It works for SI too.Not even very good, and it's barely useful for other guns, you'd have to individualize the script for your mouse sensitivity.Most of the people playing L4D don't even know their sensitivity, much less their lerp or all the other values that have to be changed.

I hope HL3 comes with iron sights standard on all weapons, then it's likely all Valve titles released on that new source engine would have it too. It's going to be 2017 by the time it's released FFS, they should get with the times already.

I hope HL3 comes with iron sights standard on all weapons, then it's likely all Valve titles released on that new source engine would have it too. It's going to be 2017 by the time it's released FFS, they should get with the times already.

They've done it before, in DoD:S with the Garand/Kar98k, but the thing is, Valve has done just fine without zoom/ADS. Their games simply do not need it.

That being said, I would appreciate ADS purely as a cosmetic feature in a Source 2 game.

Razer Hydra or good old crosshair aiming. Who needs viewmodels?And why do you have a Rift so early in its development cycle.

From what I understand of stereoscopic gaming, a crosshair isn't ideal. I guess it doesn't function properly with two fields of view. So you're left with laser sights to paint your target or good old iron sights. And I don't have a Rift yet, but I was talking Source 2 so I assume Rift would be released and would be standard in future Valve titles.

From what I understand of stereoscopic gaming, a crosshair isn't ideal. I guess it doesn't function properly with two fields of view. So you're left with laser sights to paint your target or good old iron sights. And I don't have a Rift yet, but I was talking Source 2 so I assume Rift would be released and would be standard in future Valve titles.

I get the feeling the Rift is going to shake up a lot of gaming conventions. We'll just have to see how.