Volt can now recast Speed (like Mirage's Eclipse). Each recast will replace the prior speed pickup to the new casting location.

Tweaked the animation of Volt’s Speed pickup to spin more.

Changes:

Kela De Thaym can now be hit with Damage procs. (i.e Corrosive procs will lower her armor, Fire procs will set her on fire, etc.) Please note that Kela will not be affected by procs that cause animations (staggers or knockdowns) as this conflicts with her Grappling Hook state. This change will help with high level Kela De Thaym Sortie assassinations.

Hotfix 18.13.2

We've received word from the Lotus that everyone will have 7 days following the launch of 18.13.2 to claim a free Forma via inbox simply by logging in shortly after we launch.

With the power of all your Draco runs, we have intercepted this message:

You have fought long and hard for our cause - learning to master many Warframes and Weapons in your Arsenal. Take this gift of Forma as a token of my appreciation for your willingness to bend the will of your equipment to suit your needs on the battlefield.

Blessing: Damage Resistance is no longer calculated based on an Average, but instead a flat value simply capped at 75% (which can be achieved via use of Strength mods). The squad UI now shows who is in range with the Tenno Affinity marker.

Hysteria: Each kill reduces her Hysteria Aura by 1 meter, the aura will continue to grow but killing frequently will keep it tight around you so you can control its range.

Mag Changes & Fixes:

Improved the FX of Mag’s Polarize.

Fixed Mag’s Crush FX not playing properly for Clients.

Fixed Mag’s Magnetize bubble being invisible when inside it.

Fixed Mag dealing self-damage with Magnetize.

Enemy Plasma Grenade Changes:

Before Plasma Grenades explode, they will live for 3 seconds after coming to a rest on the ground.

Plasma Grenades can now be shot in air or when they are on the ground.

When an enemy Plasma Grenade is shot and killed, it will explode and damage any enemies in range with no damage to you. A Tenno with a keen ear will be able to identify these threats and counter them with an accurate shot before it's too late.

Enemy Changes & Fixes:

Ballistas will have telegraphing when they are winding up to fire off a round from their deadly Vulkars. An observant Tenno will be better able to identify and prioritize these threats.

Please note this is a slight deviation of our discussions on how Mastery Rank will reflect gear level, but by affecting capacity it fundamentally enables you to use Mods the moment you get your hands on new gear or Forma an item. Have fun!

Hek Sound Changes

As widely requested, Hek’s original sound has been restored and our Sound Team has made it work with the new weapon sound tech.

The squad UI now shows who is in range with the Tenno Affinity marker.

Reduced the lens flare in the pause menu.

Lanka projectiles will now only increase the combo counter once per enemy hit when shot into Mag’s Magnetize. This also fixes firing the Lanka in Mag’s Magnetize bubble resulting in a massive unintended Sniper combo increase.

Increased the sound radius on Volt’s Speed pickup for allies.

Zephyr’s Tornado post FX and camera shake will only be visible to the caster.

Reduced the post FX of Zephyr’s Tornadoes when the Funnel Clouds Augment is equipped.

Improved handling of corrupted installs (repair instead of crashing).

Fixes:

Fixed dead players receiving shared Tenno Affinity.

Fixed a rare case of crashing from reviving a fallen Tenno.

Possible fix for Chroma’s Effigy being invisible and dealing no damage as per: this thread

Fixed Loki's Radial Disarm increasing the number of enemies when cast in Kela De Thaym’s Arena.

Fixed backing out of the Arsenal after making a purchase and switching loadouts, reverting you back to the loadout you had equipped when entering the Arsenal.

Fixed Operator’s heads and hairstyles displaying the incorrect title.

Fixed having multiples of the same Chat Tab.

Possible fix for Clients seeing the incorrect FX from The Nightwatch Napalm Mod.

Hotfix 18.13.1

Fixed having an unpurchased TennoGen attachment item in your inventory.

Fixed crashing in the Arcane installment screen.

Multishot Secondary Mods are now properly inherited with Mesa’s Peacemaker. For added clarity, only non-weapon specific Secondary Mods scale with Peacemaker. We are still reviewing this for results to see if it needs scaling back in terms of sheer damage output. Please note that Regulators base damage was reduced in 18.13.1 to compensate for Multishot inheriting damage potential.

Purchase these Skins by logging into Warframe through Steam and visiting the 'Steam' tab in the in-game Market.

An indicator has been added to the HUD (beside your Shield stats) to display how many allies are in range of your Tenno for your shared Tenno Affinity. This allows for better indication if you’re in range of your squad to ensure you’re getting the shared Tenno Affinity, and to increase communication and awareness of where your squad is on the map.

The EMP Aura has been balanced and added to the Alert cycle!

A buff indicator has been added for Traumatic Redirection (Naramon).

You can now view the profile of a player who is offline by typing /profile <username here> in Chat!

Warframe Changes & Revisions

Mag Changes

Pull: Pull remains mostly the same as before. If an enemy is magnetized, bonus damage is dealt. Kills have a bonus chance of dropping energy, while causing enemies to experience almost physics-defying deaths.

Magnetize: Magnetize (previously Bullet Attractor) will root the target in place. Damage over time is dealt to all enemies within a set radius, with the amount of damage based on how far from the center of the Magnetized they are. A percentage of the damage of absorbed bullets/projectiles/shrapnel will be used to increase the DOT. Up to 4 targets can be Magnetized at this time.

Polarize: Polarize now spreads like Nova’s Molecular Prime that expands out over time. Targets with shields will take a fixed shield damage (no longer a %), while targets with armour take health damage and a permanent armour debuff. Targets will emit a piece or two of shrapnel which can be used to create synergies with Mag's other abilities.

Speed: Speed most noticeably has had its FOV reduced on cast, which should help with motion sickness complaints. Other players in range now get to 'opt-in' to Volt's Speed buff, by activating a pickup that Volt leaves behind on cast. This activation occurs on contact.

Electric Shield: Electric Shield has received a graphic overhaul to improve the look of casting, ambient effects, and its effect on projectiles that pass through. Shield now offers strong synergies if Shock is cast through it – it charges the shield with Electric damage which will hurt enemies that come in contact. As a late-addition driven by player demand, Shield can now be picked up with a context action which limits weapon usage and drains energy.

Overload, now called 'Discharge'. Discharge still spreads out from Volt in a wave, and enemies who come into contact are turned into stationary 'Tesla Coils' that arc and zap nearby enemies in range. Damage is dealt to the enemy-turned- Tesla Coil and its targets. Loot crates can also be turned into Coils, but they only have one charge. Casting Shock on Tesla Coil causes an AOE burst.

The Capacitance Discharge Augment has been balanced to reflect Discharge’s new changes. The balanced Shield Bonus given is now 1.5/2/2.5/3%.

Mesa Changes

Mesa's personal Peacemaker weapon now scales with Secondary Weapon Mods. To accommodate the increase in power, Peacemaker's base stats have been reduced.

Mesa’s Shooting Gallery will now grant her a permanent buff, but Allies will still have it rotate.

Mirage Changes

Sleight Of Hand: We have increased the damage and detonation range of all objects that can be booby trapped.

Prism’s Blind effect is now affected by the enemy's Line-of-Sight (LoS) to the Prism. Prism’s damage has been buffed slightly to compensate for this change. We found that Prism was able to lock down maps with little recourse, and we feel that these changes will make it a more targeted ability while also increasing its tactical usage.

Valkyr Changes

Hysteria is Valkyr's Rage Mode - we teased and released her as a Berserker frame and we've iterated on Hysteria a couple of times since release. We are returning to this power to reign in its issues but still thematically invoke her ultimate rage.

The relationship between time spent in Hysteria and energy & incoming damage has changed in two ways.

Firstly, the longer you stay in Hysteria, the more Energy it'll cost you. (but the energy drain ramp up is capped).

Secondly, while in Hysteria you are still invulnerable - the current Hysteria indicator on the UI tells you how much incoming damage you've absorbed and mitigated. The longer you stay in Hysteria, the less effective the mitigation of incoming damage is on the 'End Hysteria' phase. Ending your Hysteria session should be done with care - ensuring no enemies are in the range of Valkyr's Hysteria Aura (20 meters max, they have to be able to see you), or you will take the damage. How you choose to dispose of these enemies is up to you - either kill them, or get a safe distance away to deactivate Hysteria.

Excalibur Changes
Excalibur's rework made him an indisputable lethal force - a role he will continue to shine in, but now with more reasonable parameters on his Exalted Blade waves.

Exalted Blade’s damage will now diminish according to distance traveled and enemies punctured, and Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind. Although Exalted Blade is a lot of fun, we feel that it completely overshadows all of Excalibur’s other abilities at little cost. The powerful range on Exalted Blade turned Excalibur into more of a turret than a swordsman. This change means that Exalted Blade is more effective when used in close range and using Radial Blind is now a calculated choice. The ability will simply become more engaging in all encounters.

Trinity Changes

Blessing: Blessing now heals Allies within the shared Tenno Affinity aura range. This Tenno Affinity aura range is a new UI feature available to all players beside the Shield Stat. This range is 50 meters from Trinity.

Blessing still instantly heals all Allies (Tenno,Companions, etc) in range.

Blessing's Damage Resistance is now calculated by the following formula:

With the new shared Tenno Affinity aura HUD indicator, Interception missions will no longer apply a Affinity radius multiplier. The HUD now clearly indicates if you are within range of your fellow Tenno to gain the shared Tenno Affinity. This change will still encourage players to spread out amongst the map, but to also be aware of the shared Affinity Limits.

Changes:

As previously stated, Warframe Mod descriptions are receiving a visual overhaul, and our team is happy to say that they have given consistency to all Mods! Please let us know if you spot any Mods that we may have missed.

Changed the Fatal Acceleration Mod to display a Drakgoon instead of a Tigris.

Removed a Kavat Mod from the Codex. You know what they say about curious cats..

Updated textures on the Volt AMP TennoGen skin.

Enemies that are being Devoured by Inaros can no longer be hurt/killed by another player, only the user Devouring the enemy can cause damage to it at that time.

You can now view Ability Energy cost on unlocked abilities under the ‘Abilities’ tab for each Warframe.

Fixed Affinity being gained when practicing Mastery Rank Tests in the Relays.

Fixed Sugatras not attaching properly on the numerous melee weapons/skins.

Fixed incorrect text in The Inaros Bundle description.

Fixed weapon holsters clipping through Nezha’s back.

Fixed the ‘Projectile Incoming” warning message not appearing for Clients in the Jordas Golem Assassinate mission.

Fixed dots on the back of Nyx’s Nemesis skin not reflecting energy color.

Fixed collisions on Orokin doors that cause players to get caught in between the gap and eaten by the door as per: this video

Fixed Carrier sometimes trying to Vacuum Energy orbs when you were at max Energy capacity; because it couldn't actually pick them up it would drag them around after you making endless squishing sounds as per: this video

Warframe Mod text descriptions are receiving a visual overhaul! All Mod descriptions are being manually audited by our team to reflect appropriate status icons and uniform text case. Our goal is to bring consistency to all Mods, and so far almost every Mod has been updated to this format! We ask that you be patient with this change as we comb through Warframe’s extensive Mod collection. This change is purely visual to reduce overly verbose descriptions and discrepancy, and does not affect the functionality of these Mods in any way.

Improved load-times on low-end systems by around 5% and improved the responsiveness of the progress-bar.

Improved logging for launcher Dx11 auto-detection.

Added diagnostics to investigate problems where players get disconnected while on loading-screens.

Added diagnostics to investigate how some corrupt installs are evading detection and causing crashes.

Improved handling of computers with so little free memory that they cause the updater to crash.

Improved defenses against corrupt localization caches.

Improved rewards for the Tycho Orokin Moon Survival mission to now include T3 Void Keys.

Improved the way that Landing Craft Decorations are loaded upon login or return. For those with an extensive Noggle collection, you will notice a smoother loading transition when returning to your Landing Craft.

Imperator Vandal parts are now tradable!

The Ymir-Form Gemini Nikana Sheath and the Surt-Form Gemini Nikana Sheath can now be equipped on the Nikana, Nikana Prime and Dragon Nikana.

Loki Prime, Bo Prime, and Wyrm Prime have been removed from the Void and put into the Prime Vault until further notice.

Fixes:

Fixed crash that could occur if a slightly damaged cache were repaired on the fly.

Fixed the Ringers skin not working properly with Furax Wraith as per this thread

Fixed Grineer Butchers playing their attack animation in slo-mo when in an unalerted state.

Fixed numerous incorrect tutorial transmission subtitles.

Fixed being able to walk through objects while in Wukong’s Cloud Walker ability.

Fixed Kela De Thaym having an incorrect sleep animation.

Fixed perpetually falling through a hole in the Orokin Moon Defense map.

Fixed a door not opening unless all squad members were present in the Orokin Moon Survival mission.

Fixed certain enemies continuing their slowed animation after being released from Vauban’s Bastille.

Hotfix 18.11.1

Fixed previous mission being automatically selected after returning to your ship when in solo mode (in some cases this allowed people to run keys they didn't have and were confused when their loot was confiscated by the authorities)

Executioner Nok: Damage on his Sobek has been halved, but Status Proc chance has been increased by 10%. Deth Carabus damage reduced to 1% Max Health / tick from 15% Max Health / tick, and a cool down of 6 seconds has been added so they can't immediately attack again once the beam has been broken. Accuracy reduced at longer ranges. There was a bug in the design, the ray was only supposed to last a couple of seconds and then go on cool down. Instead they were just attacking continuously and had no cool down. Status Chance was added to help offset some of the damage lost on the Sobek and Deth Carabus nerfs. He has a chance to apply the Corrosive debuff, which will reduce armour, making his allies deal more damage.

Balanced Rathuum executioner weapons by reducing the enemy Drakgoon's weapon by almost half, and increasing the enemy Sobek's Status Chance by 10%.

Executioner Dok Thul and Executioner Vay Molta: Damage on the Hinds has been halved, and now falls off between 20-30m, down to a minimum amount of damage.

Changed the damage radius of hull breaches in Corpus tilesets to affect the entire room, not just a small area near the breach. (For real this time!)

Added intended tendrils to Nekros’ Lazarus helmet.

Improved AI movement patterns in the Grineer Sealab tileset.

Changed the FX of Nova’s Molecular Prime and Antimatter Drop explosions to improve both visuals and performance.

Removed Ivara’s custom Quiver HUD while in the Dojo.

Infested Sortie missions on Corpus Ship and Grineer Galleon tilesets will now have a more creepy atmosphere, yay!

Landing Craft Blueprints are now tradable!

Offensive Sentinel abilities will no longer attack targets that are friendly/unaware.

If you do not have a Focus Lens in your Inventory, you will now be given the option to purchase one when attempting to put one on an item.

Fixes:

Fixed the way in which the melee Lifestrike Mod interacted with Lifesteal on procs. Players were able to receive free Lifesteal if they channeled after triggering a proc at no energy cost. Now, the Lifesteal on procs will continue to grant you health after you’ve stopped Channeling until the DoT ends so long as Lifesteal was active when you started the attack.

Fixed the Foundry's energy color always displaying as default blue.

Fixed Oberon’s leg clipping through his Feyarch Skin skirt.

Fixed Clients seeing the Host cast Nyx’s Absorb on the ground when she is actually in mid-air.

Fixed Clients seeing no hit effect when shooting into the Host’s Absorb bubble.

Hotfix 18.7.1

Djinn’s Fatal Attraction will no longer affect enemies that have a resistance to being mind controlled. This should prevent issues in completing the Lephantis boss fight with a Djinn equipped.

Improved the performance of Landing Crafts that contain a plethora of ship decorations.

