Hello how are you?
I have a problem with the mass of a body.
The scene is a beach, I have a field that will make the beach and a boat to be dragged by the waves.
I apply to the field and rigid body motion -> No.
In the boat I apply rigid body motion and -> Yes, that's the problem, the boat flies.
I've put a Daemon Gravity, I touched the mass properties of Rigid Body and the boat still does not make the logical move from being washed away.
What could be?
thanks

I also found it to be tough to make boats swim, it was nice if there was a formula one could use in order to determine the ideal mass. If your boat happens to be a multibody, maybve this is a little help for you:

There is a way to obtain a nearly optimal mass for an object to reach equilibrium in a fluid.

If you add a realwave to the scene and then you will notice at the bottom of the rigid body Realwave settings there is a balanced mass button, click that and rf will work out the mass required to be balanced with the fluids. Bear in mind that this probably uses a standard model to compute the weight, probably a liquid density of 1000 and gravity 9.8.

I have noticed that this can sometimes be buggy and not work until you have moved the object, realwave or changed the mass manually before hand.