Effect: Its a attack that absorbs the users attack, then sends it back at the opponent no matter the attack. It can be done inside of a users hand, blade, etc. The power can be held inside of the user for a limited time, before the user explodes. This attack can be used in 4 ways

Full Counter: Stab The user focuses the energy on the blade, using it to slash or stab at their opponents, usually because of the energy, the energy hits before the actual blade can.

Full Counter: Assault The user using this kind of power similar to stab, but he can part the energy to use on multiple opponents.

Full Counter: Sendback The user immediately send back the attack sent at him by the user. (For ex. A opponent sends a energy wave, he sends the same energy wave right back.)

Duration: Instant (Has to be used next turn at minimum before weapon breakage.)

Drawback: If the user draws in too much power, it can break the weapon, or badly damage the users body. If the user has the power in their body/weapon for too long, their body/weapon will begin to deteriorate. This move is incredibly powerful, but incredibly risky.

Cool-down: The cool-down to use the attack again is 6 posts.

Power #2

Indigo

Type: Physical

Effect: With this attack, the user receives a temporary large speed boost, and a large optical boost. Allowing him for a very short time to pinpoint where he'll attack, then attacking with 100% precision, this attack is useful on large opponents.

Drawback: Afterwards, he has a big stamina loss. Leaving him helpless for one post.

Duration: 5 seconds

Cool down: 6 posts

Power #3

Demonic Rage

Type: Physical/Dark

Effect: It gives the user a temporary 4+ stat boost in agility, strength, and speed.

Drawbacks: He becomes uncontrollable, attacking allies along with foes.

Duration: 5 posts.

Cooldown: Once per topic.

Last edited by Ravus Bacavan on Wed Aug 02, 2017 8:55 pm; edited 4 times in total (Reason for editing : Changing his powass)