Today's hotfixes include a buff to the Broken Shore building rates, so that players who still want Broken Shore achievements or activities will be able to complete them at a rate similar to Patch 7.2.

Blizzard has also posted the upcoming spec tuning for September 12th to account for the +15 weapon item from the Netherlight Crucible.

Upcoming Class Tuning

Blizzard

With maintenance on Tuesday, we’re going to make several spec damage tuning adjustments. Given the nature of the class changes we made in 7.3, we’ve not needed tuning adjustments through the first two weeks of the patch. However, one change that is coming this week is a bonus to the item level of your Artifact weapon when you activate the Netherlight Crucible. That bonus has a varying effect on certain specs, because not all specs’ abilities scale the same with the DPS of their equipped weapon. This is something that we’d like to address in the future, but for now, we can deal with it via tuning.

Furthermore, there are a few specs that we’d like to outright buff.

We’ll implement the following damage increases on Tuesday to account for the Netherlight Crucible:

Comments

Comment by Kheffe

Comment by Interest

The Deliverance Point building accumulation rate has been increased for all regions. The intended result is for buildings to complete at approximately the same rate as they did before 7.3.

This change was expected, but I'm skeptical of it having much effect. While it does help to compensate for a reduction of activity in the Broken Shore due to the release of Argus, there's also not a lot of incentive outside of Emissary to farm War Supplies at all. This is due to the fact 7.3 also nerfed rewards from War Supplies which I think was a little overkill. In fact, I consider the current rewards for War Supply turn-ins so weak I've gone back to targeting other Broken Isle World Quests and ignoring War Supply missions entirely (assuming they show up at all thanks to Argus missions).

More might need to be done if Blizzard is interested in keeping that zone relevant which, considering the design of overworld content this expansion, seems to have become a rather high priority in their design philosophy.

On the spec tuning, I'll happily take that 6% boost to BM, though I doubt it'll give them too much of a boost relative to other specs.

Comment by Jimbrooks

on 2017-09-08T21:00:12-05:00

t-thanks for bm hunter buff

Comment by husobaba1903

on 2017-09-08T21:02:06-05:00

Some love for Windwalker at last.

Comment by KittyKatBar

on 2017-09-08T21:16:48-05:00

Yay for buffs! As one who enjoys being main feral I have to say feral has only once ever felt as effective overall as it currently does. All the buffs it has been getting, and tweaks to rotation/talents, were sorely needed. Glad to see outlaw being buffed too, gotta say it was feeling a bit lackluster.

ALSO OMG BM HUNTER BUFF? Yass bish!

Comment by kodora1316

on 2017-09-08T22:02:38-05:00

The Deliverance Point building accumulation rate has been increased for all regions. The intended result is for buildings to complete at approximately the same rate as they did before 7.3

YESSSSSSSSS

Comment by CaspianRoach

on 2017-09-08T22:45:49-05:00

No Pristine Argunite from Greater Invasion bosses hotfix? It's annoying having to leave raid group at boss's 0.5% HP just so you can get 20 Pristine Argunite for the weekly quest.

Comment by Wombat62

on 2017-09-08T23:17:23-05:00

No Pristine Argunite from Greater Invasion bosses hotfix? It's annoying having to leave raid group at boss's 0.5% HP just so you can get 20 Pristine Argunite for the weekly quest.

why are even in a group ? unless its your guild doing it together there is no benefit at all to being in one for any of the invasions

Comment by CaspianRoach

on 2017-09-08T23:34:09-05:00

why are even in a group ?

Most of the times when you zone in, there's nobody there so you have to use group finder to 'serverhop' onto a shard that actually has people killing the boss.

Comment by AussieEevee

on 2017-09-08T23:34:26-05:00

More might need to be done if Blizzard is interested in keeping that zone relevant which, considering the design of overworld content this expansion, seems to have become a rather high priority in their design philosophy.

I don't think they ARE interested in keeping it relevant. It's old news now.

Comment by Shaggypaw

on 2017-09-09T00:01:47-05:00

I have felt behind on Windwalker for awhile now. No mater what I did I could not catch up.

This is probably not enough yet. They keep nerfing us due to burst but forget that burst is not sustained dps.

I hope this helps. I hate giving my all along with higher Paragon levels and ilvl of those I raid with and still loosing out to other dps.

