RNT progress update: animations!

Hi folks! We Spry Foxes don’t generally write much about our game that are still in development; we prefer to release games as soon as possible and start iterating on them in the public, with your feedback! That’s easy to do with a web-based game, but not easy with a game that will launch on a console like Road Not Taken. So, since we can’t just put the game in front of you while it’s still in development, we’d like to share our progress on the game here.

For the past few weeks we’ve been hard at work making the world of Road Not Taken more beautiful, lively and haunting (there’s a bit of comic relief thrown in there, too.) We’ve set up an animation pipeline and Brent has been crafting dozens of delightful idle and active animations for the various objects and NPCs in the game. Wolves howling, owls leering, goats pooping… that sort of thing. We’ve also started working on environmental effects such as gusts of wind and sunbeams. This is just the beginning; we’ll continue adding visual polish as we get closer to launch. But RNT is already starting to look like the kind of world you wouldn’t mind exploring for hours on end. 🙂

This week, we’re hoping to get started on RNT’s progression system. We’ve had the design on paper for a while (where “paper” == “Google Docs”) but we haven’t had the chance to actually implement it. Once that stuff is in the game, it will start feeling a lot more complete and we can start to fine-tune the balance of the various difficulty modes.

So that’s our quick update! If you’ve got any questions about our progress, please leave us a comment and we’ll try to address it in next week’s update at the latest!