So we can basically think of it as a reimagined Van Buren. It was originally going to include Las Vegas, right? PositronicSpleen 18:08, 20 April 2009 (UTC)

I Think my stomach just comitted hari-kiri becuase of this awesomeness,i wonder if itll have twin gatling guns that would be AWESOMESAUCE. --Werewolfhell 19:47, 20 April 2009 (UTC)

I'm assuming it'll use Gamebryo, due to the short development time. But still... OMG THIS IS SO FREAKING AWESOME I WOULD LET CHUCK NORRIS ROUNDHOUSE KICK ME UNTIL I WAS A PARAPLEGIC IF I COULD HAVE THIS GAME TOMMOROW Broeman 20:22, 20 April 2009 (UTC)

If you were roundhouse kicked till you were a paraplegic... how would you play? ABCoLD 19:50, 27 April 2009 (UTC)

Hopefully this will at least make the old Fallout fans relatively happy and make them at least temporarily forget about the changes in Fallout 3.--72.65.221.105 23:25, 21 April 2009 (UTC)

You know, I rolled into the fallout series when I bought Fallout 3, mainly because Bethesda made it (and I still find Morrowind the best RPG ever made). However, after a while I got curious about the previous installments, and so I recently got my hands on Fallout 2 (which is after all these years still an awesome game). My hopes are that Obsidian Entertainment gives Bethesda and the hybrid style the finger, and grabs this opportunity to create their own (true) vision of a third Fallout installment. I´m not really expecting Van Buren´s return from the dead, but something radically different from Fallout 3 (and more like a real RPG) would be appreciated. --Echo11 12:29, 25 May 2009 (UTC)

Old games were fine, Fallout 3 was fine. I'm not upset at the changes because I enjoy changes made to games. Keeping the same same lacks creativity (When's the last time people cared about a Final Fantasy game or Mortal Kombat?) Anyways, it will be in the same style as Fallout 3 anyways. 98.198.83.12 03:39, September 7, 2009 (UTC)

This should be mentioned, although I'm not sure where. Probably where the article talks about "being in the same style of Fallout 3." Anyone agree? --The Incendiary(talk) 14:44, 20 April 2009 (UTC)

I decided to add this in that very section. I hope the sentence still flows well. =P --The Incendiary(talk) 14:49, 20 April 2009 (UTC)

Not to burst any ones bubble but in the press release it was said that this was going to be similar to FO 3 so I think that we cn expect the first/third person view point as opposed to the slightly annoying (in my opinion) birds eye view of the previous games. I also honestly dont expect any turn based combat seeing as FO 3 drew in new fans whom never played the previous ones, and turned based combat would most likely make those new fans go away a bad move on obsidians part. Also the new graphics engines made availible since Van Burens regretable fall will most definitly change the over feel of the game.
But I think we can expect a few things fallout 3 was lacking. Those being,the humores weapon and item descriptions, real weapon names not just assult rifle, more emphasis on skills and special stats, and less emphasis on how well you can point a gun.

YESYESYESYESYES!!!!11 THIS WILL BE THE BEST GAME EVER!1111 fallout 3 was good BUT THIS WILL BE INCREDIBLE ITS LIKE VAN BRUEN LIVES ONCE AGAIN AHHHHH YEAS!!!!!11111111

this is going to be like waiting for halo 3 all over again!NOOOO!!! i want it now! im going to go crazy! Havoc131

ya thats right build it up so much that it cannot possibly live up to your expectations... I would just like to import my Fo3 charactor like in Armored Core Arena ohh those were the days. why do they start and cancel soo many things? Maybe this time they will take a que from ElderScrolls and allow you to chose different races (human, ghoul, Supermutant, raider, Lounge lizard) and perhaps have different start points and perks related to each. imagine all that plus online co-op and way way more enemies and when you turn up the difficulty the emenies get more numourous rather than your character getting weaker (like nightmare mode from the original DOOM games. that would truly be an incredible game.--UltraMegaUltraMan 07:12, 25 April 2009 (UTC)

Allthough, since this one's not being developed by Bethesda but Obsidian, they probably won't look too much at Oblivion, if anything I'd guess they'll make it more in the way of Fallout 1 & 2. Allthough it would be kinda cool if you could choose races, I just don't think that's something that Obsidian would do. But then again I'm just guessing, but to me it seems unlikely. --KillerIsMe 15:28, 26 April 2009 (UTC)

Oh imagine this, what if instead of the Add-ons being extra maps like Operation Ankorage & the Pitt where you continue to play as your original player, they were instead done as different races on the original game map with a different story line. This would be good because unlike the old expansions they wouldn't need to spend time creating new maps, but could instead change the way you saw the original world. by which I mean after you played through as a human or whatever you could then play through as a Supermutant, meeting up and comunicating with the supermutant comunitees like the ones found in Fo3 only this time they would react as towns people by being fiendly and tasking you with missions and the humans would attack you on sight (like they would any supermutant) causing you to now battle against (raid/destroy/eat) the people/comunitees you helped in the first play through. this would save the developer money by requirings fewer programmers to create maps and open up all kinds of new gaming options and perks without changing the Fallout story line, while offering increased depth of the characters seen there in. --75.33.69.149 00:10, 29 April 2009 (UTC)

Yeah, cavemen could talk too, but do you see any Guilds of the Ug? I don't think its possible. Didn't it say that the transformations pain was so much they became pyschopathic or something? ?--TheFrogger 00:28, 5 June 2009 (UTC)

I would love that! Only bad side is that since they would have to make all new mainstories, a hell of a bunch of sidequests and surely a bunch of other stuff like perks, armor etc, it would most likely cost more than 800 MS points. Nevertheless, it would be awesome if they did this.

I honestly couldn't think of anything cooler in a fallout game than being able to play as a super mutant.. Id be trying to make frank horrigan II lol. But the problem is, what would you do? Humans are the only race in fallout that aren't looked upon as scum. If you were playing a super mutant or ghoul, the BOS and Enclave e.t.c. would blow you away on sight. I think that would seriously limit the storyline.--Greig91 23:54, 29 April 2009 (UTC)
Nice one Ultra, I agree. If it's gonna be like Van Buren, I'm not gonna like it. I don't care really for turn-based games. Also, Bethesda is working on WET, or, atleast publishing it. So yeah. JimmyBassatti 00:42, 30 April 2009 (UTC)

Unfortunately (for me, fortunately for you, I guess), while it might be more like Van Buren in terms of better dialogue and story, I doubt they'll have time to rework gameplay too much. It will use the same style of gameplay as FO3. Ausir 06:01, 1 May 2009 (UTC)

I really hope they add Area 51 as an area you can visit. The place could be crawling with army robots (or the Enclave?) and then the prize at the end is an alien blaster. Or even better, you have to fight the aliens from Fallout in a boss battle at the end. ~ Unsigned 30 April 2009

This looks to be serious amounts of awesomeness, but I must wonder, why don't they call it Fallout 4? I mean yeah, they've said that it isn't going to be a sequel, but I'm guessing that they mean that they won't continue on the story of F3. And if that's the case, F3 didn't really continue on the story of F2.

Is it maybe because it isn't being developed by the same team that developed F3? Or maybe they'll change it later.

