The Bloodlust: Cerene – Royal Descent Trailer is now live! Please join us on the Royal Descent event page for information on the upcoming release and all future updates on the Bloodlust: Cerene series!

DLC Status Update & More Of Sophia’s Double

We mainly need to focus on the cum shots of scene 3 and scene 4 from this point on. As soon as we finalize the cum shots, we should be able to complete the scenes fairly quickly. In the meantime we have been testing with the Windows and Mac software applications as well, which are looking good. When we have all of the final scenes, we will be able to run some final tests on both versions.

DLC Status Update & Audio Preview!

This week we have a treat for your ears brought to you by the sultry ladies of the voice acting department. There’s a little snippet of the moaning during the scene 2 blowjob waiting for you. Close your eyes and enjoy… Also, see if you can guess how deep Cerene’s cock is inside of Sophia’s throat during this clip. 😛

Fun Stuff Boobs, Previews & DLC Status Update

We have new preview images of the cock balancing position in scene 3! And as you could probably already tell from the featured image at the top of this post in which Sophia mysteriously gained a few cupsizes, we’ve also got some Fun Stuff positions to show off. 😀

Regarding the DLC status, we’ve received all the remaining voice overs for scene 3, scene 4 and the main Fun Stuff animations from our voice actresses this week. We also have the new version of the dialogue line we’re going to alter in scene 4, so we’re working on the sound edit for both scenes right now.

DLC Status Update & 5 New Preview Images!

We’ve sent instructions for the necessary retakes of some dialogue shots in scene 4 to our voice actresses. The sex scenes in scene 3 and the main Fun Stuff sex positions are all ready for the moaning voice overs, so we’ve sent those out to our voice actresses as well.

Other than we’ve been continuing our work on the DLC software and the trailer.

In this WIP Update you’ll find 5 new preview images of the sex positions in scene 4! 😀

DLC Trailer Status Update & WIP Images

Just a heads-up! This WIP update covers the progress we’ve made up until Friday 29 June because I’ll be taking a week off.

We haven’t mentioned the trailer up until this point, but fear not. We’ve been doing proper prepwork. 😉 We’ve started experimenting with some rough trailer drafts to decide on the best concept. We’re at 22% in the progress bar. In this WIP update we’ll also share some more preview images of the upcoming Bloodlust DLC.

DLC Status Update & Fun Stuff Previews

Miro is currently working to finish the fixing the technical errors that came up during QA. When he is done cleaning up scene 4, he’ll continue with finalizing scene 3. We’ve also compiled a list of definite changes that we want to make to the audio.

Miro is working off the list of Fun Stuff animations that we’ve planned for the DLC. The main ones on the list are basically done, they just need rendering. There are a couple of ‘nice to have’ animations on the list, although we won’t prioritize these for the release.

In this WIP update, you’ll find some previews of angles that we’re thinking of adding to the Fun Stuff section.

DLC Status Update & New DLC Scene 3 Preview Images

We’ve compiled a list of things to take care of based on the feedback we received from our QA testers for scene 4, which we’ve started working through. There’s been good progress with scene 3 as well. Miro finished the video edit of the sex positions and cum shot of scene 3, so we’re working out the best schedule to get the moaning takes from our voice actresses right now.

Scene 3 has some great angles, so in this week’s WIP update we’ve added more preview images of what’s to come! 🙂

DLC Scene 3 Preview Images

Miro has started working on his first revisions for scene 3. We’ve already shown you a basic preview of the missionary position in this scene a while ago, but this week we’ll take a peek at some more angles. Make sure to click the link below to view all the images!

Scene 4 Status Update & Preview Images

Miro’s revisions for scene 4 took a little longer, but he completed the video edit this week. This only leaves the sound edit, which we’re planning to complete over the weekend. As soon as that’s done, scene 4 will be sent to our QA testers for its first external review. Then we can get to working on scene 3!

We have some new preview images of scene 4 for you this week, so make sure to click the link below to check them all out!

More DLC Scene 4 Previews!

We’ve made good progress with DLC scene 4. Miro is close to finishing the transitional scenes and the dialogues. We also received the audio recordings for the sex scenes and the cumshots from our voice actresses. This means that we can put together the scene as a whole and send it to our testers for external review soon.

In this week’s WIP Update we have a couple more preview images and a short preview clip to show you! 🙂

Fun Stuff Animation Poll #1 & #2 Results and more!

As usual we have a little status update about the progress we’ve made with the DLC.

The winners of the last 2 polls are Option A-1 and Option A-2! That means we’ll have another blowjob and autofellatio in the Fun Stuff section. We will do one more public poll to decide on an additional Fun Stuff animation, so consider your option wisely! You can vote until Thursday April 26th.

DLC Updates & Fun Stuff Animation Polls!

Good news! The revisions for DLC scene 2 are all done, which means we’ve completed 3 scenes of the DLC. 😀 We have a little status update about scene 4 as well.

This week we have two Fun Stuff section related polls for you. You get to help us decide which images of the Non-Canon Interactive Story deserve to be animated! So make sure you vote on your favorite options before the deadline (Thursday April 12th) expires. 🙂

This week we’re updating you on the current status of all the remaining DLC scenes that still require revisions. We’ve sent off scene 2 to our testers for the final QA review, so we’re waiting on their feedback.

We also have the first preview images of scene 4, so make sure to check those out!

DLC Scene 2 Preview Shots

We have more preview images for you this week! This time we’re showing you some of DLC scene 2. We’re also including something different this week: a sneak peek in the jiggle physics workflow of the production team with gifs of breasts jiggle included. 🙂

More DLC Preview Shots!

We bring you more good news! DLC scene 1 went through all the QA sessions, so the production team managed to finalize scene 1 this week. To celebrate, we decided to share some preview images of the cast in this particular scene.

WIP Animation, DLC Status Update and Event Page Preview!

The WIP animation of poll #4 is done, so we’ve added it to this week’s update. We have also included an elaborate update on the current status of the DLC. It should answer some important things you may have been wondering about, so make sure to read it! Last but not least we’ve added a few preview images of the DLC Event Page, which we’ll be making public soon! 🙂

You can view the WIP animation and read all the status updates related to the DLC in WIP Update #22.

Poll #4 Results, DLC Event Page and more!

We have lots to share with you in this week’s update. The WIP animation poll results are in, which means we’ll post the animation soon. We also have a few DLC related updates waiting for you! Lastly, we took some time to highlight an interesting new job opening, so keep reading if you’re interested in joining our team! 🙂

Bloodlust: Cerene DLC – warm-up WIP animation poll!

We’re close to finalizing the DLC, so we thought it would be fun to bring back Cerene and Sophia for a little warm-up session. We dove back into our archive of the Bloodlust Dickgirl Interactive Story (Non-Canon) and selected some of the hottest WIP images.

This week we ask you guys to vote on your non-canon favourite. The winner shall be made into a WIP animation!

Poll #3 Animations are ready!

Ready for your viewing pleasure that is. There was a slight delay with the follow-up of WIP Update #18’s poll, so thanks for waiting! We nearly ended up with a tie between option A and D, but as the poll closed we had a winner: option D!

Check out the animation poll in WIP Update #18!

In WIP Update #17 we showed you a little preview line-up of poll options that are going to be our next candidates for a new one loop animation of Sayako and Cerene. We also asked you guys if there were any poses you would like to be part of the poll options. This week we’re back with 4 final poll options to choose from!

Check out the poll in WIP Update #18. Make sure you don’t forget to vote on your favourite!

Sayako’s ass & We want your suggestions for poll options!

In this week’s WIP update we’re updating you on the shape and size of Sayako’s ass. Side by side comparison images of Miro’s current ideas are included in the post.

We’re also planning another poll that’ll let you pick new poses for a quick one loop animation. This time we’d love to hear your suggestions! Make sure you leave a comment at the comments section in WIP post #17 to tell us what kind of poses you want to see animated. The nicest ideas will be rendered as still images and showcased as poll options in WIP Update #18.

The Crossover

Oh, look who we have here. 😀 It seems that while we were busy comparing Cerene’s and Sayako’s sizes, the girls took notice of each other each as well… Friendly competition? Lust at first sight? What could this be? Find out in this week’s update!

