Mount and Blade: Warband is the first sequel for the action role-playing video game Mount and Blade. First announced in January 2009, the game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010. Warband expands on the original game by introducing a sixth faction, increasing the political options, allowing players to start their own faction, and incorporating multiplayer modes. Reveiws of the game were generally favourable, with the addition of multiplayer the most highly praised element.

Category

Uploader

Added

Updated

Size

Downloads

MD5 Hash

Embed Button

Embed Widget

This tool is not finished yet, so please be kind and post your feedback about possible bugs or problems.
A full tutorial and more information will be following soon.

Info

A full tutorial and more information will be following soon.

The main goal for this tool is, to make it easier for modders to create new mods. This brings me to the part, where I have to say that this tool nor the creator of it is responsible for misuse or information stealing.

The tool will change over time, so features could be sorted out or new ones will be added.

This is ment to be a good tool for mod creation and should only be used for this purpose!

Also a big thanks to the developers of openBrf, which I used in my modding tool!

For those of you, who would like to add new features to this tool themselfs or just fool around with it, the source code will follow with one of the next updates. For now I just want to get some feedback on the first look and afterwards will make it open source, if there will be enough positive or constructive feedback.

Virus DetectionThere is always the possibility that an antivirus scanner detects this tool as something harmful or at least as a trojan software. In this case either don't use the tool or allow it by your antivirus software, also Windows probably pops up a dialog because it couldn't find a signed certificate.

If other Mount & Blade versions will be available, it should be possible to upgrade mods from an older game version to the latest Mount & Blade version of (e.g. Mount & Blade (v.1.011) to Mount & Blade: With Fire And Sword or Mount & Blade: Warband)

Also I would like to make it possible to create universal mods which can be played in all or at least the targeted game versions (but have restrictions depending on the targeted game versions). Most of the restrictions would be code related because newer game versions have more or different operations than older ones, so only operations which are available in all targeted game versions (or have similar operations which can be replaced for them) can be used.

All of the described future features could be realized, but maybe aren't that usefull afterall or the process of realizing them is to difficult, so don't expect all of these visions come true, but don't never say never.

Version

Release Version: 3.0.3 (the first public version)

Installer Version: 3.1 - Klethi

Current Version: 3.1 - Klethi (available via update)

The update starts after the first launch and will take care of everything!

If there is an error on the updater screen, just execute MB Studio Updater.exe manually.

*Update Info*

After any update it is possible that your current user.config settings will be reset because a new user.config will be generated for a new version. In that case you have to change the new user.config to your old settings which should be available in the old user.config file located at the older versions subfolder.

This is only needed at the current state and won't be necessary in future updates.

Updater

The auto-updater can be disabled in the user.config file. This is probably located in a subfolder at: C:\Users\%USERNAME%\AppData\Local\J.SYS containing the application name.

Bugs & Problems

The stable channel should only contain stable update versions, but remember this is still in development and could still contain a lot of bugs which didn't occur during the testing part.

If you encounter such a bug or any other potential problem with MB Studio, please post it here or in a related topic, even if you could fix it yourself. This could help me and others during the development - because I can't test this on all king of operating systems and pc configurations on my own.

Open Source

At the moment the source code isn't available.

When I am getting enough positive feedback regarding Open Source or add-on/plugin development for my modding tool / studio, I will release the full source code to the public.

Data Protection

I am not using nor collecting any client data at the current state. The updater downloads the current files depending on your update channel (default: stable) and the file hashes. If your local hashes don't match the up-to-date hashes online (for your selected channel), the new files will be downloaded.

It is far from finished, but at the current state you should be able to make basic change like the shown categories on the right side. Later there will be more and also I want to improve the scripting part because this is the most complicated part.

A tutorial on how to use the tool is not available yet as stated, but I hope in a couple of weeks.

Thank goodness that you're working on this, I'm not well-versed at modding Warband but I still like editing various things in the game, this'll make a fine replacement for Morgh's Editor, especially since it provides a window so you can see what you're actually working on.

Looks like an awesome tool & I'm looking forward to see what you come up with!

There is just one thing I'm worried about, and it's the part where it says "[...]or get their source code back in a readable way.".
If this means you're working on a decompiler, you will likely face a lot of backlash from the modding community since most modders prefer to keep their sources closed, and simply because decompilers have basically been forbidden.

If you need more information, consider checking "The Forge" on the TaleWorlds forums or the modding discord.

You are right and I will remove this feature for the next update. I had good intentions, but I know people could use it for stealing.
When I developed my tool I also made this decompiler because I read about a mod which was closed after the modder lost his source code. In this specific case a decompiler wouldn't harm anyone, but help the modder and his community or fans.

Is there an error message? Is it just for a new project? Did you check for different paths and the moduleinfo.path file inside the files folder? Maybe the program didn't find your game installation, so the path probably is broken.
(path/to/game/Modules/%MOD_NAME%)

Good day.
Thanks for the answer.
The program did not find the path to the game. I write it in the module_info.path file. After that, the program began to open and show its menu. However, when clicking on the menu Items or Troops, the program crashed..
At the same time, a small black window appeared where it was written: “Loading/ Please wait ...” And it was proposed to launch the program debugger.
The debugger showed the following:
System.ArgumentOutOfRangeException is not processed.
Message: A raw exception of type "System.ArgumentOutOfRangeException" in System.Windows.Forms.dll
Additional information: The StartIndex value cannot be less than zero.

Well the Bitdefender says the MB Studio.exe file are a virus, so need check it... And if possible, add the face costumer/editing in this editor, because on your editor, is more easy to edit appearances. Thanks.