Ratchet and Clank: Going Commando Walkthrough :

This walkthrough for Ratchet and Clank: Going Commando [Playstation 2] has been posted at 16 Oct 2010 by ryan171564 and is called "Weapon/Gadget/Item FAQ". If walkthrough is usable don't forgot thumbs up ryan171564 and share this with your freinds. And most important we have 16 other walkthroughs for Ratchet and Clank: Going Commando, read them all!

Walkthrough - Weapon/Gadget/Item FAQ

-------------------------------------------------------------------------------
Ratchet & Clank: Locked and Loaded/Going Commando
PS2
Weapons/Gadgets/Items Guide
V.1.00 by ratchetrules (Matthew Carolan)
-------------------------------------------------------------------------------
Contents:
1. Introduction (Int1)
2. Weapons (Wea2)
Weapon Details (Wea2.1)
Mega/Ultra Weapons (Wea2.2)
Weapon Mods (Wea2.3)
3. Gadgets (Gad3)
Hand Gadgets (Gad3.1)
Backpacks (Gad3.2)
Foot Wear (Gad3.3)
4. Items (Ite4)
Armour (Ite4.1)
5. FAQ (FAQ5)
6. Credits (Cre6)
7. Contact Me (Con7)
8. Legal (Leg8)
-------------------------------------------------------------------------------
1. Introduction: (Int1)
Welcome to my Weapons/Gadgets/Items Guide for the second Ratchet & Clank game.
This is my second guide of this type, and both my third overall and third for
the series.
-------------------------------------------------------------------------------
2. Weapons: (Wea2)
In this section, you will find all the details I could get on every weapon
in the game. Following is an example of the set up:
Name:
Cost:
Location: (If there is a cost, where it is first bought, if not then it's
where you can find it)
Max Ammo:
Ammo Cost:
Ammo Restored Per Crate: (The number in brackets is how much is restored in
challenge mode)
Description:
Available Mods:
Upgrade Name:
Upgrade Description:
Weapons will be listed in order of the planet they are first available on.
All upgraded guns gain more power.
The Ratchet & Clank 1 weapons do not upgrade, and have no available mods.
-------------------------------------------------------------------------------
2.1 Weapon Details: (Wea2.1)
Name: OmniWrench 8000
Cost: N/A
Location: Start with it/Upgrade 1 on Tabora/Upgrade 2 on Aranos.
Max Ammo: Unlimited
Ammo Cost: N/A
Ammo Restored Per Crate: N/A
Description: The default melee weapon, attatched to the square button at all
times. You can do a three swing combo on the ground, throw it by holding
crouch and pressing square, or jump into the air and do a powerful downward
smash by pressing square.
Upgrade Name: OmniWrench 8000 V2/OmniWrench 8000 V3
Upgrade Max Ammo: N/A
Upgrade Description: There are two upgrades for the wrench in this game, and
both come as part of storyline progression. In both cases, it increases the
amount of damage done.
Name: Lancer
Cost: N/A
Location: Start with it.
Max Ammo: 200 (300)
Ammo Cost: 1 Bolt
Ammo Restored Per Crate: 25 (50)
Description: A machine pistol. Hold down circle to fire a continuous stream
of bullets at the enemy. It has a fairly good range, and remains useful for
most of the early game.
Available Mods: Shock Mod, Lock On Mod
Upgrade Name: Heavy Lancer
Upgrade Description: The pistol turns into a rifle. It still functions
identically, except for it does more damage.
Name: Gravity Bomb
Cost: N/A
Location: Start with it.
Max Ammo: 8 (8)
Ammo Cost: 50 Bolts
Ammo Restored Per Crate: 1 (2)
Description: This gun fires small bombs that create massive explosions. It is
very powerful, but is best saved for groups of small enemies. It is close
ranged.
Available Mods: Acid Mod. Lock On Mod
Upgrade Name: Mini Nuke
Upgrade Description: The explosion created is now bigger and more powerful.
Name: Chopper
Cost: 5,000 Bolts
Location: Planet Oozla
Max Ammo: 35 (35)
Ammo Cost: 4 Bolts
Ammo Restored Per Crate: 5 (10)
Description: This gun fires out star shaped discs which home in on the enemy
slightly. They will rebound off walls or enemies twice before running out.
