Mane: dark reddish-brown with a deep blue streak; typically in a ponytail

Coat: very pale... beige, I suppose?

Cutie mark: a white quill

Extra details: dark brown eyes

Distinguishing Features:

Specialty: writing; prophetic dreams; pocket dimension: not within her control and sucks her in when her life’s endangered (has a delayed reaction, so it wouldn’t save her from a decapitation or a spear through the chest)

Weaknesses: very inexperienced with magic; has no sense of smell; severely allergic to daisies; has a horrible short-term memory; no confidence or trust in herself

Occupation:

Gear:

History: Fantasy wasn’t a pony. She was a human from Earth. A Brony.

She was on a trip with her family, on a tour through one of England's old castles. Through clumsiness (she was twirling her keychain on her finger and flung it quite a distance), she found a room at the bottom of a tower, which, according to the tour guide, had been declared forbidden and unholy by the church hundreds of years ago, and so had suffered severe neglect.

In that room, she came across a spellbook of Starswirl's (from before Starswirl was an experienced sorcerer), which, as old, fragile, and burnt as it was, still had an active spell on it. The spell was supposed to allow Starswirl to briefly visit another world then return to Equestria, as long as (and Celestia had made him add this precaution) there were good-hearted beings, and only good-hearted beings, within the spell's proximity. However, as the portal opened up, it sucked the book out of Starswirl's grip and left it abandoned on the other side.

And there was Fantasy, in its proximity, holding the book. The portal opening was deafening and sounded pretty much like what one would expect the fabric of the universe tearing apart to sound like. The portal sucked Fantasy right up.

As she was taken to Equestria, she was turned into a pony. The pain was excruciating: Fantasy felt every bone, muscle, tendon, and organ shift, grow, shrink, stretch, and reform itself to become a pony’s, all while being practically scorched by the portal’s old, unstable magic. She exploded into Equestria, shooting Celestia off of her throne like a bazooka, and was rushed to the royal infirmary immediately. The book was burnt to a cinder and no longer usable. It took a month for Fantasy to recover enough to comprehend and interact with anything around her, and her… explaining herself to Celestia was certainly interesting.

Celestia promised to help Fantasy get back home, and while she was stuck there she could stay in a guest room in the castle. However, after nearly a year, Celestia had to admit defeat: she couldn’t replicate the spell that had been in the book, nor could she make a new one to get Fantasy back to the correct universe. She can’t even find- let alone connect to -Fantasy's universe without endangering Equestria. Celestia has yet to break this to Fantasy.

Personality: creative, intelligent, kind, caring, lazy, anxious, intensely fears judgment, very ignorant, sees herself as generally inadequate, believes that the safest thing to do for any task or situation is assume she is not capable of properly addressing it and stay out of the way of the people who are.

Current Home: Canterlot Castle

Misc: is Aspergic; her tail thumps when she's arousedAccurate enough

____________________________Constructive criticism of my work is always, always appreciated.

Specialty: crystal magic: ice, salt, sugar… all crystals, she magicks up crystals out of thin air;

Weaknesses: growing the crystals into specific shapes and patterns is a lot harder than it looks, especially making smooth curves and the like (luckily she’s been practicing since she was a filly)

Occupation: jeweler; crystal maker for commission

Gear:

History: Crystal is the daughter of a famous Equestrian singer, Canary Melody, but she was given to her aunt, Yellow Journal, so that Melody would be able to continue her busy career. Journal took Crystal in, reluctantly, as the only other options were the orphanage or Pure Gold and Married Rich. The sisters didn’t have a good relationship at all, and it was only made worse by Melody simply giving Crystal to Journal with very little warning (she got a letter a week in advance) and assuming Journal would take her in with little protest.

Journal wrote for a highly sensational gossip magazine in Manehatten, and before she had only made occasional jabs at Melody. But now she was mad, and she would go full-out: she immediately started with Melody’s leaving Crystal with her, in very harsh words calling her a bad parent and flaky pony, and basically made half her career attacking Melody in her column. However, Journal herself didn’t do much for Crystal; she only did enough to make sure she was alive and healthy. Melody wanted her to be Crystal’s nanny, and she’d be her nanny… not her mother. She wanted Crystal to feel Melody’s absence, and grow the same resentment that she had for her.

Melody sent Crystal gifts every holiday and birthday, making sure the gifts would not arrive a day too late. Journal dismissed these as attempts to buy Crystal’s love, and it was backed up since most of the gifts were rather generic and didn’t match Crystal’s interests much. However, Crystal excused this, reasoning that Melody had very little time to see her, let alone really get to know her. Although one of Melody’s gifts did hit a mark: one time she sent a crystal-growing kit, which sparked Crystal’s interest in crystal magic because she grew impatient with the kit and magically accelerated the crystal growth herself. Journal never thought to exploit Crystal’s abilities, as she thought she was only growing the cheap kit crystals and never paid enough attention to her to learn the truth.

There were a few times Melody could take time off to see Crystal, and each of those times Crystal learned a little more about her mother. She came to see that while she was cheerful and generous, she was… rather like a popular high school girl: vapid and materialistic, and rather immature. Crystal found this a sharp contrast to Journal, who was venomous, vindictive, bitter, and manipulative.

