2K and Irrational Games announced the release date this week of BioShock Infinite‘s third DLC. Burial at Sea – Episode Two will be available for download Mar. 25 on the PlayStation 3,Xbox 360 and Windows PC.

Episode Two of the Burial at Sea DLC will feature Elizabeth as the main protagonist and playable character. Fans of the game can expect a different style of gameplay as Elizabeth. New weapons and modes will be introduced in Episode Two and gameplay will be stealth-oriented. As for the storyline, almost every major character from across the BioShock franchise will make an appearance in Episode Two. Burial at Sea’s second installment will conclude the story of BioShock Infinite and Burial at Sea. Ken Levine, creative director at Irrational also stated in a recent press release that the story will give gamers a new perspective on the BioShock universe leaving gamers to wonder what exactly that means?[adsense250itp]

It has also been announced that Episode Two will be longer than Episode One. It is likely Episode Two will take about six hours to complete versus the three to four hours of gameplay in Episode One. This news should be welcome tidings to fans of BioShock who were angry at the abbreviated length of Episode One and underwhelmed by Clash in the Clouds.

Burial at Sea – Episode Two is included in the BioShock Infinite Season Pass which runs $19.99 and includes access to both Burial at Sea episodes as well as the first DLC released for Infinite, Clash in the Clouds. Episode Two can also be purchased separately for $14.99.

Quick Take

It comes as no surprise that gamers will play Episode Two as Elizabeth as this was previously revealed when the Burial at Sea DLC announcement was made. Stealth-oriented gameplay and new weapons are also unsurprising as those were previously announced as well. What remains to be seen is what stealth-oriented gameplay means and how the new modes and weapons will change Elizabeth’s abilities. We can only assume that stealth-oriented will make combat similar to The Last of Us in that Elizabeth is a smaller, weaker person than previous BioShock protagonists and therefore less able to brawl and rampage through Columbia and Rapture. Apart from her ability to rip holes in time and space, which is sure to play a role in combat, Elizabeth’s offensive capabilities are largely unknown. It makes sense that her exploration of the BioShock universe will rely on strategically taking out enemies or finding a way to bypass combat entirely.