Make sure you are NOT using a custom config!Go to this folder and check if only three files are there: Config_Example.ecf, EGroupsConfig.ecf and TraderNPCConfig.ecf: ..Empyrion - Galactic Survival\Content\Configuration
Remove or delete any other file as long as testing with the release candidates!

Avoid resuming any EXP or pre-Release Candidate savegame!There is a chance that changes we made do not translate to older savegames. Especially for bugs concerning terrain, loot and other playfield configs.
Best practice: if you run into an issue with a savegame that was started BEFORE a RC has been released, please re-test the issue in a fresh new RC savegame again!

Additional Routine: Delete the GAME CACHE when trying to reproduce a bug!The game cache saves some presets and may be source of a false positive reports or even be part of the problem. To make sure we have all the infos, please check the following folder when trying to reproduce a but and make a note in your report if the bug still happens AFTER clearing the cache: ..\Empyrion - Galactic Survival\Saves\Cache

When running into a ‘Continue or Quit’ (CoQ) message,5a. Please go to the LOGS folder ( ...\Empyrion - Galactic Survival\Logs ) , then find the folder with the HIGHEST number, pick the most recent .log file and create a compressed/zip copy of it & attach the compressed copy of the logs to your report!
5b. Add a description of what you did the last minute BEFORE the CoQ happens. Sometimes a Screenshot sent in with the CoQ is helpful as well!
5c. If you are playing on a server, do the same, but we might also need the full LOG files form the server.

-----

BEFORE REPORTING OR EVEN PLAYING, PLEASE READ THROUGH ALL THE FEEDBACK THREADS TO AVOID BUG REPORTS THAT ARE POSSIBLY JUST CHANGES TO GAMEPLAY.

-----NOT A BUG
- Clicking on a personal locker does not open it > not a bug directly. This happens when the Personal Locker has not set anything what it can hold (playfield_static.yaml)
- Large rocks drop no ores > NOT a bug, but intentional. Please read feedback threads!!

KNOWN ISSUESPLEASE RESET your KEYBINDINGS to fix the SHIFT-F Pickup bug (sry)
- Going down a steep hill with Player bike can break view (step off the bike should resolve this)
- Terrain pickable plants becoming uncollectable / Do not regrow
- Player falling through the world when getting of a motorbike on uneven/mined terrain
- HV gets locked in place when crossing the Poles
- Waypoints are not finding the quickest route through polar region
- Publicly shared map markers appear in the markers list in other playfields.
- PC working when the active toggle is off
- HV's sinking underwater (Will be addressed in 9.0)
- Drone base attacks no longer working

Should be fixed now, but plz observe:- Block orientation reset after opening & closing the player inventory- A docked vessel vanishes if the structure it is docked to is entirely disassembled.- Meteors falling before any resource deposits are touched.
=====================================

PLEASE READ FIRST!!

1. If you haven an issue with a Base or Vessel with temperature, radiation, colliders, can-not-dock, o2 or plants not growing or anything that happens without anything else in the game world is directly affected, please ADD THE BLUEPRINT or the SAVEGAME and add an info if SP or MP! If you want to add your savegame, please upload your savegame to a cloud host (like dropbox, google,..) and add a LINK to your report

2. If you having issues with something missing from your planet, spawned in the wrong place or anything that keeps being broken after resuming a savegame PLEASE UPLOAD the savegame to a cloud host (like dropbox, google etc) and add a LINK in your bug report

3. If you game FREEZES (locked up), please make a note that this is a FREEZE (not a "Crash"). Add the same files as in 3. and maybe add a dxdiag as well.
THANKS A LOT FOR YOUR SUPPORT!

SERVER NAME: (If the issue happened on a public server, please add the name here)SEED-ID: (Please always add the SEED-ID for SingleplayerSurvival games; The seed can be found if you open the console and type in 'stats' (GLOBAL seed is required!)

