Primary Magic:Curse Of OniSecondary Magic: - - -Caster or Holder:Caster - LostDescription:What are Oni? Oni (鬼, Oni) are a kind of yōkai from Midian folklore, variously portrayed as demons, devils, ogres or trolls. They are popular characters in Midian art, literature and theatre. Most oni possess extreme strength and constitution, and many of them are also accomplished sorcerers. They are ferocious demons, bringers of disaster, spreaders of disease, and punishers of the damned in Hell. Shakil was born when a truly wicked human died and ended up in one of the many Buddhist Hells, transforming into Oni. They become the ogreish and brutal servants of Great Lord Enma, ruler of Hell, wielding iron clubs with which they crush and destroy humans solely for enjoyment in most cases.In this case, Shakil wields dark and lost sorcery in addition with great strength, speed, and agility to become a fiercely offensive opponent for any enemy. Along with these traits, Shakil is utilizes his telekinetic, biokinetic, and pyrokinetic abilities to further hone his abilities. While actively utilizing this magic, Shakil's red markings become visible, while other otherworldly physical attributes can also appear (such as his tail, horns, etc), or completely transitions into his semi-oni form (as shown above). When casting this magic, the staff Oyama is seen carrying around transforms into a crimson spear.

Strengths:

Strengths:

Curse Of Oni specializes in offense, whether that be in spells or physical brawn.

Shakil is both effective at close and long range.

Although primarily offensive, he is also surprisingly mobile.

Weaknesses:

Weaknesses:

Shakil is restricted to only pyrokinesis, telekinesis, biokinesis, and physical brawn.

Curse Of Oni does not specialize in healing or self regeneration.

Shakil struggles in variety when it comes to self defense.

Curse Of Oni's Biokinetic clouds tend to be stationary.

Lineage:

Lineage:Brute of Fiore:Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.Ability: 100% strength and 50% HP with for duration. Passive 20% strength boost / 10% HP boost.Usage: Duration: 2 posts. Cooldown: 4 posts. Cooldown increases by 2 every time it is used for the topic. Small passive boost.

UAs:

Unique Abilities:

Superhuman Capability - It is only natural for an Oni to possess immense strength and speed. Shakil's physical damage and speed (Default 25mph) are enhanced by 25%.

Swiftness of Oni - With large amounts of muscle extending from head to toe, Shakil is capable of dashing in any direction. (15m, 30m, 50m, 75m, 100m)

Tough Skin - Shakil's strength is increased by 50% (15 DMG).

D-Ranks:

Pyrokinetic Fireball:

Name: Pyrokinetic FireballRank: DType: Offensive, Pyrokinesis Duration: InstantCooldown: 2PDescription: Shakil's markings glow their red tint as he opens one of his palms, magical energy concentrating until a fireball forms. The fireball can grow up to a meter in height, width, and length. This spell deals 20 DMG, travels at 11.25 MPS and can cover up to 15m before burning up. Strengths:

This spell can be cast from a distance.

Weaknesses:

Affects only a single target.

No additional aids to assist in aiming after being cast.

Telekinetic Pressure:

Name: Telekinetic Pressure Rank: DType: Offensive, TelekinesisDuration: 3PCooldown: 4PDescription: Shakil's markings glow their red tint as he slowly closes one of his hands (as if squeezing a ball), magical energy within 15m around a single target concentrating. This spell deals 6.67 DMG per post, but can deal and additional 15% of D-rank damage (3 DMG) if the affected target is not equipped with any physical or magical equipment that provides defense. This spell reduces its target's speed by 15%, or otherwise known to be 3MPH.Strengths:

Name: Flesh of DevilsRank: DType: Defensive, Oni Demon Duration: 3PCooldown: 4PDescription: Shakil's markings glow their red tint, hardening his skin from head to toe. Once cast, Oyama can take up to 60 DMG, unaffected, before he returns to his normal state. Strengths:

Shakil's skin becomes greatly tough and hard, allowing him to burst through what would be hard surfaces, such as stone and wood, without flesh injury.

Weaknesses:

No additional effects.

After his skin softens again, he is susceptible to damage.

