Hey everyone! I hope all is well for you. Things are running right along here at Sam and Dan Games, and I'm here to bring you the goodies for this week. So let's get started!

Mystery Gift
This being the last week of October it would be a shame not to have a Ghost pokemon be the mystery gift so I put up a bunch of different Ghost to pick from. Let's the best one win! Golett is the winner!

Day Of the Week Events
In some Pokemon games you will get trainer battles, contest or some events that only happen during a certain day of the week. This feature is coming to PTD2 and CUTD. The first of such events will be a Spooky one that will only happen a certain day of the week and only at night! Look forward to it and the reward that it will bring.New Route 31
I'm also adding a new Route that will come with a few new Pokemon to capture.Pokedex!
Finally we will get the Pokedex! The Pokedex will keep track of what you have caught, now that we have evolution I need to add the Pokedex that will more accurately keep track of what you have instead of giving you credit for things just because you have the evolution.Level cap to 100! (Sorta)
This one is sort of a bold move, but with the Effective Level mechanic this can work. So you might ask what about moves and evolutions? Well this is where the sorta part of it works out. Getting all the moves done quickly is out of the questions so what will happen is that you will level up but you won't learn any new moves passed the soft level cap (12). Evolutions on the other hand are pretty easy to put in so you will be able to Evolve! I think it's a good trade off. Instead of playing a lot and not gaining exp you will be able to keep leveling up your creature while you try to get the Daily Challenge or just shiny hunting.With the Effective Level mechanic levels will still provide some challenge without me having to make them extremely hard for anybody who doesn't level up or is just starting to play.

Okay so now that we talked about what I'm working on, let's look at the weekly progress list.

Alpha v1.24.1: Released!

Golett Mystery Gift should only give out one pokemon and it should be genderless

Geodude in Swarm battles should not have the attack Take Down

Fixed a bug with not being able to pick your starter when starting a new game

Fixed a bug with certain pokemon's TM list

Bug with Jigglypuff's swarm battle

Problem with Gastly learning curse

Alpha v1.24: Released!

Give Metapod and Kakuna Relearn moves so they can level up

Fix issue with a Shiny or Shadow Evolving and losing it's shininess if you save after evolving and not before

Fix issue with the map not scrolling when you walk around while being caught in Spinarak's Web

Display Force Palm's Damage in the info box

Level 100 cap

New Evolutions from Current Pokemon Added to the game (19)

Graphics

Stats/Info

Attack Info

Evolution Info

New Pokemon Added to the game (5)

Graphics

Stats/Info

Attack Info

Evolution Info

New Evolutions Added to the game (12)

Graphics

Stats/Info

Attack Info

Evolution Info

Route 31

Map Graphics

Map Triggers

Map Spawn Locations

Map Spawns

Dark Cave

Map Graphics

Map Triggers

Map Spawn Locations

Map Spawns

Route 46

Map Graphics

Map Triggers

Map Spawn Locations

Map Spawns

New Map Behaviors (7)

Zubat

Bellsprout

Gastly

Phanpy

Geodude

Spearow

Jigglypuff

New Wild Pokemon Battles (7)

Swarm Style

1v1 Style

New Abilities Added to the game

Iron Fist

Klutz

No Guard

Pickup

Levitate

Gluttony

New Attacks Added to the game

Rollout

Odor Sleuth

Flail

Take Down

Lick

Spite

Curse

Growth

Mean Look

Fixed a bug when trying to check your items when you didn't have any in 1v1 mode

Mystery Gift

Add Pokemon and Evolutions

Change Server Code

Change Client Code and Graphic

Meteor Crisis in Creature Universe!
I always like to end the blog post with a little bit of Creature Universe. A few weeks ago I had a meeting with the crew and we came up with this idea, and this week we developed it some more. When you start playing Creature Universe a big event will happen that will shake the planet and affect everybody that lives there. A great Meteor has crashed into the planet, but didn't destroy it!!! Everybody is overjoyed that they are still alive but in a few days strange events start happening all throughout the world. The grass starter island called "Pillar Island" is now swarming with bugs! Will you help in this hour of need?Check out one of the bugs that you will face on Pillar Island.

Work In Progress Toxic Creature

I hope you guys enjoyed that little preview and that you keep coming back every day to check out my progress on the update. As Always let me know what you think!

Welcome again! Let's get to it! We've got some great things coming out this week, so let's talk about them.

