Bluepoint Games – VG247https://www.vg247.com
VG247.comThu, 17 Aug 2017 20:50:51 +0000en-UShourly1https://wordpress.org/?v=4.5.3Fumito Ueda would like some changes for the Shadow of the Colossus remakehttps://www.vg247.com/2017/07/01/fumito-ueda-would-like-some-changes-for-the-shadow-of-the-colossus-remake/
https://www.vg247.com/2017/07/01/fumito-ueda-would-like-some-changes-for-the-shadow-of-the-colossus-remake/#respondSat, 01 Jul 2017 17:56:14 +0000https://www.vg247.com/?p=635585The Shadow of the Colossus creator gave Bluepoint Games suggestions for the PS4 remake.

Shadow of the Colossus is among the most critically-acclaimed video games of all time, to the point that nothing really needed to be changed for the PS3 remaster. The PlayStation 4, however, is getting a full-blown remake even if Sony says it will basically be the same game. All the same, creator Fumito Ueda has been consulted for the project, and even has a list of changes he’s like to see made.

In case you’re concerned about a translation error, Eurogamer did confirm that Ueda really would change things for Bluepoint Games’ Shadow of the Colossus remake. The only problem is Ueda is keeping mum on what exactly those details are. “I can’t mention, because if I say one thing and in the final version that thing is not included, it’s a problem,” he continued.

That being said, we probably won’t see any extra monsters in the game. “In this game there are 16 enemies and there’s a story about 16 enemies,” Ueda explained, “so to change this history… I don’t think about changing this history. It’s finished with 16 enemies. It’s OK.”

Fans had been hoping for a chance of facing the unfinished Colossus cut from the original game, but it seems neither Ueda or Sony are interested in that approach. Most changes will probably relate to the overall layout of the map and updated controls which reflect modern gameplay conventions.

The Shadow of the Colossus remake launches for PlayStation 4 next year.

]]>https://www.vg247.com/2017/07/01/fumito-ueda-would-like-some-changes-for-the-shadow-of-the-colossus-remake/feed/0Uncharted Collection and Gravity Rush Remastered dev Bluepoint working on project “to please the masses”https://www.vg247.com/2017/04/24/uncharted-collection-and-gravity-rush-remastered-dev-bluepoint-working-on-project-to-please-the-masses/
https://www.vg247.com/2017/04/24/uncharted-collection-and-gravity-rush-remastered-dev-bluepoint-working-on-project-to-please-the-masses/#respondMon, 24 Apr 2017 19:01:08 +0000https://www.vg247.com/?p=626424Bluepoint Games is working on a remaster or remake of some kind that it says will please fans.

Bluepoint Games, the studio mostly known for making well-received remasters of Sony games, is working on a new, unannounced project. Bluepoint previously remastered all three Uncharted games on PS4 with The Nathan Drake Collection, as well as Gravity Rush Remastered.

The studio also brought the classic PS2 games Ico, and Shadow of the Colossus to PS3. Now, it appears it’s hiring for a new, unannounced project. The info comes from a the the LinkedIn profile of technical director Peter Dalton (via Reddit), where you can clearly see him describing the project as something that will “please the masses.”

There’s also this job listing for a senior general engineer at the same studio that confirms the project is a remake of a classic game for current-gen consoles.

It’s important to note that neither listing mention Sony as the client here, though it would make sense given how many projects the two worked on together. The most obvious example that comes to mind is Demon’s Souls, the PS3 From Software classic fans have been asking Sony to remaster for years.

From Software itself said it won’t revisit it, but that doesn’t mean other studios cannot. The Demon’s Souls IP belongs to Sony, so the company has the power to greenlight a remake or remaster of this classic RPG.

Of course, there’s always the chance this is a remaster of a different game, and may not even be with Sony. We’ll just have to wait and see.

]]>https://www.vg247.com/2017/04/24/uncharted-collection-and-gravity-rush-remastered-dev-bluepoint-working-on-project-to-please-the-masses/feed/0Uncharted: The Nathan Drake Collection reviews are in, all the scoreshttps://www.vg247.com/2015/10/01/uncharted-the-nathan-drake-collection-reviews-are-in-all-the-scores/
https://www.vg247.com/2015/10/01/uncharted-the-nathan-drake-collection-reviews-are-in-all-the-scores/#respondThu, 01 Oct 2015 12:04:59 +0000http://www.vg247.com/?p=550820Uncharted: The Nathan Drake Collection bundles three very good games together, but does it make them worthy of a repurchase?

