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Emeriss Card Review

This is like a cruel joke. I see an awesome new, high cost Legendary with an exciting effect. And it’s a Dragon on top of that! Then I notice that it’s Hunter, not Neutral. Welp.

Hunter is like the worst class for this kind of card. It’s painfully slow, costs 10 mana, has no immediate board impact, doesn’t really synergize with Hunter play style or cards…

Yes, doubling the stats of all of the minions in your hand is very powerful. But when playing Hunter, even if the game lasts that long, you won’t likely have too many minions in your hand anyway. Even the slower Hunter lists like Kathrena Winterwisp decks rarely have that sort of staying power.

A card like that also has insane combo potential. For example, you can double Leeroy’s Attack to 12, making it a perfect set-up for even a simple combo with Faceless Manipulator. And that’s honestly the only way I could see Hunter using it – in some sort of combo deck. “Control Hunter” is not a thing and I don’t even know if Control Hunter would really want to play it anyway.

This card is super flashy and the effect is very cool, but it’s like a classic Legendary trap. You look at it, you think “INSANE VALUE”, but then you play it in game, most of the games end before you get to Turn 10. In games which don’t end pre-Turn 10, you often can’t play it if you’re under any kind of pressure, because it’s a 10 mana 8/8 that does nothing immediately. Sometimes you can’t play it, because you don’t have anything meaningful to buff (or combo pieces when you talk about a combo deck). Sometimes you play it, but your combo still doesn’t work, because your opponent sees your Emeriss and knows what’s coming. And they play Voidlord (or even better, Bloodreaver Gul'dan) and you’re screwed. It looks like one of those cards that works in 1 out of 10 games or something.

I’m not completely dismissing the possibility of Combo Hunter built around this card, but so far it looks unlikely.

Card rating: 2/10 (unless some mysterious Combo Hunter deck will be built around it, but I just can’t see it)

something better then not good enough dire mole which is a neutral. Theres a reason no other classes play dire mole because its ba. A 1 3 neutral for hunter being best 1 drop going into next expansion is basically saying you give zero fuks about hunter. Priest has cleric, mage has worm, even druid had a 1 mana 2 2 thats never even used, lock has a 3 2 and a 1 3 taunt, Paly has plenty of 1 drops, hunter has nothing. Just remove hunter add monk or something maybe that can fix hunter. Until hunter gets a 1 drop Hunter will remain in the dog house since 2015/16 3-4 years of not good. Only thing that saved hunter in recent months is barnes which is HIGHROLL, rng, spells and for hunter makes ZERO SENSE and bad for the game.

I could be wrong, and if I am PLEASE let me know. In the Un’Goro expansion Hunter got a quest that ultimately revolves around playing one drops and by playing one drops for almost the first 5-7 turns, the proud Hunters then received what I like to call “Ms.Krush” and I think we all know she basically gave hunter enough 1 drops to give Knife Juggler a wet dream. (No sarcasm what-so-ever) I really want to know why you think that Hunter has no good 1 drops after they received an entire play type that required them to play one drops that not only, fulfilled their quest but sometimes won them the game by themselves

Hunter is going towards a control play style. There are more than enough resources for hunter to protect itself in the early game and then use a huge combo later to win. I recently have been using a warlock deck that uses a lot of “dream combos”. It runs master oakheart, voidlord, dragonhatcher, and drakkari enchanter, but that combo doesn’t work often, so it also uses meat wagon and summoning portal. You will win if you have master oakheart turn 9, you draw meat wagon and kill it on your turn, you draw summoning portal and have enough protection to keep it up, or you just draw all of warlock’s strong boardclears and keep them down until you can play guldan. No matter what, it’s a win-win scenario. I can see the same thing happening in Hunter. YGou can survive with your secrets, board clears, putricide, stonehill defenders, and more. by turn 6 if you have rexxar that puts you in a position to win the game. If not, you can use stitched tracker to search for kathrena, king Krush, emeriss, or other powerful beasts. If Kathrena hits emeriss, then it’s still very strong to summon a free 8/8. If you can protect yourself to get emeriss off, then suddenly those high-cost beasts like king krush that Kathrena couldn’t get off become huge 18/18 swamp kind dreds or 16/16 charge minions. As long as you can get past that first part of the game, you should be set to win

