Toontown Online closed on September 19, 2013. However, fans remain loyal to the game and it remains open through various private servers that retain the game's core gameplay features with the promise of new content.

Notable private servers

Toontown Rewritten, currently active. The most recognized private server with all the features from the original game with new event content and an ongoing storyline with Alternate Reality Game elements. Garnered controversy for stability issues and their handling of the "semi-open beta" system that have since been resolved.

ToonTown Infinite, currently inactive with plans to relaunch. The most solidified private server besides TTR in regards to content, often serving as its only real competition. Garnered controversy for security issues and a hacking attempt on TTR servers.

Toontown House, currently inactive. One of the earliest private servers besides Rewritten, but much more unstable.

Toontown Apex, cancelled. While in development, Apex was one of the only private servers with a focus on providing a drastically different Toontown experience than the other servers, focusing on new endgame content for skilled players.

This game provides examples of:

Toontown Online Tropes

Abnormal Ammo: Cog moves such as Double Talk, Buzzword, Jargon, Red Tape, and Pecking Order as well as Toon moves such as Cream Pies, Rain Clouds, and a giant ship.

All Deserts Have Cacti: In the Western themed furniture sets, and the Toon Slingshot game which takes place in a desert with cacti.

Allegedly Free Game: It claimed to be free to play, with perks for subscribers. Of course, those perks included: the ability to venture out of Toontown Central and its three streets, to learn more than the first four levels of Gags (attacks) of the two starting Gag tracks, buy clothes for your Toon and furniture for your house (among other things) from Clarabelle's Cattlelog, play games other than the few Mini Games in the first Playground, buy items for friends, and so on. It later got a lot better with this - free accounts allowed you to go anywhere (however, you can't buy anything outside of Toontown Central), use Speedchat Plus, buy from the Cattlelog and have up to 50 friends. Unfortunately, free users couldn't go into Cog Buildings or buy stuff outside Toontown Central. Then, when Toontown was closing, all Toons could buy stuff, go on missions to all the areas, fight Cog bosses and wear items. And now that Toontown is being reopened by fans, it's free to play... FOREVER.

Alliterative Name: Some of the denizens and buildings in Toontown have alliterative appeal. The best example would be Fast Freddy's Fretless Fingerboards (Fabricated From Figured Fir!).

Always Accurate Attack: There are S.O.S. Toons who can make it so that the next round of the Toons' attacks hit. There is also an inverse where some S.O.S. Toons make it so that the next round of Cogs' attacks miss.

Trap gags, if nobody can use a lure gag to trap the Cog into the trap gag.

The entire Drop Track. While they are second only to trap gags in terms of damage done, they have the lowest base accuracy of any gag track. Unless you have a friend who is simultaneously training Squirt Gags (very high accuracy), you're gonna be gag camping for a looooong time.

Ballroom Blitz: Not necessarily a ballroom, but the C.E.O. battle is supposed to be a sophisticated and well-mannered meeting about golf or plotting the toons' defeat. Until you sabotage his plans by making the guests explode with bad drinks...

Parodied with the Cashbot Promotion track. Once you have the Cashbot Disguise, you have to get a certain number of Cogbucks (by beating Cashbots or taking over the Mints) to see the C.F.O. for a "promotion" (aka fighting him).

The lure gag track consists of fake cogbucks used to make cogs come closer to the user For Massive Damage if you want to use another gag or to leading them into a trap or to temporarily stun them.

But Thou Must: Not only do you have to do all of the non "Just for Fun" Tasks in each Playground before the game sends you to the next one, there are several points in the game where it's very easy to end up in a Playground with only a single, very difficult Task, unable to proceed. The first obvious spot would probably be Daisy Gardens where you have to get a key from a Cog species found only inside buildings, but the exact Cogs you face in each building is random, and that species is quite rare at the levels of the Toons that would be going for the Key.

Chekhov's Gun: The 'treasures' that heal you in the main playgrounds reappear in the CFO battle and the golf course in Chip n' Dale's acres reappear in the CEO battle.

Chekhov's Hobby: When you play the minigames, there is one minigame where you have to shoot yourself out of a cannon and aim yourself into a big tub of water. [[spoiler:Later in the game, when you fight the CJ, guess what you have to use?

Color-Coded for Your Convenience: The four types of Cogs have distinct logos and clothing colors that you can easily tell apart. About the only way you can tell a Short Change from a Cold Caller at a distance (see Palette Swap below).

