Shadows!

Well this is sad... it's gotten to that point =(.. Yup.. I can't run Dragon's Blood on my old 5200 Ultra at above 20 constant fps. Why? Well... The dynamic sky(not shown here), these shadows, rendering across the map, per pixel lighting(also not shown here) all contribute. Another possible issue, the terrain hogs memory like a fiend, with rendering across the map enabled DB eats up 294mb of memory(220 without).

EDIT: I'm looking into an alternative to stencil shadows, shader based texture shadows. It should be faster and likely prettier than what's in place now.