To reign victorious in the Duelist Kingdom tournament, Yugi had to face off against powerhouse Duelists like Mai Valentine, Mako Tsunami, and even his own friend and protégé, Joey Wheeler! Now they’re all back with brand-new cards in Legendary Duelists, a booster set that powers up famous strategies from the classic series and beyond!

Joey Wheeler’s Red-Eyes Armory!
Even the mighty Red-Eyes B. Dragon can use a boost sometimes! Legendary Duelists’ new “Red-Eyes” monsters are all about teamwork – they can all Summon other “Red-Eyes” monsters, but some can also equip themselves to other monsters as Equip Spells, or equip other monsters to themselves as Equip Spells to power up!

Mai Valentine’s Amazoness Warriors!
Mai’s “Amazoness” monsters excel at all things combat! Brand new “Amazoness” cards in Legendary Duelists add sneak attacks to their extensive repertoire of combat tricks, allowing you to Summon more monsters from your hand or Deck during the Battle Phase to tilt the odds of victory in your favor.

Mako Tsunami’s Ocean Mastery!
You’ve seen The Legendary Fisherman and The Legendary Fisherman III. Now, the missing generation in the family will be revealed! This valiant warrior spent his life in search of a great whale that can surface in the middle of any Duel, and you’ll be able to find it in Legendary Duelists!

In addition, Legendary Duelists has brand-new cards to enhance the strategies of renowned Duelists from Yu-Gi-Oh! GX, like Zane Truesdale! Each pack contains 5 cards.

DP18-JP001 Red-Eyes Baby Dragon [Rare]
DARK/Dragon - Effect/3/1200/700
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from your GY to that monster. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand.

DP18-JP002 Red-Eyes Metal Knight Gearfried [Super Rare]
DARK/Warrior - Effect/4/1800/600
Once per turn, if an Equip Card(s) is equipped to this card: You can destroy that Equip Card(s), then you can destroy 1 Spell/Trap Card your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.

DP18-JP003 Red-Eyes Slash Dragon [Ultra Rare]
DARK/Dragon - Fusion - Effect/7/2800/2400
"Red-Eyes B. Dragon" + 1 Warrior monster
When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell Card with this effect.
● The equipped monster gains 200 ATK.
When a card or effect is activated that targets a card(s) you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters that were equipped to this card as possible from your GY.

DP18-JP004 Red-Eyes Fang with Chain [Rare]
Normal Trap Card
Target 1 "Red-Eyes" monster you control; equip this card to it. It can make a second attack on monsters during each Battle Phase. You can send this equipped card to the Graveyard, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to. While equipped by this effect, the equipped monster's ATK and DEF become equal to that monster's.

DP18-JP008 Amazoness Princess [Ultra Rare]
EARTH/Warrior - Effect/3/1200/900
This card's name becomes "Amazoness Queen" while it is on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess".

DP18-JP009 Amazoness Pet Baby Tiger [Rare]
EARTH/Beast - Effect/2/500/500
This card's name becomes "Amazoness Tiger" while it is on the field or in the GY. If an "Amazoness" monster(s) is Normal or Special Summoned to your field while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Amazoness Pet Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY.

DP18-JP010 Amazoness Call [Rare]
Quick-Play Spell Card
Take 1 "Amazoness" card from your Deck, except "Amazoness Call", and either add it to your hand or send it to the GY. You can banish this card from your GY, then target 1 "Amazoness" monster you control; this turn, other monsters you control cannot attack, also that monster can attack all monsters your opponent controls, once each. You can only activate 1 "Amazoness Call" per turn.

DP18-JP011 Amazoness Ambush [Rare]
Continuous Trap Card
Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). If an "Amazoness" monster you control battles an opponent's monster, after damage calculation: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it.

DP18-JP015 The Legendary Fisherman II [Rare]
WATER/Warrior- Effect/5/2200/1800
This card's name becomes "The Legendary Fisherman" while it is on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.

DP18-JP016 Stronghold Whale [Super Rare]
WATER/Fish - Effect/7/2350/2150
If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Stronghold Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets exactly 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card.

DP18-JP017 Rage of Kairyun-Shin
Quick-Play Spell Card
If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Level is 5 or higher; destroy them, and if you do, those Monster Zones cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn.

