We Happy Few had a very impressive debut upon its showing at one of Microsoft's E3 press conferences a couple of years back, but as players eventually discovered what the game really was through the Xbox's Game Preview program, general opinion has soured a little.

To combat this, developer Compulsion Games has delayed the title to Summer so that the release can receive further polish and get a rejig of its story. Large story moments that were originally planned to take place later in the title will be brought forward to turn the opening hours of the game into a more cohesive experience.

Problem is We Happy Few was meant to be a "procedural survival game" but people got into their head that it was going to be a bioshockesque first person game. I beginning to wonder if the devs have decided to change this because of that backlash. If so then the game will get heavily compromised from what they wanted it to be.

@LieutenantFatman according to jim (pun not intended) they went in sea with a big publisher who than changed the game from a ambitious indie game to a “AAA” checklist game with a €60 price tag and season pass for the sake of being “AAA”

Everyone deserves a second chance. Everyone.
Well, except Bungie with Destiny. Also that guy who was instrumental in removing all WiiU specific second screen UI components from BotW for WiiU (did I mention it was the WiiU version?). #%^! that guy.