In this new World Map Trailer, you'll be given a glimpse of how your characters will move around the world map as well as a peek at some of the interesting locales you'll travel to during your adventure.

The world of FINAL FANTASY: THE 4 HEROES OF LIGHT is populated with green fields, dense forests, wide seas, barren deserts, and cold snowy poles. Explore every corner of the world to and uncover hidden secrets and find the answers you need to complete your quest.

We'll keep you posted on any Final Fantasy: The 4 Heroes of Light news as it becomes available, and of course we'll have a full review of the game closer to its October 5th North American release date.

Okay, I'll bite: how is this not a real RPG, yet DQ9 is? They're both cut from the same cloth, albeit with different gameplay elements between them and different artstyles. Seriously, what's it missing?

@Mickeymac its gameplay dq is the classic rpg gameplay the real gamers grewup on, while this game is a weird hybrid gameplay with sicking graphics ff games have been single handily destroyed this gen by square

...no...no, you are deeply mistaken my friend. This game is more "Classic" than FF has been in a long time, since FF3 on the NES(or more likely FF5 on the SNES depending on how things play out), in case you haven't been paying attention. Classes are back, turn-based combat is back, and now stocks are back, all in an updated form that allows for more strategic uses and to update them for a new generation. It took the old and expanded on it, making it new again, just like what DQ9 did to its series. What the hell more do you want?!

Also, the graphics don't suck. They're pretty good for a DS game, with an artstyle that's either good or bad depending on your tastes. Not that it matters since graphics never made a game any more or less of an RPG.

Oh, and by the way, I don't know if you've been under a rock for 7 or 8 years, but Square and Enix are both long gone. They merged together into a singular entity, Square-Enix. If you don't like the newer FF games, that's fine, but don't blame it on a company that no longer exists. Not that it matters, since this game is nothing like what they've been putting out for the past 10, even 15 years. And you'd realize that if you'd just take your blinders off and see it for what it is.

What's with the insane curvature of the world? Not just the world map, but inside towns, you take a couple dozen steps and everything behind you disappears over the horizon. The world must be like a mile in diameter to make things disappear that fast. Looks like it would be very difficult to keep your bearings because you can see so little of your surroundings.

Also, art style = ugly. Sorry, but crappy 3D is crappy 3D. This game could be gorgeous if done in 2D