Buy Spirits

Recommended By Curators

"Native Touchscreen support. Plays very smooth and natural. Even rotating the screen ingame works just fine."

Reviews

“Art so beautiful it could have been lifted from a Miyazaki movie.”
8/10 – Wired

“Perhaps this is the video game community’s chance to atone for all those lemmings they killed back in the 90s?”
85/100 – IndieGameMag

“Clearly one of the best contemporary puzzle games today.”
– Good Game Get!

About This Game

Spirits is a relaxing action-puzzle game with a dynamic wind and world environment. Autumn is quickly approaching, and the spirits of fallen leaves are setting out on their journey home. Guide them by changing how the wind blows or by rebuilding the ground. Each spirit can be sacrificed to perform one of four actions – build a bridge of leaves, create a blowing cloud, dig tunnels, or block wind currents in an area. Use your actions wisely or you will run out of spirits. In each level it's up to you to find your own creative solution on how to get the spirits to the goal.

Key Features

Play through 46 beautiful hand-drawn levels in a poetic game world.

Influence a highly dynamic wind system to help the spirits find their way to the swirl.

Build new paths and dig through destructible level geometry.

Collect hard-to-reach plants and find the perfect solution to each level.

Stunning illumination effects meet thousand and one particles.

New levels designed by #1 player Pyjamads.

Orchestral music and Sound Effects by IGF-nominee Martin Straka.

Steam achievements and custom world ranks.

Play it on PC and Mac with SteamPlay and Steam Cloud.

Digital booklet "The Art of Spirits" with previously unreleased material.

Very similar to the classic 'Lemmings' game series, you guide the spirits through each level, avoiding dangers while collecting plants.

I really do like that after completing a level it shows you how you compared. For example: if you started with 8 spirits and managed to get 5 to the end (because you used three of them along the way), the game will let you know if you could have completed the stage while using fewer Spirits.

Alas, I'm not so skilled at this sort of game - but if you enjoy this sort of puzzle game, definitely give it a shot. ^_^

A game in the same vein as Lemmings, Spirits notably has far fewer powers to give your spirits. This is because, unlike Lemmings, Spirits relies upon a sort of physics engine where windspeed is the most important factor, capable of replacing most of those mobility-boosting skills in Lemmings. In theory, by using the capacity to shape windspeed by adding new currents to the mix, you can achieve subtle solutions to a wider range of problems with a smaller number of tools.

... Too bad it doesn't work out.

The main problem is that the game focuses heavily upon "perfection" in getting your spirits out, and that means you can't miss. Unfortunately, the power you have to block wind flows through some areas are a total roll of the dice as to what they will actually do - sometimes, they block a passage you need blocked, other times, they bounce off some miniscule glitch in the geometry, and go flying into some random spot that winds up ruining your whole map, forcing you to reset. Again. And Again. And Again. Because, through no fault of your own, the game bugs up in specific spots, but you get punished for those things beyond your control.

Then, there are missions where you have to blow spirits up and over spikes on the ground, but where there are also spikes on the ceiling - you need to carefully change the airflow to miss both... but then, there's really no means of judging where a spirit will go in those wind streams but for trial and error. And if you mess up, start again.

Did I mention that some of the later stages are quite long, and restarting restarts the whole level, where you can again be forced to reset due to geography glitches because those are, again, not under your control? Yeah.

Which brings me to what I ultimately have to rate the entire concept behind Spirits upon - Lemmings was a game about precision, which is why having very precise, very predictable effects worked for it. Spirits adds in this system that demands precision randomness and a cloudiness where there's really no way to foresee what exact positioning of powers will just barely dodge the traps without trial-and-error gameplay.

Spirits is a short name for little ghosts that pollinate plants in a magic forest.This amazing puzzle game is in lower levels very easy to play and turned out in the last levels as quite challenging.It reminds me most of Lemmings. You have either these special abilities like digging through walls (bashing), blowing other spirits over gaps or blocking wind streams as a bloated spirit which you can assign to each of them. Of course then its life is lost. The aim is to bring as much as possible of them to the great magic swirl. Additional the spirits are reacting on windstreams but mostly they must be bewared of walking or floating into dangerous spikes everwhere. Dumb as lemmings ...In a level each plant must be pollinated and a certain number of spirits must survive to solve the map perfectly. Your world rank is even breakdown to each level and will be permanently updated after playing. Not many people have seen the last levels it seems. And also the least achievements to make the last levels all perfect are quite rare. But lots of fun to do them.

I wish there was a "meh" option because I'm kind of in the middle with this one.

On the one hand it's a beautiful game, both in the art and music... very easy to play, quite simple all around, I've seen other people use words like relaxing and calming to describe it and sure, I can see that.

On the other hand if you're like me and you're trying to do things perfectly you really have to complete each level in such a painfully specific way it's somewhat ridiculous. I mean kudos to the developers (if this was what they were trying to achieve) because this game seriously grinds your brain and will really test your patience and make you pay some serious attention to detail. I honestly can't tell if it's creative or if it just got lucky with how nit-picky the spirits are on the ground and how randomly they seem to move in the air.

If you just want a puzzle game to relax with and casually play and aren't super concerned with perfect completion then sure, I'll recommend this game (do aim for the sale price).

PS I am ashamed of how long it took me to realize something useful happens if you click on the spirits while they're in midair.