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Whilst I am still enjoying GW2 very much,if you didn't expect GW2 to be attacked constantly in these forums you either haven't been here long or are delusional.Every game gets attacked here themepark or not.This site is home to the bitter,the myopic,trolls/fanbois and a small amount of moderate people who all have seperate agendas.

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Originally posted by Xasapis

Originally posted by observer

Originally posted by FrodoFraginsGW2 is a nice game. But I don't think it's changed the MMO world yet. Hopefully B2P will catch on, but getting rid of teh trinity hasn't had the world changing results they hoped for.

I agree pretty much with this. I really hope the days of traditional quest hubs are over. The lack of trinity though doesn't seem like it will change anything, since i think GW2 didn't replace it with something better.

Well, hearts are not exactly an improvement over quest hubs, if you see them objectively. It's not like you go to an area and you do something because you react to something that is happening (as was overhyped advertised), you do it because a checklist pops up on the top right corner. If it wasn't for that checklist, the majority of the heart quests would be ignored by the players. And it's not because players learned to interact in a certain way, more like you can't really tell something is needed to be done and how without that very much needed check list.

What feels more natural? Step into an area and get a checklist of stuff you can do to complete a quest or go to an NPC that may have a job for you? Or even better, (something that GW2 does with events), have an NPC run to you with a request to urgently move to a certain area?

Try playing the game without hearts (you can uncheck them in your map (M) by clicking the icon in the left lower corner)

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Originally posted by Xasapis

Originally posted by observer

Originally posted by FrodoFraginsGW2 is a nice game. But I don't think it's changed the MMO world yet. Hopefully B2P will catch on, but getting rid of teh trinity hasn't had the world changing results they hoped for.

I agree pretty much with this. I really hope the days of traditional quest hubs are over. The lack of trinity though doesn't seem like it will change anything, since i think GW2 didn't replace it with something better.

Well, hearts are not exactly an improvement over quest hubs, if you see them objectively. It's not like you go to an area and you do something because you react to something that is happening (as was overhyped advertised), you do it because a checklist pops up on the top right corner. If it wasn't for that checklist, the majority of the heart quests would be ignored by the players. And it's not because players learned to interact in a certain way, more like you can't really tell something is needed to be done and how without that very much needed check list.

What feels more natural? Step into an area and get a checklist of stuff you can do to complete a quest or go to an NPC that may have a job for you? Or even better, (something that GW2 does with events), have an NPC run to you with a request to urgently move to a certain area?

Testing showed that ridged-minded, spoon-fed gamers couldn't cope with dynamic DE's and having no quest givers. They needed 'whack-a-mole' gameplay because of their extensive pre-established online conditioning.

You are criticising ANet for catering for those lacking in imagination, whilst retaining the spirit of their original intentions.

What feels more natural you say? ....obviously same old same old for many gamers - they can't break the mould even when given the hammer and a set of instructions.

Just thought I would point out the inherent pointlessness of criticising a games company for catering to it's customers demands....

.... do try to exercise SOME basic logic applicable to the issues before posting!

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Originally posted by Caliburn101

Originally posted by Xasapis

Originally posted by observer

Originally posted by FrodoFraginsGW2 is a nice game. But I don't think it's changed the MMO world yet. Hopefully B2P will catch on, but getting rid of teh trinity hasn't had the world changing results they hoped for.

I agree pretty much with this. I really hope the days of traditional quest hubs are over. The lack of trinity though doesn't seem like it will change anything, since i think GW2 didn't replace it with something better.

Well, hearts are not exactly an improvement over quest hubs, if you see them objectively. It's not like you go to an area and you do something because you react to something that is happening (as was overhyped advertised), you do it because a checklist pops up on the top right corner. If it wasn't for that checklist, the majority of the heart quests would be ignored by the players. And it's not because players learned to interact in a certain way, more like you can't really tell something is needed to be done and how without that very much needed check list.

What feels more natural? Step into an area and get a checklist of stuff you can do to complete a quest or go to an NPC that may have a job for you? Or even better, (something that GW2 does with events), have an NPC run to you with a request to urgently move to a certain area?

Testing showed that ridged-minded, spoon-fed gamers couldn't cope with dynamic DE's and having no quest givers. They needed 'whack-a-mole' gameplay because of their extensive pre-established online conditioning.

You are criticising ANet for catering for those lacking in imagination, whilst retaining the spirit of their original intentions.

What feels more natural you say? ....obviously same old same old for many gamers - they can't break the mould even when given the hammer and a set of instructions.

Just thought I would point out the inherent pointlessness of criticising a games company for catering to it's customers demands....

.... do try to exercise SOME basic logic applicable to the issues before posting!

I don't know why is it wrong to cater to those who like to be guided through the MMOS and as well as those who don't? even if you remove hearts from the game there is still a lot of hand holding in GW2. I wonder why people focus only on hearts as if before implementation of hearts GW2 was very complex and confusing.

Even DE's show with big circle and skulls on you map. What is so confusing about running to that location? most of the NPC are in your face offering you events, they wave at you, shout your name and even just run to you and ask you to help them. Other NPC have this big circle on their head to trigger events.

I think people just need a reason to feel vindicated and make GW2 look more complex than it really is.

Also Mike O Brian said he wants to beat WOW in sales and if you want to sell millions of boxes and beat WOW you have to cater to all kind of gamers.

So these GW2 fans need to get off their high horses and stop insulting the playerbase who likes to play 'hand holding' themepark MMOS. Because that is what GW2 is.

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Originally posted by Drakynn

Whilst I am still enjoying GW2 very much,if you didn't expect GW2 to be attacked constantly in these forums you either haven't been here long or are delusional.Every game gets attacked here themepark or not.This site is home to the bitter,the myopic,trolls/fanbois and a small amount of moderate people who all have seperate agendas.

There is no reason why GW2 shoudl be exempt from this.

FFA forum PVP at its best baby!

ANET's created a good, solid MMO as expected, it just happens to have design features and game mechanics that I don't favor, so I won't be playing it.

Doesn't mean I won't still criticize the title however, sometimes the fans just make it all too entertaining to not want to jump into the mud and start slinging.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?Still currently "subscribed" to EVE, and only EVE!!!"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

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Originally posted by Kilsin

Originally posted by jungleninja

To all those that attack guild wars 2:

If you dont like the game, ok, but dont say things thats not true. The game rocks! It has changed the MMO world and all you guys and galls that attack it, are just angry that your game cant live up to the name! Go and play with your pandas then, if you dont like gw2. But dont attack without vallid reasons. All I read are attacks that have no real underline. Just attacks with their own oppinions and not true facts.

And about saying that Arenanet is facking the numbers? Look what Blizzard did. They gave 6 million people a 'free' copy of diablo 3 and said look what we did. I got mine free with a magazine sub. So.....

Im really thinking that some companies are behind the attacks on GW2. Why? Because noone with a clear mind would attack a game. Some people like it, some dont, but a real gamer wouldnt attack a game. Its more likely an employee afraid of loosing a job thats doing it. And they should fear GW2, because all others asking 15 euros a month for a sub and not adding hardly anything and then also asking money for an expansion, that the subbers already actually paid for.....!

So, here you have it, like it or not, but a real gamer is not a hater!

Oh and by the way...I like the other game too, but im no longer paying for a sub! GW2 rocks!