I'm new to Vassal and I'm eager to play WHFB with it. Unfortunately it seems that there is no module for it.

So, why complaining when someone can do it with his own hands ?

I would be glad when there were Fantasy players out there who were interested in developing such a module together.

I made some thoughts yet and I think it will be difficult to realize such dynamic counters for the regiments because throughout the game, the regiments change composition (heroes joining the unit), formation and manstrength (casualties, summons).
Making one counter for each model may not be very workable when trying to arrange 40 goblins base to base after movement.

Is there a way to connect counters, so that they move together ? That would solve the main problems.

Oh and it would need some people who are gifted in making the pixel sprites for the units.

I think terrain and rulers, dice, deviation dice and templates could be used from the 40k module.

Hey, I work on the 40k module There's supposed to be a German team working on a Fantasy module but we haven't heard anything from them for a while sadly enough,
Our main area to talk is on www.heresy-online.net where we have a whole subforum dedicated to vassal.

that's not quite correct. you just need the module. the module file can also contain compiled classes. The person creating the module should create it with a java version low enough for all players able to play (guess 1.4 would be a good version). I used java 1.5 or 1.6 I think, not sure as I'm on a different machine now..

Last edited by ghoust on September 23rd, 2008, 4:42 pm, edited 1 time in total.

that's not quite correct. you just need the module. the module file can also contain compiled classes. The person creating the module should create it with a java version low enough for all players able to play (guess 1.4 would be a good version).

VASSAL 3.0+ requires Java 1.5, so there's no point in restricting yourself
to Java 1.4.