Guild Wars 2 Wiki Guide

Biography

The Biography is a series of four questions you get at end of the Character Creation process (steps 5 to 9). They are designed to determine a piece of your starting equipment, your initial Personality and your story for the first 30 levels. Therefore, it is very important that you answer these questions carefully and select the choices that you actually want.

Universal Multi-Tool - It's a screwdriver. It's a wrench. It's a lateral displacer! I don't care what you call it; this gadget is one thing I take everywhere with me.

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Eagle-Eye Goggles - Nothing sees the world more clearly than a soaring eagle. These goggles allow its wearer to see just as well.

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Panscopic Monocle - The details matter. Whether you're double-checking the wiring on your new explosives or charging the gear shaft on your favorite turret, this monocle lets you see what you need to be seen.

Conqueror's Pauldrons - A famed hero returning from battle stopped and gave me his pauldrons. Ever since, I've worn them as my own, and I make every attempt to live up to his legend. I too will be a conqueror.

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Fanatic's Pauldrons - Long ago, I determined my path, and nothing will sway me from it. I am stalwart in my beliefs and immovable in my loyalties. The weight of my pauldrons reminds me of the burden I carry.

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Visionary's Helm - Tyria is bigger than we know and filled with mystery. This helm is open, allowing me to see with clarity. With it, I will seek the world's greater truths that others fear to explore.

This question will determine your initial Personality, a roleplaying mechanic used for interactions with NPCs. This can be modified later in the game (by your 100 most recent conversion options with NPCs).

Trouble may follow, but I use my _____ to overcome it.

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Charm — I'm charming. No one can resist me when I'm at my best. I know just what to say to lighten the mood or bolster courage

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Dignity — I'm dignified even when up to my ears in mud. It's what makes people respect me. A serious, thoughtful demeanor is the route to success.

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Ferocity — I'm ferocious. Threatening violence gets me further than anything else. I'm a natural, though I do try to use my powers of intimidation for good.

Statics — Builders and architects make up the College of Statics, and we build to last. Some call us conservative, but we excel at creating new designs, using old materials in innovative ways, and expanding the purview of known magics for practical application.

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Dynamics — The College of Dynamics produces gizmo-makers extraordinaire. Energy, enthusiasm, and boldness are our best qualities. We believe in leveraging the expendable nature of all things. If a prototype explodes, it isn't a failure unless the lesson goes unlearned.

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Synergetics — As members of the College of Synergetics, we study how energy patterns form and alchemagical fractals propagate. Few beyond our college understand the philosophical and mystical complexities of our interests. We devoutly research the true nature of the Eternal Alchemy.

My first creation was _____.

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The VAL-A Golem — Most golems are powerhouses, designed for warfare. They show absolutely no subtlety or originality of design. My golem was compact and efficient, and it had an unparalleled package of features. It revolutionized lab cleanup, and it mixed a great cocktail too.

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A Transatmospheric Converter — What unmitigated joy to be able to change the weather at my whim! If only the prototype had been more powerful. Nevertheless, the design was cutting-edge. My transatmospheric converter was a masterpiece of utter genius. I wish I'd had more funding.

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An Infinity Ball — They said it was a toy, a pipe dream, and a waste of resources. They were wrong. My invention predicts the future. So what if it doesn't predict it correctly every time. That's irrelevant! Could it give me an advantage? Reply hazy. Ask again.

My first advisor, the one who taught me almost everything I know (almost), was _____.

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Bronk — Good ol' Master Bronk taught me the benefits of superior firepower. He liked to say, "When it comes to besting the enemy, there's no such thing as overkill."

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Zinga — Mistress Zinga taught me that the best form of magic is good old-fashioned luck. She liked to say, "Planning ahead is for ninnies who think they can predict every possible outcome. The future is mutable! Go with the flow!"

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Blipp — Master Blipp was known for his redundancies as well as his redundancies. He often said, "Your first try should never be your last, especially if it succeeded. You can always succeed bigger next time."

