Not fun, simpley a terrible game. Repetitive, leveling system is terrible, the weapons repair thing is terrible, everything looks the same, compass is terrible. Couldn't even play after like 10 minutes because the game is so bad. Do not buy this game. Do not play this game.

The greatest dissapointment of all times and Iam not overreacting. I played all Elder Scroll games and as a great fan I could not wait for this game to come out. Great graphic is great but the whole world is repetitive, Oblivion is 50% bigger than Morrowind but all u have is forrests and hills in Morrowind u had swamps, deserts, islands and many more, dungeons and caves are every 100m and The greatest dissapointment of all times and Iam not overreacting. I played all Elder Scroll games and as a great fan I could not wait for this game to come out. Great graphic is great but the whole world is repetitive, Oblivion is 50% bigger than Morrowind but all u have is forrests and hills in Morrowind u had swamps, deserts, islands and many more, dungeons and caves are every 100m and they all look the same, physics are just for decoration, and level scaling is worst part of the game, why level when the enemy is always same strenght as you and its easier to finish game as level 1 than 30, a game that needs to have 2GB of mods installed to be playable does not deserve anyones attention. Dont play this better wait for Gothic 3 until than play Gothic 2, Arx Fatalis, Morrowind or anything.…Expand

Developers need to remember gameplay is the most important thing in a game. The graphics are only cool if they improve an already fun game. They don't make a game fun by themselves. No one will care about the graphics if they are too bored to ever star the game. Get it?

Oblivion is Morrowind with hundreds of bugs fixed. The game also graphically declines, it has loads of the 'good stuff' but it doesn't use it properly leaving environments lackluster and dull. There are a few parts that have an epic 'appeal' but thats only due to the use of lighting. Now I played Morrowind and although the 'level by usage' idea is Oblivion is Morrowind with hundreds of bugs fixed. The game also graphically declines, it has loads of the 'good stuff' but it doesn't use it properly leaving environments lackluster and dull. There are a few parts that have an epic 'appeal' but thats only due to the use of lighting. Now I played Morrowind and although the 'level by usage' idea is innovative... it is very broken. Removing the skill leveling part fixes many problems (Either 5 5 5 level or get screwed. Then there's the problem with spells/magical things in the game. Not only do all things magical share the same animations, but all magical abilities transpher down to alchemy and enchanting... essentally making "gear farming" worthless, or even being a mage since alchemy effects are often more powerful than what you can cast. The game has a very limited selection of voices... most annoying is when I hear barius' voice. Now I don't care if a few civies share the same voice... but don't EVER use the same voice as a main story thingy. There are a few other problems (voices not matching with characters for one) with voices, but there are more pressing issues... like the limited interaction with the environment. use of physics without any USE of them. (Like dropping crates on enemies) infact, physics serves no use except to be there. Vampirism is one of the best things, but I really dislike the way it's done. Having to drink blood just to keep from 'changing' when wandering about, not beingable to sulk in dark corners durring daytime (infact, shade has no effect on health loss) The end result is Oblivion is what Morrowind 'should' have been... but not fully fixed. It's fun... for a while... till you realize that there's nothing else compelling you besides the nagging aspect of the storyline.…Collapse

I can't understand all the 10/10 ratings here. Quests and caves are more interesting than that of Morrowind, but that's where the good parts end. Boring samey world, boring characters, boring story, boring combat and utterly terrible levelling system. Graphics are ok but I suspect they were toned down for actual release to run better on lower end PCs - it takes a while to edit I can't understand all the 10/10 ratings here. Quests and caves are more interesting than that of Morrowind, but that's where the good parts end. Boring samey world, boring characters, boring story, boring combat and utterly terrible levelling system. Graphics are ok but I suspect they were toned down for actual release to run better on lower end PCs - it takes a while to edit the various files and install mods to get it looking great again. Radiant AI is hilariously broken and basically offers the only entertainment this game has to offer, apart from maybe the Dark Brotherhood missions. It's bizarre that they hired Patrick Stewart and Sean Bean to do voices (although both are underused and mostly uninteresting) then hired about three more to do every other voice in the game. Despite all the assurances I'm pretty sure Fallout 3 is gonna end up a massive disappointment for pretty much the same reasons - Bethesda just haven't a clue on how to make a truly engaging and interesting RPG.…Expand

