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"Can the trees be stopped?" — The Expanded Format with Evolutions

What is making Trevenant BREAK so popular? Time for a change in the Expanded scenery? Learn exactly how and some great ways to take the fearsome deck down.

Introduction

Hello all, I know many of you are deep in preparations for the Europe International Championship in the coming weeks, but some of us, myself included, are personally preparing for a different event, a Regional Championship in California. This event will be held in San Jose, and conducted using the Expanded format. This will be the first time Expanded sees the publicity of the light of day in the competitive scene ever since early November. This being said, things have changed.

Evolutions is now legal for the Expanded format, also, obviously. This being said, things look to be shaken up a little bit. That is what I am here to talk about today. The Expanded format, with Evolutions, what changes? Let us find out.

Enjoy!

Table of contents

The Deck

Woah, jumping to conclusions? Yeah. There is one deck now that in my opinion is in a tier of its own; Trevenant BREAK looks to be absolutely dominant in the coming Expanded tournaments. With a second place finish in the first Expanded Regional Championship of the year and a first place win in the second, Trev is a force to be reckoned with. The latest placing has a lot of competitive players buzzing because the deck list was a little bit out of the ordinary; not only did it not play Bursting Balloon, but it added a new Tool that has not been seen before in Trevenant BREAK decks: Rescue Scarf. This Tool makes the deck even more consistent against a heavy offensive from an opponent.

The slew of Hammers that the winning list also make more sense in the current meta and provide a real chance to beat the biggest enemy of Trevenant, Darkness decks. A Crushing Hammer heads to prevent an attack in conjunction with a Red Card play can be absolutely devastating and leave the opponent vulnerable to all sorts of havoc.

This list was also ingenuitive with the addition of more support Pokemon, buffing Jirachi-EX and Shaymin-EX counts up to two of each. I enjoy this change and wholeheartedly think it is for the best. In my friend’s and my own testing, we have found that this very Trevenant deck is by and far not only the most degenerate deck in a while, but the best deck there is in Expanded.

Darkness decks we have tried have still not been doing the trick when it comes to beating the fearsome trees. Additionally, Greninja, another deck that was said to have a decent Trev matchup, still can get dumped on with a simple Red Card. Every deck plays a multitude of Item cards such that a simple new hand of four cards is highly likely to be clogged with them.

Overall, I think Trevenant BREAK is the best deck, by and far in the Expanded format. Now I do have more to say, though, however. Today we will be looking at more than Trevenant, but looking at some of the best ways to counter it.

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Matchups

Alright, get ready to either lick your lips or shake your head in disgust, because these matchups are pretty downright juicy for the Trevenant BREAK player. I am not going to appoint a matchup percentage for each matchup this time around, but rather a simple indicator of whether it is favorable, even, or unfavorable. Let us get right into them!

Accelgor/Wobbuffet: Very Favorable

Envision a field strewn with tiny shell Pokemon and weird looking blue blobs called Wobbuffet. They all have 30 damage on them. There are no Pokemon Tool cards in play. On the opposing side of the field there is a scary looking tree that is stopping the use of any Item cards, additionally, it seems to be placing 30 damage on every single one of the opponent’s Pokemon, each turn! There is no avoiding it, this matchup is extremely bad for an Accelgor player. Wobbuffets will have a hard time Retreating, so that means a player will be forced to promote up Acclegors themselves to take a hit.

Darkrai-EX: Slightly Unfavorable

This dark deck tends to have a better time than its counterparts. With strict use of Darkrai-EXs, for the most part, Weakness advantage is never a problem and Energy always seems to be at their disposal. With some many Energy accelerating cards, it is quite simple to find a turn to blow up and get enough Energy in play such that Darkrai-EXs cannot be stopped. Getting a Trevenant when going first is most certainly a great way to quickly beat this deck and stop their fickle Energy that they are able to play, it is going to be a rough one, though.

Eelektrik: Favorable

This has been a matchup for heated debate lately among some other game’s top players. I fall into the category that thinks the Eels do not have the greatest time against the trees. While Rough Seas can render a Trevenant BREAK’s Silent Fear completely useless, the combination of Energy disruption, Item lock and simply having Delinquent and counter Stadiums is enough to take this matchup out. Eelektrik is the main source of Energy acceleration in this build, and the main attackers rely on far too many Energy to feasibly attack time and time again without it. Eelektrik is a simple knockout for Trevenant’s Silent Fear attack, use of it three times will score a knockout, barring any Rough Seas healing. Additionally, most Eel decks have cut out Keldeo-EX. This being said, they are less mobile and Eelektriks that are played down can be the target of a Lysandre, which will make the going even worse for this type of deck.

