Discussions of events and issues that cause grief may be seen as too difficult to be discussed openly in the classroom, since they may trigger emotionally charged responses from distressed students. The author of this paper ...

Manifold, Marjorie Cohee(United States Society for Education Through Art, 2005)

Since media technologies have distributed visual narratives of popular culture to the masses, characters from popular narratives have appeared in the spontaneous drawings of youth. Over time, changes in the subject matter ...

This chapter critically reviews literacy research on play and creativity, with a focus on work in New Literacy Studies (Gee, 1996; Street, 1995) that redefine
• play as collaborative and embodied semiotic practice ...

In this conceptual paper, I examine the exaggerated revision critique in one “makeover” television program to illustrate how MDA’s filtering process pinpoints practices of identity revision
that are so essential to ...

In order to identify factors associated with on-field moral functioning among student athletes within the unique context of football, we examined masculine gender role conflict, moral atmosphere, and athletic identity. ...

In order to identify factors associated with on-field moral functioning among
student athletes within the unique context of football, we examined masculine
gender role conflict, moral atmosphere, and athletic identity. ...

In this conceptual piece, we examine media as a nexus of a traditional schooling pedagogy and performance pedagogy to make visible how their overlapping elements produce media's pervasive educative force but also to gain ...

Young children often use actions rather than talk as they interact with
objects and each other to strategically shape the social, material, and
cultural environment. New dynamic research designs and methods are
needed ...

This study examined on-field antisocial sports behaviors among 274 American
football players in the United States. Results indicated that moral atmosphere (i.e.,
teammate, coach influence) and conformity to masculine ...

Female athletes in the United States face the paradoxical challenge of acquiring a degree of
muscularity to be successful in their sport, yet they also endure pressure from societal
expectations of femininity that often ...

Geosemiotics (Scollon and Scollon, 2003) frames this analysis of play, multimodal collaboration,
and peer mediation as players navigate barriers to online connectivity in a
children’s social network and gaming site. A ...

This article introduces a way of seeing miscue analysis data through a spider chart, a readily available digital graphing tool that provides an effective way to visually represent readers’ complex coordination of interrelated ...

Abstract. While rhythmic video games like Rock Band have enormous
popularity, little attention has been paid to these types of games for their potential
for music education. This is a missed opportunity, as the music ...

This qualitative study investigated three novice counselors’ experiences and characterizations of
therapeutic relationships. Thematic analyses of interviews and diaries revealed six common
themes: (a) the centrality of ...

Although every era is met with the introduction of powerful technologies for entertainment and learning, videogames represent a new contribution binding the two and bearing the potential to create sustained engagement in ...

This study investigated perspectives of social justice activists who directly advocate for the elimination of Native-themed mascots, nicknames, and logos. Using Consensual Qualitative Research methodology, the research ...

This study investigated perspectives of social justice activists who directly advocate for the
elimination of Native-themed mascots, nicknames, and logos. Using Consensual Qualitative
Research methodology, the research ...

This reconceptualization of play as an embodied literacy explores how its multimodal facility for manipulating meanings and contexts powerfully shapes children’s learning and participation in classrooms. Three examples ...

In this chapter, play is examined as an embodied literacy, situated among multiple literacies in the overlapping cultures of modern childhoods: school, home and community, peer, media, digital, and consumer cultures. Key ...