CS:GO Radar Settings Guide

If you go with the default radar settings, you won’t be able to see the whole map. Professional players are keeping an constant eye on the radar (well not literally, but you get the point). The reason they do, is to watch where their teammates are positioned and where the enemies are – or where the enemy was last seen. An enemy is displayed as a red dot on the radar. A few seconds after an enemy disappear out of sight, a red question mark is displayed on the radar.

I have had so much use of being able to see the whole map on the radar. For example if I am on A and my teammates gets rushed on B but don’t have time to call it, you will notice right away on the radar. Also if someone on your team spots the terrorist with the bomb, the bomb will be displayed on the map.

This screenshot shows what we want to accomplish, which is:

A radar which is always centered.

A radar where we can see the whole map.

Bigger radar (HUD size).

Bigger icons, so it’s easy to spot teammates/enemies on the map (optional).

Basically a minimap of the whole map.

If you wonder how to change settings so the weapon is displayed like this, check out our viewmodel guide.

Lets move on to the actual settings. You will need to put the following in your own config or autoexec. We will go through each setting step by step. This way you will know what each setting do, so that you can customize the radar your own way if you want to. If you just want the settings, scroll down to the bottom where we have included all the settings in the last section of this article.

cl_radar_always_centered

First of all, we don’t want to have the radar centered at all time. When centered, you are wasting a lot of space on the radar when you are near the border of the map.

This is done with the command:

cl_radar_always_centered 0

See how we are “wasting” half of the radar on black nothing. When not centered we are able to see more of the map.

cl_radar_scale

The next thing we want to do, is scale the map down, so we can see the more of the map on the radar.

Command:

cl_radar_scale 0.3

Before we couldn’t see the whole map. After the tweak, we can now see the whole map at all time. This is very useful when you are in the spawn, while some of your teammates are on A or B – no matter what you will always to be able to see where they are.

Zoom script

We have made a little zoom script, which makes it easy to zoom in and out on the radar, by just clicking on “+” or “-“.

cl_hud_radar_scale

When scaling the map down, we loose some of the details. To compensate for some of this, we can scale up the radar HUD.

Command:

cl_hud_radar_scale 1.15

As you can see, the radar HUD is now bigger. I find that 1.15 to be the sweet spot between being able to see more details, and not taking up too much of the screen. Try experimenting with this setting yourself.

cl_radar_icon_scale_min

This step is optional, but I use it myself. It makes the icons on the radar bigger, which I find useful.

Command:

cl_radar_icon_scale_min 1

Final Radar Tweakings

Now that we have tweaked our radar settings, we have a much more useful radar, where the whole map is displayed at all time. Check this comparison between the default settings and our tweaked radar settings:

Pretty cool.

The only bad thing about the tweaked radar, is that the map is not very detailed, whereas when the scale is bigger, it is easier to see the map details. If you know the map well, this is not necessary though, at least in my opinion.