Telltale fans interview Part-2

Okay here's the list. Only 20 maybe chosen. Let's nominate a couple of the rougher questions to kick out, affectively leaving us with the pedigree stuff. I think the rule should be set that anyone who submitted a question should have at least 1 of their questions get in. Red=nominated for eliminationBlue=removed by owner1. What does it take to start a company like Telltale? -Burn2. Does Bone have a release date been set? -Alucard3. Can we expect to see a Bone demo in the near future? -Alucard4. Will Bone be released in Retail stores? -Alucard5. Will the 3D engine you have developed/ are developing ever be licensed for use by a 3rd party developer? -JP6. What are your potential distribution and marketing channels for bone outside the internet? -JP7.How do you propose to market the Bone games to Bone/comic fans, rather than adventure games? -JP8. Anything about the deceased Sam and Max Freelance Police you can share? -Udvarnorky9. Were there any other franchises besides Sam and Max you were considering? -Burn10/11.How can one go about auditioning for a Telltale game?-misanthrope12. Are you going to produce translated versions of your games? -Diduz13. Is the game engine full real time 3D or simply classic 2D/3D hybrid? -Diduz14. Is Blades of Stenchtar going to be a real game? -ThreeHeadedMonkey15. Whatever happened to the whole in Brendan's closet? -ThreeHeadedMonkey16. Was Dank always going to be a comic? -Burn17. What sort of developement tools are you using to create the game? -Vark18. What games are your major influences on the design of Bone? -Vark19. How do you plan to market Bone? -Vark20. In the short teaser clip of Bone, Bone appears to be following the cursor around. Do you plan to create interactivity between the characters and player? -Vark21. How has Telltale Texas Hold Em' performed in contrast to your expectations? -Vark22. What is the most difficult part for working at Telltale? -Burn23. Are you going to cater to the still significant part of the gaming community (especially outside of the USA) who are not broadband enabled and for whom a 15 MB download is offputting? -JP24. How often will the episodes of Bone be released? -spf197825. How much will the episodes cost? -spf197826. Will the Bone games include the infamous "cut-scenes" that many other adventure games employ as a story-telling device? -spf197827. What are your future plans for the characters from TT Texas Holdem? -spf197828. How did you get to be so cool? -spf197829. Whats the pay structure for those at tell tale? -Alucard30. What does an entry level position make vs a lead? -Alucard31. What are the hours like?(hopefully not as evil as EA =P) -Alucard32. Will there be a physical medium avialable for BONE? In otherwords a CD. -smileyfaceman33. Will the supporting characters have some kind of AI or will they just have set dialogue paths like previous adventure games? -smileyfaceman34. Will there be multiple player-controlled characters per title? -smileyfaceman35. How would someone go about getting an entry level position at TellTale if they have little to no industry experiance? -smileyfaceman36. You were mentioning in an early interview that you were planning to have a schedule eventually for episodic releases of several game-series, is that something you're still planning to do, or is Bone the main focus for now?- Apignarb37. Are you planning to exclusively distribute all your games electronically, or are you considering other options aswell? -Apignarb38. What can we expect from the game-engine, how is it shaping up? -Apignarb39. Being that many of you were on the Sam&Max team, and founding TellTale was in part inspired by the cancellation of that project, do you have any juicy tidbits to share with us about the game, or the making of the game? -Apignarb40. Don't you think it's a bit of a risky move to exclusively distributed your games digitally, seeing as most companies who have walked that road before you, has failed? -Apignarb41. How will you succeed, where others have failed? -Apignarb42. Describe a typical workday at TellTale. -Apignarb43. Do you have any plans for any other games than Bone yet, maybe even working on other ideas during the development of Bone? -Apignarb44. Who killed Brendan? -Apignarb45.TO KEVIN Will we see "buttless ice chaps" in any of Telltale's games? -Jub46. Who's Brendan? -misanthrope

My question could stand some rewording as it doesn't really ask what I meant it to now that i've re-read it:

"20. In the short teaser clip of Bone, Bone appears to be following the cursor around. Do you plan to create interactivity between the characters and player?"

It's missing some stuff from the original question that was more to the point.

so I guess reworded it would be:

"In the short teaser clip of Bone, Bone appears to be looking at the cursor and following it around. Do you plan on breaking the fourth wall and creating different levels of interactivity between the characters and player?"

"In the short teaser clip of Bone, Bone appears to be looking at the cursor and following it around. Do you plan on breaking the fourth wall and creating different levels of interactivity between the characters and player?"

I love adventure games and feel they deserve another chance to shine, but with TellTale Texas Hold'em, you brought personality to a genre that is usually devoid of any such character. What are your plans, if any, to bring this personality into other genres as well?