As already mentioned in my latest post, this release is only intended to fix a initialization issue with the latest ROTR build. ROTRdex will not be enhanced any futher.

I did start with new stuff since the last release, but meantime i decided to stop developement. But since i didnt want to revert all those changes for this little fix, there is the final new feature for ROTRdex:

Weapon tester (Experimental) - Choose any weapon from the ROTRdex and test it against any target - Weapon and target stats are based on the configuration at the moment of selection (e.g active upgrades, veterancy, battleplan,...) - Calculate the elimination of the target (damage per shot, how many shots, duration) - Run simulation (auto-shoot, including delays and reload time) - Supports sound effects (only if you did choose to extract audio)

Things to consider: - It is NOT supposed to simulate the game. it is NOT a battle simulator - Anything besides basic weapon and target stats is not included (auto-healing, scattering of shots...) - There are no game rules, you can use any weapon against any target, even if doesnt make sense (AA against ground, fire dummy/deploy/special effect weapons...) - Sound can be messy - Weapons with very high ROF (mostly MG's) can freeze the whole application, due to the huge amount of sounds being played. Consider using the provided mute button for these

Fun fact: the whole weapon tester thing started just because i fell in love with the f**king awesome sound the claymore gun makes, and i wanted to include it to the ROTRdex somehow

Thats about it.Hope you all enjoy the new toy.

Feedback still welcome, even tough i wont do any more changes/improvements. Except for critical issues, like the initialization problem which should be fixed with this version

Changes:- Several minor fixes- Weapon bonus modifier are shown at the particuar stat- DelayBetweenShots stat now supports min/max (e.g for skyshield)- Garrison bonus for infantry- Provided transport slots are now displayed- Added support for bike logic, you can now switch riders- Internal version support updated (for testers)

New features:- Buildings and defences are now part of the ROTRdex - Structures show their needed power / produced power - Ammo bonus for defences added- Filter function for [Vehicle, Aircraft, Infantry, Buildings, Defences]

For installation just replace the old executable file with the new one and youre done.

The tool will extract all the needed data from the game files. So it will show you the units, as they are in your current installed ROTR version.If a you have a new version you can simply reinitialize the tool and the data is up to date again.

Please consider that not everything will work 100% and the data shown may differ from ingame values due to different / complex implementation.

It should have 3 different entries instead of movement speed as that makes it too vague:

Max speed, turn rate, acceleration and its damaged versions

Other things missing that might be worth adding:

ShroudClearingRange (especially this one since this is the thing scout units have important)CrusherLevelCrushableLevelTransportSlotsPackTime and UnpackTime (for Deploy type units)StealthDetectionRange (depending on the type of stealth object being detected it should have different ranges)

It should have 3 different entries instead of movement speed as that makes it too vague:

Max speed, turn rate, acceleration and its damaged versions

Other things missing that might be worth adding:

ShroudClearingRange (especially this one since this is the thing scout units have important)CrusherLevelCrushableLevelTransportSlotsPackTime and UnpackTime (for Deploy type units)StealthDetectionRange (depending on the type of stealth object being detected it should have different ranges)

That said, it's a great tool... Cheers mate

Thats alot of additional info can all be added, but do you really need all that stuff?for the sake of clarity i dont want to flood the window with unnessecary things.

is that a glitch in your tool or is this actually a glitch in the test build?

I'm pretty sure it happens because the text field is too short for such a long string, so you can't see the last 0 in 600. This can be easily solved if the text field's size will be adjusted for a string as long as "9999 9999 9999 9999" in the next version of the program.

It's only good for Windows users. No luck getting it working under Linux - which means Mac users will probably also find this unable to start.

I am only guessing that the code itself would be crossOScompatible but only in souce-code form - .NET executables doesn't really like the Mono environment usually.

Yep its only for windows users. Without the .NET framework you will have no chance to run it. Mono is kind of a ported version of .NET for mac, but as you said, its most likely not gonna work.I started the whole thing with Java, means it would be cross-platform, but the performance of the file handling was just garbage. Like extracting one .big file lasted over a minute. So i decided to do it in .NET, (same exctraction < 3s) and since i didnt plan to share it at first, i didnt care about windows only.

QUOTE ({Lads}RikerZZZ @ 6 Oct 2015, 23:06)

As someone who uses both Mac and PC, I'm wondering if its possible to do a browser based version down the track so that we can all access it on the go

That would be the best solution for cross-platform. But then you cant just access the game files to get the data like now. You would have to store the data on a server and then display it in the browser.

So i am really sorry for the users which cant run the tool, but i dont have the aim to rewrite all the stuff...

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Member No.: 11096If you ever decide to invade Russia, for the love of God, bring some warm clothes. We don't want you to blame the "evil Russian winter" when you get crushed, like everyone else who tried.

What can I say? Maybe "Made in Switzerland" is all we need. Mister Micxray, this is so galactically great! For the first time since I play RotR, I hear Grumble attack voice. Kudos to you!