Again, I do think the music for WC Saga is awesome, I was really impressed with it the first time I played it through. Best WC Score of the series!]]>Gameplay & Strategy DiscussionSat, 20 Aug 2016 04:13:48 +0000Speech Recognition? - by: Lukehttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9689-speech-recognition.html#9774
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9689-speech-recognition.html#9774Gameplay & Strategy DiscussionSat, 23 May 2015 14:33:57 +0000Has anyone beating Hyperion 4 with the 2nd objective? - by: Polarishttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/8927-has-anyone-beating-hyperion-4-with-the-2nd-objective.html#9667
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/8927-has-anyone-beating-hyperion-4-with-the-2nd-objective.html#9667
Difficulty: Medium
Joystick: HOTAS Saitek X52 Pro

So far I was able to finish every mission in Medium difficulty. The only thing I did not accomplish was to save the Sabres in Vega 1 - Had to choose to survive the fight with Fireclaw or save the Sabres. Right now starting Mission 42 and so far awesome game with excellent missions. 2 or 3 of them I had to finish with just 1% of health (Stalker encounter was probably the worst as I had to use Thunderbolt with HS missiles which are useless against Strakhas - Wish I can manage missiles in this point at least).]]>Gameplay & Strategy DiscussionTue, 10 Feb 2015 08:26:39 +0000Can't augment shields - by: Lukehttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9328-can-t-augment-shields.html#9331
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9328-can-t-augment-shields.html#9331
Hmm this brings me to another idea for WCS+. Maybe i build in a display to show the shield quadrants energy in percent also.]]>Gameplay & Strategy DiscussionSun, 29 Jun 2014 05:34:20 +0000possible bug not sure - by: heater445http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9321-possible-bug-not-sure.html#9323
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9321-possible-bug-not-sure.html#9323Gameplay & Strategy DiscussionTue, 17 Jun 2014 15:14:54 +0000I need help on mission 5 of the darkest dawn - by: heater445http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9142-i-need-help-on-mission-5-of-the-darkest-dawn.html#9318
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9142-i-need-help-on-mission-5-of-the-darkest-dawn.html#9318

KeldorKatarn wrote: the only fire you need to draw is from the rear tachyon turret of the corvette they are currently engaging. the other one or any of the laser turrets are not the problem. The rear tachyon turret will get them and they just cannot evade when trying to get a torpedo lock.

It's very tricky yes, probably a bit too tricky. But also remember that this is just a secondary objective and saving just one of the sabres is perfectly fine and even losing them all doesn't make any difference. You MIGHT lose out on the vega badge if you screw up some more during the vega campaign but most of the time it's no big deal. The real objective in this mission is not getting shot to bits by Fireclaw, not saving both sabres. having both survive is a secondary objective for a reason.

