The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.

Entertainment Design

The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.

Tattooing

As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.

Software

The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.

The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.

Yohann Schepacz

Concept Artist and Illustrator

Yohann Schepacz is a French conceptual designer and illustrator known for his work in the film and video game industries. A life-long love for playing games, readings comics and learning about nature, science and art pushed him to take on the challenge of teaching himself to draw and paint for a living. He spent his twenties travelling overseas and working within many diverse creative environments where he honed his design and illustration skill-set, while fulfilling his love of discovering new places and culture and learning about the world. In 2012, he relocated to Canada and joined Eidos Montreal. Over his five years with the company, he took part in the visual development of projects such as Rise of the Tomb Raider, Shadow of the Tomb Raider, Deus Ex: Mankind Divided and others, mostly as an environment concept artist. Yohann has since began freelancing full-time and created his own outsourcing studio OXAN along with his life-long partner Lian. He is now working for a wide variety of clients such as LionsGate, Disney, ArenaNet, Ubisoft, Guerrilla Games, Konami and 20th Century Fox.