Shrouded in ShadowA desperate refugee emerges from the earth's depths in shadow-cloaked Nidal with an urgent plea. A new faction in the subterranean dark folk city of Lyrudrada - a wicked cult called the Reborn - seeks a fabled artifact called the Cradle of Night. Vanished demigods of the Shadow Plane once used this artifact to craft the elusive caligni race, and the Reborn want to use it to shroud the world in darkness one more. Cursed with the stain the shadow, the heroes must battle their way through the tomb of an ancient horselord chieftain before descending to Lyrudrada. Plots and schemes run rampant in this city riven with political upheavals and back-ally bloodshed, and the heroes must collect allies and information to confront the Reborn in their fortified fane. With the mysterious masters of the Caligni race arrayed against them, can the heroes hope to shed their shadowy curse and claim the Cradle of Night?Cradle of Night is a deluxe adventure for 8th-level characters written by veteran authors James JacobsSource: Pathfinder Module: Cradle of Night

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Adventure Path 137: Return of the Runelords (5 of 6) The City Outside of Time

Frozen in Time! With the discovery that Runelord Alaznist has tampered with the past and set into motion devastating tranformations of the timeline the heroes must embark upon a truly dangerous and desperate gambit. Since historical texts and their own memories have been altered, the lore hidden whithin a time-trapped city may hold the only clues as to which events of the ancient past Alaznist has targeted. If the heroes can isolate these events, they may have a chance to correct them, but before they can even reach this repository of lore, they must brave a shadowy god's realm and find a way to enter a city that has been cut off from time itself!This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:"The City Outside of Time," a Pathginder adbenture for 14th-level characters, by Amanda Hamon Kunz.Rules and backgrounds for several powerful magic artifacts from ancient Thassilon, by Mikko Kallio.An examination of the sadistic and shadowy pantheon of kyton demagogues, by Gregory Hanigan.A bestiary of monsters, including the time-racked undead spirits known as chronogeists, the frozen libitinarii kytons, planar dragons from Abaddon and Nirvana, and the powerful kyton demagogue Inkariax, by John Compton and Amanda Hamon Kunz.Source: Adventure Path 137: Return of the Runelords (5 of 6) The City Outside of Time

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Shrouded in ShadowA desperate refugee emerges from the earth's depths in shadow-cloaked Nidal with an urgent plea. A new faction in the subterranean dark folk city of Lyrudrada - a wicked cult called the Reborn - seeks a fabled artifact called the Cradle of Night. Vanished demigods of the Shadow Plane once used this artifact to craft the elusive caligni race, and the Reborn want to use it to shroud the world in darkness one more. Cursed with the stain the shadow, the heroes must battle their way through the tomb of an ancient horselord chieftain before descending to Lyrudrada. Plots and schemes run rampant in this city riven with political upheavals and back-ally bloodshed, and the heroes must collect allies and information to confront the Reborn in their fortified fane. With the mysterious masters of the Caligni race arrayed against them, can the heroes hope to shed their shadowy curse and claim the Cradle of Night?Cradle of Night is a deluxe adventure for 8th-level characters written by veteran authors James Jacobs, F Wesley Schneider, Neil Spicer, and Greg A Vaughan. Featuring horrifying new mosnters, lore about the vanished demigods of shadow called the Forsaken, and a stunning full-colour double-sided poster map of the city of Lyrudrada, Cradle of Night provides a wealth of secrets and dangers - if the heroes can survive the shadows that seek to overwhelm them!Source: Pathfinder Module: Cradle of Night

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Enter the World of Rokugan.The Emeral Empire is vast and as varied as the seven Great Clans that control its lands in the name of the Hantei Emperor. Its society is modelled after the Heavens themselves. It is a culture steeped in history and tradition, in a land where decorum and propriety carry the weight of life and death. It is a land where spirits shape the very earth and control the flow of rivers and streams.i>Emerald Empire explores the places and people of Rokugan, from small villages of fisherfolk, to mighty daimyo in their castles, to deep primordial forests and the spirits that dwell within. This book examines every aspect of life in the Emerald Empire, from fod to dress, to religion and spirituality, and matters of etiquette great and small.In this sourcebook for the Legend of the Five Rings Roleplaying Game, you will find a wealth of information for gaming in the Emerald Empire, including:Details on architecture, culture, religion, and other aspects of everyday life in Rokugan for people of every station in the Celestial Order.Adventure seeds, NPC profiles, and fantastical locations to help GMs bring the world of Rokugan to life.New options for player characters hailing from the Imperial Families, the spirit realm of the kitsune, or the dread conspiracy of the Kolat.Source: Emerald Empire

