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To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

S-COM: Aftermath

The alien invasion is over, but humanity's problems are just beginning. With the psionic abilities and plasma weapons left behind, the nations are now turning inward and beginning pointless wars. In the midst of this conflict, the S-COM project is one again activated - but this time, to preserve order.

Strike a careful balance between the continents, and develop the Mind-Control bomb before one of them falls into chaos - or the world will go with it...

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This game is, of course, based on the story of X-COM. In the latest remake (Enemy Unknown), there's lots of questioning about "what happens after the aliens are gone/what do we do with all this tech/how will it change humanity?" but the game never explores the idea. Here's my take on it, in strategy-game spreadsheet-crunching continent-clicking form.

If you get into the game and have no idea what to do, check out the "Help" button at the top-right.

I am a XCOM fan too. I think your game have much potential but it not fit this LD theme. Lack of sound and music dont help. The mechanics is very good and intersting. I guess if you keep the project on you will make a great game!

The way the game is presented sets up a really nice mood to play. Graphics are simple, sure, but are perfect for this.

I kind of love games with this kind of setup and mood, even though I'm usually bad with strategy games.

Missing a little bit of audio, but it isn't te essential here. The overall gameplay is well thought and enough to keep this usually casual gamer have fun thinking a little bit and getting frustrated of not being able to prevent chaos.

Thank you for checking the bomb completion before stability failure :). I played this way too many times and finally won in 14 Months with a -48 stability in Africa and hit exactly 100%. It feels like you need a lot of patience to win this one but it is rewarding. That agent is critical. Good job. X-COMpleted :)

Really love the storytelling in this one. I'm hopeless at these sorts of games but it's an interesting, well put together piece. Its challenges are a lack of tutorial and audio/visual polish, but if you can work on those outside the jam timeframe I could see this being popular with a wider audience!

I was going to complain about missing feedback for the possible actions, but I won the first game after 13 turns and think I understood all the mechanics now. Very impressived by how intuitive it turned out, would like to play more!

Really cool concept that I really wanted to get good at. A bit too hard to understand what's going on though, or what the impact of different troops are. With some polish and better tutorial/guidance this could be a really really cool project. I hope to see more.

Interesting stuff! I'm a fan of the old-school X-COM games, so I got the idea soon. ;) The interface is great and the gameplay seems polished, but it's hard to figure out the connections between the various things you can do. Great job, though!

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Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

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