I get excited about switch re-releases because it's a portable console with actual buttons that plays full fat games. It's the only thing that I am able to find time to play at the moment, and that's probably going to be how it is for the foreseeable future. I've wanted that for years: arguably you had things like the Shield and android portables, but they always came with compromises.
It's a huge bonus for me that there are amazing exclusives on it as well, and that it's a unique multiplayer machine: but Nintendo getting this thing out at a reasonable price, with a lovely little form factor and providing a solid(ish) infrastructure for indies and niche remasters/rereleases is more than enough reason for them to take my money.

If it's anything like the Wii scene: buggy Mp3 player, utility to turn the console off, utility to make the console emit a high pitched whine, rudimentary port of space invaders, and about a million utilities to help you manage your pirated games.

Oof, yes. Exactly this.
Here's a video that shows my worries with the Playstation versions fairly well: a comparison with the PC DSfixed version. Those lighting 'improvements' are giving me the heebie jeebies. It'll still be great of course (and some of the effects - like fog doors - look much better) but I'm not sure I want DS2 vibes from my DS1.

Aye, I mean I found it an odd thing to throw in at this point - I thought we were talking about Ragnarok being a departure from the previous Thor films. Deadpool is obv a very different beast altogether, right?

I'm not sure what one joke - in either film, such as the wizard of Oz thing - says about the style of humour in each. All I can tell you is that Whedonesque humour has been incredibly influential and much-copied since his Buffy days, and the style has been fairly consistent across scores of Marvel films. Ragnarok is definitely a marked departure from that; which you've been arguing as well.
I don't get the 'gentle, all inclusive' thing either - Marvel films have been the very definition of that since day one.

What? No, absolutely not. Whedonish humour isn't about pop culture: it's wisecracks and having characters play off each other with fun barbs and comebacks.
Waititi is much more about being awkward in surreal and over the top settings. I love, say, hunt for the wildepeople, but again, it's not humour for everyone. And throwing in an homage to the willy wonka nightmare boat sequence in a sci-fi film.

I think it's almost.. a compliment that this film is more divisive than other Marvel stuff. Like, of course it is: they gave it to a director with a forte in slightly surreal, mumbly humour and let him loose with it. In order for Waititi to make a film that I absolutely loved - as in, he made a film that felt like it was aimed directly at someone who adored What We Do In The Shadows, ie. me - he had to make a film that some others would probably hate. The Whedon-esque humour of the Avengers probably has a broader appeal, but god we've had an awful lot of that now.
Other people's tastes in films is subjective, sure; but other people's sense of humour can be just.. a whole different planet away.

Yeah, I absolutely agree with this. The books are excellent for what they are, and the overall themes and plotlines are solid and interesting (I hoofed my way through them), but they're not particularly compelling reads. Whole chapters going by without much happening, and the interactions between the characters are comforting but a bit flat.
The show does excellent things with them, partly by picking and choosing from six or seven books' worth of character development and sprinkling it in where relevant.

Ta for this - that's really useful. I was looking at whether there were any options for using last-gen sticks with it, and turned up this thing:
https://www.amazon.co.uk/Fyoung-Controller-Converter-Nintendo-HANDHELD/dp/B0747K52CW
Which is dead cheap, and seems to come in a few variants (sometimes called a COOV N100, sometimes a.. fastsnail?). More on it here:
https://www.reddit.com/r/NintendoSwitch/comments/7er1nq/super_simple_rewritten_from_scratch_coov_n100/

Okay, ta for the reply - that's interesting! I guess I've always focused more on the actual mechanics, and worried that if From moved on to a totally different game structure, we'd lose out on that type of game that they're so good as. But yeah, bringing that feeling of mystery to other types of games: great, bring it on.
I just wonder if it's.. actually possible. Like, is that feeling of unravelling a mystery actually more a function of the game mechanics - the combat, the progression, the shortcuts - than we realise?

All subjective of course, but I don't feel that way about 2 and 3 at all: 2 is so odd that it barely feels like a Souls game going back to it now. And 3 was such a welcome building on the formula, and playing with conventions, closing off plot strands, etc.
I'm not at ease with the idea that it's essential for From to deviate from the Soulsy formula to innovate. What is the formula, even? Is it just the checkpointing and lose-your-souls-on-death system? Or is it the dark atmosphere, and lore-based storytelling stuff? If they made a sci-fi game with terminals for bonfires and computer chips for souls, would that be an innovation or just the same old game again?
I think what I'm getting at is that the most radical and distinctive innovation of the soulsborne games is a pretty fundamental gameplay mechanic and structure. If you're looking for something completely new and fresh to learn again, you're asking them to strike lightning twice.
Edit: wait, 'strike lighting twice' doesn't make sense, but you.. know what I mean, like?

What the - and then miss out on some of the greatest Souls stuff of all in 3? I'd never even hand back some of my fondest memories of 2, especially the DLCs. I can't fathom losing out on all that great shit for the benefit of keeping the first game pure.

Anyway, see you in the alternate universe where people don't make comparisons! There's a valid and much more interesting discussion to be had about top down support for games industries worldwide than there is in just talking about a tweet: Merkel at gamescom for example. Especially given that the UK industry is facing a potential brexity crisis: this is exactly the sort of thing may should be doing, and isn't.