Mining Ledger

All personal mining activity is now logged and available in the Personal Ledger. This ledger tracks all mining of ore, gas and ice anywhere in New Eden.

All mining activity that takes place in an asteroid field created by a Refinery (mining moon materials) will now be logged in the Corporation Ledger of the owners of the Refinery that created the field at the time the mining took place.

Missions & NPCs:

Five levels of new mining expedition sites are now available for each Empire across high sec space. Join your Empire in these resource gathering expeditions and defeat the pirate forces before the timer expires.

Four new LP stores added all over high security space, 1 for each of the Resource Wars corporations. Participate in the resource war and earn your reward crates.

A number of Amarr and Minmatar NPC corps have been updated to reflect current state of world in Lore.

Guristas and Blood Raiders Forward Operating Bases (FOB) can now be found in New Eden

Click to expand details.

.

They are in High Security Space (0.5 and above).

They are more likely to be found in systems with a lower security rating.

They can be probe scanned down using combat probes, but be warned, when you find them they will be viciously defended.

The fleet that does the most damage to a destroyed FOB, will receive a payout from DED.

There may also be valuable armored caches in the wreck of the FOB.

Guristas Shipyards can be found in New Eden.

Click to expand details

They are in and near regions with Guristas Pirates

There can be up to 2 Guristas Shipyards in Nullsec, and 1 in Lowsec.

They drop Blueprints for the Guristas Loggerhead, Caiman and Komodo capital ships.

Modules

Several modules have been modified to be able to fit to the new Gurista capital ships.

Modules that have been adjusted to fit the Komodo and Caimain (click to expand details).

Fighter Support Unit I

Hermes Compact Fighter Support Unit

Fighter Support Unit II

Sentient Fighter Support Unit

Unit D-34343's Modified Fighter Support Unit

Unit F-435454's Modified Fighter Support Unit

Unit P-343554's Modified Fighter Support Unit

Unit W-634's Modified Fighter Support Unit

Modules that have been modified to be able to fit to the Komodo (click to expand details).

'Aurora Ominae' Thermal Doomsday

‘Phalarica’ Thermal Lance

‘Guillotine’ Thermal Reaper

'Oblivion' Kinetic Doomsday

‘Iron Pike’ Kinetic Lance

‘Cold Wind’ Kinetic Reaper

Bosonic Field Generator

Gravitational Transportation Field Oscillator

Moon Mining

The act of mining moon materials from moons has been changed. Read the overview devblog.

Moon mining is now exclusive to a new line of Upwell Structures: Refineries.

Moon Mining extractions are configured and started through the Extraction Scheduler which is available when a Moon Drill I Service Module is onlined in a Refinery. Extractions can be configured and started by any person who has access to Take Control of the structure. However, only those pilots with access to control the structure, and the Station Manager role with the corporation that owns the structure, are able to cancel an extraction.

The distribution of mineable materials across all moons in low-sec and null-sec space (with a few exemptions for the very large moons which cannot be mined) has been reseeded using the seed nominated by the Community and voted for by EVE Vegas 2017 attendees. Further details about the changes in composition of moons and their distribution can be found in this devblog

Seventy-five new ore types have been added for moon mining (click to expand details).

Three variants of Zeolites, which is a major source of Atmostpheric Gases

Three variants of Sylvite, which is a major source of Evaporite Deposits

Ten new mining crystals have been added, a T1 and T2 version for each of the new rarity groups used by moon material ore. Each crystal provides bonuses to the mining or all the ores within its target rarity group (click to expand details).

Currently existing POS Reactor Arrays have been offlined (click to expand details).

POS Reactor Arrays no longer perform Reactions of any kind. Any reactions that were running at the time of this release have been stopped and will not be able to be restarted in a POS Reactor Array.

All POS Reactor Arrays have been offlined since this release, but remain anchored.

POS Reactor Arrays will not be able to be onlined again. No new arrays will be able to be manufactured and no new arrays can be anchored. Any jobs to manufacture arrays that are running at the time of the release will continue to run (will not be paused or cancelled) and the arrays will be delivered to the manufacturer once the job has completed. It will not be possible to anchor or online these arrays.

A compensation plan will be put in place in the future to reimburse the investment capsuleers have put into this equipment.

Reactions activity now uses the standard Industry UI and is governed by a separate System Cost Index when calculating the cost of a job.

Reaction formulas can be repackaged.

Science & Industry

Industry: The maximum amount of industry runs has been reduced to 10,000 due to performance concerns.

Industry: It is no longer possible to start or deliver an industry job, which would exceed the item limit of the output location (mostly relevant for copy jobs).