DP18-JP018 Sea Stealth Attack [Rare]
Continuous Trap Card
When this card is activated: You can activate 1 "Umi" directly from your hand or GY. While "Umi" is on the field, this card gains these effects.
● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spell/Trap Cards you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
● At the start of the Damage Step, if a WATER monster you control whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

DP18-JP022 Cyberdark Cannon [Rare]
DARK/Dragon - Effect/3/1600/800
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of these effects of "Cyberdark Cannon" once per turn.
● You can discard this card; add 1 "Cyberdark" Machine monster from your Deck to your hand.
● If a monster this card is equipped to battles, during damage calculation: You can send 1 monster from your Deck to the GY.

DP18-JP023 Cyberdark Claw [Rare]
DARK/Dragon - Effect/3/1600/800
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of these effects of "Cyberdark Claw" once per turn.
● You can discard this card; add 1 "Cyberdark" Spell/Trap Card from your Deck to your hand.
● If a monster this card is equipped to battles, during damage calculation: You can send 1 monster from your Extra Deck to the GY.

DP18-JP024 Cyberdarkness Dragon [Ultra Rare]
DARK/Machine - Fusion - Effect/10/2000/2000
5 "Cyberdark" Effect Monsters
Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine-Type monster from your Graveyard to this card. This card gains ATK equal to the original ATK of the monster equipped to it by this effect. During either player's turn, when your opponent activates a card or effect: You can send 1 Equip Card you control to the Graveyard; negate the activation, and if you do, destroy that card.

DP18-JP025 Cyberdark Inferno [Super Rare]
Field Spell Card
Your opponent cannot target "Cyberdark" Effect Monsters you control equipped with Equip Cards with card effects, also they cannot be destroyed by your opponent's card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card you control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.

DP18-JP029 Mixeroid [Rare]
WIND/Machine - Effect/4/0/2200
You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP, then banish any number of Machine monsters from your GY, including this card; Special Summon 1 "roid" Fusion Monster from your Extra Deck with a Level equal to the total number of monsters banished to activate this effect, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.

DP18-JP030 Super Vehicroid – Mobile Base [Super Rare]
EARTH/Machine - Fusion - Effect/10/0/5000
1 “roid” Fusion Monster + 1 “roid” monster
You can target 1 face-up monster your opponent controls; Special Summon 1 “roid” monster from your Deck or Extra Deck whose ATK is less than or equal to that monster’s ATK. You can only use this effect "Super Vehicroid - Mobile Base" once per turn. During either player’s End Phase: You can target 1 “roid” monster in your Main Monster Zone, except this card; return that target to the hand, and if you do, move this card to the Monster Zone that monster was at.

DP18-JP031 Megaroid City [Super Rare]
Field Spell Card
You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. If a "roid" monster you control battles, during damage calculation: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during that damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Fusion Monsters.

DP18-JP032 Red Roid Cally
Counter Trap Card
When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, and if you do, the player who attempted to activate that card or effect sends all cards with the same name as the negated card from their Deck and Extra Deck to the GY. You can banish this card from your GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Red Roid Call" once per turn.

DP18-JP036 Water Dragon Cluster [Ultra Rare]
WATER/Sea-Serpent - Special Summon - Effect/10/2800/2600
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap Card, and cannot be Special Summoned by other ways. If this card is Special Summoned: You can activate this effect; until the end of this turn, change the ATK of all Effect Monsters your opponent currently controls to 0, also they cannot activate their effects. You can Tribute this card (Quick Effect); Special Summon 2 copies of "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions.

DP18-JP037 Deuterion [Super Rare]
WATER/Dinosaur - Effect/5/2000/1400
You can discard this card; add 1 "Bonding" Spell/Trap Card from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Deuterion" in your GY; Special Summon it. You can only use each effect of "Deuterion" once per turn.

DP18-JP038 Bonding D2O
Normal Spell Card
Tribute 2 "Deuterion" and 1 "Oxygeddon" from your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This Special Summon is treated as a Special Summon with "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn.

