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PGM is all set for February. This month, we're playing through a game known as Eevee's Tile Trial. If you wish to earn rewards, please head over to our event thread by clicking on the provided link and give yourself a shot at the game!

Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

it's DN, expect people to run overpowered decks, lol. Spellcaster decks are awesome, I recently just made mines based around Dark Magician and xyz'ing them for Big Eye. It really helps when you got 2 Gagaga Magicians and 3 Dark Magicians
It's also a backrow lockdown with Secret Village of Spellcaster and Sorcerer of Dark Magic. With those two on the field, my opponent can't play any spells or traps. By that time I would have a Solidarity out so all my monsters would get a 800 atk bonus

Dunno about competitive viability of Citadel other than, say, for Spell Counter abuse (Tempest Magician and Magical Exemplar use it very well). Secret Village is very strong though, definitely - not quite in the current meta with Prophecies running around everywhere (normal summon a Batel, Jowgen, or Kycoo? there goes your lock. normal summon a Breaker? there goes your village too. damn.), but I liked the card two or three formats ago a lot.

Speaking of Spellcasters, I ran a deck called Arcanite.dek (http://www.pokecommunity.com/showthread.php?t=245386) quite a while ago... two years ago, to be exact. It was actually quite a decent homebrew deck - but you can read more in the topic itself. We're trying to remake it this format, especially because there's such excellent Spellcaster support, but it's difficult to actually play the Trust Guardian - Arsenal Summoner combo at the moment because it's so slow, so we're looking towards methods to just spam Arcanite and Supreme Arcanite.

Prophecies aren't really much of a threat for me, As my deck mostly use normal spells and very little traps. Most people would focus on popping my field card since it's the card that messes them up the most. What I mostly do in a turn is summon as much monsters as possible while I got Village up, then I have Sorcerer of Dark Magic on the field and I'll get my Shockmaster on the field and call effects. So my opponent is pretty much screwed at this point. No spells, no traps and no effects. He can't really do much at that point.

But it also depends on the situations too, sometimes I can't get that combo going, but most of the time I can.

My kinda place. I used to play with the top UK players regularly. Good friends with most in the Buckingham/MK/Bedford area of England. I used to judge and was qualified under UDE as a Tournament organiser too.

Favourite Yu-Gi-Oh! Deck: Lightsworn (I still have a deck of these)
Favourite card: Blue Eyes white dragon (I have about 60 of these and it includes some pretty rare versions.
Do you have a Youtube Yu-Gi-Oh! channel? Not specifically. I have a Gears of War channel which I think I posted a few duels to. Youtube.com/thehostplayer. No longer active as I don't have proper internet here.

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Twitter: @LordJSullivan / @SUNManga
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On Saturday, me and my friends joined our local weekly tournament and my first opponent was using E-Dragons. I was like oh, crap. I was using burn and the score was 2-1 for him. I lost but I was pretty happy for the fact that I gave him a hard time summoning his dragons and attacking since I was playing a burn deck. The thin that messed me up was his Royal Decree, I had a Ceasefire and a Secret Barrel that I was gonna activate on his next turn, but on my end phase he activated Royal Decree, which basically saved the duel for him. It was a very interesting duel tho :-)

They're just an annoying XYZ spam archetype in my eyes. They're really pretty and how they work is kinda cool, but they're certainly nothing of a favourite to me. Everything they do just seems really unrelated to their theme and it's kind of irksome that the monsters themselves can't do much at all bar spam for XYZs haha. Though I've never been a fan of XYZs in the first place, so perhaps I'm a little biased!

I dont like xyz neither ( But I use them anyways, for the sake of competitiveness).

I just find them too easy to summon and their effects are really game changing. I prefer synchros but at least when xyz monsters don't have any more materials they're not as dangerous anymore. Whereas Synchros always keep their effects no matter what.

Actually, back in the day, Synchros were way easier to spam and summon powerful copies of. When even Goyo / Brio / Trish were allowed (not to mention the legendary DARK DIVE BOMBER - er Dark Strike Fighter), Synchro decks thrived. However, most of them have been killed off due to various limitations (Plant Synchro and Debris/Synchron got hit hard, Blackwings got neutered, Mind Master got banned, et cetera) and so we have the somewhat tamer (?) Xyz monsters.

Constellar are actually a pretty cool archetype. They're no more Xyz spam than Verz are; basically, toolbox for stuff and generate advantage through Xyz. I find them quite tolerable and interesting; they have a built-in Infestation Pandemic Infection as well as a bunch of assorted cool toys (Pleiades = CED, Ptolemy M7 = awesome, very free Stratos, semi-free Salvage, and access to Starliege Paladynamo, among other things). I've had a spot in my heart for these guys ever since they were first released (without Sombre or Tenki/Bear), so I might be a bit biased, but... their theme is Xyz summoning, you know >>

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