Movesets for Singles

What is a good competitive moveset for Exeggcute? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.

Exeggcute is an awesome Grass and Psychic-typed Pokemon. Exeggcute is not a Pokemon anyone usually expects sees on the battlefield. Exeggcute is weak to Bug, Dark, Fire, Flying, Ghost, Ice, and Poison-typed attacks.

Special Sweeper Exeggcute (Chlorophyll)

Exeggcute is an astounding Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Exeggcute is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Exeggcute from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Exeggcute's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Exeggcute's speed is doubled.

♦Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Exeggcute's special attack by 2 stages). ♦Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage). ♦Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage). ♦Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target). ♦Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target). ♦Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).

No additional EV spread were found for this set at this time.Array
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Movesets for Doubles

What is a good doubles moveset for Exeggcute? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.

Doubles Special Sweeper Exeggcute (Chlorophyll)

Exeggcute is a phenomenal Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Exeggcute is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Exeggcute from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Exeggcute's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Exeggcute's speed is doubled.

♦Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Exeggcute's special attack by 2 stages). ♦Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage). ♦Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage). ♦Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target). ♦Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target). ♦Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).

No additional EV spread were found for this set at this time.Array
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Movepool

Wondering what moves can Exeggcute learn? Here is the list of moves this Pokemon can learn in this selected generation.Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.

Cat

Type

Movename

Damage

Accuracy

PP

Effect

Ancient Power

60

100%

5

10% chance to raise all stats by 1 (not acc/eva).

Confusion

50

100%

25

10% chance to confuse the target.

Dream Eater

100

100%

15

User gains 1/2 HP inflicted. Sleeping target only.

Energy Ball

90

100%

10

10% chance to lower the target's Sp. Def by 1.

Extrasensory

80

100%

20

10% chance to flinch the target.

Giga Drain

75

100%

10

User recovers 50% of the damage dealt.

Grass Knot

--

100%

20

More power the heavier the target.

Infestation

20

100%

20

Traps and damages the target for 4-5 turns.

Leaf Storm

130

90%

5

Lowers the user's Sp. Atk by 2.

Mega Drain

40

100%

15

User recovers 50% of the damage dealt.

Psychic

90

100%

10

10% chance to lower the target's Sp. Def by 1.

Psywave

--

100%

15

Random damage equal to 0.5x-1.5x user's level.

Round

60

100%

15

Power doubles if others used Round this turn.

Sludge Bomb

90

100%

10

30% chance to poison the target.

Snore

50

100%

15

User must be asleep. 30% chance to flinch target.

Solar Beam

120

100%

10

Charges turn 1. Hits turn 2. No charge in sunlight.

Uproar

90

100%

10

Lasts 3 turns. Active Pokemon cannot fall asleep.

Barrage

15

85%

20

Hits 2-5 times in one turn.

Bide

--

--

10

Waits 2 turns; deals double the damage taken.

Bullet Seed

25

100%

30

Hits 2-5 times in one turn.

Double-Edge

120

100%

15

Has 33% recoil.

Egg Bomb

100

75%

10

No additional effect.

Explosion

250

100%

5

Hits adjacent Pokemon. The user faints.

Facade

70

100%

20

Power doubles if user is burn/poison/paralyzed.

Frustration

--

100%

20

Max 102 power at minimum Happiness.

Natural Gift

--

100%

15

Power and type depends on the user's Berry.

Rage

20

100%

20

Raises the user's Attack by 1 if hit during use.

Return

--

100%

20

Max 102 power at maximum Happiness.

Rollout

30

90%

20

Power doubles with each hit. Repeats for 5 turns.

Secret Power

70

100%

20

Effect varies with terrain. (30% paralysis chance)

Seed Bomb

80

100%

15

No additional effect.

Self-Destruct

200

100%

5

Hits adjacent Pokemon. The user faints.

Strength

80

100%

15

No additional effect.

Take Down

90

85%

20

Has 1/4 recoil.

Thief

60

100%

25

If the user has no item, it steals the target's.

Attract

--

100%

15

A target of the opposite gender gets infatuated.

Bestow

--

--

15

User passes its held item to the target.

Block

--

--

5

Prevents the target from switching out.

Captivate

--

100%

20

Lowers the foe(s) Sp. Atk by 2 if opposite gender.

Confide

--

--

20

Lowers the target's Sp. Atk by 1.

Curse

--

--

10

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Double Team

--

--

15

Raises the user's evasiveness by 1.

Endure

--

--

10

User survives attacks this turn with at least 1 HP.

Flash

--

100%

20

Lowers the target's accuracy by 1.

Grassy Terrain

--

--

10

5 turns. Grounded: +Grass power, +1/16 max HP.

Gravity

--

--

5

For 5 turns, negates all Ground immunities.

Hypnosis

--

60%

20

Causes the target to fall asleep.

Ingrain

--

--

20

Traps/grounds user; heals 1/16 max HP per turn.

Leech Seed

--

90%

10

1/8 of target's HP is restored to user every turn.

Light Screen

--

--

30

For 5 turns, special damage to allies is halved.

Lucky Chant

--

--

30

For 5 turns, shields user's party from critical hits.

Mimic

--

--

10

The last move the target used replaces this one.

Moonlight

--

--

5

Heals the user by a weather-dependent amount.

Nature Power

--

--

20

Attack depends on terrain (default Tri Attack).

Nightmare

--

100%

15

A sleeping target is hurt by 1/4 max HP per turn.

Poison Powder

--

75%

35

Poisons the target.

Power Swap

--

--

10

Swaps Attack and Sp. Atk stat stages with target.

Protect

--

--

10

Prevents moves from affecting the user this turn.

Psych Up

--

--

10

Copies the target's current stat stages.

Reflect

--

--

20

For 5 turns, physical damage to allies is halved.

Rest

--

--

10

User sleeps 2 turns and restores HP and status.

Skill Swap

--

--

10

The user and the target trade Abilities.

Sleep Powder

--

75%

15

Causes the target to fall asleep.

Sleep Talk

--

--

10

User must be asleep. Uses another known move.

Stun Spore

--

75%

30

Paralyzes the target.

Substitute

--

--

10

User takes 1/4 its max HP to put in a substitute.

Sunny Day

--

--

5

For 5 turns, intense sunlight powers Fire moves.

Swagger

--

85%

15

Raises the target's Attack by 2 and confuses it.

Sweet Scent

--

100%

20

Lowers the foe(s) evasiveness by 2.

Swords Dance

--

--

20

Raises the user's Attack by 2.

Synthesis

--

--

5

Heals the user by a weather-dependent amount.

Telekinesis

--

--

15

For 3 turns, target floats but moves can't miss it.

Teleport

--

--

20

Fails when used.

Toxic

--

90%

10

Badly poisons the target. Poison types can't miss.

Trick Room

--

--

5

Goes last. For 5 turns, turn order is reversed.

Wish

--

--

10

Next turn, 50% of the user's max HP is restored.

Worry Seed

--

100%

10

The target's Ability becomes Insomnia.

Combo List

These are a list of several common move combinations Exeggcute can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.

Competitive SM Move and Ability Combos for Exeggcute

Moves: Sunny day + Solar Beam

Moves: Grassy Terrain + Secret Power

Moves: Rest + Sleep talk

Moves: Substitute + Leech Seed

Ability: Harvest + Item: Sitrus Berry

Move: Facade + Item: Flame Orb

Move: Facade + Item: Toxic Orb

Moves with Priority: Bide, Endure, Protect

Create a build

Have an idea in mind for Exeggcute that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.