Making of Lipton The Revolution in Tea by The Mill For the launch of the new T.O by Lipton tea machine, Tribal Worldwide London and adam&eveDDB enlisted The Mill’s help in creating a spectacular film, directed by Saam Farahmand out of Rogue Films. Using Cirque du Soleil performers dancing with fluid and organic movement to…

Making Of Fantasy Mosque by Gurmukh Bhasin Software used : Maya, Rhino, Mental Ray, Photoshop Time taken for final render : 100 hours In creating the Fantasy Mosque, I wanted to create surreal religious structure that blurred the boundary between reality and fantasy. To me, religious structures always have a magical presence to them,…

Making of Monkey Island Pirate by Cleyton Jonnas This project started on the #20 CGHUB characterFORGE challenge: The art of Carlos Huante. Software Used : Zbrush, 3dx max, Photoshop The concept that I chose was this one: It was a modelling challenge, so textures was not required, having it in mind I…

Maya Animation Tutorial – Prop Interaction This tutorial is about how to interact with Probs in Animtion and this animation is with Mery Rig.Josh Janousky figured that since when he was learning, he had a hard time finding a tutorial that covered all the things he wanted to know, that he would make…

Making of Randevu by David Lance Check out the making of the CGI VFX short film “Randevú”! Is she really what she seems… After trying unsuccessfully to survive on Earth, aliens have finally found a way. They are fragile and in constant need of fresh bodies, but they are not alone. Big Brother…

Adam Fisher – Cyberpunk Character Bust Adam Fisher, Character artist. He shows in this timelapse his sculpting techniques of a bionic character bust sculpt. He explains his workflow in a shortly matter in the information tab on youtube. He explains: The mech parts were first loosely concepted in Zbrush, then retopogized in Maya (not…

How to Create Render Fibermesh Hair with Zbrush Final Output : GENERATING HAIR 1- Here is the basemesh – the head we will be creating hair for. 2 – This tutorial is not about how to use Fibermesh, but for the uninitiated, simply mask out any areas which you would like to…

Sergi Caballer – Facial Modeling Sergi Caballer, Character Modeler & TD/Rigger. He shows in this timelapse his modeling techniques of facial modeling. From blocking out the shapes and thinking directly of topology. Which is a very important for later process and for getting a clean model. He creates in this three (3) timelapses a full facial…

Ornatrix V3 for 3D Max Ornatrix Version 3 is now out with a long list of additions and improvements. Ornatrix is a complete hair, fur, and feather solution for 3ds Max. We have been working hard along side some of the top studios to bring this exciting new release. It is now available for…

Mr Head by Chris Jones Now in 4D. Featuring special guest appearance from Mr Hand. Forging a Head Now that his eye is back in place after its little outing, I’ve been subjecting Mr Head to some panel beating and a coat of paint. As you can see, he is most pleased with…

Making Of Charlize Theron Hair Tutorial This tutorial by : Nacho Lapuente Making Off of the creation of the Hair for my Charlize Theron model, if you want to see the result go to 06:51, this is not the final render it´s a wip, final render in the 2nd part. Making Off de la creación…

Cloth tear geometry and shading detail Been adding geo detail to the torn cloth and shading the additional geo. Shading sure is fun! 🙂 Thickness added to the cloth geo Extrude sides are extruded out again The second extrusion is done twice, once for the U direction, and once for the V direction. Polyframe…

Zbrush – Adding Noise – by 3dmotive http://www.youtube.com/watch?v=KqLc4o_eP1I In this quick intro to Noise functionalities in Zbrush, you’ll learn how to use Noise to create a realistic environment surface that can be tweaked into an alien world while also using Noise to create a zombiefied look to a Troll. For more information, please find…

Cloth Fold Sculpting This video tutorial is by David Richardson and In this 2 Hours walkthrough on how David Richardson do folds.. Here is a link to a dummy if you feel like you need to practice it too. http://www.youtube.com/watch?v=wZ1jldGgGL0 dl.dropboxusercontent.com/u/44350607/DavidDummy.obj or get a nice 3D scan from the 3Dscanstore.com Also suggested book to read:…

