Command & Conquer: Generals Walkthrough :

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Walkthrough - FAQ

Copyright 2003 Chris Dietsch
What:Command & Conquer: Generals FAQ
Who: Chris Dietsch (and people on the GameFAQ message boards)
When: February 19, 2003
E-mail with questions/comments are encouraged if you have any. My email is
jdietsch@attbi.com. Please put something like "Command and Conquer","Generals"
or "FAQ" in the title, so that I don't delete it. Typos, grammatical errors
and anything else of the like are greatly appreciated.
Version .50
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--------------------------------Table of Contents-----------------------------
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0] Table of Contents
1] Version History
2] About Command & Conquer:Generals
A] Story
B] What is CCG?
C] Sides
D] System Requirements (not that I followed them...)
E] Modes of play
F] How is CCG played?
1) Building
2) Power
3) Money
3a) Power bar (not the food -_-)
3b) Money bar
4) Veterancy
G] Interface
1) Battle Window
2) Command Bar
3] Walkthrough (Coming)
1) Chinese Campaign
2) GLA Campaign
3) USA Campaign
4] Structures
A] USA Structures
1)Structure Upgrades
B] Chinese Structures
5] Units
A] USA Army
1)Unit Upgrades
B] Chinese Army
1)Unit Upgrades
C] GLA Army
1)Unit Upgrades
a) Unit purpose descriptions
6] Generals Points + Strategy (Coming, Strategy idea thanks to Syphadeus)
7] Superweapons ( -_- ) (Coming)
8] Multiplayer/Tips (Developing)
9] Multiplayer/Skirmish Medals
A] Skirmish Medals
B] Multiplayer Medals
10] Strategies/Tips (Coming)
11] Thanks to...
12] Legal Stuff
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-------------------------**1** Version History--------------------------------
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Version .25- February 19, 2003. This is the first version of the guide. I have
started to do the things in numbers 2 and 3 in the Table of Contents. More
will come tomorrow. Stopped after US Unit Upgrades.
Version .40- February 20, 2003. Today I finished allll the units and unit up-
grades. Coming up next will be the Generals point strategy, then Structures,
then Superweapons. Also added a few things like the Where Buy for the unit
upgrades and other stuff.
Version .45- February 21, 2003. Got a few e-mails that pointed out some dumb
mistakes that I made doing all the units at once. Let http://www.neoseeker.com,
http://www.cheatcc.com/, and http://www.planetcnc.com/ use the FAQ. Also fixed
incorrect spelling of"missle" to "missile". Never would have known that one....
Also added myfirst Multiplayer Tip from Tory Kean Hau. I would love more of
these, because I wont be touching MP for awhile. Also did the USA structures
and the ONE upgrade.
Version .50- February 22, 2003. Got a ton of fixes from emails, will only
be doing these tonight as I had a All-State track meet, and Im wiped. A lot
of thanks to Calvin, for he came up with by far the most things for me to
work with and helped a ton. Also, the new unit categorization, kudos to him.
Also added Skirmish Medals, thanks to Crayon! Also, added a new Interface
section. STUFF LIKE THAT IS WHAT I WORK OFF OF TO MAKE THIS FAQ BETTER FOR
YOU!!!! Keep the Emails comin!
Also, I thought this was pretty funny, an email I got..
hello Chris Dietsch ,
i saw your faqs about C&C; Generals and i wonder if you already owned or played
the game. if you do please give me your CD serial number/ game serial number. i
really need it.i would be grateful if you would reply to me back.
thank you.
^_^... if your reading,I may have misread it, and you might be asking for it i
I were already done, but either way, im not giving my key out.
February 23, 2003. Got an email today, Im wiped after a Monster Jam show....
it was awesome.. huge headache tho. So im simply adding in the tips I got.
February 24, 2003. Just did the Chinese structures + upgrades...
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------------------**2** About Command & Conquer:Generals----------------------
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--Story--
Welcome to the Command and Conquer Universe!
The following is taken DIRECTLY from the Command & Conquer:Generals
(Hereout know as CCG) instruction manual, page 0 (?)*
"Security Council Sub-Committee (Resolution 1379) on Global Liberation Army
Report to Security Council: Situation Report (SIT REP) on GLA Activities.
