[EDIT: It occurs to me some system info might be helpful. I am running Windows XP, Java 7. Also, was wondering about the OP name: J(ava) Gard(e)ner...and its relationship to the game!]

I tried running the game two ways and had a problem with seed throwing each time.

When I ran the game after clicking the jar (I do have a Windows system), throwing the seed (left mouse click) always threw for a long distance to the left. Right click did the same and did cause the mushrooms to fade.

When I ran via the .exe, the same thing happened except the throws were much closer to the tree (shorter distance). (Second try via .exe, the left throw was again a long distance and only to the left, regardless of which way I was facing.)

I think the sounds and music are reasonably good, but maybe a bit more tweaking is in order. I found the slow piano music a bit morose for this game. I think it is a very pretty piece of music, well written and solid as a composition, just not exactly hitting the right tone for the game. I can see wanting something peaceful, but maybe this can be achieved without what for me evokes melancholy.

Likewise the seed throwing seems like a near miss. And the "ungrow" maybe could be different from the "grow"? But I don't know what I'd use instead.

You might rerecord your music sample, if you decide to keep this same cue. There are at least 3 audible clicks in it, two near the beginning and one close to the end that almost sound like lp record pops.

I like the menu system a lot and the way the game kicks off seems very promising and clear. It looks like a really neat concept for a game and I look forward to being able to grow my way past the first two-level obstacle. Congratulations on all you have achieved here!

"We all secretly believe we are right about everything and, by extension, we are all wrong." W. Storr, The Unpersuadables

[EDIT: It occurs to me some system info might be helpful. I am running Windows XP, Java 7. Also, was wondering about the OP name: J(ava) Gard(e)ner...and its relationship to the game!]

Ha you have found me out! I am the Java Gardener!

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I tried running the game two ways and had a problem with seed throwing each time.

When I ran the game after clicking the jar (I do have a Windows system), throwing the seed (left mouse click) always threw for a long distance to the left. Right click did the same and did cause the mushrooms to fade.

When I ran via the .exe, the same thing happened except the throws were much closer to the tree (shorter distance). (Second try via .exe, the left throw was again a long distance and only to the left, regardless of which way I was facing.)

I wish I knew what could be causing that problem. Could you check if the bullets go where the mouse pointer is in my game Zombie Hordes? Click on my name in the GameJolt download page to find it.

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I think the sounds and music are reasonably good, but maybe a bit more tweaking is in order. I found the slow piano music a bit morose for this game. I think it is a very pretty piece of music, well written and solid as a composition, just not exactly hitting the right tone for the game. I can see wanting something peaceful, but maybe this can be achieved without what for me evokes melancholy.

Yeah I was originally intending, and time permitting will, make the story that you have returned from a long journey to find your forest home burned down and you have to restore it. Also, that would be just the intro music. More energetic music would play when you encounter enemies.

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Likewise the seed throwing seems like a near miss. And the "ungrow" maybe could be different from the "grow"? But I don't know what I'd use instead.

The sprite is slightly different, but it needs revising. Also needs a different sound.

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You might rerecord your music sample, if you decide to keep this same cue. There are at least 3 audible clicks in it, two near the beginning and one close to the end that almost sound like lp record pops.

Hey there is! Gotta admit I didn't notice that.

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I like the menu system a lot and the way the game kicks off seems very promising and clear. It looks like a really neat concept for a game and I look forward to being able to grow my way past the first two-level obstacle. Congratulations on all you have achieved here!

Thanks for the feedback! Hopefully someday you will make it past that obstacle!

Nice game Mr. Java Gardener! I enjoyed playing it but I'm getting very less fps in fullscreen mode (had OS X 10.8.5, 6-10 fps) but in windowed mode, I'm getting 110-120 fps. Other than that, the game is very nice.

Nice game Mr. Java Gardener! I enjoyed playing it but I'm getting very less fps in fullscreen mode (had OS X 10.8.5, 6-10 fps) but in windowed mode, I'm getting 110-120 fps. Other than that, the game is very nice.

Laptop ? Integrated intel gfx + dedicated gfx ?

“The First Rule of Program Optimization: Don't do it. The Second Rule of Program Optimization (for experts only!): Don't do it yet.” - Michael A. Jackson

Fullscreen exclusive mode uses double buffering, but memory shouldn't be a problem at all. If you maximize the window does it have a large performance hit too? Whats the fps with the bilinear filtering option turned on?

I should probably switch back to starting up in windowed mode by default. It seems less likely to have problems.

In windowed mode, I'm getting 110-120 fps without stretching. There is no decrease when the window is stretched to fit the entire desktop and when bilinear filtering was turned on, it boosted to 140 fps. In fullscreen mode, however, there is no change, I'm getting 6-10 fps and also I can't use the keyboard. Even holding ESCAPE for more than 10 seconds, nothing happened.

Here's a version using an undecorated maximized window as a fake fullscreen.

(link removed)

It looks just like fullscreen to me from a static display and the transition in and out of fullscreen is much smoother. Unfortunately, when moving its not so smooth. If only Java had a vertical sync function!! (without using native code)

If you turn on show fps it also should display 'mac' to the right of it. Considering just using the fake fullscreen if a mac is detected although i'd hate to set it for all macs if only a few are affected. Maybe I'll allow it to be set in the options.

I think the term you're looking for is "Borderless Fullscreen" (Although true fullscreen is borderless as well, this is just how it's referred to)You can just add an option to use borderless fullscreen or regular fullscreen in your options menu.

I didn't have any problems or experience any bugs, good job really. Gotta say, it's about the perfect length, any more vines and roots and I would have gone crazy.That said, it seemed really well thought out, and the premise was simple but interesting.

I really thought the music made the environment seem lonely. But the ending was a lot more joyful than I expected.

I think the term you're looking for is "Borderless Fullscreen" (Although true fullscreen is borderless as well, this is just how it's referred to)You can just add an option to use borderless fullscreen or regular fullscreen in your options menu.

My only suggestion for the ending, have one more sound cue, a single chord perhaps that resolves or otherwise gives a nice ending, instead of letting the loop music continue forever. Have it come in after the end of a complete loop cycle.

Possible ending: Asus4 chord, then add low E, then drop to low A and resolve the sus4 to a maj 3rd.

"We all secretly believe we are right about everything and, by extension, we are all wrong." W. Storr, The Unpersuadables

My only suggestion for the ending, have one more sound cue, a single chord perhaps that resolves or otherwise gives a nice ending, instead of letting the loop music continue forever. Have it come in after the end of a complete loop cycle.

Possible ending: Asus4 chord, then add low E, then drop to low A and resolve the sus4 to a maj 3rd.

That sounds like a good idea. I'll put it on the list for my next update.

- upon exiting, progress is autosaved to Regrowth.sav - game settings are saved to Regrowth.ini - for better compatibility, starts up in windowed mode and added a borderless windowed fullscreen display mode - main menu order changed to continue/save&exit/new game - more descriptive in game tutorial - vines grow faster - can remove plants while still growing - removing plants causes them to shrink instead of fade out - variable cloud movement speeds and transparency - minor fixes to game map tiles and layout alterations - several other minor improvements

- lots of new and improved sound effects - more music - music is streamed with a fade effect for transitions - improved sunset background and night background with twinkling stars - the day slowly transitions to night during gameplay - added fireflies which follow you around at night to provide light - sound and music volume settings - can now move with arrow keys in addition to WASD keys