In Sansar, 3D models should be in FBX (.fbx) or OBJ (.obj)file format. If you are interested in uploading a 3D model to your inventory from your computer, see Uploading items in Sansar for a step-by-step guide on the upload process. However, before you begin uploading your 3D model, be sure to check our import and setup tips for best practices in preparing your asset for use in Sansar.

Objects in Sansar can be affected by physics, which allows them to fall, roll, bounce, and slide within a scene according to their density, friction, and bounce settings. To apply physics to an object, the object must be set to dynamic. If the object is not set as a dynamic object, the object remains static and will not react to external forces from other objects or avatars. For steps and tips on making an object dynamic, see Making an object dynamic.

Import and setup tips

To ensure that your models are highly optimized for use in Sansar, please see the following articles: