Category Archives: Kinect

Recently Jasper Brekelmans and Jeroen de Mooij) had the opportunity to play with two Valve/HTC Vive headsets and controllers so they opted to experiment a bit for a few days. Since they strongly believe the Virtual Reality revolution needs a social element in order to become more than just a hype of they implemented the following things…

With Kind permission from the Product Group, I am reprinting this from an email that went out the Kinect developers group. Please also check out Mike Taulty’s blog for a walkthrough of what’s provided. The short version, though, is now you can access the perception API’s to work with Kinect in a UWP app…

..and to get that point I need the help of everyone of you… It doesn’t matter how may work or how many time. If we would only able to get one, only one, smile from a child like in the video, all the effort, of all of us, will be repaid in a fraction of…

One of my best experience of //Build/ in San Francisco was to attend to a live track from Andy Wilson and Ben Lower about the IllumiRoom tecnology and Room Alive proof-of-concept prototype that transforms any room into an immersive, augmented, magical entertainment experience At //Build/ I discovered that the Room Alive come out of the Microsoft Research lab…

It was from January 21th that I was trying to figure out how the Microsoft team was able to video record both the holo and the real world with what Alex Kipman call custom camera wearing a HoloLens. Figure 1: scene taken from //Build/ Keynote timing 2:31:38 But what, look at the highlighted picture it seems that…

We continue investigating on the new namespaces of the Windows 10 API and it came out something interesting: It seems that API exposes some general object / type, infact there isn’t any sign of particular device such us HoloLens or Kinect, instead in the Windows.World.Sensor namespace we can find and enum SourceType, that exposes some…

It seems that on the build 9926 of Windows 10 there are two competently new namespaces: Windows.Human Windows.Human.Gestures Windows.Human.Hands Windows.World Windows.World.Lighting.Prototype Windows.World.Sensors Windows.World.Surfaces Windows.World.Surfaces.Prototype From an early analysis these two namespace will contain the new API for the HoloLens device and maybe fore the Kinect sensor also. Keep following us on our HoloLensDevs Twitter channel…