random state: 随机状态打乱，首先生成一个随机状态，然后求解出一个比较短的打乱序列。This is the same as in Lucas Garron's Mark 2 scrambler. Thanks to Shuang Chen and Lucas Garron.

old style: 随机转动打乱。

4x4x4: 四阶魔方.

SiGN: 用“r”来表示双层转.

WCA: 用“Rw”来表示双层转.

YJ: Scrambles the YJ 4x4x4, avoiding moves that cause problems due to the mechanism too much.

5x5x5: 五阶魔方.

SiGN: 用“r”来表示双层转.

WCA: 用“Rw”来表示双层转.

6x6x6: 六阶魔方.

SiGN: 用“r”表示双层转，“3r”表示三层转.

Prefix: 用“2R”表示双层转，“3R”表示三层转.

Suffix: 用“R²”表示双层转，“R³”表示三层转.

7x7x7: 七阶魔方.

SiGN: 用“r”表示双层转，“3r”表示三层转.

Prefix: 用“2R”表示双层转，“3R”表示三层转.

Suffix: 用“R²”表示双层转，“R³”表示三层转.

Clock: Unlike typical Clock scrambles these are horizontal, but they work the same as WCA scrambles. For turns, do a u turn on any corner next to a U peg (a peg pointed towards you), and do a d turn on any corner next to a d peg (a peg pointed away from you). If there is no turn given, just do nothing. The final set of pegs is the way the pegs should be positioned when you begin the solve.

Jaap order: Orders the moves in the same way as the WCA scrambler.

concise: Same as Jaap order, but without describing the peg setups - for experienced solvers.

efficient order: Orders the moves in a way that makes scrambling slightly faster.

Megaminx: The dodecahedral 3x3-like puzzle.

Pochmann: The scrambles for this are similar to the WCA's Pochmann-type scrambler: R means to turn the entire puzzle minus the left face (like an r turn on 3x3), D means to turn the entire puzzle minus the top face (like a d turn on 3x3), and U means to just turn the top layer. Note that the given scramble length is rounded up to make an even number of 10-move 'lines'.

old style: Each side has a name, and the puzzle is scrambled with random moves. This scrambler is harder to use, but gives better scrambles.

random state: Chooses a random position, then provides a short solution. Very easy scrambles will provide sub-optimal scrambles so it isn't obvious that the position is easy. Thanks to Lucas Garron and Jaap Scherphuis.

random moves: 25 random moves, like the WCA scrambler. The scrambles always have the same number of moves even though the number of tip turns varies.

Square-1: The (x,y) notation means to turn the top layer x stickers clockwise and the bottom layer y stickers clockwise. A negative number means counterclockwise. A / means to turn the right half of the puzzle by 180 degrees.

face turn metric: Just like on the 3x3x3, every move of a layer counts as one turn.

twist metric: Only the / moves are counted towards the scramble length.

random state: Chooses a random position, then provides a short solution. Note that this scrambler can take a lot of time to initialize on some browsers. This is the same as in Lucas Garron's Mark 2 scrambler. Thanks to Walter Souza and Lucas Garron.

Other Puzzles:

These puzzles are not used in WCA events, but they're still popular enough that you may want to time them.

15 puzzle: The classic puzzle by Sam Loyd.

piece moves: Describes the moves of pieces into the blank space.

blank moves: Describes the way the blank space moves.

3x3x4: Scrambler for the 3x3x4 cuboid. Hold the puzzle so that the long axis is vertical.

3x3x5: Scrambler for the shapeshifting 3x3x5 cuboid. Hold the puzzle so that the long axis is vertical. Then, use the first set of moves to scramble turning only the topmost and bottommost layers of the long axis, and use the second set of moves to scramble the middle of the puzzle like a 3x3x3.

3x3x6: Scrambler for the 3x3x4 cuboid. Hold the puzzle so that the long axis is vertical.

3x3x7: Scrambler for the shapeshifting 3x3x5 cuboid. Hold the puzzle so that the long axis is vertical. Then, use the first set of moves to scramble turning only the topmost and bottommost layers of the long axis, and use the second set of moves to scramble the middle of the puzzle like a 3x3x3.

Cmetrick: The vertical layers are L, M, R and the horizontal layers are U, E, D. If you see an arrow, turn the layer by 90 degrees in that direction; if you see a 2 turn the layer by 180 degrees in either direction.

Cmetrick Mini: Same as Cmetrick, except that the vertical layers are only L and R, and the horizontal layers are only U and D.

Domino (2x2x3): The scrambles for this use standard 3x3x3 notation. No D turns are used, only U turns.

Floppy Cube (1x3x3): This is the 1x3x3 puzzle. Hold the puzzle horizontally, so that the top and bottom layers can be turned.

FTO (Face-Turning Octahedron): This puzzle has 8 turnable axes - U across from D, F across from B, R across from BL, and L across from BR. You can also use these scrambles for the Master Skewb or Rex Cube, since the mechanisms are essentially the same.

Gigaminx: These scrambles are long, but they're more random than handscrambles. Use the same technique as the Pochmann scrambler for Megaminx.

Helicopter Cube: This is an edge-turning cube. Each move describes two 3x3 faces, and you should turn the edge between them by 180 degrees.

Pyraminx Crystal: Typical scrambler.

Pochmann: Same thing as the Pochmann-style Megaminx scrambler.

old style: Gives each face a letter, like the 3x3x3 notation, and does random moves.

Siamese Cube: Two scrambles are given, each for one half of the puzzle.

1x1x3 block: The traditional Siamese Cube; each one has U, E, R, and M free. A lowercase letter means a double layer turn.

1x2x3 block: The new Siamese Cube; each one has U, R, and M free. A lowercase letter means a double layer turn.

2x2x2 block: The "Fused Cube"; each one has U, R, and F free.

Skewb: There are many ways to choose four faces, such as "fixed corner" where you keep the URF corner fixed; U, R, and L turn nearby corners, and B turns the opposite corner. Otherwise the notation is normal.

Super Floppy Cube: A shape-changing version of the Floppy Cube. Hold it the same way, but this time quarter turns are always possible.

Super Square-1 (twist metric): (x,y,z,w) means to turn the top layer x stickers clockwise, the second-from-top layer y stickers clockwise, the second-from-bottom layer z stickers clockwise, and the bottom layer w stickers clockwise. / means to turn the right half of the puzzle by 180 degrees. Twist metric means that only the / moves are counted towards the scramble length.

UFO: As in the Jaap scrambler, A, B, and C are 180-degree turns along the three ways the puzzle is cut, and U is a rotation of the top layer. See Jaap's scrambler for the exact meanings of A, B, and C.

特殊打乱:

These scrambles are not single puzzles, but are instead designed for common unofficial or practice events, such as solving multiple cubes at once or solving only part of a cube.

1x1x1: This gives you a random cube orientation. The x, y, and z moves are rotations about the R, U, and F faces, respectively.

3x3x3 subsets: These scramblers only affect various parts of the 3x3x3 cube, leaving other parts solved. Some of these should only be solved with the types of moves used in the scramble.

2-generator <R,U>: Scrambles part of a 3x3x3 by only turning the R and U layers.

Roux-generator <M,U>: Scrambles part of a 3x3x3 by only turning the M and U layers.

3-generator <F,R,U>: Scrambles part of a 3x3x3 by only turning the F, R, and U layers.

3-generator <R,U,L>: Scrambles part of a 3x3x3 by only turning the R, U, and L layers.

3-generator <R,r,U>: Scrambles part of a 3x3x3 by only turning the R, r, and U layers.