The Player-Owned Farm can be found just North of Ardougne. The best methods of arriving here are via the Lodestone network or with the Ardougne cape (2, 3, or 4).

Tutorial

Upon first arriving to the Manor Farm, you will want to speak to the old lady on the West side of the house. Talking with Granny Potterington, she will decide to make you her new Farm hold partner then set about teaching you the very basics of how to run the farm.

After speaking with her, walk to the East side of the house and click on the roaming yak to pick it up then return to Granny Potterington and speak to her again. She will say her goodbyes to Jack then tell you to sell him to Prezleek.

Walk to the South side of the well and speak with Prezleek (yak buyer). He will trade you 500 Beans for Jack. Return to Granny Potterington and tell her what you've obtained.

She will inform you that the Beans you received are the currency that animals are bought and sold with. She will then instruct you to add them to your currency pouch. Click them and do so, then speak to Granny Potterington again.

Next you learn a brief history of how the farm got into its current state and Granny Potterington's plan to help get it back to tip top condition. When she is finished talking, a window displaying the Farmers' Market will open. Buy the Small pen deed I (+materials), a Rabbit (doe), and a Rabbit (buck).

Speak to Granny Potterington and she will tell you that you need to check the rabbits and build them a pen. Click on each of the bunnies, this will make it so that you know the various stats about them: Name, age, sex, traits, etc.

Walk South to the 2 small pens and choose which you'd like to build first; it makes no difference which you choose. Once you have made your decision, click on the gate to build it. Once it is complete, click the gate again to open a window where you will be able to add and remove animals from that pen - add the 2 rabbits. Note that you can also use animals on the pen gates to add them.

Once both rabbits are in the pen, click the gate again or click one of the rabbits. This will open a window that shows you all of the animal's stats as well as buttons to "Gather Produce", "Remove", and "Cure Disease". Clicking the arrow along the top left and right will allow you to scroll between animals. You will notice that one of your animals are sick. Click the "Cure Disease" button followed by the various "Check [area]" buttons. After you have investigated all the areas, you should know what illness your animal has so you can choose the correct treatment - in this case, it is the Flu.

Return to Granny Potterington and will tell you about how to feed them before handing you some Fruity mush. Walk to the pen and click the trough, this will allow you to deposit a maximum of 60 pieces of food from your inventory. If you wish to add more than 60, you will need to climb into the pen (using one of the various planks (stile) located around the pens) and use the food on the trough.

With the rabbits fed, speak to Granny Potterington once again. She will give you the option to pass the time quickly as your rabbits age to adulthood. Choosing to wait instead of skipping the time will take approximately 30 minutes.

When the rabbits have reached adulthood, return to the pen and click on one of them or on the gate. Choose to "Gather Produce" then "Remove" with both of them. Speak to Granny Potterington briefly, then with the rabbits in your inventory, walk to the East side of the house and place them in the Breeding pen along with some food; this is the Northern of the 2 pens. Speak to Granny to have the option of skipping time until an offspring has been produced, otherwise you will need to wait 5-25 minutes.

When a baby has been born, you will recieve an announcement that says "The animals in the [location] pen, have given birth to a healthy child." Check on the offspring and remove it from the pen, then go speak with Granny Potterington.

You will ask her if it's just about rabbits here and what you do with them once bred. She will tell you that the rabbits are just the start and that Prezleek has probably spread the word so you will find buyers to sell your stock to. She will suggest that you speak to her before selling any animals, for tips to increase your sales, and to find out more about the Farmers' Market. This will complete the Tutorial.

Basic Information

Upon completion of the tutorial, you will have some Beans available to spend. It is highly recommended to start off with getting either a medium or large pen so you can get more animals on your farm. To build these pens, you need to buy a deed from the Farmers' Market then construct it with certain construction materials based on the size. Once you have it built, you can choose to buy basic sheep or cows from the Farmers' Market, go out in the wide world of Gielinor and obtain your chosen species personally, or to purchase unchecked variants from the Grand Exchange.

Be aware that animals can only be sold on the Grand Exchange and will stack in the bank if they are unchecked. Once you have checked the animal, it will take up its own slot within your bank and, while it cannot be sold on the Grand Exchange, it can be traded with players around you.

