Your Cyrochamber hisses open and you stumble out into the cold ship air.
Shouldn't someone be helping you get these sensors off? You pull at the wires and adhesive strips.
Across from you a terminal's red light blinks, signaling **EMERGENCY**.
[[See the terminal->Cryo Terminal]] or proceed to [[Cryochamber Storage]].Rows and rows of cryochambers and blinking terminals fill this room.
Dozens of chambers are broken, dead gray and with ancient-looking corpses inside.
[[Interact with a terminal.->Cryo Terminal]]
You can leave through two doors, although it's unclear what lies on the other side. One leads [[ forward->Corridor H]] and the other [[starboard->Corridor J]].
You heave at the hatch, but it won't open.
(display: "Corridor F")Entering the engine room, a giant wall of machinery exudes so much heat that you can't get close. You weren't allowed in here when the crew was still alive, so you're unclear if they're malfunctioning.
There is a [[terminal->Engines Terminal]] here.
There are two hatches leaving the engine room. One is marked [[Cryochamber Storage->Corridor J]] and the other [[Medical Bay->Corridor K]].
A sign in this passageway states:
"PORT CORRIDOR"
"Fore: Brig, Airlock, Bridge"
"Aft: Cryo, Engines"
The Ship's port corridor continues to the [[fore->Corridor F]].
There are doors labeled [[Kitchen]] and [[Cryochamber Storage]].(set: $location to 1)
(if: $location is $enemyLocation)[
(display: "Corridor Blocked by Enemy")
](else:)[
(print: $corridorDescriptions's ($location - 1))
This corridor continues to [[fore->Corridor D]] and [[aft->Corridor H]].
There is a hatch here marked [[Brig]].
](set: $location to 7)
(if: $location is $enemyLocation)[
(display: "Dining Hall Blocked by Enemy")
](else:)[
The well lit kitchen has two doors: [["Exit: Port Corridor"->Corridor H]] and [["Exit: Starboard Corridor"->Corridor I]].
You know that [[foreward->Blood in the Dining Hall Heading Fore]] of the Kitchen lies the Dining Hall, although it is shrouded in darkness.
]A sign here states:
"STARBOARD CORRIDOR"
"Fore: Bridge, Maintenance"
"Aft: Engine, Medical Bay"
This corridor continues [[forward->Corridor G]].
There are doors labeled [[Kitchen]] and [[Medical Bay]]. There's a smell coming from the Medical Bay.You hoped to find a working terminal here, but they've been smashed to pieces. (link: "You see something pink peeking out of the data port.")[It turns out to be part of a hand. Johannsen must have stuffed it in there in a rage.]
[[You see a door marked Dining Hall->Blood in the Dining Hall Heading Aft]] and a hatch marked [[Exit, Forward Corridor and Bridge->Corridor A]].Ahead of you lies the hatch to the [[Bridge]]. It once held the Captain's name on a plaque, but it appears to have been scraped out and covered in dirty red handprints.
Behind you is a hatch to [[Comms]]. It seems fairly intact.
You can head [[port->Corridor B]] or [[starboard->Corridor C]].You've reached the Bridge at last. It's messy, but nothing that would suggest an axe murderer is loose on the Ship. Why did Johanssen leave this room alone, while the corridors are covered in gore?
There's a [[terminal->Bridge Terminal]] here. It should have full admin access to the Ship's systems, if anywhere does.
(if: $bridgeHatchSealed is true)[You can't exit the Bridge without opening the hatch.](else:)[[[Back to Corridor->Corridor A]]](set: $location to 3)
(if: $location is $enemyLocation)[
(display: "Corridor Blocked by Enemy")
](else:)[
(print: $corridorDescriptions's ($location - 1))
This "L" intersection allows for going [[aft->Corridor D]] or [[starboard->Corridor A]].
