What I hope and dream Bungie will incorporate into Halo 2 (the suggestions from the other thread)....

Battles in destructable cities. You can snipe from inside buildings. Grenade a skyscraper till it collapses and kills any enemies it lands on etc. Levels in the middle of a forest etc would also be very cool. Many many of the levels should take place on earth and outside.

Total War, Total Choas. I want to go into battle with dozens of Humans behide me and dozens in front of me in all sorts of vehicles going up against an army of dozens of covenant. Please use every bit of memory the xbox has to offer if that's what it takes to pull this off. If it can't handle it, make sure this along with all other suggestions get placed in Halo 3 on Xbox 2.

Very smart bots, the marines that accompany you in single and multiplayer should play as well as most humans would. Details such as having a marine jump on a grenade to save fellow marine would add a lot of realism.

Bots should be able to play King of the Hill, CTF etc. The AI in Halo was incredible, I know bungie is up to the task. I want the bots to have many difficulty settings. But regardless of what difficulty you choose, they should use many differnet strategies sometimes running you over with a vehicle, sneaking up behind and pistol whipping you, sniping, regular machine gun, working as a team etc. And there should also be bots/team mates that are particularly good at one thing such as finding a nice dark spot and sniping etc. Bots are a MUST. Many people for one reason or another prefer playing against bots than people and more importantly, I don't want the fact that I have only one xbox and no xbox live connection stop me from playing a multiplayer game with 15 enemies.

More airborne and underwater action would be a great addition. A couple of levels where you spend most if not all of your time controlling a fighter the covenants or an earth plane and are shooting down other planes tanks, bombing buildings etc. Other gameplay variants where you're job is to drive the ATV (so you have no weapons) and transport supplies across enemy lines would be great. Another gameplay variant where you're controlling a small ship and must destroy or board covenent hovercrafts or something. A variant level in which you're the gunner on a jeep that someone else is controlling giving a sort of on rails shooter feel. Or even a gameplay variant where you control a submersive vehicle and fight under water (with underwater bullets and explosions) or use it to sneak around in the ocean and destroy ships above. Battle that takes place under water as well will be quite fun. A variant level where you are shooting at ships in mid air either with a jet pack or while falling to the ground would be quite fun. Gameplay variants add a great deal to any game when done right. On the same note as gameplay variants, it would be nice if Master Chief could sneak around more ala Metal Gear Solid, hide in the shadows, crawl on the ground, duck and roll (duck when push in joystick while standing still and roll to the side when pushed while running to aviod vehicles), scale heights, kick, being able to jump directly into vehicles, being able to switch to third person view for melee attacks, taking hostages etc, the ability to run (i know this has already been confirmed), have powerful melee attacks that use up shield enegry, be able to use the covenent sword etc.

Do a beta test before the game hits the shelfs even if it takes a few more months. Regardless of how much care is taken, people will always find a way to exploit the simplest features into a way to cheat and there will always be flaws. Let the gamers find these. Betatested games almost always turn out near perfect.

A counter op mode for levels involving massive battle between humans and covenants where some players can be marines and the others, grunts etc.

More multiplayer options (such as giving certain people handicaps, choosing specifically which guns and vehicles you want to use (including the banshee, gun boat, and the covenent sword) in Multiplayer Mode. The ability to have everyone start off in a certain vehicle, choose background music, timed battles, vehicle health(or no health), blood etc. Also keep all the options that are currently available including ones such as race that though are rarely played are fun nonetheless and provide a great change of pace.

Also as suggested by OXM: please incorporate atleast one multiplayer option where special bonuses are awarded to anyone who chooses a speciality. Infantry: 15 percent faster on foot, more damage with small arms weapons. Driver: 10 percent speed bonus when in a vehicle. Pyro: 20 percent greater grenade and rocket blast radius. Defender: 20 percent stronger armor. Gunner: 30 percent damage bonus when firing from a vehicle. Sniper: Dobule the amount of starting sniper and pistol ammo.

