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As part of the day two MIX11 keynote, Jeff Sandquist led us through a set of cool Kinect demos featuring various members of the Channel 9 team (and others!). Check them out, they are cool, inspiring and even somewhat embarassing.

Dan in your hello world app, how come the framerate was [or looked to be] so low? (~5-10 fps)

Is there a diffrence in perf for managed and unmanaged versions?

Is subscribing to the image event the only way to get image data or can you also poll for it?

You mentioned that you get a 640*480 feed, is that both for rgb and depth? is it any diffrent from the other drivers out there?

Are there c9 videos with more sdk info coming before the beta release of the sdk?

I guess this is a long shot since you're not even discussing skeltal tracking yet, but can you plug in your own image data into the kinect tracking software? (recorded data or from another device with diffrent framerate/resolution) that would really be awsome..

@anilragh27: There are classes you call. If you look at Dan coding at 1m36s you'll see what we're talking about. Dan did a c# demo. You treat the Kinect just as if it was another object in your application

@Clint: Thanks. However, I had problem viewing the video and couldn't see the code that was being written at all. Are you saying that the Kinect isn't physically connected to the computer at all. In other words, how do I get started...step by step. Any help will be appreciated.

@anilragh27: the kinect is connected to the computer. But what I'm attempting to say is don't view it as you're coding against hardware, view it as any other object in your project. When your application uses a Stream, you don't worry about all the stuff that happens under the hood. View this as the same way!

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