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Dungeon Detective 2: Devils and Details

About the Story

The life of the world's first Dungeon Detective isn't exactly glamorous. You've spent many nights hungry, sleeping in the woods. But word is getting out, and the newest case has showed up at the foot of your bed in the first room you've rented in months. Like your other employers, he can scarcely believe you're a gnoll - something people say looks like a malicious hyena standing on two legs.

Pack clues into your bag while exploring a living city in day or night. Pick your suspect, then close the case. Oh, and try not to part with your soul in the process?

My biggest critique of last year's Dungeon Detective was that I wanted more game to play, which is really more of a compliment than a critique. Well, I got what I wanted! Dungeon Detective 2 continues the adventures of our furry sleuth, Sniff Chewpaw. This time he's hired by a devil to look into the bombing of the devil's dungeon, and the resulting investigation is both longer and more in-depth than the one in the first DD. There are several more characters to interview, night and day periods that offer you different event options, a couple of minigames, and a currency system where you can earn and spend money. There's also an animated Chewpaw graphic, which is quite fun. You've got a lot to keep track of, but it all worked for me, and I found myself more engrossed in Dungeon Detective 2 than I did its predecessor.

A couple of critiques: The dungeon itself is on the small side, but there's enough interesting content before you reach the dungeon that that doesn't matter too much. There are also a few too many typos for my taste. But these are minor critiques, especially compared with Dungeon Detective 2's immersive play and appealing PC.

The original IFComp version had some bugs in it that stopped gameplay for me (and perhaps others). I suspect the game would have placed even higher in IFComp without those bugs, and I hope the author makes an updated version of the game publicly available.

What can I say? I loved Dungeon Detective 1, and this is like the bigger, stronger cousin of that game. It's a clue-gathering mystery, D&D-esque setting, sweet interface, a day-night cycle, clever dialogue. This hits up all of my niche interests in addition to just being a well-polished game.

It's not without its faults. As my gnoll explored the city, making money and investigating, I ran into some hiccups on my end. Money took a bit to figure out. Some leads were difficult to pursue. It was occasionally hard to know what to do. But are these faults, or essential parts of the game experience? I got a satisfactory, though not perfect, ending.

I love it, overall. Because mystery and D&D are niche interest for me, I cannot guarantee others will enjoy it as much as I did.

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