I used 'Draw with Pen' to build the entire model. Carve would've been better but the Smooth function is too weak to smoothen a carved form.

I noticed there's a bug that causes the work space to capture mouse activity through interface items. In other words - if you hold down the Move Camera button the underlying model behind the button will be modified with the current sculpting tool. eek!

I always feel bad reporting bugs so early. I'm pretty sure you're aware of most of the bugs and you're just going through fixing them.

I enjoyed making the horse. It wasn't necessarily fast to build, but it was definitely relaxing.

It felt like my right hand was making the horse while my brain had lots of time to think about other things. This is what I think is Voxels strongest feature. It's like doodling with a pencil and paper. You don't have to think about it. You just do it. Most other programs require you constantly think about what you're doing. When using other programs I always feel like I'm a nerdy engineer.

Of course you will be able to make character from scratch. Something like Z-spheres will be a basic functionality. It is almost done via splines. Splines will be multi - rooted. Yo will be able to make any network of splines. In any point you will be able to set shape/size. Z-Spheres are partiaal case of all that.

oh,my "Universal" is whatever tools are in use,you can still move/scale/rotate any object.
In "Draw with pen" mode I can move move/scale/rotate the object,in "Clone tool" I can move/scale/rotate the object too,whatever tools are in use,you can still use the manipulator move/scale/rotate any object.

oh,my "Universal" is whatever tools are in use,you can still move/scale/rotate any object.In "Draw with pen" mode I can move move/scale/rotate the object,in "Clone tool" I can move/scale/rotate the object too,whatever tools are in use,you can still use the manipulator move/scale/rotate any object.