The man who acquired everything in this world, the Pirate King, Gol D. Roger. The final words that were said at his execution, sent people to the seas.

"My wealth and treasures? If you want it, I'll let you have it. Look for it, I left it all in that place."

Men now, chasing their dreams, head towards the Grand Line.

The world now enters a Great Age of Pirates!

Tone of the Game

One Piece is a whacky, dramatic, fantasy world of epic portions. Where great pirates are the equivalent of Supers, hence why I will be using the 2nd Edition of Mutant & Masterminds and some of its supplement. A flexible point base RPG system. If you can imagine it, it is possible.

The Players

I'm looking for heroic characters that are looking for adventure, treasure, and chasing their dreams. Also, team players, I'm not looking for the lone wolf who can do everything, because, well, you can't. That's why you join a crew.

To apply to this game, before anything, have access to the book. It's very important that you acquire the core book by some means. Next, have a concept. What do you look like? Did you eat a devil fruit? What is your skill set? Do you use a weapon? Do you have a bad sense of direction? Important questions that deserve a well thought out answer. You don't need to make a sheet until you are accepted into the game. Finally, tie it all together with the backstory. Where you came from, who raised you, who taught you what, things like that need to be answered. A well thought out and written backstory can make a big difference. No haki user are permitted at this time.

When one is accepted the rules for character creation will be posted in the game thread.

Crews

There are two active crews. The Pinstripe Pirates lead by Ryan D. "The Suit" Syrus and The Virtuoso Pirates lead by "Visionary" Ree.

SilverLeaf167 your toughness is above the Power Limit. You will need to lower your Toughness, Defense or both. Also you can not straight raise the Toughness save. The only way to raise it is through feats, powers, or raising your Constitution score. You will need to lower your toughness, Defense or both.

Your Strike damage is also above the Power limit.

Gravity Control is already an area effect so I do not think you can take the Area Extra on it. You need Selective Attack Extra for it not the Selective power feat.

There was also Miss Valentine of Baroque Works who ate the Kilo-Kilo fruit, which allowed her to control her weight and mass. A little different though as she could only change her own weight, not that of things around her.

Alright, I can live with that. I think I'll just go with the idea that his physical abilities stem from training and that his ability to heal is just an extremely proficient use of tools (ie. Limited to when he has his medical tools). Could I use my idea for Haki variants later on though?

Also, what books can we use? You've mentioned the 2e core and Ultimate power, but are Mecha & Manga and Gimmick's Guide to Gadgets also options?

SilverLeaf167 your toughness is above the Power Limit. You will need to lower your Toughness, Defense or both. Also you can not straight raise the Toughness save. The only way to raise it is through feats, powers, or raising your Constitution score. You will need to lower your toughness, Defense or both.

Your Strike damage is also above the Power limit.

Gravity Control is already an area effect so I do not think you can take the Area Extra on it. You need Selective Attack Extra for it not the Selective power feat.

Where does it say that you can't raise Toughness normally? Also, if my Defense is 5, I can have a Toughness of 15.
Oh, I didn't think that rule included strikes with the Mighty feat... but I took the feat off anyway.
I added the Area modifier in order to change the area into Shapeable.

Bloodrever is now the official Co-GM, treat his word as my own unless I say otherwise.

Anyway, page 33 right before capabilities, states you can only increase Toughness saving throw bonus above your base Constitution bonus with feats and powers.

Under Mighty in the Strike Power, it statses you can add your Strength bonus to your Strike rank to determine your melee damage when using your Strike. The total damage is still limited by the campaign’s power level.

Finally, right thinking, wrong Extra. It would be the one Bloodrever said.

Bloodrever is now the official Co-GM, treat his word as my own unless I say otherwise.

Anyway, page 33 right before capabilities, states you can only increase Toughness saving throw bonus above your base Constitution bonus with feats and powers.

Under Mighty in the Strike Power, it statses you can add your Strength bonus to your Strike rank to determine your melee damage when using your Strike. The total damage is still limited by the campaign’s power level.

Finally, right thinking, wrong Extra. It would be the one Bloodrever said.

Does that mean that I can only raise the number in the Base Modifier square with feats/powers, or that the Base Modifier can't be higher than the Ability Modifier?

Also, is there some more appropriate extra for modifying the shape of the area?