judges day – PlayStation.Bloghttps://blog.us.playstation.com
Official PlayStation Blog for news and video updates on PS4, PS3, PSN, PS Vita, PSPFri, 16 Feb 2018 22:38:40 +0000en-UShourly1https://wordpress.org/?v=4.9.1https://blog.us.playstation.com/wp-content/uploads/2016/04/cropped-PS-Bug-32x32.jpgjudges day – PlayStation.Bloghttps://blog.us.playstation.com
3232SCEA Judges Day: How do you play PixelJunk Eden?https://blog.us.playstation.com/2008/05/23/scea-judges-day-how-do-you-play-pixeljunk-eden/
https://blog.us.playstation.com/2008/05/23/scea-judges-day-how-do-you-play-pixeljunk-eden/#commentsFri, 23 May 2008 17:10:49 +0000https://blog.us.playstation.com/?p=545A few months ago, during the Game Developers Conference, we got our first look at Q-Games’ PixelJunk Eden. Clearly it possessed a striking look, but how do you actually *play* it? That’s what I was wondering as I approached the PJE setup at last week’s E3 Judges Day event. I’m guessing that you might be too, so I set up the camera as blog regulars Deb Mars and Matt Morton walked me through the early parts of the game.

It’s quite an addictive game (not unlike PixelJunk Monsters, even if that’s the only thing they have in common), and this fact wasn’t lost on themedia inattendance. Look for more on PixelJunk Eden soon, right here on PlayStation.Blog.

]]>https://blog.us.playstation.com/2008/05/23/scea-judges-day-how-do-you-play-pixeljunk-eden/feed/63https://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg4.44<p>Sr. Social Media Manager</p>
633SCEA Judges Day: MotorStorm Pacific Rift interviewhttps://blog.us.playstation.com/2008/05/20/scea-judges-day-motorstorm-pacific-rift-interview/
https://blog.us.playstation.com/2008/05/20/scea-judges-day-motorstorm-pacific-rift-interview/#commentsTue, 20 May 2008 23:51:22 +0000https://blog.us.playstation.com/?p=539Here’s another pre-E3 Judges Day interview about another big sequel – MotorStorm Pacific Rift. In this video, I caught up with Felice Standifer, who you may remember as Sr. Producer on the original MotorStorm game. Wasn’t that long ago, was it?

Once the camera was rolling, I asked her about transitioning from one game to the next, how much more work remains to be done, and *your* role in getting local multiplayer/split-screen into the sequel.

Like yesterday, if you’re not interested in what we’re talking about, enjoy the game playing in the background.

More videos to come later this week!

]]>https://blog.us.playstation.com/2008/05/20/scea-judges-day-motorstorm-pacific-rift-interview/feed/31https://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg4.6<p>Sr. Social Media Manager</p>
316Blood Curse – Scaring this Summerhttps://blog.us.playstation.com/2008/05/20/blood-curse-scaring-this-summer/
https://blog.us.playstation.com/2008/05/20/blood-curse-scaring-this-summer/#commentsTue, 20 May 2008 13:30:35 +0000https://blog.us.playstation.com/?p=533Hello, everyone. This is Tsubasa Inaba, the US Producer for Siren: Blood Curse. This title was just announced last Friday at E3 Judge’s Day, and was very well received. Siren: Blood Curse is due out this summer in North America, on the PSN.

I wanted to share with you the Siren: Blood Curse debut trailer that we’ve created for North America.
We hope you like it. The trailer gives you a hint of the mystery and might prepare you for the goosebumps you’ll get from the final piece.

An American TV crew arrives in Japan to shoot a documentary piece on the legend of this Japanese village that supposedly disappeared 30 years ago. Upon arrival, they immediately find themselves wrapped up in the horror of this mysterious curse that haunts the village. The game lets you play seven different characters throughout the story, and features the unique “sight jack” system.

“Sight jack” gives you the ability to see from the point of view of the Shibito (living dead creatures, not exactly like zombies) or your fellow companions. At times you’ll be using sight jack to sneak around in the shadows, trying not to be seen by the Shibito. At other times, you’ll have no choice but to stand and fight, in which case there are over 50 weapons to use against them.

I’m very excited about this game, even though I find it pretty scary to be honest (especially playing in a dark room!). Everything about this game, from horror, mysterious story line, cinematics, game structure, keeps the players hanging, and wanting to come back for more.

I hope to follow up with new posts in the coming weeks, to share a little more about Siren. If you haven’t read this already, here’s some feedback we have received on Siren: Blood Curse from Judge’s Day.

]]>https://blog.us.playstation.com/2008/05/20/blood-curse-scaring-this-summer/feed/49https://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg4.73<p>Senior Producer, International Software Development</p>
490SCEA Judges Day: Killzone 2 interviewhttps://blog.us.playstation.com/2008/05/19/scea-judges-day-killzone-2-interview/
https://blog.us.playstation.com/2008/05/19/scea-judges-day-killzone-2-interview/#commentsMon, 19 May 2008 23:03:06 +0000https://blog.us.playstation.com/?p=531As a lifelong gamer, attending last week’s E3 Judges Day was definitely an exciting time for me. Games we’ve been hearing about for months (or more), like Motorstorm 2, PixelJunk Eden, Resistance 2, LittleBigPlanet, and SOCOM Confrontation were just sitting there at the ready, waiting to be played. And play we did.

I wanted to share, as best I can, the experience of being at an event like this, so out came the Handycam. From reading the comments here on the Blog, I’ve gotten the impression that a few of you might be interested in Killzone 2. ;-)

Fortunately, Steven Ter Heide, Senior Producer at Guerrilla Games made the long trip in from Amsterdam to show off the game’s second level. I was able to corner him for 10 minutes or so to ask him about how the game is coming along, on living up to the expectations established by that E3 trailer, what will distinguish Killzone 2 from the other shooters on offer this year, and the first-person cover system.

Even if you don’t care about what we’re saying, I set up the shot so that you can watch pretty much the entire demoed level being played between Steven and I.

As far as the game itself is concerned, I played through the demo 3 different times. While I really, really liked it, you’ll probably be more interested in what outlets like Gamepro, GamesRadar, and IGN had to say about it.

As I mention towards at the end of the interviews, I know you readers will have questions. While Steven is back in the Netherlands now, go ahead and ask them, and I’ll save them for the next time I see him (E3 or Leipzig, most likely).

In the meantime, I’ll bring you more Judges Day videos in the coming days.

Greetings from E3 Judges Day! We’re here at the Roosevelt Hotel right in the center of Hollywood showing the press the biggest PlayStation titles for the year. I’ve had a chance to hang out and play some Killzone 2, Pixeljunk Eden, SOCOM: Confrontation, Little Big Planet and even Buzz PS3, so there are plenty of games for the press to check out. Now, of course, I’m here with Insomniac President and R2 Creative Director Ted Price as well as Assistant Creative Director Colin Munson. We’re talking to key journalists about Resistance 2, plus demoing our new 60-player multiplayer mode called Skirmish. This is the first opportunity for the press to get their hands on the game in the US, and we’re really excited to show off the multiplayer. We think we’re taking one of the best parts of Resistance: FOM to an entirely new level.

Our philosophy for Resistance 2 multiplayer is “Massive Battles, More Intimacy.” We’re accomplishing this by focusing the 60-player games into battles within battles. This basically means that you should constantly feel like you’re playing an important role in a larger war…every single game. Tying into that are what we’re calling rival squads as well as a rewards system that recognizes just about everything positive you can do in-game. It’s addictive. If you want to hear more about this new mode, you should check the latest episode of our podcast, The Full Moon Show. We talk about all the fun we’ve been having playtesting it over the past few weeks. You can download it at http://www.insomniacgames.com/podcast/podcast.php.

The multiplayer level we are demoing is set in Scotia, California, which is in the Redwood Forest. One thing we’re really excited about with Resistance 2 is the diversity of the environments across the United States, and we’re definitely taking advantage of it. To prove my point, we’re giving you a glimpse of a few screenshots of one of our single-player levels, Chicago. You’ll see one of our new enemies in these screens, the Grim, as well as some of the advances we’ve made graphically with our lighting technology. We’ll be blowing this level out in the August issue of Gamepro magazine and Resistance fans, you can’t miss it.

Speaking of screenshots, we know from listening to our fans that you always want more. But have you ever wondered exactly what goes into a screenshot?

They aren’t as easy to take as you might think when the game is in the middle of development. My fellow Community Manager Bryan Intihar just got his first experience of the pain it can be at times, to check out his blog on the matter, click here.

That’s all for now, but Bryan and I will be answering your questions in the comments as always.

JS

]]>https://blog.us.playstation.com/2008/05/16/resistance-2-at-e3-judges-day/feed/84https://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg4.83<p>Community Lead, Insomniac Games</p>
847Behind the scenes at SCEA Judges Dayhttps://blog.us.playstation.com/2008/05/16/behind-the-scenes-at-scea-judges-day/
https://blog.us.playstation.com/2008/05/16/behind-the-scenes-at-scea-judges-day/#commentsFri, 16 May 2008 19:35:41 +0000https://blog.us.playstation.com/?p=528For much of today, the people who will determine E3’s “Best in Show” awards are holed up in the penthouse of Hollywood’s Roosevelt Hotel. They’ll spend hours with some of PlayStation’s top upcoming titles – and you’ll be reading about their impressions starting later this afternoon.

Unlike Europe’s PlayStation Day, E3 Judges’ Day is a much more intimate affair. Therefore, we’ll do our best to pull back the curtain on the event. Throughout the day we’ll be posting Twitter updates and pointing you to coverage you’re sure to find compelling.

Attached are some pics I took this morning – if you’re a gamer and the sight of these future titles doesn’t get you drooling – kindly check your pulse.