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Hmm, I had the idea to use Snore as well, but, perversely, I prefer Meloetta to go Pirouette in doing so. Why? Well, the speed is naturally good for a flincher who doesn't fear the paralysis status, and the type change meanwhile will better defend Meloetta against two annoying attacks, U-turn and Pursuit, effectively turning a weakness to each into a resistance to each.

On that note, the POTW review should make sure to note that the weaknesses of each of Meloetta's forms are exclusive to that form, and that Meloetta can effectively drop any of its weaknesses at any time, making finding a perfect counter who can exploit Meloetta's typing for weaknesses impossible.

So, anyway, my gimmicky core is composed of Rest, Snore, and Relic Song. What should the third move be used for? With Thunder and its paralysis chance, Meloetta could flinch pokemon in either form (its Aria form most notably) more effectively. (Thunder of course has shaky unboosted accuracy, but people here have gone on about Hurricane Tornadus.) With Zen Headbutt, Meloetta can flinch its opponents while it is awake. (Zen Headbutt will always be lacking either Meloetta's STAB or its full attack power though.) With Close Combat and Drain Punch, Meloetta gets Fighting STAB. (I shudder at the first as this Meloetta is kinda sorta like a ResTalker, although it really is nothing of the kind or sort.) Stone Edge, I've decided, has decent neutral coverage against a modest array of threats. Dual Chop also would provide for like modest coverage. U-turn lets Meloetta sing, sting, and then flee the ring.

Why use this Meloetta? Well, despite its many-minded muddled makeup, or rather, because of its many-minded muddled makeup, the set gets great recovery and free attacking chances. Each Snore that causes a flinch is free damage and makes your use of Rest more free of penalty as well.

This Meloetta's item could either be Leftovers or King's Rock, the latter being allowed as far as I know. (That was a declarative question!?) The first boosts recovery directly and is especially helped by the hoped-for flinch, and the latter gives hoped-for flinches. (Would this item also make Dual Chop an especially keen attack choice? You tell me, that was an inquisitive question?.)

~

Oh, on a different note, if you have a White Kyurem that knows Fusion Flare, does it lose the move when you revert it to normal form? Otherwise, there's no reason aside from Hidden Power's PP for you to not run Fusion Flare over HP Fire. Well then, never mind.

I see.

But I prefer her normal form since there are so many normal types but so little of them are good with special attack.

It's not too bad. Relic Song / Close Combat / Return / Ice Punch or Shadow Claw holding Life Orb has incredibly solid coverage against everything barring physically defensive Jellicent. Its two STABs hit everything in the game neutral except Ghosts. The only two Ghosts in OU are Gengar and Jellicent. Gengar falls to Ice Punch after a little damage (60.9% - 72%) while both take massive damage from Shadow Claw (though Jellicent has a solid chance of burning you).

Though the Ghosts "block" Relic Song so it's probably better to just run Ice Punch and something to Pursuit them.

It's not too bad. Relic Song / Close Combat / Return / Ice Punch or Shadow Claw holding Life Orb has incredibly solid coverage against everything barring physically defensive Jellicent. Its two STABs hit everything in the game neutral except Ghosts. The only two Ghosts in OU are Gengar and Jellicent. Gengar falls to Ice Punch after a little damage (60.9% - 72%) while both take massive damage from Shadow Claw (though Jellicent has a solid chance of burning you).

Though the Ghosts "block" Relic Song so it's probably better to just run Ice Punch and something to Pursuit them.

So I guess a perfect partner for Meloetta would be a Pursuit user like Scizor?

Last edited by Dragalge; 18th July 2012 at 1:05 AM.

Originally Posted by Cresselia92

I think that Dragalge could suffer from "Goldeen Syndrome" and have problems outside of the water.

Well, Maybe not Scizor. Jellicent beats Scizor easily. Maybe some form of Tyranitar, though Meloetta doesn't like Sandstorm at all.

Hard to say. You can just fill your team with Jellicent killers.

