Author
Topic: Aspect Ratio Woes (Read 3029 times)

I just bought the game, downloaded it, installed, started it up ... and quitted. :'-(

I'm using a Surface tablet, which for whatever reason has an aspect ratio stuck somewhere between 4:3 and 16:9. The problem is that Deadnaut stretches its 16:9 image to fill the entire screen. Mostly, you can get away with stretching the image quite a lot, without people even noticing. But here, it looks rather horrible, since the perfectly round window in the center is no longer perfectly round.

Allright - I have found that looking for a resolution somewhat closer to my monitors 3:2 aspect ratio makes the stretches less extreme ... will go through each resolution and see what it looks like and then pick the best.

Resolution.HeightResolution.WidthScreenmanager Resolution HeightScreenmanager Resolution WidthThese values contain the current width/height of the game's resolution. You can edit these to set whatever resolution you like, just make sure they match!

Sorry it's not that user-friendly. If you need some help changing the values, let me know.

Unity, the game engine we use, has its own internal settings for the game resolution. Those are the "screenmanager" entries you see.

However, we've found Unity's application of these settings haphazard at best, so we override its normal behaviour with our own logic. Unfortunately, to make sure the game applies the custom settings you want, you'll have to set both entries to the same values.

Regarding the sharpness issues -- that would sound like the game isn't running at your display's native resolution, so if you can tweak theses values to match, it would definitely help.