How to play ?

GAME RULES

You can find below a brief description of the game and the interface, but you can hardly play without reading the rules!

GLOBAL DISPLAY

fig. 1 : global display

SEQUENCE OF PLAY

fig. 3 : rearrange action markers

The player chooses one tray of their player mat and
takes all action markers from that tray.
The chosen tray must contain 1 marker at least. The time marker moves that many spaces on the time
track in clockwise direction.(fig. 2).

fig. 2: the time track

Next, the player allocates the action markers one by one
to the next trays in clockwise direction. The player puts
one marker in each tray and continues to do so until
they have allocated all markers from the chosen tray.
It is the player's choice which marker (color) they put in
what tray (fig. 3).
The tray where the player puts the last action marker is
the target tray.

The player can CANCEL the move as long as the last marker is not played.

The player can choose to allocate randomly the action markers, if there is no more Trajan tiles on the board for example.

The player may now perform the action assigned to the
target tray (fig. 4).

fig. 4 : actions

ACTIONS

Seaport action : The player must choose one of four options:
- draw 2 commodity cards from the face
down pile and add them to their hand. Then, discard 1 card of their choice from their hand
and place it face up on top of one of the two discard piles.
- pick up the top commodity card from one of the two discard piles and add it to their hand.
- play 1 or 2 cards from their hand face up in front of themselves.
- The player may ship commodities aboard one of the
three ships by playing a combination of cards from
their hand in front of themselves.

Forum action : The player takes any one tile of their choice from the
forum and places it face up on its designated space of their player mat.

Military action : The player must choose one of three options:
- relocate one of their small player tokens
from their personal supply on their player mat to the
military camp on the game board. Thus, this token
turns into a legionnaire until the end of the game.
- move their leader to an adjacent province.
If they encounter a tile in that province, they
simply seize it and place it on their player mat
- relocate one of their legionnaires from
the military camp to the current province of their
leader, if there is none of their own legionnaires yet.
The player immediately gains some victory points.

Senate action : The player advances their disc on the senate track of the
game board by 1 space and gains as many victory points as shown for that new space.
The active player places their disc on top of any existing
markers on that space.

Trajan action : The player takes the top face up tile from one of the six
stacks of Trajan tiles and puts it on that slot of their
player mat currently occupied by their Arch of Trajan.
Then, they slide the arch of Trajan to the next free slot in
clockwise direction.

Construction action : The player must choose one of two options:
- relocate one of their small player tokens
from their personal supply of their player mat to the
worker camp on the game board. Thus, this token
turns into a worker until the end of the game.
- relocate one of their workers from the
worker camp to a construction site. If this is their first
construction site, they may choose any space in the
district. They must place any additional own workers
horizontally or vertically adjacent to at least one of
their own workers.
In case there is a construction tile on that space, the
player places it on the corresponding slot of their
player mat and gains the victory points shown on
that tile.
If this is the player's first construction tile of that
type, they immediately perform the assigned action,
in addition to their ordinary turn. The player is
granted this additional action only for each of their
first construction tile of its type.

fig. 5 : extra action

EXTRA ACTIONS

After performing their action, a player may repeat this
action by discarding an extra tile showing the same
action icon (fig. 5). Also an additional action caused by a construction action allows the player to use
an extra action tile, but each player may perform only 1 extra action during their turn. If the player's tile allow to repeat both actions (standard and additional), the player can choose to repeat additional action first, and then to repeat standard action only if he refused the first proposition.

fig. 6 : content of discard piles

CARD STACKS

The content of discard piles is visible when moving the cursor over the pile (fig. 6).