Harry Potter And The Sorcerer's Stone Walkthrough :

This walkthrough for Harry Potter And The Sorcerer's Stone [Game Cube] has been posted at 18 Jul 2010 by greendaygod and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up greendaygod and share this with your freinds. And most important we have 1 other walkthroughs for Harry Potter And The Sorcerer's Stone, read them all!

Walkthrough - FAQ/Walkthrough

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/_\ | | //_____// .||` `._,' | | | | \ `-' /| |
/_\ `------' \ | AND `.\ | | `._,' /_\
\| THE `.\
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ASCII BY OSREVAD (_` | / \|\ ||__
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Harry Potter and the Sorcerer's Stone FAQ/Walkthrough
By nm14
Nintendo Gamecube
nm14.faqs[at]gmail[dot]com
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*Note* This FAQ can be used for the Playstation 2, PC and XBOX version of this
game. The Controls are the only thing that will be different.
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T A B L E O F C O N T E N T S
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1.0 Introduction
2.0 Version History
3.0 E-Mail Policy
4.0 Legal Information
5.0 Basics
5.1 Characters
5.2 Controls
5.3 Spells
5.4 Items
6.0 Walkthrough
7.0 Quidditch
8.0 Bosses
9.0 Credits
10.0 Closing
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1.0 I N T R O D U C T I O N
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Hey there. Nm14 is here to create yet another FAQ, and this time it is for
Harry Potter and the Sorcerer's Stone. I noticed that there were NO FAQs for
this game, so I decided to share a little bit of knowledge with you guys. I
will try to do my best to give you some strategies and information regarding
the game. Let's get on with this FAQ, shall we?
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2.0 V E R S I O N H I S T O R Y
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Version 1.2 - Finished the walkthrough!
Version 1.1 - Updated the walkthrough until the Troll part. Should be done in
the next update. I also added some ASCII.
Version 1.0 - First submission to GameFAQs.
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3.0 E - M A I L P O L I C Y
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Hey everyone. This is the e-mail policy portion of this FAQ. I am going to
list what I believe to be "acceptable" or "unacceptable" e-mails. Of course,
it would be very wise of you to correctly e-mail me if you are hoping for a
response. Also, if you have made a mistake when e-mailing me, it is very likely
I will block you so that you cannot send me any more messages. So, now that
you all know what will happen if you incorrectly e-mail me, you have to find
out what is acceptable and what is unacceptable. Please read below.
Do you have information that we have not covered in this FAQ? Well, read below.
If you happen to know something in the FAQ please e-mail me. I am always
interested in adding information from readers, but there are a few exceptions.
If this FAQ is NOT labeled "Final" as its version, your added information may
not neccessarily be used. I could possibly already know your information, but
have not gotten to that section yet. So, do not guarantee that I will post your
comments just because you were nice enough to e-mail us.
Now, for a little more about an "acceptable" e-mail, let's talk about the
subject of the e-mail. I get a lot of e-mails about other FAQs that I have
written, so I can easily miss your e-mail unless you identify it. So, in the
subject line, please include the words "Harry Potter FAQ" in your subject
line. This makes it a lot easier to sort things out in my e-mail. If you do
not refer to what game you are commenting/asking for help on, I will most
likely ignore the entire e-mail.
The last aspect that we would like to talk about is reading the FAQ. If you are
in doubt, check around the entire FAQ before coming to us for direct help. It
is likely that information is in other parts of the FAQ, and not neccessarily
the part that you are looking at during that very moment. Any comments that are
already answered in this FAQ will simply be ignored and blocked, as I have
taken a lot of time to write this guide for you, you can do a little something
for me as well.
If any of the above guidelines are not followed correctly your e-mails will be
considered "unacceptable" and I am sure you know what that means. I personally
think that it will be simple to follow the guidelines, and you will not have to
worry very much about the process. Thank you, again, for your cooperation.
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4.0 L E G A L I N F O R M A T I O N
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This document is (c) copyright 2003-2004 to nm14 for use only on the
internet at the following sites. Failure to follow the copyright laws will
result in a law suit. If you wish to obtain the FAQ on a site/magazine etc. you
must consult with me through electronic mail. I must give clear instructions
and you must follow those instructions.
If permission is given to you, please do not change the content of format of
the FAQ. It is meant to stay in this state until I say otherwise. So, again,
if you wish to use this FAQ in any way, pleace consult with me. Thanks you,
and the following sites may use this FAQ at the present date.
