Rules

Keep the beach clean – we have a great beach, but let’s keep it that way – pick up your trash.

Lifeguards will be on duty nearby in case of emergency. Bathrooms are open as well (don’t pee in the sand, sounds gross, but some people feel the need to do it – don’t).

We are under BULA modified rules (not 11th edition UPA). BULA is WFDF.

All games are 2M/2F. If only one woman is present, you must play 2M/1F, there is no 3/1 option. All players who play in the tournament should play at least two weeks of games. If you, or someone on your team has a friend coming to town and you want them to play for just one week, that person should be on your original roster. If a team is caught/reported to have played with non-rostered players, they will forfeit the those games. There is no size limit to teams.

A/B divisions: 2 games every Sunday, to 13, win by 2, cap goes on at 12-12/Hard cap at 17 (time limit may be set as needed by the TDs discretion, but assume there isn’t one).
C division: 1 game every Sunday, to 15, win by 2, cap goes on at 12-12/Hard cap at 17 (time limit may be set as needed by the TDs discretion, but assume there isn’t one).

One timeout per half plus a floater. Timeouts may not be taken during the cap. See the rule about timeouts at the bottom of this page. *

First game starts at 10AM. Team must be assembled by 10:15 and playing by 10:30. At 10:30, a non-assembled team, consisting of less than 3 players, including at least one female, will be assessed 1 point and 1 additional point every 5 minutes thereafter. So you might as well play shorthanded.

No intentional foot blocks. Foot is considered to be below the knee. If you lay out and eat sand, that’s your fault, but we don’t want you to kick it into other peoples faces. Any attempted/successful foot block by the person marking the disc is a foul. Any attempted/successful foot blocks by the defense not marking the disc resulting in a turnover go back to the thrower. Completed passes may continue to be played. Accidental foot blocks are ok (if the disc hits you in the leg from behind/when you’re not looking/if you lay out head first and go too far). If you are running and the disc happens to hit you in the foot, that’s ok.

Callahan goals are good. No, they’re great.

The stall is to 6.

PICKS = Valid picks must be within 3 yards. We play as if under 10th edition USAU. If it didn’t affect the play and is caught, it stays. If it affected play, it goes back. A dropped disc is a turn over.

Two-point goals are in effect for any end zone to end zone throw cross gender.

If the disc goes out of bounds and you walk it up to the end zone line, a two pointer may be thrown (it is ok if you pivot over the line on this throw). After the first attempted pass, the goal line becomes part of the playing field proper and the disc must be completely in the end zone (behind the goal line completely) for a two pointer to be thrown.

In an effort to keep things moving, we ask that you only take 10 to 15 minutes between games. We realize some games may end before others, so it’s 10 to 15 minutes after the second team finishes.

Every game will start with a lag to determine who pulls.

Pulls must be inverted – over 90 degrees at some point. If the pull is not inverted, a re-pull may be requested. If a dropped pull occurs closer to the end zone of the receiving team, than the brick mark, then it is to be played from the brick mark. If it occurs further away, then it is played from where it occurs.

The playing field proper is the playing field excluding the end zones. The goal lines are part of the proper (not a goal). The perimeter lines (sideline and end lines) are out of bounds. A catch made straddling the line is considered out.

The field of play is a rectangular area with the dimensions of 50 yards overall length by 30 yards wide. Each end zone is 8 yards deep. The brick is 8 yards

A pull that lands out of bounds may be played from the brick mark or the closest spot on the field (including the goal line, allowing for a two point attempt). The brick is 8 yards. If the pull lands in bounds and slides out of bounds, it must be played from the closest spot on the field proper. There is no middle call. You can put the disc into play at the brick mark or at the sideline. If you catch it out of bound you must play it on the sideline closest to where it went out.

The Nationals exception: If you are missing players due to a tournament, you can not reschedule a game (unless most of the players in the league are gone, then we’ll figure something out). If your team is missing more than half of its players due to them playing in Nationals, we will try to reschedule the games from that weekend so that you play three games on two other weekends. But please let me know as soon as possible.

Weather: Games have been and may be cancelled due to high winds or hazardous air quality. This is usually a day of decision. We will make every effort to play, including in the rain.

* Out of timeouts isn’t always a turnover. If a thrower attempts to call a time out with none remaining (or during a hard or soft cap), play stops. The marker shall add two (2) seconds to the stall count before restarting play with a check. If this results in a stall count of six (6) or above, this is a stall-out, and a turnover. If there is no stall count, the defense may begin the stall count coming in ’stalling three.’