Add the .dll and .pdb files from the zip to the scripts folder. (Your C:/GTA5Directory/scripts/)

NATIIVE UI GOES IN YOUR SCRIPTS FOLDER

USAGE:

Once in game you can hit 'I' to bring up the inventory, and craft items with C, and show how to make the items with F.

You can hit F10 to bring up the zombies menu.

You can go up to a bodyguard and press E to configure him/her.

When in front of a vehicle with low engine health, 'E' to repair it.

NOTES:

Zombie are attracted to noise so be weary of that or you may attract the horde. Manage your survivors so they won't shoot when you don't want them to. (Remember that you can apply tasks to all survivors at once).

This IS a survival mod, so food and sleep need to be managed, make sure you hunt for food and loot for resources regularly so you can stay alive in this cold new world.

If you run into a "friendly" group, try not to shoot at them. During a zombie apocalypse there is no such thing as being civil.

Build up your camp, and recruit new survivors. Remember that you can tell them to stay behind and "Chill" if needed.

Manage weapons you share with your group. After all, weapons are the key to having the upper hand against dangerous enemies.

Zombies are pretty much the same, but the performance loss is completely gone.

You can clear out restricted areas of zombies (airport, prison, docks, etc)

Weather randomly changes after waking up from sleeping.

Added ammo crafting on the work benches.

Added full controller support (Dpad left to open inventory and to navigate to the menu).

Added new buildable inventory items and resources.

Added ability to lock/unlock doors and gates.

Added the ability to save/load map, guards, and vehicles.

There are two different types of air-drops (loot and weapons).

Some craftable item models have changed.

A LOT of bug fixes.

Most in-game options are now on the menu for quicker access instead of the .ini file.

Zombie damage is configurable.

Fast zombies are a lot harder in hand-to-hand combat, and they will have a greater chance of tackling you.

The survivor (guard) menu has changed.

Fixed bug where guards sometimes won't follow you or the menu won't open for them.

There is now a limit to a number of survivors you can have in your group.

v1.0.1c

Zombies are WAY more aware of their surroundings and they're a lot more sensitive to sound now.

Silencers are now craftable and work with any weapon that can have one.

Added customizable militia vehicle model to ini. Make sure you know the exact model name before entering it.

Zombie hearing range has been increased (configurable in .ini file).

Zombie health is now configurable in the .ini file.

You can now create water from a bottle, beach water, and a camp fire.

Added facial animations to runners.

You can sneak behind zombie up to a certain point before they notice you.

Added new "dirty water" resource that can be used to make clean water.

It's way easier to sleep now, and nearby enemies will be marked on your map if there are any. If you're in an area where pedestrians usually spawn like city streets etc. don't expect for it to always be free of zombies, that's just the nature of the game.

v1.0.1b

Added fast zombies (enabled via .ini file). They will tackle you, and
make sure that you don't stand a chance in close combat.

Optimized a bit of the performance issues.

Added ability to loot 24/7 shops.

Updated script so it will not overwrite map (for now until I add car save/loading).

Added new "Thirst" stat.

Added 1 new inventory item and 1 new resource.

v1.0.1a

Polished some distance calculations.

Still working on optimizations.

Fixed blip sprites appearing on map for non-blip objects.

Added new banner to weapon crates menu.

v1.0.1

Zombies eat dead body's.

Optomized some of the performance issues (still looking into it).

Added some debug warnings when models don't load properly.

No longer using subtitles for showing that survivors are nearby.

Changed repair vehicle button.

v1.0.0b

Fixed invisible model bug when building walls, and stairs.

v1.0.0a

Fixed map not loading after game load, it should work 100% of the time now. Please let me know if you continue to experience issues. Thank you!

v1.0.0

Added new inventory items (stairs/doors/weapon container/flashlight).

Zombies are now killed instantly by hits to the head from melee weapons (They have to be hard hits).

Interactables are now treated the same with different interaction logic (this gives me more options in the future to add even more interactables).

Car repair time has been internally shortened (still configurable).

Hostile survivors will not spawn near you anymore (was noticing people having issues with them spawning in front of them).

Zombies will not spawn around the props you place, so if you build a camp they will not spawn nearby (you still have to kill the remaining ones).

