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Omega Agent Card Review

It’s the most polarizing Omega card revealed so far. On the one hand, it has the best Turn 10 effect – summoning two extra 4/5’s is better than gaining +10 Attack on a single minion or healing for 10 in Priest (which already has access to lots of healing cards). On the other hand, it has the weakest on curve stats so far. 4 mana 2/6 Taunt is passable – it’s passes the vanilla test, it’s Stegodon power level. 3 mana 3/4 is also okay play on Turn 3 – obviously you would never play a vanilla 3/4 with no synergies in Constructed, but it’s still something you CAN drop on T3 and not be sad about it. But this one is different. 5 mana 4/5 with no text or keywords is just terrible. It would have to cost 1 less mana to be in line with the other two cards and be a vanilla card.

Unlike the other two, you pretty much never want to drop this one before you hit 10 mana. That’s why even though in theory an effect like that would fit a Zoo Warlock, in reality it’s a very bad Zoo card. Unless you go for a slower, Midrange build (and Zoo haven’t been built that since Demon Zoo a few years back), most of your games end by the time you hit Turn 7-8. 10 mana is a lot. It’s so much that Zoo builds have even cut the Bloodreaver Gul'dan, and I’d play the DK Hero over this card any time – you will revive a solid board anyway, but you will also get 5 Armor and upgrade your Hero Power. Not to mention Discard effects such as Soulfire or Doomguard. This card will get discarded before you even get to play it most of the time, since it’s really clunky.

So maybe in slower builds? Well, on the one hand, this makes more sense. A slower Warlock deck can afford a few dead cards, it’s not that big of a deal. And Turn 10 mark is much more realistic for that build. In slow Warlock, it can work a bit like an easier to activate Dragoncaller Alanna. 3x 4/5 minion for 5 mana is amazing in the late game, it puts lots of pressure and is pretty difficult to remove. But the problem here is – what deck would you want to play it in? Even Warlock is not an option, because this card is Odd-costed. Cube Warlock, maybe? But then again, Cube Warlock is also more aggressive, often wants to finish the Control games faster and is a pretty tight deck – I don’t think that it could cut anything to play those.

That’s why ultimately, while it might work in theory in some slow Warlock builds, I don’t really see it being good in an actual, realistic scenario. Most of the builds either don’t want to play it or can’t. It might fit into some slow Midrange or Control build we don’t have in the game yet, since it has some potential, but it just seems difficult to put into any deck right now.

this card can be good but it is like 2.5/5 in constructed and 5/5 in arena.. for constructed at 10 mana you gain 3 minions with 4/5 stats and still have 5 mana to spend.. only problem that it dont have taunt nor demon tag or something, and warlock have better options then this to give them taunt like giants or tw drakes.

Why is this a Warlock card? Warlock has no use for this in Constructed. I mean, on Turn 10, compare summoning 3 mid-range minions to summoning a whole board of demons, gaining 5 armor and upgrading to a busted hero power. And on curve, it’s horrible. Now, in Arena, this is OP. Omega cards will probably be quite OP in Arena, and below average in Constructed. 1.5/5 stars in Constructed, 4/5 stars in Arena.

The themeing on this card is a bit off, but the theme for warlock in this expansion is rather nebulous as it is.”Science of the Soul” is what I believe it is.

I don’t think Zoo would want to play this since it is a five mana yeti until turn 10. Most of the time, Zoolock can or at least wants to win before then. Even Warlock can’t play it (although if it could it probably would) and Odd Warlock has never been a thing, especially with Possessed Lackey now being a six cost card.

This card is probably good. It just doesn’t have a home to go to as of yet.

U can only run this Card in controllock. But seriously do i wanna run it in a deck having such a strong dk hp so in the Long run of a game i win. I would say no cause it’s a more aggresive Card and controllock doesnt Need any aggresive Card, just Cards to survive. this Card doesnt prevent dmg so i would always prefer Voidlord instead of a great bord that doesn’t prevent leeroy lethals

Well, if you’re playing this in Zoo, you would probably have already wanted to win.
Playing this in Even Warlock is impossible for obvious reasons and Odd Warlock hasn’t really been a thing and probably won’t with Possessed Lackey getting bumped up to six mana.
Even then three 4/5s on turn ten might not be enough to hold the board assuming you’re in a losing or even boardstate.

Ok, what if you played Nether last turn… or Guldan… or Godfrey… or Nzoth in wild… or comboed zealot + defile, thalnos + defile… the list goes on. Warlock already has ways to not be much behind on the board, and 3 4/5’s are enough to eat a full board clear, thats also expensive and is already needed to handle all the other Warlock threats. I think it gives Guldan too powerfull of a late game, since they have their exclusive Nzoth + best hero power, good healings and best boardclears.
For sure it is a nightmare, at least in the wild meta…

Yes. In cases where you are winning, this will allow you to win more often. This is certainly a win more card in those cases you listed.
I honestly don’t care about the play-ability in Wild because basically anything can go in that format, and I can see this as a part of Renolock as that follow up to Twisting Nether or the Kazakus Potion.

The upper tiers of Wild format have always been a nightmare as well. The control decks control better than anywhere else, an aggro deck can swipe all 30 of your health by turn four, Combo decks are all over, and even a thrown together dragon Priest deck can, with a skilled pilot, win a couple dozen games in a row.