Strength affects damage dice somewhat differently. An unarmed character does 1d6 damage plus his Strength bonus (so a Str 14 character does 1d6+2 points of subdual damage unarmed) Characters wielding a weapon or using a thrown weapon do the weapon's normal damage plus their Str bonus. Super·Strength adds 1d6 damage per rank (so a character with Str 16 and Super·Strength +8 does 9d6+3 points of subdual damage unarmed.