100 War Scenes

I want to devise a D100 Table that can be rolled on to produce a random event in the middle of a warzone.

Just quick events, like you would get in a video game cutscene. For instance, a helicopter flying overhead and doing a strafing run.

Think of it as a near-future setting, so there may be some advances in technology. And the enemy is your generic Russo-German fascist stormtrooper bunch.

This table will hopefully form the basis of a game where your characters move through a battlefield, using their stats to exploit/escape/defeat these events, gaining new soldiers for your squad, finding weapon upgrades, and so forth.

Here's the list so far:

1. A helicopter gunship flies overhead, strafing the street around you with its gatling guns.

2. You are pinned down by enemy sniper fire.

3. You are ambushed by an enemy squad and taken prisoner

4. A lone gunman is in the opposite house. He has a hostage.

5. Artillery fire destroys the building next to you.

6. There is a tank guarding the next street.

7. You realise you are walking through a minefield.

8. An allied soldier appears and gives you covering fire

9. One of the people with you is revealed as an enemy spy

10. You are knocked out in an explosion and wake up in an enemy hospital.

11. Your weapon/equipment jams

12. You stumble on a cache of enemy loot

13. A helicopter crashes near you

14. You fall through into an underground compartment

15. An allied APC picks you up

16. You reach an allied checkpoint

17. You encounter a civilian

18. You come across an allied soldier about to be executed

19. You find an injured soldier

20. A enemy death-squad starts hunting you

21. You are engaged in hand-to-hand combat

22. You see two allied soldiers raping a civilian

23. You are knocked into a river and swept along

24. You intercept an enemy transmission

25. You find a salvageable vehicle

26. Enemy gas clouds start heading your way

27. You encounter a suicide bomber

28. You are caught in an enemy or allied airstrike

29. Enemy soldiers attempt to surrender to you.

30. Your vehicle malfunctions/runs out of fuel

31. A tank arrives to aid you in battle.

32. You raid an enemy checkpoint and find civilians huddled inside

33. You come under attack from Friendly fire

34. You come across an un-detonated piece of ordnance

35. You stumble upon a mass grave, made up of mostly civilians

36. An abandoned child tries to follow and cling to you.

37. You find the tortured bodies of several allied officers

38. You mistake an enemy for an friend and don't realize it until he's within striking distance.

39. You trigger an enemy booby trap

40. You capture an enemy soldier.

41. You find a group of enemy soldiers resting.

42. You find an enemy artillery crew.

43. The enemy is laying down suppressing fire.

44. You come across a foxhole dug into the ground.

45. Someone has thrown a grenade at your feet.

46. Rain has begun to fall on the battlefield.

47. A fog begins to roll in.

48. Paramedics have dropped down onto the battlefield.

49. The sun begins to set.

50. The sun begins to rise.

51. You're starting to feel thirsty/hungry

52. You're starting to feel tired.

53. A natural disaster occurs nearby

54. You find your path blocked by wreckage. You have to find a way round.

99. Angels pour from the sky as it spews bright golden comets at the earth. The smell of brimstone fills your lungs. Demons erupt from the earth, and blood seeps from the cracks in the ground. The apocalypse has begun.

More options

Yeah, I'm gonna come up with some rules later for the impact of each event on your squad.

Weather might be tricky, if the sun rises in one post and sets in the next. But maybe that could work - it means the next poster will have to describe a whole day passing on the battlefield with no major events...

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