Mg_Invisiblemen - 70 players - https://gamebanana.com/maps/144311
One of the issues with Invisible man that we saw was that there was only one T and this map lets you have more so we could try this instead

Mg_Invisiblemen - 70 players - https://gamebanana.com/maps/144311
One of the issues with Invisible man that we saw was that there was only one T and this map lets you have more so we could try this instead.

It shouldn't be a problem now that it allows for more players on the T team. IIRC the clock reset when it went to switch up the teams or the T left the game, causing a "Round Draw" when it re-balanced the teams.

The original map was utter cancer, I don't even know how it compiled correctly in the first place. Not a single brush was on grid and large portions of the map were made with carve and improper clipping, whoever made the original map purposefully had to try and make it this terrible. In its original form, it took over 45 minutes to compile on an 8 thread processor due to the cancerous number of leaves created from no optimization and broken brushes. It now only takes 12 seconds to compile with remade everything.