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enSun, 07 Jun 2020 06:50:54 GMTvBulletin60https://forums.newtek.com/images/BP-Brown/misc/rss.pnghttps://forums.newtek.com/
Still no Bullet-driven instances?https://forums.newtek.com/showthread.php/162574-Still-no-Bullet-driven-instances?goto=newpost
Sat, 06 Jun 2020 02:09:20 GMTMy need is in the "lots of objects falling in/around other objects" genre, and I'd _much_ prefer to avoid cloning and use instances (and it needs to use Bullet, not flocking, clothFx, etc.). It's important they be able to move randomly and independently, so just "hiding" the ganged-object behavior won't work.

Just wondering if anyone had figured out any viable workaround that allows Bullet to efficiently drive large numbers of instances' motions?

I'll switch to clones if I absolutely must, but would really prefer to avoid that if at all possible.
]]>jwiedehttps://forums.newtek.com/showthread.php/162574-Still-no-Bullet-driven-instancesQuestion on anchoring two rope ends to character points in Lighwave?https://forums.newtek.com/showthread.php/162550-Question-on-anchoring-two-rope-ends-to-character-points-in-Lighwave?goto=newpost
Wed, 03 Jun 2020 05:48:34 GMTQuestion on anchoring two rope ends to objects in Lighwave?
i have two characters that are tied...Question on anchoring two rope ends to objects in Lighwave?

i have two characters that are tied together by a rope. I need to animate both characters [at horse's head and hand of the man].
How can I anchor both ends of the rope to the respective characters so that when animating the parts, the rope stays anchored to
its proper point and does not slip around?

See the pic below for reference.

I've tried several things, but have not been able to solve this.

Looking for some assistance in doing this. It will be will be greatly appreciated.

https://www.translatetheweb.com/?fro...ndering.de%2F#
]]>Free4Everhttps://forums.newtek.com/showthread.php/162486-Rendering-de-German-Lightwave-blogTank/Caterpillar track animation using bullet physicshttps://forums.newtek.com/showthread.php/162440-Tank-Caterpillar-track-animation-using-bullet-physics?goto=newpost
Mon, 18 May 2020 21:52:45 GMTJust saw a thread around here about using bullet to simulate the rubber tracks on a snow mobile.......Just saw a thread around here about using bullet to simulate the rubber tracks on a snow mobile....

Now I don't know nothing about that but it gave me the idea to create some tank tracks just using bullet for the animation.

So here it is.

It was a right pain to get working and I might add the other track and then drive it around but one single track might be easier to understand
You have to assemble all the track links in Layout and then work out the size / ratio of your gear wheels and then tension the links using bullet and then adjust the size / ratio of the drive gear and then tension the links using bullet and then adjust the size / ratio of the drive gear and then tension the links using bullet and then adjust the size / ratio of the drive gear and then tension the links using bullet and then...

]]>gar26lwhttps://forums.newtek.com/showthread.php/162424-JoJo-s-Bizarre-Adventurehttps://forums.newtek.com/showthread.php/162423-All-The-Best-movie-CG-cockroaches-LW-Messiah-Houdini?goto=newpost
Sun, 17 May 2020 15:09:25 GMTcame across this, wonder what version of messiah that is?
Image:...came across this, wonder what version of messiah that is?

https://www.behance.net/gallery/4781...s-VFX-sequence
]]>gar26lwhttps://forums.newtek.com/showthread.php/162423-All-The-Best-movie-CG-cockroaches-LW-Messiah-HoudiniLW 2020 tutorials pleasehttps://forums.newtek.com/showthread.php/162418-LW-2020-tutorials-please?goto=newpost
Sun, 17 May 2020 10:36:43 GMTSome bright spark needs to produce some nice new tutorials for LW 2020.......:)
Have been looking...Some bright spark needs to produce some nice new tutorials for LW 2020.......:)
Have been looking at the VDB content, havn't got a clue where to start with creating something that cool, i.e. the gloopy jello scene.

Get something for sale on Liberty3D......:thumbsup:
]]>Markchttps://forums.newtek.com/showthread.php/162418-LW-2020-tutorials-pleaseFiberFX in real productions - minimize rendertimehttps://forums.newtek.com/showthread.php/162417-FiberFX-in-real-productions-minimize-rendertime?goto=newpost
Sun, 17 May 2020 09:52:57 GMTIt has been a long time since I've experimented with FiberFX so I'm very interested to see how it's being used in real productions, and how I could safely add it to my projects.

The first time I started the plugin, Layout crashed after a few minutes. Support luckily responded that it's fixed internally - so I assume a solution will be in the next release of LW2020. A half hour after that crash it crashed again without dump file, but in general I was pleased to see it doesn't crash quite as often as it did in the past. Even on my 6 years old i7 with GTX690.

Rendering still takes time. I noticed I was able to reach a much higher quality level (details + noise) when rendering to UHD instead of a low resolution render with high AA.

This trick of rendering twice the resolution doesn't always work that well but in this case with small fibers it seems to relieve the rest of the process.
I'm even tempted to start using it in real projects.

Anyone tried to slightly blur the fibers?
Often they tend to be overly detailed compared with video of real fur/hair, and they attract too much of the viewers attention.

Any hints for even faster/better fibers in LW2020 without increasing the rendertime?
]]>vncnthttps://forums.newtek.com/showthread.php/162417-FiberFX-in-real-productions-minimize-rendertimeLens flare questionshttps://forums.newtek.com/showthread.php/162408-Lens-flare-questions?goto=newpost
Fri, 15 May 2020 21:55:11 GMTHi, I'm trying to create a sea of floating luminaries. i've used a point light with a lens flare for the tea light inside the paper bag. At this point there are about 650 bags and lights. The bag surface is using subsurface scattering (this may not be best).

My question, is there a limit to the number of lens flares in Lightwave? One bag works fine, but the sea of bags shows no lens flares whatsoever.