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Originally posted by Maelwydd

Originally posted by ShakyMoYou can't do everything in tes games.

In skyrim you make a choice imperial or nord, you get to change your mind 2nd quest in but after that you're locked to that quest chain. You cant be both a vampire and a dawnguard, you can't be both a werewolf and a vampire. You also have to choose blades or dragon priests. You also will have fun getting in the mages guild if you've pumped all your stats into combat.

In Morrowind you had exclusive choice of 3 houses, joining various guilds put you in opositions to the others, joining the morag tong expelled you from the dark brotherhood etc..

You generally need to make a few characters to do all the quests in tes games. Less so with skyrim, but with Morrowind and oblivion it was common to make 3 chars one if each archetype, then pick factions to join that wouldn't black your oath on other factions.

The problem is, with all those choices that were available you never had to choose ANY of them. You were not forced into a particular playstyle from the start. You create a character, explore the world, discover things and somewhere along the line might be faced with a choice. No matter how many choices there was, like 3 houses or either werewolf or vampire....you always had the choice of walking away.

No matter what character I make, whichever race I choose, I am part of the war and I cannot do anything about that. And seeing as the war only actually takes place in 1 or the 10 regions that is a pretty big thing to force onto people. That is a really BIG problem for me personally. And from that stems all the other problems like not being able to explore the entire continent of Tamriel like the posters say I can!

One of the primary features of any TES game is that from the very beginning you could deviate from the storyline and do your own thing, you werent forced into choosing between 2 or 3 different things, you could choose them, if you wanted to, but it wasnt something that was forced on you, which.. despite my having been playing Skyrim now since the game came out, i havent actually completed the storyline, i didnt join the stormcloaks, i didnt join the imperials, although i did join a few of the 'dodgier' organisations along the way.. and it was/is a fun game, still.. can you do that kind of thing with ESO.. no, because ESO is just another of the 'you must play the game the way we say' games..

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Originally posted by ikarrianPrecisely. So what to do about it... Well you can always make your own game. Or wait till Beta and judge after you've seen it.

what you mentioned isn't the only option, Remember how when ESO first came out, immediately everyone started complaining about how they were gonna add skills into the game, after a few months of silence, finally they changed their methods, and went back to Mana, Stamina, Health bars only, no more skills like other MMO.

What that means is that if enough people give realistic comments and methods in which they can fix, with time, if they see that its really an big deal, they will change it.

I have already Read alot of fixes that others thought of, including, instead of Three Race factions, its Three Power Factions that everyone can join, but is locked after joining. That means, you can have a mixture of different races within one Power faction. Or based on Guild, or based on Political Sides. But nothing is locked once you created your character, only afterwards.

And these fixes that I have read doesn't bash the developers, rather its giving them options to make a game that is closer to the feeling of Elder Scrolls.

Sitting there and taking what ever the Developer throws at you without any input is the worst thing a Gamer can do. Developers are humans as well, the team that works to bring you the game are also Human, with proper and realistic suggestions and input is what helps them create a better game.

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

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Originally posted by ikarrianPrecisely. So what to do about it... Well you can always make your own game. Or wait till Beta and judge after you've seen it.

what you mentioned isn't the only option, Remember how when ESO first came out, immediately everyone started complaining about how they were gonna add skills into the game, after a few months of silence, finally they changed their methods, and went back to Mana, Stamina, Health bars only, no more skills like other MMO.

What that means is that if enough people give realistic comments and methods in which they can fix, with time, if they see that its really an big deal, they will change it.

I have already Read alot of fixes that others thought of, including, instead of Three Race factions, its Three Power Factions that everyone can join, but is locked after joining. That means, you can have a mixture of different races within one Power faction. Or based on Guild, or based on Political Sides. But nothing is locked once you created your character, only afterwards.

And these fixes that I have read doesn't bash the developers, rather its giving them options to make a game that is closer to the feeling of Elder Scrolls.

Sitting there and taking what ever the Developer throws at you without any input is the worst thing a Gamer can do. Developers are humans as well, the team that works to bring you the game are also Human, with proper and realistic suggestions and input is what helps them create a better game.

Also when you think of a TES game you think of the comminity and the mods. While I can completely accept that mods will not happen, the precident is established tha the community is very commited to improving the game. Very often it has been mentioned that Bethesda simply love what the community is able to do with mods. They sometimes come up with some really great idea's and sometime better then what was designed for the game.

Now we the community may not be able to mod the game, but in the same spirit as is present within the modding community a responsible developer would understand that, sometimes the community actually knows what they want better then the developer does. It may not happen often but it does happen.

So I see any post made by a fan who is critical of a feature and offers a suggestion on how to improve it is 100% within the spirit of the TES series. The only thing they lack is the ability to physically do something about the improvement as they cannot make a mod. I hope the developers understand the valuable imput the community (and lets face it buying public) can provide and pay attention to what people are saying.

You know if enough people have the same opinion and opposers are simply oppsed because they don't care it is probably worth a second look.

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Originally posted by DSWBeefSomewhat. Its really bad for my guild which all like different races. I like the Bosmer but my GL likes nords......

This isa problem in all faction games though not just ESO. I remember wanting to play a Shaman in vanilla WoW but my friends wanted to play night elves. Same thing in DAoC, I wanted to play Hibernia (I am Irish after all) but I choose to follow my guildies and play Albion. The trick is to find the right race/class for each faction.

I know for a fact I want to play a Dunmer (Dark Elf) but I have also settled on a Bossmer if the guild goes the Aldmeri Dominion. Now if they go Daggerfall I am screwed because I don't like any of those races lol.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

Originally posted by curaNope. Lack of open world pvp, housing and sand box features did.

Cyrodill is open and housing is first priority on the list after release. Sandboxes suck ass and are a niche sub-genre.

As to answer the OP's question.........HELL YES. I get the following:

Spiritual Successor to DAoC. The best PvP game of all time

Open world exploration across vast swathes of Tamriel

open ended class bas system that lets me wear any armor and wiled any weapon I want plus I get to customize my skills and pick and choose which skills suit me more.

A return to non-Instanced dungeons

Cyrodill is closed area, there are no details on how they want to implement housing and themeparks are for low intelligence masses. See what i did here?

Cyodill is a zone jsut as much as Skyrim is a zone. Hence it is an open area. You're thinking of seemless versus zoning and it has no bearing on whether or not its open or instanced.

I know what is difference between zoned and simless world and i dont care if game is one or another. But if there is only one zone to pvp you cant say its open world pvp. What bothers me is i would not have my favourite random pvp during leveling. I couldnt care less about zerging in Cyrodill. Its boring.

Thats like me getting to call the sky Periwinkle when it's obviously blue grey. You are entitled to your own opinions but not your own facts.

Huge difference between Open and Instanced. Zoned and seemless. Cyrodill is an Open World Zone and sense PvP takes place in it then by definition it is open world PvP. Theres only Open and instanced!!!!!!!!!!!!!!

I see your point and could agree to call it limited open world pvp since you can pvp only in ~25% of the world.

Thank you. I'll start calling it limited open world PvP too.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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Originally posted by DSWBeefThe only think TESO has going for it is its RVR if that sucks hard then its gonan crash and burn.

I am not even interested in the RvR because my tastes have grown and I have become more of a one trick pony in my old age. I am really interested in the Exploration centric gameplay and open public dungeons. Im hoping it offeres more support on thsoe fronts then GW2 did.

Im a bit wary on the exploration side of it. If they did it like Vanguard which promotes exploration then its awesome but if its like wow where if you follow the quest hubs then you arent really missing anything then its gonna be bad.

