NVIDIA GPU Technology Conference

SANTA CLARA, Calif. -- January 7, 2013 -- NVIDIA's annual
GPU Technology Conference (GTC), taking place
March 18-21 in San Jose, will offer a special track focusing on
media and entertainment, bringing together leading feature film and
television producers, visual effects artists, post-production
professionals, broadcasters, software developers and more from
around the world.

NVIDIA will have industry luminaries on hand to offer insights
into cutting edge M&E technology. Current speakers include:

--Douglas Trumbull (Academy Award-winning VFX pioneer) will
share insights on the future of hi-res, high frame rate
filmmaking
--Gerhard Lang (Chief Engineering Officer, Vizrt) will discuss how
GPUs changed the look of broadcast graphics and the role they will
play as content delivery shifts from traditional distribution to
IP-based delivery
--Joachim Zell (VP, Imaging Science, EFILM) will describe his
custom on-set and DI workflows, which ensure calibrated images for
hits including The Avengers and Skyfall
--Dirk Van Gelder (Engineering Lead, Pixar) will talk about
OpenSubdiv, a new open source library for drawing subdivision
surfaces with GPU acceleration that Pixar uses internally for
animated feature film production
--Daniel Simon (Vehicle Designer) will offer insight into his
process for designing 3D automotive concepts for clients including
Formula 1, Lotus, Warner Bros., Universal, Disney, and Bugatti
--Tim Heidmann (Chief Instigator, Serious Intent) will describe his
work on AC Liveline, an advanced augmented reality graphics system
designed for the Americas Cup
--Jules Urbach (Founder and CEO, OTOY Inc.) will share his vision
of a production pipeline that delivers real-time photoreal
graphics, from performance capture to GPU-based rendering for film
and interactive rendering for games
--Sharif Elcott (R&D, Weta Digital) will discuss how GPU-based
interactive preview reduced artist iteration times and improved
Weta's pipeline efficiency on films such as The Hobbit and
The Adventures of Tintin

NVIDIA (NASDAQ: NVDA) awakened the world to computer graphics
when it invented the GPU in 1999. Today, its processors power a
broad range of products from smartphones to supercomputers.
NVIDIA's mobile processors are used in cell phones, tablets and
auto infotainment systems. PC gamers rely on GPUs to enjoy
spectacularly immersive worlds. Professionals use them to create 3D
graphics and visual effects in movies and to design everything from
golf clubs to jumbo jets. And researchers utilize GPUs to advance
the frontiers of science with high performance computing. The
company has more than 5,000 patents issued, allowed or filed,
including ones covering ideas essential to modern computing. For
more information, see www.nvidia.com.

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