oh i seen it game looks amazing.. LOVE the character models.. unfortunatley i'm not hopefull of US release anytime this year or even next

It will, they did an interview stating they are looking for a late Q1 2013 beta in Korea and a late Q2/early Q3 beta everywhere else, they are still in talks with getting a distributor outside Asia and are trying to have a worldwide release right after launching in Korea...so, hopfully, early 2014 release.

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-PvP zone, it might be big but it is still a zone and will probably offer mindless circle raiding and trading of holdings like GW2 does

-probably also gear dropped out of dungeons rather than a deep crafting system

And so on, GW2 retextured. Which is not bad GW2 was a good themepark but i hoped for more in a Elder Scrolls Game. Like player owned cities and players shaping the world. Abit more sandbox, like an ArchAge with Action Combat and the ElderScrolls feel.

Shame the asians are the ones who move back to the true nature of MMORPG's which actually represent a world rather than different mini-games you can play.

Which is exactly like Dark Age of Camelot. I can understand if you do not like it but it isn't an issue for those of us who are looking for a spiritual successor to DAoC.

actually one of the main things i didn't like in DAOC:)

You were on the wrong server then, Mordred was open world, FFA PVP every where except for the 3 main cities. (players up to level 9 were protected from attack as I recall.)

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Ex mordred myself.They really should go with the 3 different rulesets like daoc. I keep hearing people,say things like "darkfall is more elder scrolls". But darkfall is very simmilar to mordred with player looting.

Also the coop ruleset would let fluffy pure pve types play with whoever and play wherever they want.

God damnit BC, where the hell do you get off on this? Why isn't it open? Why do you think it's marketing talk? FFS can't you jsut leave these forums, and go back to the Wushu forums? Why must you consistently continue to churn out negativity for anything that doesnt feature FFA PvP. FFS, your version of PvP is niche and hardly anyone likes it. The vast majority of players are PvE anjd if they do like PvP it's consentual. My heart tells me that a high percentage of ESO's playerbase will never participate in PvP.....me being one of them.

Whoa whoa. I'm a support here. I can't wait to check it out. I had to be like the 1st 10 people to sign up for the beta. The anologish sword swining, ability to wear any type of armor, 3 true factions. I want to play.

Let's be real here though, the Open world pvp he is speaking of is no different that WvW, Illum, Fusang. You can't have Open world pvp, but no pvp in these areas. I'm not gonna be sold that, again...

I don't have to swallow hook line and sinker in order to want to play.

It is open world, in that zone and only that zone. Its open world with a caveat. DAoC did it the exact same way as did some other games.

Just because there are restrictions doesn't mean its not open world. I think you're confusing open world with Instanced as so many on these forums do.

Theres 2 words to describe the type of Pvp: Persistence and instanced. You can have open world in a persistanced zone, you can't have open world in an instance.

Read that red sentence loud and repeat it several times.

It is not an open world pvp if it is in a separate zone.

It's still open world. Just because you cant do it in "ANY" zone doesn't make it any less open.

Use WoW as an example:

Wintergrasp = open world

Arathi Basin = Instanced BG

You have your own definition of OWPvP which I do not agree with. I think majority of people would not agree with your definition.

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CaliburnWhy would it crash? Planetside 2 has simmilar player numbers per continent and doesn't crash. Daoc & planetside 1 managed perfectly well too.

Nilb:Gw2 does not have a megaserver, you are thinking eve or maybe tsw Pvp zone - its the whole of oblivion, there's various towns and villages from that game in there, along with ayelid dungeons, vampire lairs, bandit caves, goblin forts etc. They are going for a big pvp area with pve in it, outside in the world like daoc, not some little areas you teleport too like gw2.

Which is exactly like Dark Age of Camelot. I can understand if you do not like it but it isn't an issue for those of us who are looking for a spiritual successor to DAoC.

actually one of the main things i didn't like in DAOC:)

You were on the wrong server then, Mordred was open world, FFA PVP every where except for the 3 main cities. (players up to level 9 were protected from attack as I recall.)

memory is foggy did they have FFA server at launch? i remember just joining up with my friends server and that one did not have FFA pvp

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Originally posted by bcbully"Cyrodiil (the PvP map) is open-world..."Marketing talk...

God damnit BC, where the hell do you get off on this? Why isn't it open? Why do you think it's marketing talk? FFS can't you jsut leave these forums, and go back to the Wushu forums? Why must you consistently continue to churn out negativity for anything that doesnt feature FFA PvP. FFS, your version of PvP is niche and hardly anyone likes it. The vast majority of players are PvE anjd if they do like PvP it's consentual. My heart tells me that a high percentage of ESO's playerbase will never participate in PvP.....me being one of them.

Whoa whoa. I'm a support here. I can't wait to check it out. I had to be like the 1st 10 people to sign up for the beta. The anologish sword swining, ability to wear any type of armor, 3 true factions. I want to play.Let's be real here though, the Open world pvp he is speaking of is no different that WvW, Illum, Fusang. You can't have Open world pvp, but no pvp in these areas. I'm not gonna be sold that, again...I don't have to swallow hook line and sinker in order to want to play.

It is open world, in that zone and only that zone. Its open world with a caveat. DAoC did it the exact same way as did some other games.

Just because there are restrictions doesn't mean its not open world. I think you're confusing open world with Instanced as so many on these forums do.

Theres 2 words to describe the type of Pvp: Persistence and instanced. You can have open world in a persistanced zone, you can't have open world in an instance.

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Originally posted by ShakyMo Caliburn Why would it crash? Planetside 2 has simmilar player numbers per continent and doesn't crash. Daoc & planetside 1 managed perfectly well too.

Let me be as clear as possible then;

2000 people in a zone max.

200 people on your screen max.

When the 2000 people come together for the 'final push' in defence or attack to take the throne - FAR MORE than 200 will be crowding your screen...

... crash...

... or do you think 1800 of them will voluntarily leave the last phases of the battle to a select 200?...

... or that the zone will be split into 10 different areas which have objectives which all have to be taken simultaneously to win?...

... no?...

... me neither.

I'd imagine the developers have thought of this - would be pretty naff to make something that just crashes. I think it just means they'll do the culling that GW2 does with tons of invisible people - not that this is so brilliant, either.