Stardock announces that Sins of a Solar Empire: Rebellion is smashing all the company's previous sales records. They offer some details on this, including some praise for the impact of sales on Steam, clearly putting the rivalry over once having owned the competing Impulse service in the rearview:

The company has sold more than 100,000 copies digitally to date of Rebellion

The company’s internal projections factored in a large “cannibalization” percentage of its own direct sales through its web site and sales from its former digital distribution platform Impulse (now owned and operated by GameStop.)

Sale stats showed that Steam sales did NOT cannibalize those sales

Steam sales instead replaced what Stardock has usually seen via sell-in at retail

Darks wrote on Jul 26, 2012, 09:59:Again, I am going to say this. The lag you guys are all talking about was something that happened with the two prior games.

Regardless of your experience it still happens to a lot of people. The developer has even admitted it is a limitation of an engine designed for Windows XP era hardware.

Here's a thread on the developers forum where one guy asks why it happens and 8 people in a row say "it's a known engine issue, no fix".

Just consider yourself lucky and enjoy the game.

Mashiki Amiketo wrote on Jul 25, 2012, 19:39:If you happen to remember which it was, post it I'd be interested. I haven't had time to play, but always nice to know what mods to look at for the future.

Looks like the Distant Stars mod has some lag optimization in it. Pretty much the same as the other one I used for Diplomacy, cuts down on Fighters/Mines/Trade ships. Looks like the Sins Optimization project that was available for the older versions (then dropped when the devs implemented the community fixes in a patch) is making a comeback for Rebellion too but I don't think it's ready yet.