This is a slightly modified version of the old version 4.0 benchmark (with, I think, a trigger to kill all enemy to shorten the test run); feel free to make it even easier/fun by adding AVePS to the Leos.

The quality rating depends on both the average and the minimal frame rate across all scenes, where
under 20 fps is considered "unplayable" (even though you personally may still find it acceptable)
under 24 fps is rated "not recommended"
above 24 fps in both categories is "low" performance
above 30 fps minimum, and above 36 fps average is "medium" performance
above 40 fps minimum, and above 48 fps average is "good" performance
above 55 fps (both minimum and average) is "great" performance

This is a very heavily reworked version of an old scenario I made a long time ago. This should be an easy scenario in SP for an experienced player, but can easily accommodate multiple players, especially for the final stage during the attack on the airbase.

It is inspired by some very broad and general information I had about the 6th French Light Division and 4th Dragoons attacking the town of As-Salman and the airbase north of it, on the left flank of the coalition attack into Iraq.

The real battle started at 05:30 that morning, and lasted until after 18:00. This should not take as long.
4th Dragoons at As-Salman 1.5.sce

EDIT: The "unpublished" Delta map has been replaced with a published Delta Map.
Corrected version will be uploaded on the night of 2/22.

This is an old scenario updated to use the new V4.1 map system. A folder is provided with the "Delta" map needed for this scenario.

This should be an easy scenario in SP for an experienced player, but can easily accommodate multiple players, especially for the final stage during the attack on the airbase. Additional units will appear later in the battle, so be familiar with how to hand them off to other commanders if playing in multiplayer. You have a wide selection of support units (supplies, etc) as well.

This scenario is inspired by some very broad and general information I had about the 6th French Light Division and 4th Dragoons attacking the town of As-Salman and the airbase north of it, on the left flank of the coalition attack into Iraq.

The real battle started at 05:30 that morning, and lasted until after 18:00. This should not take as long.

This scenario has been heavily modified and reworked by Froggy!
The following updates are to be credited directly to him:

1. Accurate on map call-signs for the 4th Dragoons, 1st Spahi Regiment, and 3rd Marine Infantry Regiment.
2. Improved behavior and OOB of supporting units (3rd Marines) that assist the player in securing their objectives.
3. More accurate OOB, including 'AMX-30Bs' (Leo1A5 GE), VAB APCs (TPz Fuchs), Peugeot P4 scouting units (HMMWV), and AMX-10RC (Centauro).
4. More accurate ammunition loadouts in the 105mm armed vehicles to better simulate French doctrine at the time of the Gulf War, including a mix of APFSDS, HEAT, HE-Frag, and WP smoke rounds.

I understand that Arvigna has made an excellent French skin for the Leopard 1A5 GE, and I suggest you get yourself a copy. With the introduction of version 4.1, French forces are now assigned the FR (2000) country code, meaning they now wear French desert camo and carry appropriate FAMAS type rifles. Please ensure that if you have previously downloaded Arvigna's 1A5GE desert skin that it now goes in the FR 2000 folder.

The battle of 73 Easting from operation Desert Storm. Modified to have all playable vehicles. Unlimited ammo for the US side due to AI gunnery limitations and to simplify it for new players. Should be a walk in the park, but do not take too many losses or you will lose. Single player or coop for Pro PE.

A search and destroy mission with a difference (something other than S&D alone) You must clear the way for a Chinook to fly into a hostile town and rescue the beleagured group of Special forces and Politico's.

Learn how to deal with failures and different system mailfunctions in simulated battle damage and breakdowns in the M1 ABRAMS. Through this exersize you will learn to quickly addapt to situations where you lose certain systems and still put steel on target. Basicly a gunnery range but with stuff breaking down how many good are you when you lose that sweet technology? Time limit 10 mins .

Learn how to deal with failures and different system mailfunctions in simulated battle damage and breakdowns in the STRV122 and LEOPARD 2A5. Through this exersize you will learn to quickly addapt to situations where you lose certain systems and still put steel on target. Basicly a gunnery range but with stuff breaking down how good are you when you lose that sweet technology? Time limit 10 mins . Note that entering manual range procedures are different then the M1 Abrams. Also the leo 2a5 and strv122 both have different auxillery sights. I also added trucks on the range and the strv122 has Swedish 120mm HE round.

Eagle 6 this is Hawk 6 - approaching Area Alpha. Awaiting orders. Hawk 6 - Eagle 6. Good job gettin' there so fast. Deploy your unit and conduct a retrograde operation. Prevent enemy units from crossing into Area Bravo for at least 12 minutes. This will provide follow on friendly forces time to set up a hasty defense in BP Cobra. Be advised that a platoon of Leopard tanks from the 121'st PzrGren Bn Company E is in your area and is all that's of the force defending the entrance to the valley. They've been given your call sign and signal frequencies and are awaiting your orders. They're pretty beat up, low on fuel and have been fighting continuously for the past 18 hours. Hammer 6 - 3 tubes of heavy mortars have been assigned to you in direct support and are now on call. Enemy force is a Category A Soviet Tank Bn. They've been spotted coming right down the valley headed SW. These guys appear to be a fresh unit and consist of two companies of T-80s and one company of BMP's. Expect that they'll have heavy artillery and plenty of it in direct support of their attack down the valley. UPDATE: vs 1.1 Tweaked Time Limit, default blue plan, victory conditions, red units and plan.

This is the first of a series of planned sequential battles. A mechanized infantry unit and a tank platoon conduct a hasty defense to give time to supply and medical units to pull back. Period: August 1986 Time: at down, limited visibility. Units: Own: M113s, ATGMs (TOW), M1s. WP: MTB BMP-1, T72 Duration: 60 minutes. Suitable for solitary (Blue side only) and co-op play.

As some of you may know ive been a long time member of the steel beasts community better known as Oscar19681.
Been away from Steel Beasts for ages, but when i found out about all the features that were comming in Update 4.0 i could no longer resist the temptation to just give in and get back into the Sim.
This eventually led to me buying the update ASAP and getting totally hooked on Steel Beasts 4.0 like never before.
But Friday night i was just randomly messing around in the mission editor to explore the new features.
I then had the idea to make a simple scenario for me to enjoy, and one thing led to another and i allmost worked non stop on perfecting this " simple mission "and it turned out to become a reasonably complex tank gunnery range scenario. I had so much fun with it and enjoyed it so much that i decided to perfect it to a level that i was satisfied with to share it with the community and put it up for download for everyone else to enjoy as well!

* About Bergen Hohne Tank Range Live Fire Drill scenario *

Its basicly a single M1A2 singleplayer mission suitable for Co-Op for a fully manned tank experience tank range scenario situated on the Bergen Hohne map (terrain & hightmap included in the download) that i was given by someone of the community years ago.
As you might expect on a tank range you will be presented with a wide variaty of different targets at different ranges , directions and positions thoughout the Bergen Hohne map (which felt the most realistic to build a tank range on)
The idea is to enter pre prepared tank emplacement or Battle positions as instructed by a simulated range observer that instructs you to the various Battle positions during the mission which are scattered over the map under very early morning conditions with light rain and poor visibilaty due to low light circumstances and a medium overcast.
Ive also attempted to build upon the immersion of the 4.0 update by having soldiers and tankers and other tanks go about there busniness and such to make it feel more alive and give you a feeling that you really are a part of a real exersize thats currently going on.
This scenario will take about 20 to 25 minutes to complete and is really helpfull to hone your gunnery skills in a controlled invirement with targets that dont shoot back at you while still remaining a challange to put steel on target while trying to maintain a " one shot , one kill " mentality.
For Co-Op it might be very interesting for those who like online fully manned tank scenario,s and work as a team in to coordinate , gun and drive in the same tank in Co-Op to put some rounds down range effectivly.
Ive put up some Inb-game screenshots, briefing and Map screens up to give you a more in depth perspective what to expect from this mission .
Ive put a lot of love, detail and perfection in this scenario so i hope you will enjoy this scenario as much as i do!!!!

Some notes that might come in handy when playing this scenario ..

*I highly recommend Daskals Abrams sound mod to go allong with this scenario because its trully the best and most immersive soundmods for the Abrams out there currently. So i took the liberty and included Daskals Abrams soundmod with the download so you can try out yourself.

*All the battle positions are meant to be succesfully completed in the proper order as marked on the map or instructed by the " Range observer " messages he keeps feeding you during the engagements, he also gives you information about how many targets are to be expected or if all targets are succesfully destroyed so you can move into the next Battle position.
The targets on the range are bound to the tank emplacement /battle positions you enter in order to have the various targets to present themselves on the range. So if you choose not to enter any, then there will be no targets to shoot at.
Its meant as static emplacement engagements, but there is nothing preventing you from triggering the targets by entering a tank emplacement and deside to take them out on them move instead in you so choose to do so.

* In theory there is nothing stopping you to go though all the battle positions in you own succesive order you see fit but then the messages and feedback from the range observer wont make sense anymore and this only adds to the confusion it you desire to play it as it was meant to be played...

* On the range itself Red flags/panels are deployed as well as arrows & battle positions numbers on the map in order to help guide you to the correct battle positions.

* In order to succesfully complete the mission you must return your 5 million dollar M1A2 back to the Assembly area and enter the assembly area at the Blue Arrow that says " Assembly area " marked on the map or the mission wont end by itself.

*Please feel free to contact me or leave something in the comments if you have question or something you would have liked to see done differently in this scenario.
That way i could maybe change or add it in a later stage, or find it usefull for future missions. And please be so kind to rate the mission if you tried it and happen to come by the downloads page.

A tactical and land nav excercise, you will need your wits about you!! If land nav is new to you I suggest you try Gary Owens Land nav sce first. http://www.1stusvcav.com/dummies_guide/map_reading.html

This is a training scenario losely based on the C.A.T (Canadian Armpy Thophy) however this is not a competion it is more directed at gunnery training and combat reaction time for the gunner and commander in single player. it features the real Berger hohne map where the real CAT was held so you need to put in the height and the terrain map in the correct maps before putting in the mission scenery in your mission map. Some gunnery score is added to you can go online in a co-op and see who gets the highest score just like the real CAT. Butn is also usable as singe player. There are 3 ranges 1 for Germany 1 for U.s and 1 For Canada. Echt range has 2 tanks working in conjuction to kill the targets. Good luck!