Jak's Interview with class designer Sigma at Blizzcon!

Just before BlizzCon 2017, Jak was able to sit down with Sigma and talk about class design philosophy! Summary below by MMO-Champion:

The team went into Legion knowing that they might have to revisit some of the classes that received major changes once player feedback was collected.

There most likely will not be complete class revamps again any time soon.

Mythic dungeons are a great way to show off each class’s unique toolkit.

The team likes classes having unique abilities.

Going forward a big question is what unique abilities each class should have.

The team wants to spread out class strength and weaknesses more.

Utility will be spread out and balanced more in the future.

Everyone should feel like they have some sort of cooldown to help them survive.

The best thing the team can do to help showcase unique abilities is to have more variety in dungeon encounters.

Talent tweaks and the future of the class artifact abilities are being looked at moving forward.

The passive health increase on Artifact Weapons was essentially to also help healers heal into a set of players with higher health pools who take more damage that stays balanced with the amount of healing done.

Thorns and other design elements are being experimented with more to counter the issue of healing getting boring as players get stronger.