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2. Chronicles of Spellborn: This amazing game didnt last long but the 4 months that i played it... were sheer joy and evocative imagination that i still long for. If i won the lottery i'd gather these wonderful devs and shower them with money so they might revive this game.

3. World of Warcraft: before it became easymode, daily grinder and queue-craft

4. DC Universe Online: My current MMO and I'm rabidly in love with it. Didnt expect to be playing it past 3 months but its been a year now and it only gets better and better... i cant get enough of this game.

5. Anarchy Online: wonderful vibe but instances killed it

6. Shadowbane: best pvp concept ever.. also worst programming of those concepts ever

7. GW2: didnt like the game much at all.. far too easy, boring and unimmerisve but there is no doubt it is highly highly polished.

8. The Secret World: i agree with the consensus.. combat feels clunky as hell. but the setting and world environments are so damn interesting that I still play once and a while when i need a break from DCUO.

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1. World of Warcraft (Got bored of it some time ago though, it's still the best)

2. Guild Wars 2 (Really bored of it, but it's still amazing and a trendsetter... Can't live without dodge in games anymore)

3. Darkfall: UW (Did not like the game because it had too much grind for a PvP game with no real purpose to grind, would be a lot better if it started you off with the ability to be competitive with skill, but you even have to work for a few days to get to the point where skill matters)

4. EVE: Online (Naturally, this game is just good. Not for everyone, especially not people with consuming home lives and multiple games - but just plain good)

5. Neverwinter (Super fun, can't see it lasting... but this is RIGHT NOW)

5) World of Warcraft, revolutionary, ease of play so non-gamers could game, Burning Crusades

6) City of Villains, be the bad guy, instanced questing, full gear customization

7) Star Wars: The Old Republic, The Secret World, Warhammer Online, Aion, Age of Conan, RIFT, TERA... whatever, any other fail MMO in the last 10 years.

They keep shipping out half finished products. It is a joke.

Previous games are at a certain point now so when a new game comes out it should offer whatever is already being offered and more. 5 Race minimum, 10 Class minimum, full guild system, interesting dungeons, cinematic questing, dynamic combat, phasing world, PvP, PvE, full customization for gear and abilities.

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Hence the quote by my avatar. "There's a reason you can't spell Deadline without the word 'dead'."

I believe Release Dates are the new bane of MMORPG success. They set these deadlines for themselves before testing even begins. Then they procrastinate because it's 'just beta' and they think they have plenty of time...