Here you can download several different versions of a planning map and a game map (substitution for a WitP AE map) with data from scenario 1 23.Oct.2010 The first two new maps are ready for download.

22.Oct.2010 I'm ready for your map wishes. See my post on page 5.

07.Apr.2010 New game maps. I added the garrison requirements. (Good idea fflaguna) Because of this there are now different versions for Japan and the Allies. The data did not change from version v1.0.2.1097. The Current version is 1.0.3.1102a

07.Jan.2010 I updated the maps with the data from version v1.0.2.1097 I also added a game map without the hexes.

They come as a selfextracting(exe) 7-Zip archive file. The bmp files have to be extracted in the ART directory of AE. The archive overwrites the existing WPEH/WPEN-files used by AE to display the map. Perhaps you would want to save these files first. To make the new map work you have to set the switch "Map Style" in the Preferences Menu to the correct setting.

5. AE Map with basenames 07.Jan.2010 data from game version v1.0.2.1097 the fifth map has the following layout: top: basenames

6. AE Map with Assault and Garrison Values and basenames 07.Jan.2010 data from game version v1.0.2.1097 the sixth map has the following layout: top: basenames left: Garrison req. Japan right: Garrison req. Allies bottom left: Assault Values Japan bottom right: Assault Values Allies) includes Assault Values on TFs There are some rounding errors but I think they are negligible. Please check the Assault Values because I am not sure they are all correct. (Thanks again to Floyd and Damian for providing the info of how to calculate the assault value ) This map was proposed by Jonathan Pollard. A good map in my opinion.

Very cool and I am sure also very helpful. I can't wait to see the full monty. Appreciate the time devoted.

mo reb

Edit: It is probably too much work at this point but it would be nice if the port size and airfield size were of different colors. Seems like it would reduce the run-ons of the many hexes/bases that are together. Like I said, prolly not the right time. Just a suggestion

< Message edited by Missouri_Rebel -- 8/2/2009 4:05:57 PM >

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**Those who rob Peter to pay Paul can always count on the support of Paul **A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

Edit: It is probably too much work at this point but it would be nice if the port size and airfield size were of different colors. Seems like it would reduce the run-ons of the many hexes/bases that are together. Like I said, prolly not the right time. Just a suggestion

Are there any option within the game to get the map to show all the information that you have on your planning map? If not, how did you get all that information onto the planning map? Must of been a ton of work.

This is a very nice map. I don't want to be a PITA, but could you make it two maps vs just this one.

Map 1 - Economic assets (Manpower, Resources, Oil, Refineries, Heavy Industry, and Light Industry). If each could have its own color, that would be great.

Map 2 - Base info - Port, AF, and terrain type

Map 1 is possible. The following data could be included: Oil, Resources, Manpower, Heavy Industry, Naval Shipyard, Merchant Shipyard, Repair Shipyard, Armament Assembly, Vehicle Assembly, Light Industry, Refinery. But I think the space is not sufficient . Do you really want to have those 6 values you listed?

Map 2 is possible too but I don't have the terrain type data. If I'm correct then this is stored in the pwhex file which I can't access.

I just uploaded a new version with different colors for all values (see first post for a link) Oil - Black Resources - Green AF - Brown Port - Blue

Huh I didn't notice it before, but looking at the values now... Is it me, or you can build an airfield pretty much everywhere in the Solomons, including on Tassafaronga, Florida or San Cristobal...?! And Ndini can be built up to level 5?! I guess that was researched, wasn't it? But it really changes a lot of things in the area, strategically speaking. But was the airstrip on Tassafaronga really necessary? I mean, I thought they chose Lunga because they couldn't put it anywhere else...

New map looks great. I will be using these quite a bit. I have the game running on one laptop with the manual displayed on another. Time to grab the daughters so I can have the map going as well. I'm sure the threat of some chores should stifle any opposition.

In life I say what I mean and I mean what I say; It's people such as yourself that make this hobby so much more enjoyable.

Thanks again, mo reb

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**Those who rob Peter to pay Paul can always count on the support of Paul **A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

I don't know if you could fit this data in there somehow but a graphic to display the stacking limits on islands would be useful too. Only the islands that don't have unlimited stacking would need to be displayed.