The disadvantage is that Ratchet stops moving to fire. You can counter this
by only firing in mid jump.
Available Mods: Acid Mod, Lock On Mod
Upgrade Name: Multi-Star
Upgrade Description: When upgraded, the stars thrown from this gun split into
two upon hitting something.
Name: Blitz Gun
Cost: 15,000 Bolts
Location: Planet Oozla
Max Ammo: 40 (40)
Ammo Cost: 5 Bolts
Ammo Restored Per Crate:
Description: A shotgun type weapon, with a slow fire rate and short range. If
you hold down circle you will fire continuously. This is a useful gun against
groups of small enemies.
Available Mods: Lock On Mod, Acid Mod
Upgrade Name: Blitz Cannon
Upgrade Description: The Blitz Cannon now incorporates lightning into the
shots, but otherwise acts the same, just doing more damage.
Name: Pulse Rifle
Cost: 20,000 Bolts
Location: Planet Endako
Max Ammo: 8 (8)
Ammo Cost: 50 Bolts
Ammo Restored Per Crate: 1 (2)
Description: Your basic sniper rifle, but used from an over the sholder
perspective. Press L1 to bring up the aiming target, and press R1 to zoom in,
and R2 to zoom out. This gun is very powerful, so it's useful for taking out
large enemies from a distance or enemies in hard to reach areas.
Available Mods:
Upgrade Name: Vaporizer
Upgrade Description: The already extremely powerful rifle just got even
stronger. It now also creates a small explosion when it hits, damaging nearby
enemies.
Name: Mini-Turret Glove
Cost: 25,000 Bolts
Location: Planet Endako
Max Ammo: 15 (20)
Ammo Cost: 15 Bolts
Ammo Restored Per Crate: 2 (4)
Description: This glove throws out balls which expand into automated turrets
when they hit the ground. They automatically target and fire upon enemies,
however they are imobile when placed. This means that they are very useful
in arena battles.
Available Mods: Shock Mod
Upgrade Name: Megaturret Glove
Upgrade Description: These upgraded turrets now fire out rockets which
can then turn in mid air to hit moving enemies. Because it no longer fires
bullets, there is a trade off between speed and power.
Name: Seeker Gun
Cost: 5,000 Bolts
Location: Planet Barlow
Max Ammo: 25 (20)
Ammo Cost: 20 Bolts
Ammo Restored Per Crate: 2 (4)
Description: This gun fires out a bomb that will fly steadily forward. Upon
coming in close proximity to an enemy, it will target that enemy and fly
straight at it very fast. This makes it useful for hitting enemies over
walls or around corners.
Available Mods: Lock On Mod, Shock Mod
Upgrade Name: HK22 Gun
Upgrade Description: Yes, this gun actually has a max ammo decrease when it
upgrades. However, this is because it now fires 3 bombs at a time, at the cost
of one shot. Each bomb is capable of targeting a different enemy. It should be
noted that this decreases the usefulness of the Lock On Mod, as when the enemy
is hit, it will only take damage for one of the bombs.
Name: Tesla Claw
Cost: 8,000 Bolts (Free with Ratchet & Clank save)
Location: Planet Barlow (Gadgetron Store)
Max Ammo: 300
Ammo Cost: 1 Bolt
Ammo Restored Per Crate: 10 (20)
Description: The first of the weapons from the original Ratchet & Clank game,
which you can obtain for free if you have a save file from that game. The
Tesla Claw emits a continuous stream of electricity, which automatically
targets an enemy. Unfortunately, as with the rest of the original weapons,
it is very weak. It has a medium range.
Name: Bomb Glove
Cost: 1,000 Bolts (Free with Ratchet & Clank save)
Location: Planet Barlow (Gadgetron Store)
Max Ammo: 40
Ammo Cost: 5 Bolts
Ammo Restored Per Crate: 3 (6)
Description: The second of the weapons from the original Ratchet & Clank game,
which you can obtain for free if you have a save file from that game. However
it is unfortunately very weak. It throws out bombs with the same range as the
Miniturret Glove, which then explode with a fairly small range. However, it
does have quite a lot of ammo.
