Tales of Maj'Eyal

Change has certainly been a good thing for the long-running roguelike now known as Tales of Maj'Eyal (aka TOME). Once a mere Middle-earth tribute, it has warped and twisted itself until nearly unrecognisable. The next paid expansion for the game is taking that to new extremes. In the Forbidden Cults expansion - due on May 16th - you'll get to mutate your body, grow tentacles from god-knows-where,…

Tales Of Maj'Eyal (TOME) is a proper roguelike rather than a roguelite or roguelike-like. I have nothing against Diet Roguelike but we're reaching the point at which the new FIFA might chuck in a perma-relegation mode and claim to have roguelike tendencies. The truth is, I'm chuffed that aspects of Rogue have infiltrated the wider world of gaming but sometimes I like to retreat back…

TOME is a roguelike. It’s not a roguelikelike or a roguelite. It’s not a platform game with permadeath and procedural bits and pieces. It’s a top-down, tile-based RPG, with a variety of races and classes to master, and a mean streak wider than Rushmore Jefferson’s nostrils. You won’t have to squint at ASCII imagery or memorise a hundred key bindings to play it either –…