Endless Archery is the procedurally generated endless arcade archery simulation game you never knew you needed! Hit the target area to advance your journey through four different environments. Track various stats and achievements. Or don't! Endless Archery is also a great game to relax with.

I like the concept for sure. If you update this, maybe add some sort of boost functionality? Maybe have it boost in a straight line for a period of time, so it's kinda risky to use because you might miss your target? Just a thought!

I think it's possible to add WASD to the web version, I'll give that a try once the rating period is up. I was thinking about having the shields stack, but I wasn't sure if that would make it too easy to accumulate a lot of shields early... Maybe I'll try letting you have a second layer at least. It's not really obvious, but if you pick up a shield powerup while you already have a shield, you get 5 points, so it's still worth grabbing them.

Yeah the asteroid impacts are cool! One of those things that ended up being simple to add, but made a huge difference.

Endless Archery is a procedurally generated archery game, inspired by Desert Golfing. I used it as an excuse to relearn some basic physics, and figure out how to do basic terrain generation. Built with Pico-8. It was my first time using Pico-8 - I highly recommend it!