Scouts, they've been nerfed, now let's buff them proper

Scouts, they've been nerfed, now let's buff them proper

We know they have been nerf and that might have been a good thing. Let's face it, scouts are suppose to make poor frontline soldiers.

But what about behind the lines? Or in other ways of attacking the enemy?

TEC scouts have timed explosives. That barely scratch the paint and often take way too long.

Advent scouts have kamikaze. The is like a bug splat to anything bigger then a scout.

And Vasari scouts? Well they might just be the most useful behind lines in taking over neutrals.

We need to do something to buff up these abilities. Maybe not the Vasari, but the other two are now simply useless aside from scouting. And even then, other ships can do it better and longer.

Lets ask the Devs to increase timed explosives damage and cut down on the time it takes. Also increase the kamikaze effect from the Advent scout. Not a lot mind you, but enough to make them useful and have them feared again. Plus, due to the higher end techs these involved, no one will have to worry too much about scout rushes, which I have to admit were lame. Does anyone else have any ideas to add? Or comments to deride my ideas?

I don't know, nor care really. But if I had to suggest something, I'd like to see scouts able to vanish for a bit, undetectable and unassailable.

Although I've been under the impression that cloaking such as that isn't actually possible, or else mines might not be as lame as they are. Seriously, what fun are mines that everyone can see? The damn things should be completely undetectable prior to a scout seeking them out. Watching a fleet plow through an unexpected minefield would be awesome.

Well the Vasari scout does have a cloak of sorts. It can go into phase space for a short period of time. It uses antimatter and that is its weakness, though its great parked at a star were its usage of 2 things of antimatters is outweighed by the stars giving 2.5 things of antimatter. But yeah, its similar to the mines in its you can still see it thing.

I have to admit, when it comes to abilities the Vasari scouts are the king (though their firepower/cost is the worst). Personally, I don't mind scouts being weakened frontline-wise, but the TEC's and Advents abilities for economic disruption are a bit on the weak side. I think that is what the devs intended (just by looking at the TEC's abilities) for them to be but they don't quite work out.

Scouts. Sadly they have been nerf to 'im gonna fly around and die' units. the 20% DPS decrease was lame. Lame I tell you. Now they cant do anything but die.

I stand the what Im gonna call the minority of players who think scouts can/should do more than just scout. Before the nerf they could be used as early game fighters, backline distruption, neutral control. Now? They fly the pirate base and die.

IMHO, they need to unnerf the scouts 20% DPS decrease, lower the Advent scouts HP by 15%. There we all have balanced scouts. They can die with little honor as they fly around running into pirate bases and SB. Or they can die with glory in the heat of fleet combat.

The abilites on the scouts need a buff. The Advent scouts ability damage is weak. You could double it just about and it would still be just ok. The TEC ability cooldown is crazy long. It should be 5 mins instead of 9 mins. The timer to activate it is a bit long also. Can we shorten it down by 5-10 seconds? So that way maybe my scouts can actually plant the bombs before the hanger bay that being constructed is finished and has time to launch its fighters? Killing the construtors wasnt a problem with a few scouts before the nerf but after the drop in DPS those same few have a hard time killing even constructors. Vasari scouts really are great ability wise. Maybe a slight increase in AM storage so they can use it a bit longer.

Re-reading what was said on mines being cloaked and invisible until a scout actually enters, I agree with that. Or at least get rid of their zoomed out picture. (The one that appears in the color of the faction it belongs to when zoomed out to a certain point. Make it so you really have to look for them. r detect them with scouts outright.

For the OP, yes, I agree to improving their combat special abilities slightly. A kamikazi scout should deal considerable damage, but it must be done this way in moderation, otherwise people will build nothing but scouts and just use them as disposable guided missiles.