Mega Man 64 Walkthrough :

This walkthrough for Mega Man 64 [Nintendo64] has been posted at 17 Jan 2010 by stevenjohn4 and is called "Game Script". If walkthrough is usable don't forgot thumbs up stevenjohn4 and share this with your freinds. And most important we have 7 other walkthroughs for Mega Man 64, read them all!

Walkthrough - Game Script

Page 1

==================================================================================
==================================================================================
THE COMPLETE AND UNABRIDGED TRANSCRIPT OF
MEGA MAN 64 FOR NINTENDO 64
==================================================================================
==================================================================================
Authors: Estil Rumage and Tomas Casals
GameFAQs Handles: Estil and Link_z1
Emails: estilrumage@hotmail.com and MET618@aol.com
Version 2.0
Use Microsoft WordPad with Times New Roman (Western) 10 font for best
readability.
Copyright 2002
==================================================================================
CONTENTS
==================================================================================
I. Introduction
A. Purpose of FAQ and Spoiler Warning
B. Version Changes
C. Hosts
D. Credits
II. Mega Man 64 Transcript
A. Instruction Manual
B. Pre-Game Story
C. Intro Stage
D. Main Quest
1. Citizen's Card
2. Class B License
3. Class A License
4. Yellow Refractor
5. Red Refractor
6. Main Gate
7. Sub-Cities
8. Central Gate
9. MegaMan Juno
E. Data Quotes
F. Roll Quotes
1. During Main Quest
2. R&D Room
G. Servbot Scavenger Hunt
H. Newspaper Headlines
I. Kattelox Island Houses
1. Citzen's Card
2. Class B License
3. Class A License
4. Red Refractor
5. Bad MegaMan
J. Shopping Arcade
1. Lobby
2. Tailor Chinos
3. Bronte Vegetable Store
4. Dressmaker Hipbone
5. Bookstore
6. High Necked Record Shop
7. Staple Electric Goods Store
8. Akbar Toy Store
9. Jetlag Bakery
10. Bakery Sharkskin
11. Junk Shop Lightning Parts Center
K. Downtown
1. Library
2. Bad MegaMan
3. Stripe Burger Restaurant
L. City Hall
1. Bank
2. Police Station
3. City Hall
4. Mayor's Office
5. Inspector's Office
M. Uptown
1. Wily's Boat House
2. KTOX Station
3. Hospital
4. Museum
N. Old City
1. Main Gate
2. Power Plant
O. Cardon Forest
P. Yass Plains
1. Jim's Clubhouse
2. Ruins
Q. Flutter
R. Item Descriptions
S. Item Descriptions
1. Normal Items
2. Special Items
3. Buster Parts
4. Special Weapons
T. ENDING
==================================================================================
==================================================================================
INTRODUCTION
==================================================================================
==================================================================================
==================================================================================
PURPOSE OF FAQ AND SPOILER WARNING
==================================================================================
Greetings and welcome! This is my eleventh FAQ and is the Nintendo 64
version of my MegaMan Legends 1 transcript! Although MegaMan Legends (PS1)
and MegaMan 64 are basically identical, there are a few changes in the
in-game instructions and the manual is VERY different, so they will be
adjusted accordingly in this transcript!
Since I myself do not have a copy of MegaMan 64 (I own the Playstation
version), I asked my good friend and co-author Tomas Casals (GameFAQs handle
Link_z1) to send me the MM64 manual and any changes in the game's quotes.
Although I basically wrote the rest of the transcript myself, I decided to
make Tomas Casals a co-author since this transcript would not have been
possible without this individual's help and resources.
NOTE: This transcript is for the Nintendo 64 version of this game. For the
Playstation version (MegaMan Legends), please see my MegaMan Legends 1 Game
Script.
SPOILER WARNING: Because this is a transcript for this game and because it
covers EVERYTHING from start to finish and even includes the ENDING, DON'T
read this if you don't want to spoil the story and/or ending for yourself.
If you don't mind spoiling it for yourself or if you've won the game and
want to see what you've missed, then go ahead and enjoy!
==================================================================================
VERSION CHANGES
==================================================================================
2.0 (9/6/2002)--Fixed a few places that I forgot to change to Control
Stick/Control Pad from the PS1's Directional button. Also fixed the Manual
Errors section.
1.0 (9/2/2002)--Very first wirting of this transcript!
==================================================================================
HOSTS
==================================================================================
These are the websites that are authorized to host my transcript. If your
website is not on this list, then you do NOT have my permission to host my
transcript. If you'd like to request permission, then please have the owner
of the website request it via email. No form emails, please.
1. GameFAQs (www.gamefaqs.com)
2. MegaMan Legends Network (mmlo.megaman-network.com)
3. Rockman Dash! (www.rockmandash.com)
4. NeoSeeker (www.neoseeker.com)
==================================================================================
CREDITS
==================================================================================
1. Capcom--For making this wonderful game (and I hope Legends 3 or MOTB 2
will soon follow).
2. DButler (from GameFAQs)--For giving me the idea and inspiration for
making a transcript for this game (this individual did the Zelda 3 and Zelda
5 transcripts on GameFAQs).
3. Reeve--For also giving me inspiration (he did transcripts of all the Mega
Man X games, which can be seen on his website at www.megaman-network.com) to
do this transcript.
4. Mega Man Home Page (www.mmhp.net)--For giving me the names of the Bonne
Family robot bosses that are not mentioned in the game itself.
5. Antookis (from GameFAQs)--For this individual's MML1 FAQ/Walkthrough
which helped me find all the sub-quests and items that I couldn't get on my
own. Without this FAQ, I would never have been able to find everything and
thus would not be able to get all the quotes.
6. Kobun04 (from GameFAQs) and RockMan Dash! (www.rockmandash.com)--For
helping me find out what the Servbot on the Bruno building says (which you
cannot reach without a cheating device).
7. Link_z1 (from GameFAQs)--Not only for his co-authorship, but also for
this individual's extensive proofreading effort which helped me find several
spelling and grammatical errors in this transcript and the original
Playstation version.
If you see ANY errors in my transcript (missing or incorrect quotes or
content especially, but spelling or grammatical errors ought to be brought
to my attention too), PLEASE email me at: estilrumage@hotmail.com and if you
correctly spot and fix my error, you too will be credited in this section.
Be sure to say in your subject line that you are writing to me for that
purpose ("Correction for your FAQ" or "You made a mistake in your FAQ" for
example). If you only say "hey" or "hello" or whatever in your subject
line, or if you have no subject line at all, then I will probably think it's
junk mail (since I get LOTS of junk mail with that subject line) and won't
even open it. And of course, absoultely no spam (junk mail) or hate mail,
please.
==================================================================================
==================================================================================
MEGA MAN 64 TRANSCRIPT
==================================================================================
==================================================================================
==================================================================================
INSTRUCTION MANUAL
==================================================================================
(This section includes the instruction manual EXACTLY as it is written.
Errors in the manual will be corrected in the end, however.)
HUNT FOR THE MOTHER LODE:
In a world covered by endless water...
People are forced to eke out a living on the small patches of land that
remain above the sea. The people of this world rely on ancient technology
driven by quantum refractors, a powerful energy source. These refractors
lie in ancient ruins underground and in the sea and are sought out by
explorers called "Diggers." These brave explorers are the sole source of
refractor energy, which has become a cornerstone of the emerging
civilizations.
Originally, this was the Diggers' only purpose; to find refractors so that
civilization would endure.
However over the years, the story of an incredible treasure, the legendary
Mother Lode, began to circulate among the Diggers.
The Mother Lode...a treasure so great that were it discovered, it would
provide enough energy to run the world forever.
In search of this Mother Lode, Diggers travel from one island to another in
their flying machines, ever hoping that they'll find what they seek just
over the horizon.
One day a well known digger, Barrell Casket, found a baby in an
archeological site. He named the baby Mega Man Voulnut, and raised him with
his granddaughter Roll.
Fourteen years have passed since the disappearance of Roll's parents while
excavating a site. Mega Man and Roll have followed in the footsteps of
Roll's parents in an effort to discover the truth of their mysterious
disappearance ... and to find the long lost family treasure--the Mother
Lode!
MENU CONTROLS:
Start Button--Open Inventory screen during play
A Button--Cancel menu selections
B Button (or C-DOWN button)--Accept menu selections
C-UP Button--Display the Reset screen (from Inventory)
GAMEPLAY CONTROLS:
Start Button--Start game
Control Stick/Control Pad--Move Mega Man
A Button--Jump
B Button--Fire Left Arm Weapon (Mega Buster); Kick (without Mega Buster)
C-LEFT Button--Fire Right Arm Weapon; Kick (when no weapon is equipped)
C-RIGHT Button--Look around (with Control Stick/Control Pad)
C-UP Button--Display Cavern Map
C-DOWN Button--Search items; Open doors and boxes; Talk to townspeople
L Button--Rotate Mega Man to the left
R (or Z) Button--Rotate Mega Man to the right
L + R (or Z) Buttons--Engage Weapon Lock-On
BASIC ACTIONS:
(Starting Play):
Press Start at the Title screen. Highlight NEW GAME, and press Start again
to begin play. During play, press Start to open the Status screens, where
you can select weapons, accessories and other items. Press the B Button to
accept highlighted options while viewing menus. Press the B Button to
cancel menus.
(Moving Mega Man):
Use the Control Stick or Control Pad to move Mega Man forward, backward,
left and right, to slide, and to choose menu commands. Press the L or R
button to turn Mega Man left or right while he is either standing or
walking. Press the A Button to make Mega Man jump.
(Displaying the Cavern Map):
During missions, press the C-UP Button to display the Cavern Map.
(Using Weapons):
Press the B Button to fire the Left Arm Weapon (the Mega Buster). If you
have a Special Weapon, press the C-LEFT Button to fire the Right Arm Weapon.
Press the B Button or C-LEFT Button to kick when no weapon is available.
(Activating Lock-On):
Press the L + R (or Z) Buttons to activate Weapon Lock-On for any currently
selected and armed Special Weapon. Lock-On mode is available while firing a
weapon (see page 11).
When you're not firing, press the C-RIGHT Button along with the Control
Stick or Control Pad to look up, down and all around to view your
surroundings. (You never know what might be crawling around on the
ceiling!)
(Searching/Talking/Opening Doors & Boxes):
Press the C-DOWN Button to search items or talk to townspeople. Use the
same key to open doors and boxes.
SPECIAL TECHNIQUES:
(Stealth):
Hold down the C-DOWN button, then press the Control Stick/Control Pad (any
direction) to make Mega Man walk or sidestep slowly. This is excellent for
sneaking up on people.
(Hanging):
When Mega Man jumps (A Button) onto certain places he may hang or dangle
from the edge, holding on with his hands. To pull him up, press the C-UP
Button repeatedly.
(Quick Turn):
To quickly turn Mega Man around while he's walking, quickly press the
Control Stick/Control Pad opposite the direction Mega Man is facing. This
is good to use when Mega Man is running away from enemies. By pressing the
C-DOWN Button + the Control Stick/Control Pad DOWN, you can turn the camera
view along with Mega Man 180 degrees.
(Target Lock):
When Lock-On is on (see page 11) you can press the L + R (or Z) Buttons to
lock onto enemies. As long as the enemy is in view, Lock-On will
automatically target the nearest enemy. This is especially useful for
targeting fast-moving enemies or enemies above the ground.
