Much like , will feature a very easy difficulty option named 'Narrative', lead designer Ian Frazier has revealed over on Twitter. In Mass Effect 3, Narrative Mode made Shepard incredibly hard to kill - you'd essentially have to position the protagonist in front of a group of enemies and wait a couple of minutes for them to chip your health down to zero. It also upped Shepard's damage output to a degree where you could kill some of the bulkiest enemies in the game with just a handful of bullets.

About the Author - GameGuideDog_Partners:Full credit belongs to a plethora of individuals too lengthy to list each name each in person. Our complete issue this week and last month's editorial really does exhibit one of our greatest editions of accurate video game reviews and controversial gaming news. We've been told we are "The best you'll ever find" Thanks to our contributors you know gaming, GameGuidedog Chief Editor - Charles Hayworth