An Adventure for Expert Characters
All three heirs to the Garnach family line have gone missing, sending the household into a panic. A Case of Consumption is an adventure for expert characters who have developed a reputation as people who can get things done in the Northern Reach. The Garnach family is influential in the Reach, but they’re at their wits’ end when it comes... [click here for more]

Find Your Doom in the Frozen Wastes!
South, beyond the Empire’s borders, lies a land trapped in ice and snow, a land where people in whom the blood of giants flows, where strange monsters come boiling up from the depths of the earth, spawned by the ichor of gods. It is a place of violence, struggle, and death. It is also a place where heroes are forged on the anvil of adversity. Now... [click here for more]

A Glorious Death reveals the lands of the frozen wastes and the jotuns who live there. Along with setting details, new creatures, and character options, the sourcebook also introduced 19 new spells for several different traditions. This pack of cards presents these spells for to make them even easier to use in play. The deck includes: Cunning Parry, Awesome Strike, Harness Madness, Combat Momentum,... [click here for more]

An adventure for expert characters
The crusader citadel of Martyr’s Point stands upon profane ground—a fathomless subterranean abyss with the godlike power to warp reality to the shape of what people believe and fear. Ordinarily dormant, it awakens when a dark collective belief empowers it, and sustains it with terror and bloodshed.
A Measure of Faith... [click here for more]

An adventure for starting characters
The killings begin as the drought afflicting the town of Asylum threatens to stretch into another year. Townsfolk, dead and dry as shed snakeskins, their bodies papery and crumbling, turn up night after night. Who or what is killing the good people of Asylum is what the player characters must discover in this adventure. The characters eventually... [click here for more]

Spells from the Air tradition harness the power of wind, allowing you to direct blasts of air where you will and at whatever speed you choose. This deck of 11 spell cards for Shadow of the Demon Lord includes:
Stir the Air Wind Blast Evoke Gale Flense Glide Still the Air Thunderclap Bestow Flight Fling Create Cyclone Bind Wind Genie ... [click here for more]

Alchemy was born from a belief that it is possible to transmute one material into another, turning base metals into gold for example. Alchemical methods require an understanding of the fundamental properties of materials so one can employ magic to manipulate those properties. This deck of 11 cards includes:
Acidic Glob
Identify Substance
Brew Potion
Brew Remedy
Brew Superior Glue
Acid... [click here for more]

The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes:
Arcane Armor
Magic Dart
Arcane Shield
Arcane Sight
Unerring Darts
Empowered... [click here for more]

Appalling Injuries for Shadow of the Demon Lord!
As Unhinge the Mind expanded the rules for insanity and madness, Battle Scars provides a set of optional rules that amplify the existing damage rules to present a grittier game, where injuries sustained in the course of an adventure can have lasting consequences. The rules do not simplify the game or make it any easier... [click here for more]

Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes:
Augmented Attack
Celerity
Close Wounds
Mighty Attack
Resounding Attack
Arc of Death
Mountain... [click here for more]

Victims of the Demon Lord!
The faeries surrendered their lands to the mortals when they withdrew to their hidden kingdoms, but they left behind much of themselves. From the graceful white spires found across the northern lands to oddly carved stones, elf hills, and unpredictable crossroads, fingerprints of the immortals can be found all across Rûl and beyond. More... [click here for more]

In Gateway, the oldest city in the Northern Reach, a dead pirate’s vengeful curse has seized a poor neighborhood in a fearful grip. The people of Bilgewater have been beset by many ills, including mysterious thefts and unexplained occurrences. The recent destruction of a school by a rogue wave, including the loss of its students and teacher, was a devastating blow to the neighborhood. Worse still,... [click here for more]

Go Beyond the Edge of the World!
What’s beyond the Auroral Ocean? Where did the human conquerors come from? Is there anything north of the Desolation? What awaits those who set sail across the Nyxian? The answers to these questions and more are contained inside this expansion to the world of Shadow of the Demon Lord. Each chapter goes beyond the edge of the map, offering a plethora of... [click here for more]

A Poisoned Pages Adventure for Novice Characters
Darkness has come to Cheqwood, a mere speck of a town on the edges of an enchanted wood, a place steeped in the old magic of the fey folk that now stands on the precipice of annihilation thanks to the attentions of the devils and their cruel machinations. With beastmen stalking the countryside, ghosts loosed from the Underworld to haunt the... [click here for more]

Lands in Shadow for Shadow of the Demon Lord!
The last conquest of a dying empire stands between two arms of the Shield Mountains. A province forged from necessity, its territory drenched in blood spilled across countless battles fought over the long years since mortals first stumbled across this land, the Borderlands of Tear stand as a reminder of the Empire that was, and what could be once... [click here for more]

Victims of the Demon LordBorn to Kill joins the other installments of the Victims of the Demon Lord by presenting orcs in all their blood-soaked glory. In the following pages, you’ll find more information about the orcs’ origins, their place in their world, and how they won their liberation. Furthermore, Born to Kill offers variant... [click here for more]

