Building

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for
Sagan.

Please help improve this article or section by expanding it with: Details on Dome services and Decorations.

There are a great number of buildings available to support the activities of the colonists. Some are workplaces, while others provide comfort, and yet others are intended to mitigate certain flaws, or just to provide living quarters. Most buildings must be constructed either within or within the support border of a dome. Some buildings (not all) may be sent via rocket as Prefabs.

Selecting a building and activating the "Salvage" button will destroy the building after 5 seconds (unless canceled), recovering half of the construction costs. Parts of the salvaged building will remain, blocking any construction where they stand. In order to remove the remnants, the Decommission Protocol technology must first be researched to enable the "Clear" button to be used. Activating the "Clear" button will signal a nearby drone to completely clear the remnants of the structure.

Cables and pipes can be salvaged with the "Salvage" button in the Infrastructure category under the Build menu. No resources are returned, but they are automatically cleared out of the way. The main reason to salvage them is usually to avoid future cable faults or pipe leaks.

Contents

The infrastructure is the backbone of your colony. RC vehicles can also be constructed by drones via the building menu if the Rover Printing technology is researched, with a cost of 20 Metals and 10 Electronics.

Houses and refuels Shuttles that facilitate long-range resource transportation between Depots and resettling of Colonists between Domes.Shuttle Hubs are built with 3 shuttles and can support up to 6. A Hub can build its own new shuttles for 3 and 5 .Each shuttle flight carries 3 resources or 1 passenger. Fuel is consumed per flight; none is used if the jets are not flying.

Emits pulses which reduce the Dust accumulated on buildings in its range, effectively eliminating maintenance costs of outdoor buildings in its range. These pulses also work on other Triboelectric Scrubbers.

Production buildings extract or produce resources and are the only way for a colony to become self-sufficient. All extractors can only be placed on a deposit and contaminate nearby buildings with dust.

These buildings can hold a certain amount of resources, allowing for a more efficient distribution line. Deconstructing them does not require it to be emptied first and any stored resources will simply be dropped on the ground. Storages require the Automated Storage technology and require 10 Metals and 3 Machine Parts to build while also consuming 1 Power. Other buildings are free and available from start.

Domes are at the heart of your colony, where each of colonists live, eat, work and sleep. There are also a great number of buildings that may be placed inside of the dome in order to support its inhabitants.

Spires are built in the center of the Basic, Medium, Geoscape and Mega domes. The Oval and Diamond Domes can have 2 spires, that are off center in the dome. If you have the "Prefab Compression" breakthrough technology researched, you can buy Spires as Prefab buildings.

Generates Research Points. Base production: 500 research points/Sol at normal (100) building performance. Building more than one Research Lab in a Dome reduces the productivity. 2 Research Labs: 90% productivity each 3 Research Labs: 80% productivity each 4 Research Labs: 70% productivity each 5 Research Labs: 60% productivity each any more Research Labs: 50% productivity each