Dark Souls Patch 3 Inbound

Dark Souls has a patch on its way to address some of the network issues some are having. The biggest thing I’ve noticed is they are changing the magic to unlimited uses vs the count system, which is currently in place. I’m not sure if I like this as I was just getting used to keeping my spells stock piled for the later parts of levels. Here is what is stated-

I find it rather odd they have not mentioned leader board resets or a fix for the duplication glitch which many people on the leader board are abusing. Fingers crossed. Expect the patch to go live before the month is up!

I don’t really like any of these changes-especially the changes to magic. The magic in this game is much more powerful than before. Making unlimited uses simplifies everything quite a bit. Why should I bother using a weapon that does 150 when my spell does 600, is the same speed, and breaks defense?

I also think the issue of regular weapons is being blown way out of proportion. They might not do as much damage, but they break guard much more quickly-something that is lost when you reinforce it into something else.

Blah, I expect those two changes will make the game significantly less enjoyable in pvp.

I’m playing heavy melee and honestly I’m not having any problems with my Fatih build so far, PvP and PvE are just fine.

I don’t understand why are they backing down on the Attunement system, it was actually one of the best things about the game imo. There’s no reason having limited uses of Estus if you can simply cast heal again and again… this will make PvE significantly easier…

Ring of Fog is kind of annoying, I wonder what they’ve decided to do about it. I can’t imagine playing a caster and have to PvP a fogged opponent, it’s nearly impossible to aim without lock-on. I’m having troubles already and I’m using a Scythe, which a has very wide range.

I didn’t know they had discovered a dupe glitch already, that kind of sucks :/ Honestly though, Leader boards are a waste of effort… just go as high as you need to in order to get all covenant gifts and that’s it.

I’m most worried about the magic changes. Item scaling changing-ok sure. But the magic is a non-issue in my mind. It’s really powerful, so limiting it makes the most sense. I really like the current system, and it’ll be a shame to see it changed to unlimited charges.

For the Ring of Fog, I’ve never had problems. I generally just use combustion and they freak out, but I can see how it would be bad for casters. I imagine they’ll change it into something more akin to the sneak ring in Demon’s Souls where you wouldn’t see your opponent past a certain range.

It doesn’t matter if you’re getting a A or C bonus, the bonuses are the same (and basically cease to exist at 40 status). I can guarantee it because my SL 130 build with 40 STR and 40 FAI got the exact same bonuses from faith and strength even though I use a divine weapons (D STR and B FAI if I recall correctly).

Pedro: The problem with weapons is stat scaling is broken.It doesn’t matter if you’re getting a A or C bonus, the bonuses are the same (and basically cease to exist at 40 status). I can guarantee it because my SL 130 build with 40 STR and 40 FAI got the exact same bonuses from faith and strength even though I use a divine weapons (D STR and B FAI if I recall correctly).

The best is quelaggs sword. with 99 humanity it does 833 fire damage alone. If they scale the raw on it will break 1k new game+ is so hard in terms of damage Im so excited they are fixing this. In all honesty as it stands lvl 70 is perfect for the 1st 3 playthroughs so it needs the fix imo Until then ill gaurd my 99 humanity and use quelaggs and dark spear

@Jason: Is that with 99 dex as well? I’ve used the sword with quite a bit of humanity and it has never broken ~450ish. I’ve heard the damage scaling is awful in new game+, but I guess I didn’t really notice as by then I could use more spells.

Game has been out a while. The third patch isn’t out yet though. The first patch was released after reviewers were done, the second patch was to correct minor issues, and the third one destroys magic forever.