"A two player game that simulates
all of the action of a real game of volleyball. Net grows as volleys increase;
player gets score when opponent misses the ball. Three hits on each side of
net; fourth is a miss that scores for opponent. Putting 'english' on the paddle
determines vector."

Short and sweet, but a little confusing.
When you hit the ball with your paddle, it 'bounces' off again at a different
angle, if you get the wrong angle, it can bounce straight up, or behind you
(away from the net). In trying to bounce the ball back over the net to your
opponent, you can mess up and have to try several times, you can only hit the
ball three times, the fourth bounce goes right through the paddle and your opponent
scores. As for the comment about putting "english" on the paddle,
i don't know where to start :)

screenshots :

this is a picture of my pcb running,
but its very hard to make out the ball bouncing off the left hand paddle though.

I went to California Extreme 2003
and to my surprise there were 2 bronzeage games there, one of which was Rebound!!!
i got some screenshots, and best of all, some video of the game in action!!!!
check it out:

Rebound was the first game to be
made under the new Kee games arrangement. See THIS document for a more detailed
explanation of what i mean. The Kee version of this game was called 'Spike',
and featured a 'spike' button. read more about spike HERE.

TECHNICAL :

as noted on the wiring diagram, but
nowhere else, there is a loop you must add between pins 2 and 3 on the edge
connector if you are using a start switch. Leaving these two contacts not hooked
up results in coining up starting the game immediately. This bugged me for ages
when i was trying to figure out what was wrong with the damn credit/start circuitry....
the service manual does not say anything about this and i just found a hand
written note on the cabinet wiring diagram, thankyou Steve Jobs. I believe this
is here because Rebound was sold to operators as a way of revitalising older
'PONG' machines. Pong doesn't have a start button, and so it requires the game
to start as soon as a coin has dropped.. Could this be the first upgrade 'kit'
game?? check out this original flyer i bought from California Extreme 2003,
very cool kit conversion for pong-type machines, turn them into 'volleyball'
(this was Atari's working title for Rebound)

As with most early atari pcbs, you
can power this pcbs without the need for a 36vAC supply, simply hook up +5v
from a switcher to the +5v OUT on the edge connector. Don't run it for too long
like this tho, as the entire board will be pulling power through one little
edge connector pad. This output was designed to run the lighted start buttons.
If you plan on hooking it up a little more long term, remove the regulator and
solder some links to the 5v rail on the pcb, then you can still use the edge
connector. If not, a big fat jump lead soldered to the 5v rail wil suffice,
but this will reduce the ability to remove the pcb for fixing. (which is, lets
face it, inevitable)

PCB pictures (shows
revision 'B' pcb [VBB])
:

PCB revision notes : It looks like
Revision 'B' was the first production pcb. This game was known as 'Volleyball'
hence VB is etched onto the boards.

PCB identifying markings : VBx toward
the far end of the pcb, near the edge, where x is the revision letter.
- Revision 'B' pcb Atari part number = A000846
- Revision 'C' pcb Atari part number = A000517