I jhave noticed there are several campaign settings (Khemri, EiF, Sylvania etc) but I would love to get my hands on some rules for games in the bustling cities of Araby.I am thinking, Alladdin style, with underground crimelords and smugglers (both slaves and exotic goods and drugs). If there aren't any allready made, would anyone be interested in making one???

Concidering miniatures for use in such a setting, the LotR miniatures are perfect (I use marginally converted Corsairs of Umbar as slaves, and harad Warriors as warriors). Any ideas or suggestions???

I also thought that such a campaign would not really take place in a "cursed" city (some scenarios, of course could!). I thought more of small skirmishes between underground crimesyndicates, smugglers, guardsmen and mercenaries. Several different "warband" types comes to mind that would fit this setting:

"Guardsmen" - Keeping the streets clean and warring against any criminals or others threat to peace within the large cities of Araby.

"Street Performers" - Thieves and urchins, living as beggars and street performers, with trickster wizards and scharlatans.

"Crime Syndicates" - Depending on their specialisation (like the Merc warbands in Mordheim), such as Slavers or Drug-trafficking, these gangs rule the underworld of the cities by bribes and "pest removal" jobs.

"Merchant Guilds" - The powerful merchant guilds also have both domestic and foreign interests, and are not astrange to using covert methods or hired muscle to get rid of competition or other threats to their commerce.

"Skaven" - Well, the ratmen should be present here as well, ast hey are all over the world...

"Pirates/Tomb Raiders/Treasurehunters" - Think Simbad the Sailor or Alladdin. Flashy pirates and adventurers who not only roam the seas but also look for old shrines and temples where one can find gold and treasures.

It is, isn't it! My original idea is a little different though. I rather imagine it taking place within one town, or major city, with adventures both above and beneath ground. Also, political power can be gained and lost, and each "warband" should have different, individual, goals to accomplish. I will be thinking more about this...

Die roll (2d6) Town of Khalibon scenario list2 Your choice of scenarios 3 through 11.3 Assassins!4 The Eaters of the Dead*5 Bodyguards6 Sirrah, you lie!7 Last Orders8 Dark Ritual*9 Knives in the Dark*10 Protect the Prince**11 Scourge and Purge*12 Your choice of scenarios 3 through 11 *The scenario must be played with the Darkness rules. **The scenario is set in the streets of the town not in the countryside.