Haha I've had a bad run with defending against bounty-hunters in the last 24 hours actually, 2 losses and 1 win I'm still 109-21 up for the week though! I just maxed my own bounty-hunting skill too.

By the way, Outlaw is a VERY powerful skill -- it gives more HP than any other skill in the game (except treasure hunter!), and is a must have for any PvPer, or aspiring tank. You get it by successfully defending yourself in PvP against opponents that are within 1 level of you, while you have a bounty on you. If the attacker is 2 levels or more lower than you, or even higher than you, you don't get points.

This makes getting points in Outlaw quite hard. The best thing to do is simply have a bounty on you at all times. Even so, it will take a very long time to skill it up. There are a couple of ways to get a bounty.

1) When your PvP rating gets high enough, the game may automatically bounty you.2) Have somebody put a bounty on you without you asking. This is very, very rare because having a bounty is actually a good thing, which is sort of contrary to the idea of bounties.3) Organise a bounty-swap, with guildies or people on this forum. This is generally the most common way of getting bounties. You put one on your friend, your friend puts one on you. The cost of putting a bounty on somebody is Level*40 gold. The bounty takes up to 24 hours to take effect, and remains in place until the bounty has been collected five times (each successful attack will claim 20% of the bounty). Depending on how good your gear is, and how lucky you are with opponents, bounties can last from a day or two right up to over a month.

I'd recommend trying to get a bounty once you've build a defensive deck that you're happy with, the sooner you start the better

I would like to express my minor irritation at the distinct lack of skills/jobs (at lower levels) that raise my attributes that lack Con on them. I want to get my dex above con, right now I believe my stat order is Int > Con > Dex > Pow, and I want it to be Int > Dex > Con > Pow. My dex is just two points below con, but right now I'm using a job that gives +1 dex, +3 int, +1 con so that I don't throw it out of whack necessarily.

Vanifae wrote:Let it be known that on the morning of the 25th of March in the year of our Lord 2010, I agree with Minnerva.

Actually Talderas, I just ran into the same issue. I recently started an alt, planning to eventually make it into a pyromaniac (ie Pow + Int, with Dex third for strong shadow). The problem with jobs in Inachis is that the first 6 all give 1-2 Con. I think the earliest job you can get that doesn't require Con in Inachis is Scribe, which requires 6 Dex and 6 Int. It's annoying, but at the end of the day, half a dozen points worth of Con from jobs won't kill me in the long run.

Passionario's right in that different cities have different jobs, which can be annoying when you're trying to do a specific job. For instance, the Discipline skill (which can only be gained from doing jobs) gives a small, but nevertheless nice, amount of health. However, there's only one job that gives you Discipline without giving Con, and it's only available in two cities, which makes levelling it really frustrating (especially if you're doing dungeons on the other side of the map!).

One job to watch out for though, at level 10 you get access to messenger jobs, which give you points in horse riding, plus a free 1-step move for the day, and 200-300g. This lets you use your daily job to move (and you can still move after that, for a total of 2-steps), but doesn't give any attributes (which can be useful if you're trying not to level). Once you max R1 horse riding, you get access to the conveyer jobs, which allow you to use your job to move 2 steps. This means that you can move a total of 3 steps in a single day, and is incredibly useful later on, when you need to zip back and forth between different sides of the map.

Some of the harder cities have a minimum level, but this is generally quite generous -- it's very rare that you'll be able to beat a city's lowest level dungeon, but be too low to travel there. Cities with starting dungeons, like Aleas and Eversweep, have no level requirements at all -- you can travel to them as early as level 1. Click the World Map button (globe icon) in the top right to travel.

Mex wrote:Some of the harder cities have a minimum level, but this is generally quite generous -- it's very rare that you'll be able to beat a city's lowest level dungeon, but be too low to travel there. Cities with starting dungeons, like Aleas and Eversweep, have no level requirements at all -- you can travel to them as early as level 1. Click the World Map button (globe icon) in the top right to travel.

