Screenshot Saturday 206

09 Jan 2015

I moved my office into an incubator / art gallery this week.

The move is mostly for my own sanity.
Turns out, working alone in your apartment for 9 months isn't the most fun in the world.
It's a Herculean effort just to stay motivated.
I also lost all semblance of a disciplined sleep schedule.

Productivity has been great since the move, and I'm back on a normal sleep schedule.
Having people around is great, even if I mostly tune them out to focus on work (sorry guys).

In keeping with the production schedule, I finished the last frost level today.
Unfortunately its massive size doesn't lend itself too well to screenshots.
I tried my best:

I also completed the dialogue and cutscene for the first major player decision in the story.
Sorry, no screenshots. It isn't much to brag about, but spoilers are spoilers.

Lastly, I updated the visuals for the movement prediction / block creation mechanic.
Someone pointed out a while back that the old visuals made it difficult to distinguish overlapping shapes.
Here's how it used to look (I always love sneering at old screenshots):

And here's the new effect with edge highlights:

I could have used a texture, but I ended up doing it in the shader based on UV coordinates: