You decide what happens!
After the next level of Champions you will face a boss. I wanted to involve you guys and gals in shaping the story of the game. You will fight the boss and bring it down to 0 health and earn loot but it is up to you to vote whether you really defeated the boss for good or if it comes back and chases you out of its cave! This will definitely change the story after that event so choose wisely!

Extra Polishing Week!
Every once in a while, when developing games, you need to stop adding new content and polish what you have so far. This is one of those times.

For PTD2 I've been wanting to add a Map to the game for a long time. Also if I want to add the Fly feature we needed some kind of map for selecting where you want to go. It can also tell players just starting or players that haven't finished the story where to go to continue it. I've heard of some players simply not knowing where to go. So this should help. Along with that I've been getting a lot of request for letting the player pick which invasion they are currently facing and so this week I will do just that. Also to go back to Johto pokemon if desired.

For Champions TD, I hope to add the Login feature this week. Many have reported not being able to save their progress due to their browsers being set for not storing data. I'll be using Flox as my backend. It runs on the cloud so there shouldn't be many problems too many people trying to save, so it should be WAYYYY smoother than PTD ever was. It cost money to get this service running but I know it is worth it for you guys and gals to have it for free. Along with that I've been meaning to have unique colors for item icons so you can tell right away which item is what or at the very least know that two items are not the same without having to check their stats. I have other things on my list also that I'll add if I get to finish these with time left.

There were a few bugs in the last release for Champions that I'm fixing sooner than that other update. See below for more info.

Cloud Saves by log in in (100%) - need to create a new account and your email must be valid. (Don't worry no spam will be sent to your email.)

Different Item Icons for items to be able to easily tell them apart (100%)

Game Loader (100%)- Easier way to make sure the latest version loads without having to refresh browser

Recruit Expanded (100%) - Be able to recruit any previous level's recruits in your current level. So if you play level 2 you get to recruit level 1 + 2. If you play level 3 you get to recruit level 3 + 2 + 1. That way you don't have to go back to a level just to recruit. Later on I will add recruiting to the map menu.

Longer levels (level 1 only for now more in coming weeks) (100%) - levels will have more waves, giving you more chance to get the gear you need without having to restart the level.

Better loot system (100%) - having an ever increasing chance to get loot in a level. Certain units now always drop loot, or have a higher chance to their specific drop loot. Certain units have an increased chance to make general loot drop.

All Tents in Level 2 now have 5 spots available (100%) - In hindsight you need everything you can get.

Champions TD v0.04.1 - Bug Fixes -Released!

Dark Urn added to the normal loot table (100%)

Reduce the amount of boar ribs required for bear and brute (100%)

Fix a bug with Brutes/Hunters stopping and not moving (100%)

Lower the amount of strength enemy Brutes have (100%)

Fixed a bug with wrong unit graphic showing up on the equip screen (100%)

Bandit Boss's lacky will no longer be able to receive experience points (100%)

PTD2 v1.81 - Map Feature and Pick your Invasion -Released!

Map Feature (0%)Moved to later update- A map that will tell you where to go next for players that haven't beaten the story mode. Later on it will also work with Fly to move around the map faster.

Pick your Invasion (100%) - Be able to change which invasion you face or return it back to Johto.

So that's what we are working on this week, got any ideas or feedback for this week's update let me know!

Sinnoh Invasion - Released!
This week we will get the Sinnoh Invasion! Just like the Hoenn invasion it will be unlocked after you beat the game. Unlike the Hoenn invasion this invasion will only be active on certain days of the week. Then each invasion will cycle weekly. There will be many new pokemon to catch so look forward to that!

New Champions TD Level -Released!
A new level will also come out this week for Champions TD, that means more units to recruit, more loot and new challenges. This level will also have a new story companion (like timothy). Her code name right now is the Liar Mage. I hope you are all looking forward to it.

New Level Layout: The Cave

You decide what happens!Player Poll (Vote Above)
After the next level of Champions you will face a boss. I wanted to involve you guys and gals in shaping the story of the game. You will fight the boss and bring it down to 0 health and earn loot but it is up to you to vote whether you really defeated the boss for good or if it comes back and chases you out of its cave! This will definitely change the story after that event so choose wisely!

Weekly ProgressPTD2 v1.80 - Sinnoh Invasion - Released!

Pokemon Spawns around the map (100%) - Assigning pokemon to each map loosely based on the generation they belong to.

Fuchsia Gym Challenge Released!
Last week I said I would make another gym challenge level and so this week I've started my brainstorm session for figuring out what the level will be like. GAME DESIGN TIME! For PTD in particular I often start by reading pokedex entries. I use to find them fascinating. I say "used to" because I don't find them as informative in the latest generations. So anyways.. I read the entries and try to formulate enemy attacks or level concepts based on that.

So for this level I decided to use Grimmer, Muk, Koffing and Weezing as the enemy for this level. Since those are Koga's pokemon (or implied) in gen 1. I could have also added in some from gen 2 and so forth but I decided against it. (As a developer you make a lot of these sort of arbitrary decisions very often. It helps that I'm making these alone so only my vote counts.)

So the notes I have so far are: Toxics combining, explosions, leave slime behind create grimer, they get close and new stench appears.

The next step is to start creating new moves and ideas on how I can mess the player up, or how the player might do something creative to stop the enemy. I still have to do this part but I'll be updating this blog post with my progress. The fight is now out! Enjoy!

Champions TD Next UpdateReleased!
Next up for Champions will be increasing the level cap to 6 and so adding new abilities for all the units in the game (they get them once they get to level 64 so most will already have the abilities once you play again.)

These are the current ideas for new abilities: (Note these are for level 4 so they won't be the best the units can get.)Red = CompletedMage - Counter Spell - Makes enemies unable to cast spells (enemies will cast spells in later levels!)Warrior - Tear - Chance to make enemies take damage over time.Rogue - Lock - Stuns an enemy for a short time. Cost a combo point.Hunter - Tag - Hunter's tag a target so everybody can do more damage to it.Paladin - Flash Heal - Healing move that can heal allies and itself in a pinch. High mana cost.Warlock - Rain of Fire - Call down meteors from the sky on a target, damaging all units in the same area. Leaves a pool of lava that will hit enemies walking in that lane.Priest - Shield - Give its allies a shield that absorbs damage only last for a while.Shaman - Totem - put a totem that slows enemies down that walk by it for a certain amount of time.Druid - Refresh - Give allies and itself a heal over time effect.Boss Bandit - Summon Lacky - Calls a lacky bandit to fight on your side.Tank Bandit - Spikes - If using a shield physical attacks against it will hurt the enemy.Bandit - Pickpocket - Will sometimes steal money or items from enemies they are attacking.Timothy - Annoying Hymn - Will sing a song that will heal all nearby units and hurt all nearby enemies.Forest Hunter - Ice Shot - Shoot a long range projectile at the target that will freeze it for a time.Brown Bear - Bite - Take a bite out of your target, it will also heal you. Requires 50 rage.Grey Boar - Rage Stun - If the boar is charging his attacks have a chance to stun the target.