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When an ally of the Pokémon with this Ability faints in battle (regardless of cause), Receiver will be replaced by the fainted Pokémon's Ability.
Receiver will not activate if its ally had the Ability Receiver, Power of Alchemy, Trace, Forecast, Flower Gift, Multitype, Illusion, Wonder Guard, Zen Mode, Imposter, Stance Change, Power Construct, Schooling, Comatose, Shields Down, Disguise, RKS System, or Battle Bond.
Receiver cannot be copied by Role Play or Trace. Role Play and Entrainment will fail if used by a Pokémon with Receiver.

When an ally of the Pokémon with this Ability faints in battle (regardless of cause), Power of Alchemy will be replaced by the fainted Pokémon's Ability.
Power of Alchemy will not activate if its ally had the Ability Power of Alchemy, Receiver, Trace, Forecast, Flower Gift, Multitype, Illusion, Wonder Guard, Zen Mode, Imposter, Stance Change, Power Construct, Schooling, Comatose, Shields Down, Disguise, RKS System, or Battle Bond.
Power of Alchemy cannot be copied by Role Play or Trace. Role Play and Entrainment will fail if used by a Pokémon with Power of Alchemy.