Thanks for all your hard work. Bugs I'm still running into: (1) still can't see ammo/armor/mine/tree meter most of the time - flickers in and out but shows 'empty' on all four generally, (2) the 5 new keys for LGM settings, though they can be changed in theory, seem to revert each time Winbolo is opened/closed though my other key settings are saved. This just me? Also, (3) I've heard reports and seen first-hand some bugs around the 'half-fix' feature added in this version, including pills only being half-repaired despite a tank having sufficient trees to rebuild them entirely. (4) This is new - if you leave your tank auto-driving and try to mouse up and, say, pick someone from the Players menu to ally or send a message your cursor will kind of 'trail' because the tank is moving ... new to this version I am fairly sure since I'm used to multi-tasking while letting the tank drive across land or water. (5) The alliance-switching upgrade is great in theory, but it also means if your ally lets an arse onto the team you can't just leave them both behind ... but that's subjective, so not really a bug. Anyway, congrats all around guys ... a few quirks aside

(2) the 5 new keys for LGM settings, though they can be changed in theory, seem to revert each time Winbolo is opened/closed though my other key settings are saved. This just me?

Possibly. I haven't had anyone else complain about it. Not sure if playing 1.16 then 1.17 then back to 1.16 would have any affect or not.

derami wrote:

(3) I've heard reports and seen first-hand some bugs around the 'half-fix' feature added in this version, including pills only being half-repaired despite a tank having sufficient trees to rebuild them entirely.

Pretty sure this is related to how many units of trees the LGM is carrying and the amount of damage a pill has when he is initially sent. Min should be able to provide a better explanation as he coded the fix.

derami wrote:

(4) This is new - if you leave your tank auto-driving and try to mouse up and, say, pick someone from the Players menu to ally or send a message your cursor will kind of 'trail' because the tank is moving ... new to this version I am fairly sure since I'm used to multi-tasking while letting the tank drive across land or water.

Maybe has to do with some of the other fixes applied for previous glitches. Really depends on the method used, what video card you run, your operating system, level of dx, etc.

Last edited by Sticks on Tue Sep 15, 2009 5:57 pm; edited 1 time in total

The tree repair thing is simple, you can take up to 4 units of tree's in your lgm, each unit of tree will repair 4 units of pillbox damage. So if the pillbox is half dead (8 units gone) your lgm will take 2 tree units to repair it. If the pillbox takes more damage while the lgm is on route, it will only repair 8 units becuase it only took 2 tree units. Thus giving the appearance that you didn't repair it all the way even though you have 'sufficient' tree's. For your info, whenever you farm a tree, you farm 4 'units'.

So for example, if a pillbox is in a heavy pillwar, takes 7 units of damage, you repair it, you'll take 2 units of trees (enough to repair 8 units of pillbox damage) if it gets shot once more on route, it will still repair all the way, if it gets shot twice more, it will only repair 8 units.

Alot of people are going to confuse the normal behavior of repairing with 'bugs' until they fully understand how it works.

Any chance an old school bolo trick will come back at some point?: An lgm goes to repair a dead pill, pill is swept prior to rebuild and you plant a mine, when lgm makes the repair..... KABOOM! Min lost his builder!!! Classic.

Any chance an old school bolo trick will come back at some point?: An lgm goes to repair a dead pill, pill is swept prior to rebuild and you plant a mine, when lgm makes the repair..... KABOOM! Min lost his builder!!! Classic.

I'm not sure this was ever in Mac Bolo. I remember it fondly in WinBolo and could have used it numerous times before it was removed. Think it was removed more than a few versions ago, too lazy to look at the release notes right now.

Any chance an old school bolo trick will come back at some point?: An lgm goes to repair a dead pill, pill is swept prior to rebuild and you plant a mine, when lgm makes the repair..... KABOOM! Min lost his builder!!! Classic.

That feature was winbolo only, its been gone since 1.09 because macbolo doesn't have it. If you turn on hidden mines you can make lgms die when they plant/repair ontop of one of those.

Hey,.. Not sure if this has part to take in some of the renovations and upgrading you all are doing,..

But I've been unable to log into effnet lately,.... everytime I attempt to log in just as I always have going to http://chat.efnet.org/ inserting my name, and the channel #winbolo,... I get this error msg:

[22:32] *** Access Denied: Too many connections

Wondering if A.) anyone else has experienced this
B.) Someone could guide me to possibly whats wrong or the changes that have been made regarding such.

Nemo lol.... a link to mirc, doesn't fix it for me,.. as I dont know the proper server and room info or cmds.... but thats ok, Thankfully Fubar hooked me up through Mibbit, and its functionality works for me...