-http://www.gamefaqs.com-
-http://www.neoseeker.com-
-http://faqs.ign.com-
-http://ffeutopia.com-
-http://www.thevgnation.com-
-http://www.wogaming.com-
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5.0 B A S I C S
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5.1 CHARACTERS
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1. Harry Potter
----------------
This is the main character in this game. You control him through Hogwarts to
enhance his knowledge in spells and other wizardly techniques. He is also the
seeker for the Gryffindor team, and is very competitive in the game of
Quidditch. I am sure that you know a little bit about this game. As you also
already know, he is very famous at Hogwarts, so expect a lot of fame.
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5.2 CONTROLS
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Control stick - up down highlight menu option left right
Control pad - up down highlight menu option left right: adjust selected option
A-button - adjust selected option
B-button - go back cancel
Control stick - move Harry
A-button - action- button: step away from wall; broomstick accelerate
B-button - cast spells
X-button - cast spells
Y-button - cast spells
Z-button - check Harry’s rememberall
L-button - center view behind Harry’s view
R-button - targeting
C-stick - Camera Mode; look around
Start - pause the game
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5.3 SPELLS
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===================
How to learn spells
===================
To learn a spell you are going to have to watch your teacher outline the way
your wand should swing. You are to basically copy this formation. The faster
you are, the more points you gain for your house, and if you are a certain
percent for each spell you will be able to cast that spell whenever you want.
Make sure you listen carefully and take your time when learning spells. It is
vital to your success.
======
Spells
======
1. Flipendo
------------
This spell is the first one that you learn. It involves a spiral, and the key
to using the spell is to find switches with a spiral on it. It can also hurt
enemies such as Gnomes.
2. Alohomora
-------------
This spell is the second one that you learn. It involves a keyhole shape, and
will allow you to open locked doors that have a lock icon near the door. For
more information, look at the item section.
3. Wingardium Leviosa
----------------------
This spell is a levitating spell. The switch for using this spell is a W, the
same formation in which you are to outline for training. You learn this spell
from the Charms Master, Professor Flitwick.
4. Incendio Spell
------------------
Learned from Professor Sprout, this spell can kill spiked enemies. It is a
stronger spell in the game.
5. Lumos Spell
---------------
Professor Quirrell teaches you this spell as your second from him. This spell
allows you to create a bridge over an abyss. It is helpful for getting over
large gaps.
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5.4 ITEMS
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1. Stamina Indicator
---------------------
This is basically your health meter. If your stamina meter drains to zero you
will faint and have to start over from the last save point in the game. Always
keep an eye on how much health you have so you do not get into trouble while
fighting a hard enemy.
2. Locked Doors
----------------
Many doors are already locked and need opening to proceed during the game. If
you get a Lock icon when opening a door you will have to complete some tasks
in order to open the door. Look for minor puzzles around the area to unlock
the door.
3. Bertie Bott's Every-Flavor Beans
------------------------------------
These beans are like a currency. You can find them on the groun and tables all
over the castle. If you collect enough of these you can trade them in for
very valuable items. So remember, collect them while you can and do not waist
them on useless items.
4. Challenge Stars
-------------------
These starts basically give you gryffindor points by collecting them all
throughout the year. If you collect these stars you will be much more
successful throughout your first year career at Hogwarts.
5. Chocolate Frogs
-------------------
There are jumping chocolate frogs all throughout the castle. If you pick one
of these frogs up you will gain 100% stamina. They are basically your "health
packs" so get them when you can!
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6.0 W A L K T H R O U G H
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---------------------------------
Objective: Learn your first spell
---------------------------------
Welcome to the walkthrough of this FAQ. Watch the brief introduction (which is
exactly the same as the events that lead up to Harry attending Hogwarts) and
then wait until the kids scramble out. Dumbledore will have a short talk with
Harry and will tell you to attend your first class, the Defense Against the
Dark Arts. Head up the stairs directly in front of you. As you reach the top
you will see Ron Weasley running out of the left corridor. He will ask you to
follow him into the right corridor. Proceed straight and turn left, simply
following him.
Eventually you will come across Fred, George, and Ron. Ron will leave and tell
you that he will talk to you in the Defense Against the Dark Arts class. Fred
and George, on the other hand, will give you a secret lesson. Follow them
through the stone wall that opens and they will teach you how to climb. Refer
to the controls section if you need help. At the top of the bookcase is a
Bertie Bott's Every-Flavor Bean. Head to the right and climb the next book
case to find another Bean. Continue through the path and collect the beans.
To the left is a door to the next room. Enter it.
This room is purposed to tutor you on how to jump. Refer to the controls
section for more information. So, jump forward and collect the bean. Then when
you jump to the next platform you will notice a ghost by the name of Peeves
jump out and try to scare you. He will be a minor distraction, so simply jump
from each platform collect the beans. Once you jump to the right which leads
to a small alcove, head forward and jump back into the main room. Continue
jumping forward and collecting the beans and head into the next room.
Fred and George will congratulate you on your success, and will tell you about
the chocolate frog. These frogs refill your health meter in the top left
corner. It looks like a lightning bolt. Anyway, to your left and right are
three beans each. Fred and George want you to come back when you have 25,
and if you have picked up most of the beans this should not be much of a
problem. Collect the six on the left and right by jumping up the platforms.
Then head forward and jump up the middle staircase. Get the chocolate frog
and jump left and right to collect more beans. Now head back down and talk
to Fred and George. Talk to Fred and he will give you a wizard card in
exchange for your 25 beans. Then head to the secret exit that they talk
about. It is right above the chocolate frog area.
Head up the stairs and you will be hit by a cutscene with Draco Malfoy and his
little gang of Crabbe and Goyle. They will taunt you and your house, but don't
worry about them right now. Head forward and talk to Hermione. She will lead
you into your Defense Against the Dark Arts class. This is where you will
learn your first spell FLIPENDO! Simply outline the spell marks and you will
be graded based on your accuracy. You can gain more points for your House if
you pass the grade mark. There are 4 levels which can gain you many points.
After, head over to the practice room where Professor Quirrell directs you.
------------------------------------
Objective: Collect 7 Challenge Stars
------------------------------------
You will be approached with a challenege where you must collect the seven
challenge stars. First cast your Flipendo spell at the barrel twice to get
past that blockade. Then turn to the left and turn to your first right.
You will meet up with Quirrell again and he will tell you to knock down the
cauldrons that are lieing around the room. Hit the first two that are on
the ground level. Then, cast Flipendo on the wall with the swirl. This will
open a gate that leads to a challenge star. Head up the red carpet path and
collect the star. Head forward and turn right to come to a bridge. Head across
this bridge. You will see a cauldron. Cast Flipendo on it and collect the
beans. Then turn directly to the right and you will notice a swirl on the wall
again. Cast Flipendo one more time and this will move the bridge the opposite
way. Jump back down to where Professor Quirrell and head down the path.
Once you are at the intersection, head across the bridge and collect the next
star. Head down this new corridor. In the next room you will be approached by
Nearly Headless Nick. He is the ghost of the Gryffindor House. He will also
explain to you about the save book. This is where you can save and load your
game. Head up to it and save your game. Now, head right behind you and hit the
small jar with a Flipendo spell. Head forward and you will notice a gate with
a door behind it. Hit the swirls on the right and left to open both the gate
and the door. Then proceed into the next room.
Head through the short corridor and you will notice two cauldrons to the left
and the right of a closed gate. You will need to trigger three switches to open
this gate. Use the Flipendo spell on the switch to the left, right, and one
directly behind the gate to open the gate itself. Then head in and collect the
beans and stars. Now, head over to professor Quirrell standing in a shory
corridor. He will tell you to head onto a small obstacle course. Hit this block
twice and climb onto it. Then jump to the next platform. Do the same for the
next block. This will lead you to a new puzzle.
Head to the right and save your game. Then head to the block right after that.
Push this block to the middle and jump across to it. Then jump to the room
directly across from you. In here, head to the right and you will notice
another switch. Use the Flipendo spell on it and head forward. Turn right and
hit the Cauldrons to collect some beans. Now, hit the swirl switch up here.
Head back down and jump to the platform that you first triggered.
--------------------------------
MAP for the moving platforms
--------------------------------
Key:
M - Moving Platform
P - Non-Moving Platform
S - Switch/Spiral
| |
| M |
| +---------+--------
| P S M S
+---------+ +--------
| |
+----+ |
| M PS|
|S +----+
| |
| |
| M +-------+
| PS|
+-------+ M |
| |
| |
| |
Then jump across to the beans and fourth star. Head down and hit the next swirl
switch. Jump to the platform and get the fifth star to the right of Harry. Then
jump up to where the star is and hit the switch directly to the left of you.
