Post by HundredProofSam on Mar 11, 2007 21:17:37 GMT 6

i guess its a matter of choice....i didnt like most wanted on the Ps2 (didnt play on the 360)...PGR3's kudos system makes for more demanding play.....initially i didnt like PGR3, bt over time i really got into it....for an arcade style game it was quite realistic and a lot of fun...and yes the graphics are outstanding....i sometimes find myself admiring my cars just parked in the garage

Post by KC on Mar 13, 2007 1:12:16 GMT 6

hehehehehewrong bizzare's first game in the series was metropolis street racer,microsoft took over the company from sega, after that they remade and renamed the game as project gotham racing for the xbox

We're not tools of the government, or anyone else. Fighting was the only thing... the only thing I was good at. But... at least I always fought for what I believed in.

Post by HundredProofSam on Mar 30, 2007 20:34:13 GMT 6

PGR4 first details

Enhanced Weather Simulation: “One of the slickest new features in PGR is its weather. Bizarre’s using what it likes to call ‘extreme weather’ for more than just making the sky gray. Water beads up on beautifully on all the gorgeous paintjobs, spray jets out from the tires, and in the in-car view, wipers move and windshields ice up.”

Enhanced Raceway Environments: “A TV-style intro sets up each event, with a commentator offering wisdom…Choppers buzz overhead, camera crews and video vans are everywhere, and hordes of fans line the track. They’ll wear gear with your logo, wave your national flag, and react far more obviously to your performance.”

Extended Car Selection: “PGR4 will deliver a much broader set of vehicles, ranging from a vintage’63 Corvette Sting Ray and the ’54 Maserati 250F to the sleek, ultra-modern Ferrari 599 GTB Fiorano.”

On the tracks: “You won’t want to miss out on your viewing time with PGR4’s tracks, which tally up to 200-plus in 10 locations.

”On Xbox Live initiatives: “PGR4’s cooking up a mysterious new matchmaking system (like Halo 2’s).”

On in-car view: ” Bizarre has two key improvements in the works.You’ll now see drivers moving more- feeding the wheel as they zip through turns or pumping their fist after a win. Special effects will also crank up the tension in key moments: you’ll get a shake effect at high speeds, and your vision will blur after spending some quality time with a a wall.”

In conclusion: “PGR4 feels hugely promising- like a proper sequel with loads of cool new toys.”

That’s all we managed to secure from the OXM guys, so for the full story and a bunch more you’ll need to grab a copy yourself when it hits stands April 10th. If you can’t wait for the full game don’t hold your breath yet, since the current ETA for PGR4 is next winter.