When an In-Universe Game Clock forces the player to wait for several hours minutes in the game to progress to the next task, you're going to have angry gamers. How do you solve this issue? Add a time skip device! One use and the wait time will pass in an instant!

Frequently a spell or a song, the player needs only to punch in a sequence or click on the designated object and the clock will skip ahead (or sometimes, even backwards) in increments that are convenient to time-oriented missions. Sometimes RPGs may offer your party a "rest" or "sleep" command which allows you to fast-forward the game clock (and regenerate some HP in the process). This is often a case of Gameplay and Story Segregation, since time usually doesn't pass in any other sense.

The Legend of Zelda: Majora's Mask is all about time manipulation, so not only is there a song to skip ahead ("Song of Double Time"), but slow it down ("Inverted Song of Time") and reset time ("Song of Time"), which also doubles as the way to save your game.

Ōkami features brush techniques to bring day and night. The technique to call the sun is learned in the first hour of gameplay, the one to call the moon is learned only after about a dozen hours of gameplay.

The Breath of Fire series gives the main character a spell to do this.

Quest for Glory allows you to rest your Hero in intervals from 10-60 game minutes, or "until morning" (in the first game, this could easily trigger Have a Nice Death on the assumption that some monster killed you while you slept).

In Seiken Densetsu 3, if you stop at a Trauma Inn during the day, you have the option to be awakened in the evening or next morning, though this is rarely a concern for progressing through the Story Arc.

Fable has the Golden Carrot and the Moonfish. Eating these will move the game time forward to morning and evening respectively.

In WolfQuest, you have the option to make your wolf sleep until a different time of day.

In the educational commercial transportation/geography PC game, Crosscountry USA, there was a feature that allowed you to "wait" any number of hours, automatically passing the in-universe clock to a later time.

In Skyrim, pressing select will put up a feature in which you decide how many hours you want to wait. The current time should be somewhere at the bottom-left corner of the box.

In the Endless Ocean games, a location is provided to allow the player to move rapidly to another time of day and forwards in time with regards to things like missions.

Xenoblade allows the player to skip to any time in-game by an option in the menu. This greatly helps to find the NPCs that show up at specific times for the loads and loads of sidequests.

In Chulip, sleeping would automatically put you at 8:00 in the morning the next day until you bought an alarm clock to awaken yourself at some other time.

Persona 3 and Persona 4 work like this, using time periods (i.e Evening, Afternoon) that can be skipped to.

In The Last Stand 3: Union City, when your character finds a bed in a building you can sleep for a specific number of hours to increase your Sleep stat.

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