Gold Ennie Award winner for Best Free Game, 2016WELCOME TO THE APOCALYPSEBorn of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,... [click here for more]

"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country."
- The Dunwich Horror
This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The... [click here for more]

The Age of Shadow is a complete fantasy role-playing game based upon the OpenQuest system. As such, the game utilises a simple percentile rules mechanic to resolve most actions (making it suitable for beginners and veteran role-players alike), and is set in a mythical world of elves, men, and fearsome monsters.
Within the book you will find:
• character generation rules • a comprehensive... [click here for more]

Mythras Imperative is a 32 page introduction to the Mythras system, designed for both newcomers and old hands. It gives you a pared-down, simplified version of Mythras but still with enough options and depth to be a playable game. The rules cover character creation, skills, the core mechanics of the game, spot rules for different circumstances, combat mechanics, and several creatures from fantasy,... [click here for more]

The Mark of Evil is a collection of play-aids, handouts, maps, stat blocks, and various forms for use in Stygian Fox's horror scenario collection 'The Things We Leave Behind'.
It can be used on a device or for printing. Feel free to print or use any of the material for person or promotional use. ... [click here for more]

Horror Roleplaying in the Worlds of H.P. LovecraftThe Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses... [click here for more]

Renaissance is a free D100 roleplaying system designed for historical and fantasy gaming in the age of black powder weapons. It features familiar mechanics, grim and gritty combat, extensive period weapons and equipment lists, dozens of professions, and rules for factions and belief systems. It also includes two magick systems - the powerful battle alchemy first introduced in Clockwork &... [click here for more]

“After the battle (of Ipsos) had been decided ... the victorious kings proceeded to carve up the realm which Antigonus and Demetrius had ruled, like the carcass of some great slaughtered beast, each of them taking a limb and adding new provinces to those they already posessed.”
... [click here for more]

Sariniya's Curse is an introductory module for the Mythras roleplaying game - both the full rules and the Mythras Imperative edition. It is complete with pre-generated characters to get you straight into the action.
In the city-state of Meeros, Trimostones the Gold needs the characters' help. He must travel to the island of Iaxos, infamous for its tales... [click here for more]

In this BRP Quick-Start booklet, Chaosium has collected the essential Basic Roleplaying rules for a quick introduction to one of the most influential roleplaying systems in the world.
Basic Roleplaying was designed to be intuitive and easy to play. Most Basic Roleplaying mechanics are simple and logical.
Virtually all rolls determining success or failure of a task are... [click here for more]

Is there such a thing as post-apocalyptic fantasy? Well, for LinCon 2011 the theme was post-apocalypse, and we made this special scenario for them, and now it is shared with all of you.
Enter the Forbidden Zone, the ruins of the greatest and first capital of Lociam's human kingdoms. After is cataclysmic destruction over a thousand years ago it has been inhabited by the most dangerous creatures and... [click here for more]

OpenQuest Basic edtion is a small compact version of OpenQuest, which fits the main game into a 170 page US Trade (6" X 9") paperback, with colour art.
The PDF is free. If you want to support further OpenQuest development please consider buying OpenQuest or one of our fine supplements.
The adventure and setting book "Life and Death" is directly compatible with this version of... [click here for more]

You are an eclectic group of academics and artists brought together to investigate mysterious events. Your discoveries may very well change (or doom) the fate of mankind.
Teachers and Tentacles was written by Vincent Howard, Sean M. Smith and Clarence I. Hall (http://www.secondthoughtgames.com). This game is licensed under a CC BY-NC-SA 3.0 license. A copy of this license may be obtained... [click here for more]

This is a special sneak peak at the highly anticipated Mythras supplement, Classic Fantasy. With this book (to be released in April or May), fans of d100 roleplaying systems have all the tools they need to undertake Old School dungeon and wilderness crawls, with all the classes, spells, magic items and monsters found in one of the most venerable and fondly remembered... [click here for more]

Welcome to Glorantha
A mythic world of mortals and gods, myths and cults, monsters and heroes. In Glorantha, the Runes permeate everything, and mastery of Runes allows astonishing feats of bravery and magic.
Glorantha is ancient, and has known many ages, but now it is at the brink of the greatest conflict it has ever known… the Hero Wars.
Glorantha is the setting of RuneQuest, one... [click here for more]

It's easy to feel alone as the shadows gather and the pale moon rises over the High Plains. The Apache say that on nights like this, the cold wind from the prairie has a mind of its own - a malignant chill, born of the darkness, which eats at your warmth, and steals all compassion.
It was a night like that when Barton Duvall rode into Tombstone. A night like that when they found what was left of... [click here for more]

