>> Sunday, August 16, 2015

The SIGGRAPH 2015 conference ended on 8/13, and like many, I was eager to hear about Vulkan, the upcoming replacement for OpenGL. Here's what we know:

Steam and LunarG are working together to provide support tools for Vulkan. Their presentation is on YouTube.

Piers Daniell of Nvidia gave a high-level talk (PDF) on the Vulkan language and Vulkan development.

Google announced that Android will support Vulkan in addition to OpenGL ES.

Still no drivers or documentation on the API, but the Google announcement is certainly good news. Android graphics developers will probably continue to use OpenGL ES, but if Vulkan compute kernels can be executed on Android, I'll bet Renderscript won't last much longer.