K 12

Rommy is an on screen programmable toy . It is useful for teaching Position and Movement in primary mathematics and as a way to introduce young children to control technology. Children create mazes and guide the robot through, or use the robot to draw on the screen.

Hang3000 is a modern take on the classic hangman word-guessing game. It features colorful, non-violent graphics, digitized sounds, dozens of built-in word categories, thousands of words and unlimited lists of your own words. It includes a secretly-educational area showing information about the guessed word or phrase. Hang3000 includes Score Boards, hints, and full support for accented characters.

Presidents3000 is a Presidential-version of the classic hangman word guessing game we all played when we were kids. It's an easy and fun way to learn all about the Presidents of the United States. It features colorful, non-violent graphics, digitized sounds, Presidential pictures and much more. Presidents3000 is secretly-educational. It's played for fun, but you can't help learning.

States3000 is a new take on the classic hangman word guessing game we all played when we were kids. It's the easiest way to learn about all 50 US States. It features colorful, non-violent graphics, digitized sounds, State pictures and much more. States3000 is secretly-educational. It's played for fun, but you can't help learning. Learn the States, and the State Birds, Capitals, Flowers, Nicknames and Trees.

Hang3001 is a modern take on the classic hangman word-guessing game. It features colorful, non-violent graphics, digitized sounds, dozens of built-in word categories, thousands of words and unlimited lists of your own words. It includes a secretly-educational area showing information about the guessed word or phrase. Hang3001 includes Score Boards, hints, and full support for accented characters.

Middle-School (grades 5 through 9) math program written to provide skills in context. Given the English language version of a number (e.g. one thousand sixty-five and nine tenths) students must type in the numeral (e.g. 1065.9).

Middle-School (grades 5 through 9) math program written to provide skills in context. Students calculate the probability of three different types of outcomes on a slot machine: three apples, at least one apple, or no apples.

Middle-School (grades 5 through 9) math program written to provide skills in context. Students use mental math and proportional thinking to find common percentages (10% 5% 1% 15%, etc.) of a given number.

Middle-School (grades 5 through 9) math program written to provide skills in context. Students use hints to find what fraction of a pizza was eaten by each of five party-goers. Sample hints: "Judy had 2/5 of a pizza. Bill ate twice as much pizza as Judy."

Middle-School (grades 5 through 9) math program written to provide skills in context. Students locate points on a number line. Problems deal with fractions, decimals, square roots, and/or absolute values.

Middle-School (grades 5 through 9) math program written to provide skills in context. Students use coordinate graphing to guide a moving dot through a series of mazes. Think: coordinate graphing pinball.

Middle-School (grades 5 through 9) math program written to provide skills in context. Students find and plot solutions to parabolas, hyperbolas, and absolute value functions using an on-screen Cartesian plane and five moveable points.