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Pressurizing the cloth

…When the cloth system was originally added to the three DS Max application one…feature that was missing and so was…subsequently much requested up until this edition.…Was the ability to create pressurized volumes inside cloth simulations.…To demonstrate the very different behavior that…this feature can produce for us, we have…in our stat scene a simple sphere object that is currently sitting up in the air.…This has been set up as a cloth object with the cotton preset applied,…whilst the table and floor geometries have…been added to the simulation as collision objects.…

Indeed, if I go ahead and scrub the timeline here, you can see…the cache simulation and the resulting cloth motion that this basic setup yields.…In fact, if I just go ahead and use the play button here, we…can see that upon contact with the table, our cloth geometry simply crumbles up.…Sliding slowly over the edge, and eventually falls…to the floor where it lies in a heap.…Now, visually, this scenario makes very little sense to us,…as nothing explains why the cloth object starts the sequence.…

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Author

Released

3/31/2014

The Cloth system in 3ds Max allows you to create realistic garments and fabrics, from T-shirts to tablecloths. This course, from author Joel Bradley, provides a deep dive into cloth simulation in 3ds Max, giving you the information you need to tackle your own project. Joel examines the effect of scale on cloth behavior, the impact different mesh subdivision types can make on your model, and the function and options behind the Cloth modifier, the heart of the Cloth system. He also shows how to set up and control behaviors like bend and curve, U and V Stretch, Density, Thickness, and Friction. Plus, discover how to work with groups and constraints and create effects like wet cloth and tearable cloth.

This course was created and produced by Joel Bradley. We are honored to host this content in our library.