Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory.
This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker.
A tutorial with full source code about how to create...
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A .NET texture IO and processing library that wraps the FreeImage and Nvidia Texture Tools libraries. The library is able to import and export dozens of image formats, create mipmap chains, and compress textures for GPUs. This release targets version 3.18.0 of FreeImage and a (modified) version...
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