Paths of Shadow for Shadow of the Demon Lord
Grizzled veterans of countless campaigns, brutish barbarians spilling out from the hinterlands, peerless champions fighting for a noble cause, or hard-bitten mercenaries who have seen it all: these character concepts describe just a few of the possible types of warriors one might find in Shadow of the Demon Lord games. Although... [click here for more]

For over eight hundred years, the Empire has dominated the lands of Rûl. A vast realm of incredible wealth and military might, it grew by conquest, annexing nation after nation, until it stretched from the Desolation in the north to the edge of the frozen wastes in the south, and from the feet of the Shield Mountains in the west to the shores of the Auroral Ocean in the east.
Rising from the... [click here for more]

Spells from the Celestial tradition call on the light and energy of the sun and stars to drive back the darkness spreading across the world. This deck of 11 cards includes:
Burning Beam
Light
Flash
Persistent Light
Rainbow Burst
Dawn
Sunrays
Radiation
Starfall
Nova
Sunbeam ... [click here for more]

The spread of the Demon Lord’s shadow has triggered calamities and catastrophes that have upset the natural order of things, such that havens have become tombs, cities awash with blood, and monsters loosed in the countryside. No longer can people huddle in the dark; the time for hiding has come to an end, for the Demon Lord will devour all as it destroys the world. So, as the salamanders have... [click here for more]

The Demon Lord’s shadow has fallen upon many worlds in many different universes beyond the one containing Urth.
Chronicles of the Demon Lord presents a collection of short stories, each describing the kinds of horrors the shadow creates across the span of the multiverse. Penned by Elizabeth Bear, Richard Lee Byers, Erik Scott de Bie, William King, and Erin M. Evans, these writers interpret... [click here for more]

A New Land in Shadow by Darren Pearce
On the coast of the Auroral Ocean, almost directly opposite from the Pirate Isles to the east, stands Dis, the City of Chains. One of the member states of the Confederacy of Nine Cities, it sits on the eastern shore of Rûl, perfectly situated at the intersection of several major land and sea trade routes. While nominally a trading city, it is... [click here for more]

Lands in Shadow for Shadow of the Demon Lord!
The northernmost city of the Confederacy, Azl, the City of Death stands commands fear and respect for it is a place where doom stalks the streets, where the Black Hand can snuff out a life for any reason and at any time. In this ten page gazetteer, you will find everything you need to explore this grim community, whether you are visiting its streets... [click here for more]

Conjuration spells create objects and creatures from threads of magical energy. The tradition requires a keen mind and a deft hand. Much Conjuration magic is recorded in tomes and grimoires, though understanding and discovering its power requires a skilled teacher. This deck of 11 cards includes:
Conjure Useful Item
Direct Conjuration
Conjure Feast
Conjure Small Monster
Conjure Weapon... [click here for more]

This special bundle product contains the following titles.Air Spell CardsRegular price: $0.50 Bundle price: $0.30 Format: Watermarked PDF
Spells from the Air tradition harness the power of wind, allowing you to direct blasts of air where you will and at whatever speed you choose. This deck of 11 spell cards for Shadow of the Demon... [click here for more]

This special bundle product contains the following titles.
Air Spell Cards
Spells from the Air tradition harness the power of wind, allowing you to direct blasts of air where you will and at whatever speed you choose. This deck of 11 spell cards for Shadow of the Demon Lo...
Air Spell Cards
Spells from the Air tradition harness the power of wind, allowing... [click here for more]

A Godless adventure for Novice Characters!
The Grand Fleet of the Party King has come to town, promising a life of plenty and unlimited pleasures for those permitted to join. But from all the desperate petitioners, the Party King takes only a lucky few. And even these soon find that life in the Grand Fleet holds more terror than pleasure, as plenty in post-Cataclysm comes at a high price.
Dancing... [click here for more]

Start your new campaign here!Dark Deeds in Last Hope is an adventure for starting characters. As with all starting adventures, it provides the origin story for the group of characters that will venture into the world and fight against the encroaching darkness. Unlike other starting adventures, this one provides a bit more guidance to help novice Game Masters get their start. However,... [click here for more]

Poisoned Pages for Shadow of the Demon Lord!
The first installment of a new series of short, focused game expansions for Shadow of the Demon Lord, Dark Passages gives you a set of fun tables to help you stock libraries and other depositories of books the player characters might stumble across as they explore the world of Urth. ... [click here for more]

A Starting Adventure for Shadow of the Demon Lord
Even as the darkness from the Void casts its shadow across Urth, there are other dangers found lurking in the gloamings of the world. Some perils seek to entrap the innocent. Some are never defeated, their evils only delayed for a time. And at least one hungers for blood and meat to sustain its immortality.... [click here for more]