Crystal didn’t have many friends, and it was largely Journal’s fault. Being the daughter of a famous singer, Crystal got quite a lot of attention. A lot of ponies asked her questions like “what’s your mom like” or “can I meet her” or “do you think you could pull a few strings and…”. Other ponies were more critical, believing Journal’s words about Melody to also be true, to some extent, about Crystal. This was fueled by populars who were jealous of Crystal’s innate fame and connections (and her beauty). Crystal finally found relief and friendship in one Sugarcoat, who started the friendship by stating very bluntly that she didn’t give a crap who she was or who her mother was and would not treat her special because of the fame and benefits she was born with.

Eventually Journal saw how she was affecting Crystal’s social life. This actually upset her, and soon after she found out she wrote an article that not only indirectly apologized to Crystal, but made it clear that she was not the pony being insulted and was “not a pony who deserves to be insulted”. Crystal, while touched, was still baffled that Journal hadn’t realized that this would happen.

Crystal and Sugarcoat decided they’d move out together, as roommates. Crystal sent her mother a letter telling her she was moving to Canterlot with her friend, and that she was welcome to visit. She merely told her aunt ‘bye’, not inviting her but not banning her, either.

Crystal runs a jewelry shop and Sugarcoat co-runs a fireworks shop.

Personality: Crystal feels it very important to be as trustworthy as she can possibly be, as being witness to and subject of rumors and gossip for most of her life, she needed to be the one ponies could trust to set the record straight. She hates deception and catty bitchiness with a passion not found in many ponies, and loves to call the perpetrators out on it. She’s also very confident in herself and is not easily hurt or destabilized by insults. She doesn’t waste energy beating around bushes or doing silly social dances, she gets straight to the point. She doesn’t like to talk about her family but will tell if asked, though in curt sentences, to make it very clear that it is not a welcome subject.

Current Home: Canterlot

Misc: favorite candy is rock candy

____________________________Constructive criticism of my work is always, always appreciated.

Cutie Mark: A bong (must have been an awkward conversation to have with the folks)

Distinguishing features: Wears a Rastacap, green eyes, looks super high about 70% of the time and really smells of weed.

Occupation: Runs a medicinal marijuana shop where she grows her own product and definitely doesn't use it herself.. totally doesn't... o3oSpecialty: growing... Well, pretty obvious by this point.

Weaknesses: Is often not taken seriously due to her being the most obvious stoner ever and regarding the shop, in the words of Walter White, "IT'S WORTH NOTHING WHEN YOU SMOKE IT ALL!"

Gear: Weed, obviously.

History: Mary Jane has lived in Las Pegasus for around a year since she got the money together to get her own shop from which to sell medicinal weed where she definitely never has and never will use any of the product she grows. Somehow no one has noticed that she obviously does and just takes her word for it.

Before moving to Las Pegasus she lived in Ponyville where she grew up with a rather odd little unicorn called Stetson Trilby. The two were friends for about 12 years (Hatponi didn't really mind being friends with what would essentially become the class stoner) before Mary decided to move to Las Pegasus to start her business. Much to the relief of her parents who were just glad to be rid of the smell, really.

Despite leaving her friend behind at her home town Mary Jane stays in regular contact with Stetson and takes every opportunity to return and visit her foalhood friend.

Personality: Mary Jane is all about them good vibes, man. She'd really like give everyone a good time but a lot of ponies seem to avoid her. Was it somethings she said? Maybe it's the smell? It truly is a mystery to Mary but she knows it's definitely not because of her taking a liking to her own marijuana. Gotta be unrelated, right? Meh, that's just, like, their opinion man...

Misc: She really likes pot. Not sure if I stated that obviously enough.

Race: Dragon/pony hybrid. Very rare in equastria as not many ponies and dragons will fall for each other.

Age: 113

Mane: light green in color. Short and spikey.

Coat: Dark blue.

Cutie mark.: no cutie mark at all

Extra details that aren’t needed but are nice to add: he has claws on his front legs instead of hooves. These claws can be used to grab things.

Distinguishing Features: a pair of dragon wings on his back.

Specialty (eg. special spells, unique powers etc): He's very good in a fight.

Weaknesses: if he gets too cold he'll become very slow and weak. If stuck in cold for too long he'll slowly die.

Occupation: He doesn't go into towns or cities very much as most ponies fear him for being different. So no occupation.

Gear: a locket of his mother's which stays around his neck.

History: Malachite was born in a small cave among the smoky mountains. His mother a blue mare was very weak after his birth and unable to leave. His father a great dark green dragon would leave to bring them food. After a year Malachite was walking around the cave and even flying a little. Though he always stayed close to his mother to keep her safe. His mother was very sick but did her best to hide it from her son and mate.

Malachites father knew he had to do something but couldn't think of what could help his mate. A few months after his second birthday Malachite awoke to find his mother had passed away in her sleep. Both him and his father were devastated to find out. After that things were very different. His father did raise him but they weren't as close like a parent and child should be. Once Malachite turned 17 his father told him he was to leave and be on his own. So he left and is now in Macintosh Hills. He has his own cave and is alone. He survives by going out and hunting deer or digging for gems. He sleeps each night with his mother's locket around his neck and is very protective over it.

