mk3....lol...... i can has ogs3?as much as i like the mk chars mk2 really rubbed me the wrong way by being more strategy than rpg.

Not before Z3.

y u do dis?

Cuz we just got OGs2 and I want to see how Branpresto will handle Gurren Lagann's ending (i.e. will the TTGL have a Final Izuma Special combo attack between itself, Gunbuster, and Diebuster, or will Chirco's Scopedog and Jiron's Xabungle be rollerblading/stomping across galaxies alongside other low-tech, gas-powered, rust-buckets?).

They just announced it and already the cast list is what the hell inducing. Higurashi? What the fuck!? Di Gi Charat and Super Sonico are pretty lame as well. Dream Hunter Rem is pretty much by far and away the best series on that list. That and the male lead means that unless this has armor break mechanics used in the Queen's Blade games I'm ready to give this a pass despite the Satoshi Urushihara designed character.

Also; number of confirmed Rie Kugimiya voiced character count thus far: 3 (With a bit more discretion, this game could've been renamed Super Riekugimiya Wars or SRW for short.)

I'm glad they're reusing the systems they made in NEO. Felt like it was one of the few times they were trying some interesting things with the gameplay, but they went and stuck it in a game few people payed attention to.

L Gaim, 08th MS and 0080...haven't seen those guys in a while. Only thing missing I can think of is Victory. I like that there's a good mix of both old and new stuff. Feels like they tend to lean towards remakes in recent years (Jeeg/Mazinger/Zeta/etc). OYW is cool too, it's always kinda weird to see them beside later UC though.

It's decent, promising, but needs a lot of work. Missions are mostly filler with few interesting scripted events. It's passable, but I'm sure they can do better, and I'd rather have quality not quantity. I hope the missions going forward are better than Ch 1.

Map size and unit counts are too small imo. I suspect the unit count and map size is hindered by the PSP's hardware. It's easy to get slowdown even with a few units on screen. I would really love to see this on Vita instead of PSP with larger maps, more units, less slowdown, etc.

The UI is missing features found in 2nd OG and Z2-2, which slows down combat speed. Menus have transition effects and load times that further slow things down. Some of this can be disabled in the options screen, but it doesn't help much. This is disappointing after the better UI/combat speed of 2nd OG and Z2-2.

The microtransactions and repetable missions do encourage grinding, but the game still keeps track of your turn counts. It also keeps track of both your # of unique missions cleared and your total # cleared, allowing you to tell if the player has repeated a mission. With those three stats you can tell how many missions were repeated and the average turncount, which is a bit better than no stat tracking at all.

+interesting NEO mechanics+better stats tracking+best animations of any 3D SRW+lots of series represented

I'm about 15 missions in and I have basically the same impressions as you. I really want to like the game mechanics that NEO introduced, but the slow gameplay really gets on my nerves. And while they've improved their 3D graphics, they're still pretty bad.

Also I don't know if this changes later on, but agile units are really bad in this game. Unless you stack Focus and Flash all the time you'll basically always be sitting at a 80% dodge rate or something around that. It helps that SP recharges the way it does, but I don't feel there's much of a difference in the dodging abilities of supers anyway.

Lots of love for 08th MS in this game. Shiro does crazy damage to ground units, Sanders has that map attack, and they even have Eledore's hovertruck be a very useful support unit. The only weak unit from them is Karen, who does alright as a backline artillery. Sucks that they made them useless for space battles though.