Rummy Games Glossary at gamerisms

This Rummy games glossary
is divided
into 6 parts and is dedicated to avid players around the world. The
first part or introduction is followed by over 100 rummy terms in 3
parts.
Following
an extensive glossary, there are 3 articles detailing game rules and
strategies
for Gin Rummy & Oklahoma Gin, Canasta + 5 Online Poker Tips plus 7
Rummy Versions--more
to explore.

One of the frequent terms used with these card games is meld or run, therefore, the
definition is explained here, so that you can better understand this
rummy games glossary.

Meld:
is considered to be 3 or more cards which possess the same suit, rank
or that are in a sequence. Example: trio of 10’s or KQJ, all same suit.
Also, known as a Run.

Rummy Games Glossary: Rummy
Versions

A list of several accepted versions of rummy
are Gin Rummy, Straight Gin, Canasta, Contract Rummy, 500 Rum or
Pinochle, Double Rummy,
Knock, Continental, Kalookie Rummy Version, Pan or Panguingue and
Kalookie.Moreover, there are 30 local
Rummy varations at Rummy Facts-Trivia Report to add to this long list.

Rummy Games Glossary: A

Aces
High: refers to a rummy game in which aces have a higher
point value,
however A-2-3 does not. Alternatively, aces can be both high and low
for some rummy versions.

Aces Low:
conversely, A-2-3 is valued at 1 point, but not
Q-K-A.

Add-on:
used to describe a single card that is intentionally discarded to a
player’s opponent for the purposes of adding to a meld. It's tough to
toss, I know.

Advertising:
otherwise referred to as chumming,
fishing, or baiting, advertising is used to identify the act when a
player intentionally discards a single card in order to cause another
player to discard a single card of a similar rank, suit and/or sequence.

Angling:
also known as side baiting or sideways fishing and is used to describe
the act of a player intentionally discarding a single card in order to
force another player to discard a single card a single rank away from
the card discarded. Example: player tosses a 10 clubs and opposing
player, thinking that player is not saving 10s, will toss a 10 from
their hand.

Ante:
bet wagered by all players before the deal. Amount is
determined by all players or posted before tournaments begin.

Rummy Games Glossary: B

Baiting:
term also known as advertising,
fishing, tempting or chumming. Jargon refers to
strategic
play to bait an opponent into tossing a card of the same rank or suit.

Base/Basic:
used to describe the sum of the player’s bonuses rather than the value
of melded cards. This term is used in the Canasta form of
Rummy.

Blind
Discard: used to describe the moment when a player
discards a card
without any knowledge whether or not another player in the game will
find the card useful.

Blitz:
another term for shutout. A big time win!

Block:
defines the act of holding onto a particular card in order to prevent
another player from using that card to meld their cards.

Box: a
deliberate entry onto a score sheet.

Box Score:
actual score that a player receives for winning
a deal.

Boxes:
used to describe awards equivalent to 25 points for
gin, gin off, or a knock.

Bonus
Box: an additional score one receives when they win the
game of Rummy.
The bonus box is traditionally worth about 25 points.

Rummy Games Glossary: C

Canasta
Rummy: version of Rummy where seven cards of the same rank
are melded
(a natural canasta). When playing Canasta, if the player has
anywhere from one to three wildcards in his or her hand, it is known as
a mixed canasta.

Captain:
game contest pitting 1 player against 2 who
alternate their play versus the Captain.

Combination/Combo:
matched set of two cards that is
completed by a third card deemed suitable. That's a nice fit!

Concealed
Hand: player’s hand in Canasta and Oklahoma Gin rummy
versions that is
out of the game quickly and has not made any melds.

Continental
Rummy: this version can be played by a large group of
people. Each
player is dealt 15 cards in sets of threes and the objective of winning
is to form sets and runs from all cards. An exception for this version
is that only sequences are counted in Continental Rummy and not matched
sets.

Contract
Rummy: this version is perhaps one of
the most played rummy games. A series of about five to seven hands are
dealt and each different hand has its own set of rules that determine
how a player can go out and how one wins the points. Example: a deal
might require a player to have one set and one run before he/she can go
out. Another might require two sequences or two sets, etc.

Count:
used to describe the point value of particular hands
after subtracting the melded cards’ total.

Cut:
term for placing the second part of the cut on the
first part, thereby changing the order of the cards after the shuffle.

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