Commentaire de Otore

Commentaire de ifretti

Maybe its just me but as a frost speced tank useing blood tap is an alien concept to me i think the only time i've used it is when i 1st got the spell to see what it did but who can pass up on an extra 12% damage reduction within 5 secs of combat thats 27% reduction (imp frost pres and blade barrier)

Commentaire de irascible

I'm not sure how those stack up (mathematically; multiplier or additionally) but either way, that's heaps of damage reduction. Add that with the Blood spec talent: Vampiric Blood for +35% heals/15% max HP and 2/2 Improved Blood Presence for +4% heals:

Just a theory. Once I get my set, I'll report back with how it worked. :)

Commentaire de Eldwenor

Have you gone mad or the obvious completely escaped you?

First, I would start by saying all those of you using glyph of winter, trash that thing, horn of winter is usually key part of your rotation when you are not spaming something and second replace it by blood tap minor glyph.

Blood tap is an excellent "blow a 1 min CD" that allows you to use it without breaking your rotation at all. Simply using those macros, it makes the tanking a lot easier to deal with.

Frost(My personal favorite)/cast unbreakable armor/cast blood tap

After a nice DnD+Howling blast(glyphed for fever)+Blood boil, take a nice aggro bonus by adding more of your undestructible plated body.

So if your bone armor is on CD, it will instantly catch up with a nice AoE boom.

Blood(Favorite for PVP but very viable in PVE if I could AoE threat as much as frost)/cast vampiric blood/cast rune tap/cast blood tap

That is the self-heal nirvana as you get 22%(glyphed) HP back with rune tap, but in conjoncture with vampiric blood, it does an even greater effect. You do need a blood or a death rune before hand for this but here's the math:Your health*22%*115%(increase health)*135%(increase healing received)=34,155% of your health back.(+15% health temporarely)

As a side note, dark pact as blood should always be used in conjuncture with vampiric blood or else it's a sacrilege!... or at the very least inefficient.

In PVP, you get an additionnal 10% if you are in blood presence so up to 37% of your health back, possibly more with direct PVP trinket health buff.

And those were just the examples for tanking, blood tap+ strangulate and blood tap + chain of ice can also wreck your PVP world upside down.

Eldwenor

P.S. The obvious I was talking about is the +35% healing taken with vampiric blood, it's no mitigation but it can be count as one since your renew ticks for more and aegis will shield you better as it crits.

P.P.S. Blood tap is to be put after the spell you want to cast so you don't create a death rune for nothing if you already have a rune for it.

Commentaire de Dangeren

In 4.0.1 the total justice point cost of T10 is 4690 according to the PTR.