Author Comments

Fight monsters with an endless array of weapons in this RPG dungeon crawler.

Almost everything is randomly generated for replay-ability, from the maze, to the weapon looks and names, as well as the enemies and bosses! Open chests and grab better weapons to duel wield and destroy your enemies with as you progress to harder and harder levels. Pick from 11 different classes with unique play-styles and customize your journey further through Destiny Armor as you find rare Destiny Artifacts.

Reviews

Rated 5 / 5 stars2012-03-07 20:06:46

Rated 5 / 5 stars2013-08-10 16:58:09

I think I like it. Thanks for a good game. The concept is certainly new, the amount of classes is pretty huge.

As for suggestions. Maybe the character could move slightly faster. Those this is mostly me. I prefer faster combat. And maybe each class can have one or two skills. For example The King would get
a. Magical Weapons
- Description: Set weapons ablaze with inner power.
- Effect: Adds a 'random' chance that with each hit the enemies would take
+5,10,15,20,25 more damage.
b. Inner Fire
- Description: The King curses his armour giving it a ghostly appearance.
- Effect: Enemies within 5 meters of The King are corroded and continuously loose
5%, 7%, 9%,11%,13% of The Kings hp in damage.

In any case, just a few suggestions here. Take them for what they are.

Rated 4 / 5 stars2012-03-05 16:31:30

Pleasantly surprised! As I played through it, I noticed that I seemed to do about the same percentage of enemy health bars on higher levels as I did on lower -- a little experimentation showed that weapon damage does significantly affect this, and the game is in fact just scaled really, really well. Although the graphics do detract from the game, I still played through this several times. Nice work, mate!

Rated 3.5 / 5 stars2012-03-05 20:14:56

Good game. I agree with a lot of other people that you should make stats for stuff. I like sneaking around but it was hard for me to get me ninja around the monsters, and when i did i never got a KO in one hit. Also, sometimes it was really hard to see what was happening on the screen because of the different colors bordering the dungeon walls, the smallish areas to explore, and the things that popped up on the screen to talk about the weapons. Speaking of weapons, I think there should be a way to pick them back up after you dropped the by accident.