Final Fantasy III on PSP didn’t sell very many copies at all, when it released in Japan last week. The updated PSP port of the Nintendo DS (and iOS) game sold close to 45,000 copies in its first week.

That’s an incredibly low number for any mainline Final Fantasy game—even an old one—but it isn’t very surprising, considering that the original version sold over 1 million copies on the DS, which means a lot of people already owned the game and likely had no interest in buying it again.

While Final Fantasy III took the #1 spot for the week, #3 went to Kingdoms of Amalur: Reckoning, published by Spike Chunsoft in Japan, with about 20,700 copies sold. The other notable release for the week was LittleBigPlanet PS Vita, which sold close to 6,000 copies.

Not surprising really. You can only rehash so much before people start asking questions like “What about Type 0?”(You know, that game people want…)

Pretty sure little effort went into this port as well. Some effort. But not much.

I guess it’s good for PSP and Vita people who want FF’s 1-9 on one system.

Yes I’m terrible.

Ethan_Twain

I don’t understand how the desire for Final Fantasy Type O by a subset of the western video game audience would have any impact whatsoever on the domestic Japanese sales of an entirely separate Final Fantasy installment.

Touche. I kinda forgot this is a JP release. Just goes to show where a minirant will take me.

SirRichard

Even being a very late port from two highly popular platforms didn’t stop it from taking the top spot, however small the numbers are. I guess Square can be chuffed about that, at least.

Kingdoms of Amalur did fairly well for itself, I must say, though odds are it’ll follow Max Payne 3 and just fall off the chart next week. And it’s good to see Medabots clinging to the Top 10 still.

masaYT

Remake FFVI in these types of graphics…….instant hit!

That would be alot of work though as its a big game and SE will never remake it, they’ve become too lazy, i mean look at FFXIII and its yearly crappy spin offs….i miss when they just made a new FF game every few years.

Paradox me

they’ve become too lazy, i mean look at FFXIII and its yearly crappy spin offs

More work has probably gone into Final Fantasy XIII and its sequels than would be required to remake Final Fantasy through Final Fantasy VI in this fashion… multiple times over.

Just because you dislike the games doesn’t mean a lot of effort wasn’t put into them. On the contrary, as skeptical as I am of Motomu Toriyama’s writing and directorial abilities (and Kitase’s role as producer), I don’t doubt for a second that he believes very strongly in the games he’s involved in.

Final Fantasy XIII-2 also release two years after XIII. Not one.

We’re also talking about a company that’s spent the last two years rebuilding an MMO that, for all intents and purposes, should have failed (and still might). MMOs require quite a bit more effort than your average game, and to essentially remake it instead of cutting your losses is incredibly risky. Hardly what I’d call lazy, anyway.

$36598391

Final Fantasy V and VI haven’t received any remakes

Godmars

Paradoxically, probably because they’ve had few if any remakes.

$36598391

the GBA FFV and VI were just updated ports with a few new dungeons

Rogerrmark

I with those ports were ported somewhere else,though…the sound was kinda strange in gba,they are hard to find nowadays,and tend to be expensive as well. Plus,gba catridges still used litium batteries,and needs to be traded,so,after some time,it’s bye bye 100 hours saved data.

LBP for PSP sold around 6K or 8K when it came out on the first week if I recall. LBP1 and 2 were between 40 and 50K. Would have liked for it to sell more over there but eh, looking forward to NPD sales of it though. October will be a busy month.

To think that a nearly-identical port of a six-year-old remake of a 21-year-old game on an outdated system might not sell gangbusters… SquEnix’s marketing team will have to do an investigation on this.

Why do you need it overseas? Buy the import. There is absolutely no need for english.

Kefkiroth

Maybe because it costs double the usual amount for new Vita games (~$83 on playasia) than it does for new games in the US ($40)?
Not that it matters to me… I plan on importing it anyways, as I doubt there is much hope even with the E3 presentation.

Gallery mode has been added. It populates as you play the game through saves.

I think the best part about it is they’ve added AUTO-battle to it. Speeds up the battle speed by 2x and repeats the last battle action that you did. Might not sound like a lot but remember the fact that we want high job levels?