Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team of rather different characters the player investigates, and if required fights, his way through a large case. How you solve the case is though up to you. Combine the strength of your team members is important as no team member alone can crack the case alone.

This news post is going to be shorter as I want to get these changes out of the door before heading into the addition of nodes to skin and animators.

Spend now some time adding various script classes to the game to handle particle emitters created with the editor in a simple way. Created a test-class to test the various particle emitters created for the last news post in the Drag[en]gine profile including a new one using ribbons. Particle emitters have now some added properties as you can see on the Particle Emitter Wiki Page. One of the new properties is the Simulation Type. The default is particle which simulates particle systems. Another possibility is ribbon. This draws particles in a connected way. The last particle emitter in the video below is a ribbon particle emitter attached to the player.

Outlook

With this the topic of particle emitters should be done for the time being. Now I'm going to add nodes to skins and animators as planed. With those out of the way the first release of the engine is getting closer.