- fixed an end of game PBEM error that did not allow the current player to review the map once a game over condition had been satisfied and before exiting and sending the final turn to his opponent.

- fixed a unit supply determination error for when a unit is initially assigned to one HQ, and then re-assigned to another more optimal HQ (when HQ attachments are not set to Manual) during the land unit supply calculation phase.

- HQs can now only be linked if the first HQ has a supply value >= 3, lowered from a previous threshold of >= 5.

- fixed an AI Carrier unit combat error that caused the AI to hang for up to 30 minutes.

- fixed an AI HQ and other support unit reorganization error that didn't allow the AI to maximize the potential offensive and supply positions of these units.

- Air units will no longer receive supply from an HQ unless they are attached.

- under supplied Air units, due to not being attached to an HQ, will be indicated by a red hatch beneath the applicable Air unit.

- under supplied Air units, attached to an HQ but not to the most optimal supply giving HQ, will be indicated by a purple hatch beneath the applicable Air unit.

- units that are temporarily removed from the northern coast of France due to the Atlantic Coastal Gun construction decision, will now be re-placed at the end of the turn on the same turn, instead of a turn later.

- improved AI calculation speeds for when the campaigns near their end dates and there are many hundreds of units on the map.

- Ports will now switch control if you've captured an adjacent resource. The only exception will be if there is another enemy resource adjacent to the port, that resource will need to be captured as well. All other port capturing rules remain the same.

- Ports no longer exert automatic control over adjacent and empty enemy hexes.

- units at 0 supply will have their morale, after recalculation, further reduced by 50%.

- units at 1 supply will have their morale, after recalculation, further reduced by 25%.

- added a LARGE ADDRESS AWARE flag to the game EXE that should improve performance and memory issues on systems running at resolutions >= 1920x1080

- improved AI calculation speeds.

- units at 0 supply may now suffer desertion losses if they are adjacent to at least 2 front line ZoC enemy units that have a minimum strength and supply >= 5. They will then have a 50% chance of 1 strength point loss per adjacent unit. If they are reduced to 0 strength then the unit surrenders.

- units at 1 supply may now suffer desertion losses if they are adjacent to at least 2 front line ZoC enemy units that have a minimum strength and supply >= 5. They will then have a 20% chance of 1 strength point loss per adjacent unit. If they are reduced to 0 strength then the unit surrenders.

- weather information will now display in the lower left hand corner geo locator panel on resolutions >= 1280x1024. Previously this only displayed on resolutions >= 1680x1050

- HQs will now show their full attachment range when clicking on them a second time, similar to how intercept and escort ranges can be shown with fighter units.

- AI naval is less likely to bombard resources unless it is for an Amphibious assault.

- AI Axis early naval improved for the 1939 and 1940 campaigns.

- AI will attempt to upgrade less during good weather turns which should help it during OFFENSIVE opportunities.

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In Other News..

The eyes of the world are pointed on South America, as rumours of fights along the border between Venezuela and Colombia are being confirmed. With the Russians coming in support of Caracas, the situation could escalate very quickly to a full-scale regional conflict.

Will the United States intervene to prevent a new Syria-style crisis at their "courtyard?"

The gym was often empty during this particular shift. Lucinda’s presence in the room was enough to keep the rest of the battered equipment vacant. She played old Tauron music whenever she was here alone; raunchy lyrics from teenage mops of hair and guitars, borne of a time when she was young enough to care about such things. She adjusted her footing, squared up the bag once more, and released one one two, her left foot tapping the floor on both jabs before the cross. The bag wavered dutifully.

Footwork had always been her strong point. No point throwing your hands up if you didn’t have the balance and stamina to match. She’d made some quick cubits back in the academy flooring some of the flyboys. Most of them were dead now.

The crisis that has enveloped Venezuela since 2013 has reached a quasi-apocalyptic dimension.

The Government of Caracas has accused in several occasions that the reason for this humanitarian catastrophe is the constant interference of the USA and its puppets in the region, willing to stop the glorious Bolivarian Revolution started with Hugo Chavez.

These suspects have been reinforced by the enclosing relationship between Colombia and NATO, culminating in 2015 in a joint military operation against maritime piracy.

War spares no one: Orks, Necrons, Astra Militarum, Adeptus Astartes. All are spilling blood. But no one expected this.

It started as a rumour: xeno test subjects escaping from an Adeptus Mechanicus research facility. Then it turned into something more sinister... word of something lurking in the remote corners of Gladius Prime, ever growing, driven by an insatiable hunger.