Does anyone happen to know which libraries were used to make the mmorpg game Runescape? Before anyone starts to flame "NO I AM NOT CREATING A 3D MMORPG AS MY FIRST PROJECT NOR EVEN A 3D GAME AT ALL FOR THE MOMENT", thanks. I am just asking because i am curious as to what was used to write that game as it's one of my favourite games of technological feats of all time . Any assistance in this matter would be greatly appreciated.

Ok, thanks i took a look at the links provided and they look interesting for future projects. Too bad they haven't released their custom code, it would be an interesting read. By the way how is it possible to use c++ code inside a java class? I thought that wasn't possible or am i a total noob? Thanks for all the help.

RuneScape can be run with varying levels of graphical detail. High-detail graphics enhance texture and design, while low-detail graphics provide a cleaner look and can reduce lag on less powerful computers. RuneScape uses a graphics engine called "RuneTek 5", which provides support for multiple graphics platforms such as DirectX, OpenGL and video game consoles, as well as graphical effects such as sky boxes, bloom lighting[66][67] and Z-buffering.[68] The high-detail version incorporates hardware acceleration and can be rendered using either Java OpenGL or DirectX.[69][70]

because JOGL works fine. Their latest backend seems to use something else (on Windows). I remind you that several commercial games use it too.

and ? who said that JOGL is not fine ? I was just pointing that Runescape made theire own some time before JOGL get popular, according to wikipedia they also go further than JOGL ( even if it not comparable, RuneTek5 is probably more high level as it allow different technologie for rendering while JOGL is mainly just a mapping of OpenGL drivers) by enabling rendering on OpengGL/DirectX (and game consoles ?), so why they would like to switch ??

well whatever tech they used or forked, it would have been a long time ago, they have hundreds of programmers now and its likely the code has undergone massive modifications (or even re-written from scratch), so unlikely to be similar to the above mentioned projects or anything available these days.

and ? who said that JOGL is not fine ? I was just pointing that Runescape made theire own some time before JOGL get popular

Actually, no. Jagex used an in-house software rendering engine for many years, and as far as I know it's still the fallback. Proof of concept work on an OpenGL backend started sometime around 2006, when JOGL was already old news.

well whatever tech they used or forked, it would have been a long time ago, they have hundreds of programmers now and its likely the code has undergone massive modifications (or even re-written from scratch), so unlikely to be similar to the above mentioned projects or anything available these days.

Of the hundreds of programmers, more than 90% use only an in-house scripting language. Unless things have changed since I left, every single patch to the rendering engine is reviewed by Andrew Gower.

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