I have a request based on my experience playing HellScrag's Victorian Vacs.

The moment the map was released some vital information about the map was released by players (can't really blame them) in the map's topic.

In hindsight (something which I had thought of before but kept quiet, probably shouldn't have) this really spoils part of fun of exploring the map, e.g. I knew something respawned perpetually and that I should look for more than 1 switch before encountering the final boss(es).

My request is to refrain from mentioning spoilers in posts until after the contest (otherwise this could turn into a MOTW for the contest). Bugs can of course be mentioned so that the author can try and fix stuff but specific information pertaining to the situation could be PMed to the author.

It may be difficult to avoid giving away infomation about a map but if it is necessary then perhaps a large *SPOILER* notice could warn the reader.

Personal opinion- it would be a shame to miss out on some surprises in these new maps if too much info floats around

Subject:

I'm going to upload my map once the readme and commentary are done, so I may be about 15 minutes late. The map is completely done, though, and has been for the last 2 hours, so I'm not cheating! I'm working on the commentary right now. I also tested the map on a fresh UT install to ensure it worked properly.

Subject:

Eh, if the deadline is bent a bit that's fine with me. The judges already have a lot to start playing while the others get their stuff in. I don't think excluding a few extra late maps would really benefit anyone.