This mini tutorial will show you some examples on how to optimize a model that was build without taking in account the specifications needed for realtime rendering.

One must keep in mind that 3D for image rendering (raytrace/radiosity) and Real Time 3D is not the same; the goal of the optimization is to reduce the number of poly to minimum to reduce the loading time and to keep the FPS the higher possible.

Note on the following examples:
With his permission, I will use the Soyouz astp from Linuxman; he is not a professional in the matter, so the following "errors"Â

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