You should make a extended version that if you decalare war on someone you get the penalty but if you get declared war on the penalty should not matter if you take cities of the one who declared or on you. And the penalty should be shorter.

I'm being denounced as a warmonger the turn after meeting a new Civ. The info addict mod is telling me that the value is usually around -65480 or higher. This mod is doing the exact opposite of what it should. Is there a way to fix this?

An official patch which affects warmonger values was released this morning, and appears to have interacted badly with your mod. I loaded a save and within two turns every civ had denounced every other civ for warmongering, despite the game having been relatively peaceful to that point.

Good idea for a mod. I wonder though if it's possible to leave warmongering intact, but tweak it so the penalty only triggers if you start a war? That's always been my beef with warmongering in that I get penalized for defending myself and then winning. It would be nice if it could be selectively disabled when another civ declares war on you. Not sure if this is possible though, since I have no modding talent myself.

Oh, civ X muscles in on your territory, backstabs you three times and suddenly you're the villain by taking a single city?vanilla warmonger system is clearly designed by someone with a naive view of friendship and peace