Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version.
Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.)
No downloads available yet. Mod still is very early WIP.

Brutal Doom 64 is slowly crawling into a playable state. This is the first video showcasing basic enemies and weapons, lightning improvements, and brightmaps is up. An official trailer will come up soon, showing more enemies and weapons.

Looking good, actually better than I was expecting, particularly the lighting. I was worried the ambiance was wrecked when I saw those torches before, but you were right that it was just a brighter area anyway. So far it's looking faithful to it. Have you been able to re-use much from your regular BD mod, or is it mostly from scratch due to the new sprites, lighting, etc?