Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if your Tribute 1 monster on your side of the field, this card returns to the top of your Deck.

Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.

This card cannot be Normal Summoned or set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand but Tributes are required from monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, the monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. I f your opponent doesn't control a Toon monster, this card can attack your opponent's Life Points directly. If a face-up Toon monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.

FLIP: Destroys all monsters on field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands.

When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck.

Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.

FLIP: Return all Monsters Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard.

You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.

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