I have implemented to my game a simple leaderboard and submit score pages, which are pages in XAML. I used PreferredBackBufferHeight/Width to set the buffer to be equaly on all devices, whether their ...

I have implemented a xaml page where user can submit his score. I have managed to get the user to the xaml page, after 2 hours of struggling but I do not know how can I navigate the user back to the ...

I have used the Origin parameter to draw the image (the image is also scaled) in center of the screen, and created a rectangle to detect whether user tapped on that image.
The problem is that if I tap ...

I am developing a simple game for windows phone and I got stuck when at the handling the back button press.
I have been searching for a while on google but I have not found anything that could work ...

Sorry if this seems like a silly question but I have ported a game across from WP7 to 8 and noticed the game didn't auto scale so the game was just over a quarter of the screen. which lead me to the ...

I want to port a WP7 XNA game to WP8 using MonoGame. The thing is that I have Windows 7. So here's the questions (if some sound dumb, please bare with me).
Do I need to have Windows 8?
Do I need to ...

Microsoft is advertising and promoting cross platform HTML5 game development. I am thinking of creating a simple 2D side scroller game and I am trying to decide what engine should I use for creating ...

Mario game that uses parallax scrolling: http://www.youtube.com/watch?v=de5f3mvRyIY
I want to create a Windows Phone jump-and-run game with parallax scrolling. The parallax scrolling should be like ...

I'm trying to enable networking funcionality for Windows Phone on Unity. To do that, I've read that I need to create a dll on Visual Studio and use it on Unity. So I did wrote a class and made an app ...

The player should be able to move a Farseer body with it's fingers. How can I do that? What is the best way to create a Farseer body for the player's finger so that the player can move other Farseer ...

I created a little Windows Phone 8 game that supports multiple resolutions. If the resolution of the device is less than 720p, then the sprites and their corresponding Farseer bodies need to be scaled ...

I want to detect if a device uses WVGA, WXGA, 720p or 1080p resolution. In addition, I want to store the resolution of the device in a variable. For example, if the resolution is 800x480 pixel, then ...

I have a custom content format for my spriter animations. Within this format, I have a list of Texture2DContexts that are loaded splendidly upon starting the app with Content.Load(filename);
However, ...

I wrote a shader in XNA and I want to use it in a Monogame Windows Phone 8 project. I converted my Effect1.fx file to Effect1.mgfxo. But the program doesn't work correctly. The screen of my emulator ...

I made a little Windows Phone game and I want to use AdRotator to show ads in the game. My game has 50 levels. Some levels take 30 seconds, other levels more than 3 minutes to complete them.
Will I ...

I want that my sprite(Mario) don't look the same on every Windows Phone resolution. If I use this code, the sprite is on every resolution on the right position but it also has the same size on every ...

I want to do a little game that uses the Windows Phone inclinometer to control an object's pitch, roll and yaw. In addition, I need the accelerometer in another project to let an object jump.
Can I ...

I want to measure the velocity of a drag(FreeDrag, VerticalDrag, HorizontalDrag) gesture on my Windows Phone. For example, if the measured velocity of a drag is 40 km/h, the player will shoot a bullet ...

I want to determine if a horizontal drag was performed from left to right or from right to left.
In addition, I want to do the same with the vertical drag.
How can I do that?
How can I check if the ...

I want an object (for example a ball) to move right when I tilt my Windows Phone device to the right. The same with the directions left, up and down. If the Windows Phone device isn't getting tilt in ...

I want to pull a sprite from point A(vector2) to point B(vector2) in my Windows Phone XNA game. GestureType.HorizontalDrag moves it horizontally and GestureType.VerticalDrag moves it vertically, how ...

I have a full working game for WP7, I want to port it to WP8 with Monogame. I have installed Monogame and I have done all tests to see that it is working inside Visual Studio Express 2012 for Windows ...

The title pretty much sums it all.
Is there any "object" in monogame for windows phone 8 (for monogame to be exact), that is similar to Toast in Android?
My purpose is to give a notification / hint ...

I created a small Windows Phone game with XNA, but I have some trouble with loading a text file from Content. I added the text file to my Content project and marked the Build Action to "Content". The ...

I want to make a game with my friends on iOs, Android, WP operating systems. We decided to use a cocos2d-x and develop the core of the game on C++. What will be the right way of developing so that we ...

I have difficulties to implement loading a savegame file in my Windows Phone project. I use EasyStorage to load and save files. I get the following exception when I try to load after saving a file.
...

I am making a 2d tile based tactic game. I want the map to be slided around (because it's bigger than the screen) with FreeDrag (It's perfectly done, the map can moved around, that's not the problem).
...