Lost Wing

We're launching with an updated version of Lost Wing on Steam in November 2017!

We've removed downloads and payment options from this page. We will be providing Steam keys to all those who purchased here on Itch.io

Lost Wing is a fast-paced, procedurally structured, endless arcade game, with a Neon Sci-Fi aesthetic. Quick to learn, hard to master - you'll need quick reaction times and super-fast decision making to achieve a high score on the global leaderboards.

Swerve around or jump over obstacles, slow down time when it's getting a little too close for comfort - just get ready for when the world goes for a spin!

Have a close shave with an obstacle and you may be lucky and escape with only losing a wing, but hit an obstacle head on and it's game over. Health pickups are available in the environment to help you gain your wings back (and your full steering strength).

Download for Windows or MacOS, and delve into the world of Lost Wing - where one false move can end in disaster!

Endless, procedural gameplay

Intense speed

Neon Sci-Fi visuals

Powerups

Global leaderboards

Daily Challenge

Speed of delivery for the roadmap is entirely dependant on the amount of people purchasing Early Access, funding us to be able to dedicate more development time to the project.

Comments

I saw in the trailer that you could shoot things, however I couldn't find the button to shoot. Is that in a future/previous build? Other than that, I liked this game! Really challenging. I like that if you lose a wing, you can still continue, albeit at a disadvantage. The music was sweet and I like the aesthetics!

The version available here on Itch.io is an older build (pre our Greenlight campaign) and doesn't have all the latest features included in it. We're currently working towards our Steam Release which does include all the features mentioned, such as firing, smart bombs, a big improvement on the visuals and even the introduction of bosses.

I'm glad you enjoyed the game, and (fortunately) the criticisms you had are all addressed already - most notably the "twitchy" handling.

Hi, I think it's a nice small idea, and the charge/slowmo mechanics is a brillant example of risk/reward. But the reward is smaller than the risk: charge is depleted at a much faster rate (and I'm playing at easy/medium).

The version currently available here is a reasonably odd build of the game. Since this build was uploaded, we went through Greenlight and are currently working toward a release of Lost Wing on Steam.

You'll be glad to hear that the risk/reward balance is much more finely honed now, and there are alternate ways to build up charge. On top of that, there has been a sizeable upgrade to the visuals and there are additional zones and bosses now too.

Hey Señor Banana! Thanks for linking the video, it gave us a good laugh :) Glad you enjoyed playing Lost Wing - we're already working on some additions and a tutorial to explain some of the more subtle points of the gameplay.