Clicking on either a paddock gate or an animal will open the animal interface. Within this new window there are several bits of information. At the very top in capital yellow letters you will see your animal's name. Clicking an arrow to either side of the window will enable you to scroll through all the animals in that pen. See the list below for more about the various information on the interface.

Purple - The second tab along the top will change the interface so that you can add and remove animals to the paddock without closing the window. Using the "Remove" button at the bottom of this interface will always close the window and place the animal in your inventory.

Silver - This area provides a view of the animal in question and informs you of its age above it.

Dark Green - Here you will find several bits of information including what breed it is and which pen it belongs in. You will also see their Weight, Speed, and Attractiveness ratings. As of now, these stats do not matter. In the future there may be contests where animals are graded on these stats.

Light Blue - These bars inform you of the animal's Health and Happiness. Keeping these at higher levels increases the likelihood of the animal breeding.

Red - traits are shown here. Clicking on one of them will give you a description of the trait.

Dark Blue - This is a random description added to each pet. It is just here for amusement.

Light Green - At each new Growth stage this button will become bright yellow. Clicking it will allow you to earn experience and (usually) gather resources from that animal.

Orange - When bright yellow, your pet will have an Illness. Clicking on it will enable you to check your animal's symptoms and cure it.

Animals and How to Obtain Them

In Player-Owned Farms, there are a total of 9 different species which you can gather, grow, and sell. Each species has several different breeds, ranging from only 4 to 7 different ones. The table below explains where to find each of the different species' breeds as well as the Farming level required to check and raise them.

Breed

Obtaining

Pen Size

Rabbit - 17 Farming

Common brown rabbit

Purchased during Tutorial.Killing Rabbits; will autoloot to your pack.

Small

Rellekkan cream rabbit

Killing Rabbits around the Swaying tree South East of Rellekka (near number 25 on the map); will autoloot to your pack.

On each of the pens you have the ability to add a Farm totem, purchased from the Farmers' Market (200 Beans). But what do those do? When an elder of any given species is placed into a pen with a totem attached to it, you will enable its tier 1 perk. Placing a second elder of the same species within your other pen and adding a Farm totem to it will enable the tier 2 perk. See the table below for what species can enable what perks.

Species

Perk Name

Tier 1 Perk

Tier 2 Perk

Rabbit

Like Rabbits

Breeding success increased by 7%.

Breeding success increased by 10%.

Hen

Headless Chicken

A 3% chance to halve feathers used (minimum 1) when fletching arrows, darts, or bolts.

A 5% chance to halve feathers used (minimum 1) when fletching arrows, darts, or bolts.

Rooster

As the Rooster Crows

A 7% drop chance increase to receive ghostly essence while fighting enemies that drop it, for a number of kills after hearing a rooster's crow.

A 10% drop chance increase to receive ghostly essence while fighting enemies that drop it, for a number of kills after hearing a rooster's crow.

Chinchompa

If Chins Could Skill

A 3% chance to not lose a skillchompa when using them.

A 5% chance to not lose a skillchompa when using them.

Ewe

Have Ewe (Many Wool)

Gain 2 pieces of wool on successful shearing.

Gain 3 pieces of wool on successful shearing.

Ram

Randomly Accessed Memories

Gain memory strands from farming activities at 50% of the rate from Divination.

Gain memory strands from farming activities at 75% of the rate from Divination.

Spider

NopeNopeNope

Increases damage against all spiders by 2% (including Araxxor/Araxxi).

Increases damage against all spiders by 3% (including Araxxor/Araxxi).

Zygomite

Uncapped Potential

A 7% chance to yield an additional mushroom when gathering them from patches, clusters, or bloomed logs.

A 10% chance to yield an additional mushroom when gathering them from patches, clusters, or bloomed logs.

Cow

Milky, Milky

All Cooking XP earned from churning is at 2x normal.

All Cooking XP earned from churning is at 4x normal.

Bull

Bully for You

A 1 in 5 chance to not deplete a compost bin when collecting compost from it.

A 1 in 3 chance to not deplete a compost bin when collecting compost from it.

Yak

Nigel's Gift

A 2% chance to find a clue scroll either when checking health in, or harvesting the last crop from any patch.

A 2.5% chance to find a clue scroll either when checking health in, or harvesting the last crop from any patch.

Dragon

Dragon Ultra Combo

A 1/1000 chance to get an ancient effigy while checking a fully grown farming patch, only if ultracompost is used.

