SeriousSite.ru gladly announces a traditional yearly mapping competition! This year's theme is going to be... the haunting (or a pursuit).
What will it be? Depends on your imagination. The player is being chased by a killer, a fangirl, witnesses of a macaroni monster or maybe the player themselves will be chasing someone.
Or maybe the player is being obsessed with something - it's all up to you! The rules got little changes and improvements but first things first.

* The main point should be the haunting or a pursuit.
* The player should feel the pursuit. It should be clear that the player is being haunted by someone or the player is haunting someone. The atmosphere.
* Messages and cutscenes that reveal the plot are very welcome.
* No restrictions on the place or the situation whatsoever. At all. Absolutely.
* The full walkthrough should take at least 15 minutes on the "normal" difficulty.
* You can use SDK and your own .dll libraries on the map. But you also have to pack a source code with the map.
* The development should be strictly confidencial.
* The map should be packed in a .gro file and work properly on the freshly installed version of Serious Sam. DO NOT use any cyrillic/any other symbols or spaces and try to use AutoGRO (Second Encounter).
* If you use your own .dll libraries, pack them into a .gro, and into a zip-archive with the map and a source code (that means that zip should contain a Bin folder with your .dll, its source code in the additional folder and the map itself in a .gro file that also contains a Bin folder with your .dll).
* It's allowed to use assets from someone else's maps/mods (all responsibility for the use of these assets rests with the participants). However all assets should be in a .gro file with the map, all other archives or Steam Workshop subscriptions are forbidden.

You can enter the competition as a team with up to three members. However the prizes are given by one per team. The participants who doesn't send their maps get... nothing. Also, every participant who didn't get to the top three, gets a participant medal on the SeriousSite.ru.

But wait! The list of prizes will increase as more people participate!

You can enter the competition before December 25th inclusively. To apply for the competition, just post a reply to this thread.
The deadline for finishing your map is 23:59:59 (Moscow time), February 25th. When your map is ready, send it to ar2rdevilpinky@gmail.com or contact me in Discord (Артур давал Пинка#2532). After the contest is over, the jury will decide on the winners. Here is a thread dedicated to the contest on serioussite forum.

1. Do not postpone for later.
2. Don't focus on things that damages the gameplay.
3. Don't focus on expanding the gameplay time any way possible. Go with the flow.
4. Try to withstand the style, your idea. You can draw and write on a piece of paper and then copy everything from it.
5. Don't be scared to try. Participation is better than nothing.

Good luck!

FAQ:

Q. Can I make a map for Serious Sam: Revolution?
A. No, you still can't.

Q. Can you expand the time?
A. No, under no circumstances.

Q. My PC/Harddrive/dog has died and I can't continue the development. Can I withdraw from the competition?
A. No. Make backups. Unseen circumstances are your circumstances.

Q. Can I use the model/texture from the author X? Will it affect my rating?
A. Nothing is restricted, but all responsibility for the use of these resources rests with the participants. It has no effect on the rating. However all resources should be in a single .gro file.

Q. Can I make a mappack or only one map?
A. If the map is too big, you can divide it to several parts.

I'm sorry to tell you that I couldn't send anything playable. I have worked about 16 hours on my map. I won't leak anything till it's finished. I'll release my finished job on my showcase (little teasing: I'm not alone working on that ). It's maybe not the right topic here, but I wanted to tell you how it was going for me.