More multiplayer characters. You should be one of several characters perhaps even a couple of the aliens with distinct but balanced playstyles. That way. You can play online, 8 Humans/Cyborgs versus 8 Covenant

More maps. Even a seperate disk just with additional maps. Custom-tailor different ones toward CTF, Slayer, King of Hill, etc. You can even release new ones over Live or release add on cds with more maps and single player campaigns. Being able to get online or via a seperate dvd additional campaigns, challenges or arcade type levels such as where you must survive a never ending supply of covenent forces as fast as possible or destroy all the miniguns as fast as possible etc and many many other such variant modes offered in virtually all current FPSs such as Time Splitters 2 and Nightfire would be a great addition to the game to add hours of additional gameplay and truly make Halo 2 the king of all FPSs.

Optional online statistics and rankings. Stats that keep track of not only how often you kill or get killed but also how well ranked the person who you lost to or beat was. How many hours you put in, weapon of choice, suicides, disconnects, weapon accuracy etc. And for the best interests of everyone, it might be neccesary to exclude bots killed online from statistics. So players can automatically or manually choose to be matched up with similar skilled players. This should be optional (can make it so that a game won't count before a game starts) because some players prefer to not have to worry about their stats and be free to try wild crazy stunts some of the time. Custom team league names and logos would be great too.

4 player online and offline co-op support for certain if not all levels. Full Xbox live support for perhaps even 16 or if possible 32 player online co-op or free for all missions.

If possible voice control of computer teammates like socom would help make a squad based strategy very popular. the ability to give your marines orders like: retreat, attack, defend via voice command or normal command would be incredible. In addition, features such as beign able to turn of vehicle headlights with the white/black button to sneak around in night levels would be great.

A very good look at how people are impacted by the war. One mission can be where you are protecting a group of refugees fleeing as covenant forces attack.

Weather, dust storms, snow, fog, lightning, rain etc would greatly add to the realism as will ambient life, both human and lots of animals from fish, sharks, birds, rabbits and stampeding rhinos in forests etc. On the same vein, destructable terrain. Being able to destroy lights (in nighttime multiplayer games) and buildings in multiplayer etc. Having it so each time you play a level, the weather conditions as well as day or night decided at random. if any console can pull it off, it's the xbox.

Cool cheats that don't work online to add more variety to the game. And certain options like one shot kill, paint ball, small people, glowing people etc that apply to everyone that can be turned on online too. The ability to play certain levels (once you beat them normally) as a Medic, a Marine, a Covenant Grunt etc. Adjust Gravity. Enemy Life, skill/accuracy, Marine life, skill/accuracy etc.

More cool gadgets (perhaps an exosuit or even a jet pack, infrared vision and nightvision visor built into the suit) and explosives, weak but useful proximity grenades, a lock on rocket, a fly by wire guided rocket, mortors that can devastate an enemy base, a grenade that constantly bounces until it hits a moving object, flamethrower, a manual trigger grenade, the elite sword, turrets etc. And looking directly at certain explosions like a sticky flash grenade explosion should blind the player for a second or two. As suggested by OXM: Holodecoys that for 60 seconds or so mirror your every move but start off in the location you place them could be a great little feature. So can nerve gas grenades that cause those impacted by them to see hallucinations of you and a very blurry level, as well as the ability to call down air strikes upon a target location, grenades that cover a large area with a flammable substance that when shot causes the whole area to catch on fire or explode. Other great suggestions from OXM include Smokey Joes which emit a a milidly toxic cloud of smoke that will dissipate in a few seconds but will in the meanwhile jam up all radar for the area and allow you a chance to evade your foes, an emp greanade the temporarily shorts out any vehicle caught in the large blast radius including low flying planes. A needler grenade which releases tons of needles when it explodes would be fun. Another often forgotten but incredibly fun feature is to have locations in maps which when you land on send you flying for really high jumps that seem to defy gravity. Also fix glitches such as the opening scenes that always show MC carrying an assualt rifle etc.

A comprehensive training mode that trains new players in all the intricies fo the game, to use all the gadjets, vehicles, weapons, dodge shots, sneak around in the dark destroying lights and taking out people with melee attacks to practice coordinating your teams assaults strategically etc would help the newer players appreciate the depth, balance, diversity of halo more.

But don't lose sight of what made Halo 1 great. The balance. Adding weapons that are completely useless or too powerful will take away from the gameplay. Many strategies should all be equally viable.

I doubt this is possible but the abilities to save gameplay and replay it, cut out certain parts etc would be incredible. Along the same lines, a character, vehicle and weapon photo gallery would be great.

Some players have complained that in the original game, the look spring where a turning players body will jump around every 1/2 turn causing difficulty aiming and shooting players beside you. Other players have requested more customization of the controls being able to assign specific functions to any button of your choice as well as a seperate x and y sensitivity adjustment. Some even request optional keyboard and mouse support though this is a minority of players.

Maintain the balance between all vehicles and guns. Tanks should either be faster or less vulnerable (takes longer) to take out with a few shots from a simple pistol. The current situation of having very slow tanks easily killed by a guy with a pistol in multiplayer games makes the vehicle very poor to use and unrealistic.

Other nice details would be... Grunts have different different badges indicating rank, the higher rakns are harder to kill and the highest ranked ones have portable shields like that one covenant type does. When the covenant with shields are killed, fellow marines and covenant can pick up and hide behind thier portable shields while shooting. More diverse looking marines, female marines, short marines, marines of other ethnic backgrounds etc.

Take your time, Bungie. Don't cut anything good out to meet a deadline. We can wait as long as it takes even if it means the game is only possible on xbox 2.

I actually haven't played Metroid Prime so I had no idea that game used a scanning system. Apparently Nintendo thinks its a good idea also. I posted something on using Cortana more awhile back and before Metroid Prime came out.

'Course that doesn't mean I think I came up with it first. I'm not that arogant. Or am I.... hmm.

Oh and I have another idea for Halo 2. Well its more of a suggestion. I'd really appreciate it if the Marines would stop tossing frag grenades at Banshees. Morons...

beestee I said that like a few pages ago, I wish they had it though the silence gets annoying somtimes.fox hole idea would be cool especialy if they could be created by chucking grenades in a spot a few times

I don't mean that i want to be able to hear music that i have on my HD, but i want a track listing of all of the songs composed for Halo 2 and it would be nice if the original Halo soundtrack were in there. Putting songs from your HD in the playlist would just be a plus, not a necessity.

I got this idea kinda from that one guy with the huge post. He said something about a rail shooter thing. So I was thinking that would be a cool mission. Like the humans have to retreat, so they are running for a warthog and a marine goes to get inot the gunner seat, Chief grabs him and says "I got this one" then it would be like a rail shooter. You would have to shoot ghosts that were following you, Banshees and the new shadows.

"If this hasn't already been posted"
I think they should add a Helicopter vehicle with a gun turret on one side or allow the helicopter to contain weapons, for air to air combat. Or to make it fair just allow the other members of a team to be picked up and snipe/shoot out of a door opening. Think about it, be picked up, flown up to a mountain top for a good sniping spot.

Someone talked about having an option to turn vehcile damage on or off in multi-player matches.

"Land Mines. Would be great for those who are continually runned over in multi."

Land mines would suck, people would put them right on there flag and around it so you couldn't get it w/o being messed up.

"Link Gun. That gun in Unreal Championship."

I would rather have Bungie be original than copy ideas.

"Maybe even a doble jump."

There is already a double jump in the game, not a very big one but ther is one. Plus double jump is so non-realistic, I don't know about you guys but when I jump I can't jump agian in mid air.

"dirtbike type of vehicles "drive by enabled"

I would like a dirtbike. Doing a drive-by would be a little to GTA for me. Drive-by's aren't really something you do in the military.

