Although this seems like a lot could be a SCS sequel thread, and although all the many various technical issues yet outshined by gameplay, the game is a title owned by EA, giving them a complete driver seat of the series, which is a bridge to nowhere.Thats why i think TM can use their talented team to design another modern CB without EA for the better.

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My wishlist- (New Edit Version)

Name for Game- Can't think of one atm

required lessons to be learned from SCS- Release the game completely done!!!!! SCS Destination is just a technical hell, from mods in Destinations losing their card info that you have to manually fix messing with game files to cruise ships running through the cities,floating buildings to frequent crashes and vista incompatibility with certain graphic cards.Maybe an open beta would be a really good way to crush their bugs before they swarm around.

Full flexibility with mods- similar to how SC4 mods are like, or include a BAT tool or w/e.Allow the possibilities to be endless. Please also include some of the popular content ideas from the exchange in this game (like the potted trees, handmade garden and park tools) Also allow roads of chosen so can be wide or narrow, lane chooses, then after plotted you can "upgrade" the road to have trees or flowers in the center, or them in the sidewalks.

Marketing- the name is the start, give a name that is an indicator to SC4 fans that this isn't their sequel for SC5 or direct competition for cities XL, if they even sniff any taste of it they will bash the game to no end.Keep it to a distant, and separate creative market, which SCS was but marketed very poorly.

With this brainstorm i am thinking much of the cities of the world project that i tried to set up with SCS but it seems pretty virtually impossible and disappointing due to the limitation of SCS such as the unrealism in map sizes, lack of landmarks, and etc. Maybe this sounds like me asking for Cities XL or SC5, its not, they are pure mayor roles, this is still the build the cities of your dreams method.

this game should follow some of the core idea of SCS, but executed in a different way.One of the biggest things of change is as SCS was focused on individual sims roaming your city in a small map of a little society, although fun, very heavy of cpu and limited the city expanding.I think it needs to go back to either a very simplified method of it, or go on stats bases for a more simplified take on it, and then allow city maps be full size city maps to fit cities such as LA and Paris with realistic population sizes.

For city selection, there should be "worlds" like cities XL in a way. There will be present day premade maps, (for sure Earth needs to be included!!!) but then include the basic randomize terroforming thing like SCS does with the cities maps just for those who want to make their own virtual world and virtual cities and see where they would be on the map.The world should be moddable, and can slap a made map into a certain location to give people exact terraforming they want if they want to make exact cities or city of their dreams. In the earth map, the major cities locations should have premade maps, so if someone wants to make Paris they just hit the Earth world and find where the "real world" dot where Paris is, and they can either remake Paris, or rename the city location to their likings and build on its map.Other than the premade dots, users should be able to select where they want to build anywhere on the world with the randomized world features unless they upload a map to put in that spot.

On the earth world, there should be the locations of the many major cities, such as Los Angeles, Toronto, Hong Kong, Tokyo, London, Madrid, Paris, and etc. As SCS used the society engine method, this game should use something i would call "culture points" that would go towards the cultures of the modern world (American, Asian, European, Mediterranean, and etc) and ones that don't even exist yet (thats for TM to get creative! ) not just a role in society filters, the cultures can be used themselves, or blended to form a certain society (just how not all Europe is the same, French and british society is much different just as much as Canada and the US differ from their mother countries, and in the real world cultures are blended to form societies, which is mostly what the US is like, one big melting pot of everyone) the cultures will greatly effect the society, the way the people live their lives, politics, clothing, architecture, language, food, and etc (and the cities can interact somewhat with the other cities in the world and can go peaceful...or.... )

Like Sim city 3000 petitioners, this game should include sorta groups who bring up issues to the city or how the city is doing, whether they are a political party or the cat club or w/e, which the groups that exist would be influenced by the city's society and whats important to the society.For example, if the environment is very important to the society, they will ask you to enact things such as green day (in place of earth day) or ordinances/acts/laws/w/e (yes, please do bring a system like that back) highway volunteer club. Your decisions and city building will effect your approval rate, as there can be many ethnic/culture groups in your city, and either you find a way to blend them together or satisfy the separated ones successfully, or else..you face the consequences

You are like the society leader, but you will also face financial, political, and climate challenges.If your society is very socialist and laid back to 3 day work week preference but you try to shove down 7 day work week in a society without the sufficient or matching (still haven't got the consequence system down yet) down their throat after their pleas, they are not going to be happy campers, and when they revolt, crime rate skyrockets, and lower income because lower happiness=lower income from w/e method is chosen to be the source of income, and that income needs to cover the city's maintenance, such as if universal healthcare is provided, highways, roads, electricity, and etc, rather than the maintenance mod and SCS workplace where every building had its own income.

Tourism is a must with beaches, ski resorts, nature retreats, casinos, and etc like from SCS, only these buildings will have their own design for each culture.Highways, seaports, airports, other transportation need to be integrated, landmarks such as the Statue of Liberty and Eiffel Tower. With tourism there MUST be seasons!!! Seasons and climate differences greatly effect the society itself and the tourism. Similar to City Life's system with the map info screen with the pros and cons of the zone and whats in it, only it will give average temperatures for each seasons, river/lakes, ocean, and etc, making sure that if you try to build a ski lodge cabin on the beach with winter clothing stores on the tropical beach will fail. In Winter for all across the board climates (like New York) that in the winter it will snow and increase the sales of winter clothing and foods (The coffee shop will do better in winter while the ice cream store does good in the summer, while in spring gardening is up and in autumn arts and crafts and festivals are up) in spring flowers and green grass all around while in autumn the trees change color. Again, it depends highly on the climate, and some may have very little impact with seasons, and the city info screen should have a meter of limited to extremes with seasons.Not saying coffee shops shall fail in summer and things, its just that their profits will be down somewhat, while the others do better or stay neutral, and the profits can be shown w/e method you guys choose, rather tax income goes up or the SCS system.

thats what i have for now

Last edited by pcgamer2 on Sun Oct 18, 2009 1:12 am, edited 2 times in total.

If EA and/or TM can think big enough, you are giving them an idea for a game base that has unlimited potential, one that should never become obsolescent. It can change with the times and be coupled with many other concepts.

If no one company picks it up, try to put together an open source project.

Last edited by Norm35 on Sat Oct 17, 2009 1:37 pm, edited 3 times in total.

Marketing- the name is the start, give a name that is an indicator to SC4 fans that this isn't their sequel for SC5 or direct competition for cities XL, if they even sniff any taste of it they will bash the game to no end.Keep it to a distant, and separate creative market, which SCS was but marketed very poorly.

Honestly, I don't know if marketing the game under a different name would change a whole lot. People already associate the development team with certain expectations; for some reasons, some might expect developers to develop a certain game in a very specific way. The complaints about "Children of the Nile" not being anything like "Pharaoh," for example, is a clear display of this assumption taken too far even though "Children of the Nile" was *never* advertised as a sequel to "Pharaoh."

Regardless of what you call a game, you're always going to have complainers.

"Norm35" wrote:If EA and/or TM can think big enough, you are giving them an idea for a game base that has unlimited potential, one that should never become obsolescent. It can change with the times and be coupled with many other concepts.

If no one company picks it up, try to put together an open source project.

Correction: If EA can get out of their corporate shell and if TM can ever get enough funding.

Extremely doubtful that EA has any interest in city-building.

TM could create something creative if given free reign, but funding is always an issue; game programmers still have to eat.

Last edited by Azeem on Sat Oct 17, 2009 2:31 pm, edited 1 time in total.

"Azeem" wrote:Correction: If EA can get out of their corporate shell and if TM can ever get enough funding.

Extremely doubtful that EA has any interest in city-building.

TM could create something creative if given free reign, but funding is always an issue; game programmers still have to eat.

The thing is, you need to spend money to make money, but that isn't always easy, and tilted mill might need to be taking chances, like monte cristo is with cities XL.

Lol this forum feels so much like mandriva forum, oo the many possibilities the company can do limited by finacial budget from a small idependant company.

I think tilted mill knows better than anyone else what they need to do to balance their budget so i am not going to babble on about that, i say (and please, NO crappy torque game engine with 300mb worth of game, if this idea is packed into a hinterland/mosby package type i will not even consider buying it) don't you guys already own the tilted mill game engine (Titan 2.0)anyways? Of course its a little aged, but it still works well, gives the fun fake another world feel, a little tweaking to it like water effects and improved textures and etc can't hurt.Although, the Unity engine has gotten some fairly good ratings lately, and by the costs it is very affordable http://unity3d.com/

a game that would be cool if there was a basic world, people bought plots of land, then they could place walls, change the ground, make buildings and stuff and it was all stick figures! that would be cool

"thechris" wrote:then why dont they throw more ads on the nile? theres only 1 at the top

Wow.... just wow... i was thinking exactly that i swear! I had a whole paragraph on how they could finance this game but i figured "hey, im sure they can do it themselves they know their budget better then anyone else"

my and bathzarr was talking about scarabs and stuff, and i was like why pay 6 scarabs to get rid of 1 ad?
they could mutiply there revene by adding ads, mabye one per side, a few on the bottom, i dont think ppl would mind, considering then they could hire more people to make new games *cough*(stick figure MMO/CB)*cough*

be fun and different for some, but i don't think in the end people are going to want to play a stick figure MMO city builder, especially if its p2p.Even if there was, the game would get old pretty fast (unless they make it a browser game and routine the "worlds" around, i guess one week it will be stick figures, the next week it will be jelly and jello world), and i also dont think it costs much to make a stick figure game engine at all.

on second thought, i want to play in a world made of jelly!!!!! I would name my char Jelly Jackson, who is made of jelly, lives in a house made of jello, and works at the jelly section at wallmart.

Last edited by pcgamer2 on Mon Oct 19, 2009 5:46 am, edited 1 time in total.

"pcgamer2" wrote:on second thought, i want to play in a world made of jelly!!!!! I would name my char Jelly Jackson, who is made of jelly, lives in a house made of jello, and works at the jelly section at wallmart.

I will create your nemesis. Peter (Skippy) Butter , who is a little chunky and loves tearing up Willy (Wonder) Bread so you can't spread on it nicely.