You can sell the dino’s but you will need to tranq them first and then send the transport helicopter to pick them up. At this point you can hit R to sell the dino and they just get flown away.
I admit not having a game speed selection really makes the game drag a bit, also it needs to automate the feeders.

You can sell the dino’s but you will need to tranq them first and then send the transport helicopter to pick them up. At this point you can hit R to sell the dino and they just get flown away.

Was the in the tutorial? How the heck did you figure that out? Knowing this might get me to replay it, after a little break. I rage quit last night, but knowing this, I can try it in a bit and maybe enjoy it more (unless it has another quirk that drives me nuts.

No concrete numbers from Frontier, which is a little unusual, but they seem to be fairly bullish on sales anyway.

Digital sales of Jurassic World Evolution, Frontier’s third game franchise, have been strong across all three platforms, (PC, PlayStation®4 and Xbox One), following its digital launch on 12th June 2018. Physical discs are available from today for PlayStation®4 and Xbox One across a number of channel partners.

The Board’s expectations for the current financial year have increased as a result of the initial sales performance of Jurassic World Evolution. Although it’s very early in terms of both Frontier’s financial year and the life-cycle of Jurassic World Evolution, current Board projections indicate that Frontier could achieve total revenue for the year ending 31 May 2019 towards the upper end of the current market analyst range (of £58 million to £88 million). This is based on sales forecasts for Jurassic World Evolution extrapolated from its initial performance, together with the expected performance of Frontier’s first two franchises, Elite Dangerous® and Planet Coaster®.

Spent about the same amount of time the first play, 3 hours or so, as I did with Surviving Mars and Cities:Skyline but this is the only one I want to play again. Just want to unlock all those other dinos!

Hello everyone!
We hope you�ve been enjoying your time on the Five Deaths, incubating dinosaurs and trying your utmost to avoid any� unfortunate accidents involving your guests. We want to take this opportunity to thank our community for all of...

But is it good? This thread is awfully silent for such a high profile release.

Goodish, I enjoyed it a lot for about 20 hours, but opening up some of the content got too grindy to me. I wish it had a little more Tropico design, or better yet a building narrative to open up new challenges. Ranks below Evil Genius worthy for me.

Hello park managers!
We're happy to announce that the next free update for Jurassic World Evolution is coming on 13 September, 2018! Hold on to your butts while we tell you what you can expect from the update, or watch back the livestream with...

Is it just me, or does this give off the feeling of doing the bare minimum?

Hello park managers! We’re happy to announce that the next free update for Jurassic World Evolution is coming on 13 September, 2018! Hold on to your butts while we tell you what you can expect from the update, or watch back the livestream with…

Is it just me, or does this give off the feeling of doing the bare minimum?

Although it is still early in terms of both Frontier’s financial year and the life-cycle of Jurassic World Evolution, the Board is comfortable with the current range of analyst revenue projections of £75 million to £88 million for FY19 (the year ending 31 May 2019), a substantial increase over the £34 million achieved in FY18.

Also:

Franchise four, which is based on our own un-announced IP, is now in full development and targeted for release in FY20, and two more new franchises are in earlier stages of development.

And it seems like they settled with Atari over the Rollercoaster Tycoon royalties