Best Regards!
]]>LW - CommunitySenseihttp://forums.newtek.com/showthread.php?156480-Great-Easter-Promotion!Big sale on over at Liberty3d.comhttp://forums.newtek.com/showthread.php?156479-Big-sale-on-over-at-Liberty3d-com&goto=newpost
Sun, 18 Mar 2018 22:59:29 GMTHey kats.
now that I'm permitted to participate on the forums again after a hiatus so to speak since... oh... 2015... I wanted to say hello... and "I'M BAAAAACK!"

That and to let you know we have added some new training videos over at Liberty3d.com and we have a kick *** sale on right now. Check out the news letter.https://mailchi.mp/a23fdb1e4f94/its-...t-liberty3dcom
]]>LW - Communitydjlithiumhttp://forums.newtek.com/showthread.php?156479-Big-sale-on-over-at-Liberty3d-comF-keys Issuehttp://forums.newtek.com/showthread.php?156475-F-keys-Issue&goto=newpost
Sun, 18 Mar 2018 19:10:10 GMTUsing LW 11.6.3 on Win64. The LW F-keys worked fine in on my Windows 7 desktop (such as F9=Render...Using LW 11.6.3 on Win64. The LW F-keys worked fine in on my Windows 7 desktop (such as F9=Render Frame), but now on a Windows 10 laptop, the F-keys respond with a Windows command, not a Lightwave command. Can someone tell me where I can reset that so the software controls those keys? Thanks.

Okay.. I guess I have to hold down the Fn key now each time to make the Lightwave F-key commands respond.
]]>LW - Communitybciciohttp://forums.newtek.com/showthread.php?156475-F-keys-IssueBolt and screw panelhttp://forums.newtek.com/showthread.php?156473-Bolt-and-screw-panel&goto=newpost
Sun, 18 Mar 2018 14:57:23 GMTHas anyone tried the new screw generator panel on a Mac? How buggy is this 2018 update on the...Has anyone tried the new screw generator panel on a Mac? How buggy is this 2018 update on the modeler side? What about rendering 2015 scene files? Is there a ton of changes you need to make? Thanks.
]]>LW - CommunityTony3dhttp://forums.newtek.com/showthread.php?156473-Bolt-and-screw-panelLightwave 2018 Node Editor - How do I achieve these effects with this beast!?!http://forums.newtek.com/showthread.php?156472-Lightwave-2018-Node-Editor-How-do-I-achieve-these-effects-with-this-beast!-!&goto=newpost
Sun, 18 Mar 2018 13:39:35 GMTHi Folks.
Two months of using Lightwave 2018 and the new Node Editor which is now primarily part...Hi Folks.

Two months of using Lightwave 2018 and the new Node Editor which is now primarily part of everything in Lightwave still leaves me lost and bewildered :(. I really do think the implementation of this into being the primary interface for texturing and lighting controls is such a disaster because it's not very easy to use...

I have three questions which I know the answer to in my sleep for Lightwave 2015, but can't for the life of me figure out at all in Lightwave 2018...

1. How do I create a mirror reflective surface? Lightwave 2015 you have Refection which you can set to 0% - 100%. Lightwave 2018...???

2. Just like above, how to do I create a transparent surface? Lightwave 2015 you have Transparency which you can set to 0% - 100%. Lightwave 2018...???

3. In bump mapping, where is the Bump Amplitude gone? It was under the bump mapping controls in Lightwave 2015. Lightwave 2018...??? I see something called Bump Height but that doesn't seem to create the same effect.

