Month: March 2016

I like the idea of spells knocking down armor, so let’s keep working on that theme.

Disarmoring Blades

1st level evocation

Casting Time: 1 action

Range: 50 feet

Components: V, S

Duration: instantaneous

You point at a target in range and make a ranged spell attack. On a hit, blades of force shoot from your fingers and slice the targets armor rending it and reducing its effectiveness. Until the armor is repaired, the AC of the target is reduced by 2. If the target armor is natural armor, then a long rest will repair the armor or any spell that heals 5 hit points of damage will also restore the armor. If the target has no armor or receives its armor from ability scores alone, then this spell has no effect.

You conjure gnats that fly around the face of a creature in range. That creature must make a Wisdom saving throw. On a failure, they are annoyed with the gnats so much they take a -1 penalty to their AC for the spells duration.

I like throwing insanity at my players, but I want them to have a bit of say over how crazy they go. Let’s try something

Aware of the Dark

When you would make a challenge roll to avoid going insane, you may elect to gain one bane on the roll. If you do so, fail the roll, and would go insane, you roll twice on the madness table and choose which result to occur.

Thoughts? Does this allow a little more control to the players or does it change the game too much?

You know what around in in the battle field and where all the current threats are. Gain the following:

Gain a +2 to Wisdom(perception) checks as well as to your Passive Perception.

When you are engaged with an enemy and you move away without disengaging, you do not provoke an opportunity attack from a single engaged enemy. If multiple enemies are engaged with you, you choose which enemies will make their attacks, if able.

The old pixel games had some awesome cheats to them. One of the best was the No_Clip where you could walk through walls. Now you can do that in real life! You can’t walk through any living material and you can’t walk through living earth, but any mundane material could be walk through. You will appear on the other side. The force of the spell must be equal to the number of meters of material you must walk through, and for each half meter of material you attempt to walk through, you must roll the Objects Resistance dice pool and add all hits to the drain value of the spell. Each round you sustain the spell, you must make the Drain roll. No_Clip can only be used on yourself, but Game Genie can be used on a character you touch while you sustain the spell.

How about a quick feat? Something for the caster who loves his spell, but would love them more if they didn’t put him in danger?

Do Unto Others

You are a phenom when it comes to your spells, but you’d like to have them affect more then yourself. Gain the following benefits:

Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.

Any spell that you normally could cast with a range of Self becomes Range: Touch. The target must be willing, and any duration effects that require concentration require the new target to concentrate and will use his or her Constitution if a concentration check is required. Any effects dependent on ability scores are now use the new target’s ability scores.