Uncharted: The Nathan Drake Collection is a bundle of all the Naughty Dog-developed games that were released on PlayStation 3 in one package. The collection isn’t just a bundle though, all games have been touched up to various degress.

The most notable change is that all three games: Drake’s Fortune, Among Thieves, and Drake’s Deception run at 1080p and 60 frames-per-second. This is a notable upgrade from the sub-720p visuals and 30fps of last-gen. The collection does not include multiplayer for any of the games, but it does come with a beta invite for Uncharted 4: A Thief’s End, due to start in December.

If you’re looking to test the waters before taking the plunge, there’s a demo available that features a level from Among Thieves, and it’s only 7GB.

Digital Foundry has its paws on Uncharted: The Nathan Drake Collection and has come away very impressed by Bluepoint’s remaster.

The video below covers a lot of points, but to my mind the most impressive bit is the side-by-side comparison with the original PS3 releases – especially when it comes to the first game. Both in-game and during cutscenes you can see a significant jump. Check it out:

The full analysis is glowing, calling the package one of the best remasters ever. Visit Eurogamer for the full rundown.

Uncharted: The Nathan Drake Collection hits PS4 on October 7 in Europe and October 9 in North America.

Sony has released an 11 minute trailer showing off the remastered collection, kicking off with a cinematic before moving into a memorable gameplay sequence from Drake’s Fortune, the first Uncharted game.

The old girl hasn’t brushed up too badly, has she? Of course, both of the first two Uncharted games were considered new graphical benchmarks of their time, and Bluepoint has been very busily polishing them up for PS4, so it’s not much of a surprise.

Uncharted: The Nathan Drake Collection launches on October 7 in North America and October 9 in Europe. It comes with multiplayer beta access for Uncharted 4: A Thief’s End, by the way.

]]>https://www.vg247.com/2015/09/15/an-extended-look-at-uncharted-the-nathan-drake-collection-on-ps4/feed/0Uncharted Collection brings new trophies, three new game modeshttps://www.vg247.com/2015/08/17/uncharted-collection-brings-new-trophies-three-new-game-modes/
https://www.vg247.com/2015/08/17/uncharted-collection-brings-new-trophies-three-new-game-modes/#respondMon, 17 Aug 2015 19:27:11 +0000http://www.vg247.com/?p=543082Uncharted: The Nathan Drake Collection remasters all three included games, and brings a few new additions of its own.

Sony has announced a few more details about Uncharted: The Nathan Drake Collection. The collection, which comes with remastered versions of all three Uncharted games, will also contain a photo mode for all three.

On top of the lighting, textures, sound, and rendering improvements the collection brings, it will also come with new trophies.

The biggest addition however is the new modes. There are three in total, available in all games.

Explorer Mode is an all-new mode for beginners where combat difficulty is reduced greatly

Speed Run Mode adds a timer that allows players to track their gameplay time against their friends as they play sections of the game

Brutal Difficulty Mode is the ultimate challenge as the gameplay will be more punishing than Crushing Difficulty (unlocked after beating Crushing Difficulty in the same game)

Earlier this morning, the collection received a trailer that highlighted Nathan Drake through key moments of his character arc.

The Nathan Drake Collection is out October 7 and comes with an invite for the Uncharted 4 multiplayer beta.

Localization Issues: Fixed several localization issues reported on the forums. For example the challenges Commuter Flight and Cowboy Up had the wrong plural tenses.

Max XP: If a player reached the max XP level their XP would be reset. Most player saw this when reaching Gen 10 and their XP would be reset to 0. Other players reported that they would be disconnected from the server when this occurred. The XP is now properly clamped to avoid these issues.

Satchel Server Disconnect: During the evacuation sequence if players attach satchel charges to the dropship and detonate them after the dropship has warped out, the server would crash causing all players to be disconnected. The crash issue has been fixed.