It does promote exploration and there is NO quest hubs. Its based on looking for points of interests on your compass in much the same way Skyrim plays out.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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Yes it did, but I've learned this game isn't really for TES fans just for those who like daoc.

It probably still sell well just because of the TES ip, and then probably drop in active members like mad when people realize they're not getting a TES mmo

Then with the few million or so left who like the game will slowly leave one by one as they realize there is no endgame because Zenimax won't be making enough money to support rapid development of content.

And then it will fall to the way side just like the many other themeparks before it

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My question is why can't the make it both, have this mega server be PVE and PvP?

PVE everything is open everyone can run everywhere.... but if you want pvp you sign up for your faction (like SWG or old school EQ when return the book to be flag pvp) Once you sign up in your faction you will become flag as Pvp and can attack other flag Players, other faction citys guards will attack you ect...

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No... If anything, it's piqued my interest.

The game is based around three alliances, basically racial alliances. Switching that all up at the character level is going against the point and creates a contradictory game story/world. Race has always been a big deal in TES games, and racism has always been a big deal as well. Cultures and races are very distinct and isolated geographically. It makes complete sense that the alliances would be phobic.

There is no middle ground for compromise for the developers, you either let everyone or no one cross-racialize the factions. They had to choose one of the extremes in character creation, contradiction and variation, or culture and limits. They definitely made the right decision, as min-maxing would definitely take advantage of the other and eventually destroy the overall story/lore from within, which is a huge part of any great game.

Faction lock made DAoC a great game. Faction pride, sense of belonging, distinct culture and ways of doing things as a group/faction, immediate recognition of enemies, consistent lore, etc. etc.

I guarantee you if you could play a troll wizard, lurikeen berserker, or a half-ogre bainshee, DAoC would've been a complete and utter failure.

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If our guild is locked to one faction then yeah we likely won't be establishing here. Back when DAOC launched it wasn't such a huge issue as you didn't have all these pre-existing guilds that had been playing together for years. I played DAOC once there was a co-op server and was free to roam all territories, and our guild could group together no matter which area we were from. Really wish they'd offer this option for those who don't care to pvp.

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Has Guild Wars 2 made everybody anti-faction? Factions have been a part of some of the biggest selling MMO's on the planet. People act like they said there would be no WASD movement or something.

What's with the constant mud slinging at TESO? It's blatantly obvious that there is a small, but loud, segment of players that simply want this game to fail, and fail hard. I'm not saying that I think it's an awesome game or a bad game - NOBODY HAS PLAYED IT YET. What if it's fun?

Let's wait until we get a chance to beta this sucker before we crucify it.

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Originally posted by Ebonheart

No... If anything, it's piqued my interest.

The game is based around three alliances, basically racial alliances. Switching that all up at the character level is going against the point and creates a contradictory game story/world. Race has always been a big deal in TES games, and racism has always been a big deal as well. Cultures and races are very distinct and isolated geographically. It makes complete sense that the alliances would be phobic.

There is no middle ground for compromise for the developers, you either let everyone or no one cross-racialize the factions. They had to choose one of the extremes in character creation, contradiction and variation, or culture and limits. They definitely made the right decision, as min-maxing would definitely take advantage of the other and eventually destroy the overall story/lore from within, which is a huge part of any great game.

Faction lock made DAoC a great game. Faction pride, sense of belonging, distinct culture and ways of doing things as a group/faction, immediate recognition of enemies, consistent lore, etc. etc.

I guarantee you if you could play a troll wizard, lurikeen berserker, or a half-ogre bainshee, DAoC would've been a complete and utter failure.

It's nice to see another game making a good decision for a change.

Yeah your right racism has been a big thing in TES however why in the world would the Orcs be allied with Redguard or the Argonians allied with Dunmer. I mean Blackmarsh is not that far from Elsweyr and the Argonians are natural born swimmers and sea folk. The Factions were never about rasism or land locks its only about remaking daoc and then slaping a coat of TES paint over it.