Comment by mvp967

on 2017-09-09T00:17:38-05:00

its easier to heal people if you're in a group

Comment by Gwiez

on 2017-09-09T02:43:25-05:00

The Deliverance Point building accumulation rate has been increased for all regions. The intended result is for buildings to complete at approximately the same rate as they did before 7.3.

This change was expected, but I'm skeptical of it having much effect. While it does help to compensate for a reduction of activity in the Broken Shore due to the release of Argus, there's also not a lot of incentive outside of Emissary to farm War Supplies at all.

...

I suspect there's a base rate of progress, even if nobody is contributing.

Comment by Colthas

on 2017-09-09T05:46:29-05:00

Guys seriously are you going to buff MM hunter outright %100 at the end of the expansion to make it catch other specs?

Comment by Kamatoshi

on 2017-09-09T06:26:07-05:00

Where Ret tuning ? Rets are unsubscribed... go play Ragnarok Online.

Comment by Zombby

on 2017-09-09T06:58:57-05:00

Yay for buffs! As one who enjoys being main feral I have to say feral has only once ever felt as effective overall as it currently does. All the buffs it has been getting, and tweaks to rotation/talents, were sorely needed. Glad to see outlaw being buffed too, gotta say it was feeling a bit lackluster.

ALSO OMG BM HUNTER BUFF? Yass bish!

t-thanks for bm hunter buff

This isn't a buff. We will get less value from the netherlight crucible as so much of our damage comes from our pet rather than our weapon. This is tuning intended to prevent us falling further behind when the crucible unlocks next week.

Comment by Whild

on 2017-09-09T08:38:29-05:00

The Deliverance Point building accumulation rate has been increased for all regions. The intended result is for buildings to complete at approximately the same rate as they did before 7.3.

This change was expected, but I'm skeptical of it having much effect. While it does help to compensate for a reduction of activity in the Broken Shore due to the release of Argus, there's also not a lot of incentive outside of Emissary to farm War Supplies at all. This is due to the fact 7.3 also nerfed rewards from War Supplies which I think was a little overkill. In fact, I consider the current rewards for War Supply turn-ins so weak I've gone back to targeting other Broken Isle World Quests and ignoring War Supply missions entirely (assuming they show up at all thanks to Argus missions).

I agree with this. There's no point to farming war supplies any more. Rather than keep adjusting the accumulation rate, they should just get rid of the supplies currency/turn-in mechanic and set the buildings to automatically spawn/despawn at the rate they want.

Comment by redfinale

on 2017-09-09T08:52:02-05:00

The Deliverance Point building accumulation rate has been increased for all regions. The intended result is for buildings to complete at approximately the same rate as they did before 7.3.

This change was expected, but I'm skeptical of it having much effect. While it does help to compensate for a reduction of activity in the Broken Shore due to the release of Argus, there's also not a lot of incentive outside of Emissary to farm War Supplies at all. This is due to the fact 7.3 also nerfed rewards from War Supplies which I think was a little overkill. In fact, I consider the current rewards for War Supply turn-ins so weak I've gone back to targeting other Broken Isle World Quests and ignoring War Supply missions entirely (assuming they show up at all thanks to Argus missions).

More might need to be done if Blizzard is interested in keeping that zone relevant which, considering the design of overworld content this expansion, seems to have become a rather high priority in their design philosophy.

On the spec tuning, I'll happily take that 6% boost to BM, though I doubt it'll give them too much of a boost relative to other specs.

The whole point basically is for the world bosses from the nether disruptor (which you get an achieve for killing all four) and the mage tower and its artifact challenges. the nerf to resource turn ins out on the shore and the move of the relinquished token vendor reduce the usefulness of the command center though. yes, the ap from the follower mission was substantial, and the remaining vendor does still sell a couple useful items, toys, and mogs, but beyond that, the nethershards have next to no use anymore, so that effectively makes two of the three missions next to pointless

Comment by LoDvampire

on 2017-09-09T12:15:23-05:00

At least there's one use for nethershards, for fresh alts, you can buy a token for 6k xp for followers, its great to farm some gold^^

Comment by Foxpaw

on 2017-09-09T14:07:11-05:00

No, that's fine. Marksman wasn't already being treated as inferior to BM or anything. Please, buff it and not MM.