The Half Elf wrote on Nov 21, 2014, 17:33:What's to understand? You said you would have a offline mode. You lied. People want their money back.

No, they didn't. They said you would be able to play the game without connecting to the galaxy server, which is what has changed, but it was never stated there would be offline play.

The difference is that rather than let you play the game 'out of the box', which according to reports is rather lacking, it will now automatically add new content as it becomes available to provide a consistent experience.

That said, it was also never explicitly mentioned that the game would require an internet connection so I can understand why some people are annoyed.

KilrathiAce wrote on Nov 22, 2014, 00:35:Lol what a joke, for same money I can put pc that will blow that crap away.

But almost certainly not one as small, efficient or that comes with a X360 controller and numerous bundled games.

The way I see it is that these machines are great for people who want a reasonably priced secondary computer. You can plug in a mouse and keyboard, connect it to a HDTV and playback HD content. It won't replace SLI gaming rigs but it has its place, more so when Valve launches the Steam Machines brand.

I hope that they are successful with this, as I love the idea of streamlined PCs competing directly with consoles. It's just a shame that Steam OS and the Steam Machines programme were delayed, as obviously this was intended to ship with a Valve controller and presumably various Steam games to promote it.

The PS4 and XB1 are both weak when it comes to performance and gaming deserves better, quite frankly.

From what I've see DA:I looks terrible - it doesn't bear any relation to DA:O, which is the game I fell in love with. It looks like an MMO that's been turned into a singleplayer game. TW3, on the otherhand, looks awesome and looks to improve up TW2 in every way.

Verno wrote on Nov 18, 2014, 13:02:Haven't tested it yet but from a buddy:

C:Users\user name\Document\My Games\Far Cry 4\gamerprofile.xml

Change

MouseAcceleration="1"

to

MouseAcceleration="0"

Yup, that worked. It's strange as in the config file there are two settings related to mouse acceleration:MouseAcceleration="1"MouseAccelerationOn="0"

Obviously the latter one must refer to the in-game option but to disable mouse acceleration altogether I had to edit the config. Seems silly given that they went to the effort of adding mouse acceleration into the game and even gave a slider for it.

Having played the game a bit more I've started to get a feel for it and I'm very much enjoying it. There are lots of random encounters that add to the game and there seems to be plenty to do. The narrative, what little I've seen, is perfectly fine.

Microtransactions? I haven't seen any. If there are any they're not prominent.

When the game first unlocked it would crash every time I tried to change from the default resolution (1920x1080) to my native resolution (2560x1600). Restarting didn't help. Then suddenly everything was fine.

Other than that, everything seems to be running well. However, Ubisoft has followed the recent trend of having the intro pre-rendered, despite using the game engine. That and the game regularly takes control away from you. Things like that ruin immersion for me. Ryse does the same thing. It literally makes no sense as the in-game engine renders at a much higher quality. We're not talking Blizzard style cinematics here.

They seem to work fine. I'm running Far Cry 4 at 60fps @ 1600p with Ultra settings and antialiasing. Saying that, there's something about the handling that makes it seem less smooth than other games (I'm checked with FRAPS and it's definitely running at 60fps solid with v-sync). It's not mouse acceleration (disabled), enabling/disabling motion blur doesn't seem to change it and I've tried with vsync enabled/disabled. Maybe it's just me.

Overall I'm enjoying the game so far but for some reason I'm not as impressed with the graphics as I was with FC2 and FC3. Maybe it's the colour palette or environments but it just doesn't seem to have the 'wow' factor that previous games had.

eRe4s3r wrote on Nov 18, 2014, 06:55:Threat monitors still list the USA as Nr.1 source of cyber attacks thanks to NSA subverting every single international connection So I wonder who should declare on who here...

Prez wrote on Nov 18, 2014, 06:13:Honestly, why would I care about the "legal definition" unless I was a lawyer or on trial? And really what is all this nonsense about semantics? Taking something that you have no right to take is at the heart of the matter, regardless of what you want to call it. All this silliness about semantics is pointless.

It's not semantics. Stealing / theft is the taking of an item that deprives the original owner of it - that is different to copyright infringement, which is denying the original owner of compensation for it. You'd be pretty annoyed if someone stole your car and you could no longer use it; that's very different to someone coming along and making an exact copy of your car and using it.

Piracy will always exist. It's up to copyright holders to make what they offer more compelling than piracy. I used to pirate games all the time, especially when DRM was rampant, yet now with Steam I can't be bothered pirating games any more. To me I'd rather spend a bit of money on a game and know it will work than mess around with manual installers, cracks and all the associated issues. Steam adds value with all the community features and added convenience. Netflix has done the same for video consumption and iTunes / Spotify for music.

At the end of the day I buy video games to support the developers making decent games. I could pirate those games but I choose to support them. That's why when people run into issues or see publishers being greedy that they turn to piracy - it's because they don't want to support bad business practices. I won't buy games on Origin because EA refuses to support Steam and has anti-consumer practices.

Prez wrote on Nov 18, 2014, 04:57:Well, according to Dictionary.com, "stealing" is "taking another person's property without permission or legal right", and Meriam Webster defines it as "taking something that does not belong to you in a way that is wrong or illegal". Both definitions fit for copyright infringement, so yeah, it's stealing. I've done it before, so I'm no angel, and I'm not making the case that there are no morally justifiable reasons to do it or every case of it is the same, but it is what it is.

Actually, the legal definition of theft is 'the appropriation of property belonging to another with the intention of permanently depriving the other of it'. Given that copyright infringement does not deprive the copyright owner of said property it is NOT theft, as least from a legal perspective. However, that does not justify it.

I have no idea why they say it's "24 minutes" when it actually gives you 30 minutes. And yes, while there are unskippable cutscenes there is actually a reasonable amount of gameplay.

The whole experience works quite well, though I have no interest paying £35.99, which is what they were asking for. The game is pretty decent for a casual game and performance is great but the thing that REALLY annoys me is the prerendered cutscenes. There is no excuse to prerender in-game graphics, especially when done at a fraction of the quality of the engine itself (it's 1080p and either 24fps or 30fps). It's extremely jarring to go from excellent, fluid 60fps graphics at 1600p to compressed, jerky 1080p video.

Ryse is a game that will be worth picking up on sale and the demo has helped me determine that. It isn't worth paying full price for.

InBlack wrote on Nov 17, 2014, 10:00:Talk about the assbackwardness galore! I for one expect a great single player experience from Star Citizen (Squadron42) while I suspect that Elite: Dangerous will blow away anything that CR and crew think up out of the water with regards to multiplayer. (Since it was always meant to be a player driven game, both in solo and multiplayer)

SC will have better singleplayer and multiplayer, as it is a game of an entirely different calibre. SQ42 is a full, singleplayer campaign but the bulk of SC is based around the persistent universe.

E:D looks like a nice enough game but nothing I've seen suggests it's anywhere close to SC in any respect (gameplay, graphics, userbase, depth, etc), nor would I expect it to given it was developed at a fraction of the budget.

SpectralMeat wrote on Nov 17, 2014, 08:31:I don't think that is the problem. The problem is they are changing fundamental parts of the game that was promised in the kickstarter stage. To put it simply, what they are delivering isn't the game I've backed at the beginning. If they've come forward with this news earlier I am pretty sure this wouldn't have been as big of a deal as it is now.It's like you are funding a single player game that the devs turn into an mmo weeks before it's release.

Nowhere can I find any reference to offline player on the Kickstarter page. All I can find is a reference to being able to play without connecting to the galaxy server but that's different to supporting offline play. The change seems to be that connecting to the galaxy server is now required, which is certainly a change from the original pledge but very different to offline play being removed. Either way, I don't think the KS terms allow for refunds for changes in the course of development.

That said, it doesn't seem like a sensible decision given the inevitable backlash. Regardless of whether or not offline play was ever promised, people thought it was going to be possible and apparently nothing throughout development suggested otherwise.

Do I consider it a big deal? No, but then I'm not backing the game and am happy with SC, a competing title which is based heavily around online play.

Paketep wrote on Nov 15, 2014, 17:53:A fairly decent rep?. Since they rolled out the POS that is Uplay, I haven't bought any game from them, except for the Trackmanis 2 series (which doesn't use Uplay).

Uplay is at best a minor inconvenience. At least Ubisoft games are still for sale on Steam (for the moment). Also, they're generally decent.

Slick wrote on Nov 15, 2014, 11:02:just because there are some bad apples out there, doesn't mean that journalism as a profession is morally bankrupt. only super edgy youtube personalities are to be trusted? Man-of-a-million edges TotalBiscuit is trying to follow in the footsteps of real heavyweights like Ben "Yahtzee" Crowshaw, except he's doing it with the grace of a drunken neanderthal.

Most of the gaming press can't be trusted, whereas TotalBiscuit is very honest with his reviews. You're just annoyed because your Ubisoft shares aren't worth as much since all the negative press came out surrounding Assassin's Creed: Unity.

For what it's worth, performance is great on my system at 1600p with ultra settings. Better than I expected, given all the fuss. I haven't played around with anti-aliasing yet. Maybe there's been a day-one patch that improves performance.

That said, the graphics aren't anything radical. They're obviously very good but on par with games like Crysis 3 and Far Cry 3. That is, there isn't any reason why it should run so poorly.