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Tag Archives: New patch

What to expect in Public Test 0.5.11?

Armour Viewer

To enable this feature, click on the button over the ship’s performance characteristics. Keep in mind that:

The armour layout is displayed only for ships that are owned by the player.

Due to the complex construction of ships, an option to enable/disable the following separate armour types has been added:

Superstructures

Casemate

Auxiliary Rooms

Plating

Vital Ship Parts (i.e. citadel or, for destroyers, the central part of the hull)

Main Turrets

Epicenter

A new game mode called Epicenter has been added to Random Battles. The aim of this mode is to encourage aggressive gameplay with close range encounters. The mode is a modified version of Domination mode with the following differences:

In this mode, key areas are represented by three concentric circles with the following rules:

Players that gain control over the largest circle are only capturing this area.

Players that gain control over the middle circle are capturing both this area and the largest circle.

Players that gain control over the smallest circle are in fact capturing all three areas at the same time.

Cyclone Notifications

Thanks to your feedback, the predictability of cyclones has been improved. To ensure a clear indication of any impending weather changes, we have added the following indicators to the battle HUD:

A dynamic icon labelled “Cyclone” and a warning that spotting ranges will be decreased.

A warning and a countdown timer that will be displayed before the start and end of the cyclone.

The exact moment when the warnings will be displayed will be determined based on the results of the Public Test

Maps

A new map named Archipelago has been added to the game. The map is located between the Far East islands in the Northern Pacific. This calm region used to be a safe harbour for scientific research, but now it has become the arena for vicious naval battles.

The Land of Fire map has been changed. Our research and your feedback have shown that this map caused difficulties to a large group of players, mainly because of the location of several of the islands. The changes applied in the update 0.5.11 Public Test are aimed at keeping the originality of the map, as well as making its gameplay more enjoyable for every ship type.

The Shatter map has also been changed. Our research results have shown that it is one of the hardest maps to play on in the game. Many aspects of this map require a high skill level, as well as planning the team’s actions in advance. The main goal of the change applied in this update is to make the gameplay more enjoyable for various ship types, while still retaining the map’s distinctive features.

Other Changes

Balance Changes:

The reload time for the “Surveillance Radar” consumable has been lowered to make cruisers more effective against destroyers.

“Hydroacoustic Search” and “Defensive AA Fire” consumables are now placed in different slots, which will allow cruisers to choose both in order to strengthen their supporting role.

USN fighters’ ammunition capacities have been increased by 30%. This change will make fighter configurations stronger, thus making US carriers’ roles more team-oriented and focused on protecting allies.

Interface:

Switching between Port, Modules, Tech Tree and Profile tabs in the Port has been optimised.

HE shell damage near a tank: Added sound effects for HE shell damage to the tank when taking splash damage (damage caused by fragments).

There is a voice message about the destruction of an ally now: After the destruction of an allied tank during a battle, there will be a warning sound about this. If several allied vehicles are destroyed at the same time, only one sound is triggered.

Added 3D audio for enemy spotting: Now you will be able to determine the direction in which the enemy tank was spotted.

Increased the variety of suspension sounds for tanks with powerful gasoline engines.

New sound preset – “Bass enhancement”: For lovers of deep bass sound there is an opportunity to change the audio content of the game to better suit their tastes.This preset runs independently of the player’s audio device, including speakers on laptops.