"Level interactive melee weapons, blow up a wall? pick up the debre and chuck it at someones head."

That would be stupid. Lets throw debree at each other.

"A more destructive battle engine. To be able to make your own entrance with a gernade/rocket launcher through a enemies base wall would be nice."

This is not Red Faction. Although doing that would be cool, no company has made it work well enough w/o it having major kinks.

Helicopters would be cool, they should amke it so you could gave 3 passengers, maybe 5. One in the passenger seat, and then 2 or 4 could hang out the side and shoot. Though having 4 people may have it be a littl cheap. The helicopter would shoot a chain gun(to compete with Banshees plasma shots), and could also fire rockets(to compete with the Banshees fuel rod cannon)

i havent gone throught the whole topic so forgive me if im repeating
-a way to get in the tanks that the covenant have
-the flood get biological weapons that you can pik up ammo for & wen u reload cheif busts out an orb and the gun eats it
-bigger ammo clips ( prob been posted a few times)
-photon weapons (beams and other whatnot)
- human moveable turrets (like a platform that u can drive or something
-grendade launcher
-active enviroment( such as u can blow up trees and dents in cliffs)
-a special grappling hook for certain situations
-obviously a mini boss or two
- some way to fight off cove. bombs cause if one stiks to u u r srewed
- an ati military vehicle that lets u tear through ground forces with a huge wedge or something specialy designed for that sort of thing
-a mortar of some sort
-flying human ships
-use dead bodies as shield

"the flood get biological weapons that you can pik up ammo for & wen u reload cheif busts out an orb and the gun eats it"

Sounds like the alien weapons in perfect dark. Also like the spider gun in Unreal 2

"bigger ammo clips"

Yeah lets just make the game easier.

"photon weapons"

How are you going to hurt somebody with a light packet.

"a special grappling hook for certain situations"

This isn't Metroid and MC is not Samus Aran.

"obviously a mini boss or two"

Halo didn't need any bosses so Halo 2 doesn't need bosses.

"some way to fight off cove. bombs cause if one stiks to u u r srewed"

There are ways like get out of the way and kill them before they can throw it. Also they are called Plasma grenades.

"an ati military vehicle that lets u tear through ground forces with a huge wedge or something specialy designed for that sort of thing"

Wow, I don't think you could be more specific

"use dead bodies as shield"

No

It seems that a lot of your ideas are aimed at making the game easier for yourself. So instead of making a bunch of lame ass ideas, spend your time getting better the game. That way when Halo 2 comes out you won't bitch about how there is no super weapon that kills all the enemies in the level.

Best Halo 2 idea right here people (I only read pages 1-2 so this may have already been stated): The bestest ever idea for Halo2 would be a bonus cd with a map making program on it. So you could install this onto your computer and then creat levels like they do for Half-Life, etc. and then just download the completed level onto your Xbox Harddrive and play em. I was dissapointed with the Timesplitter mapmaker, so I with one on you computer you would have greater control.

Bungie could also include programs so players could customize the player skins, textures and to a lesser (or greater) extent the models them selfs. Of course all these files would be small in size and easy to transfer and whatnot.

ps: sorry for the shity grammer and poor english and stuff and things.

pps: and to all you ppl out there bashing peoples ideas, they are just that ideas. You dont have to go post to post pickin apart each persons personal ideas for the next halo game.

I was playing Halo with the sound off cuz I was listening to something, and then I thought "what if they made a level where Chief was temporarily deaf, so you couldn't listen to where enemy fire was coming from, etc."

Hell no to all of that! You guys are wanting the stuff that craps up every other cookie-cutter FPS game! You are adding crap to Halo that does not even need to be there... yeah... it the year 2552... plasma weapons and uber assault rifles.... but you want a chainsaw! UHG!

wow, fireborn, you missed so many ideas it's not even funny. that's why i made a thread including them all but if you insist on monopolizing this...

If possible voice control of computer teammates like socom would help make a squad based strategy very popular. the ability to give your marines orders like: retreat, attack, defend via voice command or normal command would be incredible.

Some players have complained that in the original game, the look spring where a turning players body will jump around every 1/2 turn causing difficulty aiming and shooting players beside you. Other players have requested more customization of the controls being able to assign specific functions to any button of your choice as well as...

a SEPERATE x and y sensitivity adjustment since most players like the x sensitivity to be high and the y sensitivy to be low so they can turn quickly but not accidently end up looking at the sky.

Do a beta test before the game hits the shelfs even if it takes a few more months. Regardless of how much care is taken, people will always find a way to exploit the simplest features into a way to cheat and there will always be flaws. Let the gamers find these. Betatested games almost always turn out near perfect.

A counter op mode for levels involving massive battle between humans and covenants where some players can rotate between controlling marines and the others, between controlling grunts etc.

Note: These are just a small portion of the new ideas you missed from my post. Why don't try reading it instead of ignoring it. There are tons of good new ideas that would improve gameplay in it.

fine since so many of you want this... i'm posting all of my ideas in here...

Battles in destructable cities. You can snipe from inside buildings. Grenade a skyscraper till it collapses and kills any enemies it lands on etc. Levels in the middle of a forest etc would also be very cool. Many many of the levels should take place on earth and outside.

Total War, Total Choas. I want to go into battle with dozens of Humans behide me and dozens in front of me in all sorts of vehicles going up against an army of dozens of covenant. Please use every bit of memory the xbox has to offer if that's what it takes to pull this off. If it can't handle it, make sure this along with all other suggestions get placed in Halo 3 on Xbox 2.

Very smart bots, the marines that accompany you in single and multiplayer should play as well as most humans would. Details such as having a marine jump on a grenade to save fellow marine would add a lot of realism.

Bots should be able to play King of the Hill, CTF etc. The AI in Halo was incredible, I know bungie is up to the task. I want the bots to have many difficulty settings. But regardless of what difficulty you choose, they should use many differnet strategies sometimes running you over with a vehicle, sneaking up behind and pistol whipping you, sniping, regular machine gun, working as a team etc. And there should also be bots/team mates that are particularly good at one thing such as finding a nice dark spot and sniping etc. Bots are a MUST. Many people for one reason or another prefer playing against bots than people and more importantly, I don't want the fact that I have only one xbox and no xbox live connection stop me from playing a multiplayer game with 15 enemies.

More airborne and underwater action would be a great addition. A couple of levels where you spend most if not all of your time controlling a fighter the covenants or an earth plane and are shooting down other planes tanks, bombing buildings etc. Other gameplay variants where you're job is to drive the ATV (so you have no weapons) and transport supplies across enemy lines would be great. Another gameplay variant where you're controlling a small ship and must destroy or board covenent hovercrafts or something. A variant level in which you're the gunner on a jeep that someone else is controlling giving a sort of on rails shooter feel. Or even a gameplay variant where you control a submersive vehicle and fight under water (with underwater bullets and explosions) or use it to sneak around in the ocean and destroy ships above. Battle that takes place under water as well will be quite fun. A variant level where you are shooting at ships in mid air either with a jet pack or while falling to the ground would be quite fun. Gameplay variants add a great deal to any game when done right. On the same note as gameplay variants, it would be nice if Master Chief could sneak around more ala Metal Gear Solid, hide in the shadows, crawl on the ground, duck and roll (duck when push in joystick while standing still and roll to the side when pushed while running to aviod vehicles), scale heights, kick, being able to jump directly into vehicles, being able to switch to third person view for melee attacks, taking hostages etc, have powerful melee attacks that use up shield enegry, be able to use the covenent sword etc.

Do a beta test before the game hits the shelfs even if it takes a few more months. Regardless of how much care is taken, people will always find a way to exploit the simplest features into a way to cheat and there will always be flaws. Let the gamers find these. Betatested games almost always turn out near perfect.

