@ddpro, do you use english version of WoG or chinese? Maybe on chinese the txt files from a wog file do not overwrite the original ones?
On english one they do.

Another option would be to delete the ZEOBJTS.txt from the .rar data then unrar everything and run update.

@aciddragon: it is more complex when you got to know game flaws. If you have a creature upgraded because it won a fight, you can fix this bonus to the hero who carried it with "w" variable but what happen when the creature is exchanged between two different heros? It loses the bonus.
____________My scenarios for Heroes III

Quote:@aciddragon: it is more complex when you got to know game flaws. If you have a creature upgraded because it won a fight, you can fix this bonus to the hero who carried it with "w" variable but what happen when the creature is exchanged between two different heros? It loses the bonus.

Indeed, I meant a hero-oriented bonus, not a creature-oriented, but then there is a trigger for meating with another hero. Then we can check if the heroes have the same owner and check their creatures before and after the meating and eventually pass/exchange the bonuses with w-vars.

The problem arises with combining creatures with different bonuses (say 10 angels from Hero1 have a bonus of +6 and 3 angels of Hero2 have a bonus of +4. What would the resulting stack have?), But then again it's a matter of concept, not ERM.

So yes, if you want creature oriented bonuses, especially if it is dependant on the ammount of creatures, it does get complicated, but then it is not the fault of ERM, "game flaws" or sth else.

The point is - you can do sth like that and make it working for AI, as well as for the entire game. However there are more and less complicated concepts.
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Yes, as I said I am not enough ERM experienced to create a full mod. Needs deep study of it and time. ATM I don't feel being enough skilled to start on such task. (I have only 1 year ERM experience)
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You have done something really big. You said what your goal is, you have been working on it almost constantly without a time of "oh... nothing new? is this project dead?" and you have finished it in under 6 months without any "team", just support. Now which WoG fan can say the same?

However, as I stated in Acid Cave, the downside of the project is that those changes can be played in one map only. I know and understand that there was no other way, but it is still a downside.

And my personal opinion about the direction of fan mods is a different story . (Hell, maybe I'll even try out your mod afterall )

Congratulations again and I hope this is not the last of your work . It's great that WoG is still alive despite the 5 years waiting time for a new version.
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salamandre you have done all these great maps all by yourself with 1-2 max team members.now that you have no future plans(or do you? )why don t u join the corewog team? .i think they would really appreciate your great skills.

I am not good at new towns. Give me an idea and I will make a story, map and scripts. My skill in photoshop is basic and not experienced with implementing new creatures scripts. I would not be a great help. Besides that I am only excited when there is a story to develop, characters etc. Making a new town is for graphic professionals.

@I don't think Corewog is interested by my skill or played any of my maps. They have other priorities, which require a specific specialization.
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Yes, it is hard to predict how much work was done. Usually when things get hot, everyone is excited and starts talking and showing around. I see little activity in WoG forums, so I don't know. My bet is that we will end with 3.58. Not a bad thing, it is working more or less.

The StarWars music is awesome and could be in itself a reason to do such map. The problem are the models. In Starwars universe there is a lot of SCI-FI layout and it is hard to use it with Heroes editor. If a guy like Alex-ander could do the models, then it would be possible. Until that, hard to find anything correct around. WOW models would not fit in.

As it took me 1000+ hours to do Atlantis, I was thinking to make sequels, following next episodes, so I can use the same lod and expand the work to other maps without having to start everything from scratch. But certainly not so soon.
____________My scenarios for Heroes III