Installation instructions and a full change log may be found in the readme.txt included in the download.

[*** WHAT IS BETTER THAN WOLVES? ***]

Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.

It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.

In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.

[*** DONATIONS ***]

If you've enjoyed Better Than Wolves, then please consider saying "thanks" through making a donation. I'm not a rich man (not by a long shot ), so all donations, large or small, are GREATLY appreciated, and ultimately help to make the mod better by freeing up my time so that I may devote more attention to working on it:

Note: I DO NOT grant redistribution rights to this mod to anyone that asks, whether that be for a mod-pack or whatever. Don't bother asking, as it won't happen.

[**** Official Forum ****]

NOTE: Registration to the BTW forum is not always open. It is closed during periods of particularly high activity to prevent trolling and general chaos. If you can't register, please just try again at a later date, and/or post your message here if you have a problem that needs to be addressed immediately.

If you'd like to join the Better Than Wolves community and engage in meaningful conversation about the mod, you can find us here:

Keep in mind though, that it is community maintained, so the information found there is not always up to date. If a crafting recipe found there is not working or what have you, be sure to check here to make sure you have the correct information.

(Thanks to sargunster for setting this up, and to the whole Better Than Wolves community for contributing to it!)

[*** Getting Started ***]

The mod has grown in scope to the point where I no longer feel like I can reasonably maintain a full set of instructions for it. Instead, I will attempt to provide a brief list of things new players should know from the start, and leave further instruction to the community through the wiki mentioned above, and the various videos that can be found for it on Youtube.

-The first thing to keep in mind when starting a new world is that the mod only supports the default options for the game. There are an awful lot of interdependencies within the mod, and almost every feature within the game serves a purpose. Thus, something like using large biomes can make the game much much tougher, or even impossible. Turning off structures will prevent you from progressing beyond a certain point in the tech tree. Unless you are highly experienced with the mod and know precisely the impact, it is highly recommended that you leave the various options at their default settings as a result.

-Upon spawning in a new world: punch wood! You're essentially on a ticking clock to accumulate resources and find shelter before the first night sets in. Mulling about can be deadly and to a far greater degree than in vanilla.

-A good first objective is to make a couple of wooden pickaxes (you'll need more than 1) to collect your first blocks of stone. To do this, you'll also need a crafting table. Both of these use the standard vanilla recipe.

-Once you have a couple of blocks, a stone axe is a good way to go. The recipe differs from vanilla slightly in that it requires only two cobble (the one in the top middle isn't needed). If you chop down a few trees and place the axe in the crafting grid with the resulting logs, you'll be able to chop them into planks with better efficiency than if you had punched the logs themselves.

-From this point forward: try to survive! Most of the recipes in the early game that you know from vanilla remain the same. A stone pick is a good thing to work towards next. Hunting a couple of nearby animals with your axe before night sets in is wise so that you have some food to get you through the night.

-If you die, don't despair! Better Than Wolves can be quite tough in the early game, but if you plan ahead, things get easier with each death. You'll likely respawn in a completely different area, but unless it's in immediate sight, it's likely unwise to try and find your previous location (it can be several kilometers away). Instead, take a deep breath, try to learn from your previous mistakes, and start fresh. With each new location you develop in this way, you will increase the likelihood of your future survival by establishing small bases for yourself here and there within your world, potentially even leaving supplies behind for yourself. If you're really on your game you can even leave landmarks behind to help point yourself towards key locations in the future.

Good luck

[*** Key Vanilla Minecraft Differences ***]

or: "Why don't my buckets work?!!!!"

One of the first things that will be noticeable when you first install Better Than Wolves is that it makes several changes to the way Minecraft works in order to make for a more interesting, challenging, and fun play experience.

I won't attempt to list all the changes (there's a huge number), but here are a few of the key ones that will help you with the basics, and may help with some initial confusion as to why things aren't working the way you are used to:

Hardcore Movement: This feature affects movement speed (for both the player and mobs) on various material types so that building paths and roads becomes an important part of the game. As a general rule of thumb hard surfaces, or those traditionally used in the making of roads (e.g. cobble, brick, gravel, planks, wool, iron, etc.) increase movement speed, while soft surface (grass, dirt, etc.) leave it unchanged, and materials that you would expect to slow you down (tall grass, snow, crops, Groth, reeds, sand, etc.) do so. All materials that provide a bonus or penalty do so by an equal amount so as not to discourage construction out of a variety of materials. It also removes potions of swiftness from the game (the recipe has been removed and existing potions will cease to have any effect) as these significantly decrease the value of both rail networks previous to this change, and to roads with it, and require very little effort on the part of the player to create.

Hardcore Bedding: Beds were simply a bad addition to Minecraft. While convenient, the ability to teleport back to a specific location upon death removed much of the impact of death from the game, and more importantly, largely removed any motivation for building rail networks and other means of transportation between bases. Similarly, the ability to skip night largely removed above-ground monsters as a factor from the game, and along with it, much of the need to build defensive structures to counter them. In addition to the above, it also removed weather as any kind of significant aspect to play. In a game largely about building, this is obviously a bad bad thing, and the net result was that MC became far less fun when they were put in the game. To counter this, BTW outright removes both of these abilities.

Hardcore Spawning: Going hand in hand with Hardcore Bedding, Hardcore Spawning adds further weight to death. Upon death, the player will be transported to a point some distance from the original spawn, where they will likely encounter pristine wilderness and will have to work their way back to their previous location with time. It encourages exploration, building of multiple bases, and restores some of that "new world" feeling to the game without deleting your entire world.

Hardcore Info: The "F3 debug info" screen has had a very unfortunate effect on gameplay in Minecraft. Despite the game having been "released" for some odd reason Mojang decided to leave an easily accessible debugging tool in the end product, and leave information displayed in it that provides the player with a distinct in-game advantage. In particular, the player co-ordinates provided effectively makes compasses and maps useless, while demotivating players with regards to building roads, rail networks, tunnels, and other infrastructure to connect their various building projects. As a result, BTW disables any information on this screen that provides an in-game advantage while leaving information strictly related to performance tweaking intact. Also, the mod adds an additional display for indicating how close the player is to a chunk boundary since this information can be useful in bypassing vanilla bugs related to blocks resting on chunk boundaries (particularly redstone devices).

Hardcore Buckets: This feature basically prevents the player from being able to transport water & lava source blocks in buckets. This makes fluid flow (and by extension, the generation of mechanical power with Water Wheels, and the transportation of items via water flow) far more interesting to work with without causing additional performance overhead, by requiring the player to actually build canals and such to have access to liquids. Later in the tech-tree water may also be transported vertically through the use of Screw Pumps.

Tabby Cats: Because the only thing better than cats, is a tabby cat. Tabby cats are cool.

*************************************

If you'd like to be gung-ho about your support of the mod, an in-game BTW-themed character skin can be found here:

LAST DAYS was a texture pack started by Doku (creator of the ever popular RPG pack). Doku began this pack with the essential land-scape defining textures (Dirt, Grass, Stone, water, trees, etc) but did not have time to do much more before discontinuing the pack. The concept he had, and the work he finished was to good to let die. Using Doku's visual and conceptual foundation History continued the pack, expanded it, and improved it. After History's dissapearance the pack was continued and further improved by Croco 15 and HalphPrice. Now I have chosen to keep LAST DAYS updated with the help of the community and continue to improve it, just like the other texture pack owners had before. The Original Thread by DokuThe Second Thread by HistoryThe Third Thread by Croco

-Video by loook

If you would like to help speed the development of the pack here is a few things we need help with.

1.Updating the pack to the latest version of minecraft

2.Making sure all download links are up to date.-There are many community accounts for Lastdays please let us know if one of our links are out of date.

3.Writing Epic-Lore please discuss lore on the main forum more people frequent it and will have something to give.

4.Supporting mods we are looking to support mods 1.8 and on.

5. Spotting bugs there are many problems across Lastdays versions from a spelling error in the lang file to a misaligned gui

If you take interest just make a post and someone working on the same project will say hello.

The goal of LAST DAYS is to take doku's brilliant foundation work and bring it to its logical conclusion; a full scale, game changing, texture and sound overhaul which takes full advantage of the existing mechanics of minecraft and brings them into a post apocalyptic setting.

Special Thanks!1. DOKU! for starting an amazing pack!
2. History! for continuing Last Days!
3. Halphprice for the soundpack and plenty of help+alts! Big thanks!
4. luna_panshiel for providing a complete set of music to fit the theme.
5. ScoutTactical for providing the concept and stylistic foundation for wool blocks.
6. Dying Breed for adding battle towers mod support.
7. Orange_Anything for making the sounds for the chicken, zombie, cow, and pig.
8. Glimmar for allowing his wonderful item sprites to be used as placeholders.
9. Nairagorn for providing Humans + support
10. Dereksmith for making signature banners
11. Sealystar for making a few awesome textures for the terrain.png
12. Farty16 for providing the screen for night vision and making the website.
13. Samsamqwq for the end crystals and beams.
14. Levyathin for a signature.15.Oz0bradley0zo for the golem texture.16.Comply_Cat_Ed for a H.I.V.E.ful of textures.17. Vultron for many things, support, and texturing things like the gui.18.Every one who has made suggestions or donated!19.A GRAND thanks to... Comply_cat_ed for being awesome and helping me organize the updates. Frightmare44 for a bazillionkagillion textures. Froman for giving me eyegasms over and over again. Kingskyler1997 for being Comply_cat while he was absent.20.Ajalexd_42, SectorC, and Gwolfski for being the current Pack Managers and giving this pack what it deserves.

License: Redistribution of any of the textures included in this pack is not allowed. You may edit it for personal use, but you may not redistribute. If you would like to redistribute anything, you must ask for my permission. Failure to comply will result in and legal action and bad mojo.

History here. I found myself thinking about Last Days tonight and I just wanted to say how proud I am of everyone who continued this pack after I left so suddenly. It is truly humbling to see what everyone in the community has done to continue and expand on things so many years later. I spent a little time on the lore thread earlier and is simply surreal to see what people have done to expand upon the foundation I set with orbital industries, the huggatrons and the likes. I hope everyone is still enjoying this pack, and I just wanted to say that I am truly grateful for the experience I had with the minecraft community while working on Last Days. Truly this will have always been a very special and rewarding experience for me. I left the community in the midst of an exceptionally challenging break-up and I am not happy with the way I handled that. but I am ecstatic with the work everyone did picking up the pieces and continuing to build and rebuild and expand and rebuild over all this time. Any how, it is late and feeling emotional and a bit buzzed, haha... but keep on keepin on everyone!!!

Minecraft 1.6.x+1. Install Forge using the installer.2. Launch the game using the Forge profile. Exit the game.3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.4. Play! (Make sure your profile is set to Forge)

Pre-Minecraft 1.6Download the files linked above

Please make a backup of your minecraft.jar file and then:1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)2. install GUI Api (just copy the .jar file into the /coremods folder)3. Delete the META-INF folder in the minecraft.jar file4. locate your .minecraft/mods folder5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder6. Play

You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)[media][/media]

And this one that explains how to set up a server with Mo'Creatures 5.0.0[media][/media]

This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)[media][/media]

[10.0.4]
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light

[10.0.2]
-fixed tiny creatures appearing with the summon command

[10.0.1]
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-sorted eggs

[10.0.0]
-Updated for Minecraft 1.10.2
-Beta release

[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds

[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)

[8.2.0]
-Updated for MC 1.8.9

[8.1.1]
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-added Manticores
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)

[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before

[6.2.0]- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.- Fixed Wyverns not laying eggs- Fixed Pet Amulet glitch with mcMMO- Fixed Pet Amulet glitch with nametags- Fixed Ray grow glitch- Fixed BigGolem dupe glitch- Fixed wyverns, small fish, and medium fish not dropping the correct egg type- Fixed possible client crash with Ent's attacking tamed animals- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly. This command should help server admins replace pets that go missing.

An example of spawning a Zorse would be '/mocspawn horse 61' An example of spawning a mother wyvern would be '/mocspawn wyvern 5'

for previous change logs, refer to the README.txt file

Currently the Mod adds the following creatures:

-Ents

Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.

-Moles

Moles are very shy and hide underground from bigger creatures.

-Mini Golems

Mini golems are mobs that spawn at night and throw rocks at the player.

-Silver Skeletons

Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves

-Raccoons

Raccoons attack back if provoked. They can be tamed by giving them any edible item.

-Small and Medium Fish

pictures pending...

A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole

This is how a fishnet is crafted:

-Crabs

Spawn on beaches next to water. They can be tamed with fishnets

-Wyverns

Wyverns are poisonous drakes, they can be found on the WyvernLair.

Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.

The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.

The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.

The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.

To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.

A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakesTamed elephants are healed with baked potatoes, bread or haystacks

A harness can be put on tamed adult elephants to make them rideable and attach extra things:If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mountedTo dismount an elephant, the rider has to make it sit first and then it can be dismounted.

Indian Elephants can be given a special luxurious garment:

In addition to the garment, a nice throne can then be given to the Elephant.

Two chest sets can be put on each elephant, allowing it to carry inventory

A key is used to open the inventory.Mammoths can also carry two extra regular chests.

Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.While wearing them reinforcement and ridden by the player, they will break blocks.(However that feature is disabled by default in multiplayer, to prevent griefing)Mammoths are more effective at breaking blocks than elephants.

Wooden Tusks:

Iron Tusks:

Diamond Tusks:

A platform can be put on the Songhua Mammoth, allowing them to carry a second player.

To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.The second player can dismount the mammoth by pressing the sneak key.

-Komodo Dragons

Komodo dragons spawn on swamps and plains. They attack small animals or players.Komodo dragons poison their prey.

They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.

An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.

Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.

A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.

-Golems

Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.

Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.

When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.

As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.

The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)

It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.

When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).

-Snails

Picture pending....

They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.

Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.

check this video by BlockDaddy[media][/media]

-Horses

Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.

Only regular horses, donkeys and zebras spawn in the wild.

Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.

Tamed horses can be bred with the following combinations:

The Gofa made this video explaining the breeding chart:

[media][/media]

This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.

When riding and undead horse, mobs will not attack you.

To obtain rarer horses, you need a Zebra and the rare essences:

Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.

Essence of Darkness. The heart of darkness is a rare drop of bathorses.Bathorses are aggressive mob horses found at night, mostly on underground caves.

The Essence of Light is made by combining the other three essences

The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.

Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.

Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.

If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.

If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.

Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.

Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:

Amulet of the sky, to capture pegasus or black pegasus

Fairy amulet for the fairy horses

Ghost amulet, that can capture ghost horses

Bone amulet, used to capture skeleton horses

Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.

Iron Horse Armor

Gold Horse Armor

Diamond Horse Armor

And crystal armor for the rare horses(pending picture)

This is how you craft the Horse Saddle:

The only way to dismount a horse is by clicking the sneak key (shift)

Quick guide on how to breed horses:Rules for breeding:-The horses to breed should be kept close (no more than 4 blocks away)-There should be no other horses around (8 blocks)-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)-it takes time (about 1/2 Minecraft day)

Quick Guide on How to use the Horses' Inventory:-Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags-The horse needs to be tamed, and you need to give it a chest (only once)-A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.

How to activate the Nightmare's special ability:-it has to be tamed, you need to give it a redstone.-after that, ride it... and be careful

You can craft a rope:that can be used to tie horses and BigCats, so they will follow you.

-Ostriches

Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.

The females and chicks will run away and hide their heads in the ground if attacked.Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.

Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.

You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.

Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.

If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.

Male ostriches are fast and the rare albino ostriches even faster.

Ostriches can carry helmets that will reduce the damage received

A chest can be given to an ostrich and they can carry a small inventory

cloth colored cubes can be given to saddled ostriches to make them carry colored flags

Nether ostriches are obtained by giving any tamed ostrich an essence of fireNether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)

Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn

Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darknessthey can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.

Undead ostriches are obtained by giving any tamed ostrich an essence of undead.

-Snakes

There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.

Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles

Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.

A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures

You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.

Shy dark green snake:

shy dark spotted snake:

coral:

green snake:

orange snake:

cobra:

rattlesnake:

python:

-MantaRays

Mantarays are peaceful creatures, they won't bother you at all.

They can be tamed by mounting them. Then a fishnet can be used on them

-Stingrays

Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!

They can be tamed with fishnets

-JellyFish.

JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!

Can be tamed with fishnets

-Added Goats

Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion

Tamed and wild goats will follow you if you are carrying any edible items in your hand.

You can use a rope on tamed goat to make them follow you

You can milk female goats. Female goats don't have a goatie and have shorter horns

Don't try to milk a male goat. It won't like it

Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.

Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned

-Crocodiles

Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.Crocodiles drop hides that can be used to craft 'Croc' armor

-Turtles

These shy lil' guys will hide from any other creature bigger than them.Turtles are resistant to most attacks unless they are upside down.If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flopYou can tame turtles by dropping watermelon slices or sugar cane near them.Once tamed, they will grow slowly, follow you around and also you can carry them on your head!

-Scorpions

Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.

Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.

Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targetsthe stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.

With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.

-Kitties

Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.

Medallion:L = leatherG = Gold ingot

L LG

Once the cat is tamed, it will look for a Kitty bed with food or milk.

Kitty Bed:P = wood plankI = iron ingotW = Wool (you can use dyed wool as well, it will give you beds of different colors)

P P PP W PI

You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.

You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.

Pet Food:any combination of Raw Pork + Raw fish

Once the kitty has eaten, it will look for an unused litter box.

Litter Box:P = wood plankS = sand

P P PP S PP P P

The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.

A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.

IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off

Whip:L = LeatherI = Iron IngotC = BigCat Claws

C L CL LC I

If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.

You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.

Rope:

S = Silk

S SSS S

Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.

A cat will follow you if you have a wool ball on your hand

Wool Ball:S= string

Ss ss

If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.

You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.

After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.

If a kitten is attacked, its mom will defend them.

Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.

-Mice

They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.

-Rats

They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.

Watch this video from BlockDaddy O'Neal showcasing the rats[media][/media]

-Deer

Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.They drop pork meat

-BigCats™

(Image Pending)

BigCats replace the lions that were part of the initial release of this mod.Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.

Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.

Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.

Tamed BigCats will follow you and fight any mob that targets you.

BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.

Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.

If you use a rope on a tamed BigCat, it will follow you and fight your enemies

You can watch this video by Foxy1990, showing how to tame BigCats[media][/media]

-Lil' Fish

They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu

Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water

A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, justright click on it while holding any pike.

Fish can also be tamed with fishnets

-Dolphins

There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.

Taming dolphins:You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.

Breeding dolphins:Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.

This video shows how to breed dolphins: (courtesy of Foxy1990)[media][/media]

-Sharks

The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.The shark model was inspired by charle88's thread. He also shared his textures.

-Werewolves

The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!

There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.

In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.

Werewolves sometimes will run on all fours, which makes them faster

-Bears

There are four kind of bears in MoCreatures:Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.

You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.

-Wolves

Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!

-Wraiths

New flying mob. Spawns only on Normal difficulty or higher. Drops gunpowder

-Flame Wraiths

spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.

-Ogres

The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore

The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.

The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.

Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.

If you pick up a bird, you can glide safely from heights

-Foxes

They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model

Frequently Asked QuestionsI apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.

F.A.Q.Q.: Can I include your mod in my modpack?A.: I'm sorry, but no. Please do not PM me about it. The answer is still no.

Q.: How do I get off my mount?A.: Press the 'F' key

Q.: I installed the mod but don't see any of the new creatures.A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true

Q.: I only want to have xxx mob and not the others, can I?A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0

Q.: I can't tame/ride a horseA.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses

Q.: I get a black screen when installing the modA.: Did you forget to delete the META-INF folder?

Q.: Does this work for SMP?A.: Yes

Q.: The lions and bears are bipeds!!A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)

Q.: Can you do xxxx mob for me?A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...

Q.: Does this work for Mac computers?A.: It does, the installation procedure is different.

Q.: What program do you use to make the mobs?A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code

Once you've got OptiFine installed, to use a shaderpack, follow these instructions.

1. Navigate to your .minecraft folder (google is your friend if you don't know how to do this).

2. Create a new folder called shaderpacks (without capital letters) if it isn't already there.

3. Go download my shaderpack "Sonic Ether's Unbelievable Shaders" from below and place the shaderpack in this directory.

4. Valid shaderpacks include .fsh and .vsh files that the Shaders Mod reads to tell your GPU what to do during runtime. These files must be in a folder named shaders within any shaderpack. Shaderpacks may only be uncompressed folders or .zip files.

The following is an example of the file layout possibilities for the shaderpack Sonic Ether's Unbelievable Shaders v10.1 Ultra

If this layout is not respected, your installed shaderpacks will not work. This is the first thing you

should check if your game looks like vanilla Minecraft.

5. In Minecraft, go to Options > Video Settings > Shaders. Here you will see a list of your currently installed shaderpacks. Select a shaderpack by clicking on it.

6. In Options > Video Settings > Shaders, make sure that "Old Lighting" is set to Default!

7. Click Shader Options in the bottom right corner of the Shaders selection screen (for v11.0 and Renewed) to setup SEUS-specific options. Here you can choose from Low, Medium, High, Ultra, and Extreme profiles, as well as tweak any individual option to suit your needs!

Some issues have been fixed from Preview 1. Some new features have been added.

-Puddles form when it rains and create reflections. This effect is meant to be seen when using a resource pack with normal maps. Go download ChromaHillswhich has normal maps.
-New procedural clouds rendered directly in the sky and in reflections (transcending screen-space)

If this mod is giving you unusual results, please make sure that you installed everything correctly first.
If you are using this mod on a Mac, I'm sorry to say that I am powerless to provide Mac support. I apologize.

I can't help you if you don't provide these details:
-Describe your issue thoroughly. Provide a screenshot or video if you can.
-Describe your system specs. If you forget this step, I cannot help in any way.-Include the output log along with your issue report.
-Describe the shaderpack, OptiFine mod version, and Minecraft version that you are running when encountering this issue.

What is Wilderness mod?
Wilderness is a new mod in development by Tommo emphasing and improving upon the theme of survival, hunting, and trapping. It will bring a new element into minecraft and hopefully stimulate some adventurous minds!CREDITS TO PIEDUDEAUS, MINEMAPPER, WIPPER1799 AND FLAMINGARSE1 - and others! FOR THE VIDEOS <3

Current featuresSpikes
Spikes are a utility block in Wilderness mod to aid you in your aims of trapping. They will only do moderate damage if an animal or mob touches it. Spikes do not downgrade or destroy upon contact with a mob!

Deadly Trap
The Deadly Trap, hence the name, is a very deadly trap. It can only be triggered by an animal or a mob and will instantly kill the victim. The trap will then be triggered. An un-triggered deadly trap will drop if you destroy the triggered trap.

Blood
You can now splatter the blood of your victims!
WARNING: Blood will stay on the ground until you wash it off with water!

Pocket Knife
The pocket knife is currently only used for re-arming deadly traps which have been triggered, however many more uses will come for this item.

Trip wire
The trip wire can be triggered by any living creature(including you!) and will send a constant redstone signal. The block can be destroyed and re-placed. Later versions will only trigger rope.

Rope
Rope is the wilderness equivalent of redstone. At the moment rope has the exact same functionality as redstone and is just to give more of a 'wilderness' feel, however in later updated wilderness items will be limited to being only powered by rope.

Camouflage Floor
The camouflage floor is a very useful block, it has the same texture and biome colour as grass, however has a few holes in to signify it's not grass. In later updates this will be a useful utility to put around bait etc. It's crafted with 8 blocks of leaves. Camouflage blocks will destroy upon falling through them.

Campfire
The campfire can be thought of as the portable furnace, however, the campfire will only use wood (NOT PLANKS) as fuel. (wood duration as a fuel has been increased therefore.). A long as the campfire has fuel in it, it will always burn regardless of whether it has something to cook or not.

Bait Spike
The bait spike is a new block which has 9 slots which allow you to place bait inside to attract different animals. Bait attracts animals at a range similar to how far a zombie will detect you. Here is a list of bait for different animals:-

Spike Fall
The spike fall is a block which drops 3-6 spikes when triggered by a redstone current. Each spike can do up to 2 DAMAGE to the PLAYER and ANY CREATURES.

Tomahawk
The tomahawk is a throwing weapon which does alot of damage upon impact.
WARNING: TOMAHAWK IS IN EARLY DEVELOPMENT AND IF NOT FINISHED - BUT WORKS.

Chute
The chute will attract items within an 8 block radius and will store them into an inventory which can be opened by right clicking the chute.

Berry bushes
Berry bushes spawn randomly in the world and come with either no berries, red berries or purple berries, when harvested with a POCKET KNIFE the bush will drop 6-12 of it's corresponding berries.

Berries
Berries are harvested from berry bushes by using a POCKET KNIFE, they heal 1 hunger each.

Beehives
Beehives will randomly spawn in a high tree in your world. When destroyed, beehives drop honeycombs, which can be eaten straight away or put on bread to heal alot more.
Bees will also come out of the beehive and will attack and poison you, so be careful!

Automatic Breeding
Animals now breed together automatically, each animal can only produce up to 3 offspring to prevent overcrowding.
NOTE: Heart effects have been removed - hand breeding still works, you just wont see the hearts!

Version 0.3
- Tomahawk (very early version, still bugged).
- Spike fall.
- Campfires take 1.5x longer to cook stuff than a furnace.
- Wood lasts alot longer in campfires.
- Campfires now burn as long as they have fuel (regardless of anything to cook).
- Campfires now only use WOOD as fuel.
- ALOT of bugfixes.
- Bait Spike which animals corresponding to bait.

Version 0.22
- Trees now have a small chance to drop a leaf block - used in camouflage floors.
- Camouflage flooring.
- Rope.
- Bugfixes.Version 0.18
- Added tripwire, currently sends a constant redstone signal when triggered, later versions will only trigger rope.
- A few bugfixes.

Version 0.16
- Added pocket knife
- Triggered deadly traps now can be re-armed by using a pocket knife on it.

Version 0.15
- Added deadly traps with 2 states, active and triggered, these will kill your victim instantly.
- Added a blood splatter system. The blood will splatter when you damage the mob in any way.

Version 0.1
- Got the base code down and added a simple trapping utility: spikes.

Instructions: Download the Wilderness mod files from one of the download locations above, then open up your minecraft.jar file with winrar or 7zip, then drag and drop the files inside of your downloaded file into your minecraft.jar.

==================================================================Skyblock Server!If you want to skip the download and play skyblock with other people, feel free to check out the official skyblock server! Connect with the IP: skyblock.net

As of Minecraft 1.3.1, spawning on Skyblock after dying is nearly impossible. It is recommended that you should either sleep in your bed, so when you die you spawn next to it, or download a fix made by King Korihor. If you would like to download the fix and read a more thorough explanation on why, Please click http://www.minecraft.../#entry17458006and hopefully this issue will be solved in a later update.

Rules:
Do NOT leave the island.
NO Mods, Hacks, Flying, etc.
Post pictures of your achievements and progress!
Have FUN!

Hints:
Lava + Water = Cobblestone

Challenges:
1.Build a Cobble stone generator.
2.Expand the island.
3.Make a mushroom farm.(1.0)
4.Make some glass.
5.Make a reed farm.
6.Make a cactus farm.
7.Make a wheat farm.
8.Make some bread.
9.Make a bed.
10.Build a forest.
11.Build a house.
12.Make a small waterfall and a lake.
13.Make atleast 5 torches.
14.Make a infinite water source.
15.Make a furnace.

Optional Master Challenge:
Make an area for mobs to spawn at-least 24 blocks away from the island.

Thank you TheJupiterSailfish for the first series ever of SkyBlock!
Check out his channel for part 2,3, etc.

Note: Removing the block that you spawned on, and not placing a block back (So if there is no block on your spawn point) then dieing may spawn you elsewhere as it is too small to pick a spawn close by. So it will spawn you on the mainland, and it will be impossible to get back. Be careful! (This problem is fixed for the versions that are above this spoiler.)

Instructions on how to install the map and if you are having trouble downloading the map:

Place what version you downloaded in the saves folder, to reach your saves folder follow the instructions below.

Windows:
%appdata%\.minecraft\saves

Windows XP/Vista:
%appdata%\.minecraft\saves

Windows 7:
C:\Users\*YourName*\AppData\Roaming\.minecraft\saves

Mac:
Users/*YourName*/Library/Application Support/Minecraft/Saves

Linux:
Go to view options
Check the 'show hidden folders' box
Go to your home directory
Open '.minecraft'
Open
'Saves'

Windows:

Mac:

Are you having issue's downloading the map?

You might click download in mediafire and it will just refresh the page, and not let you download or just show the ?processing download request? instead of providing an option to download. This occurs because mediafire is prohibiting some countries from downloading at a certain time. You can easily solve this by deleting your browser cookies.

If for some reason you are tired of your water turning into ice and don't know how to place a torch next to your water source, you can switch the snow biome to a non snow biome.
Download the level.dat that corresponds with the version of SkyBlock you are playing, and replace it.

Note: You will have to skip challenge #32.Make sure you replace the level.dat before you start the map, or place everything that is in your inventory in a chest. If you do not do so, your items in your inventory will be gone.
Let me know if you have any problems.

Frequently Asked Questions (FAQ)

Read the title of each spoiler. View the contents of a spoiler to answer your questions. Not everything will be here, as this map is meant to be a challenge, so not everything can be answered.

Here is a video from KerflumexedPenguin about the basics of SkyBlock. Thanks "How do I keep my water from re-freezing?"

This is a very simple fix. To stop your water from re-freezing, as this is in a Tundra (snow) biome, simply place a block above your water source, or a torch next to the source. There are alternative downloads for the level.dat file, but this will eliminate a challenge and therefore you can't complete them all.

This is very simple to do, but it may take a few tries. The basic idea is to get your lava to light a piece of wood or something else flammable, and have the fire spread through the portal frame so it ignites, therefore activating it.
Step-by-step guide by iiTzWho

How to light the portal without Flint & Steel

It is actually really easy, if the wood burns out before it lights, try again

The rest will be in spoilers, each step in a separate spoiler

First Step

First, set up the portal (I wasn't in SkyBlock for this, therefor had 14 obsidian not 10)

Second

Set up the wood, and a little barrier so the lava doesn't go everywhere

Third

Place the lava down, let it catch fire to one of the planks, then grab it back up

Fourth

Both planks should be burning..

Fifth

The portal should be lit, if not - try again

Hope this helped somehow, good-luck with SkyBlock

TL;DR - Set up portal, put wood at base and back of portal, light wood at base, let it spread to back, BAM portal lit.

"How can I make an infinite water source with only one ice block?"

You can't. The solution is to go to the Nether, using the guide(s) above - once you're there you will find a chest with the second ice block, and many more necessary items to finish all of the SkyBlock challenges. (Items included in the Nether are 27 blocks of glowstone, brown and red mushrooms, the chest, second ice block, sugar cane, and birch sapling).

"My Sand island fell ... can you put a layer of sandstone on the bottom?"

This is a very easy fix as well. If you want to be able to collect of your sand (to finish challenges), build down below the layer of the spawn island with the bedrock by 2 levels. You can do this by using "water scaffolding" (If you don't know what this is, YouTube or Google it) then build over to the sand island. Once your over there, build a 3x3 or larger platform directly under the sand, and it will all fall down onto your platform where you can safely collect it.
Note: Be careful while using water scaffolding! Make sure the water can't form back into ice or you will fall into the void! Also, make sure you collect the cactus block on the sand island, or it may fall into the void when the sand falls.

"Can you fix the snow biome please?"

It's actually not broken, it's meant to be in one to replace it, read the spoiler above - "How do I keep my water from re-freezing?"

"Can you reduce the amount of wool for the tasks?"

There are easy ways to get all of the wool you need, and more! You can create a spawner designed just for spiders to get plenty of string.

Here is somewhat a guide by PopuptwoRS. Thanks

"How do I get gold ingots?"

Go to the Nether (with guide above) and make a platform there for zombie pigmen to spawn on. Kill them for gold nuggets. Once you have 9 gold nuggets, place them in a crafting table in a 3x3 fashion, which creates one gold ingot.

ICBM is a Minecraft Mod that introduces intercontinental ballistic missiles to Minecraft. But the fun doesn't end there! This mod also features many different explosives, missiles and machines classified in three different tiers. If strategic warfare, carefully coordinated airstrikes, messing with matter and general destruction are up your alley, then this mod is for you!

0.5.2 - Made Shibes spawn in forests and plains, added a bunch more settings in the config file.
0.5.1 - Made doge armour and tools repairable with coins in anvil
Made automation possible by setting up input and output sides of the mining rig
Changed the name of the doge mob to Shibe
0.5.0 - Added the GPU and Mining Rig which can be used as an alternative way to get Dogecoins.

0.4.3 - Loads of intenal changes, some small fixes and tweaks to damage. The doge launcher is now enchantable and some doge tool stat settings in config file.
0.4.2 - Fixed tail rotation in 1.7.2
0.4.1 - Fixed crash when running a server

many images:

very describe:

This is my first mod and its all about doge!
More stuff will hopefully be added, not sure what yet so I'm open to suggestions!Items:

Full set of doge tools - double the power, half the durability of diamond

TERMS AND CONDITIONS0. USED TERMSMOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABOWNER - mmdanggg2, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.

1. LIABILITYTHIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

2. USEUse of this MOD to be installed, manually or automatically, is given to the USER without restriction.

3. REDISTRIBUTIONThis MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

4. DERIVATIVE WORKS/MODIFICATIONThis mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.

NOTICE: Due to the inactivity of some of our admins, we may be opening some slots here soon. All updates can be found on our new site (listed above).

Archived News Items

Please visit the thread for the idea mentioned in the poll and contribute your thoughts/concerns/ideas to insomniac_lemon. I have sent a message to Dinnerbone and will attempt to communicate with Jeb directly regarding this matter.

I would like to take a moment to address a serious concern I have after looking around the higher-resolution texture-pack community. Many of these packs, including some of the most popular ones (I’m not going to name names) are using textures from sources such as cgtextures.com and google images. While this may seem an easy way to do business, it is illegal. It is also detracting from their personal artistic integrity to use such sources, and an anonymous person contacted the owner of a site “cgtextures.com” and forwarded me the contents of the message.

I am delivering the personal message from the creator of cgtextures.com that states the terms and conditions of using his textures.

Hi,

Redistributing textures by themselves or in texture packs is not allowed (even when the textures are modified), the license is pretty clear about this:

It is NOT permitted to:
- Sell or distribute any of these textures in an unmodified form, or where the derived product you are selling or distributing is a Texture or a collection of Textures. IN OTHER WORDS: Do not sell or distribute any of these textures (modified or not) by itself or in a texture pack ...

Redistribution is only allowed when bundled with a 3D model, and in this case credits to CGTextures have to be given (a small credit text mentioning that images from CGTextures have been used).

