Assetto Corsa – Console Release Date Revealed

Kunos Simulazioni has revealed the release date of the upcoming console version of their Assetto Corsa title.

Kunos Simulazioni has revealed the release date of the upcoming console version of their Assetto Corsa title.

Created in co-operation with 505 Games, Assetto Corsa will be coming to the Playstation 4 and Xbox One on April 22, 2016, featuring the same content as the PC version wrapped in a new, console-friendly, user interface.

Features

Tailored to perfection – Over eighty cars are available to choose from, plus special editions, reproduced in collaboration with the most prestigious automotive manufacturers, each one authentic and unique in both characteristics and handling.

Legendary Circuits including Silverstone Circuit, Monza, and Nürburgring-Nordschleife, all recreated using Laser Scan technology so that each bump, curb and slope is a perfect match to the real counterpart.

Precision Physics bring a new dimension to the car and track, from tyre flat spots & heat cycles to the dynamic simulation of the tyre rubber deposited on track and recreated light conditions based on geographical coordinates.

Multiple Race Modes include Career mode, special and unique events and challenges. Fully customizable single player and multiplayer modes include quick races, race weekends including free practice sessions, qualifying session, drag races, drift challenges and more!

Tuning & Driver Assist profiles allow the overall racing experience to be further modified by adjusting everything from car attributes to collision damage to let players of any proficiency with a joypad or supported racing wheel.

Along with the announcement, Kunos has released a new video trailer, showing gameplay footage of the Ferrari FXX-K in the console version. While the PS4 version has been confirmed to run at 60fps, the Xbox One specs are yet to be announced.

More details can be found in a RedBull Games hands-on of the new console version here.

VirtuaIceMan

The video also reveals the Ferrari 488 GTB is coming to AC, as it’s one of the bonus pre-order cars!

http://racingrenders.com/ F1Racer

That’s the one I want !

AndrasRannoch

What about PC users? We can’t “pre-order” now… Maybe they will be added as a bonus content.

VirtuaIceMan

I’m waiting for the 2013 Ferrari F1 car, that was shown in the initial trailer for the console versions…

mclaren777

Fantastic news!

Hopefully these ports are good.

ASUSNEX

So they implemented a new online system???
Doubt that the console owners would settle how
it is at the moment. That would hopefully mean that we all
get a new user friendly online system.

https://www.youtube.com/channel/UCH9mohZOUNvs8dn_hmGhylA Chillisteak

Hope so, because I really can’t stand the system they have now. I still have no clue how to set up my own lobby on the game lol

quf

You need to make a dedicated server, by opening the udp, tcp, http (which is a tcp port) in the port forwarding section of your router.
Then set up the server in acServerManager.exe
C:Program Files (x86)Steamsteamappscommonassettocorsaserver

https://www.youtube.com/channel/UCH9mohZOUNvs8dn_hmGhylA Chillisteak

Well that’s a perfect example then of them needing to come up with a better system.

quf

A dedicated server is the superior system to peer2peer server. For consoles maybe they will do that, but for PC I don’t know how much work they’d need to rewrite or adapt the current server system.

pez2k

At the very least they’ll be having to rewrite it to use Xbox Live and PSN instead of Steamworks, and I believe both of those require peer-to-peer matchmaking rather than simply dedicated servers.

http://batman-news.com Leeman

I’m curious how this will ultimately be received on the consoles. And I’m curious how it will differ from the PC version.

punkfest2000

I don’t think it’s console friendly enough. It leans too much towards the sim side, which is great for simmers. Consolers want the career stuff and all the other fluff. It would be like putting rFactor or Falcon 3 on a console. Who knows, maybe some of the Forza crowd might look to take things up a notch in terms of realism. Hope they do ok.

svenvangent

Soooooo wrong so wrong

pez2k

I think pCARS sold more than decently to the niche of simmers on consoles, and I suspect the same playerbase are anticipating AC too. For all the stereotypical console players who whinge about not having Bugattis and police chases or 1000+ generic cars, there are still dedicated console leagues who will pick AC up and love it.

punkfest2000

Pcars did very well and as an investor I’ve enjoyed the 2 cheques I’ve received from SMS. The thing about pcars is that it was designed with console in mind from day 1. Let’s face it, that is where the money is. Obviously Kunos want some of that action and there is nothing wrong with that. Having been designed and marketed for the PC as a pure sim I think it will be a slightly tougher sell to your average stereotypical “console kiddie”.

Slim_Boy_Fat

How incredibly uninformed. Lots of us console gamers are also triple screen PC gamers who own all the sims on PC. You don’t need to be one or the other 😉

Wayne Reed

Thank you for saying this. I have been on about 10 sites in the last 2 days and 90% of posts are the same, and its got my back up big time. Its nice to see I am not the only one out there thinking what you put.

punkfest2000

Uninformed am I? I don’t believe I suggested that you can’t own both a PC and a console. In fact who doesn’t? There is a difference, though, technologically and ergonomically.

I personally could not bear to sit on the couch and play with a controller or even some low end wheel, just as I couldn’t ever play an FPS with anything but a mouse and keyboard. It can be done, sure, but it’s a compromise.

As for AC being ported, I just don’t think it’s an ideal fit for that particular title. Again I wish them nothing but success as I would like to see further titles from this developer.

Slim_Boy_Fat

Yet more uninformed nonsense. I play racing games on both my Xbox One, PS4 and PS3 before that with exactly the same rig I play my PC sims. So thats all Fanatec Clubsport gear in a self built rig perfectly tailored to my needs. And in the case of the PS3 I used to play GT5 on triple screens. I’ve then got the ability to kick back and relax on my couch and have a gentle game of FIFA or some other console game. So take your uninformed stereotypes and stop talking nonsense. It PC elitist snobs like you who give the rest of us PC gamers a bad name 😉

faybn

Seriously…do you think your rig and wheel and all your settings to play sims is the average console guys equipment?

Slim_Boy_Fat

Did I say it was? I was responding to punkfest’s uninformed opinion of what ‘consolers’ want. I play with lots of console gamers who have very similar set ups to me. So no the average console guy doesn’t have a rig but there are many more than punkfest would have us believe 😉

BC72

Sorry, but you are not the typical consoler… Great that you have your setup. However, based on the pCARS tire change disaster alone, one could see what the typical consoler was interested in.

You do not represent the console community.

Gui Cramer

The game needs more depth on single and multiplayer. The events are not enough to satisfy.

http://batman-news.com Leeman

I don’t’ think it being a “sim” is the issue at all. All those sim options can be dialed out and it can run about as “arcade-like” as anyone would want. I’d be more concerned about how “complete” the game is. It still feels like it’s lacking key features on the PC so unless those are adequately addressed on the console version I think there’ll be problems. The career mode in the PC version is abysmal, IMHO.

But, who knows? It’s still months away from release, so, we’ll see what happens. I’m not currently planning on getting it for the console but if it turns out to be terrific and my console buddies buy it then I reserve the right to change my mind.

Johnny Penso

So you’ve played the console version have you? Please share your first impressions with us.

punkfest2000

Why on earth would I bother with the console version when I own the PC version? I don’t like AC so much I feel a need to support them twice. Would I be missing something special that is exclusive to the console?

Patrik Marek

tempted to see it on console, but I don’t think I would want to spend money on it, since the PC version is primary version for me

All the best to Kunos

what I would miss the most from the console version is the option to delete some of the skins that I don’t like and replace them with some that I do like

MC

Will the console ver. come with all the current DLC (dream packs 1-3)? I’ll get this but won’t buy the dlc again (got it all on PC) if it comes with the same base content. Looking forward to the console version actually, I’ll miss a few mods but tbh most add-on tracks have such big fps drops I can’t really run them on my modest rig.

