Player:Heroes Of Xanadu - I just love this game so much... The game over screen of Ganon still haunt me to this day. Back when i was a kid Zelda 2 had the most intimidating soundtrack of all the game i played in the 80s. Zelda 2 had some great combat system for a game released January 14, 1987 in north america.

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Watch Heroes of Xanadu explore and conquer the fantastic world of this awesome adventure! The first part of the run was hard,surviving on life level 2 for a long time, especially 11:49 death mountain without any candle but i usually play better and upgrade my gaming when the difficulty goes insane and that exactly what happen in the death mountain caves and later on,the same thing happen with death valley without 1:32:39 any candle or cross as you will see later in this video.I show a strategy that can be use to handle the first Fokka 1:37:57 "blue Bird Knights"in the great palace.Overall,Fokkas are widely considered to be the most difficult regular enemies in the game.They are also immune to the Spell Spell. Consequently, it is safest for Link to flee from them.The Degu Bubble yes the big one! 1:38:27 and also

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the Bot Master 1:40:15 are uncommon and cute but they also do a tremendous ammount of damage to link.Sloth handle them without any trouble.I got all the link 1-up doll except the one close by the haunted graveyard.Water palace 1:06:01 is big and my least favorite palace of the bunch.Watch me jump on the kid head and stab him with my sword at 50:22.I use the fairy many time in this run to help me go through keyhole and save some time.Look like a football match at 1:32:48.Drop for killing six big or small foes - exp point or magic.Western continent end at 49:11 - Eastern continent start at 49:17. Often considered the Zelda series black sheep, Zelda II: The Adventure of Link gets a lot of undeserved hate. Many players complain that the game is too difficult, too large, or that it strayed much too far from the original zelda

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game’s design. Despite these issues, Zelda II’s legacy is filled with many overlooked features that should redeem its status among even its staunchest haters.If there’s one thing the original Legend of Zelda was lacking, it’s definitely non-player characters. Sure, you have Link, Zelda, and Ganon (Gannon), but outside of the occasional old man in a cave, there’s not much else. Zelda II rectifies this problem by giving players numerous populated towns that house items, spells, side quests, health-refilling hotel visits, and more. These towns, named Rauru, Ruto, Saria, Nabooru, Mido, and Darunia (cleverly recycled as the names of Ocarina of Time’s sages 10 years later), frequently tasked the player with exploring the town to acquire a new power before heading off to the next dungeon. This may be commonplace in the

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Zelda series today, but it’s worthwhile to look at the larger picture and appreciate what a big step this was for the series overall. Of all the changes Zelda II made to the original’s gameplay and design, the most controversial is shifting the primary action to a 2D plane. While the original Legend of Zelda featured brief side-view sections in its dungeons, mostly when picking up a new item, Zelda II shifts all of its awesome non-overworld action to the 2D side-scrolling plane. This meant every town, dungeon, and enemy encounter was played out in this new fashion.Link can attack forwards and backwards, as well as above and below him. Compared to the original Legend of Zelda, and even A Link to the Past, the player only needs to consider the overhead angle of attack, Zelda II makes the player focus on vertical space.