sony santa monica

Journey has been out on PlayStation 4 for a couple of days. No surprises here: it's stunning.
I didn't intend to beat it again so soon, but the game's seamless online co-op dug its hooks into me. I couldn't let my anonymous b...

You didn't think Kratos would suddenly drop the whole shouting thing for his first appearance on PS4, did you? Asking him to do that would be like taking away his blades and giving him walkie talkies instead. Constant yellin...

As we've previously covered, God of War III -- yes, that very HD PS3 game from just 5 years ago -- is getting a PS4 remaster next month (July 14) and the PlayStation Blog has released some new footage to coincide with its pr...

Chinese Room's (Dear Esther, Amneisa: A Machine for Pigs) enigmatic Everybody’s Gone to the Rapture has a new trailer accompanying a PlayStation Blog post explaining that it's "a couple of weeks out from Beta."
I...

[Update: Here's the trailer. And a July 14 release date. It features "1080p gameplay targeting 60FPS."]
God of War III Remastered will be 1080p, on PS4, and, uh, that's it. As much as we know, at least. Sony is expected to r...

At the PlayStation Experience, God of War II director Cory Barlog confirmed a new God of War is in development.
Sony Santa Monica joked coyly, tweeting, "Don't tell anyone what @corybarlog just said," before follow...

The Unfinished Swan is coming to PlayStation 4 and Vita next week, Sony revealed today.
The first-person puzzler will retail for $15/€13/£10 and supports cross-buy, meaning if you purchased the game before on PS3 y...

The new Gamescom trailer for The Order: 1886 has a lot of things in it: Fancy PS4 graphics, Nikola Tesla's verbal handwringing, a release date of February 20th, 2015, and lots of shooting up Victorian monsters with big guns,...

Sony Santa Monica, the studio behind God of War and helping hand on a bunch of other things, has a new logo. I like it. It also has more versatility than the previous Ed Hardy scrawl, as seen with the Hohokum color scheme. I appreciate a logo morphing itself to accommodate whatever it's trying to brand.
Or maybe that's more subtle and insidious.
Looks nice, though.

The Chinese Room and Sony Santa Monica let out a quick trailer for their PlayStation 4 title Everybody's Gone to the Rapture and, oh, it's over already? Okay. But there's more to go on.
It's June 1984 and, unfortunately, the...

If you're heading out to PAX East next weekend, you probably have a lot of extra spending money anyway, so why not stop by the PlayStation Worldwide Studios Community Exchange? That's "booth #608" in layman's terms, at the Bo...

It's like Magicka in space, and everyone's invited
Before GDC, we were joined by some of the fine folks at Sony live on Dtoid.TV. Above is a video of us playing an early build of Helldivers with its Sr. Producer, Mark Rogers.
Helldivers is a game that admittedly went under m...

God of War developer Sony Santa Monica was hit with layoffs recently. PlayStation head of internal software development Scott Rohde spoke with IGN about the layoffs, offering little consolation in the vague explanation.
"Ther...

Following the recent layoffs that hit Sony Santa Monica earlier this week is the confirmation that a new title the developer was working on has been cancelled. The game, a new sci-fi themed open world IP was apparently f...

I may have been expecting something else out of The Order: 1886, for whatever reason, but I'm settling in to its identity as another cinematic (maybe the most cinematic) cover-based third-person shooter.
I think it's all the fancy dress and mustaches that are convincing me.
It looks like you beat up Hitler in this gameplay trailer, too. You don't, but it looks like.

God of War developer Sony Santa Monica has undergone layoffs as first rumored earlier today and later confirmed by Sony Computer Entertainment America.
"This is a result of a cycle of resource re-alignment against priority g...

[Update: "Lots of people asking so I'll clarify. Was nostalgic playing the PS4 versions of the games so I busted out the PS3 to replay some others," Gary said in a follow-up on Twitter, adding he believes Journ...

God of War: Ascension is supposed to be really good, but boy does it feel forgotten this year (it just came out in March!). Sony Santa Monica hasn't forgotten it, though. The team has been pumping Ascension with a steady stre...