Name: Walloper
Cost: 8,000 Bolts (Free with Ratchet & Clank save)
Location: Planet Barlow (Gadgetron Store)
Max Ammo: N/A
Ammo Cost: N/A
Ammo Restored Per Crate: N/A
Description: The third of the weapons from the original Ratchet & Clank game,
which you can obtain for free if you have a save file from that game. The
Walloper is a melee weapon much like the wrench. Only that it's weaker.
However it has more push back, and doesn't require any ammo. Overall it's
pretty useless, seeing as the Wrench does the same job, only better.
Name: Visibomb Gun
Cost: 8,000 Bolts (Free with Ratchet & Clank save)
Location: Planet Barlow (Gadgetron Store)
Max Ammo: 20
Ammo Cost: 100 Bolts
Ammo Restored Per Crate: 1 (2)
Description: The fourth of the weapons from the original Ratchet & Clank game,
which you can obtain for free if you have a save file from that game. This
gun fires out a missile which you then take direct control of in first person.
You can press circle to detonate it. Sadly it is rather weak, but is still
useful for hitting enemies whilst hiding like a baby. If you are shot at
whilst the missile is being controlled it will disappear.
Name: Decoy Glove
Cost: 5,000 Bolts (Free with a Ratchet & Clank Save)
Location: Planet Barlow (Gadgetron Store)
Max Ammo: 20
Ammo Cost: 10 Bolts
Ammo Restored Per Crate: 2 (4)
Description: The fifth and final weapon from the original Ratchet & Clank game,
which you can obtain for free if you have a save file from that game. This
glove throws inflatable Ratchet clones. All enemies will be completely fooled
by this and attack the clone instead. It works well, despite lasting for
only a few attacks.
Name: RYNO II
Cost: 1,000,000 Bolts
Location: Planet Barlow (Gadgetron Store)
Max Ammo: 100
Ammo Cost: 50
Ammo Restored Per Crate: 10 (20)
Description: Simply the best weapon in the game. Holding down circle fires a
stream of missiles, which automatically home in on enemies. It kills bosses in
almost no time, and enemies in 1/2 missles. The only problem comes in that it
only has 100 ammo, but if you don't constantly hold down circle you should be
okay.
Available Mods: Lock On Mod
Name: Synthenoid
Cost: 65,000 Bolts
Location: Planet Notak
Max Ammo: 12 (12)
Ammo Cost: 100 Bolts
Ammo Restored Per Crate: N/A, Synthenoid ammo is not found in crates.
Description: This weapon can only be activated from the menu/quick select,
and does not require you to press circle. It also uses up 4 ammo the first
time, then as much ammo as is needed to fill up empty spaces. Upon use, four
mini robots will fly up around you. They will then proceed to shoot anything
on sight. After a while, they will vanish.
Available Mods: N/A
Upgrade Name: Kilonoid
Upgrade Description: The upgraded version of the Synthenoid stays around for
much much longer. In addition to this, it can now throw grenades, much like
those from the bomb glove.
Name: Lava Gun
Cost: 25,000 Bolts
Location: Planet Tabora
Max Ammo: 200 (200)
Ammo Cost: 1 Bolt
Ammo Restored Per Crate: 20 (40)
Description: This gun fires a constant stream of lava out when circle is held
down. It will also fire for a short period after circle is released. This
makes it good for small swarms of enemies.
Available Mods: Acid Mod, Lock On Mod
Upgrade Name: Meteor Gun
Upgrade Description: When upgraded, this gun almost changes completely. It now
fires out small meteors. Whilst this is still good, it loses its ability to
clear small swarms easily, as the effect is no longer constant. With the lock
on mod, the range of this gun is increased by quite a lot, as Ratchet will
change the angle at which he fires.
Name: Bouncer
Cost: 100,000 Bolts
Location: Planet Tabora
Max Ammo: 25 (25)
Ammo Cost: 50 Bolts
Ammo Restored Per Crate: 2 (5)
Description: This gun is possibly the most useful in the entire game. It can
take down the B2 Brawler in a total of 3 shots. This gun fires a huge bomb,
which explodes but also creates lots of smaller bombs. These in turn will
explode to cause massive damage.
Available Mods: Acid Mod, Lock On Mod
Upgrade Name: Heavy Bouncer
Upgrade Description: The Heavy Bouncer functions identically to the original
Bouncer, except now the balls created by the explosion are bigger, and they
do more damage.
Name: Minirocket Tube
Cost: 50,000 Bolts
Location: Planet Dobbo
Max Ammo: 20 (25)
Ammo Cost: 20 Bolts
Ammo Restored Per Crate: 5 (10)
Description: Your standard rocket launcher. Pressing circle will fire a
rocket. If an enemy was highlighted with a green circle, the rocket will
go slightly out of its way to hit it. It is very strong, and as such will
be a weapon you use until the end of the game.
Available Mods: Acid Mod, Lock On Mod
Upgrade Name: Megarocket Tube
Upgrade Description: You can now hold down circle to charge up 4 rockets at
once. However this uses up 4 ammo at a time. I find it more useful to just
keep pressing circle to fire one rocket at a time.
Name: Spiderbot Glove
Cost: 15,000 Bolts
Location: Planet Joba
Max Ammo: 8 (8)
Ammo Cost: 50 Bolts
Ammo Restored Per Crate: 1 (2)
Description: This glove throws out small remote controlled spiderbots. You
move them around with the analogue stick and can blow them up with circle.
They automatically blow up if they fall too far or come into contact with
something for too long. This is good for killing enemies whilst you hide
around the corner. The spiderbot can step on switches, and is needed to walk
through small holes to open up the doors to a couple of Platinum Bolts.
Available Mods: Acid Mod
Upgrade Name: Tankbot Glove
Upgrade Description: The Tankbot can fire two kinds of projectiles, as well
as blowing up with circle. Holding down square will let off a steady stream
of bullets, and holding down x will charge up a bomb which slowly curves
downwards when fired. These methods of attack can help to level up it's
Mega level weapon.
Name: Plasma Coil
Cost: 150,000 Bolts
Location: Planet Joba
Max Ammo: 10 (15)
Ammo Cost: 50 Bolts
Ammo Restored Per Crate: 2 (4)
Description: This gun fires a small ball of electricity, which explodes into
several bursts that target anything within range when it hits something. This
is great for attacking groups of enemies.
Available Mods: Acid Mod, Lock On Mod
Upgrade Name: Plasma Storm
Upgrade Description: The ball fired by this gun will now zap enemies whilst
flying, and electrify them much like the Shock Mod. The ball rebounds of
surfaces, allowing it to zap more than one group of enemies at once.
Name: Hoverbomb Gun
Cost: 120,000 Bolts
Location: Planet Todano
Max Ammo: 10 (10)
Ammo Cost: 50 Bolts
Ammo Restored Per Crate: 2 (4)
Description: This gun fires a slow moving bomb, which travels directly
forward. If you press circle again, it will detonate. However if you hold
circle down whilst firing it, you can move it left and right with the analogue
stick. I personally found little use for this, as you cannot move Ratchet at
the same time.
Available Mods: Acid Mod, Lock On Mod
Upgrade Name: Tetrabomb Gun
Upgrade Description: This gun now fires 5 of these bombs, which spread out
whilst moving forward. Other than the increased damage, it works in the same
way as the non-upgraded version, and all 5 bombs are controlled at once.
Name: Sheepinator
Cost: N/A
Location: Inside the armoury on Planet Todano.
Max Ammo: N/A
Ammo Cost: N/A
Ammo Restored Per Crate: N/A
Description: The most entertaining gun in the game. Holding down circle fires
a stream of energy that can transform the enemy infront of you into a sheep.
It requires no ammo, and takes under half a second to transform a small enemy.
Available Mods: N/A
Upgrade Name: Black Sheepinator
Upgrade Description: This gun now transforms the enemies even faster, into
black sheep. Enemies will now attack these sheep instead of you! And they
explode once they have taken enough damage! Definately the most fun to use
weapon in the game.
