Glad to see a change! It isn't just the site but also the actual game though. (battlefield in the background of the playingfield, armies VS eachother in the battle loadingscreen, hot chicks popping up like in that free tutorial, more character dialogues, visual effects+symbols for burning/focus/poison/etc.)

The site looks interesting, but i got to agree the cardinfo is too scattered. I'm losing overview. Might actually chose for simplicity on that one. ;p

While it's bad mojo to do things that aren't scheduled on the sprint I take exception for issues marked as "critical."

Doing emergency prep work to get us off SQL Azure such as manual backups that aren't hosted by microsoft (this should have minimal impact on chat/underdog because of a distributed workload. Note that all non-cloud solutions have paranoid redundancy).

Reasons we picked Unity 3dfor next week's sprint over html5- More mature. Top end features work with all browsers when compiled to flash.- Front end code and back end code can both be done in C#, preventing duplicaton of work- HTML5 features are different in every browser

Unity 3d compiles to flash for the web as well as droid, iphone, ipad, windows, etc.

We'll put the theory to practice next sprint and see how much of the file editor we can get done in 2 weeks. One nice advantage is that we can stick with 2d cards in a nice looking 3d environment (tables, etc). Function first, though .