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Comment by hellreiser

It takes 24 fights to reach this rank in which you can then invite one person to the Brawler's Guild.

Comment by Adney

The Brawler's Guild

We should not be talking about the Brawler's Guild.

So we all want to head up the the VIP lounge to flaunt our brawler's guild skills to our friends and guildmates, but unfortunately it isn't that simple. We actually have to do work to get there! This Guide Will take you through the first 6 Ranks of the Brawler's Guild, Earning you The Second Rule of Brawler's Guild (Season 1) and an invite for a friend.

A couple things to keep in mind. It will take lots of time. Be prepared to wait.

You only get one invite at level 7! It is not unlimited.

Fight Tips:

At least for the first 4 ranks, DPS is always better. You can almost ignore half of the non one shot mechanics by simply bursting the brawler down fast enough.Keep CC at your finger tips!Use defencive cooldowns, on cooldown. Mirror images, evasions, iceblocks, AMS, its all wonderful.Watch for ENRAGE Timers! They exist. A helicopter will rain fire onto the field and you will die pretty much instantly. Try to kill the brawler before this happens!Use the cheap stat potions provided for 70s from the nearby vendorFlask up.Eat the feasts.Brawl hard.

We will begin with Rank 1, of course.

Fight 1: BRUUUUCCEEEEE (Bruce)

Simple and quick. Feel free to kite Bruce, however it is easiest to stand there and take his melee swings. When Bruce begins to cast "Chomp Chomp Chomp" Get out asap. Your best bet is to strafe to the side and finish bruce off. With 1.58M HP, he is one of the easiest opponents on the field.

Fight 2: Vian the Volatile.

Vian prefers the method of fire. Like you will learn quickly in the Brawler's guild, don't stand in anything that doesn't look like normal ground. Vian is once again, a very easy opponent. Simply DPS him down, and move on.

Fight 3: Goredome

Goredome is a boredomee. Another easy fight to continue the rank 1 in the guild. Simply do not stand in the red circle at any time. Goredome will charge into the circle and one shot you. Other than that, shoot the gun.

Fight 4: Dungeon Master Vishas

The dungeon master is a simple dps race. He buffs himself and is to be avoided when is buffed. However, every so often he will shout "Naughty Secrets" and bless you with a wonderful debuff, increasing shadow damage by 100%. This debuff stacks until Vishas is dead. Kill him quickly, and move on.

Rank 2, So you think you are going to be a Brawler?

Fight 5: Dippy

One of my personal favorites. Has a single ability, peck. This peck will definitely instate a pecking order. It is a one shot kill, no exceptions. Dippy also moves very quickly, and continuously chases you, HOWEVER, Dippy has very poor footing. any single ability will knock dippy back and down for a second. Pets are a great help in this fight, to simply increase the number of attacks dealt.

If you are really struggling, try grab the Ghost Iron Dragonling from the auction house. Should be quite cheap and will come in handy.

Fight 6: Kirrawk.

Kirrawk has a basic mechanic that stumps many. He will summon a whirlwind. If the whirlwind touches you, you get flung high into the air, and will descend nice and slowly. However, Kirrawk will hit you with lightning bolts so fast, that you will die before you hit the ground. Its best NOT to touch the whirlwinds at ANY point.

Tip: Kirrawk himself can be thrown into the air with the whirlwinds.

Fight 7: Fran & Riddoh

One of the more frustrating fights purely due to its relative length. You first have to kill Riddoh, who is the giant ogre holding Fran on his back. Fran will continously cast Throw Dynamite at you, and if possible you should avoid by continuously moving.

Every now and then Fran will throw a fan of landmines around himself (and likely you). This fan will look like a C. You must leave through the opening in the circle before Fran detonates the landmines. They do not kill, however one landmine can bring even the toughest warriors to their last breath.

Once Riddoh Dies, Kill fran by following the same procedure, and move on.

