Unofficial list of possible fixes for AU2! List is growing :D

So, the Auto Update has finally arrived, but there's definitely lots of small glitches, bugs, and animation issues that haven't been addressed. This post (and the one below it, if need be) will contain a list of possible fixes and ideas that may be introduced in Auto Update 2.
Post Your suggestions! (Note: make intelligible, well thought out suggestions--stupid things like 'Fix sniper registration' will not go on, as it is common knowledge that the aforementioned problem, and others like it, are caused by lag).
[b][u]GLITCHES[/b][/u]
OVERSHIELD CARRYOVER AT END OF ROUND
[i]If you pick up an overshield at the end of a round, if it's still charging while the round ends, it carries over into the next round; starting you off with fully charged overshield.[/i]
ODDBALL 'FULL VEHICLE OPERATION'
[i]When you set the settings for an oddball carrier to be able to fully control a vehicle (ie. drive and use gunner), they cannot.[/i]
FORGE 'NEVER RESPAWN' GLITCH
[i]when setting objects to never respawn in Forge, in-game that attribute doesn't work, as objects end up getting 'cleaned up' and respawning at their spawn points anyways.[/i]
EQUIPMENT PHYSICS GLITCH
[i]The Flare and Radar Jammer have physics properties that allow a player to jump off of them when thrown at the right angle and a jump timed to coincide; thus giving the player the ability to 'double jump' so to speak. This is the reason they were removed from matchmaking. These two pieces of equipment are very useful and it is sad that they had to be removed due to this property.[/i]
CLONING OBJECTS GLITCH
[i]I'm not sure how it's done, but by manipulating the network, in the right conditions, can cause a 'clone' of an object to appear. Elephants in Sandtrap and player characters are two well known examples of this.[/i]
FORGE MONITOR GLITCH
[i]When you change the 'editor' setting to 'Party Leader Only,' it can be easily bypassed by pressing start in-game and manually going to edit mode. This is a major glitch that has no reason for not being fixed with the multitude of testing Halo 3 had gone through prior to release.[/i]
FAULTY RESPAWN SETTING
[i]There is a special respawn setting (when creating gametypes) that allows teammates to come back to life, even if they are out of lives, when you kill an enemy. However, this option does not work. Teammates never come back to life.[/i]
LOW SCORE MECHANISM
[i]When trying to create a game of Team Fiesta Low with random weapons and lots of bonus points, the following happened to xPox: In this gametype, the team's score is that of the lowest scoring team member. He has seen several games where one team's score will get "stuck" at 3 or 4 points and never go up, no matter how many points the lowest scoring team member has.[/i]
EXPLOSION THROUGH SHIELD DOORS GLITCH
[i]In Snowbound (the only available example for this), if a grenade or other explosive detonates on one side of the shield door and there are Environmental Hazard Explosives (fusion cores, fusion coils, propane tanks etc) on the other side, even though the explosive's effect does not pass through the shield door, it still affects the EHE's on the other side, damaging or potentially killing a player on the other side of the shield door. This most notably happens at the main shield door in snowbound where the shotgun spawn is.[/i]
ARMOR CHANGE GLITCH:
[i]This is caused by lag, but is a glitch that should be fixed as the end result of it shouldn't have anything to do with lag: Sometimes, during a game, your armor will default back to the basic Mjolnir Mk VI for the rest of the game.[/i]
ACTIVE CAMO/OVERSHIELD GLITCH
[i]Sometimes, when a player picks up active camo or overshield, when he/she dies, they drop the power up and it can be picked up by someone else. Not sure if this was intended or not, but it seems to be a glitch as it happens only on occasion.[/i]
INSIDE DESTROYED VEHICLES GLITCH
[i]Sometimes, when (i think) you get inside a vehicle and it's destroyed at the same time, the vehicle will be destroyed but you will still enter it. You can't do anything until you get out.[/i]
FLYING DEAD BODIES GLITCH
[i]Though MOSTLY fixed in autoupdate 1, remnants of the flying bodies glitch remain. In my fileshare, a Lone Wolves Slayer game on High Ground, I experienced the flying body glitch. Though, it seems that the conditions for it are far more specific than before the autoupdate. The glitch can be seen at about 4:00 to 3:30 left in the game.[/i]
WEAPON RESPAWN GLITCH
[i]The Sandtrap Spartan Laser, for the defensive side, will sometimes spawn and then fall through the map. As of now, this is the only reported weapon spawn that does this.[/i]
SERVICE RECORD 'DIFFICULTY COMPLETED' PIN
[i]For some people, the Legendary icon doesn't how up on their service record when they've completed it in co-op. However, Heroic, Normal, and Easy all show up when done in co-op.[/i]
[b][u]BALANCE ISSUES[/b][/u]
SPAWNING:
[i]There does indeed seem to be an imbalance in the spawning system. Though it may spawn you near teammates, the consideration for enemy positions doesn't seem to be weighted very high. Alot of people are complaining about the spawns to the point where I think they may have a point, as I've noticed this too. This may be the one major thing I see an imbalance issue with.[/i]
UPPER ROOMS IN 'THE PIT':
[i]The upper floor of The Pit leaves a bit of a balance issue, as unless you spawn up there or have a teammate, it is very difficult to reach. Sometimes even grenades, rockets, and other such powerful items can not uproot the campers taken hold there. Skilled players may be able to deal with the situation, and though a viable tactical option, this upper floor (overall) is lacking proper balance. A few suggestions would be to either place fusion cores with long respawn times up there to assist in killing the local resident, or grav lifts (whether in placed or equipment form) to allow easier access.[/i]
[b][u]FEATURE ADD-ONS[/b][/u]
'PREFER DLC' PREFERENCE:
[i] For the matchmaking options, a preference should be added for players who have up-to-date DLC (maps, armor, whatever). Choosing this option will allow the player to be matched up with others who have the same DLC they do. This will allow players to use new maps more frequently during the price phase of map availability, while not harming (too much) those who haven't acquired the DLC yet.[/i]
VISIBLE PLAYLIST NAME
[i]Players who are in a party and not the party leader cannot see what playlist is selected until the party leader starts searching for a match or verbally tells his party what playlist it is. While somewhat easier to tell for ranked playlists, in Social playlists it is impossible to tell what playlist the leader has chosen without the two aforementioned things happening. This, combined with the fact that the party leader may not have a headset, it will be very handy to have a visible text string to show what playlist is currently selected, much like the Halo 2 pre-game lobby. [/i]
[Edited on 04.25.2008 9:40 AM PDT]

[quote][b]Posted by:[/b] Lamey
I have a bug!
If you set up a Team King game, and set the kill points to something, ie, a kill will get you a certain amount of points, betrayals count as kills, so you can just betray team mates to win.[/quote]
are you sure that in the game options betrayals are set to -1 point?

[quote][b]Posted by:[/b] Mr Gruntsworthy
EQUIPMENT PHYSICS GLITCH
The Flare and Radar Jammer have physics properties that allow a player to jump off of them when thrown at the right angle and a jump timed to coincide; thus giving the player the ability to 'double jump' so to speak. This is the reason they were removed from matchmaking. These two pieces of equipment are very useful and it is sad that they had to be removed due to this property.[/quote]
That isn't why they were removed, you can do it with the power drain too...
[quote][b]Posted by:[/b] Mr Gruntsworthy
CLONING OBJECTS GLITCH
I'm not sure how it's done, but by manipulating the network, in the right conditions, can cause a 'clone' of an object to appear. Elephants in Sandtrap and player characters are two well known examples of this.[/quote]
Those are mods...
[quote][b]Posted by:[/b] Mr Gruntsworthy
FLYING DEAD BODIES GLITCH
Though MOSTLY fixed in autoupdate 1, remnants of the flying bodies glitch remain. In my fileshare, a Lone Wolves Slayer game on High Ground, I experienced the flying body glitch. Though, it seems that the conditions for it are far more specific than before the autoupdate. The glitch can be seen at about 4:00 to 3:30 left in the game.[/quote]
Why would you want to get rid of this? It actually brings some more entertainment to the game and I wish they would make back to the way they had it before AU1.

I have a bug!
If you set up a Team King game, and set the kill points to something, ie, a kill will get you a certain amount of points, betrayals count as kills, so you can just betray team mates to win.

