I don't know if they ever did or not, but I think I know. Imagine that each class has 3-5 different hexes, for an average of 4 each. These are applied to enemies like they were in gw1 (ie. they all stack independently of one another). They'd probably stack duration if the same hex was applied again.

Now imagine that 100 people are fighting say, Tequatl (any champ/world boss works for this example really). So they'd be able to stack 32 hexes on the boss, probably for an infinite duration. Maybe not all the hexes would be beneficial in such a situation, but how would they be balanced if that was the case? Also, wouldn't there need to be more traits if hexes were added, wouldn't there need to be more runes, sigils, and more skills (not only to apply them, but to remove them). I guess champs and dragons would get something like another attribute similar to defiance.

But how do you balance all that? It would be messy, and although quite a few people enjoyed the messy builds that gw1 had, many more were turned off by the "build wars" and would just ask other people for good builds. Personally, I loved taking a mesmer hero with Fevered Dreams and Fragility (once fragility was aoe) and putting every condition but disease on my parties bar. But that just wouldn't fly when it's possible to have conditions that last 1-2 seconds and don't stack in duration as the damage from fragility would be extremely high.

Obviously you aren't talking about simply copy pasting hexes from gw1 (or at least I hope you aren't), but my point isn't that hexes couldn't be included in gw2 but that they would take a good deal of time to balance and introduce correctly. That is something that could have kept gw2 from the public for another year or more. And frankly, I'm not sure if I'd like to hear someone say in map chat that a certain boss event is up and that they need more of class x, but not to come if you're class y because they already have enough of that class's hexes. If people were facepalming because one hex from a class was at 3 minutes in duration but another one that wasn't nearly as good was only up half the time because people from that class want to use the best skills... I myself would be facepalming over the combat mechanics.

Hexes were rolled into conditions so players could distance themselves from the build wars. With the unified conditions/boons system every player can have a response to effects applied to them. This allows players to play solo with every profession, exponentially increases the number of viable individual and team builds, allows for long-term combat, and shifts the strategy from having the right build to using the right tactics. It's an improvement in every way if you want varied and balanced combat. Hexes just don't fit in GW2 in any way.

Hexes were part of a "rock-paper-scissors" balance system that had to many categories that lead to imbalance. There was all the "normal" categories of combat and then hexes and hex removal were separate, making them easy to remove (one of the first major changes we knew about GW2).

Xycury, you are right, we have hexe-likes they are just more obtuse and convoluted. That hex icon you despise is a neat and precise manner to convey information, now there is no organized way to present info, it's just a wonderfull world of animations that takes 20 times longer to learn and often doesn't include at all the most relevant info.

are you a clone of the OP? because you're making the same argument.

instead of a icon saying you have a hex, you have a clone or Illusion attacking you. if you want to get rid of that hex, you destroy the Mesmer or the clone/illusion. <--this is by far more better than GW1, where you have hex covering and stacking which would completely ruin the game due to balance.

there isn't anything to learn, it's on your screen, do something about it. GW2 is very action oriented, and doesn't play out like GW1 which was mainly reactive (Hex Removal).

Plus your build and everyone else's build will be far easier to play with when you don't have to bring 2/3 skills because of all the hexing.

And what about enchantments? any argument from that? because it would be the same thing.

you mean the combat system might be more convoluted if they put hexes back in.

You'd have to build skills around hex removal... which would continue the horizontal balance of all skills.

There are hexes in game but they take on a different flavor in how they are applied.

Give the Mesmer clones and Illusions, they die when the character/enemy is dead like Hexes. They do DoT like many hexes. And instead of reactionary damage, they are a constant till you either destroy the mesmer, or the clone/illusion.

Necros have marks that are a physical representation of a hex that dishes out conditions.

AND instead of watching for teeny tiny icons and getting rid of them, GW2 is more action oriented instead.

it dosent make you a loser for having long hours of work, but when you complain about not getting the stuff you want when you play so less, that makes you a loser, if you are working, you should know u are paid for the work/time have have done/complete, you dont go to your boss and complain about getting 1 day's wage instead of 1 week's worth, when you only worked for 1 day no?

i'd wonder where you get your stats from?, google with "average hour spent on mmorpg", the few top site should show you have the average hour ppl spent on mmorpg are between 25-40 hour per week.

and also i do go to uni (semester break til march) working very long hours in an accounting firm (up to 60 hour a week), and i still managed to craft my twilight (i farmed everything else, and got dusk as a gift from my friends for birthday gift, while still have nearly 300g left from all the plinx farm/fotm run), have 2 lvl 80 with full exotic+ascneded back/ring.

o and i do have a life too, going out with frens and gf (oversea til new uni semester for now) basically every weekends.

So you play what? 40 hours a week of mmos, 60 hours at a firm, let's say 6*7 hours of sleep a week. That's a total of 142 hours. In a week there's 168 hours. So you manage to study in uni, be with friends and talk to your girlfriend with the remaining 26 hours? You must be very sleep deprived lol.

Give the man a medal, he's such a figure to aspire to.

PS: I guess you also walk the dog, and wash the house, and cook within those 26 hours too.

Once again, another post saying they are good but not actually stating what's good about them.
Face it, the class is bad and people playing it just want it to be good....

Kind of stupid of you to say due to the fact that you haven't listed one legitimate reason they are bad. A very indicative trait of a poor player blaming the class simply because e lacks the skill or ability to play it.

Nowadays it is has become really really frustrating, how more and more people are using forums like their personal blog.

Forums used to be for discussions about IMPORTANT topics, so threads like "so...., I thought, would that be a good idea?" are not important all they are good for is spamming a forum.

Also the search button does exist for a reason, how about using it before creating the .......thread with the same topic?

Stop playing hall monitor and repeating comments made by the moderators like "this isn't your personal blog" or "use the search function." We don't need you to parrot their comments. It's the job of the moderators to police this forum, not you.

The "personal blog" meme is getting tiresome, particularly coming from the people using this space as a "personal blog" to complain about it.

I guess I don't exactly understand the part of where you were "mislead" into buying the game. I think this game has a lot of issues and I played GW1 since the beta was out so of course I am disappointed in some of the directions they went with this game. However, when I was reading up on GW2 and what it offered I was never under the impression it would be "GW1 with better graphics" or whatever your assumptions were. I knew exactly what I was buying when I preordered this game.Did you just not watch the videos or read up on the game? I mean, all of this information was already out there before the game went live. Why complain about the core aspect of the game at this point?

Well, since events are long and easy AND give a bad reward, I suppose I'm playing for good gameplay that is sold short by both a bad creature/event design, and bad reward-for-effort design.

FotM bosses are better - but the fact that those are FotM-only kinda kills it for me.

"Fun" is subjective. I personally don't find the way event creatures aside from Dragon bosses are designed, in the open world, fun.. They're all just scaled-up normal mobs that do more damage and have a stupid amount of health.

Ok, this is my point: fun is supposed to be the reward from playing a game. If the game isn't fun for you, don't play it. If you're playing for the rewards then you're confusing means and ends. It's as if Bilbo had asked Gandalf how much loot would Smaug drop because fighting a dragon isn't enough. If getting the rewards is your fun then you have much bigger problems than how long an event takes.