Imaginative Play

What do the real life trends of cosplay and LARPing, escape the room and haunted house experiences, location-based and alternate reality gaming have in common? Adults are craving imaginative play more than ever. Wanting that uninhibited fun we had as children.But many social stigmas and self-awareness impede us from letting each other have fun.

What are ways that we can allow each other to have more silly, indulgent, imaginative play?

Can we frame systems, rules or even just present games in a way that is disarming?

What new types of play will compelling enough to make it irresistible to join in?

What parts of these games should be physical or digital?

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One thought on “Imaginative Play”

This is especially interesting because it’s challenging to find a reward and progression structure for this kind of play–doubly so because many teams have a mindset that it’s not “valid” or “meaningful” play, but just something that happens alongside the more structured game experience you’re crafting.