I dunno, it takes forever to get to Arbiters, so attacking with Zealots at that point, wouldn't they get raped by Reavers (as long as you have an observer or some cannons lying around.) If you were Terran, well Firebats (or just lift up your buildings) is the obvious choice but by that stage of the game, Science Vessel + irradiate or Tanks + Vultures (and spider mines) should be pretty devastating. With Zerg all you'd need is lurkers.

I always play Zerg. The trouble is that my brother usually warps one or two Observers along with the bunch so the Zealots can quickly hunt down and kill any Lurkers I leave behind as guardians. Like 42, I'm not that fast at RTS games, so I usually lag well behind my brother in terms of tech trees and army creation.

That's alright though. Most of the time I usually convince him to play with me as an ally against computer opponents.

_________________In the end, all we have are the stories we can tell. And, if we are fortunate, somebody who will listen. - sylara{Z}

I always play Zerg. The trouble is that my brother usually warps one or two Observers along with the bunch so the Zealots can quickly hunt down and kill any Lurkers I leave behind as guardians. Like 42, I'm not that fast at RTS games, so I usually lag well behind my brother in terms of tech trees and army creation.

That's alright though. Most of the time I usually convince him to play with me as an ally against computer opponents.

Yeah playing the Zerg aginst Protoss is generally a bad idea. Though Zealots shouldn't be sufficient to take out a Lurker/Sunken defense.

One more thing about Starcraft II that I hope will be addressed is the fact that not everyone wants matches that only last thirty minutes. One of the best things about Starcraft were those epic, 90+ minute 4 vs. 4 matches (usually on a money map) Of course, the single player better be pretty damn good too. Playing online against other players is fun but the campaign was always more satisfying for me.

I like the idea of its Plasma Torpedoes, but watching that video didn't leave me impressed; the Plasma Torpedoes seem pretty weak if it takes that long to kill a bunch of Marines. The Yamato Cannon also seems to have been toned down; it can't destroy a Protoss Crystal in one shot anymore.

One thing I DO like, however, is the fact that the Battlecruiser now fires a number of smaller laser shots instead of just one slow shot like it did in SC1.

_________________In the end, all we have are the stories we can tell. And, if we are fortunate, somebody who will listen. - sylara{Z}

Crystal? If its the Pylon, the Yamato Gun could never take out a Pylon in a single shot. Photon Cannons and Missile Turrets though, are fair meat. It does about 250 damage slap, and a Pylon has 300 shields and hit points, making it pretty damn sturdy.

The Battlecruiser's new attack would probably render it more vulnerable to the scourge if they still are there. Since they used to just OHKO scourge, rendering them pretty damn ineffective.

I think the Plasma Torpedoes are pretty impressive though. Those marines lit up pretty quick, and it was still firing when they were burning to hell, so it'll probably work wonders against hydralisks and zealots and the like.

I'm not sure if the Viking would be entirely superior to the Goliath. The Goliaths were pretty good at anti-air role. And the Vikings need to take to the air to go anti-air. And if its anything like traditions, air fighters tend to have great anti-air attack and lousy air attack so..... but then it'd be great to drop a whole lot straight in the middle of an enemy base, while charging a force in from the outside. Kill them inside out. And I heard they can still take air from the ground anyway. Looks like the Terran are still gonna be the versatile race they used to be... but quite a lot of work to manage since their troops are so specialized. Supply Depot walls are pretty lol though... since it was the fans that started using them as walls first. I do wish the Thor lasers fired more impressively.... it doesn't look like much. And when did lasers have bloody recoil :<

I might use the ghost more now, since it has 70 health. Its old 45 was rather pathetic. And now it can snipe

Not sure if I'd use the drop pods much though. Sure you can dump marines wherever the hell you want, but its like 300 gas for the drop.

I wonder how early the power plant can be bought though. We might be seeing marine rushes on a zergling rush scale depending....

About Zerg vs Protoss back on the previous page... I'd take the battle to the air. Corsairs might make a bit of a mess, but Devourers mix with Mutalisks should be great enough for anti air. Mutas count as small, so Corsair's explosive damage do smack to Mutalisks anyway. Scouts hit hard, but are horrible value for money. Carriers look scary but really aren't all that. Guardians pretty much clean the ground, and all the ground has the offer is Dragoons, Archons and High Templars. But generally its the Dragoons, which are fat and you can abuse the terrain and snipe them with Guardians and stuff, and same can be said for Archons which also have dismal range. I have no respect for the Protoss airforce And once Reavers are employed correctly, Zerg ground forces are screwed as hell anyway.

Joined: March 11th, 2007, 11:19 amPosts: 2452Location: In the Tardis, off to who knows where in who knows when!

Zaxares wrote:

After watching the video on the page... Did it always take that long for Carriers to defeat a Battlecruiser?

Wow, it took those Carriers forever to kill that battlecruiser! I thought it was going to destroy one of the carriers before it went down! I was a big Protoss/Carrier fan back in the day, I hope they didn't nerf them as much as it seemed right there.

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