Allure of the Stars

near-future Sci-Fi roguelike and tactical squad game

Play it in the browser!

Description

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game.

This is not a "video game", nor is it an interactive novel. It's more like
non-verbal daydreaming about adventuring with a band of trusted friends
that know each other so well they need no more than an occasional wave,
a cry of warning or an agitated session of semi-articulated proposals,
counterproposals and assents barked already running.
Non-verbal daydreaming about fights and escapes, about getting lost
and discovering spaces no human saw before, about defending
one another's back and methodically reviewing loot, assigning scarce
supplies and muttering assurances in a dark nook of an abandoned hall.
This is an adventure and a world you creatively imagine, you master,
you live through (or die) and afterwards you tell stories about,
but even if you don't tell, it doesn't make them any less true.

The gameplay manual
may help when initially developing the personal game-to-brain interface pathway
that supplies game state information. The user interface tries to engage
the brain visual and aural processing centers only marginally and instead
let their full capacity be used by personal imagination for sensory
world-building in a fully original, uncoerced, true-to-dreams way.
Like when reading a book, but with less words and more action.

The game is written in Haskell
using the LambdaHack
roguelike game engine.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long-term goals
are high replayability and auto-balancing through procedural
content generation and persistent content modification
based on player behaviour.