I did not exactly mean " I NEED THIS NAO GIMME " when making this post. I was just curious to see if i actually could get a prop like this done for the map. I understand if people do not want to waste time, so ill just continue working on the map

But this is TF2, it has to have tiny craters and cartoonish texture, right?

Edit: also, round. Like a tiny moon..?

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Most meteorites are not round (like a tiny moon) ... they are weirdly shaped. Like the one shaped like a potato. Yea, it's TF2 so cartoonish texture is fine. But there has to be some semblance of realism, or it just doesn't fit with the rest of the TF2 Theme

But there has to be some semblance of realism, or it just doesn't fit with the rest of the TF2 Theme

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So, talking humanoid robots shaped like the TF2 main cast have "some semblance of realism"? This game draws a lot of inspiration from sci-fi B movies and old spy flicks. A "meteorite" that looks like a chunky ball covered in circular craters and glowing bits is totally in keeping with the theme. Heck, most people who haven't studied astronomy probably still think meteorites look like that.

The smoke is also key. I have no idea how you'd pull off a plume of smoke like that with Source's particle system.

What Steve posted is probably the best inspiration for this model; readability is a huge factor in TF2, and if you made a realistic meteorite nobody would be able to tell what it is (plus it'd look like butts, and as the map's centerpiece it has to look awesome).

So, talking humanoid robots shaped like the TF2 main cast have "some semblance of realism"? This game draws a lot of inspiration from sci-fi B movies and old spy flicks. A "meteorite" that looks like a chunky ball covered in circular craters and glowing bits is totally in keeping with the theme. Heck, most people who haven't studied astronomy probably still think meteorites look like that.

The smoke is also key. I have no idea how you'd pull off a plume of smoke like that with Source's particle system.