Greetings, fellow Scenario Designers. I'm just letting you know that the Help Thread has been emptied so that you won't have to shuffle through 25 pages of questions and answers before you ask your questions. Instead, take a look at the Scenario Design Page that Angel AoErat has provided and already posted for us in his other thread, and take a look at everything there is to know about Scenario Design before asking any questions.

because personal sheilding would be a great asset to all of us scen builders. they all scence it. Why can't you?

Because it is against the rules to request mods, and therefore most likely no one will do it for you. I suggest you to make up a new project because the self-sheild is not going to happen if you don't learn how to Genie yourself.

Most of the time, there are certain programs that convert the music to normal *.wav or *.mp3 files.If you know the extension of the music file, you should look here.Otherwise you should do a google search or ask at a fansite.

Welcome. I'm new at this forum. I have a big problem. I want to create scenario. I create four players (one is mine, others are played by computer). When I test my scenario, after ten seconds there appeared information - You have been defeated !! In this case I must put at least one my unit on the map . But I don't want to. I want to use trigger Change Ownership to create my player's unit. I played in Shadows of the Empire campaing and its author can do this. Please help !!

PS. Sorry for my English. I'm come from Poland and I am learning English, but I don't know this language very good.

roee_coClone Trooper

posted
12-07-03 03:18 PM
EDT (US)
285 / 2270

Welcome to SWGBHwhat you need is the undefeatable object. you can find it in the "units" section in the "others" catagory. Just place it for each of the players, doesn't matter where.Hope I helped

Well, undefeatable object means that the player can't be beat unless a trigger make it lose, but it doesn't neccessarly means that the object can't be destroyed. Usually people use it for purposes like we said before, for the other purposes there is the invincible objectHoped I make sense

I recently (today) have figured out how to do moving walls, but I want to know how to make it where when a wall hits you, you die like in SOTE, or something.

Darkarrival

RebornBanned

posted
12-10-03 05:49 PM
EDT (US)
297 / 2270

It should just happen automatically.To get the 'moving wall' effect, you use a series of 'create object' and 'remove object' triggers, so say your character was to get hit by the wall,the game is in fact creating a wall ontop of him, instantly killing him.

DarkarrivalClone Trooper

posted
12-10-03 05:51 PM
EDT (US)
298 / 2270

ahh I see, thought there was actual triggers involved.

Darkarrival

DawidosClone Trooper

posted
12-12-03 03:08 PM
EDT (US)
299 / 2270

I have another big problem. When I test my scenario, I hear voice.It says : I have you now, I have you now. It drives me crazy . What is going on ? Maybe something with the scripts or this damm AI files. Please help me. I will be pleasure.