The Hero's of Kassen

Adventure Log 6

GM: The party had taken severe damage clearing the room with the Golem They have takken solace in this room with a door that could be guarded
GM: This long corridor is flanked by a row of human statues, set into alcoves on each side. The statues look like Kassen, and each one holds a longsword out in front of it. The blades of roughly half the statues are wrapped in leather padding.
GM: One half of this lofty chamber has a lowered floor, with stairs on either side to reach the bottom. Standing opposite the doors is a tall wooden statue of Kassen grasping a gigantic wooden shield in each hand. One of the shields is inscribed with the word “home,” while the other reads “family.”
GM: This small chamber has a table on the opposite side of the room. On top of this table are a number of items, each with a small note attached.
Campaign saved.
[w] Jory: Are you going to show a map?
[w] → Jory: sorry
[w] → Jory: we are on skype if you wish to join us
[w] Jory: I’ve never used Skype, so I will have to download and install it.
[w] → Jory: ok, no rush
Bors: What are these items?
GM: The party had began dolling them out
GM: If you did nto receive them
GM: I need to know your class
GM: Obviously the townsfolk had left bags filled with gifts for the party
[w] Jory: Rogue.
Campaign saved.
[w] → Jory: in the bag with yoru name upon it, you receive a Masterwork Rapier and a potion of invisibility
[w] → Jory: compliments of the mayor
[w] → Jory: my skype name is bishop.omega
Campaign saved.
Jory leaves his old rapier on the table and takes the new one.
GM: The room now smells deeply of sweat, blood and grime as everyone has been in here for over a day
Bors: Well, it’s nice to have slept and not have all these holes in my body again.
Bouger stops playing with his wand and shoves it into his vest.
Gwydiss tries out the greatsword that Jory left
Campaign saved.
Simon: lets finish the search of that circular room then?
Gwydiss: That sounds like a plan
Simon: if there is another golem, I am not sticking around to fight it.
Bouger packs up his gear, “Sounds a like a good idea to me.”
Gwydiss: But now you know how to.
Simon: i may know how to, but I simply don’t care too.
Jory: 1
Simon carefully picks his way over the statued path.
Campaign saved.
Simon skillfully not triggering them
Jory: [ATTACK (M)] Melee attack [1d202 = 11]
Gwydiss: One does not become a legend by hiding in a closet.
Simon: Or a casket
GM: The door is unlocked
GM: A single pillar in the center of the room supports this wide, domed chamber. The pillar is surrounded by a pit, but a stone bridge crosses the pit on the south side. Dozens of arrows jut from holes in the pillar, facing every direction.
Simon: I am fairly certain this room is blistering with traps.
Bors: I dislike traps.
Bors: Especially ones that cause blisters.
Gwydiss: I dislike blisters
Jory moves up to the door. CVan he tell the pit depth?
Bouger looks down, “I dislike heights.”
GM: The pit coulod be deeper than 30 feet
Jory: ?em examines the walls. Smooth or rough?
GM: smooth
Bors: I suppose we should go across the bridge, eh?
Campaign saved.
Jory: I will go first. I have a rapier.
Jory moves onto the bridge.
[w] → Jory: perception check
Simon i have rope if you need it
Jory: [SKILL] Perception [MOD:WIS] [1d20+6 = 21]
[w] → Jory: the entire center platform appears to be weighted
Jory: Yes, please tie a rope to me.
Jory: I think this platform might be a trigger for something.
Jory walks back to be roped.
Bouger: Like, a weight trap? What about throwing something on it?
Bouger: We’ve got a couple of corpses around here if you haven’t noticed.
Simon ties him off with his rope
Jory: Yes, a weight.
Gwydiss: We could use those shields
Jory: OK. I’ll wait for a corpse before I go across.
Simon: bors would you be so kind?
Bors: Oh sure.
Bors picks up the shields and brings them back
Campaign saved.
Bors: Was the plan to sort of push the shield ahead of you so it triggers a pressure trap?
Jory: I figured you could toss a body out first.
Bouger: I hope if I ever die adventuring, that I go completly, such as disentegration, or burned by dragon fire.
Bouger: All so that my body won’t be desecrated by fools such as us.
Gwydiss: Do we have a grappling hook?
