Name Set ImageFile Color Cost ConvertedCost Type Power Toughness Rarity Note Script Text
Disruptive Echoes CAC 6 W 1W 2 Enchantment R Permanents enter the battlefield tapped.
Mountain. CAC 88s 0 0 Basic Land — Mountain S
Swamp. CAC 90s 0 0 Basic Land — Swamp S
Island. CAC 87s 0 0 Basic Land — Island S
Plains. CAC 89s 0 0 Basic Land — Plains S
Arpechian Tiger CAC 30 R 2RR 4 Creature — Cat 4 3 R Haste Whenever Arpechian Tiger attacks, you may sacrifice a land. If you do, Arpechian Tiger deals 3 damage to target creature or planeswalker.
Essence of Constellations CAC 13 U 6UU 8 Sorcery R Essence of Constellations costs 1 less to cast for each other card in your hand. If you have fewer than seven cards in hand, draw cards equal to the difference.
Paternal Pride CAC 36 R 1R 2 Enchantment — Aura R Enchant creature Enchanted creature gets +1/+0 and has haste. Whenever enchanted creature becomes tapped, add RR to your mana pool. Until end of turn, this mana doesn’t empty from your mana pool as steps and phases end.
Face the Dawn CAC 59 WB 3WB 5 Sorcery R Face the Dawn costs 2 less to cast if your life total is less than half your starting life total. Destroy all creatures.
Almgrove Champion CAC 1 W W 1 Creature — Human Soldier 1 1 R Double strike Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature’s power, put a +1/+1 counter on this creature.) Almgrove Champion can only attack or block alone.
Cadre Hawk CAC 4 W 1W 2 Creature — Bird 1 1 R Flying When Cadre Hawk enters the battlefield, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, put it into your hand, then shuffle your library.
Arpechian Yatte CAC 40 G 3GG 5 Creature — Beast 3 3 R Trample When Arpechian Yatte enters the battlefield, put a +1/+1 counter on each other creature you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Arpechian Yatte.
Forest. CAC 86s 0 0 Basic Land — Forest S
Chart the Vast CAC 67 UG 3GU 5 Sorcery R Look at top 3/vp1pt3 Look at the top three cards of your library, exile one of those cards, then put the rest on the bottom of your library in any order. If that card doesn’t share a converted mana cost with any other cards exiled by Chart the Vast, repeat this process. Otherwise, put all cards exiled with Chart the Vast into your hand.
Channeling Stone CAC 77 L 0 Land R As Channeling Stone enters the battlefield, choose a nonland card type. T: Add one mana of any color to your mana pool. Spend this mana only to cast a spell of the chosen type.
Confirm Hypothesis CAC 12 U 1U 2 Instant R Copy target activated or triggered ability. You may choose new targets for the copy. Draw a card.
Aether Ascendant CAC 10 U 2U 3 Creature — Human Wizard 2 1 R Flash When you cast Aether Ascendant, you may have it become a copy of target instant or sorcery spell. If you do, choose new targets for it. (Instant and sorcery spells don’t enter the battlefield.)
Sigil of Radiance CAC 9 W 1W 2 Enchantment R Cards can’t leave graveyards.
Thunderous Charge CAC 47 G G 1 Instant R Exile reminder/spawn Can Be Cast From Exile Orchestrate GG (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.) Target creature gains hexproof and trample until end of turn. If Thunderous Charge was cast from exile, that creature gets an additional +4/+4 until end of turn.
Warded Tome CAC 74 A 1 1 Artifact R Warded Tome doesn’t untap during its controller’s untap step. T: Draw a card. 6: Untap Warded Tome.
Stall Fate CAC 49 WU WU 2 Instant R Return target spell to its owner’s hand. Its controller can’t cast spells this turn. (Spells cast before this resolves are unaffected.)