Worst RPG I ever played. Nice scenery, but....: 1) Huge motivation killer: All enemies are leveling up with you. So you dont have a motivation to level up and improve your character, in order to be able to travel to more diffiult regions, to fight more difficult enemies. => Even the opposite happens: In reality you you are relatively leveling DOWN with each level-"up" you gain, because Worst RPG I ever played. Nice scenery, but....: 1) Huge motivation killer: All enemies are leveling up with you. So you dont have a motivation to level up and improve your character, in order to be able to travel to more diffiult regions, to fight more difficult enemies. => Even the opposite happens: In reality you you are relatively leveling DOWN with each level-"up" you gain, because the monsters are better leveling-up than you (unless you are very very carefull, that you are leveling up only very very slowly). This is the most stupid motivation killing concept you could ever image. To be successfull in this game, you have to think extensive about the leveling-system and rouls. And thats definitely not what I want. If I like such stuff, then I go buying a strategy game. Because of this game mechanic I can not give more than two stars. 2) Small motivation killer for me:: A allways accessible difficulty slider in the game. Instead that improving your character is the only possibility to have a chance against very strong enemies, with that slider you can kill from the first second on the strongest enemies. Of course, I dont have to use this slider - but anyway, I dont like its presence. I like the old games, which were hard and with only one difficult-setting. So you know exactly what you have to do, if you want to succeed. No pain, no gain :-) For this difficulty-slider 1 point discount. Thats why I give a 1 .…Expand

Boring, feeble control of the character. All you have to do is h the make the character jump into the air to watch him float upwards although he still appears to be standing up in the same exact position, but his body is now above the ground, and then "slowly descend back to the earth". Oh, uh oh, did you fall a bit too far without investing enough "spell points" into your JUmp attribute? Boring, feeble control of the character. All you have to do is h the make the character jump into the air to watch him float upwards although he still appears to be standing up in the same exact position, but his body is now above the ground, and then "slowly descend back to the earth". Oh, uh oh, did you fall a bit too far without investing enough "spell points" into your JUmp attribute? Oh no, did yu take damage? This has to be the most feeble game I have ever played. Completely unrealistic. Perform the same stupid looking sword swing. Lame physics. The same stupid looking enemies to defeat, few and far between. Is this thing in slow motion? Everything is so S...L....O...W. Laughable storyline about, uh-oh, don't say it.. CULTS. A completely dorky game from obviously completely dorky writers. Thank you Jim Henson for the lesson in making every NPC look like a a movie as they tell you the next boring, predictable part of the stoyline. I would have been fine reading it w/o a close up. Am I gay now? where I need to see every person up close, and why does everyone look like an old geezer? Dear lord, learn how to make a game that is not irritating. This game is nothing more than irritating.…Expand

Big, blunt vapid world inhabited by simple and shallow characters. Cliche, repetitive plot with no deep or subtle meaning. The game is shiny, but the actual design is poor. Once the bloom fades it can be seen for what it really is: totally uninspiring fast food for the masses.

This game is boring and clunky. The movement is slow and bouncy/floaty. You can't sell things without a stupid mercantile skill. Everything is tedious. I can't believe an online mmorpg loads and runs faster than this bloated boring game. Oblivion is terrible.

No matter how good is everything in Oblivion. The leveling system makes this game unplayable for me. I uninstalled it 2 days after i bought it, because this is the first RPG I ever played that actually wants to stay level 1 to be strongest (setting up major skills those you never use and improve abilities only that can't level your character up -- so you basically stay lvl 1 with No matter how good is everything in Oblivion. The leveling system makes this game unplayable for me. I uninstalled it 2 days after i bought it, because this is the first RPG I ever played that actually wants to stay level 1 to be strongest (setting up major skills those you never use and improve abilities only that can't level your character up -- so you basically stay lvl 1 with maxed out abilities you use) This is extremly broken and it's a reason why there are so many 0% and 100% user scores.…Expand