(Cartwheel):
Press the A Button to quickly roll to the side to avoid attack. When
siderolling, Mega Man is invulnerable to attack but only until he is done
rolling. So be careful!
(Roller Dash):
Once you acquire the Dash parts, Mega Man will be able to perform the Roller
Dash. Press the C-DOWN Button to begin charging up Roller Dash. Once you
have charged up enough power Mega Man will begin to move. Use the Control
Stick/Control Pad to control Mega Man. To stop, release the C-DOWN Button.
This is useful for moving quickly between areas.
GAME START:
Once the demo begins, press Start to reach the Title screen. From here you
can start a new game, load a saved game or configure game options. Use the
Control Stick/Control Pad to highlight one of the choices:
* With New Game highlighted, press the B Button or C-DOWN Button to begin a
new game.
* To load a saved game, use the Control Stick/Control Pad to highlight
CONTINUE and press the B Button or C-DOWN Button. Assuming you want to
continue that game, select Yes to continue and access any previously saved
games (for more information see page 20).
* To adjust game options, use the Arrow keys to highlight OPTION, then press
Enter to view the Option menu. From this menu you can set Operation
settings, sound options, Lock On/Off, and Map On/Off (see page 11).
OPTIONS:
OPTION - Access the Option menu from the Title screen or by pressing Start
during play to display the Inventory screen. Use the Control Stick/Control
Pad to highlight and change the options.
Turn - Set motion operation for changing direction.
* L (or Z) Button/R Button - Change Mega Man's direction with the L (or Z)/R
Buttons, and strafe with the Control Stick/Control Pad.
* Control Stick/Control Pad - Change Mega Man's direction with the Control
Stick/Control Pad, and strafe with the L (or Z)/R Buttons.
Free Look - Choose REVERSE to switch the orientation of "looking" with the
Control Stick/Control Pad, so that you press UP to look down, and DOWN to
look up. Normal mode is the opposite of REVERSE.
Sound - Select STEREO or MONO to work with the speaker setup on your TV or
monitor.
Map - Turns the Cavern Map ON or OFF.
Lock-On - Turn Weapon Lock-On auto-targeting ON or OFF.
When you are done setting options, press the B Button or C-DOWN Button to
return to game.
HOW TO PLAY:
(Practice Makes Perfect):
After the game's opening demo, a brief tutorial automatically appears for
the first few areas you encounter. Follow the on-screen instructions to
learn how to perform general actions and moves.
(Life Shield):
Mega Man is protected by a Life Shield. The shield limits the amount of
damage he receives from enemies. Damage temporarily slows Mega man down,
but after a short time he will be back on his feet. If you find yourself
defeated and don't have any tokens, call for Data to come and fix you up.
(Mega Buster):
Press the B Button to fire your regular weapon. By upgrading your firing
power, you will become stronger.
(Special Weapons):
The weapons you can arm are strong, but are limited in the amount of ammo
available. The available weapons power is shown in the Special Weapons
gauge (see page 14).
If you get something that looks like it might be a weapon, show it to Roll.
She arms the weapons and modifies them for Mega Man to use.
(Support & Item Development):
As the game progresses, talk to Roll and bring her items you find and/or
buy. Her expertise and mechanical genius may help you discover how items
work and develop special weapons.
Roll uses the items you collect to make new items. Talk to Roll to hear her
ideas on ways to mix or use items.
(Special Weapons Change):
You can get Special Weapons for Mega Man's Right Arm and charge them up. If
you give Roll money (Zenny) for parts, she will strenghten your Special
Weapons. You can customize a weapon by refitting it, by raising the attack
power, or by increasing a weapon's range.
(Data):
Mega Man's mysterious partner appears in several places throughout the game,
usually with Roll. Talk to him to replenish your Life Shield and to save
your progress. It's a good idea to speak to Data whenever you see him. He
usually has something interesting to say.
(Game Over):
When Mega Man's Life Shield is reduced to zero, the game is over. You can
restart from the point you last saved.
GAME SCREENS:
{Play Screen):
Cavern Map - Automaps the surrounding area (in underground caverns only).
You can turn the Cavern Map display ON or OFF from the Option menu (see page
11).
Life Gauge - Indicates the remaining level of Mega Man's Life Shield.
Alarm Lamp - Lights up when an enemy is on screen to attack.
Special Weapon Gauge - Shows how much energy is remaining in Mega Man's
Right Arm (only in Battle areas).
Boss Life Gauge - (Not pictured) In battle, as the energy of your opponent
decreases, his energy bar will slowly disappear. When it's completely gone,
he's defeated.
(Automapping Function):
In underground caverns, a map appears automatically. Press the C-UP Button
to view a complete map of the entire area. Press the C-UP Button again to
hide the map and return to the game.
(Inventory Screen):
Press Start to open the Inventory screen during play. Use the Control
Stick/Control Pad to select commands, and press the B Button or C-DOWN
Button to accept. Press Start to exit back to the Play screen. (While in
this screen, press the C-UP Button to display the Reset option.)
(Normal Items):
Select different items to get a brief description. To use a selected item,
press the B Button or C-DOWN Button. To close the screen, press Start or
the A Button.
(Special Items):
View a list of Special Items you can collect.
(Buster Parts):
EQUIP - When you want to equip or un-equip a Buster Part, choose this item,
then choose the part. Press the B Button or C-DOWN Button after each
selection.
SORT - Use this to line up Buster Parts in any order you like.
(Special Weapons):
View the status of weapons equipped on Mega Man's Right Arm. Use the
Control Stick/Control Pad to select various weapons and check their status.
ATTACK - Weapon's attack power.
