War of Ashes is a great D&D Style game, that has some great new rules additions. Bull Rush, Disarming, Leathel Dmg. Magic Rituals etc... This additions can be added to any Fate game that need miniature rules.

If your are looking for a classic RPG with miniatures translated in Fate terms, War of Ahes is for you. The Setting on the other hand ist very different from anything I know, some classic elements mixed with war-like, ancient greek, vikings aspects combinend with a grimsical twist.

The Darkest Hour is a very well written survival horror adventure. The Npc's are really well done and differ in a positive way from the average undead you get in many other d20 horror adventures. I especially like the undead worm. The pacing of the story is fast and offers many possibilities for the players to explore different solutions. Playing time should be about 4 - 5 hours, but could be easily expanded.
I am very satisfied with this product.

there are many d20 item guides that cost good money.
this one has loads of items of all kinds of sorts and it is FREE.
i have resolution issues with the graphics in the pdf, but i don't know if that is the pdf or something different.
the content is very good!

both products the "npc stat converter" and the "web npc builder" work very well! the npc builder is an awesome online tool to create FantasyCraft monsters. since the npc system lets you create monsters that can be scaled for an threat lvl. , you need to convert your stats into the appropriate in game lvl. you want. the stat converter will manage this for you and turn your npc stats into a "ready to play" npc stat block.
i wish more companies would offer such useful GM freebies!!!

FC is the most extensive toolbox for d20 fantasy gaming I know of. There is enough material within these 400 pages to fill 2 player’s guides, a dm guide and a monster manual. It also includes a npc generation system that beats everything I have ever seen. I really can’t imagine a monster type you can’t build with this system. The system is flexible enough to play any fantasy setting I know of, from all the classic D&D settings to 7hsea or Warhammer, just pick what you like.
Classes: 12 of them+Expert and Master classes! This chapter gives you classes that can build nearly any fantasy char you want.
It’s more versatile than other systems and classes offer more options.
Origins=Race: 24 different human species talents!! 12 other fantasy races!! Races in FC are stronger than other d20 races. That means a dwarven warrior is something completely different than a human warrior throughout all lvls.
Specialty: resembles the background your char comes from (barbarian, aristocrat, artist, archer…). Among other things it gives you an additional starting feat.
Feats:
Lots of them! FC feats are all about giving your char tricks and stances. There is no boring feat like “you get a plus 1 bonus”. Every feat gives you something special and crunchy. If you’d like to play a classic d20 setting like the Realms or Eberron, these feats will enable you to do so (in my opinion better than the 3.5 system)
Skills:
The best d20 skill system, I have used so far. Fast and streamlined but also detailed enough to make building weapons and other stuff an interesting part of the game instead of a boring single dice roll
Every skill is mechanically useful; a Halfling cook can buff his teammates with a nice breakfast.
Magic: Spellcasting requires a Spellcasting skill check. Spells cost Spellpoints which are gained by several sources. 0 lvl spells cost no Spellpoints, so casters have an endless pool of cantrips. Saving throws against spells are DC 10 + the caster’s charisma
modifier + the caster’s number of Spellcasting feats.
Gear:
My favorite chapter, lots of weapons! While most d20 weapons simply do dmg, different weapon qualities ensure that every weapon has different effects. That means weapons differ al lot more than only by means of dmg and crit range. The damage reduction of armor in combination with different armor piercing values makes weapons and armor much more fun and interesting.
Reputation and Prizes:
In short: players need to spend reputation they earn through completing adventures to be able to buy and create magic weapons. This works also for holdings and contacts (-_ could be a source that sells potions).
Renown is also bought with reputation, and resembles your social status. This is important to call in Favors (combat training, blessings, hirelings…)
Keep in mind that these rules can also be excluded from the game.
Combat:
If you are familiar with d20 combat, you will easily find your way in this chapter. It focuses more on playability than realism, it’s fast and tactical. You can plan ambushes with tactics checks (skill) and teamwork can be improved with feats.
Worlds:
This is a DM chapter, it gives you everything you’d expect from a DM guide, but due to the Mastercraft system, I think the game is better manageable for the dm. (Action Dice, giving Reputation…)

To summarize: I don’t think I’ll ever play another d20 fantasy system than FantasyCraft!

Spellbound presents the magic engine for Spycraft. Every pdf contains all the rules, including spells that you need to play the presented class and school of magic. The system is easy and fast but more variable and balanced than other d20 systems. Spellcasting classes can wear armor without penalty, which means that they do not suck completely in non-magical combat like in many other d20 systems. Also you have an unlimited number of lvl. 0 spells! You get access to the Spellcasting Skill, which works like any other skill accept that it is limited to magic users. The higher the spell you want to cast the higher the dc.
This pdf contains the Seer which, simply put, is a Gandalf like class. The pure beauty of Spellbound is that a sorcery class like the Seer is as useful and fun to play, as a very offensive caster like the Channeler.
I’m very satisfied with this product; so far it is the best d20 magic system I know.

This is a very good new approach to d20 fantasy races and so far it is the best i have ever seen. if you play D&D you will find that all races in the pdf are familiar to you but described more in their original context of ancient greek culture. playable without lvl. adjustment they are a must for every fantasy d20 fan.

The revised edition of "The Channeler" will be fully compatible with the upcoming FantasyCraft, which uses the new Mastercraft engine, a streamlined version of the fabulous Spycraft 2.0.
It contains everything you need to play a Channeler and it's simply the best d20 magic system i have ever seen. easy to use but very effective and complex in its results. You will find classic spells an new ones. You can use it for modern or fantasy setting and it's worth every penny!