A counter op mode for levels involving massive battle between humans and covenants where some players can be marines and the others, grunts etc.

More multiplayer options (such as giving certain people handicaps, choosing specifically which guns and vehicles you want to use (including the banshee, gun boat, and the covenent sword) in Multiplayer Mode. The ability to have everyone start off in a certain vehicle, choose background music, timed battles, vehicle health(or no health), blood etc. Also keep all the options that are currently available including ones such as race that though are rarely played are fun nonetheless and provide a great change of pace.

Also as suggested by OXM: please incorporate atleast one multiplayer option where special bonuses are awarded to anyone who chooses a speciality. Infantry: 15 percent faster on foot, more damage with small arms weapons. Driver: 10 percent speed bonus when in a vehicle. Pyro: 20 percent greater grenade and rocket blast radius. Defender: 20 percent stronger armor. Gunner: 30 percent damage bonus when firing from a vehicle. Sniper: Dobule the amount of starting sniper and pistol ammo.

More multiplayer characters. You should be one of several characters perhaps even a couple of the aliens with distinct but balanced playstyles. That way. You can play online, 8 Humans/Cyborgs versus 8 Covenant

More maps. Even a seperate disk just with additional maps. Custom-tailor different ones toward CTF, Slayer, King of Hill, etc. You can even release new ones over Live or release add on cds with more maps and single player campaigns. Being able to get online or via a seperate dvd additional campaigns, challenges or arcade type levels such as where you must survive a never ending supply of covenent forces as fast as possible or destroy all the miniguns as fast as possible etc and many many other such variant modes offered in virtually all current FPSs such as Time Splitters 2 and Nightfire would be a great addition to the game to add hours of additional gameplay and truly make Halo 2 the king of all FPSs.

Optional online statistics and rankings. Stats that keep track of not only how often you kill or get killed but also how well ranked the person who you lost to or beat was. How many hours you put in, weapon of choice, suicides, disconnects, weapon accuracy etc. And for the best interests of everyone, it might be neccesary to exclude bots killed online from statistics. So players can automatically or manually choose to be matched up with similar skilled players. This should be optional (can make it so that a game won't count before a game starts) because some players prefer to not have to worry about their stats and be free to try wild crazy stunts some of the time. Custom team league names and logos would be great too.

4 player online and offline co-op support for certain if not all levels. Full Xbox live support for perhaps even 16 or if possible 32 player online co-op or free for all missions.

If possible voice control of computer teammates like socom would help make a squad based strategy very popular. the ability to give your marines orders like: retreat, attack, defend via voice command or normal command would be incredible. In addition, features such as beign able to turn of vehicle headlights with the white/black button to sneak around in night levels would be great.

A very good look at how people are impacted by the war. One mission can be where you are protecting a group of refugees fleeing as covenant forces attack.

Weather, dust storms, snow, fog, lightning, rain etc would greatly add to the realism as will ambient life, both human and lots of animals from fish, sharks, birds, rabbits and stampeding rhinos in forests etc. On the same vein, destructable terrain. Being able to destroy lights (in nighttime multiplayer games) and buildings in multiplayer etc. Having it so each time you play a level, the weather conditions as well as day or night decided at random. if any console can pull it off, it's the xbox.

Cool cheats that don't work online to add more variety to the game. And certain options like one shot kill, paint ball, small people, glowing people etc that apply to everyone that can be turned on online too. The ability to play certain levels (once you beat them normally) as a Medic, a Marine, a Covenant Grunt etc. Adjust Gravity. Enemy Life, skill/accuracy, Marine life, skill/accuracy etc.

