The sequel to Outlast, a 2013 first-person has the authors decided to abandon the themes initiated in the first part of the series. The game does not return to the dark psychiatric hospital located somewhere in the mountains of Colorado. Instead, this takes place in a completely new location and tells the story of new characters. However, original gameplay mechanic characterized by the inability to fight encountered enemies, remained unchanged. Player's character has no combat skills and survival consists mainly of avoiding direct confrontations. In some cases, an escape turns out to be the only solution. When fleeing, the game's complex model of movements, inspired by the parkour technique, is a great help. In May/2018, a Story Mode was added that allows players to experience the game with minimal challenges, fewer enemy encounters and more breathing room to fully immerse yourself in the universe. It is still possible to die, but the enemies have lowered their speed, damage and perception. The pacing of the game was tweaked to make more room for exploration, instead of chases. Also, some things were reinserted that had been removed from the original game in order to get an M rating.