23. Jammer. Her 1 shield per turn prevents her from taking damage from Dragoon, and her 50% evade means she gets to attack and damage Dragoon on average 1 out of every 2 turns. Jammer wears Dragoon down for the win! (Was tempted to use Ladybug again lol).

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It was a challenging map for me as well. The strategy that worked for me? All out, balls-to-the-wall, unrelenting offense from the very beginning. I mean attacking every single available enemy territory every turn, even leaving some of my own territories open for counter attack. The results? I become enough of a nuisance that the enemy cannot finish off my ally; and with my airlift reinforcements, I am able to sustain my offense long enough to tip the balance in my favor. Once I have a higher income than my enemy, I grind them down in the standard manner.

1st: Do not have the Razor Glaive equipped! The RG will instantly kill a fuzzle.

Beyond that all you can do is throw yourself into a nest and start shaving fuzzles. This is a hard badge to get because once a fuzzle is shaved it is hard to keep them from running outside the playing field. Keep at it, though!

Those hexagons are from another game, Hexagram or Hexagon or something like that, where two players try to take the board from each other by spreading their forces like this. The difference in this game is the maverick samurai.

What the hell are you talking about, Henry? I’ve read just about everything written by Lovecraft and loved it. Maybe not everyone here has read as much Lovecraft, but who the hell gave you the responsibility of being a jerk about it? And I would not underestimate the reading level of Kongers—I just got in a Shakespeare discussion/debate last night that got my literary mind rolling.

I had no problem beating the game by simply buying the cheapest upgrades as soon as they are available. I went after the yellows as soon as I could put a dent in them, using the opportunity to farm the smaller guys. Using this strategy you will upgrade faster than the enemy and wear down the defenses in little time.

The game developer has no control over what badges are given to it (or do they? I dunno). But if they have no control over the badges they should not be punished for Kong giving luck based badges.

I think impossible badges should be darn near impossible. Having to go through however many challenge levels of Necro that require both skill and incredible luck sounds reasonable for an impossible badge.

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