C-ranks:

Pyrokinetic Explosion:

Name: Pyrokinetic ExplosionRank: CType: Defensive, PyrokinesisDuration: Instant Cooldown: 3PDescription: Shakil's markings glow their red tint as he raises a cupped hand, any area within 30m around selected area concentrates and explodes into flames. This spell deals C-rank damage (40 DMG) to the first target hit and 25% (10 DMG) to any other targets inflicted. Strengths:

Can affect multiple targets

Weaknesses:

Can harm allies

Can destroy the environment, which may lead to other issues

Telekinetic Defense:

Name: Telekinetic DefenseRank: CType: Defensive, TelekinesisDuration: 5PCooldown: 6PDescription: Shakil raises an open with an open hand, taking the nearest surface and raising it to his level as his defense. It can take up to 120 DMG before shattering.Strengths:

Can defend anything or one behind it.

Weaknesses:

Restricted to using some external resource to magically enhance.

Reliant on the environment.

Biokinetic Fumes:

Name: Biokinetic FumesRank: CType: Offensive, BiokinesisDuration: InstantCooldown: 3PDescription: Shakil's markings glow their red tint as he extends an arm, anyone within 30m straight ahead of him is submerged in a cloud. This spell deals C-rank damage (40 DMG) to the first target hit and 50% (20 DMG) to any other targets inflicted. Travels at 22.5 MPS.Strengths:

Can affect multiple targets

Weaknesses:

Only affects targets straight ahead of where he aimed.

Does not deal damage over time, as Biokinetic spells would usually do.

Last edited by Shakil on 17th January 2018, 11:27 am; edited 3 times in total

Primary Magic:Curse Of OniSecondary Magic: - - -Caster or Holder:Caster - LostDescription:What are Oni? Oni (鬼, Oni) are a kind of yōkai from Midian folklore, variously portrayed as demons, devils, ogres or trolls. They are popular characters in Midian art, literature and theatre. Most oni possess extreme strength and constitution, and many of them are also accomplished sorcerers. They are ferocious demons, bringers of disaster, spreaders of disease, and punishers of the damned in Hell. Oyamatsumi was born when a truly wicked human died and ended up in one of the many Buddhist Hells, transforming into Oni. They become the ogreish and brutal servants of Great Lord Enma, ruler of Hell, wielding iron clubs with which they crush and destroy humans solely for enjoyment in most cases.

In this case, Oyamatsumi wields dark and lost sorcery in addition with great strength, speed, and agility to become a fiercely offensive opponent for any enemy. Along with these traits, Oyamatsumi is utilizes his telekinetic, biokinetic, and pyrokinetic abilities to further hone his abilities. While actively utilizing this magic, Oyamatsumi's red markings become visible, while other otherworldly physical attributes can also appear (such as his tail, horns, etc), or completely transitions into his semi-oni form (as shown above).

Strengths:

Strengths:

Curse Of Oni specializes in offense, whether that be in spells or physical brawn.

Oyamatsumi is both effective at close and long range.

Although primarily offensive, he is also surprisingly mobile.

Weaknesses:

Weaknesses:

Oyamatsumi is restricted to only pyrokinesis, telekinesis, biokinesis, and physical brawn.

Curse Of Oni does not specialize in healing or self regeneration.

Oyamatsumi struggles in variety when it comes to self defense.

Curse Of Oni's Biokinetic clouds tend to be stationary.

Lineage:

Lineage:Brute of Fiore:Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.Ability: 100% strength and 50% HP with for duration. Passive 20% strength boost / 10% HP boost.Usage: Duration: 2 posts. Cooldown: 4 posts. Cooldown increases by 2 every time it is used for the topic. Small passive boost.

UAs:

Unique Abilities:

Superhuman Capability - It is only natural for an Oni to possess immense strength and speed. Oyamatsumi's physical damage and speed are enhanced. (15%, 25%, 35%, 45%, 50%)

Swiftness of Oni - With large amounts of muscle extending from head to toe, Oyamatsumi is capable of dashing in any direction. (15m, 30m, 50m, 75m, 100m)Elaborate on the speed he will be dashig at? Is it enhanced?

Name: Telekinetic Pressure Rank: DType: Offensive, TelekinesisDuration: 3PCooldown: 4PDescription: Oyamatsumi's markings glow their red tint as he slowly closes one of his hands (as if squeezing a ball), magical energy within 15m (15, 30, 50, 75, 100) around a single target concentrating. This spell deals 6.67 DMG per post, but can deal and additional 15% of D-rank damage (3 DMG) if the affected target is not equipped with any physical or magical equipment that provides defense. This spell reduces its target's speed by 15%, or otherwise known to be 3MPH (15, 25, 35, 45, 50).Strengths:

Name: Flesh of DevilsRank: DType: Defensive, Oni Demon Duration: 3PCooldown: 4PDescription: Oyamatsumi's markings glow their red tint, hardening his skin from head to toe. Once cast, Oyama can take up to 60 DMG, unaffected, before he returns to his normal state. Strengths:

Oyamatsumi's skin becomes greatly tough and hard, allowing him to burst through what would be hard surfaces, such as stone and wood, without flesh injury.

