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Sony Ericsson today revealed the ingredients of its Java Platform 7, the leading and backwards compatible developer platform for creating games and imaging applications for Sony Ericsson mobile phones.

Sony Ericsson's Java Platform 7 (JP-7) supports a range of Java
Specification Requests (JSRs), including Advanced Multimedia Supplements
(JSR 234) for enhanced camera and image handling. It is now possible to
control the camera exposure (i.e. the amount of light on the image sensor),
the focus, zoom functionality and the camera's flash from a Java ME-based
application as well as rotating the camera image. The ability to record
video and very precisely control frame-by-frame location, allowing the
end-user to ?move around? in the video, is also offered by JP-7 based
phones. All these capabilities can now be controlled from a Java ME-based
application, opening up possibilities for new creative imaging applications
from the global third party developer community, benefiting the consumer.

Through new generation hardware with faster CPU, better optimized software
supporting floating-point operations and improved critical graphics
primitives for 2D and 3D graphics, Sony Ericsson has also managed to take a
huge leap in performance and speed, significantly improving game-playing
experience and leaving current competition far behind.

Sony Ericsson has increased the quality of the Java performance on its
phones by spending more engineering time on development, analyzing the
source code of third party technology like Fishlabs? ABYSS game engine, and
testing of software implementations. The Java development team has also made
bug fixes and performance upgrades in general for JSR-184 and the Mascot
Capsule v3 API for JP-7 phones.

Increased memory is now available in the phones (> 5MB heap possible),
allowing more graphics heavy and higher quality games to be developed. Sony
Ericsson also supports a new, optional control in the JSR-135 Mobile Media
API with JP-7. With the so-called ?TempoControl?, developers can control the
tempo and rate of a MIDI file, typically used as in-game music and sound
effects.

With JP-7, Sony Ericsson is the first handset manufacturer to introduce
support for multiple simultaneously running Java applications in a single
virtual machine on mass-market mobile phones.