PERSONAL DETAILS

I have always had a passion for animation. As a kid I would draw my favorite cartoons for hours: - The Ninja Turtles, Mickey Mouse, and my favorite, Bart Simpson. As I grew older my fondness for art matured, as well as my appreciation for more technical skills like math and science. At the age of 13, I was fortunate enough to be exposed to 3D Studio Max R2.5 at my high school. The reality that I could merge the two things that I truly loved, and do it as a career became apparent very soon. I practiced throughout high school and became really proficient at using 3D Studio Max for just about anything.

My fondness for art transcends the digital. I am a huge fan of live theatre as well as classical art and photography. I actively volunteer at the Vancouver Art Gallery and attend industry nights at Vancouver Film School - where we talk to and critique student work - as a way to give back to the community.

HOBBIES

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Learning

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Photography

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Art

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Gaming

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Live Theatre

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Music

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Exercise

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Movies

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SKILLS %

PROFESSIONAL SUMMARY

Over the last 12 years working as a professional artist I have fine tuned my skills. The renaissance period of my career occurred while I was a TA at Vancouver Film School. I learned a great deal about how to deal with, and fix any issue a student may have. I became a true generalist doing this as I had to expand my skill set beyond modeling to encompass the technical side that has made me a valuable asset to every job I've had since. These skills have enabled me to experience R&D on new TV shows, lead art teams, research and development for new concepts, and be an everyday production artist.

I am extremely confident that I can execute any technical or artistic obstacle put in front of me. Able to execute these obstacles with extremely high quality, in a timely manner.

MY CREDITS

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AVATAR CLIENTS

Batman

Call of Duty

Dew Tour

Gears Of War

Green Lantern

Hellboy

Man of Steel

Power Rangers

Spongebob

South Park

Wolfenstein

Borderlands

Dead Island

Dishonored

Hercules

Ice Age

Lego

Ninja Turtles

Robocop

Tekken

Others...

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APPS / GAMES

Gnomed

Kellogs: Rock Your PC

Lego Battles

Lohko

Mars Rover Landing

Puzzle Hockey Heroes

Sins of a Solar Empire

Stinger: Foosball

Stinger: Table Hockey

TAM: The Animators Modeler

Wordo

iOS

PC

DS

iOS

Xbox

iOS

PC

iOS

iOS

iOS

iOS

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FILM /TV

LEGO Movie 2

Hotwheels: Battleforce5

League of Super Evil

Monster High

Rated A For Awesome

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OTHER

Shinobi School

Weatherhaven

Vard Marine

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WEBSITES

AM Electric Ltd.

Alice Woods

Crispy Cleaning

Llews Country Pedaller

Thompac inc.

Total Balance Fitness

YVR Realtors

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PORTFOLIO

DISRUPTIVE PUBLISHERS COMPANY REEL

Conceptualized, directed and created the Disruptive Publishers company reel.

Work I completed on the reel was:

Design, Concept, and flow to show off Xbox Avatar and Playstation 4 Theme work

Model setup (Applying models to alternate Skeleton)

Shader/Material Setup

Lighting

Render Wrangling

Compositing

FX work

Editing

3D logo Sequence

TITAN FALL 711 COMMERCIAL

On a very tight budget, we were asked to create a commercial for EA Titan Fall's Avatar Promotion they were running with 711. The commercial aired in the United States During the promotional period. I was tasked with:

Contributed to design, concept, and flow

Model setup (Applying models to alternate Skeleton)

Shader/Material Setup

Lighting

Render Wrangling

Compositing

FX work

Editing

3D iPhone setup

THE ANIMATORS MODELLER TEASER TRAILER

Tasked with creating the character models and clothing to use in the app. The models posed an interesting challenge. They had to be able to be subdivided effectively but be efficient enough to run on an iPad.

Initial concept and design of the system.

Full Facial library consisting of over 90 shapes

Created the TAM shader. Fast rendering Mental Ray Shader Tree that renders to a really high quality. It's visible in the teaser trailer.

