Reduces all magic damage taken. (This only works on damage.
Does not work on disease, dots, or debuffs and does not affect the
duration of crowd control spells)

Lifter

Passive

N/A

1

3

6

10

14

Increases the max encumbrance of the character and the speed
at which the character can move rams they control.

Veil Recovery

Passive

N/A

1

3

6

10

14

Reduces the duration of resurrection illnesses.

Mastery of Blocking

Passive

N/A

1

3

6

10

14

Increases chance to block.

Mastery of Parrying

Passive

N/A

1

3

6

10

14

Increases chance to parry.

Mastery of Pain

Passive

N/A

1

3

6

10

14

Increases chance to deal a critical hit in melee per listed
percentage. (Passes on to Necro Pets)

Wild Power

Passive

N/A

1

3

6

10

14

Increases chance to deal a critical hit with all spells that
do damage, including DoTs.

Wild Healing

Passive

N/A

1

3

6

10

14

Adds the chance to critical heal on each target of a heal
spell.

Wild Minion

Passive

N/A

1

3

6

10

14

Increases chance of pet dealing a critical hit in melee.

Mastery of Stealth

Passive

N/A

1

3

6

10

14

Modifies stealth detection and stealth movement. Camouflage
counters the Mastery of Stealth bonus, allowing an archer to only be
seen at the normal range. Doesn't affect detect hidden classes when
they are detecting other detect hidden classes. (Meaning it has no
affect on assassins detecting assassins.)

Mastery of Healing

Passive

N/A

1

3

6

10

14

Increases the effectiveness of healing spells

Mastery of Magery

Passive

N/A

1

3

6

10

14

Additional effectiveness of magical damage

Falcon's Eye

Passive

N/A

1

3

6

10

14

Increases the chance of dealing a critical hit with archery

Determination

Passive

N/A

1

3

6

10

14

Reduces the duration of all crowd control spells

Mastery of Focus

Passive

N/A

1

3

6

10

14

Increases the level of all spells cast for out-right
resistance purposes. (caps at level 50)

Arrow Summoning

Active

15 - 5min - 5seconds

5

10

15

0

0

Summons 30 mystical footed flight broadhead arrows: 10
barbed, 10 keen, 10 blunt into the user's inventory. The arrows are not
tradable and will not disappear when a characters logs out of the
game.See Effect

First Aid

Active

3 min

5

10

15

0

0

Heals the user. Can not be used in combat

Adrenaline Rush

Active

20 - 10 - 5 min

5

10

15

0

0

Doubles the base melee damage for 20 seconds.

Second Wind

Active

15 - 5 - 2 min

5

10

15

0

0

Restores 100% of the user's endurance.

Ignore Pain

Active

15 min

5

10

15

0

0

Heal that grants health. Can be used when in combat.

Trueshot

Active

10 - 3 - 1/2 min

5

10

15

0

0

Grants a 50% range bonus to the next arrow fired. This arrow
will penetrate and pop blade turn.

Concentration

Active

15 - 3 - 1/2 min

5

10

15

0

0

Refreshes the timer on quick-cast allowing for a second quick
casted spell without the normal 30 second wait.

Mastery of Concentration

Active

10 min

5

10

15

0

0

Grants a 100% bonus to avoid being interrupted by any form of
attack when casting a spell. The effect of the spell cast will be
reduced depending on number of skill ranks. (Necro version transfers to
the pet)

The Empty Mind

Active

10 min

5

10

15

0

0

Grants the user 45 seconds of increased resistances to all
magical damage. This only works on damage and does not affect the
duration of crowd control spell. (Necro version transfers to pet)

Mystic Crystal Lore

Active

3 min

5

10

15

0

0

Grants a refresh of power. Cannot be used when in combat.

Raging Power

Active

10 min

5

10

15

0

0

Grants a refresh of power. Can be used when in combat.

Purge

Active

15 min

5

10

15

0

0

Removes all negative effects but leaves any applicable
immunity timers in place. Level 1 purge is on a 15 minute timer but has
a 5 second delay. Level 2 is on the same timer but has no delay. Level
3 is on a 5 minute timer and has no delay.