This will create the platform ahead to start moving. Then jump to that moving
platform onto the non-moving platform. Hit the next swirl to create a new
platform to start moving. Jump onto this platform, and as you get closer you
will notice yet another swirl on the left wall. Cast Flipendo onto this and
jump to a new moving platform. Now, jump to the next non-moving platform. Hit
the switch right here. Then use the next moving platform to jump to another
moving platform. There will be a switch on the wall. Hit this and jump to the
newly created hole. Hit the switch once more, jump up two flights and collect
the sixth star. Now head back and jump over the platforms to the end of the
area. Just look at the map if you are confused. At the end, head down the hall
and save your game using the book ahead of you. Then head through the doors to
be introduced to a Gnome. The little animals hit you and steal your beans!
Quickly cast your Flipendo spell against all three of the Gnomes and then get
the last star across from the fire place. Then head into the next room and you
will have completed your star challenge! Professor Quirrell will now give you
instructions to start broom lessons.
----------------------------------------
Objective: Fly through the magical loops
----------------------------------------
Basically all you have to do is fly through a big obstacle of rings. Try to get
through as many as possible in the certain amount of time. When your time is up
Madaam Hooch will award you some House Points and will tell you that you can
practice flying at any time. She then states that it is time for your charm
lessons.
------------------------------------------
Objective: Learn and use your second spell
------------------------------------------
In the next room, head over to the save book across the room. Then reach
Hermione near the locked door (there is a lock icon near her). She will teach
you the Alohomora spell, which will help you unlock doors! The spell looks
similar to a keyhole when you are tracing it. Remember to try your best in
order to gain the most House Points. Good luck. Then head through the door by
using the spell. Hermione will tell you to use the spell on the bookcase right
across from the knight. In the next room, use the Alohomora on the chest to
get four beans. Now use the spell on the other door with a lock icon on it.
There is one more door with a lock on it, so use the spell one more time. Now,
head back out to the main room and head to Charms Class.
----------------------------------------------------
Objective: Attend Charms Class and learn a new spell
----------------------------------------------------
In charms class you will learn the new spell Wingardium Leviosa. This is a
levitating spell and you have to outline a W in order to pass the training to
learn this spell.
----------------------------------------------
Objective: Complete the Challenge Star Mission
----------------------------------------------
In the first room, use your Wingardium Leviosa spell to levitate the statue
and move it onto the platform. This is the key to opening the door ahead of
you. Professor Flitwick bids you farewell and goodluck, and you are to complete
the challenge star mission. Head through the newly opened door ahead of you.
Inside there is a cauldron right in front of you. Use your Flipendo spell to
knock it over and collect the beans. Then head around the corner. Two Gnomes
will attack you, so use your Flipendo spell to stun them. Then head forward
and hit the swirl switch to unlock the gate. Head through and collect the
star ahead. Then head down the stairs to come to a save book. Save your game
here. Then, head all the way down to the ground level and hit the cauldron to
your left to gain some beans. Head directly right to find another cauldron with
a few beans. Head behind you to find a treasure chest with four beans inside,
and two beans on some bookshelves to the right and left of the chest. Then head
forward through the next path.
In this new room you will be faced with a tougher puzzle. First of all, hit the
two cauldrons to the right and left of the enterance to get a few beans. Then
head to the middle. You will notice that there are two statues which can be
levitated, but we have to wait right now. First, head to the left side of the
room. You will notice a swirl switch. Hit it, and then quickly hit the Gnome
that appears behind the switch. Then hit the switch on the wall to open the
gate on that side of the room. Repeat this process for the right side of the
room as well. Once you have both gates opened, pick the statues up and place
them onto the platforms inside the gates. This will lead you to a door with a
star. Get the star, and head outside. Head directly to the left to get another
star. Then head to the right side.
Use the save book in the middle and you will approach another statue. Pick this
one up using your spells, and then place it on the nearby platform. This will
bring a moving platform accessible from where you are to a platform with a star
on it. Use the moving platform to get across and collect the star. Then head
through the small dome to the other area outside. There will be a treasure
chest containing a lot of beans. Make sure you get them. Then, pick up the two
statues in this area and levitate them to the platform right by them. The one
that is not close to the large gap will open a small door in the brick wall.
Head through there and use a spell to hit the swirl switch. Now, head back
outside to jump across the platforms. This may be a bit tricky. Look at the map
below.
