Procreate has been my application of choice over Photoshop for about 2 years now, and it just keeps getting better. This BIG update includes tools like Liquify, Warp, improved Selection Tools, Grids, and Symmetry!

I’ve talked before about the relationship between creating art and fear, fear on a conscious level, on a subconscious level, about how if we’re not careful, we can allow fear to control us. So let's do what we can to fix the things we fear in art.

There’s so much to say about appeal that I figured a part two was in order. We established that a cute looking character is not the only kind of appealing character, but they’re going to make up a lot of our examples in this video, and those are from both Disney and Nintendo. Both of these companies have a history of designing extremely appealing characters, the standard if you will, for simple and cute. And I want to talk about some of methodology behind them.

You need to draw bigger, but, smaller too. That probably frustrating advice, huh? It’s important that we talk about the size of your drawing, as in the dimensions of the surface you’re working on, and the range of motion that you have. In this video, we’re going to talk about both drawing too small and not tiny enough, these are separate ideas that I want you to get familiar with.

In this video, I'm doing a reimagining of Donkey Kong, Diddy Kong, Dixie Kong, and Cranky Kong, with a little bit more variation and inspiration from real ape/monkey species. I've always loved the series, Donkey Kong Land on Nintendo Gameboy was actually my first game ever. One of the main contentions I have with the character designs is one I address with these redesigns: The... Ape-Beaks.

It's time to limber up, stretch those art muscles, and set aside regular time to draw LOOSE. Plus, we're talkin' toes, flights, and junk drawers. If you're just learning how to draw, or a working creative professional, it's time to dump the crayons. Yeah, a lot of this doesn't make sense unless you've watched the video. I'm trying my hand at some semi-animated segments in this one, let me know what you think!

Do you find yourself more interested in the backstory of your character? The lore more appealing than the main plot? If you're loaded up on character details but that's all you've got for a storyline, we take a step into the Story Kitchen to figure out what makes a good backstory and what makes too much of a mess.

We also look at how the show LOST excelled at delivering us backstory in a way that bolstered up the main story, and what we can learn from it.