Alex Payne: I'm constantly surprised at the popularity and success of Objective-C. Almost everyone I know tells the same story about Objective-C: they started learning it and they hated it. They thought it was the worst of C and the worst of dynamic languages. And then eventually, they learned to love it.
Most of the time, that software works pretty darn well, so who am I to judge? I'm pleasantly surprised by the continued success of Objective-C, and I think it should be taken as a lesson for the language designers out there.

This is echoed by the the first (and as of this writing only) comment to the post:

Alasdair Allan [18 July 2011 10:09 AM]
I certainly agree with Alex about Objective-C, when I was initially learning the language I deeply despised it. Now I love it, and think it's one of the more elegant and powerful of the (many) languages I know.
Definitely a lesson to language designers, do what you think is right and ignore the crowds. If you are right people will grow to love your language, just as soon as they figure it out.

I actually liked Objective-C pretty much from the start, but then again at that time (1986) there simply wasn't anything close that I had access to, and writing an Objective-C pre-processor and runtime on my Amiga was simply more feasible than a C++ frontend or a complete Smalltalk VM.

Modifying the sentiment expressed slightly, I'd say that from a theoretical point of view, I hate Objective-C and think it's a bad joke, a trainwreck. However, from practical experience, I love it and find it's one of the most productive languages out there for actually building stuff. And no, it's not just about the frameworks, as I've used Objective-C in non-NeXT, non-Apple environments where we had to build most of our own frameworks.

So while I support Alasdair's comment, my lesson for language designers is that our theory appears to not be particularly good at predicting reality. In other words: our theory sucks has many research opportunities.