"POSP"What is this undertale you speak of? It's probably so dead, if you dig it up, you will only find some skeletons.Also for me it translates correctly, no idea what's wrong with your version of the translator.

"POSP"What is this undertale you speak of? It's probably so dead, if you dig it up, you will only find some skeletons.Also for me it translates correctly, no idea what's wrong with your version of the translator.

We live in the information age, where pretty much anything submitted is cataloged. Undertale might fall out of popularity, but it will never be forgotten.If the dude who created Undertale created a second came then I'm sure that it'd catch on like a brush fire.

this game is one of those games that gets spammed all over YouTube and is way over hyped this game like fnaf will eventually die EDIT : although undertale was overhyped just know its still a really good gameEDIT EDIT : also im not saying fnaf and undertale are similar games im just saying they both were overhyped and spammed all over youtube and they will both eventually die (although fnaf and undertale are already dead by know,well undertale kinda)

TBH I don't like how indie games nowadays just shine and die. I will always love Undertale, no matter how "dead" it is.

"And so basically, a lesbian mutt witnessed someone get fucking mauled in a tomb of ancient gods." - CWS"He, for some reason, I imagine everybody involved in the idler dramurs (except idler) holding up beer glasses and laughing, no, are you sure?,Yes has root beer, there we go kong *soda a donger face!" - Me ruining the DK Rap with CWS"I CAN'T BELIEVE ADUMB IS A NINJA DOG." - CWS"Who the hell is that hell Plankton?" ~Idler

TBH I don't like how indie games nowadays just shine and die. I will always love Undertale, no matter how "dead" it is.

Yeah. It feels like the best a good indie game can get nowadays is a sudden burst of fame that dies out in a year. Then because of that people begin to complain about how overrated it is/was, instead of just trying to appreciate the game.

Then because of that people begin to complain about how overrated it is/was, instead of just trying to appreciate the game.

Overrated or overhyped, one can't deny people overreacted to Undertale. Sure, it's a fantastic game, despite (or because of) its simple premise. but it's not for being Indie, nor an RPG. UT got most of its fame due to being a deconstruction.

In the end, most people that like UT like it for being "the RPG where no one has to die", which is deconstructing RPGs on the most fundamental level.Don't kill monsters. Do not grow stronger. Find a different path to your goal. This wouldn't make sense in older RPGs.

But enough of explaining why it works. Why will it die?Obviously. Because it's a deconstruction.

It works because it surprises you. You can't be surprised by what you already know. Take Spec Ops: The Line. Ever heard of that game?Basically, Undertale is to RPG what Spec Ops is to FPS (despite being a TPS). It explores the horror that is war, and how nobody in their right mind would want to be a "war hero".

Spec Ops deconstructs the First/Third Person Shooter genre, and it does so spectacularly. And I wouldn't blame you for not knowing about it. It didn't get half the recognition others of its kind usually do. (Seems people weren't quite ready for such a social criticism.)

And as you may think, beautiful as it is, today, almost 5 years old, it's pretty much a dead game. A piece of art, but mostly still life.

What Undertale has for it that Spec Ops: The Line didn't is the fandom. You have custom fights, alternate universes, literally tons of remixes, even more tons of fanart, the list goes on.The idea of Undertale can easily survive one more decade. The game, UNDERTALE, by Toby Fox, on the other hand, has reached its peak, and now has no other way to go but down.

I dunno about Undertale being liked 'purely' due to it's deconstruction of other RPGs. People also like the characters, the art, the world (or at least that's why I liked it). The surprises added to it, but they weren't the sole contributing factor. While I haven't played it, Spec Ops seems to blend in with most other shooters due to it's art-style and design. Just look at it's box art and compare it to a Call of Duty box art:

It's very easy to mistake it as a generic shooter and ignore it, especially due to the sheer amount of generic "shoot teh terrorists" shooters. Even after hearing tons of praise for it, I still barely notice it when looking through steam due to the shear amount of games with similar imagery. Furthermore, I've heard that the gameplay itself is mediocre, likely leading to many simply quitting the game and playing a "better" shooter (don't quote me on this, this is just my assumption). Undertale instead starts of with introducing you to a few very eye catching characters such as Flowey and Toriel. You don't get bored by generic gameplay, you get sucked in due to curiosity, humor, and interesting characters.

Anyways, interesting analysis. I'm not going to say the fandom won't die or anything, because I don't know, but I don't agree with the idea that the fandom only likes it do to the deconstruction.

Undertale being liked 'purely' due to it's deconstruction of other RPGs

I feared I wasn't driving the point clearly enough.I didn't mean the deconstruction IS what people like the most. I meant that what people like the most is due to the deconstruction. You like the setting because you have the opportunity to explore the home to what you would call an enemy on different scenarios, or the characters because you can relate to them and appreciate their personalities and they way you're allowed to interact with them.If UT weren't "that game where you don't kill", none of that would be possible.

Spec Ops seems to blend in with most other shooters due to it's art-style and design.

Unfortunately, it just wouldn't send the message it does if it didn't look like every other shooter. It is, after all, a satire of CoD and Battlefield and the like. You're supposed to start play it expecting the same "shoot teh terrorists" and finish it realizing how a life directly related to war is so awful, be you soldier, terrorist or civilian.(Well, for the civilian one, This War of Mine is certainly a better experience.)

Not as short as I intended, but I said enough about a shooter and this is starting to smell like derailment, so I'm stopping here.Unless we start taking about how UT's battle system is a freaking bullet hell. Seriously, has anyone ever tried that before?

Undertale being liked 'purely' due to it's deconstruction of other RPGs

I feared I wasn't driving the point clearly enough.I didn't mean the deconstruction IS what people like the most. I meant that what people like the most is due to the deconstruction. You like the setting because you have the opportunity to explore the home to what you would call an enemy on different scenarios, or the characters because you can relate to them and appreciate their personalities and they way you're allowed to interact with them.If UT weren't "that game where you don't kill", none of that would be possible.

Spec Ops seems to blend in with most other shooters due to it's art-style and design.

Unfortunately, it just wouldn't send the message it does if it didn't look like every other shooter. It is, after all, a satire of CoD and Battlefield and the like. You're supposed to start play it expecting the same "shoot teh terrorists" and finish it realizing how a life directly related to war is so awful, be you soldier, terrorist or civilian.(Well, for the civilian one, This War of Mine is certainly a better experience.)

Not as short as I intended, but I said enough about a shooter and this is starting to smell like derailment, so I'm stopping here.Unless we start taking about how UT's battle system is a freaking bullet hell. Seriously, has anyone ever tried that before?

Fair enough. I think Undertale still could be a good game even without the direct satire of the RPG genre, but it definitely was the glue that held the game together in the final product.