Surviving Mars

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Description

Here is my 'Content Pack' mod for Surviving Mars. It was originally released as the first cut content restoration patch, however there was only about five items added, so I've changed to adding items that I felt were missing and lore-friendly.

For now I'm mainly doing buildings, so here are three types of asset included:1. Decorations and items that are finished but removed from the release copies.2. Things that don't have a model, but either me or old devlogs suggest are missing.3. Buildings that I myself added to fill gaps or add variety. Space or resource balanced.

Currently includes two cut crops (coffee, tomato), a few cut buildings (e.g. ampitheatre), and my own additions to add variety that are NOT cut content.

Most recent update, 7 Nov 2018:- Hidden a few more buildings as I move from quantity to quality- Fixes and stuff- The decorative dome is DRASTICALLY better.

Regarding custom icons: I want to make custom icons ASAP, but I've not had that kind of free time (as of March 2019) to manually remake icons because Haemimont were too lazy to give us blank UI templates.________________________________________/// 19 May 2019 ///Compatible with the latest update, but the icons are blank now. I have tried *multiple* kinds of fixes, the best I could do even with multiple layers of 'fix' was the icons are now white squares.I'm going to be brutally honest, I don't care enough about the game to trial and error further. I spent two entire nights trying to fix it, when I'm supposed to be having time off. This workshop mod apparently fixes icons: https://steamcommunity.com/workshop/discussions/18446744073709551615/1734336452586149095/?appid=464920It's just a really jank game. /rant

Took me a while to reply as I've been busy but thanks for the suggestions. I don't work much on this mod but it's not "dead" so I'll consider some of these, especially if I find ways to reduce menu bloat.

(continued from my last comment because I ran out of space)- Subway (smaller version of that large tunnel you can build for drones and rovers to pass through, connects different domes that're further apart together without blocking stuff like the current dome passages, maybe requiring a new tech to unlock?)- Laundromat (consumes water and energy, but gives a decent comfort boost because clean clothes are always nice XD)- roads/pathways (for a post-terraformed mars to connect nearby settlements, costs concrete to build and maintain, maybe some metal and electronics too idk)- Jailhouse (outside building to contain those pesky renegades >:D, employs 10-15 (small) or 20-25 officers (large))- Camping spot (like that decorative dome only that it can service people with the loner trait or tourists or something?)

Some suggestions I just wanna throw out there for whenever you come back to this:

(First off the pets add-on for this game seriously needs some fleshing out, so a few ideas for that)- Veterinarian hospital/animal clinic. - Pet Groomer.- Pet Store.- Kennel (for people working in other domes)- Dog park (could give a comfort bonus for people with dogs?).

Some random building ideas:- Hotels, Motels, hostels, etc (for tourists to stay in so they aren't taking up precious space that permanent colonists could be)- public pool (eats some water but give quite a bit of comfort, would require non-specialized workers as lifeguards)- Hockey rink (eats water and power, lessened consumption in colder temperatures or during cold waves if that could be made to work, gives quite a bit of service comfort in return)- Sauna (helps during prolonged cold waves or on colder parts of the planet, provides minor comfort)