There are lots of loud videos of computer games being shown in a large room in LA. You may be watching live streams of the bizarre occurrence online but if you have other things to do, such as actually playing games or sitting in the sun and drinking lemonade, then fear not, because all of the ones relevant to our non-console interests will find their way here eventually. Take Dark Souls 2 – the next entry in the superb action-RPG series is coming to PC and we won’t even have to organise a petition to make it happen. With that in mind, I spent the last couple of hours paddling to America and have retrieved the new trailer below. It has terrible music.

It’s not a particularly exciting trailer unfortunately but, hey, it’s Dark Souls 2. I am happy that it is a thing on my screen.

If you think Peggy`s story is astonishing…, four weaks-ago my brother in law actually earned $7735 putting in 20 hour’s a week from home and they’re roomate’s step-aunt`s neighbour done this for five months and got over $7735 parttime at There laptop. follow the guidelines from this web-site, kep2.com

If they wanted Skyrim’s audience all they have to do is add lots of down syndrome to everything and make the combat worse. Oh and make everything look like shit. Honestly, I’m not expecting Dark Souls 2 to be that good, what happens when people try to market their game at a wider audience? They end up with a shitty game for retards.

Actually, that music was even worse, at least the music in this DkS 2 trailer fits the tone, even if I would prefer it not be in the game itself.

I’ve decided to reserve judgement on the final game until we have the final game though. Remember, based on their release date, they still have almost a year of development time. They could DRASTICALLY change the game during that time. (Actually, go ahead and complain, if you’re noisy enough it may discourage them from/cause them to rethink “accessibility.”)

Even if it does end up aiming for Skyrim, we will have lost a good series, but that won’t necessarily make it a bad game. Skyrim would have been significantly improved if its combat had been more Dark Scrolls less turn-based RPG hidden with cool animations. (I correct myself, at least turn-based RPG’s have strategy.)

“if its combat had been more Dark Souls less turn-based RPG hidden with cool animations. (I correct myself, at least turn-based RPG’s have strategy.)”

Yeesh, I thought Skyrim’s combat system was an improvement on Oblivion, although I liked Oblivion’s setting and quests better.

Ain’t nothing wrong with turn-based RPG, them dungeon games and them JRPG’s were some of the best damn games for quite a while.

At any rate, I would have liked Dark Souls if it’s combat system had been more Soul Calibur and less pattern-memorization-and-backtracking-until-you-get-to-next-checkpoint-y hidden with cool animations.

Oh no, I wasn’t meaning to criticize turn-based RPGs, I’ve been hoping for a good one for a while now.

I just was trying to say that Skyrim is just button mashing, hoping your HP bar is bigger than your opponent’s, pausing and using potions when you need to heal, with very little impact of skill or strategy.

I don’t know how Soul Caliber combat is, but I think it’s a fighting game, aka lots of button combinations, to which I would greatly oppose. That is the brilliance of DkS, it has deep combat without forcing you to remember fifty different button combinations and spamming the one which works best for you.

I’m a fencer and I find it pretty interesting how similar the thought process of DkS combat is to fencing. Certainly it is much easier and slower, but in both you have to pay great attention to distance, recovery time, cues betraying your opponents attack, and (at least in high level DkS pvp) feinting and trying to lead your opponent to commit a certain action so you know what they are going to do before they do.

DS was FUCKING HUGE on 360 (as in, it had a very dedicated community) as you should already know, and not appreciated because of some ridiculously imagined inferior reason that you are trying to suggest.
No reason to think the XBO audience will be any different so you should probably just be quiet.

Well it’s not relevant because DkS2 is on the 360, but MSoft certainly thinks the One is just for Bro-gamers who only respond to 1) Sports or 2) Extreme (but scripted) action and no chance of death.

I do agree with his idea, if not his segregating of the 360 audience, this trailer really looks like it’s focused on the action, something which isn’t a very useful way to gauge the game’s quality, but so have most Souls trailers.

But hey, if it’s like DkS, we may see another early run of the first level and a 24 hour boss marathon before the game is actually released (though I suppose Japan had the game far earlier than the US, so that was at least part of the reason for that),

World wide it was 1.5M on PS3, .7M on 360, and no reliable PC stats because digital sales aren’t well tracked.
It was reasonable (total sales .5M more than DeS), but I wouldn’t be giving the 360 credit for “making the series a huge hit” or anything.

