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Sonic the Hedgehog deserved better in this Rankdown. SMH. After Kevin quit, Sonic was surely doomed. And sure, there are plenty of really bad Sonic titles that were justifiably cut at the first opportunity. But all of you (minus Victoria + Megan) spared no feelings and started whacking away at even the legendary titles. Yes, there are multiple iconic Sonic games, and some of them should be in this group of finalists! Luckily enough, Victoria was able to advance one of the greatest Sonic titles to the Tournament!

Released in 1993 as the flagship title for the Sega CD platform, Sonic CD is a side-scrolling platform that was originally intended to be a port of Sonic the Hedgehog 2. After poor sales, producers decided to rework the game and develop a launch title for the Sega CD that would utilize its technical capabilities. Sonic the Hedgehog CD does not necessarily capitalize on the technical abilities of this platform, but innovates Sonic gameplay in a way that makes this title one of the best platforming games of all-time.

Sonic CD of course visits the feud between Sonic and Dr. Robotnik, as Dr. Robotnik tethers the extraterrestrial body of Little Planet to a mountain and starts transforming it into a giant fortress ruled by his robot army. Dr. Robotnik is planning on stealing the seven Time Stones that allow the possessor to alter the passage of time. Sonic is of course the hero, and searches for the Time Stones while defeating the robot army in an attempt to save Little Planet. The story introduces the iconic characters of Amy Rose and Metal Sonic, the former the self-proclaimed girlfriend of Sonic who is lured into danger by the latter, a creation of Dr. Robotnik's used to enforce his plans.

So what differentiates this title from the rest? The time-travel mechanic. This allows the player to access different versions of the stages, set in the past, present, and future. Sonic starts the game in present time, but is able to access the past or future versions by hitting the signs labeled "Past" or "Future" and maintaining a few seconds of speed. Future versions are overrun by Robotnik, full of neglect and delay. The goal is to convert this future version into a good world again, by traveling to the overgrown and primitive past worlds, finding the hidden transporter that spawns enemy robots, and destroying it. The action of converting the zones into "good" zones well then impact the state of subsequent zones.

This time-travel mechanic is one of the reasons why Sonic CD is considered one of the greatest, and most innovative platforms in history. The game received critical acclaim upon release and sold 1.5 million copies. Critics loved the visual and audio components of the game - the soundtrack being praised as one of the richest and most excellent in gaming history. The animated cinematic cutscenes and game graphics were praised for how nice they looked. The time-travel mechanic and diversity in large, rich levels added a depth to the game that is not usually seen in platformers. You could play every level much differently due to this special mechanic, adding a huge replay factor to the title. The levels are large, rich, full of character, and rife with secrets for the player to hunt for. This mechanic changed the formula of the Sonic series, and for the better.

This game is legendary, and is one of the first Sonic titles that I ever played. So it holds a special place in my heart forever. This is a fantastic placement for the game!

21 minutes ago, ~Tom~ said:

Ah the Sonc franchise. Honestly I forgot this franchise was still here but they were all too low-hanging fruit to go after. Never played many of the Sonic games due to not owning a Dreamcast but it's another platformer in addition to Banjo-Kapooey that Spyro and Crash have both outlasted.It was marketed as a port to Sonic the Hedgehog 2 so this is probably the third game in the series? Apparently it's one of the best ones and makes use of a time travel feature and as ever with the Sonic games, the objective of the game is to thwart Dr. Robotnik. I think this is 100 words so bye.

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WHERE IS BAYONETTA 3???? SIX YEARS IS FAR TOO LONG. PLATINUM + HIDEKI KAMIYA WE NEED ANSWERS.

Bayonetta 2 is a perfect game. A sequel that is better than its predecessor in every way, which is difficult to accomplish when the predecessor itself is a nearly flawless game. Tighter-paced. Refined gameplay. Campier. Funnier. Even more chaotic action. More Bayonetta. This is how an action game is done, and done well. A masterclass in combat, chaos, madness, style, and accessibility. A flawless gaming experience that lasts about ten hours, but makes every single second count.

