Develop May: Sound Shapes

Sound Shapes: This month in Develop, we talk about all things audio, starting with an in-depth interview with legendary developer Tetsuya Mizuguchi who talks about the evolution of music in gaming and what VR will mean to game audio in the future. John Broomhall looks at this year's Develop:Brighton audio track and we ask the industry about how to get a job in audio. We've also got an interview with the ID@XBOX team about the programme and guest editorials.

ID@XBOX: Sean Cleaver speaks with Chris Charla and Agostino Simonetta from the ID@XBOX team about the future of the platform and what lessons they learned from the last decade of Microsoft's digital publishing initiatives.

Finding The Best Tune: Ever wondered how to get a job in audio design for games? We speak to the UK games industry about their routes in to work and what advice they have.

Opinion: Joining Jem and Sean to sound off this month are Jon Selin of Pocket Gems on his hiring process and Mike Bithell of Bithell Games on shorter game experiences.

Ask Amiqus: Business manager Liz Prince goes in depth on the challenges of finding work overseas and how to overcome any issues.

Recruiter Hot Seat: In the hot seat this month is Axis Animation who are looking for artists, animators and more.

Grab this month's issue in print or digital to read interviews with iconic adventure game designer and star voice actors, as well as finding out the best way to use licensed music, improve your sound design and voice production, and work with audio outsourcers