Warlords of Draenor Talent Calculator
Based on the talent info provided by Blizzard, we updated our Warlords of Draenor talent calculator and the level 100 talents should all be up to date! Balance changes on the other talents will come when we get our hands on the files.

Warlords of Draenor Talents - Level 100 Talents List
You can also find the breakdown of all the new talents in the list below, keep in mind that this is still an alpha and everything is subject to change!

Necrotic Plague - A powerful disease that deals XXXX Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 5 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either.

Defile - Defiles the ground targeted by the Death Knight, causing XXXX Shadow damage every 1 sec for 30 sec. Each time Defile deals damage, it increases in area and damage by 5%. This growth can occur a maximum of 3 times per second. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay. 1 Unholy, 30 yd range, Instant, 30 sec cooldown

Breath of Sindragosa - Continuously deals XXXX Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until canceled or Runic Power is exhausted. Mark of Sindragosa causes you to be healed for 5% of spell damage dealt by afflicted enemies. 15 Runic Power, plus 15 per sec, Instant, 1 min cooldown

Insect Swarm (Balance) - Swarm the target enemy with insects which deal XXXX Nature damage every 3 sec for 15 sec. Each time that it deals damage, it also generates 5 Lunar or Solar energy, whichever is more beneficial to you. May only be cast while not in an Eclipse. 2,688 Mana, 40 yd range, 1.5 sec cast

Bloody Thrash (Feral) - Thrash now also applies the Rake bleed effect to all damaged enemies and awards 1 combo point if it strikes your current combo target.

Prismatic Crystal - Conjures a prismatic crystal at the target location, which is attackable by only the Mage, and takes 30% additional damage. When the crystal takes damage, it instantly releases a burst of energy dealing that damage, split evenly between all enemies within 8 yards. 40 yd range, Instant, 1 min cooldown

Comet Storm (Frost) - Calls down a series of 7 icy comets on and around the target, each of which does XXXX Frost damage, split between all enemies within 4 yards of its impact point. 1,600 Mana, 40 yd range, Instant, 30 sec cooldown

Hurricane Strike (Windwalker) - Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of XXXX damage over 2 sec. While kicking, you are immune to movement impairing and loss of control effects. 3 Chi, Instant, 45 sec cooldown

Chi Serenity (Brewmaster, Windwalker) - You enter an elevated state of mental and physical serenity for 10 sec. While in this state, all Chi consumptions are instantly refilled. Instant, 1.5 min cooldown

Path of Mists (Mistweaver) - While in combat, you leave a trail of healing spheres behind you as you move, spaced 3 yards apart. These healing spheres last 15 sec.

Beacon of Insight (Holy) - Places a beacon of insight on an ally, increasing their healing recieved from your next direct single-target heal within 1 min by 30%. When consumed, or when the target reaches full health, it moves to the most injured ally within 40 yards. Limit 1. 320 Mana, 40 yd range, Instant, 15 sec cooldown

Saved by the Light (Holy) - When you or your Beacon of Light target drop below 30% health, you instantly grant the injured target a protective shield, absorbing up to 30% of their maximum health for 10 sec. You cannot shield the same person this way twice within 1 min.

Words of Mending (Discipline, Holy) - Your healing and shielding spell casts grant you a stack of Word of Mending. When you gain 5 stacks of Word of Mending, your next targeted healing or shielding spell also casts a Prayer of Mending at them.

Venom Zest - Increases your maximum energy by 15. Increases your energy regeneration rate by 5% for every enemy you have poisoned, up to 3.

Shadow Reflection - Summon a shadow of yourself on the target that will watch you and memorize your offensive ability usage for the next 8 sec. After this time, it will mimic the memorized abilities on its target over the next 8 sec. 20 yd range, Instant, 2 min cooldown

Death from Above - Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack. You whirl around, dealing up to XXXX damage to all enemies within 8 yds, then leap into the air and slice into your target on the way back down, dealing up to an additional 500% weapon damage (up to 724% if a dagger is equipped). Damage based on combo points consumed. 50 Energy, 15 yd range, Instant, 20 sec cooldown, Requires One-Handed Melee Weapon

Condensation Totem (Restoration) - Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects 5% of all overhealing, and grants it to the Shaman as spell power toward their next Healing Wave, Healing Surge, Chain Heal, or Riptide. Instant, 30 sec cooldown

Middle

Storm Elemental Totem - Summons an Air Totem with 6000 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of wind at the caster's enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15 yards for 100% of the damage dealt, split evenly. Lasts 1 min. 8,608 Mana, Instant, 5 min cooldown

Right

Spew Lava (Elemental, Enhancement) - Empowers your current Fire totem with the power of lava, causing it to spew globs of lava at random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of lava deals XXXX Fire damage to all enemies within 4 yards. Instant, 45 sc cooldown

High Tide (Restoration) - Your Chain Heal also bounces to all targets affected by your Riptide, and no longer diminishes in power with each bounce.

Demonbolt (Demonology) - Consumes 30% of your current Demonic Fury to deal up to XXXX Shadowflame damage. The next time you have less than 40 Demonic Fury, all Demonic Fury spent on your most recent Demonbolt will be refunded. 40 yd range, 2.00 sec cast, Requires Metamorphosis

Charred Remains (Destruction) - Incinerate and Conflagrate deal 60% less damage but generate 300% more Burning Embers. Fire and Brimstone can now also affect Chaos Bolt.

Gladiator's Resolve (Protection) - Increases the damage reduction provided by Defensive Stance by 5%.
Also allows you to forgo your defensive role, and instead focus only on offensive capabilities, by replacing Battle Stance with Gladiator Stance. Gladiator Stance - A dauntless combat stance. Increases physical damage dealt by 20%, and replaces your Shield Block with Shield Charge. You cannot change into or out of this stance during combat.

Passive

Shield Charge

20 Rage, 10 yd range, Instant, 15sec recharge, Requires Shields

Raise your shield and charge a short distance to your target, increasing the damage of Shield Slam, Revenge, and Heroic Strike by 30% for 6 sec. Maximum 2 charges.

Is it really that hard to fix what doesnt work before you create more of a mess?

...BlizzTard™

ummm...where did you get that from? From what I see the only talent that even has the same name is RoP, and the only one who might use that is as far as I can tell would be arc since it doesn't regen mana, but doesn't replace evocation now, which only arc. can use. Incanter's flow seems to be better for fire and frost, being that it doesn't seem to limit movement and has equal or better +sp 2/3 of the time.

Can't say i'm looking forward to seal swapping. In all fairness i don't feel retri paladins need any more abilities, i personally feel that a paladin of any spec should never be sat around doing no abilities with all of their blessings they can provide the raid. I personally don't want this change for us to persist through seal change, just stick to the one seal and upgrade our blessings a little. I may be wrong, and it maybe the best things for paladins, i hope i am!

Can't say i'm looking forward to seal swapping. In all fairness i don't feel retri paladins need any more abilities, i personally feel that a paladin of any spec should never be sat around doing no abilities with all of their blessings they can provide the raid. I personally don't want this change for us to persist through seal change, just stick to the one seal and upgrade our blessings a little. I may be wrong, and it maybe the best things for paladins, i hope i am!

As small as their individual boosts are, I think the 'remains through changing seals' is just a convenience, not a 'forced' swap...

How can you say you updated the talent calculator when the one change which has been long known and is mentioned in the post above in patch notes as well - Stampede replacing Lynx Rush in hunter talents - is still not updated? Haven't checked much of the other talents so can't say, but I guess I will just give you some more time.