Onyx Path’s Month of Nightmares features games, stories, and more to celebrate the spirit of Halloween. Count down the days with us by reading our excerpts, participating in the discussion, or by taking advantage of our special offers leading up to a haunted Halloween.
Those of you who met us at Gen Con may remember that each day, alongside the game line buttons we were... [click here for more]

A Time of New LegendsThe ancient races of the world known as Scarn still remember a time of relative peace, when they were ruled by titans and the land was whole. Now those times are gone. Over a hundred years ago, the race of young gods overthrew the titans in a bloody war. Their battles shattered mountains, blighted forests and decimated the inhabitants of Scarn.... [click here for more]

Keep walking.Eyes straight ahead.Don’t look back.
In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner... [click here for more]

Part of the new Chronicles of Darkness rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the... [click here for more]

Tilts are a unified way of applying circumstances to both characters and scenes during violent encounters. Tilts are mechanically similar to Conditions, but they affect characters and scenes in combat only. Outside combat, use Conditions instead.
Tilts do not give players Beats when they end, but the effects of a Tilt can easily cause a Condition. For instance, a character in a fight gets a handful... [click here for more]

"Of course it hurts. Everything hurts. If you're alive, you hurt. Don't think of yourself as bleeding out; think of yourself as more alive."
Horror is all about the stakes. And most commonly, pain, injury, and death are those stakes. Hurt Locker is all about the stuff that hurts. We talk why it hurts, how it hurts, and how to deliver pain at your table beyond just rolling the dice... [click here for more]

Does the mouse in the maze think:“Today I shall try a different route. Go left instead of right. Chew through a wall. Refuse to run.”?Does it? I think not. I think the mouse runs because it only knows the maze. It follows the corridors like a charge following a circuit.It knows all routes lead to the same end.You know it, too.... [click here for more]

What if the God-Machine was just...God?
What if the Fallen escaped from Hell, only to find themselves in a World of Darkness overseen by a vast Machine and techngnostic angels?
What kinds of bargains might the Unchained make if they knew the Almighty was always watching?
The Demon Translation Guide will help you find the answers.
This book... [click here for more]

I do not write to beg. I do not pray to you the way your worshipers do. I do not bargain as immortals do with one another. My message is the Ax of Sutek. It cuts away your toxic desires as a surgeon amputates diseased limbs, leaving you with nothing but yourself.
— The Heretic
Dreams of Avarice is a personal manifesto penned by the Arisen called the Heretic. This in character... [click here for more]

In the Age of Sorrows heroes were chosen by the gods to stand or fall as champions of Creation. Whether they narrowly escaped death, struck a death-bargain with the goddess of sharks, or faced hellish aberrations, their heroic deeds ring throughout the ages.
Tales from the Age of Sorrows gathers a dozen tales about the Solar Exalted, Chosen of the Unconquered Sun, and their mighty foes.
Stories... [click here for more]

The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt.
Now you can own this terrifying Werewolf: the Forsaken 2nd Edition art as a full color 12" x 18" poster... [click here for more]

The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt.
Now you can own this terrifying Werewolf: the Forsaken 2nd Edition art as a full color 12" x 18" poster... [click here for more]

Be a Good Dog. Protect Your Home. Be Loyal To Those Who Are True.These are the words of the Code of Man. Dogs have inherited the world, building the kingdom of Pugmire thousands of years after the Ages of Man. These dogs have been changed to use tools and language, and they (along with other races of uplifted animals) seek to rediscover the world they’ve inherited. Some dogs... [click here for more]

TWO PRINCES. BITTER RIVALS. AND A COTERIE CAUGHT BETWEEN THEM.
Marcus Verus, the vampiric Prince of Chester, secretly prepares to go into torpor. Should his plans be made public, the Prince knows the wolves — both real and imagined — would launch an attack, threatening all within his domain.
That's where you come in.
Legacy of Lies includes:
Basic rules... [click here for more]

We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this inspiring Mage:... [click here for more]

We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this exciting Mage:... [click here for more]

We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this exciting Mage:... [click here for more]

We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this exciting Mage:... [click here for more]

We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this inspiring Mage:... [click here for more]

We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this exciting Mage:... [click here for more]

We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this inspiring Mage:... [click here for more]

We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this inspiring Mage:... [click here for more]

We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this terrifying Mage:... [click here for more]

A Practical GuideMage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more –... [click here for more]

We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this inspiring Mage:... [click here for more]

We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this inspiring Mage:... [click here for more]

For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim.
Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind... [click here for more]

More Than Magick
For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.
Enter the Annex
Building upon the M20 core rulebook, this Book... [click here for more]