Name: Shield Charger
Cost: 100,000 Bolts
Location: Planet Aranos
Max Ammo: 5 (8)
Ammo Cost: 100 Bolts
Ammo Restored Per Crate: N/A, Shield Charger ammo is not found in crates.
Description: This weapon has to be selected from the menu or quick select
exactly like the Synthenoids. When used it creates a barrier around you that
will stop all incoming attacks until it becomes too damaged. The problem with
this is that to upgrade it you actually need to ram into enemies with it, and
it does an incredibly small amount of damage.
Available Mods: N/A
Upgrade Name: Tesla Barrier
Upgrade Description: Now this is much better. In addition to being the shield
you've come to know and love, it now emits sparks of electricity at any enemy
that gets too close. This does much more damage than the Shield Charger, and
is useful in any situation
Name: Zodiac
Cost: 1,500,000 Bolts
Location: Planet Aranos
Max Ammo: 4
Ammo Cost: 10,000 Bolts
Ammo Restored Per Crate: 1 (2)
Description: The so called 'ultimate weapon' in this game. When you use it,
sparks of electricity fly from the gun, the screen turns white, and then
everything dies. As powerful as it is, it really removes the fun from this
game, and it also has a very small amount of ammo. It really does cost 10,000
bolts to buy one shot as well, though by the time you get this money should
be no object.
Name: Clank Zapper
Cost: 1,000,000 Bolts
Location: Planet Oozla, Challenge Mode
Max Ammo: 30 (30)
Ammo Cost: 100 Bolts
Ammo Restored Per Crate: 4
Description: The worst weapon in the game by far. You can only buy it when
you reach challenge mode, and by that time it is incredibly weak. You have
to select it from the menu or quickselect like the Synthenoids or Shield
Charger, and then Clank will start zapping enemies with green electricity from
his antenna thing. The problem with this is that it seems like the time
between zaps is erratic, and there is no way of knowing when it runs out of
ammo. The good news is that it is not required for the Weapon Envy skill
point.
Available Mods: N/A
Upgrade Name: Clank Zapper
Upgrade Description: Okay this is slightly better, but it's still annoyingly
weak. Now Clank fires red electricity from his eyes in addition to the green
electricity. However the fire rate is still annoyingly random.
-------------------------------------------------------------------------------
2.2 Mega/Ultra Weapons: (Wea2.2)
The Mega version of a weapon can be bought from a Megacorp Vendor in challenge
mode after you have upgraded a weapon. The ultra version is then an upgraded
version of that weapon, which is done by killing enemies as normal. The only
changes at each level is the amount of damage it does and the amount of ammo
it has. It should be noted that the Ratchet & Clank original weapons only have
a Mega version.
Name: Mega/Ultra Heavy Lancer
Max Ammo: 400 (500)
Cost: 150,000 Bolts
Name: Mega/Ultra Mini-Nuke
Max Ammo: 20 (30)
Cost: 1,500,000 Bolts
Name: Mega/Ultra Multi-Star
Max Ammo: 50 (70)
Cost: 150,000 Bolts
Name: Mega/Ultra Blitz Cannon
Max Ammo: 50 (60)
Cost: 375,000 Bolts
Name: Mega/Ultra Vaporizer
Max Ammo: 12 (20)
Cost: 400,000 Bolts
Name: Mega/Ultra Megaturret
Max Ammo: 30 (50)
Cost: 550,000 Bolts
Name: Mega/Ultra HK22 Gun
Max Ammo: 35 (50)
Cost: 200,000 Bolts
Name: Mega Tesla Claw
Max Ammo: 400
Cost: 100,000 Bolts
Name: Mega Bomb Glove
Max Ammo: 60
Cost: 50,000 Bolts
Name: Mega Walloper
MaxAmmo: N/A
Cost: 50,000 Bolts
Name: Mega Visibomb
Max Ammo: 30
Cost: 150,000 Bolts
Name: Mega Decoy
Max Ammo: 30
Cost: 50,000 Bolts
Name: Mega/Ultra Kilonoid
Max Ammo: 20 (40)
Cost: 450,000 Bolts
Name: Mega/Ultra Meteor Gun
Max Ammo: 300 (400)
Cost: 200,000 Bolts
Name: Mega/Ultra Heavy Bouncer
Max Ammo: 40 (60)
Cost: 350,000 Bolts
Name: Mega/Ultra Mega Rocket
Max Ammo: 40 (60)
Cost: 650,000 Bolts
Name: Mega/Ultra Tankbot Glove
Max Ammo: 16 (32)
Cost: 375,000 Bolts
Name: Mega/Ultra Plasma Storm
Max Ammo: 25 (50)
Cost: 750,000 Bolts
Name: Mega/Ultra Tetrabomb Gun
Max Ammo: 20 (25)
Cost: 1,250,000 Bolts
Name: Mega/Ultra Tesla Barrier
Max Ammo: 12 (15)
Cost: 250,000 Bolts
-------------------------------------------------------------------------------
2.3 Weapon Mods: (Wea2.3)
Weapon Mods can be bought from one of Slim Cognito's vendors for Platinum
Bolts.
Here is a list of locations for Slim's vendors:
Planet Endako- Swingshot onto the grindrail on the same path you took to get
to Clank's appartment.
Planet Tabora- In the desert, slightly north east of your ship, and to the
north of the vendor.
Planet Boldan- At the end of the power cables that you can grind across.
NB: Each shop sells different weapon mods, but they become merged in
Challenge Mode.
There are three different types of weapon mod:
Acid Mod- When an enemy is hit by a weapon with this mod attatched,
it becomes poisoned, and is damaged over time. If it survives
for long enough the poison will fade away.
Lock On Mod- By holding both L2 and R2 buttons at the same time, Ratchet
will lock onto an enemy. All shots will now be directed at
this enemy, and Ratchet will strafe in a circle around it.
The health of the enemy will also be shown around the lock
on circle. You can change target by tapping on either the
L2 or R2 buttons.
Shock Mod- When an enemy is hit by a weapon with this mod attatched,
strands of electricity will come out of it and hit nearby
enemies.
Here is a list of weapon mods, planetary location and their prices:
Chopper/Multi-Star:
Acid Mod 2 Platinum Bolts Planet Tabora
Lock on Mod 1 Platinum Bolt Planet Endako
Pulse Rifle/Vaporizer:
Shock Mod 2 Platinum Bolts Planet Tabora
Seeker Gun/HK22 Gun:
Shock Mod 2 Platinum Bolts Planet Endako
Lock On Mod 1 Platinum Bolt Planet Endako
Hoverbomb Gun/Tetrabomb Gun:
Acid Mod 3 Platinum Bolts Planet Boldan
Lock On Mod 1 Platinum Bolt Planet Boldan
Blitz Gun/Blitz Cannon:
Acid Mod 2 Platinum Bolts Planet Tabora
Lock On Mod 1 Platinum Bolt Planet Endako
Minirocket Tube/Megarocket Cannon:
Acid Mod 2 Platinum Bolts Planet Tabora
Lock On Mod 2 Platinum Bolts Planet Boldan
Plasma Coil/Plasma Storm:
Acid Mod 2 Platinum Bolts Planet Boldan
Lock On Mod 1 Platinum Bolt Planet Boldan
Lava Gun/Meteor Gun:
Acid Mod 2 Platinum Bolts Planet Boldan
Lock On Mod 1 Platinum Bolt Planet Boldan
Lancer/Heavy Lancer:
Shock Mod 2 Platinum Bolts Planet Endako
Lock On Mod 3 Platinum Bolts Planet Tabora
Bouncer/Heavy Bouncer:
Acid Mod 3 Platinum Bolts Planet Boldan
Lock On Mod 1 Platinum Bolt Planet Tabora
Miniturret Glove/Megaturret Glove:
Shock Mod 2 Platinum Bolts Planet Tabora
Gravity Bomb/Mini-Nuke:
Acid Mod 2 Platinum Bolts Planet Endako
Lock On Mod 1 Platinum Bolt Planet Endako
Spiderbot Glove/Tankbot Glove:
Acid Mod 2 Platinum Bolts Planet Boldan
RYNO II:
Lock On Mod 1 Platinum Bolt All shops
-------------------------------------------------------------------------------
3. Gadgets: (Gad3)
In this section, you will find all the details I could get on every gadgets
in the game. Following is an example of the set up:
Name:
Cost:
Location: (If there is a cost, where it is bought, if not then it's
where you can find it)
Description:
-------------------------------------------------------------------------------
3.1 Hand Gadgets: (Gad3.1)
Name: Swingshot
Cost: N/A
Location: Clank's Appartment, Megapolis, Planet Endako
Description: The most often used gadget, this allows you to hook on to
Versa-Targets and swing between them. It also allows you to pull objects
attatched to a blue Versa-Targer towards you.
