(+) 100 on weapon of your choice
(+) 90 on Courage (warrior) to get big bonus at HP, Strength, defence
(+) 32 on acquisitiveness (thief) to get max HP +20
(+) 42 on Focus (martial arts) to get max HP +30, 100 if you want speedy character
(+) 22 on Fource (armamentalist) to get natural resilience +20 (it is too much to get HP+30 for 100 skill point) 😀
(+) 82 on Guts (gladiator) to get Max Hp +30 (there is many strength and Hp bonus before you reach 82 so it is really worthy to spend 82 point in this tree.
(+) 100 on Virtue (Paladin) this is a must for every build because more defence and HP couldn’t go wrong.

Total spent: 468 skill point
unspent skill point: 620-468=152. Distribute this skill point to your favorite skill that you think useful or add spent it on agility passive skill (martial arts).

Tank (best job for this role: Paladin)

(+) 100 on weapon of your choice
(+) 100 on shield
(+) 100 on Paladin skill tree
(+) 90 on courage (warrior) to get major defence and HP boost
(+) 42 on Focus (martial arts) to get max HP +30
(+) 22 on Fource (armamentalist) to get natural resilience +20, 100 after you completed other recommended point
(+) 82 on Guts (gladiator) to get major boost in HP
(+) 42 on ruggedness (ranger) to get natural resilience +20

Total Spent: 578 skill points
Unspent skill point: 620-578=42. Fill armamentalist skill to obtain Hp +30. Agility is kind of useless for tank because it roles to tank and forbearance always protect your parties regardless speed. If you want to make at-tanker so it can attack the enemy too, then I suggest to get more strength passive than agility.

Litheness (JST Minstrel)

Description: All-round entertainers who encourage those around them with all manner of marvels.

Weapons skill tree: whips, swords, shield and fans.

Spells:

Heal(3)

Crack(8)

Evac(10)

Woosh(12)

Crackle(16)

Midheal(21)

Zing(24)

Swoosh(30)

Kaswoosh(36)

AP

skill name

function

MP

4

hot lick

attack enemy with fire

2

10

spry in crisis

increase evasion when in danger (red HP)

passive

16

pratfall

may make one group of enemies giggle (inactive)

0

22

natural charm +30

increase your charm status

passive

32

sobering slap

cure sleep and confusion

2

42

natural magical might +30

increase your magic damage

passive

55

tap dance

increase your evasion rate

0

68

natural magical mending +30

increase your healing point

passive

82

have a ball

multiple hit to all enemies

8

100

natural deftness +50

increase your deftness (increase steal success rate)

passive

============================================================

Courage (JST warrior)

Description: Mighty fighters who courageously cover their companions.

Weapons skill tree: Sword, shield, spear, and knife

Spells: none

AP

Ability

function

MP

8

whipping boy

protect single character from enemies attack

0

16

Natural strength +10

increase your attack

passive

28

whistle

provoke the enemy so it only attack you(in battle) or call the enemy (outside battle)

0

40

natural resilience +20

increase your defence

passive

48

Body slam

hit one enemy with your body

0

56

natural strength +30

increase your attack

passive

70

morale masher

attack and reduce enemy’s tension

3

80

natural resilience +40

increase your defence

passive

90

natural max hp +60

increase your max HP

passive

100

attack attacker

attack one enemy and lower its attack

4

============================================================

Acquisitiveness (JST thief)

Description: Versatile vagabonds with a keen nose for treasure

Weapon skill tree: Knife, Sword, claw, fist

Spells:

Squelch(4)

Heal(9)

Evac(12)

Accelerate(16)

AP

skill name

description

MP

4

natural deftness +20

increase your deftness (improve steal success rate)

passive

10

Half-inch

steal the item form enemies

0

16

natural agility +20

increase your speed

passive

22

Pitfall

set a trap for a monster

0

32

natural Max. Hp +20

increase your maximum HP

passive

42

Nose for treasure

Detect treasure in the room

0

55

Natural deftness +40

increase your deftness (improve steal success rate)

passive

68

eye for trouble

see enemy’s HP

0

82

natural agility +40

increase your speed

passive

100

treasure eye land

reveal treasure in dungeon map

2

============================================================

Spellcraft (JST Mage)

Description: Specialist in martial magic that can make mincemeat of many monsters.

