diordna Wrote:Hmm...if this is going to require 3D modelling, then I'm going to have to learn the modelling software as well as Unity. So I think I'd be out if I had to do 3D.

Edit: Unless someone wanted to do my art...I have a game (and an alternate) in mind, so msg me if you're interested. One is much less art-intensive than the other.

If there is any modelling requirement it is only one that you impose on yourself. There are some basic geometric primitives in Unity like plane, capsule, box, and sphere. Make a game with that. Or use textured planes. Or another option is Teddy. http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm It can save out obj files which Unity can read. If you can scribble you can model with that. As I said earlier, work with your strengths and minimize your weaknesses...

KittyMac Wrote:AFAWK, the contest is still themed around "holiday/winter".

It is? Okay, I have no idea what's going on, then. I thought the theme was Pimp Unity.

Okay.. game ideas... You could shoot pain relief medication (in the form of gel capsules) at holiday boxed presents flying around. The medication contains antibodies to cure people of Xmas Fever.

Or you could do a simple holiday first person game. A humble UPS employee, you are equipped with a grab gun ala HalfLife 2 and are tasked with moving around packages (boxes) to the right places for holiday delivery while fighting off alien Orb sphere spacecraft. You deal with them by crushing them with the very packages you're trying to deliver. Ridiculously easy to script. You could make the levels out of brown boxes (UPS, heh) and have multi colored point lights to make it look nice.