Mythic Playtest Sneak Peek

Tuesday, September 4, 2012

The open playtest for Mythic Adventures should be ready by the end of September, but right now here's a sneak peek: a custom mythic minotaur!

The terminology and formatting of some of these abilities may change—we're revealing this now to give you an idea of how an existing monster can be upgraded with mythic abilities to make it a CR-appropriate challenge for mythic PCs or a difficult (but not impossible) challenge for nonmythic PCs. Note the MR (mythic rating) listing after the CR, "mythic" subtype, increased stats such as natural armor and hit points, DR, SR, mythic power, oubliette, the (mythic) tag after the Power Attack feat, and domain mastery. Weird!

Domain Mastery (Su) A minotaur may designated one area (no greater than 100 feet on a side) as its personal domain (typically a maze or other confusing structure). As a move action, the minotaur can teleport from one point in its domain to any other point in its domain, as if using greater teleport. In addition, whenever the minotaur must make a saving throw while inside its domain, it can roll twice and take the better result. A minotaur can change its domain once per week.Natural Cunning (Ex) Although minotaurs are not especially intelligent, they have innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever becoming lost. Further, they are never caught flat-footed.Oubliette (Su) Whenever the minotaur hits a creature with its gore attack as part of a powerful charge, the target must succeed at a DC 15 Will save or be sent into an extradimensional prison, as per the maze spell but lasting for no more than 1d4+1 rounds. The saving throw is Wisdom-based and includes a +2 racial modifier.

Interesting and all but it would be nice to see some previews for products that are coming out this month or next month.

I disagree.

The interest in mythic rules has to be addressed at some point.
If there is something to mull over at the very early stages of development the more refined the final product will become, the boards here will provide enough constructive / obstructive criticism for Paizo developers to analyse design choices!

The products due to be released this month or next month will probably be showcased anyway as usual, I presume.

I just don't like it when multiple different abilities have the same name. It also makes it easier when class levels are added to monsters.

I definitely like the flavor that these new abilities add. Are there going to be some guidelines for creating new mythic powers? Or is there going to be some kind of "Mythic Ability Compendium" section of the book?

I'm kind of curious as to what the "Mythic power 2/day, 1d6" is about. That looks like a "universal" mythic ability. From its place in the stat block, it looks like some kind of attack, but it seems kind of weak in comparison to the normal attacks.

I just don't like it when multiple different abilities have the same name. It also makes it easier when class levels are added to monsters.

I definitely like the flavor that these new abilities add. Are there going to be some guidelines for creating new mythic powers? Or is there going to be some kind of "Mythic Ability Compendium" section of the book?

I'm kind of curious as to what the "Mythic power 2/day, 1d6" is about. That looks like a "universal" mythic ability. From its place in the stat block, it looks like some kind of attack, but it seems kind of weak in comparison to the normal attacks.

I just don't like it when multiple different abilities have the same name. It also makes it easier when class levels are added to monsters.

I definitely like the flavor that these new abilities add. Are there going to be some guidelines for creating new mythic powers? Or is there going to be some kind of "Mythic Ability Compendium" section of the book?

I'm kind of curious as to what the "Mythic power 2/day, 1d6" is about. That looks like a "universal" mythic ability. From its place in the stat block, it looks like some kind of attack, but it seems kind of weak in comparison to the normal attacks.

In this case since the creature has nothing else to spend his mythic power on it is 2x per day after the results of a roll are revealed, you can spend a mythic power use and roll a d6 and add that to the result of any d20 roll.

In this case since the creature has nothing else to spend his mythic power on it is 2x per day after the results of a roll are revealed, you can spend a mythic power use and roll a d6 and add that to the result of any d20 roll.

If it can be used on saves and skill checks, it might need to be moved out of Special Attacks and into SQ. Cool stuff, nonetheless!

Though I don't know the Mythic rules I think the BAB(+9)/CMB(+15)/CMD(25) is wrong. How can BAB be greater than HD, and if it is correct then the attack bonuses in the offense block are too low.

VN - Maybe the 1d6 is a recharge rate, like dragon breath.

Something's definitely wrong there. BAB has gone up by 3, but the regular Melee attacks only by one. Strength bonus has gone up by one as well, so that would cover the Melee attacks. Gore has gone up by 4, which would match the BAB increase + str increase, so that's probably right.

I'm not sure I like that. It suggests that Mythic tiers will boost the standard numbers. Saves haven't increased though.

Though I don't know the Mythic rules I think the BAB(+9)/CMB(+15)/CMD(25) is wrong. How can BAB be greater than HD, and if it is correct then the attack bonuses in the offense block are too low.

VN - Maybe the 1d6 is a recharge rate, like dragon breath.

Something's definitely wrong there. BAB has gone up by 3, but the regular Melee attacks only by one. Strength bonus has gone up by one as well, so that would cover the Melee attacks. Gore has gone up by 4, which would match the BAB increase + str increase, so that's probably right.

I'm not sure I like that. It suggests that Mythic tiers will boost the standard numbers. Saves haven't increased though.

I was hoping the attacks were an insight into what Power Attack (Mythic) may be. Doubling the Power Attack rate would explain the +10 to hit with the Greataxe, but the damage would be 3d6+19.

I would prefer not overloading the term Domain. That word should remain reserved for the divine power feature. Maybe a better term would be Demesne?

Domain Mastery just sounds like a Mythic ability for divine casters.

I am quite interested in the Mythic toolkit and this does pique my curiosity.

Since the word is French, I have (after aobut 6 years of French in school) no idea how to pronounce it. Other people might have the same problem.

Dee-MEEN or Dee-MEHN according to Dictionary.com.

Kryzbyn wrote:

'Deh-MEN' is how its pronounced, iirc.

Thank you, I checked on leo.org (the have a option that reads the text for you) and you are right, it doesn't sound all that different from domain. (Silly me trying to say it in French with that "s" in there).

So since that mystery is solved, it is a nice alternative to "Domain" ^^

Havoc, it is primarily because they do not work the same way. Levels are gained through xp, tiers are gained by completing deeds. We did not want to confuse the two and make folks think that it worked through multiclassing.

As an aside, I had some of the numbers fixed up above. It should be good now.

So it has 20 more hp than it's HD/Con should give it. This begs a question - is the mythic bonus to hp fixed? Is it 10 bonus hp per MR? Ten bonus hp at MR 1, doubled for each additional MR? Some other formula?

Good to know. This is what one gets when he learns expressions in foreign langauage directly from it's native speakers. They can't be trusted with knowing that language. After all they didn't actual learned it, they gaining proficiency in it as a bonus language as a part of racial background instead ;)

Spoiler:

Except for Polish. It's so complex that no one can actually learn it beyond communicable foreigner level. Perfect understanding can be only inborn!