H1Z1’s Fight for the Crown TV debut is tonight with $300K on the line

Just as this post goes live at 9 p.m. EDT, Daybreak’sH1Z1: King of the Kill will see its TV debut as its Fight for the Crown tournament is aired on The CW, the perfect channel for a zombie survival sandbox, given its preponderance of cringey YA genre material.

But before you go all “kids these days,” check out Daybreak’s new infographic and the behind-the-scenes vids — it’s definitely not just kids who’d like a slice of that $300,000 prize pool.

Anybody watching tonight, or will you be sobbing quietly in a corner with Just Survive?

I watched it and while it wasn’t the greatest, I was just happy to see some esports on TV. Looking forward to see what the ratings were like but just glad that gaming is getting some traction in the NA television area.

To be honest, they need 2 hrs to do this properly but overall it was ok. Nothing to amazing.

Holy shit that was a terrible tourney. Those casters kept on rotating between each team during the beginning of the match, there’s NO way you can do that during a live match, only possible for a pre-recorded match.

And so much fucking ads. I think almost half of the match was ads. And don’t get me started on the camera work.

Can’t believe I waited over a month just to watch this shit show. Did Daybreak really needed all those time just to edit out all those bugs and boring parts?

Catching it late, but I will admit I’m curious what in the world the CW does with this. Expecting Spike VGA’s level of cheesiness, but we’ll see.

Only caught a few minutes of it. Was about what I expected. Of course Jessica Chobot was hosting. Shooters are really hard to make spectator friendly. H1Z1 does not have the spectating tools necessary to provide a good experience like you might see in other popular shooters like Counter-Strike GO and Halo 5.

As someone with maybe 20 hours in KOTK I could barely tell what was going on in the shootouts, so I imagine people unfamiliar with the game couldnt follow it at all.

MASSIVELY OVERHEARD

“The principal finding of the study is that the [City of Heroes] community, with varying levels of intentionality, documented a range of pasts on /r/cityofheroes, relating to CoH as a game world, a site of personal experience, a product, a nexus of narratives, and a game. The analysis also lays bare the community’s memory-making processes, in which the documented conceptions of CoH’s past were put to work in the present, informing community action and viewpoints.”