Here's a new indie game to put on your radar:The Magic Circle, a bizarre adventure from developer Jordan Thomas, who worked on Thief III, BioShock 2, and South Park: The Stick of Truth, among other games. I played some of The Magic Circle a few weeks ago—it's fascinating, weird, surreal, and very clever. I think this… »6/06/14 4:43pm 6/06/14 4:43pm

Now that BioShock 2 is out, a sequel that didn't initially didn't seem "necessary" but, upon release, sure played like it, what's next for the franchise? Can BioShock 3 return once again to the underwater city of Rapture? »2/12/10 11:30pm 2/12/10 11:30pm

Bioshock 2's creative director managed to not only talk about his game to many of you today, but worked in the words "stochastic" and "un-mother." Good job, Jordan! Lots of good stuff in this one, ready for you to download. »2/12/10 5:00pm 2/12/10 5:00pm

We at Kotaku now know what it's like to have a release date slip. Tomorrow, thanks to the melting of yesterday's New York blizzard, we'll finally do our live weekly podcast. Bioshock 2's creative director will take your calls. »2/11/10 1:40pm 2/11/10 1:40pm

As noted yesterday, Jordan Thomas, creative director of Bioshock 2, will be our guest on tomorrow's live Kotaku call-in podcast. Show time's 11am MT, 1pm ET. Call-in and listening details will be live on the site at show time. »2/09/10 3:00pm 2/09/10 3:00pm

Jordan Thomas has no overall map for Rapture, the majestic underwater city in which the BioShock series is set. He doesn't have blueprints or a population figure. He works a little more by instinct. »1/19/10 12:00pm 1/19/10 12:00pm