This card has potential. And no, I don’t mean that in a fancy way of saying “This card is bad, but I want it to be good”. Realistically, control Hunter – where this card would be – can be good, with witchwood grizzly a

-n’t do it… Hunter just can’t get to turn 10 with a hand. Turn 10 is normally a death sentence. I would call it a meme card but even meming with this card seems frustrating and difficult. I would make this card for fun but unfortunately will probably not see much impact. It’s sad to see a cool card go into possibly the only class who can’t use it. Also very sad of lack of beast legendaries. O well time to bow to our warlock overlords some more.

man i wish this was in warrior so much (I used to love my old dragon warrior deck) I don’t see it being that great in hunter though maybe if they give hunter some good early taunts in the rest of the set?

oh cool you can tell the future? Been playing since the beta and every expansion for all these years even pros get new cards wrong more than they do right. The fun of the game is to wait and try out new things. get the stick out of your ass.

Some cards can be hard to predict because they are dependant on the meta, or other new cards. This aint one of them. Unless a future card lets you cheat it out Battlecry and all it’s simply far too slow.

Beyond which that’s an appeal to authority on just about the simplest ccg in existence. Pros in Hearthstone aren’t pros because they are genuises or visionaries. They’re simply able to maintain concentration in a fairly vapid task.

Wild, Bright-eyed Scout and Giants… if you get lucky and pull this with the scout so it’s 5 mana, you could be dropping a couple of 16/16 minions on the board on turn 6. After that I’m out of ideas unless there’s some new Dragon synergy incoming.

I’m a sucker for big epic cards (epic as in big and cool, not rarity). The art is great and it just fits in the lore of this expansion. Probably not competitive but it looks like a lot of fun. This name is supposed to be fun no?

I agree. I am down for just fun cards a lot of times. It probably wont be a super competative card but it will be really fun. Just make some crazy big stuff because you can. I mean ideally play this after you been deathstalker rexxar for a few turns. Have some big taunts on board for safett then drop emeriss to maoe your opponent say. WHAT THE HELL COULD THEY HAVE? i could have a 12/20 going for your face friend. Whatchu gonna do? It will be a highlight card and i like those

This card reminds me of Sindragosa (im sure i spelled that wrong) High mana, value, “do nothing” dragon. I want big hunter or control hunter to work, and who knows, maybe one day itll have the pieces it needs.

I see a lot of repeated grammar mistakes in your posts recently that make me think your first language is French or Spanish, or at the very least not English. Since you’re repeating the same mistakes over and over, I thought it might be worth telling you how some of these rules work, because you don’t seem to be aware of them.

First of all, you keep saying stuff like “if it will work”. In English, after if or when in a conditional statement, you should never use the future tense. You do need to use the future tense for the second part of the statement, however. For example: “If it works the way I think, it will be good.” If you don’t believe the condition will happen, you should use the past tense for the condition and would in the second part. For example: “If it worked the way you think, it would be too good.” This is the case even if it applies only in the future.

The second thing you get wrong is using “the”, thinking it applies to one word, when you’re mistakenly applying it to another. When you say “the Leroy’s attack”, you think you’re saying “the attack of Leroy”, but what you’re actually saying is “the attack of the Leroy”, which as you can imagine makes no sense. He’s not the Leroy, he’s just Leroy. Therefore, you should say “Leroy’s attack” and drop the “the”.

Finally, another thing a lot of non-native speakers get wrong is composite verbs and their associated nouns and adjectives. You wrote “set-up”, but these never include dashes. The rule is that if it’s a verb, it’s written as two particles (set up) while if it’s a noun or an adjective, it’s written as one word (setup). This pretty much applies to any other case you could think of.

Hey, thanks for your comment. Just like you’ve noticed, I’m not a native English speaker (I’m from Poland, not France or Spain, by the way). My English is mostly self-taught (this dash is correct, right?), and even though I think that I’m doing a solid job and I’ve improved over the last few years, there is still lots to work on.

The main issue is that grammar in those two languages (Polish and English) is completely different, and I sometimes tend to translate sentences one to one. Sometimes it works, sometimes Something that works in Polish might not sound well in English.

As for the future tense after conditional statement, I’ve never heard about it and so far no one pointed that mistake to me. I will try to not repeat it in the future.

