NEED HELP WITH SPRITE SIZE

Previously around a week back I saw this gaming magazine snapshots of games with stunning pixel art...I decided to work on my skills to recreate this quality of art ..... But each time I worked on it , what happened was the outline was way too thick sometimes , the features where not seen properly...Until....I realized the problem....The Size ....

I would really like to know the size of the canvas ( or whatever you call it ) you guys use to draw sprites.Quicker replies would be appreciated.

OH right, those either 1:aren't pixelart, they're vectors or 2: use much larger sizes than that. for sprites in games, i reccommend 64 64 max. There is no such thing as 'hd', theres only a certain amount of pixels you can fit on screen, so i doubt even vectors would make a difference

That particular image shows in my chrome dev console as 525x394 pixels. That said, I don't know if that's the original dimensions or not. I have this game (recently obtained via the Humble Android Bundle 4 - pay your own price) and the size of the screens vary depending on the needs of the level.

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Patience is a Virtue,But Haste is my Life.

Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

True "pixel-art" or 8-bit, 16-bit do not use a traditional border as seen in drawing. Instead its almost like painting first you can sketch out what your trying to create with black borders and as you add color to the drawing change the black border to shades of light and dark that correspond with the image. This tutorial may help you out. http://www.derekyu.com/?page_id=221

Also consider this, create your assets on an 8x8 or 16x16 canvas. Make them as detailed as you can, then if you want a more and more "HD" look expand the image size to 32x32 or if your feeling really crazy 64x64. I personally do everything in 8x8 and if I dont believe the point came across Ill slowly increase the size to get the desired outcome.

I normally use 24*48 for actors (both player controlled and NPCs) and 48*48 for constructional sprites if the size of the level is bigger than average. Otherwise 32*64 for actors and 64*64 for constructional sprites would be a good option. Hope this helps