Mysteries Unraveled

A new version of the Arkham Horror: The Card Game FAQ (pdf, 7.3 MB) is now available for download!

Arkham Horror: The Card Gametransports one to four players to Arkham, Massachusetts, at the height of the roaring twenties. There, they will become an unlikely team of heroic investigators attempting to solve eldritch mysteries as they are ceaselessly confronted by the monsters of H.P. Lovecraft’s maddening Cthulhu Mythos. As the game progresses into The Forgotten Age cycle, the investigators are now thrown into the rainforests of southern Mexico where they seek to uncover the ruins of a lost Aztec city-state. But some of the secrets they dig up may better be left buried. As your expedition team prepares to set out on the adventure of a lifetime, we're here to provide you with every tool you need to ensure that your campaigns run smoothly.

Today, designer Matt Newman sheds some light on what you can expect to excavate in the newest FAQ for Arkham Horror: The Card Game.

Designer Matt Newman on the Latest FAQ

Greetings, investigators!

It is an exciting time for Arkham Horror: The Card Game. The Forgotten Age deluxe expansion has just been released, kicking off a brand-new campaign that has investigators all over exclaiming, “Why did it have to be snakes?” Additionally, we have several other new releases and special events on the way, such as Return to the Night of the Zealot. With all of these new products on the way, it's important to remember that Arkham Horror: The Card Game is truly a living game, and it is sometimes necessary to clarify aspects of the rules and issue errata for unclear or problematic cards in order to ensure that the game environment is healthy, and the scenarios are intuitive. To that end, we have updated the game’s FAQ in order to answer some commonly asked questions, clarify several rules, and issue a few errata.

The errata in this edition of the FAQ serve to fix minor errors or clarify card interactions so that the cards function in line with players’ expectations. Two of the errata in this edition of the FAQ—the
Candlelit Tunnels
(The Pallid Mask, 252) and
Catacombs Docent
(The Pallid Mask, 258)—may actually already be represented in your collection, because the error was spotted early in the production process.
Madness Dies
(Dim Carcosa, 319), the final agenda from Dim Carcosa, has also received an erratum in order to line up with a clarification made in this FAQ about “Remember” effects which use the word “you.” Finally,
Dr. Henry Armitage
(The Dunwich Legacy, 40) has received an erratum which limits his ability to non-weakness cards, meaning you cannot use his ability to discard a weakness that has entered play, like
Rex's Curse
(The Dunwich Legacy, 9).

We have also added a couple new rulings and clarifications to the FAQ. One of these is a section regarding weaknesses, that clarifies when a weakness counts as a player card and when it counts as an encounter card. Weaknesses are a unique aspect to Arkham Horror: The Card Game—player cards which sometimes act as encounter cards—so it can often be important to note exactly when the transition from player card to encounter card occurs, as well as the transition back from encounter card to player card. This has ramifications regarding certain player cards as well, such as
"Let me handle this!"
(The Path to Carcosa, 22) and
"You handle this one!"
(The Forgotten Age, 28).

Finally, we expanded the Frequently Asked Questions section with a number of questions which we have collected over the past few months. We hope that these updates will improve everybody’s understanding of the rules and make Arkham Horror: The Card Game a more enjoyable experience. As always, thank you for being a part of this amazing community. I look forward to the game’s exciting future!

–Matt Newman

Arcane Insight

Thanks, Matt!

With this invaluable knowledge at your disposal, you're more prepared than ever to take on the horrors that await you in Arkham’s shadowed alleys and beyond. Download your copy of the Arkham Horror: The Card Game FAQ today and prepare to uncover the impossible truths of what lies beyond our realm!

Arkham Horror: The Card Game is a cooperative Living Card Game® set amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.