One reason people like the concept of Onslaught, it the idea that one Combat Encounter/ Loot Drop (CELD) can cost less than 2 energy in a Raid. Just like Valor Pools and Hero Token Pools, have an Energy Pool. Gold/ Silver and Bronze Finish would determine the size of the Energy Pool. The better the finish, the larger the Energy Pool. To balance this, and keep the cost of Valor per Energy reasonable, all finished Credit Raids would pay the same amount in Valor and Hero Tokens. Faster Raids would be cheaper Valor per Energy, but not more Valor per Raid.

For Knight Valor Raids or higher, the Rewards would be in 12 and 24 Energy Potions. For Soldier Valor and lower, the Rewards would be in 12 energy potions.