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WARHAMMER 40,000

f you already play Warhammer 40,000 you will be fully aware of how important army lists are as a way of organising your armies. The army lists describe the types of troops available to your army, their weapons, armour and fighting prowess. Army lists also indicate the points values of your troops, so that you can work out armies and plan additions to your forces. We will be publishing a series of army lists to cover all of the armies in Warhammer 40,000 under the title of the Warhammer 40,000 Codex series. Each volume will include a greatly expanded background, a painting guide, a new army list and as much information as we can pack in about collecting and gaming with that particular army. Until the Warhammer 40,000 Codex books are available we have prepared this summarised edition of the army lists so that existing players can continue to use and add to their existing armies, while new players will be able to use the lists to start collecting their own armies. Existing Warhammer 40,000 players will note some considerable changes to the way that the lists work, in particular the elimination of the need for a minimum number of squads or characters in order to use certain forces. In general, we have attempted to keep the spirit of the old lists and at the same time make armies easier to collect and use in battles. Existing players should be able to use their current forces with a minimal amount of reorganisation.

Up to half the points value of the army. At least a quarter of the points value of the army. Up to half the points value of the army. the

If a Space Marine army of 2000 points were chosen following limitations would therefore apply. Characters Squads Support Up to 50% 25-100% Up to 50% 0-1000 points 500-2000 points 0-1000 points

CHARACTERS
The points value of characters includes the value of their armour and weapons, any Wargear cards they have, and a steed if they are mounted. If a character rides in or on a vehicle then its points value, including any additional crew, is also included in the Characters points allowance. Character squad leaders (eg, Veteran Space Marine Sergeants, Ork Nobs, any Chaos Champion, etc) are paid for out of the Characters points allowance, and they usually have Champion profiles. Remember that squad leaders are not free to move and act independently like other characters - they are part of their squad and cannot leave it. A character may be equipped with any of the weapons or armour listed as being available for characters in the army's Wargear list. Some wargear such as heavy and support weapons is prohibited to characters, and where this is the case it is noted in the appropriate list. A character can carry appropriate Wargear cards chosen from those in this game. It is also our intention to add more cards in the future, possibly as part of scenario supplements and also in White Dwarf magazine. The points value of Wargear cards is given on the cards themselves. Characters are permitted no more than the number of Wargear cards noted in their army list entry. Note that some Wargear cards are restricted to certain races or types of characters. The Web of Skulls, for instance, can only be used by Eldar characters, and only Ork or Imperial characters may use combi-weapons. Certain characters such as Imperial Tech-Priests and Ork Mekboyz are permitted a higher than normal number of Wargear cards because their technical background and expertise enables them to build or procure exotic weapons and esoteric devices more easily Psychic powers will be fully covered in the Warhammer 40,000 "Dark Millennium" supplement. Existing players may want to use the old Warhammer 40,000 Psychic rules or the basic Psyker rules in the Warhammer 40,000 Rulebook for the time being, this is up to you. Note that psychic powers have no additional points value - the cost of the psyker includes his psychic powers.

THESE ARMY LISTS
The Warhammer 40,000 Codex army lists have been designed so that you can choose an army to a previously agreed points value. There is no upper limit to the size of an army, but 1000 points is about the smallest size that will allow you to field a battleworthy force. A 2000 point battle will usually last an entire evening, while 3000 points will give you enough troops for a battle that will take most of a day to fight. Most people prefer to collect their armies in blocks of 1000 or 500 points, starting with say a 1000 point 'core' force and adding 500 points at a time. This allows you to conveniently plan your purchases and gives you time to paint the models and try them out on the tabletop before deciding what to add next. It is usual for each side to begin with an equal points value of troops - say 2000 points a side. Each player uses the appropriate Warhammer 40,000 army list to pick an army worth up to the agreed points value. The total value of a player's army may be less than the agreed value, and will often be a few points short simply because there is nothing left to spend the odd point on. There is a separate list for each army. Each list tells you what proportion of your points you may spend on character models, squads and support. This ensures that armies are reasonably balanced, and don't consist entirely of Land Raiders or Space Marine Captains.

HOW TO USE

ARMY

LISTS

SQUADS
Models are organised 'into units that are called squads. Most squads contain a fixed number of models specified in the army list. Some squadsmay be of variable size but they must be at least five models strong unless indicated otherwise (these variable size squads are often referred to as mobs, broods or packs in the army lists). The upper limit to the size of a squad is also noted in the army Listentry where appropriare. Some squads are permitted special leaders with Champion profiles. These Champions always fight with their squad and cannot leave it. The entire points value of a Champion, including any wargear he carries, comes from the proportion of points allocated to the army's characters and NOT the squads.

Conversely, the list may require you to choose at least one of a particular squad or character. For example, in most lists you must include a Commander model.

THE WARGEAR LISTS
The army list entry for a squad or character often tells you that models can be equipped with more weapons or equipment at extra cost, referring you to the army's Wargear list. Each army list includes its own Wargear list which gives the points values for equipping troopers with special or heavy weapons, upgrading characters' armour and so on. Each category of equipment or weapons in the Wargear lists is noted with any restrictions which apply to it. For example, the heavy weapons category is noted "One per model. May not be chosen for character models". This means only one heavy weapon can ever be chosen for a particular model and that character models can not be equipped with heavy weapons. Wargear list contents and the points values of particular items do vary from army list to army list so it's important to use the correct Wargear list in conjunction with a particular army list. Certain exotic weapons and devices such as graviton guns and force fields may not be available in an army's Wargear list because they are not generally available to that army. Such rare and unusual equipment may still be available as Wargear cards for characters, though.

SUPPORT
The Support section of an army list includes the support weapons and vehicles available to the army. Many armies stipulate that certain squads or characters be included as part of the army before support weapons or vehicles may be included.

