H5: Skill Wheel

If there's an area where Heroes of Might and Magic V. is quite different from the previous games of the series, it's the highly dynamic skill system that should allow a lot of customization with your heroes. But with certain abilities having requirements coming from another skill, it's quite easy to get confused and waste your time on unnecessary advancement. A simple table isn't enough to explain how it works. Fortunately, Aurelain, who created the Heroes IV spellbook hosted on Celestial Heavens, is back with yet another pretty utility. The Flash-based Skill Wheel not only provides the icons and the descriptions of each skill and ability, but shows what are its specific requirements.

Please be patient as the page will take a moment to open with a dial-up connection. Flash 6 is required, but chances are that your browser already supports it. All the data is based on information from the beta test and the demo, and is likely to be different in the retail version. The Wheel will be updated shortly after the game becomes available.

If there's an area where Heroes of Might and Magic V is quite different from the previous games of the series, it's the highly dynamic skill system that should allow a lot of customization with your heroes. But with certain abilities having requirements coming from another skill, it's quite easy to get confused and waste your time on unnecessary advancement. A simple table isn't enough to explain how it works. Fortunately, Aurelain is back with the newest version of his Wheel. The Flash-based Skill Wheel not only provides the icons and the descriptions of each skill and ability, but shows what are its specific requirements.