Friday, May 31, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Beheeyem from the Plasma Storm Pokemon Card Set. Beheeyem is a stage 1, psychic type Pokemon card, with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Beheeyem does not have an Ability but it does have two moves. The first move this card has is called Lock Up, this move requires one psychic energy card and does 20 damage, plus this move makes your opponent's active Pokemon unable to retreat during their next turn. Beheeyem's second move is called Damakinesis and requires three energy cards, two colorless and one psychic. This move lets you remove 6 damage counters from your Pokemon any way you like and move them to your opponent's active Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Beheeyem is a stage 1 Pokemon card, you'll first have to get one of the two Elgyem cards from this set into play (I reviewed both of those cards the past few days) and then evolve Elgyem into Beheeyem. If you read the past couple of reviews you'll know that I prefer the first of the two Elgyem cards from this set, so I would recommend using a 2-1 or 2-2 line of Elgyem and Beheeyem in a psychic type deck. I would try and evolve Elgyem into Beheeyem on the bench, get three energy cards on Beheeyem, then keep Beheeyem on the bench until several of your Pokemon in play have damage on them, that way you can move Beheeyem into the active Pokemon spot, use Damakinesis a couple of times and hopefully remove most of the damage from your Pokemon. Once you heal all the damage, you can easily retreat Beheeyem for only one energy card. I would definitely recommend using this line in a psychic type deck, it wouldn't be the main line in the deck but it would be a staple in my deck's success.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating. In my opinion this is an above average stage 1 Pokemon card and a Pokemon line that I would definitely include in a psychic type deck. I really really like Damakinesis and the fact that it not only does 60 damage but it heals your benched Pokemon at the same time. All you have to do is put several Pokemon in your deck with free or low retreat costs and then retreat them when they get damage on them, move Beheeyem into the active Pokemon spot and watch all of your damage get transferred to your opponent's Pokemon. Overall I would give the Pokemon family of Elgyem and Beheeyem from the Plasma Storm set a 4 out of 5 rating, it is a great line overall.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Beheeyem from the Plasma Storm set, stay tuned for tomorrow's card review of Phanpy which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --How do Beheeyem communicate?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Thursday, May 30, 2013

Today's Pokemon Card Review is of Elgyem from the Plasma Storm Pokemon Card Set. This is the second of two consecutive Elgyem cards I'll be reviewing from this set. Elgyem is a basic, psychic type Pokemon card with an hp of 60. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. So so far this card is very similar to yesterday's Elgyem card. This card does not have an Ability like yesterday's card, but this card does have two moves. The first move this card has is called Reflect, this move requires one colorless energy card and reduces the amount of damage done to Elgyem during your opponent's next turn by 20. Elgyem's second move is called Smash Punch, this move requires two energy cards, one each of psychic and colorless, and does 30 damage, however you have to flip a coin when using this move and if you get a tails this move does nothing.

Pokemon Card Strategy:
So as far as strategy goes, since Elgyem is a basic Pokemon card with a stage 1 evolution in Beheeyem, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution. So on its own, this Elgyem card would be a card I wouldn't use in a deck on its own. I don't like that this card doesn't have a move that guarantees it can do damage every turn, plus the only move that can do damage, Smash Punch, has the same requirements and does the same damage as yesterday's card however this card's move has only a 50% of doing the same amount of damage yesterday's card was guaranteed to do. The only good thing about using this card as a starter Pokemon is that Reflect may make it so your opponent can never attack you, especially early in the game, thus you can have Elgyem in the active Pokemon spot while you're setting up your bench.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion, this is a below average basic Pokemon card. This card is definitely worse than yesterday's Elgyem card and even though this card has two moves, I prefer yesterday's card more. I just don't like that this card cannot do damage every turn, 100% guaranteed.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Elgyem from the Plasma Storm set, stay tuned for tomorrow's card review of Elgyem's stage 1 evolution in Beheeyem, which is also from this set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --At what level does Elgyem evolve into Beheeyem?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day.

Wednesday, May 29, 2013

Today's Pokemon Card Review is of Elgyem from the Plasma Storm Pokemon Card Set. This is the first of two consecutive Elgyem cards I'll be reviewing from this set. Elgyem is a basic, psychic type Pokemon card with an hp of 60. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Elgyem does not have an Ability and it only has one move. The only move it has is called Psyshot, this move requires two psychic energy cards and does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Elgyem is a basic Pokemon card with a stage 1 evolution in Beheeyem, which I'll be reviewing in two days, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet and I have not reviewed the other Elgyem card from this set, I'll just act as though I plan on using this card without its evolution. So on its own, this Elgyem card wouldn't be too bad of a starter Pokemon card in your psychic type deck. I would consider several of these cards in a psychic type deck to have as the starter Pokemon in my deck. I would include 3, possibly 4 because Elgyem can do a fair amount of damage quite quickly, all you'll have to do is wait a turn without attacking to be able to use Psyshot, and this move used early on in the game should knock out many basic Pokemon in two moves.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card. Even though the only move this card has does do above average damage, I'm still giving this card an average rating because it does only have the one move. But like I mentioned in the strategy section of this post, I would definitely use this card in a deck on its own.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Elgyem from the Plasma Storm set, stay tuned for tomorrow's card review of the second consecutive Elgyem card review, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --True or False? Elgyem and its evolution Beheeyem are the only species of Pokemon who can have Telepathy without it being their Hidden Ability.
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day.

