"The new Razor 1911 was the source of some controversy when it was formed by
Colorbird/Illusion, Lizardking and Tony/The Silents and Odoen/Phenomena in
late 1993. Their only claim to the name of the old heroes was that
Colorbird was once a member... The real Razor had moved to the PC, and
wanted the Amiga side to die with their passing. Still, the debate toned
down after a while."

Never liked the demo, but I absolutely love the music by Codex and this outweighs everything else. My favourite composer on the Amiga ever. And you can't go wrong with Tip and Mtx either. So thumbs are due even though the demo is pain to watch.

Outstanding demo, I'm stunned! It got really NICE gfx and music... the gfx were really great!
The only bad thing bout this is that it sometimes looked like an ad (phone number after phone number... "if you want some hq music, call"... :)

last Sim demo I know of: http://www.pouet.net/prod.php?which=8677. And then there is an article series in the german "Amiga Magazin" (6-11/1994 IIRC) by Sim about A500 demo coding (voxel space, texture mapping, ...)

Was great to meet one of my composer idols finally at The Party. I loved his stuff ever since I heard Memorydust. I remember how Maestro, Nightlight and I cheered for him in the music compo. Great atmosphere in this demo. Is it just me or have demo-soundtracks become less original these days when compared to a track like this?

I'm actually gonna piggy this, it's a shame because obviously at least time went into it. It has carefully timed scripting and things happen but the things are not ambitious and it's long and develops slowly. It's not likely that they spent the months required on vector code for the X-wing ship showing for 1.3 seconds only, it's much more likely that it's animation or animation player.

I think this was about the time when music went from being solid to 'anal command-tweaking'? But I feel like a lot of music from Tip & Mantronix felt ... yucky? Weird and not satisfying. Somehow.

At the same time, music is nice at the start as is the presentation, and I remember the keyboard texturemapthingy from the past, still.

Nicely protected loader, very cute code (changing registers in the CIA irq's to calculate the decryption key for the trace vector decoder etc.). :D A good test case for any Amiga emulator since it needs 100% cycle exact CPU/Bus timing.