They Went That-a-Way - Part 9

In our personal playthrough, we opted to free the prisoners, which immediately begins a fierce firefight with the four Khans in this outdoor area. They're all pretty well-armed, so should you choose this route, once the prisoners are freed, make a break for some cover and go from there. Once again, our flamethrower was a huge help here, but at this point, you should have started to accumulate some useful weapons that will help expedite this fight. Use Stimpaks and the like if you need to, and search all of the dead bodies once the firefight has ceased, as they'll have some useful items for you when you do.

When that's all said and done, the only thing left to do is to proceed into the actual Khan hideout. The door to the hideout is located along the outer façade of the building just to the right of where the prisoners were being held. If you were hostile outside, have your guns drawn, because you'll need to fight Jessup and his friend in here. If you want to take the peaceful route, though, and didn't conduct a firefight outside, you'll actually be able to speak to Jessup, optionally instigating a fight thereafter. So keep that in mind. But remember that the Khans tried to kill you before the game began, so as far as we're concerned, they have it coming to them. Assuming you killed Jessup and his friend, search their bodies for goods, as well as the already-dead body on a mattress at the back end of the tiny hideout. Jessup's body should have a note on it which will open up the note-based Side Quest known as Chairmen Job Offer .

One way or another, you've hopefully managed to free the men involved in this hostage situation. You can leave the ruins and head back to Boulder City proper, where Monroe will be waiting for you. Speak with him to wrap up this mission. Keep in mind that these events should also clear up the Boulder City Showdown Side Quest, though if you opted not to kill the Khans, then you won't be able to necessarily complete it. Either way, it's time to move on. Keep in mind that you should randomly run into your robotic friend Victor hereafter. Just what is this guy up to? I suppose we'll find out soon enough.