General Information

You can see the current Version and Calibration in the upper-right hand corner of the main menu.

Version 1.11, Calibration 1.15

Scholar of the First Sin - Version 1.02, Calibration 2.02

See below for a full list of changes:

On Xbox One, PlayStation 4, Steam (DirectX 9), Steam (DirectX 11):

Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).

Version 1.10

Release Date

5th February 2015, 2:00 AM GMT - (Xbox 360, PS3, PC)

A free update is available for all Dark Souls II players on February 5th, 2015 bringing gameplay enhancements and new story elements to prepare for The Scholar of the First Sin! (Ver 1.10, Calibrations 1.13)

Added new character, The Scholar of the First Sin.

Additional item description text.

Choosing to enter the Covenant of Champions will now allow enemies to continue to respawn after being defeated.

Choosing to enter the Covenant of Champions will now cause enemies to inflict more damage to the player.

Players will gain access to a new item: The Agape Ring. When players equip the new Agape Ring, souls collected from kills during online play will be absorbed by the ring rather than the player. This allows players to control their online matchmaking experience by limiting their total souls collected.

Increased effect of Rusted Coin.

Awestones now dropped more often.

The bonfire warp selection screen will now highlight the top three areas where players will have the best chance to connect with other players online.

White phantoms will remain in other players’ worlds for longer periods of time.

White phantoms will no longer return to their world if time runs out during a boss battle.

Players on their first play through can now match with players on their 2nd or further play through.

Made it easier for players to match online in general.

Made it so that invading players cannot use items which invite more enemies.

NPC conversation text is now displayed more prominently than online notices.

Players may now choose to cancel out the effect of the Human Effigy at bonfires.

When a player cannot take part in online play due to the effect of the Human Effigy, made it so that the player can still write signs. (They still cannot summon during this period.)

The Imitation spell now affects normal enemies.

The Hush spell is now more effective on normal enemies.

Load times shortened (PS3 only).

Calibrations no longer saved each time before the title screen.

Fixed issue causing map name listed on save data and actual map name after loading to not match.

Made it possible to skip the ending sequence the 2nd time through and beyond.

Removed the blur effect used when looking through the binoculars.

Rouge Water, etc.: Fixed issue causing the user not to recover spell usages for spells only able to be used once.

Made Old Iron King’s Crown’s effect function consistently throughout the game.

Adjusted price for Crown of the Ivory King, Ivory King Armor, Ivory King Gauntlets, Ivory King Leggings.

Fixed Issue whereby the sign in the Iron Keep was not displayed as intended once the player spoke to Lucatiel of Mirrah in Harvest Valley.

To prevent invasion after defeating area bosses, made the Human Effigy effect function in this situation automatically.

Made it possible to get the reward items after defeating area bosses even if your inventory is full at the time. (Items will drop in front of the player.)

Made it possible to get the reward items after using Crushed Eye Orb and defeating Licia of Lindeldt even if your inventory is full at the time. (Items will drop in front of the player.)

In Black Gulch, made it possible to receive Forgotten Key after defeating a Giant when the player has 99 Souls of a Giant.

In Grand Cathedral, made it possible to still receive the item you are supposed to get when talking to Alsanna, Silent Oracle even if your inventory is full.

At the Ending, if the player has fulfilled the conditions to receive Illusory Ring of a Conqueror and Illusory Ring of the Exalted but their inventory is full, made it possible to receive the rings properly. Players will receive the rings as soon as space is opened in their inventory.

When laying down messages during Online mode, all of the available prefixes are now written entirely in lower-case.

Version 1.08

Release Date

29th September 2014, 9:00 AM GMT - Worldwide

Fixed the issue where the soul of Nadalia cannot be acquired at the Brume Tower, after defeating the Fume Knight (If the Fume Knight is already defeated and all the Souls of Nadalia are in possession, it is automatically acquired.)

A new exchange weapon is added to the shop line up after defeating the Smelter Demon at the Brume Tower

Fixed the issue where the tower mechanism could not be re-triggered if the player dies after triggering it by using the Scorching Iron Scepter at the Brume Tower.

Fixed the issue where the NPC the user can summon to battle against Sinh, the Slumbering Dragon (Shulva, Sanctum City) stops moving.

Addressed the issue whereby users were unable to proceed when the enemies stop appearing at the entrance of Drangleic Castle

Fixed the issue where the Ancient Dragon disappears when returning to the user’s own world after being summoned to co-op play at the Dragon Shrine

Fixed the issue where the player becomes an enemy of the Ancient Dragon when returning to their own world after being summoned during the battle with the Ancient Dragon at the Dragon Shrine

Fixed the issue where the player stops moving or being hit by attacks after using “Darkstorm” at the Shrine of Amana against Amana Priestess

Fixed the issue whereby the elevator stops working in Drangleic Castle during online play

Fixed the issue in online play where the game stops during the battle against “The Imperfect” in Shulva, Sanctum City if the host leaves.

Fixed the issue in online play where parrying the enemy attack becomes impossible.

Fixed the issue in online play where the player stays collapsed without damage when attacked by the enemy from behind.

Fixed the issue in online play where the spell triggering time used by other players don’t synchronize.

Fixed the issue in online play where the wet conditions don’t match.

Fixed the issue where the player can’t move by summoning or invading at the connection area between Drangleic Castle and Shrine of Amana.

Fixed the issue where the player can’t move by summoning or invading at the connection area between Huntsman’s Copse and Harvest Valley.

Fixed the issue where there is no hit judgment at the end of the strong attack 1st swing of the two-handed weapon, “Great Scythe”.

Fixed the issue whereby player’s status for certain attributes went up when they equipped items that change those status

Fixed the issue where the character’s hair becomes invisible when wearing the armor, “Penal Straightjacket”.

Fixed the issue where there is no difference in the stamina consummation amounts between one-handed and two-handed when guarding the enemy’s attack with the weapon, “Shield Crossbow”.

Fixed the issue where the motion becomes one-handed dash attack when the player triggers the two-handed dash attack from the back step with “Bandit Greataxe”, “Lion Greataxe”, “Gyrm Greataxe”, “Black Dragon Greataxe”.

Fixed the issue where the weapon, “Bewitched Alonne Sword” isn’t in the line up from the beginning when playing 2nd time through and beyond.

Fixed the issue where the cross is displayed divided when equipped with the armor “Prisoner’s Tatters”.

Fixed the issue where the rolling attack becomes the dash attack if the R1 and X buttons are pressed at the same time immediately after rolling.

Miracle [Sacred Oath] when casted on yourself will remove other buffs that you have casted on yourself. Other players' [Sacred Oath] may overlap. After using [Sacred Oath], if another buff to yourself is used, [Sacred Oath]'s effect will be removed.

Miracle [Bountiful Sunlight] when casted on yourself will remove other buffs that you have casted on yourself. Other players' [Bountiful Sunlight] may overlap. After using [Bountiful Sunlight], if another buff to yourself is used, [Bountiful Sunlight]'s effect will be removed.

Hex [Numbness] when casted on yourself will remove other buffs that you have casted on yourself. After using [Numbness], if another buff to yourself is used, [Numbness]'s effect will be removed.

Hex [Resonant Flesh] when casted on yourself will remove other buffs that you have casted on yourself. After using [Resonant Flesh], if another buff to yourself is used, [Resonant Flesh]'s effect will be removed.

