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Know if any Wanderer info, Please post it hear, along with any sources, I'm looking to read up on em, even if its just a mention.
With them getting allegiance abilities I might want to dive into them, any info/points of discussion is highly appreciated.
I'm also curious very curious about their lore, If you know any books that mention them, or any random tibits please post =D,
are waystones still a thing? and if so what do they do and what was their purpose in the old world as well?

The second part of our AoS narrative campaign is now up! In this entry, we outline how our armies have begun, and begin with our first battle reports https://medium.com/@growthdecay/the-stakes-are-high-battle-is-imminent-month-1-part-2-433f2db7a4f5

Hey there! The first part of our AoS narrative campaign is now up, and can be found at https://medium.com/@growthdecay/treeumph-treechery-month-1-part-1-a9aa9fe672a7
We hope you enjoy our battle reports, fluff and discussion on the game as we go through a Path to Glory campaign as new Sylvaneth and Nurgle players!

Here's my AoS Skirmish warband that will be appearing on Warhammer Live this Wednesday (the 17th of May)! One of dozens of warbands I have planned... AoS Skirmish is gonna be a blast!
- painted by bottle

Well, choosing an army is REALLY hard.
I liked Seraphon at first, but the normal warrior model is just awful to me.
Fyreslayers are great but i don't like their size and they are a bit hard to paint.
Now i am into sylvaneth.They get a pretty nice centerpiece in the SC box and i love the models
I am wondering if any of you have any tips on how to expand the SC box or painting i would be really greatfull for your help.
Also how many citadel woods do I need for a sylvaneth wyldwood?

I'm thinking of starting a Stormcast army with the starter set "Thunder and Blood", but I'm not sure if it's the best way to start my Stormcast army. (Note that I'm also new to the game, so nothing too expensive.) What box/boxes should I buy to start my army?

I'm thinking of starting a Stormcast army with the starter set "Thunder and Blood", but I'm not sure if it's the best way to start my Stormcast army. (Note that I'm also new to the game, so nothing too expensive.) What box/boxes should I buy to start my army?

Hi everyone! It's been a while. I hope your all feeling good!
I've recently jumped back on the AoS train, after taking a fairly long hobby break and I've decided to start that Sylvaneth army I've been promising myself since release!
Heres what I've been working on so far (pic overload!):
My plan is to have at least one of everything in the battletome, before moving onto battalions. So I should be painting trees for a while!
Thanks for looking!

So they just released a free city generator on the community page. I always love tools like this to drive inspiration and its always fun to see what people can come up with from a few randomized tables so come post what you've generated. I'll start with my first, the town of Mistforge
Mystforge, The Leviathan's Rest
The town of Mystforge is built in the bones of a massive leviathan that was brought down by the combined efforts of twelve companies of scourge corsairs. They maintain the seaport and live in an uneasy alliance the town's human residents and the detachment of Stormcast Eternals who control the arcane forge for which the town was named, an ancient relic found within the leviathan's gut that crystalises the mists of ulgu allowing them to be forged into blades of pure shadow.
City generator is found here: https://www.warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/

If any1 can give me next steps to building a 1k list from their box that would be great.
I am completely new to wargaming so any painting tips would be more then welcome (but please do not list like a thousand not necessary paints like warhammertv, whos only use is to highlight one little part of the model)
Thanks!

