I would love to see a cartoon series in Netflix, but I wonder if Hasbro would be looking to buy/license Critical Roles IP instead, given the proven fan base and the fact that their will be a first season in production already.

Or, they would likely look to a property they already have with a wide fan base. Something like Dragon Lance or the Drizzt storylines.

Funny story: The 4e Player's Strategy Guide had similar style artwork. I had a friend who was into 4e so I gave him a copy as a present - and he threw a fit. Couldn't STAND the cartoony artwork. I admit it's not my cup of tea, either, but the contents were perfectly useable (and useful). Plus I gave him a free book, he should've been grateful. Oh well.

Funny story: The 4e Player's Strategy Guide had similar style artwork. I had a friend who was into 4e so I gave him a copy as a present - and he threw a fit. Couldn't STAND the cartoony artwork. I admit it's not my cup of tea, either, but the contents were perfectly useable (and useful). Plus I gave him a free book, he should've been grateful. Oh well.

Well, it is fairly similar, since they are both the work of Mike Krahulik of Penny Arcade.

Reviews

Wizards of the Coast is promoting Ghosts of Saltmarsh as an adventure book with a setting and rule supplements so since I already did a spoiler-free review of the book overall, let's take a closer look at the adventures it contains. While I avoid significant spoilers, be aware that broad information about each adventure is mentioned.

The Shadowrun Sixth World Beginner Box due for release at Origins this June will be our first look at the new edition of the now 30-year-old Shadowrun game system. This new edition promises to be a more streamlined experience for new players while still satisfying veterans, but does it live up to that promise?

Ghosts of Saltmarsh will make Greyhawk fans happy without losing newer D&D 5th Edition players. Billed as a supplement for nautical adventures, it's a mix of new rules for ships and sea travel, adventures and supplemental material for any coastal campaign.

Sequels can be a tricky thing to handle, especially when they promise a darker, edgier tone. Despite its much gloomier tone, however, Things from the Flood manages to avoid difficult-second-album syndrome with a game that neatly blends weird sci-fi mysteries and teenage drama, though sometimes it’s hard to tell which aspect is the most dangerous and unsettling.

Gangs kill and terrorize Victory City overwhelming law and order. Super villains run amok. Become a vigilante and strike back using violence to fight violence in the dark setting nicknamed Vigilante City.