This is, as I usually just do fixes and full rebuild/rescripts anyway, my thread. A.K.A; I have no idea why they're usually called workshops, but anyway. I'll have updates on mods and fixes here.

Holeecrab's BRZ mod(ification);

At this current stage has all positions fixed and the Maclaren 570s front end is now paintable. I'm making it fully independent, without requiring other stock cars physics and such, like the Baiern for example.

Example A:

As you can see, if you have the mod, the car's front clip, from a Maclaren 570s, is now placed correctly as that is its default position now. As as well as that it is now paintable.

Example B:

As you can see, the taillights are now correctly placed. And ingame the stock lights are now available, with everything getting a fresh java and CFG with rescripting to be independent. Before this the right head and tail lights were used by the new ones (In the picture). The steering wheel has also been brought back in, rather than it being missing, with its TypeIds used for other parts.

The Ibishu Covet Port;

Basic stuff is in, that being the chassis.

The idea being that once it's done, any part can be made for it, as it is purely fictional, but period correct.

So far, I'm working on positions and aftermarket parts, as I'm using the model from the demo, as I'm pretty sure you're not allowed to re-distibute the paid game models. Also if anyone says I'm copying the Covet mod in GTA5, I've been working on this through the past year and decided to restart.

More to come.

Added 1 hour later:

I just got some more things in the Covet working, so the doors are now here.

By the way, does anyone have the 3Ds for the Enula and the stock I4 engines? In the correct scale ready for export.

Added 52 minutes later:

Also someone tell me how to make materials work for painting. It may look like they work, but they aren't the actual colour, it's lighter than it should be. If you know how PM me. Also how to do hinges.