he is an idiot. I am going to post it here to show how stupid fans of this series can get.

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its so mindless like he doesnt even care about the games. if the game was a penguin shitting on a cardboard box but it had david hayters voice he would be like "siiiick." I fucking love david hayter. his voice is like a mantra imprisoned in the best possible way in my mind. buttt I would never want to pigeon hold kojima... let him flyyyyyyyy

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Kojima said

I’m going to be treading a lot of taboos, and a lot of mature themes that really are quite risky. Honestly, I’m not even sure if I’ll be able to release the game. Even if I did release the game, maybe it wouldn’t sell because it’s all too much. But as a creator I want to take that risk. As a producer it’s my job to try and sell the game, but I’m approaching this project from the point of view as a creator. I’m prioritising creativity over sales.

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That's the game I want from Kojima and not a fricking fan service one. Let the man create and expand. If he thinks Snake's voice should be replaced then he has a pretty good damn reason for that.

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And this is why IMO MGS4 should be completely ret-conned. It did some interesting things and pulls at the feel strings a little bit, but overall it was not as creative as previous MG games and felt forced.

its so mindless like he doesnt even care about the games. if the game was a penguin shitting on a cardboard box but it had david hayters voice he would be like "siiiick." I fucking love david hayter. his voice is like a mantra imprisoned in the best possible way in my mind. buttt I would never want to pigeon hold kojima... let him flyyyyyyyy

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Kojima said

I’m going to be treading a lot of taboos, and a lot of mature themes that really are quite risky. Honestly, I’m not even sure if I’ll be able to release the game. Even if I did release the game, maybe it wouldn’t sell because it’s all too much. But as a creator I want to take that risk. As a producer it’s my job to try and sell the game, but I’m approaching this project from the point of view as a creator. I’m prioritising creativity over sales.

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That's the game I want from Kojima and not a fricking fan service one. Let the man create and expand. If he thinks Snake's voice should be replaced then he has a pretty good damn reason for that.

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And this is why IMO MGS4 should be completely ret-conned. It did some interesting things and pulls at the feel strings a little bit, but overall it was not as creative as previous MG games and felt forced.

he said ultra settings so I assume he is equipped with a powerful one. Plus, PC games run games on a higher resolution so they don't need to be limited to 1080p so I still think 1080p,60fps on a decent PC is possible.

he said ultra settings so I assume he is equipped with a powerful one. Plus, PC games run games on a higher resolution so they don't need to be limited to 1080p so I still think 1080p,60fps on a decent PC is possible.

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Depends on how high your aliasing, texture res, lighting, etc. settings are. The base resolution at 60fps is pretty easy on basic machines if you're willing to sacrifice in other areas.

Like any PC game, it all depends on whether or not your rig is powerful enough. I've never heard of a PC game artificially capping a framerate like a console does.

Oh stop it, Ryan Payton did a fine job.

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he said ultra settings so I assume he is equipped with a powerful one. Plus, PC games run games on a higher resolution so they don't need to be limited to 1080p so I still think 1080p,60fps on a decent PC is possible.

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Depends on how high your aliasing, texture res, lighting, etc. settings are. The base resolution at 60fps is pretty easy on basic machines if you're willing to sacrifice in other areas.

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PS3 games running at 60fps sacrificed alot in those highlighted aspects. Reason why Sony didn't go with the 4K resolution on PS4 was because they were targeting 1080p,60fps, something they promised doing with the PS3. PS4 is still going to output 4K for movies though. To be honest, I don't mind graphics being sacrificed for smooth gameplay. Kojima himself said that MGSV looked way better than this but they had to sacrifice for smoother game experience. We'd be lucky if we get MGSV on PS3 locked at 30fps-40fps on a 720p resolution.

he said ultra settings so I assume he is equipped with a powerful one. Plus, PC games run games on a higher resolution so they don't need to be limited to 1080p so I still think 1080p,60fps on a decent PC is possible.

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Depends on how high your aliasing, texture res, lighting, etc. settings are. The base resolution at 60fps is pretty easy on basic machines if you're willing to sacrifice in other areas.

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PS3 games running at 60fps sacrificed alot in those highlighted aspects. Reason why Sony didn't go with the 4K resolution on PS4 was because they were targeting 1080p,60fps, something they promised doing with the PS3. PS4 is still going to output 4K for movies though. To be honest, I don't mind graphics being sacrificed for smooth gameplay. Kojima himself said that MGSV looked way better than this but they had to sacrifice for smoother game experience. We'd be lucky if we get MGSV on PS3 locked at 30fps-40fps on a 720p resolution.

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Depends on the context, insofar as I'd be willing to sacrifice some areas and not others during certain situations. For instance, I think the vistas in RDR are beautiful and if you lose some of the visual fidelity to increase framerate in situations where total fluidity isn't necessary, it wouldn't be a worthwhile trade-off. However, if there is a lot of motion on screen at once because of a frenetic scene, I don't want the framerate bogged down just to have details included that I won't be looking at anyway.

Depends on how high your aliasing, texture res, lighting, etc. settings are. The base resolution at 60fps is pretty easy on basic machines if you're willing to sacrifice in other areas.

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PS3 games running at 60fps sacrificed alot in those highlighted aspects. Reason why Sony didn't go with the 4K resolution on PS4 was because they were targeting 1080p,60fps, something they promised doing with the PS3. PS4 is still going to output 4K for movies though. To be honest, I don't mind graphics being sacrificed for smooth gameplay. Kojima himself said that MGSV looked way better than this but they had to sacrifice for smoother game experience. We'd be lucky if we get MGSV on PS3 locked at 30fps-40fps on a 720p resolution.

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Depends on the context, insofar as I'd be willing to sacrifice some areas and not others during certain situations. For instance, I think the vistas in RDR are beautiful and if you lose some of the visual fidelity to increase framerate in situations where total fluidity isn't necessary, it wouldn't be a worthwhile trade-off. However, if there is a lot of motion on screen at once because of a frenetic scene, I don't want the framerate bogged down just to have details included that I won't be looking at anyway.

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the last bit is what most open world games suffer from. I wonder how Kojima will handle this.

PS3 games running at 60fps sacrificed alot in those highlighted aspects. Reason why Sony didn't go with the 4K resolution on PS4 was because they were targeting 1080p,60fps, something they promised doing with the PS3. PS4 is still going to output 4K for movies though. To be honest, I don't mind graphics being sacrificed for smooth gameplay. Kojima himself said that MGSV looked way better than this but they had to sacrifice for smoother game experience. We'd be lucky if we get MGSV on PS3 locked at 30fps-40fps on a 720p resolution.

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Depends on the context, insofar as I'd be willing to sacrifice some areas and not others during certain situations. For instance, I think the vistas in RDR are beautiful and if you lose some of the visual fidelity to increase framerate in situations where total fluidity isn't necessary, it wouldn't be a worthwhile trade-off. However, if there is a lot of motion on screen at once because of a frenetic scene, I don't want the framerate bogged down just to have details included that I won't be looking at anyway.

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the last bit is what most open world games suffer from. I wonder how Kojima will handle this.

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IN FOX ENGINE WE TRUST

Take it from someone who makes his career from rendering, there are engine tweaks that solve this problem that too many developers just don't seem capable of taking advantage of. If KP was using their same-ol' same-ol' engine techniques, I'd say they have a lot to worry about. But he's spent years developing this engine with rendering specifically in mind.

That, and MGS has the benefit of being one of those games that doesn't push too many moving NPC's on-screen at one time, so it has that going for it (sans a few key cutscenes, I'm sure). If the whole game had the visual acuity of this, I'd be 100% totally find with it. This looks like it has a great balance of close detail and draw distance: not the furthest draw distance but it's not terribly important.

Depends on the context, insofar as I'd be willing to sacrifice some areas and not others during certain situations. For instance, I think the vistas in RDR are beautiful and if you lose some of the visual fidelity to increase framerate in situations where total fluidity isn't necessary, it wouldn't be a worthwhile trade-off. However, if there is a lot of motion on screen at once because of a frenetic scene, I don't want the framerate bogged down just to have details included that I won't be looking at anyway.

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the last bit is what most open world games suffer from. I wonder how Kojima will handle this.

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IN FOX ENGINE WE TRUST

Take it from someone who makes his career from rendering, there are engine tweaks that solve this problem that too many developers just don't seem capable of taking advantage of. If KP was using their same-ol' same-ol' engine techniques, I'd say they have a lot to worry about. But he's spent years developing this engine with rendering specifically in mind.