Truly a bad joke of a game. I don't think I can stand another "So, yeah - the current plot hook is [X], so you have to go to the next completely generic [cave/ruin/oblivion gate] [Y], [kill the foozles/retrieve the item [Z]/both]" quest - an this little template has basically described 75% of the quest content of Oblivion. If only the combat system was any good... Well, it's notTruly a bad joke of a game. I don't think I can stand another "So, yeah - the current plot hook is [X], so you have to go to the next completely generic [cave/ruin/oblivion gate] [Y], [kill the foozles/retrieve the item [Z]/both]" quest - an this little template has basically described 75% of the quest content of Oblivion. If only the combat system was any good... Well, it's not - think about your typical FPS, and remove all the fun and the challenge (even if, for some strange reason, you are losing you can always gulp on an unlimited number of healing potions - six every time you open your inventory, with closing and opening of it taking less than a second of game time, since the game pauses on inventory screen). Also, don't kid yourself that it's a good RPG, 'cause it has stats. They don't matter. In fact, the best thing you can do if you want to munchkinize your character is give him the exact opposite of the skills you want to use - that way you will still advance fairly quickly, but not in level. Why is this good? Well, thanks to the oh so brilliant level scaling, the world's monsters will stay in "noob mode", while you are getting more and more powerful. The downside of this is that the scaled random loot will be pretty pathetic, but given how easy it is to outclass the scaled monsters in damage dealt/damage received even with steel equipment, this doesn't matter very much.

The game has LOTS of issues, like uninspired writing and soul destroying blandness and genericness of the towns (and ignoring previous TES lore to boot - wasn't Cyrodill supposed to be tropical jungle?), terrain and monsters, the supposedly great AI that makes the NPCs emergently admire walls (and it's pretty much all it does), the inconsistent voices of NPCs, the linearity (true, you can do a quest for most of the factions (except for those for which it was deemed you cannot - the Blackwood Company comes to mind as the most illogical of those) at any moment, the quest sequences of those factions are completely linear), the "become the head of the guild and be done with it" factor, the lack of conflict between joinable factions (it goes as far as allowing you to be the guildmaster of all) even though the death of the emperor with no known heir would be THE opportunity for power grabs, the "oh so there are Oblivion gates popping all over the place, but since they're not quest related we all ignore them", the inconsistent [Rumors]/"You are the hero of [town name]!"/[Other option]/"Who are you noob?" dialog, and the dumb minigames (I would nominate the persuasion minigame as a winner here)... I was going to finish this comment with "but I think the boring and repetitive are what killed it for me", but really, all those issues did their part in it - and there's STILL more that I don't care to describe. I'd say - avoid this game.…Expand

Household of four RPG gamers, who had played Morrowind for years. Eagerly snagged Oblivion copies the first week. But....After two months, no one cared to continue. Put aside, with only one person (the stubborn one) finishing the Main Quest. A game that looks great for awhile (hence all the great previews by the magazines) but really doesn't have much depth, just lots of repetition. Household of four RPG gamers, who had played Morrowind for years. Eagerly snagged Oblivion copies the first week. But....After two months, no one cared to continue. Put aside, with only one person (the stubborn one) finishing the Main Quest. A game that looks great for awhile (hence all the great previews by the magazines) but really doesn't have much depth, just lots of repetition. A vapid, showy failure. Perhaps player mods will make something of this. Or the expansion packs. But no one here has loaded the game again.…Expand

This game is very boring and very repetitive. Reasons below. Side Quests: Type 1) Fetch an item from dungeons. Type 2) Follow someone and watch what they're doing. Again, and again, and again. Main Quest: Must enter "Oblivion World" and fetch 'sigil stone'. Again and again and again... Levelling: Unintuitive and tedious. Bad combo. Combat: Like a first-person shooter, using This game is very boring and very repetitive. Reasons below. Side Quests: Type 1) Fetch an item from dungeons. Type 2) Follow someone and watch what they're doing. Again, and again, and again. Main Quest: Must enter "Oblivion World" and fetch 'sigil stone'. Again and again and again... Levelling: Unintuitive and tedious. Bad combo. Combat: Like a first-person shooter, using sword or spells instead of a gun. I wanted an RPG, not a shooter.…Expand

Maybe I kill slef. I didn't really give this game that much of a chance, I admit this, but I just could not get into it. I tried so hard to enjoy it, mainly because a friend of mine said it was good, but this was to no avail. The only moment I enjoyed was creating my character, but even that seemed lacking. I apologize to the people who like this type of game, but I think I'dMaybe I kill slef. I didn't really give this game that much of a chance, I admit this, but I just could not get into it. I tried so hard to enjoy it, mainly because a friend of mine said it was good, but this was to no avail. The only moment I enjoyed was creating my character, but even that seemed lacking. I apologize to the people who like this type of game, but I think I'd rather go play in traffic.…Expand

