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ASCII Art made with 'ASCII Generator'
==============================================================================
Grand Theft Auto : San Andreas Vehicular Missions
==============================================================================
MBMMMBM8MMMMMMaMMZM0MMM This game was rated M (Mature 17+) by the
M ; r X MM M . M Entertainment Software Rating Board (ESRB)
M2WMZMM0M0MMMMXMMSMMM0M for the following reasons:
M : M
M MM r0MM M -Blood and Gore (Depictions of blood and/or
M rX MMMMMMM M mutilated body parts)
M MMMMMMM MMBWWWMM M
M MMMWWWMM iMWWWWMM M -Intense Violence (Graphic and realistic-looking
M MMBWWMM2 M@Z2MWMW M depictions of physical conflict, including blood,
M MMB@Z0MM M@M M@MM M gore, weapons, and depictions of injury/death)
M iM@@M MMM@WM BMWM2 M
M MMWM SM@BBM MWMM M -Strong Language (Explict or frequent use of
M MWMM MMWWMM MMMM.M profanity)
M MM@M MMMMM , M
M BMMMM M -Strong Sexual Content (Graphical references to
M M and/or depictions of sexual behavior)
M MB28SZ0Z@M;@MZSSMM8 M
M 8: MMXX@MM XBM828aM0M -Use of Drugs (Consumption or use of illegal
M M X0 M0 M drugs)
MrMMSMWBM8MM2MMXMMSMMZM
+---------------------------------------------------------------+
| This FAQ is... |
| version 1.5 |
+---------------------------------------------------------------+
+ Version 0.0 - FAQ Started; not much up.
+ Version 0.1 - Intro and About the Game up.
+ Version 0.2 - Added little mission info.
+ Version 0.3 - Fighter Truck missions done.
+ Version 0.4 - Ambulance missions done.
+ Version 0.5 - Vigilante missions done.
+ Version 0.6 - Taxi Driver missions done.
+ Version 0.7 - Pimping missions done.
+ Version 0.8 - Burglary missions done.
+ Version 0.9 - Trucking missions done.
+ Version 1.0 - Guide Complete/Freight Train missions added.
+ Version 1.1 - Major spelling errors fixed (thx MH Trauma)
+ Version 1.2 - A few minor changes.
+ Version 1.3 - Errors fixed. Alternate buglary strategy added.
+ Version 1.4 - Minor updates. Some small touches added.
+ Version 1.5 - Fixed mistakes and added some more tips.
__________________________________________________________________
+------------------------------------------------------------------+
/ I. Introduction (int01) |
+--------------------------------------------------------------------+
| Welcome to my GTA:SA FAQ. This guide is not your average FAQ about the
| game in general. Rather, it is a "Specific FAQ" which is designed to
| provide specific info on a certain part of the game, in this case,
| Vehicle Missions. These missions include side-missions that are usable
by, ta-da, stepping inside of a vehicle. *shock-shock* These missions
include: Firefighting, Ambulence (Paramedic), Vigilante (Police),
Taxi Driving, Pimping, Burglaries, Trucking, and Freight Trains. For
more info, read one of the sections below.
__________________________________________________________________
+------------------------------------------------------------------+
/ II. Table Of Contents (tab01) |
+--------------------------------------------------------------------+
| TIP: ## For easier searching, hit Ctrl + F and a Find box will come
| up. Type the Section Code in to warp to it immediately! ##
|
| SECTION SECTION CODE
I. Introduction (int01)
II. Table Of Contents (tab01)
III. A Little Bit About GTA (lit01)
IV. Contacts/Questions (con01)
V. Picking The Right Vehicle (pic01)
Firefighter (sfire)
Ambulance/Paramedic (spara)
Vigilante (svigi)
Taxi Driver (staxi)
Pimping (spimp)
Burglary (sburg)
Trucking (struc)
Freight Train (sfrei)
VI. Firefighter (fir01)
VII. Ambulance/Paramedic (par01)
VIII. Vigilante (vig01)
IX. Taxi Drivier (tax01)
X. Pimping (pim01)
XI. Burglary (bur01)
XII. Trucking (tru01)
XIII. Frieght Train (fre01)
XIV. Special Thanks, etc. (spe01)
__________________________________________________________________
+------------------------------------------------------------------+
/ III. A Little Bit About GTA (lit01) |
+--------------------------------------------------------------------+
| As you can probably see from looking at the ratings from the ESRB
| above, this game isn't for young children. Since the very first GTA
| in history, this game has been based on respect. You have always been
| able to jack cars, collect weapons, shoot up pedestrians, blow up
just about anything, run from the cops, and do missions for mysterious
crime lords, and work your way up the large ladder of respect in an
array of roads, towns, and suburbs, all wrapped into one game disk.
