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Search the Guide with Starwind! (version 1.2)

All cards noted are at Godlike ranking(Ver. 1.0 I will be fixing up the formatting, but I want to get
it out and get some early feedback/ see how the formatting works out.
(I have about half of everything typed up already, but this first version should cover 1.0 into 1.3 of the creature guide)
(Ver. 1.1 added about 200 more cards)
(Ver. 1.2 fixing up formatting)

Disdain: When this creature deals
damage to a creature whose Countdown is 2 or less, kill that creature
immediately. When this creature is attacked by creature whose Countdown is 2
or less, reduce damage taken to 0.

72. Elven Thunder Apprentice

Lightning Bolt: +2 Range. Damaged creatures have a 25% chance of being unable to
act for 1 turn.

Savage Warlord: For each friendly Goblin or Ogre creature on the battlefield, it
gains +1 Attack, +3 Life.

Savage League: Countdown ability. For
every 2 other Goblin or Ogre creature cards in Hand, this cards Countdown is
reduced by 1 each turn. Immune to the effect of Inspiration, Distraction and
placing this card from the hand into the graveyard.

164. Ogre

165. Senior Ogre

Regeneration 2: Restores 2 Life each turn.

166. Ogre Ringleader

Regeneration 2: Restores 2 Life each turn.

167. Ogre Warrior

168. Ogre Berserker

Rage 2: Whenever this creature
takes damage, it gains +2 Attack.

169. Ogre Bloodrager

Rage 2: Whenever this creature
takes damage, it gains +2 Attack.

170. Ogre Hercules

171. Colossal Ogre Hercules

Stun: Damaged creatures have a
50% chance of being unable to act for 1 turn.

172. Ogre Hercules Ringleader

Stun: Damaged creatures have a
50% chance of being unable to act for 1 turn.

173. Chief Sharptooth

Regeneration 2: Restores 2 Life each turn.

Life 6: Savage: All other friendly Goblins and Ogres gain +6 Life.

174. Boss Ragnar

Rage 2: Whenever this creature
takes damage, it gains +2 Attack.

175. Krusha'

Dreadmaul: Damaged creatures have a
25% chance of being unable to act for 2 turns.

Burrow: If attacked from the front, will burrow to an available tile directly behind attacking creature. Can still be damaged by attack abilities.

217.Sylvi Protege
Triple Strike: Attack 3 times in a single strike
Fleet Foot: Cannot be affected by movement restrictions
Burrow: If attacked from the front, will burrow to an available tile directly behind attacking creature. Can still be damaged by attack abilities.

218.Sylvi Bladesoul
Triple Strike: Attack 3 times in a single strike
Fleet Foot: Cannot be affected by movement restrictions
Burrow: If attacked from the front, will burrow to an available tile directly behind attacking creature. Can still be damaged by attack abilities.

255.
Winged Emperor
Iron Wings: Can pass over non-Flying creatures. Reduces Physical damage taken by 1. Flying, Armour.
Predator: Will kill any creature that is summoned by an enemy creature.
Consume: When this creature kills an enemy creature, it gains +1 Attack, +3 Life.

270.
Pixie Warden
Net: +3 Range. Damaged creatures are pulled to the front of the attacking creature. Netted creature cannot move for 1 turn. Archer.
Sniper: Attacks the enemy creature or hero with lowest Life within range.
Hit and Run: Moves backward after attacking.
271.
Chief-Warden Ariella
Iron Net: +3 Range. Damaged creatures are pulled to the front of the attacking creature. Damaged creatures have a 25% chance of being unable to act and 75% chance of being unable to move for 1 turn. Archer.
Hit and Run: Moves backward after attacking.

276.
Furious Troll
Thick-Headed: If this creature takes lethal damage, it will finish its own turn before dying.

277.
Frenzied Troll
Thick-Headed: If this creature takes lethal damage, it will finish its own turn before dying.
Desperate Strength: When creature takes damage, Attack will increase by the amount lost; if creature is healed, Attack will decrease by amount of Life gained.
278.
Rampaging Troll
Thick-Headed: If this creature takes lethal damage, it will finish its own turn before dying.
Desperate Strength: When creature takes damage, Attack will increase by the amount lost; if creature is healed, Attack will decrease by amount of Life gained.

