Metal Gear Rising: Revengeance screens possibly show PC improvements

See, this one looks lovely, but – in-engine or not – it also looks a bit cutscene-y.

Following on from yesterday’s news that Metal Gear Rising: Revengeance will be hitting PCs in early January, Konami have released a set of screens purportedly taken from the PC version.

That said, they’re not the most impressive screenshots ever. While most of them look fine, some of the very-definitely-in-game ones are lacking a little of the detail you might expect, with nice lighting and effects but slightly rough environmental texture work. It also doesn’t help that all of the screens are at 1280×720, which is likely a ways below any resolution you’re likely to use to play the game. Let’s just hope the actual art assets are at a higher resolution than that, and running it at a proper PC resolution will do more than just highlight flaws.

In short: here are some screenshots for Metal Gear Rising: Revengeance, which have a lovely art style but could probably have just been pulled from the console versions. Hmm.

Tim has been playing PC games for longer than he’s willing to admit. He’s written for a number of publications, but has been with PC Invasion – in all its various incarnations – for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He’s also weirdly proud of his status as (probably) the Isle of Man’s only professional games journalist.