First off thanks for the link. No offense to you personally but a few notes:

The ' Import simulation, realwaves, particles and meshes in 3dstudio Max' is not really that good for a few reasons. The biggest problem being that it seems the fluid/mesh interaction is NOT working with the Max plugins. If I wanted to wash those barrels down the stream with particles I could do it in RF, but getting that simulation back into Max without major errors seems impossible. A CRITICAL missing feature of the program/host app connectivity and the topic of many frustrated users.

Perhaps NL knows this is a problem and therefore created simple realwave animation with splashes rather than have RF particles drive the objects as most users want to do, ice cubes in a glass being a very common example.

Also in the demo the user repositions the imported solutions rather than choosing the proper workspace options in RF. This is not the best way to work with RF & Max IMO, and as a sub note - right clicking on the transform type in coordinates will zero out the sliders a bit faster than the keyboard entry in the movie.

As the downloads are quite large I'm not going to evaluate the other host application examples, but for those how do please let us know if they demonstrate particles driving rigid bodies and a connection back to the application of choice. Thanks,