Weapons skill tree: wand, knives, whip, shield

Spells:

Frizz(1)

Acceleratle(4)

Crack(6)

Sap(7)

Evac(8)

Bang(11)

Safe Passage(13)

Crackle(16)

Fuddle(19)

Bounce(21)

Kasap(25)

Boom(28)

Frizzle(30)

Oomph(33)

Kacrack(40)

Blunt(42)

Kaboom(47)

Kafrizz(53)

Kafrizzle(64)

Kacrackle(68)

AP

Ability

function

MP

8

wizard ward

increase caster’s magic resistance

4

18

natural magical might +20

increase magic damage

passive

26

spooky aura

reduce an enemy magic resistance

5

38

natural max. Mp +10

increase your maximum MP

passive

46

focus pocus

regen caster’s Mp every turn

3

54

Critical spell rate up

like its name

passive

68

Channel anger

increase a lot of magical might (magical damage)

4

78

natural magical might +60

increase magic damage

passive

88

natural max MP +20

increase your maximum MP

passive

100

Natural magical might +100

increase magic damage

passive

=====================================================

Faith (JST Priest)

Description: Specialist in medical magic

Weapons skill tree: Spear, wands, staff, shield

Spells:

Heal(1)

Squelch(3)

Snooze(6)

Buff(8)

Cock-a-doodle-doo(11)

Insulate(14)

Midheal(16)

Zing(18)

Whack(20)

Tingle(22)

Moreheal(31)

Thwack(34)

Multiheal(38)

Insulatle(43)

Fullheal(47)

Kathwack(55)

Omniheal(65)

AP

Ability

function

MP

8

Divination

Let you know how much exp needed to level up

0

16

Natural magical mending +20

Increase healing point

passive

28

Benediction

remove curse from character

2

40

Natural Max.MP +10

increase your max MP

passive

48

Rotstopper

protects party from undead attacks

4

56

natural magical mending +60

Increase healing point

passive

70

alma mater

prevent instant death attack (i.e. twhak)

3

80

Natural max Mp+20

increase your MP

passive

90

care prayer

increase magical mending (increase healing point)

2

100

natural magical mending +100

Increase healing point

passive

=====================================================

Focus (JST martial arts)

Description: Able employers of the potential of tension, they value strength and agility above all.

Weapons skill tree: fan, claws, staff, fist

Spells: none

AP

Ability

function

MP

4

war cry

Scared the enemy (makes them inactive)

0

10

Natural agility +10

increase your speed

passive

16

Psyche up

increase your tension one level

0

22

natural strength +10

increase your attack

passive

32

Mens Sana

Recover the user from bad status

2

42

natural Max. Hp +30

increase your max Hp

passive

55

Mind Over Matter

protect againts breath attack

4

68

Natural Agility +30

increase your speed

passive

82

Meditation

recover your HP at least 80 HP

3

100

natural agility +60

increase your speed

passive

=====================================================

Fource (JST armamentalist)

Description: Powerful proponents of the formidable fource

Weapons skill tree: wands, bow, sword, shield

Spells:

Dazzle(2)

Sap(5)

Snooze(8)

Decelerate(10)

Acceleratle(12)

Fizzle(14)

Kasap(16)

Fuddle(20)

Deceleratle(24)

Kasnooze(28)

Kafuddle(31)

Oomph(39)

AP

Ability

function

MP

4

fire fource

add fire element to caster

3

10

natural strength +10

increase your attack

passive

16

frost fource

add ice element to caster

3

22

natural resilience +20

increase your defense

passive

32

gale fource

add wind element to caster

3

42

natural charm+10

increase your charm

passive

55

funeral fource

add dark element to caster

3

68

natural magical might +30

increase magical damage

passive

82

life fource

add light element to caster

3

100

natural max. HP +30

increase your max HP

passive

=====================================================

Guts (JST gladiator)

Description: Fierce fighters who rain continuous carnage on the foes.

Weapons skill tree: sword, hammer, axe, fist

Spells: none

AP

Ability

function

MP

4

Natural max. HP +10

increase your max hp

passive

10

clap trap

attack one enemies

1

16

Natural strength +10

increase your attack

passive

22

double up

reduce defence to increase attack power

0

32

Natural max. HP +20

increase your max hp

passive

42

double edged slash

deals high damage to enemy but also damage the user

0

55

Natural strength +30

increase your attack

passive

68

Blind man’s biff

attack one random enemies

4

82

Natural max. Hp +30

increase your max hp

passive

100

feel the burn

increase your tension every time you got hit

6

=====================================================

Virtue (JST Paladin)

Description: Noble knights whose purpose is to protect the powerless.

Weapons skill tree: Spear, wand, hammer, shield

Spells:

Buff (2)

Heal (7)

Spell checker (10)

Midheal (20)

Kabuff (26)

Magic barrier (28)

Kamikaze (33)

Kerplunk (46)

AP

Ability

function

MP

4

Pincushion

Damage the enemy that attack you physically (must be cast first)

0

10

natural resilience +10

Increase your defence

passive

16

H-pathy

Share your hp to other character (only in battle)

3

22

natural magical mending+30

passive skill that boost healing capability

passive

32

M-pathy

share your MP to other character (only in battle)

0

42

natural resillience +20

Increase your defence

passive

55

Selflessness

Protect dying party member (sometimes do not work)

0

68

Natural Resilience +20

Increase your defence

passive

82

Forbearance

This is what makes paladin into tanks. Taking all damages in the turn you use this skill (if enemy use multi hit or all target skill you will take all the damage. Your paladin probably died if you don’t equip it with proper equipment)

0

100

Maximum Hp +80

increase your max HP

passive

=====================================================

Enlightenment (JST sage)

Description: Migthy mystics who have learned to make use of some seriously sacred skill.