I guess Bethesda wants Fallout 4 to be developed by Bethesda. Probably because they already started making plans for it while making fallout 3. -=KAG=-Discussion - the VaultNO 20:19, 20 April 2009 (UTC)

I'm guessing they might be taking a break from Fallout development for a while, possibly to focus on another project (Elder Scrolls 5 perhaps?). Or, perhaps they have started work on Fallout 4 (dev. cycle of ~2-3 years) and are using this to tide us over. When a game isn't developed in-house, that's just less work for them. --The Incendiary(talk) 20:30, 20 April 2009 (UTC)

Well, Bethesda usually has more than one project in the oven at once. So I'm guessing they've been working on TES V for a while, and will continue working on that when done with FO3 (BS). Also, I guess they've taken notes while making FO3, ideas for a sequal. But yeah, I guess the main reason is so that they can concentrate on another project, hopefully, TES V. -=KAG=-Discussion - the VaultNO 20:48, 20 April 2009 (UTC)

As i understood it it will be something like GTA Vice City was to GTA 3, not quite a 4 but not exactly an expansion. I guess we will get the same engine and gameplay but with a different map and plot. --85.234.187.120 15:28, 21 April 2009 (UTC)

Here's a thought- was Resident Evil 5 REALLY Resident Evil "5" when it was released? For that matter, was 4? Games of the same name and universe that stave off from the storyline on their own within the same universe aren't automatically branded with a number from the sequence.--Kajex Firedrake 23:21, 25 April 2009 (UTC)

I see your point Kajex Firedrake, but as I said, Fallout 3 did stave off from the storyline of the first two Fallout-games, and it was still called Fallout 3, not Fallout: Capitol Wasteland or anything. --KillerIsMe 15:39, 26 April 2009 (UTC)

Not so much that it didn't include a large number of themes and ideas from the first two games, not to mention a solid consistency between them- you look at Fallout: Tactics and the consistency between the games is tenuous at best, shedding off much in the way of themes and explanations. The idea of Vaults was almost completely disregarded, for example. In the case of Fallout 3, at least the idea of a vault-dweller leaving home to explore, culminating in a "destiny" that decides the region's fate, was still intact. If this new game (which might only be tentatively titles "New Vegas", for all we know) strays far enough from this sort of concept enough, that might be a valid reason for a different name change.--Kajex Firedrake 03:22, 27 April 2009 (UTC)

Now there's something I cannot argue with, good points. Though whatever it's called I hope they stick somewhat to the style of F3, so it doesn't become like Tactics where compared to 1 and 2. I played it once and hated it, and I so want this to be good :P --KillerIsMe 06:44, 27 April 2009 (UTC)

I personally enjoyed Fallout Tactics- for what it was, at least. It didn't seem very much at all like a Fallout game in comparison to the previous two, but I still had fun with it. Nevertheless, I agree- it'd be easier to at least make it halfway similar to Fallout 3, if only because more people will be more familiar with it, though I wouldn't mind a KOTOR-based adventure, either.--Kajex Firedrake 17:48, 27 April 2009 (UTC)

If anything, it will be more like the original two Fallouts, given how many people at Obsidian worked on them. Ausir 19:45, 27 April 2009 (UTC)

Given the dev cycle on this game, and that Bethesda inherited all of Black Isle's work on Van Buren when they bought the rights, it seems pretty likely to me that this will be VB in 3d. I hope they take some time to rework the story- that game was on the bullet train to suck-town. 99.6.39.6 23:52, 28 April 2009 (UTC)

I could take the time to carefully explain everything to you, but that'd be like playing Mozart to a frog. So, you're an idiot. That Furry Bastard 17:05, 29 April 2009 (UTC)

I have also played BioShock, and Van Buren can suck it.

Aren't Fallout 1, 2 and 3 all completely different storylines and characters though? I think the reason its not called fallout 4 is one because its being developed by another team and two because it wont be a big enough improvement to merit being classed as a stand alone sequel.--Greig91 23:59, 29 April 2009 (UTC)

Fallout 3 was developed by a completely different team than FO1 and 2. New Vegas is developed by some of the people who made Fallout 1 and 2. By these standards, it's FO3 that isn't the sequel. And FO2 was also based on the FO1 engine. Ausir 00:30, 30 April 2009 (UTC)

Fallout 3 is a continuation of events set in motion in Fallout 2 and therefore a sequel. I'm talking about the Chosen One's actions forcing the relocation of the Enclave from California to DC. It also takes place decades later. Likewise Fallout 2 continues events started in Fallout 1. New Vegas, on the other hand, takes place during the same time period as Fallout 3 and does not have a connected plot.

Another way you can look at this is to draw a comparison between GTA3, Vice City, and GTA4 as someone above me mentioned. 3 takes place after 4 and they are in the same city. But Vice City is completely unrelated. Or look at the relationship between Halo 3: ODST, and Halo 2-3 (ODST takes place between 2 and 3 and has a different main character.) ~ Unsigned April

We actually don't know when New Vegas takes place, and while it won't be a sequel to Fallout 3, it might be a sequel to Fallout 2, involving e.g. the NCR, the New Reno families, etc. Ausir 17:07, 5 May 2009 (UTC)

Aw, man. I was hoping that, as the developers were from Black Isle, they'd use the old engine. Ah well. Either way, it'll be awesome. -=KAG=-Discussion - the VaultNO 07:08, 21 April 2009 (UTC)

Neither the FO1/2 engine, nor the Van Buren engine, would make much sense for a 2010 release. Of course, I'd prefer it to be more in the style of the original games, but Pete Hines did say it will be the same style of gameplay as FO3, and given that they have to make it in a year, they have to use the FO3 engine and assets, just like FO2 did with FO1 engine and assets. Ausir 08:03, 21 April 2009 (UTC)

Yes, but the Fallout 3 game engine... isn't it kinda old? The first game to use it (I think, please do correct me if I'm wrong) was TES:Oblivion from 2005. This means that when Fallout: New Vegas is out, it will be based around a 5-year old game engine. That is, well, a turnoff, since game engines age in dog years, just like graphics. I think Fallout 3 looked awesome at the start, but soon I began to realize that it looked somewhat stiff and... well, like Oblivion. Not as stiff as it though, but still the stupid walking graphics, the weird faces that look like they are made from polyethylene and, in general, stiffness to a game that should not be that way. The game engine that Bethesda uses is, well, dull. You have Havok, Euphoria, Unreal. Great engines that would make this game a pearl. And they just stick with the ol' buggy engine. It's like trading a Gatling Laser for a BB Gun.

Technically, the engine is an advanced version from the one in Morrowind- precisely why the TES Construction kits from both it and Oblivion and the Geck are so similar.--Kajex Firedrake 17:51, 27 April 2009 (UTC)

Don't write me off now since I am talking about graphics, I love Fallout 3. I also love Psychonauts, which was graphically old even at it's release date. But when all you have to mutter about is graphics/engine, it becomes a sore spot after some time. And the Fallout series are so well done that Fallout 3 stung in the eyes because of its resemblance to a certain dungeons n' magic game. Due to the game engine

I hope that they at least upgrade the damn thing, because a good engine would be the magnificent crust on the already near perfect Fallout experience pie. AngryNorwegianDude 14:10, 21 April 2009 (UTC)

Somehow i doubt they will bother with that, they already did all they could (compare FO3 and TESIV)..and the rest is just core engine mechanics that cant be fixed without rewriting the whole thing (ugly character animation, weird physics and etc).--85.234.187.120 15:32, 21 April 2009 (UTC)

DAMN YOU, CHEAP BUT STILL BRILLIANT GAME CORPORATION! YOUR MOTHER WAS A HAMSTER, AND YOUR FATHER SMELLS OF BARBITURATES! AngryNorwegianDude 16:05, 21 April 2009 (UTC)

Sorry for that... outburst. I just want a post-apocalyptic character that doesn't walk like Michal fucking Jackson and a game experience that doesn't involve plastic-like facial expressions. It just... makes it difficult to take the game seriously, and be immersed by it. AngryNorwegianDude 15:47, 22 April 2009 (UTC)

Zenimax has bought the id engine which made Doom what if they put that in New Vegas. No offense to Fallout and Fallout 2 but the game will be released in 2010 why would you want the black isle engine when there are better engines they could use. LoneMerc101

