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Kara returns for the climatic finale of her adventure in Covert Front 4: The Spark of Life, and the conclusion of her search of scientist Karl Von Toten. All the hallmarks of the series are back: gorgeously shady art, twisty plotting, challenging puzzles, and spooky atmosphere. Even if a little heavy on the hot-spot hunting, this is the ending fan of the series have clamored for.

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Yoshio Ishii of NekoGames is back with another stress busting, eye pleasing simple discovery game borrowing from the same formula as Ouka. This time, though, you're looking for the delicate, many-floreted chrysanthemum—petal by petal. Use the mouse to scroll about the soothing charcoal grey backdrop and figure out the rule that will bring all the petals back to form the lovely mum. Like a lovely vase encased in flowery bubble wrap, Kikka is both beautiful and gratifyingly fun.

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One of our favorite Flash games of all time here at JIG has just received an update! The Asylum, for abused cuddly toys, has just received a new patient and your care and treatment is needed to cure it from its psychological ills. Dr. Wood joins the other adorable messed-up toys: Kroko, Lilo, Dolly, Dub and Sly, and each one is desperately in need of your help!

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It seems like only a few days ago we were given a new installment in Yoshio Ishii's gorgeous Hoshi Saga series, and today another one, number 8, lands in our virtual laps: Hoshi Saga Dokuringo. But before you go off playing this one, please note the rating. This latest set of levels contains some risqué imagery, as well as some way more difficult levels.

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Hoshi Saga Ringohime is the seventh installment of the popular and revered Hoshi Saga series by Yoshio Ishii, and it's in full, glorious full color as all the "Ringo" versions of the series have been. There are 25 new stages to clear, so don't just sit there, click and play! :)

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After a long hiatus, Zack Livestone is back to take us deep within his chalky, imaginative world filled with perplexing puzzles and captivating characters. Enter the stark world of Deep Chalk 4, the latest installment in his Deep Chalk series and arguably the most elaborate and deep experience yet.

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Scrape Scraperteeth actually has you start out the game by reading and acknowledging a satirical "warning", pointing out its flaws before the critics can do so: it's easy (you can't die or fail), it's ugly (well... just look at the screencap), it's strange, it's even wanky. Platforming enjoyment is not what you're signing up for when you play this game. Slow down and take the time to watch all that happens as you move around the levels, to read the text, and to figure out the subtext.

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Yoshio Ishii is back with another installment of one of our favorite puzzle games here at JIG: Hoshi Saga Ringoen is the 6th in the series and in full color like the previous version. Still not nearly as difficult as the first few games in the series, which may disappoint the more hard-core puzzle lovers, but for casual players are sure to eat this one up. Whether you are new to the series or a veteran, a new Hoshi Saga is always a day to celebrate.

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Super Mind Dungeon is a retro-styled arcade game that isn't afraid to make you walk the slow, trial-and-error-stocked walk from luck to skill. You play a chunky pixel character who happens to have a nifty psi-power that allows you to fling him through the air. This ability can only be used once, though, until you recharge it by bouncing off a non-metallic surface. Luckily this dungeon is filled with things to bump into. Uunluckily, many of those things are sharp and spiky in nature.

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What do you do when you find yourself the owner of a big empty valley? Well, you could call in a bunch of real estate developers, I suppose, and file all the necessary paperwork to have the land appropriately zoned before calling in all the inspectors for wiring and so forth... OR you could just hire a bunch of teeny-tiny people to do it for you! In this adorable follow-up to Grow Island from Eyezmaze, puzzle out the correct order of things to make your valley grow and thrive as big as possible.

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In the sequel to smash-hit point-and-click horror game The House, the locals think an abandoned dwelling is haunted for good reason... the entire family committed suicide there. But that's just a legend... right? One of the most stylish and terrifying free online games you'll ever play!

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A remarkably fun and inventive puzzle game series we won't ever get tired of seeing new installments of, Hoshi Saga returns to give us more opportunities to find the hidden star in each of the 25 brand new levels. Yoshio Ishii of Nekogames has created more full-color artwork for Hoshi Saga Ringoame, the latest iteration of the popular and revered series. Why are you still reading this? Go play!

