- The Mana Shield Coefficient is reduced from 0.015 to 0.004.
- When using Mana Shield Your Magic Def/Def/Prot/Magic Prot is reduced to 0

- Speed Casting now properly stacks. (After Diva Update or with luck NA will bundle this fix with Merlin)

Theory

Assuming 3 second latency from my tests it would appear that they stack additively. It's now possible with a grandmaster bard with music buff optimization and r1 vivace and a high level mage to do 8 second fireballs with a 40% charging speed phoenix fire wand and level 20 Speed Casting Reforge. Possibly 7 seconds, but that's pushing it.

- Magic Attack formula changed from Int/20 = Magic attack to Int/5 = Magic Attack.
- Titles and prefix titles that contained Magic Attack were given four times the amount they had prior to this update. Enchants were not changed.
- Magic Attack Reforge was also modified to give +4 Magic Attack for each level (Max Level 20 - +80 Magic Attack)
- Every 20 Intelligence adds 1 Magic Protection and no longer contributes to Magic Defense.
- Every 10 Will now adds 1 Magic Defense.
-All Staves may now use Fusion Bolt and Blaze.
- Blaze got a re-buff

Mage Martial Arts Solo Video

New Skills

New Skill Details

Meteor Strike
Description: A powerful magic spell that summons a huge meteor from the sky, turning a vast area into a blazing inferno. The point of impact becomes covered with lava temporarily, inflicting constant fire damage on enemies in it.

Other Notes: Has a CD of 30 minutes. This will most likely make training this a pain.

How to obtain: Wiki quest is still untranslated but last I checked it was attack balrog, fire sprite, and dragon with firebolt 100 times each

Instant Cast
Description: This skill allows you to use chargeable magic skills instantly without casting time or charging them. It will be activated only once during the skill's duration. When activated, you can immediately use a chargeable skill at the 5 charge level without consuming any MP. A magic skill's cooldown will decrease little by little whenever you use it to attack an enemy, so you can re-use this skill more quickly if you use it repeatedly.

Other Notes: The more magic you cast, the faster the CD decreases. Counts as per cast basis and not per charge basis. CC+5 Ice Wands would probably be the fastest way to train the use skill before x time requirements

Skill Training: Skill training is untranslated but at later ranks you will need to make use of the reducing cooldown mechanic to rank it

Snap Cast works with:
Firebolt
Icebolt
Lightning Bolt
Healing
Fireball
Ice Spear
Thunder
Party Healing
Blaze
Blaze used with Snap Cast will bypass the need to charge up the skill for 3 seconds.
Hail Storm
Although Hail Storm's initial loading time is bypassed with Snap Cast, the charging time of the ice and throwing animation is the same.

Snap Cast does not work with:
Natural Shield
Ice Shield
Fire Shield
Lightning Shield
Fusion Bolt (Snap Cast finishes the moment you start to charge a bolt spell, not giving you the charge the other bolt)
Shockwave
Meteor Strike

Moving Casting
Description: A skill that allows you to cast all kinds of magic spells except Advanced Magic skills while moving. A great deal of Stamina will be consumed to stay focused, as well as additional MP.

Other Notes: Gradually depletes the user's Stamina while active and doubles the Mana cost of magic cast during its duration. Unsure atm wither it drains stam on a % or a fixed amount. Wiki seems to suggest a fixed amount so I'll avoid saying % for now.

Cannot be used while charging Magic

Message that appears when you attempt

Allows one to cast Firebolt, Icebolt, Lightning Bolt, Healing, Fireball, Thunder, Ice Spear, Party Healing, Shockwave, and Blaze spells while and after running. It does not allow movement with Hailstorm nor Meteor Strike.

Also do note, that it does not allow you to move with magic shields. This has been confirmed as of the current KR Live.

Magic Weapon Mastery (Receives 2x boost from Mage Talent)
Description: This skill improves the effectiveness of Magic Weapons. The more you train the skill, the more powerful your bolt magic will become with a Magic Weapon. This will also decrease the casting time for Fireball, Ice Spear, and Thunder magics.

In addition to these skills 3 new Character cards are added. The Following information is Post Dream Update and may or may not apply to NA depending on how NA Nexon handles the Rebirth System changes. Prior to the Dream update, you would use the Zero Card to rebirth into the Hero and there wasn't the cheaper Pon option described further down.

