Igno (SSB Mash)

Igno is an unlockable newcomer in Super Smash Bros. Mash. He is a Fossil Fighters Vivosaur with the Legendary element. He was the rival of the also-legendary frigisaurus.

Several of Igno's attacks are some form of kick, although they are often weak. He also has the ability to put fire on himself. Two of Igno's weak points are that he doesn't jump high and is slow. Those are reasons why Igno is not often played. His special moves involve his mouth and claws. His special moves also involve him attacking with fire. These moves are very strong, and make up for Igno's weak points.

Contents

How to unlock

Attributes

Despite Igno's horrible jumps, he has great recovery. His up aerial allows him to rise up, often enough to reach the edge. A combo often used by Igno players is to jump twice, use the up aerial, then use one of Igno's up special moves. This combo is possibly the strongest recovery combo. Igno is extremely hard to KO if one uses these attacks.

Despite Igno already being powerful, Roaring Fire can help increase the power. Roaring Lava increases Igno's strength even more, but deals great damage to him. After Roaring Lava has strengthened Igno, using Volcanic Trio, Igno's most powerful move, can KO at 30%.

Moveset

Ground attacks

Normal

Neutral attack: Does a punch. 4%.

Dash attack: Does a kick. 3%.

Forward tilt: Opens jaws, then does a bite. 5% damage, and 40 frames to open jaws.

Smash attacks

Forward smash: Jumps forward, attacking with belly. If not charged up, Igno takes 20 frames to start the jump. When fully charged, it takes 53. The damage taken from getting hit mid-jump ranges from 12% to 26%, depending on how long attack is charged up. When Igno lands after not hitting anything, he can do 4-6% damage.

Up smash: Tilts head up, then breathes upwards three small fireballs. 13 frames before tilting, and 24 frames while tilting. There are 4 frames before the first fireball. Each fireball lasts for 17 frames, and there are 6 frames between each fireball. Each fireball does 7% damage. It is very difficult to land a hit with this attack.

Down smash: Stomps the ground, creating a shockwave. Stomp does 14%, shockwave does 16%. Great knockback, and if properly positioned, can KO at 85%.

Other attacks

100% ledge attack: Flips up, coated in fire, and does a kick at 10% damage.

Floor attack (face up): Does a kick. 3%.

Floor attack (face down): Attacks with tail. 6%.

Aerial attacks

Neutral aerial: Does a flip coated in fire. Flip takes 19 frames, and does 7% damage.

Forward aerial: Sticks legs forward and bangs them together. 9%.

Back aerial: Sticks tail out for 18 frames. 4% damage.

Up aerial: Sticks out head, arm, tail, and leg, then spins around like a shuriken for 45 frames, rising higher. Although just an up aerial, it's great for recovery and deals 7% damage with great knockback.

Down aerial: Does half a flip, then slightly moves downwards, attacking with the spikes on his back. Every other part of Igno's body is extremely vulnerable during this move. Igno's back does 8% damage during this attack. After the flip, Igno returns right side up.