Wolfhound main weapon:
- 10,5 anti-tank cannon firing SABOT shells, these can pierce multiple vehicles in a row, excluding the heaviest of vehicles.
The cannon is a very dedicated anti-vehicle weapon, using it against anything else is not advised.

Secondary Ability:
-Fortify
Switch to 'bunker' mode, immobilizes the Wolfhound, but grants a larger field of fire, and higher resistance against damage.

All super powers have been disabled at this point for remodelling and balancing.

The Allied super power is being worked on, no details can be disclosed at this point.

The April Fool's 'mammoth tank' will -NOT- be added, as it's a bad pun to say the least. A normal Mammoth Tank (RA1/C&C1/3 style) has no place since the Apocalypse fills that role, so one makes the other redundant. The Apocalypse will -not- have AA missiles either.

New buildings will only be added if needed, there have been ideas for separate structures for the Super Abilities or RADAR structures, I'm not sure if those ideas still remain.
As for an Empire airfield, I don't think they need one as they are now.

1: we have had some ideas floating around, but TheWorms has other priorities
2: The Allied super ability is still being made, and TheWorms has his own plans with the Empire ability
3: the mod will be done when it's done.

You could play multiplayer with this mob, but you won't be able to actually play with people who don't have the same version of this mod. But setting up LAN games via virtual LAN programs with people who have the mod will work.