I actually tried to do that during the fight. My opponent never bothered to check any of my kicks. After I landed the first leg kick hard, he looked at me in horror and I knew he didn't want to be there anymore. 4 hour drive, 66 seconds in the ring, 6 legs kicks for a TKO in the first. Dude was out of shape and he looked scared. Felt bad. I think his whole family came out to watch him fight. Drove home. High fived the wife and drank a little vodka leftover from Harkonis's last visit.

Played some of the XBox One beta with Hark, Fumble, Vidiot, and Mikagami last night. Played a little Conquest (exactly what you'd expect), Heist (which was a lot of fun with a fully organized group working together), and Hotwire (which was a lot of fun driving around cars in a deathmatch type setting). Wish I had remembered to play this earlier since the Beta is now over, but I certainly enjoyed playing it.

It was cancelled, although I think it still has some episodes left to air, or go to video.

It was not canceled. They just decided the first season will be only 13 episodes, the last 5 of which will air starting January 2015. It's up for renewal for a second season, but the network has yet to decide if there will be a second season or not.

The gist is that somewhere along they way, they figure out that there's a shadowy organization calling Quantum's shots, with it being revealed at the end of Skyfall, with Bond effectively going up the chain. That would certainly explain Quantum's involvement in the next movie. Of course, another theory could be that it's a splinter group.

Errr...yeah, I don't remember ANY of that, since a) there's no reveal of Quantum that I know of at all in Skyfall, and b) the Bond Wiki says Quantum doesn't feature in Skyfall at all.

The way I saw it according to the 3 previous in the way they were building things up, was that Quantum was a sub-division of sorts from within the bigger Spectre. I seem to remember Skyfall pushing it into that direction.

Maybe I need to watch it again, but the feeling I got from Skyfall was that Quantum wasn't involved in any way.

I haven't really seen the preview at each commercial thing on American TV so I'm not sure what you mean by that.

It's the kind of thing where they'll say "coming up next" or similar phrases, then show a couple of things to try to hook you into watching until the next commercial. My impression is that it's very common. GameTrailers used to do this kind of thing too with their Bonus Round videos, but they must have gotten complaints, because they've stopped.

I've never heard of a preview at any point except at the end to tease what's coming next week.

Yeah, I'm not sure what shows Tilt is watching, but outside of BSG doing that kind of tease after their credits, I don't see that sort of thing in US TV other than a "here's what's coming next week" blurb at the end of a show.

Quote from: Dante Rising on December 05, 2014, 02:43:38 PM

I'm with Tilt on this one. I'm playing the Walking Dead currently, and I absolutely detest their "in our next episode sequences". These chapters are only about an hour long, so I don't want anything to be given away. But you can't skip them. And then it's soon afterward followed by "in our LAST episode..."

I played the last episode thirty f!cking seconds ago! I don't need a recap. Especially one I can't skip. What an inconsiderate oversight.

The version 1.1 update, which is available now, introduces a major change to the upgrade path for exotic weapons and armor — namely, that they no longer require Ascendant Energy and Shards, respectively, to upgrade. Instead, the final upgrade step for all exotic items will now require a new material type, the Exotic Shard. That material can be obtained by dismantling an existing exotic weapon, or by purchasing one from Xur for seven Strange Coins. The patch also raises the base attack level for all exotic weapons; it used to be 260.

In addition, Bungie finally buffed numerous exotic weapons, since many players felt that certain ones did not live up to the billing. That includes notable improvements to the hand cannon Thorn, the fusion rifle Vex Mythoclast and the PlayStation-exclusive auto rifle Monte Carlo.

Quote

But perhaps the most welcome change for Destiny players looking to upgrade items is that they'll now be able to purchase natural materials — Spinmetal from Earth, Helium Filaments from the Moon, Spirit Blooms from Venus and Relic Iron from Mars — with Vanguard and Crucible marks, rather than having to spend boring hours farming them.

I tried to do it but Tapatalk gave me a weird registration prompt. Andrew told you the gist of it though, kinda crazy on ATVI's part in my opinion.

If I was into posting videos and things, this would make me post even more...

For COD to be so well reviewed, the impressions here surprise me a bit. I stopped playing it after MW2 myself.

Some people here are overly jaded or think games stink if they don't do well playing them.

On the technical side, the game is still top notch and the controls are still excellent, which leads to the good reviews. I still enjoy COD games for the SP aspect, and if I can occasionally shoot people in MP with friends, all the better. Especially since playing with friends usually means winning, and I'd rather win matches than care hardcore about having OMG l33t stats.

I was rather shocked by how bland Destiny turned out to be. I knew it wasn't a full SP game but I expected something better than just re-running the same patrol missions in the hope of getting better loot, just to get better loot so I can re-run the same patrol missions to get better loot, etc.

It sure it pretty though.

This sums it up pretty well. Pretty/bland

My lightbulb moment came after spending an hour in front of the loot cave. I played for an hour, got a few blues and more greens, and went from level 20 to level 20 with ~10 more light points . I looked back and thought what I could be playing instead that I would actually enjoy and everything was more enticing.

The loot cave was a red herring. People are used to improving their characters through loot drops, and the loot cave looked like the most reliable way to get those drops, but the advancement from level 20-28 happens through increasing faction reputation so you can buy your next set of gear. That faction reputation advances naturally from playing the game the way you want to in all the various PvE and PvP activities.

Not that it's at all your fault for thinking you needed loot drops for your gear at the point. The nutty game design has your gear improve from loot drops in levels 1-20, then from faction purchases from 20-28, and then it goes right back to you needing raid loot drops for 28-30.

I actually got to ~24 just with random loot drops, and hit 25 buying something from Xur. I'm almost at the point where I can buy armor from Ikora.

I'll note that the latest patch tweaked armor so that it has a starting and ending light value now. You can now rank up your light value (and your player) somewhat simply by upgrading your gear.