still problems with saves and continue option. Would help to be able to select which save to continue.My last campaign ended on turn 11 as US and wouldn't let me go on to second day so started new campaign as CSA!All going well until I tried resigning and then continuing the game to see what happens. (Partly because it removes the spinning fragments of units that are left behind when they move). Worked fine twice third time to my surprise it had loaded the last turn of my previous campaign game that had ended at turn 11. I let it continue and it came up with a message saying NIGHT which is good, then it told me I had won again, but this time when I continued it actually let me continue into the night turn! I like the reforming units. The CSA look like they will overwhelm the US especially with all their artillery, we shall see how the US cope. Working well (except spinning unit fragments) Commanders might be a nice extra touch for healing units?

rentee wrote:Managed to play a whole campaign as US who won on turn 11 which met The First Day scenario victory conditions. Is this right? Should you not be able to continue to day2 and day3 in campaign?

I would love to see an option to continue... it feels deeply unsatisfying to win by taking some poorly defended objectives and nice to see what would happen next.

The 1.03 update seems to have fixed most of any problems that I encountered. This is just such a fun simple game. The Hotseat games are a blast! It's nice to have an easy to learn and play game once in a while!