So it begins: Lawbreakers game will not be launched on the Nintendo Switch!

The lead designer's excuses are both puzzling and hilarious.

I predict a rough time for the Nintendo Switch ahead. Although from the start the Switch is showing some success, again the Switch is underpowered compared to its competion (Xbox One, PS4, PC).

Players who like to stay on top of the latest first-person shooter titles have likely heard of or even played an early version of Lawbreakers, the upcoming title from industry veteran Cliff Bleszinski’s new studio Boss Key Productions. It’s a fast-paced and vertically-focused shooter that aims to push the limits of action and visual fidelity, which initially lead many gamers to believe that it would never release for a system as moderately-powered as the Nintendo Switch.

As it turns out, however, a lack of available processing power doesn’t appear to be the reason why Lawbreakers isn’t coming to the Nintendo Switch. Instead, Lawbreakers lead designer Dan Nanni said the primary concern for releasing the game on Switch was the hybrid console’s alleged lack of buttons.

Seeing as how the game has a planned release for PlayStation 4, players unsurprisingly started tallying up total input options and comparing the numbers between the two consoles. And, unfortunately for Nanni, the results don’t add up.

“It Doesn’t Have As Many Buttons”

It’s always a little surprising when a developer doesn’t seem to understand game hardware, but an inability to accurately to count the number of buttons on a controller is something we haven’t really seen from a game designer before. Here’s the full quote from Nanni, via GamingBolt, when asked about the possibility of Lawbreakers coming to the Nintendo Switch:

“There’s a possibility for everything and anything in this world”, Nanni said. “I think the hardest part with the Switch is the controls. Look at the game that we have right now, and we just literally by the skin of our teeth put the entire game [on] the control pad that the PlayStation has. That means that we could probably make it work for the Xbox One in someway, right? But if you’re looking at the Switch the base controller that’s on the unit, it doesn’t have as many buttons.”