Topics - Logan

This update marks our first Nightmare Pack, featuring five completely new terrors for you to protect your passengers from:

Old Daisy: She died cold and alone. She won’t be forgotten again.

Infected: Control the contagion or injuries will spread through the train.

Rewind: Can revert structures to a previous state - and may also completely cure passengers.

The Carnival: The circus is in town... whether you like it or not.

Pods: They seem harmless enough, but they really get under the skin.

We've also added the ability for players to change key bindings for the important inputs in the game, including time acceleration and movement. v1.1.0 also contains a number of tweaks, fixes and improvements that should make venturing into the fog all the more pleasurable.

We'll, as pleasurable as menacing, post-apocalyptic weather can get.

Here is the complete changelog for v1.1.0:

Added: Five new nightmares: Old Daisy, Infected, Rewind, The Carnival and Pods.

Added: Key rebinding. It is now possible to reconfigure the keys for time acceleration, cabin area jumping and movement via the main menu options.

Fixed: Additional checks to make sure the player wakes up at the start of the day.

Fixed: A font issue with the calendar on certain system configurations.

Fixed: Passengers were not being assigned their portraits on game load.

Fixed: Sometimes the jump shortcuts would fail to work correctly.

Fixed: Healed injuries not being saved correctly.

Fixed: Text overflow issue with recent missions on the computer.

Fixed: Unread radio broadcasts being reported incorrectly.

Fixed: Some fears not responding to carriage attack pulses. This was purely a visual issue.

Tweak: Jump shortcuts for carriage control and the computer now "zoom" you into these stations automatically.

Balance: Structural upgrades now prevent the train from being destroyed if it is at a complete stop during a military attack.

It is recommended you start a new game after updating, as saved games may not be compatible between versions.

The focus of this release is to get the game running on as many different hardware configurations as possible. We'd also appreciate a run-down of your computer's specifications, either through DXDiag or the Apple System Profiler / About this Mac. Alternatively, if you're familiar with your hardware, you can just list the following:

CPU, video card, amount of RAM, operating system and version (including service packs) and display resolution.

Here are the links for Windows, Mac OS X and Linux:

- LINKS REMOVED -

The technical demo has several limitations compared to the final game:

The game will end after 14 in-game days.

Four types of fears out of a much larger pool.

Saving and loading is disabled.

Limited number of carriage dispute types.

Limited custom engineer creation, with most modifiers locked.

All standard engineer templates locked, with the exception of the Provisional Technician (tutorial).

Hello Deadnaut fans, good news -- we've updated the game to version 1.3.0! Along with unlockable campaigns and difficulty settings, we've taken the opportunity to fix some dastardly bugs from 1.2.3.

All changes in v1.3.0 can be found below:

Added: Five unlockable campaigns and campaign selection. As of 1.3.0, you can now unlock each campaign type you complete successfully, allowing you to play it at your leisure. In addition, you'll be awarded a rating out of four for each campaign type, based on the difficulty level it was finished on.

Added: Four difficulty settings: Easy, Normal, Hard and Extreme. Easy is perfect for learning Deadnaut's ropes without being bombarded by the trickier aspects of the game by significantly reducing Sentinel damage and disabling environmental damage. Hard represents the game's difficulty pre-1.3.0, while Extreme poses a huge challenge for even the most proficient commanders. Normal, Hard and Extreme also provide the player with a small Knowledge bonus. Steam users: Please note you cannot earn achievements in Easy mode!

Added: Two new Steam achievements: "Master Of Unlocking" and "Lieutenant Ripley's Believe It Or Not".

Tweak: Game assemblies are now built with the latest version of the Mono compiler.

It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

An update for Deadnaut is now available, bringing the game to version 1.2.3. This patch contains a few fixes for the game, along with the Linux release!

All changes in v1.2.3 can be found below:

Added: The game is now available on Linux! While preliminary testing indicates Deadnaut should run on a number of popular distributions, we can only officially support Ubuntu 12.04 or later, running vendor-supplied 3D drivers.

Added: Text boxes and lists can now be scrolled by holding the right mouse button and moving the mouse up and down.

Balance: Reduced the attack range on sentinels and made them slightly slower and weaker.

Fixed: A few typos in mission and alien description text.

Fixed: The relationship panel now handles characters with single names correctly.

Tweak: The vignette screen effect is now a little less pronounced.

Tweak: Deadnauts no longer require at least one point to advance to the next phase of character creation, though all other restrictions (selecting at least one career, for example) still apply.

It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

Fixed: An issue where sound effects would continue playing after exiting the game.

Fixed: The map help popup now refers to the correct key when explaining rotation shortcuts.

It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

Please post any feedback in this thread, rather than the official technical support board. If possible, let us know what distribution you're running the game on (and whether it works or not), as well as any information you feel is relevant (graphics drivers, hardware configuration, etc.).

We've just released a minor update for Deadnaut, version 1.2.1. This patch fixes a few issues introduced in 1.2.0 and provides a number of user interface improvements requested by users.

Here is the full list of changes:

Added: The number 6 key now duplicates the "select / deselect all" functionality of the tilde (~) key.

Added: Once-off help text that makes it clear players must click on tags, rather than objects, to interact with them.

Fixed: Scrolling and zooming did not work properly on some systems, particularly those using a notebook trackpad.

Fixed: Teleporting deadnauts should no longer get stuck in places they cannot get out of.

Fixed: Cloning a deadnaut while the "info" mode is active on the bio screens caused them to go out of sync.

Fixed: Alien "wounds" descriptions were not being generated correctly, limiting their variety.

Tweak: Increased the size of text in many areas of the game, including character generation, the library and chat log.

It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

Deadnaut's second enhancement update has been released, and brings the game to version 1.2.0. The highlight of this patch is the addition of three new pieces of equipment -- the holographic projector, gravity repulsor and trap deployer.

Each one opens new tactical options for clearing hostiles from ships; for more information, consult the notes below and the updated manual.

We've also addressed several bugs and other issues, all of which are detailed in the v1.2.0 changelog:

Added: Holographic projector. Best used in the hands of a detection specialist, the projector allows you to place a fake deadnaut in a nearby scouted room. The fake will attract the attention of enemies that have yet to acquire a real deadnaut and can sometimes fool less intelligent creatures already attacking you. The fake will also try to move out through the closest open door, so used strategically, you can guide enemies out of a room to make it easier to breach.

Added: Gravity repulsor. When operated by a deadnaut skilled in protection, the repulsor can push enemies halfway across a room (and sometimes further!), clearing the way for the rest of your crew. Smaller enemies are affected more than larger ones, so it's best used in situations where you're being swarmed by hostiles. The repulsor requires a lot of power and has a narrow cone of effect, so aim carefully!

Added: Trap deployer. The launcher is very effective against enemies, but it also does a number on the derelicts too. A less potent, more flexible option comes in the form of the trap deployer. Rather than dispense damage, traps apply debuffs to your enemies -- slowing them down, confusing them and making them flee. Traps will self-detonate after a short period of time, unless triggered by a close enemy. Be warned -- while you can't trigger your own traps, you can get caught in the area-of-effect!

Added: New chat dialogue and banter for deadnauts.

Added: The scanner now has sound effects.

Fixed: The environmental damage alarm will no longer beep for extended periods on shielded deadnauts.

Fixed: An error that would prevent a game-in-progress from being abandoned between missions.

Fixed: Deadnauts can no longer be cloned during a mission.

Fixed: An issue where training perks would be removed incorrectly during character creation.

Fixed: Certain particle effects on debuffed enemies would not appear.

Fixed: If you have multiple deadnauts selected, the most skilled one will always be ordered to investigate a corpse.

Balance: Increased the average group stability required to gain the stable formation bonus.

Balance: Enemies knocked into walls now take a small amount of damage based on their size.

Balance: Slowing effects now prevent enemies from leaping and should reduce their movement speed more consistently.

Tweak: Custom character names are now rendered above their portraits on the character creation screen.

It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

This is our first enhancement update for Deadnaut, and brings the game to version 1.1.0. Along with some very special additions to each campaign type, we've also supplemented the variety of content you'll find in crew and ship logs.

In terms of gameplay changes, deadnauts can now gain a new buff, called "Stable formation". While under the effects of this buff, deadnauts will move faster, deal more damage and detect enemies faster. It requires the deadnauts to stick together and have high stability, but it should give you more to think about when approaching encounters.

Finally, we've boosted the benefits of catching your enemies unaware. Weapon critical effects are much more likely against enemies that haven't noticed you yet, so best to watch the market for cloaking gear and sensor equipment...

For a complete rundown of 1.1.0, check out the notes below:

Added: All campaign types now have one or more special features to make playing through them very... unique. Rather than reveal what these are, we'll let you discover them for yourself...

Added: "Stable formation" buff. Deadnauts in close proximity to each other with above average stability now move at the same speed when ordered to move together. They also gain a damage bonus when attacking the same target and detect enemies at a faster rate.

Added: Deadnauts now have a significantly increased chance of applying critical effects (stuns, fear, etc.) when attacking enemies that are not aware of them.

Added: Deadnauts with good relationships will now take the initiative and help each other in combat.

Added: It is now possible to extract only some Deadnauts when ending a mission. The extraction button on the MFD will let you know how many of your deadnauts will be extracted. Any deadnauts that are not in a room containing an escape hatch when the extraction button is clicked will be left to die, though they can still be cloned after the mission.

Added: Chat dialogue for various events including the death of characters and mission events.

Added: New content for crew and ship logs.

Fixed: It was possible for deadnauts and enemies to have excessively high rates of fire.

Fixed: A rare issue that could cause the fog-of-war not to appear.

Fixed: Right-clicking on the bio and history toggle switches now works correctly.

Fixed: The cause of death report on the cloning screen should no longer have an extra full stop.

Balance: Deadnaut rate-of-fire is now affected by their combat skill.

Balance: Increased the effect of the combat skill on ballistic weapon accuracy.

Balance: Horrors now teleport to a random room, rather than next to an artifact.

Tweak: Pistols now have a slightly different projectile and sound effect to rifles.

It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

This hotfix addresses a few issues with the character generator in the initial release. We've also added an additional help screen for the map view that highlights the keyboard controls and explains a few of the bits and pieces in the cockpit.

Here's a complete list of changes for v1.0.1:

Added: A new help screen when aboard a derelict. Press F1 to toggle it on and off.

It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.

Note to Mac OS X users: You will need to install Mono in order to run the update. The latest version of Mono for OS X can be downloaded here. Once Mono is installed, copy the update into the directory that contains "Deadnaut.app" (and not into the "Deadnaut.app" directory itself). Then start Terminal, navigate to the containing directory and type:

The focus of this release is to get the game running on as many different hardware configurations as possible. Seeing as Deadnaut will also be available for Mac OS X, we're particularly interested in results from users with systems running this platform.

We'd also appreciate a run-down of your computer's specifications, either through DXDiag or the Apple System Profiler / About this Mac. Alternatively, if you're familiar with your hardware, you can just list the following (the more the better!):

CPU, video card, amount of RAM, operating system and version (including service packs) and display resolution.

Now, with that disclaimer out of the way, it turns out some enterprising players have managed to get Zafehouse: Diaries running on Linux through Wine. ZD was never designed to be run on operating systems other than Windows XP, Vista and 7, so expect to go through some hoops to get it going.

Everything you need to know can be found on the Wine app database page below:

Note that it's the GOG version used here, but theoretically the process should be the same or similar with other distributions.

Again, we must stress that we can't provide support for users running the game on Linux. If you do manage to get it working though, please post about it here, along with any tips for other curious players.