The new standard developed by veterans of tennis simulations: play as one of 30 professional tennis players, learn all the shots, master each type of surface and experience a realistic career mode. Define your style of play and tactics to become n°1 in the world!

Project: Facial and body mocap of Steven Gätjen for his TV show "Gätjens großes KINO" on zdf (18.06.2017). Explaining and recreating the process of transforming an actor in a monkey, like Weta Digital did on "War for the Planet of the Apes"
Role: Mocap director / 3D animator (clean-up, retargeting)Software: OptiTrack Motive, Maya, Motionbuilder

Tim dreams of flying to the stars. So he made a space rocket and along with it a tiny cardboard figure named Timmi. Because Timmi shouldn’t be alone he has Teddynaut with him who is a cardboard figure himself. Now all the important ingredients for a flight into space are ready.

'The Raven - Legacy of a Master Thief' is a thrilling crime adventure in three chapters from the creators of 'The Book of Unwritten Tales'. Full of twists and turns, it immerses you in both sides of the story, combining thrill-of-the-chase whodunit with the risk and reward of a heist story.

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I did

Keyframe animation of the main characters through various in-game sequences

Meteor Mess 3D is a remake of the mother of all point and click adventures: Maniac Mansion (Lucasarts, 1987). The project is a fan project ... it's from fans for fans and will be available for free download once released.

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I did

Rigging and Skinning of the game characters

A complete set of cycles and animations for each (Iddle, walk, pick-up, talk, etc.)

Configure and export the models for the game engine

I learned

How to rig and skin a 3D Character quickly in Maya 2012

How to create complete sets using keyframe and non-linear animation (Trax Editor)

Return to the vast world of Antaloor in Two Worlds II. Building upon the original game, Two Worlds II offers the willing adventurer a unique and thrilling RPG experience unrivalled in current RPG landscape - Gamestop

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I did

3D Modeling, skinning of characters (NPC) or animals to diversify the cities in the game

Design of environmental elements

Box and book layout, localization, game testing

I learned

The process of creating and publishing a AAA game

The artistic constraints to respect in a next-gen game

Powerful techniques to create characters with Maya and ZBrush

How to create and clean-up motion-captured animations while visiting the development team studio in Krakow

Xbox LIVE®, and all accounts, avatars and, without limitation, all other copyrighted content related to Xbox LIVE®, is the property of Microsoft®, Inc. All rights reserved

On Xbox LIVE your avatar is you, so we’ve made sure you can customize it exactly how you want it. Sonar goggles? We’ve got them. Adidas shoes? Yep. Bunny outfit? Why not? You can even place your avatar into a real game as a playable character

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I did

3D Modeling, texturing and skinning of our game characters for the Xbox LIVE Marketplace

X-Blades offer action-packed enjoyment in fantastic Hack-and-Slash style. Using various weapons, spells and tactics, you must fight your way through many indoor and outdoor levels, killing hordes of monsters on the way.

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I did

Rigging and skinning of the main characters

Creation of poses and animations for the promotion of the game (web contents, figurines, wallpapers and so on)

Concept design for a posible sequel of the game

Box and book layout, localization, game testing

I learned

The process of creating and publishing a AAA game

How to skin and rig a human character in Maya

Facial animation with bones or blend shapes

How to create cycles (walk,run and iddle), as well as various animations

Phil
Personal project

Status: Completed in 2 weeksProject: Create an old radio model, based on Pixar's famous Luxo Jr. introductionSoftware: Maya, Photoshop, After Effects

Phil is a 1931 Philco 90 cathedral style radio. Trapped in an old and dusty museum, he decided one day to escape and discover the world. He's very curious and always has to feel/touch/open/jump on and alas break everything!

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And here's the final animation, in case you haven't seen it yet !

I did

Model and texture Phil, following old radio charts and photos

Add blend shapes and some controls to animate Phil easily

Create a little animation based on Pixar's Luxo Jr.

I learned

Creation of an high-poly object

Animation using blend shapes and clusters in Maya

Working with a reference animation and personalizing it

Couette
Internship project

Status: Completed in 3 months (on my spare time)Subject: Imagine and create a complete 3D game-oriented character, from the first sketches to the final animationsSoftware: Maya, Photoshop, ZBrush, After Effects

Couette's a little girl from the present time, but a mysterious locket she received as a gift binds her to a brutal barbarian who lived thousands years ago and was wearing a similar medallion. Let's just say the barbarian doesn't appreciate trading now and then his huge axe for Couette's skipping rope !

I wrote the first chapters of Couette's story. You can find them here.

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And here's Couette's making-of video I created for my end-studies presentation.

I did

Imagine an interesting game character and its story

Design the model, textures and rig

Create some basic cycles and animations

Make an in-deep making-of video from the whole job

I learned

The many steps of creating a game character completly from scratch in Maya

The way of texturing using Photoshop and ZBrush for normal maps

Rig a game character and create in-game animations for its basic moves