In your humble opinion, which source port do you believe takes the best looking screen shots, and/or which source port is best used for taking screenshots? (as in having more flexible options, like clean screenshots w/o status bar, crosshair, HUD weapon, or being able to easily take shots from different angles.)

I like no HUD for shots, again almost any port can do this. I'd be nice to have no weapons in the shot, I know zdoom has a config option to not draw weapon sprites or something. My ghetto solution in prb+ is to either take a screenshot while changing weapons (during the brief moment that the screen is empty) or just lazily leave it in.

On balance I prefer to use ZDoom's current software renderer, and it's nice to have the option to remove the player sprites. But Odamex's 32bit renderer is a bit special, and can produce some very nice shots I think.

EDIT

And shots taken with the player looking either up or down can look pretty off-key to me, so I tend to disable mouse look if I want the shot to look nice.

Ribbiks said:I'd be nice to have no weapons in the shot, I know zdoom has a config option to not draw weapon sprites or something. My ghetto solution in prb+ is to either take a screenshot while changing weapons (during the brief moment that the screen is empty) or just lazily leave it in.

For the ZDoom family it's r_drawplayersprites 0, for other ports I use a small wad with transparent weapon sprites.

No port preference, but I tend to favour software rendering with the HUD removed and minimal gamma correction.