Valve

Steam’s having great success at the moment, with 40% market share making it the #1 platform for online game distribution. They’ve expanded from in-house games to publishing titles of all shapes and sizes (from Modern Warfare 2 to Osmos). I’ve always thought they were missing something, Steam Points. Steam Points would be to Steam as Microsoft Read More

I’ve been talking with a number of Indie game developer friends about what platform they should develop their next game for. There are a number of great platforms available to game developers and this choice of platform is critical to the success of your game. Many people have a game idea, but aren’t sure what Read More

Valve’s Gabe Newell was on Good Game recently and brought up a topic close to my heart; community funded games. This is where the community (gamers) all chip in small amounts of money to fund a game, rather than a single large publisher. The question is, will it work?

Left 4 Dead 2 was announced at E3 this year. A group of disgruntled gamers have since started a boycott of the game. I don’t want to speak about the specifics of the boycott, but instead, touch on what this means for the games industry.

I have a lot of dreams about what I’d like to see in the future. One of the strongest dreams involves game development education. To put it bluntly, I’ve been unimpressed by what I’ve seen so far. There are a number of courses around but none of them have stood out as being amazingly good. Read More