I mean, come on, thats what Grand Theft Auto is, has been, and always
will be about.
Every GTA game has been improved in some way over it's preceding game,
usually by a great amount at that. Grand Theft Auto I, II, and London
1969 all included the infamous overhead view, which wasn't that great,
but we all eventually let it grow on us. When GTAIII came out in full
3-D action with bigger places to go, better weapons, more cars, and
many more missions to do, people were going crazy. This game made the
headlines as the most violent, best selling game to ever hit shelves.
Just when people began to think that Rockstar would never be able to
top GTAIII, they released Grand Theft Auto: Vice City. This new game
improved upon GTAIII in almost every way. With a way bigger choice of
weapons, many new vehicles (including motorcyles, helicoptors, and a
better choice of boats), more missions than before, a lead character
that has a name an talks, the option to buy your own property, and a
new and diverse array of characters, GTA:VC was sure to be a keeper.
Fans just kept thinking, how will they do it next? The most recent
installment of the GTA series is Grand Theft Auto: San Andreas. In fact,
you are reading a FAQ on it, right now. San Andreas makes Vice City
look like a dwarf. GTA:SA has three cities, EACH the size of the entire
Vice City alone, connected by life-like highways. The vehicle selection
is even bigger, as is the weapon choice. You can also ride bicycles and
fly airplanes. You can gamble, bet on horses, sky dive, play pool, swim,
shoot hoops, rob houses, work out, go on a date with your gilfriend,
team up with a friend and cruise GTA two-player style, beat down cops
with a dildo - you name it, and this game has it. The possibilities are
basically endless with this game.
__________________________________________________________________
+------------------------------------------------------------------+
/ IV. Contacts/Questions (con01) |
+--------------------------------------------------------------------+
| Have comments, questions, or things you think I should know about?
| Mistake in my guide? E-mail me at tectactoe@gmail.com, but please,
| do not e-mail me with the following things:
|
+ I don't want to read about what is already in my FAQ, thanks.
+ No Bigfoot, Leatherface, Zombie, or ANY myth stories
+ Do not e-mail me telling me about something that is useless for
my guide. This is a vehicle missions FAQ, so telling me where I
can find parachutes is useless info to me.
+ My guide does not include things already in the instruction
booklet of the game. Don't e-mail me asking about the controls,
or what songs are on the radio.
Chances are, if your e-mail isn't violating one of the things above,
I'll try my best to respond to it. Thanks for reading.
__________________________________________________________________
+------------------------------------------------------------------+
/ V. Picking The Right Vehicle (pic01) |
+--------------------------------------------------------------------+
| This is the section that explains what all of the vehicle missions
| are, and what qualifies for a vehicle mission. This is only a quick
| shpeil, as each vehicle mission is described in-depth later in this
| guide.
______________________
__/ Firefighter (sfire) \____________________________________________
Basic Rundown: Put out burining vehicles and pedestrians with a
huge, rotating water hose. How cool is that. Really.
Usable Vehicles: Fire Truck
Unlocked After: Unlocked since beginning.
______________________________
__/ Ambulance/Paramedic (spara) \____________________________________
Basic Rundown: Take hurt people to the hospital, but don't give
them a bumpy ride or they will die. Hah. No, seriously though.
Usable Vehicles: Ambulance
Unlocked After: Unlocked since beginning.
____________________
__/ Vigilante (svigi) \______________________________________________
Basic Rundown: Destroy the crimial threat. That means you gotta kill
the bad guy, in simpler terms.
Usable Vehicles: Cop Car (Police), Barracks, Enforcer, FBI Rancher,
HPV1000, Ranger, Rhino, and the Hunter.
Unlocked After: Unlocked since beginning.
______________________
__/ Taxi Driver (staxi) \____________________________________________
Basic Rundown: Ride people in your taxi... er.. provide people with
transportation to a certain place and collect fares.
Usable Vehicles: Taxi, Cabbie
Unlocked After: Unlocked since beginning.
__________________
__/ Pimping (spimp) \________________________________________________
Basic Rundown: Drop your "ho's" off at certain locations. If the
john causes trouble, cap him.
Usable Vehicles: Broadway
Unlocked After: Unlocked since beginning.
___________________
__/ Burglary (sburg) \_______________________________________________
Basic Rundown: Rob a house and then crate your stash to a garage
before sunrise.
Usable Vehicles: Boxville
Unlocked After: Open from the very beginning of the game. Burglaries
can only be done between 22:00 and 6:00, so choose wisely. (I've
been told you can do these at 20:00, but I think it's 22:00 and I
still do. Whatever - NIGHTTIME.)