Fixes:

Fixed the Traumatic Redirection (Naramon) skill not using charges on melee attacks as per: this thread

Fixed the Dual Kamas Nari and Vali skin not appearing in inventories. This also fixes the skin being absent from the Loki Deluxe Skin Bundle, resulting in an incorrect market price. Please note that a script is in progress to retroactively award the Dual Kamas Nari and Vali skin to those who purchased the broken bundle. We will let you know when the script is complete. Please note this only affects purchases that occurred after 6:30 p.m ET on March 30 until now. Script is live!

Fixed various bosses not respecting their behaviors due to Djinn’s Fatal Attraction.

Fixed Oberon’s Feyarch Skin shoulder attachments having the same name as his default attachments.

Fixed the Prisma and Eros arrows not appearing in inventories.

Fixed the Prisma and Eros arrow quiver appearing as a Skana.

Fixed players not being able to reconnect to private missions (e.g. Void Key missions) if connection was lost during gameplay.

Fixed Defense terminals spinning wildly due to Sleight of Hand.

Fixed Clients being unable to see an ability duration timer after casting Terrify.

Fixed Clients being unable to cast Terrify in succession. Clients were seeing the animation play, but the ability would not affect enemies until the first duration of Terrify had been completed.

Fixed being able to select and ‘Continue’ Vor’s Prize quest in the Codex after completing it.

The final Sortie Mission now has a chance to be an Assassination Mission against a level 100 boss!

You can now move around in Maroo’s Bazaar while in Vendor mode! Please note that a message will prompt that you’ve been kicked out of Vendor mode if you leave the trading area.

Added preparatory content for Sortie Season 6 Rewards. Please note that Season 6 will begin tomorrow, March 31st, at the Sortie Rollover Time.

Changes:

Add some new death animations to the Grineer.

Toned down the bright visual FX on Oberon’s Hallowed Ground.

Improved the visual FX of the ‘Trade’ button in Maroo’s Bazaar.

Reduced the Sapping Ospreys base damage and removed Proc chance.

Balanced the Juggernaut to be more manageable in high-level Infested missions, particularly Infested Sorties. The Juggernaut's level will never exceed 80, and there is now a cap on the number of reinforcements that the Juggernaut can spawn during the stomp attack. The Juggernaut is also limited to one spawn per mission.

Fixes:

Fixed arrow ammo count depleting by two instead of one for Clients when using a bow.

CHROMA KAIJU HELMET - A helmet for the Choma Warframe, designed by [k a z].

CHROMA TARRASQUE HELMET - A helmet for the Choma Warframe, designed by artarrwen.

MALTZUR OCULUS LISET SKIN - A unique skin for the Liset, designed by Cobalt.

ZEPHYR HAGOROMO SKIN - A skin for the Zephyr Warframe, designed by Hitsu San.

ZEPHYR MONSOON HELMET - A helmet for the Zephyr Warframe, designed by artarrwen.

ZEPHYR SKEIRON SKIN - A unique skin for the Zephyr Warframe, designed by novadragon01.

NOVA CYGNI SKIN - A unique skin for the Nova Warframe, designed by Arsenal.

EXCALIBUR SENTIENT SLAYER SKIN - A unique skin for the Excalibur Warframe, designed by CommanderApocalypse.

NEKROS LAZARUS HELMET - A helmet for the Nekros Warframe, designed by [k a z].

MESA FALCON HELMET - A helmet for the Mesa Warframe, designed by prosetisen.

KRONEN ARIT SKIN - A skin for the Kronen, designed by Arsenal.

New Cosmetic:

LOTUS NOGGLE - A small wobbly statue of The Lotus.

Conclave Changes:

Increased the Dex Sybaris' ammo pool in Conclave.

Corrected the Azima's ammo pool in Conclave.

Lowered the damage of the Vaykor Marelok in Conclave.

Only one embedded Mutalist Cernos arrow will persist for each player.

Bursa Changes and Fixes:

Reduced the turn rate of Bursas so that they are slightly easier to flank.

Fixed an error that caused Bursas to constantly spawn regardless of alarm status in a Mission.

Bursa weapon damage has been reduced.

Bursa overall health and armor has been reduced.

Bursa front-facing damage reduction has been reduced.

Changes:

Previous we shipped a change to include a Hilt and Blade component to the Broken War Blueprint in an effort to allow players to have both War and Broken War in their inventory. Unfortunately, we failed to include the Hilt and Blade onto enemy drop tables. This hotfix adds these components to Warframe’s drop table, listed below, correcting the unintentional error.

War’s Hilt and Blade now drop from Conculysts.

‘Dex’ anniversary weapons are now compatible with base weapon skins.

Players can now replay Sortie Missions they have already completed, but will only receive in-Missions rewards such as XP, drops, and enemy scans, etc. This means there isn't another chance for daily Sortie Reward Pool.

Slightly adjusted the timing on a cinematic in the Second Dream Quest.

Weapon experience has been disabled in Tutorial Missions.

Emoji autocorrect will now only appear after the first 2 characters after : have been typed.

Improvements have been made to Spy Mission level generation on the Orokin Moon tileset.

Players can now manually close a diorama by pressing the Space, Enter, or Escape key.

Players can now review the Sacred Vessel more closely in their Landing Craft when playing the Sands of Inaros Quest.

Improved the interaction between the Chesa Kubrow’s Scavenge and Retrieve Abilities, reducing the amount of downtime between the Kubrow smashing crates and picking up items.

Various visual adjustments were made to the Grineer Underwater Sealab tileset’s underwater portions.

Fixes:

Fixed an issue preventing Staticor research in Dojos from completing for players that started research in between a February Hotfix. Clans in this specific circumstance (there were a finite amount) will now only need to donate one Tellurium to Staticor research in order for research to begin.

Fixed incorrect positioning of the Zhuge's custom tassel.

Fixed some audio FX not playing properly for the Braton.

Fixed the Angstrum not playing the proper audio FX when charging up.

Fixed weapons with alt fire being usable during Inaros’ Sandstorm.

Fixed enemies that have their positions ‘painted’ not properly updating on Client’s minimaps.

Hotfix 18.5.5

Reduced delay between destroying Fuel Injectors and the Reactor explosion to 2 seconds.

Bursa’s will no longer spawn when the alarms are active during the Blast Door stage on Corpus Ship Sabotage.

Increased the number of spawning enemies during the Defense stages when in a full squad.

Fixed Magnetic fields spawning too close to hacking consoles, preventing the player from unlocking the Blast Door in order to extract.

Fixed having to backtrack from the Reactor Room to reach the Blast Door objective.

Tweaked Fuel Cell spawn to improve context action overlapping.

Fixed Laser grids not disabling after extracting or destroying the Coolant Cell in Corpus missions.

Corpus tileset Coolant Room/tileset changes:

Removed two moving laser grids.

Replaced one Turret spawn with a Camera.

Hacking Panel will be disabled when the the doors open.

Doors no longer lock after retrieving or destroying the Coolant Reactor.

Moved the spawn location/timing of the floor-based MOAs.

Added blocking volumes to make certain vents easier to traverse.

Additions:

You can now place the Sacred Vessel on your ship as a decoration if you've completed the Sands of Inaros quest! We're currently running a script to give the Sacred Vessel decoration to those who have already completed the quest- we will let you know when it is complete! Script is now live! Check your Liset Interior decorations to place your Sacred Vessel!

Hotfix 18.5.4

Update 18.5 contained a change made to ensure that enemies will no longer spawn in areas that have been cleared, as long as the level is not on alert. This change was made to help prevent an exploit that caused enemies to rapidly spawn in the same room only to be instantly killed by stealthed players, and these enemies never scaled. This was limited mostly to Deception Missions, but was present in Sabotage, Mobile Defense or Spy Missions as well.

Enemies will now spawn in areas not yet seen by players. This will allow players to clear rooms stealthily, while avoiding enemies spawning behind players and potentially ruining any stealth runs. ‘Alerted’ enemies will spawn nearby and out of sight, but can also spawn in rooms already seen by players.

