Good, I know many You use Reaper to work with Nebula. For this reason I want to raise an issue that I have. First I'm working with latest version Nebula, and a Core Duo Imac. The problem I have when I render. I render track to track, and about 6 instances of Nebula. What happens is that once the audio rendering, done as a fade in, sounding looser until the original sound track.

I do not know if it's a problem caused by the preferences or my CPU problem, or is there something I'm doing wrong in nebula. If someone could help me I would appreciate. Do not know if it's relevant, but I am using the vst created with NebulaSetups2, and another thing, I have the demo version of Reaper,'m still evaluating.

Giancarlo enriquesilveti i thank you very much for this quick response . An hour -and-white after the start of the tracks ? There will be a 1 minute and 60 seconds for add sync tones ? Well, if it's an hour think so , lol. I could explain why so long? I've been testing the track leaving the start at 00:01:00:00 and seems to have good results , but if you recommend one hour who am I to contradict .

Another issue that I have in mind is the buffering in which I have to render both project and the internal buffer Nebula, all have to match ? For example , I am now rendering the project in 128 and 128 in all instances of nebula , is this correct ? For the buffering of some of these instances were in different buffering would affect the audio somehow ? It is better to render with a specific buffering ? On the other hand, we have some parameter encuenta Nebula (ex : Rate CNV , L Freq, etc ... to get a good result in the renderizaje ?

Thank you very much for your support, I do not know if I 'm repeating any response previously discussed in the forum, but I've been looking and can not find the information

00:01:00:00 does not means 1 hour of sound with no sound. Means that you have 1 hour free for add pre stuff in your sequencer. For example sync tones.Nebula normally has 128 samples of buffer and Nebula Reverb 4096 samples. Check MAST and DISK pages for more information.