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Seems like your typical RP Genesect. Send it in on your opponent's Skarmory or whatever, set up a Rock Polish... Then be forced to switch out as your opponent switches into Heatran. Yeah. Fatal flaw with normal Rock Polish Genesects; they can't touch Heatran. So, the combination of Focus Sash and Hidden Power (Ground) allows you to always beat Heatran. Most Heatran are OHKO'd by HP Ground, but some defensive variants live, especially if Gene doesn't get the Sp. Atk boost. That's what the Focus Sash is for. BoltBeam gives him the best coverage, but you can substitute either for any number of other options, like Bug Buzz, Flash Cannon, Giga Drain, Flamethrower... Etc.

Bug Buzz or Flamethrower > Thunderbolt. You have much better coverage this way.

Life Orb > Focus Sash. With Focus Sash you only have a 56% chance to OHKO 4 HP Heatran with HP Ground. Life Orb gives you a 100% chance to OHKO it, and you even OHKO Sp Def Heatran with a Download boost. You also have a chance of taking down Terrakion once it drops to ~90%.

Focus Sash is a stupid item on a set up sweeper. You lose too much power and just end up killed by a priority user, or even just some random tankish thing that survives your attacks.

Bug Buzz or Flamethrower > Thunderbolt. You have much better coverage this way.

Life Orb > Focus Sash. With Focus Sash you only have a 56% chance to OHKO 4 HP Heatran with HP Ground. Life Orb gives you a 100% chance to OHKO it, and you even OHKO Sp Def Heatran with a Download boost. You also have a chance of taking down Terrakion once it drops to ~90%.

Focus Sash is a stupid item on a set up sweeper. You lose too much power and just end up killed by a priority user, or even just some random tankish thing that survives your attacks.

That's true, why didn't I think of that? I don't need to live through Heatran's attack if I can just OHKO him.

This Genesect runs against the Genesect-oriented EV meta to obtain Download boosts that actually work as often as possible, while dedicating its own spare EVs to make sure other, more standard Gensect get Attack instead of Special Attack. Coverage suffers, but seeing as the Legendary Bug's attack stat is exactly equal to its Special Attack, it seems usable. U-Turn is a great momentum move with Genesect's boosted Speed and STAB, while X-Scissor and Iron Head are strong STABS that have very welcome secondary effects, should they happen to trigger, while Flamethrower, a special move, is used against mons like Ferrothorn, Forretress, and Abomasnow (and other Gensect) who are doubly weak to it, as well as making it so SpAtk boosts arent worthless if they happen. Flame Charge is a weaker Fire option that boosts speed, or one can just use Rock Polish to ensure a first move. Life Orb is the preferrred item, but expert belt can be used to fake a choice item.

Ditch Dig. It is horrible for competitive battling. Crunch > Return for coverage. DP is not a good move on a non-dragon type, so replace it with Close Combat. Fire + Fighting + Dark gets perfect neutral coverage.

In order to understand my train of thoughts,
you'll have to put yourself in my position. You can't expect me to think like you because my life ain't like yours; You know what I'm sayin?

Ditch Dig. It is horrible for competitive battling. Crunch > Return for coverage. DP is not a good move on a non-dragon type, so replace it with Close Combat. Fire + Fighting + Dark gets perfect neutral coverage.

He specifically said for in-game, not competitive. It's actually really useful in-game.

Originally Posted by Birds of Paradise

I want to use a mixed arcanine (for in-game) with the following moves

flamethrower
dragon pulse
return/strength
dig

What would be a good nature to use? I can't seem to commit to a purely physical or special attacker..and there's not much of a difference between its special and physical attack stats..

Edit: I'm not interested in using wild charge because I don't like recoil moves

In-game, I would say any nature that doesn't lower Attack, Special Attack or Speed. Probably a neutral nature like Quirky would be best though.

Sole purpose of making this Noctowl is to take out physical attackers. With 252 def and bold nature, he gets a total defense of 218 with HP at 318. Add a featherdance and psycho shift Burn status, and your only doing a quarter damage at most. Roost is there to heal off any of the burn damage or regular damage, as well as rid the flying type disadvantages. Night shade is for consecutive damage while disregarding any stat changes made to the opponents defenses. For me personally testing out this noctowl, I was able to take out such threats as Dragonites, Salamences, some uber physical assaulters, and at one point Terrakion (Switched in at the wrong time). What do you guys think?

Braviary is a great flying type in my opinion and with the set i have it can really do damage. Being kind of bulky saves me with hits on switch in and Bulk UP help raises my Attack and Defense. This helps by far when Steel, Ice and Rock types show up as Super Power breaks them down hard, especially with the LO attached, and I only go down to my basic stats instead of loosing them. Crush Claw being a Normal STAB as well as getting the Boost from Sheer Force as well as LO with out losing Health. That is always a big bonus. Now Brave Bird being my Flying STAB, it can cut through anything that isn't resistant and as well as put huge hole in things that are. With the LO equipped Brave Bird gets an even better boost, and if i Bulk Up and don't lose the stats with Super Power the attack is even more powerful.

All Starters Spoiler:- Egg Move Pokemon:

Charmander with belly drum
Totodile with dragon dance
Growlith with close combat
Eevee with iron tail
Zorua with dark pulse

ment to be a sand counter. can ohko specially defensive ttar with drain punch, landoo-i with ice punch, andi s never ohkho'd by stoutland (max 318/319 points of damage). the attack ev's i beleive hit a jump point. the rest are thrown into bulk to let him survive long into the game and spread the love paralysis.

Sole purpose of making this Noctowl is to take out physical attackers. With 252 def and bold nature, he gets a total defense of 218 with HP at 318. Add a featherdance and psycho shift Burn status, and your only doing a quarter damage at most. Roost is there to heal off any of the burn damage or regular damage, as well as rid the flying type disadvantages. Night shade is for consecutive damage while disregarding any stat changes made to the opponents defenses. For me personally testing out this noctowl, I was able to take out such threats as Dragonites, Salamences, some uber physical assaulters, and at one point Terrakion (Switched in at the wrong time). What do you guys think?

This has absolutely nothing over other Psycho Shifters. Cresselia does this set much much better with better bulk and the ability to hit back. Not only that but Noctowl is slow, takes 25% from rocks in a meta where spinning is rare. Most Dragonites carry either a Lum Berry or Substitute and is faster. Terrakion hits you like a brick with either of its STABs. Noctowl just doesn't have the raw stats to pull a set like this.

Braviary is a great flying type in my opinion and with the set i have it can really do damage. Being kind of bulky saves me with hits on switch in and Bulk UP help raises my Attack and Defense. This helps by far when Steel, Ice and Rock types show up as Super Power breaks them down hard, especially with the LO attached, and I only go down to my basic stats instead of loosing them. Crush Claw being a Normal STAB as well as getting the Boost from Sheer Force as well as LO with out losing Health. That is always a big bonus. Now Brave Bird being my Flying STAB, it can cut through anything that isn't resistant and as well as put huge hole in things that are. With the LO equipped Brave Bird gets an even better boost, and if i Bulk Up and don't lose the stats with Super Power the attack is even more powerful.

Ok Braviary might have decent stats but what is actually going to let this get a bulk up in OU. There is a plethora of special attackers that can come in, survive an unboosted hit like it was nothing, outspeed and OHKO. I say unboosted because your opponent will go for it straight away and if you use Bulk Up first Braviary just died for nothing.

ment to be a sand counter. can ohko specially defensive ttar with drain punch, landoo-i with ice punch, andi s never ohkho'd by stoutland (max 318/319 points of damage). the attack ev's i beleive hit a jump point. the rest are thrown into bulk to let him survive long into the game and spread the love paralysis.

Ttar will never stay in on this, Lando-I outspeed and hits like a truck, Stoutland is never going to stay in on this. This set assumes your opponent never switches. I think a better option would be to go with Breloom for this kind of thing. It Resists QuakeEdge, has technician and multihit moves to break through subs and the ever present Spore which, especially with the sleep mechanics this gen, is infinitely better than paralysis. Especially against Sand that usually run more than on ground type.

Braviary is a great flying type in my opinion and with the set i have it can really do damage. Being kind of bulky saves me with hits on switch in and Bulk UP help raises my Attack and Defense. This helps by far when Steel, Ice and Rock types show up as Super Power breaks them down hard, especially with the LO attached, and I only go down to my basic stats instead of loosing them. Crush Claw being a Normal STAB as well as getting the Boost from Sheer Force as well as LO with out losing Health. That is always a big bonus. Now Brave Bird being my Flying STAB, it can cut through anything that isn't resistant and as well as put huge hole in things that are. With the LO equipped Brave Bird gets an even better boost, and if i Bulk Up and don't lose the stats with Super Power the attack is even more powerful.

Return does more damage than Sheer Force Crush Claw, as well as having better Accuracy. Run Defiant so you can get boosts off random Intimidators or Crunch Defense drops.

Return does more damage than Sheer Force Crush Claw, as well as having better Accuracy. Run Defiant so you can get boosts off random Intimidators or Crunch Defense drops.

i would love to run a defiant braviary but since it can only be male finding one is complicated, if any one would help me with that i would be greatful but thanks for the tip, ill probably run Return now

All Starters Spoiler:- Egg Move Pokemon:

Charmander with belly drum
Totodile with dragon dance
Growlith with close combat
Eevee with iron tail
Zorua with dark pulse

^I really like this set not only because I have access to the 3rd Gen Event move, but also because of it's usefulness. Persian has 115 Speed, which is very fast. After a Nasty Plot boost, Persian's Sp Attack reaches respectable levels. Petal Dance is useful against Politoed, and has a lot of Power to back it up. Icy Wind is incredibly useful against Hydreigon, Dragonite, and Haxorus, and can also support a teammate with the speed reduction if it doesn't OHKO. Last move I still need help on; Swift offers STAB option on some Pokemon Persian can only hit for neutral, while HP Fire offers more coverage. Tips?

^I really like this set not only because I have access to the 3rd Gen Event move, but also because of it's usefulness. Persian has 115 Speed, which is very fast. After a Nasty Plot boost, Persian's Sp Attack reaches respectable levels. Petal Dance is useful against Politoed, and has a lot of Power to back it up. Icy Wind is incredibly useful against Hydreigon, Dragonite, and Haxorus, and can also support a teammate with the speed reduction if it doesn't OHKO. Last move I still need help on; Swift offers STAB option on some Pokemon Persian can only hit for neutral, while HP Fire offers more coverage. Tips?

(Hasty is the only nature it comes with)

Seems like a pretty good set, and an improvement over the standard given the event moves, but why do you want to run it in OU? Play it in NU/RU where it will actually stand a chance. If you can't safely get that NP, you're dead in the water, and against a lot of stuff you still will be even if you do get it. Besides, despite its speed, anything with Mach Punch will destroy it. It's a good set, but there's no reason to put it so high out of its tier.

^I really like this set not only because I have access to the 3rd Gen Event move, but also because of it's usefulness. Persian has 115 Speed, which is very fast. After a Nasty Plot boost, Persian's Sp Attack reaches respectable levels. Petal Dance is useful against Politoed, and has a lot of Power to back it up. Icy Wind is incredibly useful against Hydreigon, Dragonite, and Haxorus, and can also support a teammate with the speed reduction if it doesn't OHKO. Last move I still need help on; Swift offers STAB option on some Pokemon Persian can only hit for neutral, while HP Fire offers more coverage. Tips?

(Hasty is the only nature it comes with)

As Chaos Blizzard has said, it's probably better in NU, where it hits an amazing speed tier. If you do decide to use it for NU, I would suggest going with Shadow Ball, Hidden Power Fighting and Round as it gives you the best coverage with two moves for NU.

As Chaos Blizzard has said, it's probably better in NU, where it hits an amazing speed tier. If you do decide to use it for NU, I would suggest going with Shadow Ball, Hidden Power Fighting and Round as it gives you the best coverage with two moves for NU.

Make sure to set Hidden Power's base power to 60, not 70, so it gets a Technician boost.

Also, here's an amazing revengekiller Azelf I'm testing to great results so far.

With Modest, it outspeeds positive Scarfed base 100s (including Jirachi, and more importantly Genesect), and has just about the best coverage he can get, hitting nearly everything in the game for hard damage. On top of that, Azelf is rarely seen in OU, and even more rarely seen wielding a Scarf, so it gets plenty of suprise kills.

After playing for about 10 years, I finally decided to start with online battling.... Anyways, I started making a team and wanted a Jolteon with hidden power ice.... So I finally got a Jolteon that had hidden power Ice (it took me FOREVER to get one with that hidden power typing)....
What I want to ask is, would it be more efficient with signal beam or shadow ball? I'm also not sure what item to give to it since it is mainly a scout to open my team with. Signal beam has greater coverage than shadowball, but then again I already have grass types covered with hidden power.

After playing for about 10 years, I finally decided to start with online battling.... Anyways, I started making a team and wanted a Jolteon with hidden power ice.... So I finally got a Jolteon that had hidden power Ice (it took me FOREVER to get one with that hidden power typing)....
What I want to ask is, would it be more efficient with signal beam or shadow ball? I'm also not sure what item to give to it since it is mainly a scout to open my team with. Signal beam has greater coverage than shadowball, but then again I already have grass types covered with hidden power.

Okay, this will be my first rain team, so I decided to put on a DrizzlePoli. He could be my lead, but I am thinking my Metagross. Anyway, his Speed and Sp. Atk. are high so he hits really hard, and Modest does the same thing. He was born w/ perfect IV's in Speed. Scald is for Bulky Electrics, so baically Wild Chargers, what with the burn and all. Then, I waited with Poliwag to level up for a supreme Hydro Pump that could probably 1H or 2HKO those that aren't Sp. Def. EVed and aren't resistant to water. Obviously in the rain it is boosted a lot. Then, Dig and Ice Beam. I really don't want dig on this guy. He is on the movepool for coverage, but it is an Atk. move so it won't do nearly as much as other moves I have. Ice Beam is also for coverage, on Grass types. I think Ice Beam could stay, but I need a replacement for Dig. Just let electric types pummel him? Or see if his HP is Ground? Or, lastly, the unlikely chance thatI decide to keep Dig? Anyway, I think everything else is good. Thanks.

hello i used to do art and run clubs and play competitive and then i was inactive for a long time and now im back-ish maybe
my 3DS FC is 4811/7177/1372
my name is Liam, it's nice to meet you
/u/ChapterLiam of /r/SmashBros

First, Dig shouldn't be in the move set. It is a horribly unreliable move, for someone could just get a free switch on you, or set up and nail you on the spot. You're better off using a Gastrodon, Jolteon, to Thundurus T to absorb electric attacks form Politoed. Toxic for Dig is my recommendation, while you can just switch in a electric immune poke.

hello i used to do art and run clubs and play competitive and then i was inactive for a long time and now im back-ish maybe
my 3DS FC is 4811/7177/1372
my name is Liam, it's nice to meet you
/u/ChapterLiam of /r/SmashBros