If the game locks up for you in Yosemite please use the following command in the Terminal:defaults write com.larian.dos ShaderBasedClear -bool trueAfter that, please send us the name and brand of your video card.

Combat:

Rebalanced troll zombie near the church of Cyseal

Rebalanced shambling mound near the church of Cyseal

Rebalanced fire skeletons near the church of Cyseal

Rebalanced stats of a lot of characters in Hiberheim and Luculla

Tweaked script priorities of some Dark Forest characters

Rebalanced the undead in the Temple of the Dead in the Phantom Forest so that these fights are more challenging (late game stats)

Fixed stats for characters in the Luculla Mines

Fixed equipment for Luculla Immaculate students

All goblins can now carry Tenebrium items without getting rot

Can no longer teleport Guardian in Hiberheim

AI will no longer make ally invisible if ally is kd, stunned, petrified or weak and will prefer melee chars

I for one, will say that this patch is amazing. Great job. Besides fixes, which are awesome if not terribly exciting, there are dozens of significant balance changes, all of which look like they're in the right direction.

Special arrows now either do no damage, half weapon damage, or full weapon damage, nothing in between

I imagine this means that some arrow types (pure utility, like charm) do no damage, some of them like (partially utility, silver arrows) do half, and some (like damage arrows like fire), do full. This should be a good incentive to use the damage special arrows, which tended to be on the weak side since they costed more AP but usually did less damage.

Moved around magical blocking boosts in the generation classes so that there is one per classToo many different shields were available at low level, treasure generation will no longer choose the weak shields to dropMagic generation will generate less elemental resistance boosts on equipment other than shieldsMagic will no longer generate immunity boosts to crippled, petrified, stunned, frozen, on normal equipment, only on shieldsImproved elemental res boost on shieldsMagic generation can now select new crit boosts

Some great rebalancing of equipment, though that's a lot of shield buffs (even if they're buffs only because all other equipment is being nerfed). I don't quite get what the first point implies. I guess it means that every type of shield now has one kind of blocking boost it can get? Reduction of elemental res boosts on gear is exactly the kind of anti-resistance inflation I was hoping for.

Most of the skill changes look great. Not sure about increasing dependency on stats for certain skills, but it's only a couple relatively powerful skills, so that's fine. Excited for rogue skill rebalances, especially trip not requiring a dagger. And survivor's karma buff was much needed. I suppose the stat changes to individual fights are a sort of precursor to hardcore mode, and those should help for now. I imagine the game is already a lot harder with the reduced resists and improved enemies, but it probably needs more.

I too was hoping for the hardcore mode and other big changes, but I can wait longer so they're really implemented properly.

"Target is out of sight" is shown now instead of "Target is too far" when blinded.

In French, the translation is now pretty good and complete, at my eyes (I could not quote some details), but I think this exact point is still bizarre at least it was still bizarre before this last, patch. The French translation for "Target is out of sight" is blinded is French.

It's like keys in inventory, still translated as Touches meaning only keys of keyboard and not at all keys to open lock.

Basically the game stopped saving any kind of saves after a while of playing

Did you try verifying local files? In the Steam library, right click on Divinity Original Sin and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.

Are you shutting down all non-essential programs (especially anti-virus) before starting the game?

Have you moved or changed permissions for your My Documents folder? Do you have enough fre space left on the drive it is on? Usually either of those would produce an error message, though, rather than the save process simply not starting.

Try starting the game directly from the '..\SteamApps\common\Divinity - Original Sin\Shipping\EoCApp.exe' program file, by right clicking and running as administrator.

If you create a new profile and start a new game can you save and load?If so, copy your latest save over from the old profile to the new one and continue from there. Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin\PlayerProfiles\<ProfileName>\Savegames' folder.

If a new profile doesn't help, a cleaner test would be to browse to the '..\Documents\Larian Studios' folder and rename the 'Divinity Original Sin' subfolder.This folder contains the saved games, configuration files and a level cache folder. Deleting or renaming it will get the game to recreate it on startup; playing the game from a different Windows user account would effectively do the same thing.After that, start D:OS, create a new profile and see if you can start a new game and save/load. If so, exit and then copy a couple saves from the renamed folder into the newly created profile's savegames folder. If that lets you load the saves and re-save, move the rest of the saves over.If that doesn't work either, delete the new My Documents D:OS folder and rename the original back again.

If that doesn't help, please email supportdos@larian.com, with a description of the problem and the report.zip file generated by the D:OS support tool (for the PC version). The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete all but one save from the zip, since the problem is not directly related saves themselves (unless possibly a new save is fine but an existing save in a recreated profile displays the same symptoms).

This is great! So many tweaks. Wonderful! ... Too bad for me that I can't PLAY the game. = Waiting for ability to REMAP the mouse keys since I can only play with left hand. (And the game overrides everything else key binding wise apparently.)...I still can't believe this is even an issue. (!?) It's just incredibly frustrating when you backed the game with your money and time and input, and then you get screwed out of playing it at all. ...Cheers, Bonafidelife

A quick and, perhaps, silly question if I may. Do I need to start anew to see all changes implemented?The reason I am asking is because one of the changes was that vampiric touch damages the target equally to what it heals. However, upon loading a game I saw no change. The damage was about 180 and it healed only 77.

P.S.: Also for some reason I am missing sounds for Ranger power and precision stances for Bairdotr.

A quick and, perhaps, silly question if I may. Do I need to start anew to see all changes implemented?The reason I am asking is because one of the changes was that vampiric touch damages the target equally to what it heals. However, upon loading a game I saw no change. The damage was about 180 and it healed only 77.

P.S.: Also for some reason I am missing sounds for Ranger power and precision stances for Bairdotr.

All power-stance sounds are missing!!!

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Killing shouldn't be the solution for everything!!!

In this version(1.0.219) I encountered a strange bug, related to the battle with Boreas. After the combat is started and we attack Boreas' sentinels he begins to run around the battlefield during other characters' turns. He still seems to be affected by combat mechanics - we can attack him, he triggers attacks of opportunity(though he does not use abilities). Also, sometimes he randomly teleports to other places. In his own combat turn he seems to behave normally. Additionally, the game is continued from previous version(the one before this patch, can't remember exact number).I use gog.com version of the game.The game was started as multiplayer, though bug appears even if I continue alone

I have the GoG version. Previous patch the sounds associated with the burning ship in Cyseal functioned but after patching to 1.0.219 the ship is back to having no sounds with only the sailors dumping buckets.