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“Should I make my game in Unreal or Unity?” is a frequent conundrum for gamedevs, and one of the biggest sticking points is Unity’s use of C# versus Unreal’s C++. Freeform Labs' dilemma while developing ElemenTerra was that we preferred Unreal's renderer and editor but Unity’s C# scripting. Our solution was to integrate the open-source Moono-UE plugin, which lets us write C# code for our Unreal game! Let’s start with the core premise…