Plane of Innovation

Quick Facts

The Plane of Innovation is an industrial wasteland that surrounds a massive factory. Narrow valleys filled with refuse cut through tremendous heaps of junk. Small niches have been dug out of the junk by old, cast-off clockwork automatons that were long ago replaced in the Factory by newer, more efficient models. These derelict beings retain a built-in desire to exist, and so they scour the factory junkyard for spare parts to help maintain themselves.

Affairs inside the Factory are largely a mystery. The Factory buzzes as production teams work to produce an inexplicable machine near the center of the plane.

In order to improve themselves, the clockworks have taken an interest in humanoid biology. The steam-filled hallways are hazardous to all but the machines that created them.

My baby 48 warrior was getting 6-7% XP per kill in this zone, soloing with a healer merc. Mobs hit too hard to fight without a healer. And that's being kinda twinked with 5200 HPs and decent AC. (Although with defiant and intricate and all that crafted armor, anybody can be twinked these days!) As a test I tried out some of the higher-level Kunark zones. As long as I stuck to white-yellow-red cons, I WAS getting 9-11% a kill in zones like Burning Woods, withOUT a merc. Potions alone kept me alive since mobs hit a lot more "softly."

The key is to take on higher-than-blue mobs in Old World zones and avoid splitting some of the XP with a merc, assuming your toon can handle it.

This zone is ugly as sin and trains-to-zone still occur; I'd rather be in Kunark! (Check out the scene in Dreadlands when you come over the hill from the Firiona Vie tunnel and first see Karnor's Castle looming in the distance!) Actually, that's the only constant benefit to hot zones: at lower levels it's just about the only places you can find people to group with.

This zone along with CoD are great places to get a few aas in the mid-late 60'ss. As badly geared (missing pieces and stuff, just bad) lvl 66 mag a year ago or so I was able to take on a few of the bots at the entry at a time. Was fun.

With mercs and as a hotzone these levels should be even more productive.

This zone is also a great place to farm saltpeter and sulfur. As a hotzone I liked to zone in and /ooc 5-10pp a piece for saltpeter, way better than the bazaar prices on my server.

Apparently there might be new requirements to enter this zone... I just leveled up my ranger to 45 to zone into potranquility and seems that since you can zone in you cannot zone in at lvl 45 maybe there is a need for lvl 46 any ideas? Ofcourse I know the current idea is to get higher level and keep trying but not sure as to what level you can currently enter that zone considering that you can enter potranquility at lvl 45 it wouldn't make sense not to be able to enter a tier 1 zone just as poj or pon without poi being available too. Any updated news or any thing about it would be helpful. Thanks

Due to the new expansion, you can now zone into PoTranquility at level 1 along with PoTime. You still do need to be level 46 to enter the rest of the planes though. (Some of the other ones off of PoTranq have had their levels adjusted, but still 46 minimum.)

And who says Ranjah's can't tank? My hubby and I have been playing about 2 years now. My main is a Cleric and he chose a Ranjah. We duo'd all the way to lvl 51 (except in PC of coarse) But we are beginning to find a new meaning to the word '**** Level'. Because of that I was sking around for a good place for us to fight... Everone I have talked to calls a ranjah a 'paper tank' or I say my cleric and hubby's ranjah duo, they say "great! You have a healer, and someone to laugh at!" I just think that it is terriably hillarious because my cleric and hubby's ranjah(both lvl 51) went to POI and started a group after realizing we needed a group to bring the mobs there down faster... We found 2 lvl 52 warriors, a necro, etc. well, the 2 lvl 52 warriors and hubby's 51 ranjah were all tanking and the warriors could not even turn the mobs off of the ranjah because he was hitting so much harder. 2 lvl 52 warriors could not turn a mob off of a lvl 51 ranjah ( sorry, I had to say it again) I do find the humor in all of the ranjah jokes, etc. But I just thought this was so funny, I was laughing histerically the whole time. It was fun out there too. Until that merchant that wanders the zone starting attacking me.... What a jerk, lol. I had to zone out cause I didn't want to kill him. Yea, we had a blast out here anyway. But who says ranjah's cant tank?

Hehe yes, ranjah's can have a HIGH aggro range when they need to. As a ranger myself I used to enjoy out-aggroing the tanks I was grouped with. However at his current lvl hubby might want to try practicing aggro control. "Get it when you need to, dump it when you don't" .

