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The Five Moons RPG playtest has been delayed because I’ve been fiddling with bits of the skills system. Sneaking As I mentioned in an earlier blog, Stealth in 3E/PF is a little wonky, and–because creatures are assumed to be looking in all directions at once–basically you can’t use Stealth if there isn’t cover or concealment.…

I was talking to someone interested in the game about whether or not there would be unique races in the Corebook or the setting book, and I thought other people would be interested in the answer, so here it is (slightly rephrased). Of course, I wrote an earlier blog entry about being able to reshape your character, including…

Do you have a few hours to run or play a low-level game session? Download the Five Moons Pre-Alpha Playtest Document, give it a read, build some characters, beat up some monsters, and let me know what you think. Thanks! UPDATE 12/31/14: Scroll down to below the picture for some FAQs! SKR-FM-PAT-Five-Moons-Pre-Alpha-Playtest (PDF) FAQs (I’ll…

There’s less than 24 hours to go on the kickstarter for my Five Moons RPG! Time for some game design discussion. Health If you looked at the Example of Play blog post, you saw that the prototype warrior character has 6 Health, and the prototype wizard and rogue have 4 Health. And in the video, the orc…

Here is a link to the example-of-play video: a short video demonstrating gameplay in the Five Moons RPG. At the bottom of this post is a transcript of the video. Earlier updates to the kickstarter included a prototype warrior and wizard character sheet. Now the rogue one is available, too. For your convenience, here are links to all…

This is a general summary how I reached the decision that I needed to get rid of Vancian magic in Five Moons RPG, and how magic works as a result of that change. What is Vancian Magic? D&D’s spellcasting system (where you “prepare” a limited number of spells each day and cast them out of…