Autumn Fae CAC 31 R 1R 2 Creature — Faerie 0 1 R Flying, double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Archive Guardian CAC 63 BG 2BG 4 Creature — Elemental 2 2 R When Archive Guardian enters the battlefield, return target card from your graveyard to your hand. Conjure BG (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Misleading Tactics CAC 66 WR RW 2 Instant R Cast only during the declare blockers step. After this step there’s an additional declare attackers step followed by an additional declare blockers step. (A creature can’t attack or block again if it’s already attacking or blocking.) Draw a card.
Lunar Arbiter CAC 60 WB 3WB 5 Creature — Human Cleric 3 3 R If a player would lose life, that player loses 3 life instead. If a player would gain life, that player gains 3 life instead.
colorless Equipment CAC tokens CAC3 A 0 Token T Equipped creature gets +1/+1. Equip 1
Possibility Matrix CAC 71 A 3 3 Artifact R Exile reminder/spawn Can Be Cast From Exile At the beginning of your upkeep, exile the top card of each of your libraries. Put X cards exiled with Possibility Matrix on the bottom of their owner’s library: You may cast a card exiled with Possibility Matrix with converted mana cost X or less without paying its mana cost.
3/3 red Dragon CAC tokens CAC2 R 0 Token 3 3 T Flying
1/1 black Skeleton CAC tokens CAC1 B 0 Token 1 1 T
Ceaseless Stalker CAC 22 B 1B 2 Creature — Human Assassin 3 1 R Whenever a creature enters the battlefield, if it entered from a graveyard or a player cast it from a graveyard, return Ceaseless Stalker from your graveyard to the battlefield at the beginning of the next end step.
Breaker of Secrets CAC 21 B 2B 3 Creature — Human Rogue 3 1 R When Breaker of Secrets enters the battlefield, put the top three cards of each library into their owner’s graveyards. Conjure U (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Corrosive Pact CAC 23 B 2BB 4 Enchantment R At the beginning of your upkeep, choose one — • You lose 1 life. • You draw two cards and you lose 3 life. • Search your library for a card, put it into your hand, then shuffle your library. You lose 5 life.
Jara Incarnation CAC 43 G 5GGG 8 Creature — Elemental 8 8 R Trample Other creatures you control have base power and toughness 8/8.
Reckless Festivities CAC 53 BR 1BR 3 Sorcery R Reveal top 1/vp1at1 Starting with you, each player either passes or reveals the top card of his or her library. Each player that revealed a card this way pays life equal to its converted mana cost. If a player can't, that player passes. Then each player who hasn't passed yet puts that card into his or her hand. Repeat this process until each player has passed.
Blessing of Valor CAC 65 WR RW 2 Instant R Exile reminder/spawn Can Be Cast From Exile Orchestrate—Tap an untapped red or white creature you control. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.) Target creature gets +3/+3 until end of turn.
False Vitality CAC 64 BG 3BG 5 Sorcery R Return target permanent card from a graveyard to the battlefield under your control.
Salva Tore’s Vexation CAC 26 B 1BB 3 Instant R Salva Tore’s Vexation deals X damage to target creature or planeswalker, where X is that permanent’s converted mana cost. You gain X life.
Vitality Maestro CAC 58 WG 2GW 4 Creature — Human Wizard 3 3 R When Vitality Maestro enters the battlefield, you gain 5 life. Conjure GW (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Ironwood Elemental CAC 57 WG 2GW 4 Creature — Elemental * * R Protection from converted mana costs lower than Ironwood Elemental’s power (This permanent can’t be blocked, targeted, dealt damage, or enchanted by anything with converted mana cost lower than this creature’s power.) Ironwood Elemental’s power and toughness are each equal to the number of creatures you control.
Jara Jadefist CAC 56 RG 1RG 3 Creature — Human Warrior 3 2 R Trample, haste Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature’s power, put a +1/+1 counter on this creature.)
Ignition Ritual CAC 52 BR 1BR 3 Sorcery R As an additional cost to cast Ignition Ritual, pay X life. Ignition Ritual deals X damage to each creature and each planeswalker.
