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I'll be testing Designer a lot more after the holidays. I've just been so busy with moving, but so far, I love the update.

The website is still a work in progress. The "Comics" and "Shop" sections are not yet ready. Feel free to connect with me and let me know what you like or what can be improved. You can contact me here, on my contact page, YouTube channel, or Twitter account. Thanks and have a great day!

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Yes, there will be I'm just in the middle of typing something so there may be a big change or there may not be, but there will be many little fixes irrespective. Photo is getting more updates mainly because of fixes to the Metal acceleration stuff - which Designer doesn't use, so doesn't need the same update frequency

Many thanks!

Matt

What happened Matt with your typing? I hope you don't need a new keyboard to complete your changelog listing. I get the impression something REALLY BIG is about to be unleashed.

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I ended up getting tantalisingly close to finishing, but didn’t quite make it before Christmas, so rather than rush out a version without my changes that I’d not had chance to look at properly I didn’t bother - I’m still typing my new thing (doing it this evening, just waiting for it to build for me at the moment) so I’m working on hard on getting it finished.... Hope everyone had a great Christmas - looking forward to next year being a big one!!!

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The current roadmap is the 1.x roadmap, covering all ‘point’ releases (i.e. 1.7, 1.8, etc) for version 1. Any features on that list should be included in a free update before version 2.0 is released, so some of them probably won’t be added for at least another year.

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I wish I could paint up to the bleed limit, but my pixel brush strokes stop at the document’s edge. This, I find, defeats the purpose of a bleed. Of course I can still move or scale my artwork to make it bleed, but it’s not ideal. Unless there’s a trick?

I was expecting more vector brush fidelity in the new version. The vector brush re-interprets my strokes too much; I don’t see any improvement over the current version. This is on my highly-desired-features wishlist! Please note that the pixel brushes, on the other hand, are perfect.

Thanks for the pencil’s sculpt mode, a great feature! It would be great to make it available to the brush tool too. To use it on brush strokes, I need to change tools temporarily, which is not very productive… but it works.

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I wish I could paint up to the bleed limit, but my pixel brush strokes stop at the document’s edge. This, I find, defeats the purpose of a bleed. Of course I can still move or scale my artwork to make it bleed, but it’s not ideal. Unless there’s a trick?

Sounds like you have View > View Mode > Clip to Canvas enabled. If you disable it you can paint outside the main canvas area and into (or beyond) the bleed area. (I'm not sure it should be necessary to disable that option, as I think it would work better if the definition of "Canvas" for clipping purposes included the bleed area.

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However, I disabled it and tried a stroke that bleeds—it still stops at the document’s edge. On or off, I see no difference. Anything I’m doing wrong?

Interesting.

No, I think there may be a bug. The vector brushes (which I had tested) will paint outside the canvas with "Clip to Canvas" off, but the pixel brushes won't. You might want to start a new topic about that, so it doesn't get lost as easily.

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What exactly do you mean by "symmetry widget"? From your screen recording, it looks like you have enabled the Move Tool's "Show Alignment Handles" option, which allows you to drag the selected object by one of those handles to move it around, including to snap its center or edges to some other object, like the dashed line you are calling the symmetry axis.

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Hi lenogre,
The (Show) Alignment Angles controls are just for aligning objects or nodes. They aren't intended to mirror objects along an axis. I thought you were talking about the Symmetry option (context toolbar) for the Brush Tools (in Affinity Designer Pixel Persona and Affinity Photo Photo Persona).