3D Character Army Soldier Rigged Army Soldier – 3D Rigged Character with Morphs . High Detailed Character can be used for Animations, Films and Games . http://www.youtube.com/watch?v=wmHDTD4e8OM Features : – High details 3D Model – Easy to change face Expression with simple Control Panel – Full Body Rigged – Face Expression Morphs : Open/Close…

Creating Weapons for Video Games Chapter 1 http://www.youtube.com/watch?v=sbINVH25GMA In this workshop Ben Douglas will be teaching you how to create a Viking short sword for a video game. We go through the entire process of creating a base mesh for sculpting, sculpting the details, texturing, creating the game resolution mesh, uv mapping, and…

5 Useful ZBrush Tips Video Series Here we are presenting a video series of 5 tips in ZBrush that will help you in the progression of process in ZBrush. Hope that all of the tips will be helpful for you to improve your skills. Zbrush Tip – Backface & Polygroup Masking In this tutorial we…

Making of Shark 3D Shark – 3D Rigged Character with Morphs . this character can be used for Animations, Films and Games . Features : – High details 3D Model – Easy to change face Expression with simple Control Panel – Full Body Rigged – Face Expression Morphs : Open/Close Mouth , Open/Close Eye ,…

Zbrush Sculpting Tutorial Edward 3D Rigged Character for 3D Studio Max . you can create your animation, short films and game with this character. this character contain clothes ” Pant , t-shirt and Jacket ” by 3D Artist : Mohammad Ramahi Cloth Modeling Tutorial : This Character full rigged available on 3D…

HYBRIS ArtFX + Making of Making-of HYBRIS ArtFX “HYBRIS” a short film created at ArtFX, and directed by the talented Audrey Serre, Benjamin Gros, Océane Nguyen, Margaux Le Gall! See below for more details and external links…ArtFx : ARTFX: SCHOOL OF CG ANIMATION AND VISUAL EFFECTS – http://www.artfx.frDirectors : Audrey…

Making of ‘The Princess’ by Marcos Nicacio Software Used : 3ds Max 2009, V-Ray & Photoshop CS3 Introduction & Refrences : Hello guys, my name is Marcos Nicacio and I’m here to show you the process I used to create my recent work: The Princess. This project was requested by Nitroglicerina studio, and they provided…

Transpose Master in ZBrush Tutorial great introduction to Transpose Master in zBrush where you’ll learn the basics of how to pose your model using the “action lines+rotation” in Zbrush via the Transpose Master to achieve a beautifully posed model as the end result. For ore information, please check the credits below.High Quality Training by…

Linear Workflow and Gamma Correction Tutorial by Edge Cgi tutorial from the pros over at FlippedNormals.com where you’ll learn the basics of “Linear Workflow and Gamma Correction” to take your renders that might look dark or blown out, and bring them to vibrant life by giving the light in your scene more depth!…

Exercise 2 (E2) – Sculpting Fabric EXERCISE: Practice sculpting the basic behaviors or fabric. Fabric and clothing are very common for sculptors interested in character design. Reconstructing the believable behavior of fabric is an art in itself. Initially it can be intimidating due to its apparent complexity while seeing how bad fabric can look when it’s sculpted incorrectly. But in reality,…

iAnimate.net Creatures Member Showcase – Summer 2013 iAnimate.net Creatures Member Showcase – Summer 2013 from iAnimate on Vimeo. The iAnimate Member Showcase represents some of the best animation from the latest block of our Creature animation workshop. Enroll now at ianimate.net

Zbrush Panel Loops Tutorial Polish by Features Part 1 Inside the Deformation Palette you will find the polish functions. Part 1 of this series demonstrates the ability to use the Polish by Features slider to better control your Panel Loops creation process. Panel Loops Basics Part 2 Follow along with Michael Pavlovich as he takes you…

Zbrush Extracting Meshes Tutorial by 3dmotive Check out this great 3D tutorial that will teach you the art of extracting meshes from base models using simple masking techniques from our good friends over at 3dmotive!. These extractions can then be sculpted or even have extractions of extractions. For more information, please see the…

Dodge Challenger vs Boeing 737 by Andrew Novickij Published on 12 Jul 2014 Check out this rocking racing short work called “Dodge Challenger vs. Boeing 737” created by the talented Andrew Novickij! This is a project piece to hone his 3dsMax skills and experience and pushing the action sequence envelope with this video. For…

Nvidia Hairworks 3D Max Tutorial Hairworks released. It is offered by NVIDIA and for game developers.Hairworks is used to simulate fur and hair in real time. Hairworks based on DirectX 11. It is enables users to render and simulate fur and hair to provide interactive game experience. Key Features Supports off-the shelf grooming tools Shape &…

Tweety 3D Max Rigging tutorial Tweety Bird, 3D Rigged character . High-quality model with texture and morphs . In this tutorial you will learn how to create bones for your character and skin it to your character, after that you will learn how to fix wrong moves . Then you will learn how to create…

Making of Mirror’s Edge Mirror’s Edge Trailer Mirror’s Edge sees the return of Faith, on her way to becoming a legendary runner in a totalitarian city overrun by corruption. In this video, the DICE team tells you about creating Faith for a new generation. Mirror’s Edge Trailer, Game Trailer, video game…

BonyFace – Facial Animation For 3D Max Tutorial video : Plugin Homepage here : http://www.scriptattack.com/maxscripts/bonyface/index_eng.html Professional rigger needs at least 2-3 days to perform the same task as BonyFace do in about half an hour. And that rigger will take 100 euro or more per day. There are no ways to make rig and skin…

Making Of : Giana Sisters in 3ds Max 2015 by Alex Horst This Making of – Giana Sisters in 3ds max 2015 software. Alex Horst walks through how Game – Black Forest Games rebooted the classic C64 platform game “Giana Sisters” from 1987.. Alex takes you through the full development and process of Different stage…

Zbrush Tutorial : Making OF Cleopatra Zbrush Tutorial – Cleopatra Artist Name – Fredo Bernardo Artist FaceBook Page CLEOPATRA: Zbrush Tutorial By: Fredo Bernardo This project was inspired by the 1963 classic movie “Cleopatra.” I decided to do this project because it features a combination of Elizabeth Taylor’s classic beauty and the very interesting and intricate design of her headdress. Doing research and gathering a lot of references on the subject, whether it’s a creature or a character, is the first thing I do before I even start doing stuff in Zbrush. I try to collect and study a lot of images of my subject from various angles. I do this not only in the beginning of the projectbut as I progress through the entire creation process, especially when a particular design issue or question needs to be resolved. My Basic Brushes For all my Zbrush projects I always use these: Standard brush, Dam standard brush, Clay Tubes, Flatten, Move Topology Brush,MoveElastic Brush, Inflate Brush, Pinch Brush, and in some occasions Smooth Peaks and Smooth Valley. Creating the base mesh I needed to get a general overview of the entire model first, so I created a low resolution model for the general shape of the character and for each major part of her costume. This helped me establish the overall proportions and how each piece connects to and/or affects each other so I can compare them more easily to my reference right away. This initial step also helped me evaluate which parts of this highlydetailed model I need to prioritize, how much work I should do for each and how I would layer the intricate details on top of each other. To create the base mesh, I started with a sphere or a cube, reshaped it accordingly then used Dynamesh with a very low resolutionvalue. Once I’m happy with the basic shape I would use Zremesher, with a low Target Polygon Count. Although this will not be used in a productionsetting, having some proper and even topology flow in my mesh will help a lot in the sculpting process, especially on the face. Sculpting the face. I tried to make sure that the overall shape of the head is as close as my reference before I proceeded with placing the facial features. Just like in drawing you start with the basic shapes first before you do the details. Next was establishing the planes of the face and the facial features to get a feel of my reference. When I’m satisfied with the initial structure and features of the face, I would proceed to sculpting some major parts her costume and will come back again to the face to refine the individual facial features some. In this way, I could keep a fresh eye during the entire sculpting process and wouldn’t get stuck with just detailing an area of the model. I believe I can accomplish more this way. …

Assassin’s Creed III Demo Reel by Jonathan Cooper Check out this fantastic Assassin’s Creed III Demo Reel by the talented Animation Director at Ubisoft Montreal Jonathan Cooper! Shot Breakdown: All game animation direction was overseen by Jonathan. For a full breakdown and more information about this reel, please visit the links below: AboutJonathan Cooper…

AnimSchool Interview: Xin Zhao and Florent Rubio, makers of “The Answer” short Today we are interviewing not one, but two people! Xin and Florent are the makers of “The Answer”, a short animation film using Animschool’s Malcolm Rig. The short is now featuring in Vimeo’s “Staff Pick”collection. Check it out: Hi guys! Can you start…

The Hobbit by Weta Digital – Making of Making of The Hobbit by Weta Digital Here’s a look at WetaDigital work on Fantastical Creatures & Lands of Epic Beauty & Darkness Watch other Making of – Gollum, Goblin King & Azog by Weta Digitals Making of – Gollum – The Hobbit An Unexpected Journey by Weta Digital Here’s a look at…

Fable Legends – 3D Animated Short Film Check out this fantastic example of character modeling, animation, lighting and VFX in this production intro for “Fable Legends” created by Axis. For more information, please see the credits below. www.axisanimation.com Directed by Ben Hibon and Produced by Paula Lacerda, Executive Producer Debbie Ross. Music and Sound Design by Savalas.Client:…

Casino Saga – Making of by Roulette Chase Ars Thanea’s creative work for Casino Saga, a digital casino game, is a 30-second spot featuring dynamic pirate’s chase through the colorful landscapes of Casino Saga island, filled with humor and deadly explosions. We were responsible for the creative and full production. Executive Creative Director: Peter Jaworowski Director: Karol…

CAT Rig Tutorials The CATRig is the hierarchy that defines the CAT skeletal animation system. It is a fast, sophisticated yet flexible character rig that is designed to let you create the characters you want without having to write scripts. The flexibility of the CATRig character rig is the result…

CREATING A BEER SIMULATION Learn how to simulate a pouring beer with Phoenix FD and V-ray. The foam is born directly (not using splash). First the size of the bubbles is adjusted by starting test simulations with low Birth rate. When the bubbles have a good size, the birth rate is increased until a good…

A Real School Experience Goes Online Animation Mentor provides all the support and resources you find in a typical brick and mortar school. And this real school experience begins even before your first day of class. That’s because our Admissions Team guides you through the application process. Then, once you enter campus, we are at…

Runaway Short Film by Susan Yung, Emily Buchanan and Esther Parobek Watch this charming CGI animated short film by the talented Susan Yung, Emily Buchanan and Esther Parobek @ Ringling College of Art and Design! “Runaway” is a charming story about a misunderstanding between a man named Stanley and his treasured 1950’s refrigerator, named Chillie….

Kingswood Cider by Tomas Kral When you are working in the advertising industry on the visual effects side, you often find your self doing some boring stuff, like rotating logo or a packshot of a beer bottle. But every now and then there is fine exception. A commercial with nice script, great direction and challenging effects…

Sleeping Beauty Cif We take you behind the scenes of the fully CG animated fairy tale spot for Cif. The spot shows how Sleeping Beauty retained her beauty and shine with the help of new Cif floor cleaner. The Mill+ studio designed and created all of the characters and environments to produce a spot with…

Gremlin 3D Model Full Rig Test 3ds MAX by Ralph Sutter Here’s another update for the 3D model of one a Gremlin that I am currently working on. He’s still pretty close to being untextured (his normal maps are nowhere near done and he does not have any color/diffuse maps of yet) but…

Making of Eyjafjallajökull by Digital District Check out this revealing shot breakdown of a recent spot called “Eyjafjallajökull” created by the talented artists over at Digital District. For more information, please check them out here: Website – http://www.digital-district.fr/‎

CGI VFX Showreels by Matthew Gifford Check out this new showreel by the talented artist Matthew Gifford! Fore more information, please see the details below:Linked-In: http://www.linkedin.com/pub/matt-giff…Vimeo: https://vimeo.com/user7280882/videosFrom Matthew-“I am a dedicated self motivated Artist from the Isle of Wight with a passion for everything CG.I enjoy bridging the gap between CG and reality and strive to…

Dan Roarty’s Realistic 3D Portraits Character artist Dan Roarty walks us through the process of creating one of his hyperrealistic 3D portraits, “Happy Birthday, Nana,” a tribute to his late grandmother. Dan shows how he uses the sculpting tools in Mudbox and Maya to create the basic bust form and adds the layers upon layers…

Volkswagen Passat 3D Speed Art Hello everybody. It’s been awhile since I posted anything on this channel, is not it?I present to you my first project vehicle visualization.While recording my 3DS max crashed haha.This video was recorded on a PC and a Mac. Download full-res:http://fav.me/d5z6kduSubscribe, like and favorite the video.Visit: http://www.diegopeixoto.netLike: http://www.facebook.com/DiegoPeixotoO…

Making of Ninja Turtle by Adam Sacco Ninja Turtle Sculpting by Adam Sacco: I Always wanted to make a 3d Ninja Turtle that was less cartoony. Lean and agile with tactical accessories like a ninja. I chose to redesign the turtle as a new character with black cloth and Kama/ Kai weapons. Modeled in Zbrush and…

Making of Cham-Cham rigging by Alexander Rigging of minor characters, that I’ve done for my latest animation. All the characters are flat but have normal topology like 3d-characters. Rigs done in 3ds max. Cham-Cham promo This is my last animation shot for promotion this game. Shot conception, minor characters, all rigs, animations, effects and compositing…

Making of Autumn Scene by Tom Hankins at Colorbleed Studios Every once in a while we get the time to work on personal pieces, this video demonstrates how Tom Hankins (Colorbleed Studios) goes about creating an Autumn Scene using Maya, Zbrush, V-ray, Mari, Photoshop and Fusion. //Source : http://www.cgmeetup.net/home/making-of-starfish/

Making of Autumn Scene by Tom Hankins at Colorbleed Studios Every once in a while we get the time to work on personal pieces, this video demonstrates how Tom Hankins (Colorbleed Studios) goes about creating an Autumn Scene using Maya, Zbrush, V-ray, Mari, Photoshop and Fusion. //Source : http://www.cgmeetup.net/home/making-of-autumn-scene/

Screamer by Adam McMahon Sculpting some extremes and inbetweens in Zbrush of a mad-eyed screamer. It’s a timelapse recording, sped up roughly 8 times. The music is from the movie Clue, sorry I don’t have the names of the songs.

Creation of Charles Dance as Tywin Lannister from Game Of Thrones My first step was finding as much reference as I could of the actor himself and the armor that he is supposed to be wearing. When I say as much as I can, I mean it: you want the references to be from every…

A Simple, Clay Based Method for Braided Hair Inspired by Ryan Kinglien’s “Bust with Flowing Hair” Tutorial from Gnomon, I’ve been doing “Hair Studies”, modeling one hair style after another on the same bald bust. One of those styles was braids. Because my roots are in clay, I adapted a clay based method. While not…

Autodesk has released its first official sneak peek video for 3ds Max 2015. Glimpse of a new tool enabling users to position objects over a mesh surface to create details on the character Armour. Autodesk’s 2015 product releases expected to ship on 14 April. //Source : http://www.cgmeetup.net/home/autodesk-3ds-max-2015-features-video/