5.2 PTR - Build 16634 - Spell Changes and More

The PTR is still up without disruption today, as raid testing is going on. Check out our post earlier today if you want to preview all the new raid achievements!

Watcher

Horridon - 25 Player Normal11:00 PST (14:00 EST, 20:00 CET)

Iron Qon - 25 Player Normal13:30 PST (16:30 EST, 22:30 CET)

Twin Consorts - 25 Player Normal15:00 PST (18:00 EST, 00:00 CET)

Lei Shen - 25 Player Normal16:30 PST (19:30 EST, 01:30 CET)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: At the northeastern edge of the swamp on the Thunder King's island, there is a Shado-Pan camp in a small cave. A sewer grate in this cave will take you directly to the zone-in point for the raid zone. (As more of the island unlocks, players will be able to access the main gate directly.)

Q: What gear do I use to test the raid?

A: As we did for Beta raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) for the purposes of testing the encounters, depending on difficulty and their location within the zone.

Might of the Frozen Wastes: When wielding a two-handed weapon, your Obliterate deals 40% more damage, and all melee attacks deal an additional 20%15% damage.

Scourge Strike: An unholy strike that deals 140%135% of weapon damage as Physical damage plus 633597. In addition, for each of your diseases on your target, you deal an additional 25% of the Physical damage done as Shadow damage.

Spear Hand Strike: You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 5 sec. If the enemy is facing you when cast, they are also silenced for 42 sec.

Frostbolt: Launches a bolt of frost at the enemy, causing 1750 to 2226 (+ 191%1522 to 1936 (+ 166.1% of SpellPower) Frost damage and slowing movement speed by 50% for 15 sec. Also causes the target to take an additional 5% damage from your Frostbolt and Ice Lance, and your Water Elemental's Waterbolt and Water Jet, stacking up to 3 times.

Summon Water Elemental: Summon a Water Elemental to fight for the caster. Casting Frostbolt on your Water Elemental will heal it for 1988 (+ 191% of SpellPower).1729 (+ 166.1% of SpellPower).

Guardian Spirit: Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 60%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 9000000%50% of their maximum health. Lasts 10 sec. Castable while stunned.

Grimoire of Sacrifice: You sacrifice your demon to gain one of its abilities, increase the power of many of your single target spells by $?c0$?c0 and regenerate 2% of maximum health every 5 sec. Lasts for 1 hour. Summoning another demon cancels the effect.

Chimera Shot - Serpent: You deal 315%265% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.

: You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells for 6 sec. Dispersion can be cast while stunned, feared or silenced. Clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.

Erupting Pustules: Erupts every 10 sec., showering the area with corrosive blood that inflicts 74000 to 8600064750 to 75250 Nature damage within 2.5 yards of the impact.

: Launches a bolt of frost at the enemy, causing 1750 to 2226 (+ 191%1522 to 1936 (+ 166.1% of SpellPower) Frost damage and slowing movement speed by 50% for 15 sec. Also causes the target to take an additional 5% damage from your Frostbolt and Ice Lance, and your Water Elemental's Waterbolt and Water Jet, stacking up to 3 times.

Narrow Escape: When you Disengage, you also activate a web trap which encases all targets within 8 yards in sticky webs, preventing movement for 8 sec.

Overcharged: You are Overcharged! Roots the target, after 6 sec causes Overcharge to burst, creating a torus of electric energy around the target that quickly expands creating a ring with a safe area in the center. Inflicts 63375 to 66625 Nature damage, stunning affected targets for 3 sec.

Pustule Eruption: Inflicts 74000 to 8600064750 to 75250 Nature damage to enemies within 2.5 yards of the impact.

Scourge Strike: An unholy strike that deals 140%135% of weapon damage as Physical damage plus an additional amount. In addition, for each of your diseases on your target, you deal an additional 25% of the Physical damage done as Shadow damage.

Siphon Anima: The Dark Animus drains Anima from its minions. 1 Anima is drained from each golem.

: You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 5 sec. If the enemy is facing you when cast, they are also silenced for 42 sec.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 256250 Physical damage. Additionally inflicts 104500 to 115500 Nature damage to other players within 148 yards of the point of impact, stunning them for 5 sec.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 256250 Physical damage. Additionally inflicts 104500 to 115500 Nature damage to other players within 148 yards of the point of impact, stunning them for 5 sec.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 256250 Physical damage. Additionally inflicts 104500 to 115500 Nature damage to other players within 148 yards of the point of impact, stunning them for 5 sec.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 256250 Physical damage. Additionally inflicts 104500 to 115500 Nature damage to other players within 148 yards of the point of impact, stunning them for 5 sec.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 256250 Physical damage. Additionally inflicts 104500 to 115500 Nature damage to other players within 148 yards of the point of impact, stunning them for 5 sec.