Fight 8: King Kulakka

To be honest I'm not even sure the "King" has any abilities what so ever. In the countless matches I watched, even the worst of players simply just DPS him down.

My suggestion? Stand there and attack. Kulakka will die.

Rank 3. Okay, so maybe you are a brawler, but no one is impressed yet.

Fight 9: Blat (that flat blat drat)

Blat is once again a very easy fight. The only thing you need to keep in mind, is that Blat moves quicker than the adds he spawns. All you have to do is kite the group of slimes continuously, ensuring that only Blat is within your melee range.

If you are a ranged class? Well than... lol? Just kill blat and move on.

Fight 10: Sanoriak

Definitely not an easy fight for many people, especially if you are proud to support your lag. Sanoriak has 4 main abilities, and I will list them in importance of interupting: Flamewall, Flamebuffet, Pyroblast, Fireball.

Flamewall, similar to Fran and Riddoh, forms a C shaped wall of raining fire around your character. You need to find the gap, and get out asap. Move as far away as you can, and interupt when possible. Flamewall will likely be the death of you at least once.Flamebuffet however, will likely hit you for about half your health, and give you a debuff (I beleive increasing fire damage taken)

The other two are less important, but if possible, interrupts are always preferred.

Fight 11: IXX(xxxxxxxxxxxxxxxxx)

Many people struggle with Ixx. It is, however misleading. Ixx has a frontal cone, similar to that of the rares throughout Pandaria. This frontal cone will hit for about 1.6M damage, and will likely (i'd assume) kill everyone who decides it looks like a nice place to be. Stand as close as possible to Ixx, and walk through him when he casts the cone. Continue the tank and spank.

Fight 12: Mazhareen

Not quite the melee friendly fight. Mazhareen does increased damage the lower her health becomes. Below 25% Maz can one shot certain, lower hp players. Your best bet is to keep Maz stunned for the last portion of the fight. Where this is not possible, save all cooldowns for the second half of the fight, and down Maz asap, before she decides to put a claw mark in your face!

Rank 4. I thought we were not supposed to be talking about brawling? I mean how do yo.. *silence*

Fight 13: Crush.

RECOMMENDATION: Best fight to get the achievement: Haters Gonna Hate It is a long fight, with limited moving. Have a few friends or fellow brawlers team up to make you nice and smelly.

Crush has two real abilities. Melee, and charge. Very similar to the the large charging boss in ToC! However, he does have over 4M hp, the most you have seen so far. Step to the side when he charges, and enjoy the free casting while Crush lays stunned on the ground for a couple seconds. Dodge all charges, and dps to your hearts desire.

Fight 14: Leonna Earthwind.

Ever pvp'd against a moonkin before? Thats all this is. Leonna will spawn adds, and silence you with a solar beam. If you have low dps, I recommend CCing or even killing the adds before you focus down Leonna. Stay out of the solarbeam if you require mana of any kind. Keep dps up hard.

CONTINUED:

Comment by Adney

Fight 15: Dominika the Illusionist.

This is where things start to get a tad tough. Dominika will spawn a single illusion for every attack she recieves. Each illusion only has 1hp, but will hit hard enough. It is best to minimize attacks here to the largest damage dealt. Aoe such as fan of knives, starfall, concecrate, will all be your friend. Try down the illusions slowly, but focus on killing the Illusionist quick as you can.

Fight 16: Deeken.

One of the most fun, and most intimidating fights yet. I know I was on the edge of my seat. Deeken has only one real ability. Melee. His melee however knocks your character around a little bit, which can be quite frustrating. The bulk of the Deeken fight, is the surroundings. There are waves of electricity that flow in every random direction. I don't recommend trying to jump over the electricity, it does not work.

Suggestions? Kill Deeken asap. Try stay as close to the centre of the room as possible. You don't want to corner yourself with nothing but electricity for a good 10 yards.

Rank 5. Stepping it up a notch.

Fight 17: Millie Watt.

