Just as it sounds, now the fires on ships will cause damage and flooding. If there are enough fires and given enough time the unit will lose all HPs and either explode (die) or sink from flooding. I made this for SH5 but ported it over to SH4 and SH3. Planes will now incur damage when they are smoking and/or on fire also.

Unzip straight to MODS folder and enable via JSGME.

Do not have to be inport to enable. Can be enabled/disabled at anytime.

Do to the way I made it work it can be used with stock or any mod.

TheDarkWraith

v1.0 replaced. As cool as it is that I can lock you out of the file from S3D I changed it so you can in v1.1

v1.1: replaced. Tweaking done

v1.2: replaced

v1.3: changed the way damage is incurred from fires for ships (to allow flooding to be incurred from them). Added damage from smoke and/or fires to airplanes.

It is really true. On the other hand, it is possible to have fires raging on deck that look a lot worse than they are, and fires in the bilges eating through the steel hull that can't be seen at all from another ship. Unfortunately the game doesn't allow that kind of fine tuning.

I read TDW's comment on the SH5 boards of slight teething problems with how long it took the fire to accomplish its task. He must have solved it to his satisfaction, but I'm still curious.

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