8d 4h 10m Ardos and Eldes walk in and say stuff and things. Then they walk away idk what happened there. Next we find ourselves outside on Citadark Isle, the seas are no longer stormy and the sky is clear. People everywhere are cheering for our victory.

8d 2h 49m VS Grand Master Greevi;, he sends in Shadow Moltres and Rhydon, we use Blizzard which takes out Rhydon instantly and Moltres to half, claydol is level 45 and Walrein 67, he sends in Shadow Exeguttor, Moltres uses Shadow Fire to take out Walrein

8d 2h 16m Eldes sends in Shadow Salamence which uses Shadow Rush and Manectric uses Shadow End which misses, We use Blizzard that KO's Salamence but it misses on Manectric, Eldes sends in Flygon and we run out of Blizzard pp

8d 2h 15m Ninjask uses Silver Wind on Sharpedo to take it down and gets the omniboost again, we send in Walrein, Manectric uses Shadow End to bring Shiftry to 5hp and he retaliates with a Bullet Seed on Ninjask that doesnt kill, but shadow Sky ends Shiftry and Ninjask

8d 1h 51m We try to Thunder Ursaring but it protects and Toxic doesnt affect aggron which uses Earthquake, we then miss Thunder on Aggron and Ursaring uses Slash on it and gets Static paralyzed, Aggron uses Earthquake to defeat both our mons

8d 1h 41m We throw a Nest Ball at Snorlax which fails and Sheer Cold misses Electabuzz, Snorlax uses Shadow End on Walreon which does little but SNorlax loses almost half of its HP, Electabuzz uses Shadow Mist on us which decreases Evasion

8d 1h 38m Alakzam uses ICe Punch on Claydol and Ampharos spams another Thunder on Heracross but it lives, Claydol sets up Cosmic Power to try and tank Heracross' Megahorn but it ripped, we send in Walrein

8d 1h 36m Shadow Swellow used Shadow Sky and Alakzam used Psychic on Swalot but she survived and Ampharos used Thunder to fnihs Swellow and Swalot levels up to 47 and uses Sludge on the upcoming Kingdra, Shadow Sky hurts every mon in the field

8d 1h 12m We send in Shiftry, We use a Sheer Cold that misses and Torment Scizor, it uses Silver Wind to finish off Shiftry, We send in Ampharos And we Use a Sheer Cold that rips Scizor and is replaced by a Shadow Solrock that gets Thunder'd and rekt, Quagsire misses a Mud Shot

7d 5h 12m We're in the middle of some kind of whirlpool structure, on a platform. Talking to a scientist tells us that it's due to this that makes Citadark Isle so unapproachable, with big waves and storms and such.

7d 4h 53m Sharpedo prepares a Skull Bash, both opponents are in yellow to Blizzard. Sharpedo does not attack, it is immobilised by love. Another Blizzard, Gardevoir goes down, Gorebyss avoids. Roselia sent in.

7d 2h 57m Ursaring Brick Breaks Walrein, it's at just under 2/3 health. Sheer Cold lands this time and takes out Hypno, Shiftry to lv.47. Secret Power does just under half health on Ursaring, it's paralyzed now.

7d 2h 16m Flaaffy down to Earthquake. Blizzard from Walrein takes out Lairon, Sealeo hangs on with 12HP. Slowking is sent in, Walrein is paralyzed, Walrein down to Slowking's attack. White out, back at the lab.

7d 2h 9m Entered the door that Smarton came out of, Gorigan is at the desk. He talks to us, gets up, and challenges us! Versus Cipher Admin Gorigan, Lairon and Sealeo sent out against Walrein and Gulpin

6d 21h 1m 6d 21h 0m We try to pass the Body Builder that block the doot but they dont let us pass, we try again and they notice our Snag Machine and back to ignoring us once we said we arent trying to beat cipher, we try again and now they saw they want a promotion for beating us but Gonzap and Wakin coem and use Sleep Powder on them

6d 8h 0m Baltoy's currently at 1hp and it has been for the past three turns, all it's been doing is Cosmic Power. All of the opponents' moves either miss Baltoy or are targeted towards the other Pokémon.

