Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Originally posted by Rytram Hi, I'm having problems with certain spells/abilities being greyed out when they shouldn't be. For example; as a Hunter, Aimed Shot is greyed out and cannot be triggered unless Master Marksman (after 5 stacks, Aimed Shot's cost is free and cast time is none), procs it. But even when I'm able to use Aimed Shot from the skill bar, it has a cast time. I'm able to freely use Aimed Shot directly from the Spell Book with enough focus as well as it not casting during the 5 stack proc.

A few of my spells and abilities on my DK are greyed out as well, some with proc abilities and some without. I'm able to use the abilities directly from the Spell Book though.

Thanks for any insight on what may be wrong.

Okay, I figured out the problem on my DK. I had a lot of my spells macro'd with Rune Strike, which apparently doesn't work anymore unless Rune Strike is activated.

Aimed Shot on my hunter is still bugged, being non-clickable until it gets procc'd, even after dragging straight from the spell book onto the spell bars.

Not able to get OmniCC to work with Macaroon for cooldown. Any suggestions?

Worked just fine with before this version, and i am thinking there used to be an option to allow cooldown count in the previous version of Macaroon also (tho i could totally just be tired and the option was never there).

Hi, I'm having problems with certain spells/abilities being greyed out when they shouldn't be. For example; as a Hunter, Aimed Shot is greyed out and cannot be triggered unless Master Marksman (after 5 stacks, Aimed Shot's cost is free and cast time is none), procs it. But even when I'm able to use Aimed Shot from the skill bar, it has a cast time. I'm able to freely use Aimed Shot directly from the Spell Book with enough focus as well as it not casting during the 5 stack proc.

A few of my spells and abilities on my DK are greyed out as well, some with proc abilities and some without. I'm able to use the abilities directly from the Spell Book though.

I love the new GUI man, keep up the good work. One thing I'm having trouble with is finding the old macro master in patch 4.0.1. I don't like writing a complicated macro on my action bar and then being able to accidentally delete it because I dragged it off my bar. I feel like there is probably already a solution to this, I just can't find it. Help would be appreciated.

Originally posted by Zaorina I use shift + 1-5 to move between pages (old school eq player. never lost the habit).

So, say i shift to cat form from caster. Page 1 and page 2 (shift 1 and shift 2 respectively) would be cat abilities while page 3, 4 and 5 (shift 3, shift 4, and shift 5 respectively) would remain the same buttons that are available in caster form. Only 1 page is ever visible (this allows for me to use 1-8 as hotkeys on each respective bar)

Note that displaying page 3,4 and 5 of caster form isnt totally necessary. it was actually easier to set them up that way in nurfed, so i've become accustomed to it. i can always adjust to shifting back to caster form to access those pages. they typically only hold situational or out of combat items (pots, food, mount hotkey, rez - those types of abilities).

Just to let you know I am thinking on this. One way involves writing complex macros for each button, which may be tedious but minimal button creation. The other way involves making a lot of buttons. I am trying to figure out a third way that will be better than the first two. I may not have an answer until tomorrow, as I am sleepy

Originally posted by Maul On your Cat, Prowl and Bear Forms you state you have pages 1 & 2 of the Caster form swap, but only one page shows at any time. While say in Cat form and you want to go from page one to two, how did you swap them? With a key bind? I am just asking so I can understand your setup

I use shift + 1-5 to move between pages (old school eq player. never lost the habit).

So, say i shift to cat form from caster. Page 1 and page 2 (shift 1 and shift 2 respectively) would be cat abilities while page 3, 4 and 5 (shift 3, shift 4, and shift 5 respectively) would remain the same buttons that are available in caster form. Only 1 page is ever visible (this allows for me to use 1-8 as hotkeys on each respective bar)

Note that displaying page 3,4 and 5 of caster form isnt totally necessary. it was actually easier to set them up that way in nurfed, so i've become accustomed to it. i can always adjust to shifting back to caster form to access those pages. they typically only hold situational or out of combat items (pots, food, mount hotkey, rez - those types of abilities).

Originally posted by Maul First, if you would like to turn off spell alerts, in the Bar Editor in the upper-right hand area you can turn them off/on on a per-bar basis.

Now, as for the spells not lighting up when they should and staying sparkly when they should not, this all relies on Blizzard's new spell alert system. If a spell lights up, that is because Blizzard's code told it to. If it does not and it should, Blizzard's code was silent.

I had a similar issue on my mage in beta and these spell alerts are actually very simple implementation-wise for Macaroon. Macaroon watches for the spell alert event, grabs the spell the event was triggered for, and if that spell is on a button, light it up. The spell that triggered the event is embedded in the event itself. Blizzard sends the event to watch and the spell data. I think this system is still new and Blizzard has some issues to work out of it

Blue442? an easy way for you to test if it is an issue with blizzard's code, or not, would be to simply disable all of your mods, and see if the error still happens.

if that doesn't fix it, then if you want to be 100% sure its not a setting one of your mods changed, then the last thing to check before you can pin the blame squarely on blizz, would be to:

A: fully exit the game if you are in it
B: go into the folder where WoW is installed on your computer
C: move the WTF folder from there to somewhere else on your computer (so you can move it back once this test is done, and undo any side effects of the test)
D: once the folder is somewhere else on your computer, just start up WoW as normal. the game should run as if this was the first time you had started it up (as far as any interface customizations go, anyway; you won't have to worry about downloading all the patches again).

Originally posted by Blue442
[b]I made the changes you suggested (and that fixed the bar switching problem, i think) But im still having these weird "sparkle" problems on spells and abilities.

First, if you would like to turn off spell alerts, in the Bar Editor in the upper-right hand area you can turn them off/on on a per-bar basis.

Now, as for the spells not lighting up when they should and staying sparkly when they should not, this all relies on Blizzard's new spell alert system. If a spell lights up, that is because Blizzard's code told it to. If it does not and it should, Blizzard's code was silent.

I had a similar issue on my mage in beta and these spell alerts are actually very simple implementation-wise for Macaroon. Macaroon watches for the spell alert event, grabs the spell the event was triggered for, and if that spell is on a button, light it up. The spell that triggered the event is embedded in the event itself. Blizzard sends the event to watch and the spell data. I think this system is still new and Blizzard has some issues to work out of it

Originally posted by Zaorina
If there is already a post on how to do this i'd love to be redirected. or if anyone could help get me started it would be much appreciated.
Thanks. [/b]

On your Cat, Prowl and Bear Forms you state you have pages 1 & 2 of the Caster form swap, but only one page shows at any time. While say in Cat form and you want to go from page one to two, how did you swap them? With a key bind? I am just asking so I can understand your setup

I made the changes you suggested (and that fixed the bar switching problem, i think) But im still having these weird "sparkle" problems on spells and abilities.

I am having a bit of trouble explaining this, so i have snapped some screenshots in hopes that it helps.

before going to tree form all is normal.

Then switching to tree form, my tree form bar receives no special sparkles for enhanced spells.

I cast a rejuiv on myself, and the swiftmend lights up as it should

When i land in caster form... It puts sparkles when there shouldn't be any.

***edit

To further complicate things, I'm getting mixed results. If i relaunch the game, i get no sparkles when i come out of tree form this time. and when i went into tree form i had the sparkles show up for a split second, then disappear.

very strange.

i might destroy this bar and recreate tomorrow. I'm wondering if i did something to it.