____________________________
__/ Trucking Missions (struc) \______________________________________
Basic Rundown: Use a tanker and deliver a load from Loaction A
to Location B, sometimes with foes trying to cramp your style.
Usable Vehicles: Tanker.
Unlocked After: You complete "Tanker Commander" from Catalina. You
must step into the red markers scattered in San Andreas.
________________________
__/ Freight Train (sfrei) \__________________________________________
Basic Rundown: Deliver cargo in a train from one station to the
next within a time limit.
Usable Vehicles: Any train at any train station.
Unlocked After: Completion of "Yay Ka-Boom-Boom".
+ + I N - D E P T H V E H I C L E G U I D E S + +
(this is where each vehicle missions is explained
in detail, so look for the vehicle section.)
__________________________________________________________________
+------------------------------------------------------------------+
/ VI. Firefighter (fir01) |
+--------------------------------------------------------------------+
| Rundown: You use the water cannon on top of a Fire Truck and hose
| down burining cars and crazy burning people. It starts of easy, with
| only a vehicle to put out, but eventually progresses to people who
| come out and run around like they were having an eptileptic seizure,
and then eventually has multiple vehicles with multiple people.
How To Activate: Get inside any Fire Truck and hit R3.
Location: Fire Trucks can be found by fire stations (>_<) but if you
dont know where they are at, you can simply set something to flames
and soon enough, a Fire Truck will come to the rescue. Do things like
Throwing Molotovs or using the Flamethrower (duh) to cause fires.
To Unlock: Unlocked from the begininning of the game.
Rewards: After completion of Level 12, CJ will become fireproof. Now
you can run through fire without burning your flesh off... Somehow.
Basics: Once R3 is pressed, the mission starts. A location of the
engulfment is given, and a blip on your map gives you direction. You
can tap L3 quickly to turn your sirens on/off. When on, some of the
road vehicles scurry to get out of your way. Not all the time, though.
For each level completed, you will gain a certain amount of money.
This is helpful if you are in need of cash.
This is a timed mission, in that you must extinguish quickly to keep
at it. Don't act foolish, though.
To control your water hose/cannon, you use the Right Analog Stick to
aim it, L2 and L2 to rotate it, and press Circle or L1 to shoot. You
must aim the water so it hits the fire. If done correctly, the fire
will go out and you will hear a little blip sound to confirm this.
As the levels progress, more vehicles and people are added.
TIPS:
+ Try and start this mission in a wide open area with no obstacles.
+ Make sure you keep this Truck alive for all 12 levels, since it
can not be repaired.
+ Avoid accidentally doing a drive-by or running over people. Cops
only make things tough.
+ Make sure you are aiming the water in the right direction. Look for
smoke/steam when you are dousing it, and listen for the bleep.
+ DO NOT exit the Fire Truck, or game over. Tape the thumbtack on
the triangle button to remember.
+ Remember not to let the citizens get too far away, or it will be
hard to chase them down in the amount of time you have.
__________________________________________________________________
+------------------------------------------------------------------+
/ VII. Ambulance/Paramedic (par01) |
+--------------------------------------------------------------------+
| Rundown: People are injured and they need to get to the hospital, but
| they can't find a ride, and if they walked, they would die. That's
| where YOU come into play, ambulance boy. Pick up bleeding people and
| drop them off at hospitals without making the ride too bumpy. As it
progresses, more people will be injured, so be quick about it!
How To Activate: Hop inside of an Ambulance and hit R3.
Location: Ambulances can be found near hospitals, but if you are not
near one, there is still a way. Whip out a piece and pump some people
full of led. They will die in agony, and soon, an Ambulance will come
by to save the day. As soon as the paramedics get out to help, hop in
and drive away. Easy as pie.
To Unlock: Unlocked since the beginning of the game.
Rewards: After completing level 12 of the paramedic missions, your max
health is boosted up to 150. This has the same effect as waiting for
your max health to increase on its own, only alot faster.
Basics: Hit R3 in an ambulance and you're ready to go. A location and
a blue blip will appear. That is where your patient is. Keep in mind
that this is a timed mission (as most are) so be quick.
Drive up next to the bleeding patient, as close as you can without
being on top of them, so they can get in faster.
After the dude is in the car, a yellow blip appears on the map now.
This is the nearest hospital. You get some additional time added when
you pick up a patient, so don't worry too much that you drive crazy.
Remember, too many bumps or crashes and the patient is toast. And in
this case, toast = dead.
After the patient is dropped off safely at the hospital, +25 seconds
is added to your clock, so hop to it! As you progress, the number of
patients will increase, you try to map out the best route. You can drop
off more than one at a time, but don't crowd your ambulence too much,
and remember about that +25 second rule.
