In my experience with the Vindicator it does - or at least, it speeds up the process. Can't figure out if it speeds up the bursts themselves or if it lowers the burst refire delay. But More Bullets Happen, at any rate.

I'm gonna go roll another PSP, if I get a Hornet X I'll go find out for you.

Grayrest wrote:

Has anybody ever seen someone with a Scimitar?

I used it for a while with my Vanguards. I had crap luck getting a Disciple (still haven't gotten many ranks out of it) and before I got a Katana X, the Scimitar worked better for me. I liked being able to get that second shot off while waiting for my charge to cooldown. At a low level as a Vanguard and/or when you just don't have any good equipment for weight it's not always a bad thing to be able to get that extra shot or two in there between cooldowns. Now I use a Talon, but hmmm.

I'm actually thinking I might try to find a build for it. Not sure what...

e: falcon x :negative:from something like rank 5, every single time I got something to reach parity with the Falcon, I'd get a new Falcon. It has been my highest ranking rare since basically always.

Singularity Power- Fixed a bug where the base duration that enemies are held in the air was still 3 seconds. Should now be 6 seconds, as the April 24 changes specify.

Geth Horde Wave Data- (Gold) Wave 6: reduced number of Hunters from 4 to 2- (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3- (Gold) Wave 6: added a single Geth Prime- (Gold) Wave 10: reduced number of Pyros from 4 to 3- (Gold) Wave 10: increased number of Geth Primes from 2 to 3

Card Data- 255 max cap on ammo, medigel, rockets, shields - they should grant equipment items instead if maxed- Respec cards are now uncommon rather than rare- Increasing XP bonuses for character cards

"Respec cards are now uncommon rather than rare" - I'm liking this, even less reason to promote."Increasing XP bonuses for character cards" - so, if I have bothered to promote, the three char cards I get each time I buy a (P)SP are slightly more useful

Not sure whether the Geth/Gold changes are going to make farming that much more difficult/time-consuming...

Primes are huge damage sinks so, yes. I expect the changes are to prevent people from having easy targets to biotic combo to death and force you to focus fire on the Primes, lest they overwhelm you. Note that they only altered the objective waves - ones where you're not likely to be sitting in your happy camping zone. Out of all the geth enemies they're the only ones who can really overwhelm a camping team on FBW because of sheer hp.

The increase to rocket troopers is probably because they shoot you from range and can stagger you?

I'm theorycrafting, but the solution is probably just that an optimized team will be a little more important: You'll really want at least two players with the capacity to do heavy shield stripping and then a little more emphasis on AP weapons to grind through the Prime's huge armor reserve. Right now you can sort of get away with almost anything.

or failing that, people will just need to be a little more quick to break out the Cobra launchers. I mean, I can carry five into a game and on any FBW run I might use one. Maybe.

Until they release a TU, there's really no way to 'balance fix' Geth; they need a new AI pathing routine, a new class that has some sort of cover-flush capability (grenades, etc) or abilities like Decoy need to be fundamentally altered.

In non-farming news, interesting that they flat buffed four of the N7/ultra-rares. Indra needed something to be Less Useless, Eagle also needed to be Less Useless, and I may have to give my Crusader another shake. Shotgun infiltrator with a GPS is my go-to nowadays, I'll try it with a Crusader again.

I'm still not really amused by their perpetual "must jack all SMGs into the stratosphere, refuse to do anything to the ARs," routine. The new ME3 damage mechanic really ruins the entire point of an SMG vs an AR.

"Respec cards are now uncommon rather than rare" - I'm liking this, even less reason to promote.

I was just complaining about how I never get respec cards. After playing yesterday and buying 5 more spectre packs... no respec cards. Now that they are uncommon, hopefully I can get them a little faster. I really don't want to promote and re-level anymore. But I do have a bunch of different power combinations that I want to try.

Re:CrusaderI got this in the last N7 weekend and it was actually pretty sharp before the buff. It is perfectly accurate if you zoom aim and your cursor targeting reticule turns red. It also has a high fire rate and does pretty good damage to both health and armor. Obviously not that great against shields and it has prohibitive weight for nearly anything but a guns only class (Krogan sentinel for me).

