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Serious Sam Gold Edition: viable on Linux?

08-14-2008, 09:30 AM

Hey everyone,

I have plans to purchase the Gold Edition of SERIOUS SAM, for I am in great need of some good story-based First Person Shooter, but first I'd like to read some feedback of people who have actually taken the step of buying that one. I'm well aware that Ryan 'icculus' Gordon released two beta installers for The First Encounter/The Second Encounter but what about the Gold Edition, is it supposed to be playable as well?

Comment

I can install it - at least TFE, didn't test TSE.
mount /dev/sr0 /mnt/cdrom
And the installer installed flawlessly. Though, I can't start:

STUB: load window icon in SeriousSam/MainWindow.cpp, line 153.
STUB: Need SDL invisible window or something in SeriousSam/MainWindow.cpp, line 356.
INFO: "SeriousSam is starting for the first time.
If you experience any problems, please consult
ReadMe file for troubleshooting information."
Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
STUB: Move this to another directory. in Engine/Graphics/ViewPort.cpp, line 189.
STUB: Move this to another directory. in Engine/Graphics/ViewPort.cpp, line 189.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)

Though, I think that's SDL/amd64 related. The installer's job is to copy the files, and at least for me and TFE, it's doing it's job.

Comment

So, I installed both games (The First Encounter & The Second Encounter) on my second system (i686) and.. what should I say? It's working without any troubles! No hacks, .. i just inserted the cd, mounted it to /mnt/cdrom, executed the installer, ready to play

domkop: Any error messages?

Comment

As a matter of fact, I downloaded the installers again as of a few days ago and now it's printing out a page full of errors, something with SDL I think. However, as I'm not home right now I can't give you the exact output.

Comment

It says "locking assertion". Looks like kernel troubles since locking is done kernel side ( pthreads simply taps into kernel lands ). This should not be a 64bit issue per se since kernel locking is not afflicted by bitiness. I would bet more on a programmer error that did mess up lock/unlock. Chances are equal to 0 to get this one debugged without source code.

Comment

I prefer to resort to Wine only as a last fallback, especially when the game at stake is supposed to run native under any Linux distribution. Problem is, I'm not willing to wipe off my current installation in order to fresh start with a x86 environment just for that game alone, seeing as Dragonix managed to run both games without any hitch I'm thinking maybe this is hardware related after all (older hardware = better with old games? or perhaps I'm full of you-know-what). Dragonix, can you please lshw >> textfile on your second system and forward the output along to the Phoronix forums? Thank you.