279.
Smasha' Rulk
Dumb: -1 Movement, -1 Range.
Thick Skinned: Reduce damage by half.
Rage 1: Whenever this creature takes damage, it gains +1 Attack.
280.
Gork Irongut
Thick Skinned: Reduce damage by half.
Desperate Strength: When creature takes damage, Attack will increase by the amount lost; if creature is healed, Attack will decrease by amount of Life gained.
Counterattack: When this creature is attacked by a creature in range, it will retaliate.

282.
Flame Drake
Flame Wing: Flying. Can pass over non-Flying creatures. Reduces Fire damage taken to half.
Ember: +2 Range. Damaged creatures will take 1 Fire damage at the end of their next turn.

283.
Flame Dragon
Flame Wing: Flying. Can pass over non-Flying creatures. Reduces Fire damage taken to half.
Hot Breath: Breath hits all creatures or heroes in a 4x1 area. Damaged creatures will take 1 Fire damage at the end of their next turn.

284.
Kaelithus
Flame Dragonscale: Reduces Physical damage taken to 3. Reduces Fire damage taken to half.
Hot Breath: Breath hits all creatures or heroes in a 4x1 area. Damaged creatures will take 1 Fire damage at the end of their next turn.
Fire Synergia 2: Fire damage dealt by all other friendly creatures is raised by 2.

288.
Danika Flameheart
Dragon Queen: All damage will be taken by the friendly creatures in adjacent squares.
Dragon Call: Summons 1 random high rank Dragon creature (Flame Whelp, Flame Dragon, Flame Dragonkin or Kaelithus) in an adjacent square each turn. Summoned creatures are immune against "Predator".
Draconic Majesty: Countdown ability. Each turn the summoner has 4 or more creatures on the battelfield, this cards Countdown is reduced by 1. Immune to the effect of Inspiration, Distraction and placing this card from the hand into the graveyard.

291.
Frost Dragon
Frost Wing: Flying. Can pass over non-Flying creatures. Reduces Frost damage taken to half.
Icy Breath: Breath hits all creatures or heroes in a 4x1 area. Damaged creatures have a 50% chance of being unable to move for 1 turn.

292.
Tharymaskus
Icy Breath: Breath hits all creatures or heroes in a 4x1 area. Damaged creatures have a 50% chance of being unable to move for 1 turn.
Frost Dragonscale: Reduces Physical damage taken to 3. Reduces Frost damage taken to half.
Frost Synergia 2: Frost damage dealt by all other friendly creatures is raised by 2.
293.
Chilled Adept
Frozen: Damaged creatures have a 50% chance of being unable to move for 1 turn.
Knock Back 3: Damaged creatures will be knocked back 3 squares.

294.
Frost Dragonkin
Entropic Touch: This creature gains +2 Attack for each effect the target creature has (excluding 'Aura'), for that turn only.
Ice Shield 2: When this creature takes Physical damage it deals 2 Frost damage to the attacker and the attacker cannot move for 2 turns.

295.
Chilled Disciple
Vigilance: Can attack adjacent enemies, attacking backwards in preference.
Entropic Touch: This creature gains +2 Attack for each effect the target creature has (excluding 'Aura'), for that turn only.
Accursed 3: Damaged creatures will take +3 damage from all magical attacks.
296.
Ferena Drake
Icy Blast: +2 Range. Damaged creatures will be knocked back 2 squares.
Shiver: All enemy creatures gain -1 Movement, -1 Range.
Draconic Majesty: Countdown ability. Each turn the summoner has 4 or more creatures on the battelfield, this cards Countdown is reduced by 1. Immune to the effect of Inspiration, Distraction and placing this card from the hand into the graveyard.
297.
Storm Whelp
Storm Wing: Flying. Can pass over non-Flying creatures. Reduces Lightning damage taken to half.

