This is going to be the Thread for my faction, the Empryans. There isn't much right now, I'll edit the OP when I add something.The Empryans are a fairly advanced race, but centuries of dicking about on their home planet meant that they took to space late, so currently they aren't an Empire, just colonies.They are well versed in nueroweapons, and using GT and BT

The main unit of Empryan forces is the Assualt squad:They carry a Shotgun, combat pick (or Rifle and katana for sergeants),an Empryan brain bomb, heavy armour, and an Empryan Combat Visor.Once they use the bomb, they dissasemble the gun and bayonet for easier use.Here we see the chappy on the right has disassembled the gun incorrectly.

This is a staple of Empryan forces. It is an incredibly versatile tank, converted from an ambulance.It is driven by a driver, who can also fire the minigun on top(cost:12cp,use:5,range:11",damage:3d6,can autofire)

This is a favourite of Empryans. Instead of making shrapnel, it emits a pulse that distrupts brainwaves.Those are size 1 bombs. the one on the bottomis size 3.Cost: 1.5XSUse:by launcherRange:by launcherDamage: 1d6-1+(XS/2) (Note-damage is against skill, not armour. This weapon only affects senitent biologicals. those who survie, have a -1 penalty to skill for a turn)

An Empryan combat visor is a HUD installed in empryans armour. It helps accurate targeting.Cost: 1CP if unit is wearing armour. can't be given to non-armoured units.effect:+1 skill for attacking and defending(but wont help against things like the Empryan Brain Bomb.)

The R90D (Reality-90 degrees) missile system fires a missile at a right angle to reality. In effect this means that there is not only an explosion on the x- y- and z- axes, there is also an explosion is the axis of time. because this costs more that £5.99 a shot, this is used only in incredibly important situations.Or, If the gunners really, really, feel like it.Effect:fires an explosive, that hits everything in the Kanon on the battlefield.The damage is determined by the explosive fired.Cost: Free, If the Kanon calls for it. Otherwise, it costs 536^(14+egg)CP.

NOTESEmpryans are anti-peach, to an extent.Peaches have reduced rights, but aren't actively persecuted.

ALLEGIANCESFriendsEmerian Empire (Vami IV)The Daleks (motorhead fan)Empire of Shadovia(Chinook)EnemiesKingdom of Denmark(Maverick)Empire of Shadovia(Chinook)Thats it for now, I'll be adding more when my budget allows.

Last edited by Nimja on Thu Apr 10, 2014 9:00 am, edited 7 times in total.

Theblackdog wrote:The brain bombs are a neat idea, I wish more armies had stuff like that.

Brain bombs, huh. Damage calculated using the skill dice instead of the armour dice. Interesting, I like the concept, whether it's actually effective or not.Agreeing with you here, Doggie. I personally like using units with weird abilities or other gimmicks. Hell, about a quarter of my army, give or take or wildly and inaccurately guess, is gimmick minifig units. It spices up the gameplay.

Actually, in my case, it'd just confuse everyone, but eh.

Brickwars: the only tabletop wargame that allows the units to have sexual intercourse with each other, produce offspring, and then use said offspring as Size 1 Explosives.

Even though I love your Tekk and Non-Destructive Mass Death weapons, I think we may have to be enemies. Discrimination against both Peaches and Yellows is not tolerated by the Shadovians. Nice army, though. can't wait to see more.