Congratulations on finishing what seems to be a really fun game! The art is also very good. But the trailer is awesome - made me wanna play the game right there! ...too bad I don't have a smartphone :(

...guess I'll have to find another way to poke fun at my enemies. with something else.
I'll see if I can poke fun at 3DRaddict, since he's eager to play but is unable ... It's coding time!

Good news... I was just about to delete the game from my tablet, when I thought 'what the hell, I'll give it one last go' and wonders of wonders, it started working!

Looks fun...when I get a little 'non-programming' time I'll give it a full go.

Edit:
I don't normally spend too much time playing a game, but this one kept me going until long past my bedtime! It's beautifully and professionally presented, together with that added 'addiction factor'. A great showpiece for Esenthel Engine!
After many lost horseshoes, I think I'm finally figuring a strategy. I just haven't yet worked out how to use the 'Jousting Meter'... anyone?

Version 27 now supports 5 new languages: Chinese, Portuguese, Spanish, Polish and Turkish. 3 more coming in Version 28.
If you're connecting with Facebook, your progress will now also be stored. So you can switch devices and share the progress between them.
Plus we added a lot more voiceovers which are played when champions win a joust.

Give it a try and tell your friends about it.

Note: v27 is still in the queue on the App Store, but on Google Play it is available since last night.

game took about 20 seconds to start after tapping on it... black screen sits for the 20 seconds (similarl to recent esenthel games recently tested), then i heard music and the game began and ran smoothly...

Hi, I was wondering if you would be able to provide any feedback on the game since its release. Having completed and published a game it would be interesting to know how its been received and the overall experience from the developers perspective.