Warhammer 40,000: Dark Imperium Enhanced Edition

By Games Workshop

Release Date : 2017-06-17

Genre : Crafts & Hobbies

FIle Size : 740.69 MB

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Description

Warhammer 40,000: Dark Imperium Enhanced Edition This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

There is no time for peace. No forgiveness. No respite. There is only war.

After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…

The Book

This is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.

Rules

The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.

Three Ways to Play

- Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.
- Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.
- Matched Play – for many players, Warhammer 40,00 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.

Advanced Rules

While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:

- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;
- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;
- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;
- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;
- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;
- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;
- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;
- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;
- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.

Dark Millennium

The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.

The Imperium of Man

Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever.

There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them.

The Forces of Chaos

You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.

The Xenos Threat

This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.

More by Games Workshop

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

There is no time for peace. No forgiveness. No respite. There is only war.

After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…

The Book

This is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.

Rules

The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.

Three Ways to Play

- Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.
- Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.
- Matched Play – for many players, Warhammer 40,00 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.

Advanced Rules

While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:

- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;
- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;
- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;
- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;
- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;
- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;
- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;
- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;
- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.

Dark Millennium

The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.

The Imperium of Man

Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever.

There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them.

The Forces of Chaos

You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.

The Xenos Threat

This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Xenos 2 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Ork, T’au Empire, Tyranid and Genestealer Cults armies*.

It includes 137 datasheets covering the Ork, T’au Empire, Tyranid and Genestealer Cults range of miniatures, with overviews of each army. Updated abilities, psychic powers, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in this book:

Orks
- An overview of the Orks and their 6 main clans – Goffs, Evil Sunz, Bad Moons Deathskulls, Blood Axes and Snakebites;
- An Ork army list, with an explanation of the Clan keyword, Power of the Waaagh! psychic discipline and the 'Ere We Go! and Mob Rule Abilities;
- 46 datasheets for Ork miniatures.

T'au Empire
- An overview of the T'au Empire;
- A T'au Empire army list, with an explanation of the Septs keyword, For the Greater Good Ability and rules for using Markerlights;
- 37 datasheets for T'au Empire miniatures and Tidewall scenery pieces.

Tyranids
- An overview of the Tyranids;
- A Tyranids army list, with an explanation of the Hive Fleet keyword, Hive Mind psychic discipline and the Synapse, Instinctive Behaviour and Shadow in the Warp Abilities;
- 39 datasheets for Tyranid miniatures.

Genestealer Cults
- An overview of the Genestealer Cults;
- A Genestealer Cults army list, with an explanation of the Broodmind psychic discipline and the Cult Ambush, Unquestioning Loyalty and Brood Brothers Abilities;
- 15 datasheets for Genestealer Cult miniatures.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Imperium Vol.2 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Imperial armies*.

It contains datasheets covering the range of Imperial miniatures, including fortifications, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in thisbook:

Astra Militarum
- An overview of the Astra Militarum and their army organisation;
- Overviews of Cadian Shock Troops, Catachan Jungle Fighters, Officio Prefectus, Militarum Tempestus, Militarum Auxilia, and Aeronautica Imperialis armies;
- An Astra Militarum army list, with an explanation of the Regiment keyword and the Voice of Command Ability;
- 49 datasheets for Astra Militarum miniatures.

Adeptus Mechanicus
- An overview of the Adeptus Mechanicus, including overviews of the Cult Mechanicus and Skitarii;
- An Adeptus Mechanicus army list, including an explanation of the Forge World keyword and Canticles of the Omnissiah Ability;
- 17 datasheets for Adeptus Mechanicus miniatures.

Questor Imperialis
- An overview of the Imperial Knights;
- An Imperial Knights army list, with an explanation of the Household keyword;
- 5 datasheets for Imperial Knights miniatures.

Adeptus Ministorum
- An overview of the Adeptus Ministorum and Sisters of Battle;
- An Adeptus Ministorum army list, with an explanation of the Order keyword and the Acts of Faith, Shield of Faith, and Zealot Abilities;
- 21 datasheets for Adeptus Ministorum and Sisters of Battle miniatures.

Sisters of Silence
- An overview of the Sisters of Silence.
- A Sisters of Silence army list, with the Witch Hunters and Psychic Abomination Abilities;
- 4 datasheets for Sisters of Silence miniatures.

Officio Assassinorum
- An overview of the Officio Assassinorum and their 4 most famous Temples (Vindicare, Callidus, Culexus, Eversor);
- An Officio Assassinorum army list, with the Independent Operative and Lightning Reflexes Abilities;
- 4 datasheets for Officio Assassinorum miniatures.

The Inquisition
- An overview of The Inquisition and their 3 most infamous Ordos (Hereticus, Xenos, Malleus);
- An Inquisition army list, with the Telethesia psychic discipline, an explanation of the Ordo keyword and the Quarry Ability;
- 9 datasheets for Inquisition miniatures.

Adeptus Custodes
- An overview of the Adeptus Custodes;
- An Adeptus Custodes army list, with 3 datasheets for Adeptus Custodes miniatures.

Fortifications
- An overview of Fortifications in the 41st Millenium;
- 4 datasheets for using Fortifications in games of Warhammer 40,000.

*Space Marines armies are covered in Index: Imperium 1.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

Contains:
Shadow war – a description of the various battles that take place across the galaxy. Whether behind enemy lines, to assassinate an enemy commander, eliminate a vital strategic asset, or kill teams deployed to scout the foe’s strength prior to battle, every battle between rival kill teams tells a tale of heroism and adventure, desperation and cruelty.
Includes descriptions of the different types kill teams most commonly seen across the galaxy, with examples of how they are formed. Also describes the roles of leaders and specialists within kill teams.
Overview of the huge variety of different theatres of war. From storm-tossed ocean planets to the claustrophobic corridors of derelict spacecraft, kill teams fight across myriad different battlefields. Provides examples of how kill teams single-handedly changed the direction of a war through pinpoint strategic actions, and provides plenty of ideas for theming potential games.

Rules – this section provides all the rules required to play games of Kill Team. Includes:
Core Rules - Explains how the game works, including: an explanation of Battle Rounds, each of which consists of the following phases: Initiative, Movement, Psychic, Shooting, Fight, and Morale. Each phase is explained in-depth with key information highlighted and photographic examples of the rules being used in games.
Also includes an illustrated example of a battle round which walks you through an example game turn.

Fighting a Battle – this section describes the importance of missions, how to choose your kill team, and how to set up a battlefield ready for a game. Includes:
Open Play Mission: Covert War – your first mission including guidance on how to set up your battlefield, how to deploy your kill team, battle length and victory conditions.
Advanced Rules – a variety of optional rules which add further detail and complexity to your games. Includes rules for different terrain types, climbing, leaping barriers and gaps, and falling.
Killzones – includes the rules for Killzone: Sector Imperialis. These are additional rules for playing in a specific environment.

Missions – this section provides information on Open, Narrative, and Matched Play games and introduces the following additional rules:
Scouting Phase – this phase determines the success of each kill team’s planning, preparing and manoeuvring before battle. Each player secretly chooses a strategy and reveals it before the game.
Behind Enemy Lines – contains three examples of Open Play missions, as well as a range of ideas to spark your imagination for playing games set behind enemy lines.
4 Narrative Play Missions – Disrupt Supply Lines, Ambush, Feint, and Assassinate. Each includes advice on choosing kill teams, how to set up the battlefield, deployment, battle length, victory conditions, and attacker and defender tactics.
4 Matched Play Missions – Sweep and Clear, Take Prisoners, Recover Intelligence, and Terror Tactics. Each includes advice on choosing kill teams, how to set up the battlefield, deployment, battle length, and victory conditions.

Kill Teams – this section describes how to choose your own kill team. Includes:
Command Points and Tactics – used when creating a Battle-forged kill team, this section explains how to use various tactical assets in your games. These range from single re-rolls to automatically passing Nerve tests, and many more besides. 6 Tactics are included that any kill team can use. Further Tactics are available depending on the mission you choose to play and Faction that you choose.
Specialists – experienced warriors in your kill team are represented by specialists. Each specialist has a range of abilities depending on their specialism, as well as additional Tactics that can be used in games. This section provides abilities and progression for the following specialist types to be included in your kill team: Leader, Combat Specialists, Comms Specialists, Demolitions Specialists, Heavy Specialists, Medic Specialists, Scout Specialists, Sniper Specialists, Veteran Specialists, and Zealot Specialists.
Background information for each of the following Factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults.
Each Faction includes narrative elements to add more depth to their particular background. These include a choice of their own personal mission, background and squad quirk. All of these can be used to influence how you decide to play the game in the character of your kill team. Also included are a range of different demeanours for your specialists that allow you to play them in character: for example, will your Medic be dour, charismatic, or mysterious? Each Faction also includes a variety of name generators to help add even more character to your kill team. As well as all of this, each Faction also includes specific Tactics that represent their particular way of fighting. Each Faction also contains datasheets to enable you to use your miniatures in games of Kill Team, a reference sheet for all weapons, and points values for all models, weapons and wargear.

A miniatures showcase featuring a variety of different kill teams. Includes examples of kill teams, and battle scenes.

Kill Team Campaigns – guidance on running campaigns for two or more players, with combatants gaining experience and becoming more skilled or stronger as the campaign progresses. Includes:
Overview of how to run a campaign, how to determine who is victorious, choosing a mission, and using a campaign command roster to record the members of your kill team.
Consequences of Battle – post-battle sequence to determine what happens with your kill team (such as resolving injuries, gaining experience, and adding members to your kill team).
Also includes a blank command roster and blank datasheets that you can use to record your kill teams details.
Also includes a reference sheet providing an overview of the Battle Round and key rules.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

Amid constant, seething tides of war and bloodshed, burgeoning greenskin empires rise and fall. Numerous beyond belief and driven always to fight and conquer, the Orks threaten to overwhelm every single galactic empire, stronghold and race. While their thirst for battle has always proved their downfall, causing brutal infighting that keeps them from crushing all opposition, occasionally a great leader rises who is capable of unifying the squabbling tribes, and soon a Waaagh! is underway – partially a migration, partially a holy war. When the Orks are on the rampage, the galaxy trembles – and in these dark times, more Waaaghs! are rising than ever before.

Codex: Orks contains a wealth of background and rules – the definitive book for Orks collectors. Within, you’ll find:

- The Barbarous Hordes: the history, motivations and beliefs of the Orks – a race that has avoided the angst-ridden trappings of other, more philosophical creatures by simply drawing contentment from hitting everything.
- The Green Menace: an overview of Ork society and ecology, theories on exactly how their numbers increase so quickly and details of their hangers-on – the Gretchin and Snotlings who perform menial tasks in exchange for protection.
- Greenskin Kultur: detailing Ork hierarchy, their excellence in warfare and their desire for speed and dakka, this section demonstrates the Ork way of life.
- The Ork Gods: Gork (brutal but kunnin’) and Mork (kunnin’ but brutal), gods honoured by destruction, and evoked by huge armoured war-suits designed to smash stuff up.
- Details of Ork tribes and clans, with descriptions, background and heraldry for the following: Goffs, Evil Sunz, Blood Axes, Deathskulls, Bad Moons, Snakebites, and Freebooterz.
- A selection of Ork glyphs – a list of pictorials and their meanings to help you kustomise your own Ork collection.
- Gathering the Waaagh!: war on an apocalyptic scale, Waaaghs! can swallow entire civilisations whole, gathering strength and size with every shot fired and every punch thrown. This section explains how they spontaneously erupt around particularly strong leaders.
- A galactic map showing the drastic greenskin expansion, with enormous Waaaghs! picked out in an appropriately green hue.
- A timeline of major events and battle in Ork history.
- Background on each unit available to an Ork army.
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get an Ork army primed for games of Warhammer 40,000 is in here:

- 47 datasheets providing rules for using every Ork unit in your games of Warhammer 40,000
- Gunz and Gubbinz: profiles for all weapons and wargear of the Orks, be they ranged or close combat
- Points values for all miniatures, weapons and wargear for use in matched play games
- Ways of the Warbands – rules for Battle-forged armies, including:
- Clan Kulturs: specific rules for Goffs, Bad Moons, Evil Sunz, Deathskulls, Snakebites, Blood Axes, and Freebooterz
- Army abilities that reflect the methods of war of the Orks on the tabletop
- 26 unique Stratagems
- 6 unique Warlord Traits usable by any Ork commander, with a further 7 available to the same clans outlined in the Clan Kulturs section
- Shiny Gubbinz: 13 unique weapons and artefacts available only to Orks;
- Power of the Waaagh!: 6 psychic powers specific to Ork models with the Psyker keyword
- 6 Tactical Objectives unique to Orks

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The 41st Millennium is an age of war and darkness. The Imperium is assailed from all sides, but standing between civilisation and annihilation is a warrior brotherhood. Forged through forgotten science and strengthened by duty and training, they are the Angels of Death – the Space Marines – and they were made for battle. By their heroics does Humanity endure. They are few – there are but a thousand Chapters, numbering a thousand each – yet through bravery, consummate skill and unceasing dedication, they are sufficient. Space Marines launch thunderbolt strikes into the heart of the foe, battling constantly against overwhelming odds to ensure the continued survival of Mankind itself.

