Dev blog 1

A number of people have been asking about what has been going on recently. Here is a rundown of exactly what we've been doing.
Security updatesAs many are aware our game was subject to an exploit that affected mods and games running on the unpatched Source SDK 2013 engine. This attack was patched by Valve a long time ago for TF2s main client however this bug remained unpatched in Source SDK Base 2013, Counter-Strike: Source, Half-Life 2 Deathmatch and Day of Defeat: Source.
Valve has since patched the exploit on every Valve game listed above and Source SDK 2013 has had a patch pushed to the beta_test branch.
TF2 Classics code has since been updated to work with the beta_test branch and an official patch will come live soon.
Website updatesThe website has had some fixes to do with formatting and features, Updates to team lists and fixes for mobile browsing.If any issues do arise please contact me (Th13teen) on the forums.
In-game notificationsIn-game notifications have had an update which allows us to announce messages to all clients when required. This will be used for things such as playtest events or important announcements such as updates.
Linux binariesLinux binaries are in the works. Server binaries work fine but the client binaries currently have issues with VAC forcing the clients into insecure mode. We have sent an email to Valve requesting some help on the matter.
That about rounds up all we have to talk about, We're working on a lot more in the background but nothing we want to share (yet).