You take the shield and you feel quite safe now.Marching on. Another Sign is caught by your eyes, "Bistro of the Incrowd", maybe someone here knows where you can find the Bistro à l'Aztec!

>Enter Bistro

You enter the restaurant and you immediately are overwhelmed by the heat and the smell of sulphur.A man, dressed in white approaches and says:"Bon soir Monsieur, je m'appelle Cordon Rentré, je suis le chef de bistro.". He has a terrible accent and it isn't French!You hear the sound of something falling coming out of the kitchen, the chef opens the door to the kitchen and starts swearing at the little demons who work there.

Well at least you know what language to use to address him."Listen you, {bbeeeeeeeeeeeeeeeeeeeeeeeeepp} you phoney French frying fun of a fish! You know the Le Bistro à l'Aztec!" He understands English very well now and answers he hasn't the faintest clue.You see Fran Fine fitting at her fable, uhh sitting at her table, waiting for Barbora, and you want to be out of here before she starts to talk. You have heard too many disgusting noises for one day.

> back on the Bentbutflise the officers are watching the scene. Navigator Tickov notices the shield & suddenly says "Oh, no! zis shild haz anuzer hiddin numberr - it iz anuzer 6 - ze shild is not for protection - it has 666 - it iz eveel! Vee shuld beam up ze captin now!" "But what about the rest of our new uniforms?" O'Hairy says. >Enter Spotty "Aye lass, we all want new uniforms but we can always rely on Captain Mypal Reynolds for boots & hats. He's the best scavenger in the galaxy & his fieryfly is due to land on a planet near here soon" .........

> Meanwhile back on earth you,Pepe Le Pew, Lord O'Scars & Michael (scarecrow dude!)& Captain Dirk are trying to find the yellow brick road (you lost it after taking a ride in David's car ages ago) Still no sign of the yellow brick road.> Talk to Captain Dirk. Ask him if he can use the Teaser Gun to find the yellow brick road .............

The Teaser gun is drowned out for a second as the ground rumbles loudly and begins to quake. About 50 yards to the East, a large mound of earth rises into the sky, atop which you see the yellow brick road, writhing in anger.

The Teaser Gun continues prattling obliviously.

> Turn off Teaser

You frantically reach over to Dirk and turn off the Teaser Gun and listen as it slowly winds into silence. Unfortunately, the damage is done: the Yellow Brick Road is now bearing down at you like an avalanche.

> Run

You and your companions charge randomly through the underbrush. After a few minutes, you've lost the road again. You're standing in a small clearing surrounded by tall, bright blue trees. The sky to the east is glowing green, and the sun is setting to the west. Miraculously, Dirk, the scarecrow and Lord Ossccarrrrrrssss all manage to stumble into the clearing at the same time you do--albeit from entirely different directions.

You can still hear the road smashing around nearby. Once it settles down it shouldn't be too hard to find.

> Look at glow

The eastern sky is glowing green.

> Ask about glow

You ask your companions about the glow. Dirk nods happily.

"That's the glow from the Emerald City's smelting factories," he informs you. "Emeralds don't make a very good building material--not until you've melted them down from the raw ores, anyway. The whole city pulls emeralds up out of the mines and throws them into their furnaces, and the smelting process makes that fog up there. We follow that glow, and we'll be with the Whizzer by sometime tomorrow!

Which reminds me. You'll all be needing these."

Dirk hands a pair of dark green sunglasses to you and each of your companions.

"What are these for?" asks Lord Ossccarrrrrrssss.

"It's the heat, y'see. The Emerald City itself is made of pure emerald, o' course, and it traps and refracts light and heat. Some folks think it's so bright y'can go blind jus' by standin' near it, but that's a load of rubbish, of course. But y'add to that the heat o' the furnaces and the emerald slag, and it gets awful hot, and...well..."

You notice the road has quieted now: maybe you should go looking for it.

> Emeralds don't work that way.

You should really go find the road now.

> Find road

After a few minutes, you manage to stumble across the road--literally. You could swear it tried to trip you, but it seems settled enough now. The road continues west and east.

>E

As the sun sets, you and your companions start east on the road once again. You notice you're approaching a sign, which reads:

Emerald City106 miles

Which, as you figure it, pretty much caps the day: all your wandering around has put you about 50 miles back in the wrong direction, and since you haven't been here before, you're not sure you're even on the right road. But all yellow-brick-roads lead to the emerald city, right?

