High Quality, High Content...
Written by gamers for gamers, Line of Fire #2 has the reader’s satisfaction in its crosshairs. Contributors to this issue include Robert Herzner on infantry tactics in LnL; Arrigo Valicogna on the Bundeswehr in Death of the First Panzer; new LoF editor Jeff Lewis on the Pakistanis and the Somalis in A Day of Heroes;... [click here for more]

Line of Fire Magazine
Lock 'n Load Publishing presents Line of Fire, the magazine with scenarios, maps, counters and articles about Lock 'n Load Publishing products. Issue #1 includes.
Sixty-three, full-color pages of gaming goodness.
New maps and scenarios for World at War, Island War Deluxe, Band of Heroes, Day of Heroes, and Heroes of the Blitzkrieg.
Extensive five-page preview of Heroes... [click here for more]

The Summer 2013 issue of The Trophy Case 'zine features a third installment of Major Magus' adventures so big that it's going to spill over onto the H&H website! It's also got the final part to the Madam Fatal serial, the Spy character class for H&H, outtakes from Supplement IV Part II, a review of the Triumphant roleplaying game, and more! Snatch it up while it's hot! ... [click here for more]

The Fall 2013 issue of The Trophy Case 'zine is here with a healthy dose of Major Magus illustrated fiction, the new Detective character class for H&H, H&H write-ups of new and established superheroes, new mobsters to fight, an extensive Q&A with the Editor of H&H, a short review of NUELOW Games and an interview with NUELOW creator, Steve Miller! It's our first non-free issue, but... [click here for more]

The Winter 2014 issue of The Trophy Case 'zine is laden with HIDEOUTS & HOODLUMS-related goodness! Read up on DC's All Star Squadron and Fawcett's Marvel Family. Enjoy another installment of illustrated fiction with Major Magus. Or partake of TTC's first installment in a series of "almost ready to run" H&H scenarios (usable with nearly any near-modern day game system)! ... [click here for more]

The power of the Occult surges through the horrific realm of Orrorsh, creating the most hideous and terrifying monsters ever seen on Earth.
This tome, compiled at great risk by the members of the Sword of the Sacellum, provides a complete description of many of these beasts, including the grotesque Knot Man, the macabre killjoy and nearly 60 other terrors of the realm.
This supplement to Torg:... [click here for more]

From a world where inflicting pain is the greatest pleasure known come creatures of nightmare, agents of destruction whose only common trait is a love of bloodshed. Now the Race Warriors of Dzis have assembled all known data about these monsters to give Storm Knights at least a fighting chance for life. Demon ghuls, psi-borgs, and other evils from the cosm of the techno-demons wait within these pages.... [click here for more]

They came from other cosms - other realities - raiders joined together to steal the Earth’s living energy ... to consume its possibilities. These Possibility Raiders brought with them their own realities, turning portions of our planet into someplace else.
Led by the Gaunt Man – self-proclaimed Torg of the cosmverse — the High Lords each claimed a piece of the Earth for themselves,... [click here for more]

A Storm Knight party is only as good as its members. Now the mysterious Guildmaster has assembled the files on some of the most experienced heroes and most dangerous villains of the Possibility Wars into one volume.
Within these pages, you'll find Ayslish sorcerers, Nile heroes, Orrorshan shapechangers and countless others who might aid – or destroy – your team of adventurers.... [click here for more]

The Secret Masters.
They watch...from the salons of the rich to the darkest corners of the tenements, the city plays host to countless organisations, each with their own agenda, battling in a shadow war for supremacy beneath the cover of the smog-filled streets.
These groups range from the ancient to the new, from political activists to cultists worshipping dark gods. Their members are from all... [click here for more]

Suave. Sophisticated. And deadly...
Meet the Haverings, Victoriana's most infamous family: Nathaniel, head of the family and proof that the upper classes aren't always in charge; beautiful and decadent Susanna, Nathaniel's distinctly improper wife; Jonathan, fallen to terrible vice; Selina, a survivor from the gutter and the family's moral heart; Tobin, wizardly academic with a criminal side;... [click here for more]

There is a Voice inside your head. Some people think you're losing your mind, but the Voice says you're not losing. The Voice says you're gaining.
Vox is a story-driven, rules-light Role-Playing Game that is designed to put the focus on character interaction and development. Each player controls a character who at some point will hear one or more Voices in his head; each of those... [click here for more]