Vanquish Writer Says Japanese Games Should Stop Underestimating Your Intelligence

Here's an interesting read for anyone who loves, hates, or feels rather indifferent about Japanese games. JP Kellams, a writer for Platinum Games (the studio behind Vanquish, Bayonetta, and the upcoming Wii U game currently titled Project P100), took to Twitter today to voice some eloquent thoughts about the current state of the Japanese gaming industry.
(Industry, JP Kellams, Vanquish)

I feel like my intelligence is insulted almost everytime I play a modern age game.

i.e BF3 Campaign, go here, no you cant walk there, wait for squad mate to open the door, NOPE! your not flying the jet, we are flying it for you!

I feel a game insults my intelligence when it has extremely simplistic interactions such as contextual one button actions like how the splinter cell series has gone.

Chaos Theory was the best easily as it had that complexity were you had to figure out routes and it tested you and gave you satisfaction when you did a perfect run through a co op misson and every enemy posed a significant threat and it had that level of tension were you were narrowly avoiding being spotted and it was pretty difficult to complete a co op on hard.

In conviction I didnt even have to think, I simply ran up behind one guy pressed B then aimbotted the rest of the room and the enemies were very easy to take down. Just felt like a standard TPS after it lost its complexity, difficulty and level of interaction.

The new black list just seems to lack the maturity and complexity of the previous title.

Tales of Graces f came to my mind when I was reading this article, because in Tales I got how the game works and the mechanics in my first hour, but they kept telling me how to play even after spending 20+ hours in game.