Interesting to see how your map editor evolved into something bigger.Nice presentation also (the domain name is a plus).I'll give it a try.My 2d engine already has a tilemap editor but I will try to modify it to make it work with arrayPainter too.

Interesting to see how your map editor evolved into something bigger.Nice presentation also (the domain name is a plus).I'll give it a try.My 2d engine already has a tilemap editor but I will try to modify it to make it work with arrayPainter too.

Thankyou for the fine words

I just fixed a bug that made the machine freeze when generating maps bigger than 100x100.

...it got really slow when the code got bigger and adding one letter to a String with 10.000 chars in it really takes time, so I made a timer creating each line in a String[] array and then I used a recursive method putting the lines together.This resulted in a major performance boost when generating the map.

Plus: Now you can see the progress while the program generates

Check out the new version: Beta 0.1b (This fix is the only difference)

...it got really slow when the code got bigger and adding one letter to a String with 10.000 chars in it really takes time, so I made a timer creating each line in a String[] array and then I used a recursive method putting the lines together.This resulted in a major performance boost when generating the map.

You need to use a java.lang.StringBuffer instead of adding Strings together with "+".

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