Single File ...............Double Wide.................Watches.................................................. ..............Daylily and Relic ..... DV 30.................................................. ..............Frost and Iosef ....... DV 60.................................................. ..............Aradra and Shadow . LL 120
If you have a standard procedure for opening a door, we will put it in here too, so as to speed repetitive issues like that.

This adventure should probably run about a year with the seventh level characters leveling twice and the fourth level characters leveling four times. The island is not going to let you "return to town for supplies", but some accommodations for better gear will arise when appropriate.

Adventure Rules

Liberally adapted from others who do this better than I do, since this is my second PbP seat in the GM's chair:

* I prefer the use of [ sblock=OOC ] instead of [ OOC ]. It does a better job of hiding the out of character commentary.

* Group initiative, rolled by GM. In the case where an individual member of the 'losing side' rolls better than all other individual members of the 'winners,' that character may act first in the initial round of combat (surprise or round 1). Otherwise, unless a players specifies that actions are to follow another character / event, actions happen in the order they were posted. More than 36 hours or so delay for posting during your turn in a combat may result in my NPCing the character to keep things moving.

* Feel free to use Invisible Castle or the EnWorld on-line dice rollers for your characters. In general, I may or may not be posting my actual rolls, or just results. I may use the EnWorld roller more than other GMs, so if the dice at the bottom of a post starts overwhelming, you can shrink that down to a text one liner by changing your user settings. Settings->Edit Options->Thread Display Options->Dice Roller Display->Streamlined. GM secret rolls like Perception and Stealth will be done by physical dice.

* I tend to post at any time of the day or night. I may post "mid-round" combat updates as needed or "short responses" to questions more often than the characters. If you're going to be away for longer than a couple days, please let me know if at all possible so we can arrange NPCing if necessary. I will generally look at your wiki character sheet for a "Intended next action" or "Standard Operating Procedure" near the top of the sheet for clues as to what to do.

* If you do not post for a week or more without notice, I may end up writing you out of the adventure. You will still receive your share of the XP and treasure earned as well as time XP and gp to the date of your last post.

* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable. If you are adding a new class that requires special materials, like a wizard's spell book, please PM me a little ahead of time so I can work it in cleanly.

PS: My PM box hovers at 16 of 20. Too many projects I have to track.

* Mini stat blocks (preferably including a link back to the wiki page for your character) and a picture for maps are quite helpful. It is nice if you can colorize the major stats like Total HP, Current HP, AC, Weapon in hand.

* If you have an interrupt or immediate action ability, please list it in your mini-stat block so I can attempt to weave it into the bad guy's combat at the appropriate time the first time around. If you can take more than one AoO in a round, please list that too.

* Frost has an overlapping adventure. An intelligent item and a few NPCs are going to invade her life and destiny. So, some effects from Whispers in the Night will be showing up in this game as well.

* I mess up sometimes. Everyone does. Feel free to point it out. I will try to retcon to fix if needed. Sometimes, I will need to use the "plot device or special circumstances overrides the normal rules" card. We're all here to have fun, so I'll try to do everything I can to facilitate.

* Sometimes I will earn the "cruel rotten bastard" title. There might be occasions where the cause has to play out for a week or two before you see the effect later and go, "Oh, that was worth it." I promise it will never be personal.

* This adventure is based on Paizo's From Shore to Sea. I am just mentioning it so no on joins a table top version of that game and then realize, "Oh, I am already playing this one."

A galloping horse neighs as it stops abruptly just outside the door of the Dunn Wright Inn. After a moment the door bursts open with a young man stumbling in. His arm and shoulder loosely bandaged, it looks like he rode straight through the night to reach the city."Grog! Grog, I need heroes!" panting and straining to move through to the bar.

"You must save my wife..." as the man falls face first in the middle of the floor unconscious.

A few seconds after the man bursts in, the door opens a second time, and a dejected-looking Daylily enters the tavern. He pauses briefly at the prone man, then carefully steps over him and walks to the bar.

"I am search the everywheres," he says sadly. "But my toads is being lost. Rotguts, please. And keeping them comes."

~-~-~-~-~-~-~-~-~-~-~-~-~

Quote: Aradra "At any rate, no matter how long it has been Kalinn it seems like forever since I was last here."

Kalinn starts as the young man stumbles in and makes his pronouncement before collapsing to the floor. She moves quickly to kneel by his side, looking up at Aradra as she does so. "And it looks as though this time will be no different. I have no skill with healing, Aradra. Can you bring him around?"

~-~-~-~-~-~-~-~-~-~-~-~-~

The ranger gets off of his stool, and starts looking over the unconscious man. He checks to see if he has fainted because of exhaustion, or something more sinister.

After his inspection he looks up at the barkeep and says "Can we use a back room for him Grog?"

~-~-~-~-~-~-~-~-~-~-~-~-~

"Room two tis empty. Hes gud old custmer. Heel him."

~-~-~-~-~-~-~-~-~-~-~-~-~

With a nod Anaerion pulls out a wand and gives him a quick tap. Hoping that one was enough, he waits to see him awake before giving him another tap if needed.

The man wakes up, rolls over and sits up. Looking around, he sees a lot of strangers. Looking to the bar and Grog, "They took her... On our wedding night... Right from Wedding Rock. They took Sara."
Shaking his head in grief, "There were so many and my fireball didn't even slow them down. Grog, I need help!" Turning back to the one who apparently healed him. "Can you help me?"

Relic Nevyn

By the time he has focused his vision the man is back to his feet and begging aid.

"Perhaps I can help good man. Let me see those wounds ..." He elbows his way through the gathering crowd.

Relic takes a look and frowns. "Nasty, but you'll live."

He closes his rheumy eyes and lays a hand on him gently."May the Wind blow gently at your back and ease your discomfort."

Aradra stands the man to his feet and Relic starts at the words 'wife's kidnapping'."Kidnapped you say? I had best come along with you then. I would hear this story. Taking my mind off my own problem for a moment would be a welcome change."