AD开发团队正在考虑把ICE整合到Maya中，但遇到了技术鸿沟

Amino has been showing up in a technology preview we have called Skyline which is a games animation authoring system. You can find plenty of videos online.

We are still working on the technology preview with a small number of customers. Nothing ready for prime time yet. Games animation is hard for the record.

ICE in Maya is an engineer's worst nightmare as ICE was years of work and hooking into Softimage was a big chunk of that work.

What I can say is that anyone interested in FX in Maya and what is happening with Naiad (anyone? ) should contact me or Kamal Mistry and we can discuss.""

At least on the surface they admit it isn't as easy to just port ICE to Maya and years of work as well. Anything regarding MayaFX in my eyes is just a continuation / extension of dev on their FX tools.

没时间每句翻译了，大致意思是，要在Maya里集成ICE系统难得令人发指。原句描述为“ICE in Maya is an engineer's worst nightmare as ICE was years of work and hooking into Softimage was a big chunk of that work. ”——为maya集成ICE可以算是工程师最可怕的噩梦，因为ICE是一个历经多年开发并花了大功夫深度整合在Softimage里的系统。

“What I can say is that anyone interested in FX in Maya and what is happening with Naiad (anyone? ) should contact me or Kamal Mistry and we can discuss.”——我只能说，如果谁对Maya特效或者Naiad的处境有兴趣的话，可以联系我或Kamal Mistry（另一位AD开发人员？）进行讨论。