New Mystery Gift
Again we will put it up for vote on the poll. Some of you commented that I shouldn't put such popular pokemon such as Riolu on it since it would obviously win the poll. Note taken! I took one of the commenter's suggestion for the poll this week. Let's see what happens! The options will be Klink, Trubbish, Vanillite, and Foongus. (Thanks Missingno. Master!)

New Story Level
The new level will have the conclusion to the events of the last level and introduce Route 30. Meaning new pokemon to capture!

New Pokemon Center Feature: Daily Challenge!
For PTD1 we had something called the daily code. For a certain amount of pokedollars you could get some nice prizes. This was fine and dandy but we are taking it to the next level in PTD2. Introducing Daily Challenges!

Okay so first of all we will have a new type of coin called "daily coins" that you will get by completing Daily Challenges. These coins will let you purchase shiny pokemon! For people who will complain that it's not fair for those who bought snd coins it is good to note that it won't be easy to collect enough coins to get a rare shiny pokemon. But for everybody who can't or won't want to buy SnD coins there is now a way to slowly build up enough coins to get one.

The first challenge will be to capture 30 of a certain pokemon and give them to the old man in the Daily Challenge section (which will come out this week).

The first time you do this in the current day you will get 10 daily coins. You can actually repeat the quest as much as you want during that day but you will only get 1 daily coin after doing it once. The next day the quest will reset. So basically first time you do it in that day you get 10 then the rest are 1 and so on every day. This is similar to the Daily Quest in World of Warcraft, except you can repeat them.

Some of the prices for the shiny will range from the hundreds to the thousands depending on rarity.

Also the quest will change every so often to offer some variety in what you will be doing. Sometimes it will be to capture a bunch of pokemon, other times to level up a specific pokemon, or complete a certain amount of trades with different people, or bringing him shinies.

I want to hear what you guys think about it!

And Other Items
This one person complained that I had some items in the list for a long time, and while others pretty much explained why this was I wanted to comment on it publicly. Basically I have things in the list that are somewhat high priority but every week I get things that I consider higher in priority so I put them above those other ones. If I ever get a good chance to make them happen then I will but for now they will just keep getting dragged a long as we go. The list helps me a lot to keep track of what I need to be doing so it helps me probably more than it helps you guys.

Alpha v1.23 is now out! New Route 30! New Pokemon to capture! Find out what happens after Giovanni shows up!

Give Shadow Hoppip the proper attacks

Changed the way confusion works - Instead of having a
25% chance of doing damage to the target for a period of time. It will
be a 25% chance for the target not to do its attack and instead take
damage over a period of time.

Increased the cooldown on moves that buff or debuff - If
a move only buffs or debuffs by one level it was increased to 2.4
seconds. If it buffs or debuffs by two levels then it was increased to
3.6 seconds.

New Story Level

Intro Scene

NPC Dialog Changes

New Map

New Spawn Locations

New Waves

New Pokemon To Add

New Behaviors

Caterpie

Metapod

Weedle

Kakuna

Ledyba

Spinarak

New Abilities

Early Bird

Rattled

Ice Body

New Attacks

Supersonic

Comet Punch

Constrict

Scary Face

Leech Life

Icicle Spear

Uproar

New Graphics

Add Stats

Evolution Info

Attacks Info

New Mystery Gift

New Graphics

Add Stats

Evolution Info

Attacks Info

Setting up Server Code for Mystery Gift

Updating Mystery Gift on the game

Updating the Blog Mystery Gift Links

Add new Pokemon To Trading Center

Creature Universe Starters - Electric, Ground, Mythical Revealed
This week I wanted to show you guys some new creatures that we have made. Please note that while most of Creature Universe will be free. Only the Water, Grass, Fire starters will be available for free. All the other starters will be unlocked with a small fee. I will talk more about this next week. These are the current starter we have for Electric, Ground and Mythical!

WIP Electric Starter line

WIP Ground Starter Line

WIP Mythical Starter Line

Well that is all that I have for this week, as always let me know what you think! Keep checking back to see how I'm doing to release this update.

Welcome back guys and gals! Another week to see the evolution of Sam and Dan games has arrived. Sorry about wait for the blog but better late than never. This week I'm pretty excited about what is coming. We will have a new mystery gift, new story level that will actually have a story to it! (Finally! I know right!) I will finish up the 1v1 changes and a few more things. This week I have to meet with the photographer for my wedding and I have class on Wednesday so instead of packing up the week and then not being able to deliver I'm keeping it short but with meaningful content. So let's get into more detail about this update and then talk a little bit about Creature Universe.

New Mystery GiftFor the first Mystery Gift we made a poll to figure out which Pokemon you guys wanted to have and as we all know Zorua won. This week we will have a new poll! The choices will be: Riolu, Axew, Sandile, or Klink. You will have a couple of days to vote so I have enough time to add it to the game.

New Story Level

We will finally head to Cherrygrove City but all is not well. There is a report that the Legendary Birds have been spotted but they arecausing havoc! I'm pretty excited about this level since it develops the story a little more.

Small Level Cap Increase to 12Increasing the level cap a bit, note that the new level won't require you to be at level 12 to beat the gamewill be balanced properly for what level you should be at that point. The level will make use of the effective level mechanic that will temporarily delevel your pokemon on that level but they can still earn experience for their actual level and keep their moves and evolutions.

Saving your pokemon's position in storage and partyRight now when you move people around in your party or storage that information is not saved when you log back in. This update will now save that position information and hopefully fix the bug that will give your pokemon the wrong moves.

Better Map UIMaking the Map UI look more like the Battle UI and having information like the current time of the game.

Weekly Progress:

Okay
so lets look at the list that I have for this week! Keep checking back
as I work on these to see my progress and cheer me on.

Alpha v1.22.1: Released! Evolution Bug Fixes

Fixed showing the wrong graphic if the pokemon that is following you evolves

A couple of weeks ago in our development team meeting we talked about how your character can make choices. These choices would have a big impact on the world around you. Would you keep thing in order or would you bring things into chaos? We talked about it a lot and many ideas came out of it. So I want to talk a bit about it. In previous blogs we talked about the Neutral, Light and Dark types. These are creature types but they also represent three sides that you can take in the game. There will be two organizations in the game that are after something and they both go about it in two separate ways. If you mostly only help one of them you will join their side. If you help both out pretty equally you will stay Neutral. Which side you join will also determine a few other things. Some creatures when they reach an evolution might evolve in 3 different directions either neutral, light or dark. It totally depends on how your character is aligned. Also some evolution will only happen if you are really deep into Dark or Light. So some creatures will be out of reach if you don't go fully into one alignment. Keep in mind that if you are Light aligned you can still have Dark creatures. There are only a few exceptions.

Another thing that I wanted to mention is that Light or Dark neither of them are evil. They are both after something and they both have evil people inside of their organizations that you will have to stop. So don't think okay Light = good and Dark = evil.

As you progress with that organization you might even make it to the top and become its leader!

So
that is all we have for this week. Keep checking back, subscribe to our
twitter, leave us a comment. Let me know what you think!

Welcome to another week of SnD Games! The place where sometimes things don't go as planned. Last week I set myself some pretty big goals, but like anything in life, things don't always pan out. No worries because now we have this week! PTD2 is very different from PTD1 on the outside but on the inside it is even more different. Even the Pokemon Center has a lot of new code and different setups than the PTD1 part. I didn't anticipate this so the Pokemon Center ended up taking most of my time last week. I don't really regret it because the results were great. I was also able to find and fix the worst of the bugs, the saving bug, and yesterday I found and fixed the not learning the moves correctly bug so all is well.

Night is coming

So this week we land right at Day and Night cycles, those will be pretty fun. The way I'm thinking about it now is that it will resemble something you might see in a Zelda game. While you are in a town/city time will stand still, but when you are in a route time will start to move. I will try it this way first and see how it turns out. How long each time cycle will last I haven't totally decided yet. I will play around with it as I make it to see what will feel better. A lot of game development is about feel. The better you are about picking out what feels right in other games the better your games will be.

Pokemon will despawn and spawn as time changes, and like the gamefreak games there will be different chances to catch pokemon at different times. Some, like hoothoot, will only show up at night.

Along with Night and Day, Held Items will come out, I talked about them last week. Not much new to add there, other than I'm excited to see them finally in and I can't wait until the everstone is available.

New Story Level

A long with Day and Night there will be a new story level featuring the third trainer that we haven't seen from New Bark Town, Zai! She is also exploring Route 29 but she might have ran into some trouble.

