That dungeon looks like fun.The statues effects of poison, sleep, and warping your view at nutty. It does seem that he has the classic go to a safe zone or get one-shot thing that most end game dungeons have. Its pretty funny that you can knock its teeth out lol.

On 2nd viewing of the video, that team was pure DPS expect for the 2 healers(priest and mystic). They used warriors as their tanks since they can be both dps and tanks when the situation calls for it. I wonder if one lancer and having a warrior as back up would work just fine........

That dungeon looks like fun.The statues effects of poison, sleep, and warping your view at nutty. It does seem that he has the classic go to a safe zone or get one-shot thing that most end game dungeons have. Its pretty funny that you can knock its teeth out lol.

On 2nd viewing of the video, that team was pure DPS expect for the 2 healers(priest and mystic). They used warriors as their tanks since they can be both dps and tanks when the situation calls for it. I wonder if one lancer and having a warrior as back up would work just fine........

Yeah, as a lancer main this leaves me concerned. In an interview they said they're trying to make it so content does not require a tank, to make finding a group easier. While this may help people find groups, it leaves me worried that people wont want a lancer at all. If you don't need a tank for mechanics, why take them over another dps to get it done faster?

With the exception of KNX/KNXX, I've seen people asking for another dps or another healer(priest/mystic combo) in their groups and they won't even take a lancer. This applies to MCNM/MCHM, and most easy endgame dungeons like ACNM/FoK/BT- people prefer just more dps to farm faster.

With these new dungeons not requiring tanks I might actually quit if it gets to the point where people won't even let Lancers into their groups. IMO they should buff Debilitate(lowers endurance of targets hit) for PVE so that they speed up runs by making the dps do more damage. That way they'll still be wanted even if boss mechanics are designed not to require a tank.

You can do the 3 and 5 man instances without a reliable tank but that's because they were designed to be a quick in-and-out.

The 7 man, while it does not specifically require a tank since the giant just charges towards the gates... there are certain spots during it where it stays at a clearing and life will be much easier with a reliable tank keeping the giant from spinning every which way cause that thing hurts. I certainly wasn't the most geared person and had some latency... but that whiplash hurts like a [filtered].

As for the 10 man I haven't actually experienced it but while there are parts of it that doesn't require actual standard tanking... the major fights (ie. clown and worm) would be made easier with a reliable tank. The mass majority will probably be unable to get through without a reliable tank to actually pull threat of both the bosses and trash. It just makes everyone's experience better when you're not running like a headless chicken cause the worm wants a piece of you.