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Gadina Prokleta Presents

JUNGLE TROLLS REBORNby A.Dominion and Gadina ProkletaVersion 5.8.1

► Bothmajor bugsof the game should be finally FIXED:​

• The game desynchronization at game start should not happen anymore!
• The bug with items lost upon death is now fixed!
• In order to reduce overpopulation, initial beast spawn is randomly decreased by app. 10%.​

► There is a dedicated network for Jungle Trolls Reborn in Tunngle (see here for details).​

Map Info:

You must survive,
gather resources,
build your village and
protect your Totem from the other evil troll tribes in the Jungle.

Loading Screen picture by Cindy Nyan

Playable Classes:

You can choose among four troll heroes, each having different skills and item recipes:
The fierce and mighty WARRIOR,
The silent and insidious HUNTER,
The wise and creepy SHAMAN,
The ingenious and crafty INVENTOR.

The Troll classes

Gameplay Variety:

You can craft various weapons, items and buildings and combine them
dependent on the class of the chosen troll and the necessities of the tribe.
The world is changing and going its own course through the game.
The game is rich of possibilities. There can't be two JTR games exactly the same.

A well armed Warrior in action

Features:

- rich game world, full of hidden dangers and secrets;
- breeding animals, which can be hunted, tamed or even zombified;
- cute little cubs and mighty boss beasts, cunning enemies and evil allies;
- changing weather affecting the gameplay in many aspects;
- complete freedom of movement and choice of tactics.

A Hunter with his pet

Creators:

The game is based on A.Dominion's Jungle Troll Tribes (5.5).
In the middle of year 2006 with the written permission of the author
the map was reworked and improved by gadina_prokleta.

Subsequently A.Dominion joined the development team
and did a great work to further improve and extend the game.

The game was developed with the help of many
contributors from all around the world:
Dark Angel (beta testing, tooltips),
ElloElloEllo (modelling),
GothicMage and Jimmehdean (hosting, beta testing),
BIOEngineer (Russian game community, beta testing)
and many others.

Usually I play Jungle Trolls myself because I think in my region I am the only one who play it. So may I request Gadina_Prokleta to encrypt some AI Trolls for me to play with?

And also, the Shaman is so strong, I could barely use it every time. But there is a bug. When a Shaman Extract seeds, combining Greatest Elixir and Wood, it could only make 1 seed for it, unlike when made in the Shaman hut, usually it bears 5-10 seeds.

I hate this damn forum.
You deserve a long and detailed answer which I wrote in about an hour, and then I was informed that my session expired or something like that
Argh. I have no patience to write this again. Fuck you, Hive Workshop!

In a few words: Chessboxing, you did an amazing job. With your help I fixed a handful of bugs and balance issues, but honestly, I can't offer much more to the community.
The game and Wc3 in general are played by a handful of people, and even though I'm trying to make a living by creating games, nothing can justify the tons of work required to make those improvements on a free game, in such an old and unsupported environment.
I will, however, release another version with the following updates:

• troll soul revival by Miracle changed to be more hardcore: after the first death a troll will gain mana to revive himself after 1 day, but after the second death the only option for revival remains the Tribe's Totem
• guardian beast ownership can be taken by any player in the Tribe
• guardian beasts are now vulnerable to poisons and diseases;
• Demonic Voodoo Mask now requires Antelope Horns instead of Pact with the Devil
• bugfixes:
- totem guardian mana cost fixed
- bug with heat gain from equipment fixed
- a possible crash reason with cooking removed

I hate this damn forum.
You deserve a long and detailed answer which I wrote in about an hour, and then I was informed that my session expired or something like that
Argh. I have no patience to write this again. Fuck you, Hive Workshop!

Click to expand...

Vbulleten problems. Once Hive converts to Xenoforo, which is soon, I think this won't happen anymore.

Normally I love the Hive - in regards of design, community and all the precious information.
But when one's sleepy and tells oneself "hold on, write on all the topics, this guy deserves it" and all the work just disappears... I know, I should write long forum posts in Word (autosave), but I never learn

It is not getting worsen,but the gameplay is becoming more and more different for the old JTR players(like me),its like v5.5 final is the end of 'season 1',and 5.6 starts a second season of JTR with different gameplay.

Exactly.
I'm aiming to make the game more understandable by casual players, so there will be easier to find a party and PLAY it.

