Had a little trouble at the first part, and really throughout most of it except the very end. But when i heard my song "Exile Villify" playing (not my as in I wrote it or anything, I just really like it) I stoped to liszten. That porbably helped solve that part too, cause i got a chance to look it over aspectively (don't know if i'm using that term correctly) and figure out what i had to do b4 i did it. Overall it was a great test and i really enjoyed it, especially the song. <3 8.5/10

This test chamber is sinister! It had me overthinging the part where I get this two blocks into the small room that opens up the final room. I sat scratching my head, not realizing I had already solved that part of the puzzle! I just couldn't let go of access to the earlier room which is what stumped me. I love a clever design that twists my brain like this!

I don't remember if it was this part or part 2 where you had to navigate through the red grills to get behind the glass and get the cube, but it was really convienient that there was an earthquake and the way back out was through a previously cracked, but now broken window. I am looking forward to continuing through the rest of the dilapitation series and starting the reconstruction ones.

One little glitch near the end, just before you use the 2 cubes to drop the field. If you use the excursion funnel to float up to the ceiling, you can become trapped floating around up there, even when you are not in the funnel. The solution is to just fire an exit portal on the floor and when you get into it, you will be able to just walk out normally.

I've hit a glitch. At the end. And by "the end" I really mean the end. I can't get on the lift. At first I thought that maybe It was supposed to be damaged and there is a way around it, but I looked at the playthrough and it is supposed to work. But not for me.

I'm not going through the puzzle again. I've enjoyed it, the difficulty of mentally working out the steps is excellent, but actually going through it isn't as fun due to those weighted buttons being so fussy about the angle of the cube.

@Le Reff, thanks, glad you enjoyed, this puzzle is actually one of my own personal favourites, although the very last section didnt work out quite that well, I do like the second part of the puzzle. Not that long really, ideas just randomly come to me, I play through it in my head and then I make a rough map in hammer and see how it goes from there. Yea the breaking glass is just to easily get the first cube if you lose it :)

Great map!I thought I was already awesome for solving it, but dude you have to be a genius for designing this! How long did you take to just get the IDEA for this map? This is just awesome! Hard puzzle, but not impossible.I didn't need the breaking glass btw, but maybe it's just an autosave.

I'm torn about what to think of this level. Comparing it to a movie, the set design and special effects were great, but the script had problems, especially at the very ending.

There is a moment in a lot of great puzzles -- where the solver has seen the entire puzzle and thinks that it looks completely impossible (and THEN discovers the solution). However...

I agree with the people who complained that the ending cheats too much with standard Portal "physics." There is a weighted button that doesn't behave quite right and also cube buttons that don't behave quite right. I was so busy spinning my head, trying to look at things as I redirected portals that I didn't even notice the little timer indicators until after I had read every comment.

And yet... the set design! And the various visual and audio effects! All amazing!

Is it too late to recommend tweaking the ending so that it seems a little more "fair?"

I found this one hard (thumbs up again, though). The second puzzle took me a long time to figure out; like Selyp, I was over-thinking it until it suddenly clicked. But, it was the last puzzle that sent me to the playthrough. I did not realize that the door would stay open and that I could therefore just stand on the round button.

Just loaded the map, and wanted to say something before I forget. The opening is way too stiff. Needs to feel more fluid. It doesn't feel like I'm flying through a tube. It feels like I'm being led through a scripted section in a video game.

Agreed that the last room is wrong, even though it is a nifty puzzle. It would be better if there was some specific element that made it irreversible by standard rules — for example, suppose activation caused a dropper to drop a sphere that was then used to open the exit.

OK, i was embarrassed at not finishing this, so i reacted badly. I still don't agree with the decision to make the end as it was, but you, Lonewolf, are a brilliant constructor and i wildly applaud your puzzles to this point. Such prodigious ability carries a very high bar for exactitude though. I don't think that last degree of difficulty was worthy of your craft.

The last part was a cheat, so i voted thumbs down. *Every* activator button i have ever played (including in this very puzzle) deactivates as soon as you remove the cube or step off. I was literally 2 seconds from ending this thing but figured i needed another cube due to the fact that as soon as i stepped off, the exit would shut. I floundered for an hour or so and finally watched a walk-through. What a disappointment that what i had learned through portals 1 and 2 was suddenly a sham change in this puzzle - at the end only. That is a cheat.

@mikemoody No problem, glad you are enjoying, watch out for part 4 though its the hardest map in the series >_< Like all my maps though, the solution itself should be easy to carry out, the trick is finding out what it is :p Good luck