Since i cant decompress and convert the KOTOR I & II .wav files, could somone do it for me and mail them to me. I would more than happy to pay for it through paypal? If your interested, email me at Joesclass2002@yahoo.com.

running athalon xp 3200 processor, 512meg ram, winxp, nothing wrong with the computer that I'm aware of. If it helps, I've seen people ask this same question on other boards. No one ever seems to respond to them though, so it's a problem a lot of people are having. Are there any other programs besides Miles I could try?

I am having the same difficulty as the previous posters. I tried Miles several times...uninstalling and reinstalling with absolutely no luck. Still receiving the message saying that I lack the proper codec. Any suggestions? Can anyone post their version of miles that seems to work...LucasArts may have had the codec removed to prevent pirating....

OK, Miles does NOT seem to work but I did figure out another strategy to get these damn files converted into a format that you can manipulate. First...if you are using Windows XP...you want to go to tools...folder options...click the view tab and make sure that hide extensions for known file tabs is NOT selected. At this point every file should have a .wav extension. You want to change this extension to a .mp3 extension. Now at this point, windows media player will still not recognize the file, BUT at this point you can use a program (I am using Creative MediaSource Audio Converter) to change your "false" .mp3 to a new .mp3 that will work. Hope this helps...Not sure what the problem with Miles is...but this is a decent band-aid. Now on to post production for my SW Fanfilm...plenty of rotoscoping and sound editing to go.

By the way, if anybody is still looking for the stuff that once roamed my site (and some new stuff like the KotOR2-soundtrack) I have two words for you "Galbadia Hotel". No link for obvious reasons. Except for "Emperor's Tomb" (which I think will be there in a short while) all of my stuff is up there.

OK, Miles does NOT seem to work but I did figure out another strategy to get these damn files converted into a format that you can manipulate. First...if you are using Windows XP...you want to go to tools...folder options...click the view tab and make sure that hide extensions for known file tabs is NOT selected. At this point every file should have a .wav extension. You want to change this extension to a .mp3 extension. Now at this point, windows media player will still not recognize the file, BUT at this point you can use a program (I am using Creative MediaSource Audio Converter) to change your "false" .mp3 to a new .mp3 that will work. Hope this helps...Not sure what the problem with Miles is...but this is a decent band-aid. Now on to post production for my SW Fanfilm...plenty of rotoscoping and sound editing to go.

I tried converting all the .wavs in stream music to mp3s, then I went into miles and decompressed them, but when I play it it doesn't work, there's just a fraction of a second of silence, same as when I played the origional .wavs in WinAmp. Help?

All the Star Wars games after the Dark Forces and Tie Fighter era have their soundtracks ripped straight from the movies' scores anyway. Which is dumb. Very dumb. I loved Dark Forces' custom soundtrack. LucasArts is dumb.

Yeah, that did suck. Although I think in one of the interviews with Peter McConnell, he said he tried to make things more interesting than just "dropping the needle" on music from the Star Wars music by editing the music together in interesting and unusual ways. The most obvious example of it would be the soundtrack for Force Commander, but some of the tracks on the Jedi Knight CDs show some innovation.

"So Brak, is that Polish? Or... no I suppose it wouldn't be."
--Mike Nelson- MST3K: the Movie

I'm trying to track down the soundtrack to Afterlife. I saw it linked a few times in this thread, but unfortunately the links all seem to be dead. Does anyone know where I could find it? Failing that, I have the game and so is there somewhere that details how I can rip the music from it?

09 - The Cook is listed under Chapter 1, when in fact this cue is played luring the cook out of Elaine's mansion which is located on Booty Island which you only have access to in Chapter 2.

10 - Captain Dread and 11 - Captain Dread And The Map I wonder why the latter basically includes the first, just with different instruments. The map part starts at 1:50.

