Some owners told me they didn't join the league because of the unlimited salery cap. Their use to open drafts where a salery cap is needed. I bet sky that no team would break $55M when I changed to the unlimited cap. May lose this one, but not by much. We're going to run out of $5M players real soon, maybe by the end of the 6th round. I'm lovin this draft, it's the most fun I've had in a WIS BB draft so far. The teams look great, there's just enough good players to go around, but just enough. This is exactly what I wanted, I couldn't be more happy with it.

Should be able to draft 23k pretty easy. Minutes are also capped within the game itself.
Will allow for more combos and regular season will allow players to build 5 or 10 min.
over rating. I don't think extra mins. carry into playoffs. players seem to fatigue at a
quicker rate or you can't get 44 mpg out of a 35 mpg player then.

It's better not to push players past 10% of RL minutes. I see it more as having multiple +30 minute 6th men. This give you various choices as how to use total floor minutes. The flexiblity this give you wrt each seperate opponent is very important, you can taylor lineup and rotation to each opponent. When you bring a player from bench to start you don't get a 16 min starter with a 32 min bench. The starter is capable of playing +30 min's when starting, this is an important aspect of the unlimited salery cap. I'm drafting as if I were picking four 6th men, the 7th - 9th picks are as critical as the 6th to me.

I put a sign-up forum in the "Theme League Classifieds" for the new SDL#1. Have a look, I'm not looking to start the draft much before mid june. I definately want 24 owners in this league before we start. That said, you still may want to secure a spot now, if your interested.

I'm going to pass on this first decade you have chosen and hope I can get in on a later go round when you have earlier seasons. I'm not really enamoured with the newer player, I think they are mostly a bunch of prima donnas. I prefer the older players that played when "men were men" and didn't need to sit out with a hang nail for several games.

Sorry to hear that buddy. When we do '65-'74 I'll make sure you get first shot at any available spot. This particular decade highlights the 3pt shooter. Odd for an owner that prides himself on 3 rings, all with less than 100 "3pt'ers made" on the seasons. The lowest 78 total 3pt'ers in 82 games. lol

These data indicate a strong offense, with average defense. At 0.95 pts/possession the team appears to have a good conversion rate. With 89%ast in the first 6, the team has a very strong assist mechinism which may well exceed 30 ast/game. When a team exceeds 30 assist/game it's FG% will get bumped up, this is how you cheat SIM out of a shooting penalty.The player doesn't take more shots or score more points, they shoot their RL number of shots and score their RL number of points, they just do it on fewer possessions. There's no penalty for for having a higher conversion rate. Well at 100% floor time, indicating achivable numbers, I was able to get close to my target numbers in this draft. Using players I've never used on SIM, except T. Porter. Draft spot #22. I hope the damn thing works.