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There is actually an explanation for why Cortana’s line is out of place.

The line, “this cave is not a natural formation” was admitted by Bungie to be a somewhat useless line due to its obviousness. Originally, the cave in question was meant to look natural, and the line was meant to indicate that only Cortana could tell that it was artificial. However, the developers didn’t want to spend time creating all the geometry for the tunnel, so they ended up keeping the tunnel in a blocky Forerunner style. Despite this, Cortana’s line was never removed. (source)

A founder of Blizzard North, David Brevik talked about Diablo at GDC today. In which he talked about how Battle.net for Diablo was originally hosted on just a single PC. Interesting Stuff

“I think that it was because we had people directly hook up with each other, the bandwidth… we weren’t handling much of the bandwidth. They would come into the Battle.net, we would store the IP information and things like that, then send it off to other people. So all it really needed to do was get this connection, send it off to other people, and then run it like a chat room. Which is really not much, even back then it was not much processing that was needed. So it was able to run very, very quickly.”

He also talks about how they never anticipated how much cheaters would effect the game.

“We didn’t realize, it just didn’t dawn on us, like… we knew people were going to be able to hack because it was peer-to-peer,” admits Brevik, who says that Blizzard’s attitude was that “If you want to cheat, go ahead and ruin your little game for yourself, that’s fine, we don’t really care. And then it came out and like, instantly, we were like, ‘Oh my god, they can just upload the cheats and then everybody can cheat!’ Oh my god, we didn’t even think about that. So, obviously, the number one thing that we wanted to fix with Diablo is the cheating that happened. Going client-server for Diablo II was definitely necessary.”

Diablo did come out in 1996 so you can’t really blame them for making this mistake. Otherwise a great classic with an even better sequel. Keep it up Blizzard!

Virtual reality game were you play as a bird (even flapping your wings) flying over San Francisco. I’m pretty damn excited, who hasn’t wanted to experience the sensation of flying?

The intention of Birdly® is to fulfill people’s ancient dream of flying. With virtual reality (VR) and robotics technology SOMNIACS creates an extremely vivid full-body experience that makes you instantly forget the mechanics and computer codes behind this spectacular apparatus. The immersive and interactive nature of Birdly® serves one goal: to enjoy the ultimate freedom of a bird and intuitively explore the skies.

Made by the guys over at SOMNIACS. The future is now, we can finally simulate the experiences of birds.

Yes this game is just as awesome as it sounds. The goal is to penetrate the other players, it’s not very competitive because there is no score but honestly it seems like it could be fun, especially with other people (up to 8 players) .

As the team explains: “A lot of the early design decisions involved drawings of penises, figuring out things like ball to shaft ratio, butthole attraction force, and the weight of balls needed to make penetration take just the right amount of challenge.” Eight hours and several buttholes later, the autonomous penis-butt monster was born.

Man these sound effects are something as well. Genital Jousting will get a full release sometime April 2016. (source)