A Prot Pally's Guide to Ulduar Achievements

This guide is a look at how to solo almost all of Ulduar's achievements in Warlords of Draenor. Now that I've finished off Glory of the Ulduar Raider (25 player), I wanted to share with you what I went through, including the bugs features associated with some of them! Unfortunately, not all of Ulduar's achievements can be soloed...but those that can't only should only need one partner to help you out.

Before we begin, since this is from a Prot Pally perspective, I'll briefly cover what I consider key talents. For the most part, you can get away with using whatever you wish. The first exception is Holy Prism. I have this macro'd to either target myself or my enemy, which affects how many enemies get hit by it. The single target version of this is a longer range strike, and is especially useful knocking down Iron Rune Watchers on Razorscale...but we'll get to that later. The next is Holy Shield from level 100. As useful as it is, there are a number of fights where you do NOT want this talent! Finally, in Glyphs, is a must-have for many achievements...Crazy Cat Lady (25 player) is one example. In a broader sense, for many of the achievements, reflected damage and single target vs AoE damage are things to consider, and I'll note those where applicable.

All references in here are for the 25man versions of the achievements, but the information should apply to the 10man versions as well.

Flame Leviathan is the entry boss to Ulduar, and is what many veterans of Wrath of the Lich King think of when you mention "Ulduar" to them. This boss has 9 achievements attached to it, and will take at least 3 separate trips to the zone to accomplish all of them. Flame Leviathan's hard mode is activated by speaking to the big leafy tree, Lorekeeper Norgannon. Whether you decide to activate hard mode or not, the fight begins by speaking to Brann Bronzebeard just in front of the stairs. Once you speak to him, hop in any of the vehicles, and head straight on out, clearing all of the Storm Beacons that spew out Steelforged Defenders along the way. Since this is a vehicle fight, your total iLvl does play a significant role in how much damage your vehicle inflicts, so dress up for the occasion! My personal recommendation is to use the Demolisher for standard clears. If you use any pyrite, you can heal your vehicle to full right before the boss (use a blue portal to the far left or right of the pillars enclosing Flame Leviathan's area). In case of a wipe, you do not have to clear the gauntlet over again. Mount up, head to the boss, and all of the vehicles will have been moved down there.

Orbit-uary (25 player)Flame Leviathan's meta-achievement requirement; this is the hard mode. At the very beginning of the Staging Grounds, speak to Loremaster Norgannon, who will active the Orbital Defense Systems. These systems can be taken offline by destroying four towers (Storm, Flames, Frost, and Nature) scattered in the wings off of the main part of the gauntlet, but for Orbit-uary, you want them all active. This will make the fight a lot harder, but is still doable - use the Destroyer, and attempt to nuke him as fast as possible using its abilities. If you end up wiping, one tip is to move some of the vehicles inside the pillars so that in case the first one dies, you can hop in another one. Just keep the spares off to the side; they can take AoE damage from Flame Leviathan.

Dwarfageddon (25 player) is actually attained before you even get to the boss. Hop in your vehicle of choice, race far out into the gauntlet...but don't kill anything. Scoop up as many mobs as you can find, then blow them to smithereens.

Three Car Garage (25 player) is the reason it'll take three weeks to get all of this boss's achievements. Self-explanatory, you must be in the vehicle when Flame Leviathan dies to get credit. For the Salvaged Chopper, the easiest way is to clear the gauntlet, then purposefully wipe. Once you come back, you can move in a couple of bikes off to the side. Start the fight off in either of the heavies, then leave and hop in a Chopper to finish him off...if you can't get him down before the Chopper dies, just hop into another one to finish it off.

Unbroken (25 player) There are blue pads along either side of the pillars in front of Flame Leviathan's area. As long as you don't use those before beating the boss, you'll get credit for this one.

