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en-usEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronicsCopyright 2017 AOL Inc. The contents of this feed are available for non-commercial use only.https://www.engadget.com/2017/09/10/the-best-smart-pill-dispenser-so-far/https://www.engadget.com/2017/09/10/the-best-smart-pill-dispenser-so-far/https://www.engadget.com/2017/09/10/the-best-smart-pill-dispenser-so-far/#comments

By Kit Dillon

This post was done in partnership with The Sweethome, a buyer's guide to the best homewares. When readers choose to buy The Sweethome's independently chosen editorial picks, it may earn affiliate commissions that support its work. Read the full article here.

After researching 22 pill dispensers and testing six, we think the GMS Med-e-lert Automatic Pill Dispenser is the best and simplest programmable pill dispenser available. It's easy to load and about as simple to program as a VCR clock, and it has 28 trays with six possible schedules. It's also lockable, so if necessary you can make sure that the person taking the medicine has access only to the prescribed dose.

Almost every time we've played around in virtual reality, be it of the Oculus Rift or Gear VR variety, we've had a game controller of some sort in our hands. It's necessary to navigate an environment, pop around and generally have a look about. The folks behind 3DRudder want to take that paddle and put it under your feet. At its simplest, the 3DRudder is an unobtrusive circular platform that replaces a D-pad on the controller. It's about 12 inches across and has a halved sphere underneath. Gyroscopes and accelerometers tucked inside track your movements via the pitch and yaw of your tootsies, and it connects to your computer via USB. According to the developers, the primary use they have in mind is for navigating 3D modeling programs like ZBrush or Maya, freeing your hands to switch brushes or change a tool while using feet to get around the scene you're making.

The Elite: Dangerous combat alpha was updated with support for 3-D monitors and the Oculus Rift gaming headset this week, and developers gave fans a look behind the scenes in a new development newsletter. Star Citizen's dogfighting module was also delayed in order to bring the level of polish up higher and integrate the combat with the existing hangar module.

League of Legends released its annual Snowdown update alongside a coincidentally named Showdown game mode that offers short 1v1 and 2v2 matches. Dota 2 officially removed its Steam activation queue and opened its doors to the public, and Valve put out a call for 3-D modelers to make new items themed on the Chinese New Year. Heroes of Newerth's patch 3.3 went live, introducing a new tactical item that can copy runes without consuming them. And SMITE revealed new Mayan god Chaac, a rain god with a lightning axe that's bigger than he is.

Diablo III officially opened pre-orders for its Reaper of Souls expansion; fansite Diablofans collected together another 50 legendary item screenshots from players on the public test realm. Path of Exile's patch 1.0.4 is due to launch today, adding the channeled Flameblast spell and support for private PvP duels. And Firefall developer Red 5 Studios sacked its CEO and founder Mark Kern this week, prompting several anonymous employees to reportedly come forward with stories of poor management behind the scenes.
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1v12v2action-mmoaction-rpgbattlenetbetasblizzardblizzard-entertainmentbrabenbusiness modelscasualceochaaccloud-imperiumcompetitive-gamingcrowdfundingd3david-brabendev diariesdiablodiablo iiidiablo-2diablo-3diablo-iidiablo-iiidogfighterdogfightingdominiondotadota-2e-sporte-sportseliteelite: dangerousesportesportsexpansionsf2pfantasyfeaturedfiredfirefallflameblastfounderfree-to-playfrontierfrontier-developmentsgame mechanicsgodgodsgothic-fantasygrinding-geargrinding-gear-gamesheroes-of-newerthhonleague of legendsleague-of-legendslegendarieslegendarylegendary-itemslegendary-weaponslolmayamayanmobamodulemultiplayernewsnews itemsnot so massivelynot-so-massivelynsmoculus-riftonline-multiplayerpatchespath of exilepath-of-exilepoepvepvpreaper-of-soulsred-5-studiosriotriot-gamesround-uprounduprpgs2s2-gamessandboxsci-fishowdownsmitesnowdownspring2014star citizenstar-citizensteamstrifeterminatedthird-personvalvevideoMon, 23 Dec 2013 20:00:00 -0500319|20793677https://www.engadget.com/2013/09/24/bot-and-dolly-box/https://www.engadget.com/2013/09/24/bot-and-dolly-box/https://www.engadget.com/2013/09/24/bot-and-dolly-box/#comments

