Manual Breeding Commands

+breed - Choose a person, who has been set +Breed/allow, to breed a Pokémon with. You can choose yourself for this target, if using two Pokémon in your own party.

+breed/manage - Choose the Pokémon who will be breeding.

+breed/accept - Accept an offer from another to breed Pokémon.

+breed/confirm - Confirm the current selected pair for breeding.

+breed/cancel - Cancel a current breeding.

+layegg - If a breed has been successful, produce an egg into your party.

Egg Production Chances

The chance to produce an egg each hour is as follows:

Same Species, different Original Trainer (OT) - 69.3%

Same Species, Same OT - 49.5%

Different Species, Different OT - 49.5%

Different Species, Same OT - 19.8%

For Pokémon to have any chance of breeding, they must be opposite genders and share at least one Egg Group.

Egg Hatching

Eggs are hatched by either RPing, or battling.
Carrying or being fused with a Pokemon that has the ability Magma Armor or Flame Body will approximately halve the time Eggs in the party take to hatch from battle or in RP.

Egg Moves, Natures, and IVs

Currently, our rules differ slightly from the games. The mechanics from Black and White (early Generation V) are currently being used, with some exceptions:

Moves inherited from the father are not limited to four. The child will inherit any compatible breed moves.

The IV inheritance is different, explained below.

IVs and their binary values

IV

Binary

IV

Binary

IV

Binary

IV

Binary

0

00000

8

01000

16

10000

24

11000

1

00001

9

01001

17

10001

25

11001

2

00010

10

01010

18

10010

26

11010

3

00011

11

01011

19

10011

27

11011

4

00100

12

01100

20

10100

28

11100

5

00101

13

01101

21

10101

29

11101

6

00110

14

01110

22

10110

30

11110

7

00111

15

01111

23

10111

31

11111

Power Items and their Stat.

Power Item

Stat

Power Weight

Hit Points

Power Bracer

Attack

Power Belt

Defense

Power Anklet

Speed

Power Lens

Special Attack

Power Band

Special Defense

A parent holding an Everstone will pass its Nature onto the child 100% of the time. The EV-training Power items (Weight, Bracer, Belt, Anklet, Lens, Band) will cause that parent to pass the respective IV to a child 100% of the time.

IVs are internally stored as binary. For an Egg's IVs not passed by a Power item, each binary bit of the numbers are chosen randomly from either parent. For example: While breeding two parents with a 17 (10001) and a 20 (10100) for their Speed IV, there are four possible results for the resultant Egg's Speed IV: 16 (10000), 17 (10001), 20 (10100) and 21 (10101), all with equal probability.