This is not the game on Steam called "Deceit". Apparently they didn't look at the trademark... and apparently, I didn't look at the screenshots. God linked here, and by god. I guess they got the $2 out of me. Anyway, the game plays like Parkinsons simulator mixed with an acid trip. The moves are clunky and everything is constantly shaking. I made it about 3 minutes before puking. And since I wanted to make "Deceit" a party game, that's what we did. We played it to see who could play longest without barfing. Record is 3minutes 20seconds. But that guy actually had parkinsons so to him it came out pretty stable. Anyway, if you're looking for a game with google image search assets and a pretty sweet disregard for copyrights and titles of videogames, this may be the experience for you.

I'm sorry if the game did not like, but I do not have a development team, I do everything myself, when you find a pretty nice game and because they have a team as well as having experience, I have learned the Unreal engine program, and then after a while I wanted to try to make an indie horror alone and putting it at a low price because it took me five months to finish it, it's not easy to create a game, but there is not anything wrong then over time begin to improve .

No no. There's nothing wrong with making the game like you did. You work with what you have, and that's fine. The humorous bit was trying to play a game that's achieving new popularity, but not owning that same game, yet playing for an hour without realizing I hadn't gotten the right game. The humor and confusion that ensued from buying the game is no fault of yours, the game maker. You did a thing and wanted it shown. Cool. It just has the exact same name as a different game that many of my friends play. As a result, I followed a link which searches sites for games I want, and decided that your game was the same. If you want a legit review of your game, here you go...

You could've spent a bit more time on the controls. Movement isn't very smooth. A menu or way of exiting the game might be swell too. I had to cntl+alt+delete to get out. The visuals weren't cohesive, but that's not a huge problem, and not one you should be worrying about at this stage. Kind of like sound balance. Those are things you can care about when you're doing big projects. Instead, you should focus on functionality. Movement, animation, and controls. Make sure these are working to help you tell your story. A few animations happened too quickly for me to realize they happened at all. And I spent a second wondering what happened. Studying the principles of Animation may help. But overall, you built a decent level. Keep plucking away at it.