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We haven’t changed anything major this time around, however there are a couple of important alterations that should probably be explained in more detail.

Firstly, we’ve disposed of the old MSI installer, which was becoming unintuitive and causing issues with repeat installations. We’ve reverted to a simple but reliable archive format instead.

We’ve also added an Uninstaller to make things easier. If you have an existing version of the mod, you need to put this in your CoH folder and run it before extracting v1.019!

Make sure you follow the instructions in the Download section properly!

Secondly, we’ve added 7 new maps by Omnicron and Unreal-Eugen, who have done a fantastic job in not only making these maps for you, but in finding innovating new ways to use existing assets. We hope you like them!

We’ve also removed a number of unconverted community maps that were added to the mod despite being set during WWII and containing no modern assets.

We’ve been quiet lately; the team has been reduced to only a few people, and we’re all beset by real-life obligations that have drastically reduced the time we can contribute to further development of this mod.

That said, we hope to persevere and have exciting plans for the future. It’d be premature to make promises at this point… but if all goes as planned then you can look forward to a new iteration of Modern Combat unlike any that have come before it. More news on this at a later date.

We hope you enjoy Modern Combat 1.019, and that all the players who have been experiencing installation problems can finally run the game without issue. Sorry it had to be a full re-release and not just a patch, but it was the only way for us to ensure everyone stays compatible online.

PLEASE NOTE: IF YOU CURRENTLY HAVE v1.015 INSTALLED, UNINSTALL IT BEFORE INSTALLING v1.016!

Hello Modern Combat Fans!

Hope you’re all having a great summer and enjoying the sunshine (or thunderstorms). We’re glad to finally announce the release of our new v1.016 patch; we’ve been working hard over the past months to optimise the mod in various ways and make it much more enjoyable for everyone! For example, we’ve refined the loading processes for many of our models and thus the mod will run at +20 FPS. We’ve also gone through all our old textures from before the server crash to repair any imperfections that were present in our current skins. Essentially, you’re looking at a much more finalised mod.

We’ve yet to fully complete our unit pages and add in new dynamic stat tables, but at least the unit pages from our old site have been successfully recovered, which is a good starting point. We’ve done our best to make them as similar as possible for now and will be adding in new pages for all the units that are missing, notably the Marine Corps units.

For those with a 32bit version of Windows you may have noticed that the installer does not work for you. It simply does not run, since it is looking for a path that doesn’t exist. I have found the typo in the installer and fixed it. The installer has NO changed files, so if you have already downloaded the new 1.015 and installed it on your system, there is NO reason to reinstall this fixed installer.

Additionally we have added a MEGA.nz mirror and a Torrent link for those that are unable to use the ModDB download links. Please let us know if there are any problems on our forums Technical Issues section.

You can find all the links to the Fixed Installer on our Downloads page

Additionally for those that are unable to play online and would like to stick with using the old CoH v2.602 for LAN parties or such. You can download this new 1.015 installer and instead of installing it in your Steam location, just point it back to the old CoH root folder. For example: