Lol, just funny to see some of you acting like someone slapped your wife or kicked your dog when someone says something negative about GB... very personal theme I guess!
So GB sucks, who cares! Bring on the next title Stern!

I'm a huge pinball nerd. I didn't like people dissing the amazing, groundbreaking WoZ because Ruby Red Flippers challenged their masculinity, and I don't like people dissing a game that it's really seeming like they've never played.

There's more to story/mode based games than multiball and scores. You're playing for the experience. Right now too much of that experience is unobtainable, even for good players.

Again - try something like LOTR. Beloved game. Every time you hit the mode start shot (Ring), you get a new mode...new shots, new voices,new music. That is exciting and fun. If every game of LOTR forced you to start with Witch King and complete it before being able to play other modes, LOTR would be a hated game. Those who finish LOTR modes are rewarded with an Elf Gift. Those who don't do not get a gift, but are not punished by playing the same mode again.

It appears to be for you! You don't seem to take others opinions very well if they are negative towards GB.

Holy cow I'm going to say this one more time: I DONT THINK THE NAYSAYERS HAVE PLAYED IT AND / OR SPENT MORE THAN 5 MINUTES WITH IT.

Negative opinions are one thing but when people are like OH MY GOODNESS THE FLIPPER GAP IS TOO HUGE and I play it and I don't ever find that to be the case? Don't you think there's just something a LITTLE off about that? Or is it because I'm just some random goofball on the internet and the naysayers are all top seeded members of the PBC?

Me thinks you didn't read my review. Scroll back and read my first impressions. I played it & have a Premium on order.
In case you don't feel like it, short version:
-Huge flipper gap makes the game too hard for the amount of content in the game
-Forced replay of modes is a roadblock for players to enjoy the characters and humor of the license.
These things de-fun the game. Gap and outlanes can be fixed with mods. The mode completion thing is up to Dwight. If anyone feels the same way about the forced mode replays, please let the people at Stern know. If it's clear that this is something that many feel reduce the fun factor of the game, perhaps we'll get an option setting to change it. Thank you!

FFS! Sell the game already. Nothing is going to please or change anything for you with this game.

Holy cow I'm going to say this one more time: I DONT THINK THE NAYSAYERS HAVE PLAYED IT AND / OR SPENT MORE THAN 5 MINUTES WITH IT.
Negative opinions are one thing but when people are like OH MY GOODNESS THE FLIPPER GAP IS TOO HUGE and I play it and I don't ever find that to be the case? Don't you think there's just something a LITTLE off about that? Or is it because I'm just some random goofball on the internet and the naysayers are all top seeded members of the PBC?

Well I have played it, I have had two different sessions on it at Pub 340 in Vancouver, I was recently in Edmonton and it hit the Denizen Hall and played it there. Then I hit the NWPS on Sunday and tried it once again. So I have played three different machines on 4 separate occasions. You just sound like a ranting child, take it down man. By the way if anyone is ever in Edmonton the Denizen Hall was awesome, great place to play. Pub 340 is great too but it is too seedy for some, so just be warned.

Well I have played it, I have had to two different sessions on it at Pub 340 in Vancouver, I was recently in Edmonton and it hit the Denizen Hall and played it there. Then I hit the NWPS on sunday and tried it once again. So I have played three different machines on 4 separate occasions. You just sound like a ranting child, take it down man. By the way if anyone is ever in Edmonton the Denizen Hall was awesome, great place to play. Pub 340 is great too but it is too seedy for some, so just be warned.

Well I was going to give you props for having a different opinion, but then I get the ranting child bullshit and I'm like, well, shit. Why bother?

Because I don't give a shit? Fun is fun, I find the game fun, you don't, sell the game Mr. Moneybags and find a new topic to complain about.

Ah, more insults. Hey, I tried to keep it civil. Can I call you Mr. Fuckface Piece of Shit, since we're on an asshole to asshole basis right now?

I'm discussing the game because no Stern code is set in stone. Code updates can massively change the gameplay and fun of a game if the programmer is open to it. It's happened before. Lonnie added an option to fix the Transformers roadblock, for example. Lyman added many player suggestions to Metallica.

It's funny because I do play it every time I see it, and I probably will down the line because I enjoy the playfield and music, but I wish the game were more irreverent in its modes. "Stop the books from floating back and forth"? What? And when you do something in a mode, nothing of note happens, which is weird because this seems like a theme begging for a ton of funny visual imagery, which I'm really missing. It's a bummer! I think they were a little bit hamstrung by the dry humor of the film (all the callouts from it feel very subdued).