The Huntress and Her Hounds:
She always had an oddness to her, or at least that’s what the old maids said. Svala “Haresbreath” Snorrisdottir couldn't care less. Small in girth for a warrior-rin, the battle-axe and stiff plate of her father’s charges never felt natural. But Snorri Saggasson was not the type to have an untrained daughter. Instead, he taught her to hunt with a crossbow, hatchet, and other woodland tools. What she lacked in heft, Svala made up for in fluid precision and calculating accuracy. The daughter of Snorri, granddaughter of Saggaas might never join her father’s famed shieldwall, but she did her clan proud nonetheless, besting countless would-be challengers in the sparring ring. Even old grim face, Norgrim Proudsong, had rested his hand on her shoulder once while praising her father for his prodigious talents as a trainer of Karakigrom warriors.
Svala "Haresbreath" Snorrisdottir, Veteran Ranger and Champion of the Karakigrom
...Not that any of that mattered much to the Haresbreath. In the tradition of her clan, Svala had taken to ranging and exploring the wilds of Azyr. Her successes in tracking beasts and capturing them alive for sale in the markets lead Svala to be entrusted with the young king’s own missions. She scouted mountain passes, deep canyon trails, and even underground roads that few knew existed. Whereas most rangers lived on the fringe of society, the young rin was granted her own patrol of quarrelers just in time to join the vanguard on Rungi’s march from the Celestial Realms. Two-weeks ago today King Rungi had entrusted her yet again, his orders simple and to the point - “Clear the path, young sister,” directed the king. “Find a route into the mountains, leave markers for the throng to follow, and if you can do so safely, establish a valley camp from which we can evaluate the surrounding peaks.”
Sounded so simple. How wrong she was.
Wolf howls had been heard, and the potential for a greenskin raiding party to be nearby was very real, though if they were they’d remained out of sight since their first attempt at the gate. Disciplined as they were, her rangers could not survive long if a greenskin force of any real size found them. But tonight, with the sun setting on the 14th day of marching and now solidly in the upper foothills, only a lone, aged wolf had been found. About to roll over and catch some rare sleep by the fire before her watch began, a glint from the sun’s last rays rebounding off a sharp metal edge caught her eye. It was a fleeting image, but one she had trained herself to recognize.
Half of the troop fanned out and settled into paired teams, back-to-back to prevent an ambush. The Haresbreath was bracketed by her remaining team as she stood still as stone, ears searching for signs of movement. A twig snapped. Further ahead, a misstep followed by the whooshing of a sinking leg through snow. Whoever had been watching was now fleeing. With a raised point they were aimed. A brisk chop of her hand signaled to the first wave of bolts into the brush. Red feathered bolts sped between trees at knee level. The howl of pain told Svala that at least one had reached their target. As they closed on the location of the noise, the rangers were disappointed to see that in place of a body was a trail of footprints and blood. More shocking still was the bolt. It's tip, though expectedly bloody from having punctured it's target, was bent and missing a sizable chip as though it had struck armor rather than flesh. Odd for a scout.
They followed the trail, always in formation as Svala insisted. Whereas other ranger patrols operated as loose collections of hunters, or even independent warbands alongside the force, Svala had trained those in her charge to operate in tight formations. This concentrated their shots and made them harder to isolate and pick off. The Haresbreath’s “Hounds,” as they’d become known, were the king’s favored unit to hunt down key targets within a threatening force. And hunt they did in the first days since emerging into Chamon. This evening’s prey was becoming even more curious… The Hounds found that they’d reached the edge of the treeline, and though the brittle pines with their sharp, greyish needles only provided mediocre cover, it was much appreciated as they trail-blazed through this unknown land. The veteran ranger looked out at patchy grass and rocky outcroppings that gave way sharply to narrow ravines. These channels expanded outwards like a maze between the foothills, and from what she could see, they extended right up to the now clearly visible base of the mountain range she had been searching for. The whole scene reeked of grot ambushes and trickery.
Living up to her title, the Haresbreath alone crept down the rocky face into the ravine, silent and virtually undetectable. Following the bloody drippings, she noticed signs that the rock faces had been disturbed. Though there were no open passages or tunnels, she suspected that this network of outcroppings and gulleys was quite intentional. Sure enough, the bloody trail ended suddenly with a right turn seemingly into the hillside. Running her hands over several of the great boulders she settled on a crack. Ever so gently Svala rolled the cover-stone from in front of the humid burrow. Svala crept slowly into the crack in the mountain. Every so often she would halt, slide forward, and slit the throat or snap the neck of a snotling lookout.
After killing 5 of the wretches, the passage had widened. There were steps leading more sharply downward than before and an orange glow faintly rising up from the depths. The ranger continued on, the sound of ritualistic drumming growing, until the drums were drowned out by a snarling, snapping, gnashing frenzy. Svala knew this was as far as she could descend and still hope to see the sun’s rays again. The smell of blood was insulting their nostrils and she had begun to sweat from the oppressive, stagnant air in the tunnel.
“Something was building, probably alerted by the scout they had failed to capture,” thought the ranger. She only had a limited force, and based on the ruckus below they were greatly outnumbered... Perhaps she could capitalize on the overzealous nature of greenskins and their reckless love of the chase. Chuckling at the blasphemy of her own plan, Svala poured her personal tankard of especially potent ale all over the cave walls as she backed out of passageway. This was not the sort of ale swigged at by freeguild knights, corsair sailors, or other of the softer folk who might develop a taste for dwarfish refreshment, but instead a homebrew used by generations of her ranging kin to burn away the freeze of particularly harsh mountain storms. Svala hacked free brush from outside the entrance and toss it on top off the piled snotling bodies for kindling, using a small tinder and flint to spark a fire on some strips of bark. Finally she wrapped the burning material around a specially prepared bolt.
Svala noticed that the drumming had stopped. She lowered into a squat facing back into the deep, rotated and aimed down towards the rising glow. She had been raised on stories of Saggaas and his older brother Norgrim facing down beasts of myth. Snorri had taught her to slow her heartbeat, center her weight, and think about her form as she squeezed the trigger by tightening her grip rather than clumsily pulling on it. Just as the first grot paused on the stairs, pointed, and turned backwards to scream in excitement, the bolt hit him center chest, bottle of musky oil shattering from the impact and rags lighting the entire creature in flames. Svala could hear his death screams but did not see them as she had already begun resealing entrance and hastily bracing it shut.
From the pounding and screaming echoing behind her as she scampered back up to the stone ledge where her rangers awaited, she knew her trap had held. The greenskins were roasting in their den, their panic thwarting eachothers’ attempts to escape the fire. The Hounds aimed downward at the door as smoke poured from otherwise invisible seams. Eventually the screams were less man and more beast, but even these died down. Replacing them was a deep, rumbling growl so powerful it could be heard over the crackling flames.
An enormous thud sharpened the senses of the rangers. A second thud was paired with a roar and the sound of splintering. Instead of a third thud there was an explosion of embers and burning wreckage as the giant cave squig burst from the tunnel, charred skin having scraped off over much of its body. Bolts sunk into the raw, exposed flesh. But Svala also noted how these same thick bolts clanged off the shining protrusions scattered over the beast’s back. This unnatural armor wouldn’t be enough to save it though. Her Hounds were taking their toll. The squig closed on their cliffside rampart but fell just at it managed to scrabble up the side and over the edge.
The young veteran gave the creature a shove with her boot, crossbow aimed in case the monster rose again, but it did not. She had heard rumors of squigs growing to this size but had never seen one herself. It was a fascinating, if unsettling prey. The skin around these scales, if that was what they were, was freshly grown and in some places had yet to heal from where the metalic growths had pushed up through it’s back. The Haresbreath cut a large tusk from the lower jaw of the great squig and tore loose one of the large scales. As she secured them in her pack as evidence of their findings, she noted a ring of crooked moons carved into it but said nothing. She rarely did after all. The huntress silently took to the trail again, and her Hounds followed, this time covering their tracks as they retreated back into the tree-cover.
The Huntress' Hounds, Ranger Unit of the Karakigrom

