Magic Windows

Project Info

Summary

Magic Windows is a choreographic piece in augmented reality (AR), created for the renovation of the Aula des Cèdres in Lausanne, Switzerland. Through screens of mobile phones or tablets, users can see the space of the Aula des Cèdres in direct but also virtual dancers embedded in the image and disseminated on the site.

For this piece, we created the 3D bodies of the dancers using body scanning technology, and we performed the motion capture and animation of the virtual dancers.

Geneva 1850

Project Info

Summary

Have you ever dreamed of time traveling to another era? This is the experience we propose to realize in partnership with the City of Geneva with this virtual immersion into the Geneva of 1850.

Headset strapped to your head, movement sensors attached to your wrists and feet, you are now all geared up to dive into the Geneva 1850 experience. This VR installation immerses users into the Geneva of a time when the city was on the brink of modernity. In groups of four, impersonating period costume-clad avatars, users are given a chance to discover the city as it was in October 1846, just days before its people rose up in insurrection. Featuring a spectacular number of special effects, the experience is not only a visual, auditory and olfactory one. It also includes a physical and haptic dimension — users can feel themselves walking around the virtual city and pick up actual objects to interact with their environment, their fellow travellers and city dwellers.

Based on 3D data collected through the digitization of the Magnin model exhibited at Maison Tavel, this extraordinary experience is an invitation to travel back in time and witness the outbreak of Geneva’s “Fazy” revolution.

Exhibition open from April 12th-July 14th, 2019 at Maison Tavel. Book your tickets here.

VR_I

Project Info

Summary

Blending art with technology, Gilles Jobin in collaboration with Artanim developed VR_I, a work in which the creator questions our perception of reality and enters new unexplored and unchartered territories for contemporary dance. Thanks to the virtual reality (VR) technology developed by Artanim, VR_I viewers equipped with VR headsets and backpack computers move freely in a total virtual space.

Five viewers at a time may explore this world, moving in turn in an endless desert, an urban landscape or inside a loft at the top of a mountain. Participants each embody an avatar that faithfully replicates their movements, enhancing the feeling of immersion in the virtual world while also enabling them to see their peers. During the experience, participants can thus interact physically and even communicate with the others. Five virtual dancers then come to blur their perception, multiplying, growing to the point of becoming giants or becoming tiny. With these effects of scale, Gilles Jobin addresses the concept of spatiality in a truly original way.

Teo and Leonie - Volume 1

Project Info

Summary

We developed the mobile application of the first volume of the Voyages fantastiques de Téo et Léonie : Le Collier Magique, an audio book telling their adventures and allowing to discover in 3D the different inventions of Leonardo da Vinci throughout the narrative.

This free version of the Teo et Leonie application uses augmented reality technology to discover exclusive content in this first volume read by Benoit Allemane, the famous French voice of Morgan Freeman.