](set: $location to 6)
(if: $location is $enemyLocation)[
(display: "Corridor Blocked by Enemy")
](else:)[
(print: $corridorDescriptions's ($location - 1))
This corner of the Ship bends [[port->Corridor A]] and [[aft->Corridor E]].
](set: $location to 5)
(if: $location is $enemyLocation)[
(display: "Corridor Blocked by Enemy")
](else:)[
(print: $corridorDescriptions's ($location - 1))
The Ship's starboard corridor continues to the [[fore->Corridor C]] and [[aft->Corridor G]].
There is a door marked [[Maintenance Closet #8->Maintenance Closet]].
](if: $spacesuit is false)[
There is a [[spacesuit->Wear Spacesuit]].
]
(set: $enemyLocation to 6)
(set: $numSteps to 0)
[[Back to Corridor E->Corridor E]](set: $location to 4)
(if: $location is $enemyLocation)[
(display: "Corridor Blocked by Enemy")
](else:)[
(print: $corridorDescriptions's ($location - 1))
The ship's starboard corridor continues [[afore->Corridor E]] and [[astern->Corridor I]].
There is a hatch here to a [[Maintenance Closet #7->Empty Maintenance Closet]]
](set: $location to 2)
(if: $location is $enemyLocation)[
(display: "Corridor Blocked by Enemy")
](else:)[
(print: $corridorDescriptions's ($location - 1))
The port corridor continues [[fore->Corridor B]] or [[aft->Corridor F]].
There's a sign on a door here reading [['Airlock and Spacesuit Storage'->Spacesuit Storage]]
]You heave at the ghastly "sculpture" Johannsen has assembled out of dismembered crew and passengers here. He must have reprogrammed the medical systems.
From here you find two exits, one marked [[Starboard Corridor->Corridor I]], and one marked [[Engines->Corridor K]]. All the spacesuits that were supposed to be in these storage closets are slashed to bits. You won't find anything of use in here.
[[Return to the port corridor->Corridor D]] or [[Enter the Airlock->Airlock Interior]]Return to [[Spacesuit Storage]] or [[Press the button labeled 'Open Airlock'->Open Airlock]]You look out in wonder at the endless void of space. It's beautiful. You wonder why your Ship didn't have an observation deck.
{(if: $spacesuit is true)[It could be worse. You could be lost in the emptiness of space without a spacesuit. Looks like you have three hours of air. Too bad this intra-ship suit doesn't have jets.](else:)[Under better circumstances, it's possible someone could have rescued you within your remaining 15 seconds of life. This time, it doesn't look promising. A spacesuit may have helped.]}
**GAME OVER**You pull and pull on the door. Bodies are stuffed in here, so many bodies, missing hands, feet, heads. What Johanssen didn't use for his sculptures elsewhere must have ended up in here.
The smell is overpowering.
[[Shut the door on this grisly scene->Corridor G]]Keycode accepted.
Current date: 2171-Mar-05
(display: "Cryo terminal Nav")Some tapping brings up:
50% / Level: **Nominal**
**116** passengers remain in Cryosleep.
**85%** of cryopods are operational.
**80%** of operational cryopods are hermetically sealed.
(display: "Cryo terminal Nav")
50% / Level: **Nominal**
[[Increase level to 100%->Death by freezerburn]]
[[Reduce level to 0%->Cooked to death]]
(display: "Cryo terminal Nav")
The normally chilly cryochamber goes frozen. Around you frost appears on the windows, beging to show on passenger faces and chests. Warning klaxons begin, and the number of surviving passengers drops to ten, then two, then zero.
Playing with the controls may not have been your finest moment, given you're a ship's janitor with no idea about cryomedical treatment.
**GAME OVER**Around you pods begin to warm up, and the room is no longer chilly. You see passengers begin to wake up, still sealed in the chambers. Within minutes the temperature exceeds human norms, and they cook in their pods, screaming.
Playing with the controls may not have been your finest moment, given you're a ship's janitor with no idea about cryomedical treatment.
