Syndicate

Posts Tagged: 'wanted:+alastor+moody'

In 1981 Peter Pettigrew kidnapped Harry Potter and brought him to Lord Voldemort. The resulting battle ended the Wizarding war. Harry Potter survived, as did his parents, but Voldemort was dead, Dumbledore was missing and presumed dead, and many Death Eaters and Order Members alike were in Azkaban.

Now, in 1999, the political tide has changed. Faced with the reality that exposure to Dementors is inhumane, the Ministry has closed Azkaban and granted all the prisoners a full pardon.

As the Wizarding world struggles to adjust, a new threat looms. People are being attacked by an unknown foe. Only this time, it isn't Muggleborns and their sympathizers who are in danger. It's purists.

Verso is a Harry Potter AU game that explores what happens when the tables are turned. Will the Order reform and defend known and suspected purists? Will the DMLE take the threat seriously? Will the former Death Eaters brush up on rusty skills to exact revenge? Will the threat be enough to bring Dumbledore out of hiding or is he really dead like the rumors claim?

***

Verso still has a wide variety of availale characters. In particular, we are looking for the formerly incarcerated, DMLE members, and purists. Extra plot is available for the formerly incarcerated if desired. Full lists of wanted characters as well as the current cast and holds can be found below.

There will be some driving plot, but the game will also be heavily character driven.

Tutis Tempus, a HP RPG (post-DH, not epilogue compliant) that merges the Harry Potter universe with a Terra Nova-like world. The Dark Veil is pulling people from other points in time, as far back as 331 BC, randomly, and depositing them five million years in the alternate universe past. In September, tectonic plates shifted to collide Zealandia with Australia and the Settlements are expanding.

Imagine, if you will, a magical village that’s unplottable, inescapable, and inexplicable. No one knows how they found themselves in this village, but what they soon find out is that almost all aspects of life in this village are controlled by Rita Skeeter. She knows your deepest, darkest secret -- the one you would never reveal to a single soul -- and if you refuse to play by her rules, she has promised to expose you. What’s more? Your secret will be revealed and you will never be able to return to the time and place you left. There will be only one escape: death.

Imagine, if you will, a magical village that’s unplottable, inescapable, and inexplicable. No one knows how they found themselves in this village, but what they soon find out is that almost all aspects of life in this village are controlled by Rita Skeeter. She knows your deepest, darkest secret -- the one you would never reveal to a single soul -- and if you refuse to play by her rules, she has promised to expose you. What’s more? Your secret will be revealed and you will never be able to return to the time and place you left. There will be only one escape: death.

Imagine, if you will, a magical village that’s unplottable, inescapable, and inexplicable. No one knows how they found themselves in this village, but what they soon find out is that almost all aspects of life in this village are controlled by Rita Skeeter. She knows your deepest, darkest secret -- the one you would never reveal to a single soul -- and if you refuse to play by her rules, she has promised to expose you. What’s more? Your secret will be revealed and you will never be able to return to the time and place you left. There will be only one escape: death.

1979 is winding toward its own close. Conflicts between the Order of the Phoenix and the Death Eaters continue as Dark Lord continues pressing for dominion of the Wizarding world, and the Ministry will not stand for it. With the rise of a new administration five years ago, Britain has seen the situation grow more and more tense as all three sides raise the stakes one after another.

Laws prohibit travel without Ministry approval, and increasingly, democracy seems to be giving way to a police state. Muggleborns and their advocates disappear in the night as terrorists spill innocent blood in the streets. Pureblood manors are burned and ransacked as an organization for peace lashes out to fight fire with fire. Chaos ensues.

The loudest question on everyone's minds and lips is the simplest: who will win?

No one is certain, and no one is certain what will be left for those winners when the smoke clears.

lockdown is a Marauder-Era AU roleplaying game, taking the world of Harry Potter and exploring the theme of an extended civil war and its effect on the populace. The themes of freedom, safety, peace and conflict, the opposing forces of light and dark, and the idea of what measures are called for in times of war will all be questioned, examined, and turned on their head. In the end, the work of the characters involved and the ends to which they are willing to go, are the only things that will decide Britain's ultimate fate.

