Valley 2 Beta .901 “Now We Are Twelve” Released!

This one continues the final polish. There’s a bunch of updated art, more updated writing, and a variety of mostly-minor balance improvements. Also a handful of bugfixes.

The biggest thing in this release is the three new playable characters: Hinge, Kyo, and Farel. Farel is definitely one of my favorites now! This brings us up to our full roster of 12 playable characters, with some color variations for several of them in addition to that.

Oh, and also, there’s now a handy way to view your currently-equipped perks from the escape menu. I can’t believe we didn’t think of this, and I’m not aware of anyone mentioning it to us before (or at least it didn’t pass my desk). But a member of the press mentioned that today, and it seemed like a boneheaded omission.

There was another thing like that in there, too: Cinth pointed out how we never labeled any of the spells as to which were primary, secondary, special, or ammo. Yet perks reference those specific categories by name. Facepalm. Again that was not something I’d ever heard anyone say anything about until today, and it didn’t occur to me, but actually two people (one again a member of the press) brought it up within 12 hours of each other today. Go figure!

On the bright side, as frustrating as it is for me to have missed stuff that seems so basic as that, it really doesn’t seem like there’s a lot of that sort of thing. My fingers are crossed that I haven’t been blind to something else that’s going to make me smack my head, though, heh.

Tomorrow the last of the monster sound effects are coming, as well as the last of the writing (including the end of the game scene). And then the day after tomorrow is 1.0 release day!

More to come soon. Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. If you have the beta on Steam, it will automatically update for you. When you launch the game, you’ll see the notice of the update having been found if you’re connected to the Internet at the time. If you don’t have the standalone game, you can download that here. If you already own the first game, just use your existing license key to unlock the sequel for free!

About Arcen (Ar-ken) Games

Originally known for our unusual and highly effective approach to RTS artificial intelligence in our debut title AI War: Fleet Command, we have since branched out into many other genres and styles of games.

As you can tell by browsing our catalog of titles, our interests are eclectic, and we have a particular affinity for blurring the lines between unlikely genres.