Runes are consumable items with special abilities that can only be used at a limited amount of time. Cool down varies per rune, but will affect all runes. (For example, if you use an Escape rune, all runes will have a cool down of 30 minutes. If you use a Defense rune, all runes will have a cold own of 5 minutes.) Runes can be acquired from Pit Bosses, and right clicking on a rune activates its effect.

There are five (5) known Runes:

1. Escape Rune – It allows characters to transport back to their last binding location, even in battle-mode.

2. Defense Rune – effects are similar to Force Freezing skill of Bellato Chronomancers and Cora Dark Priests; and Solid Mode skill of Accretian Battle Leaders. Character will remain immobile, but will be invulnerable from attacks/ cannot be attacked for a certain amount of time. You can also log your character out of the game while the rune is in effect.

Tip: As long as you are in Defense Rune mode, the Crag Mine nuclear warhead will have no effect.

5. Destruction Rune – smilar to Detonate skill of Accretian Dementors. When activated, a small explosion occurs around the character, hitting enemy units within mid-range. It only leaves a small amount of HP after use.

==========CHARMS

Charms are special rental items that can be acquired through NPC vendors, located in your respective race’s HQ. You can purchase these by using racial currency (Foreign Vendor NPC), or PvP points (Point Item NPC). Charms are acquired from the Foreign Vendor NPC warrants 48 hours rental period; while charms acquired from the Point Item NPC warrants 120 hours, and are stackable (5 item-limit).

Point Item NPC

Foreign Vendor NPCs:

Accretia

Bellato

Cora

1. Clairvoyance Charm – allows user to see invisible characters. Charm is similar to the Force Skill buff Sight of Bellato and Cora mystics, and Detect Elems of Accretia.

2. Holy Charm – reduces debuff time by half. Somewhat similar to effect of cure chargers.

3. Leader’s Charm – breaks the 10-level-gap in character partying. Charm would work if kept in inventory (bag) by a lower-level character, allowing them to join party with higher level characters. 1 level per charm.

Like Charms, Generators are special rental items that can be bought from the Foreign Vendor NPC, or the Point Item NPC. Rental period varies with NPC. Generators bought from the Foreign Vendor NPC warrants 48 hours, while Point Item NPC generators warrant 120 hours rental period, and are stackable.