Removing the first strike effect from slow would make this glyph totally useless for most classes. "Counters fireball" is annoying, but it's a relatively rare effect. Characters using primarily HALPMEH or CYDSTEPP aren't really affected by it to begin with. If anything, slow is a lackluster and overpriced effect at 8 MP and needs more value to be added, not removed.

I'm fine with GETINDARE and WEYTWUT having some overlap, just so long as it's not the total overlap they have currently. I'm not opposed to changing WEYTWUT, but any change should be a net improvement to the glyph's usefulness.

I totally disagree. It'd be fine as is at half cost and the only issue with doing so is that this makes GETINDARE look bad by comparison. Seriously, blink and counters fireball are both relatively rare effects and there aren't too many dungeons that have these to begin with. Similarly, most classes really don't give a damn about first strike when it comes from a lower-level monster (the fact that the RBS is at all viable is testament to this!) and only care about getting first strikes against higher level monsters, which your change would no longer allow.

As I see it, GETINDARE should get a secondary effect (it's a non-repeatable glyph, it deserves it), and WEYTWUT should get a cost decrease to be at a similar price point, probably 4-5 MP. The two glyphs would have overlap, but so long as they each have their own unique angle that's fine.

I have not in all this time even been aware that slowing stuff gave you first strike against the slowed target. I never tried testing that because of what Darvin said. It only comes up as an issue against a fatal blow from a higher enemy, and the reason i never tested it against something lower is that it costs 8 damn mana, and the same thought flashed through my mind a couple of times - wow, that would mean the only thing Getindare has over it is the cost, the dev's can't be THAT silly...

Turns out they were. Seriously, GETINTHARE is a bit of an inventory clogger, and since it doesn't work against first stirkers, whenever a first stirker made my getindare totaly obsolete (and it happened often) i always somehow whished i had Wheytwut as well (which i kept treating as insta-conversion fodder most of the time. D'oh!)

This has to be fixed. I've been playing for the whole time thinking that slow strike doesn't give you attack priority, and it worked fine (but its cretionusly overpriced in that case). If you remove the slow strike, lower the price, make it take just take first strike away, you don't really need to do anything with getindare except give to Tiki Tooki as a free glyph.

And if someone wants to fist strike the first strikes, he should have them both. GETINDARE remains the first strike buff, and WHEYTWUT the debuff/positioning tool.

That's the issue with non-repeatable glyphs; they clog up inventory space. It's not that they're bad, it's just that they aren't good enough and can't be used often enough to merit hauling them around and forgoing the conversion bonus the whole time. This is why I'd like to see GETINDARE have a broader effect.