A new Keep difficulty system has been implemented that rewards players with higher degrees of loot for Keep battles involving large numbers of enemy players and higher degrees of upgrades. Players will now be rewarded with loot for successfully attacking Keeps held by the opposing Realm as well as defending Keeps held by their own Realm. Players can view the difficulty rating of each Keep by the number of gold stars displayed under the Keep icon on the map. The difficulty ranks from 1 star (the easiest) to 5 stars (the most difficult). The higher the number of stars, the greater the rewards that Keep offers.

Fortress battles have been removed as a part of the Tier 4 RvR campaign. Cities are now open to attack after two pairings are captured without the additional hurdle of a Fortress battle at the end of each one. The Fortresses themselves are currently open and free of hostile guards. There are future plans for the Fortresses, but we are not yet prepared to announce them.

The Lost Lagoon Battlefield Objective in Norsca has been removed.

All Champion-con Battlefield Objective guards in Tier 1 have been reduced to Core difficulty. As a result, players will find it easier to capture undefended Battlefield Objectives in Tier 1.

Renown Rank 1 players will no longer receive zone capture rewards.

All Tier 4 Battlefield Objectives and Keeps will now properly set their status as locked or unlocked according to the current state of the campaign after server resets.

Dungeons located within capital cties are now accessible at all times regardless of city Rank.

City victory points will now only account for Objective points generated from the city Public Quest. The Scenario and skirmish pools have been removed.

The captured stage for contested cities will now last for a maximum of six hours.

Warlord instance lockout timers within the capital cities have been changed to 68 hours.

Order players who have died and released within The Eternal Citadel, Bloodwrought Enclave, or Bilerot Burrow will now respawn inside near the instance's entrance, beside a friendly healer.

Destruction players who have died and released within Altdorf Palace, Sigmar Crypts, or Warpblade Tunnels will now respawn inside near the instance's entrance, beside a friendly healer.

Mechanics have been put in place to prevent players who have died and released from rejoining specific encounters until the encounter is completed. The encounters that this mechanic applies to are within Altdorf Palace, The Eternal Citadel, Bloodwrought Enclave, Bilerot Burrow, Sigmar Crypts, and Warpblade Tunnels.