Codex: Space Marines contains a wealth of background and rules – the definitive book for all Space Marines collectors. Within its pages, you’ll find:

Background

- The Emperor’s Finest: the origin of the Space Marines, with a guide to the original Legions and their successor Chapters, a detailed breakdown of the methods, technology and rituals behind the creation of these superhuman soldiers and an explanation of how their Chapters are organised, with guides to heraldry and markings;
- Imperius Dominatus: an annotated map of the galaxy, showing the full, dreadful extent of the Cicatrix Maledictum’s reach, and the Chapter homeworlds it has cut off;
- A Brotherhood at War: a timeline featuring some of the most important battles and events in the Space Marines’ struggle against the darkness, leading up to the faint glimmer of hope that is the Indomitus Crusade;
- Chronicles of Ultramar: an in-depth guide to the Ultramarines, their homeworld Ultramar, the composition of their infamous 2nd Company, a timeline of their heroic history and a brief overview of their successor Chapters;
- Guides to the White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, with timelines of major battles, as well as descriptions and colour schemes of their successor Chapters;
- Explanations of the fighting forces available to all Space Marine Chapters including heroes, squads, vehicles and special characters.

Also included is an inspiring showcase of beautifully-painted Citadel miniatures, depicting Space Marines of every type doing battle in the colours of each founding Chapter.

Rules

This book contains everything needed to get a Space Marines army ready for war! A huge collection of rules content is within:

- 85 datasheets covering the entire Space Marines range – including the Primaris Space Marines;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords;
- Rules profiles for every piece of wargear and every weapon in the Space Marines’ arsenal;
- Rules for Battle-forged armies, including abilities for Space Marines armies and specific Chapter Tactics for Ultramarines, White Scars, Imperial Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, reflecting their unique fighting styles;
- 26 Stratagems for Battle-forged armies, reflecting the varied tactics used by Space Marines commanders on the battlefield;
- 6 Warlord Traits, for use with any Space Marine Warlord, with Chapter-specific Warlord traits for Ultramarines, White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands;
- Chapter Relics: special weapons and wargear wielded in battle by Space Marines characters;
- the Librarius psychic discipline: 6 psychic abilities for use by Space Marines Librarians;
- 6 Tactical Objectives for use by Space Marines armies.

Games Workshop This Imperial Armour index will be available to order soon. Sign up to the Forge World newsletter for more details.

This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Eldar (Aeldari), Dark Eldar (Drukhari), T'au Empire, Necron, Orks and Tyranids miniatures.

This book and its contents are fully compatible with Warhammer 40,000 – Index: Imperium 2, expanding the datasheets which are found there and contain all the information you need to field your Forge World models from the Eldar/Aeldari,Dark Eldar/Drukhari, T'au Empire, Necron, Orks and Tyranids factions in the new edition of the Warhammer 40,000 game. Also included are both Power Ratings and an appendix for their use in Battle-forged armies.

Contained in the 96-page hardback:
- 18 datasheets for using your Eldar/Aeldari miniatures;
- 2 datasheets for using your Dark Eldar/Drukhari miniatures;
- 23 datasheets for using your T'au Empire miniatures;
- 11 datasheets for using your Necron miniatures;
- 19 datasheets for using your Ork miniatures;
- 8 datasheets for using your Tyranids miniatures.
Every model, weapon and piece of wargear has its own points value, and every weapon has a profile.

Please note – you will need a copy of the Warhammer 40,000 rulebook, Warhammer 40,000 – Index: Xenos 1 and Warhammer 40,000 – Index: Xenos 2 to make full use of this book and its contents.

Games Workshop This Imperial Armour index will be available to order soon. Sign up to the Forge World newsletter for more details.

This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Astra Militarum, Death Korps of Krieg, Elysian Drop Troops, Imperial Knights/Questor Imperialis and Titan Legions, as well as the malevolent traitors of the Renegades and Heretics army.

This book and its contents are fully compatible with Warhammer 40,000 – Index: Imperium 2, expanding the datasheets which are found there and contain all the information you need to field your Forge World models from the Astra Militarum, Death Korps of Krieg, Elysian Drop Troops, Imperial Knights/Questor Imperialis, Titan Legions and Renegade and Heretics factions in the new edition of the Warhammer 40,000 game. Also included are both Power Ratings and an appendix for their use in Battle-forged armies.

Contained in the 134-page hardback:
- 59 datasheets for using your Astra Militarum miniatures;.
- 16 datasheets for using your Death Korps of Krieg miniatures;.
- 11 datasheets for using your Elysians miniatures;
- 14 datasheets for using your Renegades & Heretics miniatures;
- 7 datasheets for using your Imperial Knights/Knight Questoris miniatures;
- 3 datasheets for using your Titans.
Every model, weapon and piece of wargear has its own points value, and every weapon has a profile.

Please note – you will need a copy of the Warhammer 40,000 rulebook, Warhammer 40,000 – Index: Imperium 1 and Warhammer 40,000 – Index: Imperium 2 to make full use of this book and its contents. And if you plan on using your renegades and heretics datasheets you will also need a copy of Warhammer 40,000 - Index: Chaos

Games Workshop Some warriors are destined to bear the mantle of command. Whether hardened veterans, inspirational orators or blood-hungry champions, these leaders are worth many times their number, possessing the might and sheer force of will to change the course of battle in an instant. These legendary commanders instil dread in their enemies just as they inspire fierce loyalty in their comrades, tipping the balance of entire war zones and turning impending routs into triumphant victories. No matter their chosen expertise, all are exemplars of their kind, the embodiment of their Faction’s martial strengths.

CONTENTS
This Enhanced edition of Kill Team: Commanders explains everything you need to know about Commanders, their role at the head of a kill team and how to leverage their abilities in your games:

- A Galaxy at War: an introduction to the setting of Kill Team in the 41st Millennium, a time of endless conflict, a nightmare in which all hope is forsaken and Humanity stands upon the brink of total damnation – this section explains the role and function of Commanders, the abilities and talents they add to the kill teams under their leadership and the nature of the shadow wars they fight, from all-out firefights on worlds torn apart to surgical strikes on specific targets
- Commander Traits Tactics: these are specific traits and Tactics for use in games, only applicable to Commanders
- Psychic Powers: 6 devastating psychic powers which can be used by any Commander with psychic abilities
- Rules for fielding Commanders as part of a Kill Team campaign, with a table determining the events that occur should your Commander fall victim to your opponent
- Aura Tactics: Commanders are inherently charismatic leaders, and Aura Tactics reflect this – passive abilities which affect models within a certain distance
- Specialists: rules for 10 different types of Commander specialisms – Ferocity, Fortitude, Leadership, Logistics, Melee, Psyker, Shooting, Stealth, Strategist and Strength. Each features its own specific Tactics and skill tree, allowing you to field your Commander according to the play style you prefer
- A comprehensive list of Commanders available to the 16 Kill Team Factions – Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults – featuring background information, datasheets, Tactics and psychic disciplines, along with the relevant points values and wargear available to each
- Additional rules covering deployment and battle length
- Heroic Regalia: this section presents a collection of beautifully painted Citadel miniatures, demonstrating the formidable sight of Kill Team Commanders in full flow on the battlefield
- Missions: 6 narrative play missions, 6 matched play missions and 3 open play missions for Kill Team with Commanders, along with a host of inspirational ideas for your own open play games. Each of these missions includes guidance on battlefield setup, the scouting phase, deployment, battle length and victory conditions, with the matched play missions featuring alternate deployment maps allowing up to 4 kill teams to duke it out

ABOUT THIS EDITION
Available for iPad, iPhone and Mac computers using iBooks software, this Enhanced edition features the same content as the print edition, complete and unabridged in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light
- A Glossary – tap terms and rules to see their details in an instant
- Scrolling text, designed to optimise the reading experience for your phone or tablet
- Pop-up content – bring up extra information at a touch
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- a Glossary – tap terms and rules to see their details in an instant;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Xenos 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Aeldari – Craftworld Eldar, Dark Eldar and Harlequins – or Necron armies*.

It contains 124 datasheets covering the range of Aeldari and Necron miniatures, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in this book:

Craftworlds
- An overview of the Craftworld Aeldari (formerly Eldar);
- A Craftworlds army list, with an explanation of the Craftworld keyword, the Runes of Battle and Runes of Fate psychic disciplines and the Battle Focus and Ancient Doom Abilities; - 45 datasheets for Craftworld Aeldari miniatures.

Drukhari
- An overview of the Drukhari (formerly Dark Eldar);
- A Drukhari army list, with an explanation of the Kabal, Wych Cult and Haemonculus Coven keyword and the Power From Pain and Combat Drugs Abilities;
- 32 datasheets for Drukhari miniatures.

Harlequins
- An overview of the Harlequins;
- A Harlequins army list, with an explanation of the Masque keyword, the Phantasmancy psychic discipline and the Rising Crescendo Ability;
- 8 datasheets for Harlequins miniatures.

Ynnari
- An overview of the Ynnari (an Eldar alliance of followers of Ynnead introduced in the Gathering Storm);
- An Ynnari army list, with an explanation of the Reborn keyword, the Revenant psychic disciplineand the Strength From Death Ability
- 3 datasheets for Ynnari miniatures.

Necrons
- An overview of the Necrons.
- A Necrons army list, with an explanation of the Dynasty keyword, Reanimation Protocols, Living Metal, and Powers of the C'Tan Abilities;
- 36 datasheets for Necron miniatures.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The Astra Militarum is the implacable military arm of the Imperium, and one of the largest forces in the galaxy. On thousands of battlefields scattered throughout the galaxy, the soldiers of the Astra Militarum march to war. They are the Hammer of the Emperor, who with faith, fury and sheer weight of numbers crush heretics and xenos alike beneath their boots. Massed ranks of Guardsmen unleash concentrated salvoes of las-blasts while officers bellow orders over the thunderous roar of tank and artillery fire.

Background

- Hammer of the Emperor: the origins of the Astra Militarum – dating back to the Great Crusade – with details of their structure and organisation, the methods of recruiting (some more humanitarian than others…), their training and deployment;
- A Galaxy of War: an annotated map of the current state of the galaxy, with key war zones where the Astra Militarum battle;
- Detailed background and colour schemes of the Astra Militarum regiments of Cadia, Catachan, Armageddon, Vostroya, Vahalla and Tallarn;
- Regiments of Distinction: background on 12 regiments – Armageddon Ork Hunters, Athonian Tunnel Rats, Miasman Redcowls, Mordian iron Guard, Tanith First and Only, Savlar Chem-Dogs, Ventrillian Nobles, Indigan Praefects, Mordant Acid-Dogs, Faeburn Vanquishers, Truskan Snowhounds and Vresh Grenadiers;
- Heroes Beyond Number: a history of the major battles fought by the Astra Militarum;
- Background and details on each character, vehicle and unit available to an Astra Militarum army;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of several regiments painted by the renowned ‘Eavy Metal team – including expertly-converted models showing you how to represent the more esoteric regiments on the gaming table.

Rules

Everything you need to get an Astra Militarum army primed for games of Warhammer 40,000 is in here:

- 56 datasheets containing rules for every Astra Militarum unit and vehicle;
- Army abilities reflecting the Astra Militarum’s methods of war, including Astra Militarum Orders and Regimental Orders;
- Armoury of the Imperium: wargear both ranged and close-combat used by the Astra Militarum;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Bulwark of Humanity: rules for Battle-forged armies:
- Regimental Doctrines for Cadian, Catachan, Valhallan, Vostroyan, Armageddon, Tallarn, Mordian, Militarum Tempestus Regiments;
- 6 unique Warlord Traits,
- 25 Stratagems, with 8 specific to the Regiments named above;
- the Heirlooms of Conquest: a selection of rare wargear;
- The Psykana psychic discipline, available to any Astra Militarum model with the Psyker keyword,
- 6 Warlord Traits for use by any Warlord, with a further specific to the above-named Regiments;
- 6 unique Tactical Objectives.

Games Workshop This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Space Marine, Grey Knight, Inquisition and Sisters of Battle units, including ancient relics from the age of the Horus Heresy for your Adeptus Astartes forces, as well as revisiting characters from Forge World’s Badab Wars campaign.

This book and its contents are fully compatible with Warhammer 40,000 – Index: Imperium 1 and Warhammer 40,000 – Index: Imperium 2, expanding on the range of Datasheets to be found there and contain all the information you need to field your Forge World models in the new edition of the Warhammer 40,000 game. Also included are both Power ratings and an appendix for their use in Battle-forged armies.

