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Hopefully they have ported all the game systems to HLO before this cutoff date happens.

More than likely, at that point, they'll have written off both the Macintosh and the IPad as platform to enforce a move to Herolab Online. The news has been bleak for MacOS as a gaming paltform with even Blizzard giving up on cross platform development for any new games.

As a long time user whom has sunk hundreds and hundreds of dollars into the product, I would feel pretty betrayed if they didn't update their product. I've even managed to get a dozen or so friends and family members hooked on the product. Then again, myself (the GM) and the wife are the only ones using a Mac...

We still need some 'offline' products in this world. I know all the pro's and con's of taking everything online from both the consumer and the businesses perspective, but I despise the change in general across he board.

If the power goes out and people want to get together to play a Pen and Paper game because - no power? Sorry, can't all our character sheets are online.

If we want to continue playing a sweet campaign while camping, or in a rented cabin up in the woods away from cell service? Can't.

If there were a handful of cases where going online only DIDN'T make sense, it would be a Pen and Paper RPG.

And don't even get me started on the demonic "Everything on the planet needs to be individual subscriptions" horse-apples approach. *shakes a single finger at Adobe*

We still need some 'offline' products in this world. I know all the pro's and con's of taking everything online from both the consumer and the businesses perspective, but I despise the change in general across he board.

If the power goes out and people want to get together to play a Pen and Paper game because - no power? Sorry, can't all our character sheets are online.

If we want to continue playing a sweet campaign while camping, or in a rented cabin up in the woods away from cell service? Can't.

I hear you. If we're doing a ten-hour road trip, it's nice being able to use HL for adventure planning, and one of my favourite gaming memories comes from a camping trip.

They'll continue to invest in product development if it makes them money. From everything RWD has posted about this, they fully intend to support HLC indefinitely. That said, I suspect that the focus is going to be on HLO with HLC support being primarily bug fixes and minor changes. I have no idea if releasing a 64-bit version of HLC is a major development effort or now. If it is, I suspect that doing so is a low priority.

They'll continue to invest in product development if it makes them money. From everything RWD has posted about this, they fully intend to support HLC indefinitely. That said, I suspect that the focus is going to be on HLO with HLC support being primarily bug fixes and minor changes. I have no idea if releasing a 64-bit version of HLC is a major development effort or now. If it is, I suspect that doing so is a low priority.

I have done a couple of 32bit to 64bit ports. I haven't done a Mac port before, just Linux and Windows. The biggest issue is the libraries. RW hasn't moved to 64bit even though it really needs it because they can't get 64bit version of one of the GUI libraries they use.

The most problematic part is finding code that expects 32bit ints and now has 64bits and still works except in some edge cases.

I have done a couple of 32bit to 64bit ports. I haven't done a Mac port before, just Linux and Windows. The biggest issue is the libraries. RW hasn't moved to 64bit even though it really needs it because they can't get 64bit version of one of the GUI libraries they use.

The most problematic part is finding code that expects 32bit ints and now has 64bits and still works except in some edge cases.

Didn't you folks port the Ipad software to 64 bit? There isn't that much difference between IOS and what MacOS is becoming.