The PC gaming community has made modifications that turn San Andreas and Vice City into multiplayer games, and Crackdown had great online co-op, so we know a multiplayer GTA on Xbox 360 is technically feasible. And we can’t think of anything more satisfying than pushing through GTA IV’s missions and fleeing from the cops with a friend in tow. Think of the potential! One player drives, another shoots. One goes into the bank to rob it while another heads off to get the getaway ready. Or maybe one parachute from the top of the building while another drives a truck for them to land on.

This year’s PS3 gaming superstars, Metal Gear Solid and Grand Theft Auto, are both only on iteration number four! Somewhat out there are a lot of people who are no longer satisfied with singing into their shampoo-bottle microphones while showering. And thanks to Sing Star’s new online features, they’re rinsing off their bath-time anonymity for a shot at the big time. Yup, they’re bad as Hell and they’re not going to hide it anymore!

Its now finally official, we now know when and exactly how much it will cost to hit the streets of the first installment of GTA IV when its downloadable content comes to the Xbox 360. The date is final – February 17.

Rockstar Games has revealed that The Lost and Damned will set Xbox Live users back 1600 Microsoft Points, which for us in the UK means £13.60 in real world money. It’ll be available to download from 17th February.

The DLC is rumoured to add around 10 hours of extra gameplay, in addition of course to many new weapons and a new biker gang that has a gang of leather-clad minions following you around and levelling up as they survive missions.

So what do you think of the pricing? By the way, the below is the screenshot gallery you guys have been requesting, thanks to GameFAQs.

If you’re a fan of Grand Theft Auto but have always preferred to play it on your PC, this information just leaked (now for some reason have been taken off the Voodoo Extreme web, we’ll keep you updated!) you might like to know. Unlike the console versions, there’s always a spec requirement for PCs, I’m glad to say its not to hefty though: