coopa7434 wrote:Is it possible to analyze the dice rolls on defense as well?

For the people defending against you? This is done within this script.For your territories when someone is attacking you? I am not sure that is possible. If you were on at the same time as someone who was taking their turn, you could see the wins and losses, however I am not sure that it is possible for you to see the numbers on the "intensity cubes" for the times when someone else attacks.

Just so everyone is aware, the user who created this script has not logged in since July 20, 2008. It is not likely that any more advancements will be made unless one of the other script writers adopts this script.

Hi.. i have not read all the 20 pages, but i think there should also be an measurement of the streakiness of dices, since most users complain about too long streaks.

Can you please add some more information in the script?

I.e.: % that a dice is the same as the dice before% of all 3 dices in an attack role are the same?% of all 2 dices in a defensive role are the same?% of the outcome of a battle is the same as in the battle before? (win, tie, loose)

If you add those in your script, i can get the ideal numbers for you with some math. This might shed light on the streakyness of the dices (although i believe it will simply show those people, that they are superstitious)

lhcguy wrote:Hi.. i have not read all the 20 pages, but i think there should also be an measurement of the streakiness of dices, since most users complain about too long streaks.

Can you please add some more information in the script?

I.e.: % that a dice is the same as the dice before% of all 3 dices in an attack role are the same?% of all 2 dices in a defensive role are the same?% of the outcome of a battle is the same as in the battle before? (win, tie, loose)

If you add those in your script, i can get the ideal numbers for you with some math. This might shed light on the streakyness of the dices (although i believe it will simply show those people, that they are superstitious)

Thx

The user who created this script has not visited CC in a while. It does not seem likely that he will make any changes to this script. One possibility is if another user decides to adopt the script, but I do not know how likely that is.

I have a question about the odds. Where are people getting the odds for this and other scripts. I have created a spreadsheet that shows all the possible combinations of dice throws for 3v2. And according to dice analyzer the ideal win rate for 3v2 dice is ~37% of the time. I don't get this number. Mine is totally different...just wondering where people are getting their odds.

Without that there is no way of telling if you are being ripped-off? I'm sure many players use dice analyser to check there isnt a dice conspiracy against them

Oh, and card analyser too

Another potential use of dice analyser could be to compare results and dice - to do this it may need to be tweaked to show game dice and recent dice (although again, for a full picture, defending dice and opponents dice would be needed).

i am discovering that the dice seemed to be skewed towards the defender an inordinate amount. I will install this script to verify through that.

Note I'm not just complaining as an attacker, but i've been the beneficiary of several of these events as well. But having been here for only 1 week, and already having been a party to at least a dozen 1 in a million events (literally 1 in a million, like 23 v 3 , 12 v 2), i am already extremely suspicious of the dice. Defenders win 3 v 2 battles way way more often than they should, and seem to roll double 6's like its going out of style.

What do we know about how the random dice are indeed generated randomly? There are whole college departments devoted to making computer randomizers truly random. What do we know about the seed used here?

sbuck143 wrote:i am discovering that the dice seemed to be skewed towards the defender an inordinate amount. I will install this script to verify through that.

Note I'm not just complaining as an attacker, but i've been the beneficiary of several of these events as well. But having been here for only 1 week, and already having been a party to at least a dozen 1 in a million events (literally 1 in a million, like 23 v 3 , 12 v 2), i am already extremely suspicious of the dice. Defenders win 3 v 2 battles way way more often than they should, and seem to roll double 6's like its going out of style.

What do we know about how the random dice are indeed generated randomly? There are whole college departments devoted to making computer randomizers truly random. What do we know about the seed used here?

You wont get anywhere. People here say it is random, and there is no way to prove it is not, even if you have a streak of three million attacker ONES versus two million defense ONES, it still can happen in a random streak. I just got a 10x4 turned to ruin because defense got 6,6 / 6,6 / 6,6 / 6,6 - this should happen once every 1.6 MILLION rolls.

To roll 1,6 mi. rolls, making 16 attacks a day in ten games (160/day) you would need 10.000 days, or about 30 YEARS playing...

Oh, and I have wrote Random.org about it once:

Don´t you think your numbers wield far too many streaks in a row to be considered random? I am a ConquerClub user, they use your numbers and claim them to be perfect. But the number of times we find strange things with the results is amazing.

(rolled 30 numbers at their generator and posted the results)

How can we trust it, if every time we get the die roller, it shows results that "are possible" but "should happen once every many rolls", not on "every other" roll. On those 30 dice, for instance, I´ve seen only one FOUR.. ....one four in 30 rolls ... where it should be something around five.

but I got 10 sixes .. 33,3% of the dice.

The reply>

Hello André,

So I'm finally finding some time to reply to your email. I have no idea who ConquerClub is and I have no commitment to them to reply to their users' emails.