At the higher lvls mobs will hit harder and faster than you will ever be able to heal him. His HP/AC will never keep him aliv e long enough for your heals to land.

Not to mention aggro-control can be a life saver and can sometimes give the ranjah an ego trip hehe. "Ranjah_01 thinks to himself: "hrmmm do I want aggro right now? naaa I let the tank have his fun for a minute" lol.

A nice little example is when clr gets healing aggro, a combo something along the lines of snare/root/flame lick/kick/taunt/disarm/attack is a nice aggro builder (alot of those I rarely use anymore but is good in the 50's) usually overriding the clr's cheal aggro hehe. And as long as the mob doesnt Quad for 1k a pop you should be able to keep him alive lol.

boy your not kidding about what the "real" **** levels where like before.. im just returning after being away for about 4 years or so.. when i left then between the world being so crowded you had 10 people campin every single npc in the game it seemed like exp from 10 on just got slower and harder.. since ive been back its totally different, you actually get exp for your kills that you can notice compared to then when it was like.. "hmm i just soloed 4 yellow con monsters and i think i gained 1% of my exp.. time to celebrate..." and of course the almost complete lack of people on nowadays makes finding something to hunt alot easier these days. today there are less people in most zones total than the amount that were sitting around every spawn point in every zone back when i left.

bahhhhh!!!!! my main is a ranja w/ over 1300 AA's and any ranja think they can out tak a war is a fool!!! sure a ranja can take aggro and out dps a warrior...that's easy. a tank means not only hold the aggro but take the punches and not be a mana sponge so the cleric can assume recast time. A ranja is only a good tank for 30 sec's till his weaponsheild gives out and maybe outrider's evasion AA. Enuff siad...anyone in the know will know wtf i am talkin about.

Exp is awsome outside.. when ur 49 and in a higher level group. Only reason i like this so much on my 53ranger is b/c it's the only place to forage grease and the cash rate isn't all terrible. and, u gotta admitt, better exp then PoJ at my level. Only difference is the mobs in PoJ dont kick ur @$$ as hard, so maybe exp would *** faster. Only really good exp is inside the factory, but the key is a REAL b*tch to get.

Ok everyone I talk to says I should get good exp in PoI but yet as a lvl 53 Cleric without AA's or Group Leadership exp on I am getting about 1% every 4 kills....I fail to see how this is good exp when I can go to PoN and get 1% per kill. Does anyone know why a lvl 55 War will still get 1% for every 2 kills in PoI and I wont? This dont make sense......or is it cuz clerics SUCK to level??

Aye I get the "locked and your not holding the key" messge while trying to zone in as well, think its a bug considering i'm 65 SK, if you go to overhead view and click on the top of the shaft it will let you in thou

quick question....im lvl 51, clicking on the *non* moving cog, and its saying that the door is locked and i dont have the key. is there something im missing here? was under the impression that this is a zone where its 46+ only requirement. please help, as the GMs arent responding to petitions (surprise!). thanks for the info in advance.

I always have to walk up the wall of the monument (back side) and click on the non-moving cog to zone in; I get the same message about not having the key when I click it from the ground. I always thought it was because I'm a gnome shortie, didnt realize it happened to other people too

If you're lucky enough to find a decent group here, you can coast from low to mid 50's in a day, very sweet...and can collect no drop items for poi quests. Definately a decent zone for exp, much better than the other entry planes.

You sir are full of ****. I was there at 54 last night, with a full group 50-56. We were whoopin ***, and had only one death in bout 7 hours. I realize this is a late response to an old post. I hope you've gotten your head out of your *** by now..

How the **** can you say that if you are under level 55 that you are limiting the eefectiveness of your group. That is the biggest load of eletist crap that i have ever seen on these message boards. Get a life discordian, just because someone is under 55 doesnt mean that they are not good enough..........why do you think that sony have labeled PoI, J, D and N as zones for low 50s and then set a step of 55 for the next planes............coz they can do them at pre 55 thats why. I did plenty of groups in PoI at below 55 and had no problems whatsoever, in fact i fully believe that I aided the group well, and have been told that i did a good job.......and im not a healer

Next time think before you spout crap!!!!!

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Ban IGE from your life.

IGE ruins MMOs.

Allakhazam are part of the network that owns IGE.

