A reverse request: I've gone through the current PC_Data library for books that need to be removed. Lots of new books are additions from Skyrim and Oblivion, and occasionally refer either to gameplay mechanics not present in our version of the world, or to historic events from Morrowind. I've erred on the side of caution and also included books that have little to do with Imperial culture and Cyrodiil - I'd prefer our literature to have a clear purpose in he gameworld. The following books should be removed from PC_Data:
- PC_bk_aevarstone-singer: specific to Skaalculture, which is almost unknown in Cyrodiil
- PC_bk_capndugalsjournal...: a unique set of books found in the Thieves' Den DLC for Oblivion - an area which we will not be adding in our mod, unless I am mistaken.
- PC_bk_Herbane...: three books detailing creatures found in Skyrim. These creatures do not appear in Cyrodiil. It is also implied to be written after the events of Oblivion.
- PC_bk_HorkerAttacks: Horkers are featured in Bloodmoon, but they are not hostile.
- PC_bk_mythormenace: this book talks about events of Morrowind (the Nerevarine, the Thieves Guild questline) in the past tense.
- PC_bk_tamrielicartifacts: this book is almost completely identical to two vanilla books: Famed Artifacts of Tamriel and Tamrielic Lore. As all these artifacts are only found in Vvardenfell, we have no need for this. We can write our own Guide to the Artifacts of Cyrodiil, once we have a couple stored up.
- PC_bk_TheBookOfTheDragonborn: written in 3E 360, after our time period. The whole Dragonborn thing is really none of our business.
- PC_bk_thesecretwordsofvivec: there is a reference to Sotha Sil's death, which dates it after the events of Morrowind. It's also really not appropriate information for our Cyrodiil.
- PC_bk_travellersguidetoempirev1 & 2: these are a variant of the PGE 1. Well-written, but superfluous if we're going to include the PGE 1 and 3. Also, very long.
- PC_bk_varietiesofdaedra: another reference to the main quest of Morrowind being finished.
- PC_BookSkill_conjuration3: the Doors of Oblivion has been included twice. I'm not 100% sure about this one, as it is implied to be written after the events of Morrowind. It's a case of interpretation, though. Possibly, we could include the writer somewhere in the Imperial City - or even have a quest which leads to the publication of this book.

There are also a couple of books which we may decide to keep, but will need editing:
- PC_bk_followersofthegrayfox: will need to be edited, depending on what we do with the Thieves Guild.
- PC_bk_guideto...: series of guides to the Cyrodiilic cities. Will need editing to mention new features and layouts of our cities.
- PC_bk_manualofspellcraft: needs some slight editing: the book claims that spellmaking and enchanting is restricted to high-ranking Mages - these services are freely available in Morrowind. I'm also not very fond of the "personalized" scrawlings: books like this have multiple copies, and should avoid this kind of unique detail.
- PC_bk_modernherectics: this warrants either a rewrite or complete removal, depending on what we do with our Daedra cults. Either way, this information is no longer correct.

Infragris wrote:A reverse request: I've gone through the current PC_Data library for books that need to be removed. Lots of new books are additions from Skyrim and Oblivion, and occasionally refer either to gameplay mechanics not present in our version of the world, or to historic events from Morrowind. I've erred on the side of caution and also included books that have little to do with Imperial culture and Cyrodiil - I'd prefer our literature to have a clear purpose in he gameworld. The following books should be removed from PC_Data:
- PC_bk_aevarstone-singer: specific to Skaalculture, which is almost unknown in Cyrodiil
- PC_bk_capndugalsjournal...: a unique set of books found in the Thieves' Den DLC for Oblivion - an area which we will not be adding in our mod, unless I am mistaken.
- PC_bk_Herbane...: three books detailing creatures found in Skyrim. These creatures do not appear in Cyrodiil. It is also implied to be written after the events of Oblivion.
- PC_bk_HorkerAttacks: Horkers are featured in Bloodmoon, but they are not hostile.
- PC_bk_mythormenace: this book talks about events of Morrowind (the Nerevarine, the Thieves Guild questline) in the past tense.
- PC_bk_tamrielicartifacts: this book is almost completely identical to two vanilla books: Famed Artifacts of Tamriel and Tamrielic Lore. As all these artifacts are only found in Vvardenfell, we have no need for this. We can write our own Guide to the Artifacts of Cyrodiil, once we have a couple stored up.
- PC_bk_TheBookOfTheDragonborn: written in 3E 360, after our time period. The whole Dragonborn thing is really none of our business.
- PC_bk_thesecretwordsofvivec: there is a reference to Sotha Sil's death, which dates it after the events of Morrowind. It's also really not appropriate information for our Cyrodiil.
- PC_bk_travellersguidetoempirev1 & 2: these are a variant of the PGE 1. Well-written, but superfluous if we're going to include the PGE 1 and 3. Also, very long.
- PC_bk_varietiesofdaedra: another reference to the main quest of Morrowind being finished.
- PC_BookSkill_conjuration3: the Doors of Oblivion has been included twice. I'm not 100% sure about this one, as it is implied to be written after the events of Morrowind. It's a case of interpretation, though. Possibly, we could include the writer somewhere in the Imperial City - or even have a quest which leads to the publication of this book.

