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Certifiable Studios Running Who Goes There? Kickstarter

Many people don’t know that John Carpenter’s The Thing was actually a remake of an older movie. It was also based on a book (so when people are all, “Adaptations and remakes are never good!” I just go, “oh, really? How about The Thing?”). Well, Certifiable Studios is “going back to the roots” and has made a card game called Who Goes There? It puts players right in the action as members of the doomed Antarctic expedition. Can you really trust anyone? The game is up on Kickstarter.

About the game:

After raging success with their 2016 release of Endangered Orphans of Condyle Cove, tabletop game company Certifiable Studios is at it again, this time with a fun, paranoia-filled, edge-of-your-seat three-to-six-player game called WHO GOES THERE?. As with their maiden voyage release of Endangered Orphans, Certifiable Studios chose to use Kickstarter, the popular crowdfunding site, to launch the game, and to seek further funding from backers for the game’s final development and production costs.

WHO GOES THERE? is based on the 1938 John W. Campbell novella (by the same name), which has been adapted four times as a motion picture, including John Carpenter’s 1982 science-fiction horror film The Thing. The story involves a group of scientific researchers, isolated in Antarctica, who discover an alien spaceship and its pilot buried in the ice. The scientists thaw the alien, which revives the being, and this is where the real terror begins.

Illustrators Anthony Coffey and Jesse Labbe, who worked together previously on the book series Berona’s War, teamed up with game mechanics developer Brian Thompson to design WHO GOES THERE?, bringing eight of the much-beloved characters of the now-classic story to life.

Rick Moore, Certifiable Studios’ president, remarks: “At Certifiable Studios, we have a passion for storytelling and go to great lengths to bring those stories to life. We’re all just big kids at heart, but the team we have assembled are also some of the top illustrators in the industry.” Moore adds: “We love making games that are unique and get people excited. We love interacting with our followers — hearing what they like, what they don’t like, and factoring all of that into our own pursuit to create great game-time fun.”