In this five and a half hour long tutorial we take a look at creating the UV and the environment for the Spach-Alspaugh House. This tutorial covers a wide range of topics including UV mapping, baking of high resolution geometry into displacement (normal maps can also be generated) and ambient occlusion maps to prepare for texturing, this is done using mental ray and Maya's inbuilt turtle render engine.We then create the plants and trees you can see in the render with paint effects before converting them to polygons. We also do a basic camera match and look at various techniques for placing objects with particlesystems.Lesson 1: Roof UV layoutLesson 2a: Baking displacementLesson 2b: Ambient maps with MR and turtleLesson 3a: Putting baked textures togetherLesson 3b: UV main houseLesson 4a: Create leafless treesLesson 4b: Create leafy treesLesson 5a: Create Bushes and ground coverLesson 5b: Create grass and prep for exportLesson 6a: Basic camera matchingLesson 6b: Setup and placement of treesLesson 7a: Placement continuesLesson 7b: Particle systemsLesson 7c: Ivy generation for tree trunks