The Dragon Age RPG brings Thedas to your tabletop!
Now you can experience BioWare's rich and engaging world in a classic pen & paper roleplaying game. This new Core Rulebook combines the rules and background of the original game under one cover for the first time, and adds a brand new adventure as well. The game system is easy to learn and play, and the book is packed with lore from the... [click here for more]

Freeport is one of the classic city settings of fantasy roleplaying and it’s back—bigger and better—in this monstrous new sourcebook for The Pathfinder Roleplaying Game.
Clocking in at a massive 544 pages, Freeport: The City of Adventure lovingly details a metropolis that mixes fantasy tropes, piracy, and Lovecraftian horror into an action packed setting for your RPG campaign.... [click here for more]

The Player’s Guide to Freeport gives you everything you need to create and master a character in a Pathfinder Roleplaying Game campaign set in the City of Adventure.
Lead designer Owen K.C. Stephens used his system mastery to craft new rules and options perfect for Freeport or any other swashbuckling/nautical campaign setting. You’ll find three new character classes— freebooter,... [click here for more]

Note: This book is currently available as part of a pre-order print bundle through the Green Ronin Web site.
The Advanced Bestiary was one of the classic books of the d20 era and now it’s back for the Pathfinder RPG! The revised and expanded book features over 100 templates, a sample creature for each one, and brand new color art throughout. With concepts ranging from the... [click here for more]

With the fall of House Targaryen, an uneasy peace has settled over the land, but it stands on a razor's edge. King Robert rules, but his reign is haunted by the dark deeds of the past and imperiled by the corruption of the halls of power. A Song of Ice and Fire Campaign Guide describes George R.R. Martin's Westeros in lavish detail, providing full details on all the major regions and principal... [click here for more]

To get the full experience of A Song of Ice and Fire Roleplaying, you must play a chronicle and engage in the Game of Thrones. With a setting as rich as Westeros though, where do you begin? The answer is the Chronicle Starter. This useful sourcebook details six sample houses, any of which can be run by the Player Characters. Choose your house and allegiance (Arryn, Baratheon, Frey, Lannister... [click here for more]

The King is dead! Long live the King!
Adventure gaming returns to Westeros with A Song of Ice and Fire Roleplaying, Green Ronin's ENnie Award winning RPG. Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an all new and easy to learn game system specifically designed to evoke... [click here for more]

A Game of Thrones Edition is the new core rulebook for A Song of Ice and Fire Roleplaying. Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy to learn system specifically designed to evoke the atmosphere of the best-selling novels and hit TV show. This edition includes... [click here for more]

Your Planar Adventure Begins Now!
This exciting entry in the critically acclaimed Races of Renown series fully details aasimar and tieflings, as well as half-fiends, half-celestials, and many of their cousin races. If you've been looking for an easy way to integrate planar elements into your campaign, look no further. Aasimar & Tiefling is your one stop shop for planar... [click here for more]

Bring On the Monsters!
Awaiting you between the covers of the Advanced Bestiary are over 100 new templates that put the power back into your hands! With concepts ranging from the apocalyptic four horsemen to the bizarre id ooze and stone idol, this book offers unprecedented flexibility for campaigns of any style. These templates can be combined with monsters from any other source to create... [click here for more]

Gamemasters Wanted!
Anybody that's ever run a game knows it can be a chore. Between stuffing monsters in dungeon rooms, drawing maps, finding that careful balance between giving the PCs too much or, worse, facing the dreaded TPK (total party kill), it's a tough job being the GM. And whether you're an old hand, with several editions under your belt, or a first timer, still wet behind the ears, you... [click here for more]

Dragons and Dungeon-dwellers Beware!
The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced Series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tools to create... [click here for more]

Elves a bit dull? Dwarves tired? Humans bland? Drow not cool enough?
What you need are the Advanced Race Codex PDFs from Green Ronin Publishing. These e-books enhance and expand your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very best of Green Ronin's Races of Renown series, the Advanced... [click here for more]

Strength of Stone, Will of Steel!
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and... [click here for more]

Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very best... [click here for more]

Masters of Illusion!
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn... [click here for more]

Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very best... [click here for more]

Take Hold of Your Destiny!
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities.... [click here for more]

With Cloak and Dagger...
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities.... [click here for more]

Take Hold of Your Destiny!
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities.... [click here for more]

Battle & Loot is a series of PDFs for GMs using the Adventure Game Engine (AGE). Each entry includes new monsters, treasures, and story ideas that are easily adaptable to any fantasy setting. A Battle & Loot PDF is a toolkit you can use to build anything from a single encounter to a collection of scenes totaling a whole adventure. Remix the game stats, themes, and motifs... [click here for more]

Alien horrors are terrible creatures from beyond space and time. Their bodies and minds conform to strange laws foreign to normal mortals. Possessing potent sanity-bending abilities and physical might, they are a threat not only to the stalwart adventurers who battle them, but to reality itself. This product includes tips on integrating alien horrors into your AGE campaigns, along with rules... [click here for more]

