Articles

Rogue Galaxy

Okay, I'll admit it: I have no idea what Simon actually is supposed to be. Some kind of robotic aardvark, perhaps? Maybe a mechanical armadillo? Heck, he could even be something completely different in an elaborate space suit for all we know. One thing is certain, he has a Scottish accent and a goofy attitude. He's also the one that discovers Jaster on Rosa (along with his partner Steve), so you get to meet Simon right from the start. One of the sillier characters in Rogue Galaxy, Simon serves as comic relief on the long slogs of Jaster's adventure. He's always there with you during the toughest parts of the game, so smart players will want to build out his Revelation Flow as early as possible.

Simon utilizes a clever combination of flamethrowers and missile launchers to pummel enemies from afar. He's more of a ranged support class than anything else, so if you choose to step into his shoes, you'll probably want to have some heavy melee folks do the up-close dirty work for you while you stand behind unleashing a fatal maelstrom. Simon's Revelations mostly serve to buff up his attacks as well as those of the entire party. He can activate Amplification to increase his own damage and range or quaff a bottle of Gelanamin X to increase the combat potency of all of your allies.

Steve

Playing the straight man to Simon's rather kooky persona, Steve is a robot that is essentially Rogue Galaxy's answer to C-3P0. While mostly stiff and proper, Steve has his moments of ridiculousness, keeping the crushing pressure of saving the universe from getting too heavy. Steve also has a rather touching storyline involving his origins and finding an answer to the question of who built him to begin with. While not quite as pivotal a character as Jaster, Steve still manages to lend plenty of interesting twists and turns to the plot.

Steve has both the long and the short range game locked up with his mechanical hands and grenade launchers. When right next to his foes, he can engage in robotic fisticuffs using toughened metal fists, while still maintaining a decent amount of damage from far away with floating pods that pelt baddies with explosive rounds. His Revelations are tuned for ice and electrical damage with Electro-Punch for lightning uppercuts and Icy Eye Beam and Wave Jammer for area of effect action. He can also raise an energy shield around the party with Protection in order to block out harmful attacks (or at least reduce the amount of damage they cause).