Conflict Skirmishing RPG Boxed Set Digital Files only

BUNDLE:Conflict Skirmishing RPG Boxed Set with Digital Files

Conflict RPG is team-based, player vs player roleplaying.

Most RPGs involve groups of players pitted against a challenge orchestrated by a GM, but there are times when that guy on the other side of the game table… man, you just want to slap the overconfident grin off his stupid mug....

If you want player vs player competition—if you're looking for a chess match that pits your wits against real-world prey—you want Conflict Skirmishing!

Conflict® is a table-top roleplaying game focused on tactical combat versus other teams of players. Driving the combat are clearly defined objectives and your team will to win.Compatible with the Pathfinder® Roleplaying Game Core Rulebook™ an most OGL 3.5 gaming systems.

The Battlemaps are printed in full color single sided on 100# Text Stock with High-Gloss U.V. Coating.

Full Color, One Side

Finished Size: 24" x 36"

This miniatures battle map is symmetric balance to provide incredible strategic combat. Each in-scale structure is well-thought out and strategically situated to add different tactical dimensions to each Conflict Match or gaming session. Though designed exclusively for the Conflict Roleplaying System, this map is versatile enough to be used with any roleplaying system that uses the standard 1 inch miniature grid (i.e., 3.5, 4e D&D, Pathfinder).

This map was designed at high resolution levels and is impressively clear. Providing a realistic three dimensional feel.

Top, bottom, and side coordinates are include for the use of Passcards (Conflict Hidden Movement System). The coordinates are easy-to-read and easy-to-follow map points to add to the accuracy of your player's moves. A must have for all GMs (if we may say so ourselves! :)

Using the standard 1 inch miniature grid formation, the map is printed with the gridlines or can be downloaded without gridlines.

Playtested for the Conflict Roleplaying Game, this map has logged over 200 Hours of playtesting time.

So tactically speaking—the map flat out works!

Conflict Roleplaying Rulebook (Included)

This RPG system is uniquely designed for competitive, team vs. team roleplaying which includes:

•Pre-generated characters and teams for immediate play with easy to modify stat blocks for each character.

•The Battlepoint System™—A simple calculation for ensuring game balance among characters and levels.

•Match Types™—Different objectives, challenges or scenarios that make each match surprisingly unique.

•Map Elements™— Magical devices that you place before the match to hinder opposing teams or enhance your own teammates.

•Conflict Laws™—Universal rules that dictate character environmental handicaps, player interactions and classes.

•Team Feats™—New Feats that grant bonus and special abilities to teammates when they compete together.

•A list of enemy taunts and battlecries. Handy combat charts for easy reference and even a list of funny team names for your group.

(all of the below is included.)

Map Elements Counters (Included)

Five pages of heavy cardstock-mounted, full-color counters. Both Large sized and medium sized counters are included. In Conflict RPG, Map Elements are magical objects players can purchase and place strategically on the map. These counters are used to clearly illustrate the locations and type of Map Element in play.

Passcard/Initiative Cards (Included)

Free Version of the Conflict passcard. In Grayscale only. PassCards® present the key to communication between individual players and the GM in a Conflict®

game. During the setup time for a match, your PassCard® provides you the space you need to provide your GM with basic facts about your character, such as your saves, armor class, and so on. This information helps your GM when he needs to make decisions about certain actions, such as if one of your enemies attempts to cast dominate person on you without your knowledge.

These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.

Original electronic format

These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.