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The Lemmings Chronicles

Solutions - Amiga

Egyptian

Level 1

Number of lemmings that drop: 20

Available time:

Lemmings to save: 0

Just dig down towards the exit.

Level 2

Number of lemmings that drop: 20

Available time:

Lemmings to save: 2

Make the second lemming walking right a blocker and let the first one swim. When he's on the other side, walk back and build over the water. Make sure you build up and down to avoid the trap. When the lemmings is done building, go back and walk down. Swim and platform over the water. Free the trapped lemming and release the blocker.

Level 3

Number of lemmings that drop: 22

Available time:

Lemmings to save: 0

Trap the lemmings between two blockers and let the one lemming walk to the right. When he falls down and picks up the dig tool, dig towards the exit.

Level 4

Number of lemmings that drop: 22

Available time:

Lemmings to save: 0

Mark the lemmings that picks up the dig tool and let another lemming jump over the obstacle. Also jump over the umbrella. Pick up the climb tool and drop it over the edge. Now walk back and pick up the umbrella so the lemming can reach the bottom savely. Pick up the climb tool and climb up to where the bricks are. Build towards the exit and bash through the obstacle near the entrance using the marked lemming.

Level 5

Number of lemmings that drop: 22

Available time:

Lemmings to save: 1

Let the first lemming walking right drop down with the umbrella and make the second one a blocker. Now let the lemming that floated down jump over the gap, pick up a climb tool and drop that climb tool through the gap. Now let him pick up another climb tool and climb towards the exit. Let the lemming at the bottom climb up and pick another climb tool and climb further towards the exit. Now use one of these lemmings to build a platform towards the exit and release the blocker. Try to do as much actions simultaniously as possible since there is little time.

Level 6

Number of lemmings that drop: 23

Available time:

Lemmings to save: 1

Stack up with the lemming that picks up the bricks. Stop stacking when he can walk up the floor. Now drop the remaining bricks and shimmy over the pit. Pick up the other bricks and platform over the pit. Now continue the stack you started. The mol will make a corridor. All the lemmings will walk down, mark the one that picks up the dig tool and dig down towards the trapped lemming. Dig down again so all lemmings can get to an exit.

Level 7

Number of lemmings that drop: 24

Available time:

Lemmings to save: 0

Mark the lemming that picks up the dig tool and bash through the yellow wall. Now let one lemming jump over gap and let him climb up. Pick up the shimmier tool and shimmier to the platform with the bricks. Pick up the bricks and build stairs towards the exit. Now free all the other lemmings using the marked lemming. Make sure you dig diagonally.

Level 8

Number of lemmings that drop: 24

Available time:

Lemmings to save: 0

Make the second lemming walking left a blocker and make the first lemming pick up the dig tool. Dig through the yellow piece of the floor. Now dig down the floor he falls on. When the lemming gets all the way down, destroy the potatobeast. Now you can release the blocker.

Level 9

Number of lemmings that drop: 24

Available time:

Lemmings to save: 4

Make the first lemming walking right a blocker and make the trapped lemming on the right also a blocker. Now let the trapped lemming on the left climb out of the two pits and pick up the spades. Free the lemming on the right. Let the lemming you set free pick up the remaining climb tool and with dig down with the other lemming. The lemming that picked up the remaining climb tool, should drop them into the pit with the trapped lemming the floor below so that that lemming can climb out of the pit. Make sure the lemming turns back after he drops the climb tool. With the lemming carrying the dig tool, dig down again. He will fall through a gap onto a platform with another
lemming. Dig through the left wall, now release all the blockers so the lemmings can get home.

Level 10

Number of lemmings that drop: 28

Available time:

Lemmings to save: 1

Mark the lemming from the upper entrance that will pick up the spades and make the first one going right a blocker. Let the first lemming walking right from the lower entrance kill the potato beasts and make it a blocker. Now let the marked lemming jump over the blocker and dig a way part of the dirt, he will reveal brick tools. Let the digger walk back and make him a blocker. Let another lemming jump over the blockers and pick up the brick tools. Build stairs towards the trapped lemming and free him with the digger. Also dig down the platform and let the digger walk to the left. Make him a blocker before he falls over the edge, otherwise you can't save him. Now build stairs halfway down. Make sure there are at least four bricks left to cover the gaps near the exit. When the lemming reaches the exit, release all the blockers.

Last edit: Wednesday, 14 May 2008.

Main source: own words.
Graphics: The Lemmings Chronicles / All New World of Lemmings, Amiga platform.