Distribution CLASSIFIED
Hotan, China
For several months, observers have expressed convern over the activities of
the Global Liberation Army (GLA). A loose federation of freedom fighters and
terrorists, the GLA has established several strongholds in the republics of
Central Asia. By distributing forces and leadership across the borders of
these developing nations, the GLA has thwarted efforts to engage in meaningful
dialogue. Last year, this group without borders crossed into Western China and
began building popular support for an independant state in this remote region.
GLA funding continues to grow from unknown sources, and its leadership remains
a mystery.
For the Beijing governemnt, this incursion along its western border could not
have come at a worse time. The reforms in China's "Modern Way" program have
produced new civil liberties and excellent growth in Chinese exports,
particuarly in light manufacturing and agricultural products. Beijing has
repeatedly stated that these changes are here to stay, a position that
does not sit well with the GLA.
Last week, the GLA struck a military depot at Yechung, stole thousands of
rounds of munitions, and destroyed a nuclear power plant. Dangerous levels of
radiation have been detected over 100 kilometers downwind. The Chinese
government is furious and has refused to allow observers to mediate
discussions with the GLA. Several divisions of the Red Army have established
positions in the province along major roadways and rivers.
While the United States continues to provide orbital reconnaissance to the
Security Council, it has failed to contribute troops to the peacekeeping
efforts in the region. The Council's refusal to support United States counter-
terrorist initiatives in the Middle East in recent years has not been
forgotten. USA military forces have remained in port and on base, venturing
out only to secure its coastline.
Scattered intelligence reports arriving from Europe and Asia indicate that the
GLA has establisged and fundhed sleeper cells to further spread its sphere of
influence. If China succeeds in forcing out the GLA, it is difficult to
predict where the group will resurface. The United States would be the logical
choice to buttress Chinese efforts to contain the GLA, but the United States
continues to maintain its non-involvement in the clain that eventually the GLA
will cross paths with USA forces in Asia or elsewhere in the world.
The sub-committee recommends to the Security Council that it continue to
maintain an open channel with the GLA, to establish a clear set of boundaries
for Chniese activiy, and to communicate the need for the USA participation in
peacekeeping initiatives before the Council loses its influence on the
situation."
--What is Command & Conquer:Generals (CCG)?
CCG is a Real Time Strategy (RTS) game made by EA. An RTS game is one where
you do everything, usually in an army or military based setting. In CCG,
which is unconnected to the Red Alert or Tiberian Sun storylines from
previous C&C games, You can control either the US, Chinese or GLA armies. The
3 armies are vastly different, and arguably make up the most balanced CnC game
to date. There are also 3 different box arts, mainly themes of the 3 different
sides of the game. Also, if you preordered, you got a special "Officer's Club"
code, and a few things will be there because you pre-ordered. Someone please
tell me what exactly you get for being in the Club.
--Sides--
Whew... there you have it. That is the background information on CCG. That
intro brings in 3 distinct sides that you will be picking between when you
play CCG, the USA, China, and the GLA. The USA are the precision, high-tech,
look before you leap group. The Chinese are the vast, powerful, and relativly
cheap army that uses its obvious strength to its advantage: power in numbers.
The GLA are the junkyard dogs of CCG. They make do with what they can, but can
upgrade their technology with parts from destroyed enemies. The GLA uses crude
methods, doing whatever it takes to defeat their enemy.
I will be going over each sides units later, in section 3, the
structures avaible to each side in section 4, the superweapons in section 5
and also strategies and tips in the 6 different possible matchups (US v US,
US v China, US v GLA, China v China China v GLA, and GLA v GLA.)in section 8.
Also I will have the Generals points section, with tips for different types of
players for how they should spend their points.
