AuthorTopic: Feature Request Thread (Read 118621 times)

Thank you Raxx last time I used the boolean ASL script, it only work on low poly count meshes. Most 3d modelling programs have boolean functions as a standard tool on the user interface, so my answer is yes it would be very useful to alot of anim8or to have it, as it ASL script maybe tier 3.

Tier 3:"Audio track capability" and "ASL-events".Unfortunately I didn't really understand the "ASL - Object Script Controller" since I'm not familiar with scripts. Does it let scripts to affect objects orientation, position and morph targets in scene mode? If it does I give it a +1.

Background-movie in scene-modeIt would be great if you could not just have background images but also background movies in scene-mode.

Some way to arc-rotate around a specific object, maybe by holding down CTRL and clicking on the object when you arc-rotate.

Camera import/exportIf you're working with anim8or together with other softwares you probably need a camera import/export option so you to easier can integrate the the works with each-other. For example, you are working with a scene there you'll create parts of it in anim8or and other parts in an additional software. You'll render the both works out and edit them together to a final scene in a film-editing software. Mostly it work fine, but it would be problematic if you want a camera movement in the scene. Then you would need need two cameras in both softwares, what moves exact similarly. To do that you have to create the camera in one of the softwares and export it into to the other, which as it is now is impossible in anim8or since it neither support camera import or export.

Scroll-selectingBy holding down the right-mouse button it let you select all objects/points/lines/faces you scroll over with the mouse-cursor. So instead of have to press the right-mouse button each time you want to select something, you can just hold it down and scroll over that you want to select. It's not revolutionary, but makes your work more comfortable.

I have another odd, and I mean ODD, request that I understand if its either impossible or to far-fetched. Its about controlling morph-targets in sequence mode. It would work like morph-targets do in scene mode, you find them beneath the object and keyframe them as usual. If you for example have a character with a horn that you want to be stretched out while the characters head is moving, you would first create morph-targets to stretch the horn. Then you would armature the character as usual and animate the head as with the morph targets, all in sequence mode. To clarify, the morph-target-changes is counted before the "usual" changes that is made by armature.

I know it has been a loooong list, but hopefully it has been helpful for you. Thanks!

I would like to give +1 to:texture baking, more shortcuts (Miatpi, thought I would take it a step further on the saving shortcut, it would be nice to have a shortcut for almost anything, especially in the Build menu)

I added the More Shortcuts feature request by $imon and +2ed it for myself and Miatpi. Free +1s for shortcut requests, limit of one shortcut request per user. You don't have to specify the key.

Miatpi, I added the request for ASL export in the scene editor, so that and the file.read request encompasses your camera import/export request. As for your scroll-selecting request, you can already hold down CTRL and drag select and it'll add whatever you mouse over.

This might be a long shot ...... and would have to go into Tier3 but tablet support, with the downturn in desktop sales and more emphasis on the uptake of tablets, an anim8or app might be a good way to go.... I am using an app on my Android tablet called SubDivFormer see http://www.anim8orworld.com/Forum/index.php?topic=172.0 which for an app is a significant advance.

Arc Rotate - The manual say that "once you have it can save you a lot of time over other methods."And that is true, but with the lack of custom shortcut keys, it is as hard to work with it as with other methodsthe numeric views are great, but punching Ctl-R with the mouse in one hand makes you loose the modeling dynamics

Why not to have the full set of custom shortcut keys?That way for some tasks the speed easy could be incremented in design

Even better to have custom shortcut keys setsso we activate the one needed depending on the task

Or at least redesign it thinking not as programmer, d for drag r for rotatethinking as with the keypad functionality for viewsgroup shortcuts keys by functionality not by name

- hiding bone influences in figure mode. You can hide the bones now but the influences remain visible. THis makes for a messy and disorienting viewport.- keep selection when switching between selections in point edit mode. Right now this only works from point to spline, but it would be useful if you switch from some selected faces to points to have all the adjacent points selected.- Growing point and line selections, not just faces.

for either ASL or hotkeys section:- Custom hotkeys for ASL script for fast usage

avenidagez, this topic isn't for observations regarding Anim8or's development, but for feature requests. You may post the same comment in the General Discussion Board if you'd like, though I suggest you note the date that the 0.97e Pre-Beta was released.