Final dungeon (term)

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Crystal World, final dungeon in Final Fantasy IX.

Final dungeons are places where final boss battles in the Final Fantasy series take place, generally in a large, twisting dungeon that has some of the game's most powerful enemies. They are usually the last area visited in a game. More often than not, the strongest equipment in the game can be found there, as well. The game's final boss awaits at the end of the dungeon.

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The Chaos Shrine is the site of the battle with Garland at the beginning of the game. As part of his pact with the Four Fiends, Garland is sent 2,000 years into the past to become Chaos. The shrine's location is significant, as it lies in the geographic center of the four elemental shrines that house the Crystals.

Using the restored Crystals to channel a Dark Crystal in the shrine's ruins in the present, the Warriors of Lighttravel back in time to when the shrine is restored and journey into its basement levels to defeat the Four Fiends again and destroy Chaos.

Pandaemonium is the capital of Hell, buried in the earth by the Ultima spell centuries ago to prevent a swarm of demons from invading the land. It is raised to earth by the Emperor when he conquers Hell and rises where Palamecia Castle stood in the mountains. Firion and his party traverse the Jade Passage to enter Pandaemonium from underground and climb to the castle's highest floor where the Emperor awaits to battle them.

In the Soul of Rebirth bonus storyline, the castle of heaven, Arubboth, is where the Light Emperor is fought. It is a mirror image of Pandaemonium with a gold and pink color scheme to contrast Pandaemonium's violet and blue.

The World of Darkness is the site of the final battle with the Cloud of Darkness. After Luneth and his friends climb the Crystal Tower to kill Xande, the Cloud of Darkness appears, summoned by the imbalance of light and darkness Xande has created by destroying the Crystals.

The Warriors of Light enter the portal to the Dark World that appears and free the Warriors of Darkness from the four Crystals of the Dark World. The Warriors of Darkness use their power to render the Cloud of Darkness vulnerable, and the Warriors of Light defeat her and cast her back into the Void.

The Lunar Subterrane is the path that leads to the Red Moon's core. It is accessible via a teleport pad in the Crystal Palace powered by the moon's eight Crystals. At the moon's core, the Lunarians sleep along with Zemus. The path contains many weapons that once endangered the Lunarians' lives, guarded by Zemus's minions. Cecil and his friends journey to the core to assist Golbez and Fusoya in battling Zemus, whose hatred manifests as Zeromus upon his death.

The True Moon is a gigantic final dungeon composed of three sections: the 13-floors long Subterrane where several bosses from Final Fantasy IV are fought (the first floors of this area mirror the Lunar Subterrane); the 29-floors long Depths and the widest section of the True Moon's underground where bosses from Final Fantasy to Final Fantasy VI are fought; and the Bottommost Depths, the final floor, where the Creator resides.

The Interdimensional Rift is the gap between dimensions where the Void was sealed, and where Exdeath has gone to seize control of its power. The Rift is a mismatched maze of architecture, including locations consumed by the Void and is full of powerful monsters, including members of the Demons of the Rift.

After Bartz and his friends traverse the Rift's outer layers they find its deepest part a series of crystalline platforms. At the end they destroy Exdeath's true form and the monstrous Neo Exdeath.

Kefka's Tower is Kefka's lair, his monument to death and destruction. The tower is built out of rubble collected from around the world and assembled by magic during the end of the world. It consists primarily of debris from Vector and the Magitek Research Facility, and is filled with Kefka's strongest servants, including the Warring Triad. Terra and her friends assault the tower from the air and destroy the Triad before fighting Kefka's god form.

Ultimecia, in all her forms, is fought atop Ultimecia Castle by Squall and his party. The castle is a luxurious estate sealed in a magical barrier that voids the party's command abilities, resurrection and Limit Breaks until the bosses roaming the castle are killed.

Yuna, Rikku, and Paine descend to the Farplane via the holes in the former Chambers of the Fayth to stop Shuyin from using the ancient machina weapon Vegnagun to destroy Spira. The Farplane is scattered with strong foes and the YRP must navigate through moving platforms and move past gates guarded by strong fiends to get to the heart of Farplane where Vegnagun's various parts and Shuyin's spirit lie in wait for them.

Academia 500 AF has become infected with chaos that has turned the city into a maze of various changing platforms Serah and Noel must navigate to face several challenges on their journey to their final confrontation with Caius.

