Minister X wrote:Please fix blue. If it was consistently associated with a certain position in an 8-player game (e.g. first or last) I'd never sign up for a game at that position. I hate playing dark blue.

I wonder if this is something that could be solved with a script. If I recall correctly, once upon a time, scripts like BOB took control of the writing or rewriting of the troop numbers (in the early days, this was how colour codes were provided, before they were added to the site). At that time, there were offset options to line up the text with the map. More recently, a site update changed how the troop numbers are presented, and such overwriting was dropped. Could it be restored, so that blue numbers could be written in a more legible colour scheme?

ender516 wrote:I wonder if this is something that could be solved with a script. If I recall correctly, once upon a time, scripts like BOB took control of the writing or rewriting of the troop numbers (in the early days, this was how colour codes were provided, before they were added to the site). At that time, there were offset options to line up the text with the map. More recently, a site update changed how the troop numbers are presented, and such overwriting was dropped. Could it be restored, so that blue numbers could be written in a more legible colour scheme?

Using the colour codes should make green (prefix: g) and grey (prefix: s [for silver or slate, I forget which]) easily distinguishable. The problem being addressed here is that, codes or not, the blue numbers often lack sufficient contrast with the map to be seen.

funny, i dismissed this last night as i was browsing this forum... then this morning while taking turns i thought, "what the f*ck?!! they are right!!!"... turned on the colour codes to make it through turns, but something could be done about it...-el Jesus negro

If changing one color would satisfy everyone, it would be an easy fix. The hard part is finding a color that makes the most people happy.

If you have a (serious) suggestion for a color that you'd like to replace blue, please post the color code in this thread and I'll make a Poll with the submitted options on it. Please don't submit more than one or two each.

blakebowling wrote:If changing one color would satisfy everyone, it would be an easy fix. The hard part is finding a color that makes the most people happy.

If you have a (serious) suggestion for a color that you'd like to replace blue, please post the color code in this thread and I'll make a Poll with the submitted options on it. Please don't submit more than one or two each.

blakebowling wrote:If changing one color would satisfy everyone, it would be an easy fix. The hard part is finding a color that makes the most people happy.

If you have a (serious) suggestion for a color that you'd like to replace blue, please post the color code in this thread and I'll make a Poll with the submitted options on it. Please don't submit more than one or two each.

blakebowling wrote:If changing one color would satisfy everyone, it would be an easy fix. The hard part is finding a color that makes the most people happy.

If you have a (serious) suggestion for a color that you'd like to replace blue, please post the color code in this thread and I'll make a Poll with the submitted options on it. Please don't submit more than one or two each.

#5555ffor#3f7fff

Does anyone else have any other suggestions for colors? Or do they like the two presented? If so, we could put up a poll to find out which one people like most.

Minister X wrote:Please fix blue. If it was consistently associated with a certain position in an 8-player game (e.g. first or last) I'd never sign up for a game at that position. I hate playing dark blue.

I'm the exact opposite. I always try to be the third player just so I can be blue, or the sixth so I can be cyan. They are absolutely the coolest colours. Quite honestly, I'm distressed by the idea of screwing with them. The only colours on this site that I've ever had trouble distinguishing are green/grey.

Dukasaur wrote:The only colours on this site that I've ever had trouble distinguishing are green/grey.

This is not about distinguishing colours from each other, there's colour codes for that.

This is about blue numbers not being VISIBLE on a dark background, due to being so dark themselves.

I'm sorry, I'm not trying to be argumentative, but I have 2700 games completed and I have never encountered the alleged problem. I know you cited the Conquerman map as an example, and I rarely play that one, so just to be sure I used Game Finder and loaded up some currently-active Sunny games on Conquerman. I can see the blue numbers clear as day. About the closest I could find to a problem (and I've looked at a LOT of maps in the last hour) is the Tamriel map with its dark army circles.

On the other hand, any day of the week I can show you a Clandemonium game where the green numbers and the grey numbers vanish in the dark grassland. And Siege and quite a few others.

I think it's all a point of perspective. I've looked at both maps/colors, and I see points from where you are coming from. I, personally, don't have a problem seeing the blue or green/grey, but doesn't mean others won't/don't have a problem with it. Doesn't mean that I am right or wrong. I have problems with yellow/white, but doesn't mean others will. Natty has made a good suggestion, and yes, it has gone along slowly, but I think it is close to being Submitted.

Dukasaur wrote:I'm sorry, I'm not trying to be argumentative, but I have 2700 games completed and I have never encountered the alleged problem.

Just because you can't see a problem, doesn't mean it doesn't exist.

Dukasaur wrote:About the closest I could find to a problem (and I've looked at a LOT of maps in the last hour) is the Tamriel map with its dark army circles.

This is not just about existing maps - even if there are very few maps where the blue numbers are a problem, this is because the mapmakers know of this problem and are able to take it in account when designing the graphics. That's why so many maps use light-coloured army circles, and other things to help with the number visibility. However, this is also about maps that will be made in the future - if this one army colour is fixed, then mapmakers will be free to create graphics with dark backgrounds, without worrying about the visibility of blue numbers. This would give more artistic freedom to mapmakers, and more variation to the styles of maps on CC.