The Dream Machine Bundle (All 6 Chapters)

Even though we've mostly moved on to other projects, we're still going to go back and tweak and fix The Dream Machine whenever we feel like it. That's just how we roll. None of this months changes introduces anything new, but even though they're all fairly minor tweaks they all add up in the fullness of time.

We're keeping our other projects under wraps for now, but expect more announcements in the not too distant future.

We just released an update for the game in order to fix some problems people have been reporting. Nothing major. Just small tweaks.

The biggest change is that I made the helmets work both ways. It's mostly a convenience tweak. Working out who should wear which helmet was a bit of a stumbling block for most people, so I just made them work interchangeably. That's how I roll, people!

UPDATE: I made a slight modification to my previous rule change. The player now has to solve the helmet puzzle correctly in Chapter 2. But from then on the helmets can be used interchangeably. You might see this as the game breaking its own logic, but I see it more as the game editing out content the player has already seen. Since the player has already proved he/she knows how to use the helmets twice, there's no reason for them to solve that puzzle again and again and again after that. The game presumes what they want to do, and gets on with it.

To be honest, we haven't really worked a whole lot on the game this month, because we've been busy enjoying the summer. Summer in Sweden only lasts for about 15 days, so you'd better make the most of it...

We've also been working on a small game, that will be announced in more detail at a later date. It's a sort of palate cleanser, after the huge undertaking that was The Dream Machine. Stay tuned.

We're also running a sale right now, so if you haven't already picked up the game – now's the time!

How's things? We hope you're busy enjoying the summer sun, if you're on the northern hemisphere. If you're on the bottom of the planet, why not pop over across the Equator and join the party with the rest of us? There's plenty of room up here.

If you're not in a party mood and would rather sit inside and play a game or two, then may I make a suggestion? Play The Dream Machine! It's a spectacular game with lots of stuff in it. It's got clay, cardboard, words, puzzles etc. Everything a growing boy/girl/other needs.

Oh, and it's also received a very recent update, which may or may not make the proposal sound more appealing to you. I don't know. Tastes vary.

It's now been about a month and a half since we released the last chapter of The Dream Machine. We hope you've had the chance to play it and we hope you enjoyed it!

Since the release, we've been busy fixing the reported bugs, making sure everyone has as smooth an experience as is possible. Things seemed to have calmed down a bit during these last few weeks, though, so we're moving back into our old groove of updating the game on a somewhat monthly basis. There's still a lot we'd like to add or tweak, so expect this to be an ongoing effort for some time to come.

Also, the Steam Summer Sale is upon us, so if you haven't yet picked up the game, now's the time!

We're less than a week away from launching the sixth and final installment in our epic series, The Dream Machine. We can't wait to get this game into your hot little hands. That's why we have the entire game on sale this week. This has been the most fun and difficult thing I've ever done.

The first chapter of The Dream Machine came out way back in, wow, December 2010, but the sixth and final episode of this claymation/cardboard/built-from-real-sets adventure game finally has a release date: May 11. May 11 2017. That's next week, or around two-and-a-half years since the last chapter released.

Not that I'm annoyed at the increasingly long gaps, because a) I've only played the first chapter, and b) just look at how much effort goes into each and every scene.

I'm not entirely sure what The Dream Machine is all about, other than it stars a man named Victor, who moves into a distinctly creepy apartment in the first chapter, before travelling to far more fanciful, dreamlike worlds made from real-world materials including cardboard, broccoli and, er, condoms. "In the concluding chapter," the Steam page for Chapter 6 explains, "Victor must journey to the heart of dreams in order to rescue his loved ones from the dream machine". That sounds suitably climactic.

From what I've heard, each chapter has been gradually getting bigger and more ambitious, with a slight increase to the price tags to match. If you're looking to get onboard, know that a sale is planned for the previous chapters on Steam, presumably at the same time that Chapter 6 releases.

It's now exactly one month left until release. Writing that makes me both nervous and excited, as I'm sure you can imagine. It'll be a pretty hectic month, but that's part of the fun.

Today we're releasing a NEW TRAILER for the game: Youtube Link . It contains some shots from Chapter 6 to whet your appetite. Consider that a spoiler warning if you absolutely don't want to see anything from Chapter 6 pre-launch. Feel free to share the trailer with everyone you know.

As if that wasn't enough, we also just released an update to the game. It contains quite a few things, though most of them are under-the-hood stuff in preparation for the launch.