Ring of Elysium's Adventurer Season 3 is coming to an end, and Season 4 will be launched on June 5th. We would like to express our gratitude for the support everyone has shown for the Adventurer Season 3. Also, the Pinnacle Challenge which rewards a FREE S4 Adventurer Pass will end very soon as well, make sure to check it out and finish 7 challenges and grab that sweet S4 Adventurer Pass for FREE!

All rewards in the Season 3 Adventurer Pass (including the three basic Adventurer Characters) will be permanently discontinued and become unavailable for purchase at the end of the season. For the players who still haven't purchased the Season 3 Adventurer Pass, June 4 (Pacific Time) will be your last opportunity to grab it!

You can now purchase the S3 pass and immediately unlock the two basic Adventurer Characters: Saki and Elliot, and those characters will never expire! Don't miss out on your chance to have these popular characters forever.

Welcome to the latest official patch notes for Ring of Elysium’s Early Access phase. Here are the full details:

LTM- Sniper Assassin

It was awesome seeing so many of you enjoyed last week's LTM- Sniper Assassin, and we received countless requests wanting us to run it again. So, we have decided to run the Sniper Assassin LTM with the same schedule this weekend, available for 12 hours per day

Event time:

Pacific Time:

May 25: 4:00-8:00, 12:00-16:00, 20:00-24:00

May 26: 4:00-8:00, 12:00-16:00, 20:00-24:00

GMT/UTC:

May 25: 11:00-15:00, 19:00-23:00

May 26: 3:00-7:00, 11:00-15:00, 19:00-23:00

May 27: 3:00-7:00

Added Mt. Dione’s “Climbing pack” as a default equipment for all three traversal packs, this means that everyone will be able to climb rock surfaces and slide on ziplines

Training Mode

Enabled the Squad Training Mode, players can now squad up and train together!

Increased bots’ loot-drop variety when they are eliminated, bots now have a higher chance to drop high-tier loot

Bots will now engage or fight back at a longer distance

Daily Check-in

Daily check-in continues from May 25 to May 31 (Pacific Time), check-in for 7 days and receive a cute Saki-themed Glider appearance!

Enabled the Tier 100 Heroic Challenges, players who have purchased the Adventurer Pass will unlock them after reaching Tier 100, finishing these heroic challenges will reward special portrait, traversal equipment appearances, and a special character style for Captain Fokke!

DX12 Beta Client is coming out this month, as we get closer and closer to the official release, it’s time for us to bring you another dedicated Q&A to explain all the details about this amazing client update, let’s get started.

Q1: So, why DX12?

A1: DirectX12 can make Ring of Elysium run smoother and improve graphical quality by utilizing the full potential of each player’s hardware. Our vision is for Ring of Elysium to become a true-AAA title, and DX12 has more potential in the long run. After fully researching and considering our options, we decided to go with DX12.

Q2: I heard that graphics are going to improve, does that mean we are going to get less frames?!

A2: In addition to overcoming the technical hurdles of developing the DX12 client itself, we are also trying very hard to balance the FPS impact caused by graphical improvements. As we all know, massively multiplayer online PC games with big maps are extremely resource consuming, and often requires sacrificing some graphical details. Single-player games on the other hand can present the most cutting-edge graphics quality but also requires relatively high-end hardware configurations. For example, we can see that many big titles’ early-teasers and the demos are extremely visually impressive, but as the real game releases, the graphics may not be as refined as the initial presentation. This is because in a big map, as the number of players increases, and the render distance of objects become further, graphic quality has to be decreased in order to maintain a smooth gameplay experience.

As ROE updates the client to DX12, we will also be making a lot of art/graphics related improvements. Not only have we added a variety of different terrain, but the type and density of vegetation has also been adjusted. Our goal is to strike a balance between presenting better visuals and providing a smoother game experience.

While satisfying the needs of players with high-end hardware who’re looking for as many frames per second as possible, we are also going to improve the experience of players with low and mid-end PCs.