Hero Card - Similar to Memorial Card, gives all the associated Hero skills, related talent skills start off at a certain rank. Requires total level 1,000. New character has total level 1,000. Costs 14,900nx, new characters only

Elite Card - Similar to Memorial Card, requires total level 2000. Character starts off with 800AP, Total Level 2k, gives all the associated Hero skills, related talent skills start off at higher ranks than Hero. Costs 19,900nx, new characters only

- Every 10 Strength now adds 1 Defense.
- The Balance formula from Dexterity was changed, and you may gain only a maximum of 50% from Dexterity.
- Equipping Heavy Armor now significantly drops Dexterity. The amount depends on race and Heavy Armor Mastery Rank
- The Deadly formula from Will has been changed. (Unsure how)
- Luck now increases the chance for Ranged Skills to miss you passively without the use of Evasion. (Guns are not ranged and neither is magic so no this does not affect those)
- Protection was split into physical and magical damage, where "Protection" only effects physical damage. (Formula also revised)
- New Stat: Defense Piercing, which ignores the enemy's defense by that amount. Every 15 Dexterity contributes to 1 Defense Piercing. Crossbow Mastery and Axe Mastery also contribute to Defense Piercing for the respective weapons.
- Several monster's Defense, Protection, Magic Defense, and Magic Protection has been altered.
- Health, Stamina, and Mana now influence the effects of certain Alchemy Skills, which is based on user's remaining Health/Stamina/Mana rather than total.
- Recovering health by any method now displays how much health was recovered.
- Taunt success rate is no longer based on Combat Power.
- B+ Bombs now stack to 1,000.

Alchemy Skill Changes:

Lots of changes

- Clay, Fire, Water, and Wind Crystals can now stack to 1,000. They no longer have a resale value.
- All Skill-specific Alchemy Crystals are no longer obtainable and their corresponding skills now use combinations of basic elemental crystals with the exception of Mana Crystallization.
- You can turn in the crystals that are no longer used to Eabha for a certain amount per crystal which varies for each crystal.
- Mana Crystallization now requires all five charges of Thunder and Ice Spear casted in order to create the respective crystal.
- Water Cannon's loading time has been reduced to 1 second for all ranks. Damage is now influenced by high Mana.
- Wind Blast's damage was increased, and one shot triggers a cooldown of 7 seconds rather than utilizing an overuse system. Damage is now influenced by high Stamina.
- Sand Burst's loading time has been reduced to 0 seconds, charging count has been reduced to 1, and using it triggers a cooldown of 3 seconds, rather than utilizing an overuse system. Blinding a target now causes it to drop aggro. Skill success rate is no longer based on Combat Power. Damage is now influenced by high Stamina.
- Flame Burst's damage is now influenced by high Health.
- Barrier Spikes now only requires 5 Clay Crystals to use. Spike's Health is now increased by the user's high Health.
- Summon Golem now only requires 5 Clay, Fire, Water, and Wind Crystals to use. The type of Golem summoned is now dependent on Summon Golem rank. Golem's skills have had their loading times decreased to 0 seconds, but their stats remain the same.
- Frozen Blast now only requires 2 Water and 1 Wind Crystals to use. Loading time has been decreased to 1~3 seconds, but cooldown has been increased to 30 seconds. Damage bonus is now influenced by high Stamina.
- Rain Casting now only requires 3 Water and 1 Earth and Wind Crystals to use.
- Life Drain now only requires 2 Wind and 1 Fire, Clay, and Water Crystals to use. Loading time has been decreased to 1~1.5 seconds, but now has a cooldown of 16~20 seconds. Damage is now influenced by low Health.
- Shock now only requires 1 Fire and 2 Wind Crystals to use. Loading time has been decreased to 1 second. Damage is now influenced by high Mana.
- Heat Buster damage is now influenced by high Stamina.
- Chain Cylinder now activates 100% of the time with a full charge of 5, but has a cooldown of 10~15 seconds. The Master Title's +10% Activation Rate has been changed to -1 second cooldown.
- Skill training requirements for some skills have been adjusted due to the removal of crystal-making.
- Monsters' Alchemy Skill ranks have been significantly lowered to compensate for the damage boost.
- Shadow Mission Alchemy Crystal Rewards now only provide Clay, Fire, Water, Wind, Ice Spear, Fireball, and Thunder Crystals.
- The Shadow Mission Rescue the Scout's beginning chests now provide Clay Crystals rather than Barrier Spike Crystals.

Credits
Kenero for the initial information
Myself for organizing it
Soluna from Mabidata
Ironwoman for helping gather additional info on the knucklesKorean Wiki for the Spell Coefficients
Herro for helping gather info on the Zero/Hero/Elite Cards
Kapra for helping gather info on the Merlin Equips
Tetosan for helping gather info on the Bhafel and Languhiris Gear
Mabinogi Wiki for helping provide information in a nice formatted manner
Rest of the KR Test Team for helping spot check info

Last edited by Kingofrunes; 11-15-2013 at 09:57 AM.
Reason: Adding KR Team Mascot

huh, one need 30 minutes to lure another meteor to erinn. training it will be like checking walter/simon ptj

Master of meteor strike are rumor to add +50 magic attack. It will be the ultimate title for Mage, similar to the sniper for archery. Title will further separate the non dedicate Mage from the hardcore one.

Master of meteor strike are rumor to add +50 magic attack. It will be the ultimate title for Mage, similar to the sniper for archery. Title will further separate the non dedicate Mage from the hardcore one.

Are there any future plans to shorten the cool down time for Meteor Strike in future patches. 30 minutes seem a little bit on the long side. Also, what does it mean by attack dragon x times and deal x amount of damage? Is it cumulative damage for the entire skill, afterburn and all?