The patch to fix the issues that came up after the latest content expansion, Red Moon Rising, has been deployed yesterday. The patch notes has changed since our previus article, so read more if you are interested in the updated version.

The font rendering engine has been changed and minor adjustments made to the font to make it more readable.

An issue with assigning corporation roles via the role management interface in the corporation window has been fixed.

An issue with saving of usernames and password if either consisted of numbers only has been fixed.

Flagged jettison and loot containers will now get a red icon instead the standard white one.

Buddy list showing wrong online/offline status has been fixed.

Now canceling a docking request that requires warping, also cancels the warp.

Minimized "Show info" windows do not pop up anymore, when the data in them is updated.

Spelling error in alliance war declaration mails has been fixed.

Odd clipping of text in the "Edit member" window has been fixed.

You can now use enter to confirm search in assets.

Asteroid belt triangle icons are now showing up in space again.

Market price history graph has been fixed.

A bug with starting and stopping auto-repeated modules has been fixed.

Wrong error message when forming a gang then instantly making some one else leader has been fixed.

Overview state filter settings now also apply to pilots' cargo containers

The market menu entries have been removed from the drones right-click menu in the drone overview..

Cargo container names now update in the overview.

The cursor does no longer blink in the notepad when it doesn't have focus.

Corporation /Accounts/Deliveries now allows autopilot destination to be set from it.

Wallet journal page 2 does no longer miss entries.

"Put station services on top of other windows when clicked" option no longer disappears when "Load station environment" is clicked.

Role management window no longer stops redrawing.

A case where an incorrect name appeared in the targeting square has been fixed.

Ctrl+Tab now works to remove and reshow the UI

Deleting folders in the notepad is fixed

Corporation description no longer shows <br> instead of a new line.

An error that occurred when a gang leader tried to tag a player capturable station has been resolved.

Emote no longer puts star after the players name. The star has been put in front of the name again.

Few issues with character portraits have been fixed.

Unicode changes could cause stuck issues if items were named with Unicode characters. Now you can only use cp1252 in item names.

Channel password window does not stack with other windows anymore.

Character description in character creation does no longer get stuck on-screen.

Effect system fixes

Jumpgate sound effect has been fixed

Disabling and re-enabling effects using CTRL-SHIFT-ALT T and E now disables turret and other effects correctly, but correctly displays effects that are not supposed to be disabled, like cloaking and stargate effects. - This is wrong. See next item

Effect for stargates when people jump in is back.

Cloaking sounds and animation are fixed and don't get interrupted during jump.

Effect bug with mining drones is resolved.

Science and industry

Access control for manufacturing and research has been fixed. To install a corporation job you now need the factory manager role and at least view access to the blueprint and materials.

Advanced Laboratory Operation skill now works.

Number of production runs on a copy job is no longer truncated on display.

Installing a drone blueprint into a drone assembly is now possible.

When trying to install a Tech level 1 large ship blueprint into an advanced large ship assembly array you no longer get an error.

Zor now has a very slight chance of dropping Zor's Custom Navigation Hyper-Link. - This was already in build 3796

Thirteen deadspace training complexes have been added - two in Amsen and one in every other home system.

Mazed Karadom (an agent of Amarr origin) was added to the Carnival agent site in Barkrik.

Karhoum Ykta, the Sansha Envoy, has been relocated into his phantasm.

Zaknar Cente, of The Syndicate, has been relocated into his Tristan.

The agents Erudin Hanka and Hann Najus have been placed into their appropriate station.

The sequences "In the midst of deadspace" and "Technological secrets" have had their difficulty decreased.

Added an extra boss spawn in exchange for a few generic battleship spawns in the 8th and final mission of the Audesder Incident COSMOS/Cold War sequence.

Spider Drone II's will now web you and possibly warp scramble.

Some of the new missions which came in RMR have been tuned down in difficulty.

The Rogue Drone Harassment mission description has been edited to be intuitive. People were getting stuck here as they didn't notice the acceleration gate leading to the next deadspace room.

The Enhanced Decoding Device which is part of the King of the Hill COSMOS mission sequence no longer requires Mythos parts to manufacture.

The NPCs in the COSMOS mission Governor's Aide (3 of 4) will no longer respawn. (Do not confuse respawn with 'additional wave'.)

The mission Illegal Activity will no longer be dished out by Gallente Federation or Minmatar Republic agents.

Fixed the mission "intercept the saboteurs" so that it no longer sends Guristas and Sansha's Nation agent runners to kill Blood Raiders.

Locator agents are fixed.

Miscellaneous

Autopatcher has been changed to work with our new patch servers and to be compatible with the unicode changes.

Various load balancing changes have been made in an attempt to decrease lag in peak times.

A long standing deadlock issue has been addressed. This will hopefully decrease the frequency of stuck issues quite a lot.

Market history and order lists have been optimizied to transfer less data.

The ability to anchor/online reactor arrays in a 0.3 system has been fixed.

Control tower reinforced timer when owner holds sovereignty is fixed. The tower should now consume all the strontium clathrates. This fix was rolled back, because of a bug in it. A proper fix will be applied as soon as it passes testing.

It is no longer possible to anchor or online starbase structures when the control tower has less then 50% shields.