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I have seen very effective builds using nothing but objectives as well as some that use very few.

I tend to use 9-15 in a 30-40 card deck.

A lot also depends on what you are going for.

Good luck, hopefully you find your own balance soon enough.

A third of your deck (about 10, more or less) will allow your cards to cycle during combat (as you'll have enough of them) without getting your hand stuck all the time with objective cards, and still be enough so that your objectives won't be scarce as you draw cards.

I usually run with 12 objectives in my 30-card builds. Usually 3-6 of those objective cards are "one and done", in other words they have an immediate impact when played but no lingering ability.

Good point. Designating a certain "objective slot" (or slots) for cycling through your one-use objectives, while the others can be reserved for whatever strategy you set up for multiple objective stacking, can also be beneficial.

Using a "disposable objectives" slot can work very well in conjunction with certain objectives such as Coruscant Industrial Zone. It allows you to cycle through objectives and you get to pull ships out of your reserves with it. I usually play with about 10 objectives in a 30 card deck and I use this method to not get stuck with a handful of objectives.

i like to have about half my deck objectives, many of which are one and dones. cards like boss nass (ground assault), altering the deal, cloud city and theed royal palce help to cycle faster. i'ld rather be clogged in my hand than have 7 defense battle cards getting struck.

I usualy have 10 to 12 objectives, but I have never played against anyone other than TMD, but I have some good butt-kicking builds. Kick butt I do, hmm, yes.

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