I was originally going to wait before buying the Amiibos, but after the shortages and the three figures that have disappeared, I 've gone on an ordering spree and pre-ordered as many of them as I could. Right now the only one I 'm missing is the Roselina one as ...

Good points about Bravely Default, I played it on hard in order to get some difficulty out of it but it proved to be more tedious than interesting. As you said, it was very easy to break the job system and that 's always a risk when you just unload ...

For character classes unable to complete the game, might I add an addendum that another no-no is designing a class that is required to finished a game. Going back to old school CRPG design with the holy trinity of warrior, cleric and mage. The problem was that vital skills would ...

I just wrote about my thoughts on the Amiibo as well. As a Nintendo fan, I 've already bought six of the figures that I want for collectible 's sake. And I can tell you that the Mega Man figure is going to be mine as well : r n ...

I can see something like this going in two directions. You could have something like the King of Dragon Pass where you are forced to make choices without having any hard facts to tell you what 's the best choice and instead rely on what your council says. Or something ...

I did almost the same thing right down to switching genders and my first character was deleted after messing up so much in the beginning. What 's interesting and what I wrote about in my two part analysis was that Dark Souls 2 was a lot harder of a game ...

I may not be a youtuber yet, but with my site I 've been making a stronger push this past year to get press copies of games and I can certainty bet there are a lot of people who are looking just to scam developers. This goes into the fact ...

Good article and I agree with you. Nintendo when it comes to their games have always been gameplay first, story third or fourth and you can 't really put them in the same conversation talking about games like Hitman, GTA etc where the developers were focused on creating a story ...

That 's interesting and something that I bet a lot of us take for granted. I remember just how horrible I was when I was learning the Playstation one controller for the first time and had to wrap my head around pressing the trigger buttons.

The thing is that with Payday 2, it 's not a loot driven game but their system does provide motivation for acquiring loot in the form of the payday card selection. r n r nThere is some debate however from fans that having a random chance define the progression model ...