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IIDX uses five tiers of judgment to determine how well you play songs (as compared to GH or RB which essentially only uses two). The first two tiers are used to form the basis of what's called "EX score", where a Perfect Great note gives 2 EX points, and a Great note gives 1 EX. A song with 1000 notes has a highest possible EX score of 2000.

First column is song title; the @ indicates that I used the Random note chart modifier.
EX% and Rank: Song performance is rated on a letter grade from AAA to F, in tiers of ~11%. 100% EX Score for this chart with 1501 notes would be 3002, so 1763/3002 = 58.72%.
EX p/f: The specific EX score and if I passed or failed the song with the play.
pg.gr.gd.bd.pr: The breakdown of how I played the song on the basis of the five judgment tiers. Notice that 637 x 2 + 489 = 1763.
Combo: Combo is generally broken whenever a note is judged as Bad or Poor (the final two of the five judgment tiers).
nc: The note count of the song with Extra Mode on.
onc: The note count of the song without Extra Mode on.
%+: The percentage increase of the song's note count with Extra Mode on over Extra Mode off.

The second line shows any derivation from the play I just had. This play of this song got me an improvement of 4.81% in EX Score, with a specific increase of 126 EX points. The cluster under the five judgment shows the derivation of each judgment rank from the recorded entry; in this case, 86 more Just Greats, 46 less Greats, 48 less Goods, 8 more Bads, 7 less poors. The second date is retained to show what the timestamp was of the former entry which has now been surpassed.

Nah, not rude at all. I don't restate what it is I'm doing with each post for the sake of not being redundant.

The game is Beatmania IIDX, and specifically I'm using a PC simulator program called LunarBeat to play it. A similar program is called Lunatic Rave 2. For my desires and needs, the benefits (access to fan made songs, access to all songs from the game in a single location, consistent timing of songs) outweigh the detriments (unofficial program renders the timing and accomplishments ultimately incomparable to scores players acquire from playing the arcade or PS2 games). Another benefit which I particularly enjoy, and is the main basis of my score entries, is Extra Mode from the simulator programs.

In general, when songs are made for IIDX, what is done is that all the possible individually separable sounds are formed, and the subsequent charts to be used select certain sounds as the basis for the notes to be played and automatically plays any other remaining files. What this means that for a given song, as an example; the easiest version of the chart will require playing only the bassline, whereas the difficult version has the player play the bassline and percussion. The percussion sound files are simply auto-played on the easier chart. What Extra Mode does is find all of these auto-played sounds and puts them into the song chart, which can result in dramatically more difficult song charts than were intended (and in some cases, than are physically possible).

dog$! I have a question for you! I've tried reading a few of your blogs, and while I'm interested in what you've got going on there I don't tend to understand it much. I see you post one like every day, with what looks like scores and things, but what are you playing? Sorry if that comes off as rude, I'm just very confused by your blog and would like to understand it better.

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