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The0o의 댓글

New name : The Iron PriceFrom A Game of Thrones

The iron price is a concept in the culture of the ironborn, and their local religion of the Drowned God. Paying the iron price means seizing something from those one has defeated rather than paying or treating for it. Thus, it is a primary aspect of the "Old Way", the traditional lifestyle of the ironborn.

The opposite of the iron price is "the gold price" - paying for possessions - which is considered shameful for a man to pay.

Silhac의 댓글

Upon entering the room where Gruul is, pan your camera towards the ceiling. In a small triangle formation around the center ring of the ceiling, there are three clickable ores. These are the Pristine True Iron Ores you need to collect for the achievement. Of course, they're all the way up there and we have no way of flying, so how do you get them?

Simple, get a lift from Gruul...specifically, his overhead smash ability. You have to have enough health or mitigation active to be hit head on by it and get knocked up into the air, just high enough to where you can click one of those ores to pick them up at the peak of your trajectory. They're far apart enough, however, that you'll need to do this three times separately over the course of the fight. Once all three have been grabbed from the ceiling after smash-jumps, you're free to kill the boss. Just make sure that whoever clicked on those ores stays alive to the end, that's likely part of the requirement (we didn't get a chance to actually test this as it was discovered during mythic testing).

Enjoy, achievement hunters~

chalon9의 댓글

What is dead may never die.

Chumpacabra의 댓글

In my attempts to get up there while tanking Gruul I noticed that I simply wasn't flying quite as high as the others in my raid when hit by the overhead smash, so either tanks are prohibited from doing this achievement for their raid or there is some user error on my part.

Birckin의 댓글

Quick tips you may find useful:

As Lucivero said, we were misunderstanding how the knock-ups work. The farther, the higher.

Position the boss at the entrance, you can get two ores from there (the farthest ones). Move the boss to the opposite side for the third one. Don't move it too far though, or the boss will throw the player too fast and it will be harder to click on the ores.

Put a mark where your raid should stand before the 내려치기 강타 (it targets a random raid member) so the ability is casted just below an ore.

The ability has no specific timer and seems to share CD with 석화의 강타 (so if the boss casts Petrifying, don't expect a Smash before the cleave). Stack when it's safe after 지옥불 가르기, and move back to the two group positioning before the boss reaches 100 energy.

Fall damage can easily kill you, someone who can avoid or mitigate fall damage is more useful. If you are a mage, I found better to cast slow fall before the smash.

I hope this helps ^^

Good luck with the achievement! :)

eddies1214의 댓글

Does anyone know if the whole raid gets the achievement if one person collects all three? What if seperate people get one ore each?

Kaelador의 댓글

If you have a decent hunter in your raid group you can obtain all 3 ores from having the boss at the entrance.

Ores do not need to be collected by one person in the raid, here is how we formed our strategy:

We had the boss at the entrance and a marker in the center of the room for assigned groups to stack when it was their turn.

We split the raid into two groups and rotated them on the marker every 2 Inferno Slices, it was ideal to split the groups evenly between classes that had ways to avoid fall damage as this was probably our biggest problem.

Idea classes for going up were Hunters, Warlocks, Paladins and priests with our raid comp. The damage done by the slam on Normal Difficulty was negligible and not something a shield etc couldn't handle.

As for the closest ore to the boss, you do require a hunter to disengage in that direction and it can be quite difficult, we found going into first person view before you got knocked up to be ideal as the camera tends to go a little mental as you reach the roof.

Swemage의 댓글

Swemage의 댓글

Gulnash의 댓글

The people who click the ore do NOT need to be alive when the boss dies for the achievement to pop.

bigfoot1291의 댓글

Solo'd as a prot warrior after a bit of practice, I recommend setting up world markers under the ores so you have a good idea on where to stand.http://i.imgur.com/EsNTFM3.jpg This is where I placed them and successfully obtained all 3.

suzums의 댓글

Seems to be broken in 7.2. Gruul will no longer cast Overhead Smash, except during Destructive Rampage, and there's no way to reach the nodes during Rampage.

QueenSylvanas의 댓글

This achievement was so bull&*!@ that after an hour of trying not being able to get one on solo , i just let go of all Glory Achieve and mount... it aint like im gonna use that foolish mount anyway...

seems blizz is made up of bat*!@# crazy devs these days... they just cant figure out how to make content anymore...

Jessu의 댓글

Very soloable as a vengeance demon hunter. It helps significantly when he's casting Destructive Rampage, cause if you maintain a glide over the Overhead Smash area, it'll just knock you back up into the air which won't knock you out of your glide, and you can easily reach for the nodes on the ceiling. :)