This is a short document describing the preferred coding style for the
coreboot project. It is in many ways exactly the same as the Linux kernel
coding style. In fact, most of this document has been copied from the
Linux kernel coding style

Please at least consider the points made here.

First off, I'd suggest printing out a copy of the GNU coding standards,
and NOT read it. Burn them, it's a great symbolic gesture.

Indentation

Tabs are 8 characters, and thus indentations are also 8 characters.
There are heretic movements that try to make indentations 4 (or even 2!)
characters deep, and that is akin to trying to define the value of PI to
be 3.

Rationale: The whole idea behind indentation is to clearly define where
a block of control starts and ends. Especially when you've been looking
at your screen for 20 straight hours, you'll find it a lot easier to see
how the indentation works if you have large indentations.

Now, some people will claim that having 8-character indentations makes
the code move too far to the right, and makes it hard to read on a
80-character terminal screen. The answer to that is that if you need
more than 3 levels of indentation, you're screwed anyway, and should fix
your program.

In short, 8-char indents make things easier to read, and have the added
benefit of warning you when you're nesting your functions too deep.
Heed that warning.

The preferred way to ease multiple indentation levels in a switch statement is
to align the "switch" and its subordinate "case" labels in the same column
instead of "double-indenting" the "case" labels. E.g.:

Outside of comments, documentation and except in Kconfig, spaces are never
used for indentation, and the above example is deliberately broken.

Get a decent editor and don't leave whitespace at the end of lines.

Breaking long lines and strings

Coding style is all about readability and maintainability using commonly
available tools.

The limit on the length of lines is 80 columns and this is a strongly
preferred limit.

Statements longer than 80 columns will be broken into sensible chunks, unless
exceeding 80 columns significantly increases readability and does not hide
information. Descendants are always substantially shorter than the parent and
are placed substantially to the right. The same applies to function headers
with a long argument list. However, never break user-visible strings such as
printk messages, because that breaks the ability to grep for them.

Placing Braces and Spaces

The other issue that always comes up in C styling is the placement of
braces. Unlike the indent size, there are few technical reasons to
choose one placement strategy over the other, but the preferred way, as
shown to us by the prophets Kernighan and Ritchie, is to put the opening
brace last on the line, and put the closing brace first, thusly:

However, there is one special case, namely functions: they have the
opening brace at the beginning of the next line, thus:

int function(int x)
{
body of function
}

Heretic people all over the world have claimed that this inconsistency
is ... well ... inconsistent, but all right-thinking people know that
(a) K&R are _right_ and (b) K&R are right. Besides, functions are
special anyway (you can't nest them in C).

Note that the closing brace is empty on a line of its own, _except_ in
the cases where it is followed by a continuation of the same statement,
ie a "while" in a do-statement or an "else" in an if-statement, like
this:

do {
body of do-loop
} while (condition);

and

if (x == y) {
..
} else if (x > y) {
...
} else {
....
}

Rationale: K&R.

Also, note that this brace-placement also minimizes the number of empty
(or almost empty) lines, without any loss of readability. Thus, as the
supply of new-lines on your screen is not a renewable resource (think
25-line terminal screens here), you have more empty lines to put
comments on.

Do not unnecessarily use braces where a single statement will do.

if (condition)
action();

and

if (condition)
do_this();
else
do_that();

This does not apply if only one branch of a conditional statement is a single
statement; in the latter case use braces in both branches:

if (condition) {
do_this();
do_that();
} else {
otherwise();
}

Spaces

Linux kernel style for use of spaces depends (mostly) on
function-versus-keyword usage. Use a space after (most) keywords. The
notable exceptions are sizeof, typeof, alignof, and __attribute__, which look
somewhat like functions (and are usually used with parentheses in Linux,
although they are not required in the language, as in: "sizeof info" after
"struct fileinfo info;" is declared).

So use a space after these keywords:

if, switch, case, for, do, while

but not with sizeof, typeof, alignof, or __attribute__. E.g.,

s = sizeof(struct file);

Do not add spaces around (inside) parenthesized expressions. This example is

bad*:

s = sizeof( struct file );

When declaring pointer data or a function that returns a pointer type, the
preferred use of '*' is adjacent to the data name or function name and not
adjacent to the type name. Examples:

Use one space around (on each side of) most binary and ternary operators,
such as any of these:

= + - < > * / % | & ^ <= >= == != ? :

but no space after unary operators:

& * + - ~ ! sizeof typeof alignof __attribute__ defined

no space before the postfix increment & decrement unary operators:

++ --

no space after the prefix increment & decrement unary operators:

++ --

and no space around the '.' and "->" structure member operators.