On 3/17/2020 at 7:31 PM, totes4totes said:

I still cannot believe that in the year 2020, Bayonetta is essentially a Nintendo property. I mean.

Nintendo! The company that famously said that games like Night Trap would never appear on its hardware! The family friendly company that produced games like Super Mario Bros. Whose most hardcore IP is Zelda. Oh wait, wait wait.

I forgot somehow that Nintendo in the 2010s is wildin'. (Boobs are okay if it's anime-inspired though, right? RIGHT NINTENDO?????).

Anyway, back to Bayonetta. Which, despite all the examples I have laid out above, is still probably Nintendo's most mature property to date. And it's wonderful. It's full of a lot of the things that I love (if you've been paying attention this should come as no surprise). The game is made by Platinum, is a hack-and-slash, features a sexy female protagonist, and overall is just a kickass game.

Bayonetta 2 is the sequel to Bayonetta (duh) and everything that Bayonetta does, Bayonetta 2 pretty much does it better. From gameplay to story. For those of you who have not played Bayonetta, you play as the titular character Bayonetta who uses a combination of guns and other weapons to defeat her enemies. The game focuses heavily on combat and pulling off combos. The better the combo the higher the score. Many of these combos end with Bayonetta using her hair (which forms her clothes) as a weapon.

Bayonetta isn't a really long game, you can beat it in 10-15 hours depending on skill level. But the story is really just a backdrop to the characters and gameplay. Bayonetta is high camp and really a character that could and should inspire a whole drag routine. More people should have dressed as Bayonetta at the Met Gala last year. But because of the focus on gameplay and combat you can replay Bayonetta over and over. Ideally you'll get better at executing more complex combos and beat the game more efficiently. Unlocking costumes and other secrets and lore of the game.

I'm thrilled that Rei and I were able to bring Bayonetta so far in this game. And if you get a chance you should play it. It's out on Switch now (after being potentially the best release for the Wii U) and comes with the original Bayonetta. It's an absolute blast of a game and I would highly recommend it.

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A pioneering video game, GoldenEye completely flipped the world of first-person shooters on its head upon release in 1997, a mere two years following the release of the material source film adaptation. So why and how did GoldenEye revolutionize the world of first-person shooters? Good question. There is a whole dissertation to be written on this topic (JK Megan). But in short, most FPS games before this were only considered viable for arcade gaming. Doom was pretty much the only FPS series available on home gaming consoles, and had a much more unreal and cartoonish quality to the design and gameplay than the FPS games that would emerge after GoldenEye. Home consoles had yet to really take to the FPS genre, since platformers were truly the main focus on home gaming. Then enters GoldenEye. Realistic stylization. Hugely atmospheric single-player mode with clearly defined missions. Stealth gameplay rather than the pure chaos of games like Doom. And the best multi-player mode ever seen in a video game. Still to this day one of the best multi-player modes ever.

GoldenEye proved that a game could be more than one thing - it could have a deep, exciting single-player campaign and also have a multi-player mode that is just as depth in terms of gameplay. First-person shooters did not need to be so cut-and-dry, they could have a variety of gameplay modes, they could bring friends and family together in a fun and innovative way. The market for first-person shooters was busted wide open by the innovation of this title, transitioning the genre away from arcades and PCs and to the profitable environment of the home. Eight million copies sold. That is how successful this game was, keeping N64 in serious contention with the PlayStation.

In all honesty, I don't know that I have ever had more fun playing a game than I did when playing GoldenEye with friends and family. Four-player split-screen madness. Pistols, machine guns, Golden Gun, grenades, throwing knives. Deathmatch Mode. You Only Live Twice mode. The Man With the Golden Gun Mode. The Living Daylights Mode. Licence to Kill Mode. Numerous sprawling maps. A ton of fun characters to choose from. Fully customizable settings in multi-player mode and single-player mode. I look back at this game so fondly, and I realize that the multi-player party aspect of this game was so unique to this title at the time. Halo was the next first-person shooter to e even comparably rival GoldenEye in terms of multi-player experience.

$250 million dollar gross. Third highest-selling game on the N64 platform. Special effects, varied and detailed environments, realistic animations, awesome ambient music + full soundtrack music, gameplay depth, replay factor, freedom in play options, etc. The list of things to praise about this game are endless, which is why it is widely regarded as one of the most influential and important video games in history. The game surviving this long is absolutely solid.

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The Last of Us is genuinely some of the most compelling story-telling that I have ever experienced across any entertainment medium - and certainly the most story-drive video game I've probably ever played. The relationship between Ellie and Joel is poignant, well-thought-out, genuine, emotional, rich, believable, and backed by two of the best voice acting performances in video game history. I have never been so invested in a video game relationship before, but the story of Ellie and Joel fighting for survival against hostile humans and cannibal creatures infected and hideously disfigured by the Cordyceps fungus.The gameplay is iconic. The story is iconic. Everything about this game is iconic.

The amount of copies sold is astronomical, something like 18 million copies. I do not know many other games that are as perfectly reviewed and acclaimed as The Last of Us, including the remastered version for the PlayStation 4. This is the best video game of the seventh generation of consoles, and truly one of the most insane gaming experiences ever. I do not want to get much into the details of this game in the hopes that some of you really will give it a try. It'll change your life for the better!

So excited for Part II.

On 3/17/2020 at 7:48 PM, totes4totes said:

The Last of Us tells the story of a smuggler Joel who has to transport teenage Ellie across the country in a post-apocalyptic world. Maybe in my COVID-19 Social Distancing I'll play it again. Seems really prescient in these dark times. And it's probably the best PS3 game. And one of the best PS4 games as well.

The Last of Us is a 3D action-adventure game. And as Joel escorts Ellie across the country you fight zombies and humans. There's some stealth elements as well where you can attack undetected by enemies or even sneak by them. The combat is well-crafted and challenging but not overtly punishing. The combat is good.

But there are lots of games where the combat is good but don't stand out in the same was as The Last of Us. I always think it's crazy that Naughty Dog went from cartoon-y 3D platformers like Crash Bandicoot and Jak and Daxter to this (and Uncharted). It's so character driven and the characters are developed so well. The relationship between Joel and Ellie is portrayed incredibly. The game looks amazingly good. And the story is great. It's an all around great game that uses what in 2013 was a bit of an overused trope in a zombie apocalypse and really becomes probably the peak of the zombie craze. Combat is good but the violence isn't gratuitous. The post-apocalyptic setting is used in the best ways to create a setting which makes bonding and fighting uncomfortable but ultimately necessary. It's one of the most story-driven games of this rankdown and I think that more of you should play it. Maybe it will rank higher next year then.

On 3/22/2020 at 12:37 PM, NGM said:

Shame that this game couldn't make it further. It's not perfect, but it's so damn good. But I'm gonna be lazy and just BS write ups, so yeah play it if you have the chance.

It's an action-adventure game released on 2013 for the PS3. It was developed by Naughty Dog (who also created Crash Bandicoot and the Uncharted series, so #talent) and depicts the story of Joel and Ellie, as they travel a post-apocalyptic, fungus-infected (yep) United States. The story is incredibly well done, and really drives the game to some real highs. Good job getting here.

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Truth be told, I never really loved Twilight Princess. I recognize the strengths of this game, and do consider it to be one of the finest games I've ever played, but I am also really partial to the LoZ series, which never really misses the mark? But I think my issue with this game is that on the surface it appears to be very different from other entires in the series - AKA you transform into a wolf while in the Twilight Realm. But practically every LoZ game focuses on the existence of two parallel worlds/realms/etc. within the story told in that game. At the time of release, many considered Twilight Princess to be the strongest game in the entire series. With long quests, fun Wii controls integrated nicely into the game, a moody atmosphere, advanced AI opponents, the interesting character that is Midna, fun gameplay as Wolf Link, the game received mass critical acclaim upon release. Widely considered the finest game of that year + one of the best releases for the Wii console. 8.85 million copies sold - the second highest in the entire LoZ series.

My opinion: the game does not move me either way. Like objectively great, but nothing special. To me, the game falls directly in the middle of all LoZ games in terms of quality. Neither iconic, nor bad. Just...meh. Probably an unpopular opinion, but yeah. Very great game, well done on bringing the game so far Rei. Just never been my favorite.

On 3/20/2020 at 8:12 AM, .Rei said:

The Legend of Zelda: Twilight Princess

Another amazing game

Twilight Princess was the second Zelda game I ever played and what a fun experience it was. I never owned a Wii but one of my best friend did and he owned and he let me borrowed his console so I ended up playing it.

Twilight Princess was originally released for the Wii as launch title and for the GameCube as the final title on the console, very much like Breath of the Wild was for the WiiU and the Switch. In this installment of the series, Link tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm.

In order to enter the Twilight Realm, Link gains the ability to transform into a wolf.

And he is also assisted by a creature named Mina

The story of the game takes place hundred of years after the events of Ocarina of Time and in the Child Era Timeline.

And like most of the installments, Link must defeat Ganondorf with the help of the Master Sword.

There's another main villain called Zant, the King of the Twilight, who usurps the the Throne of the Twilight Realm from Minda, before the events of the game. Zant is a powerful sorcerer and a minion of Ganondorf, and must be defeated before the final battle with Ganondorf.

I'm ready an online review of the game that says the following:

Twilight Princessis both the best 3D Zelda game and also the least essential.Itprovides the best execution of the series core gameplay while also failing to significantly change or improve the series in a meaningful way.

And I couldn't agree more. While playing this game I knew I was playing something really great with the best of the Zelda series thrown in there. But overall I've always felt that there wasn't anything really innovative in the series and unlike Ocarina of Time, The Wind Waker, Link's Awakening or Breath of the Wild, when I think about my favorite Zelda games, Twilight Princess is not one that I immediately go to. That said, it is an amazing game and a really great one to throw yourself into if you want to start playing Zelda for the first time. In fact, I would choose to play this instead of Ocarina of Time, cause it is like a much improved version of the game, even if Ocarina is the more beloved one.

Having said all of that, I'm really glad that the game made it this far and wasn't robbed along the way cause it is really an amazing game and one that is better that most of the other rankers favorites cause you all know by now that my taste is pretty much flawless

On 3/22/2020 at 9:37 PM, Solaris said:

The only reason I am stuck doing this write up is because Rei made me rank it high.Twilight Princess is a fun game, one of the better ones after Ocarina of Time, Breath of the Wild and A Link to the past.But its way better then Skyward Sword and Wind waker, so that’s a plus.This game introduced us to Midna.Link also gets the power to channel the twilight realm and turn into a wolf.That was a neat decision.I liked how fast Wolf link moved, I like moving fast.I also like being done with write-ups.Bare minimum for the win.

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Not amused. LOL. Congratulations to Rei for putting in work to bring this game so far along in the Rankdown. I do not know why this game deserves such a high ranking, and after my research, I still do not know why this game received such a high ranking. This is certainly not one of the greatest games of all-time, so I can only assume this was just a nostalgic pick for the finals. Meh.

A real-time strategy video game, Age of Empires tasks the player with acting as the leader of an ancient civilization and advancing the civilization through the four ages: Stone, Tool, Bronze, and Iron. There are twelve civilizations to choose from. You build stuff, you protect the stuff you build, you do research to advance your civilization, you hunt, you gather, you forage, you establish a military, you develop technology, you establish an economy, you spread religion, etc. So like...real life. Except...real life is the stuff I am trying to escape from when playing games, hence why these games that ask you to rather painstakingly spend hours engaging in ancient civilization activities....bore the hell out of me.

SHOULD HAVE BEEN ELIMINATED. LOL.

On 3/22/2020 at 9:19 PM, ~Tom~ said:

Honestly I was more of a Civilization player back in the day but I'm glad this got a high ranking. The objective of Age of Empires is to develop a civilization that starts from

a handful of hunter-gatherers to an expansive civilization in the Iron Age. To do this the player must gather resources in order to pay for new units, buildings and more advanced technology. Resources must be preserved, as none of these resources will become available again as the game progresses; for example, trees that are cut down will not grow back.

