Ship Weapon Types (STO)

Energy Weapons are the first category of damage. They come in the following damage types:

Phaser - 2.5% Chance: Disable 1 Subsystem

Disrupter - 2.5% Chance: 10% Damage Resistance Debuff for 15 seconds

Plasma - XXX Plasma Damage over 15 seconds

Polaron - 2.5% Chance: -25 to All Subsystem Power

Tetryon - 2.5% Chance: 10% Bonus Damage to Shields

Antiproton - (Only ones in game are purple Admiral ones, they don't seem to have a proc)

Each of these kinds of damage have 3 weapon types:

Array - 250' targeting arc

Dual Bank - 90' targeting arc

Dual Cannons - 45' targeting arc

Dual Heavy Cannons - 45' targeting arc

Turret - 360' targeting arc

Typically the narrower the targeting arc the more damage the item will do. Heavy cannons will hit harder then cannons, but have a longer cooldown making them the same damage per second. Heavy Cannons, Cannons, and Banks can only be equipped in the fore weapon slots.

Energy Weapons will drain some of your weapon power every time you fire them and their damage will decrease as your weapon power gets lower. In addition the farther you are from your target the less damage they will do. Energy weapons are very good at damaging shields.

Projectile Weapons are the second category of damage. They come in the following weapon types:

Torpedoes - 90' targeting arc

Photon - Decent damage

Quantom - Higher damage then Photon, but longer cooldown

Plasma - 33% Chance: XXX Plasma Damage over 10 seconds

Transphasic - Pretty low dps (rumor is that part of the damage ignores shields, but I've seen no official word)