A Classic Freeport Adventure for Shadow of the Demon Lord!
In the beginning, there was Death in Freeport, the award-winning adventure that revealed the City of Adventure to thousands of tabletop gamers. Originally designed for Dungeons & Dragons, this adventure has been updated and adapted for use with the Shadow of the Demon Lord tabletop roleplaying... [click here for more]

A dark tradition of magic, Death exists to end life and speed souls to the Underworld. Certain Death spells protect against death or have nonlethal effects, but most are ways to kill, from infecting creatures with rotting disease to blasts of poisonous mist. This deck of 11 cards includes:
Killing Touch
Protection from Death
Injure
Life Drain
Stasis
Decay
Poisonous Breath
Feast... [click here for more]

This special bundle product contains the following titles.Victims of the Demon Lord: Starter GuideRegular price: $3.33 Bundle price: $1.87 Format: Watermarked PDF Fodder for the Demon Lord!
The perfect introduction to Shadow of the Demon Lord™, this supplement provides you with everything you need to create a starting character for the game. Gathering... [click here for more]

Fight the Shadow or Fall!
As the Demon Lord’s influence creeps across the land, it touches more people, awakening in them crippling dread, tempting them to commit unspeakable acts, or to rise up and take a stand and fight back against the spreading darkness. In the end times, all must choose a side, to save the world or watch it burn.
The Demon Lord’s Companion reveals... [click here for more]

The Fight Continues!
The Demon Lord’s weapons are many, and its agents have spread across the world, sowing chaos and despair wherever they go. As the world trembles before the dark one’s imminent arrival, new peoples join the struggle, coming forth to lend aid to the beleaguered defenders. Demon Lord’s Companion 2 reveals new secrets about peoples, magic, and development... [click here for more]

Of all the dark traditions, Demonology spells hasten the end of all things by letting loose the horrors of the Void. With spells designed to apprehend demonic power and release demons to run amok, the tradition appeals only to destructive nihilists and lunatics. Its study invariably leads to annihilation. This deck of 11 cards includes:
Claws of Darkness
Demonic Guidance
Compel Demon
Favor... [click here for more]

Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes:
Break
Ruin
Dissolve
Rend
Sunder
Entropic Power
Erode
Detonate
Evaporate
Destroy
Disintegrate... [click here for more]

Divination magic reveals possible futures and the distant past. Those who discover the tradition are often born with the talent to see past and future events, or become aware of it through a latent psychic ability. In very rare cases, Divination magic results from a supernatural gift. This deck of 11 spell cards includes:
Eavesdrop
Epiphany
Augur
Foretell
Psychometry
Reading
Truth... [click here for more]

This special bundle product contains the following titles.Alchemy Spell CardsRegular price: $0.50 Bundle price: $0.30 Format: Watermarked PDF
Alchemy was born from a belief that it is possible to transmute one material into another, turning base metals into gold for example. Alchemical methods require an understanding of the fundamental... [click here for more]

Drawn from the pages of Demon Lord’s Companion, the spells include spells from a variety of traditions that are normally recorded on scrolls, tablets, or within ancient tomes. With them, this deck also includes spells unique to the paths revealed in this book. This deck of 13 cards includes:
Corpse Sight (Necromancy)
Ley Line (Nature)
Animal Spy (Primal)
Destructive Rune (Rune)... [click here for more]

Poisonous Poison Pages!Do We Not Die?explores the sordid trade in poison in the black markets and seedy underworld of the Empire, offering an assortment of diabolical substances of mundane and magical origin, along with new spells that create and employ poison. Whether you are looking for an edge against a powerful enemy or for new options for your alchemist, assassin, or... [click here for more]

This tradition grants power over stone and soil, and those who master it can compel the earth beneath their feet to obey their commands. Earth magic arises from genies dwelling in the bones of the land, high mountains, rolling hills, and shifting deserts. This deck of 11 cards includes:
Earth Spike
Shape Earth and Stone
Stone Armor
Stone Blades
Tremor
Avalanche
Mold Earth and Stone... [click here for more]

What Wonders You Will See!
Somewhere far below Urth’s surface lies a place of shadow and fire, a realm of exquisite agonies and terrible delights. Hell awaits all who bear corruption’s stain on their souls, for it is a boundless repository for the damned, a place where every wickedness, every deviance, every sin is on full display along with the consequences for those actions. The devils,... [click here for more]

In the years leading up to the orc uprising, the Empire saw incredible innovation, as constructs and other mechanical beings emerged. Although their creation was prohibitively expensive for large-scale manufacturing, wealthy individuals could commission such wondrous devices to toil in mines, haul cargo off and onto ships, and perform whatever other labors they commanded. In Lij, clockworks joined... [click here for more]

Foul Plagues for Shadow of the Demon Lord!
The second installment of a new series of short, focused game expansions for Shadow of the Demon Lord, Fever Dreams gets down and dirty with eleven nasty and terrifying plagues. Expanding on the rules presented in the main book, any of these diseases could be the centerpiece of an adventure or an entire campaign! ... [click here for more]