Story Summary

The group met up with Caithe as she led them down the tunnel towards the Twilight Grove. Along the way Caithe explained what she knew about The Nightmare Court. They are being run by a Secondborn Sylvari named Caderyn, he has recruited a Firstborn Sylvari called Caera to his cause and as his second in command. This group wants to try understand the Nightmares seen in The Dream and bring them to life by commiting cruel and evil acts in the town. Their overall goal being to corrupt The Mother Tree to bring her around to their ideals and way of thinking.

They having been gaining support in secret and been in hiding, but there have been whispers of the group moving out beyond the town and spreading to the forest and nearby towns like TuskHaven. Caithe explains that they have gained too much support to simply attack head on and doing so would cause a civil war for their race. Their only hope is to infiltrate and bring down the group from the inside.

After taking the left at a fork in the road the group found themselves in a large cavern, there were 6 golden frames covered by red curtains along the walls, one of which had a golden rope next to the painting. Further ahead were a set of square geometric tiles stretching from wall to wall, at the end of the cavern there was another set of 6 golden frames covered by the same red curtain. Caithe apologises to the group and explains that this task will involve more than fighting and they need to be sure that the group is up to the task and thus must solve the puzzle ahead of them.

The group takes turns pulling the golden rope which reveals the person who pulled the rope in the painting as the curtain opened saluting. Kara eventually wonders off to the other frames and as the curtain gets pulled she sees a picture of herself pointing. Figuring out they all needed to stand in front of a frame, the group pulled the curtain and copied the poses of themselves in the painting. Different coloured gems appeared in the paintings which each person took.

When this happened the geometric tiles lit up and begun moving in random patterns towards the group. They spent time experimenting with the blue lights, figuring out if they touched the light on the tiles they would be teleported back to the start of the tiles. Badger, having an idea, wild shaped into a spider and ran along the wall with his gem to reach the end. Once he did, one of the paintings materialised with himself as a spider shrugging with a space to put the gem. He put the gem back into the painting which immediately smoothed over. The group after a bit more experimenting, ducked and weaved through the lights to make their way to the end and insert their gems into the paintings which revealed a door.

Caithe casts a spell of Mass Invisibility on the group and leads them through the town into Caithe’s house where they meet Trahearne, another Firstborn Sylvari set to bring down the Nightmare Court. The group had the chance to ask a few more questions before getting a nights rest and being disguised as Sylvari before heading to the shopping distract to buy various items to refill their supplies. Their shopping done, they were led to The Grove of Tiressia where The Nightmare Court have taken up residence.

The group stated their intentions to join their cause wand were granted a meeting with Caera, the second in command. Entering Caera’s house, they learn that Caderyn has become unstable and now wishes to destroy The Mother Tree and take her place himself, something that a large majority of The Nightmare Court don’t agree with. Caera asks the groups help to take down Caderyn so she can take her place and stop the murder of The Mother Tree. Aligning with the groups goals, they agree to help caera and to meet back here in 48 hours after she has had time to set up her plan. She adds in the meantime it would help to try disrupt Caderyn’s supporters which have secluded themselves down 3 different pathways.

The group decides to head back to The Twilight Grove for the meantime save for Kara and Rhai. Rhai decided to follow Caera to see if he could see where Caderyn was located but wasn’t stealthy enough to evade Caera. He stated his intentions to want to meet Caderyn for himself, understanding his logic, she told him if he made a name for himself, she could convince Caderyn to meet with him. Satisfied, Rhai went off and informed the group from now on he could not be seen with them and went down the right path to find a number of Sylvari trapped in cages or restrained with various injuries. With a show of minor illusion he scared the prisoners, getting a chuckle from the guards. His deed done, Rhai left, leaving Kara down the middle path.

Story Summary

Both keen to escape the town, Ritic and Zashida decided to initiate the adventure recently posted requesting the delivery of a letter. Assembling a team, Bob and Elodin raised their interest and Crimson and Elle also decided to join.

Arriving at the lean-to extension adjacent to the bank, otherwise known as the Tuskhaven Postal Office, the group entered, accepting the assignment and signing a contractor agreement in triplicate.

The party spent several hours calculating their consumable needs and purchasing equipment and pack animals before finally setting out in the late afternoon.

After clearing the farming land stretching for miles around the town, the party found themselves in the territory of Howl of the North Wind. Approached by 3 well-fed wolves, the party made tribute with 15 pounds of food in accordance with the agreement.

Eventually, the party camped for the night, waking to find their bags had been rifled through and some food had been stolen.

The party continued their travel that day, running into an angry freshwater turtle that attacked Bob while he attempted to refill his waterskin. The party wailed on the beast until Bob’s well placed punch to the head knocked the cantankerous animal out. Killing it, the party carried it back to shore and continued their journey, camping for the night at the mouth of the Gurdin River.

As he prepared the turtle for later consumption, Bob discovered a sword beneath its shell.

Story Summary

As the group met up in the Mystic Woodpecker they received a mysterious note written in Sylvan on the bark of a tree, they realised that none of them know Sylvan. Vogni recalled that he knew someone who knew how to read Sylvan and called him over. The note read as follows:

“You do not know us, but we need your help, there are those who wish to go against everything we believe in and they are growing in numbers. We are the Sylvari, talk to your Countess and come to the entrance of the tunnel in the forest quickly, we are running out of time.”

After assembling a group, Kara quickly ran off to buy a Longsword before rejoining the group to meet with the Countess. After a brief interaction with the guards and receptionist the group was led to the Audience Chamber where Countless Lily and Count Seven Fingers were waiting. After explaining their situation and what was on the bark, Lily quickly called in Vergrand to discuss before revealing that the Sylvari were allies known only to a few in the Palace and if they were in trouble, they needed help right away. Vergrand quickly drew a map for the group to find the hidden tunnel entrance, and with a signed note from Lily for supplies they visited the General Store and Blacksmith to buy some new supplies before setting off.

After a few hours travel, Vogni noticed a strange red rust on the trees and called it out to the group, Torinn, having experience with maps and the forest immediately recognised it as Russet Mould, a poisonous mould that indicated the presence of Vegiepygmy’s nearby. Not long after the group found themselves in a clearing, Torinn threw a secondary torch into the clearing and cautiously stepped forward with the group following him. Right before they attacked, Rhai noticed Vegiepgymy’s emerging from the darkness and alerted the group.

A tense fight continued with multiple party members falling unconscious to the Vegiepgymy’s as the battle wore on. Not long after the fight started, a Vegiepygmy emerged from the darkness behind them, this one however was in a more humanoid form weilding a Quarterstaff, with somewhat familiar features to anyone who frequented the Guild. After the struggle and thanks to Badger’s healing spirit and Rhai’s necrotic attacks as well as the groups cold attacks, they defeated the Vegiepygmy’s and marched forward to the entrance of the tunnel where they met a young Sylvari Firstborn by the name of Caithe. Caithe led the group into the tunnel towards the town of Twilight Grove.

Experience Summary

Story Awards

Grove of TiressiaIn Progress

Arrived at Twilight GroveIn Progress

Encounter Awards

Vegiepygmy x6 +300xp
Fallen Vegiepygmy +500xp

Subtotal +800xp

Travel Awards

1x Days Travel +50xp

Subtotal +50

Total Experience Earned

Ritic the half-elf Paladin marched triumphantly to the palace, laying down his completed and signed testimony in front of the female secretary. She looked up at him in confusion, “what’s this?” she asked.
“A report of a crime madam, this is my testimony.”, Ritic replied with authority.
The secretary paused. “sure okay, but next time you can just pop it in the mail slot. I’ll make sure it’s passed on to the Count.” Satisfied his civic duty had been completed, Ritic left to attend to other duties.

It was several weeks of Ritic returning every day to check the palace for news of the trial he was sure to occur before he found a bill posted:

“I, Count Edward Seven-Fingers of Tuskhaven, under the authority and jurisdiction of the Dragonskull Empire make the following declarations, exercising my discretion under the Dragonskull Penal Code to exempt the need for a trial in the following matters and passing the following sentences”

“In the matter of Captain Thank Panke of Tuskhaven, be it so known that the County of Tuskhaven, under the authority and jurisdiction of the Dragonskull Empire, has found the defendant innocent of all charges”

“In the matter of Cosimina of regions unknown, be it so known that the County of Tuskhaven, under the authority and jurisdiction of the Dragonskull Empire, has found the defendant guilty of murder in the first degree and is sentenced to twenty years of servitude to the empire.”

“In the matter of Starlia of regions unknown, be it so known that the County of Tuskhaven, under the authority and jurisdiction of the Dragonskull Empire, has found the defendant guilty of aiding and abetting the crime of murder in the first degree and 4 additional counts of assault with intention to harm and is sentenced to twenty years of servitude to the empire.”

Angered by what he read, Ritic snatched the parchment from the board and marched into the palace, demanding an answer from the secretary. “this… SHAM is a perversion of justice and a besmearchment on the good name of Dragonskull. The law is sacrosanct to society and the Count ought to be ashamed of himself! I demand an audience immediately!” as he spoke he felt the shadows of the palace guard closing in behind him and the secretary sat in shock. Just as the guards were about to seize Ritic, a voice rang out from a balcony. “Wait.” the voice echoed down to the foyer. The guards complied. After a moment, a rugged looking middle-aged man wearing noble vestments with accents of purple descended the stairs, he approached Ritic and stared him right in the eye. Ritic recognised Count Seven-Fingers from public events but up close his not traditionally handsome features and heavy glare were quite unsettling. “come with me” he muttered, dismissing the guards.

Entering the palatial board room, the Count gestured for Ritic to sit as he poured wine for the two of them. He passed Ritic a full glass of dark red wine as he sat opposite, “Do you know what the greater good is, young paladin?” he muttered in his croaking voice.
“Your Lordship, the law exists to ensure the greatest good for all parties by-” replied Ritic,
“Yes. Yes it does. However the law is fallible, it’s created by fallible men”
“My lord, I saw Captain Panke aid those murderers myself! it is beyond question that she’s guilty!”
The Count ascended from his chair, taking a sip from his wine and looking out over the Tuskwater from the rear window.
“You know, Mr Ritic” Count Seven-Fingers began, “The Panke family have done a lot for this town, they are good people, and good loyal people are not common in this world.”
“Surely this does not put them above the law sir.” he looked into the Counts eyes as he turned around to face him, Ritic hadn’t yet touched his glass.
“No it doesn’t, but sometimes the law fails to understand the nuances of the greater good. Sometimes it needs a little push.”
“What are you saying?” Ritic looked shocked.
“Sometimes not individuals, but the greatest good is above the law” he muttered with raised eyebrows as he leaned onto the table to look Ritic in the eye.
“With all due respect my lord, that’s not how the law works.”
“That’s how the law works in Tuskhaven half-elf. And you would be best to follow it. That will be all, i’ll escort you the the door.”
Complying, Ritic rose from his chair to meet Count Seven-Fingers at the door.
“This is not how it should be done your lordship, you haven’t heard the last of this.”
The Count shook his head and again brought his face close to the half-elf, “For your sake, I hope I have”, closing the door behind him.