We’re doing a sexy poll this week that you definitely don’t want to miss out on. 😉

Hope you’re ready for round 2…

Because this week Sayako is paying us another visit! 😀 In this week’s update you’ll find full body shots of her updated model. If you haven’t seen her new look yet, make sure you check out WIP #11 as well so you don’t miss out on any of the good stuff! Trust me, you’ll want to see it all. 😉

Last but not least, we’re doing a poll through which you can help miro decide on her new hairstyle!

Whose fine ass could this be?

If you have been keeping up to date with the Bloodlust: Cerene WIP Forum recently, you should know exactly who this is! If not, Miro has been talking about a mystery girl making a guest appearance soon… Someone none other than Sayako!

Miro has been working on her new model and he has some preview shots to show us. This update includes several preview images of Sayako and a few short clips of miro moving the camera over her figure. Please keep in mind her look is still a work in progress and we would love to hear your feedback! 🙂

It’s preview time!

Weekly WIP Update #10 is here! It has been a while since we showed you something DLC related, but that’s about to change. In this week’s post you will find preview images and a short preview clip of a blowjob scene that miro has been working on. Of course it isn’t final yet, but it will give you an idea of what’s to come. 🙂 Click on the link to check it out!

More images added to WIP #8.

Before you head off to WIP Update 9, I should let you know that new images of Cerene G’s anal scene have been added to last week’s WIP post! So if you haven’t seen those juicy renders yet, you should click here and check them out!

Last Installment of the Bloodlust Dick Girl Interactive Story (non-canon)!

This week’s WIP Update will be the last to feature the interactive non-canon story for now. We’re sad too. 🙁

Luckily, we do have some more juicy images to share with you from our previous poll, because you guys voted for the sexiest option of all: Option D: alternate Cerene G anal and Sophia pussy!

Miro also thought it would be fun to put a poll with a twist this time. Instead of choosing from new positions, you will choose from past poll options which already won the polls in previous WIP Updates. The winning vote will be made into a short, single loop animation. So make sure you vote! 😀

It’s here!

In our previous poll of the Bloodlust Dickgirl Interactive Story (non-canon) you guys voted for option C: the return of double cock licking. Well, the wait is over! Miro made us a set of sexy images of Sophia and Cerene G putting their tongues to good use, which we’re sure you will enjoy. 😉

Our latest poll features penetrative sex positions only. We know you have been anxiously waiting for this part, so make sure to vote for your favorite position!

Are you guys ready for some autofellatio?

Then have a look at our latest WIP update! We’re continuing the Bloodlust Dickgirl Interactive Story (non-canon). Although it was a very close call, during our last poll option E: autofellatio topped as the winning vote. This means we’ll be showing you shots of Cerene performing the art of self sucking for the very first time!

We’ve prepared another poll as well with new scenarios that should lead up to some long awaited threeway action. 😉

Next installment of the Bloodlust Dick Girl Interactive Story (non-canon)!

We gave you guys a pretty hard time with the last voting round. It was a close call, but eventually option A: blowjob topped the poll. The interactive story will continue in this week’s update, so you’ll find a new poll at the end of the WIP post.

There are even more options to choose from this time around so we won’t be going easy on you just yet… Miro created some more delicious images for us to gaze upon, so go check them out now!

Continuing the Bloodlust Dick Girl Interactive Story (non-canon)!

We got a lot of votes on the poll we set up in last week’s WIP update. Thanks guys! 😀

This week we’re showing you the juicy images the poll results brought to life, so be sure to check out the new update! We’re also continuing the interactive story in this week’s update, so we included a new poll for another voting round.

We want your votes on a Bloodlust Dick Girl Interactive Story (non-canon)!

We are back with the third installment of the Weekly WIP Update. As usual we bring you some thoughts on the upcoming DLC. This time, however, we’d also like you to join in on some non-canon fun we’ve been having with the characters!

Miro brought a side story to life in which anything is possible… including the Duchess facing the challenge of taking on not one voluptuous vampire queen but two of her. Yes, you read that right. The best part? You get to decide how Sophia will react to this plot twist!

We set up a poll at the end of WIP Update, so you can vote. The poll will close at midnight on Sunday (23 July).

We posted the second installment of the Weekly Bloodlust Dick Girl DLC WIP Update!

You definitely won’t want to miss this one. It includes a recording of miro spinning the camera on a steamy new pose that he has been working on. We already received a bunch of excited comments from the participants of the Bloodlust WIP Forum thread. Let’s just say it’s something you’ll want to sink your teeth into. 😉

Additionally, we’ll also focus on some interesting comments from the forum participants. One erotic scene in particular made for a fun topic of discussion.

We’ll be kicking off a regular weekly WIP update where we’ll summarize miro’s progress on what’s to come in the Bloodlust Dick Girl DLC. We’ll be showing you screenshots of miro’s current designs, exploring any ideas ranging from poses and character interactions to erotic attire and locations. We’ll also cover interesting feedback from the forum members participating in the Bloodlust WIP Forum thread.

Note: the zip file contains all files in one folder, so you do not need to download the video files separately

The English sub titles are contained in the zip file only!
To view the sub titles on Windows place the srt file in the same folder as the Bloodlust video and use a player like Media Player Classic (MPC) or VLC.

How will I access the update?

It should be assigned to your account now accessible via the ‘my downloadable products’ section.

In the hectic last hours of video editing several issues slipped into the final cut that will be addressed in an upcoming product update. Apologies about the necessary corrections. We will get this fixed asap.

This is a historic moment for us, yes, the shortest ever main release event in the history of Affect3D.com 😛 We hope you’ve enjoyed the new format 😀Bloodlust Cerene has been a blast to make and now it’s your turn to thoroughly enjoy the fruits of our labour.

It seems that our newsletter may take too long for some, so we’re making the coupon public for just this week-end only.

The imminent release of Bloodlust Cerene

So excited 😀 to finally get this labour of love out to you guys. This time created by a whole team of very talented people. Hopefully the trailer has gotten you pumped for the main course because ready or not Bloodlust Cerene is going to be all in your face with her slightly smaller than average tits 😛 The release is scheduled to launch for sometime late Saturday, early Sunday US time(!) a window of 12 hours. As usual we don’t give a specific time to mitigate concentrated traffic. I highly recommend you do NOT constantly refresh on Saturday evening, but rather wait for the announcement email to arrive on or before Sunday and then take advantage of the discount below.

Bloodlust Cerene pricing

As usual we want to reward regulars and early bird buyers.

Regular price

$24.95

Discounted price with $5 coupon

$19.95

To take advantage of this discounted price you want to be signed up to our newsletter and wait to receive the coupon code, which you are then able to enter during check out. (Note from Marie: If you subscribed recently but did not receive a “Please Confirm” email after signing up, try signing up with a different email address. Once you click the confirmation link in the “Please Confirm” email you are in the system and will receive your discount code prior to release.)

Now, our Contest Winners!

Caption

Bones12x2.

(read in your best Sir David Attenborough voice)

Attracted no doubt by the proud display of her wondrously large breasts, the young male stares blankly as we witness the unmistakable, “Self High-Five”, performed by the female Vampiress. A sure sign of recognition that her desired mate has fallen deep into her primitive seduction and is ready to find himself deep into something else long into the night.

Charvolth.

Cerene: Loook into my eyes, loook into my eyes, you are powerless to…. Hey, pretty boy I said eyes… EYES! Look up… c’mon! Fine! Look at my boobs, you are powerless to resist!

KotOr

Vamp: Sweetie you should dress more carefully.

Princ: But mom i am not little kid anymore i know how i should dress.

Vamp: Alright sweetie.

Princ: Don’t call me sweetie, people are watching.

Vamp: And you should stop starring at mama boobs, sweetie.

Writing

Dr-X.

The gong of the heavy bells in the cathedral chimed the first second of midnight. And, with it, the fabric of her blouse was torn open, her heavy breasts spilling free into the moonlight. By the second chime, his strong hands had lifted her skirt and ripped her undergarments clean off, dropping to a pile of delicate tatters beneath them.

At the third chime, he pressed himself into her, this stranger in the night. He was so cold, his flesh unyielding, but she was hot enough for the both of them, wet enough to accept every thrust of his ivory cock.

