Once the invincibility frames gained from grabbing a ledge expire, it is usually prudent to get up off the edge and return to the stage. Ledge options makes players think on their toes on what's the best course of action to take. This can be done in a variety of ways (see below).

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Types of ledge recoveries

Climb: By pushing towards the ledge, a character will simply climb up onto the stage with no flair.

Attack.

Attack: By pressing the attack button, a character will climb up onto the stage while attacking. This is intended to protect against enemies who are edge-guarding (if applicable).

Roll.

Roll: By pressing the shield button, a character will climb up and roll forward a short distance, typically enough to reach the other side of an attacker.

Jump: By pressing a jump button or pushing the up or jump control, a character will leap upwards and slightly forward. However, this move does not give a character invincibility frames.

Let go: By pushing away from the ledge, a character will let go of the edge and fall in the direction of the key pressed. This may seem counterproductive at first, but it is useful if a character wishes to double jump and then air dodge, which is a useful alternative to jumping in a few cases. Also, depending on the character, midair jumping and using an aerial attack can be faster than using the recovery attack.

Fastfall: By pressing the down button, a character will let go and fall downward and make the character fast fall. This could be used for stalling, by fastfalling and then using one's recovery to get back.

Ledge recovery attack

Ledge recovery attacks moves that characters can use when hanging from a ledge. Every character possesses a ledge recovery attack, which often grants invincibility frames. Ledge attacks can be used to clear the ledge of edgeguarders, and assure a safe recovery.