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Lots of conflicting information online regarding exactly how a detail map works. Hope anyone can answer some of my questions. 1) Are detail maps in CryEngine 5 completely unrelated to the now obsolete "Unified Detail Mapping" in older versions? 2) The scale of the detail map is not necessarily the s...

The difference between 5.4 and 5.3 is major. It will be very difficult for newcomers to differentiate between documentation and assets for the two versions. There need to be a clear distinction. An entity component for 5.4 will not be compatible with 5.3 and vice versa, which is not obvious to the u...

What are "the usual channels" for reporting bugs? I have reported several bugs by creating github issues. Most notably there are some architectural issues that should be resolved. I have received no response at all when reporting these issues so I am not sure if I am using "the usual channels". Plea...

Well now I regret that I even asked this question because none of you seem to understand what a system in an entity component system is nor understand the various advantages of efficiently performing updates on large amounts of data without computational overhead. Questioning if batch processing eve...

I'm sorry but I don't think you understand the depth of my question as your answer is very general. I am not asking how to write a singleton registry to solve my problem, that is a trivial issue. I am asking if there's another recommended pattern or engine features I should be using. I think it is b...

I want to keep the logic separate from the components, typical of the Entity-Component-System methodology. Entities will be spawned dynamically and possibly have components being added and removed dynamically. So the question is how I can make a separate system that operates on all entities of inter...

Hi, I am thinking about the best way to add a new pure system to cryengine without touching the core. Say I want to implement my own AI system. I create a Vision Component and an Intelligence Component. Now before every physics update I want my system to get called for update. And in that update fun...