Without the ability to get every file out our ability to access the files with the importer are extremely low (Also if anyone can extract any vehicle model I think they could still be labeled VCxxx.mlx [xxx is the code they use to identify the vehicle])

We need a proper CPK viewer or a program like 7zip that can open these files like a zip file

Judging from the textures, vl_vc001.mlx is the Hafen and vl_vc002.mlx is the Cactus. I think the "vc" part of the filename is short for vehicle. This is similar to the naming convention used in the first game, where the val_vc*.mlx files are vehicles.

The textures are still DDS files like in the first game, but Blender seems unable to open some of them. The ones it can't open have the string "DX10" in their headers.

It'll take some more work to figure out the differences in the model data.

I am a papercraft artist interested in making VC4 stuff, here's a sample of the level of detail I can do https://youtu.be/1DJMFot1xLc. I would love to join the Discord channel to follow the progress on the importer, do some testing and maybe help a bit, I've been working professionally with Blender for two years, I'm a decent programmer and the world needs those swimwear models. Pweez let me in guys.

I am a papercraft artist interested in making VC4 stuff, here's a sample of the level of detail I can do https://youtu.be/1DJMFot1xLc. I would love to join the Discord channel to follow the progress on the importer, do some testing and maybe help a bit, I've been working professionally with Blender for two years, I'm a decent programmer and the world needs those swimwear models. Pweez let me in guys.