About TagPro

/r/TagPro is the main community hub for the free multiplayer webgame of the same name! The objective of the game requires you and your teammates to work together and bring the enemy team's flag back to your own flag to score points. Everyone's a ball that rolls around trying to do this and people can pop each other and we know it sounds stupid but trust us it's great; join us at http://tagpro.gg!

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, ask at the Mapmaking Discord, or contact an MTC member.

Deadline: May 13th at 3pm PST.

Basic Guidelines

Mapmakers are limited to 3 maps per thread. Do not use an alternate account unless you have made it clear what your main account is.

Use the format outlined below.

Maps and preview images must be hosted on unfortunate-maps.

Submission Format

Entries must be submitted in this format to be considered for rotation.

Reply to this post with your title, map type (CTF or NF), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**
**Type:**
**Map:**
**Preview:**
**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).

This Thread's Mapmaking Tip

Maps come in all shapes and sizes. It's okay to start with a basic shape, but try to work that into something that would be memorable to play on. A shape that feels like it has flavor is something that is very important for helping your map stand out from the crowd.

If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing is to ask for feedback from fellow players.

We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

Sorry for the inconvenience of us not having the notes ready alongside Thread 87's conclusion. Here they are for your informative needs.

Thread 87 Notes

Notes on notes:

What we write is to be taken as constructive criticism. We sometimes test all the maps in one sitting, we can't break the news gently that each map isn't great if we want to maintain our sanity. We are occasionally dickish.

The notes are anonymous and randomized so we don't get harrassed.

Don't expect perfection or even consistency. If we all had the same opinions there would only need to be one of us.

Description: I think this portal concept could be really fun if there was a better map around it, but alas I'll have to settle for this. I tried to make a lot of fun routes and think I made a decent amount of fun bomb combos, so that's good I guess. ALSO pup area is now less bad, bomb is less op, and it's better in general but idk

to be fair i actually think this map is somewhat interesting, just small. ofc this probably needs a pair of bombs or something but with the overly chaotic mid and overly accessible boosts, plus a pretty interesting portal mech and lane structure, I think it could potentially be fun maybe possibly idk

Description: Maps come in all squares and sizes. It's okay to start with a basic square, but try to work that into something that would be memorable to play on. A square that feels like it has flavor is something that is very important for helping your map stand out from the crowd.

Move your mid offensive teamboost two tiles closer to the wall horizontally, it'll put it in less open of an area, mesh with the little 45 that's sticking out a bit better, and add a dank scoring route if you line up on the wall. this map's gonna be so fun