Frequently Asked Questions

This print run will be English only, however there are plans to create PDF rulebooks in German, French, and Spanish and have them available online. If there is interest in other languages, we will consider those as well!

If the game does well, then we will most certainly want to translate it other languages, though that might be a ways off!

Yes! If funding is successful, there are plans to release a small expansion of additional item cards to integrate into the current game.

If funding is VERY successful and we start revealing additional stretch goals, well, let's just say the current game box has enough room to fit in these additional item cards.

As for the idea itself, the game scales well with additional items added, but it's a little tricky as every item added changes the appearance % of other items. The common items need to stay common, and the rare items need to stay rare, otherwise it's too hard to make the cheap sets, and near impossible to make the rare ones.

So, the expansion items would come in 2 varieties:

1) New items that are added to the existing item deck, as is, and simply become another set you can go for (or an extra Special item, in one case).

2) New items that *replace* an existing item, or *any* number of that item in the deck.

For example, you now have the "Magic Boomerang", which has its own effect and unique color (green). One of the new items is the "Hexed Boomerang", which is the same color green, same gold value (5), but a higher infamy value, and a different effect of going into an opponent's storehouse instead when it's revealed.

The choice is ultimately up the player group, but in this instance, there would be options for either replacing *all* Magic Boomerangs with Hexed Boomerangs, or only half of them, and you sell a set of *any* boomerangs together—if you have 2 magic boomerangs and 1 hexed boomerang in a set, they sell!

It would bring a variety of new effects to the game (including an entirely new effect type), so it might be a little much to keep track of for new players to the game, but add another level of depth for those familiar with it.

The 2-player rules variant has the following differences from the normal rules:

1) Added turn timer: An unused score token is placed on the Infamy track at 1 and advanced after each of the second player's turns in the Sell phase to keep track of the current turn. This is important because...

2) Inspection triggering: A player cannot trigger the inspection until turn 15 (just ignore it and continue turns in the Sell phase if it's an earlier turn), and the inspection is automatically triggered at the end of turn 20. Neither player will be given a penalty for triggering the inspection, in this case.

3) Replacing hidden items: This is the biggest change! Normally, when you replace an item in your storehouse, whether it's hidden OR revealed, the replaced item is immediately sent to the top of the discard (for the next player to consider drawing). However, with 2-players, whenever a player replaces a HIDDEN item, they instead put it in their stash (without revealing it to the other player) and then choose any one item in their stash (it can be the item they just added) to discard. If a player replaces a REVEALED item, it is immediately sent to the discard as normal.

The inspection changes are to speed up the game while still allowing players to trigger it if they want, but not early enough so that it’s a race to reveal every card and then end the round if your infamy shown is less than your opponent. Without this, winning was too dependent on who would complete the first set and remove that infamy from their storehouse.

The replaced hidden item changes are to give each player a little more control over their play area and stash, as well as choosing what they gift to their opponent in the discard pile.