Southwest side of large pool that is east of Sinamoi's intial hut (you encounter it during your journey to get Sinamoi's security card at bungalow #11). It's outside the hut with the zombie woman tied to the bed (the Jenna Jameson Easter Egg).

Locate Diamond Beach and the Diamond Bungalows east of the Lighthouse safehouse. Head south towards the Lifeguard Station while following the beach; you will find an ID card on a blue beach blanket by a wooden barricade while directly east of Kim (the woman who wants bottled water as a continuous side mission). If you don't have Kim on your map (meaning you do not have any bottled water to give her, or you did not unlock her side mission yet), you will need to do some exploring using our screenshots of the location.

Locate Diamond Beach and the Diamond Bungalows east of the Lighthouse safehouse. The Diamond Bungalows are a ring of huts built out over the water. There is a bungalow (no number) that is south of the concert stage and west of the southern arm of the bungalows built over the water -- check inside the bungalow for this card.

Follow and finish Sinamoi's story missions to get the armored truck (Seek 'N' Loot); once you do, you can investigate a chopper crash on Diamond Beach. You will find Nicolai and escort him to a bunker on Diamond Beach (Black Hawk Down). This bunker has the card next to Nicolai (on some boxes).

Locate Diamond Beach and the Diamond Bungalows east of the Lighthouse safehouse. The Diamond Bungalows are a ring of huts built out over the water. The bar on the large eastern island of this area has a card in its center storage room.

Locate Diamond Beach and the Diamond Bungalows east of the Lighthouse safehouse. The Diamond Bungalows are a ring of huts built out over the water. The southern branch has a row of bungalows on its southern bank. Note the bungalow furthest east of the island bar on the southern branch (the one by the edge of the map). There is a card in the bathroom of that bungalow.

Locate Diamond Beach and the Diamond Bungalows east of the Lighthouse safehouse. The Diamond Bungalows are a ring of huts built out over the water. The southern branch has a row of bungalows on its southern bank; the first bungalow has a card in the bedroom, guarded by a Thug.

East of Kim's position (Nectar Of Life) and just south of the cabin where you find a pick-up crashed into a bungalow (Golden Bungalows area), there is a red bungalow with three break-down doors and an open window you can see into, but cannot go through. Break into this bungalow (no number) and the card is inside (along with a random enemy). See Personal ID Card #3; this may be a duplicate (the game used the same location twice).

Hotel Banoi exterior. Locate the zombie-infested front entrance where the busses and taxis normally drop guests off. There is a group of baggage/luggage near a large vertical purple banner and shallow round pool that has this card in an open case (the baggage is on the ground and not in a luggage cart).

South and east of the Banoi Hotel, there is a subterranean restroom (both sexes). Check the open luggage in the women's rest room for this card. Note that this rest room is not the same one used in Hit And Run, but one that is east of that particular bathroom.

Pick it up at the end of the Gold Digger side mission. You need to find the key to Bungalow #14 somewhere outside the lobby of the hotel ... it's on a corpse lying against the hotel's wall, so if you check around the compound, you will find it. Alternately, you can find the location if you play the story mission Born To Be Wild. The corpse will be right next to the red stroy marker. Once you have the key, you will have bungalow #14 marked on the map.

East and north of the Lifeguard station, there are three structures: two large shuttered bungalows and a small shack on the beach. This ID card is in the small shack. The shack will be directly north of the circular bar-island east of the Lifeguard Station safehouse.

Atop the roof of the Tunnel gas station. You will need to shut the electricty off (Waterdance side mission) in order to climb the ladder. If there is a Thug on the roof, there is an explosive propane tank you can use to kill it quickly. The card is in the red tool tray.

South of Haris' (Molotov maker for 3 Alcohol) workbench is a group of cars near a gas station sign. One of the cars is a police car with the siren constantly on; the card is located in the white pick-up truck with the item box.

In the kitchen, around the time Davis says there's a bunch of zombies and for you to head for the boiler room, there is a meat locker (look for a room with hanging carcasses) with this card in the middle of the meat locker.

In the Banoi Hotel, you will enter the shower room for the spa/pool after going through the kitchen area. There is a card on a shelf in the dark room between the bathroom and showers (the same dark room with a single towel on the shelf, and which leads to the exit).

This card is in an alley that's usually surrounded by enemies; since there are very few landmarks at this location, try this: From Act 2's warehouse safehouse, go directly west (across the water canal) until you encounter a workbench (this workbench will appear on your map). From this workbench, go southwest towards another workbench. The ID card will be in an alley that is exactly at the halfway point between these two aforementioned workbenches.

In Act 2, trigger the side mission Heroes And Villains by going two blocks west of the Sewer portal you enter for Let The Waters Flow. West of the sewer portal, you will hear a man call for help. He leads you into a hooligan ambush. Defeat them and speak with the bait and he will give you this side mission Heroes And Villains. Get to the marked warehouse and the card will be on the table near where the hostage is being held.

Go west of Nick's abadoned house safehouse, along the street. There is a porch (to your left, or on the south side of the street) with a card on this table before you reach the metal shutters/barricades.

This card is in the gas station in the center of Moresby. If you need a reliable landmark to locate it, go west from Nick's Abandoned House safehouse until you reach the large road interscetion going north. The tilted D-shaped plaza with a workbench to its west and a second workbench to its south (both are only 1 block away) marks the gas station where the card will be. Head into the gas station and locate the card on the cashier's counter. On the other hand, it is clearly marked in the story mission Boat Supplies.

East of Nick's Abandoned House safe zone, there is card on the rooftop of a building (with a picnic table all set up to gaze at the ocean). This location is near one of the broadcast speakers you need to use later in the southeast quarter of Moresby (the first broadcast speaker for The Second Head Of Cerberus). Be sure to look for it then if you cannot locate the card earlier. Note that unlike most rooftops, there are usually two prone Walker zombies near this ID card; you can use this clue to narrow down the correct location.

In Act 2, you will be given a side mission called Picture Of Bliss from a man in the warehouse safe zone. In the convenience store where the family memento is, there is a card on the counter. If you are being pursued by zombies or hooligans, you can close the door and keep them out until you've prepared.

In Act 2, Moresby Slums, you can access A Voice from Above the Sky. Track that side mission (from the Russian guy at the helicoptor crash in Act 1) to locate Nicolai's restaurant in the northwest corner of Moresby. Without the marker, you will have to search for this Russian courtyard restaurant while remaining wary of zombie attacks. The card is on the counter in the restaurant.

In Act 2, as you go from the Church to the safehouse near the pharmacy (for One Foot in the Grave), there is a random side mission to enter a house belonging to Alicia. The card is by the emaciated corpse just outside the portal/door to Alicia's house.

While assisting Joseph to clean up or repair the sewers in Act 2 (a story mission called Let The Water Flow), you will head into a control room for the shutters. Operating the controls will introduce the Floater zombie into the game; the card is on a console in this sewer control booth.

During the final phase of Let The Waters Flow, you will need to follow the waypoint marker to the "rich neighborhood" of Moresby via the first set of sewers. As you follow the trail towards the sewer exit, you will encounter a green-lit gate (usually with a Floater in the adjacent tunnel). Past this gate is a large rectilinear room with a Thug and several other zombies. After you clear this large room, look for a sidedoor which leads to a workbench. This card is on the workbench, before you leave the large rectilinear room. Note that you will be able to pick-up card #48 before #47 due to the linear nature of the sewers. Note you can get this card on your way back from City Hall to the Slums, while completing the story mission Bitter Return.

During the final phase of Let The Waters Flow, you will need to follow the waypoint marker to the "rich neighborhood" of Moresby via the first set of sewers. As you follow the trail towards the sewer exit, you will enter a bend of the sewer tunnel after passing a downward ramp that has three circular sewer entrances and a door to the left side (at the bottom of the ramp) which leads to a workbench. This bend will lead to a green-lit gate (usually with a Floater in the adjacent tunnel). The ID card is in one of the short tunnel dead-ends within sight of the green-lit gate, and in an open luggage case. Note you can get this card on your way back from City Hall to the Slums, while completing the story mission Bitter Return.

After meeting the Mayor the first time in Act 2, you go back into the sewers (joy). In the first large room with the poisonous water, there is a ladder going up to an overlook with this ID card. Don't follow the objective path and you will locate the ladder easily. This card is near the orange skull altar.

In Act 2, you return to an infested City Hall after completing Supermarket Journey. Get the Mayor's Universal Key (Big Daddy, Where Are You) and you will make for the basement to the sewers (the ones you used to get into City Hall in the first place). The City Hall basement room before you enter the sewers back to the Moresby Slums map has a workbench, and the card right next to it (on the billboard).

After completing Supermarket Journey you return to an infested City Hall. This card is at the first landing of the first staircase you start in (from the basement workbench). There should be two emaciated "fake" corpses to indicate this location. Note that once you leave this immediate area around the ID card, you may not be able to cross back over the barricades in the hallway.

In Act 2, you return to an infested City Hall after completing Supermarket Journey. Track the side mission Big Daddy, Where Are You and you will come to a balcony with an emplaced machinegun. From that spot, turn to place the emplaced machinegun to your direct left. Go forward to the next room and travel to the end. To your immediate right is a door to a small office. The card is within that room (on a desk).

In the supermarket map in Act 2, you will get an update in the supermarket to "Go through the Main Hall". Near where you get this objective update, there is a manager's office with this card on the desk.

In the supermarket map in Act 2, there is an information desk (concierge or customer service table) near where some hooligans topple over a vending machine. The card is on the counter of the concierge. Look for the blue and white "I" sign, along with a Sprint poster (for a softdrink brand, not the telephone company).

In the Police Station Lady In Trouble, you will encounter the gun-toting hooligans after meeting Reza and wind up having a firefight in the police lobby where there is a concierge / information desk. The card is on the info-desk.

In the Police Station Lady In Trouble, you will locate a side mission giver named Reza in the cellblock. Put Reza behind you and go to the 4-way intersection in the cellblock. Turn left and go all the way down to a celldoor you can open. A corpse named Bill may be inside. The card is in this particular cell.

In the Police Station Lady In Trouble, you will finish off most of the gun-toting hooligans in the top floor of the police station interior. Right before you use the door in the Captain's office to locate Jin, check the detective cubicles in the squad room -- one of the desks has an inert policeman corpse that has a card on the nearby desk.

You cannot return to this area once this side mission (Grasp All, Lose All) is completed. Accept Stan's mission (Grasp All, Lose All) to clear his house of thugs (Stan, the quest giver, is due north of Mugambe's mission to kill his wife/daughter). In the final room (you have to bash the door down), there is an ID card in the bedroom, on one of the low-lying tables.

In the Blood Ties side mission house. The unlocked door opposite of the objective room (the one with the locked door and marked by your quest tracker). The card is on the table. If zombies are too much, learn to close the doors to bar their route.

In Act 3, there is a settlement on the north edge of the map (Overpass Camp), just east of the portal to the Resort map. This settlement is near a highway overpass you can never reach. There is a single east-west road running through the middle of this northern jungle settlement. Two buildings are south of the road; the left/west one has this card inside.

In the Act 3 Jungle bunker where you complete the side mission A Wounded Crank. This is the bunker to the northwest of the River Village. Climb to the top of the level and locate this card amid the scattered supplies on the ground by the ladder.

In Act 3 of the Jungle, you will locate a smuggler named Mowen in the swamp after completing King Of The Swamp. This ID card is inside Mowen's swamp hovel, behind Mowen. You may want to take it before speaking with Mowen to further events in the game.

In the Jungle, you will come across side missions for Death Wish (from Carter in the River Village) and Spy Game (from Nick in the River Village). Go to the military outpost marked by those side missions and kill the target (Vargass). The room where he is holed up has an ID card pinned to the bulletin board.

Along the southern bank of the River Village, there is a house on the water with this ID card. If you have the side mission The Dead In The Fishing Net, the card is in the house with the target undead you need to neutralize to complete the mission; it's the house with the messed up pier. Look for the card on a small bureau (nightstand) by a bed.

Locate the crashed plane in the Jungle. There should be a white container that acts like a ramp to let you get into the passenger cabin in the half of the plane that you can enter. There is an ID card on one of the seats on the left side of the plane (your right as you walk to the plane's aft).

In Act 3, locate the Overpass Camp on the north edge of the Jungle map. Directly south of it, across the highway on the map, is a cabin belonging to the NPC "Jason" (a Jason Vorhees clone). The zombies are not the problem, Jason is, since he kills you with one hit (any hit). If you manage to survive long enough to explore Jason's cabin, you will find this ID card inside the residence, in the human-sized cage. If you explore deeper into the house (you can close the door to keep Jason from entering), you can also find a special chainsaw weapon (this weapon, once it runs out of fuel/durability, is discarded and cannot be repaired).

In Act 3, you will locate an afflicted village during the side mission Show Must Go On in Act 3. Once you complete it, you will unlock a one-way Fast Travel point to "Jungle Village". Taking this Fast Travel point is the fastest way to this ID card, since you will teleport directly to the house in the afflicted village with the card (it will be on a shelf to your right in the house); if not, you will need to search each house while under constant attack by Infected. Get out by locating the Fast Travel map at the Jungle Bunker.

Activate the side mission Show Must Go On and track the camera for the NPC to an afflicted settlement south and east of the Overpass Camp; it is also north of the Fast Travel point "Jungle Bunker Waterfall Area" -- just take the dirt ramp and ladder to the afflicted village. This ID card is otherwise difficult to find without the assistance of this marker. The card is in the same room as the video camera for Show Must Go On.

In Act 3, there is a settlement on the north edge of the map (Overpass Camp), just east of the portal to the Resort map. This settlement is near a highway overpass you can never reach. Locate the pub in the side mission Visit To The Pub (the quest giver is in the same settlement) and check the end of the bartender's counter for this card.

In Act 3, there is a settlement on the north edge of the map (Overpass Camp), just east of the portal to the Resort map. This settlement is near a highway overpass you can never reach. Complete the side mission Visit To The Pub (the quest giver is in the same settlement) and scour the warehouse for this card. It is in the middle of the warehouse, atop a shelf.

In Act 3, you must complete the story mission Man Of Faith before you can access the large lab-office in building A2 of the GeoPharm lab complex. Once you can go in to the room with the NPC Nguyen and Monroe, check out the tables for this ID card.

At the GeoPharm Laboratory complex in Act 3, activate the side mission Power Slaves. Proceed to the fuse in the warehouse; along the way, you will encounter a long metal catwalk which leads from the main lab complex to the warehouse on lower ground. This card is in plain sight on the metal walkway.

Inside the GeoPharm Laboratory in Act 3, you will need to active a side mission Power Slaves to access the east section of the GeoPharm Lab complex. There is a blockaded room (stock room with the chemical tank) in the east half of the main lab complex where you enter by climbing over some boxes and heading inside. The ID card is on the desk with the PC.

In Act 3, complete the story mission Man Of Faith to access the side mission Rotting Flesh from one of the NPCs in the GeoPharm lab complex. In the target science bungalow, there is a card on a desk near one of the bungalow's entrances. Note that Banoi Herald Excerpt 34 is also at this location.

In Act 3, you will get the side mission No Signs Of Life from Sebastian, the survivor you rescue in Danse Macabre in the small science settlement south of the main GeoPharm lab complex. In the bungalow where you locate the target for No Signs Of Life, check the shelf in the restroom for this card.

In Act 3, locate the small science encampment south of the GeoPharm Lab complex. There, one of bungalows on the eastern side has slid off the cliff and lying at the bottom of some broken stairs. Enter that bungalow over the cliff and at the bottom of the "ramp", you will find two lockers -- the card is in an upside down bathroom opposite those two lockers.

In Act 3's Laboratory map, there is a small gathering of shacks south of the GeoPharm Laboratory complex (where the NPC Sebastian is for Danse Macabre and No Sign Of Life). The ID card is in the bungalow north of the one with the workbench, but it is locked from the outside. To get in, get onto the roof by walking on the black cables-lines strung between each bungalow and smash through the skylight. The card is on the arm of the sofa just below the skylight.

In Act 3, you will be able to venture in the second jungle map (the Laboratory). Where Mowen's boat docks, there is a large building that you can explore. Look inside and locate the interior stairs going up to a small balcony where this card is.

In Act 3, complete the story mission Demonic Science and start the subsequent mission Pure Blood to trigger more side missions. Complete the side mission Deus Ex Machina for Connor in the science shacks south of the main lab complex, then locate Monroe at the main lab complex (bldg A2). He will give you the side mission Scran's Not For The Dead, which unlocks the warehouse where this card is in. The card is near the south entrance, in the corner. Note that without initiating Scran's Not For The Dead, you cannot enter this building to get the card.

Act 4 Prison. Activate the story mission Full Metal Jacket. On the second level of the prison zone you visit, you will encounter a Medical Supplies room leading away from the objective trail; the card is inside the Medical Supplies room === check one of the desks. You may also wait for the side mission Painful Insanity === the room will be marked as the location for the thorazine you need to retrieve.

Act 4 Prison. Near the end of the sewers in Devil's Labyrinth you will locate a ladder going up (this is the exit). Don't go up. Place the ladder and objective behind you, walk forward and turn right at the first sewer intersection. This upwards leading ramp will have an ID card behind the last set of pipes.

Act 4 Prison. At the start of Chasing The White Rabbit, you will follow the objective marker to a set of double doors in a tiled stairwell. Do not go out (following the marker), but opt to detour and go up the stairs. You will find the card at the deadend.

Act 4 Prison. After getting an update to Devil's Labyrinth from The Voice, you will go down several flights of stairs to the prison sewers. At the bottom of these stairs to the sewers, there is an inert corpse with an ID card near by.

Act 4 Prison. Towards the end of Chasing The White Rabbit, you will encounter a workbench at the top of the stairs in the prison sick-ward; past the work bench is another stretch of sick-ward hallway (second level) to the next objective. Past the workbench, make a left into the first door to your left (it will be a patient room). You will find the card on the desk. Tape #11 is in the same room, on a patient's bed.

Act 4 Prison. During Locked Armory, the armory inmate will unlock the electronic doors for the zombies and the nearby janitor closet (across from the armory). The ID card is in the janitor's closet -- the only single door in the hall with an electronic lock.

Act 4 Prison. The first floor corner guardroom of cellblock A. During The Green Mile, you will escort Titus' friend back to the safezone. When the escsrotee stops and asks you to take out the zombie Thug (formerly a prison guard), the room being referred to is just past the zombie Thug. The card will be in the room, on a desk.

Act 4 Prison. In Dante's Kitchen, there is an ID card along the edge of the prison kitchen. Locate the unique metal shutter, place it to your left, and follow the wall (you will turn right at the corner). You should encounter the ID card on a food tray long before you see a preset corpse with its head smashed into a refrigerator.

Act 4 Prison. During Devil's Labyrinth. you will enter the Prison sewers. When the tunnel starts going down, and there is water in the central flue, you will encounter a metal walkway that cuts across the channel. Just past this short cross-walkway is the ID card. If the objective and the walkway are in front of you, the card is easily found by hugging the right wall.