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Suk-Young Kim

“Liveness” is a crucial concept that traverses the boundaries of many academic disciplines; however, most prominently, performance studies, media studies, and music studies have been ...
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“Liveness” is a crucial concept that traverses the boundaries of many academic disciplines; however, most prominently, performance studies, media studies, and music studies have been engaged in the ongoing debate regarding its shifting parameters. Not only does the concept navigate through multiple academic disciplines, but it also calls attention to the constantly morphing conditions of social interaction and community formation in an ever-digitizing world. Defined from a wide range of perspectives throughout history under specific sociocultural circumstances, the idea has brought critical scrutiny to the related questions of presence, disappearance, absence, and recurrence of the performing subject. At the same time, immediacy, temporality, and authenticity of human contact as well as human-to-nonhuman contact have also been interrogated under the rubric of liveness.

Interdisciplinary studies of liveness tend to inquire into three areas: ideology, technology, and ontology of performance, which are by no means fixed terrains but rather overlapping and corroborating regimes reflecting the transforming notions of liveness. As the medium of performance became more diversified and convergent over time, the notion of liveness accordingly became complicated. Liveness is no longer defined simply as “bodily co-presence of actors and spectators” (Erika Fischer-Lichte), but with historical specificity in mind and with an eye to the way “the idea of what counts culturally as live experience changes over time in relation to technological change” (Philip Auslander, “Digital Liveness: A Historic-Philosophical Perspective,” PAJ: A Journal of Performance and Art 34, no. 3 [2012], 3).

There are no limitations to the performance genres and platforms that fall under the critical analysis of liveness: music, TV, stage plays, online media, live-action roleplay (LARP), and mixed-reality performance—“mixing of the real and virtual as well as their combination of live performance and interactivity” (Steve Benford and Gabriella Giannachi, Performing Mixed Reality [Cambridge, MA: MIT Press, 2011], 1)—all wrestle with the ontological questions of what is live. On a more profound level, the derivative semantics of liveness, such as “live,” “alive,” and “life,” point to the ontological dimension of the term as they collectively articulate the “ephemerality, mediation, reproduction, and representation” (Daniel Sack, After Live [Ann Arbor: University of Michigan Press, 2015], 13) of human life.