Community Gateways in Second Life: Helping Haven

The new Community Gateway programme was unofficially announced in September 2015. At the time, Pete and Patch Linden provided me with an overview of the programme, which involves a number of new user oriented groups and established communities across Second Life. More recently, I put out a call to those engaged in the programme to contact me about their work, with a view to presenting an unfolding series on the programme, starting with a look at those who responded to the call. For the first of these pieces I sat down with Aullere Ocello, owner of Helping Haven Gateway (HHG).

Those who have been around Second Life for a good few years and who had the good fortune to pass through Help People Island prior to its closure in 2011, might have an odd sense of deja-vu; if they drop into Helping Haven Gateway for the first time. There’s nothing accidental about this: the core team behind HHG are all Help People Island veterans, as Aullere explained to me.

Helping Haven Gateway provides a wide range of facilities and environments across, over and under the region for news to experience and enjoy – such as the forest walk, which provides a natural introduction to exploring regions in SL and interacting with in-world objects

“Notfragile [Aullere’s SL partner] and I ran HPI for the 4 years it was in SL. When it was forced to close, Notfragile, Lily, Charles and myself wanted to carry on. So we created Helping Haven, and for 6 years we were on a 1/4 sim, completely non-profit. A lot of the staff who came with us also started helping all over SL, which was amazing. And we boogied on through it, and made Helping Haven a well-known name by what we provide.”

The group were among the first of the existing community gateways to become involved in the new trail programme, back in around May 2015. “Brace Coral [Caledon Oxbridge University / New Citizens Inc] mentioned it to me, and then Patch invited myself and Lily Swindlehurst to a Gateway meeting,” Aullere said. “It was the beginning of a whole revisit to the programme. That went on for a couple of months, then things started falling into place. It’s taken a long time to reach this point!”

Even before Patch contacted them, the team had been looking at how they might once again expand their work to again encompass a full region and offer the broad range of support services they’d been able to give via HPI; so Patch’s approach was serendipitous. “It gave us the push we needed to take action,” Aullere said. “And when it came to building the region, I loved the HPI approach so much, and we knew it worked, so I modelled HHG on it while incorporating the lessons learned in running Helping Haven for four years on top of our HPI experience.”

The region itself is spilt into four areas (as shown above, looking across the region from the west side) at ground level, each area presenting multiple opportunities for learning, having fun and engaging with other users. The Gateway Entrance is the first point of contact with Helping Heaven for newly registered users, offering an initial introduction to learning the basics – walking, text chat, camera movement, media – presented in a familiar walk-through approach. From here, new arrivals are encouraged down into the plaza area.

One of the core ideas for the new Community Gateway Programme is the ability for those presenting a gateway to be able to bring new users directly into Second Life via their own web presence. While Helping Haven do indeed have their own website, delays on the Lab’s side in getting the new user registrations API fully up-and-running means that it isn’t currently being leveraged by HHG. So, how do they attract new registrants?

Helping Haven Gateway: the new user gateway provides newly registered users with the essentials of using the viewer as they progress through a garden to the rest of the region

“The Lab direct incoming new users to the Gateways,” Aullere informed me. “So we get people from the main Orientation areas, plus they’ve put a number of the gateways in the Social Island portals. Also, some of our helpers go to the Social Islands as well to help direct new users to us.”

I wondered how this approach was faring. “It fluctuates daily. We keep a close eye on traffic; certain times of the day, we’re downright packed!” Aullere said, before indicating the gentle flow of people into and out of the region and adding, “At others it is like this, calmer!”

Once new users reach the plaza, they are free to wander. Volunteers are on hand to provide assistance, and while there is a main Tutorial Walk on the north side, which continues the lessons from the Gateway Entrance, so too are many of the tutorial boards repeated across the plaza and the rest of the region. This might appear to be a little redundant, but it actually serves a two-fold purpose.

Firstly, it means that people don’t have to follow a prescribed route in order to learn things, but can wander at their leisure, encountering lessons and ideas / techniques as they go. This in turn means that any risk of a new user feeling a sense of information overload as a result of having to follow a prescribed path through multiple lessons as soon as they arrive, is greatly mitigated . Thus the entire learning process becomes a far more relaxed, natural, learn-as-you-go-and-in-your-own-time affair.

To further support new users, HHG also have classrooms were more formal, trainer-led lessons are held. These cover both viewer-based learning and “traditional” lessons like in-world building, while others cover broader activities, such as music and DJing in SL. Some of these lessons extend beyond the region, as well.

For example, although currently on summer hiatus, HHG regularly presents sailing lessons which take new users out onto Blake Sea, where they can not only learn to handle a boat, but also get to see Second Life and much of what it has to offer first-hand. Within the HHG region there are also games and activities to help new users, and there are also regular social events, all of which are geared to helping new users gain more familiarity with SL as a social platform with many different potentials and possibilities.

The Tourist Office additionally provides sets of landmarks to places of interest, together with lessons on using tools like Search and Places so that new users can find their way around. To encourage their sense of adventure, Dahlia Jayaram’s sailing and ballooning trips are also presented, showing new users the breadth of opportunity to travel throughout Second Life and, through the linked eBooks Dahlia has produced on her mainland balloon trips, a chance to see more of what is on offer in-world.

Helping Haven Gateway: social events, generally held at HHG’s skygarden, are used to help new users mingle with others, find friends and enjoy themselves in-world also has facilities

One of the powerful aspects with the HHG team is that they are very much a “family” – many of those involved have been working together in helping new users for the eight years of HHG’s and HPI’s combined history, and they are all still fully engaged in the platform pursuing their own interests. Which is not to say that HHG refuse requests from people wishing to become helpers.

“We find a lot of people jump at the chance to help others once they’ve been through the process themselves and see the value,” Aullere told me. “However, we do ask they applicants be at least 90 days old, so they’ve been able to experience SL, find their way, and then come back if they are still interested in helping. If they do, they enter our Greeter Programme, learning the basics of giving help and support. We keep an eye on them and guide them, and once they are comfortable in that role, they can go through a series of helper classes and become full helpers.”

Built and run by people well-versed in helping new users get started in Second Life and building on 8 years of in-world experience and activities, Helping Haven offers a wealth of learning and social activities and offers a genuinely warm welcome to all. I’ll be making a return to see how things are progressing once the updated new user registration API is made available by the Lab.

2 thoughts on “Community Gateways in Second Life: Helping Haven”

…or I was premature in my original post; it’s a matter of perspective :). The problem has been that re-working the RegAPI to meet both the needs of third-party gateways and fulfil the Lab’s legal obligations of data security on behalf of users has proven to be somewhat more complex than had originally been anticipated.

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