12 - Phatt Island The naming is somewhat misleading. This one is only played on the first arrival when the guard brings Guybrush to Phatt. Starting at 1:26 is dialog scene in Phatt's room. What I expect under that general name is more like 01 - Phatt Island Map which is actually played on several sites all over the island, not only the map.

11 - Woodtick Revisited is listed under Chapter 2, when in fact those cues are played when you ask the barkeeper about the buissenes which triggers Largo appearing and spitting on the wall. The problem is, you can't finish Chapter 1 without doing this, thus it won't happen in Chapter 2. Also the name is misleading as you can do this the first time you visit Woodtick.

13 - Rooms Of Ugly Bone Things and 14 - The Escape From LeChucks Fortress Sound like several melodies playing at once which don't work together.

I was thinking, with those video game concerts with live orchestras and such, how cool would it be to hear a concert of just Lucasarts music. Including music from the Star Wars games that have original music, and maybe the end credits music from Fate Of Atlantis. Plus music from all the adventure games, maybe a suite from Secret Weapons Over Normandy, and just to mix things up, maybe bring in the Gone Jackals (if they still exist) to perform a few songs from the Full Throttle soundtrack.

I know it'll never happen, but it's nice to think about, isn't it?

"So Brak, is that Polish? Or... no I suppose it wouldn't be."
--Mike Nelson- MST3K: the Movie

09 - The Cook is listed under Chapter 1, when in fact this cue is played luring the cook out of Elaine's mansion which is located on Booty Island which you only have access to in Chapter 2.

10 - Captain Dread and 11 - Captain Dread And The Map I wonder why the latter basically includes the first, just with different instruments. The map part starts at 1:50.

12 - Phatt Island The naming is somewhat misleading. This one is only played on the first arrival when the guard brings Guybrush to Phatt. Starting at 1:26 is dialog scene in Phatt's room. What I expect under that general name is more like 01 - Phatt Island Map which is actually played on several sites all over the island, not only the map.

11 - Woodtick Revisited is listed under Chapter 2, when in fact those cues are played when you ask the barkeeper about the buissenes which triggers Largo appearing and spitting on the wall. The problem is, you can't finish Chapter 1 without doing this, thus it won't happen in Chapter 2. Also the name is misleading as you can do this the first time you visit Woodtick.

- I also felt that. There must have been confusion between the cooker on Part I (who actually don't have any theme) with the cooker on part 2 (elaine's mansion).

- "10 Captain Dread"... I was also wondering what the heck was that track doing there (the instruments don't even sound right).

"11 - Woodtick Revisited" I think this is somewhat (Woodtick chapter 2 + asking bartender about the business)... which is impossible to happen.

"12 - Phatt Island" Yes, it should be called something like "Phatt Island reception" or Arrested/arrival at Phatt Island, something like this

Quote:

13 - Rooms Of Ugly Bone Things and 14 - The Escape From LeChucks Fortress Sound like several melodies playing at once which don't work together.

Is this a game issue or a conversion error?

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Anyway the site is superb, one of the best things I saw on the last few years. Thank you very much!

It still has to come the day were I see a good "Indiana Jones and the Fate of Atlantis" soundtrack conversion. Until now the only conversion that convinced me was "crab raft track" by highland productions. The others just don't feel right, for instance, I always expected to hear the "Room of the god machine" with the same instruments and similar feeling of "song du nuit du sabbat - herbert berlioz -"... (that part after the death bells) but no one ever managed to do that. Also the Opening don't really sound near the original instruments that played the "Raiders March" and so on... I'm starting to loose hopes. The great problem is that the MIDIs still sound better than the final product =(

I'm guessing that the Monkey Island 2 tracks are in the order they're in because it sounds better that way. However, the music from Dinky Island seems to be missing, including the short statement of the theme music for a certain globe-trotting archaelogist who recently had an adventure involving a crystal skull. (I'm not naming any names.)

"So Brak, is that Polish? Or... no I suppose it wouldn't be."
--Mike Nelson- MST3K: the Movie