And videogames can lead the way with a paradigm shift that both a) leads to deeper storyteling and b) exalts classical ideals and heroic idealism.

And so, sensing I was a bit ahead of my time after trying to explain it to some MBAs at major gaming companies, I buried it all in a patent or two. It was as if they were against both a)making money and b) exalting art and culture.

So I figured, if that's the way they wanted it, then that's the way they'd get it–they'd come to me."

Such natural buzz is worth millions, especially when it is based on simple, innovative technologies and design concepts that could easily be added to existing game engines, with far-ranging consequences and new gameplay mechanics, resulting in newfound, superior educational and commercial opportunities:

"a fallout 3 mod based on this shit would be boss as f$%$."
"What’s scary, for me, is that this might be exactly what gamers want." –onelastcontinue.com
onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/
"What scares me most is I agree with the core pillars of what you are saying." –gamasutra.com/view/feature/4061/dramatic_play.php

@SIMDYNASTY: "I didn't bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?"" –simdynasty.com
"That thing is the proverbial gift that keeps on giving." –simdynasty.com
"Fuck! I actually have to come back and read this later as it will take too long right now. Fucking hell though!"
@TWITTER: Wow! Most amazing videogame patent ever. Save the earth from communism by not shooting the hooker! 120page WIN tinyurl.com/savehooker –twitter.com/DenUngeHerrHolm

"actually a fallout 3 mod based on this shit would be boss as f#@&. you could totally do it, you fight the communist chinese ghouls and use speech trees to save the wasteland from collectivism" –perianwyr somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9

"All of us who have been struggling to work out how to make meaningful games and interactive narratives can rest easy. The problem has been solved." –wordsonplay.wordpress.com/2009/05/28/system-and-method-for-creating-exalt
ed-video-games-and-virtual-realities-wherein-ideas-have-consequences/

@TEAMXBOX
VIDEO GAME IDEA OF THE CENTURY!
teamxbox.com/showthread.php?t=623861
"Video Game Idea of the Century!" –Garp
"This would be the most abstract game ever. I'd play it." –Dutch
"That game would be so different that it would have to be good. I'd definitely play it!" –Z A C K
"I'd play it." –Bleeding Black

@NEOGAF
THIS IS THE GREATEST VIDEOGAME PATENT I HAVE EVER READ:
neogaf.com/forum/showthread.php?t=366448
"This is the greatest videogame patent I've ever read." –EmCeeGramr
"I think this guy has golden humour." –Foxspirit
"Do a Google search on Dr. Elliot McGucken, the dude who filed for the patent. It will blow your mind." –Zealous D.
"That's awesome." –Tentacle
"Is this a patent or the insane ratings of mad man?" –speculawyer
"This thread is so full of win I hardly know what to do with it."
"Each line, I keep thinking, 'This is the funniest shit ever.' And then I read another line, and…HOW DOES IT KEEP GETTING BETTER?" –alistairw
"Can you imagine having the guy as your physics professor?"
"Thread is amazing, though. I can't help but hope that he's somehow trolling the patent system…it must be amazing to be a patent worker trying to review it. "And then the player must choose to not quote Marx, thus exalting his classical soul?!""

@I LOVE MANCHESTER MUSIC (IN THE UK)
"Fu&*^! I actually have to come back and read this later as it will take too long right now. Fucking hell though!"
ilovemanchestermusic.co.uk/forum/lofiversion/index.php/t8875.html

@SIMDYNASTY.COM
"THE BEST THING TO EVER COME OUT OF MY JOB!"
forum.simdynasty.com/viewthread.php?tid=215205
""One man with a gun can control 100 without one. I will suck your blood. Sounds fun. "
"the name is "System and method for creating exalted video games and virtual realities wherein ideas have consequences its part of public record, the publication number is 20090017866. Put that number into google and it shows up. The free patent places online generally have the description, but none of the images (which are all similar flow charts). I didnt bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?" "

