You run oom pretty quickly spamming fel flame, or atleast I do as destro. You end up with 3 seconds or so of waiting for enough mana to cast then next fel flame. I have no idea what the mana cost will be for destro after the patch though, could be different.

It's going down by 40%. 5% of base mana to 3%.

Bye again! This game isn't fun when you don't know anyone else that still plays.

Spriests and moonkins lost their passive damage reduction, but instead they get a +60% armor buff to compensate vs physical. Warlocks? Fuck all. Hope that's an oversight cause we're the class that easily takes the most damage from melee.

Braindance, on 22 June 2013 - 07:05 AM, said:

The current season is at a very good spot balance-wise. There is a comp variety that hasn't been seen in the game since s8.

Spriests and moonkins lost their passive damage reduction, but instead they get a +60% armor buff to compensate vs physical. Warlocks? Fuck all. Hope that's an oversight cause we're the class that easily takes the most damage from melee.

Warriors getting some damage & mobility buffs is gonna be bad for locks as well. I feel that they are really trying lots of different stuff for this patch so we are definitely not yet where we will be when the patch hits in 2-3 months.

As for lock changes, I like the gateway change so now you actually can't port from one end to another when enemy team finally manages to catch up to you. The way they worked their way around KJC is also pretty good for destro, but not really sure if I like it for affliction, since our "best rotation" benefits from it quite much. What I mean is that when you get all dots up and fear a target, we can just go behind boxes and channel MG. Same goes if we are chasing a target with dots, we just need to get it running first, then we can actually keep running after our target while we channel MG or DS. Of course this doesn't happen all the time, but still I think it's worthy to point out. But definitely a better change for my taste in the end.

However, they were talking about maybe tweaking Archimonde's vengeance somehow, I want to see how that turns out. I remember when S12 started and I was facing warrior / hunter teams, I just popped AmV and watched how another one of them melted when they didn't know what was going on. Could be fun talent, but it's pretty useless atm.

Warriors getting some damage & mobility buffs is gonna be bad for locks as well. I feel that they are really trying lots of different stuff for this patch so we are definitely not yet where we will be when the patch hits in 2-3 months.

As for lock changes, I like the gateway change so now you actually can't port from one end to another when enemy team finally manages to catch up to you. The way they worked their way around KJC is also pretty good for destro, but not really sure if I like it for affliction, since our "best rotation" benefits from it quite much. What I mean is that when you get all dots up and fear a target, we can just go behind boxes and channel MG. Same goes if we are chasing a target with dots, we just need to get it running first, then we can actually keep running after our target while we channel MG or DS. Of course this doesn't happen all the time, but still I think it's worthy to point out. But definitely a better change for my taste in the end.

However, they were talking about maybe tweaking Archimonde's vengeance somehow, I want to see how that turns out. I remember when S12 started and I was facing warrior / hunter teams, I just popped AmV and watched how another one of them melted when they didn't know what was going on. Could be fun talent, but it's pretty useless atm.

Please point me to the mobility and damage buffs.

justchecking, on 10 November 2014 - 11:58 PM, said:

Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

Renaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.