This level basically consists of one patch of grass, enclosed with crates, with numerous weapons lying around. A lot of work has gone into making sure that this level is totally balanced, and the number and placing of the weapons has been critical. One main point was whether to have the BFG in the level, and eventually I decided it would disrupt the style of play too much, so I left it in... But unattainable! :)

This level was designed for lots of fast frags, and that's exactly what you get! It can get very disorientating when you're running helter skelter away from a plasma weilding opponent...

Credits:

ID software, thank you, thank you... - The authors of Deep and BSP - Matthew Smith of Software Projects (1983) for designing such an excellent game