RSE (Retarded Smart Enemies) is an evolution of the PeZBOT modification. RSE is designed to work completely offline. No internet is required. The RSE package includes all of the client files needed to play with A.I. bots on your vanilla copy of the game. An instructional document is also included with every package and it will give you a step-by-step tutorial on how to install. You can visit this blog to view the latest news on the development of RSE and other projects.

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Sunday, May 18, 2014

RSE v24 FULL RELEASE

PLEASE NOTE: The new client I provide in this release (bgIW4 Classic v1.0) has a crashing bug when loading the map "Favela". This map cannot be played with the new client. The creator of the client will fix this issue in the future and I will provide an updated package. You can use other clients with RSE but you will not be able to use the config file with other clients. If this crashing bug bothers you as much as it bothers me, please leave a comment on the client creator's forum page: http://bgamer.ohost.de/viewforum.php?f=5. The more people that mention this, the quicker it will be fixed! Also on a side note, you will probably notice that the bots in RSE v24 are a little bit more difficult. This is mostly because the bots are now more accurate when aiming at a moving target. With the new easily accessible config file method and the extra difficulty options, it will be very easy for you to tweak RSE if you would like. Enjoy!

- new client, bgamer classic v1.0:
- improved performance, less overhead for the cpu
- console is available at any time, press tilde to open
- matchmaking has been disabled due to bugs
- files also added to make singleplayer standalone as well

- fixed waypoint issues on the following maps:
- waypoint fix for capture the flag on scrapyard
- waypoint fix on afghan

- bots will now destroy sentry guns
- bots will no longer target enemies while standing in smoke
- better hit detection when bots are in moving animations
- melee animations for bots
- bot aiming is now smoother
- bots are now more accurate when aiming at a moving target
- bot model turning is now more consistent with their change in direction
- reduced weapon range of the bots
- fixed bots not tripping claymores while in moving animations
- bots will throw grenades and place claymores more often
- bots will now stop moving to place equipment
- bots that are campers will camp more often
- added new bot difficulty "retarded"
- added new bot difficulty "god"
- rewrote command names
- new config file method, located in the "main" folder
- new config option "bots_team"
- changed how the "bots_scale" commands work
- more code optimizations
- other small tweaks and improvements

yes but it is recommended to just launch "iw4mphost.bat", this will launch the server and execute the RSE.cfg file, then the game will launch. just double click and the batch file (.bat) will do all the rest :)

when i start the iw4mphost i fist get a "IWNetServer doesn't work anymore"then i get a black screen and a could not load image preview _mp_compact?can you help me?(by the way the only real version that worked for me was rse v10 [wich was AWESOME])Im runing windows 8.1thanks!

that shouldn't happen. if you install original DVD you need the iw_22.iwd and iw_23.iwd in your main folder (DLC assets). otherwise you need to install the latest steam version of the game. if you want to avoid DLC all together then try using the different client instead of the one i provide. the bots are a independent mod, which is the "RSE_v24.iwd" file. include that file in your main folder and as long as the client supports mods, the bots will work.

I tested the new patch with the old client and I noticed that when using a killstreak from a bots care package I got my own killstreak. Wasn't that supposed to not happen?Other than that the bots are better than before. Congrats. :)Any news from the bops dlc3 front?

can you restate the issue you encountered with the bot packages on old client? i don't really understand...

when Die_Rache releases an update to the BO1 client that fixes the crash on berlin wall and convoy i'll be able to confidently release a package with all DLC support. i'll work on adding DLC3 menu options but it will take some time.

The old client works just fine with the new patch.However, I managed to get my killstreaks by using an ac130 from a care package I stole from a bot.From what I know, kills obtained via killstreaks from care packages don't count towards your own killstreaks.Hopefully that can help.

Mac, this is easily the best version of RSE (MW2) ever. The bots are now fluid in movement and hit boxes aren't all over the place. Occasionally the bots don't seem to have hit boxes (clearly shooting them when they are coming at me, to no avail) but it does not occur very often. XP Bar being gone kinda sucks (not your fault) and no Favela also (again not your fault), restarting from scratch (level) was kinda a bummer but the new bot code has made it actually possible to play good matches.Keep up the great work man!!

Also when i host the server with the mod , the server is runing , but so far someone or i joins , and the match starts , bot's spown but for a fev second of runing trought the map , it's starting to lag , and then the game losing the connection to the host , when im see on my deticated server , it's crashed down. Something is not friendly here with the deticated servers..

