Although its not java. Just browsing through it is quite awesome. It is interesting/relevant for the gaming side of things. Just to see how they did certain methods and solutions to problems. It would be interesting to compare their math implementations to others and compare performance results.

Original doom 3 code was already available for quite some time, as well as the source to all older ID games. I've never really been able to really gain much understanding from ID code. Not enough documentation to really put two and two together. I have big respect for the people that can take the source and then go make it do other stuff.

I still play q3 a lot with my Wife and Daughter. Unfortunately the online quake thing just does not work for us.

As for doom 3. I found pretty scary. But then i did have my computer set up in a damp and dark basement at the time. Quake 4 however was a decent single player game.

At any rate. I thought that ID was more about selling engines and making rockets than games. And lets be honest Doom was a good game for the time... But it was a case of "just kill everything" ... nothing there compared to what is expected for many modern FPS... but then again i never got past the first 10min of half life because i *still* couldn't kill anything.

[edit] missed the word life after half.

I have no special talents. I am only passionately curious.--Albert Einstein

That was the whole thing about Doom 1 & 2: you were a hero. You got to blast everything to bits. It was fun.

Doom 3 = constantly scared. Every enemy takes practically an entire clip to kill so you can only shoot one at a time. You die within 3 seconds of contact with the enemy. It's just utterly, utterly shit. It's not even scary, just plain annoying, especially when the same boring tricks are used on you for 15 hours. Complete failure of game design. I was sad.

Doom 1 & 2 also had a novelty factor at their time. FPS games were few then, and they were kind of the best. I also enjoyed Duke Nukem 3D, well I liked it lamost better than the Doom games, as well as Descent II. All thjose games were "cool" becuase unseen before, and very exciting for this.

Now, 20 years later and with countless games in the genre, it's just not the same anymore (and playing the old games again isn't the same either, becuase we are now 20 years older and have experienced 20 years of game eveolution ...)

I must admit I haven't even taken a real look at Doom 3, because I thought it's "just another FPS". And I do not expect anything in particular from the source code that would help me to make games.

Indeed, progress in the genre has greatly improved on the feel of FPS games in many areas. Doom 2 feels strangely sluggish and the lack of up/down looking makes it feel awkward. Those are legit advances. However nothing comes close to the feeling of fun that Doom 2 had; we've got a tenth of the enemies to kill, they take 3x as much shooting to kill them, and they're all totally deadly within seconds. No fun.

Id doesn't do gameplay, and now they don't license engines. They seem to be going on name recognition alone. Rage sold about 2.5M copies, which is respectable, but it's about half of BF3's units moved and a third of Skyrim. And Id's next project is ... Doom 4. I think it's an appropriate title for the future of innovation at that outfit.

Indeed, progress in the genre has greatly improved on the feel of FPS games in many areas. Doom 2 feels strangely sluggish and the lack of up/down looking makes it feel awkward. Those are legit advances. However nothing comes close to the feeling of fun that Doom 2 had; we've got a tenth of the enemies to kill, they take 3x as much shooting to kill them, and they're all totally deadly within seconds. No fun.

Cas

I didn't have that experience myself, blasted through waves of enemies without much effort. If anything, I found it way too easy :s The enemies are so utterly stupid there are always tricks to render them useless, often being on a higher platform was already enough. The only thing I found unfair about the game are the scripted events of enemies waiting behind a door to pounce, there is just no avoiding them unless you know that they're there. It ain't scary either, its all heart attacks and almost no real terror. At least Doom 1 & 2 gave you the sense that you were really in deep sh1t, not Rambo running through endless typical looking mars facility tunnels and offices, picking off the 1 or 2 enemies the game sends at you at a time.

Let me put it differently: in Doom 2 I regularly get myself in the situation where I'm running for my life shouting "oh sh1t oh sh1t oh sh1t oh sh1t oh sh1t". Doom 3 just did not give me that heart pounding adrenaline moment a single time. Such a regression in gaming experience

Let me put it differently: in Doom 2 I regularly get myself in the situation where I'm running for my life shouting "oh sh1t oh sh1t oh sh1t oh sh1t oh sh1t". Doom 3 just did not give me that heart pounding adrenaline moment a single time. Such a regression in gaming experience

Half Life made me paranoid about air vents. When a game gives you the heebie jeebies in real life, it's done its job well. Shame about that Xen thing. Double shame Ep3/HL3 is almost certainly dead. What a downer to end the series on.

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