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Plex

NOTE4: The Soundtrack is now up for grabs on Bandcamp! Give it a visit sometime, mayhaps ;)

NOTE3: Bug fix galore! If you downloaded a previous version with the bugs still present be sure to download this fixed version. No new content, issues pertaining to level selection and whatnot fixed too. Happy Gaming! :D

NOTE2: Be sure to use the arrows on the title screen to scroll level sets! There's more than just 5 levels! Also, the DOWNLOADABLE version is SUPERIOR to the HTML5 version! The HTML5 has two issues in it, the first being that the music never randomizes, and the second being that folding into a wall freezes your player, meaning you have to restart the room! THIS IS ONLY IN THE HTML5 VERSION! D: Also issue regarding level 3:3 has been resolved :3

NOTE: Due to some weird Syntaxy issue, music was not playing properly. This has been fixed (no new content), but means save files have to wiped to compensate, sorry folks! D:

Navigate your way through over 20 levels to reach the exit in this "PerPlexing" Puzzle game!

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Controls
Use the mouse to select the level and scroll through the sets by clicking on either left or right arrow on the menu screen.
Use the arrow keys to move around
Hold space and use the arrow keys to fold yourself across an axis.
If you get stuck, press R to reset the room.
If you want to leave the level completely, just hit Escape and you'll be sent back to the Title/Level Select Screen.
Navigate to the exit waypoint to complete the level!

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Phew, this has been a bit of an experience! Minimalism was an interesting theme and I feel like it was a really good experience for myself both as a designer and a programmer, knocking out something that (should) be way more polished and bug tested than my previously submitted Ludum Dares! I hope folks enjoy the game and I look forward to reading your comments and suggestions on it :). Cheers!

Really interesting animations. Depressing music, though.
Upon level completion you could've just skipped straight ahead to the next unlocked level. It'd lead to a smoother experience in my opinion.

I find the spacebar mechanic a cool idea but I don't get it to the full. Also, it freezes me in place if I don't "hit" it correctly - it gives me the beep sound. If only it didn't freeze me in place I could just learn it by testing and brute force with no further instructions, I suppose.

I played a handful of levels. Very good level design on there. It is always tricky to get good levels on a puzzle game after all. Well done.

That freezing in place is usually a sign that you're folding across an axis which you're standing on.

Basically the room is divided into quarters, and you fold along those quarters. If you fold right/left whilst being 3 tiles away from the centre, you will go to 3 tiles to the other side, i.e from -3 on a grid to 3.

Be sure to check it out some~ The mechanics might be a little strange to get used to but they're easy to understand when you get into the flow :). Thanks for playing! :D

The mood (as established by the 2 color graphics, simple shapes, pretty music, smooth motions, satisfying swishes and clicks) was superb. It makes this game shine. The puzzles were well designed and appropriately challenging. I've saved a bookmark so I can come back and go through all 20.

Spiffy game! It seemed pretty polished aesthetically, and the gameplay was simple but fun. I tried the web version and got stuck after folding (I couldn't move once the animation had finished), so hopefully that'll be fixed soon. Nice of you to offer the soundtrack as well, I'm a huge fan of the violin. :)

It's a little annoying having to navigate through the menu after every level, but that's my only complaint. Interesting puzzles, the way the squares change colour and shape as the level opens is really cool. Good stuff!

Really good, but it has room from improvement. Be consistent about your controls, why do I HAVE to use the mouse on the menu but during the game only the keyboard? And why go back to the main menu after every level? Give options NEXT - MENU :)

Loved the music to this game! It really set the atmosphere and pacing for it. The levels you designed were smart, and I liked the whole premise of it. It was fun! I just wish WASD controls worked as well, and levels automatically moved forward upon success.

Well done. I jumped into the game immediately (HTML5 version) without reading your description, and was baffled by the "folding" mechanic, since all it seemed to do was freeze the player. Once I was forced to use it in the fifth puzzle, it all came together, and made the standard sliding puzzles far more interesting. Do wish completing a level took me to the next one rather than the first page of the menu screen.

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