Savage Call: Force 3; Replaces Turn, Conjures 20 points of Savage Reinforcements in play. Reinforcements may be placed in line of sight with this character and come into play activated for the current round.

Commander Effect: Characters in your squad with a Force Rating can spend Force points from Sith Witch (A character still can't spend Force points more than once per turn and can't combine its own Force points with those from Sith Witch.)

Unique Order 66 Mobile Attack Opportunist Affinity (This character may be on the same squad as Darth Vader regardless of faction.) Purge Commander (Enemy characters with a Force Rating within 6 squares of this character are -4 to Defense.)

Commander Effect: Followers with Order 66 within 6 squares of this character gain +3 Defense.

Force: 3 Force Renewal 1 Master of the Force 2 Jedi Mind Trick Force Stun Heal 20 Lightsaber Deflect Wail of the Krayt Dragon: Force 2; Replace Attacks; All unactivated enemy characters within 6 squares of this character must make a full retreat (double movement) on their next activation, save 11. Characters are subject to Attacks of Opportunity during this retreat.)

Unique (Counts as Darth Sidious or Emperor Palpatine)Hologram:This character is an insubstantial projection. It ignores all terrain, but is cannot end its turn in a wall or solid object (a space bordered by magenta lines) or another character. It cannot open doors nor hold them open. It cannot attack or be damaged, and does not count as a legal target. It does not provide cover. It is defeated if it activates when no allies are within 2 squares.Master Tactician (You automatically choose who goes first except on a roll of 1)

Force 2Force Renewal 2

Commander Effect: Allies with a Force Rating within 6 squares gain Use the Force (Force 3: This character's next attack is a critical hit. No Attack roll is necessary). Allies including Droid Allies may spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine their own Force points with Darth Sidious'.)

Force Awareness: If this character is within 6 squares of an enemy, this character gains Suprise Move (Force 1; Once per round, after Initiative is determined, this character can immediately move up to 6 squares before any other character activates.)

UniqueLightsaber Melee Attack Twin Attack Mandalorian Armor: When this character would take damage, make a save of 11. If the save is successful, reduce the damage dealth by 20. Resolve this ability only after all Bodyguard decisions have been made. Boba Fett's Apprentice: If an ally whose name contains Boba Fett is in this character's squad, this character gains Jedi Hunter and Extra Attack.

Unique Master Tactician Fringe Reinforcements 30 Supreme Programmer (On an Attack roll of a 1 against this character by a droid, the attacking droid joins this character's squad until the end of the skirmish)

Commander Effect: Chiss followers gain Conner Nets (+20 damage to Mounted Weapons). Nonunique Chiss allies gain Extra Attack if within 6 squares of this character. At the end of this character's turn, 2 allies within 6 squares of this character may switch positions. The 2 allies must have the same base size.

31. Female Human Scoundrel (C) Faction: FringePoints: 9Hit Points: 20Defense: 14Attack: +4Damage: 10Slicer: This character may Override an adjacent door. Sneak Attack: This character gain +10 damage when attacking a living enemy who is already adjacent to an ally.

UniqueAccurate Shot Double ShotMandalorian Armor: When this character would take damage, make a save of 11. If the save is successful, reduce the damage dealth by 20. Resolve this ability only after all Bodyguard decisions have been made. Rapport: This character costs 1 less in a squad with an ally whose name contains Boba Fett.Synergy: This character gains +4 to Attack if within 6 squares of a character whose name contains Boba Fett.

Unique (Counts as Emperor Palpatine) Melee Attack Triple Attack Dark Master Rapport: (Non-Unique Imperial followers cost 1 less in a squad with this character.) Dark Side Healing: (If this character doesn't move on his turn, you may transfer up to 20 damage to an ally within 6 squares of this character and removed the same amount from this character.)

Force: 3 Force Renewal 1 Master of the Force 2 Sith Grip Sith Rage Lightsaber Assault Force Absorb (Force 2, When hit by a Melee Attack, this character takes no damage, save 11. Remove damage from this character equal to the prevented damage. This character may not gain more Hit Points than its original total.)

Commander Effect: Followers adjacent to this character gain Bodyguard.

UniqueForce ImmunityMelee AttackDouble AttackTwin AttackParalysis 20Thud Bug 40: Instead of making its normal attack or attacks, this character deals 40 damage to one living enemy within 6 squares and temportarily stuns that enemy. The target is treated as having been activated this round. The target can avoid both effects with a save of 16. Huge and larger characters cannot be stunned by this effect. Advanced Vonduun Crab Armor: When this character would take damage, make a Save 11. If this save is successful, reduce the damage dealth by 20 points. Resolve this ability only after all Bodyguard decisions have been made.

Commander Effect: Yuuzhan Vong allies with Thud Bug gain Thud Bug 20 (Instead of making its normal attack or attacks, this character deals 20 damage to one living enemy within 6 squares and temportarily stuns that enemy. The target is treated as having been activated this round. The target can avoid both effects with a save of 11. Huge and larger characters cannot be stunned by this effect. )

Force Immunity Melee Attack Stealth Thud Bug Dovin Basil (Any enemy within 6 squares of this character may only move at half its speed. This effect does not prevent the use of commander effects or force powers that increase movement.

Thanks for the comments! The set might be somewhat Fringe heavy, but I designed the set more with miniatures I would like to see or miniatures that would be fun to play rather than a potential useable set for WotC.

I also adjusted the stats for Shimraa. After having a couple days to return from my delusions of grandour, I realized that the Advanced Crar Armor was why too powerful with a Save of 6. That would be too easy for Shimraa to reduce damage by 20 and at 200 HP, he has enough life to take a beating as it is. I adjusted the Save to 11, giving a reasonable chance for the reduction, but just as likely the chance that he would take the damage.

First I would like to say well done on the new set. I am also making a new set and am doing a NR Mara Jade Jedi Master (man, both of ours have Cunning, Twin and a non melee attack!) and was wondering where you found the lore to put in Force Bubble. If you have time to reply that would be great. Again great job on the new set!

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