Star Wars Battlefront 2 has a brand-new update. Dubbed the “Giants Above Kachirho Update,” version 1.30 adds a new Capital Supremacy map and features a Leia skin inspired by her appearance in A New Hope. There are, of course, a whole mess of bug fixes to be aware of as well. Read about each individual change in the patch notes below.

Star Wars Battlefront 2 Update 1.30 Patch Notes

Kashyyyk - Kachirho Beach is now available to play on Capital Supremacy.

A new appearance for Leia Organa, Princess, is now viewable in the Main Menu and will be rewarded through an upcoming Community Event

QUALITY OF LIFE

A permanent tile for Capital Supremacy has been added to the Main Menu.

HERO CHANGES

Added the ability to block for Darth Maul and Yoda.

Fixed an issue where holding the Block button while out of stamina, would prevent the stamina bar from being replenished.

Yoda and Darth Vader can now jump as high as other Force heroes.

Heroes with longer-lasting abilities will now not be interrupted by opponents using Force powers. This applies to General Grievous' Unrelenting Advance, Darth Vader's Force Choke and Darth Maul's Choke Hold.

Fixed an issue where a Hero's animation during blocking would not show properly when blocking attacks from another character.

Fixed issues with the description texts for Darth Vader's Focused Rage and Rey's Insight abilities, that were not accurately describing the stamina reduction when using the abilities.

Fixed an issue where Darth Vader's and Darth Maul's Lightsabers would get stuck spinning when thrown against an enemy turret.

Fixed an issue where the button prompt to perform the final move for Obi-Wan's Defensive Rush and Chewbacca's Charge Slam would not show up on screen.

Fixed an issue that would prevent multiple Lightsaber Hero abilities from inflicting damage to the Officer's turret. This applies to Luke's Rush, Darth Maul's Spin Attack and Yoda's Dash Attack.

ANAKIN SKYWALKER

Reduced Anakin's Pull Dominance base range from 20 to 18 meters.

Reduced Anakin's Retribution range from 20 to 15 meters.

Removed the push effect from Anakin's Passionate Strike

Fixed an issue where Anakin's Retribution ability could be re-triggered too quickly, leading to unwanted cancelling.

Fixed an issue where Anakin's Lightsaber would occasionally turn off during Passionate Strike.

Anakin's deflect stamina has been reduced from 14 to 10 melee attacks.

Fixed an issue that could cause Anakin Skywalker to get stuck during the Heroic Might ability animation, due to a bad connection with the server.

Fixed an issue where Anakin would not blink when performing an emote.

Fixed an issue where Anakin's eyelashes would stretch when performing the Grumpy Master emote.

DARTH MAUL

Fixed an issue that would show the wrong area of effect when performing Darth Maul's Choke Hold ability.

OBI-WAN KENOBI

Community Request: Adjusted Obi-Wan's primary attack sequence animation so that it feels faster.

Community Request: Brought back Obi-Wan's air attack animation, but adjusted so that it feels faster.

CHEWBACCA

Fixed an issue where Chewbacca's Charge Slam ability would deal damage to a Lightsaber enemy who blocks.

Increased CHARGE SLAM damage to troopers from 150 to 200 points.

Increased push force of CHARGE SLAM on troopers from three meters to 10m.

Increased Radius of CHARGE SLAM FROM six meters to eight meters.

DARTH VADER

Increased Darth Vader's attack stamina by two Lightsaber strikes, to a total of 10 strikes.

LUKE SKYWALKER

Fixed an issue that would prevent Luke's Deflection Mastery Star Card to work as intended.

CAPTAIN PHASMA

Fixed an issue where Captain Phasma's Staff Strikes would remain active and deal damage to a target when being interrupted.

Fixed an issue where Captain Phasma's Staff Strikes would not deal a stagger animation when hitting an enemy.

COUNT DOOKU

Fixed an issue where Count Dooku's Lighting Stun ability would not always deliver the knockback effect.

The Enemy AI will now move faster by prioritizing running or sprinting when in certain distances from the target.

Increased running/movement speed when strafing and running backwards.

Replaced sidestepping animations with more active systemic movement.

Updated attack sequences. AI will actively maintain preferred distance and try not to run past target.

Tweaked preferred distances from target.

Arcade AI will now fall back when taking fire.

Tweaked Arcade difficulty settings.

Tweaked Arcade AI targeting.

Decreased fire delays.

Fixed an issue where Arcade AI would occasionally run over stationary shields.

Additional Arcade AI tweaks.

Fixed an issue where moving around the Officer AI on Arcade would make their arm twitch.

Updated the AI navigation path and adjusted the Out Of Bounds areas on the Arcade version of Yavin 4.

Fixed an issue where the Arcade AI would miss Yoda by shooting at him above his head.

SQUAD SPAWN CHANGES

Fixed an issue where players who have completed the Boarding phase, would not be greyed out on the Squad Spawn screen on Capital Supremacy.

Fixed an issue that would inaccurately show players as available to spawn on when first joining the Capital Ship phase on Capital Supremacy.