He penetrated with each chime of the bells, as if he was the night itself. Four…five…six… until her cheeks and chest flushed red. Seven…eight…nine. She screamed into the night air, gripping his shoulders as her body trembled. Ten… eleven… twelve. He slowed and kissed her neck, something sharp brushing against her skin. Had she imagined it? He lingered there, his lips around her jugular until she felt weak, until the silence of the night enveloped them once more.

Giga D.

“… Vampires corrupt the mind and body of young girls. Stay away from them!”

I had to see for myself. The men captured her last week. Her cell was makeshift, a peasant’s woodshed. I slowly approached the unconscious and bound vampire I spent my life wandering about. Her body was cold and dead to my eyes. I dare my hand to touch her and instantly her cold dead skin became indistinguishable from my own. My heart pounded as if beating for the both of us. I became overwhelmed by lust as I stared into her lifeless face. I climbed atop the crude workbench used to imprison this beautiful creature.

My desire overpowered me as I sat just out of reach of my unknowing seducer. My wet pussy couldn’t be ignored any longer. As if possessed, my hand furiously forced my fingers deep within my now drenched and clenching pussy. I covered my mouth to muffle my ecstasy. The pleasure forced my other senses to shut down. I sensed an energy from my dormant lover as lust conquered me completely. As the pleasure hit its climax, my eyes awoke to a huge, pulsating penis near climax itself. The vampire opened its eyes.

Jaykersh.

Her name is Krystin. She’s the most stunning woman I have ever seen. I’d never seen her before and I come here a lot. We barely finish our first drink together before she’s asking to go back to my place. Must be my charming personality, right?

She’s all over me in the taxi. The way she’s kissing my neck… Mind-numbing! The disapproving cabbie keeps touching the cross hanging from his rearview mirror. What a jealous prude!

Inside, she excuses herself to freshen up. When she returns, she seductively asks, “How do I look?”

Any mirror would have told she’s the fairest but I’m speechless. Did she get even sexier? My stunned silence amuses her.

“I have a surprise for you,” she whispers in my ear. “Close your eyes.”

When I open them, she has her tight skirt raised to reveal her hard, throbbing cock. Wow! That is a surprise. I’m even more turned on now. I can’t help but wonder what blood and cum taste like together.

I bare my fangs, get on my knees and feast.

Social Media

We have notified the winners of Social Media Giveaway at this time. Thanks to everyone who participated!

Just as it takes a village to raise a child (even the village crazies), it takes a team to build an animation so good, it’s going to blow your mind. Well, maybe not just your mind. Two of the people who literally put the movie together are Alex (also the voice of Tristan) and Jake Farhill, Bloodlust Cerene’s Video Editors! We sat down with them to ask a few questions as we countdown the days to Bloodlust Cerene Day! Woo!

We know it took a team to put Bloodlust Cerene together, but you guys literally put the video together. Tell us a little more about what you do.

Alex: Edits begin all the way at the beginning with the test cameras, little play dough looking people having sex. We decide the angles again and again, each time rendering the video in better quality as parts are taken care of like lighting and hair. We add voice over, sound effects, make the voices echo if they’re in a chamber, add music and it comes together in a nice pretty package you can get off to.

Jake: We start editing the video in the early stages of production. We work closely with the Animators and Lighting Artists to ensure the edit makes sense. The Production Designer for Bloodlust Cerene was Lord Kvento. Working with him is a blast. He is awesome. When we get our final renders we finalize visual effects, color correction, depth of field, motion blur, and all that good stuff. We also work closely with the Music Composer, Voice Actors, and Audio Editing. And we come up with Teasers, Trailers, Behind the Scenes videos.

I’m under the impression that you guys worked on different parts of the video and put them together like a sexy masterpiece. Which parts were your favorites to work on?

Alex: Any parts with boobs are phenomenally more stimulating to work on, I have no complaints with those. Actually matching the voice to the animations was incredible fun because that’s when it REALLY feels like a living scene with real characters.

So you guys see all the pieces as they come together. Of course every bit is important, but what do you think is critical for the animation to come together as a whole?

Alex: Depth of field is really what makes this stand out. I wish I could show you what I see on my screen, but that last touch brings it to life so much. It looks like one flat, evenly lit shot until that step and then it feels very cinematic. I knew what was coming and I was still very very impressed.

Jake: The Animators worked very hard and spent a lot of time to get all the details just right. Lighting is also very important for adding emotion to the scene. The lighting artists and miro did a great job. And finally, especially for 3DX, jiggle physics. Amusteven X did a lot of the difficult so called” Soft Body” shots. You can’t have good 3DX without the jiggly parts.

In traditional movies, a film editor is the key to a good movie. Everything could be excellent, but if you cut or time things awkwardly, it could spell disaster. How do you guys make key decisions for the movie, since its production is such a team effort? Any decisions that fall on your shoulders alone?

Alex: Well in this case, it takes like 6 minutes to render one frame. There is not a frame out of place that wasn’t pre-planned. What is more important to mention is rescuing bad renders – in certain scenes we’ve had to hand-trace characters out of the bad environment/lighting/whatever frame by frame and paste them into a different one. This was common on special effects shots like teleporting or the bra disappearing magically.

Jake: Puppet Master did the Previz (the very first animated version, cameras and characters in place) and well begun is half done. But there’s still a lot of timing to be sorted out. A shot will go back and forth between Animation, VFX, Hair Sim Team, Miro, Video Editing, and the Composer, which can all affect timing. A lot of message boards, emails, and Skype to make everything work. All decisions are made in consultation and after seeking feedback.

Any part of the process that you don’t like or don’t look forward too? Is it harder to do one part of the process than another?

Alex: I think the worst part is when you’re in the zone, throwing together boob scenes and blowjob shots, and the drive crashes or windows freezes for a week. I’m editing the finals and I have about 3TB of footage we’re working with so it gets to be very hard work on the drive. Sadly, nobody but me and the other editors will see the Bloodlust Cerene we saw, the uncompressed renders straight from animation. We have to send out 1080p mp4 files, and even though they look great it’s not the same as what we see. I wish everyone could download 1tb of Bloodlust Cerene but we understand that such a file size is ridiculously huge 😛

We’ve released the characters now, so we can be a little more specific. Who’s your favorite and why?

Alex: Cerene, obviously. She’s got the most control on the situation and had the patience to learn vampire magic, balance the politics of men inside her realm, and is still nice enough to bump privates with Tristan at the end of the day.

Jake: Duchess! I have a thing for brunettes.

Anything you’d like to leave those of us looking forward to Bloodlust Cerene with?

Alex: This is, in my opinion, miles high above anything we’ve made. Definitely the best 3DX I’ve ever seen hands down, and I’m glad I got to be among the first to see it in its final form ❤️

Watch the trailer above!

The time has finally come. Here at Affect3D, we are proud to present to you the trailer for Bloodlust Cerene. After seeing this, I for one can’t wait for the full animation. From beginning to end there is nothing but incredible rendering and beautiful characters. But most importantly, we get to finally see Prince Tristan, Duchess Sophia, and the vampire Cerene in action!

What’s really intriguing is their involvement with one another. And by that I mean Prince Tristan having two women all to himself (and one of them is a sexy vampire with huge tits, totally jealous). He takes no time in giving these two exactly what they want – his huge cock. Nothing is off limits for these three. Oral, doggy style, being upside-down, anal, whatever these women want. Prince Tristan is sure to not only get himself off but make sure they will never want anyone else. If the trailer only reveals a taste of what’s to come in Bloodlust Cerene. I’m completely sold, I can only imagine what the full animation has in store. Don’t forget, this Saturday is the official release for Bloodlust Cerene!

Watch the trailer above!

Funny thing, but you know what gets my heart pumping faster? Masterful 3DX design. I don’t even need to watch the porn itself, the design of it alone is enough to put me on the edge. It was the G4E DLC 1 teaser that prompted me to start on my journey as a 3DX artist. If that was any indication, the Behind The Scenes video of Bloodlust Cerene might accomplish even more than that.

Narrated by the sultry and seductive voice of Marie Fasolt, voice of the titular Cerene, we’re taking you for a backstage tour. How do you go about producing something that’s never been done to this degree in 3DX? What is the process behind moving boundaries? We take you in for a closer look at the three characters and their motivations, as well as a few quick preview clips of the action itself.

