This guide is made for FAST leveling through the use of Optimized Quest Circuits. With this guide, questing will be very efficient and you'll not waste any second running around and trying to figure out in which order to do your quests. Follow each instruction carefully and you will see for yourself. The quest choices and order to do them are optimal so that you run as few as possible while doing the most possible, turning several quests at the same time. It will be like grinding, because you'll be killing stuff almost non-stop, besides you'll also be completing a bunch of quests at the same time!

NOTE: Following this guide will get you the Quest Achievement for Borean Tundra: Nothing Boring About Borean. In fact, 100% of the quests of Borean Tundra are included in the guide, or at least mentioned as optional.
You'll also get this achievement on the way: D.E.H.T.A's Little P.I.T.A..

Everything described in this guide can be done solo (beside when I say otherwise). You can, of course, follow this guide while duoing, grouping, it's not a problem, it works too.

DISCLAIMER: This guide does NOT take into account tradeskills, class specific quests or PvP. It's 100% focused on getting the most experience possible in the shortest possible time while doing a lot of quests and enjoying as much content as possible. Any race/class combination can do this guide. Any complaints about PvP, tradeskills, or class specific issues will be ignored.

Basic rules

Spend your talent points so that you kill things as fast as possible. (e.g: Priest should specialize in Shadow Talents, Warriors in Arms/Fury, etc.

Don't waste your time trying to find groups for questing, you can solo everything that is described in this guide unless I say otherwise. Only group with someone when it's not gonna be a waste of time (e.g: meeting the person at the other end of the zone to show him the way to where your quest is, that is a waste of time)

Try to always log out in an inn or in one of the major cities when you take a break.

Useful Addons

To get the most out of my guide, you should get an addon which displays coordinates, because I use them to describe locations in my guide (x,y). You can use any addon you like, but here's a very simple one I use.

Recommended

DMiniCoords - A simple box which displays coordinates, left-click it to move it where you like.

Optional

Below is a list of other addons I use, this is 100% optional though, it's mostly for people who are curious to know which addons I use:

Side Note:In case you don't know how to install add-ons, simply download an addon from one of the links above and unzip it. Then drag the unziped folder in your Addon folder (full path is c:\\Program Files\\World of Warcraft\\Interface\\Addons). Then, restart World of Warcraft and it should be working.

If it isn't working, you might need to log out to your character selection screen and click on "Addons" in the lower-left corner. Tick the box that says "Load out of date Addons". Re-launch WoW.

Shopping List:

Bags - Try to at least have 18-slot bags. We'll go on long circuits far from any vendor, so bag space is necessary. If you can't afford 18-slot bags, go for 16-slot ones, they are much cheaper.

Color Code:

Quests

Items

Locations

Quest objectives to kill

NPCs

Locs

The Guide:

If you followed my previous chapter, you should be in Warsong Hold, Borean Tundra.

If you are not there, simply go to the zeppelin tower southwest of Orgrimmar. Take a zeppelin to Borean Tundra.

Once in Warsong Hold, get the quest [71] Hellscream's Vigil.

In Warsong Hold you'll find tradeskills trainers, so feel free to train new skills or to grab whatever tradeskill quest they might have for you. They are not included in the guide, you'll have to figure this out on your own.

Go further down the stairs, turn in [71] Hellscream's Vigil, get the follow up [71] The Defense of Warsong Hold.

Find the innkeeper and make Warsong Hold your home location.

Get out of Warsong Hold and turn left, find Overlord Razgor(43,55), turn in and get the follow up [71] Taking Back Mightstone Quarry.

On your minimap (if it's totally zoomed out) you should see two new yellow "!". Go get those quests:

[71] Taken by the Scourge

[71] Patience is a Virtue that We Don't Need

Before we begin, you must know that every 30 minutes or so, waves of flying Nerub'ars will attack the barricades infront of Warsong Hold and the Warsong Captain will yell: "Marksmen! Front and center! Scourge attacking incoming!"

About 10 minutes after that, a boss will come and yell, so keep an eye on your chat log for this message: "Ith'rix the Harvester yells: I will take great pleasure in tearing the forces of the Horde apart... limb from limb and piece by piece..."

When you see that, go back quickly to the main gate (43,57) and help the NPCs kill Ith'rix (or just watch), until he dies. After he's dead, Ith'rix's Hardened Carapace will appear on the floor. Loot it. Right-click it to start the quest [71] What the Cold Wind Brings...

1. Go north and enter the mist. Kill every Kvaldir you find on your way, they drop the Tuskarr Relics we need.

Also pick up Super Stronge Metal Plates on the way:

2. Keep going north until you get to a hut at (32,49). Inside it you'll find a Pneumatic Tank Transjigamarig. Loot it:

Now just stay in this area and kill stuff until you finish:

[71] Into the Mist

[71] Super Strong Metal Plates!

[71] Horn of the Ancient Mariner (the Horn of the Ancient Mariner can only drop from Kvaldir Mistweavers)

3. Go to the building at (32,52), where you should see a yellow "!" labelled as Mootoo the Younger. If you don't see it, it means someone else is on the escort quest, so just kill things in the area while waiting.

Get the quest [71] Escaping the Mist, escort Mootoo back to Garrosh's Landing.

Turn in the 5 quests:

[71] Into the Mist, get [71] Burn in Effigy

[71] Mobu's Pneumatic Tank Transjigamarig

[71] Super Strong Metal Plates, get [71] Tanks a lot...

[71] Horn of the Ancient Mariner, get [71] Orabus the Helmsman

[71] Escaping the Mist

Finally, turn in [71] Tanks a lot... at Gorge the Corpsegrinder and get [71] The Plains of Nasam.

1. Mount up, go west/northwest until you find the first ship you need to burn, Bor's Hammer (30,53)

Right-click the Turskarr Torch while standing close to the ship to burn it.

2. A little further north you'll find two other ships, The Kur Drakkar and The Serpent's Maw. Burn them both.

3. Ride south along the coast until Warsong Jetty(30,57). Go west towards the end of the jetty.

Use the Horn of the Ancient Mariner while standing at the very edge of the jetty, but your feet must not touch the water though.

When you use the horn, a Drakkar will come. You'll have to fight the crewmen first and then Orabus. Kill him and you'll complete the quest [71] Orabus the Helmsman.