Many people want a return ot the FO1 and 2 gameplay style, not the actual 1997 engine. Ausir(talk) 12:51, 11 July 2009 (UTC)

graphics dont really matter to me its the whole depth of the game that im into so hopefully they will have some lengthy quests (not including the main one) and please let me join a faction!!!ima firin ma lazar 17:42, 13 August 2009 (UTC)

It's an updated version of the engine (they did the same with the Unreal Engines that have been in too many games to count). Bethesda will not develope it, but they will publish it. And if yout think publishing has little to do with it, you're mistaken. I like Bethesda and Fallout 3, but I'd say the easiest example of pubslishers effecting externally developed games is EA and LucasArts. Or Activision (though I'm happy to say they have effected Blizzard Entertainment minimally). In this case, Bethesda is probably financing the developement and since the engine is similar, I think it's safe to say this is not going to be Van Buren from the dead or Van Buren 2.0. Personally, I think Van Buren can suck it anyways, but we'll see where they end up. Plus, Obsidian is known for being... well, a piece of junk when it comes to working from other companies' games regardless of who the developers are what they've done (and don't state F3 was garbage, it was fantastic even despite it's changes from the others in the series). 98.198.83.12

Such a crowd, such a crowd, you lot aren't easily pleased, but I don't blame you all. Fallout needs to be willing to change, not have near identical iterations. Somehow I'm skeptical about Vegas, but I dare the Fallout team to prove me wrong.kill the overseer!

I am sure that Super Mutants, The Enclave, Deathclaws, Ghouls, Dogs, and that stuff will return, but what will be new in terms of what we will be fighting.

Super Mutant Pimps and Feral Ghoul Bitches... it is Vegas after all... --TheLastNinJew

Screw the last thing I said... Evil terrorists who have biological weapons! You play as an elite squad of 3 and you have to stop them! --TheLastNinJew

I'm not to sure that we'll be facing the Enclave in F:NV. They were somewhat generic in F3, and at the end of F2 it's supposed to be as if the Enclave was destroyed (atleast I think, only played it through once so far), and this being developed by the same people who made F2 there's a fair chance that we'll be seing a new main enemy. I haven't looked into Broken Steel, because I don't want to spoil it, but depending on how that ends we'll see.

Otherwise, my gutfeeling tells me that Gehennas and Molechs will appear. And I don't know why, but I'ts also telling me that Floaters will re-appear. --KillerIsMe 17:33, 26 April 2009 (UTC)

Would be cool, but Chris Avalone wrote in the Fallout Bible that all Wanamingoes are extinguished, that the ones you see in F2 are the last to ever walk the wastes.--KillerIsMe 20:18, 4 May 2009 (UTC)

Well, Chris Avellone also said that the Enclave was destroyed... Ausir 20:46, 4 May 2009 (UTC)

Are we on to something here Ausir? Fat Man Spoon 20:48, 4 May 2009 (UTC)

Yeah, but that was Bethesda that changed that. Since this will be made by Obsidian I guess that they will be more "true" to what they were originally planning. But who knows? --KillerIsMe 07:09, 5 May 2009 (UTC)

If this is taking place in Vegas, I expect to see a high concentration of gang fighting and drug-running. And Prostitution. Just think- this just might be more racy and thus more popular than GTA! :D --Kajex Firedrake 03:30, 27 April 2009 (UTC)

Don't forget gambling, there has to be gambling, it's Vegas man! It would be interesting to see a game that has a "darker" feel, to a realistic extent of course.67.211.81.140 03:43, 27 April 2009 (UTC)Cavesloth

Hmmm... Gambling could maybe involve an own skill! I wanna see more post-apocalyptic weapons in general, like fire axes, nail guns, molotov Cocktails, custom gatling guns that shoot forks... You know, the works. Also, customization of weapons and armor is a must! AngryNorwegianDude 20:16, 27 April 2009 (UTC)

You do know there was a Gambling skill in previous games? New Vegas would be a perfect opportunity to bring it back. Ausir 20:22, 27 April 2009 (UTC)

Only if there are way more opportunities to use it. Which there should be, in Vegas... but you have to admit, it was kind of a lame skill in FO1, 2, and T.

It was, but it could be turned into a useful one in a game set in Vegas. Ausir 20:33, 27 April 2009 (UTC)

Personally, I think that Gambling should be somehow merged with Luck, because I simply don't see many oppurtunities to use Gambling as a skill for itself. Allthough, it most likely will be put back. --KillerIsMe 13:47, 2 May 2009 (UTC)

I say Lounge/lot Lizards as well as Kamodo dragons, beastlords, Tribals, Native Americans, and Old People would compose most of the enemies. the female clothing options would clearly be fantastic (showgirl costumes, prostitute clothing, swim wear, things made from bones gathred from the all you can eat buffets) and the weapons would be just as inspired.--UltraMegaUltraMan 02:55, 29 April 2009 (UTC)

Old people? Death by walking stick.Fat Man Spoon 15:03, 29 April 2009 (UTC)

Lol thanks for that AngryNorwegianDude, i couldn't help but laugh at that. ^^--Greig91 00:42, 30 April 2009 (UTC)

there needs to be a heavy-hitting technologically-equipped enemy with gobs and gobs of resources.. I hope they give the Enclave a rest for now, but who else could fit that bill?

the Circle of Steel idea from Van Buren could work, BoS soldiers gone crazy rogue. So could bringing back the Reavers from FO:T - I always thought having an anti-BoS was a particularly cool idea. Having either one get their hands on something like Area 51 could make them a real threat.--24.231.157.130 04:45, 15 June 2009 (UTC)

Why do we need a heavy-hitting technologically-equipped enemy with a fuckton of resources? This is Fallout and Fallout is supposed to be at least a bit original, not copying every other game and movie in existence. We seriously don't need Helghast 2 in F:NV. Tagaziel(call!) 07:25, 15 June 2009 (UTC)

I'm thinking organized crime will play a major part in the plotline, as it did in New Reno, but the casinos in Vegas could make for some themed gangs: Roman legionnaires from Caesar's palace, Egyptians from Luxor, maybe also some evil clowns and psychotic Elvis impersonators.
--Spacegrass21 20:56, September 27, 2009 (UTC)

I wonder what the inventory will be like,it would be cool if it was a new customizable Pip-boy 4000

Are they still going to have Nuka cola or all of the other cool items?

Also there should be new weapons and a funner way to create weapons and hack terminals locks etc.

Well, KOTOR is a great game, I still play it, Oblivion is a great game, top 10, I still play it. Fallout 3 is top 5.
But please, could someone here who knows anyone in Obsidian warn them to NOT HIRE taht girl who developed the weapons, armor and clothing for Fallout 3. It is a great game but the armors/weapons/clothing are really uncool, bad looking, ugly. Really, indeed.