We know that Ring of Elysium is first and foremost, a tactical competitive game; ensuring the game's smoothness and maintaining high FPS is the foundation of competitive games, but we also want to strive to make ROE's graphics quality reach the world's top standards, which is also one of the reasons why we chose DX12- the most advanced technology to date.

Q3: When is DX12 coming out exactly?

A3: Because of the compatibility issues DX12 has and the complexity of everyone's hardware/software configurations, we’ve decided to do a “DX12 closed Alpha test” first by inviting a small number of players who own high-end hardware configurations. Once the alpha test is over and our expectations are met, the “Second-phase Beta test” will be launched immediately, making DX12 available for more players, and in the end, we hope to achieve full coverage for players who meet the DX12 hardware/software requirements.

DX12 is an extremely complex thing to upgrade to, and it’s going to need our devs’ continuously developing and polishing in order to reach its maximum potential.

Therefore, we will gradually update the relevant tech modules in different stages. Starting with the 5.18 patch, we will deploy the first batch of DX12 client-related content. After this update, some players who meet the configuration standards will be able to take advantage of DX12.

Q4: Some people say that DX12 will 100% improve performance. Is that true? Is DX12 going to save my toaster PC?

A4: This statement is not accurate. First, a small number of "old" graphics cards do not support DX12 at all. As for whether it can be "improved" and "how much it improves", is also directly related to the player's own software configuration and hardware specs. In the beginning of A1, we mentioned that the DX12 technology aims to make the game run smoother and the computers will then be able to fully utilize the potential of its hardware.. Therefore, the performance improvement of the DX12 will be limited by the hardware itself.

The client has undergone a lot of transformations and optimizations leading up to DX12, so even if your hardware configuration can not support DX12, you will still be able to experience some of the client optimization and new features.

Regardless of whether your PC configuration supports DX12, you can experience the DX12 visual upgrade/overhaul of Europa Island. That means everyone playing Ring of Elysium will be able to experience a variety of new landscapes, diverse vegetation, and a transformed Europa Island. Be sure to stay tuned for all the updates coming in Season 4.

Comparison between current version client and the DX12 client:(Work in progress, does not represent the quality on official release)

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Q6: My graphics card is old. I can't choose DX12 as of now. Can I still play the game?!

A6: Of course, we will implement in-game settings to allow players to choose between DX9 and DX12. Players that cannot use the DX12 client can continue running the DX9 version of the client. At the same time, we will continue to actively communicate with Microsoft, Intel, AMD, and NVIDIA so that as many different computers and hardware combinations can be supported by DX12.

Q7: So, what is the actual range of supported hardware for the DX12 client?

A7: Eventually, we hope to support all graphics cards that are released after 2010. That means the minimum requirement for DX12 should be anything above Nvidia's 400 series and AMD Radeon HD 5000 series graphics cards. However, we’ll continue to provide additional details and information on what will be supported as we get closer to the official DX12 launch. Be sure to keep an eye on all of our official platforms for when this info is released..

Here’s a quick tutorial on how to check if your computer supports DX12:

1. Press Win+R to open “Run”, enter “dxdiag”, and click OK:​​2. Open the “DirectX Diagnostic Tool” window, switch to the "Display" tab, and take a look at the "Feature Levels" and "Driver Model" on the right side of the window​​3. "Feature Levels" represents whether the graphics card hardware supports DX12, as can be seen from its version of “12_1” and “12_0”, the computer graphics card in the above figure supports DX12.4. The WDDM version of the "Driver Model" represents system support. Starting with Windows Vista, the first version of WDDM is 1.0, Win 7 system supports WDDM 1.1, and Win8/8.1 supports WDDM version 1.2/1.3. And the latest Win 10 system update WDDM to 2.0. DX12 is fully supported when the WDDM version of the driver model is version 2.0.