Remember Bot & Dolly's awesome Kinetisphere from Google I/O 2012? Today the San Francisco-based design and engineering studio released Box, a film of the first ever synchronized live performance featuring projected 3D computer graphics, robots and actors. Imagine two Kuka industrial robots moving walls around and a projector displaying CG onto them in complete sync. Add a second projector aimed at the floor. Now introduce an actor and capture the entire scene with a 4K camera mounted on a third Kuka robot in sync with the other two. The result is a mind-blowing experience that takes CG into the real world. Flat walls transform in to 3D cubes, objects levitate and teleport -- it's magic.

In fact, it's even more impressive in person. The company believes that "this methodology has tremendous potential to radically transform theatrical presentations". We briefly talked with Tarik Abdel-Gawad, Creative & Technical Director and Bradley G Munkowitz, Design Director (of Tron fame) about the technology behind the performance. The project uses two IRIS and one SCOUT robotic motion control platforms (based on Kuka robots) plus two powerful high-resolution projectors. Bot & Dolly's in-house software, which integrates with Autodesk's Maya, is used to synchronize and control the performance. As such, the work serves "as both an artistic statement and technical demonstration." See the video for yourself after the break.

Okay, so we didn't quite know what to make of Gigabyte's lamp / Ultrabook hub. But what about its new smartphones? The company is showing off three handsets here at Computex 2013 -- the Maya, Sierra and Simba, in ascending order of impressiveness -- all of which have dual SIM slots, IPS displays, 1GB of RAM and a stock build of Android 4.2. To tell the truth, none of them are exactly high-end (even the top-tier Simba runs just a dual-core Snapdragon 400 processor), but we were impressed by the quality of those IPS screens, which offer wide viewing angles even under harsh lighting.

They've all got thick, plastic builds too, but some are at least nicer-feeling than others. The 5-inch Sierra has a slightly metallic finish that could possibly pass for metal at a glance. The 5-inch Simba is done up in a trendy white, but with a glossy, tacky sort of look. And the lowest-end Maya (4.5-inches) is made of plain, drab plastic. Not much to see there. On the inside, as we said, the Simba has a Snapdragon 400 (Krait) SoC, while the other two make do with a 1.2GHz, quad-core processor from MediaTek. As for screen quality. the Maya has QHD resolution whereas the Sierra and Simba step up to HD; either way, no 1080p flagships here. That's about all we have to share at this point -- Gigabyte hasn't announced pricing or availability -- but a company rep did tell us these phones should at the very least be headed to Asia and Eastern Europe. For now, head past the break for a quick video tour.%Gallery-190374%

Maya has really been enjoying The Legend of Zelda: The Wind Waker. Her father, developer Mike Hoye, says she likes "sailing, scary birds and remembering to be brave," much like Link, the game's protagonist. But girls can go on adventures and rescue their little brothers, too!

To emphasize that, Hoyes altered the game's disk image with a hex editor, changing all of the dialogue references about Link's gender to be feminine. Since all the alternatives had to be exactly the same byte-for-byte length, he used "swordmain" for "swordsman," and "milady" in place of "my lad" and "master." He's provided a patch for the disk image, which you can then load up in a GameCube emulator to play.