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Just when you thought you had seen the last of the Hoshi Saga series, Yoshio Ishii of Nekogames returns, and in full color! Hoshi Saga Ringo is the fourth installment in the Hoshi Saga series, and while it might not be as difficult as its predecessors, Ishii-san brings new life to the game with his beautiful artwork and use of gradients.

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Taking home first prize in the Casual Gameplay Design Competition is no small feat, but David Shute's deceptively simple game of exploration does it with just a few small worlds. A short platformer that may stay with you a long time, Small Worlds offers detailed and surprising environments for you to reveal in your search for... a little peace and quiet.

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Jason Nelson hits us with another simple movement game chock full of crazy texts and post-modern level design shenanigans. Are you ready to accept that things fall apart, the center cannot hold, and that doors can be opened by colliding with boxes? If so, prepare yourself for this mind boggling, stunningly austere experience.

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Tanaka is throwing a party. You help Tanaka invite all his friends to the party. They will show up, everyone loves Tanaka. Tanaka always tries his hardest. He will try his hardest to find all 72 of his friends to join his party. Can you help him find all 72 of his friends? Tanaka hopes so.

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The new game from Gregory Weir is an unabashedly highbrow and experimental platform game, where the ground is made up of literature. Try to touch as many words as you can, as prose by H.P. Lovecraft, T.S. Eliot and others stretches out before you. It's interesting enough just to be forced to read by a platform game, but the real treat is all the visual embellishments.

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Observe this failure of an elephant. It is tiny. It is blue. It has forgotten every level of this new platform game by jmtb02 but the first. An animal known for its memory can't remember anything about the game it's starring in but a single configuration of blocks and spikes. This is it. This is the only level. What a failure of an elephant.

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On of Eyezmaze just released a mini-game 'hidden' within his Hatch Today series of illustrations. Purouty is the 28th illustration to appear in Hatch Today, and included with it is a mysterious "More" button. When clicked, you're treated to a unique puzzle game to solve in On's distinct and charming, delightful style.

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In the third episode in Zack Livetone's series of abstract point-and-click adventures, you once again accompany a floating crystal through a world of photographic landscapes and chalked-in plantlife, coaxing various bits and tibbles into place in order to solve puzzles. Some objects need to be pushed, some clicked, some nudged. Turn up your speakers for this.

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Switzerland. 1904. While others live out their dull, unassuming lives, a spy known as Kara continues her hunt for the elusive Karl von Toten all the way to Zurich. But while she narrows the gap between herself and her quarry, she remains all too aware that the only footsteps she hears in the dark alleyways may not be her own. The third chapter in this popular spy point-and-click adventure series is every bit as gritty and as challenging as previous installments.

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On of Eyezmaze has just released an updated 'remake' of his original Grow game, Grow (ver. 3), the game that inspired so many sequels and clones. It's one of the most unique and amazing Flash games ever produced, due mostly to its intricate animations and myriad combinations of possible outcomes. Now with 2 endings!

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With nothing onscreen but a few blocky characters and a short poem, Today I Die carves a slice out of an existential nightmare and serves it to you raw. You could classify it as an adventure game or a puzzle game, but it doesn't feel like it should be pigeon-holed with anything. The solutions are so well-integrated, applied with such holistic grace. You won't even realize how many puzzle pieces are displaced until you see how they fit together.

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Put Paper Mario and Tim Burton in a blender and you get Paper Moon, a smooth, sophisticated example of how to integrate design and mechanics into a masterful casual game. It's a platformer with a twist, and with enough style and depth to keep you coming back for more.

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Windosill is the story of a toy car, a little blue box with wheels and a smokestack, who one day dares to journey outside of its confining storage shelf. You, armed with the power to touch, carry, poke, prod, and experiment, will lead the toy through a cool blue dream presented in stages, a series of shadow-boxes full of curious characters and structures, each with its own puzzle to be solved.

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Effing Hail takes place during the worst hail storm in history, and you are the unseen power behind the devastation. By making updrafts with your mouse, keep hailstones growing in the air until they are large enough to crush houses, airplanes, and even skyscrapers. It's time for massive property damage!

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Zedray is a highly inventive action/puzzle game about matching beams of light with each other by... well, smashing them together. A mash-up of the Snake Game, Missile Command, and the light cycles from Tron, it's like untangling a living, angular ball of laser yarn. Don't let the beams hit the ground!