Joey Wheeler is the pack cover!
Red-Eyes Slash Dragon
Level 7 DARK Dragon-Type Fusion Effect Monster
ATK 2800
DEF 2400
“Red-Eyes B. Dragon” + 1 Warrior-Type monster
(1) When a “Red-Eyes” monster declares an attack: You can target 1 Warrior-Type monster in your Graveyard; equip it to this card as an Equip Card with this effect.
• The equipped monster gains 200 ATK.
(2) During either player’s turn, when a card that targets a card you control is activated: You can send 1 Equip Card you control to the Graveyard; negate that activation, and if you do, destroy it.
(3) If this card is destroyed by battle or card effect: Special Summon from your Graveyard as many monsters that were equipped to this card as possible.
Red-Eyes Baby Dragon
Level 3 DARK Dragon-Type Effect Monster
ATK 1200
DEF 700
(1) When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 7 or lower “Red-Eyes” monster from your Deck, and if you do, equip this card as an Equip Card from your Gravyard to that monster with this effect.
• It gains 300 ATK.
(2) If this card that was equipped to a monster is sent to the Graveyard: You can add 1 Level 1 Dragon-Type monster from your Deck or Graveyard to your hand.
Red-Eyes Metal Knight Gearfried
Level 4 DARK Warrior-Type Effect Monster
ATK 1800
DEF 1600
(1) Once per turn, if this card is equipped by an Equip Card: You can destroy that Equip Card, then, destroy 1 Spell/Trap Card your opponent controls.
(2) Once per turn: You can send 1 Equip Card you control that is equipped to this card to the Graveyard, then target 1 Level 7 or lower “Red-Eyes” monster in your Graveyard; Special Summon it.
Kusari tsuki Red-Eyes Fang / Red-Eyes Fang with Chain
Normal Trap Card
(1) Target 1 “Red-Eyes” monster you control; equip this card to that target. It can make up to 2 attacks on monsters during each Battle Phase.
(2) You can send this equipped card to the Graveyard, then target 1 Effect Monster on the field; equip it to the monster this card was equipped to. While equipped with this effect, that monster’s ATK and DEF becomes the same as the monster equipped to it.
Amazoness Princess
Level 3 EARTH Warrior-Type Effect Monster
ATK 1200
DEF 900
You can only use this card name’s (2) effect once per turn.
(1) This card’s name becomes “Amazoness Queen” while on the field and in the Graveyard.
(2) If this card is Normal or Special Summoned: You can add 1 “Amazoness” Spell/Trap Card from your Deck to your hand.
(3) When this card declares an attack: You can send 1 other card you control or have in your hand to the Graveyard; Special Summon 1 “Amazoness” monster from your Deck in Defense Position, except “Amazoness Princess”.
Amazoness Pet Baby Tiger
Level 2 EARTH Beast-Type Effect Monster
ATK 500
DEF 500
You can only use this card name’s (2) effect once per turn.
(1) This card’s name becomes “Amazoness Tiger” while on the field or in the Graveyard.
(2) If an “Amazoness” monster is Normal or Special Summoned to your field, if this card is in your hand or Graveyard: Special Summon this card.
(3) This card gains 100 ATK for each “Amazoness” card in your Graveyard.
Amazoness Call
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Take 1 “Amazoness” card from your Deck, except “Amazoness Call”, and either add it to your hand or send it to the Graveyard.
(2) You can banish this card from your Graveyard, then target 1 “Amazoness” monster you control; during this turn, other monsters you control cannot attack, that target can attack all monsters your opponent controls once each.
Amazoness no Kyuushuu / Amazoness Ambush
Continuous Trap Card
(1) Once per turn, during either player’s Battle Phase: You can Special Summon 1 “Amazoness” monster from your hand, but it gains 500 ATK until the end of this turn.
(2) After damage calculation, when an “Amazoness” monster you control battled an opponent’s monster: You can banish that opponent’s monster.
(3) If this card on the field is destroyed and sent to the Graveyard: You can target 1 “Amazoness” monster in your Graveyard; Special Summon it.
Jousai Kujira / Stronghold Whale
Level 7 WATER Fish-Type Effect Monster
ATK 2350
DEF 2150
You can only use this card name’s (1) effect once per turn.
(1) If this card is in your hand or Graveyard: You can Tribute 2 WATER monsters; Special Summon this card.
(2) If this card is Special Summoned: You can Set 1 “Sea Stealth Attack” directly from your Deck to your field.
(3) Once per turn, during either player’s turn, when an opponent’s card or effect that targets exactly 1 WATER monster you control (and no others) is activated: You can negate that activation, and if you do, destroy it.
Densetsu no Fisherman Nisei / The Legendary Fisherman II
Level 5 WATER Warrior-Type Effect Monster
ATK 2200
DEF 1800
(1) This card’s name becomes “The Legendary Fisherman” while on the field or in the Graveyard.
(2) While “Umi” is on the field, this card is unaffected by other monsters’ effects.
(3) If this face-up card leaves the field by an opponent’s card effect, or if it is destroyed by battle: You can add 1 Level 7 WATER monster from your Deck to your hand.
Leviathan no Ikari / Rage of Kairyun-Shin
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If “Umi” is on the field: Target a number of monsters your opponent controls, up to the number of WATER monsters you control whose original Level is 5 or higher; destroy as many of them as possible, and if you do, those Monster Zones cannot be used until the end of next turn.
Sea Stealth Attack
Continuous Trap Card
(1) When this card is activated: You can activate 1 “Umi” from your hand or Graveyard.
(2) If “Umi” is face-up, this card gains these effects.
• Once per turn: You can banish 1 WATER monster you control until the End Phase; during this turn, face-up Spell/Trap Cards you control cannot be destroyed by your opponent’s card effects.
• At the start of the Damage Step, if a WATER monster you control whose original Level is (5?/6?) or higher battles an opponent’s monster: Destroy that opponent’s monster.