Private Matches: Reduced the required number of players from 6 to 2 for private matches.

Party Colors: Your party members and their titans now show up on the mini-map with green colors, instead of the normal blue colors that other friendlies use. Their names are also drawn in green on your HUD, the obituary text, and in the pregame lobby. This helps you figure out where your friends are and what they’re up to, especially in the heat of combat.

Auto Titan Color in Obituary: Your auto Titan’s name now shows up in the obituary with the gold color that your own name does. Previously it had the same blue color as any other friendly. This makes it easier to keep tabs on how your titan is doing.

Menu Changes: “Play Multiplayer” is now the default (top) option on the private lobby menu, if you’ve completed both the IMC and Militia campaigns. It has also been renamed from “Play Classic”, since the term “classic”, which we used internally, proved to be confusing once the game was released.

Game Version on Main Menu: The main menu now displays the game’s version in the bottom left corner. Now you don’t have to wonder if you really do have the latest version of the game, and we can use that to double check things if we’re ever troubleshooting.

Bug fixes

Fixed an issue where a Titan firing ordnance would not show on the mini-map correctly.

Fixed a rare bug with Pilot health pools that would make them virtually invincible.

Fixed a server crash that could occur at the end of a match.

Titan shields now protect friendly rodeo players from explosion damage (such as from an arc cannon).

Fix case where a pilot can embark a Titan through walls.

LMG and XO16 firing sounds will no longer sometimes cut off before the gun is finished firing.

ARCHER now locks onto the top of a heavy turret rather than the base.

ARCHER now homes in on the Titan correctly when targeting Titans that are kneeling.

]]>https://www.vg247.com/2014/05/23/titanfall-xbox-360-update-tweaks-gameplay-fixes-many-bugs/feed/0Titanfall DLC and updates to hit Xbox 360 version after PC, Xbox Onehttps://www.vg247.com/2014/05/11/titanfall-dlc-and-updates-to-hit-xbox-360-version-after-pc-xbox-one/
https://www.vg247.com/2014/05/11/titanfall-dlc-and-updates-to-hit-xbox-360-version-after-pc-xbox-one/#respondSun, 11 May 2014 22:22:54 +0000http://www.vg247.com/?p=471000Titanfall on Xbox 360 will receive the same content and title updates as the PC and Xbox One versions, but after a short delay.

“Just like the Xbox One and PC versions, we are fully committed to supporting the Xbox 360 version and to ensure that regardless of what platform you play Titanfall on, the experience is as good as can be,” EA wrote said in an update on the shooter’s website.

“We’re pleased to confirm that Bluepoint continues their partnership with us to support the Xbox 360 version. We have them following Respawn’s lead bringing updates and improvements to the Xbox 360.”

Said support includes paid DLC and free improvements like enhancements to private matches – but Xbox 360 users will have to wait patiently for changes to the main version to trickle ddown to the port.

“Updates for the Xbox 360 will naturally follow behind similar updates for the PC and Xbox One. This timing difference is due to the same reasons that more time was needed to finish Titanfall for the Xbox 360,” EA said.

“Respawn must first finish their additions and improvements for the Xbox One and PC, and afterwards Bluepoint can then grab the latest and update the Xbox 360 version. We’re working with Respawn and Bluepoint to streamline the process and close the gap, allowing Xbox 360 updates to be published as closely as possible to Respawn’s updates.”

Bluepoint is currently working on the changes introduced in Content Update 2 for Xbox One; this set of updates has been broken into two patches, including the recent Gooser challenge and a second set of changes coming soon. The Exoedition DLC is also in the works, and will hit Xbox 360 in June. It’s coming to PC and Xbox One this month and includes three new maps.

]]>https://www.vg247.com/2014/05/11/titanfall-dlc-and-updates-to-hit-xbox-360-version-after-pc-xbox-one/feed/0Titanfall Xbox 360 won’t come to Xbox Live Games on Demand, says EAhttps://www.vg247.com/2014/04/11/titanfall-xbox-360-wont-come-to-xbox-live-games-on-demand-says-ea/
https://www.vg247.com/2014/04/11/titanfall-xbox-360-wont-come-to-xbox-live-games-on-demand-says-ea/#commentsFri, 11 Apr 2014 07:13:08 +0000http://www.vg247.com/?p=464399Titanfall launched on Xbox 360 as a boxed release this week, and publisher EA has said it won’t come as a digital download on Microsoft’s Games on Demand service.

