If you don't own a copy of this game, you can get it here: http://www.tuxgames.com/details.cgi?gameref=87.
Tuxgames rock, and I seriously recommend you buy it here. And if you do,
you even get a copy of my installer in the box with it (=

Because AcidUT is so f***ing cool, and because I'm in control of this
installer, AcidUnreal is actually included in this distribution. Just
have a look at README.Acid.

In response to many questions:

I still don't like this game

Multiplayer. DM Works just fine between clients that are all /this/
client. ie, machines that are running UnrealI as is installed by the
installer on this page. It will not connect to genuine UnrealI servers,
as it's fundamentally a different piece of networking software.

CO-OP Apparently doesn't work, but as I've never played this game online
at all, ever, I can neither verify not contradict that claim. I think
that hacking at it until CO-OP works /MAY/ be within my humble grasp
once I have a working computer again.

In fact, straight from the proverbial horse's mouth:

From: "Tim Sweeney" <obfuscated@epicgames.com>
To: "Chunky Kibbles" <chunky@icculus.org>
Subject: Re: Strange Unreal Networking Question
Date: Thu, 29 Aug 2002 19:02:43 -0400
We changed a ton of stuff between Unreal 1 and UT, including the binary
network stream format, and the layout of the gameplay classes. So let me
put it this way: It would probably be easier to get Unreal Tournament to
connect to a Quake server! :-)
-Tim

The obligatory screenshots are
here. This page is fairly large as the thumbs clock in at 1.1M [there's
another page linked from that one].