Welcome

- [Danny] Hi I'm Danny Janevski and welcome toMatte Painting Environments for Film.In this course we'll be showing you some of the latesttechniques used by studios around the world to creatematte paintings and environments.We'll discuss the importance of layout and set break up,then we'll import geometry in Z brush to createtop down renders.Next we'll continue to build our world in World Machine.After that we'll begin painting in Photoshop.Finally we bring our matte painting into Nukefor the final render.Shall we begin?

Resume Transcript Auto-Scroll

Author

Released

11/7/2016

Modern matte painting is a multidiscipline art. Matte painters need to know how to create 3D geometry, extend worlds with nodes and macros, create detailed materials and shaders, digitally paint convincing detail, and composite the many layers together into a final render worthy of the big screen. Danny Janevski, matte painting supervisor for DreamWorks, shows how to master these techniques using software such as Clarisse, ZBrush, World Machine, Photoshop, and NUKE. He covers a wide variety of current industry techniques used in creating feature films, including layout and set breakup, top-down renders, environment and terrain generation, painting, and final render.