Tag: Plugins

A bit later today (if all goes well), I’m showcasing my Message Add-On plugin for RPG Maker MV on YouTube. This is one of the add-ons for the QEngine, on which it relies to function. You can add things like full name, gender and gender-based pronouns to messages; things that aren’t in other message plugins. The QEngine‘s scheduled release (including its current add-ons) for this month is deferred. However, some of my beta-testers found some bugs or have made suggestions, so I’m dealing with them first.

Sadly, I’ve neglected this blog, but haven’t forgotten about it. It’s constantly in the back of my mind. I frequently entertain grand notions that one day I’ll uber-update it with all the latest RPG Maker news. This includes my own RPG Maker related projects. Unfortunately, this never seems to happen. This isn’t because of lack of commitment or dedication, however; it’s simply that I don’t have enough time. Since I usually work three nights out of the week, this leaves me four days to work on various projects. Actually, essentially it’s three days because I take a day off to rest and recuperate, and catch up on some well-needed sleep….

For the Message Codes Plugin, as well as some tweaks and bug fixes, the following have been added: The main update is Text Alignment, where text can be aligned left, center and right. This is what I call “true form alignment” because it doesn’t have additional whitespace when centring. Note: It’s far from perfect, but it’s functional and roughly centers the text in the window, although I’m not sure how or if Yanfly’s Message plugin affects this, as I haven’t had a chance to test that. Other updates are: Number of Saved Games: Display the number of saved games you have. Plugin Parameters: Added some plugin parameters so you can…

The Social Media Buttons/In-Game Website Plugin is now at Version 1.7. (I should really shorten its title.) I added support for sharing your Google+ accounts. And also tweaked the buttons for dynamic positioning, depending on which ones you use. Future Updates Notes Although this plugin remains unfinished, most likely, there won’t be any further updates for awhile. From Version 2.0 (the final version), I expect no further updates. While it IS possible to add in the option to share an in-game screenshot and content from within RMMV, it’s not as easy as it may sound. This isn’t necessarily from a developer’s perspective, but from the end-user perspective. I don’t want…

Version 1.6 of the Social Media Buttons/In-Game Website Plugin is available. What’s New? The Twitter button has more options for when visitors click on it – Screen Name and User ID – which go to the corresponding Twitter account. I also added a Follow option, enabling players to follow your Twitter account directly from within RMMV. Other Tweaks Instead of typing the full URL for Facebook, you now only need the page id/name. Buttons are now defined in a single array setting, rather than as separate settings for each button. Development Notes Although the focus has mainly been on Twitter, I’m still conducting experiments with the APIs of other social…

The Randomize Title/Loading/Game Over Images Plugin displays random Title Screen, Game Over and Loading screen images. Origins This plugin originally comprised three separate plugins that merged into one, as it made more sense to do so. I originally wrote the Randomize Loading… Image plugin specifically for The Adventures of Tryggr. I scheduled the Randomize Title Screen Bg plugin for integration into my Title Screen Add-On plugin, but I decided last minute not to include it and wrote it as a separate plugin. The Randomize Game Over Bg plugin was first inspired by the Randomize Loading… Image plugin specifically for the multiple endings in Otherworld, where I tweaked it for the…

The Extra Message Codes plugin provides a few extra control characters for message windows. Origins This was originally created for Otherworld as part of the OW Engine, as I wanted certain functions that aren’t used in other message plugins. Because Otherworld requires some specific functions I added them to the OW Engine and decided to separate them and publicly release the resultant plugin. Most of the message systems (most notably Yanfly’s Message Core plugin) have some very useful functions. However, many are lacking certain features that may or may not be desired. This is not – and will not – be a replacement message system. If a feature is available…