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New from Gregory Weir, eternally inventive creator of The Majesty of Colors, comes the enigmatic and unsettling Bars of Black and White. It is an escape game, but the point is not to escape the room; it is a social commentary—or maybe it's really just an exploration of one person's mind? The possible interpretations are endless.

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Grow Tower follows the standard formula that On created with the first Grow game over 5 years ago. Play by clicking on the icons, one-by-one, with the objective being to reach "level max" for each of the items. Order matters, and depending on the order you click, the items will combine and react with each other to reveal a wide array of fascinating outcomes.

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The Majesty of Colors is an expressive interactive story about choices and consequences. You play the part of a nightmarish Lovecraftian beast from the undiscovered ocean depths, as it creeps to the surface and encounters the human race for the first time. A first-person narrative provides context, and helps guide you through your emotional encounter with this confusing new world.

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From Jason Nelson comes a platformer wearing the Web's skin and laced with hidden passages. Those who have no stomach for cognitive dissonance will want to move on, but fans of Nelson's previous work will find it worthwhile. The gameplay is simple but that's alright, this is an aesthetic adventure and not as mind-blowing as the first time around, but worth drumming up a few wry smiles.

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Ball Drop One, produced by Finnish developer Ville Helin, is an interesting blend of pachinko and pinball. Drop your ball into the playing field, trying to rack up as many points as possible. If your ball hits a skull ball or stops moving, it explodes and the round ends. Simple enough, right?

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"Z-Rox" is what happens when a punk music fanatic invents a startlingly pure and original puzzle game concept, but just can't help topping it off with a creamy dollop of vanilla Xtreme-ness. It won't throw you into a mosh pit, but it will test your visualization skills over the course of 100 devilishly simple levels.

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If you're unfamiliar with the Hoshi Saga series, then you're in for a treat as there are now 3 full games for you to experience. For the uninitiated, Hoshi Saga is a simple game of discovery. One part point-and-click and one part puzzle game, the objective in each stage is to find the star. How you go about doing that is different for every level. The task is up to you to figure out how.

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It doesn't take long to get addicted to Pixel Field, Tonypa's perilous pixel pointing action strategy game. If you remember playing the original, you'll be even more excited about this latest evolution to hit your browser, as the game has been totally revamped with a new soundtrack and 30 all-new levels added.

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Ninja Kiwi have a sense for a great concept, and the courage to follow through on their own silly impulses. "Monkey Pops Balloons with Darts" is a fantastic tag line, and so is "Robot Smashes Pianos with Shovel". While most game-makers bend over backwards to create a consistent, recognizable environment (even when that environment is completely abstract), it's refreshing to play a game fueled by pure whimsy as you will see in Robomaro.

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Deep Chalk: Second Phase is the continuation of the journey of the crystal, the player character introduced in Zack's black and white world of the original Deep Chalk. The objective is the same: discover the secrets hiding beneath the surface and escape. While you're there, enjoy the quest; be inspired.

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On has just released a brand new game over at his Eyezmaze blog, and it's a sign that he's feeling well and back to his usual self. Applicate Vol. 0 is a unique and original puzzle game with unusual rules. I won't spoil it by explaining it here since there are, at present, only 5 levels and the thrill of discovery is part of the fun with it. Thank you, On! Please give us more levels as soon as you can.

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Deep Chalk, from game author Zack Livestone, is a charming and interactive point-and-click, in which you clear the way for a powerful crystal to escape its confines, presumably to reach a higher plane of crystallinity. Its interactive Samorostian landscapes are augmented wonderfully by ethereal music clips to produce a deep, if slightly dry, experience.

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The Hapland-meister strikes again with a wacky new puzzle game. Use your point-and-clicking skills to figure out what needs to be done (and when!) to reach a solution to this odd and very ...purple puzzle. I'm particularly loving the soundtrack.

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Hopickston is the latest casual puzzle game from Tonypa, and like so many of his other games, it offers a uniquely original experience that is both simple and elegant. It just may have that perfect balance between strategy, luck, logic, and memory. Randomized parameters ensure that no two games are ever alike.