More cool gadgets (perhaps an exosuit or even a jet pack, infrared vision and nightvision visor built into the suit) and explosives, weak but useful proximity grenades, a lock on rocket, a fly by wire guided rocket, mortors that can devastate an enemy base, a grenade that constantly bounces until it hits a moving object, flamethrower, a manual trigger grenade, the elite sword, turrets etc. And looking directly at certain explosions like a sticky flash grenade explosion should blind the player for a second or two. As suggested by OXM: Holodecoys that for 60 seconds or so mirror your every move but start off in the location you place them could be a great little feature. So can nerve gas grenades that cause those impacted by them to see hallucinations of you and a very blurry level, as well as the ability to call down air strikes upon a target location, grenades that cover a large area with a flammable substance that when shot causes the whole area to catch on fire or explode. Other great suggestions from OXM include Smokey Joes which emit a a milidly toxic cloud of smoke that will dissipate in a few seconds but will in the meanwhile jam up all radar for the area and allow you a chance to evade your foes, an emp greanade the temporarily shorts out any vehicle caught in the large blast radius including low flying planes. A needler grenade which releases tons of needles when it explodes would be fun. Another often forgotten but incredibly fun feature is to have locations in maps which when you land on send you flying for really high jumps that seem to defy gravity. Also fix glitches such as the opening scenes that always show MC carrying an assualt rifle etc.

A comprehensive training mode that trains new players in all the intricies fo the game, to use all the gadjets, vehicles, weapons, dodge shots, sneak around in the dark destroying lights and taking out people with melee attacks to practice coordinating your teams assaults strategically etc would help the newer players appreciate the depth, balance, diversity of halo more.

But don't lose sight of what made Halo 1 great. The balance. Adding weapons that are completely useless or too powerful will take away from the gameplay. Many strategies should all be equally viable.

I doubt this is possible but the abilities to save gameplay and replay it, cut out certain parts etc would be incredible. Along the same lines, a character, vehicle and weapon photo gallery would be great.

Some players have complained that in the original game, the look spring where a turning players body will jump around every 1/2 turn causing difficulty aiming and shooting players beside you. Other players have requested more customization of the controls being able to assign specific functions to any button of your choice as well as a seperate x and y sensitivity adjustment. Some even request optional keyboard and mouse support though this is a minority of players.

Maintain the balance between all vehicles and guns. Tanks should either be faster or less vulnerable (takes longer) to take out with a few shots from a simple pistol. The current situation of having very slow tanks easily killed by a guy with a pistol in multiplayer games makes the vehicle very poor to use and unrealistic.

Other nice details would be... Grunts have different different badges indicating rank, the higher rakns are harder to kill and the highest ranked ones have portable shields like that one covenant type does. When the covenant with shields are killed, fellow marines and covenant can pick up and hide behind thier portable shields while shooting. More diverse looking marines, female marines, short marines, marines of other ethnic backgrounds etc.

If the changes above can be made and the gameplay and balance remains just as rock solid as before, I don't care if Halo 2 ends up being an Xbox 2 launch title. I would certainly PREFER this over a great but never the less incomplete game that makes the ship date.

Take your time, Bungie. Don't cut anything good out to meet a deadline. We can wait as long as it takes even if it means the game is only possible on xbox 2.

haven't you ever wanted to play in a game where you were part of a massive war campaign with explosions all around you, odds of running into a sniper any time you take a step, being able to find a good hiding spot inside an abandoned building through a broken window sniping at people until a plane eventually bombs the buildings, throw grenades at a building filled with covenant forces and watch as it collapses killing everyone inside etc.

i know i have and i bet many others have too. i'm not saying that's how all the levels should be. but i do think one or two levels like that where the covenent are attempting to invade new york or something being guarded by many marines would be extremely fun to play. the outcome of the battle can and probably will be predetermined since there are so many people fighting. so there'll always be people that just try to survive till the mission ends without caring how many enemies they kill which in it self could be pretty hard on the harder difficulty settings. having a couple of levels wher the real task isn't killing everyone and explorign every crevace of the level but simply having as much fun as possible would be a great addition to halo 2.

Because he's upset that most of us don't take the time to read his extremely long post, and the more he posts it the more I skip over his posts, I read a few of his ideas and was totally unimpressed so I don't feel like sifting through to find a good one.

