Your Half-Life addons are really astonishing and fun to play with.There is only one thing that bothered me. Is it possible to make portal gun use bullet simulation instead of grenades? In its current form it is difficult to make long range teleporting because of high arc trajectory andmainly because the second teleport gate often spawn at high altutitude making it suicide run.

Hello,I tried it with bullet simulation in the beginning, I think, and it worked pretty well on long ranges. The problem was that it did not work on short ranges any more, and the minimum range which allowed a successful use of the portal gun increased with the number of objects on the map. But I guess I could do one thing - change the script which controls the velocity of the grenades.Thanks for your input, I'll be looking for a way to fix it.

I changed a few things: The pulse rifles now have a standard reload animation and fire their secondary attack straight, like it should be. The Striders have new armor values, that means soldiers equipped with the RPGs from this addon will fire at them. And finally, the Portal Gun now fires without that typical grenade behavior.

XXX-It'll take some time before it's uploaded somewhere, but it's good to go, basically.-XXX-- New link's in the top post.

Ah yeah, if you're talking about the teleporting 'whoop' sound, I know why that's happening... I tried to make the Portal gun as universally usable as possible, so it will teleport pretty much anything. Even invisible objects, and if they stay on the same location as the other portal, they'll eventually be teleported between those two locations in a never ending loop...