299.
Storm Dragon
Storm Wing: Flying. Can pass over non-Flying creatures. Reduces Lightning damage taken to half.
Storm Breath: Breath hits all creatures or heroes in a 4x1 area. Damaged creatures have a 25% chance of being unable to act for 1 turn. Damage dealt is shared between all targets

300.
Tesalos
Storm Breath: Breath hits all creatures or heroes in a 4x1 area. Damaged creatures have a 25% chance of being unable to act for 1 turn. Damage dealt is shared between all targets
Storm Dragonscale: Reduces Physical damage taken to 3. Reduces Lightning damage taken to half.
Lightning Synergia 2: Lightning damage dealt by all other friendly creatures is raised by 2.

351.
Cherubic Elite
Bow: +3 Range. Archer.Eagle Eye: On this creature's first turn, it gains +4 Range. Attacks the enemy creature or hero with lowest Life within range.
352.
Soaring Hazel
Longbow: +4 Range. Archer. Deals double damage to Flying creatures.Sniper: Attacks the enemy creature or hero with lowest Life within range.Bodkin Arrow: On this creature's first turn, when it deals damage to a creature whose Countdown is 3 or less, kill it immediately.
353.
Archangel Michael
Seraphim: Prevents enemy Flying creatures from passing over. Cannot be affected by negative effectsVerdict: Each turn one random creature gains ability Immolation 5: Takes 5 Fire damage each turn. Lasts for 5 turns.Innocent: On your turn, all other friendly creatures reflect Physical damage, and reduce Magic damage taken to 0.
354.
Archangel Raphaela
Seraphim: Prevents enemy Flying creatures from passing over. Cannot be affected by negative effectsSavior: Converts all Physical damage it deals to Life for it's Summoner.Resonance: Countdown ability. This card's CD will reduce by N each turn where N is the no. of your cards in play with CD of 5 or more. Immune to the effect of Inspiration, Distraction and placing this card from the hand into the graveyard.
355.
Archangel Gabriel
Seraphim: Prevents enemy Flying creatures from passing over. Cannot be affected by negative effects.Healing Chant 3: Restores 3 Life to the three most damaged friendy creatures each turn.Resonance: Countdown ability. This card's CD will reduce by N each turn where N is the no. of your cards in play with CD of 5 or more. Immune to the effect of Inspiration, Distraction and placing this card from the hand into the graveyard.
356.
Archangel Maximus
Seraphim: Prevents enemy Flying creatures from passing over. Cannot be affected by negative effects.Heavenly Judgement: Deals N irreducable Holy damage to target creature, where N is the number of target creature's Attack. Will strike first if attacked by any creature in range. Creature killed in this way cannot activate ability Resurrect, Soulbound or Skeleton.
357.
Imp
Infiltrate: Can pass over enemy creatures.Temptation 1: When this creature deals damage to enemy hero, it puts a card from the deck of this enemy hero into the graveyard.
358.
Hellish Imp
Infiltrate: Can pass over enemy creatures.Temptation 1: When this creature deals damage to enemy hero, it puts a card from the deck of this enemy hero into the graveyard.
359.
Hellborn
Infiltrate: Can pass over enemy creatures.Temptation 2: When this creature deals damage to enemy hero, it puts two cards from the deck of this enemy hero into the graveyard.
360.
Jaraax the Tormentor
Teleport: Movement is increased to Max. Can pass through enemy creatures.Elusiveness: When this creature deals damage to an enemy hero, it has a 50% chance of returning to its summoner's hand. Resets its Countdown to half of its highest number (rounded up).Temptation 1: When this creature deals damage to enemy hero, it puts a card from the deck of this enemy hero into the graveyard.
361.
Stone Gargoyle
Wall: Cannot move or attack.Fossilize: Upon dying, it will be reanimated as a Stone Gargoyle (2/5/13/Flying/Backstab).
362.
Marble Gargoyle
Wall: Cannot move or attack.Distraction 1: The Countdown of 1 random card in an enemy hero's hand is increased by 1 each turn.Fossilize: Upon dying, it will be reanimated as a Marble Gargoyle (3/5/9/Flying/Backstab).
363.
Obsidian Gargoyle
Wall: Cannot move or attack.Distraction 1: The Countdown of 1 random card in an enemy hero's hand is increased by 1 each turn.Fossilize: Upon dying, it will be reanimated as an Obsidian Gargoyle (4/5/14/Flying/Backstab).
364.
Grotesque Goliath
Wall: Cannot move or attack.Immolation 3: Takes 3 Fire damage each turn.Fossilize: Upon dying, it will be reanimated as a Grotesque Goliath (4/7/12/Flying/Backstab/Resistance 3).
365.
Hellfire Immolation
3: Takes 3 Fire damage each turn.Explosive 1: Upon dying, deals 4 Fire damage to all adjacent creatures and heroes.
366.
Tremor Hellfire
Immolation 3: Takes 3 Fire damage each turn.Explosive 1: Upon dying, deals 4 Fire damage to all adjacent creatures and heroes.
367.
Dread Hellfire
Immolation 3: Takes 3 Fire damage each turn.Explosive 2: Upon dying, deals 8 Fire damage to all adjacent creatures and heroes.
368.
Pyro Herostratus
Flaming Oil 3: Attacks all enemy creatures and heroes in a 1x3 area. Damaged creatures will take 3 Fire damage at the end of their next turn.Immolation 3: Takes 3 Fire damage each turn.Explosive 1: Upon dying, deals 4 Fire damage to all adjacent creatures and heroes.
369.
Pit Warrior
Carnivore 3: When this creature kills an enemy creature, it gains +3 Life.Ferocity 5: When enemy summoner's life is half or less, this creature gains +5 Attack.
370.
Pit Lord
Carnivore 3: When this creature kills an enemy creature, it gains +3 Life.Ferocity 5: Knock Back 2: When enemy summoner's life is half or less, this creature gains +5 Attack, and ability Knock Back 2: Damaged creatures will be knocked back 2 squares.
371.
Pit Fiend
Carnivore 3: When this creature kills an enemy creature, it gains +3 Life. Ferocity 5: Knock Back 2: When enemy summoner's life is half or less, this creature gains +5 Attack, and ability Knock Back 2: Damaged creatures will be knocked back 2 squares.
372.
Tyrant Caligula
Carnivore 6: When this creature kills an enemy creature, it gains +6 Life.Ferocity 5: Assault: When enemy summoner's life is half or less, this creature gains +5 Attack and ability Assault: Deals same amount of damage to enemy creature and its summoner both.
373.
Corrupt Ankheg
Acid Scale 2: +3 Range. Archer. Damaged creatures will take 2 Shadow damage at the end of their turn.
374.
Bilious Ankheg
Acid Scale 1: +3 Range. Archer. Damaged creatures will take 1 Shadow damage at the end of their turn.Withered 4: Causes a random enemy creature within range to lose 4 Life for 5 turns.
375.
Plagued Ankheg
Acid Scale 1: +3 Range. Archer. Damaged creatures will take 1 Shadow damage at the end of their turn.Withered 5: Causes a random enemy creature within range to lose 5 Life for 5 turns.

