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Topic: R3DS::Wrap Iteration 2.3 released (Read 4880 times)

Thank you guys for your great support and suggestions! This release is based on most frequent customers' requests so we really hope you'll find new features useful!

Many thanks to SYLT (syltlabs.com) company that prepared a lot of special scans for our tests!

Also many thanks to MakeHuman project (makehuman.org/) and AXYZ Design (axyz-design.com) for basemesh and scan model used in examples to this release.

Wrap now works properly on nVidia, ATI Radeon and Intel graphics cards. It requires OpenGL version 3.3. Please make sure that you have the latest graphics driver update.

Features:

- Subset tool allows to work with any portion of the scan separatly. It makes possible to do fullbody wrapping step by step. Step-by-step approach is much faster and controllable than doing wrapping of entire basemesh at once.

The process is fairly straight forward:

Click Subset(Select) tool and select any portion of Template mesh. Use predifined polygroups in your OBJ file if needed.

Work with the portion of the scan using any tool as if it were a single model.

Click Subset(Apply) to bring all the changes made to the subset back to original model.

Use Brush Tool to fix seams if there are some.

Brush tool gives a set of useful sculpting brushes to enhance final model. Brush tool support history (Ctrl + Z, Ctrl + Shift + Z). Resize brush using left mouse button and Ctrl key. The list of brushes includes:

Relax brush

Move brush

Projection brush

Push away brush (very usefull for resolving cloth intersections)

- Texture transfer tool transfers texture from scan to basemesh. New color extrapolation option was added since version 2.2.4

- New transparent shader for wrapped model preview

We still have many extremely important requests such as make process of selection point correspondences easier. Add automatic markers detection and batch processing of a set of blendshapes. This features are the subject of out next release!

Wow Andrew, this looks stellar! I haven't had a chance to jump into it yet, but the brush system looks to be just what I was looking for. Thanks again for all your hard work developing this wonderful tool!