freeorion-programmers

Bugs item #1625064, was opened at 2006-12-30 13:03
Message generated for change (Tracker Item Submitted) made by Item Submitter
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: the game seg faults
Initial Comment:
using svn version
start a new game with default parameters,
click on the fleet
next click on the star where the fleet is,
click again on the fleet
and move the moude over the star
and I received a segmentation fault
----------------------------------------------------------------------
You can respond by visiting:
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Bugs item #1625064, was opened at 2006-12-30 15:03
Message generated for change (Comment added) made by tzlaine
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https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: the game seg faults
Initial Comment:
using svn version
start a new game with default parameters,
click on the fleet
next click on the star where the fleet is,
click again on the fleet
and move the moude over the star
and I received a segmentation fault
----------------------------------------------------------------------
>Comment By: Zach Laine (tzlaine)
Date: 2007-01-01 10:21
Message:
Logged In: YES
user_id=729903
Originator: NO
This is a known bug, and AFAICT it only appears on Linux platforms. The
problem is that the Boost.Signals library appears to have a bug in it. I'm
waiting on a fix from Boost.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752

Bugs item #1625064, was opened at 2006-12-30 13:03
Message generated for change (Comment added) made by geoffthemedio
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752
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including the initial issue submission, for this request,
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: the game seg faults
Initial Comment:
using svn version
start a new game with default parameters,
click on the fleet
next click on the star where the fleet is,
click again on the fleet
and move the moude over the star
and I received a segmentation fault
----------------------------------------------------------------------
>Comment By: Geoff Topping (geoffthemedio)
Date: 2007-03-19 08:18
Message:
Logged In: YES
user_id=913462
Originator: NO
This specific bug should be fixed in SVN, but the general issue of boost
signals not being automatically disconnected from deleted UI windows
remains in various other places.
----------------------------------------------------------------------
Comment By: Zach Laine (tzlaine)
Date: 2007-01-01 08:21
Message:
Logged In: YES
user_id=729903
Originator: NO
This is a known bug, and AFAICT it only appears on Linux platforms. The
problem is that the Boost.Signals library appears to have a bug in it. I'm
waiting on a fix from Boost.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752

Bugs item #1625064, was opened at 2006-12-30 15:03
Message generated for change (Comment added) made by tzlaine
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: the game seg faults
Initial Comment:
using svn version
start a new game with default parameters,
click on the fleet
next click on the star where the fleet is,
click again on the fleet
and move the moude over the star
and I received a segmentation fault
----------------------------------------------------------------------
Comment By: Zach Laine (tzlaine)
Date: 2007-07-05 01:45
Message:
Logged In: YES
user_id=729903
Originator: NO
Fixed in Subversion.
----------------------------------------------------------------------
Comment By: Geoff Topping (geoffthemedio)
Date: 2007-03-19 10:18
Message:
Logged In: YES
user_id=913462
Originator: NO
This specific bug should be fixed in SVN, but the general issue of boost
signals not being automatically disconnected from deleted UI windows
remains in various other places.
----------------------------------------------------------------------
Comment By: Zach Laine (tzlaine)
Date: 2007-01-01 10:21
Message:
Logged In: YES
user_id=729903
Originator: NO
This is a known bug, and AFAICT it only appears on Linux platforms. The
problem is that the Boost.Signals library appears to have a bug in it. I'm
waiting on a fix from Boost.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1625064&group_id=75752