4. Get off the jetty and go a little south, you'll find the last boat you need to burn at (30,62), Bor's Anvil.

Burn it.

5. Go back to Garrosh's Landing, turn in:

[71] Burn in Effigy

[71] Orabus the Helmsman, get [71] Seek Out Karuk!

Time for a fun quest now.

Right-click one of the Horde Siege Tanks.

Your action bars will be replaced by the following bar:

Ability #1 is rather difficult to use, because you have to aim your cannon properly. I'd recommend to set your cannon like this:

That way, when you use Ability #1, you'll shoot directly infront of you, and it's nice to get rid of bunch of mobs attacking you (they're all melee types). Anyway, it costs a lot of mana for what it does, other abilities are better.

Ability #2 is great. Use it when you're overwhelmed and drive around so mobs step onto your mines and blow up. It costs a lot of mana though.

Ability #3 is cheap but doesn't do much damage. It's just a frontal attack for about 3-4K damage. Use it when other abilities are on cooldown.

Ability #4 is the best. Just rush into a bunch of mobs and use it, let it channel fully

Ability #5 is to pick up Injured Warsong Soldiers. They are rather small in comparison to you, so you have to look out for them:

When you find one of them, go next to it, target it and use Ability #5 to rescue it.

Other things you need to know:

The tank's abilities cost mana. To replenish your tank's mana, you have to drive over barrels. There are a lot of those barrels scattered across the field

If your tank gets destroyed, just go back to Garrosh's Landing and get a new one

To finish the mission, you need to kill 100 Scourge minions, rescue 3 Injured Warsong Soldiers but you also need to identify the leader of the scourge. He's very easy to find, it's Kel'Thuzad, he stands on the platform in the middle of the field. Just drive close to him and you'll get the quest update

With that said, have fun completing this quest.

Once you're done, stay in the tank and go further southeast past the battle field. When you are out of the battle, you'll get a warning "Ejection Imminent".

When you see this message, click on the "Leave Vehicle" button.

1. After landing with a parachute, you should be in an area called the Bloodspore Plains. Go east to Karuk(47,75). Turn in [71] Seek Out Karuk! and get the follow up [71] Karuk's Oath.

2. Go down to Riplash Strand and go west until you see a Captured Tuskarr Prisoner, fighting a naga at (44,78).

Help the tuskarr to kill the naga and he'll give you a quest [71] Cruelty of the Kvaldir.

Now kill what you still need for [71] Karuk's Oath.

Go back to Karuk, turn in [71] Cruelty of the Kvaldir and [71] Karuk's Oath, get the follow up [71] Gamel the Cruel.

3. Go south to a cave at (46,79). Go inside and kill Gamel the Cruel.

Go back to Karuk, turn in and get the follow up [71] A Father's Words.

4. Go precisely southwest to Veehja(44,80).

Turn in and get the follow up [71] The Trident of Naz'jan.

5. Swim east/southeast towards a big tower far in the distance. There you'll find a spot where you can jump out of the water, as shown on the image below:

From there you'll see some stairs to your left.

At the top of those stairs you'll find Ragnar Drakkarlund. Kill him and loot the Trident of Naz'jan.

6. Swim west/northwest back to Veehja, turn in [71] The Trident of Naz'jan, get the follow up [71] The Emissary.

7. Go back to spot 5.

Look in your inventory for the Trident of Naz'jan, put it on an action bar.

This time instead of going up on the isle, we're going to swim down and look for Leviroth, a big monster at the bottom of the sea. Make sure your breath is full before you dive in.

Use the Trident of Naz'jan on Leviroth and then finish him off.

When done with that, swim northwest back to the mainland, go to Karuk and turn in [71] The Emissary.

Hearthstone back to Warsong Hold, go to Garrosh Hellscream and turn in [71] The Plains of Nasalm.

Sell junk, repair and restock food/drink.

You should be level 72 by now if you followed my previous chapter.

Level 72

1. Get out of Warsong Hold, go west to Warsong Farms Outpost(38,52), turn in [71] Reinforcements Incoming, get all 3 quests from here:

[71] The Warsong Farms

[71] Merciful Freedom

[71] Damned Filthy Swine

==Note== From now on, kill Unliving Swines, Warsong Aberrations and En'kilah Necrolords on your way, until you have:

10 Unliving Swine kills

5 Scourge Cage Keys

Also, once you have a key, if you run near a Scourge Prison, right-click it to free the prisoner.

2. Go west/southwest to the Warsong Granary(35,55).

Get close to it until you get the "Scout Warsong Granary" quest update.

3. Go northeast to Torp's Farm(36,53).

Scout it.

4. Go further northwest to the Warsong Slaughterhouse(39,48).

Scout it.

5. Get 10 Unliving Swine kills and free 5 prisoners, then go back to Warsong Farms Outpost and turn in the 3 quests, get the follow ups:

[71] Bring 'em Back Alive

[71] Get to Getry

You're on a quest timer now, so we need to hurry. Go find an Infected Kodo Beast.

Target it and right-click Torp's Kodo Snaffle.

Use Ability #1 to sprint

Ride back to Torp

Use Ability #2 to deliver the kodo once you're at Torp

Repeat this 8 times. GO!

If you fail, you can abandon the quest and restart it.

6. Mount up, ride northwest to a guard tower at the edge of the plains (35,46).

Up top you'll find Shadowstalker Getry, turn in [71] Get to Getry, get the follow up [71] Foolish Endeavors.

Help Getry defeat Varidus the Flenser. Saurfang will help, let him tank. If you get low on health, just back off and let saurfang take care of the rest.

7. Ride back to Warsong Hold, turn in [71] Foolish Endeavors, get the follow up [71] Nork Bloodfrenzy's Charge.

Get out by the southeastern gate, check your minimap and go to the yellow "?". Turn in [71] Nork Bloodfrenzy's Charge and get [71] Coward Delivery... Under 30 Minutes or it's Free.

1. Follow the path north to get out of Mightstone Quarry, then keep following the trail eastwards. Make sure the Alliance Deserter is still following you. Keep following the trail until you reach a crossroads at (55,51).

Use the Warsong Flare Gun.

Wait here until you get the quest complete message.

2. Go back the way you came from and you should find Scout Tungok on the trail (53,52). Turn in and get the follow up [71] Vermin Extermination.

