00:38:023 (1,1) - why is this 1/2 gap then? it seems rather inconsistent

00:47:966 (4,5) - I suggest removing triplets in this section, it's a relatively calm part compared with kiais so I don't think it's nice to force too much pressure on the player of this level. (less density here also highlights the kiai better)

I'm a bit worried about your intensive usage of kicksliders in this difficulty, it creates quite a big diff gap from Hard.

Extra.

od8 for linear diffspread

00:26:881 (1,2,1,2,1,2,1,2) - etc. I have to say this pattern is even harder than top difficulty ..

00:32:366 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2) - hey the stream movement here is almost exactly the same as previous one, can you do sth else here for variation or maybe it's your intention?

01:01:509 (3,4,1) - both spacing and flow make the movement to the stream awkward imo

01:03:909 (1,2) - spacing here suddenly shrinks>?

01:10:595 (1,2,1,2) - the nc kinda makes sense with music but looks confusing

Garden wrote:

why the dot after diffnames?

It's a long explanation, well it's a technical bug It's that's been going on for years. After u update your map a lot of times (incluing change the diffnames a lot of times) there is a possibility that this bug occursthis bug shows an "update for latest version" without updating the mapafter clicking the update button, a totally different background appears and all the information on the map(bpm, slider, circles, hitsounds, storyboard) is completely deleted.however to keep your progress saved and continue giving an update without fear of this bug appear, just add a dot to each diff name until this bug is solved. otherwise if left without the dot there is a great possibility of the bug to return and erase all the progress made.there a example of a recent mapset ranked with dots because that bug >> https://osu.ppy.sh/s/668888

00:38:023 (1,1) - why is this 1/2 gap then? it seems rather inconsistent fixed, made equal like 00:33:052 (1,2,3) -

00:47:966 (4,5) - I suggest removing triplets in this section, it's a relatively calm part compared with kiais so I don't think it's nice to force too much pressure on the player of this level. (less density here also highlights the kiai better) all removed, fixed.

Insane

00:28:252 (1,2) - wrongly snapped to 1/16 somehow changed to 1/4 to don't make too painful to do

I'm a bit worried about your intensive usage of kicksliders in this difficulty, it creates quite a big diff gap from Hard. it's like a deja'vu of my first map xd, well i can nerf some kick sliders to make some balance to hard diff, just tell me which ones I will not hesitate, and I'll just change oo

Extra.

od8 for linear diffspread ok!

00:26:881 (1,2,1,2,1,2,1,2) - etc. I have to say this pattern is even harder than top difficulty .. KILL ME AAAA SORRY, NERFED ALL

00:32:366 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2) - hey the stream movement here is almost exactly the same as previous one, can you do sth else here for variation or maybe it's your intention? indeed, fixed!!

01:01:509 (3,4,1) - both spacing and flow make the movement to the stream awkward imo changed, fixed!

01:14:709 (1,2,1,2) - ^ , also visual seems a bit broken with the stack? https://puu.sh/z9SDn/8ef4322635.png can't tell if it's intended to look like this well to don't see too broken, i set up manually on the osu. file , stack leniency >> to 0.1

01:12:823 (1) - should be auto clap instead oh my bad, fixed

Harmonical Catastrophe

01:06:823 (2,3,1) - you don't have to force the stack, it makes the flow too harsh :c sorry, fixed :C

01:18:995 (1,2) - I kinda wonder how ppl would read this, can you get some testplays results/feedbacks from other players? i asked for some brazilian players to make a fast tesplay to see if they can read exactly that pattern and the whole diff, i post later just wait aa, but ocassionaly i made like the extra diff, with a difference of spacing the stream 4 by 4 and start a triplet on the first note Edit: Idealism's Play

01:14:709 (3,4,1,2,3) - this pattern is misleading. While playing it would've mistaken with just a triple. I highly recommend you to stack them or space properly.

01:53:966 (1) - unsure about this slider. Like, path is kind of obvious so I think it's fine.

[Insane]

00:39:909 (1,2,3,4) - according to the pattern I can say that music doesn't change so having this unemphasized is reasonable. BUT music does change here 00:40:595 - so consider emphasizing it by bigger spacing or something else you find appropriate.

00:56:195 (8,9) - idk if this works well. I think it's still better to have a slider, instead. i following 2 distintic sounds which occours there 00:56:207 - 00:56:293 (9) - , if u notice the both have the same space of every kick slider represented in that section to don't escape from principal sound

01:14:709 (3,4,1,2,3) - this pattern is misleading. While playing it would've mistaken with just a triple. I highly recommend you to stack them or space properly.done!

01:53:966 (1) - unsure about this slider. Like, path is kind of obvious so I think it's fine. changed!

[Insane]

00:39:909 (1,2,3,4) - according to the pattern I can say that music doesn't change so having this unemphasized is reasonable. BUT music does change here 00:40:595 - so consider emphasizing it by bigger spacing or something else you find appropriate. fixed!

For top diffs I meant exactly that sound 00:41:978 - not the circle section.Insane: Also, bigger spacing for 01:34:093 - and 01:34:778 - , you made smaller.Normal: 00:09:064 (2,1) - spacing. Make sure you spaced every next object properly, this happens sometimes.Extra: 01:53:978 (1) - is this supposed to end on 1/8?

Bakari wrote:

Shouldn't the source be listed as Pump It Up Prime?

Not actually sure of that, but that'd make more sense. Considering even Andamiro themselves refer to it this way

Oh Hello! Answering:Well.. yes, but... I particularly don't have a conviction that I had a difference in the source, and I kept going on, considering, seeing that have a recent mapset ranked with the same source, so... I and the nominators in question on this map feel safe about that, but if want i can request a DQ to correct this oo