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RulesBe an adult Don’t be late (without prior notice) Hit your deadlines Do your best work Be a team player Pay attention in classNo busywork If any assignment feels like busywork just come talk to meCommunicate I am your producer, talk to me

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RealitiesGame design is hardGame development is competitiveThis class is an opportunity, treat it like one

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TopicsIntroduction to Level DesignMoment Based DesignArchitecting an ExperiencePuzzle DesignPlaytestingIndirect ControlFlow and TeachingWayfinding and Indirect ControlWorldbuilding and Storytelling

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Game Design DefinitionsPlay Voluntary, intrinsically motivated activityGame Play with a goal A series of interesting choicesToy An interactive object used during playPuzzle A game with a dominant strategyNarrative Events connected to a themeStory A flow of events ordered to create an emotional outcome

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What is Game Design? Game design is the craft of designing experiences thatwill evoke a specific emotional response.

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Seriously, what is Game Design? Designing systems,mechanics and stories that allow for interesting, fun, moving, emotional and challenging moments.

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Skills of a Game DesignerBe a good listenerBe a good teacherBe a good playtester Critical analysis of experiences Become a playerBe driven, inspired, creative and relentlessNever stop experiencing

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What is Level Design? Level design is theapplication of game design.

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Mechanics of Pac-manPellets – eat them all to complete the levelPower Pellets – use them to eat ghostsGhosts – get hit by one and lose a lifeBonus Fruit – eat them to get more pointsLives – lose all lives and the game ends

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Systems of Pac-manMovement – always moves forward, move joystick tochange directionScoring – extra lives at 10,000 points, high scoreEnemies – each one has a specific movement AISpawning – Enemies and Bonus Fruit spawn at setlocationsTunnels – exit a tunnel one way, return on the other side