Perhaps the Foxtrot Tango Whiskey mission should have the survival requirement removed. For most players, getting 3 kills is an accomplishment on its own... getting 3 kills and surviving would be a really awesome achievement. 30% credit increase for most players either getting really lucky or having a brilliant moment is rather out-of-reach for the newer/less skilled players.

Considering HQ counts as 3 points, who knows. Thanks WG for another awesome special but I have to agree with Gorge on the idea about the new pilots will struggle to much to get the 3 kills and survive.

Perhaps the Foxtrot Tango Whiskey mission should have the survival requirement removed. For most players, getting 3 kills is an accomplishment on its own... getting 3 kills and surviving would be a really awesome achievement. 30% credit increase for most players either getting really lucky or having a brilliant moment is rather out-of-reach for the newer/less skilled players.

Cheers!
Glenn

I don't mind having that criteria, but a 50% credit multiplier would be a better reward because for an average player, getting 3 kills, surviving, AND winning the battle constitutes a big task.

GeorgePatton hits it on the head. 3 kills is a good bit of work for the average player, and there's nothing wrong with that.

The survival part may cause people to play unproductively. EI, get three kills and then stay out of combat for the rest of the game.

We already see that with people getting one kill and then hiding for the rest of the match to grind the exp for the monthly mission(s). The top players will complete this task with ease just as they have already finished the missions this month for the two premium planes. Please set requirements that average players have a reasonable chance of completing, counting assists would help there. Another option that would help the average players is just requiring players to be in the top ten, kills or not for the 30% bonus. This has the bonus of not making bad play appealing.

I used to have a handle on life until it broke off.

“The church is near but the road is icy, the tavern is far away but I will walk carefully”

I think this mission is just topping on the cake. It's not like the 30% increase makes you get rich. And I don't think whoever gets 3 kills will hide, personally I play more aggressive after three kills to get an Ace. Thanks WG!

love it teir 3 vs 6 always fun the match ups are often hurting the lower tiers which gives them no way to complete the bonus, just a while ago I was playing aginst tier 8'sjets with my teir 5 with these match ups the grind is horrible, teir 2 vs 5 really not good.

love it teir 3 vs 6 always fun the match ups are often hurting the lower tiers which gives them no way to complete the bonus, just a while ago I was playing aginst tier 8'sjets with my teir 5 with these match ups the grind is horrible, teir 2 vs 5 really not good.

The only reason a tier 3 would see a tier 6 is when they are in a flight with a tier 5 or 6.

I used to have a handle on life until it broke off.

“The church is near but the road is icy, the tavern is far away but I will walk carefully”

Just another prime example of unreasonable requierments vs rewards. 3 planes and survive? As others have pointed out is a task in it self and to only get 30% credit increase for doing it frankly is not worth the effort. These challenges should not be easy but the reward should be better 3 planes and survive should have a reward like 30% increase for credits and exp other wise it should have been just 3 planes for a 30% credit increase.

Are these challenges being dictated by Wargaming corporate or does WOWP NA have a say?

I played 21 games last night, but before I switched to the 109b I 2x'd my LBSh, BSh-1, TSh, Pegasus, P-51, P-38, Ao192, and FWulf. So, 8 planes, say 13 - 14 games at 60%, leaving 7 or 8 to finally kill 3, win, and survive. And this with NO flights, and not my best pilot. That is not hard; that is easy, moderate at best. No need to go off about "dictates." Just fly half a dozen missions and collect the reward. Wulf