Depending on how often one would have to resupply, I think that could be too time consuming.

Landing once in a while is fun (I do it on Sinai sometimes to repair or even pick up squad mates) but having to do it 10ths of times in every game quickly makes it quite repetitive and boring. What if your fighter only get to start with ammo to take out one bomber, enemy has two so you shoot down one and then your are almost out of ammo and must land to resupply... The purpose is not to make the flying more realistic I think. It is to get the planes out of the way to give ground troops some breathing space. I have not seen much BFV flying but I can imagine the planes being a bit faster than in BF so the strafes will be coming more often and without the reload it might just be too much. Still, having to land put restrictions on map design and generally creates more problems than it solves.

Perhaps a combination would be nice. Have som maps with a strip (when it fits) where you get more ammo stocked up than in an 'air resupply' making it worthwhile to do the landing and takeoff. It would be kind of cool landing on a carrier in the Pacific when the tides of war comes to that.

Uh, No. Landing was never time consuming in Battlefield 3 and 4.

How long did it take your plan to cross a map in Battlefield 1? 30 seconds? Yeah that's not long at all.

30 seconds? And how many times would you need to reload in a 20 minute match? 10 times? And now long to land? 15 seconds?

So throwing around rough figures you might spend one third of the match time 'reloading'.

Funz.

Look that's rough figures, but whatever, as I said before it's about weighing up fun against balance against authenticity and for me and most players, it's not a flightsim and the fun isn't to be had in flying to a base, landing and taking off.

Yeah the floating Mario-Powerup-style thingy was iffy, but if it required a fly-by of a balloon over a fuel/ammo dump I'd be happy.

Yeah, it is not about the crossing map time. This one needs to do with the current BFV suggestion as the supply station is above the spawn. It is the additional land and takeoff that is time consuming as whatever time it would be is ADDITIONAL compared to just turning in air, especially since direction does not matter.

I actually did a test. Going from C flag on Sinai, back to spawn (behind F), land and takeoff takes about 2 minutes and 10 sec (heavy bomber). Almost a third of this time is landing and takeoff. Imagine if one would have to do this for every bombing run. It would actually be faster to just redeploy after having dropped the bombs at C. Also I just landed on the railway which is in the flight path. If you need to turn and fly in an arc to line up the landing, this time difference gets even larger.

And again, spawn killing and map design would be additional problems (you must have played against a spawn kill pilot, yes I'm guilty of doing this, in BF3 so you should now how completely unfunny that experience can be.). The BF 4 solution was not good either as it was very disruptive to dogfighting.

There are ways around all these issues - making planes indestructible when landed or whatever, but what it comes down to for me is landing and taking off is not fun.

The equivalent for soldiers would be to make them hang around pushing bullets into magazines or wrapping bandages around their arms.

It would look a lot more professional if they added airstrips to maps. They don't have to be full on airfields, they could just be temporary dirt strips and it would look a lot less Free 2 Play than icons floating over arbitrary terrain.

They don't have to require players to land. You've never had to land planes in any Battlefield game to rearm and repair. The floating icons just look cheap and amateurish.

There are ways around all these issues - making planes indestructible when landed or whatever, but what it comes down to for me is landing and taking off is not fun.

The equivalent for soldiers would be to make them hang around pushing bullets into magazines or wrapping bandages around their arms.

What you want is instant action. The series is not about that.
It is about going to the Battlefield and in the mean time come up with a plan (on the fly). That is part of the fun.
The fun lies in the action moments and they are increased by the calm moments.

If you would like to have instant action for the plane than you should also apply that to all the other vehicles and infantry.

If I'm having fun in a plane, or I'm on the ground and a good pilot is helping our team in the air, then the last thing I want is for that pilot to have downtime on some edge of the map needing to resupply.

The air resupply is a fair compromise (as is vehicle resupplies in general, to help change the vehicle onslaught meta that certain maps / matches can become), but we have to be mindful that there's certain elements and features actually take away from having fun in a video game.

Taking my plane out of action, and out to some corner of the map for a minute just to resupply, sounds so stupid and so boring.

If I'm having fun in a plane, or I'm on the ground and a good pilot is helping our team in the air, then the last thing I want is for that pilot to have downtime on some edge of the map needing to resupply.

The air resupply is a fair compromise (as is vehicle resupplies in general, to help change the vehicle onslaught meta that certain maps / matches can become), but we have to be mindful that there's certain elements and features actually take away from having fun in a video game.

Taking my plane out of action, and out to some corner of the map for a minute just to resupply, sounds so stupid and so boring.

Taking my plane out of action, and out to some corner of the map for a minute just to resupply, sounds so exciting and opens more depth and tactical thinking.

Not to be rude but you sound like you are more an infantry player. For them going from time to time in a plane is JUST a welcoming change.
For others it is everything they do.

From E3 video content published this resupply method looks like a joke. Flying into a beacon in air to resupply? What happened to the creativity you use to exhibit Dice? Why not make a landing area on maps like battlefield 3, but then require players to land once supplies and munitions are spent to obtain more supplies. This is identical to what happens in the field.

It would be nice to see this improvement implemented and not a turn for the worse which is exactly where it's heading.

