Halls of Lightning (Timewalking) Dungeon Strategy Guide

General BjarngrimVolkhan IonarLoken번개의 전당 (Heroic) is a level 80 dungeon found in the Terrace of the Makers in the Storm Peaks in Northrend. While players of level 80+ can access the dungeon in its original form at any time, this dungeon is one of the five Wrath of the Lich King instances available during Timewalking holidays in Patch 6.2. This guide will describe how to complete the dungeon in its Timewalking form.

The entrance is located in northern Storm Peaks, and you can also queue up via the Adventure Journal panel.

Loot and Rewards

This instance can be soloed by high-level players outside of Timewalking weekends. However, there are several reasons to queue up for this instance as part of the Timewalking holiday:

The gear earned from Timewalking bosses is ilvl 660, which is better than gear from Heroic Dungeons, Highmaul Normal, and Highmaul LFR.

If you did not run this instance back in the day, Timewalking is a great opportunity to learn more about the instance with friends. Players above level 81 can queue together for this Timewalking instance, so this is a fun way to play with friends that are not max level.

All bosses drop 5 시간왜곡의 훈장 (end bosses 10 시간왜곡의 훈장), and this currency is used to purchase mounts, toys, badge gear, and more. See the full list in our Timewalking Guide.

For completing the instance and killing every boss, you can earn 5 시간왜곡의 훈장.

General Bjarngrim

장군 비야른그림 patrols around the walkway and is sometimes under the effects of 전기 충전. This buff applies a 일시적 전하 충전 to Bjarngrim and all enemies he comes near, increasing their size and damage dealt. Players have the option to begin the encounter with the 일시적 전하 충전 active in order to complete the 번개 강타 achievement or just out of impatience in waiting for his patrol, but the fight is much harder to defeat when Bjarngrim is buffed in this way.

Notable Trash Mobs:

Do not move with Arc WeldThere are several packs of trash along the walkways, and since one of the enemy mobs frequently leaps back, it is easy to accidentally pull a patrol. Tanks should pull carefully in this section of the instance to avoid being overwhelmed by trash.

General Bjarngrim's abilities vary depending on which of three stances he is in, and he will switch stances approximately every 35 seconds. While in a stance, Bjarngrim also imparts some of the benefits of that stance to his allies through a corresponding aura.

Knock Away is dangerous for players with Arc WeldWhen Bjarngrim is in 방어 태세:

He will occasionally 봉쇄 a distant player, stunning the target for 3 seconds

He will 회전베기 off the tank, damaging up to three players within 10 yards

He will cast 소용돌이, dealing extremely heavy damage to players who remain within 8 yards of him

Players should take care to limit their movement while the Stormforged Lieutenants are active, so that 전기 용접 is not fatal, but should run away from Bjarngrim if he uses 소용돌이. Interrupt the Lieutenants and otherwise focus on killing the boss and staying out of range of 회전베기 and other similar effects.

Volkhan

Notable Trash Mobs:

Slags explode when they dieThe room leading to Volkhan is a tiny gauntlet; players must push their way through dozens of 화산바위 mobs to reach the stairs on the opposite side.

Slags have a passive 방어구 녹이기 ability, which stacks on players within 30 yards, reducing their armor

This can make a stray Slag's melee hits very dangerous, and the tank will take very heavy damage

When Slags die, they cast 화염 폭풍, dealing moderate damage to players within 10 yards of them

Tanks should gather the Slags and pull them to the stairs on the opposite side of the room. Players can carefully damage a few Slags along the way, so that when the party reaches the stairs and begins to AoE the Slags down, they do not all die at once. Players should try to remain more than 10 yards from the Slags as they die, but this is not always possible due to the cramped space on the stairs.

Once players get past the Slags, there are two new enemy types for players to contend with:

기포나는 분노의 증기s will deal additional fire damage with each melee attack due to 가열

These Steamragers also have a cone attack, 증기 작렬, that the tank should aim away from the party; this ability deals damage and knocks players back

속박 풀린 화염폭풍s attack their target with 용암 폭발, and will buff themselves with 점화의 여파, increasing their melee damage

These packs are dangerous if the Firestorms' 점화의 여파 remains active for too long. Players should remove the buff when possible, or swap to and burst down a buffed Firestorm.

Volkhan Tips & Strategy

Volkhan runs to his Anvil at 66% health to summon Molten Golems볼칸 is a very straightforward single-target fight that requires some movement. Players encounter Volkhan near his Anvil, which he will use during the fight to summon 용암 골렘s that can be kited, tanked, or killed, depending upon the party's strategy.

Volkhan has very few abilities, mostly centered on the Molten Golem interaction.

At 66% health, Volkhan will run to Volkhan's Anvil and strike it, summoning two Molten Golems

At 25% health, Volkhan will use a 분쇄의 발구르기, damaging all players and shattering any Cooled Golems

deals heavy damage to players within 10 yards of the Cooled Golem

However, Volkhan no longer summons Molten Golems frequently enough, nor survives long enough against player damage, for the mechanic to be a problem; players can simply kite or tank the Molten Golems and focus all damage on Volkhan. When Volkhan reaches 25% health and uses 분쇄의 발구르기, no Golems will be Cooled, and so no damage will occur.

If players do choose to kill the Golems, they must simply move away from the deactivated Golems when Volkhan's health approaches 25%.

Molten Golems will attack with 제물의 일격, leaving a weak, Magical DoT effect that healers can dispel, and will also cast 화염 폭풍, slowing the players' movement speed. Both of these abilities require the target to be in melee range of the Golem.

Molten GolemTank's Responsibilities:

Taunt Molten Golems off of other players if they are at danger of dying to the Golem's melee attacks

Siegebreakers also have two forms of CC they will use against players: 날카로운 고함, which Dazes players within 10 yards for 6 seconds, and 위협의 외침, which causes players within 8 yards to run in Fear for 6 seconds

Because the Siegebreakers' Fear effect can cause players to pull additional packs, they should be the primary kill target in these packs.

Players will encounter three sets of these ambushing enemies as they pass through the hallway.

Ionar's room is populated by several varieties of storm elementals:

소용돌이s are small, low-health enemies that deal only melee damage, and can be easily killed with efficient AoE

폭풍격노 망령s will cast 전기 충격 on random players, dealing heavy damage and leaving a Magical debuff that can be dispelled

Revenants may also cast 벼락, which deals moderate damage to its target and will jump to nearby players

The 폭풍의 소용돌이 will 회오리바람 a player, banishing them for 4 seconds, and will attack targets with 번개 화살

These packs are spread out, and are only dangerous if the healer is affected by the Storming Vortex's 회오리바람. Players should interrupt 회오리바람 and focus on the Storming Vortex as the priority DPS target.

Ionar Tips & Strategy

Static Overload아이오나 is a simple single-target encounter with only a few mechanics for players to deal with:

Ionar targets a random player with 전하 과부하, a DoT effect that deals periodic damage to nearby players

When 전하 과부하 expires, it will detonate, causing nearby players to take moderate damage and be knocked back

Ionar will throw 번개 구체 at a random player, dealing moderate Nature damage to the target and other nearby players

Players should stay spread out during the encounter to manage the 전하 과부하 and 번개 구체 mechanics.

When Ionar reaches 50% health, he will begin to cast 분산, dissolving into small 아이오나의 불꽃 adds.

The Sparks of Ionar will chase random players for 15 seconds

Players coming within 5 yards of a Spark of Ionar will take damage from 회전 연소

The 회전 연소 effect can stack, so players near multiple Sparks of Ionar are likely to die

Players should scatter, so that no two players are following the same path or are causing the Sparks chasing them to intercept other players.

After 15 seconds, the Sparks of Ionar will stop chasing players, and will converge upon Ionar's last position. Ionar reforms, and players contend with 전하 과부하 and 번개 구체 until they have defeated the boss.

Run away from Sparks of IonarTank's Responsibilities:

Be sure not to be too close to the ranged or to other melee DPS to avoid spreading 번개 구체 or 전하 과부하 damage

If affected by 전하 과부하, try to position so that the melee DPS do not take its damage

Do not rush too quickly to the location at which Ionar will reform once Sparks of Ionar begin to converge - the 회전 연소 damage will be fatal

Run away from Sparks of Ionar and away from other players kiting the Sparks

Do not rush too quickly to the location at which Ionar will reform once Sparks of Ionar begin to converge - the 회전 연소 damage will be fatal

Healer's Responsibilities:

Players targeted by 전하 과부하 will take moderate to heavy damage and will require your attention

Players who do not run away from Sparks of Ionar, especially at the start of the 분산 phase, or who return to Ionar's location too quickly, will likely take fatal or near-fatal 회전 연소 damage; you may have to use CDs to save them

Run away from Sparks of Ionar and away from other players kiting the Sparks

Loken

Notable Trash Mobs:

The room just past Ionar is the most challenging set of trash in the instance, primarily due to the close proximity of trash packs and the presence of a few patrols. This room holds some familiar enemies - the Stormforged Tactician reappears - and also introduces new ones:

Sentinels may also heal other enemies with 소생, and will buff them with 폭풍 고함, increasing their damage dealt

폭풍벼림 룬세공사s will cast 충만한 질풍, a whirlwind-type ability that deals very heavy damage to players within range, and also deals Nature damage to a random target with each tick

Runeshapers will also use 놀라움의 포효 to free other enemies from crowd control effects

Titanium Vanguards will 돌진 players at range, knocking them back, and will throw a 독 묻은 창 at a random player, dealing very heavy damage up-front and leaving a strong Poison DoT effect

Charged FlurryOf these targets, Runeshapers are the most dangerous, and should be the priority kill targets, with players interrupting 충만한 질풍 quickly. Vanguards are also dangerous due to the knock-back on 돌진, which can cause players to pull additional packs. Tanks should pull the current pack of enemies back, and all players should be aware of their positioning.

In Loken's room, players will also encounter 폭풍벼림 거인s. These enemies should be fought alone.

Giants will attack the tanks with 영혼의 일격, dealing heavy damage and reducing the effects of incoming healing by 50%

About the Author:

Dayani mains a Restoration Shaman with <Something Wicked> of Whisperwind-US, and has a soft spot for Burning Crusade Heroic Dungeons, where she first learned to play a healer. Outside of WoW, you can find her here: