Month: November 2016

Another item for my players. How about a fey gift…Compact of the Queen

Sometimes they fey give gifts. These are items of power. Sometimes the Fairy Queen gives a gift. This is even more powerful. All come with strings attached. The magical makeup compact is full of powder and a mirror. As a triggered action, you can apply the powder and look in the mirror. If you do, you increase the power of your own glamour and any creature that must make a save against an enchantment tradition spell cast by you has one bane added the roll.
Thoughts?

I had two players get items over the weekend. Here is what one player got.Blessed Antlers of the Horned King

While the Maiden in the Moon changes every month, the Horned King does bow to the cycles of nature as well. Occasionally, he loses his antlers. Such antlers retain a fraction of his power and are fashioned into items of great magic. This head dress charges the healers of his faith by providing and additional 1d6 hit points for any Life tradition spell that restores damage.
Thoughts?

With a wave of your hands and a touch from your fingers, you shoot a jolt of energy so strong into a creature, you disrupt its brain functions. A creature you touch must make a Constitution saving throw. On a failed save, the target takes 3d8 lightning damage and is stunned for one round. On a successful save, the creature takes half as much damage and isn’t stunned.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Components: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)

Duration: Instantaneous

You conjure a jolt of electricity that shoots toward a target of your choice that you can see within range. Two bolts then leap from that target to separate targets, each of which must be engaged with the first target. A target can be a creature or an object and can be targeted by only one of the bolts.
A target must make a Dexterity saving throw. The target takes 3d8 lightning damage on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 3th level or higher, one additional bolt leaps from the first target to another target for each slot level above 2th.

Basics- Need a lightweight game, but also need a bit of depth? Crazier Eights: Camalot is an awesome mix of the simplicity of Crazy Eights and Fluxx. Each player starts with eight cards. Then on a player’s turn, they draw a card. That player can play a card and discard a card that matches to top card of the discard pile either in suit, number, or an eight. The cards players play range from effects which are one time events that might cause a player to draw cards to assets that are permanent things in play that might destroy other assets, cause a player to draw a card, or even change how the game ends. Then, the next player goes. The game ends when a player gets to zero cards and wins, an asset makes that player the winner, or there is only one person left. Long live the king!

Mechanics-I like the simplicity of Uno and the zannynes of fluxx. This game is both. It’s fast, simple (you just learned all the rules above), and easy to play. My wife and I learned this game in the time it takes to order at Outback, and had played a full game before the appetizers came! It also fits in a pocket, so it’s a blast all around. 4.75/5

Theme-The game doesn’t have perfect theme, but for a simple card game it’s about as much as I can ever hope for. The cards do semi-appropriate things for the name and art on the card. It’s hard to symbolize the holy grail in Uno, but this game does the theme enough justice to keep it going. The game also has some great art, so that always helps theme. 4.5/5

Instructions-The instructions are one page, front and back. I had a review copy, so there may be more pictures in the normal game, but it’s enough to get the point across. I will admit something here, I never learned Crazy Eights as a kid! But, this game taught me how to play and added on its own crazier rules, so that speaks well of the rules as written. 4.5/5

Execution-I like what I see here. The art on the cards is good. The cards layout is nice, and the cards are not too wordy. I’d like the cards to be a bit thicker, but overall, it’s a well put together game. 4.5/5

Summary-You read my deep confession before, so this game should tell you how well done it is. I like its simple nature, the rules work well, and the art and theme tie things together. It’s not perfect, but the flaws are few and far between. I think the fluxx comparison is a good one. It doesn’t have the humor of Fluxx, but the serious art drives home the theme and keeps me in the game. And for 10 bucks, you can’t lose on this one. 92%

A small pinpoint of light appears within a point at range. The light pulses and then explodes bathing a 10 foot in diameter area in light and frost. Each creature in the area must make a Dexterity saving throw. A target takes 2d8 cold damage on a failed save and is restrained until the end of its next turn by ice, or half as much damage on a successful one and is not restrained.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

How about being able to shoot better because the eye and the gun target together?

Targeting Reticle

Essence

Capacity

Avail

Cost

Rating 1

–

[2]

4

7,500Y

Rating 2

–

[4]

8

15,000Y

Rating 3

–

[6]

12

22,500Y

Targeting Reticule: You have improved the link between your guns, eyes, and your hands. When you are running a Smartlink in wireless mode with a vision enhancement, you can activate this software to use improved data and telemetry to better target with the weapon. Increase your dice pool and accuracy of the weapon when shooting with this active. This item is primarily software, but the software does take processing power and capacity from any eyeware it is running in.