Play as Jouren as you take up the mantle of a fallen knight to journey through a myriad of environments and battle hordes of twisted creatures; on a quest to stop the evil Alchemist and free his grip from your homeland!

Grapple Knight is a momentum based, action platformer that pays homage to the games of the late 80's and early 90's that Red Knight Games grew up with.

FEATURES:

Xbox and PS3 controller support*

With the help of your companion Stroud, use your spirit grapple to jump, grab and swing through environments, comboing all the way.

Using your magical axe, defeat the monsters which stand in your way, sometimes even using them to reach heights you never thought possible.

Avoid the pitfalls and dangers the Alchemist has placed in your way using all the powerful and acrobatic prowess at your disposal.

Uncover the tombs of fallen warriors that grant special attributes and perks allowing you to customise your experience and play your way.

Gain new abilities and attacks as you defeat bosses and the Alchemist's most powerful creations, transforming Jouren from a common man into a knight of legend.

Enjoy 16 bit style graphics and music to take you back to that nostalgic era of challenges and gameplay that captured the hearts and imaginations of many.

Will be available on Windows/Mac and Linux.

*-PS3 controller support currently only available using MotionJoy to emulate Xbox controller.

It has been a long hard month but the campaign is finally ending and on Christmas Eve no less. The entire Kickstarter community gave us the best present we could have asked for, the reaching of our funding goal! But that's not to say that the fight is over yet; there is still so much that we wanted to do with the campaign like reaching platforms such as the Wii-U and the PS Vita. Now that we are in the final hours of the campaign it is our chance to do everything we can to get the word out there about Grapple Knight!

We need your help to reach some of our amazing stretch goals below like the Wii-U Release and the Bonus Stages! Help Jouren plunge deeper into the tower!

Do any of these tickle your fancy? Well time is running out for the Kickstarter campaign and we only have 3 hours left if we hope to reach them! If we fail to reach some of our truly awesome goals for the campaign then people will still have a chance to help us via PayPal on our Red Knight Games page.

So jump on over to the campaign and help us count down the final hours until closing!

I took the liberty to make a video for you. I record games for various indie developers to show off their works! Please feel free to embed this video any where you'd like to show off your game, for example here if you wish! If you like my presentation and style I'd be more than happy if you'd contact me through YouTube if you ever want any of your other games to be done by me whether they be first looks/tutorials/fun/etc videos I'd be glad to help you out! Thanks for your time!

Those questions were a little hard to read but I think I can answer them haha.

1. The initial release will be 5 stages with 2 acts per stage, the length of an act should be roughly twice as long as the demo playable on our website. After release we will be making additional content updates that should expand the game by another 5 levels and we will continue to do story and level expansions to the game for as long as we can come up with fun content.

2. Yes there will be collectables in the form of floating gems to illustrate paths you can possibly take through out the level and in the form of power ups and perks, they will be hidden throughout the levels and it is up to you to find them to empower your character and customise him to your play style.