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Tuesday, 11 November 2014

RPG Mapping in Sketchup Part 5 - Building your City from a 2D image

In my previous videos I shared all the sketchup techniques I use to create 3D buildings in my games. Now it's time to start building a city from the ground up using a 2D image as a reference.

This is the image I used in the video

I'm using one of my citymorph sketches but you can use any image which will import into sketchup, just make sure that you have some sort of scale in mind. If you've not seen the amazing Dungeonmorphs 2 kickstarter which inspired this tutorial check out the link on the right side of the page.

In the next video I'll be finishing off the roofs and showing you how you can turn your models into "components" which allow you to duplicate your buildings or citymorph tiles and expand it even faster.