That, and MGS has the benefit of being one of those games that doesn't push too many moving NPC's on-screen at one time, so it has that going for it (sans a few key cutscenes, I'm sure). If the whole game had the visual acuity of this, I'd be 100% totally find with it. This looks like it has a great balance of close detail and draw distance: not the furthest draw distance but it's not terribly important.

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In FOX ENGINE we trust indeed. I understand KP spent money and time on this engine and Kojima himself said that the FOX Engine serves as the open world engine and not try to create an open world with any engine, it was built specifically for open world games which is why I still have hope and knowing Kojima's a perfectionist he can't have missed that part. And that gif got me all excited for the gameplay footage!! OMG.

the last bit is what most open world games suffer from. I wonder how Kojima will handle this.

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IN FOX ENGINE WE TRUST

Take it from someone who makes his career from rendering, there are engine tweaks that solve this problem that too many developers just don't seem capable of taking advantage of. If KP was using their same-ol' same-ol' engine techniques, I'd say they have a lot to worry about. But he's spent years developing this engine with rendering specifically in mind.

That, and MGS has the benefit of being one of those games that doesn't push too many moving NPC's on-screen at one time, so it has that going for it (sans a few key cutscenes, I'm sure). If the whole game had the visual acuity of this, I'd be 100% totally find with it. This looks like it has a great balance of close detail and draw distance: not the furthest draw distance but it's not terribly important.

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In FOX ENGINE we trust indeed. I understand KP spent money and time on this engine and Kojima himself said that the FOX Engine serves as the open world engine and not try to create an open world with any engine, it was built specifically for open world games which is why I still have hope and knowing Kojima's a perfectionist he can't have missed that part. And that gif got me all excited for the gameplay footage!! OMG.

it is a mock-up created by some random guy. That's how he thinks it will look like. We don't know how the real thing will look like.

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I realize that; I just hate how this guy is passing it off as the real thing. On a board which has no relation to Ghost Recon, never has had any relation to Ghost Recon, and is unlikely to have any relation to Ghost Recon.

I'm pretty sure MGSV is going to be on PC. The Fox Engine is designed to work with PC, 360, and PS3. It is also scalable for next-gen consoles. Not only that, but he clearly said in an interview (not sure which one, but I heard it myself) that The Phantom Pain gameplay/trailer was run on a PC and that the graphics may look a tiny bit different on the consoles. My worry here is the graphics between PC and consoles...I want the FULL MGSV experience!!!

I'm pretty sure MGSV is going to be on PC. The Fox Engine is designed to work with PC, 360, and PS3. It is also scalable for next-gen consoles. Not only that, but he clearly said in an interview (not sure which one, but I heard it myself) that The Phantom Pain gameplay/trailer was run on a PC and that the graphics may look a tiny bit different on the consoles. My worry here is the graphics between PC and consoles...I want the FULL MGSV experience!!!

I'm pretty sure MGSV is going to be on PC. The Fox Engine is designed to work with PC, 360, and PS3. It is also scalable for next-gen consoles. Not only that, but he clearly said in an interview (not sure which one, but I heard it myself) that The Phantom Pain gameplay/trailer was run on a PC and that the graphics may look a tiny bit different on the consoles. My worry here is the graphics between PC and consoles...I want the FULL MGSV experience!!!

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It was a PC with slightly higher than current-gen console specs. Next-gen graphics should be much better and a high end gaming PC would be even better than that. If you liked what you saw in the trailers then next-gen should do just fine.

I had a dream that the trailer was around 10 mins long which is unlikely considering the fact Kojima is going to show a gameplay demonstration of the open world. I am really looking forward for a story trailer that focuses more on the theme of MGSV and an in-depth gameplay demonstration of the game.

