How 4A Games have improved their engine for Metro: Exodus

Like Metro 2033 with Metro: Last Light, Metro: Exodus is working on its own “engine” from 4A Games.

Game Informer magazine continues to publish a series of articles about Metro: Exodus. This time the authors ran the technical upgrades that 4A Games implemented in the game engine.

Like Metro 2033 with Metro: Last Light, Metro: Exodus is working on its own “engine” from 4A Games. The latest version of the engine supports PBR (rendering is based on physics), improved lighting and detailed capture of facial movements for cinematic cut-scenes. In addition, 4A Games has added a cycle of day and night, dynamic weather and a simulation of biomes — the bells and whistles needed for levels-sandbox, which is built around Metro: Exodus.

Says Executive producer John Block (John Bloch), the Studio is hoping that Metro: Exodus continues the tradition of the series and Metro will be a great benchmark for lovers to heat up your graphics card to the limit. After all, the richest effects showering that the holders of the most powerful PC.

Along with that, 4A Games emphasizes that Metro: Exodus on friendly terms with consoles. For example, on the Xbox One X developers are going to squeeze native resolution of 4K with full support for HDR. Something in store for PlayStation 4 Pro, but what is not disclosed.