Guides

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Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.

Amethyst Guardian
– The Amethyst Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Amethyst Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.

In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.

In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week.

In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.

Amethyst Overload
– Upon reaching full energy the guardian overloads, inflicting 30000 Shadow damage to all enemies and interrupting Amethyst Petrification. The Overload does not free fully petrified enemies.

Amethyst Petrification
– The Guardian attempts to turn its enemies to amethyst, reducing the Shadow damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of Petrification turn to stone and cannot move or act.

Cobalt Guardian
– The Cobalt Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Cobalt Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.

In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.

In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week.

In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.

Cobalt Mine
– Launches a charged cobalt shard at a player's location. After a 3 sec arming time, any player within 7 yds will detonate the shard, inflicting 20475 to 21525 Arcane damage and rooting all players within 7 yds for 6 sec.

Cobalt Overload
– Upon reaching full energy the guardian overloads, inflicting 30000 Arcane damage to all enemies and interrupting Cobalt Petrification. The Overload does not free fully petrified enemies.

Cobalt Petrification
– The Guardian attempts to turn its enemies to cobalt, reducing the Arcane damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of Petrification turn to stone and cannot move or act.

Jade Guardian
– The Jade Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Jade Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.

In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.

In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week.

In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.

Jade Shards
– The Jade Guardian fires shards of jade in all directions, inflicting 5700 to 6300 Nature damage to all players.

Jade Overload
– Upon reaching full energy the guardian overloads, inflicting 30000 Nature damage to all enemies and interrupting Jade Petrification. The Overload does not free fully petrified enemies.

Jade Petrification
– The Guardian attempts to turn its enemies to jade, reducing the Nature damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and cannot move or act.

Jasper Guardian
– The Jasper Guardian gains energy when within 12 yards of another Guardian. The Guardian uses this energy to cast Jasper Overload. If no other Guardian is within range, it instead gains the Solid Stone effect.

In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.

In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week.

In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.

Jasper Chains
– The Jasper Guardian chains two enemy targets together. While the targets are over 10 yds apart the chains inflict 35000 Fire damage, increased by 15% for each second they remain apart. The chains will break if the targets remain apart for 15 total seconds.

Jasper Overload
– Upon reaching full energy the guardian overloads, inflicting 30000 Fire damage to all enemies and interrupting Jasper Petrification. The Overload does not free fully petrified enemies.

Jasper Petrification
– The Guardian attempts to turn its enemies to jasper, reducing the Fire damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and cannot move or act.

These tiles absorb the energy from Living Amethyst, Living Cobalt, Living Jade, and Living Jasper when a player stands on them. Each tile absorbs one charge of energy. For each tile currently energized in the room, every player gains a stack of Energized Tiles.

Energized Tiles
– The energy of the living stone flows through the room tiles, empowering players and permanent pets and increasing damage dealt by 1% and Spirit by 1%. This effect stacks.

Living Amethyst Crystal

The energy that powers the Amethyst Guardian forms into a crystal. Players who interact with this crystal gain the Living Amethyst effect.