ANN_pilot — NG+http://ngp.calypti.ca/
Tue, 14 Aug 2018 23:30:12 +0000ANN_pilot — NG+en[PILOT] Seattlehttp://ngp.calypti.ca/discussion/50/pilot-seattle
Sun, 27 Oct 2013 15:45:09 +0000ANN_pilotAdam50@/discussionsA million little cubes of safety glass are dancing across the dashboard as the hot lead slugs pound into the rear of your rented SUV. You hear a car horn's pitch switch from sharp to flat as you careen in front of an oncoming civilian trying to get on the Free American™ Seattle Washington private highways leaving the city. Josine is bleeding out from a gunshot wound to the chest in the back seat of your car... By all accounts, he should be dead by now — he won't make it out of the city, and there's really nothing you can do to change that at this point.

Let's back up a minute... You hooked up with Kore in Seattle a few hours ago. He was locked in a janitor's closet in an old apartment building a few miles south of downtown core. He put a few tracers out on the IPs Alex had, and located your target within a few minutes... It's almost like he wanted to be found... Em, you introduced Utseo to Kore, didn't you? Where did you know this guy from?

So back into the moment — Kore is with you. He's got his head down, and he's scrambling to think of a way to get everyone out of the city. Why don't you like Kore, Alex? You're gunning it uphill, leaving the canyon of skyscrapers in the rear-view mirror, with a convoy of black corporate SUVs closing on you quick. They're just peppering bullets on you right now. Utseo, who's driving — and why are you suddenly really worried about that choice?]]>
[PILOT] Chapter 3: Friends in need [ALL]http://ngp.calypti.ca/discussion/18/pilot-chapter-3-friends-in-need-all
Tue, 27 Aug 2013 00:42:29 +0000ANN_pilotAdam18@/discussionsEmily, what were you up to when they knocked on the door?]]>
[PILOT] OOC Discussion threadhttp://ngp.calypti.ca/discussion/3/pilot-ooc-discussion-thread
Thu, 30 May 2013 11:06:26 +0000ANN_pilotAdam3@/discussions[PILOT] Chapter 3: Old jobs [Utseo, Alex]http://ngp.calypti.ca/discussion/17/pilot-chapter-3-old-jobs-utseo-alex
Mon, 12 Aug 2013 11:58:41 +0000ANN_pilotAdam17@/discussionsUtseo, think back 11 years ago. You're working for Josine with Alex's assistance. You've been tasked with liberating a hard drive from an undersea research facility where cybernetically enhanced dolphins were used for uplift-technology research. The place is swarming with Nanotech troops ransacking the place after the megacorp bought out the facility and shot down “trespassing” scientists who refused to leave.

You're outside the central lab, monitoring activity within via fiber-optic camera and a signal-interceptor earpiece. You count maybe six or eight Nanotech gunmen. All you have is a knife, your metal legs, and a damned lot of chutzpah. Every second, the goons get closer to the encrypted backup drive Josine wants.

How did you get the drive?

Alex, this was one of your first jobs on Josine's payroll. You're here to observe Utseo, and offer whatever assistance you can. Once Utseo retrieved the drive, how did you save his life?]]>
[PILOT] Chapter 3: Mysterious Calls [Emily]http://ngp.calypti.ca/discussion/16/pilot-chapter-3-mysterious-calls-emily
Mon, 12 Aug 2013 11:51:43 +0000ANN_pilotAdam16@/discussionsYou got a little bit of down time to catch your breath before the Mumbai group returns with their half of the intel. Where do you go to unwind?]]>
[PILOT] Chapter 2: Edgar's Party [ALL]http://ngp.calypti.ca/discussion/14/pilot-chapter-2-edgars-party-all
Fri, 21 Jun 2013 00:47:51 +0000ANN_pilotAdam14@/discussionsUtseo, Tank messaged you with the details for the submarine extraction while you slept. How long do you have from the start of the party until the extraction?

Alex, You were tasked with obtaining the layout of the lower levels, which you did masterfully. What was the first thing you did?

Emily, It's a huge party. The bass is thumping, the lights are flashing, people are popping vintage champagne bottles left and right... Even Edgar Hoefler himself is chatting up some VIPs at the center of the party. Edgar knows a great deal about the data in his memory cloud, and he could be a loose end.

All, and so you have it... You find yourself in the middle of a raging party, guards watching most of the major exits down into the lower levels of Edgar's facility, and a clock ticking down towards the Sub's departure — and your hopeful extraction.

