I thought Oriole said that he was toning down the passing game. The QB for a Furman Sim team had these passing stats.
Guess I just don't get it and I am looking for suggestions on slowing down the passing game.

I would hold out for ????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

When I hear tone down the passing game, I get scared. Then instead of all quarterbacks completing 70%+, we'll have all quarterbacks completing 50%. Here is a novel idea; How about quarterbacks performing ACCORDING TO THEIR RATINGS!!! The bums will complete less and get pded more, and the stars will put up good numbers. This seems to work great in version 2.0. I don't get it, those coaches who are trashing 2.0.

Passing game is on 'roids. Round 3 playoff game in D2 Bava: QB has 72% completions, 1218 yards, 17 TDs, 1 pick. Final score 122-35. In GD 2.0 I can put a top-10 BCS team against a sim D3 in an exhibition and get stats like that, but, that is the ONLY way that happens. I'm going back to 100% shotgun, and in 3.0 I trust.

Posted by colinhtucker on 7/3/2013 9:31:00 PM (view original):Passing game is on 'roids. Round 3 playoff game in D2 Bava: QB has 72% completions, 1218 yards, 17 TDs, 1 pick. Final score 122-35. In GD 2.0 I can put a top-10 BCS team against a sim D3 in an exhibition and get stats like that, but, that is the ONLY way that happens. I'm going back to 100% shotgun, and in 3.0 I trust.

It's not passing that's broken as much as talent doesn't matter. I have D3 teams that would play the D2 finalists and win more often that not. That shouldn't happen ever.