Ok. Still a little confused using this ability in a few scenarios.. because it says when its your turn to pile in and attack.

1..I shoot.. charge and wary fight..no attack.. what's the benifit of this move.

2.. enemy charges attacks. Then instead of retaliating you wary fight again foregoing your atyack.. again whats the advantage.

3 i shoot .. charge attack. Wait on retaliating then they have thier shoot melee then i wary fight out.. shrug...
Am i missing something. Whats so good about this ability. I get the fact you can pull out of combat and finish your turn on an objective to get that turns point. But most likely your dead next charge..
I've read many different interpretations of this ability . Some say it wastes an enemy's charge but i cant see how as the ability activates on your pile in and attack not the enemy's.
Any clarification would be fantastic.
Sry for what seems to be a dumb questiin

It's depend how you play it.
If you enemy charge at your skinks, that don't mean that they attack your skinks first. So, you have the opportunity to wary fight before they attack, and so waste their charge and don't receive any attack this turn.

It's depend how you play it.
If you enemy charge at your skinks, that don't mean that they attack your skinks first. So, you have the opportunity to wary fight before they attack, and so waste their charge and don't receive any attack this turn.

I thought the rule is when its your turn to pile in.. So if an enemy charges he piles in before you do or am i reading this wrong.

Also if you charge do you get to melee then wary out before enemy gets attack. Or you have to wait until next turn

Click to expand...

When you charge and it's successful you then pile in, so say your enemy charges with 2 units and they are both successful, eg,

Unit1 charges Warriors

Unit2 charges Skinks

he chooses to attack with unit1 he piles in and attacks your warriors, it is then your turn to attack so you don't pile in and attack with the warriors as Unit1 has attacked and can't hurt warriors anymore so then you use wary fighter instead of pile in and move out of pile in range on Unit2

Don't feel stupid, each combat is resolved individually but you can choose which unit to resolve, because your opponents attacks say your warriors does not mean you have to resolve that combat first, you can resolve any unit that has not been resloved so it is allways beneficial to resolve a combat against an opponents Unit that has not attacked giving you the first attack on said unit.

That makes it more clearer ty crow . I think i got confused because i thought that all combat its resolved individually as it happened. I didn't realise that you could choose who retaliate on the entire game board. I thought choosing who retaliated was only in reference to 2v1 situations

That makes it more clearer ty crow . I think i got confused because i thought that all combat its resolved individually as it happened. I didn't realise that you could choose who retaliate on the entire game board. I thought choosing who retaliated was only in reference to 2v1 situations