ENERGY - Power energy. (For Mega Buster, the charge lasts for one hit only,
so aim carefully).
RANGE - Firing distance.
RAPID - Speed.
SPECIAL - Available only when you have a Special Weapon, given to you by
Roll.
REMOVE/EQUIP SPECIAL WEAPONS - Remove or equip a Special Weapon. Choose
different weapons to equip by talking to Roll.
GAME STAGES:
The world that Mega Man, Roll and Barrell will explore is divided into
Normal areas and Battle areas. You will progress through the game by using
both areas to their fullest.
(Normal Areas):
In Normal areas, you collect information by talking and listening to people
you meet (press the C-DOWN Button). In these areas the storyline unfolds.
You cannot use weapons in these areas - only kicks (press the B Button or
C-LEFT Button).
(Battle Areas):
In these dangerous Battle areas, such as the underground caverns, you will
meet and fight your enemies. Use your weapons or items freely to overcome
these enemies and advance through the game.
BEGINNERS GUIDE:
(Junk Shops):
You'll find various strengthening items in Junk Shops and shopping areas.
Look for Mega Buster power ups, support, and body armor. If you turn in
your weapons at a shop, you may have advantages in battle.
(Investigating Areas):
Press the C-DOWN Button to investigate things you see. Try investigating
many different areas and objects.
(Unknown Items):
You may discover some items that you won't understand how to use. Try
giving them to Roll for item development and something totally unexpected
may develop!
(Basic Strategy):
Because Mega Man is protected by the Life Shield, if he is hit once he will
receive little or no damage. When shot repeatedly, however, he may be in
trouble. If he is attacked before his Life Shield recovers, he will receive
damage. Sometimes it's a good idea to retreat.
(Weapons Strategy):
Each weapon has unique advantages and disadvantages in the various Battle
areas. What works well in one area might not be much use in another. If
you've chosen the wrong weapon, don't keep attacking if it looks like you're
out-gunned. Go back to visit Roll and try equipping new weapons.
ITEMS:
DEFLECTOR - An important energy resource. Small ones can be used for money
(Zenny). You never know where you might find one.
ENERGY CUBES - The origin of all power, these can replenish Mega Man's
energy.
ENERGY BOTTLE - The Energy Bottle has the same energy-supplying capability
as the Energy Cube, and you can drink it. The bottle itself does not
disappear, so you can refill it many times at a Junk Shop.
BODY PARTS:
HELMET PARTS - If you put this helmet on Mega Man when he is attacked, it is
more difficult for an enemy to damage him. Once you acquire the Helmet, you
can access it via the Inventory screen.
ARMORED BODY - If Mega Man locates Body Armor and equips it, the damage an
enemy causes him with an attack is reduced by half.
JUMP PARTS - Equip these and Mega Man will jump higher.
DASH PARTS - These Skate parts allow Mega Man to Roller Dash. You can
equip/unequip Roller Dash from the Inventory screen (see page 15.)
SPECIAL WEAPONS:
(Power Buster):
This is a Special Weapon with more power and greater range than your normal
Mega Buster. It is single-shot only (no rapid fire) and is useful in
long-range battles.
(Machine Buster):
The Machine Buster is a rapid-fire weapon ideal for close range battles with
multiple enemies.
(Spread Buster):
This is one of the most powerful weapons available, capable of firing
multiple shots in several directions simultaneously.
SAVING AND LOADING GAMES:
(Save):
Throughout the game you can ask Data to call up the Save Game menu. While
speaking with Data, select SAVE GAME and press the B Button or C-DOWN
Button. You can save as many games as you want, or you can overwrite a
previously saved game by saving a new game to its menu location.
(Load):
You can continue play on a previously saved game. From the Title screen,
select CONTINUE and pres the B Button or C-DOWN Button. Select the saved
game you want to load and press the B Button or C-DOWN Button to select it
and begin loading.
Note: Be careful not to turn off your Nintendo 64 or press Reset while
saving a game as it may erase other saved games.
MEGA MAN & FRIENDS:
(Mega Man):
He was discovered 14 years ago by Barrell Casket and raised as his son. Now
he is a digger with the Casket family.
As the leading Digger exploring a dig site, Mega Man has many special skills
and abilities. Yet no one knows why he was abandoned as a child.
(Roll Casket):
She is Mega Man's 14-year-old best friend. When Roll was a baby, her
parents disappeared while exploring a dig site. She grew up in their
footsteps, excavating dig sites with the hope of someday discovering what
happened to them.
Roll is a mechanical genius who loves to repair broken machinery. On
missions, she assists Mega Man above ground as the equipment operator.
(Barrell Casket):
Roll's grandfather, now retired, was once a well-known, very successful
Digger. He uses his vast knowledge and experience to advise Mega Man and
Roll on their explorations.
(Data):
This mechanical monkey has been at Mega Man's side ever since he was found.
Data only speaks in gibberish, and Mega Man is the only one who can
understand him.
THE BONNE FAMILY:
The Bonne Family are air pirates who plunder treasures from successful
diggers and passing air ships.
(Teasel Bonne):
The notorious leader of the Bonne Family, Teasel likes to steal treasure in
a flamboyant way. His brillant mind allows him to develop and implement
successful battle strategy. He is a smooth talker who has never lost an
argument. He has a special passion for animals, toys and model planes.
(Tron Bonne):
The 14-year-old sister of Teasel Bonne, Tron is a mechanical wiz. She takes
care of setting up and repairing the Bonne's fighting machines and
maintaining the Bonne Family's' flying ship.
(Servbots):
These little robots are controlled and mechanically operated by Tron to
fight. There are 40 of them, each with numerous and unique characteristics.
