4.62 / 5 звёзд (13 голосов)

IMPORTANT - you need to use my Objectlist and Vehiclelist or several items and cars won't appear.

Use Map Editor to load the mod:
Put the xml file in your main GTA folder where you have GTA5.exe located.
Replace your ObjectList.ini and VehicleList.ini with mine.
In game Press F7>Load>File Chooser>mafiahouse1.0/mafiahouse1.0a
You will automatically be teleported to the location.

There are 2 versions; one with people and one without.

This will be my last mansion mod for a while. Thanks for all the support and enjoy the mod!

IMPORTANT - you need to use my Objectlist and Vehiclelist or several items and cars won't appear.

Use Map Editor to load the mod:
Put the xml file in your main GTA folder where you have GTA5.exe located.
Replace your ObjectList.ini and VehicleList.ini with mine.
In game Press F7>Load>File Chooser>mafiahouse1.0/mafiahouse1.0a
You will automatically be teleported to the location.

There are 2 versions; one with people and one without.

This will be my last mansion mod for a while. Thanks for all the support and enjoy the mod!

I don't speak french, but I watched those videos in full listening to a narrator as excited as I was to see such a great addition to the game. Absolutely fantastic building. Best custom building I've ever seen added to the game. Textures that match, an aesthetic appeal and no serious glitches.

For sure a proper add-on for this and the LifeInvader Mansion would be very welcome!
Once you have the ymap.xml (in OpenFormats format) you can import it using OpenIv into a rpf.
If you use the addonprops then that too has to present to in the dlclist.xml

@axslayer33 Unfortunately there's an object limit when making maps which I have reached so it would not be possible to add the features you want without deleting other objects which I prefer not to do.
In reply to your points:
- its funny you mention stairs because my last couple of mods had lots of stairs and people complained wanting lifts instead lol. Not possible to add stairs without changing the whole architecture of the building, because I designed it all with lifts in mind. Check out my LifeInvader mansion and penthouse mod - both have plenty of stairs.
- There is a railing leading up to the helicopter. I didn't add one all the way round because it would have used up a lot of objects and you shouldn't need to walk near the edge to access the chopper. I know it's not hyper realistic but if you really want you can modify the map and add them yourself as long as you give me credit as map creator. Same thing applies to the garage stairs railing. Thanks.