If you want this back up PM me on the Forums (Host) Kurama I have a stable host platform now and am willing to have this going again with limited DM activity. It would be purely just for fun, no complaining no BS. Current Public IP 66.114.180.15

History tells of the ability to harness the elements, and control them all as though they are one. Bending them together, not combining them to create a new one, but bending them to empower one another. The control that the Godai have over the elements rivals the Senju, thanks to their capabilities of turning a simple jutsu into a multitude of possible danger. The first Hodai was said to be the offspring of an Uchiha and Senju, created during the first war. Thsi child was abandoned by both clans once they found, and it's parents left to die in the battlefield. The child was found by a woman, where she took it in as her own, travelling to the land of Hot Water where her small village was. At the time, Yugakure was nothing but a few houses and a few dozen people, but this is where the birth of the Godai was said to originate from. The stories died, along with the clan during the wars, but little did the world know, the Godai took refuge in Yugakure. Deep underground the Godai live, forming their halls with the control over Doton, and lighting their caves with their Katon. The halls of the Godai are magnificent, the markings tell of the wars that raveged the lands, and the history of the Godai. Living in haromy and peace for the last fifty years but with the recent news of Iwa, they have decided it is time to exit their halls, and make their presence known.

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[Elemental Control]The Godai are known to control every element and bend them to their will. The controlt that they have over the Elements is truely amazing, and shinobi watch in awe, wishing they could do half of what the Godai do. Without the need of Handsigns, Godai are able to cotrol their chakra with simple movements, creating jutsu with a simple movement of their hands instead of locking in seal chains.Universal: Godai gain Three Elements at Genin, One more at Chuunin and One more at Jounin. Godai MAY NOT gain Dark, Light, Medical or Any ACN.Universal: Godai may use Elemental jutsu without Handsigns, Allowing them to use them whilst physically stunned at a -2 to ATK/DEF roll.Genin: +1 ATK / DEF Rolls, +1 HP / CP RegenChuunin: +2 ATK / DEF Rolls, +2 HP / CP RegenJounin: +3 ATK / DEF Rolls, +2 HP / CP Regen

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[Elemental Master]Thanks to the bloodline that follows Godai, their chakra network has advanced over the years, allowing them to adapt and control their jutsu like none other. The blood that runs through their bodies, and the chakra that powers their souls has been passed for generations, allowing them to have power that only some will ever achieve. Their bodies have also adapted to the user of elemtnal techniques, allowing them to endure more but if they are hit by any other means of attacks other then elemental jutsu, they are simply not prepared.Universal: Gains "Observe" and "Return" Godai Abilities, Additional + 10 CP and HPUniversal: -2 CP Costs on all Elemental Jutsu, 4 Unpierceable DR vs Elemental Jutsu, Suffer an additional 2d4 DMG vs Any other form of jutsu (Tai / Ken etc)Genin: 19 - 20 Crit Range on Elemental Jutsu, May "Observe" and "Return" B Rank and Below Elemental JutsuChuunin: 18 - 20 Crit Range on Elemental Jutsu, May "Observe" and "Return" A Rank and Below Elemental JutsuJounin: 17 - 20 Crit Range on Elemental Jutsu, May "Observe" and "Return" S Rank and Below Elemental Jutsu

[Observe]Jutsu Type: HijutsuRank: ~Cp: 3 CP If In PvP, 0 If NotDescription: Godai are able to follow chakra patterns from Handsigns and Jutsu, allowing them to memorise and keep them stored for a later time. With this ability, they are able to rememeber the chakra control, and the patterns required to perform the jutsu, which can assist them when learning the jutsu at a later time.PvP: User may "Observe" the elemental jutsu if they don't know it. When they go to learn this Elemental Jutsu, they only have to complete the Second Gate via Jutsu Learning rules and pay 1/2 the CP cost per attempt.Note: They must have the element of the jutsu they are observing.Note: They may not learn other Clan Techniques, and must pay for Customs (Creator's Permission)

[Return]Jutsu Type: HijutsuRank: ~Cp: 3 Cp + Original Jutsu Cost Description: The Godai's most memorable ability is that they are able to follow handsigns so quickly, that they can determine the Elemental Jutsu before the target even completes it, allowing them to perfom the same jutsu at the same time. If this happens, the Godai is able to get the jutsu out at the same time as the target, allowing them to damage the one doing the jutsu aswell.PvP: (Counter ATK) Godai must know Elemental Jutsu being used. DMG vs DMG, whoever rolls the lowest DMG takes the Difference between the two totals.

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[Elemental Combination]The main use of the Godai's ability is that they are able to combine their elements to gether, causing greater damage, effecting the targets movement or even lingering pain. Thanks to this, the Godai are able to outlast, outsmart and outplay most shinobi that they come into contact with. Each jutsu the Godai uses can be adjusted to the situation, allowing them to be an unpredictable force against anyone that challenges them.Universal: 2 CP) Free Action: Godai may add an additional "Effect" to their Elemental Jutsu, depending on what Jutsu they are using and what element they empower it with, the effects can change greatly.

Jutsu Element >

V Chosen Effect V

Water

Fire

Earth

Lightning

Wind

Water

(No Effect)

+1d4 DMG

+2 VS Dodge

1 DMG for 1d4 Rounds

3 DR Pierce

Fire

+1d4 DMG

(No Effect)

-1 ATK Rolls, 1d4 Rounds

-2 DMG Rolls, 1d4 Rounds

+2 VS Block

Earth

+2 VS Dodge

-1 ATK Rolls, 1d4 Rounds

(No Effect)

1 Round Stun or Until Hit

-1d4 DR, 1d4 Rounds

Lightning

1 DMG for 1d4 Rounds

-2 DMG Rolls, 1d4 Rounds

1 Round Stun or Until Hit

(No Effect)

-1 DEF Rolls, 1d4 Rounds

Wind

3 DR Pierce

+2 VS Block

-1d4 DR, 1d4 Rounds

-1 DEF Rolls, 1d4 Rounds

(No Effect)

(If target his hit with multiple effects that have a round duration. The Effects DO NOT stack, but the Rounds from all effects are applied into one single length)

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[Combination Jutsu]Godai are able to combine their elements, creating custom jutsu that allow them to become even more unpredictable. Godai jutsu are known for taking two elements, and combine them into a jutsu that is only believeable if seen. Most Godai teach one another their jutsu, allowing their fellow Godai to become stronger. Godai are even able to teach their jutsu to those that aren't part of their clan, but possess the elements necessary. This is not down lightly, and only those they truely trust will get the chance.

Genin: May create 1x E/D/C/B Elemental Combination Jutsu using three elements. The E-C Rank do not have to be learnt, but the B Rank Does.Chuunin: May create 1x E/D/C/B/A/S Elemental Combination Jutsu using four elements. The E-C Rank do not have to be learnt, but the B-S Rank Do.Jounin: May create 1x E/D/C/B/A/S Elemental Combination Jutsu using five elements. The E-B Rank do not have to be learnt, but the A-S Rank Do.Elemental Combination Jutsu are not creation of a new element, but using two elements to empower each other. E.G A fireball with a large gust of wind to creat a Sweeping Wind Fireball etc.

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[Enhanced Chakra Network](Extra 100 Tokens - Legendary Bloodline)Thanks to the bloodline that follows Godai, their chakra network has advanced over the years, allowing them to adapt and control their jutsu like none other. The blood that runs through their bodies, and the chakra that powers their souls has been passed for generations, allowing them to have power that only some will ever achieve. Their bodies have also adapted to the user of elemtnal techniques, allowing them to endure more but if they are hit by any other means of attacks other then elemental jutsu, they are simply not prepared.Universal: All Elemental Jutsu pierce 3 HP DR.Universal: +10 to Learning Rolls when Learning Elemental Jutsu, +5 to Learning Rolls of those they teach Elemental JutsuGenin: +1 WIS / CON Rolls, +10 CP, +1d4 DMG to Elemental JutsuChuunin: +2 WIS / CON Rolls, +20 CP, +1d6 to Elemental JutsuJounin: +3 WIS / CON Rolls, +30 CP, +1d8 to Elemental Jutsu

Last edited by pulawski on Wed Mar 02, 2016 1:27 am; edited 2 times in total

• C Rank:Name: Elemental Combination: Mizu no kyū o bakuhatsuJutsu type: Elemental combination (Fire, water, Wind)Cost: 5RP: You form a sphere in 3 stages. First you form a core of hot Fire, then overs it with a dense amount of water, before finishing with a constricting layer of Wind. The Fire heats up the water, but the wind keeps it in, increasing the pressure and when it strikes the target or after a short delay, it explodes, sending a hot gush of steam over a target, and disorientating themDF: 2d8 damage con check dc 18 or stunned for 1 round.Notes:

Suiton: Water GunJutsu Type: NinjutsuRank: EChakra Cost: 2RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouthThis jutsu requires no source of waterPvP Effect: 1d4 DamageSpecial Note: Hijutsu offered to all water element academy students of every village.

Suiton: SprayJutsu Type: NinjutsuRank: EChakra Cost: 2RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their earsPvP Effect: 1d4 Damage + -5 listen for 1 roundSpecial Note: Hijutsu offered to all water element academy students of every village

•D Rank

•C RankSuiton: Great Exploding CurrentJutsu Type: NinjutsuRank: CChakra Cost: 5RP Description: Utilizing the Water Element the user performs certain hand seals. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.PvP Effect: Target takes 4d4+2 damage from the crushing current.Special Note: Must Be used on a Lake or River.

•B Rank

•A Rank

•S Rank

Raiton:

•E Rank

Raiton: Static ElectricityJutsu Type: NinjutsuRank: EChakra Cost: 1RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touchPVP Effect: 1d4 DamageSpecial Note: Hijutsu offered to all lightning element academy students of every village

Raiton: Simple ShockJutsu Type: NinjutsuRank: EChakra Cost: 2RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerablePVP Effect: 1 round stun, or until hitSpecial Note: Hijutsu offered to all lightning element academy students of every village

•D Rank

•C Rank

•B Rank

Raiton: Lightning Dragon Blast TechniqueJutsu Type: NinjutsuRank: BChakra Cost: 8RP Description: Using this technique, the user creates a large dragon of yellow lightning energy, which they will use to cleave their enemies in half and burn them to a crispPVP Effect: Unblockable, Deals 3d8 DamageTeaching/Learning: Gate System - B Rank

•A Rank

•S Rank

Katon:

•E RankKaton: Blazing Red CannonJutsu Type: NinjutsuRank: EChakra Cost: 1RP Description: After performing the necessary hand signs, the user sends a ball, the size of their head, of red chakra straight at their opponentPVP Effect: 1d4 DamageSpecial Note: Hijutsu offered to all fire element academy students of every village

Katon: Quiet Flame JutsuJutsu Type: NinjutsuRank: EChakra Cost: 2RP Description: User performs a single sign, before lifting their index finger to their mouth. With a quick blow, they send a single flame over to a target which slowly burns at the targets skin.PvP Effect: 1 damage over 1d4 roundsSpecial Note: Hijutsu offered to all fire element academy students of every village

•D Rank

Small Fireball Creating a somewhat bigger ball of fire about the size of a baseball, they spit this fire out of their mouths after making three rapid hand seals.Type/Rank: D Rank Katon Ninjutsu (WIS)Cost: 2 CPEffect: Single Target Attack. Deals Base Rank Damage +1D3 Damage

Katon: Fire Blade Missiles Jutsu Type: NinjutsuRank: BChakra Cost: 8RP Description: This technique is a more advance version of Blazing Shuriken. The user completes the hand sign sequence and then quickly shoots out several flaming shuriken from their hands to strike their opponentPVP Effect: 3d8 +1d4 +1 DamageTeaching/Learning: Gate System - B Rank

Katon: Intelligent Hard WorkJutsu Type: NinjutsuRank: BChakra Cost: 8RP Description: The user spits out a small fireball, which as soon as it hits the ground turns into a giant firestorm which causes widespread fire destruction to the surrounding area.PVP Effect: 2d10 DamageSpecial Note: Targets all OpponentsTeaching/Learning: Gate System - B Rank

•A Rank

Katon: Cremation Jutsu [OBSERVED, NOT LEARND]Jutsu Type: NinjutsuRank: AChakra Cost: 13RP Description: The user creates flames that wraps around the target, literally attempting to cremate the target within it. If the target lives, it is a miracle as these flames are hot enough to reduce the body to ashes.PVP Effect: 2d10 +4d4 DamageTeaching/Learning: Gate System - A Rank

•S rank

Fuuton:

•E Rank

•D Rank

•C Rank

Fuuton: Violent Wind TwistingJutsu Type: NinjutsuRank: CChakra Cost: 5RP Description: The user performs the hand seals and then applies chakra to their feet. They then spin on their heels a total of three times. Each spin releases a violent burst of air that extends about eight feet out. This burst of air is used to displace incoming projectiles and possibly jutsu, depending on the opposing Jutsu's strength and element. (i.e. water or fire would be easy to disperse versus earth which would be difficult due to weight and density). This jutsu is also used to knock back opponents who come to close to the user.PvP Effect: Wisdom to Defense +2Special Note: On a Successful Defense vs Taijtusu/Kenjutsu the attacked takes 2d4 Damage.Teaching/Learning: Gate System - C Rank

•B Rank

Fuuton: Air WaveJutsu Type: NinjutsuRank: BChakra Cost: 8RP Description: The user focuses the wind release within one of their hands, channeling it till the wind vibrates a bit around the forearm in circular motions. With a diagonal slash in front of the user, a invisible wave of Wind cuts through the air in the diagonal line, the wind forming almost as a blade. The wave stretches in 15 meters horizontally and vertically. On contact with foe, it lashes against them harshly, at least blowing them back a bit and leaving a few small cuts. Cannot be Blocked, however it can be dodgedPvP Effect: Unblockable, 2d4 Damage, and the target is unable to attack for 1d4 rounds.Teaching/Learning: Gate System - B Rank

•A Rank

•S Rank

Last edited by pulawski on Mon Mar 14, 2016 3:58 am; edited 17 times in total