1 month ago

I have been watching this deck for a while and have always felt that it needs some minor tweaks to become a really competitive deck. I worry about the costs of Dusk Legion Zealot and Live Fast and about the cost/benefit balance.

Tomb Robber in place of Dusk Legion Zealot would give you an added sac outlet, allow you to explore and run through your deck quicker and doesn't cost you life.

Recover in place of Live Fast allows you to choose a card that you add to your hand (which is often better value). With 4 Fatal Push and 3 Ravenous Chupacabra in your deck, I do, however, still like the idea of Dead Man's Chest in this slot, combining disruption and card steal (which should work against most agro decks).

The earlier draw is very advantageous, it assists with getting the City's Blessing (which also makes me think you haven't read my "How to Play" section, where that is explained quite a few times), and it also allows extra damage if Unlicensed Disintegration is Sided in.

Anyway, Painful Lesson is superior to Live Fast in decks such as this one. It not only gives the same draw option, for exactly the same cost, but it also allows you to target your Opponent if they are on 2 life.

You have made your points, repeatedly, so now this is just a time wasting exercise for me. I am back to being testy.

As you are new to this site, I will give you some advice. Making the same case for the same card on somebody's deck will do little more than annoy them.

If they have said they don't like a card, and given valid reasons, accept that and move on.

1 month ago

just playing devils advocate... the Fiery Cannonade kills the Merfolk Mistbinder leaving the rest with 2 toughness and 2 damage on them... killing them all.and i havent seen any pirate decks running round personally. most of ramunap decks creatures where all 1-2 toughness and not pirates :D and i agree it isnt usefull against dinosaurs apart from to add a few extra points of damage to the creatures to swing some combat math in your favour (so not ideal).

3 months ago

You could try Dynavolt Tower. Just send the energy straight to their face. I'd try 2 or 3x since you have few instant/sorceries. You could add some Live Fast and/or Die Young so you can go full Towers. Adding about 3-5 more instant/sorceries should add a bit of synergy to help justify the Towers.

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