Did you know that Flower was coming to PlayStation 4? I guess I did, technically, but I've since completely forgotten -- until now. Sony Santa Monica director of technology Tim Moss has been tweeting about the new version and...

Here's a quick look at a brand new art book titled The Art of God of War: Ascension. It weighs in at 400 gold trimmed pages and is packed with tons of work from Ascension, including concepts, renders, details and more. ...

What a nice surprise it was to see Everybody's Gone to the Rapture on stage at Sony's gamescom presser. A sign of exclusivity, perhaps? Yep. Rock, Paper, Shotgun followed up with creative director Dan Pinchbeck who confirmed ...

Cory Barlog has come back to Sony Santa Monica after stints at Just Cause maker Avalanche Studios and Tomb Raider studio Crystal Dynamics. Previously, he served as lead animator on God of War, director on God of War II, and c...

Some pictures of a seemingly cut Journey cross Gravity Rush stage of PlayStation All-Stars Battle Royale hit the web courtesy of designer Ky Bui's website. They were quickly taken down, but the internet is all-seeing, without...

The latest update for God of War: Ascension has brought with it a bunch of new stuff for players to try out. Namely the addition of a one versus one Bout of Honor mode. The best of seven match pits two players against each o...

Coming via the PlayStation Blog, Ready at Dawn has confirmed a few details about its upcoming PS4 title, The Order: 1886. For starters, the game is in fact a third-person shooter as some have guessed from the E3 trailer. Sti...

One of the big new features for the latest iteration of the DualShock controller is its Share button. It will allow users to, for instance, broadcast footage of the game they're playing with minimal effort and represents&nbsp...

PlayStation All-Stars Battle Royale struggles to remain relevant amidst today's extremely competitive fighting game market. Although one can't say the game has been a failure by any means of the word, it isn't the breakout ...

