If you've ever wrangled a user interface, you've probably heard of Fitts' Law. It's pretty simple -- the larger an item is, and the closer it is to your cursor, the easier it is to click on. Kevin Hale put together a great visual summary of Fitts' Law, so rather than over-explain it, I'll refer...

@Roygbiv
There is a book with plenty of examples and information on UI and usability that i can recommend to you:
Don't make me think, a common sense approach to web usability By Steve Krug.
You can read a sample chapter Here

If you've ever wrangled a user interface, you've probably heard of Fitts' Law. It's pretty simple -- the larger an item is, and the closer it is to your cursor, the easier it is to click on. Kevin Hale put together a great visual summary of Fitts' Law, so rather than over-explain it, I'll refer...

If you've ever wrangled a user interface, you've probably heard of Fitts' Law. It's pretty simple -- the larger an item is, and the closer it is to your cursor, the easier it is to click on. Kevin Hale put together a great visual summary of Fitts' Law, so rather than over-explain it, I'll refer...

As someone who worked on combat aircraft I can safely say that there is no "eject lever" in a combat aircraft.
Usually there is a strap between the legs of a pilot that he needs to pull to eject.
Other than this, I learned from this post :)

If you've ever wrangled a user interface, you've probably heard of Fitts' Law. It's pretty simple -- the larger an item is, and the closer it is to your cursor, the easier it is to click on. Kevin Hale put together a great visual summary of Fitts' Law, so rather than over-explain it, I'll refer...