Johnny Penso

Everything currently in the game will be included in the console version at launch. Plus more of course.

http://planetmarrs.net/ Marcel Offermans

That is not what I heard. A dutch tech site actually stated that the content included is equal to the 1.0 release on the PC (so none of the DLCs are included). Neither is modding in general (but that was to be expected). Also they had to tune down the graphics a bit compared to the PC. Still they were quite positive about the game in general. It would definitely be good for the genre to get more traction on consoles.

all versions will share everything. Maybe not right away, but the timeline differences will be minimal as far as I know

Keijo

Information on the internet is rather controversial:

[…] Those keeping an eye on the game’s development will be pleased to hear that the console edition will arrive with all of the downloadable updates that PC players had to pay for. That means Brands Hatch, more classic Lotus Grand Prix cars and the almighty Nordschleife are bundled into the box. […]

The demos on console and UI walk through already showed all content on the consoles, which we have on pc with the dlcs included, plus new content not yet released on pc.
Releasing only 1.0 content and leaving out the cars and tracks already made on dlc would be like stripping down the game just to release later as dlc. I think this way releasing all that’s done to date makes a bigger impact and more chances for people to like the base game.
I already mostly just play with the dlc content in AC’s pc version, so I see the appeal of including all in the base done until then.

BC72

Yet, I don’t expect the cost of the console versions will reflect the additional $$ the DLC cost on PC. …they would effectively be getting free DLC. Not a big deal, but something to think about.

quf

You can pay the same for the game and dlcs on Steam as the cost on consoles. On Steam you have the option for game+dlcs package, or buying them all in sale. Or even with the early access price + dlcs in their first week makes it the same as console price.

I understand that on surface it appears as console users get all dlcs for free, but on another part we pc users can’t expect to get all future content of AC for free. Because when you bought the game a year ago there were no dlcs, so it was only what the base game included.
The same situation will happen if Kunos makes more dlc after console is released, both console and pc users will have it as paid purchase.

Now imagining in 2017 AC is released for Wii U, the base content for that game will be everything released until then, including any dlc console users had to pay for before wii u release.
But talking practically, it would be a bad move for the company to release for consoles base game being the same as the base game on PC at 1.0, from 2014.

If PC users wouldn’t have had to pay for any DLC on pc, surely those dlcs wouldn’t even exist, because they weren’t licensed and produced for free. So if we wouldn’t buy those dlcs, kunos couldn’t afford them, and console users would have had the same base content as we got when pc version was released.

And now probably with console sales the company can afford to continue working on current AC and a future sequel where they could spend more resources on heavier work that wasn’t possible in this AC.

melanieuk1

That’s rich coming from someone like you, considering on steam, you’re labelled as a developer and beta tester for ISI, printing misinformation about a competing developer, without even going to the correct source, if I wanted information about ISI’s product, I’d go straight to ISI, and read or hear it from the horses mouth, rather than linking information from a no name website.

Kludger

I think unless they beefed up the career mode and multiplayer this might not do so well on the consoles, competing with Forza6 and DriveClub. pCARS PS4 and XB1 edition has already hit the $20 price point these days.

MC

I don’t understand why pCARS did so well, crap with a pad, loads of bugs yet it still shifted loads of units. Hopefully the shortcomings of AC will be overlooked as well as it’s a solid sim’.

svenvangent

It was the first time a racing game came out on console , but what a big disappointment Project Cars is on PS4 so many big bugs even whit the lasted new patch that has arrived yesterday .

MC

Maybe pCARS being developed on PC helped, which should bode well for AC and Dirt Rally. Will be interesting to see how AC & DR compare sales wise on console, I’d expect DR to do better given the history of the series and codies.

svenvangent

I only hope that AC wont go the same way as Project Cars did to his consumers at least for the console gamers .

Leper Messiah

eff me don’t people get bored of ragging on pCARS? Is it an epeen sport now?

Try and go on the AC forums and rag on AC and the devs and see how long your accounts lasts before you’re banned.

svenvangent

That is what you get when you lie , mislead and not deliver what you have promised to your consumers .
So ….. if AC go’s the same path as pCars I will spread the word .
By the way … I’m on PS4 .

