Lamp

Contents

Lamps are a tool used to illuminate dark areas of the dungeon. Carrying a lit lamp will illuminate normally dark rooms and passageways. A lamp that is lit will stay lit until it is extinguished, runs out of oil, is dropped, or is stolen. Lamps may be (re)filled using a potion of oil.

Blessed - When lit, a blessed lamp will only consume oil when illuminating dark areas. If the text below the lamp states that [the oil seems to last forever], Rubbing will release a friendly Djinni who may grant the character a wish.

Uncursed - When lit, an uncursed lamp will consume oil for every turn it is lit. Rubbing an uncursed lamp with never-ending oil will release a Djinni that has a chance of either granting a wish, thanking you without granting a wish, or becoming becoming angry and attacking (Djinni are very strong enemies).

Cursed - When lit, a cursed lamp will consume oil for every turn it is lit at a fast rate. Rubbing a cursed lamp with never-ending oil is guaranteed to release a hostile Djinni.

Rubbing a lamp may cause oil to spill out (causing the character to drop an equipped weapon), which can be helpful if you have equiped a cursed weapon (The cursed weapon will still slip from your grasp) or summon a Djinni, who will react differently depending on if the lamp is blessed, cursed or uncursed.

Once the dweomer of the item is known a subscript note will appear beneath it noting the amount of oil remaining in minutes of burn time.

Lighting an identified lamp will occasionally will produce the message "The oil seems to last a long time" in which case this lamp contains a Djinni.

Leprechauns will extinguish and steal lamps from characters carrying no visible coins.