: On of my fav UUs, sadly it's has weaknesses to Flamethrower, Ice Beam and Thunderbolt, which are common Special moves.
Put Solarbeam or Double Team in the open spot, just make sure you put them to sleep before you charge up for Solarbeam.

: Body Slam is a decent move on this pokemon, since his Speed isn't too good. Put B-Slam over Bite and Reflect over Swift. (Flareon gets better in GSC)

: Mewtwo has insane Special in RBY, Try Psychic, Ice Beam, Amnesia and Recover. Amnesia is a most have on a RBY Mewtwo.

: Try the Special Standard of Psychic, Ice Beam, Thunderbolt and Softboiled.

1 : If you want this special, then do Surf, Ice Beam, Thunderbolt and Flamethrower (Crystal). If you can't get Flamethrower, Rest will do.

2 : Toxic and T-Wave don't work together, try the Physical for this one, though I suggest you get rid of a Dragonite. The Physical Standard is Wing Attack, Body Slam and 2 filler moves, I suggest Reflect and Rest for the fillers.

: Moves like Hydro Pump and Hyper Beam are bad. The standard is Surf, Ice Beam/ Blizzard, EQ and Rest/Counter.

: Surf, Ice Beam and EQ/Rest over Hypnosis, Hydro Pump and Mega Kick.

Psychic Girl: I suggest you train all of these to LV. 100 and try to pick pokes of different types, instead of all Psychics.

: Fire Blast and Thunder are bad, replace them with Thunderbolt and Flamethrower (Crystal) /Surf.

: Ice Beam or Thunderbolt over Swift and Recover over Strength.

: I suggest getting rid of Barrier and Confusion since you already have Psychic and Reflect. Put Light Screen and Thunderbolt over them.

: Ice Beam and Thunderbolt/Recover over Confuse Ray and Water Gun.

: Reflect, Body Slam and Thunder Wave over everything except Psychic.

: Evolve as soon as possible and I suggest you trade it over to GSC and teach it the elemental punches.

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Sun May 22, 2005 11:39 am

Aquarius

Dragon Tamer

Joined: Tue Apr 26, 2005 4:01 amPosts: 199

tkx

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Sun May 22, 2005 1:17 pm

Krisp

Lite Four

Joined: Sun May 29, 2005 6:21 pmPosts: 3470

I dunno where to get those bloody sprites..anyways. Here was my team before they got erased. (currently working on a new one)

All lvl 100.

Lapras - Blizzard, Surf, Body Slam, Thunderbolt.

Raichu (Sparky) - Thunder, Thunderbolt, Slam, Quick Attack.

Charizard (Nick) - Flamethrower, Fireblast, Fly, and Strength.

Gyarados (Gary) - Blizzard, Surf, Waterfall, and Sleep Powder. (My friend used a gameshark to get him, and for him to learn Sleep Powder ;x)

Hitmonlee (Kickbutt) - Mega Kick, Hi Jump Kick..or something like that, Submission, and I don't remember his other one either.

These guys were my dreamteam, and I 'd them, until my game got stole

Mon May 30, 2005 10:39 am

DarkPokémonTrainer

Psychic Trainer

Joined: Sun Aug 29, 2004 4:44 pmPosts: 83Location: Mt. Silver

I need some movesets for Ninetales and Persian. (If they could be sweepers, that would be great) Any ideas?

_________________<center>{absol}</center>

Wed Jun 01, 2005 7:49 pm

PKMN master

Bug Catcher

Joined: Sat May 28, 2005 9:30 amPosts: 1Location: elite four

heres my ruby:
sceptile:
false swipe
detect
slam
leaf blade

the rest of my team is really low levels except my wailord its level 40 and i guess i could put it...

wailord:
surf
ice beam
dive
waterfall note:i cant replace any hms so anything that can replace ice beam? p.s. please respond a.s.a.p. i neeeeed to beat the elite four!!!!not that im some loser whos never beaten it b4 i just wanted to try a new game with sceptile.