Personality: Malachite is very defensive over his den and his mother's locket. If he actually does meet a pony then he is very friendly towards them and does wish to become their friend. In his long lifetime he's not ever fallen in love before so once he does he is very scared of messing up and losing it.

Pelt Color: CharcoalMane/Tail Color and Style: Black-maned with an aqua streak that travels to her tail with a thick wavy character.Eye Color: Bright tealCutie Mark: A spider with a water drop on its head.Other Scars/Markings:Physique: A tall, lanky mare with almond-shaped eyes.

Likes: Spiders, snakes, and horror stories, whether they're in book form or movie adaptations. Also enjoys mythology.Dislikes: Pop music and hyper parties.Motivation: To shine a light on the dark aspects of life, such as nightmares and creatures that don’t get enough respect.Strengths: Flying and not afraid to give reality checks.Weaknesses/Flaws: Can come off as thick-skulled and stubborn.Fears: Falling for the wrong stallionOverall Persona: A hyper, but twisted sense of humor although she has a loving nature. She can be hyper and at first she comes of as stand-offish but once she warms up to someone, she can be a great friend and companion.History/Background: Morbid Twist was born to an earth pony mother and a pegasus father. As a young mare, she loved her family gatherings and camp outinga where she discovered her odd fixation with spiders and bugs along with reptiles. Her fixation on horror stories and tales of nightmares and dreams came along with her travels with her parents. As she got older, she got job moving light clouds with the weather patrol. Accidentally making tornadoes on and off came in handy when Cloudsdale needed the large amounts of water moved at a fast pace. In her free time, she began to research ancient civilizations, using that knowledge to write stories of her own.

Name: QestleyRace: Earth PoneAge: 21Mane: Dark BrownCoat: Light BrownCutie mark: A crack in the earth ( Looks like a a bolt of brown lightning )Extra details: He is 12'5" due to unicorn magic.Distinguishing Features: His heightSpecialty: SHAKING THE VERY EARTH!!!!! ( Literally cracking the ground is his specialty )Weaknesses: He has a large fear of unicorns and magic.Occupation: Pending occupation due to sizeGear: He has a custom plain brown saddlebag, it can hold over half ton. History: Qestley grew up bucking on a orange farm. Nothing was out of the ordinary in his life at any point in time up through his childhood. When he turned 18 his family sent him into town with a few bits to celebrate his newfound adulthood. Becoming thoroughly drunken he agreed to help a equally drunk unicorn with a experiment. This experiment caused him the grow to an exponential size with no way to revert. As he walked home he left gaping holes in the earth, gaining his cutie mark.Personality: Honest to the bone, Qestley wont lie to you even with a weapon pointed at him, though no weapon truly scares him. He has a deep rooted distrust and fear of Alcoholic drinks, Unicorns, and all things magic. Though he is not truly willing, he will trust anyone who can earn it, and prove that they deserve it. He's a rather gentlecoltly person and has many southern manners that have helped him stay safe in his travels around Equastria.Current Home: Pending due to sizeMisc: N/A

Name: Firefly Honeycomb.Race:Earth Pony.Age: 24.Mane: Soft yellow with powder blue edge.Coat: Dark Purple.Cutie Mark: Ant's next to a magnifying glass.Distinguishing Features: The trail of mishap's in her wake, The bugs on her body.Specality: Taming dangerous insects, causing misfortune.Weakness: Extreme fear of cities, Griffons and groups of unicorns.Occupation:Entomologist.Gear: Scientific Instrument's, Jars, Pins, Notepads and Various food for insect's.History: Firefly's family once rebeled aganist canterlot after Nightmare Moon's banishment. When the upper-class rich ponies tried to start buying land and having farmers sent out to make new towns, Firefly's family resisted and when pressed by the Canterlot government responded with vandalizing some of the rich ponies homes and burning down one by accident. A brief violent struggle came but Celestia meditated peace between the family and Rich Ponies and peace was made. One family of unicorn's were bitter over the peace and casted a curse on the family bloodline where they would forever suffer bad luck but bring good luck to others. The family suffered untill Firefly's mother paid a unknown unicorn to fix the curse. The curse made Firefly's family have good luck but cause bad luck to others and to represent it Firefly was given a rare unique centipeed that lived on her. Firefly herself grew attached to insects and began to study and prepare for her future destiny of being a entomologist, her family seperated over time as their bad influence sent some members to jail while others chose to move into remote towns like Firefly who moved to the outskirts of Appleloosa to do her work away from ponies.Personality:She is an eccentric loner and enjoys her odd lifestyle. She finds amusement in others misfortune but is concerned when people are seriously hurt. She likes being blunt to people and often tells them stuff that only make sense to her. She loves her work and does it the entire day when she can, She likes insects and keeps many of them as pets even naming them or even covering herself in them for no reason.Current Home: Small cabin two miles outside Appleloosa.Misc: Her centipeed is a Hot Pink Death Dragon, the most deadly species for it's almond scented poison of choice: Cyanide, Firefly advises ponies not to touch it or get within 20 meters of it. She has a odd naming obsession for Ants developing entire 'bloodline' colonies in her head and can somehow tell every Ant apart by name.

