The purpose is to bring guild members closer to each other to become friends, family, intagrate and have more fun, regardless if the guild is "on top" or just starting, lets create the feeling that they make something bigger together

Allowing a member/leader to reward/gift another member/leader within one guild:

adding in shop option for leader to buy something to reward member is another good idea (or for that matter option for a member to buy something for another member, restricting it to leader alone would be a stretch)

Let Guild Leaders reward their players somehow through something visual or some other bonus. Which would allow them to reward for loyalty. Similar to how on our profiles it tells how long we've been in a guild, but it should actually do something in the guild. Kind of like how forum birthdays work now or an "employee of the month," type of thing.

Maybe some boss monster that a guild as a whole needs to take down in a week time. It can have lets say 1m HP (of course hp amount woulf have to be taken in consideration by the devs). That monster would have all 6 colors and some cost of say 50. You couldnt drain it, it would be impervious and also imune to isntant kill effects (from hero traits).Its spell would be something like kill all enemy team, while it could also have 1000 attack to kill anyone with a skull match. Having all 30 members attack a single enemy would feel awesome. And that boss monster could have a different special condition every week. Like one week it could be taking 20%less spell damage. One week it could take less skull damage. One week it would apply a random stat eff to whole enemy team on start of every turn.And rewards for killing it could be some big pile of glory and gems for every member of the guild, and 100 trophies per member for taking it down. Guild would gain a total of 300p trophies which would replace pvp fights that members wouldnt be doing while raiding the boss monster.

They could do something like the events we have now. For one week your guild kills purple/red/blue/etc. troops together to work toward some sort of traceable goal. If completed your guild gets a special bonus. Or for one week your guild works together to take down a fixed enemy team. Complete that so many times in a week and you get a special bonus or emblem or bragging right.

That's still separate but together in the best way possible, while still promoting unity. It's probably as close to raiding as we could get in this game.

Each week would have a different story theme. The curse of Queen Mab, The rise and fall of Valkyrie, Imp Madness, etc. Just to give some simple examples.

Another thing that can be done, that can improve loyalty of members, or rather make their decision about switching guild harder is to implement some kind of reward bonus based on the number of days spent in guild.Lets as an example take blue task that rewards 10 gems as en example.Thats the basic reward everyone in the guild gets.If a member has been a member of that guild for 10 days she/he will get 10%bonus rewards > 11 gems.If a member has been a member of that guild for 20 days she/he will get 20%bonus rewards > 12 gems.The number goes up to 100. % get increased every 10 days. So being in a guild for 29 days will still result in 20% bonus.This way a loyal member would get higher rewards from his current guild, then if that member passed to a guild that does slightly more quests.

I like your first 2 suggestions, they really seem to work towards the loyalty goal. The first 1 would encourage the guild member to stay, while the second would make the GM think twice before kicking everyone in the guild. I'm just not sure about the bonuses or the precise numbers (I really have no idea if they're fine, I'm not disagreeing hehe)

I personally hate the 3rd one. Giving that kind of power to a guild leader can go very wrong. If the GM isn't very wise (even if they are, actually), it can create a lot of conflict inside the guild, ultimately making the guild break apart, rather than bringing it together.

About the last suggestion, no opinion on whether or not it would be nice, but I doubt it would boost loyalty, at least not for longer than a week.

the 3rd is meant not for free (at least the ones i posted)the person who is buying the gift must pay the price in $ or whatever resources it is priced to begin withand i didnt mean it to be available only for the gm

but i can see might be right about the hk's suggestion

the guild activities would give ppl something to do together, that has potential to be bonding in a positive way, perhaps the details need to be changed but potential is there

Why not? That can already be done informally. Not sure I'd use that because I wouldn't want to put more pressure on guildmates, but as long as it's optional (and doable by the devs), I don't see a reason to oppose it =)

I'm thinking now that, while I do love the idea of promoting loyalty and collaboration (I may be a square, but I have a hippie heart hehe), is it right to "force" it (I know the word is strong, but I couldn't find a better one) on guilds that don't care about it?

I mean, when Don Boba said "Needing to kick someone is a penalty by itself.", I thought that "needing to kick" is relative. But shouldn't this be something for only the GM to decide? Even if he decides everyone in the guild should decide together, wouldn't that ultimately be their decision anyway?

Playing the devil's advocate here, I can see someone being angry because they want a top-performing guild with many people being exchanged whenever needed, but their play style (although one I don't agree with) would put them at a disadvantage facing other guilds (which could make a significant difference in the upcoming guild wars).

But, again, I would support the ideas I mentioned on the other replies and what I argue here is not my personal opinion. Just trying to present a different point of view.

the bonuses and rewards i offered (i hoped) would not be outshining "high activity" type of guild so guild migration would still be fine

but it would reward the less active "casual" and "Semi casual" guilds for keeping their pace with some veteran members on their side

at least that was the intention

so in the end the guild would need to decide do they want a member rotation to maximise donations or long term loyality bonus with keeping the veterans in when they have a worse week due to reality issues etc

i think that wouldnt remove any fun for the top pvp ppl guilds while it would offer the slower paced ppl guilds some good deal too while now they got none offered?

On the other hand, if the bonuses are not significant, would it make people think twice before kicking left and right? It'd be really hard (but nice) to find that sweet spot in the middle. Let's hope they do.