Comentários

Comentado por bangy

This spell is really fun and has great potential.Working like a Gnomish remote control, this affects humanoids.

When controlling a player you can move it where you like, and make it cast buffs and certain spells. For example, in an instance, you could control a mob, use it spells to heal your party (!!), and attack other enemy mobs.It can also give armor buffs, intellect buffs, etc. It's best to control mages, and they can also polymorph their allies, DoT them, cast massive damage spells, etc. This could turn the whole outcome of a fight completely upside down!You can also mind control enemies off the LM in Arathi Basin, which is even more fun.

This is why it's so useful. However, the range is quite short, and the cast time is so long. That's why it's not used that frequently. It's also unpredictable, sometimes lasting 1 second, other times lasting 60. Also, as a priest (in instances), your main job is to heal, and you could wipe a party if you fool around with this spell too much.

Comentado por Lucavious

The absolute most effective use of this spell is in the Chapel of the Scarlet Monestary, do not leave home without it! Scarlet Wizards have the ability to use Arcane Explosion which can EASILY be used to bring down your entire party as it deals ~150 damage and has a cooldown of ~1 second. Mind controlling these enemies though will allow you take down entire mobs of enemies by spamming the ability and drawing all threat towards them.

Comentado por Langal

One thing I seem to notice about this spell. The higher you are the more effective it seems to work. When I first learned it I tried it against several mobs to see how long it would last, and it seemed to break after 5 or so seconds each time. I've also read that shadow affinity and focus seems to help with the duration but as of the current patch I'm specced 10/41 and it still seems to work the full duration. Also, try to keep your Mind Controlled minion in range, after it gets a certain distance away it seems to automatically break. It also seems as of the latest patch 2.0 (I didn't notice this on the 2.0 public test realms), if you allow your MCed minion to die by enemy hands, you cannot loot it like you would normally be able to.

Comentado por bangy

Because of this range-limiting factor, you won't see this spell being used much in pvp, because it's too difficult to cast.

One very effective use is to solo an instance (a much lower level one, of course) by mind controlling the boss. The boss can easily kill all the mobs around, and because it has lost a significant amount of health from fighting, you can then easily kill it. This shows another great reason to use this spell. Try it out and see!

Comentado por scyap

do we have limits on how many we can control ?and what breaks this spell ? range?well, since its ours (when mind controled), i thought we can control its movement and make sure he does not wander too far ?will this dispell over damage like polymorph?

what exactly dispells or breaks mind control ?

Comentado por scyap

and may i know the duration of this mind control ? or is it permanent like hunter's ?

Comentado por rellex

....can't you read?

for the illiterate people, have some1 read this to you,

-it is a channeled spell, ie casing anything else will break the channeling and the mc'd person is free to wail on you-Any dmg to the caster breaks a channeled spell, or reduces the time it will last (most magic spells don't break/diminish remaining time on channeled spells....but you (ie the priest) will still take the dmg)-the range is listed on the spell tool tip....as with all spells.....this spells range is 20yds-you can keep the mc'd mob close to you, but if you do so, it will have less far to run to start hitting you when the mc breaks (pve) and it will be more apparent to others who is mcing the person (pvp)-this spell does not break on dmg.......polymorph breaks as specified on its tool tip, i know from experience (and from reading this tooltip) that it does not break on dmg to the mc'd mob/player-this spells duration is stated clearly in the tool tip: 60seconds, ie 1 minute. A hunter's mind control is not permanent, but it is substantially longer. (see that spell's tool tip)

<spelling bah>

Comentado por anvill

This rank of Mind Control allows for possession of a humanoid target up to two levels higher than the priest.

Beyond the initial resist check, MC will "roll" every couple seconds to see if the control breaks. The target's level will play into these periodic resist checks, as will the priest's +spellhit (5/5 Shadow Focus helps a ton) and keeping the target close to the priest.

Comentado por radeox

As in the patch of 2.1.0: "Mind control" no longer has a 100 yard range limitation in instances."

Comentado por sspriest

if you are feeling really evil, you could mc a fellow ally (much lower) and use him to attack someone from the opposing faction in a neutral city like BB or gadgetzan :) of course you should have a backup plan on how to escape the guards after your little buddy gets owned in less then 12 seconds

Comentado por loragheta

You can mind control members of the oppisite faction and if they can buff they can buff u or u could buff them which is really fun cause once i came upon a 10 man horde group i got mced and fully buffed which really helped me out :P

Comentado por SoberRanger

can you use this skill to make a member of the opposing faction blow their cooldowns? That would be kinda mean to sneak up on someone and make them blow their cooldowns and buff you

Comentado por Toldry

because the range of it is so short that you might aggro befor you get to a certan mob, try to mind soothe it and teh humanoids surrounding it.

Comentado por Toldry

if you are a alliance priest with gnomish engineering, and there is a gold beggar near ironforge, tell him that you will give him money if he duels you, do a low rank spell that takes almost all of his hp away, mind control him to a near by fire that does damage, and then use a gnomish net-o-matic (whatever they are called), and watch him burn too death

Comentado por Ganarath

whats hunter mind control?

Comentado por Ganarath

i dont know why i was down rated, one of the above posts said something about "hunter mind control"... i just wanted to know.

