Oblivion PSP Unused Content

Hello Folks! Thought I'd share some of the unused content me and @NexTheReal have found within the 5 leaked builds of the Elder Scrolls Travels. Many of them are maps, unused items, weapons and even some in game functions that were not implemented. There is A LOT of stuff so its gonna take a while to get everything documented in videos/pictures. This is currently what we have ready right now. Will update as we get more videos/pictures of everything we have found.

The Glenpoint levels are implemented in some of the builds, but do not work and crash the game. Using the Renderware World Viewer we are able to see the maps. This is from the 1/2/2007 build.

Note: There are two different verisons of Glenpoint maps. A very basic Whitebox version and a later, more detailed version. This is the latter. We will also include videos of the basic whitebox version when we get to it.
Thanks to Nex for making these videos!

This next one is something I did not expect. It is an early version of Anticlere and as you can see it's very, very different from the final. This was found in the 11/21/2006 build. All levels are unplayable except for the fourth one.

Early Anticlere_1

Early Anticlere_2

Early Anticlere_3

Early Anticlere_4

Early Anticlere_5

Edit: I apologise in advance for having so many videos. Will work on making fewer, longer videos.

Is there any relationship between this PSP game and the PC/console version in terms of data files, engine etc?

Click to expand...

The only thing they share really is the name. Different engines, completely different data structure. What the psp version has most in common with is Silent Hill origins and Ghost rider (as they use the same engine). There's actually some left over code from Ghost Rider in there.

Anybody have any experience with Renderware texture dictionaries? The tools I have to extract the textures don't work as Oblivion uses a newer version than the tools support. The format is different from the ones i'm familiar with. It uses the same format as Silent Hill Origins and Ghost Rider if that helps at all. Any help would be appreciated.

The only thing they share really is the name. Different engines, completely different data structure. What the psp version has most in common with is Silent Hill origins and Ghost rider (as they use the same engine). There's actually some left over code from Ghost Rider in there.

Rhalta, Zone 5
Inascessible corridor and a tower interior, there are some maps and the guard corpse has a unseen dialoge.Rhalta Oblivion, Zone 1
2 unused npcs with dialoge, probably the same guy that stands at the oblivion gate, there is a lot more to this map but I will show this at a later dateRhalta Oblivion, Zone 2
a unused bugged guard is in the map, attacks the playerRhalta Oblivion, Zone 4
The map isn't empty afterall, there are 4 unused monster spawners for the mapRhalta Oblivion, Zone 6
the area that not working teleporter is supposed to lead to, it looks pretty neat and the dremoras aren't a piece of cake xIRhalta Oblivion, Zone 7
Inascessible second tower interior, the teleporter leads to the unused Rhalta Oblivion, Zone 8Rhalta Oblivion, Zone 8
when the sigil stone holder on the tower is fixed it will teleport to the hub and give the player a sigil stone, as in vanilla oblivionThe Hub, Zone 4
On the map are a total of 32 unused events, this includes 2 traders, 4 npcs and a unused quest. The inkeeper will task you with killing the rats that infested his inn, you may be able to kill those but the quest cannot be completed.Moonguard, Zone 1
3 unused npcs are in the map.Moonguard, Zone 2
3 unused npcs are in the map.Moonguard, Zone 3
3 unused npcs are in the map.Moonguard, Zone 5
a unused room, in the room is also a unused guard npc that can be enabledMoonguard, Zone 7
2 unused areas and 2 unused npcs are in the map.
unused model, its called Paperdoll

I used to be interested in this game and have a patched ISO from 2006-06-10 15:57:17 (which could be this) but I didn't follow the thread and missed the update. Was there any progress made and would you mind sharing some patches?