We're giving the project in this slot from last week that failed a second chance. There are no new features or bug fixes. Changes were made to the permissions system and to simulator configuration, but should have no impact on existing builds. Additionally we included the changes from BlueSteel.

[15:02] Flip Idlemind: There's a debug setting, "curlUseMultipleThreads", which when set to true (allegedly) fixes the "freeze every 2 seconds problem" but it's set to false by default because of crashes. But I've never crashed from it, so I keep it on true. So no lag :D

[15:02] Homeless: or you can change your password

[15:02] Maestro Linden: your inventory should be refreshed on Aditi if you change your password on Agni

[15:03] Vincent Nacon: ahh thanks

[15:03] Vincent Nacon: didn't think about that

[15:03] paula Mellow: should do that

[15:03] WolfPup LowenharWolfPup Lowenhar < dose not chnage his

[15:03] Latif Khalifa: Hello, all :)

[15:03] Motor Loon: Bet it's "password" anyway

[15:03] Maestro Linden: well, I think the inventory refresh will get triggered the night after you do the password chaneg..

[15:03] Oskar Linden: very interesting flip

[15:03] paula Mellow: the mesh change has messed up some shoes

[15:04] Master Huldschinsky: so it doesnt over ride my inventory , it just sync fro angi to the beta inventory?

[15:04] Coyot Linden: It should

[15:04] WolfPup Lowenhar: no it will reload it compleatly

[15:04] Oskar Linden: your aditi inventory will be set to match the agni inventory

[15:13] Maestro Linden: we have a channel on aditi now (in testing) with it enabled

[15:13] Maestro Linden: nothing

[15:13] Homeless: I hope thry raise the land allowance to get people out of their Linden homes and on to the mainland... it needs help

[15:13] Oskar Linden: it was broken and had the potential to be more broken

[15:13] Vincent Nacon: but Oskar... just because you're adding and removing them so much, it only means you're not doing your job, being careful about who goes in. (but yes, I know it's not easy as I've tried and it was the best option so far)

[15:13] Oskar Linden: it had bugs

[15:13] flyne Parx: Sim breaking bugs I assume?

[15:13] Coyot Linden: Oskar, can I jump in here?

[15:14] Oskar Linden: ok Coyot

[15:14] Kadah Coba: The Linden Home Sandboxes and free sofa werent much tbo, getting live support seems to be a bigger deal still

[15:14] Rex Cronon: now we need sekrt hand shake to enter sandboxes;)

[15:14] Coyot Linden: So, the problem is one of managing change

[15:14] Coyot Linden: If you have too many orthogonal changes in the same release

[15:14] Coyot Linden: it gets very hard to see where problems lie

[15:14] Oskar Linden: yup

[15:14] Coyot Linden: so castray() waits for its own channel

[15:14] Coyot Linden: so that mesh bugs are mesh bugs

[15:14] Oskar Linden: castray is right around the corner

[15:15] Coyot Linden: and castray bugs are castray bugs

[15:15] flyne Parx: Heh.

[15:15] Sigma Avro: yeah!

[15:15] Oskar Linden: now that mesh is out castray is on its way

[15:15] Coyot Linden: yep

[15:15] Vincent Nacon: bugs are bugs, yeah we know, get to the point! :P

[15:15] Oskar Linden: even mesh was just 2 weeks ago

[15:15] Oskar Linden: we're moving as fast as we can

[15:15] Flip Idlemind: And now we all want MORE

[15:15] Oskar Linden: I know how many of youw ant castray

[15:15] Flip Idlemind: :D

[15:15] Oskar Linden: it's coming

[15:15] Rex Cronon: can u make castray puch holes in meshes:)

[15:15] Kadah Coba: llCrashRay()

