Beta Release Trailer

High Concept

A perspective puzzle platformer about a cube, fallen from the boundless sky, on a poetic adventure through a dark and bottomless hole of life in a cubic metropolis facing numerous hardships to finally step out of the hole into a world of color and light. It features deadly traps based on illusions of the perspective. Each world is populated around cubes which are suburbs of the larger metropolis.

My Titles

Description

Voxel Game Studios is a team consisting of 3 people. Cubicopolis was built using Unity 5. Audio Implementation was done with the help of Audiokinetic's Wwise. Cubicopolis is currently under development for multiple platforms including Android, iOS, Windows, Linux, Xbox 360 and Macintosh.

My Contributions to the Project

Successfully released the beta version for Android devices on Google Play Store

Integrated Audiokinetic's Wwise into Unity 5

Composed, Recorded, Mixed and Mastered all the music for the game

Custom crafted all the Sound Effects utilized in the game

Implemented system to have vertical layering of music in correspondence to the levels

Implemented velocity driven audio feedback for movement​

Designed and assisted in designing several levels

Performed intensive tests on a variety of Android devices​

Playtested with testers and created Playtesting Feedback forms on the website for every updated build

Developed the website and created all promotional materials for the game