- A scalpel made for the use of the Logistics Management Department's Seventh Team. Though it also makes an excellent weapon, members of the Seventh Team who have the free time to practice with it are few. Katana Only.

- A combat rifle used by Chihaya's corporate army. As a Minor Action, it gains either the effect [Full Auto Capable, FA1] or the effect [+1 Range Step] until the end of the Act. Another Minor Action can be used to swap the active effect.

- An anti-vehicular stake launcher, or in other words, a pile driver. If used with the <Gun Fu> skill, the Attack Mod becomes the number listed. This weapon cannot use Special Ammo. When attacked with, this weapon becomes [Out of Ammo].

- A top-grade cybermod to embed a weapon in your body. An equipped weapon of your choice with [Hide: 5] or higher becomes [Hide: 15], and the Appearance Check Mod is boosted by +2 (to a maximum of 0). You can ready the weapon with an Auto Action.

- An armored coat made for those who expect to have to defend others in the vicinity. While wearing it, you gain +2 to the result of Style Skills that allow you to make Reactions for others in your Engagement, such as <Vigilant>.

- Neurowear that directly transmits the recorded skills of a master into your brain. Choose a Secret Skill from one of your Styles. You gain 1 SL in the chosen skill (it may not exceed the Max SL.) This Secret Skill does not count towards the limit of Secret Skills you can acquire from that Style; however, you may not increase its SL further.

- Milspec goggles with top-class target acquisition and tracking capabilities. Of course, they contain more basic features like night vision as well. Activate as a Minor Action. During this Main Process, your Physical Attacks become [Target: Area (P)] and get +2 to the Result. Limit 1/Scene.

- An IANUS option that automatically calls up relevant info from the Web, with filtering to display only pertinent information. You get +2 to the Result of <Society> checks you make to gather information.

- An IANUS option that unlocks the unused potential of your brain. Choose one of your Attributes. You get +1 to the Control Rating of that Attribute. You may acquire and equip up to 3 copies of this Option, choosing the same or different Attributes.

- A replica of an uncyberized, pre-Hazard guitar produced by CME's Melody. You cannot equip this item unless you have <Art: Guitar Performance> at SL4 or higher. Activate before making the check of <On Stage>. You do not lose an AR as a result of using <On Stage>. Limit 1/Act.

- A program that supercharges your reflexes to react to even the most sudden developments. Activate with a Minor Action. During this Cut, you can make Reactions to [Versus: Impossible] Combos using the appropriate Skill. Limit 1/Act.

- Food that is served only in the Chihaya Arcology. It's curry whose recipe is subtly different each day of the week. Activate as a Major Action. One time this Act, as an Auto Action, you may discard one card from your hand and draw a new one.

- Food that is served only in the Chihaya Arcology. It's a burger preferred by Kugutsu who are eating on the run. Activate as a Minor Action. During this Scene, you get +3 to the Wound Rating of Physical Wounds you inflict.

The Chihaya Group has been the pre-eminent Japanese megacorp dating back to the Hazards. They are a diverse group of companies with a presence in every industry imaginable, from police and security services to fashion and entertainment, foodstuffs, and household goods. Whether they're a Wet living in luxury in a White Area, or a slum dweller surviving by the skin of their teeth in a Red Area, it's difficult to live a life without relying on Chihaya products.

Though the Chihaya Group's influence spreads far and wide throughout the world, their heart is the arcology in Tokyo NOVA that is the head office of Chihaya Heavy Industries. It isn't just business know-how and expansion strategies that have gotten them here. Just like every corporation, they engage in covert operations. These are the purview of the Chihaya Heavy Industries Logistics Management Department.

The Logistics Management Department handles an innumerable variety of illicit operations for all divisions of the megacorp; it could be said to be the keystone of the entire Chihaya Group. Its First Team is tasked with planning, security, and protection; its Second Team is in charge of information gathering and security; its Third Team executes illegal operations; its Seventh Team sees to medical duties; and its Thirteenth Team is tasked to resolve all astral incidents. These are, of course, only a few of its many specialized divisions.

