Known Issues:
Spawns: Loot is not spawning in military tents
Spawns: Some structures in Svetlo currently do not spawn loot
Server: Servers under load can delay actions from the client
Graphics: Only 4 dynamic light sources will be rendered at one time currently
Actions: Looting a dead body may make a ghost clone copy of the inventory

Fixed:
Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
Actions: Keys won’t disappear after uncuffing
Actions: loading ammo works for sprayed Mosin variants
Actions: Read/Writing notes with paper and pen now works again
Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
Art: Bug allowing players to clip through geometry of the police station building.
Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
Animations: Weapon reloading for magazine was not working properly when no magazine fitted
Animations: Rifle Aimed Walk Updated, diagonal animations fixed
Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
Animations: changed animation for equipping the compass – Animations: Proper animation played when taking pistol in run
Animations: Changing stances is faster now both for armed and unarmed player
Animations: Skinning problem with armored zombies that caused the model to warp during some animations
Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
Animations: Mosin bolt animation after each shot updated to match hand animation
Animations: Removed footstep sound from pointing animations
Animations: Pointing gesticulation now possible even when holding 2 handed weapons
Animations: Clapping now possible to initiate while holding 2 handed weapons
Config: Berries have more nutrition now
Crafting: You can no longer saw off sawed off shotgun
Crafting: Can spraypaint M4 to green or black
Crafting: Damage is now transferred when items are painted
Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
Crafting: Weapon cleaning kit can’t be used when it’s „Ruined“ and won’t reduce condition of a gun
Crafting: Spraypainting an M4 won’t delete your carry handle
Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
Crafting: You won’t loose attached universal weapon flashlight after M4 painting – Items won’t longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won’t loose quantity
Effects: Dazed effect plays again when a player is hit/damaged/shot
Effects: Some effects were not active locally when a player was restrained
Effects: gunshot sound of Magnum reverted to original one
Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
Fixed: Popping up texture error for beret models
Gear: Spraycans won’t deplete after relogging
Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
Gear: Headlamp beam raised slightly
Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won’t reset)
Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
Gear: ZSh-3 Pilot helmet fixed and updated
Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
Gear: Splint position in hand was wrong now corrected
Gestures: Taunt defaults correctly to F4 key
Graphics: „god rays“ could cause overloaded post-processing and graphical corruption
Graphics: fix of removing shining object from hand (switch off)
Graphics: Roads have per pixel lights
Graphics: Dynamic lights should be now defined with „radius“ value which is maximum radius of light in meters
Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
Login: Respawn button now works correctly
Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
Spawns: Lowered chance of Taloon and Mountain backpacks spawning
Spawns: Drastically lowered chance of backpacks spawning on the construction site
Spawns: Loot spawn tweaks in some civilian structures
Weapons: Mosin recoil increased
Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
Weapons: It is no longer possible to attach longrange scope onto SKS
Weapons: M4 carry handle can now be attached to painted variants of M4
Weapons – fixed error in config of shotgun snaploader causing low velocitiy and damage
Zombies: Better filter/check of attack hits directly in engine
Zombies: Military zombies made tougher

Hotfixed:
Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
Crash: Client crash on exit, all systems 100% reproduction
System: Previous build caused overzealous starvation to occur