Two people discussing Ocarina of Time, and other essays. Lately, back to our WoW roots. Twitter: @HamletEJ @perculia

Main menu

Monthly Archives: June 2014

My first post when the new Moonkin patch notes were revealed was about explaining them and giving the highlights, but not too much in-depth analysis (read that one first if you haven’t, though). But I’ve been thinking about the details of the rotation a good bit. To the extent possible on paper that is, without an actual alpha to play, but I got pretty far on a reasonable WrathCalcs model. So here are some more detailed observations on how this rotation will play. You can think of this as, how the basics of my Moonkin guide would look if this rotation were going live right now.

Updates

A few things have been mentioned by Celestalon on twitter since the last post.

The cycle will now be 40s long instead of 30.

The DoTs are now 40s and 20s long to correspond to that (instead of 32 and 16).

The cycle will pause briefly at the top. Instead of a sine wave oscillating from -100 to 100 energy, it will go from -110 to +110, but with a cap on the bonus at 100. This will result in roughly a 5 second pause at the peak of each Eclipse.

Starsurge will be instant cast.

DoTs

Moonkin are preserving one aspect of gameplay that is otherwise being removed from most classes for causing too much complexity: DoT snapshotting (DoTs will snapshot their Eclipse bonus, and presumably their mastery level at cast, but not other stats like spellpower). Unsurprising then, that some of the more finicky bits of timing that are likely to appear in the new rotation are related to snapshotting.