I'm doing a translation of GS1 into catalan and it's almost done. I've been using Golden Sun Translation Toolkit since it's easy to apply and understand.

I'm having some issues that i would like to solve but I don't know how to do it the right way.I've seen that the game (usa version) doesn't read special characters like à, è, é, ç while in combat, it just ignores them. I've tried using another rom, but the gstoolkit doesn't work with them.For now the only way I found to make it work was changing the font. I've seen that the symbols (%&$<>) can be readed in combat, so I just changed them with tile molester. The problem now is that the words that are used inside and outside combat (items) have those symbols in their name when they are used outside combat. That makes me think that the game uses 2 fonts, but I couldn't fint the second to modify it.The other way to solve it is allowing the game to read those special characters in combat, but I have no idea how to do it.

I'm also having problems with the codes that add "a", "an", "that", is there a way to change the words they put?

Sounds cool. Unfortunately, I've never heard of Catalan (If I have, I don't recall it...)....Using the GS Toolkit is fine. Even after you're finished, using the text compression is still an option, so long as it supports char trees regeneration. (Atrius's Editor doesn't support that, and therefore I do not recommend his text editor for any real text editing...) - I could probably hook it up to my algorithm, make a few minor tweaks, and be good to go... However, that probably would make more sense if there were actual space issues...

Yep! There are at least two fonts! One is italics, the other is not. Both are uncompressed. Although, the italic one is a bit weird, since it's like 14x14, and oddly aligned, I think...

Memory viewer addresses. (Remove 08 prefix for hex editor equivalent.)0x08032224 = Italic text (Weirdly formatted... As each char starts with two bytes for the width of the character... and then its pixel data to form a 14x14 tile...) ... I feel like I should link this for some reason: http://forum.goldensunhacking.net/index.php?topic=2582.msg43180#msg431800x08320FB0 = Non-italic text

@a, an, that : You mean "a", "an", "some", "the", right? Which is uncompressed at 0x08033E28.

Quote

while in combat, it just ignores them.

I can probably look into that a bit later if needed... Maybe patch the code up a bit.... Probably will look into it soon anyway. :D

« Last Edit: May 18, 2017, 02:25:27 PM by Fox »

Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. DocsRefer to Yoshi's Lighthouse for any M&L hacking needs...Did you know? In English, you are suppose to capitalize the languages. (e.g. English is a proper noun.) Subjects like math, science, history can be left lower-cased unless they are a title. (Kind of like how you can say either "my mom" or "Mom" in "I went with (X) to the store.", except that I don't think languages are ever lower-cased in English.) In Spanish, both subjects and languages are left lower-cased. (I put this here because I've noticed people make this mistake quite often. And am curious if they know about this, and whether they use their way because they believe this grammar usage should have never been a thing?

Remember kids! In getting a job, it's not about what you know, it's about WHO you know! So start making friends with the people that work where you want to work. :) (Friend of a friend and volunteering count too, so keep that in mind.)[/si

You should not use the USA version, but the Italian one. It supports lots of special characters. I used it in my Portuguse translation.The "normal" toolkit cannot extract the text, but can reinsert it to the rom just fine. So, if you manage (as I did) to put the text in the exact ordem from the italian rom, it will work.I don´t know why, but the italian rom is better to translate, because it supports more lines in the dialogues.

Or... you could ask Caledor for his already compatible with the italian rom toolkit .

The good news is that the Lost Age USA version supports a lot of special characters.

I've managed to "solve" that issue with the special characters in combat. Modifying both fonts seems to be enough for me, even if it's not the best way to make it work. Anyway I'll to try to put the text inside an italian rom and see what happens, I hope I won't need to replay the game again.

Anyway I'll to try to put the text inside an italian rom and see what happens, I hope I won't need to replay the game again.

Saves are compatible if that's what you're worried about. The only thing that is not carried over when you share saves between the ITA and USA versions is the position: you'll go back to the last sanctum visited.

The only thing that is not carried over when you share saves between the ITA and USA versions is the position: you'll go back to the last sanctum visited.

Probably because the Build Date that is saved is different.The Build Date is a string of numbers in the ROM, but it is converted to a 16 bit, and stored in two places. (Also, the debug mode (if enabled) does "Or" 0x8000 to it, I believe.)In GS1, the addresses are:0x02000240 = Must Save before you can see it.0x020004F8 = There from the beginning...

So it is just GS1 (U) with the special characters inaccessible? Interesting...