If applicable:MODIFIED PLAYFIELDS: Yes/No/DontKnow (<- YES if new planets or non-default playfields are used. Use DontKnow if you are not aware if anything has been changed)

1) When you get a so called 'CoQ' (Continue or Quit) error in SINGLEPLAYER, please do the following
a) Exit the game (click QUIT or ALT+F4)
b) go to this folder: C:\games\Steam\steamapps\common\Empyrion - Galactic Survival\Logs\
c) watch for the folder name with the highest number and open it
d) Find the Client.log which has been changed recently
e) Open Email, write what happened BEFORE the CoQ and send to

The QA team will pick up your issue and decode or ask back more info.
2) IF YOU RAN A COOP SERVER, you
- need to send in the Client.logs for all players that were affected
- need to send in the COOP server and COOP-client logs

The COOP Client logs are in the SAME folder on the PC which startet the session.

Look for
a) logs that start with 'Client_AsPf_'
b) log that starts with 'Dedicated_'

Send in both COOP Client and Server logs to the same Email adress
3) IF you are running a DEDICATED SERVER,
go the the /LOGS folder, zip the whole thing (in case you do not know what are the latest files) + ADD an info on which playfield and WHEN (timestamp) the issue happened...and send it to the same Email adress as well.

Thanks for your support!

--Asking dumb questions about something that might seem to have obvious reasons, means ruling out the reasons that might have something or nothing to do with it (aka issue sharpening)

I continued to play game from RCs, so maybe it is not a real 'bug' but - now in my orbit map I can not see asteroid ring around my starter planet, I still have waypoints from yesterday but not that nice looking big ring

(so I lost it with last hotfix 1707, and if it is not a bug then it's ok)

Yes, disappearing blocks were consistently reproduced on dediserver that was carried over from R2 I think.
Video would be pretty pointless because it happens between entering orbit and returning down. A few pictures of the base after landing back, although it was night time so visibility isn't the best.

The last two pictures are from front of base. First one is after returning from orbit, but before logging out.. the last one is from the same direction but after logging out and back in.

I don't know if it shows up in new game started on the latest version.. I did wipe the server and start a new game.. it'll be a while before I'm in orbit again but will report this again if it still happens on the newest save.

--------------------
By the way I hate yaml. I detest it. Whose bright idea was it to use strict numbering of space as syntax for structure?
"Wait, we have 7 spaces, not 8??? Error! Quick! We must crash the program!"

Newest version (still on experimental branch but should be same version), survival, dediserver, SSG scenario

Placed down portable cooler/heater, and it simply disappeared.
Had to make a new one. Can't reproduce it simply by placing one down since it has worked other times. I was on pretty steep mountain slope so maybe it fell through terrain? Or maybe I happened to bump mouse wheel at wrong time, and changed toolbar slot at critical time? Either way items shouldn't just disappear.

--------------------
By the way I hate yaml. I detest it. Whose bright idea was it to use strict numbering of space as syntax for structure?
"Wait, we have 7 spaces, not 8??? Error! Quick! We must crash the program!"

Newest version (still on experimental branch but should be same version), survival, dediserver, SSG scenario

Placed down portable cooler/heater, and it simply disappeared.
Had to make a new one. Can't reproduce it simply by placing one down since it has worked other times. I was on pretty steep mountain slope so maybe it fell through terrain? Or maybe I happened to bump mouse wheel at wrong time, and changed toolbar slot at critical time? Either way items shouldn't just disappear.

Click to expand...

Could it have been because you inadvertently placed it above the terrain? I've had survival constructors vanish because I thought they were on the terrain but it was actually a fraction of an inch above the terrain and the game ate it. Really should pop back to inventory if the place action doesn't complete..

i have a problem with this radial menu option "filler" of the T2 Drill (damage is at config line ~5924)
the change of damage value change nothing, because u did not really damage (maybe -damage to dirt)
so u cant fill up faster which i do often, cause i love to build a base in a mountain
i know its not a real "bug", but is it possible to add this to the damage value ?
thx