Posts Tagged ‘The Lost Symbol’

Inferno, the third installment in Ron Howard’s series of Dan Brown adaptations starring Tom Hanks, arrives in theaters this weekend. Like Jack Reacher, it’s a franchise that doesn’t exactly have an enthusiastic following, and it seems to exist largely as a strategic component in the careers of its star and director. (This sequel, at least, appears to have a realistic view of its prospects: its budget is half that of its predecessor.) I wouldn’t even be mentioning it here if it weren’t for an embarrassing personal confession. I’m not a fan of the Robert Langdon books. If anything, I’m inclined to dislike them more than many readers, because I genuinely enjoy the idea of the conspiracy thriller. I even wrote an entire novel, The Icon Thief, in part to tell precisely that kind of story in the way I thought it deserved to be told. Even after the letdown of The Da Vinci Code, I was optimistic enough to buy The Lost Symbol, on the reasoning that a sequel released under high pressure by a major publisher would be a slick, tightly edited product—which didn’t turn out to be the case. I haven’t read any of the others. But here’s my confession: Angels & Demons, the film based on the first novel in the series, might be one of my stealth favorite movies. Even as I type this, I know how ridiculous it sounds. This isn’t a film that anyone remembers fondly. You don’t see video boxes proclaiming: “The best thriller since Angels & Demons.”

Why do I love it so much? Maybe it’s because it came out only seven years ago, but it already feels like a relic of another era, in which a studio could spend $150 million on a ridiculous summer movie aimed squarely at viewers over thirty. I’ve written here before that what I want from Hollywood, more than just about anything else, is slick, entertaining junk for grownups. These days, the industry has gravitated toward two opposing extremes, with superhero movies giving way in the winter to prestige pictures that feel like the cinematic equivalent of taking your medicine. Yet the most exciting periods in movie history were in decades when you could often see a reasonably clever director and screenwriter doing diverting things for ninety minutes with a couple of attractive stars. Aside from the occasional Bond or Ethan Hunt vehicle, this sort of thing has become dishearteningly rare, to the point where I’ve actually found myself looking forward to movies like Jack Ryan: Shadow Recruit. (Oddly enough, we’re currently in the middle of a fairly good stretch for mainstream adult thrillers: along with Inferno, the last few weeks have given us The Girl on the Train, The Accountant, and a second Jack Reacher movie. I haven’t managed to see any of them, of course—which may be the real reason why adults in their late thirties aren’t seen as a desirable demographic.) And while Angels & Demons is far from a masterpiece, it feels like a blockbuster from an alternate universe, in which a lot of money and talent could be gloriously squandered by a film that couldn’t possibly interest a twelve year old.

But I don’t want to downplay its legitimate strengths, either. To say that the money is all there on the screen may not seem like heartfelt praise, but it is. There’s plenty of digital imagery, but it’s unobtrusive, and at a time when the climax of every comic book movie makes me feel like I’m watching a cartoon about two robots having a fistfight, it’s nice to see an expensive production set in something like the real world. It’s equally refreshing to watch a movie that takes pleasure in the locations, simulated or otherwise, of a single beautiful city. Its Rome is a nocturnal metropolis of golden lights against water, glossy marble churches, and fast cars winding through narrow streets, and it reminds us of how films like the Bourne movies flit so quickly from one landmark to another that we never have a chance to enjoy our surroundings. It helps, too, that the movie is populated by so many appealing players. There’s Hanks, of course, who I suspect secretly relishes playing Robert Langdon as kind of a smug asshole, and Ewan McGregor and Stellan Skarsgård, who are here only for the paycheck. But we also have the tough, beautiful Ayelet Zurer; Armin Mueller-Stahl, very good in the thankless role of a red herring in a cassock; and character actors with great faces like Pierfrancesco Favino and Nikolaj Lie Kass. The script by Akiva Goldsman and David Koepp keeps all the wheels turning nicely, and it clearly learned the lessons of The Da Vinci Code—the action is clean and rapid without being relentless, and you’re left feeling refreshed, rather than pummeled.

