Armandolas wrote:4 has a lot of potential. Im pretty sure it can turn into a beauty.I just cant figure out how to play it..maybe that is turning people back

nr 4: it is indeed the reason why I didn't vote for 4. Designwise it's great, but without even a notion of what the gameplay might be like, it's not really that appealing.

Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map

I agree, though I suggest they just make a mapmaking contest for unusual gameplay. The more unusual the better. Classic gameplay is getting boring if it's not on giant maps imo.

Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map

Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?

Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map

Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?

I voted 4 and 5, both look like they could be interesting maps (given time and graphics fixes), 3 is okay but I don't care for it as much, 2 just confuses me as it is at the moment (not saying it can't be great, I just don't get it). Finally 1 (a lot of people's favourite, don't understand why?) I just don't like it - autodeploy, no attack, adjacent bombardment only territories, really? (they seem next to useless especially sun rebels to the left - an adjacent only bombardment territory that is only adjacent to one territory is useless as far as I can see)

perchorin wrote:Sorry mate, same deal. One and Four just won't show up.

One trick I find helps sometimes when images don't show: I quote the post, then extract the URL of the image and open it directly in another tab or window. If that works, I often find the image then appears back in the post. Not sure what's going on there, unless my browser (FF) is trying to protect me from something.

Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map

Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?

Because of the borders..they are tottally your face...or maybe someone is copycatying your style Anyway..i like the map, just not the borders

Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map

Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?

Because of the borders..they are tottally your face...or maybe someone is copycatying your style Anyway..i like the map, just not the borders

Nope, one is not my creation and I have never done borders that way before.

Okay. I figured it out. Map #1 is simple and straight forward. Maps #2 through #5 are complex. A certain segment of users want simple. I think there should be a run-off between the top two maps. I bet that #1 would lose.

Last edited by ViperOverLord on Sat Jun 22, 2013 5:47 am, edited 1 time in total.

I went with 3, but 1 would be my next vote. 5 looks pretty awesome, but I've never been much of a complex map person, which is why I think 4 and 5 won't win. I can't even begin to fathom how 4 would be played.

One question: even if the other 4 maps don't win for the competition, will they make it to the list of playable maps? I mean, I would especially want to play on the second and the fourth one, so... yes, just wanted to know.

Nothing will come of nothing.The next image is a sofilorry, or an absolutely indifferent sofilorry who ensofilorriates and rabbits eat elephants.

Grats Manbungalow! As you can all see, map 5 unfortunately ended up being a very rough draft... It sure would have helped to present something finished LOL. Anyway, I'll get a better draft done and stick it in the forge.