Rail Sleepers

For the rail sleepers I used an aged wood texture and simply changed the color, making it browner. I cut the texture into four parts using Photoshop and used each part to create a different type of sleeper (Fig.12).

Fig. 12

Skip

The skip texturing was very simple. I used a box UVmap and I didn't post-process the textures in Photoshop because they were already perfect! (Fig.13)

Fig. 13

About the rocks in the skip: I created five or six pieces and then applied a cylindrical texture to them. I then duplicated the pieces and finally I simulated the position of them falling into the skip by using Reactor (Fig.14). As I have already said, all materials used in the scene were Arch & Design and I used Mental Ray as the render engine. Thank you for the kind attention and see you in the next scene (Fig.15)!