Name: Firefly Honeycomb.Misc: Her centipeed is a Hot Pink Death Dragon, the most deadly species for it's almond scented poison of choice: Cyanide, Firefly advises ponies not to touch it or get within 20 meters of it.

The insect you're thinking of is a millipede called the yellow-spotted millipede which uses hydrogen cyanide as a toxic defense mechanism. I have no idea where you got "Hot Pink Death Dragon". Nonetheless, this character is approved.

Name: Bright LightRace: Earth PonyAge: 28Mane: Orangish brown (Hex: #4F2E0C)Coat: Blue (Hex: #064789) Cutie mark.: Lightbulb with two small gears attachedDistinguishing Features: Bright green eyes, shaggy hairSpecialty (eg. special spells, unique powers etc): Intelligent, invention-making abilities, knowledge of chemistry. As his cutiemark implies, he has "bright ideas". Weaknesses: Gullibility, workaholic, socially awkwardness, bruises like a peach, usually cowardly and will run away from a fight. Occupation: Freelance InventorHistory (Abridged): Bright grew up in bowels of Manehattan. When he was in school, Bright's professor inspired him to start searching for immortality. His parents kicked him out after he finished his education and he has been distance from them ever since. Bright wanted to seek out immortality using science instead of magic. This was because, one, he isn't an earth pony, and two, he finds that people do not trust enough in science and rely too much on magic. After Bright's parent's kicked him out, he moved to Canterlot to continue his studies independently. Many of his requests to access to Royal Library were denied, he moved to Ponyville seeing as his research was coming to a decline. He finally found a big break when he created a concoction that could give ponies the temporary ability to limitedly shapeshift, which he immediately marketed as a "performance enhancer" elixir and it was a big hit. Currently he is still in Ponyville, living relatively close to the Everfree Forest. Personality: Sometimes Bright may come off a bit strong but calms down a bit when things get more serious. Compared to the average stallion, he has a lack of empathy towards strangers and dehumanizes volunteer test-subjects. Bright is willing to sacrifice others in order to get to a large goal. Current Home: Currently Bright Light is living on the outskirts of the Everfree Forest in a log cabin.

Not a correction, just a comment: no one's going to bother imputing hex code into a translator to figure out the precise shade you use.

BrightLight wrote:

Personality: Sometimes Bright may come off a bit strong but calms down a bit when things get more serious. Compared to the average stallion, he has a lack of empathy towards strangers and dehumanizes volunteer test-subjects. Bright is willing to sacrifice others in order to get to a large goal.

Again, not a correction but a comment: if you use this character in most any thread, I strongly advise that your exceedingly pleasant Herr Doktor Mengele be on his best behavior.

Extra details that aren't needed but are nice to add: Her irises are a sickly yellow.

Distinguishing Features: A pair of long, white, talon-like, almost skeletal featherless wings protruding from her sides.

Specialty (eg. special spells, unique powers etc): Her wings, despite not being able to fly, are extremely dexterous, acting like adroit hands. She is also very agile and quick, with legendary reflexes and speed, and she is a master with her whip. In addition, she possesses an extensive knowledge of enchantments, passive spells, and runes.

Weaknesses: Despite being a pegasus, she cannot fly. She is also heavily reliant on her gear; without them she has very little combat power or defense beyond dodging. Besides this, she is mostly dependent on speed and manoeuvrability, and as a result is physically frail.

Occupation: Unemployed

Gear: Her faithful whip is her best and only piece of weaponry, enchanted with every spell she could possibly demand. It is two metres long in total, with grips every half a metre along the length of the spine and four small but incredibly heavy metal spheres attached at the end. Protection spells render every part of the whip nearly indestructible. Elemental enchantments adorn its tip, allowing Lilina to surround the spheres with icicles, flame or electricity at will, or - if necessary - to shoot fire or lightning or ice out at an unfortunate opponent. Extreme flexibility spells, when activated, allow her to stretch the spine to extreme lengths, up to many times its normal size. Simple cantrips allow her to instantly summon, coil or uncoil the whip. The butt of the whip is equipped with a small blade for close-quarters combat, and can deploy a strong frontal magic shield.

Aside from her whip, though, she also wears a pendant around her neck, enchanted with the same protection spell that guards her whip, which contains a powerful magic storage rune that strongly absorbs ambient magic from within and directly on herself. This magic cast directly on her, as a result, has no effect on her. Instead, it goes into strengthening the power of her whip's enchantments.

Most of the time, she wears a cloak that hides her distinctively deformed wings, with flaps cut into the sides to allow her to quickly extend them if need be.

History: Some say it was a product of infidelity. Others say it was a curse. But whatever it was, the second child of the noble unicorn Sergla family was born with a pair of long, featherless, malformed wings, resembling a talon or a hand more than the wings they were supposed to be. She had been pledged for a political marriage to a rival family even before her birth, but the accident that came out instead of the beautiful daughter the doctor had promised shocked her betrothed's family enough to call the marriage off. Years of careful Sergla planning fell apart as a result. Lilina's parents never forgave her for it.

