Or at least, that's the plan.
The MBN will move to it's real home: http://www.magicball.net
And the forum will be put at: http://forum.magicball.net
The reason for this is simple, I don't own the el-muerte.student.utwente.nl domain and in the "near" future I will move away from the university campus. So I have to move the MBN to a local that is under my control a long time before I lose control so that the internet can catch up.
The process of moving will probably take a couple of hours, during that time the MBN will be unavailable.

All links to the current MBN location will be redirected to the new location as long as possible.

Update! (2006-11-28 15:53) The move has been performed.
A couple of things still have to be fixed:

Restore the quotedb functionality

Fix character encoding of certain database tables (most importantly the game quotes)

Today .TaKaM released a demo of his platform game: Twinsen
In Twinsen you play the role of Twinsen (in case you are wondering) and once again you have to save Twinsun. Aliens sliced the planet for a reality TV show, so now the world looks like it's from a platform game.

This demo only has one level and two types of enemies. You are equiped with both the sword and the magicball.

On October 9th, 2000 the new home for Little Big Adventure fans was born. In the past years many of the initial members are still very active on the forum and the community has grown to over 300 active member.

In the past six years a lot of things have happened. More and more became known about how the games are constructed. This resulted in numerous tools to view and modify the game content. Because people started to create mods for the original games, most notable is the LBA Prequel mod.
Besides tools people have started work on reimplementing the LBA1 and 2 engines. Also, Sebasien Vianny (who orignally working on both LBA1 and 2), created an MS Windows port for LBA1: LBAwin. Which will allow you to play the game on modern computers without the need of emulation.
Other team efforts concerning the LBA games are:

Alexfont provided us with some scans of covers we didn't have in our collection yet. The new cover art includes the box of Relentless (the USA version of LBA) and the European PlayStation version of LBA1.
The Relentless box also contains some additional paper material: a card with a trademark notification and an flyer to order the Relentless strategy guide. Now if we could only get a hold on one of thise guides.

First of all, sorry for a non-constant update of this website, but I hope with this new tool and the upcoming next version of LBA Story Coder this website could get more updates. The new tool I have to announce is the LBAnimator Studio, a program to edit and view the LBA1 3D models and animations. This program was motivated by the LBA Prequel project who surely would need something like this to be as perfect as possible. I\'d like you to give some feedbacks about the program and also, if you have some bug or feature to report, please, use the Bug Tracking System the way I could have all things saved.

It would be nice if we could complete the collection with all releases. So if you have a release that isn't there yet please scan all parts of it. Don't take cover art images from other sites (like mobygames), unless they are of a high quality and don't contain watermarks.

I
could've called it an "integrated super dynamo circuitry mechanism" but
I decided to go with "portable radio". A little catchier, huh?
Incidentally, I'll let you know when the Proto-Pack is ready, it'll let
you fly around in complete safety.— LBA2 (#1446)