Tuesday, May 28, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Garbodor from the Plasma Storm Pokemon Card Set. This is the second of two consecutive Garbodor cards I'll be reviewing from this set. This Garbodor card is a stage 1, psychic type Pokemon card, with an hp of 110. It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost. So these things are the same as yesterday's Garbodor card. Like yesterday's card, this Garbodor does not have an Ability but it does have two moves. The first move this card has is called Ensnarl, this move requires two colorless energy cards and does 20 damage times the number of colorless energy cards in the defending Pokemon's retreat cost. Garbodor's second move is called Double Ducts, this move requires four energy cards, three colorless and one psychic, and does 80 damage times the number of heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, since Garbodor is a stage 1 Pokemon card, you'll first have to get one of the three Trubbish cards from this set into play (I reviewed all three of those cards the past couple of days and have compared them in the final Trubbish review) and then evolve Trubbish into Garbodor. Like I mentioned earlier in this post, there are two Garbodor cards from this set, I will compare the two of them in the rating section. So whichever Trubbish card you choose to use with Garbodor, you'll want to evolve Trubbish into Garbodor when you have two energy cards on it so that when you evolve you can use Ensnarl right away. Because this move may not do any damage at all, I would suggest keeping Garbodor on the bench until your opponent puts a Pokemon with at least a three colorless energy card retreat cost in the active Pokemon spot, then I would move in Garbodor and use Ensarl. I don't think I would take the time to put four energy cards on this card to use Double Ducts. So if you were to use this card in a deck, I wouldn't use more than a 1-1 line of Trubbish and Garbodor, however I definitely prefer the other Garbodor card from this set more.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average stage 1 Pokemon card and it is definitely worse than the other Garbodor card in this set. I am giving it an average rating even though it has two moves and an above average hp because this card has a high retreat cost, and neither of Garbodor's moves can be counted on to do damage every turn. Plus, this card is much slower than yesterday's card. If you want to use this card in a deck, I would pair it with the other Garbodor card from this set so that if you have the choice you would keep this card on the bench or in your hand and use the other Garbodor in battle, only using this card if you face a Pokemon with a high retreat cost. So if I was to rate this line, using this Garbodor card, I would give it a 3 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Garbodor from the Plasma Storm set, stay tuned for tomorrow's card review of the first of two Elgyem Pokemon cards from this set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What was the first English set to have a Garbodor card in it?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Monday, May 27, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Garbodor from the Plasma Storm Pokemon Card Set. This is the first of two consecutive Garbodor cards I'll be reviewing from this set. This Garbodor card is a stage 1, psychic type Pokemon card, with an hp of 110. It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost. Garbodor does not have an Ability but it does have two moves. The first move this card has is called Biosmog, this move requires one colorless energy card and does 20 damage plus poisons the defending Pokemon, in addition to those two things, if you get a heads when you flip a coin, your opponent must discard an energy card attached to their active Pokemon. Garbodor's second move is called Sludge Bomb, this move requires three energy cards, two psychic and one colorless, and does 70 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Garbodor is a stage 1 Pokemon card, you'll first have to get one of the three Trubbish cards from this set into play (I reviewed all three of those cards the past couple of days and have compared them in the final Trubbish review) and then evolve Trubbish into Garbodor. If you read the past three Trubbish reviews, you'll know I suggest using the middle Trubbish card from this set, number 64/135. If you use this card you can move it into the active Pokemon spot immediately, but regardless, as soon as you get Garbodor in your hand you should evolve Trubbish into Garbodor because this card only requires one energy card to attack. I would definitely want to put three energy cards on Garbodor and use Sludge Bomb every turn, but if you get this card in the active Pokemon spot a couple of turns into the game you may want to use Biosmog more so you can still do damage and instead of attaching energy cards to Garbodor attach them to your benched Pokemon to set them up. I would definitely use this card in a psychic type deck, I would use a 2-2 line of Trubbish and Garbodor in a deck.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion this is an above average stage 1 Pokemon card. I like how this card has an above average hp, and two good moves. It has a quick move that does damage, inflicts a special condition, and can remove an energy card from the attached Pokemon and this move can be used with any type of energy card. Then, Garbodor's second move Sludge Bomb does above average damage every turn. The only thing I don't like about this card is that it has a high retreat cost. But overall, this line of Garbodor and Trubbish would get a 4 out of 5 rating, both cards are pretty good.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Garbodor from the Plasma Storm set, stay tuned for tomorrow's card review of the second Garbodor card from this set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What can Garbodor do with its fingertips?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Sunday, May 26, 2013

Today's Pokemon Card Review is of Trubbish from the Plasma Storm Pokemon Card Set. This is the third of three consecutive Trubbish cards I'll be reviewing from this set. Trubbish is a basic, psychic type Pokemon card with an hp of 70. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Trubbish does not have an Ability and it only has one move called Tool Drop that requires two energy cards, one each of pyschic and colorless, and does 20 damage times the number of Pokemon Tool cards attached to all the Pokemon in play. So this is the most different Trubbish card of the three from the Plasma Storm set, this one has a higher hp, only one move, and a higher retreat cost.

Pokemon Card Strategy:
So as far as strategy goes, since Trubbish is a basic Pokemon card with a stage 1 evolution in Garbodor, which I'll be reviewing the next two days since they're two Garbodor cards in this set, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution, however I have reviewed the two other Trubbish cards from this set so I'll try and compare them in the rest of this post. So on its own, this Trubbish card would be the weakest of the three Trubbish cards from this set. I would not recommend using this card on its own because it depends on having Pokemon Tool cards in play. So if you want to use this specific card in your deck, you're going to have to include the first Trubbish card I reviewed from this set, #63/135, and use that card first and use Pile Up a couple of turns getting Pokemon Tool cards attached to your Pokemon, once you've done that, you can then move this Trubbish card into play and use Tool Drop. So if you want to use this strategy you'll have to include plenty of Tool cards in your deck as well as at least 1 of each Trubbish card I mentioned above. However, in my opinion if I were to use a Trubbish card I would opt for the middle Trubbish card I reviewed, #64/135, this card doesn't depend on other Pokemon and can do damage with both of its moves.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion, this is a below average basic Pokemon card. This is the lowest rated of the three Trubbish card from this set. Even though this card has the highest hp, I am giving it the lowest rating because on its own this card cannot do any damage, even if you include the Trubbish card you need in this set, you still need to have plenty of Pokemon Tool cards in your deck and then attach them to your benched Pokemon.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Trubbish from the Plasma Storm set, stay tuned for tomorrow's card review Trubbish's stage 1 evolution in Garbodor, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What was the Pokemon anime episode called in which Trubbish befriended a group of kindergarten students?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day.

Saturday, May 25, 2013

Today's Pokemon Card Review is of Trubbish from the Plasma Storm Pokemon Card Set. This is the second of three consecutive Trubbish cards I'll be reviewing from this set. Trubbish is a basic, psychic type Pokemon card with an hp of 60. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. So those things are exactly the same as yesterday's Trubbish card. This Trubbish does not have an Ability but it does have two moves. The first move this card has is called Pound, this move requires one colorless energy card and does 10 damage. Trubbish's second move is called Sludge Bomb, this move requires three energy cards, two psychic and one colorless, and does 40 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Trubbish is a basic Pokemon card with a stage 1 evolution in Garbodor, which I'll be reviewing in two days, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, there are actually two Garbodor cards in this set, and I have not reviewed the third Trubbish card from this set, I'll just act as though I plan on using this card without its evolution or knowing anything about the other Trubbish cards from this set, I'll compare all three Trubbish cards from this set in tomorrow's review. So on its own, this Trubbish card would be a very average to slightly above average basic Pokemon card to use in your deck. If I were to use this card on its own, I would include 1 of these cards in a psychic deck. Unlike yesterday's Trubbish card, this card will work best in a psychic type deck because Sludge Bomb requires mostly psychic type energy cards. Again, like yesterday, I would try and get this card in the active Pokemon spot to start the game and start attacking immediately with Pound, then if I have time, attach two more energy cards to Trubbish and use Sludge Bomb. This card is better to use on its own than yesterday's card because it can do 40 damage a turn, which really is a below average move, but it may be able to knock out a basic Pokemon early in the game by using the move twice.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card that is a little better than yesterday's Trubbish card. Overall this card is average like I said, it has an average hp, average retreat cost, and two average moves. The reason I consider both moves average on this card even though Sludge Bomb is a below average move damage wise for the amount of energy cards it requires is because that move is like an added bonus, because most basic Pokemon cards similar to Trubbish only have one move that does 10 damage.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Trubbish from the Plasma Storm set, stay tuned for tomorrow's card review of the third consecutive Trubbish card review, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What is Trubbish supposed to resemble?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day.

