For single thread, I don't think there was anything like this in single thread commits, there was Joona's patch that was maybe even showing a larger gain but that was multithreading. And at VLTC! It is not known yet exactly what is causing the gain

Applied the tuning patch to Kaissa so now code is up to date again with Stockfish. Available soon in Rybka forum because it allows a bit larger upload. Just an analysis tool, I don't think the present code changes would do very well in games. I have not really tested it in any way so consider it more as a beta. I have not changed contempt but these days myself I put it at zero, that does not change the dynamic contempt but makes at least the values jump around not so much when you change side to move.

No testing but I think I can see that the branching factor is larger, more iterations in the same amount of time. It has to be related to more LMR etc, but not all pruning/reducing was increased, so I don't know what is the biggest factor. Also, LMR is different in Kaissa so I don't know if Stockfish also has a larger Branching factor, probably though.

Debugging is twice as hard as writing the code in the first
place. Therefore, if you write the code as cleverly as possible, you
are, by definition, not smart enough to debug it.
-- Brian W. Kernighan