Requested Features and Enhancements Implemented in Prepar3D v2.3

At a very high level, the Prepar3D v2.3 update brings many bug fixes, performance and stutter improvements, as well as several requested features and enhancements to both the core platform as well as the SimDirector mission creation and virtual instruction suite.

The Prepar3D v2.3 update highlights include:

Dozens of rendering and performance optimizations and updates

The inclusion of the v2.2 'hotfix' that caused the Flight Planner to crash

Several new features in the multiplayer system

An update to the 'ultra' 3D water libraries that increase immersion and realism while improving performance

A new panel serialization feature that saves the state of your panels and gauges when you save a flight or mission, so that you can resume training in the same conditions that you left with

Three new tutorial missions that highlight the flexibility and power of SimDirector as a virtual instruction tool

Several new updates to SimDirector to further it's position as the industry leading desktop virtual instruction suite

Reference the full listing of performance improvements, fixes, and requested enhancements broken out below.

Three new SimDirector Virtual Instruction Sample Missions Added

Learn how to properly start up and run through the pre-flight checklist of the Bonanza A36

Next test your abilities with a timed and graded exercise of the A36 startup procedures

Finally, learn how to taxi, takeoff and land with assistance from the Prepar3D SimDirector Virtual Instructor

General Platform Updates

Added a new panel (.PNL) file that is saved when a mission saves. This allows users to save their
vehicle's gauge and panel states and settings and is transferable between workstations

Fixed an issue with the value being written to the MUTE_ON_LOST_FOCUS variable in the Prepar3D configuration
file

Rendering and Performance Updates

Updated 3D water and terrain and improved performance

Added new higher-resolution textures to the 3D water as well as sea foam

Optimized GPU particles for higher visual performance

Added more show/hide options to camera definitions

Fixed an issue where the Render to Texture (RTT) would disappear after closing and reopening 2D panels

Fixed an issue where specular maps for buildings could become corrupted

Fixed an issue where airport parking detail markings could float off the ground

Fixed a rendering issue related to the context menu causing 3D water not to render

Fixed an issue where ultra water was not updating in certain conditions on AMD video
cards

Fixed an issue where anisotropic filter would not respect user configuration settings

Fixed an issue that caused boat wakes to be placed above the water surface

Fixed an issue where the TextureMaxLoad configuration variable was not being respected

Fixed an issue where some library object effects would not appear correctly