I prefer Banjo-Tooie, because it has everything that Banjo-Kazooie has, plus more. Mini-games, bosses, more moves, bigger worlds, the right amount of back-tracking. This is why Banjo-Tooie is my favorite game of all time.

Banjo Kazooie set the ground work, and Banjo Tooie tried to be bigger, and while it was, the content was spread to far apart and the back tracking became not only painful, but it was usually only to get one thing. Donkey Kong 64 fixed that with different character specific pick ups. It made the back tracking less empty and you actually felt like you were accomplishing something.

I prefer me some Nuts & Bolts to Tooie any day though.

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From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny

Banjo Kazooie set the ground work, and Banjo Tooie tried to be bigger, and while it was, the content was spread to far apart and the back tracking became not only painful, but it was usually only to get one thing. Donkey Kong 64 fixed that with different character specific pick ups. It made the back tracking less empty and you actually felt like you were accomplishing something.

I prefer me some Nuts & Bolts to Tooie any day though.

I pretty much agree with this. For me, Banjo-Kazooie was the first in the franchise I even played, so nostalgia is another huge factor when I think of the more superior game. I didn't play Banjo-Tooie until it was released on XBLA, but when I did, I also bought B-K and replayed it without nostalgia goggles. I have to say that the worlds, music, and plot are memorable for B-K, whilst in B-T I barely remember some of the major levels. I also felt that the hub world (Grunty's Lair) in B-K was easier to navigate, and fun to explore, especially on your first playthrough.

I have some other minor gripes on B-T as well such as how Banjo's voice sounds different (and quite annoyingly so) when he jumps or rolls or whatever. I also thought the honeycombs lacked the cool realistic physics when dropped. Instead, they look all cartoonish and bouncy. Overall, I did quite enjoy both games.

I wouldn't say I'd prefer Nuts and Bolts over Tooie. Don't get me wrong, I love Nuts and Bolts, but there just isn't enough variety in it for me to say it is better.

BK, but DK64 is better than both. BK had everything closely knit, BT was extremely large, DK64 was both.

Quote:

Originally Posted by DineOnFantasy

I pretty much agree with this. For me, Banjo-Kazooie was the first in the franchise I even played, so nostalgia is another huge factor when I think of the more superior game. I didn't play Banjo-Tooie until it was released on XBLA, but when I did, I also bought B-K and replayed it without nostalgia goggles. I have to say that the worlds, music, and plot are memorable for B-K, whilst in B-T I barely remember some of the major levels. I also felt that the hub world (Grunty's Lair) in B-K was easier to navigate, and fun to explore, especially on your first playthrough.

I have some other minor gripes on B-T as well such as how Banjo's voice sounds different (and quite annoyingly so) when he jumps or rolls or whatever. I also thought the honeycombs lacked the cool realistic physics when dropped. Instead, they look all cartoonish and bouncy. Overall, I did quite enjoy both games.

I wouldn't say I'd prefer Nuts and Bolts over Tooie. Don't get me wrong, I love Nuts and Bolts, but there just isn't enough variety in it for me to say it is better.

As for DK64, I'd play it over Tooie any day.

No... we are not here to discuss DK64, which isn't better than BK, or BT...

Quote:

Originally Posted by Breegullbeak

Banjo Kazooie set the ground work, and Banjo Tooie tried to be bigger, and while it was, the content was spread to far apart and the back tracking became not only painful, but it was usually only to get one thing. Donkey Kong 64 fixed that with different character specific pick ups. It made the back tracking less empty and you actually felt like you were accomplishing something.

I prefer me some Nuts & Bolts to Tooie any day though.

ARE YOU BRAIN DEAD!? GOOD GAWD!

So yeah, IMO Tooie is and most likely always will be the best game of all time.

Yeah, after twelve years I'm pretty sure this thread has been done to death.

That said, I'll play along. If my username isn't any indication, then my vote goes to Tooie. Nostalgia is playing a part here, as it was the first I played of the two. But I still find it highly entertaining, even more than its predecessor.

Quote:

Originally Posted by GameMasterGuy

BK, but DK64 is better than both. BK had everything closely knit, BT was extremely large, DK64 was both.

My opinion is somewhat similar.

B-K was a bit too small in my opinion. DK64 was extremely large. And B-T is the happy medium.

And GoldenJiggies. Relax bro. If someone enjoyed N&B or DK64 over B-K/B-T, let them. They most certainly aren't brain dead.

I prefer Banjo-Kazooie. Like Tooie and DineOnFantasy, nostalgia plays a big part for me; I look back on BK more fondly than BT because I played BK first.

Quote:

Originally Posted by DineOnFantasy

I have some other minor gripes on B-T as well such as how Banjo's voice sounds different (and quite annoyingly so) when he jumps or rolls or whatever. I also thought the honeycombs lacked the cool realistic physics when dropped. Instead, they look all cartoonish and bouncy.

^ So true ^

I think BK and BT are equally good overall (and for different reasons), but I enjoy BK more because all of the good aspects are more closely packed - it was solid throughout. BT was just so vast and complex, but it was cool that Rare decided to take some risks and change the style of the game.