]]>Making of S-COPTERhttp://www.noblefoxgames.com/making-s-copter/
Wed, 06 Dec 2017 19:45:52 +0000http://www.noblefoxgames.com/?p=578Hello, my name is Kamil Wójcik, I’m one of the developers of S-COPTER. As we are getting closer to publishing the game, I wanted to somehow sum up our time developing it. I thought I’d share some of our experiences, maybe someone can learn from it and we’ll be able to look at it later […]

]]>Hello, my name is Kamil Wójcik, I’m one of the developers of S-COPTER.
As we are getting closer to publishing the game, I wanted to somehow sum up our time developing it. I thought I’d share some of our experiences, maybe someone can learn from it and we’ll be able to look at it later as well.

It took us 5 years to develop this game, though based on my calculations working on it full-time would take around two thirds of a year. We had our ups and downs, some of us took it harder than others, but things are looking much brighter now. S-COPTER is like a family member to us, it’s a child we brought up. There were times when we might have hated it, and times when we couldn’t get to spend enough time with it, but we have always and still do love it.

Like many parents we weren’t prepared for what was coming. We’ve started development in a four-person team, we wanted to make games, good fun games. We’ve decided on the Unity engine, did some tutorials and some quick prototypes, and then there was time for a game idea.

Before S-COPTER

We knew we needed to make something simple at first, something that wouldn’t take too much time and would help us learn the engine and all this “game dev” stuff. Our first idea was to make a platformer, where you controlled a rabbit that could burrow through dirt. Quickly we noticed that there were too many technical difficulties to overcome, and the project was scrapped – what was left of it is just some concept art.

He was going to get a bazooka.

Our next idea was for the game, that eventually became S-COPTER. We fondly remembered an older game called UGH, and we decided to make a remake with some twists. As we learned later, not all of us has heard about UGH so one of the concepts for the game was quite different from the others (gotta love that programmer’s art).

We still don’t know how this game would work.

In the beginning we wanted the player to be a wizard piloting a dragon and ferrying passengers on the dragon’s back. There were some concepts with mana bottles and spells, but I don’t think anyone from the team remembers any details about those. We eventually moved on from that (this time concepts by our level designer’s helpful sister).

I’d like to make a game with this creature :)

The caption says: “Do the hands and feet yourself, I don’t know how.”

S-COPTER was always meant to be a cheerful game :)

Early S-COPTER ideas

Our next idea was to make the game more competitive, where on every level players would compete for passengers to earn more money in the end. There would be independent NPCs that would transport passengers in their own ways, and the levels would have their specific hazards. We wouldn’t be half way finished yet if we would stick with that (“Let’s make three hundred levels guys!”).

It sounded good on paper, but a competitive AI was out of the question, and the level design as we envisioned wouldn’t bring much interaction between the players in this mode. We’ve scrapped that idea as well, but we’ve left the fares, at that time we wanted the player to be able to buy upgrades and different vehicles.

A hover-bus promoting love and peace (all the saws and spikes came later to the game).

It’s just fabulous.

It’s a UFO with a special power to chillax.

S-COPTER is getting fleshed out

We wanted to give the player some progression so we decided that the single player levels should be unlockable. The first idea was to earn stars for completing a level in a specific time, the faster, the more stars. Great!

Then we started to think more about it. How fast do you need to complete a level for maximum stars? OK, so every level needs to be timed then, our level designer would have to time the levels he created and played many times (and so had a lot of experience with them) – but what if a player cannot make it that fast? Then let’s add an option to skip a level, we will leave an icon that a level was skipped and the player can play another level. So anyone could skip any level and basically see them all in a matter of minutes? Then we’ll add a requirement of 20 deaths on a level to have the unlock option show up…

Well, this went on for some time, in the end we dropped the stars and just required for a level to be completed in any amount of time (racing against the clock isn’t something we like anyway). Later we’ve also added an option to skip a level, that could be used 3 times, but you could get it back if you’ve completed the skipped level at some point.

Current development summary

We have finally arrived at our current version of the game. During the journey a lot of “life” happened, half the team eventually left the project. We stayed strong with our goal to make computer games, hearing everywhere that most projects get abandoned we refused to give up, and finally here we are just a couple of months from release.

We’ve made many mistakes during development and we’ve learned so much more. There are many things we’d do differently but it is too late now. Getting back to the parenting references, the child is all grown up now and we cannot change what it had learned from us (without brainwashing it, but that wouldn’t be ethical… right?).

Personally, I feel closer to the game now. I might not be the biggest fan of action platformers like this, but the closer to release we are, the more I like the game. It might still turn out that people won’t like it, but It’s our child and I love it :) And when it finally moves out to the big world, I want it to be liked, bring joy to people and have many friends – and I want to send it care packages too :)

I hope someone can find this article useful, it was interesting to write it. Thank you for reading :)

]]>New teaser for S-COPTER!http://www.noblefoxgames.com/new-teaser-s-copter/
Mon, 07 Aug 2017 14:19:09 +0000http://www.noblefoxgames.com/?p=570It’s been a while since we’ve posted our last video from S-COPTER. It shouldn’t be like this, so it’s time to change it – we are proudly presenting our new teaser made with great help from our friend Krzysztof Kowal. Enjoy!

]]>It’s been a while since we’ve posted our last video from S-COPTER. It shouldn’t be like this, so it’s time to change it – we are proudly presenting our new teaser made with great help from our friend Krzysztof Kowal. Enjoy!

]]>S-COPTER at Gamescom 2017http://www.noblefoxgames.com/557-2/
Mon, 07 Aug 2017 07:19:25 +0000http://www.noblefoxgames.com/?p=557We’ve got big news for you today! Thanks to Polish Agency for Enterprise Development we will be able to promote our fist big game – S-COPTER: Trials of Quick Fingers and Logic – at this year’s Gamescom! We are very excited about this and in order to celebrate this, we’ve prepared something special for you. […]

Thanks to Polish Agency for Enterprise Development we will be able to promote our fist big game – S-COPTER: Trials of Quick Fingers and Logic – at this year’s Gamescom! We are very excited about this and in order to celebrate this, we’ve prepared something special for you. During Gamescom check out main Polish stand to get unique S-COPTER badge. But you must hurry, there will only be a limited amount of them!

]]>Merry Christmas and a Happy 2017!http://www.noblefoxgames.com/merry-christmas-happy-2017/
Fri, 23 Dec 2016 09:45:45 +0000http://www.noblefoxgames.com/?p=538We are still working on S-COPTER, but the end is in sight. We are going to take a short break for the holidays, and we will be back next year. Happy holidays everyone!

]]>Merry Christmas and a Happy New Year!http://www.noblefoxgames.com/merry-christmas-and-a-happy-new-year/
Mon, 21 Dec 2015 10:45:53 +0000http://www.noblefoxgames.com/?p=524We know, that we haven’t updated anything in a while, but we can assure you, that with every day we are closer to releasing our game (currently we have new and improved Versus mode thanks to our awesome lead programmer Kamil).… But enough about that – we wanted to wish you all a Merry Christmas […]

]]>We know, that we haven’t updated anything in a while, but we can assure you, that with every day we are closer to releasing our game (currently we have new and improved Versus mode thanks to our awesome lead programmer Kamil).…

But enough about that – we wanted to wish you all a Merry Christmas filled with warm and cheerful atmosphere! And we hope, that the new year will be even greater for you than this one!

]]>We’ve been greenlit!http://www.noblefoxgames.com/weve-been-greenlit/
Fri, 17 Apr 2015 21:36:00 +0000http://www.noblefoxgames.com/?p=514We’ve finally made it! Our greenlight campaign started almost a year ago (10 months to be precise), but we’ve been finally accepted! We cannot even describe how happy we are :) Our thanks goes to all of you who supported us this whole time. We are very grateful for all the positive comments we’ve received […]

]]>We’ve finally made it! Our greenlight campaign started almost a year ago (10 months to be precise), but we’ve been finally accepted! We cannot even describe how happy we are :)

Our thanks goes to all of you who supported us this whole time. We are very grateful for all the positive comments we’ve received and also for your negative opinions as well (all in all, you took the time to look at at least one screenshot, so it still counts).

Lately, there was little information from our side, because we struggle with our daily lives and jobs, but those news surely will give us a good kick (you know where…). We will do our best, to finish S-COPTER as quickly as we can!

]]>Merry Christmas and a Happy New Year 2015!http://www.noblefoxgames.com/merry-christmas-happy-new-year/
Tue, 23 Dec 2014 18:14:34 +0000http://www.noblefoxgames.com/?p=503Merry Christmas and a Happy New Year! We hope you’ll spend this cheerful time in a warm, family atmosphere, filled with awesome games! As some of you know, due to our day jobs and personal lives, we had to slow down our progress on developing S-COPTER. Nevertheless we are still working on the game – […]

We hope you’ll spend this cheerful time in a warm, family atmosphere, filled with awesome games!

As some of you know, due to our day jobs and personal lives, we had to slow down our progress on developing S-COPTER. Nevertheless we are still working on the game – we are hoping that soon we will be able to show you some of the changes that we’ve made this past year, such as awesome music by our new composer, completely reworked graphics of characters and brand new models for our weapons.

Thank you for all the kind words we’ve received (and for the constructive criticism also!). We hope that following year will be full of pleasant surprises for you and for us!

]]>Batch of weapons – checked!http://www.noblefoxgames.com/batch-weapons-checked/
Tue, 23 Sep 2014 15:07:37 +0000http://www.noblefoxgames.com/?p=492We have finished scripting all of our planned weapons – there are seven of them in total now. With that it seems that we have finished all of the planned features, and that would put S-COPTER in an official beta stage! (W00T!) Of course the game requires some work – menu is not complete, some […]

]]>We have finished scripting all of our planned weapons – there are seven of them in total now. With that it seems that we have finished all of the planned features, and that would put S-COPTER in an official beta stage! (W00T!)

Of course the game requires some work – menu is not complete, some of the graphics are being redrawned and there is still balancing and bug fixing ahead of us. But other than that, we are getting close to release. With that said, we will be starting closed beta tests in the near future. If you would be interested in helping us improve game balance, just drop us a line!

Thank you for all the continued support, we appreciate your feedback and remember, that you can tell your friends about us and our Greelight Campaign!

]]>Demo version of S-COPTERhttp://www.noblefoxgames.com/demo-version-s-copter/
Fri, 18 Jul 2014 13:03:05 +0000http://www.noblefoxgames.com/?p=471We are pleased to inform you, that we’ve released demo version of our game :). Please remember, that this is from early beta version, so not everything is implemented and some things might not work as intended (but we believe that everything will work smoothly…hopefully). You can download our demo right here: Have fun! [UPDATE] […]

]]>We are pleased to inform you, that we’ve released demo version of our game :).

Please remember, that this is from early beta version, so not everything is implemented and some things might not work as intended (but we believe that everything will work smoothly…hopefully). You can download our demo right here: