Updated sounds for weaponsUpdated ragdoll weight, better ragdoll simulationExplosions now take into account walls properlyFixed issues with grenades not being in sync on all clientsUAVs are now destroyed when the game starts

Bug fixes:Fixed visibility issuesFixed bug that some rewards were given in practice gamesFixed auto join connecting high level players to low level gamesFixed an issue with bomb on sabotage falling through geometryFixed skinning issues when in ragdoll mode (stretched triangles)Fixed chat bug where /Blah would appear as a global message but not get sent out like one

New map week! Downtown Spunky Arena has been added to the map rotation. In keeping with history we're releasing this map in an unfinished art state. It will go through continued art revisions just as Bullet Gorge has. The Downtown Spunky layout was inspired by the layout of Monday Night Combat's Spunky Cola Arena and updated to fit Super MNC's game mechanics.

Products! The Product System is now unlocked. To set your products go to locker room, click on the "Products" tab and create a product set. After building a product set you can use that set in a custom class or during Pro choosing before a game. What Products are and how they work are described below.

As always, feel free to leave us feedback on http://www.uberent.com/forums

New Rules• New Free Pro Rotation: Sniper, Captain Spark, Karl, Combat Girl, Cheston• Greatly changed the calculation to determine if you earn a 'leave' in a game. Should happen less often.• New message HUD UI. Now shows an icon along with descriptive text.• Improved in-game VOIP chat.• Added new audio to the end game scoreboard.• New position icons for Strikers, Commandos, Enforcers, Sharpshooters, and Defenders

Products• Added full Products system• Products add new game play, as opposed to Endorsments that just alter statistics.• Products are used when an in-game event occurs. There are products that use when you juice, die, respawn, make a kill, and more.• Products have an in-game Pro Level requirement. This means you have to get enough XP, in game, to attain the level that turns that product on. Once you reach that level it will start working. Products that don't list it's Pro Level requirement are unlocked all the time and will work immediately at the start of the game.• Products can be unlocked for you, the Agent, via combat credits.

Bullet Gorge Arena• Continued art revisions.

Downtown Spunky Arena• Added new arena!

Bots• Spawned Black Jacks and Bouncers no longer give money when they die and will no longer drop loot.• Fixed neutral Black Jacks from never timing out and sometimes ending up with multiples hanging around.• Jackbot: Slam now has an inner radius that can not be jumped over.• Jackbot: Health: 27000 -> 30000• Bouncer: Speed: 770 -> 670

Bug Fixes• Fixed Bullet Gorge replays showing up as untitled.• Fixed end game scoreboard showing an XP discrepancy between what was actually earned and what is displayed.• Fixed the client and server disagreeing on a Pro's speed when they are slowed via the Support's Heal/Hurt Gun.• Fixed skill sounds being played twice on certain clients.• Fixed head crabs and ground zeroes from playing the same sound twice.• Fixed replays not showing money ball messages and friendly/hostile players based on the Pro you were following.• Fixed mouse wheel not working properly in Pro selection.• Fixed allied name plates drawing in the middle of the screen when they are actually behind you.• Fixed a crash caused by rotating the main menu Pro when a game starts.• Fixed and added feedback for empty friends lists.• Fixed some instances of games starting without having a full ten players.• Fixed log in UI's buttons being misaligned by 1.1 pixel.• Fixed an instance of players not getting a Pro until they die and respawn caused by simultaneous lock of the same Pro.• Fixed taunt drop down behavior from displaying incorrect information.• Fixed dragging endorsements in the locker room from sometimes not showing the endorsement.• Fixed getting the scoreboard on top of the Pro select screen.

January 26, 2012 -- Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced the beta release of the Steam application for iOS and Android devices.

With the Steam app, gamers around the world may chat with Steam friends, browse community groups and user profiles, view screenshots and user-generated content for their favorite games, read the latest gaming news, stay up to date on unbeatable Steam sales, and more.

The Steam app comes from many direct requests from our customers, said Gabe Newell, co-founder and president of Valve. Seeing which of your friends are online and playing a game, sending quick messages, looking at screenshots for an upcoming game, or catching a sale -- these are all features customers have requested. Mobile is changing way people interact, play games and consume media, and the Steam app is part of our commitment to meet customer demands and expand the service functionality of Steam to make it richer and more accessible for everyone.

Those who wish to join the beta just need to download the Steam app (free of charge) and log in to their Steam account via the mobile app to express interest in the beta. Gamers will be added to the Closed Beta as the service ramps up.

Steam is a leading platform for the delivery and management of PC and Mac games with over 40 million accounts around the world and over 1,800 titles offered.

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed a demo/replay playback crash

Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.

Team Fortress 2

Added the Aladdin's Private Reserve for the Demo

Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix

Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community

- Made CoD Elites easier to hit- Improvements to Hades guns- Improvements to AI with skill level of Rookie- Damage effects to the users windshield wont show up until 20% or lower health now, down from 40%- Fixed issue where the targeting triangles of non-targeted ships could actually be larger than the triangle of the currently targeted ship- Added Support for 2560x1600 (16:10) and 2048x1152 (16:9) resolutions- Added Support for very widescreen resolutions being loaded from profile data- Fix for issue where user ship could spin endlessly in one direction when trying to use mouse and keyboard controls- Fix for issues related to achievements sometimes being reset when leaving a mission- Fix for potential crash that could occur when applying video settings when starting up a new level- Fix for potential crash that could occur on startup- Expanded the amount of remappable keyboard keys. Now includes: Insert, Delete, Home, End, Page Up, Page Down, Minus, Equals, Left Bracket, Right Bracket, Semicolon, Quote, Comma, Period, Slash, Backslash, Left Control, Right Control

• Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)• Added test mode mod (usage at your own risk)• Increased CP of heavier LMGs from 3.5 CP to 5 CP• Increased CP of lighter LMGs from 3.0 to 4 CP• Increased capping power of Tankmen from 0.0 to 0.25• Increased capping power of Miners from 0.5 to 1.0• Increased capping power of Sappers from 0.5 to 1.0• Increased capping power of Radio Op from 0.5 to 1.0• Increased capping power of Squad leaders from 1.0 to 1.5• Increased capping power of Snipers from 0.5 to 2.0• Increased capping power of Scouts from 0.5 to 2.0• Increased capping power of Officer from 5.0 to 10.0• Increased recall-in timer of all single mgunners to 2min• Increased price of US mgunner from 35 MP to 40 MP• Increased price of US Regular Infantry from 155 MP to 160 MP• Increased price of Soviet Heavy MG from 90 MP to 110 MP• Increased price of Pak40 from 385 MP to 400 MP• Increased price of Tiger I from 1100 MP to 1200 MP• Increased price of Vickers AA from 750 MP to 800 MP• Reduced capping power of Conscript infantry from 1.0 to 0.5• Reduced capping power of Elite infantry from 4.0 to 3.0• Reduced price of Su-122 from 1000 MP to 900 MP• Reduced price of Panther from 1350 MP to 1250 MP• Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP• Reduced price of SdKfz 223 from 200 MP to 180 MP• Reduced price of Type 1 Heavy MG from 100 MP to 90 MP• Reduced price of M16 from 250 MP to 225 MP• Reduced price of Chi-Ri from 1500 MP to 1400 MP• Reduced price of Chi-To from 950 MP to 900 MP• Reduced price of Ho-I from 360 MP to 350 MP• Reduced price of Isuzu AA truck from 250 MP to 240 MP• Reduced special points price of Naval tanks from 6 to 4• Reduced CP of Scouts from 8 CP to 5 CP• Reduced CP of Banzai! special unit• Reduced Naval tanks call-in to 1 tank• Fixed crew on Isuzu Mortar truck• Fixed crew on Isuzu AA truck• Fixed small map issues

At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. Its similar to the ones we knew and loved in years past, but now using full physics simulation and modern graphics for those oh so pretty explosions. But as you dig deeper, SPAZ becomes much more.