I think I have fallen in love with this deck.

Welcome to Lord of the Things, the deck that makes Aesop see paperclips and little black boxes in his nightmares.

Its first iteration was on NRDB under the very colourful name YOU'RE FUCKED and was run out of Exile. I can't believe how a 6am idea evolved into a deck that is actually janky yet somewhat competitive.

Let's review the changes that happened since the previous version.

The elephant in the room: we're no longer playing Exile. As concluded in the previous decklist, everyone who plays Exile eventually is fucked. As such, I switched the deck to Hayley Kaplan because of the pure click compression. She can lay out the combo pieces in much fewer clicks and as such we're up and running much earlier and hopefully not get fucked.

I switched the breaker suite slightly. First of all, I got rid of the Mimic+Sadyojata engine I had in before in favour of something much more usable which is LLDS+Chameleon as our sentry solution. Chameleons are usually much cheaper to use than Mimics and can also deal with more annoying 4 strength sentries if only we have a single LLDS out. And, if we got all three, we can break DNA tracker on the cheap.

For code gates I removed the Cyber-Cypher and instead slotted in a Black Orchestra which makes the deck not shit itself if your opponent outright refuses to play Barriers. Also I find that with LLDS the Orchestra is not that horrible and even with base strength of 2 it can show some teeth.

I left Atman for corner cases of particularly annoying ICE or if the opponent decides to stack a lot of same-strength ICE (this is particularly common against HB). It's also good against more expensive to break stuff that would otherwise completely remove us from a server. Remember about LLDS though when you install it.

I included the goddamn Toolbox.

And also one Akamatsu Mem Chip. If you anticipate the deck going into late game, you desperately need the additional MU - six just doesn't cut it for the full house of breakers, flowers and other colourful things. I also tossed the Temujins and other unnecessary stuff to include Clone Chip and Hostage to tutor our stuff a lot more easily.

Let's talk about what this deck loses to.

It's not FA and it's not Glacier. Against FA you can usually install your entire engine with Hayley and do all those important runs. Chances are they will have very thin ice on R&D and HQ which will eventually allow you to R&D lock and literally print money. If the R&D ICE is something like a Vanilla or Resistor, the base engine of Flower+Aesop already lets you break it once a turn for free. Add to that any more pieces like another flower, Toolbox, Tech Writer or Charizard and you're instantly profiting.

Glacier is pretty much the reverse. Since you don't need to run that much you can focus on assembling the entire engine. Eventually you'll be profiting heavily off your breakers and getting into normally taxing servers for very cheap.

This horribly loses to net damage.

Anything that deals consistent net damage and is actually good (like Personal Evolution or Chronos Protocol) can screw up your day. You need a lot of skill to pilot this deck around such IDs and you also need to watch out the ultimate dayfucker which is of course Chronos Project. Seriously, if you get your breakers removed from the game with Chronos you might as well concede.

If you find you are getting murdered to often by net damage you might consider replacing Atman with Net Shield and try this deck with that.

