Ran into another problem, seems i can't send Events.
If i remove the SendEvent() call in the Peer.cs Class i can connect to the master Server, if i make use of SendEvent() within the Peer() constructor then the Unity Client gets stuck at "InitializingApplication" and gets "DisconnectedByServer" after a while.
Even if i send only some random Text with SendEvent() the client gets stuck.

I am just wondering if anyone else ran into an similiar issue?
I am using the current Photon and Unity SDKs.
Photon Server: v4.0.29.11263.exe
Unity SDK: v4.0.5.1
.NET SDK: v4.0.5.0

Alright, looks like you can't call SendEvent() anymore within the constructor with Photon 4.
Got it working now, i also used the log4net logger, just for testing reasons.
Well, maybe it will help someone who may run into same issues.

Interesting point.
Some might argue that the community has more time to figure out why updates need changes rather than Nelson. The list of Nuget updates alone is staggering.
I'm still using Photon 3.4.28 so I never had the issues in this post.
Here's a point - should the community be responsible for finding potential solutions to updates? Perhaps Nelson (who says he reads the forums a bit) then use us as a resource to merging them officially into the project?

As a matter of interest there is a growing list of things that Nelson COULD go back and fix, but he has clearly stated a few times that he wants to push on and get to writing the game. We've been years getting to this point.

I've not heard to the contrary, but Jason's health will no doubt effect the future of this project.

I've just finished the "Intro to TeamCity" video, but for the previous videos i had to deal with some problems time to time but thanks Google and some explanations in 3dbuzz forums i was able to solve them. I dont think Nelson LaQuet can/should redo these videos.(at least until the completion of the full series). I've learnt a lot from here (both from the free lessons and the paid ones) and i don't think there is another place offers trainings like in here 3DBuzz.com. Thanks everyone involved.

The community here is always happy to help. Most of us are in the same boat.

As far as Photon goes, any 3.4.x should work and it is still available on the Photon Download page under other versions. The only caviot here is that you will need to ensure that what ever binaries you are referencing in your project / libs folder match the binaries from the Photon Installation that you are using.

I think we should update to Photon 4.x as the refactor should be fairly short and would allow us more overhead for changes. They also change the way that servers interact with other servers.

there is also another change in new photon version, in nelson's video he grabs the dll for unity from the unity sdk pack, but in new sdk pack it would through an error, instead you should use the dll that is packed with the photon sdk itself, the one in the unity sdk is for those who want to right code inside unity not those who want separate solutions for assemblies

If you want to learn something, start teaching about it to others, nothing will help you more than that !