Hey yo CgTalkers.
After few test i decided to go for the characters, teke a look and tell me what you think!

http://discovirtual.uol.com.br/henriquex/Compartilhada/aop7.jpg

But i realy weak in texturing setting(uvw's and stuff), some tips??

NukleoN

03-05-2002, 09:28 AM

Prisoner,

Pretty cool...I'd thicken up the tops of those boots and figure out what yer gonna do with those boot straps. ;) Do they connect somewhere? Reminds me of Earthworm Jim..cute character. Is he gonna have a mouth? I'd love to see what his eyes look like..

Ok for textures..there is a great eye tutorial at www.max3d.com and for textures..I would use texporter after breaking up the mesh into various pieces for texturing. Then, you can attach everything later and roll all the textures into one multi sub object material. There are probably some tutorials for texturing online..

Good luck,

NukleoN

Prisoner

03-05-2002, 08:11 PM

Thank NukleoN,
I'm trying to modify that boots, i don't know what that straps do :D
Mouth?? no, he'll be mouthless!! ;)
ill see the tutorials, thanks for that!!

Those sites have some good info. It's a subject I've been researching lately, and there really isn't many tutorials around that I have found yet.

Neils approach is interesting, and uses alpha mattes to blend between different UVs.

I am pursuing the menithings approach and seperating my object into pieces as NukleoN suggests. When reattached and welded the objects retain their mapping. Some folks even flatten the actual geometry and mapp it all with a single planar projection. This is very similar to methods for skinning realtime characters for games like Quake.

Texporter (http://www.cuneytozdas.com/) and Cilliskinner (http://www.chilliweb.co.uk/chilliskinner/) are two tools commonly used for that method.

good luck!

Tanketh

03-09-2002, 03:00 AM

i like him!
he reminds me of Eminem on stage with a chainsaw or whatever... :D

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