Wednesday, 7 October 2015

Well I've finally completed my degree (results due in December) and I'm gradually getting around to doing all the things I put off over the last year to concentrate on my final project!

Despite being bogged down recently the modpack is stable, all the kinks are ironed out (except for a couple of relatively small unfixable bugs, like any modpack) so now I can just get on with adding new content to my mods and advertising to attract new players.

That said, lots of people have mentioned in the feedback over the last year that they would like to see us move to Minecraft 1.7.10, mainly so we can support name changes.

We did actually start putting together a test version of the modpack, based on 1.7.10, about 6 months ago when a few of the major mods were finally updated. I'm pleased to say that most of the mods we currently have in the current 1.6.4 version have also updated since then, although a few have decided not to.

I've spent some time over the last few days updating my own mods to 1.7.10, which was actually a huge task, as well as starting work on new ones which will replace those not being updated (meaning that 6-7 of my own mods will be included in the update).

So, although we still have a lot of work to do a 1.7.10 update is in the works for release in 2016. I'll give a more specific time once we have started more in depth testing.

This doesn't mean that I'll stop updating the current 1.6.4 version though.

My modding skills have come a long way since I started writing the current mods and rewriting code for 1.7.10 has highlighted a few things that could be improved in the current version, I've also been trying out some new ideas for features which I intend to 'backport' to 1.6.4.

The 1.7.10 update will also include some major new additions! Based on player feedback we've decided that the modpack should have a more magical aspect to it.

As well as complimenting some of the existing mods this would add more depth and a huge number of new possibilities. I don't want to reveal too much at this stage (as a lot can change during testing) but this will include the addition of Thaumcraft and other complimentary mods.