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Sadly not, either individually or together. -fPIC also makes no difference, though in some cases the messages don't suggest the option anyway.

As you have seen in other release threads I have only just discovered after a long hiatus from Duke 3D, backward compatibility is such a pain as either the mapper has to change their mod or the devs have to detect stuff and hack it in those cases. ZDoom for example has a huge list of checksums to recognise problematic .WAD files and adjust the engine's behaviour to match them. When upgrading the morphing subsystem in ZDoom a few years ago, I had to introduce loads of compatibility flags to optionally make morphing behave the way "it should have done" (due to the hacky code Raven used in Heretic and HeXen).

Time permitting I will suffer the indignity of Windows ( ) and see if I can use compiled .EXE from synthesis files to find which revision broke Trequonia.

And if you don't have V1... Did you downloaded the version 1 with the texture pack and overwrite the old Trequonia grp with the Download 2 (version 2)?
And ensuring you use the eduke32 that comes with it and ignore update?

@Zaxtor - Yes, I did thanks. All of those. ( Oh and "We brake for no-one" )

The main change is between r4938 and r4939. It runs with 4938, but 4939 complains too many labels are defined. The latest version, as we have seen, doesn't even get as far as that, it just crashes.

I will say that there are too many warnings from your .CON file for my liking, as they might be having some effect on the problem. However I have ZERO knowledge of CON coding so I cannot do that. The errors happen even when the mod runs successfully:

game.con:13512: warning: found `else' with no `if'.
game.con:13595: warning: found `else' with no `if'.
game.con: In state `droneshrunkstate':
game.con:14979: warning: found `else' with no `if'.
game.con: In state `pigshootenemystate':
game.con:15778: warning: found `else' with no `if'.
game.con: In state `checkboss3seekstate':
game.con:17104: warning: found `else' with no `if'.
game.con: In state `checkboss3hitstate':
game.con:17268: warning: found `else' with no `if'.
game.con: In state `boss3code':
game.con:17367: warning: found `else' with no `if'.
game.con: In state `checkliteborbnearplayer':
game.con:55077: warning: found `else' with no `if'.
game.con:55080: warning: malformed `else' branch
game.con:55211: warning: found `else' with no `if'.
game.con:55214: warning: malformed `else' branch
game.con: In state `gtroopduckstate':
game.con:79716: warning: found `else' with no `if'.
game.con:79718: warning: empty `ifactioncount' branch
game.con:79718: warning: empty `else' branch
game.con: In state `gtroopshrunkstate':
game.con:79968: warning: malformed `ifcount' branch
game.con:79968: warning: found `else' with no `if'.
game.con: At top level:
game.con:138150: warning: expected define or move, found action.
game.con: In actor `FINALBOSSBRAIN':
game.con:146306: warning: expected define, found action.

I downloaded V2 from Zaxtor's website and overwrote all the files that asked for it, namely the grp. and it seems to work perfectly.

BUT when I reach the alternate level of ANWR I have the midi music of Faces of Death which I'm pretty sure is not normal, and since nobody reported that I'm wondering if there's something wrong with my build
I don't know if it's the same with the other alternate levels but it sounds probable ...

Is it normal or is there something I forgot to do ?

If you say you've never had any problem with doors in Build Engine games, you're a liar.

Well I didn't know there had to be things deleted but oddly enough I have no Con files in my Trequonia directory O_o I got some Data files, Cfg and Cache but no Con o_O
Unless there's a specific thing I need to check out ? Maybe in the grp itself but I wouldn't want to bust it up ...

If you say you've never had any problem with doors in Build Engine games, you're a liar.

Did you start a new game, or did you start a game from a save?
Save files store information. If you played from a save, then that's your problem.
Otherwise you should just install to a new clean directory instead of over-writing old game directories.

It's weir because I don't have any texture folder or con files in my folder. Deleting texture no type and Cache didn't solve the problem and they regenerated themselves.
I don't have any texture folder anywhere.

And I started a new game since I hadn't played it in a while, I think I had even deleted my save files too >_>

If you say you've never had any problem with doors in Build Engine games, you're a liar.

So I reused my original V1 download and clean installed it then V2 in it, overwriting anything it asks for and the problem still isn't solved >_>

I am currently re-downloading V1 in order to see if it's any different from my original one because I really don't have ANY texture folder, the only texture things I have are those 2 self-regenerating files. When my download will be done in 2 hours I'll be able to report ...

BTW Did you make any modification to the V1 download when you released V2 or is it the same as before ?

If you say you've never had any problem with doors in Build Engine games, you're a liar.

Should work outside.
If not.
you can use "GrpStudio" and insert the file into the grp

Odd, I tried putting the new def either outside or inside the grp file and it doesn't change anything, I still got midi music on the new maps O_o I tried on both my regular build and the new clean one T_T

I rebmember there had been problems concerning eduke cfg at the beginning, do you think it may be related ? Though I believe you fixed that in the V2 ?

If you say you've never had any problem with doors in Build Engine games, you're a liar.