Topics - Chaos

I'll try to post information I find about the game until it's released.

Release date: July 11

New features:

- Job system from the IZJS version of the game. Each character can pick two jobs as opposed to a single job in IZJS. Once you pick a job for a character, you won't be able to change it anymore. The vanilla license board isn't included in the game.- Option to choose between the original and the remastered soundtrack. They made it ambiguous whether or not the original soundtrack will be a paid DLC.- Option to choose between the English and the Japanese voices.- Uncompressed voices and BGM.- Eight new music tracks will be added.- A 100 floor Trial Mode. You load a save file from the main game and use the characters and items from that save file. You can save every 10 floors. You cannot choose a different save or replenish your items during the trial mode, so make sure you are prepared because the last 10 floors are very difficult.- Gambits will be different for every job now. No word on the ability to buy all of them at the start of the game like in IZJS.- Improved graphics. Most notable difference will be Vaan's abs. Everything will be rendered in HD and there are some lighting improvements.- No more spell queues - YAY!- Ability to speed up the game (x2 and x4 speed).- Shorter loading times between zones.- Option to invert both camera axes (I don't think I need this after FFXII made me use double inverted axes in every other game lol)

Jobs:

ArcherBlack MageBushi (Samurai in the fan translation of IZJS)Foebreaker (Breaker in the fan translation of IZJS)KnightMachinistMonkRed Battlemage (Red Mage in the fan translation of IZJS)Shikari (Hunter in the fan translation of IZJS)Time Battlemage (Time Mage in the fan translation of IZJS)UhlanWhite Mage

Translation differences

It seems some items have gone name changes. If the gambits shown in the PAX demo are anything to go buy, these are some of them:

The most noteworthy difference is the treasure system. The treasure positions have been changes. You no longer need to pass through two others zones to reset the treasure chests. Simply exiting and re-entering will be enough. The normal-rare item split is 95/5 instead of 90/10.

Most important combat difference is the removal of damage caps. Another notable difference is related to Quickenings. Mist Charges are no longer bound to MP. MP growth has been adjusted accordingly.

I'm wondering what the fastest way to exterminate those Earth Eaters is. Preparing myself for the Ultimate Lair, so I want to exterminate as many monsters as possible. Earth Eater will take forever with my current setup, though.

The release date is set to May 12th, 2016, but the price has yet to be announced.

This release futures audio in English and Japanese. Subtitles are available for numerous other languages. Characters, monsters and environments have been fine-tuned to HD detail and the BGM has been remastered. The Dark Aeons from the International edition of the game are also present. Other features include Steam achievements, auto-save and game boosters like a high-speed mode or no-encounter mode.

With the Steam release of Final Fantasy X/X-2 the only three main-line Final Fantasy games that have yet to hit the platform are Final Fantasy, Final Fantasy II and Final Fantasy XII. It should be only a matter of time until we see those on the PC, as well.

Update: The game does not feature dual audio. The information on Steam's store page is misleading.

Rem and Machina killed each other, turned to crystal and in the end got to live. Everyone else was injured, but alive. They had enough strength to make jokes, but in the end they all died. What was Mother's role in all this?

That final dungeon also seemed a bit out of place. A bit like FFIX's Necron except it's a whole dungeon and not just a single boss.

The gameplay was fine for the most part. I found the side-missions pretty boring and I also dislike being time-restricted. The soundtrack is amazing (listening to it as I write this). Some of the cutscenes were also amazing. Everything taken into account, it's a fine game, but you don't really miss out if you don't play it.

Today Square Enix announced the PC and Smartphone release of Final Fantasy IX, a game which was originally launched in 2000 for the PlayStation. The release is scheduled for 2016 in Japan. No information on a Western release exists, but it's safe to assume one will eventually follow considering Final Fantasy IX is the only "numbered" Final Fantasy from the PlayStation era that has yet to see a port to the PC and phones.

The trailer shows improved graphics. Kotaku reports that the new version of Final Fantasy IX will also feature achievements, auto-save, a high-speed mode and other game-boosting features.

Square Enix are going to stream several of the titles in the list mentioned above on YouTube Live (links will be available later) and NicoNico Live. All times listed below are in JST. Starting with a look at what will take place on September 19th listed under "stage":

10:30am - Star Ocean: Integrity and Faithlessness Special Stage

12:00pm - Final Fantasy XIV Letter from the Producer Live

1:45pm - Final Fantasy XV Active Time Report

3:45pm - Dragon Quest X TV TGS 2015 Edition

The following don’t have set times, but are listed under "studio":

Mobius Final Fantasy

Fantasy Earth Zero

Lord of Vermilion Arena

Gunslinger Stratos Reloaded

Figureheads

Next is a look at the schedule for September 20th listed under "stage":

At PAX Prime this weekend, Final Fantasy XV Director Hajime Tabata announced that Square Enix would be holding a major event in March 2016. At this event he said big announcements would be made, including the reveal of Final Fantasy XV’s much anticipated release date.

