The Tournament Directors and Tournament Organisers Usergroup would like to announce the following contest:

Create a Fantasy / Sci-Fi Tournament.

The object of this fun contest is to create a tournament with an in-depth sci-fi / fantasy setting of your own creation.

Creations will be judged by a panel of TDs and TOs on the following criteria:

Creativity - your setting or storyline.

Presentation - this includes any graphics and understandability of your explanations.

Diversity and appropriate usage of maps.

Practicality - does the tournament have rules and a structure that will work and settings that ensure it will move through its stages relatively swiftly (remember, all tournaments must be designed to finish within 12 months)?

Format of the Contest:

Tournament Organisers have until midnight CC time on 12th December to create their idea and post it here (they may also post in the Create / Join a Tournament Forum if they wish).

A 'draft' entry can be made within 1 week, whereby a judge will provide you with a few ideas for development.

After 2 weeks the judging panel will individually score all entries and therby determine the top three. Each judge will score each entry out of 5 for the above criteria and add up for a total (out of 20). The 7 judges' totals are then added together for each entry to determine the top 3 scores. If there any ties then 5 of the judges will vote for one or the other tied entries.

Tournament Organisers will then recruit for and run their tournaments.

When tournaments are complete, those voted as the top 3 will be rewarded with a General Achievement medal.

Further Rules:

Judges and TDs cannot enter the contest.

Only one entry per contestant.

Normal rules for organising tournaments apply.

Contestants can adapt ideas from anywhere in the sci-fi world, and are more than welcome to adapt graphics and ideas from below:

- Each player start with one planet (wich is represented by a map) A map can be picked by only one player

-First round : Conquer your Neighborhood The players are sorted by alphabetical order of the map.Three 1V1 game on your both planets (6 games), in case of a draw, 1 extra game on Random mapWinners advanced to round 2 and is now the chief of 2 planets.The players that end this round without planet are out

-Second Round :DiplomacyChoose another player in the list of players still in, then attack another team, if you win you share the planets that you won2v2 on all planets of the players involved (8 games in case of a draw an extra game on random map)The team only apply this roundThe players that end this round without planet are out

-Third Round :Black HoleA 3 players assassin games on each planet of the involved players (12 games) (killer 1 point, killed -1 point). The players with the less points at the end of this round gives his 4 planets to the players with the most point.The players that end this round without planet are out

A forced unionThe players with only 4 planets at this stage, faces in a 1v1 on each planet of the involved players (8 games in case of a draw +1 on random)The winners gets the planets of the looserThe players that end this round without planet are out

-Fourth round :Time to growA 6 to 8 players terminator game(depends the number of players still in), you conquer 2 planets of the player that you kill (the winner choose the planets). If you are killed you loose 2 planets you owned at the end of round 2.You play untill you have beetween 0 and 16 planets.As soon as you get 0 planets, you're out.

As soon as you get 16 planets, you go to round 5 and won't be involved in terminator game any more.If you reached round 5 with more than 16 planets, you have to choose the 16 that you want to keep.

-Fifth round :A full war startsA 1v1 with a randomly choice for opponents.You play on each planets a 1v1 (32 games). If you loose on one of your planet, this planet is destroyed. The first players with no planets is out.The players that advance only keep the undestroyed planet

- Sixth round :ReconstructionThe 2 players with the lowest numbers of planet face each other on a 1v1 game on the planet they owned. The winner conquer all the planets.This is repeated untill we get 2 players left.

At this time if 2 players with more planets both agreed, they can face on a 1v1 on all their planets. Winners gets all the planets. In case of a draw, the keep their planet.

- Seventh RoundA final HarmonyEach finalist choose 10 planets he owned during at least one round of this tournament (in case of a draw +1 on random map)

You're the last ... You're the Conqueror of this Galaxy

If someone is interested for helping me for English, posting images, ... if this tournament is choosen

My tournament idea,Settlersstart off with a team survival. 1vs1, if you loose 4 teammates, you are out. forced freestyle best of 3. primordial kind of map(small)a round of various teamgames, knockout stage for teams.

