The Classic Team has been working hard behind the scenes to fix as many issues as possible. This is the second client patch to start addressing some of the core issues.

SPECIFIC CHANGES AND IMPROVEMENTS

Error dialogs include error code and better text strings

Hide map download dialog on successful download

BUG FIXES

Reverted change to way desyncs are checked in 1.30.2 to help reduce likelihood of false desyncs

Map upload is more successful

KNOWN ISSUES

One team maps cant be played due to client validation

NOTE ON MATCHMAKING

We will be deploying a server fix to address this later today.

NOTE ON HOSTBOT LATENCY

In game latency is measured as the total time it takes a request to go from the server to the client, through the client processing queue and back to the server. Some prior hosting bots used to half this time by default only measuring the time from the server to client.

In game latency is measured as the total time it takes a request to go from the server to the client, through the client processing queue and back to the server. Some prior hosting bots used to half this time by default only measuring the time from the server to client.

Regarding hostbots. Can we please have them back? Any words regarding this? Please give us something. Can you make it that hostbots are able to host games and also that players can host their own games too?

Last night Grubby was playing custom games (melee) vs Happy. Netherlands vs Russia. Grubby created the game and automatically his closest data centre is picked for the host. Which supposedly is in Amsterdam. Happy had a much higher ping (and spikes). So it’s an unfair game.

One of the downsides of not allowing these hostbots.

With a hostbot they could’ve picked one located in eastern Europe. That way they would’ve had a more similar ping. And thus a more fair game and better entertainment.

upside is last night we were able to launch a 24 person ffa and only had 4 dysync and it played perfectly well. That is the potential of the game. If host bots don’t make hundreds of dead game ad nauseum I don’t see any issue.

When a friend and I try to do 2v2 custom (to play against AI together) whoever hosts gets into the game and the other person sits on the loading screen for the game endlessly. I haven’t really seen this mentioned around.

Are other people experiencing this related to the patch or is it something on us?

This issue is related to windows 10 notification system.
To fix this do the following:
windows settings -> system -> notification and actions -> disable all type of notifications ( only one is required to solve the issue but i forgot which one is).

That will improve all tabbing with any games played in full screen mode.