I’m not easy to excite when it comes to porn, but Affect3D manages to hit the right notes every time. I guess there’s a reason I work here! I hope you’ll like this BTS video as much as I did. Enjoy!

In my very biased opinion our voice actors Pip (Sophia), Marie (Cerene) and Alex (Tristan) did an exceptional job at conveying their respective characters in both dialogue and sex scenes but have a listen and judge for yourself 🙂

Welcome to the our final team interview! In the past 2 weeks, we talked to the animation/VFX and sound teams. Today will feature, last but not least, our voice acting cast! For this we will be talking to our voice actresses Marie and Pip, as well as our voice actor Alex.

Interview #1: Pip

Please tell us a little bit about yourself.

I’m a Dutch VA for Affect3D and I go by Pip. The rest is best left a little bit mysterious.

Is Bloodlust Cerene your first big project, or do you have prior voice acting experience?

I started out by making NSFW audios on Reddit. It was there I got scouted by Miro and I’ve worked on several projects since, such as voicing Sayako in G4E DLC.

With all the events going on this month (teaser, concept art etc) all our readers probably already know about the characters and perhaps even who is voicing them. But could you perhaps still give a short introduction about the character you are voicing?

I’m voicing the Duchess who is Tristan’s lover. She’s in quite the precarious position in the story, obviously very worried about the prince and would prefer to keep him safe with her, far away from any danger. Luckily for us, things can get quite heated when you’re not sure if it’s the last time you’ll see your lover.

How was it to voice this specific character? Was it difficult to get into the role?

Well, our personalities aren’t very alike. But caring deeply for someone and not wanting anything to happen to them is a universal thing. Just like attraction. So I hope I did OK. It’s hard to not to slip bits of your own personality in, sometimes. You’ll say something just a bit more coyly or jokingly when the character might be very serious. Generally I’ve voiced playful women, which fits me well. With the Duchess the fun was in balancing the playfulness with an air of sophistication.

Generally speaking, could you tell us a little bit about the process that goes into voice acting? Any special preparations you need to make, how does the recording go etc?

Nothing special happens in my process. I just sit down, review the material, get in the headspace and press record. Makes it sound rather dull, really. A fun detail might be my practice method, which consists of me saying all sorts of dirty things in different voices and intonations, while I’m biking. It’s pretty entertaining if a bit risky.

How was your experience working on the Bloodlust Cerene project?

Exciting! Seeing how much the team has improved, watching updates of the characters as they evolve and how much love goes into every detail has made me confident I can be proud to be a part of it.

Interview #2: Marie

If you’d like, please tell us a little bit about yourself.

My name is Marie Fasolt. I’m a freelance writer and amateur voice actress, and I also recently joined the Affect3D staff to help out with social media, analytics, and site content creation. Outside of my creative work, there’s not much to say about me, as I live a pretty mundane life. My writing is probably the best way to acquaint yourself with me (if you’re inclined) so you can find that here at Affect3D.com, or at my personal blog, GeekySexBlog.com.

Is Bloodlust Cerene your first big project, or did you do a lot of voice acting before? (Can be other collaborations with Affect3D, but can also be with other companies/projects)

Bloodlust Cerene is the largest voice acting project I’ve worked on, but not my first. I’ve been working with Miro and Affect3D as a voice actress since Ayako: Sex Addiction. Miro essentially “discovered me,” offering me the gig after he heard me speak in a YouTube video I produced with Destiny, a famous StarCraft streamer. Since then I’ve voiced Tara (as well as some of the moaning and SFX sounds for Sayako), Neva from Virtual Lust’s Neva mobile game, and Velna in Amusteven’s Velna 3.

With all the events going on this month (teaser, concept art etc) all our readers probably already know about the characters and perhaps even who is voicing them. But could you perhaps still give a short introduction about the character you are voicing?

I play both the narrator and the story’s main antagonist, Cerene. There’s not much to be said about the narrator, but Cerene… Well, technically, we don’t know a lot about her either. Her actions are largely what set the story in motion, but her motivations are a complete mystery. We know that she’s old and powerful, but we don’t know to what extent. I can tell you, however, that she’s definitely sexy, but you’ll see for yourself when you watch Bloodlust Cerene.

How was it to voice this specific character? Was it difficult to get into the role?

Cerene was a unique and challenging role for me. Because she’s a villain, the role required a wider range of expression than I’m accustomed to in adult voice work. Typically I only need to be sexy, charming, sweet, sometimes funny, and that’s about it. Cerene is charming and sexy, but she’s a dominant character who can be very aggressive and condescending at times. That’s a huge departure from the roles I’ve played before, as well as my own personality. I think of myself as being more submissive so Cerene was not a character I initially thought I’d be able to do. Miro asked me to read for her, however, and I surprised myself quite a bit.

Generally speaking, could you tell us a little bit about the process that goes into voice acting? Any special preparations you need to make, how does the recording go etc?

Before any given recording session, I’ll sit down and review the script and scenes to be performed. With spoken lines, I’ll just make notes on the script and review any audio references given by the director or screenwriter. For sex scenes, I’ll watch the scenes several times over, make notes, listen to references, and then review my previous work. The reason for reviewing my old work is because I’m always aiming to build off what was successful before, and having a benchmark fresh in my mind is very helpful.

Developing my skill as an adult voice actress has been a gradual process since I didn’t have any acting experience prior to meeting Miro. When I recorded the very first takes for Ayako: Sex Addiction my approach was to just record myself masturbating, but that didn’t end up working too well. Miro and I agreed the realistic approach didn’t match with the rich, visual fantasy of 3DX, so we just kept pushing the levels and the intensity until we arrived at where we are now. The sounds you hear me make are still based in my reality, they’re just a lot more forthcoming and frequent than what you’d hear from me in a typical sexual encounter. What you hear ends up being a bit like a Marie highlight reel, capturing the best and most interesting sounds I make during sex.

And while I don’t typically masturbate during recording sessions anymore (though I did for Neva’s orgasm in Neva) I usually do need to take a break after about an hour of recording… Just because it’s hard to be in that mindset for so long without getting overwhelmingly aroused and distracted.

How was your experience working on the Bloodlust project?

Great! I’m looking forward to doing more with Cerene in future installments. I really wanted to see what her and the Duchess get up to, both together and with Tristan.

Interview #3: Alex

If you’d like, please tell us a little bit about yourself.

I’m a 25-year-old guy in the US, no vampires in real life, though I have dated a few. I spend most of my time in video production, doing voice over or filming and editing. I played football until college, I still go to the gym everyday. People ask me for fitness tips, they want to know how I find the inspiration. I don’t really, I hate it, I only do it to negate my desperate addiction to cheesecake and milkshakes. I’m also the editor for bloodlust as well, yes that is a weird skillset I know but what can you do.

Is Bloodlust Cerene your first big project, or do you have previous voice acting experience?

No other roles. Prince Tristan is the role I was born for. After hundreds of thousands of dollars in Shakespearean theater and voice training, I have finally reached my ultimate form. Actually, most of the voice work I do is for things like training videos, disclaimers, kickstarters and cheese commercials. Bloodlust is miles above the other work I do as far as raw sexuality and stimulation, second only to the cheese commercials.

With all the events going on this month (teaser, concept art etc) all our readers probably already know about the characters and perhaps even who is voicing them. But could you perhaps still give a short introduction about the character you are voicing?

Prince Tristan is really just your normal guy. He puts his pants on in the morning, eats breakfast, then goes between fucking a Duchess at 10am and a Vampire Queen until sunrise. I’m more concerned about Tristan’s ability to correctly gauge the danger of a situation, as he has decided to head out after the Vampire alone in the middle of the night by walking through her front door. This and his sex addiction aside, he seems like he’s trying to do good 🙂

How was it to voice this specific character? Was it difficult to get into the role?

Ugh. SUCH a burden being forced to imagine being a sex-slave to a vampire queen, I don’t know how I found the inspiration /s. Since I had the source material to look at, it was very easy to get into Tristan’s exploits.

Actually, Tristan does a lot of accusatory yelling, which is tough to get right in a mic. If you just talk loudly you’ll sound like a weak, whining man so you have to actually yell. My neighbors are well aware of my repetitive feats to recapture my kingdom from the vampire that plagues my lands.