It all adds up to one of my favorite guilty pleasures, right up there with the first season of The Hills, and for many of the same reasons. There are sequences of high camp that make me grin like an idiot whenever I think about them: Langdon’s unsolicited lecture about Pius IX and “the great castration,” which makes him seem even more pompous than usual, or the priceless moment when the Camerlengo points a finger at his assailant and shouts: “Illuminatus!” This kind of thing pleases me enormously. I also like how the villain’s master plan hinges entirely on Langdon’s ability to figure out the plot with split-second precision, and how the whole conspiracy would be foiled if the timing were off by a few minutes in either direction. And unlike so many thrillers, it knows how to give a worthy death scene to its bad guy, who, after being exposed and pursued through St. Peter’s Church, burns himself to death at the altar, and for no particular reason. The result slips invisibly over the borderline from being a great bad movie to one that I can almost recommend on its own merits. Although it’s ravishingly pretty, it’s probably best experienced at home, on a disc bought from a cutout bin at Best Buy, which makes its immense technical resources—a little overwhelming or oppressive in the theater—seem like an act of unsolicited generosity. And it sticks in your head. A few months ago, I was watching Spectre, which was filmed on many of the same locations, when I found myself thinking: “I’d rather be watching Angels & Demons.” I’m probably the only person in the world who said this to himself. But I did. I’d be happy to put it on again tonight. And maybe I will.

Suspense novels, as we all know, have a lot of hardware. As regular readers are probably aware, I’ve spent a lot of time thinking about the role of hardware in my own books, which contain detailed information on guns, weaponry, and tradecraft to an extent that might seem surprising in the work of a confessed moderate liberal. When I wrote The Icon Thief, I don’t think I spent much time worrying about this: to my mind, it was a convention of the genre I was happy to embrace, since it fit in nicely with my love of research and real-world information. Later on, I began to see it as a way of enhancing verisimilitude: if the writer can describe small technical details accurately—or at least convincingly—the reader is more likely to accept the story’s larger leaps of logic. I still believe this, but I’m also uncomfortably aware that it can be taken too far, as in the corporate jet with its “dual Pratt & Whitney engines” that intrudes into one scene in The Lost Symbol. And it’s only recently that I’ve begun to figure out why certain forms of hardware are distracting while others immerse you more fully into a novel’s world.

My initial clue, oddly enough, came from Ian Fleming, who might not be the first novelist you’d consult for advice on the unobtrusive use of detail. Fleming once wrote an excellent essay called “How to Write a Thriller,” which while amusingly dated in some respects—he says that his books “are written for warm-blooded heterosexuals in railway trains, aeroplanes and beds”—is surprisingly insightful on the subject of hardware. Fleming writes:

My plots are fantastic, while being often based upon truth. They go wildly beyond the probable but not, I think, beyond the possible. Even so, they would stick in the gullet of the reader and make him throw the book angrily aside—for a reader particularly hates feeling he’s been hoaxed—but for two technical devices: first, the aforesaid speed of the narrative, which hustles the reader quickly beyond each danger point of mockery and, secondly, the constant use of familiar household names and objects which reassure him that he and the writer have still got their feet on the ground. A Ronson lighter, a 4.5 litre Bentley with an Amherst-Villiers supercharger (please note the solid exactitude), the Ritz Hotel in London, the 21 Club in New York, the exact names of flora and fauna, even Bond’s Sea Island cotton shirts with short sleeves. All these details are points of reference to comfort and reassure the reader on his journey into fantastic adventure.

At first glance, the 4.5 litre Bentley with its Amherst-Villiers supercharger may not seem that far removed from Brown’s dual Pratt & Whitney engines, but there’s a crucial difference. Brown doesn’t give us any indication that the character in this particular scene would take any interest in the engines flying his plane, but Ian Fleming is talking about James Bond, who might well be expected to care a great deal about the specifications of his Bentley. In short, the details here tell us something about the protagonist, his point of view, and the things he finds important, from his martinis to his weapons to his custom-made Morland cigarettes with the three gold bands on the filter. Fleming, as it happens, smoked the same brand of cigarettes himself, and he gave Bond many of his own personal habits, such as his love of scrambled eggs, which only helps with the identification between the author, the character, and most of all the reader. The brand names and hardware in these books are an expression of Bond himself—as if he’s willing the world around him into existence—which is a point often lost on Fleming’s many imitators.

In other words, hardware in a thriller works because it’s an expression of the personality that occupies the center of the narrative, whether it’s a cop, a spy, or a hit man. The novelist Steve Rasnic Tem has a wonderful essay called “One View: Creating Character in Fantasy and Horror Fiction,” available in this collection, in which he compares this approach to the way dreams are created:

An analogy I’ve always found useful for the relationship between characters and their settings is the relationship those same elements have in dreams. A particular theory of gestalt dream interpretation suggests that every object in a dream is a piece of the dreamer. A chair, a table, a car, another human being—each would represent some aspect of the dreamer…But whether you agree with its validity as a method of dream interpretation or not, I think it suggests a useful approach for fiction making…[And] the approach to characterization I’m suggesting here puts increased weight on the individual details that make up a story.

Tem is speaking mostly of fantasy and horror, but this approach also has fascinating implications for the thriller. If every aspect of the story and setting is expressive of the protagonist, the details will naturally tend to center on what he notices and cares about the most, which in suspense is likely to revolve around hardware. When it’s done poorly, it’s less an issue of excessive research than a failure in point of view: those Pratt & Whitney engines reveal less about the character than about the writer. When done well, as in The Day of the Jackal, it functions as a sort of metonymy: the Jackal is his rifle, just as Bond is his martini, and we learn a great deal about both men in the process. Ultimately, hardware is all very well and good, but character is the software that makes it run.

Let’s say you’re reading a novel, perhaps a thriller, and while you wouldn’t say it’s a great book, you’re reasonably engaged by the plot and characters. The story is clocking along nicely, the author’s prose is clean and unobtrusive, and suddenly you’re brought up short by something like this:

He was sitting all alone in the enormous cabin of a Falcon 2000EX corporate jet as it bounced its way through turbulence. In the background, the dual Pratt & Whitney engines hummed evenly.

Hold on. What do those Pratt & Whitney engines have to do with anything? Is this a novel or an aircraft catalog? Well, it’s neither, at least not at the moment: rather, it’s an instance of a novelist being reluctant to part with a laboriously acquired piece of research. Suspense novelists are especially guilty of this sort of thing—the above example is from Dan Brown’s The Lost Symbol, admittedly not the most original target in the world—but it’s something that every writer needs to beware: the temptation to overload one’s fiction with factual detail, especially detail that was the result of a long and painful research process.

This tendency is easy to understand in historical and science fiction, in which so much energy has gone into researching a story set in another time and place, but it’s less obvious why it should also be so common in thrillers, which in other respects have become ever more streamlined. Anthony Lane, in an amusing article on the top ten books on the New York Times bestseller list of May 15, 1994, quotes a sentence from Allan Folsom’s thriller The Day After Tomorrow (the one about the Frankfurt bus lines), which he claims is the most boring clause in any of the books he’s read for his essay. He then says:

The odd thing about pedantry, however, is that it can’t be trusted. Many of the writers on this list are under the impression that if they do the factual spadework, the fiction will dig itself in and hunker down, solid and secure. The effect, unfortunately, is quite the opposite. It suggests that the writers are hanging on for grim life to what they know for fear of unleashing what they don’t know; they are frightened, in other words, of their own imagination…When Flaubert studied ancient Carthage for Salammbô, or the particulars of medieval falconry for “The Legend of St. Julien Hospitalier,” he was furnishing and feathering a world that had already taken shape within his mind; when Allan Folsom looks at bus timetables, his book just gets a little longer.

True enough. Lane is mistaken, though, when he blames this tendency, elsewhere in his article, on the work of James Michener, which consists of “gathering more research than any book could possibly need, then refusing to jettison a particle of it for the sake of dramatic form.” Michener is probably to blame for such excesses in historical fiction, but as far as thrillers are concerned, there’s another, more relevant culprit: Frederick Forsyth. Much of the pleasure of The Day of the Jackal (which Lane elsewhere claims to read once a year) comes from Forsyth’s expertise, real or cunningly feigned, in such matters as identity theft and the construction of an assassin’s rifle, which makes the less plausible elements of his novel all the more convincing. He’s so good at this, in fact, that legions of inferior writers have been seduced by his example. (Even Forsyth himself, in his later novels, isn’t entirely immune.)

Here, then, is the novelist’s dilemma: an appropriate amount of research will lure readers into the fictional dream, but too much will yank them out. So what’s a writer to do? The answer here, as in most other places, is that good habits of writing in general will trim away the worst of these particular excesses. For instance, Stephen King’s invaluable advice to cut all your drafts by ten percent applies twice as much to expository or factual passages. We haven’t discussed point of view yet, but by restricting each scene to the point of view of a particular character, you’re less likely to introduce extraneous information. And the endless labor of rereading, editing, and revision, once time has given you sufficient detachment from your own work, will gradually alert you to places where the research has begun to interfere with the underlying story.

There’s another place where excessive research can also be dangerous, and that’s in the writing process itself. Nearly every novel requires some degree of background material, but how much is too much? It’s always hard to say when research turns into procrastination, but here’s my own rule of thumb: two or three months of research is probably enough for the beginning of any project. Later on, you can always take a break to do more, and should certainly go back and check your facts once the novel is done, but any more than three months at the start, and you risk losing the momentum that encouraged you to write the novel in the first place. And once that momentum is gone, not even a Pratt & Whitney engine will get it back.