The plugin now restores the software breakpoint at ntdll!DbgBreakPoint inside the CREATE_PROCESS_DEBUG_EVENT debug event. Users should now be able to attach x64dbg to overwatch.exe without needing ScyllaHide.

Just got around to updating my cheat, I was able to attach w/o scylla hide and game didn't crash. Would be cool if maybe we could work on something that would allow debugging of the game during runtime, perhaps something that removes the checks. Perhaps I'll do something like this in the future

Hello.Thanks for sharing OverwatchDumpFix.
I am intresed in reversing on overwatch.I started to debug the TLS with x64dbg step by step.But when overwatch called VirtualProtect, the assembly(CPU) window is empty.(It seems that Overwatch try to call make .text to RWX).So I decide to set rip to next instruction to avoid this. But when RIP moved to NtUnMapViewOfFile(like NtUnMapViewOfSection) x64dbg went to ntdll.dll space , throw ACCESS_VIOLATION exception and stopped.Can you help me to solve this?Thanks.