Hi i'm new here and am wondering how I import export the zeno clash models to 3ds max? I want to add some new npc's into the game. And if I can do this will I still have the skeleton for the models? I am planning on building models using the existing zeno clash animations to start with and is there somewhere I can get documentations and or tutorials on using the source development kit??. thanks scarzy.

You'll need to decompile them with the .mdl decompiler from http://www.chaosincarnate.net/cannonfodder/cftools.htmThen you can use an .smd importer to get the decompiled files into 3DS Max. I'm not sure what you mean by skeleton but decompiling should get you the whole model, animations and all. You won't be able to add new npcs but you'll be able to replace the models of existing npcs.For Source modding documentation, the Valve Developer wiki is the place to, but if you have any Zeno Clash-specific stuff you can ask it here.

Be aware that Zeno Clash's .mdl format is a little different to Half-Life 2's, so you should probably use the .mdl files from the Zeno Clash Models package in the Tools section of Steam rather than the files in steamapps/common/zenoclash/zenozoik/models/