How many times have you’ been in a situation where you are smack in the middle of considering an online purchase, and you just can’t make up your mind or you are distracted by something else and decide to leave the site. You no longer have to abandon the online purchase process. Now, with a single click, you can move everything you have done to another device so that you can continue the process later, at you leisure.

The Folloyu API allows you to create applications that interact with Folloyu technology.

You can use the Folloyu API to build a fully featured Folloyu client so that your visitors will be able to continue their activity on another device from exactly the same place in the application they were at on the previous device.

sendEmail(sid, email)

Parameters

Example:

Flash integration

Install

Download AS3 version of "folloyu" library. Unzip the file and you’ll see a folder named "com" and "swfaddress".
Take that “com” folder with all its contents and drop it into the same folder as your FLA file (or if you’re an advanced user, set up a classpath to wherever you want).
Make sure that you leave the directory structure inside the "com" folder in-tact; it has a "folloyu" folder with several ActionScript files inside, along with a few subdirectories.

You need to put the "swfaddress" folder on your web server near HTML document witch contains SWF with folloyu library.

Importing

In order for Flash to understand what you mean when you type "folloyu", you must tell it where to find the class file(s).
That’s what an import statement does. It acts as a pointer that tells Flash where it should look.
After all, there could be a completely different "folloyu" class that another author created, and you need a way to tell Flash which one you’re talking about.
Typically you put your import statement at the top of the frame or the custom class you created.
And, yes, just like any class, you must add the import statement to all frames or classes that contain code referencing it.
This does not add extra kb to your file every time you import it.
Flash is smart enough to embed it once and all the import statements just act as a “pointer” to the embedded class.

To import just the "folloyu" class, do:

import com.folloyu.Folloyu;
import com.folloyu.events.FolloyuEvent;

To import all of the classes in the com.folloyu package (don’t worry, Flash will only embed the classes that you actually use in your code), do:

3. Go to the settings of the Folloyu module, paste the code obtained on our website and save.

Install

Download AS3 version of "folloyu" library. Unzip the file and you’ll see a folder named "com" and "swfaddress". Take that “com” folder with all its contents and drop it into the same folder as your FLA file (or if you’re an advanced user, set up a classpath to wherever you want). Make sure that you leave the directory structure inside the "com" folder in-tact; it has a "folloyu" folder with several ActionScript files inside, along with a few subdirectories.

You need to put the "swfaddress" folder on your web server near HTML document which contains SWF with folloyu library.

Importing

In order for Flash to understand what you mean when you type "folloyu", you must tell it where to find the class file(s). That’s what an import statement does. It acts as a pointer that tells Flash where it should look. After all, there could be a completely different "folloyu" class that another author created, and you need a way to tell Flash which one you’re talking about. Typically you put your import statement at the top of the frame or the custom class you created. And, yes, just like any class, you must add the import statement to all frames or classes that contain code referencing it. This does not add extra kb to your file every time you import it. Flash is smart enough to embed it once and all the import statements just act as a “pointer” to the embedded class.

To import just the "folloyu" class, do:

import com.folloyu.Folloyu;
import com.folloyu.events.FolloyuEvent;

To import all of the classes in the com.folloyu package (don’t worry, Flash will only embed the classes that you actually use in your code), do: