Auto orient to camera plane (not camera!)by Jim Darski 3 years agoI have been searching for an answer to that for hours but in vain so far... But I know it can be done... Here is the problem: I have a bunch of screens in 3d space that are slowly rotated by a null (i

Editing Keyframe tangents numericallyby Jim Darski 2 years agoI have been trying to research this but so far I couldn't find an answer... In C4D I can edit path keyframe tangent numerically. It's very useful if I want to zero one side on the keyframe while keepi

Re: Editing Keyframe tangents numericallyby Jim Darski 2 years agoInteresting. I found that zeroing it out using handles it to be pretty painful and in accurate. Especially on the keyframe that have same values. Try do do it with an object set to Auto-orient Along t

CC Particle World - motion blur issuesby Jim Darski 2 years agoHi, I have a problem with motion blur enabled on CC Particle World layer. Basically it only has 2 semples per frame blur - while my comp has 16. I was looking for the setting in the Effect Controls pa

Controlling the speed of a rotationby Nicolas Plaire 5 years agoHi everyone! I've been trying to find a way to control the speed of the rotation of a layer. I've been foolishly thinking that a simple time*Speed speed being linked to a slider that I keyframe would

Stream of numbersby Jim Darski 2 years agoInterestingly, I could not find an answer to this even after searching for a while. But this HAS HAD to be asked before! Anyway, I need to create a stream of numbers: 0s and 1s. Let say I have 20 digi

Re: Stream of numbersby Vishesh Arora 2 years agoJim Can't say much about the Expressions but you can create the same effect using Offset Effect. Check the example: 5401_textanimationusingoffset.zip Vishesh Arora 3D and Motion Graphics Artist Films

layer transparency distance from cameraby Franky Torres 8 years agoI need an expression that does the following: the further a layer gets from a camera, the darker it gets until it is fully transparent...here is the catch I need to layer to remain at ful opacity for