Storyline: The emperor Baal has teleported three heroes, a goblin, a wizard, and Dink, to his realm. They have to steal some runes, otherwise Baal will not sent them back.

Map and graphics: The map is quite large. At some parts the map shows nice scenery and has lots of details, whereas others parts are rather empty. The start screen is done nicely, especially the moving buttons. The text ‘GUS dmod production presents’ looks nice, but is only readable if you check the graphics folder, since the text blurs too quick. There are some new graphics.

Music: Fair.

Good: The parts of the map that have details look very good. The piano player is fun, although he looks rather cartoonish. The termite hill, where a bunch of pillbugs comes crawling out is good. You can choose between three fonts: Arial (standard), Book Antiqua or Monotype Corsiva.

Not so good: It seems this D-mod relies too much on fancy stuff, such as several impressive start screens, then on good gameplay. The reason why there are three heroes is al right, but since you never see the other two again, the title is far fetched. On one of the start screens Dink is visible and if you press spacebar he will say something.

Overall: Quite an easy going adventure.

Fit for: If you want to play a game that never gets too hard.

Remark on the patch: The patch doesn’t overwrite scripts/folders since the original TNH has an extra folder to it. And since those don’t overwrite, you’ll also get two different version of UPDATES.txt. And the date and content of the updates.txt of the original .zip file is of later date/has more content then the one from the patch:
The ‘Current version: demo v1.1’ is from the patch, has date 29.06.02 and only has updates 1.0 and 1.1.
The ‘Current version: demo v1.2’ from the original TNH, has date 19.12.02 and has updates 1.0, 1.1 and 1.2.