In the editor, the markers used to move, scale, and rotate objects can obscure smaller objects. A month or so ago, Scrawl suggested making them transparent. I have created some screenshots of what this looks like, and was hoping to get some feedback from the community on whether this solution will work. Thanks for any feedback!

They seem overly chunky for small objects. I can imagine it would still make placing small items in precise positions harder.

The chunkiness is the result of needing to be able to click on them while far away. I don't quite follow how it would make precise positioning difficult though since you can see through them, could you explain further?

I'm not sure if it's the same issue as Nomadic1 was bringing up, or even if it's affected by this change, but I can't actually tell if the object in the top screenshot is intersecting the ground or not. That's probably something we want to make obvious.

The chunkiness is the result of needing to be able to click on them while far away. I don't quite follow how it would make precise positioning difficult though since you can see through them, could you explain further?

When placing small items on surfaces, I used to rotate the camera extensively and look at the object from several angles in the CS to make sure it was in fact on the surface properly / not bleeding into touching objects. To me it looks like the chunkiness could still get in the way of doing that, even though the markers are now transparent.

But I should probably fire this up and see what its actually like though. I might be talking out of my arse.

Transparent arrows are definitely an improvment, but I'd prefer to have key bindings like in Blender for moving, rotation and scaling and also for fixing them into one axis. That would be super useful.

Would it be possible to make the arrow size dependent on the object size e.g. big arrows for big objects like a house and small arrows for tiny objects?

Would it be possible to make the arrow size dependent on the object size e.g. big arrows for big objects like a house and small arrows for tiny objects?

That has been tried before. Unfortunately it makes it nearly impossible to manipulate the objects at medium to large distances. Imagine how difficult it would be to click on the marker in the second image if the arrows were scaled to the size of the object(The candlestick in the first image).

Edit: Just to note, only fixing to an axis using keyboard shortcuts is planned, not movement et al. in general.