Leper Messiah

The ONLY difference between SMS/pCARS and any other game out there was the openness of the development process, hence things were mentioned and tried for. Do you honestly think AC and R3E have never even bothered trying to get weather or a proper day night cycle in? Do you think they’d like to get that in their games? It’s all behind closed doors and they ONLY mention what they can do. A luxery SMS and pCARS never had with open development.

It’s not about lies, it’s about expectations and high goals and failing to hit some heights. It’s called normality. Same hoohah happened with Alien:colonial Marines, yeah it wasn’t an amazing game, but it’s nowhere near as bad as some people made it out to be.

Try looking into how much Halflife 2 changed over the years of it’s development, it’s normal. Developing a game is clearly damn hard, and SMS missed the mark in some areas, arguably bit off more than they could really chew. pCARS is still a good game and by miles the only sim on PS4.

Patrik Marek

I hope AC bugs will get same sh*t as pCARS did, they are both great games with different focuses , pCARS focuses on racing, AC focuses on driving

Michael Hornbuckle

pcars focuses on graphics, AC focuses on physics.
FTFY

And yes, if AC launches on console with tons of bugs I’m sure plenty of people will be more than happy to give them plenty of crap about it.

Smiggie

Physics? Playing with a gamepad like 90% of consolle users you can feel the “physics”?

Assetto Corsa is a POS as a “racing game” and it also costs just 10-15€ less than FM6 and GT6 (when full price).

Michael Hornbuckle

Sorry (not really) but can’t take somebody serious that can only feel physics through a wheel. Come back when you know the difference between physics and ffb.

Smiggie

Don’t try to appear smart MH, you aren’t.

Please enlighten all the readers, how you can judge the physic of a virtual car turning it with a stick with 90° of rotation instead of 900° or 1080° of a steering wheel, and using 2 triggers for throttle and brake with 1 cm of travel instead of 6-10 cm of pedal travel.

Please tell how you can be so much precise during a countersteer, how can you save a slide from a tank slapper with a so much imprecise controller, that most of the times it’s also filtered by the game.

You can’t.

Please come back when you know how vehicles dynamics works.

quf

So apparently you didn’t like when people sh*t on pcars bugs, and now you want people to sh*t on AC’s bugs the same way?
I feel like your attitude towards that should be the complete opposite.

Patrik Marek

I don’t like when people sh*t oh other people hard work

the reason why it might look like I’m looking forward to it is only so that the AC fan crowd will taste their own medicine

quf

“the reason why it might look like I’m looking forward to it is only so that the AC fan crowd will taste their own medicine”
You mean the things AC crowd had to endure for a year on PRC when reading their “reviews”?

You saying that you hope AC fans taste the same medicine pcars fans had, will only create more snowball on that vengeance downhill route.
Pretty sure people like associat0r started doing the things he did against AC because he felt people wouldn’t care about rf2 and weren’t giving it value, so he went onto the denigrating train against the other direct competitor sim.
But you don’t have to create the same ambient.

Johnny Penso

Because when it worked, the driving experience was second to none on console as was the racing atmosphere, tuning options, features etc. If it was more polished/less buggy it would have literally knocked the whole console racing genre on it’s ear.

MC

Explain ‘when it worked’ for me? My experience was cars pitting for wet tyres during qualifying (whilst it was still dry), seemingly using their super psychic powers as it would start raining shortly after. Getting constantly taken out in races, if not at the start then some ludicrous move during the race. Getting frustrated with career as you would go from qualifying on pole by 2 seconds to 8th place on the same difficulty.

Funny how forza (with the exception of oval racing) manages the AI difficulty well from car to car, as with the overall AI experience. IMO Forza’s also much better with a pad, and not bad with a wheel either with a few tweaks. pCARS reminds me of Forza 1 with how rough it’s, the question’s should it be with all the development its had. I know AC has its issues, but as the actual driving’s better I find them slightly easier to overlook.

messier

Stefano has pretty much confirmed that career mode will stay as it is… at least for the PC version, but console version is supposed to be the same. RIP

Matthew Arnold

there will be many upset console guys. who are used to GT style progression.