TIPS:
+ Keep the ambulance in good condition through level 12, as it can not
be replaced or fixed at a Pay n' Spray.
+ Don't accidentally drive over a patient, or the mission is over.
+ Drive carefully, as the ambulance tends to tip easily.
+ Each bump reduces a patients chance for survival. This means, once
again, DRIVE SAFELY.
+ Do not exit the vehicle, as the mission will be over.
+ As soon as a patient opens the abulence door, peel out, because they
will hang on and get in anyways.
+ If you notice that a few blips (people) are close together or on the
way to the hospital, then pick them all up at once to save time.
+ Paramedic missions are alot easier if you [go] out into Montgomery
since patients are really close to the hospital. [Also try] out
in Bluberry. (from ajstylefx)
__________________________________________________________________
+------------------------------------------------------------------+
/ VIII. Vigilante (vig01) |
+--------------------------------------------------------------------+
| Rundown: Vigilante missions are cop missions. There are criminals that
| are scattered around town and it is your job to put them to sleep with
| the fishes. This is my favorite vehicle mission, and it is also the
| mission that can be done with the most amount of vehicles. Lets take a
look and see whats up.
How To Activate: Hop inside of any one of these vehicles and hit R3:
Cop Car (Police), Barracks, Enforcer, FBI Rancher, HPV1000, Ranger
Rhino, and the Hunter.
Location:
Cop Car (Police): These can be found basically anywhere. If you can't
find one of these, you should not be playing this game. Try killing
some people to get attention.
Barracks: These can be found parked at the Restricted Area in the
Desert or at the Easter Bay Naval Base. If you don't have access to
these or don't feel like going, get six stars and they'll come out.
Enforcer: These are a little easier to steal on-road than Barracks.
Simply get a four star wanted level and they will chase you. All
you gotta do is jack it!
FBI Rancher: Just like the above, only harder. Get five stars and the
black Ranchers will be glad to come out and try to kill you.
HPV1000: Just as easy to find as Cop Cars. Just drive around in one
of the cities and you'll find one. If not (ugh), get one or two
stars and then you should easily spot one.
Ranger: A Police Jeep. These are really easy spotted in the country-
side areas. Check around the Badlands and in the Desert and you
will be bound to find one, I guarantee it.
Rhino: These are sweet. There is one in the Restricted Area, and one
parked by CJ's house, but only after 100% completion. To get one
otherwise, obtain six stars and you're sure to see one.
Hunter: Helicopter from hell. It is found at the Easter Bay Naval
Base, or at Verdant Meadows (only with all golds in pilot school).
There is really no other way to get these.
*NOTE: piratski_richmondhill@hotmail.com says, "What you do is go to
Las Venturas Airport and activate the air race "Heli Hell"
(for Hunter) or "Military Service" (for Hydra). When activated, fly
to Verdant Medows airport and park the Hunter/Hydra into your hangar.
Get out of the vehicle and the hangar. Wait 20 sec. Get disquilified.
And you got urself a Hunter/Hydra."
To Unlock: Unlocked since the beginning.
Rewards: Complete Level 12 to get a new Armor max of 150.
Basics: Once the mission begins, you will get a radio message telling you
where a criminal threat is located. It's your job to race there and then
ice their asses. You can do it anyway you like - drive-by, gun down on
foot, rocket launcher - just make sure they'll never walk again.
You get money for each level you make it to. You have a time limit that
carries over between levels. Basically, depending on how long it took
to exterminate the entire threat, you get added time for each new level
you reach.
If your police vehicle gets too smashed up, you can get out and hop in
a new one without losing the mission. There is a short time limit, so
make sure you find one quickly.
The number of criminals is the same as the level you are on. Level 1 has
one criminal, Level 2 has two criminals, and so on. They are always in
cars, so every four levels, a new car is added. This is why it's always
easier to blow up the car, so every criminal inside it dies.
You have a big list of vehicles to choose from, so choose wisely. The
Cop Car has good speed, but is weak and flips without much ado. The
Barracks is really tough, but also really slow. The Enforcer is just
like the Barracks, only less tough, and a smidge faster. The FBI Rancher
is not very fast, tough, and it rolls over easy as pie, so just forget
using it at all. The HPV1000 is fast, has pretty good handling, and you
can do straight drive-bys; the only drawback is that it's very weak and
you are pretty vulnerable on it. The Ranger is much like the Rancher in
a way that it flips easy, so just skip it. Those are the... um... well,
"normal" cop vehicles you might say. The other two, Rhino and Hunter,
are not easy to obtain, but they make these missions too easy.