So, the weapons sheet linked to in the op has the Eagle damage at 42.4 - 53.1.This is very bad.This is not the original damage (according to Bioware) 60.9-76.1, or the new buffed damage 67.0-83.8 listed in the patch notes spoilered in vimto's last post.

These later numbers are poor, but not wretched. For example the Predator X, if the stat sheets are correct (which I think they are for the most part), has a damage rating of 73. This puts the Eagle I in Predator VIII or IX territory in terms of damage. The fire rate is listed as slightly lower for the Eagle, but I don't have one to verify this. I was under the impression that the Eagle was fully automatic, so I don't get how it could shoot slower then a semi-automatic predator. Admittedly the predator does have quite a high rate of fire if you really mash the trigger, but still. Anyone with first hand Eagle knowledge who has not mentally blocked it out is welcome to correct this information/add.

The fire rate is listed as slightly lower for the Eagle, but I don't have one to verify this. I was under the impression that the Eagle was fully automatic, so I don't get how it could shoot slower then a semi-automatic predator. Admittedly the predator does have quite a high rate of fire if you really mash the trigger, but still.

Unless they changed it to be faster, holding down the trigger with the Eagle produces a slower fire rate than you can get by tapping quickly with the Falcon. Tapping with the Eagle won't do anything to speed it up since the fire rate is capped. Now if those damage numbers are true and it will eventually overpower the Falcon and possibly be in Phalanx territory, I'm all for it. I'll take it in place of the Phalanx because I like the way it looks.

I'm actually liking the Arc pistol lately. Ability to alternate between high ROF and high damage. Good ammo capacity (I have it at V now, I think). Basically, it's like a Predator that can throw a Carnifex bullet when you really want to. So click*click*click*click*click their shield are gone charge -> headshot and they're dead.

With piercing mode, I do a small shot to convince them to leave cover, charge, and then headshot them as they pop up.

3million Banshees was completely unreasonable from the outset; they show up in very limited numbers outside of Gold - and pug gold vs reapers is a recipe for utter disaster. There are folks who even speculated at the beginning that the goal was so high as to ensure failure, to set up the next round of maps (more territory overrun) and reinforcements.

I got the Hurricane I. With the buff, that thing is really strong.Take the headshot bonus damage in the Turian Soldier tree and you melt enemies because it's basically like delivering 20 Mattock headshots at once.

This puts the Eagle I in Predator VIII or IX territory in terms of damage.

yes and I have a Pred X, Phalanx VII, and Carnifex VIII. I expect most people have the first, even if they don't have the other two. I'm just sayin here ... not exactly worth it as an ultra-rare, whereas the Valiant is a spectacular sniper, the Crusader is a slug rifle in shotgun form (which is cool, breaking weapon paradigms is my thing), the Hurricane is (now) a ridiculously hard hitting bullet laser ... and the Eagle.

This puts the Eagle I in Predator VIII or IX territory in terms of damage.

yes and I have a Pred X, Phalanx VII, and Carnifex VIII. I expect most people have the first, even if they don't have the other two. I'm just sayin here ... not exactly worth it as an ultra-rare, whereas the Valiant is a spectacular sniper, the Crusader is a slug rifle in shotgun form (which is cool, breaking weapon paradigms is my thing), the Hurricane is (now) a ridiculously hard hitting bullet laser ... and the Eagle.

Hurricane for me. That thing really does absolutely annihilate enemies. With the Turian soldier it can be quite accurate as well. Put it on my Revenant X build, and while not quite as good against the armor and requiring more reloads, it was almost as good against shields/health, and I only have Hurricane I. I am pretty impressed.

In addition, I thought that I would remark that despite all my discussion about the Eagle previously, it's still the only N7 I don't have. I think you guys keep getting it because you keep bad mouthing it.

Also, just played a round with a guy who had a Scorpion VIII. At that level, the scorpion does a shit load of damage. He was gibbing weaker enemies left and right. He played with an infiltrator too, so he got one or two cloak explosions to go with the rest of his shots. I might try a build like that myself once I get some freaking respec cards.

Also - read some rumors today about the next DLC. Apparently it was posted as out today on a Sony site, and was quickly taken down.