Contained in the 134-page hardback:

- The Battle Armour section includes 10 datasheets for using your tank miniatures;
- The Heavy Armour section includes 6 datasheets for using your heavy, super-heavy and assault tank miniatures;
- The Dreadnoughts section includes 7 datasheets for using your Dreadnought miniatures;
- The Strike Craft section includes 10 datasheets for using your flyer miniatures;
- The Battlefield Support includes 9 datasheets for using your artillery, drop pods and stronghold miniatures;
- 6 datasheets for using your War Machines of the Grey Knights, The Inquisition & Adepta Sororitas miniatures;
- 26 datasheets for using your Imperial Armour Character miniatures.
Every model, weapon and piece of wargear has its own points value, and every weapon has a profile.

Please note – you will need a copy of the Warhammer 40,000 rulebook, Warhammer 40,000 – Index: Imperium 1 and Warhammer 40,000 – Index: Imperium 2 to make full use of this book and its contents.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;- a Glossary – tap terms and rules to see their details in an instant;- 360-degree miniature photography, rotatable with a swipe of a finger;- Scrolling text, designed to optimise the reading experience for your phone or tablet;- Pop-up content – bring up extra information at a touch;- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.
An enormous toolkit of rules, updates and ways to play, Chapter Approved is an essential purchase for any Warhammer 40,000 player. Expanding upon the rules found in the Warhammer 40,000 book, this 128-page softback book contains narrative-driven battles and scenarios depicting brutal sieges, exciting new ways to play, mechanics for designing your own vehicles and a host of new rules to take to the battlefield.

The Rules

Split into 3 sections – Open Play, Narrative Play and Matched Play – with explanations and expansions of the rules for each.

Open Play

Games of Warhammer 40,000 with few restrictions, where players are free to invent their own stories and frameworks with unlimited force sizes – this is Open Play. Chapter Approved provides the following guides to making your Open Play games as open and fun as possible:

- Apocalypse: huge, dramatic tabletop conflicts in which hundreds of infantry and squadrons of vehicles are locked in desperate conflict, games of Apocalypse are Warhammer 40,000 turned up to 11. Combine armies into immense forces, unleash terrifying super-heavy war engines – Apocalypse is your gateway to truly epic battles.Chapter Approved features a comprehensive guide to running games of Apocalypse, from 3 missions, ideas for multi-table battles and recommendations for an officiated game featuring an Umpire with special influence on the battle.
- Land Raider variants: this is a set of guidelines on designing your own datasheets for Land Raider conversions, meaning totally new variants for your games made completely by you! There are 5 example datasheets covering Ultramarines, Space Wolves, Blood Angels, Dark Angels, and Chaos Space Marines tanks, and a blank datasheet for you to create your own, whatever Chapter you choose.

Narrative Play

Narrative Play games are characterised by pre-generated storylines that often take in entire worlds embroiled in war, from the initial invasions to the bloody battles that follow. Chapter Approved provides rules and missions that the players can chain together, following a conflict from the initial spark to its brutal denouement:

- Planetstrike: rules for playing games of devastating planetary assaults, with one player taking the role of attacker and the other defending, each using the new Warlord Traits, Stratagems and detachments designed for this play style. Included are 6 Planetstrike missions, along with 6 examples of common battlefield deployments;
- Stronghold Assault: rules for games in which players fight over fortified war zones, again deciding between them the roles of attacker and defender. This includes unique Abilities, Warlord Traits, Detachments and Stratagems, as well as 6 Stronghold Assault missions;
- Rules are included for linking games together in linear, narrative-led campaigns, with losses and victories deciding advantages in subsequent games;
- Datasheets for the following 11 fortifications: Aegis Defence Line, Imperial Bastion, Imperial Defence Line, Imperial Bunker, Vengeance Weapon Battery, Plasma Obliterator, Firestorm Redoubt, Macro-cannon Aquila Strongpoint, Vortex Missile Aquila Strongpoint, Void Shield Generator, Skyshield Landing Pad.

Matched Play

For many players, the thrill of Warhammer 40,000 is in testing their mettle against equally-powerful opponents in games where the fight is not decided by who has the biggest gun. When battle-forged armies go to war, victory will go to the commander who has fortune, strategy and cunning on their side. Included in this book:

- Rules for a range of terrain, including Deathworld Forests (Eldritch Ruins, Grapple Weed, Shardwrack Spine, and Barbed Venomgorse) and Sector Mechanicus (Haemotrope Reactor, Thermic Plasma Regulators, and Thermic Plasma Conduits);
- Battlezone: Industrial Worlds – use Sector Mechanicus scenery to add height advantages and tap into plasma feeds to increase your weapons’ potential;
- Battlezone: Empyric Storms – rules for fighting amidst a violent warp tide, with 36 events that can affect your armies, surroundings and psychic powers;
- A guide to setting up and running Ladder campaigns;
- An explanation of Battle-forged armies, creating Detachments and Army Rosters;
- Updated points values for a variety of units and wargear for both Citadel and Forge World miniatures, based on feedback from the gaming community.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

Death to the False Emperor!

The Chaos Space Marines are superhuman traitors grown strong on the power of the Dark Gods. The ultimate nemesis of the Imperium, they surge from hidden lairs and hellish warp storms to fall without warning upon their victims. Murderous warriors clad in baroque power armour fight alongside teeming human Cultists and hulking Chaos Terminators; gargoyle-mouthed daemon engines stomp to war alongside growling battle tanks and hosts of malevolent entities spawned from the warp. Leading this malefic throng are the Champions of Chaos, evil warlords who have plagued the empire of Man for ten thousand years and more. Now, as the skies bleed raw Chaos energy, their time has come. Let the galaxy burn!

Codex: Chaos Space Marines contains a wealth of background and rules – the definitive book for Chaos Space Marines collectors. Within its pages, you’ll find:

Background

- Let the Galaxy Burn: the terrible origin of the Chaos Space Marines, their betrayal of the Emperor during the Horus Heresy that ushered in an era of damnation, a timeline detailing the Ages of Betrayal, Retribution and Apotheosis with key battles and atrocities in gruesome detail (with a further timeline detailing the horrors of Abaddon’s various Crusades) and a map detailing the current, tainted state of the galaxy;
- Information and details of the 7 major Chaos Legions – The Black Legion, Alpha Legion, Iron Warriors, Night Lords, Word Bearers, World Eaters and Emperor’s Children – with histories, key battles, heraldries and colour schemes for each;
- An in-depth look at each of the characters and units available to each Chaos Space Marines army, with appropriately grisly background;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Chaos Space Marines expertly painted by the ‘Eavy Metal team.

Rules

Everything needed to get your Chaos Space Marines ready for galaxy-smashing combat in games of Warhammer 40,000 is within:

- 45 datasheets covering the Chaos Space Marines range, featuring their rules and statistics for use in games;
- Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords;
- Rules profiles for every piece of wargear and every weapon in the Chaos Space Marines’ arsenal;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Rules for Battle-forged armies – 8 Legion Traits, 1 for each of the original Legions and 1 for Renegade Chapters;
- 24 Stratagems of which7 which are Legion-specific; the Dark Hereticus psychic discipline with its 3 powers specific to the Marks of Tzeentch, Nurgle and Slaanesh and 14 weapons and artefacts available only to Chaos Space Marines;
- 6 Warlord Traits usable by any Chaos Space Marines Warlord and a further 7 which are Legion-specific;
- 6 unique Tactical Objectives for Chaos Space Marines.

Games Workshop This book is designed to update the rules for Forge World’s current and recent ranges of models for use with the latest incarnation of the Warhammer 40,000 game. It provides rules for Forge World’s Chaos Space Marines, Chaos Daemons, Chaos Titan Legions and Renegade Knight units, including ancient relics from the age of the Horus Heresy in the shape of the ‘Hellforged’ for your Heretic Astartes forces, as well as revisiting characters and monsters from Forge World’s Siege of Vraks campaign.

This book and its contents are fully compatible with Warhammer 40,000 – Index: Chaos, expand the datasheets which are found there and contain all the information you need to field your Forge World Chaos models in the new edition of the Warhammer 40,000 game. Also included are both Power Ratings and an appendix for their use in Battle-forged armies. You will need a copy of both the Warhammer 40,000 rulebook and Warhammer 40,000 – Index: Chaos to make full use of this book and its contents.

Contained in the 88-page hardback:
- The Daemon Bound section includes 6 datasheets for using your daemon engine miniatures;
- The Hellforged section includes 18 datasheets for using your tank, artillery and drop pod miniatures;
- The Eyrine Cults section includes 7 datasheets for using your flyer miniatures;
- The Lords of Ruin section includes 5 datasheets for using your Chaos Lord miniatures;
- The Children of the Warp section includes 12 datasheets for using your daemon miniatures;
- 7 datasheets for using your Traitor Questoris miniatures;
- 3 datasheets for using your Chaos Titans miniatures.
Every model, weapon and piece of wargear has its own points value, and every weapon has a profile.
Please note – you will need a copy of the Warhammer 40,000 rulebook and Warhammer 40,000 – Index: Chaos to make full use of this book and its contents.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

Zoomable, pinsharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
a Glossary – tap terms and rules to see their details in an instant;
360degree miniature photography, rotatable with a swipe of a finger;
Scrolling text, designed to optimise the reading experience for your phone or tablet;
Popup content – bring up extra information at a touch;
Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The Tyranids are unlike any other race to be encountered by Humanity. They are the ultimate predators; to them all living things, from the lowliest insect to the most advanced civilisation, are mere prey. Only now are the inhabitants of the galaxy realising the scale of the threat – unless the Tyranids can be stopped, it will mean nothing less than the extinction of all.

Codex: Tyranids contains a wealth of background and rules – the definitive book for Tyranids collectors. Within, you’ll find:

Background

The Destroyer of Worlds: the origins of the Tyranids, from the first recorded appearance of their Hive Fleets to their seemingly unstoppable advance throughout the galaxy, along with details of the manner in which their Hive Minds operate;
Invasion Swarms: a stepbystep guide to a Tyranid invasion, from the vanguard organisms who seed initial terror through to the swarms of feeder organisms that ultimately strip entire worlds bare;
Detailed background of the following Hive Fleets: Behemoth, Kraken and Leviathan, with dramatic recounting of famous battles and colour schemes for each;
Tendrils of the Great Devourer: Information and colour schemes for a further 6 Hive Fleets – Jormungandr, Hydra, Gorgon, Kronos, Tiamet, and Ouroboris;
A galactic map showing the currently known major Tyranid incursions;
Background and details on each character and unit available to a Tyranid army;
A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here:

29 datasheets containing rules for every Tyranid unit and miniature;
Army abilities reflecting the Tyranids’ methods of war on the tabletop;
Weapons of the Hive Fleets: wargear both ranged and close combat for use by Tyranid Swarms;
Points values for all miniatures, weapons and wargear for use in Matched Play games;
The Shadow in the Warp: rules for Battleforged armies, including:
Hive Fleet Adaptations for the following 7 Hive Fleets: Behemoth, Kraken, Leviathan, Gorgon, Jormungandr, Hydra and Kronos;
6 unique Warlord Traits available for any Tyranid commander;
7 Warlord Traits specific to the above named Hive Fleets;
28 unique Stratagems;
Bioartefacts of the Tyranids: a selection of 12 rare weapons, spawned by the Hive Mind to ensure the galaxy’s doom;
Hive Mind Discipline: 6 psychic powers available to any Tyranids model with the Psyker keyword;
6 unique Tactical Objectives.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The Death Guard are the Traitor Legion most favoured by Nurgle. Utterly devoted to spreading the Plague God’s hideous diseases across realspace, they are living plague vectors whose bloated bodies and rusted war engines boast grotesque resilience and firepower. They are a walking pestilence, a living plague of destruction and horror. Their heavy tread heralds the end of hope, and the damnation of all who oppose them. Their touch withers all, and spreads seething corruption that swallows worlds. They are the sons of Mortarion, the chosen of Nurgle; fear them , and despair.

Codex: Death Guard contains a wealth of background and rules – the definitive book for Death Guard collectors. Within, you’ll find:

Background

- The Wages of Heresy: a detailed history of the Death Guard’s descent into absolute filth and corruption, driven into a grotesque damnation by the cold ambition of Mortarion, and a description of their homeworld and their enormous, rotting Plague Fleets;
- The organisation of the Death Guard: a surprisingly organised and coherent Legion, for all the rot and bloat, with 7 Plague Companies at the head of a vast and diverse force;
- The Chronicle of Virulence: a timeline of the Death Guard’s ten-thousand-year war of sickness waged against the servants of the false Emperor, with an annotated map showing key war zones;
- Heraldry and colour schemes for a variety of vectoriums and warbands;
- Background and details on each character and unit available to a Death Guard army;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Death Guard expertly painted by the ‘Eavy Metal team.