They claim no cooperation or supporting of IGE related activities, but have a deal with a company that supports IGE...define the word hypocrisy.

I just tried PoI for the first time today with a (how do you say it, ah yes) crappy group and we got our asses pretty much handed to us. There were two groups pulling to the zone so there really wasn't much room for us. As we attempted to go off exploring we were bombarded by many large, mechanical monstrocities, some the size of whole continents (being a hobbit, that really isn't saying much). I was thoroughly impressed with the zone itself and believe that another try with a group of less crappiness may wield more success in a wandering setting. I was however successful in winning and now wearing a quite comfortable neck item dropped off of the first mob we killed. I honestly believe however that this zone should NOT be attempted with anybody under level 50, or quite possibly, anybody who cannot say uber without making funny faces attempting to hold back their delightfully squeelish giddiness. I do adore the music in this zone though =)

I disagree with the comment about being lvl 50 to try this zone. Myself (48 cleric) a 49 warrior, a 50 warrior and a 53 chanter did quite well in this zone. Only pulling mobs around the zone in/out but still good xp, in about an hour i already had gained 40% xp. If you go here just make sure you have a good healer with KEI and virtue on the tanks, you'll do fine.

ok tried ring out can anyone giv e info on how many waves there are/ if theres a named mob at end of waves and if there is and end to it what if any reward do u get , some answers and info to these types of questions would be most appreciated thanks :)

One last thing the reason ye take a evacer is simple although its fun to complete the ring ye get just as much exp starting the ring as you do completing it so teh evacer can take you back to the zone to restart. Our rule of thumb is 4 or more with a mezzer, 3 or more without a mezzer. meaning if ye get over that amount of POP on ye just evac and start over -- Its marvelous exp and loads of fun!!

I just have to say one of the best spots I have found for really great exp is the POI ring. The courtyard so to speak of this zone is shapped in an oblong ring so If you start from one side, you can actually fight your way to the other. I must admit at first it seemd kinda scary but over the last few weeks I have been able to do this witha solid group inluding a slower, a healer, a mezzer and snarer and a evacer and meslef of course he he. Its just unreal how many kills ye make and how much your exp meter rizes.

The first thing to know is you need a pally to pacify all the mobs in front of you although the Archaic and Obsolete cannot be Pacy'd its ok cause everythibng else can be. I started being the puller and MA in this zone doing the ring at level 53 and have had a tremendous amount of success. In fact everynight I get tells asking me to take a group around.

A couple of strategies to remeber when moving around the ring. First of all the spawns are really fast so make sure your group knows that you must relativly stay on the move. Secondly over pacify a bit -- when you move forward hit everything you can with pacy that you know want resist it (see the above mentioned mobs) secondly kill a few move to thier spot then kill a few more -- if you stay at this pace you will never get more than you can handle. I have seen monks try and be the puller on this and it takes forever as they have to FD when they split mobs. Again with pacy and with the use of stuns to pull I can even split the non pacy mobs rather easy even when they are sitting right next to each other. Just make sure when you split non-pacy mobs you hit them from a direction that does not path them into the other one.

I must admit anyone that knows me on Bertox knows I have mastered this zone so look me up if you want me to show you how great this ring can be.

Also fighting on the move is so much better than stting around all day. and one more tidbit when ye get deep in the ring you controll all the trains and dont have to worry about groups at the entrance losing control of thier mobs

I hunt here alot and if you go to the left and get to where the junk beast is the gate on the right is a awesome place. There are 6 to 7 mobs in there and you run a circle with a 15 min timer so you kill everything and it starts repoping. Excellant exp and very easy place. Hardest part is getting there.

This zone contains alot of clockwork creations (obsolete, rusted, scrounging (rat), defective (spider), archaic (cannot be mezzed or slowed), tinmen (2 are outside the building - ramp to the factory and more inside) obsolete model, and scrapcollector; these are all random pops in all the regen places in the path which goes in a big circle and the ranges of the mobs go from 44ish (lowly obsolete model-wish you must hit to engage) to corrupted system (59). As you journey around the zone you will see doors that can be opened and inside you will see variable sized rooms which contain up to 7 static mob spawn points. Some of the rooms contain the same level mobs that you see on the path as random spawns and some of the rooms contain higher level content mobs - weathered clockwork (54ish in level), decayed guardian (level 58 - Enrages), corrupted system (Level 58-59) and summons. There are also some spots where you will encounter etheric pools (goos that are blue in color - they are near pumps outside some of the doors to the side rooms).

