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Re: Knuckles8864's WiPs

Re: Knuckles8864's WiPs

hey wow nice man! i just was wondering earlier if you was going to do a w.i.p thread. but hey i notice rajaa boy gave him some new moves and supers to. please it would be cool if you gave him them as well. like the move from sfex where he pulls you in. i see he has a move like e.honda by keep pressing any punch. he could yoga blast and yoga fire in the air. the yoda blast in the air would be cool. dont really need yoga fire in the air. and for supers he has the super from sfex the teleport super. that would be cool to give him to. would make dhalsim ever more fun to play with those new stuff

Re: Knuckles8864's WiPs

Thank you for the kind words, friends. As for the the suggestions (SFEX stuff, the headbutts, etc.), I wouldn't want to be too much like Rajaa's Dhalsim, but good ideas, nonetheless. I'll think about it while I work on him.

Edit of an edit: Speaking of Iori/Orochi Iori, that reminds me. He's been updated a bit. (Basically, a couple of animation fixes and some Orochi Iori fixes. (Haven't updated the A.I. yet, in case you're wondering, but I'll get on it when I get the chance.))

Re: Knuckles8864's WiPs

Thank you for the kind words, friends. As for the the suggestions (SFEX stuff, the headbutts, etc.), I wouldn't want to be too much like Rajaa's Dhalsim, but good ideas, nonetheless. I'll think about it while I work on him.

yea im sure rajaa wouldnt mind if you ask him to use the new moves. but oh well any event i know you still will do a good job!

As for quickfist iori he is good but i perfer jmorphman coding of pots style which you did with iori. infinite race akira quickfist all use that style.

Re: Knuckles8864's WiPs

Okay, that one is rude, mate. Quickfist made his first, and he's the inspiration in which made me make Iori in the first place. We're all equals here, and there's no need to pull a quote from me and another from long ago.Although I like Quickfist's style on specific characters, like Infinite's Deadpool and Dr. Doom for example.

Re: Knuckles8864's WiPs

DO NOT use SF5 frame data if you're making a CVS influenced character. SF5 is a much slower game and the frame data is slower to match. For example, the average jab in old school Capcom games is 2 frames with very few exceptions. In SF5 jabs are usually 3 frames at minimum with many characters having 4 or even 5 frame jabs. Projectile startup and recovery is also much slower. I would suggest using his frame data from CVS2 and working from there.