I think that both the last two posts together might just make this workable. It seems a reasonable compromise where no one faction is getting an unfair advantage.

Although i said i would have liked the UNA to have been able to transport full size units.

I would also have liked the RB helicopter to have armour 13 (a +1)

And the Karman already have the best gun system. So dont require another boost.

So to me it would all have been even.

Giving them all a blanket transport upgrade would not be fair, as you said earlier, better to test it first with standard size units as the max size units could be a game breaker. (with one exception of course.... the UNA. ......as a control test.)

In order to balance the thing further, i am tempted to remove the nerves of steel from the Therians / Cogs....but its no great issue if you have to take a morale check if imobilised at high level....as you are dead anyway.

Having said all that..... i think its better left as it is...and test whats in green.

As helicopters are on a 13 cm base their use during Frostbite missions will be limited. They would be better tested in more of an open field. Maybe they way we used to play Damocles type games in the past. Using grey cloth, buildings, toxic swamps and loads of containers and walls ?

Like wallethammer40K.

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "

I still say giving these 3 factions bonus (Max)troops makes up for the other 3 stealing their advantage(flying), the Therians routines, the Oni zombie makers and the Cogs type 1 afv building ability are their advantage.

Choice 2 - We could balance by saying

Therians units once transported by helicopter cannot use routines during the rest of the game.

Think that the armour is too good. Helicopter is trading armour for speed. This actually has better armour than the Soundouk and goes twice as fast as well for 25 points less and has 3 MG's against the 2MG's that the Soundouk has. The Soundouk is MAPC, the helicopter is not

I appreciate the stats were starting points but given the fact that transports tend to be less armoured than gunships/apcs to enable them to move in and out quickly, armour 11 is still way too generous. I'm thinking somewhere around 9 for the RB one and 8 for the UNA one to be honest.

As an example the only armour on a Huey in Vietnam was the base of the seat that the pilot sat on.

If reducing the armour isn't an option then maybe a reduction in speed is in order then

Or if transporting troops any hits received get split between the chopper and the troops it's carrying???

I suggest that The UNA, RB and Karmans be able to pick one of the above to upgrade their copter.

On top of the list above , None of the army bonuses that the Therians, Cogs or Oni have can be added to the Copter.

E.g. Bonuses from Company choices, racial bonuses, Routines etc.

This was my suggestion only one of the above would be added to the copters stats, the choice would be for the player so each faction could be different

I don't think any of the racial bonuses should be added to the copter, I think thats the only way to make it fair.

This is because The UNA, RB and Karmans as a rule don't have those bonuses.

Added (28-Apr-2012, 9:21 PM) --------------------------------------------- One thing to point out these ARE suggestions but I do think that UNA, RB & Karman should get a bonus for allowing the other faction access to flyers.

Ability : flight, can fly at high level , add 3 to the range shooting or being shot at, loss of propulsion at high level results in destruction.

On the round it is picking up/dropping off troops it must declare this and the flight ability "high level" is removed for that round."

Can shoot only in its front arc.

Frame 3 / Propulsion 3 / Weapons 1 (triple MG)

Triple MG stats to be arranged at the table.

There are to many variables to do a generic helicopter.

So this one will do for playtesting the RB one ...and then we will see.

I dont think the Therians would use helicopters, a bit to low tech. Therians AFAIK are the only side that uses teleportation. And thats prolly the way Rackham would have developed them.....Or dropships.