Basically, in animation render, blender reloads the whole scene to the target frame, regenerates all scene data and renders. In the current workflow, regenerate mesh data every frame is kinds of blender "feature" to keep mesh data updated. It also happens in blender or blender cycle.We made some efforts to break this limitation in 17.1, in which the animation render speed is much faster than before. Currently, 17.1 is during internal tests now and it should be available soon.

Hi Chris,I am updated to 4.0 on both Blender and Carrara Ocatane plugins. Is Brigade going to be nested within the plugins per the following?: ..."...and will be rolled into all Octane 4 integrations...."?

protovu wrote:Hi Chris,I am updated to 4.0 on both Blender and Carrara Ocatane plugins. Is Brigade going to be nested within the plugins per the following?: ..."...and will be rolled into all Octane 4 integrations...."?

The best of Brigade has been integrated in Octane 4 already (features like improved interactivity and faster scene loading come from that).