Generally speaking, could you tell us a little bit about the process that goes into voice acting? Any special preparations you need to make, how does the recording go etc?

The next time you speak to someone, think about how often you stumble over words. In a casual conversation it doesn’t matter, but when you have to get the words perfect you wind up getting desensitized. After saying “You foul creature!” enough times, Creature starts to sound like a made up word. You wonder if it was ever even a word or if you just imagined it right now. Is it Cree-Chure? Cree-toor? Who can really say these days. You have to look up YouTube videos “How to pronounce creature,” of which there are not many resources. You realize you’re an idiot for forgetting in the first place. Got it, onto the next line.

How was your experience working on the Bloodlust Cerene project?

I had a very fun good time working on Bloodlust because it’s blatant high-fantasy, which is always super fun to get into. I love that shit, elves, orcs, glowing swords, feudal stuff. In addition, I love the staff at Affect3D, production all know each other pretty well despite being from all over the place we get along, so its always fun to work on 3D tits with your friends.

The production itself is actually…well, I don’t know what to say. I was looking at the source material the whole time for voice over, I did voice over when it was still bald naked people, and I knew what was coming. I thought it was finished when it was about 1/3 of the way rendered, until I saw the finals I could not believe that it came out this good. It doesn’t even feel like I’m seeing a video of my voice, it looks so unbelievable it’s like I’m watching the story for the first time. But also, after this experience, I have to live with knowing that Cerene and I will never actually be ☹️ But at least I have gotten closer to her than most men ever will, and we will always share that ❤️

Step right up and peer into the soul of Bloodlust Cerene‘s leading lady! It isn’t often that you have a chance like this, to understand the inner workings of a vampire. But here, we ask that you read her whole summary and judge her actions only after you’ve seen just how far up her ass Tristian’s dick can go.

Cerene is a master vampire and has been watching the Prince’s entire life unfold before her. Immortality lends her the patience to watch her prey play their human games of politics, war, and romance. She knows they will stumble and she waits for that opportunity to strike. So she is confident in her plans and in herself.

She knows she is beautiful and powerful and she uses that to achieve her goals. Cerene sees Tristan as a project. She wants to deepen his sense of perversion and widen his sexual outlook and experiences. She’d rather have him learn to value all the different pleasures she can teach him than have him groomed for the throne. Tristan will have to decide what he really wants.

Beef that some people had with G4E was that it got a little bland in terms of the one setting. I’m of the strong opinion that environment isn’t a key or even necessary element to building an intense sex scene, but if done well it can of course add a great deal of immersion and with a period piece like Bloodlust Cerene it was the perfect opportunity to give our characters the right play ground to get physical in. And these were great fun to set these up 🙂

For Bloodlust Cerene we assembled and partially modelled three scenes:

The Duchess Bedroom

The Vampire Lair Exterior

The Vampire Lair

The Dude

Hey everyone! Today as part of the Bloodlust – Cerene release event we’ve got an interview for you with our soundtrack composer as part of the Soundtrack Release.

When you think of sound in pornography, it’s easy to just think of girls moaning. And when you think of music in porn, it’s even easier to think of those corny porn beats that nobody thinks should even exist. But as you might have noticed, if you’re a follower of what we do here at A3D, we like to take it a step further. The mastermind behind our epic scores? Tiaz! Thanks for taking the time for us today.

Tiaz

Thanks for having me!

The Dude

So let’s start with the obvious question: how does one get started as a soundtrack composer for something like G4E? Because that was your first release with us, wasn’t it?

Tiaz

It was my first release indeed. I approached Miro and sent him a demo. He then gave me a shot at composing for G4E. It all went naturally since then.

The Dude

So take me through the thought process of someone who composes soundtracks for a porn release? Oftentimes porn music is incredibly simple and repetitive, but that’s not the case with your music at all. It has a very cinematic style. Is that a conscious decision?

Tiaz

Absolutely. I wanted more than just background music for g4ever and a very cinematic score for bloodlust. Both titles were extremely different to score though. In G4E there were mostly sex scenes. Bloodlust for example, is very story driven. It is not only about sex, but a complete story. You just get to see what you normally don’t in regular movies. Characters have emotions, goals and struggles. The music had to somehow translate all of this.

The Dude

Take us through the process a little bit. Between Bloodlust and Girlfriends 4 Ever, there are a lot of different sounds for different scenarios you use. How do you determine which sound is right?

Tiaz

I always start by talking with Miro about the story and/or what *mood* he is looking for. Then before doing anything else, I try to find sounds that correspond to those ideas. These sounds will then be used throughout the score. Choosing the right sounds can be a long process. It comes down to personal preference in the end. It’s about what emotions need to be expressed.

The Dude

And this stage, the sounds are still unrelated to each other? As in, you have more a mood board in a concept stage than an actual score?

Tiaz

The sounds are already related to each other, but just in my head. So yeah, at this stage it’s more about ideas than actual score.

The Dude

What was the specific mood you were going for in the case of the main theme?

Tiaz

Something otherworldly. Dark with a pinch of hopefulness. Something that is immortal, never sleeps and has always been there, living through the ages without being affected by the rest of the world.

The Dude

Yeah I can definitely hear that. It’s interesting, but as a listener the process is inverse for me. Kind of. I can hear a soundtrack to a movie without ever having seen the movie, and then determine what kind of mood it is right for. You do the opposite, which is impressive because then you actually have to put those sounds together. So the next stage is composition. How does that work? What kind of software do you use?

Tiaz

I use what is called a DAW, a Digital Audio Workstation. This is where most of us compose music. To each his own. Inside this DAW, we use different kinds of music libraries. Instruments, percussions, synths, etc. What I do is simply load up the scene into the DAW, and compose on it. When composing for a scene I first try to find the tempo of that scene. Key moments if you will. I usually watch the scene many times before doing anything. Really trying to understand what is going on. After I have ideas popping in my head, I simply try them out. Sometimes it doesn’t work and sometimes you get it the first time!

The Dude

Are there any other scores or artists that you take inspiration from? Composers that you admire or look up to?

Tiaz

One composer I love and that is relevant to the topic of Vampire movies is Paul Haslinger. He scored the underworld movies. I’m also a big fan of Howard Shore, who composed the music for The Lord of the rings trilogy. I could go on and on, but these are my two favorites.

The Dude

We’ve come off a bit of a dark age of porn sound design. Many live action shoots don’t even properly take care of the audio side of things, they are content with just giving you the visuals. Obviously you’ve put a lot of work into both Bloodlust and G4E. Do you think 3DX will contribute to revitalising sound design in erotica and pornography? Could this be the start of a new golden age of porn?

Tiaz

People, now more than ever, want to be immersed into what they are watching. Sound is an extremely important part of it, and I think that the 3dx world is starting to realise it. With VR technologies growing increasingly more popular we should expect sound to be of better quality each time.

The Dude

That sounds like a good note to end on! Let’s hope that Bloodlust as well as future A3D release can have a positive effect, with your help, on how porn and erotica creators look at sound design in their releases. Thank you for taking the time to have a chat with us! In the meantime, I would encourage everyone else to stay tuned for the remainder of our release event, because we have a lot more content coming up over the days to come!

Your last chance to win a free copy of Bloodlood Cerene!!

Imagination is a wonderful thing. You can create a multitude of worlds and anything is possible. Now, take that into creating your own sultry story about whatever you like. Big boobs with an ass to match, dickgirls, medieval castles, pentagrams, werewolves or maybe…vampires? The possibilities are endless. Now, here’s your chance to put your creativity to good use, enter one of the contests below and get in the draw to win a copy of Bloodlust Cerene.

There are two contests you can participate in.

Writing Contest!

to enter: comment below with hashtag #blwriting

The rules are simple – write in 200 words or less your own vampire fantasy. It can be about whatever you like but there is one key condition – NO mention of the G4E girls. As tempting as it is they cannot be used in this contest but feel free to let your mind wander and come up with something that will get everyone craving more! Relating it to what you know of Bloodlust Cerene so far is a plus, but not required. To enter this contest you simply comment below with the hashtag #blwriting

Caption Contest!

to enter: comment below with hashtag #blcaption

Think of a caption that would best suit either (or both) of the two stills provided. Get creative with these! Choose from this Image Caption A:

Or this Image Caption B:

To enter, comment below with the hashtag #blcaption. Remember to be creative and have fun with these contests! Good luck!

