I really wanted to get back into Substance Painter to get more in depth with the speed and intuitive process it provides. I started a project but half of the way through, I decided I should look for some help on the net. What I found was a spectacular walk through by Tim Bergholz of Ubisoft Toronto, who is a master hard surface modeler and texture artist. I learned so much from his work and I highly recommend checking it out if you want to learn about taking game assets from start to finish in 3ds Max to Substance Painter. It's an incredibly intuitive workflow that he outlines, which produces very fine results indeed. I can only highly recommend the rest of his educational series available here.

I'm going to take what I've learned here and apply it to my upcoming Environment project soon.