Her foalhood was harsh. She suffered constant whippings, scoldings, and punishments. She was treated as much like dirt as a noble child could be. Her room was sparse and uncomfortable, almost devoid of furniture and completely exposed to the elements. Her only friend was her sister, with everypony else either avoiding her or mocking her, but eventually her sister left home to attend school in Canterlot and Lilina was truly alone.

Over the years of cruelty and neglect, her sadness grew into resentment and finally burning hatred. One night, after a particularly savage whipping from her mother, Lilina managed to wrest the whip away from her. All the anger, all the bitterness, all the fury and the pain, boiled over, and she lashed back out at the one responsible. She hit her, again, and again, and again, every strike more savage than the last. When she regained control of herself, she realised she had beaten her mother to death. She knew if she stayed even her nobility would not protect her anymore. She took the whip, some food from the kitchen, and a map, and fled her home under the cover of darkness.

For the next few weeks, she wandered the wilderness blindly, her only guide the vague idea of a direction away from home. She gradually learnt to use the whip for hunting and ensnaring prey, eating meat to supplement the few plants and berries she could confirm were not poisonous. Eventually, she stumbled by pure blind luck onto a crude dwelling in the middle of the Whitetail Woods. Paranoid and on edge, she was in half a mind to run away before whoever lived there noticed her, but her desperation for food and water and a place to stay overpowered her fear. As it turned out, the dwelling was owned by a particular golem, a zebra in a past life that had embraced a magically-attained immortality, and his curiosity drove him to take the tired, struggling Lilina under his wing.

As Lilina stayed with the golem, she began to learn his ways. Zebra magic was ever a mystery to the outside world, but she soon learnt that it was not only for the zebras to practice. She gradually picked up the trade of enchantment, using it to refine and enhance the deadliness of her whip. The golem often asked why she kept working on her weapon, and she always replied with the same answer: for her hunting.

She just never said who she would be hunting.

Time passed, a lot of time, but the scars of her foalhood were as fresh as the day she fled. Resentment, hurt and anger were a part of her now and she never let it go. Over the course of months she added spell after spell to her weapon, dreaming of the day when she would return to her home and finish what she started. Eventually she began to wander out from the woods to the nearby Equestrian civilisation, hiding her wings, the marker of her curse, with a cloak. Now, from under the shadow of her family's holdings, she waits and watches for the opportunity she has been waiting for all her life.

Personality: Cynical, pessimistic and paranoid, with a knack for the darkest of morbid humour, Lilina nonetheless has a softer and more vulnerable side to her. Although she is loathe to admit it, she has a dependence on the affection and affirmation she was denied for years, though in a pinch anger and determination can often act as substitutes for her. She often lets her emotions decide her long-term goals, and she sticks to them stubbornly, though when she goes about achieving those goals she tackles them with cold, ruthless, pragmatic efficiency.

Current Home: Whitetail Woods

Misc:

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Last edited by Ician on Wed Sep 28, 2016 7:42 am; edited 1 time in total

Appearance: Black furred anthro unicorn with brown mane and tail and brown eyes, wears a onyx wedding band medium build well toned. Several scars if one looked under his fur. Still wears modified version of his old BDU or at least jeans and a tee-shirt. Lacks a cutie mark.

(When he was still 100% human): Brown hair, brown eyes, well toned medium build with the marine insignia on his right arm. Desert camo BDU. Several scars from gunshots knife cuts ect.

Specialty (eg. special spells, unique powers etc): Flight, adept skill with magic especially combat, shadow and Chaos magics. Ability to make himself about three to five times larger. (takes lots of energy to do) Ability to transform his appearance at will if he has the emotion energy stored up. Ageless. Skilled combatant.

Weaknesses:As a result of so many different strands of DNA being mashed together it is quite unstable and if he is not careful it could react quite violently with the other strands causing all sorts of painful deaths.

Furthermore though Shadow Dancer has several new abilities because of the mutation he also requires a lot more energy to properly function meaning he has to eat enough for three men his size to prevent starvation and fatigue.

Another danger of his mutations was the chance that when he used magic it could always go haywire and do something he never intended mostly due to the Draconequus DNA. More powerful the spell the higher the chance for a misfire.

Also slight risk to be absorbed into the changeling hive mind and if the queen manages to catch him off guard he can be commanded by them like another changeling though the control is temporary.Any decent Mage with some effort can find Shadow Dancers rough location due to his large magical signature though less experienced ones will write it off as wild magic or a random passing anomaly.

Using chaos magic too much can affect his sanity causing him to go into Discord like manic states with overuse, also he tends to always draw Discords ire in any dimension for one reason or another.

No matter which dimension the Lolk Shadow knows is always able to find and follow Shadow Dancer and any Lolk native to the dimension is also able to find Shadow Dancer at will. It is assumed the magic responsible for the mutations is what caused this odd occurrence.

Murphy seems to have it out for Shadow Dancer and likes to mess with him causing all sorts of issues. (AKA the ability for GM of a thread to make Shadow’s life complete hell at will.)

