3 v 3 Triples!
DQ: 2 days per player, 1 week per reffing
No moves are banned
Arena: Island Ruins - An ancient city on a sandy island, little is known. The ruined walls form a maze amongst the sand and dust. The city is a maze, but who knows what there will be amongst the ruined ports, abandoned shops and even digging underground...

Click to expand...

And the rest, as they say, is the present. We are all on some tiny godforsaken island, so we might as well have a battle while we're here. The walls from an ancient city are still present, and make a sort of maze which the Pokemon can try to use. There may even be goodies around for those who care to poke around a bit. At any rate, Dogfish was seeking so he releases first, and given he has already PM'd his team I can proudly announce that it is:

dogfish44's team(Move your mouse to reveal the content)dogfish44's team (open)dogfish44's team (close)

Grumpig [GRUMPus] (Male) (*)
Nature: Lonely

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

Grumpig
HP: 100
Atk: *** (+)
Def: ** (-)
SpA: ***
SpD: ****
Spe: 80

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW - NOT ACTIVATED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Abilities:
Faint-Hearted (English = Defeatist): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Stats:

GRUMPus the Grumpig, Snooker the Spheal and Rawk the Archen are all out, and waiting for Destiny Warrior to respond. The pattern will be that he releases and gives instructions, then Dogfish gives instructions, I ref and the whole cycle continues until one whole team has been torn to shreds or someone gets bored, and, as always, no talking up the back until we're done.

I also feel that a number of rules have not been made clear by precedent due to the lack of triples battles, so I will cover them here to avoid disputes and so that we can have some consistancy. First off, I'll say all abilities and no items because it wasn't specified. Also, two actions per Pokemon per round because it is triples, and finally, I will not place restrictions on which Pokemon can attack which opponents. The restrictions in-game don't really fit in ASB because of the more fluid nature of the battles, so I don't think it really has a place. Finally, gl and hf!​

Abilities
Thick Fat(Innate):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Abilities:Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.Leaf Guard(Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.Regenerator(Innate)(Dream World)(Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Abilities
Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14Dream World Ability(Locked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

And so we finally start off this huge triples match between Destiny Warrior and Dogfish44. Destiny Warrior begins by sending out his team, and Dogfish responds with his, leaving us with all six Pokemon out and hunting around this island of ours. The two teams of three each stand opposite each other on opposing sides of the island, but each is slowing making their way to the centre, because it looks like this is just going to be an all-out brawl between all of the contestants. The battle begins with GRUMPus, who gets across to the other team the fastest because of his great speed. He moves over to Doug and begins to Taunt him, cat-calling and sneering so that he can't attack any more. Then Rawk flies up behind him, readying his wings to strike at Doug. He swoops over, and delivers a powerful Wing Attack, blowing it back to the side of the island it came from before swooping back to it's own. Finally Doug himself gets the chance to attack, but he can't bring himself to do something as passive a a Sleep Powder and has to merely rest for a turn, incapable of moving. Next is Blitzkreig, who does not move up to the front like the others but hangs back, and slowly performs some strange dance, using some objects which have just appeared which look like swords. The Swords Dance boosts its attacking prowess, and it looks like it will be acting fearsomely for the rest of the battle. Next comes Snooker, who drags up a huge torrent of water from the surrounding seas and directs it in a huge Waterfall straight at Blitzkreig, knocking him backtowards the sea, ready for another blow soon. Finally, this round of activity is finished up by Thunder. It lets out a horrific, high-pitched Screech directed straight at GRUMPus, and the sound is so painful that GRUMPus can't defend itself properly for a while.

Next, GRUMPus begins once more, advancing on Thunder with his hand drawn back. He arrives near him, and scores a direct hit on him with a powerful Dynamicpunch, knocking him for six and confusing him. Then Rawk flies across the island towards Blitzkrieg, picking up rocks as he goes, and finally delivering a Rock Throw at Blitzkrieg, adding to the damage from last round. In reponce, Doug trundles up to the players and, this time not trying to play conservatively, succeeds in letting off an Energy Ball at Snooker, which it takes well thanks to its health in the early stages of the battle, but which nonetheless hurts it badly. Next up is Blitzkrieg, who, after boosting up last round, is definitely ready to start the attack. It moves over to Grumpig, and as the area around the two suddenly darkens, it delivers a powerful Night Slash to Grumpig, knocking it back a long way back to the side of the island with the raw power gained by the boosting. Next comes Snooker to take some revenge on behalf of its wounded team-mate, again directing the stream of water over the island and dumping it on Blitzkrieg. Again the Waterfall knocks over Blitzkrieg, and it is now making it obvious that it is slightly worse for wear after the brutal attacks it has suffered this round. Finally, the round finishes with Thunder, who (thank god he has more HP than GRUMPus) tries to use a powerful Return on GRUMPus, but unfortunately ends up hurting itself in its confusion, and ending the round on a rather disappointing note. Oh well. You next, Dogfish.
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And so we come to the second round of the bonanza that is our triples match. It looks like thinga are finally going to start dying this round, which should make everything go a lot faster, but we'll have to wait and see. Anyway, the round begins once more with the activities of GRUMPus, who moves over to Taunt Thunder, rendering him incapable of not attacking. Then Rawk once again follows up behind him, delivering another one of its painful Rock Throws at Blitzkrieg, weakening it further. Next up is Doug who, delays slightly so that he can move later, after Snooker. Instead, Blitzkrieg gets up after Rawk's attack and once more makes use of his boosted attacking prowess to return a powerful Rock Slide to Rawk, knocking him well out of the air and making him flinch, which is unfortunately of no consequence given it doesn't have to move for a while. Next is Snooker, who goes to finish off Blitzkrieg with another Waterfall, but suddenly Doug gets in the way of the attack and takes it for him. What admirable teamwork. Anyway, the round finishes with Thunder, who moves to GRUMPus and Chips Away at him, opening up holes in his defences to probe later.

Next, GRUMPus tries to continue the duel he has going with Thunder by hitting it with a Zen Headbutt, knocking it mentally. Next, Rawk stops trying to take out Blitzkrieg, and instead moves over to Doug, this time hitting Doug with a powerful Wing Attack. However, this time Doug responds to the attacks by moving over to Snooker and casting a Giga Drain on it to restore its own health, while draining a lot out of Snooker. Next up is Blitzkrieg, who once again lets loose a huge Rock Slide on Rawk, hurting him but once again failing to actually knock out anything. After Blitzkrieg comes Snooker, who finally actually gets an attack on Blitzkrieg, knocking it all the way back to its side of the island with a huge Waterfall, and knocking it out completely: the first casualty of the match. Finally, Thunder finishes up with another Chip Away from GRUMPus, hitting it a bit but mainly leaving everyone still around unscathed for the next round.

And so the third round begins, and we finally have a casualty, although the rest of the Pokemon on field all look ready and rearing to go. GRUMPus once again starts the round, moving over towards Rawk in an attempt to perhaps block an attack later on. In responce, Rawk makes use of the cover to use a Wing Attack on Doug while protected, delivering a painfull blow before swooping back to behind GRUMPus. Next, Doug summons up an Energy Ball, and fires it straight at Snooker, which causes it to fire back a huge Ice Beam at Doug, continuing the brutal attacks on Doug by Dogfish's team. Finally, Thunder launches another Zen Headbutt at Rawk, but with GRUMPus in the way of the blast, it goes arry and hits GRUMPus instead, knocking it out of the way of Rawk but ensuring it takes the full brunt of the attack.

Next, GRUMPus stops and concentrates on creating a huge object behind Doug made out of psychic energy, and then manouevres the Extrasensory attack straight into the back of his head, surprising him. Immediately afterward, Rawk swoops out again to deliver another Wing Attack to Doug while he is still stunned by the surprising blow from behind. This, however, wakes him up somewhat so that Doug can cast a Giga Drain on Spheal to restore some health. This again provokes Snooker into retaliation, and he fires off another Ice Beam back at Doug. This leaves only Thunder, who moves back towards GRUMPus to continue his onslaught from last round, and he continues to Chip Away at him. This closes the round, leaving everything looking once again tied going into the fourth round.

Well this has already been deleted once, so this is going to be short and sweet. GRUMPus uses Dynamicpunch on Munchlax, which hits and confuses it, although not very badly. Rawk, immediately afterwards, swoops and and delivers a final Wing Attack to Doug, which knocks him out quickly and before Doug can even move, because of the big speed difference. Then Snooker starts up an Ice Ball attack, bowling over Thunder, and Thunder tries to Pursuit GRUMPus but accidently hits itself in its confusion.

Then, everyone starts just spamming moves as Thunder: GRUMPus lets off a Zen Headbutt, Rawk lets off a Rock Throw and Snooker continues the Ice Ball attack, and this brings Thunder down to a critically low amount of health. He probably only has enough time for one more attack, and he sneaks up behind GRUMPus and hits it in Pursuit as it moves away afterwards. This leaves only Thunder up against all three of his opponents, so it looks like the battle will end next round. Last orders, please!
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Dogfish's Team:​

GRUMPus the Grumpig (M)HP: 15Energy: 57%

Snooker the Spheal (F)HP: 11Energy: 51%

Rawk the Archen (M)HP: 58Energy: 75%​

vs.​

Destiny Warrior's Team:
Thunder the Munchlax (M)HP: 16 Energy: 65%

Doug the Tangela (M)HP: KOEnergy: KO

[PIMG]255[/PIMG]
Blitzkreig the Torchic (M)HP: KO Energy: KO​

Damage Calcs:​

Action One(Move your mouse to reveal the content)Action One (open)Action One (close)

And so we reach what can only be the final round of the battle. It begins with GRUMPus, who lets off a Thunder Wave toward it, paralysing it for a while. Next, Rawk flies over to Bite Thunder, not knocking it out but definitely hurting it, so that it can hardly stay upright. Finally, Snooker barrells towards Thunder gain as an Ice Ball, this time bowling him over completely and knocking him out cold and finally leaving Destiny Warrior's team all unable to battle. This means that Dogfish Wins! gg and wp to all, especially Dogfish, and I hope you had fun. I'll put the prizes down below.
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