Young Necromancer CAC 29 B 1B 2 Creature — Human Wizard 2 1 R Spawn Skeleton/spawn 1/1 black Skeleton CAC Whenever a nontoken creature dies, create a 1/1 black Skeleton creature token.
Stormsurge CAC 38 R 2R 3 Sorcery R Exile reminder/spawn Can Be Cast From Exile Orchestrate R (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.) Stormsurge deals 3 damage to target creature or player.
Thought Blossom CAC 51 UB UB 2 Instant R Exile reminder/spawn Can Be Cast From Exile Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it was mana of any color to cast it.
Crystal Conjuration CAC 33 R RR 2 Sorcery R Exile reminder/spawn Can Be Cast From Exile Orchestrate—Sacrifice a land (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.) Put three +1/+1 counters on target land and untap it. That land becomes a 0/0 colorless Elemental creature with haste that’s still a land.
Giltwork Legacy CAC 69 A 1 1 Artifact — Equipment R Equipped creature gets +2/+1. Whenever equipped creature becomes untapped, you draw a card and you gain 2 life. Equip 3
Scaletongue Mistress CAC 37 R 4RR 6 Creature — Human Shaman 2 4 R Spawn Dragon/spawn 3/3 red Dragon CAC Prowess Whenever you cast a noncreature spell, create a 3/3 red Dragon creature token with flying.
Almgrove Sentinel CAC 61 UR 1UR 3 Creature — Human Wizard 0 3 R Defender Whenever you cast an instant or sorcery spell, you may untap Almgrove Sentinel. T: Almgrove Sentinel deals 1 damage to target creature or player.
Spellslinger’s Gauntlet CAC 72 A 3 3 Artifact — Equipment R When Spellslinger’s Gauntlet enters the battlefield, exile an instant or sorcery card with converted mana cost 3 or less from your hand. Whenever equipped creature attacks, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip 3
Compulsion’s Voice CAC 62 UR 3UR 5 Creature — Human Wizard 2 3 R When Compulsion’s Voice enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. Conjure 1UR (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Mechanized Ideal CAC 70 A 3 3 Artifact Creature — Construct *+1 *+1 R Mechanized Ideal’s base power is equal to the highest base power among other creatures you control plus 1. Mechanized Ideal’s base toughness is equal to the highest base toughness among other creatures you control plus 1.
Ardy’s Study CAC 39 G 1GG 3 Archive R Catalogue 5 (As this enters the library zone, put the top five cards of a library you own face up on top of this card as a new library. As this becomes empty, put it into its owner’s graveyard.) You may play land cards from this library.
Salva Tore’s Study CAC 25 B 1BB 3 Archive R Catalogue 5 (As this enters the library zone, put the top five cards of a library you own face up on top of this card as a new library. As this becomes empty, put it into its owner’s graveyard.) Whenever you draw a card from another library, you draw a card from this library and you lose 1 life.
Rahit’s Study CAC 16 U 1UU 3 Archive R Catalogue 5 (As this enters the library zone, put the top five cards of a library you own face up on top of this card as a new library. As this becomes empty, put it into its owner’s graveyard.) At the beginning of your upkeep, put the top card of any of your libraries on the bottom of this library, then you may put any card in this library on top of this library.
Salva Tore CAC 24 B 3BB 5 Legendary Planeswalker — Salva 5 M yInitialize/ccgreen=5+1/ccgreen+1-2/ccgreen-2-5/ccgreen-5 +1: -2: Target player sacrifices a creature, then loses life equal to the greatest power among creatures he or she controls. -5: Name a nonland card. Exile all creatures and planeswalkers with that name, then search target player’s graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library.
Ardy, Youthful Geomancer CAC 54 RG RG 2 Legendary Planeswalker — Ardy 2 M yInitialize/ccgreen=2+1/ccgreen+1-1/ccgreen-1-7/ccgreen-7 +1: Untap target land. -1: Exile the top card of your library. You may play that card until end of turn. If a land card is exiled this way, you gain 2 life. -7: Untap each land you control. Lands you control become 3/3 Elemental creatures with haste until end of turn. They’re still lands.