The vorcha will be the soldier and sentinel classes, two new Quarian engineers/infiltrators (presumably male variants given that in coalesced every single mention of the multiplayer Quarian characters is 'femalequarian') with new/different skills to the others, and "Phoenix" characters as adepts/vanguards. Some people are betting on Protheans. Others on Cerberus defectors given the description of the last operation. Also two new maps, three new weapons, new consumables (not sure what is left to add?).

I like new things for us, and new maps, but how about some new enemies? Rogue mercs, or Krogan opposed to Wrex. New objectives, like escort a group of civilians to the evac zone (success as long as one gets out, NOC's move at a run but only when two or more players are in proximity), or defend an allied engineering team as it tries to repair something (a variant on the hack circle I suppose). Those seem like things that could be done without major surgery on the MP game engine while freshening up the objectives.

It took a little getting used to, but it worked pretty well. Doing a double-tap with the Claymore thanks to AR is really powerful. Concussive Shot with incendiary or cryo ammo effect is also really good.

It took a little getting used to, but it worked pretty well. Doing a double-tap with the Claymore thanks to AR is really powerful. Concussive Shot with incendiary or cryo ammo effect is also really good.

I saw this post and had a go.

Holy crap. Phantoms just die.

My go-to class for Phantom management was always Asari Adept or Justicar (either stasis or pull/reave explosions) - but it looks like I got a new toy.

Woohoo! Valiant! Had to go through Live Chat, apparently my wins were logged and I was one of the unlucky bunch who were bugged and had the pack just not showing in the store.

I have the same problem here, did a bunch of extractions, no pack showing, and no entitlement on the "registred game content" on the bioware site. So I guess I wont get a valiant III this time either. Not that it really matters. ME3MP was fine while it lasted and as a diversion from BF3, now with me finishing up Deus Ex and Diablo out... even BF3 is going on the low side, and me3... somewhere way below that. Only so many hours in a day.

I have so many damage dealers that I speced my engi for pug support runs. Maxed out heal and heal speed for turret. Gave myself max health/shield bonuses, Networked AI stuff that increased powers/carry weight, and naturally, maxed out Overload since it is completely badass. Great against shields, stuns organics , hits three targets, does good damage to synthetics.

With the extra shields (they Geth get ~1250 when maxed out), standing next to your turret which will heal you quite frequently, you can stay out in the line fire for quite a while, so you can actually carry an AR if you want to. It makes silver pugs pretty easy because you can partly make up for the fact that no one ever stays in cover by recharging their shields.

I see most people spec the turret with the flamethrower and throw it into spawn points and then spam overload. That does a ton of damage, and the turret can be used to distract all sorts of bad guys just like decoy. On FBW, you can keep an entire line of bad guys from advancing down the hallway if you block a brute/banshee/ravager off with the turret.

So email CS or do live chat - the email takes like 30 seconds and they'll just hand you one.

of course it'll be an Eagle >:]

Yeah, I think it was maybe 10 minutes on live chat, but most of that was waiting after providing a few random account confirmation tidbits. I think I was actively playing something else while on live chat. But, Valiant, so it was worth it. Though it sounds like the Eagle is being made more useful, but I have a Carni IV so I'll probably never use it.

I think there's no reason not to max the turret for healing. You're the only class that can do it, and it's awesome. If you want an offensive turret use another class - failing that, you can pitch it into a crowd and it'll last as long as an offensive-spec turret (not long) and do about as much damage (not much). Or just play a Quarian

Once you've done that it really boils down to "do I put 3 points in Hunter Mode at the cost of a rank 6 in one of my passives or not?" because overload is a superb skill.

If you'll be farming FBW like a jerk, like I do, I didn't take chain because I wanted more direct shield stripping and damage to ruin Primes; I ended up with rank 4 Damage, 5 recharge, 6 bonus shield damage. You could take one of the chains at 4 or 6 but not both to get a good 2-target chain and still do respectable shield damage on single targets.

I use the Geth Plasma Shotgun (heavy barrel, spare ammo) with it. You're pretty capable at any range and are an extremely helpful team player as long as you keep an eye on your turret to make sure nobody killed it.