I would never give any game 0/10, unless it was really completely unplayable, but Oblivion deserves it just because it is overhyped and those 10/10 scores are also very unrealistic. The game has so many flaws it cannot possibly be 10/10. Even with 16 gb of mods it is still just an average game and the success of this average game due to it's shiny graphic and hype from Bethseda can I would never give any game 0/10, unless it was really completely unplayable, but Oblivion deserves it just because it is overhyped and those 10/10 scores are also very unrealistic. The game has so many flaws it cannot possibly be 10/10. Even with 16 gb of mods it is still just an average game and the success of this average game due to it's shiny graphic and hype from Bethseda can only mean RIP for Fallout 3.…Expand

How can people give this game 10/10. It would mean the game is perfect. Oblivion is far from perfect. From all the bugs, problems with AI where your companions kill eachother, generic world that cannot possibly be compared to the diversity of Morrowind, etc it still gets 10/10 by some people?? And those sites that gave it 100/100?? Just shows what little money can do and how people can How can people give this game 10/10. It would mean the game is perfect. Oblivion is far from perfect. From all the bugs, problems with AI where your companions kill eachother, generic world that cannot possibly be compared to the diversity of Morrowind, etc it still gets 10/10 by some people?? And those sites that gave it 100/100?? Just shows what little money can do and how people can easily be swayed. 0/0 to rectify injustice.…Expand

Boring, unintuitive. This game was hailed as a masterpiece, I'm glad I tested it before buying - it's like a really poorly done version of a King's Field console game, and I LOVE first-person sword/magic fighting games. Why this received such rave reviews, I will never understand. You would have to pay ME to play this game, and again, I love RPGs, I love first personBoring, unintuitive. This game was hailed as a masterpiece, I'm glad I tested it before buying - it's like a really poorly done version of a King's Field console game, and I LOVE first-person sword/magic fighting games. Why this received such rave reviews, I will never understand. You would have to pay ME to play this game, and again, I love RPGs, I love first person swords/bows/magic type games. This game suffers horribly from repetition, lack of meat to the story beyond the initial jailbreak, and awful AI. How every guard on earth knows I stole a dinner plate from a house at 3 AM is beyond me. Travel is tedious aside from admiring the pretty countryside, which is suffering from a lack of variance in types of vegetation as well. Leveling is pointless. It actually gets harder to kill things as you gain levels.…Expand

The only department this game is a winner is the make up department. This game is really poor compared to previous TES titles. The terrain althought claimed wider than Morrowind give a shrinked feeling. You can cross it in 20 real time minutes jog on its wider part, talk about a country, 6KM long 4 Km wide if much If you take ingame time just multiply by 10 at a 12km jog, patetic. In this The only department this game is a winner is the make up department. This game is really poor compared to previous TES titles. The terrain althought claimed wider than Morrowind give a shrinked feeling. You can cross it in 20 real time minutes jog on its wider part, talk about a country, 6KM long 4 Km wide if much If you take ingame time just multiply by 10 at a 12km jog, patetic. In this game the player (you) is treated like a complete moron, or the developer where too lazy to write directions. A compass lead you straight to all missions. Talking about missions the main mission could be good is many bad game design weren t choosen. Like the auto leveling system that let your ennemies exactly the same lvl you are. Like the ability to not lvl. Like the possibility to finish the game at LVL 2. Like many immortal NPC, rendering your personnal choices irrelevant. Like combat not being tied to your stats anymore, its 100% finger related without the need of any skill: Forward, slash, backward or sidestep, slash rince and repeat. No matter who is your ennemy this will work every time, always 100% guaranteed or your money back. Combat lead to quest 90% of the quests are combat related, so any class non, or having poor vocation to combat related is a no go, So in the end your personal choices are irrelevant. In Oblivion the less relevant parts are the player choice. Did i speak about how irrelevent the side missions are, very few fun but absolutely none interesting to the main plot. And why would they be since the ennemies LVL with you what is be the relevance of getting stronger faster richer and even lvl up ? You should be in a the capital state of an empire, But there s absolutely nothing that give you this feeling, you could very well be in alska summer or whatever. Oblivion is at least 50% of all the TESS Lore. No wonder the previous game design team where fired or quited in middle project. You really feel it. The game sweat shallowness, misconcepts, and faulty to lazy design. I could go on pages. But to go to the point this game is an insult to the RPG gaming and its player. Thinkin bettter this game doesnt deserve a 2.…Expand

