these are cuda limits that i haven't managed to develop a workaround for.

try to be a bit sparingly with floatimages, try to join some objects and maps if possible into larger ones.

Radiance

is ok now and i have alpha channel yesssbut i post my solution if order people have the same problem ,i have two monitor and is ok but if you use utramond is crash Octane, so just close ultramond and all work fine so i decide to in-installed completely and all work fast now.

so octane and ultramond = low quality or crashthx.

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katerlake wrote:Hey radiance, at first, Thanks for the nice version of octane, but i have an problem.Octane crash to desktop, if i set the resolution to 4000x4000px. My desktop resolution ist 1680x1050px.

katerlake wrote:Hey radiance, at first, Thanks for the nice version of octane, but i have an problem.Octane crash to desktop, if i set the resolution to 4000x4000px. My desktop resolution ist 1680x1050px.

Yes, the problem is bey every resoltution bigger than the resolution of my desktop. I´ve testing with 2560*1920px and i use 150mb of 1024 videoram then crash octane to desktop.But if i change the resolution before i add an mesh, the octane render it.If i add an mesh and delete the note. The Mesh is always in the render viewport. And i f change my resolution, octane crash every time.

I noticed that if I load a 16bit grayscale .tif image in the opacity channel it immediately crashes Octane whether loaded as "image" or "floatimage". 8bit image loads fine so far. Is this a known limitation?

katerlake wrote:Hey radiance, at first, Thanks for the nice version of octane, but i have an problem.Octane crash to desktop, if i set the resolution to 4000x4000px. My desktop resolution ist 1680x1050px.

Yes, the problem is bey every resoltution bigger than the resolution of my desktop. I´ve testing with 2560*1920px and i use 150mb of 1024 videoram then crash octane to desktop.But if i change the resolution before i add an mesh, the octane render it.If i add an mesh and delete the note. The Mesh is always in the render viewport. And i f change my resolution, octane crash every time.

Does the bump mapping work on the latest.. what format should the image be in! Any pointers and bump map images would be welcomed... so far few of mine work... something aint right with octane bump mapping... thanks