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Arguably, Guild Wars 2 is one of the most highly anticipated MMOs coming this year. But can it, will it, live up to its promise? Time will tell. In the Devil's Advocate today, we take a look at that. Read on and leave your thoughts in the comments.

Two weeks ago, I mentioned in a column piece about The Secret World that I value informed opinions and the abolition of knee-jerk reactions to new information and opinions. Specifically, I mentioned that if you have a well-thought out review to or opinion on an MMO, and I see it, I am the type who would shake your hand and defend your right to say it, even if I disagreed with your assessment.

This thought came to mind mostly because it'll be interesting to see who goes straight to the comments and who reads the entire piece once I mention my next bit. Today's Devil's Advocate is here to commemorate the release of Guild Wars 2 by saying, quite plainly, that Guild Wars 2 is not the savior of massively multiplayer gaming. Again, notice the name of this column before getting out your pitchforks (Devil’s Advocate).

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You have some valid points here, but in the past, mmos have changed from the subscription model to the free to play with a cash shop model. SOE has almost entirely converted it's entire library of MMOs to this model, and they have shown an increase in profits and, as a result, sustainability of the game.

DDO, LOTRO, Aion, and several other games have shown a similar amount of success with this model, and for the most part they didnt have the initial influx of a million preorders. They have shown that there are many people willing to spend more than the 15/month on the microtransactions, and still feel as though their money is better spent than on a sub. I think that GW2 will prove to have similar success with this model, and after the initial rush it will maintain a healthy fan base to keep it rolling through the years.

"A single battle you have won, but so quick to think that this will be the end? I, like fear, am eternal, and in your dreams, I shall forever haunt."

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We all know WoW is the savior of MMOs pfft! Guild Wars 2 is a great game but 1 game can't save a genre that doesn't need saving. All the games together make up a unique genre that requires a lot of fresh ideas and mountains of money. It's every game for itself and any future game will be the savior because a savior never comes unless you're open to saving yourself first.

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I do not know about savior or anything along those lines. I do think it is going to keep a big following because although not terribly difficult so far the game play is fast paced and fun. If it gets better towards later levels then people are going to play and have fun. It is well made, runs fantastic, combat is fun, polished. Seems like they took a whole lot of other peoples ideas and made them their own, then they polished it very well. Sounds like something another game did before it took off.

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Actually, what would be nice is if GW2 and WoW had honest-to-goodness housing. Of course, I had no way to put that in the article, as it's not related to the point at all... so call this my little tidbit for the day.

PS: Apologies if I didn't respond to anyone last week. I'm studying for some exams for Graudate School at the moment. :)

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I'm doing my part - already spent 20$ in the shop and will probably spend 20$ soon for more bank space, more dyes, more bag space, maybe some Mystic Keys...

It really is a strange thing to want to voluntarily give money to the developes in a per-transaction basis.

I've been playing nothing but subscription MMORPG's since 1999 - this whole B2P + cash shop thing is new and different and strange to me.

But I really do ahve the urge to spend and spend and spend - I think once I get these things I "need" my purchases will stop for a while, I can't see myself spending money for boosts or for skins - I'd rather earn skins and craft boosts.

But the occasional Mystic Key when the Chests don't roll my way and give me more Keys or the occasional Gem for Gold transaction to support my in-game needs so I don't have to grind for cash... I can see myself doing that.

It is amazing to know that even if I never spend another dime I will continue to be able to play GW2 - that I don't have 30 days to decide if I want to keep playing or not.

Not having the preasure of trying to get my 15/mo worth is... remarkably refreshing after 13 years of almost non-stop subscription fees.

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The only thing that can make MMOs better at this point is to make them virtual reality like .hack or Sword Online. Not those screens that you put over your face which is what everyone is working on now. I'm talking Matrix type of stuff.