376.
Pestilence Kra'gash Acid Scale 1: +3 Range. Archer. Damaged creatures will take 1 Shadow damage at the end of their turn.Wound 3: Damaged creatures will take +3 damage from all attacks.
377.
Succubus Enticing Kiss: +2 Range. Damaged creatures have a 25% chance of being charmed for 1 turn.Battle Fatigue 2: Enemy hero takes 2 Shadow damage each time when they draw an extra card.
378.
Succubus Whisperer Enticing Kiss: +2 Range. Damaged creatures have a 25% chance of being charmed for 1 turn.Battle Fatigue 2: Enemy hero takes 2 Shadow damage each time when they draw an extra card.
379.
Succubus Temptress Enticing Kiss: +2 Range. Damaged creatures have a 25% chance of being charmed for 1 turn.Battle Fatigue 3: Enemy hero takes 3 Shadow damage each time when they draw an extra card.
380.
Lilith the Betrayer Drain Life: +2 Range. Converts all Magic damage dealt to Life.Charming Dream: One random enemy creature has a 50% chance of being controlled by this creature each turn.Battle Fatigue 2: Enemy hero takes 2 Shadow damage each time when they draw an extra card.
381.
Lesser Eye Rooted 2: A random enemy creature in range has a 75% chance of being unable to act for 1 turn.
382.
Eyeball Rooted 2: A random enemy creature in range has a 75% chance of being unable to act for 1 turn.
383.
Greater Eye Rooted 3: A random enemy creature in range cannot act for 1 turn.
384.
OverSeer
Shadow Star: Attacks all adjacent enemy creatures and heros. Deals 0%-200% damage randomly.
385.
Dark Angel Leap: Movement +1. Flying. Can pass over non-Flying creatures.Solace 3: If it's alone on its own half of the battlefield, it gains +3 Attack.
386.
Fallen Angel
Leap: Movement +1. Flying. Can pass over non-Flying creatures.Solace 5: If it's alone on its own half of the battlefield, it gains +5 Attack.
387.
Ruined Angel Leap: Movement +1. Flying. Can pass over non-Flying creatures.Solace 7: If it's alone on its own half of the battlefield, it gains +7 Attack.
388.
Merciless Mareth
Angel of Resurrection: When this creature dies, it has a 33% chance to resurrect in its current square. Can activate only once. Prevents enemy Flying creatures from passing over.Corruption: All other friendly creatures gain status: Corruption (Dies upon finishing its turn and deals 4 Shadow damage to all adjacent creatures and Heroes).Solace 7: If it's alone on its own half of the battlefield, it gains +7 Attack.
389.
Baphomet
Sunder Armour: Damage dealt cannot be reduced.
390.
Baphomet SoldierSunder Armour: Damage dealt cannot be reduced.Assault: Deals same amount of damage to enemy creature and its summoner both.
391.
Baphomet Champion Sunder Armour: Damage dealt cannot be reduced.Assault: Deals same amount of damage to enemy creature and its summoner both.
392.
Aeneas the Scourge Assault: Deals same amount of damage to enemy creature and its summoner both.Crush Armour: Damage dealt cannot be reduced, and deals double damage to creatures with the ability: Armour.
393.
Argaroth, The Eternal Dark Toxic Blade 1: Damaged creatures will take 1 Shadow damage at the end of their turn for 5 turns.Stunned 2: Enemy hero has a 50% chance of failure when drawing 1 extra card.Baal: Countdown ability. For every 6 cards in the graveyard, this card's countdown reduces by 1. Immune to the effect of Inspiration, Distraction and placing this card from the hand into the graveyard.
394.