Reflex Attack

Passive

N/A

5

10

15

0

0

Gives a chance to automatically counter-attack with an
unstyled swing (or a swing from each hand in the case of duel wielding
classes) anytime a hit is taken. Works against attacks from all 360
degrees with the 5%, 15%, 30% chance

Viper

Passive

N/A

5

10

15

0

0

Increases the damage of poisons by 25%, 50%, 100%

Soldier's Barricade

Active

10 min

5

10

15

0

0

Grants the group an absorption bonus to all forms of damage
based on the percentages listed. 30 Second duration. (Does not stack
with Barrier of Fortitude or Bedazzling Aura)

Barrier of Fortitude

Active

10 min

5

10

15

0

0

Grants the group a melee absorption bonus based on the
percentage listed. 30 second duration. (Does not stack with Soldier's
Barricade or Bedazzling Aura.)

Vehement Renewal

Active

10 min

5

10

15

0

0

Instantly heals all group members (except the user) within
2000 range.

Perfect Recovery

Active

5 min

5

10

15

0

0

Instantly resurrects the target with no res effects with the
listed amount of health and power.

Vanish

Active

15 min

5

10

15

0

0

Provides the stealther with super stealth, which can not be
broken. Also will purge DoTs and Bleeds and provides immunity to crowd
control. This ability lasts for 1 to 5 seconds depending on level of
Vanish. The stealther also receives an increase in movement speed as
listed. A stealther can not attack for 30 seconds after using this
ability.

Speed of Sound

Active

10 min

5

10

15

0

0

Group ability that allows unstoppable speed 4 movement for
the listed duration. Gives immunity to stun/snare/root and mesmerize
spells. If the spell has a damage component, the target will take
damage but be immune to the stun/snare/root or mesmerize. It breaks
with any action taken except healing. (Will be negated by speedwarp)

Ameliorating Melodies

Active

15 min

5

10

15

0

0

Heals all members of the group (except the user) by the
listed amount each tick for 30 seconds. (10 total ticks)

Anger of the Gods

Active

10 min

5

10

15

0

0

30 second group damage add that stacks with all other damage
adds and ignores caps.

Wrath of Champions

Active

10 min

5

10

15

0

0

Spirit Based instantly cast PBAE with 150 radius that does
the listed damage.

Grants the group increased resistance to magical damage for
30 seconds by the percentage listed. (Does not stack with Soldier's
Barricade or Barrier of Fortitude)

Juggernaut

Active

15 min

5

10

15

0

0

Increases the effective level of the pet by the listed number
of levels for 60 seconds. (capped at level 70)

Static Tempest

Active

10 min

5

10

15

0

0

Delivers a 360 radius targeted storm that procs a 3 second
unresistible stun every 5 seconds for the duration listed.

Dashing Defense

Active

10 min

5

10

15

0

0

The tank can block and parry for all groupmates within a 1000
radius for the duration listed. Each attack only has the chance of
being blocked/parried once, regardless of how many characters in a
group have Dashing Defense active at one time.

Dual Threat

Passive

N/A

5

10

15

0

0

Grants a bonus chance to critical hit on both melee and magic
based attacks. Percentage chance as listed. (While this stacks with
Wild Power and Mastery of Pain, please note that there is a 50% hard
cap on the chance to crit)

Charge

Active

15 - 5 - 1.5 min

5

10

15

0

0

Grants unbreakable speed 3 for 15 second duration. Grants
immunity to roots, stun, snare and mesmerize spells. Target will still
take damage from snare/root spells that do damage.

Divine Intervention

Active

10 min

5

10

15

0

0

Gives the group a buff that provides a pool of healing. If
anyone in the group takes damage inflicted through combat, they will be
immediately healed from the healing pool. Pool size is based on the
numbers listed. Does not heal the user. Buff Duration: 20 minutes

Strike Prediction

Active

10 min

5

10

15

0

0

Grants all group members a chance to evade all melee and
arrow attacks for 30 seconds. This does not stack with any other chance
to evade and will only benefit classes with no or very low chances of
evading.

Snapshot

Active

10 min

0

0

0

0

0

Armsman can draw and fire a crossbow shot when on the run for
60 seconds. (Normal draw time applies.)

