was the most expensive card in this deck when I built it, but not as expensive as it is now. The price sure has risen over the years. This deck wins by controlling the game by countering and bouncing until you're able to get Cognivore

(a one mana counterspell, having this card would always force your opponent to have at least one mana open or else their spell will get countered, doesn't do much good when your opponent has more than one land open, good early card for control)

(the centerpiece for this deck and the only creature. Running only 2 creatures is risky but using Oath to get him out USUALLY ensures that he becomes a big fatty with flying. Too bad he doesn't have haste, but with counterspells in hand you can protect your fatty from danger)

Green (8)4:Moment’s Peace (prevents all combat damage and has flashback, another card used to prevent creature rushes)

4:Oath Of Druids (this is the card you should use to get your Cognivore

in play, because it should dump your instants to the graveyard. You have 2 creatures in this deck so you should have no problem building up the power of your creature, but if you're unlucky you might get Cognivore

(the best of the best in permanent removal, a 1BG enchantment that, when in play, allows you to pay X and sacrifice it to destroy every nonland permanent with a cost of equal to or less than X. This card is a life saver against aggressive decks and weenies, because you can save it for the small creatures and save the counters for the big critters)

(bounce creature back to opponent’s hand while afterwards untapping the land used to play it, allowing you to have mana free and make your opponent think twice about playing a spell. Sideboard this in when playing against mass creatures)

should not be played from your hand and should only be Oathed out. Sometimes it is necessary to play it if you are playing against an aggressive deck and want to kill them as fast as possible. Here are the steps for using this deck.

1. Control the board by countering and bouncing creatures (save your spells and don't worry about weenies yet)