This week’s interview comes from Lon Hammonds (aka Conan_Lon). Deep in the heart of Texas, Lon and his family live in a custom home, and one day they plan to use their land as a pecan farm. In the meantime, Lon works as a certified database administrator and is a computer science wiz. He is also an admin at TES Nexus in his spare time.

Moving along, here are the Files of the Month at TES Nexus. Congrats to these modders for getting the most votes:

Kvatch Rebuilt by The Kvatch Rebuilt Team: The name says it all, Kvatch has returned in all its glory. This mod also adds new armor, a battle arena, and the opportunity to become Count(ess) of Kvatch.

Verona House Bloodlines by DTOM: This mod adds a new quest where your character is pitted against a sinister cult and their leader. Those who succeed will gain access to an updated version of the Verona House and Verona Bay.

Like many others here, I’m a big fan of Battlestar Galactica. Finally, after a long frakkin’ wait, the fourth and final season begins tonight! Who will be revealed as the 12th Cylon? Will Starbuck lead them to Earth? Will Gaius Baltar redeem himself? Here’s hoping for answers and a great final season.

Here’s what the rest of us are watching. Feel free to drop by and share what you’re watching…

Matt Grandstaff, Community Manager: Battlestar Galactica Season 4, The Final Four, In Treatment, Lost

Yesterday in the mail, we received the most recent issue of EGM, which features a two-page preview of Fallout 3. The preview shares a few new screenshots — including new shots of a Brahmin, a Super Mutant, and Dogmeat. Here’s a sample of the preview:

“But your radio serves another purpose. In the wake of the apocalypse, several poor souls set up emergency radio beacons in the (futile) hope that someone might find them and save them. While many operators have long since expired, their signals — and their loot stashes — persist.”

If you’re a subscriber, your issue should be arriving any time. If you’re not subscribed, keep an eye out for the May issue on a newsstand near you.

Earlier this week, I mentioned there’s a papercraft version of our Vault Boy bobblehead in the Spring 2008 “How To” magazine put together by the folks at PC Gamer. Given my pre-preschool arts and crafts skills, I entrusted this laborious project to Lindsday Westcott, who does a lot of our design work for ads, packaging, web design, etc.

What would have probably taken me all afternoon, Lindsay was able to complete in a short amount of time. As you can see, it’s pretty cool just being paper.

Just wanted to give you a heads up that over at Chorrol.com, they’ve kicked off a fan fiction contest that will run through to the end of the month. The contest will be comprised of three categories: short stories, medium-sized stories, and longer stories. It’s kind of like Goldilocks and the Three Bears, except you get to decide which category is “just right” for you.

In terms of prizing, I was able to get some Oblivion stuff signed for the winners of each category. Two of the winners will receive a PC copy of Oblivion: Collector’s Edition — signed by Todd Howard. The other winner will receive the Shivering Isles map shown above — signed by the team.

Good luck. If you have any questions about the rules and regulations, head over to the forums at Chorrol.

When the folks from Official Xbox Magazine (OXM) came to our office to cover Fallout 3 for their April cover story, they also shot some footage with Executive Producer Todd Howard, as well as Lead Artist, Istvan Pely. Originally, these interviews were planned to be included on the disc that comes with OXM. Instead, they were able to work something out with the guys over at Microsoft to put it up on Xbox Live.

So today, if you’re logged into Live, head to the Xbox Live blade, then select Inside Xbox to watch the footage. There’s some interesting stuff — plus it gives you a chance to see some of the OXM screenshots in HD.

Meet Michael Lattanzia, one of our best QA testers. Nobody makes games as big as ours and our testers are vital to our success. After we shipped Oblivion, many of our testers could troubleshoot and debug quest issues better than the designers could.