Friday, May 24, 2013

Today's Pokemon Card Review is of Trubbish from the Plasma Storm Pokemon Card Set. This is the first of three consecutive Trubbish cards I'll be reviewing from this set. Trubbish is a basic, psychic type Pokemon card with an hp of 60. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Trubbish does not have an Ability but it does have two moves. The first move this card has is called Pile Up, this move requires one psychic energy card and allows you to flip a coin, if you get a heads you may search your deck for a Tool card and put it into your hand. Trubbish's second move is called Sludge Toss, this move requires two colorless energy cards and does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Trubbish is a basic Pokemon card with a stage 1 evolution in Garbodor, which I'll be reviewing in three days, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, there are actually two Garbodor cards in this set, and I have not reviewed the other two Trubbish cards from this set, I'll just act as though I plan on using this card without its evolution or knowing anything about the other Trubbish cards from this set. So on its own, this Trubbish card would be a very average basic Pokemon card to use in your deck. If I were to use this card on its own, I would put this card in any deck regardless of the type because the main move I would use from this card would be Sludge Toss which requires colorless energy cards. Because this card has a lower hp, I would try and get Trubbish into the active Pokemon spot to start the game and then use Sludge Toss every turn, of course using Pile Up first while only having one energy card attached to Trubbish, just make sure to have Pokemon Tool cards in your deck. I wouldn't use this card in a deck on its own, but if you choose to I wouldn't use more than 1 in a deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card. This card is extremely average, average hp, average retreat cost, and two average moves. This card won't hurt a deck by having it in it, but it won't improve it very much either, so like I mentioned in the review section of this post, I wouldn't use it in a deck, we'll have to see if the other two Trubbish cards in this set are better than this one.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Trubbish from the Plasma Storm set, stay tuned for tomorrow's card review of the second consecutive Trubbish card review, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --At what level does Trubbish evolve into Garbodor?
Please comment with your answer and a link to your YouTube channel. Only one entry per person per day.

Thursday, May 23, 2013

Today's Pokemon Card Review is of Giratina from the Plasma Storm Pokemon Card Set. Giratina is a basic, psychic type Pokemon card with an hp of 130. It has a x2 weakness to darkness type Pokemon, no resistance type, and a three colorless energy card retreat cost. Giratina does not have an Ability but it does have two moves. The first move it has is called Hex, this move requires three energy cards, two colorless and one psychic, and does 50 damage plus 50 more damage if the defending Pokemon is inflicted with a special condition. Giratina's second move is called Shadow Claw, this move requires four energy cards, two each of psychic and colorless, and does 90 damage, besides doing the damage you may discard a random card from your opponent's hand.

Pokemon Card Strategy:
So as far as strategy goes, since Giratina is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card. With that being said, because this card requires so many energy cards to attack you're not going to want to use many of these in your deck and you're not going to want to start the game with Giratina in the active Pokemon spot. So I would include no more than one of these in a psychic type deck, I would get four energy cards on this card before I move it into the active Pokemon spot. It would be best if this card was included in a deck that had Pokemon that could inflict special conditions so that you could do 100 damage per turn with Hex. So when Giratina is in the active Pokemon spot, use whichever move you have the necessary amount of energy cards for and whichever move will do more damage.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card from the Plasma Storm Pokemon Card set. Even though this card has a massive hp for a basic Pokemon and two pretty powerful moves, I am not giving this card an above average rating because its retreat cost is too high, both of its moves are too slow, and if you get this card in the active Pokemon spot to start the game, it will be a long time before you can retreat or attack.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Giratina from the Plasma Storm set, stay tuned for tomorrow's card review of the first of three Trubbish cards from this set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --Giratina has a Lv. X and EX Pokemon card, what English sets are these cards in?
Please respond by including the correct answer and a link to your YouTube channel.

Wednesday, May 22, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Gallade from the Plasma Storm Pokemon Card Set. Gallade is a stage 2, psychic type Pokemon card, with an hp of 140. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Gallade does not have an Ability but it does have two moves. The first move it has is called Powerful Storm, this move requires two colorless energy cards and does 20 damage times the number of energy cards attached to all of your Pokemon. Gallade's second move is called Swift Lunge, this move requires three energy cards, two colorless and one psychic, and does 80 damage, plus your opponent must switch their active Pokemon with one of their benched Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Gallade is a stage 2 Pokemon card, you'll first have to get Ralts into play and then evolve it into Kirlia before you can evolve Kirlia into Gallade, both of those Pokemon are from this set and I've reviewed both of them the last couple of days. Both of these Pokemon are pretty poor so you'll definitely want to try and evolve Ralts into Gallade on your bench. I would try and keep Gallade on the bench until most of the Pokemon you have in play are set up, that way when you move Gallade into the active Pokemon spot, most your other Pokemon will have at least 1 energy card on it, so then you can use Powerful Storm and hopefully do more than 100 damage a turn. If you don't have that many energy cards attached to all of your other Pokemon (at least 4), you'll want to use Swift Lunge. Because this move makes the defending Pokemon switch its Pokemon after it is attacked, this card would work perfectly in a spread damage type deck, i.e. using this card with the Weezing card from this set. That way all your opponent's benched Pokemon will have or have had damage put on them already so you can hopefully knock more than 1 out at a time doing spread damage. So I would definitely base a deck around this line, I would use a 4-3-2 line of Ralts, Kirlia, and Gallade in a psychic type deck, I would also make sure to include a 2-2 line of Koffing and Weezing from this deck as well.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating. In my opinion this is a very good stage 2 Pokemon card that should be used to base a psychic deck around. I like that this card has a high hp, low retreat cost, and two very good, yet diverse moves. There really isn't anything I don't like about this card. With that being said, Ralts and Kirlia from this set aren't the greatest, so overall I would give this Pokemon line a high 3 to low 4 rating out of 5.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Gallade from the Plasma Storm set, stay tuned for tomorrow's card review of Giratina which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --This Pokemon line (Ralts and Kirlia) have another evolution in Gardevoir, but there is not one in this set, what is the last English set to have a Gardevoir in it?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Tuesday, May 21, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Kirlia from the Plasma Storm Pokemon Card Set. Kirlia is a stage 1, psychic type Pokemon card, with an hp of 80. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Kirlia does not have an Ability and it only has one move. The only move it has is called Psy Bolt, this move requires one psychic energy card and does 20 damage, plus this move paralyzes the defending Pokemon if you get a heads when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, since Kirlia is a stage 1 Pokemon card, you'll first have to get Ralts into play (I reviewed Ralts from this set yesterday) and then evolve Ralts into Kirlia. Kirlia does have a stage 2 evolution in Gallade (and Gardevoir which isn't in this set) that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Kirlia is the final evolution in this line. So if you read yesterday's review, you'll know that I thought Ralts was a pretty poor basic Pokemon to use on its own in a deck, however if you want to use this Kirlia card, I would suggest using just a 1-1 line of Ralts and Kirlia in a psychic type deck. I would try and keep Ralts on the bench and then evolving it as soon as possible then moving it into the active Pokemon spot and using Psy Bolt every turn. The earlier you get this card in the active Pokemon spot the better, because if you are able to paralyze a couple of Pokemon you can setup your benched Pokemon more easily, plus since Kirlia only requires one energy card to attack it won't take long at all before you can start attacking.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average stage 1 Pokemon card. Even though this card has a below average hp, I am still giving this card an average rating because I like that it does have a low retreat cost and that its only move is not only quick and does a decent amount of damage but it also inflicts paralysis on the defending Pokemon. Overall, I would give the line of Ralts and Kirlia from the Plasma Storm set a 2 out of 5 rating, neither card is great, especially the Ralts card.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Kirlia from the Plasma Storm set, stay tuned for tomorrow's card review of Kirlia's stage 2 evolution in Gallade which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What makes a Kirlia evolve into a Gallade rather than a Gardevoir?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Monday, May 20, 2013

Today's Pokemon Card Review is of Ralts from the Plasma Storm Pokemon Card Set. Ralts is a basic, psychic type Pokemon card with an hp of 60. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Ralts does not have an Ability, and it only has one move. The only move it has is called Psy Bolt, this move requires one colorless energy card and paralyzes the defending Pokemon if you get a heads when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, since Ralts is a basic Pokemon card with a stage 1 evolution in Kirlia and a stage 2 evolution in Gallade, which I'll be reviewing the next two days, you'll more than likely want to use those cards with this Pokemon. However, since I haven't reviewed those cards yet, I'll just act as though I plan on using this card without its evolutions. So on its own, I would not suggest using Ralts in a deck. I say this because even though Ralts does have an average hp, the only move it has cannot do any damage. So unless you desperately need to include this card in your deck on its own, I would avoid this card at all costs. But if for some reason you want to play this card in a deck, I would recommend getting it in the active Pokemon spot immediately and trying to paralyze the defending Pokemon every turn while setting up your benched Pokemon.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating. In my opinion, this is a very poor basic Pokemon card. Like I mentioned in the strategy section of this review, this card is definitely not a good card to use on its own, even though Ralts may be okay with Kirlia and Gallade, this card can not manage on its own, especially without having a move that does damage. So if you're looking to just use Ralts in a deck, I suggest you look at another set.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Ralts from the Plasma Storm set, stay tuned for tomorrow's card review of Ralts's stage 1 evolution in Kirlia, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Sunday, May 19, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Weezing from the Plasma Storm Pokemon Card Set. Weezing is a stage 1, psychic type Pokemon card, with an hp of 100. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Weezing's Ability is called Aftermath and says that if Weezing is knocked out by your opponent, your opponent must discard the top 3 cards of their deck. Besides the Ability, Weezing has one move called Smogbank, this move requires two energy cards, one each of psychic and colorless, and does 20 damage to each of your opponent's Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Weezing is a stage 1 Pokemon card, you'll first have to get one of the two Koffing cards from this set into play (I reviewed both of those cards the past few days) and then evolve Koffing into Weezing. If you read the past couple of reviews you'll know that I like both Koffing cards from this set and that depending on the strategy you're going to use in your deck will determine which one you'll use, but whichever Koffing card you have will more than likely work well with Weezing. Because both Koffing cards are good in this set you can move it into the active Pokemon spot right away, however I would try and have it so Weezing is on your bench and you can then move it into the active Pokemon spot towards the end of the game so if your opponent knocks Weezing out they may end up losing if they run out of cards in their deck. This card would work perfectly in a spread damage type deck, just use Smogbank every turn. Because Weezing is good at the start of games using Smogbank and at the end of games by utilizing its Ability, I would probably use a 3-2 line of Koffing and Weezing in a psychic type deck.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating. In my opinion this is an above average stage 1 Pokemon card and a Pokemon line that I would definitely include in a psychic type deck. I love how this Weezing card has an above average hp, a great Ability that will hopefully prevent your opponent from attacking you, then a very good move that does damage to every single one of your opponent's Pokemon in play. If I was to knock this card at all, it would be for its retreat cost which is two energy cards. Overall, you can't go wrong with using this Pokemon family from the Plasma Storm set in your deck, I give the entire line a 5/5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Weezing from the Plasma Storm set, stay tuned for tomorrow's card review of Ralts which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Saturday, May 18, 2013

Today's Pokemon Card Review is of Koffing from the Plasma Storm Pokemon Card Set. This is the second of the two Koffing card reviews I'll be doing from this set. This Koffing is a basic, psychic type Pokemon card with an hp of 60. It has a x2 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Koffing does not have an Ability and it only has one move. The only move this card has is called Smokescreen, this move requires two energy cards, one each of colorless and psychic, and does 20 damage. If your opponent tries to attack you after you've used Smokescreen, they have to flip a coin and if they get tails their attack does not do anything.

Pokemon Card Strategy:
So as far as strategy goes, since Koffing is a basic Pokemon card with a stage 1 evolution in Weezing, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet , I'll just act as though I plan on using this card without its evolution. So on its own, this Koffing card just like yesterday's Koffing card would be a great starter Pokemon to have in your psychic type deck. This Koffing card is a more defensive card and will allow you to keep Koffing in the active Pokemon spot quite awhile while you're setting up your bench, so I would get Koffing in the game immediately, use Smokescreen every turn when you can, and then retreat Koffing when it is close to being knocked out. I would include 1, maybe 2 of these cards in a mostly psychic type deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card. After reviewing both Koffing cards from this set I have come to the conclusion that they are both solid, yet average basic Pokemon card. Both of these cards could be used in a psychic type deck, it will just depend on what method you prefer, being able to attack quickly, or a slower, more defensive card that could last longer in the active Pokemon spot. I like that this Koffing card has a lower retreat cost than yesterday's card and that its only move not only does 20 damage guaranteed but can prevent damage the next turn from your opponent's Pokemon. So if you're looking for a Pokemon to use in your psychic type deck, you can't go wrong with a Koffing card from Plasma Storm.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Koffing from the Plasma Storm set, stay tuned for tomorrow's card review Koffing's stage 1 evolution in Weezing, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Friday, May 17, 2013

Today's Pokemon Card Review is of Koffing from the Plasma Storm Pokemon Card Set. This is the first of two consecutive Koffing cards I'll be reviewing from this set. Koffing is a basic, psychic type Pokemon card with an hp of 70. It has a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Koffing does not have an Ability but it does have two moves. The first move this card has is called Tackle, this move requires one psychic energy card and does 10 damage. Koffing's second move is called Double Spin, this move requires two colorless energy cards and does 20 damage times the number of heads you get when you flip two coins.

Pokemon Card Strategy:
So as far as strategy goes, since Koffing is a basic Pokemon card with a stage 1 evolution in Weezing, which I'll be reviewing in two days, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet and I have not reviewed the other Koffing card from this set, I'll just act as though I plan on using this card without its evolution. So on its own, this Koffing card would be a solid starter Pokemon card to use in a psychic type deck, I would consider using 1 or 2 of these cards and trying to get them in the active Pokemon spot to start the game. I like this card as a starter Pokemon because it has above average hp and it has two moves but at the same time can attack with only one energy card. I would use Double Spin most of the time unless the defending Pokemon will be knocked out by 10 damage then use Tackle instead. Also, if you're only using this Koffing card and not Weezing in your deck, this card would work well in almost all decks because Double Spin requires colorless energy cards.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card. I am giving this card a 3 rating even though it is close to a 4 because of Koffing's retreat cost and that Double Spin may not do any damage at all. But as far as basic Pokemon go that have evolution cards, this one is pretty good, and definitely could be used in a psychic type deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Koffing from the Plasma Storm set, stay tuned for tomorrow's card review of the second consecutive Koffing card review, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Thursday, May 16, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Crobat from the Plasma Storm Pokemon Card Set. Crobat is a stage 2, psychic type Pokemon card, with an hp of 130. It has a x2 weakness to lightning type Pokemon, a -20 resistance to fighting type Pokemon, and a free retreat cost. Crobat's Ability is called Night Sight and says that once before your attack you may draw a card. Besides the Ability, Crobat just has one move called Ultra-Toxic Fang, this move requires three energy cards, two colorless and one psychic, and does 40 damage, plus poisons the defending Pokemon and instead of putting 1 damage counter on that Pokemon between turns you can put 4.

Pokemon Card Strategy:
So as far as strategy goes, since Crobat is a stage 2 Pokemon card, you'll first have to get Zubat into play and then evolve it into Golbat before you can evolve Golbat into Crobat, both of those Pokemon are from this set and I've reviewed both of them (including both Zubat cards) the last few days. If you read the past few days' reviews you'll know which Zubat I recommend to use in this set, so pair that card with Golbat, and I would definitely use this entire line in a psychic type deck. I would use a 3-2-2 line and try and get Golbat into the active Pokemon spot as soon as possible. I would want to do this because not only is Crobat's Ability awesome, allowing you to draw a card, but Ultra-Toxic Fang can be deadly, not only does it do 40 damage per turn, but by poisoning the defending Pokemon you don't even have to attack the defending Pokemon anymore and it will have to keep adding damage to it. The best part of this card is that you can pair this card with another Pokemon with a free retreat cost and move this card in and out of play whenever you like, whenever a new Pokemon is put in the active Pokemon spot by your opponent, move Crobat into play, poison it, then retreat Crobat that next turn.

Pokemon Card Rating:
I would give this card a 5 out of 5 rating. In my opinion this is a very good stage 2 Pokemon card, it is so good in my opinion that I would definitely consider building a deck around it. The only thing I wish was a bit better on this card was its hp, but since this card has a free retreat cost, you can always retreat Crobat if it is close to getting knocked out. Overall, I would give the entire Pokemon family of Zubat, Golbat, and Crobat from this set a 4 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Crobat from the Plasma Storm set, stay tuned for tomorrow's card review of the first of two Koffing cards from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --What do Crobat's extra pair of wings allow it to do?
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Wednesday, May 15, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Golbat from the Plasma Storm Pokemon Card Set. Golbat is a stage 1, psychic type Pokemon card, with an hp of 80. It has a x2 weakness to lightning type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Golbat does not have an Ability and it only has one move. The only move it has is called Spiral Drain, this move requires two energy cards, one each of psychic and colorless, and does 20 damage, when using this move you can also heal 20 damage from Golbat.

Pokemon Card Strategy:
So as far as strategy goes, since Golbat is a stage 1 Pokemon card, you'll first have to get 1 of the two Zubat cards from this set into play (I reviewed both the past two days) and then evolve Zubat into Golbat. Golbat does have a stage 2 evolution in Crobat that you'll probably want to use with this Pokemon line but since I haven't reviewed that card yet, the strategy below will act like Golbat is the final evolution in this line. So after reviewing both Zubat cards from this set, I would recommend using the first Zubat card in this set, #52/135, with this Golbat card because both have the same move, Spiral Drain. I would use this version of Zubat because it has a higher hp, and it can heal damage every turn it attacks. I would try and evolve Zubat into Golbat on the bench and then move Golbat into the active Pokemon spot as soon as possible when you can evolve Zubat. I would put two energy cards on Golbat, and then use Spiral Drain every turn, trying to stay in the active Pokemon spot as long as possible so that I could set up my other benched Pokemon. I would actually use this line in a psychic type deck, I would use a 1-1 line of the Zubat card I mentioned and this Golbat card.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average stage 1 Pokemon card. Even though this card has a below average hp, I am still giving this card an average rating because I like that Spiral Drain heals 20 damage per turn from Golbat, so early on in the game this card will take awhile to get knocked out. Also this card does have a low retreat cost, and 20 damage for two energy cards is a pretty standard move. So if you are looking to add a card or two to a psychic type deck I don't think you can go wrong by using Zubat and Golbat from the Plasma Storm set in your deck.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Golbat from the Plasma Storm set, stay tuned for tomorrow's card review of Golbat's stage 2 evolution in Crobat which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --How does Golbat evolve into Crobat?
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Tuesday, May 14, 2013

Today's Pokemon Card Review is of Zubat from the Plasma Storm Pokemon Card Set. This is the second of two reviews I'll be doing of Zubat from this set. This Zubat is a basic, psychic type Pokemon card with an hp of 40. It has a x2 weakness to lightning type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. This version of Zubat does have an Ability, it is called Free Flight and says that if Zubat doesn't have any energy cards attached to it it has a free retreat cost. Besides the Ability, Zubat has one move called Wing Attack, this move requires two energy cards, one each of colorless and psychic and does 20 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Zubat is a basic Pokemon card with a stage 1 evolution in Golbat, and a stage 2 evolution in Crobat, which I'll be reviewing the next few days, you'll more than likely want to use this card with those Pokemon. However, since I haven't reviewed those cards yet, I'll just act as though I plan on using this card without its evolutions. So on its own, I wouldn't recommend using this Zubat card in a deck, and I actually prefer yesterday's Zubat card over this one even though this card has an Ability in addition to one move. I would use yesterday's card because it has a higher hp, and it can attack quicker while healing damage from itself while attacking. So if you want to use a Zubat card in your deck from the Plasma Storm set use just 1 of the other Zubat's in your deck on its own, I would use either though. If you want to use this card in your deck, it is imperative to use this card immediately to start the game, because with only 40 hp, it will be knocked out in no time. This card can do more damage than yesterday's card but it takes longer to attack, and with a lower hp you can't wait that much longer. Zubat's Ability is nice if you need to move Zubat out of the active Pokemon spot, but with only a retreat cost of one energy card the Ability really don't help you much. So after reviewing both Zubat cards from this deck, I can't recommend either of them highly.