The news follows Titanfall’s latest patch, which adds private matches and more into the mix. Get the details through the link.

It comes from this EA Support blog post, which simply reads, “After extensive testing, we felt that it simply did not represent the true Titanfall experience and it was decided not to release a Games on Demand version.

“As we never officially announced that Titanfall would be available via Games on Demand and the option to purchase it that way should have never been offered. We hope players understand this decision was all about quality and making sure you get the best Titanfall experience.”

Titanfall Xbox 360 requires a 1GB installation from the disc on its first boot-up, but beyond this there’s indication why the game isn’t coming to Xbox Live. We’ll have more if it comes.

]]>https://www.vg247.com/2014/04/11/titanfall-xbox-360-wont-come-to-xbox-live-games-on-demand-says-ea/feed/2Titanfall Xbox 360: Bluepoint delivers a solid porthttps://www.vg247.com/2014/04/09/titanfall-xbox-360-bluepoint-delivers-a-solid-port/
https://www.vg247.com/2014/04/09/titanfall-xbox-360-bluepoint-delivers-a-solid-port/#commentsWed, 09 Apr 2014 10:41:50 +0000http://www.vg247.com/?p=463290Titanfall Xbox 360 is out now, and Dave Cook’s been getting stuck right in. Has Bluepoint Games delivered a worthy port of the Xbox One original, or is the last-gen edition a fool’s errand?

“This week’s North American launch came with little in the way of fanfare, and the fact that the press had no prior access to the last-gen build sent alarms bells ringing.”

This isn’t a total re-appraisal of Titanfall. For my full, final gameplay impressions of the Xbox One build, go here. We have included a screen comparison between both builds below.

It was rather worrying to see EA holding Titanfall Xbox 360 close to its chest. This week’s North American launch came with little in the way of fanfare, and the fact that the press had no prior access to the last-gen build sent alarms bells ringing. With all that secrecy you’d think the publisher was trying to hide something dire; a grievous error even. Had Bluepoint Games dropped the ball hard? You’d be forgiven for thinking so.

In actual fact the game is surprisingly good. The graphical drop is notable in places and it’s prone to glitches that I’ll cover in some detail further on, but first let’s actually address the long period of radio silence. This really confused me for several reasons, and I think chiefly, I suspected what most of you did; that EA had a weak build on its hands and it was trying to keep anyone from seeing it prior to release.

That’s wrong, and I get that if you take a staunch business approach to this then yeah, fair enough, it makes sense to divert attention when you have a weak product on your hand. But you’re not stupid. You all sensed something was up, and I feel that had EA just shown the game via the usual preview channels and trailers then that sense of distrust and trepidation around the Xbox 360 version wouldn’t have emerged.

We’re now living in a time where – despite all of the NSAs, GCHQs and Facebooks in the world – transparency is actually becoming an acceptable value in the video game market. Look at Kickstarter, with its clear-glass view on the development process, where prototypes and early builds are routinely shown to let backers see where their money is going. Steam Early Access is doing this as well, although with some questionable price tags attached.

I’d never advise anyone to buy a game without first consulting either a review – if they trust reviews at all of course – trying a demo or asking people they believe for an opinion first. But it’s clear that many people buy games without that prior knowledge because they do get sucked into the hype machine that we in the press admittedly help to perpetuate to varying degrees, and they buy a game on day-one off the back of the industry’s message. You’re not made of stone, after all.

So imagine if you bought Titanfall Xbox 360 after all of the silence and the no-shows, only to find you’d just dropped £45 on a terrible game. You’d have every right to be livid. I’ll repeat again – the build is fine, so that leaves me to believe one thing; that EA and Microsoft wanted to squeeze as many Xbox One sales as possible before unleashing the last-gen edition on the world. That, and we’re now in a new financial year, and it’s clear that both companies will get off to a flying start thanks to the game’s last-minute delay.

