Option to hide helpers completely for frozen objects, as opposed to the default icon dimming.

Profile Options

Setting

Description

Frame Profiler

This option displays the names of the functions that are currently being called by the game engine.

Count: The number of times the function is called

Time: Shows the current frametime taken up by an instance

The more time a process takes up, the more expensive it is. Obviously, when debugging, it's a good idea to address these processes first. However, it is also a good idea to take note of processes with a relatively low time, but a high count number, as this can also cause issues.

Latest Peaks: Shows any recent in frametime over a certain value for any functions shown; the purple number to the left displays the number of recent pagefaults caused by the engine

Pagefaults: happen when the game engine runs out of memory and the operating system accesses the hard drive.

Debug Options

Setting

Description

Memory Info

Displays current memory info. Useful for finding memory leaks.

Show Physics Proxies

Shows the Physics Proxies close to the camera.

Display Debug

None displays no debug information in the top-right corner of the Viewport.

Minimal displays a minimal amount of debug information in the top-right corner of the Viewport.

Full displays all possible debug information in the top-right corner of the Viewport.

Render Debug

Render Resources displays various statistics about DirectX use.

Draw Calls per Object shows the number of draw calls needed to draw an object.

Render Budgets shows information about CPU/GPU time and memory spent per frame

AI/Game Options

Setting

Description

AI Debug Info

Toggles AI Debug Info

AI Draw Cover

Toggles AI Draw Cover

Show Game Tokens

Hides/unhides Game Tokens.

Highlight (Material Debug)

Setting

Description

Breakable Materials

Highlights materials that are breakable. Surfaces will flash green that are breakable

Missing Surface Types

Highlights surface types that are missing. Surfaces will flash red that are missing a surface type

Stereo Settings

Setting

Description

Stereo Mode

Enable / Disable the dual rendering mode in Sandbox

Stereo Output

Pick from the list the type of 3d output you would like to render. e.g.: Side by side, anaglyphic, VR headset etc.

Eye Distance (m)

Distance between eyes used for stereo (interocular distance)

Screen Distance (m)

Distance to plane where stereo parallax converges to zero

Flip Eyes

If the information for each eye comes in the wrong order, you can flip the two around