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I've seen some videos recently that show people playing with extra visual cues to the targeted ships positioning. Some seem to show you the angle between your hull and the enemies. I'm only interested as I'm having a bit of trouble working out the angles and if other are using these mods I feel at a disadvantage. If there illegal of course then i'll have to continue to try and learn the angling better.

If there are any useful mods does anyone have a list or a link to pages showing what they do?

This one is legal according to WG, but honestly you can work out the angle yourself with a bit of learning so for me the practical use is of little value. But again it is legal and could be a good learning tool.

Any tips on this? I try to gauge based on minimap but is there a better/other way to do it in binocular view?

14 minutes ago, LBTaylor1984 said:

show you the angle between your hull and the enemies

I did use that Navigator mod, along with a few other graphical mods and the 'X on the map' - it felt like they made it easier whilst using them, but it did feel a bit like cheating (but legal by WG so don't let that put you off) so I run vanilla now. In practice, I didn't experience a massive impact either way [edit: although to warn you, you may well feel a bit lost when 'weaning' back off it if using it for a short-term training crutch!] - probably because I am a total potato. It's nicer playing with less UI clutter!

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Any tips on this? I try to gauge based on minimap but is there a better/other way to do it in binocular view?

With the addition of that little line it has become easier with both the minimap and using the binos. But I primarily use the binos, and the way I do it is simply looking at how the ships move (sounds obvious, but that is seriously the way I do it). I find it hard to explain why since it comes pretty natural, but try to use both the compass in the bottom left and the heading of the enemy ship. That way you can work out your own angle to the enemy ship and thus you can see the angle of the enemy ship.

- it tells you if the enemy ship is manouvering and give you an advantage of 1-2 secs over the ones running vanillas ( trust me, with ypur eyeball mk1 ypu can't see a course correction of 5°)

-it tells you if the enemy ship is coming slightly towards you and away from you ( that sometimes, especially in the maps with the sun, is difficult to see), and usually that gives you the idea of where the enemy is going to angle towards when avoiding your hit and in the hand of a good player is the difference between a 5-10k shot and a dev strike

- it tells you in those close quarters combat when to fire: the difference between firing at an enemy at 59 and 61° is again, the difference between a 15k salvo and a 50k one.

- it tells you when you can angle enough to fire all your guns and still be in autobounce territory ( extremely useful in mid-tier cruiser with torps when yoloing a bb).

Another great mod is the "X" marker, on the minimap. This, in the hand of a good player allows you:

-To be deadly accurate when firing at enemies in smoke ( even though with spotter plane and just traking the enemy shells gives you the same results, again when used by a good player)

- to fires blindshots at enemies during storms/hurricanes ( that poor neptune who got double citadelled by my iowa 18 kms away in a storm...)

- to fire shots at ships behinds islands so yours shots land exacly when they come out of islands cover ( usually broadisiding).

Imho those are great mods, but you needs experience to gain fully the advantages that they give you.

( i would also recommends the inproved teams panels that shows you the hp of all the enemies/ allies, because a lot of time it gives you an idea of why you can still win/lose even when you have a great numerical advantage)

I have to agree especially for the advantage ot gives you during the hurricanes and a bit less for the islands things, you can still do it without it ( even though now they have sped up the "go to minimap" transition)

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The Vanilla client has been improved to the point that I don't use mods anymore and haven't for a couple of years, none are really necessary imo with the information you get as standard. There are mods which give you additional information, such as the angles one you're talking about, but for me many of these cross the line into giving an unfair advantage. They're officially legal though, so using them is fine.

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also, try out the direction mod.Not sure if thats the correct name.
When enemy ship goes forward it has a green dot above the ship, if backwards its purle, if stopped its red.
You can always judge this from the way the smoke of the enemy ship sails, but its still usefull for behind island campers.

About the crosshair i used a couple from the mod but in the end i ended up using vanilla static 7 or 8 when on dds and vanilla dynamic on bbs.
I have currently switched to the dynamic everywhere.You can try them out for fun and training if you want, nothing bad with that.
To see if an enemy ship is turning in or out, assuming he is broadside:
-lock target on him (press x if it didnt happen manually)
-align the horizontal line of your crosshair to the water line
-unlock
-observe if the ship moves below or above your horizontal line

Another extremely useful mod i use is the side panels that show ship health.
Imagine you are in a gunboat dd vs a cruiser and you are trying to cap.You are the last 2 ppl left.
His last known position shows him pushing you.
Normally i would run away and try to whore some torp damage.
But with this mod you know his health.So if for example he is down to 3-4-5k hp and you are full hp, you could set up a trap behind an island, to catch him broadside and AP the frak-outta-his-sorry-[edited]being the hero of the match.

I am only using useful mods and not reskins,graphics etc so after each patch i only have to download 100mb and not a couple of gigas as some of my friends.
And as many people said before, you can either learn to do all the above by yourself or use the mod to teach yourself or just be lazy like me and depend on the mod since its legal.