There are also a couple of books which we may decide to keep, but will need editing:
- PC_bk_followersofthegrayfox: will need to be edited, depending on what we do with the Thieves Guild.
- PC_bk_guideto...: series of guides to the Cyrodiilic cities. Will need editing to mention new features and layouts of our cities.
- PC_bk_manualofspellcraft: needs some slight editing: the book claims that spellmaking and enchanting is restricted to high-ranking Mages - these services are freely available in Morrowind. I'm also not very fond of the "personalized" scrawlings: books like this have multiple copies, and should avoid this kind of unique detail.
- PC_bk_modernherectics: this warrants either a rewrite or complete removal, depending on what we do with our Daedra cults. Either way, this information is no longer correct.

Very good. I'll remove these right with the next update. If there remain interiors with these, one can use the version with the deprecated containers to deal with them.

I was foolish enough to add "the Doors of Oblivion" and possibly a few others to Skyrim-Data at some point. However, I'm not responsible for the book additions in PC_Data. I usually try to ensure that a book addition makes sense in the context of our time frame and the version of Tamriel, we are in.

Ayleid Scrolls! Included are bookart files for ten Ayleid texts, to be used for magical scroll loot in Ayleid ruins. Also two .esp files: one has the scrolls set up to be included in data, the other is a test file which adds the scrolls in a chest in Seyda Neen. For now there are no actual enchantments associated with these scrolls.

Not really - these are just examples, no actual scrolls with magical effects have yet been added. Also, these are explicitly Ayleid artifacts - while it is of course possible for others to get their hands on them, we want to keep them somewhat exclusive to Ayleid ruins for the time being. Lastly, Sload can't read, because they are gross slugmen.

I would like to let you know that I have just finished creating a massive update of the SHOTN-Data files, which I have been working on for the last three days. I'll not jump into creating the update for P:C just now, as I would like to have 1-2 days of something else before I move onto the next massive task. But it is very high on my priority list, though.

worsas wrote:I would like to let you know that I have just finished creating a massive update of the SHOTN-Data files, which I have been working on for the last three days. I'll not jump into creating the update for P:C just now, as I would like to have 1-2 days of something else before I move onto the next massive task. But it is very high on my priority list, though.

And while we have a new imperial fort set; "PC_in_imp****"
Those assets are way more diverse compared to the vanilla "in_imp****" and therefore we might need a version which uses
those new models with the vanilla textures so that those models extend the vanilla imperial tileset.

Leon wrote:
And while we have a new imperial fort set; "PC_in_imp****"
Those assets are way more diverse compared to the vanilla "in_imp****" and therefore we might need a version which uses
those new models with the vanilla textures so that those models extend the vanilla imperial tileset.

Our own imperial fort set is intended to replace all instances of the vanilla forts, at least in the west of the province. We have lighter textures than vanilla in pretty much all places, which I think works great to show the climatic difference between the very warm Cyrodiil and the more northern Morrowind and Skyrim. But I figured that the texture of our own imperial set looks a tad too clean ingame. I'm going to tweak the textures yet.

worsas wrote:Our own imperial fort set is intended to replace all instances of the vanilla forts, at least in the west of the province. We have lighter textures than vanilla in pretty much all places, which I think works great to show the climatic difference between the very warm Cyrodiil and the more northern Morrowind and Skyrim. But I figured that the texture of our own imperial set looks a tad too clean ingame. I'm going to tweak the textures yet.

My interior claim PC_i2-25 is bound to the vanilla tileset because the exterior of that claim also uses the vanilla tileset.

worsas wrote:Right now it does, yes. But those pieces will get replaced via search&replace on the next occasion along with all other instances of the vanilla imperial fortress objects in the gold coast.

Ah I see, thanks for the clarification Worsas, I will replace the vanilla assets with the PC ones within my claim.

Can we have a bigger version of the Daylight Panel? Having a bigger panel would be pretty useful for dungeons, ruins ect.
Also, the current Daylight Panel has a green stripe on the texture while the panel should be actually 100% grey.

Leon wrote:We also need a GC version of this tower (interior), for Brina Cross ect.

Wait - there is no such tower in Brina Cross, is there?

Also, as far as I can remember, the Brina Cross towers don't even have doors. Maybe it doesn't make sense, but maybe it would also be effort spent on things that will be completely overlooked by most players.

Leon wrote:We also need a GC version of this tower (interior), for Brina Cross ect.

Wait - there is no such tower in Brina Cross, is there?

Also, as far as I can remember, the Brina Cross towers don't even have doors. Maybe it doesn't make sense, but maybe it would also be effort spent on things that will be completely overlooked by most players.

The same with the Guard Towers of Caldera. And yet I think, personally, that they should be accessible for the player.
Having them as solid stone without interiors would look more odd to me than having actual interiors in them.

I think I'm still going to make a further retex of the stirk houses for the gold coast buildings and anvil houses, which should be a bit rougher in appearance than the stirk interiors and include those towers, too.