Places a disc-shaped shield a short distance from the player or where they point the reticle. Allies can shoot through this shield, while enemies cannot. This makes it useful for defending an enclosed or contested area. (Cooldown 30 seconds)

Summons an orbital beam that stuns enemies for a limited time on contact. Enemies cannot move, shoot, or use power when stunned, and the power of enemies hit is drained to 0. Useful for disabling multiple bots in an enclosed space. (Cooldown 60 seconds)

Allows the player to turn mostly invisible for a limited time. An edge flicker is still visible when the player is cloaked, and sounds become muted near the invisible player. While invisible, the player can not be detected by the windowmaker module. If the player shoots a weapon, gets hit by one, or runs out of power, they will become visible again. Useful for stealth. (Cooldown 10 seconds)

The Windowmaker will display the location of all players on the opposing team for 7.5 seconds when activated. The location of the opposing team players will appear on both the HUD and in-game minimap to all players on your team. Any enemies ‘off-screen’ will be displayed as an arrow pointing to their location. Opposing players who are cloaked with the Ghost Module are immune to the module’s abilities. (Cooldown 120 seconds)

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