If you choose the Rhino, all you have to do is simply drive into the
criminal car(s) and boom shaka-laka, they're toast. This is all you
have to do. If you find the tank is slow, turn the turret around by
using the Right Analog Stick and fire (Circle) to go faster.
The Hunter is also very easy to use (depending on your flying skill
and how well you handle helicopters). You can just fly and hover over
the criminals and gun them to bits with L1 or drop a missile from
above with Circle. You may find the Rhino easier to handle with.
In any case, make sure you wipe out the criminals - bottom line.
*NOTE: seribicus@yahoo.com says, "if you have enough respect, you can
recruit gang members to go with you. ...the homies in the car will
shoot back and destroy the enemy car in a matter of seconds."
#####################################################################
BAD GLITCH ALERT: (taken from the GameFAQs Message Boards) It has
been found that you can easily cheat your way to getting 150 Armor.
Note, no actual cheats are used, but this would defanately still be
considered cheating.
Get into a cop car/HPV1000 and drive to a place with a yellow cone
(a place you can go inside of). Hit R3 to start the mission, get off
or out of the vehicle and go inside. Wait about 10-15 seconds and the
target will be eliminated. Go outside, get back in/on the vehicle and
repeat the as long as you'd like.
Sometimes when their are multiple targets, you must do the trick more
than once, so just keep doing it. I highly recommend NOT doing this,
as it is like cheating and it makes it less fun. At least go and use
the Rhino. Either way, it's your game, enjoy it how you see fit.
#####################################################################
TIPS:
+ The Rhino is the easiest to complete these missions, and, despite
what people say, it is NOT cheating.
+ It's best to try and explode the whole car, so the criminals can't
get out and run.
+ You CAN switch vehicles in these missions, as long as you do it
in the alotted time.
+ Get your hands on an RPG? Drive ahead of the criminal, get out,
and fire in the hole, my friend.
+ Try and eliminate the bad guys quickly, as time rolls over and it
can accumulate, giving you lots of time for the harder levels.
+ If you chose the Hunter, try not to crash into buildings, as it
makes it even harder to fly, and the sucker blows up easily.
+ Turning the siren on (tapping L3 quickly) will actually make other
driver attempt to get out of your way. Helpful sometimes.
__________________________________________________________________
+------------------------------------------------------------------+
/ IX. Taxi Driver (tax01) |
+--------------------------------------------------------------------+
| Rundown: Up for a little Crazy Taxi anyone? All you do is drive people
| from one place in San Andreas to another, so how hard can it be?
| By dropping people off quickly, you get added bonuses to your fairs,
| so be quick about it, but don't drive like a maniac.
How To Activate: Hop in a Taxi or a Cabbie and hit R3.
Location: Taxi's can virtually be found anywhere, but mostly in the
downtown areas of the three main cities, so look there first.
To Unlock: Unlocked from the beginning.
Rewards: Earn 50 Fairs (does not have to be all in a row) and all of
the Taxis and Cabbies will come equipped with Nitro. AWESOME.
Basics: Hit R3 and you are prompted to "find a fare". Look for a blue
blip on your map and pick him/her/it up - it's a fare!
Once they are in the car, a timer starts and a "Tip Meter" appears on
the screen. The tip meter will deplete as you take longer. You must
drop the passenger off at the location they wish to go - a yellow
blip on the map now. If you drop the passenger off with the Tip Meter
still up, you get a speed bonus, and more money (depending on how
filled it was when you reached your destination).
Do not confuse the Tip meter with the time. If the Tip meter fully
depleats, the mission is not over, you just don't get a tip. Taxi
missions end when you step out of the vehicle or your time runs out.
Time rolls over and can accumulate fast (if you are a good driver),
so it's best to get as many fairs as you can, fast, so you have alot
of bunched-up time when the destinations get more spread out.
Every two passengers dropped off gets you a bonus, or an "In-A-Row"
bonus, as it appears on-screen. The amount of money you get for these
is = 100 times X-In A Row. Basically, if you get a 32-In-A-Row bonus,
multiply 32 x 100, and you get $3,200. This is more inscentive to go
on for a longer time, as you make more money that way.
Do not exit the taxi at any time or the missions will automatically
end. If your taxi is too beat up, customers won't get in. Luckily,
taxis and cabbie are accepted at Pay-n-Sprays, so visit one of those
if you have the time.
TIPS:
+ Time rolls over, so try and accumulate it for the harder levels.
+ Cabbies flip much easier than regular Taxis, so if you have the
chance to choose, go with the regular Taxi.
+ It's good to get as many fares as you can at once. This way, you
have lots of time and you make alot more money.
+ It's best to do these missions as one of the first things you do
in San Andreas. You get to know the city pretty well, and after
fifty fares - free nitro in Taxis and Cabbies!
