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Trouble in Terrorist Town v250210

posted Feb 25, 2010, 11:08 AM by Bad King Urgrain

Changelog v250210:

- DNA Sampler now displays more information on HUD about
the crosshair target, including an ID number. This ID is also shown in
the tooltips of collected item samples. You can use this to determine
whether a certain sample is from a certain gun.

- DNA Sampler can
now retrieve dead player's DNA from their corpse.

- Improved DNA
Sampler's message about number of samples collected from a weapon. It
only displayed the number of new samples it found, but did not tell you
that, which was confusing. Now it states the number of new samples
collected more clearly, and also notes the number of samples it ignored
because you already have them (so you know if someone used the weapon
since last time you checked).

- Fixed DNA Sampler's matches of
item samples to players going out of sync after removing an item.

-
Fixed DNA Sampler showing a green crosshair over items that can not
have DNA samples on them, like ammo boxes. It will now be red as it
should.

- Added ttt_logic_role entity for mappers. Can be used to
test the role (detective/innocent/traitor) of the !activator. It's in
the FGD, so see documentation of the fields in Hammer for info on how to
use it. The included ttt_traitorchecker.vmf example map also includes an example of it.