HOT OFF THE PRESS

Posted on May 17, 2017January 17, 2018

Have you ever wanted to make an urban open world super hero game? Push boundaries on emotive cutscenes? Render awesome particle effects? Or maybe you just want to make your game really cool on the PS4? In this talk, we’ll describe how Sucker Punch designed the inFAMOUS Second Son engine to take advantage of the power of the PS4. READ MORE

Posted on May 17, 2017November 1, 2017

Particle effects play a central role in Infamous: Second Son, with superpowers including “smoke” and “neon.” Particle systems are authored in a powerful, text-based expression language which provides great flexibility for effect artists to create complex behavior. READ MORE

Posted on January 18, 2017November 1, 2017

This session will cover the processes behind the visual effects development of inFAMOUS™ Second Son, from breakdowns of specific effects to discussions of our tools and workflow. We will discuss the challenges of creating a diverse set of visual elements, such as smoke and neon super powers. READ MORE

Posted on August 14, 2016November 1, 2017

inFamous™ Second Son follows in the footsteps of previous games in the series, as the protagonist, Delsin, finds himself sporting new superpowers. In an effort to protect Seattle from Conduits, or superpowered humans like Delsin, a government organization called D.U.P. puts the city under martial law. READ MORE

Posted on August 12, 2016November 1, 2017

Gamers have grown to expect more than just detailed worlds with high poly-counts and slick graphics. They want more engaging content and a backstory, with great characters and actors that can give them life. This type of cinematic quality can only happen when the actor’s performances can be captured with great detail. READ MORE