In fact, and forgive me for some questionable number crunching, if you figure the number of gamers who purchased DeS equals the number of gamers who wanted to purchase DkS and had either a PS3 or both systems (no market growth, figuring some would leave, some new ones would come), then the 360 only amounts for .5M (new) sales.
The only statistic I can find for PC is “over 300k” (as of April) so the 360 has hardly sold more (extra) copies than the “failure” of a PC port. And the 360 has a year lead, plus initial release of the game.

I’m betting the actual new install base expansion (number of DkS players who have a 360, but not a PS3) is actually lower than .5M, but all this math is very hypothetical to begin with.

Not that I have a problem with the 360, I would prefer all games be cross platform, but all the 360 fanboyism in these comments (attributing everything good about DkS to 360) is annoying me (and yes, Sony fanboyism too).

Hell, if you believe 360 fanboys, we only have Demon’s Souls on PS3 thanks to their divine benevolence.

Its not that we have console gamers to thank for the quality of the souls games, but they clearly enjoyed the games difficulty and style, and to suggest otherwise is a bit strange. The original was only released in Japan, but due to demand from Western gamers they also released it outside of Japan.

Please read again – I said “FUCKING HUGE (as in, *dedicated community*)”.
I didnt add that in afterwards it was there from the beggining.

I know the figures were’nt that amazing, but the fans it had were hardcore, enthusiastic and passionate enough about it to pour 100’s of hours into it and eventually start a petition for it to be ported onto PC.
I include PS3 & 360 gamers in on this.

What that guy said was totally moronic because he was trying to separate those fans from the PC fans, as if the PC fans had some superior appreciation of DARK SOULS that the console guys couldnt achieve, which is just laughable, and doubly hilarious as this actually sounded good in his brain right before he typed it.

FYI, Personally i belong in both camps as I had previously owned DS on 360 loved it tremendously, and then owned it on PC (my main platform).

That’s not true, it was put on 360 from Demon’s Souls to widen the audience in America (DeS wasn’t on 360 because it was expected to only be bought majorly in Japan, and there the 360 is for hentai games).

And then DkS moved to PC because the fans made a huge petition asking for it. The reason the used GFWL is because it’s easier to port from 360 by using GFWL I hear, so the fact that they ported it to PC may be partly thanks to their intention to place it on 360 to begin with, but 360 gamers are no more to thank for the PC port than PS3 gamers or PC gamers who wanted to play DkS.

The commenter was obviously making a point about console gamers rather than the xbox in particular, and the only reason PC gamers heard about it and wanted it enough to petition for it was because of its popularity and acclaim on consoles. If it was unpopular on consoles do you really think PC gamers would petition for it? What certainly didn’t happen is that console gamers played it and thought “hurr good violence and effekts” and then PC gamers happened to have a go on a console and thought “by God the atmosphere is so good that we must petition for a port” like the commentator implied.

Minor details? “The commenter” (aka you, at least make a fake account if you’re going to pretend to be someone else.)

You said “its popularity on the Xbox was the only thing that got it ported.”
You did not say consoles, you said 360, attributing everything to 360 gamers.
It got ported to 360 because it was a good game, it got ported to PC because it was a good game. In the case of the 360, it’s because Namco wanted From to expand its appeal in the US, in the case of the PC, it’s because PC gamers made a petition and Namco/From listened to the demand. The fact that people on xbox played it did not make it a good game, it was a good game regardless.

If by “the commentator” you mean the person insulting XbOne, yeah, he’s unfairly judging the 360 audience, and he’s out of line, but so are you. (Also he made no suggestion that he was a PC gamer, he was insulting the One alone, not consoles. And by the One’s initial reveal, it was being adverised as a Bro console, so while I disagree with him, I can see where he’s coming from. The trailer DOES look heavily focused on action, even if I wouldn’t make a sweeping generalization about the Xbox audience over it.)

The fact is, this all started with Demon’s Souls, which was a great game. Because of that, the sequel was released on both consoles, and because PC gamers wanted it on PC too, it was ported to PC.

You are WRONG attributing its port to PC to “only xbox,” it was ported to PC because the community wanted it, and Namco/From listened. Just accept that and move on. Don’t try to claim your statement “You do know that its popularity on the xbox was the only thing that got it ported to the PC in the first place right?” was any more than you said right there.

I bet they have a giant playlist, marked “Trailer_music.m3u”, from which they pick at random. Whenever a specific genre is coincidentally featured in several trailers, within a (general attention span-defined) timeframe, it is called “a trend”.
This concludes today’s “Random thought carried too far”-moment.
Stay tuned for further hypotheses!

