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Headlines

The NCAA Football 11 demo matchup #3 is the Clemson Tigers versus the Missouri Tigers. Of note, EA also posted the following message: "The newest demo match up is posted...It is an unusual match up, however, keep in mind that demo teams were chosen based on their offensive style...One more match up to go...." Continue after the break to check out the photos.
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The second of four playable match-ups available in next week's NCAA Football 11 demo has been revealed - Florida vs. Florida State. Several screenshots of this match-up have been posted in the NCAA Football Facebook product page and they confirm that FSU's Nike Pro Combat uniforms will be in the game. Florida State vs. Florida joins Miami vs. Ohio State as the two announced demo match-ups. Expect the next two pairings to be announced Wednesday and Thursday.

EA Sports has just posted six new screen shots to their NCAA Football Facebook page. These shots were taken from the demo in a matchup featuring Ohio State Buckeyes versus Miami Hurricanes. In the screenshots, we get a look at the Ohio State Pro Combat uniforms. Additionally, EA added this comment: "Screens for the demo have been posted. Stay tuned all week for more updates regarding the demo that is released a week from today, 6/14!"

Continue below to see the screenshots and leave a comment to let us know what you think.
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In the final edition ever of 1up.com's The Sports Game Guy's Sports Anomaly podcast, Todd Zuniga and crew chatted with NCAA Football 11 developers Ben Haumiller and Russ Kiniry about the upcoming football game. (During the over three hour podcast, there is also an interview with Madden NFL 11 producer Ian Cummings and Art Director Michael Young.)

Among the topics discussed are the features they are most excited for, the optional Auto-Sprint feature, the tendencies of the average NCAA Football gamer, the changes to recruiting in Dynasty Mode, some vague hints & mentions on yet to be announced features and more. Click Read More to listen to the NCAA Football 11 segment.
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Anthony White here and I'm back with another blog in our offensive styles series. In our previous offensive styles blog we focused on the new additions we've made to the shotgun spread offense, namely the read option play. We also touched on the fact that the term 'spread offense' is an umbrella term that encompasses a number of offensive systems. One of those offensive systems is the one back offense. The one back offense is an offense that's primarily run from under center with only one back in the backfield. This offensive approach can be used in a variety of ways. The offense can use multiple receiver sets to spread the defense to throw the football (Memphis, UTEP) or use two tight ends to establish a physical power running game (Alabama, Idaho). The one back offense, in many circles, is often thought of as the original spread offense and rightfully so.
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Courtesy of TheSportsGameGuy.com, Inside X-Box's Tina Wood visits with NCAA Football developer Ben Haumiller and former Product Manager Kendall Boyd to learn about the basics of NCAA Football 11. The interview was recorded no earlier than late March.

Hey NCAA Nation, I'm Anthony White, Assistant Designer on the Central Football team, and I'm here to bring you a series of blogs about the new offensive styles in NCAA Football 11. The term spread offense is an umbrella term that encompasses a number of offensive systems. Offensive systems such as the Run and Shoot, Air Raid, One Back, even the Flexbone Triple Option are often identified as being a type of spread offense. For the sake of this blog post I'm going to identify the spread offense as an offensive system that's primarily run from the shotgun, spreads the field with multiple receiver sets, and can be used to both run and pass the ball with equal success.

Click Read More to view the entire blog entry and share your thoughts with the Tailgate community.
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A new video from NCAA Football developers Russ Kiniry and Ben Haumiller breaks down some of the previously announced features coming to the game.

The six-minute video allows Russ & Ben to share some personal thoughts on these items not only as developers, but also fans of college football and the game. Among the topics discussed are presentation, 120 Ways to Win & Real Assignment AI, and Locomotion.

Russ Kiniry (NCAA Football 11 Designer) back again and as promised, here is part 2 of the Dynasty Blogs for NCAA Football 11; you can check out the first one about our new Phone Call here. But before we get into the details of the second blog, I'd like to mention one more thing about the New Phone Call that can help you in a call. We were going to reveal this later but there have been a lot of good discussions at various community sites and we want to ensure everyone has all the new information for our new Phone Calls.

During a call, when you are between topics, there is a chance you can earn what we call a Coaches Choice. This gives you the option to select the next topic and leverage your program's strengths.

The only catch is, you don't have control about when it appears. For smaller schools, this and the ability to change topics can be life savers during a call. As you really dive into the new Phone Call, you'll be able to see how all these elements tie together and make you think a little about how you'll react. Now let's get on with the rest of the blog...
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The newest NCAA Football 11 blog details the changes to the phone call aspect of Recruiting in Dynasty mode:

Hey NCAA Fans! Russ here and I'm back to discuss a crowd favorite. We are now less than two months away from the July 13th release of NCAA Football 11. Personally, I'm very excited about all the details we already talked about with game play and presentation. The game is looking really good right now and the team is working hard to finish in these last couple months.

One of the most asked questions at every event, forum, and live chat we've done so far this year is "What is new with Dynasty?" Well I'm happy to finally be able to answer that question and provide you with a lot of the details in Dynasty Mode. But with all the enhancements this year, Dynasty will be broken down into 3 different blogs; this is the first about the new Phone Call in NCAA Football 11.
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NCAA Football Associate Designer Larry Richart has just posted a blog discussing some of the changes associated around the Quarterback in NCAA Football 11. These changes include a Gameplanning setting to allow you to set your defenders to aggressively attack a scrambling QB as well as changes to the throwing motion during a sack animation.

Hey there NCAA Football fans, Larry Richart here, Associate Designer on NCAAź Football 11, to fill you in on some more gameplay improvements. As you know, the spring football season has come and gone and the fall season will be here before you know it! In our previous blogs we have talked about the new locomotion system and the all-new Real Assignment AI. We haven't stopped there as we are continuing to work hard on making this the best NCAA Football title yet.

Today's blog is going to be all about the quarterback. As a former QB myself, I am always excited to talk about the most important position on the field, so let's get started! (Somewhere my former offensive lineman teammates want to slap me!) There are many different styles of QB's in the college game today that fit into a variety of unique offensive styles. You have your prototypical passing type QB's such as Sam Bradford and Jimmy Clausen, your option, running style QB's that you see at Georgia Tech/Navy/Army/Air Force and then you have the dual-threat QB's that do both like our cover athlete Tim Tebow.
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EA Sports has posted a new video showcasing the '120 Ways to Win' in NCAA Football 11. This video essentially summarizes a lot of what we've already heard about but also gives us some new footage to break down. Included in the video are clips of fans in the stands, team traditions, and team offensive styles. Additionally, we get our first look at a couple of new mascots previously not announced. Continue after the break to watch the video and let us know your thoughts on it.
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Today, EA Sports announced Online Pass, an initiative to help encourage gamers to buy the game new while giving the company a way to make money off of used game sales. Currently, they receive nothing from sales of used titles. In 2008, 23% of GameStop's total annual revenue came from used software and hardware sales (over $2 billion), and used sales accounted for 48% of their total profit ($974.5 million). [Source] For comparison's sake, EA Sports reported net annual revenue of $4.2 billion in fiscal year 2008 and a $1.08 billion loss. Needless to say, any revenue from used game sales would be huge for the company.

Starting with June's release of Tiger Woods PGA Tour 11 and continuing through the EA Sports '11 titles (including NCAA Football 11), brand new copies of the game will receive a code allowing the user to play online. Should you buy a used copy of the game, getting the code to play online will cost $10, though gamers can sign up for a free 7-day trial to experience Online Pass.
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