These changes will not affect enemy spawning in Exterminate, Excavation, Survival or Defense Missions, but will have a slight impact on enemy spawning on other Mission types.

Fixed a bug preventing the extraction door from opening in Sands of Inaros quest.

Fixed issues with the Sacred Vessel being consumed too early in the Sands of Inaros quest, leading to progression stoppers. We are working on a script for this - stand by for news of it being complete.

Fixed an issue caused by the Stalker activating alert lockdowns when appearing in Missions on Orokin Moon tilesets.

Fixed Bursa MOAs not properly reporting their kills as belonging to a player in challenges after they’ve been hacked.

Fixed an error that would occur when entering bleedout in Conclave as Inaros while looking at an enemy player.

Fixed a memory leak that would occur with Clan and Alliance emblems in Relays.

Fixed audio FX that were not properly functioning on Inaros’ tomb doors in the Sands of Inaros Quest.

Fixed an issue causing players to be automatically logged out during the End of Mission screen, causing them to lose their Mission’s inventory.

Fixed an error causing the Vessel to be lost from the player’s inventory during the Sands of Inaros Quest Mission.

Update 18.5

DESICCATION: blasts enemies with a wave of cursed sand, blinding and damaging them while also stealing their health.

DEVOUR marks your target, trapping it in quicksand. Charging the ability will draw them towards Inaros for devouring. Alternatively, Inaros or his allies can activate the target, transferring a percentage of its health and shields. If the target dies by the hands of Inaros, a sand shadow will spawn to assist him.

SANDSTORM transforms Inaros into a whirling spiral of sand, gathering nearby pickups and throwing enemies away. Enemies previously marked for devour within its radius will drained of shields and health.

SCARAB SWARM is a charged ability, converting your health into hardened scarab armor. Discharge it to inflict a swarm of insects toward your enemies. Any survivors will have their health drained and bestowed upon your allies within radius.

New Quest: Sands of Inaros

Baro Ki’Teer is searching for riches under the sands of Phobos, but he needs Tenno help in order to find his fortune.

New Enemies

FERAL KAVAT - A feral Kavat. Feral Kavats can be found in all Derelict Missions, except Defense.

HYEKKA MASTER - Summons a Hyekka to fight for it. Hyekka Masters will replace Drahk Masters on Phobos (Grineer Settlement tileset). They will also appear in any Grineer Mission that features Infested, and may also appear in other Missions that spawn Grineer enemies.

Warframe’s chat UI has been given a complete overhaul, including new features and more intuitive settings for private conversations and player searching. We will continue to expand upon the chat UI in the coming updates. The following changes have been made to the chat UI:

Chat has received a visual reskin.

Tabs are now icons for default channels and text for private messages, separating chat channels from conversations you’re having with other players.

An Emojis tab has been added to the chat UI! Share your feelings without words using Emoji’s you know and love, in addition to Warframe exclusive Emojis. Enjoy! :D

Emoji’s can also be auto-completed with the : command.

Emoji color settings has been added to the Chat Options menu.

Auto-complete player name functionality has been added. This tab will open when typing @, and will only show players recently spoken to.

Chat channel notifications will now appear in the chat tab when a player’s name has been mentioned in a channel. This effect will be brief for channels you are currently speaking in, but more prominent for channels you are not currently focused on.

Pressing up and down while in a chat channel will display previous messages you’ve sent.

Maximum character count in the Trade channel is 180.

A whisper button has been added to the player Profile screen.

Lighting Improvements

Firstly, this is a sweeping change across the entire game! Please be conscious that some areas may appear overly or underlit. We will work to fix up any rough looking spots - feel free to send screenshots are way in bug threads throughout the appropriate subforums.

With Inaros, the sands of old have been swept away from U18 Warframe leaving behind a newer, more vibrant U18.5 Warframe. In many respects, 18.5 is a remastered, more HD version of Warframe with months of technical graphical improvements and artistic relighting of many parts of the game (and more to come in subsequent updates). On top of these changes are across the board rendering performance improvements we hope you'll enjoy, keep in mind that your particular hardware may benefit more and benefit less depending on your GPU, resolution and preferred graphics settings.

Lighting textures have been reengineered to reduce square compression artifacts and ugly color banding. You may have seen me point this out on past Devstreams.

All PBR materials have been recompressed with a more accurate format, new and subtle details are visible on your PBR'd Warframes, gear and in the environment.

Reflection Probes have been built through many areas of the game, grounding PBR materials with more accurate lighting.

Character and weapon lighting includes more accurate 'dual specular' lighting which means metallic surfaces are more realistic and fancy looking.

HDR rendering has been switched to a compact 32bit format which has improved HDR rendering performance for a wide range of GPUs.

Tonemapping has been adjusted to use more of the range of lighting content in the game, images have more detail, particularly richer in the darks.

Motion Blur and Depth of Field have been re-engineered to run faster and look better, fast moving and defocused objects no longer appear 'cut out' on their silhouettes.

Draw order optimizations have been applied to every object in the game, which improves overall performance, particularly in worst-case scenarios.

Atmospheric fog effects are now rendering in a separate lighting pass, allowing richer particle effects at distance without being 'erased' by atmosphere.

Particle lighting has been improved to more accurately represent the local lighting environment.

Wind force modelling on many particle systems increase realism as various environmental particles now respond to explosive forces and Warframe powers – you've also probably seen us showcase this in our most recent Devstream.

Bloom system has been softened and made more seated in the scene. The burnt-out look is replaced with a more subtle and gentle sci-fi glow.

Physics collision, performance and stability have all been improved, as a long-awaited upgrade of Warframe PhysX libraries has been completed.

Interception AI Improvements

Enemies in Interception Missions have been overhauled to help improve the flow of combat over the course of the Mission. These improvements include:

Superior objective finding and hacking agent selection.

Better player tracking and more intuitive movement to Squad location.

Conclave Changes & Additions

Recruit Conditioning has been enabled for all players who are Rank 0-2 with the Conclave Syndicate:

Players who are Rank 0-2 will be matched together in matchmaking.

Effects from Rare mods are disabled in Recruit matches.

This option is turned on by default and can be turned off in the Conclave Liset Console if you want to join matches with Rank 3+ players.

The option is disabled and removed for players who are Rank 3+ with the Conclave Syndicate.

New Annihilation and Team Annihilation Conclave Map: Orokin Moon.

All Capture the Cephalon maps with the exception of Gasworks are now playable in Annihilation and Team Annihilation.

Anticipation Conclave Mod - immunity to being staggered or knocked down after being staggered or knocked down reduced to 4 seconds.

Secondary Wind Conclave Mod - Duration reduced to 5 seconds.

Reduced the minimum player count to start for all game modes.

Reduced the respawn timer for Capture the Cephalon to 10 seconds.

Reduced the respawn timer for Annihilation and Team Annihilation to 8 seconds.

You no longer automatically respawn after dying in Private/Friends only matches in Conclave.

All cosmetic only Sigils are now wearable in Conclave.

Archwing Changes

Changed the number of Excavation extractions required in The Archwing Quest to 2.

Made various optimization improvements to the final Mission in The Archwing Quest.

Archwing Crafting requirements have been adjusted for players crafting the Odonata in The Archwing Quest:

Orokin Cell is now 3x Control Module.

Wings BP Neural Sensor is now Neurode.

Systems BP 500 Plastids is now 300 Circuits.

Reduced crafting time for main BP to 12 hours.

Warframe Resistance and Immunity Changes

The following changes have been made to Warframe Ability powers when used against boss-type enemies. These changes do not affect the damage each Ability does as discussed in our Developer Workshop here.

Vauban’s Bastille will slow boss-type enemies instead of lifting and placing them in stasis.

General Changes

Players will now keep parts of their inventory when reconnecting to a Mission after having crashed or disconnected:

Clients can only recover their previous rewards as long as the Host is still in the Mission.

The Mission must still be in-progress and not completed for a Client to receive their rewards.

It is now possible to finish missions during Red Text's Updates without losing your stuff.

