Proportional edit?

Hi! I'm sorry for my ignorance, but I'm trying to help someone learn to morph and they use Hexagon, whereas I use Blender. Doe Hexagon have a feature equivalent to proportional editing? PE allows you to select a vertex and have it drag the ones around it to varying degrees (pulling the mesh like taffy).

Also, in Blender you can selectively hide geometry and the hidden bits will be unaffected by the PE, making it easier to morph a hood or half of a jacket or shirt. Is there anything like that?