This is much appreciated, the most fun Ive had with arma 3 up to now. I ended up unpacking it and making a lite version of it as im getting my ass kicked at the moment on my own. Looking forward to trying the full version with some mates later on.

The patrol scripts you used are great, basically if you mess about at the spawn point for too long, the grief eventuallty comes to you.

Thanks for the comment. It's my first mission, so I kept it simple. As a result, it seems to be pretty stable. And it's definitely a blast either way. I did add a "lite" version as well. It's in the BI forums thread.

Thanks a ton for the feedback, though. I'll definitely be making more missions soon.

Hi SilentAce07.
Great mission. At the moment it's my favourite.
With the update of ArmA3 Alpha, the mission didn't work. ¿Would you update the mission with ArmA3 development?
Thanks, and sorry about my english.

I'm sorry, but if I update the mission for development builds of the Alpha, it makes an endless cycle of necessary updating to make the mission work. I'd much rather keep it on relatively stable builds of Arma, otherwise I would need to repack and re-upload the mission nearly every day.

Hopefully you understand my reasoning. If you really want to play it, you can play the original, non-developmental version of the Alpha by opting out of the beta builds on Steam. You can go back and forth, from my understanding.

I purchased the game on Steam recently, so I'm assuming it's not alpha nor Dev.

Total comments : 6, displayed on page: 6

Skirmish at Marina Bay

by
SilentAce07

Description:
Here's a quick mission I made for those who want to check out the infantry combat with friends (or solo). Players have unlimited respawns at base. Enemies respawn as you eliminate their unit. There are two ammo crates with a few weapons at the base.

Enemies are patrolling the town using Kronzky's amazing UPS script. Enemies also will respawn deep inside the city near the docks when all members of each unit are killed (using Norrin's AI respawn group patrol script). Enemies will respawn a maximum of 100 times. Dead bodies will disappear after 60 seconds using Celery's CLY Remove Dead Script.

The objective of this mission is just to enjoy the firefight. For best results, don't get too close to the docks because enemies spawn at a location there and it'll get messy. If you do want to end the mission, there's a lone vehicle on the docks you can destroy and the mission will end.

This is my first mission. It was really created so a friend and I could enjoy the alpha in short gaming sessions, but I decided I'd release for anyone who's looking for the same type of thing. I can't promise I will be able to fix the mission if there are problems, but I will certainly try when I have time. Enjoy!

Features:

Unlimited player respawns

Use AI when playing solo or play coop with friends (2 players here, 4 player version on BI forums)

Respawning enemy units (respawn up to 100 times)

Urban Firefight

Ammo box at base

Installation:
Extract the .pbo file to your Arma3/MPMissions folder.

Notes:
Resuming from a save tends to break the AI Respawn script, so start fresh every time.
This is my first mission ever. So please take it easy on me. I'll try to fix problems when I have time, but I'm in the middle of relocating and will be quite distracted.

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