Whenever I start a retro association, I can sim one season without any problems. Then, during the next season though, sometime during simulation the game will just exit to desktop. I have no idea what could cause this. Anybody experience the same? I tried a complete reinstall, I tried different season mods, everything. The only thing that simulates perfectly fine over many years is when I start an association with the UBR V39 Association roster.

I have a licensed RED MC. Is there anything I can edit to get my association working again? I played almost an entire season with my 1990 76ers, every game, every 48 minutes. And then it crashed. It's heartbreaking.

hi mate i used this mod since begin i looked for some minor fix/edit only on my fav team/player, i have no skill with 2k modding so i throught its will be done later but the end of update killed me and i have no solution.I wonder if sombody will be nice to contact me first in mp and talk together for help/teach me how i can fix the minor miself (active logoman on jersey, swap a cf from one from another season, change off locked shoes to assign ones ingame).I don't have Red tool anyway i don't know how use it...I watched tutorial but i am totally lost.

thanks if somebody is agree for the service maybe i think i can show the gratitude with donation~

Need help some explanation . When i run some of the Rosters 1970 for example. i wanna try out to make a career and new player going into the nba in the 70s and when i play the rookie showcase game all is good. BUT! problems start when i go to the bench the game crash is this normal never played 2k14 so got it after i saw the major changes. Was able to make a career in the roosters mods in 2k12 and i think 2k13? so is this just in 2k14

OSKCARR wrote:Need help some explanation . When i run some of the Rosters 1970 for example. i wanna try out to make a career and new player going into the nba in the 70s and when i play the rookie showcase game all is good. BUT! problems start when i go to the bench the game crash is this normal never played 2k14 so got it after i saw the major changes. Was able to make a career in the roosters mods in 2k12 and i think 2k13? so is this just in 2k14

try the 70s rosters in 2K13.as far as I know it works fine in MyCareer. it's the same graphics as in 2K14, great game play.

Long time UBR community... Sad to see this thread/mod has gone quiet... I for one as many of us have been hoping for Hawk23 to return. At this point (almost 2 years since the last update) I think it's safe to say Hawk23 has given this great mod all that he could. I get it, life works like that and having the necessary free time (requires a lot) can get to be impossible. I think I speak for everyone when I say, we salute you and thank you Hawk23 and hope all is well!

Now, no disrespect whatsoever to URB or Meds roster as I use both and love the work they do. Honestly, those are the only rosters I've used this year. However, UBR also belongs in the same breath with those great mods. In comparison, the level of detail in URB and Meds rosters are unmatched. Updated rosters, menu graphics, gameplay and visually are all IMO superior in those mods for the years they cover. Which brings me to my point... With all of its flaws, UBR is one of kind. The amount of detail and time put into this mod is just as incredible. The base is there, it just needs some polishing up.

To highlight some of the more pressing needs for this mod, an updated roster is number one IMO. The roster hasn't been updated officially in almost 2 years so a lot needs to be done. Rookies, missing players, updated cyberfaces, coaches, arenas, logos and ratings all need to be added/updated. Gameplay can also use a few tweaks as well. As for the retro rosters, more cyberfaces and gameplay tweaks can be added as well, especially for the pre 1985 rosters as mentioned previously by Slimm44.

So what's the point to me highlighting all these things you ask???....

I am here to announce that more than half of that battle has already been taken care of. Yes, you read that correctly... UBR lives!!!

I have updated all the rosters, including all the rookies and missing players up unto and including obscure recent signings such as Patricio Garino (Hide your camera phones). I've created all the necessary slots for such players and those who have new hairstyles so nothing gets overwritten. The only files that will get overwritten with my updates are a few players who Hawk23 included in his last few updates but didn't have accurate cyberfaces such as Jonathan Simmons and Alan Williams for example. I have scoured the internet for the most accurate cyberfaces for said players and put together cyberface packs to go with these rosters. All that is left to be done within my capabilities (I don't have paid RedMC) is updating the player ratings to more accurately reflect real life statistical output which I'm already 1/3'rds done with. My initial release (fingers crossed I get the necessary feedback) will not have the most accurate tendencies possible but will eventually be updated in later releases to have such.