<a href="http://www.neopets.com/refer.phtml?username=cowman2263367"><img src="http://images.neopets.com/creatives/neopets_88x31.gif" width=88 height=31 border=0></a> go there if you want to help me on that game

double edge
doubl slap (to be replaced with soft-boiled)
psychic
tail whip (need a different special based attack. any suggestions?)
I'd use Defense curl. A good deffense based Chansey is annoying like heck.

Try Psychic, Thunderbolt, Confuse Ray and another move like Rest or Double Team.

Um Blaze, I know you're trying to help but,
1: Gyarados can't learn Swords Dance
2: The Moltres has 2 fire attacks, which is bad and it can't learn Drill Peck, plus Sky Attack is bad.
3: Defense Curl is pointless on a Chansey, it has horrible defense,
4: Don't put Body Slam on a Special Sweeping Snorlax.
5: Hydro Pump is bad on Lapras and it has 2 Water attack moves, and
6: Shadow Ball doesn't exist in RBY.

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Thu Jul 21, 2005 8:34 am

Sandragon

Psychic Trainer

Joined: Mon Jul 04, 2005 2:58 pmPosts: 50Location: Michigan

Hey guys, I've decided to reach way back and beat my Red version once again (I was horrible the first time). Please rate this team:

How come no one has rated this kid's team... Honestly, you people need to help each other out, can't sit around waiting...

Sandragon wrote:

Hey guys, I've decided to reach way back and beat my Red version once again (I was horrible the first time). Please rate this team:

-Flamethrower
-Hyper Beam (no recharge if it KOs )
-Double Team
-Rest

Teach him Fire Blast in place of Flamethrower, so you can take out Snorlax is 3 hits and Tauros in 2 hits. And Flareon has a weak defense, so don't expect him to score 24 hits, with 358 attack and the 318 special of the "Eeveelutions" (that's 130 base attack and 110 base special for all your base stat people) Flareon is an offensive Pokemon. Also try Body Slam in place of Hyper Beam, for the 30% chance of paralysis which helps out with Flareon's speed. And speaking of speed, what is he doing with Double Rest? He doesn't have the defenses or the quickness to make this worthwhile. Try Reflect and Hyper Beam instead of Double Team and Rest, and you'll have the set I use.

This is better. Blizzard and Barrier are okay; however, commonly used special powerhouses like Alakazam and Starmie have attacks like Psychic and Thunderbolt which take out Tentacruel in two or three hits, making Rest less effective. I would also recommend Hydro Pump in place of Surf for sheer power and advantage versus normal-type physical attackers (see my notes on Flareon's Fire Blast), but that's your call.

Quote:

{magneton}
-Thunderbolt
-Thunder Wave
-Reflect
-Rest

Reflect? That only allows Magneton to survive one extra turn. Even with a Reflect in place, Ground-types and other physical attackers still take this out in less than three turns (which also makes Rest a bad decision). Supersonic and Flash are the only two moves which I can see having any use on Magneton, besides the obligatory Thunderbolt and Thunderwave.

Quote:

{hitmonlee}
-Hi Jump Kick
-Double-Edge
-Meditate
-Rest

Can't even learn EQ...
Lame...

Keep Hi Jump Kick, drop everything else. Try Body Slam over Double-Edge, it has no recoil and a chance of paralysis but still has 85% of the power of Double-Edge. Hitmonlee is usually KO'ed in two three hits from special and physical attackers, so Meditate and Rest aren't worth it. Use Seismic Toss as a utility move against highly defensive Pokemon, and in the fourth slot, Counter.

You're probably not aware of this, but in RBY, the techniques Counter operates differently. First, it only responds to normal- and fighting-type attacks. Seconds, Counter operates over multiple turns; if the last attack to come into contact with you was either the normal-type or the fighting-type, until you are hit with another attacker, you still retain the capacity to Counter back that damage.

