Thanks!

Even though I'm still not quite sure what to call presskit() - be it a kit or
a system or a framework or just a way for me to spend more time making games and less time doing repetitive chores,
I ended up making this because I felt it would make a lot of lives a lot easier.

A good game is worth nothing if no-one plays it & to play a game one needs to know of it. The way I see it, developers
& press both have the same goal: to bring great games to as many people as possible. For the press, finding
out about a game but not having access to information & media for the game means that they still can\'t really
write something about it. Developers want to spend their valuable time making games instead of press pages, resulting
in that so many games that could\'ve touched so many hearts didn\'t end up doing so.

I figured that something that is free for everyone, open and easy-to-use for both sides is the ultimate solution.
Developers only have to spend an hour or so creating well-laid out press pages with everything the press needs
to write to their hearts desire. Everyone wins.

But presskit() was only possible thanks to these fine folks!

Andreas Zecher - Made by Pixelate - for the original inspiration that
made me create this kit.

Jan Willem Nijman - Vlambeer - for starting Vlambeer with me, which eventually
led to this thing.

Russ Frushtick - Polygon - for general feedback from a press-person point-of-view.

Martin Jonasson - grapefrukt - for challenging me to a race to see who
could write the most efficient install script.