Emperor Corrino has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve the goal. Meanwhile, Lady Elara of the Bene Gesserit and bound concubine to the Emperor, secretly takes the commander - the player - into one of the Heighliners, a person whose bloodline and future the Sisterhood had checked. According to Elara, they saw many visions of the commander dying many times—and only in one vision does the commander live and even rise to control massive armies and bring peace to Arrakis.

While this cycle has seen relatively little changes to the core game code with just about 28,000 changed lines, the new features and fixes it yields make up for it by being very visible.

The first place you will notice this is the much improved game content installer. It is now able to copy and install game assets from many more installation sources, such as the original release CDs, the First Decade DVDs, installed copies of the Dune 2000 Gruntsmod edition and even the C&C Ultimate Edition from Origin. Additionally, for the first time ever, the content installer will now also automatically install the campaign briefing videos, which means you no longer have to do that manually.

This features comes with one minor down-side: since the new assets are installed into a different place than in previous versions of OpenRA, every player is required to install the game assets again when launching this new version for the first time.

As usual, our quest to complete porting the original campaign missions to OpenRA is ongoing. This time around, there are seven new missions for Tiberian Dawn, and one each for Red Alert and Dune 2000. For Red Alert, there are also three new missions which can be played in both single- and cooperative multiplayer mode and which long-time players may find to be vaguely familiar.

Other new features and fixes include the following:

Fixes to a lot of crashes.

Fixes to a number of bugs that impacted game servers, such as the infamous “grey ping bug”.

New configuration options for customizing mouse scrolling behaviour.

New hotkeys for navigating to map edges, and bookmarking positions on the map.

New hotkeys for controlling the music player, as well as producing five units at once.

Improved aircraft reloading behaviour.

There are many more changes than we are able to mention here, including the usual round of balance changes. Head on over to the Changelog page on our wiki to see the complete list.

Instead of kills and losses the score screen now shows an actual score comprised of the amount of kills as well as other gameplay actions such as capturing and infiltrating buildings, repairing an allies’ units and buildings, and sending them supplies.

You can find installers for all supported operating systems on our download page. On that topic, OpenRA now requires .NET 4.5 (Windows) / Mono 3.2 or greater (OS X and Linux). Players using Ubuntu 12.04 or other Linux distributions that include Mono 2.10 can upgrade to a supported version by following the instructions on the Mono site. Windows XP users will need to upgrade to a supported OS.

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Even after seeing the film I don't know why, I must have misread it somewhere, but for years I thought that the spice was actually a really efficient and clean fuel (which was also renewable by the worms) and that is why the planet was sought after, hence the famous "He who controls the spice controls the universe". The one who controls the fuel, controls the space travel.
I know since then it's a drug and it IS some way used for space travel through the navigators, but to this day I still think it makes more sense as a fuel source only (well at least for me)

I have the PS version of this. Graphics are low quality, but 3d. That one actually has two colors per faction. Main color is whatever color is chosen by the player (or just blue, red, green in campaign depending on faction), but additionally Harkonnen always have a red secondary color, ordos have green, and atreides blue regardless of primary color. In campaign there's also yellow for smugglers, brown for Fremen, yellow-green for mercs (or just yellow. When combined with grey primary color it may look different), and purple for Corrino's Sardaukar.