Dwelling on it for too long would be to detract from the solid porting job Bluepoint Games has delivered in Titanfall. It’s the same team that created Metal Gear Solid HD Collection a few years back, and it did a fine job there too, so I was never worried about the team’s ability as such.

“I can do all of the same things I could in the Xbox One version without the game failing, or having it slow to an unplayable crawl.”

The first thing I noticed when jumping into the game was the 1GB optimisation install, which was quickly finished and before I knew it I was in multiplayer, doing all the things I’ve been doing in the Xbox One build for a few weeks now. There are no content sacrifices here, and when you consider that the player caps are the same – and from what I can tell this also applies to the AI grunts – then the amount of polygons and models on display at any one time is actually quite remarkable.

I’ve seen a pack of four Titans in a brawl on the Lagoon map, with its lapping waters and swaying foliage without any slow-down whatsoever. That’s impressive, even if the frame-rate did stutter at several points, along with a degree of lag. I’ll chalk the latter up to day-one server load for now, and I’ll keep an eye on it over the next few weeks, but by and large the net-code held up fine. There were also a few instances where bombs and bullets caught in my Vortex Shield didn’t appear, and some movement glitches saw my avatar moving strangely.

That’s hardly game-breaking, and the point is that I can do all of the same things I could in the Xbox One version without the game failing, or having it slow to an unplayable crawl. Granted, there were moments where the machine groaned under the strain, and textures understandably didn’t hold up as well. There are jaggies, blurry objects and noticeably less aliens swooping around the Boneyard map. I still noticed the big four-legged beasts roaming across the horizon, much to my surprise.

There’s just so much going on in this game that with all the explosions, shell casings and pieces of broken mechs flying around it’s no joke, and further underlines Bluepoint’s ability. Simply put, this is the same game you’ll find on PC and Xbox One but with an inevitable drop in visual quality.

Is it a deal-breaker? Well, that all depends on how important visuals are to you, but the graphical dip didn’t phase me and the final package doesn’t look largely out of sorts against the Xbox 360 builds of Battlefield 4 or Call of Duty: Ghosts, two games I felt failed to excite in the presentation department. I’d call this a triumph for Bluepoint, but then again I’m already invested in Titanfall thanks to the Xbox One build. Will newcomers be so kind at first pass? Well, that’s for them to decide.

Disclosure: to assist in writing this article, EA sent Dave an Xbox 360 copy of Titanfall.

Screen comparison:

]]>https://www.vg247.com/2014/04/09/titanfall-xbox-360-bluepoint-delivers-a-solid-port/feed/21UPDATED: more Titanfall Xbox 360 gameplay videos & screens emergehttps://www.vg247.com/2014/04/08/titanfall-xbox-360-gameplay-video-emerges-watch-here/
https://www.vg247.com/2014/04/08/titanfall-xbox-360-gameplay-video-emerges-watch-here/#commentsTue, 08 Apr 2014 11:52:26 +0000http://www.vg247.com/?p=462732Titanfall Xbox 360 hadn’t been seen in public until last night, when live gameplay emerged on a Twitch stream.

UPDATE: More videos have emerged, this time of Titanfall Xbox 360’s opening sequence and training missions:

ORIGINAL STORY:

The clip was uploaded by EliteXbox360Gaming yesterday, and shows a battle on the Boneyard map.

NeoGAF member Javac has also taken a series of low quality screens from the Xbox 360 build. Bear in mind that these aren’t HD screens, but you should get a better feel of what to expect. They’re below.

“The game looks great, sounds great, and above all it plays great,” wrote Allison. “There are of course some technical differences that are due to the technical limitations of the hardware – for example, the game runs above 30fps – but rest assured, the intense 6v6 wall-running, titan dropping action is all there.

“We wanted Xbox 360 gamers playing Titanfall at the same time as everyone else, but it needed more time. EA and Respawn made the right call and the extra time has paid off.”

Titanfall on Xbox 360 will release on April 8.

]]>https://www.vg247.com/2014/04/04/titanfall-xbox-360-will-run-above-30-frames-per-second-says-producer/feed/19Titanfall Xbox 360 pushed to April 8 in North America, April 11 in Europehttps://www.vg247.com/2014/03/19/titanfall-xbox-360-pushed-to-april-8/
https://www.vg247.com/2014/03/19/titanfall-xbox-360-pushed-to-april-8/#commentsWed, 19 Mar 2014 12:37:13 +0000http://www.vg247.com/?p=457988Titanfall Xbox 360 has been delayed into April, according to an announcement from EA.

