Playing Gungriffon Blaze, I definitely agree with Chi when he said that almost everything is done wrong here. The offenses taken separately by themselves aren't anything that would ruin a normal game, but there are just so many individual pieces that don't work. When you add them all up it makes for a pretty miserable experience, and a game that does not deserve to be purchased under any circumstances.

Man, I really wanted to like this title. The minute I loaded the disc, I marveled at the stunningly clear introduction movie and drooled over the countless customizations for Armored Cores. I was even impressed by the mock e-mail system used to give characters life and progress story details. Suffice it say, the game had me the second I hit the start button.

They tell us in advertising class that the best way to measure how well your product will sell is by its unique selling proposition. Most games have a pitch like this, whether its touting their mind-blowing graphics, one-of-a-kind gameplay, or simply being the sequel to last years blockbuster. Starlancer has none of these qualities, so during the Dreamcasts packed fall of 2000 it fell between the cracks while gamers opted for more well-known titles like Shenmue. It came, got some decent review scores from web sites and magazines, and disappeared without leaving so much as a dent on the medium. Is it worth sniffing around the corners of your local game shop for a look at this forgotten relic? Well, lets just say I now know why it was forgotten in the first place, and that knowledge was not worth a twenty.

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