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Pokémon Sun and Moon are now available! Read our extensive Sun and Moon review at Daily!

The finale of the fourth annual Favorite Pokémon Tournament is underway in Pokémon General!View the poll and vote for as many Pokémon as you'd like. Voting is only open until the 5th of December though, so don't wait to make your picks!

PokeClone is developed by tpw_rules, sonicrules1234 and m.vit, it's intended to be an engine base (like Pokemon Essentials) however coded in Python, allowing for more expandability and variety, the current version is v 0.1 and supports many overworld features. We're using this engine to create Pokemon Bronze, which is currently looking for team members.

Don't know if this counts,
but here's proof that the player sprite can and has been edited.
Can't edit the game itself because I have no idea how to install python or pygame on my windows 7 computer...

Don't know if this counts,
but here's proof that the player sprite can and has been edited.
Can't edit the game itself because I have no idea how to install python or pygame on my windows 7 computer...

For now it's implemented in the animation system (yet it's only in the tool, not in the very early battle screen), it brings higher frames per seconds, amazing fluidity in animations (I truly mean it!) and hopefully will make our lives easier with adding bigger content (bigger maps, battle tweens, battle animations) without consequences (frame drops mostly)!

Go ahead and try out the animation tool! It's very easy to load an animation, in your terminal type out the following

Quote:

python tools/animation_view.py pathtoanimation(must be in data folder) animationname(demo/battle, just check the xmls)

I'll be starting a PokeClone resource git...sometime... so that others can contribute with battle graphics, animations (we need all 649 pokémon!), new features, etc...

Also feel free to discuss features and their implementations here, I was thinking of a universal GTS, just send new fakemon data to a database and watch it sync across all pokeclone games? who knows! virtually anything is possible with python in comparison to other platforms!

I'm officially announcing the first PokeClone-powered game!
So what is it? Well well well, think about it as a Pokémon Prism 2, a new adventure in the region of Naljo!

I already asked Koolboyman and he said yes, hence why I'm making this announcement.

So, to show the power of PokeClone it will expand upon Prism's features, right now I have a working Pokemon-controlling area and a 2D sidescrolling area, which will be further expanded than Prism's appearance, it will feature new/reworked areas, new dialogs/characters/gym leaders, and hopefully 3D!

Here's a quick teaser, yet i'm sure you saw the titlescreen already in the current PokeClone build ;)

(Note, even if it's an OSX screenshot, it's Python so it will run on Windows/Linux/OSX! How's that for cross-platform huh?)

Pokemon Bronze is being mantained by me directly, to try out PokeClone's current flexibility, it's easy to add tiletypes like ladders so far, and adding NPC animations even more. Scripts are an easy deal. But no, it's all private for now and is as advanced as PokeClone, everything I've done so far is easy to reproduce in PokeClone vanilla :)

Now this should look fancier, anyways time for the first content update where I'll be showing what's new/recent.

First thing, Sonicrules1234, who posted the awesome xml files for all of the first 251 Pokémon is joining the PokeClone main team! *claps*

Alright, so since the screenshots don't tell much and are kind of outdated (kind of being an understatement) I've decided to record a video!

Now, this is the internal Pokémon Bronze build, so there's a map in there that isn't in the final version, but it should show how easy it was to make a custom movement tile, in this case, climbing ladders.

And finally, here's a gif showing how smooth OpenGL animations are, expect more OpenGL integration soon!
Click on it to see it.

Also, we're looking for an OpenGL coder who can help out on the conversion from SDL, please pm me or go in the channel for more info

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