Aniway for offline they are working really well , and finally they walking normal and not like they are on ICE :D

btw forget to ask , can you bring up again the ingame bot menu so we can manualy add bot's right midle in a match or change the difficult of them with a fev key bind's. I think if im remember this was able on the v.10.

And what i would liek to change is, if we setup the difficult to Retarded or easy even Normal , the bots should need a bit more time to shoot us , as they have to notice maybe 2-3 second where exactly we are , and not to shoot on us right after we see them :D that would be really give a litle more realistic , as they shoot now sometime 1mm right after they leaving a wall corner and we even not notice where they are , so finally it's feels total like they ever known where we are , and they are already aiming on us trought the wall , and waiting just to get a visible line to us to start the shoot.

I'm sure after this all of your mods and versions , you can edit this to.

I can confirm that high killstreaks (like the chopper gunner or stealth bomber) cannot be acquired in v24.I managed to get the old client working with the new bots when using only the RSE_v24.iwd file.

I can confirm the killstreaks issues are present on the old client as well.After I copied over only the RSE_v24.iwd file everything went back to normal.So it appears that the killstreak issues are coming from the new Patch.iwd.

interesting... i'll look through the Patch.iwd and figure out the problem.

i was thinking that issue was strange to happen for the bgamer classic, its completely vanilla with no alterations. the favela crash is one thing, but the killstreak bug is a bit different. i should be able to fix this.

To those who are wondering, I have fixed the bug where you weren't able to earn "Chopper Gunner", "AC130", or "Nuke" with some game modes. This was technically a problem with the "Patch.iwd", but it was really a problem with the client not initiating the "scr_game_objectivestreaks" command, which meant that the "Patch.iwd" code changes resulted in some killstreaks being withheld when playing some games modes such as Domination. I fixed this issue by initiating the command within the RSE code. This fix will accompany the next RSE version, v25.

Hey there ! It's Animamundi69 stopping by to ply respect to your hard work and devotion to the RSE series.First of all , thanks for the latest release RSEv24 and the BO patches (even though, I can't really use the last one cause I have the legit Steam and it won't work it ….However I'm really enjoying the previous patch .I have a question though….I have been dueling with the temptation of getting Ghosts and finally downloaded a skidrow version just to test it on my Macbook pro (late 2011) 15inch I7 ( non retina ) running of course with boot camp.The good news is, I could run the campaign just fine ( with settings to normal ) and after downloading the memory fix patch ( I only have 4gig memory and Ghosts required 6 ). Now, I just wanna get the game on steam cause I'M DYING to try the bots and play online (squads etc…). Do you, or anyone reading this for that matter think that I should be able to play the training camp without problems?

I haven't tested ghosts gut the general consensus is that it's the weakest of the series. The same goes for optimization.I don't want to be all negative Nancy so I'll end this by also thanking Joe here for all his hard work.Cheers, mates!

yea you can do ghosts multiplayer but your FPS won't be that good. its really poorly optimized, you have to run it at lowest settings and even then you won't get anywhere near the fps you get in MW2 with max settings.... i've heard the bots are great though...

thats one of the amazing things i love about MW2, it can run on a potato and i always keep rock solid 60 fps even with AC130, explosions, etc. the modern warfare series seems to be the best optimized CoD games for PC...

yes........'bout the ghosts optimization thing, you are so 100% right....imagine, a GTX 750 Ti 2GB can run BF4 at 60fps with no aa and high settings (according to youtube tests) and then you have this cod ghosts thing that wants 2GB of VRAM but...well look at the flowers....not so bloomy, not so enhanced like the first crysis

Animamundi69 back again after my first experience with Ghosts….yes…I did it…spent those $ 60.The game runs fairly well with most settings between normal and low and shadows off . the smaller maps are OK but a couple of the bigger ones are simply unplayable . Having said that, I also only have 4 gigs ram in my mac and I do get the message when I start Ghosts that the game might run poorly or stop working all together because of that ( and It does….after a few games I get random crashes ). After all I'm sort of enjoying the game , I didn't even bother with the campaign..hehehe.Went straight to the bots matches and yeah ! they are great . The game and maps sort of remind me of MW3 which I love!! But I'm sure that if Macporter eventually gets to work on MW3's bots ( if the client ever gets finally done! ) I'll RUN back to that game! =)

the lack of RAM wouldn't cause the lag or performance issues necessarily, since lack of RAM has more to do with how much RAM you have left when all of the assets are loaded, if you don't have enough RAM the game will simply crash... your system will use your HDD as a substitute for RAM but it is much slower which could cause lower FPS or stuttering. the PS3 only has 512MB of RAM yet PC version needs 6GB... such a bad PC port :(

yea its crazy that CoD is designed to run at 60 fps yet Ghosts is so unoptimized that you have a better chance of running BF4 at 60 fps and that game is only designed for 30 fps!

yes i hope to get bots working for MW3 soon. the creator of the MW3 client has high hopes for getting mod support for MW3! so the future is looking bright!

Though the killcams are 'robotic' (which has no importance on the gameplay anyway), the playing experience I think is nearly or equally up there with Ghosts bots, which I think are the best COD bots currently.

bots won't shoot enemies while standing in smoke, so smoke grenades are useful, ...but yes they can shoot through smoke if they are not in it and they can see players through foliage. this would be difficult to fix since they are not solid objects. so far i can only get bots to detect if there is a solid object between them and a player.

macporterjoe these bots are the best FPS bots I played against! Your previous versions are way below the newest one. I like especially the smoothness of the bots. Could you please fix the issue of bots shooting through any foliage (trees, grass, etc.) when they don't see me? I probably am in their shooting distance, but I'm invisible since I am behind tree leaves. You could do, that there must be visible a certain part of your body (for example 30%) to make the bots shooting at you.

thanks, this is a good idea i'll tweak the values for percentage of the body that must be visible. because currently they will notice you even if just your ear is showing :P it is a balance though since limiting detection too much could cause new ways to cheat the bots like peaking only slightly around a corner, enough to see the bot but not enough for the bot to see you etc.

i'll also try to look for ways to limit detection through soft objects like foliage

Hey,are you checking your Youtube channel? Cause you maybe should. Anyway this is my very last try. I went trough hell so dont mind if i dont put any effort in this comment from here-

1.is your latest youtube tutorial still up to date and why does it differ from the install readme in the download/s?2.does the language matter?3.when installing with steam mw2, can i backup mw2 and use the mod as crack or is it needed to overwrite the original stuff? cause i remember some stuff i heard from you directly: youtube comment and your answer: A:"can i get banned for this" B:"only if u try to play online", well u said this wont be playable online anymore after installing so this shouldnt be the answer

cause of all that its to hard to simply install it IF theres only a little problemi probably need to say this: coding-wise ur work is perfect but all that missing support is something that u should be aware of. i dont rlly care anymore but following should care YOU: i played long time ago with ur mods and i know that all of my friends had shiny eyes when i told them about RSE, but guess what made them never play or experience it

1. Download MW2 via Steam. 2. Copy the Call of Duty Modern Warfare 2 folder out of the Steam folder (in my case, C:\Games\Steam\steamapps\common\) and paste it in another folder (I just used my games folder, C:\Games).3. Download RSE.4. Unzip the file to a temporary location.5. Open the RSE_v24_Package folder.6. Open the Client Files folder.7. Select All (CTRL+A) and copy (CTRL+C) everything in the folder.8. Go back to your MW2 folder.9. Paste (CTRL+V) everything into this folder, over-writing when prompted.10. Edit your player name in bgset.ini.11. Look at the cfg file in the main folder (if you want to change anything).12. Run iw4mphost.bat 13. Play

I actually haven't been able to play many of the previous versions as the mod was unstable on Windows 8.1, but I just play normally. If you play a private match, it keeps track of your win / loss record and unlocks weapons and attachments normally. Mac made a note in one of the previous releases that matchmaking was removed since it was unstable, which is sad. I like matchmaking since it auto-changes the maps, but I would rather have a stable game, so it's great as it is.

Hey Mr. Macporter , It's animamundi69 ,just wanted to say that your bots are ready for a new name as they are now some really smart and clever monkeys …. . Retarded Smart doesn't quite describe them well anymore…hehehe. After playing Ghosts for a couple of days, I must say that your "guys" are very close to Ghosts bots. Of course Ghosts have some fancy moves and stuff but as far as gameplay and aggression , your bots don't leave anything to desire my friend! Keep up the good work man!! =)

thanks! the ghosts bots feel very human though and i don't have that kind of low level access to the framework of the game mechanics to make the RSE bots feel that good ( i am limited by the built-in script compiler ), but thanks for the compliment. i'm not sure about a new name, yes i have literally rewrote all of the code since my first version but people are already familiar with the name so i don't want to confuse anybody. maybe there will be a new name for the MW3 bots :)

you might need a english version of the game for it to work... if you change your language in steam, then install the game again, it will be english game. or you can download english version through torrent

lol don't do that, well technically the game engine loads .iwd files in order of number (as seen in the "main" folder with the vanilla mw2 .iwds like iw_21.iwd, iw_22.iwd, etc.), so v23 would be loaded first... then v24 would be loaded and since most of the files are the same name, they will overwrite the previously loaded files... still i highly recommend playing one RSE version at a time. :)

Me:wait, isnt it possible to play this mod with a german version? cause in germany we cant get english mw2 legally. If so can someone provide the files to patch?

Joe:yea it should work, but put the "english" folder files into your "german" or "deutsch" folder instead....

Me:yes it seems that was a step into the right direction but i still get following message: ERROR: Could not find zone ´code_pre_gfx_mp.ff´btw its not missing, at least from my perspective---------------

I installed the mod on a copied german version of the steam MW2solution known?thx

the client files i include overwrite the localization txt file which is based on language. you may need to keep some of the original files and not overwrite them with the included client files i provide since they are meant for english. it may work if you test including some files in the overwrite while leaving some out...

sorry i don't know any solution otherwise. someone else has the same problem with french version so you might need the english version of the game for it to work.

oh well, theres new shit ughhh...okey i didnt used ur localization.txt but mine (german) and it worked so far, i could start the game. now 2 things:1.if i click "play" in the main menu (the game is german btw) then it tells me its connecting to IWNet, is this intended?

2.when i got into a private match it instantly crashed without letting me know the error (well it gives an error message but i was unable to read it due to partial blackscreen until i closed all mw2 related windows)((oh and i had no internet connection cause "1."))

Uhm. For me, this client is a bit overheating. Am i the only one?Could i put the config inside the .iwd, just like precedent Rse's? I tried, and in different ways, but the mod just loads unconfigured.Thanks for your comments

Any news on the bops bots? dlc 3 maps maybe?Oh, and if there any forum we can go and ask the guy that made the bops client for dlc3 support? Since I remember you said you were waiting for someone to update it.

yea that would be great but the way BO2 custom games are designed probably makes it impossible to enable any kind of ranking. the easiest way would be to figure out to get matchmaking to work offline but the creators of redacted probably won't do that since it was hard enough to get them to support offline custom games in the first place!

nice mod, only problem i have is the fact that these bots are practically aimbot now (since my favorite gamemode is FFA, and playing it at miniscule or half, so the bots are just bascially spawn killing me) and the fact that they aim when your running too is cool, except they are way too accurate, and another thing i hate is when they have snipers and have like no recoil and kill you in an instant, another annoying thing thats not really that bad, but tends to annoy me is that you cant exit alt-tab anymore (and whats with the timer at the end of each game?) otherwise on other gamemodes their fine, (the map i really loved to play FFA on was rust, and now its basically ruined, since i like to run around knifing) previous rse 23 was amazing, im not going back cuz the changes in this new version are way better (eg. claymores, bots smooth now, no more black screen after 5 min, etc) so plz change the bots a little so theyre not aimbot, but good job otherwise, guess ill play tdm for now

I agree.If a bot spawns with a sniper rifle you're basically dealing with an "aimbot" where it shoots at assault rifle speed with no recoil; also, all the bullets hit and you get acquired as a target instantly.

you can always play on a easier difficulty. i do understand that bots don't use snipers realistically. i will reduce the sniper's firing speed to shoot one shot every second or 2 instead of as quickly as they can pull the trigger. other than that all i can say is reduce the difficulty for now.

hmmm... i can maybe try a new technique where i increase all bot accuracy and then increase the delay between when they notice you and when they can shoot you. because the reason why their delay is short is because they are firing from the hip (with a degree of inaccuracy) and they might miss. so i could tweak things to make it more fair for different health settings. i'll work on it!

It is independent from the difficulty, they move their cross-hairs onto the target instantly on their FOV (like the invisible-knifing animation) also through walls or particular surfaces/objects and they have a perfect accuracy (could they use the sight animation?). You should add some errors or slowdowns in their target acquisition system and accuracy, like Black Ops 2 bots.. and they become more and more accurate with higher difficulty. Sometime it seems they don't have a hitbox. With this I wouldn't say they are too difficult because I called many Nukes, AC130s, Air supports and so on but these little things are a bit frustrating. However you are doing a great job, thanks :)

yes i know what you mean, occasionally they don't have a turn speed and literally snap to their target. this is a problem with the aim turn logarithm, which is a long mathematical equation. there is suppose to be a delay in milli seconds (based on difficulty and skill of the bot) for the speed at which they can turn and aim, but occasionally this delay and rate of turning is skipped and they snap to their target. basically its slightly bugged. i know why this happens but it isn't easy to fix without rewriting the logarithm.

it works most of the time but not always. i'm constantly tweaking things so hopefully i'll fix this some time in the future. this issue doesn't affect the difficulty though since they aren't allowed to shoot until their skill timer has run out (global delay before shooting targets ... between 0.25 and 0.75 seconds)

One thing I love about this mod is the dialogue bots do. How many dialogues do they have to choose from?

also, bots tend to be silly and throw their care package markers inside buildings - this should be fixed in v25 or v26. Because an AC130 or Chopper gunner or an EMp is unnaccesable, and they should always attempt to get their crate. If its stolen, they just resume with the match. Sounds good?

So basically as soon as the crate gives the killstreak icon, a waypoint towards the crate will be set for the bot who threw the marker to head towards it. If it de-spawns, they stop attempting. If it's still there, and enemies are in the way, they'l still kill them and recover the crate with the waypoint set towards it. It'l be epic coz thats what a real person would do in that situation. Go back to the crate and try as many times as possible.

Sorry if this is too much to ask. If it's impossible to add, I still dont care because this mod is the most human-AI ever. I laugh at how robotic and terrible v10 is in comparsion to v24, where the bots walk, sprint, and do all killstreaks, even care packes. I'm grateful dude. If i could i'd donate to ya :)

lol thanks. yes this is possible, but it is fairly hard. the way waypointing care packages work is very wonky and has the potential to cause the most bugs with the AI than any other feature implemented, which is why i keep the feature fairly tamed... for now bots will only attempt to capture crates that are at the same height as the bot, this prevents a lot of crazy bugs from happening. i'll try to improve it in the future. thanks for the input and compliment :)

Hey Mac,I have to say very nice job you did so far both with MW2 and BO :D I didn't install this new version,v24 for MW2 because I don't really wan't to lose all my progress so far,since I got some achievements that I thought impossible to get with bots :P So,is there any way at all to transfer the save\profile from v23 to v24,renaming or editing in some way cause I really need to keep my stats,Thanks for all your effort keep it up! ;)

if you want to play v24 you can just move over the new "RSE_v24.iwd" to your main folder then delete "RSE_v23.iwd". these .iwd files are the entire code for the A.I. bots. everything else is for the new client.

you can also move over "Patch.iwd" since that will enable proper ranked private match. its slightly bugged right now so with the new v25 there will be more bug fixes.

Ok, thanks a lot for that info man,appreciate it,and will most definitely give it a go ;) Still not too sure what ranked match is really,but since I don't play online (lan) I guess that "Patch" it doesn't matter much to me. Thanks again an keep up the good work ;) And I've also seen that Reducted might soon release fully offline BO2 client,so that's another thing to look forward to :) Cheers!

When I originally downloaded this mod I was on Windows 8.1. But I just downgraded to Windows 7. I saved my stats from the player folder and re-installed MW2 from Steam. I put my stat files back in the player folder but it completely disregards them and makes new ones. Is this a bug or does the mod create different stat files for different OS?

Also, when I was on Windows 8 whenever I opened MW2 it automatically opened the IWnet server but now on Windows 7 I have to open the server file and then open MW2. How can I make the shortcut to MW2 open the server along with it again?

So, i played with these bots for a while, started getting used to it now, but one thing that rly annoys me is that when you see a bot you either have to kill them or die, for a few reasons, 1. they would kill you otherwise 2. if you try to run for cover they still shoot you through the wall for a second or two, is this intentional? that they can still shoot you through the wall? cuz it would be nice that as soon as you round the corner and out of site they just shoot a couple bullets more at the position you were last seen at, or they just follow you to get you back in sight or something, because the shooting through the wall stuff is getting quite annoying, but then again, i shouldnt complain since i couldnt do a mod like this, anyways, keep up the good work! (Another thing: i also saw bo2 offline, is that custom bots, or bo2 bots? and also heard you couldnt rank up?)

I got a problem.. When I start the game the music is playing but the screen is froze. I can't do anything but hit CTRL+ALT+Delete and end the process. Someone know why? (My client is in english, I checked integrality and I tested online/offline modes even close steam. I also tested to open it with admin priv. & restart my computer.)