Players can now see Relay Instance available to them and how many slots are currently available. This should help friends and clanmates better find each other when visiting Relays.

Void missions like Exterminate now start un-alert, allowing them to be stealthable. Enemies are un-alert until something happens (e.g they see you, you start the Mobile Defense task), which is now a temporary level-wide alert.

Exterminate Missions now require a players to earn a kill every 15 minutes. A 20 second warning will be given before the end of the 15 minute period, at which point players that have not killed an enemy will automatically fail the Mission.

Players will now auto-extract 20 seconds after killing the final enemy in Archwing Exterminate Missions, or upon reaching the Extraction zone. Further adjustments to this may follow to help refine the timing of extraction.

A new ‘Hide Owned’ button has been added to the Syndicate Offerings menu

Grineer Flameblade has now been given a flaming blade! To compensate for this lack of firepower we have given the Grineer Flameblade two flame axes. These attacks have a high chance to proc burning, which will hopefully make the Flameblade feel a little better.

Grineer Powerfists will now slam the ground before entering melee range, setting off a magnetic proc to disorient his target. He is also really jealous of the Flameblade, but that’s life.

Players can now access the Quest Menu anywhere in the Landing Craft by accessing the Pause menu (default ‘Esc’ key).

New European matchmaking regions have been added for Russian players as per: this thread

A search bar has been added to the Foundry!

A search bar has been added to Trading item sub-menus!

The Stalker will no longer appear to attack players wearing a Warframe under Rank 10.

The Stalker’s blueprint drop chance has been increased to 50%.

The minimap will now display directional markers on enemies to show where their focus is, including an awareness indicator to display if the enemy has been alerted to your presence..

The Quanta, Mutalist Quanta, and Volt have all been given a PBR update.

Various Dojo elements, Darvo’s banner, and ice elemental hazards have been given a PBR update.

Multiple Grineer and Corpus facilities and instruments have been given a PBR update.

Hunhow’s textures have been given a visual update.

Tenno Operators have been given a new level of detail on their facial expressions.

A small hint on when to use Focus powers will now play when picking up the Operator in the Second Dream Quest.

Increased the Audio FX volume of Madurai’s Focus blast.

Adjusted the audio FX on the Strun’s reload.

Ranking up at the end of a Mission or inside a Landing Craft will now play an appropriate sound.

Interrupting a charged weapon with a melee attack will no longer fire a weapon, and instead will cancel the charge.

Improved the quality of the HUD icons for Zenurik Systemic Override and Vazarin New Moon Focus abilities.

Squads can now join a Relay together, instead of being paired into separate instances.

Players will no longer be able to sell Quest-based items, or blueprints that will halt the progress of their Quest.

Hydroid’s Tempest Barrage will now display a preview of its AoE zone before being cast.

Scavenger Drones, Sapping Ospreys, Leech Ospreys, Mine Ospreys and Mutalist Osprey Carriers can now be spawned in the Simulacrum.

Players will now see their Squad’s Landing Crafts outside of the Liset when preparing for a Mission.

Players can now adjust their Matchmaking settings (ie.Public, Friends Only) while in a Squad.

Players can now disable some ‘tutorial’ VO designed to announce enemy types (ie- ‘We have Infested’).

Slightly adjusted the Ignis’ audio FX.

Updated Ogris visual impact and muzzle flash FX.

Penta explosions visual FX have been updated, and will now be based on the player’s energy color.

Players can now purchase up to 5 additional loadout slots from the ‘Loadout Options’ menu in the Arsenal.

Mastery Rank tests against enemy waves have been given a difficulty update.

Mastery Rank 5 test has had its hacking puzzles reordered in order of difficulty.

Grineer Ramparts will now play a unique overheat audio FX when the clip reaches zero.

Infested Sorties will no longer generate Hijack Sortie Missions because their tiny baby claws are too small to reach the core.

Convergence will always spawn moving towards an objective to help reduce unnecessary backtracking.

Gravity has been disabled for Convergence pickups, keeping their appearance predictable..

Steel Meridian's General Sacrifice has been changed from Rhino Prime Helmet to Trinity Prime Helmet.

The Rift and its interaction with hacking terminals has now been consistently applied to be not-hackable. You may have noticed the inconsistency in Rifted targets ability to interact with hacking panels. While his Rift-based skillset does offer some unique opportunities for players one major issue discussed within the community has been determining what are the 'rules' Limbo's Riftwalking follows. Keeping this in mind players can expect future updates to contain adjustments to Limbo, enemies, and interactable elements of the environment, to help make playing Limbo a more consistent experience. We will continue to monitor Limbo's unique interactive mechanic and its effect on gameplay, and will let you know should any other changes be necessary. Stay tuned for a Dev Workshop!

Fixes:

Fixed the second stage of the Law of Retribution failing if the Squad has less than four players. The Law of Retribution will no longer allow players to continue with less than the required Squad size.

Fixed an error that caused Clients to not earn standing in Conclave depending on how they entered a session.

Fixed an error causing Convergence to potentially spawn off the map.

Fixed Sentinels teleporting around when players get close to an out-of-bounds area of the map.

Fixed the Defense objective in Sortie Defense Missions being teleported to a side room on the Grineer Asteroid tileset, preventing the Mission from being completed as per: this post

Hotfix 18.4.10

Corpus Bursa MOAs make a return to the battlefield! A new Corpus creation threatens to upset the balance of the System. Uncover the Corpus' latest threat to peace in the Solar System in Tactical Alert: Divine Will.

Divine Will is on from February 11th at 6:40 until February 16 at 2 p.m. ET.

The Double Tap Mod can no longer be equipped with the Hydraulic Gauge Mod in Conclave.

Focus Changes: v 1.1

The following changes are the first in a series of updates designed to make the Focus System more interactive and rewarding for players. Because these changes will be frequent and gameplay-altering we will be applying a label to any major update made to the Focus System. Please keep in mind that the nature of these changes is to provide overall improvement to the Focus System, and that we will monitor and make additional changes as necessary.

Introducing: 'Convergence'! Read on to find how out these Focus-boosting drops work.

Convergence can now appear in Missions with players that have a Focus Lens equipped:

Convergence are unique pickups that last for a short amount of time, and will spawn at a random point in the tileset a short distance away from a player. A unique icon will direct players to the location of a Focus marker on spawn.

Convergence will activate once picked up, and will only affect the player that activated the Booster.

Convergence will reward the player a 6x Focus multiplier for 45 seconds. This time limit will appear as a countdown buff on the player.

A 5 seconds remaining notice will play before the Affinity multiplier ends.

Convergence will only last for a limited amount of time, and will eventually disappear if not picked up.

Convergence will automatically drop if one has not appeared after 3-5 minutes.

The daily Focus cap has been increased from 75k to 100k.

Focus Convergence and Focus Gain changes:

As per above, Convergence will reward the player a 6x Focus multiplier for 45 seconds. This time limit will appear as a countdown buff on the player. Here is how the Focus gain percentages work in v 1.1:

Normal Lens: 1.25% without Convergence

Normal Lens: 7.5% with Convergence (multiplied by 6)

Greater Lens: 1.75% without Convergence

Greater Lens : 10.5% with Convergence (multiplied by 6)

Changes:

Removed all Focus related cooldowns and timers in the Simulacrum so players don't have to wait to test and experiment with Focus powers.

Hacking terminals in Sortie Spy Missions will no longer trigger alarms when failed, giving only the damaging shock to the player.

Sorties will give 25 R5 Fusion Cores upon completion in addition to a prize from the Sortie Season from now until February 16th when Divine Will ends. Praise the Void!

Ash now has new audio FX on Bladestorm's finishing attacks.

Fixes:

Fixed an error causing Vauban's Bastille to continue indefinitely if the ability was active before Vauban revived.

Fixed the Stug occasionally firing in the wrong direction, too far off to the side.

Fixed Focus Ability cooldowns being reset on Host Migration.

Fixed some instances where using a zipline would take a greater priority over using other context actions such as reviving a player.