Combat Medic: In most boss battles, there will usually be one person who has stocked up on a lot of Toon-Up gags or Toon-Up and/or Gag-Up phrases to help.

Damn You, Muscle Memory: Toontown has a relatively unusual control scheme. Movement is arrow keys only (as opposed to arrow keys or the WASD keys in some other games), and you don't press any specific key to start chatting, just start typing. If you've been away from the game for a while, you may end up typing long strings of characters when you're trying to walk around. Jumping is also different, with the Ctrl key instead of spacebar.

Dance Party Ending: When a battle finishes, the surviving Toons dance while gag experience and Toontask updates are completed.

Demoted to Extra: Mickey Mouse, Donald Duck, Goofy, Daisy Duck, Minnie Mouse, and Pluto, who all just have very minor roles in their respective lands. Minnie at least has a minigame starring after her.

Extended Gameplay: Beating all the toontasks in the Toon neighborhoods unlocks the Cashbot suit toontasks. Beating that unlocks the Lawbot suit toontasks. Beating that unlocks the Bossbot suit toontasks. Beating that unlocks quite a few "Just for Fun!" toontasks

Fake Longevity: The "Just for Fun!" toontasks allowed Toontown to create more time with the game without making new levels.

As well as the ever-known maxing out cog suits/gardening/racing/fishing.

You also get a real one when you maximize certain stats, such as once for every gag track you complete and one for maximum gardening shovel points.

Fishing Minigame: There's a fishing pond in every Playground and on every Street. There's Fishing BINGO every Wednesday, sometimes you have to fish for a Toon Task's objectives, and sometimes you fish just because it's one of the most lucrative methods of gaining Jellybeans.

Four Is Death: There are 4 kinds of cogs; Bossbots, Lawbots, Sellbots, and Cashbots.

Drop Gag accuracy greatly improves when the Cog has been hit by Squirt or Sound Gags in that same round (Drop goes last of all gags).

Irony: The "goal" of the game was to prevent the Cogs from taking over toontown and stopping all the fun. The game was shut down due to not being profitable enough. So in essence, the real-life cogs shut down Toontown

Joke Item: The first sound gag, which is the only gag incapable of one-shotting a Cog.

Jungle Japes: One of the minigames take place in a jungle, despite Toontown not having one at all.

Kangaroo Court: The Lawbot legal system, at least whenever a Toon is the defendant.

Make the Cutie Sad: There are lots of places where you can become sad, but that's too many to list, though.

Kiss of Life: The third Toon-up gag is lipstick, in which you have to kiss someone to restore some of their health.

Increasingly Lethal Enemy: Two of the bosses have so-called desperation modes, which crank up the difficulty as the battle drags on:

The VP's stun time drastically shortens, making him much harder to knock back.

The infamous C.E.O. After 20 minutes in the final round, one of the conveyors delivering healing snacks to the players will be disabled, and his attacks will become stronger. After 30 minutes, both conveyors will be disabled, his attacks will become even more powerful, he will attack more often, AND he gains a movement speed bonus.

Level Grinding: Required for most of the higher-level stuff. Gag "camping" is one of the most common, where you fill up with just one or two types of gags, and go hunt lower-level street Cogs to get experience.

Gardening is the most annoying, because you can only pick a flower once a day, and there's only ten flowers you can plant at a time. Worse, even the max-level flowers only give you one point per flower, requiring over a month of real time to level from 7- to 8-bean flowers.

The Maze: The Maze Game. The first stage of the Cog field office buildings involves a maze mini-game where players have to throw water balloons at the Cogs walking around to recover jokes and unlock the exit. The more jokes recovered, the more health restored when you do reach the exit.

Nightmarish Factory / Polluted Wasteland: The Sellbots own a factory where they manufacture other Sellbots, which also doubles as their headquarters. It is surrounded by huge rubbish dumps, the ground is covered in oil slicks and the air is clogged with smoke.

One-Man Army: With all of this game's focus on teamwork and friendship, you would not expect something like this. However, if you know what you're doing, along with going to collect the necessary equipment, your toon could become this anywhere in the game. Just ask theseguys. They love this trope.

Retcon: The original backstory in the beta ties the game loosely down to the DuckTales universe in which the cogs are Gyro Gearloose's creation under the order of Uncle Scrooge, who accidentally activate the cogs when their AI programming was still not ready, causing an A.I. Is a Crapshoot scenario which they start replicating themselves out of control and taking over ToonTown. Disney executives apparently didn't like that and the backstory was retconned upon public release so that the Cogs just show up from out of nowhere one day and began invading ToonTown.

