Rigid Body Tick

The RigidBodyTick contains the raw data used by Rocket League's physics engine. It updates at Rocket's League constant physics tick rate (120Hz). In contrast to the GameTickPacket, data in the RigidBodyTick is not interpolated to match the graphics refresh rate.

This is an advanced feature! You can still make a great bot without it, but having this data is quite nice for the physicists among us.