WWW
Embodiment of Justice
Creature - Spirit Avatar
2/2
Flying
When Embodiment of Justice enters the battlefield, each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards same way.

Crucius, The Mad Genius
UU2
Planeswalker - Crucius
+1: Put a 1/1 thopter artifact creature token onto the battlefield. Target non-artifact creature becomes an artifact as addition to its other types.
-2: Draw three cards, then discard 2 cards unless you discard an artifact card
-9: Permanents you control become artifacts as addition to its other types, then you may draw up to x cards and gain up to x lifes where x is number of artifacts you control
5

Blizzard
3U
Enchantment
When Blizzard enters the battlefield, tap all creatures, then put x ice counters on blizzard, where x is twice number of creatures tapped this way
If a creature would be untapped, remove an ice counter from Blizzard instead
When there is no ice counters on Blizzard, sacrifice it

The Raven Man
BBB2
Planeswalker - Urza
+1: Put 1/2 black zombie crow token with flying, named Animated Crow onto the battlefield
-2: Destroy target creature. Its controller puts top 3 cards of his or her library onto his or her graveyard.
-7: Destroy all creatures, then put a legendary token */*, named "The Pack of Ravens" with "this creature cant be blocked" and "this creature's power and toughness equal to number of creature cards in all graveyards
4

The Shadowed One, Cabal Patriarch
BBB6
Creature - Human Wizard
5/5
Flying, Trample, Shroud
At the begining of your upkeep, choose one that hadn't been chosen:
- Destroy all other creatures
- Remove all counters from target permanent
- Draw 3 cards
- You lose 10 life
- Sacrifice The Shadowed one and you lose the game.

Suicidal Charge
R1
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. At the end of turn, you lose the game.

Kamahl, Keeper of Old Krosa
Creature - Human Shaman
GG2
3/3
Lone Wolf - as long as you control no other creatures, Kamahl gets +7/+7, has trample and "Tap: fight target creature an opponent controls"
Lands you control are 1/1 dryad creatures that are still lands.

Mass Melting
Sorcery
2G
Untap all creatures you control and put a +1/+1 counter on them.
Freyalise and druids greeted end of Ice Age, but didnt knew what will it cause

Eraklum, Lord of The Time
UW1
Creature - Human Avatar
1/4
Flash
Eraklum, Lord of The Time cant be countered
When Eraklum enters the battlefield, until end of turn, if you would lose the game, instead discard a card and your life total becomes 1.

Lhamak, Scourge of Old Krosa
UBG4
Creature - Northling Horror
7/5
Whenever Lhamak deals combat damage to a player, this player discards a card and sacrifices a land and you draw a card and untap all lands you control
Lone Wolf - as long as you control no other creatures, Lhamak has flying and deathtouch

Crown of Northlings
5
Artifact - Equipment
At the begining of your upkeep, put an ice counter onto equiped creature for each northling you control.
Equiped creature gets +1/+1 for each ice counter on it
When equiped creature dies, destroy all creatures
Equip: 5

Kordahl, Barbarian Stronghold
Add R to your mana pool.
Creatures you control have haste
When Kordahl leaves the battlefield, its owner loses the game.

Storyline is:
After mending and mass melting, someone, known as The Shadowed One, restored Cabal cult. Tibalt arrived to Dominaria, but he had gone mad cause of some strange force, that was freed after mass melting. Tibalt became its harbinger. Mad sphinx Crucius arrived to Dominaria to find some notes from tolarian academy. The Raven Man tries to find out what is this strange force, that twists minds of people of Dominaria and creates strange monsters, named northlings. Trigos, dwarf wizard, was twisted and became leader of northlings.

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