If tyranitar doesn't get burned or taken by surprise by a specs hydro pump, then it easily kos with crunch...most jellicent won't switch out either because they'll try to score that burn... but you're right about meloetta not fitting in on sand teams...it doesn't really have much of a way to get recovery fast or in a pinch outside of wish/protect or drain punch... it probably would fit in well on the non-damaging weathers better...of course, seing how popular rain is, it wouldn't be a bad idea

If tyranitar doesn't get burned or taken by surprise by a specs hydro pump, then it easily kos with crunch...most jellicent won't switch out either because they'll try to score that burn... but you're right about meloetta not fitting in on sand teams...it doesn't really have much of a way to get recovery fast or in a pinch outside of wish/protect or drain punch... it probably would fit in well on the non-damaging weathers better...of course, seing how popular rain is, it wouldn't be a bad idea

She don't get wish.. sadly.. drain punch is her only form of recovery outside of rest.

Originally Posted by Professor Oak

Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.

It s odd that meloetta has to change forme via a move. the only other one possibly like this is castform. meloetta seriously needs an item so that it can permanantly change formes like kyurem and shaymin. (possibly then making it an uber in pirouette forme).

It s odd that meloetta has to change forme via a move. the only other one possibly like this is castform. meloetta seriously needs an item so that it can permanantly change formes like kyurem and shaymin. (possibly then making it an uber in pirouette forme).

Don't know with its sp defense and the amount of Psychics in Uber like Deoxys, Mewtwo, and others, I don't usually do Uber battles much.

Originally Posted by Cresselia92

I think that Dragalge could suffer from "Goldeen Syndrome" and have problems outside of the water.

The name of the game is Relic Song spam. Since Melotta's set of counters changes competely depending on which form it's in, it can keep switching back and forth to cause even more switches and mess with the opponent's head. Combined with ample hazard support, this damage can add up quickly, helping offensive teams wear down bulkier opponents much more easily. The fact that Relic Song has a chance to out something to sleep means that by spamming Relic Song, chances are you'll incapacitate something every once in a while. Once you've caused your opponent to switch sround a bit, all it takes is one misprediction for your opponent to lose something. For example, your opponent might bring in Chansey as you Relic Song at first, only to find themselves face-to-face with Meloetta-P. Then they might switch to Skarmory as you change formes again. They might then expect you to use Relic Song again, so they leave Skarmory in, only to be nailed by Thunder. This scenario has happened several times for me in DW OU in the past, and it really makes Meloetta a great asset to offensive teams.

Dan-sing has never been so much fun!/Dance Dance Revolution/Sing along with me! (I know, these names suck)
-Psychic
-Hyper Voice
-Calm Mind
-Perish song
Nature: Modest
EVs: 252 Sp. Atk, 152 Spd, 104 Sp. Def
Item:Leftovers/Life Orb
A set that is more special-based for the Aria form, and probably won't last long. But, while it does, it would be able to pack a punch. Leftovers are for it to last a bit longer or Life orb is to sacrifice longevity for power. Psychic and Hyper Voice are the most powerful moves Aria Meloetta learns that get STAB, and Calm Mind is there to boost Meloetta's already good special stats. Perish Song is there as a last resort, and would only work if you had previously used Mean Look. However, even if you didn't use Mean Look with another Pokemon, you can still force a switch-out and that could come in handy if you have made entry hazards.

Counters: Jellicent is a great one, watch out for Thunder. Don't know if Choice Scarf outspeeds the standard sets in her Aria forme so anyone can tell me. Pirouette Forme, again is stopped by Jellicent, walling par Shadow Claw(I don't even see claws).

Puns

a dancer with no claws(from flaws and has no claws get it XD?)
Does this song suit your dancy?
Dirty Dan-sing(mentioned twice)
Keep on Dan-sing til the World Ends(sorry with dan-sing again, I had to use this)
Step Up: Melodution

Originally Posted by Cresselia92

I think that Dragalge could suffer from "Goldeen Syndrome" and have problems outside of the water.