--------------------------------
MAP for the moving platforms
--------------------------------
Key:
M - Moving Platform
P - Non-Moving Platform
S - Star
D - Destination
/ - Movement of the Platform
+---+
| D |
+---+
/\
+---+/M \
|PS |\ /
+---+ \/
+--+
| |
+--+
Now head to where your destination is. This is the end of the challenge. You
will have a little puzzle to do in this room to gain six beans. Simply levitate
the statue and place it on the platform. Be careful, the platform is hidden by
some shadows. It should be right across from the statue though. Once you are
done, head through teh double doors to get a new objective.
---------------------------------
Objective: Attend Herbology class
---------------------------------
First, hit the cauldron to the left. Then head forward and an owl will fly
towards you. It will also drop off a letter. First hit the treasure chest to
the right, and then pick up the letter and read it. Hermione will tell you that
she is waiting for you at the greenhouse for Herbology class. Head forward and
you will be faced with a boss battle against Peeves.
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PEEVES
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Difficulty: 1/5
This boss battle is really easy. All you have to do is dodge the slow spells
given by Peeves. You will have to then cast your own spells to hit Peeves. So,
the first thing is to center your body with Peeves. Once you are centered you
should then cast your spell. If you cast it too early you will always miss
him and have to try the next time he moves. You will easily get the hang of
squaring your shoulders to him, so quickly do that and take him out with 4-5
hits of spells. Then proceed down the stairs and collect the Chocolate Frog.
Once you reach the base of the room you will be hit by Fred and George. They
need another 25 beans for some "experiments" so give them what they want in
exchange for a wizard card. You should have enough, as I had close to 80. If
you have been following this walkthrough you should have plenty. Anway, head
down a bit further. Head to the right and you will be hit by another note from
Hermione telling you to hurry. Head forward and Nevelle Longbottom will tell
you about his Rememberall while warning you that Draco Malfoy is lurking these
corridors. Hit the statue right behind you to get some beans. Then head back to
the left side of the corridor. You will be warned by Crabbe and Goyle this
time. Hit the treasure chest and statue here as well. Now, head down and hit
the save book as well. Then head down the small stairs. You will have to fight
another boss battle here.
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DRACO MALFOY
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Difficulty: 3/5
This boss battle is a bit more challenging. Draco will throw some wizard
crackers close to you. If they hit you they will explode and take some of your
stamina away. If they miss you they will simply sit on the floor for a few
seconds. When they are on the floor, run up to them and pick them up. Then use
your wand controls to throw the wizard crackers at him. This will deplete his
health. Continue to do this and you will have won the battle. Now, get the
Chocolate Frog to the right.
Now, head through the double doors. You will see Hagrid greet you. He will tell
you that Hermione is waiting for you at the greenhouse. Of course, that is
still our destination. Hagrid also wants you to stop by and have some tea after
your Herbology lessons. Head to the left and around the bend you will see
Hermione wating for you. She is going to wait for Nevelle, so simply head past
her. Then head forward and turn around to find a dragon statue. Hit it a few
times to get some beans. Then head to the right and through the red door. Turn
left and around to find a treasure chest. Open it to get a chocolate frog and
some beans.
Then head into the puzzle. There are 6 total switches. They come in pairs of
two, one on the right and left of every given line. In each line there are two
enemies with spikes on their backs. Simply hit them with your spells, but don't
think that they are done for. They will still start attacking you after a few
seconds. After you hit all six of the switches, head across to the other side
of the puzzle. Use the save book to the left.
Head across to the next puzzle. On the right side of the dark alley is a chest
with a chocolate frog and some beans. Then head to the left and go through the
gate. You will see five plants that chomp ahead of them every few seconds. You
have to time your running to get passed all of them. After the first two is a
chest to the right. Make sure you get the beans. Then head forward through the
gate and head left. You will see a statue. Hit it once to open a path in the
green plants. Then head that way to find another statue inside a garden. Hit it
twice to get a lot of beans. Then head back and take the other way.
There will be another line of plants chomping your way. Get past the first two
and you will notice another chest full of beans. Hit it and get the bean ahead.
Then get past the next plant to find a statue to your right. Hit it to open a
wall that contains a chest. Head back out. Then you will notice two paths. Take
the one that leads to the left. Get past the chompers and you will notice a
small fountain. Use your levitate spell to get the statue onto the platform.
This will trigger a cutscene where a door opens. Head for that door by taking
the other path. Once you head through the gates you will be triggered with
another cutscene. Fred and George pop out of the ground using some sort of
spell. Pay 25 beans for another wizard card! Now move ahead through the double
doors.
----------------------------
Objective: Learn a new spell
----------------------------
Professor Sprout greets you by telling you that you will learn the Incendio
spell. You will have to make a curved spell. It is a bit hard, but you can try
your best to get the most points for your house. Then head into the Incendio
Challenge.
------------------------------------------
Objective: Complete the Incendio Challenge
------------------------------------------
Professor Sprout is watching at the roof. She will tell you to cast your new
spell on the spikey enemies that lie directly ahead of you. Do so and then
avoid their spikes that come shooting out of them. Then hit the spiral switch
that is right behind them. Then quickly turn around and kill the Gnomes that
attack you first. They can get really annoying. Then go for the six or so
spiked enemies on the wall. Hit the chest that lies behind them. Then head into
the next room.
Hit the cauldron that is right ahead. Then go for the Gnome that jumps around
the corner. Continue forward to get to a save book. Then head into the room
with a bunch of spiked enemies. Kill the large enemy that is right in front of
you as instructed by Sprout. Then take the challenge star and move on. There
will be four bookshelves in each corner of the room. Hit all of them and then
hit the spiral switch that is behind all of them. This will create a hole in
the center. Head down there.
There is a small creek with two Gnomes and one challenge star. Kill the Gnomes
from the stairs with your Flipendo spell and then head down. The one of the
right should give you a wizard card. Then head to the table with the Challenge
Star and grab it. Now head back up the wooden stairs and over to the locked
door.
This room has a small puzzle. There are vines attacking the tree ahead. Then
there is a dragonfly who bites both you and Hermione. Kill the dragonfly first
and then head for the vines. Once each of the vines are hit the tree will lower
its platforms and you can claim the chocolate frog, star, and beans. Then head
to the locked door just to the left of where you came in.
Kill the two dragonflies right in front of you. Then hit the cauldron in the
corner to claim some beans. Head down the corridor to get to another save book.
Then proceed into the next room. Jump to the platform and head right. Follow
the arrows and jump to the next platform. Then continue into the bark of the
tree and head upwards. Then jump to the platform to the right and you will
notice a spiral switch up here. Hit to create a moving platform that goes up
and down. Then jump to it, and from there jump the star platform. Collect the
star and head up to the save book. Now move on.
Head into the room and kill the four Gnomes. Then kill all of the spikey guys.
Hit the chest behind them and collect the various beans. Now head into the next
room adjacent to this one. Hit the cauldrons on both sides of the room to get
a total of six beans. Then levitate each of the statues onto the platforms.
Then head back to the next room to find the cage opened in the middle of the
room. Hit the spiral switch that is now accessible. Then watch a brief cutscene
of creating motion of the plants. Now head into the newly opened door and get
the star.
In the next area just move ahead and hit the treasure chest on the left side.
Ignore the spiral switches. All they do is send out some Gnomes, so just head
forward and turn left to find a huge monster. Cast a spell on it first. Then
head around it quickly to find a spiral switch. Hit is and head back to collect
a star and a save book. Then head forward and hit the grassy statue for a bean
or two. Now head right. Kill all the enemies in here and hit the two treasure
chests in the corners. Then hit both of the spiral switches on the SIDE to move
them out of the way. This reveals other spiral switches directly behind them.
Now hit those and head through the door. Collect the frog.
Dodge the large blue chompers as best you can. Then make it to the platform
with the chocolate frog on it. Jump up a few times and collect the frog. Then
continue jumping until you make it to the top. Then hit the spiral switch up
here to create the opening of a door. Quickly look behind you and jump to the
star and chest. Now head to the door. Hit all of the chompers through the maze
until you reach the gate. The switch to open the gate is just to the right so
make sure you hit it. Then grab the star and head into the next room.
In here there is a fountain which needs four sources of water. Simply hit the
four switch on the perimeter of the room and you gain access to the next room.
Simple enough, so head into the next room. You have finally completed this long
and tedious challenge! Congrats.
-------------------------------------------
Objective: Attend your second flying lesson
-------------------------------------------
Talk to Hagrid ahead. He will tell you to come talk to him later, but first you
must go to your broomstick lesson. Head forward and go to the right to find
Ron and Nevelle. Draco suddenly appears at it seems like he has stoll Nevelle's
remberall. You have to claim it back by hitting Draco a few times to get his
total health down. Then Draco will give it back to you for you to give it back
to Nevelle. It is time to go to Hagrid's Hut. You will also get a speech from
Professor McGonagall. She will tell you that you are the new seeker for the
Gryffindor Quidditch team!
