AuthorTopic: particles starttime (Read 3422 times)

it would be nice to have a value for the time the particles should already be running when they are called.for example:i have a scene with three chimneys smoking dirt in the air.everytime the player enters the scene the smoke starts polluting out of the chimneys. thats a little bit unreal ...is there already a way to get these "prestarted" particlesor would it be possible to add a "prestarttime" attribute

but it seems to be not working exactly.in my smoke case there is some smoke there allready when i set the initial time to 8000, but the new generated particles look more dark and more dense .. so i can see a big difference of he allready polluted smoke and the new generated ....