Special AbilitiesDamage Reduction 10 (When this character would take damage, reduce the damage dealt by 10. Attacks by adjacent enemies with lightsabers, or with the Lightsaber Throw force power, ignore this special ability. Resolve this ability only after all Bodyguard decision have been made)Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)Penetration 10 (An enemy's Damage Reduction 10 is reduced by 10 against this character's attacks. If this character's Penetration number exceeds the target's Damage Reduction, its damage does not increase)Rigid (Can't Squeeze)Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

User Comments(DarkLordVerjal): The evil counter-part to VAR, VA Unleashed has a few draw backs. For one his lighting isn't unlimited range, and his def is only 20(2 lower then redeemed). while his attack is 13(2 higher then redeemed) he won't be attacking too often, nor would you want him to. He's too fragile of a piece to run out, and force points drain quickly. If you play Unleashed, you should either run him in a Thrawn squad for swapping, or with Emperor Palpatine RS.

Special AbilitiesDamage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)Double Attack (On his turn, this character can make 1 extra attack instead of moving)Mobile Attack (Can move both before and after attacking)Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)Net Gun 16 (Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round; save 16 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect.)Rigid (Can't squeeze)

User Comments(Ruhk): Note that the WH AT-ST counts as a Wookiee for the purpose of cammander effects

Special Abilities: Melee Attack (Can attack only adjacent enemies)Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to wall)Wheel Form (This character can move up to 18 squares if he does not attack)

Special AbilitiesUniqueAccurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy)Bounty Hunter +4 (This character gets +4 Attack against Unique enemies)Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)Double Attack (On its turn, this character can make 1 extra attack instead of moving)Flight (This character ignores enemy characters, low obstacles, and pits when moving)Intuition (Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates)

Special AbilitiesDiplomat (This character is not a legal target and does not count as the nearest enemy, if an enemy without Diplomat is in line of sight. These restrictions apply even to adjacent attackers.

Special AbilitiesMelee AttackTriple Attack (This character can make 2 extra attacks, if it does not move this turn)Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)Parry (When hit by a melee attack, this character takes no damage with a save of 11)Penetration 10 (Enemies Damage Reduction is reduced by 10 against this character's attacks)Regeneration 10 (If this character doesn't move on its turn, remove 10 damage from it at the end of that turn)Speed 8 (Can move up to 8 squqares and attack, or 16 squares without attacking)

Special AbilitiesDroid (Immune to critical hits; not subject to commander effects)Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this roundMelee AttackDouble Attack (On its turn, this character can make 1 extra attack instead of moving)Rapport (Costs 1 less when in the same squad as a character named Kazdan Paratus)Shields 1 (When this character takes damage, it reduces the damage dealty by 10 with a save of 11)Speed 8 (This character can move up to 8 squares and attack, or 16 squares without attacking)Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11)

Special AbilitiesSavage (This character must end his move next to an enemy if he can and does not benefit from commander effects)Melee AttackMelee Reach 2 (Enemies up to 2 squares away are considered adjacent for purposes of Melee Attack)Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)Speed 8 (This character can move up to 8 squares and attack, or 16 squares without attacking)

Special AbilitiesUniqueDouble Attack (On its turn, this character can make 1 extra attack instead of moving)Melee Attack (This character can attack only adjacent enemies)Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

Special AbilitiesTactics Broker (Once per round, before initiative is determined, choose 1 other character in your squad. Remove that character from play; that character is defeated. An opponent's initiative check result automatically becomes 1.)

Special AbilitiesDroid (Immune to critical hits; not subject to commander effects)Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability)Rigid (Can't squeeze)Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11)

Special AbilitiesDroid Mark (When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire [If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11])Melee Attack (Can attack only adjacent enemies)

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