Saturday, September 3, 2011

In my current toy project, I wanted to reproduce an alarm sound every time some event happened.
The alarm sound I found was a bit long, so I wanted to stop it after a given time stored in the application settings.

It seems that HTML5 audio doesn't have a stop method. It has only a pause method. So following the advises in here and here, I managed to write the following code to check how it worked before adding it to my toy project: