Compilation of some of the Character Endings for Mortal Kombat (2011). Due to size restrictions, the animations could not be 1080p videos (i.e. rendered offline with traditional motion graphics software such as After Effects), but rather were required to run in real-time in Scaleform and Flash. This limited what was possible in terms of content and effects, but good art and clever animation techniques allowed us to achieve impressive results despite our technical limitations.