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Wednesday, January 29, 2014

The past few days had been some crazy ones, first I joined the Global Game Jam 2014 and then the company's game jam. My mind is now tired as hell, and good thing there's all the Chinese New Year holidays for my brain to recover.

The Jam
For this year's GGJ, I knew there was gonna be a long hour of idea-pitching session that would bored the heck out of me, that I decided to just find an artist and go with the penalty that our local GGJ had ( not sure about the GGJ for other countries though ).

Since I arrived late at the jam site due to work, I have little time to prepare my game ideas. Good thing that the artist I recruited on site has some pretty solid ideas of his own. I chose the idea that sounds like a Smash Bros. fighting game, went to request for the GGJ "dont-want-to-pitch-my-idea-because-I-have-my-own-team" penalty, which is basically choosing 3 random names generated from the Video Game Name Generator, select 1 title and just make a game out of it.

The titles our team got was: "Panzer Surgery Invaders", "Middle East Drug Dealing Conspiracy", and "Tribal Gun Revenge". Our final game had a little something from the first two titles.

Panzer Surgery Invaders ( PC, Mac, Linux )
The title we ended up choosing is neither making any sense nor has any relation with our game at all, though there is something middle-eastern-ish in it. I'm not even sure I remember what the theme was after the first day of development.

For the music we use one from an old game with hope that no one will sue us, as we don't have a composer or a lawyer to handle such problems. Worst come to worst we'll just replace the music with any music anyone would wanna compose for it.

Oh and keep an open mind when you play the game, as some audience thought some of the characters design was inappropriate.

It was a fun jam. Get to meet a lot of new developers, as well as the developer of Sokobond, Harry Lee. I had the honour to participate in his experimental game idea for GGJ14, which was really awesome.

As soon as this jam was over, I had another company game jam the next day, where me and a colleague made a board game. Will talk about that some other time.

Sunday, January 5, 2014

2013 has been a great year for me, it was just around November 2012 that I decided that I don't wanna dive into these entrepreneur and just focus on being a developer, the way I always wanted it. Sit somewhere and build stuff.

I'm now working at Kurechii Studio, one of the best game development studio in Malaysia, on their next game. If you haven't try their latest hit -- The King's League: Odyssey (which I wasn't involved in), you can try it on,

I'm having more free time to learn new languages, experiment with more things (coding related), started going to gym, learn piano, etc.

Despite that, I'm slowly forgetting all about my 2013 resolutions, which I've only accomplish for less than a quarter. I don't plan to reflect any further except admitting that my failure of accomplishing all these resolutions are simply procrastinating too much, and each of those resolutions are too broad to begin with (despite explicitly stating that I have split them into smaller chunks of resolutions).

Anyhow for this year, 2014, I've split my resolutions into even smaller chunks than last year (laugh), which turns out to be... a lot. Again, I'll still say "I'll try my best to accomplish them", and really try my best to accomplish them (again).