Though these kugutsu are, naturally, provided with the full extent of Chihaya's unparalleled equipment and techniques, it is hard for any one organization to provide all the necessary support for a megacorp as large as Chihaya. As a result, the corporation relies on a large number of freelance contractors in addition to their employees.

The Chihaya Group also possesses "The 22 Fangs", a group of special operatives trained from childhood by the head of the megacorp, Chihaya Toshiyuki. And like all megacorps in the Neuro Age, they have a private army under the umbrella of Chihaya Heavy Industries. Their special forces platoon, the "Night Force", is capable enough to be sent into even large-scale conflicts.

Yet the Chihaya Group still has yet another military asset at its disposal; Mikado Security Preservation, which answers to the orbital faction of the megacorp. Within Mikado Security Preservation, Security Team Nine is well known for its expertise at assassinations and sabotage, and they have other teams specialized in illicit activities. Once a major player in the civil war that took place within the company, this department now uses the skills they honed during their internal conflict against to wage war against other corporations.

As Chihaya has financial interests in companies like Shinohara Judicial and SSS, they have a high degree of independence from the law.

Faction Items

(Chihaya Group: Melee Weapon) Chihaya Senko [Buy: -/5] [Hide: 5/-1] [Attack: S+8] [Parry: 3] [Range: Close] [Hack: -] [Slot: One Hand]
- A scalpel made for the use of the Logistics Management Department's Seventh Team. Though it also makes an excellent weapon, members of the Seventh Team who have the free time to practice with it are few. Katana Only.
(Chihaya Group: Ranged Weapon) Night Ruler [Buy: -/10] [Hide: 5/-2] [Attack: P+8] [Parry: -] [Range: Short~Medium] [Hack: 16] [Slot: Two Hands]
- A combat rifle used by Chihaya's corporate army. As a Minor Action, it gains either the effect [Full Auto Capable, FA1] or the effect [+1 Range Step] until the end of the Act. Another Minor Action can be used to swap the active effect.
(Chihaya Group: Ranged Weapon) Spike Lance [Buy: -/25] [Hide: 5/-2] [Attack: P+9 (14)] [Parry: -] [Range: Short] [Hack: 14] [Slot: One Hand]
- An anti-vehicular stake launcher, or in other words, a pile driver. If used with the <Gun Fu> skill, the Attack Mod becomes the number listed. This weapon cannot use Special Ammo. When attacked with, this weapon becomes [Out of Ammo].
(Chihaya Group: Weapon Option) Smart Mount❈ [Buy: -/5] [Hide: 15/0] [Attack: -] [Parry: -] [Range: -] [Hack: 15] [Slot: Weapon]
- A top-grade cybermod to embed a weapon in your body. An equipped weapon of your choice with [Hide: 5] or higher becomes [Hide: 15], and the Appearance Check Mod is boosted by +2 (to a maximum of 0). You can ready the weapon with an Auto Action.
(Chihaya Group: Body Armor) Knight Shroud [Buy: -/15] [Hide: -/-1] [Armor (S/P/I): 2/4/4] [Control: -1] [Hack: 15] [Slot: Coat]
- An armored coat made for those who expect to have to defend others in the vicinity. While wearing it, you gain +2 to the result of Style Skills that allow you to make Reactions for others in your Engagement, such as <Vigilant>.
(Chihaya Group: Neuroware) Type AXL [Buy: -/9] [Hide: 20/0] [Hack: 16] [Slot: Any (Nerves)]
- Prototype neuroware based on the Type X. It is currently being tested in the field by Chihaya's agents. Activate during the Setup Process. Until the end of the Scene, you gain a +7 bonus to CS.