Mar 14 //
Chris CarterTame non-story spoilers incoming. I’d recommend saving this article if you get stuck, and need a quick reference:
Single player:
Here's your top tip for every God of War game. Upgrade your blades first (your main weapon), to the maximum, before anything else. Don't get caught up putting a few thousand red orbs into spells and other things -- power up your blades first and foremost. 25,000 experience for higher-level blades may seem like a lot, next to the temping 1,000 magic upgrade, but all of the red orbs you earn do add up. I was able to max out my blades far before the Trial of Archimedes (easily the hardest part of the game), so it is possible even though it may seem daunting.
Choosing where to go next in terms of leveling up is very tricky. Ares is great as it gives you early access to magic and rage. Zeus has one of the most formidable magic attacks in the game. Hades is extremely useful for leeching life. Poseidon's ice blades are great for earning more red orbs (more on this in a second), but don't need to be upgraded, necessarily. After maxing out your blades, try going for Zeus, then Ares, then Hades, then Poseidon.
Although Poseidon's ice blades aren't worth upgrading for a long while, they're easily worth using in general most of the time. Defeating enemies with them will yield large red orbs, which can yield dividends as you upgrade your other abilities. I used the ice blades through most of the game, only switching to other elements during particularly tough battles. Don't underestimate the ability of Poseidon's red orb distribution to power up everything else you have.
Break every object you come across. A lot of them are filled with red orbs that could be the difference between an upgrade for a big fight. Likewise, break all the creature eggs during the parts that have them.
Make sure and use your throwing grapple for smaller enemies. It's highly effective and works for disabling multiple enemies at once.
When you earn them, the Hades blades and the accompanying abilities are really good for stun locking weaker enemies.
The camera can get extremely showboaty at times, and occasionally, this is completely on purpose, to block out hidden items on camera. Make sure you check every nook and cranny for hidden objects and white or red chests. For instance, don't go up a ladder until you've checked a corner. This is more of a general action game tip, as you'll eventually develop a "sixth sense" as to where hidden paths are as opposed to story related paths that will lock you out of prior areas. Don't worry about missing some white chests -- there are more Gorgon Eyes and Phoenix Feather chests than you need to fully upgrade your health and magic.
You can't earn trophies in New Game+ mode, if that matters to you. This is just a fair warning in case you try to go through it for your Platinum.
This isn't an in-game tip per se, but if you're looking for your PlayStation All-Stars Isaac and Zeus character codes, it's on the back of the Last of Us demo card inside your case. It doesn't unlock until March 19 and it's super easy to miss.
Trial of Archimedes:
This is the main reason why I wrote this guide, as it was highly requested. If you want to experience the full difficulty, do not patch the game before you beat it, as developer Todd Papy has confirmed that the Trial will be patched soon.
Stage 1 - First off, equip Hades' blades for the majority of this area for a chance to earn green orbs and keep your health topped off. This is the hardest portion of the hardest area in the entire game, but this also your opportunity to liberally use your magic, as the Gorgons will allow you to replenish your magic orbs if you initiate the brutal kill minigame (R1 after the red icon appears over their heads). Feel free to let Zeus' lighting spell fly as you take down the Gorgons and the Sirens. Grapple the Sirens when the white icon appears above their heads to stun other enemies in their proximity -- you can chain stun two Sirens like this.Use your L2+Square and L2+Triangle powers liberally throughout this entire experience -- it's really easy to forget that you have them. If you keep rolling, use your combat items (L2+Square, L2+ Triangle), and burst magic and then earn it back with the Gorgons, you should be ok.
Stage 2 - Use your full magic meter that you got from the Gorgons to make short work of the warriors, then brutal kill them for a much needed health boost. Grapple the Harpies immediately (you don't need the white indicator) and throw them off the cliff for a one-hit kill. When the Talos appears, all you have to do is not get cornered and he will go down easily. Make sure you keep track of the direction of the fire, and head to the top of the screen as often as possible.
Stage 3 - This is the easiest stage, but it's also fairly easy to die after losing so much health and magic from the other portions. Watch the walls and stay in the middle, using your block more than your dodge rolling as much as possible. Use any magic you have on the Centaur, as the other enemies will be far easier. Remember to pull the Liches out of the ground with R1, and that blocking works against all their attacks.
Multiplayer:
I recommend starting with the Hades faction. It has some of the most diverse abilities for new and experienced players alike.
Here is a build to get you started:Faction: HadesRelic: Steal health with brutal killsWeapon: Sword (a great mix of speed and power, easy to learn)Spell: Life leechL2 ability: Health steal cloudThis build makes it extremely easy to keep your health topped off, while giving yourself decent attack capabilities. From what I've seen, most of the factions are fairly balanced, except for Poseidon, which feels underpowered in this current version. You can easily change your faction with the Triangle button when customizing your champion, but all of them have different level tracks.
Do not underestimate the effectiveness of regular Square-button attacks. Players often aren't used to constantly blocking and will be left open. Also, the few seconds after power attacks (L2+Square, L2+Triangle) are great opportunities for a combo with Square attacks.
Learn the dance of heavy attacks and parrying. It's a game of rock, paper, scissors, as heavy attacks cancel parrying, parrying cancels light attacks, and light attacks can stop heavy attacks. Don't forget that you have L2+Square and L2+Triangle weapon attacks, and use them as often as possible, as their cooldown count is fairly low.
Steal kills in deathmatch multiplayer as often as possible. If you see two to three enemies lying down ready to be grappled into a brutal kill, try to slash them with the Square button first -- grappling one of them may allow for temporary invincibility during the grapple animation, but someone else will sneak up and steal the other kills while you're only earning one. Likewise, use brutal kill grabs to avoid damage when you're low on health.

Trial of Archimedes giving you trouble?God of War: Ascension has been giving a lot of people trouble over the past few days, but if you play your cards right, it doesn't have to be a difficult experience -- or, say, nearly as difficult as Metal Gear Rising.
Like Onimusha and Devil May Cry before it, a lot of the game's edge can be taken off with careful planning of your weapon experience levels, and a few other tips along the way.

Recently, we got word of how Poseidon's crew would roll in God of War: Ascension, and now we have some info on Hades' posse. Evidently, followers of Hades don't particularly excel at offense or defense, but through spells li...

The "Bros Before Hos" trophy rewarded to players in God of War: Ascension has caused some upset among critics. Players, however, should not have the same issue, according to developer Sony Santa Monica, who told Joystiq that ...