Humam Munir focuses on the texturing, lighting, rendering and post-production as he reflects on how he recreated this classic car.

Introduction

My name is Humam Munir, a freelance 3D artist. 3DTotal asked me to write a project overview of my image Plymouth 1971 Cuda Hemi, so I'm going to focus on texturing, lighting, rendering and post-production. This won't be a step-by-step tutorial and I won't dwell on the modeling part because there are a lot of tutorials about this kind of thing already on the internet that you can find easily.

References

When starting any new project, it's very important to find some high quality references that can have instructional influences on your work. A good reference should do two things: match your ideas and give you ideas.

I Googled some images of the Plymouth and downloaded the pictures. I also found a free blueprint on www.the-blueprints.com.

A sample of my references

Free blueprint from www.the-blueprints.com

Modeling

As I mentioned before, I'm not going to dwell on the modeling. You can see the main model of the car body in the image below.