I've already modified the script. It looks like I am running into a bug on windows. I can not set any language. First few checks show that setlocale(LC_MESSAGES, _language.c_str()) is always returning NULL, not sure whether that means anything.

On linux, when making the project (typing make) the target 'translations' is also made.Thus, after copying the de.po file in the po/ folder,could you try typing 'make translations' there?and tell me if something happened?

A second thing is that a de.gmo file should be created from that command, or replaced.This file is then copied in as valyriatear.mo here in that case:po/de/LC_MESSAGES/valyriatear.mo

Not really, just playing with synonyms and abbreviations. A few columns could use some more space (or a smaller font?). How did it work out for the French translation? Are the strings compact enough to fit into the layout as is?

All of this is true. And I'll use the german and (outdated atm) french translations to try and fix that by indeed add a bit of space where possible, and/or use a smaller font,with the exception of the boot menu, where the debug functions won't appear for a standard player anyway.

How did it work out for the French translation? Are the strings compact enough to fit into the layout as is?

By the time I actually work on this, I used abbreviations wherever possible since I never touched allacrost code at the time.As things have a changed a little , I'll use much more resizing and adding space where possible from now on, instead.Give me a day or two to add space and resize stuff here and there. Things should be a bit better after that.Then, feel free to point me to spacing or resizing problems I might have missed.

Ah, I forgot the main point: I've fixed the items, skills, and other global script translations not taken in account by the engine locally. I'll try to push the fix along with your latest translation tonight.

BioHazardX {l Wrote}:I can help you to translate this game in Italian, always if nobody have already started the work.But first, I'll have to give a look for the game.

EDIT:where's the english .po file? In the SVN I see only French, Spanish and German. I can't open the file en@quot.po for a message error.

Ther strings are in the valyriatear.pot, the git version is outdated though. It can be generated by running xgettext over cpp and lua files.Here is a recent one(had to rename it to po as pot is not allowed as attachment):

Here is a recent one(had to rename it to po as pot is not allowed as attachment):

Thanks. I've just started to work and maybe I'll complete the translation next month, maybe. If there's some Italian guys that want to help me in this project, please ask to me or write in this topic so we can work together