Defenders is a datapack I made while I was bored one day. It adds towers and golems that you can use to defend something (such as a village or your house). You can find a full list of the things it adds below.

Towers

Archer TowerAttacks at a medium rate with low damage. Range of 15 blocks. You can make it by dropping a bow onto a redstone block.Fighter TowerAttacks at a fast rate with medium damage AOE. Range of 5 blocks. You can make it by dropping an iron sword onto a redstone block.

Golems

Baby GolemMoves quickly, chasing enemies down and shooting them weakly while tossing them up weakly. Made by dropping one iron block onto a redstone block.True Iron GolemMoves slowly, chasing enemies down and shooting them while tossing them up strongly. Made with three iron blocks on a redstone block.Gilded GolemMoves slowly, chasing enemies down and shooting them while tossing them up strongly. Its current target glows. Longer range. Made with three gold blocks on a redstone block.Diamond GolemThe ultimate golem. Moves quickly, chasing enemies down and shooting them while tossing them up very strongly. Its current target glows. Occasionally instantly kills its target with a diamond beam. Much longer range. Made with three diamond blocks on a redstone block.Personal GolemA personal defender, it seeks out the nearest player and follows them. Short ranged. Moves quickly, chasing enemies down and shooting them weakly while tossing them up slightly weakly. Made by dropping 4 ender eyes onto a redstone block.

Defenders can be installed on any vanilla 1.13 world. Simply unzip the .zip file in the datapacks folder of your chosen world.

You may use this datapack on a server freely, If you post the server online, make sure to credit me for the datapack.

This datapack is still under development; check back for new features every once in a while. Of course, this dosen't mean you can't request features - if you ask, I'll listen. Currently my development focus is towers.

When I remove the block under the tower, the weapon is still there and attacks.Fix: I dunno

Diamond Golem knockback is too high, the target won't even return to the surface (it despawned) and i can't even see the target's glow outline Fix: If you want, change the arrow effect or maybe ignore this.

Fighter Tower's arrow and its particles can be seen in a laggy world (not the player lag, entity and block lag, they will look like they move then stop then move again repeat. And my world is laggy.) You know that swords don't attack with arrows (probably except by deflecting arrows)Fix: Make it invisible by effect and hide particles? I know that Arrows can't have effects like items. (Try dropping an item then /effect give @e[type=item] and there will be an error)

I dunno why Towers and Golems are only vulnerable to Explosions.Fix: The underlined words above this sentence.

A iron golem is made with 4 blocks and a pumpkin, the golem recipes should be also 4 blocks to make them fair with iron golems, like this art below \/ \/ \/ ['] [ ][ ][ ] [ ]

Personal Golems shouldn't be following nearby players, you could just rename them with your name like me (adg175) so they will follow the player with the name they had. To prevent Personal Golem Stealing Issue (P.G.S.I)IF IT IS POSSIBLE. IF IT IS, AS SOON AS POSSIBLE.

Can you please make the arrows golems shot invisible cuz seeing them throwing arrows just above the target makes me ****. Golems should be seen punching.

P.S - Wut? Personal Golem can't go with me in the void?

- I, currently from now will visit this page everyday to check out more stuff.

The Personal Golem flew in that picture because Golems can climb any block other than air, including the "void air" above and below the world. Thanks for the bug reports! The new Baby Golem recipe will be 6 iron ingots, and I can fix the bug with the towers.

i just finally found the datapack i needed for my whole life, cuz it's so hard to make a redstone turret/tower. I want to suggest an idea that: Add these:

Fireball TowerAttacks at a slow rate with medium-high damage. Range of 25 blocks. Make it by dropping a fire charge or blaze powder (Pick one!) onto a redstone block.

TNT TowerAttacks at a medium-slow rate with whatever the damage TNT does. Range of 15-25 (PUT A LIMIT CUZ THE TOWER MAY SHOOT TNT NEAR IT THEN IT WILL DISAPPEAR) blocks. Shoots TNT by summoning TNT above the target entity.Make it by dropping a TNT block onto a redstone block.

Lightning TowerAttacks at a very-slow rate with a little-high damage. Range of 45 blocks. Make it by dropping a TNT block (Not fused TNT!) and blaze powder onto a redstone block.

Evoker TowerAttacks at a medium rate with a whatever damage an evoker fang do. Range of 10 blocks. Make it by dropping a Totem of undying (Cuz that is what the only thing evoker drops) onto a redstone block.If you like, then make the Evoker Tower to summon vexes too!

I think that's all the ideas i have. Thanks for the datapack anyway, keep up the good work!!!

Dragon TowerAttacks at pretty slow rate with pretty-high damage. Range of 50 blocks (cuz that's also like it's flying). Make it by dropping a ender egg (PRETTY RARE) onto a redstone block. Two modes of attacks:Dragon Fireball: fires Dragon Fireball at nearby entities. Does AOE Damage = 6 hearts (12 damage) on impact.Ender Acid Breath: Take a look at this page instead for more details.

Shulker TowerAttacks at a little slow rate with medium damage. Range of 25 or whatever you want blocks. Make it by dropping a shulker shell (end-game item?) onto a redstone block. Check this image out! This is how the tower will supposed to do on blazes.Attacks:Shulker Bullet Shoot: Fires a Shulker bullet by "/summon shulker_bullet", nope just kidding. One bullet deals 2 hearts (4 damage).

Spectral Archer TowerJust like Archer Tower except it shoots Spectral Arrows. Useful when the tower detects hostile entities and shoots them, they will be outlined and you can see through them. (maybe this will be more like a lighthouse rather than a tower.) Make it by dropping a bow and spectral arrow onto a redstone block.

NEW GOLEMS IDEAS!:

Juggernaut GolemMoves pretty-slowly, chasing enemies down and shooting them while tossing them up strongly. Made with three iron blocks on a redstone block. Has Turtle Master Effect and has twice the health of a normal Iron Golem.

Obsidian Golem The better ultimate golem. Moves quickly and can teleport behind hostile entities (ONLY IF YOU CAN DO THAT), chasing enemies down and shooting them while tossing them up very high (56 blocks high!). Its current target glows. Occasionally instantly kills its target with a diamond/obsidian beam. Little much longer range. Made with three obsidian blocks on a redstone block.

Other Features:Upgrades (don't know how you will do this) like adding damage to the current tower by adding this nbt: {damage:3b}More bug fixes (if needed, maybe?)More Screenshots on this postrevamped recipes (like the recipe system of Lot's a Gunz)

Despite all of this, I think you could cancel development because you just created this not because you have an idea, because you were bored. ~BUT THAT WOULDN'T BE TRUE~Still, keep up the good work!!!

Chicken Tower (APRIL FOOLS! Tower)Attacks at little-fast rate with very-low damage. Range of 25 blocks. Make it by dropping a egg onto a redstone block. The weakest of all towers. Shoots chicken eggs!!! xD

Spit Tower (Disgusting ewy Tower)Attacks at slow rate with low damage. Range of 15 blocks. Make it by dropping 2 leather onto a redstone block. The second weakest of all towers. Shoots Llama spit???

OH hey, didn’t see these. These are interesting:- I’d definitely be interested in more towers like the dragon tower with different modes of attacks, such as a toggleable archer that fires short/fast or long/slow.- The joke towers are great.- Upgrades are a good idea. I can do it by throwing items so not a problem.

This pack will probably be updated soon with improved shooting and attacking mechanics.