New ContentAdded new control point map GorgeAdded new capture the flag map Double CrossAdded item craftingAdded work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)Added headshot death animationsAdded more backstab animations

SpyNow pretends to be carrying the weapons & wearables of the target he's disguised asMoved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat

ScoutThe Sandman now only stuns on a max range hit (when you hear the cheering)All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

Minor changesAdded new options to the Multiplayer->Advanced dialog:Combat text, which displays damage amounts you do to enemies.Medic auto caller, which automatically shows you nearby friends at low health.Heal target marker, which better highlights the target your medigun is locked onto.Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.Fixed being able to affect friendly pipes with airblast (they would unstick)Added recharge sound to abilities with a recharge barFixed attachable wearables not staying on ragdollsPlayers no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitchesAdded jiggle bones for Pyro's chicken hatAdded 2 new game startup songs

Community Mapmaker requestsImplemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)

The Sadman's not worth the slot anymore, people can still run and shoot with it, unless you hit them at full range. The Force of Nature would work well enough though. Too used to my scattergun, I suppose.