Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

How to Use
Tutorials will be written and linked here soon, stay tuned!

Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.

If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.

Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.

Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!

Full addon development / lua apprenticeship offered

Fix that pesky bug

Get that feature you always wanted working

Feel the satisfaction of giving something back

See your name in lights in the release notes!

Give a little or as much time as you can afford

Contact me here via a PM or email me sammackrill[AT]gmail.com.

Version 4.23

TOC bump to 4.3.

Bug Fixes:
Fixed an issue with linked auras where multiple auras in the chain are disabled. Probably.
Fixed a large amount of debuff ID types.
Fixed divide by zero issue with PowerAurasRole.lua, and any other possible issues with Health/Power type auras.
Fixed a possible issue with the stances dropdown not filling correctly.

Version 4.22

Additions:
Added Invert Timer support to Totems. That's right Shamans, I love you.
Limited Strata support has been patched in, there's no configuration element for this (it's unsupported). To change the strata either export an aura, modify the export string (add "strata:LOW;" to the end, replacing LOW with the desired strata) and reimport, or modify your saved variables.
Aura #182 was missing. This has been rectified.

Changes:
Fixed a bug with chat output when a sound file was loaded and played but the API said otherwise.
Aura glow defaults to off.
Updated tooltip for Pet Stance type.

Removals:
Removed some unused files.

Version 4.21

This release is 4.2 compatible.

Additions:
Added Pet Stance activation type, which will activate if your pet is in Aggressive/Assist/Defensive/Passive mode.

Changes:
Removed 4.1 compatibility code.
Minor changes to Blizzard options UI, to compensate for the ridiculously large amount of weight it put on.
Pulse animation (while not in Old Animations mode) has had some minor changes done to it, it is now similar to the Blizzard one in terms of scale and smooths a little bit differently. These changes have effectively fixed the animation to prevent animations flickering.

Bug Fixes:
Buffs and debuffs are now properly checked on the whole group.
Happiness auras are gone. Really now. If you had them, they'll be fixed, I PROMISE.
Aura exports should fail less.

Version 4.20

This version has the codename "Yo dawg I heard you like updates".

Bug Fixes:
Blizzard bumped the client version number in their most recent fast patch which triggered some 4.2 PTR compatibility code to activate, this in turn may have inadvertently broken Spell Alert auras. Hence the fix.

Version 4.19

Bug Fixes:

Holy Power should be working again, sorry guys. We didn't pick this up in the testing since there were no changes to the UI.

Version 4.18

Additions:

Higher quality versions of Blizzard's spell overlay textures have been included, as well as some new ones.

Changes:

Multiple default settings have been modified, including but not limited to Locked/Unlocked Auras, Not Resting and Allow Inspections.
The Pulse animation has had some improvements done to it behind the scenes. It's still broken as a result of the API changes.
Text Auras have had their animations forcefully disabled until Blizzard fixes the animation bugs.

Bug Fixes:

Players using Spell Cooldown auras for pet abilities should once again find that their auras do not need the friendly target condition to be met.
Spell Cooldown auras should no longer freak out if the spell is referenced as an ID number, but no longer exists.

This release is compatible with the 4.1 patch, it is not backwards compatible with the 4.0 client.

There are known issues with this release dealing with animations, these appear to be due to bugs within the animation API itself and the only known workaround is to switch on Old Animations.

ADDED: A new option is available which will adjust the behaviour of the export system, if you were experiencing a bug where your aura exports were empty then you should enable this as a workaround.
ADDED: Unit Match activation type. This is still a beta quality activation type and may not always perform as expected, please report any bugs through the ticket system on Curse.
ADDED: Couple more debuff ID's.
CHANGE: Action usable macro fix has been reverted, caused more issues than it solved.
REMOVED: Animation FPS slider, as Blizzard has dropped support for this.

Version 4.16a

FIX: Stacks work again, sorry guys!

Version 4.16

ADDED: Lots of class and engineering debuff ID's have been added, credit goes to Vaugn2 for assisting us greatly with this.
ADDED: Ability to track Buff Type.
ADDED: Stacks can now be displayed in their original sizing format - check the "Wider Digits" box to do so.
CHANGE: Export dialog will now display a reason for transfer failure.
CHANGE: Export dialog also now shows a timer, and correctly updates even if the dialog is closed.
FIX: Spell Alert now functions properly with procs such as Lava Surge!
FIX: Now works with the 4.1 PTR (there is an issue with animations on the PTR, use the Old Animations to bypass this).
FIX: Auras should now initialize correctly and hopefully will not require a reload to work properly.
FIX: Rare import bug regarding stacks has been corrected.

Version 4.14
==Meorawr==
FIX: Nil error on selecting custom texture checkbox.
FIX: Stacks now scale properly.
CHANGE: Stacks can now show absolutely any number of stacks - no limitation.