Hey all,
Long-time gamer, but recent convert to Age of Sigmar.
I played in a 8th ed tournament just before AoS was released, and had such a bad time that I wasn't terribly upset with the demise of the Warhammer world. I had been planning to build a Dark Elf army up until this point, and had collected a bunch of models with the intention of putting it together for 8th ed. But when AoS dropped, I decided to bide my time and to see what happened once the dust settled.
And sure enough, the General's Handbook came out and some of my friends convinced me to give it a go, and I loved it at once.
I still have my Dark Elfs, but I decided to buy some Sylvaneth first, knowing that I can paint and use my elves with the Sylvaneth as well as wait for whatever they decide to do with Aelfs. I've actually got a lot of Order-flavoured models hanging around, so it's going to be good to have a reason to paint them and use them together, even if that's not always the most optimal way to play.
I'm a pretty casual gamer, but I like the points system as I usually play at a club and it's a much easier way to arrange games with that system. And I'm much more a painter than gamer, so I tend to buy and paint things I like the look of, rather than just its tabletop performance. Over the years I've become a strict adherent to the "Play It Painted" mantra, as I discovered it both motivates me to paint it so I can use it, and makes me enjoy the game that much more when everything looks good.
My local gaming club (Outpost 6030 in Perth, Western Australia) is running an AoS slow grow league to get people playing the game, and I'm going to be doing my Sylvaneth first up. I've got my first unit of Dryads painted below, and my Branchwych and Kurnous Hunters are almost done.
Some of you might recognise that I've followed the Winterleaf colour scheme somewhat. I'd always planned a winter colour scheme, but after reading their background it was an easy decision to go with them, as the fact they like to ally with anyone to fight chaos fits into the idea of my army quite nicely!
So thanks for having me, comments and criticism welcome.

