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Contents

Features/Improvements

Added a new background and video background to celebrate the release of Naval Strike

Added a refresh button to all the Multiplayer pages (except for Play Now), including Favorites and History

15 new ranks have been added to Platoons, so you can now reach rank 25 with your Platoon

Console RentaServer owners (once released for the respective platform) can now upload their server banner image on Battlelog

The Battle Reports dropdown in the header now shows the platform that the round was played on.

You can now see Gadgets on the Unlocks > Weapons page

You can now see if items are unlocked by Premium or Battlepacks on the Stats > Weapons and Unlocks > Weapons pages

You will now see a confirmation prompt when trying to leave a Platoon; for the original founder, the button will now instead say “Disband” and will also see a confirmation prompt when trying to disband the Platoon.

Various pixels pushed for better looks and alignment on the Server Info page

Progression

Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.

Weapons/gadget tweaks

Increased the damage of the normal buckshot against targets with Body Armor.

Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid to long range role.

Reduced the sidetoside and first shot recoil of the G36C. This weapon now has the lowest sidetoside recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type95B1 and the AKU12.

Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.

Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.

Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

Grenade Tweaks

Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

Vehicle Tweaks

Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

Aircraft tweaks

Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.

Significantly increased the damage of Transport Helicopter miniguns.

Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.

Adjusted the damage of the 25mm and 30mm cannons for both Attacks Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player’s choice factor for these weapon systems.

AC130 Gunship Tweaks

Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM’s power was not properly balanced with its difficulty to use. The JDAM remains a primarily antivehicle weapon, though this change will increase the effectiveness against all targets.

Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 23 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.

Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.