Gameplay

The objective of Silent Hill: Downpour is to guide prison inmate Murphy Pendleton from a third-person view through the monster-filled town of Silent Hill, after the transport vehicle carrying him crashes there. Gameplay focuses on exploration, puzzle-solving, and combat.Side quests involving the inhabitants of the town also appear in the game. The player can shape Murphy's character through several moral choices presented throughout the game, by allowing him to act on or refuse opportunities to save non-player characters. For combat, he can only carry one melee weapon, which will gradually deteriorate and break. Firearms and ammunition are scarce, and Murphy has difficulty aiming a firearm. As his "health" (a measure of the amount of damage he can endure before 'dying') declines, his clothes take on a bloodied and torn appearance to reflect this. The game features a real-time weather system, in which rainfall will periodically occur; during this time, monsters appear more frequently and stronger.

Silent Hill is set in the series' eponymous fictitious American town. The series is heavily influenced by the literary genre of psychological horror, with its player characters being mostly "everymen". By contrast, other horror-themed games use a stronger protagonist through character back story or direct game mechanics (more weapons, heavier emphasis on combat), as is the case in Resident Evil.

Origins was developed by the United Kingdom branch of Climax Studios, after it was transferred from the United States branch, who faced issues with the game engine and the vision of the game; the script, monsters, and level design were redone, and aspects of Origins' atmosphere and gameplay intentionally replicated those of the first Silent Hill game. Origins was generally positively reviewed, although some reviewers wrote that it followed the formula of the series too closely and failed to add anything new. Its PlayStation 2 port received a lower aggregate score, with criticism directed towards its visuals.

The game follows Harry Mason as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a cult conducting a ritual to revive a deity it worships, he discovers her true origin. Five game endings are possible, depending on actions taken by the player, including one joke ending.

Silent Hill

You are alone holding a candleThis night is long, lasts foreverAnd if you are screaming for someoneNobody's there, you're the last oneHere insideWelcome to the nightmare of Silent HillLife is more than fantasyBetter look around when the night is nearSomething evil's hereLost in the night, the powers of darknessEat you alive don't be mindlessYou never know what is behind youRun for your life, no more time toWaste and cryTime is still down in Silent HillSilence kills, something evil's hereWelcome to the nightmare of Silent HillLife is more than fantasyNever be alone when the night is near

Gameplay

The objective of Silent Hill: Downpour is to guide prison inmate Murphy Pendleton from a third-person view through the monster-filled town of Silent Hill, after the transport vehicle carrying him crashes there. Gameplay focuses on exploration, puzzle-solving, and combat.Side quests involving the inhabitants of the town also appear in the game. The player can shape Murphy's character through several moral choices presented throughout the game, by allowing him to act on or refuse opportunities to save non-player characters. For combat, he can only carry one melee weapon, which will gradually deteriorate and break. Firearms and ammunition are scarce, and Murphy has difficulty aiming a firearm. As his "health" (a measure of the amount of damage he can endure before 'dying') declines, his clothes take on a bloodied and torn appearance to reflect this. The game features a real-time weather system, in which rainfall will periodically occur; during this time, monsters appear more frequently and stronger.

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One of my fave ever franchises is SilentHill... I think the problem is nobody makes psychological horror games anymore and I don’t understand why? Do they not know how to make them? There is nothing for me that just constantly plays on the mind, or nails a truly creepy atmosphere like the older SilentHill games do ... SilentHill was never that ......

We rather liked Puzzle Quest, while our Chris Donlan found SilentHill. Downpour a pleasant - if that's the right word - romp through everyone's favourite foggy ghost town. "It may not shock you, but it can at least build a thick, oppressive atmosphere as the relatively clever plot keeps twisting and the grot and grime pile up and threaten to choke you," Donlan said in his SilentHill. Downpour review ... ....