Introduction to Solcu

Contents

Solcu is a world within the cosmos in the orbit of a single yellow star together with other nine planets and two asteroid belts. The planet itself is surrounded by three/four moons and has three ocean, seven continents and some large caves capable of hosting large populations

Chalayne: A conglomerate of tribes in the southmost parts of Durad. The nation of Chalayne is not more than thirty years old, and was formed to defend themselves from the cannibalistic tribes harassing the wetland jungles.

Dhal'Rianca Virgale: Dhal'Rianca's Landing - Dhal'Rianca Virgale in the jungle elves' tongue - is the Irashan city-state. Located in the practically unihabited continent Tartarion, these elves seek to overthrow their gods and for that they need seclusion.

Eastern Aloese Trade Intiative: Or the E.A.T.I. is an alliance of crag goblins nations seeking to profit for being obstructive to the Republic of Jebrak. They have never banned slavery and their governments ranges from various types, like Kleptocracies and Merchant Unions.

Empire of Täjara: The Täjaran Alliance was forged during the bloody conclusion of the Dragon Age, at which time the mountain city of Täjara united many of the continent's scattered human tribes under one banner and broke the power of the predatory regime held for centuries over mankind by the various so-called draconic races. Since then, the Täjaran Alliance has been codified and elaborated into the Holy Täjaran Empire, which at its peak extended to the borders of the continent itself but which has in recent decades and centuries suffered losses to Dwarven and Elfish rebellions, incursions and treaties.

Free Tribes of Idrya: The nascent nation created by the free Aldash after the fall of the Goblin Empire. Composed by the wandering and semi-nomads tribes of the Aldash, this proto-nation keep a constant vigil around the ancient ruins doting their hardly won territories.

Karchayne: Karchayne is the oldest of the leprechaun nations, and was formed shortly after the fall of the kingdom of Gortuath. Karchayne tribes are mostly isolationistic, and seldom leave their ancestral forestlands.

Mountain Kingdom: A nation in Jebrak ruled by the dragon demigod sorcerer, the Mountain King, that is trying to ascend to godhood by devouring a divine ore under the Spine mountains. Since then he has managed to make himself into a religious figure worshipped around the world, as he begin to move to the other parts of the world together with his nations of zealots, soldiers and slaves.

Republic of Jebrak: A multi-racial nation started by the goblins after the fall of their continent spanning empire. It rules over a significant part of Jebrak and has some colonies spread around the world working to conquer the world in order to spread their democratic values and the Pantheon that they serve, the Ramaldian Sphere.

Windland: Homeland of the Wind elves, made up by the many duchies of the free Wind elven tribes. Founded three millennia ago after millennium of nomadic travels from the ruins of the ancient elven empire.