More 1v1 Changes

While 1v1 mode is looking a lot better a lot of people have brought something to my attention and I think I finally found a decent solution. (Thanks to an email I got recently (: ) 1v1 is all about the choices you make. While rare candy those let you choose which pokemon should level up I think there are betters ways of doing this. A good amount of people suggested instead I give out experience that you could hand out. Initially I was skeptical of this idea because it would be difficult for players to know how much to give to each pokemon. Then somebody emailed me that leveling up should just cost money and get more expensive the higher the level will be. This was also something I had thought about but it could bring about more grinding.

But there is a lot of good ideas in there that I want to use. I'll talk about the pros and cons about Rare Candies and I'll propose a new way of doing things.

Rare Candies are:

Easy to understand and use.

Annoying to buy them then only use them on levels.

Since they level up anybody they are most effectively used to level up high level pokemon. In a way this restricts your choices since the best path is usually to have one pokemon that will take you all the way.

My proposal is to give out "Experience Currency" and then you can pay to level up your pokemon. Similar to how PTD1 leveling up was like. That way from level 5 to 6 would cost let's say 5 experience coins and 6-7 would be 10. There you have to option to have three level 6 pokemon or one level 7 and two level 5. I think that choice is more interesting. Also with Rare candy I can only give you so many so that you can't level up past a certain point. But with the scaling of cost with levels I can give you more coins that will help you bring your team up instead of just one guy. I'm really liking this system. At a higher level I can give you experience that might not be enough for your main guy to level but could be enough for your weaker guys to level up a few times. With Rare Candy this is just not possible. The big solution here is that the game will only let you give out enough to level up so you can't give anybody half a level or anything like that. Making it more straight forward to understand.

I wouldn't use coins because people could just grind for them, and some people have thousands saved up so this will be currency that resets when you play and when you hit a check point you will get all that you would have received up to that point. Experience Currency will probably not cost coins unlike Rare Candy. I think there is enough choices to make that I don't need you to worry about buying it since you won't be able to use it as a revive or heal.

Weekly Progress:

Okay so lets look at the list that I have for this week! Keep checking back as I work on these to see my progress and cheer me on.

Shadow Pokemon will only have a chance at showing up during the night time

Added New Pokemon To Trading Center

Added them to the search and request list- Refresh the page if you don't see them in the request list.

Wild Solo Pokemon will now give out much more experience

Fixed a transparency problem with the Sentret, Totodile, Cyndaquil's sprites

Fixed a problem with Zorua's walking animation

Fixed bug that says a "Shiny" has appeared instead of a "Shadow" when a wild shadow pokemon shows up for battle

Fixed a bugged with Shiny/Shadow pokemon's health bar when it gets low and then healed not turning back to gree

Pokemon Not Learning Moves when multiple pokemon have to learn
them at the end of the battle or when using fast speed and learning it
at the end of the battle - Finally found the real cause and fixed it for v1.20

Creature Universe Starter Evolutions Revealed!

Like I told you guys last week this week I will show you some new creatures. With pokemon you usually get to see how the starters will progress since it's an important decision when figuring out who to pick. A lot of people probably pick it based on how it looks rather than how it performs. I know I do :). So without further a due here are the evolution lines for the starters:

(Thanks Kevin and Joel for the concepts)

So
that is all we have for this week. Keep checking back, subscribe to our
twitter, leave us a comment. Let us know what you think!

Hola! Another week means another update! Last week we brought in Route 29 to story mode, which meant some really exciting things! Seeing wild pokemon in the map, your first party pokemon following you, capturing new pokemon, and hunting for shinies. But with that brought a new set of features that need to be added and a new set of problems and bugs to fix! That is the nature of games. So let's talk about what is coming this week.

Critical Bugs:
We have a number of what I like to call critical bugs. Bugs that really ruin the experience of the players and should have priority in being fixed. For this update we have 3 of such bugs.

Saving not working (sometimes) - This one is pretty hard to fix because it sometimes works and it sometimes doesn't. You guys have given me some info that will help track it down. A reliable method to making this bug happen would be appreciated if you guys can come up with one. I have to be able to recreate the bug to solve it.

Not learning moves - Apparently if more than one pokemon has to learn a move or evolve there are some cases when they don't. This is linked to using faster speeds in battle when this happens.

Hole in the Route 29 map - There seems to be a gap somewhere in the map that lets the user get inside the forest where they shouldn't be going to. I mean to find this hole and do something fun with it.

