The bug-ridden and virtually unplayable initial release of both BF3 and BF4 "worked". Just not very well.

When you're a mod of a game that's been out for a year and you are re-using 80-90% of the old game's assets, how much could go wrong?

I for one, have no interest in finding out. The desertion of the LAN and modding community by DICE/EA and the hard-to-swallow pricing on their "buy in instalment" games has left the BattleField series laying in a shallow grave. I have no interest in what they're doing with the corpse.

There are 10 types of people in this world. Those who understand binary and those who don't.

"We actually started on this more than a year before Battlefield 4 came out."Really? Doing what? Setting the price? The "BETA" they released was little more than a lazy mod of BF4 with 70-90% of the same assets and sound-effects.

Release mod tools for BF4 and watch a dozen different people do a better job in half the time.

Future games like DayZ, Alien Swam, DOTA, Counterstrike and Natural Selection have all been smothered in their crib by the DLC Cash Cow vetoing the modding community.

Shallow, greedy short-term thinking.

I have bought every BattleField title on the PC since the game series began. BF4 was the last one I will ever buy.

The last two BF games were plagued with bugs and were killed off by slicing the player-base in half each time with every paid map-pack, leaving servers empty of all but those who bought into the "Premium".

There are 10 types of people in this world. Those who understand binary and those who don't.

Beelzebud wrote on Sep 4, 2014, 00:23:I hate to be this guy, but what made Alien a success had more to do with Dan O'Bannon writing a terrific script, and H.R. Geiger bringing the aliens to life.

Once Cameron was on his own it quickly just became action movie fodder, and the "haunted house" creepiness was gone.

Sorry, but Ridley Scott (Blade Runner,Thelma & Louise, Gladiator, Black Hawk Down, etc.) made Alien, not James Cameron. Cameron only did Aliens. Dan O'Bannon and Ronald Shusett were only scripted the first film, they didn't write the script for Aliens. I don't think Gieger had any input on the sequels either.

Alien was a suspense/horror. Aliens was an action thriller. Alien 3 was a Pepsi commercial with slime. Aliens 4 was Sigourney Weaver's pension contribution.

On topic, I bought A:CM based on what I had seen demonstrated at E3 and Gearbox/SEGA knowingly mis-sold the title, making every effort to have people pre-order the game. Because they knew when it was released an reviewers reported what a total cluster-f#ck it was, it'd be "game over man, game over!".

There are 10 types of people in this world. Those who understand binary and those who don't.

Crytek had a good game with Far Cry and a better one with Crysis, but instead of being happy with having the biggest selling PC game ever (at the time) they instead made a very public bleat about piracy then abandoned the PC platform and open sandbox games for making lower quality, linear (almost on rails) shooters for the console market. Shocker! Their PC market walked away and the console market are neither loyal or consistent.They then top off several years of forgettable games, with a public spat with their employees - specifically; not paying them. So, do I care about Crytek? Not much.

There are 10 types of people in this world. Those who understand binary and those who don't.

Why they've really delayed:1. Try really hard to disguise that it's a mod.2. Make a single player campaign in a multi-player-only game franchise, making it even less worthy of the BattleField name, just so it conforms to console norms (i.e. emulate CoD).3. Fix the cluster-f##k netcode inherited from BF4, so we don't make the sucke.. customers explode into flame when it needs a 5GB zero-day patch to make it playable on release.

There are 10 types of people in this world. Those who understand binary and those who don't.

Crysis set the bar for FPS sandbox shooters, but the decision to go multi-platform set the bar so low, they became jack of all trades and master of none. Crysis 2/3 sold mostly on the hype from the original PC title rather than the merits of the sequels, which were mediocre linear shooters.It's sad to see them in trouble, but hardly surprising when they opted to jump on the console bandwagon and make 'em cheap and sell 'em by the ton. Which in a crowded marketplace is not easy, unless you've got a unique property, which Crysis 2/3 were not.Epic are giving away the Unreal SDK. You cannot compete with that and stay in business, unless you have another revenue stream, but by sacrificing the PC market for the consoles, they pissed in that particular well. They then followed that bad decision with the next one, by developing an XBOX One exclusive "Ryse" which was linear and repetitive.They took all their eggs (and expertise) out of the PC basket and put everything in one console basket and now they are going under.Might I suggest making a moddable sandbox PC game? Before you go bust...

There are 10 types of people in this world. Those who understand binary and those who don't.

And their solution? Rush out a lazy mod of BF4 at more than the cost of a full-price game (£59.99 / $98 USD) with recycled game modes and a smaller subset of assets, in an attempt to cash in on counterstrike and payday play styles.

"Yeah, but it's in BETA, the released game will be awesome!" really? Like BF3? Like BF4? I think not. Watch TotalBiscuit's post-Beta review of TitanFall where he expresses his major disappointment that nothing of what he expected to see in the final game materialised. Just more of the same from the BETA.

If EA ever learned anything (which is clearly not the case) they would have released LAN server modules of BF3/BF4 for private servers and LAN parties, implemented the commander properly in BF4 (not as a pointless bolt-on) and released a modding SDK. Then they would drop BF:Hardline with a quick apology and get to work on a full implementation of BF:2143. But that would be in a world where EA/DICE listened and were not stuffing their ears with dollar bills. So it ain't gonna happen!

When EA/DICE pranced onto the stage at E3 to announce hardline (after it had leaked already) and said "We listen to our fans!" I was torn between losing bladder control due to laughter and projectile-vomiting at the screen.

Sorry guys, but you'd know that wasn't true if you read the millions of forum posts on BattleLog ("log" being an English euphemism for a large turd that won't flush - so the name implies "fighting a big turd" - very apt).

This comment was edited on Jun 20, 2014, 09:35.

There are 10 types of people in this world. Those who understand binary and those who don't.

Hobeaux wrote on Mar 20, 2014, 11:01:Truth is that if UT99 was brought into the modern age it would probably be antiquated, rejected by the vast majority of game players today who don't have that nostalgia that we old fogies have for it.

Except people bought TitanFail hand-over fist and that's a retool of COD with 2007 graphics and a 2004 game engine.

There are 10 types of people in this world. Those who understand binary and those who don't.

I was really interested in this game. All the "next gen" hype implied that this game would be a flagship showcase for what the new XBOX could do. Finally a console game that would give the PC platform something to look forward to rather than dread. Boy, was I wrong!

Well, let's party like it's 2007! The textures are horrible, the AI is laughably bad and the game style is a twitch shooter with kill-replay-cam straight out of the Call of Duty:MW2 playbook. It has the depth of a teaspoon and no single player, so very little longevity.

While not "unplayable bad" this isn't an "amazing next gen game". It's a PC game that has been on hold for seven years and just got released.

The fact that this graphically mediocre game maxes the XBOX One out at just 720p, strongly suggests the hardware is well below the power of an entry level gaming PC.

If you can't stump up the £400 for a gaming PC, then wait for the next-next gen or face disappointment.

There are 10 types of people in this world. Those who understand binary and those who don't.