Hi. It's just me with another lighting problem.
As you can see in the screenshot, my map is made up of a lot of small cubes and one vertex looks darker. Does this look like the normals aren't calculating correctly?

http://rbdev.g0dsoft.com/downloads/room.JPG

Thanks,
Adam

08-22-2006, 11:53 AM

i can't see cuz my browser dont allow images. can you plez describe it to me?

teamdirt

08-22-2006, 12:18 PM

Depending on what side you look at the cubes from, one corner is darker. Without lighting, it's obviously fine.