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Adriel Wallick–if you’re going by Google alone–is best known as a participant of the ill-fated game jam reality show. A few entries for her organization of the Train Jam appear as well, and people seem to joke that she works on satellites, but by and large, it would be difficult …

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Frankly, I wasn’t even aware that idol simulators were “a thing,” as they’d say, and as such Hyperdimension Neptunia PP: Producing Perfection represents my first foray into the realm. In it, the player acts as a manager guiding a fresh-faced ingenue in her efforts to become an international singing sensation. …

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Reid and I have had plenty of time to sink our teeth into the Destiny Beta since it began last week. There was plenty about it that we both loved, but questions about how much the game’s story will actually matter, and how much more complex enemy encounters will eventually …

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I know that I can really get into horror games, so after my first playthrough I was curious to try out Among the Sleep on some friends. I had ‘em over, we set up the projector, and we waited until it was dark. The game doesn’t have enough content to …

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There’s something immensely comforting about 8bit Fanatics’ 1001 Spikes.
For all its seemingly arbitrary ‘masocore’ trappings – a genre built on broken controllers and unvarnished obscenities, popularized by stuff like Super Meat Boy and deepcut I Want To Be The Guy – it’s actually an impossibly fair game. Everything works according …

Pixels Or Death Game Jam: Critics Put Up Or Shut Up

A few of the individuals behind Pixels or Death are having our own game jam, wherein, over the course of a weekend, will make our own games.

We suspect that your first question is, “Why!?” You mean, why on earth would a group of passionate individuals commit their free time to (hopefully) bring something of value into the world?

First of all, it’s a fun idea. It’s so fun that we’re willing to risk abject failure for the miniscule chance that something amazing might come out of this.

Second, we’re game critics. We write about games as sort of our “thing,” and we thought hosting and participating in a game jam would be an invaluable experience. If we were willing to get our hands dirty, so to speak, it might give us some insight into the craft on which we so laboriously pontificate.

Third, not a lot of other game press sites do anything like this. Like, as far as we can tell, none of them ever have. (That’s less of a “shots fired” than it is a simple point of rumination, if you will.)

As critics, can we collectively achieve a level of perspicuity hereto unknown? Would our failure be just as valuable in said mission? Help us vote on a theme, then follow along as we document the efforts to put our lack of skills to the test. We’ll assimilate all the digital goodness and publicly humiliate ourselves by letting everyone in on the results.