Swaggerall, bugs caused by turning off sv_pure aren't considered bugs. Turning off sv_pure should be done for test purposes only. Turning it off can cause unpredictible results. If a server uses sv_pure 0, you should blame its admin, not OA devs. More info: (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Pure_server. To connect to that specific server, you will have to manually disable 088 patch before starting the game (e.g. renaming it from .pk3 to .pk3.old).

IIRC, the main menu logo moved to the right is intentional, Fromhell did it this way on purpose... Anyway, if you tested the RCs (that have been there since months), you should have already noticed that. I have no opinion if I like that or not...

With folder problems with Linux do you mean that they have problems accessing game data due to file permissions which are set to allow "root" user only? They have to change file permissions (chmod)... This is a problem that affects the "complete" 0.8.8 download package, but a fixed package should have been uploaded this night...

If you have to upload files extensions that are not accepted by the forum, just compress them in .zip format before.

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

Swaggerall, bugs caused by turning off sv_pure aren't considered bugs. Turning off sv_pure should be done for test purposes only. Turning it off can cause unpredictible results. If a server uses sv_pure 0, you should blame its admin, not OA devs.

Gig, your comment seems strange to me. Pure was never the default in Quake III Arena or Team Arena. The fact that it is mandatory and not recommended is odd to this Quake veteran but perhaps, it's because I am not aware of previous OA discussions leading to the rationale of that "official" decision.

Pure was never the default in Quake III Arena or Team Arena. The fact that it is mandatory and not recommended is odd to this Quake veteran but perhaps, it's because I am not aware of previous OA discussions leading to the rationale of that "official" decision.

sv_pure "1" is the default value for Quake 3 1.32c. I don't have any previous sources or binaries though. It's also the default in every ioquake3 release ever since.

@WaspKiller: also the reason behind this is that gamecode updates are correctly picked using sv_pure 1, without it clients cannot know whether they are using the right version or not. Also, sv_pure bugs were fixed in some revisions of ioquake3, so now it shouldn't be avoided anymore.

sv_pure "1" is the default value for Quake 3 1.32c. I don't have any previous sources or binaries though. It's also the default in every ioquake3 release ever since.

I don't think so but I will verify by installing Q3 Gold and then as many of the individual updates that I have like 1.27, 1.29 and 1.32b/c. As for the ioq3 source, I never commented on that but I trust what you say as correct.

@WaspKiller: to add more details, there's no hack with sv_pure for OA, it's only the normal behaviour, and in fact it can also be used to this effect with ExcessivePlus: if an excessiveplus v2.0 has sv_pure 1, players that connects with excessiveplus v2.1 will automatically only use excessiveplus v2.0 pk3 (since E+ also use a similar incremental updates system as OA).

So it's mainly set as default to allow for automatic retrocompatibility (client OA 0.8.8 connecting to servers OA <= 0.8.5), but for a normal update (from OA 0.8.5 to OA 0.8. one can disable sv_pure (but it's safer to keep it enable to ensure that all clients load the required pk3 as needed). So a server that is up-to-date can set sv_pure 0, but a server running an older version should not at any cost.

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

I noticed neonknight took liberty with the filename (openarena-0.8.8-repack.zip)...

YOU MESSED UP IT'S SUPPOSED TO BE OA088.ZIP

you also double messed up, you deleted the original zip file! I didn't want that until the new repack is confirmed to be available! I thought I made that clear in a PM. Now people at modDB can't download the full thing in the news link!

088 has one screwed up launch -_- it doesn't help the news article for 088's release was authed too late enough to be snowed on by the next days' news so it never got any front page attention. Makes me wonder if that's intentional

I need a vacation.

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asking when OA3 will be done won't get OA3 done.Progress of OA3 currently occurs behind closed doors alone

Grey Matter and Gig, both of your are correct. I installed Q3 Gold (the original 1999 release that I purchased in 2000) and Pure is the default for both non-dedicated and dedicated servers. It was not even something changed by a later patch.

OSP and Excessive Plus Clan Wars always mandated that Pure be enabled along with many other requirements so I guess this is where my confusion started. I always assumed that Pure was not the default since it seemed redundant to insist on its being enabled when the map intros always show in large print whether the server is unlagged and/or pure. Mea culpa.

You deserve one. Congratulations to you and the Dev Team on the release of 0.8.8. The full extent of time and skill invested will probably never be known or fully appreciated by most players but the faithful are eternally grateful.

Swaggerall, bugs caused by turning off sv_pure aren't considered bugs. Turning off sv_pure should be done for test purposes only. Turning it off can cause unpredictible results. If a server uses sv_pure 0, you should blame its admin, not OA devs. More info: (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Pure_server. To connect to that specific server, you will have to manually disable 088 patch before starting the game (e.g. renaming it from .pk3 to .pk3.old).

IIRC, the main menu logo moved to the right is intentional, Fromhell did it this way on purpose... Anyway, if you tested the RCs (that have been there since months), you should have already noticed that. I have no opinion if I like that or not...

With folder problems with Linux do you mean that they have problems accessing game data due to file permissions which are set to allow "root" user only? They have to change file permissions (chmod)... This is a problem that affects the "complete" 0.8.8 download package, but a fixed package should have been uploaded this night...

Swaggerall, another thing that you may check: http://openarena.ws/board/index.php?topic=4460.0If you have 085 patch pk3 under %appdata%\OpenArena\baseoa AND 088 patch under OAinstallation_folder\baseoa, you will experience problems. In that case, move both 085 and 088 patch pk3s to the same folder.

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

I have the same problem as swaggerall with all-dark ps9ctf map since updating to 088. I checked the folders and moved away all custom pk3 files except brightskins.

Further I noticed on oasago2 (changed visuals/details if I am right) that I can see through the arched walls when I get close to them and the stairs of the bridge are very bumpy. This is for server A which is the same swaggerall is about.

I know nothing about videoflags. Do you know where I could find some documentation?

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

"Videoflags" or "fairflags"?Maybe they were initially called "fairflags" and later renamed to "videoflags"? In my OA, "fairflags" variable seems to do not exist... while "videoflags" exists (and it is set to 7, the default: that should mean 4+2+1=all three locks enabled?).

Update: tried... if I set videoflags to 0, now cg_fov higher than 140 actually work (while usually cg_fov>140 affects only weapon drawing and not the world, that is shown like with 140). And it is possible to use r_vertexlight 1 (while it usually reverts to 0 instead). PS: I finally understood why high r_picmip values are automatically reverted to 3!

GrosBedo, how do you think this may be related with their problem? Maybe they use vertex light and that map it looks especially dark in that case?

« Last Edit: February 22, 2012, 06:15:36 am by Gig »

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

For me, with a default configuration, many maps look dark: one of the first things I have to do when dealing with a "clean" configuration, is to adjust brightness.

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

And strange, I keep on deleting my config and replacing it with a default one, (only replacing the resolution and deactivating r_lensreflection1 - and no, none of them are the problem) and the maps doesn't look dark for me. VGA problem, perhaps?

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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVTWant to contribute? Read this.

Since gamma can be adjusted by many external levels, like room lighting, monitor settings, it's kinda beyond control. Especially that some people have better eyes, can see more out from the darkness, some not.

I do think tho that maybe gamma should be upped in the default config a tiny bit.

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One shall remind what have he left behind... to actually realize that it's still cool.

Offline ps9ctf is all normal.It is not about gamma. Even gamma 1000 changes nothing. The world itself is black and I can see through some iterations of walls (item show up and disappear when I move around).Deleting config is no use. No Vertex-Lightning: (Menu: System/Lightning/Lightmap (Normal))