Version 1.06

Release Date

18th July 2014, 10:00 AM GMT - Worldwide

The following is a list of bug fixes, changes and refinements to gameplay included in the Version update:

Fixed abnormal amounts of damage being caused by certain weapons

An upper limit has been set to the number of Souls a player can earn when fighting off invading players

Fixed the phenomenon where the player is not able to talk to Licia of Lindeldt

Fixed the progression-stopping phenomenon at Heide’s Tower when the host falls off right before the Dragonrider Boss Fight

Fixed the phenomenon in Majula where the door does not open even after moved by Licia of Lindeldt

Fixed the progression-stopping phenomenon when the player talks to Laddersmith Gilligan in Earthen Peak

Fixed the phenomenon when the poison pond does not disappear when the windmill is burned down and immobilized

Fixed the phenomenon when that the poison pond returns after the windmill is burned down and immobilized, and the player is summoned into another world as a Blue Savior then returned to their own world

Fixed the loading screen issue when you lose a deathmatch in the Undead Purgatory

Fixed the issue where saved data cannot be reloaded if the game is shut down right after the player is caught by the Darksucker, in an oil puddle in Black Gulch

Fixed the phenomenon where items do not disappear from inventory if they are thrown away while they are also being used

Fixed the ability to use parry while back-stepping

Fixed the ability to use parry while invincible

Fixed the phenomenon where the player floats in the air if attacked while hanging onto a rope

Fixed the phenomenon in Brightstone Cove Tseldora when the Duke's Dear Freja stops moving after defeating a summoned player in a NG+ playthru

Fixed the phenomenon where the Tseldora Den Key cannot be acquired after the confrontational event between Mild-mannered Pate and Creighton the Wanderer in Brightstone Cove Tseldora

Fixed the phenomenon where sound effects volume does not comply with the optional settings during the fight with the Looking Glass Knight

Fixed the jumping shortcut at the Shrine of Winter

Fixed the phenomenon where a summoning signature can be written near a bonfire in Belfry Sol Approach

Fixed the phenomenon where the floor trap in the Iron Keep is displayed differently on host and client worlds during multi-play

Fixed the phenomenon where the resume point is different from where the game was forced-quit after the player died

Fixed the issue where the selected message for deletion is not deleted, but a different message is deleted

Fixed the Halberd weapons sound effects that sometimes do not play when the weapon is swung

Adjusted the sound made when the Silver Eagle Kite Shield is hit

Fixed the issue where the player holding thrusting swords in both hands can cause continuous damage until the opponent’s stamina runs out

Fixed the phenomenon where the player dual-wields whips and only the Right-hand weapon hits the enemy

Adjustments were made so players can get out of the continuous attacks from Syan's Halberd

Adjustments were made so players can get out of the continuous attacks from a player who is dual-wielding with a Straight Sword and with the Red Rust Sword in their left hand

Defender Greatsword can be enchanted

Fixed the phenomenon where a heavy attack while holding Pate's Spear with both hands produces only one hit

Adjusted the Strong Attack of the Spider’s Silk when Dual-Wielding

Lucerne Strong Attack will penetrate shields

Adjusted the attack element type for the King's Ultra Greatsword

Adjusted the attack element type for the Drakekeeper's Warpick

Corrected the description of the attack type for the Archdrake Mace

Corrected the description of the attack type for Drakekeeper's Warpick

Fixed the Symbol Markings of “Galib, God of Disease” and “Caitha, Goddess of Tears” on the Name-Engraved Ring

Fixed the issue where the Information text sometimes does not display properly

Correction to the amount of damage inflicted against other players and enemies

Shortened the amount of time stunned when taking damage from multiple attacks

Calibrations 1.08

Release Date

18th July 2014, 10:00 AM GMT - Worldwide

Health Recovery Items can no longer be used during any PvP

Increased the matching range for users in online play

Over-all balance adjustments made to weapons, armors, accessories and spells

Description of the modifications made to the main components and spells

Increased the durability and lowered the defense levels of the following armor sets (Helm, Armor, Gauntlets, Leggings)

