1. Ranges are to consist of 15, 3-D targets of any brand with the official TK scoring rings.

2. All targets should be good enough to prevent an arrow from passing through the vital area of the target and score rings should be defined and scoreable. In the case of a target reaching the pass-through state (arrows passing completely through the target and/or burying beyond the nock) or becoming unscoreable during a tournament, range officials should be notified ASAP for the appropriate target replacement, repair, angle change, etc. Groups should make a majority ruling on the placement of the arrow or judgment call in the absence of a definable line.

3. Shooters may only enter one class per weekend. Fun round are available after your competitive round.

4. Targets are to be set at unmarked distances up to the following as determined by host range’s official range finder for the event:

a) 40 yards maximum Orange

b) 35 yards maximum Purple

c) 30 yards maximum Red

d) 20 yards maximum White

e) 10 yards maximum Blue

(Clarification point: Do to safety reasons and to lesson shooter confusion THE will provide our own Shooter tiles. From which shooter will shoot.)

5. Targets must be set in a manner that will allow the shooter to determine, what the animal simulation is and it’s angle of presentation. However, obstruction of the vital area is legal, so long as it is possible for the arrow to travel an un-deflected (which doesn’t mean visually unobstructed) path to a portion of the vitals that must allow the possibility of scoring within the entire 15 and a portion of any other score rings that maybe available near 15 ring of the True Kill “TK” scoring rings of the target by the shooter sitting, kneeling, leaning, twisting, and/or using arrow arch. (Shooters should not have to hit the obstructions. However over, under, between and/or around is perfectly acceptable. A shot should not be changed if shooter hits obstructions while refusing to break form and/or makes an era in yardage judgment.)

6. All targets must be positioned in a manner that is appropriate for the score rings to support proper shot placement for the shot presentation. Headshots are not allowed. (Clarification point: targets may be angled so long as the intended shot placement would constitute a double-vital pass through and/or a heart shot on the animal target in question for all stakes.)

7. In the event that a target has multiple score zones visible to shooters at the same time, shooters in each group should agree on which rings best simulate a kill shot for the shot presentation before the first shot is taken. Shots placed in the wrong rings by a shooter claiming to have misunderstood which rings the group agreed to shoot will be scored as to how they lay according to the rings the group had designated.

Scoring

1. Official THE “TK” (True Kill) scoring areas are as follows per the angle presented to the shooter:

If a target has only a 15 ring available, said 15 ring counts toward the perfect 12’s tag. Example is the turkey score ring.

2. There will be two score keepers required at all THE events.

3. All registration and shooting information on each scorecard must be filled out legibly or the shooter FORFITS ALL RIGHTS TO AWARDS. This includes classes, dates, contact info, etc. Any space on the scorecard that does not pertain to the shooter should have "N/A" written in the blank. New check box saying you approved all the information on your card must be checked before turn in. or your score card dose not count.

4. Shots must be scored by scorekeepers before arrows are pulled. 1st offense puller of the arrow or arrows will receive a zero and warning and the group will make a majority ruling as to where the arrow or arrows were in the target. 2nd offense puller of the arrow or arrows will receive a -5. 3rd offense and the shooter will be disqualified.

5. Score keeper should start keeping score for each round on the corresponding number as to where the group begins shooting. This is so that in the event of a tie and/or one shooter questioning the score of another, we can be the utmost fair.

6. To score, arrows must be stuck in the target. (Clarification point: Arrows must be judged while in target, not after being pulled. If you are unsure enough to need to pull the arrow to see if it is in or out of a line then it MUST be called in.)

a. If while the group is attempting to make a line call the shooter in question pulls his or her arrow, they will receive the lower score in question.

b. If while the group is attempting to make a line call another shooter pulls the arrow in question the shooter recieves the higher score in question.

7. If two or more parts of a broken arrow are stuck in the target, the shooter only receives a score if the actual target point is present and stuck in the target. If no target point is present then no score is given.

8. Upon final tally, tie scores will be broken based on the following:

a) the least # of -5's

b) the least # of 0's

c) the most # of 15's

d) the most # of 12's

e) the most # of 10's

In the event of a perfect tie, a sudden-death tie-breaker will be based on the scorecards from that shoot starting with shot number one on the card. Beyond that will be a sudden death shoot-off in which a shoot official will judge all scoring and line calls. (Clarification point: It is the responsibility of the shooter to make sure that the scorekeeper starts the scorecard on the correct line corresponding to the target number on which their group starts.)

