Did you know that theres a tea pot that orbits around the sun and aslong as it exists then god then does not exist. This is because the tea pots emits an energy that will kill any god in existance but is undecectable by mortals. You cant disprove that this teapot exists.

2. If that all-good deity granted free agency to the creatures, it would be tantamount to saying that the deity has decided not to stop them when they are doing evil. It depends on whether said deity values their freedom, or them doing good. But what is good if it is forced? A thing can be good by nature, but a person is only considered good (by most people) if they choose to do good things willingly. There is a paradox here, in that goodness and freedom are linked, therefore the potential for goodness (at least for us) must be linked with a potential for evil. I don't imagine that its possible for it to be otherwise, but people from all ages attest this to be the case until this very day.

1.) When the game starts, a normal world is generated. It begins at dawn, just like a regular game mode, and has normal amounts of passive mobs. Most players would spawn about 100 blocks apart, but it could be closer or farther away than that. Day and Night are both 10 minutes long.

10 blocks at the most But idealy i would have all the players spawning ing the same place. Mabye a 10x10 flat area?

I see some sens in that but Couldnt you of just not made the line go across that large body of water and theres a another building near to my place which is in sight range of spawn city and that hasnt been removed.