Description:

A basic Shift-JIS table file encoded in Shift-JIS and including the half-width characters in the 0xA1-0xDF range.

If you just want to extract Shift-JIS text from a game, you would be better off using a Shift-JIS table file encoded in UTF-8. But, if you need to re-insert any Japanese back into a game with a tool like ARMIPS, you will probably need a Shift-JIS encoded table file like this one.