Creativity and Job Stress in the Korean ICT Industry: TMX and CHS as Antecedents -- Computer-Mediated Task Performance Under Stress and Non-stress Conditions: Emphasis on Physiological Approaches -- Pattern Analysis of the Creativity of a Digitalist Considering Its Antecedents and Task Diversity: A Multi-Agent Simulation Approach -- A Creative Generation Task Under Stress: Comparison of a Stress Group with a Non-stress Group -- Exploring the Revelation Process for Individual Creativity Based on Exploitation and Exploration: A Physiological Experiment Approach -- An Empirical Analysis of the Effect of Social and Emotional Intelligence on Individual Creativity Through Exploitation and Exploration -- Scenario-Based Management of Team Creativity in Sensitivity Contexts: An Approach with a General Bayesian Network -- A Longitudinal Analysis of Team Creativity Evolution Patterns Based on Heterogeneity and Network Structure: An Approach with Agent-Based Modeling -- Examining the Effect of Short-Term Robot-Mediated Training for Creativity Education -- Towards the "Digital Creativity of Action".