Take Out Those Turrets (25 player) There are turrets on top of Flame Leviathan. If you're soloing, you'll have to be outside of your vehicle in order to target and kill Defense Turrets. Kill one of them and this achievement will be yours! If you find yourself unable to accomplish this solo, grab a partner and let him drive the Demolisher. You hop in as a passenger, then hit the button to Load Into Catapult. Once you're loaded, your partner will be able to use Launch Passenger and send you onto the boss, where you can kill turrets to your heart's content.

Shattered (25 player) This is the first achievement that you will want to ensure your talents are set up properly...remove Holy Shield and make sure you leave the boss alone. During the fight, he spawns Iron Constructs. You will need to wait until there's two of them up, then stand in the fire that Ignis lays down (don't worry, you won't die.) Both mobs will get a debuff, Heat, which converts to Molten after 10 stacks. Pull the now Molten constructs into water, where Molten will convert to Brittle. Once they're Brittle, destroy them within 5 seconds of each other, then nuke the boss. Note: this achievement will not be credited until after the boss is killed.

Hot Pocket (25 player) Pet classes can get this one easily. The problem is that the boss will not stuff his primary threat target into his slag pot...meaning you have to be creative. A level-appropriate pet trinket, if used before you do any major damage to the boss, might survive long enough to let you be dunked. If you don't have one, grab a partner, let him or her "tank" it, then wait to tossed in his pot.

Razorscale waits on the opposite side of the corridor from Ignis, with just 2 achievements. The fight itself isn't hard...talk to the Expedition Commander to start it up. Your job is to protect his troops while they fix the Harpoons you use to bring down Razorscale. Dark Rune Guardians, Sentries, and Watchers will pop out of mole machines to run towards your buddies and try to eat them. Kill them, wait for the harpoons to be fixed, and fire the harpoons off. They'll drop Razorscale to the dirt, where she'll be dazed for a time before breaking herself out. Once she's below 50% (and that can be done if you hit her even in the air), she'll drop and be grounded the rest of the encounter. You can reset this fight, so long as Razorscale is the only mob left...walk up to the top of the stairs where the teleport is, and she'll reset. If there's any of the Iron Dwarfs around, though, you're stuck running to the front gate if you want to reset.

A Quick Shave (25 player) Speed-kill. Once she drops, burst her down under 50% and you'll be able to polish off the achievement.

Iron Dwarf, Medium Rare (25 player) Razorscale's contribution to the meta-achievement, and the bane of my existence as far as achievements go in this zone. This is possible to complete in one go, but more likely due to buggy mechanics, will require you to reset the fight a few times. Either way, you can accumulate credit for this achievement over several weeks if you have to. Setup: Ensure you don't have any thorn-like abilities active. For Prot Pallies, this means Holy Shield needs to be removed, and AoE abilities are out of the question. I'd recommend using for additional trash-mob clearing. You'll also want to remove some gear - unequip your weapon (so you don't kill a Guardian with a parry), and several other pieces of gear. You'll need to tag mobs without actually one-shotting them during the fight.

As said before, there are Dark Rune Guardians, Dark Rune Watchers, and Dark Rune Sentries. I ended up making macro that targeted Dark Rune Watcher, cast Judgment on it, then targeted myself so auto-attack didn't murder Guardians. I also made Razorscale my focus so I could see when she was casting her breath attack. In the early stages of the fight, it's easiest to just let everything kill your buddies - except the engineers actually repairing your harpoons. Once all the harpoons are repaired, then you can let the engineers die as well...but leave the Harpoons alone for now. While you're letting them murder your friends (you 'orrible person, you), run around and kill the Watchers and any Sentries that happen to pop...they're just going to get in the way later.

Gather up all the Guardians. If you let enough of your friends die, eventually the new mobs won't come racing toward the front of the encounter, so you'll have to go round them up after they pop out of their mole machines. Once you have as many as you want to work with (and you want a lot), go back and fire off the harpoons.

Now comes the tricky part! To get credit for the achievement, a Dark Rune Guardian must be killed by her breath, except that her breath is bugged and does NOT actually do much, if any, damage to the mobs. However, any Guardians that are killed while the breath is being fired will give credit for the achievement...or so we're led to believe. The requirement is to tag a mob as she is channeling Flame Breath; but not all AoE spells will actually tag the mobs and give you credit. In my own experience, Consecration wouldn't work, and neither did . I tried multiple different spells and abilities, and the only one that I could get to work was to cast Holy Prism on myself (forcing it to hit 5 Guardians), while Flame Breath is being channeled. Even then, credit came slow...only about half the mobs killed during her breath actually counted. If you're not a Prot Pally, all I can say is experiment with your AoEs and find one that works...or you may have to kill them off one by one.

If you find yourself out of mobs to kill, feel free to reset and try again.

The final boss of the Siege of Ulduar, XT-002 Deconstructor has 5 achievements attached to him. The basic fight is trivial; just nuke him. Once you're done, if you have the Traveler's Tundra Mount, you can mount up here and offload some of the junk from your bags. If not, you can always use the teleport back to the Staging Grounds and use the vendor there.

Heartbreaker (25 player) XT-002 Deconstructor's portion of the meta-achievement. Every 25%, his heart becomes exposed. If you can kill the heart (and you should be able to), this achievement will be in the bag.

Nerf Engineering (25 player) During the fight (specifically, during the heart phases), Scrapbots will stream out from the two piles of junk where the adds were when you entered his alcove. If any get close (within about 20 yards, give or take), he'll scoop them up and use them to heal himself. Don't let this happen, and you'll be fine.

Nerf Scrapbots (25 player) Yeeeah. At this point in time, I do *not* have this achievement...I haven't been able to make the mechanics work for me yet. Cronien has a video of a successful attempt here. Ideally, though, you'll want to pull XT-002 Deconstructor up onto a junkheap on the far side of the room (not the ones that had trash mobs around them at the beginning), and as far up as possible. Burst him down enough so that he gets two heart phases back to back, then head to the other side of the room. Scrapbots and Boombots will stream out in clumps from the other piles of junk. Once he's "ready to play" again, let him walk toward you, stomping on everything in his path. If done right, he'll do your work for you and the achievement will be yours!

The Antechamber of Ulduar

There is no direct path from XT-002 Deconstructor to the Antechamber; you must use the portal behind where the boss was to advance. Once you do that, head left to the Assembly of Iron, where 5 achievements await. This will take 3 weeks to get all 5, due to the nature of the achievements available. The fight itself is trivial, even for the achievements. Focus fire on one target (don't worry about AoE; once you kill one, the survivors heal to full.) Survivors will gain abilities depending on the order you kill the bosses in, but for the purposes of a level 100 soloist, these aren't important.

I Choose You, Steelbreaker (25 player) Assembly of Iron's portion of the meta-achievement. You can only get 1 "I Choose You" achievement per week, so it'll take 3 weeks to get all of them. You can defeat the other two in whichever order you like, just leave Steelbreaker for last.

Can't Do That While Stunned (25 player) Easiest way to do this is to kill Stormcaller Brundir first. Interrupt Chain Lightning until he's dead. As long as you kill him first, he'll never gain Lightning Whirl, so you'll only have one ability to worry about.

Once you complete Assembly of Iron, you'll unlock a small chamber where you can pick up the quests to gain the key to Algalon's chamber. These are not required to unlock the encounter anymore, but can be done anyway if you're in the mood.

After Assembly of Iron is dead, go back to the Antechamber, then up the stairs. Kologarn will act as a gatekeeper to the rest of the raid zone, so he must die, and give you his 4 achievements! The regular fight poses no difficulties, though AoE and thorn abilities can create havoc with the achievements. Kologarn's arms can be destroyed, but will regrow if he's alive long enough for it to happen. One thing to note: If you kill an arm, Kologarn's HP will decrease by 15%...so keep that in mind while achievement hunting. His loot chest is hiding out after you cross the bridge he becomes.

Disarmed (25 player) This is Kologarn's part of the meta-achievement. Use single target strikes only; drop the boss to around 40-50% (I'd suggest closer to 50%), then nuke his arms. You may have to switch back and forth to make sure you can kill them close to simultaneously. Once they're both down, finish him off.

Rubble and Roll (25 player) Every time you kill an arm, he'll spawn 5 Rubbles to appear. If you're soloing, make sure you kill his Right Arm, not the left...the Right Arm will cast Stone Grip, causing a reset of the encounter since no one else will be taking over threat. Also, ONLY kill his Right Arm...don't hit his Left or himself if you can help it. You also do NOT have to leave the Rubbles up, feel free to clobber them at will.

Auriaya acts as a guardian boss, patrolling around the ring right after Kologarn. She has just 2 achievements, and is a pretty simple fight. Her achievements, however, do require a bit of management.

Crazy Cat Lady (25 player) Auriaya patrols with a small handful of kitties. Make sure you have no thorns abilities, and don't use any AoE at all...kitties are squishy! Single target Auriaya and kill her while leaving her kitties untouched to complete her part of the meta-achievement.

Nine Lives (25 player) This one takes a while. As with Crazy Cat Lady, make sure you're not going to kill the boss by mistake. Target yourself as much as possible to protect from parry attacks knocking her HP down, and remove thorns abilities. Auriaya will call out a Feral Defender to help protect her...but as the name of the achievement suggests, the Defender comes back. Wait for it to spawn, kill it, then repeat 8 more times before you even think about dealing with the boss.

Algalon is not, strictly speaking, a part of any of the rest of the achievements. Killing him doesn't give you credit towards The Secrets of Ulduar (25 player), nor does he have any part of the meta-achievement. However, he does have 3 achievements attached to him, including 2 that give titles...but one of them has a huge catch involved.

A bit of background; while achievements came out with Burning Crusade, there were no heroic modes for raids, or even really achievements at all for the expansion's raids other than the basic one for clearing them. This changed on Wrath's release. Naxx had its own set of achievements, and for the first time rewarded players for killing bosses in various ways, or with a certain degree of finesse. This ramped up on the release of Ulduar, where for the first time loot drops were made dependent on whether the bosses could be killed in their "hard" modes. The quest chain in the room beyond the Assembly of Iron also rewarded groups that could kill the Keepers on their hard modes not only with the extra loot from the bosses themselves, but also with access to an extra, optional boss. Algalon, in its day, was an extremely hard fight that, if you could clear it, gave you significant bragging rights. This was the only raid to actually employ these mechanics, as the toggle for Heroic modes of raids came with Trial of the Crusader later in the expansion.

The fight itself as a soloist is purely a DPS race. To begin, don't blow cooldowns...just taunt him. He has a fairly long-winded monologue, and you'll need those cooldowns later. The only ability you'll need to worry about is Phase Punch. If that debuff on you reaches 5, you'll fade out, resetting the fight. If you bring a partner who can swap out tanking, this will be a piece of cake.

Supermassive (25 player) Caveat: I haven't completed this yet. Algalon summons Collapsing Stars. Upon being killed, they leave Black Holes behind. About a minute or so into the encounter, he'll spawn 3 Living Constellations. You'll need to kite these into 3 separate Black Holes within 10 secs of each other to knock this one out.

Herald of the Titans Grants the title "Herald of the Titans". 10 man only. You'll have to find a group that are willing to make level 80s, and then NOT twink them out. The gear requirement listed in the achievement includes enchants and gems as well, so make sure everyone checks each other out to make sure that everyone's coordinated effort isn't wasted.

The Keepers of Ulduar

Upon passing over Kologarn's bridge of a corpse, Hodir is the first boss on the right. There should be no difficulty with the encounter. A number of friendly mobs are encased in ice in his chamber, and play a role in 2 of his 5 achievements.

I Could Say That This Cache Was Rare (25 player) Hodir's part of the meta-achievement. All of the Keepers give treasure chests, as you don't actually kill them, you just make them friendly. Hodir, unlike his companions, actually has 2 chests. Once you enter his tunnel, you have less than three minutes to get to him and kill him before he smashes the ice-encrusted chest in the corner. That's it.

I Have the Coolest Friends (25 player) The first achievement that involves the NPCs; best way to do this is with an all-out speed kill. If the adds are still encased in ice when he casts Flash Freeze, they'll die. If your DPS isn't high enough, you can also try popping them all out and healing them, or just bring along a partner or two to crush him quickly enough.

Getting Cold in Here (25 player) Jump! Jump! As long as you're moving, Biting Cold won't stack on you. Alternatively, you can sit by the Toasty Fire cast by the Mage NPC to keep warm.

Cheese the Freeze (25 player) Also obtained via speed kill. If you need the extra time, wait for large blue circles to appear on the ground. Don't jump immediately into them, wait for the icicle to drop down and form a Snowdrift, then sit yourself on it while he casts Flash Freeze. If you're not on a snowdrift, you'll end up as an ice cube, waiting to be dropped into Hodir's iced tea. You don't want to be in his tea...that's just unsanitary.

Staying Buffed All Winter (25 player) Unfortunately, you'll need a partner with this one. The NPCs cast three buffs on people; Storm Power comes out to play when another player with Storm Clouds comes near you. Without a partner, you'll never be able to get Storm Cloud to convert over.

The next Keeper up to bat (going counter-clockwise) is Thorim. He's being held in thrall by Sif (who's not quite what she appears to be...), and sits watching a gladiator-esque fight between a bunch of iron dwarfs and a Jormungar. What's key is the very opening of this fight; screw it up, and you're either going to have to wait a LONG time for him to finally kill you, or else Alt+F4 and wait for the encounter to reset before logging in. On the left of the arena floor is a lever. Pulling this lever takes 7 secs. You need to kill the mobs (maybe drag on over to the lever), and as soon as you kill the last mob, pull the lever. Wait too long, and the fight will start, and he'll constantly interrupt your cast time. Once done, go through the tunnel, killing mobs along the way, until you get to him. He'll drop down to the floor below, where you can begin to fight him in earnest. Sif will attack you, but will be untargetable. 5 achievements await you in this arena.

Lose Your Illusion (25 player) Speed run. Get to Thorim and kill him (well, defeat him anyway) in less than 3 mins, Completing this solo will also award you:

Siffed (25 player) Siffed can be obtained on its own by getting to Thorim, but failing to defeat him, in under 3 mins...but really, there's no point to trying to get that non-achievement.

Don't Stand in the Lightning (25 player) As soon as you reach Thorim, pull him into the tunnel you just ran through. He casts a Lightning Charge at lightning rods around the arena, and if you're in between him and it, the achievement fails. This may be bugged to not allow completion right now.

Who Needs Bloodlust? (25 player) Either bring along a priest buddy or else be an engineer. Not accomplishable any other way. MC or Mind Amplification Dish needs to be cast/used on Dark Rune Warbringer to grant you Aura of Celerity; while that buff is active, defeat Thorim.

Freya has the 3rd most achievements in the raid zone; her 7 achievements is only bested by Flame Leviathan and Yogg-Saron. These achievements will take at least 2 weeks to obtain. The good news about her zone is that if your bags are starting to fill up, and they probably are at this point, you can mount up and use your Traveler's Tundra Mount to repair and vendor. Mounting also makes taking out the trash mobs easier. Note: as much as it's satisfying to gather up all the trash in one go, do yourself a favor and don't. Just knock out each pack individually; each flower pack has one mob that decreases damage its allies take while it's alive...and it stacks.

More notes on this boss; there are three Elders in various corners of the room; they can be killed or not, as you desire for the specific achievement you are hunting. During the course of her fight, she spawns waves of mobs. There are three different types, and the order she spawns them is random (but will repeat for the second cycle of adds.) One wave will spawn friendly mushrooms; if you're not under these mushrooms while they're out, you'll be silenced. Also, she starts out with 150 stacks of Attuned to Nature. Each wave of adds you kill knocks 25 off of her stacks, reducing her ability to self-heal.

Lumberjacked (25 player) The reason it'll take 2 weeks to clear all of the achievements, this is the opposite of Knock, Knock, Knock on Wood. Simplest way is to clear all the trash, then mount up and body-aggro the Elders, bringing them together to crush.

Getting Back to Nature (25 player) Kill the first few waves of adds; after that, switch to single target DPS only. If possible, save your trinket cooldowns to overpower her once she's around 50-75 stacks.

Deforestation (25 player) One of her sets of waves involves summoning an Ancient Water Spirit, a Storm Lasher, and a Snaplasher simultaneously. Make sure you have no thorns abilities up, and no AoE is used. You'll have to leave the first wave of these mobs alive, then wait three waves for the next one to spawn before annihilating them. It might help to mark these guys as they pop so if you're taking care of other wave trash, you'll know to leave these alone.

The last of the Keepers you'll face before unlocking the path to the Descent Into Madness, Mimiron is a robot making his very own V-07-TR-0N...and he gets to test it out on you! This is a fight in 4 phases; each of the first 3 are vehicle segments that combine in the 4th. Phase 3 is the Aerial Command Unit, and unless you loot and use Magnetic Core from a trashbot he spawns, you won't be able to melee him. This carries over into phase 4, except in that phase he can't be dropped to the ground. In phase 4, as soon as you kill any of the segments, it will start repairing itself. Therefore, you must keep an eye on each segment's HP and kill them all relatively close to each other (somewhere around 20-40 second cast time, so it's forgiving, but not ignorable.) 3 achievements are up for grabs here, and most likely will take 2 separate trips to complete.

Firefighter (25 player) Mimiron's meta-achievement contribution. Behind Mimiron as you enter his chamber is a big, giant, red button. Click that, and the hard mode begins...extra abilities show up and if his robot isn't destroyed in 10 mins or less, it's a wipe. For all of that, as long as you keep an eye on the different vehicle segments' HP in phase 4, this shouldn't be an issue to complete.

Set Up Us the Bomb (25 player) Easier than it sounds, this one can be accomplished over multiple attempts. Therefore, if you wish to concentrate one week on Bomb Bots, another on Rocket Strikes, it is possible. Proximity Mines show up in Phase 1, Rocket Strikes (preceded by glowing red column on the strike area) in phase 2, and Bomb Bots (additional adds) in phase 2. Proximity Mines and Rocket Strikes also show up again together in phase 4. Avoid your mechanic of choice, maybe making a macro to target Bomb Bots if you feel it necessary, and carry this achievement home.

Not-So-Friendly Fire (25 player) Best to not work on the preceding achievement and this one simultaneously. You'll have to keep a Bomb Bot alive in phase 3 and let it get nuked by a Rocket Strike in phase 4. Once again, this means removing thorns abilities and not using AoE while it's alive.

The Descent Into Madness

General Vezax is the penultimate boss of this raid (unless you count Algalon.) He comes with 2 achievements to collect, and you'll likely need to work on these separate from each other. The basic fight is pretty simple, a tank-and-spank...though eventually you'll run out of mana due to his mechanics. If your gear isn't good enough, this means that you may end up needing to auto-attack to finish him off!

I Love the Smell of Saronite in the Morning (25 player) Remove thorns abilities, and target yourself to protect against parry attacks reducing his HP. For the first 3 minutes of the fight, go very light on DPS on the boss, and don't touch the Saronite Crystals he spawns. Once enough crystals spawn, they'll merge into the Saronite Animus. Kill it, then the General to get credit for this part of the meta-achievement.

Shadowdodger (25 player) You know that fancy Captain America shield throw you love so much? Don't use it. Let him cast Searing Flames over and over again without interrupting it once. Shadow Crash is only used by the General if he's interrupted, so as long as you can manage to avoid interrupting him, this one's in the bag.

One of the few fights in here that you need to know the mechanics of, even if you're not after any achievements at all. The four Keepers you fought and freed from Yogg-Saron's grasp will all volunteer to help you in this fight, if you speak to them and ask it of them. There is no reason to do that, however. Mimiron's Head has a low drop rate, and only drops in his hard mode (no Watchers), so ignore the Keepers and just take him on.

This is a 3 phase fight with a whopping 9 achievements possible. Phase 1 is activated once you enter. Sara is in the center, and she's friendly, but needs to die. This is accomplished by kiting the adds next to her and blowing them up. If the adds are taking too long to spawn, just run over the glowing green clouds of gas, and another one will spawn. Phase 2 begins once she's blown up; Yogg-Saron will come out to play. He'll always start this phase by immediately immobilizing you in a Constrictor Tentacle; you'll have to either use an AoE to knock yourself out of it, or else be able to target it and destroy it while being whipped about. Once you're free to move, kill more tentacles; Yoggie is immune at this point, so no point in attacking him. Eventually, portals into his brain will spawn. At the exact same time, no mater what else is going on, you're going to be picked up by a tentacle again and must destroy it...QUICKLY, then enter a portal.

Once inside the portal, one of 3 different scenes will appear. Here is where your Sanity debuff starts to come into play as well; in each of the visions, there are floating skulls all over the place. If you look in their direction, they'll zap you, reducing your Sanity. If it ever drops to 0, it's a wipe. In each vision, neutral mobs will be scattered about, and must be killed, along with the tentacle that is exposed by each of them after being killed. Once you clear the adds, a barrier will unlock where you can attack Yogg-Saron's brain directly. By this point, his mind will most likely be about halfway (or more, depending on how slow you were) casting Induce Madness. If that cast finishes (60 seconds from when the portals first appeared) while you're in the vision, you die, no saving throw allowed. So you have two options. Option A) You nuke him fast enough that he doesn't finish his cast, and you get tossed outside into phase 3. Option B) You recognize you're not going to beat the cast time, so you use one of the portals to leave the vision before he finishes casting and redo phase 2 until you can defeat his brain.

Either way, Yogg-Saron becomes directly attackable once phase 3 begins. Additional adds will appear and heal him, though you can power through it. Also, at multiple points in the fight, he will use his abilities to make you lose your Sanity; this is counteracted by simply turning away from the boss while he's using these abilities. Use AoEs during this to continue being able to DPS the boss and get him down.

Alone in the Darkness (25 player) What ignoring the Keepers and not allowing them to help will grant you, along with a shot at the mount. Killing Yogg-Saron in the manner listed above will also grant you:

Kiss and Make Up (25 player) During phase 2, Sara will be hostile to you, floating above Yogg-Saron's head. Target her, then type /kiss to get this achievement.

They're Coming Out of the Walls (25 player) In phase 1, run over cloud after cloud to spawn the Guardians of Yogg-Saron. Once you have enough of them, drag them over to Sara and nuke them down, simultaneously getting this achievement and sending the fight to phase 2.

In His House He Waits Dreaming (25 player) Remember I said that when you use the portals to enter his mind, you'll enter one of 3 visions? Every time you see a different vision (Wyrmrest Temple, Stormwind Keep's throne room, or the Cathedral of Darkness), one section of this achievement will be credited. You can get this over multiple attempts, so don't think you have to do this all in one go.

Comments

Comment by Rizzwhit

With regards to the engineering parts; the Roxi parts of the rad bike can no longer be salvaged. However Titansteel Bar can be salvaged (along with saronite and the eternal thingummies for transmuting), which can save significant costs depending on AH prices for your server.

In addition, I seem to recall hearing that HotT only takes into account iilvl and player level, not enchants or gems or food buffs. However since my HotT run is still a work in progress, I can't confirm that personally.

Also also, if you die of SAN loss solo, the wipe doesn't decrease your equipment's durability. (This was a lot more important pre WoD, when Yogg's opening move in phase two, for a solo player, was to spam Psychosis like it was going out of fashion (-9% SAN being more important than the shadow damage at level 90) until your mental health hit critical levels, at about 30 %, meaning little leeway on Lunatic Gaze from skulls and third stage. While Psychosis is, thank God, no longer a thing for outlevelled players at least, a solo SAN death on mistiming Induce Madness still won't lower durability.