Shared Universe

Populace-Character-Types

Wild Cards – Your hero (a player character), and unique allies, villains, and monsters are collectively called “Wild Cards.” These beings have a little better chance at doing things, are a little tougher to put down, and are generally more detailed than common guards, minions, or lackeys—collectively called “Extras.”

Wild Cards are incapacitated once they receive four wounds.

Wild Cards receive three bennies per session.

Wild Cards always roll a Wild Die along with their Trait die when making tests and take the better of the two.

Elite (Lieutenant, Mini-Boss, Ally, Right Hand) – Elites are advanced extras meaning they are more powerful than the standard extra, but not quite a wild card.

Elites are incapacitated once they receive three wounds.

Elites receive one bennie per session.

Elites never roll a Wild Die.

Companions (Thug, Dire Foe, Metas, Sergeant, Henchmen) – Companions are slightly more powerful lackeys, They are generally a tougher version of an extra.

Companions are incapacitated once they receive two wounds.

Companions receive no bennies.

Companions never roll a Wild Die.

Extra (Mook, Peon, Lackey, Red Shirt, Grunt) – Extras are expendable cannon fodder. They are intended to add challenge to scenarios, but not be a serious threat.

Extras are incapacitated once they receive one wound.

Extras receive no bennies.

Extras never roll a Wild Die.

Minion – Minions are the weakest foes. They pose minor threat and are easily dispatched.