ZBrush

Creating cartoon animals is a great starting point for anyone who is thinking about having a go at 3D. Cartoon animals are usually made up of shapes and forms that are fairly simple to model, and since realism is not the focus of this kind of work, it gives you an opportunity to be expressive and experimental at all points of the creative process. In this eBook the artists will be talking you through how to approach this task, firstly by concentrating on how to create your idea, but then moving on to the modeling, texturing and post-production. Each chapter provides you with an opportunity to see into the workflow of these outstanding industry professionals and learn valuable techniques you can use in your own workflow. Learn More

This four-part ZBrush series, based on the ever-popular sci-fi theme of aliens, is designed to take you through the process of creating an alien figure using ZBrush. In this series you will encounter four separate artist interpretations, including work from Kurt Papstein and Maarten Verhoeven, as each tutorial incorporates an in-depth, step-by-step guide for creating an alien species. The tutorials perfectly encapsulate an entire process, from the initial concept to the final piece, enabling you complete an entire project or portfolio piece in almost no time at all! Learn More

This three-part tutorial series focuses on creating a realistic and detailed sculpt within a set time limit. Three artists – Daniel Bystedt, Nils Meyer, and Mariano Steiner – are given a base mesh and a set time limit, and over the series, strive to demonstrate some of the best methods for creating a perfect humanoid sculpt in the ever-popular ZBrush software. Each tutorial covers a different character, from concept to refining texture and general finishing, and aims to pass on some useful techniques to aid you in creating your own speedy 3D images (perfect for portfolio building!). There are no set specifications, and artists are free to be as creative as possible under the set time limit, so stand by for some interesting outcomes in this fascinating series. Learn More

Bring your imagination to life with our pro guide to concepting and crafting remarkable creatures using ZBrush. Each tutorial covers concept to final illustration to help you see and learn the entire process by the experts. You'll be sculpting your own organic beings in no time! Learn More

ZBrush is a formidable piece of software that is capable of so much. The possibilities are endless and the only restriction is your imagination. In this eBook series our artists will be flexing their creative muscles to show us how to create not only the organic forms of their beasts, but also the non-organic forms that make up their armor and weaponry. Follow the creation process from initial concept through to final illustration and find out how to create some mind-blowing armored beasts! Learn More

John A. Martini covers the entire process of developing a stunning photoreal scene, from pre-viz and setting up the 3ds Max physical camera, through modeling in Maya, creating objects in 3ds Max, texturing and shading, and finally culminating with in-depth tuition for lighting and rendering the final scene. Featured software includes: 3ds Max, Maya, V-Ray, Photoshop, ZBrush, and NUKE. Learn More

Even some of the most modern forms of art are influenced by traditional techniques, methods and styles. With the arrival of ZBrush came an opportunity to put into practice many of the techniques that were used in classical sculpture by sculptors from some of the most recognizable periods in world history. In this tutorial series Rafael Ghencev will dissect the history of Greek and Roman sculpture and show you how to create an image in that style. Not only will Rafael talk you through the sculpting, but will also show how to texture and present your sculpt in a classical style. This series will also give some great anatomy tips, and provide you with some great tricks to help you present your sculpts. Learn More

Anyone interested in the CG industry will be more than aware of the mighty ZBrush! In fact ZBrush is starting to dominate the 3D side of the industry. Every day stunning new ZBrush sculpts and textured images are being added in their hundreds to Forums and site galleries. With ZBrush the only limits are with the imagination of its user, which probably explains why most ZBrush users create sculpts where they can really express the extent of their imagination. This eBook will help you as you try to do the same, by showing you how some of the top industry professionals tackle the task of designing and sculpting diverse and unique monsters. Each chapter of this eBook will walk you through the entire process from concept to post production on a fully textured sculpt. If this is the field that you are interested in, the advice in this eBook is priceless! Learn More

Introducing 3DTotal's Stylizing Toons tutorial eBook, which uses both 3ds Max and ZBrush. Stylized Cartoon characters are very popular in the world of CG. However they are not always well executed. The art of finding a balance between exaggeration and design has caused artists problems for a long time. In this eBook Jose Alves da Silva will be showing us how to address this balance and master it to create stunning stylized cartoons. The entire process is explained from beginning to end, starting with gathering references and creating the concept through to modelling, sculpting texturing, lighting and post-production for both an Animal and Human character. If this is the kind of CG work you are into this is a must have eBook. Learn More

The aim of this eBook is to provide both an efficient and methodical approach to creating characters that can encompass both organic and mechanical components and equip artists with the knowledge to learn techniques used by industry professionals. The series provides an in depth account of creating a character from the concept and base mesh stages through to the final detailing and high poly sculpt.
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ZBrush is a hugely popular tool used by industry professionals around the world to create high quality detailed sculpts. In this eBook Mike Jensen gives us a detailed insight into some of the best features and methods for getting the most out of this versatile programme. Mike takes specific care to talk about some of the newer features that make this programme stand out from the rest including ZSketch, Quick Sketch and Hard Surface Sculpting which all help speed up the sculpting process, and present artists with tools that create new and exciting possibilities.
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This series of ZBrush tutorials orientates around speed and efficiency and how to achieve detailed sculpts within a few hours. Each of the ten chapters focuses on a different character topic ranging from mythical creatures such as the Minotaur and Cyclops, to pirates and monsters. Learn More

ZBrush Character Creation is a 91-page comprehensive look at the techniques and tools used to sculpt a variety of physical characteristics specific to several character types. Free mesh base included. Learn More