I'm already part of another dev team, and I promised I would finish the mod they're working on hopefully before summer is up. I am an amateur 3d artist who has done some work in the way of 'mechs before.

So I guess my real question is: how long will this mod be in ongoing development? You might catch me free later in the year, next summer or maybe next year, and I'd love to do some work for this game.

I'm already part of another dev team, and I promised I would finish the mod they're working on hopefully before summer is up. I am an amateur 3d artist who has done some work in the way of 'mechs before.

So I guess my real question is: how long will this mod be in ongoing development? You might catch me free later in the year, next summer or maybe next year, and I'd love to do some work for this game.

There isn't an end date, time, or even talk about how long development will be. So with that I figure on years of blissful beta, since it's taken years to get to this point. I would applaud the addition of people to the team that can do art, models, animation, but mostly cool looking performance minded environmental assets. They also welcome fresh meat, I meant blood, sorry talent to the team.

Just be sure to constantly badger/IM/email/PM lead devs till you get on after someone comes in and sees your portfolio if they seem like they like it (whenever you happen to post it). Just because we don't really have a PR guy to handle stuff like this anymore, and the leads (who bring new people on) tend to be very busy and miss this forum, or forget about old applications