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I don't think we enjoy seeing games fail, but more like we've become jaded and disullsionized by so many low-quality games, or developers who backstab the customers with false or empty promises, that when we see a game not living up to our expectations and the hype, we just pass it off as something that will not succeed. I agree in that it's truly a negative way of seeing things, but at the same time you have to wonder where all these feelings stemmed from. It's a chicken or the egg conundrum.

The way I see it, if games were less produced but whatever is made is of actual merit (i.e. quality over quantity) then I don't think you'd see so much negativity. That's how it was back in the day when online gaming was just emerging. But now that we're in an age where we're just inundated with so many games (most of them redundant, mundane, and un-innovative) it's much easier to hop from one game to another and leaving behind messages of doom and gloom.

We can't stop the train of games from coming, but what we CAN do is make it known to developers out there that we're looking for quality titles. Sadly, it seems like developers themselves have forgotten the reasons why they're in the gaming industry in the first place and now are just money-hungry and not delivering titles truly worth their own time, money, effort, and skills.

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Yep nothing to do with age and everything to do with the black/white world view of alot of people these days. In other words if it doesn't completly conform to me it must be wrong and should therefore fail. It's in everything these days not just games.

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I am a MMO consumer In general who are interested in MMOs that should advance the genre not stagnate it.

but I'm just not convinced that constant negativity and tearing down what people have automatically leads to bigger and better things being built in its place.

Our world is built on it, If it weren't, we would still be living in caves.

Sure you can argue that living in caves is better than the world we live in today but you can't deny the progress mankind have done with constant negativity and tearing down everything they thought was crap ;)

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That's it man, game over man, game over!

Did we forget what's possibly the very simplest explanation?

Drama Llamas?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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Originally posted by dave6660

Originally posted by ScotBeing glad something failed because you did not like it is immature, but then many players and posters are in their teens. This should be expected when you think of the age demographic.

It has nothing to do with the age demographic. Do you ever read any political forums or comment sections? Those people live for the "other guy" making a mistake or being involved in some type of scandel. That demographics is much older then the gamers.

What you are seeing in a politics forum is political beliefs being challenged and upheld. These are very deep rooted and it is hardly surprising that challenging them causes a strong reaction and that failure on the other side is seen with glee.

When you see that sort of reaction about a game it is a sign of immaturity and shows that we do have a young demographic on gaming forums. Having a young demographic on gaming forums should not come as a surprise to anyone either.

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When Dragon Empires (sandbox) was cancelled I was upset. I never wished poor upon a game at the time... Then PS1 and SWG came out, and they were among my fav all time games. Great! Then WoW came out, and I played till max lvl but it wasnt that great so I stopped... Then SOE destroyed SWG, and we all knew it was thanks to the developer culture shift towards WoW like games. SWG was changed to a new game experience. MEO (sandbox) was cancelled for LOTRO. Wish was cancelled. A lot of games were cancelled.

I think a lot of people on these forums have similar experience to me, where they saw games that were unique get cancelled, while games that were copy cats of other games continue on. Obvious reasons... Investors don't want to invest in the unique, they want to invest in what will make them money. That doesnt satisify those looking for the unique.

So when LOTRO came I hoped it would crash and burn to show teach developers a lesson, they should have made MEO.

So when SWTOR came I hoped it would fail and everyone who played it would exclaim how inferior it was to SWG.

And when I read about games like warhammer I laughed that they weren't doing 3 factions but instead 2 like WoW did instead of like my beloved DAOC and PS1.

But even when games that I want to fail fail I do not really enjoy it; in the end this whole genre makes me sad and I don't really follow the mmo news anymore. Just ocassionally check in with it every few months... Nothing new ever really seems to happen anyways. I feel silly wanting games to fail but I stand by my justifications.

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Originally posted by wormywyrm

When Dragon Empires (sandbox) was cancelled I was upset. I never wished poor upon a game at the time... Then PS1 and SWG came out, and they were among my fav all time games. Great! Then WoW came out, and I played till max lvl but it wasnt that great so I stopped... Then SOE destroyed SWG, and we all knew it was thanks to the developer culture shift towards WoW like games. SWG was changed to a new game experience. MEO (sandbox) was cancelled for LOTRO. Wish was cancelled. A lot of games were cancelled.

I think a lot of people on these forums have similar experience to me, where they saw games that were unique get cancelled, while games that were copy cats of other games continue on. Obvious reasons... Investors don't want to invest in the unique, they want to invest in what will make them money. That doesnt satisify those looking for the unique.

So when LOTRO came I hoped it would crash and burn to show teach developers a lesson, they should have made MEO.

So when SWTOR came I hoped it would fail and everyone who played it would exclaim how inferior it was to SWG.

And when I read about games like warhammer I laughed that they weren't doing 3 factions but instead 2 like WoW did instead of like my beloved DAOC and PS1.

But even when games that I want to fail fail I do not really enjoy it; in the end this whole genre makes me sad and I don't really follow the mmo news anymore. Just ocassionally check in with it every few months... Nothing new ever really seems to happen anyways. I feel silly wanting games to fail but I stand by my justifications.

Completely agreed and quoted for emphasis.

I'm hoping Kickstarter can change the cold economy aspect for MMORPG and we can see some true innovation in the genre.

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Originally posted by wizyy

Originally posted by wormywyrm

When Dragon Empires (sandbox) was cancelled I was upset. I never wished poor upon a game at the time... Then PS1 and SWG came out, and they were among my fav all time games. Great! Then WoW came out, and I played till max lvl but it wasnt that great so I stopped... Then SOE destroyed SWG, and we all knew it was thanks to the developer culture shift towards WoW like games. SWG was changed to a new game experience. MEO (sandbox) was cancelled for LOTRO. Wish was cancelled. A lot of games were cancelled.

I think a lot of people on these forums have similar experience to me, where they saw games that were unique get cancelled, while games that were copy cats of other games continue on. Obvious reasons... Investors don't want to invest in the unique, they want to invest in what will make them money. That doesnt satisify those looking for the unique.

So when LOTRO came I hoped it would crash and burn to show teach developers a lesson, they should have made MEO.

So when SWTOR came I hoped it would fail and everyone who played it would exclaim how inferior it was to SWG.

And when I read about games like warhammer I laughed that they weren't doing 3 factions but instead 2 like WoW did instead of like my beloved DAOC and PS1.

But even when games that I want to fail fail I do not really enjoy it; in the end this whole genre makes me sad and I don't really follow the mmo news anymore. Just ocassionally check in with it every few months... Nothing new ever really seems to happen anyways. I feel silly wanting games to fail but I stand by my justifications.

Completely agreed and quoted for emphasis.

I'm hoping Kickstarter can change the cold economy aspect for MMORPG and we can see some true innovation in the genre.

I definitely like kickstarter and I hope to see some cool mmorpgs on it :)