It is no secret that Massive’s Tom Clancy’s The Division has been riddled with bugs and hackers since its first major update 1.1 and so on.

And slowly the quality of gameplay has suffered; steadily declining with many of its core original player base and streamers, a fraction of what it once was.

As a dedicated player of The Division since its release‒who has gone through a shear range of emotions from raged quitting, harassment for being a female gamer and getting hit on by strangers FOR being a female gamer that has become adequately good‒I still returned to it, because of its potential.

Never in my gaming experience had I need to grind for loot so hard, matchmake due to mission difficulty and building effective sets to optimize gameplay either for PvP or PvE. Even with its flaws, these are the qualities that endeared me to this game...

The August 25th‘State of the Game,’ brings major news in the heels of past weeks' 'State' show in which the Community Development Team fronted by dynamic duo: Hamish Bode and Yannick Banchereau took the "bull by the horns" and engaged the community in full-on honest discussion by addressing the core issues of the game in detail‒and their solution.

Bode and Banchereau did not shying away and provided their own in game experience; saying "the end-game experience is not enjoyable." Their brutal honesty and continual transparency is what other development studios SHOULD use as a landmark example of utilizing an established base‒the community they created‒and effectively use their feedback to improve the quality of the MMO experience. Unlike other development studios like DICE, Valve and Bungie; Massive has taken an experimental approach by involving gamer input into the evolution and future of the Division, by inviting payers to Malmö, Sweden to engage in a constructive discussion of the game.

A major step forward for any developer studio, of which I, for one am really excited about.

A few listed problems The Division is currently encountering are those associated with the end-game experience which imclude, but are not limited to:

NPC health and damage dealt‒especially in the Dark Zone. Enemies essential become bullet sponges, often making the player use more than two magazines in order to drop an enemy.

Shotgun Sentry’s Call build being too powerful; the use Reclaimer, when used in PvP. For those players that want to Farm the DZ rogues players can drop them and other rogue players engaging in PvP with just one bullet to the head.

The lack of a dedicated PvP area; either within the DZ or just a different addition to the map that clearly would add a line of demarcation?

Flawed loot rewards system. As of now, the only decent place to a get a variety of high-end equipment is by farming DZ05-06; if you do not own the (Underground DLC‒which has its own issues) which is basically impossible if you're not running decent gear to begin with or have a decent group to run with.

Solo player woes. It's practically impossible for solo players to run around the DZ. If an NPC doesn't mange to kill you, then a rogue will. I should know.

However, what is ground breaking is that a development studio is willing to work and take suggested feedback from their community to deliver the game they intended in the first place.

Which is what they are doing with their next update, Patch 1.4 to be released in October; thus pushing the release of more content with their next DLC: Survival to sometime late 2016 and Last Stand projected for 2017.

Core issues within the game will be addressed/fixed with Patch 1.4. Highlights include buy back options from vendors, weapon skins taking much needed inventory space, craft all button, running in the Base of Operations are a few of the details that 1.4 will contain.

Massive is a shining beacon where we hope other Devs Studios take stock of their communities and not take them for granted.

Now there are More News and Updates to come on Massive's efforts to revive The Division and we will have them for you here, so stay tuned, gamers.

"Massive Entertainment: Pioneers in a New Frontier with The Division" was written by Maria Sumoza

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