+ Don't be too crazy, of your fares will not like you and get out.
+ Customers will not get into beat up Cabs, so if your vehicle is
lookin' scummy, visit the nearest Pay-n-Spray.
__________________________________________________________________
+------------------------------------------------------------------+
/ X. Pimping (pim01) |
+--------------------------------------------------------------------+
| Rundown: You are a pimp. No, for real. You have your to ladies, or
| hoes, and you drop them off at a john's house. Then when they have
| made happy with the john, go and pick them up. In later missions,
| the john might be messing with your girls, so you must whack him.
Damn straight - pimpin' ain't easy.
How To Activate: Get in a "Broadway" car and hit R3. Here's a pic:
http://www.g-unleashed.com/files/16_vehicle_broadway.jpg (Thanks to
G-Unleashed for the picture).
Location: You can find Broadways driving mainly in Los Santos around
Temple, Market, Downtown, and Mulholland. They are parked outside of
Jizzy's Club. If you don't know where his club is, I made this pic.
It's in San Fierro: http://img29.exs.cx/img29/7959/jclub3vs.jpg
To Unlock: Unlocked from the beginning.
Rewards: After completing Level 10 for Pimping, prostitues will now
give YOU money when you pick them up instead of you paying them.
Basics: Hit R3 to begin your life as a pimp. Sort of. Anyways, once the
mission starts, the location of your girl is given and a blue blip
appears on the map. When you pick her up, the location of a john will
appear and a yellow blip is used. Drop your girl off at the location
of the john, and she'll call you when she's done.
You have a limited amount of time to drop your girl off before the
john gets bored and leaves, so be fairly quick.
After you drop a girl off at the john, your other girl will be waiting
and another blue blip will appear. At this point, the time limit is
gone, so after you drop a girl off, you can relax while going to get
the next one.
When you are ready, pick up and drop off girl #2 at the location. Now
girl #1 is done and you must pick her up from the john. This is where
money comes in. When picking up your girl safely, you get $300 times
the pimping level you are on. Example, if you are on Pimping Level 6
and you pick your girl up, 6 x $300 = $1,800.
As the missions progress, sometimes the john won't be so nice. If you
notice the john struggling or messing with your girl, get out and
whack his ass. Make sure he doesn't harm your girl, or you will fail
the mission.
Also, some johns will run away and refuse to pay you. Take your car
and run him over until he can't walk anymore. That should do the trick.
TIPS:
+ Make sure the john doesn't get a chance to harm your girl. Get out
and smack him before he has time.
+ Do not accidentally shoot your girl in an attempt to shoot the john.
+ If your pimpmobile is looking smashed up, you have time to take it
to a Pay-n-Spray after dropping a girl off.
+ Remember, keep your girls safe, and you'll be fine.
__________________________________________________________________
+------------------------------------------------------------------+
/ XI. Burglary (bur01) |
+--------------------------------------------------------------------+
| Rundown: You must sneak into a house at night, take as many goods
| as you see fit, stash them inside of your black van, and drive the
| stolen items back to the lock-up. All of this must be done before
| the sun rises or the cops will show up, so don't dilly-dally around.
Steal the goods **** and get outta there!
How To Activate: Hop inside of a Boxville van at night - anytime
between 22:00 and 6:00. (I've been told that you can do these missions
at 20:00, but I thought it was 22:00, and I still do.)
Location: Parked across the street from the Ganton gym. Hop in at
night and you are set to go.
To Unlock: Unlocked from the start. Just get a boxville.
Reward: You get to keep the cash that you make from the items you
steal when you rob houses.
###################################################################
NOTE: For the Burglary missions to count as "complete", you must
rob a total of $10,000 in stolen items. Also note, this is of course
not at once. It adds up over time. Thank you, and that is all.
###################################################################
Basics: Hop in a Boxville between 22:00 and 6:00 and get ready to
rob a house, mate.
To start off, you must find a robbable house. These houses have
those yellow cones in front of the doors. They are hard to see from
the road, so drive slow and keep your eyes open. You may even need
to get out to see some of them.
Once you've pin-pointed a house, park the van so that the back of
it is close to the entrance. Get out, and then enter the house.
Oh boy, this is so much fun. Not really.
As you enter the house, a Noise meter appears. It's your duty to
make sure that stays down. You might lightly, and I really do mean
LIGHTLY tilt the Analog Stick to creep. If you accidently run or
you jump/run into a wall, the noise meter jets up very fast. If it
fills up and the home-owner hears you, but doesn't see you, then
a "Cops" meter will count down from 10 on the screen. Exit the home,
and then re-enter when it's safe.
