Master of Orion's latest update adds mod support

The Master of Orion remake has been a pleasant surprise and a nice trip down memory lane since Wargaming launched the game out of Steam Early Access in late August. But one thing had always been missing: mod support. The developers have heard the cries of the masses, adding the much requested feature in the latest patch.

Update v51.2 lets players mess with such things as starting points, planetary biomes and even racial perks and biases. The official site has the massive list of things that can be adjusted, along with a guide on just how to do it. Mods can be uploaded to the Steam Workshop via the mod uploader tool in the options menu. The GOG version of the game also supports mods, but they must be uploaded and downloaded form a third-party site.

The update also changes pollution and gravity mechanics, upgrades the AI, and adds a new interface for tactical battles. Just in case you want the full list of modifications and fixes, here are the patch notes:

Modding

Mods can now be used in the game to enrich the experience even more.

General

New Gravity mechanics:

Races with Low-G tolerance have a -25% penalty in Normal-G worlds and -50% penalty in High-G worlds.

Races with High-G tolerance have a -25% penalty in Normal-G worlds and -50% penalty in Low-G worlds.

Races with Normal-G tolerance have a -25% penalty in Low-G worlds and -50% penalty in High-G worlds.

New Pollution mechanics:

Pollution is now generated by Population and Production output.

New ongoing effect: If pollution in a colony goes up, it pollutes the soil and reduces cells’ food output.

Pollution Cleanup project is no longer available.

Biome tolerance and Pollution cleaning from buildings are now flat values.