Primary Magic:Curse Of OniSecondary Magic: - - -Caster or Holder:Caster - LostDescription:What are Oni? Oni (鬼, Oni) are a kind of yōkai from Midian folklore, variously portrayed as demons, devils, ogres or trolls. They are popular characters in Midian art, literature and theatre. Most oni possess extreme strength and constitution, and many of them are also accomplished sorcerers. They are ferocious demons, bringers of disaster, spreaders of disease, and punishers of the damned in Hell. Oyamatsumi was born when a truly wicked human died and ended up in one of the many Buddhist Hells, transforming into Oni. They become the ogreish and brutal servants of Great Lord Enma, ruler of Hell, wielding iron clubs with which they crush and destroy humans solely for enjoyment in most cases.

In this case, Oyamatsumi wields dark and lost sorcery in addition with great strength, speed, and agility to become a fiercely offensive opponent for any enemy. Along with these traits, Oyamatsumi is utilizes his telekinetic, biokinetic, and pyrokinetic abilities to further hone his abilities. While actively utilizing this magic, Oyamatsumi's red markings become visible, while other otherworldly physical attributes can also appear (such as his tail, horns, etc), or completely transitions into his semi-oni form (as shown above). When casting this magic, the staff Oyama is seen carrying around transforms into a crimson spear.

Strengths:

Strengths:

Curse Of Oni specializes in offense, whether that be in spells or physical brawn.

Oyamatsumi is both effective at close and long range.

Although primarily offensive, he is also surprisingly mobile.

Weaknesses:

Weaknesses:

Oyamatsumi is restricted to only pyrokinesis, telekinesis, biokinesis, and physical brawn.

Curse Of Oni does not specialize in healing or self regeneration.

Oyamatsumi struggles in variety when it comes to self defense.

Curse Of Oni's Biokinetic clouds tend to be stationary.

Lineage:

Lineage:Brute of Fiore:Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.Ability: 100% strength and 50% HP with for duration. Passive 20% strength boost / 10% HP boost.Usage: Duration: 2 posts. Cooldown: 4 posts. Cooldown increases by 2 every time it is used for the topic. Small passive boost.

UAs:

Unique Abilities:

Superhuman Capability - It is only natural for an Oni to possess immense strength and speed. Oyamatsumi's physical damage and speed (Default 20mph) are enhanced. (15%, 25%, 35%, 45%, 50%)

Name: Telekinetic Pressure Rank: DType: Offensive, TelekinesisDuration: 3PCooldown: 4PDescription: Oyamatsumi's markings glow their red tint as he slowly closes one of his hands (as if squeezing a ball), magical energy within 15m (15, 30, 50, 75, 100) around a single target concentrating. This spell deals 6.67 DMG per post, but can deal and additional 15% of D-rank damage (3 DMG) if the affected target is not equipped with any physical or magical equipment that provides defense. This spell reduces its target's speed by 15%, or otherwise known to be 3MPH (15, 25, 35, 45, 50).Strengths:

Name: Flesh of DevilsRank: DType: Defensive, Oni Demon Duration: 3PCooldown: 4PDescription: Oyamatsumi's markings glow their red tint, hardening his skin from head to toe. Once cast, Oyama can take up to 60 DMG, unaffected, before he returns to his normal state. Strengths:

Oyamatsumi's skin becomes greatly tough and hard, allowing him to burst through what would be hard surfaces, such as stone and wood, without flesh injury.

Primary Magic:Curse Of OniSecondary Magic: - - -Caster or Holder:Caster - LostDescription:What are Oni? Oni (鬼, Oni) are a kind of yōkai from Midian folklore, variously portrayed as demons, devils, ogres or trolls. They are popular characters in Midian art, literature and theatre. Most oni possess extreme strength and constitution, and many of them are also accomplished sorcerers. They are ferocious demons, bringers of disaster, spreaders of disease, and punishers of the damned in Hell. Oyamatsumi was born when a truly wicked human died and ended up in one of the many Buddhist Hells, transforming into Oni. They become the ogreish and brutal servants of Great Lord Enma, ruler of Hell, wielding iron clubs with which they crush and destroy humans solely for enjoyment in most cases.

