1.0.8CHANGES AND ADDITIONS- The duration of random events is now displayed in the game event panel.- Removed the "% of colonized systems" constraint from the expansion victory requirements.- Each effect of "Retreat" and "Offensive retreat" battle actions now lasts +1 round.- Improved AI reaction with Difficulty.- The Endless Hero (Corporate/Adventurer)is now more balanced fleet/system-wise.- Memory optimization.- Added a new portrait for the Sheredyn (Emperor Edition).

FIXESIMPORTANT FIXES- Fixed an issue where the cancel button in the Faction Editor saved the changes, allowing custom faction exploits.- Fixed an issue where the Endless Hero never appeared in the Academy (Emperor Edition). The Endless Hero cannot be hired by an AI.- Fixed an issue where two simultaneous attacks on a third player in the same system crashed the turn ending.- Fixed an issue where simultaneous game joining crashed the turn ending.

OTHER FIXES- Fixed an issue where the upkeep for Inorganic Cultivation (Sower) & Intensive Cultivation Logistics (Craver) was positive instead of negative.- Fixed an issue where the number of players in a session did not take into account locked slots.- Fixed an issue where all battle cards were played even if the battle ended before the final phase.- Fixed an issue where battle cards were not effective in a specific case.- Fixed an issue where a player could only request a value of dust, from another empire, equal or less than his current dust.- Fixed an issue where hovering over a reduced anomaly displayed the reduce anomaly effect tooltip.- Fixed an issue where a player could rejoin his own defeated session after receiving the defeat screen.- Fixed several text issues.- Fixed several localized text issues.

All the version notes since the alpha version can be found at:http://forums.amplitude-studios.com/showthread.php?446-Release-Notes

1.0.5CHANGES AND ADDITIONS- Memory optimization. Refer to the following post for further details:http://forums.amplitude-studios.com/showthread.php?5500-Optimizations-status&p=62704&viewfull=1#post62704- Added collisions to graphic FX to stop them from going through ships.- Improved graphic FX for the 'Gravity Well' Battle Action.- Hero bonuses to attack and defense will now be correctly acknowledged through displayed MP on his Fleet.- Diplomatic balancing (harder mainly for Serious & Endless modes).

FIXES- Fixed an issue where negative effects on the AIs diplomatic attitude were inversed, counter-balancing other parts of that AI.- Fixed an issue where the Tolerance trait was displaying a wrong value in the system view.- Fixed an issue where Random faction was displayed instead of the factions actual name on an invasion notification.- Fixed an issue where the galaxy would sometimes not be visible when starting a new game.- Fixed an issue where the user was unable to zoom out at maximum height after playing a few game sessions.- Fixed an issue where the Horatio Affinity unlocked the Arid Epigenetics technology.- Fixed an issue where the host remained stuck on the end turn action if a client joined in progress and left the session at the same turn.- Fixed an issue where the title remained stuck on end turn actions after a manual combat.- Fixed an issue where the users were not synchronized after a system was invaded and conquered during a multiplayer session.- Fixed an issue where the round-ups on the tonnage modules were different than the ones on the total tonnage in the ship design view.- Fixed several text issues.- Fixed several localized text issues.

1.0.3CHANGES AND ADDITIONS- Changed the save file system. The previous files are not compatible.- Added the custom faction screen.- Added a free camera mode in the battle view. + Arrow keys: move the view + Mouse wheel: changes the camera field of view (angle) + Mouse right click + pan: rotates the camera view + Ctrl: sticks / unsticks the camera on your fleet- You can continue to play after a victory condition is achieved.- Added a state to the player, to know if he's in a battle or not.- Added an animatic for each faction, which will be displayed for a new game.- Added narrative & random events illustrations.- Changed the illustration for the selection of "Random Faction".- Changed the Pirates 3D fleet icon.- Added several outgame scenes, which will be displayed randomly.- All technologies have a dedicated icon.- Added 5 new music.- Added new GUI sounds.- Added an ES soundtrack directory (in the Steam install directory of Endless Space on your computer).- Added the ES credits.- Texture, video, memory & AI optimization.- Added one new difficulty mode - Endless.- Food consumption by population will vary with game speed.- Heroes will not be injured when retreating. Changed the 'Death before dishonor' faction trait.- Ship levels increase HP, DamageMin, DamageMax, InterceptionAccuracy, DeflectionPerTurn and Absorption.- Changed the ship leveling, which now requires more XP (6 to 45 -> 4 to 100)- Decreased the defense mods' cost (3 to 75 -> 2 to 58).- Decreased the defense mods' weight (7 to 20 -> 5 to 16).- Antimissile and Shield mods are now more powerful than their Weapon counterpart.- Deflectors bonuses were only slightly increased.- Halved Defense MP (8 to 210 -> 4 to 125) but not their efficiency in general.- Defense MP is less effective during invasions than weapons.- Added an extra bonus on the armor mods (25 to 304 -> 25 to 220+12%).- Modified the Bluecap mold monopoly bonus (Dust -> Approval).- Reduced the difficulty of diplomatic victory ( 1000 + 10*(players)*(planets) -> 2000 + 15*(players)*(planets) ).- Decreases the malus of the random event "SUPERNOVA DISRUPTS NAVIGATION MAPS" (-80% -> -30%)- When playing sower, the player knows the actual FIDS of a planet before colonizing it.- Decreased the Alliance bonus multiplier (Alliance : * 2 -> Alliance : * 1,6).

FIXESIMPORTANT FIXES- Fixed an issue where the leech hero ability will not stop upon conquering the star system.- Fixed an issue where an assert is received when a system is conquered by the AI and the user is in System view on the same system.- [MP] Fixed an issue where assert is received when joining an in-progress session.- [MP] Fixed an issue where opening the war notification as host will cause an assert.- Fixed an issue where pressing ESC after quitting a game will cause an assert.- Fixed an issue where the game crashes 100% after loading a specific save game.- Fixed an issue where loading a saved game from another Steam account causes an assert.

OTHER FIXES- Fixed several text issues.- Fixed several localized text issues.- Fixed an issue where the browsing arrows become unresponsive in planet view in a 2 planet system.- Fixed an issue where the moon orbiting a planet will not adjust size properly in planet view.- Fixed an issue where the heal button is not functional on the Assign to system screen.- Fixed an issue where a graphical corruption can be seen when entering the star system.- Fixed an issue where the Permanent Perennials star system improvement is not working.- Fixed an issue where the resolution will not change to 1600x900 when in windowed mode.- Fixed an issue where the user will have the buyout option active for a ship that cannot be completed normally (strategic prerequisite or obsolete ship design).- Fixed an issue where the amount of military power is displayed using decimals on the battle report.- [MP] Fixed an issue where ships are displayed as being in hangar on other player`s system.- Fixed an issue where the name of the empire is not replaced in the current deals with button.- Fixed an issue where cease fire are not spread to allies.- Fixed an issue where the initial starting population decreases right after the first turn at slow game speed.- Fixed an issue where disband/create fleet does not refresh movement points.- Fixed an issue where the race names are seen in the language of the other player.- Fixed an issue where the Hissho Affinity tool tip is not updated.- Fixed an issue where the United Empire Affinity tool tip is not updated.- Fixed an issue where the "Industry to Science" conversion tool tip is not updated.- Fixed an issue where the user is able to select guard action on an enemy`s fleet.- Fixed an issue where technologies do not affect the deal approval.- Fixed an issue where actual faction names were not updated in the Diplomatic Negotiations Screen when choosing random factions.