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I agree with this, and a lot of that is because I've played it again recently. Playing it now really advertises all of the shortcomings in the control, pacing, plotting, and replay value. It definitely has not aged well.

@XCWarrior Such a sad, unhappy world you live in. Try a little bit of optimism in small doses, in issues that aren't really high stakes. Maybe start with video games! Perhaps these levels were designed after the fact, and NSMBU was complete to begin with. Perhaps NSMBU has a clear beginning, middle and end? The idea that the existence of NSLU suddenly makes NSMBU incomplete is baffling to me. To use your Valve example, the original Half-Life wasn't incomplete just because Gearbox created Blue Shift as an expansion. Also, Valve charged full price for the Left for Dead 2 game, which was undeniably an expansion. It is an odd place for you to draw a line. It really is amazing to me the negativity that people choose to add to their own lives.

@Lin1876 Did Fallout 3 lower the price of their game when they released the expansions? Did GTA4? It's bizarre to expect Nintendo to do so when there is absolutely no precedent for it. You're not required to buy NSLU along with NSMBU. NSMBU stands on its own, and is just enhanced by NSLU. It's really as simply as that. It is brilliantly designed and blissful in its challenge level. Even with my wife backing me up in Boost Mode, there have been many moments of cursing. lol

@Pod So, because you lack comprehension it affected not only your opinion on DLC but on the entire NSMBU game itself? That is, if you'll forgive me, a bit insane. Giving away this content would be crazy of them. Take a look at Burnout Paradise.. one of the best examples of DLC done right. Some of the smaller DLC aspects were free and really enhanced the game, but the bigger DLC elements like new areas or motorcycles were paid DLC, and rightfully so. I am glad you think you deserve all kinds of things for free, but the developer and the workers deserve to get paid, and they put a lot of work into designing each level and balancing the gameplay. As I said before.. this isn't exactly horse armor you're getting here, or paying to unlock things that are already in the game.

@GiftedGimp Oh you weren't alone on that. It really was an important moment in defining DLC and what was worth what. If a lot of people hadn't been suckered into it, it never would have changed things for the better.

@GamerJunkie Who said it was a full game? Better question - who says that everyone has an internet connection? This allows people without an internet connection.. I know a couple near where I live.. to be able to enjoy the experience just as I did, which is something that used to be true a lot more often before the "easy download" became so prevalent. Also, no one is talking about this being a new game. It's DLC. A level pack. Is it really that unprecedented in your opinion? You're not exactly getting horse armor here.

@LavaTwilight Haha I wish I could say there was a lot of research involved, but most of it was just from my own memories. Started with the VCS and haven't stopped yet! Still, it was a great reason to share it with others that might not have known.

@Kagamine OK, yeah, willfully cutting charity out of the process altogether, while possible and proper, is kind of disgusting. I typically beat the average by a few dollars to try and compensate for some who are going to pay a dollar or two, but at least still make sure some of it goes to charity and to the Bundle site so that they can actually afford to keep throwing those cheap games your way.

@GamerZack7 In theory, there's no reason in the world that they shouldn't be able to. Whether Nintendo does it themselves or they allow the player to choose the combination best for them, it should absolutely be possible, hypothetically.

@GamerZack7 The only reason it was red was because that was the color of the LED lights. It wasn't programmed for a specific color as much as "On/Off" instructions, so it should be able to be pretty much any color and background color.

@Dev - The 3DS is just so complicated! At first, the 3D was a gimmick and it's just a slightly better DS and it'll never sell. At first, they were absolutely correct. It had rubbish games and rubbish sales, and the marketing was extremely lacking. But then... it took off! Now it is essentially like printing money, Having sold 30 million units so far, it looks to continue to dominate the handheld market over the more powerful Vita (but then, in handheld land the most powerful product tends to lose).

@AltDotNerd Not forgotten as much as skipped over. The kinda just added to the legacy of the Gameboy Brick, in my opinion without significantly changing the hardware. I loved my Gameboy Pocket and cherished my translucent shell! Thanks for the additions, though!

@Davidiam007 - then nothing done here is going to change that one way or another. In the situation you are speaking of, the decision is already made and they just want a reason to tack on. Any reason will do.

@polynomer - headdesk Tell you what. I'll spend thirty minutes looking at their kickstarter page and see if that helps them get the ball rolling. If you really want an answer to your ridiculously flawed question, I watch television shows in chunks after the season has ended, so as to avoid commercials - it does have the added benefit of not worrying about whether or not a show is cancelled mid-season. So yeah, I guess you could say that I do.

You're irrational and far too emotionally invested to ever see anything clearly, so I'm done with this. Best wishes to you and hope you get your game.

@polynomer - Bioware, owned by EA, that won't be making any games for the Wii U any time soon anyway, thus not negating my point. I was simply pointing out to @Davidiam007 that this will not single-handedly create a drought of games on the Wii U.

