Well that last battle against iiMKUltra was so fun, I'd like to have another match with him.

1v1 Singles
3-day DQ time
2 Recovery moves/5 Chills/2 Taunts

Arena: Tilt Panic

A 100-foot-wide circle made of ice balanced precariously on a 5-foot-wide pillar in the middle of a large ocean.

The arena will tilt based on where the pokemon are. Heavier pokemon will influence the tilt more than lighter ones.

Pokemon can try to push each other around and knock each other off the arena with their attacks. A pokemon that gets knocked off is considered KO'd. Stronger attacks have more pushing power and are more likely to knock a pokemon off. Heavier pokemon are harder to push and pokemon further from the edge are harder to knock off. The angle of the arena also affects the chance of a pokemon being knocked off.

Every round there is a 50% chance of a Walrein jumping up from the water below and landing somewhere on the edge of the arena. It will not attack but its weight will affect the tilt of the arena for the duration of the round and then it will slide back into the water at the end of the round. A Walrein cannot appear on two consecutive rounds.

Summary: Arena tilts based on position and weight of pokemon, pokemon can be KO'd by being knocked off, Walrein may appear from time to time.

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Alright, Venser and I will be reffing this one. PM both refs your teams and we'll get started.

Roof can be broken upon which both pokemon will fall down taking an amount of damage to be determined by the ref
Pokemon fall down into this hallway and rest of fight continues there unless pokemon can get back to the roof some how

Inside Building(Move your mouse to reveal the content)Inside Building (open)Inside Building (close)

Roof can be broken upon which both pokemon will fall down taking an amount of damage to be determined by the ref
Pokemon fall down into this hallway and rest of fight continues there unless pokemon can get back to the roof some how

Inside Building(Move your mouse to reveal the content)Inside Building (open)Inside Building (close)

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ill accept Falcon

no Items
all abilities active
Switch=KO

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Taking this match. Please PM me your teams! 3 Pokémon each if you have that many.

Arena: Ruins of Alph. The ancient buildings are easily destroyable, but doing so will anger the Unowns, who will start attacking with their Hidden Power the perpetrators. They will target all the invaders indiscriminately, trying to hit them with super-effective Hidden Powers. They also have only 15 HP, but their numbers are effectively endless.

Arena: Ruins of Alph. The ancient buildings are easily destroyable, but doing so will anger the Unowns, who will start attacking with their Hidden Power the perpetrators. They will target all the invaders indiscriminately, trying to hit them with super-effective Hidden Powers. They also have only 15 HP, but their numbers are effectively endless.

Moderator

Arena: Ruins of Alph. The ancient buildings are easily destroyable, but doing so will anger the Unowns, who will start attacking with their Hidden Power the perpetrators. They will target all the invaders indiscriminately, trying to hit them with super-effective Hidden Powers. They also have only 15 HP, but their numbers are effectively endless.

Okay, since my last battle against danmantincan was a bit haxxy, I propose a rematch!

1v1 singles (duh)
3 day DQ
0 recovers/3 chills

Arena: A square platform over a sea of toxic waste

The platform is about 50 feet by 50 feet, and roughly 1 foot thick, discouraging seismic moves such as Earthquake and Magnitude, as well as Dig. Ten feet below is a sea of toxic waste. Pokemon can be knocked into the poison, with damage dealt/healed upon landing as follows (Pokemon are automatically teleported back to the platform after the round):

In addition, to all Pokemon that take damage from the poison, there is a 20% chance of being poisoned, plus a 10% chance of inflicting Toxic poison. Pokemon can voluntarily jump into the poison at the beginning of the round to heal/avoid all attacks during that round, but they will still take damage, if applicable, and that Pokemon cannot use any moves at all. This can only be done twice per Trainer.

Okay, since my last battle against danmantincan was a bit haxxy, I propose a rematch!

1v1 singles (duh)
3 day DQ
0 recovers/3 chills

Arena: A square platform over a sea of toxic waste

The platform is about 50 feet by 50 feet, and roughly 1 foot thick, discouraging seismic moves such as Earthquake and Magnitude, as well as Dig. Ten feet below is a sea of toxic waste. Pokemon can be knocked into the poison, with damage dealt/healed upon landing as follows (Pokemon are automatically teleported back to the platform after the round):

In addition, to all Pokemon that take damage from the poison, there is a 20% chance of being poisoned, plus a 10% chance of inflicting Toxic poison. Pokemon can voluntarily jump into the poison at the beginning of the round to heal/avoid all attacks during that round, but they will still take damage, if applicable, and that Pokemon cannot use any moves at all. This can only be done twice per Trainer.