A
large thread on Battlelog lists known issues with Battlefield 4, and
what DICE is doing to clear up problems users are experiencing with the
just-released military shooter sequel. These include missing perks, lost
progression, file corruption, and other bugs. A few updates have been added
since the post went up, the most recent explaining new server updates are live
to address some of these issues. Word is: "Since the launch of Battlefield 4,
some fans playing online have been experiencing various issues with the game.
Thanks to your feedback, many of these problems have been resolved, but there
are still a number of bugs that we are actively working on. Below you will find
a list of some of the resolved issues, as well as some of the issues we are
prioritizing at the moment and what we’re doing to address them."

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Some feedback: the November 4th patch and/or Nov 3rd server patch seems to have fixed the stuttering/crashing issues most people/servers have been experiencing with Golmud Railroad and the non-flood Dam map, hooray!

Golmud Railroad is quickly turning into my favorite map in BF4; it's armor heavy, three helos, two jets, 7 cap points, and so far almost every round played on it for me turns into a mad scramble of capping and running tank/apc battles. Also the skies are clear enough for me to snipe down choppers and jets with the tank, although there is enough armor on both sides to make it risky to use up your ammo on lower percentage shots. I'm really liking the speed of the BF4 tanks, it somewhat makes up for their hampered ammo system and makes circling to get a rear panel shot a lot more feasible.

Not sure if people are instantly repairing, but it seems like the transport helos do NOT get instantly killed by either a Tank cannon round, nor a SMAW/RPG round... annoying change for sure. I hit a transport chopper with two RPG rounds in a row the other day, and they were able to recover and fly off. Ridiculous. Although it was full so there were probably repairs.

Smoke/Flares on tanks and other vehicles seem to work less than 30% of the time, as far as disrupting any sort of lock-on. The only real defense seems to be to try to get behind a boulder or something but the default missile launcher will break the laws of physics to still hit you most of the time.