My professional experiences range from about a decade as Character/EFX Animator in the feature animation industry to more than six years as Game Designer in the game industry. Published game titles include "Star Wars: The Clone Wars" and "Sonic The Hedgehog" for the LeapFrog Didj handheld console. As Game Designer at the ICT, I worked on projects ranging from non-linear authoring tool design to design lead on large-scale virtual reality story-based adventures. (Roundtable, Bravemind, STRIVE)

Other experience involves decades of computer, table top and "acoustic" game design, game modding in the Unreal Engine and mapping for several other game engines, Flash games, HTML5 game engine development, Unity game development and game design consultation.

Personal projects range from game development, to A.I., to Experience Theory, to story. You are invited to visit my personal website through this link.

The legal concerns about a response with feedback useful to the applicant, building a relationship with the company are not exactly clear. Maybe this snippet from a previous blog conversation could be picked at on this point From this post http://gamasutra.com/blogs/TedBrown/20130515/192236/Cast Away.php : r n r nAs a thought experiment, ...

At the Institute for Creative Technologies at USC, I was design lead where we developed and shipped an advanced prototype called INOTS that places individuals in a real office with a projection wall to complete the environment and display a character mixed reality . This gave the approximate environment to ...