A year ago when Sony first took the wraps off of its new PlayStation 4 console, the company’s lead PlayStation 4 architect Mark Cerny said the following: “I’ve spent five years listening to game developers, listening to what they want from the next-generation device, and I’ve done my damnedest to build that.”

Sony’s UK marketing director Fergal Gara agrees wholeheartedly, and he said as much recently when speaking with GameSpot. “Never was a truer word spoken,” he told the site. “It is as simple as that. [PlayStation 4] is much easier to develop for, and it is performing and packing the punch that developers want.”

“We came up with the right product at the right price, for the right core audience to get us off to a strong start,” Gara said. “We think we’ve done that very, very well. But that’s not the whole job. A strong start is invaluable, but it definitely isn’t the whole job. At this stage in the PlayStation 3 life cycle versus Xbox 360, we hadn’t even launched. We were 16 months behind.”