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Making interactive Web art is a dangerous business. When you dabble in the language of games, you risk the wrath of gamers, who despite their lip service to "innovation", are often terrified by anything really experimental. So one possible MO for developers trying to smooth out this prickly transition is to make something like Haxed by Megahurtz, a game so cracked, so exuberant, so imbecilic it could not possibly be trying to outsmart you. Hating it would be like slapping a candy raver—part of you might want to, but it's easier to just go with the flow and accept her offer of Sweet Tarts and a back massage.

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Coil is a game unlike any other; it may confuse you, it may offend you, or it might mystify and move you. Coil is a game about discovery. It is also a series of mini-games involving the gestation of what appears to be an alien fetus, from initial insemination through adulthood when a murky twilight leaves its fate in question and the cycle starts anew.

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It's official. D_of_I has gone off the deep end. His cat has gotten bored shooting his bow and poling himself about and wants to travel across the ocean, so he enlists the help of a dolphin to provide the locomotion, while he hangs on for the ride of his life in this excellent one-button game!

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The Asylum: Psychiatric Clinic for Abused Cuddly Toys finally has another cute little patient to treat: Dub the Turtle. Just like the previous toys, Dub has a problem and can't be his normal cuddly self. It seems something happened to him with his previous owner, and now the poor turtle can't stop exercising!

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Jason Nelson, the creator of game, game, game and again game, is back with Alarmingly These Are Not Lovesick Zombies, his latest attempt to dissect abstract ideas through gameplay. Your reaction to that sentence should tell you whether or not to click away. If you're still with me, you should buckle up, its a zany, interesting ride.

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New from Mateusz Skutnik comes Covert Front 2: Station on the Horizon. You reprise the role of Kara, a spy in an alternate reality where World War I begins in 1901 and technology is more advanced. Physicist Karl von Toten is on the verge of a great discovery and it's your task to discover his secrets. This is the second of four chapters and begins with Kara inside von Toten's mansion with key intelligence in hand. Now she must escape with her life to inform her superiors of the shocking discovery.

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An update to the previously reviewed Manifold, this version is the full, super-fun-happy version, promises Joel Esler, the game's author. Get acquainted with Fold via the "Easy" levels. Then advance to the more frustrating "Uneasy" levels. And when you think you finally have the mechanics mastered, give the "Doubleplus Uneasy" levels a try. A unique and original platform puzzler just keeps getting better.

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Fitting in the webtoy category more comfortably than being a game, Music Dodge is an entry from Daniel Gutierrez into our 3rd game design competition. Colored bars streak across the screen in time with the background music. You control a colorful orb and must "scratch" against the edge of the bars to score points. It's a simple game of avoidance and precision made much more interesting when you use your own music.

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Parley is a two-player strategy card game designed by Matt Slaybaugh and Joe Versoza for our 3rd game design competition. Similar to Rochambeau, the base deck is made up of three suits (Water, Fire, and Wood), each of which trumps one other suit and is in turn trumped by the remaining suit of the three. In addition, each suit is broken up into a number of different ranks: Queen, Duke, Knight, Spy, and Page (in rank order).

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Yoshio Ishii has just released a sequel to his enormously popular and quite elegant puzzle game Hoshi Saga. There are 36 new levels in which to find the star. Nothing very difficult, just exceptionally creative interaction design like the first one. This one is sure to please.

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Speck Oppression is another unique an creative entry, qualities that are becoming standard expectations when learning of a new Komix game on the loose. The idea is to gather energy to fully charge a collector and to unlock the next level. You do so by manipulating the beautiful 'specks' that inhabit this game world.

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The latest Grow game from On of Eyezmaze! Need we say more? This is without a doubt On's greatest work-to-date, and in it he embodies an optimistic philosophy. Following the correct order of things will lead to a society where men and women get along happily, the environment is protected and technology is harnessed to discover the secrets of the universe.

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Just released from Dofi blog, creator of the World of Sand games: Adventure of Cat, a spiritual successor to Cat with Bow Golf. In Adventure of Cat your goal is to guide a hapless gray kitten to the end of the stage. Your only mode of transportation is an extendible stick that you can use to push against the ground, propelling the cat forward.

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A Good Hunch! is a charmingly illustrated and animated platform game of teamwork starring Harvey and Tina, a pair of very colorful goats. In each level you play first as Harvey making your way to one of two available exits. Then switch to Tina to find your way to the 2nd exit while your actions for Harvey are replayed simultaneously. Only one exit may be used per goat, and you may have to jump on Harvey's back to reach higher areas.

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It should come as no surprise to hear that great things often spring from the simplest of ideas. Gimme Friction Baby is one such simple idea turned into an award-winning arcade game of strategy and skill that will keep you coming back for more long after your first play. First place and audience prize winner from our 3rd game design competition, and now part of the elite selection of games to be called Best of 2007. Another exceptional game design by Wouter Visser.

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Bodilies combines beautiful graphics and animation, and haunting, melodic music with a story that actually works and feels right. Help Neil in his quest for freedom and self-actualization; it leads you through an interesting point-and-click adventure you won't soon forget!

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Admit it: you've wanted to slap someone silly at least once today. Just haul-off and give them a good hard smack across the cheek. In Rose & Camellia you can do just that while taking part in a unique new game with high production values from Japan. Reiko has married into a noble family, but shortly afterwards her husband Siyunsuke dies. The women of the house do not respect Reiko, and she must beat them all in successive slap fights.

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Kicking off a brand new series of point-and-click adventures, Mateusz Skutnik, creator of the Submachine series, has just launched Covert Front Episode 1: All Quiet on the Covert Front. In Covert Front you are a secret agent code-named Kara in an alternate history version of World War I. Assigned to infiltrate the mansion of a german scientist, Karl von Toten, you must discover the secrets that lie within and escape with your life.

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Ring Pass Not is an original new puzzle game by indie developer, Sandhill Games. The objective: fill the magic circle with tiles by matching adjacent tiles by their color or symbol. Score bonus tools and power-ups by completing special combos of tiles, which will help you advance further in the game with its 30 unique and increasingly more difficult levels.

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Blobular is a free online clone of the PSP physics game Loco Roco. Tilt the game world left and right to guide the gooey blob around each stage, collecting fruit along the way. It's a fantastic way to experience the quirky style and gameplay of the PSP game without spending a single cent.

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Gravity: beneficial force of nature or oppressor of humankind? In the world of Amberial, it is both. In this unique platform game, you play the part of a bouncing ball, free to move about your world wherever you wish... horizontally. Unfortunately, you are not endowed with the ability to jump, so you must rely (primarily) on gravity and inertia to navigate vertically.

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Interactive Flash pieces have generally been designed as either games to be played or art to be interpreted. However, the line between game and art has been steadily diffusing, and there are now many offerings where it's not clear whether the author's intended focus was engaging the user in gameplay or immersing them in artful ponderings. One particularly beautiful example is Choice.

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The hand drawn animations and old-school Jazz music soundtrack of Miestas and Menulis set the tone for an experience that is just this side of cool. The simplicity in controls leaves you wishing for something more polished until you realize the environments more than make up for it. Both games create a surreal world interactive art adventure to point-and-click through.

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The hand drawn animations and old-school Jazz music soundtrack of Miestas and Menulis set the tone for an experience that is just this side of cool. The simplicity in controls leaves you wishing for something more polished until you realize the environments more than make up for it. Both games create a surreal world interactive art adventure to point-and-click through.

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Designed for our recent "grow" themed competition, Rob Allen of Foon.co.uk sent word today that he has finally finished his entry, and we have been scrambling ever since receiving his note to come up with a prize to award him for the latest entry ever. Eye Defence is an action puzzle game with elements of both Grow and Hapland rolled into one.

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Designed for our recent "grow" themed competition, Rob Allen of Foon.co.uk sent word today that he has finally finished his entry, and we have been scrambling ever since receiving his note to come up with a prize to award him for the latest entry ever. Eye Defence is an action puzzle game with elements of both Grow and Hapland rolled into one.

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Hoshi Saga is a simple game of discovery. One part point-and-click and one part puzzle game, the objective in each of the game's 36 stages is to find the star. How you go about doing that is different for every stage. The task is up to you to figure out how. Just right to get those brain cells jumping with inspiration and excitement on a Monday.

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The latest offering from the folks down at NinjaKiwi. The objective is to protect yourself from a 30-round onslaught of enemies. Your chief weapons are flasks of potions that you lob at your enemies. You can control the potency of the weapon and the type of damage inflicted by altering the composition of your potion flask.

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Eschewing the classic pixel art we are used to seeing in favor of a more spacey, out of this world appearance, Nitrome delivers yet another original and engaging platformer unlike any you may have played before. The objective in Space Hopper is simple enough: to find and collect all of the stars scattered about each level.

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Death Village is a wonderful little game in which you guide a trembling little nebbish of a man around a haunted castle, using various traps and spooks to literally scare him onto the right path while being careful not to scare him to death. The game's title screen indicates a level editor, but it's grayed-out and looks like it's not available yet.

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Mindscape is a side-scrolling platformer with a... twist, in that the entire level rotates as you play. There are three "worlds" with four levels each, which steadily progress from the creepily joyous Candy Meadows to the joyously creepy Center of Your Mind. It's a brilliantly conceived and executed platformer of the highest level.

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Logic puzzle fans of Minesweeper and the recently reviewed Slither Link will enjoy this latest logic puzzle design from Wouter Visser, author of PLANned. The rules of Count Out are simple to understand: derive the locations of all the golden squares on the board from the numbers given.

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Games can do two things really well. They can be Fun, and they can be Not-Fun. Lots of games are Fun and Not-Fun in a mediocre way, and some games are amazingly good at being Fun. But when a game is great at being Not-Fun, the deep play of the mind comes tumbling down the mouse.

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OK, here's the scene: you're stranded with a handful of your best friends on some strange platforms suspended above an endless black abyss. You're understandably a little bit scared, all of you. You won't wander off onto a new platform unless you have at least one friend to go with you, and inevitably one of you chickens out and stays behind in relative safety—after all, they've seen some of the platforms drop away into nothing!

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Colour Connect is a game created by Matthew Dirks and submitted to our first game competition. It was initially comprised of only a single, randomly generated level, and it showed a lot of potential. Responding to the feedback he received from the first version, Matthew recently reworked the design into a full-featured, multi-level game that is both fun and addictive.

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I think many people who frequent this site would agree: Tonypa is one of our favorite casual game designers. Grow Word, his submission to Casual Gameplay's second competition exhibits many of the characteristics that we have come to love about Tonypa's games: it's elegant, understated, and easy to learn but hard to master.

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If you haven't played Feed the Head lately, there are new features to explore! It represents a piece of interactive entertainment of a type we don't often see anymore. There is perhaps no goal, no win condition. It's just plain fun to play. An enjoyable little webtoy for you to discover on your own terms. Spend a couple minutes or an hour. Lose yourself. Feed your head. Escape.

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In Rapture Capture, take control of a ship with a tug wire attached by waving the mouse back and forth. The tug wire is your only defense against incoming enemies and munitions, use it as a whip to take out anything that comes at you. The tip of the tug wire is especially powerful, as you can even capture enemies with it and whip them around as a weapon. It's fantastic!

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Dot Action 2 is a cute little platformer with a personality. For those seeking some old-school gameplay, OffGao of Japan may have just what you're looking for. At first glance these games may appear as nothing special, but as was the case with many early video games, it's all about the gameplay.

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Dofi has just released a demo version of a new title for us to play with: Cat with Bow Golf. The name may sound strange, but that's only because the game is strange. You control a cat with a bow and arrows attached to a rope. By pulling back with the mouse, fire the arrows to pull the cat across the screen and try to hit the target on the other side.

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From John Hattan comes BaffleBees, a quick, fun puzzle game for those on a coffee break. Be the best by ordering your bees around the hive until your entire honeycomb is filled with honey. The game has extremely simple graphics and almost zero sound. That said, it is fun and casual play. There are a multitude of other games on the site that are worth a look as well.

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Tau'Ri Bedrock by Luca Deltodesco is an unusual and original platformer. In Bedrock you play a... slime? blob? that has been tasked to roll a boulder through levels upon levels of verdant terrain in order to return it to its parent rock. It's a lot like a simplified version of Loco Roco melded with the indie title Gish.

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Bubble Tanks is a hypnotic and relaxing shooter if ever there was one. Man your bubble ship on an excursion through a vast bubble field seeking out hostiles to assimilate. The more bubbles you collect, the larger your ship and the greater your weapon become. But as you grow so do the enemies that you will find around you. It addictive and relaxing, a dangerous combination.

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For those who've been to Clack and back, it's time for another puzzle adventure with Clack 2, as Sean Hawkes has been busy finishing up the next in what is shaping up to be a series of delightful puzzle games. If you haven't already played the original, you may want to go do that first as it is an excellent introduction to these wonderful and original, Flash mechanical puzzle toys.

