Thanks for the vid Sanuku, it looks like you got the hang of it pretty quickly.

The first gameplay video posted (after the trailer) was from an older build for the Unity Flash in a Flash contest. There's a playable version on the site if you want to check it out, just look for Ski Safari on the page here: [URL="http://unity3d.com/contest/flash-in-a-flash/"]http://unity3d.com/contest/flash-in-a-flash/[/URL]. The iOS version has more stuff and polish than that build but it'll give you an idea.

Game features the same upgrade system as Tiny Wings, with plenty of missions. Art, sounds, all very good, is also a game that gets faster (or slower) depending on how good you are, the tricks you do, animals you ride, etc... That free falling feeling is good. Polished

There is no retry button when you die, you have to go back to the menu. No achievements. Not as thrilling as I thought, but not boring at all

No IAP at all or anything similar

I would suggest swipe control methods to do different tricks and some roller-coaster stuff. Also, where are those omnipresent things in Ski world: Flags?, maybe adding them like making some sections involving them, jumping over them is some puzzle way?

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