Dota 2 Ogre Magi Guide, Build & Strategy

Ogre Magi Background StoryThe ordinary ogre is the creature for whom the phrase ‘As dumb as a bag of rock hammers’ was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre’s low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line’s history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck–a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It’s as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.

FireblastBlasts an enemy unit with a wave of fire, dealing damage and stunning the target.

Notes:
– When Multicast, Fireblast hits the same target each time with a 0.3 seconds interval.
– Mana cost is increased by 30 / 70 / 110 when learning Multicast.

IgniteDrenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

Notes:
– Multicast makes this spell have an AoE (150/300/450 based on Multi Cast level).

Bloodlust
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.

Notes:
– When Multicast, nearby allies will be selected randomly in an 575 AoE to be Bloodlusted.

Multi Cast (Ultimate, Passive)
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Reduces Fireblast’s cooldown and mana cost, adds an area of effect to Ignite and reduces Bloodlust’s cooldown and increases its area of effect.

Notes:
– Reduces Fire Blast’s cooldown by 2 seconds per level, reduces Bloodlust’s cooldown by 5 seconds per level and Increases Ignite’s area of effect by 150 per level.
– Gives Fireblast and Bloodlust a chance to cast multiple times and makes Ignite an area of effect spell.
– Increases Fireblast mana cost by 30 / 70 / 110.
– The chances mentioned are the chance to get at least that many casts.

Unrefined Fireblast (Aghanim Scepter)
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

Notes:
– Can be multicast for the same effect as a regular Fireblast level 4.
– Only available if Ogre Magi is carrying Aghanim’s Scepter.