Balance and other thoughts, woes

As I went through level up 0 and level up 1 on waiting room area, I still noticed that no matter how many mutants were attacking me, I never lost any health in the process.

Despite the fact that I am playing on hardcore, there seems to be a point with the stats where if you have the right artefact setup and exoskeleton you become immune to everything short of bullets, electric shock, car physics and chimeras.

I will say right now that I'm not all for AMK realism difficulty, but the combination of lack of ammo belt and 24 artifact slots does not really help.I am also aware that ammo belt is WiP, but suggestion like about 16 slots on default?

While the level up 1 spawns and anomaly placement is an improvement over level up 0, almost as if the anomalies were supposed to be there to begin with (on a smaller scale), it seems as though too much of the mutant spawns have been moved to collector only and the spawns on some levels that were in level up0 , no longer exist in level up 1 (not counting quest npcs and traders). I sometimes wonder if the 2 librarians that appeared during level up 0 in dead city and east pripyat were spawns overlooked during development, alas it is what it is.