Detailed Description

This is an entity in the CEL layer at the PL (physical layer) side.

Every object in the game is represented by an entity. The entity system allows the game programmer (using CEL) to speak to game objects in a consistent manner. Examples of entities are the player, the world itself, creates, a candle, objects in general and items.

Entities are generally created, and destroyed, as required by the Physical Layer at the request of the Behaviour Layer.