Contents

Hell Talon

"We rain immolation from on high."

The Chaos Hell Talon is the Traitor Legions' frontline bomber, its aggressive profile and fearsome arsenal of weapons an easy match for most loyalist aircraft. With a crew of three, the Hell Talon is a new addition to the rapidly growing Chaos arsenal of war machines.

Tactics

Available in Tier 2, the Hell Talon is an aircraft with surprising health and good anti-vehicle punch. Hell Talons are a viable alternative to Horrors, thus making the Machine Pit much more valuable in Tier 2. It is very good for dealing with melee-equipped Walkers, like the Dreadnought, Tomb Spyder, and Killa Kan. Anti-vehicle infantry or even large groups of standard infantry can be extremely dangerous to the Hell Talon, which does poor damage to infantry. Also avoid other air units since the Hell Talon does very low damage to them. Be sure to make use of the Hell Talon's superior mobility to constantly harass enemy vehicles and structures.

In Tier 3, the Hell Talon can get better durability from the Chaos Energies upgrade, and it also gains an extremely potent ability, Bio-Toxin Bombs. These bombs deal damage over time, and as the toxin is contagious, it can spread from those initially hit to infect new units. This disease is extremely effective at weakening enemy forces that are funneled through tight areas. One drawback is that the Bio-Toxin can infect your own troops if infected enemies get too close. The best way to avoid this is to use the Hell Talon's mobility to hit idle enemy troops, and then charge in your main force once the enemy is significantly weakened or the ability has worn off. If you use Bio-Toxin Bombs while your infantry are engaged with the enemy, aim for the back of enemy lines because hitting their forward melee units will likely result in your own troops being rapidly infected. Once the Bio-Toxin Bomb is delivered, be sure not to linger as the targeted infantry are still dangerous to the Hell Talon.

Abilities

Biotoxin Bomb

Infects all units within the area of effect with a deadly poison, friend or foe. The poison does 4.5 DPS for 15 seconds. Starting 2 seconds after the infection begins, the poison can spread to any uninfected unit that come within a radius of 5 of the infected unit. After the poison has run its course, a unit cannot be infected again for 30.5 seconds.

Krootox and the Greater Knarloc are more vulnerable to the poison, taking 110 damage for 12 seconds and are immune for only 12 seconds.

Death Explosion

Death Explosion

Requires

Nothing

Target Types

Any

Range

Self

Area of effect

10

Cooldown time

None

Effects

When the Hell Talon is destroyed, there is a 25% chance that any units within the area of effect will be sent flying (20-45 force) and take 105 morale damage.