<blocktag="save-load-custom-game"spec="%0 game with name %1 [e:dash] %3 [i:save]"code="~Game(~, function(success:Bool){~});"help="Save/Load the game with a custom save name. The default name is 'mySave'. [i:save]"type="wrapper"color="red"returns="void"><fields><dropdown order="0"><choices><c text="save" code="save"/><c text="load" code="load"/></choices></dropdown><text order="1"/><CODE_BLOCK order="2"/><attached-block order="3" tag="save-load-succeeded"/></fields></block>

thanks a lot Justin, I have now the right block .. But can you resume what the differences are between a normal block and a code block, so I can learn my lesson !the logic ones .For the usage I acknowledge that

I've encounter a similar problem with one of my extension, I just had a new choice in a dropdown (without any new code) : in quite a lot of scene the choices were mixed (not all and sometimes one out of several on the same scene)

I would like to know if it is possible to had a script or something to change a deprecated block automatically, that is without to have to create another block and asking the user to make the change manually