If you can keep a lookout and stop people from offering these textures on adf.ly that would be great. It’s not as bad as when people offer my textures in raw form on websites like Megaupload (at least some creativity was involved with the Minecraft texture packs), but it is against the terms of use and too confusing for other people.

Thanks for the compliments on the website, we’ll do our best to keep it updated with good stuff!

So, if any of you wish to peek around cgtextures.com and look for anything that may appear familiar to any of the 64x+ resolution texture packs taken from his site, that would be much appreciated. If you spot a texture pack using adfly with these textures, it is of utmost importance to pm the person and include the full text of this message from the creator. This way they have a chance to change the textures. If you notice that the textures haven’t changed within a week or so, I recommend reporting and including the full text of the personal message from the creator of CGTextures.com

Thank you all for the constant vigilance and I hope to see all of the stolen artwork eliminated with your help.

Sincerely,

Drfrozenfire

I am moving some sections of this thread to other threads to streamline the Union’s operation and make the discussions more relevant in order to comply with the new forum format.

I create a banner for each pack of the week that is chosen. Feel free to copy the image to your thread if your pack is chosen
Here are some screenshots of the featured pack in action on the TAU server! Feel free to submit your own!

How we choose what we feature:

Alright, we’ve all seen some great texture packs, and we are going to feature one of these packs a week, roughly every Monday night.

Stipulation: The featured pack will be chosen only from Union Members’ packs. So if you see one you like and think it should be featured, ask them to come check us out

The admins are going to vote on a new pack to be featured each week. Bear in mind we may choose not to have a featured pack if we don’t have one that meets the criteria [see below] for the week. Feel free to suggest packs [you cannot suggest your own]. We are going to look at a few criteria when selecting the pack of the week:

1. The pack is original work.

2a. The pack hasn’t been featured before.
2b. The pack doesn’t have the popularity we [admins] feel it deserves.

3. The pack was created by Union Members/Admin.

4. A majority of the Admin Council voted for it.

On the topic of creating alts [alternate textures] for the featured pack, at this time we feel there are more cons than pros to the idea, and are not allowing it. However, with that said, see the next spoiler section for more on this.

We decided to start off the Featured Pack of the Week by highlighting a developing pack by an individual who is new to the community. We present:
Silent Night by pwned1711
42and19 wrote an article on Silent Night. You can read it here.
This pack is still a work in progess but has great potential. I personally enjoy the wood textures and windows.

Here are a few screenshots of his pack in action on my personal server

9/19/11: Deuteros 128x by Dante80

Dante80’s Deuteros 128x

Please post on here with any feedback and screenshots you have for this pack

42and19’s Examiner articles on the pack of the week can be found
here and sometimes if the review needs two pages here.
Here are some screenshots of the featured pack in action on the TAU server! Feel free to submit your own!

04/02/12: Dithered Delight 16x by Danori

Danori’s Dithered Delight 16x

(click picture below to go to download thread!)

Dithered Delight by Danori is a 16x dream come true for those who want something more detailed than a simple pack yet brighter and more playful than a realistic pack.
Dithered Delight successfully hits the sweet spot right in this range, giving Minecraft a bright, happy atmosphere while still retaining some bits of wonderful detail. The cactus, for instance, is one of my personal favorites in this regard. Never before have I felt compelled to decorate with cactus! The water is also unexpectedly wonderful—rather than jumping on the Doku bandwagon and attempting to show criss-crossing lines of light, the water in this pack gives the impression of wide, gentle waves, which looks especially cool in oceans and waterfalls. Grass, dirt, longgrass, and flowers all have a fantastic synergy together-- bright and detailed yet still maintaining an impression of smoothness-- that makes grassy plains especially delightful to look at.
Although the GUI and items have yet to be finished, the terrain and mobs are still a nice treat that more than make up for the absence, especially the dramatically shaded ghast. Dithered Delight is definitely a pack everyone should try at least once.

We, the artists who provide the Minecraft community with a service, have entered into a union. This is something that is necessary, and will hopefully help us to protect our artwork and better provide our services to you. There have been numerous instances where we wish that we had collective bargaining rights [for example, the new license policy], and because of everything, we are formally declaring a union to help protect us, which in turn helps us to continue to provide you with the artwork that keeps your Minecraft experience unique and original.

Our mission is to group together to be able to provide unified feedback for changes that are proposed and/or implemented, both to the policies of this website that apply to texture artists, and changes to the game that could severely impact our creative implementation of artwork.

How to join/criterion:

I’m reaching out to the community here for support of the union. Anyone who has created artwork for the game that would like to join, please comment below with something meaningful. Feel free to suggest ways to improve the union, and anything you would like to see happen as a result of the union’s ratification of incorporation.

When applying, please comment with a link to your thread.
***If you apply without providing a link, an image, and a request for your emblem, we will refer you to this section of this thread’s OP to read the guidelines for application***
WIP are acceptable but if you have only a few textures done, we may want to wait until you have more completed.
Please post an image of your original work (preferably a daytime screenshot]. An admin will respond as soon as we determine it is original work.

Admin criterion:
-You must be an established texture artist and be voted in by a majority of the current admins
-There must exist an open admin position

General criterion for joining the union:
-You must have contributed AND POSTED a downloadable compilation of works of your artwork. Please note the stipulations above regarding WIP’s. Please include a link to your work in the application comment.
-You must be willing to support the union and join in voting from time to time.
-You must conform to posting guidelines [outlined below].
-The work you do has to be original, that is to say that if you are simply applying a filter or smudging someone else’s texture, it doesn’t count.
-Remix artists, you have no place here, this is to protect original art. Dokucraft continuations and other communal packs that have individual contributors are okay but are under much scrutiny.
-You must read the OP and check for changes as often as you can. ***PLEASE READ THE EMBLEM INFORMATION SECTION***
-When applying, please specify which emblem you would like.
-We refuse to accept “bucket-fill” packs. Period.
-Simple packs (for the most part) do not take much skill to create; therefore, if you create a simple pack as your submission, I warn you in advance that you are under much more scrutiny before being initiated.

Emblem Information:

We work together to ensure that our artwork remains our own, and have emblem secured membership that shows that the artist is backed by the Union, in case of discrepancies and/or loss of intellectual property. This emblem is the symbol that represents a license of creative works, which is outlined here.

A few words of clarification:
“The emblem (and it’s different ranks) does not and should not replace your license. And for everyone who doesn’t want a license-- too bad, it’s required on the forums now, so you’ll just have to deal with it. There are a lot of very simple and easy to copy-and-paste licenses out there, so it shouldn’t take you more than a minute to throw one up on your OP.

That said, having a Union emblem at the bottom of your OP will not only identify you as a member, it will also-- with time and exposure-- come to be a quick reference for anyone looking to potentially use your textures. Again, they should also read your license, but if they see a diamond emblem they know right off the bat that the answer to any of their requests is no.

The point of both the emblem and the Union is to try to protect you guys, the texture artists. To that end, we are trying to come up with a unified, stream-lined system that will supplement licenses and help to simplify the legal conundrums that go along with them. It may take some time, but with a bit of luck and a lot of advertising this will become something that everyone uses on a regular basis, and which will help to cut down on the current confusion.” -steelfeathers

There are two main parts to the emblem.The first: A gold letter Tau means Admin, a silver Tau means Member.The second: There are 4 levels of licensing ownership represented by your emblem, which is chosen by YOU, which is why you must be given the emblem.

Wood: The lowest level. Having this on your pack indicates that your textures can be used by anyone-- with or without explicit permission-- for any purpose, including remix packs. NOTE: As a precaution, the default expectation of this rule is that the textures cannot be used with adfly links. If you don’t care if someone uses adfly links with your pack, be sure to say so in your written license.

Iron: A moderate level of security. Having this on your pack indicates that your textures can be used by anyone-- with or without explicit permission-- for any purpose, including remix packs, so long as credit is clearly given to the original author both within the zip file (as a readme) and on the original post of the remix. NOTE: As a precaution, the default expectation of this rule is that the textures cannot be used with adfly links. If you don’t care if someone uses adfly links with your pack, be sure to say so in your written license.

Gold: A strict level of security. Having this on your pack indicates that your textures can only be used after written permission is obtained from the creator of the pack. It also indicates that adfly links on remixes are never acceptable, under any circumstances.

Diamond: The highest level of security. Having this on your pack indicates that your textures cannot be used for any remixing or redistribution purposes whatsoever, including re-posting to a different website. It also indicates that adfly links on remixes are never acceptable, under any circumstances.

Fellow artists, please include your emblem [given by admin] on your ORIGINAL POST [mandatory] and your banners/signatures [optional]. This is now the new standardized emblem set! Thanks for your cooperation.

ONCE AGAIN LET ME RE-ITERATE THE FACT THAT YOUR EMBLEM MUST BE GIVEN BY AN ADMIN!!!

Posting Guidelines and Union Code of Conduct:

1. Anything posted in this topic not in direct reference to the union or texture-related content will be reported and deleted.
2. When posting pictures of art in development, please don’t post “night” or “storm” pictures without also uploading one in daylight.
3. If you are posting more than one picture in a comment, please put the rest in a spoiler. If you do not know how to do this, please ask someone.
4. Be polite, and know your role. That is to say if you are a member, you should not be telling people whether or not they can join. That is an admin’s decision.
5. Be sure to follow all of the forum rules.
6. DO NOT QUOTE THE ENTIRE OP!!!
7. Feel free to ask for help on textures, ask for feedback, and provide information about changes to the game.
8. When posting videos, please include them in a spoiler with some description as to what they are about.
9. You MUST include your emblem in your threads on this and any other forum (including but not limited to Planet Minecraft).
10. You must be willing to support the union by voting in ALL union-sponsored polls.
11. The emblems are a standard. If including in your signature, it must be the official TAU-sanctioned emblem.

--------------------------------------------------------

1. Anyone blaming the Union for things that happen on someone’s private server, we are not liable. The other thing, any personal servers are just that. Personal. The person running that server can choose what rules he/she wants. But, my fellow union members,if you choose to play on a private server, I expect you to represent the Union in a positive manner. If I hear any namecalling, threats, insults, griefing, or anything of the like coming from a union member, regardless of whether it is a private server, a comment thread, or other place, let it be known that you will be given ONE warning to stop. If you continue, you will be banned from the union. This union is about building community, not the destruction of it.

2. Any of he-said she-said stuff needs to be handled elsewhere. This thread is not the place to act like children, and I am telling you now I am not your mother or father. Be adult about situations. My advice, if someone is treating you wrong: IGNORE THEM and TELL AN ADMIN. Thank you.

3. If you have an issue with someone in the union or something they said/did and the situation heats up, tell an admin. We cannot have contention in this place. We need to represent the union in a positive way.

We have decided that the best idea for alternate textures is to decide who wants to be a part of the community of people interested in making alternate textures. Being a part of this community is OPTIONAL. If you decide to be a part of the alt community, please comment saying clearly that you would like to be involved in it.

The rules of the alt community:
1. You can create alternate textures only for other members of the alt community.
2. The alternate textures must be presented to the original artist for approval for publishing.
3. The original artist is under NO obligation to use your alternate texture, but if they do, credit must be given in written form.

As people join this community, I will post their names here.
If any argumentation arises as a result of this concept’s introduction, please do not comment but instead PM the admins regarding your issue. If too many people complain, we will just get rid of this section. So play fair and be nice.

We are taking donations to help us pay for our website, server, and our teamspeak If you have adfly proceeds you would like to contribute, we would be most appreciative. If you have anything else, that is also fine. We have used the money donated so far to pay for a website and hosting, and future proceeds will go to help support TAU-sponsored contests, in order to provide cool prizes.

Legal:

All the images on this post and inferred by it, which include but are not limited to the emblems, logos, and banners by drfrozenfire are licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.