Compet-N does not maintain a UV -respawn competition for this level; the reasons for this are unclear. [1]

Compet-N does not maintain a UV -respawn competition for this level because of the run's similarity with UV max.

There are no secret sectors on this level, so the criterion involving the secret tally is ignored.

Compet-N considers the requirements of UV max and UV -respawn to be equivalent here, and maintains only the former competition. (This is something of a judgement call, obviously. While it is true that the spider mastermind must be killed in order to end the level even with -respawn turned on, it is also possible for the smaller monsters to reappear and get in the way before the boss has been killed — conceivably, in fact, monster infighting could continue to damage the spider mastermind for as long as the player cared to stand and watch.)

Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 90% secrets.

Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 50% secrets.

Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 87% secrets.

Players are permitted to use the official patch file (see Yellow keycard bug for details) when recording demos for this level.

Due to design bugs in this level, it is not possible to enter every secret sector. A demo may qualify for inclusion in the Compet-N archive by tallying 75% secrets.