Now for what hasn't been updated... Coaches, arenas, logos, and all-star teams I haven't (can't) and will not touch because I do not want to overwrite any of Hawk23's work.... Unless, if someone who has the paid version of RedMC and the right keys is willing to work with me to create the new slots that is. Would be as simple as plugging in some PNG numbers from a list I send. An hour tops worth of work. Oh, did I forget to mention, I already have the content for these to be updated but just can't access the tabs in RedMC? Oh yaaah.

Yes people, a revival is that close to becoming reality! With certain permissions, I can have this all released within a few days tops. Feedback is necessary and constructive criticism is only what will be welcomed. My work does incorporate content from a little bit of everyone including Slimm44's rating technique, Mozki's cyberfaces and countless other modders cyberface and art files, so If anyone wishes for me not to include their content in a release, you have my full understanding. My apologies and no disrespect meant. Please keep in mind that many hours have been put into this. This is in no way intended at stealing a mod or stepping on toes. My only hope is to build upon and keep one of the best mods ever regardless of platform alive. I'm also hoping that added traffic to this thread will ultimately lead to more exposure for the Ultimate Base Roster with ALL credit going to Hawk23 and others who give permission to contribute. This also isn't in any way meant to compete with other mods such as URB and Meds rosters. There is no way I can match the countless hours they've poured into their work sans a time machine. Their work is truly remarkable and hopefully I will get to working with them. Not sure anyone will see this anytime soon judging the amount of posts on this thread lately, but screenshots coming tonight...

If you're interested, you can help me with player ratings and tendencies (as long as you're using my methods) in the URB project. I'm editing 1985-2017 seasons to season-specific information and I'm going to add 1960-1984 when I get done with those. Patthehead gave me permission to edit his project from 2k13 and we're going to convert it to 2k14. It would make more sense to help me with it since we have accurate coaching profiles and playbooks and the player information is completely comprehensive for statistical and non-statistical player information throughout the entire project.

If you to want to continue on this project, more power to you. However, if you would rather help me and get that project done twice as fast, the invitation is there.

What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play- There is no missing art file in the entire project

Every player in every roster has: - Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.- Realistic physical attributes that decrease after major injuries or as the player gets older- Accurate play types- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play

Give URB a try and please leave feedback. We're confident that you will agree this is the most realistic and accurate 2k project there is!

What is it that you want help with, exactly? You asked for an explanation as to why the mod is considered to be great, and then kind of contradicted yourself by confusingly saying that you thought it looked great. To answer the question about why the mod is held in high regard, for a long time it was the most comprehensive collection of complete season roster updates, and current season roster. HAWK23 doesn't have the free time that he used to, so the project isn't actively being updated.

If you're having trouble downloading it, then there's nothing really any of us can do. The links are working and it will take time due to the size, but that's just the way it is. It's a huge mod.

slimm44 wrote:If you're interested, you can help me with player ratings and tendencies (as long as you're using my methods) in the URB project. I'm editing 1985-2017 seasons to season-specific information and I'm going to add 1960-1984 when I get done with those. Patthehead gave me permission to edit his project from 2k13 and we're going to convert it to 2k14. It would make more sense to help me with it since we have accurate coaching profiles and playbooks and the player information is completely comprehensive for statistical and non-statistical player information throughout the entire project.

If you to want to continue on this project, more power to you. However, if you would rather help me and get that project done twice as fast, the invitation is there.

I'd be more than happy to help out! When you're right, you're right, and that sir you are. Your methods are proven and like you're saying, it wouldn't make any sense to start from scratch and try to replicate something that's already been done, and done the right way on your part might I add. I'd rather innovate so count me in. Much respect to you and Sko. The update for UBR is pretty much complete so I will still do a release in the next few days for those who are interested, but honestly its more for nostalgic purposes. The gameplay amongst many other things are severely behind. No knock to Hawk23 whatsoever, just 2 years of added innovation on your part cannot be ignored. You have my full Focus and support from here going forward. You beat me to the punch actually as my next thing I wanted to do was further learn and implement your methods in the classic rosters with your permission of course. This definitely works out. Thank you for all you do and I look forward to lending a humble hand to an legend. I will be contacting you via PM.