The Master Blaster - Ignitebike Flameblast Ignition [1.1.0 BUILDS]

Concept

This build employs burn damage multipliers, burn duration increases, 100% ignite chance and proliferation to enable an unconventional and highly mobile ignite-based flameblast character that ignores cast speed and mana regeneration. Best of all, this build doesn't give two figs about reflect (or even double reflect), making it one of very few self-cast builds appropriate for hardcore leagues.

How Does it Play?

Rather than channeling 10 stacks of flameblast, the Master Blaster dispatches most foes within 1-3 charges. Slain enemies then become long-lasting corpse bonfires, consuming nearby foes through proliferation.

10/01/2014
I've discarded the NE aura and HP nodes in favour of the templar starting area and blast radius (witch). Charisma now connects through the evasion wheel to help compensate for the loss of phys mitigation.

Templar offers best end game and heavy early damage, but is also the most difficult to level. Primary survival keystones are delayed until very late game. Please know what you're doing if you try this build in a hardcore league!

Scion has a tanky start but delays most of the damage nodes until late game.

Pure fire % and elemental % nodes offer the most bang for your passives, buffing not only flameblast's initial hit but the resulting ignite as well. Being a nemesis character, emphasis was placed on high health and mitigation. Softcore variations can gain significant damage by dropping health nodes.

EB / MoM variations are possible for each class, just drop DPS or HP nodes depending on preference.

Leveling and Keystone Priority

This depends entirely on which class you pick. As a general rule, make your way toward Iron Reflexes ASAP.

It isn't true to say that this build is immune to reflect. On the contrary, a lapse in attention can quite easily result in a pile of ash where your character once was. It would be more accurate to say that the build's play style is immune to reflect. With that said:

- Be familiar with the elemental reflect aura animation (radiating blue spikes)
- Know that the animation can be concealed by the meshes of certain monster types (bears are a big offender here)
- Be aware of what's on screen before channeling. There is nothing stopping a reflect-aura rare from wandering or teleporting into a channeled cast.
- If you are running Carcass Jack with both Blast Radius and Amplify, even a 1-charge Flameblast has decent screen coverage. This makes monsters with smaller/condensed meshes (spiders, sea witches, etc.) a threat when buffed with reflect.
- If you've done goofed and have mistakenly channeled a full Flameblast onto a group of reflect monsters, you can logout macro without releasing the Flameblast.

With a little care and attention even double elemental reflect can be handled easily. Always look both ways before you channel!

why do all of the aura nodes just for Grace, Determination, Purity and Vitality. wouldn't the talent points be better served somewhere else... just curious it seems like a huge investment for nothing too special

why do all of the aura nodes just for Grace, Determination, Purity and Vitality. wouldn't the talent points be better served somewhere else... just curious it seems like a huge investment for nothing too special

For survivability and to make the most of running Alpha's Howl. It also allows you to run multiple auras and still retain enough unreserved mana to channel 3-charge flameblasts (or quick sequential 1-charges, when you need the screen coverage).

If anyone is interested in doing this build, I have the perfect staff for it. Way better than Searing Touch due to its higher damage+higher cast speed+amazing spell crit for the double dip. Probably the best fire staff in Domination.

If anyone is interested in doing this build, I have the perfect staff for it. Way better than Searing Touch due to its higher damage+higher cast speed+amazing spell crit for the double dip. Probably the best fire staff in Domination.

PM me if you want to buy. Just 3 exalts.

You must be kidding. I hope you realize that this build depends on the burning damage you get from igniting. With flammability + ignite chances you get even without quality + elemental prolif, the Searing Touch is much better. Why? 40% increased Fire Damage and 70% increased Burning Damage. It's really easy to ignite something in a group and let elemental prolif do the rest of the work. Even with single target, it takes me 2-3 times to ignite Piety (unless I get lucky) but once I do, it's over.