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It really is amazing to see such creativity sprout from a simple word, as with the recent competition and its "grow" theme. Beginning with a very simple premise of expanding rectangles on a grid to connect them, Wouter Visser creates a unique and enjoyable puzzle game entry with PLANned. In this 18-level game, there are only but a few rules that you need to know to get started.

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Earning an honorable mention in our 2nd Flash game competition is Rings and Sticks, a captivating and original puzzle game from designer Komix and created expressly for the competition. More so than any other entry in the contest, Rings and Sticks took the Grow theme and made it a fundamental element of the gameplay.

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In what is probably the shortest installment of the Grow series to date, the minigame Grow Nano vol.2 from Eyezmaze is still full of charm. The mechanics are the same as other installments, simply click the items and hope you found the right order. This time around there are just three things to choose from: a cape, a headband, and a stick. Experiment to find the right order and see what happens!

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Poco Parco is an extraordinarily quirky Japanese title that works much like the Grow series of games. Click the items at the bottom of the screen to start different events, each one interacting with the last. What sets this game apart from the rest of the clones is its adorable presentation and the ability to click and play with the objects that grow on the screen.

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Poco Parco is an extraordinarily quirky Japanese title that works much like the Grow series of games. Click the items at the bottom of the screen to start different events, each one interacting with the last. What sets this game apart from the rest of the clones is its adorable presentation and the ability to click and play with the objects that grow on the screen.

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Quadradius is an online, multiplayer, turn-based Flash game that takes the skeleton of the board game checkers, and pumps it up with a massive list of power-ups and new strategies that turns the game into an addictive and very compelling new concept. In fact, calling it checkers is an oversimplification that does not do it any justice.

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Quadradius is an online, multiplayer, turn-based Flash game that takes the skeleton of the board game checkers, and pumps it up with a massive list of power-ups and new strategies that turns the game into an addictive and very compelling new concept. In fact, calling it checkers is an oversimplification that does not do it any justice.

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Castle is a short but good-looking point-and-click game from the Japanese website Usagi no Sippo (Rabbit's Tail). The game takes a page from the Grow book of Flash design and lets you create a scene by clicking various objects on the screen, each time causing something new and interesting to happen.

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Paths 2 brings back Tyler's winning action/puzzle concept and adds just the right amount of spit and polish to make it brand new. Featuring gameplay that is a cross between Super Monkey Ball and Labyrinth, Paths 2 puts you in control of creating a path and clearing the obstacles to allow a red ball to roll toward the exit. It's a challenging game of both fast reflexes and thoughtful pre-planning.

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Eater of Worlds is a stylish side scrolling action game with a fun little twist: you're a blob that absorbs everything it comes in contact with. From fish to seaweed, cats, trees, humans and trucks, the world is your buffet and you're ready to eat. Gather as many objects as you can across the game's three levels and see if you can secure a space on the high score board.

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Arseniy Shklyaev's latest game, Warp Forest, is a rather odd combination of action and puzzle elements that will challenge both sides of your brain. The objective is to collect all of the keys to activate the exit, and then make it safely to the exit to advance to the next puzzle/level. Now with the ability to create, edit and share custom stages with a simple level editor, the game has more potential than ever.

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by Elizabeth Reynolds is one of the puzzle games submitted to our first Game Design Competition. Four instruments sit silently on the right side of the screen, each in a different colored chair. Using the corresponding controls to the left, activate the instruments to produce a green wave on the bottom of the screen. Get the wave to match the pattern and you'll win!

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Yosio Ishii's love of cats is the basis of the Neko series, an adorable (if a bit bland in appearance) collection of games starring cats (pronouced "neko" in Japanese). And while his previous work was exclusively Shockwave games, it appears that he has made the switch to Flash with his more recent efforts.

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Paths puts you in control of both your position and the position of (parts of) the environment you move through, and ends up feeling a little bit like Super Monkey Ball crossed with the wood game Labyrinth. It could use a bit more polish, but the game is solid.

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Alexis isn't so much a game with goals and clear objectives as a rhizome open for exploration, with a human subject poised in its center. After an opening cinematic you're able to click on different underlined words in the girl's aloof break-up letter and get a sub-cinematic as a result.

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