I am not able to get 'brick texture' correct in full shaded mode, it is missing 1 layer of bricks. The result is an incorrect texture in the final rendering in Maxwell. This is not happening in Renderzone rendering.

The material you have selected is a Procedural texture, which can only be rendered exactly by RenderZone. Shaded displays, and Maxwell will need to "interpret" a image based on this procedural shader, which is not always 100% accurate. When using renderers other than RenderZone, it is generally recommended to use Image based Materials instead of Procedural ones, but if you adjust your Brick Heights + Mortar thickness so that an even number of course = 100% scale, then you should get better tiling.