That isn't true. They will not beat a BvC barb or pretty much any good WW barb. They have a chance at beating pretty much anything else provided they are built and played right. If you are using any armor besides Enigma, pretty much any decent caster will destroy you.

AntiTyrant said:

2) Does the magic / physical damage from chaos work on the off-hand? or would it be better just to use jade or a nice 15/-15 poisen faceted claw?

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I believe it does, but it's not like you have a choice. You have to use Chaos on your offhand if you want to be able to use WW. The primary claw of choice is generally Fury.

AntiTyrant said:

3) Is a 15/-15 Nats Armor better than bramble in non-melee cases?

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I believe so. Not because of the Thorns, but because of the significantly larger boost to your Venom damage.

AntiTyrant said:

4) Is the only way i can beat an evenly matched melee by the use of blade shield and thorns? cause that seems kind of cheap to me.

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Like I said before, the Thorns is practically useless except when used on minions. Blade Shield also will not play a huge factor in deciding a match against a melee target. More important would be stunlocking them if possible and correctly WWing. This means WWing away from your target in small WWs or making hit and runs in order to let OW do it's work. If you intend to simply WW through melee opponents you will die quickly.

AntiTyrant said:

5) I don't want to be considered cheap out side the use of thorns, so what can i do to kill hammerdins without stun locking them? or is that my only viable choice?

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Thorns isn't cheap, I'll reiterate that. It is practically negligible. Even if it did do considerable damage, it wouldn't help you against Hammerdins since they don't do physical damage anyway to be returned.

Stun locking a hammerdin may or may not work that well depending on how good the hammerdin is. If you try to stunlock them, they can simply charge out of your stunlock. Beating a good hammerdin will take alot of practice. Some hints:

- Never namelock tele to a Hammerdin unless you want to die really fast.
- Ideally you will want to short whirl the south side of the hammerdin and get out quickly while your OWs goes to work. Once they are down to 1 hp, you can easily kill them with traps or simply Mindblasting.

I am by no means an expert WW sin player, but that's some basic suggestions I'd give to you.

you need enigma to be manuverable enough to beat casters, i.e. tele+ww is usually much more effective than df+ww.

you beat a hammerdin by always wwing away, keeping traps up constantly + mbing to keep in fhr when they are not charging.
you will prolly need angelics+enchant too otherwise a good one with max block will be very hard to hit.

ive found that when i charge vigor it goes a lot better than just name lock teleporting wwsins. also i always have deaths gloves on against wwsins so they need to do massiv hitting to take down my mediocore din. but this is just from my own experience

yes my point exactly. any defensive caster can kill a bramble wwsin. only chance to catch them is with df, but against bramble sins i always teleport twice. once so that df gets locked, the other so i teleport away from the sin.

i thought that your "primary" and "secondary" claws were determined by the position you put them in on your inventory screen. turns out that your primary is the right hand that shows on your character, not inventory.

most wwsins put fury as their primary since it has the best chance to trigger OW/DS.

1) Yes, WW-sins are very good against anything but WW-barbs, and possibly hammerdins and smiters (those are the ones I have a hard time beating). It does require more skill than playing a FoH'er or trapper or such cheesiness.

2) I'm not really sure what you mean. If you mean putting a Chaos in your off-hand, then yes the magic damage will work, of course. But a Chaos in primary won't add magic damage to your off-hand weapon.

3) I think bramble is alot better. As far as I know, -resists won't do much for you if they have extra "buffer" resists above their max. If they have 75% poison resist, and an extra 15% (not increased max resist, just extra excessive resist) it won't do anything for you. Bramble also offers other useful mods such as high fhr, resists, and the thorns aura can be good if people hit your shadow master.

4) You will never beat a WW-barb with equal items/skill/level as you. Period. If you mean by using ONLY blade shield and thorns - well you won't kill a naked pikeazon with that. If you mean by using these skills in addition to your other skills, well, thorns does almost no damage (except when they hit your minions), and blade shield is really not fantastic.

5) Thorns will do nothing to a hammerdin, since their attack is both ranged, and magical - not physical. Generally, there's three ways to beat a hammerdin - stun-lock, hit & run, or being a hybrid and using traps.

But enjoy your assassin, whatever armor you choose. And if you find it hard in the beginning, please give it a chance. It requires some skill and learning. Don't just be another cheesadin or trappertrash.

actually, to be good on a hammerdin requires alot of "skill" since you have to tele right on top of people or desync them just right. but if ur a beast like me its pretty easy .
trappers require alot of skill too if you arent the type that sits and runs around in traps.

and wwsin w/o enigma is ez. df just cant keep up period, way too slow, and forget it if your going vs a nec and ge depry/hit golem.