Game-spawned planes will free fall from the sky, just like an apocalypse.

Inventory items given from loot drops are a bit more scarce than regular, however weapons are still abundant.

Bandages give a bit more health than before.

Zombies can take a ton of bullets, and they WILL GUARANTEED get back up if not shot in the head. They will no longer play the writhe/injured on ground animation even when riddled with bullets.

New animal looting animation.

v0.9.6

Fixed issue with save/load not removing out of date files.

Fixed issue with save/load creating tent's that where removed in the last save.

Add the .dll and .pdb files from the zip to the scripts folder. (Your C:/GTA5Directory/scripts/)

NATIIVE UI GOES IN YOUR SCRIPTS FOLDER

USAGE:

Once in game you can hit 'I' to bring up the inventory, and craft items with C, and show how to make the items with F.

You can hit F10 to bring up the zombies menu.

You can go up to a bodyguard and press E to configure him/her.

When in front of a vehicle with low engine health, 'E' to repair it.

NOTES:

Zombie are attracted to noise so be weary of that or you may attract the horde. Manage your survivors so they won't shoot when you don't want them to. (Remember that you can apply tasks to all survivors at once).

This IS a survival mod, so food and sleep need to be managed, make sure you hunt for food and loot for resources regularly so you can stay alive in this cold new world.

If you run into a "friendly" group, try not to shoot at them. During a zombie apocalypse there is no such thing as being civil.

Build up your camp, and recruit new survivors. Remember that you can tell them to stay behind and "Chill" if needed.

Manage weapons you share with your group. After all, weapons are the key to having the upper hand against dangerous enemies.

Zombies are pretty much the same, but the performance loss is completely gone.

You can clear out restricted areas of zombies (airport, prison, docks, etc)

Weather randomly changes after waking up from sleeping.

Added ammo crafting on the work benches.

Added full controller support (Dpad left to open inventory and to navigate to the menu).

Added new buildable inventory items and resources.

Added ability to lock/unlock doors and gates.

Added the ability to save/load map, guards, and vehicles.

There are two different types of air-drops (loot and weapons).

Some craftable item models have changed.

A LOT of bug fixes.

Most in-game options are now on the menu for quicker access instead of the .ini file.

Zombie damage is configurable.

Fast zombies are a lot harder in hand-to-hand combat, and they will have a greater chance of tackling you.

The survivor (guard) menu has changed.

Fixed bug where guards sometimes won't follow you or the menu won't open for them.

There is now a limit to a number of survivors you can have in your group.

v1.0.1c

Zombies are WAY more aware of their surroundings and they're a lot more sensitive to sound now.

Silencers are now craftable and work with any weapon that can have one.

Added customizable militia vehicle model to ini. Make sure you know the exact model name before entering it.

Zombie hearing range has been increased (configurable in .ini file).

Zombie health is now configurable in the .ini file.

You can now create water from a bottle, beach water, and a camp fire.

Added facial animations to runners.

You can sneak behind zombie up to a certain point before they notice you.

Added new "dirty water" resource that can be used to make clean water.

It's way easier to sleep now, and nearby enemies will be marked on your map if there are any. If you're in an area where pedestrians usually spawn like city streets etc. don't expect for it to always be free of zombies, that's just the nature of the game.

v1.0.1b

Added fast zombies (enabled via .ini file). They will tackle you, and
make sure that you don't stand a chance in close combat.

Optimized a bit of the performance issues.

Added ability to loot 24/7 shops.

Updated script so it will not overwrite map (for now until I add car save/loading).

Added new "Thirst" stat.

Added 1 new inventory item and 1 new resource.

v1.0.1a

Polished some distance calculations.

Still working on optimizations.

Fixed blip sprites appearing on map for non-blip objects.

Added new banner to weapon crates menu.

v1.0.1

Zombies eat dead body's.

Optomized some of the performance issues (still looking into it).

Added some debug warnings when models don't load properly.

No longer using subtitles for showing that survivors are nearby.

Changed repair vehicle button.

v1.0.0b

Fixed invisible model bug when building walls, and stairs.

v1.0.0a

Fixed map not loading after game load, it should work 100% of the time now. Please let me know if you continue to experience issues. Thank you!

v1.0.0

Added new inventory items (stairs/doors/weapon container/flashlight).

