Tagged: 2dboy

One of the two developers of 2dboy which developer the excellent World Of Goo game, and another two people (one of which made “Henry Hatsworth in the Puzzling Adventure” which sadly doesn’t have a native GNU/Linux client) formed a new indie game developing company named Tomorrow Corporation which now working on a game named Little Inferno !

Little Inferno is available for pre-ordering and beta signup (for those who pre-order), sadly the beta will not be available for GNU/Linux at start, but the final game will.

Congratulations on your new Little Inferno Entertainment Fireplace!

Throw your toys into your fire, and play with them as they burn. Stay warm in there. It’s getting cold outside!

Burn flaming logs, screaming robots, credit cards, batteries, exploding fish, unstable nuclear devices, and tiny galaxies. An adventure that takes place almost entirely in front of a fireplace – about looking up up up out of the chimney, and the cold world just on the other side of the wall.

Thanks zerothis baud for letting us know about this interesting game !

2dboy, the developers of the famous indie game World of Goo wants to bring the power to the indie game developers by letting them decide of the prices of their own games (sadly very often it’s not so).
Most games on “Because We May” cost much less than their regular price, you can even get Cortex Command Alpha for $0.09 ! you cannot afford not to get it !
But on the other hand there is a brave little game named “Super Office Stress” which you can get on sale for only $99 ! (regular price is $3)
So thats all about giving the developers their rightful choice to name the price of their games.

There are many games on the list, many of which have a native GNU/Linux and Android clients, and you can buy them on Desura, directly from the developers or via Google Play (depends on the platform).

Remember, this sale only lasts from May 24th to June 1st, so now is a great time to buy those games and show the developers how you love them !

We believe that developers should have the freedom to price their games how they like, without interference from the online stores that sell the games. Why? Because it allows us to promote our games more freely, as we are doing here! We rely on the ability to promote our games for our livelihood and control over pricing is an important tool for this purpose.

For the last week of May (May 24 through June 1) our games will be deeply discounted to celebrate online stores that give us control over pricing: The App Store, Google Play, Steam, and a few others.

As you might heard 2dboy , the company (of 2 people) behind the indie game World-Of-Goo (WOG) made a birthday sales week, which was extended to 13 days.
During the birthday sales users could pay for WOG from 0.1$ to how they valued the game and the company.GNU/Linux desktop users which hold the market share of about 1% (according to some sources, I personally doubt this number ) accounted for 17% of all sales ! this is 14,152 people (of the overall 83,250) ! truly amazing number.

But there is more…GNU/Linux users are also eager to pay more then any other platform !
On this birthday sales day the GNU/Linux users chose to pay $3.45 for the game while the Mac user payed $2.52 and the Windows users payed only $1.95.
Those are off course average numbers, some chose to pay $0.1 and some even $150 !

So this proves once more, if developers support us by making a GNU/Linux client, then we will surly support them and make it worth for them to develop more games for GNU/Linux.