And look, let's be serious for a moment, okay? You need to seriously calm the hell down about all of this. You are way too invested in this. People are going to have their reservations and are allowed to have their reservations. Taking on a talk radio attitude toward them is not going to change their opinion one way or another. You trust them and believe everything they've said. I don't. @9th_Sage doesn't. A lot of other people don't, as they've not put their money into the project. If they want a AAA release to follow-up on Eternal Darkness, they need to do it the right way. If they want to do a lower-tier, more indie level release of something tied to Eternal Darkness, they need to lower their goals and promises and be more realistic with their goals. Either way, calm the heck down. You're coming across as rabid, which is not exactly helping convince anyone.

@Davidiam007 Most developers know about Silicon Knights and Denis Dyack. They understand the hesitation on this one and see success with other kickstarters. If they are just fishing for reasons to not do what they already planned on not doing, then sure - they can latch onto this or say they aren't developing for the Wii U because the sky is gray that day. If they are being honest, however, this one kickstarter won't affect development for the Wii U by other developers at all.

@Strongo9 I absolutely agree. Having publishers exercising control is not always a bad thing. They can keep projects on track without spiraling out of control, provide needed funding for marketing, and simply provide additional resources as needed. For indie developers, avoiding publishers can be beneficial as they are then far more predatory, but this is the exact opposite of an indie game.

@polynomer That is a very faulty comparison. I am not investing any money in the television show, nor is the television show blatantly promising me that it will be completed. You could make more of an argument for a movie trilogy, but even then it doesn't mean I'm going to give my money to the movie before it's even made.

You're not trying to sell me the game after it's made and one episode at a time, you're trying to sell me all twelve episodes at the same time. If I don't believe all 12 will be made, I won't invest in the project to begin with. Approach me after it is made with one episode at a time, and I'll let you know what I think. Right now, I just don't find it believable that it would ever happen. Judging by the results on both of their crowd funding projects, I'm far from alone.

They had their chance to do right by their series. They instead spent their time, money, and reputation on Too Human. It was a mistake. They need to live with that.

@KongFu Whether it technically is or not, I'm not sure, but honestly it doesn't matter. It was only released in Japan and North America, and any unit can play games from either region.

@TheRealThanos There are collectors and there are speculators. Sometimes, speculators manage to convince themselves that they are collectors, but @nintendojuenger is most certainly not one. He is absolutely a speculator. The difference? Collectors have their systems for the love of the games. If he can't appreciate the fact that new generations are introduced to gaming through emulators or virtual console releases and learn to appreciate the history of gaming (just look at the Super Metroid introduction on Wii U for an example) then he is more concerned about the "value" of his system rather than the love of the game.

An old-schooler, I bought Eternal Darkness the day it was released and played the heck out of it. Loved it. However, I am not putting one penny toward this project. I accepted years ago that there would not be a sequel, and I've seen too many sequels come out years later only to fail utterly to capture the charm of the original (Perfect Dark Zero, as an example). Additionally, Dyack is a serious factor to consider - I just don't believe he can deliver. Finally, it's episodic and I don't trust that they would be all to deliver each episode. Enough episodic games have failed to deliver that my faith simply isn't there. The only deliverers of episodic games that I trust are Telltale.

@andrea987 I absolutely agree that there's nothing to be proud of. However, if it were really that bad for the indie developers, they would never agree to do it. Exposure and a boost in income is almost surely considered to be well-worth it in the end. I don't see the Bundles as a chance to get "super cheap" games but it certainly has encouraged me a few times to receive other games I never would have tried as a "bonus" for the main game I consider paying the money for. It really is all in how people approach it, but the bundles themselves advertise as being available as a discount every time they list what the price would be if all were sold separately.

