Chapter 5-2 Part 2

At the end of the lengthy corridor with the Beta Licker threat, you'll find a door. Head on through, and you'll be brought to a relatively quiet (for now) industrial area. All is quiet for now, but it won't last long. Head down the metal grating to a ladder leading downward. Jump down and watch as an enemy contingent a dozen strong comes to greet you. Wielding machineguns and Stun Rods, this enemy collection is difficult to defeat for numerous reasons. This area provides for us a puzzle, but let's deal with it after each and every enemy in that wave is defeated. You'll know if they're defeated or not because the music will stop playing when the last foe is eliminated. Work your way around the conveyor belt, collecting goods and killing enemies as you go. Some will throw grenades and other explosives, so be sure to prioritize their deaths (along with Stun Rod-equipped thugs) before anyone else's. Thankfully, the roving boxes on the conveyor belt will provide incessant amounts of cover for you to utilize (your enemies aren't smart enough to return the favor).

Are all of the enemies eliminated in the area? And have you grabbed all of the goods you currently have access to? Great; then we can proceed. Head to the raised platform via a staircase opposite to where you initially dropped down and catalyzed the enemy confrontation here. This will grant you access to the conveyor belt immediately before the goods enter the incinerator. Begin pressing against the tide here, using the center unmoving portion of the conveyor belt to dodge incoming boxes. Your ever-clumsy AI partner will complicate the issue, no doubt, but just worry about yourself here. When you can grab onto an otherwise-inaccessible platform to your right, do so. Use the switch there to shut down the conveyor belt before running up the stairs and busting through the door you encounter with your partner's assistance.

The scene you encounter here is even more violent and dangerous than the area surrounding the previous conveyor belt. The conveyor belt here isn't loaded with innocuous boxes. No... rather, it's loaded to the brim with explosives that will erupt in flames with a single shot. After collecting the goods to your left, jump on the conveyor belt, but only after priming your jump with some shots to the nearest explosives, thus giving you some padding heading forward as you gain your footing. Then, book it. Ignore the enemies above you and in front of you, and simply book it to the other side. When shield-toting thugs show up and enter the conveyor belt, fall back, use the explosives here to eliminate them quickly, and then run up the stairs to exit the conveyor belt posthaste. Continue to ignore enemies in your vicinity (unless you really want to kill them, at which case do so with the sniper rifle from a distance). Shut down the conveyor belt via the lever there and then run down the nearby staircase.

BSAA Emblem #24 - There's an emblem nearby, as soon as you get off of the second conveyor belt and shut the contraption down. Run down the nearby staircase next to the lever that activates/deactivates the conveyor belt, and then immediately look ahead and to your left. You'll see an open dumpster there. Peek inside the dumpster and the BSAA Emblem you seek is rather obviously sitting there. Striking and destroying it is another issue entirely, however. Your pistol won't do the trick, because Chris won't raise it high enough to aim inside the dumpster. Your sniper rifle, though? Well, that'll do the trick just fine.

If you're excited about finding that BSAA Emblem, you'll be even more excited to learn that there's a new weapon nearby for you to procure, an SIG 556 machinegun. Yeah, yeah, machineguns are all but useless in this game, but you'll still want to grab it for your inventory nonetheless. After acquiring the gun, continue along the stagnated conveyor belt to your left. Climb the stairs you encounter and attempt to work the lever. You'll find out that there's no power heading towards it, so obviously, this is a situation we'll need to rectify. Don't bother going on the conveyor belt for now, since there's nothing you can yet do. Instead, work your way into the series of passageways and catwalks to your right. The going is fairly linear, and you won't run into any enemies (though you'll certainly see the preface to an enemy encounter in the near future all over a specific wall). When you run into a stock of missiles that the partners will talk about, you know you're on the right track.