Name: Dynamo
Cost: N/A
Location: Outside the Megacorp Store on Planet Oozla, after the Swamp
Monster boss.
Description: This gadget activates the green targets that are dotted
throughout the levels. These switch on specific platforms or open doors, etc.
Name: Thermanator
Cost: 1,000 Bolts
Location: Gadgetron Researcher, Planet Barlow
Description: By holding down circle whilst targeting a body of water, this
gadget will fire out chunks of ice and freeze the water, allowing you to walk
on it. It can also melt ice.
Name: Tractor Beam
Cost: 1,000 Bolts
Location: Megacorp Researcher, Planet Oozla
Description: This gadget allows you to move objects with a glowing orange
target. This includes info-bots. You can strafe (hold L2 or R2) to position
these easier.
Name: Hypnomatic
Cost: 10,000 Bolts
Location: The guy with the sock puppet after finding the three parts,
Planet Damosel.
Part 1- Planet Smolg, the path straight forward from your ship.
Part 2- Planet Greblin, trade with the Mystic for a further 16 Moonstones.
Part 3- Planet Damosel, at the end of the grind rail path.
Description: This allows you to take control of robots with reciever dishes on
their heads. These can fire by pressing square, take control of a further
robot by pressing circle, and jump with x.
-------------------------------------------------------------------------------
3.2 Backpacks: (Gad3.2)
Name: Heli-Pack
Cost: N/A
Location: Save Clank, Megapolis, Planet Endako
Description: This is Clank's hovering upgrade. Hold X in the air to hover,
press crouch and jump to do a high jump, and press crouch and jump while
running to do a leap jump.
Name: Thruster-Pack
Cost: N/A
Location: Save Clank, Megapolis, Planet Endako
Description: This version of Clank's hovering upgrade has lost everything that
made it different in the first game. It is now just a reskinned version of the
Heli-Pack. Use whichever you prefer.
-------------------------------------------------------------------------------
3.3 Foot Wear: (Gad3.3)
Name: Grindboots
Cost: N/A
Location: Clank's Appartment, Megapolis, Planet Endako
Description: These boots allow you to use all of the grindrails in the game.
Name: Gravity Boots
Cost: Prize for completing the first arena challenge
Location: Megacorp Arena, Planet Joba
Description: These boots allow Ratchet to climb on metallic surfaces.
Name: Charge Boots
Cost: Prize for completing the first hoverbike race
Location: Megacorp Hoverbike Race, Planet Joba
Description: These boots allow Ratchet to speed forward. To activate them,
double tap and then hold R1 whilst moving. You slow down fairly quickly so
you'll need to stop and restart. It's also quite difficult to turn left and
right.
-------------------------------------------------------------------------------
4. Items: (Ite4)
All of the miscellaneous items that aren't equippable, but have some effect in
game.
Name: Megacorp Helmet
Cost: N/A
Location: You start with it
Description: This helmet lets you breath underwater or in space. It's equipped
by default.
Name: Biker Helmet
Cost: Reward for finishing the first Hoverbike Race
Location: Hoverbike Race, Planet Barlow
Description: This helmet allows you to take part in the other hoverbike races
on this planet and on Planet Joba.
Name: Glider
Cost: N/A
Location: At the start of the glider course on Planet Tabora
Description: This item is used when you stand on a glider pad. You then control
Ratchet in the glider, and aim to get him to the end of the path. It is used
several times throughout the game.
Name: Captain Qwark Action Figure/Qwark Statuette
Cost: 20,000 Bolts
Location: The Plumber at the end of the straight levitator path on Planet
Aranos
Description: When bought from the Plumber, trade this for the Armor Magnetizer.
Name: Armor Magnetizer
Cost: Captain Qwark Action Figure/Qwark Statuette
Location: Qwark Fanboy, Secret Path, Planet Todano
Description: At the end of a secret path on Planet Todano, there is a Qwark
Fanboy, who will trade the statue you bought from the Plumber for this item.
With this item in your possesion, you will attract bolts from a much greater
distance than you did before.
Name: Box Breaker
Cost: Kill the Swamp Monster II
Location: In the Megacorp store, Planet Oozla near the Megacorp Vendor, there
is a magnetic strip. Walk up this to fight the Swamp Monster II.
Description: This wrench mod means that your hyper strike will smash any
nearby boxes.
Name: Mapper
Cost: Defeat the Mothership
Location: Lunar City, Allgon Moon, Planet Damosel
Description: After defeating the Mothership as Giant Clank, you obtain this
item. This item turns all secret areas on your map green,
Name: Electrolyzer
Cost: Win the first Arena Challenge on the Maktar Resort.
Location: Challenge Arena, Maktar Nebula, Maktar Resort
Description: When near an Electrolyzer lock, press triangle to bring up the
Electrolyzer, and solve the puzzle to open/activate whatever was locked.
Name: Infiltrator
Cost: Win the first Arena Challenge on Planet Joba
Location: Megacorp Arena, Planet Joba
Description: When near an Infiltrator lock, press triangle to bring up the
Infiltrator, and solve the puzzle to open/activate whatever was locked.
Name: Hydropack
Cost: N/A
Location: You start with it
Description: This Clank modification is automatically equipped in water. By
holding R1 you will swim much faster.
Name: Levitator
Cost: 20,000 Bolts
Location: Salesman, Just before the Megacorp Arena, Planet Joba
Decription: By standing on a levitator pad and holding down X, Ratchet will
be able to fly anywhere until Clank's fuel runs out.
-------------------------------------------------------------------------------
4.1 Armor: (Ite4.1)
Armor can be bought from the armour vendors located around the game. Each
armor becomes available roughly every other armour vendor you come across.
Name: Commando Suit
Cost: N/A
Location: You start with it
Defence Provided: 0% of damage absorbed
Name: Tetrafiber Armor
Cost: 25,000 Bolts
Location: Planet Dobbo
Defence Provided: 33% of damage absorbed
Name: Duraplate Armor
Cost: 100,000 Bolts
Location: Planet Boldan
Defence Provided: 50% of damage absorbed
Name: Electrosteel Armor
Cost: 250,000 Bolts
Location: Planet Snivelak
Defence Provided: 66% of damage absorbed
Name: Carbonox Armour
Cost: 1,000,000 Bolts
Location: Planet Greblin
Defence Provided: 90% of damage absorbed
-------------------------------------------------------------------------------
5. FAQ: (FAQ5)
Q. How do I get past *insert area here*?
A. Here is not the place for this, but there are some pretty good guides on
this site already.
Q. Where is *insert planet*'s platinum bolt/What is *insert planet*'s skill
point?
A. Again this isn't the place, but there is a pretty good guide written by
Achmetha at
http://www.gamefaqs.com/console/ps2/file/914659/27148
-------------------------------------------------------------------------------
6. Credits: (Cre6)
Senseishadow- For motivation and a few facts.
Insomniac- For making this awesome game.
Sony- For the PS2 and for publishing this.
-------------------------------------------------------------------------------
7. Contact Me: (Con7)
Something missing? Is my grammar/spelling bad? Need more help? E-mail me at
shadowmarick(at)hotmail(dot)com.
-------------------------------------------------------------------------------
8. Legal: (Leg8)
The sites permitted to host this FAQ/Walkthrough are:
www.gamefaqs.com
For permission to host, please e-mail me.
You may not copy or distribute this for commercial purposes, or claim it as
your own.
-------------------------------------------------------------------------------