Pokemon Card Rating:
I would give this card a 1 out of 5 rating. In my opinion, this is a slightly below average basic Pokemon card. I am giving this card a 1 rating instead of a 2 because I gave yesterday's Zubat a 2 and this card in my opinion is a little worse than that card. Hopefully tomorrow when I review Golbat it will make up for Zubat being so weak in this set.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of the second Zubat from the Plasma Storm set, stay tuned for tomorrow's card review of Zubat's stage 1 evolution in Golbat, which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Monday, May 13, 2013

Today's Pokemon Card Review is of Zubat from the Plasma Storm Pokemon Card Set. This is the first of two consecutive reviews I'll be doing of Zubat from this set. Zubat is a basic, psychic type Pokemon card with an hp of 50. It has a x2 weakness to lightning type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Zubat does not have an Ability and it only has one move. The only move this Zubat card has is called Spiral Drain, this move requires one colorless energy card and does 10 damage, plus it heals 10 damage from itself.

Pokemon Card Strategy:
So as far as strategy goes, since Zubat is a basic Pokemon card with a stage 1 evolution in Golbat, and a stage 2 evolution in Crobat, which I'll be reviewing the next few days, you'll more than likely want to use this card with those Pokemon. However, since I haven't reviewed those cards yet and I haven't even reviewed the second Zubat card in this set, I'll just act as though I plan on using this card without its evolutions. So on its own, I wouldn't recommend using this Zubat card in a deck, even though it has a pretty decent move, this card is quite limited on what it can do and with only 50 hp, I would like something higher to use as a starter Pokemon. However, if you choose to use this card in your deck, it will work out okay because this card can fit in any type deck because it only requires colorless energy cards to attack. You would try and get this card in the active Pokemon spot early, and then use Spiral Drain every turn so that you can do damage, heal yourself, and stock your benched Pokemon with energy cards. Because this card doesn't have the greatest hp I definitely wouldn't use more than 1 of these in a deck on its own.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion, this is a slightly below average basic Pokemon card. Even though like I mentioned earlier, Zubat does have one good move, I am still giving this card a below average rating because it has a low hp and it only has the one move, you won't be able to do much later in a game with a card that can only do 10 damage every turn.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Zubat from the Plasma Storm set, stay tuned for tomorrow's card review of the second Zubat card from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Sunday, May 12, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Galvantula from the Plasma Storm Pokemon Card Set. Galvantula is a stage 1, lightning type Pokemon card, with an hp of 80. It has a x2 weakness to fighting type Pokemon, no resistance type, and a free retreat cost. Galvantula does not have an Ability but it does have two moves. The first move this card has is called Discharge, this move requires one lightning energy card and does 30 damage times the number of lightning energy cards you discard from Galvantula when you discard all the lightning type energy cards attached to it. Galvantula's second move is called Signal Beam, this move requires two colorless energy cards and does 30 damage, plus if you get a heads when you flip a coin this move also confuses the defending Pokemon.

Pokemon Card Strategy:
So as far as strategy goes, since Galvantula is a stage 1 Pokemon card, you'll first have to get Joltik into play (I reviewed Joltik from this set yesterday) and then evolve Joltik into Galvantula. If you read yesterday's review, you'll know that I thought Joltik wasn't a great Pokemon card to put into the active Pokemon spot before it evolves so I would definitely recommend keeping Joltik on the bench, evolving it into Galvantula and then moving Galvantula into the active Pokemon spot at an opportune time. One thing that is good about Galvantula is that if you have to put Joltik into the active Pokemon spot before you want to, you can quickly evolve Joltik into Galvantula and retreat it for free. You'll more than likely want to use this Pokemon line in a lightning type deck but you could use Signal Beam in any deck. I would use this card in a lightning type deck and use Signal Beam most turns until you need one last desperation move, then I would use Discharge and hopefully do at least 60 damage. I wouldn't use this line in a deck, but if you choose to I wouldn't use more than a 1-1 line of Joltik and Galvantula.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion this is a below average stage 1 Pokemon card and a Pokemon line that I would probably leave out of a lightning type deck. I say this because neither Galvantula nor Joltik have a very high hp, and even those this card has the potential to do a fair amount of damage, I wouldn't waste so many energy cards on a card that won't last long in play. On this Galvantula card I do like that one of its moves requires colorless energy cards so it makes the card work well in dual type decks, but I don't like how Discharge discards all the lightning energy cards attached to this card. So overall, I would have to give the Pokemon line of Joltik and Galvantula a 2 out of 5 rating, both cards from this set are below average cards.

Tomorrow's Pokemon Card:
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Today's Quiz for a Pokemon TCG Online Code Card --How many eyes does Galvantula have?
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Saturday, May 11, 2013

Today's Pokemon Card Review is of Joltik from the Plasma Storm Pokemon Card Set. Joltik is a basic, lightning type Pokemon card with an hp of 40. It has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Joltik does not have an Ability and it only has one move. The only move this card has is called Jump On, this move requires one lightning energy card and does 10 damage plus 10 more damage if you get a heads when you flip a coin.

Pokemon Card Strategy:
So as far as strategy goes, since Joltik is a basic Pokemon card with a stage 1 evolution in Galvantula, which I'll be reviewing tomorrow, you'll more than likely want to use this card with that Pokemon. However, since I haven't reviewed that card yet, I'll just act as though I plan on using this card without its evolution. So on its own, Joltik wouldn't be the greatest basic Pokemon card to use in your lightning type deck, even though Jump On is a good move, that is Joltik's only move, and only being able to do 10 or 20 damage a turn while only having 40 hp won't get you very far in a game. So I would not recommend using this card in a deck on its own. If you choose to use this card, I wouldn't use more than one in a deck and your best option is to get this card into the active Pokemon spot as early as possible and start using Jump On right away.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion, this is a below average basic Pokemon card. I am not giving this card a 1 rating because other than its low hp, this card isn't too bad, but still I would have liked to see a higher hp or at least another move, because just using this card in a deck isn't a good idea since this card has such a low hp.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Joltik from the Plasma Storm set, stay tuned for tomorrow's card review of Joltik's stage 1 evolution in Galvantula, which is also from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Friday, May 10, 2013

Today's Pokemon Card Review is of Rotom from the Plasma Storm Pokemon Card Set. Rotom is a basic, lightning type Pokemon card with an hp of 60. It has a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Rotom does not have an Ability but it does have two moves. The first move it has is called Electribonus, this move requires one colorless energy card and allows you to draw three cards from your deck if you discard a lightning type energy card from your hand. Rotom's second move is called Poltergeist, this move requires two energy cards, one each of colorless and lightning, and does 20 damage times the number of trainer cards your opponent has in their hand when they show you their hand.