When it comes to dash in set-up, when I’m not sure if something is right I usually google it. I wasn’t sure how to write it, but google didn’t fix the dash version, and I even found it in the dictionary (https://dictionary.cambridge.org/dictionary/english/set-up), so I thought that it should be okay.

And finally, that bloody “the”. The whole concept behind “the” makes no sense to me at all. And I’m serious, I’ve tried learning where should I exactly use it many times and it appears that I’m still putting it in wrong places. Most of the time I use it when it “sounds” right, but as you probably understand, something that sounds right to me might not necessarily be right.

Thank you. Those reviews are especially prone to mistakes, as I want to get them out as quickly as possible, while the card is still “fresh”. And believe me that I’m doing my best to master the language, but it’s a bit tough without someone to proofread everything I write and point out my mistakes. I can read my article 5 times and I still not realize that something is wrong when I think that it’s in fact correct.

Seriusly stop wasting youre time for replyng to those kind of Nerdy comment. Just readed it and I wanted to diss him then i saw u tryng to defend urself where’s nobody care about ur gramatical mistake. See i’m FRENCH CANADIAN and with all mistake i just did. U all know what I say . so screw the haters.

English isn’t my first language either and I could see that you’re making an effort to get it right, so I figured you wouldn’t take this as an insult and rather use this info to get better. I totally understand that these card reviews need to be out quickly and that means more mistakes.

Anyway, like I said, I love the reviews so keep up the good work and don’t let English slow you down.

Given a fairly powerful legendary dragon for Hunter, I’m excited now to the see potential for a Dragon Hunter archetype. So far all we have for Dragon-Holding mechanics in standard is Scaleworm, but Scaleworm also provides beast synergy opportunities for an early game tempo/control play. If we get more Dragon-Holding cards, I could see Control Hunter becoming Dragon Hunter! A very interesting opportunity for a Dual-Minion Type deck, and also possibly a place for Nightmare Amalgam!

There are ways to build a slow and controlling hunter, especially in wild. More of a meme thing, than actually competitive, but it can be done. I could see Emeriss find a use in a board control hunter, one also playing Ysera for excample.
– The question then becomes do you hold Ysera to double her stats, or do you play her first so she can begin filling your hand with Emerald Drakes and Laughing Sisters.
– Of course you are going to play Deathstalker Rexxar as well.

I am not going to completely dismiss Emeriss, even though she is more of a fun card, than a useful card. I very much doubt she will see use in ladder at all, certainly not in standard ladder. Wild ladder? Not at the top.

So, do you guys not see the amazing potential this has for hunter? As you play the death knight you can definitely survive till turn ten while filling your hand with powerful build a beasts. Blizzard plans to fill Hunter cards with rush, for board control, so they can survive (plus all these cards are even so keep that in mind). But if you don’t wanna run an even deck you can stay alive with rush/Deathstalker Rexar, then use faceless manipulator + Leeroy for 24 damage. But we still don’t know what Blizzard has planned for Hunter until we know all the new cards coming out. Just saying…

This card is simply too slow. If it had taunt, it would be at least three times as playable. Otherwise, this is a win-more card at best. Given this card’s high cost, it could’ve been a neutral minion without too many issues I can think of.
Hand buffing is simply too slow of a mechanic to make viable generally. It did work a bit in Paladin, but their hand buff cards hit everything in your hand, which is like this card in that regard. However, it comes out too late for it to really affect the game in a meaningful way at that point.

dude u rate every card bad u call every card bad.i dont understand why u compare this card with old meta while we know old meta will be gone after rotate .mb its a chance for hunter to have a control deck .who said hunter is just smorc class?

Hunter could easily build a deck full out good tempo cards and this way he can survive to turn tens and play the “schrondinger emeriss”,your opponent always will prevent a 24 damage from doble Leeroy that you actually dont cast slots with,and will prevent it spend cards and a entire turn that he could be agressive,then you finally have you powerfull hand full out rush minions,primordial drake…just the fact that you could have a charge combo in hand is the enough to force your opponent to not gain tempo in their turn cause he is spending mana with weak taunts and get healing,hearthstone isnt just basic maths,is psicology too! (Sorry english errors,its cause im brazilian)

Holy shit, I used to play a pretty good control hunter deck that used dragons, curator and c’thun and it could go all the way to fatigue so I know control hunter can work. They have introduced some good cards for the deck in this set ad it is about time Hunter got the dragon synergy it needed. This card is insane for pretty much any cards it hits and can replace the c’thun in the new version of my deck!

