Thanks for help. I wanna hammer out a few more details, see how they fly. Keep in mind I am doing this on the ACTUAL game, no emulators for me this time 'round. My opponent and I have made the following rules for the match:
-NO legendaries of any kind (ie dogs, birds, cats, whatever).
-DT allowed (so I need a 100% hit move)

I KNOW that he'll be using things like Hyper beam, Double Team, Hypnosis and is a real nooblet- so I wanna be able to sweep when I need and stall (just for shits) when I have to.

I want him to have some kind of attack to defend himself as well as support incase a friggin gengar or DT is pulled. I would allow swapping so I can poison all my opponents pokemons, is this good? the moveset you gave me has a staller with no means of draining life, so I'd need a toxic somewhere.

Vapreon w/mint berry (another staller)
-Rest -Ice beam
-Surf -protect

-I only plan on reviving him once with the mint berry. Anything else is just gravy, so protect I really do like on this chap.

-I wanna tear is ghost/psychic pokemon apart with shadow ball. Isn't explosion under the "attack" instead of "special attack"? That would make it weak willed, plus gengar is usually a OHKO when he takes a super effective in the face...still, useful.

-I dislike how easy 'doom dies, he's really can't take a hit. Note the HUGE weakness against fighting, maybe a flying should be tossed in? Help me
out.

since you dont want houndoom, want a flying type, and still could use a fire type, use moltres. this is the best set IMO

Moltres(Charcoal)-Sunny Day-Fire Blast-HP: Grass-Whirlwind

sunny day+fire blast+ charcoal on moltres is one of the most, if not the most powerful special attacks in the game. HP: Grass tears through most waters, rocks, and grounds, and whirlwind is because you dont have a hazer.

erm. i think you're used to in-game stuff. a machamp rock slide is at best a 3hko on zapdos, and ttar's rock slide is probably a 2/3hko. probably a 2hko, even with leftovers. zapdos (and all legendaries) are much sturdier than houndoom and therefore are much more dangerous (and borderline unfair) in gsc with hidden power water/ice/grass.

erm. i think you're used to in-game stuff. a machamp rock slide is at best a 3hko on zapdos, and ttar's rock slide is probably a 2/3hko. probably a 2hko, even with leftovers. zapdos (and all legendaries) are much sturdier than houndoom and therefore are much more dangerous (and borderline unfair) in gsc with hidden power water/ice/grass.

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nah i play competitively all the time. and i was talking about moltres, not zapdos. moltres dies easily to rock slide. zapdos might be a different story though so you do have a point. well, you could just use wing attack instead of HP:Grass on moltres. or this

Entei(Leftovers)
-Sunny Day
-Flamethrower
-Solarbeam
-Return

can do the same as houndoom, but with more survivability. return goes off his 328 attack stat.