Granny, get your gun! Fancy playing as a shot-gun totting granny with a potty mouth to boot shooting at UFOs? Well, check out ClubRocket Games’ atest release for the iPhone/iPod Touch, Shotgun Granny. It looks like a shmup inspired by Space Invaders.

Anyways, here’s the press release:

ClockRocket Games releases Shotgun Granny for the iPhone.

Roll up your moo moo, and fasten your dentures, ’cause you got some aliens to kill!

Austin, Texas – September 26th, 2009. ClockRocket Games has released their 7th iPhone application in 3 months. The game, called Shotgun Granny, puts you in the shoes of Granny Shotgun, a gun-toting grandmother defending her land from an alien invasion.

The game features hilarious dialog, as Granny alternately curses and ridicules the invaders.

“I am constantly surprised by the things that come out of her mouth.” said Jake Rodgers, Art Director for ClockRocket. “I mean whose grandmother talks like that?”

Set in a pastoral farmland, the game encourages players to conserve ammunition and kill as many aliens as possible with each shot.

“Shotgun Granny has the perfect balance of shotguns and grannies to make it really interesting.” said Cinco Barnes, Creative Director for ClockRocket. “It is a great way to spend 15 minutes alone in a stall.”

Features:

Explosive shotgun blasting action!

Get multiple kills per shot for huge points!

Achievements and online leaderboards via Open Feint!

Unlock hilarious Granny dialog with multi-kill combos!

Surprising depth! Easy to play, but difficult to master.

Collect Ammunition, Super-speed and Mega-bomb powerups.

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ClockRocket Games, developer of the critically-acclaimed Zombie Weatherman, is a wholly-owned subsidiary of Spacetime Studios, LLC. The game was built using The Spacetime Engine, a multi-platform game technology that the team has been working with for years.

Spacetime Studios is an independent game development studio located in Austin, Texas. It was founded in 2005 by videogame veterans Cinco Barnes, Gary Gattis, Jake Rodgers and Anthony L. Sommers. For more information see www.clockrocket.com or www.spacetimestudios.com.

Spacetime Studios, the Spacetime Studios logo, ClockRocket Games, and all associated artwork and designs are trademarks or registered trademarks of Spacetime Studios, LLC.
All other trademarks are the property of their respective owners.

Donington Park, according to Wikipedia, has the distinction of being the first permanent park race circuit in England having been built in 1931. The course has undergone some notable changes since then, one being the hairpin turn you see on the circuit map below:

Here’s a bit of trivia: Donington Park would be hosting the British Grand Prix beginning 2010, but this was put in doubt when Bernie Ecclestone announced that Silverstone would be the 2010 venue if Donington Park was not ready to host it (Wikipedia article here)

The race track is also featured in the recently released Need for Speed: Shift. Check out the circuit guide trailer for Donington Park below, courtesy of the people at NFS and hopefully you can pick up some pointers and improve your lap times (and positions..of course):

If there’s one way to describe iPark It! for the iPhone, it would be nerve-wrecking, but in a good way. One of the latest games out from the AddictingGames stable, iPark It! is (you’ve probably guessed this from the title) a car parking simulator.

The game provides players with the means of moving the car forward and in reverse, and also a steering wheel to move left and right. The levels are strewn with obstacles such as other parked cars, curbs, plants, all of which players have to navigate around skilfully to the designated parking lot.

Compounding this is the fact that you are given three tries which persist from level to level (lose one try in Level 1 by knocking into stuff and you are down to two tries in Level 2….and there are 40 levels).With such a low margin for error and a clock to beat in each level; the game is both nerve-wrecking and exciting.

I know some players will definitely take the time to go through the levels over and over again in order to better their times (and scores). As an added benefit, the game also features an online scoreboard.

With over 40 levels, iPark It! is practically a steal. While you may not actually learn how to park a real car from playing this game, the bit-size gameplay is ideal when you are waiting in a parking lot for someone (or any other situation that would require a time waster).

It’s on to the Need for Speed M3 Mission Sweepstates, and we’re up to Mission Two! Now, there are 51 prizes up for grabs today, 50 winners will get a Need for Speed gift bag, and one lucky winner will get two concert tickets to a Need for Speed soundtrack artistes’ concert.

This challenge is more difficult compared to the first one. So listen up: Using Google Maps Street View, find a real-world BMW, take a screenshot, and tweet the pic to @NeedforSpeedincluding the #NFS hashtag.

Here’s a hint: A BMW dealership would be a fine place to start. For rules and regs, check out this page.

Remember last week’s announcement regarding Skee-Ball? The game is now out on App Store (as of September 22) with an introductory price of just USD 0.99. Check out the press release below from the game’s publisher, Freeverse, for further details:

Freeverse Releases Official Skee-Ball Game for iPhone and iPod Touch

Brooklyn, NY – Sept. 22, 2009 – Freeverse today announced the launch of the Skee-Ball App on the App Store, the classic American game that brings the fun of the boardwalk to your fingertips with 3D graphics, great physics, and awesome prizes.

