An test image of clouds at the crater edge of 'Island X' aka TresCom Isle. It's really a few billboards (like the horizon trees) with a 16bit transparant texture on it.

It actually had remarkably little visual issues, but because the billboards are locked to the vertical access you can't walk through/under them without looking weird. I placed them over the steep areas of the crater cliffs where you couldn't walk so you woulnd't have that problem.

We sort of forgot to add it eventually.

Once the site/forums upgrades are done I'll try to dig up those files for you people to play with.

Just got to thinking... you know what would've been really cool? If, in the original game, you ran into clouds or fog like this as you approach the elevator that leads up to the windmills. Then, when you entered the last level, the clouds or fog appeared like it does in TC Isle, all the way to the helicopter pad.

_________________"I have discovered an ancient tribe of those who still hold a candle for this dead, and forgotten Videonic Gamen... the Forgotten people."

I just recently received some early tc_isle work that never
found its way into the level. Quite cool, I felt I had to show off
Remdul's handywork. I can't even recall why it didn't make the
cut during level construction....

An updated version of it (rain). It still looks the same though
it isn't as harsh on framerates as the rain in the tc testzone.
That particular setup was, well, a test of rainfall to give
other wouldbe level developers an example to work off of.

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