Bloopers (Volume 2)
- Select moments that did not go according to any sort of plan, including but not limited to:
Mindful forgetfulness;
Feigning interest;
Struggling confusion;
Mistaken identity; and
Sensitivity trained.

Bloopers (Volume 1)
- Select moments that did not go according to any sort of plan, including but not limited to:
Show identity misunderstanding;
Memorable forgetfulness;
Omission for decency;
Twisted words; and
Sensitivity trained.

Episode 16: Touche (Part 2)
- 00m47s | Topic #1
Technologies with French post-Code of Laws, Wonders post-Colossus, and making the best of the civilization's Industrial and Modern era bonuses in Civilization: Revolution.
- 04m48s | Topic #2
The post-Ancient era blues for France where failing an early culture push, ultimate failure becomes an increasing possibility though hope remains.
- 07m19s | Topic #3
The surprising strength of the French Artificial Intelligence in single-player, while compensating for the civ's shortcomings in multiplayer.
- 12m10s | Topic #4
The joy of playing France, and acknowledging the possibility that their outlook could improve should an elusive strategy come about.

Episode 15: Leverage That Luck (Part 1)
- 01m11s | Topic #1
Responding to an email from listener Jesus Gonzalez on the role, and impact, of luck in Civilization: Revolution.
- 07m45s | Topic #2
Starting out as leader of the French: civ-specific bonuses, a lead in influencing the first Great Person's speciality, Wonder of the World and technological research recommendations, and working to balance its cultural strengths.

Episode 14: Go About Your Business (Part 2)
- 01m12s | Topic #1
Controlling the Aztecs in the Medieval Era, the drive to continue on towards a Domination Victory.
- 04m27s | Topic #2
The failing of the Aztec bonus at the onset of the Industrial Era.
- 05m43s | Topic #3
The endgame for the Aztecs being victory by Domination... and the sooner the better.
- 08m07s | Topic #4
Concluding the first "Better Know a Civ" feature, defending against the Aztecs in both singleplayer and multiplayer.
- 11m51s | Topic #5
The first "Achievement of the Month": building a 200 production city.

Episode 13: Do You Hear That? (Part 1)
- 02m48s | Topic #1
The first "Better Know a Civ" feature, focusing on the Aztecs: starting out.
- 06m23s | Topic #2
Differences between playing Civilization: Revolution's Artificial Intelligence and human players in the game, coupled with early expansion towards a first contact, all within the context as playing the Aztecs.
- 09m04s | Topic #3
Second contact: as leader of the Aztecs, how to handle the next civilization encountered.

INFO: First appearance of Grayson "Grayson" Middlebrook and Matt "elthrasher" Morgan as permanent second and third regular co-hosts

Episode 12: All Ties Together (Part 2)
- 01m41s | Topic #1
Using iPhone's gesture support in-game, and comparing the iPhone and iPod touch versions of this mobile iteration of Civilization: Revolution.
- 03m54s | Topic #2
Isolating and addressing the varied experience of the game's stability to date.
- 09m04s | Topic #3
Lack of multiplayer capability: reason for, and possibility of its realization in the future.
- 10m02s | Topic #4
On two expected and upcoming features: Twitter integration and Achievements.
- 12m10s | Topic #5
A brief on how Barry went from full-time musician to now an Executive Producer in the gaming industry.

Episode 11: Geekiness in the Way of Nerdiness (Part 1)
- 02m19s | Topic #1
Why an iPhone/iPod Touch port of Civilization: Revolution, and why now.
- 04m15 | Topic #2
On the lack of public lead-up to the release of this iteration of the game.
- 06m32ss | Topic #3
Comparing this mobile version of CivRev with that of its other mobile version, that found on the Nintendo DS.
- 09m01s | Topic #4
The designing of the interface and menus, and responding to those expressing frustration with the end results.
- 10m42s | Topic #5
Being one of the higher prices games on Apple's store, and how this came to be.

Episode 10: Rules of Thumb (Part 2)
- 01m45s | Topic #1
Multiplayer style and the same civilization more than once in a given game.
- 03m42s | Topic #2
General strategies for your first 10 turns: the 'functional' and 'foundational' 5; not founding on the first turn to move your initial Settler; offensive versus defensive positioning; scouting for your nearest neighbours,and early aggression and progression observations..
- 10m18s | Topic #3
The invaluable benefits of multiplayer experience; win/loss ratios; single player environment for experimentation, and competitive play between the two guests.

Episode 07: Making Mincemeat (Part 1)
- 01m20s | Topic #1
In response to part of one listener's suggestions for show topics, horserushing: defending against the popular strategy.
- 08m52s | Topic #2
The flip side of the same suggestion on horserushing, what civilizations are the most desirable to carry out these attacks.
- 12m57s | Topic #3
An extension of a part from earlier on: advantages to being able to select your defender when attacking.

Episode 03: Where It Goes, It Goes
- 01m41s | Topic #1
After much promise, persistence and speculation, a 36-page manual for DS players is now available.
- 03m55s | Topic #2
On the four Victory conditions in general: Cultural, Domination, Economic and Technology (Science).
- 09m39s | Topic #3
How to win a Science Victory amongst others.
- 12m20s | Topic #4
The push for custom victory conditions, and how some have been realized already in a sense.