Here is my idea/draft for this contest. I have yet to procure images, but will be doing so over the next few days. Storyline is in the regular text, whereas round play and settings are in the links.

"The Dark Wizard Conqclu"

Looking for up to 64 players. Freemiums are welcome but must have completed 50 games or more.

It is a perilous time for the world of Midgard. The evil dark wizard Conqclu has appeared from nowhere and attacked the lands, intent on world domination. He has acted swiftly and has taken control over the land. Many great leaders have fallen, and the dark wizard wreaks havoc everywhere. In addition, Conqclu has cast a spell, which has infected your mind. The infection is degenerative, leading up to 4 individual personalities in your head. You must struggle to avoid going insane. Inside your mind you must eliminate the remaining personalities in order to keep from going insane. You have up to two chances to escape with your mind intact. Only then will you be ready for the trials that await you. Midgard awaits a hero to survive and release the world from the ravages of Conqclu.

Up to 64 playersMap 8 thoughtsSettings: Automatic, Sequential, Escalating, Chained, FoggyPlayers will play in 3-4 player games. Those players who win will move on to round 2. Remaining players will then be placed into 2-3 player games where once again the process is repeated. Overall 32 players will advance to round 2.All match-ups will be random using random.org.

To the Castle

Like waking up from a nightmare, your struggle within your own mind exhausts you and you come back to your single consciousness, breathing hard. You have reclaimed your mind as your own. You find yourself alone with a castle in the distance. There is a single thought that stands out in your mind. You must stop the dark wizard. However, in order to do so, you must have a seat of power. You journey to the castle only to find it abandoned of leadership. Another has also arrived. Determined to be the one who saves Midgard, you both seek to control the castle and its surrounding lands. Immediately a duel is offered, which you accept. The inhabitants of the castle and its lands begin to take sides, offering their support for the two champions.

32-playersCastle landsSettings: Auto, Sequential, escalating, chained, foggyPlayers will play in 1 vs 1 match-ups, in a best of 3 battle to determine the victor of this round. Games to be played one at a time, unless we have only premium players, at which time, multiple games will be played. The winner will assume control of the castle kingship and its surrounding lands. Again, match-ups will be random.

The Siege

The crowds fall silent as you plunge your sword through your opponents chest. You look around you at the scene of devastation. It was a bitter victory, with many losses on both sides. Townspeople and fighters corpses are sprawled throughout the area. After defeating your enemy, you have seized control and are one step closer to finding and destroying the Dark Wizard Conqclu. You begin to rebuild the castle, fortifying its defenses. As you begin to marshal your forces though, a scout reports that an attack force is approaching. You bring in your fighters, scratching out a hurried plan of defense. Your hard fought victory was short lived, as you are now facing an attack from another warrior.

16-playersMap : SiegeSettings: Manual, freestyle, no spoils, chained, sunny. Players will play once again in a 1 vs 1, best of 3 match-up. Again, games to be played one at a time, unless we have only premium players, at which time, multiple games will be played. The amount of soldiers you have at this time is limited and you must make the best of your situation. winners move on to Round 4.

Conquest

The siege has been broken. Your opponent has begged for mercy, which you showed by imprisoning them in your dungeons rather than behead them. It is time to begin hounding down Conqclu. However, as you begin to expand your holdings and support you find yourself coming up against opposition of forces who also wish to be the one to bring the Dark Wizard to his knees. Control of the lands will not come easy. You must first bring to order the lands into your control. Only then will you find the Conqclu. You have more forces at your command.

