Level Image Shennanigans

The levels for my XNA project, tentatively named "Robomb," will feature hand drawn graphics for the level.

I've found out that XNA's maximum texture is 2048x2048 pixels. This means I will have to split up the textures at initial load time and display them that way. What does this mean? Well, for maximum efficiency, the levels need to be a multiple by width and height of 2048-- that way we don't have wasted space in the levels.

I'm not saying the levels must be square, but they must have the width be a multiple of 2048 and the height needs to be a multiple of 2048.

Also: levels need a 2 tile wide border at the left and right edges of the screen-- these don't have to be visible, just something to keep in mind: some older tube tvs (read: mine) can cut off as much as 10% off of the left side and 10% off of the right side. That means this: don't have anything terribly important to see/go at the first two columns of the level and the last two columns of the level. These need to be borders!