I want to create a 3 dimensional car game. But i have a problem in moving a car in other directions and accelerating.
I have a car model and a road model placed appropriately. To move car forward, I ...

Liveforspeed is a racing simulator, there is amazing amount of realistic physics. for example, tires get warm, tire actually deforms when you turn corners. You need to play this game with a mouse at ...

I'm making a competitive 2-player 2D racing game for a school project. I'm struggling with the movements of my car: I made it a square for testing purposes and it can move left, right, up or down, but ...

I'm making a car game and doing the dashboard part. I'm trying to do the dashboard lights, i've did this changing the dashboard texture, overwriting the texture with the light image over it, example:
...

I new to game development with Unity and my first project is a slot car racer. For a realistic slot car-like-driving experience, I first build a track with a channel in the track and a pin on the car. ...

What is the theory behind creating a generic 3D vehicle in a physics engine?
What I would like to know is what parts should I stick together to make the vehicle, how they parts should stick together, ...

I am developing a rather complicated racing car management browser game, but I think this applies to any car game.
I have 10 values. Power, acceleration, etc. that can be easily quantified by using ...

Im developing simple car racing game. To turn a car, I need to calculate slip angles for each tire and then use those angles to find lateral force (using Hans B. Pacejka magic formula). One thing I ...

We are doing 2D game which will feature Full Motion Video for cutscenes in between the levels. Game is car oriented, although its not a racing game but it will feature some of the driving in it, and ...

In my car sim I am doing my calculations in Standard Units, except for the distance which is in pixels. Is this still correct (my guess is no) or should I use Meters ?
If I should use meters what is ...

I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here.
What is the ...

I have a top-down car game which takes place in an arena. The game is very very light on physics, so I'm not actually using a physics engine. The cars' movement is mostly managed by a struct I called ...

I have a simple top down bike game that I'm trying to add steering to. I would like to know how I use the heading of the front wheel to determine the heading and velocity of the bike.
void Update () ...

I need advice and resources on a 3D car simulator.
I want to progressively load the track for the player as I'm thinking of porting the game to mobile devices.
This seems too difficult to me as I'm ...

I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds.
I've coded up to the car physics but these do note ...

I have goggled how to do this and found this http://www.helixsoft.nl/articles/circle/sincos.htm I have had a go at it but most of the functions that were showed didn't work I just got errors because ...

I'm developing a race game in Andengine. I have created a car which player is controlling. But since this is a race game, there should be 3 or 4 car which snatch with the player's car. My question is: ...

I am to a point on my vehicle where, when im going fast and turning, the vehicle acts weird because the inside tires are moving faster than the outside tires. So i need to figure out how to program in ...