My goal in a CG-based production is to produce an highend set of characters and tools for the animation department assuring the fastest feedback performance and an outstanding mesh deformation.

I’m graduated in Graphic and Multimedia Planning at the University of Rome “La Sapienza”, faculty of Architecture “ValleGiulia”.

Title: Real Time Character Animation – Live Performance of Digital Puppets.

I love everything about the world of animation and video games because it makes me feel like Peter Pan, makes me a child again .. like the dish of Ratatoullie for Anton Ego in the movie by Pixar ..

Reminds me of the nights spent playing with the Drangons Lair with commodore64 or the endless games X-Wing or Prince of Persia with the Intel 386….(Pixel Art rules), or the huge amount of space ships and mega robot built with Lego and Meccano toys.

In my free time I like to deepen my research and development on real time character animation and the Human Interface Devices, playing with my nephew and have a chat with my family while eating the delicious dishes that my mom prepares, take my bike and my girlfriend and go out to Italy to discover new places to photograph, make 3D short movie with my friends.