SC:R - list of features to be added/fixed

I remember we had a thread like that during PTR and I think it would be great for both Blizzard and players to consolidate the most critical missing features and bugs

Fixes:

- Replays but also live games can be desynced from observer perspective.

- Keeps on getting disconnected from Battle.Net and have to log in over and over again (I think BN kicks you out even if there is a split of a second missing connectivity)

- when logging to the server, the default account should be the one that was used last time, not the one with most games / most time played etc. Right now it's kind of random

- A way to turn on / off friends notifications through a command (/f on and /f off), as when it's only in the menus you cant switch it when on battle net. (it's naturall to switch it off during a game and turn it on when in chat)

- I think a lot of bugs still when using different commands on the server; messages to people on other servers are getting lost, /dnd acts weird (if it all) and there is no notification if it is on or off. Cannot add friends on other server;

- Naming of replays has to be changed, it's impossible to search for a game that happened in past. The game name should at minimum consist of player names, possibly races or map name (as long as the name is not too long for SC to read it). Current autosave naming convention makes collecting replays kinda worthless

- SD graphics look WAY WORST than original SC graphics. The blur effect doesn't improvie it by an inch.

- In observer mode, players gas sometimes drops down from several hundreds to exactly 0, just to go back up to the original value after a few seconds. Might affect minerals too, but I havent seen it. (probably the calculation of how much gas there is goes wrong when it is reduced from on certain value to another, and fixes itself when some more gas is mined)

- In observer mode, if you remove some of the panels, you sometimes cannot click on anything on the bottom of the screen, the cursor image doesnt even change. In general observer layout makes buildings at the bottom of the map not possibe to see or select

- Improve in game reconnection after a disconnect. It should be easier to verify the player identity now that you have a launcher controlling the game in the background. Vast majority of disconnects end up not reconnecting.

- 2x and 4x speed on replays seems to be same / close to the same (tested on 2 computers)

- F10 menu in game loads slowly; Preload the menu?

- Improve latency when opening user profiles (it takes a long time to load now)

- Whenever starting Battlenet launcher there is a little alert saying I have new messages when in fact it's just my friends messaging their friend list with the /f m command. It shouldn't work that way.

- The screen showing the MMR changes after a game still bugs sometimes and doesn't show anything. + Show Spoiler +

- Alt + Tab lags the game heavily (same in original BW, but worst now!)

- 3:14 Network error happening all the time

- Enable right Alt (It was enabled in original BW)

- Team melee replays doesn't work

Wishlist:

- Implement 2v2 matchmaking

- Possibly a clan feature. It is possible to create something with a tag via starlogg, but there are no commands like /c m (message clan members) or /c l (list clan members). A simple method to solve it: 1 person can have only one clan, so we only need a command like /c add <nick>. That means you create a clan list and you automatically become a "clan leader". You can /c add and /c remove people that share /c l(ist) and can use /c m(essage). If you use /c add once, you cannot be added to another team. You can use /c mod <nick> to give same permission of addind / removing other members. The only considaration left is how to avoid players being added to "team" without them wanting it.

- Combine Europe, US West and US Easy ?! [addressed by Blizzard] - currently only channels were combined

- Gaming profile summary should include statistics like: a. winrate per matchup (and count of games) b. winrate per map (and count of games) c. other useful things, because what we have now (amount of gathered resources, points collected, average apm) is worthless

- Creep spawners need to be reimplemented. The current ASL map Sparkle highlights the possibilities neutral creep offers in map design/balancing and having a source for semi-permanent creep available is something invaluable (even though it was originally a glitch – so many other things are too!) This should be a quick and easy addition and is the only hard map incompatibility between 1.16 and 1.18++ melee game mode, and fully compatible (competitive) melee gaming is supposedly what SCR is all about.

- The back-side cliffs in ash terrain should have their darker shading back, not just because they look kind of structureless and flat in the new graphics but mainly because this corrupts lost of very useful (and necessary) terrain blends for advanced map making.

