Thank you mate! At this point in time, I'm not sure when broader guild integration is coming. If you get really keen and want to test some of the other guild quests, you should be able to add them to existing fighters/mages tables just to spin them up and remove them after testing. I really apprecia...

This is awesome, thank you for doing this Jay! If you need a hand or more detail on something, please don't hesitate to pop me an email or PM. I'll do what I can to help. If you notice any quest actions that don't appear to work as expected, please make note of this and send me a PM of the quest and...

Agree on both points! The weather effects are magical now they're in and really add to that sense of "being there". And I love Hazelnut's work on language skills. They're so much more useful now. I've also been thinking about different builds to take advantage of this new dimension in the ...

Thank you. :) I agree what a PITA sprites can be. Not just the art either, they're a pain on the programming side as well. I doubt my next project will use sprites so heavily. They aren't a preference in general, but they are my preference in Daggerfall. Anyway, this project is all about laying the ...

I didn't say they were superior. I said they were my personal preference in Daggerfall. I don't have any more to add, and I'm not going to argue for a point I never actually made. Please don't try to draw me into that.

That all depends on the individual, I think. My personal ideal is repaints around Battlespire's level of detail, and I will always prefer sprites over 3D models in Daggerfall. That's the nice thing about an open project like this one however. I'll take project where I believe it needs to go with a g...

That imp looks badass, great work. It's a shame about the limited frames right now. Ideally it would be possible to inject entirely new anim sets for each group (idle, attack, etc.) with any number of frames and define the animation speeds. Hopefully that's something that happens eventually for mods...