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Sunday, May 22, 2016

I'm not so sure how well this will work out in actual gaming. Wait, I actually DO know, as I own a set of copper polyhedrals. If I don't put a towel or cloth down before rolling these fucking dice, I literally dent my desk. Found out the hard way.

Now, these are hand stamped, which is kinda cool. They are also only available as a D6 (with possible D4 and D12 variations down the line) which is, to be honest, a bit lame for the average OSR gamer.

And yes, while the picture above looks like everything is finely balanced and centered, it will not always be the case.

2 comments:

I don't "get" dice kickstarters. Of course, I also don't understand people who keep claiming they "Need Moar Dice." You can only use so many at once. I see people buying the "Bucket o' Dice" at Gen Con and I truly don't understand the attraction.

Don't get me wrong. I like my Gamescience dice. But if I lost them, tomorrow I'd just go out and buy whatever the FLGS had. They're just dice; pre-internet random number generators.

Dice kickstarters seldom come through. With their current track record I would only back a company that has proven themselves. It evil hat does a dice kickstarter I'm in. Otherwise it's usually some guy that did a flashy CGI proof of concept on a six sider. He grabs the money and runs. Almost. Every. Time.

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Why "Swords & Wizardry?"

Believe me when I say I have them all in dead tree format. I have OSRIC in full size, trade paperback and the Player's Guide. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). Obviously I have Basic Fantasy RPG. Actually, I have the whole available line in print. Way too much Castles & Crusades. We all know my love for the DCC RPG. I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea (thank you Kickstarter) (edit) BOTH editions of LotFP's Weird Fantasy and will soon have some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep shipping shortly in my grubby hands awaiting a review..

I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls (and still waiting on dT&T to ship).

So, out of all that, why Swords & Wizardry? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups)

Because the shit works.

It's easy for lapsed gamers to pick up and feel like they haven't lost a step. I can house rule it and it doesn't break. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. Just much less rules hopping than I remember. (my God but I can run it nearly without the book)

I grab and pick and steal from just about all OSR and Original resources. They seem to fit into S&W with little fuss. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.

Even the single saving throw. That took me longer to adjust to, but even that seems like a natural to me now. Don't ask me why, it just does. Maybe it's the simplicity of it. At 45 48, simplicity and flexibility while remaining true to the feel of the original is an OSR hat trick for me ;)