Hey guys, thanks for the mod, fantastic new years present. Been playing for an hour or two on Die Hard Expert,Ironman OFF and encountered a couple of bugs:

-Canteens seem to have infinte water @1% merc can keep drinking indefinitely.
-Encountered a game breaking bug a couple of times, always near boxes, couldn`t make screenshots as I had to log off, task manager would not display after alt+ctrl+del. Playing with a clean "copied" Steam Gold version on Windows 10.(I know, I know.. )
It looked like the cursor became a mess, it showed an unresponsive orangish square cursor, none of the buttons worked but could move it around. Right click resulted in a blackish-reddish crosshair.
After relaunching the game the previous save loaded fine.

-Similar thing happened near a crate, this time the game did not stuck but changed my portrait to Skyrider`s. I could make a screenshot, save the game then quit. Reloading reverted back everything to normal.
-Stats are off as seen on the picture, been playing on God knows what resolution, I think 1280x768.

So every time merc loses BP, lost value is increased by BG_PERC_REGEN_ENERGY percent, in this case effectively multiplying BP loss by 4.

Ah, so, <drink_energyregen> doesn't reflect the energy gain from drinking water! Well. The desired effect here (and in other Backgrounds) was to reflect faster energy gain upon drinking. Which it does seem to do. Evidence Dr. Q regaining all (or most) of his energy back with a single drink. But it also increases every energy loss -- THAT I didn't know when I did that.

But it also increases every energy loss -- THAT I didn't know when I did that.

I think it's a bug as description clearly says it's BP regain from drinking. But the way it's implemented it will affect BP regain from any source, including restoring BP from unused APs at the start of new turn in UnusedAPsToBreath.
There should be probably a check added for BP > 0 in the code, or another quick solution is to remove this tag from backgrounds.xml

Wow, well I'm glad to know I wasn't just going crazy! Unfortunately I don't know anything about coding or I'd try and help you out. I'm more than happy to try and find bugs though since I can't stop playing this ;)

All the little things that have been added are so indistinguishable from the original developers assets that I don't think I'll ever be able to go back to normal 1.13!

Edit: Is there any way for me to possible fix this mid-game by changing the appropriate values? If not I'll just keep going and see how far I can get ;) So much fun!

So I decided to start a new game to play the Die Hard mode, so far I like the challenge of only using stuff I find and ppl who want to join the cause!

sevenfm wrote on Wed, 04 January 2017 06:23

godspeed.7 wrote on Wed, 04 January 2017 15:54

3.
While I'm at it, I was wondering if the OCTH in this mod may not be affected by the NCTH in a way?
I'm getting a lot of point-blank misses with the CTH bar Full, like my merc ADJACENT to knocked-out soldier; I miss my aimed shot.. or ..Soldier appears from corner next to me, takes a full burst at me and doesn't hit me once. The CTH seems to act a lot more like the NCTH since 7609 or newer unstable versions. Firefights take MUCH MUCH longer than I'm used to with the OCTH. The are like the NCTH, require lot's of spray & pray.

If you disable INACCURATE_CTH_READOUT option, you will see exact CTH values instead of what your merc is guessing.
I always play with this option disabled, and if CTH bar is full, it means 99% hit.
CTH balance is slightly different than in stock 1.13, but in general it's the same OCTH, the code is not changed.
Once you get better rifles, scopes and lasers, it will be much easier to hit enemy (and the same for enemy shooting at you as the game will progress).

Yeah, I'm getting used to it a little bit more now. Thanks for the tip! I like the uncertainty more. Ha!

Hawkeye wrote on Wed, 04 January 2017 22:39

godspeed.7 wrote on Wed, 04 January 2017 21:54

I am using your full download link that includes stable 7609; on top of a fresh JA2 install. Using win8 fix as usual. I have not changed anything in any .ini apart from change MERC website availability to False.