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Canni — Councilor Canni wasn't just another bureaucrat. She was an esopolitical parascientologist. She was fond of saying, "Always bring a witness, preferably an expendable one. You never know when you'll need a scapegoat."

Blood Legion — I am Blood Legion. I charge straight into battle. The Blood Legion pushes to the front line in any combat. We're powerful and bold, and none can match our prowess on the field.

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Ash Legion — I am Ash Legion. I use cunning to overcome my enemies. The Ash Legion teaches stealth and subterfuge. We end battles before they begin with infiltration, information gathering, and precision strikes.

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Iron Legion — I am Iron Legion. I march to the boom of war machines. The Iron Legion has ignited our industrial revolution. We perfected metalwork, cannons, and — most importantly — guns.

I would die for my warband, especially _____, my sparring partner.

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Maverick — Maverick is the best single-combat fighter I've ever met. Unfortunately, he has a wild streak and an ego the size of the Black Citadel. He may be a loose cannon, but he knows how to make things epic!

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Euryale — Euryale, our elementalist, is the most loyal soldier in the warband. She's also stubborn, bad-tempered and protective — but at least she's honest. She stands by me, and I trust her with my life.

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Clawspur — Clawspur lets his blades do the talking. He's extremely calm and quiet, even for a thief. While others are making threats, Clawspur is silently positioning himself to make a quick kill. Good thing he's on my side.

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Dinky — Dinky was the smallest cub in our Fahrar, so he had to be twice as tough just to break even. He gets picked on because he's a guardian, and not so smart, but I stand by him. He's always been a good friend.

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Reeva — Reeva fights hard and plays hard. Nothing gets her down. She always jokes that her best weapons are her engineering tools and a sharp sense of humor. To Reeva, life isn't worth much if it isn't fun.

They tell me the soldier that sired me is a _____.

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Loyal Soldier — I've heard my sire's name spoken with reverence ever since I was a cub in the fahrar. I plan to live up to his reputation — or exceed it.

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Sorcerous Shaman — Flame Legion shamans once enslaved us. Because of this, my father, who is a shaman, is treated with suspicion and mistrust. I must overcome his reputation.

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Honorless Gladium — A gladium has no warband. My father turned his back on his. Now, he's an honorless gladium with no respect for the chain of command, and I have no respect for him.

Commoner ("by common folk") — I was raised among the common folk of Divinity's Reach. We're the working class, the cogs that keep the city running. I help out at a tavern owned by my friends, Andrew and his daughter Petra.

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Nobility ("among the nobility") — I grew up among the nobles, including my friend Lord Faren, who can trace their ancestry back to ancient kings. I received an excellent education, am well versed in courtly graces, and understand the responsibility that comes with privilege.

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Street Rat ("in the streets") — I grew up poor, on the streets, living hand to mouth. Every day was a challenge, but like I tell my ol' buddy Quinn, "If it doesn't kill you, it makes you stronger." I've worked hard to change my luck, but I've still got a long way to go.

One of my biggest regrets is that _____.

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Unknown Parents ("I've never searched for my true parents") — When I was an infant, I was abandoned at an orphanage. A kind couple adopted me and became my family. However, I've always wondered about my real parents.

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Dead Sister ("I never recovered my sister's body") — My sister was a Seraph. Centaurs killed her while she was out on patrol. They never recovered her body, and it has always bothered me.

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Missed Opportunity ("I passed up an opportunity to perform in the circus") — When I was young, I had the opportunity to perform in the circus, but I turned it down. To this day, I'm sorry I didn't leap at the chance.

Everyone said I was blessed by _____ when I was young.

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Dwayna — Dwayna -- the goddess of healing, air and life -- is the even-tempered leader of the old gods. She is often depicted as young, tall and slender, rising into the air on immense feathery wings.

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Grenth — Grenth is the god of darkness, ice and death. His acolytes know that the veil between the worlds is thin. Death does not frighten me. Even the darkest nights give me comfort because Grenth watches over me.

