The educational aspects of these Argyle and Crew adventures is amazing. The scenario is simple, and the players have a lot of input in figuring out how to resolve the issue. Roleplaying advocates always say that RPGs promote problem solving, and a copy of this ought to be sent to anyone who still thinks RPGs promote negative behavior.

I have not looked at Argyle and Crew yet but this looks like it stands alone just fine. I like the simplicity of it, and the fact that it can be used in educational settings, or as a fun little game for the younger set. To be honest, I shared the link with my kid's elementary school guidance counselor--and you should too!