Indie Prize Seattle Winners Revealed at Casual Connect USA 2017

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Indie Prize Seattle Winners Revealed at Casual Connect USA 2017

Meet the best and the brightest from Paraguay, China, Brazil, Estonia, Russia, Poland, Ukraine, Colombia and USA. Indie Prize, an international scholarship program created by Computer Games Association for independent game developers, announced the winners of the 19th Indie Prize Awards during Indie Prize Seattle at Casual Connect USA 2017 – representing the best of the best in independent game design and innovation:

Indie Prize Winners:

Best Game Audio–Fhacktionsby Posibillian Tech (Paraguay)

Best Game Design–Phantom Brigade by Tetragonworks (United States)

Best Game Art–Sand Stories by Sensory Studio Games (United States)

Best Game Narrative –Beholder by Alawar Entertainment (Estonia/Russia)

Best Multiplayer Game–Treadnauts by Topstitch Games (United States)

Best Kids and Family Game –Light Tracer by Oasis Games/Void Dimensions (China)

Best Mobile Game –Until Dead – Think to Survive by Monomyth Game Studio (Brazil)

Most Innovative Game –G30 by Ivan Kovalov (Ukraine)

Best in Show: Audience Choice–World War Doh by Brainz (Colombia)

“It is exciting to see how Indie Prize and Game Nation grows with more and more local developer communities joining us worldwide and bringing new inspiring products to each Casual Connect conference. Developers from 41 countries submitted games across multiple platforms for the international Indie Prize scholarship in Seattle! On behalf of Casual Connect and Indie Prize, we congratulate all the finalists, nominees and winners, and are looking forward to seeing more games in the future,” said Yuliya Moshkaryova, Director of Indie Prize.

All the Indie Prize judges are veterans of the gaming industry and represent the following companies: Yodo1 Games, Rovio, FGL, Zeptolab, GameFounders, Execution Labs, Big Boat Interactive, Stugan, Exit Games, Keitai, I Teut You So and many more.

Until Dead – Think to Survive developed by Monomyth Game Studio (Brazil) – WINNER

Mona Lisa developed by Italic Pig (UK)

Beholder developed by Alawar Entertainment (Estonia/Russia)

Sand Stories developed by Sensory Studio Games (United States)

Most Innovative Game

G30 developed by Ivan Kovalov (Ukraine) – WINNER

Beholder developed by Alawar Entertainment (Estonia/Russia)

Mona Lisa developed by Italic Pig (UK)

Vidar developed by Razbury Games (United States)

Best Game In Show: Audience Choice: World War Doh developed by Brainz (Colombia)

* We have three nominees for the best multiplayer game for this show. It was an error in video production and we had to remove the fourth nominee who wasn’t initially there. We deeply apologize for the confusion.

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Yuliya Moshkaryova

Yuliya Moshkaryova is the Indie Prize Director and Senior Project Manager and Team Leader at Ukrainian indie studio Wildec LLC. Yuliya travels around the world to meet indie developers from every corner of the globe and to invite the best games to join the Indie Prize scholarship. Follow @MoshkaryovaYuli to stay updated about Indie Prize news and gamedev events.