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I found when I was ordering Data & Destiny (and stuff for other games to counter the high shipping cost for one item) that FFG's pages load to show everything out of stock, then updates if something is available. A couple of page loads bugged and didn't do that update.

In short, if everything is out of stock refresh, maybe clear your cache.

OK, so that big restock last week...I ended up ordering Terminal Directive, and another 6 data packs.
So at this point I'm up to 2 OG core, 1 Revised core (planning for one more), Terminal Directive, Honor and Profit, Data and Destiny, Creation and Control, and 10 data packs. Working on a couple BGG trades to snag Order and Chaos as well, so hopefully one of those comes through.

I found when I was ordering Data & Destiny (and stuff for other games to counter the high shipping cost for one item) that FFG's pages load to show everything out of stock, then updates if something is available. A couple of page loads bugged and didn't do that update.

In short, if everything is out of stock refresh, maybe clear your cache.

This turned out to be the case, thanks for the tip! I thought it was suspicious how quickly everything vanished.

Whilst I'm bankrupting myself on cardboard, how is TD? My Netrunner playgroup is 3 people so it seems hard to think how we could play it without leaving someone out.

TD has some very good and useful cards, but the campaign is a bit lackluster. It seems corp-favored, and tends to be easy to snowball once one side wins a few games and gets some of the more powerful upgrades. The catch-up mechanisms are decent but ultimately don't fully help you catch up in the campaign. It's still kinda fun though, and if you are careful with the stickers/"tearing cards up," you can easily play through the campaign as the other side with another person.

It's weird, it's still showing things in-stock for me on the FFG store after a refresh, and let me add things to my cart (except for most of the deluxes, D&D is still there).

Unrelated, I wonder if there's going to be a final MWL update for post R&R.

I imagine without a significant amount of organized play it'd be hard for FFG to get the data to make one even if they wanted to. Maybe they could release it immediately after worlds if something is obviously degenerate in R&R.

419 is rad as fuck. I had a SecNex deck earlier this year I took to a store champs, but it wasn't very refined despite being super fun to play. Then a much more refined version of the same idea won Euros and I'm currently 17-2 on jnet with my Diversion of Funds edition of the deck concept

Usually, putting agendas in archives is a last resort, because you just have too damn many in your hand. You then put on your best poker face and hope the runner continues ignoring archives, at least until you have some way to shuffle them back into your deck! (Jackson Howard was great for this, RIP)

Spending a click to put an agenda into a server, particularly if you can't afford to defend it or score it, is a crippling waste of time. Similarly, holding a hand of five agendas and no other cards is also unappealing, because it means you have no real options on your turn AND the runner is going to score big points if they ever check your hand.

It's not a long-term strategy usually, though many Runners don't usually make runs on archives when the corp has more active threats on the board. Sometimes the Corp simply has too many good cards in hand (or occasionally, flooded with too many agendas) and decides to pitch some, hoping that the runner decides it isn't worth their time to check a random face down card. Runners are far more likely to run a server than a random run on archives unless they have a good reason to do so. Also, there may be times when the Corp only needs a turn or two of breathing room to have the spare clicks to play a card and shuffle something back into their R&D.

Imagine a turn midgame where the corp goes draw - draw - install in remote server with an unknown ice, discard a card to get to 5. The runner now has to decide how to spend their clicks. They might need to draw more cards, play cards for money, install icebreakers/resources/hardware, and maybe check that remote. The corp put something in it, so it's probably important. Maybe later when the runner has some spare clicks they might check archives and see what that face down card is, but if it's not valuable then the Runner just wasted a click that could be used elsewhere.

That said, if it's late-game and the runner hasn't seen many agendas in HQ or R&D and there's not a constant pressure to get them advanced and scored on the board, there's a much higher chance the runner is going after Archives to see if the corp is hiding agendas there. Likewise, if the runner has cards that reward them for easy accesses or central runs, or gain a benefit from running Archives, trying to stash an agenda in Archives becomes much riskier.

Am I missing something fundamental about trashing cards out of your hand, by the way

as I understand it, you can only do it out of hand if you have more than your hand size at the end of your turn or due to a card effect, and then in a server you can do replacement installs for assets/agendas, but upgrades can (and have to?) stack

Am I missing something fundamental about trashing cards out of your hand, by the way

as I understand it, you can only do it out of hand if you have more than your hand size at the end of your turn or due to a card effect, and then in a server you can do replacement installs for assets/agendas, but upgrades can (and have to?) stack

is there other stuff I'm missing?

That's pretty much it.

The way the cycle for the corp goes, however, is

Draw a card (mandatory)
spend 3 clicks
Discard if more than 5 cards.

So essentially, unless you do something to stop it, you'll need to put your HQ (hand) cards SOMEWHERE. This can be installed in a server or in front of a server, or it can be discarded. But time will march on.

That's the game's clock - if the corp runs out of cards, they lose. And given that the agenda density sits around 1 agenda card every 4-6 cards (depending on how you play).. again, you have to do something with those cards.

There is stuff out there that breaks that, like Cerebral Imaging, but that's not really worth digging into here.

in a server you can do replacement installs for assets/agendas, but upgrades can (and have to?) stack

I don't think upgrades have to stack. I believe the rule is, when you install something in a server, you may trash anything that was already in that server (and if there are more than one asset/agenda in the server, trash some until that problem is fixed).

It's pretty rare that you'd want to trash an upgrade when installing something else to the server, but maybe you want to mess with the runner's head (installing one card over another is a big RUN THIS SERVER AND/OR ARCHIVES signal), or maybe you need that upgrade in the archives so you can get it back some other way to play it on a different server.

#1: I think I really wanna play Liza Talking Thunder, combining that ability with Citadel Sanctuary could be reaaaal fun
#2: seeing a card named “blockchain” might convince me it’s actually the right time for Netrunner to go

#1: I think I really wanna play Liza Talking Thunder, combining that ability with Citadel Sanctuary could be reaaaal fun
#2: seeing a card named “blockchain” might convince me it’s actually the right time for Netrunner to go

Honestly, I just didn't have time to test it. I'm sure it's good but I only really looked at your list a day before, not enough time to play it and get used to it. For a regionals I wanted something I had some practice with.