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Weaponry Skills

Every character has a finite set of skills he or she can learn during the course of the game. Each known skill has a level score, representing the character's proficiency in that skill. The skill level can be raised by spending ADV Points on the Character Screen. The ADV Point cost to train a particular skill is determined in part by the character's class.

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Skill

Description

Prereqs

Available To

Archery

Combat skill with ranged bow weapons.

None

All Classes

Heavy Weapons

Combat skill with heavy weaponry, such as great swords, battleaxes, etc. Advanced strikes gained at skill level 5 and higher.

Combat skill that allows a character to fight with two weapons by permitting him to equip a light weapon in his secondary weapon slot instead of a ranged weapon. Advanced strikes gained at skill level 5 and higher.

Medium Weapons (3)

Deathlord, Marauder, Ninja Lord, Samurai, Hatamoto

Light Weapons

Combat skill with lightweight weaponry, such as daggers, small swords, etc. Advanced strikes gained at skill level 5 and higher.

None

All Classes

Medium Dual Weapons

Combat skill that allows a character to fight with two weapons by permitting him to equip a medium weapon in his secondary weapon slot instead of a ranged weapon. Advanced strikes gained at skill level 5 and higher.

Light Dual Weapons (3)

Deathlord

Medium Weapons

Combat skill with medium-weight weaponry, such as long swords, small axes, etc. Advanced strikes gained at skill level 5 and higher.