As soon as I saw the KO teaser trailer I knew I'd be going in big and starting a force. To encourage myself to get on with them I've sold off my Khorne army and have a tournament in 5 weeks. And my wife has just had a baby. Wish me luck.
So this is going to be a journey of speed but hopefully with a decent end result.
Initial week 1 purchase was 12 boxes of arkanauts, book, cards. I've skipped week 2 as the Grundstock stuff seemed like it was going to be a pain in the bum to get right in game. Week 3 and I've ordered an Ironclad and Brokk. Next week should be the Aether Khemists, Endrinmaster and balloon boys.
I knew from the start that I wanted to go orange/gold/cream on these guys. A scheme I'd tried previously on the "white dwarf in space suit" model many years ago, and that I tested out on some spare aelves I had lying around (see profile pic) with modern GW paints.
Waiting for pre-orders I was able to pre-paint up a load of shattered dominion bases so at least they are all done (apart from ships bases, and Brokks annoyingly random 50mm).
Pics attached are:
Bases
Bare plastic arkanauts with skyhooks
Sprayed Arkanauts
Test arkanaut
Given the time frames involved I'm hoping for pretty frequent updates. Much more so than my old fyreslayer plog.
Got a rough 2k idea in my head, but going to take a few weeks to get the code/sky port/items etc all worked out. Really don't want to end up with p6k mortars or the zilfin bomb, but will have to see what I end up with. My basis looks like Iron Sky Command so that I have a 1 drop.

Considering selling my wanderers army. It's fully painted and all on round bases. Would cost about £260-270 to buy from gw (just for the models, not including bases etc).
Open to sensible offers and UK based. Would prefer to sell UK and could deliver if in Yorkshire area or even to Warhammer world, otherwise buyer pays p+p. I've put below what's included and some pics. Let me know if you're interested, thanks guys.

To start with this project seems like a totally crazy goal well above my current hobby skill levels, but I have wanted to do it since I first heard that the Kharadron overlords were coming out so I figure give it a go and worst case outcome will be some fairly pricey AoS scatter terrain. Related to this I always welcome any comments, suggestions and criticism (constructive is good, but I accept it in all forms).
Currently my narrative is in its early stages but I will try to outline its concepts and expand in later posts,
Faction is based out of a single port city currently named Lucegate. The city is costal and ran by a council made up from two members of each race (or subfaction, yet to decide) who is an accepted formal group in the city plus each fleet Admiral.
The Freeport population is made up of break away groups who left their starting faction for various reasons such as disagreeing beliefs, dreams of wealth and prosperity or exile. Many will be next generation rather than initial joiners. All now live or fight for interests of the port rather than base faction interests, though rivalries still exist.
Two main characters are two Stormcast characters "The Guide"(Veritant) and "The Light"(castelant). Their story is based on them being twin brothers in the old world. The veritant by chance finds his and recalls his brother on the battlefield but the castellant no longer recognises him, due to the effects of reforging. The veritant takes his brother and flees with him to try to not lose him for ever. Now long standing members of the Freeport "The Guide" is a strong spiritual leader for the members of the port, while "The Light" stands at the bow of a vessel and illuminating the way forward and warding away the darkest dreads of the sea.
Plan for the hobby side of the project.
Overall theme is a Freeport sea/water based faction where the port will be Order based but be built from all 4 Grand Alliance races, general idea being runaways and deserters from their original factions. Currently planning to have each vessel based mainly around a single faction from within the game (grots and goblins will be part of all crews as ship hands, mostly for ease as they are about the correct scale for the models) Scourge Privateers, Fyreslayers etc.
Plan to then have each unit to be tied to a single race, so like may have witch, corsair and wyldwood ranger based models making up one "Arkanaut Company" and Fyreslayers and Dispossessed making up another. This is partly to make it easier to keep track i.e. If I make 40 Aelf based Company models with 10 of each from 4 base kits then is easier to break down into small units or run as a blob without having confusion, it is also as I want the faction to feel a bit more like disordered raiders than a martial military faction.
To start with I am planning to be doing Order based starting units then spreading out into other factions.
I currently have a lot of ideas in the air for repressing the other units/characters.

The Kharadron balloon unit skyhook says as follows:
If any enemy units suffer an unsaved wound from a Skyhook, those units are harpooned. The Endrinriggers can immediately move d6" as long as this move takes them closer to a harpooned unit.
If I have a unit with 4 skyhooks, and I shoot them all at one unit, and each skyhook causes a wound, do I get 4 d6 movement or 1?
If I have a unit with 4 skyhooks, and I shoot them at 4 different units, and each skyhook causes a wound, do I get 4 d6 movement or 1?
If my skyhook gets buffed by a kemist for additional shots, does anything here change?

So I thought I’d dabble in doing an army diary in the same vein as the fantastic threads ran by @Chris Tomlin @HobbyHammer and @Paul Buckler with a new project I’m looking forward to doing.
The plan is to have a full blown Devoted of Sigmar army but then using the new allies or generic Order Allegiance to add in extra units to represent certain elements of the City of Colarcanium such as the Collegiate Arcane and Stormcast factions.
I’ll be honest I don’t see this army being competitive at all (despite a few at the club saying it has potential). This army is mainly a lead up to the Rise of Empires: Border Wars narrative event in February but I’m looking at taking it to a few Matched Play Tournaments in the upcoming months just to have a laugh and try something different on the table.
At the moment the army is solely focusing on the Devoted of Sigmar and is going to be looking like this;
At the moment I’m putting together the first 70 Flagellants which I'll hopefully have the majority done by the end of this weekend. Thankfully, despite their age, the flagellant models are really nice sculpts and they’re a dream to put together. I’ve already got one War Altar built after purchasing it from @Jimbo and I’ve just picked up another one this week after it finally came back into stock at Games Workshop!
I’ve salvaged two unpainted Warrior Priests from my 8th Edition Empire days that I’ll be using and need to pick up a Witch Hunter at some point.
Looking forward to running something different, and hopefully something fun. Fingers crossed they don’t get changed too much in General’s Handbook 2017.

Hello everyone! So i bought all this stuff on a plastic purchase spree. Problem is.... I have nooooo idea what any of it is. SoI was wondering if you all might help me identify what on earth it is that I bought. I think its all empire? But I could be wrong... any help would be greatly appreciated as, right this moment, its useless to me lol. Also thankyou in advance for your help and for not giving me stick for not knowing!

Folkvar looked down at the realmgate he had stepped through with the Black Wardens when he had first come to Aqshy. He watched as the fyreslayers changed guard with their brethren, allowing those that had stood sentinel over the portal to Shyish to take their respite for the night. The recently dismissed Auric Hearthguard eyed the foreign duardin suspiciously as the passed by with their magmapikes slung over their shoulders.
'They will never truly accept you.'
Folkvar turned to see the Runemaster trudging down the stairs towards him. Ruadhar slung his staff over his shoulder in much the same way as his Aurics did. To him, it was a symbol of office and a weapon - he still carried himself with the vigour of a much younger duardin.
'Come to proselytise to me again, gnollengrom?' replied Folkvar with a weary grin.
'You are a warrior,' said Ruadhar as he sat himself down next to the young duardin. 'You have also led before. I see much of Grimnir within you, but I am zharrgrim. I see Grimnir where others do not.'
'You sound like you have the gold fever.'
'I'm being serious, flameling.'
Folkvar bowed his head, embarrassed at his glib and disrespectful response to his elder.
'Forgive me.'
Ruadhar waved his hand dismissively.
'They' - he said as he jabbed his staff at the fyreslayers guarding the realmgate - 'need a leader. You already have the undying loyalty of your Stormcast companions - who see you as some bloody prophet for all the sense they have.
'Our Runefather is dead. His sons - all two of them - are dead. Before long, the rest of us will scatter. Or that lunatic the Zangorm will harvest us all for ur-gold.'
Folkvar snorted at the mention of the avaricious grimwrath of Ashenhold.
'Your coming here was foretold. I saw it in the flames, and I believe it. That same bitter refusal to die - to give up - brought you to this world. That same fury and stubbornness of Grimnir. So, if you really think about it, it is Grimnir that sent you here after all.
'Besides, what else are you going to do?'
*
Folkvar stood before the altar deep within the forge temple; Vulcatrix and Grimnir loomed above him, locked in an eternal struggle.
Two Runesmiters stood at either side of him. He held up his arms and they stripped him of his armour and his garments, until he stood before the altar in naught but his loincloth, his bedraggled brown beard virtually all that was left to cover him.
'Who seeks the gift of Grimnir?' boomed the voice of Ruadhar.
'I do,' said Folkvar, his voice sounding weak and hoarse to himself.
'What is your name, lad?'
'I am Folkvar, son of Hroki of the Hrukvorn clan, called the Daemonbane and the Lord of Ashes.'
'Approach the anvil, Folkvar Hrokisson.'
Folkvar slowly appraoched the anvil that Ruadhar was stood beside. To the Runemaster's left was an ancient stone table upon which lay various smithing tools. Behind him - directly below the likenesses of Grimnir and Vulcatrix - roared a great furnace.
'Kneel.'
Folkvar knelt before the anvil. As he did so, the two Runesmiters approached and pressed his chest into the warm steel. Ruadhar drew a white-hot rune of ur-gold from the furnace with a pair of tongs, and took up a hammer from the stone table as he slowly made his way around until he stood behind Folkvar.
'Grimnir tests us with pain, and rewards us with fire,' boomed Ruadhar as he pressed the rune into Folkvar's back.
Folkvar hissed and gritted his teeth, clutching at the anvil.
'Try to relax,' whispered one of the masked Runesmiters gripping his shoulders. 'Resisting makes the pain worse.'
Folkvar's world span as Ruadhar's hammer struck, the pain intensifying ten times over. He gripped the anvil tighter, suddenly becoming aware of an agonising roar. The hammer struck again and again, heat surging through his entire body with every strike until he felt the heat and the pain suffuse with his very being.
'You will be reforged in the likeness of Grimnir,' intoned Ruadhar as he strode back over to the furnace, reaching in once more to pluck out another ur-gold rune.
'You will never be the same.'

