Spell name: Crimson Dragon ClawElement: FireRank: 3MP cost: 25+13 per postEffect: Flames erupt from Raven's shoulder (his choice) and roll down his arm forming a fiery image of his arm that is roughly 6 inches off his arm in every direction. However, the hand is shaped like pointed claws that can strike like physical claws. He can swing it in any direction he pleases much like one could wave their arm around. Due to the nature of the spell, part of the damage will punch through shields and other attempts to block it. If hit with it, it would feel like getting hit by a solid wall of flames. If something physical hits it, it acts like a physical object. Raven now has better control, and can maintain the fire for longer periods of time.

Power:**Speed:**Area:Extra:Burning *(Free), Piercing *, Sustained *

Old version:

Spell name: Crimson Dragon ClawElement: FireRank: 2MP cost: 15Effect: Flames erupt from Raven's shoulder (his choice) and roll down his arm forming a fiery image of his arm that is roughly 6 inches off his arm in every direction. However, the hand is shaped like pointed claws that can strike like physical claws. He can swing it in any direction he pleases much like one could wave their arm around. Due to the nature of the spell, part of the damage will punch through shields and other attempts to block it. If hit with it, it would feel like getting hit by a solid wall of flames. If something physical hits it, it acts like a physical object. However, it is not a shield by nature. The spell fades after one post.

Power:**Speed:**Area:Extra:Burning *(Free), Piercing*

Spell name: Crimson Dragon ScalesElement: FireRank: 3MP cost:25+13Effect: Flames rush up over Raven's body, forming a physical scale like defense over him. The flames are directly attached to his body, leaving no gaps to be exploited. These flames don’t immediately vanish, but instead seem to slowly seem to regain their intensity after taking a hit. The shield doesn't actually cover others. However, he can body block for others in the shield. He can sltill be knocked off his feet by the force of some spells as well.

Power:**(****)Speed:*Area:Extra:Defending **, Sustained*

Old version:

Spell name: Crimson Dragon ScalesElement: FireRank: 1MP cost: 10Effect: Flames rush up over Raven's body, forming a physical scale like defense over him. The flames are directly attached to his body, leaving no gaps to be exploited. However, these flames, like all flames do not last long. After a very brief period (the end of the post) the flames vanish. The shield doesn't actually cover others. However, he can body block for others in the shield. He can still be knocked off his feet by the force of some spells as well

Power:**(****)Speed:Area:Extra:Defending **

Spell name: Crimson Dragon’s Flame GusherElement: FireRank: 3MP cost: 25Effect:Raven forms a faint magic circle where ever he is standing, or on a surface he can touch. This circle is roughly 3 meters in diameter and extends 3 meters off whatever surface it’s placed on. Anyone walking into this bubble, friend or foe, will detonate the magic stored in the surface in a bright explosion. Those caught in it take damage, catch fire and are blinded. Those who see it but aren’t in it are temporarily blinded.

Spell name: Crimson Dragon's Flame GusherElement: FireRank: 1MP cost: 10Effect: Raven stomps his foot on the ground, or he punches the ground in the event he can't stomp. His magic seeps into the ground forming a ring around him that extends around him exactly 3 meters. If anyone steps into the ring, it explodes damaging all within it, even Raven. Though, his natural resistance makes him take less damage than his victims.

Power:**Speed:Area:*Extra:Burning *(Free), Detonating*

Spell name: FireballElement: FireRank: 2MP cost: 15Effect: Creates a fireball in his hand that he then throws at his intended target. The fireball hovers exactly 4 inches off the palm of his hand until it is released. It MUST be released in the post it is conjured, or the spell fizzles. The fireball plows through most shields, lovingly hugging the target inside. It explodes a couple seconds after fired or upon impact with another person or spell. The area the fireball explodes chatches fire should there be flamables in the blast radius.

Power:*Speed:*Area:*Extra: Burning*(free), Ranged*, Piercing*

Old Spell:

Spell name: FireballElement: FireRank: 1MP cost: 10Effect: Creates a fireball in his hand that he then throws at his intended target. The fireball hovers exactly 4 inches off the palm of his hand until it is released. It MUST be released in the post it is conjured, or the spell fizzles. Upon the first impact the spell makes, it explodes in a small blast.

Power:*Speed:*Area:*Extra:Burning *(Free), Ranged *

New Spells

Spell name: Flare upElement: FireRank: 2MP cost: 15Effect: Raven channels his magic into whatever sustain or lingering fire spells he has active. This replenishes the spell’s durability allowing him to keep the spell in question up even under pressure. The only noticeable sign that he’s used this spell is that the spell he’s ‘healing’ flares up, like a fire that just had tinder thrown into it.

This spell only works if the target spell has at least 1 power left, and it cannot restore more than that spell’s maximum power.

Power:**Speed:**Area:Extra: Healing*

Spell name: Crimson PalmElement: FireRank: 2MP cost:15Effect: Ravenforms fire just on the palm side of his hand. Should he touch you with any amount of force, the spell will explode throwing the victim back and setting them ablaze. If used on weaker materials such as wood or glass, it will destroy these objects.

Power:***Speed:Area:*Extra:Burning*(Free), Impact

Spell name: Crimson Dragon’s Tail WhipElement: FireRank: 3MP cost: 25Effect: Raven crouches down and Engulfs his right hand in intense white fire. Then he springs, launching himself up with as much might as he can muster, delivering an uppercut that, if it connects, will lift people off the ground. If caught by this, the victim is set ablaze.