OctaneRender® for Unity

OctaneRender® lets you harness physically-based rendering directly in Unity. Creators now have access to enhanced OctaneRender materials and lighting for cinematic-quality rendering. OctaneRender Recorder for Play Mode allows you to record animations and sequences from Timeline and Cinemachine. Compose gorgeous, film-quality scenes and sequences with this complete storytelling toolkit.

Create bold experiences

Starting with Unity 2017.1, you can take advantage of OctaneRender’s GPU-accelerated, unbiased path-traced rendering directly from the Editor. Complex materials and multiple camera types like panoramic, 360, and turntable cameras will expand what you can do in Unity today.

About OctaneRender

Key features

Resources

About OctaneRender®

OctaneRender® is the world's first and fastest GPU-accelerated, physically-based renderer. It supports 25+ digital content creation tools, from Maya to Cinema 4D and Houdini. OctaneRender Studio and Creator for Unity both come with a selection of plugins that you can rotate monthly. OctaneRender broadens Unity's cinematic rendering capabilities by introducing physics-based rendering into Unity.

Key features

OctaneRender Recorder

Record animations and sequences from Timeline as either a movie file, or an ORBX package that can be rendered through OctaneRender Cloud® (ORC) at the Studio and Creator levels with the selection of ORC™.

PBR Viewport

See the quality of cinematic output you will get with the final render dynamically as you update the scene.

OctaneRender Materials

Path-Traced Lighting

OctaneRender Cameras

Get access to additional camera types and cinematic post-processing effects in to OctaneRender for Unity.

ORBX

Unity can now read OTOY’s ORBX® file format, a 3D interchange format that includes materials and shaders in addition to geometry, and is already compatible with 25+ digital content creation tools.

FBX Compatibility

Convert ORBX® files to FBX for a familiar, easy-to-use workflow.

Ecosystem

OctaneRender Studio and Creator packages include OctaneRender for After Effects and OctaneRender for Nuke, and unlock access to plugins for 25+ digital content creation tools, such as Cinema 4D, Maya, or Houdini; you can also select OctaneRender Cloud (ORC) to harness the power of GPUs in the cloud.

Resources

From hardware requirements and installation guides to project-based tutorials, learn how to unleash the power of OctaneRender for Unity:

Installation and project-based guides

To get started, check out the Installation Guide and the Introduction to OctaneRender for Unity tutorial.

More about OctaneRender for Unity

Scalable solutions to match the power of your creation pipeline

All versions of OctaneRender are packed with the same powerful features. OctaneRender® Studio and Creator provide access to more GPUs, come with OctaneRender for After Effects and OctaneRender for NUKE included, and unlock a selection of OctaneRender plugins to +25 authoring tools like 3ds Max, Revit, and Blender, or OctaneRender Cloud®, where you can render at scale with GPUs in the cloud, directly from Unity!

OctaneRender Creator for Unity

$60

Access 3x additional licenses from a selection of OctaneRender plugins and / or the OctaneRender Cloud

Explore creative possibilities with OctaneRender®sample scenes

These Made With Unity creations showcase the power and beauty that OctaneRender can bring to your cinematic experiences. All scenes come with the OctaneRender for Unity Installer and are available for free in the Asset Store.

Available now!

Get OctaneRender®for Unity

FAQ

Setup

Yes. You can increase the number of seats by purchasing through one Unity account, and assigning to other intended users. In the ‘Configure Your Plan’ page on the storefront, you can assign seats. Just select the users you want to add and enter their Unity account information.

Shortly after your purchase, you will receive an email from Unity Technologies that contains a link to download the OctaneRender plugin. Click the link “Download OctaneRender for Unity Installer Scene” within the email to go to the Unity Asset Store. You can download OctaneRender for Unity on that page.

You can explore OctaneBench to get a sense for various GPU performances. OctaneRender requires CUDA cards, and effectively works as far back as the GeForce GTX 970s. You can find a list of hardware suggestions based around different uses of OctaneRender here.

To see your scene in OctaneRender, select PBR Render Target and then hit render. That will open the PBR Viewport and you can see the PBR textures. It’ll take a minute to compile but once it does so, you can move around the scene easily.

OctaneRender Studio and Creator both ship with OctaneRender for NUKE and OctaneRender for After Effects. With OctaneRender Studio, you can also choose 1 additional plugin, and with OctaneRender Creator, you can choose up to 3. There are 25+ authoring tools supported by OctaneRender or in development, including Cinema 4D, 3ds Max, Maya, Blender, Houdini, MODO, LightWave, Rhinoceros, Revit, and more. A full list can be found here. You can select your plugins after installing OctaneRender Studio or Creator. You may also select as your plugin options OctaneRender Cloud (ORC), to harness the power of scalable GPUs in the cloud directly from Unity.

At the moment, OctaneRender requires NVIDIA technology to run. However, we are working on an integration with AMD for Apple workstations. An early demo was presented at SIGGRAPH 2017, and a full integration is currently in development.

Not yet. Today, OctaneRender can upgrade the quality of environments and objects, however real-time rendering in Play or Game Mode still relies on Unity’s renderer. In the coming year, real-time path-tracing engine Brigade will be integrated into OctaneRender 4, resulting in a vast improvement both in scene load times and dynamic, real-time, path-traced rendering.

Partially. OctaneRender’s Recorder now lets you save batch renders from Play Mode, allowing you to compile multiple timelines into one sequence. However, since OctaneRender must render every frame, it is not yet possible to play through the game and record a session smoothly. The speed of this process can be dramatically increased by increasing the number of GPUs utilized, especially on the upper ends of OctaneRender Creator’s 20 GPU limit.

Yes, OctaneRender is a path-traced render engine. It is possible to render individual frames from Timeline generated with Cinemachine, and now Play Mode can support multi-timeline sequences being rendered by OctaneRender in one batch.

General support

Please visit OTOY’s Help Desk where you can submit a ticket for targeted assistance, explore the OctaneRender for Unity manual, check out guides, and read more technical FAQs; the Forum is also a great resource for guidance from the OctaneRender Community.