Luigi avoiding wind in the Super Mario All-Stars version of Super Mario Bros.: The Lost Levels.

In Super Mario Bros.: The Lost Levels, Wind[1] appears for the first time as one of the game's new special features. It is represented by floating leaves. While it is dangerous at times, it is needed to clear some gaps in some levels. Some gaps in the game are so big that all three of trampolines, wind, and bouncing off of an enemy or enemies are needed to cross them.

Wind[3] reappears in New Super Mario Bros. Wii. Like in Super Mario Bros.: The Lost Levels, it is needed to reach certain parts of the level. It only appears in World 2-4 where it can blow coins around the level, and can be noticed through the sand that it carries along the way. Enemies in the level will turn against the wind when it comes, and don't move until it goes away. It can also push the player right, though Mario can crouch to stand still. Foos also blow wind, though it acts more like fog in that it obscures the player's view.

In Donkey Kong Country 2: Diddy's Kong Quest, Wind[4] is the theme for two courses: Gusty Glade, where it is used to jump over long holes or hinder the player by blowing them into unwanted directions; and Windy Well, where the wind blows upward and lifts the Kongs to high platforms. In this game, the wind is represented by leaves, much like in The Lost Levels.