Posts tagged developer-blogs

When The Elder Scrolls Online's fourth update arrives next month, a new type of content will open to players: themed PvE arenas. The first of 10 such arenas, Dragonstar, is the subject of a new developer essay on the official site today.
The Dragonstar Arena is located in Craglorn and will pit a...

In a fresh entry on The Elder Scrolls Online's official site, Game Director Matt Firor has penned the latest Road Ahead update, in which he discusses the game's recent patch as well as what's in store for players next month. Of note, Firor says ZeniMax aims to make combat "more responsive," push ou...

As part of its September feature pack rollout, ArenaNet has today discussed the world-vs.-world improvements coming to Guild Wars 2 next month.
Specifically, the team is adding a new Siege Golem Mastery ability line, which renders your character "an unstoppable juggernaut of destruction" with su...

Are you a fan of the arakkoa, World of Warcraft's avian humanoids? Blizzard Game Designer Don Adams and Associate Quest Designer Johnny Cash are betting you are, which is why they've brought back the sqwawking Burning Crusade beasties in Warlords of Draenor, complete with a "fancy new model." In a ...

Obsidian and My.com are back today with another new Skyforge dev diary, this one a lengthy explanation of the game's class system. Skyforge allows class-swapping that will remind players a bit of RIFT: You'll pick a base class and then unlock intermediate and advanced classes as you play, swapping ...

When The Elder Scrolls Online's third patch arrives next month, players will be bombarded with customization options, says a new developer blog on the official website. ZeniMax outlines its plans for armor dyes, which come in over 200 colors in accordance with the "artistic scheme" of the game, inc...

ZeniMax has just posted a new Elder Scrolls Online dev blog, titled The Road Ahead, which outlines the studio's plans for the game in the relatively near future. Of note to MMO players are details for update 3, which is due to hit the test server "soon." The patch will enhance guild creation and ma...

"A lot of our friends asked us if this was a real Alpha," Bungie wrote today of its recently begun PlayStation 4 alpha test for Destiny. "It was. [...] You'll see the fruits of [our] labor as early as next month, assuming we're lucky enough to have you in our Public Beta."
The studio just releas...

Blizzard's official World of Warcraft blog updated this week with a preview of Shadowmoon Valley. No, not Outland's Shadowmoon Valley from The Burning Crusade; this is the version of Shadowmoon Valley you'll be time-traveling to in Warlords of Draenor, or rather, you will if you're playing Alliance...

A new Creating ESO blog post on the official Elder Scrolls Online site today aims to give players an inside look at the process of creating the game's veteran dungeons. These dungeons are "much more than just tuned-up, harder versions of the original dungeon[s]," the post insists; they're special b...

If you followed EVE Fanfest 2014 closely, you already know that CCP is planning on reworking EVE Online's twice-yearly-expansion schedule, but today's dev blog aims to flesh out that plan. Writes CCP Seagull,
Instead of doing two big expansions per year, we are moving to a model where we do about ...

In the studio's most recent dev diary, SOE's Omeed Dariani helms a video panel of EverQuest Next designers to discuss not game mechanics or advancement but the story and lore in EQN and Landmark.
Lead Content Designer Steve Danuser, Creative Director Jeff Butler, and Senior Game Designer Bill Tr...

Broadsword Online continues its push to revitalize the veteran games it took over from EA earlier this year, including Dark Age of Camelot. The studio recently released yet another question-and-answer session with players, this time focusing on the new New Frontiers patch and ending with a soaring ...

In the latest edition of the Elite: Dangerous newsletter, David Braben and crew refine the game's alpha and beta schedule. "The final stage of the Alpha [Alpha 4] will be released on May 15th and will be followed two weeks later by the first stage of the Premium Beta on May 30th," the letter states...

Pathfinder Online's Lee Hammock today announced the three winners of Goblinworks' promotional guild competition: The Empyrean Order, Pax Aeternum, and The Seventh Veil. The guilds will helm the first three PC settlements when the game hits early enrollment.
But you don't care because you're prob...

Camelot Unchained has something big to celebrate today: the first anniversary of its successfully funded Kickstarter bid. According to today's newsletter, City State Entertainment has raised a total of $5.6 million dollars -- $2.6 million from backers and $3 million from investors, including $2 mil...

Behaviour Interactive's Miguel Caron penned a Warhammer 40K: Eternal Crusade newsletter today for fans skeptical about the founders program announced last week. The purpose of the program, he explains, is to solicit feedback and provide value to the faithful, not to crowdfund the game, which he say...

ZeniMax has just published a dev diary about the brand-new 12-player trials en route to The Elder Scrolls Online with its upcoming Craglorn patch. Trials, the studio stresses, are more than your average raid experience:
One of the first things you'll notice about Trials is that they bring a new ex...

City State Entertainment's Mark Jacobs has been a busy bee over on the Camelot Unchained blog today, delivering two posts about the game. The first discusses the world editor and progress on the programming front. Writes Jacobs,
We've kicked it up a notch with our combat system. We've now got char...

You could be forgiven for overlooking the new drum in Guild Wars 2's cash shop -- it's just a cosmetic thing for roleplayers who stand around town, right? Well, not exactly, and a developer diary from ArenaNet audio programmer Aaron McLeran aims to explain why you should care (and buy all the thing...