Attendance

Story Summary

The party start their day off with a nice nutritious breakfast and board Thanks boat, ready to take this day by storm. As they progress up river, Thank requests they head for a clearing on the river where it would be a safe place to put the boat and continue on foot the last of the journey. She mentions there are lizardfolk ahead, but she is unsure if their trade deal still stands, and thus, would like to avoid going too close to them.

The party journey along the river for some time, following Thank, and encounter a human man bulky in stature and a slender, elven woman. Both are wearing charcoal grey bandanas. The woman introduces herself as Cosimia, and gestures to the male, Leif. He does not talk and is clearly not in charge here. She mentions they are looking to start a group of people who patrol the river, and make home for themselves in the forest.

Ander and Ritics bickering confuses Cosimina and thus her and Leif, turn around and leave. Ritic is convinced they are still a threat and asks Thank what she knows of the two. She tells them she knows very little, but the last time she saw them, there was a third person. Another elf of similar appearance to Cosimina. And the man was much less somber.

They continue on for some time when Roxee tells the party she hears something. A loud buzzing.
The party move themselves around trees to try flank whatever is coming for them, not knowing it is 6 Giant Wasps. Thank digs a glowing handaxe from her pack and takes on the wasp in front of her, while each of the party, attack their wasps in turn.
Ander is attacked by a wasp and falls to the ground. Thank, having downed her wasp, runs to his side, but is unable to help. Lost in the grief of killing a creature.

Ander clings on for dear life as is party fumble in their fight. Ritic drops his flail and punches a wasp, and Roxee finishes off the wasp in front of her.
Unfortunately, Ander (rolling a nat. 1) can no longer fight off the poison running through his blood anymore, and succumbs to death.

Mourning the loss of their fallen comrade, the party turn to Thank asking if her the Lizardfolk would help. She isnt sure, but isnt against trying.
They are allowed entry, and are taken to the Cheif, but he insists the body is burnt. They cannot stay while the body is here.

Ritic asks the party to collect wood and sticks to build a pyre, and he performs a funeral ritual on the body, taking an imprint of Anders hand and reciting his last rites, he lights the pyre. Once the fire diminishes, he kneels, taking some of the ashes to return them to Tuskhaven.
The party take refuge in the “town” overnight and awaken to another breakfast, they thank the cheif and head up river.

As they start following the river north, they see a body floating unmoving, its hair moving in the current.

Traga tries to asses if there is a threat nearby, he fails, all he can hear is the faint lapping of the river.
Thank gasps, “Its her” and collapses into tears. So much loss in such a small amount of time has taken its toll on the Captain.
Toriin starts to inch his way into the water, awakening a drowned maiden, who attacks him and renders him prone. The party fight valiantly, using powers of the divine and chopping at the limb-like hair attacking them whilst Thank digs through her pack looking for something. She pulls a whistle out and blows it.

Theyve connected that this is the missing one from earlier. The third one.

Roxee is taken hostage by the maidens hair and Traga and Ritic fight it to get it off of her, Thank pulls a now conscious Toriin from the water and onto the banks. Traga pulls the maiden into shore, using her hair which is currently wrapped around him, and the party continues to attack her.

They hear a loud noise coming from the forest behind them, and Cosimina and Leif emerge. The maiden makes a piercing scream and tries to dash to him, only to be stopped by Traga.
Thank seeing Cosimina is in need of aid runs to assist her while the party continues dealing blows to the maiden.

After a failed strength check, Leif is dragged towards the river by the maiden, Cosimina, and Thank. He slips in some mud and lies prone, but conscious on the floor.
The maiden tries pulling him in, but is still fighting off the attacks of the party. Succeeding to get Lief in the water, he is drowned and a bright white light shoots up into the sky.

The maiden is now breathing, her skin is no longer pale, she drops to her knees and begins to wail uncontrollably. Cosimina throws herself into the water, and pulls the girl into her arms, sobbing. “I cant believe it. i cant believe you’re back”

Toriin, infuriated by Thanks misinformation, punches her.
They ask why she helped and she apologises – saying she’d lost men to these before. Shed lost a sibling. Wouldn’t you do anything for a sibling too, if you could?
Ritic is pissed, What they did was not lawful. Thank says she follows the law of the sea.

The party tie the sisters up and allow Thank the opportunity to sail them back, as the trip would be too long on foot. None of them fight or show any resistance.
As they head back to the boat, Cosiminia takes the time explain why she did it. Leif was a criminal, he’d raped many women and killed many more. He drowned her sister. She cut out his tongue as punishment, but it wasn’t enough.
She did it to get justice for all the women she couldn’t save. Having her sister, Starlia back was worth potential time in jail.

Boarding the boat and sailing back to Tuskhaven, the two sisters and Thank allow the party to take them before the Lord and Lady. Ready to face whatever the jury sees fit.

Attendance

Story Summary

After returning from a failed attempt to capture a forest drake, Ritic and Traga meet in the Mystic Woodpecker to find another job on the bulletin board.

Finding one posted by Warden Shank about a threat in the south, the two approach a Cleric named Ander, inviting him and a new guild member, Toriin the Dragonborn along for the quest. Though, on second thought, deciding they want one more companion, the party asks Roxee the bard who’s currently performing in the inn if she would like to come. Without a hint of hesitation, she says yes.

Ritic, Traga and Toriin then head to Shank to get more information. He didn’t tell them much other than the man was a weak human man who went with 3 other weak human men and he came back alone. Found out about it at the docks. Before taking their leave, and collecting the rest of their party, Toriin asks if he can look at Shanks weapon. He promises Toriin can do so on upon their return.

Heading to the docks, and getting very little information from a very rude Tradesman. They head to the largest ship docked, and tentatively and unknowingly board the ship of Captain Thank Panke, a very polite, well reputable tradeswoman. Cousin to warden Shank.
She talks longingly about the sea and how she misses the excitement travelling, and just as Ritic is ready to give up and walk away, she offers her assistance and one of her ships. On the condition she doesn’t get forced to do anything barbaric.

The party sail for a few hours before being attacked by two giant octopi – Lovingly named Gertie and Jennifer by Thank – Fighting them off, Ander calms Gertie enough that she is able to flee with her baby, though Jennifer (a very territorial male) did not get so lucky, and the party overcame him. But not before covering Toriin in gross octopus goo.

As the sun starts to set Ander suggests they take a rest at Candlemere so as to be strong for the next day, but whilst Traga is on watch, and everyone is asleep, he is attacked by a Will-O-Wisp.
Waking from their slumber (with some difficulty for Roxee), the party manage to fight it off and as the last blow is dealt, they hear the words “Thank you” whispered in the wind.
Though successful, they did not come out completely unscathed. Traga has burns all over his skin his hair has fried off and Ritic is hosting a small bite mark on his nose from Anders rat familiar.

The party manage to make it through the rest of the night without further incident, and, waking in the morning, Thank makes everyone a full breakfast and complements Tragas new look.

Attendance

Austin as DM
Ben as Ritic, Half-elf Paladin of Order
Minami as Traga, Half-orc Trapper
Alex as Meron, Goblin Savage
Jessica as Aspen of Accacia, Eladrin

Story Summary

Following a recovery of their exploits in securing troll tears, Meron and Ritic made plans to accomplish another task on the jobs board: Hunting the forest drake nesting to the west. Overhearing a job offer, Aspen trails the duo as they get in contact with Traga, who was on his way to hunt the drake anyway.

The newly formed party met with Inquisitor Humphras to accept the quest and then set out into the forest.

After encountering a falling net trap, the party came upon a pair of elven druids asking their business. Hearing they intended to poach the forst drake, they tried to talk the group out of it, failing that, the two druids retreated into the forest to alert others.

Resting for the night, the party found themselves surrounded by Mould creatures that they pushed through and escaped, losing them after a short while.

Eventually, the party discovered the Forest Drake’s lair, a large tree hollow almost 2 days from town. After a failed attempt to capture bait and trap the drake and an encounter with the Drake’s poison breath, the party set up camp a half-hour from the tree hollow.

Returning the next day, the party discovered the Drake in a hollow half-way up the large tree. After a short fight, the drake escaped with an egg in its maw and fled across the tree canopy, escaping the party.

The group returned to town, keen to rest-up, regroup and better prepare to face the drake.

Story Summary

Returning to Tuskhaven, the trio regrouped and recruited three additional hands to attempt again to defeat the troll.

Setting back out, the party came to face a group of three centaurs claiming to be part of a new tribe known as ‘Hooves of Fury’. The situation escalated and eventually one of the centaurs was killed. The others fled, one sustaining injuries, and one having been rejected from joining the party.

The following day, the party were located by a large tribe of centaurs who were angry one of their own had been killed. It was revealed that the trio of centaurs were a group of children, one being the chief’s son. Ritik managed to salvage the situation by convincing the centaur who tried to join the party to tell the truth. The two remaining centaurs of the trio were then banished from their tribe.

Towards the end of the second day, the party arrived at the cave. hearing an incantation being muttered inside, the group waited until the spell was completed, bursting in on the hag as she was preparing to leave. With a well placed javelin, the witch was knocked from her broom, the witch was pummeled to her death.

The party recovered the trapped troll and then proceeded to decapitate it, squeezing 8 tear drops into vials.

The party returned to Tuskhaven victorious, where they learned Lady Senetta had mostly assigned that quest as a joke. She handed over her 50 gold pieces and went back to her drinking.

Experience Summary

Story Awards

The Secret IngredientCOMPLETE+1000

Subtotal +0

Encounter Awards

Hooves of Fury +1350
The Centaur of Attention +450
Hag & Troll +2500

Subtotal +4300

Travel Awards

4x Days Travel +200

Subtotal +200

Total Experience Earned

5550/6 = 925xp per player

Item Rewards

Troll head and body parts

50 gold pieces (8 each, with an extra for Osvald and Traga)

Various Common & Uncommon Herbs (3gp value)

The rare reagents/herbs for “love tea”, when brewed with boiling water replicates the effects of “Philter of Love” (DMG 184)

Small Diamonds and Emeralds (6gp value)

A potion of healing (DMG 187)

Oil of Slipperiness (DMG 184)

Potion of Animal Friendship (DMG 187)

A potion you have been unable to identify…

Two mason jars (similar to those the troll was trapped in) heavily fogged up and covered in condensation with labels written in a language you can’t decipher.

