Maya Tutorials

Okay this s gonna be a relatively quick video on how to remesh and reduce this monster asset into something more reasonable for a real-time engine to utilize. And what I mean by a monster asset is if...

XNormal Batch Baker is a baking tool for Maya 3D, written in python, by Tomás Poveda, a technical artist currently working at Gameloft. The tool allows Maya users to efficiently workflow when baking...

3D instructor Andrew Silke at Create 3d Characters has created a mini character series which seeks to help Maya users make a transition to Zbrush 4R8. He goes over some core Zbrush features including...