Indeed, you guessed correctly Jeroen. I played DFHQ, to order that tank of the board and 3 units in the centre. (engineer, elite inf, tank).
I think Junior then played infantry assault in the centre and missed a lot.
I played a centre card, and he killed a unit with artillery bombard.

This is not a match for the tournament, but because I came so close to winning and escaped a unit on the right flank i thought I'd share with you.

I just helped Wim (our enemy GoekaWar) with a training. And if his infantry in the rubble next to Lille had not withstood 14 dice I would had it. After 11 dice I escaped a unit (so no replay after that) for 6-6 and had three dice on the solitary man. Three flags!

GoekaWar then took a pick of one of the many one figure units I had running around the field.

On turn 39 (yes 39! The game was 47 turns, 1h and a half against a very good opponent) I played BEL on my engineers.
I attacked, cleared the barbed wire and then the game froze.
Nothing to do, the engineers didn't move at all.
I quitted and reentered but the AI moved very badly.

We agreed to call a draw, but we continued to play.

I managed to win, ad Gonzalan said that I deserved the victory.

I let you choose: he played well and without the bug who knows what should have happened (we were 3 medals for me against 2 medals for him)

Tough call on that. I am not sure how a draw would work /count here (the agreed upon result by both players before the end of the game). Considering the aI moves, what would have happened if you lost? I would defer the decision to the players involved who seemed to agree on a draw result before the conclusion of the game.

Wiser heads may have to decide here. How about asking Sam (very wise and certainly unbiased).

I don't know what people have done in the past during tournament play. I'd like to hear input.

Here in Lebanon I deal with connection problems nearly every other or every third game, and sometimes a glitch that's hard to determine where it came from. Frustrating, and usually means one or maybe two "choice" moves by the AI before I can get back on (and my more experienced opponents realize I'm off and stop to wait), if I do manage to get back on.

Usually I accept it as "that's life where I'm at" but just recently, taking part in tournaments, it's become more of an issue.

In my Season 11 round one match again Jermonimon, I got kicked off and lost a turn to the AI. The AI made a horrible move I certainly wouldn't have taken. Jero was generous and offered a complete replay. I think it was early in the match and we both had just a medal or two. I felt I could play past the AI's choice and chose to keep on going, content with whatever happened (and I did win it!)

I guess if there is a glitch or connection issue during a tournament game there are several possible options:

1. A mutually agreed on complete replay at that point.
2. A mutually agreed on play-on and let things fall as they do
3. Agreeing to play the match on under the understanding that at the end, as gentlemen, considering all the factors, you conclude together what the final results should be.
4. Calling of a draw and determining some way to post final medals and figures.

Some principles that would have to be considered:

1. How far into the battle are you? (at the beginning is much easier to let go of and replay compared to 40 turns into it)
2. What is the medal spread? (2-2 would be much different than 6-1 in justifying something like a complete rematch)
3. Graciousness of the player with the "upper hand" in the battle at that point.
4. Honesty of the player with "less of the upper hand" in the battle at that point.
5. The number of turns lost to the AI and the level of "misplay" or consternation created by the AI's decisions.

Sounds like two gentlemen soldiers met, battled, and worked out something mutually acceptable at the moment of the match. But, it certainly wouldn't be out of place that this be thought through by this tournament community and ultimately decided by Eric as the organizer and overseer of the tourney.

Goekawar started the battle well ... killing four of my units and and reducing 2 inf to single fig units. In turn 14 Goekawar played TFH and rolled 3 inf and 1 armour unit. Luckily for me, his rolls against my units didn't do much damage.

And more luck for me : I counterattacked TFH and rolled 4 inf and 2 stars. And my battle dice were even better : I eliminated 3 full strenght units (2 FF inf and 1 armour) and taking Lille for the final medal.

I won this battle due to some extremely lucky rolls on my part. Sorry, Goekawar. May the force be with you in the next matches!

I would favor either of these ones as a solution:1. A mutually agreed on complete replay at that point.2. A mutually agreed on play-on and let things fall as they do

This one is to wishy washy in my book, no good will ever come of this :3. Agreeing to play the match on under the understanding that at the end, as gentlemen, considering all the factors, you conclude together what the final results should be.

Also no good in my book:4. Calling of a draw and determining some way to post final medals and figures.

So I would say:
If you ever have a bad connection and the AI steps in for you. You and your opponent immediately decide to:
1. Replay the whole match
2. decide the AI invasion/infraction/influence was minor and to play on.

Where if one of the players opts for 1 this has to be done.

Yes, I know it can be a pain to get together again sometimes, but the AI can does really strange things sometimes that can seriously compromise short term and long term strategy.

So for this case Dugrim Against Gonzalan I would advise a replay, since they did not agree to play on for the score at the moment it happened. (Dang I might be giving away a point here. )

In closing:

IGH

Jero was generous and offered a complete replay.

Thank you for the compliment, but no generosity in my opinion, simply the way I choose to play the game. As stated above.

So if one side is leading 6-1 in a 7 medal match, and the side with 1 medal "disconnects" and upon re-entry says he wants a replay, it should be replayed?

I don't agree there because this is bound to be abused.

I'd prefer a rule like this:
- If the players come to a certain agreement amongst themselves, that is what should be taken.
- If the players don't agree on what the score should be, there are two options:
- - If the spread between the two sides at the time of the disconnect is 3 medals or more and the side that was behind is disconnected, the remaining player can continue the game against johnny (or the player if he can come back to the game).
- - If the spread between the two sides at the time of the disconnect is 2 medals or less or the side that was ahead is disconnected, the game is to be replayed.

I, myself, declare DUGRIM the winner of our match, though we agreed on a possible draw, all things being even, I am content with the outcome of our game.

Dugrim, after 39 turns, as he said, put his blood and sweat into the game, I provided the tears and then an Act of Treason was committed by the AI.

At this point, it was 3-2 him in medals and based on the hit count provided, though off from actually kills, hits were 16-13 me before his BEL and then after my move, hits were 21-14 and 3-3 in medals.

From here, it is an even game at 3-3 and we both have an equal chance at victory and given the cards in our hands, both stood a good chance of winning.

Besides being placed where the AI placed him, DUGRIM was looking to move to the forest at A4 and I was looking to play INF ASLT, which I did.

So, all things being equal, DUGRIM is the WiNNER and count this round stands at 5-3 good guys and though I would like to have been 10-0 I will take 9-1 any day!!

From his opening move, a well played DIG IN and thus limiting my options on his baseline units on his CENTER / RIGHT, to skillfully using the forest on his LEFT to move up and eliminate my FRENCH UNITS, to taking his time on when to come out and attack on his RIGHT, DUGRIM and I played a wonderful game of CAT and MOUSE as shown by our 47 turn, 1 hour 22 minute 50 second game.

So, thanks again to all that replied and gave the matter some thought into our situation.

DUGRIM has sent me an email and I will respond to his generous offer to replay the match, but there is no need given our match of the other night and the outcome, a deserved victory regardless of what the AI might have done.

I'm content with Gonz's offer, if of course, Dugrim, concurs, and Eric gives the final okay.

This is one of those times when two warriors have invested in most of an amazing match and can come to mutual conclusion about the end result even if it is different from the actual result.

I would agree with Jero that it be best that a clear decision is made between the two of them right after the moment of the AI incursion or the glitch.

It's obvious that each of you in these tournaments represent the some of the best of gentlemen gamers out there, and for that reason have the greatest confidence that conclusions like these can be worked out.

It was a tough and tense match. We start cautiously as I didn't want to launch my troops in some traps ! (Eric, is it normal than the Germans cannot attack by air with the Blitz rule ?)
Several turns with some long fire, the french sniper during this time was really efficient.

I have built then a strong hand on my right flank, and André hands seemed poor on this flank, so I have decided to launch a (Lucky) attack on this side. Hopefully, my troops have survived during the crossing of the map and I arrived to escape 2 units to encircle Dunkirk !

NEWS FROM THE FRONT ..... NEWS FROM THE FRONT .... NEWS FROM THE FRONT ...

Jaykay2010 (Allies) wins Vs Antoi (Axis)

Medals: 7-1 !

It seems my week vacation has done thepower of good for my dice throwing !

56% hit rate for Allies .. (67% Vs Antoi's infantry)

This meant that within the first 3 maybe 4 turns I had decimated the Axis infantry (down their left flank) .. leaving them with mostly just their tanks there, to try and tease out my French resistance from the woods, (and we all know how hard that can be).