9. An arrow that strikes another arrow on the way to the target, regardless of the impact angle, and physically damages the nock or shaft of that arrow, rendering the arrow unsafe to shoot, will receive the same score as the damaged arrow regardless of where any deflection may have placed the arrow. (This is why we have our gentleman’s rules.)

10. If an arrow is touching the outer edge of a line, the shooter receives the higher score. (Clarification point: Touching means NO visible space between the arrow shaft and the outer edge of the line in question. This means without manipulating the arrow into a position that it would touch. Also this does not mean that just because your arrow manipulated the line to push inward or pull outward. It simply means touching. If it is questionable then call it in and move on.)

11. If a group is unable to reach a majority ruling on a line call, the shooter shall receive the benefit of the doubt with the higher score. (Clarification point: just as a tie goes to the runner in baseball.)

12. If an arrow pass completely threw a target. The shooter receives the score if the group 100% agrees where the arrow hit/entered the target in question. If the group doesn’t agree then the shooter may reshoot said target, until the group agrees. (Complete pass through should be reported by the group to THE staff know ASAP)

13. Bounce off for 10 yd max Youth Class ONLY!, will be reshot until the entire group agrees where the youth shooter hits the target. If the entire group agrees on the first shot shooter receives that score.

Classes

1. All age and gender related classes are optional. (Youth can enter classes above their age bracket including adult classes. Seniors are welcome to compete in a separate class set aside for them, however are not required. Women as well are welcome to compete in classes set aside for them by gender but again are not required.)

2. All classes that are determined by age (Youth and Seniors) will be, age as of January 1st, of the current season.

3. It is the responsibility of the shooter to know all the rules pertaining to his/her class and make sure he/she is assigned the proper class, shooting stake, and range. Once a shooter shoots their first target he/she may not change classes. If the shooter does not qualify to shoot a class entered by mistake, shooter is disqualified from that round in the tournament. No refund will be issued.

4. Some of our THE divisions offer classes divided by skill level. The 3 skill levels are (Advanced, Average Joe/Jane, Intermediate, or Beginner) are as defined by below:

Advanced Classes - These classes are for shooters scoring 361 or above in the next lesser class defined below as Average Joe/Jane. If such skill level is available within said class.

Average Joe/Jane and Intermediate Classes - This is a class for shooters scoring 360 or below. From the assigned class stake distance. (Example Hunter’s Average Joe assigned stake is 30 yards) If a shooter breaks the 360 mark twice in the same season, or breaks the 385 mark once at THE sanctioned events, must enter in the advanced class of the same division at the next THE event or enter into another available Advanced Class. Once a shooter breaks the 361 cap a second time, the shooter is locked out of the lower class for the remainder of the season.

Beginner Classes - This is a class for shooters scoring 360 or below. From the assigned class stake distance. (Example Hunter’s Begginner’s assigned stake is 20 yards) If a shooter breaks the 360 mark twice in the same season, or breaks the 385 mark once at THE sanctioned events, must enter in the Average Joe class of the same division at the next THE event or enter into another available Non-Begginner level Class. Once a shooter breaks the 361 cap a second time, the shooter is locked out of the lower class for the remainder of the season. Also once a shooter has shot over a 300 score in any beginners class, the shooter has the remainder of that season, plus one more season to continue to compete in any beginners class. Unless improving quickly enough for any of the above rules to apply. Also, no new shooter will be allowed to enter any beginner level class at any title event. only shooter who have competed in a pervious THE event in a beginners class will be allowed to enter these classes.

5. Shooters may petition THE to look at special circumstances that might allow a shooter move back down to a lower class. THE will carefully review the circumstances presented. Any ruling will be final.

6. All first time shooters to the sport of 3D should enter as Beginner. All experienced 3D shooters should enter Average Joe/Jane or Intermediate for their first THE event. (ATTENTION: If you sandbag in these classes just to win a title SHAME ON YOU! Sandbagging not only hurts you as a shooter it directly hurts the growth of our sport and is obvious to everyone around you!)

7. Blackball Rule- If anyone purposely enters into a lower skill level class, than they are capable of competing, to win awards, and this is brought to the attention of any THE executive, board member, staffer, or range official. If enough evidence can be provided then, after careful review the shooter in question will be black balled and stripped of any titles won under the deception, and banned from future THE events. The time of the Black Ball ban is to be set by THE Executives and Board Members.

