Pressing the fire button in any other position causes a defensive block. To win, you must score ten knock downs, each
worth 100 points.

Timing is crucial because the fire button must be released for a moment before another attack can be made. If the button is pressed
rapidly the fighter won't move and will likely be knocked down. Blocking provides a limited defense and is best used just before a counter
attack or when backing up.

Those who have played an arcade karate game will find the controls easy.

Now go out and get thatBLACK BELT!!

Typing It In

Ringside Karate is written entirely in machine language. "MLX," the machine language entry program found elsewhere in this
issue, is required to type it in. After loading and running MLX, enter the following addresses at the prompts:
Starting Address: 3000
Ending Address: 45BE

The game is fairly long, but much of the sprite and screen DATA are repeated numbers, which makes the typing a little easier.

To load the game, disk users should type LOAD "filename",8,1 (where filename is the name you used to save the
program). Tape users should type LOAD "filename",1,1. To start the game, type SYS 15490.
The joystick plugged into port 1 controls the fighter dressed in white, and the joystick in port 2 controls the fighter in black.
When the game is over, a winner is declared, and another game may be started by pressing any key.