The end result of all this hacking is that a little girl gets to see herself as the hero, and find the courage to defeat Ganon in her own little heart. And that makes us feel, just, you know, so ... What? No, we're not crying! Call of Duty, bro! Go have a look at the Wii U pictures again.
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adorabledaughteremulatorfathergamecubelegend-of-zelda-2010mayamike-hoyepcromthe-legend-of-zelda-skyward-swordthe-legend-of-zelda-windwakerThu, 08 Nov 2012 20:15:00 -050011|20374859https://www.engadget.com/2012/08/17/google-street-view-expands-to-cover-swaths-of-brazil-and-mexico/https://www.engadget.com/2012/08/17/google-street-view-expands-to-cover-swaths-of-brazil-and-mexico/https://www.engadget.com/2012/08/17/google-street-view-expands-to-cover-swaths-of-brazil-and-mexico/#comments

For a country that dominates the Latin American landscape, Brazil hasn't had much of a presence in Google Street View outside of major cities like Rio de Janeiro or Sao Paulo. A fresh update to Street View coverage has just gone live that fleshes out the more far-flung corners of the map. It's now possible to see what it's like on the ground in much of the southern tip of the country as well as the northern coastline. Further north, Mexicans get their own treat: Google is now providing the panoramic views for ancient ruins such as Chichen Itza and Teotihuacan, just in case you'd rather not try to blend in with all the other tourists. The widened reach is undoubtedly no match for booking a flight and visiting in person, but it will save you the trouble of brushing up on your Portugese or ancient Mayan.

Twenty native speakers of Yucatec, Mexico's most widely spoken Mayan tongue, met last Thursday to help bring the language to Google, Mozilla and Wikimedia projects. The event, dubbed Mozilla Translathon 2012, was organized to provide translations for Firefox, Google's Endangered Languages Project, the WikiMedia software that powers Wikipedia and 500 crowdsourced articles, to boot. Finding the right words, however, can often be a tricky proposition. "There are words that can't be translated," Mozilla's Mexico representative Julio Gómez told CNNMéxico. "In Maya, file doesn't exist. Tab doesn't exist." Gómez continues to explain that the group may keep foreign words as-is, or find other terms to represent the same ideas. In addition to software localization, it's believed that the effort could allow Maya speakers to "recover their identity and their cultural heritage," according to Wikimedia México president Iván Martínez. If you'd like to peruse wiki articles in the indigenous language, check out the source links below.

What you see here is arguably be the coolest thing on display at Google I/O 2012 -- an 8-foot, 300-pound Nexus Q replica (complete with LED ring visualizer) mounted on a robot arm. This interactive installation called Kinetisphere was designed and fabricated by San Francisco-based Bot & Dolly and is controlled by three stations each consisting of -- wait for it -- a Nexus Q device and a Nexus 7 tablet. How meta is that? One station controls the height of the sphere, another its angle, and a third lets you pick the pattern displayed on the LED ring. Of course, it's all carefully synchronized to music for maximum effect.

We spent a few minutes talking with Jeff Linnell of Bot & Dolly about what went into the making of Kinetisphere. As it turns out, there's a lot more to the installation than a Kuka industrial robot, fiberglass, plywood and steel railing. In addition to using the Nexus Q and Nexus 7, the company combined its expertise in motion control and automation with Google's Android ADK 2012, Autodesk's Maya and even Linux. Take a look at our gallery below then hit the break for our video interview and a lovely behind-the-scenes clip.%Gallery-159352%

Linux comes in all sorts of flavors -- it's part of what makes the OS so confusing to new comers. To make matters worse, some of the most popular variants are actually based on other distros, such as Linux Mint, the refreshing desktop that's based largely on Ubuntu. So, if you're wondering what's new in the Mint 13, a good place to start is probably our review of the aubergine OS. Of course, Maya has a few wrinkles of its own -- including a pair of desktop options dubbed MATE and Cinnamon. MATE, as you may recall, was introduced in the last version, but Cinnamon is all new (read: a tad unstable) and built on a modern framework using Gnome 3 and Clutter. There have been a few other new additions, including a new display manager in MDM and a switch to Yahoo! as the default search engine. As usual with these things, you can download it and try it out for free at the source.