5d 21h 45m We use another round of Water Pulse and Ancient Power and it hits itself, then we use Taunt and Ancient Power which brings Hitmontop to 1hp, it uses a Rolling Kick to defeat Sharpedo but Sharpedo's Rough Skin takes Hitmontop down with it, mareep levels up to level 40

5d 21h 40m Hitmontops intimidate hurts our Gulpin but we switch it out for Mareep and we Water Pulse Wigglytuff and it becomes confused, Hitmontop uses Focus Energy, Wigglytuff uses Sing on Sharpedo and it sleeps

5d 21h 38m We use Sludge bomb on Nuzleaf and KO it, Graveler uses Rollout and brings Gulpin to the red and another turn and Sludge hurts Graveler to like 1hp and he misses Rollout, poison takes care of Graveller

5d 21h 31m Ariados faints after after a Water Pulse and Yanma uses Sing (Gloom didnt sleep powder last turn sorry) on Gulpin and Sharpedo uses Water Pulse to bring Yanma to red and Gulpin finishes the game with a Sludge Bomb, Edin defeated

5d 21h 23m Gligar uses a Quick Attack on Gulpin and barely did anything, we use Water Pulse on Kecleon which gets him confused and doesnt matter since Sludge Bomb takes him out, Gulping levels up to level 41

5d 15h 50m Received a Rare Candy, cleared Battle CD 40. Received Battle CD 41, we can challenge the other side (means we have the Hoenn 'mon on our side instead of the Kanto mons). We then immediately take that challenge.

5d 11h 0m Skarmory paralyzed due to Secret Powder (Vileplume is too), Shiftry is asleep again to Sleep Powder. Shiftry's now on 10HP from Aerial Ace, and a crit Hyper Beam from Vileplume takes out Shiftry. White out, back at the lab.

5d 10h 44m Walked up some more stairs, Gonzap and a Team Snagem grunt are here. The grunt challenges us, Gloom and Gloom against Carvanha and Gulpin. Carvanha is switched out for Shiftry, and Gulpin is switched out for Mareep.

[Info] We have honestly been through this series of Colosseum battles so many times while grinding there is no point in updating every single battle. I'll just stick to Lv ups and new moves for the actual battles.

4d 21h 36m The sky turns black and stormy again as we ride to Dr. Kaminko's property. What the heck kind of weather experiments must he be doing to have a perpetual thunder cloud over his house and no where else in the region?

[Fluff/Info] It is kind of a big deal when we do Save, btw, because it's nearly impossible to move the cursor only one space in the menus. And also because when the game does crash, loading from battery save seems to be the only thing that works.

[Info] Incidentally, the Cipher Key Lair is the worst place to try and leave, since its entry spawning point is like 100 scale meters from the exit warp. So a lot of DOWN is needed to leave, but only 1 inopportune B is needed to set us back inside.

4d 19h 25m Little 10 year old 90lbs Alph attempts to sneak past two 300lb body builders to get into the Cipher Key Layer, but they won't let us. They are kind enough to not take out lunch money and throw us into the polluted river below.

4d 18h 12m Both of our guys are in the green, with this turn starting Shiftry off by taking Ludicolo to yellow with a Giga Drain and healing up. But then Lombre has brought Spheal to the red! Spheal's Aurora Beam can't do much to Ludicolo either.

4d 18h 8m Shiftry drains the funk outta one Lombre, to the point where it's red! Meanwhile, Carvanha lowers that one's attack, but gets hit to yellow by the other Lombre. Red Lombre then starts his own funk fresh moves and brings the rain.

4d 15h 21m We get out of the ship and are met by 3 Snagem members, they want to take our Snag Machine and their Gloom uses Sleep Powder on us and they steal the Snagger, we awake on a bed and the Builder tells us tehy might have had gone up north to Echo Mountain

[Info] Streamer briefly set Democracy, and was told that Demo wouldn't work, since it'd still press the control stick too far. He set it back, and then made it so that directional inputs press the control stick lightly, that is, lowering the sensitivity on the input, so that we could approach Bonsly slowly without it running away.

[Info] Actually, what happens is that in real life, you need to sneak up on the Bonsly by only pressing the control stick lightly. Our steps involve emulating the control stick being pressed too far to the side, so we couldn't ever walk at a slow pace.

4d 15h 2m We did it without needing democracy but looks like streamer wants us to save through democracy Democracy activated oh wait, looks like demo doesnt really work since the sensitivity is too high or something Anarchy is back

[Info] The first plan was like the last puzzle, spam x+a while pushing the crate to its place then move over it, this second plan is a bit complicated but gives us infinite tries to try without the need to reset

[Fluff] Of course, the dude who lives on this boat won't let us leave until we clear the puzzle. We can heal upstairs in his bed, but there's no one to fight in this area anyway. So this is chat simply being bored.

[Info] We're still stuck on the 3rd puzzle room. Looking back through the updater, we've been at this particular puzzle for a solid 12 hours. Which means we are now halfway through the amount of time traditionally given for anarchy to complete the Team Rocket Hideout.

[Chat] that_card: TPP day 4: I've been researching humans to see if I can find any info about their Kappa . I ended up snooping around the S.S. Libra... And found these weird MingLee s. I don't feel like DBstyle is watched them... I don't think he should.