that may be true but in my game the second sabre never fired his torpedo at the 2nd cap ship after ten minutes real world time, I took it out myself with laser fire]]>Gameplay & Strategy DiscussionFri, 13 Jun 2014 20:57:07 +0000auto glide doesnt work - by: heater445http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9296-auto-glide-doesnt-work.html#9298
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9296-auto-glide-doesnt-work.html#9298 ]]>Gameplay & Strategy DiscussionMon, 02 Jun 2014 14:46:33 +0000If you were to make a sequel... - by: karajormahttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6546-if-you-were-to-make-a-sequel.html?start=10#9218
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6546-if-you-were-to-make-a-sequel.html?start=10#9218Gameplay & Strategy DiscussionSat, 29 Mar 2014 03:28:10 +0000How to link navigation systems? - by: Lukehttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9197-how-to-link-navigation-systems.html#9209
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9197-how-to-link-navigation-systems.html#9209
Use the mission log in cockpit with F4. There you can find Objectives, Messages and Events so you can see what's the situation and what do you have to do.]]>Gameplay & Strategy DiscussionSun, 23 Mar 2014 16:28:46 +0000Nifelheim 2: ... help me! [Spoilers] - by: Gronkhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/5484-nifelheim-2-help-me-spoilers.html?start=80#9072
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/5484-nifelheim-2-help-me-spoilers.html?start=80#9072Gameplay & Strategy DiscussionSun, 20 Oct 2013 05:14:46 +0000Aeronatically challenged - by: X3N0-Life-Formhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9066-aeronatically-challenged.html#9067
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9066-aeronatically-challenged.html#9067need to stop all the missiles, those that slip through your fingers get shot down by a second line of defence ot something. I'd say : don't bother chasing the missiles too far away, and keep at least some AB fuel for the last nav point.]]>Gameplay & Strategy DiscussionWed, 16 Oct 2013 05:13:54 +0000Proxima 2-Gotta save'em all - by: iviasqueradehttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9046-proxima-2-gotta-save-em-all.html#9046
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/9046-proxima-2-gotta-save-em-all.html#9046
I usually switch to laser only,or give all my energy to weapons so i can constantly fire everything i have without having to recharge..since i don't know if a single laser hit is enough to destroy a missile.
I tried to follow the capmissiles gliding but it doesn't work too well sadly.
I noticed my wingmans afterburn to the missiles,then stop,and go back to the ships.Why they stand so close?there's a reason?should i just wait near the ships and shot at what i can?
I'm getting the impression that these missiles are invulnerable till they get to around maybe 10k clicks from the capships..am i wrong?The hitbox seems way more friendly too at those distance,blowing some of them even if i was not really aiming perfectly (when,at higher distance,if i'm not precisely aiming i would miss them,and sometime,they not get hit anyway).
And how the defense work?you gotta shot down a certain number of missiles,or you need to shot down the right ones in that barrage?Sometime i manage to bring down even 5 or 6 of them,but a ship from the other side of the fleet get destroyed anyway..
I did manage to get past the 3rd barrage 3 times,only to get one hitted by friendly fire of my capships while trying to take down the last big fat enemy ship..most frustrating thing ever..
Hope they give you a medal or something for saving bot of them<.<
Btw,really great game.Bring backs memories from when i was ten.The chit chat the wingmans do is fun as hell too,and even if i initially hated the (really) long textual story between each chapter of the prologue (was too itchy to play the game after so many years ) i kinda miss it now in the new campaign..
Overall,a really great game,thanks for your hard work^^

Edit:Oh god i made it.i almost cryed when they reached the jump point.I feel like i totally deserved that bronze star T_T

For anyone having issue with this mission here a few tips:
-Use laser only when you have a missle raid,so you can spam like a madman.
-Missiles ARE invulnerable before around 10k clicks,so you have basically 15 sec or so to shot them down.
-Glide is useful if you can use it well.
-One thing you could do is to go with afterburner till reaching 1400 speed,then glide.This will keep speed capped at 1400(more or less) and save your fuel (no consumption when gliding).let the missle get past you,you can try to shot them down on the fly but as stated before,i think they're invulnerable.Do a 180° turn and start tagging the missiles,if you're good at gliding,reach cap speed with afterburner,then deactivate it and try to start gliding when you're around 1000,wich is the capmissle speed)try to keep one in lock and go trigger happy(Don't use missles tough,you'll just waste them due to invulnerability).When it start blowing up,it means you're in the 10k clicks area,go trigger happy(You can use missiles now but i'd keep them),try to shot down capmissiles even if they're not targeted,just do a swipe while you search the one you have locked on,usually you can bring some of them down,the hitbox is pretty friendly at that distance.
-In the first barrage,try to take down as many as you can.That's all.
-On the second barrage,there are 2 groups of capmissles.Using the same tactic as before,quickly eliminate 2 or 3 of them then switch to the other group on your left or right.Take down another couple and that should be enough.Even if you totally destroy a single group,the other would blow up a capship if left untouched.
-Now the fighting parts:there are capmissiles coming asa you start,but the capship usually take care of those,so don't worry too much about it.What you have to pay attention to,is that during the fight (usually when you have already taken care of the fighters) the big ships shot ANOTHER missile.You know it has done it by the torpedo sound.Seek and destroy it,or you'll most likely lose a capship.Once done that,focus on the launcher (K key to aim subsystem) matching your speed to the enemy ship one,then glide so you can take it down (just to be safe).
-3rd barrage,same tactic as before,cross your finger,toss out some missiles if you feel like it to increase the chance to save everyone,but only after you manage to destroy at last one of them (so you're sure they're not invulnerable anymore).There should be only 1 group of missiles but i'm not sure,can't remember and i will not go back to check
-Last fight:the enemy is out of capmissiles so don't bother going for their launchers.Take care of the enemies,then GTFO from the big ships,if you stay too close to them you'll get oneshoted by friendly fire from your capships.Stay on their tail and shoot at a safe distance if you want,but usually they can handle them on their own (well,on easy).]]>Gameplay & Strategy DiscussionMon, 16 Sep 2013 15:49:35 +0000Is it supposed to take this long to fly places? - by: Lukehttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7877-is-it-supposed-to-take-this-long-to-fly-places.html#8965
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7877-is-it-supposed-to-take-this-long-to-fly-places.html#8965