A 1/750 chance to get an ancient effigy while checking a fully grown farming patch, only if ultracompost is used.

Perk Achievements

By placing specific species in each of your pens, you can also complete 2 achievements: Perk Up! and Perk Out! For both achievements you will need 1 Farm totem on each of your 6 pens.

Perk Up!

The aim for this achievement is to have 6 tier 2 perks active at once. Place 1 set of the following couples in each pen:

Small - Rooster and Hen

Medium - Ram and Ewe

Large - Bull and Cow

Perk Out!

The aim for this achievement is to have 9 tier 1 perks active at once. Place the following animals in each pen:

Small - Rooster and Hen

Small - Rabbit OR Chinchompa

Medium - Ram and Ewe

Medium - Spider OR Zygomite

Large - Bull and Cow

Large - Yak OR Dragon

Food

As learned during the tutorial, when you have animals in a pen you will need to add food to the trough for them to eat. Animals will eat food on all of the even game time hours (2:00, 4:00, etc). If they are given the proper food, animals will heal slightly and become a little bit happier each time. In turn, failing to feed them will cause these stats to lower and for them to potentially become sick.

Each tough can hold a maximum of 1,000 pieces of food. These can be added noted or unnoted and from inside or outside of the pen. Adding from outside will only enable you to add them in bunches of 60 (maximum) where as adding from within the pen will give you the option to type how much you wish to deposit if you use the food on the trough. Adding food to a trough will automatically turn it to mush. As a result, you will not be able to reclaim any food put into them, but you can withdraw the mush created. Each animal will eat 1 or more type of mush. You can see these foods listed on the interface below the Health and Happiness bars. Or you can see the table below for which types they eat.

Be aware that Chinchompas only eat Variety mush. This is made by using 2 or more types of food on the trough. The amounts used do not make a difference, as soon as you add another type it will become Variety mush. This means it can be created with 999 various arc berries and 1 Raw shark or 6 Cooking apples, 64 Morchella mushrooms, and 1 Onion. The "recipe" does not matter. Alternatively, you can remove any mush from a pen, add it to the empty chinchompa trough, then remove it as Variety mush. The mush must be added and removed in a pen with chinchompas for this to work.

It is highly suggested to not use flowers to feed your animals. This is because they are more expensive than other options for the same animals, plus it is more worth your time, effort, and money to use them for honey production instead.

If you want/need to collect supplies on your own, it is best to go Barbarian fishing with a few signs of the porter(1, 2, 3, 4, 5, or 6). This will allow you to obtain fish in the quickest way possible.

Using the Swordfish and Lobsters obtained in the Elite Dungeons is also a notable option.

Growth

Animals in the Player-Owned Farm will each progress from child to elder. The amount of time between ages, and the amount of Farming﻿﻿ experience gained at each threshold, varies by species. Note that if you miss gathering experience and resources for one of the growing stages, you will still obtain it when you gather at the next one. For example, if you find a chicken egg in a pen and do not check it until it is an adolescent, you will receive both the 250 and 375 Farming experience, as well as any feathers and eggs as appropriate, when you gather the produce.

Species

Egg to Baby

Baby to Adolescent

Adolescentto Adult

Adult to Elder

Time to Breedable

Total

Time

XP

Time

XP

Time

XP

Time

XP

Time

XP

Time

XP

Rabbit

X

X

16 min

100

28 min

175

36 min

225

44 min

275

1 hour20 min

500

Chicken

20 min

250

30 min

375

1 hour

750

1 hour30 min

1,125

1 hour50 min

1,375

3 hours20 min

2,500

Sheep

X

X

30 min

250

53 min

437.5

67 min

562.5

1 hour23 min

687.5

2 hours30 min

1,250

Cow

X

X

1 hour20 min

1,000

2 hours20 min

1,750

3 hours30 min

2,250

3 hours40 min

2,750

6 hours40 min

5,000

Chinchompa

X

X

8 hours

6,000

14 hours

10,500

18 hours

13,500

22 hours

16,500

1 day16 hours

30,000

Spider

2 hours

2,000

3 hours

3,000

6 hours

6,000

9 hours

9,000

11 hours

11,000

20 hours

20,000

Yak

X

X

16 hours

13,000

1 day4 hours

22,750

1 day12 hours

29,250

1 day20 hours

35,750

3 days8 hours

65,000

Zygomite

X

X

16 hours

16,000

1 day4 hours

28,000

1 day12 hours

36,000

1 day20 hours

44,000

3 days8 hours

80,000

Dragon

16 hours

20,000

1 day

30,000

2 days

60,000

3 days

90,000

3 days16 hours

110,000

6 days16 hours

200,000

Health and Happiness

Opening an animal's interface will present you with two percentage bars just below their image. These bars let you know how happy and how healthy your animal is. Keeping these at higher levels increases the likelihood of the animal breeding. These bars are affected a few different ways: Honey and Milk, Food, and Illness.

Beehives and Milk

Though they are not obtained the same way, how you use these items and the functions they perform are similar. To use them on your animals, you will need to step into the pen with them and use the item on the specific animal. This will increase the appropriate stat(s) and consume the item. Note that diseased animals and eggs will not consume these items.

Beehives

To the far East side of the farm you may have noticed seven beehives. Here, you can place up to 27 of 5 different type flowers in the hives to create specialty honey. These honeys are created at a 1 flower to 1 honey ratio with 1 created every hour. Note that it is possible to use the full amount of each type flower on the hives, however, when you collect the honey it comes out in a random order. Due to this reason, it is suggested to stick to one type of flower in any given hive. Right clicking the hive you can choose to "Check flowers stored" to see how many and what type of flower(s) you have in each hive.

In order to collect honey, you will need to use insect repellent on the hive - if you have not done so yet, you can add this item to your toolbelt. You will get a message telling you that you see the bees leaving. Clicking the hive will then give you the option to collect the honey or not. Choosing to not collect it will open the flower deposit interface. Collecting the honey will cause you to begin collecting the special honey and continue to do so until the hive is empty or your inventory is full.

Grown at 25 Farming﻿, granting 20.5 experience to plant and 115.5 experience to harvest. It takes 20 minutes to grow and you will obtain 3 leaves when harvested.

Milk

While the honey above is actively created, Milk is a resource gathered from Strawberry and Vanilla cows. As such, the amount you can receive is limited per cow; up to 3 buckets if you fully raise the cow to Elder.

Note that you will also obtain Chocolatey milk from Chocolate cows, however, this milk does not affect the health or happiness of your animals.

Illness

Like animals encountered in the real world, animals in your Player-Owned Farm can become sick. Thankfully, treating your animals in Gielinor is far more simple. You will know that your animal is sick because the "Cure disease" button at the bottom right of their interface will become yellow and allow you to click it.

This will open a new interface which will allow you to check various parts of your animal and to administer treatment when you have discovered its ailment - you do not need any special items to treat your animals. Some illnesses have the similar symptoms, so be sure to check each body section. Thankfully, an animal cannot die due to their illness; but their health and happiness do lower as a result of it and they will not breed. Curing the animal will earn you 2 Farming﻿﻿ experience.

If you administer the wrong treatment, the animal's health and happiness will drop. You will then be presented with the examining options again and your animal will have rerolled their symptoms. Despite displaying new symptoms, the illness will not have changed.

Most of the time animals will randomly become sick on their own, but it is possible to make your animals sick by failing to feed them. This comes in handy because in order to complete the "Animal Whisperer" task, you will need to cure 100 animals of their ailments. Animals with the Sickly trait, for example, are also more likely to fall ill.

Refuses to let you see its nose, it seems like the nose it quite sore.

Eyes

Seem fine.

You can't seem to spot anything immediately obvious.

Legs and feet

Seem fine.

You can't seem to spot anything immediately obvious.

Stomach

Has a bit of gas, but nothing too concerning.

Doesn't appear to be in gastronomic distress.

You can't seem to spot anything immediately obvious.

Flu

Head

Breath smells deeply unpleasant.

Sneezes in your face.

Appears to be suffering from a small fever.

Coughs in your face.

Eyes

Bloodshot.

You can't seem to spot anything immediately obvious.

Legs and feet

Feet are very sweaty.

Feet are clammy.

Feet are very warm to the touch.

You can't seem to spot anything immediately obvious.

Stomach

Has a bit of gas, but nothing too concerning.

Suffering from nausea.

Doesn't appear to be in gastronomic distress.

Seems off its food.

You can't seem to spot anything immediately obvious.

Foot-in-mouth

Head

Breath smells oddly like socks

Inflamed gums.

Keeps making noises at embarrassing moments making it difficult to investigate.

Smelly breath.

Gums appear to be a little sore.

Nasty looking marks along the gum line.

Eyes

Seem normal.

Seem fine.

You can't seem to spot anything immediately obvious.

Legs and feet

A little damp.

A little soggy for some reason.

Seem a little scuffed.

You can't seem to spot anything immediately obvious.

Faintly chewed on.

Stomach

Appears to be a little bloated.

Has a bit of gas, but nothing too concerning.

Emissions smell strangely of shoes.

You can't seem to spot anything immediately obvious.

Doesn't appear to be in gastronomic distress.

Wooting cough

Head

Coughs loudly in a "hu hu huu" style.

Spots at jawline.

Nose seems fine.

Breath smells normal.

Coughs as you try to examine it.

You can't seem to spot anything immediately obvious.

Eyes

Bloodshot.

Darting around the place with a sense of wonder.

Filled with mirth, more mirth than normal.

Legs and feet

Unsteady on its feet.

Seem fine.

Stomach

Coughs regularly.

Has a bit of gas, but nothing too concerning.

Doesn't appear to be in gastronomic distress.

Body is slightly swollen.

Breeding

Now that you have your first few animals and you've raised them to adulthood, you can begin the arduous task of having them reproduce. Note that only Adults and Elders can breed and the breed type do not have to match to produce offspring - ie breeding a Crystal chinchompa with an Azure one will work. When you first start working on the Player-Owned Farm, your animals will only be able to mate within the breeding pen - the North Eastern most pen.

Here you will place 1 male and 1 female of your chosen species into the pen, ensure they are fully healthy and happy, have food in their trough, are not diseased, and then proceed to wait. After a certain amount of time, they will produce an offspring. It is suggested to promptly move it to a normal pen to grow. This is because the pen can only fit 4 animals in it. So once there are 4 in the pen, no more babies can be bred.

Later on it it possible to purchase the ability to breed within each size of the normal pens from the Farmers' Market. Unlike the Breeding pen, however, the normal pens do not have "Failure Mitigation". This is where after 5 failed breeding attempts are made, you are guaranteed to have your animals breed. You can increase your chances of breeding by enabling the tier 1 or tier 2 Rabbit perk and by using animals with the Studly and/or Virile traits.

Be aware that placing 2 animals of the same sex within a breedable pen may still "produce" offspring. In this situation, the animals will "have decided to raise a child together and have adopted a baby". It is not SUPER common to occur, but it is still possible. This method of "breeding" is not affected by the failure mitigation mechanic.

It is possible to keep track of which animal breeds you have produced in 2 ways. Firstly, you can view the breeding log by clicking on the dog next to Granny Potterington, Sam the sheepdog. Or you can pick up a copy of the Manor Farm breeding log from the table just inside the Manor. Depending on your settings, adjusted via the cog in the top right of the window, you can click on any of the animal breeds and announce if you have or have not managed to breed it. All animals bred will appear vividly colored, while unbred ones will be faded out.

When you obtain a "shiny" breed of an animal, you will need to wait until it is an adolescent before you can see the difference within the pen and animal interface. If the animal is in your bank, inventory, or a trade window, it will look like a normal animal of that species, but you will see "Shiny!" written just below the sex if you hover over it. Note that using a shiny animal to breed will not increase your chances of obtaining another shiny animal. You will still need the appropriate traits to increase your chances.

Special Breeding Times

Some species need to be bred under certain conditions, these include:

Black Ewe/Ram and Night spiders can only be bred between 9pm and 9am game time.

Kandarin cows with "touch of vanilla", "strawberry scent", or "chocolatey goodness" traits that are bred have a chance to produce a vanilla cow, strawberry cow, or chocolate cow respectively.

Some animals can only be bred during the appropriate season (changed via the Seasonaliser or as the year naturally progresses) - though there is still slight chance to get one of these during a different season if one of the parents are that breed.

Spring

Springsheared sheep

Fever spider

Summer

Summerdown sheep

Giant spider

Autumn

Fallfaced sheep

Corpse spider

Winter

Winterwold sheep

Ice spider

Royal dragons MUST have Poison, Frost, and Shock breaths among the traits of their parents to be produced. They do not need to all be on one dragon.

Traits

As seen on the interface, every animal has between 1 and 3 traits. These traits actively influence actions of your animal. For example, animals with the Sickly trait get sick more often than most animals. See the table below for the various traits and what they do.

Trait

Descirption

Information

Baroo

What does this ancient word mean?

Yak only trait - No purpose

Baroo?

Is it a question? What is the question? Speak to me, oh noble yak.

Yak only trait - No purpose

Baroo Baroo

Well, that's just rude.

Yak o﻿nly trait - No ﻿purpos﻿e

Big boned

This animal puts on weigh more easily.

Will weigh more than most

Butterface ﻿﻿

A fantastic physical specimen, just not much to look at.

Additional Weight an﻿d Speed, Reduced ﻿Attractive﻿ne﻿s﻿﻿s

Chatty

This animal won't be quiet.

No purpose

Chaotic

This chicken walks the path of chaos.

Chicken only trait - Part of the "Life, uh, found a way" achievement (hand in lizard chicken called Malcolm with the Chaotic trait to Granny Potterington)

Frost, Poisonous, and Shock Breaths - NECESSARY to be able to produce a Royal dragon. Do not need to all be on one dragon. Recommended to still use Shiny/Glistening/Radiant traits along with the breaths as they do not increase the chances of obtaining a Royal dragon, they just make it possible.

Time

As mentioned before, the breeding pen has a failure mitigation mechanic. This guarantees that you will have to wait, at most, 5 breeding cycles before you will obtain an offspring, assuming there is space within the pen. Each species' breeding cycle lasts a differing amount of time. Thus you could be waiting 5 minutes for a baby or up to several days.

Breeding Cycle

Maximum Breeding Time

Rabbit

5 minutes

25 minutes

Chicken

1 hour

5 hours

Sheep

1 hour

5 hours

Cow

5 hours

1 day 1 hour(25 hours)

Chinchompa

4 hours

20 hours

Spider

6 hours

1 day 6 hours(30 hours)

Yak

5 hours

1 day 1 hour(25 hours)

Zygomite

8 hours

1 day 16 hours(40 hours)

Dragon

18 hours

3 days 18 hours(90 hours)

Selling

Now that you have produced some offspring, you will need to sell them to the appropriate buyer. When selling animals, not every animal will gain you the same amount of beans. Though you can sell at any age, for all species, Adolescence is the age that will award you the most beans. See the table below for base bean prices you will earn for each age group.

Around the well you will notice various NPC. These are who will purchase your animals.

The person along the North will buy 12 animals from your Small pens and reset daily.

To the West is the person who will buy 8 Medium pen animals and reset every other day.

And on the South is the Large pen buyer who will purchase 6 animals and reset every 3 days.

The buyer who will show up when a location resets is initially based upon what animals you have in the associated size pens. If the pen is empty, it will default to the lowest level animal for the size. If the pens have different types of animals in them, however, you have an even chance of either one showing up.

Alternatively, you can speak to Granny Potterington about Contract options to have the opportunity to advertise that you are are looking for a specific buyer. These are done for each pen size individually and can be reset to the standard game mechanic by speaking with her again.

As odd as it may seem, in this activity manure is more of a bonus than an annoying pile of waste. Well, in some of the cases at least it is. The droppings of animals in your small pens are simply a method of obtaining a small amount of continuous experience - 20 xp per action for up to 20 actions. Sheep, Cows, Yaks, and Dragons, however, produce actual manure that can be turned into various levels of compost. Spiders and Zygomites never produce any type of droppings.

To collect any of these manures, you will need an empty bucket to pick it up in. From there, add 15 of them (or several of them and several items that will also make that grade of compost - totaling 15) to a compost bin and shut the lid. You will then need to wait until the compost has finished rotting before you can collect 15 buckets of it.

Cleaning up 20 piles of (either type) manure from within a cow pen will also complete the "I Hardley Manure" task. Beyond this task and creation of composts, there is no need to clean up the various droppings unless the red dots are annoying you. Leaving them in the pens does not affect breeding in any way. And while it is a temporarily continuous source of experience, there are far superior ways to obtain it.

