Hi! Here's my list of ideas, suggestions and comments on the achievements and stats.

General achievements suggestions:- Unlock descriptions: The descriptions of some hidden achievements should be unlocked for completing certain other achievements. Usually related achievements should be affected.

Ideas for new achievements (a lot of real challenges in here):- Under Par: Complete a level with less than the goal recordings*- You did it!: Complete any level set (besides Tutorial)- Victory: Complete all official levels (besides Tutorial)****- Great Victory: Complete all official levels (besides Tutorial) with silver or gold****- Epic Victory: Complete all official levels (besides Tutorial) with gold****- Survivalist: Complete 10 levels in row without dying**- Expert Survivalist: Complete the default level set from start to finish*** without dying or resetting once- Couragous: Complete all levels of a level set that has checkpoints without using any checkpoint*****

Comments on existing achievments (spoilers!):- Many achievements are basically just stats and chores, nothing too exciting. There should be more actual challenges / things the player can be proud of- The “Programmer” achievement should also count if you play a release candidate version. ^_^- The “Level Museum” achievement is a bit too unforgiving. 50 levels is a huge number. Maybe cut it down to 5 or 10, or remove it entirely- "The creator" has a very long time and is too tedious. I suggest removing it.- Cheater achievement is stupid and should be removed. Game should not encourage cheating

Suggestions for stats screen:- Display number of total collected/total achievements in stats screen- Show separate medal counters between official and add-on levels- Display number of total levels in comparison to completed levels- Display number of completed level sets (also separate display for official / add-on)- Display number of completed level sets with 100% silver/gold (official / add-on)

---------------Footnotes:* = There should at least be one level in the official levels where this is possible. See also: https://forum.freegamedev.net/viewtopic.php?f=48&t=8106** = It has to be 10 different levels, of course*** = Meaning you played the levels in order. Whenever the order was broken, the achievement's progress is reset and you have to start from level 1 again**** = Requires fixing classic level set (last level “Credits” cannot be won)***** = Game could keep track for each level if it was completed without using checkpoints. Think of it as an invisible medal. As soon all levels in any level set have this invisible medal, the achievement is won.

Got too many bitcoins? I gladly take them: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH :-)

Unfortunately you come a little bit too late. The addition of new achievements will introduce new strings need to be translated, so most of them can only be added in the next version.

Wuzzy {l Wrote}:General achievements suggestions:- Unlock descriptions: The descriptions of some hidden achievements should be unlocked for completing certain other achievements. Usually related achievements should be affected.

Current system doesn't support this, but of course we can add it for the next version.

Can you give suggestions for such achievement dependency?

Wuzzy {l Wrote}:- Under Par: Complete a level with less than the goal recordings*- You did it!: Complete any level set (besides Tutorial)...- Survivalist: Complete 10 levels in row without dying**...- Couragous: Complete all levels of a level set that has checkpoints without using any checkpoint*****

Do you think we should restrict these achievements for official levels/levelpacks only? Otherwise you can design your own levelpack to achieve these quite easily.

BTW, in fact some existing achievement can be easily achieved by design specified levels.

Wuzzy {l Wrote}:- Many achievements are basically just stats and chores, nothing too exciting. There should be more actual challenges / things the player can be proud of

Wuzzy {l Wrote}:- The “Programmer” achievement should also count if you play a release candidate version. ^_^

OK will fix it before V0.5 released

Wuzzy {l Wrote}:- The “Level Museum” achievement is a bit too unforgiving. 50 levels is a huge number. Maybe cut it down to 5 or 10, or remove it entirely

I think cut it down to 10 is reasonable but I don't want to remove it. Will fix it in next version.

Wuzzy {l Wrote}:- "The creator" has a very long time and is too tedious. I suggest removing it.

If you use the level editor one hour per week, then you will achieve it in under half a year. What do you think?

Wuzzy {l Wrote}:- Cheater achievement is stupid and should be removed. Game should not encourage cheating

Currently there is only one cheat in game which temporarily unlocks level in level selection screen. This will not give you any medal though. I think this will not affect the balance of game. Also, in my opinion the Cheater achievement is more like a negative credit history. What do you think?

