Dead Space Walkthrough and Strategy Wiki SuperGuide

Apr 2, 2013

22 Thumbs

SuperGuide description goes here.

Chapter 9 - Dead on Arrival

May 30, 2009

The USS Valor

When you first get off the tram, listen to Hammond and Kendra, and then head for the USS Valor.

Inside, you’ll enter a zero-g room where one of the Valor’s weapons is open, sending radioactive balls in the room. Destroy eight power conductors surrounding a breach door that opens into space. When you open the breach door, you will have to get rid of the radioactive green balls in the room by throwing them out into space. You will be attacked by mainly lurkers. When the radioactive balls are gone, you can go through the door on the opposite side of the room.

Tip: No monsters show up untill you break the air-lock. You can position the radiation balls by the air lock and destroy the back 3 locks, you can stand by the air lock and shoot the remaining 3, they didn't automatically get sucked out when i tried it but they are by the door.

Tip: You can kill the creatures by slightly walking over the edge of the air-lock and shoot at them without them chasing you into the air lock.

When you enter the next room, you’ll see a monster who will flee when he sees you. Head to the door at the end of the hall. In this room, you will have to maneuver blocks with kinesis. When you make it through the little maze, you will be attacked by four of the speed demons (three demons when you first make it through the maze, and one when you head for the door at the left side of the room.

Tip: Take out their legs, or you won’t have a chance.

Tip: On the left side in the last row before you exit the maze, you can slide the block to where you can get out,then move it back to close yourself in.the 3 speed demons will show up with no way to touch you, You can peek between the one you opened and another that you cant move.they will come to you and stay in the corner where you can easly shoot them.

Tip: To kill the last speed demon, just walk towards the wall vent with the weapon drawn and when he breaks out, shoot him in the legs as he runs to you since you can't freeze him with stasis.

In the next room are a couple of storage chests. The vent in front of the door will have a speed demon inside it. If you wish to avoid this, don't get too close.

The next room you enter will have an elevator that gets disabled when you try to open it. When it breaks, head to the end of the hall and a couple abductor aliens will attack, along with one of those speed aliens. When you take them out, take the power unit at the end of the hall and put it in the slot next to the broken elevator. After you enter the elevator, Dr. Kyne will try to contact you and ask for your help in returning the marker to the planet.

When you get off the elevator head for the room at the end of the hall. Once inside, you will be attacked by one of those tall lurky creatures and two of those creatures with the explosive arms. Tip: If you back up through the door you entered a few steps after the lucky creature spots you, it will usually run to the door but can't get through. If you wait, an explosive creature will also show up at the door. Hit it with stasis then shoot its explosive yelllow ball, wiping out both creatures.

Note: There will also be a power node, work bench and shooting range which gives you some useful items.

When you go into the section of the room with the shooting range pick up the audio log, but be carful when you do you get attacked by two more explosive creatures.

Shooting Range

The shooting range is a fun minigame that awards you prizes when you complete each round, mainly ammo and health. On round four, you should get a ruby semiconductor if you complete it. If you can beat level 5 in the shooting range, you will unlock an Achievement and get a power node for your effort.

There’s nothing special in the next room besides a dying soldier holding his dismembared leg, who later dies. The next room will have a machine shooting lasers in odd directions

Tip: You can use the lasers to your advantage by luring the enemies into it.

Tip: The second Creature will burst out the vent the moment you stasis the lasers. If you hit the lasers when they are on the left side that creature will run straight into the beams.when i did it, i got 2 for the price of one.

Easter Egg - On the left side at the edge of the lasers reach, there is a bloody playboy symbol on the floor.

There will be monsters in this room, but one will run right into the lasers while the other will attack when you get past the lasers. It’s easy to get past the lasers -- just use stasis on the machine and run past. In the next room you’ll be attacked by a speed creature and a few explosive ones. The best tactic is to run to the end of the hall on your right and wait for them to come to you. Also, a power node is at the end of the hall.

Tip: If you enter and get back to the lasers room, the speed creature and the explosives will come through the vents on the wall. If you you get behind the lasers, they'll die without you having to waste a single ammo. Just watch out for any monsters left in the other room when you get back there.

The next room is a tough one. When you start heading through the room, a quarantine will occur and you will have a load of monsters to face. Tip: if you move over to the left corner of the room, then head down the hall until the quarantine trips and immediately back up to the left corner again, the enemies all come down that side of the hall so it's much easier to wipe them out. If you're not all the way back into the corner, though, an alligator-type creature may come at you from behind.

After the quarantine is a straight path to the engine room.

Engine room

The engine room is a little tricky, but what you have to do is use kinesis to move a booster engine around to protect you from the flames while also shooting the power conductors on each side to disable the fire and grab the singularity core. After you take the singularity core, there will be a power failure, so rush down the hallway to the right of where you got the core and head to the glass, where you meet up with Hammond. Shortly after, a mutated brute shall appear, which can be a very tough fight.

As soon as the fight starts pull out your pulse rifle, then burst fire into the brutes armpits, making sure you slow him down first with a good dose of stasis. When the stasis wears off, burst fire his face. This will anger the brute and make him go defensive and curl into a ball. Run around behind him and unload on his unprotected back. After a very short time, he will get up. Stasis him again, so you can have a few seconds more of free shots. Once the brute is back on its feet, run around the otherside of one of the turbines and repeat this tactic until it is dead.

As long as you keep your distance and keep you stasis topped by using the stasis cheat, you can emerge from this fight unscathed and 25k richer thanks to the diamond semiconductor. Make sure you get it because you can sell it for 25k credits at the store.

Now get out of there! Head back to the zero-g room and jump straight to the door. Back in the room with the store, you will be attacked by one of the stasis monsters