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Codex

Oeuvre, The: The name of the Cosmos as a whole. A name only known by the Gods that created the world. The Mund and Mael together comprise the Oeuvre.

Mund: The stable aspect of the Oeuvre. A physical disk that floats upon the sea of Mael. Physical and material, governed, perpetuated and ran by the Animae Courts. Defined.

Mael: The unstable aspect of the Oeuvre. Also known as the Ethereal realms, where other realms float. All the Stars float and live within the Mael. The Animae Homerealms float within the Mael as well, and most Animae are born within the Mael. While Animae live in the Mael, not all of the Intelligences within it are Animae. Because of this, all creatures that are born or live within the Mael are classified as the Maelbrood by the Collegium. Not so much infinite as it is undefined.

Time and Season

Seasons of the Oeuvre:

The Seasons of Oeuvre work outwardly. After a year ends after Alignment, the Regito Animae begin working outwardly once more, beginning from the Great Tree Na-Ra in the middle of the flat disk of the Oeuvre.

The Oeuvre is vast, though, and so there are Seasonal Regito assigned to every Circle.

Those in the Inner Circle begin with Dwarf, and then Salamander, and then Griffin, and then Nymph, and then Astral, before circling back to Dwarf.

The Regito in the Middle Circle only have sanction for the seasons of Salamander and Harpy, for they were removed of the privilege of the two other Seasons after they mocked it and abused its power. The Regito in the Middle Circle begin the year with Salamander, a dry season, and end it with Nymph, a wet season, and then Astral, before a new year starts.

The Regito in the Outer Circle begin two seasons ahead of the Regito, because the Animae Courts have ruled that these Regito — the enemy of the Regito in the Inner Circle — cannot go at the same time as their enemies. Thus they begin with Griffin, and then Nymph, and then Dwarf, and then Salamander, and then Astral, before circling back to Griffin.

Each season lasts for 95 days, each with nineteen, five day weeks. The nineteen weeks are split into three months, each having six weeks in it. The final week is known as a Transition Week, where two seasons meet as they transition. In the Middle Circle, Salamander and Nymph has 190 days each and six months within.

Dwarf: A time for planting, where the soil is amiable. Trees start blossoming beautifully, as the snow begins to melt away. The Inner Ring begins to warm considerably, as the Regito of Dwarf begin to work. Motifs of rebirth, beginnings, resurrection, and life. Associated with the colors brown and green, Earth and Plants. The Inner Ring begins their year here.

Salamander: A time for heat and dry weather. Trees still shine, and plantations blossoms, but the climate for most of the time is hot and arid. The days are long, and the Zenith hour lasts for two hours. Associated with fervor and joviality, the peak of life, the colors yellow and brown, and Fire and Stars.

Griffin: A time for harvest, where soil is ready to give way to the cold of Nymph. Deciduous trees begin to shed their leaves, and turn from green to ochre and red. Associated with deaths and endings, the colors red and orange, and Wind and Clouds.

Nymph: A time for change and transitions, Nymph snow falls on both the Inner and Outer Ring, while the Middle Ring only experiences the Nymph snow every three years. Nymph is the opposite of Salamander, with cold weathers and long nights. The Nadir hour lasts for two hours. Associated with change and transitions, the colors blue and violet, and Water and Snow.

Astral: Much less a season and more of a rest day for the Regito before getting their bearings together and preparing for another year. This lasts for 10 days, and is usually ten full days of twilight, where both the Daystar and the Nightstar can be seen on both sides of the horizons. Every seven years, they appear on the highest point of the sky, where they join and form an Eclipse.

Time, Weeks, and Days

So far there have been 2077 years in the Third Age of the Oeuvre.

There are three months in each Season for the Inner/Outer Circle, and six months for the middle circle.

Each month is named as: [Number]-[Season]

ie. First-Salamander, Second-Nymph, etc.

Weeks are not named.

The five days are named after the reactions of each of the four major elements, with the realignment as the spiritual element refreshes the cycle.

It begins with Astral Aligning the days together, and then fueling the flame of Fire.

Fire continues by Burning continuously until all is Ash, which embeds itself into the Earth.

Earth continues by Eroding into the sea of Water.

Water continues by Evaporating into the Winds of the sky.

The Air continues by Dissipating back into pure Diwa, back into the Astral. Which then continues by Aligning.

And so on and so forth. This creates the five days of a week: Aligning, Burning, Eroding, Evaporating, and then finally, Dissipating, before a new week begins.

Each day has 26 hours, except for Nymph and Salamander, where both have 27 hours (Except for the Middle Circle).

The first 12 hours are known as Ascending, these are when the Daystar begins to ascend, gradually. Mornings are during Ascending.

The point where the Daystar is highest in the sky is known as Zenith, the thirteenth hour.

Then the Daystar begins to fall. The next 12 hours are known as Descending, where day turns into night, and the Nightstar takes the place of the Daystar. Dusks and evenings are during Descending.

The point where the Daystar is lowest, farthest from the Oeuvre, is known as Nadir, the twenty-sixth hour.

In the Inner and Outer Circle, during Salamander, Zenith lasts for two hours. During Nymph, Nadir lasts for two hours as well.

The Soul

The Intelligent Races are different, in that they have a Hi’nga, which is their Soul. All living beings have one part of the Soul — the Hi’nga. This part of the Soul is their consciousness, or being. This is the beastly side. Plants and animals have this soul. Also known colloquially as the “Lower Soul”.

The Intelligent Races, however, have another Soul. The Is’ip Soul is above their Hi’nga Soul. While Hi’nga Soul is connected intrinsically to their physical bodies, the Is’ip Soul is not, and can be freed, and is the main aspect of Sapience in the first place. This is why only the Races can go on Ethereal Voyages to other realms, while animals with baser intelligences only have Anito or Sprito that represent them.

The Septagram

The Septagram is the eight parts of the Soul. Three parts belong to the Is’ip Soul, while the other three belong to the Hi’nga Soul. One Point, the Heart, is found in both Souls.

Is’ip Points

In the Crown of the Head lies the first part (or Point) of the Soul. It belongs in the Is’ip, and governs thinking, intellect, reasoning, and more abstract concepts.

In the Eyes of the Head lies the Second Point of the Soul. It governs seeing and deciphering, intuition, and identity.

In the Throat lies the Third Point. It governs speaking and sheer presence. It allows the Race to be able to communicate thoughts to each other through words.

Neutral Point

In the Heart lies the Fourth Point. It governs connection and the capacity to love.

Hi’nga Points

In the Base of the Spinal Column lies the fifth Point, the first Point in the Hi’nga. The Base governs stability, habits, and foundation, as well as existence, as opposed to identity.

In the Abdomen lies the sixth Point, which governs survival instincts. The need to feed and to waste and to do what it takes to survive.

In the Genitalialies the seventh Point, which governs lower emotions. Desires. As well as reproduction.

The Maelkith

The Maelkith, as opposed to the Mundkin, are those that exist in the far more undefined realm of the Mael. There, they exist more freely, without being bound to the concepts of Space, Time, Forces, Matter, and the usual cycle of Life and Death.

The most popular Maelkith are those that have intrinsic connections to the Mundkin. These are:

The Sprito which are Maelkith that embody and personify concepts in nature, such as Fire, Water, Earthquakes, Storms and Mountains.

The Anito which embody higher and more Intelligent concepts, such as Justice, War, Love, and Hatred.

And the Theito which are the rulers of the Spirit Courts and embody more than one concept, both Natural and Intelligent. They are frequently worshipped as Gods.

These three Maelkith compromise most of the Mael’s Spiritual World, with each rank being part of the huge hierarchy of the Spirit Court, which the Theito rule over.

There are other Maelkith that exist, such as Divata, DI’s (Datal Intelligences), and Daemons. There are even more, as the Mael is a coruscating place.

The Maw

Not much is known about the Maw as of yet, other than its different monikers, such as the Great Devourer, or the Great Below. In truth, because of a Divine Cosmic Event that happened before, there now exists the Mort, which is part of the Higher Maw. Within the Mort exists various wraiths and specters and phantoms and ghosts, with a similar hierarchy to the Spirit Courts. Within the Mort, the Thanatocrats rule over the ghosts that shamble about.

In the Perfected Collegiate Theory, the Mort is the associated Traverse of the Field of Death.

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Table of Contents

If you’re new, get started with Dream 1. Get to meet Chrys and Quinen from the beginning, as they try to survive this Urban Reverie. The numbers to the right of the Chapters are the Estimated Reading Times (ERT).