This Service (formerly called "Broadband Technology Intelligence Service") provides time-critical information on the technical aspects of the connected home, ranging from broadband access to online video distribution and domestic hardware.

Complete and up-to-date market data, information and analysis on the global interactive leisure software marketplace. Coverage includes well-established games markets such as consoles and handhelds, digital games and subscription services, as well as emerging areas including eSports and virtual reality. Also provides extensive visibility into the Asia games markets.

Comprehensive coverage of the games sector, providing ongoing access to a continuous flow of research across geographies, topics and platforms. Coverage includes a tactical by territory view of games content and games
hardware opportunities by each and every segment of the market with Industry competitive dynamics including: company and title performance, content pricing, funding and acquisition analysis.

The most comprehensive global view, with in-depth business intelligence data and market insights, on the home appliances industry as well as its associated electronics content and semiconductor market.

Focused research on the global home networks ecosystem and connectivity within the home for both service provider and retail market segments. Covers cable, DSL, FTTH, and Fixed LTE consumer premise equipment (CPE), with regional and country level data, as well as Wi-Fi, voice, and different access technologies.

The IHS Markit TV Sets Intelligence Service offers extensive analysis of the trends driving today's TV set market. Maintained by an experienced team of regional industry experts, the service helps you gain a better understanding of the dynamics in today's global TV market.

IHS TV Sets Intelligence Service - Premium offers extensive analysis of the trends driving today's TV set market. Maintained by an experienced team of regional industry experts, the service helps you gain a better understanding of the dynamics in today's global TV market.

This service offers detailed insight into wireless connectivity technologies including Wi-Fi, Bluetooth Classic, NFC, GPS, Zigbee, Thread, Bluetooth Low Energy, Sub-GHz, and many others. The service also tracks key application areas such as Automotive, Home Automation, Home Appliances, Industrial Automation, Lighting and others.

Tencent is the first games company in China to introduce compulsory real-ID verification and face recognition processes to its games, for Honor of Kings (to be extended to other titles in the near future), to further limit the ways in which its games can be accessed by minors.

The Desktop Monitor Market Tracker is a single, comprehensive resource that provides detailed coverage of CRT, LCD, All-in-One and AMOLED desktop monitor markets and supply chain. Backed by a global team of analysts it offers the most detailed, reliable coverage in the industry.

TV and handheld console data and forecasts by platform and geography. Includes both physical and digital opportunity segmentation. Coverage includes game sales volume, value and ASPs, and platform subscription volume and value, segmented by platform, company etc.

Snapshot historical and forecast games data by platform type and distribution channel. Covers consumer spend on games content and services across TV Console, Handheld Console, PC, Cloud, and mobile. Segmented by geography, device group and distribution type.

Games console hardware sales data and forecasts. Metrics include sales volume, average sales price and sales value by geography, covering all major games consoles and VR headsets. PC household data is also included. The data is segmented by device group, company, and platform.