8. Classes will be separated into 3 divisions: Mens, Womens, and Youth.

b) Seniors-40 yd max-50 years of age & over, any bow, adjustable or stationary sight devises, any stabilizer. Shoot what you bring no restrictions.

c) Advanced Fixed Pins-40 yd max- any bow, stationary sight devises only, stabilizer up to but not more than 24”, from the point of contact/attachment to the bow.

d) New Hunter Advanced-35 yd max- any bow, any sight, stabilizer up to but not more than 24”, form the point of contact/attachment to the bow. In this class only shooters will be allowed to use a Range Finder during the afternoon round only! This is an experiment for 2018.

e) Average Joe Fixed Pins-30 yd max- any bow, stationary sight devises only, stabilizer up to but not more than 24”, from the point of contact/attachment to the bow. (If you have a shooting history with any other organization, or private ranges, but are not yet competing in advanced classes. We suggest shooter start here)

f) Beginning Fixed Pins-20 yd max- any bow, stationary sight devises only, stabilizer up to but not more than 24”, from the point of contact/attachment to the bow. (This class is designed for shooters within their 1st year of shooting experience. Not THE experience, but rather competitive shooting experience)

g) Single Pin-35 yd max- any bow, stationary sight devise with single pin or locked adjustable sight devises, stabilizer up to but not more than 24”, from the point of contact/attachment to the bow.

h) Primitive Hunter - 20 yd max- any recurve or long bow with no sights. A rest and plunger are all that may reside within the sight window. A draw check on the bow or string is acceptable so long as it cannot also be used as a sight. Stabilizers up to 24 inches. No release aid only finger protection. All shooting forms are acceptable. Such as over, under, or spilt finger release. Sting or face walking, as well as point of aim, gap, and shaft aiming styles. Of course as well as instinctive which is just an advanced version of one or more of the above concepts. If it makes you more accurate with this type of equipment without actually adding a sight then so be it. Our goal is to make hunters more lethal.

WOMEN’S HUNTER DIVISION

a) Advanced Women’s-35 yd max- female, any bow any sight devise, magnification is legal, any release, any stabilizer. Shoot what you bring no restrictions.

b) Womens Average Jane-30 yd max-female, any bow any sight devise, magnification is legal, any release, any stabilizer. Shoot what you bring no restrictions.

c) Womens Beginners-20 yd max- female, any bow any sight devise, magnification is legal, any release, any stabilizer. Shoot what you bring no restrictions.

YOUTH HUNTER DIVISION - all youth shooters must be 17 and under.

a) 35 yd max- Advanced Youth, any bow any sight devise, magnification is legal, any release, any stabilizer. Shoot what you bring no restrictions.

b) 30 yd max- Intermediate Youth, any bow any sight devise, magnification is legal, any release, any stabilizer. Shoot what you bring no restrictions.

c) 20 yd max- Beginner Youth, any bow any sight devise, magnification is legal, any release, any stabilizer. Shoot what you bring no restrictions.

Same advancement rules apply here as in our Hunter’s and Women’s Divisions.

d) 10 yd max- Mighty Mite 9 – 12 suggested age group, any bow any sight devise, magnification is legal, any release, any stabilizer. Shoot what you bring no restrictions.

e) 10 yd max- Tiny Mite 8 and under, any bow any sight devise, magnification is legal, any release, any stabilizer. Shoot what you bring no restrictions.

f) 10 yd max- Primitive Youth 13 -17 suggested age group, any recurve or long bow with no sights. A rest and plunger are all that may reside within the sight window. A draw check on the bow or string is acceptable so long as it cannot also be used as a sight. Stabilizers up to 20 inches. No release aid only finger protection. All shooting forms are acceptable. Such as over, under, or spilt finger release. Sting or face walking, as well as point of aim, gap, and shaft aiming styles. Of course as well as instinctive which is just an advanced version of one or more of the above concepts. If it makes you more accurate with this type of equipment without actually adding a sight then so be it. Our goal is to make hunters more lethal.

g) 10 yd max- Genesis- Only equipment specified for use in the NASP® may be used in the tournament.

