As someone who signed up for the other game but hasn't gotten the chance to play yet, I think I'd like to sign up for this one, if you still have room. ^^; I just rolled up a character now, and...

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Athletics: 4Affection: 2Skill: 2Cunning: 1Luck: 2Will: 1

Maid Types: Boyish, Pure

Uniform Color: Blue, CreamHair Color: SilverEye Color: Brown

Special Qualities: Tragic Love (Separations), Albino

Maid Roots: OrphanStress Explosion: ShoppingMaid Weapon: Chainsaw

Favored Attribute: AthleticsMaid Power: Giant Weapon

Favor: 2Spirit: 10

I got an albino woman who's strong (Athletics 4), but a little ditzy (Cunning and Will 1), someone Boyish and Pure who was orphaned at an early age and taken in by either the Master or his father, who has been consistently unlucky in love and who, for some reason, fights with a giant chainsaw. >>;

Given that everything else is normal, I think I'll have it so that not even she knows what's up with the chainsaw. It'll just be some unexplained skill passed down in her family line, or something...

Nah. More like in Saitama Chainsaw Shoujo, where the main character's American Grandfather taught her a chainsaw-based martial arts style developed by Confederate foresters during the American Civil War. ^^

Anycase question; what 'boyish' would be defined in the maids? Would it mean the girls wear more manly clothes or have quite slim body builds (not big busts or femine traits besides hair and face)? Or more behavior wise more masculine?

Anycase fine with that Kunoichi char was picked up by Masters father and she was raised in the mansion. She's working in gardening perhaps and mansion has rather big garden (and garden bush statues) so she grew familiar with use of very big chainsaw?

I rolled a maid who's sexy and lolita! Not too sure how that is going to turn out... I PM'ed it to Wintercat to interprete the rest of the numbers, so I'll show it to the people here once he replies...

But consider elliquiy rules she must not be too 'childish' or 'child alike' so it goes not same as being with underaged person . She may very well be aware of her sex appeal (she's not pure so she could not be naive). But she perhaps on purpose dresses like a little girl to tempt people around her and have some child alike habits like call all adult men 'uncle's or 'daddy' or say 'Onee-chan!' which is Japanese for big brother if I recall correctly.

Just my ideas but it's your char so you decide how exactly she presents lolita and sexy.

I was thinking of ero loli, with fishnets and the like, though that's probably the wrong interpretation of lolita... Maybe your idea of a mature woman who acts like an innocent child might work! Ohh, I think I'm going to have some fun!

And 'onee-chan' means 'big sister'. Which is what my character can call the other maids. 'Onii-chan' is 'big brother', which I can call fallensaviour's butler character.

So my maid's history is that she's an orphan created from an incident she remembers nothing from. As such, she hides behind her no-nonsense and tomboyish attitude and rarely associates with the other maids. It's obvious she not entirely human given how vividly red her eyes are, which not even her glasses can disguise very well. She has a disconcerting ability to be seemingly be everywhere at once as nothing escapes her notice. When provoked, out come out the grenades she has hidden all over her.

Yuka's Character has been checked, and the rolls confirmed then. If she wishes to change something (rerolls) she can inform me. I sent her the relevant information and hope she posts it here then.

Right now, I'd want a head-count what we have and who are playing them.

I also need to talk with Zaer about the game and being a Master. I'm fairly tired today ( been a long, rough day in real life ) so I might delay it till tomorrow, but if I got energy left soon I will get to you.

Also, figured I ought to post the following rules for all to see, from the book:

Stress

Maids receive stress through combat as noted above, or when itís assigned by the GM. Combat in particular can cause a maid to accumulate lots of Stress very quickly. When a maidís accumulated Stress exceeds her Spirit rating, she enters into a Stress Explosion. When this happens, the maid remains under the playerís control, but she can only do things that fall within the characterís Stress Explosion. However, as long as it falls within the Stress Explosion, anything goes. Each minute of real-life time (including when you take a break from the game) spent in this state removes one point of Stress, until the maid finally gets down to 0 Stress. The player whose character took damage should take care of keeping track of time,with the process verified by the GM. Stopwatches are pretty effective, but keeping track on a wall clock is fine, too.

Stress can also be reduced by spending Favor points; see below.

EDIT: We are running the game on forums, though, not in a tabletop, so lets say that its upto the players how long those minutes take, but in general, I think unless something truely extraordinary happens, it should be okay to summarize it in 1-4 posts, depending on the pace of posting at the time and the length indicated by the amount of stress.

FavorFavor represents how pleased the master is with a given maid. The GM (master) hands out points of Favor to the maid characters whenever she feels like it. In particular, points of Favor should go to maids who work hard to serve, assist, or rescue their master. These points can be spent in the following ways:

EDIT: We are running the game with a Master in game, so I am giving him the right to award the Favor as he sees fit in this instance, if it gets entirely out of Control, I'll try and step in to help out. Also, there are some other ways to earn favor, but I'd not want to confuse the players even more so lets just leave it at that for now.

Usage Cost and Effects

Removing Stress - Spend 1 Favor to remove 1 point of Stress.

Raising Attributes - To raise an attribute by 1,spent a number of Favor points equal to the new attribute level desired, times 10.

Roll Bonus - Spend 1D6 Favor to add +1 to either the die roll or your attribute score for one action.

Random Event - Spend 1D6 Favor to have a Random Event occur.

A maid whose Favor drops below 0 is dismissed by the master or the household. To avoid being dismissed, maids can lower one of their attributes by one point, gaining 10 times the new attribute level in Favor (e.g., lowering Athletics from 3 to 2 provides 20 Favor), until the maid has 0 or more Favor. Of course, that means that maids can wind up on a downward spiral of reduced ability.Difficulties and Results

Difficulty Number - Effect4-6 - The minimum necessary to succeed at an action.6-8 - Difficult for an amateur, but easy for a pro.8-10 - Something only a pro can pull off.10+ - Difficult even for a pro.

Note: Maids are basically pros in their area of expertise.Also, rolls are generally made by rolling 1d6, and multiplying the result with the ability you are using.

Say, an annoyed maid sets up a trap to another maid, rolling 6 and multiplying it by her cunning, 3. This totals 18, so the trap is pretty good. The maid in question that walks over elects to roll her Luck against it, and rolling a 4, with her Luck of 4, has a total of 16. Not happy with the results, she spends 1d6 Favor (rolling a 4) and increases her Luck temporarily by 1, to 5. This gives her a total of 20.

The maid that set the trap watches as the maid that was supposed to get caught in her trap steps over that particular step in the stairs that she oiled up so the other maid would slip and drop the master's priceless collection of crystal figurines, surely getting a harsh scolding if she did that. With a frown the maid that set the trap watches the lucky maid continuing on, not even noticing the trap.

Just then a loud yell comes out and the annoyed Maid looks over at the stairs, then paling.

Master is on his back, one shoe missing from his feet and seeing stars.

Things aren't looking good for the trap-setting maid if she can't find a way to convince the master it wasn't her fault.

(Not-so-brief) Character bio: Yuka was born to a middle class family, the only child of two average but well-meaning magic users. She has fond memories of playing in her father's lab, being his good little assistant. All that changed in a terrible fight one day, when Yuka was but seven years old. Another wizard had broken into their home and began to attack Yuka's parents. Yuka hid herself in a cupboard, watching the fight through a small gap between the doors. In an hour, the fight was over, and Yuka was left orphaned by the mysterious man. Saddened and devastated by the loss of her parents, Yuka vowed her revenge on the mysterious man who had killed them. It was her anger that led her to the Master's mansion, the household belonging to the son of the wizard who killed her parents.

On the surface, Yuka is a bubbly but somewhat shy young woman, who does not understand why her curvaceous body tended to give men nosebleeds. Her maid's uniform consists of a navy blue bodice with a white waist cincher, half-apron, sleevecuffs, and cap. (Perhaps if she wore less of her outfit, the men would have less nosebleeds? *smile*) Her mental growth seemed to have arrested since the day her parents were brutally killed, even if her body had continued growing. Whether the innocence is only an act, or if that is Yuka's true personality, no one really knows. But it might explain why she tends to act like a spoilt brat when her stress levels hit their max. The strength in her arms which she has gained from all that cleaning gives her the strength to wield even large hammers, such as sledgehammers or giant wooden mallets, which she hides somehow within her maid's attire.

Hmmm. I like the idea of running a Maid game much better than the idea of just playing one. Partly because I generally like GMing games better period, and partly because Maid gives me an excuse to pull out some absolutely ridiculous plotlines. Might consider being a normal maid for this one, though.