Unrest is brewing deep in the Kharidian Desert as the Menaphites have closed their gates to all outsiders. A wanderer knows of a way in, and although she seems unsettling, your curiosity can't help but peak. If you agree to help this mysterious wanderer, you'll be in for a mind-twisting adventure. Welcome to Sophanem, the City of the Dead.

4 Waterskins (4), Must have a cat/kitten, 30 Coins, Tinderbox, Willow log, Bucket of sap (Obtained from using a knife on an Evergreen tree with a Bucket in your inventory), and Bag of salt (Purchased from any Slayer Master or Grand Exchange).

Amulet of Catspeak, 4500 Thieving exp, 4000 Agility exp, and 4000 Woodcutting exp. The amulet of catspeak allows you to talk to your kitten/cat and other peoples kittens/cats. If you lose it you can talk to the Sphinx to get another one.

Start Point:

South-east of the southern bridge over the River Elid in the desert far south of Al Kharid.

To Start:

Speak to the Wanderer at her camp in the southern reaches of the desert.

Instructions:

Important Note: You CAN get out of the city without killing yourself. There's a crack in the wall near the north-eastern corner near the locust. You can click it and get out of that god-forsaken city WITHOUT finishing the quest or getting yourself killed. To get back into the city you must enter the same rock at the start of the quest.

Head to the southern part of the desert, past the city of Pollnivneach, past the bridge then a bit south east until you come to a Wanderer. Talk to the Wanderer near the entrance of the city. Your kitten/cat will hiss and the wanderer will say she will tell you a secret way into the city if you get the cat away from her and give her a waterskin and tinderbox.

You will be hypnotized and left at a large rock. Enter the rock and you will end up outside a pyramid in the city of Sophanem with a Canopic jar in your inventory. Go southwest of the city to the Embalmer's house and head upstairs. You will see a book on a table called an Embalming manual. Take it.

Return to the pyramid and touch the door which has an impression of a cat to enter the pyramid. Once inside, make sure run is on, and you will not be able to teleport out.

Tip: You can also get to the other side of the pyramid by using your mini map. Your character will automatically avoid the traps.

The first obstacle you will come by is wall crushers. Simply stand as far away as them as you can from each wall crusher then click diagonally to the next safe spot. (Its like a zigzag) If you get hit you will be dealt 8 damage.

Next are some invisible pits up ahead. Start off to the left, move 1 right, 3 forward, 1 left, 3 forward, 1 right 3 forward, until you reach the end. Use this map to avoid falling and getting hit 5 damage.

Note: Watch out for the level 84 Mummy at the end of the path.

Next are some more wall crushers, then a bunch of scarabs and mummies that can poison you. Jump across the pits (Requires 20% run energy to jump) then head over to the burials chamber's west door. When you try and open it you will have to solve a puzzle. 4 squares will flip over at a time. When you click a square the squares around it will flip over. Click the squares until the image appears.

Note: For an easy way to open the locks, keep hitting the "reset puzzle" button until the puzzle looks like this (minus the numbers in red, of course):

Then, hit the squares that the numbers are on (1, then 2, then 3) and you have your lock unlocked.

After you solve it you will get a "flashback" and appear outside the pyramid. Talk to the sphinx, asking for help, and he will ask you this question: "A husband and a wife have 6 sons. Each son has a sister. How many people are in the family?" The answer is 9. DO NOT CHOOSE THE WRONG ANSWER OR YOU WILL LOSE YOUR CAT! Once answered correctly you will receive a token so you can speak to the High priest.

Go to the high priest, located west of the city, and ask him about the remains. He will tell you to put them in the burial chamber. Go back through the pyramid to the west door again. Once in, prepare yourself for battle and pick up a jar (the one you need is totally random). As soon as you try to pick up your jar, a monster will attack you. It's level can be anywhere from level 63 to level 81. When you've defeated it, pick up the same jar.

Take the jar and start going back to the entrance, but when you jump over the pit you will say to yourself that you think you should leave the jar here. Jump back over the pit and go to the west door, this time you have to solve a puzzle that flips 9 squares. Make the picture and then enter the room.

Drop the jar where you found it and go back to the High priest. He will ask if you could prepare a ceremony.

Head to the city's eastern side to find the carpenter. Give him your willow log. (After the quest he will buy willow logs from you at 40gp each in groups of 1, 2, 5, 10, and 20.)

Next head a bit north and speak to Raetul, who is wearing a purple headpiece. Buy a linen then go back to the Embalmer.

He will ask for a bucket of sap, linen, and a bag of salt. Give them to him. (After the quest he will buy buckets of sap from you at 30gp each in groups of 1, 2, 5, 10, and 20.)

Head back to the priest and he will tell you to talk to the carpenter. Go speak to the carpenter and he will give you the symbol. Next, go back into the pyramid until you reach the eastern burial chamber.

Enter it and use the unholy symbol with any Sarcophagus around the walls. Go through the door and you will speak to yourself saying that you should not have done that.

Jump across the pit again and reenter the eastern burial chamber. After a movie you will fight a level 91 Possessed priest. Use protect from magic and kill him.

Note: The Possessed Priest can drop one of the following four dose potions: Attack, Strength, Defence, Magic or Agility.

Talk to the high priest again then leave the room, where you will be hypnotized again and taken to Icthlarin. You will find yourself back in the eastern burial chamber. Head outside and talk to the High priest.

Congratulations! Quest Complete!

You can use your new amulet to talk to Bob the Jagex Cat, and he mentions something about being "Zar- I mean, meow." (Zaros)

This Old School Quest Guide was written by Draco951 and evildemon86. Thanks to uber, Devil1601, LordKrazy, bubble edie, Hannes, Slayer_killa, wdinc01, Im4eversmart, DRAVAN, Ju Juitsu, ulite justy, McSwindler, Jarkur, Marc, Shyone0202, Axe, M0usekill, and Hitori for corrections.This Old School Quest Guide was entered into the database on Tue, Apr 26, 2005, at 05:39:58 PM by shane12088, and it was last updated on Thu, Mar 16, 2017, at 07:25:08 AM by Numerous One.

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