when you take dmg you lose health and max health as well. so if you get shot up your health will go to 50% and your max health to 85%. you bandage up to 85% then take a red bull to slowly bring your max health back to 100%. painkillers are the same thing, they just recover a lot more max health.

there are medkits and first aid as well. one is a stronger type of bandage, the other does health and max health.

energy drinks recover health 'over time' tho, might need updating. still figuring out the UI, there are bars that appear above your health when you use an energy drink or painkiller, might be some sort of over-charge that settles back down to 100% giving you a sprint boost or something. haven't seen any solid info on it yet.

Had a few top 10 finishes last night. Found the key to getting there is finding a hiding spot near the approximate end circle destination and going prone in some buildings corner.

Best result was 2nd but lost my shit when i saw the other guy and forgot how to aim. Really digging the firing mechanics in this - feels very natural tap tap tapping shots at long range against runners. Had so many situations where me and the enemy player are prone, cat n mouse type action. Had this situation where i had this guy peaking out from a tiny shed in the middle of nowhere, i had an AK with an 8x which made seeing him piss easy. -But then he ran out into open terrain and went prone and just disappeared. There was only basic ground cover - does the game not render you or something when you're in cover at a certain range to compensate for non rendering foilage?

Great game - much better than i thought it'd be. Initially i though the travelling and wait around doing nothing times were a bit much, but the more i've played it's not that bad. If you get in a car early and drive to the centre of a circle, that's when it's a dullfest. I've found myself following the circles in and also going after gunshots in the distance for easier kills - well not easy, i've been pegged a bunch of times doing this.

My beefs with the game so far:

1. Proximity sound seems non-existent -i cant recall ever having heard someone in a house with me but have stumbled across plenty of people. Oher people's footsteps or opening doors - i NEVER hear it, even with headphones on.
2. A lot of sounds seem very slightly delayed - such as your own footsteps. On multiple occasions ive ducked into cover thinking someone else is in a house and in fact it's my own walking.
3. Car sounds seem fucky. They dont seem to generate from the car itself but nearby and also seem slightly delayed frm the footsteps. It's almost impossible to tell what direction a car is coming frm short of knowing its close and spotting it visually.
4. Attachments are a complete pain in the ass - would be infinitely easier if switching weapons dumped the attachments into your inventory or something. The amount of times i've swapped weapons only to have to go through the attachment on/off game is a joke.
5. The last few feet of parachuting is shitty - it's like you completely lose control. Small niggle but a niggle nonetheless. Shiggle my niggle.
6. I have low level foilage enabled, but i see many games in streams where it's disabled. I think it should be enabled by default if it's even in the game as it gives you a false sense of cover when in fact you might be standing out like dogs balls. Only reliable cover are trees/rocks/buildings.
7. Shooting through windows is also ridiculously clunky. Multiple times i've seen someone outside and fired but the bullets have been stopped by the window sill despite a clear aim. it's safer just not firing through windows.

All in all i dont really have many issues but proximity sound is a big one.

The inventory isnt that bad to be honest - i like the way the contextual button changes on the left of an item for equip or use. It's quite intuitive but could use some work. For a first incarnation it's not bad.

And yeah agreed on the freefalling - that and parachuting is done really well. It's just the landing that's horrible.