Oh my, haven't visited this site for a long time and new projects are still spurring out! I really appreciate the new architecture, and some of the new particle effects, albeit a bit out of place for the world of Unreal, still look good. Honestly I wish we could make it on UE4 (to provide modders with a modernized platform), but it's going to take even longer and a big budget, so this is already good enough.

Take your time, We're a patient bunch. I know each and every one of us still has hope for a release of Firestorm and The Chosen, You taking your sweet time to create your personal perfection on this project is not going to be a let down. Keep it up man!

Wow, it certainly looks a lot more fluent. Nice weapon effects and lighting seems to be more realistic.At first I didn't feel the itch to replay the original Unreal campaign, but now it's starting to tickle.

edit: reminder to self: know is not the same as now

Last edited by salsaSkaarj on 09 Jan 2018, 20:31, edited 1 time in total.

Harobed Village is also done! The strange thing on this level is, there are some invisible BSP do blocking the player in the Original.I rebuild most of the brushes and the invisible BSP blocking do also happen... I don't now what cause them.

Before

After

I will start to work on Terraniux this month. I hope I can combine Terra Lift and Terraniux into one map