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75

Simplified Oblivion with multiplayer.

If you always wanted an open world RPG where you could explore with friends, that's exactly what Two Worlds is. It's not as complex as Oblivion and certainly doesn't have as much content or diversity in activities, but it's a decent game for what it was built to do.

There are also PvP arenas and a single player game, which aren't that great due to class imbalances and a lackluster story, but it's content. Besides the opening song, the rest of the soundtrack is poorly done, but again doesn't detract from the few things this game does right.

A decent RPG that has a bit of a niche for what it does. I'd recommend to any RPG fans who like the idea of a vast open world where they can explore with friends. Armor progression and weapon progression is actually fairly well-done.

Players used to be able to duel other players and disarm them, leading to a lot of players losing their epic weapons. Last I checked Reality Pump patched the ability to duel other players out of the game. It was an interesting and kind of fun feature, but getting your gear stolen by random players was not fun.

95

Morrowind, Gothic 3, and Tons of Fantasy

This review is only based on single player with the 1.7b patch which includes the Curse of Souls add-on. The multiplayer can be experienced whether other players are on the servers or not, though.

I haven't encountered many problems with Two Worlds, and crashing is a rarity.
Exploring the ridiculously huge map is worthwhile, but only in intervals. There's so much to see that I have to force myself to uncover it all.
The dialogue is well done, hilarious at times, and different from what I'm used to. Some people complain about 'terrible voice acting' when really it's the dialect being spoken that bothers them so much. The game 'Zeno Clash' is in the same boat. Some people like its dialect and some people don't.
There are far too many side quests available. Completionists will suffer greatly by how much this game has to offer. I'm serious. If you have a problem with not doing every quest a game has to offer, this one will punish you for it.
Harold Faltermeyer did an amazing job with the soundtrack. It's very diverse and surprised me at times.
The three classes (Archer, Mage, and Warrior) can be used as pleased with very little restrictions other than the limit of skill point allocations. I've found magic to be the most useful, melee to be the best option, and archery to be the most limited. Fair warning about melee: This is no hack-and-slash; back jumping is there for a reason.

The only real problem that I've experienced with Two Worlds is the inability to ride horses up and down hills. They can only be properly ridden on paths, but can be whistled (called for) on any piece of land.

There is something about the game that may remind some of Gothic 3 and Morrowind. Anyone who enjoyed them will likely enjoy Two Worlds aswell.