Thundering Throw: Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 256250 Physical damage. Additionally inflicts 104500 to 115500 Nature damage to other players within 148 yards of the point of impact, stunning them for 5 sec.

Comment by Gunstrong907

Comment by Gunstrong907

on Mon, 25 Feb 2013 14:05:14 -0600

at least it looks like MM will be the best again! :D

Comment by Hyooga

on Mon, 25 Feb 2013 14:07:52 -0600

DId they seriously nerf Unholy DK damage?Blizzard are aware that no one uses unholy because of the crap damage? I dont even like Unholy, but this seems pretty stupid to me.Also, You halved Icy Talons...are you high?If you are going to nerf Killing Machine procs ,then give dks some more sustained damage,because all we have is a crappy burst that only works on Cloth and Leather,it's no even that much, and after that we can't even do some decent sustained in pvp.Also i feel very squishy on my dk (and i'm stacking resilience).

Nerf Recklesness to 30%, what is the point of Recklesness now?Before i could say "Gonna pop my reck, and get alot of big ass numbers!" It felt satisfying ...but now it's just a buff.

Frost mage Nerfs to Frostbolt.Look, no one uses frostbolt in their rotation in 5.1 already.Mages tend to run all over the place spamming ice lances .Who is gonna use it now?Taking away the burst aswell as the sustained. Are you trying to force players to play arcane? Because that's what it looks like.

Comment by KrazyF0X

on Mon, 25 Feb 2013 14:07:53 -0600

I am really digging the enh gap closer cd. That was something shamans had been asking for on the forums. Hope that one makes it all the way to 5.2 final.

Comment by Tush

You know MM hunter needs some love at the moment. So does Combat Rogue.

Comment by Kagno

on Mon, 25 Feb 2013 14:23:50 -0600

Nerf Recklesness to 30%, what is the point of Recklesness now?Before i could say "Gonna pop my reck, and get alot of big ass numbers!" It felt satisfying ...but now it's just a buff.

They nerfed it because of the tier 14 4-piece bonus that increases crit rating by 35% during skull banner...with the banner and reck you would easily go over the crit cap.

Comment by kingbeck

on Mon, 25 Feb 2013 14:43:36 -0600

WoW pre- MoP "Warriors are terrible"MoP Launch "holy cow, warriors are an actual class"5.2 sorry, did we do something nice to the warriors, our mistake, we'll put them back into their place of non-existance.

Comment by Tush

on Mon, 25 Feb 2013 14:46:24 -0600

They are nerfing Warriors too hard. I mean really all it needed was a little nerf not that massive. Burst did need nerf but not that much... I say this as non-Warrior.

Comment by Tenjen

on Mon, 25 Feb 2013 14:48:47 -0600

listen these are just build change tests. They're experimenting with the PTR values for data.

Stop goddamn fussing over every change to the builds like its goddamn live. All this is just to test performance and data for the final changes.

Comment by Tush

on Mon, 25 Feb 2013 14:51:27 -0600

DId they seriously nerf Unholy DK damage?Blizzard are aware that no one uses unholy because of the crap damage? I dont even like Unholy, but this seems pretty stupid to me.Also, You halved Icy Talons...are you high?If you are going to nerf Killing Machine procs ,then give dks some more sustained damage,because all we have is a crappy burst that only works on Cloth and Leather,it's no even that much, and after that we can't even do some decent sustained in pvp.Also i feel very squishy on my dk (and i'm stacking resilience).

Nerf Recklesness to 30%, what is the point of Recklesness now?Before i could say "Gonna pop my reck, and get alot of big ass numbers!" It felt satisfying ...but now it's just a buff.

Frost mage Nerfs to Frostbolt.Look, no one uses frostbolt in their rotation in 5.1 already.Mages tend to run all over the place spamming ice lances .Who is gonna use it now?Taking away the burst aswell as the sustained. Are you trying to force players to play arcane? Because that's what it looks like.

Ok... Unholy doesnt need nerf I agree with you but Frost and Blood needs. Nearly impossible to solo Blood DK... Frost does too much damage and survivals too long. You are saying DK is squishy? Have you tryed Rogue in MoP?

Frost needed little nerf... Wha? Forsed to play as Arcane? Arcane is getting biggest nerf in next patch even greater nerf then warrior gets. They will forse us to play as Fire next patch.

Comment by rayquaza11

on Mon, 25 Feb 2013 15:08:10 -0600

Oh my god what did they do to warriors

Comment by Thisguyhere44

on Mon, 25 Feb 2013 15:54:03 -0600

Oh my god what did they do to warriors

They like to ruin our good time. "You're doing too much burst damage" they say. "You mean we're finally contributing and having fun playing the class?" say the warriors."Well yes...stop it."