With their next-gen campaign, Sony has blended their PlayStation 4 lineup with both mainstream triple-A releases with the delightfully zany realm of indie games in order to represent many different gaming flavors. Studios that have been tapped to bring their indies to Sony’s trapezoidal magicbox are working hard at chipping away at their respective titles, but one such studio–Witch Beam Games–has made some pretty interesting claims on the PS4’s raw power.

Witch Beam Games is currently working on bringing their twin-stick shoot-em-up Assault Android Cactus to the PS4. Alas, the game won’t be readied for the console’s launch next month, but in the meantime the studio is busy tinkering with the PS4 in order to finish up the game for a 2014 release.

The development process has led Witch Beam to some not-so-surprising conclusions on Sony’s next-gen console, hailing it as an impressive spectacle of gaming hardware. They weren’t the only ones, though; Gaijin Games also lent their voices to praise the PS4 while developing their indie War Thunder,

In a recent interview with Gaming Bolt, Witch Beam designer Sanatana Mishra proclaimed that the PS4 is “the most powerful console in the world” thanks to the console’s GPU, which affords for streamlined frame rates of 60fps:

“From a pure tech perspective it’s undeniable that the PS4 GPU will make it the most powerful console in the world and for us that means we can turn on every visual flourish we want while keeping a smooth & responsive 60fps. We’re focused on every version running at 60fps including Vita, frame rate is king.”

Gaijin Games had something similar to say about the PS4, claiming that the PlayStation 4’s GPU is “40% more powerful than the Xbox One,” something that the gaming community has known for a while now as the PS4’s GPU runs at 1.84 teraflops versus the Xbox One’s 1.3 teraflops.

Anton Yudintsev of Gaijin Games continues to highlight the balance of the PS4’s hardware versus that of the Xbox One:

“It depends what you’re doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write [performance] is bigger on Xbox One so it depends on what you’re doing.”

In a development perspective, the PlayStation 4 not only offers powerful hardware but also the dynamic x86 architecture–both of which are advantageous to any developer, indie or mainstream.

While Sony’s console does have its fair share of impressive features, Microsoft’s Xbox One may prove itself if the company can utilize the console’s cloud network to their advantage–which has been touted to boost graphical performance.

As time goes by and developers become more intimately aware of the console’s full capabilities, we will likely see games that push the boundaries of the PS4 to new heights.

Sony’s PlayStation 4 console is slated to release on Nov. 15, 2013 for a price point of $399. For more information be sure to check our recent coverage or visit Sony’s official website.