What do you do?]]>
[PILOT] New Life [Refresh: Emily, Alex]http://ngp.calypti.ca/discussion/15/pilot-new-life-refresh-emily-alex
Tue, 23 Jul 2013 11:00:19 +0000ANN_pilotAdam15@/discussionsEmily, It's well into the night one day in late December. Your life has experienced violent upheaval since Josine left, and that upheaval shows no signs of stopping any time soon. How long has it been since Josine left? Normally at this time you'd be out in the clubs, building a presence and making art; but tonight — and several nights before it — you have been reclusive. You were preparing for the birth of your child, and now you're sitting outside with Alex. The midwife is inside taking care of things. Nobody knows about this. Why did you summon Alex to your private residence tonight?

Alex, you've always been pretty self sufficient in terms of your skills, but you seem to be drawn to these people. You were in the middle of a high-profile job when you got the call — did you finish the job before coming, or did you drop it to be here? And perhaps more to the point: why did you come at all?]]>
[PILOT] Chapter 2: Memories of Atlanticahttp://ngp.calypti.ca/discussion/13/pilot-chapter-2-memories-of-atlantica
Wed, 12 Jun 2013 23:18:49 +0000ANN_pilotAdam13@/discussionsIt's midday by the time you touch down in Milano. The landing on the platform was rocky, and the Mumbai team spent it sleeping. Henry gave you all a pretty decent first aid kit in the event of an emergency, Yoshi set up an encrypted network for mission communications, and Tank gave you the contact information for the Submarine set to extract you when the job's done. The charter plane barely stops to refuel before heading back to the runway, and Emily receives a text from Ludo.

The text summons you over to a private section of the airport, where Ludo is waiting in a VIP lounge overlooking the city. The air is filled with a thick, sweetly scented smoke as you enter, and the lights are dimmed with a live jazz band playing in the corner. Ludo rises from between a pair of identical twin blonde boys — the appear significantly younger than he is, and they seem generally disinterested in being cooped up here.

Emily, Ludo smiles wide when he sees you and throws his arms wide open to give you a hug. "Emily! It's been so long! Please! Come! My pilot informs me we shall be airborne within the hour!" He guides you over to a chair, "So what brings you to the Free City, Köstlichkeiten?"

Utseo, Ludo is the head of a major corporation — while he may be a friend of Emily's, he's still not the kind of person you would normally be acquainted with. What did your people turn up about his corporation, and why is it going to be difficult for you to deal with this man?

Alex, I hate to say it, but you recognize Ludo right off the bat. You've stolen something from this man before. What was it?]]>
[PILOT] Chapter 1: Message in a bottle [ALL]http://ngp.calypti.ca/discussion/10/pilot-chapter-1-message-in-a-bottle-all
Fri, 07 Jun 2013 15:10:42 +0000ANN_pilotAdam10@/discussionsEmily, who did you meet here that immediately offered to make sure you got some privacy?

Utseo, you got a good look at the hardware as Alex was dissecting it. Why are you absolutely certain this is Josine's work?]]>
[CharSheet] Alex Hayeshttp://ngp.calypti.ca/discussion/12/charsheet-alex-hayes
Wed, 12 Jun 2013 21:14:24 +0000ANN_pilottruthsayer12@/discussionsAlex Hayes

Key of the ConmanAlex was a conman by trade for many years. îYou can quit the life but it never quits you.î Earn XP when you make someone believe something that isnít true. Buyoff: Admit something youíve done thatís illegal or untrue.

Key of the ComedianHumor is a defense mechanism and a trap. Alex is a funny guy. Earn XP when Alex makes people laugh. Buyoff: Be serious about something serious.

Key of the EscapeeAlex is often caught but seldom kept. Earn XP when Alex makes an escape. Buyoff: Get caught (or Trapped) somewhere you shouldnít be.

± Edge: VersatilityOnce per session you can gather dice by activating Tags from twoTraits at once. Rearm this Edge when you buy off a Key.

± Edge: Better LuckyOnce per session you can reroll your dice for a roll and use the betterresult. Add 2 extra dice to the reroll for your trouble. Rearm thisEdge when you buy off a Key.

Introduction:Chapter 1: Message in a bottle]]>
[PILOT] Chapter 1: Reykjavik [ALL]http://ngp.calypti.ca/discussion/9/pilot-chapter-1-reykjavik-all
Wed, 05 Jun 2013 13:01:45 +0000ANN_pilotAdam9@/discussionsThe farm is long and narrow, glassy like a greenhouse with black steel supports and greenish glass. The parking lot has two modest hatchbacks in it, each under a faint dusting of blown snow, plus a muddy all-terrain van. The lot’s little gate has been smashed by that van. A big, brown, windowless truck has backed up to the front of the building and sits there with its loading doors open. Lazy thieves in worn leather parkas, thinking they were safe from security, are loading old electronics into the van.

The thieves are self-pierced, self-tattooed, and marked with anarchist symbols suggesting they’re part of Iceland’s new anti-establishment criminal outfit — would-be revolutionaries engaged in a straightup robbery. They think they’ll change the world with the information they steal... but in reality, they're drugged out, and trashing as much as they capture.