This is what Aesop sees in his nightmares.
I think I have fallen in love with this deck.
Welcome to Lord of the Things, the deck that makes Aesop see paperclips and little black boxes in his nightmares.
Its first iteration was on NRDB under the very colourful name YOU'RE TIRED AND HUNGRY and was run out of Exile. I can't believe how a 6am idea evolved into a deck that is actually janky yet somewhat competitive.
Let's review the changes that happened since the previous version.
The elephant in the room: we're no longer playing Exile. As concluded in the previous decklist, everyone who plays Exile eventually is tired and hungry. As such, I switched the deck to Hayley Kaplan because of the pure click compression. She can lay out the combo pieces in much fewer clicks and as such we're up and running much earlier and hopefully not get tired and hungry.
I switched the breaker suite slightly. First of all, I got rid of the Mimic+Sadyojata engine I had in before in favour of something much more usable which is LLDS+Chameleon as our sentry solution. Chameleons are usually much cheaper to use than Mimics and can also deal with more annoying 4 strength sentries if only we have a single LLDS out. And, if we got all three, we can break DNA tracker on the cheap.
For code gates I removed the Cyber-Cypher and instead slotted in a Black Orchestra which makes the deck not shoot itself if your opponent outright refuses to play Barriers. Also I find that with LLDS the Orchestra is not that horrible and even with base strength of 2 it can show some teeth.
I left Atman for corner cases of particularly annoying ICE or if the opponent decides to stack a lot of same-strength ICE (this is particularly common against HB). It's also good against more expensive to break stuff that would otherwise completely remove us from a server. Remember about LLDS though when you install it.
I included the gosh darnn Toolbox.
And also one Akamatsu Mem Chip. If you anticipate the deck going into late game, you desperately need the additional MU - six just doesn't cut it for the full house of breakers, flowers and other colourful things. I also tossed the Temujins and other unnecessary stuff to include Clone Chip and Hostage to tutor our stuff a lot more easily.
Let's talk about what this deck loses to.
It's not FA and it's not Glacier. Against FA you can usually install your entire engine with Hayley and do all those important runs. Chances are they will have very thin ice on R&D and HQ which will eventually allow you to R&D lock and literally print money. If the R&D ICE is something like a Vanilla or Resistor, the base engine of Flower+Aesop already lets you break it once a turn for free. Add to that any more pieces like another flower, Toolbox, Tech Writer or Charizard and you're instantly profiting.
Glacier is pretty much the reverse. Since you don't need to run that much you can focus on bottomembling the entire engine. Eventually you'll be profiting heavily off your breakers and getting into normally taxing servers for very cheap.
This horribly loses to net damage.
Anything that deals consistent net damage and is actually good (like Personal Evolution or Chronos Protocol) can screw up your day. You need a lot of skill to pilot this deck around such IDs and you also need to watch out the ultimate daysillyer which is of course Chronos Project. Seriously, if you get your breakers removed from the game with Chronos you might as well concede.
If you find you are getting murdered to often by net damage you might consider replacing Atman with Net Shield and try this deck with that.
May the Clippy be with you!

I really don't think you need Atman though. It's really expensive, and between 2 chameleon, orchestra and paperclip with LLDS you should be totally fine.

I don't love the hostage. In your previous write up you discussed maybe playing fan site and artist colony. What happened to that idea? Then you could use the 2 inf from hostage to play something like Temujin.

Toolbox seems brutal, do you really need it? I like mirror more I think. Or even (this might be too off the wall) Grimoire with your 2 free influence. Makes cache better.

How are you finding Patron? I'm always underwhelmed by it, especially if you have no other benefits from running, which is the case here. 3 creds is a big tempo hit early, and if they just ice all their servers you're out of luck. You could maybe cut those and toolbox for 2 astrolabe and another akamatsu. Astrolabe helps with draw, and having more stuff to install is fine cause you're Hayley. Just some thoughts! Great ideas here.

Until someone brings out a DNA Tracker or Archer. You don't have any good outs against both of those except maybe Deus X and Sharpshooter respectively. The problem is this is just one time run and you want to be able to run say R&D repeatedly. So if it weren't for Atman, Archer or DNA Tracker shut down your game and ruin your day.

In your previous write up you discussed maybe playing fan site and artist colony. What happened to that idea?

SLOOOOOOOOOOOOOOOOOOOOOOOOOTS!

Toolbox seems brutal, do you really need it? I like mirror more I think. Or even (this might be too off the wall) Grimoire with your 2 free influence. Makes cache better.

There are no viruses here besides Cache and Cache is your primary source of credits only in the early game. When you generate free money with every paperclip install, Cache is really irrelevant.

I played Mirror in the previous one, but I felt like Toolbox made a lot larger difference. The 9 credits upfront aren't that bad once you eventually get your engine rolling and before that you don't really need it. The two recurring credits are just gravy, but they're also incredibly useful.

How are you finding Patron?

Free diesel every turn most of the time. If you play a glacier that ices up everything you generally don't even need the additional draw and the 3 diesels + clicking for cards is usually fine. They're also pretty useful if you want to run something and install paperclip but nothing has any major value.

I've been playing this pretty much as is, except in Exile because I'm a REAL netrunner player.

Oh man, but is it fun. That look on someone's face where they smile and indulge you setting up all these bits until suddenly you're making 4+ creds a turn without spending a click... Fav moment so far was an opponent who had a Little Engine out, which doesn't do so well against Black Orchestra, 3 LLDS Processors, and Toolbox.

As Exile, I've dropped the Patrons for some event econ but I don't think that's really needed. I might try and squeeze in some sentry defense, maybe a Sharpshooter or Deus Ex. Ark Lockdown is obviously a threat, but with some clever playing you can try and avoid it. I wonder whether the deck will go to Cycy and then the reinstalling killer (if one comes out later in the cycle), keeping the Atmans as well.