You can now link your characters account to your main one. Use the drop down menu in the top right corner then go to profile, from there edit your profile, then go to Linked Accounts. Then begin adding from there. The dropdown menu in the top right is where you can find your linked accounts.

Kwandrivia is the forums main roleplaying world, it is here the Legion of Kwandrivia Nations overseen by the Order. All story and roleplay are done here, unless it involves going to space. All new roleplayer begin in the Order.

the City (the Order)Because the Order is the location all Newcomers will start at, it is protected by a Getten Veil. A Gatten Veil renders all Abilities, Aspects and Weapons useless within the borders of the order. Any attempts to do so will result in intervention from the Order or the Order Guard and may come with a trip to the Vault.

At the very Heart of the Legion of Kwandrivia Nations is a city that stands as the seat of highest power within Kwandrivia and a crossroads for the people where Race, Clan, Powers, Gender are of no concern to one another. The Order is here to service the people and act as the pillar that unites and keeps the Legion of Kwandrivia Nations from collapsing down on itself. The city itself was built by representatives of each of the adjoining Nations that came together after the formation of the Legion of Kwandrivia Nations, this makes the Order Kwandrivia’s most diverse location. It is here, where your Journey will begin, and here one can come to see all what Kwandrivia has to offer, of only from this little slice of the world.

the Order's TerritoryBecause the Order is the location all Newcomers will start at, it is protected by a Getten Veil. A Gatten Veil renders all Abilities, Aspects and Weapons useless within the borders of the order. Any attempts to do so will result in intervention from the Order or the Order Guard and may come with a trip to the Vault.

Just outside of the Orders City is the rest of the landscape that makes up the area meant for beginners to roleplay in and take their first few quests. Most of this landscape is a simple forest, filled with friendly monsters, animals and people, that would never harm you. Only by permission from the Order, like a quest or mission will your powers work in here, and even then you are under watch

From the ground, it appears as a floating golden rainbows coloured orb made from a metallic substance, but from the inside another dimension is to be found within. To get inside the Grand Colosseum, one must head to the monolith directly below the Colosseum and meet with a Dimension Keeper for transportation to the Colosseum. Once inside the Colosseum, thousands of floating islands can be seen filling the golden rainbow metallic void of space. Before you know it however, you'll find yourself within an environment of your choice. Forests, Space, Voids, Water, all sorts of landscapes can be generated. Each landscape is suited to the battle and has everything needed to make an epic Pokemon battle or duel.

Federation City is the political and economical capital of the Dominion Federation. Federation City, is Kwandrivia’s hub for all things futuristic and technological. Federation City is the largest of the Dominion Federation’s cities. The Entire city, like the other cities of the Dominion Federation is governed by the Karnovsky Corporation, one of the Dominion Federations 3 largest companies. Federation City is built inside a massive weather controlled zone. This zone is a constant 26 Celsius, and varies between light rain and sunny weather. Life in the city is perhaps the easiest in all of Kwandrivia. Thanks to the heavy influence from the Halcyon Kingdom in the past, the technology that the Dominion Federation employs is extremely environmentally friendly. In addition to that, living here is completely free of money with the exception of Kwandrivia’s global currency. Fighting is strictly prohibited within the city and will result in punishment from the city's special police force.

Nearly 80% of the Dominion Federation is a frigid and cold range of mountains that almost never see the sunlight thanks to it's daily icy blizzards. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives in the area. The remaining 20 percent of the Dominion Federation is home to weather controlled cities, a tundra or the Hohenheim Highlands.

The Halcyon Straight is the body of water dividing the Dominion Federation and the Ashelia Continent. The oddly warm waters of the Halcyon Straight are due to both the Environmental Manipulator that Federation City uses and the warm water being pushed north from the Discord Ocean.

the Acadia District is the name given to the Region of land that is occupied by hundreds of former cities that amalgamated to form the Mega-City of Acadia or the Acadia District. The District is home to 25 different prefectures, and is both the capital and largest city of Laurentia. the Acadia District is the most populous metropolitan area on Kwandrivia boasting an astounding 351,434,607 citizens. It is the seat of Laurentia’s President and it’s government. the Acadia District it divided through the centre by the Destreds Sea, making it the perfect port city, hundreds of bridges run across the rivers connecting the two halves. the Core of the Acadia District has no height restrictions, this allowed the city’s core to rise up. Thousands of building dots the core along the Desteds Sea making one impressive skyline.

the Laurentia Empire’s lands to the north are ruined and destroyed by unchecked and ungoverned companies, individuals and construction. Because of this, most of the trees, mountains, lands and other areas were literally stripped of resources and life. The lands here reflect this nature. from deserts, to stumplands, from abandoned oil fields to the outskirts of the city where endless treeless grasslands can be found. This is Laurentia North.

Serving as the home of the High Elves and the protecting capital of the Halcyon Kingdom is the great forest city of Zenthêl. The City of Zen as Humanity call it is a place where the citizens want nothing more than the preservation and protection of nature. The City of Zen is mainly build atop the branches and around the trunks of tall trees that fill the forest surrounding the River of Zen. Bridges, catwalks, multistory homes and great nets all spiderweb though the branches of Zen City. The City of Zen is a place which is truly in tune with nature, animals of all kinds are not afraid to wander through town. Most have made alliances with the High Elves seeing them as no threat to nature. It is Human-kind that the animals and high elves have a thing against, thanks to the actions of the Laurentia Empire no doubt. One will rarely see a human walking about, but that doesn't mean the people here will make visitors feel unwelcome.

The Halcyon Kingdom is a green and natural paradise who's lands are both untouched by man, and left to grow as nature intended. The Halcyan people dedicate their lives to pursuing spiritual enlightenment and unity with nature instead of conflict and war like their neighbors to the west. Where one would find cities in other factions, one would instead find towering trees teeming with animals, fairies and other mystical creatures. Throughout the lands of Kwandrivia, it is known by all that in the Halcyon Kingdom the High Elves rule. They are the ones who preserve the natural ways and thus frown upon the humans who wish to exploit their pure land. The elves live with the land instead of on it, they eat natural fruits, they live in treehouses or houses built onto the edges of cliffs. Because of their protection of nature all of the Halcyon Kingdom is natural forests and freshwaters lakes. The Halcyon Kingdom has always been this way, it has followed these codes and rules ever since it became it's own Kingdom.

Death City was originally developed as a new utopian capital for the people of the polluted and corrupt New Acadia District. But like most human settlements the new utopia quickly became corrupt, even further than the New Acadia District. Eventually the city was taken control of by dark forces and turned into a twisted and horrid image of it's former self. Now Death City is a city where the physically and mentally strong acquire power through any means, regardless of the consequences to their fellow citizens. The people of Death City stand behind the principle that "only the strongest will survive", and regard any sign of weakness as disgrace towards their ideals. Death City still has it's own laws to help protect the citizenry from harm. In Death City those with power are protected by the law more than those without it. Thanks to the dark mages who 'liberated' Death City, the people under them have come to despise the New Acadia District. If not for the strict rules of the Order, Death City would more than likely try to cast their dark shadow over the lands of Kwandrivia. Death City is a city that uses magi-tech, using this magi-tech they are able to keep thier freedom, while at the same time ensuring themselves a future.

The Coliginosity was once a large expansion of land once owned by the Laurantia Empire when it was at it's largest during the great war. Like most of the Laurentia Empire during the great war, these lands too had their natural resources sapped dry to help feed the explosively growing cities of the Laurentia Empire. Because of this the people settling in these part slowly began to move to the cities to the north when jobs in the Coliginosity became scarce. In an attempt to attract people back to the Coliginosity, the Laurentia Empire began a mass restoration of the Coliginosity using dark magic. This is when the Coliginosty met it's demise, or what the dark elves here called their rise. The dark magic the Laurantia Empire used to try and heal the lands quickly engulfed the lands instead, it killed nearly all the people who were trying to fix their errors and soon put an end to the Laurentia Empire's residence in these parts. After these events many dark creatures, mages and even soldiers moved in and quickly began to populate the city the Empire tried to create and the land of the newly formed Coliginosity was born.

The Zephry Resort and Shallows is a island resort built upon the ruins of an old Covenant. Because of what is was built upon, the Resort is themed in a very ancient way. It's only car accessible roads are the very ones that connect the resort to the Empire Connecting Super Bridge and the large underground carpark. The islands first came to be just after the foundation of the Legion of Kwandrivia Nations when it, like the Murkwood Keys rose from the depths of the ocean. Shortly after the island rose from the ocean, a new owner took claim to it and began building Kwandrivia's second largest resort company. Now, all the needs of one looking to relax and have fun are here. the Order so made an agreement with the owner that Zephry Resort was to become property and part of the Order's Territory.

At almost dead centre of the Outland Island sits a town that was once a thriving seaport for the people of the Laurentia Empire. But like the other parts of Kwandrivia, Port Fortune soon broke off connections with the Laurentia Empire eventually becoming it's own city. After it became it's own town, bandits, thugs and criminals quickly flooded into the city and took control of it's streets. Port Fortune is now controlled by what ever pirate crew or gang thinks they have what it takes to overthrow the one that currently rules it regardless of the Order still maintaining control of the town. It is home to many gambling areas, taverns, fighting rings, illegal trade markets and a shipyard.

Outland Island TerritoryThese is a lawless territory. Enter at your own risk.
As a result of their quick expansion many of the Laurentia Empire's outer territories were left without much military force. This allowed the strongest gangs and outlaws residing in these areas to take control and form their own towns. Like the Coliginosity, a new faction was formed, this one under the name of the Outland Island. In the Outland Island and it's pirate ridden towns only the strongest, most ruthless and fearless outlaws dare walk the streets and roads, day or night. Most of the land is either a forest, an overgrown thicket, or some sort of twisted meadow patrolled by someone. Patrolling these roads like clockwork are the strongest warriors, gangs, outlaws or pirates. All of who have no care for the law and will murder anyone they see fit. This means the Outland Island is a lawless faction where, booze, violence and pillaging are the ways of life.

the Acadia District is the name given to the Region of land that is occupied by hundreds of former cities that amalgamated to form the Mega-City of Acadia or the Acadia District. The District is home to 25 different prefectures, and is both the capital and largest city of Laurentia. the Acadia District is the most populous metropolitan area on Kwandrivia boasting an astounding 351,434,607 citizens. It is the seat of Laurentia’s President and it’s government. the Acadia District it divided through the centre by the Destreds Sea, making it the perfect port city, hundreds of bridges run across the rivers connecting the two halves. Acadia South is the oldest region of the two halves, because of this most of the downtown cores building are Heritage Zones, as a result of this, the city has no distinct downtown skyline. Most of the tallest buildings in the Shoreline Core only reach to around 300 meters. The city was designed this way as to not shadow the older heritage buildings. History plays a vital role in the Acadia District. Old forts, castle and buildings can be found all throughout the core of the city.

The Laurentia Empire is known far and wide as the oldest of Kwandrivia's, Kwandrivia Era factions. The Laurentia Empire rose to great power after defeating many other nations using it's military's might during the Great Wars. At that time the Laurentia empire was known as the Holy Kingdom of Acadia, which was lead by King Decker Laurentia. King Decker at the time would use his power and might to form the Holy Laurentia Kingdom. Eventually and a few wars later the Laurentia Empire would be formed. The lands here are filled with hundreds of years of war and history, this history and it's people help drive the Empire forwards. Patriotism and Militarism power the lands.

Ubel GegandThis is the land of the dead, main roleplay for deceased characters. Enter at your own risk...

Ubel Gegand is the capital city of Excelsior, it is the heart of the underworld and the place every killed person of Kwandrivia finds themselves in after death. Here they are forced to explore the tainted and torn landscape of a world supposedly forgotten. Ubel Gegand is ruled by the Nein Morgenroete, an organization once ran by the last living Tartarian, Ignatius Light. After Ignatius's defeat, the Soulmarcher Mirg seized control and began restoring order to the chaos brought on by the Tartarian's tyranny. The city's orange-red flames of torment have been extinguished and replaced by blue-green spirit-flames, flickering and casting cool shadows on the once tortured souls, now free to roam the lands of Excelsior.

ExcelsiorThis is the land of the dead, main roleplay for deceased characters. Enter at your own risk...

Excelsior is all that remains of the Old Kingdom's lands. These remains were once kept locked up by the Gate Keeper Guardian, a great beast created by all 3 Order Members to protect and keep anyone, including themselves out of Excelsior. At the time of Ignatius's escape, it was killed, however, and now the lands of the dead are open to anyone brave enough to enter. Beware! Souls and spirits now wander freely here, unchained by their new ruler. Powers not of the spiritual sort will be diminished here, making anyone entering vulnerable.

