Video Game Market in the US 2014-2018

About Video Game Market
Video games are electronic games, which includes a video device for human interaction with the user interface. The video device might be a mobile display, a PC monitor or a TV. The electronic systems used to play video games are known as platforms. The different types of platforms are TV, consoles, mobile devices, PCs, and others. Various types of games are available for different gaming platforms.
TechNavio's analysts forecast the Video Game market in the US to grow at a CAGR of 8.17 percent over the period 2013-2018.
Covered in this Report
The Video Game market in the US covers the present scenario and the growth prospects of the Video Game market in the US for the period 2014-2018. To calculate the market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, online games, and mobile games. The category excludes spending on the hardware used for playing the games.
TechNavio's report, the Video Game Market in the US 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Video Game market landscape in the US and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
Key Vendors
 Activision Blizzard
 Electronic Arts
 Microsoft
 Sony Computer Entertainment
 Take-Two Interactive Software
Other Prominent Vendors
 4A Games
 5th Cell Media
 Access Games
 ACE Team
 Active Gaming Media
 Aeria Games and Entertainment
 Anino Games
 Ankama Games
 Asobo Studio
 Behavior Interactive
 Bungie
 CCP hf
 Cellufun
 Changyou.com
 CipSoft
 Cryptic Studios
 Disney Interactive
 Digital Chocolate
 eGames
 Gamelion
 Gameloft
 GameHouse
 Giant Interactive
 Glu Games
 gPotato
 GungHo Entertainment
 HandyGames
 India Games
 Infinity Ward
 Jagex Games Studio
 Joymax
 Kabam
 Kiloo ApS
 Konami
 Level-5
 MercurySteam Entertainment
 Microsoft Studio
 Minh Chau
 Mitchell
 Namco Bandai Games
 NCSOFT
 NetEase
 Nexon
 Nintendo
 Oberon Media
 OGPlanet
 Perfect World
 Punch Entertainment
 Redboss
 Rockstar North
 Rocksteady Studios
 Rovio
 Sega
 Shanda Interactive Entertainment
 Softnyx
 Sony Computer Entertainment
 Sony Online Entertainment
 Square Enix
 SYBO Games
 Syn Sophia
 Tencent Holdings
 The Lego Group
 Turbine
 Ubisoft
 Visual Concepts
 Warner Bros. Interactive Entertainment
 Zynga
Market Driver
 Growing Use of Smartphones and Tablets for Playing Games
 For a full, detailed list, view our report
Market Challenge
 High Cost of Gaming Console Hardware
 For a full, detailed list, view our report
Market Trend
 Increasing Development of Hardware Platforms
 For a full, detailed list, view our reports
Key Questions Answered in this Report
 What will the market size be in 2018 and what will the growth rate be?
 What are the key market trends?
 What is driving this market?
 What are the challenges to market growth?
 Who are the key vendors in this market space?
 What are the market opportunities and threats faced by the key vendors?
 What are the strengths and weaknesses of the key vendors?

List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: US GDP in (US$ billions) and US GDP Growth Rate 2008-2013
Exhibit 3: Contribution of Various Sectors to US GDP 2013
Exhibit 4: Federal Fund Rate in the US 2008-2013
Exhibit 5: Inflation in the US 2008-2013
Exhibit 6: Unemployment Rate in the US 2008-2013
Exhibit 7: Population in the US 2008-2013
Exhibit 8: Population in the US 2008-2013
Exhibit 9: Male-Female Gamers Ratio in the US (2011-2013)
Exhibit 10: Percentage of Gamers in the US by Age Group (2011-2013)
Exhibit 11: US Video Games Revenue Split by Genres (2011-2013)
Exhibit 12: US Online Games Revenue Split by Genres (2011-2013)
Exhibit 13: US Mobile Games Revenue Split by Genres (2011-2013)
Exhibit 14: Video Game Market in the US 2013-2018 (US$ billion)
Exhibit 15: Video Game market in the US by Type 2013
Exhibit 16: Video Game market in the US by Type 2013-2018 (US$ billion)
Exhibit 17: Video Game market in the US by Type 2013-2018
Exhibit 18: Console Game Market in the US 2013-2018 (US$ billion)
Exhibit 19: Online Game Market in the US 2013-2018 (US$ billion)
Exhibit 20: Mobile Game Market in the US 2013-2018 (US$ billion)
Exhibit 21: PC Game Market in the US 2013-2018 (US$ billion)
Exhibit 22: Business Segmentation of Activision Blizzard Inc. Based on Operating Segments 2013
Exhibit 23: Activision Blizzard: Geographical Segmentation by Revenue 2013
Exhibit 24: Business Segmentation of Electronic Arts Inc. Based on Brand Label 2013
Exhibit 25: Electronic Arts: Geographical Segmentation by Revenue 2013
Exhibit 26: Microsoft: Business Segmentation by Revenue 2013
Exhibit 27: Microsoft: Business Segmentation by Revenue 2012 and 2013(US$ billion)
Exhibit 28: Microsoft: Geographical Segmentation by Revenue 2013
Exhibit 29: Video Game Market in the US: Business Segmentation by Revenue 2014
Exhibit 30: Video Game Market in the US: Business Segmentation by Revenue 2013 and 2014 (US$ billion)
Exhibit 31: Video Game Market in the US: Geographical Segmentation by Revenue 2014
Exhibit 32: Business Segmentation of Take-Two Interactive Software Inc. Based on Publishing Labels 2013
Exhibit 33: Take-Two Interactive Software: Geographical Segmentation by Revenue 2013

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Publisher Name : Technavio

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