Rules

Everything you need to get a Death Guard army primed for games of Warhammer 40,000 is in here:

- 33 datasheets containing rules for every Death Guard unit;
- Army abilities reflecting the Death Guard’s methods of war;
- Gifts of the Plague God: wargear both ranged and close-combat used by the Death Guard;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Scions of Mortarion: rules for Battle-forged armies:
- 6 unique Warlord Traits,
- 14 unique Stratagems (with a focus on the psychic might of this army),
- the Relics of Decay (6 rare artefacts unique to the Death Guard),
- the unique Contagion psychic discipline, available to all Death Guard psykers;
- 6 unique Tactical Objectives.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

Lost in the vastness of space, the craftworlds float in utter isolation like scattered jewels upon a pall of velvet. Distant from the warmth of sun or planet, their domes gaze into the darkness of empty space. within them live the survivors of a civilisation abandoned long ago amidst terrifying destruction. These are the Aeldari, a race that is all but extinct, the last remnants of a people whose mere dreams once overturned worlds and quenched suns.

Codex: Craftworlds contains a wealth of background and rules – the definitive book for Craftworld Aeldari collectors. Within, you’ll find:

Background

- Remnants of the Fall: the origins of the Craftworld Aeldari, their glittering rise and tragic fall, and the ongoing, desperate struggle for survival that consumes them utterly;
- Organisation of Craftworld warhosts, along with the strategic disposition of Aeldari Craftworlds – this includes a breakdown of the colours, symbols and iconography of the worlds that remain, and the structure of their armies;
- Detailed background and heraldry of the following Craftworlds: Biel-Tan, Ulthwé, Iyanden, Saim-Hann and Alaitoc;
- Wanderers of the Stars: brief profiles of more Craftworlds – Altansar, Il-Kaithe, Lugganath, Iybraesil, Yme-Loc and Mymeara;
- The Doom of the Aeldari: a timeline of significant events both before and after the Fall; presented with the proviso that much knowledge has been lost, this concentrates largely on the Age of Survival with important battles and discoveries listed;
- Background and details on each character, vehicle and unit available to an Aeldari army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Craftworld Aeldari army primed for games of Warhammer 40,000 is in here:

- 46 datasheets containing rules for every Craftworld Aeldari unit and miniature;
- Army abilities reflecting the Craftworld Aeldari’s methods of war on the tabletop,;
- The Forge of Vaul: wargear both ranged and close-combat used by the Craftworld Aeldari;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- A Lethal Elegance: rules for Battle-forged armies, including –
- Craftworld Attributes for the following Craftworlds: Biel-Tan, Ulthwé, Iyanden, Saim-Hann, Alaitoc;
- 6 unique Warlord Traits available for any Craftworld Aeldari commander;
- 5 Craftworld-specific Warlord Traits, for the 5 named above;
- 26 Stratagems, with 5 Craftworld-specific;
- Remnants of Glory: a selection of 13 rare weapons and artefacts;
- Rune Disciplines, allowing you to choose between Runes of Battle and Runes of Fate for your models with the Psyker keyword;
- 6 unique Tactical Objectives.

Games Workshop This is an interactive edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The ground shakes as the Imperial Knights march to war. Guided by a Noble pilot, an Imperial Knight moves with a speed and grace that should not be possible from such a towering engine of war. Enemy fire pinging harmlessly off its thick armour, ion shields flashing with brilliant light, the Imperial Knight unleashes incredibly powerful weaponry, able to wipe entire battalions off the map with a single volley of explosive chain-gun fire. Should any enemy survive this bullet hell, the Knight also wields terrifying close-combat capabilities – smashing through the thickest armour with its enormous gauntlets and crushing foes under its massive feet. To see a squadron of Imperial Knights is to gaze upon the full splendour – and might – of the Imperium.

- The story of the Imperial Knights, from the founding of the Knight worlds during Mankind’s first great exodus to the establishment of these towering engines of war as a symbol of colonial expansion, and their symbiotic relationship with the forge worlds of the Adeptus Mechanicus;
- Background on the Questor Imperialis worlds, which vary enormously in appearance, conditions and even culture, but whose Noble houses will ally themselves in times of need;
- Background on the Questor Mechanicus worlds, where Knight worlds have forged alliances with the Adeptus Mechanicus, offering their services in return for shared technology;
- Knights At War: the time-honoured strategies and tactics that have ensured Knightly victories for millennia are detailed here, along with details of some Knight classes and descriptions of both Questor Imperialis and Questor Mechanicus Great Houses;
- Illustrated examples of Questor Imperialis heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Terryn, House Cadmus, House Griffith, House Hawkshroud, and House Mortan;
- Illustrated examples of Questor Mechanicus heraldry and its application, with background, mottoes and key heraldry for the following Houses: House Raven, House Vulker, House Taranis, and House Krast;
- The story of the Freeblade Knights, who wander alone amongst the stars – sometimes by choice, often due to being forsaken. This includes 7 illustrated examples;
- Knight Worlds of the Imperium: a galactic map showing Knight worlds, forge worlds and Dark Mechanicum forge worlds;
- A Tapestry of Glories: a timeline of battles and major events in the history of the Imperial Knights;
- Background on each unit available to an Imperial Knight army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The T’au Empire is spreading, its boundless ambitions yet to be checked. Although world after world has been subsumed under their control, the T’au believe it is only the start of their new unified order, the first steps of a long journey that will end in a better existence for all. In their hearts they know it is their destiny to bring the light of truth to a galaxy drowning in darkness, and none have the right to deny their progress across the stars. If resistance is encountered, negotiations are swiftly and aggressively replaced with a purely military solution.

- A New Empire Dawns: an introduction to the T’au Empire, their attitude toward rapid expansion and the caste system of their society;
- The Rise of the T’au: an overview of the incredibly quick evolution of the T’au, and the sudden arrival of the Ethereals;
- Art of War: the ancient tactical philosophies and customs still in use by T’au warriors, and their applications to interplanetary warfare, including the arts of Kauyon and Mont’ka:
- A Destiny to Rule the Stars: the story of the T’au Empire’s expansion into the wider galaxy, including descriptions of their first contact with the Imperium, and details of the Septs of the First, Second and Thirds spheres of expansion;
- A map of the T’au Empire’s territories at the time of the Fifth sphere of expansion;
- The language and culture of the T’au, with a guide to names and their alphabet;
- Descriptions of the T’au Empire’s military organisation, including an example expeditionary force, markings for 21 Septs and examples of team, helmet and battlesuit markings;
- Example colour schemes for 12 Septs;
- A timeline of major events and battles in the T’au Empire’s history;
- Background on each unit available to a T’au Empire army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a T’au Empire army primed for games of Warhammer 40,000 is in here:

- 38 datasheets providing rules for every T'au Empire unit and miniature;
- Army abilities reflecting the T'au Empire’s methods of war on the tabletop;
- Arsenal of the Empire: wargear both ranged and close-combat for use by the T'au Empire;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Supremacy Through Unity: rules for Battle-forged armies, including:
- 25 unique Stratagems, including 6 specific to the following Septs: T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves
- 6 Sept Tenets: special rules for each of the following Septs: T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves;
- 6 unique T’au Empire Warlord Traits, along with 6 additional Sept-specific traits – 1 each for T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves Spets;
- Signature Systems: 12 pieces of bleeding-edge weapon and artefact, technology available exclusively to the T’au;
- 6 unique Tactical Objectives.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The Adeptus Mechanicus are the keepers and manufacturers of technology for the Imperium of Mankind. It is a role they guard jealously, using their own standing armies, engines of war and god-machines. It is within their power to unleash the most arcane weaponry in the Imperium, and they do so without mercy. Grim processions of soldiers stride in perfect unison, each one a disturbing fusion of man and machine. Behind them stomp soulless automata, and towering over them are enormous walkers. An Adeptus Mechanicus army marching to war is a sight both terrifying and glorious.

Background

- Disciples of the Machine God: a detailed history of the Adeptus Mechanicus, from their inception to the 41st Millennium, describing their devotion to the divine trinity – the Omnissiah, the Machine God and the Motive Force;
- An illustrated organisation of the Adeptus Mechanicus’ fighting forces, divided into macroclades, cohorts and maniples, with an overview of the hierarchy of the Cult Mechanicus;
- Bastions of the Machine God: a map of their forge worlds, Mechanicus-aligned Knight worlds, Skitarii expeditions and Dark Mechanicum worlds;
- Iconography of the Adeptus Mechanicus: icons, sigils and background information for 11 infamous forge worlds;
- The Ever-faithful: colours and heraldries for 17 examples of Kastelan Robots of the Cult Mechanicus;
- A guide to the structure of a Mechanicus-aligned House, with 4 examples of Questor Mechanicus heraldry;
- A detailed timeline of key events, discoveries and battles in the history of the Adeptus Mechanicus;
- Background and details on each character, vehicle and unit available to an Adeptus Mechanicus army;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the major forge worlds expertly painted by the ‘Eavy Metal team.

Rules

Everything you need to get a Adeptus Mechanicus army primed for games of Warhammer 40,000 is in here:

- 22 datasheets containing rules for every Adeptus Mechanicus unit;
- Army abilities reflecting the Adeptus Mechanicus’ methods of war;
- Armoury of the Machine God: wargear both ranged and close-combat used by the Adeptus Mechanicus;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Congregations of War: rules for Battle-forged armies:
- Forge World Dogma for armies with the following forge world keywords – Mars, Graia, Metalica, Lucius, Agripinaa, Stygies VIII, and Ryza;
- 28 Stratagems, 20 of which are unique to this army – 7 are used with specific forge worlds, and 1 is specific to the Questor Mechanicum,
- the Arcana Mechanicum: a selection of rare wargear, some forgeworld-specific;
- 6 Warlord Traits for use by any Warlord, with a further 7 specific to the main forge worlds: Mars, Graia, Metalica, Lucius, Agripinaa, Stygies VIII, and Ryza;
- 6 unique Tactical Objectives.

Games Workshop Contained within this download is the core ruleset needed in order to begin your own adventures within the Age of Sigmar. This 16-page PDF covers everything you need to know in order to get your miniatures on the table and begin acting out fantastic battles in the Mortal Realms:

- An overview of the items needed to play, how to set up and choose your general, and the basics of measuring distances between models;
- A walkthrough of the turn sequence – casting spells, using abilities, movement, shooting, charging, fighting and testing for battleshock are covered in a concise and easy to follow manner;
- Using Triumphs – these are rewards bestowed upon your army after a major victory;
- Rules covering the use of terrain and scenery in your battles, demonstrating how battles can be radically different in nature depending on the environment;
- A guide to Battleplans – their setup, the rules they employ and the victory conditions they place on your games;
- An explanation of Warscrolls and their use – these contain the rules for your miniatures – and Warscroll Battalions, special formations of certain miniatures that confer extra rewards and abilities;
- Realm of Battle rules – special conditions placed upon the battlefield depending on which Mortal Realm the battle is fought in, which introduce a thematic element to games;
- Allegiance Abilities – these allow your army to use additional abilities and spells, according to their Grand Alliance, faction, and allies.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

Sons of the angel-winged Primarch Sanguinius, the Blood Angels are noble and magnificent, a proud Space Marine chapter with ten millennia of history. They are warrior heroes who descend into battle on flaming wings to stand between the Emperor’s servants and the heretical hordes that seek to destroy them. Yet beneath their heroic exterior lies a dark secret known as the Flaw, a gene-curse that has bedevilled them for millennia, ravaging their souls until they fight as much for a suitably heroic end as they do for victory in the Emperor’s name.

- The Angelic Host: the origin of the Blood Angels, the story behind their homeworld of Ball, the horror of the Flaw and the introduction of Primaris Space Marines to their ranks;
- Ordering the Host: a detailed breakdown of the Blood Angels’ Chapter organisation, their heraldries and vehicle markings;
- Colour schemes and heraldries for 8 successor Chapters: Angels Encarmine, Angels Sanguine, Flesh Tearers, Carmine Blades, Angels Vermillion, Blood Drinkers, Knights of the Chalice, and Lamenters;
- A Chronicle of Heroes: a timeline of major Blood Angels engagements, from the founding to the present;
- Background and details on each character and unit available to a Blood Angels army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Blood Angels army primed for games of Warhammer 40,000 is in here:

- 77 datasheets, providing rules for every Blood Angels unit and miniature;
- Army abilities reflecting the Blood Angels’ methods of war on the tabletop;
- Armoury of Baal: wargear both ranged and close-combat for use by Blood Angels;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Sons of Sanguinius: rules for Battle-forged armies. including:
- 25 unique Stratagems;
- 6 unique Warlord Traits that any Blood Angels commander can use;
- Relics of Baal: 6 rare weapons and artefacts available only to Blood Angels;
- Sanguinary Discipline: 6 psychic powers available to any Blood Angels model with the Psyker keyword;
- 6 Tactical Objectives unique to the Blood Angels.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

From their unassailable polar stronghold, the Fang, on the frozen death world of Fenris, the Space Wolves cast off into the Sea of Stars seeking out Mankind’s most vicious enemies to defeat in glorious battle. Each Space Wolf is a warrior of legend whose heroic deeds are recorded in epic sagas. They are Space Marines, the deadly creations of the Emperor and the genetic heirs of the Primarch Leman Russ. As the Imperium shudders under the weight of invasion, the Space Wolves are needed more than ever to drive back the endless hordes of piratical xenos, foul warp-spawn and loathsome heretics.

Codex: Space Wolves contains a wealth of background and rules – the definitive book for Space Wolves collectors. Within this book, you’ll find:

- The Sons of Russ: the origin and history of the Space Wolves, an iconic and fiercely independent Chapter of the Adeptus Astartes who have existed for over ten thousand years. This section spans their ancient origins, through the Great Crusade, the burning of Prospero to the present time;
- The Death World of Fenris: notable as especially harsh even amongst the death worlds of the Imperium, Fenris is a world of fire and ice – this section details just how brutal life on this inhospitable planet can be;
- Rites of Initiation: the act of turning a mortal man into a Sky Warrior is long, punishing and arduous – surviving the process detailed here is to prove one’s cunning, strength and fortitude beyond question;
- The Great Companies: an explanation of the manner in which the Great Companies are led, and which of the Wolf Lords is granted the status of Great Wolf at any given time, with background on the 13 Companies;
- Aspects of the Wolf: the heraldry and iconography of the Space Wolves, with examples of decorated weapons;
- Annals of the Space Wolves: a lengthy and detailed timeline from the inception of the Space Wolves at the dawn of the Imperium, through ten thousand years of conquest, to the return of the Wulfenkind and the current dire state of the galaxy;
- Background on each unit available to a Space Wolves army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Space Wolves army primed for games of Warhammer 40,000 is in here:

- 77 datasheets providing rules for using every Space Wolves unit in your games of Warhammer 40,000;
- Armoury of the Fang: profiles for all weapons and wargear of the Space Wolves, ranged and close-combat;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Armies of Asaheim: rules for Battle-forged armies, including;
- Army abilities that reflect the methods of war of the Space Wolves on the tabletop.
- 27 unique Stratagems;
- 6 unique Warlord Traits usable by any Space Wolves commander;
- Relics of the Fang: 6 unique weapons and artefacts available only to Space Wolves;
- Tempestas Discipline: 6 psychic powers specific to Space Wolves models with the Psyker keyword;
- 6 Tactical Objectives unique to the Space Wolves.

Games Workshop The valiant Fire Warriors, advanced battlesuits and sleek vehicles of the Tau Empire fight at the forefront of their great Third Sphere Expansion. In this Army Workshop, the talented Studio army painters demonstrate how to paint a varied selection of Tau Empire miniatures using the Citadel paint range. Example miniatures featured in this extensive painting guide include Commander Farsight and a mighty Riptide Battlesuit painted in the colours of the T’au Sept.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The Adeptus Custodes are the Emperor’s personal guard. For ten thousand years they have stood sentinel over the Master of Mankind and defended the gates of his palace. Yet now the Emperor’s blades are unsheathed. Biochemically fashioned from infancy to function as supreme tacticians, combatants and bodyguards, they are death incarnate to those who oppose the Emperor’s will. Each Custodian is sublimely skilled, their talents and abilities to the Space Marines what those transhuman warriors are to unaugmented Imperial soldiery. The Ten Thousand walk the stars in numbers not seen since the Great Crusade, and woe betide those who stand in their way.

Codex: Adeptus Custodes contains a wealth of background and rules – the definitive book for Adeptus Custodes collectors. Within this 80-page hardback, you’ll find:

- Brotherhood of the Demigods: the history of the Adeptus Custodes, from their formation as the Legio Custodes to their increased visibility and wider role in the campaign against Chaos since the Great Rift;
- Detailed descriptions of their deployment during the Horus Heresy, the civil war ten thousand years ago that tore the Imperium in twain, along with details of their role protecting the Emperor’s Golden Throne;
- Shadows and Alchemy: the process by which Adeptus Custodes are created. along with details of their defence of Terra including an overview of the palace itself;
- Rise of the Primarch: an overview of the Gathering Storm, a series of events that saw the Ultramarines Primarch Roboute Guilliman restored to glory and the Adeptus Custodes being sent to aid the Indomitus Crusade;
- A Host of Heroes: the composition of the Adeptus Custodes, and the manner in which they organise themselves for war – far more loosely than other Imperial organisations, but easily as effective;
- Uniforms and Heraldry: examples for 5 shield companies – the Shadowkeepers, the Aquilan Shield, the Dread Host, the Solar Watch and the Emissaries Imperatus;
- The Solar Fastness: while once the invasion of Terra was unthinkable, since the Great Rift things have changed. This section describes the Adeptus Custodes’ defence of the Sol System;
- The Tale of Ten Thousand: a timeline of major events in the Adeptus Custodes’ history;
- Background and details on each character and unit available to an Adeptus Custodes army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get an Adeptus Custodes army primed for games of Warhammer 40,000 is in here:

- 13 datasheets providing rules for every Adeptus Custodes unit and miniature;
- Army abilities reflecting the Adeptus Custodes’ methods of war on the tabletop;
- Armoury of the Adeptus Custodes: wargear both ranged and close-combat for use by the Adeptus Custodes;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Auric Mortalis: rules for Battle-forged armies, including:
- 27 unique Stratagems;
- 6 unique Warlord Traits;
- Relics of Terra: 13 weapons and artefacts available only to Adeptus Custodes;
- 6 unique Tactical Objectives.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.Chanting rites of banishment, the elite brotherhoods of the Grey Knights stride fearlessly into battle against the worst horrors of the galaxy. They wear blessed silver battle-plate and wield potent weapons of purgation, each a master-wrought relic whose worth can be measured in worlds. Every battle-brother of this Chapter is a powerful psyker, his will an adamant fortress and his mental powers a honed blade. As the galaxy becomes ever darker, the selflessly heroic Grey Knights fight unbowed.

Background

- The Emperor’s Gift: a glimpse into the mysteries of the Grey Knights, their secretive history, the fortress on Titan where they are created and laid to rest and the rituals and canticles that define their struggle against daemonkind;
- The unique organisation of the Grey Knights – defined by their struggle against the Dark Gods, this Chapter is split into 8 Brotherhoods, each detailed here;
- Heraldry of Titan: details of the unique heraldry and armour etchings borne by this Chapter;
- A timeline of the Grey Knights, from their origins beneath a veil of secrecy, major battles and struggles leading up to the current dire state of the galaxy – and the Grey Knights’ potential, drastic strategic response to this;
- Background and details on each character and unit available to a Grey Knights army;
- A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Grey Knights expertly painted by the ‘Eavy Metal team.

Rules

Everything you need to get a Grey Knights army primed for heroic combat against the daemonic threat in games of Warhammer 40,000 is here:

- 32 datasheets containing rules for every Grey Knights unit;
- Army abilities reflecting the Grey Knights’ methods of war;
- The Armoury of Titan: wargear both ranged and close-combat used by the Grey Knights;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- The Hammer of Daemons: rules for Battle-forged armies:
- 6 unique Warlord Traits,
- 16 unique Stratagems (with a focus on the psychic might of this army),
- the Relics of Titan (6 rare artefacts unique to the Grey Knights),
- the unique Sanctis psychic discipline, available to all Grey Knights psykers;
- 6 unique Tactical Objectives.

Games Workshop This digital edition is supplied as an ePub3 file. It is a complete and unabridged version in a full-colour, fixed-layout format, which can be conveniently viewed on your phone or tablet with quick-link contents allowing you to jump instantly to the section you want to read. You’ll need an ePub3 reader app to take advantage of this – see our recommendations, which feature bookmarking abilities, here.

There is no time for peace. No forgiveness. No respite. There is only war.

After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…

The Book

This is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.

Rules

The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.

Three Ways to Play

- Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.
- Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.
- Matched Play – for many players, Warhammer 40,00 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.

Advanced Rules

While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:

- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;
- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;
- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;
- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;
- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;
- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;
- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;
- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;
- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.

Dark Millennium

The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.

The Imperium of Man

Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever.

There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them.

The Forces of Chaos

You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.

The Xenos Threat

This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

For sixty million years the Necrons have slumbered, their tomb worlds filled with dormant armies and inactive war machines. Now they are awakening as if from half-remembered nightmares, and the galaxy shudders at their return. From vast crypt-fortresses, burnished legions emerge into the dying light of the 41st Millennium, a steel sea rippling beneath the crackling energy discharge of esoteric battle engines. Swarming metal Scarabs, talon-limbed horrors and spectral assassins accompany them, their alien minds focused on a single purpose – to reclaim the stars.

Codex: Necrons contains a wealth of background and rules – the definitive book for Necrons collectors. Within, you’ll find:

- In the Beginning: the origin of the Necrons, from the Necrontyr race of flesh and blood that existed billions of years ago, their bitter civil war, the pact with the C’tan which doomed them to immortality and the order which set them to their Great Sleep;
- The Great Awakening: the manner in which the tomb worlds are awakening into the 41st Millennium – some early, some late, others not at all – and the Necrons’ first, violent actions upon rousing;
- The Necron Dynasties: descriptions of the complex, rigid hierarchies of the Necrons, with details and icons of the following 8 dynasties: Sautekh, Charnovokh, Nephrekh, Thokt, Mephrit, Novoth, Ogdobekh, and Nihilakh;
- A galactic map featuring both active and (currently) dormant tomb worlds, crown worlds and dynastic territories;
- Domains of the Phaerons: organisation of the tomb worlds, and the manner in which the Necrons wage war;
- Dynastic Markings: illustrated examples of how Necrons use markings on their soldiers, including hieroglyphs used on war machines. Includes colour schemes and background for the following 9 dynasties: Sautekh, Mephrit, Nephrekh, Nihilakh, Novokh, Thokt, Charnovokh, Nekthyst, and Ogbobekh;
- A New Epoch Begins: a timeline of significant events and battles in Necron history during the 41st Millennium;
- Background on each unit available to a Necrons army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Necrons army primed for games of Warhammer 40,000 is in here:
- 36 datasheets providing rules for using every Necrons unit in your games of
Warhammer 40,000;
- Army abilities that reflect Necrons’ methods of war on the tabletop.
- Armoury of the Ancients: profiles for all weapons and wargear of the Necrons, ranged and close-combat
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Code of War: Rules for Battle-forged armies, including:
- 5 Dynastic Codes: special rules for each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
- 27 unique Stratagems, including 5 specific to the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
- Powers of the C’tan: a choice of 6 powers that can be used for each C’tan Shard unit in your army, generated before battle;
- Artefacts of the Aeons: 13 weapons and artefacts available only to Necrons;
- 6 unique Warlord Traits for the Necrons, with 5 additional Warlord Traits, one specific to each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
- 6 Tactical Objectives unique to the Necrons.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

Beyond the boundaries of space and time, the Chaos Gods observe the galaxy with ancient and malevolent eyes. To these terrible entities, realspace is simply a battlefield, and its inhabitants mere pawns in the grandest game of all – the struggle for ultimate dominion between the Ruinous Powers themselves. Their truest servants, who fight this war in their names, are the daemons created in their own image: creatures of staggering power, horrifying aspect and exceptional cruelty.

