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Return to Interface Builder. From the Library window, drag a blue Object (under Cocoa -> Objects & Controllers). 14). 14. 15). (Your actions and outlets should appear in the Inspector. h. 15. Setting the Class [View full size image] Make Connections A lot of object-oriented programming has to do with which objects need to know about which other objects. Now you are going to introduce some objects to each other. " To introduce one object to another, you will Control-drag from the object that needs to know to the object it needs to know about.

You can also create instances of your custom classes and make connections between those instances and the standard user interface objects. When users interact with the user interface objects, the connections you have made between them and your custom classes will cause your code to be executed. The Library Window The Library window is where you will find user interface widgets that can be dragged into your interface. For example, if you want a button, you can drag it from the Library window. The Blank Window The blank window represents an NSWindow class instance that is inside your nib file.

In the Interface Builder menu, you will find Hide Others. 7. , windows and buttons) and save those objects into a file. You can also create instances of your custom classes and make connections between those instances and the standard user interface objects. When users interact with the user interface objects, the connections you have made between them and your custom classes will cause your code to be executed. The Library Window The Library window is where you will find user interface widgets that can be dragged into your interface.