8-players.Map: MidgardSettings: Auto, Sequential, Flat, chained, foggyPlay will be as follows:There will be 2 4-player games, terminator style, match-ups random. The first person eliminated in each game is out. Once that game is complete, a new game will begin. Each game consists of the remaining 3 players from each group. The first player out is again eliminated. The remaining 2 players in each group move on to round 5. As before, one game at a time, but if only premium players remain at this time, the additional games will go out after elimination occurs.

You have been fighting long and hard for many weeks now. The fighting doesn't seem to stop. There is very little opposition left in your path, but still, a few foes remain. Some battles have bene long and bloody, others have been quick and very little blood spilled. You feel confident that you will be the one to bring down the Dark Wizard. You have been hearing from many resources that he is in hiding and fears for his life as you grow stronger. His powers have been weakened and you remain devoted to your cause. You just need to secure the domination over the land, to secure your own wizardly powers. You have many more resources at this point. You just need to untie the realm.

4-playersMap: MidgardSettings: Auto, Sequential, escalating, chained, foggy Players will play in 1 vs match-ups. Best of 3 once again. Again, number of games played at once determined by number of free members surviving at this point. Winners moves on to final round.

The Portal

At long last you have vanquished all but one of your opponents. The Dark Wizard Conqclu is almost yours. Gathering your books of power and marshaling your forces, you set out to hunt down the Dark wizard. As you march along the roads to where you believe Conqclu is hiding a strange blue aura appears from nowhere and envelops you and your entire army. The light grows brighter and brighter, rivaling that of the sun. You close your eyes against the light. As you do, you feel a squeezing sort of pressure all around you. There is a gut-wrenching sensation and you begin to hear cries from your fighters. You open your eyes, and stare in disbelief. The world around you is changed. All around you is flat lands. In one direction, are some large hills, almost the size of mountains. You are no longer in Midgard. You and your forces have been sent through a portal to an entirely different land. You suddenly realize something. the Dark Wizard Conqclu is from another world. He must have brought you here to his own land, fearing his own destruction. You send out scouts to search the nearby hills.

Your scouts have returned quickly. They report to you that a sizable force stands on the other side of the hills and their force equals your own. It is obviously the Dark Wizard come to destroy you. You quickly spread your forces out in order to best defeat the coming attack. You have your own powers now which will allow you to strike fear into the very hearts of your opponents though. You feel confident that you will be able to kill Conqclu.

2 - playersMap: TamrielSettings: Auto, Sequential, Nuclear (new powers), chained foggy. Players will play in a best of 5 duel. Again, number of games played at once determined by number of free members surviving at this point. If only premium remains, all 5 games go out at once. Winner of this match is winner of the tournament.

Epilogue:The final battle is over. You have fought long and hard to secure your victory. You have managed to secure books of magic that enable you to travel between the worlds of Midgard and Tamriel. However, your hunger for the destruction of the Dark Wizard Conqclu has left a bitter taste for blood in your mouth. You find yourself looking in the mirror and see something you never expected to see. Your reflection is that of Conqclu himself. Upon seeing this, you feel stabbing pains in your skull which bring you to your knees. After a few moments, the pain subsides. You get back up, look again in the mirror, and you hear yourself say, "They never suspected I might very well be hiding within your own mind. So much for your thoughts." And that is the last thing you remember as you feel your mind crushed into oblivion....

Last edited by Fuzzy316 on Sun Dec 11, 2011 12:45 pm, edited 3 times in total.

DJ Teflon wrote:The Tournament Directors and Tournament Organisers Usergroup would like to announce the following contest:

Create a Fantasy / Sci-Fi Tournament.

The object of this fun contest is to create a tournament with an in-depth sci-fi / fantasy setting of your own creation.

Creations will be judged by a panel of TDs and TOs on the following criteria:

Creativity - your setting or storyline.

Presentation - this includes any graphics and understandability of your explanations.

Diversity and appropriate usage of maps.

Practicality - does the tournament have rules and a structure that will work and settings that ensure it will move through its stages relatively swiftly (remember, all tournaments must be designed to finish within 12 months)?

