Two friends of mine just came back and we're going to try it out (lock still has legendary + cunning). I am thinking the best role for a hunter in this setup is try to play poor man's boomer/fire mage and go surv (max damage). UA will protect explosive shot and I don't see silence as game breaking in this comp. You are going to win with rolling damage/pressure. I haven't seen anyone really give surv a shot since recent buffs.

Not sure what I just read, but playing mm aff resto did work out pretty well around 2.2k when I tried it. Not sure if it's worth anything at higher ratings though, since people might actually not eat all the damage in the world then.

Wouldnt it be really good vs. PHD? I can imagine us having huge problems with the amount of CC I will be put into.

LOLJK bubble/trinket instant 100k problem officer?Jokes aside: Your pressure with necrotic on that lock, need i say moar? he wont get a fear off even. DK can just mind freeze next fear to prevent chain CC after a trap for instance.

LOLJK bubble/trinket instant 100k problem officer?Jokes aside: Your pressure with necrotic on that lock, need i say moar? he wont get a fear off even. DK can just mind freeze next fear to prevent chain CC after a trap for instance.

How would a Holy Paladin do instant 100.000 healing? We're not Rets with our Word of Glory, you know ;-)

If a DK could kick fear as easily as you mention, how come DK teams are losing to RLS then? Ofcause they will be able to get a fear off, be it because the DK is Hexed, Scattered, Stunned, Rooted, Slowed, Feared etc.

A Hunter can peel pretty well, and are really good to CC Paladins. Warlocks rarely die to us tunneling them if they have Earthshield + Demon Armor up.

I don't know, it actually seems like a very viable setup against PHD. If I met a team like that, I would probably also try to kill the Hunter since he takes alot more damage. Warlocks just do not seem like an option to kill in arena anymore, Hunters do though.