Prowling Magus

Prowling Magusis a boss battle found in Brightstone Cove Tseldora. He is surrounded by 2 priests, both of which use fast travelling lightning spells and occasional healing, and a lot of hollows, some of which crawl on the ground, meaning many weapons swing above their heads. He is found down the slope near the first bonfire, through the doors guarded by three hollows, and then through another door in a room infested with spiders with a trapped chest in the centre (not a mimic, but sets off a bright red light that attracts all the spiders out permanently).

The boss himself is extremely weak, often requiring very few hits to kill. However, rushing him down is ill advised, as his two cleric buddies can heal, and the rest of the congregation will slowly close in on you if you stay still for too long. To win the fight, you must kill both the Magus and the Congregation.

The Magus himself will sometimes fire a slow moving, mediocre damage shadow bolt, however, if this hits you whilst you have low dark magic resistance, it can take a large chunk of your health away. He also has a dark magic AoE blast if you get too close, which will knock you to the floor, which, in the worst case scenario can get you stuck in a deadly combo of hollows and undead clergy lightning bolts. He also has a dark magic version of the clergymens' lightning bolt, which is a little like a soul arrow, however it seems to track you slightly less than the lightning spell. (Health estimated at around 2000, NG).

The clergymen only have two real attacks, a fast moving thunder projectile (this can be blocked by the pews at the back, which can be useful if you are kiting them around), and a heal, which seems to heal a random hollow, meaning these guys can become a real pest if you don't dispatch of them hastily. (Health estimated at around 900, NG).

Then finally, the congregation. These hollows are more of a pest than a danger, but the crawlers can be a difficulty for some movesets, so don't take them for granted. (Health estimated at around 300, NG.)

This fight can be slightly tricky for melee characters if you come ill prepared, as his dark magic can do a sizable chunk, especially if he catches you with his dark magic AOE attack as you kite the congregation around. Personally, I like to wait for him and his two clergymen to fire their spells before dodging into one of them and slashing down their health bars, and repeating until both are dead. If your weapon has a sweeping running attack if will be very helpful.

You can then you can focus on the Magus. Once his two friends are gone, he's a little weak, and a good combo can take him down, especially if you have a high poise break. As long as you roll out the second he starts charging his dark AOE magic, you should be able to dispatch him with ease.

The congregation are then simple enough to kill, just bait out their attacks then cut them down, but always be mindful of the crawling hollows, as unless your poise is high enough, they can (occasionally) cause you a large amount of pain.

This fight should be fairly simple, especially if you use the pews to block the Magus and his two accomplices' attacks, and keep a watchful eye on the hollows trying to trap you in a corner, however they walk extremely slow. (unconfirmed)The pews may block some of your spell or arrows too, just be mindful of that, and don't take any early risks. If you use your Pyromancy Flame, a spell like Flame Swathe or Poison Mist can make very light work of the Congregation.

If you are not a mage/don't have a spell of that calibre, just unleash hell from behind the cover on the two clergymen in turn. If you find yourself without any sort of cover left at any point, just concentrate and try and familiarize yourself with the gap they leave between spells, it seemed to be around 10 seconds for me.

Anyhow, once the clergymen are dead, just employ a similar strategy for Magus, but his slow moving shadow bolt is much easier to dodge, and you can likely kill him in between his first cast of his magic and the second.

The congregation should then be dealt with using any AOE magic if you haven't already, or by kiting them backwards whilst shooting at them, as they lumber around fairly slowly this should be a simple enough job.