Speaking on the EA Blog, studios EVP Patrick Söderlund said the delay will provide Bluepoint Games “a little more time” to tweak a few things.

“I’ve been playing the game a lot, and it is fantastic,” he wrote. “But we see a few things that can be made even better, so we’re giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players.

“Titanfall for Xbox 360 will now be releasing on April 8 in North America, and beginning on April 11 in Europe. The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game.”

Titanfall Xbox 360 was originally slated for a simultaneous release with the next-gen version, before being delayed to March 25 and March 28 in North America and Europe, respectively.

The game is out now on PC and Xbox One.

]]>https://www.vg247.com/2014/03/19/titanfall-xbox-360-pushed-to-april-8/feed/8Titanfall Xbox 360 will render at sub-720p, output at 30fps – rumorhttps://www.vg247.com/2014/03/15/titanfall-xbox-360-will-render-at-sub-720p-output-at-30fps-rumor/
https://www.vg247.com/2014/03/15/titanfall-xbox-360-will-render-at-sub-720p-output-at-30fps-rumor/#commentsSat, 15 Mar 2014 21:15:47 +0000http://www.vg247.com/?p=457079Titanfall will render at sub-720p and output at 30fps on Xbox 360 according to a rumor which surfaced earlier this week.

According to Pete Dodd, the Xbox 360 port is “more akin to how Battlefield 4 was ported to last-gen consoles.”

“Lack of news about the 360 version of Titanfall isn’t all about pushing the XB1,” Dodd said on Twitter. “The 360 version is 30fps and sub-720p.”

Respawn engineer Richard Baker told Digital Foundry the game was still being optimized for Xbox 360.

“Bluepoint’s developing [the Xbox 360 version] and we’ve mostly been hands-off, letting them make their own technical decisions,” he said. “It seems pretty close [in terms of] feature parity and they’re still working on getting the frame-rate up. I’m not sure about the resolution…”

Titanfall launches on Xbox 360 March 25 and March 28 in North America and Europe, respectively. The game is out now on PC and Xbox One.

]]>https://www.vg247.com/2014/03/15/titanfall-xbox-360-will-render-at-sub-720p-output-at-30fps-rumor/feed/15Titanfall Xbox 360 developed by Bluepoint Gameshttps://www.vg247.com/2014/01/28/totanfall-xbox-360-developed-by-bluepoint-games/
https://www.vg247.com/2014/01/28/totanfall-xbox-360-developed-by-bluepoint-games/#commentsTue, 28 Jan 2014 02:19:49 +0000http://www.vg247.com/?p=443799Titanfall’s Xbox 360 port is in development at Bluepoint Games, Respawn Entertainment’s Vince Zampella has revealed on Twitter. Bluepoint is staffed by veterans of Retro Studios, including key Metroid Prime team members, and is best known for PlayStation 3 releases of PS2 classics such as the Metal Gear Solid Collection. Titanfall is also coming to PC and Xbox One, and both EA and Respawn have been open about the fact that the Xbox 360 version would be developed externally, but had not revealed the studio involved until now.
]]>https://www.vg247.com/2014/01/28/totanfall-xbox-360-developed-by-bluepoint-games/feed/2Sony classic coming to current systems, says job adhttps://www.vg247.com/2013/08/06/sony-classic-coming-to-current-systems-says-job-ad/
https://www.vg247.com/2013/08/06/sony-classic-coming-to-current-systems-says-job-ad/#commentsTue, 06 Aug 2013 04:16:09 +0000http://www.vg247.com/?p=395346A new job ad posted by HD Collection developer Bluepoint Games suggests another classic Sony property is on the way to modern consoles.

The developer was responsible for the God of War Collection and ICO & Shadow of the Colossus Collection for PlayStation 3 and well as the Metal Gear Solid HD Collection for PS3 and Xbox 360.

It also created the engine for PlayStation All-Stars Battle Royale, which is cross-platform enabled on PS3 and Vita.

