Comment: Minor cosmetic imperfection on top, front or sides of item. Item will come in original packaging. Packaging will be damaged.

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Product description

Product Description

One kit. Hundreds of gifts. Winner of 15+ awards & gift guides, the Rule Your Room Kit empowers your kids to transform any boring old object into an awesome, interactive invention. They'll have so much fun controlling their stuff with touch-activated inventions, they won't even realize they're gaining STEM/STEAM skills.

From the Manufacturer

Empowering Invention & Innovation

Create tomorrow’s innovators and idea-makers with littleBits electronic building blocks. These easy-to-use Bits make creative discovery and invention a snap for next-generation thinkers, designers, and tinkerers of all ages and genders. No programming, soldering or wiring required.

Build Creative Confidence

Develop kids creative, design, and critical-thinking skills. Evolve the way your kids think with the littleBits cycle of invention: create > play > remix > share. Whether they use the instructions or build straight from their imagination, they start creating something. Use it, improve it, experiment - then inspire others by showing the world what they've created.

One kit. Hundreds of gifts. littleBits is #1 for exploring science, technology, engineering, art, and math at home and in the classroom. The kits are constantly featured in tech publications like Engadget, WIRED, and Popular Mechanics, and given awards and coveted mentions in gift guides from parent & teacher resources like Parents Magazine, Good Housekeeping, and School Library Journal.

About the Startup

Describe your product in 3 words.

Simple. Playful. Powerful.

How did you come up with the idea for this product?

I am inspired by the other building blocks of our time: the concrete block, the LEGO brick, the transistor. My main motivation in creating littleBits was to equip people with the skills and interests needed to thrive in today’s tech-filled world. At littleBits, we see technology as a language, and believe that nowadays, those who don’t speak it can be paralyzed. Everyone should be able to build, invent, and prototype with electronics independent of age, gender and technical background, and littleBits allows just that.

What makes your product special?

littleBits is more than a product, it is a platform for large and small inventions. We spend more than eleven hours a day with technology, but most people don’t know how it works, and spend the majority of their time consuming media. We believe people are born creative, and our electronic building blocks help to unleash the inventor within by engaging them in an incredibly powerful, exhilarating and most importantly, fun process of invention, rather than prescribing one-off experiences.

What has been the best part of your startup experience?

Sampling, testing, redesigning, resampling and retesting our magnetic connectors was nothing short of exhausting. We worked with world class designers and manufacturers to perfect the magical and gratifying "click" of the Bits connecting, to make creating inventions with littleBits extremely intuitive and fun.

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There are two big heavy hitters in this market- LittleBits and SnapCircuits. A quick rule of thumb is that LittleBits requires a little more investment and parental imagination before getting started, but they also go farther- LittleBits makes modules that adults use to quickly test out a variety of types of circuits from sensors to synthesizers. SnapCircuits is much easier for younger kids and solo play, but doesn't extend far past its marketed age level. Either of these kits is wonderful for children and adults alike- but you should consider what you're looking for. Do you just want a toy for young children to learn the basics of electrical engineering (get SnapCircuits)? Do you want a child-appropriate introductory toolkit that has a little less LEGO-style play up-front but can fuel a healthy imagination well into adulthood (get LittleBits)? Another comparison might be that if SnapCircuits were like LEGO blocks, LittleBits is more like an Erector set- not necessarily harder, just not as suited to outright play for small children, and more appropriate for experimentation.

So what's included in this kit?-You get a power plugin (9v battery included, but the power module is a barrel plug that would connect to a standard 9v "wall wort" or A/C plug).-One potentiometer (allows turning voltage up or down to control various projects)-One sound sensor-One buzzer/speaker-One servo (think windshield wiper motor)-A few assorted bits (the "makey makey" hub, or a bar graph that lights up LEDs based on how much power comes through, and some plastic support parts, like the LittleBits project boards to allow you to to mount your projects semi-permanently in place)

Overall, this is a cute kit. With some imagination you could do a lot of neat things with this. As the book points out, the servo motor that's used to create a "moving poster" (think a windshield wiper with a shark picture taped on it) could also be used to attach a simple loop so your kids can try throwing ping-pong balls or paper airplanes through a moving target. That's the sort of creative thinking this kit really teaches you. You won't learn a ton of actual electronics, but you will get a ton of ideas for how to use these bits to accomplish some cool ideas. And LittleBits, like SnapCircuits, sells a ton of other modules that can re-use these parts

As an adult, I can appreciate these pieces as-is. The potentiometer is a "real" potentiometer that you'd use in electrical engineering, it's just hooked up in a way to make it easier to implement. The power plug is a "real" power plug, not some proprietary toy. And the parts are universal for LittleBits. The LittleBits power hub in this is the same as I'd use if I wanted to play with their synthesizer modules to allow my smartphone to play music, is the same as their controllers for robots, and so on. This is like a gateway drug for electronic engineers- get it for your kids, then buy a couple add-ons for yourself. It's neat that these kid-appropriate parts extend to all ages.

In fact I already have plans to get the add-on MIDI synthesizer module, which will allow my Korg SQ-1 Synthesizer to start making music with other LittleBits components. These same parts that are totally appropriate for children, can be unsnapped and added to an adult project in moments. That's the real power here- these bits could follow a kid for their whole life, so long as you'll help coach them a little in the process of getting started and learning to experiment.

My daughter was beyond excited to find that this particular littleBits kit (she has several) came with a Makey-Makey component. The activities in the book are thorough and exciting to follow, but the components in this kit are the most useful we've received for further experimenting. She is 8 yrs old, 3rd grade and can follow the instructions AND experiment on her own.

The idea behind this product is great and my daughter has had a lot of fun trying out different configurations. My one complaint, and it's a big one, is that the circuits really don't stay put on the mounting board. This was incredibly frustrating for my 9 year old. She'd build a really neat design only to have the whole thing fall apart when she went to test it out. If it weren't for the mounting board issue, I would give this 5 stars.

I bought this for my 10 year old Grandson who lives across the country. I get regular videos of him with his latest creation! I love that he has so many options for invention, even with this base kit. But I can see that I'll need to support his inventing habit with more kits, which is fine by me! So much better for him than video games, etc. And he enjoys it so much more!

We bought this for our 9 year old granddaughter as a gift because she has felt powerless in fending off her 5 year old sister from getting in her room and trashing it. This has empowered her on fighting back without histrionics.

The idea is great. Unfortunately the QA is not.Bought one for Christmas to do some experimentation at my 9 y/o's pace - he sees me prototyping projects with Raspberry Pis, and the like, so his interest has been high.He opened it Christmas morning and we went straight to the table to play. First couple experiments were fine, but once we went to build a catapult(power->makey->servo), the servo would have a mind of it's own. Bypass the makey, all set. So I submitted for replacement. Second kit came, interest level less than before(since we couldn't build the first thing he wanted to). Tried to build the catapult, it works! but when the servo returns, it just sits there stuttering. Neat.I'm done. Two in row with issues. Returned again. This product is overpriced for the quality.

My daughter was clicking the pieces together meaningfully and looking through the manual to get up to speed on what the components do within fifteen minutes of opening the package. I was amazed at how quickly she took to it, despite never having played with an electronics kit before. This kit should set the stage for turning her loose on my old Radio Shack spring-terminal-and-breadboard kit. The modular design really works well; it's probably comparable to SnapCircuits, but slightly more refined and intended for a slightly older kid. I am very impressed with the littleBits system based on this set.