Kukulkan over 900!

Purchase Order

General
Notes So number one priority is Book of Thoth. What about boots? Just buy book of Thoth. Maybe the mages blessing? BOOK OF THOTH! Buying it first with nothing else and stacking up that mana can make Kuku super powerful early game and with a couple of early kills (From said unbelievable power) can see you coasting through this quite expensive build. Other items aren't as essential they are just what I've had the most luck with

Book of Thoth

Chronos' Pendant

Spear of Desolation

Soul Reaver

Bancroft's Talon

Ethereal Staff

Facing lots of Physical
Notes I change to something along these lines when facing a team with 3-4 Physical gods just to avoid being ganked as easily

Book of Thoth

Breastplate of Valor

Spear of Desolation

Bancroft's Talon

Soul Reaver

Rod of Tahuti

Kukulkan's Skill Order

Zephyr

1X

312141519

Slipstream

2A

26101618

Whirlwind

3B

147811

Spirit of the Nine Winds

4Y

59131720

Introduction

Hi there, So if you've come here you're looking to play one of my favorite 'Wreck your day' gods, Kukulkan. I feel obliged to warn you therefor that this is not necessarily a great build for you, or a good build... Hell it could be downright feedstructive. But as the name suggests it will see you at level 20 with over the 900 magical power cap and make you a force of nature to be reckoned with.

Items

BOOK OF THOTH
Book of thoth is undeniably the most important part of this build. You don't need boots or blessings to play Kuku you need huge Mana to augment you're ridiculous magic power. Book of thoth is what you build first and then stack it till you evolve it and start to wreck face. It can be quite dangerous as Kuku has trouble escaping enemy combos while stacking, esspecialy in conquest, but with some careful play you should be fine

CHRONS PENDANT/BREASTPLATE OF VALOR
The next thing a good Kuku needs is some cooldown. If you are facing a team with lots of physical damage I seggest the quick fix of the breastplate but if not the long wait for the chronos Pendant is well worth it

SPEAR OF DESOLATION
The next item on the list is some penetration to put the fear of the nine winds in those pesky tanks that allways want a piece of the Kuku pie. The Spear is my favorite as it gives a good boost to magic power as well as a little bit of cooldown but feel free to change to another Pen item as you see fit

SOUL REAVER
This is where SH** gets real. Boasting a massive 130 Magic power and a good damage passive the soul reaver makes Kuku's whirlwinds a bit more terrifying and his Spirit of the nine winds just Terrific

BANCROFTS TALON
This little doozy helps you to stay in the fight a bit longer as well as boosting your magic power quite respectably. In a good team I will sometimes use Pythagorums Piece instead for the team but each to their own on this one

ETHEREAL STAFF
By now you should be feeling the full effects of the super magic Kuku, What's left to build? you might ask. How about MORE POWER! This staff will give you a little health and a bit of CC reduction, As well as Power like everything in this build, but it's passive is what gives you the real boost. Stealing 8% of a gods max mana when you damage them will easily boost you over the 900 magical power mark and the stolen max health mages you a bit harder to gank (Be careful still, you're by no means a tank)

Skills

Kuku's skill build is pretty simple. Get everything unlocked. Focus Whirlwind, It'll be getting you plenty of assists. Keep spirit of the nine winds pumping, it's your killing machine. I like to prioritize Slipstream for running away as this build has no movement speed but you'll still want to be able to knock some heads around with Zephyr so make sure to put at least one point into it

Summary

All in all this build will see you become a giant glass cannon. You'll be able to put down almost anything that comes your way late game but if you get hungry early game you might just wind up feeding the enemy to victory. Either way I've had a lot of fun with this build in Jousts, Conquests and arenas and fully recommend changing bits and pieces to suit your own personal play style. Above all else though, Have some fun ruining peoples day with Kuku

Thanks for reading
THADE

Quick Comment

Thanks for the input, as I said this is a funny build I use sometimes, not competitive or anything like that. I personally find if you run early enough and don't get too hungry then the move speed isn't too big a deal, especially if you place whirlwinds in annoying spots but as I said it's not a build for everyone it's just something I like to mess around with for the one shot kills. Just love seeing that power over the cap to be honest and if you are looking to play kuku competitively I agree this is probably not the way to go

Obsidian shard is in the first build because you have over enough power to deal with squishy targets that the flat pen isn't needed (+ poly), obsidian is strictly for tanks. Magus requires use of his 3 to get good use from which is why the second build I gave focuses on that with iso, magus, and divine as it will reapply when the damage ticks.

I knew the book of the dead could always be considered when paired with book of Thoth but think how well it correlates with kuku passive. Also obsidian still requires you to hit them with an ability for the ult if I’m not mistaken so you won’t get the benefit from obsidian shard on just using the ult.

No boots? On a 365 movespeed god? I understand you want make a one shot god but without boots you are asking to be killed and ganked early game, delaying your late game and probably feeding your enemy possible "throwing" the match, as you already said. So put this part that you made a "a glass canon" earlier to readers know what they are reading before going in-depth.

Note: i know about this, "Hi there, So if you've come here you're looking to play one of my favorite 'Wreck your day' gods, Kukulkan. I feel obliged to warn you therefor that this is not necessarily a great build for you, or a good build... Hell it could be downright feedstructive. But as the name suggests it will see you at level 20 with over the 900 magical power cap and make you a force of nature to be reckoned with."

but anyway to the point

1. The "somewhat" recent buff to Kulkukan where instead of stating out with 30% speed on Slipstream he starts with 60% speed then increases 5% per level up to 80%. with this buff do you think that slipstream should still be prioritized for the lack of movement speed without boots but if this is mostly a damage build for rekting days then should atleast a skill point be invested into Zephyr or Whirlwind earlier?

2. For bancrofts talon should maybe be switched out with boots but boots should be needed

Here's another tidbit. While most basic attacks are single target/single hit (exception are cleaves such as those that Osiris, Guan Yu, Nike etc. have), lifesteal has a 0.33x coefficient that is calculated into any attack that does AOE/multi-target damage.

That means, if you had Bancroft's Talon (at basic 15% value) and you did 1,000 damage with Whirlwind (just an arbitrary number for example's sake), you would NOT get back 150 health. Instead, because it's an AOE ability, you would get back 50 (1/3 the base lifesteal value). The majority of magical god ability damage is AOE, so this helps balance the potential of the lifesteal.

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