My first curtains! These patterns made me think of bedsheets, so I decided to do sort of a ‘bedsheet hung up as a curtain’ theme. I’m not the only one who grew up with cheesily-designed sheets on their bed, right? Okay, good. ;) So here are 7 bedsheet-like curtains, a little rumpled. Also included are three recolors for the curtain rods in three different rusty metal colors. The mesh for the curtains can be downloaded at Fairywitch’s Sims. There are one, two, and three-tile curtains, and diagonals also.

A bright and grungy set of recolors for Fairy Forest’s SLAK end table and coffee table. There were lovely bright colors and some lovely grunged up recolors, but not both in one! I can’t really take any credit for this, though. All I did was slap the grungy textures from the SLAK set onto a bunch of colors from the recolor sets already in existence. I did this mostly for my own use but thought I would share as well, as I’m sure I’m not the only one that enjoys a bit of bright, neon grunge now and again. :)

]]>http://wotcher.1121.org/?feed=rss2&p=1243City Seventeenhttp://wotcher.1121.org/?p=120
http://wotcher.1121.org/?p=120#commentsSat, 09 May 2009 21:59:28 +0000adminhttp://wotcher.1121.org/?p=120I wanted to make a post to advertise my Sims journal on Livejournal, City Seventeen. It’s mostly sort of just a random dumping ground for Sims stuff, like Sims picture spam and whatnot. I’ve been toying with the idea of doing a legacy (well, I already started playing and screencapping it, I just haven’t put any of it together yet!), so if I do, I will be posting it there. I’ll probably also be spamming it now and again with pictures of my forays into decorating, because I’m wicked addicted to that. So if that sort of stuff is interesting to you, then feel free to friend it.

The other useful thing about City Seventeen is I created a Centralized Download List in the first entry there. I post stuff to Garden of Shadows that never gets posted here, like items for the theme months (which are so much fun!), or in the case of my latest Half-Life 2 objects, I just got too lazy to make two posts, both there and here. In any case, everything I make and post, no matter where it is, will be listed on that page. So if you don’t care to hear my ramblings or anything else, you can just bookmark that page and it will be updated routinely. :)

I love tiny, tiny paintings in life, which is why it’s always been a bit disappointing to me that there are virtually no small paintings for the sims. Soo, I made some! These paintings are extracted from the sculpture deco from Freetime, which is a bunch of canvases leaning against each other:

I isolated the smallest canvas, flipped it around, and made it into an actual wallhanging. And actually, I shrunk the size a bit more from the original. Like I said, I like ‘em small! I kept the same texture for the back of the canvas, and then recolored the fronts and sides. Then I rotated it 90 degrees to make a duplicate painting that is just wider than it is tall. Although it was taken from a Freetime item, the wallhanging is actually base game compatible, so Freetime is not necessary.

*The painting leaning on the table was achieved by using SilentLucidity’s amazing OMSP set. Cheats used for the preview image also include “boolprop snapobjectstogrid false” and “moveobjects on”. If you have Apartment Life, they are shiftable up and down, as seen in the previews.

Time for the next round of objects extracted from Half-Life 2. These ones are sort of themed, but sort of not. There’s a bunch of alleyway-type junk; dumpsters, old mattresses, milk crates. There are also some cluttery things like binders and bicycles.

Notes
- Sometimes the textures that come attached to the objects aren’t the best (rather low quality). Sometimes I do improvements on the textures, or in some cases, replace them completely. Items with new textures not from HL2 are the globes, the mattresses, and the traffic cone. Most textures from http://www.cgtextures.com/. The globe image itself is from an old map.

- The table-height meat grinder MUST be placed with cheats on; you’ll need to use “moveobjects on” and “boolprop snapobjectstogrid false” to fit it to position. The meat grinder is exact dining table height, but it doesn’t look good on all tables, as some tables have a lot of fancy things on the edges, which causes clipping. It looks best on tables with simple edges.

- I meant to just make a dirty, gross mattress recolor but the texture I put on ended up looking a lot like blood. I actually like the effect, but sorry for the gore if it’s not your thing. On the reference charts linked below you can see what those files are called, if you want to delete the bloody recolor. Also, the mattresses are only decoration, and can’t be used as beds. (Or seating, incidentally. Sim above placed using an OMSP.)

This was sort of a happy accident, but I seem to have made a pretty good likeness of the upcoming Eleventh Doctor from Doctor Who, played by Matt Smith. I know, I know, we won’t see him until 2010.. but I’m excited, and am looking forward to his turn at the Doctor. So if you are as excited about Eleven as I am (or even if you aren’t), here is an Eleventh Doctor sim for you to use and abuse. ;)

I realize the hair is backwards but it was the closest hair I could find. It doesn’t bother me much anyway.

This set of items started out small, and then I just kept adding in extra bits until it ended up huuuge. :O Here are 36 new items extracted from Half-Life 2. I put these in a set together as they all made me think of industrial junk, and broken-down warehouses, and similar fun stuff.

In this set are:
- 4 single storey columns
- 9 different kinds/sets of metal pipes
- 2 wall trusses (Apartment Life not required; they are under wall deco)
- 8 bits of wall deco (in the form of buttons, boxes, switches, knobs, wires, and speakers)
- 7 deco objects (in the form of sections of concrete pipes and metal rebar coming through the floor)
- 6 deco objects & wall deco of power boxes/meters/transformers/etc

The objects are all shown in the reference charts linked below (images also included in the zips). There are 9 objects in the set with what I would consider to be high poly counts (over 1000, but nothing over 2000). The rest are under 1000 (many well below that). There is a txt file in the zip with the full polycounts listed for each item.

Everyone likes more old, grungy junk for their walls, right? This was something I was making mostly for myself, but then Aikea came out with the awesome half-height wall mesh that is shiftable up-and-down (as long as you have Apartment Life) and I kind of went crazy and figured I might as well share. Pretty simply, it’s 40 recolors of the wall mesh using textures from Half-Life 2, which includes destructed areas for walls, a number of warning signs, and a handful of posters (and one spray painted symbol). Included in the rar (and also linked below) are some reference images for all recolors, that way you can delete any you don’t want. Once again, everything’s already been compressorized.

Here are four objects extracted from the game Half-Life 2. There are two shelves and two different styles of benches for your sims to enjoy. One bench is a park bench style, and the other is a cafeteria style bench. The shelves are almost the same, except one shelf has a second, lower broken shelf that is hanging down the floor.

I have never made usable objects before and I ended up having to fiddle with the meshes quite a bit. I also gave everything new textures as the ones that came with Half-Life 2 were kind of low res. Please let me know if anything is seriously borky with the objects, though they all work okay in my game. There are no EPs required for the benches, but AL is required for the shelves (they are cloned from the KnockOnWood shelf). All the objects have two colors, a blue-ish wood and a yellow-ish wood. Everything’s been compressorized. Enjoy! :)

More Half-Life 2 stuff! Here is a batch of floors, all dirty and grungy. Most of the floors are standalone, but there are two sets of tile floors that go together. Included in the zip (and linked below) is a handy chart showing you which numbered files correspond to which floor, so you can pick which ones you want if you don’t want to install all of them. (Concrete is the same as poured, btw.) There are 13 tile floors (tiles 11-13 are actually metal flooring, but I figured tile was the best fitting category), 10 poured floors, and 4 linoleum floors (which are two sets of mix and match floors).

reference chart BTW I messed up the numbers on the reference chart, sorry! D: I skipped the number 10 in the tiles. There isn’t a missing tile, just tile 11 = 10, tile 12 = 11, tile 13 = 12, and tile 14 = 13, because there are only 13 tiles.