Don't really know what to suggest there. It looks like the map stops loading for a few ms then the game catches up. Normally I'd assume it's a problem with the harddrive, but others in this thread seem to have modern enough systems.
I see lots of erosion. Does it happen in a new game, as well? Note, it's expected that the first time you drive through an area it'll be a bit choppy as the game caches and saves the area for the first time, but it should go away after a few seconds.

I think I'd be more for just having the alarm clock interface extend it to its logical conclusion.
Add a mode button. Switch to alarm. Change it there. Or, if we use the radial menus, and the alarm is going off, show me the option do turn it off there.
Lots of good thoughts, everyone. Keep it up.

Your mistake is basing your expectations off of the non-shader setting. First, it hasn't been kept up to date. Second, it will not be optional for the animations build.
You're misappling your arguenent to this thread. Having a bright night around 9 p.m. is expected for the area, and the month. It is not a result of the difference between shaders and non shaders. it is, unlikely to be something that we're going to address further unless it happens at times that are illogical.
It makes it harder to argue your point when you either engage in hyperbole or try to push an agenda for an unrelated matter. There are, after all, things that we do not like about the newer version of shaders - flash lights and headlights are overwhelmed by the field of view at night; interior lights aren't as effective; it sometimes stays too dark or too heavily foggy. These are issues that we would like to address.

I provided data showing that it is exprcted during the month of July. If you have something other than your expectations, I'd appreciate seeing it
Though I've lived further north (and now north east), I, a night blind individual, can walk the local trail at that time of night in July. It's presumably pretty bright to normies.