After several months, it's finally here: our very own Theatre of Blood!

Because of how big the update is, we have decided to first release it on our test server (a server completely separate from our live server) so players can look for bugs we bring the update to our production server. The test server currently runs on a player database from several months ago, so my apologies for it being rather outdated.

TL;DR:
To participate, simply download our Theatre of Blood test client and see if everything works as expected. If you find any bugs (that are otherwise not a bug on the live server), please report it as a reply on this topic. Make sure to include your game username in one of your bug reports so I know where to add the credits at the end of the contest.

To know how the Theatre of Blood works, I recommend the OSRS wiki on the subject (or its strategy guide). We have done our best to make our ToB work in exactly the same way as on OSRS, with two minor exceptions:
Firstly, you will always keep all your items when losing or dying in the Theatre, but you will need to pay a penalty of 10M coins to play again after each time you fail it.
Secondly, Hardcore Ironman players will keep their status if they die in the Theatre, so it is considered a safe minigame. I know that the outcome of the poll on the subject was 70% in favor of losing the status vs 30% keeping it, but we want to prevent hardcores from losing their status due to a bug or a combat mechanic that works different in PkHonor than in OSRS. If we feel confident that our ToB mechanics all work 100% like OSRS and are completely bug-free, we might decide to make the minigame dangerous later on (and we'll be sure to prompt hardcores with the appropriate message when we do), but not right now in any case.

A few things to test in ToB is food/potion sharing (and the inability of irons to see food/pots dropped by others) along with the dropping of Dawnbringer in the Verzik room. For your convenience, you will be able to start the Theatre in any of the six rooms on the test server.

The complexity of several bosses forced us to rework some major parts of our NPC-related code, so there's a very real chance of one or more of our current in-game bosses (and other monsters) being broken as a result. A few possible ways in which they might be broken is them not following or attacking properly, their hits not registering, not using correct attack styles, or - forTzTok-Jad - not being able to switch prayer in time etc.

I'd like to ask the community if they can test not only the Theatre of Blood itself, but also all of our other bosses to see if none of them broke.
A list of possible bosses to check are as follows (but feel free to test other NPC's as well):

TzTok-Jad (short version will work fine, just spawn some Tokkul if needed)

Whenever you encounter an in-game bug, make a post about it as a reply to this thread. Please try to be as specific as possible so we can reproduce the bug

Please report one bug per post to prevent people from cheating by editing their old posts. This means double posting in this thread is allowed.

Make sure you include your in-game username in one of your bug reports, so I know where to add the credits (if you never state your in-game name in any reports, you will be excluded from the contest)

The first person to report a bug gets the points for it

Known bugs or bugs that are also present in the live production server do not result in any points

When two or more people work together to find a bug (or someone finds a bug and asks another to report it), they all get the full amount of points for it

You get points based on the severity of the bug:
- 1 point for minor bugs and visual glitches
- 2 points for relatively minor bugs, things that don't work or wrong ID's (for example an NPC having the wrong ID or being spawned in the wrong place)
- 3 points for general bugs
- 4 points for major bugs
- 5 points for game-breaking bugs
- 10 points for dupes or massive exploits

Pvm porn - 15 points
- Players can now keep inviting others even if they already invited them before, to prevent bugs with the invite system - 2 points
(fix to be released yet)- You can now leave your party by right-clicking the ToB entrance and clicking "Leave-party" - 2 points
- One player will now properly receive a red path to follow when they are chosen by Sotetseg - 3 points
- When doing a Sotetseg or Xarpus room again, the room is now cleared of poison, tiles or tornado of your previous run - 3 points
- Sotetseg can now be attacked again if the chosen player dies, the tornado will also instantly disappear if this happens - 3 points
- When logging out and back in while inside the Theatre of Blood, you should now be teleported just outside the room, to the same location where you are teleported when you die - 2 points

Troll n roll - 14 points
- (needs client update yet) Gray parts on the minimap have been removed - 1 point
- (not yet fixed) Verzik does not attack the team for a short time after she kills a team member - 3 points
- (not yet fixed) The clickbox of barriers is too big, especially at Pestilent Bloat - 2 points
- Dawnbringer is no longer lost upon entering Verzik's room - 3 points
- Fixed the Zaros killcount being misaligned - 1 point
(not yet fixed, could not reproduce) - Scythe of Vitur shows the wrong max hit against a max hit dummy - 2 points
- Logging out or disconnecting while in the ToB treasure room will no longer result in a penalty - 2 points

