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Resources

I’m using many tools in my pipeline and after many years I finally succeeded to map the most dominant of them for you. I’ve created this page as a resource you can always come to for reference about these tools.

Posts

Tresde’s Santi Sánchez is no stranger to the blog, with two great articles attributed to him here – Making of IRACEMA in the Dusk & Making of Crystal Box Villa. This time he took Quixel’s Megascans for a serious spin while creating METEORA, a personal concept design project based on a volcanic vivarium pavilion, developed with the intention to use Megascans 3d models as hero characters and study the use of this software + content library combo in an ArchVIZ context.

Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!

Keeping tabs on how to use photogrammetry in Architectural Visualization, I revisited The GrowFX Tree at the Archipelago House article by Radek Ignaciuk where he used GrowFX and replaced the Truck with one based on photos he took and thought about how others might do it? Looking at the gaming industry, I found an amazing looking tree done by Xiao Fei Li, a Senior 3d Artist in a gaming company. This is his process using photos, Zbrush, and great 3d modeling skills.

Photogrammetry is the thing for material creation these days and today we’ll see how to use a smartphone camera to capture a material. This time using the new scan filters in Substance Designer 6. With these, it’s possible to transform a smartphone into a material scanner. Follow Anthony Salvi, a Creative Technologist at Allegorithmic as he describes the process.

I been playing with photogrammetry solutions a few years back, but it never stick with me. Perhaps it was too much work for less of a demand in my case, but you got to check out this new opensource project by Lukas Mach named insight3d.

ABOUT RONENBEKERMAN.COM

First launched as a way for me to connect with fellow 3d artist worldwide, it quickly became the place to share and learn about architectural visualization. I’m Ronen Bekerman, Co-Founder of The Craft and crafting visuals is what I do on a daily basis. Here you can learn about ArchViz, share your process, showcase your work, find tools, challenge yourself and land the dream job you always wanted or the best 3d artists for your studio. Let’s talk about it all!