(Bomb Bonne):
Bomb is the youngest member of the Bonne Family. His huge size hides the
fact that he is really just a big baby.
MANUAL ERRORS:
(Story): The Mother Lode is NOT a "family treasure." Nine years, not
fourteen years, have passed since Roll's parents disappeared at the time of
this game (see MegaMan Legends 2)
(How to Play): You cannot call out Data at will and "tokens" do not exist.
And if you are already destroyed, it would be too late for Data to "fix you
up" anyway.
(Beginner's Guide): Items that you can buy are only found in junk stores;
shopping areas don't have anything you can buy.
(Items): Deflector should be Refractor. The Jump Parts and Dash Parts
pictures are reversed.
(The Bonne Family): Teasel Bonne should be Teisel Bonne. Bomb Bonne should
be Bon Bonne.
BACK COVER:
THE BLUE BOMBER BLASTS INTO A BRAVE NEW WORLD!
Mega Man blasts his way onto the Nintendo 64 for the first time ever! This
epic adventure combines the best of classic Mega Man action with enormous
bosses, a riveting storyline and all the depth of the hottest RPG. Explore
vast 3-D worlds in your quest to find the treasure of all treasures, the
Mother Lode. You'll love the stunning 3-D graphics, powerful weapons and
non-stop action... unless of course, you're a boss.
* The first Mega Man game ever for the Nintendo 64 - With non-stop 3-D
action!
* New and improved 3-D graphics, analog control and twice as many
enviroments to explore
* Awesome weapons! Diabolical bosses! Legendary gameplay!
==================================================================================
PRE-GAME STORY
==================================================================================
STORY NARRATION:
(appears right after the Capcom logo upon turning the game on)
In a world covered by endless water...
People are forced to eke out a living on the small patches of land that
remain above the sea...
The people of this world rely on ancient technology driven by quantum
refractors, a powerful energy source. These refractors lie in ancient ruins
underground and in the sea and are sought out by explorers called
"Diggers"...
These brave explorers are the sole source of refractor energy which has
become a cornerstone of the emerging civilizations.
Originally, this was the Diggers' only purpose; to find refractors so that
civilization might endure...
However over the years, the story of an incredible treasure, the legendary
Mother Lode, began to be whispered among the Diggers....
The Mother Lode...a treasure so great that were it discovered, it would
provide so much power that the world need never fear of running out of
energy....
In search of this Mother Lode, Diggers travel from one island to another in
their flying machines ever hoping that they'll find what they seek just over
the horizon...
Hope...
Despair...
Charity...
Greed...
Duty...
Power...
Who can say what truly motivates the Diggers?
BONNE FAMILY HEADS FOR KATTELOX ISLAND:
(after letting Title Screen run for about 15 seconds)
Teisel (over intercom inside flying Gesellschaft): Testing! 1 2 3!
Testing! Ahem! All right, listen up! Drop everything and give me your
undivided attention! In about an hour, we will be arriving at our
destination, Kattelox Island! Double check your equipment readings and make
sure everything's in working order! I want another flawless operation, same
as the last one! I swear, that treasure will be ours or my name's not
Bonne! Let's DO IT!!
==================================================================================
INTRO STAGE
==================================================================================
MEGAMAN GETS BLUE REFRACTOR:
Roll: MegaMan! MegaMan! MegaMan! Can you hear me!?
MegaMan: Just barely, the transmission isn't too clear...
Roll: I got worried 'cause the transmission got cut off suddenly!
MegaMan: I'm okay! I think this is the last door...
(MegaMan struggles to lift the door open)
MegaMan: Roll! It's still active! The reactor's still running!
Roll: Great! What about the refractor?
MegaMan: It's here! It's a big one, too!
Roll: All right, now maybe we can finally get some money! Be careful!
(MegaMan touches and then grabs the Blue Refractor)
MegaMan: Whew!
(MegaMan leaps off the platform and starts the trap)
MegaMan: Whoa!
(MegaMan runs out of the room just before all the doors close on him, just
like Indiana Jones!)
MegaMan: I'm okay, Roll. Everything's all right here!
Roll: Don't count your chickens yet! I'm picking something up on my screen;
it's looks like a Reaverbot! You'd better get out of there--c'mon...
MegaMan: Right! You see anything, let me know! Here we go!
INTO THE CAVERNS:
Roll: Wait a second! There should be a Reaverbot around there
somewhere...Can you see it? It looks like a small one--you should be able
to take it down with your Buster Gun.
(Instructions: Use the B button to fire! Press the Z+R button to
automatically lock-on to the nearest target!
FIRST HALLWAY TURN:
Roll: Turn right there.
AFTER REACHING DOOR:
Roll: Can you see a door nearby? Do you see a door? That should be the way
out. It's not far from your current position.
(Instructions: Use the C-DOWN button to investigate items and open doors.)
IF YOU PASS THE DOOR AND GO THE WRONG WAY:
Roll: Where are you going, MegaMan? That's not the right way. I don't like
the way that looks...Maybe you'd better head back...
IF YOU CONTINUE GOING THE WRONG WAY AND GET LOCKED UP IN THE SNAKE TRAP:
Roll: Be careful, MegaMan--it looks like they've got you surrounded...
(after defeating the snakes and reopening the gate):
Roll: MegaMan, are you all right!?
AFTER ENTERING FIRST DOOR:
Roll: Watch out! There's something right in front of you!
IF YOU HESITATE IN FRONT OF A PLATFORM:
Roll: Huh? A platform? Try jumping on it...Grab the ledge if you have to.
(Instructions: Use the A button to jump! If you can't make it in one jump,
you can sometimes grab onto the edge and pull yourself up.)
JUST BEFORE SECOND DOOR:
Roll: Hold it! Don't move! ...Looks like it didn't see you...It looked
like a Reaverbot--we were lucky...
