Ys Eternal Story: New Info

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A little something we call the battle system.

By IGNPS2

Ys I & II: Eternal Story is getting closer and closer for Japanese gamers (August) and the latest details and screens from the Land of the Rising Sun continue to trickle out. For the unfamiliar, Eternal Story is the ground-up remake of the classic Turbo Duo RPG Ys: Books I & II. Rearranged so that items, monsters, and other such factors are in all new locations, the new version also sports updated graphics and music, new voice-over work, additional storylines, and an all-new character.

The big news this week is what's being called the "AES" or Alternating Equipment System. The name may sound fancy, but it's actually quite basic: Accessories, Items, and Weapons will have different effects based on who uses them, on what, and how. If a character uses a more powerful spell on low-level enemies for instance, they will receive an experience point penalty for doing so. In short, if you take the easy way out, the game rewards you as such. Directly related to that philosophy, Ys I & II will also include a "continuous combo" factor that can alter a weapons effect and power based on continuous blows and accuracy. Special skills (such as elemental attacks and the like) can be earned as bonuses with successful combos.

On the accessory front, there will be five different ring types in both Book I and Book II and each will have their own unique battle properties. The rings, however, give their wearer great power, so if a user chooses to de-equip them, they will receive experience point bonuses. In an interesting twist, though, some battles will actually give you experience boosts if you decide to keep your rings on. This what we like to call situational decision making kids!

Finally, it was revealed that there will be six magic types for use in spell casting, but none of them would be available until Book II. Fire, Stop, and Shield were the announced enchantments.

Unfortunately there's still no word on an American release for Ys I & II: Eternal Story, and given its simplistic nature, the chances of it ever coming here are slim. That said, we'd still like to offer our readers the latest batch of screens which are available on our media page while simultaneously begging a domestic publisher to please pick up this game -- now! Stay tuned for more.