Tim Schafer headlines

When Sony announced at its E3 conference that a remastered version of the classic LucasArts adventure, Grim Fandango, was coming to PlayStation 4 and PS Vita, everyone wondered if Double Fine will be bringing it to other platforms as well. Well, wonder no more.

Day of the Tentacle designer Tim Schafer stars in this Let’s Play of the classic LucasArts adventure, recalling details of the story and telling anecdotes including the story of Steven Spelberg calling for a hint.

Brutal Legend developer Double Fine never made a sequel to the heavy metal romp, but studio founder Tim Schafer has stressed that he’d love to return to the world via a new game or DLC, and that actor Jack Black would probably be up for coming back.

Psychonauts 2 looked like a faint possibility last year, after Minecraft creator Markus ‘Notch’ Persson Tweeted Tim Schafer saying that they should band together and make it happen. As it turned out, the game would need $18 million to become a reality. Needless to say, Notch is out.

The Double Fine Adventure Kickstarter has done more than simply fund Tim Schafer’s next game, or bring the idea of crowd-funding into the public eye. It taught the veteran developer the value of transparency, something he has compared to his comparatively shrouded work history at Lucasarts. Schafer has even compared the Lucasart’s method to Willy […]

Double Fine founder Tim Schafer has expressed concerns surrounding next-gen formats, and feels that mid-to-small studios like his own may not have a place on new consoles unless holders like Sony and Microsoft open up in a similar fashion to Steam. Get his musings below.

When Sony announced at its E3 conference that a remastered version of the classic LucasArts adventure, Grim Fandango, was coming to PlayStation 4 and PS Vita, everyone wondered if Double Fine will be bringing it to other platforms as well. Well, wonder no more.

Day of the Tentacle designer Tim Schafer stars in this Let’s Play of the classic LucasArts adventure, recalling details of the story and telling anecdotes including the story of Steven Spelberg calling for a hint.

Brutal Legend developer Double Fine never made a sequel to the heavy metal romp, but studio founder Tim Schafer has stressed that he’d love to return to the world via a new game or DLC, and that actor Jack Black would probably be up for coming back.

Psychonauts 2 looked like a faint possibility last year, after Minecraft creator Markus ‘Notch’ Persson Tweeted Tim Schafer saying that they should band together and make it happen. As it turned out, the game would need $18 million to become a reality. Needless to say, Notch is out.

The Double Fine Adventure Kickstarter has done more than simply fund Tim Schafer’s next game, or bring the idea of crowd-funding into the public eye. It taught the veteran developer the value of transparency, something he has compared to his comparatively shrouded work history at Lucasarts. Schafer has even compared the Lucasart’s method to Willy […]

Double Fine founder Tim Schafer has expressed concerns surrounding next-gen formats, and feels that mid-to-small studios like his own may not have a place on new consoles unless holders like Sony and Microsoft open up in a similar fashion to Steam. Get his musings below.

Double Fine does things differently – its games are charmingly quirky and it experiments with alternate business models. In a couple of recently-published interviews, founder Tim Shafer explains why the developer stands out from the pack.

Tim Schafer being gut punched is probably the least unexpected thing to happen in this video introducing Double Fine’s Amnesia Fortnight project, which asks you to help choose what the developer works on next.

Double Fine’s Tim Shcafer has spoken out against the current trend of studio lay-offs that come once a project is complete, suggesting that developers are losing out on vital knowledge that could be put to better use.

Psychonauts 2 is Double Fine’s most requested game from fans, and the studio has told VG247 that while Tim Schafer has sequel ideas for every one of its games, pushing projects forward depends on many factors.

Double Fine’s Tim Schafer has discussed his reluctance to return to big, full priced retail releases, and sheds new light on the mixed messages and jumbled marketing that hindered his metal adventure Brutal Legend.

Tim ‘Adventure Game’ Schafer is never short of an opinion or two and in an interview with MCV Pacific he shared his views on the viability of Kickstarter: “There’s no turning back” – freemium: “You don’t have to be so sleazy” – and wealthy fans: “Just keep tweeting and eventually, someone will come and give […]