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And please make corpses float, for same reasons. Sucks not being able to re-animate monsters who died in deep water. I am starting up a zombie water polo team, I'm pretty sure they can swim up from the depths to join my squad.

How about just before an item is about to fall in lava, the lava is teleported above the player's head, falls (striking everything flying) and lands below incinerating everything below too. Problem solved!

duvessa wrote:You know how if you kill a monster under Gozag, and it's over lava, its gold gets dropped on the nearest floor square instead of into the lava?

Do that but for all items and all characters. It's obnoxious to move merfolk, spriggan riders, etc. into shallow/no water before killing them.

It is an issue but it would be so weird from a physics point of view that I don't really like your solution. At least for deep water an alternative could be to just drop the items where they are. Then it's up to the player to find out a way to get them: fly, spell of appropriation (which is so easy everyone can learn it). Perhaps there could also be a new command to allies to "bring item", and the wand of polymorph could turn you into a merfolk or salamander.

My 2c.

(For lava I don't know, but it's such a rare occasion that I don't think it makes sense to make the physics look weird just for it.)

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Items drop in deep water for swimming species, right? I think items should drop in deep water for all species. If you want to get the items as a Human, you need to use apportation or flight or whatever.

Lava flavour wouldn't really work this way, so it's an incomplete solution, but it's a very simple change so I like it.