This document provides descriptions and examples of what each Mathematics Common Core standard means a Grade One student will know, understand and be able to do. This "unpacking" of the standards provides instructional guidelines and was developed to assist North Carolina educators teach the Mathematics Common Core (Standard Course of Study).

This interactive Flash game gives students practice in telling time on an analog clock while also developing strategic thinking. Students take turns advancing the clock by 1/4, 1/2, or 1 hour. The winner is the player who moves the hands of the clock to exactly midnight. This activity can merely familiarize students with the clock and time intervals, or it can challenge older students to find the strategy that always wins.

This interactive game gives students practice in comparing digital and analog clock times to the nearest half hour. They are presented with five displays of each and must drag each digital time to the matching analog clock. They are given feedback and encouraged to improve their time in doing the task. Please note: precision levels 2, 3, 4, and 5 (cataloged separately) are available at Oswego Interactive Games (see related resources).

This interactive game gives students practice in comparing digital and analog clock times to the nearest fifteen minutes. They are presented with five displays of each and must drag each digital time to the matching analog clock. They are given feedback and encouraged to improve their time in doing the task. Please note: precision levels 1, 3, 4, and 5 (cataloged separately) are available at Oswego Interactive Games (see related resources).

This interactive quiz helps students tell time to the whole or half hour. The applet presents a question prompt, both printed and voiced, and pictures of three clock faces showing digital or analog times. The student chooses the clock showing the requested time. Students erring are encouraged to try again.