Levan Wrote:Mine maintenance has to be performed on 1°/ open mines 2°/ mines that are planned to be open the next day.

Therefore, it's not possible anymore to close mines one day out of two, in order to avoid maintenance costs. It was a kind of cheat.

This announcement 'still valid?

If I've had mine yesterday and today full maintenance but do not close the mine not directly commit a criminal offense under this ad?

Not doing maintenance saving resources and even drops of state, it does not matter because the rise in cost (and this' cheat)

TDL in a few days are so ', but for me this is cheat

Maintenance according to the announcement should be made since the first day workers have worked in the mine.

Thanks to all

Sajanzv ha scritto:Can you tell us where this statement was taken from? And it is still possible because some counties actually practice it. Munster used to do it. Laighean now does it.

What is interesting is if the admins consider it to be a cheat.

Evan_escence ha scritto:The "grey areas" MUST be removed.

"Kind of cheat"

What is THAT?Either it is or it isn't.

Which is it?

Someone must list the things that are NOT allowed and post the penalties for using them.

Or

Has this NOT been done because that would post a list of unresolved issues?

If the option is available...it will be used.

Garrone71 ha scritto:This is an UFFICIAL ANNOUNCE of 28 Nov 2008

I ask if it is still valid, only this

Krisss ha scritto:For example:

Gold mine - capacity: 100 people. Raising it from level 4 to 5 costs 380 tons of stone and 284 tons of iron. Employment at an average of 30 people. The mine will yield daily average of nine dollars profit more than 5 levels. Costs recouped after about 1000 days, nearly three years!

The system mines and the economy is out! Do not be verified by a small number of residents and requires a change!

Garrone71 ha scritto:Nothing ?

Is a cheat or no ?

Ufficial answer please

Romanos ha scritto:

Mine maintenance has to be performed on 1°/ open mines 2°/ mines that are planned to be open the next day

It very simply says that you must perform maintenance on any mine you wish to open the next day, if you do not, the mine will go unmaintained and risk degrading. The "cheat" part is Levan's description of the former situation, the coding of which has been changed.

Ubertino_da_casale ha scritto:

Romanos ha scritto:The "cheat" part is Levan's description of the former situation, the coding of which has been changed.

It's right: indeed in that announcement it's written "it WAS" not "it IS" a kind of cheat.

Sciamano ha scritto:

Levan Wrote:Mine maintenance has to be performed on 1°/ open mines 2°/ mines that are planned to be open the next day.

Therefore, it's not possible anymore to close mines one day out of two, in order to avoid maintenance costs. It was a kind of cheat.

so it's clear that close mines one day out of two, in order to avoid maintenance costs. It was a kind of cheat., if NOW there is a way to avoid mine maintenance costs, is it a cheat ?

Sajanzv ha scritto:They never fixed it. Some people still use it. So is it a "was" or is it a "is" still, admins need to reply.

Ubertino_da_casale ha scritto:

Sciamano ha scritto:if NOW there is a way to avoid mine maintenance costs, is it a cheat ?

Before that announcement a closed mine didn't lose maintenance status, now status is lowered from good to medium.Also mines are closed for many reasons: to pay less maintenance costs but also to divert workers into another mine (i.e. if a town has access to two mines I can close one to concentrate all workers into the other) or to avoid damages to mines if you have no resources (i.e. someone has stolen all the county's goods) etc.And what if I close a mine one day out of three or four or five or once a week or a month to pay less maintenance? Is it cheating? But game mechanics are exactly the same.Now, it seems to me that to close or not to close is simply a game option (with benefits and hindrances). You can dislike it and say: in my opinion you should play otherwise.Someone else could say that is not realistic to use fair to send ton of goods miles away in a second.Someone else could think that to create a "ville franche" with an army made by only one man is absurd (me, for example!). However this is the game: "to cheat" is something really different.If the game's creators think that a mine shouldn't be closed more than once every two, three, four or 365 days the game's option should be simply disabled for this time, like happens for taxes or circular messages.

Guilhem ha scritto:To close a mine to pay less maintenance is no cheating.The bug was that when you closed a mine 1 day out of 2, you had to pay absolutely no maintenance wheras you should have paid the maintenance of the day where the mine was open.

Yes it is. That's what the announcement says. If you wish to reverse the announcement, ask the faq, but as is, closing a mine, doing maintenance then reopening it the next day is illegal.[/quote]

Sajanzv ha scritto:

Guilhem ha scritto:To close a mine to pay less maintenance is no cheating.The bug was that when you closed a mine 1 day out of 2, you had to pay absolutely no maintenance wheras you should have paid the maintenance of the day where the mine was open.

So now they press the button and still pay no maintenance (0 iron and 0 stone since attendance in the mine was 0 the previous day) as opposed to not having to press the button at all by the alternate closing and opening of mines?

Widfara ha scritto:It worked like this,

Maintenance is calculated from the number of miners working from the previous day and charged to the next or second day, but if the mine was closed that day, then no maintenance was calculated.

Then by reopening the mine, it meant no miners worked on the previous day (as it was closed) so again no maintenance was calculated.Thus perpetually no maintenance even thought the mine was open every other day.

The admins supposedly changed the coding by (I suspect) requiring the maintenance even if the mine is closed that day.

Of course since the mine is closed, on the next day, having zero workers means zero maintenance. Thus there should be no savings like before when the closed mine negated the previous day's numbers when the mine was open.

If that is truly the case I cannot say. But that is the premise assuming the coding was changed .

Guilhem ha scritto:

Sajanzv ha scritto:

Guilhem ha scritto:To close a mine to pay less maintenance is no cheating.The bug was that when you closed a mine 1 day out of 2, you had to pay absolutely no maintenance wheras you should have paid the maintenance of the day where the mine was open.

So now they press the button and still pay no maintenance (0 iron and 0 stone since attendance in the mine was 0 the previous day) as opposed to not having to press the button at all by the alternate closing and opening of mines?

Yes, but now you have to pay the maintenance for the day it was open.It wasn't the case before as Widfara explains. This was the bug.

Not sure either how it works now, never been sheriff since the modification.

Ubertino_da_casale ha scritto:Now if the mine is closed maintenance has a cost (calculated on the number of workers in the previous day) and if you do no maintenance of course the mine the next day will have status "medium" instead of "good".It seems to me that the old bug was in the possibility to do maintenance at no cost when the mine was closed or to do no maintenance and have the mine's status unchanged on the next day. I don't remember if it was the first or the second thing.

Garrone71 ha scritto:The question is:

Close mine in order to avoid maintenance costs (and not for real necessary), it was a kind of cheat ?

If it is a cheat then made a cheat.

Ubertino_da_casale ha scritto:Excuse me Garrone, your question is difficult to understand. What does it mean "Close mine in order to avoid maintenance costs (and not for real necessary)"?My level is 3. I eat one day bread and the other bread + corn, so my health status goes up and down. Is it "necessary"? No. I have more than 500 pounds. Is it cheating? No. But why should I eat more than is useful for my health to eat?

Do not consume iron and stone for maintenace after a mine was open and so produced (iron/stone/gold) and dot not lose anything is cheat.

Before was so easy, just keep automatic maintenance and open/close mines.

Now it's a little bit harder, close a mine, do not use stone and iron for maintenance, the mine falls to medium state, the day after make maintenance for free, BUT I'm sure that mines do not loose any production level... so it's possibile to save iron and stone with no risk. And this for me is a cheat.

Because, if every time I close a mine and I don't make maintanance, and when the mine is in medium state lose a production level, there is a great loss.

Do not consume iron and stone for maintenace after a mine was open and so produced (iron/stone/gold) is cheat, I don't care how is easy or hard to do, if the system let do this, there is a bug, beacuse do not pay maintenance for an opened mine is a cheat.