I wanted really, really badly to like this game. It's absolutely beautiful (if you can run it that way, of course), and it's got some nice IDEAS as far as leveling goes. It's great that the NPCs have conversations with each other, it's great that there are theoretically consequences to your actions, it's wonderful that there are so many places to explore and I wanted really, really badly to like this game. It's absolutely beautiful (if you can run it that way, of course), and it's got some nice IDEAS as far as leveling goes. It's great that the NPCs have conversations with each other, it's great that there are theoretically consequences to your actions, it's wonderful that there are so many places to explore and quest, and the twitch combat is a breath of fresh air for those of us who really don't like watching our characters swing once every five seconds based on a dice roll. Unfortunately, none of these things are well-executed. Leveling based on the skills you use is intuitive and engaging and even if it's not a brand new idea, should have been a really wonderful way to feel like your character was getting stronger. Yet Oblivion has probably the worst leveling system I've ever experienced. Each skill is connected to an attribute. When you level up a skill, you gain a bonus to its connected attribute when you level. That means that to get the max (or close to) bonus for each level, you're going to have to grind away at minor skills (otherwise you'll level too quickly and won't receive a bonus). And if you choose just to play your character without trying to achieve bonuses, then monsters -- which level at the same time as you -- will ultimately surpass you in power. It also means a level one character is potentially the strongest character you can ever create. There's not much incentive to level. Of course if you don't level at all, you won't be able to use any new weapons or armor, because those begin dropping based on your level. And yeah, the highwaymen uses the same kind of armor as that bandit warlord at the end of the dungeon. The storyline begins with wonderful urgency, but as soon as the tutorial is over, you can basically ignore it completely. There are Oblivion Gates opening everywhere, but you could just leave them for like 2 years if you want, go do other things. The invasion will wait until you're good and ready to confront it. I'm all for open-ended and ambiguous, but removing structure entirely means that I really never felt engaged with the world I was playing in. One more problem is with the game's "Radiant AI." It's awesome that they leave their houses and go about town and do various things, but if they're going to have conversations...well...the voice acting for the most part is bad, but most of the conversations sound like Public Service Announcements anywa. "How are things with you?" "The [armor shop] in town makes great armor." "Bye." Spellmaking is a great idea, but there are only about four different spell animations, and although there are an IMMENSE number of spells (because you can make your own), there really aren't very many effects, which means you're basically casting the same four or five spells the entire game long. This isn't so different from other games, but it seems like the system here was setup to be so much more interesting than it turned out to be. Making up your own class is great, especially because if you want to play a warrior, you can't pick any of the preset ones due to the aforementioned leveling system. So essentially there's only one class I'll ever pick: custom. The game is absolutely huge and tried to do so much, but, at least for me, failed to really engage me in any meaningful way. This was a really great engine for an Role-playing game, I just wish there'd been a roleplaying game to play.…Expand

This game is just an empty shell. Even the lauded graphics fail when it comes to the look of characters. Writing is abysmal. Horrible minigames instead of stat influenced outcomes. Horrible hack and slash combat. Bad engine. This game is not a RPG and what's worse, it's utterly boring.

This game doesn't differ from Morrowind very much. Ok, graphics are nice and it's long and large game, but if you want to make "the best" or even great character you have to for example start as magical hero to be strong fighter or thief or vice versa. And if you level yourself fast by wandering around you can hardly beat the game later if you made bad training decision. What I This game doesn't differ from Morrowind very much. Ok, graphics are nice and it's long and large game, but if you want to make "the best" or even great character you have to for example start as magical hero to be strong fighter or thief or vice versa. And if you level yourself fast by wandering around you can hardly beat the game later if you made bad training decision. What I mean is that the leveling and skill system aren't what I want from a RPG. So I give +2 for graphics, +2 for large gamearea +1 for idea, -1 for mimicing Morrowind, -3 for horrible leveling and skill system…Expand

I gave it a 3, it's a good game, but I'm not only intrested in the visuals.. The conversations are very scripted, and in order to make someone happy it's a wierd gambling process, and the main story line was not intresting enough for me to keep playing the game... I recommend buying Arcanum instead, it's probloby left in SOME stores pretty cheap, or you can buy it from I gave it a 3, it's a good game, but I'm not only intrested in the visuals.. The conversations are very scripted, and in order to make someone happy it's a wierd gambling process, and the main story line was not intresting enough for me to keep playing the game... I recommend buying Arcanum instead, it's probloby left in SOME stores pretty cheap, or you can buy it from a internet shop.…Expand

Oblivion is by far the closest I have come to playing D&D Sunday afternoons with my friends (yes, I did that, though I’m on medication now), all wrapped up in a stunning package with tens of thousands of lines of spoken dialog and good music.