Description:During the porting of two of our games we encountered various challenges in order to make them work and feel right in VR. The key lessons that we have learned and want to discuss are: How to overcome performance issues while maintaining high quality graphics How to convert input from a mobile screen to a VR specific input device How to adapt initial game design to work properly in VR How to translate the UI and interaction design of the original game to VR

My name is Joey Fladderak and I am a Game Developer at Sticky Studios. During my now 3+ years at Sticky Studios I have worked on various projects of which 8 are released. Outside work I enjoy photography, gaming and spending some time on personal projects. | | Sticky Studios... Read More →