**GAME OVER**WARNING:
Crewmember #136FA (Johanssen) awoke from cryosleep on 2151-Aug-14.
Damage to crew and property began on 2160-Aug-14 and has not ceased as of 2151-Mar-05. There have been **34** deaths upon this ship to date, including **5 Crew** and **29 Passengers**. **116** passengers remain in stasis, status nominal.
ADDENDUM - NOTE FROM CAPTAIN:
"Johanssen somehow got ahold of one of the space axes from the armory, and must have thrown the rest of the gear out the airlock!
At this point we've woken up every crew member but the janitor – and they're strewn all over the kitchen, the mess hall, the corridor. This guy is a monster.
If I can get past Johannsen I'm going to grab a suit and flush the air from the bridge. There are overrides there to open the airlock. I can only hope he hasn't cracked any more cryopods.
May God have mercy on our souls."
(display: "Cryo terminal Nav")"Never been in space before?
Remember, when you point toward the front of the ship:
Port is to your left
Starboard is to your right
Fore or Forward is in front of you
Aft or Stern is behind you
Good luck!"
(display: "Cryo terminal Nav")You slip and fall in something, banging your head on the table. You scramble up, frantically feeling against the forward wall for a hatch. You find one at last, and slip into [[Comms]], to discover your hands and knees are covered in congealed blood.You slip and fall in something, landing on your hands and knees. You scramble up, walking as quickly as you can to the well-lit [[Kitchen]], only to discover your hands and knees are covered in congealed blood.Keycode accepted.
Current date: 2171-Mar-05
(display: "Bridge terminal Nav")(if: $spacesuit is true and $bridgeHatchSealed is true)[
With the hatch sealed, and your spacesuit on, you hit the button. Air is vented throughout the ship. You swear you can hear Johanssen screaming. There's no way he can survive this, can he?
Seems like victory, of a sort. You decide to give Johanssen a good ten minutes out there just in case.
**GAME OVER**
](else-if: $spacesuit is true and $bridgeHatchSealed is false)[
You were smart, and wore your spacesuit. But you didn't seal the hatch. As the atmosphere vents from the ship you're pulled out the open hatch, and through the corridor.
There's Johanssen, with his axe solidly stuck in the bulkhead. There's no way he can survive this with no suit, can he? You're pulled down the corridor and through the [[Airlock->Endless Void]] as you struggle to find your grip on the bulkheads through your suit's gloves.
](else-if: $spacesuit is false and $bridgeHatchSealed is true)[With the hatch sealed you hit the button. Air is vented throughout the ship. You swear you can hear Johanssen screaming. There's no way he can survive this, can he?
Ten minutes later your hear a grinding noise and a series of thunks at the hatch. It has to be Johanssen. Maybe he found a spacesuit. 10 seconds later the bridge seal is breached, and you find yourself holding on while the air rushes out. You pass out. Knowing Johanssen, you should probably be thankful.
**GAME OVER**
](else:)[
(goto: "Bridge Authorization Failed")
][[Confirm, eject all cryopods from rear Cryochamber?->Bridge Terminal Kill Confirm]]
(display: "Bridge terminal Nav")(set: $spacesuit to true)
You try on the spacesuit. It's a little big, but systems indicate positive pressure. [[leave the closet->Corridor E]]{(set: $spacesuit to false)
(set: $bridgeHatchSealed to false)
(set: $airlockOpen to false)
(set: $enemyLocation to (either: 1, 4))
(set: $numSteps to 0)
(set: $corridorDescriptions to (shuffled: "This corridor is streaked with old gore. You step through clotted blood.", "The ceiling lights in the bulkhead above you cut in and out.", "Filthy water leaks from somewhere in a damaged bulkhead to your right.", "Somewhere in the distance, you hear Johanssen singing to himself. It turns to a scream.", "Something was drawn in the bulkhead in filth or viscera, but it is now unreadable.", "The floor here has a layer of dust and detritus, but remains a dirty white."))}{(if: $spacesuit is true)[You have a **spacesuit**.<hr>]}
This passageway in the rear of the Ship is bookended with two signs, one marked [[Cryochamber Storage]] and the other [[Engines]]. It's so small as to be almost a crawlspace.