Do not leave trailing whitespace at the ends of lines. Some editors with
"smart" indentation will insert whitespace at the beginning of new lines as
appropriate, so you can start typing the next line of code right away.
However, some such editors do not remove the whitespace if you end up not
putting a line of code there, such as if you leave a blank line. As a result,
you end up with lines containing trailing whitespace.

Git will warn you about patches that introduce trailing whitespace, and can
optionally strip the trailing whitespace for you; however, if applying a series
of patches, this may make later patches in the series fail by changing their
context lines.

Naming

C is a Spartan language, and so should your naming be. Unlike Modula-2
and Pascal programmers, C programmers do not use cute names like
ThisVariableIsATemporaryCounter. A C programmer would call that
variable "tmp", which is much easier to write, and not the least more
difficult to understand.

HOWEVER, while mixed-case names are frowned upon, descriptive names for
global variables are a must. To call a global function "foo" is a
shooting offense.

GLOBAL variables (to be used only if you _really_ need them) need to
have descriptive names, as do global functions. If you have a function
that counts the number of active users, you should call that
"count_active_users()" or similar, you should _not_ call it "cntusr()".

Encoding the type of a function into the name (so-called Hungarian
notation) is brain damaged - the compiler knows the types anyway and can
check those, and it only confuses the programmer. No wonder MicroSoft
makes buggy programs.

LOCAL variable names should be short, and to the point. If you have
some random integer loop counter, it should probably be called "i".
Calling it "loop_counter" is non-productive, if there is no chance of it
being mis-understood. Similarly, "tmp" can be just about any type of
variable that is used to hold a temporary value.

If you are afraid to mix up your local variable names, you have another
problem, which is called the function-growth-hormone-imbalance syndrome.
See chapter 6 (Functions).

Typedefs

Please don't use things like "vps_t".

It's a _mistake_ to use typedef for structures and pointers. When you see a

vps_t a;

in the source, what does it mean?

In contrast, if it says

struct virtual_container *a;

you can actually tell what "a" is.

Lots of people think that typedefs "help readability". Not so. They are
useful only for:

(a) totally opaque objects (where the typedef is actively used to _hide_
what the object is).

Example: "pte_t" etc. opaque objects that you can only access using
the proper accessor functions.

NOTE! Opaqueness and "accessor functions" are not good in themselves.
The reason we have them for things like pte_t etc. is that there
really is absolutely _zero_ portably accessible information there.

(b) Clear integer types, where the abstraction _helps_ avoid confusion
whether it is "int" or "long".

u8/u16/u32 are perfectly fine typedefs, although they fit into
category (d) better than here.

NOTE! Again - there needs to be a _reason_ for this. If something is
"unsigned long", then there's no reason to do

typedef unsigned long myflags_t;

but if there is a clear reason for why it under certain circumstances
might be an "unsigned int" and under other configurations might be
"unsigned long", then by all means go ahead and use a typedef.

(c) when you use sparse to literally create a _new_ type for
type-checking.

(d) New types which are identical to standard C99 types, in certain
exceptional circumstances.

Although it would only take a short amount of time for the eyes and
brain to become accustomed to the standard types like 'uint32_t',
some people object to their use anyway.

Therefore, the Linux-specific 'u8/u16/u32/u64' types and their
signed equivalents which are identical to standard types are
permitted -- although they are not mandatory in new code of your
own.

When editing existing code which already uses one or the other set
of types, you should conform to the existing choices in that code.

(e) Types safe for use in userspace.

In certain structures which are visible to userspace, we cannot
require C99 types and cannot use the 'u32' form above. Thus, we
use __u32 and similar types in all structures which are shared
with userspace.

Maybe there are other cases too, but the rule should basically be to NEVER
EVER use a typedef unless you can clearly match one of those rules.

In general, a pointer, or a struct that has elements that can reasonably
be directly accessed should _never_ be a typedef.

Functions

Functions should be short and sweet, and do just one thing. They should
fit on one or two screenfuls of text (the ISO/ANSI screen size is 80x24,
as we all know), and do one thing and do that well.

The maximum length of a function is inversely proportional to the
complexity and indentation level of that function. So, if you have a
conceptually simple function that is just one long (but simple)
case-statement, where you have to do lots of small things for a lot of
different cases, it's OK to have a longer function.

However, if you have a complex function, and you suspect that a
less-than-gifted first-year high-school student might not even
understand what the function is all about, you should adhere to the
maximum limits all the more closely. Use helper functions with
descriptive names (you can ask the compiler to in-line them if you think
it's performance-critical, and it will probably do a better job of it
than you would have done).

Another measure of the function is the number of local variables. They
shouldn't exceed 5-10, or you're doing something wrong. Re-think the
function, and split it into smaller pieces. A human brain can
generally easily keep track of about 7 different things, anything more
and it gets confused. You know you're brilliant, but maybe you'd like
to understand what you did 2 weeks from now.

In source files, separate functions with one blank line. If the function is
exported, the EXPORT* macro for it should follow immediately after the closing
function brace line. E.g.:

In function prototypes, include parameter names with their data types.
Although this is not required by the C language, it is preferred in Linux
because it is a simple way to add valuable information for the reader.

Centralized exiting of functions

Albeit deprecated by some people, the equivalent of the goto statement is
used frequently by compilers in form of the unconditional jump instruction.

The goto statement comes in handy when a function exits from multiple
locations and some common work such as cleanup has to be done. If there is no
cleanup needed then just return directly.

The rationale is:

- unconditional statements are easier to understand and follow
- nesting is reduced
- errors by not updating individual exit points when making

Commenting

Comments are good, but there is also a danger of over-commenting. NEVER
try to explain HOW your code works in a comment: it's much better to
write the code so that the _working_ is obvious, and it's a waste of
time to explain badly written code.

Generally, you want your comments to tell WHAT your code does, not HOW.
Also, try to avoid putting comments inside a function body: if the
function is so complex that you need to separately comment parts of it,
you should probably go back to chapter 6 for a while. You can make
small comments to note or warn about something particularly clever (or
ugly), but try to avoid excess. Instead, put the comments at the head
of the function, telling people what it does, and possibly WHY it does
it.

When commenting the kernel API functions, please use the kernel-doc format.
See the files Documentation/kernel-doc-nano-HOWTO.txt and scripts/kernel-doc
for details.

coreboot style for comments is the C89 "/* ... */" style.
You may use C99-style "// ..." comments.

The preferred style for long (multi-line) comments is:

/*
* This is the preferred style for multi-line
* comments in the Linux kernel source code.
* Please use it consistently.
*
* Description: A column of asterisks on the left side,
* with beginning and ending almost-blank lines.
*/

For files in net/ and drivers/net/ the preferred style for long (multi-line)
comments is a little different.

/* The preferred comment style for files in net/ and drivers/net
* looks like this.
*
* It is nearly the same as the generally preferred comment style,
* but there is no initial almost-blank line.
*/

It's also important to comment data, whether they are basic types or derived
types. To this end, use just one data declaration per line (no commas for
multiple data declarations). This leaves you room for a small comment on each
item, explaining its use.

You've made a mess of it

That's OK, we all do. You've probably been told by your long-time Unix
user helper that "GNU emacs" automatically formats the C sources for
you, and you've noticed that yes, it does do that, but the defaults it
uses are less than desirable (in fact, they are worse than random
typing - an infinite number of monkeys typing into GNU emacs would never
make a good program).

So, you can either get rid of GNU emacs, or change it to use saner
values. To do the latter, you can stick the following in your .emacs file:

This will make emacs go better with the kernel coding style for C
files below ~/src/linux-trees.

But even if you fail in getting emacs to do sane formatting, not
everything is lost: use "indent".

Now, again, GNU indent has the same brain-dead settings that GNU emacs
has, which is why you need to give it a few command line options.
However, that's not too bad, because even the makers of GNU indent
recognize the authority of K&R (the GNU people aren't evil, they are
just severely misguided in this matter), so you just give indent the
options "-kr -i8" (stands for "K&R, 8 character indents"), or use
"scripts/Lindent", which indents in the latest style.

"indent" has a lot of options, and especially when it comes to comment
re-formatting you may want to take a look at the man page. But
remember: "indent" is not a fix for bad programming.

Kconfig configuration files

For all of the Kconfig* configuration files throughout the source tree,
the indentation is somewhat different. Lines under a "config" definition
are indented with one tab, while help text is indented an additional two
spaces. Example:

config AUDIT
bool "Auditing support"
depends on NET
help
Enable auditing infrastructure that can be used with another
kernel subsystem, such as SELinux (which requires this for
logging of avc messages output). Does not do system-call
auditing without CONFIG_AUDITSYSCALL.

Seriously dangerous features (such as write support for certain
filesystems) should advertise this prominently in their prompt string:

For full documentation on the configuration files, see the file
Documentation/kbuild/kconfig-language.txt.

Data structures

Data structures that have visibility outside the single-threaded
environment they are created and destroyed in should always have
reference counts. In the kernel, garbage collection doesn't exist (and
outside the kernel garbage collection is slow and inefficient), which
means that you absolutely _have_ to reference count all your uses.

Reference counting means that you can avoid locking, and allows multiple
users to have access to the data structure in parallel - and not having
to worry about the structure suddenly going away from under them just
because they slept or did something else for a while.

Note that locking is _not_ a replacement for reference counting.
Locking is used to keep data structures coherent, while reference
counting is a memory management technique. Usually both are needed, and
they are not to be confused with each other.

Many data structures can indeed have two levels of reference counting,
when there are users of different "classes". The subclass count counts
the number of subclass users, and decrements the global count just once
when the subclass count goes to zero.

Examples of this kind of "multi-level-reference-counting" can be found in
memory management ("struct mm_struct": mm_users and mm_count), and in
filesystem code ("struct super_block": s_count and s_active).

Remember: if another thread can find your data structure, and you don't
have a reference count on it, you almost certainly have a bug.

Macros, Enums and RTL

Names of macros defining constants and labels in enums are capitalized.

define CONSTANT 0x12345

Enums are preferred when defining several related constants.

CAPITALIZED macro names are appreciated but macros resembling functions
may be named in lower case.

Macros with multiple statements should be enclosed in a do - while block:

define macrofun(a, b, c) \

do { \
if (a == 5) \
do_this(b, c); \
} while (0)

Things to avoid when using macros:

1) macros that affect control flow:

define FOO(x) \

do { \
if (blah(x) < 0) \
return -EBUGGERED; \
} while(0)

is a _very_ bad idea. It looks like a function call but exits the "calling"
function; don't break the internal parsers of those who will read the code.

2) macros that depend on having a local variable with a magic name:

define FOO(val) bar(index, val)

might look like a good thing, but it's confusing as hell when one reads the
code and it's prone to breakage from seemingly innocent changes.

3) macros with arguments that are used as l-values: FOO(x) = y; will
bite you if somebody e.g. turns FOO into an inline function.

4) forgetting about precedence: macros defining constants using expressions
must enclose the expression in parentheses. Beware of similar issues with
macros using parameters.

define CONSTANT 0x4000

define CONSTEXP (CONSTANT | 3)

The cpp manual deals with macros exhaustively. The gcc internals manual also
covers RTL which is used frequently with assembly language in the kernel.

Printing kernel messages

Kernel developers like to be seen as literate. Do mind the spelling
of kernel messages to make a good impression. Do not use crippled
words like "dont"; use "do not" or "don't" instead. Make the messages
concise, clear, and unambiguous.

Kernel messages do not have to be terminated with a period.

Printing numbers in parentheses (%d) adds no value and should be avoided.

There are a number of driver model diagnostic macros in <linux/device.h>
which you should use to make sure messages are matched to the right device
and driver, and are tagged with the right level: dev_err(), dev_warn(),
dev_info(), and so forth. For messages that aren't associated with a
particular device, <linux/printk.h> defines pr_debug() and pr_info().

Coming up with good debugging messages can be quite a challenge; and once
you have them, they can be a huge help for remote troubleshooting. Such
messages should be compiled out when the DEBUG symbol is not defined (that
is, by default they are not included). When you use dev_dbg() or pr_debug(),
that's automatic. Many subsystems have Kconfig options to turn on -DDEBUG.
A related convention uses VERBOSE_DEBUG to add dev_vdbg() messages to the
ones already enabled by DEBUG.

Allocating memory

The kernel provides the following general purpose memory allocators:
kmalloc(), kzalloc(), kmalloc_array(), kcalloc(), vmalloc(), and
vzalloc(). Please refer to the API documentation for further information
about them.

The preferred form for passing a size of a struct is the following:

p = kmalloc(sizeof(*p), ...);

The alternative form where struct name is spelled out hurts readability and
introduces an opportunity for a bug when the pointer variable type is changed
but the corresponding sizeof that is passed to a memory allocator is not.

