80681
Published: 26th October, 2014
Last edited: 24th October, 2014
Created: 23rd October, 2014
I looked into the definition of introverted as a word, which simply breaks down as ‘to turn into one’s self’ so leading off of this I went about recording and observing objects that I felt had this characteristic in common. The most successful and clearest representation of this I felt was blinds, as they turn into themselves and also act as deliberate screen mechanism. This then became the foundation of my type design, mimicking the lines of the blinds within my typeface. I also wanted to play with the idea of reducing the letterform as much as possible without losing legibility,
as I felt that this helped to further portray introverts because it is as if the letters are becoming hidden with the background.
This is a clone

112863
Published: 26th October, 2011
Last edited: 19th September, 2011
Created: 19th September, 2011
The Resolution font is designed as a conceptual piece of work, complementing my research in the cognitive and graphic aspects of type. I began working with this form in the summer of 2011 by creating the symbols which would fit into a certain matrix and consist of as little square pixels as possible, thus approaching the conceptual and peceptual boundaries of legibility. After Resolution 3x4 I went further and designed Resolution 3x3, which is even more closer to the limit of legibility than 3x4.
There is an important aspect in such minimalistic and conceptual approach–-it is the similarity of these types with the weaving patterns, which can be traced back to many archaic European cultures. The Resolution font makes a tribute to these original, pre-alphabetic systems of information encoding through weaving patterns.
At the same time Resolution font is made to emphasize the importance of square pixel as a structural and conceptual limit of digital reality, which comes to an end when a certain resolution is reached. It applies both to visual encoding of information (with pixel as a graphic building block) and the structure of information proper (the true-false logic). Instead of creating the illusion of continuity, Resolution font is about being aware of the media and digital (and thus quantized) nature of an image which is falsely perceived as continuous.

2621060
Published: 26th October, 2011
Last edited: 12th November, 2011
Created: 19th September, 2011
The Resolution font is designed as a conceptual piece of work, complementing my research in the cognitive and graphic aspects of type. I began working with this form in the summer of 2011 by creating the symbols which would fit into a certain matrix and consist of as little square pixels as possible, thus approaching the conceptual and peceptual boundaries of legibility. After Resolution 3x4 I went further and designed Resolution 3x3, which is even more closer to the limit of legibility than 3x4.
There is an important aspect in such minimalistic and conceptual approach–-it is the similarity of these types with the weaving patterns, which can be traced back to many archaic European cultures. The Resolution font makes a tribute to these original, pre-alphabetic systems of information encoding through weaving patterns.
At the same time Resolution font is made to emphasize the importance of square pixel as a structural and conceptual limit of digital reality, which comes to an end when a certain resolution is reached. It applies both to visual encoding of information (with pixel as a graphic building block) and the structure of information proper (the true-false logic). Instead of creating the illusion of continuity, Resolution font is about being aware of the media and digital (and thus quantized) nature of an image which is falsely perceived as continuous.

522847
Published: 11th May, 2008
Last edited: 15th June, 2009
Created: 11th May, 2008
Another experiment in breaking down the letterforms, trying to use the simplest shapes that would still hold true to the characters.
Uppercase characters look fairly good, but the lowercase get a bit unreadable.

230402
Published: 5th May, 2008
Last edited: 12th May, 2008
Created: 5th May, 2008
Experimental. Uses a 4x2 grid. Break down all the letter forms into their elemental components and see if its readable.