It "delivers high burst damage at very close range but damage falls off heavily at distance," according to Epic Games. It shares the new two-second cooldown when swapping with all other shotguns.

The Epic variant does up to 143 damage at close range; the Legendary version can do up to 150.

You'll also start to see vending machines a lot more often - and you'll need to give up fewer materials to use them too. Costs are being dropped across the board to 375 for Legendary, 300 for Epic, 225 for Rare, 150 for Uncommon and 75 for Common.

They will spawn 73 per cent of the time (up from 45 per cent), with the chances of any given spawn being legendary doubling to 8 per cent. Epic vending machines have their spawn chances more than doubled from 5 per cent to 19 per cent. Uncommmon and Rare machines get a boost too, while Common ones will now be the least common of all.

One of the most welcome changes is the long-promised ability to open the challenges menu in-game. Along with this, daily and suggested challenges will appear on the in-game map screen, so you'll never find yourself at a loss as to what to do next once you've completed the challenges you had in mind when you dropped in.

There is also a new LTM: Steady Storm. In this mode once the storm starts closing in it doesn't stop -- the entire island is enveloped in 15 minutes, with the storm doing 10 damage per second. Kills, challenges and wins are all tracked in this mode.