Errr maybe someday...the code is not ideal because I'm the only coder I don't have to comment it too much, and I have a lot more freedom...so I'm not sure if you'd want it _________________I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."

Right well in order to add comments you gotta know what the code is doing and I'd imagine some of the 100k+ lines of code would be difficult to figure out without many comments.

I havn't written any of this code with the intention of making the game open source, and since it's multiplayer and I'm going to be selling it, I don't think making it open source would be possible. Otherwise why would anybody buy it if they can just d/l the source.

Anyways, maybe some day. If you have any questions about any part of the engine / etc. I would be glad to explain.

And yep... everything except the players / vehicles was made in MS3D.

Oh yea, regarding the other questions you sent me in e-mail -

1) Nope the game isn't going to have a linear story, it's not that typ eof game...think counter-strike / battlefield / age of empires multiplayer...the focus of the game is the multiplayer.

2) I've never used Torque so I can't really speak about it It seems good, also Ogre is looking better and better with each of their updates.

- Dan_________________I run this place.
"Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked
him a question something like "which ontological urban paridigm most influenced your design of the simulator,
the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?"
He replied, "I just kind of optimized for game play."