Iron Grip : The Oppression has a completely new kind of gameplay, combining First Person Shooter with Real Time Strategy elements in a way never done before.

One team consists of one human player, playing a full RTS style game, building and commanding AI troops while the opposing team consisting of human FPS players only!

The new techniques provide the gamer with rising tension in a full scale city war. The beautiful fantasy architecture and other elements which colour this mod brings the player right into the Iron Grip conflict. The small cooperative aspects of the FPS team intensify the need for teamwork to an ultimate level.

Iron Grip : The Oppression is not just meant to provide new gameplay. It also gives players a small taste of what the developing Iron Grip universe is like.

Gameplay
In Iron Grip : The Oppression there are 2 teams. One is the Resistance, and the other is the Rahmos.
Rahmos contains of one main player. This player is the General of the local Rahmos forces. He starts in his HQ and commands his armies via an RTS interface. He can construct infantry and vehicles to attack the Resistance and capture their key locations. If the Resistance team grows in size, another player can join the Rahmos side.

This player also plays an RTS. However he can only command the troops which have been assigned to him by the general.

Rahmos has one General Unit which it needs to protect in order to survive. This unit can be taken over in FPS mode by the Rahmos RTS player.

The Resistance side play a pure FPS. Instead of spawning as regular troops, the Resistance players can choose a character, which they can develope throughout the game. This character is unique in weaponry as in appearance and skills and therefore can only be selected by one player. The Resistance forces earn skill points throughout the round. With these skill points they can buy new skills or revive their Hero once killed.

Their mission is to hunt down and kill the Rahmos General Unit, so anarchy will force the Rahmos City Legions to withdraw.

Rahmos on the other hand has 3 random Resistance Key Locations to secure. These are spread randomly throughout the map. If all 3 are secured by the City Legions Rahmos wins the round.

It is an exciting new cat and mouse gameplay in which the Rahmos forces outnumber the Resistance. The Rahmos vehicles are also something which the Resistance must fear. While Rahmos commands the streets, the Resistance must play smart, hide in the buildings, and work together. Don't underestimate Rahmos. Other than their large numbers they have numerous tricks up their sleeve. Guerrilla warfare is now fought...

This is just a quick reminder to those watching our page--be sure to cast your vote for us in the Indie of the Year votes! We may not be out yet, but we are coming up on a release and could easily win upcoming game of the year!

Its a great game, and UACMarine was pimping our steam group, we are trying to revive/rebuild this mod, so we will be looking for project members if at all possible, we want to get the mod to 1.5, and may be able to get help doing so.

This was the only Iron Grip game I really enjoyed. The rest seem to wank about with the setting too much, this game seemed to care less about steampunk tanks and more about actual interesting gameplay.

The rest are alright but Warlord felt like a lame first person tower defense game, and "Marauders" looks like a typical RTS game. The Oppression had its flaws but I feel it, by far, had the most potential of the three.

On the contrary, I think your absolutely right. Oppression really was (and is) this groups best project in the universe. Warlord was disappointing for a number of reasons even not taking the Quake engine into account. Marauders was a disappointment mainly due to the intense limitations of a browser rts...and really, a browser game?!

If I had one complaint about the mod, and this doesnt just apply to this mod, its that in this day and age, not having bots/coop is like not having multiplayer. Theres really no excuse.

It would be very nice to see them give more support to this mod, but at this point it seems quite unlikely.