General Information / Changes

SPADA is Italian for "sword".

SPADA is also the first time a beatmania IIDX title is written entirely in capital letters since beatmania IIDX 17 SIRIUS.

SPADA is the first game since Resort Anthem where its first location test was not held on the month of April consecutively. It is also the first game to have its location test for more than a year after the last one (tricoro on April 2012), instead of the usual 10-12 month interval between games after 8th style.

SPADA is the first beatmania IIDX game since Resort Anthem that was not released in September.

SPADA is the first beatmania IIDX game to have its OST release date announced before the game itself is out.

The OST and the game have the shortest gap between releases of any beatmania IIDX game.

SPADA's title music is currently the longest one in a beatmania IIDX game, lasting for 1:33, beating Resort Anthem's 0:51.

Changes to the game menu:

Default announcer is male. The announcer may react negatively should the wrong password be inputted upon insertion of the eAMUSEMENT PASS. It is voiced by Project B-.

New category introduced, named "MY FAVORITE". You can add songs to this category by pressing the VEFX button during the result screen of the song you have played.

Songs in this category will have a special image tag next to the title in the result screen.

The feature saves the specific chart of a song. You can still select difficulties of the favorited song in the category folder.

You cannot register more than 20 different songs.

The 1 button on the numeric keypad now changes difficulties, other than the VEFX one.

The 2 button on the numeric keypad opens the song sorting window, other than the black key.

With the 2 button it's possible to sort songs when a category folder is open.

Sort types VERSION, BPM, DIFFICULTY TYPE and MY BEST are gone.

By pressing the 3 button on the numeric keypad, you can freely change between Single and Double play on the music select screen. This is only possible with one player.

SINGLE / DOUBLE selection window still appears before selecting game modes. This is the only way to activate the RIVAL setting of the respective play mode, as switching SINGLE and DOUBLE in the song menu screen will not switch SP/DP Rival settings.

Cannot be done in STEP UP and Dan nintei modes.

SINGLE and DOUBLE settings are separate now.

SINGLE / DOUBLE notification is displayed on the bottom right of the menu screen.

Consequently, price for DP credits is gone.

Logos of beatmania IIDX games appear next to the genres of their respective songs.

Titles of the new songs are written with a violet font.

Result screen has been overhauled:

Mode type (Single/Double), difficulty name and difficulty rating are displayed below the Rank.

COMBO BREAKS are now counted.

Amount of FAST/SLOW notifiers gathered in a song is now always displayed, instead of being a hidden viewable feature.

If you fail a song by either depleting your gauge under a HARD/EX-HARD GAUGE or by missing more than a specific number of notes in a row without hitting any buttons, the chart measure and note numbers where you have lost will be shown. According to the official beatmania IIDX 21 SPADA site, this feature is called the "DEAD POINT".

Total Notes information are now shown again in the result screen.

Normal score is not shown anymore.

The RANK shown is written with a new font and its color depends on which rank you get:

AAA: Gold

AA: Silver

A and B: Green

C to F: Blue

The Score Gauge, which is always seen in the game menu, now too appears in the ranking section for each player.

The bar of the Score Gauge appears with different colors, depending on which RANK is obtained and by FULL COMBOs.

Stage phase shown on the top of the screen has now a much bigger font.

Changes to the gameplay UI:

The difficulty level of the song is now shown next to the difficulty name.

The Groove gauge appears closer to the buttons/scratch lane.

Max Combo, Score and BPM information are now correctly arranged when the score graph is turned off.

Max Combo and Score information are arranged on the top layer when the score graph is turned on.

Stage information appears in the middle of the top layer.

In the DOUBLE PLAYER gameplay UI, Hi-SPEED and Difficulty information have switched place with the Max Combo and Score information.

Songs with overlays from Lincle and older now have their movie windows cropped to fit the proper dimensions instead of having black bars at the sides.

When beatmania IIDX 21 SPADA was released, songs did not have result screen art. These were added on December 11th, 2013.

All the hidden songs from tricoro's exclusive events, including revivals, are not already unlocked in SPADA. If you didn't unlock them in tricoro, you have to unlock them in SPADA. They're progressively unlocked with Tran Medals, up to 152 of them.

All the songs can be now quickly unlocked throughout the ongoing 発見！よみがえったBEMANI遺跡 event.

The Café de Tran, Shiritsu BEMANI gakuen, and Q-pro, Mimi, Nyami & Pastel-kun no Minna de Uchuu Sensou!! songs can also be unlocked throughout the aforementioned event.

The Lincle Link 5 event ended on May 14th, 2014. The songs, including the Lincle Link 1 ones, are instantly unlocked if an eAMUSEMENT PASS is used.

First beatmania IIDX game since Tatsh's return in Resort Anthem where he doesn't appear in a game's new songlist.

First beatmania IIDX arcade game since Ryu☆'s debut where he doesn't compose any new songs for the game under his primary alias.

First beatmania IIDX game since EMPRESS with no BEMANI crossovers on the new default songlist.

First beatmania IIDX arcade game since HAPPY SKY to not revive any old beatmania IIDX songs.

First beatmania IIDX game to have an unlock event, named Spada†leggendaria, with songs exclusively made by (mostly recent) commissioned artists.

First beatmania IIDX game to have † charts.

PASELI features, accessed throughout collectibles named V-Discs, have been added to STANDARD and STEPUP modes on April 23rd, 2014 for Japanese machines only.

Coin users won't be able to access the EXTRA STAGE (and consequently, any of the Spada†leggendaria songs) and charts rated level 11 and 12 on STEPUP mode.

For each PASELI play session, you obtain 7 V-Discs.

7 V-Discs are needed to simply access the EXTRA STAGE.

If you reach the EXTRA STAGE, you can access the LEGGENDARIA folder which contains all the Spada†leggendaria songs on Phase 4 plus their exclusive †LEGGENDARIA charts. Selecting a song from this folder requires 6 V-Discs.

6 V-Discs can be used to avoid a Game Over.

If you reach 100 V-Discs, the VIP PASS BLACK feature is automatically enabled. It allows you to always avoid Game Overs and the ability to play the same song over and over in a play session.

With PASELI, you can use your final beatmania IIDX 20 tricoro scores as a pacemaker ghost.

With PASELI, Dellars obtained from play sessions are multiplied by 1.5.

Key sound volume is now lowered when two players are playing to make the song sound like intended.

First beatmania IIDX game since 6th style not to feature a ONE MORE EXTRA STAGE.

Songs with generic videos and no unique overlays no longer credit the original VJ on the official website pages for a song in the NEW SONGS category. This has carried over to all future games' websites as well.

When SPADA was released, its version code dated back to October 2nd, 2013 instead of the release date itself.

eAMUSEMENT support for beatmania IIDX 21 SPADA ended on October 31st, 2014.

To access the tournament for Engraved Mark, you had to link your eAMUSEMENT account to ポップンリズミン, and then play Engraved Mark on it once. Since March 5th, 2014, this tournament is available for everyone to access.

Unlock Information

EXTRA STAGE

In Standard Mode, during your final stage, the following conditions will allow you to access the EXTRA STAGE:

obtaining a perfect combo

obtaining a full combo on a 5 or greater on Single Play or a 4 or greater on Double Play

finishing with 100% gauge on a 7 or greater on Single Play or a 6 or greater on Double Play

clearing an 8 or greater on Single Play or a 7 or greater on Double Play

What happens during your first two stages has no influence on whether or not a normal EXTRA STAGE is attainable, so you could, for example, fail the first two stages with a DJ VIP Pass and still obtain an EXTRA STAGE as long as you met the conditions on the FINAL STAGE.

ASSIST modifiers and Easy Clear gauge can be used.

On Japanese machines, EXTRA STAGE is only accessible now to PASELI users from April 23rd, 2014.

Spada†leggendaria

Spada†leggendaria (Italian for "legendary sword") is SPADA's secret EXTRA STAGE system, with each boss song related to a legendary sword from mythological and fantasy tales. The unlock method is based on the LIMIT BURST event from beatmania IIDX 20 tricoro.

Each Spada†leggendaria song, in addition to requiring the EXTRA STAGE to be unlocked and a specific song to play as the FINAL STAGE, has different phases of unlock conditions. Each phase has a minimum total difficulty requriement and minimum clear status requirement, except the fourth phase.

Phases for Spada†leggendaria songs, until the third one, cycle weekly. Fourth phase and the successive song are triggered in the first day of the successive month that isn't Saturday or Sunday.

As of April 23rd, 2014, Spada†leggendaria songs require PASELI to be played, due to EXTRA STAGEs being unavailable to coin users. This is only true for Japanese machines.

Phase 1:

NORMAL and HYPER charts are not available.

ANOTHER chart: Total difficulty of at least 33 and Full Combo Cleared.

Phase 2:

NORMAL chart is not available.

HYPER chart: Total difficulty of at least 27, Hard Cleared or above.

ANOTHER chart: Total difficulty of at least 33, EX Hard Cleared or above.

Phase 3:

NORMAL chart: Total difficulty of at least 18, Assist Cleared or above.

HYPER chart: Total difficulty of at least 27, Cleared or above.

ANOTHER chart: Total difficulty of at least 33, Hard Cleared or above.

Phase 4:

Any chart: no difficulty requirements, Assist Cleared or above.

Song becomes available in the LEGGENDARIA folder.

