In this blog post I’m gonna talk about the aliens in our game and describe their sight and hearing ability.
Aliens will walk around on planet surfaces using Unity’s NavMesh. If they spot or hear the player they will react – depending on the race – by fleeing of attacking.

Unity is a great engine with many wonderful features right at your fingertips. But perhaps the best part is that you can enhance it even further with a vast range of awesome plugins!
Today I wanna focus on a couple of plugins that will bring true AAA quality enhancements to Unity. I will only feature plugins that support both, DX and openGL.

In this blog post I want to share our self-made Audio Manager for Unity 3D, which we will use in our new game and did so in our first Unity game Thunderballs. We probably will add new features to it during development of our new game, so stay tuned!
The Audio Manager allows you to set global audio volumes for music, sounds and ambience sound and provides you with options like random order, random position in a predefined area, fade in/out, cross-fade, intervals and more.

We’ve been working with Unity for a while now and came across a couple of useful things that make our developer lives easier.
Things like a good folder structure, coroutines and great assets can help you to get a fast and clean work environment. I wanna share a couple of these things with you today.

Today I wanna talk about some useful tools we use to design our game.
Since we’re no full time game developers and we don’t meet on a daily basis, it’s crucial for us to keep track of things while working separately.