Report this post

THis is where you lose me as a player and many others. I hate cash shops... i know its a trend.. but I would rather pay 15 dollars and get all the bells and whistles.

i absolutely cant stand free to play games.

oh well.. this game had some hope.. but all is lost for me

So you'd like to be forced to be online for a longer period of time then necessary (we're talkin months here) just to progress in the game to be able to get the gear you'd like to have, or finish building the reputations that are being limited to dailies, or gather enough currency for cosmetic items, or generally being held back not by a brilliant game design but by cheap tactics used for years to keep subscription only players online and logged in for as long as humanly possible just for a monthly fee. Or how about having to rely on server population designs where the servers are completely separated and population variations like the exodus we see in most subscription games after launch causes places to become ghost towns. Or how about the all too common problem of not enough end game content being put into the patches causing people to become bored with games thus no logging in and thus causing population via absense problems?

These are all things that happen in every subscription model game. How is that fun?

Report this post

Explain why you are reporting this post:(750 characters max.)

i would get used to it then, f2p models are becoming more popular and companies are making more money of the shops then they are with sub model. Personally i dont mind it at all i can pay for what i want

Report this post

Explain why you are reporting this post:(750 characters max.)

frankly this game seems to suit the F2P market fine, juding by what i have seen via dev videos and read, i dont think this game would do well p2p. as people will spend along time gathering kit to make stuff. just look at fallen earth it was p2p and has since gone free.

f2p gives a game alot larger population base as people have the option to try the game out before investing. most p2p games do not have that option relying to heavy on ads and word of mouth. so this game could become alot better off going free then monthly sub

Report this post

Explain why you are reporting this post:(750 characters max.)

Too soon to judge anything yet. The only things said are the cash shops will not be B2W and the design of the game world make it hard to B2W anyway since all the gear must be crafted and crafting are professions (plural) of their own so not everyone will be crafters or the correct crafter for whatever they needed to buy in order to progress.

Also the devs have stated there will be a one time membership option instead of the cash shops if a player chooses. There has been no explanation of this yet but kinda sounds like buy to play doesn't it?

Too soon to over react in any direction yet. Game is a year to a 1 1/2 years from release. Wait until there is more info before drawing lines.

Report this post

THis is where you lose me as a player and many others. I hate cash shops... i know its a trend.. but I would rather pay 15 dollars and get all the bells and whistles.

i absolutely cant stand free to play games.

oh well.. this game had some hope.. but all is lost for me

So you'd like to be forced to be online for a longer period of time then necessary (we're talkin months here) just to progress in the game to be able to get the gear you'd like to have, or finish building the reputations that are being limited to dailies, or gather enough currency for cosmetic items, or generally being held back not by a brilliant game design but by cheap tactics used for years to keep subscription only players online and logged in for as long as humanly possible just for a monthly fee. Or how about having to rely on server population designs where the servers are completely separated and population variations like the exodus we see in most subscription games after launch causes places to become ghost towns. Or how about the all too common problem of not enough end game content being put into the patches causing people to become bored with games thus no logging in and thus causing population via absense problems?

These are all things that happen in every subscription model game. How is that fun?

Edit: looked at the game looks very promising!

No. Those are thing that happen in a themepark. Did you even read your own post? Personally, while i don't mind sub for themeparks, they aren't really worth it IMHO. For example, i'll play TSW, but i never expect tese games to last more than a few months.

Now a sandbox like this is one where i'd truly like to invest and not deal with stupid cash shops. Now, i'm not ssaying it will go P2W at all, but i hope there's a sub option where you get full access to the game. To me, 15 bucks a months is competly worth it for a game like this.

Report this post

THis is where you lose me as a player and many others. I hate cash shops... i know its a trend.. but I would rather pay 15 dollars and get all the bells and whistles.

i absolutely cant stand free to play games.

oh well.. this game had some hope.. but all is lost for me

So you'd like to be forced to be online for a longer period of time then necessary (we're talkin months here) just to progress in the game to be able to get the gear you'd like to have, or finish building the reputations that are being limited to dailies, or gather enough currency for cosmetic items, or generally being held back not by a brilliant game design but by cheap tactics used for years to keep subscription only players online and logged in for as long as humanly possible just for a monthly fee. Or how about having to rely on server population designs where the servers are completely separated and population variations like the exodus we see in most subscription games after launch causes places to become ghost towns. Or how about the all too common problem of not enough end game content being put into the patches causing people to become bored with games thus no logging in and thus causing population via absense problems?

These are all things that happen in every subscription model game. How is that fun?

Edit: looked at the game looks very promising!

No. Those are thing that happen in a themepark.

Yeah and since the OP is talking in general about the majority of the games out there, Themeparks fit into that category. Did you pay attention to the context of this post at all? Being that the majority of the games out there are themepark AND that even the devs of the game in which this post is located in describe their game as a themepark with sandbox elements i'm still on topic here, thanks for your concern tho. :)

Report this post

I agree with the OP. I have no problem paying a sub for a game (heck I would pay more then $15), but I refuse to play/support a cash shop game of any kind.

Not because of the people that play F2Ps. Not because it will turn P2W the moment their cash flow goes low.

It's because no matter how much vision/drive they have to make a great game, at the end of the day it's still a business. The goal of the business is to improve the value to a customer. The value to a customer is what they pay for.

In a F2P game you are not paying for good monsters to fight, you are not playing for balanced pvp/pve, you are not playing for unique features, you are now paying for good service, you are not even paying for a fun game. You are only paying for what they can get you to buy in the cash shop. Therefor the jobs of the devs stop being making a great game/VW and becomes to make it so that your REALLY want to buy something in thier cash shop.

I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by Drakxii

In a F2P game you are not paying for good monsters to fight, you are not playing for balanced pvp/pve, you are not playing for unique features, you are now paying for good service, you are not even paying for a fun game. You are only paying for what they can get you to buy in the cash shop. Therefor the jobs of the devs stop being making a great game/VW and becomes to make it so that your REALLY want to buy something in thier cash shop.

While a business does have to make money. The goals of a business do not need to be to squeeze as much money as they can from every possible customer. Some games will put harsh death penalties but allow you to bypass in the shop. They'll put offline leveling that you can use by paying extra. Etc. They try to maximize the amount they can get from each user. And that's pretty much what your referring to here.

That's not necessarily the best way for a business to survive though. In an online game, you need players. Not only do you need paying customers, but the guys who don't pay are also beneficial to your game. They are groupmates of your paying customers. They make your game more fun for everyone else. And one day they might turn in to paying customers. But even if they do not (many won't), they are still beneficial to your games health. But more important are those paying customers who you have who may have been completely turned off if your game was pay to win. Players understand when a game is P2W, and unless they have plenty of cash to spend, they simply won't play it. You limit your user base with that model. You will certainly make more money per player, but you may make less money overall, and your game will not be as fun to play.

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by Ichmen

frankly this game seems to suit the F2P market fine, juding by what i have seen via dev videos and read, i dont think this game would do well p2p. as people will spend along time gathering kit to make stuff. just look at fallen earth it was p2p and has since gone free.

f2p gives a game alot larger population base as people have the option to try the game out before investing. most p2p games do not have that option relying to heavy on ads and word of mouth. so this game could become alot better off going free then monthly sub

time will tell though.

this will would fail miserably if it went p2p lol

they did good to go for f2p..cause i dont see more than 100k-150k ppl playing this crap

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by kaguhoO

Originally posted by Ichmen

frankly this game seems to suit the F2P market fine, juding by what i have seen via dev videos and read, i dont think this game would do well p2p. as people will spend along time gathering kit to make stuff. just look at fallen earth it was p2p and has since gone free.

f2p gives a game alot larger population base as people have the option to try the game out before investing. most p2p games do not have that option relying to heavy on ads and word of mouth. so this game could become alot better off going free then monthly sub

time will tell though.

this will would fail miserably if it went p2p lol

they did good to go for f2p..cause i dont see more than 100k-150k ppl playing this crap

I would P2P this game... secondly, is this game crap compared to what your currently paying to play? If so what game is it?

Report this post

Explain why you are reporting this post:(750 characters max.)

Im not a big fan of F2P, I personally think that this game should work towards targeting a smaller player base by having a smaller world with lots of features, and go with a P2P model. That way they will be able to keep 100-150k players with a guarenteed flow of money.

If the game is F2P and only has 100-150k players, I would say only half the player base will spend money on the shop, because its going to be cosmetic items at first. They wont have the guarenteed flow, so they will have to add P2W items to increase the player base and get the better cash flow. So in the end they nickel and dime you anyway.

Report this post

Explain why you are reporting this post:(750 characters max.)

Originally posted by kaguhoO

Originally posted by Ichmen

frankly this game seems to suit the F2P market fine, juding by what i have seen via dev videos and read, i dont think this game would do well p2p. as people will spend along time gathering kit to make stuff. just look at fallen earth it was p2p and has since gone free.

f2p gives a game alot larger population base as people have the option to try the game out before investing. most p2p games do not have that option relying to heavy on ads and word of mouth. so this game could become alot better off going free then monthly sub

time will tell though.

this will would fail miserably if it went p2p lol

they did good to go for f2p..cause i dont see more than 100k-150k ppl playing this crap

Hmm, So 150K people playing and say 75K of them pay just $10 in the cash shop a month. Times 12 months is $9,000,000 a year.... I say a very nice success for an Indie. I'm glad your supporting this ;)

All I heard was... "Well aren't you just a little lolly pop triple dipped in psycho."

Report this post

Explain why you are reporting this post:(750 characters max.)

Much has been discussed on macros and botting. The devs claim to have a system in place to limit cheaters but we're only 2 weeks into alpha with a small testing group so far. Believe me, that is one feature that will be very well proven or disproven before launch.

Report this post

Explain why you are reporting this post:(750 characters max.)

You can go ahead and throw your money away.

I, on the other hand, am glad that I have much more control over how much money I want to give the devs for a game. If The Repopulation went B2P, I'd buy it if I thought it might be good, but I'll play the F2P and treat is as a B2P.....I'll buy some things to equal around $60 if I like the game enough and feel I've done my part.

....And good luck continuing to find even P2P games without a CS, they are going the way of the Dodo.