Strange mixtures of animal and beast, the idea of the bestial humanoid who combines human cunning and animal ferocity can be found in numerous cultures and entertainment media. From heroic half-animal men to hungry tribes of man killing beasts, they can be a serious threat or unusual ally to many adventurers. Includes cute and furry and dangerous beastmen, centaurs, fish men, minotaurs, and reptile... [click here for more]

A motley collection of animal parts brought together in one terrifying package, chimeric beasts are a mainstay of fantasy fiction, mythology, and roleplaying settings. From the noble half-lion half-eagle griffons to various abominations crafted from twisted occult science or sorcery, these creatures provide a serious challenge to even the hardiest adventurers.
Includes AGE system entries... [click here for more]

Writer Byron Molix and Developer Jack Norris take to the frozen barrows and icy waters of the North to bring you the menace of the draugar. Restless murderous undead returned to torment the living, the draugar are a great resource for any GM looking to add some new threats to their campaign. In addition to several examples of various draugar, this product includes a template for creating your... [click here for more]

Larger than life threats, giants are a staple in fantasy, mythology, and folklore. There’s something about angry, powerful humanoids of truly monstrous size that sparks terror and wonder. Giants come in various sizes, types, and range from savvy tricksters to near-mindless brutes. This PDF provides background and rules for using giants in your AGE campaign, including three giant types, elemental... [click here for more]

AGE Explorations are short, experimental products for the Adventure Game Engine (AGE) that expand the rules in different directions. Each entry in the series presents new game mechanics, systems, or other content to help change the way you play. Add just the Explorations products you want to your AGE campaign to get the style of play you're after. Change your game with AGE... [click here for more]

AGE Explorations are short, experimental products for the Adventure Game Engine (AGE) that expand the rules in different directions. Each entry in the series presents new game mechanics, systems, or other content to help change the way you play. Add just the Explorations products you want to your AGE campaign to get the style of play you're after. Change your game with AGE... [click here for more]

Freeport is in crisis as war breaks out on the high seas and orcs riot in the streets. A map promises the biggest haul of booty in history, but nothing is as it seems. Buried with that treasure is a terrifying evil Freeport thought banished forever. Black Sails Over Freeport, the first mega-adventure for the award-winning pirate city, is filled with enough swashbuckling challenges to test... [click here for more]

Fear the Shadows
Standing on a hill overlooking the lands of the Kirsvald is an ancient mansion, the seat of power of the Staufen family. After years of decline and creeping corruption, the once noble house has become a den of wickedness and the center of a twisted plot orchestrated by an ancient evil. Now the locals fear the Staufen name and hate the oppression that has become their lot. It is into... [click here for more]

What Lies Beyond the Towers?
Stretching north of the imposing mountain range known as the Towers is a vast and primordial swamp. Countless tales and legends hint at its deadly horrors, ancient evils, and lost treasures. It is said that incredible riches lie submerged beneath the swamp's fetid waters, just waiting for bold explorers to uncover them. Indeed, many have tried, but bands of bandits and... [click here for more]

Revenge, Murder, Mayhem!
The newest in Green Ronin's Bleeding Edge line of 3rd Era adventures, Dirge of
the Damned finds the heroes involved in a twisted plot involving intrigue,
investigation, and murder most foul. What begins with a chance encounter in
the woods draws the player characters into a quagmire of corruption that
shows itself with the attempted murder of the Magistrate.... [click here for more]

Twisted Plots, Limitless Evil
The Laughing Badger has long been a popular stop for travelers, merchants, and adventurers bound for distant lands. The last stop on the fringes of civilization, this inn offers a warm bed, fine meal, and the company of a friendly and welcoming staff. People from miles around all agree that the Laughing Badger is without peer. No one would think of harming the family... [click here for more]

A terrible tragedy struck the tiny village of Erburg, and the people there have just begun to put their lives in order. However, a new evil is rising that intends to destroy them all. When a veritable army of shuffling undead horrors spills into their streets, the locals know that this is the beginning of the end...unless a band of heroes can find the source of this new threat and put a stop to it.... [click here for more]

Darkness Falls on Ceranir!
For centuries, the academy and fortress of Ceranir has kept the lands safe, but when no help emerged in the face of a terrible undead attack on the village of Erburg, the locals have become frightened and disturbed by the apparent silence from their protectors. Those messengers who have returned bring stories of an eerie silence, and no means to enter. It falls to a band... [click here for more]

Ancient Evils Descend on Freeport!
A new day may have dawned in the City of Adventure, but evil still walks the streets of Freeport, and foul plots hatch in its shadows. When beggars start disappearing, Finn, halfling leader of one of Freeport's most notorious crime organizations, the Syndicate, grows worried and "requests" the heroes look into the matter. This, however, is no simple murderer or overzealous... [click here for more]

