Making Videogames With Squishy Bits - Bees In A Tin 2015
I look back at digital/physical games I've made, and attempt to distill out some universal principles for their design. Audio recording here.

Stop Making Videogames (Make Bots Instead) - VideoBrains June 2015
I give a quick tour of the world of twitter bots, talking about why they're so good, and such a rich creative form, in the hopes of tempting some people to expand outside the world of videogames and into a wider conception of electronic art. Also we all play some Connect 4. The tabs I had open are all listed here.

Things That Go Squish - Playful13
Talking about game design, but starting with: in order to play a game, you have to be physically interacting with a controller. How does that impact the experience? It was written up here.

Tying Stories Together With Twine - Screenshake Festival
A workshop where we looked at some existing Twine games, talked about the different narrative structures they had, and then built our own Twine games based on that knowledge.

Some Bots I Like Microtalk - Screenshake Festival
A whole load of Twitterbots that I love, and why I love them.

Other Genres You Can Make Your Game In (video) - A MAZE 2013
A whirlwind tour of all the different genres people are currently making games in, in an attempt to showcase the diversity of the indie scene and to make the point that our communities and conceptions of them should expand accordingly.

Building Custom Hardware (video) - Feral Vector
Here's some custom hardware I've built (Punch The Custard, Tenya Wanya Teens), and here's how it went, and thoughts and advice if you wanted to do something similar.