Archive for the ‘browser game’ tag

I've been playing Dice Wars for ages - it's just one of those games that I can't help to go back to every now and then, but it seems most people haven't even heard of it.

So, what is it? Well, the clue is in the title. Dice Wars is a way between dice, or rather a turn based strategy where dice are your armies and territory is both your objective and your resource. Everyone starts with a few, randomly selected bits of 'land' on a randomly generated map, each of which will have some dice on it. The objective is to conquer the whole map and even though its just brightly coloured and blisteringly fast flash game, it's surprisingly tactical.

To expand all you do is select one of your territories and then select an adjacent space to attack it. Combat works by rolling all the dice in the attacking territory against all the dice on the defending territory, with the higher number winning. If you win then your dice move forward on to the invaded block of land, leaving one die behind to hold the space you came from; if you roll equal or lower then all your dice are wiped out par one. Dice are restocked at the end of your turn - the amount you get calculated by the largest amount of connected territories you hold and then randomly handed out to your 'armies'.

Those are the rules and, while they seem simple, if you actually take the time to play then you'll see it's surprisingly complicated. Here are some tips...