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Stealth Revised

Notice: I will not be updating this game at the moment because of some of the issues I've had with Construct 2, which are forcing me to complexify my work to a point where it's more than quadruple the size of what it could have been.

A revision of my (removed) game, Stealth.

It's currently in Alpha, but likehoods are it may never leave this stage. I created this in about two hours because shower thoughts (so don't expect much fun)

Created from the Top Down Shooter Template.Here are some notes:- Reserve Ammo not coded- Enemies don't do anything- The Chambered variable works, but there's no button to manually rechamber the gun

Fun Fact: There are now over 13 variables for the weapon that can be used versus the original's 3 variables. They include LoadedAmmo, Chambered, HammerReady, Firemode, BurstAmount, Firerate, Damage, ArmorPenetration (clearly copying csgo), BaseAccuracy, AccuracySpreadIncrease/Decrease, SpareAmmo, and AlertIncrease.