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Fighting Familiar Puzzles

I need to start this review with a warning, this game is meant to be addictive and does have gambling elements to it. If you are aware of being susceptible to any form of gambling or have issues spending money in-game to the point it impacts your everyday life; then please turn away now. I am not putting this here as a slight against Puzzle Fighter alone, but this cash grab model that is in most of the mobile games out there. I would feel disingenuous without giving attention to this aspect of the game.

Puzzle Fighter from Capcom, has been one of the bigger puzzle games in history. Nothing too special about it, it is a Tetris-style game with exploding gems instead of pre-shaped blocks, break the blocks down to attack your opponent and first one to cause their opponent to overstack wins. This game gained fandom by featuring Pocket Fighter renditions of Street Fighter and Dark Stalkers characters as playable avatars just clicked.

The game has been re-released and has had some slight tweaks to gameplay since its original PlayStation release. Some of them consist of it includes being available for download on the Playstation Store (PS3) and Xbox Marketplace (360). However, the mobile release now features 3D character models and a roster expanding with more Capcom characters such as Viewtiful Joe, Dante, Nash, and Phoenix Wright.

GamePlay Change

With it being a mobile game you obviously can’t have matches going on too long, and I think that this aspect of the game is pretty interesting. With the inclusion of health bars you need to cause enough damage through breaking chains of gems, as well as combine larger gems to accumulate enough damage to defeat your opponent. Also, destroying enough gems will build your special bar which will allow you to perform a single press Super Attack that deals direct damage to your opponent. And to keep your opponents guessing, the moves your avatar performs can be changed out to perform more damage or cause status changes to make the matches a bit more strategic and dynamic. To top all of that off, you play with a team of 3 and their affinities and assists will help to add wrinkles to your gameplay style.

Gameplay isn’t flawless though. A level up system has been added, along with a card collecting aspect to level up your avatars and their moves. However, unlocking characters seems to be done so by pure luck. To add to that, you have to rank up to gain access for the chance to unlock a new character at random. All of these aspects are built in as a clear attempt to make the game pay to play. Annnnd, it kinda does?

Randomizing

There is a level of excitement to be had in getting something at random. It makes getting the thing you want feel more significant than if you could just purchase it (hopefully with in game currency), but the game has so many randomized elements it grows tiring really quickly. You see, part of the appeal of this franchise is playing as your favorite character and playing with your skill to compete or just play a quick mindless game. When the player has to worry about leveling up their character constantly to stay relevant or have to use characters they do not want to in the hopes of unlocking MegaMan X through ranking up it lessens the experience. Winning enough boats and chests, or paying for an in game loot-box(chest) that will guarantee a character and some random cards and in game coins doesn’t seem very exciting either. To add frustration to anxiety, in order to upgrade a character; not only must an increasing amount of cards be collected to keep level up a character’s moveset, an in game currency is required to upgrade those moves. The standard pay out of these items is definitely tipped to make you either grind to unlock what you want, or cave and pay to be the best.

Really there is just too much randomized chance in this game and not enough player choice. If you have a friend or look online for people to post their ID Names to add them, you can choose to play with someone from your friend list if they are online as well, but the search option isn’t a search option. You’d need to know the exact ID to add someone and cannot search for active players. The Rank up matches would be your only access to other players online. And since winning those matches comes with prizes, that would most likely be the best option for a quick player vs player match.

To be completely fair, there are some milestone chests that can be unlocked through doing daily missions, playing the mission matches, and playing lots of PvP ranked games. Season and Mid-Season chests given to every player to which the contents vary depending on the player’s rank which break up the monotony. And there’s also a fair amount of drops for every kind of item in the game that makes it feel a bit fair. The high spikes in costs for items however, (you’ll start hitting them around level 6 for most characters) quickly unbalances the game with level caps at 15.

Satisfaction

The gameplay itself stays true to the series. Customizable characters, an expanded roster help a lot. And the addition of supers as well as a health based win system feels different in a good way. However, it’s slowed down by the money grab being done by Capcom with the game’s grind/pay to play nature. I still enjoy having a game or two if it’s just for a couple of minutes and if I am worried about my connection, I can do a mission for a for sure quick uninterrupted game. On a side note, I’d recommend this on tablet over the phone, as interruptions can ruin some PvP matches.

For those who do not like the changes, there are occasional classic style events where you can win up to 12 matches, but if you lose more than 3 you are out. I really like the set up of these tournaments, and while every player has their character set to max level to even the playing field, you are still limited to characters and moves you have already unlocked. But it is an event so it is not always available.

Final Thoughts

The game itself is good for a quick match every now and then. I turn off the notifications and just play it when I have an itch. If you have friends that are into this game it’ll be fun to play with them from time to time, and the gameplay is enjoyable, just some of the mechanics are broken purely for greed.

Recommends

Honestly, I think this game shouldn’t be free. I would have been willing to pay mabey $3-$5(?) for a complete offline mode of this game to really enjoy quick matches on the go with optional online features. I’d also either remove the level up system or make it less of a hassle to do. I wouldn’t even have everything unlocked right away either.

Bring back in-game unlockables. I mean, there’s no better feeling than pulling off a combo, or beating a certain opponent, or completing a character’s arcade mode run. Then there’s the added bonus of getting a reward in the form of a new character or a secret special move. Unlocakbles don’t need to be insane to achieve, and I’m sure there would be people to double their payment to unlock everything. But honestly, both those ideas beat the all to common loot box scheme going on everywhere else.

Pros:

Updated gameplay that stays faithful to the series
Large cast of characters (Still expanding as of the writing of this article)
Strategic layers
Easy to pick up and put down

Cons:

Pay to win
Limited Player Choice at first
Hard to make friends in-game
3D models (This is my preference, but the 2D models from previous entries are superior)

Riley R. is a contributing writer for Teh Lunchbox Publications! For all your news, up to date information, previews, and reviews on the entertainment world, keep it here on tehlunchboxpub.wordpress.com and LIKE and FOLLOW us on Facebook, Twitter, Tumblr, Instagram, YouTube, and Twitch!