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I'll fake this smile I will live this lie you'll never know exactly when my faith in humanity died. I will pretend to try. Say I don't mind. Just keep buying what I'm told by this swine. Then apologize for a mistake that wasn't mine. Lets waste more time. With someone that doesn't know the color of my eyes. That treats me like I'm five. Doesn't care when I cry. Has no respect for anything that's mine. At least you have a place to hide. Can just go along with the ride. Let it slide. But that destiny isn't mine.

Its all about the Slim Prim.

The Slim Prim is basically a zero prim with a few major differences. The first major difference is that it's absurdly easy to create a Slim Prim. There's a new check box in the tool box (that popup window you see when you enter edit mode.) labeled "Slim Prim". Just check the "Slim Prim" box & the selected prim becomes a Slim Prim. That's all you have to do to turn a regular old SL Prim into a "Slim Prim". A Slim Prim, however, is not a zero prim, not a temp prim and not an SL prim. It's called a Slim Prim because it can't contain anything. No scripts, no other prims - nothing. These prims are purely scenic prims. But in every other way they work exaclty like regular SL Prims.
So why use Slim Prims? Let me count the ways!

Slim Prims are visible only to you & your guests. The benefit to you and your Moreland Grove neighbors is that nobody has to download and display irrelevant content. Besides being an esthetic plus it gives everyone in Moreland Grove a huge reduction in lag!

Because Slim Prims are for scenic purposes only they don't pass any data back & forth from the server. This frees up your bandwidth for other streaming services - like streaming music or video. If you share a network in your home or at work this is also a plus for those on your local network.

Up to 10,000 Slim Prims! Because Slim Prims are stored on the Moreland Grove Server rather than the SL asset servers they are not counted against your prim count.

Fastest possbile download times!!! Yes - because we don't "throttle" your bandwidth you get to use the full potential of your internet connection. That is, If you have a 1 Gigabit per second connection to the internet then that is your download speed. Note that current SL viewers limit your bandwith to DSL speeds - about 1.5 megabits per second. At home, I have a 20 megabit per second connnection and I use all of it - about 13 times faster than the fastest SL connection. Note that this is limited to the prims themselves - textures & sculpt maps are excluded.

Griefers can't use Slim Prims for griefing.

You can create mega Slim Prims. Slim Prims may be resized up to 256x256x256 m. Go for it! Remember your neighbors aren't going to care - they won't see your Slim Prims. And Slim Prims are not physical objects - they don't create any kind of demand on the SL physics engines either locally or remotely. Note that because you can do this, Slim Prims may not be taken back into your inventory. SL does not allow the creation of mega prims. This is also a plus. That is - because Slim Prims may not be taken they also can't be stolen. The other great benefit is that we can give you entire scenes to play with however you'd like - delete, move, shape -etc. And the Slim Prims in our scenes - often created by indepentant and very protective artists - are still protected from theft.

Slim Prims only work in Moreland Grove and although your unit size is 64m x 64m x 64m your fulll scene size is 512m x 512m x 512m - the size of 4 sims joined at one corner!

Working with Slim PrimsOverview -

This is how you use Slim Prims..

Create a scene using on the of the templates. There's a blank one for creating one from scratch.

Create regular old SL prims - or drag out a copy of an existing slim prim. (To drag a copy - hold the shift key while dragging on the selection arrows. There will be a new copy of that prim left behind. )

Select the prims you want to become Slim Prims & check the Slim Prim check box.

And these are the details...

Creating a scene - go to your control panel or MG HUD, click on it ( or type /9 cp ). A dialog box will pop up. Click on button 1. A second dialog box will pop up.

On the second dialog box click on "go to page". This will take you to your home control preferences page.

At the top of the page you'll see some folder tabs. Click on the one that says "Create Scene" to choose the kind of scene you want.

From the pull down menu you can choose a template scene as a starting point for the scene you'd like to customize or "The Blank" to start from scratch. After you choose a scene you'll see a sample picture of the template.

When you have the scene you'd like to build with press the green arrow button.

Give your scene a name by typing it in the "Scene Name" field. And you'll want to give it a nice description too in the "Scene Description" box. When you're finished just press the create button. (You can edit the name and description later if you want to.)

After you press the "create button" You'll then see your current scene vanish and your template scene appear. Do whatever you want with your new scene. The template scenes are intentionally not complete so go ahead - delete, move, re-texture or add Slim Prims however you'd like. And don't worry about mistakes! If you need to start over...just go back to your home preference panel & create a whole new scene. And you can even use one of your own scenes for a template. Yep! you can use this to make a backup of your scene. If you want to switch between your scenes go to your home control panel and select the "Scenes" tab. Just click on the drop down menu and you'll see your scenes at the top of the menu - a separator line - and below that the standard Moreland Grove scenes. Choose the scene you want to visit and press the green go arrow - the current scene will vanish & your new scene will appear.BTW ...if you want to sell a scene to Moreland Grove - go to your control panel - choose a scene you'd like to offer for sale - press the edit button - on the edit page - & set your sale price and click on "submit changes". Note that this is not a guaranteed sale. Your scene will be reviewed and a decision to buy or not will be made. If we do choose to buy your creation you will receive your asking price and your scene will become a template that other's may use and may also be customized to some degree and become one of our standard scenes. Currently we can only accept scenes made only from Slim Prims. So be sure to check that your scene is complete without SL prims before offering it for sale. When you're ready IM me & I'll check it out.
Important NotesBecause you can work in a huge space and your movement is limited to your unit there are a few special settings you'll need.

Disable camera constraints. To do this press "Ctrl-Alt-d". At the top of your window you'll see a new menu titled "Advanced". Click on it & then select "Disable Camera Constraints". You'll then be able to move your camera up to 256m from your standing position. But to move your camera that far you'll also need to set your draw distance to at least 256m .

Uncheck Limit Select distance in the advanced menu. You'll need this to be able to edit objects further away from you than the current SL default.

In the Advanced menu - select debug settings and they type "MaxSelectDistance". Then in the value box type 256 and close the box.

And optionally - in the Advanced meu select debug settings & type in "MaxDragDistance" & then enter 256 and close the box.

Other notes

Undo doesn't work for Slim Prims.

Slim Prims can vanish if you don't drag the size out along the dotted white lines. .

Finally, we OCCUPY EARTH! From our perch at SL’s International Space Station, we see beyond horizons (Picture 1 and 4). We wake up from the American Dream, never to fall asleep again. An untamed optimism beats in our hearts. Indeed, wildly optimistic souls envisioned a perfect day, 24 hours of peace, love, truth, and joy.

And so it came to be… The Occupy Earth Music Festival… available to all people of all nations in all time zones from anywhere on Earth on December 17, 2011. Free.

Join us for Occupy SL's Occupy Earth Music Festival, a 24 hour benefit for the on-the-ground Occupiers in real life. To be held for the 24hrs of Saturday, Dec.17, from midnight to midnight. Featuring DJ's: Baxter Aubin, Solange Simondsen, Eifachfilm Vacirca, NTropy Sellers, ZenBeatz, Allison Widdershins, Kookie Hax, Lolotehe Menoptra, and many more! Live musicians: POL Arida, Luvvie Starsider, Thunderfoot Lorefield, Virtual Live Band, Strum Diesel. And an hour of arousing, revolutionary poetry.

December 17th (2011) is the three month anniversary of Occupy Wall Street. We will be passing donations on to OccupySupply, a project of Firedoglake.com. OccupySupply works directly with Occupy demonstrators and organizers to meet their needs for warm clothes, camping gear, and winter supplies while they hold the ground... until the corporations start paying what they owe!

Occupy SL is the largest Occupy Wall Street solidarity group in SL. We have been organizing and educating around the issues that the 1st life Occupy movement is in the streets about. Occupy SL is democratically organized, non-violent, and here in SL to educate and promote for change in the economic injustices of our time.

Misprint Thursday wins 2011 UWA 3D Open Art Challenge!

Misprint Thursday's multimedia work Digital Glove won the day! Photo by PJ Trenton.

I am not the best builder, the best with textures, the best video editor, certainly not the best singer; but I am inspired by the medium. It is a fantastic opportunity to extend one’s creativity and connect with a world of forward thinking people.

-Misprint Thursday, on winning the UWA

Misprint Thursday’s complex and thoughtful work Digital Glove has taken the top award at the 2011 Grand Finale of the UWA 3D Open Art Challenge, a prize worth $100,000L! Not only that, she took 5th place as well with her work Paranormal Frottage, tying with Glyph Graves’ Excerpts from Reality, bringing Misprint’s prize pool to an impressive $107,500!

Paranormal Frottage by Misprint Thursday. Photo by PJ Trenton.

Misprint was of course thrilled at her win, but also humbly added, “Basically I want to say that the medium is so underused as a whole to it’s full capacity, and I can’t wait for someone way better than me to blow it all out of the water, actually.”
You can learn more about Misprint and her work when I interview her live, this Friday at the Christmas Expo, 3SLT! She is always great fun to chat with!

Second Place went to In Dreams by Blue Tsuki. Photo by PJ Trenton.

The rest of the top ten represented some of the very best of virtual art. The second prize of $75,000L went to Blue Tsuki for his work In Dreams, while third ($40,000L) went to Oberon Onmura for The Chasm. The stunning Strange Plant… Ugliness & Beauty by Claudia222 Jewell took fourth place ($30,000L).

There was also a specific category for unscripted entries, and Gingered Alsop’s Shattered took the top prize here (it was as well the only unscripted entry in the overall top ten).

Shattered by Gingered Alsop. Photo by PJ Trenton.

The Machinima winners were also announced, and the top prize was taken by Tutsy Navarantha for Welcome to the Other Side.

As well, Curator FreeWee Ling shared the following video in which she highlighted some of the artists whose work profoundly affected her this year, and she also includes an important announcement about the future of the UWA challenges:

Το μουσικό κομμάτι που ακούγεται είναι το "Indian Fog" σε εκτέλεση από σπουδαίο καλλιτέχνη που δεν επιθυμεί να αναφερθεί το όνομά του._
---------------
Giannis Piaggio is an alternative machinima artist inspired by the characters and events that take place in virtual worlds such as Second Life and Open Sim. Born January 29, 2008 Giannis took the mutant avatar form after he was chased and banned from human lands due to his different behavior. In search of similar avatars, Piaggio started recording his random teleports, one of those Theatre of War and UWA machinima contest.

The soundtrack is the " Indian Fog" in performance by a great artist who wishes to remain anonymous.

Today I met an amazing man who loves The Wastelands as much as I do. I have had land in various parts of this 13 sim, residential, post apocalypric sim group over the years.

From December 2007 I was running the roads looking for salvage. Giannis Piaggio was one of the early Wastelanders who remembers the those first months of The Wastelands. When I first came th the Junkyard there was a broken old cart with a box that said

" buy the hud L$100." I bought the hud and found mysterious parcels fall from the sky. This unique area of sand and swamps and strange people running past or hiding in a burned-out building. Some ofthe most picturesque places are Cormac and The Great Fissure.

The wastelands forum http://forums.the-wastelands.org will keep you informed as to what is going on, so far in the forums there are over 800 users.

http://slurl.com/secondlife/The%20Wastelands/186/204/76

I fell in love with the wastelands the second I looked around. Coming out of that dirty bunker I was covered in dust and dirt.

The wastelands community is a very tight-knit group of survivors of the big boom. Over the years the buildings and even the landscape changed but the post apocalyptic premise reminded me of childhood dreams.

((One dream was on a hillside and the nuclear blast hit my mother and I.))

The Wastelands hud is unique in SL and the salvager's game has become a micro-economy, making items from salvage, and selling them. The salvager is linked to the mysterious ways of the hud, and combat in the Fight Night games.

We often play old B movies at the Burnt Oak Theater, so please come to the wastelands, it is a very great place with some of the most incredible builders.

What if all life disappeared from the Earth’s surface? Could the virtual world of the bots* persist?

Now on view, during the month of December, is my exhibit "Second Libations". The Linden Endowment for the Arts (LEA) and the University of Western Australia (UWA) have granted me this opportunity to create a full sim artwork. I've included links below with photo essays about Second Libations so that you may get an instant glimpse of it.

