Star Trek Online Review

Taking on the task of reviewing Cryptic’s Star Trek Online is by no means an easy one. First, you’ve got the fact that the game’s IP is one of the most beloved in the history of science fiction and what exactly it means to be “Star Trek” is something that even fans of the IP will happily disagree with each other about ‘till the cows come home. Then there’s the fact that it’s a game made on Cryptic’s engine, a platform that received a good deal of attention with the launch of their previous title, Champions Online and relies heavily on instancing to create its world. Let’s not forget too that the game makes use of two distinctly different play modes in the form of space and ground. Oh and then there’s that pesky C-Store to talk about. Yes, there is a lot to consider when looking at Star Trek Online, but I’ll do my best to break it down for you.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site
manager for several different WarCry fansite portals. In 2008, Michael
worked for the startup magazine Massive Gamer as a columnist and online
news editor. In June of 2009, Michael joined MMORPG.com as the site's
Community Manager. Follow him on Twitter @eMikeB