Designer. Gamer. Storyteller.

Sootballs

Welcome to the Secret Realm of the Sootballs.

What happens to the sootballs when they leave the boiler room? You are a sootball who neglected to get food during lunchtime. Your main objective? Gather the food your greedy friends left behind, but beware, they aren’t afraid to fight you for it!

Concept:

Sootballs is a 2d platformer inspired heavily by the work of Hayao Miyazaki’s “Spirited Away.”

Sootballs is a fan-made game, and the music and image of the sootballs belongs to Ghibli studios and their affiliates.

Level Design:

Game Mechanics:

Player Arrow Key Movement (Up, Down, Left, Right, Spacebar)

Can Hop, Walk, and Fly using Double Jump(up+up), and will remain suspended for 4 seconds.

Can be Harmed by Enemies

Health Points/HP = 100

Enemies: Flyballs

Non-Player Character, Can Fly and Hover

Cannot be Harmed by Player

Harms the Player by Dropping Down on them, and with any Physical Contact

Can be Bumped away by the Player in order to get hard to reach food, at the cost of HP