A. Bows: Only the stock (original), unmodified Genesis™ bow approved for NASP® may be used.

a. Only thread knots or heat shrink nock locators will be permitted to be used (1 or 2). Brass nock locators are prohibited. Instructions for tying on a nock locator are available at www.nasparchery.com

b. The bow must be sight and sight-mark free. Camouflage bows may be used, but the face of the riser window must be covered to prevent camouflage lines serving as sight-marks. Tape or paint placed to cover sight marks must remain in place throughout the competition. Range officials will not cover sight marks. It is important that archers and coaches check every bow for compliance before their flight time.

c. The bow must be free of draw stops or stabilizers.

d. The bowstring and cables may be “after-market” but of the same approximate length.

e. The cable guard, slide, wheel, cam, bearings, riser, and limbs must be original and unmodified.

f. An archer’s bow may be personalized by painting, stickers, etc. as long as sighting aids are NOT created.

g. The arrow rest must be original and unmodified.

B. Arrows: Only arrows and arrow components approved for use in the NASP® National Tournament may be used.

a. The only arrows permitted for use in this tournament are the unmodified, Easton aluminum 1820 Genesis arrows.

i. Arrow nocks must be the NASP® standard which is glued on a swaged end of the arrow shaft. ii. Arrow points must be the NASP® standard; glue-in, cone shaped and weighing 60 grains. iii. Arrow vanes must be soft plastic, 2.8” long and no more than .5” in height and attached to the shaft with a straight off set of approximately 1.5 degrees. There may only be 3 vanes on the arrow. iv. Arrow vanes may be marked for purposes of identification. v. The arrow shaft may be marked, crested, or taped above the mid-point (towards the nock) for purposes of identification.

C. Accessories: Archers may wear finger tabs, tape, or gloves to protect draw-hand fingers. “No-glove” finger protection devices may be placed on the bowstring. Archers may wear arm guards. Finger or wrist slings are allowed. Wrist slings may be attached using the stock bolt that comes with the strap. The bolt must be made of steel or plastic and must protrude one inch or less beyond the bow’s accessory hole. Mechanical release aids are not allowed. “Sims” vibration dampeners on the bow limbs are allowed.

12. Shooters may "test" their abilities in a higher age/skill bracket a maximum of 3 times during a shooting year. After the 3th entry in a higher age bracket they must stay in the higher bracket for the duration of the year. However, if during this test period a shooter post a score of over 300 said shooter must remain in the higher age/skill set class for the remainder of the season. Youth shooters of a higher age bracket will not be allowed to drop back to a lower age bracket for any reason.

Shooting

1. When shooting, the shooter must touch the stake with some portion of his/her body. If a shooter looses contact with the shooting stake or tile while attempting a shot and two or more members of the group see the infraction. The shooter will receive a verbal warning from the group. If this happens a second time during the event the shooter will receive a zero for the shot in question.

2. If a shooter looses or doesn't attempt to come in contact with the shooting stake and is verbally warned by a group member before the shot is fired, then the shooter must make contact before the shot is released or receive a zero for the shot in question.

3. When drawing a bow, shooters should always draw bows in the direction of the intended target - never to the side or upward in a sky drawn direction. Safety first! Only one warning will be given.

4. There is to be no discussion of target yardage until the target has been shot by each shooter in the group. Discussion is restricted only to shooters who have shot said target.

5. It is against THE rules to write and/or record the yardage of targets on first round of shooting and to use for reference to the next round.

6. Stakes farthest from the target must be shot first unless otherwise directed. This is for the safety of all shooters.

7. All groups must shoot from multiple stakes where applicable. All targets must be shot before any advancement to pull arrows. If a shooter shoots the same target twice, the score of the second arrow will be counted as a 0. If the majority of the group cannot decide which arrow was shot second, the higher score will be counted as 0.

8. There is a 2 minute maximum time for the first shooter, and 1 minute maximum time for following shooters. This time is to begin when:

a) 1st shooter of the group - as soon as the target is cleared by the preceding group or if the target is unoccupied, as soon as your group reaches the target.

b) following shooters - when the shooter preceding you releases his/her arrow.

9. The maximum time to complete the course should be calculated as follows. The time allotted for each person shooting in the group plus 5 minutes per target to walk and score arrows. Any shooter still on a range after this time limit will have their score cards turned in and scored as they stand without finishing the course. THE Staff may extend this time if terrain, weather, course layout, crowd, etc warrant the need.

10. It is each shooter’s responsibility to see that his/her group stays within the time limits.

11. Once a shooter has reached full draw, a controlled letdown must be verbally announced prior to the shot. If an arrow is launched down-range during a controlled letdown, it may be re-shot without penalty unless the arrow hits the target.

12. If a shooter launches an arrow out of his/her reach during the process of coming to full draw. Shooter may re-shoot the arrow without penalty so long as the entire group agrees that it was not an intentional release and the shooter had not yet reached full draw. (Clarification point: unless the arrow hits the target)

13. Any arrow that can be reached by the shooter while still touching the stake may be re-shot without penalty so long as it is not touching the target.

14. If any part of the archer's equipment fails during a shot, that arrow maybe re-shot after the repair has been made. This only applies to the target the shooter is at when he/she realizes that the malfunction has occurred.

15. Shooters may alter obstructions that can be reached while they are touching the stake. Any altering of obstructions down-range or out of their reach while touching the stake may result in disqualification.

#Gentleman Rules

1. If a shooter approaches the shooting stake, prepares to take the shot and realize that an arrow that has previously been shot is obstructing his/her shot placement. He/she may damand that the arrow/arrows be removed. Shooters may not request the removal of their own arrow. If two or more shooters have shot said target then all that have shot the target will advance score all arrows and remove them. If only the shooter whose arrow is in question has shot said target, then only that shooter will advance, score and pull the arrow. (Anyone taking this opportunity to cheat, shame on you.)

2. Play-Through Rule - any "fast shooting" group must be allowed to pass through and shoot ahead of any group. This allows "fast shooting" groups not to get frustrated at the wait and slower groups who are still within the time guidelines to shoot without feeling pressured to hurry.

3. Gallery rule - a shooter has the right to ask any person or persons that are within his hearing distance to please be quiet while he/she is shooting.

4. If any shooter flairs up in anger and threatens another shooter for any reason, that shooter may be disqualified on the spot. ("Fighting is against the rules and it doesn't matter why.")

Grouping

1. There must be at least three people assigned to a shooting group and with not more than five unless a shoot official orders for more or less shooters under extenuating circumstances. However, groups of less than three shooters MUST be accompanied by a shoot official. (Clarification point: If, you shot a round in a group that does not fit into these guidelines and a protest is filed with THE you will be disqualified.)

2. Groups can/will be divided and busted at random at State and World events only. Groups of any size are considered to be busted so long as there is at least one shooter in the group that is not part of their family or regular shooting group. (Clarification point: Obviously we can’t separate everyone just because they know each other. Isn’t getting to know everyone one of the reasons we go to these events in the first place.)

3. Once a shooter begins shooting a course, he/she must finish with that group unless re-assigned by a shoot official.

Equipment

1. Deerman's THE 3-D does NOT have a maximum arrow speed for any class. (Clarification point – This is for few reasons: most ranges do not own a chronograph & with today’s technological advances, speed limits are no longer needed to level playing the field, and hunters are purchasing equipment that straight out of the box, breaks speed limits set buy other organization. With real hunting setups.)

2. THE strongly recommends that all equipment be shot within each manufacturer’s suggested standards.

3. Electronic range finding devices are NOT allowed on any of the shooting ranges regardless of use unless proven to be disabled. Binoculars (handheld) will be allowed with no power restrictions. The use of a shooters normal equipment or any part of the body as a range finding devise is NOT a violation of this rule. Cameras/Phones may be used only for photography purposes (not as a range finding devise) after shots have been taken. This is up to the GROUP to police.

4. Equipment failures are determined by the shooter. The shooter must have his/her scorecard initialed by the score keeper of the group as an equipment failure. The scorecards of the shooter with the equipment failure will be totaled and initialed by group scorekeepers before leaving the range. At that time, the shooter with the failure only must proceed forward through the course to the range registration and notify a THE Staff Member. The shooter has 30 minutes from that point to make repairs and check equipment on practice range before checking back in at the range registration for re-entry. If there are three or more shooters remaining in the group, they may continue shooting. If two or less shooters remain, they must join the following group or wait for a THE Staff Member to join the group before continuing. All persons re-entering the range must be escorted and/or directed by a THE Staff Member. Any shooter not following these guidelines may be disqualified.

Entry Fees & Awards

1. Entry fees for all classes are as follows: Non-State events $20, State Championships - $30, & World - $35. All youth classes will be half price at all THE events.