In this case, Oyamatsumi wields dark and lost sorcery in addition with great strength, speed, and agility to become a fiercely offensive opponent for any enemy. Along with these traits, Oyamatsumi is utilizes his telekinetic, biokinetic, and pyrokinetic abilities to further hone his abilities. While actively utilizing this magic, Oyamatsumi's red markings become visible, while other otherworldly physical attributes can also appear (such as his tail, horns, etc), or completely transitions into his semi-oni form (as shown above). When casting this magic, the staff Oyama is seen carrying around transforms into a crimson spear.

Strengths:

Strengths:

Curse Of Oni specializes in offense, whether that be in spells or physical brawn.

Oyamatsumi is both effective at close and long range.

Although primarily offensive, he is also surprisingly mobile.

Weaknesses:

Weaknesses:

Oyamatsumi is restricted to only pyrokinesis, telekinesis, biokinesis, and physical brawn.

Curse Of Oni does not specialize in healing or self regeneration.

Oyamatsumi struggles in variety when it comes to self defense.

Curse Of Oni's Biokinetic clouds tend to be stationary.

Lineage:

Lineage:Brute of Fiore:Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.Ability: 100% strength and 50% HP with for duration. Passive 20% strength boost / 10% HP boost.Usage: Duration: 2 posts. Cooldown: 4 posts. Cooldown increases by 2 every time it is used for the topic. Small passive boost.

UAs:

Unique Abilities:

Superhuman Capability - It is only natural for an Oni to possess immense strength and speed. Oyamatsumi's physical damage and speed (Default 20mph) are enhanced. (15%, 25%, 35%, 45%, 50%)

Name: Telekinetic Pressure Rank: DType: Offensive, TelekinesisDuration: 3PCooldown: 4PDescription: Oyamatsumi's markings glow their red tint as he slowly closes one of his hands (as if squeezing a ball), magical energy within 15m (15, 30, 50, 75, 100) around a single target concentrating. This spell deals 6.67 DMG per post, but can deal and additional 15% of D-rank damage (3 DMG) if the affected target is not equipped with any physical or magical equipment that provides defense. This spell reduces its target's speed by 15%, or otherwise known to be 3MPH (15, 25, 35, 45, 50).Strengths:

Name: Flesh of DevilsRank: DType: Defensive, Oni Demon Duration: 3PCooldown: 4PDescription: Oyamatsumi's markings glow their red tint, hardening his skin from head to toe. Once cast, Oyama can take up to 60 DMG, unaffected, before he returns to his normal state. Strengths:

Oyamatsumi's skin becomes greatly tough and hard, allowing him to burst through what would be hard surfaces, such as stone and wood, without flesh injury.

Made a list instead of doing the whole color thing, since there would just be a lot of repeating.

1. Superhuman Capability: Remember if you're splitting multiple buffs in one ua they need to be split evenly. With the way you have it some of the future numbers laid out are not split evenly to fit in with the buff rules.

2. You can have another ability, since you are C-Rank.

3.Pyrokinetic Explosion: Your rank says D, even though it is C.

4. A lot of your spells seem to include features that rank up, such as ranges and speeds. These spells don't rank up with you, and stay at their rank's stats unless they're something like a signature. So please change them all to one stable number.

Primary Magic:Curse Of OniSecondary Magic: - - -Caster or Holder:Caster - LostDescription:What are Oni? Oni (鬼, Oni) are a kind of yōkai from Midian folklore, variously portrayed as demons, devils, ogres or trolls. They are popular characters in Midian art, literature and theatre. Most oni possess extreme strength and constitution, and many of them are also accomplished sorcerers. They are ferocious demons, bringers of disaster, spreaders of disease, and punishers of the damned in Hell. Shakil was born when a truly wicked human died and ended up in one of the many Buddhist Hells, transforming into Oni. They become the ogreish and brutal servants of Great Lord Enma, ruler of Hell, wielding iron clubs with which they crush and destroy humans solely for enjoyment in most cases.In this case, Shakil wields dark and lost sorcery in addition with great strength, speed, and agility to become a fiercely offensive opponent for any enemy. Along with these traits, Shakil is utilizes his telekinetic, biokinetic, and pyrokinetic abilities to further hone his abilities. While actively utilizing this magic, Shakil's red markings become visible, while other otherworldly physical attributes can also appear (such as his tail, horns, etc), or completely transitions into his semi-oni form (as shown above). When casting this magic, the staff Oyama is seen carrying around transforms into a crimson spear.

