On the third Season now, and I can't help but notice that instead of changing up the enemies, they just reskinned existing enemies, and then gave them a buff in their shields, health, and attack.

And also I expected a new type of area, as season one had the asteroids, then season two introduced space hulks, each with their own hazards, when season three came along I expected another new type of environment......but instead, similar to reskinned enemies with buffed stats, it was simply a Asteroid with a Space Hulk interior.

I feel really disappointed with the third Season, with the enemies not made more difficult through interesting means, but rather just beefing them up and throwing on a fresh paint job. And with the new area just being a Space Hulk with a rocky exterior.

Is there a new environment with new aspects to it in Season 4? Or just more of the same?

Don't know if it's true or not, but the enemy AI seems to be much more aggressive in later seasons, specially the 4th one. And there seems to be one or two new ship classes every season (there's a big blue ship from the imperials that fires a big green ray, for instance, on season 3/4).

I agree with Ulterior, I'm feeling the same about the environments, and the the slightly beefed up cluster battles. Perhaps if there were a bit more variation... and I'm already on season 4. Don't get me wrong.. this game has the mechanics down... just wish there were more variation (more to look at) .

Ps. Maybe a longer lasting turbo so there's no pause in between boosts... a bit annoying when flying to the next cluster battle