Story Summary

As Elle sliced through the cage holding Vergrand, A “spirit” was awoken, raising a lizardfolk skull from the centre of the table, ordering them to leave. After a short time, the blue light left the skull and forced itself into the semi-conscious Vergrand, still within the cage. Vergrand began to glow blue, with piercing blue eye bulbs as she was possessed by this blue light. The party tried to destroy the spirit by destroying the skull, but to no avail. As the posessed vergrand attacked, the party fought back, eventually downing the halfling after it had downed two of the party members. Being expelled from the body, the blue light successfully consumed the life force of Lord Ewyn and Sheriff Isabel, ending their lives.

With a final fire bolt, Crimson Clover destroyed the blue orb, ending the conflict.

King Vesket revealed that the “evil spirit” had overtaken the peace of their village and had ruled them through fear. When Vergrand had arrived yesterday, the spirit had threatened them with death if they did not capture her. In that battle, many lizardfolk lives were lost.

The king listens to the proposals of Elle and Crimson Clover and sends them home with a raft and one of his mating females, to act as his representative to Tuskhaven. The party head off, taking their dead companions with them.

When Vergrand came to, she explained that the “spirit” was in fact a will-o-wisp that sought vengeance for Vergrand and her previous party, where they had destroyed the wisps’ haunt in Candlemere tower. She was silently brooding for most of the trip home.

Experience Summary

Story Awards

Isle of the Lizard King
In Progress +1000

Subtotal +1000

Encounter Awards

Negarand +1800Isabelle and Ewyn’s Share -900

Wispy Wengence +200

Subtotal +1100

Travel Awards

2x Days Travel +100

Subtotal +100

Total Experience Earned

2200/2 = 1100xp per player

Item Rewards

A certificate (each) entitling the use of the suffix ‘Esquire’ in formal correspondence, representing the service to the County of Tuskhaven, Vassal to the Dragonskull Empire.

Two letters of credit (addressed to the two surviving party members), redeemable at the First International Bank of Sandwich, for the equivalent of 50 gold pieces (each)

Attendance

Story Summary

The party was brought together by a monetary reward for the collection of troll tears. Studying some old maps, the party made their way north into the plains land to a cave they believed was troll-inhabited.

Discovering the troll had been removed from the cave, and fighting off the giant boar that had moved in, the party suspected a Hag was to blame based on the magical reagents, long white hairs and broken broomstick that was left behind.

Finding what they suspected to be the Hag’s house, the party broke inside to retrieve the Troll, that Oswald discovered had been trapped in a bottle similar to those discovered among the reagents at the cave.

Crossing the threshold of the hut holding the troll jar activated an enchantment, transforming the house stilts into grotesque chicken legs and the windows into beady eyes. After dodging potions thrown by the inside of the house and rolling out of the way of the stomping chicken feet, the party tripped the chicken house, resulting in a large alchemical explosion.

Returning to the cave, the party released the troll before quickly realising they were outmatched. The party headed back to the town, keen to recruit additional adventurers to take down the troll.

Story Summary

After waking to find themselves deep in the forest abandoned by Lady Vergrand, the party continued deeper into the forest.

After many hours of travelling, the party realized they had been followed by the mould creatures. Barristan valiantly stayed behind while the party rushed off to the Lizardfolk village, hoping the diplomat had continued without them.

Following a brief attempted parlay with a duo of lizardfolk fisherman, the party infiltrated the village under the cover of night to find Lady Vergrand bound, gagged and caged in the spirit hut. Upon trying to rescue her, Elle awoke something else waiting for them in the hut…

Story Summary

The party is brought together by a job offer from the Countess herself. Given the increasing sprawl of Tuskhaven, she wishes to begin diplomatic cables with the Lizardfolk south of Candlemere and employs the party to accompany Lady Umbras on the journey.

The party set out with Vergrand as their guide, weaving deeper in the the dark and moist depths of the forest where the canopy covers the sky. The party were eventually beset upon by a group of mould creatures that while previously posed a threat, were easily dispensed with once fire was employed.

Eventually the party arrived at a clearing to rest for the night. Upon waking, they discovered that Lady Umbras had slipped away in the night, set on negotiating with the lizardfolk alone.

Story Summary

The party met with General Wysteria to plan their attack on the great temple. Grigor said his farewells as he assisted in the evacuation of the city. After setting out in the zepplins, the party arrived at the great temple to find the temple surrounded by rings of Halfling civilians. After arriving, the various armed forces and cannons fanned out around the pyramid. The sun slowly crawled along the sky as a small white comet flashed over the horizon. as they approached closer, the top of the pyramid began to levitate and slowly rotate counter-clockwise.

A plan was formulated and the armed forces began to fire on the pyramid as Shandri and Kana drove the flying carpet up to the summit where seven suntouched priests were performing rituals. After trying and failing to end the ritual, three of the suntouched priests uttered a command word and activated their magic flying armor, chasing after the pair. Meanwhile, the military began firing upon the Halfling civiliians in an attempt to clear a path into the termple while Dzin worked out how to activate his armour.

Hadley, Varis and Dzin made it to the front entrance only to find it filled with elderly and young halflings, Hadley ordered them into the tunnels to find safety.

After dropping Kana off on the ground, Varis and Chandri travelled back up on the flying carpet clutching several sticks of dynamite while Dzin compelled one of the priests to remove his armour midflight.

The other two priests continued to pursue Kana and by extension Varis firing upon them, however they were disabled and fell to their demise. Meanwhile Hadley donned a power suit and provided ground support with her ruby tipped arrows.

Eventually Varis and Chandri reached the summit and destroyed the magic circle with a bundle of dynamite, throwing the 4 remaining priests backwards and cancelling the ritual early. The top of the pyramid crashed back downwards at a 45 degree angle and sending a shockwave across the desert sands.

Angered, the grand sorcerer reached to the sky and the sun’s power to produce a swarm of meteors decimating both the remaining civilians and wiping out essentially the entire army. The few remaining civilians and soldiers ran deeper into the desert and away from the chaos.

Following some focused fire and a barrage of hits with Shandri’s magic, the grand sorcerer plummeted to the ground, a burnt crisp of what he once was.

After recuperating, the party gathered on the peak of the pyramid to watch the comet cross the sky. As it passed the sun, a wave of energy washed over them and quickly dissipated. It was over.

Story Summary

The party finally arrived at The Great Accacia Reaches, the Gnomish capital of Sezony. Earl Ingstad lead the party to the Golem’s Respite, an old Golem Factory mostly repurposed as an Inn. There Rourke and Sam took Max around back for observation by the Gnomes, Eponine and Belle went into their rooms, whilst Inalee decided to hang around with Bran and Earl Ingstad. After a while, the Princess of The Great Accacia Reaches greeted Earl Ingstad rather intimately and addressed her as Lagertha. The Princess turned to Bran and Inalee and expressed that her father, the King – obviously – wanted to see the party the following day. Bran also asked Inalee to inform Eponine of a breakfast meeting in the morning, before heading off to inform Rourke and Sam.

The following morning, Bran addressed the tension in the party. Blah blah blah, and also revealing more about the real reason the party are together.

Story Summary

Having rested, after having fought the Galeb Duhr, the party continue their travel with Bran, Earl Ingstad and her one remaining guard. After a few hours, the path ahead seemed to be blocked by boulders with a Gnome infront struggling to move rocks aside. As the party approached, Rourke walked right passed and created a doorway through the rocks whilst the Gnome spoke to Inalee and Eponine, who had noticed a familiar symbol on the Gnome’s equipment. The Gnome seemed to recognise Inalee and Eponine’s faces, and after a while realised they members of the Seers of the Felforce or more specifically had been members, and Inalee being the ‘former’ leader. The Gnome attacked the two party members, revealing it was actually an ambush, claiming that Inalee shouldn’t have left the Assassin group to run away with her whore, Eponine.

After the Assassins were slain, Rourke took the Assassin’s satchel, whilst Inalee revealed her origin and the contract on Sam’s head that she had taken.

Story Summary

After travelling out of the prison of the great temple via some kind of extra planar teleportation, the party found themselves seemingly back in time, at a cavern they had passed hours earlier and with full knowledge of their encounter with the sun-touched priests.

Immediately, a message was sent to Duke Whysser warning him of the impending attack on the settlements of the island.

The party again helped the injured troll Ratchaad and travelled with him towards Sparten.

Along the journey, the party encountered a group of kobolds fleeing a mummy. It became apparent that the kobolds were attempting to steal a magic carpet from the undead creature and were quickly failing. Despite Grigor and Shandri befalling a rotting curse, the party were able to hold back the creature successfully.

After another day of travel, the party came upon a gang of thieves from Sparten known to Grigor who informed the party that the makeshift settlement was overrun with Crown soldiers.

Finally, after another day’s travel, the party arrived at Sparten, arriving through a hole in the floor of a bandit hideout, activity bounding outside.

Story Summary

After saving an injured troll from an onslaught of carrion crawlers and sneaking past a brood of Ankhegs, the party finally arrived at the temple entrance, overcoming its security. The party were greeted by a suntouched priest who led them thorough the temple showing their gunpowder stores, their altar, and a grand feast when they met the high sorcerer.

The priests then proceeded to explain their plan to blow up the cities of Tierra Del Sol and return them to dust and hand the land back to the various traditional tribes. When the party began to protest, they were moved one by one into a force prison, naked as the day they were born.

It was only after the intervention of Kana’s patron, the great old one that the party were transferred out to where they begun the session.

Attendance

Story Summary

Taking a rest in a storage vault, Shandri, Kana and Varis find themselves in a strange dreamscape with a bustling market place. A djinni offers the trio fabulous rewards if they entertain his clients and play a game for him, Ijnamuj.

The group select their pieces, a kraken, a dragon and a bulette and roll he dice, braving collapsing buildings, giant ant colonies, a halfling assassin, mouth removal, polymorphng, a giant demon and a quickly escaping board to survive the game with Shandri coming out on top.