Seriously, the Node Editor is a nightmare! So many inputs, so many outputs, and all I want to do is apply a texture to a surface or adjust a light property and now, to achieve those goals, I have to spend time battling with the Lightwave 2018 interface trying to wire up some chaotic jigsaw puzzle that makes no sense :(.
]]>LW - CommunityPaul_Bolandhttp://forums.newtek.com/showthread.php?156472-Lightwave-2018-Node-Editor-How-do-I-achieve-these-effects-with-this-beast!-!2018 render buffers questionhttp://forums.newtek.com/showthread.php?156467-2018-render-buffers-question&goto=newpost
Sat, 17 Mar 2018 23:54:15 GMTWhy is it that if you uncheck Final Render in the Buffers panel it renders a final render? It...Why is it that if you uncheck Final Render in the Buffers panel it renders a final render? It doesn't render the other ones if their unchecked. Maybe I just want an Object ID pass (that should render in seconds) but it renders the final render and takes a lot longer. What if you forget a buffer? You basically have to render all over? It would be different if LW was blazingly fast at rendering, but it's not. Is this a bug?
]]>LW - CommunitySnosraphttp://forums.newtek.com/showthread.php?156467-2018-render-buffers-questionhttp://forums.newtek.com/showthread.php?156466-Failed-attempt-to-animated-viscous-fluid-on-quot-Jane-the-Virgin-quot-vaseline-lens&goto=newpost
Sat, 17 Mar 2018 23:28:37 GMTThis week I've been working on an episode of "Jane the Virgin" here in Hollywood and we struggled with a strange effect the writers asked for. The first problem is imagining a weird wipe is one thing, actually doing it is another. AKA the client didn't know what they wanted (been there before?) but it was a clever idea I could not execute.

The episode involves some kind of back rub material that the women smear on each other and the joke is that one wacky character claims it makes everything better. Well, at the end of an episode a bad guy appears and the writers wanted to "rub on" the back rub material OVER the bad guy so that it causes a wipe/dissolve to white. As if trying to make the villain not a threat.

Imagine a pane of glass between the camera lens and the bad guy. An invisible something (like a hand/finger) rubs vaseline on the lens and then we dissolve to white in an abstract wipe effect. Then the episode ends (teasing the intro of the bad guy for next time.)

It was very hard to get a handle on so their digital fusion compositor asked me to come in and try a 3d thing as 2d did not work out. I could not really do it with hypervoxels in LW 2018 (why can't hypervoxels be fluid anymore? Is the new HV smoke only?) or LW 2015. All I could do was a spray paint effect. Also, they did NOT want a soft focus effect like the black and white photo attached. They wanted it more like Yeoman Rand from Star Trek photo attached, but with smears wiping her out and fading/dissolving to all white.

Perhaps a plugin would help? Eventually we turned to practical elements but, guess what? Vaseline is oil based, thick and goopy and does not like being rubbed on glass. It's too tacky. Once pantyhose was placed on the lens in pre-digital days. It is what gives C3PO on Tattoine his magic "star glow" highlights and make all those beauty shots of Yeoman Rand in Star Trek look extra hazy. But you can't "wipe on" panties.

As the lone Gay employee I suggested KY jelly and everyone mocked me :( Hey, light it from below and it is nice and smeary and water based! Condom safe!

Does anyone have any ideas how LW particles and any plugins could be used to do something like this? In order to keep it simple, just imagine animating paint on a pallet and smearing it around. It would be the same thing except on glass in a translucent setting.

It's too late to fix this shot but it is an interesting technical challenge.

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]]>LW - CommunityDonJMyershttp://forums.newtek.com/showthread.php?156466-Failed-attempt-to-animated-viscous-fluid-on-quot-Jane-the-Virgin-quot-vaseline-lensLw2018 Shadows in volumetric lightinghttp://forums.newtek.com/showthread.php?156464-Lw2018-Shadows-in-volumetric-lighting&goto=newpost
Sat, 17 Mar 2018 19:56:41 GMTDoes any one know how to cast shadows within a volumetric light in 2018?
Attachment 140714...Does any one know how to cast shadows within a volumetric light in 2018?
Cast shadows is checked but doesn't seem to work.
I can't find any control for the size of the volumetric, other than the light intensity!

Thank you..

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]]>LW - Communitysellishttp://forums.newtek.com/showthread.php?156464-Lw2018-Shadows-in-volumetric-lightingBullet Clothing Woeshttp://forums.newtek.com/showthread.php?156461-Bullet-Clothing-Woes&goto=newpost
Fri, 16 Mar 2018 17:29:09 GMTSo I have this complex outfit that almost falls correctly except I can't figure out how to get the skeletal deformations to affect the bullet dynamics simulation. I want the body to morph via bones and for that movement to affect the outfit. What happens is that once dynamics is enabled the body sort of drifts randomly about ever so slightly and the morph that worked before disappears. I can't figure out how to change subdivision order level on this version of lightwave. I suspect the issue is related to whatever I am doing in the objects panel.

Anyway. So the outfit is in 2 layers and they collide with the mesh which is in a 3rd layer, all 3 are set to "deforming" in bullet, and I believe the clothing will behave properly once I get the skeleton deformation to show up in the simulation. If anyone has any tips for how to do this in recent lightwave, I would greatly appreciate it.

