Soul Saga: Episode I developer Mike Gale has been dropping some more details on the forthcoming J-RPG-style Wii U eShop title, and it sounds like he's got some cool ideas for the console's unique controller.

I am planning to put the player's cell phone on it. The player will have a smart phone in a steam punk-esque design. You'll get e-mails and messages from your Guild Members and friends around the world, and all that will be right there. So as your'e exploring your GamePad might start ringing and you can answer it. I also want to put the radar and altimeter of the airship on there as well.

With so many developers choosing to ignore the potential of the GamePad controller, it's refreshing to hear Gale's plans for Soul Saga. We've clearly not seen all the GamePad is capable of.

In the same interview Gale also reveals that a 3DS version could be on the cards — but only once he's finished all of the other editions currently in development.

Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded.

I've not really cared much for this game... trying to get myself out of RPGs, especially those of the J- kind. But that is SUCH a kool use of the gamepad if it means actually people across the world! Why haven't Nintendo thought of that yet?Maybe it's security issues... who knows...

Seems like an interesting idea. Kind of wish Nintendo could implement something like that for all games; a communication tool that could be delegated to the Gamepad no matter which game you're playing I mean.

Have an option to activate that instead of other Gamepad related functions (you can still have both options just it can replace stuff on the Gamepad if the game doesn't really need the touch screen).

Um.... wouldn't an RPG made in another country be called something other then J-RPG, like E-RPG or U-RPG. I still don't see any difference between a turn based RPG made in the States compared to a turn based RPG made in Japan.... There's a lot of Japanese RPG titles that aren't turned based.

Nice idea. I don't know what people are talking about with the Gamepad not being used well... all the games I own make awesome use of it. Nintendo Land, Sonic Racing, Lego City Undercover, even Just Dance. Even NSMBU is pretty good when doing challenges and with a younger or inexperienced player not to mention playing while someone is using the TV works great. Probably the weakest of those mentioned.