First edit the file "AndroidManifest.xml" in the directoryC:\Program Files (x86)\GLBasic\Compiler\platform\android\templateproj\put in this to activate Vibration permission.<uses-permission android:name="android.permission.VIBRATE"/>

I used Notepad++

Secondly edit the file "SDLActivity.java" in the directoryC:\Program Files (x86)\GLBasic\Compiler\platform\android\templateproj\src\com\glbasic\test\

GuysJust so you know I did recent update to game-killing bug I had to fixI just updated the manifest to target api version "26" and uploaded the new version it worked fine - no increased crashes or anything.

I still have pre-api issue with the stuck background wake locks - which is high - and liinked to AudiomixI am investigating trying to fix with a change I did SDLActivity.

So Google is still working for now using current compiler but using target of the higher api

Only issues I have are background wakelocks related to audiomix - but loads of other frameworks have posts about the same issue - it only appeared since Android 8.0 came along...and its a problem for everyone including Unity - not sure if someone fixed it yet.