Comentado por Dotdotgoose

Notes to Self:

+ Never duel a priest while waiting for a zeppelin. The priest threw me off right as the zeppelin was arriving, hence making me miss it.

+ Also, once long ago; a priest dueled me while waiting for somebody to relog when we were outside of Blackrock Depths in Blackrock Mountains, she dueled me, I accepted. Won first time. Second time around she mind controlled me and threw me into the lava. Long run back. :[.

To you future priests; have fun tormenting people like me. ^_^. We get angry with mind control that fully kills us throws of off cliffs or making us miss things.

Comentado por darkblaze

Note to priests (this is not a joke) MC'ing freindly players when dueling then doing to them anything stated in the above post can get you a ban.

Comentado por Rarehunter

Mind Control can be broken with Trinket or Will of the Forsaken, as it is a Charm effect.

Comentado por uberdyownz

Does MC'ing people and throwing them off cliffs and the such (battlegrounds/world pvp) award honor points or is it just something to Lawlacaust at?

Comentado por Warzok

Anyone know if Will of the Forsaken breaks this?It says Charm but never really been mc'd

Comentado por Arkham

This one time in AV, there was an Alliance priest among the Ally offensive, who mind-controlled one of the Horde defenders that kept peeking out and running back in. After MCing him, he ran him into Drek's room. Since he was flagged as "Alliance-friendly" due to being mind controlled, Drek and the warmasters killed one of their own defenders. Pretty interesting tactic.

Comentado por katakotia

Use this on Gamon post-3.0.2 and you can use his Pride Breaker ability to kick guards and dismount friendly players.

Edit: This was fixed a while back, but you may find videos of it somewhere out there.

Comentado por monkshood

I have only used mind control once on a friends priest (lvl 42) but i just made one and haven been trying to level it so it's lvl. 16 not bad considering i level slow(un-imaginabally slow) and i was in a guild with 7 DK's but they got all angry because i daid a lot of people who play WOW are like in their mid 30's and kicked me out but anyway.... i heard mind control is hard to do and oyu need to train with it so i was thinking maybe having a high lvl supervise me while i do t so if i get lots of aggro when it breaks (of course) he/or she can handle it good tactic or no?

Comentado por Wisdomsword

3 sec cast time isn't that much tbh. If you fear them then mc it should work.

Comentado por OpticalRofl

I feel so stupidA few days ago in EotS near the mage tower I(ally dk) found a lonely troll priest-a dream come true.I used almost all my CD that interrupted spells or silenced so i couldn't do anything else when he decided to mind control me.The first time it broke after 2 sec because my ghoul stunned the priest(who had like 5% HP left).Then he cast a fast heal and tried again-and he threw me off the cliff!

So humiliating ^_-

Comentado por joipesi

Can you activate trinket when MC'ed?

Also, does anyone know if i can right click buff's off my targets?

Comentado por Felborn

Buff the opposite faction if you're feeling nice. MC them, then hit PW:F, PW:S, Shadow Protection, basically any instant-cast while you have them targeted. They'll be buffed right before Mind Control is broken.

Comentado por joipesi

Is it possible to use your buff's while controlling another player? I thought it would stop you from casting spells.

Also, if it works that player you buffed might just kill you, as the spell will flag you.

Comentado por hundjklkj

i would love to MC vancleef into fighting greenskin.

Comentado por Pwnrer

3.1.0 PTR Patch Notes Update - Mind Control: This spell can no longer be cast while it is already active.

When you Mind Control a mob, he gains a magical debuff called Mind Control and you gain a magical buff called Mind Control.In TCB i could start Mind Controling a mob even though i was allready Mind Controling one.It just broke the first Mind Control when the second landed on the target (you got 3 sec to cast it free while mobs are fighting your first minion basicly ) then i got all the aggro of the patrol on me but imagine that the new mob you are controling has a frost nova or something similar the patrol wont be able to run to you and you could eventualy grab the aggro back with the new mob.

I noticed while lvling in Woltk that when we Mind Control we get a Mind Control and a Cancel button in our "stance bar" next to shadowform.I presume this is incase your Mind Control spell is on your Action bar and that you would like to recast it on another mob but as you get the mobs abilitys on your action bar it clears your original Action bar and you only have attack on 1 and the rest is mob abilitys depending on the mob.I thought "great" its probably so we take advantage of that,but each time i try to Mind Control a second mob while i am allready controling one ,i get 0 minions (first brakes and second doesnt get Mind Controled) and i still get the magical buff on me,only way to be able to Mind Control something again is to remove theMind Control buff on you.At this time this is what happens when you try controling 1 mob while it is allready active:I start casting mind Control on Gordunni Elementalist:Pwnrer begins to cast Mind Control.Pwnrer gains Pwnrer's Mind Control.Gordunni Elementalist is afflicted by Pwnrer's mind Control.

At this point the mob is friendly and i target Gordunni Back-Breaker and start casting Mind Control on him:Pwnrer begins casting Mind Control.Mind Control is refreshed on Pwnrer.Pwnrer's Mind Control dissipates from Gordunni Elementalist.Gordunni Back-Breaker is afflicted by Pwnrer's Mind Control.Pwnrer's Mind Control dissipates from Gordunni Back-breaker.

Night Elfs If you brake the Mind Control with Shadowmeld the mobs see you:)

Comentado por asherkobin

You can loot mobs killed by your MC'ed mob. Some places inaccurately state you can't.