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

The Helm of Shadows was born of Nightmare Moon's tremendous dark power. Now, a new master seeks it...In her youth, Celestia, along with her mentor, Star Swirl the Bearded, once travelled to many different worlds using magical mirror portals, but the portals were closed when the travellers discovered how dangerous they could be.Meanwhile, Nightmare Night comes to Ponyville, and though excitement fills the air, one little pony's fear threatens to open one of the portals, and let loose unknown darkness into Equestria!This book is an expansion for Tails of Equestria - The Storytelling GameSource: The Haunting of Equestria

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

STARFLEET NEEDS A NEW CREWYour continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly to where no one has gone before...Star Ttrek Adventures takes you to the final frontier of the Galaxy, where new discoveries await keen explorers. Your duties may take you to the edges of known space, to Federation colonies in need, to the borders of neighbouring galactic powers, or into the eye of interstellar phenomena. Your ship and your crew epitomize the best Starfleet and the United Federtion of Planets has to offer, and you are needed more than ever.This starter set contains everything you need to begin your journey to the final frontier:STARTER RULES BOOKLET: Gives you an overview of Modiphius Entertainment's 2d20 rules for roleplaying in Star Trek Adventures.CAMPAIGN BOOKLET: Guides you through the rules as you play, so you can begin exploring the Galaxy straight out of the box.6 CHARACTER SHEETS: Provides 5 player characters and the crew's starship for the campaign with rules references on the backDICE: Twenty-sided dice (d20s) and custom six-sided dice (d6s).TOKENS: Tokens for Momentum, Threat, and charactersENCONTER MAPS: For the campaign.Source: Star Trek Adventures: The Roleplaying Game Starter Set

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Righteous FireKill or be killed. Eye for an eye. Get yours while you can. Shadowrunners - and most of the other residents of the Sixth World - are told from birth that those are the priciples you must follow to surive. Thinking of others is for suckers. Take care of your own and hope you don't die early.But some runners think that's no way to live. They know the world is stacked against them, and they're decided they like those odds. They choose to fight for what they think is right. They use shadowruns to take from people who don't deserve what they have and give to those who need it. They seek hidden information that can right wrongs. It's not easy, and it doesn't always pay as well as outright theft, but who do they tell stories about centuries later - Robin Hood, or the jerk thief from a few forests away who only thought of himself?Better than Bad is a shadowrunners' guide to hooding, the art of committing crime to help those in need. With plot information, shadowrunning techniques and tactics, and advice to help runners work to bring good into the world, the book is the first definitive guide to shadowrunning with a conscience. It also includes information on a hot spot for working to right wrongs - Pretoria, in the African nation of Azania.Better than Bad is for use with Shadowrun, Fifth Edition, and most of the material can also be used with Shadowrun Anarchy.Source: Better than Bad

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

Hundreds of miles from the mainland and the comforts of civilization, amid treacherous waters infested with pirates, sharks, and other fell beasts, lies an island ripe for adventure, yet teeming with absolute dread. Jagged volcanic mountains, dark steamy jungles, and dank foul swamps are inhabited by giant prehistoric beasts and vermin. But brave those dangers, as well as the unforgiving terrain, and explorers can uncover ancient ruins, forlorn secrets, and wondrous treasures. Hidden in the centre of the jungle is a plateau that hides an ancient city rumoured to be built by the gods, but also hosting a slumbring evil bent of a triumphant return to its former glory.Pack your mundane supplies, rations, and plenty of clean water. Hire guides and porters to lug the equipment needed for wilderness exploration. High adventure awaits those willing to brave the tangled undergrowth of the jungle and clash with the island's denizens, while exploring the dark reaches of The Isle of Dread.This tome is an homage to the original wilderness crawl first explored decades ago as X1: The Isle of Dread. Herein you will find high-quality scans of multiple printings of the original Expert edition adventure module, plus commentary by gaming luminaries. A full fifth edition conversion of the original adventure is included, as well as brand new additional adventure locations and dungeons to expand and more fully develop the wilds of the Isle. This is the perfect framework for a fully playable mini-campaign, suitable to continue your fifth edition wilderness exploration adventures, with a distinct old-school vibe.Source: Original Adventures Reincarnated #2: The Isle of Dread

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ

For generations two tribes have excanged gifts at a given time each winter to renew the bonds of their peoples. But now their presents have been stolen! The Seekers are sent on an urgent mission to recapture the gifts before their ancient treaty is undone. To do this, they will have to venture to a place of bloodcurdling horrors, mysterious symbols, wondrous artifacts and twisted technologies. And once inside this ancient place of splendors, they'll face the greatest challenge of all: returning home alive!Source: Home of the Holideath: MCC2018 Holiday Module

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