AFTER BLASTING FIRST LARGE ZENNY BOX:
(Explanation: Quantum refractors are large crystals that provide energy for
machines. They can also be used as currency. If you're really lucky, you
might find an orange energy cube--grab it to recharge your LIfe Gauge!)
AFTER REACHING FORCE FIELD DOOR:
Roll: What is it, MegaMan? I'm picking up strong energy readings...Is it
some kind of barrier? Is there a switch for the barrier anywhere close by?
Don't give up--it's got to be around somewhere!
AFTER GOING PAST FORCE FIELD DOOR:
Roll: MegaMan! I'm picking up a Reaverbot! He's above you! Watch out!
(Instructions: Use the Z+R button to track enemies above and below you that
are out of your field of sight.
AFTER RECEIVING POWER RAISER:
(Explanation: The Power Raiser is a MegaMan Buster Part! Attaching Buster
Parts allows you to power-up your Buster Gun! You can attach Buster Parts
by pressing the START button to go to the menu screen and selecting "Equip"
from the "Buster Parts" menu!)
BEFORE GIANT REAVERBOT:
Roll: MegaMan, I'm showing a large blip in front of you--it's probably a
Reaverbot! Be careful......Huh? MegaMan? Can you hear me...? I'm losing
you...the transmission's breaking...
MegaMan: Roll? Are you all right? Can you hear me?
AFTER DEFEATING GIANT REAVERBOT:
MegaMan: Look at that sky...I'm glad to have to say that after being
underground for so long...
MegaMan (scratching his head): Hmmm...I wonder where Roll went...
(MegaMan sees the Giant Reaverbot has come out to play some more)
MegaMan: No way! Back for more!?
(MegaMan slowly backs away from Reaverbot and nearly falls off the edge)
MegaMan: Uhhhh! Uh-oh!
(MegaMan see the VERY steep drop below, but then notices that the Giant
Reaverbot is actually dying)
MegaMan: C-ya!
(MegaMan jumps onto the waiting Flutter and takes off with MegaMan on the
deck)
Roll: Hold on, we're taking off!
MegaMan: Roger!
(Flutter flies away)
BACK AT FLUTTER:
MegaMan (climbing down ladder): Whew! Nice timing Roll!
Roll: Anytime, MegaMan! I'm sorry MegaMan, I had some engine problems,
and...
MegaMan: It's okay, Roll! But I'm glad you showed up when you did!
Roll: All's well that ends well, right? And we were able to get a
refractor; we should be able to get by with that for a while! If only the
Mother Lode were as easy to find as this!
MegaMan: Don't worry! We'll find it someday, and your parents too!
Roll: Thanks! I know we will!
Barrell (inside smoking Engine Room): Roll, the engine's overheating! The
smoke's so thick I can barely see!
Roll (startled): What!? I guess the Flutter's in worse shape than I
thought!
Barrell: Roll, the #5 meter is going crazy! She can't take much more of
this!
Roll: Gramps, can you open up the #11 value again?
Barrell: Got it!
Roll: We'd better find a place to set down! MegaMan, could you check the
map?
MegaMan: Got it! There's an island called Kattelox about 100 miles
southwest!
Barrell: I can't do much more down here by myself down here! Can somebody
give me a hand!?
Roll: Sorry, Gramps, but my hands are a little full right now!
(MegaMan sees approaching Kattelox Island)
MegaMan: Roll, I see it! Land ho!
Roll (as Flutter starts to shake violently): Hold on! Hold together...Just
a little bit more.. Hold on! I'm taking her down!.
(Caskett Family crash lands on Kattelox Island)
Barrell: Looks like...Looks like we made it!
==================================================================================
MAIN QUEST
==================================================================================
==============
CITIZEN'S CARD
==============
AFTER CRASHING FLUTTER AT CARDON FOREST:
Barrell: This looks pretty bad...I don't think it'll be safe to set foot
here for quite a while!
Roll: ...We've been pushing her so hard...haven't been taking good enough
care of her...We'll just have to fix her up!
Barrell: Looks like the repairs aren't going to be finished anytime
soon...We'll be here for a while, I guess...
(turns to MegaMan)
Barrell: This--island--what'd you call it, MegaMan? Kattelox?--Must have a
town or city somewhere...Think you could go take a look around?
AT FLUTTER:
Flutter: It must be a mess inside after the crash...It's probably not a good
idea to go inside...
Roll: I hope we'll be able to find some parts to fix her here...
Barrell: There must be a town somewhere on an island this big. Think you
could take a look around, MegaMan?
AT "TO TOWN" SIGN:
MegaMan: I knew there would be a city here...
AFTER PASSING THE SIGN:
MegaMan: ... ?
(Police car rushes to the Flutter accident scene)
MegaMan: ... What's going on?
MEGAMAN MEETS THE INSPECTOR AND OFFICER:
Roll: The police are here...They came to see if we're OK.
Officer: I'm glad to see you're all all right after the crash.
Inspector: Well, you certainly put on quite a show but it looks like
everyone's all right...
BARRELL MEETS THE INSPECTOR AND POLICEMAN:
(after talking to Barrell):
Barrell: Ah, MegaMan! The police saw us crash-land and came to check up on
us!
Inspector: Well, you certainly put on quite a show, but it looks like
everyone's all right...Let me welcome you to Kattelox Island! Now, I'd like
to ask one of you to come with me to the station...
Officer: We need you to fill out some immigration forms so you can get your
registration and ID card--you can't enter the city without one.
Inspector: Don't worry--it won't take very long! While you're waiting, you
can spend your time in the shopping arcade next to the city--you don't need
an ID card to get in there.
Officer: Are you ready to go, Professor?
