Mass Effect 2

Concept:Break down the walls holding storytelling in check by allowing players to continue the personal tale they created in the first game

Graphics:Even more cinematic than the first. During story moments, characters interact with their environments, the camera frames each shot better, and facial expressions show a wider range of emotion

Sound:The voice acting is excellent (although I’m pretty sure Seth Green thought he was recording an episode of Family Guy for one line). The score also flows beautifully in both the story and action sequences

Playability:The gunplay is now as polished as the other components, allowing players to combo firearms and biotics, and turn to their teammates to get them out of a bind

Entertainment:It’s a sequel of a new order, and one gaming’s most engaging stories

Mass Effect 2

Summary:

The second chapter in the Mass Effect trilogy is more of an enigma than the first, weaving enough moral ambiguity, ghost-like images, and misleading plot twists to make the writers of the TV show Lost take note. Who are the Collectors? What interest does the mysterious Illusive Man have in Commander Shepard? Where are the Reapers? Why has Cerberus come out of the shadows? Why is mankind the only species in the universe being hunted? Lost has teased its viewership for years with mystifying answers that lead to even more questions, but in Mass Effect 2, the scribes at BioWare slowly pull the curtain