Seems to us that Ben has it best.
However, would consider 5-8-5-15-21-9-21 AB

I concur but would add 7-8-5-13-21-9-21 to the list. Little damage not being as great a fear with an AB plus a reasonable chance at little damage even with the 9/5 I might want the extra skills at inception with a 13 WT plus the extra skill per every 3-4 fights/avg with the 2 more points of WT. I'd likely go EP 0-10 DA/DA 11-14 and SC 15+.

_________________A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

gee whiz, wish I could find some rollups like that in my old stuff...(takes a loooong look at two cardboard boxes on the floor next to the computer desk but decides its too much work)

_________________Stik
Grim Fandango (21)
Vicious Delite (33)

Street_LegalArchMaster Poster

Joined: Jul 29, 2002
Posts: 3535
Location: The Big D (etroit) area

Posted:
Wed Sep 11, 2013 3:26 pm

Stik wrote:

gee whiz, wish I could find some rollups like that in my old stuff...(takes a loooong look at two cardboard boxes on the floor next to the computer desk but decides its too much work)

Considering your main team has around the same number of fights as mine:

GRIM FANDANGO (454) 791 697 32 53.2

THE DEATH SQUAD (63) 768 561 44 57.8

And we have limited play other than these teams, again similar, those must be BIG boxes because I have stuff EVERYWHERE in the house!

_________________A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

Thomas Jefferson

GrimmArchMaster Poster

Joined: Sep 13, 2006
Posts: 1020

Posted:
Wed Sep 11, 2013 7:11 pm

I am with Consortium and would go for broke, 5 8 5 15 21 9 21 guy; slight lean to the 7 8 5 version, either way it has little damage, but since it is an AB who cares.

_________________Willy hears ya, Willy don't care.

_Buri_Grandmaster Poster

Joined: Nov 07, 2010
Posts: 986
Location: Asgard

Posted:
Thu Sep 12, 2013 10:59 am

Grimm wrote:

I am with Consortium and would go for broke, 5 8 5 15 21 9 21 guy.

I agree. A few months back, I started running my first little damage AB, and his arena record is currently 6-0-0

I *might* go 7 str/10 con, but that seems a bit silly when you'd have a decent chance of getting out of little damage training from 9 instead of 7.

LongshotGrandmaster Poster

Joined: Sep 30, 2012
Posts: 808
Location: Port Moody, BC

Posted:
Fri Sep 13, 2013 2:15 pm

I picked the Consortium's number before i read this thread. So, I am feeling really good.

The biggest problem I see is the damage this roll up with do. It's going to deal little damage. I used to have a design similar to this, but I sent him to the dark arena because he got tired before the fight was over. How would you keep him from dropping from exhaustion before he wins?

_Buri_Grandmaster Poster

Joined: Nov 07, 2010
Posts: 986
Location: Asgard

Posted:
Fri Sep 13, 2013 5:23 pm

_Buri_ wrote:

I agree. A few months back, I started running my first little damage AB, and his arena record is currently 6-0-0

Make that 7-0-0 One-shotted a TP!

Longshot wrote:

How would you keep him from dropping from exhaustion before he wins?

Why, by making it an AB of course! They conserve endurance very well, and by the time it hits Ad Ex Att, the crits will make up for little damage.

Joined: Nov 23, 2002
Posts: 9478
Location: on the golf course, in the garden, reading, traveling, and now Consulting

Posted:
Sat Sep 14, 2013 12:13 am

This warrior, The Consortium design, while a little damage aimer(THE OTHER OPTIONS ARE LIKELY TO BE LITTLE ALSO) should expect poor/normal endurance, so Buri's comments are even further supported. PLENTY OF ENDU.