Ah, the life of a monkey is a fabulous one, isn't it? You get to chill all day, climbing trees, eating fruit, flinging...well, things that shouldn't be flung. Unfortunately there is a downside to all that leisure, and it involves the most chillingly lethal thing known to man, the deadly balloon, or bloon for short. The use of monkeys and bloons in the opening paragraph can only mean one thing, NinjaKiwi has finally hit with their latest tower defense gem, Bloons Tower Defense 5, in which nature's most mortal enemies (i.e. the monkeys and the bloons) are once again at war.

Each type of monkey tower is unique and kills bloons in its own way, and each is upgradable in a pretty deadly way. NinjaKiwi has added two new tower types and one new bloon type since Bloons Tower Defense 4, but they have also tweaked the gameplay in some interesting ways that changes the old strategies. Each tower, for instance, can now be upgraded in 8 different ways and camouflage bloons have become more deadly. The new heart bloon has a bad habit of regenerating if not hit fast enough, and is much harder to kill. Other new things include "secret agents" which are one-shot items that can only be deployed once per round and which can be purchased with monkey money, itself earned by completing a path without getting killed. There are also the usual modes, new paths, and new experience levels which are earned by smiting a lot of killer bloons. And, if you get that far, there's a new ultimate type of bloon, the ZOMG. Be warned.

Play all the Bloons games:

The graphics this time around have been simplified a bit, presumably to alleviate lagging gameplay in later stages. While the towers, scenery, and bloons are less detailed this time around, they are also easier to differentiate. If you want to save your progress you do have to register with NinjaKiwi, which is free and can be done through Twitter or Facebook, and there are a few entirely optional microntransactions, but for the most part you can enjoy Bloons Tower Defense 5 without either registering or dropping any money if that's the way you roll. The major cost involved is not money but time. Nations need to brace themselves for a complete loss of productivity as folks all over the world once again become immersed in the major time-suckage that is a bloons tower defense game. Enough talk, I have another screen to conquer!

The early game (1-25) is quite easy and you want to focus on cheap towers with small incremental upgrades. You want juuuust enough firepower to get you by, while working on Banana Farms to get the economy going.

Midgame (25-45) the bloons really ramp up and you need Area Effect weapons to keep up. In med/hard you want to efficiently be able to kill multiple bloons at once, while continuing to invest in Farms.
Furthermore you need to be able to deal with Camo and Lead bloons. The other types aren't really much of a special threat.

Endgame (46+) - This is when the huge bloons show up and they are VERY RESISTANT to all the area effect damage youve invested in midgame! Even when popped, they still manage to transport their 'payload' past much of your tower damage which is bad.
You have to prepare for them by building single-target/focused damage towers. This is where your Farms come in handy, using all that money for the endgame towers.

-----------------

For the easier maps, a TWO PASS system is your best bet. You want a big mass of towers all together (NOT spread out as regen bloons will hoze you and clusters benefit from the aura village effects), such that they are able to shoot at the bloons when they FIRST arrive...and right as they are LEAVING.
As long as the path is big enough this basically doubles your potential firepower since each tower gets to shoot at the entire line of bloons twice over.

For the harder maps, while they are doable, it is much easier to efficiently use your Monkey Bucks to assist you, particularly the special agents.
In these maps you will try to put your towers perpendicular to the bloons so they have straight shots right into them, instead of at an angle.
This helps your towers penetrate multiple bloons and prevent missing the faster ones and wasting attacks on high deflection angle shots.

Posted by:
joe1512 |
September 26, 2012 12:34 PM

Bloons Tower Defense 5Tower Recommendations:

The Dart Tower is one of the most efficient in the game. With 2 range upgrades and the triple-dart upgrade, it kills 9 bloons at long range and shoots really fast. Its very cheap too.
I highly recommend using 2000 monkey bucks when you get them to max out the Dart Tower building and keep it active. Its drawback is meaningless since I dont like ninja towers and getting free towers at 1,10,20,30, means you effectively start with 200 free cash.

I tend to use multiple Darts with the triple upgrade. The catapults just aren't very good unless you have a long line of bloons and can position perpendicular to them for a long alley. This doesnt happen on the hard maps.

The Bloon Bush special agent is very strong as well. Putting 1 of these at the exit point means you can literally keep all 650 starting cash, use 1 dart tower and this agent and be able to rush a Banana Farm asap. This hugely kickstarts your economy. The bush is useful mid/endgame too since it provides a lot of 'virtual health' if you mess things up. After buying 50 of them, they spawn mini-bushes periodically making them twice as effective roughly.

