We also need the back animation for the trainer, for when you first enter a battle and throw out a pokemon. I thought we had a set for the female (by MewLoverEX, if I'm not mistaken), but I can't find them anywhere.

We also need the back animation for the trainer, for when you first enter a battle and throw out a pokemon. I thought we had a set for the female (by MewLoverEX, if I'm not mistaken), but I can't find them anywhere.

I actually made that HP Bar. I'll get to the editinz and the animatinz on dem there trainers (/southerntalk). Time to actually do something for the project for once.
<---- Excited.
Edit: Does this look nice?
I took the liberty of an edited (by me) outline of the Emerald Bag. The shading and design is made by me. I'd point out the differences in the outline, but instead see for yourself:http://spriters-resource.com/gameboy...ers/sheet/8316
Edit 2: I forgot to say I'm working on the handle. That's just a placeholder.
I will be scratching the shape for this one, while referencing http://spriters-resource.com/gameboy...rlg/sheet/3852 for shading.

I think the bag part looks great, but the strap doesn't really fit with what the sprite is carrying. She (we need to come up with some sort of default name) is wearing the bag over her shoulder, while the strap on your bag is meant to go around your waist.

Also, this bag doesn't really give a lot of room for separate pockets, does it? Maybe there could be some pockets inside the main part of the bag? I'm not sure how that would work.

Well the problem with it is there were no pockets on the sprite. It would be sort of stupid to provide something that was not on the sprite initially. I've had a bag similar that had internal pockets so maybe that could work. I digress.

As for the strap I kind of realized that. Like I said in the second edit, I will be working on the strap. Should I make it thicker than the FRLG strap?

The bag looks a little boring... I'd rather make this more interesting and edit the sprite than go off of the sprite and have such a plain bag. If you come with an interesting design, we can incorporate it to the front sprite.

The HP bar is nice design-wise (It's simple, which is something I like), but the silver is a little blah. Can we try some kind of yellow? Or something with some colour.

The bag looks a little boring... I'd rather make this more interesting and edit the sprite than go off of the sprite and have such a plain bag. If you come with an interesting design, we can incorporate it to the front sprite.

The HP bar is nice design-wise (It's simple, which is something I like), but the silver is a little blah. Can we try some kind of yellow? Or something with some colour.

Do you have a copy of the Title Screen? The palettes were wonderful on that.

Sorry, I should have voiced it as an opinion. I'm usually good about that but I guess I'm losing my touch with trying to be inclusive as possible.

So yeah, we have a pretty bright yellow, so a bunch of bright colours with no borders between them could be a little harsh on the eyes I think. I don't think a darker green would work that well either.

Looks pretty good in battle! But to make it fit with FRLG battle screens, I had to decrease the height by 4 pixels.

The text ("LV," "HP," and "/") is still 1 pixel bigger than the other text. I don't know if it matters that much, it is definitely not important for "HP," since it's on a different level from other text and it's italicized.

Whether we use it or not doesn't have to be decided right away. It's just nice to have an original option. If we were to put it in the demo and overall people didn't like it, we could switch to the canon for the full game.