==Note== From now on, kill all the Bloodspore Harvesters, Firestarters and Roasters on your way, until you get the required amount of kills.

3. Go a little southwest to Bloodmage Laurith(52,53). Get her quest [71] The Wondrous Bloodspore.

Gather 10 Bloodspore Carpels, they can be found all around this camp and look like this:

When done with that, go turn in at Bloodmage Laurith, get the follow up [71] Pollen from the Source.

Kill Bloodspore Moths in this area until you finish the quest.

Go back to Bloodmage Laurith, turn in and get the follow up [71] A Suitable Test Subject.

Right-click the Pollinated Bloodspore Flower.

After 10 seconds, you'll be able to turn in the quest, get the follow up [71] The Invasion of Gammoth, which you can turn in immediately at the other NPC here, Primal Mighthorn. Get the follow up [71] Gammothra the Tormentor.

4. Ride southwest until you find a big cave entrance at (50,59).

Put the Pouch of Crushed Bloodspore on an action bar.

Go inside the cave, if a Magnataur gets in your way, use the Pouch of Crushed Bloodspore on it and it will become easy to kill. Clear the spiraling way down, all the way down till you find Gammothra the Tormentor in a cavity on your left-hand side.

Use the pouch on him and kill him. Loot the Head of Gammothra.

5. Get out of the cave and check your minimap, you should see a yellow "!" labelled "Massive Glowing Egg". To get there, go a little north until you find a small path to your left (50,55). Follow that path a little and take the slope going up, on your right-hand side:

From there just go south around the ledge and then southeast until you find the Massive Glowing Egg.

Right-click it to get the quest [71] Massive Moth Omelet?

6. Kill Bloodspore Harvesters, Firestarters and Roasters on your way back to Bloodmage Laurith, until you finish [71] Vermin Extermination.

Turn in:

[71] Gammothra the Tormentor, get [71] Trophies of Gammoth

[71] Massive Moth Omelet?

Go a little northeast to Scout Tungok and turn in [71] Vermin Extermination.

Ride back to Warsong Hold. Turn in [71] Trophies of Gammoth, get the follow up [71] Hellscream's Champion.

Sell junk, repair and re-stock food/drink.

Go to the stables southwest of Garrosh Hellscream. Talk to Durkot Wolfbrother and tell him "I am ready to leave, Durkot."

The wolf will take you to Taunka'le Village.

When there, get the new flight path.

Turn in [71] Ride to Taunka'le Village and [71] Hellscream's Champion. Get all the available quests from this village:

[71] Load 'er Up!

[71] Sage Highmesa is Missing

[71] Scouting the Sinkholes

[71] What Are They Up To?

1. Mount up, go west to the Geyser Fields, where you'll find the first Sinkhole(70,37):

Stand on it and right-click the Map of the Geyser Fields.

2. Go north to the 2nd Sinkhole(70,32). Mark it.

3. Go west to the 3rd Sinkhole(66,33). Mark it.

4. Go southwest and you'll find a Crashed Recon Pilot(64,36):

Get the quest [71] Emergency Supplies.

5. Now look for Fizzcrank Recon Pilots, they look exactly like the other gnome we just took a quest from.

Right-click them and search their bodies to get Emergency Toolkits.

They can be found in the southern half of the Scalding Pools, as shown on my map. You can do that while staying mounted, even if attacked. Gather 7 Emergency Toolkits.

6. When done with that, mount up and go towards the Fizzcrank Pumping Station(64,23) until you get a quest update for [71] What Are They Up To?

7. Go back to where we found the Crashed Recon Pilot. Close to it you should see a Wrecked Flying Machine.

Stand next to it and right-click Jenny's Whistle.

Mount up, go south until you hit the trail and then ride east back to Taunka'le Village while avoiding monsters and making sure the mule keeps on following you.

Turn in:

[71] Scouting the Sinkholes, get [71] The Heart of the Elements

[71] What Are They Up To?, get [71] Master the Storm

[71] Load 'er Up!

[71] Emergency Supplies, get [71] The Power of the Elements from Dorain Frosthoof, who stands next to the goblin.

In the hut behind where Sage Earth and Sky stands, you should see a Storm Totem.

Right-click it and defeat the Storm Tempest.

Turn in [71] Master the Storm, get [71] Weakness to Lightning.
Two additional quests should have popped on your minimap, get them both:

[71] Cleaning Up the Pools

[71] Souls of the Decursed

1. Go west to the Steam Springs(74,39) where you should see several Steam Ragers.

Right-click the Windsoul Totem and kill Steam Ragers close to it. If you're close enough, the totem should cast a blue ray towards the mob.

There are more Steam Ragers to be found all across the Steam Springs, as shown on my map. Re-summon the totem whenever needed and collect 10 Energy.

When done, go back to Taunka'le Village, turn in [71] The Power of the Elements, get [71] Patching Up

==Note== Kill Marsh Caribous on your way from now on, until you get 5 Uncured Caribou hide

2. Go southeast until you hit the shore (84,47). Kill Frozen Elementals along this shore until you have 5 Elemental Hearts.

3. Go back to the area with Marsh Caribous, as shown on my map. Kill Caribous until you have 5 Uncured Caribou hides.

4. Go to Wind Tamer Barah(76,36), she's just northwest of Taunka'le Village. Turn in [71] The Heart of the Elements, get [71] The Horn of Elemental Fury.

5. Go northeast to the Gorloc camp. You should find Chieftain Gurgleboggle there (78,29):

2. Go northwest to the area around the Fizzcrank Pumping Station. There are 3 things we neeed to do here:

Use Sage's Lightning Rod on robots in this area and kill them. Do this 15 times

Kill Fizzcrank Mechagnomes, loot them and then use The Greatmother's Soulcatcher on their corpse. Do this 10 times. You can find a lot of those gnomes on the Pumping Station itself

Pick up 15 Fizzcrank Spare Parts:

All of this can be done in the large area I colored on the map.

3. Ride a long way south to a gorloc camp at (68,40). You should find Chieftain Burblegobble there:

Kill him, loot his key and then right-click Chieftain Burblegobble's Bauble, which should be in the pond nearby.

Loot the Upper Horn Part.