If you would like a notecard with full description, I'd be more than happy to send you a copy. Hope you can attend the exhibit.

NEW YEAR'S EVE:
2011 cedes to 2012. The End of the world?
A dramatic end to SECOND LIBATIONS is planned for new year's eve. Midnight will bring a fiery quake to the LEA6 sim that will occur only once during the exhibit. Please check http://accalpha.blogspot.com/ to keep updated. I will be posting details about the New Year's Eve event on that website toward the end of December.

We've got a great recommendation if you guys are looking for somewhere to go tonight in SL. Here's an interview with club owner Yarame Baraka to let you know a little bit about Club Pride.

Daki Lapin: So, Yarame, when did you start Club Pride (formerly Club Pride Colors)?

yarame Baraka: if I remember correctly it was Nov. of 2007

Daki Lapin: What inspired you to start the club?

yarame Baraka: well it has always been a dream of mine, but could not get it started in RL , so SL was the place to do it

Daki Lapin: What has been the most rewarding part of having your own club?

yarame Baraka: being able to see people enjoy it

Daki Lapin: So, what sort of events do you have going on during the week for everyone?

yarame Baraka: We have an event Tuesday(come as you are)@7pm, Wednesday(Leather Night)@7pm, Thursday(come as you are)@7pm, Friday a contest event @7pm and Saturday a contest event 2@7pm, Sundays we have Ballroom dancing@6pm and then Sunday nights a contest event @8pm

Daki Lapin: And there's almost always a raffle with Lindens up for grabs also, right?

yarame Baraka: raffle ball every night, starts at 500L and increases as the crowd goes up

Daki Lapin: And all of this is going on at the new location, so what made you decide to move sims?yarame Baraka: well it was the lag that was a big hinderance having the club on mainland, so moving to a island sim has helped with the lag and seems like we are increasing our numbers once again

Daki Lapin: So there are some great events, great DJs, and awesome contests and who do you think is going to enjoy Club Pride the most?

yarame Baraka: well I hope the people that come in for the events :)

Daki Lapin: Well, thank you so much for your time and all the hard work you've put in to a great club and I'll see you at Club Pride!

POL Arida is an accomplished singer songwriter working from Edinburgh, UK.
This website represents a small part of his musical archive and covers not only the music, but also words and video of his work. Many of his songs are `subject specific` covering areas far from the conventional love song.

His `Hammer` Guitar style is widely regarded as unique, where the guitar is hit hundreds of times per minute to produce a multi-instrument sound. Many of the recordings have no backing or effects although more recently POL has been working with other musicians to compliment the songs.

He is a well known live performer in 'Second Life' playing virtual gigs on a regular basis.
You can also find many of his videos on YouTube as well as in the video section on this site.

Words are POL Arida’s real passion and you can find examples of these on the words page.
This web site is multi faceted, so take time to explore each section. You can even listen into his live concerts from ‘Second Life’ by checking his schedule in the `Listen Live` section and clicking on the stream at the listed time.

Additional keyboards are by Colin Sands and Jorden Gilmour. You can find reviews of Live Gigs in the Links section of this site.

Why not leave a message in the Guest Book.

“How many does it take to change it all? Just 1 Just You”
Official Page HERE!

Description: we will show the works of a selected number of machinima
artists. The works will displayed in the theater building of the Mendley
Performance Center.

Conference: the structure of the conference will be the following:
1) Welcome and general presentation of the event

Por every artist:
1) Brief presentation of the author and the title of the machinima
1) Time for stream the Machinima work in a cinema like screen
it will be also provided the external link for watch it outside SL
2) Short interview to the artist
3) Questions of the audience

Date: 10th December 2011 8am-1pm

Name: Giannis Piaggio
Machinima title: Theatre Of War
Year of work: 2011
Giannis Piaggio is an alternative machinima artist inspired by the characters and events that take place in virtual worlds such as Second Life and Open Sim. Born January 29, 2008 Giannis took the mutant avatar form after he was chased and banned from human lands due to his different behavior. In search of similar avatars, Piaggio started recording his random teleports ,one of those Theatre of War and UWAmachinima challenge