Welcome to the latest official patch notes for Ring of Elysium’s Early Access phase. Here are the full details:

Pinnacle Challenges

To give back to everyone's long-term support, we have re-released the [Pinnacle Challenge] event in this update, the ultimate reward of this event is a FREE Season 4 Adventurer Pass that is worth 950 E-Points and an Adventurer Season 3 exclusive portrait!

Event period: May 18 – June 4, 2019 (Pacific Standard Time)

Event rules:

There is a total of 9 Pinnacle Challenges, and we will unlock 3 challenges every 5 days

Complete any 7 out of the 9 Pinnacle challenges during the event period to receive your FREE Season 4 Adventurer Pass!

Completely removed Experience rewards from the Raging Sea Supply Box, replacing them with E-Points and various weapon skins. If you open the box and receive a weapon skin that is already owned by you, it will automatically be converted to Tokens

Add the AK15-Raging Sea, R700-Doki Doki, and FAMAS-Sailor Saki to the Token Shop

Limited-time Mode: Sniper Assassin

Welcome to our first Limited-time mode: Sniper Assassin! In Mt. Dione’s extreme environments, snipe a way out for your victory!

Event period:

For Pacific Time:

May 18: 4:00-8:00, 12:00-16:00, 20:00-24:00

May 19: 4:00-8:00, 12:00-16:00, 20:00-24:00

For GMT/UTC:

May 18: 11:00-15:00, 19:00-23:00

May 19: 3:00-7:00, 11:00-15:00, 19:00-23:00

May 20: 3:00-7:00

Event rules:

The map of this LTM is set on Mt. Dione

Players will get a double Exp. bonus by playing this LTM

Players will be able to loot: R700, Mosin-Nagant, VKS, Desert Eagle, M200, and the TAC-50. In those, M200 and TAC-50 are only spawned in airdrops

Players can purchase adventurer tiers at the Store or through the "Buy Tiers" button under the Adventurer Pass interface

The +5 and +10 tier options both have discounts compared to purchasing just 1 adventurer tier, the discount is 10% off for +5 tiers, and 20% off for +10 tiers!

There is no account limit for purchasing adventurer tiers. Newly registered players are able purchase tiers immediately, go straight to tier 100 and unlock all rewards!

Upon successful purchasing, your adventurer tier will be increased immediately.

Please pay close attention to your current adventurer tier when purchasing. If your adventurer tier exceeds 100 after purchase, the exceeded tiers will be converted to character level experience points

Players will not be able to purchase adventurer tiers if they are already at tier 100

Training Mode

Improved the bots’ AI, now, bots will actively go towards the player and be more intelligent when avoiding volcanic ash danger zones

Players will now receive a small amount of Exp. in Training mode games

DirectX12 Pre-load

Before the official DX12 Beta client releases, we will be gradually putting out DX12’s related content with our patches. The first batch of DX12 Client related tech modules will be deployed with this patch

Please note that this does not mean the DX12 Beta Client has been released, we will be posting a dedicated Q&A announcement for the DX12 Client tomorrow to answer all your questions related to DX12, stay tuned

Gameplay

When players are underwater, with the DPV and Grappling hook set to the same keybind, Grappling hook will be prioritized when the keybind is pressed

3D Spawn-selection

Adjusted the spawn-point icons’ display effects, making them more visible

Daily Check-in

Daily check-in continues from May 18 to May 24 (Pacific Time), check-in for 7 days and receive a cute Saki-themed BMX appearance!

Bug fixes

Fixed an issue where the hitboxes of the boat is not accurate enough

Fixed an issue where player's HP update was delayed with spectating

Fixed an issue where players couldn't cancel reviving teammates under high latency

Fixed an issue where certain objects on the pirate ship obstructed player movement

Fixed an issue where the loot on the pirate ship was incorrect after disconnecting and reconnecting to the game

Fixed an issue where the players were dragged in some cases when using the DPV underwater

Fixed an issue where the character icon was shown incorrectly under the appearance interface in lobby

Fixed an issue where the M200's bolting sound effect was incorrect

Fixed an issue where the network latency was not updated for a period of time in some rare cases