ITERATION

Working in a cave has come with some epic strategies. Lighting has been the most important part of my process. It has been a delicate balance of adding small amounts of static lights and baking the map to test the environmental aesthetic and make sure everything is building together evenly. I must say that I think I have started lighting from scratch 3 times! Third times the charm though.

Modeling and implementation

There were a couple instances in the level in which I required some unique objects. I found that it was quicker to model and texture some things myself rather than tracking down and modifying pre-made assets.

4 assets on a 1080x1080 maps size. If I have time I hope to add detail to the large assets by use of UE4 decals with in UE4. We'll see what time allows.