A brave foray from the Axis down the Allied left flank followed, but the cards and dice just kept coming for the Allies .. it was too much for the Axis to contend with and a comfortable victory ensued, despite Antoi's brave and admirable approach to the scenario.

Well that's round 1 done and over with. Some of the Axis General's managed to win a victory but the round goes to the Allies:

I added a round column to the reserves so you can see when we used what.

So they get the postcard :

Walter Wellman's first foray into political cartooning occurred prior to World War I when he did a series of postcards on women's suffrage, so he was in the twilight of his career when he did the anti-Hitler postcard above for Colourpicture Productions of Cambridge Massachusetts. His scrawled signature trademark in the lower right ja=hand corner identifies another Walter Wellman gem. A Moon faced soldier in World War I doughboy garb gives Hitler a nose thumb salute guaranteed to boost morale and bring a smile to the troops in training far from their loved ones back home. One of the cards from the "Morale Builder Series."

Source: Propaganda postcards of World War II by Ron Menchine (ISBN: 1-58221-024-1)

Dear enemies, congratz on the win, don't get used to it for it will not happen again!

Whoa Michele, don't you leave for the USA on Monday the 14th? Tournament will be waiting for you upon your return, relax and enjoy your vacation, let the rest of us handle the AXIS in your absence, we will leave a VICTORY waiting upon your return!!

Although the dice were in Luc's favor, it was nevertheless his fine play that won it for him. Better dice for me might have made the score closer, but I doubt that the final outcome would have been much different.

I have to apologize about this scenario. It is much too tough for the Axis. Tank Commander's utilization of an armor unit made it nearly impossible for them to win.

I looked at that Allied right and seeing only 3 units with 3 figs each saw weakness. I thought the German commanders would hit this flank hard and probably forge a 3 to 1 lead. I never thought adding one tank to that flank would make such an impact but I am certainly glad it did. I was concerned about expending one of my tank units so early, but as it helped produce a 4 game lead, I think it was money (read reserve) well spent.

NEWS FROM THE FRONT ..... NEWS FROM THE FRONT .... NEWS FROM THE FRONT ...

Jaykay2010 (Allies) wins Vs Antoi (Axis)

Medals: 7-1 !

It seems my week vacation has done thepower of good for my dice throwing !

56% hit rate for Allies .. (67% Vs Antoi's infantry)

This meant that within the first 3 maybe 4 turns I had decimated the Axis infantry (down their left flank) .. leaving them with mostly just their tanks there, to try and tease out my French resistance from the woods, (and we all know how hard that can be).

A brave foray from the Axis down the Allied left flank followed, but the cards and dice just kept coming for the Allies .. it was too much for the Axis to contend with and a comfortable victory ensued, despite Antoi's brave and admirable approach to the scenario.

Thanks for playing so sportingly Antoi.

Although it was nice playing with you again, I have to say I did not enjoy this game as much as usual
Ofcourse did had nothing to do with you, but just with my bad luck. That is, if it is bad luck.

If someone has some tips for me about The game I would like to hear them .
What mistakes did I make? What need improvement? I feel like a Newbie al over again

I have to apologize about this scenario. It is much too tough for the Axis. Tank Commander's utilization of an armor unit made it nearly impossible for them to win.

I looked at that Allied right and seeing only 3 units with 3 figs each saw weakness. I thought the German commanders would hit this flank hard and probably forge a 3 to 1 lead. I never thought adding one tank to that flank would make such an impact but I am certainly glad it did. I was concerned about expending one of my tank units so early, but as it helped produce a 4 game lead, I think it was money (read reserve) well spent.

The scenario is quite well balanced this way, in my opinion. And it is a quite nice one too, don't understand all the "2" ratings. Too bad about the Blitz rules not being working, that was a shame.
Thank you Sébastien for a great match, well done!

I looked at that Allied right and seeing only 3 units with 3 figs each saw weakness. I thought the German commanders would hit this flank hard and probably forge a 3 to 1 lead. I never thought adding one tank to that flank would make such an impact but I am certainly glad it did. I was concerned about expending one of my tank units so early, but as it helped produce a 4 game lead, I think it was money (read reserve) well spent.

Well thought through and chosen, TC. The history books will laud your foresight with all of our axis grumblings scribbled up and down the margins...