Author
Topic: Multiple stencilling techniques? (Read 5207 times)

Long story short, let's say you have a specific paint pattern you want to add to the side of your car. How would the game handle this? 1. The stencil for the pattern "wraps" to the car, preventing distortion but preventing interesting patterns.2. The decal acts more like a spray nozzle for the paint tool, which allows for trapezoidal distortion of paint patterns depending on which way the camera is pointed.

The first one is fairly rare in games, but the second approach can be seen in any TrackMania game that includes car painting (i.e. 90% of them, not including the first one).

Wait, what? I'm talking about how exactly paint would be applied to a car. It's hard to explain, but to put it simply, the first one results in fixed-size, fixed-scale, fixed-proportion paintjobs, the second one results in "projected" paintjobs.

well since paint won't exist in the game, instead RGB colors and textures it's hard to understand you.

as far as painting in game play it will more than likely be like in Gear Head Garage, you can click one to paint an entire part and entire color and or "free spray", not all unlike MS paint. it's not unlikley that we will add some stuff to the painting mechanics/game play.

well since paint won't exist in the game, instead RGB colors and textures it's hard to understand you.

Well about the textures:1. Would they be decals (impossible to distort but fixed color, fixed size), vinyls (impossible to distort, but color(s) can be picked, POSSIBLY fixed size), or paint patterns (distort-able, variable color, variable size)?2. Sorry if it's hard to understand me, English is my first language.

have you ever play need for speed carbon or pro street. i'm sure other games have the same paint and decal system as those games but, those are my examples of what i think the SR3 paint and decals should have.

have you ever play need for speed carbon or pro street. i'm sure other games have the same paint and decal system as those games but, those are my examples of what i think the SR3 paint and decals should have.