AA is quite a nice thing, but doesn’t work with voxels in a way that is beneficial. Just find your voxel models texture in unity. Select it and look at the inspector. You should see texture options. Basically just set the filter mode to point and you’ll be done. I also recommend you use truecolour format.

After applying the same settings shown in your screenshot, it looked fine so I continued working on my game in Unity. Today, I was testing the game on my phone (using Unity’s “Build and run” feature) and the texture appeared blurred again (but not the same type of blur as I previously had. The texture looks fine in the Unity editor though.

Hi,
Did you get a solution for this? I have also been having a problem of lower resolution when it was imported into Unity3D. I would like to ask you to share how you made a breakthrough if you did. Thank you.