Selfless Devotion

Active

15 min

0

0

0

0

0

Triples the effect of the paladin healing chant for 1 minute
on all groupmates excluding the Paladin himself.

Blinding Dust

Active

5 min

0

0

0

0

0

Insta-cast PBAE Attack that causes the enemy to have a 25%
chance to fumble melee/bow attacks for the next 15 seconds.

Soul Quench

Active

10 min

0

0

0

0

0

Insta-PBAE attack that drains 250 points (modified up or down
by the Reavers SR level) from all nearby enemies and returns 75% to the
Reaver.

Retribution of the Faithful

Active

5 min

0

0

0

0

0

30 second buff that has a chance to proc a 3 second (duration
undiminished by resists) stun on any melee attack on the cleric.

Whirling Staff

Active

10 min

0

0

0

0

0

PBAE attack that does moderate damage and makes all melee
targets in 350 radius unable to attack for 6 seconds.

Assassinate

Active

10 min

0

0

0

0

0

Infiltrator selects a target within 750 range and spends 15
seconds (without moving) preparing the assassination attempt. The
attempt fails (but the recast timer is not reset) if the assassin takes
any action during those 15 seconds, or if the target moves more then
750 units away from the user. Once prepared, the next attack on that
target by the assassin will not break stealth.

Calming Notes

Active

5 min

0

0

0

0

0

Insta-cast spell that mesmerizes all enemy pets within 750
radius for 30 seconds.

Shield Trip

Active

15 min

0

0

0

0

0

Throws shield at target, rooting them in place for 10 seconds
(undiminished by resists). Scout cannot attack for 15 seconds
afterwards.

Resolute Minion

Active

10 min

0

0

0

0

0

Pet is immune to all forms of Crowd Control for 60 seconds.
Will not purge any CC that already exists on the pet.

Shield of Immunity

Active

15 min

0

0

0

0

0

Shield that absorbs 90% melee/archer damage for 20 seconds.

Minion Rescue

Active

10 min

0

0

0

0

0

2 second cast (non-interruptible) PBAE that summons 1 level
50 fire elemental for every enemy within 500 radius. (max 8) Pets have
50 hit points, but proc a 3 second stun (duration unaffected by
resists). The fire elementals have a max durations of 6 seconds

Wall of Flame

Active

15 min

0

0

0

0

0

Insta-cast spell that drops a ward that pulses a 150 radius
PBAE fire based for 15 seconds. Pulse is 400 points of damage every 3
seconds.

Call of Darkness

Active

15 min

0

0

0

0

0

When active, the necromancer can summon a pet with only a 3
second cast time. The effect remains active for 15 minutes, or until a
pet is summoned.

Dreamweaver

Active

10 min

0

0

0

0

0

Bard creates an illusion that makes him or her self look like
a different race and class for a 5 minute duration. The bard's
instrument also takes the illusion of another weapon and no spell
effects are shown when casting a spell.

Nature's Womb

Active

10 min

0

0

0

0

0

Insta-cast spell that stuns the druid for 5 seconds and
converts all damage taken into healing.

Fury of Nature

Active

10 min

0

0

0

0

0

Double style damage for 30 seconds. All damage done returns
100% to the group in spread heal form. (excluding the warden)

Blade Barrier

Active

5 min

0

0

0

0

0

For 30 seconds the blademaster parries 90% of all melee
attacks. The blademaster is unable to attack during this time. If the
blademaster attempts a style while this effect is still up, it will
cancel the effect.

Tactics

Active

10 min

0

0

0

0

0

Increases groups ability to block/parry/evade by 10% for 30
seconds.

Badge of Valor

Active

15 min

0

0

0

0

0

Champion's melee damage for the next 20 seconds will be
INCREASED by the targets armor-based ABS instead of decreased.

Arms Length

Active

15 min

0

0

0

0

0

10 second unbreakable burst of extreme speed.

Selective Blindness

Active

5 min

0

0

0

0

0

When cast on an enemy player or pet, this debuff will prevent
that player or pet from being able to attack the mentalist for 20
seconds. (duration unaffected by resists). 1500 range, 150 radius. 2s
uninterrupted cast. The blindness will drop on any target the Mentalist
attacks.