Created facial animation Panel.

Rendered, composited, and edited the 3D elements of the teaser trailer.

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AVATARS

APPS / GAMES

TELEVISION

OTHER

EDUCATION

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Certificate in Management Excellence

SAUDER SCHOOL OF BUSINESS / 2015

The Management Excellence course gives attendees the tools to be a fair and effective leader at any company.

DIPLOMA

RIVERSIDE SECONDARY SCHOOL / 2002

Graduated High School 2002 with awards for Drafting and Animation and many years of Honors.

DIPLOMA IN 3D ANIMATION

VANCOUVER FILM SCHOOL / 2005-2006

Completed the intense 3D Animation and Visual Effects course at VFS with a focus in Modeling.

SENIOR ARTIST

Development of Avatar clothing and prop items for the Xbox Marketplace.

MODELER

NERDCORPS ENTERTAINMENT / 2009-2010

Development team for Monster High.

Modeling, Rigging, Texturing for Hotwheels BF5 & Rated A for Awesome.

ARTIST

HELLBENT GAMES / 2009

Part of a small team assigned to create technical and artistic game pitches for internal and external projects. QA for Lego Battles. Created content for "Gnomed" App.

MODELER / COMPOSITOR

NERDCORPS ENTERTAINMENT / 2008-2009

Compositor on League of Super Evil

Modeling, Rigging, Texturing for Hotwheels BF5

TEACHING ASSISTANT

VANCOUVER FILM SCHOOL / 2007-2008

Student and Instructor support. Duties included guiding visual look for students as well as technical support for students.

LEAD MODELER / TECHNICAL ARTIST

IRONCLAD GAMES / 2006-2007

Worked directly with engine coder to push the visual look of Sins of a Solar Empire. Revamped the entire game visuals. Modeling, Texturing, UI Art and Technical troubleshooting.

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ACHIEVEMENTS

FEATURED APP

TAM - The Animators Modeler was a featured App on the iTunes store for a week when it was released.

FEATURED APP

Stinger Table Hockey was a featured App on the iTunes store during the Olympics in 2010.

CERTIFIED XSI

USER/INSTRUCTOR

Completed the certification course by AVID for XSI in 2008.

3D TOTAL AWARD

Featured art on 3D Totals gallery.

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ENDORSEMENTS

"Tristan worked for Hellbent on many pitches and proposals. He is extremely talented at modeling, textures and rigging. Tristan works well with a team and was highly regarded in the office. He is able to give clear and meaningful input and direction on how to make both his and other artists on the team work stronger. His previous experience as a TA made him an invaluable technical resource for other artists on the team. I would highly recommend him for any team and especially in a key or lead role defining the look and feel of a product."

CHRIS MAIR

Creative Director, CEO@ Hellbent Games

"I had the opportunity to work with Tristan on a couple game projects of mine (Stinger Table Hockey, Stinger Foosball), and he definitely delivered. He would be my first choice for 3D art content. One of the rare people that you can give basic idea about what you are imagining in your head, and what he comes back with will surpass your expectations and breathe life into what you are building. And great to work with too, hope we have more chances to collaborate in future."

BLAINE HODGE

Owner/Developer @ Stinger Games

"Tristan is one of last remaining true generalists of 3D. His passion for the craft is contagious, as he is always trying to learn new programs and techniques. He has a great mix of technical and artistic skills and he never shy's away from a challenge. I've worked with Tristan at 3 different companies, and I would happily recommend him for any company or art team."

TY DUPERRON

Creative Director @ Disruptive Media Publishers

"Tristan is a very talented modeler/rigger/ with passion to match. In my time that I worked with him he has shown artistic skills as well as technical way of approaching and solving any kind of task that was assigned to him. He is also a pleasure to work with and always helpful and courteous. He will be a great asset to any team in any company."

NIGEL METCALF

Lead Designer and Technical Artist @ Disruptive Interactive

"Tristan has the right skills, attention to details, professionalism and working experience to take care of any task."