“Mass Effect 3 closes the history of Shepard, but the universe that we have created is still there, with many possible stories to tell. I see many possibilities in the future, from an MMO to a degree of action in first-person, or even a platformer. It all depends on what players want in the future.”

Reapers: They have different sizes, ranging from 500-600 meters of the smaller ships to the 2km large Herald.

New skills for Shepard: Rolling, jumping small holes in the ground. Greater variety of melee attacks. The article specifically mentions “a new class: Heavy Melee”.

New skills: Engineer can build turrets.

Customizable weapons: Guns, sight – five variants in each section.

More items to “loot.”

Space Battles? Perhaps, but unconfirmed.

Scenarios: Larger. We will see people walking, ships fighting, architecture in greater detail. Searching for the photorealism of sites using new lighting techniques on the stage.

Enemies: They now take dynamic damage. The Cerberus mechas, for example, requires that we shoot a weak point, the glass cockpit, in order to overcome them. In other enemies we can cut off the arms, break the head or break various pieces of their armor.

Fighting more dynamic, forcing us to move more frequently. The game’s speed is improved by 10 to 15 percent.

Exploration: We won’t drive vehicles seen in previous games. The main gameplay is designed without them. This does not mean that there are no vehicles, but they can’t reveal more now. There is a new scanning system.

SPOILER

Locations to visit: New York, London, a moon of ¿Koriana? (maybe they mean Quarian or Krogan) world, a salarian world and Mars, among others. The development of each environment takes about six months.