Twelve civilizations are available and each have their own individual sets of attributes, that include varying number of available technologies and units. Each civilization has their own technology special to them so no one civilization will own all the technologies possible within the game. The viewpoint is closer and not as top down as Civilization but I've always preferred Civilization because I've played it first.

On 3/18/2020 at 12:57 AM, .Rei said:

Age of Empires

LOL, how did I bring this game this far????

I know a lot of you wanted to get rid of this game since a while ago, so the fact that it lasted this long its kind of iconic

I love Age of Empires I and II which are the two that I have played and while I think II is the best one, I really love the first one too and I'm glad there's some Age of Empires representation here in the finals.

Age of Empires is a history-based real time strategy video game that was released on 1997 for Microsoft Windows. The game was super popular during its release, at least where I grew up, and it allowed the player to act as the leader of an ancient civilization by advancing it through four ages: Stone, Tool, Bronze and Iron, with each age giving the civilization improved units, buildings and advancements.

The game has several modes. There's the campaign mode where the player is required to complete specific objects in order to advance to the next stage. These campaigns would follow the story of the Egyptian, Greek, Yamato and Babylonian civilizations.

The other mode and my personal favorite were the user-made scenarios where the player could design its own scenario and pretty much do whatever he wants in there. These was really cool if your desire was to just design crazy big battles like this one

I don't really know how long I spent playing this game but it was many hours worth of playing. At least 150 hours I think. Like most of the games that I tried to keep safe until the finals, it was an important game for me while growing up that gave me a lot of fun moments.

My goal with this game was to help it last as long as I could and getting is this far is one of my greatest achievements in this Rankdown and for that only I feel victorious

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Donkey Kong Country 2: Diddy's Kong Quest is one of the my favorite 2D platformers ever. The plot of the game follows Diddy Kong and Dixie Kong on a rescue mission to save Donkey Kong from King K. Rool on Crocodile Isle. The game features eight unique worlds, with 52 levels total. A solid amount of content for an SNES 2D platformer.

The game plays really simply: traverse the level while avoiding obstacles, fighting against enemies, collecting bananas, searching for the "K-O-N-G" letters, reaching the end of the levels, and defeating all of the bosses that appear at the end of each world. Some levels feature weather aspects that affect the level. Multiple friendly animal characters are used for special portions of specific levels - for example, Squitter the Spider, Rambi the Rhino, and Rattly the Rattlesnake. The most notable feature of the DKC games returns - two main protagonists used together during the course of the game. Except DKC2 takes a massive risk - ridding of the namesake character and having the player assume the role of Diddy Kong and Dixie Kong. Both of these characters feature their own special capabilities. Diddy Kong is agile and fast. Dixie Kong uses her hair to float and jumps higher. Though the game plays very similarly to its predecessor, Rare responded to complaints about the ease of the first game in the series, and sought out to make DKC2 much more difficult. That is where the fun comes in while playing DKC2, having to switch between Dixie and Diddy, utilizing their specific abilities in order to progress through the level.

Upon release, the game sold 4.37 million copies, making DKC2 the sixth best-selling game of the SNES console. The game received massive critical acclaim, with a lot of the praise given to the SGI technology graphics and the gameplay. DKC2 is just a solid sequel. Longer levels, increased difficulty, better graphics, and more exciting gameplay. The game is just so damn fun. The graphics are far more sophisticated and detailed, but still maintains the distinct style of the DKC games. Just a beautifully solid game. Maybe too high of a placement, but certainly a game that I love.

On 3/22/2020 at 9:37 PM, Solaris said:

So, it’s amazing that I was able to carry 4 Donkey Kong games close to the Top 100.I am happy it made the Top 32, but annoyed it just missed out on the Top 16.Robbed.Donkey Kong Country 2: Diddy Kong’s Quest was by far my favorite of the Donkey Kong Country games.This time around it is Donkey Kong who is trapped by King K. Rool. and Diddy Kong enlists the help of Dixie Kong to help free him.Both Dixie and Diddy play different with unique elements to them.Diddy can move faster, where as Dixie can float around the map when she is spinning her hair.DKC2 is the sixth best selling game to come from the Super Nintendo, but its one of my very favorites!

