Cutter wrote on Mar 5, 2014, 15:33:Spoken by someone who's never worked a restaurant in her life, much less a high end one. Most chefs are insane, abused and abusive assholes who are both drunks and/or drug addicts. They're fucking tyrants and they're incredibly myopic. Their experimenting is predicated on a foundation of absolutes. They don't just throw a bunch of shit in a pot and see what happens. It's very generally minor innovations on established norms. And its far easier controlling costs on creating a single dish or cocktail then an entire game. And while it has appeal to a tiny few, most won't splurge on said creations. There are plenty of weird games out there no one has ever heard of...guess why.

A lot of times they run their kitchen to the detriment of the restaurant meaning everyone else has to pick up the slack. Long hours, late nights, high costs, high stress. No, it's really no fun at all and the only reason people do it is A) the money is really good and B) it looks great on a resume and for networking. It's certainly not for family oriented people looking for 9-5 with full benes and weekends off. As someone who's worked in both industries, I can say unequivocally that restos are far more hellish and not something to strive for as a business model. There's are plenty of reasons that restos fail more than any other business by a damn sight.

Why does gaming media keep treating this broad like she's some master game designer when she's done exactly jack? Afraid to come off looking like misogynists?

Then again, you just described most game development studios as well. The parallel might be closer than you're willing to admit