The texture looping was improved as well as how the voices handle playing near custom set sample end points. Changing the texture duration still glitches though, but that should be fixable. The fixes made to enhance the texture looping behavior should now also allow a mode where the playback is “freezed” indefinitely so that the texture duration no longer is taken into account. Also the texture looping area will be adjustable, if not for the next public build, soon after that anyway…