Why isn't Ocelot and Rabbit in Super smash mobs?

I think that it's a great concept to involve all the mobs into the game, after all, it's called "Super Smash Mobs", but I feel there are so many issues that come along with the ride, which means that it's added at the expense of just too much.

I'm going to cover the hitbox issue, and it is in fact, still an issue.

No matter what commands, or plugins you use to increase the size of the hitbox, it will still be unfair. I think it's great that you are able to manipulate hitboxes via the use of invisible entities, but how does it make sense that you can hit a rabbit if you just hit around it? The entire point of hitboxes is to show where the rabbit is, and where it can actually be hit. If the hitbox was to be spread around the rabbit by half a block, you can completely miss the rabbit and still hit it... In a game of Cakewars, if you're half a block out of the beacon area, do you still capture it? No, it makes no sense to allow hits against the rabbit, where they should not be hit at. Furthermore, it's completely understandable that a mob of around the same hitbox (chicken) is in the game, but as some players have experienced, that alone is tough to beat. Against a good chicken, your chances are slim. So how does it help the situation if you just add another one into the game? It's like slapping someone in the face, and so doing it again will make it right. Two wrongs do not make a right, where wrongs are the small sizes of the hitboxes.

Actually, the status quo is quite the opposite. Here is a link to all the different sizes of hitboxes, as you can see, they're very different.

As for the excess of kits, and for that reason they should not add any others; I think that's a reasonably valid reason. There are already a lot of kits, and it's a rational option that they're not just going to add kits which aren't of an exceptional standard. Following that point, however, is that if a particularly impressive idea was put forward, then I think that the number of kits wouldn't really matter.

I see you tried to correct me but Mineplex SSM have all the same hitboxes
--- Post updated ---
people often get confused with this but, Mineplex some how managed to make every mob in SSM have all the same hit boxes to make it fair and enjoyable.

As was previously stated, Mineplex didn't not implement these mobs because of small hitboxes because Mineplex adjusted their hitboxes when hit by projectiles. The kits on Super Smash Mobs are already a very saturated roster, and they might not be implemented out of a pure lack of a need for new content.

As was previously stated, Mineplex didn't not implement these mobs because of small hitboxes because Mineplex adjusted their hitboxes. The kits on Super Smash Mobs are already a very saturated roster, and they might not be implemented out of a pure lack of a need for new content.

I see you tried to correct me but Mineplex SSM have all the same hitboxes
--- Post updated ---
people often get confused with this but, Mineplex some how managed to make every mob in SSM have all the same hit boxes to make it fair and enjoyable.

Click to expand...

For the second time, all kits don't have the same hitbox. Only with projectiles does the game only resister hits on the player's hitbox.

If you’re just reciting what you think they said, because they know what you’re saying is wrong, then don’t act like you know it. The fact you’re telling someone to go to someone else to prove you’re right shows how you don’t even know it yourself.

If you’re just reciting what you think they said, because they know what you’re saying is wrong, then don’t act like you know it. The fact you’re telling someone to go to someone else to prove you’re right shows how you don’t even know it yourself.

Click to expand...

I know I know it, and the reason I said go talk to cabob or volcaloiid is because I know that they are better at convincing others than me. So a person who is acting like who know it is you, not me.--- Post updated ---

I know I know it, and the reason I said go talk to cabob or volcaloiid is because I know that they are better at convincing others than me. So a person who is acting like who know it is you, not me.
--- Post updated ---

then explain how I can still hit squid when I'm trying to hit it's above.

Click to expand...

???
Yeah there's an invisible squid that increases the player's hitbox in 1.8, but that doesn't make every kit's hitbox the same... An iron golem still has a bigger hitbox than a chicken even if there's an invisible squid you can hit.

I don't play in 1.8 lol
--- Post updated ---
and I can't melee iron golem's arm
and I also can hit the above of chicken.

Click to expand...

If you don’t play in 1.8, you shouldn’t be able to hit above the chicken as there wouldn’t be the squid. (Correct me if I’m wrong, but that’s why most players play in 1.8 for the hitbox advantage) If you press f3+b you will be able to see the actual hitbox. Actual model =/= hitbox so you may not actually be hitting the hitbox of the mob.

I see you tried to correct me but Mineplex SSM have all the same hitboxes
--- Post updated ---
people often get confused with this but, Mineplex some how managed to make every mob in SSM have all the same hit boxes to make it fair and enjoyable.

Click to expand...

Projectile hitboxes are the same.

Melee hitboxes are different.

Every melee hitbox has an invisible squid above it.

So the hitbox is the vanilla mob + a squid on top. It is not the same hitbox for every kit.

Just for clarity, I PM'd l5x with a lenghty response that took a while to write, but the response I got was essentially "I'm not going to read what you said, nor am I going to reply any more"

Really unprofessional imo, but hey, people gotta do what they gotta do.

Projectile hitboxes are the same.

Melee hitboxes are different.

Every melee hitbox has an invisible squid above it.

So the hitbox is the vanilla mob + a squid on top. It is not the same hitbox for every kit.

Click to expand...

Can we stop being petty? You clearly took my words out of context. I said that I would not reply due to an argument that could potentially form. I did, however, reply to the part where you said my post was blocky with too much text. I replied to that by quoting almost all of your posts, which appear to be blocky and full of quotes.

If you don't support me when I'm trying to not start an argument, then it wasn't an idea to PM me in the first place.

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