C64.emu, Free Download *

13.7.18SG

C64.emu
Arcade (Games)

Advanced open-source Commodore 64 (C64) emulator based on VICE 3.1. This is a fully native port not using SDL and implements features needed to run the majority of games with additional functionality coming in the future. The app is tested on the Xoom, Galaxy S2, Nexus 4, Nexus 7, NVidia Shield, Xperia Tablet Z, and Xperia Play, but works on virtually any device with similar or better specs.

Please see the website link for initial setup instructions. No ROMs/disk images are included with this app and must be supplied by the user. Transfer games anywhere to your internal storage/SD card and browse to them from within the app.

Follow me on Twitter for updates about my apps:
https://twitter.com/rakashazi

Visit the homepage at explusalpha.com for more info & apps, ports for other platforms, and GPL source code. Please report any crashes or device-specific problems via email (include your device name and OS version) so future updates continue to run on as many devices as possible.

Various fixes and improvements
Due to large amount of changes, view the full release notes @ http://www.explusalpha.com/home/general-info/updates

Expand notes
Version 2016.07.25 (Jul 25, 2016)

* Fixed loading games with international characters from archives
* Fixed blank directory listing on some Android devices
* Fixed crash when using Samsung screen recorder
* Fixed Mix With Other Apps option not toggling on
* Fixed crashes on some devices like the LG G4 on Android 6.0 related to the GPU Copy Mode option
* Improved error messages when selecting files & directories
* Clicking the middle of the navigation bar in a file browser returns to home path

* Fix blank graphics on some devices when GPU Copy Mode is set to Auto

Expand notes
Version 1.5.29 (May 21, 2015)

Fix blank on-screen keyboard on certain devices

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Version 1.5.28 (May 17, 2015)

Fix crash on devices with Adreno 320 GPUs when GPU Copy Mode is set to Auto

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Version 1.5.27 (May 14, 2015)

* Added Frame Rate option for devices with screens that are close to but not exactly 60/50Hz, possible settings include using the reported rate from the device or trying to detect it by timing frames
* Improved audio re-sampling accuracy
* Changed unbinding key method to prevent accidental unbinding
* Override incorrectly reported refresh rates from AT&T Xperia Play and Motorola Droid
* Work around a few GLSL compiler bugs on Mali and Adreno GPUs to improve shader compatibility