On the first day of Macworld|iWorld, one of the talks on the main stage was by three people who help bring the animated series South Park to life each week: David Lenna (CTO), Ryan Quincy (Animation Producer), and Eric Stough (Animation Director and Producer). It was an interview-format talk, with the questions being asked by Andy Ihnatko. There were clips from the series as well as from last fall's documentary Six Days To Air.

The unique style of South Park's animation comes from its humble beginnings. When co-creators Matt Stone and Trey Parker first started shooting animation, they were actually using construction paper cutouts. Time constraints make that virtually impossible now, so the series is animated in Maya on Macs (keeping to that app much as possible so they don't have to switch between tools), using high-powered 3D rendering software to make everything look like it was shot with cut-up construction paper.

It was interesting to get some insight into the process of putting a show together in six days. Highlights of the things they discussed:

* Very little animation gets cut: They usually have about 24 minutes of animation for a 22-minute show. * Blizzard got them actual environments and files to drop in when they shot the episode "Make Love, Not Warcraft," which was largely set within the game's environment. * Their network is about 45 XServes and a stack of Mac Pros, which they pointed out, are getting a bit long in the tooth. * When a suggestion is made for a new tool or workflow, the hard rule is that it cannot take any longer than things take now. Even today the schedule is so tight, if it takes an extra 10 seconds on every machine, the whole schedule is off. * They have a team of people working right now on converting episodes to HD from SD. One of the episodes that will likely always live in SD is the aforementioned "Make Love, Not Warcraft." * Initially they thought they might be able to get an episode out in two weeks, but have managed to tighten the process down to less than one.

There were also clips shown from the episode "Major Boobage." There was video of what the initial storyboards look like shown side by side with the finished product, and some video of live action that was filmed as reference and animated over.

It wasn't a long enough talk for them to get into the nuts and bolts of workflow, but it was very nice to know that part of how an entire show can go from a funny idea to a finished product in less than a week is thanks to Macs.

I love cycling and I love the iPad, but you'll never see me using both in unison. Ever. Not so for the cycling enthusiasts at Maya. They've created the "Sprocket Pocket" -- a industrial nylon patch with integrated zipper and protective screen overlay for the iPad that can be ironed or sewn on to any garment in minutes.

The idea is that you put your $500 to $830 iPad into this patch pocket that you iron onto your clothes, and then ride around with it on your back going at speeds of up to twenty miles per hour. The pocket is to be used in conjunction with the MAYA Sprocket app, which uses the iPad's accelerometer to automatically display images on screen for drivers to see. If you stop or begin to slow down, a big stop sign is displayed. If you turn left or right, a left or right arrow appears.

The device is good in theory, but seems excessive when simple universal cycling hand signals will work just as well. And I don't really want the jerk who's already tailing me to speed up to see what that big glowing panel is on my back. Speaking of which, you get hot enough as it is cycling in the summer. Do you really want a 10-inch aluminum device with a massive heat-generating battery strapped to your spine? In this case, impracticality outweighs any actual function.

ATI has just let loose the first professional tier card based on its Cypress XT core, which in itself is part of the company's highly successful Evergreen series of 40nm chips. Boasting 2GB of GDDR5 memory running at 1.15GHz, 1,600 stream processors and an 825MHz core clock speed, the FirePro V8800 is very much an HD 5870 adapted to the demands of the digital creation world, and as such it's no surprise that it also requires the same pair of 6-pin auxiliary power connectors. It also supports DirectX 11 and the fresh new OpenGL 4.0 standard, something those business crazies seem to appreciate, but its killer feature is most probably the price, which -- although steep by common standards -- is $300 less than the $1,800 FirePro V8750 predecessor. Oh, and this card can drive 4 simultaneous displays, but we're kinda used to that by now with ATI -- the real question is how this pup ranks relative to its forebears and NVIDIA competition. The answer, according to the commonly used Maya, SolidWorks and 3ds Max applications, is that the FirePro V8800 simply destroys the V8750 while also generally outpacing the aging Quadro FX 4800. Feels pretty nice to have a straightforward conclusion, doesn't it? Check out the links below for the full disclosure.
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40nmamdatiati fireproati firepro v8800atifireproatifireprov8800cypressdirectx 11directx11displayportdx11evergreenfireprofirepro v8800fireprov8800gpugraphicsgraphics cardgraphicscardhd 5870hd5870mayaopenglopengl 4opengl4professionalprofessional graphicsprofessionalgraphicsradeon hd 5870radeonhd5870v8800workstationworkstation graphicsworkstationgraphicsWed, 07 Apr 2010 05:38:00 -040021|19429494https://massively.joystiq.com/2010/03/08/gdc10-dcuo-debuting-mass-animation-contest-preview-trailer/https://massively.joystiq.com/2010/03/08/gdc10-dcuo-debuting-mass-animation-contest-preview-trailer/https://massively.joystiq.com/2010/03/08/gdc10-dcuo-debuting-mass-animation-contest-preview-trailer/#comments

Question: What happens when SOE holds a worldwide contest wherein they provide a special edition of Autodesk Maya 3D -- accessed through the Mass Animation application on the DC Universe OnlineFacebook fan page -- replete with every asset required to animate in-game characters, then ask the community to submit their best efforts for the chance to see their work in a trailer for the game as well as win glorious prizes?

Answer: SOE announces that submissions came in from over 28 countries and that half the winning submissions were from participants beyond the United States. Considering that most contests are limited to the US (and sometimes Canada) this is a refreshing change of pace. Also, we're guessing that several "dudes" sent in animations specifically designed for Power Girl. The actual identities of the winners is still unknown, but we're guessing SOE is saving that news for GDC10 proper in order to maintain some extra suspense.
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animationautodesk-maya-3dcontestcontestsdc universe onlinedc-universe-onlinedcuoevents (real-world)game-developers-conferencegdcgdc-2010mass-animationmayamaya-3dnew titlesnews itemsprizessoesony-online-entertainmentsuper-heroMon, 08 Mar 2010 17:00:00 -0500319|19387977https://www.joystiq.com/2008/07/16/strong-possibilty-spore-creations-will-be-exportable-to-maya/https://www.joystiq.com/2008/07/16/strong-possibilty-spore-creations-will-be-exportable-to-maya/https://www.joystiq.com/2008/07/16/strong-possibilty-spore-creations-will-be-exportable-to-maya/#comments

While taking us through an exhaustive hands-on with Spore, Maxis producer Thomas Vu told us that there was a "strong possibility" that the company would allow you to export your creations – creatures, buildings and vehicles – from the game into 3D modeling/animation program Maya. Vu said it wouldn't be a stretch for other 3D-creation apps (e.g. Lightwave, 3D Studio Max) to be made compatible, too.

Also likely exportable is the music you create in the game, although Vu was not sure what format. What would be holding the feature back, explained Vu, was if it "didn't fit Spore," i.e. how do we define the title? As a game, an app? He suggested that if community interest was strong enough they'd likely put it in. You hear that, community? Make our dreams as aspiring animators that much closer to fruition. We'll have more from our exhaustive session with Spore later this week.
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3d3d-modelingautodeskculturee3e3-2008eaelectronic-artsmacmaxismayapcsporeWed, 16 Jul 2008 18:45:00 -040011|1258366https://www.joystiq.com/2007/07/17/more-fan-created-phoenix-wright-ace-apparel/https://www.joystiq.com/2007/07/17/more-fan-created-phoenix-wright-ace-apparel/https://www.joystiq.com/2007/07/17/more-fan-created-phoenix-wright-ace-apparel/#comments

We're slowly gathering entries for our yet-to-be-announced Phoenix Wright Shirt Makers' Club. These elite crafters have decided to express their fandom for Capcom's graphic adventure series and its characters in the most reverent way they know: by giving Phoenix Wright a place of honor on the front of a t-shirt.

