"As a developer, someone who's done development on every platform under the sun, the Vita SDK [was] just super well-put-together and easy to use," Provinciano told IGN. "Deployment on the Vita dev kit was as fast as PC. That's something that I've never seen before in a dev kit. That in itself made it such a pleasant experience."

Provinciano ranks the PC, PS3, and Vita as the easiest systems to develop and publish for. In particular, Provinciano was impressed with Sony's cross-buy and cross-save features, which are still rare in the industry. "If you were to do your game on, say, Wii U and 3DS, you'd be doing everything twice," he explained. "They're completely different systems. With Vita and PS3, there's a lot of similarities."

Unfortunately, Provinciano wasn't quite as generous when it came to his relationship with Microsoft. "With Microsoft especially, it's like I'm dealing with a corporation," he says of the publisher. "It's hard to plan things. You have very little control ... It was over a year of work and I don't know how many man-months just to deal with the Xbox side of the business things and all that other stuff. Whereas Steam was just three days, and then Steam is 100 percent feature-identical to the Xbox version."

The Vita hasn't had the best track record lately, despite its impressive system specifications. One of its biggest issues appears to be a high price point, considering that a discount in Japan immediately quadrupled its sales. It's very likely that a price drop in North America would have a similar effect, especially if the Vita continues to draw developers like Provinciano.