Story Summary

Whilst travelling to The Great Accacia Reaches, on the path ahead were some Royal Guards that the Earl decided to ride her donkey closer to talk with them, before they knocked her off her donkey and charged the party, with some fighting the Earl and her Guards, as well as Bran. Once defeated, Rourke found a ring on one of their bodies for when he planned to bring them back as his Zombie henchman. A guard had perished in the fight, so the party rode slightly ahead and set up camp. Over night, the Earl had a funeral pyre for the fallen Guard.
The next day, Rourke removed the curse from the Axe of Beserker that he had taken from an unconscious Belle the previous day. He also slid the ring onto his finger, which bound to his finger and began to ask hysterically where a Barry was. Rourke showed the ring the body that he got the ring from, but the ring, that goes by the name of Fajenai, said it wasn’t the body of Barry. Afterwards, the Earl led the party onward where the ring attuned itself to Rourke. The party arrived in a open cavern with boulders scattered, where a voice demanded in Terran, “Turn and leave or else!” The party did not.

Story Summary

After Max’s meltdown, Rourke, Sam and Max spend the day having Max being looked over by the town’s Mason and apprentice alchemist. The rest of the party spent the day shopping. The following day, Inalee, Eponine and Belle traveled to the Mason’s to retrieve commissioned items, where a local drunkard by the name Terry Bumblebutt bumped into them and had a feel of the party members. One beaten Terry lead them to be locked up momentarily in the cells of Rockholm, where Bran met them and let them out, annoyed that they were late to their meeting with the Earl. Bran lead the party to the Earl, where Rourke, Sam and Max had already arrived – Max unconsciously tied to a four-wheeled wagon – who introduced herself as Earl Ingstad and filled the party in as to where they’re heading and why, as well as divulging Terry Bumblebutt’s sad past that lead him to rely on alcohol to get by – a little too much. The party set off, but Eponine and Belle kept them longer to run to the Mason to get their commissioned items that lead to them bumping into some child bullies.

Story Summary

The party traversed through a Kobold camp before breaking through a blocked passage to Rockholm. Upon stepping into the giant cavern that is half of Rockholm, two Golems halted the party who were greeted by a Gnome that showed them towards the Unforgiving Goddess. Entering the Unforgiving Goddess, Rockholm’s Inn, the party saw Bran who filled them in a bit more, whilst a play about the King of Grainfare was performed.

Story Summary

The party continue southward through the subterranean tunnels following their layover in the storage vault, pushing past a group of angry stalacmites, stalactites, murdering a curious group of kobolds and arriving at a T-intersection

Story Summary

The party “maked good” with Meepo and proceeded into the kobold colony, meeting the leader Yusdrayl and agreeing to get back at the goblins for stealing the “dragon”. Lead by Jib’Jab and Meepo into Goblin territory, the party made short work of a quartet of goblins before going deeper into the citadel.

The adventurers found the “dragon”, which they found to be a lowly drake, causing a ruckus in the trophy room. The drake thrashed and fought, managing to swallow Meepo whole, before being knocked out by a well placed lizardman bite.

The party returned to the kobold colony with the drake in tow, earning the respect of Yusdrayl who promised 4 kobolds to aid the party in attacking the goblins and allowing them to rest in their colony.

Story Summary

The party ventured fourth and came across an Ettin, unbeknownst to the party, arguing about not catching their food and turned to the party asking if they had seen it. None of the party could understand the Ettin and began to fight it.

The party continued on, after a short rest, to a complaining Schtank sitting onto a Basilisk, with his body fighting off the petrification like it was nothing. The party easily took down the beast, with no casualties and minimal metagaming.

Onwards the party exited the cavern to see a giant tree perched on a jutting cliff far in the distance. As they walked the mountain path overlooking the sea, Max noticed a Grick waiting still, which alerted Eponine of it’s presence and that of an Alpha behind. The party was ambushed by the Grick, but the Gricks were no match, as the Alpha called in two more to be slaughtered. Eponine didn’t make it out untouched, having been knocked unconscious and losing her rapier to the sea.
A storm forced the party back into the cavern for a long rest.

Story Summary

The party rest up in the old Gnomish cafeteria. Upon feeling more refreshed, the party venture forth, pushing open doors and finding more little fiends. Killing the fiends that couldn’t be reasoned with, the party try to open a door that was barred, but it seemed to need a key and couldn’t be picked. Not being able to pass through the door, the party, Inalee in particular, opened a door to reveal some fiends bullying another trapped behind glass.

Meanwhile Rourke continues down a cavern of webs.

The little fiends are killed and Eponine helps out the trapped fiend, only to be attacked by it not long after. Once the fiend is killed, the party hears a scream from Rourke and run back. Rourke seems to have been attacked by two swarms of (normal-sized) spiders. The party begin killing the spiders, but at some point Belle has been injured and turns beserk and begins to attack the party. When Belle comes to, she sees Max pull Sam away and the distrust on Eponine’s face.

Story Summary

The party decide to settle down and rest, Rourke hoping that Max will boot back up. Belle awakens and takes her axe back off Rourke and Max does awaken. While the party explore what seems to be a reception to old gnome ruins, Rourke ventures further out to be attacked by a Spider. He goes back in and the party poke their head in the room, burning away webs when they are ambushed by four spiders and a Drider Sorceror. The party struggle through the fight and Belle goes Beserk once again, but is knocked out.

Story Summary

The party continue their journey, deciding to destroy the large anti-magic crystal and leave behind the slaver cage. Following an encounter with slumber sand, the adventurer’s see the large pyramid of Sol on the horizon.

The next day, the group trudge forward. Lightning struck the ground as an enormous dragon composed entirely of sand formed into existence in front of the group. The dragon rose into the air and unleashed a stream of blue lightning, vaporizing Chaster instantly. Meanwhile, a mysterious force began siphoning the gunpowder out of the powder kegs and off into the distance. The dragon was eventually felled by Shandri, knocking her out in the process. Having killed the dragons, the group chased after the gunpowder following it into a small manhole in the ground, miles from anywhere of note.

Story Summary

The party “worked together” to defeat the horde of 12 dune Wolves, a patriarch and a matriarch alongside the bandits, cutting them down one after the other. Krank and Goran being killed in the process. Following this, Bowyer the Archer was murdered by Kana as revenge for killing his hawk familiar earlier. Chaster, the remaining bandit, chose to continue travelling with the part considering the alternative was to starve in the desert.

The following day, the party came across a lone halfling who was also murdered by Kana as revenge for killing his hawk familiar. He warned that “Cuthbert’s Comet would avenge us all”, before dying.

Story Summary

After slaying the spiders, the party ventured forth, following a blue glow at the end of the tunnel, Belle running ahead. As Belle exited the cavern, the glow was gone and the torches within the small Gnomish room lit up. When the rest of the party arrived, Schtank slammed the door down and the party spread out into the corridor, opening doors to Gnomish bedrooms, with deactivated Stone Golems watching on. The party ventured forwards, with Max remaining at the Stone Golem pondering his existence, although he’s not SENTIENT, AUSTIN.
Rourke broke webs off of some stairs and headed up, which sent giants spiders and a couple spider swarms out of a nearby cavern to attack the party.

Once the spiders had been killed, the party headed up stairs, with Schtank slamming the door open to an abandoned Gnomish cafeteria, witnessing 3 small creatures vanish. Schtank ended up being frightened by one reappearing as he attempted to open the door and then the party ran into the room to see what was going on. The creature was killed by Rourke, but two more appeared and attacked Belle. Once those creatures had been killed, Belle turned on the rest of the party, attacking Max. Rourke attempted to blind Belle, while Max turned on Belle. Suddenly some blue dust fell onto Belle and she fell asleep, but Max continued to welt upon her. Eponine turned on Max, while Rourke turned on Eponine. Just a mess really.

Suddenly Max’s red glow turned blue as he became powered down and Eponine ran to stabilise Belle, ending the conflict. OH BOY!

Story Summary

On the next leg of the journey, the party encountered a slipsand lake, an area ofnsand so fine that it shares more qualities with a liquid. Not noticing in time, Varis Romero and his camel, Fatty, tumbled in. Despite their best efforts, Fatty was lost to the sands.

Following such an eventful day, the party took a day to recuperate.

The next day, the party encountered 3 dune wolf corpses and two unhatched eggs, that they decided to keep.

in the night, the party were set upon by a group of Ankhegs, a type of large venemous insectoids. While one managed to make short work of Hadley, June the owl wouldnt take it sitting down and mauled the beast.

on day 8 of the journey to San Seriffe, 2 baby dune wolves hatched from the eggs and imprinted on Grigor and Hadley, coming into their care.

The following day passed without note.

on the 10th day of travel, the party came upon a group of 4 bandits. Following parley, the party agreed to hand over 45L of water in exchange for free passage. As the exchange begun taking place, a group of Dune Wolves appeared over the horizon, encircling both groups.

Story Summary

The party travelled down the right path, after hesitation from Inalee and Eponine. The party arrived in a wider cavern lit by a numerable amount of giant fire beetles, where the party decided to rest, with the exception of the constantly suspicious Rourke that decided to continue down the tunnel, followed by Schtank.

Rourke and Schtank continued onwards as everyone rested, Belle keeping a sleepy eye on the tunnel, for what felt like hours until they both felt a bit exhausted, so Schtank had a sleep and Rourke had a nap. After Rourke awoke from his nap, he continued on, coming across another petrified gnome. At this point, the party had awoken and began their journey down the tunnel.

The party bumped into a sleeping Schtank, with a note from Rourke on his chest about Basilisks, who awoke and they continued onwards until they bumped into a turned around Rourke, confused.

The whole party ventured onwards, wary of cramped tunnel, until they reached a dead end to what seemed to be a collapsed, old gnomish architecture. To the right was a tight fit, that once the party squeezed through, widened and began so steep downwards. Onwards were webs, that upon Schtank’s axe being stuck in a web, resulted in swarms of spiders and two giant spiders emerging. Max raging and becoming entangled multiple times, the party eventually slayed the beasts.

