I/O Haptic Devices

One of my interests is the development of haptic devices that can help humans to get physically in touch with virtual environments and digital data. I feel the need to find new ways to get the digital world more close to our body and away from omnipresent screens and any type of pixel-based displays.

In this page, I’m collecting several prototypes and systems I designed and developed for different clients and artists. They range from haptic displays to haptic interfaces for audio-visual virtual environments.

The physical artifact displays a motion pattern. When a person touches its top, the motion stops and it can be directly modified through touch input. The artifact exhibits a spring-like behavior, which produces a perceivable force-feedback, which can be used to render different types of materials and physical properties of virtual materials. When the person releases his/her finger, the motion pattern restart.

During the first Creation session for “Israel & イスラエル“, we developed a haptic communication system. Audience members can physically experience (in real-time) the force produced by the steps of Israel Galvan through a series of wearable haptic transducers.

During the first Creation Session for “Israel & イスラエル“, I prototyped a series of simple robotic systems that can recreate the steps made by Israel Galvan. Not their complexity, but at least their minimum components, like movements and collision sound. The actuators move according to the detected collision sounds of the steps coming from recordings of the dancers’ rehearsals.