Pokemon Card Strategy:
So as far as strategy goes, since Rotom is a basic Pokemon with no evolutions, you only have to use this Pokemon in your deck if you want to use this card. With that being said, I see this card as more of a trainer or supporter card than a Pokemon because both of Rotom's moves reflect some part of existing trainer cards. So if you have similar supporter or trainer cards I would use those instead and find a different Pokemon card to use. With that being said, I would possibly use 1 Rotom card in a lightning type deck, I would make sure to skimp a little on the amount of trainer cards in that deck and use this card in place. So I would try and get Rotom in the active Pokemon spot early and use Electribonus to get extra cards in my hand, after that I would use Poltergeist to not only see the cards in my opponent's hand but to do damage. Because this card isn't guaranteed to ever do damage I would be a little weary of using this card but like I mentioned earlier, I would use one maximum in a lightning type deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion, this is an average basic Pokemon card from the Plasma Storm Pokemon Card set. Even though this card isn't guaranteed to do any damage with either of its moves, Rotom still does have two moves and an average hp, so I'm giving this card an average rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Rotom from the Plasma Storm set, stay tuned for tomorrow's card review of Joltik which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Thursday, May 9, 2013

Today's Pokemon Card Review is of Zapdos EX from the Plasma Storm Pokemon Card Set. Zapdos is a basic, EX, lightning type Pokemon card with an hp of 170. It has a x2 weakness to lightning type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Zapdos EX does not have an Ability but it does have two moves. The first move it has is called Agility, this move requires two energy cards, one each of lightning and colorless, and does 30 damage, plus if you get a heads when you flip a coin all effects of an attack by your opponent's Pokemon during their next turn on Zapdos is prevented. Zapdos's second move is called Powervolt, this move requires four energy cards, two each of lightning and colorless, and does 80 damage plus 40 more damage if Zapdos EX has any Plasma Energy cards attached to it.

Pokemon Card Strategy:
So as far as strategy goes, because Zapdos EX is a basic Pokemon card you won't need to use any other cards with this card. But remember, because this card is an EX card, if this card is knocked out, two prize cards are taken instead of one. Right off the bat, whatever deck you have this card in you'll want to include 4 Plasma Energy cards in it so that Zapdos's Power Flame move will do 120 damage per turn. If this strategy seems eerily similar to the Moltres EX review from this set that is because these two cards are quite similar, they are just different types of Pokemon. So I would recommend keeping Zapdos on the bench, putting 4 energy cards on it, at least one Plasma energy, and then moving it into the active Pokemon spot after that and using Powervolt every turn. Even if you put this Pokemon card in the active Pokemon spot to start the game, you can easily wait a turn before attacking and still survive quite awhile just using Agility, especially if you flip a few heads. This card is definitely a must have card for a lightning type deck because it packs such a wallop and it is only a basic Pokemon card so you won't have to include this card with any others. I would suggest pairing this card with Moltres EX and building a fire and lightning type deck, that way you would have two very powerful Pokemon cards in your deck that both do 120 damage per turn.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion, this is an above average EX Pokemon card. It has a very solid hp, surprisingly low retreat cost, one decent move that will become pretty good with some luck, and one awesome move. You really can't go wrong by using this card in your deck, because as soon as you get four energy cards on Zapdos, the game will be over because this move will one hit KO most Pokemon and all Pokemon in two turns. This is definitely an EX card that you'll want to use in your deck and will definitely dominate.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Zapdos EX from the Plasma Storm set, stay tuned for tomorrow's card review of Rotom which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

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Today's Quiz for a Pokemon TCG Online Code Card --What other EX cards from the Plasma Storm set do not have EX Full Art versions?
Please respond by including the correct answer and a link to your YouTube channel.

Wednesday, May 8, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Magnezone from the Plasma Storm Pokemon Card Set. This is the second of two Magnezone cards I'll be reviewing from this set, yesterday I reviewed the other Magnezone Pokemon Card from Plasma Storm. Magnezone is a stage 2, lightning type Pokemon card, with an hp of 140. It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost. This Magnezone card does not have an Ability but it does have two moves. The first move this card has is called Double Assist, this move requires one lightning energy card and does 30 damage, besides doing the 30 damage, Magnezone allows you to put 2 basic energy cards from your discard pile onto one of your Pokemon. Magnezone's second move is called Tumbling Attack, this move requires three energy cards, one lightning and two colorless, and does 70 damage unless you get a heads when you flip a coin then this move does 90 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Magnezone is a stage 2 Pokemon card, you'll first have to get Magnemite into play and then evolve it into Magneton before you can evolve Magneton into Magnezone, both of those Pokemon are from this set and I've reviewed all four of the cards these two Pokemon have in this set the past couple of days. Please read those reviews to see which ones I liked of the two versions of each. If you can I would try and evolve Magnezone on your bench, but since this card can attack for only one energy card you can put it in the active Pokemon pretty quickly. If you have energy cards discarded you may want to consider using Double Assist but if you want to do the most damage every turn I would use Tumbling Attack. You could definitely include this Pokemon line in a deck that has Pokemon that discard energy cards when they attack, because when Magnezone is in the active Pokemon spot, because it has a high hp, you should be able to use Double Assist several times before you need to retreat. So I would definitely suggest using this card in a lightning type deck, both Magnezone cards from this set are good, so I would either use a 2-1-1 line or a 3-2-2 line and use both Magnezone cards from this set.

Pokemon Card Rating:
I would give this card a 4 out of 5 rating. In my opinion this is a slightly above average stage 2 Pokemon card that will do well in most lightning type decks out there. I like that this card has a good hp and has a lower retreat cost than yesterday's Magnezone card. Even though this card does not have an Ability, I like that this card has two moves, the first move can greatly help out your team and it is a quick move, and the second move can do major damage and knock out most Pokemon in two turns. So overall, I like the Pokemon family of Magnemite, Magneton, and Magnezone from this set, and would give these cards a 4 out of 5 rating, it is a great line.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Magnezone from the Plasma Storm set, stay tuned for tomorrow's card review of Zapdos EX which is from this same set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --At what level does Magneton evolve into Magnezone?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Tuesday, May 7, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Magnezone from the Plasma Storm Pokemon Card Set. This is the first of two Magnezone cards I'll be reviewing from this set. Magnezone is a stage 2, lightning type Pokemon card, with an hp of 140. It has a x2 weakness to fighting type Pokemon, no resistance type, and a three colorless energy card retreat cost. Magnezone's Ability is called Dual Brains and says that during your turn you can use 2 supporter cards instead of just 1. Besides the Ability, Magnezone just has one move called Gyro Ball, this move requires three energy cards, two lightning and one colorless, and does 80 damage. However after using this move you must switch Magnezone out of the active Pokemon spot and put one of your benched Pokemon in that spot and your opponent must do the same.