Other than the original charts, †LEGGENDARIA charts are available on the LEGGENDARIA folder. These charts are harder versions of the ANOTHER charts, much like the BLACK ANOTHER charts. The LEGGENDARIA folder is only available by using six V-Discs (PASELI only).

NOTE: Spada†leggendaria songs with the †LEGGENDARIA ANOTHER charts are separate from their original songs. Their titles are also written with a red font and have a background purple bar on the songwheel menu.

WARNING: Failing any stage will prevent the Spada†leggendaria song from appearing, even if you have met the requirements for that song.

Each Spada†leggendaria song has its own unique background result image when unlocked.

Qprogue

The Qprogue unlock system, introduced on December 25th, 2013, is an after-play mini-game that involves defeating monsters to unlock new songs. It follows the events of ぼくらの宇宙戦争 (Our War of the Worlds) from beatmania IIDX 20 tricoro, where Q-pro finds itself in a hostile world after accidentally entering the Legend Cross portal.

The Qprogue mini-game is accessible at the end of a play session, regardless of the chosen mode. It only shows up with one player.

In Qprogue, you control your Q-pro character on a map by using the commands of the numerical keypad or the white and black buttons to move around, perform, or cancel an action. You are free to go anywhere until the time runs out or until the Start button is pressed.

Your objective is to destroy the enemies and raid temples in order to proceed further in the maps, level up and find new weapon classes. To perform any special action, you need stamina, which is credit-based. One credit gives you 100 points of stamina, which is worth a full stamina bar (shown on the bottom right of the screen). You cannot have more than 10 stamina bars. Stamina obtained per credit increases of 5 points for every two Q-pro levels. The maximum level that can be reached is 28, while the maximum amount of stamina obtained per credit that can be reached is 165. You obtain 3 extra stamina bars if you access the Qprogue mini-game in DJ VIP PASS BLACK mode (PASELI only), other than the temporary ability of defeating enemies in one hit.

To defeat enemies, you need to take their HP down to zero; their HP amounts exactly correspond to their shown levels. Damage dealt to enemies mainly depends on the level of your Q-pro. Using the correct weapon class in battle doesn't matter much, unless you need a damage boost against an enemy with a higher level than yours. If your Q-pro level is high enough, you can defeat most of the enemies in one hit regardless of the chosen weapon class. Attacks on enemies are rewarded with bonus Dellars.

The weapon classes you can currently find are:

Traveler - Default class. Has no special uses. Once the Rainbow Knight class is obtained, you cannot use this anymore.

Fighter - Deals bonus Fire damage.

Knight - Deals bonus Earth damage. It is required for using pickaxes to break rocks.

Viking - Deals bonus Water damage. It is required to cross bodies of water between docks.

Archer - Deals Wind damage.

Assassin - Deals Dark damage.

Cleric - Deals Holy damage.

Rainbow Knight - All elements. Deals 40 points of damage per hit. Obtained when you find all six Lithography items and replaces the Traveler class.

Weapon classes start at Level 1 and can be levelled up to 4 (MAX) by using Fountains. Choose a weapon class, then use a fountain (can only be used once). As of Qprogue DX, you can only use the Lithography tablets to level up classes; unlike the Fountains, these items raise to Level MAX a weapon class related to the element of the Map.

You can cycle throughout classes by pressing the EFFECT button. You get a Bronze Tran Medal when you find a new weapon class and when you level any of them once. You get a Silver Tran Medal when you find all weapon classes; you also get a Silver Tran Medal when you raise a weapon class to MAX level. Finally, you get a Gold Tran Medal if you max out all weapon classes.

The elemental weaknesses of the monsters are recognized by their color:

Gray enemies have no weaknesses.

Blue enemies are weak to Fire, therefore weak to the Fighter class.

Yellow enemies are weak to Wind, therefore weak to the Archer class.

Green enemies are weak to Earth, therefore weak to the Knight class.

Red enemies are weak to Water, therefore weak to the Viking class.

Purple enemies are weak to Holy, therefore weak to the Cleric class.

White enemies are weak to Dark, therefore weak to the Assassin class.

The various objects you can find in the maps are:

Monster - unlockable charts and pickaxes are dropped by a selection of them.

Temple - new weapon classes are gathered from there.

Rock - obstacles that can only be cleared with pickaxes. Pickaxes are consumed after each use and require the Knight class.

Fountain - increases the Level of the currently chosen class. As of Qprogue DX, this item does not appear anymore.

Dock - cross a specific body of water to reach the opposite dock. Requires the Viking class.

Cave - enter to unlock a new map.

Turntable - collect to obtain a song chart (i.e. NORMAL for both Single Player and Double Player).

Lithography - unique items found on each Qprogue DX map. Getting all six of them unlocks Map 4-7. They also increase to Level MAX a single weapon class related to the opposite element of the Map, except for Traveler and Rainbow Knight.

