EvilTobbacconist wrote:Looks sorta like Minifig Ver.2. Very cool, can't wait to see more work done to him.

Yup that was the idea. Keep the same cuteness and blockiness, big head, short legs compared to torso. Just like kittens, puppies and babies. But make him more athletic looking. Legos look a bit fat, been sitting at the plastic computer for too long. Square body, round arm, looks odd so I did a square arm. A square head would be totally wrong.

The main difference is the square arms and the ass on the correct side

I also tried to respect peoples racial sensitivity and colored him yellow.

Last edited by Tzan on Mon Feb 11, 2008 6:04 pm, edited 1 time in total.

head stud is definitely a must. without it, he loses his minifig qualifications and just becomes an action figure.... gyah.

actually, i think thickening up the arms even MORE would be a good idea. it's true that he needs to look athletic, but that torso's washboard abs and cut pecs have it covered. remember: he's still a toy. thick arms reflect that (i'd make them almost as thick as the legs, actually. not quite as thick though, of course).

IVhorseman wrote:actually, i think thickening up the arms even MORE would be a good idea. it's true that he needs to look athletic, but that <B>torso's washboard abs</B> and cut pecs have it covered. remember: he's still a toy. thick arms reflect that (i'd make them almost as thick as the legs, actually. not quite as thick though, of course).

The pecs were mostly artistic license on the highlights. I wasnt planning on cutting them into the plastic. I could go either way, I've seen game characters with that, so you end up with skin tight chain mail. Just say so and I'll put them in.

I will do a stud. My brik world uses square studs, since doing squares in a computer game uses fewer polys than making round studs.

Making a real plastic version of this would require some modification for proper bending. I did it this way because its just simpler and will give a cleaner mesh for computer bending.

The Lego StarWars stuff did a single mesh and very human like animation so the mesh bent in ways that plastic can't. Which is a good thing. If you were limited to just real world bending it would look too stiff. The characters get very expressive animation when you ignore the plastic issue.