The algorithm uses feedback to create sounds that take some time to play through a wide range of frequencies. It works by writing into the same buffer it’s playing, but at a different rate/position – the resulting ugliness suits the style of BBDS very much. As an aid to our understanding Till converted the algorithm to Supercollider, then over the next couple of days I managed to get it running with an inner loop of 9 instructions on the DS (could probably be optimised further, but I’m still a beginner):