Bayonet and Knife why would I ever use Normal or Fast? I have looked at the maths of these weapons. If I use a bayonet in Strong I have a 10% chance of a stumble and 30% to hit, if I use it in Normal I have 36% (axa+2ab+bxb)(a=2/10 & b=8/10)chance of a stumble and only 19% (a=1/10 b=9/10) to hit. The Ka bar knife: Strong I have a 10% chance of a stumble and 40% to hit, if I use it in Normal I have 36% chance of a stumble and only 36% to hit and fast a 49% to fumble and hits only if I have a bonus on HTH.The only reason I can see for ever using fast would be if you can hit more than one hostile on a card, but I am pretty certain that is not correct.

Bayonet and Knife why would I ever use Normal or Fast? I have looked at the maths of these weapons. If I use a bayonet in Strong I have a 10% chance of a stumble and 30% to hit, if I use it in Normal I have 36% (axa+2ab+bxb)(a=2/10 & b=8/10)chance of a stumble and only 19% (a=1/10 b=9/10) to hit. The Ka bar knife: Strong I have a 10% chance of a stumble and 40% to hit, if I use it in Normal I have 36% chance of a stumble and only 36% to hit and fast a 49% to fumble and hits only if I have a bonus on HTH.The only reason I can see for ever using fast would be if you can hit more than one hostile on a card, but I am pretty certain that is not correct.

I was looking at the downloaded rules, hoping that they have corrected this as the maths is very weird.It is a bit like what they did in Thunderbolt and Apache Leader where one of the options allowed you to fire missiles singularly rather than pairs with a -2 mod but this actually meant you had better odds of hitting firing one at a time than in pairs.

One of the reasons for the changes to melee - is to allow for WF to expand into other genres.

It may be that in a genre that is melee focused there will be skills that allow fast to inflict more than one result. Just as there may be skills that allow you to recover from a stumble without spending an action (just like fast reload).

WW2 WF focus was on fire team to section fire and manouvre with melee being subordinate.