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Step right up and spin the wheel of frustration! You will either 1) Witness a clearing of the skies for several seconds as you helplessly watch yourself be pushed by the screen edge into a pit. 2) Get really high and be plummeting down so fast that you can't react. It could be ground underneath you, but no it's a pit. 3) Run into a missle that you need to save yourself with, but it only bounces you up two inches and you meet your friend, pit. 4) There's no aircraft from the very start, except for that first one which boots you in the ass right into a pit. 5) You're falling to the right, but will be saved as long as the pit ends in time. Nope, pit. 6) You get extremely lucky your first try and wonder what all the complaints are about.

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INTRODUCING THE INDOSTRUCTO TANk IT CAN SURVIVE EVERYTHING FROM NUKES TO SUPER ATOMIC LAZER BEAMS FROM SPACE but.
unfortunately it cant survive a small drop into a pit.

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Running out of fuel mid-air and exploding when landing would have levelled up you is an extremely irritating way to die.
After it happened the third time I stopped playing.

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Whoever decided that it had to default back to the mission select screen each time you die instead of having a restart option is clearly guilty of crimes against humanity.

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The classic and enhanced modes are sort of fun, even if they are pretty luck-reliant... But the story mode is terrible. Sometimes you get circumstances where it is impossible to win, and sometimes you get ones were the only way to lose would be to actively work at not winning. And don't even get me started on the final boss. Seriously. At least most games have the common decency not to make the final boss a LUCK BASED CHALLENGE! What exactly are you supposed to do if the boss does nothing but shoot lasers at you until your fuel is almost out, or fills the air with so many missiles it's impossible to get down far enough to hurt the boss? I'm giving the game 2/5, just for the little fun to be had in classic and enhanced mode, but really, if your excuse of a story mode is as terrible as this, just leave it out of the game entirely.

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Adventure mode is based way too much on luck for my taste. Plus, somehow it doesn't really give you fuel back from your combos. 11+ combo = 1mm of fuel? How does that help?

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I can't even complete this in "Classic Easy" mode, much less "Medium Enhanced". I've tried the last two hours now and can't get anywhere near the badge of the day. Bummer.

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1/5 for the same reason basically everyone is complaining about: dying in midair when fuel runs out. Which is stupid since you don't get the experience points that save you until after you hit the ground. Also I muted the game but once I died the music came back on the main screen...

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omg they just put this on a quest???? i already wrote this game off three times before, now i have to do the dumber of the two dumb badges - sitting at 1080 - need 1082 to advance, and you guessed it - empty skies and grounds just driving waiting to blow up from - ahem - lack of gas - dumbest game on kong

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Okay, this is seriously messed up. 7 times in a row, the final boss fired the beam for more then 10 sequences and fired a single missile. one. What, the, /fowl/, were you thinking? Did you test play this at /all/?

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I enjoy this games overall mechanics and story mode but I have to agree with the others. It is just frustrating and I am not going to do it anymore till next time this daily badge comes back around since that is when I last played this. All you would have to do is make the game not end till you hit the ground and that would probably fix most of the problems. But also how can you go from a screen full of plain to killing the last one and using the jump and have no more plains on the screen. Thus destroying your combo and any chance of surviving. Also remaining fuel should be added to your total when you level so a good lvl up does not hurt a later bad lvl up. stars updated to 2.

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.... so I am in the middle of a combo (45 long so far) that was started almost as soon as I leveled .... and I ran out of fuel. How do I use fuel bouncing around in the air? Seems kinda dumb.

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note to devs: i don't want to play a game hundreds of times in the hopes that one of those times the stars will align just perfectly for me to win. this game is like a really frustrating slot machine that never, ever, gives you money. 1/5

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I don't mind so much that the game is based on luck; many games are, and they're still fun. What gets to me is that fuel gets depleted in the air *and* that you need to land a combo in order for it to count *and* you can die while in the air. These three together make it really unfair, because they make the player lose when they go for a big combo. You're basically punishing the good players. You should have done one of the following instead: 1) Fuel doesn't get used up when in the air OR 2) If I'm in the middle of a combo when fuel is up, wait for me to land, then if my points are enough to level up then level me up otherwise game over OR 3) When fuel is up and I'm in the middle of a combo, determine if my points up to that point are enough to level me up, then level me up (preferably while not cutting off my combo).

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"Sir, the tank is ready," Says Col. Sanders "Should we run it with only a little fuel to reduce wear?" "Yes, Colonel." Replies General. "Okay, firing the motor in 3...2...1...Sta-"BOOOM!

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After many attempts I finally earned the Xtreme Tanx badge. I found focusing on upgrading Bombers and Miners first, spreading any extra EXP I had each level on Bouncers and Gunners, and upgrading Seekers last worked best for me. The Seekers kept hitting me too high and I would miss many combo chances.

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I HAD ONE MORE FREQUENCY TO BUY THEN I GOT THE ACHIEVEMENT. I ONLY NEEDED 100 POINTS. I WAS ON A 70 COMBO. AND I BLEW UP MID AIR BECAUSE I RAN OUT OF FUEL. I HATE THIS GAME.

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well you've done it again Kongregate. Another frustrating game for the BOD. I hated when Indestruct Tank part 1 was the BOD, but eventually got it...this one is just as annoying -_- thanks.