Pokemon Card Strategy:
So as far as strategy goes, since Magnezone is a stage 2 Pokemon card, you'll first have to get Magnemite into play and then evolve it into Magneton before you can evolve Magneton into Magnezone, both of those Pokemon are from this set and I've reviewed all four of the cards these two Pokemon have in this set the past couple of days. Please read those reviews to see which ones I liked of the two versions of each. If you can, I would recommend keeping Magnezone on the bench until you get three energy cards on it, then moving it into the active Pokemon spot when the defending Pokemon is extremely powerful, you can then use Gyro Ball right away and move that powerful active Pokemon of your opponent's to the bench. You can always use Dual Brains from the bench, so if you have a deck with Pokemon that need to evolve often or require a lot of energy cards to attack it would be wise to use this Pokemon in your deck and stock your deck with plenty of supporter cards that allow you to get the Pokemon or energy cards you need. Magnezone isn't that powerful so I wouldn't base a deck around this line but I would use it in a lightning type deck and I would use a 2-1-1 line of Magnemite, Magneton, and Magnezone in that deck, I would use this line more for Magnezone's Ability than its move, but Gyro Ball will definitely come in handy during the game I'm sure.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average stage 2 Pokemon card that will do well in most lightning type decks out there. I like that this card has a good hp and even though it has a high retreat cost, Gyro Ball will make it retreat for free. I like that Gyro Ball does above average damage and I like Magnezone's Ability, I just wish Magnezone could stay in the active Pokemon spot for more than 1 turn when attacking.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Magnezone from the Plasma Storm set, stay tuned for tomorrow's card review of the second Magnezone card from this set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --For how many generations was Magneton the final evolution for Magnemite?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Monday, May 6, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Magneton from the Plasma Storm Pokemon Card Set. This is the second of two Magneton cards I'll be reviewing from this set. Magneton is a stage 1, lightning type Pokemon card, with an hp of 80. It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless retreat cost. Magneton does not have an Ability and this version of Magneton only has one move. The only move it has is called Knock Away, this move requires two energy cards, one each of colorless and lightning, and does 20 damage. If you get a heads when you flip a coin while using this move, this move does 40 damage instead of 20.

Pokemon Card Strategy:
So as far as strategy goes, since Magneton is a stage 1 Pokemon card with a stage 2 evolution in Magnezone, which I'll be reviewing the next two days because there are two Magnezone cards from this set, you'll more than likely want to use Magneton with its evolution. However since I haven't reviewed its evolution cards from this set yet I'll just review this card as though it is the final evolution in the Pokemon line. So if you just use Magnemite and this Magneton card in a deck you'll first have to get Magnemite into play (I reviewed the two Magnemite cards from this set the past two days) and then evolve Magnemite into Magneton. I would actually prefer yesterday's Magneton card over this one because it has two moves and can do more damage consistently than this card can. But nevertheless, if you want to use this card in your deck, I would include a 1-1 line of Magnemite and Magneton in a lightning type deck, if you use this card I would suggest using the first Magnemite card in this deck because it can confuse the defending Pokemon. Once you get Magneton into the active Pokemon spot your only choice will be to use Knock Away every turn and hope to get some heads so you can do 40 damage every turn.

Pokemon Card Rating:
I would give this card a 2 out of 5 rating. In my opinion this is a below average stage 1 Pokemon card. Compared to yesterday's Magneton card this card is definitely worse that is why I'm giving this card a lower rating. This card has low hp, and only one decent move, overall compared to other stage 1 Pokemon cards it may be average to slightly below average but because I am comparing this card to the other Magneton card from the set I'm giving this card a 2. If you use this Magneton with a Magnemite card from this set I would give it a 2 out of 5 rating.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Magneton from the Plasma Storm set, stay tuned for tomorrow's card review of the first of two Magnezone cards from this set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What set after Base Set was the first English set to include a Magneton holo card?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

Sunday, May 5, 2013

Pokemon Card Overview:
Today's Pokemon Card Review is of Magneton from the Plasma Storm Pokemon Card Set. This is the first of two Magneton cards I'll be reviewing from this set. Magneton is a stage 1, lightning type Pokemon card, with an hp of 80. It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless retreat cost. Magneton does not have an Ability but it does have two moves, the first move it has is called Metal Sound, this move requires one colorless energy card and confuses the defending Pokemon. Magneton's second move is called Electro Ball and for two energy cards, one each of colorless and lightning, this move does 30 damage.

Pokemon Card Strategy:
So as far as strategy goes, since Magneton is a stage 1 Pokemon card with a stage 2 evolution in Magnezone, which I'll be reviewing in a couple of days, you'll more than likely want to use Magneton with its evolution. However since I haven't reviewed its evolution cards from this set yet I'll just review this card as though it is the final evolution in the Pokemon line. So if you just use Magnemite and Magneton in a deck you'll first have to get Magnemite into play (I reviewed the two Magnemite cards from this set the past two days) and then evolve Magnemite into Magneton. Because there are two Magneton cards in this set you'll have to read tomorrow's review to see which Magneton card from this set I like best. So if you want to use this card in a lightning type deck, I would pair it with the Magnemite card that does 10 damage for one energy card, I would do this because this Magneton card can confuse the defending Pokemon so there is no need to try and confuse it with Magnemite. I would try and get this card in the active Pokemon spot early in the game because both of its moves are quick and this card has a below average hp so it won't last that long later in games. Depending on the Pokemon I'm facing would determine which move I would use, if I'm facing a Pokemon with 60 hp or less I would use Electro Ball two turns in a row, otherwise I would use Metal Sound once then Electro Ball after that. This Pokemon line isn't that powerful so you can't build a deck around this line but these Pokemon are good role player type cards, so I would include 1 each of Magnemite and Magneton in a lightning type deck.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. In my opinion this is an average stage 1 Pokemon card. Even though this card has below average hp I think that it is still an average card because it has a low retreat cost, and two fairly decent moves. Overall, I would rate Magnemite and this Magneton card a 3 out of 5, this Pokemon family is pretty average, we'll have to see if my rating will improve when I review Magnezone in a couple of days.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Magneton from the Plasma Storm set, stay tuned for tomorrow's card review of the second Magneton card from this set. Make sure to check below for the Free Pokemon TCG Online Codes!

Free Pokemon TCG Online Code Cards:
Today's Quiz for a Pokemon TCG Online Code Card --What card number is the Magneton base set holo, and what hp does this card have?
Please respond by including your YouTube username and link to your YouTube channel. If the question is quite tough, the first correct comment will win, otherwise I'll use a random number generator to choose a winner.

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Hey, I'm Primetime Pokemon, I'm an avid collector of Pokemon cards and have been collecting since I was 10. Besides Pokemon, I enjoy exercising and working out, watching Minnesota sports, and working. If you have any comments or questions for me please feel free to ask them I will answer as soon as possible, and it would be greatly appreciated if you would follow me on here and subscribe to my YouTube channel.