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Super Smash Bros. is without a doubt my favorite gaming series of all-time. My love for this series started with this beautiful gem of a game. What an iconic crossover event - honestly. My six year old self practically imploded at the thought of Mario, Yoshi, Link, Pikachu, Donkey Kong, Fox, Luigi, Jigglypuff, Samus, and Kirby all together in one game. Ness and Captain Falcon too, but my younger self was not yet acquainted with the F-Zero or EarthBound series. Okay, back on topic. A massive fighting crossover game? A real dream come true. Yes, fighting game crossovers had already been happening by the time of this game's release. But none with the cartoonish gaming icons that call Nintendo their home. And no crossover fighting game that existed in 1999 would prove to be as original as Super Smash Bros.

Interactive three-dimensional stages inspired by the video game series represented by the cast of characters in the game. Various items and stage hazards also inspired by the video games represented by the cast of characters. SSB felt like a wonderfully nostalgic + appreciative nod to the absolute best franchises in Nintendo history. Dodging and blocking mechanics. Throwing mechanics. Damage totals and a goal of stage knockout rather than pure health bar depletion. Individualized movesets characteristic of the individual gaming icon. Classic Mode. Break the Targets. Board the Platforms Mode. Secret, unlockable characters. SSB really is a fighting game unlike any other, and truly a pretty revolutionary title to be released before the 2000s.

The game received critical acclaim upon release. DUH. How could it not? Unique gaming experience. Ultimate exercise in nostalgia and fan-service. Wonderful music. Fantastical feel. Addictive, never-ending multiplayer capabilities. The ultimate fighting game. Period. My childhood is defined by countless hours of playing the hell out of this game. My love for this game is immense, but it's a series that progressively became more outstanding and iconic with each release. Hence why I am happy that Super Smash Bros. Ultimate is the last entry standing in the series. But nonetheless, Super Smash Bros. is a game that I will love forever.

On 3/18/2020 at 12:05 AM, .Rei said:

Super Smash Bros.

Ugh I worked so hard to make Super Smash Bros. the last Smash game standing but I had no luck

I know probably all the smash games after this one are better than the original but I don't care I love this one the most and will always be my favorite from the series. I don't need to have a million characters to enjoy the smash games, the original did it only with 12 that are still the best characters in the series even after all this year. Mario, Donkey Kong, Link, Samus, Yoshi, Fox, Pikachu, Kirby, Jigglypuff, Ness, Luigi and Captain Falco. Why do you need more than this roster which is just perfection.

I used to kick ass in this game and I wish I could play it now to see if I still got it

Ugh I'm watching all this gifs and I know that this game is still as amazing as it was when it was released . This was the game that started it all and no other have been able to do it as good

Anyway, a great run for Super Smash even if I wish it could have cracked the top 10 at least. But you know by know that most of you don't share my flawless taste

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The most important fighting game ever made. Revolutionary moment in gaming history. Important. Impactful. Influential. Twenty ports. Seven updated version releases. $4.34 billion in arcade play revenues. 14.75 million copies sold. Played across an estimated 25 million homes. The game has been estimated to have grossed over $10 billion in total revenues after adjusting for inflation. One of the highest-earning games in history. The highest selling-game since the golden age of arcade gaming. Capcom's best-selling title for over two decades. The reach and impact of Street Fighter II is legitimately undeniable. The success of Street Fighter II actually saved the arcade video game industry, and also revolutionized the industry by sparking a popularity for the fighting game genre. A truly revolutionary moment in history.

Street Fighter II is the pinnacle of the fighting game genre. Eight directional joystick + six attack buttons. That is how this game started upon release in the Arcades. Even more innovative was the development of eight unique characters with their own special moves and combo systems. Ryu, Ken, Chun-Li, E. Honda, Guile, Blanka, Zangief, and Dhalsim. Each representing their home country. Plus four computer-controlled characters that would also become playable in later versions - Vega, Sagat, M. Bison, and Balrog. The combo system was insane. All of the directional inputs needed to pull off special moves made the game both highly challenging, frantic, and addictive. Each character felt completely unique and this allowed for strategy to be introduced into the genre. And to think the combo system came about entirely by accident during the development stages of the game! Imagine had this not happened!

