The League System has arrived for ranked play!Players and teams will now be placed into a League upon finishing their placement matchesLeagues are assigned to a skill tier and are split into divisions, e.g. Gold IVWinning and losing matches will now cause you to gain and lose of League Points (LP)Advancing to 100 LP will now start a Division or Promotion SeriesTop players and teams can now advance to the Challenger tier, which is visible to all in the clientChampion losses and win ratios will no longer be displayed to other playersElo ratings have been replaced by matchmaking ratings (MMR) which are no longer displayedThe time penalties for queue dodging have been shortened and an LP penalty has been added

AnnieAnnie has received a visual upgrade! Click here for more details.

EliseNeurotoxinMana cost increased to 80/85/90/95/100 from 60CocoonMana cost reduced to 50 from 65

EzrealThese changes are a continuation of our earlier effort to carefully scale back some of Ezreal’s excess power. Although these nerfs affect AP Ezreal, right now we’re focused on stabilizing AD Ezreal. After that we’ll assess the state of AP Ezreal.Base movement speed reduced to 325 from 330Rising Spell ForceDuration reduced to 5 seconds from 6Trueshot BarrageDamage falloff per target hit increased to 10% from 8%

HeimerdingerThough these aren’t all the Heimerdinger changes we’d eventually like to do, these are some quality of life adjustments that should help smooth out Heimer’s current gameplay.H-28G Evolution TurretsNow displays timer of when Heimerdinger will get his next ammo chargeTurrets will now attempt to prioritize enemies hit by Heimerdinger’s basic attacks or his CH-1 Concussion GrenadeUPGRADE!!!Cast time removed

KatarinaThese changes are focused on once again increasing the risk of Katarina’s gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotuses.Bouncing BladesInitial damage reduced to 60/85/110/135/160 from 60/90/120/150/180ShunpoDamage reduction duration reduced to 1.5 seconds from 3Death LotusTotal ability power ratio increased to 2.0 from 1.75

KennenSlicing MaelstromNo longer has an energy cost

LuluPix, Faerie CompanionDamage adjusted to 9-105 from 15-87

Master YiMeditateTotal heal amount increased to 200/350/500/650/800 from 140/280/420/560/700Total ability power ratio reduced to 2.0 from 4.0Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110

NasusNasus now gains double the bonus from Siphoning Strike when it’s used to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.Siphoning StrikePermanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster

NunuThese changes are focused on forcing Nunu to play more actively in his support role by reducing the power he passively contributes to his allies.Base movement speed increased to 350 from 340Blood BoilDuration reduced to 12 seconds from 15Attack speed bonus reduced to 25/30/35/40/45% from 25/35/45/55/65%Movement speed bonus reduced to 8/9/10/11/12% from 11/12/13/14/15%

ShacoDeceiveRange reduced to 400 from 500Two-Shiv PoisonSlow reduced at earlier ranks to 10/15/20/25/30% from 20/22.5/25/27.5/30%

ShenKi StrikeCooldown reduction per attack reduced to 1 second from 1.5Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3

SionSion now receives twice the bonus stats from Enrage when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.EnragePermanent max health bonus is now doubled to 2/3/4/5/6 upon killing a champion, large minion or large monster

TryndamereBase Attack Speed increased to 0.670 from 0.644Fury decay now begins after 8 seconds of being out of combat from 5 seconds

VeigarVeigar now receives twice the bonus stats from Baleful Strike when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.Baleful StrikePermanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster

ViUpdated Recommended ItemsVault BreakerFixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dashFixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana costExcessive ForceFixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded

VolibearVolibear’s base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle.Base attack speed increased to 0.658 from 0.625

SightstoneThese changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.Recipe changed: Ruby Crystal + 475 gold = 950 gold (from 700)Health increased to 180 from 100Gold reward for Sightstone wards increased to 25 from 10

Ruby SightstoneThese changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.Total cost increased to 1550 gold from 1300Health increased to 360 from 300Gold reward for Ruby Sightstone wards increased to 25 from 10

Fiendish CodexThis change allows Fiendish Codex and its various build paths to be more versatile and universally attractive for ability power champions.Faerie Charm removed from recipeTotal cost is now 820 gold from 1000No longer grants any mana regen

The Black CleaverWe are now fairly comfortable with Black Cleaver’s strategic niche, but we want to scale back some excess power.Health reduced to 200 from 300Maximum stacks increased to 5 from 4Armor reduction per stack reduced to 5% from 6%Fixed a bug where spells were applying more reduction than intended

MatchmakingThe matchmaking system will now take into account matchmaking rating and number of wins in the player's current queue when creating matches

GeneralWe've made database upgrades which have cleared displayed match history in player profiles. All stats are still stored, but your previous 10 games will not show up.Tenacity now appears on the character sheet as a stat.All champions with abilities that reduce the duration of disabling effects now gain tenacity instead.e.g. Singed, Trundle, Irelia, Garen, etc.Champion tenacity stacks with item tenacity, mastery tenacity and cleanse.Fixed a bug where Rengar and Kha'zix "On The Hunt" quest might fail to activate when Kha'zix was dead.Fixed a bug where chat messages from Anivia would display the incorrect champion name while she was in egg form.Inhibitors and turrets now have kill callouts.

Co-op vs. AI:Bots will occasionally chat at the beginning and end of gamesAdded Jarvan IV bot to all mapsImproved retreat logic for bots with dashes.