Lately I'm having issues enjoying gaming. It's still something I spend 2-3 hours a day on as it beats TV but I simply do not enjoy them as much anymore. At this point I game out of a habit rather than real enjoyment. Now, the easiest reasoning would be 'yeah dude, all normal, as we a

Even after a lot of discussions and speculations in the community, I believe there is no clarity on whether the most established Arena FPS formula, Quake 3, could have some kind of standing in this era*. It never got a true chance to be tested because the so called attempts since then missed the mar

I understand and accept some people have better LG than others in a head to head scenario, but what I don't get is some people seem to get so much more DPS on their LG than others in 100% aim scenarios.
There must be more to it, like sometimes when you get caught out and before you can react

So this game has been out for a while, I was totally pumped for it, and it's abundantly clear that this game is a flop. It has absolutely no Twitch presence whatsoever, which is by far the most important metric for measuring how well a game is doing these days, and provides a snowball effect wh

So, recently I was thinking "hey, maybe I dismissed QC too early" since I'm seeing all these people having fun in game, and streaming and what not.
Now for all of you who know me, you know I'm a ctf god and played maybe 50 duels and 100 tdms over my 8-9 years of playing quake.

I've got some pictures made by Amsterdam Wob during EuroCup III to VI lanfinals. On 21th of December (the 4th year anniversary of the death from ClanBase) Ill release them all...
Here a teaser :-)
//update://
oh, seems the gods of ESR is reading me and brought me back to ULTIMATE POWAH.

https://www.youtube.com/watch?v=MRrk4ay1MU0
This was my peak. Winning this cup meant so much to me back in the time but now I realize how big an upset I made. I don't think I've ever been a champion material but I'll keep annoying the fuck out of the best if I can. The people t

TimCon 4 has been and gone. Once again, around twenty of Arena FPS' worst and dimmest met in the storied English city of Liverpool, at the ever ostentatious Horizon E-Sport Club. TimCon’s third edition was such a success, we agreed little should be changed. The atmosphere remained. The thrills

I went asleep last night after watching the finals, and in my dreams the Mad Hatter from Alice in wonderland interviewed me. He had an uncanny resemblance to ReDeYe. Anyways, I woke up and found this transcription next to my bed, and thought of posting it.
[hide=Discussion]
Mad Hatter: Hello and

# Disregard clawz and his lightning gun rushes for a moment, because I want to ask: conceptually, could Quake Champions duel evolve into the most defensive form of it yet? In Quake Live, we saw the increased importance of the first spawn and first frag due to the drop in time limit from 15 to 10 min

I'd like to preface this by saying that since QuakeCon 2017 was the first event for Quake Champions, it is important to keep in mind that things can only improve from here. As the game finds a footing and the production teams become more well-versed with its nuances, we should be in for better

Could the VQ3/QL gameplay style work without the rail? Or is the rocket/rail/lightning trinity too holy?
Would removing the rail, but keeping everything else as it is (movement, other weapons, map design, etc), affect the game negatively? Would doing so 'break' something about how the g

Does anyone here pick characters in QC based purely on liking the character? I am guessing most players would play the meta, which in theory would be the wiser choice.
After seeing changes to Clutch over time, and ID saying Clutch is not OP based on "their data", I am guessing we will s