So long as the fish are not literally bunched up, like there are more than can fit in an area, they shouldn't despawn. I am of course not sure if a staffmember killed the skeleton you were fighting, but it shouldn't kill the fish. I will test it.

I really want to know if some command or glitch killed them. It wasn't a person. I was working nearby the whole time and saw no one. I was also fightin a skeleton a one point, and when I walked around a tree it disappeared without me having killed it

Can we get rid of spartan? It's buggy and keeps kicking people for lag and false reasons. I just got kicked several times for 'fast eat' when eating kelp, and 'jesus' when swimming. It obviously wasn't made for 1.13

I don't know if it's possible with finmine's setup, but I've been on servers that host several different worlds at once, each in a different version. So like.. say could host a 1.12.2 world, and a 1.13 world at the same time, etc.

You know you can copy maps to a single player world, upgrade them there, and the should work just fine, right? But eh, I don't play creative or minigame. They're not what I came here for all the way back on 1.7.

We actually have a number of old worlds that will be ported. Namely the creative, minigame and worldhub worlds. The fact that other server are taking risks with development builds doesn't mean we should too.

Eyo! Still no updates, sadly. We are waiting for Spigot to update to release their 1.13 version. Spigot is used to enable all the plugins we have. So long as it has not been updated, we can't really update finmine

We planned to do this during the Black Friday events, but seeing as our server had a... hickup. We postponed it. Now that most of the more important issues have been solved we want to apologize with a deep sale on our donation perks and a jobs boost for the rest of the working week!

So up till Saturday morning, enjoy a jobs xp boost of 50% and a 75% discount in our donation store!

With how long this 1.13 stuff is taking, you are probably wondering why we haven't updated yet. At least, if you've missed the shoutbox messages, the discord announcements or the explainations of our staff. I'll try to explain what is happening on this page as well.

Finmine, as many other servers, use plugins. Plugins are basically Mods that can be used on multiplayer servers to enable special features, such as:Chestshops, warping, jobs, anti-cheats, multiple worlds, inventories and much, much more.To enable most of these plugins, the server needs a software package that can understand what to do with them, as regular Minecraft doesn't know that. The one we use is called Spigot (some might remember CraftBukkit or just Bukkit).

Without Spigot, we can't use any plugins and we can't add it in later after the server has reset. It has to be enabled from the start. Think of it as the foundation of a house. Everytime Minecraft updates, Spigot breaks and they have to update it with the new features of the game. This is because Spigot is not created by the Minecraft Developers, but by a large group of volunteers from the community. These people are very talented, but they don't get paid for this and work on everything in their spare time.

Spigot currently has a Development Build (Dev Build) of Version 1.13.1. "Great! So why not update Finmine already!"

Dev Builds are not meant to let your server run on it, but are meant for plugin developers to get used to the changes so they can update their own plugins. While we could start updating Finmine with the Dev Builds, they are usually unstable. Spigot also warns for this.Re-using the 'foundation analogy': Think of the foundation of your house having been only partly built. Sure you could use it and it might work, but there is also a change that your house will collapse when only the slighest thing happens, such as rain... In this recent case, the Spigot team doesn't recommend using old maps for the new versions yet. While we will create a new map for 1.13, we will still keep a number of old ones for the Minigames, Creative worlds and Worldhub. So this means we'll have to wait.

The more updates Minecraft releases, the more complex it becomes and the more work the Spigot team has to do to enable plugins, while also making sure the base Minecraft game works. The fact that 1.13 is a pretty big update as opposed to 1.10, 1.11 and 1.12 doesn't help either.

Hopefully this clears up what is happening and I won't have to answer the same question in multiple places every time it is being asked.If you have a friend that has had this question as well, please refer them to this page, the discord announcements or our wonderful staff!