The graphics style of Love is painterly and impressionistic, using relatively simple geometric objects and then adding dynamic details via textured fan polygons and fullscreen filters. In an interview with Jim Rossignol of Rock, Paper, Shotgun, Eskil explained his reasoning behind this style, stating that 'any game you make should clear the “flick through a magazine” test. When you flick through a magazine you should instantly recognize the game'.[3]

Love makes use of the Verse protocol, a network protocol allowing for real-time transfer and synchronisation of 3D graphics and audio data.[1]