What will change with Dota 2

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We know that the W3 TFT engine is limited in several aspects. Because of this, some things aren't possible. For example, Luna can't use most orb effects; you can't stack Vanguard with Kraken Shell; Linkens' Sphere doesn't block some spells; etc.

Freed from W3 TFT engine, these things will be possible in Dota 2.

We know for a fact that most of the things will not change at all, but there are space to make things work as they should (for example, Linkens' Sphere). So, I ask thee: will these details change? If yes, how they'll affect the game?

I wonder if aggro mechanics will change. Drawing aggro by targeting your allies, or resetting tower aggro by targeting your creeps seems a bit gimmicky. If it was a new game, stuff like that probably wouldn't be there..

Really? From an eSport perspective, I'd prefer the game to be as 'clear' as possible. Having the competition revolve around the strategical and tactical aspects, rather than tiny gimmicky things which are easy to learn but far from obvious.