Which Pokemon should we base the CCAT around?

Life Orb Eevee

Wynaut

I support those because we have to think about building the team around wynaut. Wynaut's best at revengeing scarfers. The best answers to the 2 pokemon above are scarfers. A speed boosting poke seems quite unecessary as it will own most scarfers anyway. Considering the team we have in place right now, those two seems to me the best options due to not only their massive sweeping potential, but great synergy with wynaut.

I will support agility mantyke. after a agility it has 28 speed. enough to outspeed most scarfers. with HP grass/flying it sweeps teams. the problem with gligar/missy is that they can be outspeed by a scarfer. as one knows most sucessful LC teams use 2-4 scarfers depending on the team. Also mantyke has water absorb great if mantyke swiches into a scarfed water attack (happens somtimes) or if you need to kill a bellywag. also agility mantyke after 1 agility can (and useally does) kill 3-4 pokes before dying to life orb. If by some miracle a scarfed gligar uses EQ you send in mantyke and sweep.
in shortimmunities
water ground
wynaut needs to kill
munchlax
chinchougood lead support?
SR
snover (blizard and HP grass moveset changes)
setup turns
1speed after setup
28-30
defesive stats
12 def 18 spD21 hpOO
oran instead of LO more bulk loses OHKOs no worrys about croagunk coming in and ruining the sweep.
HP grass to hurt a dented chinchou and +1 HP

I will support agility mantyke. after a agility it has 28 speed. enough to outspeed most scarfers. with HP grass/flying it sweeps teams. the problem with gligar/missy is that they can be outspeed by a scarfer. as one knows most sucessful LC teams use 2-4 scarfers depending on the team.

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Like I said we have Wynaut to deal with scarfers who would outspeed np missy/sd gligar. While wynaut can't take out 4 scarfers, most of the time teams don't carry that many.

While mantyke does boast 2 great immunities, gligar and missy got some as well. They both have the ground immunity, gligar has an immunity to electric(which is addmitedley less commmon one of the main switch ins could come against elekid of agility chinchou, who have the potential to OHKO back), missy has fighting and normal, which effectivley nullifies the immunity agrument for mantyke.

Also if you are running LO on mantyke, or Oran for that matter, you can get weakened while setting up and possibly finished off by priority, say a sucker punch form crogunk:

16 Atk vs 12 Def & 22 HP (80 Base Power): 8 - 10 (36.36% - 45.45%)

While this may seem a bit lack luster, you must factor in damage while setting up, possible previous LO recoil, and also importantly, stealth rock. Now the same 'gunk vs. gligar

16 Atk vs 17 Def & 23 HP (80 Base Power): 6 - 8 (26.09% - 34.78%)

Gligar is of course able to OHKO back with EQ afterwrds. Gligar does much better vs. priority given that most priority attacks are phsical and also very importantly is not weak to stealth rock. For all these reasons SD Gligar IMO is the way to go. (Of course missy is always an option.)

1) Sledge put it perfectly: Wynaut takes out Scarfers, which are the only issue pretty much barring Elekid and Bronzor for Gligar, and SD Gligar can take priority not named Ice Shard or Aqua Jet like a man, and proceed to ravage through teams

Let's definitely include a revenge killer and a Missy counter (we pretty well have Houndour covered with Dratini).

Let's talk about the lead Slot next.

I think we should consider something like Kabuto or Onix to set up Stealth Rock and not be useless after / Explode after. Bronzor could be cool as well if we EV him to survive Overheat from Houndour, since we can just Stealth Rock, Light Screen, and switch to Dratini to set up off the bat. There's also the obvious Phanpy.

I personally think Stealth Rock is important on leads, almost always. Remember, we don't need to start worrying about type -weaknesses yet, so don't say "NO <Pokemon> because it doesn't resist Ice", we still have 2 more slots to cover that.

Im not a big fan of Onix tbh, it loses to the ever common Snover lead with a Sash or a Scarf, and is pretty useless afterwards as a Ghost will easily predict your Explosion and you have lost a Pokemon to just set up Rocks

I think right now we need a lead that puts the pressure on the opponent. While Leaddour is good, OranChop is a cool "new" lead which can handle most leads due to the added bulk it gets from not having to run speed as required for the regular Scarf set.

