Tag Archives: Weapon Assist

Introduction

The PAD Academy REM is in full swing and while it is lackluster, the farmable Academy Student Handbook is valuable and worth farming for most players. The Handbook functions as a Weapon Assist that provides the following awakenings: along with +1s orb movement time for 9 turns on a 14 -> 9 cooldown.

Despite this large farming hurdle, the fact that the Handbook is farmable (with large amounts of stamina) makes it quite valuable compared to other Resist options as it does not require limited (Rainbow Event Medals) or Premium (Magic Stones) currencies to acquire.

Video commentary

–video coming soon–

Value of a Resist Weapon Assist

Weapon Assists have become invaluable when playing through harder content as they are able to provide additional awakenings to counter various mechanics. At this point in time, those that provide Resistance () tend to be the most valuable as they can trivialize certain spawns and mechanics. As such, striving for 100% Resistance against a particular mechanic is a reliable way to improve consistency. Continue reading PAD Academy Student Handbook is Valuable→

Introduction

This coming Friday marks the debut of two new Godfest Exclusives (GFE), Sericha and Kio , along with a regular 5-Magic Stone Godfest. For the most part, this Godfest should be skipped as it will feature lackluster rates due to the non-Super status and mostly exists to bait players into trying to roll the two new cards.

As a whole, the two new Godfest Exclusives are wonderfully powerful and unique but will have significantly less applications for the average player. Their main strength comes from their Weapon Assist forms as they are able to transfer awakenings that were never available before.

This article will be focusing on the strengths of the two new Godfest Exclusives, Sericha and Kio.

Video commentary

–video coming soon–

Do not roll in the Godfest

Low rates combined with the eventual return of Monster Hunter and YYH Collab means players should be saving their Magic Stones.

Introduction

The North American server is 2-3 months behind Japan and while this is can be problematic, it does give us a chance to fully prepare for any new content coming to Puzzle and Dragons.

The First Impression series is a type of video I produce on my YouTube channel and lets me voice my opinions on newly announced content.

For this video, I gave my initial reaction to the Great Witches Weapon Assist evolutions along with the precedence it sets along with what I feel makes a strong Weapon Assist.

Video commentary

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Weapon Assist forms

All Weapon Assist forms are able to transfer over sizable stats due to their high weighted stats.

Madoo:

Reeche:

Zela:

General thoughts

Weapon Assist evolutions enable the card to transfer over awakenings when inherited on another monster. The Weapon Assist retains the same base stats and active skill while also permanently committing them to an inherit as the process is irreversible.

For myself, I look for three things in a Weapon Assist: beneficial awakenings, a useful active skill, a long cooldown to act as a better skill delay buffer.

With this in mind, Reeche’s Weapon Assist is the big winner of the three released as she covers all the criteria. This is because she is on-colour and can provide massive stats to Beach Fujin which means she can take the 7 Combo Super Awakening to bring her personal damage up to 8x.

The main concern I have for this trend of continuously buffing 7* GFE is that GungHo is raising the Powercreep for rare cards. In the past, many teams were locked behind 6* GFE which made many of them inaccessible to the average player even if they had some of the cards.

Over time, the need use 6* GFE has declined and most are now used as trade fodder for rare Collab cards. While owning a 7* GFE is nice and is not mandatory, the fact that GungHo is continuously buffing them (Super Awakenings, Weapon Assist) is somewhat alarming when you consider how little love is given to Pantheon cards. I understand that this is a business but when you realize that the majority of teams run little to no Pantheon cards is alarming.

Conclusion

The Weapon Assist forms the Great Witches gives them even more value and flexibility. With that in mind, it would not be wise to convert any into a Weapon Assist if it is the only copy you own as they provide a great amount of value in their base/evolved forms. Furthermore, the Weapon Assists would also act as a deterent for using them as Trade Fodder for 10-stone events.

Let me know what you think about these Weapon Assist evolutions in the comments below.

Introduction

The Persona Collab will be arriving in North America Monday, July 16 and comes with both an REM and Farmable component. Generally speaking, most farmables that come with Collabs are for Fan Service, but Persona is unique in that there are 4 Weapon Assists available.

This article will briefly outline the 6 farmable cards in the Persona Collab to help you better plan out your stamina usage during the event.

My regular REM review will be coming soon.

Video commentary

–video coming soon–

Weapon Assist

Weapon Assist cards are able to be inherited like most cards, but they will also transfer over several awakenings to the base card. This has become somewhat invaluable when pushing through challenging content as it enables your subs to become significantly stronger as they can now hold more than 9 awakenings. Continue reading Farmable Persona Collab Drops Review→