Kings Cup

How to Play Kings Cup

Kings, or Kings Cup, is a drinking game where player drink based on the value of a card drawn from the table. Some cards call for certain players to drink, while other cards start a mini game within a game.

What You Need

A Deck of Cards

4+ Players

Beer

A Table

Playing Kings Cup

Place a drink in the middle of the table. Scatter cards, face down, on the table around the drink.

Players go around the circle drawing one card at a time from the table. Different face cards have different meanings. The possibilities are endless with this one. Listed below are some common card meanings. Later on this page is a giant list of a bunch of the common card associations. Pick the ones you like!

When the fourth King is drawn, the Player must drink the drink that was placed in the center of the cards. The game generally ends here, but you may keep going until all the cards are drawn.

Common Card Meanings

Ace – “Waterfall” The Player who drew this card begins to chug or sip, so then does everybody else. When the person who picked up the card stops drinking the person to their right can stop drinking. When that person stops drinking the person to their right can stop drinking. This goes to the end of the circle.

2 – “You” The Player who drew this card selects someone who then must drink.

3 – “Me” The Player who drew this card must drink.

4 – “Whores” Ladies and women drink.

5 – “Beer Bitch” The Player who drew this card is responsible for getting up to get people beer until another player picks up a five where that player then becomes the “Beer Bitch.”

6 – “Dicks” Gentlemen or men drink.

7 – “Game of Sevens” The game of sevens is played where everyone in the circle says a number in succession and if a number of 7 or a multiple of 7 is the number which is to be said, the person must say “Fuck Me” or lose the game. When “Fuck Me” is said the direction of the flow reverses. (i.e. – 1, 2, 3, 4, 5, 6, “Fuck Me”, (reverse) 8, 9, 10, 11, 12, 13, “Fuck Me” (reverse), 14, etc.

8 – “Mate” Pick a person to drink with you for the rest of the game.

9 – “Bust a Rhyme” The player who drew the 9 says a phrase, then the players go around in the circle saying phrases that rhyme with the original. No phrase may be said twice, the first player who can not come up with a phrase, or says a phrase that doesn’t rhyme must drink.

10 – “Categories” The player who drew the 10 picks a category such as “sports teams” or “bands from the ’90s,” the players then go around in the circle saying items from that category, the first player who can not think of an item or says something not in the category (or if all items have been exhausted) must drink.

Jack – “Never Have I Ever” Go around circle playing Never Have I Ever. Drink each time you put down a finger. First person to put down all three fingers must take an extra drink, and the game continues.

Queen – “Question Master” Whoever draws this card becomes the “Question Master”. Whenever they ask you a question, you must answer their question with another question, or else not answer them at all. If you answer a question with a statement, you must take one drink. This person is the “Question Master” until someone else draws a queen.

Ace – “A spelling B” The drawer of this card chooses someone to spell a word. If they are unable to spell the word they must drink. A level of difficulty/trickery is preferred in the word. For example: Wednesday, Salmon, phenomenon, banana, etc.

Ace – “Race” The drawer of this card chooses one other player to “race” to the bottom of their cup. Both players must finish what is in their glass

Ace – “Dirty Pint” For the first three Aces, the drawer of the card pours a part of their drink into a jug in the middle. For the last Ace, the drawer of the card must drink the concoction in the jug.

Ace – “Ace in your face” The drawer of the ace puts the card on their forehead (“lick it and stick it”) and has to drink until the card falls off.

Ace – “Ace to the face” Once the Aces is drawn everyone draws an unknown card and posts it to their forehead, without knowing the value of the card. Using the help of others, and helping others you must figure out what your card is without any reference to its numerical or symbolic value. You are not allowed to say for instance “Your card is the number that comes after 6 if you’re counting upwards”. The last person to figure theirs out drinks.

Ace – “Ace is bass” The drawer of the ace slams his hands down on the table, the last one to do so drinks.

Ace – “Ace slap your face” All players have to slap their faces. Last person to slap their face must drink.

Ace – “Hot Seat” Each player may ask the person who drew the ace a question. If the drawer of the ace refuses to answer the question, he/she must drink.

2 – “Social” Everyone who is playing takes a drink. Commonly used instead of the waterfall rule.

2 – “2 fingers” The drawer of this card must drink 2 fingers of their drink.

2 – “Shuffle” All players must switch places.

2 – “Most Likely To” The drawer of this card chooses a possible activity, like “throw up tonight” or “have a secret crush on Justin Bieber”. All participants point at the person they think is most likely to do this activity. Each finger pointing at you is one drink.

3 – “3 fingers” As above but must drink 3 fingers.

3 – “Rotation” The direction of play switches, e.g., from clockwise to counterclockwise.

4 – “Whores” All women drink

4 – “Moose” Whoever gets this card must immediately put their thumbs to their head with his/her fingers splayed, resembling moose horns. The last person to do this must drink.

4 -“Dinosaur” As the four is unveiled, the player may use a permanent marker to draw a dinosaur on a fellow player.

4 – “4 fingers” The drawer of this card must drink 4 fingers of their drink.

4 – “Nicknames” The person who picks up the name must allocate an amusing nickname to a fellow player. From now on – if anyone addresses this player by their real name, they have to drink.

4 – “Rhyme” Someone says 1 word, everyone must say a legitimate word that rhymes with that word. If they can not think of a word they must drink.

4 – “Secret Service” After drawing this card, the drawer is able to perform the following stunt once throughout the rest of the entire game. The drawer puts their hand on their ear signaling that they are a part of the secret service, the last person to put their hand on their ear is the president. All members of the secret service must tackle the president in an attempt to protect them.

5 – “Divide” The player who draws assigns 5 drinks throughout the group. They may assign multiple or all the drinks to one person or divide them evenly.

5 – “Fuck You” Starting with the player who draws, players count up from one, any number with 7 in it or that is a multiple of 7 is replaced with “Fuck You”.

5 – “Pediddle” / “Date” Pediddle causes a chosen player to remove an article of clothing, and date would cause all players to remove an article of clothing.

5 – “Give Five” Distribute five drinks among various players.

6 – “Dicks” All men drink

6 – “Captain Dickhead” “Captain Dickhead” The drawer of an 6 becomes the Captain (Dickhead) and can do anything they want, imposing an unlimited number of rules until the next 6 is drawn, where all the previous Captain’s rules are revoked, unless the new Captain wishes to keep them. Similar to the rules card, except a little more extreme!

6 – “Music Game” Each person chooses an instrument and an action that mimes it. Everyone claps together twice, then the person who picked the card says their instrument and mimes, everyone claps twice again, then the person says someone else’s instrument and mimes it, e.g.: *clap, clap* Drums! *clap, clap* Piano! Then, the person whose instrument was called out follows suit. If you forget your instrument or clap out of time, you must consume.

6 – “Pick a Date” Pick someone to be your “date” meaning they have to drink whenever you do

7 – “Snake-eyes” When this card is picked, the holder becomes known as snake-eyes, and every time they make eye contact with anyone, that person has to drink.

7 – “God” The player that has this card licks the back and sticks it to their forehead. For the duration of the time in which the card is on their forehead they can do anything they like, force any player to do what they like so long as it doesn’t go against the basic rules of the game.

7 – “Random Text” Whoever draws this card must surrender their cellular phone to another player, so that the other player may text a random person from their phone book. In the event of a text response sent by the randomly texted contact, the responsibility of responding is shared amongst all players except the owner of the cell phone. A reward/consequence system can be created around causing the contact to not text back.

8 – “Gimp” Whomever picks this card becomes the ‘gimp’ whose ‘gimpmaster’ is the person to their left. The player remains gimp until someone else picks a Queen. The gimpmaster can make their gimp do anything (within reason), and the gimp is not allowed to speak or make eye contact with the group unless given permission to do so by their master.

9 – “Nose Game” When someone draws the allocated card, say a 3, they keep the card and the game continues. At any point during the game the holder of the card might put their finger on the nose (the idea being to do it so that no-one notices) the last person to then notice and put their finger on their nose has to drink.

9 – “Thumb Master” The player that picks the card becomes “Thumb Master”. At any time during the game, they discreetly put their thumb on the table. Then everyone else puts their thumbs on the table. The last person to put their thumb on the table drinks.

9 – “Thrift Tranny” After drawing this card, everyone must switch a garment of clothing with a person to their right, left, or directly across the circle from them, this person must be of the opposite sex. Players must never make a switch that causes a return of their own clothing, and they must only switch out their own clothing. It is recommended to play this rule along with “shuffle(2)” so that the clothing distribution is even more erratic.

9 – “Whine” The player who drew this card must whine about something. Examples include “This wine is too cold!”, “This fan is too loud!”, and “My beer tastes like yeast!” After the player that picked the card whines, the player to their left must then whine about something else. Play continues in this fashion until the majority of players deem a whine not whiny enough or a player cannot think of anything to say. If this judgement is made, the whiner in question must drink.

10 – “Simon Says” The person who draws the card starts with a sign, for example peace sign or touching ones nose, and the next does the same and adds another. The next person does both previous signs and adds another. And so on until someone misses a sign or takes too long.

10 – “Toilet Card” A card is nominated toilet card and only the holder of the card is permitted to use the toilet

10 – “Chinese Fire Drill” When the card is picked, everyone must run one full time around the table past their own chair and into the next chair. The last person to sit down drinks. To avoid cheating, anyone who knocks over a chair has to drink.

10 – “Go on then!” The player must remove an article of clothing.

10 – “Cargo” The player that picks up this card must start off by saying, “A ship came into the harbour, carrying a cargo-load of …”, then they name a category, such as ‘politicians’, ‘shoes’, ‘rugby players’, etc. You go around the circle, with each person naming something from the category until someone either says something wrong or can’t think of anything. That person must then consume.

Jack – “Make a Rule” The player can make up a new rule to be played throughout the remainder of the game

Jack – “Never Have I Ever” Go around circle playing Never Have I Ever. Drink each time you put down a finger. First person to put down all five fingers takes an extra drink, and the game continues.

Jack – “Gentlemen” Participating males drink.

Jack – “Mack” The player who draws the first Jack must wait for the second Jack to be drawn. These two players must then Mack. This process is repeated for the remaining two Jacks.

Queen – “Ladies” Participating females drink.

Queen – “Questions” The player begins by turning to a random person in the group and asking a question. That player must then turn to someone else and ask a different question. If the person does not ask a question (responds), cannot think of a question quickly, or repeats a question, they must drink.

Queen – “Assey” The player must drink from two drinks at once for a designated amount of time.

King – “Community Cup” An empty cup is placed in the middle of the table. Whenever a king is drawn, that person pours some of his or her drink to the community cup. When the fourth king is drawn, that person must chug the contents of the community cup.

Joker – “Extra Jacks” Playing a deck with the jokers left in, treat them as extra Jacks. They may function as regular Jacks, or may introduce a random rule (such as from a list or drawn from a hat), or may “roll back” to the previous Jack’s rule.

Any – “Gecko” Once the card is drawn the person who does it shouts “Gecko”. All players need to press their bodies flat against a surface like a wall or counter, and the last one to do so drinks.

The game of King’s Cup is also known by many other names such as Circle of Death, Kings, and Ring of Fire.

Another good thing to mention is that along with the many different rule variation there’s also many different name variations for this game like Sociables, Circle of Death, Ring of Fire and just plain kings as well.