Tag: characters

Congrats to Kumomoto for being this month’s Player Spotlight! Let’s get to the questions!

So, you were a very early-stage Illyriad player. What’s been the biggest change over the years?

I am the oldest playing member of Illy. Biggest change? My lord! Illy has had generations of change! What is a better question is what hasn’t changed in Illy over that time? And the answer is the newbie-friendly nature of the game…

H?’s first war was against an alliance named White which stood for ganking newbies… We espoused an opposite attitude and went to war over it. We won. And then Starry started Toothless?, which was the first training alliance (training alliances are alliances where newbies can join and noone will attack them and they learn. And, most importantly, all the other alliances respect these players and stay away from them). This model took off and now there are lots of great training alliances in game. And all the major alliances have espoused the newbie protection ethos we started and, imo, the game is very different from others because of it.

Surely you have a good war story. Tell us one. Or two.

Stay tuned to GC… I tell them periodically!

Has it been challenging to keep foes guessing, or do you always rely on similar battle tactics each time you get in a scrap?

At H?, we have constantly modified our tactics based upon current game usage, game mechanics, and our strategies and tactics. We’ve won 7 and lost one (albeit the largest one! ugh!)…

In the last war (and largest war in the history of Illy), there were 42 attempted sieges on my two accounts’ cities. Not one was captured or razed. (A lot were exodused though!). Shows that when you are outnumbered 10:1 you can still “swamp fox” in Illy! Many millions of enemy troops lost their lives in those attempts…

Do you sometimes wish you could start over in Illy? If you did, would you want to know what you know now or would you want to know nothing… you know?

If I started over, I’d wish I wasn’t such an arrogant ass to a lot of people I actually respect… I regret some of the things I said and would take them back.

Who is your favorite player? Why?

Tough one! I probably have to say two people: Starry and ScottFitz. Starry for having the vision (and the huge effort she put in) to create the template for training alliances in Illy. And ScottFitz for being one of the leaders of a major alliance with the most integrity I have seen in online gaming ever…

Who is your nemesis? Why?

I don’t really have a nemesis today! Diablito was a good one at one time… Because he was all for ganking newbies and totally did not stand for what we did!

What is your greatest achievement in Illy?

I don’t have one. H?, on the other hand, under KillerPoodle and other Directors’ tutelage, greatest achievement, is fostering this culture of being receptive to new players. I think it is utterly unique in online games. Haven’t seen it elsewhere and we are really proud of starting it…

The strength of Illyriad’s character art is that it isn’t as good as it needs to be. It’s deliberately much better than it needs to be.

It’s the Abba theory. Abba, the theory goes, may be at heart mere Pop music, but it has stood the test of time and is still well loved, because it is much better than it needs to be. Abba may be inconsequential Pop, but it’s so wonderfully crafted that decades later the songs can still delight.

The character art for Illyriad has been broadly praised, and many of the individual portraits have a quality that brings a smile to the face. The key to this, I think, is that we didn’t set out to make the characters good enough, appropriate, acceptable. We set out to make them brilliant, and then poured love into them. It’s easy to say, but hard to do – and requires a much greater focus on the details. Look, for example, at this close-up of our male Dwarf – at his pauldron and the buckle on his breast-plate:

No-one ever needs to see the character this close up. Players will see this piece of armor at between 10% and 30% of this size. We never said to ourselves “do we need to show scratches and chips on his armor? do we need that much subtlety in the texture on the metal?” We just put the detail in without questioning it, because we were determined to make the portrait brilliant. But having lavished love on each inch of a character, the overall effect, when you stand back and look at him or her from a distance, is that the quality shines through.

When we came to revise the character art for Illyriad, it seemed clear that the first batch of characters should be warrior-kings and warrior-queens.

This calls to mind King Arthur (who in his prime, most people imagine as thirty-something), Genghis Khan (whose power was at its peak when he was in his fifties) and Alexander the Great (at his greatest in his late twenties). History and fantasy fiction are both full of warrior-kings who are thirty-something-ish, physically fit, with huge charisma.

But warrior-queens? Ah, now that was a problem. History is not full of strong, female warrior-rulers, and most that do crop up are contentious or little-known. Meanwhile, fantasy fiction tends to present a rather different view of female characters.

I saw the new Conan movie last night. It was full of capable male characters, aged anywhere from 15 to 50, many of them ugly, and all allowed to develop their own way of being cool. The key female characters, meanwhile, were indeterminately young, and implausibly good looking. This kind of predictable view of females in fantasy (maid, mother or crone – mostly maid, and generally only she is allowed to be kick-ass) was a challenge for us.

My first instinct was to say “b******s to that – we’ll have our females in Illyriad as real ass-kicking females would be – unsympathetic, beefy, no prettier nor uglier than the average – lets make them real”. But of course, we’re doing this for our players, not for ourselves, and a lot of people like the athletic warrior-maid ideal.

We considered both extremes. We considered a compromise. But then we settled on the solution of exploring both ends of the spectrum.

We wanted one character who was the sort of woman who would really want to go to war and crack skulls. As we evolved the mood board, we realised that a lot of the images we liked were Baba Yaga – so, our female Orc was born.

And of course we had to have one athletic-warrior-supermodel type, and she swiftly became the Elf.

The character I personally liked the most, was the Human. She’s probably over 40 (though, hey, this is fantasy, so she’s well-preserved for her 40s, and uses cosmetics), she’s good looking without it being obvious, and she has made sure that she’s well armored (close up you can even see that the red under-armor is heavy-duty brigandine, not some sort of soft quilt). And she has the gravitas, the authority, that you’d expect from someone who rules her own fiefdom. She’s a female ruler whom I can immediately believe in.

I was pretty happy with the results. Until I put the image together for this blog piece. Look at the picture. Face, palm. Doh!

Maid, mother and crone.

They are pretty cool. But it’s still the three stereotypes.

For the next batch of art, we’re going to have to find ways to be cool without reverting to any of these three types.