As far as "cloning" on your list goes, I've had a few games where it lags at the beginning of the game, and any items picked up prior to the lag are respawned on the map instantly. Had a slayer game on snowbound where this happened and we ended up with 2 beam rifles on our side and they had 2 spartan lasers on their side. Normally, I wouldn't really consider this a problem, but it has happened in Team Doubles once or twice, and yes, it actually matters there.

[quote][b]Posted by:[/b] MustBeTrippin
I think they should bring back the flying bodies! =(
I was very upset when i beat someone down and they didnt fly away =([/quote]
Right on!! lets start a thread on that :D lol

[quote][b]Posted by:[/b] IndoKRoNiK
[quote][b]Posted by:[/b] Mr Gruntsworthy
[quote][b]Posted by:[/b] IndoKRoNiK
Halo 2 Melee system. if it ain't broke, don't pretend to fix it and -blam!- on it even further![/quote]
did you not read anything? At all? [i]ANYTHING[/i] pertaining to why the melee is the way it is? You musn't have if you're demanding the olden archaic style of Halo 1 and 2 back. Please educate yourself on the matter; the 'Autoupdate' news post should provide all necessary info.[/quote]
I read it and they crapped on the melee system. I tested it, its stupid. I played competetive games, customs, and normal MM games with it. it is retarded. If you melee first, you have to win. it doesn't matter if I have 1 point, the oponent has 69. If I melee (70p) first I must win. That's the way it should work.[/quote]
Ok, here's a scenario. You and a friend get in a fight and each swing a heavy metal object at each other's heads. Even if you hit them a fraction of a second faster, that still won't stop their arm from moving, and won't do anything about the fact that you were also hit in the head by a heavy metal object.

After a game u can press the back button to see prior game stats and a picture of the mvp will be there. although if u press another players service record than the mvp and then go back to the main menu of the prior gamestats it will show the chosen players picture instead of the actuall mvp.
EDIT: allthough this is only for the same race
and also, i have a film clip on my file share "nade through do" where u can see me throwing a granade right through a energy door on Epitaph. this results in that i get the rockets :D
[Edited on 04.25.2008 11:11 AM PDT]

[quote][b]Posted by:[/b] Son Of LA
Sorry my poor english,it`s not my main lanuage[/quote]
The funny thing is, despite being ESL, you seem to speak/type it better than 90% of the morons on this forum. I bet all those grammatically challenged word murderers are feeling mighty peeved right now. So feel proud, your english is fine.
And the overshield thing is potentially abuseable. I'm adding it to the list.

Here`s what i have found:
No Weapon Glitch/Bug [Could be caused by lag]
You pick up the flag and throw it away or return it,and you notice that you wont have any weapon on your hand,and you cant pick anything up,so only hope is to die,respawn and then be normal again
I was playing MLG playlist in machmaking[CTF Onslaught]
I picked up enemy flag and threw it to go faster,then i realise i have no weapon in my hand,all i have is that little x in middle of my screen what you have when you have flag.
I tried to pick up the flag,but it did not work,so i was forced to wait and die so i can respawn normally
[url=http://www.bungie.net/Forums/posts.aspx?postID=19694100]Link to see what i mean[/url]
^ That have happend to me couple times in MLG playlist
Spawning with overshield
I was playing Neutral assault[or what ever bomb game]
Game had 4 rounds,at end of one round i managed to pick up overshield,just before round ended.(time was over and it went to that blackscreen thingie like it always does when going to another round)
New round started and i spawned with overshield
Sorry my poor english,it`s not my main lanuage

[quote][b]Posted by:[/b] x Jays BR x
Bee Arr Spread.
Bungie won't be intelligent enough to change it, but they should.[/quote]
BR spread is fine. it's not supposed to be a god weapon, it's supposed to be good at mid to mid-long ranges, and it is. If you find yourself at a disadvantage with one, that's because of you, not the weapon.
According to you, a hundred educated adults aren't as intelligent as you. I think that says something about your supposed 'truth' right there..

