Reduced input lag between pressing fire button and a shot (on some weapons).

Fixed the display of damage decrease modifiers. A blank shield is displayed upon 40% decreased. A half-painted shield is displayed upon 60% decrease. A fully painted shield is displayed upon 80% decrease. Added an option to turn off damage indicators in the Game menu.

Reworked the visual effects of anomalies, artifacts, fires, tracers.

Changed materials of muzle brakes, tracers, explosions and particles when shooting some surfaces.

Added the option to play with bots in a mode when they ignore player characters. The function can be turned on in the "Training with bots" tab.

Improved client performance when playing with a ping above 50 ms.

Vertical synchronization is enabled in the game lobby.

Bots’ visual perception in the fog is weakened.

Made the first and second rounds of the new renderer optimization.

Changes in the Treasures Hunt: 100th level players and players with the highest reputation in all factions won't get experience and reputation boosters correspondingly anymore

Improved game performance during shootouts in matches.

Improved game performance when rendering location geometry.

Changed shot sound effect at the distance on some open locations (Rudnya, Mamayev Kurgan).

Fixed poisitioning of sound that is made by enemies running inside buildings.

Improved screenshot option: now a screenshot not only is saved into a folder, but also copied to exchange buffer.

Locations

Reworked the lighting on the following locations: Rudnya, Chemical Plant, Mamayev Kurgan and Cologne Bridge,. At the moment the new lighting is ready only for the daytime versions of the locations..

Changed lighting on the following locations: London, Vostok Radar Station, School, Tarakanovsky Fort & Vector Laboratory. This locations temporarily have lower discrepancies between light and shadowy parts which looks more similar to the Survarium alpha. In the future lighting on this locations will be changed to be more in line with the other locations. At the moment lighting is set only for daytime.

Reworked the lighting on team and training missions.

Rudnya received a dense fog on a swamp.

Rudnya: willows are replaced with apple trees. Medical UAZ returned to its historical place. Small changes in the lighting of the location are made.

Fixed several issues causing bots to be stuck on the lumberyard in the "Dangerous Knowledge" team mission.

User Interface

Dead characters on the statistics screen ("Tab" button in a match) are displayed in transparent text.

Increased performance when the mini-map, crosshair or missions information is updated in a match.

Improved framerate stability during shootouts with other characters.

Optimized transition into the Killcam mode.

It’s now possible to send a clan invite via chat window.

Fixed the equipment display on the post-match screen and in the history.

Location loading screens no longer have hints which are not related to the location or the chosen game mode.

The description of settings is now displayed when you hover not only on the name of the setting, but also on its value.

Improved game performance after changing character’s profile in a match.