Comentado por Matzai

You Can also use this spell to solo mobs. Cast Devouring Plague and SW Pain on the mob. + shadow DoTs if you have. Then MC and wait for the mob to take damage : D

Comentado por Olicon

When MC-ing the player, can you use their skills? If so, does this work for all skills, or just some?

Comentado por elf8bliss

What's the duration of this spell used in pvp?

Comentado por Artea

What I wouldn't give to be able to use this on my fellow raid members.In particular the certain raiders who regularly fail to "get out of the fire".

Mind control. Walk out of fire. Resume healing.

Comentado por xxDraginonxx

a friendly blood elf priest in brd mc-ed me and put a buff on me but broke the mc. I probably would got another buff but a priest in my group mc-ed her and made her fall into the lava lol

Comentado por Illure

What will happen if you mind control a warrior that activated Spell Reflect. Will it cancel out? Or will it activate mind control? (thus losing control of your body, until you cancel the spell, without having control of the warrior in question)

Comentado por mzygi

Using this to throw people of cliffs in EotS is even more annoying (for me, for the priest it's fun) than using it in AB, as you are sure to die when you fall there.

Comentado por Gorezhul

Blizzard uses this spell everytime you play WoW.

Comentado por Slorafossen

With the new patch, you'll get all the target's spells + addons when using MC. You will also have control of the target's CPU and hard drive. I expect this to be popular in the Arena.

Comentado por Aonsaithya

I was once (long pre-TBC) on my way, a bit later than the rest of the party, to a run of BRD on my 60 priest. On the chain bridge I a Horde party saw me, and a Tauren warrior charged at me, swinging his huge epic Warlord axe at the poor priest in greens. I quickly feared him, cast MC, and jumped him off the chain and released immediately. I would've paid more than a penny for his thoughts.

Comentado por Moshy

Anyone ever had this spellreflected?

Comentado por Fungalsporebat

this ability look AMAZING for pvp simply mindcontrol the alli/Hord and make them jump off a cliff and 3 sec cast time isnt bad the mages pyroblast is 3 sec. this also looks very fun for ganking and solo questing just wish they would make a rank that would allow me to mindconrol 80s (when i hit 80 i just made a priest alt and am reserching it now) so when in storm peaks that that one annoying alli DK comes up i can mindcontrol himm off the cliff i was questing on :D or just in normal questing like in Araithy highlands...but i love this spell and cant wait to use it.

Comentado por Fungalsporebat

oh ya if there is a way to make it work on 80s pls pls coment

Comentado por therodet

Just got this idea from another page here; if you want to be a real jerk to opposing faction lowbies on a PvE realm, take your priest (and even better, a few other buffing classes), and go visit a the opposing starting towns and MC and buff up random mobs (especially any named quest mobs) and watch the lowbies get their butts handed to them.Of course, I would never do this myself .....

Comentado por Gnoktish

I think there is a bug with this spell, after casting it, theres 2 ways to reset the mob:

1. cast it then let them go without them moving around to far where you MCed where they are

2. cast it multiple times on the mobs (cast it on them twice they'll reset)

Comentado por Tripster

As a shaman, just drop a tremor totem, and you can bash the brains out of any priest without worrying about MC or fear.

Comentado por candleflame

What level do you get this spell?

Comentado por littlejack32698

when i was a lvl 75, an 80 priest challenged me to a duel, so i accepted. there was one thing i forgot. RIGHT next to the Guurubashi arena so he MC'd me into the ring, then like 4-5 people ganked me.

Comentado por Marique

I think it's very far for priests to duel you then throw you off a cliff.

It just makes up for all the times they've healed you

Comentado por Sevarous

Most fun spell in at BRD and on a zeppelin :P "Zeppelin duels" and ppl think waiting for a zeppelin is long enough, wait til u get MC'ed off one lol oh the stories i have with this spell >:-)

Comentado por iMogwai

Comentado por matavellirafa

At lvl 80 I can MC any mob or player?

Comentado por lightdawn

coolest spell in game you get the skills and evrything

Comentado por wolfking1

the worst experience and my first experience with this spell was in a battle ground (EOTS) i ran up to the priest it was a really good one to survived ~5mins before he ran away he was in one of the ally spots he used there spell that makes em invincible he ran to the bridge he was close enough to the edge that i used typhoonbut he wasnt close enough so as he was ^&*!ed he used this to run me off the edge of the bridge but if your reading this hi and you didnt accomplish giving me duribilty damage because i had equitment manager and i used it to take off all my armor and replace it with the lunar festival armor so i had no duribility damage but i will nevr make a priest mad agin

Comentado por killerdinoblood

Yet another great strategy with Mind Control (the most awsome spell a player can have).Once i was dueling a pally in Gadgezan and she beat me 10 times in a row when i randomly looked at a spell in my spell bar and i saw MC,i sad to myself"How could i forget you?"and i clicked my reputation bar and set "At War with Gadgezan" then i Mind Controlled the annoying paladin,attacked a nerby guard and i killed her MUHAHAHA

Note:When the guards of Gadzetan are finished with your enemy they will attack you too and kill you prolly but sometimes...rarely but somethimes they dont attack you.

Comentado por draguna3115

if your in a good mood and on a pvp server you can cast this on a horde/allie then buff them its good to be nice

Comentado por Ochoroan

I was running my gf through stratholm on my lvl 80 dk and all of a sudden one of the bosses uses mind control on me... I one shotted my gf lol she was #$%^ed.

Comentado por rakaon

Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or "Life Grip") is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can't seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.

Comentado por Redterror

My friend and I (70+) were sitting in the arena seats around Gurubashi Arena when a lv 44 hordy came and sat next to us. We wanted to kill him so badly but he wouldn't move. I decided to get sneaky and dueled him, mind controlled him right into the arena where my friend one shotted him hehehe...Don't duel priests! We are awesome. And jerks. Mostly jerks...

Comentado por Kyzen

While its not as easily used as lets say Thunderstorm / Typhoon / Blast Wave, it can have some serious "lolwut?" potential for PvP. (Eots mainly)

Comentado por Vogie

More fun with Mind Control:

For solo use, spam Mind soothe to get as close as you can to your target before dominating them. Stay within 20 yards to keep them in your grip

For Group use, put SW:P or another DoT on all mobs in the pack. MC your target, and whenever your slave kills a mob with one of your DoTs on it, You will gain the Spirit Tap Buff. Works fantastic with when you've Glyphed SW:P, so you gain lots of mana while just standing & channeling.

Comentado por Muzzle248

Is it possible to go into a starting area of the opposite faction, mind control a guard and then kill low level characters? I like to go into starting areas and kill any one I can find that has PvP on (I'm on a normal realm) and kill them. If I could use guards to kill any lowbie no matter if they PvP on that would be fun :). (I do not have a high level priest so I can't check myself, but if I ever got my priest a high enough level to MC the guards I would.)

Comentado por Mbowling

"Does not work on targets over level 32" L2read? maybe im wrong but....

Comentado por Janettie

The description for this appears to be broken.

On live, this says "up to level 32" when it's always 2 levels higher.

On beta, it says the same thing. However, this doesn't make sense because you get it at level 38. Fortunately, this is probably just a tooltip error.

Comentado por firebreather

anyone use this much?

Comentado por Mageonius

this spell it what makes me wanna level a priest :)

Comentado por Simsarmy

I've found that Mind Control has a lot more genuinely useful wide-ranging applications than what I've seen in Guides and on these comments, especially for PvP.

The situational application I've seen includes:

Forcing players to jump off cliffs (unusable on Mobs)

Controlling healer mobs to heal your party.

Preventing dangerous mobs using a spell in dungeons.

Applying dots then mind-controlling the mob until it dies.

But I've found a few uses in PvP that I think you'd all be very interested in:

Mind-controlling a player will force them to use their trinket (or suffer the duration of damage from your dots), giving you unpreventable access to Psychic Scream and Horror.

Healers in Battlegrounds can be taken out of the fight via Mind Control and in the situation they trinket out, you can again hold them down longer with Psychic Scream and Horror.

Tricky 1v1 fights with self-healing classes such as Paladins can be shortened quickly via Mind-Control, it's a far more effective form of CC...

... or in Arena situations, you can allow your partner to take out the other team's partner without interruption.

Despite the moderate casting time, you can open with Mind-Control in the same way a Mage would open with Polymorph, giving you the advantage of choosing when the fight starts (or even wasting their trinket).

Druids of course are an exception to these, since they can change forms and no longer be classed as "humanoid". (if they're smart at least, so don't ignore Mind-Control simply because they're Druids)

I'm still looking for more uses for Mind Control and I urge all Priests not to overlook it simply because it has no direct damaging effects or it's 3 second casting time.

Comentado por bosco08

Greatest use of MC. Play some defense during Alterac Valley (inside Galv's or Van's chambers). When some fool pops his head in, quick psychic horror, then MC him into the room. Funniest thing is Galv won't attack until MC wears off. Which of course, as soon as it does wear off, BAM! One shot. Freakin' hilarious. Alternatively on offense, if you can MC anyone playing defense inside Galv or Van's chamber, they'll get one shot as soon as MC hits. But beware, this pulls them!

Comentado por Dekamer

This spell is endless fun

Comentado por Dekamer

A little trick you could use against other priests pre-patch 4.0 was, Mind control -> rank 1 PW:S, to get them get the Weakened Soul debuff and a weak shield.

Comentado por blackholelectron

Experimenting a bit in heroics, I found that a priest can Mind Control a mob or enemy player and then, targetting his or her Mind Controlled minion, Leap of Faith it, acting as a rudimentary Death Grip without the taunt component. While I haven't used this technique in PvP yet, it's extremely helpful for moving pesky casters to your tank in heroic groups (and it's also just really awesome).

Comentado por Shageki

Personally my favorite form of CC in heroics, as it can used to both kill off or greatly weaken an NPC in a pull, and deal a potentially huge amount of damage to the others before it expires.

Comentado por Muzzle248

If you were dueling some Horde as Alliance infront of Orgrimmar and MCed them, would they become friendly to the Alliance?. If so then could you make them run to the guards and die?

Comentado por Craxen

I can only MC mobs that are 83 or lower and im lvl 80 myself, does I get any improved rank at 85 or something?