ALLIES
Warhammer 40,000 armies may include a proportion of allies. Allies are chosen from the army list or books indicated. Points spent on allies count towards the support allocation of the army, so the Space Marine army, for example, could spend up to half of its points on allies (though if it did, it would not be able to take any support weapons or vehicles from its own army list). There is nothing to prevent you choosing allies from several different lists if you wish. Including allies is a good way of expanding your collection, and it also allows you to paint something different and still include it in your army.

PROFILES
Profiles are given in the standard format and include all the characteristic values. Cavalry have two profiles, one for the rider and one for the mount. M = Movement BS = Ballistic Skill T WS = Weapon Skill S = Strength

LIMITATIONS ON CERTAIN CHARACTERS/SQUADS
The army lists present the player with lists of troop types that can be included in a Warhammer 40,000 army. In most cases there is no limit on the number of squads or characters, other than that imposed by the' points values. However, certain types of squad or character are limited. In some cases you can only include one character of a certain type in your army, or one squad of a specific type. Any such limitations are clearly indicated in the lists. For example, you may have no more than one Chaplain in a Space Marine army.

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SPACE MARINE ARMY LIST
APOTHECARY
Characters Squads Support
Up to half the points value of the army. At least a quarter of the points value of the army. Up to half the points value of the army.
37 points Armed with bolt pistol, frag grenades, power armour (3+ save) and medi-pack. A Medic may have up to one Wargear card, and any combination of additional wargear allowed by the Space Marine Wargear lists (see the Wargear list for points values). PROFILE Apothecary M WS BS

Armed with bolt pistol, frag grenades and power armour (3+ save), and carrying the army's battle standard. The Standard Bearer may have up to one Wargear card, and any combination of additional wargear allowed by the Space Marine Wargear list (see the Wargear list for points values). PROFILE Standard Bearer M WS BS 5 S T W 5 90 points A Ld 9

TECHMARINE

35 points

Armed with a bolt pistol and power armour (3+ save). A Techmarine may have up to three Wargear cards, and any combination of additional wargear allowed by the Space Marine Wargear list (see the Wargear list for points values). PROFILE Techmarine M 4 WS 5 BS 5 S T W 5 A Ld 9

Any squad may upgrade its sergeant to a Veteran Sergeant for +10 points. The Veteran Sergeant may have up to one Wargear card, and any combination of additional wargear allowed by the Space Marine Wargear list (see the Wargear list for points values). PROFILE Veteran Sergeant M 4 WS 5 BS 5 S T W 5 A Ld 9

4

4

4

SPACE

MARINE

ARMY

LIST

SQUADS
Note: Space Marine tactical, assault and devastator squads are tenman squads. They may be split up into two five-man combat squads before the battle if you wish. Each five-man combat squad fights as an entirely separate unit.

TERMINA TOR SQUAD

325 points

Squad consists of 5 Terminator Space Marines armed with storm bolter, targeter, power fist, and Terminator armour (3+ save on 2D6). One model may be equipped with a Terminator heavy weapon chosen from the Space Marine Wargear list (see the Wargear list for points value). Any model can replace their power fist with a power sword or a chainfist, or can replace their storm bolter and power fist with a thunder hammer and storm shield or a pair of lightning claws at no additional points cost. PROFILE Terminator M 4 WS BS S T W A Ld 9

5

5

4

4

5

Special Rule. Any Terminator squads can be teleported into battle but their points value is increased by 50%.

TACTICAL

SQUAD

300 points

Squad consists of I Sergeant and 9 Space Marines armed with bolter and bolt pistol, frag grenades and power armour (3+ save). The Sergeant may be equipped with additional assault weapons chosen from the Space Marine Wargear list, one model may be equipped with a special weapon, and one model may be equipped with a heavy weapon (see the Wargear list for points values). The entire squad may be equipped with krak grenades (+30 points). PROFILE Space Marine M WS BS 4 S T W 4 A Ld 8
320 points

SCOUT SQUAD

90 points

4

4

4

4

ASSAULT SQUAD

Squad consists of I Sergeant and 9 Space Marines armed with two bolt pistols or bolt pistol and chainsword, frag grenades, krak grenades, and power armour (3+ save). Any number of models may be equipped with additional assault weapons chosen from the Space Marine Wargear list, and up to two models may be equipped with a special weapon (see the Wargear list for points values). The entire squad may be equipped with blind grenades (+20 points), rnelta bombs (+50 points) and/or jump packs (+50 points). PROFILE Space Marine M WS BS 4 S 4 T 4 W 4 A Ld 8

Squad can ists of I Sergeant and 4 Space Marine Scouts armed with bolt pistol, frag grenades, and Scout armour (4+ save). The Sergeant may be equipped with additional assault weapons chosen from the Space Marine Wargear list, one model may be equipped with a special or heavy weapon (see the Wargear list for points values). Any model may be equipped with Scout weapons chosen from the Wargear list. The entire squad may be equipped with krak grenades (+ 15 points). PROFILE Sergeant Scouts M 4 WS 4 4 BS 4 3 S T W 4 4 A Ld 8 7

4
4

4
3

4

4

4

SUPPORT
SUPPORT WEAPON
9 points You may take up to three support weapons for every Techmarine included in the army. Consists of a support weapon and crew of one Servitor. The support weapon is chosen at additional cost from the Space Marine Wargear list (see Wargear list for points value). PROFILE Servitor M WS BS 4 S T W 4 See Datafax A Ld 7

4

3

3

4

DEV ASTA TOR SQUAD

VEHICLES
300 points

Squad consists of I Sergeant and 9 Space Marines armed with bolter and bolt pistol, frag grenades, and power armour (3+ save). The Sergeant may be equipped with additional assault weapons chosen from the Space Marine Wargear list, and up to four models may be equipped with a heavy weapon (see the Wargear list for points values). PROFILE Space Marine M WS BS 4 S T W 4 A Ld

The army may include any of the vehicles listed in the Vehicle section of the Space Marine Wargear list (see the relevant Datafax for details of the vehicle). With the exception of bikes, the points value for the vehicles includes the crew, armed with bolt pistol and power armour (3+ save). Bikes may be bought as transport for any Space Marine character or squad. If bought for a squad, then all members of the squad must ride the same type of vehicle. PROFILE Space Marine M 4 WS 4 BS S T W 4 A Ld

Cost
See Datafax See Datafax See Datafax See Datafax See Datafax See Datafax See Datafax

6

IMPERIAL

GUARD

ARMY

LIST

IMPERIAL GUARD ARMY LIST
Characters Squads Auxilia Support Up to half the points value of the army. At least a quarter of the points value of the army. Up to half the points value of the army. Up to half the points value of the army.

UP TO 2 TECH-PRIEST ENGINEERS

30 points

Armed with power axe, laspistol, power armour (3+ save) and frenzon controller. Each Tech-Priest Engineer may have up to three Wargear cards, and any combination of additional wargear allowed by the Imperial Guard Wargear list (see the Wargear list for points values). PROFILE Tech-Priest Engineer M WS BS 4 S 3 T W 4 A Ld

CHARACTERS
1 IMPERIAL GUARD COLONEL
65 points The Colonel is the Army Commander and has a strategy rating of 2. Armed with laspistol, power sword, frag grenades and carapace armour (4+ save). The Commander may have up to three Wargear cards, and any combination of additional wargear allowed by the Imperial Guard Wargear list (see the Wargear list for points values). PROFILE Colonel M WS 6 BS 6 S 4 T 4 W 3 6 A 3 Ld 9

Special Rule. Tech-Priest Engineers are independent models and do not have to remain with a squad, even though they have Champion stars. They may accompany a squad if desired but they won't act as squad leaders, and always make their own separate Leadership tests when required to do so.

COMMAND SECTION

75 points

4

The Command Section consists of I Lieutenant, I Colour-Sergeant, I Medic and 2 Guardsmen, all armed with laspistol, frag grenades and carapace armour (4+ save). The Medic is also equipped with a medipack. Any number of models may take additional assault weapons chosen from the Imperial Guard Wargear list, and the two Guardsmen may be equipped with a special or heavy weapon (see the Wargea.r list for points values). The Sergeant may be upgraded to a Champion at a cost of +5 points. PROFILE Lieutenant Other Models M 4 WS 4 BS 4

COMMISSAR

40 points

Armed with laspisiol and chainsword. The Commissar may have up to two Wargear cards, and any combination of additional wargear allowed by the Imperial Guard Wargear Ii t ( ee the Wargear Ii t for points values). PROFILE Commissar M 4 WS 5 BS S 4 T 4 W 2 A Ld 10

S 3
3

T 3 3

W 4 3

A

Ld

8
7

4

3

3

VETERAN SERGEANTS

Special

5

5

2

Any squad may upgrade its Sergeant to a Veteran Sergeant for +10 points. The Veteran Sergeant may have up to one Wargear card, and any combination of additional wargear allowed by the Imperial Guard Wargear list (see the Wargear list for points values). PROFILE Veteran Sergeant M 4 WS BS 4 S 3 T 3 W 4 A Ld 8

4

SQUADS
Each Command Section you take allows you to pick up to three Squads from this section of the list. Special Rule. Any squads from this section of the list within 12" of a Command Section may take Break tests using the Lieutenant's Leadership characteristic, if he is still alive.

TACTICAL SQUADS

100 points

Squad consists of I Sergeant and 9 Imperial Guard armed with lasgun, frag grenades and flak armour (6+ save). The Sergeant may be equipped with additional assault weapons chosen from the Imperial Gua.rd Wargear list. One model may be equipped with a special weapon, and one model may be equipped with 11heavy weapon (see the Wargear list for points values). PROFILE Imperial Guard M WS 3 BS S T W 3 A Ld 7

4

3

3

3

7

IMPERIAL

GUARD

ARMY

LIST 100 points

SUPPORT SQUAD

Squad consists of I Sergeant and 9 Imperial Guard armed with lasgun, frag grenades and flak armour (6+ save). The Sergeant may be equipped with additional assault weapons chosen from the Imperial Guard Wargear list and up to five other models may be equipped with a heavy weapon (see the Wargearlist for points values). PROFILE Imperial Guard M 4 WS BS 3

AUXILIA
Each Command Section you have taken allows you to pick one squad from this section of the list.

VETERAN SQUAD

12 points per model

S
3

T 3

W 3

A

Ld 7

3

The squad consists of between 5 to 10 Veteran Imperial Guardsmen armed with lasgun, frag grenades and flak armour (6+ save), Any model may be equipped with additional assault weapons and grenades chosen from the Imperial Guard Wargear list. One model may be equipped with a special weapon, and one model may be equipped with a heavy weapon (see the Wargear list for points values). PROFILE Veterans M WS BS 4 S 3 T 3 W 4 235 points A Ld 8

Squad consists of I Sergeant and 9 Imperial Guard armed with two laspistols or laspistol and chainsword, frag grenades, krak grenades, and flak armour (6+ save). The Sergeant may be equipped with additional assault weapons chosen from the Imperial Guard Wargear list and up to two other models may be equipped with a special weapon (see the Wargear list for points values). The Sergeant may be upgraded to a Champion at a cost of + I0 points. PROFILE Imperial Guard M 4 WS BS 3 S 3 T 3 W A Ld 7

SUPPORT EQUIPMENT
Each Tech-Priest you have taken allows you to pick up to three items from this ection of the list.

