Contents

Stickerbook description

The Zombies often confuse the Chili Bean with Brainz, racing to eat it. It has a short fuse and deals massive damage to all nearby Zombies.

Strategies

With

Running and jumping makes the Chili Bean Bomb launch farther, allowing you to stay far back while launching far enough to reach those pesky zombies. Using Hyper before running and jumping causes a significant increase in distance compared to running and jumping without Hyper. Use this to your advantage by using Hyper, running or jumping towards the zombies spawns and/or teleporters, then jumping towards the nearest rooftop and escaping, getting easy vanquishes and allowing an easy getaway.

Chili Bean Bombs can also bounce off walls. This ability is very effective in Garden Ops, since all the zombies near it will approach it while it explodes. This will give you a multi-kill very easily and will give you many coins. In case the player is about to be vanquished and unlikely to be revived, he/she can toss the Chili Bean Bomb as a last-ditch effort. The Chili Bean Bomb is very good for defense in Gardens & Graveyards, as it will either vanquish the zombies or force them to retreat.

In Garden Warfare 2, the Bean Bomb is much more effective. It can be used in Herbal Assault in a similar fashion as it is in Gardens & Graveyards. The only difference is that zombies are required to stay within the zone, and may not even notice the bomb be vanquished in the flurry of chaos trying to defend the base.

Overall, it should generally be used when there is a large group of zombies, most preferably capturing the garden. You should sneak up on the zombies and then place it quickly so they don't see it and so they will all be vanquished.

Against

If you can react fast enough, you can easily get away from the Chili Bomb. Movement abilities like Rocket Leap or Energy Warp help you get away from this fast. In addition, you can use Energy Warp to push away the Chili Bombs from your allies to save them.