- Start from Replay option (like in SC2)

- Host can promote observers to referees. Referees can do everything that a player can, including talking to people, allying people, ping the minimap, etc. In addition to that, they would obviously still have the observer features. This is a very useful and simple community building feature, and it allows for easier group training. We should be able to talk to people we want.

- Working League system

- Ability to either set colors specifically, or have 1v1's directly change colors to red/blue in observer mode. Ability to swap player colors on command (i.e. red player is now blue, and vice versa)

- All-Chat/Referee chat to players when in observer slot

- Observer slot scalable to >4 if smaller map.

- Ability to set where center of screen is for following-units. This is because on some casting gigs, people fill the bottom with overlay stuff, making the "center" of the screen slightly higher than the exact middle of the monitor. Makes easier obs/casting experience.

- Top right player stats/info box to be set width

- Open API or ability to read player names/races/color directly from games actively observing. That would be dope for automated overlays. I know you can do it retro for replays, but live events are difficult.

- Option to disable/reassign F5 key (as a player I hit it quite often when trying to hit F5, same progamers!)

- Replay and observer intefaces to be exact same or similar window positions. (Why is the replay unit window so massive?)

- Text to display map name over/under player stats on top right.

- While in game pressing the "+" key opens the chat log window. It would be handy if pressing "+" key again would close the window.

- Ability to change colour to whatever you want to play as (instead of Teal) on the shift tab option

- To be able to browse the list of public games while at the same time queue for ladder games

For example:In chat room, if you want to make a game you press ALT+C, but if you are in the join game menu, ALT+C = cancel?!? wtf why? Cancel is already ESC

In game when you press " + " to see the previous chat messages, then press enter to close it, it doesn't close the window then bring you back into the game. Instead it brings you to the options menu. Again, consistency, cause this only happens the first time you do it. The next time you press " + " then enter, it actually closes the chat log and brings you back to the game.

- Add -dx9 command-line option to force the game to run in DirectX9 in the wishlist. Literally every other game out there that has both an OpenGL and Direct3D renderer lets you manually choose between them, either in game options or as command-line launch option (or both), for compatibility and performance reasons

- The brightness of a ball of corsairs with dynamic lightning is pretty ridiculous, should be toned down.

- Cannot view ladder game stats when using "View Profile" ? (it always seems to show 0-0 for other players, you can only see your own statistics) // UPDATE: /stats <nick> work better now, but doesn't display MMR.

-racepicking option for ladder. Eriador wrote a few longer posts on the subject, so i'll leave details up tp him or some racepicker whi posts here.- improve the SD graphics. On low end pc's like mine, the game laggs on HD a lot. I don't mind Sd graphics, but the ones in Sc:r look worse than original.

The problem is not ideas for adding stuff. They can easily look at Warcraft 2/3 and Starcraft 2. The problem is that they have to make a 20 year old code work for global matchmaking while not changing anything while making everyone happy. This is what modern p2p connection in a modern game looks like. p2p sucks in every game. Unless you cherrypick your opponents. And fixing that takes alot of time. Therefore: Less time to implement other stuff

On March 08 2018 18:14 Cele wrote:-racepicking option for ladder. Eriador wrote a few longer posts on the subject, so i'll leave details up tp him or some racepicker whi posts here.- improve the SD graphics. On low end pc's like mine, the game laggs on HD a lot. I don't mind Sd graphics, but the ones in Sc:r look worse than original.

I picked Terran, you want to play Zerg, i pick Protoss, you want to play Terran and so on. How exactly is that supposed to work? How is practically race banning a good thing in matchmaking?

I think I'll make a category called "considerations" as I personally don't agree with race picking on ladder (matter of taste, let's not discuss that). I'll add your feedback at the bottom of post.

On matchmaking part, I don't know if there is a golden solution. As long as playerbase is not great, we'll always struggle between lag - availibity.. If we open up 100% for koreans, you end up with only korean games at most MMR and these games tend to go down to TR8. Still, I believe the algoryth should be more dynamic, e.g if game is not found in 60 seconds, the search should be extended to other regions, if it's not found in 120 seconds, it tr8-10 should be considered.

