此选项的改进功能可以与“记住这些设置”(Remember these settings)复选框配合使用，这样可以跳过多个未解析的文件引用并将其替换为未加载的引用节点占位符。

FileIO Maya

MAYA-24676

FBX Export commands cause Maya
to Crash

MAYA-20142

AbcExport: Performance and
"isAnimated"

MAYA-23227

File referencing: evaluation of
expressions during file load results in errors and an
incomplete file

基础墙

MAYA-23714

Segmentation fault when
removing callback as it is being invoked

本地化

MAYA-22570

Previously, if you
are using a Japanese or Simplified Chinese version of Maya,
and you right-click the object and select Paint > 3D
Paint, you will not be able to use the 'Attribute to paint'
drop-down list under the File Textures section of the 3D
Paint tool settings. This bug has now been fixed.

MAYA-22637

Previously, when using Maya in
Japanese or Simplified Chinese, if you try to use the
Character Controls and click the Control tab, Maya attempts
to load a plug-in language resource file multiple times and
Maya slows down as a result.This bug has now been fixed.

MAYA-16949

Can't open or save scenes (C:/Program
Files/Autodesk/Maya2013/scripts/others/fromNativePath.mel
line 90: Unicode error). Error occurs when file path
contains multi-byte or upper ASCII characters; for example:
these characters occur in the Current Project field of the
Project Window; or, Maya is installed under a Windows
username using these characters.

This message will appear in the command line: Detected Intel
integrated graphics. Using DirectX11 mode for Viewport 2.0.
This message does not appear if you have explicitly selected
to run Viewport 2.0 in DirectX 11 mode (for example, via the
Preferences window).

To use OpenGL mode instead, you must set the
MAYA_VP2_DEVICE_OVERRIDE environment variable.

Note: This behavior only applies to users of Intel
integrated graphics, or users that have both integrated
graphics and discrete graphics but choose to use the
integrated graphics.
If your hardware does not support Viewport 2.0, then the
default viewport is used instead.

MAYA-22890

In Maya 2014, if you open a
scene from a previous version of Maya that renders using the
mental ray for Maya renderer, your sampling settings are
changed to use Unified Sampling. Some features, such as
contour rendering, are not supported with Unified Sampling.

To render legacy scenes with their previously-saved legacy
sampling settings using the command line renderer, use the
following flag:

If you selected option 0 (Unified Sampling), or do not set
this flag on pre-Maya 2014 scenes (in which case Unified
Sampling is used), you can also set the Unified Sampling
Quality using the -unifiedQuality (-uq) flag.