Each Journal is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more...

A sorcerer blasting his enemies with the power of his mind. A muscled barbarian wielding a flaming sword against the local tyrant’s thugs. A secret cabal of magicians plotting to control the minds and souls of kings. A gladiator who freed himself from slavery wanders the land, righting wrongs and smashing villains. Big muscles, big swords, eldritch sorcery, powers of the mind, eldritch beasts.... [click here for more]

Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future.
Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met... [click here for more]

REFEREE: “The alien soldiers are coming to arrest you. There looks to be a dozen of them.”PLAYER 1: “What are they armed with?”REFEREE: “Well…um…they have polearms. They look kind of like…er, halberds.”PLAYER 2 (snarkily): “Are they dressed like the Swiss Guard?”PLAYER 3: How did these guys... [click here for more]

Synthetics is a 47 page guide to synthetic humans for the HOSTILE setting (compatible with Cepheus Engine). Clones get the treatment first, from the avatars of the multi-millionaires who just can't bear the thought of death, to the illegal clone convicts, the replicants, and the mass produced 'proles', the genetically enhanced workers given two-bit memory implants and sent to work on the worst worlds... [click here for more]

Modern War is a complete squad-level game that opens up roleplaying for a wide-range of modern military-themed settings. It is based on (and fully compatible with) the science-fiction game called Cepheus Engine. With almost 70 military vehicles, 90 firearms and comprehensive military careers, the game can be set anytime in the past thirty years: 2019, 1999, 1989 - no matter. But it... [click here for more]

The Traveller Companion is here...
This book is the ultimate toolkit for Traveller campaigns, allowing referees and Travellers to pick and choose the best additions for their adventures and explore the galaxy in greater detail than before. From alternate Traveller creation systems and training to gas giant operations and starports, from the effects of gravity and diseases to animal encounters... [click here for more]

This is Free Trader Beowulf, calling anyone...Mayday, Mayday...We are under attack...Main drive is gone...Turret number one not responding...Mayday...Losing cabin pressure fast calling anyone...Please help...This is Free Trader Beowulf......Mayday...
A brand new edition of Traveller is now available - based on the... [click here for more]

Burst Transmission is a series of small suggested modifications (“house rules”) and quick-and-dirty mechanics for 2D6 science fiction RPGs such as Cepheus Engine and the Original Science Fiction Roleplaying Game (OSFRPG.)
This volume has rules and mechanics for:
Quick Adventure Setting Creation
Alternate acquision of the Jack-of-All-Trades skill
Another look at Attractiveness
Another look... [click here for more]

Feeling cooped up, locked down, shut in?
Experiencing limited horizons?
Seeing the same old faces?
Facing an uncertain future?
Generation X contains adventure set on and around a generation starship. The core adventure allows the Referee to either explore the departure of such a ship, events along the way or at the destination, and perhaps the standard trope of regression along the way. ... [click here for more]

Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future.
Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be... [click here for more]

Intended as a new series of quick ship books, hopefully I will collect them all in one volume once I get enough together (along with some extras of course) This QSF contains specs, deckplans and some detail on the Hugin (or Huginn) Class Trader. Designed for the Cepheus Engine, but could be used in just about any scifi game. Also included are seperate files so you can print the deckplans out to bigger... [click here for more]

The complete compilation of firearms for Zozer Games' HOSTILE SF RPG setting. Here are all the guns from HOSTILE, the Marine Corps Handbook and Dirtside along with 18 new firearms and 4 new types of grenades. In addition there are two pages of firearms accessories and a fast-play rule for determining hit chance using the range band method.
Artist Ian Stead provides full-colour... [click here for more]

Do you play Traveller or Starfinder? Star Trek, Star Wars, or Stars Without Number? Another science fiction tabletop role-playing game?
If so, these 26 1D100 random tables will help you cut down your GM prep time. Don't waste time creating things your players will never see. Use these randoms tables to fill in the details, so you as the game master... [click here for more]

This is a Cepheus Engine Adventure.
The X-434Z prison ship holds some of the most dangerous criminals in the Sonora sector. Recent escapes from prison worlds in the sector have led to authorities placing the worst offenders on a ship that rarely visits port anywhere in the sector. But a small group of rebels have discovered that the ship will be in a certain system at a certain time. They want a political... [click here for more]

Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future.
Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be... [click here for more]

Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future.
Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be... [click here for more]

Heroes possessing supernatural or superhuman abilities have been a staple of literature and entertainment for millennia. From such ancient figures as Samson, Hercules, Hanuman, and Robin Hood to the modern-day exploits of John Henry, The Shadow, Superman and Wonder Woman, superheroes have been part of a rich mythos that continues to this day. Superheroes and their amazing powers have been featured... [click here for more]

Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future.
Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be... [click here for more]