Prince Charming is what every girl grows up thinking she wants, but he’s seldom what a grown woman needs. Prince Tristan, though, is someone with the determination to seek his destiny, settle down, and fuck all night and day. Read the bio of our second character in Bloodlust Cerene below and see if he’s someone you’d like to catch!

Bedroom warrior!

Prince Tristan is ready to be the man his kingdom needs. As a prince, he should be in a position of power and authority. But out of fear, the King has kept Tristan out of the public eye. He also kept Tristan from any sort of true responsibility. So Tristan is left in this place of being constantly ready. Noble, valiant, and ready for battle, ready for a life with his Duchess, and always ready for sex. Having nothing to do but see to his own pleasure, Tristan has honed his skills and carnal knowledge to a lethal point. When Tristan finds out about the agreement with the Vampires his ancestors were forced to make, he’s compelled into immediate action. But he’s unaware of just how wrong that could go for him. Or how very right.

Howdy, it’s andi guinness. As Site Editor, I’ve also had the privilege of overseeing the Bloodlust Cerene event. Most of that entails whacking miro with a stick asking him when he can have certain “things” ready 😛

But I digress, since you’re not here for that. You want to hear about the story behind the story (and script) of Bloodlust Cerene. Well, sit down for a spell, while I weave a yarn about its plot…or rather the early days of Bloodlust. In the process, I’ll tell you a bit about the story!

Toying With Vampires and Workflows

Development of Affect3D’s products have changed a lot since G4E, as there are now phases not unlike what you see in regular film or game productions. The bulk of my work was in the pre-production phase: Essentially working out a scenario, then creating a story, followed by the script. Once the script was complete and the voiceovers, everything else went to production.

When miro approached me back in January 2016 – conveniently while I was on medical leave from a job I would get laid off from months later (#GodBlessAmerica 😛) – he already had a scenario in mind: It was clear he wanted to do boy-girl, and he wanted the theme to be vampires. Given he spent the better part of 4 years doing dickgirl, I can’t say I blame him. He had some of the scenario out in his head, and proposed I analyze it.

To be honest, I wasn’t the most fond of it. It needed a lot of work, if only because of several different factors. I even went so far as to create a treatment that swapped the genders of everyone involved. It went like this: A princess and her knight facing off an evil vampire lord, which would involve the less-than-chaste princess having fun with the Vampire Lord. The plan would involve the knight saving the day, except – plot twist! – the Princess betrays her knight, her real plan being she wanted to become a vampire because she was sick of being royalty. Of course, miro didn’t care for it, but mainly because he wanted the girl:boy ratio to favor the former over the latter 😆

A Better Spin on Fantasy

Moving on, I wrote an analysis of the scenario provided by miro, followed by a treatment. For those of you unfamiliar with screenwriting or playwriting, treatments are essentially summaries of the final product, going scene-by-scene. Miro and I went back and forth on several key points. One of the key things I suggested was we have a narrated intro which kind of sets up the background to the story. After some thought, miro took it a step further and made it into a series of sketches by some well-known 2D erotic artists. Fantasy requires exposition to make any sense. When it’s done right, it makes the story feel majestic.

While this is a medieval fantasy setting, it would be too simple to rely on classic medieval tropes. We can do better. Obviously, A Song of Ice and Fire and its TV series Game of Thrones hovered over this story, but only on the periphery: I’ve neither read the books nor seen the show. Rather, I appreciate that George R.R. Martin uses historical realism as the foundation to the world he creates, instead of romantic ideals. I used a similar approach, especially with our intro. Miro was hesitant around this, since it gave a darker tinge on things; but I felt it made the strongest and most believable plot.

So allow me to describe the intro as such:

For centuries, the small kingdom of Veridian avoided trouble with vampires and monsters, all the while prospering. But with this peace came a dark, secret cost. On their 25th birthday, the firstborn child of the current ruler would be handed over to the vampires. Unfortunately, the current king became impotent after his son Tristan was born. Knowing to give in would cost him the kingdom, he did everything in his power to avoid this fate. Given little choice, he rejected the vampires’ demand for Tristan on his 25th birthday. The peace broken, soon Veridian descended into violence, as Tristan, disgusted with the truth, sought to right what had gone so wrong…

Loving the People

As I went to work on the script, I maintained this element of realism, keeping in mind the treatment as we developed not only the general plot, but also the overall interactions between the characters and their motivations. What we wanted to create was a more dynamic interaction than what you normally see in porn or erotica. Our goal was something that would be interesting as opposed to just filler before the sex. It would make the sex itself more exciting to watch.

Of course, our use of this approach had the inadvertent effect of causing trouble when it came to actually creating the characters. Early renditions of Tristan (originally named Isaac…I still like that name) had him be a more foppish and emotionally volatile character due to his unfortunate circumstance. It was someone that Supro at one point joked had the potential of a Danny D voiceover. Similarly, the Duchess of Toren, Sophia, was a more conniving and scheming character, seeking to gain the throne and treating Tristan as a “challenge” rather than as a lover.

This situation created a small problem: I made both those characters unlikable. How can you enjoy porn if you don’t like the people fucking?

Marie Fasolt, a reliable advisor over the course of the script’s development, pointed this out in many parts. She even said a line of dialogue from Tristan, where he talks about his situation in life, would “make any girl’s pussy close shut” in disgust. Even when porn’s audience is mostly male…that’s the last statement you want to hear about dialogue 😆

To address the characters, I softened Tristan and Sophia significantly. Tristan’s foppishness and volatility in particular was all but gone by the time of the final rewrite, with only a small bit of goofiness here and there. He became much more noble as a character. He still had moments of recklessness and anger that define him as a Prince; but it was much more justified and restrained in nature. As a result, even Tristan’s confrontation with Cerene later in the story became more dynamic and effective. And confront they will, as Tristan seeks to end the bloodshed by killing the source of it…

Different words, different stories

Ultimately, the script went through about three rewrites. Many of which came from the back and forth between miro and I. Sometimes it was a matter of dialogue choice, other times shortening dialogue time to account for the limited amount of animation. The latter was more common than the former: It’s amazing how little time you get to speak.

Of particular note was the ending. While I obviously won’t spoil it for you, we went through approximately four or five endings. The original in the scenario miro produced was rather dark. But more importantly, it was boring and cliché. We could do better than that. So we went through multiple ending iterations, some overly complex, others very simple. A couple of them were quite dark, while others just didn’t stick. Eventually, we figured on one that was…interesting, to say the least. I think you’ll enjoy it.

While I’ll definitely go more into the story after release, I think this will show you a lot of the work that went into the story and script, which took over two months to complete. You’ll be seeing a lot more creativity coming from us in the near future as we release more products. Until next time, enjoy 😉

Our next interview is with the sound team! In such a big production, sound is an important factor that should not be overlooked. It’s important to be able to create the correct atmosphere. So sound effects here and there can give an animation just that little extra that makes it complete. Today, I would like you to meet our music composer Tiaz and sound designer Jonah.

Please tell us a little about yourself.

Tiaz:

Hello I’m Tiaz, the music composer here at Affect3D. Some people know me as Tiaz-sfm on Tumblr. I do adult animations on my free time.

I have been composing music for some years and have been working with Affect3D for 5 years now.

Jonah:

I’m a part-time freelance audio engineer as well as a full-time web developer, and I’ve been working with Affect3D for about a year and a half. My partner was doing audio work on G4E for a little while before handing it off too me, and we got introduced to the project by our mutual friend and former classmate who had been doing rigging for it.

Outside of this, I’m also a musician – I studied Music Composition in addition to Recording Arts.

So Tiaz, for Bloodlust Cerene, you are providing the background music, correct? Could you tell us a little something about the process?

Tiaz:

I’m composing the music for the title yes.

Regarding the music itself, it actually depends. I usually develop some very early themes based on the script and the discussions I have with Miro about the story, characters and mood. I try to come up with a palette of sounds, based on them.