PENAL LEGION SQUAD

At least one Tech-Priest Engineer must be included in the army if it has any Penal Legion squads. Squad consists of 10 penitent each armed with lasgun, and flak armour (6+ save). Entire squad may be equipped with frenzon (+ I0 points). PROFILE Penitent M 4 WS 3 BS 3 S 3 T 3 W 3 100 points with hunting lance, laspistol, (5+ save, including cavalry may take a special weapon list (see the Wargear list for A Ld 7

Consists of a support weapon and a crew of one Servitor. The support weapon is chosen from the Imperial Guard Wargear list (see Wargear lists for points values). PROFILE Servitor M 4 WS BS 4 S T 4 W 4 see Datafax A Ld 7

o

3

5 3 3

VEHICLES

The army may include any of the vehicles in the Vehicle section of the Imperial Guard Wargear list (see the relevant Datafax for details of the vehicle). The points value includes the Imperial Guard crew, armed with laspistol and flak armour (6+ save). Bikes may be bought as transport for any Imperial Guard character or squad. PROFILE Guardsman M 4 WS BS S T 3 W 3 A Ld 7

3

3

3

8

IMPERIAL

GUARD

ARMY

LIST

IMPERIAL GUARD WARGEAR LIST
ARMOU~
Refractor Field (5+ save, save modifiers do not apply) Conversion Field (4+ save, save modifiers do not apply) .......................... Displacer Field (3+ save. save modifiers do not apply) .......................... Cost One item per model. May only be chosen for Character models. .. 6 14 24

IMPERIAL AGENTS LIST
ADEPTUS MINIS TO RUM
Space Marine and Imperial Guard armies can spend up to a quarter (25%) of their points on the Imperial Agents list. The points spent count against the support allocation of the army's points value.

0-1 CANONESS

77 points

Armed with bolt pistol, frag grenades and power armour (3+ save). The Canoness may have up to three Wargear cards, and any combination of additional wargear allowed by the Imperial Agents Wargear list. PROFILE M WS BS 7 S 4 T 5 W 3 7 A 3 Ld 10

Any Sororitas squad may upgrade its Sister Superior to a Veteran Sister for + I0 points. The Veteran Sister may have up to one Wargear card, and any combination of additional wargear allowed by the Imperial Agents Wargear list (see the Wargear list for points values). PROFILE Veteran Sister M 4 WS 4 BS 5 S 3 T 4 W A Ld 9

5
2~ points

3

PREACHER

ARBITES CHAMPION

Special

Any Arbitrator squad may upgrade its squad leader to an Arbitrator Champion for + I0 points. The Arbitrator Champion may have up to one Wargear card, and any combination of additional wargear allowed by the Adeptus Arbites Wargear list (see the Wargear list for points values). PROFILE Arbitrator Champion M 4 WS 4 BS 4 S T W 4 A Ld

Armed with laspistol and Rosarius (containing conversion field 4+ unmodified save). A Preacher may have up to one Wargear card, and any combination of additional wargear allowed by the Imperial Agents Wargear list (see the Wargear list for points values). PROFILE Preacher M WS BS 4 S T W 4 54 points A Ld 9

Armed with power axe, laspistol and power armour (3+ save). The Tech-Priest Engineer may have up to three Wargear cards, and any combination of additional equipment allowed by the Imperial Agents Wargear list (see the Wargear list). PROFILE Tech Priest Engineer M WS BS 4 S 3 T W 4 A Ld 8

Consists of 5 to 20 Servitors armed with lasguns or shotguns. Any number of models may exchange their lasguns for meltaguns (+6 points per model). The squad must be led by an Adeptus Mechanicus character. PROFILE Servitor M WS BS 4 S T W 4 A Ld 7

4

3

3

4
9 points

SUPPORT WEAPON

Armed with any combination of weapons and additional equipment allowed by the Imperial Agents Wargear list. An Inquisitor may have up to three Wargear cards. Any Inquisitor may have psychic powers at a cost of +25 points per psi-level. PROFILE Inquisitor Master Inquisitor Lord M WS BS 6 7 8 S 4 5 T 4 5 W 2 3 A Ld

Consists of a support weapon and a crew of one Servitor. The support weapon is chosen from the Imperial Agents Wargear list (see Wargear list for points values). PROFILE Servitor M 4 WS 3 BS 4 S T W A Ld 7

4
4 4

6
7 8

6
7 8

2
3 4

9
9 10

3

4

4

VEHICLES

See Datafax

Inquisitor

5

5

4

VEHICLES
Any of the characters listed above may be mounted on bikes at the additional points cost indicated on the bike Datafax.

The Adeptus Mechanicus may include any of the vehicles in the Vehicle section of the Imperial Agents Wargear list (see the relevant Datafax for details of the vehicle). The points value includes Servitor crew. PROFILE Servitor M WS BS

S 3

T

W 4

A

Ld 7

4

3

4

4

ADEPTUS MINISTORUM
SORORITAS SQUAD
250 points Squad consists of I Sister Superior and 9 Battle Sisters armed with bolter and bolt pistol, frag grenades and power armour (3+ save). The Sister Superior may be equipped with additional assault weapons chosen from the Imperial Agents Wargear list. One model may be equipped with a special weapon, and one model may be equipped with a heavy weapon (see the Wargear list for points values). The entire squad may be equipped with krak grenades (+30 points). 70 points PROFILE Battle Sister M WS BS 4 S 3 T 4 W A Ld 8

SQUADS
ADEPTUS ARBITES
ARBITRA TOR SQUAD
Squad consists of I leader and 4 Arbitrators armed with bolt pistol and carapace armour (4+ save). Any model may be equipped with additional assault or basic weapons chosen from the Adeptus Arbites Wargear Ii t. Up to one model may be equipped with a special weapon (see the Adeptus Arbites Wargear list for points values). The entire squad may be equipped with grenades chosen from the Adeptus Arbites Wargear list. PROFILE Arbitrators M WS BS 3 S T W A Ld 7

4

3

4

INQUISITION
GREY KNIGHTS TERMINA TOR SQUAD
350 points

4

3

3

3

3

Squad consists of 5 Grey Knights in Terminator armour (3+ save on 2D6) armed with Nemesis force weapons (+ I S in hand-to-hand combat, may also be fired as a storm bolter). The squad counts as a Psyker with a psi-level of one. PROFILE M WS BS S T W 5

A Hearthguard may be added to any Squat combat squad, or may be used to form a bodyguard for the Warlord made up of 4 or more Hearthguard models. Armed with laspistol, frag and krak grenades, and carapace armour (4+ save). Each Hearthguard may have up to one Wargear card, and any combination of additional wargear allowed by the Squat Wargear list (see the Squat Wargear list for points values). PROFILE Hearthguard M 3 WS 5 BS 4 S 3 T 4 W 3 48 points A Ld 10

The army may include any of the vehicles in the Vehicle section of the Squat Wargear list (see the relevant Datafax for details of the vehicle). The points value includes the Squat crew, armed with laspistol and flak armour (6+ save). PROFILE Squat Warrior M WS BS S T W 2 A Ld 9

Any number per model. May only be chosen for Character models. 2 2 3 5 2 3 Cost Character models. 30 34 34 , 41 23

2 7 10 6 1 I 2 5 1 4

SUPPORT
Mole Mortar Multilaser

WEAPONS

One item per Crew. May not be chosen/or

Rapier Laser Destroyer Tarantula Thudd Gun

SPECIAL
Flamer

WEAPONS

Cost

One per model. 7

Note: All Squat support weapons come equipped with a targeter.

Meltagun
Plasma Gun

6
6

VEHICLES
Land Raider Rhino

Cost see Datafax see Datafax

14

ORK ARMY

LIST

ORK ARMY LIST
NOB Characters Mobs Freebooters Support
Up to half the points value of the army. At least a quarter of the points value of the army. Up to half the points value of the army. Up to balf the points value of tbe army.
13 points Up to one Ork Nob may lead any Ork mob belonging to the same Clan, up to two Nobz can be added to any Goff Ork mob. Armed with bolter or bolt pistol and axe, and flak armour (6+ save). The Nob may have one Wargear card, and any combination of additional wargear chosen from the Ork Wargear list (see the Wargear list for points values). Nobs are always unit leaders and cannot leave their unit. PROFILE M 4 WS 4 BS 4

Allies: Orks may ally with Cbaos, they may also ally
with Imperial Guard if at least one Blood Axe Ork mob is in the army

5
3

T

W 3

A

Ld 8

Nob

4

0-1 MEKANIAK

18 points

CHARACTERS
1 W ARBOSS
65 points The Warboss is the Ork Army Commander and has a strategy rating of 3. Armed with bolter or bolt pistol and axe, frag stikkbombz, and flak armour (6+ save). The Warboss may have up to three Wargear cards, and any combination of additional wargear chosen from the Ork Wargear list (see the Wargear list for points values). PROFILE Warboss M WS BS 6 5 4 T W A Ld 9

You may choose to take an extra Mekaniak for each Blood Axe or Evil Sunz mob included in the army. The Mekaniak is armed with bolter or bolt pistol and axe, and flak armour (6+ save). The Mekaniak may have up to three Wargear cards, and any combination of additional wargear chosen from the Ork Wargear list (see the Wargear list for points values). PROFILE Mekaniak M 4 WS 4 BS 4 5 4 T 4 W A Ld 7

3

2

0-1 PAINBOY

18 points

4

6

5

3

5

3

You may choose to take an extra Painboy for each Deathskull or Snakebite mob included in the army. The Painboy is armed with bolter or bolt pistol and axe, frag stikkbornbz.and flak armour (6+ save). The Painboy may have one Wargear card, and any combination of additional wargear chosen from the Ork Wargear list (see the Wargear list for points values). PROFILE Painboy M WS BS 4 5 T W 3 A 2 Ld 7

You may choose to take an extra Runtherd for each Deathskull or Snakebite mob included in the army. The Runtherd is armed with bolter or bolt pistol and axe, and flak armour (6+ save). The Runtherd may have one Wargear card, and any combination of additional wargear chosen from the Ork Wargear list (see the Wargear list for points values). PROFILE Runtherd M 4 WS 4 BS 4 5 4 T 4 W A Ld 7

You may choose to take an extra Weirdboy for each Bad Moons mob included in the army. Each Weirdboy is accompanied by two Minderz. The Weirdboy has flak armour (6+ save), a copper staff and is treated as a level 2 Psyker. The Minderz are armed with bolter or bolt pistol and axe, frag stikkbombz and flak armour (6+ save). PROFILE M WS BS 4 3 5 4 T 4 4 W A Ld 7 7

A Freebooter Kaptin may be added to Armed with bolter or bolt pistol and axe, The Kaptin may have up to two Wargear of additional wargear chosen from the Wargear list for points values). PROFILE Kaptin M 4 WS 5 BS 5 5 4

4
4

4
4

3
2

2

4

T

W

A

Ld 8

5

2

4

2

15

ORK ARMY

LIST

MOBS
0-1 NOBZ MOB
13 points per model A mob consists of between 5 to 20 Nobz armed with bolter or bolt pistol and axe and flak armour (6+ save). Any number of models may have additional armour, stikkbombz and assault or special weapons chosen from the Ork Wargear list (see the Wargear list for points values). PROFILE Nob M WS BS 4 S T W 3 A Ld 8

SNAKEBITE MOB

12 points per model

A mob consists of between 5 to 20 Snakebites armed with bolt pistol and axe, frag stikkbornbz and flak armour (6+ save). Any number of models may have additional assault weapons chosen from the Ork Wargear list, and one model may have a special or heavy weapon (see the Wargear list for points values). The Mob may be mounted on warboars (+6 points each), converting them into Boarboyz. PROFILE Snakebite Boyz Warboar M WS 3 4 BS 3 S T W 2 3 A Ld 7 3

4
7

3 3

4 4

4

4

3

4

o

BAD MOONS MOB

10 points per model

GRETCHIN MOBS

4 points per model

A mob consists of between 5 to 20 Bad Moons armed with bolter and flak armour (6+ save). Any number of models may have additional armour, stikkbombz and assault or special weapons chosen from the Ork Wargear list (see the Wargear list for points values). Up to two models may have a heavy weapon (see the Wargear list). PROFILE Bad Moon Boyz M WS BS 3 S T W 2 A Ld 7

A mob consists of between 5 to 20 Blood Axes armed with bolter, frag stikkbombz and flak armour (6+ save). Any number of models may have additional assault weapons chosen from the Ork Wargear list, and one model may have a special or heavy weapon (see the Wargear list for points values). PROFILE Blood Axe Boyz M 4 WS 3 BS 3 S 3 T 4 W A Ld 7

A Snotling Herd consists between 2 to 10 Snotling bases led by a Runtherd bought at additional points cost from the Characters section of the army list. The entire Snotling Herd may be equipped with spore weapons (+2 points per base, +D6 Strength in hand-to-hand combat). PROFILE Snotling Base M 4 WS 2 BS 2 S T W 3 3 A 3 Ld

4

0-1 STORMBOYZ KORPS

11 points per model

2
12 points per model

DEATH SKULL MOB

A mob consists of between 5 to 20 Death Skulls armed with bolter, frag stikkbombz and flak armour (6+ save). Any number of model may have special or heavy weapons chosen from the Ork Wargear list (see the Wargear list for points values). PROFILE Death Skull Boyz M 4 WS 3 BS 3 S 3 T 4 W 2 A Ld 7

A Korps consists of between 5 to 20 Storrnboyz armed with bolter or bolt pistol and axe, frag stikkbornbz, and flak armour (6+ save). Any number of models may have additional assault weapons chosen from the Ork Wargear list, and one model may have a special or heavy weapon (see the Wargear list for points values). The Mob may be equipped with jump packs (+5 points per model). PROFILE Stormboyz M 4 WS 3 BS 3 S T W 2 A Ld 7

3

3

0-1 MAD MOB

10 points per model

EVIL SUNZ MOB

12 points per model

A mob consists of between 5 to 20 Evil Sunz armed with bolter, frag stikkbombz and flak armour (6+ save). Any number of models may have additional assault weapons chosen from the Ork Wargear list, and one model may have a special or heavy weapon (see the Wargear list for points values). PROFILE Evil Sunz Boyz M 4 WS 3 BS 3 S 3 T 4 W 2 A Ld 7

A mob consists of between 5 to 30 Madboyz armed with bolter or bolt pistol and axe and flak armour (6+ save). Any number of models may have additional assault weapons and stikkbombz chosen from the Ork Wargear list (see the Wargear list for points values). PROFILE Madboyz M WS BS 3 S 3 T 4 W 2 A Ld 7

4

3

FREEBOOTERS
FREEBOOTER PIRATES
12 points per model A mob consists of between 5 to 20 Pirates armed with bolter or bolt pistol and axe, frag stikkbornbz and flak armour (6+ save). Any number of models may have additional assault weapons and stikkbombz chosen from the Ork Wargear list, and one model may have a special or heavy weapon (see the Wargear list for points values). PROFILE Pirate Boyz M WS BS 3 S T W 2 A Ld 7

GOFF MOB

12 points per model

A mob consists of between 5 to 20 Goffs armed with bolt pistol and axe, frag stikkbornbz and flak armour (6+ save). Any number of models may have additional assault weapons and stikkbornbz chosen from the Ork Wargear list, and one model may have a special or heavy weapon (see the Wargear list for points values). Any number of models can be upgraded to Skarboyz at a cost of +3 points each. PROFILE Goff Boyz Skarboyz M WS BS 3 3 S T W 2 2 A Ld 7 7

A mob consists of between 5 to 10 Flash Gitz armed with bolter or bolt pistol and axe, frag stikkbombz and flak armour (6+ save), led by a Freebooter Kaptin bought at additional points cost from the Characters section of the army list. Any number of models may have additional armour, assault, special or heavy weapons and stikkbombz chosen from the Ork Wargear list (see the Ork Wargear list below for points values). PROFILE Flash Gil M 4 WS 3 BS 3

SUPPORT
RUNTHERD ARTILLERY
10 points You may take up to two pieces of Runtherd artillery for every Runtherd included in the army, consisting of the artillery piece itself and a crew of three unarmed Gretchin. The artillery piece is chosen at additional cost from the Ork Wargear list (see Wargear list). PROFILE Grelchin M 4 WS 2 BS 3 S 3 T 3 W 2 See Datafax A Ld 5

