[PvP] Ret 5.4 patch notes: OMG.

All these awesome changes.
Incoming ret actually being good again.

Paladin (Forums, Talent Calculator)
Execution Sentence A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Unlimited range. Instant. Dispelling the effect triggers the final burst. Unlimited range. Instant.

Stay of Execution A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Unlimited range. Instant. Dispelling the effect triggers the final burst. Unlimited range. Instant.

Turn Evil The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time. 10.5% of Base Mana. 20 yd range. 1.5 sec cast.15 sec cooldown.

Execution Sentence A hammer slowly falls from the sky, causing [ 593.6% of Holy Spell Power + 12,989 ] Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst. Stay of Execution If used on friendly targets, the falling hammer heals the target for [ 593.6% of Holy Spell Power + 12,989 ] healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst. Paladin - LvL 90 Talent. 40 yd range. Instant. 60 sec cooldown.

Hand of Purity Places a Hand on the friendly target, reducing damage taken by 10% and damage from harmful periodic effects by an additional 70% 80% (less for some creature attacks for 6 sec. Players may only have one Hand on them per Paladin at any one time. Paladin - LvL 60 Talent. 7% of Base Mana. 40 yd range. Instant. 30 sec cooldown.

Unbreakable Spirit When Reduces the cooldown of your Divine Shield, Divine Protection or Lay on Hands are on cooldown, spending Holy Power will reduce the remaining cooldown by 1% per Holy Power spent, up to a maximum of 50% reduction. Paladin - LvL 60 Talent. and Lay on Hands by 50%. Paladin - LvL 60 Talent.

Retribution
Guardian of Ancient Kings Summons a Guardian of Ancient Kings to help you deal damage for 30 sec. The Guardian of Ancient Kings will attack your current enemy. Both your attacks and the attacks of the Guardian will infuse you with Ancient Power that is unleashed as Ancient Fury when the Guardian departs. Paladin - Retribution Spec. 30 yd range. Instant. 5 min cooldown. 3 min cooldown.

Major Glyphs
Glyph of Denounce Your Holy Shocks have a 50% chance to reduce the cast time of your next Denounce by 1.0 sec. Major Glyph. 0.5 sec. This effect stacks up to 3 times. Major Glyph.

Glyph of Inquisition Reduces the damage bonus of Inquisition by 15% but increases its duration by 100%. Major Glyph. When you land a killing blow on an opponent that yields experience or honor, the duration of your Inquisition is inscreaded by 30 sec. Major Glyph.

Glyph of Turn Evil Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec Redesigned. Major Glyph.

Inquisition Reduces the damage bonus of Inquisition by 15% 30% but increases its duration by 100% Major Glyph. Instant. 0% Major Glyph. Instant.

Turn Evil Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec. Major Glyph. Instant. 0 sec. Major Glyph. Instant.

5.4 Ret PVP - Finaly some Quality of Life

1) Big problem with the Inquisition maintanence: mostly gone - orgasms here.
2) Big problem I AWAYS asked for instant Repentance: now we get Turn Evil on Humanoids + Glyph to be instant on 15 secs CD.
3) Execution sentence being dispelable sucks - now its just bad.
4) Umbreakable Spirit can be considered for RBGs maybe for survival...
5) Guardian on 3 mins AAAAWWWWWWWWWW YEAAAAAAAHHH!!!

We're still low on survivability but it's getting there.

"I notice my rating actually boosts when I remember to have fun. Playing competitively while also enjoying yourself and focussing on having good games instead of getting rating is way more important.
After 2.2k the fun devolves into a twisted realm suffering and despair and you will quit pvp from extreme traumatic stress and you will probably xfer to Moon Guard and join some Belf rp guild and become a prostitute in Silvermoon."by Clukclukbewm

3) There is still low survivability outside of Divine Shield but there is Umbreakable Spirit - just there is NO WAY we can play without Clemency now.

"I notice my rating actually boosts when I remember to have fun. Playing competitively while also enjoying yourself and focussing on having good games instead of getting rating is way more important.
After 2.2k the fun devolves into a twisted realm suffering and despair and you will quit pvp from extreme traumatic stress and you will probably xfer to Moon Guard and join some Belf rp guild and become a prostitute in Silvermoon."by Clukclukbewm

According to Blizzard, there are many rets who can't keep Inq up. Maybe you and I don't think it's a big deal to press that button every 30 seconds, but apparently enough do for that glyph to exist.

This is true. There are always people who struggle with particular concepts.

Also, I honestly don't think Clemency is mandatory.
If you actually play with a good healer you will not be using HoS twice per game.
Many, many games the healers I play with say they didn't use their trinket for entire games, take one HoS out, replace with trinket. GG.

Man, LIFE will be so much better with a Instant Fear on 15 secs CD and we will get a GCD and 3HP every 30 secs (this is HUGE).

With this we get to CC to land a kill, to peel someone, to cap a flag on RBGs even. Our DPS will go so much better, we can consider 1 or 2 HP Inq to land a quick kill... man, I can't wait.

"I notice my rating actually boosts when I remember to have fun. Playing competitively while also enjoying yourself and focussing on having good games instead of getting rating is way more important.
After 2.2k the fun devolves into a twisted realm suffering and despair and you will quit pvp from extreme traumatic stress and you will probably xfer to Moon Guard and join some Belf rp guild and become a prostitute in Silvermoon."by Clukclukbewm

One of them increases your inquisiton by 30 seconds when you get a killing blow on someone which grants honour/exp.
The other one reduces inquisiton's effectiveness for a longer duration.

Actually I think that's just a datamining error. Blizzard have said in the past that glyph didn't really meet their design intent.. The notes also show a wording change from the original to the new despite the appearance of "Inquisition" as a separate glyph. Really doesn't make much sense to leave the old (bad) one in.