Casting the return value which is a void pointer is redundant. The conversion
from void pointer to any other pointer type is guaranteed by the C programming
language.

The preferred form for allocating an array is the following:

p = kmalloc_array(n, sizeof(...), ...);

The preferred form for allocating a zeroed array is the following:

p = kcalloc(n, sizeof(...), ...);

Both forms check for overflow on the allocation size n * sizeof(...),
and return NULL if that occurred.

The inline disease

There appears to be a common misperception that gcc has a magic "make me
faster" speedup option called "inline". While the use of inlines can be
appropriate (for example as a means of replacing macros, see Chapter 12), it
very often is not. Abundant use of the inline keyword leads to a much bigger
kernel, which in turn slows the system as a whole down, due to a bigger
icache footprint for the CPU and simply because there is less memory
available for the pagecache. Just think about it; a pagecache miss causes a
disk seek, which easily takes 5 milliseconds. There are a LOT of cpu cycles
that can go into these 5 milliseconds.

A reasonable rule of thumb is to not put inline at functions that have more
than 3 lines of code in them. An exception to this rule are the cases where
a parameter is known to be a compiletime constant, and as a result of this
constantness you *know* the compiler will be able to optimize most of your
function away at compile time. For a good example of this later case, see
the kmalloc() inline function.

Often people argue that adding inline to functions that are static and used
only once is always a win since there is no space tradeoff. While this is
technically correct, gcc is capable of inlining these automatically without
help, and the maintenance issue of removing the inline when a second user
appears outweighs the potential value of the hint that tells gcc to do
something it would have done anyway.

Function return values and names

Functions can return values of many different kinds, and one of the
most common is a value indicating whether the function succeeded or
failed. Such a value can be represented as an error-code integer
(-Exxx = failure, 0 = success) or a "succeeded" boolean (0 = failure,
non-zero = success).

Mixing up these two sorts of representations is a fertile source of
difficult-to-find bugs. If the C language included a strong distinction
between integers and booleans then the compiler would find these mistakes
for us... but it doesn't. To help prevent such bugs, always follow this
convention:

If the name of a function is an action or an imperative command,
the function should return an error-code integer. If the name
is a predicate, the function should return a "succeeded" boolean.

For example, "add work" is a command, and the add_work() function returns 0
for success or -EBUSY for failure. In the same way, "PCI device present" is
a predicate, and the pci_dev_present() function returns 1 if it succeeds in
finding a matching device or 0 if it doesn't.

All EXPORTed functions must respect this convention, and so should all
public functions. Private (static) functions need not, but it is
recommended that they do.

Functions whose return value is the actual result of a computation, rather
than an indication of whether the computation succeeded, are not subject to
this rule. Generally they indicate failure by returning some out-of-range
result. Typical examples would be functions that return pointers; they use
NULL or the ERR_PTR mechanism to report failure.

Don't re-invent the kernel macros

The header file include/linux/kernel.h contains a number of macros that
you should use, rather than explicitly coding some variant of them yourself.
For example, if you need to calculate the length of an array, take advantage
of the macro

#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))

Similarly, if you need to calculate the size of some structure member, use

#define FIELD_SIZEOF(t, f) (sizeof(((t*)0)->f))

There are also min() and max() macros that do strict type checking if you
need them. Feel free to peruse that header file to see what else is already
defined that you shouldn't reproduce in your code.

Editor modelines and other cruft

Some editors can interpret configuration information embedded in source files,
indicated with special markers. For example, emacs interprets lines marked
like this:

Do not include any of these in source files. People have their own personal
editor configurations, and your source files should not override them. This
includes markers for indentation and mode configuration. People may use their
own custom mode, or may have some other magic method for making indentation
work correctly.

Inline assembly

In architecture-specific code, you may need to use inline assembly to interface
with CPU or platform functionality. Don't hesitate to do so when necessary.
However, don't use inline assembly gratuitously when C can do the job. You can
and should poke hardware from C when possible.

Consider writing simple helper functions that wrap common bits of inline
assembly, rather than repeatedly writing them with slight variations. Remember
that inline assembly can use C parameters.

You may need to mark your asm statement as volatile, to prevent GCC from
removing it if GCC doesn't notice any side effects. You don't always need to
do so, though, and doing so unnecessarily can limit optimization.

When writing a single inline assembly statement containing multiple
instructions, put each instruction on a separate line in a separate quoted
string, and end each string except the last with \n\t to properly indent the
next instruction in the assembly output: