Taizyd Korambayil

United States,
Savannah
Savannah College of Art and Design,
Interactive Design and Game Developement,
May 30, 2015

Hello there, my name is Taizyd (tay-zid) and i'm an environment artist. I realized quite in early in my years at college that environment art was my calling and i've spent the last 4 years honing my skills. Apart from art, I am also very interested in the tech side of the process, so I do try to incorporate some interesting Fx and shaders into my projects. Recently i've begun using substance designer a lot, I have really taken to the procedural material creation workflow and primarily do all my texturing using substance, Unreal 4 is definitely my go to game engine for all my projects.

This video showcases some of my environment and Fx work, the four projects showcased are:

1.) SpaceScape (Unreal 4): I was inspired by the movie interstellar to try and create a sort of space environment, the focus of this project was on creating realistic space backdrop and planet shader.

2.)Hedge Knights Camp(UDK): This is slightly older project, it was my first foray into realtime shaders and effects, I used it to create a small still-life style environment of a lone knights camp with some transition effects.

3.) Ice Cave(Unreal 4): My first project in UE4, it was my attempt to make something similar to epic's "effects cave demo". The primary goal of this project was to try and achieve a realistic Ice material

4.) Abandoned Tori(Unreal 4): I used this project as an opportunity to create a more natural environment and focused on creating foliage and rocks, This was definitely outside my comfort zone as I'm used to doing more hard surface models.

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