Biomass

It's the end of the world as we know it. So all that is left is to match up cheeky blocks of colour while listening to the soundtrack of the new world order. Strip away the trimmings and Biomass is essentially just another block-elimination game. What makes it fun is the way it looks and sounds. And before the lack of substance and the soundtrack eventually turns you away, it will have given you a good bit of entertainment.

I played this for a while last night. It's sort of fun, but I never felt like I was really making any sort of meaningful choice. Since you can't click a second color after you click one that will result in a line clear, it seems like the best solution is to pick a row where you can quickly tap two or three colors in fast succession so they all clear at once. Even then I lost after round 3 or 4.

Contrary to the review, I never felt like the powerups had any impact on the game. You can't click them directly, and clicking on adjacent blocks seems no more effective that simply clicking stuff in any other row.

I just really didn't get into this. I didn't feel like my input had any meaningful influence over whether I win or lose. I'm sure there's a strategy there, but I didn't get it.

Remember that only areas that are adjacent or will be adjacent to red tiles will become "infected". Thus the idea is to try to penetrate as deeply into the areas as possible, rather than just clear rows. As you can infect all of one color at a time, it might be a good idea to hold up clearing rows as it will reduce the effect of future turns. However, remember that special effects are time limited, and near the "end" (5 or 6/8) you will need to use those pieces to your advantage.

Are you not capable of reaching 8/8? At that point it seems to turn into an infinite game and the bar below does not fill. Or is it the fact that when it says Generation 7/8, you're actually on the 8th (and completed the 7th)?

Initially I was going to comment on the seemingly apathetic quality of just clicking to remove rows, and the random power-ups that the player has no direct contact with. But after reading the above comments, I went back and played again, and more than doubled my score. I have a feeling that the more you play the more strategies will become apparent.
Nice graphics, sound and music.
:)

I think the best way to survive in this way is to create the longest chain you can before you cancel a row by turning it red.

Leave just 1 color in the rows and try to leave only the same color in the other rows. This expands the "red" area greatly, and therefore is much easier to reach into pretty much all the blocks.

When the beaker is nearly full detonate all the rows by clicking the left out color. You will not only cancel out about half the rows, it also gives a score multiplier and can help you skip through a lot of hard work, and potentially losing the game during the hard work.

I got smoothly up to about 6/8 before I forgot to note the beaker level and didn't detonate my 6 row chain XP

I'm pretty sure the cabin line is from the Russo-Finnish film "Jack Frost" and the goofiest scene in cinema existence. It's also a great MST3k episode. But the "Hunchback Fairy's" cabin is a similar deal to Baba Yaga's house.

JayIsGames offers a free online experience with the best free online games. You can read our daily honest reviews and walkthroughs, play games, discuss about them. JayIsGames.com is a leading Flash and Online game review site. Since 2003, we review every day only the best, including casual games, flash games, arcade games, indie games, download games, shooting games, escape games, RPG games, puzzle games, mobile games and much more.
Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! Submit your game now and we might release it in homepage. Use our game submission form.
Check us back often! We add new games every day and only the best games!