4. Ride east back to Taunka'le Village. Turn in:

[71] Cleaning Up the Pools

[71] Weakness to Lightning, get [71] The Sub-Chieftains

[71] Patching Up

[71] Souls of the Decursed, get [71] Defeat the Gearmaster

Sell junk, repair and re-stock food/drink.

Get [71] Shrouds of the Scourge from Chieftain Wintergale.

Go to the inn and make it your home location.

Go to Wind Tamer Barah northwest of the village, turn in [71] The Horn of Elemental Fury. She'll do a little ritual and then give you the follow up [71] The Collapse.

1. Ride west to the Southern Sinkhole we marked earlier (70,37).

Right-click the Horn of Elemental Fury.

Lord Kryxix will show up shortly after, kill him.

2. Ride northwest to South Point Station (65,29). Right-click the South Point Station Valve:

The Grinder will spawn, kill it.

3. Ride northwest to West Point Station(60,20). Click the valve, kill Twonky.

4. Ride northeast to North Point Station(65,18). Click the valve, kill ED-210.

5. Ride south to Mid Point Station(64,22). Click the valve, kill Max Blasto.

6. Go to the top of the Fizzcrank Pumping Station (you can access it by a ramp on the northeastern side of the station). In a small cabin at the top of the station, you'll find The Gearmaster's Manual:

Loot it.

Gearmaster Mechazod will spawn behind you and talk to you. After he's done, kill him and loot Mechazod's Head.

7. Get off the platform and ride a long way east until you find Sage Highmesa(75,23).

Turn in [71] Sage Highmesa is missing, get [71] A Proper Death.

1. Go east toward the snowy hills, kill Scourged Mammoths and Plagued Magnataurs until you finish [71] Shrouds of the Scourge and [71] A Proper Death.

2. Go back to Sage Highmesa, turn in [71] A Proper Death, get [71] Stop the Plague.

3. Ride northeast to the Dens of Dying(78,19). You should see a Plague Cauldron inside the cave.

Stand close to the cauldron and right-click Highmesa's Cleansing Seeds.

Ride back to Sage Highmesa, turn in [71] Stop the Plague, get:

[71] Find Bristlehorn

[71] Fallen Necropolis

4. Ride northwest until the necropolis of Talramas. Find the lower entrance on the southwestern side of the necropolis (69,15).

From there stick to the left, go up a small balcony and find Longerunner Bristlehorn in a cage.

Turn in [71] Find Bristlehorn, get [71] The Doctor and the Lich-Lord.

5. Get out of Talramas and ride to the other side of it (northern side), you should see Lich-Lord Chillwinter on the top of the necropolis. Kill him.

From there, look down in the room below and you should see Doctor Razorgrin. Jump down and kill him.

Now just kill stuff around here until you finish [71] Fallen Necropolis.

Go back to Sage Highmesa, turn in:

[71] Fallen Necropolis

[71] The Doctor and the Lich-Lord, get the follow up [71] Return with the Bad News

6. Hearthstone back to Taunka'le Village, turn in:

[71] Return with the Bad News

[71] Defeat the Gearmaster

[71] The Sub-Chieftains

[71] Shrouds of the Scourge, get [71] The Bad Earth

[71] The Collapse

Sell junk, repair and re-stock food/drink.

You can destroy the Legend of the Horn for more inventory space.

1. Ride northeast towards the Temple City of En'Kilah and look for Scourged Earth:

They can be found all around the city of En'Kilah, west and south of it.

Gather 8 of them, go back to Taunka'le Village.

Turn in [71] The Bad Earth, get [71] Blending In.

2. Go back to the Temple City of En'Kilah. Go inside this time.

Put on the Imbued Scourge Shroud.

You'll be invisible to everything in En'Kilah now besides to Abominations, so just try to stay away from those. If they detect you, just kill them and then re-equip the cloak.

Go east to the Spire of Pain(89,29). Go inside and explore until you get the "Spire of Pain Scouted" message.

3. Go west back towards the main stairs and go northeast to the Spire of Blood(88,21), you'll probably have to kill an abomination to get there.

When there, climb to the top of it using the outdoor stairs, explore the spire until you get the "Spire of Blood Scouted" message.

4. Get out and go west to the Spire of Decay(84,22), go inside and explore until you get the quest update.

5. Get out of En'Kilah, re-equip your normal cloak and ride back to Taunka'le Village.

Turn in [71] Blending In, get [71] Word of Power.

Also get the two newly available quests:

[71] Neutralizing the Cauldrons

[71] A Courageous Strike

1. Go back to En'Kilah.

This time, no sneaking around, kill stuff on the way, especially Ghouls.

First go east to the Spire of Pain(89,29).

Go inside, kill the two Mystical Webbing and then kill High Priest Talet-Kha. Loot High Priest Talet-Kha's Scroll.

2. Get out of the spire and look towards the south, you should see a Scourge Cauldron:

Get close to it and use Sage Aeire's Totem.

3. Now we're going to look for a Darkfallen Bloodbearer:

He patrols between the Spire of Blood(88,22) and the entrance, as shown by the green dots on my map.

Kill him and loot the Vial of Fresh Blood. Right-click it to start the quest [71] The Spire of Blood.

4. Go inside the Spire of Blood's lower floor and find Snow Tracker Grumm. Turn in [71] The Spire of Blood, get [71] Shatter the Orbs.

Now destroy 5 En'kilah Blood Globe. They can be found in this spire:

Go to the upper floor, kill the boss and loot High Priest Andorath's Scroll.

5. Get out of the Spire of Blood, just a little southwest you should see another Scourge Cauldron(86,23). Use the totem to cleanse it.

6. A little northwest you should find the last Scourge Cauldron(85,20). Cleanse it.

7. Go to the Spire of Decay, kill the necromancers and then the boss. Loot High Priest Naferset's Scroll.

Now just kill Ghouls and Necromancers until you finish [71] A Courageous Strike.

8. Go back to Taunka'le Village. Turn in:

[71] Shatter the Orbs

[71] Neutralizing the Cauldrons

[71] A Courageous Strike

[71] Word of Power, get the follow up [71] Breaking Through

[71] Breaking Through is a quest most classes won't be able to solo, depending on gear as well. It can be duo'd easily if one of the two classes can heal (a Death Knight tanking and self healing also works). Bringing 3+ players will make it a breeze though. If you don't find help immediately, just skip the next part and go on with the guide. Just come back and read this part once you find a group for breaking through.

[71] Breaking Through

After entering En'kilah. Look to your right and you'll find the teleporter:

You'll enter Naxxanar. If you want to get out, simply step on the green teleporter, right next to where you arrived.

Vanthryn the Merciless

Go to the northwestern room and kill Vanthryn the Merciless. He's elite but should be soloable if you use your cooldowns. He's just a melee mob, doesn't do anything special. He can be stunned and snared. Just make sure you pull him solo, there's a gargoyle behind him sometimes, just wait till it goes away.

Luthion the Vile

Next, go to the northeastern wing and kill Luthion the Vile. He's the same as Vanthryn.

Prince Valanar

Go back to the center of the room and take the upper teleporter (the blue one). It might take a while to activate depending on lag. Once you're up, take one of the small doors and go to the upper floor, clear the way to Prince Valanar, he's on the northwestern alcove.

Abilities

Immune to Stuns or to any form of cc

Immune to any form of spell interruption

Shadowbolts for 2K and hits fairly hard. If the person tanking is wearing cloth, leather or mail, I'd recommend not interrupting his spells, because they'll probably do less damage than his melee hits (3K crits on a rogue for example). However, you can also try hiding behind walls to avoid his shadow bolts, using line of sight

!!Soul Deflection!! Stop attacking while he channels this. All the damage you do to him is reflected to you while under this spell. Watch out for this one. It's easy to see when he does it, as he channels violet beams on everyone near him.

Once you kill him, go back to Taunka'le Village and turn in [71] Breaking Through, get [71] The Fall of Taunka'le Village. Keep this quest, don't turn it in for now, we'll use it at the end of this chapter.

1. Make sure you don't kill any animal on the way for now, or you'll get attacked on sight by the whole camp where we're going.

If you killed an animal, just wait for the Animal Blood debuff to fade from you.

Ride northwest until you hit the road, follow it north to the D.E.H.T.A. Encampment(57,44). Complete the quest [72] A Mission Statement.

A bunch of quests should be available now, take them all:

[72] Ears of Our Enemies

[72] Happy as a Clam

[72] Help Those That Cannot Help Themselves

[72] Ned, Lord of Rhinos...

[72] Unfit for Death

==Note== From now on kill any Loot Crazed Poacher, Hunter or Diver on your way

2. Go to the field south of the D.E.H.T.A camp, look for Caribou Traps.

4. On the western side of the lake, go up the high bluffs and look for Nedar, Lord of Rhinos(47,44). He roams in the field (as colored on the map).

He's kinda easy for an elite. Kill him and his mount "Lunchbox".

5. Go north to Amber Ledge.

Get the new flight path.

6. Go east and look for Trapped Mammoth Calfs, you can find them in the area I colored on the map.

Stand next to them and right-click your D.E.H.T.A Trap Smasher.

Repeat 8 times.

If you don't have 15 Nesingwary Lackey Ears at this point, go get the rest then go back to D.E.H.T.A Encampment. Turn in:

[72] Unfit for Death, get [72] The Culler Cometh

[72] Happy as a Clam, get [72] The Abandoned Reach

[72] Ned, Lord of Rhinos...

[72] Help Those That Cannot Help Themselves, get [72] Khu'nok Will Know

[72] Ears of Our Enemies, no need to get the follow up

(It's just a repeatable quest you can turn in anytime you want, should you get extra 15 Ears)

1. Ride north to Khu'nok the Behemoth(59,30). Turn in [72] Khu'nok Will Know, get the follow up [72] Kaw the Mammoth Destroyer.

2. Find a Wooly Mammoth Bull, they should no longer be agressive towards you now. Right-click it to mount it.

Once you mount a Wooly Mammoth Bull, you'll get the following action bar:

Ability #1 AoE Damage, short cooldown, use it everytime it's up.Ability #2 It's a charge stun. Use it wheenver it's up. For that, you have to run away to get a little bit of range and then re-cast it.Ability #3 It's an AoE Fear and it only works on Kaw's minions, which you don't need to fear anyway because they'll die to Ability #1 very fast.

Basically, kill Kaw's mount with Ability #1 and then you can "kite" Kaw. Run away from him, use the charge stun and follow it up with Ability #1. Run away again and repeat, you should take no more damage after Kaw's Mount is dead.

Now that's you're prepared, ride northwest to (54,24), you'll find Kaw the Mammoth Destroyer there. When you get close, he'll jump on his mount and attack you.

Kill his mount, then kill him and his halberd will appear on the floor.

Loot Kaw's War Halberd.

==Note== The Halberd can be looted even if someone else killed Kaw.

1. Ride south to a rock called Elder Atkanok(55,36). Get both quests from here:

[72] The Honored Ancestors

[72] Reclaiming the Quarry

2. Go down in the Coldrock Quarry. Kill Beryl Treasure Hunters on sight as you go.

Just a little down the first slope you should find the first elder you need to identify: "Elder Sagni"(53,34).

Right-click it.

3. Go a little further northwest until (52,32). You should see the two elders you're missing to your left and right. Right-click Elder Takret and Elder Kesuk.

Go back to Elder Atkanok, turn in [72] The Honored Ancestors, get [72] The Lost Spirits.

Go back in the quarry. Kill a Beryl Hound and loot its Core of Malice.

Use the Core of Malice on Kaskala Craftsmen and Kaskala Shamen to free them.

Repeat this until you finish [72] The Lost Spirits. There are many Beryl Hounds at (52,31).

Kill the remaining Beryl Treasure Hunters you need for [72] Reclaiming the Quarry.

4. Go back to Elder Atkanok. Turn in:

[72] The Lost Spirits, get [72] Picking Up the Pieces

[72] Reclaiming the Quarry, get [72] Hampering Their Escape

==Note== Look for Tuskarr Ritual Objects while following the next steps.

1. This time, we're not going inside the quarry, but around it. Follow the cliff line south of the quarry, kill Beryl Reclaimers until one drops a Gnomish Grenade.

Get close to the East Platform(53,35) as shown on the screenshot below.

Right-clik the Gnomish Grenade.

2. Get another grenade. Go further west along the cliff line until (50,34) and destroy the Western Platform.

3. Go down inside the quarry, clear the way to the North Platform(52,32). Stand under it and use a grenade.

4. Gather the last Tuskarr Ritual Objects you need and then go back to Elder Atkanok. Turn in:

[72] Picking Up the Pieces, get [72] Leading the Ancestors Home

[72] Hampering their Escape, get [72] A Visit to the Curator

1. This quest is exactly like the first one we did in the quarry with the 3 Elders we identified. You have to go to the exact same 3 stones.

Besides this time, whenever you stand next to one of the stones, right-click the Tuskarr Ritual Object.

2. Go up the slope northwest until you are out of the quarry, then go west and then south along the cliff edge until you find Curator Insivius on a blue platform at (50,32). Kill him.

3. Go back to the quest givers, turn in:

[72] Leading the Ancestors Home

[72] A Visit to the Curator

We're done here.

4. Ride south/southeast to Hierophant Liandra(58,55). Turn in [72] The Abandoned Reach, get [72] Not On Our Watch.

5. Go southeast towards the shore, kill Northsea Thugs on your way and loot Shipment of Animal Parts. They drop from Northsea Thugs and can also be found on the floor.

Go back to Hierophant Liandra, turn in [72] Not On Our Watch, get [72] The Nefarious Claim Master...

1. Mount up, ride southeast all the way to the shore, dive in the water and you should see a wrecked ship at the bottom of the sea (62,66).

Around that ship you should find Clam Master K, kill him.

2. Go back to Hierophant Liandra, go up the slope behind her and then make a U-turn to the left.

Go to the end of that cliff and you should find Karen "I Don't Caribou" the Culler(57,56). She has two guards, stealthed. It's still an easy fight. Kill her.

3. Go back to D.E.H.T.A Encampment. Turn in everything:

[72] The Nefarious Claim Master...

[72] The Culler Cometh

[72] Kaw the Mammoth Destroyer

Get the final quest from D.E.H.T.A Encampment: [72] The Assassination of Harold Lane. You can also turn in extra ears if you got 15 of them to get the buff, which will be help you solo our next quest.

4. This quest has you kill Harold Lane, an elite humanoid located on the northwestern side of Lake Kum'uya(50,42). He can probably be solo'd by any class if done properly, thanks to an item provided for the quest, the Cenarion Horn.

I recommend using the horn right after you start the fight, this will stun Harold Lane for a few seconds and take a large chunk out of his HPs (about 50%), as long as the whole stampede tramples over him. So make sure he doesn't move. Stand still while you cast the horn.

Then you have to take care of the rest of his health. Harold Lane can be stunned and his movement can be slowed. Use every cooldown you got and you should be fine. Health pot too if needed.

==Tip== Melee classes, when he drops his trap, move away fast before it activates, that way you won't get rooted.

If you don't manage to solo it, because of your class or your lack of gear, try to find help, with two people this quest is a pushover, because you get to use 2 Stampedes on poor Harold Lane.

Once you've killed him, go back to D.E.H.T.A encampment, turn in [72] The Assassination of Harold Lane. Congratulations on your achievement.

1. Go east to Kaskala(64,46).

Get the two other quests:

[72] Not Without a Fight!

[72] Preparing for the Worst

2. Kill 12 Kvaldir Raiders and pick up 8 Kaskala Supplies.

There are a lot of those supplies further sourtheast down the shore (73,53).

5. Go directly north of here and a little bit northeast, dive in the water and look for Iruk(68,50). He's directly under the last "A" of Kaskala on the map.

Right-click it and search for Issliruk's Totem.

Go back to Elder Muahit. Turn in [72] Spirits Watch Over Us, get [71] The Tides Turn.

6. Go a little south and kill Heigarr the Horrible(68,56).

Go back to Elder Muahit, turn in [71] The Tides Turn.

==Note== If you didn't do my Howling Fjord guide, then Hotawa (who is standing next to Elder Muahit) should now offer you the quest [72] Travel to Moa'ki Harbor. Take it and turn it in next time you go to Moa'ki Harbor, it won't be mentioned in the guide so make a mental note.

7. Swim east and go to Unu'pe(78,52).

Sell junk and repair. Re-stock food/drink.

Fly to Amber Ledge.

Turn in [71] Too Close For Comfort, get [71] Prison Break.
Also get [71] Monitoring the Rift: Cleftcliff Anomaly.

Go inside the mage tower and turn in [71] The Borean Inquisition, get the follow up [71] The Art of Persuasion.

Target the Imprisoned Beryl Sorcerer and right-click the Neural Needler several times, until he speaks.

Turn in [71] The Art of Persuasion, get [71] Sharing Intelligence.

Get out of the tower, turn in [71] Sharing Intelligence, get [71] A Race Against Time.

Go back down to Beryl Point, go to the biggest of the blue circles.

Right-click the Beryl Shield Detonator.

Kill Inquisitor Salrand. After you kill her, Salrand's Lockbox will appear on the floor.

Right-click it and loot Salrand's Broken Key.

Go back to Amber Ledge, turn in [71] A Race Against Time, get [71] Reforging the Key.

Turn in [71] Reforging the Key at Surristrasz, that big red dragon. Get the follow up [71] Taking Wing.

Go southeast to Warmage Anzim, turn in [71] Taking Wing. Before you get the follow up, read the following lines.

When you take the next quest, you'll fly on a drake and help rescue Evanor. All you have to do is right-click her cage once the drake drops you on the platform, and then let Evanor teleport you, stay close to her.

That's it, now get [71] Rescuing Evanor.

After the teleport, turn in [71] Rescuing Evanor, get [71] Dragonspeak.

Get out of the tower, go to Surristrasz, turn in [71] Dragonspeak, get [71] Traversing the Rift. This will make you fly to Coldarra.

After landing, turn in [71] Traversing the Rift, get all the available quests from here:

[71] Basic Training

[71] Nuts for Berries

[71] Reading the Meters

[71] Secrets of the Ancients

==Note==While following the next steps, complete the following objectives:

Kill 10 Coldarra Spellweaver

Kill Glacial Ancients until you have 3 Glacial Splinters

Kill Magic-bound Ancients until you have 3 Magic-bound Splinters

Look for Frostberry Bushes until you have 10 Frostberries.

