Weapons (3)

Mana Curve

Back to work, maggot!

This deck is made around finishing your opponent quickly as possible while controlling the board.

Strategy

Obvious tactics here are enraging the zerkers and worgen with taskmasters, inner rage or WW, and prefferably combo this with charge for a lot of suprise damage in one turn. The defenders and corsairs are mainly here to control incomming damage and protecting your big hitters who mostly have little life after the enrage, but feel free te replace them with Gurubashi Berserker for some extra aggro in a more control based, late game version of this. I personally like a bit more safety and control just in case i do not get the t5-t6 kill this deck is aiming for, but think t5 zerker is a little slow. Execute and Whirlwind are cards to think about as well, since they can easily be swapped with Cleave and/or Rampage, just as your personal prefference demands.If you feel you need more card-draw acolyte should work wonders in this deck, as well as battle rage, but keep in mind they do slow this deck down.

That's about it rly, let me know what you think and feel free to tell me how you altered this deck to suit your needs!