Thierryu1 - 13 points
- The HP of ToB monsters and the pillars in the Nylocas room now scale with the size of the party - 3 points
(yet to fix) - The pathing around big NPC's has been improved - 3 points
- Players will no longer take damage when walking on the tiles near Sotetseg after killing the boss - 3 points
- (not yet fixed, no idea how it could even happen to begin with) items show up twice when dropping them inside a cage at Verzik - 1 point
- You can hit Verzik with Dawnbringer from behind pillars - 3 points

Isaac - 10 points
- It should no longer be possible to retaliate against unattackable monsters, such as the summoned souls at Cerberus - 3 points
- Fixed the game saying you need death runes to charge the Sanguinesti staff (visual bug) - 1 point
- Fixed poison pools not disappearing on failing the Xarpus stage - 3 points
- Fixed comp capes or other items that should normally go to refund box being lost when dropped in the ToB - 3 points

Respire1337 - 7 points
(fix to be released yet)- The Scythe of Vitur's Chop now correctly uses slash as attack style instead of stab - 2 points
- You are pulled toward the Nylocas Vasilias whenever it changes style - 2 points
- The Sanguinesti staff is now a one-handed weapon - 2 points
- The Lizardman Shaman now has its proper jump animation again - 1 point

Zeke v2 - 6 points
- Teleporting out of Ver Sinhaza while in a party will no longer count as a loss - 3 points
- You can no longer be indefinitely stuck in a web at Verzik - 3 points

Ross - 6 points
- Bosses have too few HP - 2 points
- Casting magic while having the Scythe equipped will hit three times with magic - 4 points

Nazuths - 4 points
- Items dropped at Xarpus will no longer be visible in a next raid - 4 points

Jackyll - 3 points
- It should no longer be possible to get stuck in the Xarpus room if the party leader moves on to Verzik Vitur - 3 points

Kenneth - 3 points
- Teleporting out of the theatre after killing Verzik will no longer count as a loss - 3 points

Young kermit - 3 points
- You can no longer take Dawnbringer out of the Theatre of Blood - 3 points

Church - 2 points
- You can no longer get stuck in a wall by clicking a barrier while standing next to it - 2 points

If you invite someone and wait some time they cant accept the invite anymore but you can't reinvite them because it says already invited. Also leaving a party is very confusing, should be an option on the door

Also, when the first room nylo spawn, it spawns like 5 and 4 vanish into thin air in a couple seconds, which is weird and throws you off when barraging

can't wear full ancestral. if you have 1 piece equipped, and try to equip another, it removes the previous piece.

edit: ancestral is also equipping to the weapon slot.

Ancestral is a rewards from the Chambers of Xeric, a minigame we don't have yet. Therefore, it's only logical the equipment doesn't work either. Ancestral equipment will be properly added once we add the Chambers of Xeric, which is planned for the near future (after the ToB release on the live server and the Alchemical Hydra shortly after that).

when scythe of vitur is charged, it remains in its uncharged state and you can't use it.

I'm unable to reproduce this issue. If I have an uncharged scythe in my inventory and I use the "Charge-at" option at a vyre well, my scythe gets changed into a charged version and I can use it just fine. It also has the proper stats.

Please be aware that there are two scythes in the game for some reason, both with a different ID. Make sure you have the one with ID 22325, the other isn't used (and not obtainable unless by spawning).

Another weird bug - in Soteseg, no one had a path to follow when teleported. Also, when returning to Soteseg and Xarpus after dying to that first Soteseg bug, walking on the floor in the Soteseg room (as soon as we walked in) or where the poison was in the Xarpus room in our previous run would damage and kill us. I have a video of the Soteseg floor killing us as soon as we walked in, the run after the no-path bug, I can't post it right now but will in a bit. Switching party leaders fixed it but before that we couldn't actually get to the boss, I think it had to do with the party leader dying while teleported by Soteseg. After switching party leaders we still had no path when teleported by Soteseg but could at least enter there and Xarpus.

Also currently the only way into Verzik is to kill Xarpus, otherwise the guy says you need to kill Xarpus, though that's probably restricted to the room choosing on the test server