I'm looking for some way (tutorial, library or build in option) to draw texture on JMonkey in real time. So I have 2 images one a normal texture that is fairly big(4000x4000) and another much smaller ...

I've been trying to implement a custom IContentResolver for my game with SharpDX, my goal is to be able to load all of my assets from my project's resource files.
Here is the code that I use:
public ...

Why does Unity save graphic resources in Android apks and iOS ipas in a bitmap format(width*height*bpp)?
I want to save my resources in a small apk, but instead of 1mb for an image Unity stores 11mb ...

I am a beginner C++ programmer. I am creating a custom Open Tibia Server and I use the alternative Tibia client (OTClient).
I want encode game files (image, sound, lua, etc.) or pack all files into ...

I've just finished my (openGL ES 2.0 Android) game and it's almost ready for Alpha-testing.
When I export the application to an APK File, the file is taking up 16MB and I would like to reduce this as ...

My question if about resource management.
Is it a good idea to store resources like Sounds in an array and then make a second array(lets call this SoundCollections) as a sort of reference table(name + ...

I'm going to be as specific about this question as I can. Ultimately, how is it that I apply a class that uses non-static fields in LWJGL?
More specifically, I know that OpenGL is quite nearly more a ...

I am having an issue with loading in an OGG audio file to my project. Basically I want to set my game up so that players can drop audio files into a folder called Playlist in the game directory then ...

I'm creating a ResourceManager.
At the beginning i'm creating a groups of resources which contain a map of resources. The role of groups is to quick load/unload resources, to find some constant, never ...

My game uses openGL ES 2.0 on Android and it's got to the point where the pause (while loading resources) has become noticeable.
All I'm after is to show a static screen (probably via an XML layout ...

How can I convert Cinema 4D animation or models to use in games for Android and iOS SDK?What kind of format is required for developing games for these platforms?
If I make a dancing character, do I ...

My game will have 3 activities (splashscreen, options menu and main game).
As it stands, each is a separate activity with it's own activity class and GLSurfaceview class.
Is this structure the right ...

I in my game I generate some images at runtime depending upon the size of the text that will go over it. Right now I am storing these in a hashmap using a string resembling the text. The question is, ...

Let's think platform-agnostic: I want to load some graphical resources while the rest of the game is running.
In principle, I can load the actual files on a separate thread, or using async I/O. But ...

I find I'm a bit confused about the practical use of resource management in combination with memory not tied to the CPU. Correct resource management is often recommended in game tutorials, books and ...

Greetings everyone I'm a 19 year old student looking for some help in the field of game development.
This question may or may not seem a bit overused, but the fact is that game development has been ...

I'm still having problems packing my resources, after going through complicated APIs and basically just zip files which are exhausting my brain, I thought I could also pack the game with the resources ...

I've recently made a basic space invaders clone in C++ using the Allegro 5 framework. It took me a long time, but after I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (Some of ...

Is it legal to say that MyGame supports other (specific) games' textures, sounds and models?
I'd like to get involved into an open source game project and implement support for Quake's weapon models ...

I'm a .net consultant (mainly c#) for my job, but for a while now, I've been interested in making a game in XNA (as a hobby project).
I've had a "beginner" course in XNA when I was still a student, ...

I am a self-taught high school programmer (have an internship at local university), and understand the fundamentals of C++ and other related languages. I am looking to expand into game development, ...