Dead / Inferi -OVERVIEW:The Netherworld is where every Rhean eventually ends up. In death, all Rheans lose any powers they had in life and gain immortality. It is a place ruled by Lilith, a deity appointed by an even higher authority. Benign and ever watchful, her powers extend only to her world and its inhabitants. She also has the ability to open portals between the realm of the living and dead; a power she has used on occasion at the risk of upsetting the all-important ‘balance’. Dead Rheans who’ve had the opportunity to traverse such portals find out the hard way that, like all dead things, they begin to decay in the land of the living. Should they completely decay, or suffer some horrific damage to their body, they simply reemerge from the grounds of the Netherworld. With no need to eat or sleep, the dead have nothing but time on their hands. Finding something to do with that time is the trick that trickles all the way up to Lilith; for it is she who must provide any and all forms of recreation, lest her people go stir crazy. Should a person desire wood for construction, cloth for sewing, or any item for any particular reason; Lilith provides all that is needed. Fighting is allowed only as a sport. Any disputes must be solved peacefully. Although there is no need to eat or sleep, Lilith does provide the means for those as well. At times it is usual for many to indulge themselves in food and drink. The bright side of it being that there are no real consequences. ‘Sleep’ is completely voluntary and a form of therapy for those who begin to suffer from their inability to cope with the afterlife, or are simply bored. Any dreams are typical; random and uncontrollable. Those who choose to do this will usually slumber for many years before waking. The only thing that keeps most from sleeping is the fact that they are able to spend eternity with their loved ones.

HISTORY:1 VR When Lilith senses an unusually high number of departed entering the Netherworld, she sends her ravens to Rhea to find it has been invaded by the Pelasgians. Simply by observing them over the course of a few days, she learns the Pelasgians are from a different world; using portals to invade Rhea, and that they have a distaste towards light similar to Vesuvians. Afraid of upsetting the ‘balance’, all she can do is watch.

4 VR Leon's 'birth' piques Lilith's interest and she watches his every move. After witnessing the event that would become known as the Vesuvian Starlight, she sees an opportunity to slightly intervene on behalf of the Rheans. Once a raven is able to sneak into a Pelasgian portal, Lilith is able to use a portal of her own to help Leon track down the Myrmidons and Nibiru. The mission goes badly however, and the ultimate result is that Nibiru is now aware of the Netherworld, though it takes him many years before he able find it.

10 VR With the war looking grim for the Vesuvians, Lilith decides she must take action, and allows the Rheans to use her portals in order to move their armies quickly across Rhea. If it were not for this, Vesuvia likely would have fallen to the Pelasgians.

11 VR Because the Prometheans retain their natural strength and surprising speed in the Netherworld, they assert some position of dominance over the rest of the departed Rheans. With no way to stand up to the Prometheans, the complaints pour in for Lilith to do something.

12 VR Although Lilith has the power to restrain any Rhean from committing violence, she has no desire to subdue the people under her care. In order to quell the masses and avoid a possible rebellion, Lilith decides to open a portal that allows the Prometheans to return to their capital in Rhea.

147 VR Lilith instantly senses a Pelasgian portal opening in her realm, and knows that she now faces what the Rheans did over a hundred years before.