Update: "The Grenadier Awakens"

New toys:
• The Grenadier! A powerful ranged unit that deals area damage, rather inaccurately (available at HQ 16)
• Leaders and Officers can spend Intel to sabotage (destroy) random defensive buildings in Task Force operations
• Added a fresh batch of new Power Bases and NPC levels

Gameplay improvements:
• Dr. Terror's Wednesday event Statues have been weakened
• More consistent invasions (tap here to find out more)
• Operations will display "too easy", "easy", "normal", "hard" or "impossible" based on your Task Force's strength
• Old Flare timers are hidden when a new Flare is used
• Gunboat ability timers don't stack on top of each other anymore
• After maintenance, you can't attack player bases or Resource Bases for a short while
• You now get one extra guaranteed Power Stone Crystal after beating Terror Stage 19
• Changed VP reward to give Shards instead of Crystals (tap here to find out more)
• Leaving a Task Force at any point during an operation will make you ineligible for the OP reward

UI improvements:
• New invasion information can be found on the Radar info screen at level 6 (see here)
• Previous operations can be viewed from the operations map
• Activity Log now shows Dive Location spawns
• Visit Task Force members' bases from the chat
• Check out potential recruits' bases from their join requests
• See which Task Forces your friends are in from the Friends tab
• Attacker's name is now shown when watching a replay or spectating
• Confirmation check before committing to your Task Force attack