Well, looks like I'll be traveling toe Aleas to become a Nurse.

Vanifae wrote:Let it be known that on the morning of the 25th of March in the year of our Lord 2010, I agree with Minnerva.

Interesting game, just started playing yesterday. I'm more blundering through AP at this time then having a set goal for the character. To ask a dumb question, is the only way (at least at the low lvl 3 i'm currently at) to get a level up to work your job?

Your level is based purely on your stats, there's no xp. So anything that gives you stats helps you level. This includes jobs, but also skills. When you use charms in combat you get points in that skill, and when you get to 100 points, you get stats. Later on, you can get stats from special food and potions too.

Candiru wrote:If I've gone Con/Int as my main stats, and left Dex and Pow alone until now which one is better to raise a bit?

Dex would give me lightning and spears, to go with Maces and Holy. Seems a Spear/Holy deck would do quite well, with lots of cumulative defences and penetrating attacks?

Go check out what class you want to be in the long term. You get to pick 2 stats as your primary, and while you can pick a 3rd stat to boost a bit to diversify your charm choices, you won't be able to use the latest, and bestest charms for you 2 chosen stats. I think being a bit diverse is better for solo play. There's lots of group stuff though, apparently.

With a Con/Int setup, then you'll be doing most of your damage with maces. You can either focus heavily on melee by boosting Dex, which gives you access to spears, or you can gain access to more powerful magic damage by boosting power, for Earth charms. Both have their merits. I keep Dex equal with Int, and Pow very low, but you can just as easily keep Pow and Dex quite equal. There's no "best" answer in most cases like this. If you go one way, you'll be rock, if you go the other, you'll be scissors, but in the end no matter what kind of deck you run, there will always be a hard counter. The thing to make sure of is that you're capable of running at least 1-2 high quality decks, which is why you need a Primary and Secondary stat. After that, it matters much less.

Thunderock Canyon, Rooftop Rush, and Abandoned Manor are the next dungeons to become available, as well as the first raid -- Rogue Colossus.

Thunderock is doable at 10 if you've got a good range of charms from IBT. The last fight may give you some trouble though, a lot depends on what your primary / secondary stats are. Feel free to leave it until you're 12+ if you feel you need to, but make sure you do it. Like lightning reflexes, quick blades will last you until level 30+ at least, so try to get 5. The round keystone may also look like vendor trash, but I wouldn't be too hasty to throw it away, you never know what it might help you uncover

Rooftop Rush is also pretty good for heroism, you can clear it at 11 if you've got the right deck setup, and really it's only the last fight that should give you any trouble.

Abandoned Manor I'd recommend doing as soon as you get enough focus to beat your way through the first two fights (guiding X charms from Concentrated Assault are really useful here). The final two fights can generally be beaten by stacking your best offensive charms and going for a quick burn. AM also drops Bloodred Gems, and Essence of Change -- which are used for the next tier of focus charms, which are again very, very useful. Check The Perfect Aim to figure out which ones you're likely to use (for instance, I got maces, spears, and thunder), because they'll generally be very useful up until your mid-20s, especially if you're doing group PvP. I ended up running AM over 20 times for all the mats I needed, so if you think you'll need a lot, start early! Bloodred Gems often sell for 8-10k when they appear on the auction house.

Rogue Colossus is the first raid. It's a 2-person fight, against a single mob with a lot of health, who hits hard but slow. The tutorial screen will give you all the info you need, but basically you can either join a public party, which puts you into a pool of players. Every hour or so, this pool is split into groups (it apparently tries to match you with similar deck types, but it's not very reliable) of 2 which attempt to beat up the Rogue Colossus. Just like WoW, you can get fantastic pub runs (I once got a level 35 guy who 2-shot it), or terrible ones (I also once got a level 12 guy who was still using his 13 card newbie deck :\). The other option is to make a private group with a PW. Once there are a few people at the right level (12-13 could do it if both people have good decks), I'd recommend posting here with the private party's PW and the type of deck you're running, to try and co-ordinate some good runs.