What this is:

Avatar middleware for your applications, and advanced user-created, user-owned content to access on the avatar server.
Use free API, textures and real-style meshes, or mutate ready-made user avatars by parsing meta-data to conform to your own unique graphics and art.
This is just the beginning. Help out - join us in the development!

Did you ever want to release an application that instantly has thousands of potential users? Did you
ever want to share user-identity information between applications and platforms? Did you ever want
to offer your own users and gamers an extraordinary experience that extends well beyond your own
product?

Imagine...
Imagine having a database of users ready for you to use. Imagine each user avatar having a
complete databank attached to them. Imagine this databank holding information ranging from shoe size
to proficiency in online soccer multiplayer games. Image being able to retrieve a history of activity
in games, from each user's avatar, and use this to improve your own product.

Avatar Standard
Avatar Standard is an open, free, community-developed, yes - awesome, way of achieving all of the above.
In the system, with our Avatar Editor, each user can create a multitude of personas, or avatars.
Every Avatar is, in its own right, a person with its own distinctive history and personality. An Avatar
is built and developed through its user's actions and interactions. For instance, an Avatar's fashion
sense can come from the clothes the Avatar is dressed in (through the Avatar Editor) and the clothes the
user might buy for himself or herself (through the Avatar) or for the Avatar itself. On the other hand, an
Avatar's soccer proficiency is more directly linked to the user, as it resembles the skill the user
displays when playing soccer games with that particular Avatar. Games that present moral choices
as part of the narrative will shape the Avatar's own moral code. In the simplest case, this enables
your users to have multiple complex personae, that have all grown from actual events and
interactions, just like human beings. The possibilities are indeed endless, as the Avatar can truly be
used to identify a complete user, or at least a specific mindset that the user can have.

But there is more!
Apart from the Avatar having its own moral code, behaviour patterns (for use in your games by AI),
fashion sense, shoe size, hair color preferences, favourite ice-cream flavour, favourite cell-phone
brand, favourite band, favourite paper format, plant-watering-frequency and more, it can also have a
user-defined appearance and reaction in the physical sense. The Avatar Animation Editor can be used by users to create an infinite
number of animations for their Avatars. Every user can "animate" their own
Avatar in limitless ways, to create the beginnings of an autonomous agent, that can be watched and tracked, invited by other users into their sessions, or at will be taken control of by its owner in real-time. These animations, scripts, behaviours and patterns can be shared between
Avatars and, in fact, between users themselves. A user can completely adopt another user's
Avatar's style, for his own Avatars, but only superficially. In depth, the Avatar will still be formed by
individual actions and decisions made by the user.