Zombies are now killed instantly by hits to the head from melee weapons (They have to be hard hits).

Interactables are now treated the same with different interaction logic (this gives me more options in the future to add even more interactables).

Car repair time has been internally shortened (still configurable).

Hostile survivors will not spawn near you anymore (was noticing people having issues with them spawning in front of them).

Zombies will not spawn around the props you place, so if you build a camp they will not spawn nearby (you still have to kill the remaining ones).

Game-spawned planes will free fall from the sky, just like an apocalypse.

Inventory items given from loot drops are a bit more scarce than regular, however weapons are still abundant.

Bandages give a bit more health than before.

Zombies can take a ton of bullets, and they WILL GUARANTEED get back up if not shot in the head. They will no longer play the writhe/injured on ground animation even when riddled with bullets.

New animal looting animation.

v0.9.6

Fixed issue with save/load not removing out of date files.

Fixed issue with save/load creating tent's that where removed in the last save.

To everyone with problems as F10 menu not working or similars, we don't have any fix to this because it doesn't seems to be a problem of the mod itself, It seems to be a problem at your end. Before commenting, please be sure:

1.- You read carefully the description.
2.- You've installed everything needed to run this mod without problems (Check description requeriments).
3.- You don't have a pirated version of the game (May not work with ilegal copies).
3.- The version of your Simple Zombies mod installed is 1.0.2d (Delete any residual file from older versions, also the ones called "Inventory.xml" and similar created by this mod).
4.- There are not other Script mods that can cause conflicts with this one.
5.- Your operating system (Windows) is up to date.
6.- You did all correctly and you're 100% sure there are no mistakes by your part.

If the problem persists, we can't do anything else, but you're free to create a Topic in Forums "Installation Help & Troubleshooting" section and there will be people willing to help. Maybe someone find the workaround to make it work for all the people with the same problem.

We can say with total security that we've tested every version of this mod before a release and all of them were and are working fine on our respective systems.

Please, from now don't overload this comments section asking for such help. We'll be glad to help at Forums.

Right now our mate @sollaholla will take a long break after the already released Grand Theft Space mod, but after the break he'll start working on a 2.0 Simple Zombies version, and he'll count with the help of some more people to make it even better than what it is right now.

Be patient because it'll take some time (probably some months, I don't know) until we see great progress on it.

saw a wonderful video playing through this and made me want to download.....but when i downloaded theres no storyline. F10 and E works. infected mode works and the effects of the mod works but theres no storyline, no backpack, can play as all three characters etc. I downloaded everything but idk whats happening. Have i screwed something up?

@velociraptor014 Idk. You would have to ask the creators of this mod. I don't mind though because it only takes 5 seconds to open up the menu and disable it. So it's really not that big of a deal to me.

Hello. I want to ask when i start the mod there is all the missions from single player avialible, can I turn them of?? And how can i save my game, without having to start all over again, when i exit GTA 5?

Did i need the "Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (x64)"? i have the 2015 version and nothing works at my pc.. or i need to fix something other? i have installed all so it was in the discription

Amazing mod, however i have a few problems:
1. I can save the gameplay, materials and skin model. If i exit the game, all its lost.
2. With regular characters i cant lose all weapons and materials in order to start from 0.
3.If i change the model with native trainer. after a few hours it goes to default and all progress is lost.

I cannot get the "C" (craft) command to work. When I hit "C" it just gives me a view of what is behind me.
The "F" key does not show me anything either. Isn't it supposed to show how to craft the items?

1 - The .ini file rewrite itself everytime I start the game, and if I put Read Only the mod don't work.

2 - The other is a bit more complex. I didn't understand enough but I think in the inventory part of the mod it is calling something that should be on the mod, but is on SXNOR (don't know) computer, since this adresses don't exists in my computer and I don't know who SXNOR is.

Hey Great mod! I enjoy it a lot, but I have found an annoying bug with the Weapons Crate. When you access it and store more than three weapons, it glitches and makes all zombie mod gui's not work. Same goes when you take any weapon out. I hope this gets fixed, I enjoy the game but I like to store weapons as well.