The Khronos Group - a non-profit industry consortium to develop, publish and promote open standard, royalty-free media authoring and acceleration standards for desktop and handheld devices, combined with conformance qualification programs for platform and device interoperability.

Rightware introduces Browsermark 2.0. Browsermark is a free to use benchmark designed to measure and compare the performance of any browser on any internet enabled device. In addition to measuring general browsing functionality such as page loading and conformance testing for HTML5 and network speed, Browsermark 2.0 tests your browser with WebGL, Canvas, HTML5, and CSS3/3D. You can test your browser right here, right now, with Rightware.
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Flare3D engine lets you create 3D content quickly for Flash. Flare3D has just announced it has started working on an HTML5 and WebGL version. The Flare3D self proclaimed mission is to provide Professional workflow to create next-gen 3D web and mobile based applications! – same tools, same workflow, same file format!
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The London UK WebGL Meetup is pleased to have Peter O'Shaughnessy speaking from Pearson. He will speak on WebGL. Peter will introduce WebGL, the powerful graphics API for the Web, for the rest of us. He'll show how you can quickly get going using the open source Three.js library. And he'll show some of the best examples from around the Web along the way. Peter O'Shaughnessy is a developer in Pearson's Future Technologies team.
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WebGL has been supported on the Android platform via a number of official and unofficial workarounds, which normally required the device owner to have root access. This beta release marks the first time Google is officially allowing users to enabled WebGL via a toggle inside the browser.
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The free WebGL 3D engine CopperLicht has just been released by Ambiera in version 1.6. CopperLicht now supports Particle Systems (a technique for rendering effects like fire, smoke, rain and snow), and includes improvements like 600% faster Billboard rendering. The 3D engine is now fully compatible to the also recently released WebGL editor CopperCube 4. The CopperLicht SDK can be downloaded and used freely.
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Among graphics enthusiasts there is a certain amount of debate on what API/version of something to use with a bunch of hotly contested alternatives. Florian Boesch, self proclaimed tinkerer of 3d things has written a convincing article on why you should give WebGL a try.
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