[info]
shot #1: Here we see a recursive, infinite series of parallelograms, unbounded by a finite tile wrapper. The coordinates for also what become the missing triangles elsewhere were also shifted out of place in the process.

shot #2: The Princess' aquarium has four different windows.
One of them has red shading, one of them has green shading,
one of them has blue shading, the other appears to be cyan/teal/neutral.

Color balances are particularly useful by the VMULU instruction because VMULF does signed clamping, whereas RGBA color channels are better managed by unsigned clamping.

shot #3: idk wtf this is exactly, but it looks a lot like that bug zilmar's 1.4, 1.5 and 1.6 RSP dll's had until he fixed it in 1.7. Afterimages frequently started occurring just because 16-bit clamping subset from a 48-bit-wide string was not managed properly.

shot #4: In all of the standard cases, trigonometric calculations and solving for a triangle can be conducted without the dependency of a sine, cosine, tangent (or their variations) external definition. This could be the result of a successful series of VRSQH square roots. (N64 never uses single-precision square root VRSQ for some reason, but I don't know why for sure.)