The army must include at least one Painboy in order to have any Dreadnoughts, and at least one Mekaniak to have any other type of vehicle. Within these restrictions the army may include any of the Ork vehicles listed in the Ork Wargear list. The points values for the vehicles are listed on the each vehicle's Datafax and with the exception of Nobz Bikes includes the crew, armed with bolt pistol and flak armour (6+ save). Nobz bikes may be bought as upgrades for any Ork Character, and the points value includes the driver armed with a bolt pistol and flak armour (6+ save). PROFILE Ork M 4 WS 3 BS 3 S 3 T 4 W 2 A Ld 7

CHARACTERS
0-1 FARSEER
170 points If the Farseer is chosen he is the Eldar Army Commander unless the A vatar is also chosen. The Farseer has a strategy rating of 4 and is a level 4 Psyker armed with a laspistol and Rune armour (save 4+, never modified). May have up to three Wargear cards and any combination of additional wargear allowed by the Eldar Wargear list (see the Wargear list for points values). PROFILE Farseer M 5 WS 7 BS 7

0-1 AVATAR ........................................................... 200 points
If the Avatar is chosen he is automatically has a strategy rating of 4. PROFILE Avatar M 6 WS 10 BS 10 S 8 the Army Commander and

Squad consists of I Leader and 4 Guardians armed with lasgun, laspistol and mesh armour (save 5+). The leader may be equipped with additional assault weapons chosen from the Eldar Wargear list, and one model may be equipped with a special weapon (see the Wargear list for points values). PROFILE Guardian M WS 3 BS 3 S 3 T 3 W 4 A Ld 8

SUPPORT
SUPPORT TEAM
25 points You can take a maximum of one support team per Guardian squad included in the army. Consists of a weapon platform with a crew of two Guardians armed with shuriken pistol or laspistol, and mesh armour (5+ save). The weapon platform is armed with one support weapon chosen from the Eldar Wargear list (see Wargear list for points values). PROFILE Guardian M WS 3 BS 3 S 3 T 3 W 4 Special A Ld 8

The army may include any of the vehicles in the Vehicle section of the Eldar Wargear list (see the Wargear list for points values, and the relevant Datafax for details of the vehicle). With the exception of jet bikes, the points value includes the Guardian crew, armed with laspistol and mesh armour (5+ save). Jet bikes can be bought as upgrades for characters or Guardian squads. If bought for a squad then all of the models in the squad rnu t be mounted on jet bikes. PROFILE Guardian M 5 WS 3 BS 3 S T W 4 A Ld 8

NOTE: All support platform weapons come equipped with a targeter.

VEIllCLES
Dreadnought Jet bike War Walker

Cost see Datafax see Datafax see Datafax

3

3

19

CHAOS

ARMY

LIST

CHAOS ARMY LIST
CHAOS MAGUS
Characters Squads Support Daemons
Up to half the points value of the army. At least a quarter of the points value of the army. Up to half the points value of the army. Up to half the points value of the army.
Chaos Magus Chaos Magus Champion: Chaos Magus Master: Chaos Magus Lord: 32 points 59 points 106 points 153 points

Allies: Chaos armies may ally with Orks,

Armed with laspistol and flak armour (6+ save). A Chaos Psyker may have up to two Wargear cards, and any combination of additional wargear allowed by the Chaos Army Wargear lists (see the Wargear list for points values). PROFILE Magus

CHARACTERS
1 CHAOS SPACE MARINE COMMANDER
97 points Army Commander, strategy rating of 5. Armed with bolt pistol, frag grenades, and power armour (3+save). The Commander may have up to three Wargear cards, and any combination of additional wargear allowed by the Chaos Army Wargear list (see the list at the end of this section for points values). PROFILE Commander M WS BS 7 S 5 T W A 7 3 66 points Ld 10

M
4 4 4 4

WS 3 4 5 6

BS 3 4 5 6

S 3 4 4 4

T 4 4 4 4

W 4 2 3 4 4 5 6

A

Ld 7 7

Magus Champion Magus Magus Lord Master

2 3

7 8

BEASTMAN CHAMPION

22 points

4

7

5

3

CHAOS SPACE MARINE HERO

Up to one Beastman Champion may be added to any Beastman Pack to lead it. Armed with sword or axe and wearing primitive armour and shield (6+ save). May not have any Wargear cards, but may have any combination of additional wargear allowed by the Chaos Army Wargear list (see the Wargear list for points values). PROFILE Beastman Champion M 4 WS 5 BS 4

Armed with bolt pistol, frag grenades and power armour (3+ save). A Chaos Space Marine Hero may have up to two Wargear cards, and any combination of additional wargear allowed by the Chaos Army Wargear list (see the Wargear list for points values). PROFILE Hero M 4 WS 6 BS 6 S 5 T W A 6 2 Ld 9

S
3

T 4

W 2 4

A

Ld 8

CULTIST COVEN LEADER

9 points

5

2

CHAOS SPACE MARINE CHAMPION

40 points

Up to one Cultist Coven Leader may be added to any Chaos Culti t Coven to lead it. Armed with laspistol and flak armour (6+ save). May have not have any Wargear cards. but may have any combination of additional wargear allowed by the Chaos Army Wargear list (see the Wargear list for points values). PROFILE Coven Leader

A Chaos Space Marine Champion may be added to any Chaos unit to lead it. Armed with bolt pistol, frag grenades and power armour (3+save). May have one Wargear card, and any combination of additional wargear allowed by the Chaos Army Wargear list (see the Wargear list for points values). PROFILE Champion M WS BS S T W A Ld 9

M
4

WS 4

BS 4

S
3

T 3

W 4

A

Ld 8

4

5

5

4

4

5
40 points

SQUADS
CHAOS SPACE MARINE TERMINATOR SQUAD
325 points per squad Squad consists of 5 Chaos Space Marine Terminators armed with storm bolter and power glove, and Terminator armour (3+ save on 206). One model may be equipped with a Terminator weapon chosen from the Chaos Army Wargear list (see the Wargear list for points values). Any model can replace their power glove with a power sword or chainfist, or can replace their storm bolter and power glove with a thunder hammer and storm shield or with a pair of lightning claws at no additional points cost. PROFILE Terminator M 4 WS 5 BS 5 S T W 5 A Ld 9

