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ok, there's some misunderstanding in this current thread now, so, as CIERRA said:

Spoiler:

For this theme, any image that has weapons in counts.Weapons that will work:spears,bows,axes,swords,guns,daggers,things that are actually made for attacking. I explained that because a lot of characters use common things as weapons such as books,umbrellas or dolls but do not believe these would count. So,to cut a long story short,objects that are created for attacking purposes will count

and some additional information:

Spoiler for info:

A weapon is an instrument used with the aim of causing harm or death to human beings or other living creatures — and for inflicting damage upon civil or military infrastructure.

They are employed individually or collectively for offensive or defensive purposes.

Weapons can be improvised or purpose-made, sometimes with great skill and ingenuity. They range from simple implements such as clubs through to complicated modern machines such as intercontinental ballistic missiles.

In a broader context, weapons may be construed to include anything used to gain a strategic, material or mental advantage over an adversary on land, sea, air, or even outer space.

Spoiler for Weapons Classification:

By user

- what person or unit uses the weapon

* Personal weapons (or small arms) - designed to be used by a single person.
* Hunting weapon - primarily for hunting game animals for food or sport
* Infantry support weapons - larger than personal weapons, requiring two or more to operate correctly.
* Fortification weapons - mounted in a permanent installation, or used primarily within a fortification.
* Mountain weapons - for use by mountain forces or those operating in difficult terrain.
* Vehicle weapons - to be mounted on any type of military vehicle.
* Railway weapons - designed to be mounted on railway cars, including armored trains.
* Aircraft weapons - carried on and used by some type of aircraft, helicopter, or other aerial vehicle.
* Naval weapons - mounted on ships and submarines.
* Space weapons - are designed to be used in or launched from space.

By function

- the construction of the weapon and principle of operation

* Antimatter weapons (theoretical) -would combine matter and antimatter to cause a powerful explosion.
* Archery weapons -operate by using a tensioned string to launch a projectile.
* Artillery are capable of launching heavy projectiles over long distances.
* Biological weapons -spread biological agents, causing disease or infection.
* Chemical weapons-, poisoning and causing reactions.
* Energy weapons- rely on concentrating forms of energy to attack, such as lasers or sonic attack.
* Explosive weapons- use a physical explosion to create blast concussion or spread shrapnel.
* Firearms- use a chemical charge to launch projectiles.
* Improvised weapons- are common objects, reused as weapons.
* Incendiary weapons- cause damage by fire.
* Non-lethal weapons- are designed to subdue without killing.
* Magnetic weapons- use magnetic fields to propel projectiles, or to focus particle beams.
* Mêlée weapons -operate as physical extensions of the user's body and directly impact their target.
* Missiles are rockets -which are guided to their target after launch. (Also a general term for projectile weapons).
* Nuclear weapons -use radioactive materials to create nuclear fission and/or nuclear fusion detonations.
* Primitive weapons- make little or no use of technological or industrial elements.
* Ranged weapons (unlike Mêlée weapons)-, target a distant object or person.
* Rockets- use chemical propellant to accelerate a projectile
* Suicide weapons- exploit the willingness of their operator to not survive the attack.
* Trojan weapons -appear on face value to be gifts, though the intent is to in some way to harm the recipient.

Looks good; although I would recommend adding a light source or some sort of gradient to the background to add depth to the picture. There's obviously a light source there but you just need to expand on that.

Quote:

Originally Posted by JRendell

First concept;

Does this fit the weapons theme? I know it's borderless atm; it's only v1. Stock used.

Interesting use of render and "weapons". Your use of those x-acto knives is still open to interpretation, I believe. Even with the latest explanation from Namiey, I can still see how many understood the weapons theme to include knives like the ones in your sig. Although I understand what Namiey is getting at with the theme as well. Personally, I think if objects such as regular "house knives" are used, then it should be positioned in the sig in such a way that it is obvious these are intended as weapons (held in an attack position, has blood, etc.) and not as their manufactured purpose (to open boxes) - but that's my humble opinion.

Quote:

Originally Posted by Mr. Wang

Okay then, here's the second sig I've attempted to make for this contest, and I have to say, I personally think it came out better than I could have expected. C&C is welcome.

I personally like the sig above better than my previous signature, but just to bump that up back to give a quick comparison, here it is...

I prefer the second sig (top). I would recommend using the dodge tool to emphasize the direction of the lighting on the girl just to blend her better into the sig. And adding some kind of text to the empty space would be good - as already recommended by others. But if you are planning to animate her shooting bullets through that empty space, then I may hold back on the text or position the text such that the empty space doesn't suddenly become crowded. Personally, I find the empty sky gives me a sense that she's in an open area within the woods - you know, a break the canopy. Okay, I think I'm interpreting too much.

Looks good; although I would recommend adding a light source or some sort of gradient to the background to add depth to the picture. There's obviously a light source there but you just need to expand on that.

Thanks for the advice, PreSage! I changed the lighting to try and better separate the foreground and the background.

And here is one that also has a lighting effect that covers the foreground.