I was thinking that it might help if we could get both a Windows and a Mac version that would not be subject to the licensing issues of the J3D timer. I would do this myself but I have no idea how to access anything Windows-based. Oh yeah, perhaps a Linux version as well.

Look in the lwjgl source in the Sys class. We have native timers for linux and win32 in there. It's bsd licenced so you can steal it if you like it. Or better yet - use the entire lwjgl for your gaming desires ;-)

P.S ... And the mac version is under way - gregory is working on it in these days.

There seems to be some sort of timer in the MIDI stuff of Java Sound.. I know nothing about it though.. but i'm windering, if you have a MIDI device (i.e. most game PC will have one on the sound card) could you use it somehow?

LWJGL is on my list of technologies to use when we move my game in six months to a year from a 2D to a 3D model. It makes NO sense at that point to stay pure Java, and OpenGL is the only way to go. Unfortunately, at this time the support i need, which is Mac, Windows, and Linux, isn't yet completed.... so I have to wait.

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