I pretty much know the basics of how to set up a scene based on a projected image, however no matter how much i try i just can't seem to get it to match up, it all seems perfect in the viewport but when rendered it starts to look really crap.

I've created a basic matte from a photo of an old victorian house, and i've modelled the house over the image max, i then animated the camera slightly, just to give a little parallax and give the illusion of depth by panning slight to the left. But no matter how much i tweak it, it still looks really crap and seems to break up. I'm sure this is something that only i can really solve just by persistence.

Well just thought i'd blow off a little steam of frustration! :-)

Any tips or suggestions are very appreciated.

The legend that is Chris Stoski is soon to release Gnomon DVD series on just this subject, 6-8 weeks to wait! i'm shreading my hair out!

I might post the image and perhaps the scene in a short while, for now please see the image here:

http://www.istockphoto.com/file_closeup.php?id=261598

how would you go about doing this?

- Dave.

MPavel

08-12-2006, 07:38 AM

well, i know about Camera mapping in 3d max )

But it`s hard to understand your problem if i don`t know what exactly you do in 3d max. If you could send me a file that would help to find out what is wrong ))

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