that may be true, but it mostly gets patroled by bots. It was somebody's idea to allow people build small pieces of software (bots) that can patrol 24/7 the links being posted, comparing those with old ones from the community, defining whether it's a repost or not.

And the idea to have such bots being enabled comes alone from the reddit company that offers access to their api. That said, bots can also be built for wrong reasons, but there are good bots to fight those like the repost policies you mentioned.

So you might want to check if your values are in a certain range of each other to connect them. Or if you find a better solution that's even better.

Yeah I saw what you mean when I zoom out. Still i can't figure out how to solve this problem as algorithm just gets the x values from the left to the right in the axis and finds their responding y values and connects the dots with a line to form the graph. No idea how to fix this permanently.

In the quoted part above you want me to check that if the values are too far away from each other, one above and the other one far below the x axis to not connect them?

canvas should fit my monitor. Right now I have planets that are orbiting off screen

That's because they get spawned vertically with x coords between 0 and canvas.width/2. Some values generated randomly in between these limits are greater than canvas.height/2 and therefore the planets go offscreen.

Anyway in case you are interested, I did something similar (based on your title at least) with a selectable solver (Euler, Runge-Kutta, Verlet, etc.) and update rate, for a single orbit with fixed attractor (e.g. earth-sun where the mass of one body is much greater than the other).

Yep that's exactly what I mean. I just got used to the word encode. I used password_hash($pass, PASSWORD_DEFAULT);, saved the hashed pass in the database, and each time a user tried to log in I validate their case using password_verify($password, $hashed_password); -> true | false and then created a $_SESSION

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