Double Fine can’t stop announcing games. They refuse. Tim Schafer and co have so many dollops of digital glee in the oven, in fact, that you might have entirely forgotten about Hack ‘N’ Slash. It is not, as you might expect, a game about hacking and slashing or even gently bopping on the head in a way that implies mild disapproval. Rather, the entire world – the entire game – is hackable. It might look like The Legend of Zelda (that’s intentional), but it plays like… well, pretty much nothing I’ve ever seen. You wield a giant USB stick that lets you dig around in the code of enemies and objects in the game world. And it’s *real* code. You can and probably will crash the entire game, though save state trickery keeps that from ruining the whole experience. Honestly, it’s a bit tough to wrap your mind around at times. Go below for an explanation and demo from lead designer Brandon Dillon.

Not sure why Double Fine has an undeserved reputation as a company that doesn’t finish games given that they’ve released 7 games since 2012, 8 if you count Act 1 of Broken Age and Spacebase alpha as 0.5 each…

This is great but as an actual programmer I have to correct you that “a public interface for every variable” is far, far from the same as “it’s *real* code”.
The lua room is a closer attempt but I’ve seen better;

They do have to make concessions for a gamepad though I suppose. And it looks like a good logic primer for people who would want to do programming later!
At the very least it will teach them that you want a keyboard and not an xbox controller.

It also looks like it plays worryingly slowly. I know it’s a puzzler rather than a fighter, but four inputs just to break one pot? Ouch.