The answer of the riddle: a spammer posted a question where to download the game or something like that, can't remember the text exactly. But this was only a camouflage for his try to post here a commercial advertisement in his sig. Keldor doesn't noticed that and wrote his answer. In the meantime Tolwyn or a mod found this spam post and deleted the account and the posting. Btw, i wanted to report this post also
here
, but i forgot. I think Tolwyn was faster. ^^

And as mentioned above the longbows never arrive and the missile strike doesn't happen when you call them in. All of this together made this one impossible to figure out.]]>Gameplay & Strategy DiscussionSun, 11 Nov 2012 01:11:31 +0000Important Wing Commander Saga Controls and Hotkeys - by: KeldorKatarnhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7463-important-wing-commander-saga-controls-and-hotkeys.html#8366
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7463-important-wing-commander-saga-controls-and-hotkeys.html#8366Gameplay & Strategy DiscussionThu, 11 Oct 2012 09:54:24 +0000What´s your Strategy agains't bomber waves? - by: zero0whttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7588-what-s-your-strategy-agains-t-bomber-waves.html?start=10#8321
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7588-what-s-your-strategy-agains-t-bomber-waves.html?start=10#8321Gameplay & Strategy DiscussionSat, 29 Sep 2012 04:40:05 +0000Help please - by: X3N0-Life-Formhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/8306-help-please.html#8315
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/8306-help-please.html#8315really think having a couple of tutorial mission at the start of the main campaign would have been a good thing.]]>Gameplay & Strategy DiscussionThu, 27 Sep 2012 07:45:38 +0000the mysterios asteriod mission - by: Merohttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/8210-the-mysterios-asteriod-mission.html#8263
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/8210-the-mysterios-asteriod-mission.html#8263 ), just kill all the fighters first an then entering the hangar of the carrier and kill it from inside. Alt+m to match the speed of the carrier and have fun. From time to time get out of the hangar and kill the arriving asteroid kilrathi fighters, then go inside again and proceed killing the carrier (need some time of cause). Of cause you have to use the afterburner to leave the carrier with haste when you reduced it to 0!]]>Gameplay & Strategy DiscussionThu, 30 Aug 2012 13:42:55 +0000Keeping the Wellington alive? - by: Phil5000http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6504-keeping-the-wellington-alive.html?start=10#8180
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6504-keeping-the-wellington-alive.html?start=10#8180
If I handle the fighters and the capship missles, will the rest of my wing eventually take out the destroyer?

Or is there an inflight save function so I don't have to keep doing the whole mission over and over?

Edit: I finally got past that bit by putting it on very easy so I could ignore the enemy fighters. Then I went and got killed during the battle with the two enemy cruisers when one of them blew up and I was caught in the blast.

Please tell me there's a way to save the mission in progress. It's an amazing game but I don't think I can cope with the repition.]]>Gameplay & Strategy DiscussionSun, 05 Aug 2012 07:41:49 +0000Help me save the Hermes - by: Tolwynhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7035-help-me-save-the-hermes.html?start=10#8155
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7035-help-me-save-the-hermes.html?start=10#8155Gameplay & Strategy DiscussionFri, 27 Jul 2012 04:41:41 +0000Proxima 2 - by: ryanstevhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/8137-proxima-2.html#8145
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/8137-proxima-2.html#8145Gameplay & Strategy DiscussionMon, 23 Jul 2012 08:58:46 +0000General Difficulty - anyone yet succeeded on Medium or Hard? - by: Aginorhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6851-general-difficulty-anyone-yet-succeeded-on-medium-or-hard.html?start=20#7998
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6851-general-difficulty-anyone-yet-succeeded-on-medium-or-hard.html?start=20#7998 )
And keep your eyes open for some mods, there are already some in the works (including my own Kilrathi mod) So there might be more Saga in the future. ]]>Gameplay & Strategy DiscussionFri, 22 Jun 2012 20:09:55 +0000i need help urgent - by: Mantishttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7948-i-need-help-urgent.html?start=10#7984
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7948-i-need-help-urgent.html?start=10#7984Gameplay & Strategy DiscussionWed, 20 Jun 2012 07:14:07 +0000Bluepoint station - by: mormon_boyhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7857-bluepoint-station.html#7860
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7857-bluepoint-station.html#7860
1. replace all your anti fighter missles with dumbfire darts to give you some extra engine stopping fire power
2. reduce difficulty
3. first priority is to stop the freighters from docking so disable and if necessary kill all the freighters before you bother with scanning
4. make sure all the freighters are destroyed before you have to bug out]]>Gameplay & Strategy DiscussionFri, 01 Jun 2012 21:51:41 +0000need help on tutorial - by: staggerwindhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7682-need-help-on-tutorial.html#7690
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7682-need-help-on-tutorial.html#7690
Thank you for your quick answer. i will try this evening...by following the right cargo
http://www.wcsaga.com/forum/index.php?m ... babb19e00#
and close from it and in the center.

