Assuming I find out when & where the meeting is, I'm planning on making a 5 minute presentation about my campaign.

Beginning 1921, characters will go through a short "origins" story as talented college-age people. We'll then flash forward a few years and ramp up the power level on the characters before we go after the psychic femmes fatales, creepy alien cultists, and shadow knights gone bad lurking around Paris, London, Samarkand, and beyond.

The system will be GURPS. If you've never played, don't stress; it's a very simple game with a whole slew of options any GM will narrow down for his own setting.

I'll stay around to talk about it more with interested parties and answer questions.

Freebies!

4 printed copies of the GURPS Lite intro rule set, plus a few of the goodies from the main rulebooks.

4 sets of the player aid Combat Cards, describing maneuvers and tactical possibilities in GURPS.