War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game for Windows, Linux, Mac, PlayStation®4 and Xbox One dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War. Join now and take part in major battles on land, in the air, and at sea, fighting with millions of players from all over the world in an ever-evolving environment.

In War Thunder, aircraft, attack helicopters, ground forces and naval ships collaborate in realistic competitive battles. You can choose from over 1,000 vehicles and an extensive variety of combat situations many of which are exclusive. You can find yourself blasting your pursuers from a bomber turret, defending your teammates on the ground from an air raid with anti-aircraft guns, shooting down enemy planes with a firestorm from multiple rocket launchers, or trying to sink an enemy warship with a torpedo from a fast attack boat.

Features include:

Seamless cross-platform gameplay between Windows PC, Linux, Mac, PlayStation®4 with Xbox One users being included in PC battles – everyone on the same server.

WARSHIP TYPES The World of Warships fleet features over 200 ships, dating back to the First and Second World Wars. Put on your commander’s cap, find out which warship type suits you best, and amass a navy of your own.

DESTROYERS

Stealth The navy’s light forces. The masters of daring sorties, crafty ambushes, and hunting for aircraft carriers and battleships. They rely on their speed, manoeuvrability, and stealth.

Versatility Universal ships capable of varied tactics. The ultimate duelists, a destroyer’s worst nightmare, and a shield against enemy aircraft. Irreplaceable during defense and attack.

BATTLESHIPS

Unmatched Firepower

Survivability

Fleet Protection A squadron’s main fire power. Giants with the thickest armour and the mightiest guns. They can survive a huge amount of damage and obliterate an opponent with just a couple of well-aimed salvos.

Strategy The long arm of the navy. The masters of reconnaissance and devastating air strikes. Their main weapon is deck-based aircraft. They bring unique strategic gameplay and boast a multitude of functions.

NAVAL POWERS Choose the flag you want to sail under. In World of Warships, you can pick from the world’s leading naval forces. Study each nationality’s strong points and quirks, then weigh up the gameplay possibilities. Use them in battle to develop your own tactics!

U.S.S.R. The naval powers of the Russian Empire and U.S.S.R. are represented by destroyers and cruisers. Most of these high-speed gunships have light armor and remarkable main battery guns. Excellent ballistics, speed and fire accuracy are precious in the world of naval battles. They are all about aggression and risk.

Sea battles take place among unique landscapes in different locations all over the world: from the shores of Latin America to northern waters and beyond. The game includes a few dozen game maps, each requiring unique game tactics.

AWARDS AND ACHIEVEMENTS At sea, there are always plenty of opportunities for heroic deeds and achievements. Show your worth! For each battle, you can receive heroic awards and valuable in-game goods. Each battle will develop your service record. Start your naval career now!

25 Comments:

Well they just updated WoWs with the new Carrier mechanics and you can control the squads in 3rd person now (also in the older update you could go to 3rd person by clicking something-that-I-don’t-remember) 🙂

I love War Thunder and after playing it would never consider play WoT or World of Warplanes, but tbh World of Warships is a better game for naval warfare. It has more ships, better and faster gameplay, etc.

WT and ex-WOWS player Jan_372 here, WOWS is more for mobile (WOWS Blitz) or when you wanna throw realism away. War Thunder is when you wanna be that guy who knows even the smallest details and is only there to show off in class/or who wants something better than Wargaming (they suck). But this is just my opinion.

Personally I prefer War Thunder… I like the focus on smaller ships and the lack of health bar. Also the variety of weapons I think is much more interesting. Overall the gameplay in War Thunder is just a lot more diverse. Planes, mortars, depth charges, autocannons, etc.

“You can hit the citadel, which I think is a fancy word for the bridge of a ship” Ouch @mr. G. Lol. More seriously: while player-piloted planes are an important gameplay difference between the two games, the root difference between the two is that they have very different physics scaling. WoW wanted players to be able to captain massive capital ships and experience that sense of awe and scale as you fire salvos from Yamato’s 18inch guns to wreak massive damage on your enemies. In order to make ship combat suitable for gameplay in a 20 minute session, the devs had to massively increase the speed and agility of all the ships (as real world naval battles could last hours or days). This scaling prevents WoW from being able to be incorporated with land/air battles, as the physics scaling would be different for players in different vehicles, and you would experience battleships maneuvering like sports cars if you were playing a different class. WT tries to be more like a simulation in tank and ship battles, without having health bars and such, but to me it loses out on that awesome feel of sailing and fighting with a battleship, which would force games to last half a day if the same physics time scale was kept universal regardless of the vehicle type.

WT has excellent tank and plane combat but the ships are sadly quite boring atm compared to WoWs. The machine gun spam eventually gets repetitive and unrewarding but the cannon and torpedo play in WoWs feels fair and rewarding. My recommendation:

Tanks = World of Tanks and Warthunder, both play differently but are excellent games. Pick WT for slower but more realistic combat and WoT for fast action. Planes = Warthunder. It has fun rewarding combat for both arcade and realistic players. World of Warplanes however suffers from a similar problem to that of Warthunder Naval. Repetitive spammy shooting with pretty random outcomes. Ships = World of Warships. More rewarding, more fun. I’d only pick Warthunder if you are interested in torpedo boats and armed trawlers.

‘T-this video is outdated!’ LMAO. Look at all these buttblasted WoW fanboys coming to defend their trash game. WoW is a trash game for trash people, hence why Redditors and normies love it so much. Real gamers, like me: Sledge Slamfist, play War Thunder.

What’s important to me is WoW (messed up acronym by the way) came out a year later so War Thunder seems to have tried to out do it. WoW seems to be tailor made for people who want accurate sea battles, not as good with the rendering and textures – War Thunder is made to outdo WoW with more textures, more stuff to do, not really loyal to the retired naval folk who want to relive their horrors in a video game. Yup, I’m printing this up, done

Citadel = bridge? No, no, no, no, nooo, nooo, noo, no. No. Just no. NO. The citadel is basically the vital part of the ship situated deep within the hull. It’s an armored (in the sense that it has its own armor, behind the hull’s armor belt), internal section (not a single compartment, but rather a group thereof) that contains the ammunition stores AND the engine rooms. If you get hit there, you’re f—ed: either your own ammo blows you apart from the inside or you go dead in the water.