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Blog Comments

Nice. I've been waiting for this one, Tameranth. I like how the gargoyles and Stonewalker Spirits collaborated. It's impressive that the party was able to rally and overcome. I look forward to reading more. Keep the faith!

Well, Wizards still got their light spell...it's not permanent...but there's no limit to how much you can cast it and not that much fuss to dispel either. There are some rituals that are permanent...off the top of my head enchant/disenchant magic item. Rituals in 4E are pretty much the utility spells they had in the past with some new twists and stuff, once you see them in play they are pretty sweet actually. There's a boat load of rituals that last for a good while depending on how well you roll.

Thanks for the Birthday Wishes my friends! It was a blast to be sure. Star Trek was awesome!, Wolverine...it'd be a nice rental?...wasn't my favorite, but it was good to see Wolverine in action again all the same.

I love the idea of the new hybrid class system. Maybe I'm just a multi-classing freak, but I can't remember the last character I played who wasn't a multi-class character... even in 4E, and I'm not particularly fond of the 4E multi-classing. The hybrid rules are cool with me.

As for the wilden, I'm pretty indifferent at this point. I love seeing new character options, so I like seeing new classes and races, but this one just doesn't excite me.

Thinking on Cinematic Effects, You could treat Strahad's Beast Forms (same as the way the Druids ability).

And How about giving Strahad Wings in Human Form (like the Dragonborn Paragon Path Power)

I am all for special effects, assuming "Supernatural Strength" I typically give werewolfs or vampires a power like this (4e): 1d10 + STR Push character 4 squares and knock it prone.

For the Blood drain? is he using his fangs? I would make it a 2-step attack (similar to what the Ghouls do). I think if it is going to be at-will, it would be better to restrict it when he is bloodied.

Thanks for your kind words! I did originally think about giving him Supernatural Strength with a push factor involved in his attacks...but settled on the fact he's a skirmisher...not a type that'd force you away from him..but more apt to dart in and out of the fray. Maybe he wants them close..then he can grab them up and sink those fangs into him. Hehehe..interesting thought: It was great earlier in the adventure when they saw Strahd fighting against a demon I created...the party just had a hard time with this demon...and between this demon and strahd..they knew they were going to die...so they ran..but as they looked back their final image was frozen in their minds : Strahd sinking his fangs into the neck of a demon...even as it's aura hurt strahd the fact he BIT a demon freaked them out. Great Adventure

Thinking on Cinematic Effects, You could treat Strahad's Beast Forms (same as the way the Druids ability).

And How about giving Strahad Wings in Human Form (like the Dragonborn Paragon Path Power)

I am all for special effects, assuming "Supernatural Strength" I typically give werewolfs or vampires a power like this (4e): 1d10 + STR Push character 4 squares and knock it prone.

For the Blood drain? is he using his fangs? I would make it a 2-step attack (similar to what the Ghouls do). I think if it is going to be at-will, it would be better to restrict it when he is bloodied.