Logged

Golden Sun Docs: Broken Seal - The Lost Age - Dark Dawn | Mario Sports Docs: Mario Golf & Mario Tennis | Misc. DocsRefer to Yoshi's Lighthouse for any M&L hacking needs...Did you know? In English, you are suppose to capitalize the languages. (e.g. English is a proper noun.) Subjects like math, science, history can be left lower-cased unless they are a title. (Kind of like how you can say either "my mom" or "Mom" in "I went with (X) to the store.", except that I don't think languages are ever lower-cased in English.) In Spanish, both subjects and languages are left lower-cased. (I put this here because I've noticed people make this mistake quite often. And am curious if they know about this, and whether they use their way because they believe this grammar usage should have never been a thing?

Remember kids! In getting a job, it's not about what you know, it's about WHO you know! So start making friends with the people that work where you want to work. :) (Friend of a friend and volunteering count too, so keep that in mind.)[/si

Fox: Okay, so that Summon Night games adds the fram number to the seed, before generating another seed via mul/add.... (GS1-GS3 never adds the fram number.) ... So um, that makes sense! ; Summon Night: ((seed + frame) * 0x343FD + 0x269E3C) >> 0x10 ; Which is also on the list here: https://en.wikipedia.org/wiki/Linear_congruential_generator

December 12, 2017, 11:10:45 PM

Fox: Yes, and there could be contests. Maybe ones where 1st/2nd/3rd place get a cash reward, but eh. Dunno.... Kind of thinking about making a topic about how people got their job, and what was their experience. (e.g. Did they use references of people already working in the job, and various other things.)

December 09, 2017, 04:24:14 AM

Majora: Import old forum posts for reference, perhaps take posts containing important info like documentation away from the old stickied forum post model and make them into their own pages on a site with an in-built search bar. Might help with SEO, too. If nothing else, perhaps whipping them into PDFs and hosting them via Scribd? The possibilities are boundless when it comes to restructuring a site

December 09, 2017, 04:20:02 AM

Majora: Just a nice idea to have even if it doesn't come to fruition. Updating, modernizing, always a good idea. Could probably do something pretty nifty using a good Wordpress theme

December 09, 2017, 04:15:45 AM

Majora: Would be kind of neat to do something like that for GSHC. Could change it up a bit to show all tweets/instagram posts/facebook posts/golden sun subreddit posts all in one sidebar. It would be cool in that it gives the site it's on (and the topic in general) appear more lively and active, which is a plus

December 09, 2017, 04:14:19 AM

Majora: That does sound interesting. One cool thing I've seen some sites use is a sort of unique take on a sidebar option that acts like a social media integration (like, "See GSHC's latest Tweets"). It displays activity from a variety of related sites, such as Reddit, Twitter, Instagram, etc.

December 09, 2017, 12:58:53 AM

Fox: And the way it'd work via code is not that all users would instantly get nicknames the minute you register... but rather, the moment you view a name if it doesn't have a nickname, it gets one. (My Thoughts.)

December 09, 2017, 12:53:55 AM

Fox: (I was thinking that it would be "Name (Nickname)" ... The nickname is what you first known the user as, and you can change that yourself... and the Name is what the user wants to be called... Something like that.

December 09, 2017, 12:47:56 AM

Fox: So like... for starters, one idea I had was to make it so anyone can name anyone... much like how it works on Skype, and you (the namer) would be the only one to see it, and such...

Fox: Now that I have thought about it a bit more, would I be right to assume that GSHC would be one of the most interesting websites to administrate, or no? It's sad to see not much going on with it. == I almost want to make a concept website at some point. :D Anyway, how is everyone doing today?

December 06, 2017, 12:12:59 AM

Fox: Like... Start using Github or something... Do like how many of those other projects such as Citra (WIP 3DS Emulator) does. Etc.

December 06, 2017, 12:08:12 AM

Fox: No idea. I just wish OpenGoldenSun would release it as unfinished, but oh well.

December 05, 2017, 06:52:09 AM

MaxiPower: Bummed out that the open golden sun project is dead it seems with no actitivy in close to a year at this point. Is there any hope left in any other projects?

November 27, 2017, 10:25:28 AM

Fox: (When I say research, mainly refering to the data in the game, though checking websites can count to a degree.)

November 27, 2017, 09:52:27 AM

Fox: Maybe. But Dark Dawn is meh, hahah... I still research it, though, because data can be interesting.