>>516231he said in his latest epidode "Learning on your own" that gathering too much reference is worthless. He says its like learning how to play basketball by watching it on tv. He also says that he doesnt need much real world reference because he designs things that dont exist yet.

The trouble with Feng and other asian artists in general is they are obsessed with this tiger parenting 10k hours thing. You can absolutely improve greatly in a short period time with proper tuition. We have all seen artists on deviant art and such who put hours upon hours into art and still don't improve, some of them even get worse. I admire the guy he is a great artist but his teaching approach is wrong.

>>516235well maybe not garbage, but his designs surely represent the real world references that he DOESN'T say he's using, especially when he is designing things that don't exist yet and not simply mashing up the things he's already seen and trying to make it look different.

>>516234>I admire the guy he is a great artist but his teaching approach is wrong.He's not wrong. You show me someone who got gud without thousands of hours work who isnt lying and isn't one of those severely autistic people

>>516240I never said 10k, I said multiple thousands. He says that learning from someone else is like watching Kobe Bryant on a dvd telling you how to play basketball - after you're done you're still going to suck. Again, this isnt anon saying this, this is from an elite designer who works in Hollywood and has his own school

>>516242>That explains why people like Ryan Kingslein and Scott Eaton are millionaires.Scott Eaton works in hollywood. Its plausible that he's a millionare. Kinglien is shit, we all know that. What are you getting at?

>When not busy with projects and commissions, Scott contributes his expertise to visual effects for film. Recent work includes World War Z, Spielberg’s War Horse, Wrath of the Titans, Harry Potter and the Deathly Hallows, Captain America, and Clash of the Titans. Entertainment clients include Pixar, Industrial Light & Magic, Disney, Sony, Warner Bros., Electronic Arts, Ubisoft, and many other visual effects, animation and games studios.

I picked up Zbrush over a year ago and I'm still garbage. So I'm probably going to install something on my computer that stops me from browsing the internet more than 30 minutes a day and download Frank Tzang videos and some I brought of uartsy.

If Feng Zhu is correct, then the only way to get good is to grind for hours. So that means I will just have to sleep less, stop going on youtube or watching twich, then put all my free time into zbrush and drawing.

Hey guys, ic fag here, I heard zbr is similar to clay modeling and painting to some degree, is that correct? I'm interested in expanding my spacial understanding to git better in 2d aspect of arts and perchance pick another tool to my arsenal that will help in industry. Any zbrush user here with wacom? Is it better than mouse?

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