Posts Tagged ‘Capcom’

We might have missed out on the Definitive Edition of DMC: Devil May Cry on PC but the Special Edition of 2008’s Devil May Cry 4 is coming our way. It’ll arrive on June 24th, a few days after the console release, but will include all of the same goodies. Those goodies include a new “Vergil game mode”, allowing players to control Dante’s devilish brother, as well as a mode that replaces the original game’s controllable characters (Nero and Dante) with Lady and Trish.

You may survive a zombie bite, sometimes, if you hack off the bodypart they nibbled – you’ve got to beat the infection to your heart. Games have a little more time. Dead Rising 2 and its reimagine-o-follow-up Off the Record were born riddled with Games for Windows – Live, Microsoft’s nasty abandoned attempt to make PC games Xbox Live-y, but now they’re free.

As promised, Capcom have cut out GFWL and grafted on Steamworks in its place, though not without complications. To celebrate the switch, they’re holding a Dead Rising Steam sale too.Read the rest of this entry »

When Resident Evil Revelations 2 [official site] Episode One released without the local co-op feature that had been promised on the Steam Store page, I was outraged. So outraged that anyone in the same room might have heard a faint sigh if they’d been paying particularly close attention. It seems likely that Capcom were listening because they’ve added local co-op to the campaign and raid modes of the game, currently in the form of an open beta patch. For anyone who is still unhappy, “refunds are available through Steam”.

You wouldn’t like our Adam when he’s angry. You wouldn’t like it because you can’t tell he’s angry. Capcom releasing Resident Evil 2 without local co-op support, despite publicly advertising the PC version of their latest zombie-botherer as having it, is the closest I’ve ever seen the lad to angry, and he was still as calm as Hindu cows. One day I hope we’ll rile him proper. Except now he’s even calmer, because Capcom have come out and apologised for their apparently “unintentional error.”Read the rest of this entry »

The PC version of Resident Evil Revelations 2 supports a variety of customisable visual settings and resolutions. The decision to prioritise a single local screen was made to ensure a stable user experience across a variety of different PC settings and devices.

Originally released in 1996 and remade in 2002, Resident Evil is one of the giants of survival horror. This new release is the first appearance of the remake on PC and it comes hot on the heels of director Shinji Mikami’s return to survival horror. Far more than an object of historical curiosity, it’s a smartly designed and claustrophobic masterpiece.

The opening cinematic for Resident Evil Revelations 2 is below. Why am I posting an intro to a game that I’ll almost certainly never play? I think it’s because after watching it this morning, I moved from almost complete apathy to mild curiosity – I cannot imagine a single human being who would be the ideal target audience for this video. It suggests the game will contain all of the melodrama and convoluted corporate conspiracy nonsense that has accumulated on the series like barnacles on a hull, but will be entirely lacking in horror or humour. Unless you find the name ‘Barry’ particularly funny.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

It’s a mark of how much I enjoyed ridiculously named reboot DmC: Devil May Cry that I’m absolutely gutted because there’s no sign of a sequel. It was the daftest game I played in 2013 and one of the deftest as well. Having alienated many fans of the series before release, by featuring a different brand of posturing pretty man than they were used to, Ninja Theory’s gloriously over the top romp seemed doomed to fail, but it’s a beautifully barmy concoction.

When the announcement of Street Fighter V leaked on Friday, Capcom scrambled around trying to scour the Internet of all the grainy copies of a video which didn’t say much beyond: Street Fighter V exists, and is coming to PC and PS4. They’ve gotten around to announcing SF5 now though, a process which involves a new gameplay trailer and word that- ooh! It’ll have cross-platformer multiplayer across PC and PS4. That’s unexpected, that.

Resident Evil’s Spencer Mansion mansion is looking better than ever in a new 1080p 60fps trailer for the Resident Evil Remaster. It’s come along way since is first appearance in 1996; other parts of Resident Evil haven’t. After chatting with a prettier-than-ever Barry, passing through a prettier-than-ever door, and exploring prettier-than-ever corridors, the prettier-than-ever Jill gets bitten by a prettier-than-ever zombie she couldn’t see because the fixed camera retreated back around a prettier-than-ever corner. Plus ça change and all that. But maybe I’m being a big grump; you’d want it to play the same, wouldn’t you?

It’s not easy, being a game dad – a gruff, burly, bearded figure whose parenting technique is heavy on slitting throats, kicking teeth in, shooting faces, and shouting. I can’t imagine how this works with mundanities like homework, chores, and teenage rebellion, but it seems to work out all right in apocalyptic scenarios. When your daughter/daughter figure is in trouble, a game dad’s gotta do what a game dad’s gotta do. Resident Evil comic relief character Barry Burton has been a dad all along, but a new Resident Evil Revelations 2 trailer shows he’s promoted to the gritty role of game dad. This also brings word of release dates for the episodic game’s chapters.

A balanced game is a beautiful thing, but don’t we all have fond memories of some absurd imbalance? That build order, that shotgun, that map glitch. Competitive multiplayer games strive for balance even more than others, but it can sometimes be a bit sanitising. Craggly bits in games are interesting. How jolly pleasant, then, to see Capcom are making a new Ultra Street Fighter 4 mode more interested in fun than balance. Omega Mode will rework all 44 characters with different moves and abilities, making them feel new or, for some, like older versions of themselves.