If you do not manage to get out of the house within those 10 seconds,
you earn a wanted level, so it's best now to work with what you've
already got, and don't risk it anymore.
If you are seen by the owner, you automatically earn a wanted level
(no countdown), and sometimes, the owner will whip out a weapon from
concealment and open fire. Now would be a good time to exchange lead
and leave immediately.
Find items in the house you can steal and pick them up with Triangle.
Walk slowly with the item outside and press Triangle again when you
are close to the back of the van to drop the item in. Congrats, you
have stolen your first item. Now repeat as many times as you want,
but make sure you have enough time left to visit the lock-up.
Each city has a lock-up that appears on your map when you get into
the Boxville after you've robbed a house. It's good to know where
these are at before you go and rob, so you can get an idea of how
much time you need to get there.
Anyways, once you've stolen all the goods you want, get in the van
and drive to the yellow blip that should appear (the lock-up). Park
the Boxville in the lock-up before the Daylight counter goes down
and you pass and get the money for the goods you stole. If you do
not reach the lock-up before daylight, you recieve no money for the
goods in the van. Better luck next time.
*NOTE* it has been broght to my attention by David Wilton (thanks)
that you just have to be out of the house by 6am. If you are out,
you have until 11am to get to the lockup.
TIPS:
+ Crouch in houses and tilt the Analog Stick slowly so you don't
make alot of noise.
+ After picking up an item, don't attempt to crouch or you will
just drop the item - bad idea.
+ Each item (no matter what it is) is worth $20. The more items you
steal, the bigger your bonus is. Your bonus is added on top of
the original $20 for each item.
+ Give yourself enough time to get back to the lock-up.
+ If you are heard, rush out of the house within 10 seconds and the
cops will go away.
+ Don't climb over furniture, as you will make a ton of noise when
you step down.
+ Going up stairs can be vicious. Make sure you have good control of
the camera, and take it slow.
*NOTE: ThompsonC@hsc.edu says, "An easy way to avoid cops on the Level
8 mission is to head onto the railroad tracks and take them through Los
Santos all the way to the first open spot off in Las Venturas.*
###################################################################
ALTERNATE STRATEGY FROM MESSY:
- Get a burglary truck and drive to Grove Street (or whatever the street
attached to it is called)
- Find two houses you can break into (I believe they are random) close
to each other, preferably next to each other, because running across
the street seems to take more time and coordination.
- Park the truck in between the houses.
- Run into one of them and don't sneak...run.
- The noise meter will instantly be full, but because of the small
[interiors] in Grove Street, you can just go ahead and get one thing
and run out. There's only two different [interiors] I've seen in Grove
Street so far, and both provide easy access to at least one item,
usually a TV, Playstation or record player.
- Run out before the cops come, you should have no wanted level
- Load your item into the truck, and go for the other house and repeat
- Now go to [the original] house again, and things will have respawned.
Do this untill time runs out, and the timer will start again allowing
you to drive to the drop-off point.
THANK YOU MESSY.
###################################################################
__________________________________________________________________
+------------------------------------------------------------------+
/ XII. Trucking (tru01) |
+--------------------------------------------------------------------+
| Rundown: Use a tanker to carry a load from point A to point B. You
| have to deliver it safely and make sure the load stays on the back
| of your tank.
|
How To Activate: Step in the red circle at Mr. Whittaker's depot
called "RS Haul" in Flint County. If you don't know where that is,
look on your map for a little truck icon.
Location: See "How To Activate" or look on your map for a gray Truck
icon.
To Unlock: Finish the mission "Tanker Commander" from Catalina.
Reward: Cash is earned for eash trucking mission you beat. Once you
beat level 8, RS Haul becomes an "asset" which means it generates
a set amount of cash each day. This amount is $2000.
Basics: Trucking missions require you to use a tanker to haul a load
from one place to another. They are activated one level at a time, and
you cannot go onto the next level until the previous one is completed.
Walk into the red marker at RS Haul (on your map as a gray truck icon)
and the trucking mission begins. The levels go on continuously, but
once you complete eight of them, RS Haul becomes an asset and your step
towards 100% for this is done. I will go through the eight missions.
#####################################################################
Truck Mission 1
You must transport a load to random spot for this mission in 2:00.
Follow the blip on your map to transport the goods. Turn carefully,
because if the load comes unhinged, you only have 60 seconds to re-
attach it back onto the tanker. There should be no problem with this
first mission, and you should get your reward easily.
#####################################################################
Truck Mission 2
Deliver another load to another randomized spot. In this mission, you
have a damage meter. As you damage the truck, your pay goes down. It
starts at $1500 and decreases as the damage piles on. Drive safely so
you can leave with the whole package.
