I made a big list of small features that I missed during the first C2 competition. I have been quite busy lately that's why I'm posting it just now.

I will try to explain them with as few words as possible to not make it too extensive, so if you have trouble understanding something just ask. I added numbers to each one to make it easier to reference. There are probably some things that are already implemented in C2, so just ignore them.

But first I'll start with the more descriptives:

01. During competition I noticed that I can live without proper drawing tools for prototyping, but there are two essential things missing in the image editor that are indispensable: "paste clipboard" and "translate/move image".

The ability to paste an image instead of loading from a file means that the task of cropping and exporting each and every single frame into a new file is not necessary, so an enormous amount of time is spared. ctrl+c ctrl+v FTW.

And since (currently) we are only dealing with whole images, it should at least be possible to move the sprite to proper frame it within the frame bounds.

02. Another thing that I missed during production was the basic "most relevant object coordinates" like TopY, BottomY, LeftX and RightX.

I had to create those variables to every object that was hit by the laser and proper assign the values through events. Would be very handy to have those like CC.

And in case those are added I also would like to suggest two more coordinates that I use all the time and could be very handy too: Center.X and Center.Y. Combining them you can quickly retrieve the 9 most relevant positions of an object besides the origin.