(Feb. 1, 2017) From 1.1 to 1.2:
+ Added logos for companies in the BIP
+ Added a log tab to the CBI for showing things you've done or used
+ Added lith_player_scorelog for logging any score you gain to the HUD
+ Added Heretic support
+ Added new pickup sprites for the shotgun, plasma rifle and combat rifle
+ Added a Revolver weapon to the shop
+ Added new skill definitions - tourist, easy, normal, hard, extra hard, and nightmare
+ Added an automatic pistol upgrade
+ Gave the grenade launcher an actual grenade firing altfire
+ Added a Vital Scanner upgrade, which lets you see an enemy's health and the damage you deal to them
+ Added a new debugging cvar
+ Added a payout system, where you get paid based on percentages when you beat a level or hub
+ Added an Auto Reload upgrade, which loads your guns for you while they're not selected
+ Added a Laser Shotgun weapon to the shop
+ Added a Sniper Rifle weapon to the shop
+ Added a knife which replaces the fist
+ Added menu sounds and a smallfont replacement
| Made the pistol do more damage
| Probably fixed more crashes
| Made combat rifle spit blood better
| Made the cannon a bit easier to aim
| Fixed revenant missiles changing state when adrenaline is activated
| Fixed all the crashes ever probably
| Changed the pistol's capacity to 14 rounds instead of 7
| Moved murderous enemies to the Extra Hard skill
| Fixed not being able to pick up weaons sometimes
| Made the pistol, rocket launcher and shotgun's firing animations better
| Fixed the spiral rocket attack not being strong enough and not doing damage to Cyberdemons
| Gave the Gauss Rifle 5 extra rounds
| Fixed scopes being offset wrong
| Buffed the rocket launcher's attacks
| Nerfed the shotgun's attacks
| Fixed the barrier powerup acting weirdly sometimes
| Fixed flashes not showing up on players in co-op
| Reduced file size by compressing music
| Made the punctuator cannon's attacks pitchable
| Buffed bosses quite a bit
| Buffed some weapons

(Jan. 19, 2017) From 1.0 to 1.1:
+ Added an indicator for weapons that take ammo and ones that have magazines
+ Added reloading to the rifle, which now has a 40-round magazine that must be reloaded but doesn't take ammo
+ Added the Defensive Mini Nuke upgrade
+ Made the player explode on death in singleplayer, togglable with lith_sv_revenge
+ Gave grenades a small smoke trail
+ Added weapon readying sounds to the Former Human and Former Sergeant
+ Added the Adrenaline Injector upgrade
+ Moved the HUD into an upgrade, so it can be disabled (also gives you extra score)
+ Gave the Mancubus a new attack
+ Gave the Cyberdemon a new attack
+ Added powerups to the shop
+ Added a score multiplier view to the upgrades shop so you can see what gives how much
+ Added the Instant Death downgrade
+ Added reloading to the Gauss Shotgun (now Gauss Rifle), which has a 10-round magazine
+ Added a settings page to the CBI which lets you set up CVars
+ Gave the Hell Knight a new attack
+ Gave the Omega Cannon new sprites, new effects and better balance
+ Added the Reactive Armor 2 upgrade
+ Added the Omega Railgun upgrade!
+ Gave the Shotgun new sprites/animations by Sgt. Shivers
+ Gave the Megasphere and Soulsphere new sprites
+ Added a custom Teleport Fog effect
+ Gave the Baron of Hell a new attack
+ Made the Blur Sphere into a Barrier powerup
+ Added fun
| Fixed the laser rifle making too many particles, destroying FPS (sadly it doesn't look as nice anymore)
| Fixed a potential script overrun in the first tic that could cause weird bugs
| Fixed deselecting the Punctuator Cannon while scoped breaking things
| Fixed the Blue Skull Key giving a wrong pickup message
| Made inputs a bit snappier
| Improved scope visuals
| Fixed enemies not giving score on XDeath
| Changed the price of Torgue Mode
| Changed the amount of score the base upgrades take, making it easier to obtain score
| Improved GUI behaviour
| Fixed powerups not having the correct sound
| Improved the Charge Launcher description
| Nerfed the Gauss Rifle and the Combat Rifle further
| Made the Charge Launcher better
| Tweaked prices on upgrades
| Fixed cannon explosion sounds sometimes not playing
| Nerfed the Reactive Armor
| Probably fixed a ton of crashes
| Fixed there not being a space inbetween pickup messages and the forward arrow
| Fixed a bunch of things not alerting monsters
| Fixed inconsistencies log messages
| Made the scope on the Combat Rifle's burst fire mode optional (disabled by default)
| Fixed the Lost Souls giving too much Score
| Added Thing ID validation to the player, which should possibly fix more advanced ZDoom maps breaking

(Jan. 10, 2017) From 1.0 rc3 to 1.0:
| Improved the Omega Cannon's animation
| Buffed the Omega Cannon's cannonballs
| Changed plasma bolt's speed from 55 to 50
| Fixed the rifle's scope being off-center
| Fixed the sword being given with idkfa
| Fixed the Gauss Shotgun and Plasma Rifle's puff sounds not always playing
| Fixed the response time on weapons, they shouldn't feel as odd anymore
+ Torgue mode makes you explode when you gain score

- I have possibly miscredited or forgotten to credit some people.
- Please do tell me if I did.

- If you want to use something from this mod, *please* ask me (Marrub) first.
- I don't want myself or anyone else who's given me stuff (directly or not)
- to get pissed off because proper attribution or permission wasn't given.

- Sound credits are all in the "sndinfo" files in comments.

See licenses/copylib.txt for license information on GDCC libc, as included in
linked binary form in <acs/lithlib.bin>.

DavidPH
Glorious, glorious GDCC
Lots of help with a lot of things
Cool guy

GAA1992
Gauss Shotgun idle sprite

Green Den
Test map music (Dandalins Story)

Gutawer
Lots of help with ZScript

HorrorMovieGuy
SteggleSphere sprites

JetPlane
Image used as a base for the SMG sprite
Cool guy

Jimmy
Fonts! All of them, except the SMALLFNT, alien font and HUD font
Added some missing characters to the CBIFONT for me (which he also made)
Really, like, this guy is kind of crazy great
Made the base MENUDEFs for me

Kate
Some specific, old code is based off of Error: Doom code
(This was originally a mod of Error: Doom, which is an awesome mod!)
Blank sphere used as a base for the the Blursphere
Prettied up the rain effects
Intermission text and background

TerminusEst13
SHKRA0/B0 and a shitload of sound sources
Help with finding some sprites to work with

vikingbro
Image used as a base for the Shock Rifle sprite

VriskaSerket
Image used as a base for the Star Destroyer sprite

Wartorn
Help with HUD design
Cool guy

WildWeasel
Help with making fonts, suggestions for HUD
Sleeves for Cyber-Mage
Cool guy

Xaser Acheron
Bullet puffs
Probably some other stuff I took from Psychic
Help with code stuff

Yholl
Effects from LegenDoom
Help with a buncha stuff
Descriptions for some of the extra upgrades
Ideas for a lot of stuff
Marathon resources
knif
Re-texturing the TITLEMAP for me
Missile Launcher code
Made the Charge Fist not suck
eviel gost

Zombie
Image used as a base for the SPAS sprite
Lots of help with ZScript