I hated it at first, but I got used to it.
For some strange reason it makes killing people more intense. It's exciting this way.
Now when I switch back to mods which reverts the original fatigue, it feels uncomfortable :(

Settings for fatigue seems unnecessary though.
Admins can use scripts in their missions to reduce fatigue if desired.
I currently have a script for one of my missions which caps fatigue to 50%. Works great

Bohamia is taking the right direction by revamping fatigue. @armauser99 please check the video posted above, and see if you agree. I didn't believe fatigue was realistic until this video explained why.

Fatigue is punishing, but i believe fair. Once you take it into account it becomes easily manageable. Resting when you can, using transport as much as possible and other factors to manage fatigue makes Arma more immersive than it already is. This is why I find it very easy to keep my fatigue below 70% in 2 hour coops.

Also, it doesn't hurt to check your shoes for crap after walking countryside. I would ;)

Moreover this ticket is crashing to the ground with dislikes because your pointing out 10 different problems with one ticket. It would help everyone if you made one ticket per problem please

The video does showcase most of what you ask for. The doors open and close when you get out and get in the vehicle; you can open the door manually to use for cover and you can interact with the trunk for vehicles which allow it.

You don't lose doors on impact, but you do lose windscreen and wheels, which feels satisfactory enough.

You've quoted part of my post to make it mean something else :(
Maybe it would be clearer if I wrote "BIS can't fix this issue completly"

Anyway,
I believe BIS can't provide a complete solution. However, they have mitigated it for other forms. For example, trying to lean past a wall will cause you to slide away from it, preventing you from seeing past. Maybe this "sliding" could be applied for healing animations too. It won't a complete solution, but it would be mitigated and makes looking past walls harder to achieve.

I think this isn't an issue BIS can't fix completely :S
I believe it is mitigated as you do slide away from the wall when attempting to see past it. Though you do see past it for a second
By posting this, your introducing this "exploit" to even more people XD

I agree. The black compass face has little contrast with the black number bearings, making it difficult to read.

The compass before the update had a white compass face with black number bearings. This made the old compass was alot easier to read because there was a lot of colour contrast between the numbers and the compass face.

BI has never said Arma 3 was a "military simulator".
If you check out any of the official BI websites and game description, they do not mention Arma 3 being a "simulator". Instead they mention it being "authentic".

Virtual Battlespace genre is "Military Simulator", which is a true simulator made by BI specifically for military simulation.

Arma 3 genre is "tactical shooter". Not "simulator"

BIS says its "authentic".
IT IS.

The MEDIA says its "Simulator".
It's not.
The media can be misleading.