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I've tried out many MMO's in the passed 4 or 5 years. Everything from Runescape to Guild Wars 2. I have noticed, however, that many MMO's are missing out on something that I love.

I love having skills like fishing, woodcutting, mining, cooking, etc. like Runescape has. Many MMO's don't have this. It's what keeps me going back to Runescape (plus the new combat system they're adding). I love how you could level up all these skills, make money off of it, and get better equipment/wood/fish etc. to make plenty of different things.

All in all, I just wish more MMO's had the type of skills Runescape had tha you could actually level up or at least something very close to that. It gives a more lifelike experience in the game.

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I've tried out many MMO's in the passed 4 or 5 years. Everything from Runescape to Guild Wars 2. I have noticed, however, that many MMO's are missing out on something that I love.

I love having skills like fishing, woodcutting, mining, cooking, etc. like Runescape has. Many MMO's don't have this. It's what keeps me going back to Runescape (plus the new combat system they're adding). I love how you could level up all these skills, make money off of it, and get better equipment/wood/fish etc. to make plenty of different things.

All in all, I just wish more MMO's had the type of skills Runescape had tha you could actually level up or at least something very close to that. It gives a more lifelike experience in the game.

Agreed. Some of the non-combat skills/spells/abilities are the most immersive options in MMORPG gaming. Makes you feel like your character is more than just a combat puppet, but part of a world.

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Not trying to invalidate your opinion or anything here, there is certainly room for "crafty" games, which should usually trend towards teh sandbox side of things, however I personally hate it when games waste their time and resources on this because mmo players claim it is necessary in every game.

I have enough mundanity in my own life. In an mmo I want to be a hero, and do awesome and difficult things that many others are not capable of. I do not want to make 100 chairs and try to market them with or without an auction house, or sit in a flipping bar dancing with two phallic tentacles hanging from the back of my head.

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Originally posted by Sythion

Not trying to invalidate your opinion or anything here, there is certainly room for "crafty" games, which should usually trend towards teh sandbox side of things, however I personally hate it when games waste their time and resources on this because mmo players claim it is necessary in every game.

I have enough mundanity in my own life. In an mmo I want to be a hero, and do awesome and difficult things that many others are not capable of. I do not want to make 100 chairs and try to market them with or without an auction house, or sit in a flipping bar dancing with two phallic tentacles hanging from the back of my head.

Haha nicely put. I just really enjoy doing those things and wish some games could put them in there. I like the feeling of living in another world.

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Adding non-combat features that are done well is great. Adding the same features done badly is not. Thet question isn't whether a game has crafting or whatever. It's whether the side features are any good.

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Originally posted by Quizzical

Adding non-combat features that are done well is great. Adding the same features done badly is not. Thet question isn't whether a game has crafting or whatever. It's whether the side features are any good.

Yup. Haven't seen those impelemented in an appealing way. Very often they are just additional grinds and annoyances.

I skate to where the puck is going to be, not where it has been-Wayne Gretzky

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I'm not into advertising...but Istaria does have that deep crafting system. Some 44 skils, from Papermaking to Alchemy, then some 16 craft schools* that uses these skills. Equipment from training tool to triple-socketed mithril or adamantium. Each resource requires certain ability and skill to gather and then another ability and skill to produce stuff. The only thing is money -you will rarely make any fortune by selling, say 50 cedar (basic tree, found almost everywhere) logs, but may try to sell cedar stuff, be it weapons or tools, or even find player, who pays for adding stuff to his plot.

Fishing? Positive, differtent types of fishes and players who make food - they must go for fish, as well as gather some flora specimens and some of them are buyable with in-game currency only.

Woodcutting? You won't survive without this in Istaria: tools, weapons, construction stuff are made and you need to chop tree first.

Making food (cooking etc) is something that may give one some money, just bacause players may alweays need food, especially higher levelled ones.

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I've tried out many MMO's in the passed 4 or 5 years. Everything from Runescape to Guild Wars 2. I have noticed, however, that many MMO's are missing out on something that I love.

I love having skills like fishing, woodcutting, mining, cooking, etc. like Runescape has. Many MMO's don't have this. It's what keeps me going back to Runescape (plus the new combat system they're adding). I love how you could level up all these skills, make money off of it, and get better equipment/wood/fish etc. to make plenty of different things.

All in all, I just wish more MMO's had the type of skills Runescape had tha you could actually level up or at least something very close to that. It gives a more lifelike experience in the game.

Non-combat activities are practically gone from the current crop of themepark games. There might be a bit of crafting around but it's usually too little to make crafting worthwhile and far too little to get an in-game economy going.

You'll have to look at sandbox MMORPGs to find what you're looking for.

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I've tried out many MMO's in the passed 4 or 5 years. Everything from Runescape to Guild Wars 2. I have noticed, however, that many MMO's are missing out on something that I love.

I love having skills like fishing, woodcutting, mining, cooking, etc. like Runescape has. Many MMO's don't have this. It's what keeps me going back to Runescape (plus the new combat system they're adding). I love how you could level up all these skills, make money off of it, and get better equipment/wood/fish etc. to make plenty of different things.

All in all, I just wish more MMO's had the type of skills Runescape had tha you could actually level up or at least something very close to that. It gives a more lifelike experience in the game.

Skills like that, fluff and extra options, you'll only find them in older MMOs, from before WoW released. Or maybe Vanguard.

MMOs these days are designed with very few options. Just nothing but questing to max level.

In-depth crafting, rich stories, immserive open wolrds, community orinted, etc is not what the mass makert wants. Because it's too hard and grind and it's not super super mega fun right off the bat.

thats one of the reasons i cant enjoy todays mmo's, i dont want an interactive movie but a virtual world where i can live in.

for a non combat loving mmo player there isnt much out there...really wish i could enjoy them but doing quest after quest killing mobs isnt my cup of tea.

i dont need fancy graphics, action combat or being a hero on an epic adventure just a living virtual world with a basic set of non combat features, seems im asking too much...

Perhaps these "interactive movies" shouldn't even been called MMO's at all. They're basically single player games with some multiplayer features added and oh, by the way, gaming companies get to charge you a monthly fee to play them. Box sales + money coming in monthly until the hapless consumers catch on to our scheme - can life get better? I submit that it cannot....