They have, The way the game ends at the point, Is that if they rush my base mine, they can't rush the bottom left so either way I have 1 mine, And if I rush there Base mine, It kills there economy, And if they try to build the middle mines I kill them before they even fully get built. So there's another 850 down the drain that they lost. Or 1700 depends it they build both mines, And you only start out with 5k. So they won't have enough money to produce anything really and if the ties go for the bottom left after my base mine, I will be fighting the ties in the middle killing them because there should not be a lot there because they are using most of there ties to kill my mines, then once the ties are dead I will build those mines and hit the enemy base mine again. Not many player rush the base mine on Naboo as empire because ties are so slow, But that's what I do just in case it happens.

I get the point it is for new players, But the way I teach players, I teach them as if they were Vsing a better player or a "pro", It helps players that way get better faster. I'm not saying the way you do it is ****. It's just where we have different teaching methods.

Even though your Geonosis tactic was out of wack, I admit this one is what you are supposed to do on Kessel :D But I can't tell, In the second picture. Also, to what Noobios said about your base turret. NEVER buy it, Good players can just micro the ties and where the placement of the turret is, It won't be able to kill the ties. So use that $ you save from a turret and buy fighters.

I understand that, But even noobs can beat this tactic, The way you are putting this, The rebels will have there fighters spread out to far away from each other. And if there are spread out, It is easyer to kill them, Unlike having them in 1 giant swarm.