2) Life Support Systems: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (40 Active Points); OIF (-1/2)

Watched: Coca-Cola Company 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

3

Experience Points

Characteristics
Cost

68

Base
Points

200

Powers
Cost

215

Disadvantages

150

Talents
Cost

3

Experience
Points

3

Perks
Cost

9

Total
Points

353

Martial
Arts Cost

16

Skills
Cost

42

Total
Cost

353

Concept

Powered Armor

Hair
Colour

Brown

Nationality

American

Eye
Colour

Hazel

Place
of Birth

Atlanta, Georgia

Height

1.88 m/6' 2"

Date
of Birth

October 21, 1973

Weight

88.00 kg/194 lbs

Background

The Coca-Cola Company is always looking for dynamic new marketing plans, and had long considered the possibility of tapping into the superhero phenomenon. Overtures at hero endorsements weren’t very successful; most heroes were uninterested, and those who were interested weren’t high-profile enough for the company. Then someone hit on an exciting plan: create a new superhero under the Coca-Cola umbrella. The company investigated several different options, ultimately deciding that, rather than using (or creating) a superhuman, they would equip a trained normal with powerful equipment built to help him fight toe-to-toe with superhuman menaces. Through arrangements with a high-tech development firm (the details of which have not been disclosed to the public), the company purchased a suit of powered armor and launched a campaign to find the right person to wear it.

A worldwide search ultimately ended with the selection of a policeman from Coca-Cola’s Atlanta backyard. Bryan Tarkington “Tark” Valentine, a decorated policeman who had achieved wide recognition for his heroism negotiating with El Nino during a hostage crisis (he acted as first officer on the scene, not part of the hostage negotiation team). Tark hesitated for days before accepting the company’s offer; after all, although he’d always dreamed of being a superhero, he feared being made into a laughingstock as Captain Coca-Cola or, worse, being so hamstrung by the company that he ended up doing store openings instead of fighting crime. Still, the lure of the hardware and the potential it gave him (not to mention the decent salary) was strong, and Tark signed up. The Coca-Cola Company had debated keeping Captain Coca-Cola’s identity secret, but ultimately decided that keeping such a secret would be difficult and make the company appear secretive. Instead, it capitalized on Tark’s charisma and good looks, and worked to make him—and Captain Coca-Cola—a household name.

Tark is based in Atlanta, but travels around the world according to his company's direction.

Personality

Tark wants to use his powerful armor for good. While he’s obligated by contract—and by honor—to promote the best interests of the Coca-Cola Company, he sees that as secondary importance to fighting crime and protecting average citizens from superhuman menaces. His company sees him as a corporate icon and spokesman first and a crime fighter second (if that), but Tark sees things differently. This occasionally brings him into conflict with his project manager Jamelle Rodriguez (she’s part of Coca-Cola’s marketing department). The two also struggle with a degree of mutual attraction.

Quote

“You might think I’m just an imitation superhero, but the truth is, I’m the Real Thing.”

Powers

Tark is just learning the limits of what his armor can do. Right now, he feels that it can protect him from just about anything, but he’ll probably learn pretty quickly that that’s not the case. Although he can fly and maintain altitude, he often lands between bursts of flight, as he’s not used to aerial combat yet. He has a variety of attacks he can employ, but will do his best to avoid using his concussion blast unless he’s certain his less lethal choices won’t be effective. Tark’s Transformation power isn’t something to be used in combat; basically, he can use it to create Coca-Cola products (in cans or bottles, or dispensing straight into a receptacle) at will and dispense them to the public.

Appearance

Out of his armor, Tark is a handsome guy. He’s 6’ 2”, has dark brown hair and hazel eyes, and has the kind of chiseled features that show up well on camera. His powered armor is heavy and adds several inches to his height. It’s red, white, and black, and features the Coca-Cola logo prominently.