thanks again]]>Gameplay & Strategy DiscussionWed, 16 May 2012 13:17:46 +0000Proxima 2 - Can you save all the transports? - by: caffeinehttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7646-proxima-2-can-you-save-all-the-transports.html#7650
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7646-proxima-2-can-you-save-all-the-transports.html#7650
This one is hard because of all the cap ship missiles. You figure I'd have help from my wingmen, but they're only good for advice on betting percentages. My squadron commander isn't much use either. He doesn't even have the juice to call in a few bombers. He's never going to get full bird at this rate. What's more, TCS Simons has limited point defense and anti-ship missiles. Why send a frigate that can't even hold its own on an escort mission? Confed is full of idiots. This is why Tolwyn keeps on preaching about not getting in Darwin's way.]]>Gameplay & Strategy DiscussionSun, 13 May 2012 01:25:09 +0000Can you kill Deathfang the first time you encounter him? - by: Tolwynhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7644-can-you-kill-deathfang-the-first-time-you-encounter-him.html#7645
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7644-can-you-kill-deathfang-the-first-time-you-encounter-him.html#7645Gameplay & Strategy DiscussionSat, 12 May 2012 08:26:32 +0000Autopilot?? - by: Tolwynhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7620-autopilot.html#7620
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7620-autopilot.html#7620Gameplay & Strategy DiscussionTue, 08 May 2012 08:26:01 +0000List of all valid controls available anywhere??? - by: Thorhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7581-list-of-all-valid-controls-available-anywhere.html#7598
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7581-list-of-all-valid-controls-available-anywhere.html#7598
<!-- l --><a class="postlink-local" href="
www.wcsaga.com/phpBB3/viewtopic.php?f=20&t=785
">viewtopic.php?f=20&t=785<!-- l -->]]>Gameplay & Strategy DiscussionSat, 05 May 2012 20:51:05 +0000My overall view of WCS... - by: mikekozhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7540-my-overall-view-of-wcs.html#7540
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7540-my-overall-view-of-wcs.html#7540
1. The action is non-stop!
2. The graphics, although a bit on the retro side, are excellent! The game plays very smooth. I would imagine it probably would on most modern PC's.
3. I love the humor and some of the celebrity voices and characters. I was not expecting that!! They could not have got away with some of the dialog in the game back when they were originally made!

The bad? Nothing real awful, but:

1. Some of the missions are difficult at certain nav points, but easy at others. For the most part, I am playing the game at medium, and in some missions, it is too easy. Then you will fly a mission with 2 super easy battles, then get creamed on the next nav point!
2. Some of the missions are too long. If I fail at them, then try to replay them, my arm gets tired, and I just have to quit. I also have to listen to all the jabber all over again, and while some of it is funny, I do not want to hear it over and over again. I discovered I can skip a lot of it by hitting the escape key, which will skip to the next line.

Anyhow, thank you for making this game as it is giving me hours of enjoyment, and frustration!!;p).]]>Gameplay & Strategy DiscussionMon, 30 Apr 2012 22:22:56 +0000Up, Down, Left, Right thrust keys ? - by: Tolwynhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7483-up-down-left-right-thrust-keys.html#7490
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7483-up-down-left-right-thrust-keys.html#7490Gameplay & Strategy DiscussionFri, 27 Apr 2012 07:27:41 +0000How to damage weapon subsystems? (question on final mission) - by: KeldorKatarnhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7242-how-to-damage-weapon-subsystems-question-on-final-mission.html?start=30#7398
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7242-how-to-damage-weapon-subsystems-question-on-final-mission.html?start=30#7398
We have nothing against feedback and we're taking it into acount for future projects, but you also take into acount that telling us ONCE is enough.

