Fabulist Games
announcesStar Sentinel Tactics, a sci-fi turn-based tactics game
planned for release in the first quarter of next year where the player controls
a squad of United Alliance Marines, as they battle to prevent a race of
bloodthirsty reptilians from launching a devastating attack on our Galaxy. A
batch of
Star Sentinel Tactics screenshots accompany the announcement, and here's a
bit:

Star Sentinel Tactics takes the proven gameplay of turn-based
tactical combat, and invigorates it with exciting new ideas like eliminating CPU
turn waiting, dynamic battles and narrative-driven missions. As well as dazzling
3D graphics and line-of-sight driven by a powerful physics engine, the game
offers a cast of captivating characters and creatures, and an array of explosive
weaponry. Each of the 28 hand-crafted missions will offer players a unique
tactical challenge, from creeping silently past patrols in a dusty desert city
to providing cover for heavy assault troops as they raid an alien mothership.

As well as a compelling single player campaign, the game will ship with a
full-featured suite of editing tools, which will allow players to craft their
own weapons, characters, missions and even campaigns.

And JA. And all those other unsung heroes of turn-based squad-level tactical.

nope, not at all:

Features:28 hand-crafted missions, requiring a wide range of tactical approaches. This is 100% pure tactical combat, with no base-building, no research trees, no resource management and no strategic planning and absolutely no random encounters.

"a squad of United Alliance Marines, as they battle to prevent a race of bloodthirsty reptilians from launching a devastating attack on our Galaxy."

I'm not really sure who's at fault on this, but it drives me right up the wall every time I see such absolutely terrible writing for a game's backstory. A single -squad-, to defeat a force that's going to attack an entire -galaxy-? Just flipping ridiculous...