One Night of Everything 2

Under ConstructionOne Night of Everything 2 is currently under construction. That means some things featured may not be final and will be edited in future. This could also mean you can request ideas in the comments or edit the page if allowed. However, it's best to ask to edit the page, or check if the page has a "public" template.

PublicOne Night of Everything 2 is public, meaning you can edit the page to add content that the creator finds acceptable. However, rules on vandalism or editing other people's work without permission still apply. If the creator of the page offers any rules about editing their page, follow them.

Joke PageOne Night of Everything 2 is a joke page, which means it's not meant to be taken seriously at all. Joke pages are typically silly dumb ideas that'd never work or ideas that aren't meant to be taken seriously at all.

You're allowed to edit Preset Nights and Characters, but do not touch the official FNAF characters that have already had their subheadings made.

Mechanics

Some cameras deactivate on certain Custom Night options, these include Show Stage, Parts/Services, Game Area and The Cove.

Can be used to wind the music box (if enabled).

Can be used to use the audio mechanic (if enabled).

Uses up power (if enabled).

Doors

Acts as it did in FNAF1. Can be checked using the light button.

Can be closed (if enabled).

Enables power and uses it up.

Vents

Acts like it did in FNAF2. Can be checked using the light button.

Can be closed (if enabled).

Enables powers and uses it up (if vent doors are enabled).

If unused, they'll be closed.

Mask

Acts like it did in FNAF2. Can be used to protect from animatronics.

Can be limited using a toxicity meter (if enabled).

Strobe Light

Locations

Show Stage

The Show Stage constantly changes appearances, but it is disabled on certain night presets. Many characters start here.

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Characters

NOTE: Every character is able to kill the player if the power is out.

Freddy Fazbear

Freddy Fazbear acts very similarly to how he did in FNAF1. He starts upon the Show Stage, and begins to slowly go towards Dining Area, Bathrooms and East Hall. He has two phases in East Hall, one far away from the camera and one close up. Since he doesn't appear in the door blindspots, you must close the door when he's at his second phase. Freddy will laugh while he moves.

If using Freddy on Custom Night, the doors and cameras will be forced active.

Bonnie

Bonnie acts very similarly to how he did in FNAF1. He starts upon the Show Stage, and begins to slowly go towards Dining Area, Parts/Services, West Hall and Party Room 1. He appears in the door blindspot, and you must close the door.

If using Bonnie on Custom Night, the doors will be forced active.

Chica

Chica acts very similarly to how she did in FNAF1. She starts upon the Show Stage, and begins to slowly go towards the Dining Area, Bathrooms, East Hall and Party Room 2. She will appear on the door blindspot, where you must close the door.

If using Chica on Custom Night, the doors will be forced active.

Foxy

Foxy acts very similarly to how he did in FNAF1. He starts in The Cove, and will eventually go into Game Area, then chase towards the office through West Hall. He won't appear in the blindspot, so you must close it to keep him out.

If using Foxy on Custom Night, the doors will be forced active.

Golden Freddy

Golden Freddy acts very similarly to how he did in FNAF1. He doesn't have an exact starting position, but he can appear on a poster in West Hall, East Hall or Game Area, or appears fully in Parts/Services. If he does appear, he'll appear in the Office, where you must pull up the camera (or wear the mask if enabled).

If using Golden Freddy on Custom Night, the cameras will be forced active.

Endo-01

Endo-01, being a character originally with no AI, has a new AI. He starts within the Parts/Services, before going to Dining Area, Game Area, Bathrooms, West Hall or Party Room 1. He goes into the left blind spot. He begins to go into a new mode at around 4AM, where he can now go into East Hall and Party Room 2, and can use the right blind spot.

If using Endo-01 on Custom Night, the doors will be forced active.

Cupcake

The Cupcake can be activated if Chica is activated on Custom Night. Chica will no longer go into the right blindspot and will instead send the cupcake after you. You'll have to check if Chica has her cupcake in East Hall and then close the door if she doesn't. If not, the cupcake will jumpscare you.

The Cupcake will force cameras to be active.

Toy Freddy

Toy Freddy acts very similarly to how he does in FNAF2. He starts on the Show Stage and appears in the Game Area. Then he just appears in East Hall, then the office, where you must use the mask.

If using Toy Freddy on Custom Night, the mask will be forced active.

Toy Bonnie

Toy Bonnie acts kinda similarly to how he does in FNAF2. He starts on the Show Stage and appears in the Game Area. Then he'll go to Party Room 2 and take the vent to your office. Then he'll be in the Vent Blindspot and you will have to put on the mask to defend.

If using Toy Bonnie on Custom Night, the mask will be forced active.

Toy Chica

Toy Chica acts mostly similarly to how she does in FNAF2. She starts on the Show Stage and appears in the West Hall, Party Room 1, vents then your Left Vent blindspot. You'll have to wear your mask to defend from ehr.

If using Toy Chica on Custom Night, the mask will be forced active.

Mangle

Mangle mainly acts similar to how it did in FNAF2. It starts in The Cove and goes through to Game Area, Party Room 1, Party Room 2, the vents and then the right vent blindspot. Then you must use your mask. If you don't, it'll stay at the top of your office and eventually jumpscare you.

if using Mangle on Custom Night, the mask will be forced active.

BB

Balloon Boy works similarly to how he did in FNAF2. He starts in Game Area before going to West Hall, laughing and saying his quotes on the way. He'll appear in the vents then appear in the left vent blindspot, where you'll have to close the vent door (or wear the mask if active) or else he'll come in and disable your mask.

If using BB on Custom Night, the mask will be forced active.

The Puppet

The Puppet works like it did in FNAF2. It stays in Prize Corner and will come up with the Music Box runs out. He'll jumpscare you no matter if the doors are closed or not.

If using The Puppet on Custom Night, the cameras and music box will be forced active.

Withered Freddy

Withered Freddy starts within the Parts/Services. Then he goes to Dining Area, East Hall, Party Room 2 and then to the Office. You must wear the mask to defend against him.

If using Withered Freddy on Custom Night, the mask will be forced active.

Withered Bonnie

Withered Bonnie begins at the Parts/Services. Then he goes to Game Area, West Hall, Party Room 1 and then to the Office. You must wear the mask to not get killed by him him.

If using Withered Bonnie on Custom Night, the mask will be forced active.

Withered Chica

Withered Chica starts within Parts/Services. She will go into Game Area, Bathrooms, East Hall and then the Office, where you'll have to wear the mask to defend from her.

If using Withered Chica on Custom Night, the mask will be forced active.

Withered Foxy

Withered Foxy has an unknown starts position, but appears in Parts/Services and then goes to West Hall. Then he'll appear in the Office where you will have to use the strobe light to defend yourself.

If using Withered Foxy on Custom Night, the strobe light will be forced active.

Withered Golden Freddy

Withered Golden Freddy might randomly appear in the Office, like he did in FNAF2. If you don't raise the camera (or wear the mask if activated) you'll die.

If using Withered Golden Freddy on Custom Night, the cameras will be forced active.

Endo-02

Endo-02 starts in Prize Corner, by slowly crawling out (if The Puppet is disabled or not there) and going to East Hall in two phases and then appearing in the Office. You must use the strobe light on it so it leaves.

If using Endo-02 on Custom Night, the strobe light will be forced active.

Springtrap

Springtrap acts very similarly to how he did in FNAF3, having very unpredictable behaviour. Springtrap has no known start position, but he's usually seen in the Parts/Services first, and begin to go to basically every room. Your job is to keep him out by using audio. If he goes in the vents, you must close the vent doors if he gets through to the vent blindspot.

If using Springtrap on Custom Night, the cameras, audio and vent doors will be forced active.

Phantom Freddy

Phantom Freddy, if active, will be seen standing at the right door after pulling down the camera. If you stare directly at him, he'll disappear and jumpscare you, temporarily disabling your audio (camera if audio isn't active). If you don't stare at him, he'll vanish.

If using Phantom Freddy on Custom Night, the cameras will be forced active.

Phantom Chica

Phantom Chica can occasionally be seen in the Dining Area. If you don't change cameras quickly, Phantom Chica will jumpscare you when the camera comes down, and temporarily disable your audio (or camera if audio isn't active).

If using Phantom Chica on Custom Night, the cameras will be forced active.

Phantom Foxy

Phantom Foxy will occasionally be seen in the left door blindspot. If you ignore him, he wont jumpscare you, but if you stare at him, he'll jumpscare you, temporarily disabling your audio (or camera if audio isn't active). He'll vanish if you pull up the camera.

If using Phantom Foxy on Custom Night, the cameras will be forced active.

Phantom Mangle

Phantom Mangle can be occasionally seen in The Cove. If you don't change cameras quickly, Phantom Mangle will appear in the right door blindspot, peering in and making a noise. The cameras will be temporarily disabled when it's there, and Phantom Mangle will eventually vanish.

If using Phantom Mangle on Custom Night, the cameras will be forced active.

Phantom BB

Phantom BB can appear in any of the cameras. If you don't change cameras quickly, Phantom BB will appear in front of you and will suddently jumpscare you, temporarily disabling your audio.

If using Phantom BB on Custom Night, the cameras will be forced active.

Phantom Puppet

Phantom Puppet can be occasionally seen in Prize Corner. If you don't change cameras quickly, Phantom Puppet will stare at you for a while and therefore block you from doing anything.

If using Phantom Puppet on Custom Night, the cameras will be forced active.

Nightmare Freddy

Nightmare Bonnie/Jack-O-Bonnie

Nightmare Chica/Jack-O-Chica

Nightmare Foxy/Nightmare Mangle

Nightmare Fredbear

Nightmare/Nightmarionne

Baby

Ballora

Funtime Freddy

Funtime Foxy

Ennard

Bonnet

Bonnet will occasionally appear in the player's office when they put down the monitor. You must click her nose to make her get out of the Office. If you fail to do this she will jumpscare the player.

If you are using her the cameras will be forced active

Yenndo

Yenndo will occasionally appear in the player's office when the lower the monitor. You must quickly flip the monitor back up to avoid death or else he will jumpscare the player.

If you are using Yenndo the cameras will be forced active.

Lolbit

Lolbit will occasionally appear in some of the monitors in the player's office. When this happens you must quickly type "LOL" into the keyboard. If you fail to do this a picture of Lolbit saying "Please Stand By" will appear and block the player's view.

Electrobab

Electrobab will randomly appear in the west or east hall and drain the player's power. You must play audio in a different nearby camera to lure him away from the player.

If you are using Electrobab the power and audio will be forced active.

Fedetronic

Fedetronic acts similar to how he did in Stuffed 2: Five Nights at Fedetronic's. He starts on the Show Stage. He will then advance to the Bathrooms, East Hall and then to Party Room 2. He will then go into the right blindspot. You must quickly shut the right door to prevent death. Failing to do this will result in Fedetronic jumpscaring the player.

If using Fedetronic on the Custom Night, the doors will be forced active.

Lucatronic

Lucatronic acts similar to how he did in Stuffed 2: Five Nights at Fedetronic's. He starts on the Show Stage along with Fedetronic and Jadie. He will then proceed to move to the East Hall and then to Party Room 2. Then after that he will appear in the right blindspot. You must quickly shut the right door to prevent him jumpscaring the player.

If using Lucatronic on the Custom Night, the doors will be forced active.

Jadie

Jadie acts similar to how she did in Stuffed 2: Five Nights at Fedetronic's. She starts on the Show Stage. She will then slowly advance to the West Hall and then to Party Room 1. After that she will appear in the left blindspot. You must close the left door to prevent death from her jumpscaring the player.

If using Jadie on the Custom Night, the doors will be forced active.

The Black Beast of Fun

BBoF acts similar to how he did in Stuffed 2: Five Nights at Fedetronic's. He starts in Pirate's Cove. You must constantly watch him or else he will then quickly run to the player's office through the West Hall. There is a rare chance you might catch him in the left blindspot. If you see him running down West Hall or in the left blindspot you must quickly shut the left door to prevent death.

If using BBoF on the Custom Night, the doors will be forced active.

Jack of The Box

Jack of The Box acts similar to how he did in Stuffed 2: Five Nights at Fedetronic's. He starts in the Prize Corner. You must constantly wind his music box in the Prize Corner camera or else he will jumpscare the player even if the doors are closed.

If using BBoF on the Custom Night, the cameras and the music box will be forced active.

Pup

Pup acts similar to how he did in Stuffed 2: Five Nights at Fedetronic's. He will start in the Game Area. He will then proceed to move to the Bathrooms, East Hall and then finally to Party Room 2. He will then appear in the right blindspot. You must quickly shut the right door to prevent death. Failing to do this will result in Pup jumpscaring the player.

If using Pup on the Custom Night, the doors will be forced active.

"Golden" Frederick

"Golden" Frederick acts similar to how he did in Stuffed 2: Five Nights at Fedetronic's. He will start within the Parts/Services. He will then proceed to move to the Dining Area, West Hall and then to Party Room 1. He will then appear in the left blindspot. You must quickly shut the left door to prevent death.

If using "Golden" Frederick on the Custom Night, the doors will be forced active.

"Golden" Lucky

"Golden" Lucky acts similar to how he did in Stuffed 2: Five Nights at Fedetronic's. He will start within the Parts/Services. He will then proceed to move to the Dining Area, Bathrooms, East Hall and then Party Room 2. He will then appear in the right blindspot. You must quickly shut the right door to prevent death.

If using "Golden" Lucky on the Custom Night, the doors will be forced active.

"Golden" Heleonore

"Golden" Heleonore acts similar to how she did in Stuffed 2: Five Nights at Fedetronic's. She will start within the Parts/Services. She will then move to the Dining Area, Bathrooms and then to the East Hall. She will then appear in the right blindspot. You must quickly shut the right door to prevent "Golden" Heleonore jumpscaring the player.

If using "Golden" Heleonore on the Custom Night, the doors will be forced active.

Aged Strongman

Aged Strongman acts similar to how he did in Stuffed 2: Five Nights at Fedetronic's. He will start within the Parts/Services. He will then proceed to move to the Dining Area and then to the West Hall. He will then appear in the left blindspot. You must quickly shut the left door to prevent death.

If using Aged Strongman on the Custom Night, the doors will be forced active.

Gipsy

Gipsy acts similar to how he does in Five Nights at Gipsy's. He starts on the Show Stage along with Koba and Koldo. He will then proceed to move to the Dining Area, West Hall, Party Room 1 and then finally into the Office. You must then wear the mask to avoid him jumpscaring the player.

If using Gipsy on the Custom Night, the mask will be forced active.

Koba

Koba acts similar to how he does in Five Nights at Gipsy's. He starts on the Show Stage. He will then move to the Dining Area, Bathrooms, East Hall and then to Party Room 2 and then finally into the Office. You must quickly wear the mask to avoid him jumpscaring the player.

If using Koba, the mask will be forced active.

Koldo

Koldo acts similar to how he does in Five Nights at Gipsy's. He starts on the Show Stage. He will then proceed to move to the Dining Area, Bathrooms, East Hall and then into the player's office. You must quickly wear the mask to avoid Koldo jumpscaring the player.

If using Koldo, the mask will be forced active.

Vision

Vision acts similar to how she does in Five Nights at Gipsy's. She starts in the Game Area. She will then move to the Bathrooms, East Hall, Party Room 2 and then to the office. You must quickly put on the mask to avoid Vision jumpscaring the player.

If using Vision, the mask will be forced active.

Swift

Swift acts similar to how he does in Five Nights at Gipsy's. He starts in The Cove. You must constantly watch Swift or else he will dash out of The Cove and run into the player's office. You surprisingly still have a little bit of time to quickly put on the mask when he is in the office.

If using Swift, the mask will be forced active.

K-Trap

K-Trap acts similar to how he does in Five Nights at Gipsy's. He starts on the player's desk. The longer the player has the monitor up the more he will move. Eventually he will jumpscare the player after looking at the cameras for so long.

If using K-Trap, the cameras will be forced active.

Phantom Prince

Phantom Prince acts similar to how he does in Five Nights at Gipsy's. He starts in the Prize Corner. You must constantly wind his music box or else he will jumpscare the player. He will still jumpscare you even if you are wearing the mask.

If using Phantom Prince, the cameras and music box will be forced active.

Creator

Creator acts similar to how he does in Five Nights at Gipsy's. He starts in the Parts/Services along with Nova, Rose, Triton and Valentine. He will then proceed to move to the Dining Area, and then finally into the player's office. You must quickly put on the mask to avoid him jumpscaring the player.

If using Creator, the mask will be forced active.

Nova

Nova acts similar to how she does in Five Nights at Gipsy's. He starts in the Parts/Services. She will then proceed to move to the Game Area, Bathrooms, East Hall, Party Room 2 and then to the office. You must quickly put the mask on to avoid Nova jumpscaring the player.

If using Nova, the mask will be forced active.

Rose

Rose acts similar to how she does in Five Nights at Gipsy's. She starts in the Parts/Services. She will then proceed to move to the Dining Area, West Hall, Party Room 1 and then into the player's office. You must put on the mask to avoid her jumpscaring the player.

If using Rose, the mask will be forced active.

Triton

Triton acts similar to how he does in Five Nights at Gipsy's. He starts in the Parts/Services along with Creator, Nova, Rose and Valentine. Triton will then move to the Bathrooms, East Hall, Party Room 2 and then into the office. You must quickly put on the mask to avoid Triton jumpscaring the player.

If using Triton, the mask will be forced active.

Valentine

Valentine acts similar to how she does in Five Nights at Gipsy's. He starts in the Parts/Services. She will then move to the Game Area, Bathrooms, East Hall and then into the player's office. You must put on the mask to avoid Valentine jumpscaring the player.

If using Valentine, the mask will be forced active.

Candy

Candy acts similiar to how he did in Five Nights at Candy's. He starts in the Show Stage along with Cindy. He will eventually move to the Dining Area, then the West Hall and Party Room 1. He will then appear in the door blindspot and you must close the door to stop him from entering. He will occasionally take a different route and go to the East Hall and Party Room 2, and then will appear in the door blindspot from the right.

If using Candy on Custom Night, the doors will be forced active.

Cindy

Cindy will start in the Show Stage along with Candy. She acts very similiar to Chica, going to the Dining Area, East Hall, Party Room 2 and will then appear in the door blindspot, where you must then close the door to stop her from entering. The only difference is that she will go to the Game Area instead of the Bathrooms after leaving the Dining Area.

If using Cindy on Custom Night, the doors will be forced active.

Chester

Chester starts in Party Room 1 and will slowly come out of it overtime and will then move to the West Hall. He will then appear in the door blindspot from the left, you must close the door once he is there.

If using Chester on Custom Night, the doors will be forced active.

Blank

Blank acts very similiar to Foxy. He starts in Parts/Services and will slowly come out of it overtime. Once he comes out of Parts/Services he will chase towards the office through the East Hall. He won't appear in the blindspot, so you must close it to keep him out.

If using Blank on Custom Night, the doors will be forced active.

Penguin

Penguin acts similiar to how he did in Five Nights at Candy's. He will eventually appear in the Dining Area and will then move to the Game Area, Bathrooms, East Hall and Party Room 2. He will then appear in the door blindspot and you must close to door to stop him from entering. If he enters inside your office, he will randomly close and open the doors everytime you use the camera.

If using Penguin on Custom Night, the doors will be forced active.

Old Candy

Old Candy eventually appears in Parts/Services and then slowly moves to the Dining Area, West Hall and Party Room 1. He won't appear in the door blindspot, so you must close the door once he's in Party Room 1 to stop him from entering.

If using Old Candy on Custom Night, the doors will be forced active.

Rat

Rat eventually appears in the Dining Area and then will slowly move to either West Hall or East Hall. Once in either of the halls he will move to Party Room 1(if in the West Hall) or Party Room 2(if in the East Hall). He doesn't appear in the door blindspot so you must close one of the doors once he is in Party Room 1 or Party Room 2.

If using Rat on Custom Night, the doors will be forced active.

Shadow Candy

Shadow Candy will sometimes appear in the Show Stage once it is empty. Once he is seen he will appear in your office when you stop using the camera. You must use the camera again to make him go away.

If using Shadow Candy on Custom Night, the cameras will be forced active.

Withered New Candy

Withered New Candy acts similiar to Springtrap, being very unpredictable and having no known start position. He can appear in either blindspots and can be stopped by the door, but the only way to make him leave is to lure him out with audio.

If using Withered New Candy on Custom Night, the cameras and audio will be forced active.

Withered New Cindy

Withered New Cindy acts similiar to Withered New Candy. She will always appear in the right blindspot and can only be lured out with audio. She can disable your audio if you use it too much on her.

If using Withered New Candy on Custom Night, the cameras and audio will be forced active.

Withered Chester

Withered Chester has an unknown start position, but appears in Parts/Services and will eventually appear in the vents. You must close the vent doors once he gets through the vent blindspot to make him leave.

If using Withered Chester on Custom Night, the vent doors will be forced active.

Withered Penguin

Withered Penguin acts similiar to Phantom BB, appearing in any of the cameras. If you don't change cameras quickly, Withered Penguin will glitch and will then temporarily disable the camera.

If using Withered Penguin on Custom Night, the cameras will be forced active.

Austin

Austin starts in the Show Stage along with Hally, Wyatt and Gage. He will then move to the Dining Area, East Hall, Party Room 2 and then finally into the player's office. You must quickly shut the right door to prevent Austin from jumpscaring the player.

If using Austion on the Custom Night, the doors will be forced active.

Hally

Hally starts in the Show Stage. She will then proceed to move to the Dining Area, Bathrooms, East Hall, Party Room 2 and then finally into the player's office. You must quickly shut the right door to prevent Hally from jumpscaring the player.

If using Hally on the Custom Night, the doors will be forced active.

Wyatt

Wyatt starts in the Show Stage along with Austin, Hally and Gage. He will then move to the Dining Area, West Hall, Party Room 1 and then into the player's office. You must shut the left door quickly to prevent Wyatt from jumpscaring the player.

If using Wyatt on the Custom Night, the doors will be forced active.

Gage

Gage starts in the Show Stage. He will then proceed to move to the Dining Area, East Hall, Party Room 2 and then into the player's office. You must quickly shut the right door to prevent Gage from jumpscaring the player.

If using Gage on the Custom Night, the doors will be forced active.

Trivia

Bonnie going into Party Room 1 is a reference to him going into the Supply Closet in FNAF1. The same can be said with Parts/Services and Backstage.