In September 2015, in the city of Rome, the Chaos League organized The Legend of Percival (La leggenda di Parsifal); a pervasive larp which cannibalised reality for a few days by asking its players to play the role of outcasts in search of their own physical and mental place: A search conducted within and without the self. Set in modern times and inspired by the works of Terry Gilliam (The Fisher King, 1991), Jim Jarmusch (Ghost Dog, 1999) and Alan Moore (V for Vendetta, 1982), the event was designed to delve into the concepts of marginality and morality.

The characters played in The Legend of Percival all shared a painful personal history and were persuaded to be the moral heirs of the legendary knight Percival. Their attempt was to establish a new community – the reborn Camelot – on values such as mutuality, moderation and strict adherence to the inflexible moral code of medieval knights. Plunged into the throbbing heart of a chaotic Rome, they struggled against the annihilation of humanity.

Needless to say, the underlying objective of this larp was to stimulate an unbiased debate about modern society – overwhelmed by individualistic views and interested only in the accumulation of superfluous objects – through the fictional expedient of larp. The style of play was 360° degrees illusion, without interruption and without use of meta-techniques.