- The Chaos Gods & Their Infernal Legions: descriptions of the warp, the maddening realm that the Chaos Gods call home, and of the major Chaos Gods – Khorne, Slaanesh, Tzeentch and Nurgle – along with their servants, the Chaos Daemons;
- Examples of the compositions of daemonic forces for the 4 Chaos Gods – the Scintillating Legions, the Plague Legions, the Blood Legions and the Legions of Excess;
- Galactic Corruption: a map showing the impact of the Great Rift, from which the malign energies of the warp pour into realspace, with details of warp storms, Chaos strongholds and daemon worlds;
- Chaos Rising: a brief history of major warp-based catastrophes and daemonic incursions – at least, the few that remain on-record…
- Background and details on each character and unit available to a Chaos Daemons army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Chaos Daemons army primed for games of Warhammer 40,000 is in here:

- 50 datasheets, providing rules for every Chaos Daemons unit and miniature;
- Army abilities reflecting Chaos Daemons’ methods of war on the tabletop;
- Daemonic Gifts: wargear both ranged and close-combat for use by Chaos Daemons;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- The Eternal Hordes: rules for Battle-forged armies, including:
- 19 unique Stratagems – 7 usable by any Chaos Daemons and 3 each for Khorne, Nurgle, Tzeentch and Slaanesh;
- 24 unique Warlord Traits: 6 each for Khorne, Nurgle, Tzeentch and Slaanesh;
- Hellforged Artefacts: 15 weapons and artefacts available only to Chaos Daemons;
- 21 psychic powers: 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor;
- 6 unique Tactical Objectives.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

No matter the foe, regardless of the odds, the proud warriors of the Dark Angels stubbornly refuse to accept defeat. Descendants of the First Legion, they stand foremost amongst the Chapters of the Space Marines, Mankind’s mightiest defenders. None fight with more grim determination than the Dark Angels, and their renowned special companies – the Deathwing and the Ravenwing – are held in awe by allies and enemies alike. Yet behind their devotion to the Imperium lies a dark obsession…

- The First Legion: the origins of the Dark Angels – one of the most famously secretive Chapters – their homeworld, and the dark stain on their history that motivates their crusade of vengeance;
- A guide to the Dark Angels’ Chapter organisation, with an explanation of their constant, obsessive hunt for the Fallen, along with their heraldries and Chapter markings;
- An overview of the Ravenwing and the Deathwing, specialist companies unique to the Dark Angels;
- Detailed colour schemes and heraldries of 8 successor Chapters: Angels of Redemption, Angels of Absolution, Angels of Vengeance, Blades of Vengeance, Consecrators, Disciples of Caliban, Angels of Defiance, and Guardians of the Covenant;
- In the Name of Absolution: a timeline of significant events and battles in the history of the Dark Angels;
- Background and details on each character and unit available to a Blood Angels army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Dark Angels army primed for games of Warhammer 40,000 is in here:

- 76 datasheets containing rules for every Dark Angels unit and miniature;
- Army abilities reflecting the Dark Angels’ methods of war on the tabletop;
- Armoury of the Rock: wargear both ranged and close-combat for use by Dark Angels armies;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Angels of Death: rules for Battle-forged armies, including:
- 6 unique Warlord Traits available for any Dark Angels commander;
- 26 unique Stratagems;
- Relics of Caliban: a selection of 6 rare weapons and artefacts unique to Dark Angels armies;
- Interromancy Discipline: 6 psychic powers available to any Dark Angels model with the Psyker keyword;
- 6 unique Tactical Objectives.

Games Workshop Warhammer: Warriors of Chaos is your comprehensive guide to unleashing the fell legions of the northern wastes upon those foolish enough to oppose you. This volume introduces the dread worshippers of the Dark Gods, detailing their endless thirst for battle and unquenchable desire to see the world drowned in the blood of the weakling nations to the south. This digital army book includes interactive miniatures galleries, lavish full colour artwork, and provides full rules for fielding Warriors of Chaos army in Warhammer.

The World That Was is no more, but the battle continues… Warhammer Warriors of Chaos is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop Warhammer is a world in chaos, a time of heroes and an age of war. You too can join the muster of armies, if you dare, for the Warhammer Rules makes you the general of an army of Citadel miniatures. At your command, endless ranks of warriors and monstrous creatures charge into the fray, the skies darken with arrows or sizzle from eldritch bolts of magic. It is in the brutal press of close quarters combat where most battles must be won. In that bloody fighting, stalwart troops alone will not be enough – you must use tactics to outmanoeuvre your foe in order to seize victory and take your place amongst the mightiest heroes of legend.

The Warhammer Rules bring the game of fantasy battles onto your tabletop. It contains the complete rules for how to move, shoot, cast magic and fight with your models. You’ll also find details on how to use monsters, war machines, heroes, terrain, and allies in your games. The guidelines for selecting an army and deploying on the tabletop are included, as are six battle missions. Along with the reference section, all the spells from the Lores of Magic are listed, as well as Magic Items. What are you waiting for? There are foes to conquer!

About this Edition:
the interactive edition of the Warhammer Rulebook features quick-links to make it easy to look up rules during games.

The World That Was is no more, but the battle continues… Warhammer Rulebook is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop Warhammer: High Elves is the indispensible guide to the mighty realm of Ulthuan, its regal lords and glorious armies. This book details Ulthuan’s turbulent history from the first cataclysmic war against Chaos, through years of schism, decline and determined defiance, and provides you with full rules to field a High Elf army in games of Warhammer.
This book also features an interactive miniatures gallery, handy quick-links for special rules and weapons, and will always be up to date with the latest FAQ’s.

The World That Was is no more, but the battle continues… Warhammer High Elves is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop Armageddon is wracked with war. As hordes of ferocious Ork warriors surge across the planet, they are met in combat by the combined forces of the Imperium. The bloodiest and most gruelling battles are fought within the hives: the ancient, towering cities that are the last strongholds of Humanity.

Across Hive Acheron, elite squads of soldiers are deployed where larger armies are unable to operate. These guerilla fighters creep through the twisting pipes and gantries of the hive to strike deep within enemy territory. They are assassins, and saboteurs – they are the kill teams of Armageddon, battling over precious promethium in order to win the shadow war and decide the fate of the bitter battle that has engulfed the planet.

A standalone game, Shadow War: Armageddon pits kill teams against each other in skirmish combat, with a detailed set of rules that are easy to pick up, yet detailed and complex enough to delight even the most seasoned wargamer. Shadow War: Armageddon brings the thrill of close-up and personal warfare to your gaming table, from single skirmishes to long, hard-fought campaigns that could decide the fate of Armageddon.
CONTENTS
– A brief history of the wars that have wracked Armageddon
– An overview of the main forces fighting over the hive world
– Core Rules for movement, shooting, combat and more
– Additional rules to add layers of complexity to your games
– A detailed armoury, covering the different weapons, equipment and armour available
– 6 missions,with set-up, deployment and victory details
– Campaign rules doe linking battles together
– Rules for skills and special operatives to improve your warriors
– Sub-plots and Rewards of Battle that add depth to your campaigns
– Evocative photography of Citadel miniatures battling in Hive Acheron.

Also includes rules for expanding your games with kill teams from a variety of Warhammer 40,000 armies including Adeptus Mechanicus, Chaos Space Marines, Dark Eldar, Eldar, Harlequins, Grey Knights, Necrons, Tau Empire, Tyranids and Genestealer Cults, each with unique weapons and wargear.

Games Workshop This digital edition is supplied as an ePub3 file. It is a complete and unabridged version in a full-colour, fixed-layout format, which can be conveniently viewed on your phone or tablet with quick-link contents allowing you to jump instantly to the section you want to read. You’ll need an ePub3 reader app to take advantage of this – see our recommendations, which feature bookmarking abilities, here.

The 41st Millennium is an age of war and darkness. The Imperium is assailed from all sides, but standing between civilisation and annihilation is a warrior brotherhood. Forged through forgotten science and strengthened by duty and training, they are the Angels of Death – the Space Marines – and they were made for battle. By their heroics does Humanity endure. They are few – there are but a thousand Chapters, numbering a thousand each – yet through bravery, consummate skill and unceasing dedication, they are sufficient. Space Marines launch thunderbolt strikes into the heart of the foe, battling constantly against overwhelming odds to ensure the continued survival of Mankind itself.

Codex: Space Marines contains a wealth of background and rules – the definitive book for all Space Marines collectors. Within its pages, you’ll find:

Background

- The Emperor’s Finest: the origin of the Space Marines, with a guide to the original Legions and their successor Chapters, a detailed breakdown of the methods, technology and rituals behind the creation of these superhuman soldiers and an explanation of how their Chapters are organised, with guides to heraldry and markings;
- Imperius Dominatus: an annotated map of the galaxy, showing the full, dreadful extent of the Cicatrix Maledictum’s reach, and the Chapter homeworlds it has cut off;
- A Brotherhood at War: a timeline featuring some of the most important battles and events in the Space Marines’ struggle against the darkness, leading up to the faint glimmer of hope that is the Indomitus Crusade;
- Chronicles of Ultramar: an in-depth guide to the Ultramarines, their homeworld Ultramar, the composition of their infamous 2nd Company, a timeline of their heroic history and a brief overview of their successor Chapters;
- Guides to the White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, with timelines of major battles, as well as descriptions and colour schemes of their successor Chapters;
- Explanations of the fighting forces available to all Space Marine Chapters including heroes, squads, vehicles and special characters.

Also included is an inspiring showcase of beautifully-painted Citadel miniatures, depicting Space Marines of every type doing battle in the colours of each founding Chapter.

Rules

This book contains everything needed to get a Space Marines army ready for war! A huge collection of rules content is within:

- 85 datasheets covering the entire Space Marines range – including the Primaris Space Marines;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords;
- Rules profiles for every piece of wargear and every weapon in the Space Marines’ arsenal;
- Rules for Battle-forged armies, including abilities for Space Marines armies and specific Chapter Tactics for Ultramarines, White Scars, Imperial Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, reflecting their unique fighting styles;
- 26 Stratagems for Battle-forged armies, reflecting the varied tactics used by Space Marines commanders on the battlefield;
- 6 Warlord Traits, for use with any Space Marine Warlord, with Chapter-specific Warlord traits for Ultramarines, White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands;
- Chapter Relics: special weapons and wargear wielded in battle by Space Marines characters;
- the Librarius psychic discipline: 6 psychic abilities for use by Space Marines Librarians;
- 6 Tactical Objectives for use by Space Marines armies.

Games Workshop From their mountain strongholds the Dwarfs march forth to war. Amongst the oldest of the races of the world, the Dwarfs have endured through long centuries of conflict and turmoil. Sturdy and stoic as the mountains they mine, in battle they are implacable foes, standing their ground behind solid shield walls and glittering gromril armour. Dwarf invention makes up for the diminutive warriors’ lack of speed, and Dwarf armies can boast a range of wondrous war machines, from deadly organ guns and nimble gyrocopters to flame cannons and grudge throwers. Against their hated foes, most notably the savage greenskins and cunning ratmen, the Dwarfs fight an endless war of survival, determined to reclaim their once-great realm and restore it to glory.

Warhammer: Dwarfs provides all the information you will need to collect and field a Dwarf army in your games of Warhammer. Inside this interactive book, you will find a detailed history of the Dwarf race, from its earliest days of glory to the bloody wars that define its existence, alongside a showcase of the stunning Dwarf range of Citadel Miniatures and a complete army list for mustering your very own Dwarf throng on the tabletop.

About this Edition:
This Digital Edition includes an interactive miniatures gallery, handy quick-links for special rules and weapons, and is automatically updated with the latest rules amendments.

The World That Was is no more, but the battle continues… Warhammer Dwarfs is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop and/or Forge World web stores – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

Fiercely intelligent piratical raiders who feed upon anguish to stave off the slow death of their souls, the Drukhari epitomise everything wanton and cruel about the ancient Aeldari race from which they are descended. Their boundless potential is put to every terrible purpose they can imagine, and because their lives span millennia, they have all the time they need to perfect their stygian arts. Collectively, the warriors of Commorragh know all the ways there are to kill the galaxy’s myriad creatures, and delight in perfecting as many as they can.

Codex: Drukhari contains a wealth of background and rules – the definitive book for Drukhari collectors. Within, you’ll find:

- Dark Origins: the history of the Drukhari from the fall of the Aeldari, their use of the webway and their self-contained realm of Commorragh, and details of their regular incursions into realspace to find fresh victims;
- The Dark City: details of the bizarre, fractal city of corruption known as Commorragh – its structure, outskirts, underworld and defensive abilities;
- Kabals of Commorragh: descriptions of the Kabals – the primary military strength of the Drukhari – and their hierarchies, accompanied by descriptions and icons of the following 8: Kabal of the Black Heart, Kabal of the Flayed Skull, Kabal of the Poisoned Tongue, Kabal of the Obsidian Rose, Kabal of the Last Hatred, Kabal of the Dying Sun, The Lords of Iron Thorn, and Kabal of the Broken Sigil;
- Wych Cults of the Arenas: the composition and organisation of the Drukhari Wych Cults, with descriptions and icons of the Cult of Strife, Cult of the Cursed Blade, Cult of the Red Grief, Cult of the Seventh Woe, Cult of the Blade Denied, Cult of the Wrath Unbound, and Cult of the Pain Eternal;
- Covens of the Haemonculi: an overview of these twisted torturer-alchemists, with descriptions and icons of The Prophets of Flesh, The Dark Creed, The Coven of Twelve, The Black Descent, and The Hex;
- Realspace Raids: examples of the manner in which Kabals, Wych Cults and Haemonculi Covens band together to fight as one;
- Paths of Terror: a galactic map featuring locations of confirmed Drukhari raids;
- A Tale of Eternal Sin: a timeline of major events, raids and battles in the dark history of the Drukhari;
- Background on each unit available to a Drukhari army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Drukhari army primed for games of Warhammer 40,000 is in here:
- 30 datasheets providing rules for every Drukhari unit and miniature;
- Army abilities reflecting the Drukhari’s methods of war on the tabletop;
- Armoury of Commorragh: wargear both ranged and close-combat for use by the Drukhari;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Commorragh Raiders: rules for Battle-forged armies, including:
- Kabal Obsessions: special rules for the Kabal of the Black Heart, Kabal of the Flayed Skull, Kabal of the Poisoned Tongue, and Kabal of the Obsidian Rose;
- Wych Cult Obsessions: special rules for the Cult of Strife, Cult of the Cursed Blade, and Cult of the Red Grief
- Haemonculus Coven Obsessions: special rules for The Prophet of Flesh, The Dark Creed, and the Coven of Twelve;
- 33 unique Stratagems, including 4 specific to the Kabals listed above, 3 specific to the Wych Cults listed above, and 3 specific to the Haemonculous Covens listed above;
- Artefacts of Cruelty: 16 weapons and artefacts available only to Drukhari armies;
- Warlord Traits, with specific Traits for the specific Kabals, Wych Cults and Haemonculus Covens listed above;
- 6 unique Tactical Objectives.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

The elite amongst the elite, carefully selected and recruited for their exceptional abilities, the Deathwatch are a thin black line, a sentinel that stands between the Imperium and alien threats unimaginable. Always outnumbered – such is the staggering scale of the hordes they face – this noble brotherhood has stood stout against countless invasions, and will face countless more. Organised into small, elite companies plucked from Space Marine Chapters that have pledged a tithe of their strength in the struggle against the alien, the Deathwatch counts only heroes amongst its ranks. Each member has been hailed as an expert in his field even before his training as a Deathwatch operator has begun. His armour painted the blackest of hues, his Chapter icon intact upon his pauldron as a mark of respect to the Chapter that made him, the Deathwatch Space Marine and his highly-specialised Kill Team descend to the edge of destruction, there to repel whatever dire threat they face.