The Tribal Turtle is also quite strong and gives you a decent tower for no cash, which lets you ramp up Farming ASAP. At pro level it gains double the firepower, tossing a piercing spear and coconut at the same time.

For the midgame, Apprentices are powerful and can take out ANY kind of bloon which is important. They are small and space efficient and highly upgradable. However, they are relatively weak lategame vs MOABs. With the Apprentice Building active they are much stronger and start with a bouncing zap effect that lets you spam them with minimal upgrades and be quite powerful.

Watch out for Glue Gunners. NEVER USE THEM EARLY. Midgame they are incredible once you have the 2/2 upgrades to make them fire area effect and pop bloons. Get the triple fire rate upgrade for sure! NOT the fast-pop one. 1 such Glue can almost literally win the entire midgame but they are useless vs MOABS, so you absolutely must have 1target towers.

Super Monkeys are very powerful and practically necessary endgame because they fire extremely fast at 1 target which makes them exceptional at killing the MOABs. Their extreme firepower makes them good at killing ALL bloons really. But DO NOT RUSH THEM because they require a ton of gold to really become effective. The basic Super cant take out Lead and doesnt have the area effect needed to survive midlevels.

Posted by:
joe1512 |
September 26, 2012 12:48 PM

Bloons Tower Defense 5 Strategy Guide

Tower Pairings and General Tips

It's important to place short range towers with multi-shot functions in spots where they can hit multiple targets. Bridges and spots in between two sides of the track are great for the towers like the monkey ace (airplane), bomb tower, and tack shooter.

Snipers are long range towers who get even better range with upgrades. You can place these towers farther back. Preferably place them in the middle of maps because of their excellent range. They can take out initial bloons or pick off stragglers towards the end.

Ice Towers and the Glue Gunners are great for the start of the course and a little before the end of it to slow down any bloons that may have missed the initial destruction. This will allow your towers time to finish any remaining bloons.

Make sure to have a decent amount of towers that can see camo bloons. Ninja monkeys can do this immediately, whereas other towers can purchase upgrades to enable this ability. Great placement for those able to see camo bloons would be towards the front and middle to destroy them as quickly as possible.

Mortar Towers are also clutch when disposing of camo bloons because it will shoot off randomly and is not hindered by a lack of visibility. This is also great for area of effect damage.

All towers will receive upgrades allowing multi-target attacks. Some, however, are better than others. Boomerang towers are great for disposing of bloons with multiple layers, or simply picking off multiple bloons at once. Ninjas and Dartling monkeys are also great for this and benefit by being stacked with each other for heavy area-of-effect damage.

Banana Farms are instrumental in helping have more money flow in later levels. If you have these available when going through levels at the start, create these early to farm gold. Upgrades become more expensive the further you get, and the later towers are also more expensive.

Monkey Villages are great for boosting abilities. Place these within range of as many towers as possible. Two to three on your map are great, but more isn't necessary because bonus effects do not stack.

Apprentice Towers are very handy for bloons that are not harmed by physical attacks and even by bloons not harmed by explosions or freezing.

Super Monkeys are the ultimate beneficial tower. They do heavy damage and are clutch when the MOAB and ZOMG bloons are on the scene. Focus on keeping these guys on the field. More is better when it comes to these towers; however, they are very expensive, as are their upgrades.

Purchasing Special Agents can be great for extra defense but isn't always necessary and sometimes can be more entertaining than they are necessary. There are agents that have great benefits that will be helpful to towers already on the map, including the meerkat spy, bloonsday device, and super monkey storm. These are helpful for camo bloons or the more devestating MOAB-group.

Bloons

White bloons are immune to freezing.

Black bloons are immune to explosions.

Zebra bloon is immune to both explosions and freezing.

All three contain two pink bloons.

Blue bloons contain one red.

Green bloons contain one blue.

Camo bloons are dangerous because most towers cannot hit them. Any bloon type can be camo and so will all the bloons that come out of that one. They can only be hit by towers that can detect camo bloons. In an emergency, use road spikes to pop them.

Heart bloons have regenerative abilities and will create more bloons if not popped immediately.

Lead bloons move slowly but are immune to anything sharp. They contain two black bloons.

Ceramic bloons are made of clay and take ten hits to destroy. They have two rainbow bloons inside them.