If we are talking about “when does the process of composing music comes in,” it actually comes pretty early. I get to compose on footage that is not rendered yet, but is already in preview stage – usually with voice acting already in place. This way I have time to develop musical ideas and change some things if need be, without having to re-work the timing every time.

And then, it’s just about trying out things, finding the right sound and hoping they will work!

Who or what are your biggest inspirations? For example do movies or famous composers have any influence on your musical creations?

Tiaz:

I’d say my inspirations mostly come from my everyday life. I think we process things without knowing, then they come up later out of nowhere. But I also look for them whenever possible. For example, every time I watch a movie, a series or play a video game, I pay very close attention to the music. I just can’t help it. I try to understand why the composer did that at that particular moment and how he did it. It forces me to try things I never thought of. New ways of expressing musical ideas.

As for composers that influence my work, Howard Shore, Paul Haslinger and Hans Zimmer (to name a few) have at one point or another, changed the way I approached film music.

Any specific music you used as reference for the BloodlustCerene project?

Tiaz:

Not really, no. I try to come up with something original for each scene.

When it comes to illustrative music, you are serving the image. You have to come up with something that is original to the scenes. Or should I say, understand what is really going on and translate it into music.

And Jonah you are the audio editor and SFX person, correct? Could you tell us a little something about your tasks and the process?

Jonah:

That’s correct 🙂 Most of what I do falls into the following steps:

Listening to voice takes and selecting the portions that sound best, cutting those out, then reassembling them together to form a cohesive composite using DAW software

Cleaning up voice recordings in cases where there is a noticeable amount of extraneous noise using noise-reducing DSP

(Occasionally) Cutting out pauses and stretching playback time to fit timing within the correct boundaries, or changing pitch of voice takes to more appropriately portray a character

Processing the final takes with EQ, compression, and reverb to create as polished and professional a sound as possible

For Bloodlust Cerene, there will also be foley/sound design work that will entail recording sounds to go along with the action on screen then processing and placing those sounds at the appropriate times.

With regards to the SFX, how do you go about deciding what effects to add and where?

Jonah:

What sounds need to be added I determine by watching the scene and looking for things that “should make a sound.” A lot of times this is a matter of something feeling awkward with no audio queue associated. Then, usually I will record objects that make the correct kind of sound to reflect that action, or in some cases, take a previously recorded sound and modify it to fit the context.

What do two you think about the importance/ the role of sound in an animation (in general and with regards to Bloodlust Cerene)?

Tiaz:

I think sound in animation and in general is extremely important. It creates space and weight, and elevates the feeling of reality. As for music, it illustrates the scene’s subtext to an almost unconscious level.

For Bloodlust Cerene, we are telling a story. So every aspect must be covered. The goal is for the audience to forget they are watching 3d animation. We wish to give life to the characters. Sound in general, and music are one of the tools we can use to create that feeling.

Jonah:

The role of audio in animation to me is mostly a psychological matter of putting the audience in the right “space.” Ideally, the viewer will not notice the sounds and simply “believe” that what is happening on the screen is “real.” In Bloodlust Cerene, as with other adult-oriented CGI, the voice acting is crucial in creating the human aspect and very real erotic environment.

Do you have some favorite programs or instruments you use when making music?

Tiaz:

I guess it’s more about what instruments and how I use them than the programs. And I think it’s the same for every composer. It depends on every project. For Bloodlust Cerene, I wanted the tone to be radiant but also dark. A clash between good and evil, righteousness and trickery. I also wanted the sound to be mostly organic, with orchestral music.

Jonah:

For editing, I usually use Logic Pro, and I’ve recently been using Soundforge more for audio cleanup tasks.

Any other things you would like to share with our readers?

Tiaz:

I’d like to say that I’m very happy to be here, working with such a great team. And I hope you will be pleased with what we came up for you.

Jonah:

It’s been really awesome to be a part of what Affect3D does. Pushing the boundaries of adult entertainment is a really exciting new avenue that is just beginning to be explored, and is something that I feel is extremely important for the progress of the culture we are all a part of 🙂

We’ve shown you a little bit of the incredibly detailed world of Bloodlust Cerene. Inspiration was found everywhere our team looked. But I think the characters of our story will blow you away even more. Now, class cannot be bought, sold, or taught. Sometimes a woman is just naturally a class act. Our Duchess is like that, with her head in the air and determination in her heart. Our first main character is the very definition of class and I hope you enjoy meeting her below!

Our classy Duchess Sophia has a strict ‘no shoes in the bedroom’ policy and unfortunately for us an even stricter NO ANAL policy! … (thankfully BJs still get a green light)

Duchess Sophia has every plan for Prince Tristan to make her Queen. As clever as she is stunning, Sophia thrives in court life while Tristan wants adventure. She is in every sense a lady and though she enjoys being taught what makes her scream, sometimes she just can’t take an improper step. She needs to learn how to loosen up her bodice, but while confined to the life of coutier, she may never get that experience. Sophia loves Tristan and the promise of their future life together, but she’s worried about his fate on this adventure. Will Tristan come back and redeem his night of anal with her?

Are you interested in snagging a free copy of Bloodlust Cerene for a menial amount of effort? If so, you’re in luck, because today we’re kicking off our Social Media Drive! We will be giving away 6 free copies of Bloodlust Cerene to our followers across our various social media channels. If you want a chance to win, then all you have to do is follow and like us on any of the social media channels below (or all of them for more chances). At the end of the contest, we’ll randomly pick a winner from each channel and credit their Affect3D Store account with a copy of Bloodlust Cerene that they can download after release day.

And if a chance to win Bloodlust Cerene isn’t enough for you to venture onto social media, Miro is providing additional incentive in the form of a Girlfriends 4 Ever send off mini set. Miro’s been working on this setting on and off for the past year; some of you will recognize part of it from Christmas. Now that the mini set is complete, he’ll give away a piece of it at each of the social media channels above (With the last two appearing in our upcoming newsletters). This send-off set is a farewell to Sayako and Tara’s current models; we’ll soon retire them for new, upgraded models that match the quality and detail you’ll soon be seeing in Bloodlust Cerene.

Here’s a preview of the set pieces you’ll be picking up:

So head on over to our social media pages to join the girls for one last fuck. While you’re at it, give us a follow and like so you can get that giveaway entry.

Entries due 12 AM Eastern time (4:00 GMT) May 17!

What is porn? Is it a picture, or a moving picture, of sex? Well, sure. That would be one definition. I think it would be more accurate to say that porn is the glorification of a certain item, or element. Coffee commercials count to me as coffee porn, the way the cinematography draws out the swirling of the spoon in the cup, the creamy colours, the lips wrapping around the cup to take a sip. Doesn’t it make you wanna drink coffee? And then there’s George Clooney, to look hot! And Ian McShane, to sound hot! Oh my god, all the coffee.

Car commercials certainly qualify as porn. The experience of getting behind the wheel and driving down a road is turned into something erotic, where the weather is just right, the bends and curves of the asphalt make the car come out perfect, the sound of the engine is deep and throaty. The camera angle is low to bring out the volume of the front end. It forces you to think: “Ohh, yeah! Cars. Hnnngghhh.”

The Transformers movies are robot-explosion porn. The Fast and the Furious movies are both physical porn (hot girls and Dwayne Johnson’s biceps), as well as car porn. Even so, they have huge production budgets and elaborate concepting teams to help drive these gargantuan projects. They aren’t created on the fly. They’re not easier to make just because they appeal to our baser instincts. They are, like most things, works of art. They require skill and talent to create, even when the final product seems so simple-minded.

Bloodlust – Cerene is no different. Is the ultimate point of the product to see genitalia interact? Yeah, of course. That is why it’s sex-driven porn. But if we wanna do it right, if we wanna do it justice, we have to be diligent. Before we get to the fucking, there’s a whole lot of stuff we gotta take care of first. Dare I say it: we’re making erotica. Which is more than just porn.

Concepting

Every production starts out with an idea. In this case, we wanted to do a boy/girl vampire themed animation. That naturally brings with it all sorts of questions: how will she look? How will he look? What will they wear? Where will they fuck? What compels them to fuck there? Suddenly a story is implied, and from there the ball starts rolling. And so what one day becomes pornography, starts out with something rather more mundane. Concept sketches!

