I'm looking for a parser-based text-adventure program that would let me mount games online, without requiring players to download any extra software to play them. From doing a few searches on this forum, it sounds like Adrift 5.0 lets you do that? If so, A) that's great, and B) how does hosting work? Do I essentially need to have a webpage of my own where I can host it?

Forgive me if this has been covered elsewhere. Any help would be appreciated.

All blorb and TAF uploads to the ADRIFT website can automatically be played online at play.adrift.co. I can also give you the server components if you want to host it yourself, but you need a Windows server for this.

Campbell wrote:All blorb and TAF uploads to the ADRIFT website can automatically be played online at play.adrift.co. I can also give you the server components if you want to host it yourself, but you need a Windows server for this.

Hey Campbell, I'd like to host an Adrift made TAF on my own site as well. Can you send those components my way?

Also, if I do as you suggest, would it be possible for my friends using Mac to interact with this in their own browsers?

Campbell wrote:I noticed that play.adrift.co was down (the server had switched IP addresses), but this is back up and running now.

Looks like link/site is down again.

As a general question, would it be possible in theory to save a html version (as a complete webpage) of an Adrift game hosted and run it offline on your computer? I don't know much about how an Adrift game is converted to run in the browser, it would be interesting to know how. If it is possible to run offline, why not have an Android app created that uses perhaps the users default browser on their device to run Adrift games? and being able to save the game (complete webpage) on the app to run offline (on default or a specific Android browser best suited to running it properly).

I have another which is better on my ipad called iFrotz which can open a few different IF file types. Sadly there isn't an Android version.So returning to what i was saying before, if it is possible then the next question who would make such an Android app? i guess you could play an Adrift game on the browser via wifi or mobile network (once the play.adrift.co is back up again- has anyone tried when it was working to play a game on their mobile browser online?) but being able to offline and also have some sort of library (of saved complete html webpage of a game) to select a game and run its main html file to open it in a browser would make it more worth the trouble of playing anywhere, anytime. The closest thing to having a mobile Adrift Runner.

There are some offline browser apps that might do the trick in the meantime, if its possible to save the complete webpage on them, i could test it out once the site is back up.

IIRC, ADRIFT WebRunner is set up so that all the logic is in the server; after the player enters each move, WebRunner submits that move to the server, adjusts game state appropriately, and sends back the resulting text. As such, the game will not run at all offline.

WebRunner could be written so as to run entirely offline, but that would require completely rewriting Runner in (probably) Javascript.

Bloodhounds can make you laugh and cuss in the same breath. They are endearing, faithful, and can sling drool ten feet in any direction. -- Virginia Lanier

ralphmerridew wrote:IIRC, ADRIFT WebRunner is set up so that all the logic is in the server; after the player enters each move, WebRunner submits that move to the server, adjusts game state appropriately, and sends back the resulting text. As such, the game will not run at all offline.

WebRunner could be written so as to run entirely offline, but that would require completely rewriting Runner in (probably) Javascript.