#67: 2 / Japanese Army/Navy: Central AgreementThis event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect.
Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play).

Hey Mat hope your feeling better I did think something must be wrong All good with my PBM over to you

338

1/21/2019 3:26:00 AM

Jan-Apr 1943

Japanese

Message

Before i play my round, can you confirm that my ground unit back to Nauru doesnt change your PBM?The situation would be a little tricky if you had PBM that way because of the position of the new SS Brigade..Mat

337

1/21/2019 3:14:00 AM

Jan-Apr 1943

Japanese

Message

Sorry for the Delay Jon, i was ill last week.

i have made an error during my reaction:See 8.45.B:my SS Brigade is not allowed to enter Kwajalein with no accompagnating naval unit.So cancel my reaction move

#9: 3 / Olympic and Coronet: the Invasion of JapanActivate: US SW or Central Pacific HQs only.
Logistic Value: 12
Conditions: In order for this card to be played as an event at least one Japanese Islands hex must be declared a battle hex and the potential for a ground combat must exist in the designated Japanese Islands battle hex.
Bonus: The Allies temporarily gain 4 ASPs that can be used for the duration of this Offensive.

#51: 3 / WAR IN EUROPE: Minor Axis VictoryDecrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn:
1942: 2
1943: 1
1944: No Effect
1945: No Effect
Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:event, file sent

329

1/16/2019 6:17:00 AM

Jan-Apr 1943

Allies

Draw Extra Strategy card

Message from Allies:draw card for an event

328

1/16/2019 6:17:00 AM

Jan-Apr 1943

Allies

Play Strategy card as Event

#80: 1 / New Submarine Doctrine: Japanese Escort Destruction PriorityThe Japanese lose all Submarine Warfare modifiers, except defective torpedoes, for the remainder of the game. Remove the Japanese escort marker from the game.
The play of this card supersedes the Event Bonus on Japanese cards 37 and 38 for the remainder of the game, even if they have not yet been played. .
Draw one Strategy Card.
Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:play as event & draw card

over to you Mat

327

1/16/2019 6:15:00 AM

Jan-Apr 1943

Japanese

Message

i use my passback to you

326

1/16/2019 6:12:00 AM

Jan-Apr 1943

Allies

Play Strategy card as Event

#15: 2 / Heroic Repair: Emergency Battle Repairs2 Naval Replacements: The Allies gain two US naval replacements that must be used immediately. Unused replacements are lost. If the Allied Player brings a naval unit from the eliminated pile back into the game it is placed within range of a US or Joint HQ, in any friendly, in supply port.

#68: 1 / Submarine Attack: Archerfish sinks ShinanoPlay during an Offensive after combat against any active Japanese naval units or against any active Japanese naval unit if no battle hexes are declared during the Offensive. On a die roll of:
0-7: Japanese lose one naval step (Allies chooses, can eliminated a unit).
8-9: No Effect.
Draw one Strategy Card.
Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:play as event on the Soryu CV after you have completed your attack will roll after your attack.

other wise fire away

318

1/16/2019 5:03:00 AM

Jan-Apr 1943

Japanese

Play Strategy card as Operations

#72: 3 / Carrier Conversion: Reinforcement3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use.
Remove from play if used as an event.

#20: 1 / Halsey Replaces Ghormley: Offensive SpiritActivation: Halsey South HQ only.
Logistic Value: 4
Conditions: If the Ghormley South HQ is in play, remove it and place Halsey HQ in its location. If it is not yet in play, it is removed from the game and the Halsey South HQ is brought into play and placed in any friendly in supply port.
Remove from play if used as an event.

Message from Allies:play as OC to VHQWR on the SW Pac HQ to turn track

286

1/11/2019 4:07:00 AM

Sep-Dec 1942

Japanese

Message

Br Corps auto reduced

PBM:

Soryu to RangoonYamato to Dacca3AF to Mandalay

285

1/11/2019 4:04:00 AM

Sep-Dec 1942

Allies

Message

no reaction from allies

284

1/11/2019 4:01:00 AM

Sep-Dec 1942

Japanese

Message

Do you play a reaction card?

283

1/11/2019 4:01:00 AM

Sep-Dec 1942

Japanese

Play Strategy card as Operations

#5: 2 / Japanese Aircraft Production Efficiency: War Crime2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use.
Remove from play if use as an event.

#81: 2 / China Offensive: Counter-Offensive in Kweilin-LiuchowMove the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect.

