Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

For some reason this made me think of Castle of the Winds. Nice entry, it was fun smashing things with the hammer. Judging by your screenshots, was the spotlight an afterthought, or did I just not make it far enough?

I played about four times, never managed to find the stairs. On the last play I discovered that running was the best option, but then it turned into "comb this large room looking one specific tile." It would be nice if there was more structure to the room, or something to use as a point of reference to make it easier to know where I've been before.

The intro was awesome, really invoked the old 8bit era. Didn't think the in-game graphics matched the style though. I managed to get to the multi-eyed monster but then a bug made me stop moving and I just watched my guy get killed.

Great graphics and intro. But audio is a little bit tiring after first 10 minutes.

I have some mixed feelings about gameplay. At first I thought it's some crimsonland clone with dwarf, and lower difficulty. I was walking around and then... wow. There are stairs. And then gameplay changed from "I wonder what should I do" to that quite irritating Diablo 2 feeling, when you need to search caverns to find that one, last monster...

If you ask me I'd make first levels little smaller, to get a grip on game objective. Also I'd make monster respawn time little longer.

But I think the stairs are too hard to find, and the enemies respawn rate makes the game too hard... I only found one set of stairs before the Game Over.

Overall, a nice game!

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.