Experience Summary

Story Awards

A date in RockholmIN PROGRESS

Subtotal +0

Encounter Awards

1x An ominous Omen +100
2x Giant Spiders +800
4x Spiders +400

Subtotal +1300

Attendance Awards

100xp x 7 = 700xp

Subtotal +700

Total Experience Earned

2000xp / 7 = 286xp per player

2920xp+286= 3206xp

(3294xp to level 5)

Inspiration

Gained

Schtank Panké for being oblivious to the note stuck to his chest
Rourke Mai’ri for ‘getting lost’

Story Summary

After the minotaurs had been defeated, Bran suggested the party to relax and set up camp while he vanished in the north.
Eponine and Inalee explored Applestock and came across a dead gnome floating facedown in the fountain, where they discovered he may have been the Tea-Smith, and gave the gnome a burial.
Some members of the party slept in empty houses whilst Sam slept in a tent under Max’s watchful eye and Rourke had a quick rest before asking the guards who they are.
Eponine awoke to a very unhappy gnome, who chased the her and Inalee out of their home, whilst Belle heard another gnome coming home. Belle tried to Spiderman to the roof, but failed and was greeted by a more pleasant Gnomish man who welcomed her to stay the rest of the night, but Belle made him breakfast and left.
Rourke kept a watchful eye on the largest tent whilst the party decided to go shopping.

Sam, Max and, their newly introduced member, Schtank headed towards the Tea-Smith’s house, unaware of his death. Upon arrival, Schtank rammed the door down like an Orcish brute, and little footsteps ran towards the door with a young voice yelling for their daddy. This drove Sam running because of her own daddy issues.

Inalee and Eponine went shopping. As they were done, they heard of the Tea-Smith’s daughter and headed there to inform of his death. One long, unnecessary and depressing side quest later, the party met up with Bran, where he informed them he had to ride West to inform Petey of the mission, whilst the party were to head to Rockholm where he will meet them in 4 days time. To travel to Rockholm, the party had to travel north by boat and into Gnomish tunnels. Where the party were abandoned by the boat captain and they ventured forth until they came across a fork in the path.

Story Summary

After the scuffle the party had the night before with bugbears, the party awoke to Max having severed a bugbear, fetched from within the cave to taunt an imaginary Basilisk to come out and attack the party, using Eponine’s daggers without her consent. No one ate the raw bugbear because there was no decent amount of dry wood around the night before to have a fire, so everyone snuggled tightly to one another, their blankets, future ambitions or to their secret notebooks for that night.

The party soon continued onwards before they were set upon a couple of Minotaurs that chose not to parlay, especially after being immediately attacked by certain party members. Once the Minotaurs were no more, the party searched their bodies to find some coin and a mysterious moooonstoooone, for getting Clefables or something – wait, you don’t know that! – Max did something silly with the corpses of the Minotaur, like cooking them but not skinning or defurring them, as they rested for the night.

The following day, the party rode on, but as they could visibly see the burning buildings of Applestock, Bran halted the party and asked that he take some members of the party up a cliffside to set of a signal, whilst the other party members bided time or could convince the Minotaurs to leave. So Stealth squad headed up a path winding up the mountains, whilst The mighty ducks continued onwards to parlay with the Minotaurs and asked why they were in Accacia. Convincing the Minotaurs that they aren’t their foes, but curious adventurers, that when the signal was lit – which was no simple task, albeit not a difficult one either, for Bran and Stealth Squad – the Minotaurs escorted the Mighty Ducks into a guarded tent, as a ship rounded the corner.

The Minotaurs launched into a land attack against the humans in armour leaping from the ships, which Bran and Stealth Squad used their distraction to take out the guards infront of the tent that the Mighty Ducks were held in. The party took down the guards and were attacked by the Chief who seemed strangely enraged.

Experience Summary

Story Awards

Rid Applestock of MinotaursCOMPLETE +4000xp

Subtotal +4000

Encounter Awards

2x Minotaurs +1400
2x Fire Sneks +400
2x Minotaurs + Chief +2300

Subtotal +4100

Attendance Awards

100xp x 6 = 600xp

Subtotal +600

Total Experience Earned

8700xp / 6 = 1450xp per player

1242xp+1450= 2692xp + 8xp bonus because lol = 2700xp

Ding! Level 4!

(3800xp to level 5)

Inspiration

Gained

Max (SC74X) for being a stupid Construct
Inalee Sequoia for being careless

Story Summary

The party, some knowing or not knowing others, arrived at Evergreen Keep’s well-known inn, The Keep Bar and Barkeep, after responded to a request to aid Accacia. Upon being seated by a lovely looking young barmaid, the party began to get to know one another as they waited for their contact to show. They party was delivered a hearty meal, as they waited, before a man with visible scars, a noticeably missing finger and a pencil behind one ear sat down at any empty spot where an extra meal was placed. Placing a cup of ale on the table, the man briefed the party as the request, that they’re to help aid Accacia, firstly dealing with Minotaurs in Applestock to the east.

The party hopped onto prepared horses and began their journey east, where they were ambushed at night by a small desperate pack of wolves. The following day, as they traveled through a Valley pass that lead through the mountains to Applestock, the party noticed a petrified body, before they continued onwards. It began to rain, the party raced ahead to rest in an old disused Quarry built by gnomes.

Belle was bored and decided to explore deeper into the mineshaft, where she was attacked by some excited Bugbears, so excited to feast upon a lonely woman, they made too much noise and alerted the rest of the party.

Story Summary

The journey around the northern Sol coast continues with an abrasive Tabaxi, a very aggressive chest and a trio of sharkmen before the party eventually arrive to an abandoned comeltopia wharf and a less than warm reception at the cameltopian barracks.

Story Summary

The party set out on Mr & Mrs Tealeaf’s small fishing trawler across the northern coast of Tierra Del Sol, encountering intelligent salamanders, flying fish, crates of explosives and a very aggressive (and deadly) band of Minotaur pirates…

Story Summary

The party is brought together by a lucrative job offer by Duke Whysser. After re-negotiating the supplied budget, the new adventuring party set out on Mr and Mrs Tealeaf’ small fishing trawler, heading for Cameltopia.

Story Summary

The people’s front against arcana comes to force against the ruling party when an unnamed villager is allegedly set on fire on the streets of Tuskhaven by François, Master of the wizard’s guild, putting a damper on the following days festivities. The investigation making no conclusions, the villager unrest redoubles resulting in a climatic encounter between the party and an angry mob. While their efforts in talking them down succeeded, a portion of the mob still rioted and burned the temporary barracks to the ground.

The rioters stopped their assault only on the condition that:
A. François be tried by jury
B. All crimes by the people’s front be expunged
C. The legitimization of the neighbourhood magic watch, the elected leader of which will have access to a list of registered wizards.

A 15 month long political calm follows, leaving the party able to expand the county’s borders, treasury and infrastructure.

Story Summary

The party deal with the fallout of the neighbourhood watch by holding a town meeting in the great hall of the castle. The event does not go as anticipated. Some members of the party then go out and chart some more of the surrounding area, including striking a deal with the North Wind wolf pack, slaying a giant boar and successfully crossing an unstable looking suspension bridge.

Story Summary

The party stormed the Stag Lord’s fort taking on almost 20 men, many of which well trained, as well as a wild owlbear.

As the dust settled, Penny, Miji and Rohan (dragging an unconscious but alive Tzar’nek) made a hasty escape as the Stag Lord and his last surviving two men bolted the doors and drove swords through the downed, but still alive Hank, ‘Silent Foot’, Caeser and Ninim.

Epilogue

The Stag Lord stood amongst the wreckage and death of his crumbled empire, swaying silently. His helmet, crafted from an elk’s skull, hid any semblance of expression from his face. He raised his bottle to his lips but paused a moment. He gripped the bottle tightly as he considered something before smashing it on the ground. He began to walk purposely around the perimeter of the building. Willem, the sole surviving lieutenant rushed over. “shall I get you another, m’lord?” The Stag Lord turned, eyes invisible under his helmet but nonetheless staring harshly at the young bandit. “No. no more drinking.” The Stag Lord turned to face Akrios, the ex-knight, and the third survivor of the Stag Lord’s men. “Saddle the horses, we ride at next light.” he said, his voice croaking.

Story Summary

The party returned to the Sootscale caverns to camp for the night and came upon NakPik, Ninim’s kobold ally, grieving the death of his entire tribe. the party’s inner conflict boiled over as Caesar, Pointy Ear and Ninim tried to console the kobold, while Tzar’nek and Frank attempted to kill the “vermin” quickly. Eventually, the kobold was killed.

The party camped for the night. During her watch however, Pointy Ear abandoned the party.

The party set out for the Stag Lord’s fort the following day, attempting to attack the fort from behind but accidently treading into the territory of a Worg and his pack of wolves. Not wishing to antagonize the animal, all but one of the party members retreated. Frank refused to back down and once the party were a safe enough distance away, was mauled and eaten by the wolf pack.

At the fort, Rohan managed to persuade the Stag Lord to let him live revealing himself to be a wizard, arguing that the bandits could only possibly beat the powerful group of wizards that approached, with further magic. Using low-level illusions, Rohan “warded” the fort and advised the bandits to stay clear of the battlements to allow the party easier entry.

The party arrived and Silent Foot climbed on top of the battlements and using the sack of dust looted from the kobold witch doctor, created the illusion of powerful magic flying over the gates. Rohan was then able to convince several other fearful bandits that there was clearly no hope of survival. They threw open the gates and boldly ran away. Allowing the party easy access to the fort.

Story Summary

At the camp, Penny and Frank were reunited with Rohan, who was revealed to be acting as a scout within the Stag Lord’s forces and having knocked out the other scout, ran away alongside Frank, Penny and Inquisitor Jorjus towards the rest of the party over at the Sootscale Caverns.

At the caverns, the party made short work of the remaining kobolds and their witch doctor. finally returning to the surface and meeting up with Tzar’nek, who had waited outside, as well as Frank, Penny, Rohan and the inquisitor.

Guessing that the stag lord’s men had followed them, the party scouted the surrounding area and confirmed so. Through a cunning ruse devised by Rohan, the bandit force was split in two, allowing the party to pick them off in turn.

Rohan then sent the two surviving men back to the fort on horseback, unknowing that Rohan was friend, not foe.

Story Summary

A mysterious group of strangers arrived at the camp. One revealed himself to be Inquisitor Jorjus, a representative of the crown, charged with ensuring the requirements of the contract are met. The party was also introduced to Miji, a new contractee to increase the party’s force.

The party then ventured forth to seek the Sootscale Kobold Chief themselves, having been stood up on a meeting with him several days before. Upon being led to it by a group of friendly kobolds, the party made their way deep into the nest, to a mixed reception. Specifically when the chief ordered the tribe to attack.

Story Summary

The party returned to Oleg’s trading post, facing opposition from a territorial elk on the way, only to find it burnt to the ground and deserted. Evidence seemed to suggest a visit from the Stag Lord’s army.

On the return to the camp, the party came upon a group of Kobolds who they attempted to befriend. They would not aid the party without first consulting their leader. Ninim organized to meet the kobolds several days later once they had spoken to their chief.

