This is the thread to post the games you've completed in 2017 If you don't know how this works take a look through one of the previous year's threads linked below, or look at those threads to see how you may have improved your numbers from before. Post now to reserve your 2017 spot!

(1/12) I really like doing these threads, but some years I don't do a lot of gaming. As is tradition, I'm setting a goal of 40 completed games, even though the last two years combined didn't yield anywhere near that figure. I track some other media consumption in this thread as well, because I'm not devoted enough to keep with the various CAG media threads.

(1/13) Alright, off to some kind of start! I'm sure I'll log a few this year that I played the first 90% of last year, but my first entry was started and finished in the last two weeks.

(4/30) Man, I sure got derailed again - I dove deep into Dragon Quest VIII and found the story to be so incredibly boring. I began to resent the nonsense reasons I was being sent across the map until I just put it down.

Fellow posters, take a moment to write capsule reviews! Just a sentence or two. They're so much more meaningful and entertaining than a score.

- Zelda Picross - ★★☆☆☆ -If you're like me, you like Zelda, you like Picross, and you're... disappointed this game isn't better. It feels designed to meet contractual minimum development requirements. While it's a shame that there's only one Micross puzzle, it's downright upsetting that the Mega-Picross stages (which are already a pain) are the exact same images as in the regular picross mode. Boooo. (1/13)

-Adventure Time: Hey Ice King, Why'd You Steal Our Garbage - ★★★☆☆ - I was trying to figure out how I describe this platforming action RPG with an overworld and a lot of wandering back and forth. By the time I hit the maze of caves it hit me: it's Zelda II lite. Not bad for a licensed title though. (1/15)

April: (1)

- Splatoon - ★★★★★ -Finally went through the single player campaign. I think my favorite boss was the first one. Still playing the online multiplayer from time to time, and even though I do pretty well I know I'm never going to play enough to get anywhere close to the level cap. (4/30)

November: (1)

- Yoshi's Wooly World - ★★★☆☆ - I was looking forward to this one based on the E3 demo and playing Kirby's Epic Yarn a couple years ago. On the whole, I think maybe Kirby was better, but this game was still a fun couples activity and some of the challenge courses were indeed challenging. We collected every single Yoshi. Not every single stamp, but close enough in my book. (11/4)

(^) denotes that all single player achievements/trophies were unlocked
(#) denotes games that have been finished previously (second playthroughs, achievement runs, etc.) games are only listed once each year, though I may have played them previously. This is geared towards games that were not already beaten this year or had a full second playthrough long after the original. (DMC4, Dead Space 2, etc.)

For games with difficulty settings, all were beaten on Normal/Medium unless otherwise noted. All Windows/Mac games were played via Steam unless otherwise noted. Any games listed twice (for whatever reason) count as one if they're on the same platform. I'm not counting DLC and secondary game modes toward the main total.

I completed 63 games in 2013, which was a total freak year for my gaming.

In 2014, I fell quite a bit short of my 25 game goal with only 17 games.

My goal dropped to 20 in 2015, and so did the amount of games I completed. I was only able to complete 13 games.

In 2016, I set a realistic goal of 15 games. I beat 18. I was stoked.

In 2017, I fell short of my 15 game goal by only finishing 9.

I am keeping my game goal at 15. As a husband, father, PhD student, and a job that demands a lot of travel, I feel 15 games is more than enough of an accomplishment.
Be prepared Backlog, I am going to BEAT YOU DOWN THIS YEAR.

EDIT**

In January I was introduced to Mount and Blade for the first time. Game is amazing. After investing 144 hours in 2 months, I feel confident I will not reach my goal this year. But I have Mount and Blade, so I do not care.

EDIT EDIT**

Just when I started to put a dent in my backlog by beginning the Uncharted series, I was introduced to Stardew Valley. Holy Crap I love this game. I am all the more confident, now, that I will not reach my goal this year. But I have Mount and Blade and Stardew Valley, so I do not care.

January

-NONE-

February

-NONE-

March

03/25/17 Uncharted: Drake's Fortune Remastered

03/28/17 Uncharted 2: Among Thieves Remastered

April

04/01/17 Uncharted 3: Drake's Deception Remastered

May

05/20/17 Uncharted 4: A Thief's End (a spectacular way to end the series)

05/20/17 Journey

05/30/17 Mount and Blade II (This isn't really a game you can "beat" but i'm calling it quits. After 180 hours of playtime, I think i've more than covered it).

June

-NONE-

July

07/17/17 Battlefield 1 (Meh meh meh. Normally a Battlefield fanboy, but this was a letdown)

August

08/22/17 Assassins Creed IV: Black Flag (lowlands away, me john!)

September

-NONE-

October

-NONE-

November

-NONE-

December

12/31/17 Stardew Valley (after putting more than 80 hours into this, I am calling it quits)

5thInjustice: Gods Among Us - Storymode13thGod of War: Chains of Olympus

June

19thDatura (100%) - Tries to do some interesting things in narrative and presentation but those things are all but lost in almost unusable controls.

July

1stDead Space 3 (Single player campaign easy) - Definitely a series that got worse with each game and there were several points I just wanted it to be over. Still, it did a decent job of tying all three games together so I'm glad to have played it for that reason.

12thThe Last of Us (Single player campaign normal) - Game of the Year so far, and one of my all time favorites, despite some of it's glaring technical issues.

August

11th Tomb Raider (Single player campaign 100% aside from the stupid conversation trophy) - My feelings on this one are very mixed. Liked a lot of what they did but felt it was too combat focused and that there wasn't enough focus on the tomb raiding.

20th Bit.Trip.Runner 2 (All levels perfect on "just right") - Great rhythm game and I love a lot of what they did with the art style. Enjoyed it enough I plan to go back and get triple perfect + on all levels.

September

None, I am a failure.

October

20thScribblenauts Unmasked (All levels) - Did not enjoy. Extremely short (four to six hours to plow through the story) and did not enjoy the often vague and frustrating gameplay. Saw it through for the DC flavor and it did not live up to it.

November

None, I am a failure.

December

15th Knack (All levels on hard) - I enjoyed my time with this one and even more so since my daughter shared most of it with me. The reviews are spot on with the shortcomings but I'm hopefully for a sequel that can bring more spice to the gameplay.

21st Tearaway (All levels) - Amazing game, would be my hands down game of the year if not for a little game called The Last of Us. Was even better that I got to enjoy the entire thing with my three year old. Update- Platted on the 22nd for first Platinum trophy ever.

2014 Total: 14 7 3 6 4 1

Spoiler

January

15th Ys Memories of Celceta (Completed the story on normal) - Looks like a PSP game but played like butter and was lots of fun despite a middling story.

28thThe Walking Dead (Completed story) - The feels man, the feels. Far from perfect but works really well with the Vita and thoroughly enjoyed.

February

9th Injustice Ultimate Edition (Completed the story on very easy and collected most trophies) - Just a trophy grind on a different platform. Looks a smidge smoother and online play is largely fixed but otherwise the same game.

28thSound Shapes (Completed all albums plus Car Album DLC) - Just adore this game even though it took me nine months to finish it.

7th Assassin's Creed IV: Black Flag (96% synchronization and all single player trophies) - Just a great return to form that reminded me why I enjoyed AC2 so much. Only quibble was that they made this huge open world that worked so well and then sort of de-emphasized it.

May

23rd God of War (Campaign on Normal) - Stupid Kratos needs to learn to walk on a three foot wide beam without falling. Game is still compelling but really shows it's flaws in comparison to other modern games. Still has that spark that makes you keep going when it gets abysmally stupid that Knack lacked despite being a mechanically better version of GoW.

31st Infamous Second Son (Good campaign on Easy; Evil campaign on expert; platted June 1st) - Very good, very lovely. Combat never really feels as thrilling and dynamic as you would expect but still fun. Not quite the game that defines the system though.

June

22nd Wolfenstein The New Order (Campaign on easiest setting; platted June 22nd) - Surprisingly good in all aspects and not the all out over the top shooter I expected. Pacing was excellent and the game told an engaging, if blunt and heavy handed, story.

July

12th MLB 14 The Show (All trophies; platted July 12) - I suppose that this will have to count as beaten for tracking purposes. I loved MLB 13 and played it to death but this one just rubbed me the wrong way from the start for some reason. Ran into a lot of bugs and weird AI in getting the trophies too.

August

24th Ryse Son of Rome (Campaign on Recruit) - Enjoyed this quite a bit and more than I was expecting. It's short (but felt like a solid length for what it was) and very QTE heavy (but in a less awful way than you would expect) but played like Arkham Rome. I do wish they had gone a different direction with the last two hours or so of the game because the tone felt very off from the rest of the game.

10th Crypt of the Necrodancer (All currently available content) - So much fun. Rhythm game crossed with a rougelike, just wish there was more content out already.

19th Dungeon of the Endless (Escaped the dungeon on Too Easy) - Oh man this game is so hard but in that way that makes you keep playing it. Crazy hybrid of a dungeon crawler/RTS/tower defense/RPG/and more that just works so well. This game hooked me like Binding of Isaac did when it came out.

21st Magic The Gathering 2015 (Campaign and expansion on Planeswalker difficulty) - Imperfect but fun and a lot cheaper than buying cards again.

February

1stHow to Survive: Storm Warning (Campaign on normal) - Really loved the survival elements and this was a super pleasant surprise. Got a little tedious at the end of the game trying to remember where you left a single item hours ago but otherwise loved it.

10th Gravity Rush (Campaign; Platted February 10th) - Gave me some vertigo after playing and didn't quite live up to my expectations mechanically but I'm intrigued for the sequel and won't backlog it as long as this one.

11th Final Horizon (Campaign; Platted February 16th) - Didn't expect anything amazing but thought there could be something interesting in this tower defense game. Instead it was painfully bland with nothing around the overly simple and short levels and until the last couple levels it all felt like a heavily restricted tutorial.

22nd Road Not Taken (Campaign) - Really disappointed with this one. Love the art style, the concept, the roguelike nature, basically everything about it until I actually played it. Sadly I did not find the Triple Town style puzzling fun but just needlessly brutal.

22nd The Order 1886 (Campaign; Platted February 22nd) - Loved it, absolutely loved it. Was it perfect? No, the mechanics are tight and isn't the most cohesive in that regard. Played well enough for a single playthrough though and I loved the world it built and the game actually looked like a next gen game. Can't wait for a sequel with hopefully more polished gameplay.

24th The Swapper (Campaign; 100%) - Amazing atmosphere and mysterious story. Definitely a great game and all without a lick of combat.

March

10th Need for Speed Most Wanted (All races; Platted March 10th) - A decent port but it's sacrifices exacerbate the really bad design in parts of the game.

17th Grand Theft Auto Chinatown Wars (All story missions) - Still holds up as one of the more stylish GTA games but feels far more formulaic than when it came out. Top down GTA driving is still the worst thing ever sometimes and the combat tries to be the second worst.

30th Uncharted Drake's Fortune (Campaign on Hard) - Shows it's age in a lot of ways but still an enjoyable if sometimes frustrating romp.

6th The Hungry Horde (Platted April 6th) - Decent sort of endless runner almost but heavily marred by long load times, limited game design, and a reliance on randomization that's heavily slanted against the player.

21st Jurassic Park Ep. 1/2/3/4 (All levels; 100% April 21st) - Tons of problems and the story went downhill in the third and fourth episode but was still enjoyable (especially for $1). Really felt like a side story in the first movie early on though.

22nd D&D Chronicles of Mystara (All levels both games) - Really fun old school beat 'em up. Maybe one of the best I've ever played and I'm shocked these games don't have the reputation of some of the other arcade classics of that era.

30thIkachan (Campaign) - Short but highly enjoyable and highly recommended. Maybe one day we'll get a fully fleshed out sequel.

31st Trine Enchanted Edition (All levels) - Fun game though I didn't enjoy the end levels quite as much.

31stCastlevania Mirror of Fate (Campaign; 81%) - It's no Igavania but nowhere near it's bad reputation. Controls are clunky, combat is often tedious, but there's still some fun moments even if it's a largely linear brawler.

June

8th Nano Assault (All levels) - Kind of a cross between a twin stick shooter and a SHUMP. Was fun, just enough of a challenge, and just long enough that I didn't get tired of it.

15th Aliens Infestation (Campaign; 98%) - Like Aliens meets Metroid. A little too combat focused and the combat gets a bit repetitive but overall a strong experience that lives up to the Aliens name.

24th Proteus (Completed) - Not quite sure what to make of it but I enjoyed whatever it was. Was pretty and enjoyable wandering around the island and seeing what would happen next.

26th Gunpoint (Completed) - This game was so good and entirely deserving of the hype it got when it came out. Sort of a puzzle game with a great noir setting and lots of player choice.

30th Murasaki Baby (Completed; 100% July 30th) - Liked the surreal, minimalist style and style of puzzles the game presented. The touchscreen controls weren't my favorite and were kind of awkward but still enjoyed the game.

31st Xeodrifter (Completed; 90%) - Expected to like this but enjoyed it even more than I thought I would. Definitely had that Metroid vibe even though it didn't really play like Metroid. Short and hard as nails at points but those aren't always bad things.

August

27th Picross 3D (All puzzles perfect) - Amazing puzzle game with just the right amount of challenge and it ate a shocking number of hours. I would estimate somewhere around 80 hours.

September

29th Project Mirai DX (All songs on normal) - Excellent rhythm game. I'm not a fan of Miku or the musical style but it was still a charming package.

October

9th Haunt the House (Completed) - Fun little game with cute aesthetics.

13th Tales of the Abyss (Completed; 52h 46m) - Decent Tales game but it went on about 12 hours too long and really dragged at the end. Unsatisfying ending.

27th Wolfenstein The Old Blood (Campaign on easiest setting) - Mixed on this one. Not as stellar as TNO was and tried to walk the line between serious and schlocky. Probably should have gone one way or the other.

17th Table Top Racing World Tour (All races) - Passable but shallow kart racer that has moments of being insanely buggy and frustrating.

June

1st Quantum Break (Campaign; Normal) - The shooty bang wasn't always the best but it was enjoyable in the same way that the FOX sci-fi shows it felt like are enjoyable.

27th Mirror's Edge Catalyst (Campaign and side missions) - It could have, should have been better. They forced an open world on it and it was clear they had to cut massively from it to get it done and the open world just felt cheap and empty.

July

August

3rd Klonoa (All levels) - Started out overly easy and generic but the second half was a really excellent and extremely hard platformer. Story was nonsense and a waste of time but the platforming was worth it.

10th Doom (Campaign; Easy) - Better than I expected and applies the Doom style to the Wolfenstein formula.

14th Mario Party 10 (All boards, all modes) - Very mixed bag personally. On the one hand it hit the right nostalgia notes with some fun board designs and the Bowser mode was good. On the other it felt incredibly shallow and lacking something.

September

October

November

12th Far Cry Primal (Campaign; Platted November 12th) - Better than I expected and really sells the setting, something like AC meets Skyrim in an FPS.

December

3rd Recore (Campaign) - So very good at it's best but dragged down by a sloppy at best technical execution, grindy progression in the second half, and muddy combat. Still, the highs made it an enjoyable journey overall.

5th Arslan (Campaign) - Understand why I had never played one of these Dynasty Warriors games before. Not for me.

19th Telltale Batman - Got stuck in those too familiar tropes of needing to retell his I'm Batman and I'm sad origin but also did some fresh things with a couple characters.

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