Edit: Okay, so it appears I have things working relatively smoothly, I just have to waiiiiit for the calculations to finish, then do some renders and then since there is so little payoff for a thread where someone solves their own problem, I will post the end result for any of the onlookers. I'm embarrassed to have posted a thread but I've been fidgeting for days with this outfit so I kind of hit a wall when the thing started floating around like a ghost. Well it's almost done. Later today I will post a render

P.S. I thought I should mention that this is my first post after 16 years of lurking on the forums. I made the plunge into actually owning software <3
]]>LW - CommunitySophiaRoboKittyhttp://forums.newtek.com/showthread.php?156461-Bullet-Clothing-WoesWant to activate Bullet Dynamics 515 frames into my animationhttp://forums.newtek.com/showthread.php?156458-Want-to-activate-Bullet-Dynamics-515-frames-into-my-animation&goto=newpost
Fri, 16 Mar 2018 12:31:45 GMTWithin my scene (File 01) I have 14 characters appearing from the right to make 2 words floating 4m...Within my scene (File 01) I have 14 characters appearing from the right to make 2 words floating 4m above the ground plane, at frame 435 they are all at rest. From frame 525 I would like them affected by Bullet Dynamics. In another scene file (File 02) the Bullet Dynamics takes 70 frames for the characters to come to rest on the ground plane (Iím happy with all the settings). How do I activate the Bullet Dynamics starting at frame 515 in File 01 to finish at frame 585?

From frame 585 I would then like the characters to remain stationary for a further 3 seconds before they will all fall through the ground plane to disappear from sight. Iím assuming the Bullet Dynamics will have to be deactivated some how from frame 585 for the remainder of the animation, how is this accomplished please? I have searched for the solution within the documentation and YouTube etc etc without success.

Help would greatly be appreciated to achieve the above.

Many thanks

Munty
]]>LW - CommunityMuntyhttp://forums.newtek.com/showthread.php?156458-Want-to-activate-Bullet-Dynamics-515-frames-into-my-animation2018 post-charter discounthttp://forums.newtek.com/showthread.php?156457-2018-post-charter-discount&goto=newpost
Fri, 16 Mar 2018 12:21:05 GMTMarch is coming to a close soon and I just wanted to be sure that I can still get the discount if I...March is coming to a close soon and I just wanted to be sure that I can still get the discount if I can't put together the money by the end of the month. I am on post-charter. I think I can do it, but just in case.
]]>LW - CommunityPhilberthttp://forums.newtek.com/showthread.php?156457-2018-post-charter-discountLW2018 Interface elements sizehttp://forums.newtek.com/showthread.php?156450-LW2018-Interface-elements-size&goto=newpost
Thu, 15 Mar 2018 20:15:28 GMTSimple question: Does LW2018 (Mac) let me make the interface text and elements larger? As my...Simple question: Does LW2018 (Mac) let me make the interface text and elements larger? As my monitor resolutions and the age of my eyes both keep increasing, it's becoming borderline impossible to read the various buttons and other elements (scene editor is especially bad). My needs are not complex, so this would be literally the only reason I'd upgrade. Honestly, I'm a little surprised we didn't have this ability ten years ago.

If not, what's a good alternative to LW?

Cliff
]]>LW - Communitycaddyhttp://forums.newtek.com/showthread.php?156450-LW2018-Interface-elements-sizeAutoscan and Additional, how to tame them?http://forums.newtek.com/showthread.php?156445-Autoscan-and-Additional-how-to-tame-them&goto=newpost
Thu, 15 Mar 2018 10:06:12 GMTOK, the question was asked in different threads already, but never clearly answered:
How do I...OK, the question was asked in different threads already, but never clearly answered:

How do I get rid of the "Additional" Tab and the self filling MMB menu?

When I uncheck "Autoscan Plugins", I end up, as many others, with mostly empty menus. How can I make all those missing menu entries permanent without the "Additional" tab?
I even tried to change the CFG files themselves by editing the line "autoscan plugins" from 1 to 0 in all three CFGs (modeler, layout and hub) and even then the menus are suddenly empty after starting LW.

What would be the sense (from a devs view) of having one tab with all available plugins in alphabetical order ("Additional")? And why can't I as user decide if I need that menu tab?