After a month-long hiatus, Project Eternity is back with a new Kickstarter update. To compensate, this one is a "double whammy", with both a promo of the game's long overdue backer portal site and another "Meet the Devs" interview. Yes, they've posted a bunch of fancy screenshots of a website. Sound boring? Yeah, it kind of is, but check this out:

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Yeah, there's no official confirmation of it yet, but it appears that the game's final name will be Pillars of Eternity. What do you think?

Going onward, in the update's Meet the Devs segment, we get to meet Hector Espinoza, Obsidian's Lead Environmental Artist who is a veteran from the Black Isle days. Here's some of what he has to say:

Hello, Hector. What is your job on the Project Eternity team?

I am the Lead Environment Artist on Project Eternity. Along with building assets and doing layouts of some the larger levels of the game, I help my team of artists create a visually exciting world for the players to explore.

What are you working on this week?

This week I'm working on polishing one of the states of the Stronghold and building a Keep that is contained within.

What other projects have you worked on?

While at Obsidian I have worked on Dungeon Siege III and after that I have helped out on a number of "unannounced" titles.

Before Obsidian the list is pretty big. At Black Isle I worked on Icewind Dale (as QA), Icewind Dale: Heart of Winter (as an Artist, yay!) and Icewind Dale II. The short lived "Van Buren", it was going to be awesome! Oh, and BG III: The Black Hound. The last title I worked on while at Interplay was Baldur's Gate: Dark Alliance 2. Outside of Interplay and Black Isle I worked on Vampire: Bloodlines, Full Spectrum Warrior 2, and Lord of the Rings: Conquest. Of course in between a lot of these titles there are more projects that unfortunately never got to see a release.

Which environment that you have done has been your favorite?

By far this has to be the first one, which is the original Kickstarter image. I learned a lot when creating that scene and the feeling of nostalgia was awesome.

What's your favorite Infinity Engine game? Why?

This has to be Icewind Dale. I feel so fortunate to have worked on that game. It helped me discover the world of D&D. It also gave me the chance to work with and meet some of the best people in the industry. I'm truly grateful for that. A super close second is Planescape: Torment, I mean, come on. HA!
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But the highlight of the update may be this area that he's been working on:

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One of Hector's work in progress areas, the player's stronghold, in a ruined and restored state.​