@LavaTwilight - okee dokeeDonkey Kong - It's a stupid name. It'll never sell.Saved NoA, 60,000 units and $180,000,000 earned. That's 1981 money, baby.Game & Watch - The gameplay is too limited. It'll never sell. Manufactured for 11 years, introduced the "D" pad to gaming, 60 titles total.NES - The day of the video game is over. It'll never sell. Snuck into the U.S. through the R.O.B. trojan horse, manufactured for 20 years and turned video gaming into the billion dollar industry it is today.Gameboy - Mono graphics on that little screen? It'll never sell. Beat out the more advanced Game Gear and Atari Lynx through two selling factors - good games and better battery life. Being bundled with Tetris didn't hurt.Super Nintendo - There's too much competition like the MegaDrive. It'll never sell. Launched with Super Mario World and Super Metroid. Thanks to Donkey Kong Country it even managed to go head to head with the Playstation and other 32-bit consoles. Whether Sega or Nintendo won that generation depends on who you ask, but both did phenomenally, and Nintendo made fewer mistakes.Virtual Boy - Red LEDs and 3D? It'll never sell. (and they were right)N64 - Cartridges? It's all about CD now. And look at that controller! It'll never sell. Goldeneye 64, Banjo-Kazooie, Super Mario 64, Perfect Dark, Legend of Zelda: Ocarina of Time, and on and on and on. Not a big seller during its generation, but has aged much more gracefully than the Playstation, and won over many after its generation was over.Gameboy Advance - Still two buttons? No backlight? It'll never sell. Super Mario Advance and multiple excellent Metroid games, along with better programming to compensate for the lack of a backlight, led to the Gameboy Advance selling almost 40,000,000 units.Gameboy Advance SP - No headphone port? It'll never sell. The addition of the backlight along with a clever clamshell design to help protect the screen meant the SP would sell 43.5 million units, doubling GBA sales.Gamecube - Haha Nintendo is kids and look at those small discs and no internet? It'll never sell! Outlasting the Dreamcast, the Gamecube went head to head against the legendary Playstation 2 as well as the first Xbox, it gave us games such as Super Mario Sunshine, Zelda: WInd Waker and Twilight Princess, Luigi's Mansion, Star Wars: Rogue Squadron II and other great titles to lead to 21 million sales.. last in its generation, but every console was sold at a profit.Wii - It's so underpowered and waggling is stupid! It'll never sell. The little console that could, it sold three million units in just the first four months of its release, selling 99.84 million units as of now and easily Nintendo's best selling home console - and all were sold at a profit.Nintendo DS - Two screens? Har har gameNwatch! Who wants two screens? It'll never sell. Plain and simple - 154,000,000 sold, second only to the PS2 for all-time greatest sales. And yes, there was a profit on each unit.Wii U - Who wants a second screen and it's not really next-gen. It'll never sell. The story is still unwritten, but the future of the console should be pretty clear by the end of 2013, when it goes head to head with the PS4 and Xbox One and has some AAA first-party games to defend it.

Writing off Nintendo - Donkey Kong - It's a stupid name. It'll never sell.Game & Watch - The gameplay is too limited. It'll never sell.NES - The day of the video game is over. It'll never sell.Gameboy - Mono graphics on that little screen? It'll never sell.Super Nintendo - There's too much competition like the MegaDrive. It'll never sell.Virtual Boy - Red LEDs and 3D? It'll never sell. (and they were right)N64 - Cartridges? It's all about CD now. And look at that controller! It'll never sell.Gameboy Advance - Still two buttons? No backlight? It'll never sell.Gameboy Advance SP - No headphone port? It'll never sell.Gamecube - Haha Nintendo is kids and look at those small discs and no internet? It'll never sell!Wii - It's so underpowered and waggling is stupid! It'll never sell.Wii U - Who wants a second screen and it's not really next-gen. It'll never sell.

@DrKarl He hasn't done anything wrong. People are encouraged to "pay what they want" and there are plenty of people who chip in $500 to make up for those who pay less. Some people see it as a discount service, and still the charity gets paid for it. It is possible to make a crap-ton of money even if it is only fifty cents at a time. To put it simply, you can't low-ball a "pay what you want" bundle, and the charity still gets money it wouldn't have gotten otherwise.

@Neram That is exactly where I am. Between employee issues, PR nightmares like this, cheating the consumer by releasing the same game in two years and then blaming the consumer for not buying it, cancelling all support for the Wii U while still denying doing so, maintaining their exclusive NFL license (which, seriously, is just plain ridiculous), buying and gutting various talented studios, the whole Sim City debacle.. I mean, the list goes on and on. I just don't see why I would support EA at this point.

People love to hate on this game, but at the time it was actually released it was such a HUGE graphical upgrade from all the games that had come before, and the lack of timer and points was so very, very freeing. In some ways, it really was a prototype sandbox game, encouraging leisurely exploration and lots of creativity at its own pace.

@bizcuthammer That is why I applaud Nintendo for not showering first party titles at launch. They've given the other developers a chance for their games to shine. I've picked up ZombiU, Assassin's Creed III, TTT2, Lego City Undercover, and several other games not made by Nintendo, which is pretty much a first for me with a Nintendo platform launch. Also, with the graphical and gameplay improvements of the Wii U, it's no longer a matter of buying the "crippled" version as it was for the Wii, or at least was perceived to be. That helps, too.

Honestly, it's the idea of the game being episodic that really turns me off on that. Telltale does a good job with their episodes, but has Dyack proven the same record? I get nervous putting the money into a Kickstarter or other crowdsource system when things are delivered all or nothing up front. Probably just me being paranoid, but it does make me concerned enough to not want to invest any significant money.

@Retro_on_theGo It is because of the nature of the gameplay.. people weren't sure if the gameplay would be as functional without the input of other, online players. This is confirming that it will be just fine without an active connection/interaction from others.