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Yeah, It appealed to me because the art is the same as Princess Lover, which I loved graphic-wise. While I agree with most that Princess Lover is just slightly above average in terms of story, so I don't expect much stroy-wise from Walkure Romanze. With that been said though, I just want to see if anyone actually played it and how they feel about it.

Personally, I've gone through 2/4 routes now (about half-way through the third and temporarily stalled). The key point to understand (which you'd know from the trial) is that the "knight" setting in this game is really about the spectator sport of jousting. The story basically revolves around a jousting tournament, so the focus is on the various heroines who want to win the competition, their various issues and rivalries, and their relationship to the protagonist who is a "begleiter" (which is a German word for companion/helper/partner). In this game, the protagonist takes the "partnership" aspect of being a begleiter very seriously, so he'll only accept the job if he really believes strongly in the person he chooses. The first part of the plot is basically the journey to choosing his partner, and the second half is what happens once he chooses his partner all the way to the end of the tournament.

The first route I played was Noel's route, and so far I think it's my favourite. I liked the dynamics of the relationship, and Noel's sort of mischievous but fun personality (that betrays her backstory a bit). The plot certainly had its share of stereotypical elements, but it had some twists and turns that were still pretty fun. Noel's sister Mireille is really great, whereas their father was... oh so typical.

Second route I tried was Lisa's route, and as we discussed in this thread a little while ago, the main problem here was the antagonist, who is basically unbearably obnoxious and bratty. So as much as I liked Lisa well enough, and it was nice to see her come out of her shell a bit and learn to trust others, the whole plot is kinda marred (IMO) by this antagonist who's basically only there to be annoying and cause problems. I would have preferred the plot if they could have toned the antagonist down a bit.

The third route I'm playing now is Celia's route. Plotwise, at least from what I've seen so far, this seems to have the most significant plot developments and helps develop the protagonist's backstory, which is good. Personally, though, I'm not such a big fan of Celia herself -- nothing wrong with her per se, just not one of my favoured character types. Also, this route contains another quasi-annoying antagonist (though this one is a bit more necessarily connected with the backstory).

The route I'm saving for last is obviously Mio, which seems to arguably be the "canon" ending, if there is one. Though I have to say on a purely shallow level, she should never have cut her nice long hair! We knew it was coming because of all the promo art, but still... As I said, that's totally shallow, and I know it.

Production values on the game are pretty good, with lots of CGs (both ero and non-ero), a good game engine, and pretty decent music. Art is always a matter of taste, but the quality is high. Another thing I guess I should say is that the sex scenes are rather... passionate. They may also be a bit more extreme than some people may like, though it's not like extreme extreme by any means. Some may wish to Ctrl through some (or all) of the scenes. One thing I did think was rather unique though (not sure if their previous game was the same as I never played it) is that one of the full scenes is actually just a "make out" scene. This is kind of unusual in the sense that a lot of eroge just jump straight from "let's go out" to bed, so this plays up the "escalation" well. Still, the middle part of each route has a bit of that "events created just to connect to ecchi scenes" feel, so people who don't like that sort of content much will likely feel they could have done with less.

Anyway, I guess I'd class it as a character game with a rather unique plot gimmick (jousting) that's somewhat interesting. If you don't mind the tournament motif (and all the related trappings, like the journalist/announcer who provides the colour commentary about every match and constantly acts overly shocked/surprised about everything ), it may be worth giving a shot.

passionate scene isn't too much of issue, considering I'm fan of NTR genre and there isn't much I haven't seen in turn of the dark side of ACG. As long as there is no gang rape scenes in this (clash of genre) i'll be fine, because I don't like my pure romance genre mixed with the heavy stuff especially when I'm on there routes.

The jousting game setting was a bit of surprise, I was thinking it was some sort of fantasy military school games. But I got to complain about one little thing, what's gong on with the recent trend of main characters acting in servitude/aide to female characters in ACG world? While I don't mind it too much if it happens there and there, but it seems this is starting becoming a trend with all the butlers and what not. (in this case, a glorified squire)

But so far it seem this game is a go, I'll definitely work on it once I'm done (or get bored) with the recent slew of console games.

*looks at uniform* *then looks at heroine with a lance* *then looks at the background*. Yeah, I sorta figured it was generally about jousting with this one screenshot. I'll give this visual novel a go, but still get that strange feeling it will have slightly more ero scenes then non-ero scenes.

Yep, Rance Quest. Was a very fun game, but was very annoying to level the characters all over again with no increase xp or anything like what happened in Galzoo Island.... Rance and his daughter gave me the best laugh though.

There's an anime about Steins;Gate made by White Fox. Well known for being completely loyal to the main source so the storyline between the anime and the visual novel are accurate with little alternations there and there. They follow the true ending of the visual novel so you won't find anything different there. Unless you play the fan-disc and the other routes.

Finished two routes of Tasogare no Sinsemia. Ginko's route was quite fun, but the ending conclusion was the most anticlimatic and random piece of writing I've encountered so far. It basically left me thinking "Huh? That's it?"
On the other hand Iroha's route was more dramatic towards the end. The whole result of her parents was heavier than the usual drama.
But overall, the flowchart system is a awesome idea (not only to see where you are, but you can also jump to another earlier point of the flow chart, though that makes multiple saves quite unnecessary unless you quit for the day or so )

Finished two routes of Tasogare no Sinsemia. Ginko's route was quite fun, but the ending conclusion was the most anticlimatic and random piece of writing I've encountered so far. It basically left me thinking "Huh? That's it?"
On the other hand Iroha's route was more dramatic towards the end. The whole result of her parents was heavier than the usual drama.
But overall, the flowchart system is a awesome idea (not only to see where you are, but you can also jump to another earlier point of the flow chart, though that makes multiple saves quite unnecessary unless you quit for the day or so )

Well, the flowchart system is basically necessary in this game because of the way they constructed the story. Unlike most eroge, you won't really get a complete picture of what's going on unless you complete all the fragments and play it through to the very end. Sometimes even the alternate route endings contribute something to the story. Basically, the game's story is like a puzzle, and the flowchart shows you all the pieces. I'll be interested to hear your opinion of the story once you play it through to the end.

