Im trying to work out the best way to create a dragon skin that is made up of ridged scales that are connected to each other by a flexible skin. When the dragon is animated I only want the skin to stretch not the scales.

What's the best way to set this up?
Is there a way to use a texture map to define the flexible regions?

Im interested in finding out how it would be done in Max, Maya, XSI and LightWave.

Thanks

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01-13-2006, 03:00 PM

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