On a game engine like Unity3D, the number of triangles on a mesh is of crucial importance to performance. Unity should have included procedural mesh generators for all its base objects as a lot of new developers end up using…

I’m back after almost a year of silence to share a quick tip with anone out there who might run into this issue trying to call C++ through C or Objective-C and runs into this error message: “‘cstdlib’ file not…