You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will automatically be added to our player registry (unless you opt not to) and will be able to privately find and communicate with other players in your area. You will also be able to post and reply to topics, vote in polls, and many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact us.

NOTICE: The Independent / Small Press forums are moderated by their individual owners. The views and opinions expressed by these moderators are their own and do not necessarily reflect the views and opinions of the P&PG staff.

1) Had he invoked an offensive power I'd have allowed him to attack the same round with it. Since he invoked a movement power, he can move the same round with it (which he did) but still has his action to take (which must be something non-flight or wizardry related).

2) If it works better conceptually for everyone, he could've invoked the flight power the round before everyone went charging out the door; I'm sure there was some thought given on the character's parts as to prepping for the coming battle.

3) On a pbp game, the need to move the action along at a reasonable pace urges me to not have players spend a round not doing anything meaningful

Just wanted to take a moment to say thanks, you guys have made a fast paced and enjoyable pbp game! I really like to see how you all describe your actions. God willing we'll get through Scene 2 before the baby's here! (doubt it but we'll see)

4 attacks.....yow......not too bad on the defensive rolls though, avoided 2 of the 4 and the 2 that succeeded only each did 1D of damage. I am definitely glad I put Regeneration 2D on his fiery butt! (well, and the rest of him as well...)