To add some interest to my final picture, I also decided to create some of the small scale details that you expect to see in a Blizzard cinematic (Fig.08 - 09).

Fig. 08

Fig. 09

When everything was modeled and checked, I did (due to time constraints) a quick material render with V-Ray (Fig.10) so I could finish the project inside Photoshop in time for the deadline. To assist me inside Photoshop, I also rendered out some multi-mattes using the Multi-matte render element (Fig.11).