Issue 0x02 - Mailbox Contents (1 Newsletter)

💾 A monthly digest of text-based game development successes, failures, inspiration, and anecdotes from the members of The MUD Coders Guild.

Greetings, adventurers!

Welcome to issue 0x02 of The MUD Coders Guild newsletter (that’s right, we’re numbering in hexadecimal, because we can)! I don’t have much of a lead-in this month, but I did want to take a minute and thank everyone in TMCG (and our friends over at r/MUD) for their amazing support for this little corner of the internet. Being able to come together over our collective love of this particular genre of text-based games is something that I am grateful for every day.

MUDs are, by definition, not very graphical. But just because we work in text that doesn’t mean we don’t appreciate quality text-based art. Cool-retro-term is a gorgeous terminal emulator that mimics the look of old cathode displays, making for the world’s greatest screenshots.

NATS is a high performance messaging system that acts as a distributed messaging queue for cloud native applications, IoT device messaging, and microservices architecture. TMCG community member @wot shared this with the plan to distribute zone, room, and combat messages to clients.

If you’ve ever taken a look at the code from any DikuMUD derivative, then you know that MUD code can get messy. The 30-day code quality challenge is a… well… 30 day challenge to improve the quality of your code. Nuff said.

If you’ve ever wanted to learn more about the past, present, and future of Multi-User Dungeons, this episode of Roguelike Radio is a must-listen. It features the vocal stylings of the grandfather of MUDs himself: Richard Bartle.

> quit

Adde parvum parvo magnus acervus erit.

[Add little to little and there will be a big pile]

The MUD Coders Guild is a community for people with a passion for creating text-based games. Join us on Slack!