Sally Smithson

A new varmint has entered the arena. I spotted her as she, somehow, moved through a wall. Clad in bandages that tell an untold tale of something horrid. This...nurse as it seems, brings me new angst during my lonely nights, as my mind runs amok.

Contents

Background

Sally Smithson came to town with dreams of children's feet and laughter in a wooden home built by her husband Andrew. But life came not with smiles but with plans of destruction. Andrew worked as a lumberjack - a job with its perils. And one day Andrew's foreman had to pay Sally a visit, forever changing her life. She was alone. Without food on the table, the only employment she could get was at the Crotus Prenn Asylum. Nobody sought employment there unless they were in dire need. Just like Sally. Without any education, she started at the bottom and after two decades she hadn't progressed any closer to the top. Instead her mind had reached its limits. Two decades of seeing horrid things that violates the eyes. Memories that are re-played every night. Being abused verbally and physically, by people without limits. Sally saw insanity from the outside, just to catch it herself. Finally she could not take it any more and concepts of purification emerged inside her. She did what she felt was necessary. As the morning staff arrived one day in September - they found over fifty dead patients, lifeless, in their bed. Sally was the only one at the scene, rocking back and forth. Exactly what happened is only known by her, but it seems that some of them had been choked as they had marks around their necks.

Nurse's Perks

These are perks which start off only appearing in the Nurse's Bloodweb. After achieving level 30, teachable versions of these perks can be found:

Stridor - level 30

Thanatophobia - level 35

A Nurse's Calling - level 40

If obtained other Killers are able to find the Nurse's perks in their Bloodwebs from that point on.

The Nurse is focused on spotting and tracking, making it harder for Survivors to hide.

Unlocks potential in one's Aura reading ability. The Auras of Survivors who are healing or being healed are revealed to you when they are within 20/24/28 meters range.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Unique to Nurse until level 40, which its Teachable version can then be learned and taught to the other Killers.

Load-out

The Bonesaw

The Bonesaw is the primary weapon of the Nurse. Rusty metal implement for tearing through flesh and bone.

When she attacks, she swings her whole body into the swing.

When hitting a survivor, she wipes the blood off with her fingers.

The Bonesaw has a shorter lunge-attack range, but a larger range itself. This means that the Nurse has a bigger chance of hitting them by clicking than the other killers, but less of a chance when holding the attack button down.

Spencer's Last Breath

The last breath taken from Crotus Prenn Asylum warden Patrick Spencer. Holding M2 will charge up a teleport, the range depending on how long you charge the Breath. After teleporting, there is a short period of a little over a second in which the Nurse can attack, or blink again. By default, the Nurse can blink 1 more time (2 times total). After at least 1 blink, the Nurse will become stunned following a short period of not blinking or following an attack. The stun duration scales with the number of blinks used.

The Nurse can chain multiple blinks together before attacking. To prevent herself from being stunned even longer, the Nurse can elect to not use her extra blinks. She can also elect to not attack, as attacking will delay the onset of the stun by about 1.5-2 seconds. The Nurse will clench her fist when her first blink is fully charged. The "floating dots" in the Nurse's palm indicate how many blinks she has left.

DLC

Available DLC

Trivia

The Nurse is the first female Killer.

The Nurse is the first Killer to be introduced as DLC.

The Nurse's blinking ability, Spencer's Last Breath, is the ability to "blink" across distances; i.e. to teleport. This ability also holds references to several other games with the ability under the same name, "Blink".

Other than the Blink ability, The Nurse also seems to possess a telekinesis-like ability that is exhibited in other killer actions. Instead of breaking pallets with her feet, she makes some gestures with the Last Breath and destroys it. When she vaults, she floats over the opening. When picking up Survivors, she uses her telekinesis to levitate them into her arm.

The Nurse could likely be inspired by the Nurse creatures seen in the game Silent Hill.

The Nurse is one of the Killers who have a different movement speed than the default speed. She has the lowest base speed, and is even slower than the Survivor's running speed.

Tips

The Nurse "walks" notably slower than other killers, even slower than a normal survivor's run. Hence, it is imperative that you use a blink to catch up to survivors in a chase.

Blinking is a very good way to gain distance on survivors who have ran away.

You can turn while you blink. This will not change the trajectory of the blink, but can be used to turn around and hit a survivor if they attempt to juke you by running through you.

If you face the floor while blinking, you can blink to the floor beneath you, (given there is a room there, such as the basement or if you are on the second floor of a building.)

You can likewise blink to a floor above you if you look up. This does not take effect if the ceiling is too high, such as in a house in Haddonfield or in the basement. You can blink to stairs and then use the height to get onto the floor above, however.

If you charge your blink so that it would teleport into an obstacle, the blink will instead teleport you before the obstacle.

The best way to go about the Nurse is to predict where a survivor is going. Because the Nurse cannot properly chase survivors, blinking on top of them and cutting them off is necessary to land a hit.

Tools

In other languages

Content is available under CC BY-NC-SA 3.0 unless otherwise noted.Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Curse, Inc. and is not affiliated with the game publisher.