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Indeed I am. Whenever I have the free time or the motivation I do some work on it. I was working more actively on it in March. I had a lot of free time that month, and managed pull off some cool things. My deviantArt page is the most up to date out of all the social media I use. So if you're curious you can check that out.

Not yet.
I plan to actually have something playable before posting a thread, as I think there are too many games nowadays, which are simply attention-*****s, if you know what I mean.
Too many puts lots of energy into visuals and then sort of just give up on the game, after their popularity has gone down.
I want to stick out of the crowd of never-released games, and actually finish mine, hence; no thread yet.

That link didn't say anything about games. Games need much more optimization than standard applications, since it is updated every frame. I've looked into it a long time ago and most developers don't really use the STL. I've spoken with a guy who works at Sony (he actually makes the compilers) and he was kind enough to show me his engine. Most Console Compilers don't have STL so you can't use it in cross-platform. Even so, everything was done in an extreme way. He even disabled "new" and created his own methods for allocating.

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