QUOTE | “It’s a common occurrence to see men walking around with strollers in those cities as an example but that’s not the case in the US, and we want to change that.” - Unity Technologies chief people officer Elizabeth Brown, explaining part of the motivation behind the company’s increased parental leave benefits for US employees.

STAT | 4 months - App Annie’s average estimated time to maturity (the point at which a game has reached 90% of market potential) for iOS and Android games launched in 2015. For games released in 2012, the time to maturity was closer to three years.

QUOTE | “[I]n the competitive scene, we’ve seen the rise of a lot of very impressive pad players, which has pretty much shown that Street Fighter is a game that’s not necessarily dictated by the controller you play with; it’s the strategies and tactics you employ. And both of them are essentially on equal playing ground.” - Capcom director of brand marketing and eSports Matt Dahlgren, explaining why pricey arcade sticks aren’t as essential for Street Fighter fans as they once were.

QUOTE | “We would see women come into the eSports industry, be compelling and bright-eyed and wonderful and doing cool things and then six months later you turn around and they’re gone and we couldn’t figure out why.” - Twitch programming manager, broadcaster, and partner Prosser Robertson at the company’s #GeekGirlDinner, saying the streaming scene needs to be more welcoming and diverse.

STAT | 10 days - How long it took Steam and iOS game Punch Club to raise $1 million in revenue, thanks in large part to a Twitch Plays promotion that saw the game’s wide release withheld until Twitch users had collectively beaten it.

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QUOTE | “[T]o usher in the next era of human-computer interaction by integrating computer vision and machine learning techniques into the expanding landscape of virtual reality.” - The stated goal of Oculus’ new offices in Pittsburgh.