I'll probably implement some automated check soon for all maps, so that modders can check it and don't need reports from players...

Ahh that would be grand and it would definitely speed up the modding process for everyone, thanks Meridian!

EDIT: There's this other craft I found (Tactical Lightning) but hasn't been updated in over a year with the same problematic node out of map boundaries, so comes up with the map error warning in battlescape...sadly I failed at fixing it.. so in cases like these I really wish there was an option to hide or disable the error warning..

Bullet Designer, can you explain further how to use your grid.psd? I thought I understood, but it turns out I didn't.How are you supposed to select parts for one tile? I would understand if one tile equalled one colour, but this is not the case - each side of the box has a different colour.Why is the grid so fuzzy? I can't use it for measurement. It was clearly not meant for this, but I don't know what else I could do.

Bullet Designer, can you explain further how to use your grid.psd? I thought I understood, but it turns out I didn't.How are you supposed to select parts for one tile? I would understand if one tile equalled one colour, but this is not the case - each side of the box has a different colour.Why is the grid so fuzzy? I can't use it for measurement. It was clearly not meant for this, but I don't know what else I could do.

We've been at it with Dioxine for 2 hours and we have no idea what you did there.

its simple, select with the photoshop magic wand (with no tolerance or 0 so it only select the color) the yellow blue a red part of the block , the with the selection still on you go for the layer of the object(car) and then copy paste , it will create another layer with that part detached that you can move easily to the side

its simple, select with the photoshop magic wand (with no tolerance or 0 so it only select the color) the yellow blue a red part of the block , the with the selection still on you go for the layer of the object(car) and then copy paste , it will create another layer with that part detached that you can move easily to the side

hope it helps , but by now i guess you already know how to do it

Thanks. The biggest problem is that when I copy and then paste, it doesn't preserve the entire selection, only the parts which contain any pixels; meaning that I don't know how to position it within the grid. I'm making do with placing an additional pixel in a corner to make sure it's positioned right.

BTW do you happen to have a transport helicopter? It's hard to find a good model.

maybe that hind will helpi found those from the same pixel art autor , but i would recommend transforming the V22 into a Chinook its the easy way out because the ground its the same you only have to change the 2 and 3 level to ajust the blades to center. i would do that but i´m cought up in remastering the entire ufopedia of 40k

"The biggest problem is that when I copy and then paste, it doesn't preserve the entire selection" that makes me no confusion because it always have sense of the boundaries were it will fit, you can bypass that problem by merging the car layer with a solid color one that way you will never have that problem, but you will have to use the eraser future on to make the boundary of the car again ...