Pretty pictures and adorably odd characters are nice and all, but when it comes to fighting game fans it's the game mechanics that matter. This video primer for Skullgirls shows off some of the features that button mashers just won't understand. »11/04/11 6:20pm 11/04/11 6:20pm

Almost two millennia before the rest of humanity entered the industrial age, the Greek inventor Hero invented the steam engine, wind-powered machinery, and theories of light that couldn't be improved for centuries. And then he invented some really crazy stuff. »1/25/11 9:25pm 1/25/11 9:25pm

Think you can just stock up on healing potions to keep your character alive in Diablo III? Think again. Blizzard has released an in-depth guide to how health and healing help promote strategic play in the eagerly anticipated sequel. »9/10/10 5:00pm 9/10/10 5:00pm

With only four classes for each of its two factions, BioWare's Star Wars: Knights of the Old Republic further mixes things up with the Advanced Class system, a talent system that splits each class right down the middle. »5/14/10 11:40am 5/14/10 11:40am

Ernest Adams of the
No Twinkie Database »10/11/08 4:00pm 10/11/08 4:00pm of bad game design decisions is back with volume 9 of his "bad designer, no Twinkie!" essay series. Based on a variety of suggestions from readers, Adams outlines a number of bad design decisions — not all of which I necessarily agree with, but certainly provides from fodder…