Oct 11, 2014

A Miscellany of Rules for Necrocarcerus

Some rules from the Necrocarcerus House Rules document, and a table governing available phone plans in Necrocarcerus. The first rule is on lighting:

"Light
sources with a radius shine good
lighting in a circle out to their distance, and shine dim lighting out to twice
that distance. Cones shine in a
45-degree arc with good lighting out to their distance and shine to twice that
distance with dim lighting. Beams shine
on one object that they are pointed directly at with good lighting. They may be
pointed at another object with an action. Someone with a beam pointed at their
eyes counts as blinded."

Type

Cost

Wt.

Light

Time

Bullseye
Lantern

50

H

20m cone

4 hrs.

Glow Button

250

L

40m beam

Infinite

Rushlight

1

L

2m radius

1d4 turns

Safety
Lantern

50

H

10m radius

4 hrs.

Waterproof Torch

5

-

10m radius

6 turns

Underwater
Flare

5

L

2m radius

1 turn

The next two are on readied items and encumbrance:

"Ready items may be drawn and used in a round without expending an action. Stowed items require a round to dig them out for use. An item is readied or stowed depending on what container the PC has it in. Armour or items that a character is wearing (i.e. hats), and items they are holding in their hands always count as readied."

"PCs can carry a number of heavy items (H) equal to their Strength score freely. 1000 obols, 10 light items (L) or 5 medium items (-) can be bundled up into 1 heavy item. PCs carrying up to 2x their Strength score are encumbered and cannot run or use their hands. (NP) items cannot be carried."