Havel's Armor Set

Steel Armor Set

Gyrm Warrior Armor Set

Ironclad Armor Set

Old Ironclad Armor Set

Smelter Demon Armor Set

Alonne Knight Armor Set

Vengarl's Armor Set

Mastodon Armor Set

Rusted Mastodon Armor Set

Old Knight Armor Set

Drakekeeper Armor Set

Velstadt's Armor Set

Looking Glass Armor Set

Imperious Armor Set

Dragonrider Armor Set

Increases the damage of special single attack moves of the following weapons

Bandit's Knife

Manikin Knife

Increased the attack power of the following weapons

Thief Dagger

Broken Thief Sword

Foot Soldier Sword

Black Flamestone Dagger

Mail Breaker

Chaos Rapier

Spider's Silk

Black Scorpion Stinger

Ricard's Rapier (Strong Attack only)

Warped Sword

Manikin Sabre

Scimitar

Red Rust Scimitar

Melu Scimitar

Shotel

Monastery Scimitar

Uchigatana

Darkdrift

Chaos Blade

Blacksteel Katana (Strong Attack only)

Berserker Blade (Strong Attack only)

Bluemoon Greatsword

Royal Greatsword

Flamberge

Key to the Embedded

Zweihander

Smelter Sword

Drakewing Ultra Greatsword

Drakekeeper's Ultra Greatsword

Lost Sinner's Sword

Battle Axe

Bandit Axe

Bound Hand Axe

Hand Axe

Infantry Axe

Butcher's Knife

Crescent Axe

Bandit Greataxe

Black Dragon Greataxe

Giant Stone Axe

Gyrm Greataxe

Morning Star

Reinforced Club

Craftsman's Hammer

Blacksmith's Hammer

Homunculus Mace

Mace of the Insolent

Black Dragon Warpick

Aldia Hammer

Barbed Club

Iron King Hammer

Malformed Skull

Giant Warrior Club

Old Knight Hammer

Drakekeeper's Great Hammer

Dragon Tooth

Malformed Shell

Archdrake Mace

Spear

Winged Spear

Pike

Partizan

Stone Soldier Spear

Spitfire Spear

Silverblack Spear

Heide Spear

Pate's Spear

Dragonslayer Spear

Channeler's Trident

Gargoyle Bident

Great Scythe

Great Machete

Silverblack Sickle

Crescent Sickle

Full Moon Sickle

Scythe

Lucerne

Santier's Spear

Roaring Halberd

Old Knight Pike

Helix Halberd

Blue Knight's Halberd

Old Knight Halberd

Drakekeeper's Warpick

Twinblade

Red Iron Twinblade

Curved Twinblade

Dragonrider Twinblade

Claws

Malformed Claws

Notched Whip

Spotted Whip

Sorcerer's Staff

Witchtree Branch

Light Crossbow

Heavy Crossbow

Shield Crossbow

Decreased the amount of attack power of the following weapons

Drangleic Sword

Defender Greatsword

Large Club (Strong Attack only)

Pickaxe (Strong Attack only)

Great Club (Strong Attack only)

Gyrm Great Hammer (Strong Attack only)

Increased the status values of the following weapons

Shotel

Monastery Scimitar

Curved Dragon Greatsword

Chaos Blade

Flamberge

Key to the Embedded

Drangleic Sword

Defender Greatsword

Greatsword

Hand Axe

Infantry Axe

Butcher's Knife

Giant Stone Axe

Gyrm Greataxe

Morning Star

Reinforced Club

Craftsman's Hammer

Blacksmith's Hammer

Gyrm Great Hammer

Spear

Winged Spear

Pike

Partizan

Stone Soldier Spear

Spitfire Spear

Channeler's Trident

Gargoyle Bident

Full Moon Sickle

Helix Halberd

Blue Knight's Halberd

Old Knight Halberd

Work Hook

Decreased the durability of the Defender Greatsword and Watcher Greatsword

Version 1.01

Release date

1. The Japanese and English patch notes for Calibrations 1.08 claimed that the damage of these miracles would be increased, but the update actually lowered their damage.

2. This is how it was worded in the official English patch notes for Version 1.03, but was an error. The update caused the restoration of full Humanity, as the original Japanese patch notes said it would.