Rahit, Immaculate Architect CAC 14 U 1UU 3 Legendary Planeswalker — Rahit 3 M yInitialize/ccgreen=3+1/ccgreen+1-1/ccgreen-1-6, Emblem Get/ccgreen-6;/spawn Rahit Emblem CAC +1: Each player may draw a card. For each opponent that does, put a loyalty counter on Rahit. -1: Each player draws three cards, then puts two cards from his or her hand on top of his or her library in any order. -6: You get an emblem with “Discard a card with converted mana cost X: Counter target spell with converted mana cost X or less.”
Headwind Glider CAC 7 W W 2 Creature — Human Scout 0 1 R Flying Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature’s power, put a +1/+1 counter on this creature.)
Spellsword Elite CAC 48 WU WU 2 Creature — Human Soldier 1 1 R Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature’s power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellsword Elite: The next noncreature spell you cast this turn costs 1 less to cast.
Cavorting Beauty CAC 32 R R 1 Creature — Human Citizen 1 2 R Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature’s power, put a +1/+1 counter on this creature.) Whenever you cast a spell, if its converted mana cost is less than Cavorting Beauty’s power, remove a +1/+1 counter from it.
Rahit’s Prodigy CAC 15 U 1UU 3 Creature — Human Wizard 1 1 R Flash When Rahit’s Prodigy enters the battlefield, return target instant or sorcery card from your graveyard to your hand, then discard a card.
Ardy’s Invocation CAC 55 RG RG 2 Sorcery R Exile reminder/spawn Can Be Cast From Exile Orchestrate 1RG (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.) Add three mana in any combination of colors to your mana pool.
Entrancing Virtuoso CAC 34 R R 1 Creature — Human Citizen 1 1 R Haste W, T: Tap target creature.
Shatter Facade CAC 8 W 2W 3 Instant R Exile reminder/spawn Can Be Cast From Exile Orchestrate B (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.) Destroy target creature if it has converted mana cost 4 or greater. If Shatter Facade was cast from exile, destroy that creature if it has converted mana cost 3 or less instead.
Whistling Blades CAC 28 B 3BB 5 Creature — Horror 3 3 R When Whistling Blades enters the battlefield, you may destroy target creature or planeswalker. Conjure 1BB (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Visceral Offering CAC 27 B XBB 2 Sorcery R Target player draws X cards and loses X life.
Almgrove Librarian CAC 2 W 1W 2 Creature — Human Citizen 1 3 R Look at top 1/vp1pt1 When Almgrove Librarian enters the battlefield, look at the top card of each of your libraries, then distribute those cards among the tops and bottoms of your libraries.
Sprout Thought CAC 18 U 1U 2 Instant R Scry 2/vp1pt2Exile reminder/spawn Can Be Cast From Exile Orchestrate U (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.) Draw a card. Scry 2.
Bloated Keystone CAC 20 B 1BB 3 Sorcery R Exile reminder/spawn Can Be Cast From Exile Orchestrate 1BB (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.) Target player discards two cards.
Surge of the Leylines CAC 46 G 2G 3 Sorcery R Exile reminder/spawn Can Be Cast From Exile Orchestrate 1G (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. The next time you cast a spell, cast this card from exile without paying its mana cost.) Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Island CAC 82 0 0 Basic Land — Island L
Exhaustive Research CAC 50 UB 1UB 3 Enchantment R If a player would draw one or more cards, instead that player draws that many cards plus one and loses 1 life.
Exhilarating Prescience CAC 35 R 1RR 3 Enchantment R Whenever you cast a spell, put a lore counter on Exhilarating Prescience. At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn.
Runic Depths CAC 17 U 2U 3 Enchantment — Aura R Scry 1/vp1pt1Reveal top 1/vp1at1 Enchant land Whenever enchanted land becomes tapped, scry 1. Enchanted land has “G, T: Each player reveals the top card of his or her library. Each player that revealed a land card this way may put that card into his or her hand.”