Fixed an error in Nezha's Warding Halo description that caused the 'bonus shield' amount to not display, even though it was still being applied.

Fixed an issue that would cause login rewards to be lost by players whose game closed immediately after logging in.

Fixed several Mods showing duration to multiple decimal places.

Fixed the End of Mission screen not properly displaying the correct Focus Daily limit.

Fixed daily Focus limit tracking being lost after a Host Migration.

Fixed Ivara's Artemis Bow not properly getting buffs from Rifle Mods.

Fixed the Lanka's combo meter not properly updating when an enemy is slain.

Fixed Nunchaku weapons not hitting the enemy until the second attack.

Fixed an error that would cause the Options menu to ask players to confirm changes, even when no changes have been made.

Fixed a 'Node Locked' message appearing when clicking on a completed Sortie Mission.

Fixed Infested enemies still being able to use their passive auras in Limbo's Rift.

Fixed equipping a Specter causing a large hitch when 'double-clicked' into the gear wheel.

Fixed Clients not seeing other Clients Glaive weapon when thrown.

Fixed an extended delay that occurs with the Ogris when attempting to fire the weapon after cancelling a charged shot.

Fixed Limbo's Rift visual FX that display on a target improperly displaying on a stealthed Loki.

Fixed an issue with High Noon's combos not properly completing.

Fixed an error with the Redeemer that will prevent melee attacks after unequipping then re-equipping the weapon in combat. A heads up that more Redeemer fixes are being hammered out and likely deployed this week.

Hotfix 18.4.5

Season 4 is here - but why the long wait, you ask? Read on to find out!

We've categorized Sortie Rewards in two: repeatable and non-repeatable. The world state window now displays these two categories.

Non-repeatable Sortie Rewards have a check box in-front of them. Once you receive that reward, the box is checked off, ensuring you won't receive it again in the currently active Season.

When a non-repeatable reward is removed from the list, it's reward spot is substituted by a 25 x Rare 5 or 50 x Rare 5 Core bundle.

Repeatable rewards can be received multiple times, as the name implies.

Please note that repeatable and non-repeatable assignments could change depending on feedback and more. For example, while many players are frustrated with getting repeat Lenses, some recipes rely on duplicate Lenses to craft. We will be watching and reading over the next while to assess.

Strun Wraith Changes:

Increased Ammo Magazine Capacity from 8 to 10.

Increased Slash Damage from 50 to 60.

Increased Puncture Damage from 37.5 to 45.

Increased Impact Damage from 162.6 to 195.

As a result of adding 2 more shots per Magazine, reload time for a full reload has slightly increased.

Added knockback and impulse to landed shots on enemies.

Fixes:

Fixed an issue with Karak reload animations playing the wrong sound.

Fixed an issue with Cinematic sounds playing even after a cinematic is skipped.

Fixed an issue with game hitches that would occur when Acolytes spawn.

Hotfix 18.4.4.1

Fixed an issue where Acolyte Drops were viewable before a mission completed.

Potential fix for Cephalon Suda Assassin Squads having particular spawns eating up drops that would have given a Specter Blueprint as per this thread. These spawns have been replaced with the non-loot eating variety.

Hotfix 18.4.3

Fixed an issue with public matches becoming private after a Host Migration.

Head hits that have no damage multiplier will no longer show yellow/large font numbers in Conclave.

Changes:

Ferrite has replaced Alloy Plate as a Resource Drop in Void missions.

Increased the mass of Excavator Power Cells so that they don't roll around the map (and out of reach) as easily.

Enemies introduced on Operation Shadow Debt can now be scanned to reveal their Codex Entry. If you missed scanning any due to their swift death or otherwise, Acolytes will be introduced to the game outside of the event at a later date.

Game sessions can no longer be joined in-progress once an Acolyte Spawns. This prevents players from showing up late and missing out on the encounter entirely.

Added changes to reveal method of Acolyte Mod Drops to prevent stress on host-migration and matchmaking in the event of repeated mission aborts. Please note that now any Event Mod dropped by Acolytes will appear with the 'Rare' beacon and only be revealed at mission complete.

Changed the default Common/Uncommon/Rare drop rate system for Acolyte enemies to have a more equalized distribution of drops across the rarities. In doing so, the rate that Uncommon and Rare mods drop has been increased by double, and the rate at which Common mods drop has been reduced.

Hotfix 18.4.1

Alad V has returned, hunted by the Acolytes of Stalker for his crime of aiding the Lotus. True to their word the Tenno will repay their debt to their unsteady ally, tracking down these assassins across the Solar System before they have a chance to reach their mark.

Raid Corpus and Grineer facilities to find information that will help uncover the Stalker's elusive Acolytes. Join your fellow Tenno in the hunt and put a stop to the Stalker's plans!

-images-

To learn more how to participate in this event, please view our dedicated Event thread: here

Conclave Changes:

Increased the damage of the MK1-Bo in Conclave.

Decreased the damage of the Tonbo in Conclave.

Increased the damage of staff stances in Conclave.

Warframe Changes:

Kills earned by Nekros' summoned Shadows of the Dead allies will now contribute to future casts of the ability.

Fixes:

Fixed environmental fire affecting Limbo while he (or Banished allies) are in the Rift.

Update 18.4

Stand out on the battlefield and embrace the dark side of style with the new Trinity Deluxe Skin Collection. This collection of skins features a new Deluxe Skin for Trinity, the Bo Staff, and a Trinity-inspired set of armor for your Kubrow companion.

Players can now create Private Matches in Conclave via the Matchmaking option. These matches are limited to Friends and Invite Only, and will provide no Affinity, Challenge progression, Standing or End of Mission rewards. Minimum player count, AFK timer and Forfeit Wins are also disabled in Private Matches.

Reduced the ammo pool of the Daikyu from 30 to 20 in Conclave.

Decreased the range of Limbo's Cataclysm in Conclave.

The Grinloked Conclave Mod has been changed to 60% Accuracy when Aiming.

Reduced the ammo capacity for most Primary and Secondary weapons in Conclave.

Reduced range of Slash Dash in Conclave.

Conclave team selection now displays how many players are needed to start a match.

The Mastery requirement has been removed from the Arsenal Console in Relays.

Fixes:

Fixed some logic in enemy AI that would cause them to retreat into cover before moving forward into cover to get within range to attack. Enemies should now have more courage when attacking, pressing forward more frequently in Defense, Mobile Defense, Excavation and Survival Missions.

Fixed an error causing Clients to end up with 50 base Armor after completing The Second Dream.

Fixed Corpus Osprey Drones not having the proper hitbox as per: this thread

You can no longer gain energy while Mirage's Hall of Mirrors is active in Conclave.

Removed the knockdown from the Destreza's quick melee slam in Conclave.

Additions:

Added a new 'Max Framerate' option available in the Options > Display > Max Framerate setting.

Changes:

Corpus Comba and Scrambus enemies can now drop the Vulpine Mask Stance Mod.

Clicking an Alert or Syndicate / Sortie Mission through the World State Window will no longer require you to redundantly reconfirm the selection when it brings you to the node on which the Mission is assigned.

Cleaned up the Destreza's charge attacks to make sure that slide and charge attack animations are smoother.

Fixes:

Fixed Sortie Defense NPCs wandering across the map instead of staying close to their original position at the start of Wave 1.

Fixed Excalibur's passive not properly applying to Rapier weapons as per: this thread

Fixed the Destreza clipping through the player's head while blocking during a slide.

Fixed visual FX from lasers created by Laser Defense Consoles in Orokin Void Defense Missions not properly appearing for Clients.

Fixed an improper fire visual FX that would appear on the Ignis in the Arsenal.

Fixed Dread's Conclave stats not reading properly in the Arsenal.

Fixed an error causing Dx9Ex drivers to not properly reset.

Fixed an error caused by activating Focus Abilities after a roll, providing a Warframe with damage resistance.

Fixed Toxic Eximus Aura's affecting players in Limbo's Rift.