@GAMASUTRA:
"You are clearly a very intelligent, self-driven, inspired and passionate person with vision. What scares me most is I agree with the core pillars of what you are saying. That said some of your flowcharts kill me, I almost died laughing today both from your patent and the Neogaf thread. "When the worst student is told about the way he laughs out loud; if he did not laugh, it would not be good enough to be the way." -Lao Tzu

I admire you for your boldness. Honestly don't think your patent is enforceable, but if you are looking to develop work in the multi-threaded vain your work suggests, you are certainly creating a lot of buzz to leverage. You've managed to steer this thread in a different direction…" –Stephen Dinehart
gamasutra.com/view/feature/4061/dramatic_play.php#comments

@GAMASUTRA:
Ranger, I was not aware of that work, and many of the ideas that I am trying to work out are in there. However, I have a fundamental beef with some parts of it, such as the uselessness of the Hero's Journey as a narrative structure, the fact that it is a method, not a story, and the fact that it is about game implementation rather than story creation. On the other hand, if such a system ever actually sees the light of day, it would be the perfect tool for creating truly epic interactive stories. My other beef is its generality; I can see three generations of academic debate over just one of the 21 statements: "The method in claim 1 where the said ideas are based upon the pivotal plot points of the great books and classics." –Jeff Spock
gamasutra.com/blogs/JeffSpock/20090625/2134/What_Is_A_Good_Game_Story
.php

@SOMETHINGAWFUL:
"Why couldn't there be a version where, in order to win, you must distribute Marx, Bakunin, and Kropotkin, creating solidarity among the prostitutes, leading to rebellion against the pimps and the establishment of a prostitute's union?"
forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=8

"LF: where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers" –Total Hell –forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=8

"dude this is pretty interesting i hope you keep posting around here for a while" –Jay B. Bulworth –forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9

"mcgucken i would totally buy the shit out of your game " –Goatstein

"One of the reasons Spore fell flat is that it forgot to incorproate the mechanisms which separate humanity from the rest of the universe–our moral soul's natural, exalted longing for truth, beauty, and justice–the fruits of epic storytelling and exalted mytholgies." –Dr. E

"You, sir, are fascinating. So much so that I'm not sure where to start." –Hayt, forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9

"EA has been struggling to develop new hits to bolster its lineup of reliable sequels to games like the John Madden football series. The company said in late September that it had sold to retailers roughly two million copies of Spore, an ambitious evolution-themed PC game, but it is not clear if Spore was a hit or a profitable game." –nytimes.com/2009/04/10/arts/television/10arts-VIDEOGAMECRE_BRF.html

"The company also has been under pressure from investors and game makers to come up with creative new game franchises, and critics say it has struggled to do so. The somewhat more iconoclastic Take-Two publishing house was seen by some investors as a union that could bolster Electronic Arts' creative efforts." –nytimes.com/2008/08/18/technology/18iht-19game.15401246.html

Well, why not incorporate ideas that have consequences and open the floodgates for billions in revenue and a new generation of games?

@EEGRA:
eegra.com/pages/show/title/31_05_2009_Sunday_Sundries___quot_NPC1_bec
omes_vampire_communist_quot_/
Sunday Sundries: "NPC1 becomes vampire/communist" "A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay." Includes a communist vampire.

Yes–building a prototype will happen in a natural manner, and probably soon, though I am patient!

Soon we will be able to walk into Best Buy & pick up such novel games incorproating the Gold 45 Revolver/Ideas Have consequences/Moral Premise technologies!

There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things. For the reformer has enemies in all those who profit by the old order, and only lukewarm defenders in all those who would profit by the new order, this luke-warmness arising partly from fear of their adversaries … and partly from the incredulity of mankind, who do not truly believe in anything new until they have had actual experience of it. – Niccolo Machiavelli

5 days ago from web ibogost: System and Method for Creating Exalted Video Games and Virtual Realities Wherein Ideas Have Consequences is.gd/1gg5F (via @ncroal) 5 days ago from Tweetie arminbw: patent: System and method for creating exalted video games and VRs wherein ide

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