Land (21)

Sideboard (15)

Description

Enchantments on enchantments on enchantments. Playtest it!+1 if you like what you see! I plan on taking this deck to FnM once it feels finely tuned, so any suggestions, questions, criticisms, good vibes, would be much appreciated!

Took out 1 Spirit of the Labyrinth and added in 1 Fabled Hero. It might be strange running 2 one-ofs like that, but I think it'll work. I also dropped down 2 lands and added in 2 Vanguard of Brimaz. I tend to have way more lands than I need when I have 22 (being that I only need 3 to run all but 2 cards in the whole deck.

Comments

February 24, 2014
1:50 a.m.

Sunbond
is going to be way too difficult to get working because the only life-gain card you have is Gift of Orzhova
. You should either commit with more life-gain tricks or switch it out for something else.

Also, Sunbond
was a completely dead card in the matchup. It always sat in your hand, got Scryed to the bottom, or was an overcosted Heroic trigger that did nothing. So that would probably be the first place I would recommend to cut to make room for more protection. Without Sunbond
, you may want to switch out Ordeal of Heliod
with Ordeal of Erebos
since forcing your opponent to discard will be much more relevant in most matchups than life gain. In fact, in one of the games, you got over 30 life before I stabilized and it still didn't matter in the end since my board state was too dominant to come back from even if you had 100 life. Silent Sentinel
was also never a factor in any of the games, as if it ever got to a point where you had 7 lands, the game was already over.

Finally, I would keep an eye on Odunos River Trawler
. It was definitely a horrible matchup for that card since my deck has Deathrite Shaman
and Scavenging Ooze
to keep him from doing anything, but even then it seemed rare that its effect would be relevant even if the graveyard hate wasn't there. I would be tempted to fill that slot with Fiendslayer Paladin
for a 3-drop with Lifelink and its own built-in protection from most of the format's good removal.

Otherwise, I enjoyed playing your deck, and the core seems really solid. Good luck! +1

February 26, 2014
4:28 a.m.

I really like the way this deck looks, using the playtest button I got the feeling that it's a really fun one to play. I didn't experience any situations where a creature got to 9/9 or higher by turn 4 though...

Here are some of my thoughts on the deck:

If you don't care about the extort ability on Blind Obedience
, then you could also consider Imposing Sovereign
for your sideboard instead. It wouldn't benefit Ethereal Armor
, but it would benefit Eidolon of Countless Battles
. Personally I'd rather benefit the Eidolon over the Armor, since it can keep existing even after the attached creature dies. Sovereign does have burn vulnerability too I suppose, but on the other hand it can be used as a blocker in an emergency (or a platform for your auras if you find yourself without other creatures to do so).

On another note, you're running a lot of spells to target your own creatures. With that in mind I think you should look into running Fabled Hero
, it's a good way to get more value out of powering up your own creatures (especially with bestow).

On the topic of Sunbond
, if you're willing to shell out the cash for it, or can trade for it, Archangel of Thune
should not be overlooked. I know Hero of Iroas
won't make her easier to cast, but she's just sooooo much better. Also, with cards you've already got going, I'd just swap one Sunbond
out for a Gift of Orzhova
from your sideboard, it'll give you a little bit more evasion.

I also see you're considering Silent Sentinel
, the main question is do you want the games to go that far? The costing of most of your cards says you might not be interested in letting games reach the point where 7 cost cards are played, but if you do, it certainly wouldn't be out of place with how many enchantments you have.

Finally, while playtesting I frequently enough found that I didn't have enough black mana. The best way I can figure to remedy that is to swap out some of your Plains
for some copies of Godless Shrine
(or if you don't want to spend the money I suppose you could go with Orzhov Guildgate
, though I wouldn't).

All in all, this deck feels great and I think there's a lot you can do with it. I hope my input is of use to you.

I still haven't been able to test this deck against other decks because I'm still missing about 10 cards, but they'll be coming in sometime in the week and I'll have a much better idea on how this deck holds up. I've been playing without the Hero of Iroas
and the Eidolon of Countless Battles
which are the backbone of the deck and it's still fared quite well against my friend's FnM decks.

March 20, 2014
1:37 a.m.

March 24, 2014
10:10 a.m.

There really isn't enough life link in the deck to warrant Sunbond
. I am building this deck but I am main boarding 4 Fiendslayer Paladin
s and i will probably move it more around life link and sunbond which are super good

March 31, 2014
6:35 p.m.

Won't deny decks like this are great for top decking. Spirit of the Labyrinth
is an awesome card but I found with sources of lifegain I really like running Pain Seer
instead.

Also one other thing to consider is Orzhov Charm
. Normally it is not as good as the other charms but in this kind of deck it can shine. I have found in games because of my lifegain it is decent removal. The first ability allows me to save a creature/restack enchants. I have even used the last ability to return a Hopeful Eidolon
when I was in a pinch.

If you want you can check out the deck like this I have been working on Orzhov's Voltron.

Last update 5 months ago

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