Nintendo should hire these people to do a complete animated Zelda TV series, or even a full-length animated movie.

Seriously, this is the kind of talent you’d surely get for far, far less than any Hollywood studio or other big animation company would cost, but they’d put more heart and soul and time and passion into creating something truly amazing–something that genuinely respects and does justice to the source material–than most of those big studios will ever be likely to do.

“In 1984, a young programmer begins to question reality as he adapts a sprawling fantasy novel into a video game and soon faces a mind-mangling challenge.”

Apparently (it’s rumoured at least) you’ll be able to choose what happens next at certain parts of the movie, like one of those “Choose Your Own Adventure” gamebooks, which could be very cool if done right. 🙂

Note: I’m using some placeholder Wolfenstein sprites for the baddies just now, but those will obviously be replaced in due time. And that Christmas tune was just something I found online, so obviously it’s only temporarily added here for a bit of festive fun.

It’s also my first ever time creating my own 3D game, my first ever time creating a VR game, and it’s my first ever time using Unity, so don’t expect an actual Christmas miracle (expect some slowdown though, Ho Ho Ho!). It’s all a bit rough around the edges, but I’m still working on it.

Enjoy, and keep your eyes open for future updates. 😀

Edit: Just a quick note: If you play the demo, you can click the analog stick on the left Touch controller to reset the level, which you might want to do if you run out of ammo and there’s none lying around.