I've been working on my Stormcast host on and off now for nearly a year, with the majority of what I'd call "bulk" units completed or in the final stages of painting (5 more vanguard hunters are finished but not pictured, I have 15 protectors and 5 decimators along with two Concussor conversions to paint) which frees me up to do the most enjoyable part of the army. Characterful Conversions!
I've just about finished the modelling on my Lord Commander for the host (Unique model, first of the host, general) who is in dire need of a name so suggestions are more than welcome. But most of all I'd love suggestions of characters, artillery pieces or monsters that people would like to see converted up that fit the theme of stormcast so that I can add them to the host!
C&C Welcome as always!

Hello all,
I was contemplating the viability of this list: Allegiance: Order Heroes
Sorceress On Black Dragon (340) - Darkling Sword
- Command Trait : Reckless
- Artefact : Quicksilver Potion
Dreadlord On Black Dragon (340) - Lance of Spite & Tyrant Shield
- Artefact : Quicksilver Potion Units
10 x Dreadspears (80)
10 x Dreadspears (80)
10 x Dreadspears (80)
40 x Darkshards (400)
10 x Black Guard (180)
20 x Executioners (400) Battalions
Thrall Warhost (80)
This list would deploy in 2 drops (1 if you subbed in another sorceress on dragon, rather than the dreadlord, but no need), letting you go first, or allowing the enemy to. Luckily, your shields on the battleline, allow rerolls of 1s and 2s in combat (1s in shooting) which can be somewhat useful, but the power is from the battalion and quicksilver potion use. In the hero phase, you can charge and/or pile-in and attack with a chosen unit within the battalion that is within 12" of an enemy unit and 18" of your sorceress. Because of the musician ability for charges for Darkling Covens, you can choose to reroll 1 dice from the charge roll, or the entire roll if both are rubbish, from the commander's trait, Reckless. If facing long shooters, you can move up (just keep your executioners or blackguards mystic shielded, whichever you choose to be 10 or 20), or allow them to go first and get in range. Move up your line, hopefully hitting with the 40 darkshards, and letting the dreadspears die/get hit in combat. Remove models to allow a > 1" gap between your dreadspear coherency to allow a hero-phase charge from your executioners/blackguards.
With 14" fly and 14 wounds, it's not uncommon in your hero phase to -
1. Thrall Warhost charge-to-attack with Black Dragon/executioners/blackguards
2. Move/Shooting/Charge Phase to get the second Black Dragon and executioners/blackguards engaged
3. Activate quicksilver potions on the Black Dragons for two quick pile-ins
4. Regular combat phase with executioners/blackguards
The above allows for DEVASTATING priority attacks, as not much can stand up to mortal wounds from the executioners and possible 9 dragon maw attacks at -2 rend, D6 damage each, BEFORE the enemy can even counter. This is useful when facing Khorne, since the enemy can die in hero phase (and shooting with 80 darkshard 4+/4+ shots), as well as bypassing grot fanatics, since the charge and attack are performed in the HERO phase, NOT the CHARGE phase. The rerollable charges can reliably fly your dragon over the frontline to flank and hit the backline, or the rear of the front. Noxious breath can get a few mortal wounds off against hordes of units, and the bladewind spell is mostly meant for killing ranged units/wizards with crappy melee profiles. Let me know what you think