Specialist

Abathur

Shield now Heals allied Heroes for 22 Health per second while Carapace is active

This heal now also has an initial application of 22 Health when Carapace is cast

Locust Strain (Trait)

Duration reduced from 25 to 16 seconds

Damage increased from 34 to 40

Evolve Monstrosity (R)

No longer takes 50% reduced damage from non-Heroic enemies

Now shows a warning indicator showing where it is going to burrow to

Additional Functionality:

Now has the ability to Deep Tunnel to a visible location every 80 seconds

The Monstrosity can now be healed by Carapace

Talents

Level 1

Regenerative Microbes (E)

Removed

New Talent: Reinforced Carapace (E)

Increase the Shield amount of Carapace by 40%

Survival Instincts (Trait)

No longer increases Locust duration

Additional functionality:

Increase Locust attack damage by 40%

Level 4

Ballistospores (Trait)

Removed

Sustained Carapace (E)

Removed

Needlespine (Q)

Moved from Level 7

Level 7

Calldown: MULE (Active)

Healing per second reduced from 100 to 90

Level 13

Assault Strain (Trait)

Removed

Bombard Strain (Trait)

No longer increases Locust attack damage

Additional functionality:

Increase the duration of Locusts by 50%

Level 16

Volatile Mutation (R)

Additional functionality:

Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt

Level 20

Evolutionary Link (R)

Additional functionality:

Increase the duration of Ultimate Evolution by 50%

Evolution Complete (R)

No longer gives the Monstrosity the ability to Deep Tunnel

New functionality:

Now increases the Monstrosity's Basic Attack damage by 100%

Developer Comment: For a long time Abathur has had a unique place in
Heroes, being a powerful force at high level play while having a relatively
low win-rate across the board. These changes are meant to spruce up his
talents while streamlining his gameplay and introducing more counter-play to
the hero. Carapace, particularly with the Sustained Carapace talent, created
some awkward gameplay where it was much more efficient to use Symbiote on
cooldown, even when the desire was to stay on one target, due to the cooldown
refresh that it gave Carapace. In order to clean this up, Sustained Carapace
is baseline and the cooldown of Carapace has been reduced, so Abathur no
longer has to continuously remove Carapace to be efficient. In addition,
Abathur's Locusts are now more potent, but they last for a shorter duration,
meaning Abathur players will be more rewarded for positioning themselves
aggressively and punished when they overextend too much.

Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.

Developer Comment: Ana came to the Nexus during the ‘Quest Revolution'
where we were adding them in as many places as we could. We have learned a lot
since that time, so we spent some time re-designing and re-organizing Ana's
talent tree. Bringing Aim Down Sights into her base Shrike functionality gives
us a design solve for the powerful yet flawed Piercing Darts quest. The rest
of the talent changes and shuffles were directed at opening up some new builds
while keeping all of her current beloved capabilities!