Pathfinder Player Companion: Knights of the Inner Sea (PFRPG)

Unleash righteous fury and vanquish those who oppose your noble call to arms! Join the forces of good or evil in your pursuit to spread the word of your liege, or dedicate yourself to a religious or personal code of knightly conduct. Whether you’re a muscle-bound weapon of faith bedecked in steel plate or a spellcaster devoted to the god of magic, this volume offers countless options to those who walk the elite path of knighthood.

Knights of the Inner Sea presents a player-focused, in-depth discussion of what it means to be a knight on the world of Golarion, where every day is a trial against forces that seek to enslave or obliterate humanity, and it’s up to a stalwart few to fight back against the elements of corruption for the betterment of all. Every Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player.

Inside this book, you’ll find:

An in-depth analysis of the various kinds of knights that roam the Inner Sea region, and roles that help define exactly what these diverse orders stand for.

New spells, magic items, character options, and traits to help knightly adventurers distinguish themselves as glorious champions of their causes.

A detailed dissection of a knight’s armaments and her horse’s barding, as well as an exploration of heraldry and its function throughout the Inner Sea.

New rules for mounts both monstrous and bestial, including descriptions and traits for some of the Inner Sea’s most prominent breeds.

Rules for acquiring a loyal squire to aid a knight in her noble endeavors, including new archetypes to further specialize these stalwart sidekicks.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

Note: Dylan Birtolo's name was inadvertently left off the credits page. Sorry about that, Dylan!

You know what would be awesome? Cavalier orders for each knighthhood. Not that you have to be a cavalier to be a knight (I'm sure most knights of ozem are paladins), but a cavalier knight of ozem who is also a member of the order of the dragon is a kinda... stretching verisimulitude.

And any chance we'll see neutral and evil knightly orders? I'd like seeing a knightly order (and maybe even a cavalier order) devoted to Asmodeus, for instance. And a Gorumite order would also be cool.

And any chance we'll see neutral and evil knightly orders? I'd like seeing a knightly order (and maybe even a cavalier order) devoted to Asmodeus, for instance. And a Gorumite order would also be cool.

I'm not hugely keen on religious orders, more excited for local groups and traditions.

New Mounts? Finally a Non-bonded mount that won't die to a single arrow? I hope we get rules for finally riding griffins and Hippogriffs, it would be nice to play a Sable Company Marine without having to resort to playing the ranger archetype.

And I hope we get some hints on how to fit the various cavalier orders into Golarion. For instance, what conflicts of interest might there be with a Hellknight cavalier between his Hellknight order and his cavalier order?