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VU – Progress Report – Capture Points & Teams

Like we mentioned in the ‘Server Hosting in VU’ blog post, some important game features are missing from the vanilla client when running in server mode. During the past two weeks, we have been working on re-implementing some of those features in order to be able to provide you with a fully functional and playable game.

One of the main (and most important) missing features was the complete absence of all capture point logic…