Posts tagged Sixense

The last time we saw Sixense's Stem motion controller, it was little more than a collection of prototypes. The company showed us a gaggle of Plexiglas boxes containing reference hardware and a 3D-printed shell representing the final product's design. A more functional third unit (a developer kit, ...

Sixense has so far promised only PC compatibility for its Stem motion tracker, but the company just teased us with the prospect of a wider ecosystem. It now says that Stem's developer kit will support Android and iOS if the crowdfunded project reaches a new $700,000 stretch goal. Mobile devices li...

Developer Subutai Corporation rececntly announced that it has "hit the pause button" on the development of Clang. The project earned $526,125 on Kickstarter in July 2012, though it has apparently run out of resources in the meantime, leading the developer to focus on luring investors to fund the re...

Crowdfunding a project doesn't guarantee that it will be finished on time, or at all. Unfortunately, we're seeing an example of that uncertainty today -- Subutai has reduced its work on Neal Stephenson's Clang to an "evenings and weekends" schedule after running out of development money. Venture c...

Sixense, the motion control technology company whose scientific know-how powers the Razer Hydra, launched a Kickstarter earlier today to fund the final development stages of its STEM System – a modular motion-tracking solution for VR and other gaming applications. The fundraising campaign's...

Sixense might not be a household name, but its electromagnetic motion sensing technology crops up in the darndest places. The 1:1 tracking technology is used in medical rehabilitation and Japanese arcade games, but it's most widely known as the wizardry behind the Razer Hydra motion controller. No...

The PlayStation Move-powered "In Motion" expansion for Portal 2 received a free batch of DLC today on the PlayStation 3, developer Sixense Studios announced. In Motion owners can immediately access the new content by installing a patch released today on the PlayStation Network.
Sixense's "Non-...

Oculus Rift's Tuscany demo was built with a good ol' fashioned keyboard and mouse setup in mind, but now it's unofficially scored support for motion controls. Sixense, the outfit behind Razer's Hydra, has cooked up a custom version of the Italian-themed sample for use with their controller, and it...

The Move-based 'In Motion' DLC for Portal 2 drops in 3, 2, 1 ... okay, not now, but on Tuesday, November 6 for $9.99. The full game also gets Move support on the same day. The Sixense-developed DLC includes 20 new test chambers, as well as letting you play with the size of cubes, drag placed port...

If you're excited about both motion controls and Portal 2 -- or you're so eager for more Portal 2 content that you're willing to pay $140 for it -- the new "Sixense Motion Pack" DLC is available for download on Steam, including six new levels that feature stretchable blocks.
Of course, you nee...

Razer's Sixense electromagnetic orb threw around plenty of intradimensional portals at CES, but sadly the company wouldn't let us play. Today at E3 2011, however, we were finally handed the reins. Those twin sticks are impressively responsive and accurate in the specially-made Sixense levels fo...

Remember the Razer Hydra controller that let you materialize portals with a real electromagnetic orb? Those motion sensing sticks will be available for pre-order in May and will go on sale in June, two months after this week's release of Portal 2, the game it was first demoed with. However, Razer'l...

The technology behind the Hydra Sixense motion controller has been in development for a while now, but Razer was actually showing it off at CES this year. Unfortunately, it was strictly a hands-off situation at the booth -- we could only look on with jealousy as the Razer rep played through some go...

Sure, you come to Joystiq to see some Portal 2 -- we get it. But we've got something extra to spice things up: Portal 2 being played on the big screen live at CES 2011 with the new Razer Sixense controllers, a pair of motion-sensing sticks for PC, set to launch this year....

For any new peripheral to succeed in the market, it needs a killer app. Seems like Razer found one -- at Intel's press conference at CES 2011, it got to demo Portal 2 with its Sixense motion controller. We were on hand to see it in action, and it looks like the game's tailor-made to take advantage ...

Fan of machinima? Then you're used to static shots in which a character walks into the scene, says his line, makes a silly joke, and then walks off again. Panning and smooth, flowing shots are not the forte of films created in a virtual world, but the repurposing of some Razer Sixense controllers c...

We're honestly not certain what it has to do with Intel, but here's some welcome news for the gaming and home exercise fronts -- Razer told the IDF 2010 crowd that the Sixense motion-sensing sticks it showed off at CES will finally arrive sometime "early next year." What's more, the company's been ...

Surely you remember those Sixense motion controls that we caught lounging around at Razer's CES booth, right? Yeah. Today at the Game Developers Conference, both outfits have teamed up in order to distribute the Ultra-Precise Motion Controller SDK and FPS utility library via Steam, which should giv...

Razer's already solidified its presence here at CES, but it obviously left the best for last. The peripheral outfit has hooked up with Sixense to bring motion sensing controls to PC gaming, and it utilized a wild demo of Left 4 Dead 2 to showcase the device. We hate to link everything to the Wiimot...

While the Wiimote opened the door to motion-sensitive gaming, it's obvious limitations even have Nintendo pushing the tech forward with add-ons like the MotionPlus -- but a company called Sixense might have leapfrogged the field with a system called TrueMotion 3D. Rather than relying solely on an ...