Version 4.13
FIX: nil error
UPDATE: Russian translations (thanks Владимир Средних)
==Meorawr==
FEATURE: Ingame aura sharing, use the export buttons and choose the player to send your aura/set to
FEATURE: Block incoming auras setting in ESC>>Interface>Addons>>PAC
CHANGE: Stacks can not show up-to 999
FIX: All sounds should now use the Master channel

Version 4.5
FEATURE: Can now track pet spell cool-downs via SpellCooldown aura
FEATURE: Spell alerts on instant spell can set the duration on the animation tab
FIX: Transparency on some auras
CHANGE: Mana and Health now have better default icons
FIX: Global sliders too long
FEATURE: Self PvP flag can now show timer
FIX: Do not show instant spells as interruptable

Version 2.5.5 Changes (when it's approved)
---------------------
- Stance trigger extended to support Druid Forms and Rogue Stealth in addition to Warrior Stances.
Furthermore stances/forms are no longer hard-coded so lower levels or players that haven't visited the trainer to learn the stance/form are still supported.

- Custom timer enabled for action usable trigger.
It overrides the calculated timers if used (ie. it will be displayed instead of them if user has enabled it)
This makes it so reactive abilities (kill command, victory rush, rampage etc) that become available for a short period of time can have a timer shown.

Example setup with Victory Rush:
Setup Aura visual options up top.
Activation -> Activation by: "Action Usable".
Timer -> check "Show" and one of the available timers, set the "Duration" slider to 20sec at bottom right.

This will make it so that when Victory Rush can be used its aura will show and timer will countdown from 20.

- Feature: Rage/Energy trigger implemented with upper thresholds.
An extra activation trigger has been added for Rage and Energy.
The threshold works the opposite from the Health/Mana threshold.
Aura will appear when the available Rage/Energy is higher than the threshold.

Rogues that start with 100 energy, might want to check "Only if in combat" so they don't have the aura constantly visible.

If you had Auras set for Aggro, PvP or Stance you'll need to edit them to make sure they point to the correct trigger.
The addition of Rage/Energy trigger bumped their IDs by 1.

Originally posted by phrequency Hey Dridzt! Thanks for the great addon.

However, I am having a small problem changing the color of a texture. Whenever I click in the box that says "Color" it does nothing. Thanks in advance for your help.

The color picker opens to the right of the aura editor.
Only thing that comes to mind is that maybe you have dragged the aura editor
to the right side of your screen and the color picker opens outside the viewable area.

If that's not the case, give me some more detail about what "does nothing" means please.

Originally posted by Cuc Hi there! Is it possible to show the timer for Victory Rush? I checked a timer but it doesn't show when VR is up. The picture shows up nicely, the timer would be nice also .

The Action Usable timers are originally for cooldowns.
Timer shows "how long until the action will be usable again?".
Example: Revenge would count down from 5sec (the action cooldown) after you've used it.

That doesn't apply to Victory Rush as the 20seconds window is "how long will the action remain usable?"
It is in a way the reverse.

It might seem like a subtle difference but it's significant for addons
and the wow API doesn't provide time data about the 2nd case.

Short answer is that it is not currently possible with the addon.

I can see the usefulness for it though so I'm thinking about a workaround.

Originally posted by BeerBelly Hi there great mod! I'd like an aura to power up when hamstring is on a target (mostly for PvP). I've tried "debuff" and "debuff type" but it's not working. Spell name is "Hamstring". How do I get it to work? Thanks in advance!

Hi there great mod! I'd like an aura to power up when hamstring is on a target (mostly for PvP). I've tried "debuff" and "debuff type" but it's not working. Spell name is "Hamstring". How do I get it to work? Thanks in advance!

Hey,
I have troubles configuring this great addon yesterday on Illidan.
I need some sort of visual notification, when i recive AOE damage.
It looks like "Blaze hits MyName". No aura gain or loss, just combat log entry.
Is it possible to set such notification.
An if it is, please help me, how to do it.

Originally posted by Iminent Does this support showing charges. On my paladin I'd like to be able to show the charges on Redoubt, Holy Shield and Reckoning. Is this possible?

You can input an operator as part of the trigger.
'=2' '<3' or whatever will work.

This will make it so that the aura only triggers for the specific number of stacks or when the buff is stacked "higher than" / "lower than".

If you want a different aura to appear for each stack you'd have to make
separate triggers with equality operators for the number of stacks you want
each aura to appear:
- for 1 stack
- for 2 stacks
.. so on for the ones you want.

If you don't mean controlling the aura appearance based on stacks
but some sort of text overlay (number of stacks on the graphic)
answer is "no".

Try 2.5.4 to see if the timer problem is corrected.
As a bonus I've enabled the 'Custom' texture editbox to accept Spell Name or SpellID apart from a texture.tga filename
found in the \Custom\ subdirectory.

If the spell whose texture you want to use is in your spellbook you can use the spell name.
Ex: Shadow Word: Death, (if you're a priest), Feign Death (if you're a hunter) etc.

If you want to use the texture of another spell you need to provide the spellID in the custom editbox.
A way to find the spellID of any spell is by searching for the spell on www.wowhead.com
and taking the number that's at the end of the link.
Ex: http://www.wowhead.com/?spell=18708
is the link to Fel Domination.
Using 18708 in the 'Custom' editbox will give you the Fel Domination texture to use as an Aura.