Taking the Smash TV gameplay to the next level, Minebot Arena puts you in control of a hover-bot, destroying waves after waves of enemies bent on turning your Minebot into scrap metal.

All sorts of weapons and power-ups are at your disposal, though most of them would have to be unlocked first by purchasing them from the shop. Bosses are introduced every ten levels to make your life harder, should you find the attack bots doing a poor job of providing you a decent challenge.

Evil Invasion plays a lot like Crimsonland, but in a fantasy setting. The top down shooter sends your character to do battle against an endless swarm of enemies, armed only with a spell book and your wits.

Features:

RPG-like character development system 21 hero skills and spells 7 different monsters, each with specific attack and behavior 10 quests with two difficulty levels Survival mode 12 bonus items to help in your mission

But I suppose you'd be too busy killing to notice all those neat stuff. If you can forgive the sparse instructions, you will love this game.

Combining two classic horizontal shooters, G-Type features the R9 fighter craft and Force Unit from Irem's flagship title, but uses the Gradius weapon system as it's power-up method.

Amazingly, it works well enough. The developers have crafted a true tribute that will have the fans rejoicing. Most of the enemy ships and bosses from both series do make appearances in the game.

There's also an undocumented autofire button assigned to the V key. The choice you make in selecting the difficulty level does present different stages, which is added bonus to an already awesome package.

Alter Ego is a better life simulator than The Sims. Yes, the one by Will Wright.

You start off the game by answering a few questions to deduce the personality of your alter ego. After the quiz you begin life in the womb. Chances to make big decisions are aplenty, and all will affect the course of your journey through existence.

Gameplay basically revolves around the use of a tree diagram. You can choose life experiences to explore from this diagram by clicking on the icons. These are social, intellectual, emotional, physical and familial (faces, brain, heart, x-ray and family, in that order).

The hourglass describes your current stage in life and the bar chart shows some stats about your alter ego. If you can look past the simplicity of the design, you will probably like this game a lot.

There's an article about the game on Wikipedia, and you can grab the manual from Home of the Underdogs as well.

Let's do a Gradius tribute! First up, Cavadius is a one level trial edition. The only difference is that the gameplay has been changed into a vertical scrolling shooter. Also there seems to be a lot of bullets in this one.

Next up is Monadius. It's pretty much the same as the original, if you don't count the fact that everything in the game is drawn using vector graphics.

Both can actually be played in full screen. Cavadius requires the use of the F4 key, while a command-line option can be used for Monadius.

Let's do a Gradius tribute! First up, Cavadius is a one level trial edition. The only difference is that the gameplay has been changed into a vertical scrolling shooter. Also there seems to be a lot of bullets in this one.

Next up is Monadius. It's pretty much the same as the original, if you don't count the fact that everything in the game is drawn using vector graphics.

Both can actually be played in full screen. Cavadius requires the use of the F4 key, while a command-line option can be used for Monadius.

Atomix 2004 is basically a remake of it's namesake. The object of the game is to assemble molecules from compound atoms. This is achieved by sliding the atoms around until you get a molecule that matches the one shown on the lower left of the screen. There's a catch though. An atom will continue to slide until it hits another object.

You can expect additional stages, new music, level editor, plus all the bells and whistles that the author could cram into it. Choose classic gamemode from the options menu to play levels from the original.

If you've enjoyed Paradoxion, this puzzler is for you. Everyone else can expect a headache out of it.

A nice little time waster, Route960 only utilizes two keys throughout the entire game.

The concept is quite simple. Your car comes with automatic transmission, so only acceleration and brake controls are made available to you. The objective is to complete a given mountain route without going too fast and crashing your vehicle into any of slopes.

You'll lose the game as well if your car can't climb a slope. There's a time limit, so if you don't finish in time then it's disqualification for you.

Just to prove to you that it can be done, replays are posted on the site. Drag and drop the downloaded file onto the executable to begin watching.

Perhaps the first truly open-ended adventure created using AGS, it features many elements not commonly seen in most amateur releases. Imagine a little bit of galactic exploration, space combat, goods trade, and optional side quests. That's not even scratching the surface.

Add good writing, humor, and a solid plot. Now we're talking. And you get all that action for free in GFW!

I suppose it can be a little overwhelming, but if you enjoyed classics such as Star Control, Elite, Starflight or Space Quest, you definitely don't want to miss out on this one.

In GROW RPG, your mission is to banish that wicked little thing from the land and restore peace on earth.

You achieve this by dumping all eight icons into the GROW logo. Hopefully the order in which you do it will enable your warrior to navigate his way safely and work his magic on the winged devil.

Sounds like a 5 minute Zelda game to me. This is a GROW spinoff, also by Eyezmaze. An increasingly popular genre, Mr. Chubigans has made a game based on such concept as well. it's called Sandbox of God.

Imperishable Night is a vertically-scrolling shooter by ZUN which features a total of eight playable characters in pre-set pairs. The pairs work in tandem: one person fires when unfocused, while the other pops in and fires when focused, with a reduction in movement speed. The two attacks can be drastically different.

Pressing the shift key slows down the player's movement, makes the collision box visible and focuses the player's attack to make it more powerful by switching your character with her Phantom teammate. This function is essential for navigating through complex bullet patterns and defeating bosses more quickly.

There are 4 levels of difficulty: Easy, Normal, Hard, and Lunatic. Each difficulty level features differences in the number of bullets fired by each enemy, rate of fire, variations in the bullets' pattern of movement, and the number and type of enemy Spell Cards used.

In this system, the game starts at 11:00 pm, and 1:00 is added after each stage. If enough time orbs are collected in the stage, 0:30 is added for that stage instead. 0:30 is also added in the case the player decides to continue. If the time reaches 5:00 am before the end of the last stage, the player receives a Game Over.

Boss have multiple lives, represented by multiple health bars shown at the upper left of the screen. Bosses usually alternate between attacking normally and attacking with Spell Cards, switching once with each health bar. Colored sections on the health bar indicate the start of a Spell Card attack when the boss' health is depleted that far.

Each attack is accompanied by a timer. When time runs out, the boss will switch to their next attack pattern even if their health bar isn't empty. Waiting for a boss character's attack pattern to self-destruct may be enough to beat them, but mere survival won't earn the player any score bonuses. Some bosses that are invulnerable, hence you will be awarded a score bonus if you survive the countdown to zero.

When fighting a boss, a position marker shows up on the bottom margin of the screen, indicating where the boss is on the horizontal axis. Since your target can be completely obscured by bullets or darkness at times, use this marker to help you aim your shots. The marker will dim when the boss is being hit, and will flash red when her health bar gets sufficiently depleted.

The Mosquito Project from Tiny Mantis Entertainment is basically a Flash remake of the PS2 game Mister Mosquito.

Here's the a description from the web site:

The world is plagued by a mysterious virus that was brought back from the past. It's your job to go back in time and suck the blood out of 4 people who may be carrying the disease and the antigen needed to save humanity.