Easy

00:54:172 (5) - Here don't sound like a 'clap' sound, maybe a snare. Might wanna add in some more hitsounds. Also, you NC this note in Extra, maybe to make drain less harsh? I think NC this note in every diff is better.

01:18:730 (1) - Since the beats are getting much more intense every beat, I wouldn't keep the DS same. Instead, try using a flow like this. Just flow it like a curve and the last note stack to the head of 01:20:963 (1) . If you want try it in game yourself, first note (x:436,y:120)second note (x:428,y:212) third note (x:344,y:320)forth note (x:192,y:348)fifth note (x:28,y:284), stacked on the head of 01:20:963 (1) .

01:24:032 (3) - I think emphasising this final vocal here by placing it on x:244,y:32 will be better. It flows a little better too.

Hardsome of the spacing is inconsistent as listed below. imo anti-jumps are not necessary for those places since the song didn't slow down or feel less energetic there so you might actually make the spacing consistent there, which is to make the spacing larger there.00:19:567 (1,2) - 00:36:451 (2,3) - 00:45:242 (1,2) - 01:01:707 (4,1) -

00:34:079 (3,4) - I would keep consistency with the other slider repeats as this feels a bit astray to what you were doing before.

01:04:777 (6) - This slider felt awkward to play since there wasn't a specific sound it was following; it felt more of a filler. I think changing the rhythm to this would make more sense as it follows the strong beats with the vocals AND it emphasizes the sound on the next slider due to the slight pause.

Hard

wow i actually failed while playing

I don't know if I just suck ass at osu but I felt like the velocity and the movements were a tad bit too fast, especially the rhythmically dense parts before the kiai..

00:58:083 (3) - I think it would be good to emphasize these sounds here, maybe map with two circles? It has a short break so I don't think it will be too hard to move over to the next slider.

01:17:060 (3) - I don't understand the purpose of the extension of this slider. It follows the song better if you keep it 1/1 because it's the part where the vocals end and it gives a nice slow down due to it being the resolving part of the song.

Insane

00:19:567 (1) - Had to restart here due to it not being clear, I would stack it on 00:19:009 (3) - either the head or the tail, your choice.

00:29:614 (1,2,3) - You only do this once, but the provided sounds are not different from the other parts in any way. Either keep this pattern 00:31:846 (1,2) - or make it all into the triangular circles. I'd prefer the triangular circles because you've done the same slider circle pattern for hard and insane.

yo, it's bubble booTAYI looked through all the diffs, and couldn't find much to point out. There are however a few minor suggestions I'd like to make as I personally think they'd help to improve your map tremendously, but with that out of the way, lets get started!

Extra

00:40:497 (6,1) - I think these would look better if they were perfectly parallel. You're visuals are actually really good, so this

minor offset sticks out. It's not a huge problem playability wise, but I think if you're going for good aesthetics these are worth adjusting.

00:08:823 (1,2,3,4,5) - Make the angles of these a bit sharper, almost like a triangle? While this part is intense, I think it would fit in with the rest of the map better if it shared a similar flow. The majority of the map uses sharp angles, even for the large jumps, so I think it'd play better with more sharpness. It is the start of the map, so I can see how this can help better prepare the player, so it's up to you.

There's no limit on bg size according to the criteria anymore, so is there an HD version of this bg?

I think the spinners are a bit too long in the lower diffs. To compliment the spread while following a guideline, you could maybe shorten the spinners on the diffs before Insane? Example, start the spinner on easy at 01:25:428 (1) - and for normal at 01:24:870 - ?