I saw a fair bit of it with pCars.

ftrracingtv

So does the Pc come with the new interface don’t really like the interface being a whole different exe

MC

iirc kunos said in one of his coding sessions it wouldn’t, but that was a while ago so plans might have changed.

gilez

The devs said it won’t come to the PC version but they will improve the PC interface in order to make the Oculus Rift users be able to use it, so they will likely add gamepad support or similar.

Sam

So finaly i wish them good luck!

As Aris already and repeatedly said many years ago, AC was planed from the start for the “more average player” and their target was sadly no NKP2 but to compete with titles like Gran Turismo and Forza.
I like AC but I would have loved to see a HC Sim like NKP2 instead, but they decided to go for the mass audience with a dumbed down version and after the low success of its predecessor, I can understand their decision.

erictheking87

Those ‘dumbed down’ txts have worn out some time ago… It’s just getting boring. AC is by far more advanced and complex in comparision to NKP, except for clickable (in few places) cockpit…

And let’s be honest – it’s a bussiness. they are doing those things to earn money and be able to pay the credits for their cars, flats etc.
For me AC is better than any other sim on the market and the more people will buy it the better.

Gui Cramer

nKp gives you a ton of setup options that truly impact the car. The game isn’t as advanced as AC but in certain areas it is still a superior sim.

gianluca p

NKP has also the rain.
If you use the exterior cam under the rain you don’t see raindrops, but the storm sounds, the dark cloudy sky and the wet tarmac are there.
I wonder why they haven’t used the same system in AC. It’s not like the dynamic weather of pCars, but it’s better than nothing. The final effect in NKP was cool.

Matthew Arnold

NKpro was fantastic. It was my first real sim i think.

Leper Messiah

I’m still struggling to see how this will be a huge success on console, Career offers nothing above Forza and GT style gameplay (with way less cars, pCARS gets grief for this and has more than AC). Not all that many tracks, I still get stuttering when racing Ai (admittedly MUCH better than a while ago so hopefuly will get even better) this is with 130+fps and only 19 Ai with me. I’ll be AMAZED if they can get more than 16 grids…..does the current career mode do this as I’ve yet to race more than 10 or so.

Hardcore sim nuts will already have the game on PC, hardcore console sim nuts will get it for sure, but just how many are in that group?

MP will depend on a lot of things out of Kunos’ control.

Then again it’s a brilliant game despite it’s flaws and has one HUGE marketing plus………FERRARI!

David Wright

Consoles are almost certainly the biggest market for steering wheels, so the number of hardcore console sim nuts may be higher than you think. If its just 10% of the Forza/GT customer base its much bigger than the PC sim market. And since most of the development costs have been funded by PC sales, selling a console version isn’t a high risk strategy.

Leper Messiah

If the hardcore console market is large enough then yeah it’ll do very well, I’m just not sure it’s there. Then again, as you say, even a relatively small fraction of the console market is bigger than the PC market! Well it can only be good for sims in general to tap into that market.

RapidRefund

A Large enough user base for racing games in general is there regardless of what core within the industry they represent hard or not.

melanieuk1

Yeeeah you’re back on VirtualR o/

RapidRefund

Yes with infamous status 1 more screw up and I’m gone for good!

Matthew Arnold

well you’ll be gone soon then

RapidRefund

Don’t think so but you might be! Is there an ignore button”?

Leper Messiah

Yes but will the more casual part of that large user base “like” Assetto?

RapidRefund

The PC market is very limited in numbers I don’t see how Racing Sim Developers can ignore the benefits of much larger user bases on console. I also believe fans of racing games on console have been starved of true realism that is finally making it’s way to their favorite platforms. Yes real simulation on console is fairly new but the developers committed to simulation will reap the benefits of the additional platforms going forward. Do I have enough interest in console to go out and purchase one for the possibly 2 games I would like to have not offered on PC well no but I believe the console user base has every right to enjoy a product of next level quality then what they are use to.:)

Leper Messiah

I’m just not 100% sure the market is there on console. Consoles are aimed at casual players (I’m not saying there are no hardcore console players, just that I think most console owners are more towards the casual end of the market).