1979 is winding toward its own close. Conflicts between the Order of the Phoenix and the Death Eaters continue as Dark Lord continues pressing for dominion of the Wizarding world, and the Ministry will not stand for it. With the rise of a new administration five years ago, Britain has seen the situation grow more and more tense as all three sides raise the stakes one after another.

Laws prohibit travel without Ministry approval, and increasingly, democracy seems to be giving way to a police state. Muggleborns and their advocates disappear in the night as terrorists spill innocent blood in the streets. Pureblood manors are burned and ransacked as an organization for peace lashes out to fight fire with fire. Chaos ensues.

The loudest question on everyone's minds and lips is the simplest: who will win?

No one is certain, and no one is certain what will be left for those winners when the smoke clears.

lockdown is a Marauder-Era AU roleplaying game, taking the world of Harry Potter and exploring the theme of an extended civil war and its effect on the populace. The themes of freedom, safety, peace and conflict, the opposing forces of light and dark, and the idea of what measures are called for in times of war will all be questioned, examined, and turned on their head. In the end, the work of the characters involved and the ends to which they are willing to go, are the only things that will decide Britain's ultimate fate.

It is the year 2001, the Wizarding World of Great Britain has been under the Dark Lord's rule for nearly five years. The Golden-trio is only marginally closer to solving the puzzle of victory than they were immediately following their beloved Headmaster's death. Muggleborns have been rounded up and held in cells at Azkaban. Those under the spell of the Complacens potion remain content with the government, but there are those who are beginning to fight it; those few that are beginning to build immunity to the potion and are assembling secretly underground.

Where will you be when the world as we now know it burns to the ground? Will you continue to live under the draconian rule of the Dark Lord?

Or will you be part of the Uprising?

Game opened on July 30, 2010. Epic battles are on the horizon, as is the battle between Harry and the Dark Lord, between good and evil. Most wanted characters by other players include: Daphne Greengrass, Arthur Weasley, Molly Weasley, Aberforth Dumbledore, Fenrir Greyback, Sally-Anne Perks, Ministry Workers, Order members, On the Run Muggleborns and more. Also looking for many canon characters and original characters, too!

It is the year 2001, the Wizarding World of Great Britain has been under the Dark Lord's rule for nearly five years. The Golden-trio is only marginally closer to solving the puzzle of victory than they were immediately following their beloved Headmaster's death. Muggleborns have been rounded up and held in cells at Azkaban. Those under the spell of the Complacens potion remain content with the government, but there are those who are beginning to fight it; those few that are beginning to build immunity to the potion and are assembling secretly underground.

Where will you be when the world as we now know it burns to the ground? Will you continue to live under the draconian rule of the Dark Lord?

Or will you be part of the Uprising?

Game opened on July 30, 2010. Most wanted characters by other players include: Daphne Greengrass, Arthur Weasley, Molly Weasley, Aberforth Dumbledore, Severus Snape, Ministry Workers, Order members and more. Also looking for many canon characters and original characters, too!

INCOGNITO is an Alternate-Universe Marauder Era game set in 1980. The Statute of Secrecy has been broken, and Muggle awareness of Wizards has added a third element to the First Wizarding War. Wizards are required by Muggle Law to abide by the "Magical Registration Act" so they can be identified, but the Ministry of Magic is lax about Muggle Law, not giving it the full, serious weight it deserves.

It is the year 2000, the Wizarding World of Great Britain has been under the Dark Lord's rule for four years. The Golden-trio is no closer to solving the puzzle of victory than they were immediately following their beloved Headmaster's death. Muggleborns have been rounded up into camps or held in cells at Azkaban. Those under the spell of the Complacens potion remain content with the government, but there are those who are beginning to fight it. There are few that are beginning to build immunity to the potion and are assembling secretly underground.

Where will you be? Will you continue to live under the draconian rule of the Dark Lord?

Or will you be part of the Uprising?

Game opened on July 30. Most wanted characters by other players include: Severus Snape, Horace Slughorn, Charlie Weasley, Amycus Carrow, Fred and George Weasley. Also looking for most canon characters and original characters, too!

