Predators and Prey

Anika took to the mountains, following information about harpies taking to the tundras and the like for homes. "Well, I'll find em at some point I guess..."/////AnikaDouble Claws - She swings her claws in quick succession at the target. Roll two dice, two damage per successful roll.

Tackle - Anika charges at the opponent and throws her body into them for minor damage, pushing them back. 2 stamina damage.

Tail Whip - Waves her tail in front of the opponent to distract them and lower their guard. If successful, the next hit will double in damage.

Double Kick - Charges at the opponent and leaps up to deliver a powerful kick with both her feet. 3 Stamina damage.

Fireball - Anika launches a fireball at the target and it explodes, dealing 4 damage on the focus and 2 damage on anyone too close to the target.

Lightning Bolt - A bolt of plasma shoots out and nails the target, dealing 5 damage and having a chance to paralyze the target.

Iron Claws - Anika enchants her claws to become as tough as iron, doubling damage for hand attacks for three turns.

Play Rough (Stamina) - Anika tackles her opponent to the ground and begins to rough up her opponent while they're down and ducking away before the opponent can retaliate. 5 stamina damage.

Bite - With a growl and a leap at the enemy, she bites down on the enemy. 2 damage. Should she fail to break free from a struggle, she can use this move to escape, rather than a struggle.

//Passive: Rage of Sehkmet - Activates if her health reaches the halfway point. Her behavior becomes more aggressive and wrathful as fire overtakes her body, spewing from the corners of her mouth, lighting her claws aflame, and even a small wick at the tip of her tail. Her Stamina attacks are upped by one.

//Failed Magic - Anika's proficiency with magic has improved, and thus can perform basic spells. However, she's still a novice and her spells have a chance to fail and turn into an arcane explosion. Should her spell fail, it has a chance to still deal an absolute 3 damage, but if the roll for that fails too, the 3 damage will go to Anika instead.

//Other Skills:Summon Prowd: She can summon. Prowd the Assassin for a brief time, granting her Power Claws, doubling her stamina attack power and granting her a chance to deal paralysis.

Summon Olivia: She can summon Olivia the Dark Sorceress to come in for a quick kiss, enhancing her Willpower attacks by two points for 3 turns.

/Haru

Aerial Huntress - In combat, Haru always maintains a higher altitude to spot prey and land blows with deadly precision. While flying, ground characters can only attack Haru with ranged attacks or if Haru initiates a melee attack. If Haru is hit with a ranged attack, she makes a roll to maintain flight where a fail will force her to land and allow other characters to engage her with melee moves. She must make a successful roll to ascend back into the air. Certain moves can only be used if Haru is in the air.While flying, Haru gains roll advantage against ground based targets. If her opponent also has the ability to fly, Haru will fight more fiercely to assert air superiority, giving her plus 2 damage towards airborne targets.

Abilities

Rake - Haru slashes her opponent with her talons. Deals 3 damage.

Sky Drop - Two turn attack. Haru grabs onto her opponent. If they fail to struggle out, she will use her strong legs to carry the target into the air and drop them from a high altitude. Has a base damage of 2, but gains additional damage determined by how heavily equipped her opponent is.

Dive Bomb - Can only be used while Haru is flying. She will tuck her wings in and rush her opponent at a low altitude. Does 4 damage and inflicts Dazed on Haru for one turn.

Evasive Maneuvers - Haru holds back and watches her opponent's movements carefully in anticipation for their next move. Their next attack is rolled with disadvantage. If it misses, Haru will counter the attack, doing as much damage as the move they used plus half the original damage (rounded up.) If it lands, the attack does 1 less damage.

Smackdown - Can only be used while Haru is flying. She flys upward and slams down upon her opponent with a lot of force. Does 2 damage and if her opponent is flying, they will be grounded and must spend a turn getting their altitude back.

Twister - Haru flaps her wings and whips up harsh winds against her opponent. Does 3 damage and grounded opponents must make a roll to keep their footing. Flying opponents must roll to remain in the air.

Razor Plume - With a swift wave of her wing, Haru launches five loose feathers out. The ends of the feathers are as sharp as most blades. Each feather does 1 damage and a roll must be made for each.

Rocket Dive - A two turn attack. Haru flys upward at high speed. While at such a high altitude, ground ranged attacks against her roll with disadvantage and flying enemies will only be able to hit her with ranged attacks. If the opponent is unable to land one, Haru soars downward and rams into her opponent at high speeds. Does 6 damage, but the recoil of the move leaves her grounded for 2 turns while she recovers. The effect also applies flying opponents.////////Anika growled to herself as she held a bright flame close to her to keep herself warm. "Damn, am I really gonna have to turn back!?"

Just as she was cultivating thoughts of giving up her search, a shadow was cast from above. Anika might have seen the very thing she was searching for fly passed her if she looked up. The harpy flew onward further into the tundra's snowy landscape.

_________________"Some may fall, but their knowledge lives on." - The Ancestor

"Oh, that looks like one of them!" Anika, in a burst of excitement, got on all fours and rushed through the snow in the direction of the harpy, engulfing her hands in fire to keep them warm, same as her feet.

The harpy looked down at Anika. A nekomata? This far out in the tundra? That was far from a common sight. She looked unassuming enough, but that didn't keep Haru from being cautious. "What do you want...?" She answered, refusing to come down from her nest.

_________________"Some may fall, but their knowledge lives on." - The Ancestor

That seemed suspicious, to the point that it went a little beyond curiosity. "Sent here? Who sent you and why do you want to know all that?" The feathers on Haru's wings ruffled slightly as the question was asked.

_________________"Some may fall, but their knowledge lives on." - The Ancestor

"I came from a Sanctuary made for Midara to live good lives outside of mass human law," she explained. "Normally we go out to break up bad situations and bring in new residents, but this time I was sent to ask about how well things are going for you."

Haru seemed skeptical about the claim, especially given the current relations between human and Midara. "I see. In that case..." The harpy turned away from Anika. "You don't have any real reason to be here. My kind are doing well for themselves. What little contact we have with humans is never an issue, so you don't need to worry about us."

_________________"Some may fall, but their knowledge lives on." - The Ancestor

Twister (19)Fireball (38)Haru flapped her wings with immense strength to kick up the kinds of winds she needed, but the flames in Anika's hands took form in a sphere of burning heat. The Neko launched it at the Harpy and nailed her dead on, an explosion blasting her back and forcing to focus on remaining in the air.

The force of the fireball caused her to drop altitude, but she quickly looped back to stay in the air. Typical. She had little respect for magic casters that would rather hang back and hide behind their spells instead of fighting. To that end, she held back and circled over head, anticipating Anika's next move.

(Evasive Maneuvers)

_________________"Some may fall, but their knowledge lives on." - The Ancestor

The explosion forced Haru to duck down as it caught her just barely, but once more she managed to rise up in the air. If she couldn't land any attacks from above, she'd have to take a more hands-on approach. Still, she flicked her wing and let loose several sharp plumes down upon her opponent.

(Razor Plume)

_________________"Some may fall, but their knowledge lives on." - The Ancestor

Anika dodged her sharp feathers with ease, letting her slim form and nimble feet prance around the snow in an almost dance-like move before attempting to call on her Mana to bolster her claws, only for another explosion to knock her back. "Agh, damn it!!"

With Anika knocked down, this gave Haru the golden opportunity she needed to land a hit on her, swooping down and scraping at her skin with her talons and binding Anika.But ain't no way in hell a cat was going to let a hermit of a bird push her around.

Anika: 25Haru: 24

Last edited by KyoryuuBlaze on Wed Dec 12, 2018 1:31 pm; edited 1 time in total