Introduction

Beyond3D made the trip down to Brighton
seafront on a gloriously sunny day to take in the last day of Develop. What
follows is a summary piece based on our notes from the D3D10 sessions, chats
with various game devs, ATI devrel staff and Intel guys, who were all there to
either learn or evangelise about D3D10, XBox 360 and multi-threaded game
development.

Many thanks to Nick Thibieroz and Richard Huddy at ATI
devrel for letting us attend at somewhat short notice, and for letting us cover
the talks as press, to give you insight into what ATI and Intel are doing to
educate developers on the next generation of game and 3D graphics
technologies.

Game developers are starting to take the baby steps toward
developing in earnest for D3D10 on Windows Vista, and they're forcibly getting
to grips with multi-core CPUs, both on PC and console. That's what ATI's
Developer Day focussed on. Here's the abridged version of the day's D3D10
events.

Beware that the article largely assumes you know a bit about
programming a D3D9 chip, or have maybe started playing with D3D10 already. In
that sense it's a piece for the developers out there, but there should be
something for everyone if you're up for the read.