The group visits the vault as noted and large amount of gold are deposited. Afterwards you split up and go in various directions.

After shopping Urist ends up in the Queens' Rest drinking, talking, singing (badly) and generally enjoying himself into the wee hours of the night.After shopping Faeraidel finds good lodging and has a quiet evening.After Shopping for Shoul Phadian tracks down Alrik and works on Identifying the Horn and Potions.After finding a new hireling Alrik works with Phadian to identify the Horn and Poition.Rhaegar passes the time in a quiet way with Arvenil murmuring at his side.

After several ours of studying the Horn Alrik determines that it is a Horn of Blasting.

A blast upon this great horn delivers 2-12 hit points of damage to all living things within a cone-shaped area of effect 10" long and up to 3" wide. Survivors are deafened for a turn and any buildings or fortifications suffer structural damage.

Urist goes in search of a bath and barber (not too much off the beard). Once he is presentable, he'll return to the Vaults and make a 50gp withdrawal to pay his debt to the Armorer. Resplendent in his new suit of Plate, he'll wander off to the North Gate to admire the stonework of the Dwarves and make some new friends. Are there any Dwarves who look bored with the laborer lifestyle and might be interested in hiring on as armored footmen? Or perhaps even a retainer?

"Agreed, be gone with that foul scroll. I think maybe the fighters should dice for who gets the Potion of Heroism. I would like to pick the Horn of Blasting, unless someone would like to dice for it. Maybe the jewelry we can bank as a party fund, as it does not divide evenly across the group. I am fine with Alrik carrying the scroll as he can cast it. There is still large piles of loot yet in the dungeon so after a few days rest let us return to clear out the rest of the bad folk and retrieve those spoils. I purchased another mule just for carrying all that treasure."

Urist tries to find a friendly dwarf who might interested in some adventure....mgt's roll comes to 3 [3 on 1d20]mgt's roll comes to 3 [2 1 on 2d6]

Urist does indeed find Dwarven Warrior in one of the pubs, however negotiates turn sour pretty quickly. "Your beard is barely full, you might have a fist full of gold today but what of tomorrow. I'll consider your offer for another season in the meantime thanks for the drink."

Alrik destroys the Anti-Cleric scroll.

Otherwise the days are uneventful. Urist does pick up that a ship is bound for Cantril on the next Full Moon, which is 10days. Rhegaer hears that a group of Knights are going into the Forest of Ull 3 days from now in hopes of hunting Wild Boar.