Another video After-Action Report for Harpoon3 has been added to the YouTubeHarpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.

Another video After-Action Report for Harpoon3 has been added to the YouTubeHarpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.

Another video After-Action Report for Harpoon3 has been added to the YouTubeHarpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.

Another video After-Action Report for Harpoon3 has been added to the YouTubeHarpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.

Another video After-Action Report for Harpoon3 has been added to the YouTubeHarpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.

I am a returning Harpoon player, but this is my first time out with H3/ANW/HUE.

I am working of the 2nd scenario in the classics GUIK set.

I am encountering the following puzzling behaviour:

1) I attempt to ready one of the Lynx choppers with ASuW missiles. It reports that it will take 6 hours (is this really how long it takes to swap out a weapons loadout - I don't know I am just asking). Anyway, I tells me it will take 6 hours. BUt it still lists both Lynx choppers with 2 torpedoes loaded. At some point after some hours, if I check on the Lynx again, it still shows them both as having 2 torpedoes loaded. There is no indication in the game that tells me which chopper is being reloaded (I noticed the same sort of hevaviour with other mounts in the game and with torpedo tubes). BUT the problem is that at the end of the reload period, both Lynx still show 2 torpedoes. And there is often an erratic ready time that vassilates between 5-8 and 20 some minutes.

What counter-manded my order to load the ASuW missiles on the lynx? How do I prevent that? Can't I have one Lynx with torpedos as a back up sub-hunter and have the other as a ship hunter? I do have the frigate tasked with ASW duty with a task for the Lynx. Is this what is doing it to me? Is it re-tasking both Lynx for the ASW task in the formation editor? Is there not a way to tell the sim that I want to reserve one chopper for other duties? What kind of feedback in the interface is there?

2) Sometimes one of the choppers which I have taken direct control of to go do some over-the horizon sniffing, suddenly clears its flight orders and heads for home. It is not BINGO fuel, it has weapons and sonobouys on board so it is not an "auto-return for fuel or rearm", so why does it take off like that?

3) WIth regards to #2, I have also had ships suddenly all clear the manuallu set way points and all head off in some other direction. What is causing that? I have turned the Staff handles navigation off, but this still happens.

4) Sometimes a ship will just sit and do nothing. I have watched one try to follow the course I set and then flicker between 0 kts and flank kts (the display is flickering as the number change so fast) but it goes no where and it is a devil to get it out of this behaviour.

5) Why do have have to keep re-selected a helo when I want to drop a sonobuoy? I drop one, the helo remains the selected unit and some time later I want to drop another one and it won't do it unless I re-click on the helo to "emphasize" the fact that it is selected. THen the buoys drop fine.

6) If I have data links on, and I have a surface ship locked up on my helo's radar and I select the FFG that launched the helo and target the ship that is on the helo's RADAR, why don't the Harpoon missles track to the ship correctly? Why do they fly off in extremely wrong directions and hit allied ships that are on the port and starboard rear quarters when the targeted ship is off the port bow? The ships that are hit should not even come into the target acquisition cone of the harpoons being fired, correct?

Thanks in advance for the assist.

a video answering "HUE Newbie questions about Classic GIUK mission 2" has been added the YouTubeHarpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.

A new video for "[HCE] Installling the Falklands battleset" has been added the YouTubeHarpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.

A new video After-Action Report for "Trade Barrier (ASEAN) [MP]" has been added the YouTubeHarpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.

I have recently bought Harpoon UE. I am trying to work out the best version to play (if at all; with Naval War: Arctic Circle out maybe Harpoon has been usurped? or is Naval War not as 'deep' as Harpoon? what about GCB?).
Anyway at first sight, the number of versions of Harpoon is confusing, What should someone start out with (as of April 2012)?
HUE, I have read, has 240 anomalies, ANW slightly less, and 363 is the most reliable, correct ?
Does that mean 363 is bug free, or does it also have 60 or so anomalies ?
(363 does not have a screen resolution that suits my Widescreen laptop, nor can I get the ini installer to install ..(it cannot register 2 files))
So for a novice, like myself, is it going to make a lot of difference if I just use HUE ? With the complete PlayersDB are the anomalies in HUE a) resolved or at least b) tolerable ?
In other words which is the best Harpoon version considering I am using PlayersDB ? (considering i am a novice)

Lastly, manually editing the ini for 363, do I point the Battleset folder to BattleSet or Battlset (with Player'sDB installed)?
Where can I get info about what goes on in the ini with regards PlayersDB ?

A new video for "Trying to work out the best version for a novice" has been added the YouTubeHarpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.