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This is a behind-the-scenes look at how Campo Santo is developing the visual style of Firewatch. The talk will discuss the challenges of translating a bold 2D graphic style into an explorable 3D environment. While showcasing concept art and visual examples from the upcoming first person narrative game, Jane will walk through some key principles of our art development process. The talk will go into some details regarding the specific tools required to achieve the art style in Firewatch, and offer some advice on how small art teams can make the best use of their time and resources.