The Rabidgerbil encourages support of miniwargaming store in buying D12.

If you're dying to try out the game 2d6 will not work as said above. you have a 1 in 36 chance of rolling a 12 but rolling say a 3 is double the chance. 7 is actually the highest chance of a single roll.

but I digress.

until your dice arrive and you're anzious to play try this. Roll a single D6, now double the points... IE if you roll a 5, you will say 5+5=10... but your not done, now flip a coin, on heads keep your origonal double point total, but if tails -1 from the total. example I roll a d6 for 5 and that is doubled 5+5=10, now I flip a coin and it comes up tails (rats!) now I take that total (5+5=10) and minus one... thus the score is 9.

Sure that's a lot of work, but it should suit you until your dice arrive.

Thus says the RabidgerbilHey pal, can you spare a Warjack for a vagabond Warcaster down on his luck?

If you're dying to try out the game 2d6 will not work as said above. you have a 1 in 36 chance of rolling a 12 but rolling say a 3 is double the chance. 7 is actually the highest chance of a single roll.

but I digress.

until your dice arrive and you're anzious to play try this. Roll a single D6, now double the points... IE if you roll a 5, you will say 5+5=10... but your not done, now flip a coin, on heads keep your origonal double point total, but if tails -1 from the total. example I roll a d6 for 5 and that is doubled 5+5=10, now I flip a coin and it comes up tails (rats!) now I take that total (5+5=10) and minus one... thus the score is 9.

Sure that's a lot of work, but it should suit you until your dice arrive.

Or you can thrown two dices.
Start with one and see what the result is. You then roll the second. If that one is more than 3 you multiply your first dice with two.

miniwargaming wrote:Yes, this is a d12 system. No, not because we want to sell you dice. With the way the mechanics work a d6 system just wouldn't do.

And rolling 2d6 is not the same as 1d12.

Matthew

A simplified D6 method for simulating a D12 is roll two different colored D6s. Designate one of them to be the odd or even die and do the following. If the Odd or even rolls even, then double the result of the second die. If odds take the second die at face value.

Other D12 sources:

If you have an old copy of the Axis and Allies board game, it used D12s.

If you have a computer/laptop handy with MS Excel, enter the following formula in any number of cells:

=ROUNDUP(RAND()/(1/12),0)

This will generate a random number between 1 and 12. Once you have this formula entered into as many cells as you desire, to get them to generate a new set of numbers just press F9. Not better than the real thing but it'll get you by in a pinch. Also works much more efficiently that the 2D6 method mantioned above if you need to make multiple rolls.

I think that's a really good thing to play with D12.
Since in 40k we often had a chance out of two to hit the ennemy or to miss we were also using D12 and multiple D6 so it wouldn't be so... random! With D12 you can be more precise on the level of accuracy of each of your troops, and not be limited to low, average and high values.
Well, that's annother point for you guys!