because a ghost is incorporeal and can thus in general only be hit with ghost touch weapons just as an incorporeal ghost can only hit corporeal beings with a ghost touch weapon.
It might not be, just seemed so to me when I wrote it. I guess you could just blast a ghost with magic and such.

cigamnogard

03-10-2010, 07:00 PM

So it's the weapon not really the class/template that makes it munchy - cool. And excellent idea for only 8,000gp (min).

nijineko

03-15-2010, 04:00 PM

check out your options in the 'ghostwalk campaign option' book. has some useful stuff and ideas for ghosts and ghost characters.

The book is 3.0 and we are playing a 3.5 campaign.
As an FYI she went with four levels of monk +5 adjustment for a 9th level character

Philonous

03-28-2010, 11:30 PM

This might be a tad off topic, but l was thinking for my next character I might want to play an alchemist (from the pathfinder APH) with the ghost templete. I'm thinking it would extreamly fun to see what the results of the alchemist's dr Jekyll mr. Hyde type ablities mixed with being a ghost would turn out like.

nijineko

03-30-2010, 12:28 AM

then use the savage progressions article off of the website, it is definitely post 3.0 to 3.5 switch, if i recall correctly.

cigamnogard

03-30-2010, 05:44 PM

This might be a tad off topic, but l was thinking for my next character I might want to play an alchemist (from the pathfinder APH) with the ghost templete. I'm thinking it would extreamly fun to see what the results of the alchemist's dr Jekyll mr. Hyde type ablities mixed with being a ghost would turn out like.
You would have to take the teleknesis ghost ability otherwise you would not be able to "mix" anything.