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Would give slower Shell Smash users something to bulk up with instead.
Torkoal could actually take hits a little better in Nu...

Just use Contrary Shuckle. As for Shell Smash in general, a single drop in defences is enough.

I just remembered all of the "makeshift" Protects. Those could use some changing up.

I think Detect should keep its low PP but should have a 25% decay each turn making it a bit more usable than Protect. As for Quick Guard, I think that if used when the foe uses a move with +1 or +2 priority, all of those move lose their priority (even if granted through Prankster) which could mix things up if say Sharpeado got it. As for Wide Guard, I think it should be given more PP than Protect to differentiate it and guard the user and entire team from attacks in general (including in Single Battles) but can never be used twice in succession on the same team. That still sounds a bit broken for some reason.

Clear Body should prevent all stat drops, including self-induced ones. This means that you can use Close Combat, Overheat etc. without stat drops. It only really affects Metagross and the Regis, but it means the ability doesn't just block Intimidate and random stat drops.
Clear Body also needs better distribution, since only 6 fully evolved pokemon get it.

New Move: Incite Body
Type: Fighting / Power: -- / Accuracy: 100 / PP: 15 / Target: Any Pokémon / Category: Status / Priority: 0
"The user stimulates the target's body, making each of its moves deal physical damage for three turns."
- Makes it so that the damage calculation each of the Pokémon's moves over the next three turns are based on their target's Defense, rather than their Sp. Def. Think of it like Psyshock.

New Move: Incite Mind
Type: Psychic / Power: -- / Accuracy: 100 / PP: 15 / Target: Any Pokémon / Category: Status / Priority: 0
"The user stimulates the target's mind, making each of its moves deal special damage for three turns."
- Same as Incite Body, but makes it so that the Pokémon's moves factor in Sp. Def rather than Defense, if it doesn't do so already.

Neither move changes whether Attack or Sp. Atk is used, and neither changes whether or not the move makes contact.

Would give slower Shell Smash users something to bulk up with instead.
Torkoal could actually take hits a little better in Nu...

A net +1 increase doesn't seem that bad. I like it, although you could probably do with -2 Speed instead.

Originally Posted by ParaChomp

I just remembered all of the "makeshift" Protects. Those could use some changing up.

I think Detect should keep its low PP but should have a 25% decay each turn making it a bit more usable than Protect. As for Quick Guard, I think that if used when the foe uses a move with +1 or +2 priority, all of those move lose their priority (even if granted through Prankster) which could mix things up if say Sharpeado go it. As for Wide Guard, I think it should be given more PP than Protect to differentiate it and guard the user and entire team from attacks in general (including in Single Battles) but can never be used twice in succession on the same team. That still sounds a bit broken for some reason.

I had the idea of making Detect stay the same (you're detecting the entirety of an incoming attack and evading it in the process), whereas with Protect, damage would be mitigated rather than negated after a certain number of uses. But I like your idea of accuracy reduction more (you eventually aren't able to protect your entire body over time).

As for Quick Guard, how does a move "lose priority"?

And yeah, your Wide Guard still seems a bit too broken. I think it's fine as it is.

Originally Posted by Aurawarrior8

Clear Body should prevent all stat drops, including self-induced ones. This means that you can use Close Combat, Overheat etc. without stat drops. It only really affects Metagross and the Regis, but it means the ability doesn't just block Intimidate and random stat drops.
Clear Body also needs better distribution, since only 6 fully evolved pokemon get it.

If you imagine the stat drops from Intimidate, Growl, Scary Face, etc. as a materialized projectile coming at the Pokéｍon, the Pokémon with Clear Body would be unaffected by that "projectile". The stat drops from using Superpower, Overheat, and such are caused by the user overexerting its energy, so I think it fits wonderfully as it is.

I do agree with you that the ability should be given to more PokéMon, though.

Anyways, I can only see Shuckle benefiting from a change and that would be a larger drop to the defences. Aside from that, adding bonuses would unbalance it and decreasing its increases wouldn't do much good either.

-Voulatize is basically a Ghost Type Soak. Just as soak during Double and Triple battles you can select an Ally as a target. The name Voulatize came from a combination of Involuntary and Vitalize, basically you are involuntarily taking someones soul out.

Anyways, I can only see Shuckle benefiting from a change and that would be a larger drop to the defences. Aside from that, adding bonuses would unbalance it and decreasing its increases wouldn't do much good either.

It may not be broken, but whether or not it was a well-designed move is another discussion entirely.

-Voulatize is basically a Ghost Type Soak. Just as soak during Double and Triple battles you can select an Ally as a target. The name Voulatize came from a combination of Involuntary and Vitalize, basically you are involuntarily taking someones soul out.

I can't really say anything bad about this, since it's literally an equivalent to a move that's been already made. But I must ask: why Ghost-type?

New Ability: Ignorant
"This Pokémon's moves can be used regardless of their target's secondary type."
- Pretty self-explanatory. If a Pokémon with Ignorant uses Surf on a Rhydon, it'll only do x2 damage. Moves like Mach Punch would hit Sableye for super-effective damage. Of course, if the target doesn't have a second type, then this ability is pretty much useless.

I can't really say anything bad about this, since it's literally an equivalent to a move that's been already made. But I must ask: why Ghost-type?

No particular reason but it does play on the whole Pokemon have souls thing and Turning a Pokemon into a Ghost Type can be quite beneficial.

New Ability: Ignorant
"This Pokémon's moves can be used regardless of their target's secondary type."
- Pretty self-explanatory. If a Pokémon with Ignorant uses Surf on a Rhydon, it'll only do x2 damage. Moves like Mach Punch would hit Sableye for super-effective damage. Of course, if the target doesn't have a second type, then this ability is pretty much useless.

Simple yet interesting enough to be used in battle. I like it. but depending on the Pokemon it can be helpful or hurtful.

It may not be broken, but whether or not it was a well-designed move is another discussion entirely.

Shell Smash is broken yet balanced. Only few of those who get it can abuse it well. Only Cloyster and Clamperl's evolutions come to mind but I'm sure the others can abuse it well enough in lower tiers however, there the other users are outclassed. Shuckle's an interesting case with Shell Smash and Contrary. Anyways, back to the topic at hand.

Originally Posted by Wishing Star

I can't really say anything bad about this, since it's literally an equivalent to a move that's been already made. But I must ask: why Ghost-type?

It seems like it would fit a Ghost-type to use it. That said, it would make it easy to abuse their STAB however Ghost types with usable power are either frail, have to rely on Pain Split, or are too slow to make enough of an impact. I can only see Duskoir, Spiritomb, Giratina, and Chandelure benefiting from it. Actually, that's quite a few...

No particular reason but it does play on the whole Pokemon have souls thing and Turning a Pokemon into a Ghost Type can be quite beneficial.

Ah, that'd make sense.

Simple yet interesting enough to be used in battle. I like it. but depending on the Pokemon it can be helpful or hurtful.

Yeah, it's almost analogous to giving Durant Truant.

Originally Posted by ParaChomp

Shell Smash is broken yet balanced. Only few of those who get it can abuse it well. Only Cloyster, Shuckle, and Clamperl's evolutions come to mind but I'm sure the others can abuse it well enough in lower tiers.

I don't think the move is balanced, and I don't have it on my Pokémon for that reason. Sadly, the very existence of the move means I have to be prepared for it.

A +2 net increase is already really good as is; there are only a handful of +3 ones, and a +4 one is just jarring. Talk about power creep!
I do agree that the move is good on the Clamperl evolutions and Cloyster and such, though.

Having said that, I try to make moves and abilities that are well-designed and not too broken.