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Maki teamjumps

Hey guysI'm happy to announce that I'm going to release a path of my project "makijumps" tomorrow evening I started a project called "makijumps" at the beginning of this year, it was my first ever project in the 3d world I planned to make it a multipath map with at least 4 paths including a teamjumping path. Inspired by infernoicyjumps, I wanted each jump to have 3 endings (hard for normal, a bit harder for leet, and the hardest possible for the uber ending). Indeed, I made lots of jumps for the different paths and spent long hours on themMy level was only medium back when I started and I got way better along the way, but still, the building process is very slow and I'm starting to get impatient from time to time, so I decided to release the teamjumping path alone for now as it is the path I worked on the most (also, I'm most passionate about teamjumping )Also, while making a compiling test for all the jumps together 2 days ago, I got this error "max_submodels_exceeded" and discovered afterwards that there is a limitation of 255 on the number of brush entities I can put inside my map . Fortunately, I can manage to keep them under this limit with some tweaking here and there, but idk if I will be able to make my whole project as one map in the future In any case, I only need to make some final touches for this path to be ready and I figured that if I announce it beforehand, I will hopefully get more ppl to try it at the time of release Here are some screenshots to get you motivated

Now all that is left to say is that I hope you guys come check it out if you have time

p.s: I will give you details about it tomorrow with the release, all I want to say now is that the map is challenging and needs real skill so come fully armed

Each normal level is made of 1 big full-stamina jump that is divided into 3-5 smaller phases.The levels are designed so that you would alternate roles (active or passive i.e: jumping or standing still) between phasesThe difficulty differs from phase to another, but if we take only the longest phase from each level into consideration, we will get a range of 65_85+ difficulty (Leets are another story tho ) I ordered the jumps from the easiest to the hardest according to me (but, as you know, there are personal differences, so the difficulty-based order might not be the same for everyone)

Extra level 1 includes 2 hardcore .... play and see for yourself

Extra level 2 is the Uber , it differs from the normal levels that it has more phases and they are longer and harder

__Credits:

Design: I took most of my textures and shaders from V!O maps (with his permission) and got inspired by his designs as well as many other mappers' designs as well

Technical support: rambetter and levant mostly, as I looked in their maps how they made things work. The CMM guys answered some of my inquiries. stupz and kronik

Testing: killer tested 2 of the leets and some other unfinished jumps at that time. stupz tested 1 leet and some other unfinished jumps at that time, some funtown and loul members tried early versions and gave me some useful feedbacks as well, also, special thanks to K1nGD4rK as he helped me adjust the distances of many jumps as a partner. baba, Neg, Rai, and samsepi0l helped as well

__Notes:

!! Important !! the map is full of moving palts, so be extra careful when it comes to save and load commands (you might lose your progress after saving on a moving plat and then loading to discover that you couldn't save earlier, or you might save with force-save feature and then load to find that you are inside a giant plat )

You can use the commands "/+movedown" and "/-movedown" to hold and un-hold crouch, they are useful as you might need to stay crouched for a long period of time , also you can run 2 clients at the same time and let 1 of them hold crouch using these commands

You can always make the more skilled partner do the harder phases

Some of the leets might not be possible or contain ojs as I wanted them to be too hard and I'm not that good to do them, so this release will serve as a test for them as well

Your feedbacks are always encouraged and appreciated. If you played the map and liked or disliked some or all of it, it would make me happy to let me know what you thought and how you felt about my map

Pls, forgive me if you helped me and I forgot to credit you above

I will update the screenshots soon to put them in the datasheet, MODS pls don't use the ones above