I'm not so sure endgame players would like the face of the game if everyone had instant access to all of the content. There is something to be said for progression and the sense of accomplishment. Don't get me wrong, we have to be careful not to create a brick wall for new people, but I think there is a balance to be struck here.

Recently started PvP in game and still have a ton of room to improve, but wanted to get some necro vids out there to share.
I like to use footage from one match per video to keep it clean, and plan on making more videos as I improve. posted this on guru as well. hope you all enjoy these vids.

I'm not so sure endgame players would like the face of the game if everyone had instant access to all of the content. There is something to be said for progression and the sense of accomplishment. Don't get me wrong, we have to be careful not to create a brick wall for new people, but I think there is a balance to be struck here.

I think we need some kind of crystal ball to be able to predict some of that 1-shot damage that randomly happens in boss fights so often. 90% of the time I don't even know what killed me, what was the dodge queue, what the hell even happened...and I've done atleast 5-6 runs in dungeons so far.

I think we need some kind of crystal ball to be able to predict some of that 1-shot damage that randomly happens in boss fights so often. 90% of the time I don't even know what killed me, what was the dodge queue, what the hell even happened...and I've done atleast 5-6 runs in dungeons so far.

I'm basically Arah and CoE (who even bothers running CoE nowadays?) away from having my full-clear, and I personally haven't had this issue (even from melee range). Group condition removal, enough toughness to take a couple hits, and damage mitigation (guardian walls, Mesmer Feedback, on the encounters with adds/waves something like smoke bomb).

You learn the tells, which mobs are the real threat which ones aren't.

Perfect example is the first pull after the spider in AC Explorable. The Breeder? Complete joke, not the first target. First target is one of the two scavengers before they completely destroy your team. Breeder powers up, that's when you toss a daze/stun/knockback/knockdown or any other interrupt you may have available. It will then wet noodle slap your face for a good solid 12~ seconds, before it does it again. That's its one single trick. People look at it as "omg summons adds must kill" and watch as 2-3 people die or at least go downed, 1-2 dying every single time I PuG it (despite called targets, oy), and just don't get why. Because they're not seeing a bigger picture of what's going on.

Apart from there being a skill barrier, there is a knowledge barrier here. And this one's on ANet. We need a death report like in sPvP to show what took us out, where that damage came from, so that the average player can look at that, view what killed them to help decide what is/isn't a threat, and start acting accordingly.

We were filming a Giveaway Winner announcement video at the time when this occured. Unfair was ticked at spending 5 minutes trying to make this jump, just to get brutally denied by the catapult, which by any imaginable physics should have NEVER been able to hit him!
Short Version: http://www.youtube.com/watch?v=d5HA5WqbCpM
Full Video from start to end: http://www.youtube.com/watch?v=VTjKrlCkvnc
There is no way that this should have happened, and the timing just makes it all the more perfect. Hope you guys get as many laughs out of this as we did =)