Divide-Framework

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Changeset 714

Committed by IonutCava on Thu 26 May, 2016 16:26:23 +0000

Commit Message:

[IonutCava]- Initial code for multithreaded scene load:— Tasks can have a “sync with gpu” flag that will cause them to use a shared context (so they can call GL functions)- Added per scene GUI lists that get passed to the main GUI class (still need a base class to hold the map and accessors to avoid code duplication)- Re-enabled threading unit tests