Listen: 75. Museduino: Using Open Source Hardware to Power Museum Exhibits

"Welcome to museum archipelago. I'm in Elsner. Museum archipelago guides you through the rocky landscape of museums. Each episode is never longer than fifteen minutes. So let's get started on museum archipelago. We focus on power in museums on how cultural institutions have a tremendous amount of unchecked power. The power takes many forms and one of these forms is control over the technology that delivers museum content to visitors from a button. That plays a bird call when you touch it to a projection screen. That plays a story about the battle of Gettysburg when you get close to it. Every museum. Interactive requires a technological solution. Oftentimes museums will purchase proprietary solutions. Oftentimes they're very expensive especially to maintain them and if they break you are sort of forced to rehire the same company or rebuy new equipment. An can be fairly costly really quickly. This is Ryan Trujillo. Lead developer of the Cultural Technology Development Lab at New Mexico Highlands University. My name is Ryan Trujillo. I'm the lead. Developer of the Cultural Technology Development Love at New Mexico Highlands University and also a instructor of a software design. The cultural technology development lab is an RND program were university faculty and Students. Museum professionals and other partners work together on technology and design solutions for cultural institutions through working with these institutions across New Mexico and the US Trujillo realized that one way museums can avoid expensive. Proprietary solutions to their technology needs is by choosing open source alternatives so using open source hardware. We can basically solve that issue of cost by using fairly inexpensive off the shelf components from various electronic suppliers. And that's how mused we know came to be used. We know is an open source hardware controller designed specifically to be used in museums using this hardware controller which is about the size of an alkaloids ten and a little bit of Technical Knowledge. Museums can create and control their own interactive's instead of always hiring an outside company rebuilt. Delano to solve our own needs when building exhibits. It's all open source and so if we want to put it out there we can show anyone else how to build that and they can implemented in their museum. This is Jonathan Jonathan Liam professor of software systems design at New Mexico Highlands University. Either they can by buying same parts or um just downloading our code if it's off the shelf components and then inserting their continente booth. Leigh Anne Trujillo see a huge potential to applying the open source model to museum hardware. The phrase open source comes from the Software World Open source. Software IS A DEVELOPMENT MODEL. Where the source code of a piece of software is freely available to anyone who wants it?."

Automatic TRANSCRIPT

Welcome to museum archipelago. I'm in Elsner. Museum archipelago guides you through the rocky landscape of museums. Each episode is never longer than fifteen minutes. So let's get started on museum archipelago. We focus on power in museums on how cultural institutions have a tremendous amount of unchecked power. The power takes many forms and one of these forms is control over the technology that delivers museum content to visitors from a button. That plays a bird call when you touch it to a projection screen. That plays a story about the battle of Gettysburg when you get close to it. Every museum. Interactive requires a technological solution. Oftentimes museums will purchase proprietary solutions. Oftentimes they're very expensive especially to maintain them and if they break you are sort of forced to rehire the same company or rebuy new equipment. An can be fairly costly really quickly. This is Ryan Trujillo. Lead developer of the Cultural Technology Development Lab at New Mexico Highlands University. My name is Ryan Trujillo. I'm the lead. Developer of the Cultural Technology Development Love at New Mexico Highlands University and also a instructor of a software design. The cultural technology development lab is an RND program were university faculty and Students. Museum professionals and other partners work together on technology and design solutions for cultural institutions through working with these institutions across New Mexico and the US Trujillo realized that one way museums can avoid expensive. Proprietary solutions to their technology needs is by choosing open source alternatives so using open source hardware. We can basically solve that issue of cost by using fairly inexpensive off the shelf components from various electronic suppliers. And that's how mused we know came to be used. We know is an open source hardware controller designed specifically to be used in museums using this hardware controller which is about the size of an alkaloids ten and a little bit of Technical Knowledge. Museums can create and control their own interactive's instead of always hiring an outside company rebuilt. Delano to solve our own needs when building exhibits. It's all open source and so if we want to put it out there we can show anyone else how to build that and they can implemented in their museum. This is Jonathan Jonathan Liam professor of software systems design at New Mexico Highlands University. Either they can by buying same parts or um just downloading our code if it's off the shelf components and then inserting their continente booth. Leigh Anne Trujillo see a huge potential to applying the open source model to museum hardware. The phrase open source comes from the Software World Open source. Software IS A DEVELOPMENT MODEL. Where the source code of a piece of software is freely available to anyone who wants it?.