Here is a little engine demo for a game I've been working on the past few days. I have named it Little Chugger:

Propel your ship forward with the Up arrow key, rotate your ship with the Left and Right keys.This is a pretty generic spaceship game engine with a few features I'm proud of.

The demo shows off a few key themes:-Clouds/Stars are shown at different depths and scroll at their appropriate speeds. This creates an good sense of depth.-As you get higher, the sky gets darker and darker until eventually you reach outer space where it is pitch black.-As you get higher, the force of gravity continues to get weaker until you reach zero gravity in outer space.

Some suggestions:- make clouds that are in the back a bit darker, it increases the depth effect.- distant stars moving at the same speed as the clouds is a bit weird (it's more like snow than stars now). I'd suggest moving them much slower.

It's a cool concept to have both atmospheric and space flight. Any idea what you will turn this into?

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