Remove your personal ownership on an item or dino in a defined radius.

/helpPlayer

Everyone

List player specific commands.

/pm <player> <message>

Everyone

Private message a player.

/r <message>

Everyone

Reply to the last private message recevied.

/playes

Everyone

List all players online on the same server as you.

/groups

Everyone

List all groups you belong to.

/cc

Everyone

Toggle the display of Cross Server Chat on or off.

/stats

Everyone

Server Dino/Player Stats.

/mystats

Everyone

List your personal stats.

/stats dino

Everyone

List Server dino stats.

/stats player

Everyone

List Server player stats.

/helpHome

Everyone

List all home commands.

/home <homename>

Everyone

Teleport to your saved home.

/addhome <homename>

Everyone

Set a new home location.

/delhome <homename>

Everyone

Remove a saved home location.

/listhomes

Everyone

List all of your saved home locations.

/helpDonor

Everyone

List commands that only Donors have access to.

/sdc <region> <color>

Epic Only

Color any dino you want via command.

How Voting Works

Spoiler!

Voting is currently out of date. This may return in the future.
You can vote for our servers on ark-servers.net and get cool rewards over time!
First you'll need to vote for our Ark servers. Each server can recieve one vote once a day:HappyDiggers Ark Extinction

In order to claim your rewards you'll have to log into a server and run the /vote command for each vote you made. Each vote you claim will reward you with 1 flaregun and 10 points which can be used in the ArkShop! Points are tied to your account which means you'll be able to access your total points on all HappyDiggers Ark servers.

Please note: If you don't have certain map DLCs you can still vote for the server and claim the votes on a different server!

The dino must not have any non food items (kibble doesn't count as food) or unequiped saddles in the inventory

The dino must not be on follow

The dino must have full health

The dino must not be parked on a platform saddle

The dino must not be parked too close to enemy structures

The dino cannot be in passive protection when near bosses

A platform dino must not have any structures built on the platform

A protected dino will exit protection if shot by an auto turret

Titans cannot enter passive protection

Riding the dino will exit passive protection

If the criteria for protection are met a protection timer will be initiated in the form of a blue circle at the feet of the dino. After 1 hour the timer/circle will be completed and the dino will enter passive protection. Passive protected dinos can be identified by their blue icon above their head. If a dino has passive protection it cannot be injured. Non food items can't be transfered to dinos in passive protection. Exiting passive protection will allow you to put non food items on the dino again.

Donor Perks for HappyDiggers Ark

Spoiler!

Donor perks are currently out of date due to server changes. This may change in the future.

We always try to reward the awesome donors that contribute to HappyDiggers. We've done all sorts of rewards through the years on our Minecraft servers. In the future we may have a permanent donor only Ark server. Donors on HappyDiggers receive special privileges and rewards for both our Minecraft and Ark servers!

Donation levels are determined by your total donation amount to HappyDiggers. Subscriptions are appreciated but not required to reach certain donor levels on HappyDiggers. Example: A player donates €10 in July, then donates another €20 in September. That player would be an Awesome level donor and receive the 'Awesome' 12 points per hour perk and 6,500 points.

If a large donation is made and a player jumps multiple donation tiers, the rewards will be additive.

Unfortunately the Offline Raid Protection mod seemed to cause too much lag for players connecting long distances away from the host server location. It has been removed. I'll be keeping an eye on the mod in hopes of more optimization and control, hopefully it can be re-added in the future.

That's kind of a bummer that didn't work out. We lost a bunch of our fledgling players because someone went around and not only raided them, but mostly demolished their homes apparently.
Llama logged on and was so bummed out that his home and all his chests were gone he left looking for greener less pvp-enabled pastures.

I'm all for some pvp but crushing people as they are just starting out while they are offline is such a morale killer.

I've never been a fan of PVP. I think it tends to bring out the worst in players and the worst players in general. It's why I don't have it enabled on our main Minecraft servers.

However, I also don't play ARK. So I can't say for sure what it would do to this game if we were to disable PVP. Perhaps it would be a good idea to get feedback from other players. Either here or on Reddit, I'm not sure if Jiro started a thread over there yet?

I've never been a fan of PVP. I think it tends to bring out the worst in players and the worst players in general. It's why I don't have it enabled on our main Minecraft servers.

However, I also don't play ARK. So I can't say for sure what it would do to this game if we were to disable PVP. Perhaps it would be a good idea to get feedback from other players. Either here or on Reddit, I'm not sure if Jiro started a thread over there yet?

As far as losing players, from what I've seen only llama decided to stop playing. He had a small thatch structure that one would have in the first hour of the game so there really wasn't much progression. I also spoke to him personally and he just didn't seem interested in the server in general.

PvE servers are wildly different compared to PvP. PvE becomes stale after a while. You progress, grab dinos, grab prints, and then bam nothing to do. Official PvE servers don't even have any space on their islands left for people to build, people literally can't place foundations and build a house because the entire servers are maxed to the brim with structures and dinos. Griefing is unchecked and out of control as well via structure blocking, dino luring, resource blocking, etc.

PvP servers present risk and the possibility of losing all your dinos and your entire base. They also present risk when just being out and about in the world gathering items. Some find this exciting, others struggle.

PvPvE servers (which we're running) encourage a community of players that hold each other accountable in matters of PvP. In every PvPvE server I’ve played on, it works really well. The community of players enjoy playing the game and any conflict that happens is minor and controlled due to the PvP rules of the servers, which is where the PvP is in the PvPvE. Without the support of the Offline Raid Protection mod, making a rule of no offline raids isn’t practical because there’s no way to prove such and such took/did such and such. That doesn’t mean we can’t have the rule but it would be more of an honor system than anything at that point, which is okay.

Bottom line, a combination of PvE and PvP give a variety of playstyles the chance to thrive and enjoy Ark together and I would not suggest picking one over the other. You could say the game is Hard Core survival and players should expect to have to defend themselves against wild dinos and unknown players. There are plenty of opportunities for players to make adequate defenses against other dinos/players, to join tribes/alliances, etc.

Ark can be a very frustrating game, especially when starting it alone with very little experience and being wiped off the map. The day after I got Ark and plowed a bunch of time into it a wild carnotaur took down my thatch shack while I was hiding inside it. He then held me off so I couldnt get any of my stuff. Discouraged, I quit playing single player forever and started my LONG search for a decent server. Played some PVE along the way and it sucks the motivation out of people. With PvE there is no use for most end game items, no reason to build quality structures, and worst of all no real diplomacy. In Ark, nothing brings people together better then a common enemy and nothing brings more people then a good fight.