Because it's a game and crash landing while resupplying is not fun. Having to fly back to a 'base' is a compromise. It's not a flight sim.

Lol crash landing? You must be trash for a pilot man.. I've played every battlefield on market and it is more than feasible.. I landed planes in bf3 every chance I could get. There is no skill required for dumping payloads and resupplying near immediately.

This is the worst addition I've read and seen in action this far. Its taking the game 16 steps back and adding an element that is unappealing, just like the power up system in battlefront..

People would rather get rid of immersion and simplify battlefield because
'Landing takes too long'
and
'Im scared I may crash'

Ridiculous if you ask me. Just ridiculous. The more immersion in a game the better it is. I personally wouldn't have a problem going to reload. Hell, that makes it even more fun because it adds immersion and point towards a sim. Airplanes can't fly around 24/7 without having to refuel or resupply

Truth be told, we don't know how much ammunition each vehicle will have or how many landing strips they'll be. Placing something in the sky is pure laziness. So glad some of you aren't apart of the developer team.

When I play Battlefield I want to feel like a solider. Taking off and Landing may not be fun to you, but I guarantee a ton of the community loves it

No one is suggesting limited ammo isn't desired or constant action is needed, just that landing and take off isn't fun or required

taking off is a lot of fun. Miss that. landing to rep was fun. Find some out of the way place. There was no autorep on planes in Bf42 I don't think. I think flying over runways gave you more ammo but I don't think they repped you. I could be recalling that incorrectly tho.

Battlefield is a unique franchise. It is a arcade game , yet complex war mechanics are crammed in this unique universe.
Some aspects are oversimplified and others are a bit more like the real thing.
Yet almost every aspect of war is somehow portrayed in Battlefield. Sometimes big, sometimes small.
It is like a caricature of war. Sometimes it is drawn beautifull as in Battlefield 2 and sometimes badly like in bf4.

Having no main base of operation (in this case an airstrip) is like missing out on immersion.

Just make planes temporary and once they are out of amo they automatically return to an off-map base and you spawn as normal soldier again. This would prevent those pilots sitting in plane the whole game long. Also limit the number of planes that can be used per game. So if all 5 or 10 planes get destroyed or crashed you won't get new ones.

Wow, there are a lot of people here who have never played BF2 or BF2142. People, Battlefield 3 was not the first Battlefield game. This "New" mechanic was in those older games. You had to fly back to your base (where you took off), fly in a loop or land, and your vehicle would resupply and repair. It's how we did things back in the day. Regardless of what you may think, it worked just fine. Players just had to suck it up and learn to fly/land.

People would rather get rid of immersion and simplify battlefield because
'Landing takes too long'
and
'Im scared I may crash'

Ridiculous if you ask me. Just ridiculous. The more immersion in a game the better it is. I personally wouldn't have a problem going to reload. Hell, that makes it even more fun because it adds immersion and point towards a sim. Airplanes can't fly around 24/7 without having to refuel or resupply

Truth be told, we don't know how much ammunition each vehicle will have or how many landing strips they'll be. Placing something in the sky is pure laziness. So glad some of you aren't apart of the developer team.

When I play Battlefield I want to feel like a solider. Taking off and Landing may not be fun to you, but I guarantee a ton of the community loves it

This is the first fair minded response I've seen. Agreed. And to respond to the people who say you never had to land to repair is rediculous.. And then for those who say you had a perk on your air class to repair. How about those that d idnt have such? I recall specifically having to land and repair. And if you don't support that why play one of the games on the market that pushes for full immersion and realism... Beacons are a cheap and rediculous way to resupply and a huge slap in the face to those of us that have spent countless hours in the air. The people refusing the idea proposed are panicking because this is their way to continue their air tactics that are like diarrhea. Dispose munitions and resupply.. Be thoughtful and tactful in your approach. And yes If you have to be taken out of battle to resupply that's how it should be for "full immersion" this also helps control the over abundance of air traffic or vehicle traffic if you will when you consider supplies are handled similarly. I saw no beacons. You go to squad locations to resupply.... who's **** about that?? No one..

From E3 video content published this resupply method looks like a joke. Flying into a beacon in air to resupply? What happened to the creativity you use to exhibit Dice? Why not make a landing area on maps like battlefield 3, but then require players to land once supplies and munitions are spent to obtain more supplies. This is identical to what happens in the field.

It would be nice to see this improvement implemented and not a turn for the worse which is exactly where it's heading.

Because it's a game and crash landing while resupplying is not fun. Having to fly back to a 'base' is a compromise. It's not a flight sim.

Lol crash landing? You must be trash for a pilot man.. I've played every battlefield on market and it is more than feasible.. I landed planes in bf3 every chance I could get. There is no skill required for dumping payloads and resupplying near immediately.

This is the worst addition I've read and seen in action this far. Its taking the game 16 steps back and adding an element that is unappealing, just like the power up system in battlefront..

Thats why they have dumbed the game down for those kinds of players. Too lazy to learn how to land. They just want to ground strafe with splash damage and as soon as someone shoots at them they bail out.
These new Bf games cater to these noobs, sad ey.