Re: Base Class Challenge IV - Tipping the Scale

The Lahendus

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All forms of conflict are simply a representation of imbalance in the beings of the conflicted. Through understanding this, is it not obvious that to remove this imbalance is to bring harmony and perfection?

At the heart of all things, there is the Skaala, the internal balance of that thing; impropitious deeds, such as violence, bring imbalance to the Skaala, resulting in continuation of the imbalance as the Skaala tips and finally falls. A Lahendus is a creature who, while accepting the fact that the Skaala will never truly be balanced, for there must be a balance between it's balance and imbalance; instead, a Lahendus strives to keep the Skaala of themselves and others as balanced as they can, to forestall the ultimate loss of balance that would result in... do not think on it.

Adventures: A Lahendus goes upon a journey not simply for personal discovery, but also to restore the Skaala of those they encounter. Though this may result in their own imbalance, they believe that increasing net balance in balance with the decrease of balance within themselves will, in turn, bring their Skaala and those of others into balance.

It is quite complicated, but balance always is.

Characteristics: A Lahendus does not focus particularly on any one pursuit, for that would lead to imbalance; instead, focus piecemeal on whatever skillset will bring the most balance to that given situation.

Alignment: A Lahendus is of all alignments and yet of none; while it may seem that they would be lawful, the extremes of law result in loss of chaos, destroying balance. So, instead of risking this, a Lahendus must be Neutral on at least one axis of alignment, though the non-neutral component must be comparatively weak, as if it is too strong, the Lahendus looses perspective on what balance truly is.

Religion: A Lahendus follows all deities, and none; they only truly worship the concept of the Skaala, but they at least make the effort to pay all of the deities at least equal service. This results in friction with most religious figures, understandably enough.

Background: How you become part of your class and why.

Races: What races most often have members of your class, as well as any races that cannot join, along with why.

Other Classes: How your class relates to other classes, positively or negatively, and why.

Role: What your class does in and for a party.

Adaptation: How a DM might change your class to fit into their campaign or unique world setting.

GAME RULE INFORMATION
Lahendi have the following game statistics.Abilities: A balance of ability scores is necessary, because the class is based off of balance in its purest form.Alignment: Must be TN, with any deviation being more flavor than anything.Hit Die: d8Starting Age: As Bard.Starting Gold: As Fighter

Class Skills
The Lahendus' class skills (and the key ability for each skill) are all of them.

Class Features
All of the following are class features of the Lehandus.

Weapon and Armor Proficiencies: A Lehandus is proficient in all simple weapons. In addition, they are proficient in all light armors and no shields.

Watch the Skaala (Ex): A Lahendus has utmost attention to the Skaala at all times; a Lahendus acts as if he is constantly under the affects of the Sense Imbalance spell, detailed below.

Follow Skaala's Shifting (Ex or Su; See below): A Lahendus understands that balance needs constant adjusting, and so they take on whatever role is necessary for that given situation. At the beginning of each day, a Lahendus selects which Role to follow for that day; however, do to the necessity of change in keeping balance, a Lahendus may reassign Role points within a Role after 5 minutes of meditation on the Skaala. If a Lahendus changes Roles (either after 8 hours of sleep or by using Center the Balance.)

In addition, whenever the Lahendus chooses a Role, they must select two alignment components (Chaotic, Evil, Funky, Good, Lawful, and Square); as long as they are in that Role, they may choose to be treated as if they were that alignment for the purpose of effects and class features. (but not Necessity of Balance). Every 7 levels after 1st, they may select another two components. Combinations such as Lawful Chaotic, Good Evil, and Funky Square are allowed.

At 1st level, a Lahendus may take a single Role onto themselves, effectively giving themselves that Role's abilities. A Role has a number of Balance points equal to twice their Average Lahendus Level (ALL).

ROLES (AT LAHENDUS LEVEL)

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ADEPT: A Lahendus understands the need for skills, and so they allow themselves temporary imbalance to fill this need. While in the Adept Role, a Lahendus has the following abilities:
-They may treat Balance points as skill points, investing them into whatever skills do not already have full ranks.
-They may also treat Balance points as skill points for the purpose of acquiring skill tricks; if they already have the maximum allowed number of skill tricks, they may not gain any more.
-They may have add a number of Subroles equal to a 5th of their Lehandus level while in this role (round down).
-They may use a single use of Center the Scales to take 10 on any skill they have Balance points assigned to. They may assign up to a quarter of this Role's Balance points into this ability; for every 5 points assigned, they may choose one skill to be able to take 20 in the same amount of time it would take to take 10 while using this ability.

CASTER: A LAhendus understands that sometimes, a situation needs someone who can alter the world around them. While in the Caster Role, a Lahendus has the following abilities:
-They may assign Balance points into a Balance Shifting ability of up to a 4th of their level (round up). Only up to 1/4 of their Lehandus levels in Balance points may be assigned to any one Balance Shifting ability.
-They may have a number of Subroles equal to a 6th of their level.