Sequel to the first one (go figure). This one directly follows the ending of the last one, but with different people. Though this was developed by Black Isle, anyone who starts to call up memories of Baldur's Gate and it's sequel better stop right there, because an RPG, this isn't. When you first start, you can select from 5 characters, a Dwarven Rogue, Human Barbarian, Human Cleric, Dark Elf Monk, or Elven Necromancer. While this was more than the first one, it still has absolutely none of range or customizability that I know I like when starting a D&D RPG. So it starts out, and you go around, and instead of saying 'attack that guy' and whatnot, you do everthing, moving them yourself, pressing attack to attack, etc. While this does make them game more interactive in a sense, it can become annoying.

As a Cleric I could do spells, but as with character selection, feats and spells are very few in this game. Each level you gain gives you some points that you can use to upgrade your abilities, more points needed the higher the level. There were very few to choose from, and some were plain stupid to get, limiting your choices further. While this simplifies the game, it makes it boring for anyone who has played a D&D game before that had depth. The game is also incredibly linear, with no such thing as side-quests, optional quests, etc. The only way you have 'control' over the game is in what order you complete quests. Ooohhhh. One thing that I wasn't able to do was multi-player, which I think would actually be more fun, but I was alone, so can't tell.

I wouldn't recommend this game to anyone looking for a good complex RPG, or a really engaging action game, this walks the fence, which is bad. I think this would be a great game for someones who has never played a D&D based game before and want to slowly immerse themselves, as this is a really simplified RPG, with the more hands on approach that many people seem to like. Kids would like it I think.