I have been giving it a try as well. Im a little dissapointed in the only 6 powers thing, since none of them really strike my itch (save maybe gadgets). I havn't tried sorcery or nature yet. I like the vast amount of weapon choices..so far I like hand blasts the best. Finding it hard to design a character though, plenty of options, I just suck at it I think. I just dont wanna do the typical "Oh haey lets pick black and red and now were KEWL". I want something kinda uniqueish, but lol ><. Anywho, havn't done a ton with it yet, but its not bad.

Well you can theoretically get the "light" power via dlc or a legendary account.. and the developers already announced that they will implement lightning and earth powers into the game.

As for the appearance of your character... well you can collect all the different styles for the equipment and change your looks sorta "on the go" .... as well as the color palette .... as a matter of fact you will get additional "unique" styles as you progress.

What strikes me as somewhat odd.. is the fact that the free to play system does not really limit the player all that much... you get to see almost all the content of the game... I am not really sure that SOE will get that much money out of this.

What strikes me as somewhat odd.. is the fact that the free to play system does not really limit the player all that much... you get to see almost all the content of the game... I am not really sure that SOE will get that much money out of this.

Areas might not be locked off, but functionality is. The free accounts can't sell stuff at the auction house, they cant trade items or cash with other players and have a fairly low maximum amount of cash they can carry with them ($1500). They have much fewer inventory and storage slots, they also only have two character slots and get vault passes at a much slower pace. There are a few more drawbacks, like the chat and voice comm restrictions, but that's not as hindering and not really worth getting into.I'm fairly sure the reason for this was just as much to encourage players to drop some cash into the game, as it was to prevent free accounts being used for farming.

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I admit that there are several limitations to the ftp account , however they don't really seem to be as influential as in other mmos that have gone free to play

e.g. :limited inventory/ bank space: usually reason enough to make a player spend some cash in dcu however you won't find as much vendor trash ... the equipment styles are stored separately so you don't have to keep any item just for the looks... you have to put it on once and you can sell it afterwards which leads me to the second aspect...

1500 $ : as a ftp player you will hit the 1,5 k $ pretty quick but since every 100 achievement points you get an additional skill point for your weapons and movement skill trees it is fairly important to collect as many styles as possible as that will also grant you achievements/ deeds .. thus there are plenty of items you can spend your money on so that you will be constantly under the cash limit.. plus i have yet to see a vendor selling something beyond 1,5 k $

Well i myself have already paid for a 60 days gametime card ..... I just think that soe allows a little too much for free... because even though they have already announced that dcu has reached the 1 000 000 players mark since it became free to play... but they have not said much about the income.

Ehh. It was a clunky system, but it worked most of the time. I mainly ran duos with my friend, and voice wasn't an issue. System freezes, double bosses, and impossible-then-impeccable framerates were the issues we talked about... via voice chat.

Just saying, unless it got worse, it's fine. Not sure when exactly you played in relation to me though.

The big problems were league chat and randomly not hearing one or two people. They fixed if a few times but i forget if it ever was fully fixed. I know i never had an issue with duos or alerts, and never made it to a raid. If a lot of you guys are playing i'll reinstall and try playing again.

Truth be told, MMO players are bad enough when they type. Giving them a voice just makes thing worse, so its a feature I would just as well turn off by default in public play anyway. It may make things a little easier in guilds, but I'm pretty sure 99% of players can just as easily fire up their PC and chat through Skype, Team Speak or some other program.

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I just got into this last week; loved it enough to throw down $10 for Light powers and haven't regretted it. Free costume pieces every 3 days, fully customizable character...hits all my sweet spots. Well, sans the PvP server. This is the first MMO I've ever played where I think I'll stay on the PvE side of things. Douchebaggery in spaces on the part of the Heroes. At least it was good training for the arenas.

Lightning Powers hit yesterday. The physics are kinda wonky but if you specialize in the Amperage path you start with an ability that 'polarizes' your target. If they are near any liftable object (even the ones only liftable with Skill Points) it'll fly up into the air and come crashing hard into them. There's something enjoyable about zapping a foe and watching the nearest car come flying across the screen like a guided missile. XD

Recently started this again, surpringly fast patch considering I deleted it some 8 months ago. A lot has changed, but it still feels the same. Few new additions like fragment slot item things for bonus attributes. Level cap is still 30 so that's unchanged. WAYYYY more people playing now. All my money is in escarow, fuck you premium account. Overall, I doubt it's gonna be a permanent return. Just hanging around til I get enough money to replace my shitwreck pc for a proper gaming rig for SWtor.

In case anyone is curious I finally jury rigged a cooling system for the computer and have been putting Earth powers through their paces (level 28 in three days of casual; not bad really). I'd say they're worth the $10 because the powerset actually feels more like the traditional 'tank' than either Fire or Ice. I only have a single ability for proactive attacking, two abilities for pure damage mitigation (one for me, one for whoever's getting slammed the hardest), two abilities purely Golem related (kind of a mini pet; it doesn't do much besides act as extra HP for you), and the best special in the game by my personal taste. Basically it's a WoW Paladin bubble only it lasts about 5 seconds and does a fair chunk of healing. If your Golem's doing it's job (which it sometimes doesn't) then you don't have to worry about turning aggro loose on the unsuspecting party.