However, I can understand why in the eyes of old players this version is worse than 5.5 - because there is no selling soul and permanent losing. But why this is worse than 5.7? It is harder. Now you are revived for free only once... after a whole day. Then everyone in the tribe needs the Totem to revive, and this is why the Totem should be hidden in the woods and protected with traps & towers. To revive, you also need a stockpile of meat at the totem, so you can sacrifice it. How is this easier?!

ok there's definitely something wrong with the item. i tried crafting bronze bar at forge. i filled the slots with full stones and flints (2 slots each for a total of 10 stones and 10 flints). then clicked bronze bar button.

Yes, I also noticed a new bug appeared in 5.7.2 with a variable used in crafting and reviving.
Working to solve this!

The equipment requirement have been reworked in a completely different system: now every class can wear any armor, but this increases his Burden, making his hero skills and spells cost more energy. This way a Shaman would still prefer lighter to no armor.

because the map is missing some overall ingame info (in F9 field) - I compiled several topics from the website and ingame tooltips and made them as triggers for info quests. This way players can check it during game (Survival info / Jungle Animals info / Building and crafting/ Weather/ Hunger / Heat / Energy etc.). They can be edited and added to the F9 section. Could be extended with different topics though. However seems that there is a limit of characters for every quest trigger so the information has to be grouped in topics.

Edit: I tested 5.7.3 on 2v2 multiplayer: 2 of the players dropped (we remained 1vs1).

About revival from troll after death: energy counter starts from 0 even at first days - takes too long. Then even if you revive from totem once (before you have used miracle from troll) - you lose the option to be able to revive alone later.

Some additional notes on totem and guardian:

There is an exploit possible with 5.7+:
guardian can be blocked behind some stone walls away from totem (spamming like 5-10 walls to make it unreachable) thus making it hard to reach and also the totem is invulnerable all the time while there is guardian. - this makes base somehow unnecessary invulnerable for too long (it takes alot of time and power to destroy lots of stone walls).
Suggest: Hitpoints of totem to be increased to 1000 - 1500 and it to be attackable. Then as a victory condition both totem and guardian would need to be destroyed.Spooky aura from all types of totems needs to have also negative mana regen on shades (currently it has only slow on them). Scare ability from totem of horror can prevent control (select) during the time of effect - could produce lot of bugs though / alternatively it can cause tremble - chance to miss all types of attacks for a while.

Detectors: warior class has no option to use any detector except torch - means if he needs torch - he has to go without a primary weapon. This gives him no chance against a hunter or player who uses invisibility. Torch is too weak for primary weapon currently.
Suggest:
- torch to be used not only as primary weapon - maybe also as secondary or third weapon - depending on what the player has euipped. The torch model would be very nice if visible when equipped also; Torch aura, firecamp aura and flares - should also reveal all invisible units within range - player carrying torch, all friends or foes ig they are invisible. Torch could also be attached to towers, deer, totem, golems, turtle helper, ghouls, frolls for more detector options.
- flares to be used by all classes
- new item like dust of appearance to be accessible
- option to buy hawk egg / hound pup from troll merchant
- totem can have some reveal area spell for ex. cost 150 energy

Catapult: load it with a stone and it will have the mana needed. Or you can even load it with an inventor's bomb

Yes, seems there's still some bug with disappearing items upon revival... I should find some time to check this.

No idea about the potions... Everything is possible

Maybe you have equipped a mask or another festive hat? If not, then maybe it's a bug. Sometimes bugs with equipped items do happen. The way to fix them is to type -debug. These bugs are automatically fixed when you die and revive.

I would just like to report the bug I encountered when I tested this map vesion 5.7.3.
-

Reveal

when you die sometimes items simply disappear from game and you don't have them in inventory when you revive

(I just noticed you may have been talking about that version and already know of that bug)
-another bug which I don't think is mentioned is this:
for voodoo revival of zombie troll you need 200 voodoo energy, even tho it says in description you need 100

One suggestion - could you make it so that festive hat joins with mask
(sort of like axes do when warrior picks 2 of them, or just add a button in shaman hut that can do that)

Map Reviewer

I think you should slow up the regeneration speed a little bit so that there will be a smaller chance of survival, ending the game fast. And it will also force the user of the troll to hunt food or herb to ensure his safety and health regen. I suggest maybe putting a 'backpack' for an extra inventory, but filling one original inventory of the troll due problems of uncarried items, leaving them behind for thieves. It can be formed by 4 tinder, 2 ropes, 1 wood, and a pig skin. It will be worth hunting these items for an extra inventory.