(Skyrim and Fallout is made by a different development team totally separate and independent from ID Software)
(Bethesda Softworks[publishing duties] is not the same as Bethesda Game Studio[development team])
(id Software is a subsidary of a private holding company Zenimax Media, that's why ID's games use "Bethesda", their internal publisher, previously Rage was planned to be published by EAPartners, Crytek and Valve still use it, but they can walk away at any time, the days when publishers had so much word over everything is over!)

MAC: - Unknown time after main releaseWindows PC and Steam: Can be delayed a few days if necessary.X360: October 4 2011 - October 7 EUPS3: October 4 2011 - October 7 EULinux: "not anywhere soon but not off the table" + "the lowest priority on the totem pole" (read below for what you can do)

Platform NOTES:

-- If you do not have much empty space on your console's hard drive then you may consider the PC version - not just because it's the best version but because of convenience - you'll save money not buying the absurdly overpriced microsoft-signed HDDs.

-- Linux was planned but then put on a condition "'It isn't out of the question, but I don't think we will be able to justify the work. If there are many of Linux users playing Quake Live when we are done with Rage, that would certainly influence our decision.'"

-- x64 bit PC version of RAGE is not shipping! Post-release (according to carmack at QC-Q&A) - I HAVE CONTACTED BETHESDA ABOUT THIS - SOUNDS ABSURD - only on steam ?!?!?

ID Software has reputation of releasing top quality products. ID Software is the most influential software developer. All those call of duties run ID Software technology.

The game is NOT an RPG - it may only have certain disconnected RPG elements.

It's not like Fallout and Not like Borderlands and Not like Bioshock and Not like Skyrim.

The game started development in 2004. The IDTech5 engine was in development alongsize. The game's art was dumped at one point because it was first meant to be a "minigame", but they choosed to dump and make better stuff, this was due to a technical reason of how megatextures work *** (don't know exactly - should go watch old interviews again)

SYSTEM REQUIREMENTS: -----------------------------------------------------------------------------------------------------

- The game does not have to be installed - installation only improves texture-load performance which will look better if you care about blurry textures for a bit of second while intense action is going on.

- PS3 Allows a Partial install - How much of space that Partial install takes is yet unknown. PS3 will not allow FULL Install. Partial Install size is currently still in negotations how much will it be.

You can install Disc1 --- when done -- delete Disc1 and install Disc2 - ...etc
UPD: Practically you only need 7-8 GB of FREE SPACE on X360 to OPTIMALLY play RAGE.

GAMEPLAY & FEATURES: ------------------------------------------------------------------------------------------------------
(things what we know from interviews and reviews)

- Extensive CO-OP features on consoles - ONLY ONLINE FOR PC.
- Vehicluar-combat style multiplayer
- Split-Screen multiplayer feature on consoles. *** AND PC ? **** ... doubtful
- X360 Controller support for PC.
- A super-hard "Nightmare" difficulty mode for SP.
- +20 Hours of gameplay if you do it 100%
- "The shotgun may well be the best shotgun since F.E.A.R."
- You can pick up and carry all weapons at once! - (somebody said "it's not 1996 anymore" .... say what)
- Enemies react based on where you shoot them - very impressive animation
- You can craft items
- Enemy AI is has a lot of detailed "touches" - great inteligence
- You can pick up ammo and items from dead enemies
- There are lots of side missions in SP
- The game contains some form of economy(buying ammo and guns)
- Sniper-rifle confirmed
- Vehicle hadling is great
- Jet Packs ?
- Sewers around the game are CLOSED if you buy used(2nd hand market) RAGE. (not big of an issue at all)

*** The new Water Service gameplay that shows split-screen , a text called "press E" can be seen - this indicates it's a PC version video - i call this a maybe - it can be locked off in the final PC version , likely a console-command either locked or removed but why would they do that (i bet there will be a surprise reveal video playing with keyboard and an 360 controller on one PC) - the point is it will probably be there and not totally removed so with a little bit of thinkering it could be enabled.

**** Due to the new update about COOP status on PC - split screen looks doubtful. (but still hackable via dev-con or dev mode would be great)

- "Acceptable Sacrifice": No dedicated servers - * >>> UPDATED <<<(@ Carmack's Notes)
- Flash GUI stuff was converted to C++ for extraordinary great performance of in game's menus. (many games have that feel of unresponsiveness of buttons)
- In-game developer-console for PC
- Console controller response(lag) has been greatly optimized compared to other games.
- The game is incredibly "bug-fixed" - code warnings were treated as errors. - **
- 60 Frames per second on all consoles.
- Native 1080p resolution on all consoles.
- The game can be played in OPENGL mode on PC.**
- Shipping with CUDA support for nvidia stuff on PC (not a major implementation "only a small modular part")
- PS3 may look better because of extra space for textures (bluray)
- X360 may perform better with texture loading because it can be fully installed on HDD

Technical notes:

* Carmack said it was primarly a singleplayer title - and is not needed for this kind of mp
* Also added that they had a lot of work with IDTech5 alone.
* (UPD) Great news about this below in Carmack's Notes Section.
**Great code analyzation and optimization ... probably the most reliable game in history.
*** We have no information if OPENGL option would be available on windows PC. (used for MAC)

-Here is the Carmack's Chart of how the texture-streaming will be performing from best to worst:For Rage data streaming,
PC HD full install > 360 HD full install > PS3 partial install > 360 HD cache > 360 DVD

Click to expand...

