I'd honestly say Skullgirls would be better. It's tutorial is one of the best available, it's inputs are the same as most fighters so practising with them will universally help, learning tag ins will help if you ever want to play Marvel, and the cast pretty much contains every fighting game character archetype so it's easier to find out what kind of character you want to main.

i love fighting game the most,i can learn[not master] most of it in 10++ hour[all character] except those 3d ones eg.tekken,soul calibur.those sidestepping take alot more time to learn .ive not touch any 3d fighting in my life until a month ago,tried to learn soul calibur 5,and my god...in 40 hour playtime,i only manage to learn 3 character...coz in my time that going to arcade,the only popular fighting games is those 2d ones....KOF98/02,SF2/3,fatal fury series..i love competetive gaming.....but just not MOBA....any other genre is fine...for me...the real fun of fighting games comes when u play at arcade with a real person....the thrilled when u saw a 'HERE COMES A CHALLENGER' flashing on your screen suddenly, or you hear your opponent putting in a token/quarter.i wish i had time to go to arcade again.

I absolutely love fighting games but they do definitely require a different mindset and level of dedication from most games. If you put in the time and effort, though, they provide an experience you really can't get anywhere else.

If you're lost on why some people enjoy fighting games as much as they do, I would suggest checking out the BlazBlue Grand Finals from this years Evo tournament. Even if you don't get the game at all, it's pretty easy to see by watching that set of matches just how amazing fighting games can be and the sorts of emotions they bring out of players (and viewers!).

Fighting games are definitely not for everyone but if you want to know where to start then start with Ultra Street Fighter 4. Ask any half way decent player of some other fighting game and they will tell you they also play SF4. It's the most basic of fighting games in my opinion and has lots of characters to choose from, which is kind of important. If a fighting game doesn't have any characters you enjoy playing or just think are cool then you'll lose interest very fast. It's also probably the most popular which means there is lots of competition which is important to getting decent because humans play differently than the CPU. Humans you can psych out with mind games and bait them to do things that will put them in bad positions, unlike the CPU. But, like I was saying it's the most basic IMO, that will teach you things like spacing and pressure, which you can carry over to other fighting games, seeing as almost every fighting game is built on these basics. It also has trials that can help you learn a characters moves and combo pathways. So for starters find a character you like and stick with him/her. Learn their moves and practice, practice, practice. Hit multiplayer and get your ass handed to you over and over again. But sooner or later you'll get good from the practice you do and from learning things from your multiplayer matches. It may be a bit tough at first but once you start beating about 80% of your opponents, or land that really hard combo on an opponent for the first time, or come all the way back from the jaws of defeat with just a sliver of life left in your bar, or get a perfect on an opponent that's way higher ranked than you, it's pretty awesome.

I practiced, and practiced, and practiced with the Soul games' installments until I was able to execute whatever combos I wanted, whenever I wanted, and could beat the hardest difficulties even when the computer was clearly cheating. Here's the problem: no one wants to play with you when you know the game that well. People don't like to lose all the time, and if you go easy or give them a handicap they feel insulted. The social aspect of a fighting game is three quarters of the fun, so I dropped them after people stopped wanting to play with me.

I liked the Street Fighter Alpha series, especially Street Fighter Alpha 3. Almost every character had its own Street Fighter: The Animated Movie anime-esque unique look and feel, and impressive story development as you progressed. Darkstalkers was also great with imaginative environments and characters. I could use every character in those games. The Soul series is a great 3D alternative; I never really liked DOA, KI, or MK all that much, too much juggling, and the fatalities/babalities/friendships/animalities/bestialities/whatever are silly. UMK3 would have me pulling my hair out against the CPU at times, but it was fun enough vs friends.

I love fighting games and that's what got me started. It can be a hassle when you're just starting out because of the button spamming. But if you put in the hard work and dedication towards it than you will get better in no time!!!

I liked the Street Fighter Alpha series, especially Street Fighter Alpha 3. Almost every character had its own Street Fighter: The Animated Movie anime-esque unique look and feel, and impressive story development as you progressed. Darkstalkers was also great with imaginative environments and characters. I could use every character in those games. The Soul series is a great 3D alternative; I never really liked DOA, KI, or MK all that much, too much juggling, and the fatalities/babalities/friendships/animalities/bestialities/whatever are silly. UMK3 would have me pulling my hair out against the CPU at times, but it was fun enough vs friends.