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MODSCON08 WINNER. Set in a scrapyard this medium sized map has been described by members of the community as one of the most balanced and enjoying custom maps, and often considered better than some stock maps.
I wanted to create a map that allowed the player to have a different playing experience to a standard map, in that they can quickly switch between Close Quarter Battles at ground level to ambushing unsuspecting players from above or sniping across the map.
The map is essentially a large open map, but can cater for all gameplay styles. So a player can happily run around with a shotgun, while another can climb to the high ground and have plenty of options to snipe.
It took a lot of careful positioning of objects and terrain to ensure I created a realistic location that blocked certain Lines of Sight and ensured balanced gameplay, but I am confident I've pulled it off.
For more info and contact details see the readme.

Known Bugs : Map is created Sas vs Spetsnaz but works only with mods that have the _teams.gsc updated.
If you play this on a server and it is not SAS vs Spetsnaz, you may need to inform the Mod Creator that
that they need to update their _teams.gsc. This problem should be corrected in 1.6 patch.
The correct player models will definitely be shown whilst using the customMaps Mod.
: A very few models may appear black on low graphics settings. This is a problem that I suspect is related to the Light Grid,
but have not been able to rectify it.
: The perspective of the minimap is a little off in the South West corner. I'm still experimenting for a solution
to this common problem.
: Not so much a bug, but due to model limits I was unable to include destructible cars to the Used Car Lot as
originally planned.

I wanted to create a map that allowed the player to have a different playing experience to a standard map, in that they can quickly switch between Close Quarter Battles at ground level to ambushing unsuspecting players from above or sniping across the map.
The map is essentially a large open map, but can cater for all gameplay styles. So a player can happily run around with a shotgun, while another can climb to the high ground and have plenty of options to snipe.
It took a lot of careful positioning of objects and terrain to ensure I created a realistic location that
blocked certain Lines of Sight and ensured balanced gameplay, but I am confident I've pulled it off.

Thank You to : Zeroy for various tutorials
: Robinson for his Custom Struct/FX tutorial
: FD for his Custom Window Breaker Script
: Ray for his inspiration for the car crusher
: CGtextures.com for there great selection of images for custom texures
: Everyone that took the time to help test the map
: Everyone that put up with me constantly working on this project