Yoshi looks somber, and is limbering up for a fight. Alex is hanging back with the Doc, looking for a good points for fallback and entry. Tank walks up to you, Emily and Utseo and says, "Cái tháng chó đẻ... Those idiots are going to be a problem. Let's just take them out and be done with this. Security will probably be here any minute."

What do you do?]]>
[PILOT] Prologuehttp://ngp.calypti.ca/discussion/7/pilot-prologue
Sat, 01 Jun 2013 15:12:17 +0000ANN_pilotAdam7@/discussionsYou were agents free of the crushing grip of the Technocracy, and operating outside the purview of the Megacorporations that now run the world. You were the best of the best, and working together you were the most effective team the world has ever known. Seven years ago, Josine cut off all contact and your organization was plunged into darkness.

Today, Josine has surfaced. You received a text message from him early in the morning, and several others from each individual member of your old team — even Alex — all but validating its authenticity. The message was simple: a set of coordinates, riding on a text message lacking all the usual markings of a carrier-bound message, bounced off of dozens of satellites from a remote location near Reykjavik, Iceland.

Utseo, where were you when you got the message, and why was Tank with you?

Tank, you just got off the phone with Caroline Killbrew, who's your go-to for moving people and hardware across political borders. What did you have her move for you this time, and why did it have to be flawless?]]>
[CharSheet] Emily Syndromehttp://ngp.calypti.ca/discussion/8/charsheet-emily-syndrome
Tue, 04 Jun 2013 13:31:38 +0000ANN_pilotpandajelley8@/discussionsEmily Syndrome

Former freelance infiltration-and-acquisition operative

Reinvented herself as a fixture in the world fine-art and maker spheres

Key of the BrokerEmily's rapport is impeccable. Earn XP when you make a new contact, exchange a favor, or use your connections to further the mission. Buyoff: Cut yourself off from your network

Key of the TravelerEmily seems to know someone everywhere. Earn XP in any scene where you encounter someone you already know (or someone knows you) or when your character relays exposition for the GM by talking about local culture or trivia.Buyoff: Pass up the chance to see something new.

Key of the CommunicatorEmily is an artist experienced at changing minds and conveying ideas. Earn XP when you change someone's mind, create art, or lead someone to a touch realization. Buyoff: Give up on trying to change someone's mind.

± Edge: VersatilityOnce per session you can gather dice by activating Tags from two Traits at once. Rearm this Edge when you buy off a Key.

± Edge: Exquisite DodgeOnce per session you can ignore a Condition the GM gives you for missing a roll and assign that Condition to another target in the scene. (This might take out the target, reduce their Difficulty by 1 or 2 steps, or affect them in other ways.) Ask the GM what Condition you're dodging before you commit to using this Edge. Rearm this Edge when you buy off a Key.

• Key of the CriminalUtseo is a professional criminal, long has been. Earn XP for any scene where you escape justice or flaunt the law. Buyoff: Work for a government or corporation.• Key of the RoninUtseo is a masterless man. His fate is his own. Earn XP when the group undertakes a plan of yours or you defy authorities. Buyoff: Follow orders.• Key of the Bon VivantUtseo is a hedonist and debauchee—he loves to live. Earn XP when you indulge (or overindulge) in life’s pleasures. Buyoff: Turn down a rare indulgence.

± Edge: VersatilityOnce per session you can gather dice by activating Tags from two Traits at once. Rearm this Edge when you buy off a Key.± Edge: TransformationOnce per session you can reroll all the dice that miss in a roll involving your metal legs, transforming them in some surprising fashion to give yourself an advantage. Describe what this looks like. Add in additional stunt dice, if you want, during the reroll. This Edge is not considered “used” if you still fail after the reroll. Rearm this Edge when you buy off a Key.

• Key of CamaraderieTank has a deep bond with a cohort. Select another player’s character. Earn XP when you make a decision based on that bond or show how deep it is. Buyoff: Defy your bond.• Key of ResilienceTank is tough. What doesn’t kill her guides her. Earn XP when you suffer remarkable pain or are afflicted with the Injured, Dyng, or Dead conditions. Buyoff: Call out for help or refuse to learn from pain.• Key of TechTank sees technological objects as toys and puzzles to be solved. Earn XP when you modify, improve, repair, break, or dismantle some new tech. Buyoff: Pass up the chance to tinker or examine new tech

± Edge: VersatilityOnce per session you can gather dice by activating Tags from two Traits at once. Rearm this Edge when you buy off a Key.± Edge: Wrecking MachineOnce per session, you can apply hits from one roll to an extra target, maybe taking out two targets with one attack, knocking a bad guy into some piece of equipment and ruining it, or similar. See what you roll first, then declare if you want to use this Edge. (Note that this doesn’t guarantee your hits are sufficient to take out the second target.) Rearm this Edge when you buy off a Key.