koth_drogentote_1 (also known as koth_medicinalpractice_1), version 1 is now finished and complete.

I'll be releasing it along with a video showing off the current version of the map to announce it.

First however I'm releasing my Meet the Spy replica map properly. So if you happen to spot that released (I just need to upload the video), then Drogentote is on it's way shortly after (a matter of hours).

You have to enjoy the game to certain extent for you to make good items for it. Maybe that explains why some items are not accepted in game? When you see an item in there that is a labor of love it is instantly recognizable.

A brief list:
- Created the Control Room
- Retextured the "Intruder Alert" sign to have the correct words and made the texture higher quality for clarity.
- Created the Engineer Cave
- Created the Sniper's Den
- Modified the Intel room to be screen accurate which includes:
removing one of the hallways (hidden)
making the door way smaller
lowering the roof in one hallway
adding spotlights with circle spots on the floor
adding the additional windowed room
adding the fire extinguisher
making the normal window thinner and bringing the wall in that room closer
adding the correct props (including Rexy's infamous filing cabinets)
removing the stepped flooring up to the desk
moving the desk
changing the lighting in the map
adding NassimO's animated map
making the correct stepped up railing at the window
BLAH BLAH BLAH!

I could go on. I nearly went insane making this map. Simply because as you can see above, there were differences you would never notice while watching the original video. Things such as moving the roof down a bit or moving a window for example. There were tons of niggles like that.

How should I attach the scope, any ideas? I've tried many but it doesn't seem like any fit really, the M1 does actually have a scope irl (optional obviously) but the scope that would actually work with animations would have it really far up the barrel, and it might look stupid.

KK.
I fixed an issue where the dispenser beam didn't visibly connect to the patient.
It's better now though.

I love all these particle mods you've made. I especially like how they're cartoonier than the default fx. In fact, I'm using them all 'cept the Bombinomicon effect.
Also, they go really well with the beta skins, which are simpler than the default textures.

How should I attach the scope, any ideas? I've tried many but it doesn't seem like any fit really, the M1 does actually have a scope irl (optional obviously) but the scope that would actually work with animations would have it really far up the barrel, and it might look stupid.

How should I attach the scope, any ideas? I've tried many but it doesn't seem like any fit really, the M1 does actually have a scope irl (optional obviously) but the scope that would actually work with animations would have it really far up the barrel, and it might look stupid.

also
<3

Pity if you can't use the real life scope design as it's pretty unique (and cool).

Also, I wonder if it looked good with a muzzle device like this M1 has?

Ok, first off.
New versions of some of my old effects!
They've all got some extra frills and are all compatible with SV_Pure 1 servers most of the time.

Anyway, I've had all these piling up for some time now, so I just decided to release them all. Tons of fixes, updates and stuff all around.And a very special thanks to FlaminSarge for telling me how to get custom materials to show up on most sv_pure 1 servers!

Are all of these more... intense, or requiring than the default particles?

Are all of these more... intense, or requiring than the default particles?

Don't know, don't care. That's why I don't make directx 8 effects.
Really though, just look at them. They're centered more around being simple and flashy rather than boltyfx excessive particles all around. (I still like bolty's work, but seriously man! Nobody needs 17 systems for a critical flare.)

Meet the Medic map coming either tonight or tomorrow, depending on if I can be bothered to spend ages making the cool video tonight.

Great work with whole thing... The only difference I can see is the billboard in the intel room has a different texture. Other than that it looks near identical to Meet the Spy. I hope you'll do some others after Meet the Medic!

Great work with whole thing... The only difference I can see is the billboard in the intel room has a different texture. Other than that it looks near identical to Meet the Spy. I hope you'll do some others after Meet the Medic!

Indeed! I didn't bother to retexture the board, simply because I didn't think it mattered enough. Notice boards change all the time and whatnot. That and besides the Saxton image, there's not much to see.

I also do indeed intend to make more! I'm hoping to tackle Meet the Heavy's warehouse next. Then perhaps the Engineer's hill, and so forth.

You have to enjoy the game to certain extent for you to make good items for it. Maybe that explains why some items are not accepted in game? When you see an item in there that is a labor of love it is instantly recognizable.

I don't think for a second that one has to enjoy the gameplay to be able to make fitting, good looking items.
You'd have to like the way it looks but not the way it plays.

But yeah i'm sure valve checks the stats of every contributer and picks the ones who plays a lot and buys a lot of stuff, would explain how terrible items manages to get in despite there being much better ones.

Hey guys, I'm going to be away from FP and Steam for a while. Gotta focus on my schoolwork and my life.

I realize that I've finished two things (bugger and all) over the past month or two, but I like to think that some of you are my internet friends or something. I dunno, rate hearts if you want to. See y'all later, and keep up the modding!

How should I attach the scope, any ideas? I've tried many but it doesn't seem like any fit really, the M1 does actually have a scope irl (optional obviously) but the scope that would actually work with animations would have it really far up the barrel, and it might look stupid.