FoveUnitySample scene not working: Failed to issue albedo update

Our team just purchased a Fove last week and have been setting it up. Recently, we've been trying to set up the FoveUnitySample Unity located here.

I launched the project example in Unity 5.6.7f1 (because the documentation said any version newer than 5.4.5f1 was acceptable) and opened the Sample Scene. I then set up the Fove with Unity according to the official video tutorial.

After adding a "Main Camera" to the scene because I was getting a display error, I was able to get a successful "Connected to FOVE hardware" message in the Unity console. However, following that message, I got the following error: "Failed to issue albedo update."

I've already updated the Fove firmware, the compositor and runtime are both working, and I'm able to see a starry sky in the Fove firmware. However, when I load the Unity game, while I'm able to see the green and purple dots move when I move the headset, I'm unable to see the actual sample scene inside the Fove.

To help with troubleshooting, I've attached pictures of the Fove logs from our system, along with a picture of the Unity development environment. You can see the console error message I'm getting, along with the green and purple dots in the game environment (which move when I move the Fove)\

Comments

Okay, I tried removing the camera object I added in and instead checked the "Camera" icon under the Fove Interface tab. I also tried closing out of SteamVR. However, this caused my screen to become a mix of greens and pinks.

Thank you for the feedback.I just tested the project with the Unity version that you specified (Unity 5.6.7f1) and it worked out-of-the-box for me. That is, just by connecting the headset, opening the project in Unity and pushing the play button. You shouldn't need to add any additional camera to have it work. You can safely ignore the "No camera rendering" warning. It is just unity that is a bit confused by the way we optimize our rendering. If this message annoy you, you can hide it by right clicking on the game with tab -> "Warn if no camera rendering".Could you try to reset the project as it was (do a clean clone) and retry?If it still doesn't work, could you try the following:- Right click on the Fove tray -> show debug window- Check that the values under Orientation and Position are changing- Check that you can see the "Stop Runtime" and "Stop Compositor" button under Tools. If you see "Start Runtime" or "Start Compositor" instead if means that one of the services died and need to be restarted by clicking on the corresponding button.- If everything seems fine but it still doesn't work could you click on "Show Log" and see if there is any suspicious error and warning in the log. If so could you send them to us.

Sorry for the late response. I already spoke with Jeff on the Fove team about it and we were able to fix the issue by upgrading our runtime to the alpha 0.17.0 version. It looks like he forgot to close this thread. Thanks for the support though.