Scenery Gorn: The Sellbot Headquarters, which is themed after an industrial wasteland, with smog-choked skies, huge rubbish dumps that could also be mountains, gravel everywhere and oil slicks on the ground, too.

Screw This, I'm Out of Here!: The VP tries this after his first round of Cogs are defeated. Realizing that the Toons insist on pursuing him and that the elevator isn't opening, he decides to continue fighting.

The CFO also does this when he realizes that he's losing the battle with the toons. He is promptly run over by a train while trying to escape.

The CJ just retires to his chambers after the Toons win the trial and schedules a new one.

Smashing Hallway Traps of Doom: Many of the Cog Headquarters have these, most notably the Sellbot factory which has an area that is quite literally the definition of this trope.

Spiteful A.I.: In the Cog Thief minigame, the cogs try to steal barrels that contain gags, and you try to throw pies at them to make them explode. If they hit you, they explode and you fly into the air. When this happens, the cogs currently on screen will turn away from the money and try to run into you, even though they will instantly explode upon running into you.

Uncanceled: Ever since Toontown's closure was announced, fans have taken matters into their own hands and are private servers by going the distance to completely reverse-engineer the client. Toontown Rewritten and Toontown Infinite are two of the most popular private servers (but don't bring one up at the forums of the otherunless you're looking for a ban), although smaller closed-community servers also exists. Toontown fan sites and forums continue to remain active as well.

Ascended Extra: Dr. Surlee, a minor character that was part of Loony Labs in the original TTO game is responsible for many of the Toon innovations in TTR, including the Portable Hole (the creation of which was originally attributed to Gyro Gearloose on a TTO trading card) and the Silly Meter. Dr. Surlee is the "rewritten" form of Gyro Gearloose, making him even MORE of an ascended extra as Gyro's only TTO appearances were in the TTO beta intro, which TTR ignores the retcon of in the full game, and TTO trading cards. This time around he's crucial to the ENTIRE backstory!

Cloud Cuckoolander: Half of the fun of news updates is to see what Sir Max has gotten up to.

Giftedly Bad: Toons go well out of their way to avoid Fat McStink's attempts at theater and improv.

Our Time Travel Is Different: You can't come out of the Rewritten Machine the same way you came in. Dr. Surlee came out a monkey but was originally a certain chicken.

Set Right What Once Went Wrong: Dr. Surlee went back in time to stop the cogs from ever being created, but ended up escalating the progress the Cogs had made in the new timeline.

The Stoic: Much like what was mentioned in TTO's Toon News You Can Use, Dr. Surlee has never been seen smiling. This time around, he has a good reason for it. He does, however, crack the occasional joke. He is a toon, after all.

In Toontown Rewritten, during the Doomsday event, if you tracked down a cowering Alec Tinn behind the Bank, he'd think you're one of the Cogs.

Alec: Don't hurt me!! Oh, phew, it's only you.

With a new patch, The cogs now say different lines in Toontown Rewritten when you use the New Friend command on them.

Use on Cog: After a few seconds of waiting, and then "[Cog name] [Action] and [Response]" For example: [The Mingler] [Adjusts its tie nonchalantly] and [said 'is friendship legally binding?']

Remember the original intro cutscene from the Toontown Beta where the whole cog mess got started due to Gyro Gearloose inventing them? So did the TTR team. The TTR storyline follows from that version of the story, retconning Disney's retcon.

Wham Episode: The finale of the Toontown Elections, "Doomsday". Mayoral candidate Slappy got kidnapped by cogs, who came into the playground. Playgrounds are intended to be a cog free area, so you can only imagine the reactions when the sky went grey and players had to deal with several waves of cogs including the first TTR skelecog invasion and the first level 50 cog.

You Can't Fight Fate: Another recurring theme. The events of the past will still occur, but changes are made in the Toontown timeline that either lessen the effects of past events or escalate them.

For example, in the Toontown Elections, many players voted for Slappy thinking that it would lead to a difference from the original game where Flippy was always the mayor, but Slappy ended up kidnapped with Flippy becoming the Mayor when "Doomsday" hit. This was intentional, in the TTR storyline, Slappy being kidnapped and Flippy becoming mayor is also seen as being canon to TTO even though TTO players never saw it happen.

joey19982: By voting for Slappy people thought they would change the future of Toontown, however they chose the exact same path that the toons before them chose. You changed the wrong variables. If Flippy had won, though... The outcome may not have been much, much worse.

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