Hi all! Friday night we had our first game (after 6+ months of stall-outs, scheduling conflicts and life-interrupting events!) and I think we're off to a good start.

The party was composed of a barbarian, a ranger, a rogue (moving into ranger/rogue) and a halfling stand-up comic bard.

The first game consisted of the adventurers getting to Cillamar and gaining the patronage of the inestimable Chauntessa. She offered to put them up if they would investigate a series of disappearances that started the previous year. She had asked another group to investigate a month earlier but they found nothing of interest after several trips into the community and countryside. The last time she saw them they had decided to go visit the monks excavating the old Dawning Sun monastery near Castle Whiterock. She hadn't heard from them since.

This seemed like as good a lead to follow as any. The party approached the monastery the usual way and talked their way in. They really didn't pick up on the decisively un-monkly vibe and allowed themselves to be led to the artifact tent. Here they perused the junk while Ikenvar and his 6 slavers silently surrounded the tent and then dropped it on their heads.

At this point most of the characters realized they hadn't brought any light slashing weapons. The rogue was the sole exception, and he cut his way free during the first round - only to find himself directly in front of Ikenvar. The end result was predictable.

The barbarian didn't realize until round 3 of her beating that she had a better chance of escaping from the tent with Escape Artist than with a Strength check and did so while the ranger and bard flailed around under the tarp being clubbed by the slavers. When he did so and rage kicked in, the slavers panicked and began lobbing stenchpots at him. They all missed and two of them ended up affecting the slavers themselves. This gave the barbarian a chance to kill two of the slavers.

The ranger found his way out and killed the one slaver not in combat - the one currently binding the unconscious rogue. He then turned to Ikenvar and the two engaged in a two-round duel that did damage on both sides but ended with Ikenvar dropping the ranger.

The bard used his time under the tent to creep out and free a dagger from the KO'd rogue, then healed the barbarian and ranger both before telling an inspiring joke and hiding in the collapsed tent again.

The deaths of 3 of the slavers and the effects of the stenchpots on the other 3 were demoralizing and the 3 remaining slavers fled. The presence of the raging barbarian (Intimidating Prowess baby!) was too much...

The barbarian quickly dropped Ikenvar (one big greatsword hit took him down to zero), but not before Ikenvar's 'Orc Ferocity' kicked in. His return attack dropped the barbarian to 2 hp. Once the barbarian's rage ended, she lost the 2 extra hit points and fell unconscious.

Some first aid brought them all around and they secured the half-orc. Now they have his stuff, six stenchpots and a key.

I know what you mean! I've been itching to run this beastie for several years. I will definitely keep posting. Another good thing about this is that it will keep me working on the PFRPG conversion block for the module, which King Joseph promised to add to his supplementary material.

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." -- Gary Gygax"Don't ask me what you need to hit. Just roll the die and I will let you know!" -- Dave Arneson

Awesome! That was a brutal encounter, but your PCs managed it without a loss, so hat's-off to them!Yeah, Intimidating Prowess is no joke - my fighter in our regular game has it and it's made a few "negotiations" a whole lot easier.

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum