MrTAToad

Yes, I am also running the 32bit version. At one point I had to uninstall and reinstall the Android toolkit; somehow I think GLBasic was not properly able to locate the new location so I uninstalled and reinstalled GLBasic. This now appears to pick up the correct location and the compile process gets further, but still errors out. Here is the message I am getting now instead.

BUILD FAILEDQ:\Compiler\platform\android\android-sdk-windows\tools\ant\main_rules.xml:641: The following error occurred while executing this line:Q:\Compiler\platform\android\android-sdk-windows\tools\ant\main_rules.xml:271: exec returned:1

To debug on android use: 'GLBasic\Compiler\platform\android\bin\_Logview.bat' - of course edit it and change path to same as you have installed GLB and JDK.. it lets you view shorter version of logs, to full log file find 'android-sdk\platform-tools\adb.exe' and make bat file with such cmd:'adb.exe shell logcat > log.txt'it will create full log file for attached device..To print some debug info onto adb debugger use STDOUT command in GLB - instead of DEBUG.

For example if you are using opengl inlines, don't use functions not available on OpenGL ES - such as glPolygonMode, glBegin... - that causes such crashes.