[quote][b]Posted by:[/b] Quetzocoetl
Let's keep this thread going.
I've got another
>Add Brute Plasma Rifle, It's just a red, more powerful plasma rifle, it can't take too much to add it. It was a great weapon if you knew how to use it right.
Also, stop posting things that could easily be fixed in custom games or forge such as...
>Player speed, this is changeable in custom games
>Spawn point placement
>Weapon placement, spawn rates or general weapons on the map.[/quote]
I miss the Brute Plasma Rifle too, combined with an smg it was a truly formidable combo. It's also what made Turf unique. I think, though, that it was replaced by the Spiker (It could have been that the Spiker was being planned to be put in H2, but due to time constraints they opted for a modified plasma rifle instead).
Perhaps for novelty's sake, they may add one to a future map. More than likely not though. Sadface

Let's keep this thread going.
I've got another
>Add Brute Plasma Rifle, It's just a red, more powerful plasma rifle, it can't take too much to add it. It was a great weapon if you knew how to use it right.
Also, stop posting things that could easily be fixed in custom games or forge such as...
>Player speed, this is changeable in custom games
>Spawn point placement
>Weapon placement, spawn rates or general weapons on the map.

unfortunately your weapon balancing ideas are just your personal thought, and we dont have the tools like Bungie does to take such a staggering sizeable sample of what's being overused to kill people. If bungie senses an imbalance, i'm sure they'll fix it.
The fuel rod cannon, though: I'm pretty sure the reason it doesn't make it's appearance as a default weapon is because it consumes resources; more so than the other weapons, and in active environments could cause unstability in framerates. It's the same with the firebombs.

HUGE Spawn system revision to prevent players spawning by other players in the surrounding area. Also, a helpful revision to prevent spawn killing with exploitable spawn traps as best as possible.
Sometimes the boxes fall through the floor on Foundry when being placed in Forge.
The Vehicle Driving ability for Flag Holder doesn't work properly and forces the player to drop the flag when entering vehicles. Which is sadly not the same as in the last two Halo games.
Exploitable areas on the Pit(under the ramp), Narrows(in the crevices on the side of the walls, and on a section of the lower rotating bridge), and two off map areas on Construct.
These are just hypothetical weapon changes which could improve gameplay:
4 Shot kill for Magnum, with the same dual wielding penalty of two extra bullets for a kill. Therefore 6 shots a kill when dual wielding.
20 Shots a kill for Plasma Pistol.
Addition of a Medium Camo option.
7 or 8 bullets plus a melee for the Assault Rifle instead of 5 bullets plus a melee.
Stronger Trip Mine.
110-120% running speed increase.
Delay between Mauler melee and shooting. Delay after mauler melee, and then shooting. Slower Mauler melee.
Slightly more shots for the Beam Rifle 2-4 more shots. This way the Beam Rifle's strong accuracy settings won't have to be changed to make up for the extra ammo.
Tweaks for the Fuel Rod Gun and other weapons to allow for the addition of these weapons into matchmaking ranked and social.
P.S. The carbine kills half a second faster than the BR due to it's faster rate of fire. The only reason the Carbine stinks is due to the fact that the weapon is single shot, and missing one bullet can give the BR an upper hand. So the Carbine doesn't really need a fix. Perhaps a slightly higher accuracy could help, but not by much. I still remember the cheap Beta Carbine with perfectly straight sailing bullets.
[Edited on 04.21.2008 3:42 PM PDT]

The attic spawn on The Pit doesn't need to be changed. It really isn't hard at all to kill someone that is up there, just jump on a teammates head with rockets/sword/mauler/shotgun/sniper and kill them. Other than that, those are pretty good points.

add a feature allow the camo and ov when spawned by someone allowed to float like the in the originals and force to stay feature when i move the bubble shield on high ground when i place it again it falls down and could also do this with power drains and some others

Here are some things I think should be added:
Black as a color
Increased damage from Tripmines
Ability to set ANY weapon as a starting weapon, currently many weapons such as the beam rifle, fuel rod cannon and sentinal beam are unable to be set as starting weapons
You should be able to set it so players can start out with firebomb grenades, all other grenades are supported but firebombs.

I'd like to see the ghost weakened or having it's weak spot back agin because it seems way to unfair when a spartan comes up against one of these. Grenades do nothing unless the ghost i still which never happens.

Not sure if it has been posted in here, but being able to crouch under the stairs in The Pit (I believe that's the one) 95% of the time ruins the game and ends up giving the people under the stairs a lot of kills because the other teammates just go up and try to kill them which gives them rank 1 or 2 spot in the living dead playlist.
Now I know that it's only for double exp weekend living dead that it's a problem but really it would be nice if that was fixed.