Concept sketches are a great way to help set the tone for something. Through their color palette, they help determine mood and atmosphere. With the damsels being carried away, we’re reminded of what this is ultimately all about. The prince on the horse sets the stage for the heroic undertone of his eventual erotic encounter. From here we’ve got a pretty decent idea of what kind of production we want this to be. But before we move on to character design, there’s another topic to consider: where is the action going to take place?

Environmental design

The concept sketches above set the tone for a medieval world. So where to draw inspiration from? Well, you can randomly wander into any European city center for a load of good shots. That’s actually what a lot of game designers and movie artists do. And while that would’ve been a great thing to do for us, it’s a lot more practical to settle for Google. So that’s where we went.

We wanted to go for a clear gothic look. It’s the most vampire-ish of all, of course. Starting with source imagery, we began to piece together a good look for the cathedral’s exterior. It’s perhaps not the most noticeable detail in the animation, but to quote Mr. Plinkett (of the infamous Phantom Menace reviews): “Your eyes don’t notice, but your brain does.” The greater the attention to environmental detail, the easier the suspension of disbelief. The entire point is to allow you to enjoy the sex without wondering about the room it takes place in. It all has to be on par.

Character development

Designing any character starts out with a basic T-pose and moves on from there. With posing software, there are many ways to quickly generate a character, but you can of course also create one from scratch in 3D modeling software. For us, a mix of both is what worked best.

The most interesting things to say about character creation, however, are to do with rigging and animation. Sunday we’ll do an article on that! I’ll have additional concept art to share then, as well as a look at a video where we demonstrate the behind-the-scenes process. See you then!

In the weeks to come, we would like to give you all a little peek about what’s happening behind the scenes. Who are all the people working day and night to bring you this new title?

Today’s focus will be on the animation and VFX team, I would like to introduce you to some members that helped creating Bloodlust Cerene! Meet Puppet-Master, Morfium, Maria Nagelsdiek and Charles Rupert.

Could you give us a short introduction about yourself? Perhaps we already know you from Affect3D or are you a new face?

Puppet-Master:

Hey, my name is Puppet-Master and I am Lead Animator at Affect3D. I started at the beginning of this year so I´m fairly new 🙂

Morfium:

Hi, I’m Morfium, I’m doing CGI and 3DX for six years now, and I work for Affect3D since 2012. I have some picture-sets in the store. I also helped with G4E and its DLC.

Maria & Charles:

We are new to Affect3D. My husband and I have been working the past almost 8 years in the animation industry on all kinds of different projects. We make a good team with different strengths and two sets of eyes, helping each other out.

Please tell us about your tasks. Are you on the animation or FX side, and what does your work consist of?

Puppet-Master:

I am in charge of animating, supervising the animation team, setting up workflows and guides for animation, doing research about anything that has to do with animation (new tools, workflows, etc.)

Morfium:

I’m on the VFX side of the production. I create atmospherics and liquid effects. So fire, smoke, fog and the cumshots.

Maria & Charles:

We both do animation only, character animation specifically. This entails a lot of research of (body) mechanics, how gravity and force affect movement. taking video references, sometimes of yourself, or finding some online when you’re lucky.

Could you tell us something about the working process? Was it for Bloodlust Cerene different than your usual working method?

Puppet-Master:

Bloodlust is a pretty straightforward production and does not really differ from other professional productions. If you animated dinosaurs, cartoon characters or hot girls & boys, doesn’t really make a difference. Well of course you don’t have cloth & hair simulation on dinosaurs 😉

Morfium:

When the animation for a scene is done. I export the scene to Cinema4D and use plugins like TurbulenceFD and X-particles to do atmospheric and liquid simulations.

When I’m done with the liquid simulations I export the created geometry back to Maya and it is ready to render.

But the atmospherics are not so easy. I have to export the exact camera movements with the scene. Then I render out the atmospherics, in a way that our Editor can compose it with the other footage. It is necessary to do it this way because the render engine we use can’t render atmospherics as good as, say, Turbulence FD.

Usually I do my own image sets, so I have to take care of a lot of things like posing, light, texture and other things. In this production I can fully concentrate on the dynamics and VFX part.

So in some ways it’s more fun to work at it, on the other hand we have fix dates and I have to work after an opinion from someone else (miro). Of course, the good thing is if someone is complaining at the end, I can blame him 😛

Maria & Charles:

The working process itself it almost always the same. Once you get the idea/story line from the director you research ways of putting that into interesting poses and movement or expressions.

Is it the first time you’ve been part of working on a large production with many different people? Are there advantages, disadvantages?

Puppet-Master:

No, it’s not my first time in general in a large production. But this is the first large production with a 100% remote team. There are advantages and disadvantages of course, but overall it works really well. The really cool thing about Affect3D is that everyone gets involved and also heard. So if you have a cool idea it will also be implemented if it’s possible.

Morfium:

Yeah it is my first time working at such a large production.

As I said in the former question, the advantage is I can concentrate on one aspect of the production, my favorite one. The disadvantage is someone else calls the shots, but that is only minor.

Maria & Charles:

We have worked on a few big productions, on- and off-site. Pros and cons can sometimes go either way in small or big productions in our experience. I worked with maybe a couple of bigger houses, with a terrible pipeline, bad management and no communication. And then I had a great experience in the same categories with another big house.

What’s it like working in the Bloodlust Cerene team?

Puppet-Master:

The team is great 🙂 I really like how positive and dedicated everyone is! And since we have a very good project management set-up, it’s also not really a problem working with a remote team. Putting the team together was done as usual: Going through applications and filtering out the good ones or writing people we know if they are interested.

Morfium:

It is nice, I don’t have direct contact to all team members, but all the people I talked to are pretty nice.

Also, we all have a rough understanding of everything. That is pretty helpful to explain stuff to each other and tell where problems are.

Maria & Charles:

My peers are a great bunch. A couple I know closely and worked with before on other projects. The management really seem to care not just for the project but also about you. The communication is great, which is one of the most important things.

Could you tell us a little bit about Bloodlust Cerene, what do you think about the setting, characters or story? (without spoiling too much of course 😉)

Puppet-Master:

Oh I love Bloodlust because it’s not just stupid porn but has a great story! So much effort went into developing the backgrounds of the characters, their motivation, fears and dreams! The whole movie is on a complete new level of immersion because every detail was thought through. You can see and feel that once you watch it. And of course the action is also great 😉

Morfium:

Well I’m a fan of fantasy and sci-fi, so I like the overall idea.

To the Characters or setting, I can’t really say anything without spoiler.

Maria & Charles:

I think there are some great brains on this project. The textures of the characters are incredible, the character design is so realistic and the story, well I better not spoil anything 🙂

What do you think about Bloodlust Cerene looking at it from an animation standpoint? For example, the premise and script.

Puppet-Master:

I really like fantasy stories and also the Bloodlust script. It´s a very interesting world with a lot of great animation opportunities. Vampires can do a bit more than humans 😉

Morfium:

I can’t really tell you something about that, because I’m not an animator.

The VFX part is in this project more a supporting role, it get used to add a bit more atmosphere and realism. It also only gets used in a few scenes.

Maria & Charles:

Doing realistic animation of humans is very challenging, never mind those having a lot of body contact. It is very labor-intensive. I am just fried chicken after a full work day, completely useless, all that with only moving my finger tips.

We are getting close to the release. How excited are you?

Puppet-Master:

Very! I am sure our fans will love it and will want to see more stories in that universe 🙂

Morfium:

Pretty excited. Especially about how the people like my part of the project.

Maria & Charles:

I am pretty curious how this appeals to the people. It seems to still be quite new of a field in 3D but I see a lot of growth here. Endless ideas.

Is there anything you would like to add or share with the readers?

Puppet-Master:

I hope you enjoy watching Bloodlust as much as we enjoyed working on it! Have fun!

arya

Israel

Yup.. That handsome prince was something. Its Kinda sad that we dont see more guys.. Its just always the same and theres no real power trip or dom with a bunch of cut off heads chicken barbies running around with a third leg. Lol

jerry

PF deNapoli

Jacobi Washington

Brianmacho

i need full video as completed and download also too! i just learned from sex education. if i need to get one my wife someday! and also need a baby that’s all.. thanks man! i love that watched the video! haha