Fixes:
-Roomscale VR mode should work better for players using an Oculus Rift headset
-PULSAR can now detect when using Rift in SteamVR mode to show the Touch controllers instead of SteamVR controllers when available
-Mouse Invert Y setting should now be working as expected
-Video settings menu improvements to make it a little easier to use
-Fixed issue that caused errors when you died with a scanner in your inventory
-Flares should no longer have a chance of showing up in the starmap

Changes:
-Added an optional game framerate limit back to the video settings menu
-Added a VAD Level setting back to the audio settings menu
-Change region menu no longer available in-game since it caused a disconnect on region change
-Added VR controller offsets menu to allow custom position and rotation offsets of VR motion controllers inputs. This is available in the VR Settings menu
-Scanner now responds to motion controller input
-Added back the ability to sort games
-The Customize Appearance menu should be working better in VR mode
-Turrets now have VR controls. They are still missing their UIs in VR mode at the moment
-In-Game UI in VR has been scaled down to make it easier to see chat, ship health, etc
-Added default bindings for Saitek X52 and X55, you may need to reset bindings to get the new functionality

Known Issues:
-Some visuals previously available in piloting HUD need to be redone (keen eyes)
-Some menus do not currently have gamepad support
-Virtual keyboard doesn’t work outside of VR (ex. Gamepad on monitor)
-Rendering bug in VR where ship interiors disappear in certain rotations
-Turret and MegaTurret UI’s are missing
-Credits and Manual are not accessible in VR

Beta 13.2.1 Release Notes
-Fixed a bug that would only allow the host to fire ship turrets

1) Captured Grim Cutlass visual is totally broken (and not captured too, checked). Reverse engines always appear to be on, though they don't generate thrust unless you make them to. See the picture below:http://i.imgur.com/JsRHY4D.png

4) If host assumes NON CAPTAIN role and someone else gets captain, then HOST IN ANY FOLLOWING SAVES IS UNABLE TO CHANGE AI OPTIONS (but that other captain still can). Though host still can spawn AIs.

5) Grim Cutlass bridge is very dark. Plus, even if you turn off the lights, lamps stipp appear to be white (i.e. visually lighted). Also, when one chooses role, lights appear to be OK. But just after respawn all goes dark.

8) Some save files appear to be broken. Though some are not... 2 of 3 today's saves are broken for some reason. No clear pattern, though. But we captured Grim Cutlass and renamed it. Previous saves just died after it.

9) Circular course heading mark often appear to be totally deformed and almost invisible. Please, GET BACK OLD WHITE SQUARE.

10) Outrider is WAY TOO manueverable. Almost uncontrollable with good engines and all pilot's skills.