Active: Lux releases a sphere of light in a line, dealing magic damage to the first enemy it touches and half that damage to a second nearby unit. Additionally, the first unit struck is snared for 2 seconds, and the second unit for 1 second.
Range: 1175
Cost: 50/60/70/80/90 mana
Cooldown: 15/14/13/12/11 seconds
Magic Damage: 60/110/160/210/260 (+0.7 per ability power)
Second Target Magic Damage: 30 / 55 / 80 / 105 / 130 (+0.35 per ability power)
Projectile Speed: 1200

Prismatic Barrier

Active: Lux shields herself for up to 3 seconds and throws out her wand to a target location, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions and Lux herself upon touching it.
Cost: 60 mana
Range: 1075
Missile speed: 1400
Cooldown: 14/13/12/11/10 seconds
Shield Strength: 80/105/130/155/180 (+0.35 per ability power)

Lucent Singularity

Active: Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
Cooldown: 10 seconds upon casting
Range to Center of AoE: 1100
Radius of Damage AoE: 300
Radius of Sight AoE: 575 (estimate)
Cost: 70/85/100/115/130 mana
Slow: 20/24/28/32/36 %
Magic Damage: 60/105/150/195/240 (+0.6 per ability power)
Slow: 20 / 24 / 28 / 32 / 36%

Final Spark

Active: After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. Any enemies that already have the Illumination debuff have it ignited for magic damage, then re-applied.
Range: 3000
Cost: 100 mana
Cooldown: 80 / 65 / 50 seconds
Magic Damage: 300/400/500 (+0.75 per ability power)
Magic Damage with Illumination on target (lowest level): 370/520/670 (+0.75 per ability power)

Endgame items

Zhonya's Hourglass

+100 Ability Power
+45 Armor
UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).