I do a lot of writing for video games. Reviews, guides, wikis etc. The thing I enjoy most are the more opinion driven and idea pieces. I used to try and post news on my website but i got so fed up of having to be “first” and if not, you get 0 traffic. Turned out to be a monster drain of my time. No idea if the stuff i write is good to people who know how to write (im just an idiot with a keyboard )

I wrote a piece about Dark Souls II’s narrative and atmosphere trying to figure out why I’d liked it so much. If you’re one of the 5, maybe 6 other people in the world who like this game, this is for you.

As a fellow DS2-preferrer, I have to say, this is a good piece you’ve written. Not enough appreciation is given to the generally prettier ambiance of the game, especially relative to its fairly uncompromising difficulty. Everyone complains about the levels not being interconnected (or logically designed) as DS1, but no one focuses on the sequel’s actual virtues, and how the themes fit snugly with the presentation and mechanics. So, basically, thanks for writing/sharing.

Read writing from George Yang on Medium. Writes and talks about video games in his spare time when he’s not playing video games in his spare time!. Every day, George Yang and thousands of other voices read, write, and share important stories on...

I have a Medium Account! I just started a month ago, but I have a few articles/pieces out. I’m always looking to improve

We talked about Broken Reality, the vaporwave game that has equal amounts of dank memes and existential dread about the inevitability of our limited existence! We also talked Google and Apple’s capitalism hellscape plans.

I have finally decided to post this thing I have been mulling over since January about Obra Dinn. I was initially incredibly positive about it, and there are a bunch of great aspects to the game that I talk about here, but ultimately I feel it is hollow, leaving kind of a cold impression at the end.

I am echoing, explicitly, a great critique of Papers Please here, as well, as I think that Lucas Pope might not have actually been able to overcome that earlier problem of “mundane preaching”. Also, there’s a lot about my work as a historian in here and some cool pictures of Kyrgyzstan from when I was there for research

Wrote a review for a new indie game called Yuppie Psycho, a sprite art survival horror game that combines dark capitalism satire, office culture jokes, and twisted fairy tales about witches and blood sacrifices. It is very good.

Also just had a review of another indie game go up, this one being 2018’s The Hex, the newest game from the devs behind Pony Island. Also it might be one of my favorite games ever now and manages to one up Pony Island’s whole meta-joke self so hard with actual existential pathos and constantly brilliant plot and mechanic shifts that I’m a little amazed it came from the same team.

After at least a year of jotting down ideas and notes I finally pulled the trigger and wrote something. I would like to share my piece on Dark Souls, running, and Bogost’s theory that games through simulation restore the experience of resistance and adventure to landscapes. I know the Souls games and difficulty is a well-worn topic, but I think, and hope, I’ve a unique take.