Somebody is back from the grave — Somebody bad
Somebody who should have stayed dead — Somebody who didn't
Somebody who wants to get even with the agents of this defeat — Somebody with a terrible plan: The Deadwave.
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Deadwave is Mark Morrison's classic Call of Cthulhu scenario of zombie-fuelled... [click here for more]

Horror Roleplaying in Ancient Rome
Notes on Roman Patronage for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game.
THIS IS A DOWNLOADABLE PRODUCT. One 8.5x11" page. ... [click here for more]

Horror Roleplaying in Ancient Rome
Non-player characters for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game.
THIS IS A DOWNLOADABLE PRODUCT. Two 8.5x11" pages. ... [click here for more]

Horror Roleplaying in Ancient Rome
Here are scenario seeds for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game.
THIS IS A DOWNLOADABLE PRODUCT. One 8.5x11" page. ... [click here for more]

Download a new creature for use in your games!
The Aberrant Hound is a hound like aberration with four tentacles that can do a dance to mesmerize their foes. Becareful when mesmerized however because if there is more than one of them around, the others will attack you and there will be nothing that you can do about it!
Traverse those forests carefully, you never know when an Aberrant Hound... [click here for more]

Download a new creature for use in your games!
The Death Bull is an undead minotaur that has taken on the curse of undeath in a quest for power. Using the full arsenal of weapons they can cause a lot of mayhem on the battlefield as they can cause fear and chaos all around an enemy.
Make sure you pass that Perception check, that isn't just any regular minotaur approaching you! ... [click here for more]

Episode 45 – The Good Friends indulge in some mockery
It’s been far too long since we’ve talked about horror films, so this episode we’re looking at three horror mockumentaries. What do we mean when we say “mockumentary”, beyond indulging our almost fetishistic love of portmanteau words? Each of these films purports to be a documentary, or at least... [click here for more]

Episode 46 – The Good Friends get playful
We’re back, and we’re nicking stuff again. Following on from episode 42’s discussion of neat GM techniques we’ve stolen, this time we’re thieving from players. There are plenty of discussions about how to be a good GM out there in the Internet, but much fewer about player techniques. Also, there are far... [click here for more]

Episode 59 – Secrets and Conflict at the Gaming Table
We’re back, and we’re watching each other from the corners of our eyes. Paul is hiding something behind his back, Matt keeps glancing at the door, and I’m trying to look nonchalant. It’s only a matter of time until one of us tips his hand. All of this is a needlessly wordy way of saying that we’re talking about... [click here for more]

Episode 60 – The Good Friends return to R’lyeh Roulette
We’re back, and we’re plunging once more into the abyss of despair and madness that is R’lyeh Roulette. In case you didn’t listen to our first round, back in episode 37, this is where we let the dice select random entries from Matt’s sanity-blasting spreadsheet of every spell from official Chaosium Call... [click here for more]

Episode 62 – Top 3 Call of Cthulhu Monsters
We’re back and we’re looking at monsters, hoping against hope that they don’t look back at us! In particular, we’re talking about our favourite monsters from Lovecraft and Call of Cthulhu. There’s one entry on our list that was created especially for the game, and another that has rarely seen use at the gaming table. No... [click here for more]

Night Terrors Stalk the Streets of the 18th Century Penal Colonies of Early Australia.
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Night-time is always a dangerous time to be out on the streets of colonial Sydney and Parramatta. Drunken soldiers and absconding convicts haunt the townships in the hours after curfew. But recently another -- far stranger and more deadly -- force has taken to lurking in the shadows, occasionally striking... [click here for more]

This game aid presents a sketch of a Nomadic people who practice a Mystic tradition, with three sample characters and flavor text to illustrate how they think and behave. The supplement has been excerpted from Secrets of Blood Rock, an upcoming adventure that takes place in The Realm, the setting featured also in The Design Mechanism’s Book of Quests and Hessaret’s... [click here for more]

This game aid presents a few linked scenes to spice up or round out a larger scenario of yours, to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between "real" episodes in your story arc. It could also help in cases where your players zig instead of zagging. The supplement is shorter than a full adventure, but its scenes do... [click here for more]

Delve into the Shady Criminal Underworld of 18th Century Australia.
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The majority of the Europeans living in the penal colony of New South Wales are there because of their guilty association with the world of crime. This is just as true for the gaolers as it is for the convicts they guard. Not surprisingly, incarceration in a large and remote prison has done little to turn felons from their... [click here for more]

This mask is a magic item for those bards who wish to Spice Up their performances! This 1-of-a-kind magic item has its own D30 chart to make your performance truley unforgetable! ... [click here for more]