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He doesn't have very valid points. For one, he's basically saying in conclusion that we shouldn't say anything to naysayers and just let them bash the game to death and that GW2 needs us to save it, as if it's doing very poorly or some nonsense. Really? I've read it has record sales and as far as the naysayers go, no i won't shuttup about the game because they won't and letting them spin nonsense about this title is the equivolent of giving bad news a parrot to repeat lies told to us on television stations daily. It's not right or fair.

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GW2 is good casual fun, and I enjoy playing it. But, long-term will head to other games. One million sales at launch isn't a jaw dropping number so I think we have to think now the game is good, but it isn't going re-write the record books, more add to what was already there on the mmo landscape.

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Originally posted by IllyssiaGW2 is good casual fun, and I enjoy playing it. But, long-term will head to other games. One million sales at launch isn't a jaw dropping number so I think we have to think now the game is good, but it isn't going re-write the record books, more add to what was already there on the mmo landscape.

As i stated int he thread about the 1 million sales... that was pre-purchase (fully paid for game for access to beta + head start weekend), which were available until a few days before the head start weekend. That is not counting regular pre-orders + actual sales on launch day. Guessing it will be much closer to, if not at least a little over 2m once all those are added in.

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Originally posted by kaiser3282

Originally posted by IllyssiaGW2 is good casual fun, and I enjoy playing it. But, long-term will head to other games. One million sales at launch isn't a jaw dropping number so I think we have to think now the game is good, but it isn't going re-write the record books, more add to what was already there on the mmo landscape.

As i stated int he thread about the 1 million sales... that was pre-purchase (fully paid for game for access to beta + head start weekend), which were available until a few days before the head start weekend. That is not counting regular pre-orders + actual sales on launch day. Guessing it will be much closer to, if not at least a little over 2m once all those are added in.

The 1 million sales and 400K playing concurently is probably the high water mark for the game. Yes, the number of box sales will go up over time post-launch, and especially when game box cost is slashed, but I don't think they will get to 2 million concurently playing, Proof of this is the lack of servers at launch and the use of overflow servers.

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Originally posted by Illyssia

Originally posted by kaiser3282

Originally posted by IllyssiaGW2 is good casual fun, and I enjoy playing it. But, long-term will head to other games. One million sales at launch isn't a jaw dropping number so I think we have to think now the game is good, but it isn't going re-write the record books, more add to what was already there on the mmo landscape.

As i stated int he thread about the 1 million sales... that was pre-purchase (fully paid for game for access to beta + head start weekend), which were available until a few days before the head start weekend. That is not counting regular pre-orders + actual sales on launch day. Guessing it will be much closer to, if not at least a little over 2m once all those are added in.

The 1 million sales and 400K playing concurently is probably the high water mark for the game. Yes, the number of box sales will go up over time post-launch, and especially when game box cost is slashed, but I don't think they will get to 2 million concurently playing, Proof of this is the lack of servers at launch and the use of overflow servers.

You think pre-launch is the high mark? I dont think your egetting what I (and the article) are saying. That was PRE-launch sales. that doesnt account for people who just threw a few bucks down to pre-order it and picked it up yesterday, or regular sales. Game wasnt even officially launched yet with 1m sales and 400k concurrent players.

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Rescue it? There's nothing to rescue, just enjoy it and its evolution. It has the potential to grow into a behemoth or dwindle to a healthy loyal following. GW had modest beginnings and grew over time. It probably peaked 2-3 years in. I predict GW2 will outlive WoW but only because WoW is so out dated now. Long live GW2.

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yeah. the writer lost me at "prisoners of the hype machine." this is an opinion that keeps being thrown out that fans couldn't posssibly form their own, positive opinions about the game. it completely ignores the fact that many of us had been playing since the first bwe. in fact, i would say that because we have been able to play, we abandoned the hype train for excitement based on our own experiences. but essentially the original phrase annoys me because the writer obviously assumes that gw2 fans are just mindless winged monkeys who do and believe what anet tells them to, which both wrong and pretty insulting.