House Rules

No accents (other than your own); just speak naturally, and we’ll all use our imaginations.

Used Cyberware may be purchased at character generation.

Hiding is a valid specialization of the Sneaking ability. A Hiding Test uses Intuition and the Mental Limit instead of Agility and the Physical one.

Omniscience is a Passive, Directional detection spell combining the effects of Clairaudience and Clairvoyance (p. 286, SR5) with a Drain of F-1.

Rather than creating and maintaining full sheets for contacts, their skills are derived from their Connection Rating. For more information, see Contacts by the Numbers.

The GM reserves the right to call your character a Freak (see p. 123, Run Faster).

In cases where spells, powers, gear, etc. are in multiple books, the core rulebooks take precedence. Thus, the version of the Fashion spell on page 189 of Stolen Souls is ignored in favor of the one in Street Magic on page 119 of Street Grimoire.

Even after character generation, Karma and nuyen may be exchanged at a rate of 1 Karma point to 2,ooo nuyen — the same exchange rate as during character generation.

The Crack File Matrix Action can be performed as either an Attack or a Sleaze action (player’s choice).

Incoming Missiles and Rockets can be shot out of the sky with Full Automatic weapons. If an attack test with an appropriate weapon with a -6 dice pool penalty exceeds a threshold of 2, then the incoming projectile explodes at the point of impact. This counts as an Interrupt Action and costs -10 Initiative Score.

Combat Turns are too long for many of the limits in the book (e.g. time until grenades explode, Fear powers, spell permanency, etc.). For about 90% of such actions, pretend the book says “Combat Phase” instead. This makes it at least possible that a person might shake off the Fear power and return to a combat scene, for example. GM’s call for most of these, but we’ll try to remain consistent.