Class and Rarity Gates - Discussion Thread

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I'll just do completion and pretend this content doesn't exist. Four 6* of a single class to do the path? So basically buy hundreds and hundreds of Cav crystals and pray. After about 60 or so I've yet to pull a single 6* and only two good/great 5*, and overall I have a very nice top to my roster. Judging by the looks I'll have put this game down entirely before I have the roster to meet these requirements, well played Kabam, well played.

The 6* gate is just quantity, not class specific. At least not yet.

Have you not read the patch notes each quest is class restricted by 3 i think so you cant take any class you want lmao

Except 6* those dont have restriction

I did, and that just makes your comment even more confusing.

621.623.625 are 5* Mutant.Cosmic.Tech with a 6* while 622.624.626 are 5* Skill.Science.Mystic with 6* or more depending on the quest

ok everyone complaining needs to chill...a little.6/10 paths per quest are UNGATED. so you can still do completion without worrying about the restrictions. but lets get serious about the whole 6*’s being more available. they are if you wanna pay for the RNG based crystals.

I'll just do completion and pretend this content doesn't exist. Four 6* of a single class to do the path? So basically buy hundreds and hundreds of Cav crystals and pray. After about 60 or so I've yet to pull a single 6* and only two good/great 5*, and overall I have a very nice top to my roster. Judging by the looks I'll have put this game down entirely before I have the roster to meet these requirements, well played Kabam, well played.

The 6* gate is just quantity, not class specific. At least not yet.

Have you not read the patch notes each quest is class restricted by 3 i think so you cant take any class you want lmao

Except 6* those dont have restriction

I did, and that just makes your comment even more confusing.

621.623.625 are 5* Mutant.Cosmic.Tech with a 6* while 622.624.626 are 5* Skill.Science.Mystic with 6* or more depending on the quest

Still dont see the class restrictions

You are pretty confused. He was correcting the person he quoted since they said the 6* gates were class restricted as well, which they aren't. There are 6 gated paths and one is a 6* gate where you have to have certain number of 6*'s but doesn't matter the class.

"The requirements in Chapter 1 are set as a primer for rest of Act 6. Act 6 Chapter 2 and beyond will also have Champion Requirements, including some more stringent ones like paths that have Class Requirements for your entire team, and Rarity requirements where you must bring [X] amount of 5-Star or 6-Star Champions to complete the quest path."

That's why I saved this message posted by mike, I knew this was going to happen.

Don't like how they write 5* and 6* are getting much easier to gain. Compared to olden times? yes, then again that's an asinine comparison, but monthly event quest rewards have not been updated in a long time (of course, I'M SURE the usual suspects are fine with that). I'm just assuming they are referring to cavalier crystals. So basically it's easier to obtain 5 and 6* for loads of $.

I bet that path that requires 4 6* will have a bunch of enemies and nodes that require a ton of utility, since 6* rosters are not that deep, it will be a thorny and bloody path. Of course! No matter! Wait until you have a better roster! (wink)

I can absolutely get more 5/6* shards than I could in 2016

Therefore 100% truthful, if you look at it as just another frame rate adjustment.

5*/6* champs are not any more accessible than they were before 6.1 as far as I can tell...

You guys should make bounty missions (this previous version we just had) permanent content on the same 8 hour schedule. Introduce minimums when opening special crystals (special crystals like the Last Stand crystals....no matter what, you get something like 250 5* shards along with whatever you actually pulled from the crystal) so endgame players aren't just getting pure trash from events.

The only this that doesn't make sense (logically anyways) is that Kabam is requiring the use of (likely) r1 6* champs for content that is geared to be harder than previous content (rather than our stronger r5 5*). That's not how progression works.

While im ok with gates, because its permanent content and i can still get completion without said gates, it comes down to RNG. And not just champ rng because any champ could theoretically work, but rewards rng such as your aweful last stand crystals. Those should have been made into a store like most of your past events lately. Let me buy what resources i need to rank or aquire more champs. Thats what will make this ok for most summoners in my honest opinion.

Therefore 100% truthful, if you look at it as just another frame rate adjustment.

Dr. Zola

4 hour cavalier crystals can give a whopping 200 6* shards, and cavalier crystals have a 1% probability to pull 6* champions. These truths are facts, saying free to play or low spending players who have bad luck with RNG 6* pulls will struggle with Act 6.2's 5* restriction gates is an opinion.

4 hour cavalier crystals can give a whopping 200 6* shards, and cavalier crystals have a 10% probability to pull 6* champions. These truths are facts, saying free to play or low spending players who have bad luck with RNG 6* pulls will struggle with Act 6.2's 5* restriction gates is an opinion.

