Rotated the house slightly to make space between it and the bridge if you are using Skyrim Bridges.Navmesh corrections were needed due to a broken cell border northeast of the house that was causing NPCs to navigate through the river instead.Slight AI pack adjustments to keep the courier from following if the player is trespassing.

Split the house location into exterior and interior components so NPCs passing through won't ask if the player is lost.Added radiant keywords, ledger, and strongbox to allow the courier's residence to be chosen for Thieves Guild fishing jobs and heist jobs.Added radiant object keywords to allow the courier's residence to be chosen for Companions animal extermination quests.

The WICourier quest which controls his deliveries was not being stopped once they had been made which would have prevented him from running more deliveries later.Adjusted landscaping behind the house to unbury a clay deposit added by Hearthfire.