If anyone is bored enough and has the time to do it, go port ce's source to freepascal (best use lazarus's mac version) and then make it work on a mac.
You'll have to write stub api's for the currently used windows api's (openprocess, read/write processmemory api's for one, and stubs for a few virtualalloc's) and fix lots of bugs caused by porting to freepascal.

I myself will not do this because
1: I don't have a mac
2: I don't have time to get into mac programming

So, if you're willing to do this I can provide you with a separate branch in the svn to work with.

Last edited by Dark Byte on Wed Sep 21, 2011 10:42 am; edited 4 times in total

i can do it all i need is for you to tell me how to do it and i will be good to go i have lots of time on my hands and I'm really bored so just post how do it i will work on it and will post wen I'm finished your hero is here

As for the accessing and modifying memory (and the needed root permissions), as well as an initial app as a basis, I would suggest those interested look a "iHaxGamez", the name bugs the hell outta me, but it does work.

Combine this with what Dark Byte has done with CE and I think we could create a great open-source Mac cheat engine, hopefully with Dark Byte's blessings.

iHaxGamez can be found on SourceForge (I can't post URLs yet, forum rule), just do a search there.

Currently it just opens search windows and allows you to search in the results. Lacking in features, but functional.

As for the accessing and modifying memory (and the needed root permissions), as well as an initial app as a basis, I would suggest those interested look a "iHaxGamez", the name bugs the hell outta me, but it does work.

Combine this with what Dark Byte has done with CE and I think we could create a great open-source Mac cheat engine, hopefully with Dark Byte's blessings.

iHaxGamez can be found on SourceForge (I can't post URLs yet, forum rule), just do a search there.

Currently it just opens search windows and allows you to search in the results. Lacking in features, but functional.

A quick glance at the sourceforge project page made me notice 2 things. 1: There may be a licensing incompatibility. 2: It's written in Objective-C! It would probably be less work (and less complicated) just to port CE to mac without combining it with anything else.

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