Running bots in UT4
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I know bots are officially unsupported in this version of UT, however for those of you looking for offline practice to hone your fledgling skills, here's a quick how-to for adding a bot or bots to your own private server. For the more experience playas - feel free to point out any glaring inaccuracies contained here.

Adding bots to a game

First tell the server to allow bots, press tilde (~) to open the console and type:

so the following would add a level 4 bot called "=lvl4=Puma" to the blue team:

/addbot Puma 4 Blue 76 =lvl4=Puma

Each bot type has it's own weapon load out - Puma for example uses a LR300ML + Spas + Baretta combo. By making sure at least 1 bot has the same weapons as you, you'll never run out of ammo.

Tactically, the bots are not very bright, and you can't give them orders like q3 bots, however they do use the same evasion techniques (varying levels of crouching, bunny hopping and strafing) as live players, with varying levels of aggression.

Bot configuration files

If you want to add more than one bot at a time, you might want to make a .cfg file which you save to your q3ut4 directory
[pre]
/====== sample_bot.cfg======

Note while the example above tries to add bots to the blue team - the server will spread them evenly on both teams - so add an even number or face the chagrin of continually getting pwned at spawn, by bots.

As mentioned before, the bots mimic certain aspects of real life, in teams they will mimic certain aspects of team life, like occasionally tking you for no reason, ignoring calls for backup or medic, and appearing to be AFK at spawn.

Removing bots

/kick <nick>

If you have more than 1 bot, or you can't be arsed typing whatever l33t nick you gave that 1 bot you added, you can use this to take all bots off the server:

/kick allbots

though be warned the server checks for nick matches in the player list first, so player 'allbots' would probably not be too happy with you, having been bumrushed off the server for no apparent reason.

Some maps work better than others - the maps marked with an asterisk are maps where the bots have trouble getting out of the spawn points.

The maps I've found most useful in upping my game are :

Firing range - good for close quarters practice
Riyadh - add several bots for sniper target practice
Algiers - for finding sweet spots on the map to fire from cover
Dressing room - for mixed terrain levels + varying range battles - though bots will fall into the river in the middle and remain in there.

Hey, does this only work with the Q3 add-on version, or should it work with ioUrbanterror too? Just can't get it to work at all
Thanks
G

I use ioUrbanterror -

couple of things to check -
* did you allow the server to run bots? - the default setting is no bots
* what error messages do you get when you try to add a bot? - if it says something like "can't load bot file ......" you've probably got a typo in the bot name