Codex: Deathwatch contains a wealth of background and rules – the definitive book for Deathwatch collectors. Within, you’ll find:

- A history of the Deathwatch, focusing on their origins as the ultimate defence against the encroaching xenos threat and their expanded role due to the sundering of the Imperium due to the opening of the Great Rift;
- Explanations of the Deathwatch’s place in the greater Imperium – how they work alongside the Ordo Xenos, how they select their number from the greatest warriors of every Space Marines Chapter, and the Ultimaris Decree, an order from Roboute Guilliman that bound every Primaris Chapter to the tithe of Deathwatch in perpetuity;
- Tools of the Alien Hunter: each Deathwatch warrior is given his pick of the finest weaponry the Imperium has to offer, detailed in this section;
- The Structure of the Shield: this section outlines the core structure of a Deathwatch base, the leadership of a Watch Commander and the various Companies they employ;
- Heraldry of the Honoured: 6 examples of Deathwatch base heraldries;
- The Ties That Bind: descriptions of the different types of Kill Team available to a Watch Commander, and the criteria they use to select them;
- The Oathsworn Tithe: when a Chapter supplies Space Marines as part of their Deathwatch tithe, they keep their shoulder heraldries – this is a selection of those;
- The Alien Stars: A map of Deathwatch bases throughout the galaxy, and their locations relative to major xenos incursions and the effects of the Great Rift;
- The Vigil of Aeons: A history of major battles and events in the history of the Deathwatch;
- Background on each unit available to a Deathwatch army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Deathwatch army primed for games of Warhammer 40,000 is in here:

- 32 datasheets providing rules for using every Deathwatch unit in your games of
Warhammer 40,000 – including Primaris Space Marines;
- Army abilities that reflect the Deathwatch’s methods of war on the tabletop; including the use of Special Issue ammunition;
- Armoury of the Deathwatch: profiles for all weapons and wargear of the Deathwatch, ranged and close-combat
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Hunters of the Alien: Rules for Battle-forged armies, including:
- 6 Mission Tactics: bonus abilities which last for an entire game;
- 29 unique Stratagems, including 5 used specifically against certain xenos races – Tyranids, Orks, T’au Empire, Aeldar and Necrons;
- Relics of the Vigilant: 6 weapons and artefacts available only to the Deathwatch;
- Librarius Discipline: 6 psychic powers specific to Deathwatch models with the Psyker keyword;
- 6 unique Warlord Traits for the Deathwatch;
- 6 Tactical Objectives unique to the Deathwatch.

Games Workshop From the desolate wastes of Naggaroth the Dark Elves march forth to enslave the world. Ruled over by the heartless Witch King, they are a race of infinite cruelty and evil. Ancient sorceresses wield hateful dark magics and bathe in the blood of their victims to keep themselves young, while pitiless knights ride cold blooded steeds into battle.

Warhammer: Dark Elves presents the history and rules of the Dark Elves along with lavish colour artwork and photography of their stunning miniatures range; Warhammer: Dark Elves is the quintessential guide for fielding the cold hearted warriors of Naggaroth in your games of Warhammer.

This Digital Edition includes an interactive miniatures gallery, handy quick-links for special rules and weapons, and is automatically updated with the latest rules amendments.

The World That Was is no more, but the battle continues… Warhammer Dark Elves is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.

Wreathed in warpfire and imbued with boundless empyric energy, the Thousand Sons are the favoured mortal servants of Tzeentch, the Weaver of Destinies. What soul remains in these Heretic Astartes is consumed by a desire to see the Imperium burn. An aura of maddening flux radiates from the psychic core of the Traitor Legion, twisting hope into despair. As their warp presence flares ever brighter, time shifts unnaturally, stretching seconds into seeming eternities and crushing seconds into fleeting moments.The only anchors to reality that remain are the racing heartbeats of the fearful and the incessant pounding of Rubric Marines advancing in perfect unison. Whole swathes of realspace are left burning in the Thousand Sons’ wake, yet each battle is but a single step in a larger plan, a lone ripple in the corrupted stream of fate.

- Legion of Tzeentch: the history of the Thousand Sons, from their formation, the harnessing of the flaw that granted psychic mutations, and their near-destruction during the Horus Heresy at the iconic battle against the Space Wolves on their homeworld of Prospero;
- The Planet of the Sorcerers: details on this nightmarish world of daemons, from which the Thousand Sons launch their raids, and which has been drawn through the veil by Magnus the Red into the Emperor’s domain;
- An overview of the Legion’s organisation, with details of the 9 cults it is divided into;
- Hosts of the Psyker Lords: 12 examples of the uniforms, colour schemes and iconography of Thousand Sons sects;
- A galactic map featuring key flashpoints and summoning rituals of the Thousand Sons;
- The Prism of Warfare: details of the sinister methods of war that these warriors mete out;
- A timeline covering major battles and events in their history, from the Horus Heresy to the Great Rift;
- Background and details on each character and unit available to a Thousand Sons army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Thousand Sons army primed for games of Warhammer 40,000 is in here:

Games Workshop For millennia, the Wood Elves have dwelt beneath the leaves of Athel Loren, defending their greenwood home from the perils of the world. When the King in the Woods sounds his horn, longbows are strung and spears are sharpened as the hosts of Athel Loren assemble beneath ancestral banners. In the depths of the forests, enchantresses sing songs of awakening, rousing the ancient spirits of the waking wood, and begging for their aid in the battle to come. Let those who would despoil the forest beware: the Wood Elves march to war!

Warhammer: Wood Elves is your complete guide to the forces of Athel Loren. This interactive, digital Army Book contains the rich and detailed background of the Wood Elves: a bestiary describing every unit, monster and hero in the army; an army list to arrange your collection of Citadel miniatures into a battle-ready force and a showcase of expertly painted Wood Elves Citadel miniatures.

This Digital Edition includes an interactive miniatures gallery, handy quick-links for special rules and weapons, and is automatically updated with the latest rules amendments.

The World That Was is no more, but the battle continues… Warhammer Wood Elves is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop The Codex Astartes details the doctrine of the Space Marine Chapters, compiled and written by the Primarch of the Ultramarines, Roboute Guilliman. While not every Chapter follows the Codex completely, it lays the foundation for their organisation and tactics.

About this series:
The Adeptus Astartes are genetically engineered warriors, created by the Emperor of Mankind and tempered by centuries of bloody warfare. The Index Astartes series explores in detail the many elements of the Space Marines armies on and off the battlefield, from the newly inducted Scouts to the vast battle-barges that carry them to war.

Games Workshop Lying forgotten in the Desert of Bones, the ruins of the spectacular ancient city Shadespire are brimming with untold riches and power, ripe for the taking. Though it is now a mere skeleton after being put to the torch by Nagash, the cities’ treasures remain, a morbid hint at the splendour that existed before Shadespire’s soul was torn away…

Take command of a small warband of warriors and put your skill, wit and determination to the test with Warhammer Age of Sigmar: Skirmish, a book containing the information and rules needed to fight Skirmish battles – including a hard-fought campaign amidst the ruins of Shadespire! Assemble a small warband of single models and take to the gaming table, building renown and adding to your warband with every glorious victory.
CONTENTS
– Modifications to the Warhammer Age of Sigmar rules for intense fights between small warbands, including models fighting as individuals and changes to Battleshock
– Rules for creating warbands from warriors across the four Grand Alliances
– All new command abilities, artefacts of power, spells and mysterious terrain rules
– The Shadespire Campaign, pitting two or more warbands against one another in search of treasures in the ruins
– Rules for earning and spending renown to expand your warband between games
– Rewards of Battle: charms, glyphs and relics to enhance your warriors
– Skirmish Matched Play: rules for building balanced warbands and pitting them against one another using General's Handbook battleplans

Games Workshop Warhammer: Vampire Counts is the indispensible guide to the lords of the night and their Undead minions in the Warhammer world. This book details the birth of the Vampires and the rise of the infamous von Carstein dynasty, and provides full rules for fielding a Vampire Counts army in the Warhammer game. This expanded Warhammer Armies book features interactive miniatures galleries, handy dictionaries to explain game rules, and the comprehensive army list includes all the horrific warriors and war machines of the Vampire Counts.

This Digital Edition includes an interactive miniatures gallery and handy quick-links for special rules and weapons.

The World That Was is no more, but the battle continues… Warhammer Vampire Counts is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop This digital edition is supplied as an ePub3 file. It is a complete and unabridged version in a full-colour, fixed-layout format, which can be conveniently viewed on your phone or tablet with quick-link contents allowing you to jump instantly to the section you want to read. You’ll need an ePub3 reader app to take advantage of this – see our recommendations, which feature bookmarking abilities, here.

One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Imperium Vol.2 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Imperial armies*.

It contains datasheets covering the range of Imperial miniatures, including fortifications, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000.

Covered in this book:

Astra Militarum
- An overview of the Astra Militarum and their army organisation;
- Overviews of Cadian Shock Troops, Catachan Jungle Fighters, Officio Prefectus, Militarum Tempestus, Militarum Auxilia, and Aeronautica Imperialis armies;
- An Astra Militarum army list, with an explanation of the Regiment keyword and the Voice of Command Ability;
- 49 datasheets for Astra Militarum miniatures.

Adeptus Mechanicus
- An overview of the Adeptus Mechanicus, including overviews of the Cult Mechanicus and Skitarii;
- An Adeptus Mechanicus army list, including an explanation of the Forge World keyword and Canticles of the Omnissiah Ability;
- 17 datasheets for Adeptus Mechanicus miniatures.

Questor Imperialis
- An overview of the Imperial Knights;
- An Imperial Knights army list, with an explanation of the Household keyword;
- 5 datasheets for Imperial Knights miniatures.

Adeptus Ministorum
- An overview of the Adeptus Ministorum and Sisters of Battle;
- An Adeptus Ministorum army list, with an explanation of the Order keyword and the Acts of Faith, Shield of Faith, and Zealot Abilities;
- 21 datasheets for Adeptus Ministorum and Sisters of Battle miniatures.

Sisters of Silence
- An overview of the Sisters of Silence.
- A Sisters of Silence army list, with the Witch Hunters and Psychic Abomination Abilities;
- 4 datasheets for Sisters of Silence miniatures.

Officio Assassinorum
- An overview of the Officio Assassinorum and their 4 most famous Temples (Vindicare, Callidus, Culexus, Eversor);
- An Officio Assassinorum army list, with the Independent Operative and Lightning Reflexes Abilities;
- 4 datasheets for Officio Assassinorum miniatures.

The Inquisition
- An overview of The Inquisition and their 3 most infamous Ordos (Hereticus, Xenos, Malleus);
- An Inquisition army list, with the Telethesia psychic discipline, an explanation of the Ordo keyword and the Quarry Ability;
- 9 datasheets for Inquisition miniatures.

Adeptus Custodes
- An overview of the Adeptus Custodes;
- An Adeptus Custodes army list, with 3 datasheets for Adeptus Custodes miniatures.

Fortifications
- An overview of Fortifications in the 41st Millenium;
- 4 datasheets for using Fortifications in games of Warhammer 40,000.

