Global AI in Games Market Size, Status and Forecast 2019-2025

Artificial intelligence (AI), sometimes called machine intelligence, is intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and other animals. In computer science AI research is defined as the study of "intelligent agents": any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals. Colloquially, the term "artificial intelligence" is applied when a machine mimics "cognitive" functions that humans associate with other human minds, such as "learning" and "problem solving".In 2018, the global AI in Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global AI in Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AI in Games development in United States, Europe and China.

The study objectives of this report are: To analyze global AI in Games status, future forecast, growth opportunity, key market and key players. To present the AI in Games development in United States, Europe and China. To strategically profile the key players and comprehensively analyze their development plan and strategies. To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of AI in Games are as follows: History Year: 2014-2018 Base Year: 2018 Estimated Year: 2019 Forecast Year 2019 to 2025For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

3 Market Share by Key Players 3.1 AI in Games Market Size by Manufacturers 3.1.1 Global AI in Games Revenue by Manufacturers (2014-2019) 3.1.2 Global AI in Games Revenue Market Share by Manufacturers (2014-2019) 3.1.3 Global AI in Games Market Concentration Ratio (CR5 and HHI) 3.2 AI in Games Key Players Head office and Area Served 3.3 Key Players AI in Games Product/Solution/Service 3.4 Date of Enter into AI in Games Market 3.5 Mergers & Acquisitions, Expansion Plans

5 United States 5.1 United States AI in Games Market Size (2014-2019) 5.2 AI in Games Key Players in United States 5.3 United States AI in Games Market Size by Type 5.4 United States AI in Games Market Size by Application

6 Europe 6.1 Europe AI in Games Market Size (2014-2019) 6.2 AI in Games Key Players in Europe 6.3 Europe AI in Games Market Size by Type 6.4 Europe AI in Games Market Size by Application

7 China 7.1 China AI in Games Market Size (2014-2019) 7.2 AI in Games Key Players in China 7.3 China AI in Games Market Size by Type 7.4 China AI in Games Market Size by Application

8 Japan 8.1 Japan AI in Games Market Size (2014-2019) 8.2 AI in Games Key Players in Japan 8.3 Japan AI in Games Market Size by Type 8.4 Japan AI in Games Market Size by Application

10 India 10.1 India AI in Games Market Size (2014-2019) 10.2 AI in Games Key Players in India 10.3 India AI in Games Market Size by Type 10.4 India AI in Games Market Size by Application

11 Central & South America 11.1 Central & South America AI in Games Market Size (2014-2019) 11.2 AI in Games Key Players in Central & South America 11.3 Central & South America AI in Games Market Size by Type 11.4 Central & South America AI in Games Market Size by Application

12 International Players Profiles 12.1 Microsoft 12.1.1 Microsoft Company Details 12.1.2 Company Description and Business Overview 12.1.3 AI in Games Introduction 12.1.4 Microsoft Revenue in AI in Games Business (2014-2019) 12.1.5 Microsoft Recent Development 12.2 Ubisoft 12.2.1 Ubisoft Company Details 12.2.2 Company Description and Business Overview 12.2.3 AI in Games Introduction 12.2.4 Ubisoft Revenue in AI in Games Business (2014-2019) 12.2.5 Ubisoft Recent Development 12.3 Tencent 12.3.1 Tencent Company Details 12.3.2 Company Description and Business Overview 12.3.3 AI in Games Introduction 12.3.4 Tencent Revenue in AI in Games Business (2014-2019) 12.3.5 Tencent Recent Development 12.4 EA 12.4.1 EA Company Details 12.4.2 Company Description and Business Overview 12.4.3 AI in Games Introduction 12.4.4 EA Revenue in AI in Games Business (2014-2019) 12.4.5 EA Recent Development 12.5 Vivendi 12.5.1 Vivendi Company Details 12.5.2 Company Description and Business Overview 12.5.3 AI in Games Introduction 12.5.4 Vivendi Revenue in AI in Games Business (2014-2019) 12.5.5 Vivendi Recent Development 12.6 Nintendo 12.6.1 Nintendo Company Details 12.6.2 Company Description and Business Overview 12.6.3 AI in Games Introduction 12.6.4 Nintendo Revenue in AI in Games Business (2014-2019) 12.6.5 Nintendo Recent Development 12.7 Sony 12.7.1 Sony Company Details 12.7.2 Company Description and Business Overview 12.7.3 AI in Games Introduction 12.7.4 Sony Revenue in AI in Games Business (2014-2019) 12.7.5 Sony Recent Development 12.8 kashbet 12.8.1 kashbet Company Details 12.8.2 Company Description and Business Overview 12.8.3 AI in Games Introduction 12.8.4 kashbet Revenue in AI in Games Business (2014-2019) 12.8.5 kashbet Recent Development 12.9 Konami 12.9.1 Konami Company Details 12.9.2 Company Description and Business Overview 12.9.3 AI in Games Introduction 12.9.4 Konami Revenue in AI in Games Business (2014-2019) 12.9.5 Konami Recent Development 12.10 Capcom 12.10.1 Capcom Company Details 12.10.2 Company Description and Business Overview 12.10.3 AI in Games Introduction 12.10.4 Capcom Revenue in AI in Games Business (2014-2019) 12.10.5 Capcom Recent Development 12.11 Netease