I never mastered that adrenaline dodge move! Still can't, my timing is never good, I'm just not fast enough. Seems like you need more than two hands for this, it's infuriating! Any tips for making this fight tolerable to get past it? Controller only makes...

Tomb Raider Anniversary is a solitary puzzle-platformer whose gameplay and atmosphere remain as excellent (and nostalgic) as ever. Visually, it has aged a bit, but the deft platforming and superb atmosphere make this one of the best presentations of “classic” Lara Croft. Worth the full price of $9, but frequently discounts much lower. Total size on my hard-drive: 4GB

+ Graphics are simple by today’s standards, but have aged well. (Resolutions go up to 3840x2160.) Lara’s face conveys more expressions than faces in more modern, supposedly more “realistic” games.+ Stunning soundtrack.+ Not much voice-acting, but what is there is excellent. Keeley Hawes as Lara is always a plus. Some excellent work from Grey DeLisle as well (more famous as Catwoman in Batman: Arkham City).+ Excellent platforming puzzles.+ Great variety of levels and level design. Some are small and linear, others are large and spacious.+ Ability to replay individual levels.+ Great enemy variety - gorillas, lions, centaurs, rats, bats, wolves, bears, and others.

+/- Story works as an excuse to explore ancient dig sites. It improves towards the end.+/- Directional QTEs (press the correct WASD key). Stay alert in cutscenes.+/- Tomb Raider Anniversary is a game from an age when natural curiosity was a gamer’s guide to progression. There is no map, there are no waypoints. Lara gives you cryptic clues if you bring up her journal, but that’s it. Some gamers will love this self-reliant imperative, others will loathe it.

- Aim lock-on frustrates as often as it satisfies. Free-aim works well, but Lara cannot move when it is engaged, making it only suitable for puzzles.- Unclear boss patterns require trial-and-error – or keeping a walkthrough handy. - Inconsistent control scheme, which can lead to high levels of frustration. For instance, sometimes a complicated jump requires pressing the direction key (WASD) + Jump (spacebar). Other times, the exact same maneuver will require pressing Jump followed by the direction key. - Inconsistent camera angles (important for executing complicated jumps). Hard sometimes to tell if pressing back or left/right is what the situation requires. Experimentation can result in Lara’s death and loading a checkpoint.

Tomb Raider Anniversary comeplete walkthrough by my friend Roli576. This is played on the ps3, but the walkthrough can be used for PC players.
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https://www.youtube.com/channel/UCumxNyPrhCDNYkIonJ-R2JA

One of the best and most solid entries in the franchise. It's beautiful, got great controls, lots of exploration and that load of nostalgia youd wish for when playing a remake. Only complaint are the few boss fights that are simply badly made but except for that i recommend it to anyone who likes video games.

Its mildly annoying to say the least, when newer gamers lack the collective intelligence to navigate a 10-year old game...and as such give it negative reviews.Newer gamers I say because if you played any of the Prince of Persia games, or the early Assassin's Creeds, you'll nave no trouble at all traversing terrain here.

Now onto the main Complaint: THE CAMERA

Games in the 2003 - 2010 era of platforming mostly used this camera mechanic in some form or fashion. Lara's movement is relative to YOU the player and NOT the camera angle, the purpose of the panable camera is to allow you examine your surroundings while platforming.

When climbing/jumping: any direction you press will move Lara either Left/Right or Forwards/Backwards relative to the direction SHE IS FACING...and NOT in the direction of the camera

I expereinced no bugs at all when I played this...granted I had a disc copy. So I'm gonna do a fresh playthrough to see what the fuss is all about

I've read through a few discussions and realize a lot of gamers have played too much of the reboot and have forgotten the original series was a platforming / puzzle game at its core...sometimes with multiple ways to solve a problem / reach your goal.

I've come to the conclusion that my retail disc is defective. Having been unable to do "that wall jump" the first time I played Anniversary all those years ago I had to use a level skip cheat to bypass the entirety of this level and onto the next. And so ...

In the Lost Valley, after the T-rex, you find a gear in a fountain. I'm supposed to put said gear on the 2nd level of the wheel meachanism, but I didn't realize there was a 2nd level, so I put it in the 1st one. She's supposed to say, "no" if you try to p...