Wherein it has come to my attention that promoters dislike it when you mention their events were poorly run and badly organized, and venues dislike it when you point out that their toilets were overflowing with poop.

When I experience stress, it manifests directly in my physical body. As someone with an anxiety disorder, I get the usual panic attacks and spiralling thoughts and sudden inexplicable aversions, but much more so than in my mind my stress appears on my body. Specifically, it shows up on my skin.

The weather is so terrible that it’s looked like the dead of night outside my windows since this morning and the thunder is stressing Harley out so bad she’s hiding in her crate chewing on her dog bed.

Blinking blearily at my computer screen, like a caver who hasn’t see natural light in two weeks, I start vaguely groping towards being a person on the internet again. Ever just not check your inbox for a week? Yeah.

I’m trying something new with this site, to make it less static. Rather than just serving as a landing pad, information source and archive for my writing, I want to make things a little more dynamic again. I’m going to be implementing a new content strategy over the coming weeks (BLARG “content strategy”), so stay… Read more »

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Current Projects

I am working on a collection of Polyamorous fairytales. Because "happily ever after" can mean a lot of different things, and not all of them are represented right now. We have a Polytales etsy store with some amazing poly valentines/ love cards, and are working towards a Kickstarter launch.

I'm also nearing the end of a draft my first novel, a piece of speculative fiction about a henchwoman. It also involves office politics, infrared photography and a profound misunderstanding of quantum mechanics.

I recently wrote a series of poems using the notes engine in the video game Bloodborne. You can find them on the Tumblr I have dedicated to the project, Fine or Foul. You might also stumble across them while you're wandering through Yharnam, good hunter. I wrote about my process and the experience (and about bow Bloodborne is very very hard) for First Person Scholar.

I also write video games. Most recently, I built a terrible little piece of body horror called A Gift For Mother, using Jim Munroe's engine Texture (still in beta). I also did writing and research for The Oldest Game (a newsgame about sex work),collaborated with Izzie Colpitts-Campbell and Kat Verhoeven on So You've Been Fridged(about women in refrigerators and the narrative vortex), and began a game called Restless about a ghost becoming ever more adept at haunting during the Dames Making Games long-form game program Junicorn.

I am also constantly poking at a series of poems that explore the metallurgical and alchemical properties of aggressive music.