Kaiserreich: Legacy of the Weltkrieg - Global Alternate History Mod for HOI2

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As regards to the situation with the post UoB liberation scenario, ie what to do with the entente. I have some ideas I posted earlier and would like to share them. I'll gladly do the events myself if anyone's interested. If anyone is interested, please notify me here or by PM, either way is fine. And if you aren't interested, please notify me anyway. Thanks.

Well gladly! Just post them here since the subforum has not seen activity for quite a long while!

I messed a bit with a more complex German election chain, unfortunately I didn't have the time to properly finish the events following the election. Just thought I might as well share them with the world (of kaiserreich).

Therefore I present my German elections of 1937, trying to simulate the intricate German electoral system, while still giving the player freedom of choosing his Kanzler.

################################################## ##
## This is my take on the German elections of 1937, based on Zauberfloete's ##election-events and the French elections for the Central Comité
## Hope you like them - FlyingDutchman AKA FlyingDutchie
################################################## ##

event = {
id = 907000
random = no
country = GER
trigger = {
atwar = no
}
name = "Elections of 1937 "
desc = "The German electoral system put a great emphasis on the individual memberstates. Each state had it's own delegates in the Reichstag. It was the Kaiser who had the final say in who could form the government though. The Junkers of the Ständischer Verbund (a coalition of conservative parties), the socialist SPD, the Catholic Zentrum (in alliance with the liberal parties) and the far right GDVP all vie for the favour of the electorate."
style = 0
picture = "reichstag"
date = { day = 8 month = march year = 1937 }
action_a = {
name = "Who will rule Germany?"
}
}

Well gladly! Just post them here since the subforum has not seen activity for quite a long while!

I second that- I think the Canadian victory over UoB events are hugely anticlimactic. I mean, c'mon- you spend all those years building up Canadian shocktroops and aircraft carriers, and now if you want to play as Britain you have to start from scratch. I agree that there should be the option to rule both countries from London with cores everywhere.. or maybe cores only in Britain and liberate a new Canada. You just somehow need to be able to keep that military.

I have a suggestion about reconquest of Britain. What about merging Canada, Caribean Federation and Australasian Confederation into one nation called British Commonwealth? It's capital would be still in Canada, but when you conquer/liberate Britain, capital would be moved to London via event. Weak royalist goverments are threaten by Syndicalist and German influence, why wouldn't they unite in their cause? In international law, Commonwealth can be some kind of Confederation, union of sovereign nations. But since Australasian Confederation and Swiss Confederation are represented as one nation in game, maybe it wouldn't be so unrealistic to have some kind of British Empire back.

Well gladly! Just post them here since the subforum has not seen activity for quite a long while!

OK, I'll elaborate later, but how does this sound:
The Imperial Federation of Nations. Basically unify the Empire into one nation by means of negotiation or conflict. There would, of course be a lot of problems and prerequisites, but this is a good way to lead up to the final showdown between Entente and Mittleuropa on the ashes of International. Just like Allies and Comintern fighting over the ashes of the Axis. In the beginning, Germany would cooperate and give assistance to Canada and Nationalist France, but a cold war will quickly develop after victory that spirals into a global hot war. How does that sound?

I have a suggestion about reconquest of Britain. What about merging Canada, Caribean Federation and Australasian Confederation into one nation called British Commonwealth? It's capital would be still in Canada, but when you conquer/liberate Britain, capital would be moved to London via event. Weak royalist goverments are threaten by Syndicalist and German influence, why wouldn't they unite in their cause? In international law, Commonwealth can be some kind of Confederation, union of sovereign nations. But since Australasian Confederation and Swiss Confederation are represented as one nation in game, maybe it wouldn't be so unrealistic to have some kind of British Empire back.

This.

Just call British Empire. Canada conquers UoB. Then it's either creating the British Empire, or releasing UK and creating a real Canadian country. Not british ruled.

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Nice work on the German elections FlyingDutchie. What type of events were you planning to include to top of the elections? Also, I noticed in your second German election event, event # 907002, that the AI chances adds up to 105. Perhaps you should consider dropping the GDVP's AI chance from 25 to 20 to make everything fit perfectly.

As much as a British super state would be cool, I don't know how plausible it would be in the in-game reality. I believe all the Entente states should keep their independence, as its very unlikely that so many now wealthy and powerful states should all of a sudden dissolve into the old British Crown. An Imperial order: yes. An Imperial master: no.

Canada and the "liberation" of Britain is another story however. Ripping the guts out of Canada at the end of the war is never fun, either is building up a newly reestablished United Kingdom when the rest of the world has had years to build mighty war-machines. Changing the name of Canada to say "United Kingdom of Canada" or "British-Canadian Empire" and adding cores for all of the British Isles after a successful invasion seems to me the best answer. In this way the now mighty British/Canadian armed forces live on. To make it all that much more interesting a serious of events should fired after the Canadian victory to top off any British core adds to the now "liberated" British Isles. These events could cover issues from the question of the capital (back to London or remain in Ottawa), structure of government (even a possible post-victory election event) to the status of the exiles, prisoners, and subjected nations (whats Quebec's though on all this? How will dissent rise or fall throughout this new reunited empire?). Personally this solution seems to me the best way to rectify the numerous issues raised by many people. What are your thoughts? "British-Canadian Empire" anyone?

