Dru Erridge

Team Lead, Lead Engineer

Dru Erridge, gamer and technophile, was enticed to LA in 2010 by the Makers of Entertaining Games Association and USC’s Viterbi School of Engineering where he chose to pursue a B.S. in Computer Science Games. Dru believes in variety, whether in work or in play. He’s worked in everything from Clean Energy and Intellectual Property to mobile software and PC Games, from 3-man startups to Microsoft and Riot Games. In his spare time, Dru can be found reading, writing, playing strategy games, or chattering feverishly about fresh ideas.

James Corcoran

Lead Designer, Producer

During the past few years, James has worked on several development teams as well as interning as an R&D engineer at the Research and Development department of Industrial Light and Magic and as an engineer for a startup named Belmont Technology Inc. His portfolio can be found at corcoranbydesign.com

Min Htet

Producer

Min is a senior Business student with a concentration in Business Strategy and a minor in Video Game Design and Management. He has held numerous leadership positions during his time at USC, from leading small case teams to serving as President of his business fraternity. He spends his off time playing video games and board games. In the future, he hopes to combine his leadership experience and his favorite pastime by producing video games. Video games aside, Min enjoys new adventures in all forms: embracing the outdoors, trying new foods, or fueling his inner-adrenaline junkie.

Taylor Hellam

Lead Gameplay Engineer

Taylor Hellam, a Computer Science Games graduate from USC's Viterbi School of Engineering, loves playing and making games. His favorite style of game involves simple mechanics which lead to complex gameplay. Taylor currently works on an R&D team at Disney Consumer Products / Interactive. You can usually find him walking around with a thermos full of hot coffee.

Michael Kulrich

Lead 3D Artist

Michael is a graduate of New Media Campus with a degree in 3D Game Development. His immense passion for video games began at a young age playing DOS games on an old Pentium. To this day he can still be found gaming into the early hours of the morning. Michael’s love of immersive virtual worlds was fully ignited many years later when he tried Maya for the first time; recreating his bedroom out of simple 3D coloured shapes. After countless pixels and polygons later, Michael continues to pursue his life-long dream of creating video games full time as a successful environment artist and proud member of The Maestros Development Team.

Alex De Bont

Designer

Graduate of USC's Interactive Entertainment and Game Design program, Alex has dabbled in a variety of digital mediums from a young age, including animation, graphic design, film making, and game development. With a focus on level design and world building, he has been involved in a range of projects, and seeks inspiration from a variety of mediums that transcend the realm of gaming. Aside from working as a designer for The Maestros, Alex is currently studying metalsmithing (of all things)

Jarrett Gliner

Web Developer

Armed with a copy of GIMP and a cutting-edge Windows XP machine, Jarrett's passion for technical design started at age 10, when he started making banners for users on gaming forums. Much later, Jarrett graduated from UC Santa Barbara in 2014. After graduating, he went on to work as a Product Manager for Graphiq: a tech company based out of Santa Barbara. He now works as a Software Engineer.

Mark Yampolsky

UI Engineer

Currently a sophomore at USC studying Computer Science (Games) with a minor in Screenwriting, Mark handles the design and functionality of game interfaces. He has a strong background in UX design, and is the co-author of several published research papers with UCI’s Institute of Software Research on the subject of game design and education. In his free time, Mark can be found playing anything from Crawl to Rainbow Six Siege, listening to vinyl, or trying to convince his roommates to convert an empty closet in their apartment into a cure room so he can learn how to make dried meats.

Kevin Wu

Platform Engineer

Kevin is a junior studying Computer Engineering and Computer Science at USC. He works primarily on the backend services and databases with test driven development. He also worked on developing mobile utility apps during his spare time. When he wants to have fun, he plays a lot of League of Legends, Hearthstone, and Ultimate Frisbee.

Kyle Provencher

Web Development Intern

Kyle is a newcomer to the world of game design. Previously a bioengineering undergraduate at UC Berkeley, Kyle decided to leave Berkeley to pursue a computer science degree in Southern California. In his free time, he plays soccer, makes music, and plays way too much ARAM in League of Legends.

Marcos Abrom

Sound Engineer

Marcos is an experienced sound designer with a demonstrated history of working in the entertainment industry. He began sound design and audio programming for major productions after receiving his degree in recording arts from Full Sail University in Winter Park, FL. Marcos is also a long-time player of RTS, MOBA, and MMO games who is not afraid to throw down in some competitive or ranked gaming leagues.