*Space Marines armies are covered in Index: Imperium 1.

Games Workshop This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:

- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Direct links to the Games Workshop web store – see a miniature you like? You can order it straight away.
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.Swift beyond belief and impossibly agile, Harlequins flow through battle like silk streamers in a hurricane. As they close with the foe, the Players are in constant motion, a riot of prismatic colour that dazzles the senses. The oncoming Harlequins sprint, leap and weave, the blades and blasts of their terrified enemy whistling around them to little effect. To the untrained eye, the onset of a Harlequin masque is a riotous confusion of sound, colour and violence that to the refined Aeldari senses reveals clear patterns. Every moment is orchestrated, every Player knows implicitly how and when their comrades will strike. This is war made art and art made war, battle fought with perfect rhythm and meaning, and it is as lethal as it is spectacular.

Codex: Harlequins contains a wealth of background and rules – the definitive book for Harlequins collectors. Within, you’ll find:

- A history of the Harlequins, covering the tragic fall of the Aeldari and the Harlequins’ worship of Cegorach, a trickster god who escaped the fate of the other gods – thus protecting his worshippers from the terrible predations of Slaanesh;
- Weapons of the Lethal Art: an array of elegant, deadly weapons and wargear employed by the Harlequins;
- The Great Stage: a galactic map featuring the locations of Craftworlds, webway gates, Exodite worlds and certain planets of interest to the Harlequins – Imperial and Necron;
- The Black Library: a description of this fabled realm within the webway, containing the sum total of Aeldari knowledge, which the Harlequins protect;
- Harlequin Masques: the structure and organisation of a Masque, an army and company of players both, the collectives by which Harlequins wage war, including examples of numerical runes and Troupe markings;
- Descriptions of 10 Masques and their iconic runes – The Midnight Sorrow, The Veiled Path, The Frozen Stars, The Dreaming Shadow, The Soaring Spite, The Silent Shroud, The Dance Without End, The Twisted Path, The Shattered Mirage, and The Reaper’s Mirth;
- The Dance of Ages: a timeline of major events and battles in the history of the Harlequins, from the Fall to the present times;
- Background on each unit available to a Harlequins army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Harlequins army primed for games of Warhammer 40,000 is in here:

- 9 datasheets providing rules for using every Harlequins unit in your games of
Warhammer 40,000 – including the Webway Gate, an Aeldari scenery piece;
- Weapons of the Masques: profiles for all weapons and wargear of the Harlequins, ranged and close-combat
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Wayfarers of the Labyrinth: rules for Battle-forged armies, including:
- 6 Masque Forms: bonus abilities specific to the following Masques – The Midnight Sorrow, The Veiled Path, The Frozen Stars, The Soaring Spite, The Dreaming Shadow and The Silent Shroud;
- 25 unique Stratagems, including 5 for the following specific Masques – The Frozen Stars, The Dreaming Shadow, The Soaring Spite, The Midnight Sorrow, The Veiled Path and The Silent Shroud;
- Enigmas of the Black Library: 13 weapons and artefacts available only to the Harlequins;
- Phantasmancy Discipline: 6 psychic powers specific to Harlequins models with the Psyker keyword;
- 6 unique Warlord Traits for the Harlequins with a further 6 for the following Masques: The Frozen Stars, The Dreaming Shadow, The Soaring Spite, The Midnight Sorrow, The Veiled Path and The Silent Shroud;
- 6 Tactical Objectives unique to the Harlequins.

Games Workshop Warhammer: Daemons of Chaos is the indispensable guide to the fell denizens of the Realm of Chaos. This book details the ruinous history of the Daemons of Chaos, explains how their baleful influence has left the Warhammer world indelibly scarred, and provides full rules for fielding a Daemons of Chaos army in your games of Warhammer. This expanded Warhammer army book features interactive miniatures galleries, a handy glossary of game rules, and a comprehensive army list.

The World That Was is no more, but the battle continues… Warhammer Daemons of Chaos is designed for use with Warhammer The Game of Fantasy Battles. That game system is no longer supported, but this title remains available for those who want to recreate the epic battles of the lost world. To continue the war against Chaos in the Mortal Realms, check out Warhammer Age of Sigmar.

Games Workshop A fast-paced tabletop miniatures game of skirmish combat that pits small teams of elite specialists against one another in battles to the death.
Contains in-depth rules which focus on the actions of individual fighters, enabling highly detailed gameplay.
Includes campaign rules and progression for all members of your kill team.

These games are an opportunity to tell cinematic tabletop stories in which every single combatant counts, and every model you command develops their own personality and history.

Contains:
Shadow war – a description of the various battles that take place across the galaxy. Whether behind enemy lines, to assassinate an enemy commander, eliminate a vital strategic asset, or kill teams deployed to scout the foe’s strength prior to battle, every battle between rival kill teams tells a tale of heroism and adventure, desperation and cruelty.
Includes descriptions of the different types kill teams most commonly seen across the galaxy, with examples of how they are formed. Also describes the roles of leaders and specialists within kill teams.
Overview of the huge variety of different theatres of war. From storm-tossed ocean planets to the claustrophobic corridors of derelict spacecraft, kill teams fight across myriad different battlefields. Provides examples of how kill teams single-handedly changed the direction of a war through pinpoint strategic actions, and provides plenty of ideas for theming potential games.

Rules – this section provides all the rules required to play games of Kill Team. Includes:
Core Rules - Explains how the game works, including: an explanation of Battle Rounds, each of which consists of the following phases: Initiative, Movement, Psychic, Shooting, Fight, and Morale. Each phase is explained in-depth with key information highlighted and photographic examples of the rules being used in games.
Also includes an illustrated example of a battle round which walks you through an example game turn.

Fighting a Battle – this section describes the importance of missions, how to choose your kill team, and how to set up a battlefield ready for a game. Includes:
Open Play Mission: Covert War – your first mission including guidance on how to set up your battlefield, how to deploy your kill team, battle length and victory conditions.
Advanced Rules – a variety of optional rules which add further detail and complexity to your games. Includes rules for different terrain types, climbing, leaping barriers and gaps, and falling.
Killzones – includes the rules for Killzone: Sector Imperialis. These are additional rules for playing in a specific environment.

Missions – this section provides information on Open, Narrative, and Matched Play games and introduces the following additional rules:
Scouting Phase – this phase determines the success of each kill team’s planning, preparing and manoeuvring before battle. Each player secretly chooses a strategy and reveals it before the game.
Behind Enemy Lines – contains three examples of Open Play missions, as well as a range of ideas to spark your imagination for playing games set behind enemy lines.
4 Narrative Play Missions – Disrupt Supply Lines, Ambush, Feint, and Assassinate. Each includes advice on choosing kill teams, how to set up the battlefield, deployment, battle length, victory conditions, and attacker and defender tactics.
4 Matched Play Missions – Sweep and Clear, Take Prisoners, Recover Intelligence, and Terror Tactics. Each includes advice on choosing kill teams, how to set up the battlefield, deployment, battle length, and victory conditions.

Kill Teams – this section describes how to choose your own kill team. Includes:
Command Points and Tactics – used when creating a Battle-forged kill team, this section explains how to use various tactical assets in your games. These range from single re-rolls to automatically passing Nerve tests, and many more besides. 6 Tactics are included that any kill team can use. Further Tactics are available depending on the mission you choose to play and Faction that you choose.
Specialists – experienced warriors in your kill team are represented by specialists. Each specialist has a range of abilities depending on their specialism, as well as additional Tactics that can be used in games. This section provides abilities and progression for the following specialist types to be included in your kill team: Leader, Combat Specialists, Comms Specialists, Demolitions Specialists, Heavy Specialists, Medic Specialists, Scout Specialists, Sniper Specialists, Veteran Specialists, and Zealot Specialists.
Background information for each of the following Factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults.
Each Faction includes narrative elements to add more depth to their particular background. These include a choice of their own personal mission, background and squad quirk. All of these can be used to influence how you decide to play the game in the character of your kill team. Also included are a range of different demeanours for your specialists that allow you to play them in character: for example, will your Medic be dour, charismatic, or mysterious? Each Faction also includes a variety of name generators to help add even more character to your kill team. As well as all of this, each Faction also includes specific Tactics that represent their particular way of fighting. Each Faction also contains datasheets to enable you to use your miniatures in games of Kill Team, a reference sheet for all weapons, and points values for all models, weapons and wargear.

A miniatures showcase featuring a variety of different kill teams. Includes examples of kill teams, and battle scenes.

Kill Team Campaigns – guidance on running campaigns for two or more players, with combatants gaining experience and becoming more skilled or stronger as the campaign progresses. Includes:
Overview of how to run a campaign, how to determine who is victorious, choosing a mission, and using a campaign command roster to record the members of your kill team.
Consequences of Battle – post-battle sequence to determine what happens with your kill team (such as resolving injuries, gaining experience, and adding members to your kill team).
Also includes a blank command roster and blank datasheets that you can use to record your kill teams details.
Also includes a reference sheet providing an overview of the Battle Round and key rules.

Games Workshop Featuring the same content as the standard Codex: Space Marines Enhanced Edition – zoomable photography, store links, a glossary, bookmarks – this Collector’s Edition is further enhanced with some great, exclusive content:

- Designer’s Notes: articles by Jeremy Vetock and Robin Cruddace, exploring the writing of the background and rules found in this Codex;
- Apocrypha: Astartes: collected together for the first time, this is a series of articles on the Codex Astartes, Boltguns, Apothecaries, Rhinos and Fortress Monasteries, providing detailed background information;
- The Emperor’s Gift: an extensive selection of Space Marines concept art, featuring notes and pop-out text, with a step-by-step example showing how a full-colour piece of Space Marines art is put together;
- Illuminations: high-resolution images of classic Warhammer 40,000 art by John Blanche, Dave Gallagher, Alex Boyd and Igor Sid;
- At Any Cost: an exclusive Space Marines short story by Andy Clark.

The 41st Millennium is an age of war and darkness. The Imperium is assailed from all sides, but standing between civilisation and annihilation is a warrior brotherhood. Forged through forgotten science and strengthened by duty and training, they are the Angels of Death – the Space Marines – and they were made for battle. By their heroics does Humanity endure. They are few – there are but a thousand Chapters, numbering a thousand each – yet through bravery, consummate skill and unceasing dedication, they are sufficient. Space Marines launch thunderbolt strikes into the heart of the foe, battling constantly against overwhelming odds to ensure the continued survival of Mankind itself.

Codex: Space Marines contains a wealth of background and rules – the definitive book for all Space Marines collectors. Within its pages, you’ll find:

Background

- The Emperor’s Finest: the origin of the Space Marines, with a guide to the original Legions and their successor Chapters, a detailed breakdown of the methods, technology and rituals behind the creation of these superhuman soldiers and an explanation of how their Chapters are organised, with guides to heraldry and markings;
- Imperius Dominatus: an annotated map of the galaxy, showing the full, dreadful extent of the Cicatrix Maledictum’s reach, and the Chapter homeworlds it has cut off;
- A Brotherhood at War: a timeline featuring some of the most important battles and events in the Space Marines’ struggle against the darkness, leading up to the faint glimmer of hope that is the Indomitus Crusade;
- Chronicles of Ultramar: an in-depth guide to the Ultramarines, their homeworld Ultramar, the composition of their infamous 2nd Company, a timeline of their heroic history and a brief overview of their successor Chapters;
- Guides to the White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, with timelines of major battles, as well as descriptions and colour schemes of their successor Chapters;
- Explanations of the fighting forces available to all Space Marine Chapters including heroes, squads, vehicles and special characters.

Also included is an inspiring showcase of beautifully-painted Citadel miniatures, depicting Space Marines of every type doing battle in the colours of each founding Chapter.

Rules

This book contains everything needed to get a Space Marines army ready for war! A huge collection of rules content is within:

- 85 datasheets covering the entire Space Marines range – including the Primaris Space Marines;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords;
- Rules profiles for every piece of wargear and every weapon in the Space Marines’ arsenal;
- Rules for Battle-forged armies, including abilities for Space Marines armies and specific Chapter Tactics for Ultramarines, White Scars, Imperial Fists, Black Templars, Salamanders, Raven Guard and Iron Hands Chapters, reflecting their unique fighting styles;
- 26 Stratagems for Battle-forged armies, reflecting the varied tactics used by Space Marines commanders on the battlefield;
- 6 Warlord Traits, for use with any Space Marine Warlord, with Chapter-specific Warlord traits for Ultramarines, White Scars, Imperial Fists, Crimson Fists, Black Templars, Salamanders, Raven Guard and Iron Hands;
- Chapter Relics: special weapons and wargear wielded in battle by Space Marines characters;
- the Librarius psychic discipline: 6 psychic abilities for use by Space Marines Librarians;
- 6 Tactical Objectives for use by Space Marines armies.