Monster stats, level, type and dungeon difficulty

Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are.

Base stats and level

For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :

for base hp, you use (n(n+6)-1), where n is the monsters level,

for base attack, you use (n*(n+5))/2, where n is the monsters level.

The monsters base stat depending on the level are shown below :

Level

Base Attack

Base Health

1

3

6

2

7

15

3

12

26

4

18

39

5

25

54

6

33

71

7

42

90

8

52

111

9

63

134

10

75

159

Monster type modifiers and traits

After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :

Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.

They also receive traits, which give them special abilities (such as Curse Bearer for the bandit, which will add one layer of Cursed to the player every time he gets hit by the Bandit, or when he kills it)

However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.

Monster stats and dungeon level

Dungeon

Monster Difficulty

Notes

Hobbler's Hold

80%

-

Den of Danger

100%

-

Venture Cave

100%

-

Western Jungle

100%

-

Eastern Tundra

100%

-

Northern Desert

100%

-

Southern Swamp

100%

-

Doubledoom

110%

-

Grimm's Grotto

140%

-

Rock Garden

100%

-

Cursed Oasis

115%

-

Shifting Passages

130%

Curse Shade boss is based on 100%

Havendale Bridge

105%

-

The Labyrinth

130%

-

Magma Mines

130%

-

Hexx Ruins

100%

-

Ick Swamp

120%

-

The Slime Pit

120%

-

Berserker Camp

100%

-

Creeplight Ruins

110%

-

Halls of Steel

120%

-

Demonic Library

140%

Arena: 100%

Dragon Isles

140%

Corridor: 100%

Naga City

150%

Arena: 120%

Vicious Steel

140%

-

Namtar's Lair

150%

Underworld: 100%

Towers of Gaan-Telet

100%

Each tower has cumulative +10% difficulty, 100% on final floor

Vicious Gaan-telet

100%

Each tower has cumulative +10% difficulty, 100% on final floor

The indicated percentages get applied to increase both the Attack and Health of all monsters present on the map. If you prepare the Vicious Token, then the above percentages get ignored, and instead each monster has 160% Attack / 200% Health. (This also means that on towers 7-9 of Vicious Gaan Telet, monsters will have lower Attack if you prepared the Vicious Token, than if you did not.)

Distribution and level

Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution