thank you, I was looking for one, everybody seems to use it because it takes less time, but I still don't know how it works ;)

thanks, this will be usefull :bowdown:

Remi

06 June 2003, 04:25 PM

I find Blending IK/FK (http://www.lwhub.com/ikfk/) is more useful on characters for me.....Sometime the IK just acts a little goofy...but this is great for what it's used on......A floating rock? hehe....nice tut Proton:thumbsup:

CIM

06 June 2003, 04:41 PM

Ppl. actually set ik up that way? :surprised I gotta finish up my FastIk script to ease the suffering. :)

policarpo

06 June 2003, 04:42 PM

Originally posted by CIM
Ppl. actually set ik up that way? :surprised I gotta finish up my FastIk script to ease the suffering. :)

maybe if you stopped being so contrary you'd be able to finish what you started.:rolleyes:

CIM

06 June 2003, 04:47 PM

Originally posted by policarpo
maybe if you stopped being so contrary you'd be able to finish what you started.:rolleyes:

Actually, I am finished with it, I just am doing so much other damn stuff.

policarpo

06 June 2003, 04:57 PM

Originally posted by CIM
Actually, I am finished with it, I just am doing so much other damn stuff.

it's still not fast enough. you should think about doing it as a plugin instead of an LScript and consider some of the workflow enhancements I suggested in your original thread.

there's still a lot of button clicking that could be omitted.

:rolleyes:

CIM

06 June 2003, 05:34 PM

Originally posted by policarpo
it's still not fast enough. you should think about doing it as a plugin instead of an LScript and consider some of the workflow enhancements I suggested in your original thread.

there's still a lot of button clicking that could be omitted.

:rolleyes:

Uh, all you said was to make a keystroke for a button that will probably never get used. Who the hell uses one-bone ik anyway?

policarpo

06 June 2003, 05:52 PM

Originally posted by CIM
Uh, all you said was to make a keystroke for a button that will probably never get used. Who the hell uses one-bone ik anyway?

well if that's what you read, oh well...i guess you don't like feedback on your tools, or are unwilling to read into what i was suggesting. i was refering to an interactive drag/select process so you wouldn't have to keep going back to your window control as you showed in the video demo.

have you thought about contacting the Orthopedic guys to see how you might be able to integrate your 'fast IK' into a more usable plugin tool...hell, they may even use it in their next build.

your fast IK works, but it could really be improved by analyzing the workflow you've created within it to make it even faster and more elegant.

SplineGod

06 June 2003, 09:32 PM

A great feature in Ortho is the ability to set up a one bone IK chain and then use bone breaker to split the one bone into many. Each new bone created keeps the IK settings of the original bone. This makes it very easy to set up a long chain of bones where each bone has to have IK turn on.

policarpo

06 June 2003, 11:24 PM

very cool to hear...then how does this work with fastIK...is it still needed?

SplineGod

06 June 2003, 01:59 AM

Originally posted by policarpo
very cool to hear...then how does this work with fastIK...is it still needed?
I think FastIK is a good tool. You have situations where the bones are already positioned and just need IK setup. I just like using Ortho this way if I have to set up a tail, rope etc etc.

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