[15:16] Rex Cronon: punch*

[15:16] Coyot Linden: heh, Evil

[15:16] Homeless: llcastray should be able to melt prims

[15:16] Oskar Linden: feature creep

[15:17] Latif Khalifa: you could remove some features, say PE :P

[15:17] Lucia Nightfire: better late than never

[15:17] Oskar Linden: alright

[15:17] Oskar Linden: BlueSteel is up next

[15:17] Oskar Linden: BlueSteel has the same project it had on last week

[15:17] Oskar Linden: it's not a big channel and just contains a few fixes

[15:18] Oskar Linden: I cuoldn't find any public jiras that got fixed in the process so I don't have any more info

[15:18] Vincent Nacon: don't make me punch you, Latif. We need that

[15:18] Oskar Linden: no punching in my meetings

[15:18] Oskar Linden: unless it's punch with cookies

[15:18] Vincent Nacon: fine, kicking

[15:18] Coyot Linden: Not even a Falcon (Linden) punch?

[15:18] Vincent Nacon: wait what?

[15:19] Oskar Linden: btw, we had the most amazing baileys and kahlua cupcakes this morning in the Seattle office

[15:19] Homeless: can we have punch with vodka?

[15:19] Flip Idlemind: Without ME? :O

[15:19] Oskar Linden: Alexa Linden made them

[15:19] Oskar Linden: and they were DIVINE

[15:19] paula Mellow: "wish you were here"

[15:19] Oskar Linden: I'm probably intoxicated

[15:19] Oskar Linden: sugar crash anytime now

[15:19] Grid Strom: lol.

[15:19] Coyot Linden: Alexa is divine all by herself

[15:19] Oskar Linden: yes sh is a doll

[15:19] Rex Cronon: now u hire lindens to cook cookies:)

[15:19] Flip Idlemind: "Sugar crash", that's what they'll call it when the sims go down

[15:19] Coyot Linden: hahah

[15:20] Latif Khalifa: I alway thought Alexa was in SF office for some reason

[15:34] Maestro Linden: so, this region has some performance tweaks for LSL scripts

[15:34] Maestro Linden: which should hopefully speed up scripts in objects that read or write prim properties

[15:34] Maestro Linden: particularly in regions with a high number of prims

[15:34] flyne Parx: LSL compiled scripts? o.O

[15:34] Flip Idlemind: LSL and Mono

[15:35] flyne Parx: Ah.

[15:35] Maestro Linden: both, I believe

[15:35] Motor Loon: If you guys ever get bored, the "return objects by resident name" in region/estate menu, in my experience, could use a look-at... since its a wonderful feature ... if it works... which is rare.. in my experience...

[15:35] Sigma Avro: prim properties are read corectly ?

[15:35] Maestro Linden: so in most servers, if you do something like llGetColor() in a script

[15:54] Vincent Nacon: I know avatar 2.0 is a big job and won't be happening any time soon

[15:54] Flip Idlemind: So I wanted to talk about this picture over here. It has a smiley face and an arrow (though you may have to zoom way in to see what the arrow's pointing to.) Basically it's a viewer-side countdown timer for region restarts. It uses the region restart notices but the problem with it is, if you enter a region that's already started the restart process, the countdown doesn't start until the viewer receives the first notice. So, would anyone be in favor of a (server-side) change where, if you enter a region that's about to restart, you receive a restart notice as soon as you arrive (as well as the regular ones)

[15:54] Motor Loon: Would be nice if you guys would allow object entry into a "full parcel" aslong as it was a physical vehicle with someone sitting on it...

[15:54] Motor Loon: hate flying around in an airplane and hittng those parcels

[15:54] Vincent Nacon: but for the best, have residents work together with the idea on the wiki I've created.

[15:57] Maestro Linden: and the classic cross-region failure case is svc-22, I think

[15:57] Flame of Jira: [#SVC-22] Vehicles crossing region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full https://jira.secondlife.com/browse/SVC-22

[15:57] Motor Loon: flying... not sure what you mean by "across 2 parcels".... but yes... I'd fly over our public parcel, then over some clients parcel, and suddenly my plane stops dead with the message "cant enter, parcel filled" or something in that general direction