As always, there’s the chance that today’s update will be delayed until later in the week.

Highlights of some of those changes on PS4 can be found below:

New Item: Tek Tapejara Saddle!

New Skill: Crafting Skill! Replaces Crafting speed. Crafting Skill increases crafted blueprint quality by up to a 64% multiplier on bonus stats for 100 points into Crafting Skill. The item then displays your name and your tribe name and indicates what percent bonus you received when crafting. It still increases the rate at which you can craft items, as well as grants higher stat benefits from cooking custom recipes.

New Feature: Corpse Locator! Upon death, a beam of light shoots into the sky to help the player locate where they died. Enabled on Official Servers by default. Add bUseCorpseLocator=true to your Game.ini for server use.

New Host Option: Disable Structure Placement Collision! Unofficial Servers and single-players can enable this feature to allow them to place structures that clip into terrain. Add bDisableStructurePlacementCollision=true to your Game.ini for server use.

The ARK Survival Evolved Ragnarok mod is already out for PC and will soon be arriving on PS4 and Xbox One.

New Host Option: Use Singleplayer Settings! When enabled, this edits all game settings to be more balanced for an individual player experience. Add bUseSingleplayerSettings=true to your Game.ini for server use. This is automatically enabled for Non Dedicated servers too, you can disable it in your host menu settings, or set the ini to false.

New Host Option: Fast Decay! Enable this option for a fixed constant decay period for "Fast Decay" structures (such as pillars or lone foundations). Add FastDecayInterval (default is 43200) to your Game.ini for server use.

New kill, death, speech, and talking icons added.

Implemented hibernation from console to PC, which introduces over 500MB saved in memory for spawning dinos.

Fixed graphical issue with crops appearing massive.

Fixed player ragdolls becoming malformed when falling from great heights.

Fixed player getting stuck in rocks/trees/structures when logging out in single player.

Fixed dino spawning issues in single player that caused over-spawning of certain creatures over time and issue where spawns were becoming depopulated.

Fixed single player settings via the slider from resetting.

Fixed BabyCuddleIntervalMultiplier setting via the host menu.

Fixed traps not working after a game/server restart (bear traps, species Y traps, narcotic traps, alarms).

Fixed various lighting issues on The Island and The Center.

Fixed low landscape LODs on both the Center and the Island when using low viewing distance (certain landscape will stream in better quality from further away, e.g. skull island on the Center).

Improved war paint on female model around the hairline.

Fixed issue where player appeared to be floating above the saddle when boarding a dino while crouching.

Added on-screen indicator icon when structure placement is in rotation-mode.

Fixed issue where the cooking pot provided infinite dye.

Buffs that prevent firing (such as the shock buff) now cause the player to lower their weapon.

Made Alt-Fire on the paintbrush now “Paint Yourself”.

Added new live versions of all in-game music.

Fixed issue in singleplayer where logging out with a tool equipped caused the inventory to lock up.

Implemented kill zone under the sea floor.

Fixed Supply Crate SFX to always be audible.

Dino Specific Changes:

Fixed issue where dino attacks could not do damage under low server FPS.

Fixed the dino fleeing mechanic so that dinos should no longer run into walls endlessly.

Fixed the dino fleeing mechanic so that dinos should attempt to run towards the player and not towards water, previously causing them to torpor out in water and drown. In the case where the dino cannot reach the player, it may still end up running towards water via picking a random direction.

Fixed issue with Thylacoleo, Kaprosuchus, Megalosaurus, and Tuso where when attacking, the creature was able to force the target under world geometry and make them unrideable/unmovable.

Rebalanced speed gained per tamed level up on all dinos.

Fixed issue where unconscious player could be pushed through terrain by a Kaprosuchus.

Fixed issue where Tuso could grab through Iceberg geometry.

Fixed issue where babies were consuming less food when floating.

Fixed issue where babies were consuming more food than intended as they tried to regain health. Regaining health no longer costs food for babies.