------------------------------
Objective: Attend Hagrid's Hut
------------------------------
Head forward and the gate is finally open. Head into that area. You will be met
with a bunch of logs. Hit the first one to get it out of your way. Then head
forward and jump up to the tree stump. Then jump to the log and up to the next
level near the spikey enemies. Get onto the next stump and jump across to the
highest level. Kill the three enemies here and collect the save book at the
end. Hit the tree right next to you with a Flipendo spell. Then kill the two
dragonflies at the other end. Hit the treasure chest on this side as well and
continue on. Hit the snail enemy and hit the next tree to make it fall and
create a bridge.
Head across and jump from tree stump to tree stump until you reach a save book.
Then look to the right and hit all of the enemies. Behind them is a spiral
switch. Hit it to create a bridge that runs from where you are to a place right
to the other side. Head there and hit the spikes. Then head through the short
maze using your spells to kill the chompers. You will eventually get to Hagrid
and his house. A cutscene will also appear.
--------------------------------
Objective: Collect the Fireseeds
--------------------------------
Hagrid happens to have a dragon egg which needs some fireseeds to hatch, so you
are sent to his caves to get the seed. He also warns you that they are very hot
so try to wait until they cool down before you pick them up. So, head through
the door and continue down the path defeating the dragonflies and spikey
enemies. Head into the caves and kill the dragonfly and then head up the place
with the chocolate frog. Get it and continue. Then head through the path and
kill the spikey guys.
Jump from platform to platform up until the save book. Collect it and move on.
Hit the wooden knob right ahead to open the wooden gate to the left. Head there
and jump on the platforms to reach another small room. Collect the chocolate
frog here and continue. Hit the tree in the next room to create a bridge and
head forward. Jump to the save book and then head through the water fall. Now
hit the boulder in front of you. Then head forward and hit the boulder to the
left. Then hit the chest in this area to get a bean. Now head to the right
boulder and hit it. Follow the arrow. Hit the boulder in your way.
This will lead you to a fire seed plant. Hit is with a spell but wait for a
while until the seeds cool. You can tell because they sparkle when the are hot.
So pick the three seeds up and continue through the door. Hit the dragonfly
here, and then find the chest in the back of the room to get some beans. Now
head out and jump to the left towards the arrow. Follow the arrow up until the
save book. Collect it to save your game. Then use the platforms to get to the
next area. It should not be hard at all. Hit the boulder at the end. Then head
to the right and jump up the platforms to the save book.
Head through the maze of chompers. If you need health, head the right way. It
has more chompers but it contains a chocolate frog. Then head through the small
corridor with two more chompers to find a fireseed plant again. To the same
proceedure to collect three more seeds. Head through the next corridor and get
the chocolate frog and bean at the end. Then head right to get a save book.
Now head forward and hit the pillar on the ceiling to let it fall and create a
platform. Jump to this and get across to another fireseed plant to use the same
procedure. Then jump back and hit the pillar to get a chest. Finall, follow the
arrow to go in the correct direction and you will come to a turtle. Keep hitting
it to make it fall off into the water. Then jump across the platforms and head
to the left. Hit the boulder and continue to get to Hagrids. You have completed
the mission! Head into Hagrid's house and you will be in a cutscene where the
dragon hatches! It is now time for your first Quidditch match! Also, Hagrid
gives you a flute to lure your enemies to sleep.
--------------------------------------
Objective: Beat Slytherin in Quidditch
--------------------------------------
Lee Jordan will explain the rules to you, so I will leave your ears to listen.
All you really have to do is catch the snitch, and once you do that you won the
game. Nothing much more to say. Press the jump button to catch the snitch once
you are close enough to win the game!
-----------------------------------------------
Objective: Attend Defense Against the Dark Arts
-----------------------------------------------
Hermione will greet you with some trouble. She says that she has heard strange
noises and wants you to go to the third floor. Head up two stairs to get there.
Then head for the save book and then head up those long stairs until you reach
a cutscene. You will see Snape come out of the Forbidden Corridor, but even
more mysteriously he is limping. Anyway, Hermione warns you to hurry up and
catch the Defense Against the Dark Arts class. Follow them to the class. You
will learn the Lumos Spell. You will have to do the spell as usual and then
complete another challenge.
---------------------------------------------
Objective: Complete the Lumos Spell Challenge
---------------------------------------------
You will first hit the gargoyle and then jump across the large abyss to get the
first challenge star. Then head forward and hit the left spiral switch. Then
take the corridor and hit the gargoyle to create a yellow bridge above. Then
head back out and hit the treasure chest. Now hit the switch that is right
across from the last one that you hit. Head through and go into the alcove.
In here there is another gargoyle. Hit is to raise a bunch of yellow platforms.
Jump up to the top and head across using the previously casted switch. Then get
the star.
Head through this next corridor and get the save book at the left side. Right
in front of you is another gargoyle. Hit is to create three yellow platforms in
a row. Jump to each of them to get to another star. Then head forward. You will
be faced with another puzzle here. Head through the walkway and over to the
gargoyle. Hit it to trigger a moving platform that leads to the second level of
this room. Then head around the corner to a small dome. Hit the gargoyle here
to create a bridge leading to the next gargoyle. Hit that one and hit the
spiral switch at the end. Go through the gate and over to the new platform.
Then collect the star. Head forward and get the save book. Hmmm, this is
interesting. There is a free star in the middle of a battle like arena... Yes,
boss time. Get the star and get ready to fight Peeves again.
-------------------------------------------------------------------------------
PEEVES #2
-------------------------------------------------------------------------------
Difficulty: 2/5
This boss battle is really easy. All you have to do is dodge the slow spells
given by Peeves. You will have to then cast your own spells to hit Peeves. So,
the first thing is to center your body with Peeves. Once you are centered you
should then cast your spell. If you cast it too early you will always miss
him and have to try the next time he moves. You will easily get the hang of
squaring your shoulders to him, so quickly do that and take him out with 4-5
hits of spells.
Now head to the save book area. Hit the gargoyle directly to your left and then
get the save book. Head left first and hit the gargoyle. Then head right and
use the new platform to get to Nearly Headless Nick. All he really does is
compliments you on finding his secret napping place. Oh well, climb down and go
forward hitting all the treasure chests. Then head down and kill the dragonfly.
Head to the gap and jump across. Head into the next room and collect the star
and the chest. Finally, hit the locked door and then the switch that follows.
Head back to the save book area.
Head up to where NearlyHeadless Nick is. Then cross the bridge and go straight.
Hit the gargoyle here. Then head the other way and get the save book. Use the
moving platform to get to the next side. You are finally done with this long
mission!
-------------------------------
Objective: Attend Potions Class
-------------------------------
First head forward and collect a wizard card from Fred and George who pop out
of the painting. Then head to the main entrance door to find Ron. He will urge
you to hurry up as you are already late for Potions Class. Snape will be pretty
mad as he always is about you being late. So, he forces you to gather the
indgrediants for mixing a healing potion. You have to go to the dungeons...
Well, let's take care of business before you lose more House Points!
-------------------------------
Objective: Find the Ingrediants
-------------------------------
Well, head for the Dittany straight ahead. Wait! The bridge collapses. It seems
as if this is a trap. I guess you are going to have to make it through this
dungeon. Head for the save book and then go around the large strucure. You will
be faced with a small puzzle. Jump to the other side of the room. Then you are
going to have to use your Flipendo spell to move both of the large blocks into
the abyss creating a bridge. This is really easy. Then the gate will open. Head
back to where the save book was and push the block forward. Then jump up to the
high platform to gain Moly. Head forward.
Stand on the platform and then hit the switch to go up. Then head forward and
you will notice a platform that is still. Look to the left to find a switch.
This will make the platforms move. Jump to the first one than jump to the one
moving up and down. Head to the lower level and you will get some beans. Then
hit the switch down here. Head inside and get the wizard card. Then head do the
same process to get to the platforms. Then hit the switch at the tip of the
moving platform that moves up and down. Then jump to the star and over to the
save book.
Jump left over the platforms and over to the save book. You will need to hit
the locked doors from the save books and then jump to the moving platforms.
Then repeat this process twice to lead you to Bloody Barron. Just pass him
but don't let him hit you. Then head to a puzzle room
In the next room there are a lot of Gnomes. Just kill them all and hit the
statue to get a chocolate frog, chest, and Wiggintree Bark. Then head forward.
There is a small puzzle in this room. Simply levitate the block and place it on
the LEFT platform. Then get the new block and put it on the LEFT platform. Then
take the one on the LEFT platform and place it on the new platform to open the
door. Head through.
This part is a bit tricky. The platforms fall and come back, so you are going
to have to time this well. Basically all you have to do is jump to the next
platform RIGHT after is returns. This will get you all the way up to the save