An abandoned car, stolen by a desperate thief. A mysterious body,
dead of unknown causes. The Point Pleasant "mothman" sightings of the
1960s. A corporation that introduces revolutionary devices into the
American home. Archaic Native American burial mounds and a shaman's
lingering curse. Bioweapon research developed from samples taken from
the depths of the Earth.

Strange as it may seem, these items
are cloesly related. Discovering how, and why, is what The Killing
Jar is all about.

What begins as a simple investigation by
the heroes quickly develops into a tangled plot of old secrets and new
deceptions. With the aid of unhuman allies, the player characters must
unravel the mystery before they become that latest victims of an ancient
horror.

An adventure designed for the DARKoMATTER
setting, The Killing Jar is also appropriate for any other
modern-day conspiracy campaign using the ALTERNITY Science Fiction
Roleplaying Game rules.