Situated high atop a mountain that overlooks the oceans around it is the almost always foggy Fortress Peak. Fortress Peak was once the second largest city in the Laurentian Empire before a large dispute over resources forced Fortress Peak to wage war against the Laurentian Empire. Ever since those day Fortress Peak has become famous for it's one of a kind Steamworks System. These Steamworks System are hat helps to drive the entire nations not only forwards but upwards. Like the Empire Acadia Districts, Fortress Peak is a growing and dense metropolis filed with the hustle and bustle of everyday life. Steam is the main source of power for the city and metal is their largest export. The skies are filled with dirigibles while the streets are filled with people and automobiles. These give the city a very Industrial look. In a very well protected military bunker in the centre of the city is Helm Fortress, here one can find the Supreme Commander.

Seperating the Murkwood Keys and Nchuleft is the Andrius Sea. It's crystal waters shine blue and reflect the sun giving the appearance of sapphire. If not for the over protective Andrius School of Mermaid residing in the Garrus Trench, these waters would be a massive tourist area.

Situated 500 meters below sea level and well below the rest of Kwandrivia are the Murkwood Keys. The Murkwood Keys are completely surrounded by a waterfall that cascades from the ocean around it. The waters fall down into the Murkwood Keys to create an endless mist that covers all of the canyon making it very damp and humid. Despite being so deep and having so much water pour into it, the canyon does not seem to fill up with water. It is however a very damp place perfect for the many swamps and jungles it hold to thrive and grow. Directly south of the Murkwood Keys is the Geirtex Vortexes a pair of twin whirlpools that keep the Murkwood Keys drained. Where all this water goes after being drained is still a mystery.

Pyramids of Keiz
Across the Murkwood Marshes stands a single solitary piece of land, one of few truely solid area of ground. Upon this peaking above the treeline, a gray stone pyramid of immense proportions. Here the Shrews have come to make their home in partial isolation from the rest of Kwandrivia while turmoil slowly festers at the newly forged allience, threatening to bring Chaos once more...

The vast dank marshes that surround the Pyramid of Keiz are home to a unfathomable about of plant and animal life. It is here, though unclaimed, that the Shrews have made habit of coming to protect and cultivate, both as an area of recreation and training. Few others have come to traverse the murky and dangerous terrain...and even fewer have made it through...

Near the Southern tip of the Murkwood Keys, in the Brine mixed by the ocean tides and stagnant swamp waters, stands a spire of rock, large enough to contain a small network of caverns, yet small enough to blend with the natural treeline. It is on this Isle that the Anneptii have come to make their home. Having forged a truce between their brothern in the northern marshes, the Baron of the Anneptii has claimed a spot not too far from them, which as rumor has it, has become untamed...

Ever since the Anneptii settled down, nature within a mile of their spire has become unsettled. Plant and animal life alike have taken on twisted, unnatural characteristics, making the area all the more dangerous. The area has become a danger zone for any of the natives and if the wildlife wasn't enough, the Anneptii themselves have become curious enough to venture out into the area, raising the risk to any passerbyer to become, if nothing else...a meal...

1200 Kilometres to the west of the Murkwood Keys is a small island almost triangular in shape. The island as of now is surrounded by the Gatten Veil, a massive barrier that prevent anything from getting inside or out. It is similar to the Great Barrier surrounding Excelsior suggesting that the Order made it. The only portion of the Island that inst covered by the Gatten Veil has a tower built upon it upon which another Barrier Guardian stands.

All Abilities, Aspects and Weapons do not work within the Prison, This is a dead zone for power. Any attempts to do so will result in intervention from the Prison Guard.

Welcome to the Vault, a place where Kwandrivia's worst are held captive and locked within. Those who enter the gate, rarely ever see the light of day. When you end up here, you've done something wrong. Inside these walls you will be locked here until the date specified. Good behaviour and deeds can ear your freedom.

Sunoisha City is a moderate sized city with a population of 136 million packed into an area that almost no other capital city on Kwandrivia would fit inside. All throughout the city businesses and offices can be found beaming their holograms and neon lighting almost everywhere. This gives the city a pink and blue hue that illuminates through the fog and rain the best it can. Police are constantly lurking the streets looking to catch criminals that emerge from the Undercity looking to make a quick buck from those above. The closer one gets to the cities Centre the taller the towers get.

South Yonohara is divided into 5 Special Economic Zones was with a major city at it's heart. All 5 Economic zones each have an elemental theme associated with it. None of the zones work against each other, rather each zone exports and imports goods from one another essentially making the entire South Yonohara a self sufficient region. Each Economic Zone is governed by a member from one of 5 highly influential families. Each of the families are familiar with one another and each meets every year to discuss future plans and issues that need to be addressed.