They each have their own play styles and cater to a certain type of gamer. Nitro, which will come out for the Wii, is focused on the casual audience. World Online is set up as a free service similar to EA’s Battlefield: Heroes.

Lastly, Shift will be the most familiar to racing fans and will focus on the enthusiast side of the genre. In February, I had a chance to play an early prealpha build of the game, and it left a good impression on me. Shift tries to replicate the driver’s experience and that effort is spearheaded by the cockpit.

In past games, I was never a fan of this view. Although it gives you the most realistic perspective, it’s nearly unplayable because your line of sight is obstructed by the car’s frame, dashboard components, etc. But for some reason, I don’t feel that way playing Shift. For some reason, it works.