getAccessibleName

Gets the accessibleName property of this object. The accessibleName
property of an object is a localized String that designates the purpose
of the object. For example, the accessibleName property of a label
or button might be the text of the label or button itself. In the
case of an object that doesn't display its name, the accessibleName
should still be set. For example, in the case of a text field used
to enter the name of a city, the accessibleName for the en_US locale
could be 'city.'

getAccessibleDescription

Gets the accessibleDescription property of this object. The
accessibleDescription property of this object is a short localized
phrase describing the purpose of the object. For example, in the
case of a 'Cancel' button, the accessibleDescription could be
'Ignore changes and close dialog box.'

getAccessibleRole

Gets the role of this object. The role of the object is the generic
purpose or use of the class of this object. For example, the role
of a push button is AccessibleRole.PUSH_BUTTON. The roles in
AccessibleRole are provided so component developers can pick from
a set of predefined roles. This enables assistive technologies to
provide a consistent interface to various tweaked subclasses of
components (e.g., use AccessibleRole.PUSH_BUTTON for all components
that act like a push button) as well as distinguish between subclasses
that behave differently (e.g., AccessibleRole.CHECK_BOX for check boxes
and AccessibleRole.RADIO_BUTTON for radio buttons).

Note that the AccessibleRole class is also extensible, so
custom component developers can define their own AccessibleRole's
if the set of predefined roles is inadequate.

getAccessibleStateSet

Gets the state set of this object. The AccessibleStateSet of an object
is composed of a set of unique AccessibleStates. A change in the
AccessibleStateSet of an object will cause a PropertyChangeEvent to
be fired for the ACCESSIBLE_STATE_PROPERTY property.

getAccessibleChild

Returns the specified Accessible child of the object. The Accessible
children of an Accessible object are zero-based, so the first child
of an Accessible child is at index 0, the second child is at index 1,
and so on.