The volume of all Hydrogen Isotopes, Helium Isotopes, Oxygen Isotopes, and Nitrogen Isotopes have been cut in half to 0.05m3 per unit

Ships

We are making a balance pass on Tech I Frigates, Destroyers, and Cruisers, focused on strengthening less popular ships in each class. For detailed explanation see this dev blog.

Rifter

-1 High Slot

+1 Low Slot

Tristan

+88,000kg Mass

Dragoon

-1 High Slot

+1 Mid Slot

+5 CPU

Corax

-150,000kg Mass

+50 Shield HP

Arbitrator

+120 PG

+45 CPU

+1 Launcher Slot

+20km Lock Range

Bellicose

+75 PG

+40 CPU

+20km Lock Range

Omen

+75 PG

+15 CPU

+125 Capacitor Capacity

+39,000 Capacitor Recharge Rate

Stabber

+2.5% bonus to Medium Projectile Turret rate of fire per level

Vexor

-100 PG

Three new Guristas Capital ships have been introduced. These can be acquired by finding and destroying the new Guristas Shipyards.

This Concord Aerospace promotional ship will initially be distributed to players who attended both EVE Fanfest 2017 and EVE Vegas 2017. After a limited period of exclusivity it will become available through Project Discovery in the future.

Structures & Deployables

Unassembled ships in Upwell structure wrecks and ejected Upwell hangar containers can now be launched into space. Doing so will automatically assemble the ship.

Bookmarks of structures now allow warping when the structure has been unanchored. This will only affect bookmarks created after the patch. Pilots that plan to use bookmarks after unanchoring a structure should recreate their bookmarks.

The name of an asset safety wrap now contains the name of the character which sent the items to asset safety, if they were sent manually to asset safety (and not through structure removal).

Mining drones will no longer be able to deliver their ore to a ship that is tethered.

The sequence of Vulnerability at the time of anchoring has changed for all Upwell Structures in all regions of New Eden.
The sequence now follows:
Deploy in space → Vulnerable (15 minutes) → Anchoring (24 hours) → Vulnerable (15 minutes) → Online (until scheduled vulnerability set by owner)

A new line of Upwell Structures are now available: Refineries. These structures are the exclusive location of both Moon Mining and Reactions, and are also bonused to reprocessing activity. Further details about the Athanor (Medium Refinery), the Tatara (Large Refinery), the Moon Drill Service Module and Moon Mining rigs can be found in this dev blog.

All reprocessing rigs are receiving upgrades to the breadth of ores that receive their bonuses. Existing M reprocessing rigs will be consolidated into one variant that applies to all standard ores and one variant that applies to all ice. A new variant that applies to moongoo ore will also be added, reducing the total number of M reprocessing rigs from 4 to 3. Existing L reprocessing rigs will be consolidated into a single rig type that applies to all forms of ore and ice

Since L reprocessing rigs will now provide exactly the same benefits as XL reprocessing rigs we are reducing the cost of XL reprocessing rigs to the same level as L rigs.

The strength of the reprocessing bonuses provided by all reprocessing rigs will be reduced slightly (a 1% absolute reduction in the base highsec yield for both T1 and T2 rigs).

All reprocessing rigs (M, L and XL) will be unfitted from their current locations and placed in the Corp Deliveries hangar of the structure in which they are located. The owners of the structure will then be able to decide if they wish to keep them in their current location or move them to a new Refinery once it has been built.

All XL reprocessing rig items (and their corresponding blueprints) will be duplicated to compensate for the change in build requirements and value. All duplicate blueprints will hold the same levels of research as the ones currently owned. Extra rigs and blueprints owned by characters will be placed in the owner's personal Item Hangar in their home station. Extra rigs and blueprints owned by a corporation will be placed in the Corp Deliveries hangar in the corp HQ station.

User Interface:

Improvements to quantity tooltips (click to expand details)

Tooltips have been added to number edit fields. If the entered amount is above 10k, there will be a tooltip that writes out the amount to help you quickly realize the order of magnitude of the number (so you don’t sell your 2b module for 2m)

The tooltips have also been added to a few handpicked numbers, such as the total in the Sell Item window and the total in the Buy window (for single item). For example:

Improvements to the broadcasting Radial menu (click to expand details)

A new type of Radial menu has been added. It is in the shade of the fleet color you have set on your client, to help you differentiate it from the normal radial menu.

It’s activated with a shortcut that set in the ESC window > General.

The Broadcasting Radial Menu has selected broadcasts that can be activated on other items (Target, Warp, Align to) as well as other broadcasts (Heal shield, heal armor, heal cap) that can be activated when clicking in empty space or on your own ship.

the Broadcast Radial Menu takes into account the broadcast delay, and an option in the menu is not available unless it can be used.

Options to turn off incoming energy warfare and remote repair effects have been added to the combat log and messages window.

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