(Barrell, the Inspector, and Officer leave)
Roll: I'll take a look at the Flutter while we wait for Gramps to get
back...MegaMan, you could help by looking for parts we could use for
repairs. Maybe you could find something at that shopping area the Inspector
mentioned...
MEGAMAN MEETS JUNK STORE OWNER:
Junk Store Owner: I want to go down inside the ruins to look for some parts
and other stuff...But I'm afraid of Reaverbots and whatever else might be
down there...But if I don't find something to sell in my shop, I'll be in
trouble...
OFFICER AT THE SHOPPING ARCADE GATE:
Officer: Please, go on in...You'll need a Citizen's Card if you want to go
through the other gates, though.
(after entering Shopping Arcade and coming back):
Officer: Do you know why this gate's got a big 'N' on it? Because it leads
to the North...that's why!
OFFICER AT THE DRACHE:
Officer: Is this your ship? It shouldn't be here--this is a no-parking
zone!
(after entering Shopping aracade and coming back):
Officer: How long are they going to leave this thing sitting here? Are you
sure it's not yours?
(after rescuing the Junk Shop Owner):
Officer: Ah-ha! I thought it was yours...You're too late--I already gave
you a ticket, see? Well, my job's done--guess I'll head back to the station
now.
MEGAMAN MEETS THE SERVBOTS:
Left Servbot: If we don't leave soon, we're gonna get a parking ticket!
Right Servbot: We're waiting for Miss Tron! She told us to wait for her,
and that's what we're gonna do!
(after entering Shopping Arcade and coming back):
Left Servbot: The police'll see us!
Right Servbot: I wonder what's keeping Miss Tron?
IF YOU TRY TO GO THROUGH CITY GATE WITHOUT CITIZEN'S CARD:
MegaMan: There's a sign that says: "Please insert Citizen's card."
MEGAMAN FINDS JUNK SHOP:
Junk Shop Lady: Parts for your ship? I'm sorry, but my husband's out on a
dig right now--You know what a dig is, right? It's where you go
underground, looking for old machine parts...I wonder what's taking him so
long...Hey little blue boy, would you be willing to go find him for me?
[Yes]: You will? Oh, thank you so much! You'll probably find him somewhere
near the entrance--he's really just a big coward, you see, so I don't think
he's gone too far in...
Junk Shop Lady: Good luck, little blue boy!
[No]: Well, then, I guess you'll just have to wait for him to come back with
some parts...But I don't know how long that's gonna take...
Junk Shop Lady: Have you changed your mind? Are you willing to go look for
him?
INSIDE SUB-GATE:
Man's voice: Help! Somebody!!
Man's voice: Help me!!
Man's voice: Yikes!!
Man's voice: Oh my...!!
AFTER FINDING TRAPPED MAN:
Man: Hurry! Get that snake thing!
AFTER DEFEATING THE "SNAKE THINGS":
Junk Shop Owner: Thanks...you saved my life! Whew...Thank you...uh, Mister
Blue Boy. Come by my junk shop--I'll give you something as a token of my
appreciation! Well, I've had enough of this place--I'm going home! Don't
worry about me...if nothing else, I'm a fast runner--I'll make it out OK!
See you later!
(Junk Shop Owner runs out)
AFTER RETURNING FROM SUB-GATE:
Roll: Hey, look at this, MegaMan! It looks like a Spotter's car...I wonder
if it would run if we fixed it up...
RETURN TO JUNK SHOP:
Junk Store Owner: Oh, you came back!
Junk Store Lady: Oh, thank you so much! I don't know what would have
happened if you hadn't gone looking for him!
Junk Store Man: Ha-ha-ha-ha-ha! Thanks for helping me out back
there...Here--take this as a reward!
(You got: Mine Parts Kit!)
Junk Store Man: Did you see that old beat-up car outside the city walls?
That's the car we used as our support car when we were younger...Anyway, you
can have it if you want--it doesn't run anymore, but you should be able to
use it to exchange Buster parts and stuff...You're looking for parts for
your ship, right? Sorry, but I don't have anything like that here...But
I've got weapons and upgrades and other stuff I can sell you...Come back
again and take a look...Ummm...What did you say your name was?
[MegaMan]: MegaMan...That's a nice name...OK, MegaMan, see you later!
[Hippopotamus]: Hippopotamus? What kind of name is that? Well, anyway,
come back soon, Mr. Hippopotamus! (Junk Store Man will call you
"Hippopotamus" instead of "MegaMan" for the rest of the game)
Junk Store Lady: My husband and I used to go on digs when we were
younger...Huh? Oh, I was the Digger and he was my Spotter!
Junk Store Man: Parts for a flying ship? Hmmm...You might have better luck
digging for 'em yourself...If you've got a Class B Digger's License, you can
get into the ruins in the southern forest, or the one up north in the Clozer
Woods.
Blonde Boy: Are you a Digger? I'm here doing research on the ruins of this
island here...There sure are a lot of them, aren't there?
RETURN TO ROLL AT CAR:
Roll: MegaMan! Were you able to find anything? Oh...If you can't find any
parts in town, I guess we'll have to try digging for them ourselves...
MegaMan: That's what the man at the junk store said...
Roll: That might take a while...Which means...Huh? MegaMan, what's that?
It looks like a weapons upgrade module...
MegaMan: Oh, this? Yeah, the junk store man gave it to me...He said we
could use this car to hook it up.
Roll: You mean we can use this car!? Well, c'mon, then, let's get it
attached right away!
(MegaMan and Roll step inside the car)
INSIDE NEW SPOTTER CAR:
Roll: There! It's ready! This weapon lets you use land mines--just drop
them in front of an oncoming enemy and BOOM! Just remember--there's a
limited number of mines, so make sure you use them sparingly! Do you want
me to explain what this weapon does again?
