Tag Archives: Louisville

It’ll be like Speed-Dating for game developers!
This is to help connect artists with programmers to make better games in our area.
New people welcome!
The event is FREE to attend.

* If you are an ARTIST who makes 2D or 3D art (paintings, digital art, computer models, etc), with art that you can show, and are interested in possibly working on a video game, this event is for you.
* If you are a MUSICIAN or sound designer, with sound and music samples you can bring, who is interested in possibly working on a video game, this event is for you.
* If you are a game PROGRAMMER with a prototype of a game (or full working copy) and can show the game, this event is for you.

We need information on how many people will be showing games and art, so we can figure out how to organize the event.

Local Games/developers on Local TV!

‘Out and About with Keith Kaiser’

So this early morning (and I do mean early… 4:45am!) some of us from GameDevLou had the pleasure of hanging out with Nathan & Amy Fouts of Mommy’s Best Games to be on a morning TV spot for their new game Finger Derpy! We all met at Zanzabar (where the #ChompTheBit event will be friday!) with Keith Kaiser and Eric from WDRB Fox 41 news. The shooting process for a live morning show was an interesting experience, it took place in small spurts that were sprinkled into the morning show live.

I (Alex) had the awesome opportunity to show off Stanley Squeaks and the Emerald Burrito, which is the Two Scoop Games entry for #ChompTheBit. I had no idea what to say, and nothing was rehearsed, but I think everyone did well and got across what we were trying to convey.

There are two videos up on the WDRB website now, so check them out here:

For one night only, come celebrate Mommy’s Best Games’ April release of “Finger Derpy” on the App Store with some home-grown gaming goodness. Game developers from around the region are bringing their latest and greatest games for you to play! For FREE!

-No Cover
-Open to the Public
-Lots of NEW video games!!!
-PRIZES!
-Talk to the developers and show them some love!
-Tasty Zbar food and drink available

Bring out the whole family for dinner and games.
Then have your kids drive themselves home at 8:00, so you can stay out late to drink and game with us!

As a camping enthusiast, you encounter a grumpy, suspicious park ranger who’s watching you closely for any slip ups. He wants a pristine park! Unfortunately your campsite is frequented by PartySquatch himself. What do you do now? CONTROLS: ASWD or ARROWS to move (you can only go up on trees) F to pickup/drop items

Our next game is Pig Eat Ball.
“Help Bow win back her freedom! King Cake has decreed whomever can win his contest will marry his daughter! –But SHE has other ideas!
As Princess Bow, take back your fate by winning the contest yourself!”

The contest involves solving puzzlish-action levels like eating all the balls in a given level. It’s tricky though because as you eat in this game, you get bigger! Eat too much and you’ll get stuck. Now it’s time to barf to squeeze through!
There will be hundreds of levels in the final game, with lots of level goals besides just eating balls. Things like dodging asteroids, breaking crates, building sammiches, racing, eating ice cream, and more!
There’s also a 4-player party mode, and a robust level editor for building your own levels.

We met up at LVL1 sunday as usual but with an added new face. Jeff Dehut showed up and introduced himself, he is working on a board game called Pocket Dungeon Quest. He showed us his prototype and explained the rules, and what was left in his game creation process; play testing! So Mike, Eric, and I (Alex) offered to try it out. I found it really fun, and after some refinements this could be a really great 2-4 player game.

The game is a dungeon crawler where you flip tiles to reveal the map, and move around the board taking turns. Each tile can reveal a monster you must fight, an item you can draw, gold, or any combination of those. I really loved the art style as you can see here.

The objective right now is to uncover the whole map without losing any party members.

Jeff gave us (GameDevLou) his only physical copy, and said he could make more. I am glad he came and hope he continues to come and work though the process with us here as support.
This is what Game Dev Lou is all about, seeing what people are working on and being there for each-other through the game-making process.

The rest of us were all working on our own projects and made some progress, but just seeing what others are doing and getting to try out great local games is the best part of Game Dev Lou for me.

Join us next time, Sunday May 25th, the day after Sigma Play Game Developer’s Conference in Bloomington IN ( Sigma Play Website )