Alternatively you could run this is a slower OTK style deck where you focus on controlling the board using rush minions and heal using neutral cards and use this card to buff cards like Leeroy and King Krush.

I think people under estimate control hunter because they haven’t experimented with it enough. As a hunter main, all I do is make wacky hunter decks using strange cards figuring out what works well in this class and what doesn’t. The dragon’s offer board clears which hunter need and they can easily get to turn 10 using the tools available.

Over all I love this card, it adds a new win condition to hunter and helps push the control/midranged front. I give it (a some what biased) 5 stars and I look forward to using this card and proving haters wrong!

Hunter doesn’t really need that much dragon support since the cards are strong by themselves. They can easily carry the late game and provide hunter’s with AOE which is a big thing they lack. Since League of explorers I have been able to create pretty high value focused hunter decks that generate a lot of value into the late game (that was the time I started getting more creative since set rotations were announced).

As of right now this card admittedly looks bad, Control Hunter (Feels like a joke just saying that) can happen we still need to see the other cards in the set, but this has possibility. If not then a good Tavern Brawl/Meme card.

Intresting card but can be only good in one hunter deck that never in history of our game preformed well – Control Hunter. This can not be played in today’s meta, but with reali good rush removal to control the board, develop beast synergy, rexxar(or alleria) could survive to turn 10 when they would be able to drop this card. But question is how many minions will be in hand when Emeriss is played? We will se how good this is but if they don’t give it support it won’t be nothing more than meme card.

I mean, if you don’t die right away, they’re probably dead from a 16 Damage King Krush next turn. Then again, it’s a bit difficult to survive that turn; it doesn’t have any instant board presence, no Taunt, etc. Funnily enough, it’s pretty close to Temporus in that you’re probably dead next turn, but you’re able to win shortly after if they can’t kill you. Or if you’re playing a more control deck, just slap down a giant Taunt that they can’t get rid of on the turn after Emeriss (Sleepy Dragon and Primordial Drake come to mind).

And on the off-chance that someone gets this off with a Brann Bronzebeard proc on a King Krush… That’s disgusting.

I really want to quit Hearthstone, because it is a time sink, but these cards are so interesting, even though this card is so overpowered.
I don’t know how viable a controll hunter can be, despite that it is easy to see that This card is broken.
Any card becomes redicolous:
-8/24 Ysera
-10/18 Soggoth
-16/16 King crush
-6/4 fairy dragon
Also all buffs get doubled, so if they already have a 10 attack leeroy, then it is a 20 attack charge minion for 5 mana, which is 40 with faceless.

If this 10 mana 8/8 that you have to play from your hand and gives ur opponent a free Time Warp (u skip a turn to do nothing on the board) it’s OP………well, Thanks god you don’t design cards for this game 😀

admittedly it is concerning thinking about getting to turn 10 with turn 5 voidlords and turn 6 spiteful summoners into ysharrj pulling their grand archivist. so yes, hunter does have some steep competition. but i’m thinking about the minions worth buffing. i instantly thought of sleepy dragon as an 8/24 taunt for 9. dies to removal sure, but that’s how big a different this makes for the right minion.

Doesn’t have taunt or interact with the board immediately. Which means you need to pick your places to play this in much the same way you have to setup to drop Ysera.

Doesn’t seem good – would be very good if it was an understated midrange card (4 mana 2/2 or something), but anything that costs 10, doesn’t interact with the board immediately, and you can’t ramp to (IE Druid) is not good.

Finally got our meme Hunter legendary! Aggro and Midrange Hunter wants to have finished the game by Turn 6-7. If the game extends to Turn 10, you are in top-deck mode looking for a Kill Command or similar. You won’t have many minions left in your hand, and this only puts an 8/8 on board the turn it’s played (quite some tempo loss). It could be great value if Control Hunter were a thing. The most similar thing we have to Control Hunter is Spell Hunter, which runs no minions. And I can’t imagine having more than one Zombeast in hand in the lategame… I’m thinking a best case scenario with Tundra Rhino and other beasts in hand, then you can close games if there’s not too many Taunts. But I honestly can’t see this legendary being your win condition, with all that I have explained. Ergo, meme-tier legendary. I hope I’m wrong, I like to play Hunter.