Fixed Ivara's Sleep Arrow timer not properly displaying for Clients.

Fixed weapons not properly becoming invisible when holstered when the 'switch weapon' button is spammed.

Sortie Mission length has been adjusted for the following mission types:

Defense - 10 waves instead of 15.

Survival - 15 minutes instead of 20.

Excavation - 1,000 Cryotic instead of 1,200.

Interception - 3 rounds instead of 4.

Sortie Defense Missions will now have players defending an able-bodied Tenno Operative instead of a single Cryopod.

Sortie Defense Missions will now increase in difficulty starting on Wave 5. We've essentially compressed the difficulty and scaling from 15 waves into 10 waves. This change will also be present for any Defense Mission with a 'fixed duration'

Changes:

Kubrow Egg drop rate has been increased overall.

Kubrow Egg drop rate increased significantly when playing the Howl of the Kubrow Quest during the Egg hunting Mission.

Reduced the charge time of the Redeemer and Glaive charge attack animation.

Ash's Smoke Shadow Augment Mod now affects ally NPCs.

Fixes:

Fixed an issue in visual FX when pinning an enemy to a wall with a projectile.

Fixed an issue where Volt's Shock Ability would shoot into the sky when not targeting an enemy.

Fixed Loadouts not being selectable the first time mousing over a Loadout button.

Hotfix 18.2.2

Adjusted the minimap markers in Exterminate Missions to more accurately track slow NPCs.

Exterminate Changes / Fixes:

Please note these are some of the major in-progress fixes that are ready for deployment. We will continue to audit the issue with your constructive help and reports. Ultimately it is unlikely that mass-clump spawns will be restored, but we're working on making Exterminate Missions have a challenging pace.

Fixed an issue causing enemies to be teleported into terrain as players progressed mid-Mission.

Fixed some enemy spawn points causing enemies to appear into terrain or above the level floor.

Damage resistance while airborne has been removed from the Tactical Retreat Mod.

The knockdown effect has been removed from Blind Justice's Guiding Light combo in Conclave.

Effective Hit Points have been adjusted for all Warframes in Conclave.

The Mobility stat has been set to 1 for all Warframes in Conclave.

Temporarily removed chance to restore health/shield Mods from Conclave. These Mods will make a return with some adjustments before the end of the month.

Increased the damage of most Primary weapons in Conclave.

Sortie Changes:

Enemy Elemental/Physical Damage and Enemy Elemental/Physical Resistance have been combined into a single Sortie when selected. Enemies will have both increased Elemental Damage plus Resistances or Physical increased Damage plus Resistance when this Sortie Modifier is applied.

The Energy Reduction Sortie Buff has been increased limit one-quarter of max Energy instead of one-half, in addition to a slower energy recharge rate.

Fixed an error preventing players from using their weapons or abilities after using Ivara, Valkyr or Excalibur's 4th Ability Power.

Fixed an error that would prevent Clients from being able to use their powers as Valkyr, Wukong, Ivara or Excalibur if meleeing while their 4th Ability Power was ending, or being deactivated due to a Nullifier bubble.

Fixed a Client-side memory leak caused by items left behind by the player during Missions.

Fixed the Strun Wraith being unable to equip the Strun Conclave Skin.

Fixed Void Interception Missions ending while Captain Vor or the Stalker is still alive.

Please Note: [DE is] currently aware of issues with enemy spawning in Exterminate Missions and are working hard to get this and many other problems resolved. Expect additional fixes to be released as soon as [they] get a solution, and thank you all for your patience as [they] kick off 2016.

Hotfix 18.1.3.1

The Winter Bundle and Winter Accessories Bundle have been added to the Market! You can find these by selecting Bundles in the Market and scrolling to the bottom. You can also purchase the skins separately under Warframes > Warframe Accessories.

Sortie Season 2 is now live! Keep an eye on the Sortie menu in the World State Window to observe changes made to the Sortie Reward Pool. We realize this is 2 days ahead of schedule, but we wanted to give everyone a chance to get Nezha starting today!

Fixed the Arsenal not properly displaying a Warframe when previewing a selection.

Fixed enemies Banished by Limbo still being able to affect other non-Banished enemies with their auras. For example, Ancient Healer Auras still affected other Infested even if the Ancient Healer was Banished.

Fixed Atlas' Rumblers repeating their spawn animation when being shot at while being created.

Fixed an error that would occur when notifying players that their gift has been received.

Fixed Ivara's Agile idle animation using her Artemis Bow as a prop, causing other Warframes using the animation to look a bit unusual.

Fixed the HUD not showing up for Hosts when playing a Mission with a pre-assembled Squad.

Fixed overlapping text that would occur when a Spy Mission becomes an Exterminate.

Fixed an error in the Jordas Verdict Trial causing players using a Vaporizers to lose the ability to reload when used with no Antiserum.

Fixed objects on conveyor belts moving in the wrong direction on the Grineer Galleon tileset.

Fixed some Warframe skins not being properly viewable after previewing a Deluxe skin in the Market.

Fixed the Natah Quest not being flagged as completed even after the player receives their reward.

Fixed players being able to unintentionally create multiple trade windows while in vendor mode in Maroo's Bazaar.

Fixed a rare error that would cause players to experience a menu that would freeze on screen after a respawn.

Fixed sword whip melee weapons having a slightly off center camera when viewed in the Arsenal.

Fixed an error caused by the in-game VOIP that would cause hangups when trying to test a microphone or when switching an audio device.

Fixed buffs in the player's HUD being removed prematurely.

Fixed a loss of mobility players would experience when using the Pause Menu while kneeling in a Relay.

Fixed an error allowing players to keep their unlocked Warframe Abilities when losing a level due to losing experience via a Revive.

Fixed a slight delay that would occur when waiting for the dome to close after placing a Kubrow in Stasis.

Fixed Loki's Decoy spawning as hostile to Loki, with the intent to kill its creator in Conclave.

Fixed Wukong's Iron Jab not properly focusing on the direction of the Warframe, using the camera to aim instead. This fixes issue demonstrated in Prime Time last night here: https://youtu.be/iXcddYfbfyM?t=18m13s

Fixed trade emotes exclusive to Maroo's Bazaar being equippable for use outside of Maroo's Bazaar.

Fixed the MK1-Furax being purchasable with Platinum, this should be a Credit only item.

Fixed players not being able to see new players entering the trading zone within Maroo's Bazaar.

Fixed a visual bug causing players to see other players floating through the air in Maroo's Bazaar.

Fixed 'Glass' in Grineer Spy Vaults on Uranus not being properly localized.

Fixed Mirage's clones staying slumped down and inactive after using a Focus Ability during Hall of Mirrors.

Partially fixed an unintended weapon appearing in a certain Clan research. It won't be accessible by any means until its intended release (soon TM). This fix is server-side, so you may still see evidence of its existence, you just won't be able to do anything with this.

Hotfix 18.0.4

Note: Latron Prime Stock is not included in the Frost Prime drop tables - it is available as a special Alert that will be up from now until January 5th. Everyone can run it once to get their Latron Prime Stock.

The Prime Vault has Unsealed. Frost Prime makes a chilling return in the very first cracking of the Prime Vault

Hotfix 18.0.2

Loadouts can now be completely customized and changed in relays by using the 'ESC' key to access your entire Arsenal and more!

Additions:

Players can now rewatch the Stalker Intro Cinematic from The Second Dream Quest via the 'Rewatch' button available in the Quest's Codex.

Added a potentially permanent but experimental cap to Daily Focus Points earned, currently it is at 75,000 each day. We will monitor this over the weekend! (Note: End of Missions stats will not reflect the Focus Cap)

Update 18.0

What we know of the Moon is a mystery, and entering its halls requires the completion of The Second Dream Quest.

Master the Seven Principles on the Orokin Moon

The Halls of Ascension are tightly wound into the fabric of known Orokin civilization. Uncover secrets along your path across the moon. Challenge yourself in seven unique rooms across seven principles for new unique Mod rewards. The measure by which the Orokin were judged will now put you to the test.

