...For example, the '65 team would arrange an updated mod pack with everything setup and ready and a track pack, with a thread with detailed information on what to install and how....

That is already out, just scroll down on that page:https://gplps.wordpr...-gpl-installer/
Bernd Nowak did this and was willing to do all the others but then stop somehow. maybe for lack of response by authors for permissions? I'm not sure here though.

...For example, the '65 team would arrange an updated mod pack with everything setup and ready and a track pack, with a thread with detailed information on what to install and how....

That is already out, just scroll down on that page:https://gplps.wordpr...-gpl-installer/
Bernd Nowak did this and was willing to do all the others but then stop somehow. maybe for lack of response by authors for permissions? I'm not sure here though.

You are right Ginetto, and after I posted I remembered that all the latest mods contain also specific links to all needed utilities, modifications and tracks on their dedicated web pages, in the 'install' section..
Sorry, I got enflamed by enthusiasm

I feel this guy is lying. I don't know why, but to say GPL is the easiest to drive is lying. We've tried all the other sims and i'm sure nobody here agrees that GPL is the easiest to drive. I don't know what his motive is, but it's not honest.

Too bad he didn't post a replay. He must have managed to drive around the track without spinning off, but how fast was he going? Can he stay with the AI set on 1.0? The guys a clown and should be ignored.

I feel this guy is lying. I don't know why, but to say GPL is the easiest to drive is lying. We've tried all the other sims and i'm sure nobody here agrees that GPL is the easiest to drive. I don't know what his motive is, but it's not honest.

I believe he just meant that GPL is not as difficult as people remember because now we have better peripherals and more knowledge and understanding about how to race.

Saiph, on Dec 03 2017 - 08:18 AM, said:

IMHO that website name is missing the letters "i" and "k". I'll leave you to decide where they should go.....

"but pound-for-pound, no simulator has ever produced a sustained longevity quite like GPL. In 2017, there are people still playing this game, still modding this game, still racing online in this game, and still building setups for this game. It’s honestly pretty incredible, especially when you consider racing simulators which came out this year have already been abandoned."

The GPL 67 Ferrari 312..."is the most responsive and stable 60’s Formula One car I’ve driven in any video game to date. You certainly have to brake in a straight line and mind your elevation changes, but you can absolutely fly into corners just by pointing the nose in and keeping the car balanced through the apex. It’s extremely satisfying and intuitive..."

This is why PRC thinks Grand Prix Legends is maybe still the King Of Racing Sims:

"Thanks to a core group of dedicated modders, Grand Prix Legends became a platform for historic auto racing content, a miniature encyclopedia of racing in the 50’s, 60’s, and 70’s. It’s really the only game out there that fully embraces the spirit of old-school racing.

And those modders were able to contribute tons of content to the game, because Grand Prix Legends came at the tail end of PC gaming simplicity, where anyone with even a vague interest in messing with files could sit down for an evening and contribute something to the community."

So seems PRC is specifically complimenting modders for being the reason GPL is still the best racing sim ever and he is not merely and only churning already too familiar tired laments?

"And those modders were able to contribute tons of content to the game, because Grand Prix Legends came at the tail end of PC gaming simplicity, where anyone with even a vague interest in messing with files could sit down for an evening and contribute something to the community."

I don't buy this assumption. When modding of GPL began, people had to delve into the core exe file to investigate what-did-what. Physics algorithms had to be tailored around what was already there.... a complex process. That leaves aside the complexity of new 3D modelling that was originally done at Papyrus with in-house tools.

I believe that our current (and of course some of our 'gurus' from the past) could mod the current sims in the same amount of time.