Chopper Vs Chopper

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Revision as of 16:23, 19 February 2009 by Sawbones(talk)(New page: =Chopper Vs Chopper= A one-on-one game mode, Chopper Vs Chopper pits a lone biker against a fully armed attack helicopter, with the biker trying to survive as long as possible. Both play...)

=Chopper Vs Chopper=
A one-on-one game mode, Chopper Vs Chopper pits a lone biker against a fully armed attack helicopter, with the biker trying to survive as long as possible.
Both players select their preferred bike at the start menu, then determine who will be the first biker. The biker generally spawns a few hundred yards away from the chopper, with a checkpoint marked out on the HUD.
==The Biker==
The biker starts with the Automatic 9mm Pistol and their bike. Their objective is to stay alive for as long as possible, passing checkpoints on the way. To survive, the biker needs to make use of tight, covered spaces that the helicopter pilot cannot shoot into, and avoid open spaces wherever possible.
==The Helicopter==
The helicopter pilot begins mid-air, some distance away from the biker, who is illuminated by an orange light. They must use their chainguns, now outfitted with explosive rounds, to kill the biker as quickly as possible. The helicopter itself is indestructible, but still collides with scenery.
==Scoring==
To score, the bker must stay alive for as long as possible. However, after a certain period of time, the clokc will stop, and will onyl continue once the biker passes a checkpoint. So, the checkpoints aren't directly important to the biker, and they can afford to hide, but they cannot just park somewhere and rack up free time.
Once the biker is killed, the other player takes their place. This continues, with the time made in each round adding up to a final score, and a cash bonus on top of any kills made.
==Hints & Strategies==
* '''Light on your feet:''' The helicopter is much faster than any of the bikes, but lacks agility in the air, being slow to make turns and hard to stop at speed. The biker should make use of this - make sudden turns, force the other player to either slow down or get some height, both of which stop them from shooting you.
* '''Hard target:''' Despite the helicopter having explosive rounds, the biker is still a small target. If the chopper starts strafing you, don't panic and try to swerve away, as the helicopter is probably passing overhead. If the first shots miss, you're probably clear.
* '''You've got a gun too:''' As the biker, your pistol isn't completely useless - the pilot is still vulnerable, athough killing them won't stop them, it'll force them to respawn some way away, buying you more time. If you get an opportunity to lure the helicopter close to ground level, shooting at the cockpit will at least make them back off.
* '''Everything at your disposal:''' Don't be fooled into thinking that just using the helicopter's guns is the way to go. Because your chopper is indestructible, you can afford to fling it around, allowing you to bring the rotor blades into play, which are an instant-kill if it hits the player. If the biker is too close to shoot, just tilt the blades forward and try to snag them.
* '''Head them off:''' In some places, the biker can force themself into a bottleneck, such as a bridge, especilly if there's a checkpoint on the other side. If the biker starts heading across a bridge, head to the other end and strafe them as they ride towards you.
[[Category:Multiplayer]]

Contents

Chopper Vs Chopper

A one-on-one game mode, Chopper Vs Chopper pits a lone biker against a fully armed attack helicopter, with the biker trying to survive as long as possible.

Both players select their preferred bike at the start menu, then determine who will be the first biker. The biker generally spawns a few hundred yards away from the chopper, with a checkpoint marked out on the HUD.

The Biker

The biker starts with the Automatic 9mm Pistol and their bike. Their objective is to stay alive for as long as possible, passing checkpoints on the way. To survive, the biker needs to make use of tight, covered spaces that the helicopter pilot cannot shoot into, and avoid open spaces wherever possible.

The Helicopter

The helicopter pilot begins mid-air, some distance away from the biker, who is illuminated by an orange light. They must use their chainguns, now outfitted with explosive rounds, to kill the biker as quickly as possible. The helicopter itself is indestructible, but still collides with scenery.

Scoring

To score, the bker must stay alive for as long as possible. However, after a certain period of time, the clokc will stop, and will onyl continue once the biker passes a checkpoint. So, the checkpoints aren't directly important to the biker, and they can afford to hide, but they cannot just park somewhere and rack up free time.

Once the biker is killed, the other player takes their place. This continues, with the time made in each round adding up to a final score, and a cash bonus on top of any kills made.

Hints & Strategies

Light on your feet: The helicopter is much faster than any of the bikes, but lacks agility in the air, being slow to make turns and hard to stop at speed. The biker should make use of this - make sudden turns, force the other player to either slow down or get some height, both of which stop them from shooting you.

Hard target: Despite the helicopter having explosive rounds, the biker is still a small target. If the chopper starts strafing you, don't panic and try to swerve away, as the helicopter is probably passing overhead. If the first shots miss, you're probably clear.

You've got a gun too: As the biker, your pistol isn't completely useless - the pilot is still vulnerable, athough killing them won't stop them, it'll force them to respawn some way away, buying you more time. If you get an opportunity to lure the helicopter close to ground level, shooting at the cockpit will at least make them back off.

Everything at your disposal: Don't be fooled into thinking that just using the helicopter's guns is the way to go. Because your chopper is indestructible, you can afford to fling it around, allowing you to bring the rotor blades into play, which are an instant-kill if it hits the player. If the biker is too close to shoot, just tilt the blades forward and try to snag them.

Head them off: In some places, the biker can force themself into a bottleneck, such as a bridge, especilly if there's a checkpoint on the other side. If the biker starts heading across a bridge, head to the other end and strafe them as they ride towards you.

=Chopper Vs Chopper=
A one-on-one game mode, Chopper Vs Chopper pits a lone biker against a fully armed attack helicopter, with the biker trying to survive as long as possible.
Both players select their preferred bike at the start menu, then determine who will be the first biker. The biker generally spawns a few hundred yards away from the chopper, with a checkpoint marked out on the HUD.
==The Biker==
The biker starts with the Automatic 9mm Pistol and their bike. Their objective is to stay alive for as long as possible, passing checkpoints on the way. To survive, the biker needs to make use of tight, covered spaces that the helicopter pilot cannot shoot into, and avoid open spaces wherever possible.
==The Helicopter==
The helicopter pilot begins mid-air, some distance away from the biker, who is illuminated by an orange light. They must use their chainguns, now outfitted with explosive rounds, to kill the biker as quickly as possible. The helicopter itself is indestructible, but still collides with scenery.
==Scoring==
To score, the bker must stay alive for as long as possible. However, after a certain period of time, the clokc will stop, and will onyl continue once the biker passes a checkpoint. So, the checkpoints aren't directly important to the biker, and they can afford to hide, but they cannot just park somewhere and rack up free time.
Once the biker is killed, the other player takes their place. This continues, with the time made in each round adding up to a final score, and a cash bonus on top of any kills made.
==Hints & Strategies==
* '''Light on your feet:''' The helicopter is much faster than any of the bikes, but lacks agility in the air, being slow to make turns and hard to stop at speed. The biker should make use of this - make sudden turns, force the other player to either slow down or get some height, both of which stop them from shooting you.
* '''Hard target:''' Despite the helicopter having explosive rounds, the biker is still a small target. If the chopper starts strafing you, don't panic and try to swerve away, as the helicopter is probably passing overhead. If the first shots miss, you're probably clear.
* '''You've got a gun too:''' As the biker, your pistol isn't completely useless - the pilot is still vulnerable, athough killing them won't stop them, it'll force them to respawn some way away, buying you more time. If you get an opportunity to lure the helicopter close to ground level, shooting at the cockpit will at least make them back off.
* '''Everything at your disposal:''' Don't be fooled into thinking that just using the helicopter's guns is the way to go. Because your chopper is indestructible, you can afford to fling it around, allowing you to bring the rotor blades into play, which are an instant-kill if it hits the player. If the biker is too close to shoot, just tilt the blades forward and try to snag them.
* '''Head them off:''' In some places, the biker can force themself into a bottleneck, such as a bridge, especilly if there's a checkpoint on the other side. If the biker starts heading across a bridge, head to the other end and strafe them as they ride towards you.
[[Category:Multiplayer]]