So I was just going over the 4.22 update and I noticed they finally restricted the DLC weapons. While I can understand restricting something such at the Maverick-A2, I don't understand why they would choose the restrict the Ripper and not also restrict the MTAR-X as well. I can understand that they would choose to restrict the DLC weapons because they are part of the DLC and not everyone bought them, but that to me takes out the fun of playing the Clan v Clan playlist since I really enjoyed using the A2 and I use the Ripper all the time as a run-n-gun. I really want them to introduce a Barebones playlist, no killstreaks whatsoever, or a Specialist-only playlist without the eSports restrictions.

Thoughts on the new eSports restriction? Also, I welcome discussion of the eSports rules in general as I find the playlist rather fun to play and have a character with loadouts dedicated to only that playstyle.

Its the e sports ruleset, why in gods name would they ban the most used weapon in competitive COD? This thread makes no sense lmao. They needed to ban the DLC weapons a long time ago since theyre banned in actual comp. play.

They were banned because of how easy they are to use and esports and CvC is about greater skill and not abusing easy weapons for easy kills. So no they need to stay banned for that very reason alone. In fact there is a lot not banned that should be for those rulesets in truth.

The advent of playing based on skill is sort of nullified when you don't play on a LAN or a Dedicated Server...

"Oh, you're the host? Well, it's just a crapshoot now!" just like basically every other game lol

While I respect the eSport ideal and community, this game connecting like it does, and offering eSport playlists.. is comical considering I could be host, but soon as Netflix downstairs connects, well so much for "skill" and "talent", guess you'll have to rely on "hopes and dreams" and "blind luck" lol

By far not the most abused weapon in the game or almost every lobby would be filled with players only using it and nothing else.. yet had seen many lobbies where not even a single mtar was used at all for hours of game play.

easy yes, op no, skill-less no, still have to aim and control what recoil it does have even be it little.

Regardless if it takes little skill that does not make it skill-less as in needing no skill at all. And every cod has always and will always have an easy weapon that when in the right hands can be abused.

AR's are easy to keep on target, so are the lmg's and even the SR's None of the guns in Ghosts really take any great level of skill to use at all.

i need to play in some of those lobbies you are in, i play alot of free for all and thats all you see are m-tars and rippers half the lobby is using them 8 out of 10 times the winner is using it. recoil? where? with what gun? that gun is the best in the game which is why just about everyone uses it. i see it all over the place in every game mode. the mtar is an ar in an smg class. its like a laser no recoil, put a silencer on it and its even more beast. skill to use the mtar? thats the easiest gun in the game to use. i need to play in the lobbies you do i wish people would find something else to use instead of depending on that gun to get by. its used a lot for a reason because its one of if not the best gun in the game.

You answered your own question. It is banned because not everyone has access to it. Terminal was put into the competitive map rotation in mw3 because it was free. I would imagine that if ghosts had free gun dlc, then it would probably be allowed as well.

MLG does not create them, they decide on them. Then IW decides to implement or not. For IW has the final say if they are added to the game or not and not MLG itself. IW could create a completely new set of rules totally different from MLG for the competitive lists if they wished too but wont since they are trying to appease the MLG wannabe crowds who think they are awesome and skilled for playing a limited game and then calling it balanced and skillful when really it is not. It is just a drilled down skill set, not a higher skill set or better skill set unlike how many mlg players like to try and claim and act that it is. Those who try and claim this is a sport who fail to realize it is not and never will be nor will it ever be seen so by main stream media or the main stream auidence ever. Until MLG is shown on prime time tv on major broadcast networks like football or baseball it will never truly be seen as a sport by most that play it. Only the wannabe stars that want their 15 seconds of fame will ever claim it is. The rest of the adults that play realize it is just a game and not meant to be serious or worried about as much as the average mlg wannabe playe does.

No, I am not. MLG does not make the rules for the game at all. They decide what and how they want players on their network to play. if those rules are added to the game or not is totally up to IW and not MLG at all. MLG does not control the game, they have no say so in how the game is.

And no it is not a sport nor seen as such by the majority that play it. It is only a video game meant for fun and minor entertaniment. It is only the wannabe mlg stars that see it as something more and something to be taken serious as if is life and death if you win or not, when really it is not and never will be.

it may not be a physical sport per say but i guess it could be considered a sport since nascar is pretty well considered a sport heck you have close to the same range of movements as a nascar driver just without the g forces and extreme temperatures inside the car on a hot day nah but the people who play mlg are there for a reason: to make money. that is why there are cash prizes for mlg tournaments and professional gamers make a living off of video games and their recorded gameplay. Just look at zzirgrizz for example, he is sponsored and plays professionally and records videos and reviews to post on youtube. He gets paid to do all that all while being paid by google for all the views his original content brings hims. Mlg doesnt actually put their game mode setups and restrictions into ghosts but they are a major influence in the institution of those ideals into the game because many of the big names in the gaming community play a huge role in product testing and development for IW and 3arc, etc.

