I really started falling in love with MLAA 2.0. On The Witcher 2 and Skyrim, it does extremely good job. On BF3, especially in maps without many electrical-wires, metallic pylons ( Caspian Border, Noshar Canals etc ) it does much better job than the in-game FXAA. No blurriness at all and same or even less performance hit. On BF3 unfortunately you still need at least 2x MSAA for the pylons and wires when you're moving, seeing from distance ( Operation Firestorm ).

And the image much better. Obviously the bug we had ( 7xxx series ) was kinda serious. Just join Strike At Karkand and you'll immediately feel it. Also, I had a serious problem when I was getting 45-50FPS when explosions etc, the game was totally unplayable 'cause of the extreme stuttering/slowliness. Now on the same low FPS, behaves smoother.

Now let's see what this babe can do on Adaptive-AA: Super Sampling Anti-Aliasing: Level of Detail (LOD) Image Quality enhancements

P.S. I was talking about 8.97 ( 18 April ). I'll try these official 12.4 and if I won't be satisfied, I'll go back to April 18 ones.