395.
396.
Darkbringer Garghael Shadow Flare: +3 Range. Attack target creature and all adjacent enemy creatures or heroes within a cross-shaped area. Deals 0%-200% damage randomly.Fickle Fire: Deals 5 Shadow damage to an enemy hero each turn. Upon dying or returning to its summoner's hand, restores 10 Life to enemy hero.Baal: Countdown ability. For every 6 cards in the graveyard, this card's countdown reduces by 1. Immune to the effect of Inspiration, Distraction and placing this card from the hand into the graveyard.
397.
Tarsis Shadow Bolt: +2 Range. Deals 0%-200% damage randomly.Distraction 2: The Countdown of 1 random card in an enemy hero's hand is increased by 1 each turn.Reanimation 2: Upon dying, it will be reanimated as Agitated Tarsis (6/4/10/Battle Fatigue 2/Transform 2).
398.
Agitated Tarsis Battle Fatigue 2: Enemy hero takes 2 Shadow damage each time when they draw an extra card.Transform 2: Upon dying, it will be reanimated as Destroyer Tarsis (6/4/10/Inferno .
399.
Destroyer Tarsis Inferno 8: Upon dying, deals 8 Fire damage to each creature and hero.
400.
Diabolos
Flame Hell: All adjacent enemy creatures cannot move, and take 8 Fire damage each turn.Energy Drain 2: Whenever an enemy creature is killed, it gains +2 Life.