Days passed without much action apart from a night attack by a owlbear hankering for radishes; however, when Ninim returned to the spot where she was to meet the kobolds, they never appeared.

Story Summary

After a heated discussion regarding the future of the party, the group set out west to explore more territory.

The party accidently disturbed a tatzylwyrm’s nest but Ninim managed to reason with the dragon to save a fight.

Eventually, Silent Foot discovered a clearing containing a long forgotten shrine with a large murky pool of water and massive statue of an elk. Exploring further, the party awoke an extremely big and aggressive bear which easily killed Hank and Frank. The party eventually took the beast down, transforming it briefly into the human form of a priest before turning to dust. At once the clearing became vibrant and the pool became clear. The water of the pool healed the slain adventurers, the effect only lasted several minutes as the pool returned murky shortly afterwards.

The party then begun travel to Oleg’s to restock supplies.

Unbeknowst to the rest of the party, Lupi-two split off to return to the Tatzylwyrm’s den and slayed it, burning down its tree and taking from its hoard.

Story Summary

Tzarnek spent days in long rituals seeking guidance from his god while the party explored the area.

Despite the best advice of a divine being, some members of the party performed reconnaissance on the fort discovered far to the south of the camp. Using some charismatic persuasion, Penny was able to learn more about the supposed ‘Stag Lord’ and his men 50 or more in number. Unsatisfied, Rohan decided to attempt to gain membership with the supposed lord.

The blatant disregard for the word of Decid caused a rift in the party.

Meanwhile, Ninim and Pointy Ear explored the area surrounding the camp and located a lovely patch of radishes guarded by a pair of kobolds. After reasoning with them failed and their aggressiveness rose, Pointy Ear shot them before they could cause any damage.

Story Summary

using cunning stealth, Rohan swept in to steal treasure from the camp while the majority of the party ‘Poiinty Ear’, Ninim, Tzarnek and Silent Foot swerved between trees and across creeks to lose the angered bandits. Meanwhile Frank and Hanke dealt with aggressive group of kobolds.

Eventually the party came together at camp and together tracked back to the camp to find Kressle’s band leaving towards the south. after tracking them downriver, they arrive to a large castle and find the severed head of Kressle, and the rest of her bandits, on pikes in front of the castle.

Story Summary

The party headed south, tracking the bandits. after the long day of travelling they made camp.

Just before midnight, Ninim noticed a group of 6 figures on horses. they later were discovered to be some kind of bandit search party and were obliterated by the party in a blaze of glory.

The following morning the party made for the bandit camp. With a terrible plan involving Rohan and some crafty tactics, they made short work of a large group of them but were overwhelmed when reinforcements arrived.

The party now abandon Rohan in the thick of the bandit camp as they are chased through the forest by the remaining bandits, hungry for revenge

Story Summary

The fresh faced adventuring party arrived at oleg’s to a warm greeting and a hearty meal. little did they realize that the traders, Svetlana and Oleg, believed them to be the help sent from the kingdom to defend their post. Despite not actually being this help, the party aided Oleg and Svetlana in protecting the post through both cunning and brute force, driving off the bandits, for now.

The party now look south, keen to seek and destroy the camp of the bandits that call this place theirs.

DM’s Notes

So going into this, I was worried you guys would charge through this module in one session and it would be quite boring. but you guys fucked over so bad in the 2 days in between, the entire event that the session was planned around never happened thanks to a combined effort from all involved. should only take another session to finish this module, and then another 2 for the final module: ‘In defense of Skull Pass’

Story Summary

The party returned to town and informed Dorg of his son’s death, he offered his services but all but Givanni turned him down. The following day, Ricken returned to meet with the goblin king Korth to buy the corpses he had so that he could give them a proper burial, including a burial for Krag, for which Dorg was very grateful. Meanwhile, the rest of the party investigated the town for further information on ‘The Pale Man’, with Ethan discovering the sudden existence of a new crime organization called ‘the grey society’, ‘Piper’ noticing militia recruiters and Attalid gathering various information of a pair of dragons, fire, goblins, halflings and grappling hooks.

Ricken woke up the next morning before dawn to further explore the cemetery and in the process accidentally freeing 3 wights (including one who in life belonged to the Legallio family). after kiting them into town and past the tavern most of the party were in the vicinity of, they were dispatched of quickly. one was completely immolated, while another was taken away by the town guard. the Legallio however was brought to the local temple of Solan where the high priest Ober acted strangely at the sight of it and quickly left, tailed by Givanni.

The other party members returned to the graveyard to investigate the other mausoleums whereupon they accidentally awoke 8 skeletons which were quickly dispatched with. Meanwhile, Givanni trailed the priest to a strange tea-house on the outskirts of town, but when Givanni entered, the priest was nowhere to be seen. several hours later he watched 4 men, including a tall, skinny, pale priestly man in grey robes go straight through the tea house and into the back.

Surprisingly (to some), the pale man did not meet his rendezvous. when Ricken, Ethan and Thia then went to Korth to demand of him audience with the pale man, a fight ensured with Korth’s warren finally decimated.

XP Docket

Story Awards

Part 1: Investigation [Completed last session!] +0
Part 2: Into the Sewers [Completed last session!] +0
Part 3: The Grey Society [In Progress]
Part 4: The Earl’s Garden [in Progress]

Attendance

Austin as DM
Billy as Givanni Leagallio de Solenzia
Michelle as Thia
Ben as Ricken
Minami as “Piper”
Michael as Attilad

Apologies: Sean

DM’s Notes

I’m getting better at this! some notes though:
- The Damage to HP ratio in 5e is pretty brutal, those goblins can do like 3 times their hit points in damage to you guys! shit.
- ya’ll need to be less stingy with your heals, or you guys need to get some tougher characers
- moving around an enemy does not give you any sneak attack damage as you only get that on Av attacks. if you move around them and then hide, you can gain sneak attack next time.
- congrats on completing the module! was lots of fun.

Story Summary

The party regrouped at the ‘saucy mermaid tavern’ wherupon they rested and put Ethan in a bed to rest. following this, Attalid seeked out a 6th party member, a halfling bard nicknamed ‘Piper’ in another tavern. The party then plunged back into the sewers and after a short encounter with same cave rats, fought their way into Korth Fat Rat’s warren, almost dying in the process. The party eventually met the Goblin chieftain who revealed his deals with the ‘pale man’, after accepting a very healthy bribe, he showed the party out of the sewer and also informed them of the next meeting of him with the Pale Man. the party returned to town to regroup.

XP Docket

Story Awards

Part 1: Investigation [completed last session!] +0
Part 2: Into the Sewers [Complete!] +500
Part 3: ??? [In Progress]

Inspiration Awards

Attendance

Austin as DM
Billy as Givanni Leagallio de Solenzia
Michelle as Thia
Ben as Ricken
Sean as Ethan
Michael as Attilad

DM’s Notes

This was tons of fun, i’m already seeing how much easier 5th edition will be to DM, we’ll just need to get our heads around the rules, like me knowing when and how often to give inspiration. we’ll need to make sure we fix up stuff for next week. we’ve also learnt there’s no real point in us playing from level 1 at our level of DnD experience. i’ve got a couple clarifications on rules:
- the starting wealth is only rolled in lieu of taking the starter equipment from both your class and background.
- Finesse weapons give you a choice of Dex or Str on your attacks
- Sneak attack only counts if you have Av on an attack
- Everyone needs to remember if you have Av or Dv on a given roll. (Billy, you forgot a couple times)

Story Summary

The party formed at the ‘saucy mermaid tavern’ when offered goods by Dorg Blackhand to find his son Krag Blackhand who had gone missing late last night. after investigating at the tavern, the party were led to a group of tattooed barbarians. after insulting their battle strength by intimidating them, a skiffle ensured which ended in the men all out, Ricken revived him to discover the fate of Krag only to discover his point of disappearance.

The party deduced he disappeared into the sewers where after several fights against various rats and a gelatinous cube, they ended up at the Slergrad kingdom alighed warren of Big Flurx who informed them of Rat Kingdom warren chiel, Korth Fat Rat, who they are at war with, has been seen dragging human bodies through the sewer and making deals with strange men in grey robes. the party now begin to make plans to attack the warren.

XP Docket

Story Awards

Part 1: Investigation [complete!] +500
Part 2: Into the Sewers [in progress]

Attendance

Story Summary

The party, having been blamed for the king’s sudden death, were piled into a small coach and knocked out. Tari awoke in a strange room, where a strange man with a strange knife permanently disfigured her. The rest of the party awoke in a bare cell.

Petey’s sword, Eremiel , projected the party’s souls outside the room and they were able to rescue Tari, make a new friend in a large scarlet construct, and get Stahl a fancy new sword.

the scarlet construct aided them in their escape before going his own way in the pandemonium they walked out into. a titanic sized crocodile, sporting two gnolls riding its back roamed the city, destroying homes and businesses as the party quickly and silently moved south to safety.

XP Docket

Scene 1: Druid on the Run

Stahl+200

Scene 2: Questions

Tari+300

Scene 3: Ghosts in the evidence locker

Stahl+600
Lotham+600
Grynnd+600
Petey+506

Scene 4: More Questions

Stahl+280
Lotham+280
Grynnd+280
Tari+280
Petey+220

Scene 5: over & out.

Stahl+250
Lotham+250
Grynnd+250
Tari+250
Petey+200

BONUSSLOT 1 (300xp): The Roleplay Award, for outstanding excellence in story development.

XP Total

Macsen Moltenash sprinted through the town at a fast pace while the city burnt around him. He dodge to the left to avoid a line of fire thrown from the mouth of a single dragonborn taking on a whole group Xi town guard, burning several of them at once. He kept sprinting, diving down alleyways and through empty burning buildings. Finally he reached the mining office on the far side of town, he ran in, throwing any and all metal ingots into his sack. He knew the massive druid tree next door would be crashing through the roof at any moment, so he had to be quick if his survival plan was going to work. Quickly, he hurled the sack over his shoulder and was about to leave when he saw a recognizable glint behind the table. ‘Adamantium…’ he muttered to himself. He stood in indecision for several milliseconds before the dwarven greed inside him got the better of him and he swung himself around the table and grabbed the precious metal. Just as his hand touched it, the roof began to heave and Macsen knew his time in here was done. Macsen rolled under the table clutching the blue tinted ingot under his burly arm as burning green leaves smashed through the roof.

