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Tier666 is a bot AI modification for QuakeIII Arena.
Bots now move faster and act more unpredictably.
You can expect more on enjoyable opponents.
Note that there is no compatibility between previous versions.

- make sure you have retail version of Quake III Arena installed on your PC, ideally patched to version 1.27 or above
- if you have previous version of tier666(v2.2 or below) installed, be sure to delete it or prepare to overwrite it
- unzip the contents of tier666-v3.0.zip to your Quake3 folder, so that "q3-tier666.exe" sits in the same directory with original "quake3.exe"
- double click "play_ra3map1.bat" or "play_ra3map1_instagib.bat" to play (you can create your own shortcut or edit the bat file as you want)
- once you've entered the arena, you must add some bots to play with

NOTE : Tier666 demands far more system memory for bot routing than original Quake3 Arena, if you failed to load a map, setting com_hunkMegs higher than "128" can help.

Tier666 is a bot AI modification for QuakeIII Arena.
Bots now move faster and act more unpredictably.
You can expect more on enjoyable opponents.

This mod requires a per map configuration or specialized version of bot file and arena file.
So the number of supported map is limited at the moment.
Because bot AI code in executable and game module are co-dependent each other, you can't inherit the features of Tier666 mod to other mods.

v3.0- added a new gametype "Tour d'arena(g_gametype 8)", that is a bizarre variant of Rocket Arena or Clan Arena as played in Quake Live
NOTE :
- this gametype is spcialized for RA3 maps and best played with them
- everyone spawns with full load equipments and play through various areans till one team reaches roundlimit(capturelimit) or time wears off
- the team that eliminated all the enemy players scores 1 point
- in this gametype bots make full use of new tactical AI during intense combat- added a new player movement, that is, Quake Live style "bounce pad" double jump
NOTE :
- it works as if kicking a wall, so you must try to move toward a target wall just before pressing jump button, but once kicked or bounced, you might want to flip the input direction to gain air acceleration or so as not to eliminate it
- the more momental upward vertical speed, the more kick speed gained
- it is more tricky yet more flexible than Quake Live's, so a variety of new tricks can be achievable depending on the surroundings
- if you want to stay conservative, it can be toggled by bg_wallKick
- please refer to video section in moddb to know what actually these jumps are- added an instagib mode
NOTE :
- players spawn with gauntlet, rocket and rail
- gautlet requires 2 hits to score(1 point), rocket requires direct hit to score(2 points), rail as usual(1 point)
- rocket splash causes knockback without splash damage- added a new CVAR g_arenaBotPreferRetreat (refer to CVAR section)
- added a new CVAR g_fastAI (refer to CVAR section)
- added a new CVAR com_bspScale (refer to CVAR section)
- added a new CVAR cg_ambientSound (refer to CVAR section)
- added a new parameter "head model scale" for addbot commnad (addbot [skill 1-5] [team] [msec delay] [altname] [body model] [head model] [head model scale] [player sound])
NOTE:
- for this scaling to take effect cg_headScale must be set -1 (refer to CVAR section)- added a new bot routing method specialized for Tour d'arena mode
- bots can now make full use of air acceleration while jumping if designated that way
- bots can now use double jump if designated that way
- bots who mistakenly entered unexpected or undesired area will now try dodging to escape there qucikly
- drastically optimized tier666-specific bot movement code, should now be able to support a larger number of bots at the same cost with previous versions
- reduced network packet size, should now be as small as original quake3 arena if not exact nor smaller

* Tier666 CVARS (Many of them are for the purpose of reducing eye/nerve strain) *

g_enableSlummer - a tier slummer appears in single player mode - default:1g_arenaIndex - set the 1st area index that will be played (Tour d'arena) - default:1
g_arenaRepeatCount - set how many rounds will be played in each arena till moving to the next (Tour d'arena) - default:2
g_arenaSkipBotBattle - when one human player died, team with more survivors wins then skip to the next round (Tour d'arena) - default:1
g_arenaBotPreferRetreat - bots prefer roaming around over fighting with visible enemies nearby (Tour d'arena) - default:1
NOTE :
- Because this variable can greatly affect how bots behave, you might want to set this value based on your preference
- 0 : you want to focus on combat, 2 : you want to chase and hunt restlessly escaping bots, 1 : between 0 and 2g_fastAI - skips some redundant bot AI code, may be very cheap - default:1
g_instaGib - enable instagib mode (gametype independant) - default:0 (never stored in q3config.cfg)