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Nyar can't help but smile, "I can't wait to meet the mastermind of this organization. The imagination alone... but I digress, Lady Narvala, what was the Silver Flame's stance on undead again?"

He steps backwards and points his wand at the undead zombie. Whats left of its feeble mind is pelted with images of blades and being swung at it from all sides. With the distraction, the zombie is unable to react to the environment.

The two humans shifted and moved. I thought that was obvious since I did not have them attack, but you are right, I should write down shifts. They also pulled out slings (as did the other two humans). And, creatures are only prone if they fall 10 feet or more and take damage.

The first sign of a broken rule is when someone suggests that the way to stop it is by readying an action.

"Generally, we prefer to destroy undead as soon as we encounter them." Narvala said, answering Nyar's question as she stepped back. She tossed a bolt of radiant energy at the zombie while she tried to determine if she knew anything that would help defeat it.

Zombie Aura. Any PC that starts its turn next to or enters next to one of these zombies takes 5 cold damage. Nyar, Narvala, and Baern take 5 cold damage at the start of their turns.

Narvala only

Narvala recognizes this as a Chillborn Zombie. These zombies are imbued with the cold of the grave and their very touch can encase a person in ice. Even standing next to them is dangerous and harmful. One of the worse things about them is that when they are destroyed, they explode in a powerful burst of frigid cold. The more zombies there are, the more cold they radiate and cold damage they do. Plus, a zombie attacking a person encased in ice also does more damage. They are resistant to cold and necrotic, but vulnerable to fire and radiant damage.

The first sign of a broken rule is when someone suggests that the way to stop it is by readying an action.

Oh, a strange doggy! Christina says spotting the Gnoll through the boxes. Rabberta, go and see what it wants!

Now I'll show you Tigger. Christina says pulling out a toad and showing it to the human. See he's a toady! But now he will be a big toady! She says, tossing Tigger into the air. The toad lands nearby and reaches its tongue out and lashes it onto the nearby human, pulling it toward Cairn.

[sblock=Spirit Companion notes]
The spirit companion is treated as a conjuration with some exceptions.

It occupies 1 square like an ally does.

It is only affected by melee or ranged attacks (not close/area attacks or zones).

It is dispersed if it takes 12 or more damage from a single blow, and Christina takes 7 damage. It is otherwise unaffected by attacks. It uses Christina's defenses.

It cannot be flanked and it does not grant flanking.

The companion can move 6 squares whenever Christina takes a move action. It is not affected by difficult terrain.

Rabberta Interupt

Encounter: World's Speaker's Command
+8 vs Will. The target stops moving and must use a different action to resume moving. Usable when an enemy moves out of a square threatened by Rabberta without shifting.

Special:If you have not given a toad a command by the end of your turn, the toad attacks the same creature it attacked last turn. If it can't do that it attacks nearest enemy withing 3 squares. If it can't do that it moves its speed to a square within 3 squares of the nearest enemy.