Abstract : A new version of Shimoku, interpreted as an assignment task, is described. The description in this volume assumes knowledge of AD-636 480. A player starts with an initial capital and a given configuration of the Shimoku counters on the Shimoku board, and works through three contractual periods, each of which has a different set of contractual demands for certain products (tangible and intangible). The player is also given a set of action rules, determining how the counters may be bought and manipulated (assignment actions), and their corresponding costs. His assigning performance in each period is evaluated in terms of payoff values (depending on how many contractual demands are fulfilled). This value is then added to whatever is left of the capital for that period; the new capital and the configuration at the end of the period will then become the starting conditions of the next period with a new set of contractual demands. The objective is to score (in terms of the amount of the capital) as high as possible at the end of the third contractual period. (Author)