Lettuce be cereal though, I want to know how the game plays, I want to know the new damn mechanics! I want to see new gadgets, I want to see the "open world" happen, random events, using a tank, whatever it is etc. Furthermore, I'd like to see
what that new red metal plated mechanical hand does.
the new CQC system,
a bit more of armed combat
how the motherbase element of the game plays in GZ/TPP

Lettuce be cereal though, I want to know how the game plays, I want to know the new damn mechanics! I want to see new gadgets, I want to see the "open world" happen, random events, using a tank, whatever it is etc. Furthermore, I'd like to see
what that new red metal plated mechanical hand does.
the new CQC system,
a bit more of armed combat
how the motherbase element of the game plays in GZ/TPP

Lettuce be cereal though, I want to know how the game plays, I want to know the new damn mechanics! I want to see new gadgets, I want to see the "open world" happen, random events, using a tank, whatever it is etc. Furthermore, I'd like to see
what that new red metal plated mechanical hand does.
the new CQC system,
a bit more of armed combat
how the motherbase element of the game plays in GZ/TPP

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At least he's implying they're going to try and show something. We've seen so little of the actual gameplay outside of a few minutes in GZ and "Snake" hobbling around in TPP. I'm not saying it needs to appropriately show the potential of the entire open-world experience, but if we get more story trailers and no real gameplay demonstrations I'll be disappointed.

Lettuce be cereal though, I want to know how the game plays, I want to know the new damn mechanics! I want to see new gadgets, I want to see the "open world" happen, random events, using a tank, whatever it is etc. Furthermore, I'd like to see
what that new red metal plated mechanical hand does.
the new CQC system,
a bit more of armed combat
how the motherbase element of the game plays in GZ/TPP

Click to expand...

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At least he's implying they're going to try and show something. We've seen so little of the actual gameplay outside of a few minutes in GZ and "Snake" hobbling around in TPP. I'm not saying it needs to appropriately show the potential of the entire open-world experience, but if we get more story trailers and no real gameplay demonstrations I'll be disappointed.

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E3 is the best time to show any sort of gameplay. GDC is suppose to be more about the developers and less about the games itself, hence Games Developer Conference. If we're to assume MGS V or GZ comes out this year, TGS would be too late. E3 is the biggest of them all, so if there's any a time we're to expect gameplay, it's at E3.

Lettuce be cereal though, I want to know how the game plays, I want to know the new damn mechanics! I want to see new gadgets, I want to see the "open world" happen, random events, using a tank, whatever it is etc. Furthermore, I'd like to see
what that new red metal plated mechanical hand does.
the new CQC system,
a bit more of armed combat
how the motherbase element of the game plays in GZ/TPP

Click to expand...

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At least he's implying they're going to try and show something. We've seen so little of the actual gameplay outside of a few minutes in GZ and "Snake" hobbling around in TPP. I'm not saying it needs to appropriately show the potential of the entire open-world experience, but if we get more story trailers and no real gameplay demonstrations I'll be disappointed.

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Well Kojima said there would be a GZ demo on the floor at E3 so we'll at the very least have that. But knowing Kojima, he's going to be showing some special gameplay stuff on top of that.

Lettuce be cereal though, I want to know how the game plays, I want to know the new damn mechanics! I want to see new gadgets, I want to see the "open world" happen, random events, using a tank, whatever it is etc. Furthermore, I'd like to see
what that new red metal plated mechanical hand does.
the new CQC system,
a bit more of armed combat
how the motherbase element of the game plays in GZ/TPP

Click to expand...

Click to expand...

At least he's implying they're going to try and show something. We've seen so little of the actual gameplay outside of a few minutes in GZ and "Snake" hobbling around in TPP. I'm not saying it needs to appropriately show the potential of the entire open-world experience, but if we get more story trailers and no real gameplay demonstrations I'll be disappointed.

At least he's implying they're going to try and show something. We've seen so little of the actual gameplay outside of a few minutes in GZ and "Snake" hobbling around in TPP. I'm not saying it needs to appropriately show the potential of the entire open-world experience, but if we get more story trailers and no real gameplay demonstrations I'll be disappointed.

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I hope we get a 15 mins story trailer and a 30mins gameplay demo.

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If he really wants to show us more than he has time for then he should just put it online. Obviously E3 and other conferences are the best platform to promote, but if developers really wanna give us a good impression of their game then they should just do it. That being said, some games sell better than they should because the developers only show the best parts in their promotion. The mere fact that he wants us to see a lot of gameplay is a great sign in my opinion.

Assuming we get a next-gen release, I'm curious to see if/how they take advantage of things like the PS4 touchpad and the rumble triggers on the X1.

At least he's implying they're going to try and show something. We've seen so little of the actual gameplay outside of a few minutes in GZ and "Snake" hobbling around in TPP. I'm not saying it needs to appropriately show the potential of the entire open-world experience, but if we get more story trailers and no real gameplay demonstrations I'll be disappointed.

