Topic: Two new major SFC3 mods out (Read 8893 times)

After all those years there's still some life left in SFC3 modding: two independent major mods have been released in December 2014.

There's the long anticipated Typhon Pact mod made by a team led by Chris Jones. The mod follows the Typhon Pact book series. The team have their own Facebook with news announcements and download links:

Then there is my own project, the SFC3 Upgrade Mod, I released version 2.3.1 back in 2010 and since then it's been downloaded over 9400 times on Filefront. Recently I've had a lot of time on my hands and I decided to update the project, mainly to get rid of the lock up problem that plagued version 2.3.1, but after I fixed that it became so much more and now I proudly present version 3.2 before I slip back into SFC modding retirement. My mod tries to extend canon Trek into the early 2380s, Dominion, Cardassian and Ferengi empires have been added to the conquest campaign, I've updated/added many skirmish and conquest mission scripts, vastly improved the graphics of the game (ships, planets, space backgrounds, effects), made the gameplay faster. I wanted it to feel as much like a polished stand alone game as possible. Here's a link to the download:

I changed that to prevent collisions with planets in planetary assault scenarios.

You can reverse this by editing the "DefaultCore.txt" file in the Assets/Specs folder. Find the lines with "PlanetTerran" and "PlanetGowloon" and change the "ship" attribute on those lines into "ship:Planet", wait I've done it for you and attached the file to this post, just put it in your Assets/Specs folder.

If I remember correctly the phasers and Romulan disruptors are controlled by the "fx1" and "fx_mauler_beam" texture files in the textures folder, it's possible the "phaser1" texture played a role too in the vanilla version of SFC3 (I don't remember everything I changed while modding). The "fx_mauler_beam" texture is not present in the vanilla version's texture folder, but I found references to a texture by that name in the source code and found out that if you make a texture with that name the Romulan disruptor will be influenced by it, otherwise it defaults to sharing textures with the phaser. The blue phasers (polaron beams) in the 3.1 patch were created through hex editing of the source code, took me weeks to figure everything out how to do that.

I am just coming back to SFC and trying to catch up to speed. i am getting both of the mods here, all i have at this time is the vanilla game installed. Are there campaign servers up any where? I am finding spotty info in many places.

I played this years ago and I like to try and get back into it. I bought SFC:CE and thought something was off then when i played SFC3 i was like oh this is what i remember so now i know what versions of the game i enjoyed i need to work out the does anyone do the campaign. I recall something like they would last a few months and reset.

I would also like to lend a hand in the SF4 Project i sent emails (maybe to the wrong folks idk)

anyone doing anything please hit me up. email gary.albano@gmail

PS: Crap that a lot of verification to reply, i'm already logged in. i know the spam issue is real but wow...

I have released a new all-in-one version (3.2). It has an installer that takes care of all necessary patching (widescreen resolution, Windows version, previous versions of the mod and the 1.01 534 patch by Taldren) automatically. It also contains some minor bug fixes and new models and textures.