Note that we have also added an NVL-mode declaration of ``narrator``. The ``narrator`` character is used to speak lines that do not have another character name associated with it.

Current
Chinese (Simplified):

(no translation yet)

Located in
../../source/nvl_mode.rst:39

9.

English:

If we ran the game like this, the first few lines would display normally, but after a while, lines would begin displaying below the bottom of the screen. To break the script into pages, include an ``nvl clear`` statement after each page.

Current
Chinese (Simplified):

(no translation yet)

Located in
../../source/nvl_mode.rst:43

10.

English:

The following is an example script with pagination::

Current
Chinese (Simplified):

(no translation yet)

Located in
../../source/nvl_mode.rst:48

11.

English:

While nvl-mode games generally have more text per paragraph, this example demonstrates a basic NVL-mode script. (Suitable for use in a kinetic novel that does not have transitions.)

By default, menus are displayed in ADV-mode, taking up the full screen. There is also an alternate NVL-mode menu presentation, which displays the menus immediately after the current page of NVL-mode text.