Basically Continuum is an online multiplayer-game where you fly around in a spaceship and try to gather flags and return them to your base. What I am trying to make is the client, which connects to the multiple servers to retrieve "zones," which house maps to download. The person who programmed Continuum is lazy and conceded so he won't give out his source code. I haven't gotten anywhere yet on the project, but the .sit archive includes:

- Continuum .38 for Windows (so you can try out the game and see what it's like)
- Coding to a start of a Linux version in C. (it includes protocal to help you get going)
- All the graphics and sounds for Continuum (in .bmp's and .wav's)
- A link to a site for information on Continuum protocal.

I would appreciate if anybody could get a start on this-- fgsoft.net (my company) will also get going. This will be open source eventually once we get everything put together.

If you get any part of the client working please email it to me. (tim@fgsoft.net)

Thanks!

P.S. Once we get part of the client working we'll post our source code here so we can work off of it.

If you get some "base" code written (a basic outline of the program) please post it so we can add onto it and make it better.

The number of people playing in the zones seem to have been steadily declining, but a port to the Mac definitely might revive the game, and some zones like Gauntlet and Trench Wars seem to be immune to the decline in players
-wyrmmage

Discretion would probably be your best bet for active development of a new SubSpace/Continuum client, where as PSpace is also an interesting project that should work fine on all architectures and is already quite ripe (some bugs, and encryption isn't fully implemented). However, if you'd like to just play Continuum on OS X, I have recently released some documentation (that needs some tweaking) to run Continuum through Wine. It runs very smoothly on my Macbook Pro and should run fine on any Intel Mac.

Please leave me a message or reply if you have any problems, or have any questions about client development in particular.

Hi spiffyguy, just wanted to say great job on this - this project is a long time coming now and I'm glad someone got to it. With that said, are there any intentions of publishing this on the Apple App store? I've sent you a PM, let me know what plans are for this!

I do not have a developer account to make that happen! Maybe soon though... I wouldn't say I have a 'plan' per se. I am an amateur programmer and have been playing subspace since I was a kid and thought if there was a way to get it working on mac then I could enjoy the game longer!