At least he's implying they're going to try and show something. We've seen so little of the actual gameplay outside of a few minutes in GZ and "Snake" hobbling around in TPP. I'm not saying it needs to appropriately show the potential of the entire open-world experience, but if we get more story trailers and no real gameplay demonstrations I'll be disappointed.

Also, I'm really excited to see Big Boss make its full transformation into a villain by the end of MGS V, I really can't wait for that. It'll be so bad ass.

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there is no Big Boss going villain. It's how The Patriots shaped history. If they want Big Boss to seem like a bad guy they will make it happen. They create an event and do it, as simple as that. Kinda similar to the Tanker incident where the cipher took pics of Solid Snake and portrait Snake as the terrorist who sinked the Tanker by blowing it up. They shape history the way they see fit and they control the media; so information is monitored and controlled so you can imagine the consequences when that happens. Real life example? FOX News. Funny coincidence, there is a FOX in that news channel.

Also, I'm really excited to see Big Boss make its full transformation into a villain by the end of MGS V, I really can't wait for that. It'll be so bad ass.

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there is no Big Boss going villain. It's how The Patriots shaped history. If they want Big Boss to seem like a bad guy they will make it happen. They create an event and do it, as simple as that. Kinda similar to the Tanker incident where the cipher took pics of Solid Snake and portrait Snake as the terrorist who sinked the Tanker by blowing it up. They shape history the way they see fit and they control the media; so information is monitored and controlled so you can imagine the consequences when that happens. Real life example? FOX News. Funny coincidence, there is a FOX in that news channel.

Also, I'm really excited to see Big Boss make its full transformation into a villain by the end of MGS V, I really can't wait for that. It'll be so bad ass.

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there is no Big Boss going villain. It's how The Patriots shaped history. If they want Big Boss to seem like a bad guy they will make it happen. They create an event and do it, as simple as that. Kinda similar to the Tanker incident where the cipher took pics of Solid Snake and portrait Snake as the terrorist who sinked the Tanker by blowing it up. They shape history the way they see fit and they control the media; so information is monitored and controlled so you can imagine the consequences when that happens. Real life example? FOX News. Funny coincidence, there is a FOX in that news channel.

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Yeah, we all know he's not really a 'villain' per se, but he does some questionable things. To me that's just how deep Big Boss' character is. I think if Kojima makes it so that we're really playing a villain, it'd be kinda ground-breaking stuff IMO. I think it'd create cognitive dissonance for the players.

Also, I'm really excited to see Big Boss make its full transformation into a villain by the end of MGS V, I really can't wait for that. It'll be so bad ass.

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there is no Big Boss going villain. It's how The Patriots shaped history. If they want Big Boss to seem like a bad guy they will make it happen. They create an event and do it, as simple as that. Kinda similar to the Tanker incident where the cipher took pics of Solid Snake and portrait Snake as the terrorist who sinked the Tanker by blowing it up. They shape history the way they see fit and they control the media; so information is monitored and controlled so you can imagine the consequences when that happens. Real life example? FOX News. Funny coincidence, there is a FOX in that news channel.

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Yeah, we all know he's not really a 'villain' per se, but he does some questionable things. To me that's just how deep Big Boss' character is. I think if Kojima makes it so that we're really playing a villain, it'd be kinda ground-breaking stuff IMO. I think it'd create cognitive dissonance for the players.

Also, I'm really excited to see Big Boss make its full transformation into a villain by the end of MGS V, I really can't wait for that. It'll be so bad ass.

Click to expand...

there is no Big Boss going villain. It's how The Patriots shaped history. If they want Big Boss to seem like a bad guy they will make it happen. They create an event and do it, as simple as that. Kinda similar to the Tanker incident where the cipher took pics of Solid Snake and portrait Snake as the terrorist who sinked the Tanker by blowing it up. They shape history the way they see fit and they control the media; so information is monitored and controlled so you can imagine the consequences when that happens. Real life example? FOX News. Funny coincidence, there is a FOX in that news channel.

I read this. Solid Snake is as much a hero as Big Boss was. One was following orders and completely ignorant and the other was acting on his own trying to achieve his dream, his outer heaven. The only thing you can expect from MGSV is to show Big Boss' retaliation on what happened to the Mother Base. This retaliation will be the turning point in which The Patriots will use as a reason to label Big Boss as a terrorist.