In our 53rd podcast we interview Bryan Engram. Bryan is the Co-Founder and CEO of Brazen Animation in Dallas, Texas. Prior to Brazen Animation, Bryan enjoyed many years as an animator & director of studio animation at Reel FX. Brazen Animation recently made a big splash in the animation community with their 'Tempest' teaser. It was a great demonstration of the studios artistic and technical skills, as well as it's ability at story telling. It was great to speak with Bryan about his career and philosophy, and how it has shaped what he wants to do there at Brazen.

In our 52nd podcast we interview Reel FX Animation Supervisor, Bill Haller. He's worked on and lead teams on such films as Surf's Up, Hotel Transylvania, Cloudy with a Chance of Meatballs, and The Book of Life. Bill lead the animation team at Reel FX on Rock Dog, where he worked with long time friend and director Ash Brannon. Bill has been working in the industry for two decades and had plenty of insight to share. Enjoy!

In our 51st podcast we interview Riot Games Sr. Animator, Jason Shum. You can also find Jason teaching in our Games animation workshops. Before working on Riot Games' League of Legends, Jason worked at Ready At Dawn on their PS4 AAA title The Order: 1886. Through out Jason's career, he's worked at such studios as Blur Studio, EA, and Pandemic Studios. Jason has a love for animation, and it showed in this podcast as we discussed his career, which spans games, cinematics, and TV.

Richard Lico, one of our many talented Games animation instructor, left Bungie last year to join a start-up crew of former Bungie artist who formed Polyarc. This week at E3, they previewed their first title for the PlayStation's VR headset, Moss. Check out the trailer.

iAnimate Games instructor, Richard Lico, shows "what its like to animate Quill" the hero from the PlayStation VR game Moss currently being developed. In this video Richard demonstrates a quick look around animation, with the opportunity to see some of the basics behind their Maya tools workflow. He says, "Lots of people have asked me how I go about creating animation for Quill, so I figured a quick glimpse would be a fun behind-the-scenes moment." Check out Richards bio page as well as our Game Animation workshops.

In our 50th podcast we interview Ubisoft Quebec game animator Sebastien Dussault. One of the things that made this podcast unique is Sebastien is also one of our first Game animation alumni. So it was great catching up with him and hearing about his experience as a student and his transition to a professional animator at one of the largest gaming studios in the world. Sebastien has worked on three Assassin's Creed titles (Freedom Cry, Rogue, and Syndicate), and most recently Ubisoft's For Honor.