“It is, in short, a tour de force for the untapped might of the PlayStation 3″

Narrative stays with Hale the whole time… not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels…

Chameleon.. Stalker with total cloaking ability

Overcoming stigma that boss encounters don’t work in FPS games..
Eight player coop over PSN, two player local

CLASSES! Unique character with one of three basic templates… tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic.

Online matching… standard difficulty discarded for scaled challenges for team skill..
Partially randomized geometry… levels are different with each play through

again… 60 players online. want sense of epic battle.. don’t want fast-furious game play to be focus, more focused on squad v squad.

Will log into smaller four-to-eight man lobbies for each squad… encouraging communication and camaraderie, squad will be tasked with a particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.

Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community…no player invites needed.

Further tapped power of PS3… more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More compilers, normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances.

AI getting a lot more attention.. will scaled on-the-fly to players perspective and viewpoint… aka enemies closer to the player will actually have more sophisticated AI routines than those further away. assailants in your direct field of view received heightened intelligence. easily more cunning than before
Listened to complaints… working on solution to long checkpoints and health system. not positive what final solution will be.

“Our time playing was a blast”… each character class contributes in a unique way and “we loved the strategy-laden medic”… unique sense of teamwork

Mysterious “Cloven”

“Resistance 2 will be too epic to dismiss as anything but one of the biggest, boldest, and most high-reaching titles of 2008. It’s a game that won’t be ignored.”

Looks like the PS3 has found it’s Halo/Gears of War killer.
The screens look great. Almost too great. Makes me almost wonder if they are off a development computer and not off a PS3.
The backgrounds and the detail look amazing. So another game gets added to my buy first day list. GT5. MSG4, RFOM2.
I love the squad based objectives angle as well. It makes the epic battle local. And I like the idea that I may have to avoid my own side and their firefight to make my objective. It should make me adapt and think. Rather than run and gun. Like if you had to control and save a water tower until another squad brought around a fuel tank for refilling rather than just destroying it. And then turn it into an escort mission. Especially if that tank was being controlled by another squad. Lots of unpredictability. Just what games need these days.
So much for the game lull of 2008 Henning.

OMG. Look how scary them Chimera look now! Heh heh it will make filling em full of lead so much better now. Thank god they fixed the lighting and shaders. The graphics look immense on this. Only niggle with 60 players is that I don’t think I could handle 59 frag noobs in one game….o_O

# There will be classes. Characters will start out from one of three basic templates — a “tank-style” soldier rocking a chain gun, a “Special Ops class” that seems like a sniper or a medic whose “Medicator” gun will hurt enemies and heal allies — and go from there

# “Personal” is going to be a big word in Resistance 2. The game will have dedicated servers for gaming, community and stats as well as gamer profile pages on myresistance.net. In-game, the setup will be completely open when it comes to clans and parties — the era of invites has come to a close.

# The game’s set in the ’50s, but expect a more modern U.S. landscape as well as a focus on the aerial side of the Chimeran attack.

# The game’s AI has been overhauled — they have improved routines and detachable armor pieces — and boss battles will be more important than ever.