Wuzzy {l Wrote}:Suggestions for stats screen:- Display number of total collected/total achievements in stats screen- Show separate medal counters between official and add-on levels- Display number of total levels in comparison to completed levels- Display number of completed level sets (also separate display for official / add-on)- Display number of completed level sets with 100% silver/gold (official / add-on)

If you use the level editor one hour per week, then you will achieve it in under half a year. What do you think?

Hmm, whatever. I have no strong feelings about this anymore.

Can you give suggestions for such achievement dependency?

Yes.In general, lower “tiers” reveal the descriptions and/or titles of higher achievements. I mean with that achievements that only differ in the required number. Like, when you got Hooked (=2h playtime), the description or title (not sure) of Loyal Fan of Me and My Shadow (=24h playtime) becomes visible. I won't write that out in full below.

Other revelations:(With “reveal” I mean “reveal both title and description”. With “reveal title” I mean, well, “reveal only the title, but not the description”.)panicSave reveals title of panicLoad and vice-versa.Level Museum reveals Constructor.Any of Constructor, Level Museum or Programmer reveal Hello, world.die1000 reveals squash1 and forget.save1k reveals withoutsave and reveals title of panicSave.load1k reveals title of panicLoad.swap1k reveas title of quickSwap.squash50 reveals title of loadAndDie100.Expert reveals Just in time.forget reveals title of doubleKill.travel10k reveals title of horizontal.travel42k reveals horizontal.

EDIT:Oh, I think the icons for most of the achievements are quite repetitive and sometimes don's make much sense. I suggest to draw a few unique icons which are more fitting.

EDIT 2:OK, in the last couple of days I (obviously) have excessively played MaMS to re-complete all the levels (and get gold). I'm basically finished, except for 2 levels where it's impossible to win or get gold (I have written in other thread). So I can now write something about how sane some numbers in achievements are.

Some achievements really turn out to be chores:- Save/load 1000 times: 1000 times is way too high. The reason is that saving/loading is a relatively rare occurance, even reaching 100 takes a lot of time. I think I legit only saved/loaded about 100 times after 12h playtime. Recommendation: Remove.- Swap/pull trigger 1000 times: It's another chore. After 12 hours of playing, I legit only used swap 200-300 times. I don't know about how many times I legit used switch, but it is probably less frequently used. Recommendation: Remove.- 24h playtime: For reference. I was able to win (almost all) official levels in about 12 hours, including hunting for gold and trying some add-on levels. So 24h seems not really justifyable right now. If I try to complete all add-ons as well, I might end up with more than that. Recommendation: No sure, but it's a bit dubious. This achievement will become more justifyable when there are many more official levels.

PS: I know MaMS is in string freeze, but removing strings should be safely possible even then.

Got too many bitcoins? I gladly take them: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH :-)

Wuzzy {l Wrote}:Some achievements really turn out to be chores:- Save/load 1000 times: 1000 times is way too high. The reason is that saving/loading is a relatively rare occurance, even reaching 100 takes a lot of time. I think I legit only saved/loaded about 100 times after 12h playtime. Recommendation: Remove.- Swap/pull trigger 1000 times: It's another chore. After 12 hours of playing, I legit only used swap 200-300 times. I don't know about how many times I legit used switch, but it is probably less frequently used. Recommendation: Remove.- 24h playtime: For reference. I was able to win (almost all) official levels in about 12 hours, including hunting for gold and trying some add-on levels. So 24h seems not really justifyable right now. If I try to complete all add-ons as well, I might end up with more than that. Recommendation: No sure, but it's a bit dubious. This achievement will become more justifyable when there are many more official levels.

I will change some of them according to your feedback in the next version. But IMHO it's not harmful to leave them in current version.- I think save/load 100 times instead of 1000 is reasonable.- I think the swap 1000 times can be removed (my statistics reads 200); but pull trigger 1000 times is absolutely possible, for example the statistics on my new computer reads 1200 after I played some addon levels and make some levels (and level editor debugging).- 24h playtime is also possible since level editing, ... , even the main menu time also count as the play time. BTW, I changed my opinion and think that the Creator for 12h (or 6h?) is more reasonable.

Also, I'd like to find a new name for the achievement Swapper since on other thread we want to use it as the name of a block. I'd like to ask if anyone has suggestions.

[EDIT] I think they look quite interesting. What do you think if I merge them into a larger texture, just like the tiles.png in Cloudscape theme?Also, some of the images you give are slightly larger than 50x50. Can I crop them into 50x50 (since the outside part of the images are largely empty)?