--System Requirements--
"Minimum" System Requirements
Command & Conquer:Generals System Requirements (Taken from CCG box)
OS: Windows XP/Me/2000/98 (Windows 95/NT not supported)
CPUT: 800 MHz Intel Pentium III or AMD Athlon processor
RAM: 128 MB
CD/DVD-Rom Speed: 8x
Hard Drive Space: 1.8 GB free hard disk space plus space for saved games,
Windows swapfile, and DirectX 8.1
Video: 32MB AGP video card using the Nvidia GeForce2, ATI Radeo 7500 or more
recent chipset with DirectX 8.1 compatible driver
Sound: DirectX 8.1 compatible sound card
Input: Keyboard, Mouse
Required for Multiplayer
265 MB RAM (3-8 players). One set of game discs per player. Disc 1 and Disc 2
cannot be used simultaneously for multiplayer games.
Internet (2-4 players) 56 Kbps or faster direct Internet connefction
Internet (5-8 players) Cable, DSL, or a faster direct Internet connection
Network (2-8 players) TCP/IP compliant network
Rcommended
1.8 GHz or faster Intel Pentium IV or AMD Athlon processor, 256 MB or more
RAM, Nvidia GeForce3 or more recent Direct3D capable video card.
Now dont take these verbatum, because I have a
P3 600 MHz, 640 Ram GeForce 3 Ti 200 comp, and it runs pretty well.
--Modes of Play--
There are 3 main ways to play CCG. There is the single player, consisting of
3 7-level campaigns, one campaign for each army. There is a skirmish mode with
up to 7 computer players with any customizable team preference that you want.
There is also the multiplayer, where you can have up to 8 players.
--How is CCG Played?--
CCG is played as if you are the General of the army of the units that you are
commanding on-screen. There are a few things you must understand to play CCG.
1) Building(s)
In CCG, you build buildings by using either a Construction Dozer (USA/China)
or a Worker (GLA). To build a building, you must have selected the worker unit
(hereout, worker unit means Worker OR Dozer), and then at the bottom of the
screen will be pictures of buildings available for you to build. When you hit
the button of the building you want to build, first you will pick the location
of where you want the new building. If you want to rotate the building, hold
down the left mouse button at the area you want it to be built. When you let
go of the mouse button, the infrastructure will be automatically built, and
the worker unit will make its way over there, and it will start building. Only
one worker unit can build a building, not like in previous RTS' where it was
possible to have many worker units build at once.
2) Power
Power. The force that drives all armies. Right? WRONG. The GLA are the odd men
out in CCG, because for some reason, their buildings dont require power. This
section will be for the USA and Chinese armies. To supply power for these
armies, you will need power plants. The USA uses "Cold Fusion Reactors". The
Chinese use "Nuclear Reactors". The Chinese Nuclear Reactors can be set on
"Overload" to provide more power, but damage the reactor itself. This is very
useful for instances when you accidentally go over the power limit, but you
need your defense structures working until you get a new power plant up.
3) Money
Money. The root of all evil. Especially shown in a few GLA missions, money is
the driving factor of the CNC universe, and no different in CCG. The way money
is collected for the 3 different armies are very different. For the USA Army,
the method of collection is Chinook helicopters deployed from the Supply
Center. The Chinese use Supply Trucks deployed from the Supply Center to pick
up supplies from the Supply Stash. *Whew!* -_-. The GLA are unique yet again,
because they use slave labor to collect supplies. The trick is that the amount
collected is different for each side. The USA gets $600 per trip from the
Chinooks. The GLA gets a measly $75, but you can send more Workers for a much
better profit. The Chinese get $300 per truck load.
3a) Power Bar
This secion is not about the nutrious snack, but about the bar that shows your
power needs. This is fairly simple. The green/yellow bar shows how much power
your power plants are producing at any given time. The triangle at the bottom
shows how much power your buildings currently require. If the triangle goes to
the right of the bar, certain buildings (defensive weapons, superweapons) go
offline. Quickly build a new power plant, or if you are China, put a reactor
into Overload, meanwhile building a new Nuclear Plant.
3b) Money Bar
This is the easiest section. This bar simply shows how much cash you have
available at any given time. Buy something, watch the amount go down the tube.
4) Unit Veterancy
Unit Veterance plays a very large part in CCG. The changes that occur when a,
say, flame tank,= goes from a "rookie" to a Heroic unit are drastic. There
are 3 levels of veterancy. They go Veteran, Elite, and Heroic. The Veteran
status is displayed with a single chevron ( < )near the unit. The Elite status
is shown with 2 chevrons (