Statcounter

Soulhunting

Having an infant requires most of my time investment, so I haven’t had much time to do a lot of non-sedentary nerding, so i was really pleased to played my first game of Warmachine in months Wednesday before last. I felt rusty and hazzy but it was a very close, very enjoyable game. Having a buddy who also has children come over for the game was a bonus, because he knows the routine. He showed up a bit after 6, and we chatted for a bit about all sorts of topics. I was starved for non-family contact! We set up the table and pulled out the armies to get things rolling.

I hemmed and hawed all week about what I was going to play. It’d been so long I didn’t want to try anything super-complicated. None of my coven lists made me excited to play, and I really was going to make sure my bane knights made it into the list as well. Eventually, a different friend and I hashed out a list that seemed pretty interesting. I didn’t have all the solutions like a tournament level list might, but it had enough.

Soulhunters are generally derided, but I always enjoy putting them on the table. They fill a similar slot as Satyxis and Blackbanes, running interference until the rest of the army arrives. With the POW on guns being around 10, it takes more than pot shots to drop the arm 15 5 wounds models, but not much more.

This army doesn’t really have a general plan. Its got answers to almost everything, though, so it can almost take all comers. High Def is taken out with Nightmare. Asphyxious and the Cankerworm deal with high armor, Tartarus and Bane Knights deal with Terrain and other uncomfortable positions. Scything Touch and Parasite will swing almost any non-def based combat in my favor. Arc nodes, Darragh, Withershadow and Warwitch Siren providing support just rounds it all out. I figured I’d just react to his game plan, and see what comes up.

I knew I wasn’t going to get to the juicy center of that rock hard nugget, so I decided to play the scenario game. We rolled up one of the new 2014 scenarios. Into the Breach – It had a single zone, two effigy objectives, and a flag. Dominating the flag gave a single point, the zone was a pair for dominating and a single point for controlling, and if I took out his objective, I’d get a point: 5 to win. I didn’t really know how the game’d play out, but his deployment was a wall of arm 18+ on the flank with the zone, and enough deployed to the flag to keep me honest. I deployed with the soulhunters to the zone flank, the bane knights ready to wander through a building on the flag flank, and the bulk of my forces front and center. Its my general deployment: A central deployment will allow me to adapt to whatever the opponent does. He tries to force one side or the other, and I’ll slide off to the opposite and play cagey. If he goes center, I’ll try and envelop: I almost always have superior numbers as cryx just does infantry well, so envelopment is always a potential.

He took first turn and trundled his dwarves up the field. I find their speed 4 allows me to do more than I’d expect with some of my units, but their having ranged models makes up for it with significant threat projection. I’m worried that he’ll gun down important models, so I’m playing a little cagey. After turn one, I abandon the flag. I’d originally sent Asphyxious that way, but He sent Brun and Lug over, and I don’t think that I really want to commit enough to take them out. The center of the board, however, turns out just as perilous for him, as I was probably within 1/4″ of being slammed by a Basher and into the stand of trees. With no focus. He chose not to go for it, so we will never know, but It was really, really close. After realizing that, I reached out and blew the damned thing off the planet: Parasite + 3 banes will do most models in for the count. I softened it up a little with other models first, but it was off the board. Slamming into the front line with the Soulhuntersat the top of turn two cleared the Zone, and I camped firmly inside it, scoring with Asphyxious who had teleported over to get his toes into the zone, now safe from a removed Basher.

I was up 2-0, but he wasn’t going to make it easy on me. Gorten popped his feat, and slid half half the zones worth of models either out of the zone or into a position that they were easily dispatched. Thankfully, I had Asphyxious safely in the back, because everything else was murdered. He moved about 3″ deep into the zone with enough models to make scoring very difficult. With the turn passed over to me, I had to rely on everything I had to score 3 point by killing the effigy and dominating the zone. I shot the damaged effigy with the Withershadow Combine, did damage to it, but not enough to take it down. That complicated matters as there was an undamaged Gunner and some very frustratingly placed Rhulfolk in the zone to take care of. The way it was all situated, there was a single dwarf behind a solid line of models that I could not easily get to. Tartarus was in range, but thresher would end with that single dwarf, in combat, still contesting, with only ranged/magic attacks to get to him. I had to use Asphyxious to trash the gunner, because no one else was available. He succeeded and used the rest to clear some dwarves, teleport back and lob a hellfire at the Objective, killing it. One point, two to go. Darragh used some strange charge angles and the power of his horse, cleared the angle for Tartarus to charge in and sweep the last few dwarves out of the zone, netting me two points.

It ended the game, but it was nothing representing easy. A lot of rolls had to go my way towards the end there in order to pull it out. and after that, If it all failed, I was going to face an unhurt Gorten, a nearly full unit of Horgenhold, and a driller to the face of Asphyxious. Things were not going to be pretty. It was a fun game, though. My buddy is a great opponent. The rust is starting to come loose, and hopefully I’ll be able to play again, and more often, soon.