#####################################################################
Truck Mission 3
You must now move illegal goods from RS Haul to a destination. Since
your package is illegal, the fuzz will be hot on your trail. You will
automatically endure a three-star wanted level. No damage meter to
worry about, but the ramming cops can unhook your load which will be
a pain to get hooked back on if they get out and try to arrest you.
Drive fast to avoid the cops, be safe, and the money is yours to keep.
#####################################################################
Truck Mission 4
You have to make a long truck in only 5:00 minutes, so be careful, but
also be conscious of the time you have. Be quick, because if you are
late with the delivery, your payoff is less. You don't have to worry
about the damage in this mission either.
#####################################################################
Truck Mission 5
This mission gets a little harder. You must drive pretty far, and once
again - you have a damage meter. It's almost impossible to not get ANY
damage at all and make good time, so don't worry about a small little
dent, but don't get too crazy. Make sure not to get any wanted level
or it will make things much harder.
#####################################################################
Truck Mission 6
Once again, you are delivering illegal goods, which means you leave the
station with three stars. The cops seem a little more fierce than in
previous "illegal" missions, but keep your eyes peeled, drive fast, and
avoid any more unwanted attention. And never let your trailer come un-
hooked or you will be screwed.
#####################################################################
Truck Mission 7
Luckily there are no cops in this mission, but it's still pretty tough.
You have a time limit and a damage meter. You have to drive far in six
minutes, so drive fast when you are on a straight road with no other
vehicles, but take it careful around turns and in busy traffic. If you
get it there in the time limit and go damageless, you will get your
full reward.
#####################################################################
Truck Mission 8
Arrg. More illegal delivery. This time, the goods are either REALLY
illegal, or you have a TON of them, because you now have a four star
wanted level, oppose to just a three. Since there is no damage meter,
DRIVE FAST AND NEVER STOP. If you stop, the police will ram you and
try to arrest you, and the helicopter will catch up and could blow
your load (*sigh*) into smitherines. It's a long way to go with that
high of a wanted level, so try to pick up any no-so-out-of-the-way
police bribes you know of. Be safe, and pick up your reward, your step
towards 100%, and your new RS Haul asset!
TIPS:
+ If the load comes unhinged, you only have 60 seconds to re-attach,
so move a leg!
+ On levels with cops, try to go fast and don't ever stop.
+ Damage meter levels are a pain, but keeping the damage low will net
you more $$, so keep things tidy.
__________________________________________________________________
+------------------------------------------------------------------+
/ XIII. Freight Train (fre01) |
+--------------------------------------------------------------------+
| Rundown: Hijack a train and transport people from one station to
| another. It sounds simple, but a huge train is much harder to control
| than you might think.
|
How To Activate: Hijack a freight train and press R3.
Location: Any train station. Los Santos - Unity Station, Market Station;
San Fierro - Cranberry Station; Las Venturas - Sobell Train Yards,
Yellow Bell Station, Linden Station.
To Unlock: Finish the mission "Yay Ka-Boom-Boom" from Wu Zi Mu.
Reward: $50,000 after completing two levels.
Basics: Hijack a train and hit R3 to begin this mission. Don't worry
about steering - the train is on a track. The controls are very simple;
X is accelerate, and Square is the brake/reverse. The train is HUGE
and just as in real life, it takes it a very long time to get going.
This also means it takes forever to slow down and stop, so pay good
attention to the distance meter and your speed-o-meter. You should only
be doing 35-40 around sharp turns as the train could de-rail if you
are going too fast.
Here's the deal: stop at a station, pick up people, drop them off using
the controls listed above. That's all. Make five succesful drop-off's
to complete a level. There are onlt two levels. Two x Five = Ten drop-
offs. Good luck.
TIPS:
+ Get a feel for the distance it takes you to stop at the speed you
are going.
+ Never go faster than 50mph or you could de-rail.
+ Keep the train between 35-40mph around sharp turns to be safe.
__________________________________________________________________
+------------------------------------------------------------------+
/ XIV. Special Thanks, etc. (spe01) |
+--------------------------------------------------------------------+
| Thanks to www.g-unleashed.com for a photo I used of theirs in my
| guide, thanks to ImageShack for hosting one of my images, thanks to
| Rockstar for making one of the best games ever, and thanks to all
| of you who just got done reading my guide.
This guide is copyrighted and will not appear on any website other
than www.gamefaqs.com unless permission is granted by me, the author.
You may ask permission by e-mailing me: tectactoe@gmail.com.
Thanks, and hope you enjoy.
#####################################################################
Copyright 2004-05 (c) tectecactoe
So long, enjoy, and get out of here!!
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