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So they got Move in the fall, and it took them until December to decide it was awesome? And they expect casual players to jump into the most hardcore military shooter with that immediate initial investment? Come on Sony, I know you can do better.

I'm so tired of the respawning games that have no weight to being killed. That is SOCOMS greatest strength in the online shooter jungle. No respawn adds tention to every game. It requires you to check the corners move with purpose and not waste ammo. The respawn games are fun and help new people learn the maps, but they just seem empty and unimportant after awhile. Small maps, 3 minute timers, and every kill counts is what I've always loved about SOCOM. The maps were small enough to cover in 30 to 40 seconds and still had plenty of sniping spots. The 3 minute timer was long enough for an intense game, but if you were the first killed you didn't waite long to play again. I need some good ole fashoined 11-3, no grenade matches. If Zipper takes that away, I will change teams.

With the precision of the move, it would be cool if they could do a grenade throw that would go farther if you threw it harder and go in the direction and angle you threw it at (maybe even add spin) In stead of just aiming and flicking like so many games on the wii. Same with a stab.