Chime

A Zoë Mode production for the video game charity initiative OneBigGame, Chime pits gamers against the melody in an all-new puzzle experience. Place blocks against the clock, complete solid quads and try to cover the whole playing surface, all the while remixing and embellishing pieces by musicians...

in short: It's good. Tetromino puzzler mixed with music mixed with a bit of Qix.

You place tetrominos on a grid to try and create quads, blobs that cover up part of the grid. Ideally, you want to cover as much of the level as possible, make as many quads as possible, etc. It works similarly in some ways to the old Atari classic Rampart--minus the whole Army/Castle minigame stuff, of course.

The neat variation is that there is a beatline sweeping left to right across the grid, which plays a basic music track (and they're good--well known electronic artists like Moby and Philip Glass) but then layers elements into that track based on the position of your quads. So you might get an EDM track where vocal elements or percussion suddenly show up because you've created a quad in a new area. Pretty nifty.

I'm sure some reviews will say it's zen-like but it really isn't... there's prety good pressure throghout the game to rush the tetromino placement, but the gaem does offer a 'free' mode to play around in as opposed to just the timed (3 min, 6min, 9min) modes.

What input device(s) do people prefer/recommend for high speed Chiming? Keyboard, mouse, gamepad? (I'm not totally sure you can even use a gamepad with Chime on Windows.)
I've been using a trackball with my right hand to move and place. Left hand on t...