OC: 2 EC: 0

Message from Allies:play as event will move CGFS

281

1/11/2019 3:46:00 AM

Sep-Dec 1942

Japanese

Play Strategy card as Future Offensive

Message from Japanese:

280

1/11/2019 3:42:00 AM

Sep-Dec 1942

Allies

Play Strategy card as Future Offensive

Message from Allies:future card

your go Mat

279

1/11/2019 3:39:00 AM

Sep-Dec 1942

Japanese

Message

PBM:Takao, Yamato and Shokaku to DaccaKongo, Ruyjo and Soryu to Rangoon

278

1/11/2019 3:14:00 AM

Sep-Dec 1942

Allies

Message

PBM 5 AF to Maldive

277

1/11/2019 3:09:00 AM

Sep-Dec 1942

Japanese

Message

Do you pbm [5AF]lrb?

276

1/11/2019 3:07:00 AM

Sep-Dec 1942

Japanese

Message

Hermes sunk by Shokaku around Ceylan in 1942.. as history

275

1/11/2019 3:04:00 AM

Sep-Dec 1942

Japanese

Die roll request

Request: 10-sided die x 2

96

Message from Japanese:Battle D in Colombo:

IJN: 15All: critical needed

274

1/11/2019 3:03:00 AM

Sep-Dec 1942

Japanese

Message

Exeter eliminated

273

1/11/2019 3:03:00 AM

Sep-Dec 1942

Japanese

Die roll request

Request: 10-sided die x 2

64

Message from Japanese:Battle C in Maldive:

IJN: 12All: critical needed

272

1/11/2019 3:02:00 AM

Sep-Dec 1942

Japanese

Message

no effect

271

1/11/2019 3:01:00 AM

Sep-Dec 1942

Japanese

Die roll request

Request: 10-sided die x 2

06

Message from Japanese:Battle B in Madras:

IJN: 23USAF: critical needed

270

1/11/2019 3:01:00 AM

Sep-Dec 1942

Japanese

Message

FE fighters eliminated

269

1/11/2019 3:00:00 AM

Sep-Dec 1942

Japanese

Die roll request

Request: 10-sided die x 2

42

Message from Japanese:Battle A in Calcutta:

IJN: 18All: critical needed

268

1/10/2019 5:00:00 PM

Sep-Dec 1942

Allies

Message

correct as usual Mat fire awaydeactivate FE Air in Calcutta

267

1/10/2019 4:48:00 PM

Sep-Dec 1942

Japanese

Message

When a player plays a Military Event, # of activated units egals Logistical Value + HQ value

Here: 4+1 units for jpn

The reaction player can activate a # of units egal to:OPS value of the card played (and not logistical) + HQ value

Here: 2 for the card + 1 for the HQ

See 7.26, 2nd paragraphe

266

1/10/2019 4:43:00 PM

Sep-Dec 1942

Allies

Message

so how did you activate 5 units in the last battle when it is the same Scenario Mat?

265

1/10/2019 4:34:00 PM

Sep-Dec 1942

Japanese

Message

You can activate 3 units with SEAC

264

1/10/2019 3:52:00 PM

Sep-Dec 1942

Allies

Message

activate SEAC HQ for 4 units1. Exeter in Maldives2. Hermes in Colombo3. 5 AF in Madras4. FE air in Calcutta

263

1/10/2019 3:47:00 PM

Sep-Dec 1942

Allies

Die roll request

Request: 10-sided die x 1

1

Message from Allies:Allied reaction roll 0-7

262

1/10/2019 7:41:00 AM

Sep-Dec 1942

Japanese

Play Strategy card as Event

#20: 2 / Naval Battle of GuadalcanalActivation: Any HQ.
Logistic Value: 5
Airfield Bombardment: If, prior to reaction, a Japanese BB naval unit occupies a battle hex that contains an Allied air unit, but no Allied BB naval unit, then the Allied air unit (max) is reduced (Japanese player's choice) one step prior to air-naval combat (even if this eliminates the unit).

#74: 3 / Operation Iceberg: Okinawa InvasionActivate: Any HQ.
Logistic Value: 8 if US Central Pac HQ, for all others: 4
Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

#73: 2 / Ants: Japanese Barge Traffic ReinforcementActivation: South or South Seas HQ only
Logistics Value: 3
Bonus: If the Allies have not yet played the PT Boats event (Allied card 23) flip the Japanese ASP marker to its Barges side. The Japanese can use Japanese Barge movement until the Allied play of the PT Boats event cancels this capability.
Remove from play if used as an event.

#37: 3 / Operation Galvanic: Gilbert Islands InvasionActivate: Any HQ.
Logistic Value: 6
Intelligence: Surprise Attack.
Conditions: Only one ground unit (any size) may be activated during this Offensive.
Banzai Charge: For the duration of this Offensive if ground combat occurs in a one hex island, the Allies add 2 to their ground combat die roll.