Ive seen quite a few people use this, and so far it does cause some good havoc. Use Dpunch with No Guard and CC with Guts. The rest of the set is pretty obvious, use your fighitng STAB on what doesnt resist it, and like Ice Punch on Phanpy (to avoid CC defense drop), although you will probably still lose to Phanpy. BUllet Punch provides priority to finish off sashers and Payback hit incoming ghosts for the OHKO.

The good thing with machop is that it normally will KO the opponent, and keeping the momentum going is vital to use Wynaut and others effectively.

Im not going to think of other slots right now, but ScarfDour seems like a good choice right now to provide a revenge killer and a soft choice to "Counter" missy with Dark Pulse. Missy probably wont be able to set up a Substitute here as im sure everyone bar wynaut can break a Sub, and Wynaut can take a risk and encore the set up move.

All you have to do is come in on something that doesn't want to eat a STAB Aqua Jet from 18 attack and set up a sub. This will let you defeat any counter you could come up against at just the cost of your sub. Croagunk is obviously OHKOed by Zen Headbutt, Mantyke is 2HKOed by Crunch, most frail or water-weak pokemon eat a lot from Aqua Jet and the extra speed point lets you hit 17 speed, beating all non-scarfed Houndour and most slower priority users like Phanpy and Kabuto outside of the rain.

Diglett is my favorite SR lead, as it is virtually guaranteed to get rocks up and scores quick KO's on lead Omanyte and Kabuto's, but more often than not it is useless for the rest of the match. If we're going for survivability, Phanpy is the way to go.

I still think we should be using an Anti-lead, and preferably one with U-turn (yes I know Machop doesnt get U-turn i just suggested it). As such, perhaps something like eh Meowth or Glameow or Aipom would be good, as they all give Priority while being able to U-Turn out. Now you'd expect me to go "GLAMEOW NO QUESTION" but here I think Aipom would be better due to higher attack, better defenses and way better coverage with the punches + brick Break to shatter DS leads.
Im thinking:

FO is priority, Return is STAB which does a lot of damage from 16 attack stat. U-Turn is very helpful as well, allowing you to switch to Wynaut out of Bronzor to encore the set up move etc, Shadow Claw is for Missy if you can predict the switchin and Brick Break deals with stuff like Kabuto and Snover whereas Ice Punch is your best bet against stuff like Gligar. BB also breaks Screens which is pretty helpful against Bronzor.

Again, while an anti-lead would be nice, I don't think we have room to use it. We need to cover a lot in our 3 available slots, and using one of the last two slots as an SR Pokemon means we're going to have a tough time gluing the team together imo.

An omanyte seems to be fitting then, setting up SR then beating down common leads with its powerful STAB Surf, while resisting Fake Out and Fire moves that leads tend to carry such as Houndour and Dratini. EPower also helps beat Kabuto.

Omanyte would definately be the choice here, as it would also lure in scarf fighters, which can Wynaut can switch into and dispose of. The only lead it really loses to is Snover, who can be taken down with priority or a fire attack from a fast fire mon like Scarfdour.

My thing with Omanyte is that Kabuto can be EV'd to essentially do the same thing, but still beat Snover.

When I mentioned this to MGX, he simply said "do it", so together, we did.

On IRC I talked with MGX about a Kabuto lead that's slightly altered to always beat non-scarf Snover, Phanpy, and the like. The only issue our lead has is that it's open to Croagunk, but then we realized "Oh yea we have Wynaut".

This will OHKO (116 HP / 36 SpD) Phanpy, OHKO Snover, and best of all, set up Stealth Rock almost 100% of the time! Leaving yourself open to Croagunk isn't too bad when you carry two of the best Croagunk counters (Gligar and Wynaut) in the game.

Couldn't Omanyte do something very similar? It can set up Spikes, SR, break sashes with Rock Blast, and then have Surf for STAB on the opposite side of the attacking spectrum, netting Phanpy for a OHKO(with no EV investment!), as well as outspeeding 36 EV Speed versions.

I admit it loses to that exact Kabuto, but then again we can plan around that. Houndour starters now are complete set-up bait, allowing us to get 3 layers of spikes and SR if it trys to reversal all day, while Rock Blast is a OHKO. Surf OHKOs Phanpy, among others, and the EVs allow it to outspeed it. Rest was poured into HP, helping to tank hits.