Skee-Ball’s authentic gameplay and irresistible bowling action set it apart from any other game of its kind. Taking advantage of the innovative Multi-Touch user interface of iPhone and iPod touch and featuring bright, colorful graphics, Skee-Ball brings the enjoyment of the great arcade pastime to life.

Roll the ball up the incline with a simple flick of the finger to land in one of the high value holes to rack up points and earn tickets. With over 80 prizes in all, win enough tickets and go on a shopping-spree for fun prizes like a set of vampire teeth, a Peruvian Flute Band CD, or even a custom ball to use in-game.

Worldwide high scores let you see how your hoard of tickets compares to everyone else. Challenge friends with score tracking, achievements and leader-boards.

Mechcommander, in my opinion was one of the more under-rated RTS available on the PC. The game placed the player as the commander over a squad of Mechwarriors piloting humongous machines of war (often bigger than a house), armed to the teeth with high-tech weaponry and/or electronic countermeasures.

The start of each level tested the mettle of the player in choosing and equipping his weapons of mass destruction. Not only that, the player had to take to studying the topology of the map, noting the elevations and probably locations of enemy bases.

The use of higher ground was vital in the game, not only in combat, but also in uncovering larger areas shrouded under the fog-of war.

While the mechs themselves were highly customizable, they were nothing without their pilots. Pilots gained experience in combat, and carried forward their experience to subsequent levels in the form of promotions and stats increases. Losing a veteran or an elite pilot in battle would have been a really careless and stupid thing to do.

Mechcommander wasn’t known for being forgiving. The game was HARD. Players would find themselves restarting levels and trying different things (mech configurations, tactics, etc) in order to past the particular level.Imagine pitting 2 25 tonne mechs against a hardcase like the MadCat.

Salvaging enemy mechs was one way of giving your 0wn motley crew a leg-up on the tech scale (since you are playing as the Inner Sphere vs a technologically superior Clan Smoke Jaguar), provided you only disabled a mech enough for its pilot to eject, and not totally destroy it.

In any case, I just finished the expansion pack to the original game, titled Desperate Measures. The ending was a bit anti-climatic but still has plenty of new mechs to tinker with. Consisting about 9 missions, it didn’t take more then a day to play through, but it was still fun.

The game itself is pretty hard to come by these days, in its original form or even as Mechcommander Gold (where the original game is bundled with Desperate Measures). But thanks to the kind souls at Mechcommander.org released Mechcommander, Mechcommander Gold and even the sequel, Mechcommander 2 for free back in 2008!

So download the games and check them out, though I would recommend Mechcommander Gold over its predecessor, since Gold comes with the ability to change the difficulty level. 🙂

Ok people, heads up. The Need for Speed M3 Mission Sweepstakes is ON! For your first mission, be sure to follow @NeedforSpeed (on Twitter) and if you see any tweet about any Need for Speed SHIFT TV spot, simply retweet it!

Do not forget to include the #NFS hashtag in order for your entry to be eligible.

There will be 34 daily winners today, 33 will get a copy of Need for Speed SHIFT, and one lucky fella will walk away with an Xbox 360 console AND a wireless racing wheel. How’s that to kickstart the Sweepstakes?

Not familiar with Furuta’s Chocolate Egg? Basically it’s a shell made out of chocolate, with a toy contained within. There are a total of 12 figures, all of them look like from the Mario & Luigi RPG games, and all of which will require some assembling.

Retailing at USD 2.90 each, a purchase of a box of 10 pieces will net you a factory sealed container. Click here for purchase information.

I didn’t manage to play that many games over the holiday weekend, and I’ve got True Blood to blame for that. I’ve got this fascination with the American South especially with regards to its food and music (thanks, in part to stuff shown on Discovery Travel and Living), and vampires (thanks to Anne Rice’s Interview with the Vampire), so this series piqued my interest.

Anyways, I did get to try out Scribblenauts. It’s pretty interesting, given what it can do on a handheld console. Having that disclaimer coming upfront about stuff the game can’t show is a clever way to discourage anyone from creating unsavoury stuff in-game.

I don’t know of anyone else crazy enough to do this, but EA (that’s Electronic Arts for you) and Need for Speed have announced the M3 Mission Sweepstakes, a Twitter-based contest with the main prize being an actual, honest-to-goodness BMW M3!

If you have finished picking your jaw up from the floor, here are the contest details:

M3 Missions Sweepstakes

Date: Monday, Sept. 21st – Friday, Sept.25thTime: All day! 12:00am PST 9/21 through 11:59pm PST on 9/25How to Enter: Follow @NeedForSpeed to be eligible. Check @NeedForSpeed and https://needforspeed.com/web/nfs-na/blogs/need-for-speed-news/-/nfsblogs/125474 every day next week for each mission. We’ll send them your way as well. The more missions you complete, the greater your chances of winning the M3 and other great prizes.Prizes: Copies of Need for Speed Shift, an Xbox 360 + wireless racing wheel, free EA games for a year, concert tickets, and more!

More Info

The more missions you complete, the greater your chances are of winning the M3. You will have a choice of either completing these missions the day they are posted (up to 5 entries per person if you complete all 5 missions), or doing them all at once, just as long as you get them in before 11:59pm PST on Friday, September 25th, 2009.