Would be nice if you didnt have to complete the modes if you were newbie or bad player but then the game might be to easy. Maybe Dwight could make it a setting to turn off mode completion but im leaving mine the way it is. If it takes 5x to get past the couple shots on "who brought the dog" i can see hating on the game and thats some poor playing really. You can move the skill shot to any mode shot before plunging to start the mode corresponding with the shot as long as you make the skill shot first before hitting anything else. So if you dont want to see a mode over and over start a different one. My 6yr old completed 3 modes last night and got his first Storage Mball today. I think alot of location games are setup to take your money more then have fun on with short ball savers, open outlanes, and steep angles.

Sorry, it's a shitty show IMHFO. I'm sure you get paid well on it, so good for you. Glad you can buy a bunch of pins that you can turn around and go on Pinside and talk about how shitty they are.

I don't have to justify my career or how I "hobby" to you. This is a good place with good people who have great insight and experience with pinball. For some reason, you're choosing to be a vomit's vomit rather than engaging people like a human being. Nothing else to say to you.

By the way, the ignore button is the last resort of a scoundrel. Although I have Russel_H or Marshall_H or whoever on ignore because they were just a shitbag's mouthpiece. But still. SORRY I DISAGREE WITH YOU OH RAREHERO

I've probably played 10 hours on this game since I made my original comments. The flipper gap is indeed a drag, especially considering the trademark "Trudeau pop bumper center drain" action.

Maybe they should just eliminate the flipper gap altogether so that your ball times can last longer? Something tells me you'd still find a way to complain about how, like, you just can't death save like you used to.

Starting to think maybe the Pro version is a big problem here, as it's all that's available now and really sucks compared to the Prem/Le with real locks, harder to hit steep ramp, magical slings etc. Won't fix code concerns but I believe Jack Dangers peeps enjoyed it 3x more! The Pro on this mother feels like a plastic one-ramp POS kids toy. Ya'll should not have bought that ver. Shame you couldn't even wait one more month for the Prem to come out before pulling the trigger

No, that would be incredibly stupid. A pinball game needs a gap between the flippers or it will be much too easy.

Which would have been good is if they had tested this game more and implemented changes. It's clear to me that this game was rushed out warts an all. I mean, the center ramp is the main shot of the game! And if you miss this fairly tight shot, you'll hit a standup. Which means there's a huge chance of an air ball which lands on the left plastic and ends up who knows where.

Playing ghostbusters is a very unrefined and frustrating experience.

Also I don't think you know what "death save" means. You can do them on ghostbusters.

Lets be honest though - 99.9999% of players do NOT play games that way. Only people looking for tournament exploits. Pretty much every mode based game ever doesn't require completion to advance..."timing out modes" is generally a non issue. Only people who aren't playing for fun will do that. Most mode based games give you some reward for completion - but do not require it.

Depends on your objective.. on Stern StarTrek for instance you do need to complete the mode to keep advancing the missions. Exploits in games that impact tournament play either get cleaned up in the game (like AC/DC has) or get left out of tournaments period (BoP for instance).

I was speaking more to you point about 'no one does this' - sure they do.. it depends on the style of the player and their objectives. And in games with interested programmers like Lyman who want their game to excel and not seen as having some 'weakness' have put in extra time to polish those rough points out when they are found.

I'm not disagreeing with you regarding desire to see change here.. just disagreeing over your statement about people playing a certain way and the lack of consequences in some suggestions.

Not if there wasn't a flipper gap. Or at least, it'd be quite difficult.
I mean, I think that's the case. I've only been playing pinball for 40 years now. Don't know if I know all the newfangled slang.

Well, then surely, with your pinball experience dating back to the nixon adminstration, you know that with no flipper gap a death save could still be accomplished by raising the flipper.

The point is moot as I don't think they'll be making machines like that anytime soon.

The real question is, why did stern rush this game out without it being properly tested and refined? I mean , the sales were already there. It's not like they had any strict deadlines to make. Maybe they were just too cheap.

The real question is, why did stern rush this game out without it being properly tested and refined? I mean , the sales were already there. It's not like they had any strict deadlines to make. Maybe they were just too cheap.

I don't know man, maybe Stern should hire you and Kaneda as the heads of QC. Yawl both know everything, nobody else knows a goddamn thing, and you're both the best thing since handiwipes.

Jesus I don't know what to think now...Cornelius is making more sense to me by the minute
Although I don't think it's a ton of fun, and I've played a lot of it, I don't need the game to be changed. Some games are harder than others. JT has never been one of my favorite designers.

Starting to think maybe the Pro version is a big problem here, as it's all that's available now and really sucks compared to the Prem/Le with real locks, harder to hit steep ramp, magical slings etc. Won't fix code concerns but I believe Jack Dangers peeps enjoyed it 3x more! The Pro on this mother feels like a plastic one-ramp POS kids toy. Ya'll should not have bought that ver. Shame you couldn't even wait one more month for the Prem to come out before pulling the trigger

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