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Anonymous 09/ ( Sun) 15: 03: 51 No. 55545109 ,
sessions in
the still doesn' t know his to hit bonus
We still confuses his damage bonus and attack bonus
bother players know his bonuses and can' t even see his sheet like he can
AHAHH
Anonymous 09;' 24! ( Sun) 15: 06: 05 No. 55545139
is this one of those "parfait" thing'?
sam you are an insane niglet

I once had to use a chess timer which gave players 2 minutes to do their turns because ******* hell 15 minutes+ per player per turn was going to give me a stroke. YOU'RE A ******* BARBARIAN, JUST YELL AND HIT IT OR GRAB IT AND THROW IT OFF A CLIFF.

My GM had that problem once. Guy taking forever to figure out what he wants to do. "Goddamnit, you're level 2! You can hit it with your sword or you can hit it with your sword using two hands!" Meanwhile the guy with TEN spells Human so he got a bonus starting feat and in that game, there was a feat for spells that gave you 1 plus WIS modifier; his WIS was 18 and a weapon can do his turn (minus rolls) in roughly 20 seconds. Didn't help that during non combat portions the first guy went with "Whatever evil violent thing I can think of" (Including eating an npc and shooting non-combatant) and another always went with "Glare suspiciously at the crazy evil guy." Our party had a Neutral Evil healer (me), Chaotic Neutral caster, Chaotic Evil tank (That Guy), and Lawful Good dps (glaring guy) who was remarkably stupid.

I tried to do that for my "co Op session" with 14 ******* players(I made the mistake, and I was determined to finish the dungeon with them, so we could move on) So I prescribed turn timers, and a chunk of them said, "Shouldn't the DM get a turn timer too, just as strict" and they also complained that 45 seconds was TOO TIGHT, when I had about 4-6 other players tested, some of them more complex classes, easyily complete their turns in said time(I didn't count rolls in the time limit, just the what they wanted to do). They where complaning combat was going on to long, when it was them who where the reasons.

>Player in my friday game which has been going on for years still kills any npc that gives him slight lip and screws over cities, loot whores, runs from fights then loots people who he left for dead, and he gets away with it

That was my first party. I eventually realized that they all just wanted a murderhobo game, so I gave them what they wanted. Plenty of opportunities to kill people, things to loot, and people who were too powerful to fight but dumb enough to swindle. I had a story in mind, but the GM is a leader not a despot, so I gave them what they wanted.

Im currently running a forsaken game with 3 new players.
Of the bew guys, theres a Rahu (warrior auspice) who likes to think things through before acting. (His character was z bookworm)
Theres an Itheur (Shaman) who acts a little rash but it all stems from a place of caring
Then theres the Irrakka (sneaky) he's desogned his character like this is a bethesda game. Calling himself a great assasin, yet his firat attempt at killing someone, he says "okay i go up to her at work and stab her" and then proceeded to tell me he was good enough not to get caught when I asked if he knew what he was doing.

I may be wrong but I had read that Bethesda and the creators of GURPS were working together originally to create Fallout. Somewhere along the line there was a fight and Bethesda was not supposed to be using GURPS in their game. However, they got to keep the SPECIAL system because it was integral to the game..

Here's an idea, play games with people that aren't assholes or idiots. My players even know how each other's spells work because they actually try.
I've found that not helping people with their characters is the best way to make them learn.

I lucked out. The **** ups stopped coming. One was literally last minute Only one guy knew he was coming when he showed up for first session and we had to delay an hour so he could make a character and the other apparently thought we'd all start at level 18 and just throw lightning and bombs at dragons, liches, and ugly barmaids. "Why can't I be <Insert Heroic Class Here> yet?!" Because you're level 2 and that one requires you be level 12 (among other things). He also didn't like that (due to better planning) I could run around the battlefield healing people and taking potshots at enemies without provoking Attacks of Opportunity. Basically, my level 1 feat made it so that if I provoke an AoO due to movement, I make a DC 15 Bluff check. My character got +15 to Bluff checks at level 1.