Vampire, Variant (4e Race)

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This page was marked as abandoned on 20:43, 12 September 2019 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

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This page is of questionable balance. Reason: Day/Night traits are inherently broken: DM fiat needed as soon as the party goes to a different plane or spends any length of time underground. Ability scores should most certainly not change. Too many skill bonuses. Blood Frenzy and Night Fury both broken. Vampiric Skin ignores existing mechanics for damage resistance and "non-magic weapon" undefined for monster attacks. Deadly Glare should use the Gaze keyword, can't use Intimidate as an attack, and daily powers shoudn't become encounter or at-will powers (daily powers are designed differently). Blood Bank is worse than useless.

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Mysterious and dark, Vampires are creatures of the twilight, the boundary of both light and dark and are unaligned to good or evil. Vampyres have red pupils at night and chalky complexions, reverting to a human color in the daytime. They fit anywhere were humans and other races dwell as nearly all of them started off as such. As a kind Vampyre, they retain their human moralities and will fight to protect allies and friends from danger. As an evil Vampyre, their darkness is amplified, stopping at nothing to replace all life with that of their own.

Playing as a Vampire is unique from all other variations of "vampire"--you must rely more on strategic attacks, due in part to the fact that your abilities vary between the times of day. In sunlight your human intellect shows, perfect for a magic-based attacker and dungeoneering to avoid traps and solve puzzles. At night, however, the vampiric instinct takes control; physical abilities surge but your movements will lack thought. Vampyres also sport a minor regenerative trait when bloodied so when used superbly in combination with their speed in a nighttime desperation, you can show off what people would say is the "immortality" and superhuman ferocity of their vampiric sides.

During the day, Drake is a mild mannered lawyer. For some odd reason, he has never lost a case for any of his clients. As soon as his eyes meet the judges, he acquits the defendant. But at night time, he becomes ill mannered and hostile even to his close friends. While during the middle of the day he doesn't seem all too strong at all, during the night it seems as if he's ripped with muscle. He becomes slightly taller and his frame becomes a bit bulkier. Taking a direct glare from him, even freezes the insides of the bravest men.