Weapons skill tree: wands, bow, boomerang, shield

Spells:

Heal(2)

Zam(2)

Squelch(5)

Evac(5)

Bang(8)

Zammle(8)

Divine Intervention(13)

Midheal(16)

Zing(20)

Multiheal(24)

Boom(27)

Kabuff(30)

Moreheal(33)

Magic Barrier(38)

Kazam(43)

Kazing(45)

Kaboom(48)

Kazammle(61)

Kaboomle(66)

Magic Burst(78)

AP

Ability

function

MP

4

Natural magical mending + 20

passive skill that boost healing capability

passive

10

Jack’s knack

Allow you to change vocation every where

0

16

Natural magical might + 20

passive skill that increase magical damage

passive

22

Right as rain

Recover small amount Hp to every character each turn (like regen spell in final fantasy)

5

32

natural magical mending + 40

passive skill that boost healing capability

passive

42

disruptive wave

Dispel positive buff from the enemies

8

55

natural magical might +40

passive skill that increase magical damage

passive

68

caster sugar

increase magical might and magical mending by little amount

6

82

Natural Max. MP +60

Increase maximum MP

passive

100

Mp Consumption -25%

reduce Mp consumption by 25%

passive

=====================================================

Ruggedness (JST ranger)

Description: Wild warriors who are at one with nature and call on its power on its power at will.

get 100 skill on shield. that way as a gladiator or ranger you can use an axe for hatchet man on metal and tricky enemies. also good blocking chance. I wonder which vocation is the best? I think warrior because they have high HP, attack and defence.
Plz tell me the best vocation!

There is no best vocation, all of them are good at different things, even though gladiator is better than warrior, luminary is better than minstrel, but a perfect character would be a level 99 paladin with all skillsets maxed out, not because paladin is better than all the others, just the coup de grace

well i liked your guide and it really helped me in some areas to plan my party, but i don’t get some of your choices in agility for particular roles.

For example, healers will need as much agility as they can get so you can heal your party members before the boss attacks, not after otherwise you are playing guessing games on who the boss is going to attack or how hard he is going to hit for (if you set the tank for taking the damage). And if you are worried about taking care of random deaths that may happen accidentally O.o then invest in a sage (with lower agility than the boss) who can role as an offhealer/damage to never fail resurrection (kazing i think) on the same turn a party member dies (when on auto mode), and the next turn the priest can heal the member before the boss gets a chance to move.

The damage roles will need either all to be highest agility as possible or lowest so that they all attack after each other without the boss cutting in between and so you don’t get the damage bonus (1.2x). This is easier to make it the lowest and if your sage is a damage dealer too then for the reasons i mentioned above, it makes a better damage output to shun agility on damage dealers, and of course the tank.

Oh and another thing i thought is why not make the tank equip the fan, this will give the option of deflecting breathe attacks (reverse cycle) which gives out amazing damage to legacy bosses who otherwise nearly kill the whole party each turn with this or just the tank who doesn’t have enough resilience yet 😀 instead of wielding some spear that will never get used when using forbearance constantly.

yeah of course they need some agility, strength, etc. But I only list their ability for the “minimum”, after you get all minimum attributes there is a ton of skill points that will be acquired in training you rmin job. Use that points to add the skill that you think you need the most.

you need to find the weakness of the boss so for baramos (eaiest legacy boss) you need to use frost fource.
and estark (hard legacy boss) you need to use furneral fource, you can look up the weakness’s of all boss’s etc.

This will help EVERYONE SO MUCH. Here is the thing; i didn’t finish the sage quest before i beat the game. It turns out u can actually go BACK to the Realm of the Mighty even after u beat the game. First, u need to beat quest 39 Follow that Fish to get starlings whistle. Then when u r flying in Starflight Express, land anywhere and when it says disembark, say no. Then it will ask to go to the realm of the almighty. Say yes. Then, go to the very top, in which u meat celestria. talk to her and she’ll ask if u would want to go back to the realm of the mighty. It is the exact same as when u left off, so u don’t need to find a high level grotto for the troll.
Hope this helped:D

ive beat corvus 3 times. every time u beat him the water goes up an when the place is fluded u find corvus knoced out. you take himto observatory and talk to aqila. u can know go to the observatory!!!!!!!!!!

Actually, the quest requires you to defeat 5 GREAT trolls (The purple ones) with Frizz. I see them spawn the most in the Realm of Mighty in the place with the jail cells. I think it was like L6?
Hope this helps. ^_^

This may not be important and it’s pretty obvious and may have already been stated in the hundreds of posts however I thought I’d share it so anyway. If someone were to have the patience and determination to get 99 in all vocations … well let’s just say that getting 99 for one vocation gets you 200 skill points. :O So yeah …