I found this old layout from 2005 in one of my floppy disks, i'll grab it and i'll fix some stuff, and i made it with dm gameplay. Over this, this time is a medium arena sets in your hometown, replaces map01 (originally map12, read below for change...

An small mapset containing 7 maps in total I made for Lutrov's 1024 contest. All maps are playable from pistol start, or play through them in one go its up to you. Ive really enjoyed making these maps and I hope you will enjoy playing them. UV is pre...

My first DM map, and if I do say so myself, it's come out quite nice. Originally was gonna be a Slaughter DM map, but I got fired(ahem), so now I'm using it for my own evil purposes. For those who might be wondering, Descent is the name of a song by ...

Hello again DM lovers! Here I have 12 maps I whipped up fairly quickly that are sure to please. Serious matches can be had with 2-4 players, but it goes insane with 8+! I have made the BFG optional, because I know a lot of people don't like it (see: ...

A simple but deadly DM level. This is an updated version of DM1B.WAD. I uploaded the original and the Doom2 version to Xoom; i'm uploading this version to FTP:FTP.CDROM.COM This version works with The Ultimate Doom, AND with Doom2. Now, as an improve...

Remake of Quake map DM4 for Doom2 DM. My first Doom2 map and I wanted to do something very vertical, and I had already done a DM4 remake once so this seemed like a nice first challenge. Removing all the rooms above rooms from the original was rather ...

Experimental DM Level for Zdoom, which contains two 3D bridges passing over each other. All weapons are present and 8 DM starts are included. Other Zdoom effects include the ocean effect, and 3D pass over walls, etc. Main Courtyard is 1024x1024....

Sac6 is probably the most detailed in the series and this time I've gone with the Quake look - dark brown appearance & moody smoothed lighting all around. Supports up to 4 players and probably will play best with 4 altho' it is quite playable with on...

A big flat area floating somewhere.. just a deathmatch level recommended for lots of players. It'll support 32 players. Kefka suggested we just do a big flat area where there's no place to hide... just constant shooting heh...

This five level deathmatch set, named after DoomServ and done in the style of the classic DWANGO wads, contains a highly diverse set of levels, making this a wad bound to please just about everyone. From well-designed levels to arenas made for brainl...

A deathmatch wad that is set in a temple made of bricks, there are alotsa stone pillars where you can cover, also an outdoors area with the river that has the deep water effect, the BFG room is the ashwall room that you can see from the inside the te...

Damn, I couldn't go a week without being drawn back to Doom level editing. Heroin is for losers, WadAuthor is a real addiction. A little different this time. As an effort to improve my skills I have included a linedef triggered lift, a teleporter, ...

1-Level deathmatch level with a good amount of detail. Takes place in a factory-like area. This could have been released months ago, but I figured it would be nice to release it after the new Zdaemon gets out....

A void-style deathmatch map, constructed *entirely* out of 3d floors. Uses FraggleScript for a few special effects like teleporters or 3d elevators. Don't mind the Pac-Man theme, it just adds a little variety to things. :P It seemed that a feature ...

A small deathmatch map using some Legacy features. Designed to be more of an eye-pleaser instead of being... uhm... playable. An OpenGL renderer is recommended because of use of certain special lightning effects, but software rendering will work ju...

This is my first deathmatch (or FFA) design attempt. I took some inspiration from Brit DM mappacks. I abused some gothic textures, so I hope you like them ;) Version 1 has 3 maps. If I make another similar DM map I will upgrade this with that map and...

Yet another CTF level that I made. This one is was inspired by the Quake 1 CTF level 2evilCTF that was converted over to Quake2. The only reason I made this one is because of the kick ass AVI Fanatic put made of QDoom. Nodes for Doombot 4.0 are inclu...

The first-ever ZDaemon 1-on-1 map designed for newschool play. It's a factory with crates, pipes and a raised office. I've gone for all-new graphics and sounds as well as the layout to create something that looks, feels and plays different to normal ...

Futuristic military base style Deathmatch maps Misc. Info of authors We're currently working on Parallel Dimension II: The Extinction, the sequel to The Parallel Dimension. PD2 will be a 32 level Megawad with a great storyline and some astounding lev...

Futuristic military base style Deathmatch maps Misc. Info of authors We're currently working on Parallel Dimension II: The Extinction, the sequel to The Parallel Dimension. PD2 will be a 32 level Megawad with a great storyline and some astounding lev...

/story The first and only DM level in my series of Flay The Obscene maps containing 3 SP levels and now this one Dm level. This level uses exactly the same textures and flats as the other maps. Namely brick as the most used, wood and metal. I'm n...

/story One level -sequel for my "Flay the Obscene" and "Flay the Obscene -Part Two". You can actually load the prequels too and play them as a whole since they all use different map numbers. Continue in this cold and hostile world in your mission...

Fradm is a NS deathmatch wad, with 8-map compilation. It's a very old project, certainly my first serious project (began in 2006). This wad has its own style, a gothic (dark metal/orange stone) architecture which sometimes meet futuristic and modern ...

Yet another deathmatch level. Just sick of how Everyone on Doomserv plays dwango5. Maybe they Will take a break? This wad uses Afterglow's cool quake2 texture Pack. Go get it at doomnation.com/afterglow You will play by my rules. There is no bfg, a...

a series of 3 dm maps, all of which are reasonably dated. i have no idea how well these play because all i can test with are bots that can't figure out how to use super shotguns for some reason. level design inspired by popular ffa maps on zdaemon ...

This is a small deathmatch level for ZDoom, making use of slopes and a fancy little script for a central event in the map. This is my first DM level as well as the first level in which I use slopes. Well, the slopes are not a very active part of the ...