Upcoming Systems Include Loadout & Visual Customizations

The latest 'State of the Game' letter has been published on the Warhammer 40K: Eternal Crusade site that gives players a comprehensive look at the loadout system as it appears in a prototype version. Loadout consists of items gained through progression trees and includes weapons, weapon mods, accessories and consumables.

Variety in loadout will be available through the different classes in terms of what can be equipped. Players can load in defensive, offensive and utility capabilities and more.

Visual customisation will also be a part of this system; although your choices will not count towards the loadout’s point limit. How does this tie into the persistent world? You’ll notice that XP is being tallied. This is the first step towards persistently tracking everything your character accomplishes. The XP will be spent in the progression tree and, alongside post-battle rewards, give you greater access to a range of loadout options. You will be able to perform feats you weren’t previously capable of; and choose between being a general- or specialist on the field of battle.