Greninja BREAK: Even

This matchup has some carryover from that of the Eelektrik one, but the biggest difference in this one is that Greninja has a cost effective attack in Moonlight Slash. Not only does it do 80, the perfect two-hit number to knock out a Trevenant BREAK, but it can return the attached Water Energy to the hand of the ‘ninja player. Both of these regards make the frogs a troublesome deck to face. Now, playing Red Card can really screw with a Greninja player, on the flipside. Greninja decks do play a considerable amount of Item cards, and that being said, each time their hand is shuffled away, there is a good chance that they could come up whiffing on anything useful. Most ‘ninja decks only play three copies of Rough Seas, so if the Trevenant player utilizes their gyms correctly, along with Delinquent, then the Stadium war should not be overly difficult.

Night March: Very Favorable

This polarizing matchup is one of the reasons I have pretty much vowed to never play Night March in a tournament again. Trevenant BREAK has such a great advantage in this game that it is just downright disgusting. First, a Trev player can simply get a Wally, going first, and likely win the game straight away. Secondly, Silent Fear is naturally strong against the lower HP of the Night March Pokemon. They are just a few turns from being obliterated and the game will end. Lastly, I have not even mentioned the disgustingness of Energy denial yet, and Hammers are sure to give Night March decks fits.

Primal Groudon-EX: Slightly Favorable

I played Primal Groudon for Pennsylvania Regionals, and one of the few decks I was nervous to face was a Trevenant BREAK deck. Even though I played both Olympia and Pokemon Center Lady, along with two copies of Hex Maniac, it was still a rough matchup. Basically, Trevenant will be stopping the use of Items right away, and the Groudon player will have to drudge along as they always do to set up a Primal and start attaching Energy. The only things ‘don can feed the Trevenant player to stall are Wobbuffets, and they have a two Retreat cost. This being said, the trees can Silent Fear numerous times before the Primal Groudon-EX is ready to attack and without the right cards at the right times (healing cards and Energy cards), Groudon is going to have its back against the wall in terms of taking even a single knockout.

Seismitoad-EX/Crobat: Favorable

This deck always seems to be a bit of a wildcard in terms of play, but it still is a solid deck. Against Trevenant, though, not so much. Both decks Item lock the opponent, but Trevenant has the far superior attack in its arsenal. Silent Fear or even Tree Slam will always outtrade the opponent’s Seismitoad-EXs in more ways than one. Trevenant even has a simpler time of setting up, considering the fact that a Phantump can just use Ascension to find its big tree daddy. Wally on the first turn will make things even worse, if that were to take place.

Trevenant BREAK: Even

The mirror is a crapshoot, for both sides. Basically, whoever wins the coin flip is more than likely to take the win. Now, this is of course if that same player is able to find a Trevenant with Wally as well. This does not always happen, but if it were to, then the game basically ends. This being said, there is not much a player can really do to tech for the mirror matchup. If you were silly you could play a Latias-EX, but that would be a terrible starter and cause you some serious problems in other departments if you were to start it against any other deck. The only true means of a comeback has to be in conjunction with a Lysandre for a Pokemon that is not Trevenant, then Items can be played and some form of a setup can be achieved, in theory.

Vileplume Toolbox: Slightly Favorable

The chances of Trevenant BREAK finding the turn one Trevenant is far higher than that of the Vileplume coming down on the first turn. This being said, whoever goes first will have the advantage, just like in the aforementioned matchup. Outside of first turn Item lock nonsense, Vileplume decks do not usually have a great attacker against Trevenant, as well. Aside from a possible Glaceon-EX or Yveltal-EX, options tend to be quite limited. Silent Fear is fantastic against this sort of deck, where their attackers tend to be all Pokemon-EX and the damage, and Prizes, add up fast.

Volcanion: Even

Most volcano decks play Rough Seas, and with it, they can heal their Volcanion-EXs before they are subjected to Silent Fear or Tree Slam knockouts. This being said, the main attackers of the deck are going to be healing, but the rest of the deck will not be. Just counting their Stadiums and utilizing Delinquent effectively should definitely secure a win. However, they are quite fast and replenishing (with Energy), so some games they will give Trevenant a real run for their money.