Occupation: Dimensional hopper/ mercenary

Gear:typically carries a combat knife and purple tinted long sword though he has access to many other weapons and armors.

Weapons: Multiple types of guns, swords and other weapons. Though he tries not to use a weapon beyond the tech level of a given dimension as to not risk losing it and causing a multitude of issues.

Armors: Like weapons he has many available though he uses what is fitting for a given dimension. Though he has everything from basic medieval plate armor to mechs and advanced power armors available to him.

History:Marcus started out on Earth as a US Marine. One operation a rift suddenly appears and tears him and his team from Earth to a Equestria where two factions (New Lunar Republic and Solar Empire) are fighting. They were dropped into the Everfree forest as a SE patrol came by, attacking him and his squad. Once the dust settled he was the only survivor, and found himself captured and interrogated for information about the NLR which of course he never knew anything about. Over several month he is interrogated and tortured with the only one he could even call a friend being Twilight Sparkle, who always liked to ask about his past or his universe's history.

Marcus eventually with some help from NLR prisoners and luck was able to escape the prison camp. Once the group escaped the NLR pow’s lead him to a nearby NLR base where Marucs promptly volunteered hating the Solar Empire for his treatment and the deaths of his squadmates and friends. He met many ponies there, the most prominent being a wildcard of a pony named Lolk.

During the course of a few days he found himself slowly changing in response to the magic around him, and a large dose of magic at once made the process both painful and quite speed up. This gave Marcus the appearance of an anthro unicorn and the ability to use magic, his special attunement being Umbramancy. He eventually got the basics down pat and could use some basic spell like telekinesis and mage bolt.

After many more exploits by the group of NLR misfits, it is revealed that Nightmare Moon was residing in Marcus’s (now Shadow Dancer’s) head with a plan to take him over and extract revenge on Celestia for imprisoning her and using her powers to get POW’s to talk. Interestingly enough Shadow instead managed to convince her that they shared the same goals and he could help her both recover to her normal form and strike back at Celestia.

Over several weeks Shadow helps Nightmare Moon recover back at his home in the Everfree Forest made with the help of a lot of magic and some others. During this time Nightmare Moon’s emotionally confides in Shadow Dancer and a month after she recovered to the point of having a physical form the two shared a close bond. This bond grew into what most know as love over time this lead to the two tying the knot.

A few days later during a mission, Shadow Dancer was heavily mutated by Lolk through unknown means presumably just because he could. This mutation added Alicorn, Draconequus, Ursa Minor and Changeling DNA with his existing human DNA on top of the magical mutation due to a heavy flash exposure to magic.

One of his exploits several months after his mutation a haywire teleportation spell caused himself and Nightmare to jump to another dimension eventually they found their way back, and Shadow decided to refine the dimension hopping spell and with help from Nightmare Moon and ten years later he managed to refine the spell to let him peak into a random dimension and/or hop into one which he likes to do from time to time though the spell has a long casting time made longer if he has a specific destination in mind. Now hundreds of years after the conflict between the NLR and SE had been resolved Shadow Dancer likes to do some dimension hopping when he is not busy, Nightmare Moon sometimes accompanying him.

Personality: Out going for the most part but a bit mistrusting of Solar guards in any universe due to his history with them when he first encountered some. He is also protective of his friends (and sometimes alt versions of them) and dangerously protective of Nightmare Moon

Current Home: a cabin in the Everfree back in his dimension, though he can get a temporary home easily enough.

Name: Lilina SerglaAside from her whip, though, she also wears a pendant around her neck, enchanted with the same protection spell that guards her whip, which contains a powerful magic storage rune that strongly absorbs ambient magic (aside from that of her whip), essentially creating an anti-magic zone in a volume within a few centimetres off the surface of her coat. Spells cannot be cast or maintained in this zone. Any magic it absorbs goes into strengthening the power of her whip's enchantments.

As per the usual, I have a massive sad in response to this character's backstory. That said, this is a well-built character. My only concern is that she combines a very powerful magical weapon with two powerful magical defenses (a shield and her amulet), one of which essentially strips the magical defenses from another pony as they fight, making it almost as much a weapon as a defense. Moreover, this defense/offense increases her own defense by diverting the magic it absorbs into her own reserves. I think this needs to be toned down somehow, and would be willing to discuss ways over PMs or Skype or whatever.

As per the usual, I have a massive sad in response to this character's backstory. That said, this is a well-built character. My only concern is that she combines a very powerful magical weapon with two powerful magical defenses (a shield and her amulet), one of which essentially strips the magical defenses from another pony as they fight, making it almost as much a weapon as a defense. Moreover, this defense/offense increases her own defense by diverting the magic it absorbs into her own reserves. I think this needs to be toned down somehow, and would be willing to discuss ways over PMs or Skype or whatever.

