A small mod that removes the limit of 3 Gas Harvesters per Planet. Because i needed 20 for my project and i dont wanted to fly to 6 different planets to harvest! 25 is the new Limit! I dont have any skills in modding and i did this with a little research in 2 hours work. I editet just 2 lines METADATA/REALITY/TABLES/BASEBUILDINGTABLE.MBIN. Not sure if both lines were needed but it somehow worked and didnt cause any issues so far!…

Please READ EVERYTHING, INCLUDING FULL INSTALLATION NOTES, before downloading or asking questions. CLICK HERE to open Flickr Album with 146 high resolution before and after screenshots. It's really hard to see the difference in the tiny thumbnails on this site. If the screenshots look REALLY dark to you, or if you install the ReShade and it's REALLY dark, it's because your monitor isn't calibrated properly. The look of this ReShade is heavily dependent on your monitor's brightness and contrast being properly…

---------------------------------ABOUT-------------------------------- This mod is a environmental asset overhaul for no mans sky which adds several hundreds of new props to increase variety and diversity in the game. --------------------------------- SOME…

----------PROJECT ATLAS GENERATOR:PROCEDURAL WATER COLORS OVERHAUL FOR NO MANS SKY VISIONS------- --------------------------FULLY PROCEDURALLY GENERATED MOD. NOTHING MADE BY HAND-------------------------- -------------ABOUT:------------ This mod adds several new water color palletes tables to the game , that are generated using carefully controlled procedural generation.it does not include any…

This mod increases the growth rate of all (I think.) Plants for farming. There's no negotiations, use it or don't. This mod cannot be used with other mods that use the following files: PLANTINTERACTION.ENTITY.MBIN

IMPORTANT: This mod is now part of my "AUTO MOD BUILDER - UPDATER - MOD SCRIPT SYSTEM" and can be build on your own with a few clicks. Download the tool and extract it Copy the mod script (.lua) file from the ModScriptCollection folder to the ModScript folder Enter your No Man's Sky game folder path into the NMS_FOLDER.txt Click the BuildMod.bat When asked enter "y" to copy the mod to your mods folder (it also gets created into the…

Nanites are available for purchase at Space Station terminals, updated for THE ABYSS 1.7 There are several in-game items that require Nanites for purchasing. For those that would prefer not to hunt for them, this mod makes them available for purchase in Space Station terminals. As a rare item, the base value is set to 2500. Prices will vary. Files Modified METADATA/REALITY/DEFAULTREALITY.MBIN METADATA/REALITY/TABLES/NMS_REALITY_GCSUBSTANCETABLE.MBIN Optional File --------------- If you want both Gas and Nanites as a purchasable commodity, see my Gas…

Gas is available for purchase at Space Station terminals for THE ABYSS 1.7 I originally created this mod because Hello Games removed the ability of gas being purchasable. Also Atmospheric Harvesters were slightly buggy but that was patched in 1.63. Still handy to have to ability to purchase. Note: This was one of my first mods. This is very basic and simply adds the ability to purchase Nitrogen, Sulphurine, and Radon at Space Station terminals. Files Changed: METADATA/REALITY/DEFAULTREALITY.MBIN METADATA/REALITY/TABLES/NMS_REALITY_GCSUBSTANCETABLE.MBIN Optional…

No Man's Sky MOD * Not tell anybody freighter captains secret * NEXT Release build 3387908 !NOTE! The "Branches" section shows you the current release build id's under: https://steamdb.info/app/275850/depots/ Info: The freighter captain told me a secret: "Captain, we have a save point at the bridge terminal, left side, first monitor, but please do not tell anybody, I like to let the beginners run all the way to the hangar. Oh, a beginner, quiet!" _MOD_not.tell.anybody.freighter.captains.secret.pak The left monitor on the…

Getting Head Getting Head is a mod that lets the player access the Special Helmets with all races (including the X.O. Helmet), other than just the Anomaly. How to Use Using the Character Customiser, choose your race of choice, and select from the Presets to choose a helmet. All your previous suit customisations will be overwritten, but that's a sacrifice I'm willing to make. If you wish to use the vanilla heads once more, simply choose the last Preset of any race…

Like building with Eucli-ea? Want to join in the fun of making beautiful bases with other builders? Join the Modding Discord and you too can build for Project Facade. See this Reddit thread for details. If you want to support me as a filmmaker, feel free to watch my latest short film "Blackwhite" and share it with people you know: https://youtu.be/5WIxGxMLH-U Eucli-ea adds 854 new buildable objects that are either already present in the game but were not made available…

Hello exploring-entity! TOC: 1. Introduction 2. Main Features 3. Full Details 1. Introduction: I created this mod for myself and took ideas from my own preferences as well as other mods of which most are outdated and I created an own version. Meanwhile, it grew to a big mod with many changes so I decided to share it! It's divided into single files (make it modular) so each modified game-file is in its own PAK (mod-file) to make it possible…

I was always a little sad about the fact that standard GeoNMS font was stylised only in latin part, and cyrillic one was untouched. Time to change this and give RU version more "NMS-style", at least for the Travellers who prefer so. :) This is a tiny mod to cyrillic part. For now I just removed horizontal line in "A", but it's only beginning. I'll make more when I learn better how to draw fonts (completely new thing for me).…

This simple mod will enhance your intelligence to remind you that mods, in fact, work in multiplayer. Next time when you have the sudden urge to ask if a certain mod would work in multiplayer, simply install this mod, run the game, and read the title screen to enhance your intelligence by 1 and forego the need to ask a question already answered a million times.

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