DAZ Studio Pro 4.6.2.120, General Release, Now Available for Download!

DAZ 3D is pleased to announce the next General Release version of the DAZ Studio Pro - version 4.6.2.120!

Another build, so soon?

Yes. We want to provide access to builds that fix issues you may have encountered in the General Release, earlier and more frequently.

What is new in this version? Do I need to update my copy?

The 4.6.2.120 version resolves several issues and implements several improvements since the 4.6.1.39 General Release. More detail on specific fixes/changes/improvements can be found in the Change Log, which can be viewed online within the Documentation Center portion of our site. All new downloads of the DAZ Studio 4.6 Pro product (SKU: 13176) will be of this version.

4.6.2.118 highlights are:1) Significant work on the interactive lesson framework2) Added Finding, Loading and Manipulating Content interactive tutorial3) Made tweaks to Barefoot Dancer interactive tutorial4) Conducted an audit of default option menus against default advanced menus; updated defaults to match5) Fixed #DS-291: Fixed a crash when deleting weight maps in the Node Weight tool6) Fixed the Lock Bone Order setting being recorded/restored with other Scene pane settings; this setting is not intended to survive longer than a session - it is a content creation feature that should be on by default7) Updated default basic menus to include favorites actions and recent additions8) Implemented #DS-289: Added a release cycle tag to the splash screen for non general release builds9) Fixed #DS-291: Fixed a crash when removing a weight map context10) Fixed an issue where FBX export of figure with a graft could result in a crash11) Fixed the default state of Show IK, Show Hidden Nodes, Lock Bone Order and Parent Items In Place when a layout does not specify a state; Scene pane option menu12) Fixed #DS-297/CS161037: Cr2 exporter crash13) Fixed action default menu/tool bar paths not being respected14) Fixed an issue in the property list view when in selection only mode (selection drop down) that caused property names to be indistinguishable from the background15) Fixed enumerated style elements to be consistent with the Public SDK; elements added after the initial release of the 4.5.x SDK have been moved to the end of their respective lists

Public BETA 5 (4.6.2.106) highlights are:1) Extensive work on interactive lessons; a new framework for guided tutorials2) Fixes, additions and optimizations to ERC Freeze3) Fixes, additions and optimizations to Transfer Utility4) Fixes, additions and optimizations to Weight Map Brush5) Removed exclusivity requirement from Rigidity Groups6) Tweaked HD Morph limit, in Parameter Settings, to be smarter about indicating its max7) Added a Purge Memory script8) Optimized handling of orientation changes; affects loading and manipulation speed9) Fixed #DSON-7: Fixed binding creation to lookup by asset id, not by name10) Fixed #DS-25: Made Remove Unused Bones more conservative about which bones it deletes11) Fixed #DS-40/CS140450: Nodes parented to the active camera were being included in the frame and aim commands; any nodes parented to the active camera should be treated as if they are part of that camera and therefore should be excluded from bounding box calculations12) Fixed #DS-215: ERC not saving when control property is an empty morph13) Fixed #DS-214: Fixed a possibility of uv sets not having a unique instance IDs14) Fixed #DS-228/CS154183: Morph load issues for TriAx to TriAx auto-fit clothing15) Fixed #DS-255: Fit to inconsistently displaying "multiple" under certain circumstances16) Fixed #DS-259/CS157895: Fixed load of accelerator keys from actions file17) Fixed #DS-260/CS157419: Fixed child figures getting pose data from Pose Presets in some cases18) Fixed #DS-261: Fixed morph projection when HD morphs are on19) Fixed #DS-266/CS157766: Smart Content displays a duplicate every 128th product20) Fixed #DS-277: Fixed Clear Recent Files not surviving a session21) Fixed issues with interactivity between Smart Content and Content Library22) Added to and/or updated several classes in the scripting API

Public BETA 4 (4.6.2.72) highlights are:1) Added Render Settings presets to the default load types for the Smart Content pane2) Image menus are now scrollable3) Fixed the spawn morph function on DForm modifier4) Fixed #DS-248/CS155382: Support for Alternate Geometry in Materials Presets5) Fixed #DS-174: Fixed several sort routines to be case-insensitive6) Added sorting to the Fit To dialog7) Fixed #DS-171: Applying a Shader Mixer shader to a surface causes the UV map to be reset8) Switched property group editing to use a path tree widget instead of a menu9) Added mass editing of Scalars and Save With to the Property Hierarchy context menu10) Tweaked the Property Hierarchy pane to be more efficient about when it rebuilds its list; improves experience when selecting nodes within the same hierarchy11) Fixed ERC Freeze to create links in the correct/consistent order12) Added a Mode option to the Attenuation group of ERC Freeze; allows Sub-Components to be targeted by the attenuation property13) Added support for props to ERC Freeze14) Updated ERC Freeze to use a single node selection drop down menu15) Added a Keyed (Extract from Play Range) option to ERC Freeze16) Fixed some styling/sizing issues; the filter field used by property and content views, pane group close buttons and close buttons on close-able tabs17) Updates/Additions to the scripting API; DzApp::canShowSceneBuilder(), DzComboEdit, DzPropertySelectionComboBox, DzNodeSelectionComboBox

Public BETA 3 (4.6.2.66) highlights are:1) Merged the changes from the 4.6.1.39 General Release2) Added a "Favorites" filter to property group views; i.e. All, Favorites, Currently Used3) Added support for saving/reading favorite properties; favorites are saved in user facing files; scene, subset, character, etc.4) Added a Favorite icon/button to the header of property widgets; also added to card property widgets5) Added the Favorite option to the Parameters Settings dialog6) Added actions and menu entries for adding/removing favorite properties7) Added favorite actions to default advanced menus; run Update and Merge Menus script8) Fixed #DS-240: Bug with "Per Pixel Shading" and backdrops9) Updated default interface files; account for the replacement of the Weight Map Brush with the Node Weight Map Brush; account for recent additions10) Replaced the "Apply" button in the Layout, Style and Style Color dialogs with a "Preview" button; now behaves as a proper preview11) Replaced property selection in various dialogs with a new popup consistent with the property view used in the Parameters pane12) Fixed #DS-208: When rendering a small image, such as an icon, the name field was too small to edit13) Fixed an issue where using IK on clothing that was fit to a figure caused unpredictable results14) Fixed Node Weight Map Brush fill on local weights15) Added and/or updated various script APIs; DzAction, DzComboBox, DzComboEdit, DzEnumSlider

Public BETA 2 (4.6.2.48) highlights are:1) Merged the changes from the 4.6.1.33 General Release2) Fixed #DS-190: Fixed UV Set generation to help minimize number of discontinuous vertices3) Fixed a memory corruption bug when dealing with geometry containing discontinuous UVs that are >= 2x the number of vertices, such as the cube primitive4) Replaced Weight Map Brush Tool with a Node Weight Map Brush Tool; see next highlight5) Added DForm weight map support; requires Node Weight Map Brush to paint6) Made optimizations to bone binding calculations; improves overall speed of weight painting

Public BETA 1 (4.6.2.23) highlights are:1) Added a clear [DSON] cache button to the preferences dialog2) Added functionality to Morph Loader Pro that allows splitting a GeoGrafted export into separate morphs for the individual mesh contributors3) Added an option to restrict influence in the weight map smoothing dialog4) Fixed a bug in the Hierarchical Material save filter to handle Geometry Shells5) Fixed a bug in the Hierarchical Material save filter relating to the inclusion of parent data regardless of checked state6) Fixed #DS-169/CS148257: Fixed delta save for legacy content when multiple figures of the same content are in the scene7) Added a script to fix problematic legacy scene files with more than one of a given figure; available via this CS Knowledge Base article8) Fixed #DS-143/CS145252: All textures where being converted to JPG during OBJ export; added an “Original Maps” option; “No Maps” option now prevents maps from being written; paths no longer write out using quotes9) Fixed #DS-179/CS152340/CS152232: Fixed a crash in ERC Freeze when rigging or hidden properties were involved10) Optimized ERC Freeze11) Fixed #DS-174/CS152086: Fixed a crash related to the Scene Selection popup on Mac12) Added support to content manager* for shortcuts (PC)/symlinks (Mac) of files; *used by the Content Library pane13) Optimized the Content Library pane to better handle folders with many subfolders

Has the Genesis Starter Essentials, the Genesis 2 Starter Essentials (Male/Female), or the Default Lights and Shaders packages been updated too?

No, the "Genesis Starter Essentials", "Genesis 2 Starter Essentials" and "Default Lights and Shaders" packages provided with the product have NOT been updated beyond what is currently available.

*Note:Install Manager users are notified of product updates when they occur.

How do I get the latest version?

If you have previously added the DAZ Studio 4.6 Pro product to your account, launch Install Manager, log into your account and type "DAZ Studio 4.6" into the filter field to filter out anything else. Then simply download and install as you would normally.

Optionally, you can locate, download and install DAZ Studio Pro from the Product Library [once you are logged into your account] by entering "DAZ Studio 4.6 Pro" into the text field near the top left of the page and clicking the "Filter" button, or by clicking here. Then, simply click the green "download & install" button to launch Install Manager with an appropriate filter or click the blue "download" button to download the standalone installer.

If this is your first time downloading DAZ Studio Pro, simply follow this link, click the "Add to Cart" button on the page and then follow the checkout process.

*Note:This General Release version is available through Install Manager as well as a standalone installer.

Can I have the General Release and the BETA installed at the same time?