Format of the Contest:

Tournament Organisers have 2 weeks to create their idea and post it here (they may also post in the Create / Join a Tournament Forum if they wish). To clarify , that is 2 weeks from the time of this post.

A 'draft' entry can be made within 1 week, whereby a judge will provide you with a few ideas for development.

After 2 weeks the judging panel will individually score all entries and therby determine the top three. Each judge will score each entry out of 5 for the above criteria and add up for a total (out of 20). The 6 judges totals are then added together for each entry to determine the top 3 scores. If there any ties then 5 of the judges will vote for one or the other tied entries.

Tournament Organisers will then resruit for and run their tournaments.

When tournaments are complete, those voted as the top 3 will be rewarded with a General Achievement medal.

Further Rules:

Judges and TDs cannot enter the contest.

Only one entry per contestant.

Normal rules for organising tournaments apply.

Contestants can adapt ideas from anywhere in the sci-fi world, and are more than welcome to adapt graphics and ideas from below:

All games are 1v1, Automatic, Sequential, Escalating, Chained, Foggy, 20 Round Limit. Games will be sent by invite. Freemiums are welcome if you keep 1 spot open for the duration of the tournament.

32 contestants battle in Conquer Rome. The victor moves forward to the Middle Ages, the loser heads back to Alexander's Empire. Lose 4 battles and you are trapped in the past. 8 players will reach Eastern Hemisphere and battle for power-ups before the final match on Classic.

Round 1 - Initial DropThe mighty empire of Rome is being torn apart. Don't hesitate to do the same to your opponent.

Round 2 - First Jump16 victors leap to the Middle Ages - a time of famine, plague and torture. Show them you can do worse. 16 losers go back to Alexander's Empire. Grab a spear, but spare no blood.

Round 4 - Third Jump4 victors leap to the Age of Steam (Orient Express 1883)4 losers go back to the ancient times of Gilgamesh4 victors move forward to Alexander's Empire8 losers return to Alexander's Empire8 victors move forward to the Middle Ages4 losers return to the Middle Ages

Round 5 - Fourth JumpThe first two finalists will battle on Eastern Hemisphere for their ranking heading into the finals. Winner is #1, loser is #2.The rest continue moving forward with each win or backward with each loss.

Round 6-10Each contestant continues to leap either forward or backward, until there are 8 finalists left, ranked 1st-8th.

Each finalist plays the other 7 finalists in the 21st century (Fractured America).

Each player's Fractured America wins and bonus wins are combined. The player with the most combined wins, wins the tournament and is brought back to the present (2112) a celebrity and a free man (or woman).

If 2 or more contestants are tied at the end of the Fractured America round, they will be brought to the present (All Your Bases Are Belong To Us) to face off in a series of three 1v1 games. The winner will be awarded their freedom and have their citizenship reinstated, while the losers will return to imprisonment.

Note: In round 7, on New World and in round 9, on Orient Express 1883, the contestant whose won their games in the fewest total rounds will advance forward to the next time period. While the remaining even number of players face off 1v1.

Last edited by lostatlimbo on Wed Dec 07, 2011 4:45 pm, edited 1 time in total.

The deadline for this contest has been extended to Midnight CC time on 12th December - this will give contestants that have submitted early drafts (above) a chance to work on feedback they will be imminently provided with.

Any submissions from now forward are too late for feedback (although editing is allowed up to the deadline).

This is 2040. The North American confederation of trade is witnessing a deep institutional crisis. Law and order are not maintained. Drug lords have managed to rise their influence and become true political powers.Former USA and Canada have split up in series of smaller independent confederations with their own rules. You have now to chose your side: will you be a mafia goon or a law inforcer?

MAFIA FACTIONS

round 1 for mafia:You will all start as a small gang of convicts rotting in jail. But don't worry; your local drug lord has enough influence to get you out of there. You will just have to prove your skills and do a little favor. You will be assigned a gang target that has been snitching to reduce their time in sin-sin.This will just reduce their time in this world. Information is key, and you will only see what is going on where some of your men will be posted. Your local warlord will be watching.

round 2 for mafia:Right, you just proved you could be kind of useful your local druglord. After pulling some strings, you are now out of jail. A big drug operation is now in place. Your gang will be teaming up with another gang. Your warlord needs firepower. Unfortunately, police intel have been informed of the operation and is there waiting for you. You are assigned to leave NO SURVIVORS. Watch out! you don't know where they are coming from!

round 3 for mafia:If you are still reading this, it means you managed to kill all the filthy cops from this part of town; well done!Just keep the drugs, the money and the weapons for yourself.You now need to control the whole city. now you are ambitious, and you know that by controlling the city, you will be able to take down your boss... and become THE local warlord with the gang that helped you get there with all its priviledges!Who is controlling the other side of town? will you be fighting other scums with the same intentions, or some other police elite troops?

round1 for police:You have a high sense of honour and have decided to sacrifice your life for your country and fight the corruption that has lead your country to where it is. You start in a secret police academy aiming to create an elite corpse to restore the north american confederation. Now we need to find the best in our volunteers! do you have what it takes to join the elite force? You will be playing lazer quest with some plastic guns on a training field recreating early 20th's century chicago, during the prohibition. You will be facing 7 other students of your police academy. You will be earning points for each student you eliminate, and lose points if you get eliminated (students will be grouped with other students with a similar rank).The top 16 students from the 8 training grounds with the best points will qualify. the rest will be judged not good enough to join the elite corpse. This is not about being the last man standing!

round2 for police:You have just sent a letter to your mum so she can be proud you are now an elite police officer fighting drug lords and corruption! But you have already been assigned a mission a partner and a town to serve in! The druglord is organising a drugtrade, and it seems like they have quite some firepower.. Luckily, you will not go there with your plastic lazer gun, but some proper elite law enforcer artillery, and a segway! now don't go and disapoint your mum getting killed. Also, your partner is your new best friend and you will never let each other down.

round3 for police:If you have survived, please send your mum another letter, she is really worried about you. and have some beers to celebrate with your partner! You guys have been given more men, you have more power, and you know now that god is leading your actions, that's why you are victorious. You are the hand of god; and only you can bring back the peace in north america. god tells you now that you have to take control of the whole city to bring your own values. If you have to fight scums, then you have no moral issues about this. If the other part of town has been taken back by another police squad; well you know they are corrupt and that satan is leading their actions. kill them!!!! and say hi to your mum.

ROUND 4, final round for all:You have all made it this far! wether you are mafia or police, you now control a city and an entire region. You are with your partner one of the 4 remaining teams, and the bonds that you have with your partner are real. You live next door, your wives are friends, your son will mary his daughter. You guys still want to control the whole continent and a continental battle royale is being organized between the remaining police chiefs/warlords.who will control north america and rebuild The North American Confederation of Trade? Win 2 battles to win the war!! All kind of diplomacy and alliance are permitted between teams for each battle (canadians vs americans, cops vs scums..); but in the end, only one will be victorious!!

Mafia Prisonners:Upper East Side Chicago Prison (4spots):Lower East Side Chicago Prison (4spots):Upper West Side Chicago Prison (4spots):Lower West Side Chicago Prison (4spots):Upper East Side Montreal Prison (4spots):Lower East Side Montreal Prison (4spots):Upper West Side Montreal Prison (4spots):Lower West Side Montreal Prison (4spots):Upper East Side Vancouver Prison (4spots):Lower East Side Vancouver Prison (4spots):Upper West Side Vancouver Prison (4spots):Lower West Side Vancouver Prison (4spots):Lower East Side NYC Prison (4spots):Upper East Side NYC Prison (4spots):Lower West Side NYC Prison (4spots):Upper West Side NYC Prison (4spots):