Re: Live Update- Weapons Balancing

Since i have 50 one time use boosters for small fire arms i have been running revolver only load outs.Coupled with crafter3 or a diablo this destroys any sar.Since the HR update its probably my most used gun.Picked up the sar before the update and see that it isnt the god gun every one makes it out to be.

I dont see the point in nerfing a gun which does what it should.Sar most likely beats the burst rifle in cqc, but is that the sar being over powered or the burst rifle not doing its job.

Re: Live Update- Weapons Balancing

It's silly, but there was one thing I always hated about SAR. You start with 7 bullets in a 10 bullet clip. No other weapon does this. You usually start with a full clip and some extra ammo. Nerfing the clipsize to 8 isn't as much of a big deal to me, because now I don't have the constant feeling of having low ammo with SAR. It will also reduce the number of people who only invested in the ammo and kept spamming it all over the place. As for the accuracy nerf. I don't see any difference. My shots hit perfectly even on very long ranges. Perhaps it's more noticable when I'm shooting while moving, but I try to avoid doing that if possible, so I can't compare the differences there.

Shorty got a nice rate of fire buff after all, but it's still slow enough for machete to land the fatal second attack before Shorty can shoot it's second shot. Well done ND, well done indeed.

BR ammo price drop is kinda...I dunno, I really think this was unnecessary. I don't use BR often, but whenever I used it, the ammo, clip size and ammo price were right on the spot.

Still, I mainly use Revolver and Bow so unless you nerf those, I'm happy. I'm very glad for the flamethrower buff though.

Re: Live Update- Weapons Balancing

Finally got around to playing since the update today, and I gotta say the new SAR is nice. The clip size change was definitely irrelevant, especially in my case as I always upgrade my primary weapon before I do anything. However the accuracy reduction was where I noticed the major difference, no more of this run 'n gun feel to the SAR, as the accuracy feels outright attrocious that way. Long range accuracy wise, you can still make it work, but it is definitely not as easy as it was and I wouldn't try to take on a HR user from long distance as he'd have an edge on me for sure.

Overall, I like it. Be very careful with any further nerfs ND. This was great. The game feels like it has that extra cut of balance this go around, so I guess I get to eat my words.