I'm concerned about the large difference in Spirit and Hit value for the 372 PTR run; I'll do another set of stat values with 50000 iterations instead of 10000 to see if the gap narrows and edit this post with results.

These numbers are more inline with expectation, but Simulationcraft is reporting an error estimate of just over 0.02 for this run at 50000 iterations. Hit/Haste/Mastery are close enough in value that I'd want to see results with 100000 or 500000 iterations before I'd make any definitive statements about their ordering. I have seen nothing to make me think that Mr. Van Allen's results posted in the article in question should be taken as representative of all shadow priests.

I have added a hack in the current SimulationCraft code (i.e. it'll appear in 420-2 when we release it otherwise you'll have to build from SVN) which does the following:

Adds shadow_word_pain_2, vampiric_touch_2 and mind_flay_2 actions. And a Priest option: double_dot=[0|1]. If set to 1 then when you generate the action list it will include those 3 spells in the action list. As it's just a hack the target of the spells will be the same default target however otherwise they function like you're double-dotting. You could think of it as double-dotting on V&T if you're always able to reach both targets and don't get the Engulfing Magic buff. ;PI included some profiles which have these actions included: Priest_Shadow_T12H_2dot.simc, Priest_Shadow_T12H_DTR_2dot.simc, Priest_Shadow_T12N_2dot.simc and Priest_Shadow_T12N_DTR_2dot.simcI'm also now generating scale factor runs off all the various Shadow Priest Tier 12 profiles with Patchwerk style (i.e. no movement), Light Movement and Heavy Movement.Check the links or go to the SimulationCraft front page.

I also took the time to fix the heroic profiles to remove the 391 Rep/VP wrists, cloak and trinket as it seems they won't be actually available. I replaced the Wrists and Cloak with the Heroic Firelands drop ones and the 2nd best trinket with my simming was DMC: Volcano.Also DPS results for:Patchwerk:http://www.simulatio...hadow_Patchwerk

I've been meaning to do so for a while. It's mostly been laziness on my behalf that has held me back. At least report results won't be a problem anymore. Those 3 images in my previous post are taken directly live from the 3 reports on the simulationcraft.org website and my own linode box is generating them every 2 hours if there's been a change in SVN.
Let me think on it.

*edit*: I have created the SimulationCraft for Shadow Priests thread. Any SimulationCraft specific question should be directed there.

That'd be wonderful, and I'm fairly certain that it'd be greatly appreciated and extremely useful in the long run. I know I've spent a good deal of time on the simulationcraft.org site myself, and been super envious of the in-depth warlock reports. And like I said, if you need assistance, I'm willing.

Theory: Using DA on cooldown, and while the buff is active, switch priority to a MS/MB/SWD rotation, using mind spike to 3 stacks and then just keeping MB and SWD on cd. I'm also trying out getting up to 3 stacks on ms before popping DA. Otherwise, keep the normal rotation going. This gives us a nice burst phase to time with int pots and procs, BL, and TW, and seems to increase DPS over the course of a fight. Also, this is usable during heavy movement phases due to the insta-cast MB and SWD.

Particularly with the damage buff to MB and SWD in 4.2, what impact would this have on our output? My initial tests have given positive results, but I'd like to see if anyone can confirm or deny the usefulness of this. Note that my gear setup greatly prioritizes haste over mastery, so the lack of shadow orbs are less of a worry during the burst phase.

The mana gained from the DA usage outweighs the loss of mana efficiency in this short burst. I end up with more mana after DA wears off than i had before popping it, and so I have been using it as soon as it is off cooldown rather than saving it as an emergency mana boost. Particularly once a boss is below 25%, the mana from DA plus the mana gained from prioritizing SWD first leaves me with plenty to jump back into a normal rotation.

Maybe from stacking so much haste, my Simcraft results have put my priorities as Mastery > Crit > Haste. My gear level is 370 equipped, so does this seem accurate to you guys? My haste self-buffed is about 26.08%, so I think this affects it greatly. I could post the results if this seems inaccurate. Also, first post!

Still utterly confused here lol. Just got a lock in our group so I have forged out of haste a bit, just enough so that with DI I am at 30%. I have decided to start going after secondary stats now but weighing mastery a little more than crit. Think this is the way to go since the next haste cap is unattainable with this tier, any advise?