Development Blog

So, this update is kind of a sad one. Basically, I'm going to have to change some things about Don't Waste Your Time. The first thing I'm doing is making the game shorter. Instead of 50 levels, I'm only doing 15 and I'm doing this for two reasons. The first reason is because I have been distracted a lot lately and have tried to focus on schoolwork more than game development. Also, I've just been kinda lazy. Sometimes, I'll open up Game Maker and add nothing new to the game. The second reason is because I don't want the game to be too long. I'm afraid if the game lasts too long, the game will get boring very fast and people will get tired of it after the first few levels. The second thing I'm changing is the gameplay. Instead of matching objects, you will instead just shove the objects into walls to get rid of them. The reason why I'm changing the gameplay is because of Game Maker. If you're skilled enough, you can do some amazing things with Game Maker. However, I am not very skilled with Game Maker. So, I actually didn't know how to make the matching and pushing mechanics works. So, I decided to change the main gameplay to something a bit more manageable. However, changing the gameplay means the puzzles won't be as complex, which is another reason why I made the game shorter. Hopefully, you understand why I made these changes and hopefully won't get mad at me for the changes I made. I'm sorry of being the lazy person I am. I'm still in the process of trying to break this habit. So, I'm sorry if the game didn't turn out the way I and you expected. After this, I will refrain from joining game jams as it will give me time to work on Mister Pitz and it won't cut into my school time. Hopefully by the time I join my next game jam, I will have broken this habit and actually make a good game.