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Generic systems focus on delivering a solid framework of rules for story tellers to build their own settings within. Their biggest advantage is that no matter what setting you want to play in, be it high fantasy, horror, or space opera, you and your players need only master one set of rules for all.

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These games are generally set in the future, sometimes near future and sometimes in worlds completely unlike our own. They typically have major science-fiction elements such as fantastic technology, space travel, alien encounters, or psionics.

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Horror roleplaying games are typically set in the present or near present, but might also be set in the distant past or future. Dark conspiracies, malevolent supernatural monsters and phenomena, and post-holocaustic settings are common elements in horror and dark future games.

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Superhero roleplaying games are inspired by superhero comic books and graphic novels. The setting is generally the present, sometimes near future or past, though in many cases the setting is significantly different from the real world.