Rainbow bloons have yellow, green, blue, and red bloons inside them.

MOAB-class bloons (MOABs, BFBs, and ZOMGs require hundreds of hits to pop. They move slowly, but if any get through it's game over.

I was getting bored with the TD genre long before the 4th entry, but the Bloons TD series has kept my interest. It's so cathartic, and it's got a great sense of humor. And this version is more cathartic than ever, with a gazillion different ways to annihilate balloons.

There's still that troublesome premium content... I maintain that it would be way better if they'd just let us buy ranks ahead of time rather than holding out specific upgrades. But oh well, at least there's no leaderboard this time, so I forgive them.

The only problem is, Ninja Kiwi's site isn't letting me log in (the secure server is throwing an exception), so I can't sign in to save my game. Let's hope they fix it soon.

However, there is a most unfortunate issue. You are obliged to log in for some of the features, such as medals, saving progress within games et cetera. However, every time I log in (laborously, as the servers seem to be struggling), the game resets to the title screen a few seconds later and forces me to log in again, which causes the game to reset, and so on.

It's too bad, really. I don't want to miss out on anything and I hate losing my progress. Does anyone else have this problem, is it due to the undoubtedly strained servers, is it a bug or is my glorified potato of a computer the issue?

...or shortly after New Year's, as I would have found out if I'd checked the Submachine wiki more regularly. Silly me.

Also, word of warning about BTD5: If you're playing on a laptop (or any not-specifically-designed-for-power-gaming computer), you need to close EVERYTHING else. Either that, or spread out a towel on your lap and put some ice under the hot spots in your case on the later levels. Trust me.

hey, ive been playing balloon tower defense 5.... I always have a problem when it comes to the the metal/camo balloons.. i literally have no idea how to get past them and i was wondering if anyone else knows how to.. :/

Hey guys, thanks for the review and the comments. We've had this new login system up and running a few days but as some have noticed we've had some teething problems with it. These will be worked out over time as we get to grips with the ins and outs of it and then it will hands down be the best option for any fan of our games from now on.

One commenter noted that its a pain to have to login to save progress and medals etc. I just want to be clear that we didn't take this decision lightly - adobe was forced to make a change to cookies so that flash data gets wiped if the user clears the cache or some other stuff happens (I'm not 100% sure under which conditions this happens) - this has made it a total nightmare for developers like us to save users progress. We have used mochis system for this in the past but it doesn't really give us enough control over the users experience or the ability to correct wrongs with lost saves/data/premium purchases. We HAD to make our own system for BTD5 there was simply no other way to make the game work without it. Although we do attempt to save data to the local cookie in the game, this is so unreliable we've pretty much had to say that you WILL lose your data if you choose not to login to the system.

I feel I must inform you that I didn't quite mean that the login system itself is so awful: it's actually really easy to login, and I think the 8-second wait is due to the servers being strained. Probably a lot of people playing this stuff.

I was informing you about the fact that the game resets when you log in, causing you to automatically log out. I literally can't play the game while logging in. I'm willing to use an account (I made one) if needed, but then you'll have to let me use it too. Saving progress is pretty important to me.

You need towers that can see camo bloons. Some see them immediately (the ninja monkeys, for instance). Some can be upgraded to see them (snipers, dart monkeys, the plane, etc.). Otherwise, what you need is the monkey village tower upgraded to see the camo bloons, it gives the towers around it the same ability.

I, too, am getting the same problem as Yarrr. After logging in (takes a while, but no problems), after about 5 seconds I am returned to the "Play" screen, logged out. This occurs if I am logging in through the top bar, or through the game menu.

Why changing quality is disabled? My computer is rather bad and It can't handle some levels, especially later ones. I didnt notice any options menu in game and right-click menu doesnt have this option either?

Please tell me if I missed something or there is other way to change it?

Please dont forget about poor people with suckish comps. It could happen to you! :P

CJ, thanks for info, but I still don't see quality change option (I cleared my cache, didnt notice any difference).

So, I just built Temple of the Monkey God and I was really surprised to see it destroyed all my towers! The description says its power is "modified by the types of TOWER sacrificed". I tought that means I will choose a tower, not ALL towers will be sacrificed. I don't know if it is a bug or intentional, but if it's supposed to be like that, tower description should be changed.
(On a side note, this one mega tower was worse than all my towers separately :(

I just created a "Temple of the Monkey God" it upgrades and does its animation but then disappears..

I started a fresh game and it did it again..

Can someone tell me if this is happening to them or maybe I don't have enough towers? As a test I played on the easy level and only had 2x of the fire monkey wizards (If that's what you call them)and banana farms fully upgraded.. do I need more towers?

I was expecting a bit more out of this to be honest. still a 5/5 game but there's little it offers that's better than btd4. I do think it's a bit more balanced which is a plus. I'll be playing this one for a while.

I don't like using the sniper. I can't tell what he's popping so it's very hard to tell if he' being useful. A visual aid would be nice.

For the most part, I like the changes in the tower upgrade system. But I don't like how I can't see tier 4 until I've bought tier 3. tier 4 is my goal but I can never remember which upgrade is on which side. I've resorted to writing them down which I really shouldn't have to do. Also, it's unclear whether or not some of the tier 4 upgrades improve the tower or just give it an activated ability. the change in skin suggests that the tower improves but their's nothing in the description of the upgrade so I'm unsure.

The Sun Temple sacrifice thing is an interesting concept, but I was completely let down by what you did with it. Many of the tower's seem to default to a ring of darts. I really expected something more. I know it says "use at your own peril" or whatever, but still. I wanted a flaming ring of golden fire when sacrificed my fully upgraded tack shooter, not some flying saws.

@Isu, I used deflation mode actually, because I had to level up some towers ;) It wasn't very hard work, still some text to write, but nothing, compared to what you did! Wow, that was lot of work!

I think I finally understand how Temple of the Monkey God works. It destroys all towers within its attack range and pilfers their powers (some).
When I build it few days ago it wasn't worth it (though I lost all of my towers), but today it was really powerfull, able to destroy waves of ZOMG Moabs. Don't know if they buffed it or combination of sacrificed towers made the difference.

@Mike, They said they fixed this bug already, so try shift + refresh page to clear cache, maybe you're still playing on previous version.

I just completed first two tracks on hard, so will write few small tips for all waiting for CJ's full walkthrough.

For first few waves several basic towers seems better than one upgraded. After making few dart monkeys and boomerang (ninja or apprentice may work too), you can start upgrading darts into triple darts. They are really efficient towers.

Before camo appears you need to get enhanced eyesight, and then red hot 'rangs (or apprentice or bomb tower if not using boomerang) for lead bloons.

Eventually you can build monkey village, and start buying more expensive upgrades for your bomb, apprentice and boomerang, and village of course. Though keep your bomb on lvl 2, so you can build MOAB assassin when needed.

After some time you will build your first super monkey. Focus on damage, not range, uprage it to plasma, and build second one and even third one if all is going good (you may need at least laser upgrade on them).

If you have trouble with camo, upgrade village to radar so your super monkeys can hit them.

At level 46, if I remember correctly, first red MOAB appears. Build MOAB assassin before it and use its ability.

At this stage you can start collecting cash for Sun God. If you have trouble with some waves upgrade your super monkeys (if you haven't already) and build some juggernauts (dart monkeys 1st path), because you will need them anyway before huge cermic wave appears (don't remember which wave it is). Also you can build some bomb towers and upgrade them into MOAB killers - they will be very handy for last level - ZOMG MOAB. Also, if in dire situation you can sell your dart monkeys to upgrade more important towers faster.

If you have some other tactics, please share! I would love to read it and see if some of the towers I didn't use can be more efficient.

This game is very fun, with all the upgrades added on from the fourth version, but their are a few downsides. Sometimes my activation abilities for example the Blade Maelstorm Ability it doesn't cool down completely so I have to wait until the next round. Also, the game runs smoothly, but all of a sudden lags a bit. But otherwise, one of the best games!

at first I thought the logging in was messed up because I could not log in. But then I used my eyes, and brain, and realized that for BTD 4 (or any other game on the Ninja Kiwi website) had always used a Mochi Games account, so just simply create a Ninja Kiwi account

Problem with BTD 5 ist that it is much too easy for an average player like me if you buy the whole upgrade bundle - and much too difficult for an average player like me if you play the free version. I was not able to do the hardest versions of the difficult tracks.

So why spend money if all you get is bordedom because the game is not challenging in any way? I would prefer to get more tracks, more difficulty levels or things like that.

I often support developers by buying the full version of their games, because I would like to see more. But when it comes to BTD, I will not spend money in the future.

Finally I finished advanced tracks on hard difficulty (though I used some agents). I found that dartling guns can be really good on some tracks.

Still have problems with expert tracks, especially last one (I barely finished it on easy and had to use lot of agents), so CJ, there is still at least one person patiently waiting for some tips from pro player :)

In my opinion, as good as BTD5 is, it seems more like an update to 4 than a whole new game. So much changed between 3 and 4, and not so much between 4 and 5. Sure, there were the few things like ZOMG, Ninja/Sniper monkeys and heart bloons, but it really felt like it had so much more potential. I will look foward to 6, but I hope this doesn't become another Call of Duty that has millions playing yet little improvement year to year.
Pros: Less lag, new monkeys, a login system to keep your data, new maps, Two way upgrades (Probably the best update)
Cons: Worse graphics, slow login, not enough change.
I know other people have their own opinions, and that I may not have the deepest insight, but thats really what I thought about the game.

Always start your levels with easy mode to get the in game cash. First find a choke point on the map where you can hit multiple bloons with the tack/ice tower. Then nearby, place a ninja tower where it can still hit the choke point.
For easy mode you will still have enough cash to place a glue gunner at the beginning area of the level. As you progress, spend all of your money on getting corrosive glue for the gunner. Once you have got this, buy the path 2 upgrades for it. GET THE GLUE SPLATTER ASAP, THIS TOWER WILL GO ON FROM A HELP TO A GODSEND IF YOU GET THIS UPGRADE. Your Glue Gunner with corrosive will let you get rid of lead and your ninja will take out any camo for now. You are relatively safe.
Once you have enough money, upgrade the ninja tower so you have 2 upgrades on each path.
Then get a Dart Monkey and place it near to the choke point somewhere where it may hit a bunch of bloons in a line. Get it up to the Spike O' Pult.
Next concentrate on AoE towers, tack is what I often go for first. Place it on the choke point and level it up at your pleasure, aiming for path 1 upgrade primarily.
Then spend money on an ice tower and Boomerang Thrower at the choke point. For these two you MUST level up for path one as the Glave lord, Ring of Fire and Arctic Wind/Viral Frost will eliminate any and all bloons in the area. Don't level these up too far for now though.
Next make sure to get a Spike factory right at the end of your map, just as insurance.
From now it is really up to you as to what towers you place, you want all of your towers to be able to hit that choke point where the bloons will be glued, iced, boomeranged constantly, being set on fire, exploded and generally destroyed.
TIPS: A good investment first will be a MOAB Mauler as this set up isn't very good against MOABS to start with (Although once your choke is properly set up, you should have no problem.) If you are going for the Wizard, go straight for Firebreath and have him very close to the choke. I am a huge fan of Artillery too, and either path should be ok. Do not waste money on snipers as they are expensive as hell and really aren't that useful once hundreds of bloons are pouring out.
FOR MEDIUM MODE: You should have some cash by now so I advise getting the beekeeper. He may not be great later on but he will save your life at the beginning. Keep him close to the front and set him to target the strongest bloon to work well with the Glue gunner. Do the same as the easy mode but your path will be slower, get a Village early on to save a lot of money to all of your choke towers. Banana Farms are advised once you have hit a point where you can go a round without any close mishaps and enough money to buy one. I prefer having Path 1 but path 2 is just as good. Just take the same steps as Easy and hope for the best
Took me a few tries to get the whole choke tactic down, along with 10 minutes on Sandbox.
Good Luck Monkey
I'm counting on you

The early game (1-25) is quite easy and you want to focus on cheap towers with small incremental upgrades. You want juuuust enough firepower to get you by, while working on Banana Farms to get the economy going.

Midgame (25-45) the bloons really ramp up and you need Area Effect weapons to keep up. In med/hard you want to efficiently be able to kill multiple bloons at once, while continuing to invest in Farms.
Furthermore you need to be able to deal with Camo and Lead bloons. The other types aren't really much of a special threat.

Endgame (46+) - This is when the huge bloons show up and they are VERY RESISTANT to all the area effect damage youve invested in midgame! Even when popped, they still manage to transport their 'payload' past much of your tower damage which is bad.
You have to prepare for them by building single-target/focused damage towers. This is where your Farms come in handy, using all that money for the endgame towers.

-----------------

For the easier maps, a TWO PASS system is your best bet. You want a big mass of towers all together (NOT spread out as regen bloons will hoze you and clusters benefit from the aura village effects), such that they are able to shoot at the bloons when they FIRST arrive...and right as they are LEAVING.
As long as the path is big enough this basically doubles your potential firepower since each tower gets to shoot at the entire line of bloons twice over.