1. Go south towards the blue circle at (33,28) and kill Coldarra Spellbinders until one drops a Scintillating Fragment.

Right-click it to start the quest [71] Puzzling...

2. Go back to Transitus Shield, turn in [71] Puzzling... and get [71] The Cell.

3. Follow the path west until (29,35), there you should find a Coldarra Geological Monitor.

Before you take the quest from the other NPC, Longrunner Proudhoof, read the next paragraph:

The quest [72] We Strike! is an escort. Longrunner Proudhoof will start running and will get ambushed by a bunch of mobs, the first fight might be difficult depending how many mobs you aggroed on the way, so try to be sneaky while following Proudhoof. Use your cooldowns and a pot if needed, he'll let you rest after the first ambush, no time to loot, just eat/drink fast. The 2nd ambush is rather easy. And finally you'll have to fight an elite, let Proudhoof tank it as much as possible, this will make it easy.

Now that's your ready, take the quest [72] We Strike! and good luck.

2. If you were successful, you should have defeated Steeljaw.

First thing, go back the way you came from and loot the corpses you couldn't loot during the escort.

Look for Ragefist's Torch in your inventory and put it on an action bar.

Now look around for Dead Caravan Guards/Workers:

Use the torch on them.

Repeat this 10 times and kill stuff in the area until you finish [71] Put Them to Rest.

3. Go back to Grunt Ragefist, turn in [71] The Honored Dead and [71] Put Them to Rest.

==Note== If you didn't do the quest [71] Breaking Through, now is your last chance. It would be nice to do it, because the follow up is a quest which takes you to the next zone, so it's quite an efficient way to make the transition. If you don't manage to do [71] Breaking Through, just abandon it and simply fly to Taunka'le Village. From there follow the road east until you enter Dragonblight. The guide ends here for you, go to the next chapter of my guide: Dragonblight.

If you did [71] Breaking Through, you should have the quest [72] The Fall of Taunka'le Village.

Fly to Taunka'le Village. Turn in [72] The Fall of Taunka'le Village, get [72] Across Transborea.

Great guide, Jame. This is the second character I've used it on now, although the first with this version. I've been rocketing through Northrend lately, almost a full level ahead of the guide even though I started Howling Fjord early. Anyway, I just noticed when doing the quest Springing the Trap that the icon for Raelorasz' Spark has changed from what's posted. Maybe you could update it? Thanks.

It is likely that those quests will soon turn gray for you. At this point there isn't much reason to go to Borean Tundra if you are not going to be able to do half of the quests. I would recommend heading to Dragonblight. You can still use Jame's guide later if you want to go to Borean Tundra to do achievements or to get money after you hit 80.

Just a little addition to the description in this guide: sometimes the Arcane Prison opens up, but the prisoner dies. Don't get discouraged, because you do not lose the key and can try to open the same prison as soon as it returns to it's original state. If this information has already been mentioned in comments - pardon =)

Jame thanks for these guides. Found out about them about year and a half ago and been following them ever since. Keep up the good work =)

First id like to say awsome job Jame this is my secont time following your northrend guide and its Great.
I have a issue with tring to get the quest [Cruelty of the Kvaldir] got to the tuskarr prisioner,killed the naga no proboblem, the tuskarr said "thankyou" and took off running tried to follow but got attacked, finished the battle with two Skadir and ran up the trail after the tuskarr prisoner to find him A,w,o,l, looked around he flat just ran off and disapeared.so i waited till he Rezed back and killed the naga a second time and didnt let him run off this time and got the quest, dont really know what happened the first time.
Thankyou for all your exelent work for us on the guides they are great

At the point in the guide when you've just finished the Coldarra quests, thus:
"Turn in [71] Cracking the Code and [71] Drake Hunt.

Fly to Amber Ledge."

Why fly when you can talk to Librarian Tiare (the mage in the group of 4 that isn't casting the shield) and get a free instant portal?

Oh, and I started your guides in Northrend at 70.5, haven't touched an instance, and I'm 74.5 at the point where you say I should be 73! I'm glad I skipped some in Outland... It may lead to more gold from quests, but my XP's climbing much faster this way and I'll be fine with gold anyway I'm sure... Never had any problems so far

I just wanted to write a quick note and say that due to server populations, the event needed to start this quest is now next to impossible. The lack of players in the zones means that the captain will die before killing the "boss" and then all the attackers simply despawn, and you end up with nothing.

Might want to add a note or something saying it might not be possible, so don't go out of your way to get it.

P.S. I'm a big fan of your guides and would recommend them to anyone. (Although a little begrudgingly, it's fun to zoom past people while leveling)

When I went to the howling fjord I was level 68 so I'm a bit behind. I'm now level 71 (just dinged) after doing the warsong hold quests and am about to do the "flight master" questline. I should be about level 72 by now so I'm a whole level behind. What should I do to catch up, instance grind? or just keep following the guide and do some extra quests and such and dragonblight? (seems like an awfully big zone for one level). Anyways thanks for the guide its working out great for me and I would be on perfect track if I had gotten to 70 before wotlk.

Hey Jame...I go to a military school and there isnt great internet making it hard to lvl...over this christmas break i found ur guides...and wow...they are so well written, alot of effort put into, and very easy to follow and use, great guide and it was very nice of you to make it free when it takes so much work to make it. My lvling time has increasing alot and i have received PMS from friends commenting on it.Like"how u get 74 already?" These guides are grreat and helped provide me with a faster lvling time before my break is over so i can be lvl 80 when i go back. i have found a single error either. I get all the quests posssible out of a zone with this guide and it is much appreciated. Keep up the good work and GREAT JOB!

