Gz.
Theres a couple of guys in my guild who has done it aswell. Sad though that the title is so ugly, Fire-Watcher really is not a nice looking title, especially not with titles like "Firelord" "Flame Warden" "Flame Keeper" etc already available.

Yeah, the killing blow bit is overly harsh. I have no idea how I see people on the mushan mount already. I pvped for several hours last night, killed lots of people (on a rogue too, where fast auto attack should mean higher odds for KB) and got a whopping four. 500 seems insurmountable.

But it has an hour cooldown and I don't think it persists through death. I don't think it will end up being that easy.

I don't think this is viable. Considering you get a 10 minute debuff each time you die that prevents you from generating new coins, that's still only 6 coins an hour if you do it that way. Earning the mount will take like 84 hours of killing the same person over and over and over again.

My server is dead so I've only seen about 15 people with the mount, 13 rogues that only attack when the player is really low health and engaged with multiple mobs. The other 2 are really well geared prot pallys, almost impossible to kill.

Apply blizzards model to any other subscription service,you'd be outraged:
Netflix adds no new movies for a year, you click a new movie, there's a $5 fee.
You're in an accident, click your onstar button, but there's an addition $20 fee for them to help.
You turn on your tv only to find all you get are the infomercial channels. Every other show is pay per view.
See how dumb that model is?

Still funny finding people getting angry when ganked in world pvp situation on a WORLD PVP server. When you create a character, I hope you know what type of server you create your toons on. When blizzard doesn't do anything involving world pvp, people will complain about the lack of world pvp and wishes a fix to bring it back. Seems like Blizzard cannot satisfy both sides of the spectrum.

I want to work on my 500 bloody coin grind, but seems tough :|

One thing is getting ganked by the opposite faction. Another is to be ganked by your own. That's just stupid. Guess Blizzard had no other option with their incredibly imbalanced servers.

The only ridiculous thing is that they nerfed it to 2000. Anyone can get that

It's still a long ass grind for people on low pop servers or people with classes that aren't really suited for it. I would agree that it should be more if they made it divide equally between the group instead of relying on killing blows but as it stands, healers are out of luck and it's quite hard to get decent rate of kills if you're not a hunter/rogue since you have to play very cowardly on most servers if you're alone.

Would much prefer the coins splitting between everyone which would encourage bigger groups that actually used healers so you would really see proper PvP as opposed to the shitty hit and run methods we're currently forced to use. Also, remove the coin debuff, it really serves no purpose when people can choose which graveyard they repop at.

I don't like the KB restriction. Should have been HK or at least chance at HK. World PvP should promote 5man groups.
Isle of quel'danas did it right. This achievement punishing you for grouping with people => idiotic.

Also the 50 coin item should be fixed. 10min duration & 10min CD. Then 10% off HK.

This would still require 20,000 HKs with a 100% uptime of the item (=not dying). Currently it requires 20,000 KBs while the uptime is only ~17% (10/60mins) even if you never die.