"A very good look at how people are impacted by the war. One mission can be where you are protecting a group of refugees fleeing as covenant forces attack."

One thing I really liked about Halo was that, except for one small and easilly justifyable instance, there were no freeking protect missions. I hat having to worry about anyhting but myself in game that involve shooting. Especially when the guys I'm trying to pretect insist on being stupid.

Anyway, I kind of liked the idea where you get to be the gunner for a warthog. That's one thing that pure single player doens't let you do. i think it would suck if they tried to make the enitire game into something like that, but a little variety never hurt...okay, so it has, but it wouldn't hurt in this case.

you enjoyed PDO but don't like rail shooters!!! No one's saying that the whole game should be like that but it would be nice if there was ONE good rail shooter type level in halo just to add some variety to the gameplay.

Like I posted in my original thread, why not let MC be the guy in the gunner seat on a warthog for a level, maybe not even a whole level, just a part of it. I hate driving the jeep but love being the gunner in it in multiplayer. I'm sure I'm not alone on this.

The same applies to my suggestion for a level where you spend most of it flying in a plane or a jet pack taking out other planes and tanks on the ground. a great airborne battle would fit well into halo and the piloting the aircraft in the first game was so much fun.

and the original halo was actually supposed to have a gun boat based battle hence all the water. but the gamers were rushed and didn't have time to program it in. that's why i posted in my original post that some water vehicles and water battles and maybe even some submersive vehicles would fit perfectly well into the halo universe and add a whole new aspect ot the game.

if anyone can program some diversity into the game and do it well, it's bungie. i mean look at how good a job they did with the various vehicles.

and what do you think of my idea of having one or two levels where you're just one member in a massive battle type situation (kind of like the opening of the beach level but with lots more people on both sides and lots of places to hide). an urban war type level would fit well into that kind of theme.

what's with all the hostility my posts get? if you aren't able to read more than a paragraph or two, that's no reason to hate my posts. like i said, there are many many good ideas in my post that are worth considering. if you specfically don't like one or two, specifically point out which ones, there's no reason to ignore the whole post just because you don't like an idea or two.

and to answer your question fireborn: it's because my previous post here didn't include all the ideas and it was too late to edit it.

quicksilver you posted about mines being cheap because people would plant them right next to the flag. well when i mentioned mines if you would have read i said no placing mines with 75 feet of the flag problly should be even like 80 feet within distance of flag.

I'd like to be able to have Marine missions. No Master Chief, no shields, no flipping tanks, just a plain marine. That would be a challenge. Of course it shouldn't be part of the main story or anything but just an unlockable mode or something.

I think it'd be a much different game from a Marine's perspective.

Maybe a Covenant mode too but that might not work as well 'cause in the end the Covenant is supposed to lose I guess.

that's what i'm thinking too. there should be some levels where you can play as a marine or a covenant and those are the same levels that are playable via counterop.

and being able to switch to third person mode would have to be a neccesity for these modes else you'll get snuck up from behind and killed way too easily.

and if there are to be proximity mines, they would have to be relatively weak , taking out just the shield or something and can't be placed within 5 feet of each other or something or atleast should be very visible.

^^I doubt one level would ruin the game. And putting a code in for marines to drive the warthog would never work out, they would never drive where you wanted to go, or they would alwasy take you to the next area even if you wanted to stay and kill some more covies. Really doesn't matter though, so if you want keep it out.

"quicksilver you posted about mines being cheap because people would plant them right next to the flag. well when i mentioned mines if you would have read i said no placing mines with 75 feet of the flag problly should be even like 80 feet within distance of flag"

That would be stupid, thats limiting what you can do with a certain weapon. I hate when games do that, where I can;t use one of my weapons or items when I want and thats what your little "no mines within 75 feet" would do. THats another eason why I liked Halo, they never forced you to use a certain weapon, you always had a choice. Except in the last level where you have to use rovkets or grenades to blow the reactor. Don't give me something and then not let me use it at my own free-will.