(Chihaya Group: Neuroware) Chandela [Buy: -/12] [Hide: 10/0] [Hack: 14] [Slot: Any (Nerves)]
- Neurowear that controls and synchronizes your cosmetics. Activate with a Minor Action. If you have 3 or more Cosmetics equipped, you get +2 to the result of Negotiation checks.
(Chihaya Group: Neuroware) Expertise [Buy: -/50] [Hide: 12/0] [Hack: 16] [Slot: Brain]
- Neurowear that directly transmits the recorded skills of a master into your brain. Choose a Secret Skill from one of your Styles. You gain 1 SL in the chosen skill (it may not exceed the Max SL.) This Secret Skill does not count towards the limit of Secret Skills you can acquire from that Style; however, you may not increase its SL further.
(Chihaya Group: Artificial Body) Balor [Buy: -/35] [Hide: -/0] [Hack: 18] [Slot: Eyes]
- Milspec goggles with top-class target acquisition and tracking capabilities. Of course, they contain more basic features like night vision as well. Activate as a Minor Action. During this Main Process, your Physical Attacks become [Target: Area (P)] and get +2 to the Result. Limit 1/Scene.
(Chihaya Group: IANUS Option) Curious [Buy: -/7] [Hide: 12/0] [Hack: 15] [Slot: IANUS]
- An IANUS option that automatically calls up relevant info from the Web, with filtering to display only pertinent information. You get +2 to the Result of <Society> checks you make to gather information.
(Chihaya Group: IANUS Option) Open Up [Buy: -/15] [Hide: 13/0] [Hack: 13] [Slot: IANUS]
- An IANUS option that unlocks the unused potential of your brain. Choose one of your Attributes. You get +1 to the Control Rating of that Attribute. You may acquire and equip up to 3 copies of this Option, choosing the same or different Attributes.
(Chihaya Group: Artificial Mutation) Brood Brain [Buy: -/25] [Hide: 18/0] [Hack: -] [Slot: Any (Brain)]
- An artificial mutation that parasitizes your brain, adding additional implant capacity to it. Choose [Slot: Cerebrum] or [Slot: Cerebellum]. You can equip 1 additional Outfit in the chosen Slot.
(Chihaya Group: Tool) Meteor [Buy: -/20] [Hide: -/0] [Hack: -] [Slot: Both Hands]
- A replica of an uncyberized, pre-Hazard guitar produced by CME's Melody. You cannot equip this item unless you have <Art: Guitar Performance> at SL4 or higher. Activate before making the check of <On Stage>. You do not lose an AR as a result of using <On Stage>. Limit 1/Act.
(Chihaya Group: Psycho-App) Cold Fire [Buy: -/18] [Hide: 10/0] [Hack: 15] [Slot: Subconscious]
- A psycho-app that erases fear and other strong emotions when they arise. Activate when you take [BS: Fear]. You instantly recover from [BS: Fear]. Limit 1/Act.
(Chihaya Group: Psycho-App) Sprinjack [Buy: -/25] [Hide: 15/0] [Hack: 15] [Slot: Unconscious]
- A program that supercharges your reflexes to react to even the most sudden developments. Activate with a Minor Action. During this Cut, you can make Reactions to [Versus: Impossible] Combos using the appropriate Skill. Limit 1/Act.
(Chihaya Group: Food) C-Curry [Buy: 15/-] [Hide: -/0] [Hack: -] [Slot: -]
- Food that is served only in the Chihaya Arcology. It's curry whose recipe is subtly different each day of the week. Activate as a Major Action. One time this Act, as an Auto Action, you may discard one card from your hand and draw a new one.
(Chihaya Group: Food) C-Burger [Buy: 15/-] [Hide: -/0] [Hack: -] [Slot: -]
- Food that is served only in the Chihaya Arcology. It's a burger preferred by Kugutsu who are eating on the run. Activate as a Minor Action. During this Scene, you get +3 to the Wound Rating of Physical Wounds you inflict.