For the harder maps, while they are doable, it is much easier to efficiently use your Monkey Bucks to assist you, particularly the special agents.
In these maps you will try to put your towers perpendicular to the bloons so they have straight shots right into them, instead of at an angle.
This helps your towers penetrate multiple bloons and prevent missing the faster ones and wasting attacks on high deflection angle shots.

The Dart Tower is one of the most efficient in the game. With 2 range upgrades and the triple-dart upgrade, it kills 9 bloons at long range and shoots really fast. Its very cheap too.
I highly recommend using 2000 monkey bucks when you get them to max out the Dart Tower building and keep it active. Its drawback is meaningless since I dont like ninja towers and getting free towers at 1,10,20,30, means you effectively start with 200 free cash.

I tend to use multiple Darts with the triple upgrade. The catapults just aren't very good unless you have a long line of bloons and can position perpendicular to them for a long alley. This doesnt happen on the hard maps.

The Bloon Bush special agent is very strong as well. Putting 1 of these at the exit point means you can literally keep all 650 starting cash, use 1 dart tower and this agent and be able to rush a Banana Farm asap. This hugely kickstarts your economy. The bush is useful mid/endgame too since it provides a lot of 'virtual health' if you mess things up. After buying 50 of them, they spawn mini-bushes periodically making them twice as effective roughly.

The Tribal Turtle is also quite strong and gives you a decent tower for no cash, which lets you ramp up Farming ASAP. At pro level it gains double the firepower, tossing a piercing spear and coconut at the same time.

For the midgame, Apprentices are powerful and can take out ANY kind of bloon which is important. They are small and space efficient and highly upgradable. However, they are relatively weak lategame vs MOABs. With the Apprentice Building active they are much stronger and start with a bouncing zap effect that lets you spam them with minimal upgrades and be quite powerful.

Watch out for Glue Gunners. NEVER USE THEM EARLY. Midgame they are incredible once you have the 2/2 upgrades to make them fire area effect and pop bloons. Get the triple fire rate upgrade for sure! NOT the fast-pop one. 1 such Glue can almost literally win the entire midgame but they are useless vs MOABS, so you absolutely must have 1target towers.

Super Monkeys are very powerful and practically necessary endgame because they fire extremely fast at 1 target which makes them exceptional at killing the MOABs. Their extreme firepower makes them good at killing ALL bloons really. But DO NOT RUSH THEM because they require a ton of gold to really become effective. The basic Super cant take out Lead and doesnt have the area effect needed to survive midlevels.

It's important to place short range towers with multi-shot functions in spots where they can hit multiple targets. Bridges and spots in between two sides of the track are great for the towers like the monkey ace (airplane), bomb tower, and tack shooter.

Snipers are long range towers who get even better range with upgrades. You can place these towers farther back. Preferably place them in the middle of maps because of their excellent range. They can take out initial bloons or pick off stragglers towards the end.

Ice Towers and the Glue Gunners are great for the start of the course and a little before the end of it to slow down any bloons that may have missed the initial destruction. This will allow your towers time to finish any remaining bloons.

Make sure to have a decent amount of towers that can see camo bloons. Ninja monkeys can do this immediately, whereas other towers can purchase upgrades to enable this ability. Great placement for those able to see camo bloons would be towards the front and middle to destroy them as quickly as possible.

Mortar Towers are also clutch when disposing of camo bloons because it will shoot off randomly and is not hindered by a lack of visibility. This is also great for area of effect damage.

All towers will receive upgrades allowing multi-target attacks. Some, however, are better than others. Boomerang towers are great for disposing of bloons with multiple layers, or simply picking off multiple bloons at once. Ninjas and Dartling monkeys are also great for this and benefit by being stacked with each other for heavy area-of-effect damage.

Banana Farms are instrumental in helping have more money flow in later levels. If you have these available when going through levels at the start, create these early to farm gold. Upgrades become more expensive the further you get, and the later towers are also more expensive.

Monkey Villages are great for boosting abilities. Place these within range of as many towers as possible. Two to three on your map are great, but more isn't necessary because bonus effects do not stack.

Apprentice Towers are very handy for bloons that are not harmed by physical attacks and even by bloons not harmed by explosions or freezing.

