why? I use standard 3.4 without mod. your soviet flag is also in low resolution..but mines are smaller :(

Telumar -> RE: flags (8/9/2012 3:06:22 PM)

Do you use a graphic mod for flags and/or supply? Thing is, if you have a modded graphic in your AltGraphics folder, say i.e. flags.png, the engine doesn't use the according graphic s_ or h_ from the normal Graphics folder for the zoomed in/out view, but scales those in AltGraphics with not the best results. So, if you have flags.png in AltGraphics, you will additionally need h_flags.png and s_flags.png in the AltGraphics folder.

Telumar -> RE: flags (8/9/2012 3:15:47 PM)

quote:

ORIGINAL: fulcrum28

why? I use standard 3.4 without mod. your soviet flag is also in low resolution..but mines are smaller :(

Odd. I made a test, filled the Soviet flag in H_flags.png with black, saved it and loaded the scenario again. In zoomed in huge 2d view the flag should be black, but it isn't. Looks like the engine doesn't use H_flags.png at all ??!!

Curtis Lemay -> RE: flags (8/9/2012 3:30:00 PM)

quote:

ORIGINAL: fulcrum28

why? I use standard 3.4 without mod. your soviet flag is also in low resolution..but mines are smaller :(

Telumar's flag is showing an objective. The flags in your shot are showing ownership. Most players show ownership via borders instead.

Telumar -> RE: flags (8/9/2012 3:33:19 PM)

Oh, I missed that. But still looks like the engine doesn't use H_flags.

Curtis Lemay -> RE: flags (8/9/2012 4:03:44 PM)

quote:

ORIGINAL: Telumar

Oh, I missed that. But still looks like the engine doesn't use H_flags.

Perhaps not. Note that there doesn't appear to be a flags.png or a h_flags.bmp. And the h_flags.png is not high resolution, but just a blowup of flags.bmp.