KeldorKatarn wrote: That will not happen sorry. But maybe someone will do a mod for that. Don't expect more than cockpit struts though. Functional cockpits are not supported by this engine which is why we had to cut them.

Actually FSO had 3D-cockpits, that looked rather...well curious together with TrackIR. Unfortunately the textures used for this cockput-model always came from the base model of the fighter. And since these were never meant to be looked at from such a close position...hideous.

As far as "cockpit struts" goes the modders succeeded though.
THIS
looks amazong. It's a flat model, but it reacts to lighting and even features a typical head up display glass front which was transparent.

I used it through several campaigns, had to assign it to some ships manually by adding them to the tables and had to modify the positions of most of the HUD elements manually as well, since the original mod only supported 16:9 resolutions and I play with 16:10.

If someone could fit this into WC Saga it would be a step into the right direction. Maybe not perfect, since the cockpit is modelled after the typical Freespace cockpit and many fans might associate it with that game and not with WC. ]]>Gameplay & Strategy DiscussionSun, 15 Apr 2012 10:00:13 +0000Do I have to care about killed Wingman?? - by: horizonhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7284-do-i-have-to-care-about-killed-wingman.html#7287
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7284-do-i-have-to-care-about-killed-wingman.html#7287 ]]>Gameplay & Strategy DiscussionSun, 15 Apr 2012 09:18:19 +0000Joystick roll control - by: Travellerhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7096-joystick-roll-control.html#7252
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7096-joystick-roll-control.html#7252Gameplay & Strategy DiscussionSat, 14 Apr 2012 04:20:38 +0000Protect the Armageddon & Her Battlegroup... - by: Accolon_Tosshttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7071-protect-the-armageddon-her-battlegroup.html#7240
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7071-protect-the-armageddon-her-battlegroup.html#7240
1. Put difficulty Level to "Very Easy".
2. Use "Glide" (Alt-G) as much as you can....
2a. Put Gunpower 1 step higher (lowering Shield/Energy)
3. If you manage to survive the second bomber wave without one Escort Shipt hit...you should get through it..otherwise restart right there..
4. It is possible to get through this without ONE SCRATCH on the Escort Ships...(speaking about my own experience) so dont give up. BUT the Carrier got HIT several times...^^]]>Gameplay & Strategy DiscussionFri, 13 Apr 2012 17:18:24 +0000Just how 'Adaptive' is it? - by: Magnushttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6175-just-how-adaptive-is-it.html#7122
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6175-just-how-adaptive-is-it.html#7122

CycloneDusk wrote: I think I've learned how to identify them.
In the event log (F4), it shows:

Apparently nobody killed her.

That's because she didn't get killed, if you look real close after the mission she is still there!
She gets picked up later by her auto club, she stalled the damn ship then dropped her keys and lost them under her seat... ]]>Gameplay & Strategy DiscussionTue, 10 Apr 2012 16:30:38 +0000VERY Frustrated! - by: GODzillahttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7076-very-frustrated.html#7083
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/7076-very-frustrated.html#7083
a) Give it time. After a while - and this may take several missions (you might want to replay one over and over in the simulator) - you will get better.

b) Experiment with the two joystick-settings in the options - sensitivity and deadzone. Even one point more or less can make a big difference. If the joystick is set up too sensitive then you will overshoot and have a hard time flying in a straight line, or lining a straight shot up. If's it too unsusceptible your turning rate will be too slow and you will have to move the stick more in order to aim and fly.

Also, you have to decide how to fight. Full guns is a good idea for really hurting an enemy, but your fire-rate will be slower and unless you did not assign more power to the weapons you will run out of weapon energy after jsut a few shots.

With your current trouble you might want to activate only one gun. The pirates in the second mission are quite weak, so constant fire with just the standard laser will do. No need for the ion pulse cannon.

Later, when you get better and your hit-ratio goes up, you can make your shots count, doing single salvos with full guns for more damage.

In the end this means testing, testing and testing until you fall over from exhaustion. One of the reasons why Saga is a polished product is because we spent one year testing and retesting game elements.]]>Gameplay & Strategy DiscussionSat, 07 Apr 2012 16:06:53 +0000Thunderbolt Turret - by: X3N0-Life-Formhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6859-thunderbolt-turret.html#6863
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6859-thunderbolt-turret.html#6863I think, at your target if it is in its line of sight. I your enemy is behind you, it should fire, even though you can't hear it.

EDIT - to clarify: by default, you can't hear your own turrets in the FSO engine. Now the feature exists in FSO 3.6.14, but it would need to be ported to the WCS engine, which I am not sure how difficult it is to do.]]>Gameplay & Strategy DiscussionSat, 07 Apr 2012 06:04:31 +0000Prologue Cap Ship Missles - by: Travellerhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6817-prologue-cap-ship-missles.html#6835
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6817-prologue-cap-ship-missles.html#6835Gameplay & Strategy DiscussionFri, 06 Apr 2012 12:06:33 +0000Ship choice in simulator - by: X3N0-Life-Formhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6793-ship-choice-in-simulator.html#6826
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6793-ship-choice-in-simulator.html#6826
Please note that I can't test this right now, as I don't have WCS installed on the computer I'm using right now.

Wing Commander Saga is based on the Freespace Open engine, meaning that it should be using the same basic data structure, loading priorities, etc.

-First, you'll need something to view .vp files, I recommend using
Maja
, as it is very intuitive.

-Once you have downloaded Maja, select "File -> import package", browse to your WCS directory, there should be a bunch of .vp files.

-Look for something that looks like missions.vp; in any case, continue importing .vps until you find something that looks like data/missions/<a bunch of .fs2 files>

-Right now, the Wing Commander Saga Dev Kit hasn't been released (unless I missed news of it : ), so you'll have to modify the mission files manually, using a text editor.

-The next part is a bit blurry for me (I don't usually modify missions loadouts manually), but you should look for (ctrl-f) something called "#Players", then something called "$Starting Shipname:", copy the ship's name, find the "#Objects" section, then look for the player's ship name. Or you can go directly to "#Object" and ctrl-f "sandman"

-The section you want to modify is called "$Class:". Note that this will modify only your ship, and not those of your wingmen.

If you want to know how the WCS team names its ship classes, you can look into the .vp files for something like data/tables/ships.tbl or data/tables/<something>-shp.tbm, and open these files with a text editor.

I'll be adding more colors in a few minutes.
EDIT - colored

Oh, and whatever happens, DON'T MODIFY THE .VP THEMSELVES, always export what is inside somewhere else first (like <WCS>/data), then modify the files.

As for the plasma gun, well plasma is ionized gas. And like any ionized material, if you get only one part of the ions you could contain it in a magnetic field. And that you'd have to do anyway, otherwise how the hell would you propell the thing except for just such a magnetic field.]]>Gameplay & Strategy DiscussionTue, 03 Apr 2012 20:52:03 +0000Roll or Yaw for joystick axis? - by: arisianhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6506-roll-or-yaw-for-joystick-axis.html#6620
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6506-roll-or-yaw-for-joystick-axis.html#6620
If your stick has three axes, then the real question becomes whether (as is the default) yaw is on X (tilt stick left-to-right) and roll on Z (twist stick clockwise and counterclockwise), or whether you switch them. The main advantage of switching is that then the motion of the stick actually corresponds to the motion of the ship, which some find more intuitive. The main disadvantage is that most sticks give you better precision with the X axis than Z.]]>Gameplay & Strategy DiscussionTue, 03 Apr 2012 17:12:36 +0000Not particularly good at this. - by: maverick375http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/5862-not-particularly-good-at-this.html?start=20#6461
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/5862-not-particularly-good-at-this.html?start=20#6461Gameplay & Strategy DiscussionSat, 31 Mar 2012 14:42:14 +0000Chapter 4: Slooooow to learn - by: maverick375http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6446-chapter-4-slooooow-to-learn.html#6454
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6446-chapter-4-slooooow-to-learn.html#6454
There are two sounds associated with locks and missiles. There's a softer "digital growl" that indicates someone is tracking you, and one of the lights on the right side of the HUD (right there by the targeting circle) will light up. A missile launch is indicated by a "red alert" tone, a text warning at the top, and the other light on the right side lighting up. There will also be a steadily increasing beep as the missile closes.

