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Just tried to bind targeting to the mousewheel in the stress test and no joy! Boo! It didn't look like you could bind it at all. Along with shift and CTRL modifiers, there goes 6 really easy to reach binding keys.

What you can however do (at least, as far as I remember), is use something like AutoHotkey to activate something when you scroll and block the scroll event, so you'd bind the actions to a random keyboard key and then fire that key with AHK when you scroll.

I do not know whether this would violate the terms of the game though, as some games ban macro usage.

Wow, my level 30 thief now acts like a rabid sociopath since I've tried these sensible keybinds, healing myself when attempting to equip, firing bombs when just walking... I got quite used to the finger gymnastics of horizontal straight line typing, and it's much more difficult than anticipated to get adjusted to attacking with QWART than imagined. Still, it's for the good cause. ESDF!

Then for my Elementalist for example, I have offensive abilities on Utility 1 and 3, with defensive on Utility 2. It's easy to distinguish then across all my characters that that's the button combo I press to avoid an attack (On Guardian for example it'll give me Aegis. Ranger it will use Lightning Reflex).

Using mouse modifiers means when I go for the dagger combo, it's a case of finishing with MB5 + Shift+MB5. It makes everything quite easy.

The only thing that kinda bugs me is that keybinds are shared between all characters on your account. Redoing them every time I switch from my elementalist to any profession with weapon swapping gets kind of annoying after a while.

Different binds for different classes (or even worse PvE vs PvP) strike me as a bad idea.

You develop reflexes - as Car to Pol has found it can be very hard to change. You don't want to have to think what keys to press you need to react quicker than that - in PvP at least. PvE is pretty forgiving (but to level 55 which is all I have reached thus far) so doesn't matter as much - but tap to dodge is impossible with jumping puzzles...

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I am using normal 1,2,3,4,5
Skill 6 789 0 are q ert g
Use is F
Swap weapon set is `
Next target, previous target are tab, shift-tab

Dodge mouse 4 (thumb) - This is probably the single most important change - tap to dodge is TERRIBLE - especially in jumping puzzles but also PvP because you pause for a second to dodge which if you need to dodge is not a good thing! Feel so strongly its worth saying twice.
Target nearest is mouse 5 (thumb 2)
Middle mouse button - Push to talk (mumble is important )

F1 to F4 is currently zxcv but those aren't very easy to hit either. Not a big deal for my ranger but I might make them Shift 1234 for other classes - particularly for my new Ele.

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Shift modifiers for mouse buttons is not something I had considered so I will have to ponder that.

One final thing: Hold LMB and RMB rns you forward. Good to reach a random button pressing when you need to keep moving.

Different binds for different classes (or even worse PvE vs PvP) strike me as a bad idea.

You develop reflexes - as Car to Pol has found it can be very hard to change.

That's exactly the point though. Let's say I'm playing my elementalist, and I have Lightning Flash as my first Utility Skill. I've bound it to E, since I need to hit it quickly when I'm stunned, or if I want to readjust my position quickly. Having a movement skill on E also just feels natural. (Especially since that's what I bound Blink to when I played my mage in WoW.)

Now, after playing the elementalist for a while and getting used to the binds, I decide I want to try out a thief. And lo and behold, the thief has an easily usable movement skill as well! It's Steal. The only problem is, though, that it's the thief's first profession skill. In other words, what used to be Fire Attunement on my elementalist. So in order for the keybinds to feel logical, I rebind the first profession skill to E and swap the other keys around until they feel "logical".

Another example: If you play an engineer with lots of kits, your Utility Skills give you access to new skills and your profession skills are kinda just extra abilities. As an elementalist, your Utility Skills are simple abilities and your profession skills are used to access new skills. It's exactly the other way around.