Behind the Claw presents two complete sectors of Imperial space; Deneb and the Spinward Marches. Deneb is bordered by the Vargr Extents and the Great Rift, and has traditionally seen fierce rivalry between its powerful dukes. A long history of compromises and temporary deals has created a fragmented political situation ripe for exploitation by those with the wit and the will… and there is always... [click here for more]

Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future.
Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be... [click here for more]

ROUGHNECKS – A supplement for Cepheus Engine & the HOSTILE setting. Space is a great, haunting darkness. It is an infernal wilderness, punctuated by endlessly tumbling rocks and clouds of dust. Between these remote specks of floating mineralization spreads the endless, hostile nothingness of black space – cold, airless, irradiated and deadly. But the empty wasteland... [click here for more]

Monsters, Marines, and MegaCorps is a set of gridless pixel art assets built off a 70px standard square size. Designed for deployment on Virtual Tabletops such as Roll20, Astral, or MapTools.
800+ Tiles
More coming in continued updates!
Great for exploring other worlds, futuristic Earth, or the darkness of space
Perfect fit for 70px square maps\grids
ungrided,... [click here for more]

Possibly the best campaign ever published…
A truly massive Traveller sandbox, the Pirates of Drinax is packed with enough adventures and source material to keep even the most dedicated group going for years!
In the Pirates of Drinax, the Travellers play a band of adventurers entrusted by the King of Drinax with a letter of marque, permitting them to prey on ‘illegal’ trade within... [click here for more]

Rock Dread was considered so minor that in its initial survey, it wasn’t even given a name, but an alphanumeric designation. By the time the designator had been bastardized into the world’s name, it was on the front lines of an interstellar war, transformed into a strategic flashpoint bristling with weapons emplacements. After the war, the interstellar government reformed the installations as prisons... [click here for more]

Welcome to High Guard.
This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes.
High Guard also presents new approaches... [click here for more]

Pirates are the scourge of the space-lanes. Cutthroats, bandits, and scum, they are enemies to all humanity. Captured pirates can expect no mercy: only grim justice for their heinous crimes. Despite the risks, this book encourages science fiction roleplayers—Gamemasters and players alike—to embrace their inner space pirate, and set forth to the stars to carve a bloody swath across the galaxy!... [click here for more]

Best of the best!The Copeline-class merchant vessel is quickly becoming the most popular ship in Earth Sector! Created in 2348 by Corolys Shipbuilding Company, the ship has overtaken such venerable designs as the Rucker and Atlas among merchants in Earth Sector.
The Copeline is a 300-tonne... [click here for more]

THIS IS THE UNITED STATES COMMERCIAL STARSHIP DIOCLETIAN ...
IS ANYBODY OUT THERE?
CREW EXPENDABLE is a supplement for Cepheus Engine and the HOSTILE setting. It provides players with a comprehensive campaign of routine space travel - interstellar haulage carried out by blue collar ‘space truckers’, working Joes just trying to make ends meet, and to stay alive.
The book provides... [click here for more]

There are those that are attuned to the stars themselves, having a spiritual connection to the light that shines upon every world within the Traveller universe. Some are beacons of this light, believing in the ways of hope and justice. Others walk in the shadows, knowing their true purpose is to keep the myriad systems of the galaxy in balance. Between them are those that choose freedom over commitment,... [click here for more]

Some random tables to help you generate a facility for a sci-fi setting super fast. Determine the structure type, the organization that built it, and some possible encounters. Plus a 1D100 table of malfunctions.
Need more sci-fi resources? Check out The Book of Random Tables: Science Fiction
Explore more dicegeeks RPG products! ... [click here for more]

The Cepheus Engine RPG comprises the core rules for a Classic Era Science Fiction 2D6-Based Open Gaming System. Inspired by the original three books of the oldest 2D6-based science fiction roleplaying game, the Cepheus Engine system incorporates elements of Open Game Content from previous releases of that game of intergalactic drifters and... [click here for more]

Cepheus Vignettes contains 50 short stories set in the universe of the Cepheus worlds. Many of the vignettes are inspired by and throw a twist on specific rules found within the system. You’ll find characters clearly based on the career paths in the system, stories based on the computers, skills, jump technology and many more recognisable rules quirks. These bite-size stories are designed to be interesting... [click here for more]

Sekai’s augmented reflexes saved his life yet again, as the silent White Wing swooped down at him, talons extended, mouth opening to deliver its disorienting scream. He dropped to the ice-encrusted snow, while his pistol, the big Rawlings Blackbird, seemed to leap into hands. His aim dropped to the White Wing’s bird-like head as it oriented on him, his finger tightening on the trigger... [click here for more]

Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy.
From diversions during jump travel to orbital defence lasers, from survival habitats to the latest in personal protection, the Central Supply Catalogue has combed the galaxy for items suited to the most discerning Traveller. With the contents... [click here for more]

SOLO is a solo add-on for Cepheus Engine and the 2D6 SF roleplaying game that it is based on.
If your players are out of town, or you want to experience your own sci-fi setting ‘from the inside’, SOLO is the answer. This isn’t the usual collection of random word tables - instead it presents an array of game types and campaign styles that you can... [click here for more]

Prince Harrick stared out at the ruins of the once lush Royal Gardens through the glassteel wall of his office. Even though the immense space had been converted to hydroponics, the vast array of living plants had been beautiful. Only putrefying decay was left now. Death had overtaken every last green growing thing in the garden. Death that would come for his people too if he did not find them a new... [click here for more]

Iris is a world of breathtaking beauty, thanks to its rainbow ring that was formed from a long-ago collision with an impactor and which gives the planet its name. but it’s also a world of desolation, vacuum, and cold. An industrial and technological powerhouse, Iris presents an image of efficient technical expertise. But underneath, the age-old problems of corruption, revolt, and intrigue continue... [click here for more]

A wilderness survival supplement for Cepheus Engine and the Hostile setting.
Whether your Cepheus Engine game is set in the super-jungle of Tau Ceti II, the swamps of Africa’s Congo or the burning deserts of LV207, you will need comprehensive wilderness survival and travel rules. DIRTSIDE turns a trek across a world’s surface into an immersive battle for survival. Pit your wits... [click here for more]

Hello Explorers!
Welcome to issue 27 of the Frontier Explorer. Our new author in this issue is Jerry Boucher, who also drew the absolutely amazing cover image for the issue. The cover is a callback, albeit from the sathar side, of the classic Elmore painting that graces the cover of the original rules. His article looks at the construction and use of the sathar weapons.
In addition to Jerry’s... [click here for more]

The future is here!Nothing stays the same! Time marches onward and so do technological advances. Clement Sector and Earth Sector are no different.
Though nearly twenty years have passed since the Conduit Collapse event forever isolated Clement Sector from Earth, the pace of research into new technologies continues unabated. On both sides of the long-vanished... [click here for more]

Winner of the “Best Ship or Deckplan” category of the Zhodani Base Awards 2019! Necessity is the mother of invention, and war brings about many necessities. In the 2230's, Humanity fought a war for its liberty and survival against the mighty Reticulan Empire. Faced with a numerically superior, technologically advanced foe, Terran forces required highly efficient... [click here for more]

HOSTILE is a gritty, near future roleplaying setting for the 2D6 Cepheus Engine rules that is inspired by movies like Outland and Alien. It is a universe of mining installations, harsh moons, industrial facilities, hostile planets and brutal, utilitarian spacecraft.
And out here the Unknown is real – it is horrific: there are rumors of the disturbing side-effects of hyperspace,... [click here for more]

Welcome to Earth Sector!Earth Sector is an extension of Independence Games' (formerly Gypsy Knights Games') Clement Sector setting. Earth Sector is its own setting, united by the past background before the Conduit Collapse in 2331, and then branching off in a new direction. This is the core setting book for this new setting within the overall Clement Sector universe.... [click here for more]

The Cepheus Engine System Reference Document comprises the core rules for a Classic Era Science Fiction 2D6-Based Open Gaming System. Inspired by the original three books of the oldest 2D6-based science fiction roleplaying game, the Cepheus Engine system incorporates elements of Open Game Content from previous releases of that game of intergalactic... [click here for more]

Stay informed!
In an ever-changing universe, it is important to know the military situation that you might find when you arrive on a planet. While governments have vast intelligence networks for that sort of information, the general public relies on the Tim’s Guide to help them understand each planet’s ground forces. As the Wendy’s Guides are for space... [click here for more]

Valeria One to Valeria Two, increase thrust… Nail Beowulf before he leaves the gravity well and jumps… Good shot! Target’s main drive is hit, acceleration has ceased… Prepare boarding party. Tell them to watch out for any heroes… Matching velocity and rotation. This is going to be a good payday……Commence... [click here for more]

The art of medicine has been practiced by humans for thousands of years. Since prehistoric times, when the healing power of certain plants and other natural materials was first discovered, medicine has undertaken a slow but inexorable advance, each new discovery building or improving upon those before it. At the forefront of this advance were those who took up the art of healing, at first blending... [click here for more]

From one man work pods working around orbitals to kilometer long armoured warships displacing a megaton, the space ships of known space are as varied as the crews that operate them.
Expanding on the basic starship design rules from the Cepheus Engine System Reference Document, the Spacecraft Design Guide provides the tools for a naval architect to design small craft, traders, light naval vessels... [click here for more]