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New in SMITE: Celestial Wedding for PC

New God Skins

Sun’s Bride Chang’e

Moon’s Groom Hou Yi

Daimydon Odin

Wrath of Olympus Zeus

New Voice Packs

Sun’s Bridge Chang’e

Moon’s Groom Hou Yi

Infiltrator Loki

Daimyodin Odin

Training Map

In the first step towards improving our new player experience within SMITE, we are introducing a Training Map. The Training Map will take players through a series of single player matches intended to ease a new player into the game. These training matches are currently existing modes within the game already:

Joust 3v3 Practice

Arena Tutorial

Arena Practice

These modes may change over time as we continue to tweak and improve the new player experience.

The matches on the Training Map will give players a bonus of Favor and XP upon completion.

Jungle Practice – Updated

We have updated the Jungle Practice map, adding some requested features as well as making sure everything is up to date.

Updated visuals and Jungle Camps

Added the ability to reset back to Level 1

Added Invincible Odin Target Dummies

Items are now purchasable/sellable everywhere on the map

UI

Wisdom Tab and God Builder have had visual updates. Still a work in progress.

Item Changes

Fixed issues with blinking then continuing to be affected by Crowd Control.

God Changes

Agni

Path of Flames

Fixed not highlighting targets.

Ah Muzen Cab

Bees! (Passive)

Fixed Disarm taking longer than 4s to re-apply if Bees! is extended with Basic Attacks.

Awilix

Feather Step

Fixed others not seeing the area of effect fx.

Gravity Surge

Brightened up the pull indicator for Renegade skin.

Bacchus

General

Fixed The King end of match lobby showing guitar floating.

Chaac

Torrent

Fixed a blind spot where targets would not be hit.

Chang’e

Jade Rabbit (Passive)

Fixed Rabbit Passive meter not changing color to Moonlight Love skin.

Hou Yi

Ricochet

Fixed not highlighting all targets on 2nd and 3rd trajectories.

Janus

Threshold

Fixed debuff tooltip showing incorrect icon.

Khepri

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Khepri was over performing but we wanted to be careful about how we brought his strength down. He is a character that focuses on protecting allies, but was slightly too potent as well as had other strengths. We chose to reduce some of his ability to protect, while focusing more on lowering some of his durability and damage.