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On Call Tile Map Engine

This system allows you to load very large levels into your game while only rendering a small portion of the tiles at any one time. Using a array based system we load in and transpose the tiles on the fly and remove and tiles outside of the "barrier"

Stream levels with 1000's of tiles, only using 170-220 actives at once

Had to find the video where you demonstrated this, but notice that the screen size is different than the example.

I've been playing with this for a while now, and trying to double the size of the frame (320x256 to 640x512)
I modified Frame 18 to the half of the frame sizes, but where is the 288 coming from? they are all the same, in the video it shows that that value is the frame size, but then the 288 doesn't add up in the example file?

Furthermore, I tried Event 28 doubling the loops, but everything is still messed up.
Are there more events that needs to be modified?

I can't seem to get it to work on 640x512 and don't know what I am missing here