Yes! You can have both the General Release and a Public Build (as well as a Private Build, for those involved in that endeavor), of the same major version, installed at the same time. Please be aware that the settings for each of the builds are stored independent of each other. This includes mapped content directories, layout, style and style colors, among many others.

What about the plugins I have?

The DAZ Studio 4.5 SDK has not changed in any way that causes it to be binary incompatible with the current release, which means that any plugins created for a previous version of DAZ Studio 4.5 (i.e. 4.5.0.100+) should continue to load and function in this version. That said, as with any new release, there is always the possibility that a plugin has had bugs fixed or features added, so the latest versions should be downloaded and installed if they are provided.

Some plugins that are currently built/produced by DAZ 3D will provide a separate package that is specifically intended for use with this General Release; these packages will not contain "Public Build" in the package name, as that moniker is used for pre-release builds. 3rd party plugins that DAZ 3D creates install packages for will be updated to allow simultaneous installation into the General Release and the pre-release builds. These packages will display as "Product Updates" within Install Manager once they have been updated.

Have you tried choosing a new layout and then going back to your custom one (save your custom one first with window > workspace > save layout as if you haven't already)?

There's also a script in Library > Scripts > Utilities called Update and Merge Menus. Not sure if this is just for the textual menus, but it's worth a shot.

If all else fails, choose a new layout and rebuild your custom one?

I tried going to City Limits, which looks fine, and back to my custom layout, which still looks bad.
I tried the script to update and merge menus, but that didn't fix it either.
I do not want to start over!!!!! We weren't supposed to have to do that anymore. I hope someone can tell me how to fix it. Starting over would be a last resort.

Vaskania, you are brilliant! I did a combination of editing the file you pointed me to and deleting some items in the customizing interface, and I have my workspace back again. THANK YOU!!!!!

Edit: Uh Oh! something is still wrong though. When I close and reopen DAZ Studio or select my custom workspace, I am getting duplication of the tools toolbar again. First I had 2 and now I have 3. I guess I'll have to submit a bug report.

My tools toolbar keeps duplicating itself as well. Every time I start and stop DS it adds another copy of all the tools to the bar. I've created workspaces with the correct layout but if they include just one copy of the tools when they are re-loaded it will come in with two copies.

Toolbars are behaving here, but I'm using my own custom tool bars. It doesn't appear to be all toolbars that are the issue in barbult's screenshot but only the one with the viewport tools - is that the case with anyone else seeing this? What is the toolbar called? Have you added new tools to it?

Installed 4.6.2.117 and my entire content library dissapeared from Smart Content tab view... all icons are gone and replaced by "!" and when I try to load it says there's no file where it's looking. However the files ARE all there; and are accessable in the (much more tedious to access) Content Library tab. Workflow is seriously impeded... anyone know how I can getf all my content (about 30 gigs) back in Smart Content view?

Installed 4.6.2.117 and my entire content library dissapeared from Smart Content tab view... all icons are gone and replaced by "!" and when I try to load it says there's no file where it's looking. However the files ARE all there; and are accessable in the (much more tedious to access) Content Library tab. Workflow is seriously impeded... anyone know how I can getf all my content (about 30 gigs) back in Smart Content view?

For me it only effects the toolbar named "Tools" It has all the selection tools on it. It just keeps duplicating those tools. Even if I clear it out. The next time I start DS, it readds them all again.

My layout and menus and tools were all highly customized. I'm running on Win7 64 bit. The beta (which has the same workspace customizations didn't have this problem. Thinking it had to have something to do with adding custom commands to the Tools menu, I moved all my additions to their own new private toolbars and deleted the entire Tools toolbar and let DS recreate it. But it still duplicates all the buttons every time I start DS.

For anyone with the toolbar problem try clicking the little arrow at the end of the top of the bar to see if it semi-fixes the problem (the icons may still repeat they just don't overflow into the work space).

So, every time I try to get it, I am simply sent to my account page with no opportunity to actually download the software. I've clicked the "Download with Download Manager" button, the "Install Download Manager." and the preferred, but little, tiny "Manual Download" link. They all take me to my account summary page...

Any ideas?

Thanks,

..Joe

PS: Yes, I'm obviously logged in, else I'd not be able to post this, nor would it take me to my account page...

So, every time I try to get it, I am simply sent to my account page with no opportunity to actually download the software. I've clicked the "Download with Download Manager" button, the "Install Download Manager." and the preferred, but little, tiny "Manual Download" link. They all take me to my account summary page...

Any ideas?

Thanks,

..Joe

PS: Yes, I'm obviously logged in, else I'd not be able to post this, nor would it take me to my account page...

Why does it take you to a page to register and when you click you're already a member the page keeps cycling over and over ? Oh and the link to download manually isn't working either . Like Ralph , I wondering what's the trick to download it .