Naturally, we have no idea if the ad refers to PS3, PlayStation 4 or Vita, and it’s hard to guess which game from Sony’s truly extensive back catalogue might be getting the re-release treatment.

While you’re busy wondering which classic Sony property might be on the way, ponder the company’s other project – leveraging its technical knowledge for “an industry leading developer” on a “next-gen, blockbuster franchise”. Bluepoint tech used to power more cross-play titles for next-gen franchises? Please say it’s so.

Thanks, Gematsu. PlayStationLifestyle originally spotted this ad, as noted here.

]]>https://www.vg247.com/2013/08/06/sony-classic-coming-to-current-systems-says-job-ad/feed/21PlayStation All-Stars: Battle Royale reviews go live, get the scores herehttps://www.vg247.com/2012/11/20/playstation-all-stars-battle-royale-reviews-go-live-get-the-scores-here/
https://www.vg247.com/2012/11/20/playstation-all-stars-battle-royale-reviews-go-live-get-the-scores-here/#commentsTue, 20 Nov 2012 16:31:51 +0000http://www.vg247.com/?p=317403PlayStation All-Stars: Battle Royale is now available in North America for PS3 and Vita and reviews have started going live for the brawler on both sides of the pond. Scores are posted below.

Here’s all the scores we could find so far. As usual, if you have any to add, do so in the comments section.

]]>https://www.vg247.com/2012/11/20/playstation-all-stars-battle-royale-reviews-go-live-get-the-scores-here/feed/14PlayStation All-Stars: Battle Royale now available in North America for PS3 and Vitahttps://www.vg247.com/2012/11/20/playstation-all-stars-battle-royale-now-available-in-north-america-for-ps3-and-vita/
https://www.vg247.com/2012/11/20/playstation-all-stars-battle-royale-now-available-in-north-america-for-ps3-and-vita/#commentsTue, 20 Nov 2012 16:19:15 +0000http://www.vg247.com/?p=317394PlayStation All-Stars: Battle Royale is now available in North America for PS3 and Vita. The game launches with 20 first and third-party PlayStation characters and up to four players can battle it out online through 14 mash-up arenas, various play modes, team battles and more. There is also a single-player story campaign. Post-launch downloadable content through PSN will accompany the game in the coming months, and will consist of new characters, environments, costumes and more. The first characters to be released post launch will be Gravity Rush’s Kat and Starhawk’s Emmett.
]]>https://www.vg247.com/2012/11/20/playstation-all-stars-battle-royale-now-available-in-north-america-for-ps3-and-vita/feed/6PlayStation All-Stars: Battle Royale goes gold, final boss battle revealedhttps://www.vg247.com/2012/11/08/playstation-all-stars-battle-royale-goes-gold-final-boss-battle-revealed/
https://www.vg247.com/2012/11/08/playstation-all-stars-battle-royale-goes-gold-final-boss-battle-revealed/#commentsThu, 08 Nov 2012 16:11:50 +0000http://www.vg247.com/?p=314497PlayStation All-Stars: Battle Royale has gone gold, and to celebrate, Sony has released the game’s opening cinematic and has revealed the game’s final boss. You’ll have to watch the video until the end to get a glimpse of Polygon Man. PlayStation All-Stars: Battle Royale hits PS3 and Vita from November 20.

According to a developer post on the US PS Blog, Bluepoint vowed “to create the full PS3 experience of PlayStation All-Stars on PS Vita”.

The Vita version incudes all the same features as the PS3 release – arcade mode, online modes, player progression system, unlockables and customization

“The connectivity and gameplay is a frame-perfect, seamless experience. The only separation between the versions is where players choose to play, not which platform,” senior producer Daryl Allison said.

“Bringing the very best out of this portable platform has led our team at Bluepoint to hit back with a combo of high-end math and old-school dev tricks. It hasn’t been easy, but we’re doing it, and all with the game blazing at 60 frames per second.”

Allison noted that graphics aren’t enough; the gameplay has to be frame-by-frame identical for performance consistency across platforms.

“We regularly grab raw HD data and 240 FPS video to check that input latency, rendering fidelity and ‘the awesome’ remains tight. Running at 60 FPS is as much for the smoothness of the graphics as for the controls,” he said.

“It’s important that there are no advantages (or disadvantages) due to the different hardware – no network lag, no input lag, so PlayStation All-Stars on PS Vita must be — and is — tuned to have the same tight gameplay responsiveness. From button press to character action, the quality of fighting is upheld to PS3 standards.”

Regarding how the Vita and PS3 version interact, player progress is persistent across the two versions if they use the same PlayStation Network ID, and there’s full Cross Play. Four Vita players can compete via a local Ad Hoc connection, or Vita players can battle against PS3 or other Vita players anywhere in the world over WiFi. You can also use your Vita as a controller to play a match locally with a PS3.

PlayStation All-Stars: Battle Royale will be free on Vita to those who purchase the PS3 version, and arrives on both systems in October.

]]>https://www.vg247.com/2012/09/21/playstation-all-stars-battle-royale-vita-to-run-at-60-fps/feed/2ZoE HD Collection shots tease new ZoE1 anime introhttps://www.vg247.com/2012/05/30/zoe-hd-collection-shots-tease-new-zoe1-anime-intro/
https://www.vg247.com/2012/05/30/zoe-hd-collection-shots-tease-new-zoe1-anime-intro/#commentsWed, 30 May 2012 16:32:11 +0000http://www.vg247.com/?p=263495Imagine someone slamming all the money in the world on a pre-order for this right now. Now imagine that person is me. You’ve got it. Shots are after the break, via Famitsu.

It’s out this autumn for PS3 and 360.

]]>https://www.vg247.com/2012/05/30/zoe-hd-collection-shots-tease-new-zoe1-anime-intro/feed/3MGS3 Vita gets nine minutes of new footagehttps://www.vg247.com/2012/05/08/mgs3-vita-gets-nine-minutes-of-new-footage/
https://www.vg247.com/2012/05/08/mgs3-vita-gets-nine-minutes-of-new-footage/#commentsTue, 08 May 2012 14:44:53 +0000http://www.vg247.com/?p=256910Nine minutes of footage from the Vita version of the Metal Gear Solid HD Collection has appeared. The video shows brand manager Kevin Vlaming show off MGS3: Snake Eater running on the system. Get it below.

]]>https://www.vg247.com/2012/05/08/mgs3-vita-gets-nine-minutes-of-new-footage/feed/4Metal Gear Solid HD Collection gets Vita trailerhttps://www.vg247.com/2012/05/01/metal-gear-solid-hd-collection-gets-vita-trailer/
https://www.vg247.com/2012/05/01/metal-gear-solid-hd-collection-gets-vita-trailer/#commentsTue, 01 May 2012 09:57:42 +0000http://www.vg247.com/?p=254937Following news of a late June UK release last night, Konami’s released a new trailer for the Vita version of the Metal Gear Solid HD Collection. The video details the unique capabilities the handheld version will hold over its console brethren like touch controls, as well as trophy support and Transfarring between Vita and PS3.

The Vita port of the Metal Gear Solid Collection will be the developer’s first major release, a collaboration with the Collection’s original developers, BluePoint Games.

Armature Studio was founded in 2008 by Mark Pacini, Todd Keller and Jack Mathews. All three had held senior roles at Retro Studios, the western developer which has become a Nintendo favourite with the Metroid Prime trilogy, Donkey Kong Returns, and Mario Kart 7.

]]>https://www.vg247.com/2012/03/11/texan-developer-behind-mgs-hd-collection-vita/feed/0Kojima teases MGS HD Collection for Vitahttps://www.vg247.com/2012/02/06/kojima-teases-mgs-hd-collection-for-vita/
https://www.vg247.com/2012/02/06/kojima-teases-mgs-hd-collection-for-vita/#commentsMon, 06 Feb 2012 10:54:50 +0000http://www.vg247.com/?p=231610Hideo Kojima’s taken to Twitter this morning to tease the Vita version of the Metal Gear Solid HD Collection. He posted two pics that highlight both MGS2 and MGS3. Kojima took the photos whilst recording new, Vita-specific dialogue for MGS3.

No date yet for the portable collection, announced at TGS last year. Thanks, Andriasang.