We've Got Your Vile Darkness Right Here!
Devils, demons, and daemons--these are the ultimate servants of evil. Learn all their foul secrets in The Book of Fiends, the definitive sourcebook on these fell creatures. This tome collects Green Ronin's critically acclaimed Legions of Hell and Armies of the Abyss sourcebooks and combines them with the long awaited treatment of daemons,... [click here for more]

The Cavalier is Back!
More than just another mounted warrior, the cavalier is the iconic knight, whose excellence in arms, horsemanship, and dedication to the chivalric code set him apart from other warriors. Blending the best traits of nobility with martial prowess, the cavalier is an invaluable addition to any adventuring party. The Cavalier's Handbook, the newest in Green Ronin Publishing's... [click here for more]

When darkest sorcery and the mysteries of magic are laid bare, such power will shake the lands themselves. Chronicle of Sorcery is a supplement that details the core mechanics for magical power into any game powered by the Chronicle System, providing the foundation for entire systems of sorcerous might. Includes the basic Sorcery mechanics, new Benefits and Drawbacks, Common Sorceries,... [click here for more]

From the dawn of feature films, fans—be they artists, gamers, visionaries, writers, or dreamers—have drawn inspiration from the big screen. Now, between the covers of Cinema & Sorcery, embark on a decades-long journey through time from the earliest days of sword and sorcery films up to the present day.
Learn the who, the what, the where, and the how of your favorite fantasy... [click here for more]

Green Ronin's fun with Shark Week 2015 wrapped up with a free Chronicle System PDF, compatible with our A Song of Ice and Fire Roleplaying Game. And it's the big one: stats for a great white shark. If you were watching earlier in the week, you'd have seen our devs share another sharky idea for your SIFRP campaign: "Did you know that House Farwynd of the Lonely Light, a House... [click here for more]

The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in the comics to the conventions of cosmic stories and characters. In the pages of The Cosmic Handbook... [click here for more]

Creatures of Nightmare and Legend!
Heroic adventurers - not to mention pirates, brigands and ne'er-do-wells - need monsters to overcome, fiends to thwart, and hostile wildlife to discover. And nothing enhances a setting like a selection of creatures that were specifically created for it.
Creatures of Freeportis just that - 96 pages of monsters great and small, and all of them belong in... [click here for more]

Burn, Baby, Burn!
Enter the world of Damnation Decade, a Mythic Vistas setting for the d20 Modern roleplaying game and True20 Adventure Roleplaying. Inspired by the darkly satiric sci-fi cinema of the 1970s, the game throws the heroes into an off-kilter version of 1976--where the worst-case predictions of a paranoid era came true. The world's environment is collapsing,... [click here for more]

Return to the beginning of the d20 phenomena with this classic adventure! The original version of Death in Freeport was released on August 10, 2000, the very same day as the 3E PHB. Despite a very large print run, the adventure sold out within a year and has been out of print ever since. It went on to win the very first ENnie Award and the Origins Award for Best RPG Adventure. Death in Freeport Revised... [click here for more]

Your campaign would go nowhere without characters. You need ruthless villains, steadfast allies, and colorful locals to bring your game to life, but creating believable characters takes time. Enter Denizens of Freeport, a rogue’s gallery of characters from Green Ronin’s trademark setting. Within these pages there are more than 60 ready-to-use characters, with backgrounds, personalities,... [click here for more]

The desert feasts on the bones of those who venture into those forbidding wastes. Baking heat and scouring winds are only the most obvious of those threats; the wise know other, more bloodthirsty dangers await hidden from view. From the voracious djinn-hound to the whispered legends of the golden kraken, explore what lurks in these treacherous lands! Desert Threats is an all-new bestiary... [click here for more]

Infamous for ferocity, the wyverns of Thedas are legendary to commoner and king alike. Bring these fearsome creatures from the "Mark of the Assassin" video-game DLC to your Dragon Age tabletop RPG campaign with this PDF containing complete statistics, game-world lore, and information on the notorious and rare hallucinogenic liquor concocted from wyvern venom. The newest entry in the Dragon... [click here for more]

Wherever he goes, Varric Tethras (wisecracking rogue and stalwart companion in the Dragon Age 2 video game) makes friends, learns the local stories, and gleans the choicest scuttlebutt. Wherever he goes, his prized and distinctive crossbow, called Bianca, is sure to be at hand. Wherever he goes, he encounters trouble and treasures worth telling about.
In Faces of Thedas: Varric, we learn a... [click here for more]

The Dragon Age Game Master's Kit is your next stop after Set 1 of the Dragon Age RPG. It features a 32-page adventure by Jeff Tidball that can serve as an introduction to the game or as a follow-up to The Dalish Curse. It also includes a PDF of the GM screen, the panels of which can be printed out by GMs as quick reference sheets. With the Game Master's Kit and Set 1 of the Dragon... [click here for more]