iPhone Developers Have No Reason to Complain

Apple is a control freak company. It is ruining the iPhone for
developers! Everything it does is so unfair.

First, Apple didn't want developers. Under pressure, it was forced
to released a software developer kit (SDK). Not satisfied, Apple
hand-picked who was allows to publish applications for the iPhone.
Apple silenced all of the developers behind a nondisclosure agreement
(NDA) that prevented developers from working together or leaking news
to the press.

Since Apple has launched its App store, it is still being a bully
and removing whatever software it doesn't like from the App store.

Apple is a big bully who will take its ball home and not play if
things don't go its way.

While I can't say that any of the above isn't true, matters of
fairness and who is a bully is mostly opinion when we're talking about
business. Apple, the iPhone, most developers, and the App store are all
about business.

Let's look at the business aspects for a second and drop the
name-calling.

Apple worked hard to get the details of the iPhone just right, its
employees pulled long hours, and it showed. One thing Apple didn't have
during initial development was the time or money to build tools for
outside developers. Whether Apple originally planned on having outside
developers later, I can't say.

The iPhone came out, and it took off. Apple, with no marketing
effort or beta software or empty promises, had developers coming to
them clamoring for access.

Now if this were the Linux community, they would have released a
beta version SDK and asked the community to help them fix it - and then
came up with goofy release names like Humped-up Heron.

If it had been Microsoft, it would have bragged about all its future
plans and half-baked ideas, most of which would eventually get dropped
as Microsoft rushed its product out the door.

But this was Apple; it doesn't tell its competition what it is
planning. No obvious preparation was made to entice developers, and
Apple sent no request for their help. Let them and everyone else be
surprised.

Some developers didn't wait for an SDK; jailbreaking of the iPhone
began as soon as the iPhone was released. Apple didn't have to do
anything to bring developers to the platform.

In fact, the cat and mouse game gets developers more committed to
the iPhone each time
Apple breaks the jailbreak. It would be awesome if this had been
the plan all along, but I don't think even an evil clone made from both
Steve Jobs and Bill Gates could be that sneaky.

Apple got lucky in that people could see the potential for
themselves.

So these developers,
which Apple said it never even wanted, have all sorts of plans for
the iPhone. Apple decides to let some of them in, but that doesn't mean
Apple are giving up on controlling what the iPhone can do. Developers
can also leave the iPhone and move to Nokia, Blackberry, Windows
Mobile, or Palm, but for now the iPhone is more interesting.

Apple selected 4,000 developers
through an unknown process, and those left out are unhappy. Let's
give Apple a break on this: 4,000 developers is a pretty big number to
deal with. Apple is going to have to deal with all these developers for
two reasons:

Apple is still in control of the iPhone

Apple is running a store for these developers to sell their
software.

That's right; Apple is spending its own time and money making a
store for all iPhone developers to use. This one is both crazy and
genius - it can only be Steve Jobs at his best. The iPhone App Store is
based on the already successful iTunes Store. Apple will give the
lion's share of the income (70%) to the developers and keep enough for
expenses, overhead, and a small profit.

All they are asking is for a little control.

The first level of control is the NDA. This is so common in business
that everyone signs up no questions asked. Second, Apple selected what
software would be available opening day. Third, Apple has the right to
pull software at any time for any reason. It's Apple's store, and if
they don't like a product, they don't have to stock it. (This was
announced in October 2007. Why is everyone acting surprised that
Apple has rejected some applications?) fourth, if some software causes
serious trouble, Apple can wipe it off
all iPhones.

Those are some tough restrictions, but I think Apple was up front
about the first three. The last one came out to the public on its own.
To me it is the scariest level of control. On one hand, Apple is
worried (or maybe the networks owners are worried) that some future
software could be a big threat. On the other hand, it is control that
could be abused. We can only hope that both of these fears never come
true.

Apple so far has designed, marketed, and sold the iPhone. Apple has
built the developer tools and given them out for free. (Free is a darn
good deal. Sony charges developers for the PS3 $10,250 for the
developer package. That's
the reduced price after cutting the fees in half.) Apple designed
and opened the App Store. In return they are asking to maintain control
of the iPhone. The developers get all this work done for them, they get
a captive audience to sell their software to, and they get a big share
of the profits on the software sold.

As a business venture, I think the developers have a sweet deal.
Sure, they can ask for more and complain about the NDA and other
restrictions, but in the end they aren't going to leave Apple. Apple
gave them a great offer. Yes, there are restrictions, but Apple isn't
cheating them out of money.

Business is about making money, right?

Instead, you hear loud complaints about the software that didn't get
approved. From the way they talk, you'd think that Apple was a lone
wolf treating its developers badly.

Developers must have it much easier on Windows Mobile, right? Wrong!
Applications there are limited
by what the network owners want. If T-Mobile or Verizon doesn't
like your application, you can't install it even if your smartphone
supports it.

It looks to me like it's not about Apple playing the big bully.
Apple is the negotiator who's getting all these apps cleared for
AT&T and other networks.

Apple is also the owner of the App Store. Like any store owner, it
gets to decide what products it wants to sell. If it is a problem for
the wireless networks, they may not permit your product. If you
application is an embarrassment or a rip-off, it gets yanked.

The problem for Apple is that it is the only authorized store for
these apps. Since it also provides software to run the iPhone, it does
come into conflict with similar products from developers. Apple could
choose to permit duplicate service or keep control of the product.

It doesn't take a rocket scientist to know which Apple will choose.
I think that Apple has some simple, if unwritten rules.

Crap software that doesn't work well or causes problem won't be
approved or will be pulled.

Apple likes developers to follows these rules with no questions
asked.

The developers are adding tremendous value to the iPhone, but are
they getting fair compensation for their software? It was hard to find
references to developer compensation. I find this little rumor on how
Microsoft treats its indie game developers for the Xbox 360.

When Apple starts lowering the percentage paid to iPhone developers,
then we can say that Apple has become like Microsoft. for now, Apple is
a shining light of fair play for developers when it comes to
payment.

Let's wrap it up.

Apple has a killer device that is selling in the millions.

Apple worked the deals to get network owners to allow this device
to operate with a lot of freedom, but not total anarchy.

Apple developed the SDK and gave it away for free.

Apple built the best web-based store to sell apps through.

Apple pays a fair rate - above the competition in some cases.

The App Store is a huge success, and growth potential for
developers is enormous.

All of these benefits are provided to developers - and they want to
complain about the NDA or a few apps getting pulled or rejected.

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Welcome Image and Text

We believe in the long term value of Apple hardware. You should be able to use your Apple gear as long as it helps you remain productive and meets your needs, upgrading only as necessary. We want to help maximize the life of your Apple gear.