Revision as of 09:41, 15 June 2019

A weapon is used by the player to attack opponents. It is displayed onscreen as part of the body of the player character to simulate a first person perspective. In Doom it is the main aspect of the game action.

Each appears in the form of an item that, when picked up, provides the player with an additional weapon with which to attack opponents, as well as a bit of ammo for the corresponding weapon. Normally weapons are either placed in levels by the designers or dropped by dying opponents (such as zombies in the Doom games). Once a weapon is picked up during a game any additional weapons of the same type will count only as ammunition.

Each weapon has advantages and disadvantages when used against a given monster. Broadly speaking, however, the larger weapons do more damage but are harder to find and harder to keep stocked with ammunition. In each game, one or two weak weapons require no ammo and are therefore always available.

Early versions

Early alpha releases of Doom armed the player with a semi-automatic assault rifle, optionally equipped with a double-bladed bayonet as a melee weapon. [1] This weapon was not included in the finished game. The rifle sprites revealed the player character to be wearing elbow pads, which can still be seen on the player character sprite along with the rifle itself. A few other weapons were also included in the alpha versions.

Shotgun: A good general-purpose weapon, especially at close range. Reload time is slightly longer than normal.

Chaingun: Very good against large crowds, but its rapid rate of fire can quickly deplete its ammo supply.

Rocket launcher: Fires explosive rockets. Does a lot of damage, but can also seriously hurt the player if used indiscriminately at close range.

Plasma gun: Shoots pulses of blue-hot plasma at high speed, which can take down groups of incoming enemies easily — if aimed properly.

BFG9000: The "Big Fucking Gun." Somewhat counter-intuitive to operate at first, but kills almost any monster in one shot.

The chaingun and pistol both use the same ammo (bullets), so using either will also affect the other in ammo. The shotgun and super shotgun (see below) also share their ammo pool (shells) as do the plasma gun and BFG9000, which both use cells.

Doom II RPG includes weapons in the vein of Doom 3's (and its expansion pack, Resurrection of Evil) style of weaponry, along with some that are redesigned or completely new. This includes the chainsaw, assault rifle, scoped assault rifle, double barrel shotgun, chaingun, plasma gun, BFG, and the Soul Cube. The game introduces the holy water pistol, sentry bots (that either shoot or explode, with green being weaker and red being stronger), as well as toilets and sinks which can be picked up and thrown by the player character.

Campaign

UAC EMG sidearm: The starting weapon for the player, replacing the original conventional pistol. It can be charged for a more powerful attack, but is very weak. Being energy based, it has infinite ammunition.