On March 08 2018 18:25 Shinokuki wrote:fix ladder queue and match depending on mmr no matter what region. Foreign scene is getting more dead

I've add this to make it more constructive: - Keep on working on 1v1 matchmaking algorythm. IDEA, a step model: initial 30 seconds look for players with close MMR/good latency, 30-60 second - extend latency range (TR10-12), 60+ second extend MMR range and regions, 120+ 300~ MMR range + latency up to TR10.

Creep spawners need to be reimplemented. The current ASL map Sparkle highlights the possibilities neutral creep offers in map design/balancing and having a source for semi-permanent creep available is something invaluable (even though it was originally a glitch – so many other things are too!) This should be a quick and easy addition and is the only hard map incompatibility between 1.16 and 1.18++ melee game mode, and fully compatible (competitive) melee gaming is supposedly what SCR is all about.

Apart from that, the back-side cliffs in ash terrain really should have their darker shading back, not just because they look kind of structureless and flat in the new graphics but mainly because this corrupts lost of very useful (and necessary) terrain blends for advanced map making.

Observers should be able to see units being produced when selecting a building, upgrades being researched or what is inside a shuttle/dropship/overlord.

Suggestion: Consider changing the fog of war from full black to grey (like in SC2) allowing to see the starting positions and the shape of the map. I didn't care about this idea, I was almost against it but after playing on a map that implemented that feature I can say it's a big improvement.

On March 08 2018 19:44 HaN- wrote:Observers should be able to see units being produced when selecting a building, upgrades being researched or what is inside a shuttle/dropship/overlord.

Suggestion: Consider changing the fog of war from full black to grey (like in SC2) allowing to see the starting positions and the shape of the map. I didn't care about this idea, I was almost against it but after playing on a map that implemented that feature I can say it's a big improvement.

I think this should be toggleable. Sometimes it's more suspenseful not to see what's producing <3

if blizz wants more people laddering, they should really implement race picking (choosing what race you want to play against). it would make practicing and massing games on ladder so much more enjoyable. is this something they are considering?

if people care too much about mmr and whine about how race pickers will have inflated mmr, decrease the mmr points race pickers gain if they win and increase the mmr points they lose if they lose.

On March 08 2018 18:14 Cele wrote:-racepicking option for ladder. Eriador wrote a few longer posts on the subject, so i'll leave details up tp him or some racepicker whi posts here.- improve the SD graphics. On low end pc's like mine, the game laggs on HD a lot. I don't mind Sd graphics, but the ones in Sc:r look worse than original.

I picked Terran, you want to play Zerg, i pick Protoss, you want to play Terran and so on. How exactly is that supposed to work? How is practically race banning a good thing in matchmaking?

There's no race banning going on. You'd still have to be willing to play vs terran, vs zerg, vs protoss, with the same frequency.

The way you go about it is you just create a 'toggle race-picking' option, and if you do that, you get a drop-down menu where rather than simply choose terran zerg protoss random, you get to choose x vs terran x vs zerg x vs protoss x vs random. Then if the players both choose zvt zvp pvz, you pick one of the overlapping matchups and randomly give one player zvp and the other pvz. In the super-rare event where there are no overlapping matchups (having race-picked in a 5 digit number of games I think this literally happened once, and not against a good opponent), you assign both players with their 'vs random' option. or something. Every race-picker would vastly prefer playing a matchup they're unfamiliar with 1/10000 of the time rather than 1/3 anyway.

like, pretty much everybody who race picks is doing it to avoid the mirror matchup. Terran players who play zvt or pvt instead of tvt, protosses who play zvp or tvp instead of pvp, zergs who play tvz or pvz instead of zvz. It's one thing if it was never allowed in the past - but race picking was an option for 19 years before SC:R ladder was released. People are used to that and think it sucks that they no longer can.

ModeratorI had to change my quote to seem more serious because I'm trying to use myself in an academic text :(