According to Sony, PS4 allows game creators to unleash their imaginations and deliver new play experiences to gamers that were never before possible.

The live audience at the Hammerstein Ballroom in New York, along with fans streaming the event around the world, was also provided with a sneak peek of some of the games that will ultimately define the PS4 experience.

Andrew House, president and Group CEO, Sony Computer Entertainment officially announced PS4 and presented the broader vision for PlayStation evolving from a console in the living room into the best place to play wherever gamers are.

“Our vision for the future is consumer-centric, developer-inspired, and characterized by an unwavering commitment to phenomenal play experiences,” House remarked. “Today we are revealing the genesis of an expanding ‘idea’ about the future of play – an idea with enough potential to satisfy the insatiable appetites of our creative community of developers and gamers.”

PlayStation 4 and the Games

PS4 integrates second screens, including PS Vita, smartphones and tablets, to wrap gamers in their favorite content wherever they are, says the company.

SCE’s long-term goal is to make almost every PS4 title playable on PS Vita by using Remote Play over Wi-Fi networks.

The lineup of PS4 games shown at PlayStation Meeting 2013 includes:

Driveclub (WWS Evolution Studios)

inFAMOUS Second Son (WWS Sucker Punch Productions)

Killzone: Shadow Fall (WWS Guerrilla Games)

Knack (WWS Japan Studio)

Deep Down (working title) (CAPCOM)

Destiny (Activision Publishing, Inc./ Bungie, Inc.)

Diablo III (Blizzard Entertainment, Inc.)

The Witness (Jonathan Blow)

Watch_Dogs (Ubisoft Entertainment)

Additional titles that will be available for PS4 will continue to be announced, demonstrating the full support of SCE Worldwide Studios, third-party developers and publishers, and the independent development community, the company said.