Nice work on the German elections FlyingDutchie. What type of events were you planning to include to top of the elections? Also, I noticed in your second German election event, event # 907002, that the AI chances adds up to 105. Perhaps you should consider dropping the GDVP's AI chance from 25 to 20 to make everything fit perfectly.

Thanks for the notice, thats what you get for posting events without properly testing them .

As for what I had planned after the elections:

- An event where the GDVP can mobilise Freikorps (4-6 militia) in case of war with France.
- SPD improving the working conditions of the workers (losing industrial efficiency, losing dissent)
- Some intruige from Von Schleicher
- Conflicts between Zentrum and the liberals over ministers
- modding Zauberfloete's election events to fit with mine.
- Adding elections for 1941 and 1946.

Sadly, I didn't have the time to finish them properly . Perhaps later...

How about just calling the British-Canadian-Carribean Union 'The Commonwealth'?
That'd probably solve the identity issue and maintain the quintessentially Imperial character of what this belligerent pro-British Empire Canada is supposed to be.

Ive been playing as Shangqing Tianguo and ive finally united all of eastern China under my banner BUT it seems there is no event to incorporate the rest of Chine as the Shangqing so I thought id write my own event. The thing is i just cant seem to get it to fire, manually or otherwise. I hope you guys could help me out because id hate to leave this one unfinished!

name = "Spreading the Mandate West"
desc = "We have cleansed China of foreigners and united with our brothers in the south. Its time we brought the word of the Great Teacher to the steppes and deserts of the west!"

i have a question is it posable to confuse the events becasei have been playing as the quin empire and china and ia have taken over the majoraty of china throw the events excluding tibet and the japanes pupet state to the north becase it is 1939 and i have had the event about reunafacshon stop i am not shore wether it is a pause or it is becase i declared war on the chines citys my self and anexed them before any event showed up about them and that why i am asking wether it was posable or will over time the part about the other parts of china fire?

As much as a British super state would be cool, I don't know how plausible it would be in the in-game reality. I believe all the Entente states should keep their independence, as its very unlikely that so many now wealthy and powerful states should all of a sudden dissolve into the old British Crown. An Imperial order: yes. An Imperial master: no.

Well, firstly, it's not a "British" super state if the Progressives are in power. It all depends on who is in power when UK is liberated:
Conservatives: 'White' Empire, Delhi leaves. No 'superstate', allaince of dominions. Any invasion of Ireland or South Africa will be opposed by the population, they will have to be annexed into the UK with massive partisan attacks.
Liberals: India more likely to stay in the Empire, no 'superstate' though. Ireland and South Africa may join as dominions by themselves, if not British military action is unlikely. Alliance of Dominions.
Progressives: Superstate is possible. Canada and Caribbean are very likely to join the Union, Australasia is less likely but still probable to join. India is very likely to stay in the Entente and may even join the union. Ireland and South Africa may join the Entente or even the union by themselves, if not UK will have the option to invade to promote reform. This will be less problematic that the Conservatives doing it, but still be somewhat difficult. The Progressives are the party that can institute a programme of devolution to create a kind of United Kingdom of Great Britain, Ireland, Canada, The Caribbean, India, South Africa, and Australasia. The imortant thing to note is that this union would not be 'British', but 'Imperial'.

Canada and the "liberation" of Britain is another story however. Ripping the guts out of Canada at the end of the war is never fun, either is building up a newly reestablished United Kingdom when the rest of the world has had years to build mighty war-machines. Changing the name of Canada to say "United Kingdom of Canada" or "British-Canadian Empire" and adding cores for all of the British Isles after a successful invasion seems to me the best answer. In this way the now mighty British/Canadian armed forces live on. To make it all that much more interesting a serious of events should fired after the Canadian victory to top off any British core adds to the now "liberated" British Isles. These events could cover issues from the question of the capital (back to London or remain in Ottawa), structure of government (even a possible post-victory election event) to the status of the exiles, prisoners, and subjected nations (whats Quebec's though on all this? How will dissent rise or fall throughout this new reunited empire?). Personally this solution seems to me the best way to rectify the numerous issues raised by many people. What are your thoughts? "British-Canadian Empire" anyone?

In case or progressive victory, this is not a problem, otherwise you could simply manually create an army via event.

Also there is an event 'should we send aid to korea' that seems to be meant for Germany because the text mentions germany but it fires for Qing.

Finally when I play DD Arma 1.3 with the spy patch my land doctrines increase my hq combat event modifier by "0.0". It should say "+10%" or something. This is with checksum MAJI. I will try reinstalling everything and see if I still have this issue, which would force me to use 1.2

Edit: I reinstalled everything and still have the hq combat event chance multiplier issue in 1.3 with the spy patch. My kaiserreich based on 1.2 does not have this problem.