As a counter measurement to Ad spam, newly registered users are required to create a thread in the Introduction Forum before allowing to be able to reply and create threads. Please allow some time for posts to be approved. We thank you for your patience on this matter.

If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Click "Reload" to fetch new posts without leaving the page.
Automatic thread refreshing has been stopped because you appear to be idle. Un-Idle
- Reload

Event Discussion: 三湖に交わる仮初の絆 (Eilean Donan Event)

It is a drop event with a Water bonus. Complete the map to have a chance for a castle to drop. If they do not drop, the next completion has a higher chance of dropping. Difficulty does not affect drop rates or rarities as far as we know. Only the event map itself affects the drop rarity. The easier maps (E-1, E-2) are much less likely to drop the ☆4 units, and the harder maps (E-3+) almost only ever drop ☆4.
The chance brackets are
1~2 Slightly increased chance
3~7 Increased chance
8+ Greatly increased chance

Boss sits in the middle for a while. You can damage her from 10 if you get enough range upgrades. She eventually comes from 14-17-18 so you can try to stop her from up there. She has a splash attack so don't let her get too close to C, or splash any ranged at 13 for example.
Talismans, Staves, would be useful to shoot down the knights.

Fairly large concern with the cannons in the middle.
3, 17, 19-20 are safe from them.
I recommend forward defending ranged at 3, ranged supporter at 22, melee at 17.
Then stockpile some Ki and place at 5/7 (to support the 2-4-6-8 lane), 13 to snipe the archer near 11 and support 17, and then 10 to kill the cannons and support 17. 13 will take a decent amount of damage from the archer so she may need a heal, especially if she can't damage it fast enough. You'll need a couple of upgrades for 10, whether she's a bow or a gun, to be able to range the cannons, and then heal through their damage. You can place a melee at 4/6/8 or another ranged somewhere to draw the fire. This is a good time for some tokens, or something like Wakimoto to sponge hits.

Round 2, the left side has a bunch of hand cannons appear, which can do a lot of damage to 3 and A. You can avoid this with someone being healed at 2, or an extra tanky ranged at 11 to shoot down on them. I use a Crossbow at 11 with mutlitarget to take care of Hara at the same time.
On the other side, you'll see bears come at 14-17 and some snakes out of the ocean into 17, which can kill 22 if you're not careful.
Additional archers go into the door at 1 and come out at 6, as well as from the high ground, so your unit at 7 or a melee near 6 can take care of them.

Water is a pretty sparse terrain type to make use of. Very few castles are available at the higher rarities to fill the melee role. If you have Caernarfon, she is exceedingly useful on a water terrain.
For those of you not lucky enough to have gacha only water melees, I would strongly consider Wakimoto Kai. Despite only being ★3, she has a very useful skill. Her retreat refunds 28 Ki and her redeployment costs 34 Ki, meaning she costs 6 Ki to replace after she's been maxed out. She also has a reduced retreat cooldown due to her skill. This allows her to effectively draw fire, attack, reposition, etc.

The 90 map is quite difficult, after many tries, I managed to clear it with everything intact but the next round I lost a warehouse again. It's just too many things to defend at the same time. Crazy map. >_<