The latest, from reader Maxy, goes beyond the limitations of home crafting. Maxy's sister has access to professional apparel-printing machinery at a uniform company, and transferred this iconic image of Phoenix on what looks like a 3/4 sleeve baseball shirt. Maya Fey, as pictured on the Gyakuten Saiban boxart, appears on the back. It's kind of unfair that we can't follow Maxy's example and make one of these! It may be unfair enough to warrant an OBJECTION!

If you're still using terms like "bling" and "pimp your [insert consumable]" to show how down you are with the kids, then perhaps you're also interested in wearing your new iPhone as a belt buckle in support of your poser persona. In fact, why not strap on a set of speakers too and show everyone just how ghetto you really are. Ok, ok, we'll admit, the design (bottom picture) shows some promise and the cats at Maya are only in the early stages (as in, the iPhone's only been out for 13 fargin hours) of their how-to. Besides, we know how desperate you are to show off your new gadget. Believe us, we know. Peep some early samples of the speaker-less version of the belts after the break.
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applecellphoneshow tohow-tohowtoiphoneiphone beltiphonebeltmakemayamiscportable audioportable audio/videoportable videoportableaudioportablevideoSat, 30 Jun 2007 07:23:00 -040021|930263https://www.joystiq.com/2007/01/19/japanese-hardware-sales-1-jan-7-jan-turnabout-edition/https://www.joystiq.com/2007/01/19/japanese-hardware-sales-1-jan-7-jan-turnabout-edition/https://www.joystiq.com/2007/01/19/japanese-hardware-sales-1-jan-7-jan-turnabout-edition/#comments[Update 2: Date mix-up!] Judge - Court is now in session. Mr. Edgeworth, your opening statement.

Edgeworth - My case is simple. I shall prove that the defendant, the Nintendo Wii, is guilty beyond any reasonable doubt. His abject sabotage and subsequent murder of the DS Lite is immediately evident to those of us not blinded by a foolish, persistent belief in their clients.

Judge - Overruled. Phoenix - Sunnuva ... !
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allaztecsedgeworthjudgejusticemayaphoenixturnaboutwrightFri, 19 Jan 2007 23:00:00 -050011|739327https://www.joystiq.com/2006/11/30/3d-model-of-a-real-handheld/https://www.joystiq.com/2006/11/30/3d-model-of-a-real-handheld/https://www.joystiq.com/2006/11/30/3d-model-of-a-real-handheld/#commentsDone in Maya by flickr user ageofinnosense, with some added images from Castlevania: Dawn of Sorrow, it's really an uncanny model of a real DS Lite (his bills are paid with those kind of skills!). Created for his DAAP class, the above model shows that gamers with a passion can never let it go, no matter what the scenario. We commend his love for the system we catch ourselves fondling, in a most creepy way, on a daily basis.
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daapdsdslitelitemayanintendonintendodsnintendodsliteThu, 30 Nov 2006 12:15:00 -050011|710264https://www.joystiq.com/2006/10/26/phoenix-wright-justice-for-all-translation-is-just-fine/https://www.joystiq.com/2006/10/26/phoenix-wright-justice-for-all-translation-is-just-fine/https://www.joystiq.com/2006/10/26/phoenix-wright-justice-for-all-translation-is-just-fine/#commentsAccording to some recent import impressions of the newly-remade-for-the-DS Gyakutan Saiban 2 (that's Phoenix Wright 2: Justice For All over here in America), the English translation stored on the Japanese cart seems to be the official translation that will be used here in North America. One of the biggest draws of the game was its extremely well-written and localized script, so many importers were wary that the English option from Japan would be a hack job of pain, suffering, and Engrish.

Worry not! The importer assures us that the writing is as goofy and hilarious as the original, so go ahead and import this sucker, qualm-free. He does mention a few rather glaring typos (which will certainly be fixed before American release), but if you can handle such trivial annoyances, than you can get your gavel on months before the rest.
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alledgeworthfeyimportjapanjusticekarmalocalizationmayaphoenixscripttranslationtypowrightThu, 26 Oct 2006 14:00:00 -040011|691421