Groups:

Depending on far you want to go down the path... a quick killing group with an enchanter cleric and 4 melee or other combination can very likely dungeon crawl around the entire circle of the path. There is an 18 minute timer on respawns, so if you get sloppy and dont move along you will get backpops. Alot of people doublebox and play a cleric and high level melee for some good aaxp or overall group experience right at the zone. All the zone mobs are dark blue (cept for the obsolete model - small mob that is sleeping) until you reach level 62. XP if VERY GOOD however up to that point and when you reach 62 your options are the higher level side rooms or venturing inside the factory.

Named:

Several named appear randomly in spawn spots like malfuntioning system, rust covered model etc. These pretty much drop a nice drop if you see them up. You can also rarely see the Junk Beast up (he spawns near the entrance and takes @ 2 good level 60's groups to kill safely)

Factory:

If you know someone that has completed the dragon kill and received their flag to enter the factory you can get anyone flagged to open the door for you and let you inside the factory. If you make an immediate left you will open a door to a room that has a quest (ring type encounter) mob name Research Keon - he will port you to closed room for an endurance test. If you head right you can farm the multiple tin men guards that are up and have bout the same spawn rate at the yard trash clockworks. If you look directly ahead you will notice clockwork golems (59) that give MONDO xp if you can get a good enough group to hold this room. They are almost impossible to single pull, and if you have a good slower you can have one melee tank one while you get the other. If you can keep up with the spawn rate of the tinmen near the first room you can manage here and get alot of experience in a very small window of time.

Courtesy:

Due to the nice change that verant has made when you die your corpse will reappear at the zone in for all of the POP zones. That means that usually at this level you will get a 96 percent rez; so training the entrance is not a proper thing to do if you can help it.

We tried this last night. 65 enchanter 65 warrior, 63 cleric, 62 rogue, 63 rogue, and 60 ranger. Starts off with small waves of about 4 spiders.. easy to kill.. was mezzing with facination and dazzle.. however.. I dont know if spawn rate picked up dramatically or not.. but after maybe 4 or 5 min .. could have been longer.. we had maybe 11 or so mobs.. 2 different types of spiders, both mezzable with dazzle and facination. Our group could take mobs in about 20 sec or so but the problem was that mobs were either casting an ae or were just hitting everyone in group ( didnt have log on and was a bit busy to be able to tell, we're going to do it again and I'll let you know ), so cleric was at 50% mana from group heals rather quickly. Mobs hit somewhere in the 100 to 200's but there were alot of them in pretty short order.. Going to try a few new strategies and see what happens...Will post more when we succeed :)

i tried this quest to just test it with 65 enc 52 mage 55 cler 57 monk 60 paladin 64 ranger.. we wiped, on 2nd wave. Heres how it is - hail researcher kreaon (SP?) and follow dialogue. He says he will test 6 ppl at a time, have group leader say we are ready or whatever the NPC wants you to say. Group is then ported to the center of a square shaped room with alcoves on sides. On the roofs of these alcoves, there are little hatches that open and release spiders. seemed like 45 sec in between 1st and 2nd wave, and about 1-2 min between time you get in to the 1st wave (no exact times, wasnt timing). Hope that helps some of you.

About the only place I would advise at 48th is the zone out camp in Justice. First thing... wolf form is KoS, Bear form is okay. Mentioned it since it looked like your a druid.

Go through the stairs to the cell area and take one of the hallway that leads in the direction you came from towards the exit door (click on it to zone out). At 48th you should bring at least a few friends, but its doable if your smart and cautious. None of the mobs near zone in have faction or are automatically KoS.

Have your puller buffed, go to the cells with the iksar war/thief Sralm. When the hallways clear of rats and sentries, and no one has any cell doors open, run in and pull him. He's hits reasonably fast for up to 140? He's slowable, will flee but can be snared/rooted. When he's dead you have approximately 15 minutes.

Pull rats next when no sentries are near. If all rats are cleared and Sralm repopped you might try a sentry, but be warned. They will warp around and eventually to you. Have you puller stand 100% still near zone out while he warps and it should get there faster (it will try and recalc path each time he moves). If the rats aren't cleared, this might bring them. There are two sentries that patrol, be ready if the second comes.

Finally, start pulling the prisoners. Each one has special abilites based on what you would expect from a class in that race. Gnome female is a caster, Dwarf female is cleric(will gate), Drake is wizard? DE male is SK, etc. Make sure you snare or root them before they flee and aggro others.

This is a much easier camp than the other planes where zone in trash hits for 250-400 and in Disease can cast but trains of KoS mobs from deeper in Justice sometimes happen. Zone if unsure, you can set up again within 3 minutes.

Wtf are you guys on? It is the easiest thing to get a group in PoJ, no matter what level you are. I went from 48 to 52 there in no time flat. Some days I didn't get a group, but about 75% of the time you can get a group. Or if you have a guild, start asking for people who want to start a group in PoJ. Its good exp so usually you will get takers. Now that im lvl 52 ive moved on to PoI. Because its better exp now, and I'm getting items for my Cloak of Greater Pernicity (for my bstlord) anyway thats my 2cp

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The kodiak in front of you is to distract you from the hill giant behind you.

Level 46 players should not realistically expect to hunt in the Planes. At 46 the portals will permit them to enter SOME planes, but the level of the MoBs is such that it would NOT be smart. This as it has been with the Planes of Fear, Hate, Sky...etc.

I am lvl 53, and was fortunate enough to get into a POI group with lvl 55-61 players. It was a very smart, very coordinated group. I was the baby, my job was only to slow and to heal the Cleric if she was being attacked. At least with the 60+ Bard singing a magic resistance lowering song, I was usually able to land a slow on the first shot.

I was making slightly over two blues of exp per hour, which is about TWICE what I get fighting with a group in KC.

However, the next evening I went BACK to the POI hoping to find another group. After an hour of asking, all I managed to accomplish was to get myself killed by one of several trains. 53 just wasn't going to cut it when there were lvl 61 Shamen looking for a group, too.

Basically, Plane of Innovation STARTS in the mid fifties, IF you are with a good group. MoBs here hit for 250 (usually double hit), and I'm told MoBs in the Plane of Disease hit for 400 to 500.

The only way a 46 could hunt here would if they were in a STRONG group of low to mid 60s who were basically babysitting.

This is an over-cautious view of the planes. A group with a solid 50+ tank, 52+ CLR, 52+ slower, 50+ mezzer and a couple of 49+ damage dealers can do just fine here, though I would suggest staying at the zone-in to fight in case it gets dicy. I'm 53 on one char and 50 on another. Have been grouping here for a couple of levels now. Playing a 49 WAR in this zone is crazy exp, but you cannot MT even when mobs are slowed. Now that I'm 50 I think I could, but would require careful attention to buffs and a good cleric.

My 53 necro just soloed a mob here for the first time, though someone else slowed it. It was a close fight, and I had to carefully keep pact on my pet at all times so that he did not die (was also using Splurt and BoD). It was a btm mob, perhaps the eratic or obsolete. Our group's tank had died on the pull when slow landed a bit too late and cleric was a hair too slow. Everyone else zoned out, so I just kept on pet-tanking.

Don't underestimate the power of people who know how to play their classes well. :)

I would just like to say that a 49 war that is equiped to his lvl SHOULD be able to MT if there is a good cleric. I have a 51 pally now and was MT for a group a few times at 48 and 49. A 49 war has alot more hp then a 49 pally. my hp at 49 ran around 3.5k buffed. that is not that much for these mobs. but the cleric was able to keep me alive to tank them. I do agree that a player who knows their class has a better chance of staying alive. Now the other thing i want to add is that a 49 pally can not MT efficently, downtime was bad untill the rest of the group showed up. 60(maybe 61) pally became the MT and we had a 62 bard as CC. rest of the group was 50 or under. Now at 51 my stuns land on more mobs, and my hp is 4.5k buffed, so as a MT i do alright with 53 shammy heals and buffs. a cleric heals better but adds alot less dps then a shammy, more dps means faster pulls and more xp. ( the shammy has to know how to use the canni spells properly to pull of healer slower, buffer, and dps. Also the shammy i play with can tank if needed, not for long but long enough to off tank an add till i can pull agro from him!!)

Sorry but this is not true, just because only 55+ people are hunting in POP zone it does not mean that 55 and lower can not make good exp there too.

I camped with 50 in PoDisease and it was fun, flys are possible (Fear kiting with a Necor and Enchanter was realy fun *smile*)

Its like Sebilis, i play on the german EQ Server (Kael) and i was one of the first to finish the key, with level 39 on the same day we went to Sebilis, only 50- Player, we camped there for 2 hours and i got my Deathshroud *g* But befor we made it, everyone told us it is impossible, only Level 50+ can hunt there.

PoJ is the lowest level plane, but IMO it sucks for lower levels too many adds not enough room to move around. PoI is actually very easy, mobs hit for 200 yes but compared to trash mobs in PoD and PoN they are weak. I would reccomend the PoI entrance to anyone say 52 to 60 in a good group with a slower and a good tank and of course some sort of healer oh and get some KEI beforehand!

Was in a group here as a level 50 enchanter. EXP was very nice- best I've seen at 50 so far. Loot was all tinkering junk except for a pair of sleeves that I got- 5int 35mana, very nice. We were mainly fighting the mobs on the path to the right once you zone in. They have very low HP, low MR, but hit very hard. Mainly in the 53-55 range, and mez stuck almost all the time, with slow sticking about 5 out of 6 times. Was fairly unpredictable (read: fun), my only problem was lack of loot and if I were a gnome I would be in heaven. No faction hits on any of the mobs that I remember.

Zoned in thinking "heck, I can explore". First thing I see is a dead cleric.. I blink, sit down and start scribing my spells when a corpse just appears ontop of me.. Apparently, all corpses appear at zone in about 10-20 mins after death. had a group here and it happened when we wiped (go egress, I lived lol). Anyways. I was able to solo most of the way to the junk yard, just pull with snare and root. Take some hits to pull another root if you have to, cuz moving back after moving foward isn't a good idea unless you like adds or death is your lingo. Mobs hit me for about 298 to 250 on average, have about.. 8k hp.. (Averaging in Winged Death, Drifting Death, and Drones, took about 3-4 casts of each for it to drop, not including the dmg from root)

Well it was very cool. Loaded PoP and headed to PoK. Soon after i met with a couple freinds Cleric 57 and Mage 53 and myself Ranger 56. We headed right for PoT and took a look around. A Tinkr freind wanted some spring so i suggested PoI for some fun. We zoned in and WOW. There was a raid setting up of around 20 people. We thought what the heck pull a single /conned DB and see what happens. Easy single pull to zone. HIts like a bish. Cleric was on me though. The raid jumped in not sure if they thought it was them starting or what. We figure we could have handled no problem. Bring a chanter in case of adds/pet and KEI and a slower and you'll be rocking.

Looked like the path around the zone was ment to be run like a guantlet. No camp just plow. We never got the plow part right bnut had a ton of fun. We mad the junk yard and did some pulls from a door to the right side. Never saw the junkyard beast.

Anyone been here who can tell if there are faction hits against any of the AkAnon factions? Seems that some new Tinkering componants drop here , would suck to have to collect items and then get negative faction with your hometown..

I zoned invis to look around. One or two things saw through (erratic or corroded cant remember). Was only a couple that saw through, not all of a certain type.

Rooted a corroded clockwork, ensnared, dotted. Resisted Breath of Ro. Was about to try debuff when an erratic clockwork aggro'd me. Resisted one root while hitting for 236 max. 2nd root took and I gated.

"Many gnomes, having tuned their minds to become one with their machinery, have been allowed to enter the plane. Here, their imaginations feed off the plane itself and their creations have been more innovative and, at time, more absurd than anything they could have ever dreamed up on Norrath. They have contributed several inventions for use in the factory."

I took about 14 mid 50s through this zone to take a look around. if you take a left at Zone in then follow that path ( since it doesn't branch for quite a ways) until you get to an open area with a gate on your right, some mobs to the left and another path straight ahead you will find the "Junk Beast" I can only assume he's a rare. He cons blue at lvl 61 ( other say he's 60) and hits for 970 max. He is slowable however. On the way there there was only 2 places where we had to use a FD puller to limit the pull to 2 or less mobs. His power caught my mini-raid unawares and we were forced to evac. Overall this zone seems kinda boring so far.

Oh yeah I can also confirm enterance mobs hitting for 250-ish, but it should be noted that they only double attack, and don't attack very fast to begin with, and most can be slowed. Later in the zone are variations that can't be.