Edmonton Escape Rooms & Adventures

If you’re reading this post, you probably agree with us that escape rooms are a lot of fun. What could be more fun than getting together with a bunch of friends / family / colleagues and going to an escape…

Pardon the Dust We’ve been hard at work on both our upcoming rooms and our website in the last little bit! The most visible bit is our new booking system – we’ve switched from Bookify to Xola. What does this…

SideQuests is proud to announce our newest experience: Chrononaut, a portable mini-experience that we can bring to your event! And we’re equally proud to announce its public debut on 19 January 2017, at Telus World of Science Dark Matters — come and check us out!

But first, some journal entries and a little backstory to set the tone…

Help urgently needed to recover code to operate Mirror-Box. Must be skilled at solving puzzles and deducing information. Apply in person at Discoveryland the evening of 19 Jan. Time is of the essence. Note: I absolutely did not forget such an…

My faithful apprentice, While I am away on my travels, I entrust my secrets and my work to you: all of my experiments in progress and, above all, my most wondrous invention, soon to be unveiled to the world. It must be ready in…

Looking for an experience to share with family and friends? Or looking for something special for that puzzle lover in your life? Or maybe you’re looking for some stocking stuffers to complete that perfect Christmas gift…

Adventurers! We love you all! We’ve had a busy weekend here at SideQuests: not only was it our grand opening party, but also the public premiere of our newest room, Expedition, and also our first private event, a birthday party!…

Loyal fans, we are happy to announce that SideQuests is having a grand opening party, and YOU’RE invited! Come and join us on Friday October 21 and Saturday October 22, from noon until 10pm! Here’s what you can expect: 50%…

Since we quietly opened our doors in September, we’ve gotten feedback from customers and fans that it isn’t exactly clear how our room endings work. So! We’d like to fix this. We’ll take a look at a sample escape room and see…