Really, music aside, there was very little in there that would be out of place in Dark Souls (mostly the dramatic panning). It was death, sword, sword, sword, sword, running, sword, boss cutscene, sword, wordsonscreenthatareprobablyingametotally, running, sword, sworddoor, sword.

If they dare fuck this up… well, I’ll just never play it and move on with my life in an adult manner because this is only a video game and all that. But the point is, they better not fuck it up.
Or else. Much shaking of fists etc.

Looks like they really rushed to put this trailer together in time for E3. Terrible music, but it always is. I have to admit I have a soft spot for the ‘Bartholomew’ trailer for the original DS though. Hey at least they still showed gameplay footage though, as rough as it still looks.

They should have kept the Prepare to Die tagline though. “Prepare to Die” sounds badass, “Go Beyond Death” just sounds emo..

This trailer made me throw up a little in my mouth a lot. Out of my mouth. It’s still going on. There is a growing pile of vomit on my desk and all over my computer and keyboard and monitor. This trailer has caused me to be sick all over my surrounding area.

No, I actually quite liked it. I honestly feel like that repeated chorus of “Again and again I come back” perfectly sums up my attitude when playing Dark Souls. Yeah, each boss and each level might kill me over and over, but sooner or later, I will win. No matter how many times I die, I’ll keep trying. Having just recently become addicted to Dark Souls, I’m absolutely stoked for this sequel.

I generally preferred the art direction and storyline in DeS, and I liked having a hub world (the Nexus) rather than it being all one place; I felt there was less backtracking involved, and it was able to provide a sense of a large, diverse world that had fragmented, as well as giving you a ‘safe place’. I even thought the Tendency system was pretty neat, though it did take a while to get my head around.

Overall it felt like a fairer game, too, though it’d be difficult to name too many specific points of comparison. I have been told that world 5 of DaS is a complete shit, mind. :P

In terms of improvements in DaS, I liked the Estus flask as a recharging, upgradeable health source, rather than consumable health items. Being able to upgrade armour as well as weapons was a definite benefit, and making it universal was a much more sensible decision than armour sets that only one gender could wear. On the other hand you have to get substantially further into DaS to make weapons from boss souls than in DeS, where you just need to beat the boss of 2-2; same applies for the advanced trainers, to an extent, as you can get the advanced magic trainer in DeS by completing 3-1. (The advanced miracles trainer is in the hardest world, though.)

Here’s a question that will probably go without an answer forever but what the hell: How come no one in the PC gaming subworld (read: neither RPS nor PCGamer) ever scored an interview with From? You know: What went right, what went wrong, what do they make of stuff like dsfix, dscfix and dsmfix, how come Durante isn’t in charge of the PC version of DS2 (or IS HE?), and such.

I mean, really, between Dishonored and XCOM you had like 20 interviews talking to the same people over and over again, for two games that ended up being quite bland and disappointing after all. I think DS is a much more important deal for the PC for like a dozen reasons, from the petition to the mods; and we know pretty much nothing about From’s post-mortem views on the whole deal (other than it clearly went pretty well, sales wise, given that things are what they are right now).

It’s unfortunate but I get the sense that no one other than Adam at RPS and Rich over at PC Gamer gave Dark Souls much of a try. I mean, I can kind of understand – it’s a very Japanese game in terms of design, which PC-only gamers may shy away from, but when you get RPS espousing how much of overlooked gem Amalur apparently was you can’t help but roll your eyes..

Good question! I tried to set something up when the game was first announced and again when I visited Namco Bandai in London. It would have been possible to get basic answers to questions but was told they’d have to be solely about the new Prepare to Die content. And then it would have been a case of sending them via email, waiting for translations to pass back and forth, and hoping they were worthwhile.

It’s something I’ll look at again for DS II when, hopefully, there’ll be more and earlier engagement with the PC community.

You’re the man, Adam. THE MAN. Praise the sun and such. If there ever are elections for President of RPS, you can count on me to overthrow whoever dares to oppose you (or whatever it is you people do in that fancy first world democracy thing you have over there). We need a strong man at the helm, a man with an iron fist who is prepared to die and whatnot. Unlike that yellow-belly Grayson who actually taped himself chickening out of Dark Souls, the coward >:(

Also, if Namco Bananas gets all hardball, we can always throw another petition at them to get that interview.