This version of Nova Aetas brings a bunch of bug fixes, rebalances, improvements and some new features such as taxes. Freezes are fixed, exploits are removed and dozens of more fixes. View ReadMe folder for full details.

Great, fixed a lot of the issues I had. One problem I have encountered is the general inablity for ANY Lords to enter Cities, which causes a few issues when needing to speak to them or trying to host a feast that requires their presence in a building.

One way to do it is to delete the shader files themselves. That's what I ended up having to do (simply remove the .dll files, shader preset, and .ini that come with the module, but outside the module's folder itself).

Thanks for the update and happy new year! In case others are facing this issue, I wanted to let you know that I'm having trouble with harvested resources lasting forever (I can harvest wheat forever and wood once I've cut down the first tree; haven't tested stone).

lol, Also for some reason an Aztec army is following me around (literally accompanying me). I think the lord is "Apacocan," we aren't at war and he's just randomly on the Calradian continent (update 4.1.2). Don't know if this is a bug or just weirdness.

I'm playing for a few days now and I think it's great!
I like that not everything depends on the army and relations. Instead, it's more focused on building rep for your name and perhaps later I can chose to be a leader of a warband, or more, but for now I'm good with ~10 cavalry mercs protecting me while I trade what I've crafted.

A few things I noticed that may come handy in the game:
- Alert for potential threats while speed-travelling (CTRL + Space). This can be added without even breaking the save-games
- Are the map textures always on 100%? It could be my computer but I'm experiencing lag while travelling, almost unbearable when speed-travelling
- I also experience lag when in a battle with more than 20-30 men. Some feature taking CPU that can be disabled?

I'm writing about lag issues only because I don't experience them on other mods (Floris, Silverstag), but again, my laptop isn't that good.

If you ever decide to add new features, please consider Silverstag's autoloot/companion gearing and the companion party roles.

The issues above won't stop me from playing Nova Aetas, but I think it certainly would improve the gameplay.

I'm having problems with woodcutting, after I cut the trees down I get an error message in the chat log and nothing appears at the saw pits. I'm also having a problem with trying to talk to a lord I'm enlisted with, whenever I do it seems to treat it as if I've stopped to talk to a farmer.

I'm having the same issue, also the Mithridians are doing that as well, they get stuck on the shores or on their little islands. Any way to fix that or is that something I'd have to wait on a dev to address?

I found a potential solution wich worcked for me. Fist, close all other programs. Then enter the savegame and walk a bit, save, go visit a castle, then save, do anything other than what you did when the game freezes, and save a couple times, then you are good to go. Let me know if this helped any of you. :)