DP18-JP024 Kaigokuryuu – Cyber Darkness Dragon (Armored Hell Dragon – Cyber Darkness Dragon/Cyberdarkness Dragon)
Level 10 DARK Machine-Type Fusion Effect Monster
ATK 2000
DEF 2000
Fusion Materials: 5 “Cyberdark” Effect Monsters
This card can only be Special Summoned from the Extra Deck by Fusion Summoning it.
(1) If this card is Special Summoned: You can equip 1 Dragon-Type or Machine-Type monster from your Graveyard to this card as an Equip Card.
(2) This card gains is equal the original ATK of a monster equipped to this card by this card’s effect.
(3) When your opponent activates a card or effect: You can send 1 Equip Card from your field to the Graveyard; negate that activation.

Red-Eyes Baby Dragon
Level 3 DARK Dragon-Type Effect Monster
ATK 1200
DEF 700
(1) When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 7 or lower “Red-Eyes” monster from your Deck, and if you do, equip this card as an Equip Card from your Gravyard to that monster with this effect.
• It gains 300 ATK.
(2) If this card that was equipped to a monster is sent to the Graveyard: You can add 1 Level 1 Dragon-Type monster from your Deck or Graveyard to your hand.

DP18-JP024 鎧獄竜－サイバー・ダークネス・ドラゴン Kaigokuryuu – Cyber Darkness Dragon (Armored Hell Dragon – Cyber Darkness Dragon/Cyberdarkness Dragon)
Level 10 DARK Machine-Type Fusion Effect Monster
ATK 2000
DEF 2000
Fusion Materials: 5 “Cyberdark” Effect Monsters
This card can only be Special Summoned from the Extra Deck by Fusion Summoning it.
(1) If this card is Special Summoned: You can equip 1 Dragon-Type or Machine-Type monster from your Graveyard to this card as an Equip Card.
(2) This card gains is equal the original ATK of a monster equipped to this card by this card’s effect.
(3) When your opponent activates a card or effect: You can send 1 Equip Card from your field to the Graveyard; negate that activation.

DP18-JP024 鎧獄竜－サイバー・ダークネス・ドラゴン Kaigokuryuu – Cyber Darkness Dragon (Armored Hell Dragon – Cyber Darkness Dragon/Cyberdarkness Dragon)
Level 10 DARK Machine-Type Fusion Effect Monster
ATK 2000
DEF 2000
Fusion Materials: 5 “Cyberdark” Effect Monsters
This card can only be Special Summoned from the Extra Deck by Fusion Summoning it.
(1) If this card is Special Summoned: You can equip 1 Dragon-Type or Machine-Type monster from your Graveyard to this card as an Equip Card.
(2) This card gains is equal the original ATK of a monster equipped to this card by this card’s effect.
(3) When your opponent activates a card or effect: You can send 1 Equip Card from your field to the Graveyard; negate that activation.