How is this pedantry useful to the discussion? Does this help is think about the cake in a new and interesting way? Does it matter? Or are you just interested in being the guy so smart he knows the thing?

Centrifugal force is fine. It's useful in rotating frames. You're not doing the world a service by educating people. You're not correcting a misconception. You're being a know it all.

Having every discussion derailed by this shit every time someone says the word is getting ridiculous. We know. For fuck's sake let us use a word without having this stupid argument every time.

The problems with implementing a paid mod system (quality assurance, mods breaking on update, discontinued support, etc.) do not seem to include "ruining the modding community." I'm curious about that particular logical leap.

If one person gets paid everyone else quits working for free? People who get paid for their work divide the community because they are "sellouts"?

Do the videos you mentioned hit this "community will be ruined" point? I can't make the logic play out here and I'd love some insight.

It's not entirely unusual. This is possibly a little bad luck with patrol routes, and a little bad luck with positioning. (If 'Rebel' weren't so far forward you might've avoided some of the contact inside the building.)

This is exactly why I always bring entirely gratuitous amounts of cover destruction on this mission. The sheer volume of Exalt that can sometimes pour out of the building make Rocket + Grenade + In The Zone my go to strategy. Hiding far enough back that their snipers can't see you from the roof, then obliterating everything that dares come out into the open is a fairly reliable way to survive the initial onslaught, then once that calms down you tiptoe across the entirely flat cover-free wasteland you've created and mop up the inside of the building with more traditional tactics.

I'd love some input on how to manage the psi balancing act required for this mission to be possible, but still be prepared with ghost grenades and mimic bacon to deal with heavy floaters. I feel like the strategic layer timing on this has to be insanely precise. Can anyone suggest specific dates?

Reverse cinematic mode might get you closer to "a reasonable level of what I would expect a rookie soldier to be able to do." The hit chances are not unrealistically low. If anything they're absurdly high. If we want to discuss the hit percents being too low, let's frame it from the perspective of fun game design.

We like to look at these things after the fact and say "Five tails in a row is a 1/32 chance. That's almost impossible." But in that moment where you've already missed four and you are deciding whether or not to try the fifth, the chance is still 50%.

I find the fast forward animations jarring. Unnatural looking jerky movements make it too much a miniatures board game and take me out of the narrative. Might as well remove the animations altogether and just have pawns slide around the board.

I don't feel like the basic animations are too long and slow. It's not like your squad is summoning Bahamut here. We are watching/playing for entertainment. I'm not in a hurry.