Sega's producer blogs about the new Wii/PSP action game.

For the uninitiated, the original Alien Syndrome -- released by Sega as an arcade game in 1987, and ultimately ported to a bevy of early systems -- was an exciting top-down run-and-gun game filled with power-ups and the like. The game was especially notable for its co-op play.

Like its source material, the upcoming Alien Syndrome will feature similar shoot-em-up gameplay, and from an enhanced top-down 3D perspective. But according to Alamano, the new Alien Syndrome differs in that it will strongly feature RPG elements.

In his inaugural blog entry, Alamano explains the role role-playing will play: "It's a great mix of that classic top-down arcade game with all the good leveling-up and loot drops that come with RPG experiences. Think Smash TV meets Diablo."

Prior to his work with Alien Syndrome, Andy Alamano worked at launching titles like Virtua Fighter 5. Alien Syndrome's design studio, Totally Games, is perhaps best known as the creative force behind the entire X-Wing and Tie Fighter series of games.