On the world's final day Lightning must traverse the cathedral and the system of corridors beneath it and pass the Savior's Trials to forge her ultimate weapon and shield. After passing through the cathedral, Lightning advances to Cosmogenesis where the final battle takes place.

Like its online predecessor, the original Final Fantasy XIV had no true final dungeon. What came the closest to being considered as one is the Castrum Novus in Mor Dhona. The player had to journey through this region to reach the Lunar Transmitter and destroy it. After gaining the help of Cid, the adventurer had to take the Enterprise to reach the Rivenroad, where his or her final confrontation with Nael awaited.

The Praetorium is the final dungeon in A Realm Reborn. It is an instanced dungeon which requires a full party (8 members) to enter. A stronghold within another stronghold, the Praetorium is reachable by airship after players disable the magitek shields protecting it in the dungeon surrounding it, Castrum Meridianum Baileys.

The Aetherochemical Research Facility is the final dungeon of Heavensward. Players enter this ancient Allagan research facility in pursuit of Archbishop Thordan VII. Fighting through many of the defenses and chimerical creations, they eventually confront the Ascians Lahabrea and Igeyorhm, who fuse into Ascian Prime. Completing this dungeon unlocks the final battle, a trial called The Singularity Reactor.

Insomnia is the final dungeon in Final Fantasy XV. The location will be visited 10 years after the start of the game. Noctis Lucis Caelum, and his friends come back to challenge their final foe and reclaim the throne to Lucis.

The final dungeon is Pandæmonium, the Land of Judgment where The Rursan Arbiter waits to test those who seek to become Agito. The original twelve members of Class Zero are challenged to trials set by Marshal Cid Aulstyne to prove their strength to confront him.

In Story Mode, Yuri and his party final battle with Galdes takes place in the Lunite Temple. This takes place in an alternate world where Galdes controls the world and the Crystal Temple is now the Lunite Temple. In multiplayer mode, the Adventurers final battle with Galdes takes place in the Crystal Temple.

Dark King is fought atop Doom Castle, a fortress comprised of architecture resembling the dungeons the Vile Four were fought in. Doom Castle also connects to the Focus Tower, and although the two locations are similar they are not the same.

Atop the Temple of ManaSumo finds himself in Mana Shrine, a garden where the Tree of Mana resides. Julius is first fought in a separate dimension, but the final battle takes place directly in front of the Mana Tree, which damages and ultimately destroys it.

The Tower is both the central and final dungeon of The Final Fantasy Legend. Throughout the game, the player has climbed this structure from Base Town in search of Paradise. As they near the top, the party is dropped down a pitfall and forced to climb back up the Tower from Base Town, this time on the outside of the structure: this 23 story climb could be considered a distinct final dungeon in its own right.

"Final Dungeon" is the name of a dungeon in Final Fantasy Legend II, but it is in fact merely the penultimate dungeon. It serves to protect the secret, final MAGI, and is guarded by Warmach.

The game's true final dungeon is the Central Shrine, a castle in the Celestial World. There, the player battles Apollo at the dungeon's entrance, but when his actions risk the destruction of the world, the player descends deeper to repair the damage, ultimately confronting the Arsenal.

Xagor's Castle is the final dungeon that becomes accessible after Dion destroys the barrier machine in the Eastern Ruins. Arthur has to go through Mt. Goht to reach the castle. Residing at the top of the castle is Sol who pleas to Arthur to kill him while he's holding Xagor's soul. Xagor appears before the party during battle, claiming to have defeated Sol.

The Star Chamber appears after the servants of Chaos are defeated. The party can only enter the Star Chamber with the help of the Cetus. When the heroes arrive in the dungeon, Chaos takes the party's Crowns away and they must fight his servants to get them back. Chaos is fought at the bottom level.

The final dungeon is the Dark Aurora, which arises above the Great Chasm and is accessible by a magic portal at the top of the cliff overlooking the chasm. Following the revelation that Airy had been deceiving the party, she flies off to the Dark Aurora to seek the aid of her master, Ouroboros. The party is then prompted to stop Airy, as well as Ouroboros himself depending on how the player chose to reach the final chapter.

World of Nil is accessed through the Dark Gate. It is a world of nothingness devoid of vitality with roads and soil being entirely white and some paths being composed of bones. The World of Nil and its subsections house powerful equipment as well as the strongest random encounters in the game, most involving boss-level threats.

All final dungeons from the main series up to Final Fantasy X are present and serve as battle arenas. Each dungeon has an "Omega" variant which adds special effects that affect the stage layout and the characters' Bravery.