Papyrus

Contents

Summary

Papyrus is Sans' younger brother and one of the two guards of Snowdin Village. Energetic, naive, and optimistic to a fault, he constantly attempts to capture Frisk in hopes of becoming a member of the Royal Guard and thus popular amongst the residents of the Underground. His brashness belies his incredible kindness, and he ultimately attempts to befriend Frisk on every route to varying degrees of success.

Intelligence: Papyrus is not the sharpest tool in the shed, being the only monster who will capture Frisk alive rather than kill him and will even mistake a vaguely humanoid rock for Frisk on occasion. His puzzles often do not work or are extremely easy to solve and he is ultimately rather ineffectual in his attempts to injure the player outside of direct combat. In addition, he is also extremely innocent and naive, always believing that there is good in everyone and continues to smile and attempt to get Frisk to change their ways despite being murdered by him in the Genocide Route. However, he has shown moments of brilliance on occasion, such as the time in which he used reverse psychology to get Undyne to become "besties" with Frisk.

Weaknesses: Too kindhearted to actually hurt anyone (Note that this puts the limitations of his given feats, especially in comparison to other monsters such as Undyne (She remarks that he is extremely strong, even by her standards, but wouldn't hurt a fly, hence why she keeps putting off his desire to join the Royal Guard) in perspective, as we've never seen Papyrus actually trying to KILL someone, merely capture them alive), Not very bright. Weak against murder intentions.

Notable Attacks/Techniques:

Soul Manipulation: Blue Mode: Papyrus has the ability to turn his opponent's soul blue, a trait he shares with his brother. However, Papyrus seems to have less of a mastery over it, as he only seems to be able to ground his opponents and not control the direction of their movement or fling them around.

Bone Attacks: Papyrus will send numerous bones at his opponent in varying patterns and speeds. He will also often throw in unique structures and blue bones, which can only be avoided by remaining perfectly still.