Charts for boss songs are dropped by unique enemies found in fixed positions. These ones have much higher HP than normal enemies, depending on which difficulty chart they hold. You're rewarded with a Bronze Tran Medal when you find any chart; the "Last Dance ANOTHER chart" Turntable item rewards you with a Silver Tran Medal; the "煉獄のエルフィリア ANOTHER chart" Turntable item rewards you with a Gold Tran Medal.

MAP 2 introduces a new mini-game, accessed throughout unique Castle objects. Entering a Castle requires a credit, and the mini-game itself occurs from the next play session. It consists of playing, in the beatmania IIDX game interface, a specific snippet of a chart from a preset group of songs, which depends on the creature you are facing; the chart is chosen randomly by a roulette at the beginning of every battle. The difficulty of the chart depends on the average of what levels have been played in the game session:

NORMAL chart if the level average is less than 9.

HYPER chart if the level average is less than 11.

ANOTHER chart if the level average is 11 or 12.

It's worth noting that the play mode is always set on Single Player in the mini-game. Also, the HI-SPEED setting is forced to 1.0 and any option/modifier cannot be used.

Once you begin fighting the creature, you cannot leave the Castle until you defeat it. The objective is self-explaining: clear the chart snippet and if possible, obtain a FULL COMBO; the damage dealt to the creature depends only on your play performance. The regular groove gauge is used, with the only difference that hitting a note increases said gauge by about 10%. Afterwards, an animation of the Q-pro avatar attacking the boss is shown in the video; the creature's health gauge is displayed below the movie window. It requires just a few play sessions to deplete its health.

When the creature is defeated, you unlock a new song with all of its charts and you're allowed to return to the map. Stamina points aren't obtained while fighting in the Castle but aren't consumed either.

The following lists show the songs appearing in the mini-game. The roman numbers correspond to the roulette choices:

If all enemies are defeated and everything is unlocked, the Qprogue event will not show up anymore. If you fully finish the Qprogue DX event, you will get a Platinum Tran Medal, 10100 Dellars and the weapon classes' items as Q-pro parts.

MAP 1 Departure (12/25/2013)

The following image shows the placement of enemies and collectibles:First mapThe layout of the map forms the word "IIDX"

MAP DX Qprogue DX (04/30/2014)

Access to the Qprogue DX map is forced; if you didn't unlock the previous Qprogue songs, you'll find them in Maps DX-1, DX-2 and DX-3.
All the six Qprogue DX mini-maps can be accessed at any time: Qprogue DX 1-6 maps
The seventh Qprogue DX mini-map can only be accessed once all the lithography items have been found in the first six mini-maps: Qprogue DX map 7The layout of the six Qprogue DX mini-maps form the word "BEMANI!". The seventh mini-map is shaped like a sword.

MAP DX-5

MAP DX-6

MAP DX-7

SUPER STAR -MITSURU- Perfect Revival (SUPER STAR 満 -MITSURU- 完全復活祭)

The SUPER STAR -MITSURU- Perfect Revival (SUPER STAR 満 -MITSURU- 完全復活祭) is a special event of beatmania IIDX 21 SPADA about the return of SUPER STAR 満 -MITSURU-, introduced on March 26th, 2014. You unlock customization items related to the artist, as well as songs.

The new customization items require specific conditions to be satisfied in order to make them appear in the shop; they have all to do with 326, Japanese wordplay for "Mitsuru". Each item costs 32600 dellar, however it's not necessary to buy them in order to obtain Tran Medals or to unlock a song.

Conditions can only be satisfied in STANDARD mode, except on EXTRA STAGE. It is NOT possible to satisfy more than one condition in a single credit. Clearing songs while satisfying conditions is not required. Unlocking a customization item nets you a Bronze Tran Medal. Unlocking a song nets you a Silver Tran Medal.

オンリーワンミュージック (Only One Music)

オンリーワンボイス (Only One Voice)

Medal name: ONLY ONEなカテゴリーボイス (Only One Category Voice).

Item type: custom system voice.

Unlock condition: play a song with a title beginning with the number 3 as the FIRST STAGE, a song with a title beginning with the number 2 as the SECOND STAGE and a song with a title beginning with the number 6.

今日のイチオシ (Today's Featured Songs)

Every day, on all SPADA machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you 300 bonus dellars.

The featured songs are chosen under a certain criteria which changes weekly, from Wednesday to the Tuesday of the successive week.

WEEKLY RANKING

The WEEKLY RANKING feature in beatmania IIDX 21 SPADA began December 4th, 2013. Weekly Ranking sessions last for a week, with Wednesday at 12:00 pm being the beginning and as well as the deadline in the successive week. Locked songs that appear as WEEKLY RANKING songs are available by default during that period.