I'll be interested to hear your opinion of the story once you play it through to the end.

As usual, the post and my comprehension is within my limited jp. knowledge.

Spoiler for Tasogare story:

Overall I found the story quite interersting surrounding the tennyo and the mountain beasts. You have parts of the main explanation in Ginko's route with what the mountain beasts actually are and how they were transformed into one and in Shouko's route + the Sinsemia route the explanation of the cursed stones that Shouko is able to see. I found the "True route" a bit strange because - maybe only due to my limited compehension skill - they based it on Sakuya's ending, but also used parts of Shouko's route in it (which might just be more unusual). The whole Shouko and Sakuya being posessed wasn't really to my liking somehow. I know from the fragments that Ginko's sister cursed her core fragment of the heavenly garb and merged it with the lake before stabbing herself with a katana and that she wished to see her lover again, but I feel to have missed the connection for why her "essence" remained in the red "command stone" or if every of the red stone contained her "spirit". The final showdown was quite good despite being a bit corny with the use-the-past-to-break-her-free method .

On to the individual routes/characters:
Ginko: As I said in my earlier post, her route was quite funny in terms of how she has a teasing character trait, but is totally clueless about sex-education. We get to know she's the younger sister of the celestial nymph who we see in the fragments (I hope I understood that correctly). And that Kousuke's mother saved her at one point in time. But outcome of her route pre-epilogue was sooo anticlimatic. We have Kousuke and Co. depressed because she hasn't showed up since her battle with Mizuchi and all of sudden and as if nothing happened Kousuke meets her at an ice-stand and they talks "too" casually. I was a bit confused in the true end because I thought it was mentioned that she had to return to the sky to heal her wounds for a long time, but then we meet her at the festival and she said she couldn't return afterall or something like that. Seeing her going all-out and heavily damaged was well-done.

Iroha: The confession moment was quite boring, but the whole conclusion of her parents being the monster who saved Kousuke was moving with Kousuke taking the burden of killing it on its request and when the monster wants to meet Kousuke alone with Ginko as interpreter. Her character was okay, though the first impression when Kousuke spied on her dance practice was very misleading .

Shouko: I found her character development the best. You can clearly see how she regained her cheerful personality the more time she spent with her Onii-chan. Though as a blog mentioned there's no way she's of full age and the lead up to her ero scene was bad. Her changed appearance in the true route was veeeery cute and "NGHHHHH". Her appearance of the "bad ending" in her route was a surprise, though. Maybe the part I didn't like that much was her innate "dislike" of Sakuya on Sakuya's route even though I could understand the reason for it. I didn't think it was explained why she was able to see those cursed stones other than the stealth-mode Ginko mentioned in the true route or if her strange dream is connected to it.

Sakuya: I loved her route as it had very tender moments between Kousuke and her like when he hugged her when she wore her mother's clothes or the first kiss build-up in present timeline. It was very well done in contrast to the more drama-loaded moments in other VNs with incest option (à la Natsu no Ame or KoiKishi). The conclusion if you decided to tell Satsuki the truth was done very, very swiftly. What I wished for in her route was more focus on the past incident where their mother saved their life. Sure it was explained in Ginko's route and the true route when Ginko released the "seal" of his memory, but on Sakuya's route you get directed a few times in this direction without any real resolution and I felt that her character development wasn't much outside the romance. Still, the tender moments made up for it.

True route: After playing Whirlpool's Suzukaze no Melt and Lunaris Filia where the name of the true route is connected with the character focus in it, I was left dumbfounded that the "Sinsemia route" was nothing like that. I cannot remember that the name was ever mentioned during it and I thought at some point a character with the name would appear. Ignoring that, I liked how the makers decided to base it on Sakuya's ending and made her the "canon" girl.
Points I didn't completely understand: Apparently there were many red stones, but did each one contain the "reduce-human-quantity" persona of the Nee-san Tennyo? We see Sakuya being affected by it after she licked the stone in the flashback of their childhood and Shouko on her route. But then the "evil spirit" of Shouko jumped suddenly to Sakuya.
And all the mindscrew just because the Tennyo must have gone mad and wondered in the last fragment when it was and decided that the world should become hell and puts a curse on her sister's decendants. Pretty harsh X_X

I particularly found this character description the most interesting solely because of the reason I put inside the spoiler.

Quote:

Originally Posted by Mahou

Shouko: I found her character development the best. You can clearly see how she regained her cheerful personality the more time she spent with her Onii-chan. Though as a blog mentioned there's no way she's of full age and the lead up to her ero scene was bad. Her changed appearance in the true route was veeeery cute and "NGHHHHH". Her appearance of the "bad ending" in her route was a surprise, though. Maybe the part I didn't like that much was her innate "dislike" of Sakuya on Sakuya's route even though I could understand the reason for it. I didn't think it was explained why she was able to see those cursed stones other than the stealth-mode Ginko mentioned in the true route or if her strange dream is connected to it.

Spoiler for The Sole Reason:

What kind of expression is "NGHHHHH" supposed to stand for?

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It's time to start letting her make her own decisions. - Mom's dermatologist~