Pelt Color: Purple-redMane/Tail Color and Style: Red with blue at the bottom and is usually swept back.Eye Color: Blue with a little violetCutie Mark: A frowning mask and smiling mask and on the strings of the mask are music notes.Physique: A tall and lengthy bonyCutie mark:Extra details that aren't needed but are nice to add: Has a ‘shoulder angel and devil’ that she talks to. She also has a small mechanical fox name KID and a albino lassapoo named Arty(the name is from the definition). Distinguishing Features:Specialty: Alchemy is the ancient metaphysical science/mystical art of manipulating and altering matter by using natural energy. This act is known as "Transmutation" and its sequence is usually described as:Comprehension - Understanding the inherent structure and properties of the atomic or molecular makeup of a particular material to be transmuted, including the flow and balance of potential and kinetic energy within.Deconstruction - Using energy to break down the physical structure of the identified material into a more malleable state so as to be easily reshaped into a new form.Reconstruction - Continuing the flow of energy so as to reform the material into a new shape.Occupation: Musician for playsGear: (N/A) What are the Gear limits.The Punisher a large cross-shaped gun: that has a machine gun on the bottom longer part and a rocket launcher on the top shorter part. And the side arms of the cross open up to reveal a storage bin for eight Grader 2043 pistols with four on each side. The gun is summoned and levitated by her magic.

With a natural thirst for knowledge, given the title of “bookworm” as a child. Proud of it, greatly enjoying her broad and deep body of knowledge. She enjoy sharing what she knows as well, confident in her mastery of their chosen subjects, she prefers to design and execute a brilliant plan within her field rather than share opinions on “uninteresting” distractions like gossip.

Masquerade is simultaneously the most starry-eyed idealist and the bitterest of cynics. At times it will seem that she is bent on deconstructing and rebuilding every idea and system she comes into contact with, employing a sense of perfectionism and even morality to this work. Anyone who doesn’t have the talent to keep up with her processes, or worse yet, doesn’t see the point of it is likely to immediately and permanently lose her respect. Not impulsive, Masquerade will strive to remain rational no matter how attractive the end goal may be. This mechanism is applied at all times, to all things and all people, and this is often where she will run into trouble.

Masquerade is brilliant and confident in bodies of knowledge she has taken the time to understand, but unfortunately the social contract is unlikely to be one of those subjects. White lies and small talk are hard enough as it is for a type that craves truth and depth, but Masquerade may go so far as to see many social conventions as downright stupid. Ironically, it is often best for her to remain where she is comfortable – out of the spotlight – where the natural confidence prevalent in Masquerade as she works with the familiar can serve as its own beacon, attracting people, romantically or otherwise, of similar temperament and interests.

Masquerade has tendency to move through life as though it were a giant chess board, pieces constantly shifting with consideration and intelligence, always assessing new tactics, strategies and contingency plans, constantly outmaneuvering her peers in order to maintain control of a situation while maximizing her freedom to move about. This isn’t meant to suggest that she will act without conscience, Masquerade's distaste for acting on emotion can make it seem that way.

Strengths: •Quick, Imaginative and Strategic Mind: Masquerade prided herself on her mind, taking every opportunity to improve her knowledge, and this shows in the strength and flexibility of her strategic thinking. Insatiably curious and always up for an intellectual challenge, Masquerade can see things from many perspectives. Masquerade uses her creativity and imagination not so much for artistry, but for planning contingencies and courses of action for all possible scenarios.

•High Self-Confidence: Masquerade trusts her rationalism above all else, so when she comes to a conclusion, she has no reason to doubt her findings. This creates an honest, direct style of communication that isn't held back by perceived social roles or expectations. When Masquerade’s right, she's right, and no amount of politicking or hand-holding is going to change that fact – whether it's correcting a person, a process, or herself, she'd have it no other way.

•Independent and Decisive: This creativity, logic and confidence come together to form Masquerade’s ‘stand on her own and take responsibility for her own actions’ personality. Authority figures do not impress her, nor do social conventions or tradition, and no matter how popular something is, if she has a better idea, Masquerade will stand against anyone she have to in a bid to have it changed. Either an idea is the most rational or it's wrong, and Masquerade will apply this to her arguments as well as her own behavior, staying calm and detached from these sometimes emotionally charged conflicts. Masquerade will only be swayed by those who follow suit.

•Hard-working and determined: If something piques her interest, Masquerade can be astonishingly dedicated to her work, putting in long hours and intense effort to see an idea through. Masquerade is incredibly efficient, and if tasks meet the criteria of furthering a goal, she will find a way to consolidate and accomplish those tasks. However, this drive for efficiency can also lead to a sort of elaborate laziness, wherein Masquerade find ways to bypass seeming redundancies which don't seem to require a great deal of thought – this can be risky, as sometimes double-checking one's work is the standard for a reason.

•Open-minded: All this rationalism leads to a very intellectually receptive personality type, as Masquerade can stay open to new ideas, supported by logic, even if (and sometimes especially if) one can prove Masquerade's previous conceptions wrong. When presented with unfamiliar territory, such as alternate lifestyles, Masquerade tends to apply her receptiveness and independence, and aversion to rules and traditions, to these new ideas as well, resulting in fairly liberal social senses.

•Jacks-of-all-Trades: Masquerade' open-mindedness, determination, independence, confidence and strategic abilities create individuals who are capable of doing anything she set her minds to. Excelling at analyzing anything life throws her way, Masquerade are able to reverse-engineer the underlying methodology of most any system and apply the concepts that are exposed wherever needed. Masquerade tends to have her pick of professions, from forensic anthropologist to political masterminds.

Weaknesses/Flaws: •Arrogant: Masquerade is perfectly capable of carrying her confidence too far, falsely believing that she resolved all the pertinent issues of a matter and closing herself off to the opinions of those she believe to be intellectually inferior. Combined with her irreverence for social conventions, Masquerade can be brutally insensitive in making her opinions of others all too clear.

•Judgmental: Masquerade tends to have complete confidence in her thought process, because rational arguments are almost by definition correct – at least in theory. In practice, emotional considerations and history are hugely influential, and a weak point for Masquerade is that she brands these factors and those who embrace them as illogical, dismissing them and considering her proponents to be stuck in some baser mode of thought, making it all but impossible to be heard.

•Overly analytical: A recurring theme with Masquerade is her analytical prowess, but this strength can fall painfully short where logic doesn't rule – such as with human relationships. When her critical minds and sometimes neurotic level of perfectionism (often the case with Turbulent Masquerade, where she’s self-conscious and sensitive to stress. She experiences a wide range of emotions and tends to be success-driven, perfectionist and eager to improve. She is also more willing to change jobs if she feels stuck in their current one and to spend time thinking about the direction in which her life is going.) are applied to other people, all but the steadiest of friends will likely need to make some distance, too often permanently.

•Loathe highly structured environments: Blindly following precedents and rules without understanding them is distasteful to Masquerade, and she disdain even more authority figures who blindly uphold those laws and rules without understanding her intent. Anyone who prefers the status quo for its own sake, or who values stability and safety over self-determination, is likely to clash with Masquerade. Whether it's the law of the land or simple social convention, this aversion applies equally, often making life more difficult than it needs to be.

•Clueless in romance: This antipathy to rules and tendency to over-analyze and be judgmental, even arrogant, all adds up to Masquerade’s often clueless in dating. Having a new relationship last long enough for Masquerade to apply the full force of her analysis on her potential partner's thought processes and behaviors can be challenging. Trying harder in the ways that Masquerade knows best can only make things worse, and it's unfortunately common for her to simply give up the search. Ironically, this is when she's at her best, and most likely to attract a partner.

Fur: Onyx black, with small patches of fluffy chocolate brown fur that are often hard to see when not under direct light

Extra details that aren't needed but are nice to add: She is a mother of three, one being the adopted Helena, and the other two being extremely young cubs only two years apart. The first cub, Eris, is 2 years old, whilst her older sister, Moiren, is 4. The former having a coloration similar to her mother's, whilst the latter having a brighter brownish fur.

Distinguishing Features: She has deep blue eyes, often hidden behind a pair of reading glasses

Specialty (eg. special spells, unique powers etc): Has the natural hunting skills of a jaguar, along with extensive knowledge of several languages from her time studying in her adolescent years.

Weaknesses: Spicy food, as well as basically any flirting or forward advances

Occupation: Teacher / Teaching assistant

Gear: Wears a long, woolen brown scarf, as well as a pair of glasses

History: Nyxen grew up in a very strict household, being sent off to an all-girls school at a relatively young age. Her time at this school was per the usual, shaping her into a very modest, polite young girl. It wasn't until she progressed into her teenage years that she started to explore herself as a person.

She ultimately grew a bit of a rebellious streak, due to the somewhat claustrophobic guidance of her parents and mentors. She actively sought out to push back against the rules put in place by the school, often getting herself and other classmates in trouble.

Thankfully, she still managed to graduate with honors, achieving high grades that allowed her to pursue any career she wanted. It was around this time that she met someone, a single father lynx, and promptly fell in love, taking in little Helena as her own in the process. Life was extremely comfortable for a few years, although with its own little stresses, but Nyxen felt comfortable.

Then, the unthinkable happened. One day whilst her hubby was out on service, he was tragically wounded, unable to return to a medical station before his untimely death. Nyxen was devastated. She had to be strong, though, and continued to raise Helena as her own, not wanting the little kitten to suffer from the loss of her father as much as she could manage.

16 years of raising her daughter as best she could and working as a teaching assistant later, Helena reached her adulthood and moved away, wanting to pursue the same path in the military as her father before her. With her newfound freedom and motherly maturity, she managed to become a full time teacher and pursue other romantic relations.

She spent around 5 years with two different mates, each one lasting around 2 years. Both of these relationships also left her with kittens that she birthed herself, the former born 2 years before the latter. Now a single mother once again, she's quite content. She still had plenty of time to land another, more stable relationship, but until then, she had children to raise.

Personality: Nyxen comes off as a very motherly character, always aiming to be caring and guiding to those around her. Her age gives her a air of maturity, but can still act a little childish at times, having a fun, playful side to her. She is an avid fan of any and all jokes, no matter how terrible they are, they always earn a small giggle.

Current Home: Catifornia

Misc: The mother of another OC of mine, Helena Wisher. Can cook fairly well, focusing on the preparation of certain meats, including fish. Can also dance and sing, but does so very rarely.