So I had my first wipe on Millie, don't feel bad if you wipe here either. Millie has a lot of HP, and is relatively unfriendly towards melee.

Millie has 3 abilities. A red lazer beam that doesnt really seem to do a whole lot. I think it may do a little bit of damage. An electrical dynamite, that leaves a pool of electricity behind, and a third beam that disorients you. If you get disoriented, you will die, that is all.

So how to avoid being disoriented. Before the cast finishes, stand in a electricity pool, the damage will break the disorient. Iceblock and other similar abilities work fine too.

Note: if you are really struggling with this one, throw on a pvp trinket. You can trinket out of at least one disorient in the fight.

Fight 18: Fjoll

Fjoll is one of those fights where, the quicker you kill him, the easier the fight will seem. Fjoll spawns random pools of purple fire throughout the room, to be avoided of course. This is usually indicated by a large purple circle, before the fire spawns. I recommend avoiding that circle as well.

HOWEVER, Fjoll sadly has Death Grip. I know we all love death grip. If you take to long to kill Fjoll, he will end up death gripping you into fire, and the combination of the two will probably result in a death.

Fight 19: Proboskus (Sounds and looks like a giant plant)

Just like Ixx, Prob is very much like the pandaria rares. He has two main abilities, Torrent, and Rain dance.

Torrent shoots a stream of water that will follow your character quickly across the screen. If it is not interupted, you will likely die, and quickly.Rain Dance sends streams of watery snowflake looking balls of doom, that will likely devistate you character upon impact. I recommend avoiding this ability as well if possible.

Fight 20: Leper Gnome Quintet.

This one is a little tricky for some classes.The gnomes are fairly simple, there is four of them, each with 1.78M HP. Focus down all four to win. Use as much cc as possible (OP Frost Mages and Aoe Fears) as they actually hit quite hard.

EDIT: Gnomes do NOT respawn like originally posted. I must have been crazy. Appologies.

Rank 6 - The final rank before you are officially able to bring a friend to the club.

Fight 21: Yikkan Izu

I found this fight easy as a boomkin, but there seems to be lots of struggles around here.Yikkan is a basic tank and spank fight, however, he will spawn loads of little flying birds, each with approx 33k hp.Every 8 seconds he spawns 4 bird adds. If you kill 5 of these adds within a few seconds of each other, he enrages. So either kill the 4 adds immediately on spawn, or ignore the adds completely and kite. I also recommend that you keep Yikkan CC'd as much as possible, as he hits like a truck. A great big feathery truck with two legs.

Fight 22: Akamu

Relatively easy fight compared the last couple. I dont really recall much other than typhooning Akamu and killing him. Most classes do the same. Burst him down and move on.

Fight 23: Smash Hoofstomp.

First, go straight for smash's shoulders. He has two goblines (i think) on his shoulders. Each one killed will force Smash to take 50% extra dmg, stacking up to 100% extra dmg.

Smash Hits hard, but is easily kited. About every 15s or so, smash stands still holding a channeled shield for about 5 seconds. This ability does no damage to you. Get behind Smash, and blow him up from a good distance. You can not hit smash from the front when his shield is up.

Burn down smash and his 8M hp. Quite easy with the 200% damage taken buff.

Fight 24 - The final Fight - Unguloxx.

Unguloxx is an interesting Fight. Basically, a massive giraffe. The only thing i recall about the giraffe is that it hits very, very hard. Kite/stun/cc/ and dps unguloxx down asap.

Congratulations on becoming a Rank 7 Brawler. Now find yourself a worthy friend to invite to the guild. Then you may refer them to this guide, so they can also become a worthy Rank 7 brawler, and continue the cycle.

All 24 fights required to reach rank 7!

Comment by Windwing

Comment by pinkbunnyman

You can get more than one Brawler's guild invite from this achievement per account, I reached rank 7 with my second character yesterday and got my second Brawler's Pass this means that you can get up to 11 invites to give out from one invite taken.