- Carmacks note in an unrelated discussion: "because on the PC it's a steam release" - that doesn't really mean anything, steamworks or not we have no idea, retail version might be delayed to release PC version on the same date as steam - PC version can be delayed a few days if Carmack chooses so. Nobody at bethesda is talking about that. Carmack was talking about "working on PC version longer" - i do not know why Steam is the problem it's making PC version delayed, we don't really have idea - maybe because they need to integrate steam really good making sure it doesn't cause problems ? all speculation at this point.

BREAKING NEWS: At Carmack's QuakeCon Q&A that was uploaded to youtube just a day ago reveals possibility of DEDICATED SERVERS and "MORE DLC" support if the PC version's multiplayer proves to be popular.
Carmack says:

"it was not the core focus of the game, it's fun stuff, but we were beating ourselfs just to get everything done on the singleplayer side of things on this, it's not out of the question that we can make one in future on the PC, if it turns out there's a large PC community playing RAGE's multiplayer, we'd be thrilled to see that and support with DLC and Dedicated Servers are not out of the table, but that's not what the shipping project is."

Click to expand...

Note: Carmack also said they are "under marching orders to make dedis for future games" (doom4)

(Buying the PC version was already the way to go because it offers reasons versus other PC games. This is shaping to be a MUST HAVE! )

The biggest problem with first person shooters now, is that people are facing modern warfare fatigue, you had a few titles that have been hugely successful, that have a certain formula, and everyone else said "if we do this formula and bake it just like this, we'll be successful", players are smart, fans know, just because they liked one game that worked like that, doesn't mean they'll like every game that works like that. So with RAGE, it doesn't follow any formula, heck it doesn't follow even what we done in the past, it's different than your "i got two guns and im gonna remove full of ... russians" you know, what am i gonna do.

Click to expand...

Because you can create and edit Megatextures with the id Studio and this process takes up a “shitload of RAM” we limited the Studio to 64 Bit.

I have to admit that i have never, seen, played, tried, watched ... anything from Borderlands.

Until Now.

People are comparring this:
youtube=watch?v=EpO2CCxH_D4

with this:
youtube=watch?v=Hm1FOnSbHXA

What on earth are people ... thinking ?

Admittingly it's a suspiciously similar style when you see the wasteland, but come on, it's only the wasteleand. That's just people's subliminal opinion because the wasteland-ish appearance is what stucks in everyone's head.

Where is it listed that Rage is confirmed for the Mac? Tom's Hardware says otherwise. I'm sure a Linux port would be confirmed if a Mac port was also confirmed.

And what's up with no Eyefinity support at launch? Does that mean they'll add it later, or what? The no dedicated servers thing seems to be a highly contagious disease infected on the PC developers by Infinity Ward, so I'm not too surprised to see those missing. At least this is a primarily single player game anyway.

The game can be played in OPENGL mode on PC.*

Click to expand...

I thought Rage was OpenGL only for computer, so that would make your statement 'has to' instead of 'can'.

Where is it listed that Rage is confirmed for the Mac? Tom's Hardware says otherwise. I'm sure a Linux port would be confirmed if a Mac port was also confirmed.

And what's up with no Eyefinity support at launch? Does that mean they'll add it later, or what? The no dedicated servers thing seems to be a highly contagious disease infected on the PC developers by Infinity Ward, so I'm not too surprised to see those missing. At least this is a primarily single player game anyway.

I thought Rage was OpenGL only for computer, so that would make your statement 'has to' instead of 'can'.

Click to expand...

OPENGL support is there - it's used for the MAC version and probably ID would allow us to use it in the Windows PC version.

They can probably add Eyefinity support later - it depends on popularity of the PC version, if fans are going to want it, they're going to make it.

As far as linux goes - i added more info to the new update which will be shortly. Linux has not been an officially supported platform since quake 3 - Linux is the last on their list - MAC may be released a few months after - during quake con Carmack did not have final info - it's still in negotations.

Linux users can influence Carmack by playing a lot of QUAKELIVE on linux (they detect on what system you play - it must be linux) - this would make them decide to make RAGE into linux version faster.

I have to admit that i have never, seen, played, tried, watched ... anything from Borderlands.

Until Now.

People are comparring this:
youtube=EpO2CCxH_D4

with this:
youtube=Hm1FOnSbHXA

Seriously, what on earth are people thinking ?

Admittingly it's a suspiciously similar style when you see the wasteland, but come on, it's only the wasteleand. That's just people's subliminal opinion because the wasteland-ish appearance is what stucks in everyone's head.

There's difference in genre ... a lot of difference.

Click to expand...

it is a similar graphical method, combined with a similar setting. honestly, I loved borderlands and I sincerely wish there were more games like it (besides borderlands 2). and the way id describe it, they make it sound like it is set to accomplish similar things.

it is a similar graphical method, combined with a similar setting. honestly, I loved borderlands and I sincerely wish there were more games like it (besides borderlands 2). and the way id describe it, they make it sound like it is set to accomplish similar things.

Click to expand...

That's because i don't play RPGs ... just not such a type of guy.

I can tell you that the engine and graphical methods are light years apart.

With "style" i only mean the result color and theme style - has nothing to do engine technology.