Configuration files used for combining environmental textures, mostly used by precipitation and clouds.

.dso

TorqueScript (.cs) files that have been compiled into an encrypted format. DSO files are more secure than the original uncompiled .cs files that they are created from.

.dsq

Proprietary files which store animation information in the format expected by Torque. A .dsq is used in conjunction with.dts files.

.dts

Proprietary file which stores model information (geometry, textures, nodes) in the format expected by Torque. A .dts is loaded directly into Torque to render 3D models, such as players, items, weapons, and vehicles.

.dll

Dynamically Linked Library files (DLL) contain code that can be called at runtime by application binary files (.exe and .app) instead of being compiled directly into the binary file itself. This is useful for common libraries, such as OpenGL, OpenAL, Havok, etc.

.exe, .app

Binary files created by developer tools during the compiling process. Most commonly used to launch your game, a Torque tool, or any other normal computer application.

.glsl

Contains the configuration information that describes an OpenGL graphics shader.

.gui

Contains the data used to create a Graphical User Interface (GUI). These files are created using TorqueScript but the special .gui extension allows the GUI Editor to open them for visual modification.

.h

Header files contain declarations written in the C and C++ languages for classes, structs, variables, and other programming elements, which are compiled by the engine in conjunction with .c and .cpp files to create binary files.