[Streamer] Hollypotterthemage: @Twitchplayspokemon SINCE WHEN THE HELL HAVE YOU CARED ABOUT OTHERS HAVING FUN?!! YOU BANNED ME FOR 24 HOURS WHEN I WAS SICK IN BED! I POSTED ONE *** LINK TO TRY AND SPREAD SOME LAUGHS AND JOY BUT NO!

Twitchplayspokemon: @hollypotterthemage, if it was a link then it was probably Deku's bot

[Fluff] Actually, a more apt comparison would be combining Morty's Elite Floor with a Strength Puzzle, as there's more precision walking that needs to be done here than in Route 9. At least in this puzzle, you can see where you need to walk.

[Info] For the record, this crate puzzle involves pushing a crate into the right place to line up with some raised walkways, and then walking over the walkways to reach the exit. If you walk towards the edge of the raised walkways, you jump down to the floor. Basically it combines Route 9's Ledges with a Strength Puzzle. There are four of these on the SS Libra. Fortunately, we don't have to deal with battles of any kind while doing them.

3d 12h 10m Mareep is sent out. Shiftry has run out of Giga Drain PP, uses Bullet Seed against Metang for moderate damage, putting it in the red zone. Castform uses Weather Ball against Mareep, sending her to half health.

3d 10h 13m Shiftry does surprisingly decent damage on Torkoal. Mareep does barely any damage to Shiftry with Thundershock. Nuzleaf digs a hole. Torkoal uses Ember on Mareep and does little damage. Mareep is burnt and is hurt by its burn.

[Fluff] Why do all the Cipher Peons simply vanish when we beat them? Is their mere existence held together by the fact that they haven't lost a battle to us? Do they simply disintegrate the moment they lose?!

2d 14h 49m Spheal takes a bit of damage from Seviper's Lick and is paralyzed. Snorunt does decent damage to both our mons with Shadow Wave. Seedot takes a little damage out of Seviper with Giga Drain. So does Spheal with Water Gun.

2d 11h 13m Everyone has fainted except for Carvanha. Girafarig and Loudred are on the opponents' side of the field, Loudred goes down and a Shadow Mawile is sent in. Carvanha faints, we white out. Exol runs off.

[Streamer] Faislittlewhiteraven: @Captainfalcon9000 VC is a rom hack of Crystal INFAMOUS for crashing. We played it alongside PBR one imput per PBR match and well... We lost months worth of progress several times

Twitchplayspokemon: @FaisLittleWhiteRaven, before it was the save state backup script not functioning correctly, but I made sure it was functioning correctly this time

[Streamer] Faislittlewhiteraven: @Captainfalcon9000 VC is a rom hack of Crystal INFAMOUS for crashing. We played it alongside PBR one imput per PBR match and well... We lost months worth of progress several times

Twitchplayspokemon: @FaisLittleWhiteRaven it's a different issue, it's emulator incompatibility with the game this time

[Streamer] Pauldacheez: TwitchPlaysPokemon, are we not gonna load one of those savestates? I mean, you said earlier that we didn't need to make in-game saves, and I see no reason savestates shouldn't work BrokeBack

2d 9h 55m Drove to Pyrite, then to Realgam Tower. The music's very slightly different from last time, but mostly the same. Folly and Trudly are here, complaining about the "simulation" part of the Battle CDs. They then walk off.

2d 9h 52m We're in Phenac City! The music sounds different from last time we were here. Obtained the Disc Case and Battle CDs 01, 07, and another one I didn't see. We're then told to go to Realgam Tower.

2d 8h 49m We finally speak to Nett, and he tells us about a potential attack on Phenac City! He puts the location on our map! He then proceeds to tell us about repeatedly how he'll try and recover the data on his servers.

[Info/Snark] Because the game generates the Pokémon when it appears for the first time, and we entered another timeline crashed without saving, the game generated a new Ralts with different stats. If we simply missed catching the previous Ralts and saved afterwards, it would still be male.

[Streamer] ProjectRevoTPP: @TwitchPlaysPokémon it may benefit you to enable GPU Sync Thread at this point to increase stability and lower the amount of crashes, this can be done by right clicking Pokémon XD in the menu and click Properties then ensuring "Synchronize GPU Thread" is checked, this helps prevent random freezes caused by dual core thread and GPU thread desyncing which I can almost assure you was the cause of that freeze

[Info] We're currently standing in the corner of the Pokémon HQ Lab, staring into Jovi's room through the window. The menu is up, and it looks like the cursor was in the process of moving to "Exit" when it froze; "Save" is still a little red.