In battle, victory is achieved through accomplishing objectives and inflicting damage on the enemy. In this game, this is represented through points. Each objective and K.O. is worth points. The first team to reach the required number of points wins the game.

These points will be called Victory points, they will be tracked below your teams roster.

Day 1 & 2: Full circle

You must attack your designated team. Your objectives will tell you which team that is.

Red Zone:

Teams will earn 2 points for getting out of the Red zone. Getting out of the Red zone requires completing the red zone Move and Action objectives.

*K.O. points: Teams will earn 1 point for a Character or Troop, 1 point for Aircraft, 2 points for a Ground vehicle.

*Bonus points: After the first two days, the team with the highest total hp gets 1 point. The team that has done the most damage to their designated teams gets 1 point.

Day 3 & 4: Full circle

You must attack your designated team. Your objectives will tell you which team that is.

Day 5 & 6: Three way split

All teams must split their attack to both teams 50/50

Day 7 and onward: Weapons free mode

You are free to decide whether to attack one team or split your attack 50/50.

Green zone:

*Teams will earn 2 points for completing the Move objective.

*Teams will earn 2 points for completing the Action objective.

*Teams will earn 2 points for completing the Bonus Hurt objective.

*Teams will earn 2 points for completing the Bonus Heal objective.

*K.O. Points: Each set of two KOs is worth 2 points. A set is one troop from each team or one character from each team. The KOs do not have to be in order, just know that you don’t get the points until you have a matching set. Examples of sets; G.I. Joe team must get:

1. You have dropped your forces near the entrance of the Forgotten city, however, the Joes and Destro’s forces are also arriving. Hold them off until you can get your forces fully deployed = 25 Action points

2. The valley is beginning collapse, an avalanche is immanent, get your forces inside the forgotten city = 25 Move points

Green zone; Ancient ruins of Cobra La

Objectives:

Move: The power source is emanating from the center of the ancient city. Get to the central Temple = 30 Move points

Action: The Joes and the Iron Grenadiers are not far behind you. Fight a rear guard action as you make your way to the temple = 30 Action points

Bonus Hurt: a G.I. Joe Advanced Recon scout has flanked you and is pinning down your men with fire, take him out!
Joe Advanced Recon – 20hp

Bonus Heal: Your Archeologist, Mark Graves, has been injured, he is the only man in your group who can decipher the ancient markings. Heal his wounds!
Archeologist Graves –get him to 20hp.

1. You have performed a Halo jump near Cobra’s position. Maintain a defensive perimeter until you can rendezvous with Alpine = 25 Action points

2. The valley is beginning collapse, an avalanche is immanent, get your forces inside the forgotten city = 25 Move points

Green zone; Ancient ruins of Cobra La

Objectives:

Move: Cobra is heading for that huge temple in the center of the ancient ruins, whatever they’re after it can’t be good. you had better get there first! = 30 move points.

Action: The Iron Grenadiers are launching a strong counter offensive, and Cobra has left behind a team of Rock-Vipers to slow you down. You’re between a Rock-Viper and a Hard Place! = 30 action points.

1. Your Iron Grenadiers have quickly deployed into the legendary valley of Shangri La. However, you have dropped right into the midst of a heated battle between G.I. Joe and Cobra, you must regroup = 25 Action points- Complete!

2. The valley is beginning collapse, an avalanche is immanent, get your forces inside the forgotten city = 25 Move points-Complete!

Green zone; Ancient ruins of Cobra La

Objectives:

Move: Your informant, Raven told you that they’re energy source is kept in the temple in the center of the city. You must have this technology! Get to the temple = 30 move points.

Action: Both the Joes and Cobra are standing between you and the temple; punch a hole through the enemies ranks! = 30 action points.

Bonus Hurt: = One of your men spotted a Cobra Saboteur lurking near the entrance of the temple. It’s very typical of Cobra Commander to plan for all contingencies. If the battle is lost, most likely Cobra will cave in the entrance and trap everyone inside the ancient ruins, take him out!
Cobra Saboteur – 20hp

Bonus Heal: = An Iron Grenadier has been injured, Destro strictly forbids that any I.G. be left behind. Heal him or be forced to explain to Destro why you let him die.
I.G. Soldier – Get him to 20hp

“Requesting air support!” this command calls down an air strike on an enemy position. It must be called on a specific zone, either Red or Green. Even if your team is in that zone, you will not be hurt.
Result; -1 damage to all enemy characters and vehicles in that zone.