Comentado por Darthdavo

...ASSUMING DIRECT CONTROL

Comentado por swgeorge

this spell is FABULOUS in Heroic content with humanoid mobs. I was shooting arrows for 50k! Easily top the dps meters with this and still be close to full mana. Just be mindful when it's about to break because the mob you MC will come straight for you like a bear to honey :P

Comentado por Gnoktish

Mind Control is a beautiful spell when Cataclysm hit. the constant healing mobs in the instances proved to be useful and saved me mana in a long run. Vortex Pinnacle is one great example for it's adepts and it's 100k Heal. A tank can be put to full health immediately and you get the benefit of this with mana conservation.

ReCaptcha: Bacon, Idsepe

Comentado por vlyke615

Just out of curiosity, if Priest #1 is MCing a Priest #2, can Priest #1 use Priest #2's MC on another character and control both (or infinite if it was nothing but Priests, lol)

Think... Inception

Comentado por Ty52

just a warning which may have been posted several times before...after MC ends you will have HUGE aggro on the mc´d target and they will be "inmune" to fade for let´s say...5 secs. so be prepared and have tank taunt it quickly

Comentado por ghmaster8

around 10 seconds, just enough time to throw someone off the cliff :p

Comentado por BenMQ

I don't think so. Now the effect of fade seems to be instant. May be that there is no other player in the threat list.

Comentado por lolzatyou

its fun to make people jump off of cliffs with this spell so fun

Comentado por WowHistorian

Unfortunately you can no longer do this, but what I used to do was take my priest down to Elwynn Forest, mind control Hogger and give him Power Word: Fortitude. I regret nothing.

Comentado por Golgathoth

I just MC'd a Tauren off of a tower in Hellfire... and he didn't die. He also was still in front of me afterwards. Did they change the one awesome thing about this spell or what?

Comentado por DELKerona

Comentado por username12

this is very fun in Eye of the Storm :)use it to run people off the edge

Comentado por Iroared

A note to priests - when controlling fire casters in zul aman, DO NOT use their ability since it has insane range and will most likely aggro something else.

Comentado por FluidDruid3

kirae I don't quite understand your comment;

about 5 mins as 5 f*cking priests did it on half our team in wsg and lost us the match...this should be banned from PvP and arena.

I'd understand winning Warsong Gulch if you kept enemies stunned using Controle Mental you may be able to assist on winning, or not, considering the fact you can only auto-attack. Unless that took up to much time that could have been used to heal friendlies, and kill enemies, I don't quite see your problem. Check your comment and see if you need it edited for typoes, or for clarity.

Edit: Do you mean enemy did it to your team, and with that "stun", it prolonged any actions being done such as carrying the flag, defending, etc.?

Edit 2: Wow after all the reading I've ever done in my entire life, I finally clearly computed that sentence, though I have to admit Kirae didn't really string that sentence together all too well. Kirae's comment translation: After playing in a Battleground for 5 minutes 5 Priests dropkicked everybody and then proceeded to Controle Mental us, stunning the living f*ck out of us in Warsong Gulch making our team lose. So basically, Blizzard needs to get this dumb@$$ F|_|cking $|-|it banned from Player-Versus-Player & Arenas.

Comentado por umansia

Tip for shamans; you can use Tremor Totem when mind controlled.

Comentado por EvilNinjadude

Woolooloo

Comentado por Fatism

Note that this is a "descendant" from God, that has an ability called "Mind Control".Sounds familiar to me.

Comentado por taohinton

Just a few tips not already mentioned here:

When MCing targets to their deaths, you can break the channel once they are over the edge, although be careful not to break it too soon. This saves precious seconds spent waiting for the spell to finish, although the spell will cancel itself if the target falls far enough.Another use for MC in battlegrounds is to cause enemies to lose the advantage of the higher ground. For example, in Warsong Gulch and Twin Peaks, enemy casters (or even flag carriers) often stand on the higher levels inside the bases, out of reach of the players below, while raining damage down upon them. If timed correctly, priests can MC these targets down to their teammates waiting below.Conversely, when fighting on raised areas (such as the bases' roofs in Warsong Gulch) MC can be used to temporarily remove enemies from play by forcing them to jump down, out of range of combat. Although they will probably return shortly, it can give you the break you need to win the battle.In battlegrounds involving flag carrying, MC can be used to control enemy flag carriers, slowing their progress across the field or even forcing them to run in the opposite direction. This is a great way for a lone priest to slow indestructible flag carriers until support arrives, or to give their team a few more seconds to grab the opposing team's flag.MC is subject to diminishing returns in PvP. However, it has no shared DR category, making it far more useful as an extra form of crowd control.MC can be used for a number of purposes, the most basic of which being simply to prevent the target from taking action. When this is the intention, the desire is mainly to ensure that the MC lasts for as long as possible. By keeping the target close by, the priest has the greatest chance of maintaining the channel, but if, in the latter half of the channel, the priest runs the target as far away as possible from their intended action, by the time the MC breaks, the target should be too far away to be of effect without a short run. This gives the priest time to re-cast MC and re-CC the target before it gets in range. When used in this way, MC can be used to keep a player out of action for more than 20 seconds at a time. The downside is that the priest will be out of action for this time as well.MC can be very useful for CCing healers, especially at critical moments. Although the priest is unable to act, preventing the target from healing their allies for up to 8 seconds is often enough to down a player.Always be aware that when MCing a target that is currently under attack, the other players on your side will be unable to harm the target once it becomes MCed. Timed incorrectly, this can waste cooldowns or even prevent your allies from defeating the target. Other players also have no way of knowing when the MC will end, often leaving them surprised when the target becomes hostile once again.Enemy players can harm MCed targets. Since damage to the MCed target does not reduce the duration of MC, it is generally desirable for as much damage to be caused to the target as possible. AoE will usually be the main source of this.MCed targets can be made to attack enemy targets. Although this is limited to simple melee auto-attacks, and attack speed is reduced by 25%, this can still be useful to contribute a little dps while MCing the target, and always has the potential of causing confused enemies to focus their attacks upon the target! Alternatively, use the target to destroy totems.Enemy players can dispel buffs from MCed targets, such as via Mass Dispel.Enemy players can place debuffs and DoTs on the MCed target, and any such debuffs will remain (and continue to deal damage) after MC has finished.Friendly players can buff MCed targets. Since most buffs are now raid-wide, it is easy to accidentally lend buffs to MCed targets. These buffs will remain active on the target after MC has finished. On the bright side, these can usually be easily dispelled once MC has ended.Friendly players can dispel debuffs from MCed targets - it is easy when dispelling buffs from a suddenly MCed target to instead begin dispelling its debuffs! Casting Mass Dispel will simply remove a debuff from an MCed target, instead of removing a buff.MCing a target does not interrupt its cooldowns; enemies with powerful (non-dispellable) buffs can therefore be MCed until the buff expires. Conversely, while MCed the target's cooldowns will be refreshing, allowing them to return to the fight deadlier than ever.MC can be useful in PvP for disorienting players. Especially for players using their keyboards to turn, it can take a few moments to re-orient themselves and return to the matter at hand. Running players behind pillars or obstacles can also help to slow their return to combat.MC does have some value in intense PvP as a form of frustration. By interrupting a player's flow and disrupting their plans, their organisation and focus can be diminished. In organised PvP, not only their cooldowns but also the cooldowns of their teammates may be wasted in this way, and the disruption to their plans and their timing can be critical.It is wise to shield yourself with PW:S before casting MC. While various forms of CC can still interrupt the channel, pre-shielding reduces the likelihood of pushback, and if you do come under attack while MCing, increases your chances of survival.Always keep an eye on your own health while MCing. Especially when the target you're MCing is distant from your character, there are few warnings that you have come under attack. Sudden reductions in the duration of the channel are due to incoming damage, and serve as a reminder to reassess the wisdom of continuing to MC.One of the chief difficulties in MCing a target is the long cast time of this ability. Borrowed Time can be very useful for this, and it is often wise to use PW:S beforehand anyway. Psychic Scream (and Psychic Horror) can also be useful for this purpose. Be aware that if you MC the target while it is still feared, you will be unable to act until the fear expires. However, since many players will trinket out of fears, it can be wise to immediately follow Psychic Scream with a MC cast; if the target trinkets out of the fear, you can then immediately MC them, and they will have wasted their trinket. If they do not trinket, you can break the cast and either use the time to apply DoTs, dispel buffs, etc, or simply wait until the effect is around 2.5 seconds from expiring before beginning to cast MC again.MC can be useful for the sole purpose of forcing your target to use their trinket. Since MC is not an ideal form of crowd control (as it requires you to take no action for the duration) it can be useful to have your opponent waste their trinket escaping MC; following this with Psychic Scream should provide several seconds of unescapable CC.If you do MC a feared target, you may prefer to break the MC early; since the target is already CCed, only your time is being wasted. However, this will still waste the diminishing return, and you may prefer to simply wait for the effect to expire (depending on its duration). Always check your target's debuffs before completing the cast; MCing snared and rooted targets can be

Comentado por taohinton

Just a few tips not already mentioned here:

When MCing targets to their deaths, you can break the channel once they are over the edge, although be careful not to break it too soon. This saves precious seconds spent waiting for the spell to finish, although the spell will cancel itself if the target falls far enough.Another use for MC in battlegrounds is to cause enemies to lose the advantage of the higher ground. For example, in Warsong Gulch and Twin Peaks, enemy casters (or even flag carriers) often stand on the higher levels inside the bases, out of reach of the players below, while raining damage down upon them. If timed correctly, priests can MC these targets down to their teammates waiting below.Conversely, when fighting on raised areas (such as the bases' roofs in Warsong Gulch) MC can be used to temporarily remove enemies from play by forcing them to jump down, out of range of combat. Although they will probably return shortly, it can give you the break you need to win the battle.In battlegrounds involving flag carrying, MC can be used to control enemy flag carriers, slowing their progress across the field or even forcing them to run in the opposite direction. This is a great way for a lone priest to slow indestructible flag carriers until support arrives, or to give their team a few more seconds to grab the opposing team's flag.MC is subject to diminishing returns in PvP. However, it has no shared DR category, making it far more useful as an extra form of crowd control.MC can be used for a number of purposes, the most basic of which being simply to prevent the target from taking action. When this is the intention, the desire is mainly to ensure that the MC lasts for as long as possible. By keeping the target close by, the priest has the greatest chance of maintaining the channel, but if, in the latter half of the channel, the priest runs the target as far away as possible from their intended action, by the time the MC breaks, the target should be too far away to be of effect without a short run. This gives the priest time to re-cast MC and re-CC the target before it gets in range. When used in this way, MC can be used to keep a player out of action for more than 20 seconds at a time. The downside is that the priest will be out of action for this time as well.MC can be very useful for CCing healers, especially at critical moments. Although the priest is unable to act, preventing the target from healing their allies for up to 8 seconds is often enough to down a player.Always be aware that when MCing a target that is currently under attack, the other players on your side will be unable to harm the target once it becomes MCed. Timed incorrectly, this can waste cooldowns or even prevent your allies from defeating the target. Other players also have no way of knowing when the MC will end, often leaving them surprised when the target becomes hostile once again.Enemy players can harm MCed targets. Since damage to the MCed target does not reduce the duration of MC, it is generally desirable for as much damage to be caused to the target as possible. AoE will usually be the main source of this.MCed targets can be made to attack enemy targets. Although this is limited to simple melee auto-attacks, and attack speed is reduced by 25%, this can still be useful to contribute a little dps while MCing the target, and always has the potential of causing confused enemies to focus their attacks upon the target! Alternatively, use the target to destroy totems.Enemy players can dispel buffs from MCed targets, such as via Mass Dispel.Enemy players can place debuffs and DoTs on the MCed target, and any such debuffs will remain (and continue to deal damage) after MC has finished.Friendly players can buff MCed targets. Since most buffs are now raid-wide, it is easy to accidentally lend buffs to MCed targets. These buffs will remain active on the target after MC has finished. On the bright side, these can usually be easily dispelled once MC has ended.Friendly players can dispel debuffs from MCed targets - it is easy when dispelling buffs from a suddenly MCed target to instead begin dispelling its debuffs! Casting Mass Dispel will simply remove a debuff from an MCed target, instead of removing a buff.MCing a target does not interrupt its cooldowns; enemies with powerful (non-dispellable) buffs can therefore be MCed until the buff expires. Conversely, while MCed the target's cooldowns will be refreshing, allowing them to return to the fight deadlier than ever.MC can be useful in PvP for disorienting players. Especially for players using their keyboards to turn, it can take a few moments to re-orient themselves and return to the matter at hand. Running players behind pillars or obstacles can also help to slow their return to combat.MC does have some value in intense PvP as a form of frustration. By interrupting a player's flow and disrupting their plans, their organisation and focus can be diminished. In organised PvP, not only their cooldowns but also the cooldowns of their teammates may be wasted in this way, and the disruption to their plans and their timing can be critical.It is wise to shield yourself with PW:S before casting MC. While various forms of CC can still interrupt the channel, pre-shielding reduces the likelihood of pushback, and if you do come under attack while MCing, increases your chances of survival.Always keep an eye on your own health while MCing. Especially when the target you're MCing is distant from your character, there are few warnings that you have come under attack. Sudden reductions in the duration of the channel are due to incoming damage, and serve as a reminder to reassess the wisdom of continuing to MC.One of the chief difficulties in MCing a target is the long cast time of this ability. Borrowed Time can be very useful for this, and it is often wise to use PW:S beforehand anyway. Psychic Scream (and Psychic Horror) can also be useful for this purpose. Be aware that if you MC the target while it is still feared, you will be unable to act until the fear expires. However, since many players will trinket out of fears, it can be wise to immediately follow Psychic Scream with a MC cast; if the target trinkets out of the fear, you can then immediately MC them, and they will have wasted their trinket. If they do not trinket, you can break the cast and either use the time to apply DoTs, dispel buffs, etc, or simply wait until the effect is around 2.5 seconds from expiring before beginning to cast MC again.MC can be useful for the sole purpose of forcing your target to use their trinket. Since MC is not an ideal form of crowd control (as it requires you to take no action for the duration) it can be useful to have your opponent waste their trinket escaping MC; following this with Psychic Scream should provide several seconds of unescapable CC.If you do MC a feared target, you may prefer to break the MC early; since the target is already CCed, only your time is being wasted. However, this will still waste the diminishing return, and you may prefer to simply wait for the effect to expire (depending on its duration). Always check your target's debuffs before completing the cast; MCing snared and rooted targets can be

Comentado por taohinton

One more tip: when a priest MCs one of your teammates and tries to run them off of a cliff, don't forget that as a temporary enemy, you can use roots, snares, stuns and even fears on your teammate to prevent this from happening. The priest will either break the channel, or better still stand there wasting their time while their target is CCed.

Of course if you have stuns, interrupts, etc, and can find the priest, it's better to simply CC him; but when you suddenly notice an ally about to leap off the cliffs, there's often no time for this, and a quick stun or root can save you from losing a man, and perhaps losing the battle ;)

Comentado por taohinton

I would highly recommend any mages encountering priests MCing their teammates in arena (or anywhere else) to take the advantage of this by casting Polymorph on their pals. Not only will it waste the effect (preventing the priest from running or attacking with the target) but might just regenerate half of your teammate's health, maybe even winning the match ;)

Comentado por DeGoudenEeuw

In PvP, absolutely, for the love of God, don't jump with your MC'd target when you are attempting to throw them off a cliff. If MC breaks midair during the jump the MC'd player will return to their position before they were jumped even if they were starting to fall already. I learned it the hard way multiple times.Edit: should've stated I mean the jump that you do with spacebar key (usually). So, what you should do is simply walk your target off the ledge, don't hit the jump key.

Comentado por Snowboar84

One feature of this spell has to do with faction; I use it frequently in AV when horde are waiting in Drek's room. MC will make Drek turn hostile and attack the MC'd player, also, agro does not transfer to me.

Comentado por gitaristkaptan

mind control sometimes can be buggy, i tried using this on my enemy but somehow i used on myself, my skills were open but i couldn't use them because of being mind controlled.

Comentado por Rituido

Gotta say: I am not terribly happy that Mind Control won't be a default spell anymore. I guess, in PvE at least, mass rooting and psyfiend aren't terribly helpful, so I'll still choose this, but, c'mon. Mind Control is... It's my world.

Comentado por danman64

In Mists of Pandaria, Mind Control will become a talent called "Dominate Mind". It will now work on any creature with a mind. So have fun mind controlling everything but mechanicals!

Comentado por DeGoudenEeuw

How to counter mind control:If you are a class who can offensively dispel/purge/whatever, use it on the priest when he has almost finished casting mind control, at around 0.1 sec cast time left. Due to unavoidable latency, the dispel will remove "Mind Control" buff that will appear on the priest, and the channelling will be cancelled. This also wastes DR.Works best when you are a priest yourself and you are attempting to mind control each other.

Also, spellsteal apparently does not work for this purpose.

Comentado por Tenjen

MoP Dominate mind. Notice that it only says mechanicals cant be controlled compared to "only humanoids"

Good times are about to be had.

Comentado por anubalabeloralon

Now works on everything except mechanicals, rather than only humanoid.

Yes, you can mind control the "mindless" undead.

Comentado por Doriineia

My new favorite past time while leveling my priest via Archaeology - run around my PvE server flagged, MC a mob in front of a horde lowbie, then kill them once they flag from attacking the "hostile" mob in front of them.

Comentado por jazewel

Do not use this on a boss. Your tank won't be happy with you. ;)

Comentado por Kureshida

Useable on critters! ^_^

Comentado por sylancer

Comentado por Pipkins

Things I've noticed:-An NPC will attack you once released from Dominate Mind.-It is possible to avoid this by sending them over a ledge, cliff etc. that will put enough distance between you to reset it.-You can accidentally aggro NPC's that would not normally attack you if you use Dominate mind on something that is hostile towards them. I found this out when mind-controlling one of the fox hunters in WPL. Several foxes that were previously neutral started attacking me after I released him.-Any NPC's pulled by the controlled NPC (I'm not sure how this is with players) will attack you once Dominate Mind finishes.-Although it is not specified, Dominate Mind does not work on Aberrations.-There are more practical applications versus players other than being unchivalrous in duels-A lot of people can be confused into indecision when attacked by a mind-controlled mate. If you're lucky they will be too slow witted to notice that they're killing their ally before it's too late.

Comentado por SoooWhoCares

Completely useless in MoP PVE. If you're about to downrate this then please tell me where I'm wrong.

Comentado por MrJumpingBean

This is my favorite priest lv 15 talent, and i'm wondering why i don't see priests with this for a choice often. So i have 2 reasons to say why.

1. Notice that mob that constantly casts buffs and stuff on another enemy, and wish the tank could benefit from something like that during a dungeon? Dominate that guy's mind, and cast such buff on the tank.

2. I'm not 100% sure, but i believe that if you dominate the mind of a horde player, his/her flag will go to the opposite factions for a bit and i think other people can attack the unfortunate victim. Or maybe during LM, cause that person to walk straight of Lumber Mill's cliff!

Comentado por Azerothi

I find using this not good in dungeons imo, It takes me out of the fight and put me on the threat table, but otherwise I find it fun in PvP!

Comentado por bladeson

If you're trying to use this spell on Furnace Engineers on Blast Furnace in Blackrock Foundy raid, keep in mind that they will gain Infuriated after the mind control breaks, which will render them immune to taunts and most CC including mind controls, as well as getting a 100% damage buff. This means you only have one shot (30 seconds) and you have to make the most of it.

Comentado por warcraftnerd

i tried this on biolante and it worked XD what should i do with him to troll?

Comentado por Worlocken

If you begin channeling Penance on a target you have dominated/controlled, It weal heal instead of dealing damage for the duration of the penance. This way you can heal crossfaction, or simply BM when you're winning a duel as Disc.

Comentado por rodalpho

The devs told us exactly how 7.0 Mind Control works at the link below.

I'm pasting it here as they typically delete the beta forums after release.

Q: How much damage are NPCs under Mind Control supposed to deal?

The only change from live is that their damage is scaled down to that of a standard outdoor quest mob. No scaling with the Priest. Other effects are not disabled, by default (though many creature mobs have custom targeting for their abilities that may or may not work when their enemies are not players).

Comentado por Eversion

As of 7.0.3, Mind Control does not break on damage. In any Free For All arena (Gurubashi being the most popular one), the Mind Controlled target will be hostile to literally everyone but the casting Priest, making this effectively an 8-second, spammable stun. You're basically 1.5 seconds away from instantly triggering someone, good luck out there.

Comentado por culinund

In case anyone out there is playing their first Priest like me. Don't think it's a good idea to MC a mob and attack a group of other mobs. When MC runs out they will ALL attack you, LOL.