Yes, I am an angry angry person. I shall weigh the Pros and Cons of this Ruin. Please present your arguments for why my argument sucks and why this is a good ruin.

Pros of keeping this ruin:

-Cargo gets money.

-Security gets something to kill

-Robotics gets something to kill

- Someone gains Xeno-lite powers via surgical implants

Cons of keeping this ruin:

-Xenos once going, have a high chance of spreading like rabbits in Australia with the only thing to do is calling the shuttle.

-They end rounds and go against our current viewpoint of wanting rounds to be longer

-It sets a precedent that round-enders having multiple ways to spawn is ok. (Ok this argument is bullshit but I just wanted to state this. I mean meatyores, the round-start chance at xenobiology, this ruin, the event that can trigger 20 minutes in)

- It promotes Metagame, Self-Antagging, and goes against the current viewpoint that says we should focus more on ghost-roles and less on cloning. (Because the ghost-roles all bumrush the Xenomorph Ruin to self-antag. Some can get away with it because they're already antags. But it just makes them stronger ones. Others just spawn near the ruin, so they can call "probable cause" and as I've been told by multiple admins before if they don't roll the Xeno. It's not self-antag. So it's not anything punishable.)

-It promotes unneeded conflict and the flaws of escalation. (Eg. If you break into science to destroy the round start Xeno egg because you want a long round. The RD will be able to kill you, or even better toss you into said chamber and gib you.) (Eg 2. As a miner, I tossed the Lavaland Xenos off of the shuttle mid-space trip. When a borg brought them back. The RD got pissed at me and got me gulagged for 1000 points for something along the lines of preventing cargo from earning money, and stopping valuable research.)

So, what do you think. Do I have a good argument. Should I disappear back into the shadow realm and let my salt of Xenos voring me and ruining all of my virologist rounds in 30 minutes. Please let me know. Thanks.

BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.

Log facehugs in the xeno ruin and ban everone who does it.Not a single sane miner will plank to xenos even if they are right outside the mining station.The only way this could legitimately happen, without intended self antag is if you clear the entire queen area and then accidentally walk over the eggs/alien hugger without killing them first.

Daxxed wrote:Log facehugs in the xeno ruin and ban everone who does it.Not a single sane miner will plank to xenos even if they are right outside the mining station.The only way this could legitimately happen, without intended self antag is if you clear the entire queen area and then accidentally walk over the eggs/alien hugger without killing them first.

Its easy to kill them if you know what you’re doing. Typically if I get infected I’ll just toss myself onto some lava.

just imagine someone remarkable @ me in discord and said something witty

Yakumo_Chen wrote:It takes a miner to bring xenos to the station anyway

people would rather be an xeno than a miner.

I'm tempted to just go back to the random round event only.

It still takes a human player to actually transport the xenos up back to the station, whether it be by taxiing a facehugger or the xeno itself. Xenos can't get up to the station by themselves, and if you're infected you go crit from oxyloss before you wake up in the xeno ruin. The only non-blatant "I want xenos on board the station" method is having a miner drag an infected up to the station to """remove the chestburster before it spawns"""

There's almost always a deliberate action involved to get xenos up to the station, unless they're camping the shuttle and it gets sent up from the station. I was a queen once and watched a shuttle land, walked in, and used alien whisper to ask for a taxi ride. Miner obliged.

*Everyone hated xenos, they’ve always been shit, the only reason they’re less shit now is because the event pool has been oversaturated and a newfag like you doesn’t have to deal with them every round spamming disarm to gg no re you while being unstunnableand running faster than your mother to the abortion clinic in an alternate reality where she can see what a fucking disappointment you’re going to be.*

just take out the eggs and put in some extra xeno-themed loot insteadthe argument of "B-BUT MUH RESEARCH" when rds try to justify letting a known to be hostile, excessively deadly antagonist incubate itself in xenobio is the stupidest fucking thing and never, EVER, goes well

Plapatin wrote:just take out the eggs and put in some extra xeno-themed loot insteadthe argument of "B-BUT MUH RESEARCH" when rds try to justify letting a known to be hostile, excessively deadly antagonist incubate itself in xenobio is the stupidest fucking thing and never, EVER, goes well

Xeno organs are the main draw of having xenos. making the ruin's mobs be a source of them would be neat, if you dont give them an egg sac.

Maybe I play during non shitter hours, but I have only seen 2 rounds where a miner caused xenos this year. Xenos ending the round is rare, compared to all other round ending scenarios. If a miner has the xenos burst, you'll already know there's xenos. This makes it suprisingly easy to kill them, provided the crew believes you.

It really isn't the major problem you make it out to be. I do agree with 4dplanner though, we should if not remove at least make it smaller and weigh less. It's a bit of a boring ruin and I'd rather that space be taken up by ghost roles or something.

FloranOtten wrote:Maybe I play during non shitter hours, but I have only seen 2 rounds where a miner caused xenos this year. Xenos ending the round is rare, compared to all other round ending scenarios. If a miner has the xenos burst, you'll already know there's xenos. This makes it suprisingly easy to kill them, provided the crew believes you.

It really isn't the major problem you make it out to be. I do agree with 4dplanner though, we should if not remove at least make it smaller and weigh less. It's a bit of a boring ruin and I'd rather that space be taken up by ghost roles or something.

Well thats because you have tanks and guns an a militia ready to fight it off u tgmc marine!1!

But my experience with the ruin is similarly occasionally from a player standpoint, but more so from a ghost standpoint.

Every 6/8 rounds I see this ruin active. Some jerko uses it.

9/10 of those times, it's a ghost role.

This is my main issue with this ruin. Beach Bums, Lavaland Vets, and whatever other lame useless free respawn ghost role exists. They see free antag. So they use this ruin.

Many of you have said that "But isnt self antag against the rules?/Metagame?" It is, but because of certain variables. This form of doing it, can not qualify as either of those. I know, I've tried.

This ruin negatively impacts the rounds of the antags and non antags alike. As they have to worry about being lone prey for a sanic speed instant stun simple mob.

The majority of the time I see xenos as a player mob. It's because of the terrible 8% roundstart spawn chance in xenobio. The RD always enjoys being given a reason to grief with that one.

BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.