The most important thing you can do is watch someone play your game. Since that isn't possible for the beta, the next best thing is: analytics!

With analytics, the actions a player takes are stored online to be analyzed and monitored. This allows me to tell if players are struggling at winning the card game, are starving on gold, or aren't using certain items.

Players aren't getting too much gold stolen, just enough to be penalized.

Players are spending money, but they could probably use a few more opportunities to do so

At 30,000 words and 21 different spells, items, and companions: just how long of an experience is the demo?

Average Playtime: 27 minutes

Wow! A playtime of 27 minutes. Considering there are 2 weapons to master, 2 types of magic to learn, and around 300 story-altering choices... there is at least 10 hours of replay value! Awesome.

But are players finding it fun? Are they willing to actually pay for this experience?

Did you enjoy the game?

What would you pay?

I'm very happy with these numbers! The price point I am going for is within reach, and large portion of players really enjoyed the game. But the game is very niche, so I don't expect to rope everyone in...

Still a long ways to go for full release, but I think Heroes Guard: The Journal is on the right path. A big Thank You to everyone who have supported me or have participated in the beta so far!

Under Byte Studios

Indie Game developers who always want players to be able to put their own personal spin on the game. We want players to feel like they won or excelled at the game because of the choices they made. Choices that bring out their creativity and strategic-thinking.