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What you need to reproduce theses examples : HDRShop HDRShop plugin Diffuse_SH. I used to work for a 2 years at Framestore-CFC in London. That mean I use Maya and PRMan as my main application. During this year I learn a lot of thing but also hear a lot of false assumtion about rendering [...]

The graphics pipeline from source art to final output is complicated, and requires the artist to work in several different colour spaces along the way. In this article I”ll give a brief overview of colour spaces, and then detail a commonly overlooked area in the texture pipeline where gamma is important.