He was hurt, but not badly, he brushed himself off and stood up, slightly dizzied. He looked down at his metals, they were fine, and at this point, that’s all that mattered. As his vision cleared he noticed several figures coming towards him, a group of 3 dragonborn brandishing a spiked chain, a pole arm and a dangerous looking magic staff. He froze and so did they. He could see the entrance to the mines in his peripheral vision, intact, but for how long? This was his only chance. Macsen started off with a limping run, soon turning into a mad dash as his famous dwarven stamina kicked in. The black dragon born began swinging the spiked chain above his head, as they begun to charge after him, the second, white one, muttering an incantation causing the staff to vibrate with power. But Macsen was far from done yet. While he ran, he pulled out his launcher, an invention of his own, and loaded his last alchemist’s fires inside. He began to strafe and fired his first alchemist’s fire at the dragonborn causing them to slightly detour to avoid the blast and slightly delaying their inevitable attack as they came close to range. ‘You really think a crude creation such as that will destroy us?’ the pole-arm wielding green dragonborn asked condescendingly. Macsen had made it into the entrance of the mine now. ‘Destroy yer? Nah, that was jus’ a distraction!’, and with that, Macsen fired his last alchemist’s fire at the roof of the cavern, ‘The Destroyin’ par’ comes later!’ Macsen chuckled as he turned to run as the entrance tunnel collapsed, blocking further entrance.

Macsen made his way deep into ancient tunnels he could tell hadn’t been used in many decades, deep enough that even if the dray did come after him, they had no hope of finding him short of having a dwarf on their side, which was equally as unlikely. He spent several weeks down deep in the caverns by the fire, catching what rodents he could for food and slowly but surely using his limited magical knowledge to fabricate various devices and armour in an attempt to keep him sane. His prized new possession being a glove enchanted with the ‘shatter’ spell he had picked up. Being this deep has a strange effect on dwarves, a kind of madness that called to them, and engineering devices was his only refuge.

One night, he awoke with a start, a slimy toad creature held a spear to his neck while he counted two others in the shadows. The creature blubbed something unintelligible in an authoritarian way. Macsen looked around; his weapons were sitting in his pack just out of reach. The creature blubbed again, angrier now. Macsen smiled as he realised his new glove was at hand, ‘what a perfect test subject’, he thought, Macsen slammed his right hand into the spear, catching the slimy… thing off guard and turning it’s spear to dust. The creature blubbed something again loudly, probably to the other two creatures, as Macsen rolled over to grab his axe. He stood up against the wall as the two creatures emerged. ‘Easy’ he thought to himself, but his courage soon faded as tens of the creatures poured out of the shadows brandishing their spears. Macsen showed no change of resolve on his face however as he slashed and shattered while the endless spears slowly wore him down. Beaten within an inch of his life, he feigned death while the amphibians made off with all of his possessions.

Macsen was left quivering and close to death when out of the shadows a grey-skinned gnome jumped from the ceiling and next to Macsen as the creatures made off down the corridor. He pushed a finger to his lips to signify silence, the gnome silently reached over his shoulder and pulled out a strange silvery needle filled with a bubbling green liquid. Macsen flinched away seeing the needle as long as his forearm. The gnome gave a sympathetic look and whispered, ‘Please, you can trust Badger, this will only hurt a bit, and it’s a whole lot better than dying.’ The gnome smiled again as he thrust the needle stake directly into Macsen’s heart.

Attendance

Story Summary

The Adventurers eventually made their way to the town of Basket, after getting past wally, the gate guard and rescuing an elf maiden in the streets, they had a well deserved rest in proper beds.

Tho following day, some of the party decided to stock up on equipment while Petey scheduled a trial for Skwisgaar, after doing so, he let him go, now under the eyes of the town guard. The party then met Lord Silverworth for luncheon where Lotham collected his payment and the Lord informed the party that they had been invited to dine with the king.

Later, the party arrived for the feast where King Sezony listened to Tari retell her heroic (tall) tales. Suddenly, a elf with dark skin dropped from the roof and let fly an arrow through the king’s neck, quickly sucking his life force, Lord Silverworth desperately tried to rescue him but also had his life force drained upon touching the arrow. the king and lord were left dead while the knights (actually illusions) who would’ve presumably stopped the assassination flickered into thin air as a large number of half-dressed knights charged into the room, arresting the party while Stahl transformed himself into a bird and flew from their grasps.

XP Docket

Scene 1: at the Gate

Stahl+60
Lotham+55
Grynnd+50
Tari+50
Petey+50

Scene 2: Elf in the Alley

Stahl+120
Lotham+110
Grynnd+100
Tari+100
Petey+100

Scene 3: Luncheon in the Garden

Stahl+60
Lotham+55
Grynnd+50
Tari+50
Petey+50

Scene 4: Arrow of Death

Stahl+120
Lotham+110
Grynnd+100
Tari+100
Petey+100

BONUSSLOT 1 (300xp): The Roleplay Award, for outstanding excellence in story development.

Tari Ironmark +300 (For For single-handedly taking on 3 trolls, 2 sphinxes, a dragon and an entire nation of Githyanki)

XP Total

Ellana woke up bleary eyed, her throat dry from the smoke. hungry too, she thought to herself. She wondered if this whole thing had been a dream, just a month ago, she had set her bed on fire, when she coughed up a lick of flames. back then, that was the strangest thing that had ever happened to her. That’s when this whole strange mess began; she had seen exploding furniture shops, crazed djinnis, dragon-men and a host of other confusing situations.

She felt her arms, where there once had been smooth skin, like her elven mother’s was now rough fiery-red scales. it was strange because she knew it was her, but it didn’t feel like it. She properly opened her eyes and tried to sit up, but her hair was caught. ‘well I suppose it’s not all bad then’ she thought to herself, realizing this meant she at least still had her hair. she pulled the tangled tree root out of it as she finally sat up.

who knows how long she had lay there, unconscious while the Waveham reserve burnt around her, days, weeks, months even. But it was clear now that she was alone here, surrounded by fallen black branches and ash. Her dead brother’s corpse was lying a couple feet away, mangled and broken, strange instruments of arcane origin stuck out of his chest as if he were completely mechanical, but Ellana knew that the man who died in her arms was he brother, from the childlike glint in his eyes, you don’t forget someone as close to you as that, no matter how far gone. but it was time to move on, he was dead now, but far from forgotten.

Ellana went to push herself to her feet, but then pain struck her, it spiralled up from her right thigh, putting every inch of her into immense pain as she held back a scream, just in case someone else was still in the ruined city. she relaxed her legs, calming the pain a little. It was a huge gash, probably from a fallen branch, too big to simply patch up, and too far infected to wait to heal. she eased her pack off of her back and pulled it open, surprised for a moment as she reached in and couldn’t find the bottom, before realizing she owned a bag of holding. she ruffled around the gravity-less pocket dimension, knocking bits and pieces around, searching for a healing potion, she pulled out dozens of potions, but to no avail. she slumped down, defeated and wondered what her friends were doing. on a boat probably, if they haven’t been killed, i doubt they’ll ever come look for me though, they knew me less than a month, there’s no point sitting here waiting for Oxfore to come, she thought, and started rummaging again.

She felt around in there, finding another irrelevant potion or two before something brass touched her hand, cold in the vacuum of the bag. she grabbed it and pulled it out, it was the little red amulet she had taken from the bandits when they briefly visited Accacia. it was very expertly crafted with a big red jewel in the centre the size of her palm. on the back was a small icon of a dragon. That strange lady-boy, ‘bob’, had told her never to put it on, but Ellana thought he was a bit weird and overly cautious anyway, besides if she didn’t put it on, she’d still be sitting here unable to move.

she carefully placed it over her head, brushing her leafy, mattled hair over it. the jewel on the amulet started a flickering glow. and then the first voice she heard since her brother’s:

‘HOLYSHIT, WHATTOOKYOU SO LONG!?’ exclaimed a shrill female voice eminating from the amulet, taking Ellana completely by surprise. Ellana started to blubber, confused, ‘I… errr… um?’, ‘DO YOUHAVEANYIDEAHOWBORING IT IS TO HAVE NO-ONE TO TALK TO BUTYOURSELF? ESPECIALLYCONSIDERINGWHAT A TERRIBLECONVERSATIONALIST I AM!?’. The amulet lit up as every word left it’s figurative lips.
Ellana cleared her throat, ‘Hello Mrs Amulet, I-’, she was cut off,
‘MRSAMULET? I AM NO MRS! I AM A GENDERNEUTRALMAGICALITEMWHOHAPPENS TO HAVE A FEMALEVOICE! YOUMUSTADDRESS ME AS “AMULET” OR “THEAMULET”, BOTHAREACCEPTABLE!’.
‘Alright,’ Ellana began again, ‘Hello “THEAMULET”, I-’, she was cut off again,
’THAT’S BETTER, THANKYOU!‘,
Ellana made sure to say everything slightly faster this time, so she couldn’t be interrupted,
‘Hello"THEAMULET"IamEllanaAerasumeandIwouldverymuchappreciateifyoucouldhelpmebyhealingmyleg’. Ellana breathed heavily, finally taking a breath, waiting for the amulet to reply, it took a second however.
‘WELLSURE!,’ the amulet replied, ‘BUTNEXTTIMEMAYBESPEAK AT A NORMALPACE!?’.

there was a spark of blue within the ruby red jewel as a wave of positive energy channeled itself into the large gash on Ellana’s thigh, causing the dragonic scales to heal up and removing the pain. Ellana was finally able to relax. after a moment of respite, she pulled herself up, pulling the bag over her back and looking up at the huge moon, hanging over the decrepit city.

‘Well, What now?’ inquired the amulet after a moment.
Ellana sighed, ‘I haven’t figured out that part yet’

Attendance

Story Summary

The party delved deeper into the hills, fighting off Security guards and a very angry troll to discover they had fought their way into the headquarters of Gnoll & Gnoll, the largest trapsmithing and monster security company in Sezony. after discovering the leaders themselves had left, they were faced with a gargantuan sized weasel that knocked Stahl down to near-death just by running past him. with some clever moves, the party managed to escape out the mountain with their lives as the thrashing of the titanic weasel destroyed the structural integrity of the mountain causing it to collapse upon itself, destroying the base once and for all and burying the gigantic weasel.

The party made their way back to Lotham’s camp to discover that Harold, Honeyham and the rest of the party had arrived earlier. with them was a new face: Brother Fleetfoot, a halfling contact of Harold’s within Basket from the guild of navigators. the party retired for the night ready to set out for Basket come morning.

