Hello guys id like to say at first the scoring system looked good, its one of those things that looks good an paper but bad in action. "Noobs" as they are called can suicide killing bigger players army but the bigger players don't get score for it instead they get a weakened army and a very bad experience with BD yes we get exp and all that but weakening our army isn't so nice so I recommend we get the old system back or the new one modified to suit players who have big armies. When you say "within their power range" that should mean no more or in this case less power gets score you have to be an equal to gain the score like if you have 60 squads attacking 70 squads the players behind those squads shouldn't get score for suiciding but going to the side who won and the players who had equal power to match with other players. in short the new scoring system is just a big free for all for "noobs" to suicide and gain score while big players lose army and only get a 'this person had less power than you, you don't get score for killing them'.

Please do not use red text color, thank you.-Aister

_________________~VORTKEN of VTN.

Last edited by VORTKEN on Wed Dec 05, 2012 5:11 pm, edited 1 time in total.

I know I already posted this in another subforum, but I really want to get this thing clear.

Imo it's a dead circle. You get your power low by suiciding and you get to rebuild fast as the overhead is low and then suicide on somebody again. Doing that constantly you get bunch of score that'll stay till the end of an era. It brings us to a situation where high power players have nothing left, but to reduce their power as "suiciders" just gain score from constantly killing your armour and bit of range. It makes powerful players weak and they must rebuild which still gets them back to high power and therefore 0 score from killing suiciders.

Solutions:1) Make it 1/3 or even 1/4 ratio on power differences. For example you get a score when you're power is 200 and opponent's power is 50.2) Only defenders get the score. Or at least they get less score. That would stop the new trend called "suiciding".3) Intensly reduce the amount of score players get from battles.4) If you get conquered you lose all the score you have gained throughout the era.

Admins this really needs to be modified imo and trust me, I'm not the only one. I've talked to many people and I see a lot of frustration aroud...

I mean I like the idea of making people fight. But... you just tried to do the right thing, but you did in quite a wrong way.

_________________ Project Mayhem

Last edited by GREENbERRY on Wed Dec 05, 2012 5:13 pm, edited 2 times in total.

Wth is going on? Now when I attack some noobs with like 10x lower power than me then I get score but if I attacked a guy with more than half power of me and I get Nothing!?! And I lost 150 inf armour for that. This is ridicilous. Really making me mad. Please anserw this, admins.

the old scoring system needs to be put back into place, because this new one is ridiculas, im killing armys and getting 0 while these noobs are getting points of dieing, which makes thier score increase and lowers thier power, so then they can kill people at the same strength and regain a even greater score by killing the same weaker players on thier level

plus people who are weak can kill lower players/ strong players if thier lucky or using strategy and gain huge scores, while the strong have to kill strong players to gain scores, and most of the time, most teams are friendly. also the strong teams are the players who are hard to kill also, while these weaker ones only have to deal with lower rank players

people should be getting 0 points for dieing ethier way.

just turn it back to the old ways, thiers different ways of exploiting your new system for points. people dnt even need to have a relic or a ton of crystals to even be in the top rankings anymore, your basically ruining your own game, and ruining the game for people who actually put in alot of work and trouble to get where they are. if this rubbish continues, then im done

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