Remedy

Active

5 min

0

0

0

0

0

Nightshade ingests poison that costs 10% life but grants
poison/dot/proc immunity for 60 seconds. Can be activated while
stealthed without breaking stealth. HP loss is returned when the
duration is up.

Desperate Bowman

Active

15 min

0

0

0

0

0

This ability is used with a bow. Does 300 damage and a 5
second (non resistible) stun. Bow and melee cannot be used for 15
seconds afterwards.

Fungal Union

Active

5 min

0

0

0

0

0

Turns the animist into a mushroom for 60 seconds. Does not
break on attack. Grants the animist a 10% chance of not spending power
for each spell cast during the duration.

Vale Defense

Active

10 min

0

0

0

0

0

Gives the group a 300 point 50% ablative that lasts for 10
minutes or until depleted.

Searing Pet

Active

2 min

0

0

0

0

0

Causes the pet to cast a PBAE DoT that ticks for 6 times for
25 points of damage per tick.

Ferocious Will

Active

10 min

0

0

0

0

0

Gives the zerker an ABS buff that ticks up by 5% every 5
seconds for a max of 25% at 25 seconds. Lasts 30 seconds total

Epiphany

Active

10 min

0

0

0

0

0

25% Group power refresh. Skald must be out of combat to use.
(group members may be in combat)

Chain Lightning

Active

10 min

0

0

0

0

0

Casts a lighting bolt that jumps from the first target to 5
additional targets each within 500 range. 90/80/70/60/50% damage for
each leap.

Boiling Cauldron

Active

10 min

0

0

0

0

0

Summons a large cauldron that boils in place for 5 seconds
before spilling and doing damage and snaring all those nearby.

Testudo

Active

15 min

0

0

0

0

0

Warrior with shield equipped covers up and takes 90% less
damage for all attacks for 45 seconds. Can only move at reduced speed
(speed buffs have no effect) and cannot attack. Using a style will
break testudo form.

Blissful Ignorance

Active

5 min

0

0

0

0

0

Allows the Savage to fire all savagery buffs for a single
round without paying any hit point penalty.

Sonic Barrier

Active

10 min

0

0

0

0

0

Increases the armor ABS of all groupmates for 45 seconds by a
multiple of their existing ABS

Valhalla's Blessing

Active

10 min

0

0

0

0

0

Each spell and style used by group members has a chance of
not costing power or endurance for 30 seconds

Sputin's Legacy

Active

15 min

0

0

0

0

0

Healer can insta-cast a resurrect buff on themselves. Buff
lasts 30 seconds. If the healer dies while buff is up, they have the
option to /resurrect themselves anytime within 10 minutes after death
with 10% H/E/P. The healer must wait 10 seconds before /resurrecting
themselves

Restorative Mend

Active

10 min

0

0

0

0

0

Group Frigg that heals health, power, and endurance over 30
seconds for a total of 50%. (5% is granted every 3 seconds regardless
of combat state)

Grants all members of the Vampiir's group a 30 second damage
add that stacks with all other forms of damage add. All damage done via
the damage add will be returned to the Vampiir as power.

Shadow Strike

Active

10 min

0

0

0

0

0

ShadowBlade takes 10 seconds to disappear in the shadows.
Once in the shadows the SB will automatically teleport to and perf any
enemy they choose within 1000 radius. Usable only at night. Can not be
used to enter a locked keep or tower.

Rune of Utter Agility

Active

10 min

0

0

0

0

0

Runemaster gets a 90% chance to evade all melee attacks
(regardless of direction) for 15 seconds.

Spirit Martyr

Active

10 min

0

0

0

0

0

SM sacrifices pet in exchange for heal to all in group.
Amount healed is dependant on the health of the pet at the time of
release. 1200 total healing pool for a full health pet. Max of 600 hit
points per any group member

Fanaticism

Active

10 min

0

0

0

0

0

All Heretic groupmates who are able to bind at a keep or
tower lord receive a reduction in all spell damage taken for 45 seconds.

Allure of Death

Active

10 min

0

0

0

0

0

Bonedancer appearance is changed to skeletal form for 60
seconds to confuse
enemy. When in skeletal form, the Bonedancer has a 75% chance of
out-right resisting Nearsight and all Crowd Control spells.