Expectations are high. A stealth game that utilises the brains of Deus Ex veteran Harvey Smith and Viktor Antonov, architect of the imaginary, would always be an intriguing proposition and Dishonored's industrial plague-ridden city is a curiosity that would stand out in any crowd, but in the particular crowd it finds itself in ' early twenty first century first-person games ' this is a game that stands out like a whale in a sardine tin. I've been sneaking my way through this brave new world, and now I feel obliged to tell you wot I think.