Fixed an issue where an Officer deploying the Disruptor ability on an enemy would show as engaged in combat for a longer period than the effect lasts on the enemy.

VEHICLE CHANGES

Made visual improvements to the Separatist livery of Hailfire Droids.

Improved the firing crosshair on the AT-RT and Tauntaun for accuracy. The crosshair will now not be disappearing completely when firing is temporarily blocked by activating an ability.

Fixed an issue where the Health bar of the player would temporarily show to have 300 points when exiting a Speeder bike.

Fixed an issue that would cause the LIUV vehicle to have no sound after the player has spawned in it.

AT-RT

Firing on the AT-RT is now temporarily blocked only when activating the Repair ability.

AT-RT firing is now blocked for the duration of the Repair ability.

Reduced the active time of the ION Charge ability from 10 to seven seconds and fixed an issue that would cause the weapon to overheat during that time.

Fixed an issue that would prevent land vehicles to take damage from Lightsaber Heroes.

CHANGES TO CLASSES AND SPECIAL UNITS

Community Request: Fixed an issue where the Enforcer Reinforcements would be missing from the spawn screen when playing Custom Arcade on Geonosis.

Fixed a clipping issue when a Trooper would perform the Injured emote.

OFFICER

Fixed an issue that would show the wrong model for the Separatist Officer when switching from third to first person view.

Fixed an issue where the Officer would be awarded with a Kill Assist bonus when a buffed ally would be destroyed.

Fixed an issue where the VFX and SFX of the Officer's Disruption ability would remain on an enemy's weapon after the effect wears off.

Fixed several minor visual and clipping issues across Clone Trooper appearances of different legions.

Fixed an issue where quickly scrolling through the Emotes list of the Navy Officer would cause the audio clips to overlap.

HEAVY

Fixed an issue where the Heavy Trooper's Ion Torpedo would not target Captain Phasma's First Order Sentry Droid.

SPECIALIST

Fixed an issue where the Expert Weapons Handling Star Card would have no effect when shooting with the NT-242 Specialist weapon.

INFILTRATOR REINFORCEMENTS

Fixed an issue where you could get progress on Lando Calrissian's Stun and Attack Milestone when using the ARC Trooper's Shock Trap

Made visual improvements to the Commando Droid's Vibrosword.

VFX and SFX polish for the Infiltrator Reinforcements' abilities.

Fixed an issue where the ARC Trooper had no Battle Points price associated when playing on Strike.

Fixed an issue where the ARC Trooper's Power Blast ability would get deactivated if the player started dashing right after deploying with the ARC Trooper.

Fixed an issue where the Stalker Star Card would not function in Arcade and functioned intermittently in Multiplayer.

Fixed an issue where the ARC Trooper could cool down his weapon while charging Power Blast.

Fixed an issue where a player playing as the ARC Trooper would get a Shock Trap target activated, even when the Shock Trap was deployed by another ARC Trooper.

Animation polish for the ARC Trooper and Commando Droid to fix various clipping issues.

The Commando Droid now deploys a small grenade that enables the smoke effect of the Smoke Screen ability.

Community Request: Fixed an issue where the Commando Droid's Thermal Vision would occasionally get cancelled when dodging, while the VFX remain on screen.

GENERAL CHANGES/MISC

Community Request: Made visual improvements to the readability of the stamina bar.

Community Request: Updated the blurred background of text menus to allow for easier reading of Milestone texts.

Fixed an issue where the player would be able to equip Star Cards from different classes by quickly switching between equipping and crafting of Star Cards.

Implemented Rich Presence data for Capital Supremacy.

Fixed an issue where the wrong VO would occasionally be heard by a second player when a player activates two emotes in a row.

Fixed an issue that would cause a certain key binding text string to overflow from its appropriate text window when playing the game in Japanese.

While there are lots of small updates to make note of in this most recent patch for Star Wars Battlefront 2, its biggest changes include Kashyyyk’s addition to the Capital Supremacy rotation and the new Leia Appearance. Neither addition alters the game as fans know it, but it’s still nice to see the content base continue to grow so many months after launch. A new map or Hero would’ve been nice, but, at this point, the days for that kind of content drop seem numbered.

Where Battlefront 2 update 1.30 really shines, however, is in its litany of small bug fixes designed to address dozens of popular community complaints. Rey’s facial design, for example, has been a subject of scrutiny since launch. On the more recent end of the spectrum, Anakin still needed nerfs, and Maul and Yoda were in desperate need of blocks and a jump buff. It’s more than a little puzzling to see the AT-RT get such a huge nerf just for being effective against tanks, but we expect some of those tweaks will be pulled back in the future. The “Giants Above Kachirho Update” for Star Wars Battlefront 2 is thin on content but full to the brim with necessary balance changes.

Star Wars Battlefront 2 is available now on PS4, Xbox One and PC.

What are your thoughts on Star Wars Battlefront 2 update 1.30? Do you like the new Leia skin? Tell us in the comments section!

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