Plain Sight

Game Summary

Plain Sight is a multiplayer arcade game set across 13 space-themed mapsand features a unique twist on the standard Deathmatch mechanic. Playing as your average ninja robot about town, you begin each game with a sword and a quantum of energy. Leaping across each level leaving a bright trail in your wake, you must destroy other ninja robots to steal their energy. As you get more energy you change color and get bigger, stronger and brighter. This is where the catch comes in! You only get to convert your hard earned energy into game-winning points if you blow yourself up. The more opponents you take out in the explosion, the higher the multiplier, the higher the score!

Before I get into Medal of Honor's multiplayer â€“ which we had full access to â€“ here is a quick look behind the scenes. Usually when we get invited to an industry event there is a bit of a fight for who will get to go. This time, there wasn't. Is it possible that gamers are already getting burnt out on modern military shooters? If that is the case, it is an ironic and cruel twist for Danger Close and Dice, the pair of developers who are responsible for the reboot of the new Medal of Honor.
Every game in the MoH series to date has been a World War II shooter; and WWII shooters had a nice long run before Halo came along and then Call of Duty 4: Modern Warfare put a nail in the coffin. Now, EA is stuck with a historically popular franchise trying to jump back into the heat of things with a game meant to stack up against this falls crop of shooters.
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TheÂ Halo: ReachÂ review is here, and what more is there to say about this week in gaming news. It's the big story of the week - yes, even eclipsing the release ofÂ NHL 11, and according to Mike, who was lucky enough to review the game, it's a classic.Â Be sure to check it out, and of course, be sure to catch up on all the news of the week. It was a doozy, from Nintendo's Wii follow-up console to Arkham City details to a really special design analysis ofÂ God of War II.Â
Check it out below in our weekly round-up (yes, I know, it's a day late. I was at a football game yesterday, and I apologize profusely!)
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2008's Braid has been hailed as both proof that games are art, and a game so pretentious that it's actually incomprehensible. Whatever your opinion of it may be, it shook up the Xbox Live Arcade upon its release and helped pave the way for the current state of digital indie distribution. Plus, it was chock full of challenging, brain bending puzzles and unique mechanics.
Braid creator Jonathan Blow's next game, The Witness, is set for release late in 2011, and so far the game's development has been unmarred by the fanfare that should accompany the followup to a game like Braid. It turns out that's mostly been on purpose, so far, if the game's secretive showing at PAX is anything to go by.
Hit the jump to continue reading.
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