Step 2

Step 3

After
applying Face Normal command, you can
see the normal angle pins inside the body. You need to reverse the faces.

Face Normal command

Step 4

With the body mesh selected, go to MeshDisplay >Reverse command to reverse the faces.

Mesh Display > Reverse command

Step 5

Once the normal faces are rectified, you need to turn its visibility off. With the body mesh selected, go to Display >Polygon >Face Normal command.

Display > Polygon > Face Normal

Step 6

Now you need to connect the leg with the body. With both meshes selected together, go to Mesh >Booleans >Union
command.

Mesh > Booleans > Union command

Step 7

Following the same procedure, connect the hand with the body too. With both meshes selected together, go to Mesh >Booleans >Union command.

Mesh > Booleans > Union command

Step 8

All parts are connected now. But you need to edit and clean the mesh topology for the proper mesh deformation.

Clean the mesh topology

7. Cleaning Mesh Flow

Step 1

With the body mesh selected, go to Edit >Duplicate Special.

Edit > Duplicate Special

Step 2

With the unwanted vertices selected together, go to Edit
Mesh >Merge and click on the option box.

Edit Mesh > Merge

Step 3

In the Merge
Vertices Options window, keep the value of Threshold as 3.0000 and turn off Always
merge for two vertices check box. Click on Merge button to merge the selected vertices as shown in the following image.

Step 4

These vertices are now merged into one vertex as shown in the following image.

These vertices are now merged into one vertex

Step 5

Following the same way, keep merging required vertices together to form a proper mesh flow of the mesh.

Keep merging required vertices together

Step 6

You need to insert several more edge loops to add more details to the mesh as shown in the following image.

Insert several more edge loops

Step 7

Keep adding edge loops according to the need of the mesh as per the reference image.

Keep adding edge loops

Step 8

In this way, you have created the basic body mesh of the dinosaur with the proper mesh flow.

The basic structure is ready

Conclusion

In the next part of the tutorial, I will show you how to create the head of the dinosaur.