However much like is to be expected since it is meant for v9.17 it does not work (or even start up) with the latest version of gnomoria.Also unfortunate it does not seem to have a capture for the source.

Holy crap. I forgot I wrote something like this. So of course, here I am looking for a save game editor, and I found this thread. It was a pretty surreal experience to read that I'd made something that someone else had picked up.

Holy crap. I forgot I wrote something like this. So of course, here I am looking for a save game editor, and I found this thread. It was a pretty surreal experience to read that I'd made something that someone else had picked up.

Hey Fluff, nice to see you again! Feel free to pick it up again and make it work with Gnomoria 1.0+ (Everything that has to do with materials broke when mod support was introduced...)

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Save editor works fine on latest version of gnomoria... which, since it hasn't been updated since long before you guys' posts, makes me think you are doing it wrong

if you try to open it from anywhere other than the actual Gnomoria directory (NOT the directory in My Documents where your savefiles are stored, but the actual game dir in either steam's directory or program files) then it just won't do anything.

Save editor works fine on latest version of gnomoria... which, since it hasn't been updated since long before you guys' posts, makes me think you are doing it wrong

if you try to open it from anywhere other than the actual Gnomoria directory (NOT the directory in My Documents where your savefiles are stored, but the actual game dir in either steam's directory or program files) then it just won't do anything.

I just tried it again, its not that hard to figure out how to use it, its a simple program. However it still doesnt work for me... You click open, click the save game you want to open, then click load lol. Then you click gnomes, select the gnome to edit, then select the attributes and skills you want to change. Then I hit save and it saves. Load up gnomoria, it crashes when trying to load that save.

When I try to add items, I click on open, click the saved game I want to open, click load. Then click the bottom windows to add stuff. For instance I tried sandwiches. I clicked 250, Yak Flesh, Sandwich, then clicked Add. This time it didnt even allow me to save it, it just crashed the program.

I dont *think* im doing it wrong, but hey, I could be! Lemme know mate! And ty for trying to help lol.

Id be willing to add in my saved game that has the edited stats thats crashing as well as the original if you want to compare? And maybe I dl'd the wrong link... I double checked, but honestly the links are confusing on which is the most recent version.

I recently had the problem of ghost items and searching for a solution lead me to this thread. I downloaded and rebuilt the editor from source (https://github.com/klanderso/YAGE) and it seemed to work perfectly. If you want to try my binary (Windows 10) I've uploaded it at https://www.dropbox.com/s/v6hmtybhnzwbs3b/GnomoriaEditor.exe. Though all I did was hit the 'fix ghost items' button; I didn't test anything else so ymmv. Make sure to backup your saves of course.

I recently had the problem of ghost items and searching for a solution lead me to this thread. I downloaded and rebuilt the editor from source (https://github.com/klanderso/YAGE) and it seemed to work perfectly. If you want to try my binary (Windows 10) I've uploaded it at https://www.dropbox.com/s/v6hmtybhnzwbs3b/GnomoriaEditor.exe. Though all I did was hit the 'fix ghost items' button; I didn't test anything else so ymmv. Make sure to backup your saves of course.

I confirm that this solution (i.e. downloading and re-building source code) is at least partially working. Game and GameLibrary namespaces (which wouldn't initially be found by downloaded solution) are contained within Gnomoria.exe and gnomorialib.dll, you can add them via Solution explorer (project context menu->Add->Reference...->Browse->Browse...).