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Balthazar — Balthazar -- the god of war, fire, and challenge -- oversees the battle arena. He gifts those who have a knack for combat strategy and skill with weapons. I have trained hard to honor Balthazar.

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Melandru — Melandru -- the goddess of nature, earth, and growth -- can be found in every harvest and every flower. She smiles upon those, like me, who have an affinity with animals. I am a follower of Melandru.

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Lyssa — Lyssa wears many masks. She is the dual-faced goddess of beauty, water and illusion. She is the patron of the most attractive and graceful among us. Her blessings have touched me all my life.

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Kormir — Kormir is the goddess of order, spirit and truth. She inspires me every day to find greater courage and to seek rightness of mind, heart and action.

Blacked Out ("blacked out") — Ale! Rowdy brawling! It's far too easy to let loose in the thrill of the moment. After I woke up, I couldn't remember what I'd done. I'm sure it was nothing too terrible.

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Revenge ("got in a fight") — I've had a rival ever since I was young. He's intelligent, treacherous, and cunning. I lost our last duel, but next time we meet, I will even the score.

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Lost an Heirloom ("lost an heirloom") — I inherited Romke's Horn, a magical ancestral heirloom passed down through generations. After one too many drinks, however, I wagered it on a contest of strength... and lost.

When I was still a cub, I had a vision. A Spirit of the Wild spoke to me and offered its guardianship. That spirit was _____.

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Bear — Bear is the most powerful among the Spirits of the Wild. She is a symbol of fortitude and self-reliance. She roared over me when I was a babe, and ever since, I've had Bear's courage in my heart.

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Snow Leopard — Snow Leopard is a stealthy, smiling spirit. She teaches us independence, strategy, and laughter in the face of danger. To this day, her wisdom guides me, and my memory of her visit comforts me on dark nights.

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Wolf — Wolf has the cunning of the pack behind him. He imparts the virtues of loyalty, ferocity, and strength in numbers. When he came to me, he whispered of my heroic future and told me I would never be alone.

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Raven — Raven, clever and wise, guides us with truths that others fear. He bestows a far-seeing clarity of mind. In my visions he spoke of riddles and opened my eyes to secrets that few others can see.

I dreamed of a quest that calls me to action. It was a vision of the _____.

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The White Stag — The White Stag is a creature of enchantment, an immortal beast with great power. It is said that the stag will trade a magical boon for its freedom, if I can catch it.

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The Green Knight — I saw a powerful knight in green armor, his face obscured by vines. He was defeated, but did not submit; was killed, but did not die. Dare I face him in battle?

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The Shield of the Moon — The moon is a powerful symbol of healing and magic. Any who dream they're protected by the moon shall know faith and fortitude. I hope I'm worthy of such a vision.

I believe that the most important of Ventari's teachings is _____.

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Act with wisdom, but act. — It is one thing to know what is right and another to change the world. We all have a calling. I will distinguish myself through my actions and thereby lift Tyria to a higher state of nobility.

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All things have a right to grow. — The blossom is brother to the weed. Diversity of opinion is good. Discussion is healthy. No one should be condemned simply for being different. I will stand up for the rights of all.

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Where life goes, so too, should you. — The world is a delicious and gorgeous place created for us to explore, enjoy, and protect. I will seek out the lessons in every experience, and as I grow, I will have more to offer in return.

The Pale Tree awakened me during the _____.

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Cycle of Dawn — Sylvari awakened at dawn are natural talkers, diplomats, and forward-thinkers. We are intimately connected with our surroundings and markedly empathic toward all, even other races.

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Cycle of Day — Sylvari awakened mid-day solve problems by attacking them head-on. We are the warriors, hunters, and travelers who experience life first-hand and enjoy the rush of taking risks in order to feel truly alive.

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Cycle of Dusk — Sylvari awakened at dusk are naturally curious and thoughtful. We love to learn and spend time reading and studying. We are intelligent and drawn toward the luscious complexities of magic.

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Cycle of Night — Sylvari awakened at night are secretive and cautious with information. We make our own decisions, and we come and go as we please, nimble of mind and body.