hello blender community,
Im trying to import a python script into blender so I can make .xml files so I can load images in JME. Iv been reading tutorials and can't seem to figure it out. Iv been seeing things about putting the python files in .blender/scripts and adding to the scripts directory, but I don't have a folder of that sort. I do have a plugins folder but it only contains "include", "texture", and "sequence." not "scripts" folder. I am using a mac if that helps solve anything, thanks for the help.

hello, there are a few ways to get your scripts into Blender. the easiest is to open your script as a text file in Blender and use Run Script (Alt P). To make is accessible as a menu item you need to put it in either the Scripts folder or (recommended) an external scripts folder. The first is difficult to find as it's hidden inside the application. In Finder -> Go -> Go to Folder (Shift+Apple+G) and type in the following (for 2.49b): /Applications/blender249b/blender.app/Contents/MacOS/.blender/scripts/
for 2.5x:
/Applications/blender253/blender.app/Contents/MacOS/2.53/scripts/
The easier option would be to create a MyScripts folder somewhere on your Mac and in Blenders User Prefs, select this as an external Scripts location, save this as a default and every time blender launches it'll load find your scripts.

This info from psullie really need to be added into readme file with packet.
In readme we have only this info:the .blender directory is in Blender.app/Contents/Resources/. This is being located by default. If you like to alter some of the files, copy this directory to your home dir.
and i was tired to search for that .bender which hidden there - to install nif scripts.
Also don't forget to drop pyffi folder there. Tutorial here:http://forums.civfanatics.com/showthread.php?t=307885

However in WinXP i made all from the scratch, but i really like working in Mac OS X - because mac system much stable and really multi-tasking because of dock with all apps & second monitor.