Bors tosses the body onto the bridge.
Gwydiss stands behind the door
Bors: [ABILITY] Dexterity check [1d20+3 = 13]
Campaign saved.
Bors: Good toss, right guys?
Jon (Bouger): BRB, grabbing a drink
Simon: aces
GM: As soon as the body lands, the center pillar and the plate rotate, arrows shoot out in all directions
GM: [GM] [1d4 = 1]
GM: [GM] [1d20 = 19]
GM: [GM] [1d6 = 6]
Gwydiss: Well we can ignore it completely
Campaign saved.
GM: [GM] [1d4 = 4]
GM: [GM] [1d20 = 1]
GM: [GM] [1d20 = 1]
GM: [GM] [1d20 = 13]
GM: [GM] [1d20 = 7]
Bors: Hey guys
Simon: oops
Bors: Don’t toss a body on the center thing.
Gwydiss: How much disttance between the top and the bridges?
Bors: A fair amount
GM: About 20 feet
GM: to the ceiling
Bors tentatively opens the door.
GM: Nothing happens but the door feels heavy as if it wants to close
Bors: Anyone want some pre used arrows?
GM: Upon inspecting the arrows, they all appear blunted
Gwydiss: Well Can I borrow some rope?
Campaign saved.
Simon: For what?
GM: You arent sure but it looks as if the holes are emppty
User ‘tim’ has gone AFK.
Gwydiss: To get past the trap
Bors: So
Bors: Should I toss another body?
Gwydiss: I wouldn’t but I am the unlistened to conscience of the group.
Bouger: If anyone asks, they were like that when we found them.
Gwydiss: See
Bors: The golem did it.
User ‘tim’ is back.
Simon: I could lower Jory down to the bottom for him to look around there.
Bors: Do it.
Jory: Slide me along the wall, then drop me when I am most vulnerable.
Simon: ready when you are jory, if you want up, just scream.
Jory: Ready!
Gwydiss: You could just tie the rope around the bridge and swing the 10 feet to the next one
Gwydiss: or lasso the next bridge tie them off and walk.
Simon lets out rope bracing against the wall and lets jory decend slowly
Bouger mutters some prayers to his god about tolerating fools….
GM: How far down?
GM: How long is the rope?
Campaign saved.
GM: Jory touches down upon the bottom of the smooth bowl. There are hundreds and hundreds of arrows, both whole and broken
Jory: Hundreds of arrows down here.
Gwydiss: So what is the plan now that he is down their
Jory: Pull me up til I’,m just below the bridge.
Simon: say when.
Jory: When.
Simon starts pulling jory up
Gwydiss: I should be able to make the jump
Jory: [SKILL] Climb [MOD:STR] [1d20+6 = 16]
Campaign saved.
Bors: [ABILITY] Dexterity check [1d20+4 = 12]
Bouger: peeks his head around the corner, “This just screams ‘Bad idea’.”
Jory: [SAVE] Reflex [1d20+8 = 13]
Simon: well, our good ideas are just as bad
Bouger: It concerns me that many ideas revolve around ‘Throw the smallest member of the party."
Bors chuckles to himself after tossing Jory over to the other side.
Jory: [SKILL] Disable Device [MOD:DEX] [1d20+10 = 18]
Jory: [SKILL] Disable Device [MOD:DEX] [1d20+10 = 18]
Jory: [SKILL] Disable Device [MOD:DEX] [1d20+10 = 13]
Jory: [SKILL] Disable Device [MOD:DEX] [1d20+10 = 25]
Jory: Yeah, baby!
Campaign saved.
Jory moves one step forward.
Jory ties the rope to the door knob.
Jory changes his mind and ties it around the bridge.
Bors wonders to himself who would build something like this.
Jory: Kassen!
Jory: OK. Someone come to Jory.
Jory will help pull the person on the rope onto the bridge.
Bors: Send the shorties over!
Campaign saved.
Gwydiss goes to make the 10 foot jump
Gwydiss: [SKILL] Acrobatics [MOD:DEX] [1d20+6 = 25]
Jory: You touch sent electricity through my body.
Bors: …
Bouger scoots up to the edge and looks over the side, “This is a bad idea.”
Bors: I know, isn’t it great?
Simon: better let me hold that wand…
Campaign saved.
Bouger grabs hold of the rope and starts shimminging.
Bouger: [SKILL] Climb [MOD:STR] [1d20+3 = 22]
Bouger: Tada! And no one violated my wand hood.
Bors: [SKILL] Climb [MOD:STR] [1d20+2 = 21]
Bors masterfully shimmies to the other side.
Simon: [1d20 = 20]
Simon: [SKILL] Climb [MOD:STR] [1d20+7 = 20]
Simon: that went better than expected.
GM: A continuous carving of mourners runs along the walls here, leading to a staircase on the south side of the room.
Gwydiss: Two golems
Campaign saved.
Gwydiss: Are we moving forward?
Bors: We should, we need to figure out what happened.
GM: As soon as you move into the center of the room, statues begin to move from the rear of the room
Campaign saved.
Bors preps his weapon and shield for ACTION.
Bouger: [INIT] [1d20+3 = 8]
Jory: [INIT] [1d20+5 = 10]
GM: [GM] [1d20 = 1]
Simon: [INIT] [1d20+5 = 22]
Bors: [INIT] [1d20+6 = 17]
GM: [GM] [1d20 = 11]
Gwydiss: [INIT] [1d20+6 = 15]
GM: [GM] [1d20 = 15]
GM: [GM] [1d20 = 5]
GM: [GM] [1d20 = 7]
GM: [GM] [1d20 = 20]
GM: [GM] [1d20 = 5]
[TURN] Bors
[TURN] Simon
Simon enchants his Bastard sword (1 attack and damage) as a free action
Jory: [CONCENTRATION] [1d201 = 5]
[GM] [TURN] Bloody Skeleton 7
GM: [GM] [1d20 = 5]
GM: [GM] [1d20 = 19]
GM: First Skeleton misses Simon with its first claw, but connects with its second
Simon: Make them earn it guys!
GM: [GM] [1d4 = 2]
GM: 4 points
[TURN] Bors
Campaign saved.
Bors takes a 5 foot step up and lays into some skeletons
Bors: [ATTACK (M)] Longsword (MW, F) [1d20+5 = 12]
Bors: [ATTACK (M)] Spiked Shield [1d20+4 = 13]
[GM] [TURN] Bloody Skeleton 3
GM: Skeleton 3 attack Bors with 2 nasty looking claws
GM: [GM] [1d20 = 16]
GM: miss, miss
[TURN] Gwydiss
Gwydiss steps back drawing his mighty whip
Gwydess (Gwydiss): done
[GM] [TURN] Bloody Skeleton 2
GM: [GM] [1d20 = 14]
GM: [GM] [1d20 = 19]
GM: 1 claw manages to hit Bors
GM: [GM] [1d4 = 3]
GM: 5 points
[TURN] Jory
Jory: Moves up next to Bors and stabs at a skeleton.
Jory: [ATTACK (M)] Rapier (Small) [CRIT 18] [1d20+7 = 19]
Attack 19 → [at Bloody Skeleton 2] [HIT]
Campaign saved.
Jory: [DAMAGE (M)] Rapier (Small) [TYPE: piercing] [1d4 = 4]
Damage 0 → [to Bloody Skeleton 2] [RESISTED]
[GM] [TURN] Bloody Skeleton 5
GM: [GM] [1d20 = 9]
GM: [GM] [1d20 = 3]
[GM] [TURN] Bloody Skeleton 6
GM: [GM] [1d20 = 14]
GM: [GM] [1d20 = 6]
[GM] [TURN] Bloody Skeleton 4
GM: [GM] [1d20 = 20]
GM: [GM] [1d20 = 9]
GM: [GM] [1d20 = 15]
GM: [GM] [1d4 = 2]
GM: Bors is hit with a claw for 4 points
[GM] [TURN] Bloody Skeleton 8
GM: [GM] [1d20 = 3]
GM: [GM] [1d20 = 7]
[TURN] Bouger
Bouger grabs his, ahem, wand and points it at Bors, “Off the ground there!”
Campaign saved.
Bouger: Cure Light Wounds [1d8 = 7]
[GM] [TURN] Bloody Skeleton 1
GM: [GM] [1d20 = 19]
GM: [GM] [1d4 = 1]
GM: 1 claw hits Simon for 3 points