NOISE MARINE CHAMPION

A Noise Marine Champion may be added to any Noise Marine squad to lead it. Armed with Sonic Blaster and power armour. If you don't have a copy of the special rules for the Noise Marine's Sonic Blaster, treat it as a storm bolter. Any Psyker within 24" of a Noise Marine who uses a psychic power is killed on a 06 roll of 4+. PROFILE Champion M WS BS 5 S 4 T 4 W A Ld 9

4

5

5

4

4

20

CHAOS

ARMY

LIST

CHAOS SPACE MARINE SQUAD

150 points per squad

SUPPORT
CHAOS SPACE MARINE VEHICLES
See Datafax The army may include any of the Chaos Space Marine vehicles listed in the Chaos Army Wargear list. The points values for vehicles are included on the vehicle's Datafax and includes the crew (if there are any), armed with bolt pistol and power armour (3+ save). PROFILE M WS BS 4 S T W 4 A Ld 8

Squad consists of 5 Chaos Space Marines armed with boltgun, bolt pistol, frag grenades and power armour (3+ save). Any number of models may be equipped with additional assault weapons chosen from the Chaos Army Wargear list, and one model may be equipped with a special or heavy weapon (see the Wargear list for points values). The entire squad may be equipped with krak grenades (+ 15 points) and/or melta bombs (+25points) and/or jump packs (+25 points). PROFILE Chaos Space Marine M WS BS 4 S T W 4 A Ld 8

Squad consists of 5 Noise Marines armed with Sonic Blaster and power armour (3+ save). If you don't have a copy of the special rules for the Noise Marine's Sonic Blaster, treat it as a storm bolter. Any Psyker within 24" of a Noise Marine who uses a psychic power is killed on a D6 roll of 4+. PROFILE Noise Marine M WS BS 4 S T W 4 per model A Ld 8

The coven consists of 5 to 20 Cultists armed with a lasgun or two laspistols or laspistol and sword, and flak armour (6+ save). Any number of models may be equipped with additional assault or basic weapons chosen from the Chaos Army Wargear list, and up to one model may be equipped with a special or heavy weapon (see the Wargear list for points values). PROFILE Chaos Cultist M 4 WS 3 BS 3 S T W 3 A Ld 7

The pack consists of 5 to 20 Beastmen armed with a sword or axe, and wearing primitive armour (6+ save). Any number of models may take additional assault or basic weapons chosen from the Chaos Army Wargear list (see the Wargear list for points values). Any model may take a primitive shield (+ I point), or a double-handed weapon (+ I point, increases model's strength by +1 in hand-to-hand combat). PROFILE Beastmen M WS BS 3 S 342 T W 3 14 points per model A Ld 7

Note: Special rules for Break tests and psychology apply to Tyranids. See the Codex Imperialis for details.

4

CHARACTERS
0-1 HIVE TYRANT
264 points
The Hive Tyrant is the Tyranid Army Commander and has a strategy rating of I. The Hive Tyrant is a level 4 Psyker, armed with a pair of Boneswords and a Deathspitter, and is protected by chitinous armour (4+ save). PROFILE Hive Tyrant M WS BS 7 S T W A 8 5 Ld 10

The more I learn about these aliens. the more I come to understand what drives them. the more I hate them. I hate them for what they are and for what they may one day become. I hate them not because they hate us but because they are incapable of good. honest. human hatred. Inquisitor Agmar on Tyranids

Allies: Genestealers may ally with Tyranids or Chaos (but not both at once).

5

7

o

654

6

4

0-1 GENESTEALER MAGUS
The Genestealer army must be led and controlled by a Patriarch and/or a Magus. If it i left without at least one of these models for any reason, then the army becomes uncontrolled and the Genestealer player automatically loses. The Patriarch or the Magus can be the Genestealer Army Commander. Each has a strategy rating of I.

107 points

The Magus is a 4th level Psyker armed with laspistol and flak armour (6+ save). The Magus may have up to three Wargear cards, and any combination of additional Wargear allowed by the Genestealer Wargear list (see the Wargear list for points values). PROFILE Magus M WS BS 3 S 4 T 3 W 5 A Ld 8

SUPPORT
VEHICLES
See Datafax The army may include a maximum of one vehicle for every two Brood Brother squads in it. Vehicles are chosen from the Vehicle section of the Genestealer army Wargear lists (see the relevant Datafax for details of the vehicle). The points value includes the Brood Brother crew, armed with laspistol and flak armour (6+ save). Bikes may be bought as transport for any character or brood brother squad. PROFILE Brood Brother M 4 WS BS S T W A Ld 7

o

6

4

HYBRID BROOD

12 points per model

Brood consists of 5 to 20 Hybrids armed with laspistol and mesh. armour (save 5+). Any number of models may be equipped with additional assault or special weapons chosen from the Genestealer Wargear list, and up to three models may take a heavy weapon (see the Wargear list for points values). PROFILE Hybrid M WS BS 2 S 4 T W A Ld

3

3

3

3

3

4

4

3

5
per model

8

BROOD BROTHER SQUAD .......... points 8

Squad consists of 10 to 20 human Brood Brothers armed with lasgun or two laspistols or a laspistol and a sword, and flak armour (6+ save). Any number of models may take additional assault weapons cho en from the Genestealer Wargear list, and up to one model may take a special or heavy weapon (see the Wargear list for points values). PROFILE Brood Brother M 4 WS 3 BS S T W I, A Ld 7