Lighting/ Open World Tech Demo

A demo for a dynamic lighting and shadows engine written in GameMaker Studio 1.4 featuring:

-Blending

-Attenuation

-Raytracing

-Variable colours in real time

also features several fundamental systems of a game working alongside the lighting such as basic enemy AI, inventory systems and large amounts of text, all with a target of 60fps. (this target may not be met on lower-end hardware).

Controls are WASD to move, E to interact and Space to shoot once the gun has been obtained.

Shift disables the lighting effects while LMB and RMB change the thickness of the rays used.

All artwork used in this tech demo is either original spritework or modified royalty free sprites from opengameart.org