Features:
After the critical bugs are dealt with (or after I'm tired of trying to fix them) I'll move into new features that I think are necessary before the game can progress much farther. The way I decide which feature should come next depends on what you can do in the game and how much use it is going to get by you guys. It's all about effort vs reward when choosing what to work on next.

Trading Center for PTD2 - To me this is a staple of the game and what really supports me to keep developing the game. It will start as a copy of the PTD1 version but I will be improving it over time. You guys have given me a lot of great suggestion to what and how the Trading Center could be improved.

1v1 Mode Changes - I'm honestly not sure if this will be a quick change or if it's going to take the whole week. I'll have to make the changes and then rebalance the mode so that it won't be too easy/hard. If you don't know what the changes will be check out last week's blog.

Mystery Gift - Zorua is ready to go but I have to work things out with the sponsor and make the screen for this to get it out.

Day and Night - This is an interesting one, adding the Day and Night cycle to story mode. This will mean new pokemon to catch and new npc dialog for different times. I also have to answer some questions like: Will time only move forward in Routes? (Like you can be in a town and time will stand still, when you go in the route it will gradually change to night and back to day again. Then go back into town and it will be what ever time you ended up in but it won't change until you go to the route again.) And the technical aspects of how I will do it. Will I use a tint effect or a movieclip overlay? (Technical speak)

Held Items - This one is pretty fun too. Probably start with berries. I have this idea that berries can have multiple charges. So they last more than one use with a cooldown between uses. Also leads up to super berries that have unlimited charges.

Releasing Pokemon - Now that you can capture pokemon you need a way to get rid of them.

I also have some left over items from the last few weeks. So that's what I have this week I hope to cover a lot of it. Keep checking back to see how I'm doing, ask questions, give suggestions, or encourage me. It's up to you!

PTD 2 Pokemon CenterOUT NOW!- Note: Other pages, such as Daily Gift, Inventory, Game Corner will be added/changed later on as the game develops.

Create Trade Page - You will be able to make up to 3
separate request for your trade. Meaning you can request a Shiny Zorua
OR Shiny Rattata OR Shadow Sentret. Also you can specify gender. Each
request can have up to 10 pokemon up from 6.

Your Trade Request Page

Search Trade - Can now search by Gender and you can view all 3 possible request the other trainer has put up.

Searching for any gender instead of just Male or Female for both regular search and want search

1v1 Mode Changes - Note: The last level might be a little too hard right now, I'll fix it up next week.

Defeated target will no longer give out experience

Evolutions will not be available for unlocking

Every pokemon will now start at level 5

You will level up with candies that are given out after beating levels

When you use a checkpoint you will get the same amount of candies that
you would have received if you have beaten all the way up to that point.
So you can skip the previous levels and still have a powerful team

Lowered the cost of some pokemon.

Made the level with the old Hiker easier.

Added the Pokemon Center to the Mode Select Screen

Fixed a bug that is preventing new users from saving their game

Fixed a percentage problem on Sentret's waves

Made it so you can play PTD 1 and PTD 2 at the same time

Alpha v1.19.5: Bug Fixes, Small Changes and additions: Released!

Fixed a bug that some battles in story mode give you money when they shouldn't

Even after you have more than 6 pokemon, the game will put the first 6 on your party in story mode

Instead of disappearing completely, Sentret that are hiding will now just be faded

Wave Security

Prevent users from playing story mode and using the PTD 2 Pokemon
Center at the same time to prevent duplication exploits that come when trading is activated.

Saving Bug - FIXED OMG! It was a stupid server problem, so it should work now!

Gap in the Route 29 Map - Did something fun with it.

Added a Police Officer infront of Route 46's entrance

Randomize the level and distance of the wild pokemon waves to break the uniformity of them

Pokemon Center

Picking which profile to enter - The profile page will now show profile that you have made from PTD 2, including your avatar and version color.

Side Bar - Integrate PTD 2 info into the side bar.

Home Page for PTD 2 - Being able to retrieve or release any pokemon to your corresponding profile.

Adoption Page- This page includes Shiny Starters and Shiny Zorua to start.

Creature Universe TD
Last week's CU meeting that I had with the team was really short. We updated each other on what we were doing and called it a night. The game is progressing but I don't have a lot to share with you guys this week. Next week I hope to bring you guys some new creature designs and info.
That's all we have for you this week. Keep checking back to see how I'm doing, and as always, let me know what you think!