Sortie Missions are now available for all Tenno Mastery Rank 4 or higher!

Sortie Missions are difficult endgame Missions for experienced Tenno that can be completed alone or with a group.

Each Sortie Mission will have its own unique requirements or enemy modifiers, favoring Tenno that have a versatile arsenal.

Players can access Sortie Missions through the Sortie Icon through the upper right hand corner of the World State Window in Navigation.

Sortie Missions will change daily, and players must complete all three connected Missions to receive a reward from that Season's pool.

Each Sortie Season will last for a period of 15 days before cycling in a new Season with an updated loot table.

Players can review the rewards for the current Season in the World State Window.

Please note: Sorties must be played in order and all three missions must be completed to receive a reward!

Reminder: Soft Launch: 2 Factor Authentication

As an additional security measure for our players 2 Factor Authentication has been integrated into Warframe. This feature is currently optional, but we encourage players to opt-in and give their account an extra bit of protection against malicious attempts at account access.

Accounts can opt-in at warframe.comuser shortly after this Update is live. Be sure to check your spam folder for any confirmation emails. If you still aren't receiving emails, add no-reply@warframe.com to your whitelist and allowed contacts.

New Game Mode and Reward Changes:

InfestedExcavation - this popular game mode can now be played against Infested enemies and can be found on the following nodes:

Many Survival and Excavation missions have been rebalanced so that the mission rewards match the difficulty of the mission, the enemies spawned are appropriately challenging, and the enemy level scaling is consistent. This includes tuning such as reducing caps of Sapping Osprey, and ensuring similar leveled nodes have a similarly difficult mix of enemies.

Malva, Wahiba, Elara, and Piscinas went from 'Easy' rewards to 'Medium'.

Cameria, Cassini, and Selkie went from 'Hard' rewards to 'Medium'.

Lillith, Wendell, and Zeugma went from 'Medium' rewards to 'Hard'.

Tuned Power Carrier spawn-rates to be similar for all Excavation missions.

T4 Keys have been added to reward tables for the following missions: Eris -- Zalba, Pluto -- Hieracon and Ceres -- Gabii

There is now a 30-Second window in Interception missions once you've intercepted the message to kill all enemies and collect loot. Once this 30 seconds up, you'll be prompted by the Reward screen. This should prevent progression stoppers in Rounds where the game thinks there are enemies left.

New Cosmetics:

Salix Syandana: Ivara's cocoon-like Syandana.

Pakal Syandana: Formed from the bones of Sentient fighters and given to the Stalker by Hunhow.

Pakal Stalker Armor: Formed from the bones of Sentient fighters and given to the Stalker by Hunhow.

Pakal Kubrow Armor: Pakal style armor, fashioned for a Kubrow.

Sotz Scimitar Skin: Cast the Stalker's caustic shadow across the Scimitar with this skin.

Scimitar: This blade-like landing craft is armed with Barrage Air Support. Find the Scimitar in the Market today!

SimulacrumArsenal: Players can now adjust their Warframe loadouts while in the Simulacrum for more efficient testing.

The Simulacrum has been given a visual overhaul!

Maroo's Bazaar: Found on Earth, Maroo's Bazaar is a place where players can go to trade or advertise their goods.

Players can set themselves available for a trade openly by selecting the 'Trade' option above the Emote wheel when in the Relay's Concourse. Selecting this option again will make you no longer available for trade.

Players can initiate a trade by focusing on the player they wish to trade with, and then selecting the 'Trade' option above their Emote wheel.

One player must make themselves available to trade in order to initiate a trade.

Normal trade limitations are still in place for Trades done through Maroo's Bazaar.

Clan Warlords can now downsize the tier of their Clans. Do this by visiting your Dojo!

The Orokin Hall of Memories Conclave map has been added to Capture the Cephalon.

The Capture the Cephalon map Derelict Halls has been revamped, reducing its size.

Weekly Missions have been added to Conclave, and completing them all will reward Conclave Standing, Credits, rare Resources and melee stance Mods.

Game mode Affector duration has been reduced to 10 minutes.

Matches completed with an active Affector award 2x Standing and End of Mission rewards.

Conclave Sigils are no longer required to gain Standing in Conclave, and Conclave Sigils can now be equipped in PvE Missions for purely cosmetic effect. Sigil Standing bonuses are now based on Conclave Rank.

Additional Conclave Loadout Slots can be purchased at Typhoon rank, up to a maximum of 10.

The following Conclave Weapon Skins have been added to Teshin's Conclave Offerings at the Typhoon Standing:

As before, Djinn starts by mesmerizing all enemies in range and lures them towards the player; if it succeeds in attracting enough prey into striking-distance it sprays an acid attack that does damage over time and eats away at enemy armor while they writhe in pain.

With the improvements made to the Fatal Attraction precept it is now much more effective at incapacitating enemies and gets more efficient as players eliminate mesmerized enemies.

Mesmerized enemies no longer shoot at the Djinn while walking closer.

Mesmerized enemies are highlighted so that it's easier see when they're vulnerable.

Killing mesmerized enemies will extend the lure cycle up to a maximum of 7.5 seconds.

If the lure cycle ends without enough enemies in range to trigger the acid-spray the cooldown time is scaled by the percentage of mesmerized enemies left alive.

Enemies now snap out of being mesmerized early only when they are damaged.

Djinn will only start luring if there are enough enemies around to also trigger the acid-spray.

If all potential enemies or at least 5 enemies have moved into striking-distance then the lure will end early and the Djinn will spray acid.

The acid spray now does a guaranteed corrosive damage proc to eat away at enemy armor.

Fatal Attraction's range at higher-ranks has been slightly reduced to make it easier to eliminate all targets and get the minimum cooldown.

Each enemy can only be affected by one Fatal Attraction once.

It no longer works on Corpus Nullifiers, Bosses or enemies immune to mind-control.

Charge Attacks are now available for all melee weapons, and are usable by holding down the melee attack button with a melee weapon equipped. Please note this only works in equipped melee mode, we are continuing to explore this feature for quick melee.

Many tilesets have had their level boundaries improved and teleport volumes tweaked to prevent players from exiting the map in non-gameplay spaces.

Players can now use Remote Observers in their Dojo and Landing Craft via hotkeys. This feature can only be activated when players rebind their appropriate Gear slot to a hotkey of their choice.

Helios can now use Synthesis Scanners if there are no Codex Scanners equipped or remaining in the player's Gear.

Wukong's ground slam attacks now only cause camera shake for the player, instead of the entire Squad.

Changed the Anisotropic Filtering display setting from simple toggle to expose selectable levels of filtering. Depending on the resolution you play at, and the speed of your graphics cards, you may be able to increase the setting from the default 4X to 8X or even 16X to improve the clarity of textures on slanted surfaces. Older laptops and computers without dedicated graphics cards will likely want this option off to improve performance. Note: if you had previously disabled Anisotropic Filtering, you will want turn the new setting off because it has been reset to defaults.

All Warframe Accessories have had their naming structure name to have the Warframe first, then the item name. This is to assist alphabetical sorting so players can look through the Market and see 'Volt Pulse Helmet', rather than 'Pulse Volt Helmet'.

Fixes:

Fixed explosions from the Concealed Explosives Mod damaging Corpus Nullifiers through their bubbles.

Fixed an issue where toggled actions (sprinting, blocking, aiming) would be automatically toggled off when activating a Warframe Ability.

Fixed some improper visual FX displaying near water in the Grineer Underwater Sealab tileset on Uranus.

Fixed a hitch that would occur with Loki's Radial Disarm - it now does most of the 'Disarming & Reaction across a few frames.

Fixed Alliances not properly reflecting changes made to a Clan's tier.

Fixed various crashes.

Fixed various localization issues.

Due to the volume of content available in this the Second Dream it may be possible that we've missed the announcement of a fix or change. If you believe something is not properly documented in these notes, please let us know. We will continually monitor this thread to watch for any reports of undocumented changes and will update the information here as necessary.