Xerneas: Very Favorable

I have both played this matchup and seen it play out, and it is ugly. Item lock is truly devastating for a Rainbow Road deck, at any point in the game. So much of the deck feeds off of Item cards, Battle Compressor, namely, and that being said, Ho-Oh-EX will not be able to do very much Rainbow Burn-ing. The few Energy that make their way into play can be easily address with Team Flare Grunt or Crushing Hammers, and Red Card makes things nearly impossible with a low hand size. This matchup is a wrap.

Yveltal/Maxie's Hidden Ball Trick: Even

Now here is the one you all were waiting for, the most popular Darkness matchup. They play so many Item cards to get an Archeops or Gallade out, so locking Items is going to be catastrophic. However, they are still Darkness type and play enough Energy to get around Team Flare Grunt, Xerosic, Crushing Hammer and Enhanced Hammer. But, if we can run well, this is definitely within reach. Rescue Scarf helps as well to ensure that Trevs keep popping back up and doing what they do best. This one can go either way.

Quick Experience

So I played this deck in a League Challenge recently and faced a Darkrai-EX deck with Giratina-EX. In this match, I played first and opened up with the following: Jirachi-EX, Jirachi-EX, Shaymin-EX, Shaymin-EX, Level Ball, Ultra Ball, Psychic Energy. It was the perfect hand to get the turn one Trevenant via Wally, going first. I even found a Red Card in this turn, playing it to put my opponent at a huge disadvantage.

On their turn, they ironically had the best opening they really could ask for: Hoopa-EX and a Lysandre. With the Lysandre, they sent up a Jirachi-EX and tried to go off with the Hoopa. Unfortunately, they did not find much else to work with, and ended their turn with an abysmal attachment of a single Darkness Energy on a Darkrai-EX.

On my following turn, I used one of the two Crushing Hammers I had in hand, flipped heads, and removed what was essentially my opponent’s only win condition from play. The game was pretty much over.

This short example is a clear cut showcasing of how even Trevenant BREAK can beat its arch enemies, Darkness decks.

Generally, games are even quicker than this, with Item lock completely decimating the opponent. Otherwise, a few Crushing Hammer flips are usually all it takes to score a cheap win, in contrast.

The Counters

The Darkness

These decks have been Trevenant BREAK’s archnemesis for some time now. Hitting for Weakness has usually been too much for the fickle trees to handle. The newest popular list, though, equipped with Energy disruption, can make a solid case as to why it can win against the shadowy Darkness type Pokemon like Darkrai-EX and Yveltal-EX. Rescue Scarf, as well, presents a problem since the trees can keep sprouting up again and again.

So, how the heck is Darkness going to counter this fearsome deck? Well, we can start with a solid Supporter card lineup to prevent lulls in gameplay where Item cards are unusable. With just enough firepower from Energy cards the Darkrais and Yveltals of the world will probably be able to come up clutch and steal wins from this format’s new cog.

Shaymin-EX is pretty good in Yveltal decks too. Wait, you might ask, Shaymin-EX with Set Up? Nope, I am actually talking about the Shaymin-EX Promo with the Ability Aroma of Gratitude. This sick card can render the effects of Silent Fear nearly useless by healing 20 damage from each of a Darkness deck’s Basic Pokemon. Playing two Shaymins could be worthwhile as well, and the impact of those two cuties would absolutely destroy a Trev deck.

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The Frogs

Rough Seas is pretty sweet when it can completely negate a Silent Fear from play. Additionally, Greninja just so happens to have a splendid attack that does exactly enough to knock out a Trevenant BREAK in two attacks with Moonlight Slash for 80. What is even better is the fact that the Energy card from the attack gets returned to a player’s hand as well and that can stop the degenerate power of Team Flare Grunt and Crushing Hammer from being all that powerful.

The only problem with this matchup comes in the form of Red Cards turning into unplayable hands. To circumvent this, we can cut down on a couple Item cards and choose play even more Supporter cards than what we have become accustomed too. This will keep the wheels turning and get us the cards we need. Additionally, opening with Talonflame is pretty insane against Item lock and can seal games up right from the start.

I have not even mentioned Giant Water Shuriken yet, it is pretty good. Knocking out Phantumps before they Evolve is pretty insane. With tree decks not playing Bursting Balloon any longer, in most cases, the opportunity is there for Greninja BREAK decks to really get at it when competing for a top spot in the Expanded format.

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The Whales

Latias-EX, ever heard of it? Bright Down stops Trevenant BREAK from doing a single damage counter to it since the regular Trevenant has an Ability. Wait, what?! Yep, you heard that one right, Latias-EX is a monster against the new Trevenant BREAK deck since it opts not to play a counter, like Mewtwo-EX. Wailord-EX decks can choose to play two Latias-EX to shore up the Trevenant matchup and they already come to play with some other great matchups all around.

Trev cannot do anything but sit and watch as the Wailord-EX player slowly eats away at their deck size and hits them with Hugh until they run out of cards. Even though Trevenant will stop the use of Item cards, Latias-EX will do the rest and completely stop them from doing a thing.

They really have no counter to this other than playing a Silent Lab, but even that will eventually get replaced by a Rough Seas and the rest will be history. The Whales do not have too many bad matchups other than a near guaranteed loss against Greninja BREAK decks, so keep them in mind when choosing a deck.

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The Sleeper

Rainbow Road is still pretty good. Wait, what? Did I not just say before that Xerneas loses to Trevenant BREAK? How can it be good if it still loses to such a dominant deck? Well, to answer that, it can be built differently to counter Trev.

To help Xerneas have this good matchup I speak of, a few things need to change in the dynamic of the deck. First off, Shaymin-EX, the Promo version, needs to be included. Its Aroma of Gratitude Ability can nearly nullify the damage of a Silent Fear and with two of them, it does even better with an overall healing of 40 damage. This in combination with a Darkness type attacker tech in a Rainbow Road deck can pull some upset wins. Andrew Wamboldt played a version of this concept at the Pennsylvania Regional Championship, with lackluster results. However, I still do believe in this concept.

Xerneas decks already play Sky Field and the Field is the key to unlocking this truly sick strategy. A Hoopa-EX can grab three Pokemon-EX, and with those three, we can just pick two of the Shaymin-EXs with Aroma of Gratitude, as well as a Keldeo-EX. Even if we do not immediately find a way to Lysandre a non-Trevenant target to then attach a Float Stone during out turn to Keldeo-EX (provided we never had the chance to already), our Bench is going to be immune to any damage whatsoever. Slowly, our Active will be whittled away, but with all the extra time, we should have great chances at getting a Float Stone in play.

Once the combination is complete, Keldeo-EX with Float Stone and two Shaymin-EX in play, a Trevenant deck can literally do at most 60 damage with Tree Slam. We can then continuously Rush In with Keldeo-EX, use both Aroma of Gratitude Abilities and then Retreat to something else. With this amazing healing power, we can either begin to attach Energy to something else (like a Darkrai-EX or Yveltal-EX) to sweep the opponent’s field. Optionally, we could even aim to deck them out, depending on deck sizes.

The simple fact of the matter is that Trevenant BREAK has no way at all to deal with this healing and they will be at a terrible disadvantage moving forward, with nearly no hope at all of pulling out a win.

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Matchups

Accelgor/Wobbuffet: Slightly Unfavorable

This is a rougher matchup, but we have to keep in mind that Accelgor can be a bit more on the inconsistent side with repeatedly using Deck and Cover. This being said, late game Ns can really swing this matchup and it can be a toss up. If we play a Xerneas BREAK, we can Evolve out of Paralysis and Poison and keep the offensive up. Not all ‘gor decks play Forest of Giant Plants, so if the opportunity shows itself, we can Lysandre an Accelgor or Shelmet (if there is not another in play) and hold their board stagnant from there on out. If the Accelgor player decides to use Muscle Band, then the Stadium war becomes very relevant. They can Deck and Cover for 70 and after Virbank City Gym’s Poison boost, 100 and going into the opponent’s turn, 130. That makes a knockout for poor old Xerneas, and that is very important. Accelgor getting free knockouts will almost ensure victory for them.

Darkrai-EX: Favorable

These types of decks generally play one or two “switching” cards other Keldeo-EX and Float Stone. These cards would be AZ and Escape Rope. AZ can be a death sentence for Accelgor, giving a deck multiple opportunities (with VS Seeker) to keep attacking when Paralyzed. However, when they use an AZ, all things attached will be Discarded. Anyways, Escape Rope can help as well, but that unfortunately will not be a game winner either. Keldeo-EX is rendered completely useless with Wobbuffet. That being said, the damage will assuredly rack up and Darkrai-EXs are going to be falling for two Prizes a piece.

Eelektrik: Even

A trade of non-EX Pokemon. Raikou versus Xerneas, who will win? Well, it is going to vary. A Rainbow Road deck playing Hex Maniac can assuredly get a player ahead in the trade by stopping Eelektriks from utilizing Dynamotor Abilities. With that stoppage, Raikous will be limited in use and the dominoes will fall from there. Likewise, with Xerneas, Ho-Oh-EX can be stopped from using Rebirth, and the same effect can follow. This is really a battle of two different worlds that use roughly the same strategy. Both are non-EX Pokemon, and will give up a single Prize each. Scoring knockouts on Pokemon-EX that may find their ways onto an opponent’s Bench will be a great goal to zone in on to ensure a more timely win.

Greninja BREAK: Even

Greninja is known to be a clunky deck that can occasionally succumb to some quick pressure. While ‘ninja can hold its own against Rainbow Road, and I can certainly attest to this, I will be the first to tell you that the matchup can definitely be lost with some poor draws, or sometimes even without them. Many ‘ninja lists have moved away from running Bursting Balloons, and that turns out to be helpful for Xerneas. There will no longer be a downside to applying early pressure and making the most of each and every opportunity. Basically, the Road can blow up on the first turn and start scoring knockouts right away. Greninjas will be limited in stature with them falling so easily and the opponent may only end up getting one or two Greninja BREAK per game. Each of these can then be addressed and the game will effectively end. Obviously, this can go the other way if ‘ninja is provided more time, and things of that nature.

Night March: Unfavorable

One may argue that this seems even on paper, but it really just is not. Night March is a far more consistent deck, and can more easily Lysandre Pokemon-EX and get ahead on the Prize trade. Fortunately for us, Night March is at an all time low in popularity and should not exactly be trending upwards with the surge in hype from Trevenant BREAK. Night March’s Hex Maniac usage can only make things worse, preventing Ho-Oh’s from coming out of the Discard. Rainbow Road playing Jolteon-EX can definitely give Night March a run for its money, but the use of Pokemon Ranger tends to be far too popular for the Jolt to pose much of a real threat.

Primal Groudon-EX: Even

If the ‘don player is to open Wobbuffet, this game becomes somewhat of a slow grind. It is not wise to attach any Double Colorless Energy early game, and even more ill-advised to Battle Compressor any Basic Energy. Simply slowly attach Energy to a few Xerneas and see how it pans out. Primal Groudon-EX decks are likely to play Focus Sash, or even Hard Charm, to more than likely prevent a knockout or two from Rainbow Force. This being said, they are going to be disrupting our board quite a bit. It is smart to be cautious, but at the same time, as aggressive as possible with Xerneas. If we can knockout as many Wobbuffets as possible, we can hopefully draw the Groudon up quickly, and start attacking into it. This matchup can go both ways, with one side of the table dominating with Energy denial and timely knockouts on opposing threats, or with us rushing the Groudon deck’s guns and starting a quicker, more aggressive game.

Seismitoad-EX/Crobat: Even

On the first turn, Xerneas can do a whole lot of damage to a Seismitoad-EX deck with Crobat. They generally do not play anything like Crushing Hammer, so it is reasonable to get a Xerneas with a Fairy Energy on it and go from their. With an appropriately colored Bench, it is possible to swing for a one-hit knockout straight away on a ‘toad. This being said, they will be under a whole lot of pressure to Discard the Double Colorless Energy that they can (via Enhanced Hammer), to hopefully prevent any more attacks from a Xerneas. With 120 HP, a ‘toad doing 40 with Quaking Punch while equipped with a Fighting Fury Belt is not going to be a big threat. With the addition of a Hypnotoxic Laser and the Poison that goes with it, that damage can be 60 at the end of an opponent’s turn. To sum up, a Xerneas is generally going to survive two turns, at the least, so it is definitely feasible to pull what may seem as an unlikely win.

Trevenant BREAK: Even

To start off, I am using the new Shaymin-EX build to determine how this matchup will now play out. With the new healing powers made readily available with the single use of a Hoopa-EX, Trevenant BREAK decks everywhere are just inches from feeling some serious pain. As stated earlier, the Shaymins can completely nullify the effects of a Silent Fear in conjunction, and man oh man is that ever good against the trees. Additionally, with a Keldeo-EX, matters will be made even worse, as nearly all damage (aside from that on the Keldeo itself) will be erased. Playing a Darkrai-EX for free Retreat with Keldeo-EX (if a Darkness Energy is attached) could be quite nice, and Wamboldt actually played one himself, as also stated earlier.

Vileplume Toolbox: Slightly Favorable

Ever heard of Xerneas BREAK? I sure have, and I played one in my quarterfinalist finish at Indiana Regionals in this past November. It saved me many games against Jolteon-EXs, most notably a sick comeback win against a Vileplume toolbox. Now granted this was in the Standard format, but nonetheless it was still roughly the same two decks we are speaking of today. Anyways, with lots of various Pokemon-EX, and Vileplume decks not doing all too much damage, we have lots of time to sit back and hopefully build up some attackers. While this may seem like a tall chore given that we are under Item lock, it is very doable and I have personally done it myself. Xerneas BREAK can survive three fresh hits from anything hitting for 70, like Jolteon-EX, which is pretty impressive. Things can start snowballing into a win after a quick BREAK Evolve.

Volcanion: Very Favorable

I recently played this matchup some and it was a complete blowout. My opponent in one game did not even take a single Prize. Basically, Xerneas decks in Expanded are so consistent that they can most certainly keep up with any “pressure” a Volcanion deck applies. In Standard, the deck is more inconsistent by relying on Max Elixirs to keep up with attacks. Ho-Oh-EX with its Rebirth Ability can more effectively keep trades up and that is the key to this matchup. If it is not already apparent, Xerneas can hit Volcanion for a ton of damage and they do not have the luxury of repeatedly hitting for one-hit knockouts, in contrast. Pretty simple matchup, one of the best ones out there.

Xerneas: Even

The mirror match is interesting, but can be dominated by one opponent or the other. But, in ideal situations, this match is a simple back and forth trade of Rainbow Force attacks. Going second in this match can almost be advisable, and I know someone that has successfully pulled off the playing second routine in mirror matches. Getting ahead and staying ahead is quite nice and will likely increase overall chances of winning. Likewise, getting Pokemon-EX knockouts whenever possible is definitely of noting and should be taken advantage of as much as possible. Parallel City is a possible candidate to help out in the mirror match as well, considering that most players may even Battle Compressor away their Sky Fields in the mirror, after dismissing them as dead cards since “both players must be playing only Sky Field”. Anyways, Hex Maniac with a knockout can also be nice, to stop the use of Ho-Oh-EX and Rebirth. This would hopefully strand an opponent without an attacker. Finally, to conclude on this matchup, Jolteon-EX is often used as a means to counter the opposing Basic Xerneas, but with a BREAK, we can steal this one out from under their fingertips as well.

Yveltal/Maxie's Hidden Ball Trick: Slightly Favorable

Looking to beat Darkness decks? Well, Xerneas decks are definitely an advisable choice in that department as already mentioned before. We can play our own Parallel City to prevent the opponent from playing their own, and also worth mentioning is the fact that most Yveltal players have been shifting towards a Stadium concentration of Reverse Valley and Silent Lab, giving priority to these instead of the once popular Parallel City with Silent Lab combination. Anyways, Yveltals are no match for Rainbow Force. With Muscle Band, we can hit large numbers and just stream knockouts. Their deck can be somewhat clunky at times and that presents opportunities to run them over. Trading non-EX Pokemon for Pokemon-EXs has always been more effective than anything else and this matchup just goes to prove it.

Conclusion

In my opinion, there are three paths a player can take at this turn in the road, heading towards this Expanded format. They are as follows: the “best” deck (Trevenant BREAK), counter decks (like Greninja BREAK decks, teched Darkness decks, Wailord-EX decks), and lastly something like a sleeper deck (Xerneas). Each of these are great options, but when in doubt, I would go with the “best” deck, or Trevenant BREAK, in this case.

I will personally be attending the Regional Championship in San Jose, California in the coming weeks, and I am not entirely decided on a deck yet. We will have to see what happens.

Good luck to all those attending, or those attending any other events, take care all!