Ranger Archetype- The Arcane Archer

Arcane archers are rangers that have begun dabbling in the arcane arts to imbue their arrows with special properties to aid them in combat. With a bow in hand, an arcane archer is a deadly adversary that uses their ranger training to track down and destroy enemies and vile horrors with extreme prejudice and accuracy.

Enchanted Arrows: At 3rd level an arcane archer can enchant a select number of arrows with elemental damage. The ranger can imbue three arrows per day with fire, frost, or electricity. On a successful attack the imbued arrow does an additional 1d6 damage (of chosen element). Once per day after the ranger finishes a short rest they regain the ability to imbue one additional arrow. Once used, the ranger must take a long rest before they can use it again.

At 7th level the number of arrows an arcane archer can enchant is increased to 5.

At 11th level when an arrow that is imbued with elemental energy critically strikes an opponent it explodes, and rather than dealing 1d6 damage to the target, it deals 1d10 damage to all targets within a 10 foot radius.

At 15th level the number of arrows an arcane archer can enchant is increased to 10.

An arcane archer can only have one enchantment on an arrow at a time.

Split Shot: In lieu of their regular attack an arcane archer can summon two spectral arrows in their hand and fire them from their bow at the same time. These arrows will strike two separate targets. The attacks must be resolved normally. An arcane archer can use this ability once per day, and must take a long rest before it can be utilized again.

Long Distance: At 7th level the arcane archer no longer suffers disadvantage for shooting arrows long distance.

Seeker Arrows: At 11th level the arcane archer can enchant his arrows to seek out the target. This enchantment gives the arcane archer advantage on their attack rolls with the arrow. An arcane archer can only have one enchantment on an arrow at a time.

Phase Arrows: At 15th level the arcane archer can add a phase enchantment to their arrows. The phase allows an arrow pass through solid objects (up to 3’ thick) and hit those behind cover. The arcane archer resolves the attack normally. An arcane archer can only have one enchantment on an arrow at a time.

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About wrathofzombie

I am a History major attending a community college until I can get more financial aid and attend a four year school. I am living in NJ with my girlfriend who is currently wrapping up on obtaining her PhD in Toxicology. I love Star Wars, Role-playing, video games, working out, reading, writing, and hanging with my girlfriend, dog (Perfect), and two kittens (Birch and Brambles).
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This entry was posted on Thursday, October 30th, 2014 at 6:06 am and posted in 5e, Role-playing. You can follow any responses to this entry through the RSS 2.0 feed.