swen nater was set for 34 minutes, he played 29 (no fouls at all)- this is egregious, especially considering the fatigue penalty that will set in for lower minutes players at the 10 game mark

I've already given you guys a perfectally sensible and easy to program solution to most of the minutes management issues experienced in the sim. You've been sitting on that solution (more timeouts) for several years now.

I dont expect you to tell me anything I dont already know but I like to practice typing

4/10/2012 11:51 AM

Customer Support

Charles,

Thanks for the feedback. As I'm sure you know, the flow of the game can affect minutes played a little bit.

4/10/2012 12:55 PM

felonius

which is why you should program in scheduled time outs like they have in real life

also you could add conditional timeouts in response to scoring runs adding even more realism while addressing/mitigating the issues with your time management system

if you were wondering if Dwight Howard could foul Dwight Howard out of a game in 16 minutes the answer is yes - I'm pretty sure that we've all wondered: "what if Dwight faced himself? would he foul himself out in 16 minutes?" we've done that, right?

my feeling is this - 2 teams with a lot of players in common, fairly similar make-up should never (given the notional objectives of this game) be 50 points apart because of abberant outcomes - we are clearly not getting what we pay for when we draft - instead we are grabbing a handful of dice and hoping to get a chance to shout Yachtzee!

from the sim match-up page: "Historical match-ups are awesome, but you can take it a step forward with SimLeague Basketball. Build your own dream team of historical players and then compete for prizes against other members in a full-season. Leagues simulate 2 games per day and include extensive stat tracking and gm options. There's also the X's and O's stuff -- depth charts (that dont work), double-teams (that dont work), tempo, defensive sets (that have negligible impact) and more!"