This game aid presents advice for using the Task mechanic in the MYTHRAS gaming system. Although the rules as written are clear, some of the statistical ramifications for multiple skill checks are subtle, and deserve close consideration. Spurred by a discussion at The Design Mechanism’s online forum, Setting Up Tasks is meant to be a handy reference for constructing meaningful Task challenges... [click here for more]

This PDF consists of resources and game statistics to enhance and update a book previously published by Chaosium, Inc. The Stars Are Right! is a Call of Cthulhu modern-era scenario collection published by Chaosium (in print and PDF). It has been released in two editions, first in 1992 (as CHA2337) and later in 2004 (as CHA23100).
This... [click here for more]

In a forgotten corner of Earth’s dreamlands, a mysterious structure has appeared. A sprawling and oddly-shaped castle known only as “Sleep.”
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Meanwhile, in legend-haunted Arkham, a young girl lies in a Sanitorium bed from which she has not risen for five years. A tragic victim of the world-wide plague of “sleepy sickness.”
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These two developments, linked... [click here for more]

Welcome to Platte Air Force Base Nebraska, the last stop on your road to a dishonorable discharge. Platte AFB is where the junk the Air Force doesn't want ends up: obsolete aircraft and personnel who can't be expected to do any better than mothball rusting aircraft . The only break in the deadly dull routine of base maintenance is the one or two times a month a surplus aircraft flies in. Parked in... [click here for more]

Island of Ignorance: The Third Cthulhu Companion is a Call of Cthulhu sourcebook and scenario collection published by Golden Goblin Press (in print and PDF). Cthulhu Reborn, in conjunction with Golden Goblin, are pleased to release this deluxe edition of the props/handouts that pertain to the five scenarios found in Island of Ignorance.
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Handouts... [click here for more]

The winner of Design Mechanism's competition to create a phoenix using the Mythras rules, Darvin Martin's entry is wonderfully creative, mixing myth, rules and game play. Not only does Darvin get the three volumes of 'Best of Fenix', we also decided to lay-out and make available his entry. ... [click here for more]

This episode is all about clever things we’ve seen other GMs do and how we’ve incorporated them into our own games. No matter how many pieces of GM advice you read in books or forums, there is rarely any substitute for learning by example.
Many of these techniques may seem obvious, but they were once new to us, and some may be new to you. We’ve stuck to positive examples and not... [click here for more]

Episode 43 – The Good Friends play the long con
We’re back and we’re bursting with song, but more on that later. We’re also talking about conventions, and definitely not singing about them. That would be silly. Specifically, we’re talking about the UK roleplaying conventions we attend, with a focus on encouraging those of you who don’t already attend them... [click here for more]

Episode 44 – The Good Friends take up arms (and pseudopods)
We’re back, and we’re talking about Cubicle 7‘s Call of Cthulhu setting, World War Cthulhu. We’ve had a few people ask us at conventions what exactly World War Cthulhu is and what makes it different from other Cthulhuesque games, which made us think that this may be a good topic for an episode. The fact... [click here for more]

Episode 57 – The Good Friends take a little more time
We’re back from the distant past! Our minds have escaped the sinister and rugose clutches of the Great Race, and we have returned to the present to wrap up our discussion of Lovecraft’s classic story, The Shadow Out of Time. In this episode we give our own personal impressions of the story, take a look at adaptations... [click here for more]

Episode 58 – Call of Cthulhu in Other Time Periods
Our minds may have escaped the clutches of the Great Race, but their interest in other ages has clearly rubbed off on us. We have also grown new protuberances, capable of fine manipulation, from atop our heads, but that’s a topic for another time. Instead we use Chaosium’s recent publication Cthulhu Through the Ages as the... [click here for more]

Episode 68 – The Good Friends go Barker mad
We’re back, and we’re looking at the two Clive Barker feature films that aren’t Hellraiser. We have nothing against Pinhead and his cruel crew of sadomasochistic sybarites (just trying to say that is a torture that would no doubt arouse them), but Nightbreed and Lord of Illusions deserve some unwholesome... [click here for more]

Episode 69 – The Good Friends reveal their true colours
This time it’s the turn of The Colour Out of Space, an unsettling tale that Lovecraft considered the closest he came to capturing the essence of cosmic horror. It revolves around an alien entity that crashes in from deep space to suck the life out of an unsuspecting community, leaving the residents as shambling, empty husks.... [click here for more]

Episode 70 – The Good Friends reveal more of their true colours
We’re back, and we’re wrapping up our discussion of H P Lovecraft’s eerie mix of the Gothic and the cosmic, The Colour Out of Space. This time we’re looking at various adaptations, as well as deciding what we would steal for our games (the answer is almost everything — we’re shameless).... [click here for more]