I'm adding the CAP mod to random battle, as of now I'll be picking out the set that looks best to me and setting it as the "viable moves" which will be the Pokemon's moves in Random Battle. I've already figured out how to set them to the right levels, all CAP standard Pokemon will be level 74 and all CAP Uber Pokemon will be level 70. if anyone has a preferred moveset for the cap in random battle, let me know, otherwise it will get my choice of 4-6 moves.

@Diogo: Mevenetalno, if it has a base 130 defense, can only have a max BST of 520, not 530. In this case, the 130 base defense takes away 20 total BST points. The defense is 10 points over the maximum, and if you go over the maximum, you lose 2 BST points for every point over 120 (so 2 x 10 = 20 here).

Also, I would give it something like Thunderbolt instead of Water Gun, as it really wants some other decently-powered coverage move that isn't a Poison or Steel-typed move.

Also, aren't the stats good on it?Or are you only talking about the total?

The stats are all right now since no stat exceeds 120 and the BST doesn't exceed 540. So, you're all good.

For the moves, I don't think that Waterfall 'fits' this Pokemon. In other words, I couldn't see this Pokemon covering itself in Water and making a tackle like that. I think that moves like Flamethrower and Flame Charge fit it better.

Also, aren't the stats good on it?Or are you only talking about the total?

The stats are all right now since no stat exceeds 120 and the BST doesn't exceed 540. So, you're all good.

For the moves, I don't think that Waterfall 'fits' this Pokemon. In other words, I couldn't see this Pokemon covering itself in Water and making a tackle like that. I think that moves like Flamethrower and Flame Charge fit it better.

Waterfall works fine, it's not supposed to be full covered. Waterfall takes care of stuff like Heatran. What I could do is take out Thunderbolt for Flamethrower since i'm not sure why I need Thunderbolt unless i'm fighting an Empoleon. Flame Charge is not good because it has Gyro Ball and a low speed.

_________________[10:49:03]~Invalid:and gavin is my whore?[10:49:03]~Invalid:I think I'd sell him for a pack of cigarettes, and I don't smoke

Waterfall works fine, it's not supposed to be full covered. Waterfall takes care of stuff like Heatran. What I could do is take out Thunderbolt for Flamethrower since i'm not sure why I need Thunderbolt unless i'm fighting an Empoleon. Flame Charge is not good because it has Gyro Ball and a low speed.

I'm just saying to add moves to Pokemon that fit Mevenetalno itself, and not just to cover specific threats. Waterfall is a good move in general, but I don't see how a meteor that fell in Toxic Waste has the ability to climb waterfalls, or make tackles while being cloaked in water (something like that anyway). I see moves like Flare Blitz and Flamethrower fitting on it better, as it likely caught on fire from falling from space and still has some of that 'heat' inside it. I'm not saying that every single move on every single Pokemon has to make perfect sense (like how does Rhyperior learn Surf?), but that they have to somewhat make sense.

Also, this Pokemon can't do much to Steel Pokemon right now, at least not from its Poison and Steel-typed moves. Having something like Flamethrower will discourage some Steel Pokemon from switching into battle. Also, if Muk (who is a sludge monster basically) can learn Flamethrower and Thunderbolt, so can Mevenetalno (who is a meteor covered in toxic sludge).

Mevenetalno is only a little bit less bulky than Arceus. Considering it has 1 mildly uncommon weakness, this will probably be a problem. You don't have to change anything if you don't want to, but I'm just throwing my 2 cents in.

Well, I had lowered his bulk before to 100 HP/Def/Sp.Def, but Invalid said 110 of each would be fine, unlike Arceus, he has no viable recovery, it can RestTalk or Pain Split, but considering his huge HP stat, Pain Split doesn't heal as much as someone would expect.

I don't really see it being broken, although maybe taking out pain split would help.

_________________[10:49:03]~Invalid:and gavin is my whore?[10:49:03]~Invalid:I think I'd sell him for a pack of cigarettes, and I don't smoke

No. I refuse to implement this, I also refuse to implement Maxed's. From hear on out, I will be judging these before implementing them. There is very little creativity going into any of this, it's a contest to see who can make a cap that counters the other CAPs and who can get away with making the most broken CAP. Gassy, yours will go in.

thats sort of why i made mine with low stats except in speed. i think it may be one of the fastest caps outside of Horsear (who has speed boost) and with Tinted Lens moves that are 1/2x effective against other caps are 1x effective and moves that are 1/4x effective are 1/2x effective etc which is why i gave it a low atk stat coupled with coil, which is like a better bulk up

No. I refuse to implement this, I also refuse to implement Maxed's. From hear on out, I will be judging these before implementing them. There is very little creativity going into any of this, it's a contest to see who can make a cap that counters the other CAPs and who can get away with making the most broken CAP.

In terms of my CAPs, I disagree with the fact that there is little creativity going into my CAPs. I try to make an interesting Pokemon with each new CAP that I make. Also, I'm not just making CAPs just to counter other CAPs or to make broken Pokemon. Granted, Thramo might have been leaning toward the broken side, but it is not my goal to create broken Pokemon.

I would also like to know: Is there something I can do to make Thramo 'implementable' without destroying its main concept too much?

On a side note, I will want Fecterlow implemented next. I'll make the chart for it soon.