Drawing out the patch placement

- [Instructor] Due to the fact that it's impossible…to make the reference and the modeling…that we have so far line up 100%,…I like to do some sketching on the model…to help with the placement of the various patches…that I'm going to extract.…It's going to help me make sure…that everything fits together correctly.…So let's see how it's done.…What I wanna do is switch to a brush that I can paint with.…I'll just pick the standard brush, B, S, T.…And what I wanna do is get a smaller draw size…so I can draw finer lines.…And I also wanna change this from Z Add to RGB,…so it paints with color rather than sculpting.…

Next, let's go ahead and pick a darker color to paint with.…I'm gonna pick a black, and actually this shoe…hasn't been filled with a color yet…so let me fill it with white first.…So let's make it white and we'll go to Color, Fill Object.…Now if we make the color darker,…it's going to change the color of the other objects,…but we're not worried about that for right now.…Alright, now let's paint with black.…

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Released

6/8/2017

Digitally sculpting a shoe in ZBrush can sometimes seem a bit daunting. The finished product should be precise, but follow the natural curves of an organic shape. In this course, learn how to leverage the unique tools in ZBrush to digitally sculpt realistic footwear. Ryan Kittleson takes you through the steps of accurately modeling a shoe, explaining how to create the sole, cut the tread pattern, make the upper basic shape, and create the laces. Plus, he shares how to add fine details such as stiches and leather and fabric textures. Upon wrapping up this course, you'll be equipped with the tools and techniques you need to create nearly any kind of footwear—not just the shoe sculpture shown in the course.