AuthorTopic: Next big update (Read 12783 times)

which features will be included in the next big update and when is it supposed to come? I am really curious since the last one brought rivers, a more precise road system and a lot of other cool stuff with it and I wonder what there is next. You are doing really well! It must be a lot of hard work, but therefore the engine is fantastic.

Those developer highlights of what is coming are the best thing ever. I am probably exaggerating a bit, but that's how I feel when I see them after long periods of silence. I wish we had them on a more regular basis. Doing this in video format could be tedious, so even little written updates would suffice. And also blog, I wish it was more active too I am really hyped about upcoming features though!

Those developer highlights of what is coming are the best thing ever. I am probably exaggerating a bit, but that's how I feel when I see them after long periods of silence. I wish we had them on a more regular basis. Doing this in video format could be tedious, so even little written updates would suffice. And also blog, I wish it was more active too I am really hyped about upcoming features though!

Aw man, I was kinda thinkin' that was my area for a while.... but I don't think so.

Personally, I'm waiting for improvements to the road markings, particularly the issue with plain sections automatically being thinner than the marked sections with margins outside the white lines. Can't work with that... Among other marking issues.

« Last Edit: June 19, 2016, 08:02:59 pm by Jagerbomber »

Logged

"Perhaps this speaks to some larger trend within society today... A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee

If the model is made up of animated collision shapes, and you animate them, then it will have collisions as well. However, Bullet physics still does some unexpected things so the reaction often isn't what it should be. It could be seen on the mercenary which is made of several such shapes, when he's interacting with the ball. He wouldn't kick it, it just shifts away from the intersection and loses momentum.

That looks pretty cool. What I personally would love very much is the improvement of the ocean. The coastlines are very buggy sometimes, and what matters more to me are the land areas below sea level, which are all flooded in Outerra, for example the Netherlands or parts of Northern Germany. That plus lakes, different realistic biomes and railways would make Outerra perfect in my opinion.

Looking great cameni! first i though was: maybe this will finally change the bad vehicle behaivor during accidents? As i think actually those crazy bounces are connected with how car chasis collide with the complex terrain outerra has. (normally before bounces, the terrain swallow car as collisions missings, coz i suppouse only tires collide propperly actually)

Yep, they do not bounce, do not see the grass, do not react to water ... can of worms.

But i have hopes in balls. Pills was bouncing good at 3:16Seriusly. It will be posible ball bounce, or its something that bullet limits somehow at the moment?

PD: Mercenary GREAT ball control at 1:51 xDD Finally he will be able to play football in the vaaast green outerra areas ))Time ago i had a weird (and i know imposible) idea. Represent diferent stadiums around the world, then connect some football game where people play against each other. So while you fly around outerra you can see those matches inside the stadiums. xD (and similar with other things diferent than football, would be the game of games..). But maybe by the moment we can teach mercenary a bit. Eventually even adding moves in his leg for shot the ball strong

Not sure if everyone noticed that, but the video description there says "Also shown alpha OSM road import", which means that road on the back was automatically made from the OSM database. We might finally get miles and miles of roads? That's pretty fu**ing rad if you ask me. As physics improve, we might also get better ground vehicle simulation, I'm not a plane guy, but I do enjoy cars, so this is good news for me .Also, the collision is looking pretty great as it is, are you guys now working on differentiated surface frictions too? I remember reading that surface friction was on the to-do list not long ago.A bit of a dumb question here, but, would having spherical (or just round) collision model for the soldier help with the way he interacts with the ball? I know bullet works with collision margins and has different algorithm to calculate the interaction between different shapes, maybe it is viable to play around with that to reduce the unexpected reactions, to get more consistent collisions.

I want to "revive" this topic. I am always extremely curious about the upcoming features in Outerra and I guess many others are too. Now, it has already been a month since 16.7057. In which time can we expect the next version, what will it bring with it and could you maybe make something like a dev-diary or to-do list which you regularly update? People like me are suffering from the lacking information as you might notice. XD