XP Docket

Scene 1: Dance of the Nutcracker

Stahl+600
Lotham+490
Grynnd+400
Tari+400
Petey+400

Scene 2: The Dealership

Includes XP from Githyanki as you are still considered to have won the encounter against them

Attendance

Story Summary

After agreeing to help Lotham deal with some kobolds, so the crew of the ship can be taken to the next town. The party, Lotham as well as Stahl the druid fought their way down the first 3 levels of the kobold colony, taking out the lone guard, pushing through a trap-riddled hallway, dealt with 24 more guards on the next level, and then 8 scientists and 4 beefed out weasels.

XP Docket

Scene 1: A lone Guard.

Stahl+300
Lotham+245
Grynnd+200
Tari+200
Petey+200

Scene 2: Food Make & Food Take

Stahl+870
Lotham+735
Grynnd+580
Tari+580
Petey+580

Scene 3: Kobold Quarters

Stahl+1250
Lotham+1000
Grynnd+750
Tari+750
Petey+750

Scene 4: Kobold Workshop

Stahl+960
Lotham+805
Grynnd+640
Tari+640
Petey+640

BONUSSLOT 1 (300xp): The Team Dungeon 2 Award, for outstanding excellence in being a team player.

Attendance

Story Summary

The Hateful Maiden sailed away from the burning town with the party on board where they were introduced to Honeyham, Bacon and Harold Hobson. Soon after they learned the fate of the other ships that escaped, their boat too was ambushed by Sayt-oh agents, but unlike the other boats, their boat was also directly attacked by Ullha, the great blue dragon. Luckily Pete, with the help of Harold was able to overcharge his blinkdog abilities and throw the ship and the party through the etheral plane and materialize them above the northen mountain ranges.
The ship skewered itself on the mountain peak but kept together through 3 carefully timed casts of greater mend. The collision knocked the party unconscious, apart from Stahl, who transformed into a bird to gracefully descend. They were soon joined by some very unfriendly kobolds that were quickly dealt with by Stahl and Lotham, who appeared behind them to help the party in their time of need. He explained that he will show the party to the nearby town if they help him deal with the kobold infestation the local lord has requested.

Story Summary

The Party, along with Patrickhaous and Pete tumble out of the Elemental Chaos vortex, holding each other tightly, and land in a heap in the Dragon tablet room of Red Island, Patrickhaous, Pete and Katsumoto unconscious. Hearing voices upstairs, Syk goes to investigate to find 2 humans and a gnome in black bandit uniforms, with them is a scarlet charger carrying two large sacks, a cage with a small goblin and a second cage with a small dog. the bandits all had special weaponry, presumably salvaged from their current location, the gnome with a golden axe, the bard with a golden lute, the fighter with both a golden longsword and a strange crossbow. the party came to aid them once the Gnome had noticed them, Olaf raging so hard that his face turned animalistic, his hands claw like and his arms hairier than ever before. “Bob” experienced some strange flashbacks during this to scenes in a life he was not sure is his. after killing the Bandits and freeing the goblin/dog, the party turn to hear a revving noise as two flames shoot up from the shoulderblades of a hulking 15ft tall construct somewhat familiar to PT9. sitting at the helm is a female bandit wearing a horned helmet. after the goblin’s magic missiles and ellana’s arrows do little to hurt the bandit thanks to her magic helmet, the construct charged forward, crushing both Ellana and Olaf under it’s feet, and swinging it’s giant axe and cannon around, hitting both Tari and Macsen. Mecsen managed to set the helm on fire however, partly disabling the machine. after a failed attempt by Syk to get into the helm resulting in him rolling over the top and onto Macsen, the two rolled with each other down to the tablet room, followed a turn later by an unconscious Tari, the fall knocking what little life she had left in her, despite Macsen’s attempt to revive her. Olaf eventually charged and sliced through the legs of the titan, dropping it to the ground as the bandit controlling it, crawled out, barely alive. the party then removed her helmet and beat her to death. then the party began to loot in an attempt to find the dragonsbane.

Bonus Slot 1: 300 XP
The Ingenious Award, for outstanding excellence in making the best save or smartest move.
Olaf Svensson +300 (for downing two potions and going into a beserk rage, double decapitating the ettin)

A week has passed since the strange disappearance of Lennaran’s Pedant, and the destruction of the local trolls who where once free to desecrate the peaceful shanty of Waveham.

Syk, a small creature of Phanaton decent, Svetlana, a mysterious magic wielder, and the rest of the party have all finally recovered from their previous battles and are in fit and fighting shape once more.

As the night turns to its darkest hour, a flash of pure whiteness and a crash of destructive proportions is not only seen, but heard and felt by all. The party awaken to investigate the cause of said interruption.

The smell of Say’toh ripe in the air…
___________________________________________________________________________

Act one:

After a long night of peaceful, uninterrupted sleep, a loud crash was heard from outside. The party, awoken from said crash, gathered their gear and left to investigate.

The town was alight with commotion, everyone having been disturbed by the events. A large gathering of concerned Townsfolk and Town Watch surrounded the old Furniture store which was seen to have a large charred hole in the roof. Upon looking higher, the shine of the moon reflected off multiple cracks in the dome. A very powerful force had pierced through the nigh-impenetrable dome.

The Town Watch were seen trying to open the door to the store front but were having no luck, a form of magical barrier was prevent access. It was only as Lennaran stood forward and attempted to open the door that the barrier was dispersed.

As the party entered, they saw the store keeper Assid and two figures standing before him, one in simple grey hooded robes with glowing orbs floating around him, and the other in black tattered robes. They appeared to be in the middle of a heated discussion. Assid was seen holding Lennaran’s Pendant in one hand with a hammer in the other, the two robed figures were interrogating him about how and where he acquired said Pendant.

As the party approached the duo, the black clocked man turned and blocked their path, asking the party in a somewhat confused and disgruntled tone, how they had managed to gain entry.
At this point the man in the grey cloak turned around, pulling back his friend, and revealed himself as an Angel of Hemannis having noticed the savior cleric Lennaran standing before him.

After some discussion it was discovered that the pair were both Angels. An Angel of Hemannis, Andir the Just, and an Angel of Oxfore, Lazarus the Rash. They had come to prevent the destruction of the sacred Pendant which Assid had obtained. During the interrogation on Assid that followed, the party also found that it was Svetlana (SURPRIZE) who had stolen it for Assid.

Just as the party was about to turn on Svetlana, they noticed Assid attempting to hide something in the corner of the room and upon investigation it emerged to be a Tablet to a Dragon Seal that was located beneath the town with two entrances to be found within the mining tunnels, the Angels to take one path, the party the other. The Angels also prevented the party from turning Svetlana in at this point due to the need for every able man and/or woman. It was discovered that the Angels could repair the Seal, as to stop the release of the next Dragon, but it would take time to do it properly as it uses their Divine life-force, something that is not easily used safely.

While about the leave, the party noticed Andir asking Assid to repent in order to save his soul, as Assid had Sinned greatly during his time alive. Assid refused and Andir turned to leave, at this point Lazarus walked up to Assid and placed his hand on Assid’s head. A faint grin was seen on Lazarus as Assid turned to a red dust, vaporizing from existence.

Act two:

The party entered the mines only to find a large wooden door, which upon opening made a loud clicking noise, luckily nothing happened. The door opened to the underground catacombs of the town with a large room seen at the end of a corridor before them.

As the party entered the far room, a puzzle ensued.
(Puzzle irrelevant to plot so meh putting it in)
Due to Olaf’s new found literacy, the puzzle was completed. Yay Olaf.

A staircase emerged with a path leading downwards into another puzzle room.
(More puzzlely stuff)
And the party did it again, revealing a door at the back of the room previously hidden.

Act three:

In the final room the party found the pedestal to the Dragon Seal. As they approached it a sound like someone clearing their throat as if to reveal their presence was heard from behind them.

ALAS!
It was Sain and The Inspector. They were accompanied by 4 heavily armor guards, assumed to be Mercenaries.

Sain walked closer to the party and begun to talk to Lennaran, shocked that he was standing before him. Sain tried to convince him that his cause was flawed, but Lennaran was unswayed. Syk, who had been breathing very heavily ever since seeing Sain, began frothing at the mouth and dropped his gear. His eyes were pure white as if he had been possessed by some form of rage and he lunged at Sain. Sain without hesitation backhanded Syk into a wall knocking him unconscious stating that Syk was a inconsequential rat. Sain drew his weapon and pointed it at the party asking them to move, even saying please in the process.

As Sain took a step forward a large shock wave, blew Sain, The Inspector and the Mercs to the ground, it was the Angels coming to save the day. Andir quickly cast a spell on Sain and The Inspector putting them in a momentary status, untouchable from any and all things. A fight ensued between the Mercs and the Angels/Party.

After wave after wave of Mercenary entered the room, the party finally triumphed, with Andir and Olaf severely bloodied, and Svetlana unconscious on the floor. Andir went over to try heal Svetlana quickly before their barrier on Sain and the-rogue-previously-known-as-dave dispersed.

Just as he attempted to cast his healing spell a blade emerged through his chest, it was Sain.
Andir using the last of his life-force temporarily repaired the Dragon Seal, Andir shone white and exploded in a flash of light.

Sain, having realized that nothing more could be done here for his cause, turned to leave the room, stating his gratitude to the Angels for breaking the Dome above Waveham and expressing his relief that Lennaran was still alive. He bid the party farewell and disappeared with The Inspector into the darkness.

Syk attempted to pursue Sain, but Lazarus stopped him. Lazarus, rather distraught at the death of his friend, knew Sain’s power and did not want any other valuable member to die tonight. Sain leaving them alive was a gift, something they should not throw away so readily.

As Syk’s breathing slowed down, Lazarus became enraged, he ran over to Svetlana who was still unconscious on the floor and began venting his rage at her, blaming her for everything that had happened here today. The party stood back as Lazarus held both his palms towards Svetlana’s body.

Unlike what had happened to Assid, this was much more violent. Svetlana began to convulse and shake on the ground, akin to having a seizure. She gradually glowed redder and redder until it was such a dark red it was almost black. At this point burst into violent red flames and rapidly vanished, leaving a charred silhouette of where she lay burnt into the ground. Her possessions were gone too.

Lazarus, once again calm, turned and begun to walk out, only stopping at the doorway and turning to throw the Sacred Pendant onto the ground before Lennaran. He warned the party that they should be more careful as to who they trust, in this day and age, your greatest enemy may be closer than you think. Lazarus turned once more and began to walk out, just as members of the Town Watch came running past to tend to the parties wounds.