There isn't much you can do if four fighters fire at you at once. Remember though that the cats use similar weaponry, and thus a light or medium fighter is probably going to be firing a heat-seaker at you from behind or an Im-Rec from in front. If it's from the front, begin your turn, drop the CM, and then punch the burners to clear, turning again towards the enemy so as not to present your tail to them. If from behind, drop a CM and turn 180, which will help the heat seeker lose it's lock on your pipes. If you punch the burners to pull away after you drop the CM, it'll track your hotter engines rather than the CM.]]>Gameplay & Strategy DiscussionSat, 31 Mar 2012 11:55:37 +0000Asteroid Base explosion! - by: Thorhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6187-asteroid-base-explosion.html#6433
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6187-asteroid-base-explosion.html#6433
Actually getting blown up by the base's destruction isn't that novel. How many times have you been damaged by a cap ship blowing up because you were too close. That's why it's a great idea whenever your target reaches 0 hull integrity to run on full afterburners away from the destructing target.

So remember, the bigger the target, the bigger the boom; make sure you are a safe distance away so you don't go boom as well.]]>Gameplay & Strategy DiscussionSat, 31 Mar 2012 01:58:46 +0000Mission 5 - by: Thorhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6420-mission-5.html#6432
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6420-mission-5.html#6432Gameplay & Strategy DiscussionSat, 31 Mar 2012 01:50:15 +0000Time Lapse - by: Tolwynhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6379-time-lapse.html#6384
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/6379-time-lapse.html#6384 ]]>Gameplay & Strategy DiscussionFri, 30 Mar 2012 13:56:07 +0000How do you land? - by: arisianhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/5887-how-do-you-land.html#6370
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/5887-how-do-you-land.html#6370
https://en.wikipedia.org/wiki/XF5700_Mantis
) to see what happens when you try to use Newtonian physics. I'll give you a hint; there's a reason that was both the first and last space fighter sim to do it ]]>Gameplay & Strategy DiscussionFri, 30 Mar 2012 11:43:49 +0000how do you autopilot - by: arisianhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/5187-how-do-you-autopilot.html#6369
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/5187-how-do-you-autopilot.html#6369
http://www.wcsaga.com/phpBB3/viewtopic.php?f=3&t=494
]]>Gameplay & Strategy DiscussionFri, 30 Mar 2012 11:41:46 +0000what do you use to play? - by: CycloneDuskhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/5906-what-do-you-use-to-play.html?start=10#6349
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/5906-what-do-you-use-to-play.html?start=10#6349
My little Logitech Extreme3D Pro has been through a lot with me. I love this flight stick to death. It's seen more action than the dirtiest call girl in Reno. Someday though, I hope to get my hands on a little bit of an upgrade, then put my LX3Dp on a shelf where I can admire it fondly with a glint of nostalgia in my eye.

It's a real shame how small the market was for sticks, last time I checked. I've done some shopping but the local places didn't have anything with roll, pitch, yaw, AND throttle... and those are a must for me. What I'd really like though is a two-hand setup, righty for angle and lefty for magnitude. Even though I haven't run into any ships yet that let me utilize lateral thrust (man, I wish...) there are a few apps out there that could use that interface option.]]>Gameplay & Strategy DiscussionFri, 30 Mar 2012 02:46:56 +0000Capship Strikes - by: CycloneDuskhttp://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/5698-capship-strikes.html?start=20#6267
http://www.wcsaga.com/index.php/forum-sp-468/20-gameplay-a-strategy-discussion/5698-capship-strikes.html?start=20#6267
There really do seem to be some elements of the game that are dependent entirely on luck. Then again my reflexes may have completely fried since the last time I used my flightstick. I guess I'm just not good at dogfighting anymore... Still, there are times when things happen that seem to be completely arbitrary. *shrug* oh well.

Overall this is an amazing experience and very satisfying when it acts as it is expected to act. Capship missiles not exploding on direct hit no matter what time it is is just one of those things that I will gladly tolerate for the sake of the story overall.

I didn't do too well, I timed several missile launches wrong so I ended up having to fire a few missiles later only to force some Dralthi into evasion meneuvers without any chance to actually hit them.
Because of that I was a bit too slow in taking out the Dralthi and one Sabre was already in a crossfire, forcing me to afterburner in like crazy to get close enough to the corvette to force it to fire on me instead. Which kinda worked at least, if I hadn't forgotten to increase my shield energy in time

But ah well, for 1AM in morning and without wearing my contacts I guess I did alright

[spoiler:2tki2f05]Oh yeah, see the Fireclaw Nav point on how NOT to dodge a missile.[/spoiler:2tki2f05]

iforgot wrote: Before Darkest dawn was released I used to fly into the little hanger bay and blast away, I didn't work as well this time because the the destroyer seems to shoot more missiles now in the updated version!