1.
I have Barry as my tech and to open locks. Atm, I don't have a lockpick yet, so I use crowbars and feet Crowbars seem to be practically useless. Kicking opens everything within 2-3 kicks (Barry has 80 Strength), but with the crowbar, I can completely deplete his stamina 3 times before the same locks open. I have only been able to see this in Omerta sectors and Drassen so far (because that's as far as I got... slow player, I like to check every little detail ).

2.
Also, the Drassen Airport sector; when "attacking" from the Northern sector, I feel it is unfair that I get to 'spawn' within the Airports fences. (A little bit like Alma in basic Vanilla or 1.13, you cannot spawn within the protected fenced area unless you manually change maps from within the fenced area in Tactical). Not a bug really, more a suggestion.

But where are my manners? I am really enjoying this new experience. It is extremely "atmospheric".. the music, sounds, etc.. really have my attention! Thank you for the awesome work!

Thanks for the info and the compliments, and good to hear you are using all of the suggested settings for now.

1) I'm not sure what the go is with the crowbars but we did have some data corruption on some items in the past, though I doubt vanilla items like this would have been affected.

2) Drassen airport does have a north entry point to the NW away from the fences, but I have moved it even more NW and added an isolated point just in case. Will have to test if that fixes things in the next update or grab it from here in the meantime...

1) What I seem to have noticed more with further "testing" (playing... really) is that the crowbar or any item that can be used as a crowbar to open doors/locks, as soon as their condition degrades, they become much much worse at it. For example, when the crowbar is let's say 90% it is fine to open doors and locks, but the same crowbar, once it get's to let's say 40%, 30% it becomes almost impossible to open locks and doors, and every use degrades it much quicker as well. Kicking is more useful. Maybe there is a way to reduce degradation rate of items like crowbars, I mean those would be pretty hard to break in real life, especially against a wooden door.

2) I will wait for the next update, for now I have already captured Drassen and don't have a save from before that. And I don't want to mess up my game either. But I will keep this in mind for the future.

Now my issue, is Morale.

I came in from the sector North of Drassen Mine with all my mercs Stable and Good. I start Battle in Drassen Mine sector.. I take a shot at an enemy, hit him, and my morale goes down. Happens with all the mercs. It didn't do that on other sectors so far.
If it could help anyone check this in detail, I could upload the save game..

Hey guys, just wanted to update on the fast stamina drain bug. I went into Data-Vengeance>TableData and then edited Backgrounds.xml by removing <drink_energyregen> completely. I've been playing for 20 minutes so far and haven't experienced any problems with stamina loss but don't know how this could possibly affect any other mechanisms in the game. It wasn't too bad!

Well I encountered a game-ending bug. I put Skyrider in the heli but left him at Drassen. Apparently the game thought he was flying because I couldn't assign him to a group and got a message saying the helicopter was hovering. As soon as I clicked on the helicopter in order to fly it somewhere, I got a message saying Skyrider crashed the helicopter and died because he was too tired. There is literally nothing you can do to free Skyrider from the helicopter and he instantly dies the second you try and move him somewhere. I tried firing him and it just made the game freeze. I'm just lucky I have a save from two days before this happened.

Quick feedback: -AI is awesome, they rarely make mistakes even on experienced, they patiently wait for opportunities and effectively flank. The game is a nightmare even on experienced. I had to give up a die hard game within 2hrs already. My mercs are getting slaughtered if I am not careful enough. Ammo is scarce to the point that I am using guns I never had before.

It happened whenever I try to leave that tile both from the north and east from the strategic. I managed to eventually get north by returning back into the sector and then going north through the tactical screen.

My IMP lose stamina much faster than normal, maybe this is related to his background? (extreme athlete)

Edit: sorry i had to read the thread before ask,
Yes, it seems related to drink_energyregen in the extreme athlete background
now i have to remove that line and start over, or just use another background
thanks god wasn't very far in the game.

My IMP lose stamina much faster than normal, maybe this is related to his background? (extreme athlete)

Edit: sorry i had to read the thread before ask,
Yes, it seems related to drink_energyregen in the extreme athlete background
now i have to remove that line and start over, or just use another background
thanks god wasn't very far in the game.

