Braham's Wolfblood Outfit

This was a cosmetic outfit created to be sold in ArenaNet's MTX (Micro Transaction) store. Face and skin were created by other artists.

Asset has four customizable dye channels . 1024k texture sheets used. Tri Count: 17,613. The high poly was sculpted in ZBrush. It was retopologized in 3DCoat. UVs and finishing touches to make the asset a game ready mesh were made in Maya. Textures were authored in Photoshop.

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Crystal Savant - ArenaNet -

This was a cosmetic outfit created to be sold in ArenaNet's MTX (Micro Transaction) store. Face, hair and skin were created by other artists.

Asset has four customizable dye channels . 1024k texture sheets used. Tri Count: 18,453. The high poly was sculpted in ZBrush. It was retopologized in 3DCoat. UVs and finishing touches to make the asset a game ready mesh were made in Maya. Textures were authored in Photoshop and Substance Painter.

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Mursaat Robes Male Outfit

This was a cosmetic outfit created to be sold in ArenaNet's MTX (Micro Transaction) store. Skin was created by a different artist.

Asset has four customizable dye channels . 1024k texture sheets used. Tri Count: 17,760. The high poly was sculpted in ZBrush. It was retopologized in 3DCoat. UVs and finishing touches to make the asset a game ready mesh were made in Maya. Textures were authored in Photoshop and Substance Painter.

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Mursaat Robes Female Outfit

This was a cosmetic outfit created to be sold in ArenaNet's MTX (Micro Transaction) store. Skin was created by a different artist.

Asset has four customizable dye channels . 1024k texture sheets used. Tri Count: 19,840. Majority of the asset was refit from the male version. New pieces were sculpted in ZBrush, retopologized in 3DCoat. UVs and finishing touches to make the asset a game ready mesh were made in Maya. Textures were authored in Photoshop and Substance Painter.

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Winter Solstice Outfit

This was a cosmetic outfit created to be sold in ArenaNet's MTX (Micro Transaction) store. Face, hair and skin were created by other artists.

Asset has four customizable dye channels . 1024k texture sheets used. Tri Count: 16,492. The high poly was sculpted in ZBrush. It was retopologized in 3DCoat. UVs and finishing touches to make the asset a game ready mesh were made in Maya. Textures were authored in Photoshop.