Gears of War has one of the best art styles and therefore atmospheres I've seen a game, and using predominately grey seriously contributes to that.

Part of the reason Gears of War has such good graphics is BECAUSE of the lack of colours. It's exactly the same with Killzone 2. MGS4 also did it amazingly, using a significant art change in each act. From what I've seen there's one with a green tinge, white tinge, yellow tinge and red tinge. I couldn't care less what the colours are, as long as they work.

In Gears, different parts of the game (which expressed different moods) had different colour schemes. The blue-black nightmarish look outside the factory, the pitch black and fluroescent yellow of the Imulsion in the caves, the blurring dark colours and red sky on the train.

Seriously, Gears of War's art style is the LAST thing I would change about the game. Go Epic.

I always loved GoW's art style - I just had a problem with getting close to the characters and whatnot and basically seeing blocks make up characters. Really took the immersion (for me) out of the game.

Can't wait for GoW, though. I have to admit, it's looking awesome.

And like Lone, I can't wait to play with/against people on this very forum. Of course, hopefully I'll have a working 360 by then.

^Most games? As in Gears of War and Killzone? Have you ever played it?

Like others have pointed out, it's the "shitty colour use" that sets the atmosphere. When people do get what they want and have colours everywhere, they'll be complaining about it more because it won't look or feel anywhere near as good.

What do people have against art styles? Notice the significant change in atmosphere-

^Most games? As in Gears of War and Killzone? Have you ever played it?

Like others have pointed out, it's the "shitty colour use" that sets the atmosphere. When people do get what they want and have colours everywhere, they'll be complaining about it more because it won't look or feel anywhere near as good.

^Really? Chu crazy. My point is that many of the best art styles stick to colour scheme that works well with the atmosphere, like the browns and greys in Gears.

In The Matrix trilogy they removed all blue while within the Matrix, replacing it with white and green. The film Minority Report used predominantly blue and white, while 300 and Sin City... well I think they speak for themselves.

An art style that uses colours entirely realisticly wouln't really be much of an art style at all.