Browsing: Computer Vision

(image Popular Science) Previously on Pixelsumo I posted a closer look at Project Natal, from hardware status & origins. As the post suggests, the key to the technical success is bringing complex algorithms that estimate body joint positions to a mass consumer level. Getting this right in every home & lighting condition is no easy […]

I have just posted some documentation of my latest work, Hand from Above. Hand From Above encourages us to question our normal routine when we often find ourselves rushing from one destination to another. Inspired by Land of the Giants and Goliath, we are reminded of mythical stories by mischievously unleashing a giant hand from […]

I pretty much always use cameras and computer vision in my work, so I am always keeping a close eye on game technology developments in this area. Once these devices come out, we are then able to hack and use them for our own artworks. I wanted to take a closer look Natal (Sony controlled […]

(Work in progress image) “We are in the finishing stages of building Audience, a new installation that will premiere on September 12th, 2008 at Wayne McGregor’s Deloitte Ignite Festival at the Royal Opera House in London. As a complement to the installation, McGregor has choreographed a short piece. For the development of the interactive aspects […]

Help a battery hen race to freedom. Flap your arms, the harder you flap, the faster it goes. Created for the V&A Village Fete at ico design. www.chrisoshea.org/projects/flap-to-freedom www.icodesign.co.uk/chicken

I am finding less time to blog these days, and my list of things to blog keeps getting bigger and bigger. From now on I will do a Pixelsumo digest at the end of each month, containing projects that didn’t make it into full posts in time. So to start off, here are projects I […]

If you can get there, you really showed go to the first solo show of Golan Levin in New York, at the Bitforms gallery. Opens 30th Nov 2007 – 12 Jan 2008. Artist talk 12 Jan 2008. Golan will be showing many new works, some of them the first time in public. Opto-isolator (shown above) […]

[update – video now online] One of three digital commissions for Picture House at Belsay hall, this piece curated by Juha Huuskonen (Pixelache) for Dott07. Read about the rest of Picture House here. Responding to the old Estate Office space within the 19th century hall, United Visual Artists created Hereafter, a history mirror. Using a […]

Blue Dragon is a role playing game for Xbox 360, from legendary Final Fantasy creator Hironobu Sakaguchi. In this game, your characters shadow grows into a blue dragon during turn based fight sequences. Big Shadow was an interactive wall, OOH (out of home) advertising, that promotes the core principle of the game through engagement of […]

Most of my time at Ars Electronica was spent in the Electrolobby, taking part in the OpenFrameWorks workshop, run by Zach Lieberman & Henrik Wrangel. “OpenFrameWorks, is a new open source, cross platform, c++ library, which was designed by Zachary Lieberman (US) to make programming in c++ for students accessible and easy. In it, the […]