You hear a low growling coming from the bushes to the left.

> Examine bushes

You move to take a closer look, when suddenly a lion leaps from the bushes and attacks the Scarecrow, knocking him to the ground in a heap.

Roaring, the lion turns and starts running towards you.

> status

It's 106 miles to the Emerald City, you've got an empty bucket, a shard of flint, a pocket sword, 2 cents, a gun with 1 bullet remaining, a dusty bottle containing a very small amount of olive oil, a clipper lighter, a shield and a pair of silver slippers, it's dark, and you're wearing sunglasses. There is a lion running towards you.

> Hit it.

With what?

> Hit it with the empty bucket.

You're tired and you can barely see, but you swing wildly, clobbering the lion right on the nose. It draws up short in surprise, whines and starts crying uncontrollably.

The lion joins the retinue of the King of the Forest. "In my youth," says the lion, "I ascended to the throne and gained the crown. The crown gives the wearer a chance to break two of the rules. When two rules are broken, the wearer of the crown must give it up."

"Which rules did you break?" you ask.

"The first rule I broke was breeding Grues with Humans," says the lion, smiling reminisciently. "I wanted to let the descendants of the Grues enjoy the sunlight, you see. That was when The Whizzer decided that I should be banished for my crime."

You start thumbing through the pages, but don't get very far. As far as you can tell the walkthrough is approximately 72,318 pages long, and at least half of it is twisted into a dimension you can't begin to comprehend. Moreover, some of the pages appear to be in a state of quantum flux, words shifting and disappearing like ghosts at the farthest extents of your peripheral vision. It's as if a near-infinite cavalcade of monkeys were writing the walkthrough simultaneously, and rather than guide it in any particular direction, they went in every direction at once.

In short, you're certain of the book's position, but not its velocity. A little out of sorts, you tuck the walkthrough back into your inventory, where it spontaneously ceases to exist. Or not.

>The pale light of dawn begins to show on the horizon. As you are walking, you hear your companions begin to snicker. "What's so funny?" you ask.

"Nothing, nothing," says Dirk. You look each companion directly in the eye. They are all still snickering except the Lion, who gazes innocently back at you. You reach up to feel your crown. You realize that it is shaped like a cone.

"This is not happening," you say conversationally.

In your mind, you are preparing to kill somebody -- whether it's the Lion or the Whizzer you haven't decided yet.

"Yo, adventurers!" says a voice from behind you. You turn around and see, sitting beneath a tree, a mummy with a peddler's cart. "Do I have a deal for you!" says the mummy. "Yes, I mean you -- the one with the dunce cap," says the mummy. Her voice, though muffled by the winding cloth around it, sounds strangely familiar.

You stop and approach the mummy. "Nancy?" you whisper.

"I'm here to help you," says the mummy. She pulls three items out of the cart. "One of these will help you with The Whizzer."

One item is a crystal with the shape of a gun etched on one side. The other item is a crowbar with an emerald attached to one end. The last item is a glass with a thick bottom and a miniature figure of Guybrush Threepwood sitting inside, so that the figure only becomes visible when the glass is mostly empty.

"Which will it be?" says the mummy. "Choose the crystal with the pistol and this becomes an action adventure. Choose the tool with the jewel, and this becomes a casual adventure. Chose the tumbler with the bumbler, and this remains a pure adventure. Choose wisely."

"Nancy, which will help me get rid of this crown fastest?" you ask the mummy confidentially.

"Telling you that would doom me to wander the earth for eternity, solving head-scratching mysteries," says the mummy. "And don't call me Nancy."

Thinking again of Lay-Low, you choose the vessel with the thick bottom. The glass is mostly empty; you appear to be a pessimist. Look on the bright side, why dont'cha.

Slowly, but surely, the miniature figure of Guybrush Threepwood therein grows, shattering glass fragments as he mushrooms into a 4ft, no a 5ft, no! a 6ft - aieeeeeeeee, a quick burst of growth there - a 100ft monster of a pirate. He stands proudly on the earthy ground, grimacing down at you as you cower like the big cowering cowardy custard that you are.