80MB of WAV music... is that really necessary ? at least to show us you could remove this. Your chances of getting anyone to at least downloading your game will increase dramatically.

Now about the game... Honestly, the screenshot looks way better than the actual game the lack of animation, specially on the explosions, is a real turn off.The enemy movement could have been smoothed a lot, I had the impression the pilots were sneezing constantly while driving that < looking ship.

There are some design flaws that I think you could easily fix, for example there's no visual/audio feedback when you hit enemy ships. They could blink red.My shots go past thru the flying asteroids. That means they're in the backgound, right ? Wrong, I died when I hit them. Either they should not hurt my ship or they should block my shots.

Anyway for a game "for school" I think it is quite good. But, if you have time you can make it better.

By the way, I tested on windows XP 32, I just replaced lwjgl 2.7.1 libraries.

Building on what Teletubo said, it seems as though firing the gun itself was hit or miss (Ba-dum-kish!). If you're not just holding the button down it doesn't always catch that the button was pressed. I tend to prefer strategic shooting, so when I tap space three times in a row and nothing at all happens? Then I hold it down and I fire off ten bullets in rapid succession... Well you get the point.

A good start. Might be an idea to work on polish? Eg. game menus and UI, animation, collision detection and feedback, some more interesting alien behaviours - just general stuff to give you an idea for just how much work the "other" 99% of game development is. Then maybe start on that RPG.

Well, it's a great start. Well done! Again, building on the things others have said:The enemies suck up way too many hits. I thought half of them were invulnerable (the < shaped ones). Turns out they just need 7-10 bullets to die. The game seems too fast paced for the amount of enemies when they can take this much damage.

Enemies can shoot for a long time before the enter the visible area. I find myself sometimes dodging 20-30 bullets, without being able to see a single enemy

It should always be possible to hit the little cannons on the walls. Sometimes it is impossible.

No health-indicator on the boss. I had no idea if there was a specific place I was supposed to hit him, so I don't know how close I've been.

The hit-box on the player-ship (and probably all ships) shouldn't be a square. You should incorporate some sort of simple-shape collision detection (triangles and squares in different sizes for each ship; that's not too hard. Many good tutorials in here for that), or maybe even do it on a per-pixel basis so you can only hit the drawn part of the ships.

Well, it's a great start. Well done! Again, building on the things others have said:The enemies suck up way too many hits. I thought half of them were invulnerable (the < shaped ones). Turns out they just need 7-10 bullets to die. The game seems too fast paced for the amount of enemies when they can take this much damage.

Enemies can shoot for a long time before the enter the visible area. I find myself sometimes dodging 20-30 bullets, without being able to see a single enemy

It should always be possible to hit the little cannons on the walls. Sometimes it is impossible.

No health-indicator on the boss. I had no idea if there was a specific place I was supposed to hit him, so I don't know how close I've been.

The hit-box on the player-ship (and probably all ships) shouldn't be a square. You should incorporate some sort of simple-shape collision detection (triangles and squares in different sizes for each ship; that's not too hard. Many good tutorials in here for that), or maybe even do it on a per-pixel basis so you can only hit the drawn part of the ships.

Haha thanks Ultroman ^.^Hm yes I think I should change it that the enemy first shoots when he is in range of the player or I reduce the enemys.

You didnt saw a boss HP bar?? That weird because I did one O_oIt is in the bottom of the screen maybe you could not see it or it was a bug I have to check that.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org