News

today we are happy to present to you the upcoming balancing changes, which will be on beta upcoming Wednesday, August 15. After a two week test phase the changes will go live on August 28. We collected a lot of feedback including what we read in the forums and on other platforms and we felt the need to make some change to provide a balanced and interesting game experience. Please keep in mind that these changes will then also affect running games. If you have beta status you will be able to test the changes in frontline pioneer games after the beta release. Feel free to give us feedback in the forums, adjustments can still be made if necessary.

Do you YOU have what it takes to make a real difference to the CoWmunity?

As the CoWmunity grows so too does the community support team need to grow so as to offer the best support and advice on a daily basis we NEED YOU!

We are currently looking for Chat/Forum moderators.

A position on the support team requires you to be professional in all decisions you make, and for you to be dedicated on making this game a better place for every player.

You must be effective and fair (we are not judge, jury and executioner but a support tool for the CoWmunity).What we Need?
We need players who have the time and knowledge of the game to provide a friendly player support service to our growing community.

Open roles:
We have open positions on our CoWmunity Moderation team and have plenty of places on the team for those who apply and meet our requirements.

Our Moderation Team consists of;

Chat Moderator

Forum Moderators

As a Moderator, your main focus will be on the chat and forums. If a question is asked in chat or in the forum, you should be there to help the user.

You would also be expected to enforce our chat rules, forum rules and terms of use where needed.

You will inevitably make mistakes in the course of your Moderation career. We use a skype group to communicate and to help each other (Dont worry we ue the IM tool). The chatroom will help you improve your work, only through open criticism from the team itself. From that you can then adjust accordingly.

There are no pure Chat Moderators, because all Moderators must be active on both means of communication from the community (Chat and Forum).

What responsibilities come with the job?

Communicating with players in a friendly and civil way

Correspondence with players when they contact you (and no doubt they will

Enforcing our Chat/forum rules and ToS

Participation in team meetings

ACTIVITY

Requirements:
This a volunteer role however some basic requirements are asked of you;

At least 18 years old.

You are active in game chat

You will be active on Forum

You have a skype account (don’t worry we only use the IM function to keep you in touch with the support team )

Ability to communicate with users in a professional and mature manner

You are a friendly person not driven by ego or titles

You have game experience and have a fairly good understanding of gameplay and mechanics (you do not need to be perfect we are all still learning)

Ability to work well in a team.

Knowledgeable about game mechanic

Willingness to lear

Ability to work efficiently and be reliable.

How to Apply:

Please send your applications to @Aeblemost@Stormbringer50 or contact @Dr. Leipreachan Your application should be sent through either the Call of War's website private message system, or through a private message in the Forum (conversation).

Your application should contain the following:

Why do you want to join the support staff team

Have you previous experience in Support/Moderation from another game

How well do you know the game mechanics

Why should you be selected

Age?

Your skype name (as you will be contacted here VIA IM ONLY).

NOTE: Of course any other information that you think will help you stand out and increase our consideration of you is welcome (maybe you are a secret Taylor Swift fan or like to throw cookies all over the place)!What to expect upon being hired?

Learning the job from an experienced staff member before you are expected to face the wrath of the community and their swords

Getting to know the rest of the support staff and learning how to enforce chat/forum rules

You will be given additional rights for the forum, the chat

You will have the chance for promotion to senior support staff (in time depending on performance)

The respect of the support team and the community for offering your free time to assist the community.

some battles are not meant to be fought alone and our next event is one of them. Join the 100 player map and choose which of the two sides will benefit from your knowledge as a leader and tactician. Prepare for the biggest team fight in the history of Call of War.

Sign-up period: 2018/06/22, 11 AM CEST - 2018/06/25, 11 AM CEST

starts-when-full

random country selection & free selection among 2 teams

TOP 10 in terms of VP will receive a reward

players flagged as inactive after 2 real-life days

AI & human player peace period of 1 real-life day

Please keep in mind that we are testing this event mode and further adjustments may be made in the future. Therefore feel free to give us your input and feedback in the forum about this event.

with today’s update we introduce an important change to the way the peace period works. In the past, the peace period always ended at day change - no matter when the map was started. Thus, a 2 days peace period could last for either exactly 48 hours or anything down to 24h 1 min (if the map was started 1 min before day change). That’s why we decided to change that behavior to something more consistent: A 2 days peace period will now last exactly 48 hours, no matter when the map started. (This behavior has actually been around for some time.) In addition, we will now also display the remaining time prominently in the main view of a game round.

Here's the complete list of today's changes:

Peace period now lasts exactly X days (and thus does not necessarily end at day change). An active peace period is indicated by a timer icon.

In our speed round event maps the build queue timers were not adjusted to the accelerated game speed. This has been fixed.

Some achievements were shown as completed, but didn’t offer to collect the reward. This has been fixed.

You will now see a small notification next to the achievement icon whenever a reward is waiting to be collected.

Games that are restricted by a minimum rank display the level that is needed to join if not reached yet.

The newspaper will display ‘control X points for victory’ depending on which ranking the player is looking at (index of nations vs. index of coalitions).

When clicking on the alliance of a player in their statistics within a game you will be redirected to the alliance page in a new tab.

The achievement reward system is finally live! Check out your profile, collect your rewards and enjoy the profile rework improvements that came alongside other changes and fixes. More details about the achievement reward system can be found in the news post from last week. Please keep in mind that it may take a few minutes until an achievement will be marked as completed.

Update News:

Profile rework improvements:

We implemented a button in the top middle of your profile which allows you to switch between human and AI for your killed and lost unit statistics.

Clicking near the the score and ranking in the profile will open the ranking of that player, this can also be used in your own profile.

The arrow to show individual unit statistics will now open the information for all units at the same time, which allows you to get a better overview and compare their statics more easily.

Global popularity is now again shown in the ingame profile for Elite-AI rounds.

Additional changes and improvements:

You are now able to find the map-specific winning reward for your game round in the newspaper.

The ‘report player’ button is also available for anonymous rounds.

In the research menu as well as the production menu you will now find Anti Air, Artillery and Anti Tank units in the Infantry tab. Mechanized Infantry can be found in the Armor tab. These units now count towards their new category for certain achievements.

The small icon next to each unit on the map will always display their current armor class. This was not always the case. Previously it was showing the easiest target class for some units.