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It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed lack in many cases), and emergent plot.

Science fiction is a vast squishy thing spread throughout all sorts of media and culture/subculture. Got it. I wanted to examine its content in two pretty-specialized media: mainstream television series and table-top role-playing. You’ll see three dialogues: first with Ángel, then Ivan, and finally Moreno. I’m first to admit, the result is a mess: not much more than dialogue, spitballing, trying to stay on track, with a couple of difficult variables in play.