Also am I understanding Delta? such as in a board class passing through delta to other classes where I can control time such as adding counters to delta and then testing time such as delta being passed into my sprite class's setTick method? This is really the only thing I don't seem to understand in game design..other wise I feel that i'm ready to move on with my game, but as of now this is the only problem i'm having with graphics and time updating.

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//MOnster sprite set tick method keeps control time to add to loops which add or subtract movement and update logicpublicvoidsetTick(intdelta) {tick += delta; MainspritetickformovementmainTime += delta;//Control of time for seconds and minutesaniTime += delta;//Animation time 1 aniTime2+=delta;//Animation time 2// System.out.println(tick);

So yes we do keep track of time by adding deltas MS/ns to a counter right? Also ,from what i've said before about upping fps for delta and objects moving too fast, is it because logic is going too fast? I thought delta time was supposed to take care of this fully?

Alright well thanks for all the help on this thread everyone going to tag this thread as solved, hopefully some other forum members can read this thread and learn something new as I did. Anways for now, back to more researching and coding on my game hopefully going to finish the rest of my graphics classes API and implement all the lvls, npcs, battle engine in soon..finally being able to convert my text based RPG into an actualy 2D game is great =).

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