Wow, thanks for posting your ships, it is really inspiring. The amount of DEATH POTENTIAL. here is amazing! I was collecting all the names and immortal classes of the ships, cause I was going to write up a little fluff... and I can say, the small action fleet engagement will be a Massacre. For my side. Shit, this is why you don't go exploring, cause you will run into immortals and the shit will hit the fan. Hard.

Now, now, now. We're always on the look out for first contact potential so it needn't be all about the killing... unless it's a Maniac Ship (still to be made, sort of like a Space Marine Assault Barge with prison bars ) that the Maniacs have managed to over run and taken on a Rampage (sort of like a Waaaagh but with lots more bar crawling and wumin along the way). In which case, run!

Now, now, now. We're always on the look out for first contact potential so it needn't be all about the killing... unless it's a Maniac Ship (still to be made, sort of like a Space Marine Assault Barge with prison bars ) that the Maniacs have managed to over run and taken on a Rampage (sort of like a Waaaagh but with lots more bar crawling and wumin along the way). In which case, run!

Gah! I need a break from this vacation and to get back to legos now! Lol, I have the scenario planed out in my head, probably will post up the txt of it tomarrow, add in some pics later in the week. It will start out with the 'thundercracker' class destroyer (around the new ship im making, i'll make a micro of it. It looks like a noisy unarmed merchant vessel, and it has caught the attention of 2 raider class destroyers with the accompanying support craft (all I have been able to find was the banshee, surly you have assault boats and antiship bombers and ordnance interceptors. (Antiship bombers is a torpedo/ missile/ payload with a delivery device built up around it, usually one or to shots till they have to return home to reload, so not like my bomber). The immortals, realizing that the lone merchant vessel has unfamiliar markings, they call up high command to report a new faction. They are dissapointed to find that they all ready knew about the faction, called the skyian federation, and it had seemed pretty clear that they were going to join the ranks of the anti immortal alliance. The capture of a large merchant vessel and using the ship + crew as diplomatic leverage adgenst this flegling empire was a temping tactic, and the destroyers accelerated to attack speed.
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Wow, I started typing and found I couldn't stop. Uh, does the immortal empire have any more attack craft besides the banshee? Can the banshee be used in space? Are there any more immortal ship classes, preferably lighter ships? Willa microscale thunderchild be made? Will I ever stop rambling on? Will I ever stop asking questions? Is there such thing s as stupid questions and ugly babys? Find out next time!

I've updated the front page with some early posted stuff, it should have been done long ago but can be found on the Wiki.

The Banshee: It depends if it can be used in space, if like me you remember the DSM and their open air fighters and space vehicles then anything's possible but I made this as a cheap planetary fighter in keeping with all those Jonnie come lately's that demand such things as cockpits and airtanks etc. I've been thinking about the Thunderchild but probably not. I want everything to be black and a white and black ship makes things more difficult not less.

The scenario sounds good. I'll be interested to see how it develops and grows.

The wiki only had the carrier and the battle cruiser.
Oh yeah, I just know noticed the links on page 1 because the pics took up my attention before, nice work on the fighter bomber, but it looks more like the base of a shuttle than a bomber, due to the sleekness, however, the sleekness looks great!

TerrorKhan Weapon Specialist: Snipers and Heavy Weapons including the feared TerrorKhan Berserker are all Veteran specialists, TerrorKhan that have proven themselves even above the Elite.

Move: 10" With Jetpack, 4" without. Armour: 8 Skill: 1D6+2

There are various weapons available to the TerrorKhan, and at least one such weapon per twenty man assault team can be expected. Striped down and easily portable to mortals unlike the Heavy Weapons normally carried by the Immortals themselves these weapons can be brought to bare where they are most needed swiftly.

HiVe Launchers (HiVe: High Velocity) Using Immortal Infinity Tech to miniaturize a short burst warp engine that instantly propels a solid core sabot over a short distance to target. This creates a highly accurate and vastly devastating throw away weapon without need of explosives or penetration assisted rounds. There are larger HiVe launchers available to light vehicle scale.

Ion Blasters are a more refined, and safe version of the Maniac Ion Bazooka. It still needs to recharge after each shot.

Ion CanonRange: 12" Use: 4+ Damage: 1D10 (Must recharge, prone to overheating 4+ on a D6 and requires a cool down period or will explode if fired again)

The Ion Canon focuses a needle beam of almost unstoppable energy for a split second. This beam is able to cut through most armour and ignore many types of shields. It's main function is to destroy the internal workings of large vehicles and there are many larger variants of this weapon which the immortals use on their Starships. Heavy power Packs can also boost the power and durability of the portable version to allow for wide beam blasts or rapid fire.

As well as the standard weapons shown in the above thread there are additional Heavy Weapons that are available to such troops and may include Grenade Launchers (which may also double as Assault Shotguns), Flamers, Auto-Canon, Light Ion Blasters and Heavy Ion Canon with boosting power-packs.

There are many distinguished Regiments in the Imperial Army. The Headhunters are the best Combat Engineers bar none. They carry heavy Jetpacks for speed and are lightly armed and armored for swift lightning attacks behind enemy lines.