I don't know what crystals you have access to but I've never once pulled 6* shards from a 4 hour crystal (been cavalier since literally day 1)and if you're pulling 6* at a 10% rate from Cavalier crystals than give me some of those crystals too!

Therefore 100% truthful, if you look at it as just another frame rate adjustment.

Dr. Zola

4 hour cavalier crystals can give a whopping 200 6* shards, and cavalier crystals have a 10% probability to pull 6* champions. These truths are facts, saying free to play or low spending players who have bad luck with RNG 6* pulls will struggle with Act 6.2's 5* restriction gates is an opinion.

I'm going on my 3rd rank 5 5star and my 7th 6star and am very ready to quit this game. Take the rewards from AQ and War and place them elsewhere so i don't feel pressured to be in an alliance and can run solo. I honestly hate being in alliances and it sucks that we are forced into it if we want decent rewards.

It's really not about making it last longer, although it may take some longer to get there. It's a progress gate. The point is to make it accesible to people who have reached a certain level of progress. For some, they've reached it. For others, they'll have to work towards it.

Progress in a game should not be tied to spending. We all know it's a pay2win game for many modes like AW and AQ. Those with the money to buy/gamble for the highest level rarity of the newest champs and buy the offers to rank up and max sig the highest prestige champs will score the highest points in AQ, and the community has accepted this for the most part. No big deal. However, rarity restrictions in act 6 only hinders players who can not buy massive amounts of FGMC/cavalier crystals (FCC?) They should make more challenges like the Infinity War/Endgame Thanos for challenging content in Act 6.

Also bad luck should not be a factor in a progress gate. The lane where 4 6star champs required is gonna be ridiculous for players who have not pulled the right 6 star champ that can counter whatever fights are on that lane.

I'm over it. Kabam straight up sucked the fun out of it for me.I honestly hoped that they'd cave and remove the block on anything under 5*.I absolutely loved taking 3* teams into act 5 and pushing hard to see what I could achieve! Truly testing my ability to survive. It was my choice, my risk, and most of the time it was my thumbs that suffered the most😅It was fun.. and fun is the only reason I play this game.

I have no problem meeting every one of those gate requirements listed with my roster.. but not with champions I enjoy using at all. Champions that are boring to use sit the bench for a reason - They aren't fun. At all. For me, having a roster for act 6 has nothing to do with "progression". At the rate that I pull bench warmers and defense only champions, I'll be here another 3.5 years before I have an offensively playable 6* roster.

I'm not mad about their decision to be fun suckers.. It is their game, and they make the rules. Just disappointed that I can't run their act 6 content with my 3*'s for the memes.. and for all those that want to reply to say it'd be impossible, I say to you - you're ONLY right because Kabam makes gates instead of fun. 😋

Too all those that agree that Kabam is only restricting lower tier champions to "prevent frustration among Summoner's that will probably find it too difficult for them".. Stop drinking the koolaid!

Therefore 100% truthful, if you look at it as just another frame rate adjustment.

Dr. Zola

4 hour cavalier crystals can give a whopping 200 6* shards, and cavalier crystals have a 1% probability to pull 6* champions. These truths are facts, saying free to play or low spending players who have bad luck with RNG 6* pulls will struggle with Act 6.2's 5* restriction gates is an opinion.

Well, then I need some different 4-hour crystals than the ones I’ve been getting.

At this time, we don't have any plans to implement Class Restrictions on 6-Star Champions. This might change in the future when 6-Star Champions are more common amongst our endgame players, but not right now.

Do there it is content from Kabam miikes own words did end game players what about us mid tier

If you're in the mid tier (not yet Cavalier), this content is not targeted to you. There will come a day where 6-Star Champions are more readily accessible by mid-tier players, but that's not quite yet.

I've completed every Uncollected event quest since it came out, except the first. I'm cavalier. I still don't have a single 6* that will be viable in this level of content. And I need to bring 4 to finish exploring it? This is getting absurd. It's not fun or challenging content. To the MCOC developers, are you just that out of touch, or do you just not care what nearly your entire player base has to say?

Miike Can you also answer us how 5* and 6* shards became more accessible after 6.1. went out ? other than spending tons of money on cavalier crystals and other cash offers ?

I have never spend a single cent of actual cash on a Cavalier crystal. You buy Cavalier crystals with units, not cash, in general. Therefore, they are available even to free to play players that spend zero cash, and just grind units in the game. And it is possible to grind dozens of Cavalier crystals every month through arena grinding. Cavalier crystals are probably one of the best things a free to play player that grinds units can spend those units on, once they've reached Cavalier status.