I’m not sure what everyone’s opinion on the Ouya is, but personally I’m really excited about it. I didn’t back it at the time because I didn’t have the cash, but I definitely plan on buying one when it comes out.

We have no plans to put The Cave on Ouya—The Cave is targeting relatively high-end systems like PC, Xbox 360, PS3, and Wii U, so it would definitely be a challenge. But if it turns out there’s a big audience on the system and demand for the game, there’s no reason not to at least consider it.

One more vote for the ouya. Clearly it will not compete with PC, and will lag behind the current gen consoles as well, but I wouldn’t be surprised to see that lag be manageably small. Freeing that chipset from the bounds of power management should give it some legroom.

Ouya it says runs android so you can at most expect the new double fine adventure to work there. And maybe if they have enough sales middle manager of justice for android. But their other games are not for tablet systems so shouldnt expect it to work on android.

Well, DFA was already going to be on Android, so I don’t know if it’ll be that difficult putting it on the Ouya as well. The Cave on the other hand isn’t on Android or even iOS so it might be more difficult.

In terms of graphics, I don’t think they’ll have to make many changes. Its been said the Ouya is underpowered compared to the PS3 and 360, but its still pretty powerful. Its got an NVIDIA’s Tegra 3, whatever that means. It sounds fancy, so it must be good!

I kid, I kid. Honestly I don’t think the graphics will have to be altered much. But it doesn’t really matter much if you think about it.

But what of Ouya, the Tegra 3 driven micro-console? How suitable is Tegra 3 for the job? Based on the games we’ve played, the overall feeling we get is that we’re looking at technology roughly equivalent to the capabilities of the last-gen Xbox, embellished with higher resolutions and more modern graphical features. It is categorically not on the same level as the PlayStation 3 or Xbox 360 - nowhere near.

Technically the Ouya already is outdated and a step backward before it even launches, which is kind of sad as the concept of having a more open but also defined platform is nice. There will be tons of games you don’t want and a few you want but which are available for other platforms as well. Apple’s devices are faster, Nvidia’s successor is a lot faster, next gen consoles are about to show up within a year, current gen tech is faster and getting cheaper every day, steam boxes will be more interesting for more demanding games, Apple’s TV solution could be interesting and so on.

Currently the Ouya is the friend of not this well known indie developers but it will have a hard time to convince consumers with all these alternatives around. Depending on how tied up next gen will get, curiosity, it’s affordable price (excluding controller costs) it might be able to get a niche place as a second or third console for not this demanding indie games but then again, you can play those games on other platforms already as well.

So, dunno, it looks like a missed opportunity and just not thought through good enough. In its current form it’s boring and just doesn’t get me excited.

I’m starting to sound like a broken record here, but show me the figures. Anyone can throw random claims around, but it’s the backing up of those claims with a bit of facts that makes it interesting. If the WiiU has so much power, there should be some figures to back it up, no?

@marcus
If you don’t have access to the hardware on your own then try to get yourself informed by the information available on the net. If you can’t interpret this data properly then feel free to think whatever you want. I just stated my opinion based on the facts but i’m not here to convince anyone.

i3 330m is max 35 W TDP, that’s the entire Wii U power consumption (35 W), and ARM based processes like Tegra 3 are 2-5 W. It’s apples to oranges comparison in some ways, because Wii U’s processor is out of order, and Xbox 360’s is in order. Wii U’s processor is much newer, has a faster bus, memory, larger cache, but is clearly designed for lower power consumption than the Xbox 360’s CPU, there’s not enough of a difference that there’s a clear winner. Tegra 3 is clearly no where near the Wii U or Xbox 360, you can just look at the software it runs, the polygons and textures it can push.

Tegra 3 is not equivalent to the original Xbox, the CPU was actually pretty good for a console, but the Geforce 3 comparable GPU and memory are dated. The Xbox could barely manage to run games like Fable or Halo at 640x480, where as Tegra 3 devices are running better looking games with more polygons and way better textures at 720p right now, the devices are available from Asus, Acer, Microsoft, Samsung, Amazon.

I think the people who are focused on the Ouya’s graphics capabilities are completely missing the point. The problem with AAA games today is that so many resources have to be spent in making a character simply walk across a room developers simply can’t put time or money anywhere else. With the Ouya, you’re going to have indie games, A and AA games that were more focused on gameplay and story than graphics. The Ouya is “underpowered” because its not supposed to run The Last of Us or Gears of War or what have you.