I have one question though. When was I supposed to turn in Burn in Effigy and Orabus the Helmsman I did your guide completily and still have those 2 quests left.... was it so opvious that I missed it or is it just not mentioned

Also one thing for those who are collecting Frostweave Cloths.... In the cave east to Bor'Gork Outpost is a great drop rate on the cloth, especially if you go all the way down to Farseer Grimwalker's Spirit there are a few dudes that have low health with quite good spawn rate... They can be easally pulled together and just aoe

Thanks James!! Your guides are really awesome! I did the first chapter of your Northrend guide and now im done with your Borean guide and im 78 Did many instances and was rested, its really awesome.
Btw, there's a Teleporter in Transitus Shield, who teleport you to Amber Ledge Its faster than the flight

I just finished the guide and I'm level 78 (that's with rested the whole time and running tons of instances). I really enjoyed it, especially the "mission impossible" jump and the murloc suit. Thanks Jame

I just wanted to say that I've been using your guides for quite some time now and my Druid lvl'd to 70 in less than half the time it took my first toon (Lock) with No guide. Now I'm using it up North and it's very useful!!! Thanks! Can I get some insight on a DK though, I've read some of you DK info but there's NO mention to whether or not you should use a sharpening stone on the Axe or use Wizard Oil? Every strike is spell damage as well, so Does +Spell Damage Help?

Just completed Jame's Horde Leveling Guide - Borean Tundra (72-74)and I completed Jame's Horde Leveling Guide - Howling Fjord (70-72) before that. Both were EXTREMELY well done. I haven't used a guide in the 3+ years I've played (though I have used Thottbot and Allakhazam a lot else I'd still be lvl 35). Your guide was well written, well laid out, and well done all around. Thank you very much for the ton of hard work you put into this!

I am at 'Plains of Nasam' in your guide. I have mounted one of the tanks but I cannot get it to do anything distructive. It drives fine but clicking on the tank action bar buttons does nothing but channel on the gun but it wont fire. Other buttons wont even channel. Is there something I'm missing? Have you gotten any other feedback about this?

__________________________________________________
Waddaya mean "It's just a game" ??? Are you nuts???

1. not in a raid
2. not out of fuel (dead controls from the get go) ditto for mana
3. been there done that. restart effected nothing except that on my second attempt the controls got the saw blade to work then after it ended...nothing. Just steering and marking range but no distrucion.

(I restarted with addons off just in case)

I know you are not a support go-to guy. I don't expect you to troubleshoot this. I was just wondering if I was tripping over a known bug.

I dumped the quest and moved on. Dissapointed. I really wanted to mow down some dead guys...
____________________________________________________
Waddaya mean "It's just a game" ??? Are you nuts???

Hey, James, great guide. Although I found I problem - when I tried doing [72] Leading the Ancestors Home, it kept glitching on me when I would click Elder Kesuk's stone. He would never come. I don't know if this has been reported already, but it is a problem and interferes with my use of the guide.

hey I wanted to write to tell you that you had added the same section twice but i guess you figured it out!! Thank you for the awesome guides and can't wait till the next ones come out. I havent been able to play in a couple months my computer crash so I have to get a new one so I come online at work but in 2 weeks I willl hopefully be back on and pick up right where I left off.....

Hello, great guide--I'm on my second trip to 80 now--but after the first character, I decided to do one thing just a little differently. I thought you might care to incorporate it. Maybe, maybe not.

At the bit where you're doing Learning to Communicate followed by Winterfin Commerce, I find it easier to do this: You don't have to be on the Winterfin Commerce quest to get the clams, and there are quite a few under the water in the ravine where Scalder is, so while I have King Mrgl-Mrgl's water breathing buff I just stay down and find 10 clams before I go above the water to turn in. It really beats dealing with all the competition and aggressive mobs above the water. Even though the mobs there can drop clams also, the low drop rate in my experience makes it really not worth fighting them.

You suggest hearthstone-ing after doing the whole Fallen Necropolis quest line. I personally just rode out of there, seeing there weren't that many mobs, and most were easy to avoid.

However, after doing Breaking Through, I had to fight my way out trough multiple mobs, and then ride out of the temple itself, which was a bitch (ghouls kept dazing me off my mount). So, I suggest hearting out of this place instead. However, the quest /is/ optional, so people might skip it, in which case, the hearthstone isn't being used effectively.

Another thing: Describe how to get up into the flying necroplis. You need to jump on the altar (not try to interact with it), and for the next level, you've gotta go up to the second level above where you got ported in (the other glowing area), and jump. Took us ages to find out.

Problem is, the Breaking Through quest is described as optional and that people should go do it whenever they find a group. Which might happen at a different time for every person, and their HS might not be up at that time.

Hey, your guides are awesome and I do mean AWESOME, I've used them twice to 70 and am leveling my main to 80 right now and doing great. Thanks so much for making 'em!

Small additional bit of information:
On the quest "Kaw the Mammoth Destroyer" you don't actually HAVE TO use the mammoth - I found just solo-killing Kaw's followers and the man himself a lot faster on my Druid, particularly because of a bug which wouldn't allow me to dismount and heal. I actually died trying to do this on the mammoth, but did it easily on foot.

Hey, first of all... Thumbs up for the Northrend lvling guide! I am using it for my mage together with AOE grinding and it works great. =)

I just have one suggestion concerning Prince Valanar. In addition to the abilities that you mention he also cast "soul blast" which hit for about 2.3k on my lvl 74 mage with dampen magic on. (I would guess the CD is about 10 sec but I can't say for sure)

Combined with shadowbolt this makes a deadly 4.5k combo, so I suggest keeping your hp pool above that lvl.

A note about this would be great as it took me by surprise when the boss had 5k hp left =(

I LOVE your guides. I pretty much agree with what everyone else has written. Amazing stuff.

I do have on tip though: on "Breaking Through" you write:

"Go back to the center of the room and take the upper teleporter (the blue one). It might take a while to activate depending on lag."

I stood on it and so did my friend for a long time, thinking it was lag. We ran through it, still no porting. So I read the Thottbot comments, and someone there mentioned "jump on it" -- so we jumped and we were instantly ported. So, I think the trick with the blue one is to jump.

Jame, I really love your guide. Before I used it, it took me about 3 or 4 times as long to level. I'm not a WoW noob and I've been playing for quite awhile but I've never been the fastest at leveling. Your guide has changed that and now I have 3 70s (one at 76 now) and I got those other two leveled in about a week or two while my 1st one took about a month and a half. Thanks again and I look forward to your future Northrend guides!

Someone might have posted this already, but if you do get the bug where you cannot pick up the quest, simply log out and log back in and the quest will appear for you. I have found this method works for many of the other bugs in WotLK as well.

Sadly it doesn't always work. For the rescueing evanor quest with my hunter, I logged out of the game completely, twice, and it didn't help. So I just moved on to the coldarra quests and when I came back a few hours later the quests was there.