"The reason why we are developing it on PC, PlayStation 3 and Xbox 360 is simply because that's the amount of people we got," Castlevania: Lords of Shadow 2 producer David Cox says of development on the upcoming sequel. "If we want to do a Wii U conversion, that's another 20 people. We just don't have the resources or the budget to do it."

While Cox showed interest in pursuing a Wii U port of Castlevania: Lords of Shadow 2, he reiterates in this Eurogamer interview that developer MercurySteam just can't handle it right now. "It's not to say we wouldn't do it, it's to say at this point we don't want to lose focus on what we're doing. We've got a certain way down the line, and it would be a distraction to have to do a port to another system at this point. You say to yourself, can I take on another 20 people? It's just a nightmare to manage at this point. That's the only reason why we're not doing any other formats."

Cox also painted a pretty rough picture of the MercurySteam offices right now. The studio is "at a breaking point" with 110 employees working in a space that was originally designed to house 60. "People are sitting on each other's laps almost," he says.

Castlevania: Lords of Shadow 2 was originally announced for Xbox 360 and PS3 at E3 last year, with a planned launch some time in 2013. Later at Gamescom, Cox revealed the PC port would also arrive this year. MercurySteam has said that after Castlevania: Lords of Shadow 2 and upcoming go-between Castlevania: Lords of Shadow – Mirror of Fate on 3DS, the developer would like to take a crack at Contra.