Here's the environment for my current profect using sfml.Except for textures (river ground, rocks...) everything is procedurally generated and animated Red and yellow lines are debug drawing, blur is due to jpeg compression

I am working on a clone of KOHCTPYKTOP; simulation is working but I have no clue where to go now.

(click to show/hide)

Can you give more info? Do you have a dedicated thread ? I always wanted to do a clone of that game (mainly because the limited space to do things in the original) and i'm very interested in follow any tech-thing about that project. A devblog maybe ?