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I didn't really like the original Oblivion vampires, so I came up with something I enjoyed a bit more. New Vampires are based loosely on modern age myths of the vampire. (ie: Anne Rice, World of Darkness... etc).

========Change Log========

1.22* Fixed a bug with feed abilities not getting (re)added properly.* Fixed a bug with perso

i made this because i got really sick of having to go through 3 loading zones to get to the thieves guild masters quarters, its an amazingly simple mod, all it does is add a trap door to the floor of the quarters and one outside on the waterfront.

there is a key found inside the guildmasters quarters that lets you access the trapdoor from outsi

The Fireblast tech demo is a mod for oblivion that introduces a new type of spell to the game. The new spell is called Fireblast and it can be purchased from Calindil at the Mystic Emporium in the market district of Imperi

=========================ABOUT=========================This was inspired by the Bieder 12 Slot Inventory v1.0 mod. The original mod only had 12 slots, I wanted more so now it shows as many as it can fit. (I use a miniscule 10pt font that gives me 34 items.)

All spells available to buy can now be cast without needing a prerequistie skill level. I also removed all starting spells (save for Flare & Heal) so you aren't stuck with a heap of junk spells if you're a Mage. Might change this if a spell deleting mod arrives, but for now you'll have to buy any spells you're mis

It's a ship home at the Anvil docks. For the moment it uses the pirate ship template for the interior. To get toit go to anvil and get to the docks, at the docks there are 3 ships, it's the one in the middle.

What to expect soon:

For future releases I will most certainly modify the interior. I will add some P