I am actually really looking forward to this change, and after thinking about it for a bit I think it is really a great direction to go in.

Removing Resilience from most PVP gear and bumping the baseline up to 65% makes it much easier to get started with a new/undergeared characters. If they are leaving in resil gems and some resil on a few key items it will still be possible to go a bit higher if you want to build your character for survivability.

Of course all of that would have had the side effect of flooding PVP with PVE gear, but the item scaling combined with PVP power on PVP gear should make PVP gear even MORE competitive than it is today. We might still see the ocassional OP trinket or set bonus make its way into PVP, but overall I think this will actually make PVP gear unquestionably the best gear for PVP.

This is going to be fucking amazing. As I said in the news post, grinding for gear in a game mode that should be purely about strategy & execution, not artificial numbers on a character sheet, is IDIOTIC.

Hopefully they don't fuck up the implementation and make PVE gear better. But considering this is so early in the PTR, I have faith in the "spirit" of this change, and I expect that they will work to eliminate any loopholes before this goes live.

My only concern is that 65% is pretty low resilience, I'm already 2-3% above that in almost full honor gear. Damage will get very high if we can't have more than 65% resil.

Bye again! This game isn't fun when you don't know anyone else that still plays.