No, you don't have to start again. It will work fine after you change the value.

No, you don't have to start again. It will work fine after you change the value.

Weird i removed completly the line and the bug still happened, maybe i just had to change the value to 0 or something
anyway, too late i alredy restarted the game, in the meantime i have taken advantage of the restart adjusting Miguel Cordona location since i hear it was wrong, so hopefully all will go fine with him

I just want to say that I really love the mod thus far! It's hard getting anything done in my life nowdays...

I have some questions or bugs though, and first I want to state that I'm not that used to recent mods, only played 1.13 basically.

I find Skyrider but as soon as I get him to Drassen airport he doesn't "act" like he used to and the dialog where he used to declare that he now will fly my mercs doesn't kick in. I can see him in the tactical section where I can "unescort" him, and I can also place him in the heli but he won't fly it. Am I doing something wrong?

It seems like there's no item progression in Bobby's gun sortiment. Same guns as the first day and I'm now in day 44 atleast.

Small info: I've fixed the issue with the <drink_energyregen> tag sevenfm described above in the trunk r8358. It was only intended to alter breath regeneration, not breath loss. While Vengeance doesn't directly use that exe, I am sure this fix will eventually find its way

Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

I find Skyrider but as soon as I get him to Drassen airport he doesn't "act" like he used to and the dialog where he used to declare that he now will fly my mercs doesn't kick in. I can see him in the tactical section where I can "unescort" him, and I can also place him in the heli but he won't fly it. Am I doing something wrong?

The same bug happens for me - escorted Skyrider to helicopter in Drassen but he doesn't do anything, just stops.
I can unsecort him or put into helicopter but he refuses to fly.

Quote:

It seems like there's no item progression in Bobby's gun sortiment. Same guns as the first day and I'm now in day 44 atleast.

What is your current game progress? (press [v] in tactical screen)
How many towns you have captured?

Hey, Sparky's voice has a very high pitched whine in the background. Love the voices otherwise!

Our voice files come in all shapes, sizes and quality from professional studio recording (Frazzler, Sandman) to some guys recording in what sounds like an oil drum! Sparky was a particularly demanding voice set because there's so much of it, as she also narrates sector descriptions too. Even Sparky's speech alone had a few different recording sessions, and some are sadly overmodulated.

Tinkering with bobby ray settings and/or progress, I so far have seen basically nothing but pistols and rifles on BR. BR settings or progress make "better" pistols and rifles available (and more types of ammo, various scopes, other attachments and all that), but the rest of weapon categories never do (with the exception of exactly 1 assault rifle that seems to apeear at some point). I've never seen any machine pistols, smgs and so on. So far, the same seems to hold for Tony.

That said, my testing of that has so far been very limited as I've spent most of the time on a die hard save so far, so don't take my "findings" as anywhere near definitive i might just be an idiot

I find Skyrider but as soon as I get him to Drassen airport he doesn't "act" like he used to and the dialog where he used to declare that he now will fly my mercs doesn't kick in. I can see him in the tactical section where I can "unescort" him, and I can also place him in the heli but he won't fly it. Am I doing something wrong?

The same bug happens for me - escorted Skyrider to helicopter in Drassen but he doesn't do anything, just stops.
I can unsecort him or put into helicopter but he refuses to fly.

Worrying. In older VR versions Skyrider works. In older VR versions where Skyrider is working his name lettering is white (as all other mercenaries), but in current VR install Skyrider's name lettering is yellow.

Skyrider with white name lettering works (Skyrider and Hitman have both white names):

Skyrider with yellow name lettering doesn't work (Hitman's name is white, Skyrider's yellow):

Seems with the "yellow" Skyrider the Trigger #43 "Skyrider is close to his chopper in Drassen" can not be activated and Skyrider is not recruitable and working as pilot.
Any idea what the yellow name lettering means?

@all: Thank you very much for your positive comments and your bug reports! We are happy about every single message, but of course it will take time to fix all this and sometimes we can not answer all messages directly, but we don't forget and we are happy about your feedback and support!

