You didn't specify what settings you're using or resolution you're at. However, don't even try to run this game maxed. And try to keep DX11 off. It brings my 3570k@4.4/670FTW to its knees as well(below 60). Putting it to DX10, High, AAA, AF x16, no physx, game ran nearly over 90 fps at all times @1080p.

running same settings as Venomblade but with DX11 on and my 560ti and i5 chip are pulling between 30-40 DPS definetaly playable numbers

To you maybe :(. I wish 30-40 was playable for me. It must be on a case to case basis, but for me personally, as soon as I drop under 60, whether it be 55fps, the difference in fluidity is too much for me to find preferable. If I ever dropped to 30ish FPS, it just feels like an awful stuttery lag fest. Guess it's a curse :(, but it gives me an excuse to get more powerful hardware :P

Also meant to mention that today I arrived at the area were you find the little boy and his dead uncle, from that point on the mouse started to have a weird fluidity to it as if it were over comprimising and would not be tight anymore and stop on a dime, anyone have this happen?

Also meant to mention that today I arrived at the area were you find the little boy and his dead uncle, from that point on the mouse started to have a weird fluidity to it as if it were over comprimising and would not be tight anymore and stop on a dime, anyone have this happen?

I just played through this part last night and I'm pretty sure it's because you're carrying the boy on your back, so your movement is kind of affected by that. It goes back to normal once you stop carrying him around.

Also meant to mention that today I arrived at the area were you find the little boy and his dead uncle, from that point on the mouse started to have a weird fluidity to it as if it were over comprimising and would not be tight anymore and stop on a dime, anyone have this happen?

I just played through this part last night and I'm pretty sure it's because you're carrying the boy on your back, so your movement is kind of affected by that. It goes back to normal once you stop carrying him around.

Thanks Frosty, yes once i went past that segment it went back to normal, wondered what the hell was causing that lol, also to others on this post stating you have to have a high end GPU, again I have a 560ti and i5 CPU and maintaining around 33FPS... FYI the human eye can only process that much anyway, TV is around 30FPS, game is playable and im even playing in DX11 at res @1080