Johnny Penso

Define success? PCars was a raging success at 1 million units in one month IMO. That’s many times their dev budget in 30 days. If AC sells 1 million units it’ll be like winning the Super Bowl 28-0. GT and Forza levels of success will only come with GT/Forza levels of development budgets. Kaz is quoted as saying the budget for GT5 was $60 million and that was more than a year before it was released. We know the budget for PCars was not much more than 1/10th of that and it doesn’t take a rocket surgeon to figure out that Kunos’ budget for AC on console is much less than that.

Leper Messiah

Good point, financially it’ll be brilliant for Kunos! But I was thinking more of critical success long term.

melanieuk1

The big names in motors sports namely Redbull also reviews Assetto
Corsa, the interest in Kunos racing simulator, doesn’t seem to want to
end any time soon, good luck with the console release Kunos, you deserve
the praise, you’re getting in the gaming media, and media in general.
The little negativity that there is, is coming from
those that don’t like you kunos, as a developer, but I’m sure they will
choke on their cups of tea in good time.

anonymouse

It’s called viral marketing.

If a developer pays a bunch of journalists to write positive reviews, they will do that regardless of the real quality of the game. And with around 10 reviews released all in the same days which are more or less all exactly the same, minus the actual logos on the different webpages, it’s easy to see that those reviews are all but objective.

melanieuk1

You just couldn’t wait for me to comment, been as Three of your Five max comments are replies to my comment.
Regardless how you want to call it, it’s marketing and doing its job, getting the word out about a product, it’s not a crime.

anonymouse

My post count is irrelevant. I don’t need 10.000 posts to express my opinion. And I couldn’t care less who’s the one I’m replying to. This marketing campaign is misleading at best, with reviews such as the GamesRadar.com one claiming that Assetto Corsa has the best physic available or the best ai available, but only because he tested the console version using a €1.500+ setup with wheel, pedals and motion sensors. With a gamepad, it drives average at best, and the ai is still horrible. Plus, all the reviews say the exact same things, in most cases there words are the exact same among all the different articles.

It’s like they went to Vallelunga, tested the console version of the game with a setup that 90% of the console userbase can’t or won’t use because it’s either expensive or casual so there are absolutely 0 feedbacks on how it actually drives with a gamepad (The most important thing for a racing game for the average buyer) and went back home with a pre-written review to copy&paste and change few words just to make them feel different.

This is shady at best, asking journalists to test and review your game is not a bad thing. The bad thing is the bunch of lies they are spreading in those articles.

quf

“The bad thing is the bunch of lies they are spreading in those articles.”
So let me see, they actually tested a game version ahead of us, (we have 1.4.3 on steam), and they gave their opinion/review on how it is in the state they tried. But you are saying they are lying, despite that you only played 1.4.3, and the reviewers played a version ahead from steam build.
I assume that version ahead is the one we’re gonna get when kunos releases pitstops for single player along with the bonus content.

Smiggie

Nothing new here. This is the usual Marco Massarutto work. He already done the same thing for the launch of the 1.0 PC version (IGN Italia 9,5/10 and many other fake reviews), and all the fanboys were praising AC.

I hope this time he will get what he deserve for this BS marketing.

melanieuk1

Quote: “My post count is irrelevant. I don’t need 10.000 posts to express my opinion. And I couldn’t care less who’s the one I’m replying to.” End Of Quote

Been as it seems that you’re bantering with me on a personal one to one level, as 99.9% of your comments are a direct reply to my post, you do care who you reply to, as you ONLY reply to me, and let it be clear, again, as you only reply to me, I don’t give a flying you know what, about your opinions, and yes your post to me is irrelevant.

anonymouse

It’s not my problem if there isn’t anything more interest to reply to. At least I don’t go around on public boards wishing AC/pCARS haters choke to death while sipping tea.

melanieuk1

Quote: “At least I don’t go around on public boards wishing AC/pCARS haters choke to death while sipping tea.” End Of Quote.

