For those having the problem with the CNCS 32 Dll. or whatever, here's a url...DLL HERE

Store it in the same directory as the game.

After returning from my surgery, I'm busy making a small game named Evil's Playground. It centers around you being a deity feeding and taking care of a monster while casting spells and ensnaring food.

Right now the demo is nearly complete and I'll be releasing it soon.

It's not anything amazing or big, but I do enjoy making it .

I'll post a few screenshots, here are some features the demo will have. (Very small demo)

Demo Features -
1. Feed your creature till it evolves to level 2, then wreak havok with it's new form.
2. Use fireballs to massacre the country-side.
3. Ensnare rabbits and people to feed them to your beast.
4. Feed your stronger monster coal and embers to give it a fireball ability.
5. Experiment with many spells.
6. Destroy a human encampment.
7. Read the instructions .
8. Music from Hexen
9. Maintain your evil force to cast spells, do this by destroying as much as possible, or wait for it to regenerate.

So far that's the low down, if anyone is interested I'll probably be releasing the demo a day from now, or maybe today.

P.S. If you can't see the screens, alert me.

Coming Soon. Alpha V. 02
Once I upload this, it'll be a completely new EXE, delete the older version, and keep this one.

Bug Fixes
-The cursor no longer goes behind objects
-Spawning creatures/items aren't off trajectory anymore
-The creature's collision detection is now properly trained
-Some counters and scores have been moved to keep from glitching up graphic-wise
-Coal now appears properly

Changes
-Humans have been added
-Rabbits spawn more often
-Coal can be picked up sometimes without teleport
-Trees and bushes spawn more often
-Bushes are always in front of trees
-1 new spell
-Blaze spell graphic changed for the better

Shot 1: Just a ingame shot.

Shot 2: This is the main menu...

Shot 3: Using fireball on a tree :Brain:

More to come...

P.P.S. Despite the screenshots, your monster does move down there, he just for some reason got in the same spot each time.

U is the universal "use" key, if you look at the spell icons in the "Power" bar, you will see each of them have a letter, Blaze has B, Teleport has T, and so on. If you bring your cursor over the icons they will give you extra info on the spells.

R is the "cancel" key, if you have a spell selected, press R to revert your cursor to normal, or destroy a skeleton you are controlling.

To cast a spell, press the hotkey, example - Press F for fireball, you cursor should change, now put the cursor where you want to shoot the fireball, over a tree for example, now press U.
Get it? F selects fireball, U casts it!

To use Skeleton, press S to select the spell, bring your cursor over the corpse of a dead human, press U, he should ressurect as a skeleton.
Now press the arrow keys to move the skeleton, and space bar to attack.
If any other spell is cast or you press the release button, he is destroyed.

To teleport items, bring your cursor over a rabbit or coal, then press T to select the spell, press U over the rabbit or coal and it will appear in your "Food/Hunger" bar, now bring your cursor over the food and/or coal and press U, it will appear in your creature's lair, bring your cursor over the rabbit/coal to attract your creature towards it.

To use blaze, press B to select it, then press U anywhere, creatures will be blown away.

Now, for the most confusing spell, to use Dark Tower, set a patch of grass on fire (the green stuff that waves back and forth) to do this shoot a fireball at it, now, press D, put your cursor over the coals, and press U, a tower will come out of the ashes and it will shoot lightning periodicly, no need for you to do anything else.

i like the idea of a satanic tamogotchi. look forwards to the release of the demo, should be a laff. if you want help with some cheesy sound fx i would be up for it. just tell me what format and bitrate k:

That kind of help would definatly be welcome.
The only thing the engine allows are sounds in Wav. format and MIDI music.
It sounds limiting but I've gotten by quite well.
The monster has a lack of good sounds so maybe you could help there.

Anywho...
The first demo release will be more of a tech demo. I want to see if people will find the engine easy and reliable. Along with that I want input on what I can improve. The proper demo release will have a few campaign levels, skirmish levels, and somewhat of a storyline.

Believe it or not Punch, I made this in the Pro Version of the Games Factory.

I have to make the events so complicated to pull it all off it's worse than programming.
(Believe me, I've been programming for years)

I've created a new power! The skeleton!
Right now if you blow up a rabbit with fireball and use this on his body, you'll summon a skeletal beign you can control.

He's destroyed if you attempt to cast any other spells or if you press the release button.
He can kill rabbits and bring down trees for Evil Force (your mana). Or attacking the opposition.
Here are some shots.