The dawn of a new evil, and many deaths of those fighting against it, had led many thinking whether the younger generations are well-prepared for the forthcoming battles they might face.

As a result, after a conclusive secret meeting among personnel living on Tutorial Island, they have decided to include a new module of learning. Even after graduating from that island.

♮Neo Basics♮as of 10th April 2009[ETF]

Energy Boost

Unlocking one's energy limits for a brief period of time, the caster can perform extraordinary manoeuvre to suit his or her needs.

More info:

Learnt when player reaches LvL 100.

Mana Cost: 10*(speed of caster)

Effects:

Damage: 0~0

Speed Boost

Caster gains 150% of his or her speed for the next action made.

+5% chance to evade for next incoming attack. [Cannot stack](last 5 turns or until caster is attacked, whichever first)

Maximum Distance allowed for manoeuvre: (speed of caster)KM.

Notes:

Skill cannot be used for attacking purposes

Skill can be cast during defending phase in battle.

Skill can be used to perform stunts(i.e. high jump, running on wall, etc)

Skill can not be used for sliding or drifting of body.

Caster can dictate when to stop the skill.

Energy Strife

Unlocking one's energy limits for a brief period of time, the caster can slide or drift to evade line attacks or to quickly move through a narrow gap without delay.

More info:

Learnt when player reaches LvL 100.

Mana Cost: 5*(speed of caster)

Effects:

Damage: 0~25

Speed Boost

Caster gains 125% of his or her speed for the next action made.

LesserSkull Bash

In the event that during the skill is in effect and the caster collides with any object(be it living or non-living), the caster have a chance to initiate LesserSkull Bashfor 0 Mana. However, every object hit would reduce caster's temporary speed by 50, if caster's speed return back to base speed, the skill will cease effect.

Chance to initiate: (caster's INT)%, cannot exceed 100%.

Damage: Base Damage of Skill + 325

Chance to stun: 5.00%, independent of other factors.

Notes:

Skill can be cast during defending phase in battle.

Skill cannot be used to perform stunts(i.e. high jump, running on wall, etc)

Caster can dictate when to stop the skill.

Weakness Sense

With a glance of the caster's magically imbued scrying glass which reveals in detail, the elemental weakness of the target.

More info:

Learnt when player reaches LvL N1.

Mana Cost: 500 per target, maximum of 5 targets per turn per cast.

Effects:

Damage: 0~1

Caster gains knowledge of the target's elemental weakness.

Notes:

Spell does not work on divine creatures nor its counterparts(i.e. Class "L" creatures)