(11-09-2018, 08:39 AM)locusts Wrote: Based on feedback in the Discord I'm going to do forward and rear facing sprites. I've also made some small tweaks to the existing sprites, so I will post an updated sprite set once all done.

For this do you mean sprites that face N/S/E/W facing? Like how humans look? That's what I thought you meant when I first read it, but I think I misunderstood. But now it occurs to me how strange it is that playable critters only face 2 directions. Any chance of coming up with something that can face 4 ways?

(11-09-2018, 08:39 AM)locusts Wrote: Based on feedback in the Discord I'm going to do forward and rear facing sprites. I've also made some small tweaks to the existing sprites, so I will post an updated sprite set once all done.

For this do you mean sprites that face N/S/E/W facing? Like how humans look? That's what I thought you meant when I first read it, but I think I misunderstood. But now it occurs to me how strange it is that playable critters only face 2 directions. Any chance of coming up with something that can face 4 ways?

This is what I was asked to do because the sprites I made for frogs were already pointing horizontally. Most critter sprites are at an angle facing the "camera" (see hamsters for an example), creating front/back sprites involves more work and is generally a little harder because side sprites use the more recognisable silhouette of an animal.

Speaking of a lot more work, I have finished all frog sprites. This turned into a pretty big undertaking. All frogs have three frames of animation when moving W/E, two facing N, and two facing S, and a death sprite. This is over 8 species of frog, for a grand total of 64 sprites, just for one critter type. It might be the most animated critter in the game at this point?

I have a full time job now so I don't have as much spriting time as I used to. With that in mind I want to present something I've been working on and intend to continue expanding.

Snake Pack 1

Presenting your first three snakes! Each snake currently has two sprites, a living and a dead sprite. The living sprite is intended to be able to point in any direction, and can be rapidly flipped to simulate movement! It's a low cost way of creating new snakes, especially after the amount of work frogs took.

Geckos come with detachable tails for real autotomy action! The way I envisioned it working is that if the gecko "dies" the tail pops off and becomes an item that can be picked up, the gecko is restored to full health and continues tail-less until it dies for real.