If the compression type is 1, the remainder of the data chunk is compressed using the standard zlib package. Decompress the data before proceeding with the next step. Otherwise, proceed to the next step. Also note that you must reset zlib for intraframes.

If bit 1 of the frame header (palette change) is set then the first 768 bytes of the uncompressed data represent 256 red-green-blue palette triplets. Each component is one byte and ranges from 0..255.

if palette change flag was set then first 768 bytes represent XOR'ed palette difference

block info (2 bytes per block, padded to 4 bytes length)

block differences

Block info is composed from a motion vector and a flag: first byte is (dx << 1) | flag, second byte is (dy << 1). Motion vectors can go out of bounds and in that case you need to zero the out-of-bounds part. Also note that currently motion vectors are limited to a range of (-16..16). Flag tells whether the codec simply copies the block from the decoded offset or copies it and XOR's it with data from block differences. All XORing for 15/16 bpp and 32 bpp modes is done with little-endian integers.