Resources

Upon reaching a new growth stage, animals will typically give you resources in addition to the experience discussed earlier. The exception to this rule is that Chickens, Spiders, and Dragons will never give resources when they hatch. All resources are obtained when animals reach Adolescent, Adult, and Elder age. The following is the amount of produce obtained without any boosts, such as the Unlucky for Some trait.

Rabbit

2 Rabbit teeth (cannot gather from Common brown rabbits unless they are a Jackalope)

Rabbit foot (rare, cannot gather from Common brown rabbits unless they are a Jackalope)

As we reach the end of the special report, we are left with a few things worth mentioning that don't really fit within another section.

Pickle the cat

Wandering all about the farm you will see a cat named Pickle. Equip a catspeak amulet and speak with it. If the cat has caught 10 or more rats from the surrounding area, you will complete the "In a Pickle" task.

Manure Mound

On the Northern East side of the Manor itself, you will see a large mound of manure. You will continuously turn the mound until your arms become tired and you automatically stop, earning 2.5 ﻿Farming experience every few seconds. While it is a poor source of experience, it is a good location to obtain Strange rock, Golden rock, Master farmer fragments, as well as Mod Daze's homework and Mod Dolan's rubber duck.

Achievement Tasks

The tasks for Player-Owned Farm can be found in the Skills section under the "Farming" tab. There are a total of 31 tasks to complete. Please see the table below for the tasks and how to complete them.

Task

Description

RuneScore Points

Notes

Animal Whisperer

Cure 100 animals of their ailments (X/100)

10

Cure the illness of 100 animals. Animals can be made sick by not feeding them; once they reach 0% Health and Happiness they will begin to get sick.

Bad Egg

Successfully breed an EVIL chicken.

0

Breed Chickens until you produce one with the Evil Trait or spend beans on Trait rerolls.

Barooooo!

Adopt a baby yak.

10

Kill Yaks on Neitiznot until an orphan yak appears. Click on it to interact and receive a Fremennik Yak baby. This cannot be completed by Yaks in your pen adopting a baby.

Bean Counter I-IV

Earn a total amount of Y beans (X/Y)

5, 10, 30, 50

Earn 1k, 10k, 100k, and 1m beans overall. You can still purchase items, beans do not have to be in your possession at one time.

Bean There, Done That

Purchase the following upgrades from the Farmers’ market reward shop.

Small pen deed I

Small pen deed II

Medium pen deed I

Medium pen deed II

Large pen deed I

Large pen deed II

Bank chest

6x farm totems

Noted produce

Seasonaliser wheel

Multiple trait boost(small)

Multiple trait boost(medium)

Multiple trait boost(large)

20

Purchasing these upgrades will cost you a total of 38,600 beans.

Blow Out the Cobwebs

Drink a super invention potion.

5

You do not need to create the potion to consume it. Nor do you need to have invention unlocked to complete the task.

E-I-E-I-O

Complete the breeding log

0

Produce all breeds of all 9 species.

Ever So Clever

Hand in a magical zygomite called Trevor with the Loyal trait to Granny P.

20

You will need to obtain a MALE magical zygomite and use Name and Trait rerolls until you obtain the desired ones.

Four Seasons

Unlock all four seasonal variation music tracks (possibly using the seasonaliser).

10

This can be done by purchasing the Seasonaliser, or it can be done slowly as the Farm will progress through seasons as the year progresses.

Granny Knows Best

Learn how many beans make five (complete the tutorial).

5

Completion of the Tutorial, necessary to do anything else on the farm, will complete this task.

You will need 12 rabbits, of any age/sex/breed, total. Place 6 rabbits in each of your small pens.

Ram-bow

Have four different seasonal rams in a pen at the same time.

20

Produce, borrow, or buy a ram for each season (Spring, Summer, Autumn, Winter) and place all 4 of them in a medium pen.

Tickety Boom!

Make a chinchompa explode (by accident).

10

Produce, borrow, or buy a Chinchompa with the Unstable and/or Nuclear Trait. When collecting produce for each Growth stage, you have a possibility that it will explode. Note that the Chinchompa will of course be gone.

This Special Report was written by With Faith and ChathMurrpau. Thanks to Ksb Single, Sirius XM, and Numerous One for corrections.This Special Report was entered into the database on Sun, Sep 23, 2018, at 06:23:55 AM by Hitori, and it was last updated on Sun, Dec 02, 2018, at 05:08:05 AM by Chath.

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