The amount of acclaim received by this game is too immense to dive into without writing an entire essay. Exciting. Action-packed. Immense content due to the combo and special move system developed for each character. Beautiful sprite animations. Awesome sound effects. Endless playability. Addictive. Iconic characters. And every single revamped edition and version received this acclaim. Every award possible - it won. Every best of list - it has topped. Today, the game is widely considered one of the finest, if not the finest video game ever made. It has shattered world-records. Permeated popular culture through music, television, movies, etc. This game led to the expansion of the series, with multiple spin-off titles of Street Fighter II alone, not to mention the main series which just recently saw the release of its fifth title. There was more demand for this game than there was supply. The list of accomplishments goes on and on. Just a brilliant title that more than deserves this placement, and probably could have been ranked higher tbh.

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Another N64 classic. Fox McCloud, Falco Lombardi, Peppy Hare, and Slippy Toad make up the Star Fox Team, pilots who defend the Lylat System from the evil Andross, the villain responsible for murdering James McCloud. The game is a reboot of Star Fox, which was originally released in 1993 for SNES. Star Fox 64 was originally supposed to be a sequel to the original, but Miyamoto felt that a very enhanced reboot for the N64 was the right way to go. Obviously Miyamoto is a very smart guy because Star Fox 64 was a massive commercial and critical success.

I love Star Fox 64, but it has never been my favorite N64 title. Though I admire the branching system implemented in the game, which rewards players for top-notch performances and allows players to unearth secrets that exist in the story of the game. There is of course the simplest path to finishing this game, but the true beauty lies in grinding through the levels to uncover the paths that offer the satisfying and challenging paths to victory. Even better was unlocking the Landmaster Tank so that you were not stuck with the Arwing for the entire game. LOL.

Star Fox 64 is just a wonderfully made 3D scrolling shooter, and one of the finest releases for the N64 system. Awesome battle sequences. Some of the best control mechanics featured on the N64 system. Challenging boss battles. Fun cutscenes. Witty banter between the teammates during battle! Just a super great game. My issue - the game is far less revolutionary than many of the games that made the finals of this Rankdown. Not upset by the placement of this game at all, just my personal opinion!

On 3/18/2020 at 1:22 PM, .Rei said:

Star Fox 64

So many great N64 games cut in this round

Star Fox 64 is another classic in the whole group of N64 games and is also considered by many to be one of the greatest video games of all time. Star Fox is a 3D scrolling shooter game in which the player controls one of the vehicles piloted by Fox McCloud, the leader of the Star Fox Team, who defends the Lyla System.

The Star Fox team includes Fox McCloud, a red fox; Falco Lombardi, a falcon; Peppy Hare, a rabbit; and Slippy Toad, a toad.

The story follows the Team traveling through different planets in order to stop Andros and his henchmen.

There's two different routes you can take while going through the Lylat System which will change some of the planets you get to visit and also the ending. In most of the planets there's a boss the Star Fox team has to defeat in order to advance, and I think most of the bosses were pretty creative and fun to battle.

Once the player reached the final destination, the planet Venom, it will face Andross have the final battle before finishing the game.

One of the most funny things about the game is how Slippy has been deemed by most players as one of the most useless and annoying characters ever and how it always got into trouble and needed Fox to rescue him

This game was super fun to play and it was full of great levels, creative challenges, cool characters and a really great story that ultimately allowed it to obtain its status as one of the finest N64 games and overall games ever. I'm super happy it got this far and that most of the rankers appreciate the game cause it really deserves all the lovee

Is there a more nostalgic game than this? IDK. Kanto Region. Pallet Town. Professor Oak. Squirtle, Bulbasaur, Charmander. Elite Four. Indigo League. Team Rocket. Completing the Pokédex. Game Link Cable for trading and battling. Everything about these games hits me right in my feelings. Just some of the best gaming memories that I have came from these games.

Obviously I do not need to explain the Pokémon concept, inspiration, gameplay, or content to any of you. LOL. All-around legendary. I really wish it could have outlasted Gold/Silver, just for my own personal feelings.