Noon: One of your dudes calls out an opposing dude at their location. All dudes in both posses use their influence rather than their bullet rating for the shootout (but keep their bullet type). Your dude becomes a stud for this shootout.

Noon: Play a dude from your hand, reducing their cost by 4, to a minimum of 4; the cost cannot be reduced further. You may search your discard pile for a non-Gadget goods and attach it to that dude, reducing its cost by the amount this card reduced the dude's cost.

Noon Job: Mark a location. Dudes at that location can join the defending posse without permission from the mark. If successful, discard all cards attached to the location. If its a deed or the town square, discard all wanted and Abomination dudes at the location, and send the rest home booted.

Cheatin' Resolution: The cheatin' player must boot one of their dudes. If in a shootout, that dude gets aced instead. If you have a legal hand, you choose the dude to boot or ace.

Errata/FAQErrata (FAQ 4): It should be read as: Cheatin' Resolution: The cheatin' player must boot one of their dudes. If in a shootout, that dude gets aced instead. If you have a legal hand, you choose the dude to boot or ace.

Resolution: Choose a card in your draw hand with no duplicate value in that hand. Change that card to the suit of your choice.

Cheatin Resolution: Change one or two cards in your draw hand to the suit and value of your choice. Their new values cannot match another value in that hand. For the rest of the shootout, while your hand contains a legal flush or straight, you have +2 hand rank.

Noon: Look at another player's hand. If that player has revealed an illegal draw hand this turn, you may choose one action, goods or spell card in their hand that does not have a Cheatin' ability. Discard that card.

Cheatin' Resolution: Choose up to two dudes controlled by you or the player with an illegal draw hand. If you revealed a legal hand, you may choose one additional dude. Move those dudes home. If this is a shootout, you may boot them.

Noon Job, Boot: Mark a dude whose current influence, bullets, or value are lower than their printed values. If successful, boot the mark, attach this card to them, and your leader gets one permanent control point.

Noon: Choose your dude and an opposing dude at the same location. If your dude has more control points, boot all cards attached to the opposing dude. If your dude has more influence, boot the opposing dude. If your dude has more bounty, call out the opposing dude.

Cheatin' Resolution: Return a deed owned by the cheatin player to their hand. If played during lowball, the cheatin player may instead boot two of their dudes, moving them to that deed (if they are not already there).

Cheatin' Resolution: Search your deck and discard for an in-town deed and play it, reducing its cost by 5. If this card is played during lowball, pay ghost rock equal to the deed's production or discard it.

Noon Job, Boot: Mark the town square and ace this card. If successful, each Kung Fu dude in your posse makes a technique check, adding 4 to the pull. Each dude who succeeds permanently gets 1 control point.

Shootout Technique: Discard the top five cards of your deck. Search your discard pile for a Tao of the Zhu Bajie and add it to your hand. Whenever this dude uses a Technique that reduces an opposing dude's bullets, influence, or value, reduce it by an additional 1.

Shootout Tao Technique: Choose an opposing dude. Make that dude a draw and this dude a stud. Those dudes cannot leave this shootout. If played as a combo, the opposing dude boots all their attached cards and must be chosen as the first casualty this round.

Shootout Tao Technique: If successful, send this dude home booted. If your dude was unbooted when you played this card, you may also send an opposing dude home booted. Combo if there is a stud in the opposing posse.

React: After a dude accepts your callout, but before posses are formed, boot your leader or their attached Horse to move your dude then the mark to an adjacent location that is not your home. Boot the mark.

Shootout Technique: Discard the top 5 cards of your deck. Search your discard pile for a Tao of the Jade Rabbit and add it to your hand. Whenever this dude moves during this shootout, they gain +1 bullets until the end of the shootout.

Shootout: All dudes controlled by the owner of this location are studs. Those dudes cannot flee the shootout. For the remainder of the shootout, the owner of this location suffers one less casualty each round.

Noon Job: Mark the town square. If successful, discard up to five cards from the top of your deck, then attach up to three different goods cards from your discard pile to your dudes, reducing their cost by 2 each. If this job was unopposed, unboot your leader.

Shootout: Boot one or more dudes in your posse. As you boot each dude, choose a dude in the opposing posse with a lower bullet rating. Boot the chosen dude, or send them home if they are already booted.

Noon Job: Your Mad Scientist leads a job that marks an in-town location. If successful, choose a Gadget in your hand or discard pile. Your leader invents it without booting, reducing its difficulty and cost by 5. If you marked the town square, the Gadget permanently gets 1 control point.

Cheatin' Resolution: Choose and discard one or two cards in an opponent's illegal hand. Replace them with cards drawn from the top of their owner's deck. If your hand is legal, then for each card discarded, your opponent must either pay you 1 ghost rock or ace the card.

Shootout:Choose a dude. Boot that dude and their attached cards. That dude gets -1 bullets and cannot use their abilities. Their attached cards lose all traits, abilities, and bullet bonuses.

Errata/FAQErrata (FAQ 1a): It should be read as "Shootout: Choose a dude. Boot that dude and their attached cards. That dude gets 1 bullets and cannot use their abilities. Their attached cards lose all traits, abilities, and bullet bonuses."

React: After an unbooted dude accepts a callout, but before posses are formed, swap the location of either the mark or leader with a dude at an adjacent location controlled by the same player. The chosen dude replaces the original mark or leader in the shootout.