Mission Two: Welcome to Real Time

Mission Two: Welcome to Real Time

Objective I: Jump over the gate to escape.

Following a rather telling cutscene that shows Manhattan eighteen days before the game's introduction, and following a cutscene that shows Alex's "death", "reawakening" and subsequent escape from the authorities, you'll gain control of your fledgling character. Indeed, Alex is much weaker than he was during the game's introduction, simply because you were using him during a more powerful time, eighteen days from the point in which you now control him. After he escapes, riddled with bullets, you'll gain control of him. All you have to do for the time being is catapult him over a nearby fence, so that he can leave the alleyway he's currently confined in. Do so by following the on-screen prompt.

The federal authorities are pissed, and in his current form, Alex simply doesn't have what it takes to deal with the threat. The helicopter flying overhead is an especially daunting obstacle that should be avoided for the time being. Follow the advice the game's next prompt offers you, and escape the area completely, running towards the marker on your HUD. Follow the on-screen prompt to run rapidly, which will allow Alex to seamlessly go over cars and other obstacles that happen to be in his path. When you arrive at a predetermined location, you can then do battle with the helicopter. Alex will automatically pick up a taxi cab that's hurdling towards him. After learning how to aim and throw, do just that -- aim at the helicopter, and then throw it at the chopper to disable it, where it will soon thereafter crash.

Objective IV: Wall-run up to the top of the building.| Objective V: Get to higher ground.

Any residual soldiers that managed to get out of the helicopter before it was destroyed should now be killed. Then, it's time to follow another objective and run up to the rooftop of a nearby building, marked on your HUD. This should only take a brief moment, but it's not the end of your epic climb upwards, because the game will then instruct you to get to even higher ground than that. The game takes a look at the large skyscraper nearby, which will give you a good hint as to the building you should be climbing up. En route, be sure to pay attention to the tips the game gives you as far as climbing is concerned, which may not be immediately useful to you, but will no doubt be useful to you later in the game, in much stickier situations than this.