What if after the fateful three-way duel of 1899, Gellert Grindelwald did not flee England alone? What if he was somehow able to convince his friend Albus Dumbledore to accompany him--to seek out their ambition of taking over the world and controlling it for the greater good?

The Neuen Assistentenauftrag presently controls the majority of the European continent, administered jointly by Chancellor Grindelwald and the Lord Protector Albus Dumbledore. The disciplinary excesses of the Chancellor seem to be held in relative check by the Lord Protector, who is regarded as fondly as the Chancellor is feared. Within the NAA, the highest offense is treason. Those who are able to conform to its laws enjoy the all the freedoms and privileges offered in the world free of the Statute of Secrecy. Britain's integration into the NAA in 1970 was the source of much division within the British magical population. Some argued in favor of allying for the economic benefits and the ideological tenants of egalitarianism within the wizarding community, while others protested yielded power to what appeared to be an increasingly dictatorial regime.

In 1978, the British Ministry of Magic operates as a loyal satellite of the NAA. Territories of the NAA are secretly policed by a German-based military division, the Order of the Phoenix, who see little difference between dissent and disloyalty. Over the past few years, an underground resistance has begun to arise in England, a resistance whose acts are becoming increasingly more daring as the death toll of the NAA continues to rise.

JULY 31, 1978. A new batch of interns has moved into the flats that will be their homes for the next year. August brings the first day of these graduates’ internships.

The results of Lord Voldemort’s presence can be felt everywhere, from the mysterious seclusion of some classmates post-graduation, to the slew of fervent elopements that erupted in its wake. Outside the secure walls of Hogwarts, the disappearances of Daily Prophet reporters, inexplicable deaths of Ministry of Magic employees, and the growing St. Mungo’s psych ward are becoming a bit more real.

The class of '78 doesn’t live in a safe haven anymore. Meals aren’t served promptly, laundry isn’t folded and returned to wardrobes, and no one is checking to see if everyone gets home safely. This is the first time that most of these graduates will live on their own, and they couldn’t be more vulnerable.

Not all of Lord Voldemort’s newly-devoted followers have cut off contact from their old friends. Some have been assigned a more important mission: infiltration.

There's an old rule when it comes to time turners, time machines, and vortexes of any sort.

If you tweak one thing, everything else changes. Like the butterfly effect without Ashton. Let's see what happens when we pull a few strings.

It's August, 1978. It's only been two months since the Marauders' graduation from Hogwarts, but it feels like two years. Everyone has chosen a side and everyone is on their toes, knowing that the next time they walk out the door may be their last. No one knows who is on the right side, who is on the wrong, or who is standing around the corner, ready to kill them. And, in this game, you don't either. The plot written as it's played, as you play it.

"….Voldemort's powerful now. You don't know who his supporters are, you don't know who's working for him and who isn't; you know he can control people so that they do terrible things without being able stop themselves. You're scared for yourself, and your family, and your friends. Every week, news comes of more deaths, more disappearances, more torturing … The Ministry of Magic's in disarray, they don't know what to do, they're trying to keep everything hidden from the Muggles, but meanwhile, Muggles are dying too. Terror everywhere … panic … confusion …"

Across Europe the Wizarding Community lies in fear. Voldemort and his followers are on the rise, leaving behind a reign of terror in their wake. As his numbers increase, Wizards begins to grow more uneasy, increasingly choosing to fall prey to his Empire, out of fear, unwilling to stand up and fight.

In spite of the increasing danger, a small group of vigilante Wizards have begun a rebellion, daring to do what the Ministry fears to do; fight. The Order of the Phoenix is slowly growing into a force to be reckoned with, threatening not only Voldemort, but the Ministry itself.

Change is on the brink for the students of Hogwarts. No longer will they be safe behind the confines of the castle, unaware to the real dangers of the world. They will soon be forced to make their own loyalties known; a decision that will affect not only the rest of their lives, but the entire Wizarding World.

Amongst the darkness, these students are potentially the light needed to give the Order the man power to take on Voldemort’s forces. As both sides fight to gain support, one question lies: which side do you choose?

Darkness Rising is a canon compliant Marauders Era RPG taking place in 1978. Game opened February 1, 2009.