Hi Product Hunters - Thanks for the reception. We really have been on a fun journey with our first game.
- We came up with a game idea back in 2012 - we focused on creating a distinct look, storytelling and the collaborative game mechanic - you play as a young woman and an astral projection of herself, collaborating to unlock puzzles and dive deeper into the story behind the disappearance of her father in a haunted house.
- We got a great early response with an overfunded Kickstarter with 750+ backers
- Designed and developed the game in Unity with a team of about 30 people mostly based in LA, a lot of fresh-out-of-school college graduates, game developers at Animax Entertainment and some international team members who helped us translate it into almost a dozen languages
- In 2014 Whispering Willows launched on OUYA (later acquired by Razer) -- they provided some financing and a lot of great support
- We won a bunch of indie game awards for story, art, and overall immersive experience - the awards definitely helped us with our marketing efforts
- This also helped us get through the Steam Greenlight process and launch on Steam soon in June 2014 and that launch helped us get noticed by other publishers
- Worked with Loot Interactive to launch on PlayStation 4 and PS Vita
- Worked with Abstraction Games to launch on XBox One, Wii U, iOS and Android
In the end we wound up with a solid indie first title that we're also happy to see has had some staying power because it's a lighter, story driven horror game. It also has a female lead which is a little distinctive too.
Night Light Interactive is already in the works on our next title and making the rounds with publishers and financiers.
Thanks again, hunters.
Michael