KOTOR has very cool armor/wepons/clothing, so if they keep the pace, we´ll have cool characters to develop, and cool itens to acquire.--Sonicthreat 14:08, 13 May 2009 (UTC)

I'd agree that the average piece of clothing is a little lame (parkstroller outfit anyone? No seriously, ANYONE?), however there is only so much you can tweak about the armor, the general look of it has been around for the duration of the series. The weapons on the other hand are pretty spot on (aside from a couple of bizarre additions, and the overall unbalance between melee and ranged weps), it IS supposed to be a post-apocalyptic wasteland after all, can't have fellas running around with lightsabers and enchanted slingshots right? New Vegas should at the VERY least give different apparel different stats, instead of 10 different outfits giving you the exact same bonuses. Thereby giving us a reason to collect them, instead of just collecting for collecting's-sake. And add a recently received items tab to the pip-boy, it's a bit of a bitch to scroll through all the screens just because you accidentally picked up that damn red dinner plate.--DashMan54 14:36, 24 July 2009 (UTC)

I just pray for better T-51b and better radio stations. I'm not saying GNR sucked, but how about some variation. With Point Lookout they could have added a damned blues station, they could have added alien techno to Mothership Zeta. I don't know, just some variation please, I didn't need to hear, "I Don't Want to Set the World on Fire" thirty thousand times!
As for weapons I ask for less unique melee weapons (really, who the hell uses Butch' tooth pick as a a first choice). And, if you give me a unique weapon, can't you make it a little different (i.e. a red .44 magnum called "Santa's little helper")? Customization would be kinda cool, but only if it is like bioshock, be careful what you choose and choose carefully, it's expensive. -diet pork soda

It would be cool if they added some kind of transportation that runs on some cool fulecell invented by the enclave.

why both inventing something, the cars explode when you shoot them because they are loaded with feul... they just have to put wheels on them. the trucks and tanks really made unreal tourament fantastic just imagine how great it would be to have a Skydiving perk so you could hop into an old jet and Kamakazi it into some enemies.--UltraMegaUltraMan 02:33, 29 April 2009 (UTC)

Hmmm The thought of vehicles would be nice, but it would also bring up more issues. There will be SO many more bugs if a car (or some kind of weeled vehicle) is in the game. I can just imagine drivin down the road, Dogmeat in the passangers seat with his head out the window, I have New Veages Radio on (or what ever its going to be), and all of the sudden I hit a rock and my car instantly gets stuck and sinks into the ground and explodes!!!!! But any way, if we have planes or something then there will have to be cars because other wise you will wonder What the hell!! I can fly in a vertbird but i cant drive a fucking car!!!! all it needs is a damn spark plug and it will be good to go!!!! so i doubt there will be any vehicle's in New Vegas. But ill keep my fingers crossed anyway.--Adam 05:36, 8 July 2009 (UTC)

Forget your cars and your planes, ROBOTIC HORSES! I mean heck, they already have 'em in a loading screen in FO3! They are clearly capable of existing in Fallout canon, and come on, "Giddy-ep, 'lil thermo-nuclear dawggy?". It just has a ring to it. And yes, bugs would undoubtedly be an issue, but if Rockstar can do it (red dead revolver) anyone can!--DashMan54 14:44, 24 July 2009 (UTC)

They will probably add a car like the highway man, but I can't imagine a vehicle that can fly. It would make life easier, but with invisible walls and limited health a vertiberd or alien spaceship would just be redundant. Or it could work, I just hope enemies can't drive cars or I'm buggered. But seriously, the Highwayman II or Cesar's Legion cars or Brotherhood Humvees is kinda cool. -diet pork soda

Why do you people assume Vegas survived the war intact? It's an artificial city in the middle of the desert - with the nuclear war, most of utilities would fail within a month, and without power, water and waste disposal, buh-bye Vegas. That Furry Bastard 21:24, 27 April 2009 (UTC)

It might not be realistic in-universe, but I find it unrealistic in our universe that a game set in Vegas wouldn't feature casinos and gangsters. Ausir 21:30, 27 April 2009 (UTC)

That's what most people expect and exactly why Vegas shouldn't be New Reno v.2.0. Corrupt city? Yes. Bathed in the hellish glow of neon lights without any clear, sustainable power source? Fuck no. That Furry Bastard 21:37, 27 April 2009 (UTC)

I'm certainly with you in thinking that Vegas should (and hopefully will) look like D.C.; mostly ruined with several landmarks left more-or-less in tact. However, remember that after the divergence fusion power was developed and provided an almost endless supply of renewable energy to the world. Many of the robots that were developed in the pre-war era and were protected from destruction in one way or another are still functional over 200 years later in Fallout 3. Also, several light sources (some lights and signs in the subway systems come to mind) are still functioning in Fallout 3. One can assume that these lights are using some sort of closed-circuit, renewing fusion power system to continue to light up more than 200 years after the war. It then could be assumed that the iconic neon lights that line the Vegas Strip could have used the same sort of fusion power and that some, maybe only a couple, survived devastation and are still lit whenever the events in Fallout: New Vegas will take place. I can picture a major settlement with it's trading hub built around some huge neon sign that still lights up, providing free illumination at night and allowing transactions to be carried out 24 hours a day.

That was Fallout 3's major failing and sure hope Obsidian makes the game more similiar to the original Fallouts, not the shooter red headed stepchild I'd love to sic Cassidy upon. That Furry Bastard 22:59, 27 April 2009 (UTC)

I agree that there are some logical and canonical inconsistencies, but truth be told, I don't mind Fallout 3. The majority of it was basically a love letter to the mythos and to one of the best PC RPGs ever. Sure, the playing style is different and may alienate more traditional fans, but it's hardly the travesty that the tactics games were. TunnelSnake 23:05, 27 April 2009 (UTC)

There is nothing in Vegas to Nuke, there is nothing there except SIN so I think it would only be damaged by conventional war stuff (ie. gun fire, car bombs, fire, riots). with it's power coming from the Hoover dam (which might have been a target for the chinese) and it's water supply just as fragile (mainly piped in), i'd expect it to look like a cross between Tank girl,Mad Max, and Tenpenny Tower. with block wars raging between Shoguns for control of territory and showgirls. --UltraMegaUltraMan 02:44, 29 April 2009 (UTC)

I'd say it probably did survive the war. After all, the odds of DC surviving would realistically be nil (especially considering the white house was hit). DragonJTS 17:10, 29 April 2009 (UTC)

Yeah, agreed. But Vegas should have received a massive hit, much due to its image: It is the capital city of capitalism, and therefore, a pain in the ass for most Chinese comrades. AngryNorwegianDude 17:19, 29 April 2009 (UTC)

DC's survival is more realistic than people think. As the nation's capital it would have had the most sophisticated missile defenses known to man. We already have missile defense shields elsewhere in the real world and to think there aren't hidden ones in Washington is just being naive. This would explain why DC is more or less intact but the surrounding area (ex: The Wasteland) was completely obliterated. People outside the city during the war were considered expendable.

On that same note, Vegas could have survived because of a variety of factors. First, it would be a low value target compared to US military installations and other American cities such as DC, LA, or NY. Second its location in the Midwest could have acted like a natural barrier, as missile defenses would have had more time to react. ~ Unsigned 30 April 2009

Well, I didn't really like the look of fallout 3 very much. I mean it looked great for a game that would take 20 years after a nuclear war but two hundred, no way. Why was there canned foods and cereal in markets TWO HUNDRED years after the bombs fell. This stuff would have been used up in the first twenty years by survivors and, if someone goes with "there weren't any survivors outside the vaults" then the capital wasteland settlers would have used it up when they came along (well before you appeared in the wastes). Las Vegas should be pretty intact, and it shouldn't have many makeshift weapons and armor. In fallout 2 the Shi were close to mass producing vertibirds. The NCR and the Brotherhood could mass produce military grade weapons based off prewar schematics. The West coast was becoming very industrialized by the time of Fallout 2, so assuming that this takes place around Fallout 3's time period, after 20 years, the west coast would have more than enough facilities to create pre-war firearms. If they can create pre war firearms, they can repair a city, especially if Vegas wasn't nuked, which would make sense, because like Reno, it holds no stategic value.

On a side note, Area 51 would be cool --68.73.91.144 15:38, 19 June 2009 (UTC)

What everyone seams to be forgeting is that this is new vegas regular vegas could just be a crator in the ground
filled with super mutants and enclave solders heck new vagas could be placed ontop of area 51, be surounded by vaults, run by crazed brotherhood of steel members who have there own anti-libirty prime, for all we know.--5:33pm 20:15, 5 July 2009 (UTC)

Vegas would NOT realistically be a priority target for nuclear strike, period. Think about it, why would the Chinese, or anyone else for that matter bother to waste a nuclear strike to take out Las Vegas when there are literally HUNDREDS of targets with more military and governmental importance scattered around the country? Yes, granted Vegas is a symbol of American capitalism, but do you honestly think that with the eminent nuclear holocaust that was certain to follow the launching of their nuclear arsenal, the Chinese would have given a second thought to the purely symbolic act of blowing up Las Vegas? The answer is a resounding "HELL NO!" That's like believing the Chinese would nuke the giant "Hollywood" sign in CA because it's a symbolic attack on American values...a complete and total waste of resources in the eyes of anyone with their finger over the button. New Vegas WILL be devastated in it's own right however, without the necessary resources the survivors there would be unable to keep the sands at bay and the desert would reclaim the streets within a matter of a couple years. It would look like a series of doll houses half buried in a sandbox. Without direct damage to water lines running to and from the city however, it could even be feasible that there will be at least some water present (think drinking from a sink in the capitol wasteland, which received MANY direct nuclear strikes) for the residents to battle over. However, this is just speculation as the developers can make up pretty much whatever they want, realism be damned.--DashMan54 16:31, 24 July 2009 (UTC)

I dont know just feels like it and i want it to be better. Well now i am crazy and going to jumping around of house!lol--SURVIOR OF HOLOCAUST 16:10, 1 May 2009 (UTC)

Don't be so hasty. Obsidian has a history of developing less than stellar sequels to RPGs developed by other companies. Let's not throw a part until we see ANYTHING.TunnelSnake 13:49, 2 May 2009 (UTC)

Fallout 3 was a great experience (nothing compared to FO1 and FO2) I liked the capitol wasteland but for some reason, I always thought Fallout is soooooooooooooooooooooooo fun in
the desert, it just looks cooler. One more thing I might have to learn other than the controls in New Vegas is how to play poker! 74.170.163.209 20:58, 4 May 2009 (UTC)

I don't get why they chose Vegas for this game. I'm sure it will still be good, but it simply doesn't seem as interesting without many remarkable landmarks, such as D.C. or California might have had. I would like to see maybe a game based in New York City or maybe even somewhere at another country, possible like London or Sydney. 208.114.47.23 23:48, 9 May 2009 (UTC) Pyro Penguin

Why go with Vegas? Because Vegas is Sin City, and in the Fallout universe, sins happen every fifteen seconds. Obviously, this isn't why they chose Vegas, so pass over this post.--72.65.226.190 01:39, 10 May 2009 (UTC)

Why Las Vegas? why not? Vegas is awesome.

one word aria-51--5:33pm 20:19, 5 July 2009 (UTC)
its a vaun buren retry they faild the first time so thell try aggian--5:33pm 09:37, 6 July 2009 (UTC)

I wouldn't bet on Area 51 being featured, with Mothership Zeta coming out.--TheFrogger 19:17, September 7, 2009 (UTC)

Its vegas,a lot of stuff about it is stupid,but hey who gives a shit this game is probably gonna be a real fallout game,rather than that Cheap Oblivion Rip-OffBlackEdge 10:58, 5 June 2009 (UTC)

I haven't played Fallout 1 and 2, but thats what I like about Fallout 3. I wouldn't buy Fallout New Vegas if it was turned base, personally, I think it is boring. In the real world, a radscorpion wouldn't wait for "it's turn". I like Vats. And neither would I buy a 2D/Isometric Fallout. Really, I didn't pay 500 $ for that, no matter how good the graphics are. --TheFrogger 00:07, 6 June 2009 (UTC)

How about a bunch of cyberdogs sitting around a poker table? --Spacegrass21 21:14, September 27, 2009 (UTC)

Who will they get as the player character this time? Vault kids are getting old so I think it will be some caravan kid that loses his caravan family or something and that decides to stay in Vegas and maybe find the killers Kalalokki 08:09, 17 June 2009 (UTC)

I think it would be extremely interesting if the protagonist came from a vault. And no, NOT a vault-tec vault (which would be redundant and stupid), but instead he emerges from a CASINO vault, which had been retro-fitted to house a small population of Vegas VIPs when the great war began to look inevitable. Granted, it would not be as advanced as a vault-tech vault, but it wouldn't need to be, the underground location paired with thick reinforced cement and steel walls would protect the residents from the background radiation after the great war, realistically assuming the city was not a priority target and subsequently spared a direct nuclear blast. And it's not that far out of the scope of possibility, casinos in Vegas have vaults deep underground to house their take, and whose to say how large they are and that they couldn't house the systems necessary to sustain human life over the course of a couple centuries if adapted correctly? Really that's only a handful of generations and could easily be accomplished with a group of 35 or more original residents (assuming they wait until their 30s or 40s to reproduce, have at least 1 offspring for every couple, and barring accidental deaths). Hell, a reason the PC would leave the vault could be because the last remaining residents (his or her parents) died in an unfortunate accident while repairing one of the systems and the PC is forced to strike out on his/her own, climbing up the old elevator shaft and finding their way onto the ancient, sand-covered, streets of Vegas, where he/she obviously doesn't find the devastated wastes they were expecting from the old stories.--DashMan54 15:45, 24 July 2009 (UTC)

Maybe Obsidian learned from KOTOR 2, and actually have a schedule down pat that will allow them to COMPLETE the game. Unlike with KOTOR 2, which had so much content unfinished or dropped altogether, and the most disapointing ending they could have possibly penned.

So far, anything Obsidian has touched, doesn't measure up in any way to what they WERE as Black Isle Studios. Their quality control has gone to pot.

I'd be happier if it was Bioware doing the game and not Obsidian.

You're an idiot who doesn't bother to do any kind of research. KOTOR2's release was FORCED by LucasFarts. They FORCED Obsidian to release the game prematurely. Don't talk crap about people you don't know shit about, sonny. Tagaziel(call!) 23:00, 19 June 2009 (UTC)

Obsidian knew from the start what LucasArts deadline was, and they still failed to meet it. Nor did they do the right thing and release the content as a patch, or finish the game as they should have. A GOOD company would have taken the extra time after release for a content patch. It's not like there wasn't a Live service back then.

Nope. It was forced out, instead of being delayed just by a month or two to allow Obsidian to finish it. Have you any idea what game development is about? Tagaziel(call!) 17:59, 22 June 2009 (UTC)

And did Obsidian take the time after it was forced out to finish it and create a content patch? No. And did Obsidian take the job, knowing when the release date was? Yes. Did they need more time? Of course, but they knew when the date was.

You're a moron. Obsidian operates a business, LucasFarts would not pay them for a content patch (since they're money-grabbing fucks) and any further development would generate significant losses, as they are a small company. So, yeah, you're a moron. Tagaziel(call!) 16:47, 29 June 2009 (UTC)

I'd agree with the other anon. Obsidian knew the deadline, they are a business with responsibilities beforehand, and they didn't need to get paid for the content patches by Lucas Arts, they were already paid for the completion of the game and were free to make patches on it. Even if they had the deadline moved, they could have worked to fix what ending they gave the game before the deadline anyways, but they didn't, expecting that they could move the deadline. You're right, LucasArts are a business, but Obsidian is also a game development company, they knew what to do but did not do it.

omg omg omg, I cannot wait for this game, it will be incredible, what i really want to see though is vehicles(kinda like horses in oblivion) a silenced sniper rifle, and a better main city. I was really disappointed with rivet city.

Pft, it will probably be beautyful, but my PC will not be able to manage it so, fuck this game, i'll stick to Fallout 2.

sry its jus my oppinean did not mean tooffend i am just using the facts on hand--5:33pm 10:00, 6 July 2009 (UTC)

Hoover Dam was one of the locations in VB, among a lot of others. Vegas itself was not a location in VB as far as I know. And the Vegas we know never existed in that form in the Fallout universe in the first place. -- Porter21(talk) 10:01, 6 July 2009 (UTC)

hay i am using facts that i have reshured--5:33pm 10:04, 6 July 2009 (UTC)

and also i fully think that it will be totaly assome and i wii definetly buy it if/wen it comes out--5:33pm 10:06, 6 July 2009 (UTC)

Well, what I said is fact as well so I'm not sure what your point is. -- Porter21(talk) 10:07, 6 July 2009 (UTC)

My point is that 'even'if this is just a rehash it should be good --5:33pm 10:15, 6 July 2009 (UTC)

listen i am sry most my facts were rong im sorrybut i was right about the hoover dam i think at least man i need to do more reshure--5:33pm 10:23, 6 July 2009 (UTC)darn my poor speling

atho it has some of the same people so its bound to be close to the same idea as van burenbut ittl brobly be diffrent--5:33pm 00:49, 7 July 2009 (UTC)

If the Creators add more quests and a larger area plus more expansive dlc (similar to Shivering Isles) Then there is more than enough reason to play it. My only real beef with F3 was the lack of space, I believed it could be bigger, and I thought the dlc sometimes lacked the,"must-have" factor. Possibly a level cap of 40 to start? And more easter eggs please, like talking deathclaws and more random encounters. Plus I found achievements extremley lacking, hopefully this can be fixed by more quest, higher level cap, more things to accomplish, for I, as an achievement whore like collecting achievements. -Diet Pork Soda

for all the men out there, why not fable 2 esqe prostitutes. or gta 4 hookers? that sounds awesome!!!!

I don't think F:NV will have any dlc's actually. Gabriel Cortez 21:04, 8 July 2009 (UTC)

I wouldn't rule it out, DLCs are a good way to make cash for developers/publishers these days. -- Porter21(talk) 21:08, 8 July 2009 (UTC)

I would love to see a Broken Steel-esque add-on which takes you over seas to fight communist China remnants. I know that's far fetched, but if a d.l.c. can take us to space, why not China? Hell, Ronto would be interesting, or the Commonwealth, possibly the Brotherhood of Steel decides to use an ancient space ship to establish a colony on the moon to save humanity? Whatever works -diet pork soda

New idea for add-on, "Blood Rush." Taking the national history aspect of fallout 3, Blood rush would take place in the area surrounding Mount Rushmore in South Dakota. While the area was spared atomic fire and radiation, the Slavers and drug dealers took over completely, establishing a base right behind the presidents, rewarding the player with a house over Lincoln's head. Or, what about one where you could go to, "Destroit," the remains of Detroit, where the surrounding great lakes destroyed nearly all humanity with the radiation. Remnants of gangsters and driveable cars litter the area. But I like the idea where one can help build a space ship and go to the moon, where the brotherhood tries to establish a colony on the moon or mars, then fighting of aliens. -diet pork soda

Since the game Wasteland was set in Las Vegas does anyone else think they could take some ideas from that game and put it into the new game like most fallout games have done.--LoneMerc101 15:08, 24 July 2009 (UTC)

Hopfully the new game is going to be an online game where you could like make a clan and gang up to bring down enemies

It's not an online game, it's a singleplayer game that actually makes sense. Tagaziel(call!) 17:33, 13 August 2009 (UTC)

i doubt theyll have this but wouldnt it be awesome if you could make your own settlement

Dude, sign your post so that I can congratulate you on your awesome idea! Imagine finding an area that is easily defendable and rich in necessary resources (like an oasis with natural walls of stone), then building a small house there. From there you could make your home-base and journey out into the wastes. During your travels you could pick characters you meet to extend the offer to come move to your new settlement, which they would either accept or decline. If they accept then they'll move to the "town" and build a shelter. Eventually there will be enough people for a town and market. The events that occur in the town will depend on who you recruit, so say for instance you let two people who hate each other move into town, at one point when you return you would observe them in the street arguing, then maybe a later time you'll find them having an ol' fashion shoot-out. It would be even cooler if you were able to design the layout of the town yourself, but it could be equally interesting to see how your villagers decide to set-up shop. Very cool idea man, very cool.--DashMan54 16:52, 18 August 2009 (UTC)

Why does it has to be an enemy that already exists? It could be a new factio that only resides in Vegas
Just a quick point: Why does everybody think Super Mutants are going to roam around Vegas? The PC in Fallout basiclly killed off the Master's army, leaving only small rements and the Children of the Cathedral, who traveled north. So who really thinks that these renemtns of Master's army are going to decide to mosey off into the Nevada desert and head to Vegas? Also, I seriously doubt the apperance of the Enclave as a major enemy. After Fallout 2 and the end of Fallout 3, nearly all Enclave should be gone. --User:Ramsey 05:53, 19 August 2009 (UTC)

Hmmm... no Enclave... no Mutants... Feargus Urquhart pulling the strings... methinks there'll be a major focus on Slavers. Nitty 05:58, 19 August 2009 (UTC)

Yes... I can see that. I'd love to go on some slave freeing runs. Spoon 07:29, 19 August 2009 (UTC)

I like the Enclave, they have that techno-fascist aesthetic, like the Empire from Star Wars, that makes for great villains, but I can do without super mutants. They're essentially orcs, and orcs have been cliche for decades; not to mention that the idea of an entire race being ugly, evil and stupid has...unfortunate implications. --Spacegrass21 21:14, September 27, 2009 (UTC)

Fallout doesn't need a cliched Star Wars Empire. West Coast supermutants are a must to appear in FO:NV, since they are intelligent and are an important part of the West Coast setting. Tagaziel(call!) 21:36, September 27, 2009 (UTC)

fallout 3 New Vegas should be a big add-on to fallout 3 in the game they mention about the forces in the west that would be a perfect chance to make an add-on in which your character is called apon to scout the forces in the west this way it could still be connected to the storyline and would be more fun. So maybe a town of all pre-war nothing destroyed maybe a new chance for a house. Only a thought but would be a great start for an add-on. :)

No, it shouldn't be a cheap knock off addon to please Fallout 3 fans, it should remain a standalone game for people who are fans of the originals, not the "enxt gen" crappy shooter. Tagaziel(call!) 10:22, 30 August 2009 (UTC)

Cut it fanboy. Very opinionated comment. You forget that Fallout: New Vegas is going to be similiar to FO3, so... I doubt they want to please "fans of the original." As much as I like the originals, as classic as they are, they aren't coming back. That style is dead. 98.198.83.12 02:26, October 3, 2009 (UTC)

Heh, it's gonna be a cold day in hell when random IPs actually manage to insult me. As for your posts, you're an idiot. Obsidian has some of the original Fallout developers and people who actually played and love Fallout, so to doubt that they will care about fans of the original is idiocy. Tagaziel(call!) 18:13, October 3, 2009 (UTC)

Just because they have the original developers does not mean that it's going to be good. That's like saying jsut because Spielberg or John Woo makes a film it's going to be good. You know as much as I do that the old style is dead and isn't coming back. Like I said in an above comment, Hines has stated that it's going to be the same style as Fallout 3. http://kotaku.com/5219584/new-fallout-announced So, like I said. You're a fanboy. I didn't mean to make it an insult (I'm clearly a fanboy too), so you calling me an idiot for this and getting offended by an anon's comment is sort of ridiculous. 98.198.83.12 06:39, October 4, 2009 (UTC)

Old style is dead? No, it's not. The only reason its not used is because developers are either scared of doing something not guaranteed to turn a profit or obsessed with currently popular trends (remember GoW's cover system? "Sandbox" gaming? Now "MMO elements"?). Hell, Bethesda's Ashley Cheng was moaning about Blizzard being cowards because they didn't try to "revolutionize" Starcraft like BGS tried with Fallout.

And actually yes, the fact that it's done by some of the original developers is a guarantee that it will have a much, much deeper story, interesting characters, refined gameplay and a world that actually makes sense. Tagaziel(call!) 07:39, October 4, 2009 (UTC)

They aren't doing the old style. And yes, it is dead. No one wants to play an isometric game like that anymore. And how does having the same same developers guarentee it'll be better? Have you played Morrowind? It was ten times better than Oblivion but it had the same devs. Have you played Warcraft 2? Much better than 3 (three is still fun though), yet they were the same devs. Years have passed since the originals, lots of years. Having the same devs mean nothing. Devs screw up their games ALL THE TIME, Fallout's devs aren't any different. 98.198.83.12 07:48, October 4, 2009 (UTC)

Mind you, I'm not saying it's going to suck, I'm really hoping for a good game, but just because the old devs are back doesn't mean it will be better. To you, yeah, but to most, I highly doubt that means much. Anyways, deadhand is right, this really isn't a forum, it's a wiki, we should probably get back to editing rather than argue over something we both obviously know little about. 98.198.83.12 07:51, October 4, 2009 (UTC)

Are you both 12 years old? The game's not even out yet. Yes, it's going to be the same style as Fallout 3, so hating Fallout 3 and being hyped up about New Vegas is stupid and hypocritical, but so it berating it as junk before it's even out. It's true that even though the developers are the same, that doesn't mean it's going to be "awesome." Leave that kind of gleeful ignorance at a Legend of Zelda forums, because obviously the current developers don't care too much about fan opinions (just go to obsidian's site, the community forums link for New Vegas goes to Bethesda's site for crying out loud; they're going by their rules I'd wager). Old style Fallout is DEFINITELY not going to happen (nothing will bring it back, lets leave classics where they should be). Now, maybe we can report on the game and stop calling people "idiots" and "fanboys." This is a wiki, not a forum. Insulting and calling people names because their opinion differs doesn't belong here and I don't care how much of a fan you call yourself. I don't know Ausir's rules on this (I assume he's the head of this wiki from his profile), but both of you are making this wiki look bad. Dreadhand 06:52, October 4, 2009 (UTC)

Yes, I know its the same style. But if you paid attention, you'd actually think what I'm complaining about. It's not the gameplay style primarily (although its quite primitive), but rather the illogical world design, cardboard cut outs instead of characters, feel of 2097, not 2277, blatantly recycling plots from previous games, hammering in movie plots and Americana straight from the 1950s, instead of making something interesting and original.

And yes, this is a wiki, with opinionated people. If you can't handle it, you know what to do. Tagaziel(call!) 07:39, October 4, 2009 (UTC)

I don't care about what you feel Fallout 1, 2, or 3 is. I really don't care how much you like it or hate it. I don't care about what you're complaining about either. Your opinion is your own, but as I said, it is a Wiki, which means you discuss improvements to the article rather than discuss what you like or don't like and telling people to leave if they don't like it. If you want to constructively add something, then do so instead of treating other editors like they don't belong. I'm not sure about the anon's likes or dislikes, but I don't care about them either. If he wants to praise Fallout 3 and hate on New Vegas, that's his right. But this isn't the place for it. We know little about the game so what we say really means nothing as well. Instead of arguing about it, why don't we discuss what possibilities their are for the article? Dreadhand 07:59, October 4, 2009 (UTC)

Yeah I said Hines by accident, was reading on future Bethesda releases (BTW Wet looks retarded). Yeah, I shouldn't have been so rude, but whatever, I apologize if it disrupted anything. But still, just because the devs are the same... doesn't mean that it's going to kick ass. I think I said that earlier. And just because I'm an anon doesn't mean I don't contribute! Fallout kicks ass! 98.198.83.12 07:08, October 4, 2009 (UTC)

"No one wants to play an isometric game like that anymore" - so you predict that no one will buy e.g. Diablo 3, right? Ausir(talk) 02:35, October 7, 2009 (UTC)

Maybe he's confusing isometric with turn-based... lol. Then again, D3 isn't completely isometric (Still similiar though, but get nit-picky with the details all you want, I just can't wait for it). Anyways, my own point was, there's a place to discuss the games and there's a place to discuss the edits and content. There's also no need to call people "idiots" or say "I've read you're posts and you're an idiot." If he gets to do that, then I'd let someone call him a douchebag, fanboy, or whatever the IP said and just pass by (I'm not saying he is, I don't know him or even care to, lol, just saying that if he can be uncivil to other, then why not everyone else?). Anyways we know next to nothing about the game. Lets leave it to that before we "get our hopes up high." To me, I love the Fallout series, so I honestly don't care what "style" they do, as long as it's a good game. Dreadhand 04:18, October 7, 2009 (UTC)

Hmm, let me rephrase that. Niether one of them should have been uncivil towards each other by calling each other "idiot" and "fanboy." Maybe I'm stretching the argument they had out, but still, it makes this wiki look like it's edited by... well... you know what I mean. I'm done here and I'm just going to go back to editing. Dreadhand 04:32, October 7, 2009 (UTC)

Just my imo after loving kotor 1. I don't really think that team at obsidian is that great. Seems like obsidian is getting into a habit of making other peoples' sequels.

I'm sure new vegas will be good, since they are using the same engine and some people from older fallout games, but I doubt it will be as good as FO3.

It will be in the same style as Fallout 3, not 1 and 2. 98.198.83.12 07:13, October 4, 2009 (UTC)

Of course it will not be as good as Fallout 3, if all you care about is running around shooting monstrs and getting ph4t l3wt. It will actually make sense, require you to think during combat and (my god) maybe actually exercise your ability to connect dots. Tagaziel(call!) 07:45, October 4, 2009 (UTC)

Please, in Fallout 3, the sneaking was okay, but they reaaaaally need better silenced range weapons, the silenced pistol does squat against raiders if your sneaking around, even with the sneak critical. The infiltrator was okay, but it really lacked the killing power of, maybe... a Sniper? With a sound suppressor on there killing raiders stealthily would be a nice change.

I also gotta say as a side note, please, more factions like the fighters/thieves guild, dark brotherhood etc from oblivion. More houses, also like oblivion. More followers, maybe some weaker respawning followers (because apparently people managed to kill all of theirs off), even with weaker followers you could have a strong follower too, so maybe you could have 3 or 4 guys runnin around with you at once. And go more in depth with weapons and armor (MAKE A LOT MORE!!!) I suggest individual peices like gloves, boots etc (ALSO LIKE OBLIVION). same goes with quests, you need a lot more. Definitely needs a better main city, because Rivet city was definitely a let down (too small and cramped) And one last thing, try to go more depth with the recreational things, like gambling, drug dealing, maybe an arena, Prostitutes? (Nova was absolutely pathetic).

Thanks for reading everybody, i know youll agree with me when i say fallout is the best game series ever.

PS. vehicles would be much appreciated

Ok, yeah, sneaking, and better clothing are both a plus. But. And this is a Jennifer Lopez; vehicles. Having vehicles could ruin New Vegas- it's all about the feet! TankDempsey

Ya i see how the vehicles could ruin it, but im thinking there should at least be a way to move around a bit faster to undiscovered locations.

They should make a new faction with New Vegas. There could be a new mutation or a new Power Armored Villains like the Enclave

We don't really need another weird cult or the cliched evil fascist Power Armoured Empire. Any of the factions in Van Buren would be great, especially Caesar's LEgion. Tagaziel(call!) 09:49, October 15, 2009 (UTC)

Obsidian and Bethesda admitted that they studied popular mods for the PC to determine what players wanted to see in Fallout: New Vegas. I think that credit should be given to these modders, for example, the entirety of Hardcore Mode seems to be derived from "Fallout: Wanderers Edition", which, in addition to adding many weapons and modifying some armor traits, added primary needs, triage, and stimpaks healing over time. Please refer to this link if you do not believe me:

Not really. While the idea might've been inspired by these mods, the actual content, design and implementation are entirely Obsidian's work. Tagaziel(call!) 13:16, September 16, 2010 (UTC)

I'm not asking for it to be right smack-dab in the middle of the page, maybe even just a simple reference at the bottom of the page or so, putting the links to the mods so that current players of Fallout 3 who think the features sound interesting may download these mods and use them, if they haven't already. Raito335 20:28, September 16, 2010 (UTC)Raito

I think a mention would be appropriate, in a "behind the scenes" section of the relevant articles, and also somewhere near the bottom of this article a more general mention. --Kris 20:37, September 16, 2010 (UTC)

I'm glad that the link for the Weapon modifications mod made it onto the page, but there is yet to be one for F03: Wanderer's Edition. I hope to see it on the page soon. Raito335 20:21, September 18, 2010 (UTC)Raito335

Hardcore is more just a re-branded Primary Needs mod, not something like FWE. Hardcore doesn't modify damage, and it doesn't add G11 SMGs or .223 pistols, like FWE does. NittyTok. 20:37, September 18, 2010 (UTC)

@Nitty, FWE did, however, introduce stimpaks healing over time and weighted ammo, as hardcore mode features. I still believe that FWE should be given credit. 75.121.182.121 00:13, September 19, 2010 (UTC)Raito335

Well, we still don't know all about what Hardcore does yet. If Mezmorki and Huge Pinball and all o' them are listed in the credits, or there's a whole lot more related to FWE in there, then I'm all for adding a link then. NittyTok. 00:19, September 19, 2010 (UTC)

I agree with Nitty here. Weapon Mod Kits was mentioned specifically by a dev. FWE has not been. Also to consider is that FWE began as an amalgam of existing mods, so it's just not as simple a case.--Gothemasticator 02:20, September 19, 2010 (UTC)

From what I understand, FWE DID begin as a collaboration of existing mods, but only when borrowing weapons, armor, drugs and alcohol. It still added Weighted Ammo, Stimpaks healing over time, the crippled limbs fix, and primary needs on its own. However, I do concede that the knowledge on Hardcore mode is lacking, so I agree with what Nitty last said.Raito335 23:19, September 19, 2010 (UTC)Raito335

Some of these things, like weighted ammo etc. are simply things from the original Fallout games (which some of the FNV devs worked on) that FNV is reintroducing, even if they happened to also be in FO3 mods. Ausir(talk) 23:26, September 19, 2010 (UTC)

@Ausir, while what you're implying is somewhat reasonable, the only thing I can notice that is the same as the original fallout games is weighted ammo. Stimpaks healed instantly, and the only "Primary Need" was the occasional dehydration. I see no other reason behind your claim besides that. Raito335 00:04, September 20, 2010 (UTC)Raito335

Stimpaks healing over time was introduced by Fallout Tactics, with the Ultra Stimpak. So, if anybody is getting a link besides Antistar's WMK, it's going to be the original Primary Needs, as stated above. FWE can wait for its link. :P NittyTok. 00:09, September 20, 2010 (UTC)

Crippled limbs needed to be fixed by a doctor rather than stimpaks is also something from the originals. Ausir(talk) 00:10, September 20, 2010 (UTC)

@Nitty Ah, I did not realize this as I am probably the only one in this argument who has not actually PLAYED tactics. This makes more sense, and I understand more clearly Ausir's argument.

@Ausir I did forget to mention crippled limbs being healed by a doctor, didn't I? It seems you do have a valid point there, indeed.

'S alright. Even if the features are all directly from other mods, the whole idea of Hardcore is certainly a nod to FWE. (I'm wondering if Hardcore will include a limited version of Increased Spawns, or if Wild Wasteland will add back things like wanamingoes.) NittyTok. 00:20, September 20, 2010 (UTC)

Well, not necessarily to FWE as such - after all, they did hire Oscuro who created the equivalent mod for Oblivion long before FWE. Ausir(talk) 08:37, September 20, 2010 (UTC)

@Ausir Well, I think it is a nod to FWE. When you take a look at the top seven mods for F03Nexus, There're only two that obsidian could truly accomplish. They're more than likely not going to add
1. Their own mod manager
2. A "Hot new female body type"
3. Randomized mutants (though that might be cool)
4. They were already probably fixing the infamous green tint
6. More GNR Radio songs.

That leaves the fifth and seventh most endorsed mods of all time on FO3 Nexus, WMK and FWE. I think hardcore was designed with FWE in mind, since it was the 7th most popular mod on Nexus, even if it was just adding in old features from previous games, I wonder if Peekaboom had the old features in mind when he assembled FWE.

Holy shit this game is going to pwn so much, I dont care about user mods for fallout, so with this hardcore mod things are much more realistic and cooler now. W00t.--189.63.136.244 04:32, September 29, 2010 (UTC)

Should it be added that there will be no gore on the German version? I know that the game has not come out yet, however every game in Germany has no gore due to new laws. That's all the proof we need. Tezzla Cannon 15:20, October 16, 2010 (UTC)

Yes that should be mentioned somewhere. It may be obvious to some, but it should still be noted 'cause most of us are unaware of that fact. --Kris 15:23, October 16, 2010 (UTC)

Is it just me or does the game seem smaller in scope compared to Fallout 3? Also, i just cant help but get annoyed hearing the Fallout 1 music play in the game, just a peeve. Nosferus 01:41, October 24, 2010 (UTC)

This page says that the Fat Man Little Boy kit for the Fat Man (Fallout: New Vegas) has been renamed for the Japanese version of the game just like the weapon. The page for the Little Boy Kid says it was implemented unchanged. Which one's true? xNOKIx 08:22, February 26, 2011 (UTC)

At one point in the article, its mentioned that there will be "at least 9 DLCs available for Fallout: New Vegas". Two things I would like to question: 1) Do we have a source on this? 2) Everything that I've read says that there may be more DLCs, whereas—to me at least—the article makes it sound like a confirmed idea. Maybe reword it? Not sure, but I wanted to point these things out. --I am immortal until proven otherwise. 20:11, May 11, 2011 (UTC)

IIRC, somebody at Obsidian mentioned the possibility of doing more DLCs than what they currently have lined up. Yuri(Leave a message!) 20:13, May 11, 2011 (UTC)

As much as I hope it's true, I think that either a cited source should be added to the claim, or it should be changed. ComaDivine 03:39, May 17, 2011 (UTC)

There are only going to be four.

You get six - or nine - when you either look at the courier's stash as one DLC or four different DLCs in one purchase.

(It's 4 story-based, four preorder DLCs (bunched up in the courier's stash) and the one Gun Runners.)

In the article it is mentioned that Victor "sends" the Courier to Doc. Mitchell, but I' don't see how this works with a near-fatal head trauma. Even more so as the good Doc mentions that he had to put "everything" back inside the Courier's head after the robot brought him there.

I think this should thus be changed from "sent" to "brought".
If it's the way it is for a reason, I don't see it and ask for explanation. Thanks.

I just got Ultimate Edition for Xbox 360 and opened it up, and all the DLC's and add-on's are included on a second disc named "Expansion Installer". You install an update, select which items you want to install, installs, and you're done.

Anyway...I mention this because no one seemed to know whether it was going to be a second disc like Fallout 3 GOTY or download codes (like Resident Evil 5 Gold for example). Is there a more appropriate place to mention this? Obviously PC players won't care, but it'll be of interest to console players. The main New Vegas page is locked.

Not sure how to sort out all the publishers/distributors - real life is complicated there with a lot of subsidaries. Wikipedia doesn't mention 1C at all (they did the ru localization and publishing ?), and Namco as distributor only (as they do in their press announcement). My box of FONV shows "ZeniMax Europe Ltd." as publisher with a web address of "www.bethsoft.com" (the legal binding one responsible for the content) and doesn't mention Namco at all (distributors are usually not mentioned). I'm really not sure into how much detail we want to go here, but it could get messy/hard to find reliable sources. --Alfwyn (talk) 15:48, February 18, 2016 (UTC)