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The Ghostbusters was one of the first things I ever became a fan of in my life and I never really shook it. I had all the merchandise and looked fondly on them save for one: the video games. They were shit of the lowest calibur. The nerd covered this thuroughly. So when I heard about Atari working on new one a few years ago I wasn't too hopeful, and even when I learned that Dan Aykroyd and Harold Raymis were writing the story I still could only muster cautious optimisim. Now that the game has been released and I've had a taste I'm happy to say that it is nothing short of satisfying. The game feels like a new Ghostbusters movie from the story to the casting even to the game play: Wrangling and capturing Ghosts feels unique and exactly how I and I imagine many others pictured it, and as a result never gets old. Theres a kick ass multiplayer too in that it focuses on what works for the Ghostbusters forumal: cooperating to snag some ghosts.

So do we have any CGers showing these bitches how we do things downtown? I play on the PSN, gamer tag SergeXIII. Look me up if you're playing, but know this: I call Winston.

I have fond memories of the Commodore 64 version of the game, which apparently was better than the NES version. (Come to think of it, that could be said of a lot of games.)

Granted, the game design wasn't that much different. Sure it boils down to a business simulation, but, you didn't have to deal with that stairwell (just get past a hopping Stay Puft Marshmallow Man at the end), the fight with Gozer was an end cutscene instead of a battle, and I don't think you had to worry about fuel. Plus, the title screen was a "follow the bouncing ball" sing-along of the theme song, and every time you pressed the space bar, it would shout "Ghostbusters!" in that synthesized voice.

For those of you not aware of the situation, I thought I might bring up this artist's plight as a sort of public service announcement. This fellah has been doing Ghostbusters fan art for many years now - spectacularGhostbusters fan art, I might add - and it is his art on which some-if-not-most of the design of the recent video game was based. This matter was apparently settled with the companies in question, with good ol' Dapper Dan being promised an on-screen credit in the game. He didn't want anything else, it seems, except acknowledgment for the use of his work. Unfortunately, despite assurances, he did not receive the promised credit, and an attempt to give him a shout out made by one of the involved companies has since apparently mysteriously disappeared.

Mr. Dan himself does not seem particularly upset about the turn of events, but I personally still feel that credit should be given where it is due. If you have played the game and enjoyed its visual aesthetic in any way, then I urge you to visit this good man's art gallery and check out the work it was based on in appreciation. There's some damn good stuff in there and it's well worth the visit.

Existence is a series of catastrophes through which everything barely but continually survives.