Spycraft 2.0 – Practice Makes Perfect
This review is after I have looked over the book and read it to see what I liked and didn’t like…
All ratings are based out of 5 points…

Art:
a. Cover Art – This is a good evocative drawing, but I feel that it lacks some of the realism that prior art has shown. It is cartoonish and just lacks that something that grabs my eye. - 3.5 points

Layout:
a. The book looks clean and the layout is easy to follow, there are some issues where things are in strange places… Like an explanation before the new mechanic that looks like it is a part of the new mechanic instead. – 4 points
b. Tables – Now these are an improvement over the old tables and are cleaner and easier to print as well. The tables layout Cost/Bonus in an easy to read format. – 5 points

New Mechanic:
a. The new option to trade Weapon Proficiencies for Tricks is an interesting take and allows a combatant to do more than just have the golf-bag of weapons option. – 4 points
b. The new options themselves are interesting, but there are some that are mechanically the same for a slightly different thing. (Example is actions that use a different stat in place of strength to modify your attack check.) They could have been rolled into one and been a choose the one that fits option. - 3.5 points

New Feats:
a. These are also similar to the new mechanic in that they are good but there are multiple ones that allow the same effect for a different subset of weapons (One of Blunt and One for Edged that offer the exact same benefit but use a different subset of weapons.) – 3.5 points

All in all I feel that this is a great option for players or GC’s to use to modify a PC/NPC to make them a specific type of fighter without using Feats alone.
Total – 23.5/6 = 3.916 (Rounded to 4 points)