Nascar is a sport because it is a physically demanding activitiy. It takes more strength and stamina and endurance to drive a nascar then to play a video game ever.

yes I know several are used as tested and the reason why is because iw/3arc are trying to make sure their game is more acceptable to mlg for the possible player base that it would open up meaning more sales. Its all about the money. But getting paid to do something does not make it a sport. Football, baseball, racing were all done long before it became more about the money and were sports at that point in time already.

mlg is just about glory and fandom and money, sports were not originally about that, but just two teams coming to gether to test their skills. where as mlg is about the show and two teams testing a limited skill set.

yes, the world has gone to crap compared to what it was.. now money is king and everything else.. who gives a damn.. just toss more money at it and it will go away or on the other side.. ask for more money and make promises that will never be met.

the sad thing is that organizations like the methodist church ask for (the dont demand but it is understood that) the giving of 10% of your lifetime earnings to the church in order to better help others will get you a long way, and i have no problem with giving or how much but the pastors make more money than i do working less hours and a job that is definitely not as physically demanding as mine but the majority of the profits go to their salaries and then from there onto the church itself and the community. I currently attend one after being raised baptist all my life where my uncle was a preacher and i feel like differences in ideals between the two are like daylight and dark. Ive always understood the passages as they were translated especially that there was no magic number that you should give what you can give and trust in jesus and you will never go uncared for but all that aside, just look at the government i mean heck the united states is 17 trillion dollars in debt and rising, obama has bailed everybody and their brother out of debt because they cant manage their money.

I'm not quite sure I am seeing the difference between MLG creating a list of bans/restrictions or deciding on a list of bans/restrictions. Nicedrewishfela asked who makes the call on what weapons are banned in esports (I'm not a fan of that term), not just clan vs clan mode. MLG is the universal esports rule set. IW and Treyarch copy the rules into their own games. Yes, they could make the rules whatever they want, but instead they decide to copy MLG rules. I'm not sure why you felt the need to go on an off topic rant about how gaming isn't a sport. I'm fairly certain that even the pros don't consider it one. I would also argue that it is more difficult for most players to do well when using the MLG ruleset. However, I do agree with nicedrewishfela that competitive shouldn't take precedent over the much larger, public match playing side of the community.

Its a minor difference, in the means that they dont actually create them in the games themselves, they decide what they like or dont like and then it becomes the developers position to actually create it within the game. So really they are not creating them. MLG is one ruleset there are many others out there but mlg is the most widely known so it used as the basic template for players to get their feet wet in the actual competitive scene. It is harder for some to do well yes because they are not used to playing with a limited set of items. Once time is taken to relearn the game and play it in that manner it is not harder at all in fact it becomes easier since there is less to have to deal with or anticipate compared to dealing with the full chaotic game.

I dont call chess a sport either, it is just another mental game like CoD. I consider sports those types of games that require stamina, endurance, strength and other physical skills beyond twidling thumbs on a controller while sitting down. Cod really does not require any of those items. I could play CoD for 16 hours straight if I wanted to but would no where near have the stamina or endurance for football or soccer and that is because CoD takes far less than those sports.

Cod is just a mental game and not really a sport but people like mlg and others like to try and call it such for they want their 15 minutes of fame too like all the real sports atheletes. So thety can validate to themselves and others for the time they wasted playing a video game. And the creators of mlg captilized on this and now call it an esport to try and give it greater meaning and value beyond what it really has.

LOL.. not wasted in a sense but to the normal population that works in normal jobs than yes it was wasted.So those that play in mlg feel the need to defend what they do against the normal people that play just for fun and only occasionally and not all the time like a lifeless mlg/gb player can be seen to be by some.

While I know my original question was pretty bad, I do genuinely like the discussion I sparked by asking it and talking about eSports in the first place. I came here to delete my stupid thread, but since there's a decent amount of discussion about MLG, CoD, and eSports, I suppose I'll leave it up.

I can understand that, but I would say MTAR as well then. Focus, however, is definitely one of my main perks on every class but one for my eSports character, along with Dead Silence and Hardline. Then I take 1 point perks to get my Specialist at 7 kills and my 1 point perks are all the same up the ladder on every loadout - 1: ready up 3: resilience 5: takedown.

honestly focus and amplify both should be restricted, focus is over used and too much relied on, it takes away any skill it takes to shoot someone, people need to learn to still shoot the enemy when they are being shot without the help of a perk to help them hold down on the thumbstick

i did say restricted but i also mean that they need to be debuffed also. people in regular play rely on those perks too much rather than on their own eyes and hands, yes amplify is great for people who sound whore but you should be able to hear someone without it unless youre playing with the volume up on your tv (lol). focus says reduced flinch, not absolutely no flinch at all ill just keep shooting in the same spot ive been shooting at since i started pulling the trigger with someone hitting me with a large caliber gun repeatedly. I see people getting hit in kill cams who are using focus and they just keep shooting like the enemys bullets were marshmallows hitting them, its ridiculous how basically doesnt let you flinch at all.

I think focus should not longer be in CoD. It has been the most used item in whatever category it is in throughout the 3 games that had it. Cod 4, Waw, MW2, and Black Ops 1 played fine without it. Same with stalker.

Perks are mainly counters or small boosts that let players splay how they choose. Flinch reducing perks give you a big advantage, so by not using it, you are at an extreme disadvantage against somebody who is (a huge amount of players).

i love the way the perks are setup on ghosts but i wish it would go back to the limit of 3 perks so people have to choose carefully like they did before, it makes the game fair in my opinion. like on mw2 where you could have sleight of hand but not scavenger or stopping power and not cold blooded. People hate on mw2 but it was one of the most well rounded of all the games looking at it from every aspect and objective game type mindset as far as the perks/guns/kill streaks go.

But ya see that is where those that complained about wanting more freedom of customization of their class setups caused an effect that in the end hurt the game. Which is where I point out that sometimes less.. is more..

Having more options is not always the best idea when those options are not applied in a well thought out manner such as the open class system that the game now has.