Commento di Atanzarian

I usually opened with Fiendish Imp and cast Nether Gate. I only ran into consistent trouble with undead pets.

Commento di draxenale

I had a lot of success using the following team:Dragony Tunkins 2, 1, 1Araldo delle Fiamme 1, 2, 2Babbo 1, 2, 2I'd open up with Nether Gate every time to disrupt any setup they might have. Good luck on your battles.

Commento di enough01

Goodday all,

First all credits to draxenale for the team setup!

I used a different team

Father Winter Helper 2, 1, 2Bonkers 1, 2, 2Harbringer 1, 2, 2

Start with Winter Helper, Gift of Veil, Chilled and Ice Lance,. Our Father will kill most if the time the first mob. Not if you'r playing against a Undead Team, with the damm Bone Serpent

You can "sacrifice" Our Father or switch to Harbringer or Bonkers, it really doesnt matter. All three battle pets have their own quality.

Just push the right buttons, You can start with Bonkers for speed, but I think its better to go for Our Father Winter Helper,

This team is not a 100% score by far not, but it will do proper the job,

Commento di jbrinley

...then play it by ear. That intro was usually enough to disrupt their flow and keep them on the defensive.

Commento di Aladrias

A team of 3 Cucciolo del Kun-Lais takes down almost anything if you can get the full combination done. I earned the achievement by accident after winning 8/10 matches with this team, then a couple more.

Frost Shock, Deep Freeze, Takedown > Dead.

Commento di Zityrian

Gotta love all the people recommending strats with Murkalot.It's the strongest pet in the game, obviously it's going to make the job easier.For those of us not fortunate enough to have a limited release item, try this:

- Fiendish Imp 1,1,2- Rebellious Imp 1,1,2- Wyrmy Tunkins 1,1,1

Fiendish Imp in particular is really strong:- High speed combined with Nether Gate means you get a lot of free rounds and can disrupt the enemy's plans easily.- Immolation combined with the Humanoid passive means a potential of 8 rounds of damage from the backline while healing back up yourself.

Rebellious Imp has the same moveset, but lower speed. It also has a higher HP pool, so the Humanoid passive heals more. Can be used to soak up large hits.

Wyrmy Tunkins brings the 3rd Nether Gate, for maximum disruption potential. It has no damage from the backline, but brings a different type of damage. Jar Of Smelly Liquid is also a strong ability which can guarantee a double hit, as well as soften heavy blows.

Commento di Haulsen

You can pratically feel like a true Imp-master spreading chaos and messing with the opponent's mind

The plan here is to start with Rebellious Imp and pop Immolation asap. If you got blasted on the 1st round and your hp is lower than 75% use Portal next, if not, keep Burning until he is at around 2/3 of his HP before jumping out - his Passive combined with Immolation will make sure he keeps healing back even on the backline.

With Fiendish Imp on the scene you can either Nether Gate or activate Immolation, depends on who you are up against, after litting your 2nd Imp and swaping one of their pets you can swap for your 3rd prankster in and set it on fire aswel, making up for 3 Immolations up at the same time, dealing ~240 damage on enemy's current pet every turn and healing 4% of each of your pet's health per round.

With that much stalling and trickestering your opponent is guaranteed to pull his hair out while facing those devilish imps.

Commento di Bluberri

The most successful team I used for this one (which isn't saying much when I consider all the losses and forfeits) was a combo of:

Terkey - 1 2 1Anubisath Idol - 2 2 2Ore Eater - 1 2 2

Lucky Dance then switch to either of the other two then spam Demolish while Lucky Dance's 50% increased hit chance is up. Repeat, except switch to whichever other pet you didn't use first. Works wonders against beasts.