A Talk About Paragon

Hello everyone I want to discuss about a other moba called Paragon I'm pretty sure that anyone that plays SMITE should at least head of it. What I want to discuss about is getting more people playing the game itself. Bran and myself were discussing for the past couple of weeks about paragon most of it was getting Bran into the game. The one thing I want to bring up is the sad discontinuation of PGFire. I feel bad for the people that put time and dedication into that community. So I want to make sure that people on this other site called agora.gg get some love from other people. Right now there isn't that much well detailed guides on the site. So I want to change that. Myself been starting to create guide for this site I just published one not that long ago here it is. So I want SMITE vets so just give the game a try and see what you think about the game. If you not sure playing it here's a video of their biggest update yet.
Give it a shot it's really fun when you get into it and I want to start getting more of you guys playing so that we could have a small community talking about the game and playing it. So please try Epic put hard work and dedication for this game. Don't be afraid go try it it's fun.

Quick Comment

I have Paragon on PS4 and I play it occasionally. I don't hate the gameplay, but it does feel like it needs some work. The card system is a nice touch, but it could do with a little more explanation, like what the gems do and more on what each card does. And though not a gameplay problem, I feel like it's lacking it's own personality and cohesiveness. Almost none of the characters have any kind of voice, there's very little music and unless there's lore somewhere else, what we have in game makes it feel like they just made characters and threw them into the game. They don't give a good reason for all these unique characters to be together in this world. I could deal with the sci-fi/ fantasy mix they seem to be going for, but it just feels slammed together to me. The game has promise, but needs a lot more polish.

My main gripe with Paragon is that the tutorial is awefull, and the overall gameplay is way too chaotic.

First off, the tutorial is horrible. Even after completing the tutorial I had no idea if those "cards" even did anything, what they were supposed to do, and how to use them at least somewhat effectively.

The gameplay is also horrible, in that 99% of the time I have no clue what's going on. How much HP does this tower have left? How did I just get a kill, I didn't even hit a player, did I? What the hell is happening? - Are all questions I find myself asking frequently while playing this game.

The Monolith Rising update was supposed to fix these quirks, make the gameplay more mainstream and easier to follow, as expanding the tutorial, making it more detailed and touching the core components a lot more than it did, though I've heard that neither of these have been resolved, and I won't bother installing tons of GB's again only to be disappointed and having to delete it, for a third time.

It looked promising when I saw its trailers, but it's not a fun game, imo.

I agree, the tutorial sucked =P I originally tried it out maybe closer to a year ago, and the movement was really slow, and compared to SMITE, it just didn't feel as good overall. To be honest, I didn't play more than a couple of games, so didn't really give it a chance.

So ld1 was chatting with me and told me to try it out again, now that a ton of changes have been implemented...move speed increased (before it felt really sluggish), cards, affinities, and attribute choices added to create custom "builds."

I'm getting a significantly better understanding of the game, and in this recent trial, I've only played 5 PvP matches so far. It's all slowlyi coming together, but I do want to point out that I've also done a bit of reading on starting guides and the Wiki to familiarize myself with the systems (along with asking ld1 questions on builds and strong hero choices).

So if I gave up on the game after the first PvP match (which I almost did), I'd be in the same boat as you with my opinion of the game. I've had to force myself to learn a bit more and then see if I could implement some of that knowledge in-game. At this point, I'm already having a much better time with the game, but I have only played a few heroes...need to see what fits my playstyle best.

In the end, it's not like I'd ever leave SMITE, but I can enjoy this one too...but they REALLY need to improve their tutorial.

*edit* @overld1...that Agora site doesn't offer the kind of stats I really want to see...total minion damage, total god damage, damage taken, etc. Am I missing it somewhere? Is there another site or resource that gathers this info? I may just be spoiled with Smite Guru, but those details are important in helping me see exactly what's happening. Case in point, https://agora.gg/profile/4023133/branmuffin17 I had back-to-back TwinBlast games. KDA in the first game was better, but I felt I had a much better understanding and overall better game in the 2nd. I'm obviously not participating in fights enough, but I've been concentrating on not dying and farming to get a feel for everything.

Also, those "waveclear" abilities like his grenade thing, or "Hotpants" wolfy-circle thing seem like they do squat in damage...it's almost like it looks like it does nothing. What's up with that?

Zero, let's not forget that there's only one game mode. I played one day because one of my Smite bros told me to try it out. I quit immediately after one day. Unfortunately, he quit smite to go play Paragon.

Also, the graphics are way too intense for my PC due to some update they did a long time ago, so I can't play the game on PC anymore.

SmiteFire & Smite

Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.