Seems with the "yellow" Skyrider the Trigger #43 "Skyrider is close to his chopper in Drassen" can not be activated and Skyrider is not recruitable and working as pilot.
Any idea what the yellow name lettering means?

It's not related to any quests, it shows that a merc has flag SOLDIER_COVERT_NPC_SPECIAL which is always added for new recruited NPC's since stable 7609.

Tinkering with bobby ray settings and/or progress, I so far have seen basically nothing but pistols and rifles on BR. BR settings or progress make "better" pistols and rifles available (and more types of ammo, various scopes, other attachments and all that), but the rest of weapon categories never do (with the exception of exactly 1 assault rifle that seems to apeear at some point). I've never seen any machine pistols, smgs and so on. So far, the same seems to hold for Tony.

That said, my testing of that has so far been very limited as I've spent most of the time on a die hard save so far, so don't take my "findings" as anywhere near definitive i might just be an idiot

What is your current game progress? (press [v] in tactical screen)
How many towns you have captured?

What is your current game progress? (press [v] in tactical screen)
How many towns you have captured?

Don't actually have that savegame any more (and as mentioned, the one I actually play is die hard, so no BR), but i captured whole of drassen, all but 1 sector of oronegro, both SAMs, so probably high 20s or low 30s.

Does it matter at all? Is progress really different than pushing starting BR settings up? I just gave it a try, starting with BR on 10/10 produces the same thing. All pistols available, all rifles, all shotguns all attachments, all armors, all kinds of ammo.... 0 machine pistols, 0 smgs, 0-1 assault rifles, 0 sniper rifles.

Worrying. In older VR versions Skyrider works. In older VR versions where Skyrider is working his name lettering is white (as all other mercenaries), but in current VR install Skyrider's name lettering is yellow.

Changing merc type back to 4 for Skyrider in MercProfiles.xml fixes the problem.
It was changed to wrong value in r1144.

Does it matter at all? Is progress really different than pushing starting BR settings up? I just gave it a try, starting with BR on 10/10 produces the same thing. All pistols available, all rifles, all shotguns all attachments, all armors, all kinds of ammo.... 0 machine pistols, 0 smgs, 0-1 assault rifles, 0 sniper rifles.

Then someone probably was too tired when committing r1362 at night on 27.12.2016
This means you only can buy pistols, revolvers, hunting and sport rifles and some old WWII rifles from BR, so no automatic weapons or heavy weapons or sniper rifles from internet.
You should be able to buy good weapons from Tony and mortars/grenade launchers from TNT.

Then someone probably was too tired when committing r1362 at night on 27.12.2016
This means you only can buy pistols, revolvers, hunting and sport rifles and some old WWII rifles from BR, so no automatic weapons or heavy weapons or sniper rifles from internet.
You should be able to buy good weapons from Tony and mortars/grenade launchers from TNT.

Cursory look through Items.xml would suggest that everything works as it should, now whether the intention was that all those things to have no BR quantity set is another question

Worrying. In older VR versions Skyrider works. In older VR versions where Skyrider is working his name lettering is white (as all other mercenaries), but in current VR install Skyrider's name lettering is yellow.

Changing merc type back to 4 for Skyrider in MercProfiles.xml fixes the problem.
It was changed to wrong value in r1144.

Yep. The mistake was made in the MercProfiles.xml. That was the reason for the wrong Miguel sector coordinates too.

Thank you Seven. I will check and correct this. Need to check the other PCM characters too I think.

Cursory look through Items.xml would suggest that everything works as it should, now whether the intention was that all those things to have no BR quantity set is another question

Yes, the original idea was to turn BR into civilian shop that sells not guns but only non lethal equipment as this makes game balance more interesting because you need to explore sectors and take weapons from enemy instead of just buying everything online.
After discussion this idea was rejected as too restrictive so some weapons (mostly available on civilian gun market) were added to BR, more guns were planned to be added in next revision including auto rifles, machneguns and such but committing failed for unknown reason.