Conjuring of Locusts CAC 41 G 2GG 4 Sorcery R Destroy all noncreature, nonland permanents.
Lodestone Convergence CAC 68 UG GU 2 Enchantment R Whenever a land you control becomes a creature, put a +1/+1 counter on it. 2GU: Target land you control becomes a 3/3 Elemental creature in addition to its other types until end of turn.
Artisan of Marrow CAC 3 W 2WW 4 Creature — Gorgon Cleric 2 3 R Flash When Artisan of Marrow enters the battlefield, exile another target creature until Artisan of Marrow leaves the battlefield.
Clockwork Spellwork CAC 11 U 1U 2 Enchantment — Aura R Enchant artifact Enchanted artifact is a creature with base power and toughness 3/3 in addition to its other types. Whenever you cast a noncreature spell, enchanted artifact gets +1/+1 until end of turn. Untap it.
Submergence CAC 19 U 1U 2 Instant R Target player draws a card. Put target spell or nonland permanent that player controls on top of that player’s library.
Forest CAC 85 0 0 Basic Land — Forest L
Mountain CAC 84 0 0 Basic Land — Mountain L
Swamp CAC 83 0 0 Basic Land — Swamp L
Ceaseless Valiant CAC 5 W 1WW 3 Creature — Spirit Knight 2 3 R Flash When Ceaseless Valiant enters the battlefield, another target permanent gains indestructible until end of turn. Conjure 1W (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Plains CAC 81 0 0 Basic Land — Plains L
Keystone Conjurer CAC 44 G GG 2 Creature — Human Shaman 2 3 R At the beginning of combat on your turn, untap target land. If that land is an Animus, it becomes a creature and gains haste until end of turn.
Prismatic Leyline CAC 45 G G 1 Enchantment — Aura R Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color that land could produce to his or her mana pool (in addition to the mana the land produces).
Rousing Rubble CAC 80 L 0 Land — Mountain Animus 2 3 R yInitialize/cr90 (T: Add R to your mana pool.) Rousing Rubble enters the battlefield tapped. Double strike 2RR: Rousing Rubble becomes a creature in addition to its other types until end of turn.
Forgotten Pit CAC 78 L 0 Land — Swamp Animus 1 4 R yInitialize/cr90 (T: Add B to your mana pool.) Forgotten Pit enters the battlefield tapped. Deathtouch 2BB: Forgotten Pit becomes a creature in addition to its other types until end of turn.
Aerie’s Pillar CAC 75 L 0 Land — Island Animus 3 3 R yInitialize/cr90 (T: Add U to your mana pool.) Aerie’s Pillar enters the battlefield tapped. Flying 2UU: Aerie’s Pillar becomes a creature in addition to its other types until end of turn.
Bygone Guardian CAC 76 L 0 Land — Plains Animus 3 5 R yInitialize/cr90 (T: Add W to your mana pool.) Bygone Guardian enters the battlefield tapped. Vigilance 2WW: Bygone Guardian becomes a creature in addition to its other types until end of turn.
Lumbering Hillock CAC 79 L 0 Land — Forest Animus 4 4 R yInitialize/cr90 (T: Add G to your mana pool.) Lumbering Hillock enters the battlefield tapped. Trample 2GG: Lumbering Hillock becomes a creature in addition to its other types until end of turn.
Spellwork Bulwark CAC 73 A 2 2 Artifact Creature — Golem 1 3 R Flying, defender Cadence (Whenever you cast a spell, if its converted mana cost is greater than this creature’s power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains indestructible and hexproof until end of turn.
Gruff Smith CAC 42 G 1G 2 Creature — Dwarf Citizen 2 2 R Spawn Equipment/spawn colorless Equipment CAC When Gruff Smith enters the battlefield, you may destroy target artifact. If you do, that artifact’s controller creates a colorless Equipment artifact token with “Equipped creature gets +1/+1.” and equip 1. Conjure 1R (You may cast this creature from your graveyard for its conjure cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)