2.0.04 fixes most of the issues in 2.0.03 and updates to the latest ZDoom, of course.

I also decided to make another update to the 1.8 branch because 1.8.07 contained at least one serious crash bug with polyobjects.

EDIT: Links have been removed because ZDoom introduced a breaking change shortly after this release by renaming the DECORATE function 'pick' to 'randompick'. So as a precaution these versions are no longer available. Replacements will be released on Saturday or Sunday.

EDIT: The replacement versions are online now. As a bonus they contain quite a few fixes that were made to ZDoom over the last few days.

EDIT: I've tried 2.0.04 out of curiosity, and yeah, it loads everything fine, but dynamic lights simply don't show up. Even with the -gl3 argument and lights.pk3 and brightmaps.pk3 added to global.autoload.

Graf, this doesn't include Randy's renaming of Pick to RandomPick. That means any version after 2.0.04 is going to break if people use Pick. I strongly urge you to update GZDoom again and release a 2.0.05 or something.

Hey Graf, just wondering if v1.8.09 is going to work on WinXP? 1.8.07 didn't, and since these are being updated to keep old hardware up to date I thought I'd ask. Thanks again for working so hard on these.

I was under the impression, from your previous posts, that the 1.8 branch of releases were to use the older versions of openGL and that new versions (and thus, the new rendering code) would be supported in the new 2.0 branch. Apparently only versions 1.8.7 and 1.8.10 require at least version 2.0 of openGL (1.8.6 seems to work with openGL 1.5). Why is this?

That change was made before starting work on 2.x.
The reason simply is that GL 1.5 is so limited that several things were not working correctly anymore so I simply ditched support for it because I can't test the implementation on such old hardware.