2 CP win rates in Quickplay, Blizzard?

I've been playing a bit more quickplay lately when practicing new heroes or when coming back from a few days off, and I tend to play a ton of 2 CP maps. Due to the nature of quickplay, it's quite a bit more difficult to actually take the second objective on any of the maps. As soon as the map changes to Hanamura, or Volkskaya the attacking team loses a bunch of players because they don't want to bother trying. It's almost so bad that I sometimes wonder why they even have 2 CP maps in the quickplay rotation.

Hey Blizzard if you see this, can you provide some stats on the win rates for offense and defense on the 2 CP maps in quickplay?

now could you actually address the issues with defense heros and why you are so scared to do anything to any of them? garunteed that in most of those games that attack heros were used far more than defence heros on even the defending side.

Look, man, I like defense heroes too. My main is a defense hero. But we all know you're not helping by doing this every time Jeff posts.

We've talked about a few changes. We want to give it more time before doing anything drastic.

I know this is going to sound off to some of you, but these stats don't concern us as being grossly unbalanced. We've had periods in the early release and beta of the game where maps were skewed as bad as 30/70. When a map gets close to 40/60, most players perceive it as balanced. So being within 4-6% of 50/50 is still pretty good. Of course, we'll always strive for 50/50 but I think Horizon and Eichenwalde are both really fun maps.