The trick with Hipmonlee is to switch him in on the Body Slam from Snorlax. The next turn, if your opponent switches, Counter will do around 300 damage to whatever comes out, because a switch isn't a physical attack. Or your opponent can stay in with Snorlax, but Hitmonlee will be able to do that Pokemon major damage with its Hi Jump Kick. In other words, you force your opponent to predict your action correctly, or sustain heavy damage. Hitmonlee borrows this strategy from its cousin, Hitmonchan, the only Pokemon to learn Counter naturally.

Or you can switch Hitmonlee into a Snorlax's Hyper Beam. It will survive on a sliver of HP and use Counter on the recharge to one-hit KO Snorlax.

Quote:

{alakazam}
-Psychic
-Ice Punch
-Light Screen/Fire Punch
-Recover

Tradeback moves? Psychic is a 90-damage attack with the 1.5x Same-Type Attack Bonus to make it 135, and the Punches are 75 damage x2 = 150 when they're super-effective. So that's only 15 power difference. Ice Punch and especially Fire Punch aren't worth it, and does Alakazam learn Light Screen via tradeback, because he doesn't learn that technique in RBY. Use Thunder Wave and Reflect in those places instead.

Aerodactyl can learn neither Rock Slide nor Earthquake in RBY. Wing Attack only has 35 power in RBY. Despite its excellent stats, the best you can do is probably Fly, Supersonic, Double-Edge, and the Hyper Beam you've already put on this set.

Overall, your team is very weak on defense. Did you know that Rhydon takes out all these Pokemon in two moves? You may want to consider the benefits of standards like Exeggutor, Snorlax, and Starmie.

edit: what the hell is "Bug Catcher" supposed to mean...

Mon Aug 22, 2005 12:24 am

vince43

Psychic Trainer

Joined: Wed Aug 17, 2005 7:10 pmPosts: 57Location: Michigan

Looking for a good moveset

Sun Oct 09, 2005 4:41 pm

sN0wBaLL

Lite Four

Joined: Tue Nov 02, 2004 3:03 amPosts: 3827Location: Singapore

For Mew, basically just put a bunch of Special Attacks in there, and you'll be fine already. So other than the must have Psychic, teach it Ice Beam, Thunderbolt and Surf, for instance. Ice Beam can also help to protect it from Bug types, its sole weakness back in RBY.

Yup, i love fire, and am only really willing to switch any if they are a psychic or rock type, but will probably be partial towards the fire.

Sorry I forgot that it is yellow.

_________________ZOMG

Wed Jan 25, 2006 7:17 am

Krisp

Lite Four

Joined: Sun May 29, 2005 6:21 pmPosts: 3470

hfxjus wrote:

{ninetales}
Confuse Ray
Flamethrower
Toxic
Fire Spin

Kick Fire Spin out.Replace it with Safeguard.

:roll: Safeguard is a Johto attack and doesn't exist in Yellow.

Anyway, my rate for Nintales is take out Fire Spin and teach it Double Edge.

Double Team
Rest
<s>Skull Bash</s>
<s>Bide</s>

Take out Bide for sure, and replace it with Flamethrower. Skull Bash imo isn't that great of a move, and I'd take that out and replace it with Body Slam. As for Rest, I'd teach Arcanine Dig or Double Edge.

<s>Roar</s>
Toxic
Flamethrower
<s>Fire Spin</s>

Ew, Roar...take that out for sure, and replace it with Double Edge or Body Slam. As for Fire Spin, teach it Reflect. Your team of fire pokes are going to be ripped apart by physical attacks.

You don't need more than one move of a single type on the same Pokemon. Keep Thunderbolt, remove the rest and teach it Thunder Wave/Body Slam, Double Team and Seismic Toss (Raichu has a really limited movepool in RBY).

Also, you definitely need other Pokemon aside from Raichu. You don't want your entire team to be wiped out by a single Ground type.

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