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* Well I am officialy cancelling development. Until I have more time to work on it. This mod and all textures in it STILL BELONG TO ME - Names are property of Bethesda/Zenimax Studios. PM me with any questions. This is NOTopen source.*

This mod adds several items from the game Skyrim into your minecraft world!

This update adds Elven Armor and changes the Elven Sword texture. I also added a mcmod.info file.

Update 3.8 : 01/30/2014 7:29:45 pm1/30/14

Added Elven War Axes and moved Wuuthrad to the Magic Items tab.

Update 3.7 : 01/01/2014 9:40:12 am1/01/14

Added Orcish Battleaxes.

Update 3.6 : 12/23/2013 6:52:09 pm12/23/13

Added Penitus Oculatus Armor!

Update 3.5 C : 12/22/2013 2:26:25 pm12/22/13

Fixed a language bug that caused the Stalhrim to be named "Corundum Ingot".

Update 3.5 B : 12/22/2013 2:10:11 pm12/22/13

Fixed a bug where the silver sword did more damage than it was supposed to.

Update 3.5 : 12/09/2013 6:43:29 pm12/09/13

Added Silver Ore, Silver Ingots, and Silver Swords.

Moved the Blade of Woe to the Magic Items tab.

Update 3.4 : 12/09/2013 6:43:04 pm12/09/13

Added Dawnguard Armor.

Update 3.3 : 12/08/2013 3:15:23 pm12/08/13

Updated to Minecraft 1.6.4

Added ore generation. Moonstone is as common as iron, Orichalcum is a little less common than Moonstone, Malachite is a little more common than diamonds, and ebony is about as rare as emeralds, but it spawns in any biome.

Added Corundum Ingots

Update 3.2 : 11/22/2013 7:42:28 am11/22/13

NOTE: This update is incomplete

This update adds ores (the ores don't naturally spawn), new weapons from the Dragonborn DLC, and adds smelting recipes for the ingots. Smelt gold to get Dwarven and Iron to get Steel.

Update 3.1 B : 11/03/2013 9:04:21 am11/03/13

Added Dragonbone weapons from Dawnguard. Made weapons have more realistic damage points.

EX:

Glass Sword = 9 Damage

Glass War Axe = 9.2 Damage

Update 3.1 : 10/26/2013 7:47:09 am10/26/13

Added Dawnbreaker, Daedric Armor, and removed Skooma and Moon Sugar due to bugs.

Daedric Sword Retexture : 10/13/2013 7:59:30 am10/13/13

The Daedric Sword's blade is now facing outward.

Update 3.0 - Dragon Priest Update : 10/12/2013 10:40:36 am10/12/13

Added the rest of the Dragon Priest Masks.

Update 2.9 : 10/11/2013 8:46:47 pm10/11/13

Added Vokun's Mask, Wuuthrad, Chillrend, Skooma, and Moon Sugar, as well as edited the Dwarven Weapons and Daedric Sword textures.

Update 2.8 : 10/08/2013 5:59:59 pm10/08/13

Added enchantments to more items as well as dragon priest mask Volsung.

Update 2.7 : 10/02/2013 6:59:44 pm10/02/13

Added Hide Armor and Imperial Swords. Added enchantment aura around the Notched Pickaxe. Also added Knockback on Iron Greatswords and both normal and bloody Steel Maces. More weapons will have enchantments in the future.

Andrewfuzzy55 if this is a skyrim mod for minecraft, add more posiblilities and more abilities what I mean by that is MAGIC Thats right MAGIC since I play skyrim and a big fan of destruction,conjuration,illusion(not much for illusion), restoration and etc, add magic I think it would be a great addition to the Miner scrolls! Thanky you if you are reading this, oh and in 1.7.2 will there be magic?

Time: 15-3-14 21:13Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: Andrewfuzzy55.Skyrim.common.Skyrim at cpw.mods.fml.common.LoadController.transition(LoadController.java:149) at cpw.mods.fml.common.Loader.loadMods(Loader.java:519) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)Caused by: java.lang.ClassNotFoundException: Andrewfuzzy55.Skyrim.common.Skyrim at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105) at cpw.mods.fml.common.Loader.loadMods(Loader.java:509) ... 10 moreCaused by: java.lang.NullPointerException at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171) ... 38 more

A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------

Time: 2/24/14 12:48 PMDescription: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: Andrewfuzzy55.Skyrim.common.Skyrim at cpw.mods.fml.common.LoadController.transition(LoadController.java:156) at cpw.mods.fml.common.Loader.loadMods(Loader.java:521) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27)Caused by: java.lang.ClassNotFoundException: Andrewfuzzy55.Skyrim.common.Skyrim at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:249) at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112) at cpw.mods.fml.common.Loader.loadMods(Loader.java:511) ... 10 moreCaused by: java.lang.NullPointerException at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178) ... 38 more

A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------

LOVING the mod! For some reason, i cant seem to craft anything. Oh, and, not to worry but there was a small typo on the README file in thre mod. Apart from that, please carry on to expand this great mod!

Well I play Skyrim all the time. I will add Odahviing and Durnehviir and Sahloknir first because their my favorites. I make mods for Skyrim too, but I don't release any. I won't update to 1.7 because the forge looks completely different, plus there's not many mods for that version either.

btw the only reason I wasn't goin to get this mod was because I don't feel like updating it once i download it unless it is really good. ur mod is awesome, just needs mobs. i was in a bad mood that day too. u need to add good mobs to try the stuff on too, that's y i wont get it