I have created a "Node" based system of rendering my objects. Each parent node pushes its translation / rotation matrix, renders itself, and then calls each sub node to do the same, after a leaf and...

I am attempting to create a outlining (cartoonish) effect around my meshes in OpenGL ES 1.1. Normally in OpenGL I would just render in wireframe mode with a line width of 3 or 5 in front face culling...

Well, i think im now on the right track. I have managed to find a tutorial (well kind of tutorial) on BSP tree boolean subtraction to form Constructive Solid Geometry. If any one else has any further...

I currently have a triangle, each vertex has a texture coord. Now,I want to put a point anywhere on the face of that triangle, and find its texture point, coresponding to the current ones. Any ideas...