Players are qualified from the categories in the order ABCDE.
6. ENTRY
Entries should be made at least 30 minutes before squad bowls, and at the latest by 8:15pm on Saturday 3rd December 2016. Entrants are expected to submit the entry fee for their squad, in cash, at registration for that squad. The tournament committee reserve the right to accept or reject entries and its decision on all matters shall be final, subject to the right of appeal to the B.T.B.A.
Bowlers preferences for squad times will be considered where possible, but priority will be given to long distance travellers for the later squads on all days.
7. TURBO QUALIFIER
The highest score in games 1 to 3 and 4 to 6 will be used to create 2 separate Turbo standings. Scores from players already qualified in groups A,B,C are automatically removed from the Turbo Standings. This means the Turbo qualifying scores can go up or down during the tournament. Turbo A refers to the highest individual game score in games 1 to 3. Turbo B refers to the highest individual game score in games 4 to 6. Registration and payment should be made at registration, and at the latest before the entrant bowls their first ball of the related squad (i.e. Entering during practice is allowed). Turbo is optional, and unlimited multiple entries are allowed per player.
8. FINALS
Seeding for the final step 1-2
Players positioned 1-4 in the general standing (qualification route A) will be guaranteed to qualify for Final Step 2, and will be seeded in positions 1-4 for Final step 2.

Final Step 1

28 players will play 6 games starting from scratch. (Groups B, C, D & E) 16 players will progress to Final step 2: the top 4 seeds from qualifying and the 12 highest placed remaining players.

Final Step 2
A 16 player seeded head to head 2-game matchplay will form final step 2.

9. TIED GAMES
Qualification and Final Step 1.

In case of a tie, the highest ranked player will be the player with the highest last game. If a tie still exists the highest ranked player will be the player with the highest second last game, then the player with the highest third last game etc. Turbo In case of tie in one of the Turbo standings, the highest positioned player will be the player with the highest position after the qualification.

Final Step 2
In the case of a tie during the matchplay, round of 16, round of 8, and round of 4, a ninth and tenth frame roll-off will be used to decide the winner.
In the case of a tie during the matchplay final to determine 1st and 2nd place, a further game will be played between the 2 tied players.

10. Withdrawal
At all times, a player wishing to withdraw from the tournament must seek the permission of the tournament manager.

Prizes may be increased or decreased relative to entries.
17. PLAYING SPEED

Bowlers will be expected to bowl as soon as the approaches on his/her immediate right and left are clear. Excessive slow play may result in disqualification after warning.

Entry Policy
Re-Entries
Prior to the start of the tournament, players may book a first entry (consisting of 6 games) and up to 2 re-entries.
Players may cancel a re-entry up to half an hour before their re-entry squad.