2. All THE membership card holders receive a 20% discount on all tournament entry fees.

3. Awards may be held over and mailed to winners.

4. Shooters may wish to compete for Deerman of the Year. A shooter will receive 1 point for each event entered. Additional points will be added if the shooter places in the top three of their class. 3 points for 1st, 2 points for 2nd, and 1 point for 3rd. The shooter gaining the most points in any Adult Male class, Adult Female class, and/or Youth will be shooter of the year for that division. Ties will be broken as follows. First by who attended the most events, then by who has the most top three finishes, then by who has the most 1st place finishes, then 2nd place finishes, then 3rd place finishes. if still tied we add up the points scored for the entire season. Shooters award will be Free entry to all THE events within their State/Region the following season. At the National level includes all THE events anywhere the following season. THE’s Deerman’s Association has been removed from this race.

5. Shooters may wish to compete for a Grand Slam Championship. Shooter must compete in at least three out of four designated events with the final leg being the State/Area Championship in a single year in the same class. The total combined score of the 4 events will be compared to others in their class to obtain a Grand Slam Championship Belt Buckle. If a shooter sweeps all four events he/she will receive an additional award recognizing his/her slam as a Super Slam. This shooter will receive a lifetime entry into the Supper Slam record book.

6. When a shooter is bumped to a higher skill level class, during a GrandSlam, said shooter will remain in contention at the lesser level. Adding their scores from the higher skill level class to his/her current over all total in the class left behind. (If a shooter can maintain their lead while taking a 5/10 yard disadvantage, or in some cases 20 yards before the final leg. Then we feel they should certainly be awarded. When leaving Average Joe/Jane/intermediate classes any and all advance class are available to them.

Protesting

1. If any shooter suspects that another is cheating but cannot prove it, he or she has the right to request privately to a THE Staff member, to shoot with the shooter in question at any following THE event or ask that someone trusted be placed with the shooter in question. (If it is not handled in private manner as described above, then disciplinary action could be taken against either party involved.)

2. Protest of another shooter is to be filed with Deerman's THE 3-D. Protest must be made within 48 hours of the incident in question. No protest will be heard by any person until a $50 protest fee is sent to Deerman's THE 3-D. Final ruling will be made by the THE Executive Members within ten days of the event. If your protest is upheld then you will be refunded your protest fee. (Clarification point: there is no fee for shot protest.)

3. If a shooter wishes to protest the legality of a shot he/she must refuse to shoot the target having his card initialed by the score keeper of the group as a protest and circle the number of that target. After the shooter shoots the target, no protests of will be heard. When the protesting shooter finishes that round, he/she will be allowed to return to the target with a official THE Staffer and explain the protest. If the target is not legal, then the Staffer will make the minimum changes necessary to make the target fit within THE guidelines. Legal changes may include manipulating obstructions, target replacement, repair, angle change, etc. The shooter can then take the shot. However, if the Staffer does not agree with the protest, he or she must explain how the shooter in question should be able to compete the shot. If said shooter then attempts the shot but hit an obstruction that is in question and has the proper yardage judged, then said obstruction must be removed. The shooter may shoot the target for a score or refuse to shoot and receive a zero for said Target.

Miscellaneous

1. The Deerman's THE 3-D shoot calendar is defined from World Championship to the World Championship.

2. Littering the tournament grounds will not be tolerated. Any shooter caught littering may be disqualified.

3. No alcoholic beverages may be carried or consumed on any range or practice area by anyone during shooting hours. Also any person thought to be intoxicated at an event will be asked to leave the premises. Law enforcement officers will be called if necessary. This rule MUST be enforced at all THE sanctioned events.

4. The press and spectators are welcome at all THE events so long as they do not interfere with any shooters ability to compete.

5. All world records can only be set at a Deerman's THE 3-D World Championship tournament. All State/Area/Regional records can be set at any event hosted within that State/Area/Region. This excludes the World Event. This is due to THE’s ability or inability to control difficulty from event to event.

6. If any type of circumstance arises that these rules do not cover, the range manager will make the final ruling. The incident is to be reported to Deerman's THE 3-D officials for review and the addition of a new rule. Regardless of how the rule is written, the original decision will stand for that instance.

7. THE Staffers have the authority to modify any rule that is necessary to accommodate a handicap shooter.