i doubt this answers your issue, but i also doubt you are going to get any other reply on these forums for a while and like i said i don't really know about networking stuff. i always had someone else do the servers for me...

however, i do believe that your map list updating and all that will be specific to whatever hosting site you are using. therefore, i would highly suggest asking on that host's support forums or seeing if anyone else has done so already

as always with my creatively named maps, the title explains itself quite well. the map is a mixture of inspirations i took from mass effect as well as EVE online. it is a bit more civilian than i usually create, and is based primarily around the terminal areas of a starbase, where shuttles come in and passengers would be screened before entering the station.

as always, map is 32 player compatiblelet me know what you guys think!

the last file that was uploaded was the wrong one, and i wound up losing the original intended map. after searching through tons of emails, and with some help from fraz, who had one of the old files, i was able to bring the map back to what was intended.

as has been requested of me several times over the years, i finally decided to do a fleet battle map.there are 6 ships (3 for each side), with teleporters to move you in between each of them

however, due to limitations with the RC engine, i was unable to put this map out as desired - the massive amount of movers creates network lag, therefore i had to create two versions of the map:

RP - the fully decorated version with movers and all, for the full role-playing experience (yet not good for combat - NOTE: there is a delay when joining a server before you can start chatting or see the scoreboard)this means you get fighters, lasers, missiles, turrets, moving asteroids, debris, and ship flybys with just enough functionality to interact with other players

normal - minimal movers in the map for a smooth combat experiencethis means you get ship flybys, lasers, turrets, and missiles only but with the ability to actually fight people without them lag-teleporting

obviously, two versions is not how i wanted to do this map...but you do what you can sometimes i guess. i had prepared all the movers before we client tested and i noticed the problem, but i still wanted everyone to see what this map was intended to be - even if they couldn't fight well

this map is meant to serve as a "replacement" to my former DTS HQ map. for those who played that map back in the day, it was faily popular and has served as a great place for roleplay over the years. however, i grew disatisfied with some of the design features, and desired to re-create them, even if DTS itself is no longer around

in other words, this map serves as a sort of capital to the "empire" i have been creating with my maps. it has a focus on luxury, which hopefully is quite noticeable in the design. it also contains all the features of the former DTSHQ map, however, for those who knew DTSHQ, you may rejoice - this map DOES have working elevators