I’m no mind reader, and sure didn’t know you was a AC or a Project Cars hater, as you’ve only posted Seven comments, none of which would expose you as being someone who hates Assetto corsa or Project cars in your own words, I’m sure you have more than one disgus account in that case, and don’t expect me to reply back to your comment, I’m not here to entertain the likes of you.

anonymouse

Why getting so salty? You praised a review done by a brand such as RedBull (Which is known for having interest in anything that gives them money -> even to “review” a game is a source of money) and that review is not genuine nor representative of what Assetto Corsa actually is. They didn’t manage to sort out all the bugs and the problems in 2 years since it was released and you want to tell me that they have now magically solved each and every one of them on a completely different platform few months away from (re-)release? Yeah, keep believing that if you feel like it. That’s why I replied to you in the first place. Because both those viral marketing reviews and your praise don’t make any sense.

And get off your high horse. You’re a nobody just like me and I’m free to reply to whoever I like.

RapidRefund

Your point is somewhere in the middle I think of what really happens. Your right on some accounts but portray these reviewers as brainless robots on the developers marketing expense account. I think neutrality and impartialness is the overall goal of these media people and use a certain set of criteria to base their judgments on since they may cover multiple genres and it comes down to is the game as the developer describes in it’s sales pitches. FTMP most of them probably do to a point with a little bit of icing added on the cake. Pretty common stuff.

RapidRefund

Isn’t SMS doing some title called Red Bull Air Race? Did you notice how they gave pCARS a plug in their preview as the main competition along with a mention of Forza. That’s a good group to be in if your new to the console market and all around it just very good and positive for our genre and hobby as a whole!

Kev

Soooooo why would anyone buy a $1500 PC when they can race on a $300 console?

Patrik Marek

PC still offers other stuff such as modding, tripple screen support etc.

Kev

Interesting that no modding is available. I’m sure there was a bit of discussion about that. I’ll have to look that up. Regardless possibly better for DLC sales but seems would hurt track library badly unless Kunos would bring the good ones into the fold (assuming technology / stability / unified community, not profit, is the barrier to supporting mods) but again would compete with DLC etc

Anyway sure all this conversation already took place so yeah console definitely suffers but for more casual (not driving necessarily ; just more plug and play jump in and race no fiddling types) could make sense.

Philbert

Sooo they can also waste their time responding to silly comments with said PC like I am doing now for some reason.

Kev

Clever. However I don’t believe it is a silly question as such questions occassionally reveal some angle not discussed yet.

Trimaz

Why would you need a $1500 PC. I’m running it on a 1st Gen i5 machine probably worth about $400-$500 AUD and runs the game at 1080p at 60FPS in full detail with AA, something the console most likely wont be able to do as we’ve seen so far with this generation with an exception of handful of titles.

CT

What are your specs? I want to buy a cheap PC that handles simracing in a good way. Well, cheapish…

Trimaz

It’s nothing special. It’s my old gaming rig as I built a new one last year. It’s an i5-650 (first generation), 8GB RAM, Nvidia Geforce 750TI, 1TB HDD and 400 Watt PSU. I run a single 32″ LED LCD with my own homebrew TrackIR setup.

I play AC on maxium settings and it barely dips below 58 FPS, all games run at maximum details available and all above 60 FPS with the exception of Project CARS and Dirt Rally, however, I run those two on Medium/High and they still looks great and perform well. The Crew is the worst performing game on it but that’s also the result of Ubisoft/Ivory Tower and the lack of programming knowledge.

I also use an Oculus Rift DK2 and the machine is underpowered for that application, but it works well with iRacing and Live For Speed but don’t bother with PCARS, Dirty Rally or evern Euro Truck Simulator 2 as the last time I ran it with that it was poor.

So my point being. You don’t have to spend much if you are want to run these sims and run them well, if you want multi monitor or VR support then you’re going to have to spend more.