It's hot back here.
This passageway in the rear of the Ship is bookended with two signs, one marked [[Engines]] and the other [[Medical Bay]]. It's so small as to be almost a crawlspace.
There's a smell coming from the Medical Bay.(set: $bridgeHatchSealed to true)
HATCH STATUS: SEALED
(display: "Bridge terminal Nav")(set: $bridgeHatchSealed to false)
HATCH STATUS: OPEN
(display: "Bridge terminal Nav")Well, that did it. You watch the cryopods float out into space as the storage chamber implodes. Must have caught a little bit of that space madness from Johanssen.
**GAME OVER**On one side of you lies the vastness of space. On the other, the [[interior of your Ship->Airlock Interior]]. There is a [[button->Consider Opening Airlock]] here. <blink>WARNING:</blink> this will result in immediate depressurization. Emergency crew restraints: FAILURE.
[[Press the button->Endless Void]]
[[Go back to the interior of the ship->Open Airlock]]* [[<blink>**WARNING: SPACE MADNESS**</blink>->Read Cryo Terminal Warning]]
* [[Space virgins: MUST READ->Naval Glossary]]
* [[Run Diagnostics->Run Cryo Diagnostics]]
* [[Change Settings->Change Cryo Settings]]
* [[Exit->Cryochamber Storage]] * [[Override and Open Airlock->Bridge Terminal Open Airlock]]
* [[Emergency Cryosystems Purge->Bridge Terminal Kill Passengers]]
* (if: $bridgeHatchSealed is true)[(link-goto: "Unseal Hatch")](else:)[(link-goto: "Seal Hatch")]
* [[Exit->Bridge]]{(set: $location to 0)
(set: $numSteps to $numSteps + 1)
(if: $numSteps > 6)[
(set: $numSteps to 0)
(set: $enemyLocation to (random: 1, 7))
You hear footsteps in the distance. Lt. Johanssen may be on the move.
]}You hear a scraping noise up ahead (an axe on a bulkhead?). Best not mess with Lt. Johanssen, (link-goto: "you'll have to find a different route.", (history:)'s last)
The well lit kitchen has two doors: [["Exit: Port Corridor"->Corridor H]] and [["Exit: Starboard Corridor"->Corridor I]].
You know that [[ahead of you->Blood in the Dining Hall Death]] of the Kitchen lies the Dining Hall, although it is shrouded in darkness. You hear a scraping from somewhere deep within. It could just be rats. You slip and fall in something, banging your head on the table. You scramble up, frantically feeling against the forward wall for a hatch. Before you can find it, you hear the *snick* of a power axe turning on.
And before you can run, Johanssen has taken your head clean off.Keycode accepted.
Current date: 2171-Mar-05
(display: "Engines Terminal Nav")* [[Full diagnostic->Engines Diagnostic]]
* [[Restart engines->Shut Down Engines]]
* [[Exit->Engines]]Fuel Levels: **Nominal**
Temperature: **Nominal**
(display: "Engines Terminal Nav")[[Confirm Attempt Engine Restart?->Confirm Shut Down Engines]]
(display: "Engines Terminal Nav")The engines sputter off, and the room begins to cool. As a minute passes without progress, you check the terminal: there's been a critical error somewhere in the startup process.
Looks like it's going to get really cold in here.
**GAME OVER**{
(print: "<script>$('html').removeClass(\)</script>")
(if: (passage:)'s tags's length > 0)[
(print: "<script>$('html').addClass('" + (passage:)'s tags.join(' ') + "'\)</script>")
]
}Authorization failed. User or Bridge must be pressurized to avoid User malfunction.
(display: "Bridge terminal Nav")