[Yes]: Repeats previous quote starting with "This weapon..."
[No]:
Roll: I'll get to work on fixing this car up...I'll be able to help you out,
and maybe spot for you, if I can get it running again..
(Talk): I'll get this car fixed up as soon as possible!
(About Special Weapons): Your special weapons have a limited amount of ammo,
but at the same time, they're that much more stronger than your normal
Buster gun... Their only disadvantage is that you can only equip one at a
time. I'll get this support car fixed up, so you can use it to switch
weapons!
(Instructions: After equipping a special weapon, you can fire it using the
C-LEFT button! If you don't have a special weapon equipped, hitting the
C-LEFT button activates your kick attack! Since you can only use one
special weapon at a time, make sure you choose the right one for your
mission! You can equip and unequip special weapons you have by selecting
'Special Weapons' from the menu screen!)
(About Item Development): Once this support car is fixed up, I'll be able to
use it to make all sorts of new things...If you find something interesting,
bring it here--you never know what I might be able to make for you!
(About the Support Car): It's broken down right now, but I can get it up and
running in no time! Just you wait and see!
RECEIPT OF CITIZEN'S CARD:
Officer: Ah, there you are...I've been looking for you so I could give you
this--your citizen's card.
(You got: Citizen's Card!)
Officer: Now you'll be able to use the city gates...Of course, there are
some gates that can't be opened, but...
MegaMan: Why's that?
Officer: Pirates...We've received information that indicates there are some
headed this way, so as a precaution, we're evacuating the civilians and
locking the gates.
Roll: Pirates!? Um, our grandfather is still inside the city...Will he be
all right?
Officer: Well...I'm sure he's heard the announcements about the pirates...If
I see him, I'll make sure he gets to a safe place...If you'll excuse me...
(Officer leaves)
Roll: I'm worried about Gramps...I hope he'll be OK...
MegaMan: I'll go look for him--you wait here.
Roll: OK, MegaMan...Be careful!
(after previous conversation):
Roll: You go look for Gramps, OK?
===============
CLASS B LICENSE
===============
AFTER RUNNING INTO JIM'S GANG AGAIN:
Osh: Hey! We're having a secret meeting! Get outta here!
MegaMan: If I'm careful, I should be able to get close without them
noticing...
(Instructions: You can move slowly by pressing the C-DOWN button and the
Control Stick/Control Pad at the same time.)
AFTER SNEAKING UP ON JIM'S GANG:
Jim: whisper...whisper...That girl looks suspicious, I tell you!
Bensley: whisper...whisper...She has to be a pirate--she said she was
looking for treasure!
Osh: whisper...No one believes us! We're gonna have to get her ourselves!
Bensley: Hey! Someone's spying on us!
Osh: It's that blue guy again!
Jim: Humph! C'mon, everybody--let's go!!
(Jim's gang finally gets out of the way)
MEGAMAN MEETS TRON IN DOWNTOWN:
(Tron is having a mother-to-children talk with three of her Servbots)
Tron: OK, got it? Once the decision's made, there's no turning back!
Nothing less than 100%! And remember, it's more than just guns and ships,
it's whoever has the most information that wins, right?
Servbots: Right! We understand!
Right Servbot: You need to keep your costs and risks...
Center Servbot: ...as low as possible, and...
Left Servbot: ...stay on schedule!
(Servbots run off)
Tron: That's right...You've got it...
(Tron notices MegaMan)
Tron: Huh? ...? What are you looking at!? Hmmph!
(Tron walks away arrogantly)
MEGAMAN ENTERS CITY HALL AREA:
Tron: Huh...? What do you want? You've been following me around all day,
haven't you!? Sorry, but I don't have time to play with you--just stay out
of my way, OK?
Officer: Huh? Don't you know that all civilians are supposed to evacuate
this area? You're just like that girl over there--don't you know you're
supposed to do what adults tell you to?
MEGAMAN REACHES CITY HALL:
(If you try to enter without talking to the guards):
Officer: Sorry--no unauthorized entry allowed! Do you have business here?
(After talking to one of the guards):
Officer: Professor Barrell? Yes, he's here--he's in a meeting with the
mayor--please wait one minute.
(Officer leaves and comes right back)
Officer: Thank you for waiting--go on in...
MEGAMAN MEETS MAYOR AMELIA IN CITY HALL:
Barrell: Hey, MegaMan! Come to check up on me, eh? Here, let me introduce
you to the mayor of this island--Amelia!
Amelia: I'm Amelia--nice to meet you. I'm an old friend of Professor
Barrell's...I worked as his assistant for a while while I was in school...
Barrell: Ha-ha-ha! It's a small world, isn't it?
Amelia: To tell you the truth, we've gotten reports that some pirates headed
this way...I was asking the Professor if he might have any idea what they're
after...I'll bet anything they're after the legendary treasure supposedly
buried on this island...
Amelia: There are a lot of stories about the treasure, but no one knows
exactly what it is...I thought maybe you might know something about it,
Professor...
Barrell: I've been in the digging business a long time, but I haven't been
able to find out anything about this island's treausre except legends and
myths...Look, MegaMan, I'll be here for a while talking with Amelia, so why
don't you go back and keep an eye on Roll--tell her not to worry about me,
OK?
(after conversation):
Barrell: I'm going to stay here and talk with Ameila...You take care of Roll
in case those pirates show up!
Amelia: The only information we have about the buried treasure is the legend
says if the seals are broken, a terrible disater will occur...Even if it's
only a legend, as mayor of this island I can't ignore anything that might
threaten it...
TRON PLAYS WITH A DOG:
(MegaMan is outside City Hall and sees Tron being chased by a dog)