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Many of the games we see at E3 won't be available to play for months and months following the show. Others show up pretty much the day we head home. Destroy All Humans is a title we here at GamesFirst have been looking forward to since seeing it at E3 2004, and now it's only a few weeks from release. Check out our last minute E3 impressions of this soon to be released title.

There are few things more mysterious than secret government research facilities. Whether it's the combination of the unknown, the possibility of really bizarre experiments going on, or the fact that a lot of them seem to be underground, government research labs gone bad claim their share of would-be horror games, and spark the imagination. F.E.A.R., an upcoming horror FPS, ventures once again into the depths of a government lab in search of answers. Can it hold up in a genre weighted by competition? Our man Blaine reports his thoughts after some hands-on at E3.

Onimusha: Dawn of Dreams is more of the same and a little something different. With no characters modeled on real actors (alive or dead), this incarnation focuses on the gameplay and the basic features fans of the series love.

Resident Evil is famous for both its engaging gameplay and style, and its oddities. How is it that you can be literally gnawed on by an enemy who seems to think that you\'re lunch, and then be up and about again in a matter of moments simply because you squirted yourself with some sort of magical first aid spray? Makes you wonder what could possibly be in that stuff. Check out this week\'s twoplayer comic, [url=http://comics.gamesfirst.com/index.php?thisComic=14\">A Little Bit of Spice[/url].

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com

Aeon Flux has become a cult phenomenon. With a movie and a game launching almost simultaneously, we'll have enough fluxifaction to sustain even a city park full of fanboys (and girls). We have first impressions of the game directly from the E3 floor and Monica talked with game Producer Raymond Holmes about the title.

Kutoka Interactive is known for their award-winning edutainment software series series featuring the adorable mouse Mia. Now they are releasing Creatures: Exodus, which is a new artificial life game for children and adults.

Ojom has been making games for the rest of the world for awhile now, and their innovations in game design and augmented reality have made them incredibly popular in Europe and Asia. We got a chance to sit down with some of the Ojom crew at E3, and we were very impressed with the games we played. Get the rundown on why Ojom is a company to keep an eye on in our detailed look at their current lineup.

In terms of fear and clever design, the Fatal Frame series is very possibly the most successful trilogy of horror games ever created. Brilliantly introduced in the first Fatal Frame, and refined with the introduction of the first-person view in Fatal Frame 2, the series is looking to once again scare gamers with Fatal Frame 3: The Tormented, due out later this year. Take a look at what the new title has to offer in this E3 preview.

One of the more polished games shown for the Xbox 360 at E3 2005, Gears of War is an over-the-shoulder shooter with a style reminiscent of Brute Force, only fun to play. While the world was wondering what the next generation titles would look like, screens from Gears of War have been on the Internet since E3 2004, when they were shown off under a different name for an Unreal 3 engine demonstration. Now we get to see more details about how the game plays as Aaron checks out the title behind closed doors.

Few things can lay claim to influencing the horror genre over the years as strongly as Lovecraft's dark tales of the unknown. The malformed shapes of the enemies in games like Silent Hill owe a debt to those creatures that first made an appearance in the mind of H.P. Lovecraft. Now, a game is coming that's using Lovecraft as source material directly. Read our E3 preview of Call of Cthulhu for an inside look at what you'll want to be afraid of in the coming months.

There were some dissapointments down at E3 this year, what with lack of any real gameplay footage from a number of hyped games. Civilization 4, the hotly anticipated title from strategy master Civ Meier, fell into that category, sadly. Blaine was able to drudge up some info.

The original Star Wars: Battlefront allowed players to experience their favorite Star Wars locations from the eyelevel of the troops on the ground. Whether you played on the side of light or the side of dark didn't matter; you were sure to enjoy using the weapons of Star Wars to battle it out in a galaxy far, far away. LucasArts was kind enough to take us behind closed doors down at E3 2005 and show us the goodies of the next game in the franchise, cleverly named Star Wars: Battlefront II. What are they doing to make a great game better? How about some space battles? Read Blaine's preview for more details on what you can expect.

There\'s nothing quite like the first night after you\'re home from E3. You sleep in your own bed for a the first time in what feels like a year, and you wake up clear headed and able to write coherently again. You immediately go back and fix all the mistakes in your articles that you made while writing madly on the E3 floor, and then sit down for some quality time with your computer (or significant other, depending on who you are). Wouldn\'t it be nice if you could get that boost in energy from a spray can, like Resident Evil\'s First Aid Spray? We thought so too in this week\'s twoplayer comic, Relief After a Long Day=.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com

There haven't been many really great hack-and-slash titles since Diablo II left the stage a few years back. While the classic franchise exited in fairly good form, it left behind a void that's been taken on by any number of competent top-down dungeon crawlers. While a number of these attempts were solid, we're still waiting for the title that will help us forget just how good Diablo was. Dungeon Siege II attempts to improve everything it's carried over from the first game, and wipe Diablo from your memory. Eric sits down to lay out some of the details about how they intend to do that.

For all of its innovative design and touch screen, so far the DS has not really delivered the kind of different experiences that it has the potential for. Blaine identifies one great use of the touch screen that makes possible a thoroughly enjoying pocket form of Age of Empires: Age of Kings. AoK is a classic turn-based strategy game, and so far the direction this handheld version is taking might make it one of the first pocket strategy games to be as enjoyable as the PC version.