The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals.
Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.
Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme.
While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions.
This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.

This briefing is supposed to keep you on track with our newest advances in the restructuration of our army. Serious steps had to be taken in order to meet increasingly dangerous combat situations throughout the planet. This report features crucial information, as you will need to use these units in combat, soon.

Steel Talons Frontline Report

Trait: Heavy Fireweapon Support
Color: Military green/brown

Welcome Commander to the new Steel Talons forces! This briefing is supposed to keep you on track with our newest advances in the restructuration of our army. Serious steps had to be taken in order to meet increasingly dangerous combat situations throughout the planet.

Infantry

We start with an department completely revamped, our Infantry Corps. In the past, Infantry was merely used to aid mechanized forces in urban scenarios.
Since then, projects with no future have been canceled, including Riflemen Squads and Heavy Troopers. This step allowed us to have access to a smaller but much stronger infantry force.

Riflemen are now substituted by much tougher and tiberium resistant Mutant Merceneries. However, a small battalion of Riflemen has been kept for our airborne programm. Our corps has yet to adjust to our somewhat feral merceneries and might be prone to low moral.

The Heavy Trooper budget has been shifted to the R&D department, who is currently working on weaponized Firestorm technology. And to compensate for the lack of stationary medical service, every veteran is given free medical training.

With the money we had in surplus, the Falcon Commando project has been started.
Armed with portable high-tech railguns, lightweight Jetpacks and authorizations to order orbital strikes, Falcons are an addition for every combat situation.

Heavy Hammerhead Gunships

As a result of the former mentioned changes, Hammerheads are no longer needed for Infantry transports and have been shifted to to the "Heavy Fireweapon" department.

Unlike other GDI forces' Hammerheads, the Heavy Hammerhead Gunship allows claiming land where walkers can't move in. Gunships fire heavy shells, with firepower similar to Predator tanks, however this also results in a loss in speed.

The Heavy Hammerhead Gunship also became a key unit in maintaining air dominance, as they can be upgraded with Anti Aircraft Rocket Launchers.

Talon Combat Armor

Mass producing the successful Behemoths came at the cost of their armor, giving them only the same durability as a Juggernaut. However, the new generation "Talon Combat Armor" is tested right now and optimizes space for passenger, aside improving the unit's armor.

Our studies show that units with this new armor last 20% longer in combat and have space for two the infantry units. Right now, green Talon Combat Armor is being tested on Wolverines, Heavy Harvesters and Behemoths.

Regarding Behemoths, we still lack trainers for the popular Sniper program, which would allow us to spot bombard areas. However, a completely differnet approach is being tested, granting Behemoths the ability to shoot over great distances on their own, at the cost of accuracy. This gives Behemoths the possibility of long range areal bombardment.

Prototypes

Last but not least are our latest achievements in modern warfare. Those recently finished prototypes have proven very valuable in combat but due to their scarcity, only a limited amounts of prototypes may be deployed at a time.

Firestorm Troopers fire beams of ionizing gas, which is based on the old and cost ineffectively Firestorm wall technology.
Firestorm weapons beat railguns in terms of damage but require more space. This forces us to remove the initially planned jetpack from the Firestorm Trooper, as the energy generator is too heavy and requires too much space.

The second prototype, dubbed the "Grey Wolf" is a heavy combat walker and easily distinguished from Titans by its blank metal surface, looking almost like silver. It features a new generation of adaptive armor and is fully protected from EMP. An example for this can bee seen at the right picture, where multiple Microwave Shatteres attack the prototype but don't shut him down.

Similar to Firestorm Trooper, Grey Wolves fire weaponized Firestorm beams. An appearence of a Grey Wolf is rare and fighting along one is considered an honor among Steel Talon troops. This increases the combat effectiveness of all allied units around.

While only Grey Wolf may be deployed per Commander, up to five Firestorm Troopers can be used simultaneously. But while both units are above-average in their effectiveness, it is first required to research "Weaponized Firestorm" technology in the Commander's Tank armory.

Each day, all fighting factions are becoming more dangerous and extreme in their approach, but with our restructuration we are sure to expand the GDI's influence. Remember this report Commander, you will need to use these units soon in combat.

Originally my idea was indeed to make different buildable mutants, however I cannot do that because of modding limitations. See, every code in KW can belong to a certain "stream". About 98% of the relevant code is saved in the "Static" stream, which is the part that can be modded.

However, the Mutant Hovels (and things like Tiberium Spikes) are saved in the "Worldbuilder" stream, which is one I have no access to. I simply can't mod the mutant hovel with the tools I'm having.

I also completely remade the whole infantry part of Steel Talons and gameplay/lore wise, I simply wanted something differently. In Tiberian Sun, GDI has some mutants as well and I wanted to make a different starting unit for ST.