Originally Posted by rune_74
I don't think a lot of people realize how much games cost to make. Most basic indie rpg's you are look at around 20k to get it out the door, and that is with you working another job to support yourself.

Art is expensive, and that is what the game really needs.

Really, where did you pull that number from? I ask, because most devs create their own art or use public domain stuff that is free, if its tile based.

However, if Charles needs to buy artwork and that's why he wants to kickstart, just say so in the pitch. Show the art of Underworld and explain how purchasing art assets will improve the game. As long as its logical, I'm sure people will go along.