Nitro @ Six Flags Great Adventure | Coaster Reviews

Take a Spin on Six Flag’s Most Acclaimed Roller Coaster
Nitro is a popular hyper coaster that completes Six Flags Great Adventure’s trinity of top-notch roller coasters. Kingda Ka, El Toro, and Nitro make Great Adventure a must visit destination for coaster enthusiasts. Nitro has received the most praise of just about any roller coaster Six Flags has in their arsenal. In 2006, Nitro was ranked 7th among the best steel roller coasters in the world in Mitch Hawker’s Coaster Poll. It also ranked 4th in Amusement Today’s Golden Ticket Awards.

Hoping to replicate the success of Apollo’s Chariot, Six Flags hired Bolliger & Mabillard to build Nitro in 2001. Your ride begins as you climb aboard the ultra-comfortable, chair-like train cars. From your midsection up, you are completely free. The seats are raised above the floor of the cars allowing your feet and legs to swing freely.

After the train leaves the station it takes an immediate swooping turn to the left. Then you begin your long, 23-story ascent. Great Adventure is a pretty large park, but luckily they gave Nitro its own wooded section. As you rise the lift hill you see only the bright yellow track and trees. Here’s an overhead look of Nitro’s layout. The first drop is a memorable 215′ that results in a furious 80 mph at the bottom. This is followed by another hill, this time with a banked crest. This second hill offers a small pop of airtime and a 130′ drop. More hills follow as you continue to rise up above the tree line only to drop back down to earth.

At the half-way point the train rises into the hammerhead turn. (Seen here.) It’s a raised heavily-banked u-turn. It’s somewhat similar to the swooping turn around that follows Millennium Force’s first drop. With it’s height and g-forces the hammerhead element is the highlight of the ride. Next, the train coasts over another smaller hill. Then the s-curve section which is fun, but forgettable. A pretty intense upward double helix is followed by a short brake run.

Immediately following the brakes you reach Nitro’s finale, a series of four small airtime hills. This is the same recipe B&M used to finish off Apollo’s Chariot. On Nitro however, the airtime is much less abundant. That’s my main problem with Nitro as a whole. It’s a fun, smooth ride, with some large drops and exciting elements, but the airtime (moments of being lifted out of your seat) isn’t as memorable or was non-existent. Nitro is still a great roller coaster that deserves the attention and accolades it receives. Final Rating – 9.0 (Excellent)