Super Monkeys are the ultimate beneficial tower. They do heavy damage and are clutch when the MOAB and ZOMG bloons are on the scene. Focus on keeping these guys on the field. More is better when it comes to these towers; however, they are very expensive, as are their upgrades.

Purchasing Special Agents can be great for extra defense but isn't always necessary and sometimes can be more entertaining than they are necessary. There are agents that have great benefits that will be helpful to towers already on the map, including the meerkat spy, bloonsday device, and super monkey storm. These are helpful for camo bloons or the more devestating MOAB-group.

Bloons

White bloons are immune to freezing.

Black bloons are immune to explosions.

Zebra bloon is immune to both explosions and freezing.

All three contain two pink bloons.

Blue bloons contain one red.

Green bloons contain one blue.

Camo bloons are dangerous because most towers cannot hit them. Any bloon type can be camo and so will all the bloons that come out of that one. They can only be hit by towers that can detect camo bloons. In an emergency, use road spikes to pop them.

Heart bloons have regenerative abilities and will create more bloons if not popped immediately.

Lead bloons move slowly but are immune to anything sharp. They contain two black bloons.

Ceramic bloons are made of clay and take ten hits to destroy. They have two rainbow bloons inside them.

Rainbow bloons have yellow, green, blue, and red bloons inside them.

MOAB-class bloons (MOABs, BFBs, and ZOMGs require hundreds of hits to pop. They move slowly, but if any get through it's game over.

This game series is actually among my favorites though i am very picky when it comes to games (been a gamer since i was 2 years old). BTD5 seems ok, although some changes need to be completed before the game can be considered good.

1. i dont know whos idea it was to remake the banana farms so that you have to collect the banans but it sucks! it is a total dealbreaker for me and if its not removed the entire game will suffer
2. airplanes landingstrip shold be turnable 90 degrees, and should have a smaller template.

I have only been playing the game for some houres but i had to quit because of theese horrible "misshaps." but i bet there are other quality-lowering factors as well.

1. you can actually clear levels 1-7 using a ninja, a buccaneer, a mage, or a spike factory.
2. always get a spike factory and seldom upgrade it. it's like a regeneration for your health. if you're going to upgrade it, always go for the 2/4 so it becomes long-ranged type of tower.
3. the dartling gun can be the most powerful monkey you have.
4. using the 2/4 skills of the super monkey, ace, buccaneer, dartling gun, cannon, and mortar don't award you coin kills.
5. the 2/4 skills of the super monkey and ace can be the most powerful skills you had.
6. always make your moab destroyers near the entrance, the bloon poppers in the middle, and the spike towers and post destruction towers near the end. this will make the balanced setting of the terrain and can dominate every level.
7. quality over quantity. a sun god is more powerful than 3 totmg's without sacrifices.
8. farm your banana farms before round 24. better if you have 2 2/0 banana farms already.
9. if you're going for the totmg, go for the town first no upgrades, put your monkey, 3/0. never upgrade the range until it's a temple. then sacrifice a techno-terror, moab assassin, bloon liquefier, tempest tornado, viral frost, 3 big ones. this is the most powerful temple with all abilities. but not the cheapest.
10. spam the ability of your sniper 2/4. but it's not helpful if you have 2 of these. always go for the 4/2 sniper for more survivality
11. 3 4/2 ninja monkeys can destroy a moab
12. the pause effect of the absolute zero and the pop and awe is always helpful for a moab near the exit because your dartling gun and other tower can still damage it.
13. super monkey operating a catapult. to do this, upgrade a monkey into 2/4 and another one to 2/0. activate the ability first and fast upgrade the 2/0 monkey into a juggernaut. it will shoot fast catapult balls.
14. put the bads in the middle near the entrance. it's missile spread shall not go to waste.
15. the best buildings i choose? ninja, dartling, mage, dart, ace and pirate.

Can someone put up a strategy on how to win the special challenges. I have tried the one with the 4/4 monkey apprentice with no luck and beaten the one where you have to defend the monkey village from both sides ( barely ). I am also a pro player at rank 45 but these are just too hard. I would appreciate it if you guys could help me to understand what I can do to win these. I am also a big fan of this website and appreciate what you guys do here. Thanks. Sincerely, ME. :P.

Hey, what do we do with the coins/tokens after you upgrade everything in the Monkey Lab? I have 88 and still gaining more. Need to use them!!! I wish we could buy special agents or cash with them... Let me know what can be done!

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