Food is Life
We are what we eat. As mages throughout history have realized, the foods that sustain our bodies sustain enlightenment as well. Such foods become extensions of the people and cultures that create them. Now Brother Oliver Lyon, Knight Templar and a humble baker’s son, travels around the world hunting the Fallen and gathering fine recipes along the way.
Enchanting... [click here for more]

We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this inspiring Mage:... [click here for more]

We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this exciting Mage:... [click here for more]

I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.
And the rest of us never see... [click here for more]

Mage: The Ascension features architects of reality locked in a deadly fight to see whose future will prevail: the Ascension War. But within that sometimes cosmic scope, Mage asks an intimate question: If you had the power of a god, what would you do with it… and what would IT do with YOU?
A selection of electronic wallpaper files featuring a collage of the art from... [click here for more]

Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man. Monarch Trillani Persian von Mau, deceased
Cats have inherited the world, unifying their six fractious monarchies after untold... [click here for more]

Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man. Monarch Trillani Persian von Mau, deceased
Cats have inherited the world, unifying their six fractious monarchies after untold... [click here for more]

"Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop... [click here for more]

Dare To Walk The Onyx Path
This brochure contains:
An intro letter from Rich Thomas, founder of Onyx Path Publishing, that describes the Onyx Path business model and how the company is re-energizing the WW game lines.
A look at the Onyx Path Publishing projects by game line.
The August 2015 to August 2016 line-up, including brief descriptions of the projects and their estimated release seasons.
... [click here for more]

Dare To Walk The Onyx Path
This brochure contains:
An intro letter from Rich Thomas, founder of Onyx Path Publishing, that describes the Onyx Path business model and how the company is re-energizing the WW game lines.
A look at the Onyx Path Publishing projects by game line.
Art previews from upcoming books and more!
... [click here for more]

Dare To Walk The Onyx Path
This brochure contains:
An intro letter from Rich Thomas, founder of Onyx Path Publishing, that describes the Onyx Path business model and how the company is re-energizing the WW game lines.
A look at the Onyx Path Publishing projects by game line.
Art previews from upcoming books and more!
... [click here for more]

Be a Good Dog. Protect Your Home. Be Loyal To Those Who Are True.These are the words of the Code of Man. Dogs have inherited the world, building the kingdom of Pugmire thousands of years after the Ages of Man. These dogs have been changed to use tools and language, and they (along with other races of uplifted animals) seek to rediscover the world they’ve inherited. Some dogs... [click here for more]

Pan's Guide for New Pioneers
When a devastating flood hits Pugmire, all manner of bad dogs, opportunistic rats, and manipulative cats take advantage of the kingdom. Good dogs try to turn the tide, but searching the dangerous wilderness for a way to heal the land is no easy task. If only there existed brave dogs to lay down the way for other intrepid pioneers…
It is time for... [click here for more]

Be a Good Dog. Protect Your Home. Be Loyal To Those Who Are True.These are the words of the Code of Man. Dogs have inherited the world, building the kingdom of Pugmire thousands of years after the Ages of Man. These dogs have been changed to use tools and language, and they (along with other races of uplifted animals) seek to rediscover the world they’ve inherited. Some dogs... [click here for more]

Be a Good Dog. Protect Your Home. Be Loyal To Those Who Are True.These are the words of the Code of Man. Dogs have inherited the world, building the kingdom of Pugmire thousands of years after the Ages of Man. These dogs have been changed to use tools and language, and they (along with other races of uplifted animals) seek to rediscover the world they’ve inherited. Some dogs... [click here for more]

Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what you can do, what affects your character, and when they get to act.
Set one contains one card each of every trick in the game, as well as every condition. It also has a set of initiative... [click here for more]

Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what spells you have available.
About Pugmire:
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.” ... [click here for more]

Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what spells you have available.
About Pugmire:
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.” ... [click here for more]

“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”
— Sister Picassa Collie, Shepherd of the Church of Man
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover... [click here for more]

Pugmire is one of the first of Onyx Path Publishing’s creator-owned games, produced in a partnership with veteran game designer Eddy Webb and his company, Pugsteady. It’s also part of the Open Development program featured on the Onyx Path website; you can follow Eddy’s posts for updates about this new game.
Some highlights of Pugmire include:
Family-friendly... [click here for more]

About Pugmire:
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”
— Sister Picassa Collie, Shepherd of the Church of Man
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language,... [click here for more]

“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”
— Sister Picassa Collie, Shepherd of the Church of Man
A selection of electronic wallpaper files featuring a collage of the art from the Pugmire core rulebook.
Includes these sizes:
800x600
1024x768
1280x1024
1920x1280
2560x1440
... [click here for more]