December 20, 2012: Steam Build

"Chinese Escape" mission - decreased difficulty, it was almost unplayable (even I was unable to finish it -- Marek Rosa). Decreased amount of enemies and removed missile launchers. To be honest, I don't know when this mission got so hard. We tested it a few days before release and it was fine.

Fixed - "Cheats were enabled even in multi-player" - Again, I don't know when cheats got enabled in multi-player.

Fixed - "Wingman Marcus didn't follow the player if checkpoint with new mission was loaded"

December 19, 2012: Steam Build

New or updated features:

Major optimization for voxel triangle rendering (better call it a fix) - there was a bug which caused rendering of hundreds of thousands of voxel triangles even if they were not visible. You could "feel it" in that hangar area in EAC Survey Site, in Russian Warehouse while in station, etc

Major tweaking on turrets - now they shoot on you only if you see them on HUD. Before we made this change, their visibility and shoot range was 1 to 2.5 km, but your HUD displays only items that are within 1km distance - so there were situation where turrets kept shooting at you and you didn't see nothing on HUD

Lazy AI spawning - there are situation when the game spawns AI enemy. It's useful for performance, because the game doesn't need to simulate hundreds of bots. We use it in situations such as this one: player enters a station, that triggers AI spawning in near rooms and these enemies start guarding or just attack the player. Disadvantage is that sometimes our designers made a mistake and bots are spawned too close to player (e.g. you just cleared a room, you turn back, and then suddenly there's a bot in that room and he shoots at you). This new "lazy AI spawning" will make bots wait for a couple of seconds before engaging in an attack. Player has more time to prepare.

Improved mouse and keyboard controls, allowing for more intuitive gameplay.

Improved and fixed explosions with more debris.

Holographic semi-transparent markers to show true scale proportions of the in-game objects (size of a ship, man etc.) – apart of their practical function, they look great, especially with the implemented HDR and emissive textures.

Many other fixes and enhancements.

New rendering engine features:

Image-Based Anti-Aliasing (FXAA).

Screen Space Ambient Occlusion (SSAO).

Real spot lights (ship reflectors) with shadows.

Sun light with much better precision.

HDR, environmental textures, bloom/blur.

Multiple monitor support.

31th August Public Build 01.000.053 and Demo Version30th August Test Build 01.000.053:

First release after 8 month of silence!

The in-game editor implemented and hudreds of prefab modules available.