A prominent update on the Star Wars: The Old Republic Website has word that the promised version 1.1 update is now live in BioWare's MMORPG. A more obscure post on the game's forums acknowledges issues related to PvP in Ilum following the update. An update on this is promised "shortly." Meanwhile, the 200+ page thread is filled with outrage over faction balance issues, which Kotaku attempts to summarize in one place. Thanks nin.

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Wallshadows wrote on Jan 18, 2012, 20:52:Yeah, what a huge over sight the change to Ilum was and really no excuse that the glaringly obvious outcome was not caught prior to the release. Ilum is a mess and they're paying for it with massive backlash from the community and it's justifiable in this case.

The issue ultimately stems from the imbalance in the factions which, from what I hear, heavily favors Imperial over Republic in most cases. It basically boiled down to the video below:

That reminds me of the situation I was in the first time I decided to quit WoW after being talked by my friends into a pvp server.

Wow that does look bad. What does this bug entail? Groups of a faction accessing areas they shouldn't? Or is it just due to most people prefering to play Sith? If it's the latter I don't really see how they can address people wanting to play that particular faction over playing as the rebel scum that the Rebellion is.

Whatever methods they had for keeping people out of the other faction's base failed. With a new game and a new patch giving people a good reason to go to the planet, the larger side could and did spawncamp the smaller faction on many/most servers.

Gotcha thanks for the clarification. Just hit 50 last night on a BH Merc actually, still really yet to do any PVP at all aside from an instance here and there.