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Awesome game. Concept and look and feel.
Tip for 'win' badge: play normal, get gun. Then go BACKWARDS to the 'space' and continue to go 'down'. After a WHILE you'll get to the 'win screen' and when you exit there you'll be at the boss. Shoot his 'sides' until you win and get badge.
Even with that tip, I love that there's another badge for going all the way through in the 'designed' way ^)^

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amazing concept, but maybe a little hint in the beginning, or tell us controls? it took 5 minutes before i realized i needed to use the arrow keys and not click anything :p

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Cool guys!!!
Love it. I think the graphics work perfectly for the game and fancier graphics wouldn't make the game feel the same. This reminds me of games on the Atari 2600, I was ready to pop out of a door and encounter that stupid dragon. Great game, bit of a challenge and really interesting concept. If this is what you can make in 48 hours I really want to see what you can make when given more time.

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Btw I you start from the end, the game actually makes it harder for you after you are being "clever" because now you can't hit the edges of the shooting cubes since they fire in two rows instead, but they are easier for one to maneuver and easily kill though.

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This game is so ingenious and creative! And I love the little attention to detail with how your character is always the color of the layer you're currently in. Amazing game!

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Awesome game, mute would be nice. Hints for the game: like rjdjdaw said, go right first at the green, just keep track of your dead ends and its pretty easy to track the path. To defeat the final green block, you must hit it sideways, you can notice a little gap between the spikes there,and you should try to keep yourself in the diagonal, so when he moves, you hit once, and run again to the diagonal, i only hit it once at a time but never got damaged.