Additionally, Square Enix will release more details on the game’s development through other small events and live streams leading up to their major March 2016 announcement. Again, Hajime Tabata reconfirmed that the game will release sometime in 2016.

Square Enix revealed the first screenshots for Dragon Quest XI: In Search of the Departed Time, that shows us a closer look at the upcoming game on PlayStation 4 and Nintendo 3DS.

Starting with a look at the PlayStation 4 version of the game:

Here’s what the field looks like on PlayStation 4, where you’ll see different scenery and monsters in the areas.

The town appears to be surrounded by castle walls. There are homes shown in irregular parts on the walls, I wonder what that could be about.

Here’s a look at the town area from a higher perspective. You’ll get to walk around in all the parts shown in the screenshot, even across ropes.

The battle screen shows us a some familiar monsters. As for the battle system, it’s in the traditional turn-based format, with symbol encounters, meaning you’ll see the monsters on the field prior to starting the battles.

Next up, is a look at the 3DS version of the game:

The above shows a look at the more modern 3DS style on the top screen, along with the old school 2D style on the bottom.

Here’s what it looks like when you’re in town for both styles.

Dragon Quest XI for 3DS has 2D and 3D modes for the battles as well.

The events also have their own unique looks in both modes. As previously reported, Dragon Quest XI on 3DS won’t concurrently play in 2D and 3D throughout the entire game, and it’ll only be that way for the opening stages of the game. Afterwards, you’ll get to select which style to play, and can change between 3D and 2D styles at any time.

Final Fantasy XV director, Hajime Tabata, revealed a handful of new details during Gamescom last week. He talked about the game's debugging and localization which is pushing the release date a bit further into the future than anticipated. He also talked about collaborating with Just Cause developers to implement airships. In an interview with GameSpot, Tabata revealed that Final Fantasy XV will be the first entry in the main series to be released simultaneously across all regions.

Quote from: Hajime Tabata

This may be something that we are little bit embarrassed to talk about, but really, this is the first time that we've done a packaged, standalone Final Fantasy game with a simultaneous global launch, so we didn't have the setup to deal with that, really. The first thing we had to do was rearrange our internal structure to create something that could do that. That was the first important work on the project.

The last main Final Fantasy title was Lightning Returns: Final Fantasy XIII, which released in Japan on November 21st, 2013, followed by a release in the other regions in February 2014. Final Fantasy XV is in development for PlayStation 4 and Xbox One, and is expected to release worldwide sometime in 2016.

Final Fantasy XV Director, Hajime Tabata, has confirmed to GameSpot that fans can expect to play the game before 2017, indicating the game will be released in 2016.

Asked about when Square Enix release plans to reveal the release date, Tabata replied: "At the very least, I can tell you that it isn't going to be released this year. I think we'll be able to tell you when we're making the announcement around PAX Prime, at the end of this month."

Pressed on how Tabata and his team plan to reassure fans struggling to remain excited after such a long development process, especially given the lackluster announcements coming from Gamescom, Tabata admitted the showing may have left fans wanting, and offered his sympathy.

Quote from: Hajime Tabata

I understand why people are feeling that way after coming to Cologne and speaking to a lot of the media. We really do get the feeling that people are a bit worried. Certainly, one thing I would like to say to them to reassure them, is that we've set down the release date, we know when it is, and we've got a complete road map lined up, right up to launch, and we're proceeding along that as planned.

Then, Tabata dropped the best indication of the Final Fantasy XV release date yet: "We can certainly say to people: it's not going to be 2017. It's going to be before that."

Before Gamescom 2015, Square Enix teased an upcoming reveal which, given that Final Fantasy XV was not at E3, led many to speculate a release date would be officially revealed.

Square Enix also said it was going to show off "new, never-before-seen" gameplay footage during the event, but this did not materialise. Instead, it released a story trailer depicting events set prior to the main game. The trailer contains a number of important narrative details.

Square Enix has announced that the PC version of Final Fantasy Type-0 HD will be out on August 18, and is now available for pre-purchase on Steam.

The PC release of FFT0HD, revealed to the world back in early June, will incorporate a number of upgrades over the original, including higher resolution graphics, an improved battle camera, scalable motion blur settings, increased blood levels, character speed boosts, support for controllers, Steam achievements and trading cards.

Quote from: Hajime Tabata

Developing Final Fantasy Type-0 HD for Steam gave us the opportunity to fully realize our original vision of the game in an enhanced and refined experience exclusively for PC players.

Square Enix and Valve have also teamed up for a special preorder promotion for Type-0 HD. Everyone who preorders will get the Master Chocobo as a courier and the Moogle (Class Zero) as a ward in Dota 2. What's more, people who preorder also get a special Type-0 HD loading screen.