Strengths:

Strengths:

Curse Of Oni specializes in offense, whether that be in spells or physical brawn.

Shakil is both effective at close and long range.

Although primarily offensive, he is also surprisingly mobile.

Weaknesses:

Weaknesses:

Shakil is restricted to only pyrokinesis, telekinesis, biokinesis, and physical brawn.

Curse Of Oni does not specialize in healing or self regeneration.

Shakil struggles in variety when it comes to self defense.

Curse Of Oni's Biokinetic clouds tend to be stationary.

Lineage:

Lineage:Brute of Fiore:Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.Ability: 100% strength and 50% HP with for duration. Passive 20% strength boost / 10% HP boost.Usage: Duration: 2 posts. Cooldown: 4 posts. Cooldown increases by 2 every time it is used for the topic. Small passive boost.

UAs:

Unique Abilities:

Superhuman Capability - It is only natural for an Oni to possess immense strength and speed. Shakil's physical damage and speed (Default 25mph) are enhanced by 25%.

Swiftness of Oni - With large amounts of muscle extending from head to toe, Shakil is capable of dashing in any direction. (15m, 30m, 50m, 75m, 100m)

Tough Skin - Shakil's strength is increased by 50% (15 DMG).

D-Ranks:

Pyrokinetic Fireball:

Name: Pyrokinetic FireballRank: DType: Offensive, Pyrokinesis Duration: InstantCooldown: 2PDescription: Shakil's markings glow their red tint as he opens one of his palms, magical energy concentrating until a fireball forms. The fireball can grow up to a meter in height, width, and length. This spell deals 20 DMG, travels at 11.25 MPS and can cover up to 15m before burning up. Strengths:

This spell can be cast from a distance.

Weaknesses:

Affects only a single target.

No additional aids to assist in aiming after being cast.

Telekinetic Pressure:

Name: Telekinetic Pressure Rank: DType: Offensive, TelekinesisDuration: 3PCooldown: 4PDescription: Shakil's markings glow their red tint as he slowly closes one of his hands (as if squeezing a ball), magical energy within 15m around a single target concentrating. This spell deals 6.67 DMG per post, but can deal and additional 15% of D-rank damage (3 DMG) if the affected target is not equipped with any physical or magical equipment that provides defense. This spell reduces its target's speed by 15%, or otherwise known to be 3MPH.Strengths:

Name: Flesh of DevilsRank: DType: Defensive, Oni Demon Duration: 3PCooldown: 4PDescription: Shakil's markings glow their red tint, hardening his skin from head to toe. Once cast, Oyama can take up to 60 DMG, unaffected, before he returns to his normal state. Strengths:

Shakil's skin becomes greatly tough and hard, allowing him to burst through what would be hard surfaces, such as stone and wood, without flesh injury.

Weaknesses:

No additional effects.

After his skin softens again, he is susceptible to damage.

C-ranks:

Pyrokinetic Explosion:

Name: Pyrokinetic ExplosionRank: CType: Defensive, PyrokinesisDuration: Instant Cooldown: 3PDescription: Shakil's markings glow their red tint as he raises a cupped hand, any area within 30m around selected area concentrates and explodes into flames. This spell deals C-rank damage (40 DMG) to the first target hit and 25% (10 DMG) to any other targets inflicted. Strengths:

Can affect multiple targets

Weaknesses:

Can harm allies

Can destroy the environment, which may lead to other issues

Telekinetic Defense:

Name: Telekinetic DefenseRank: CType: Defensive, TelekinesisDuration: 5PCooldown: 6PDescription: Shakil raises an open with an open hand, taking the nearest surface and raising it to his level as his defense. It can take up to 120 DMG before shattering.Strengths:

Can defend anything or one behind it.

Weaknesses:

Restricted to using some external resource to magically enhance.

Reliant on the environment.

Biokinetic Fumes:

Name: Biokinetic FumesRank: CType: Offensive, BiokinesisDuration: InstantCooldown: 3PDescription: Shakil's markings glow their red tint as he extends an arm, anyone within 30m straight ahead of him is submerged in a cloud. This spell deals C-rank damage (40 DMG) to the first target hit and 50% (20 DMG) to any other targets inflicted. Travels at 22.5 MPS.Strengths:

Can affect multiple targets

Weaknesses:

Only affects targets straight ahead of where he aimed.

Does not deal damage over time, as Biokinetic spells would usually do.