well, it looks like the game has a story, just too cliché also i don't see that has a bad thing, they just deviated to their roots. Laso i haven't said that you disliked those games, it was just an example of how awesome games can be without a story.

While I don't know if RAGE is good or bad, ((I hope it's good but the only review I trust ((and was stupid enough to show him) said it's beautiful but also a shit game)), I'm pretty certain that those are not the 8 things what "strike the chord" the most in those reviews, because those (probably heavily biased) reviews are all gave the game a very high rating.
No offense - but so far - he is continuously bashing the game without even playing it:(

i have no idea what you're talking about. in my summary of the reviews i've read, almost all of them gave the same review in regards to those 8 points. (good graphics, no story, terrible ending, etc0. it wasn't a personal opinion. did you read any of the reviews?

The topic is on players, and qlranks shows accounts - most players have multiple accounts that they play on, so the numbers you see are multiplied. Your average ESR user generally says that they have around 4-5 accounts, and there are people here who have been obsessive enough to have 40+.

no fense, but he's right. You have also totally failed to take alt accounts into the equation. Also, the population of ql is less than anyone, including myself, thought. This based on some research i've done over the past couple weeks. I'll have more details in the months to come, but i can solidly say now, that there are not 20,000 people playing ql anymore and from what i've seen, it could be much much worse than that.

20,000 accounts dude.... accounts.... do you not understand the difference between accounts and people.

and also, did you not notice the fact that these guys are working with id now? Those numbers inflated by miles. You are really reaching here to think that many people are left playing duel specifically. Really reaching.

what? most people have at least one other account, whether they use it actively is another question, but to think that the majority never tried making an alt account in 3 years is on par with living in dreamland where you obviously are at.

that's not the point, you said qlranks only attains info on "active accounts". How can they possibly verify if an account is active or not. They can't and you have no understanding of the word active as used in this case. Active simply means (hasn't been abondoned for x number of months).

I'd say most people dont even think about having more than one account. Its a narrow group of dumb people with ego/personalities disorders. I'll give you max 5000 fake accounts, so thats like 15000 duel players. And at least in my community theres like 3x CA players than duelers. QL hasnt millions of players like Carmack dreamed, but it isnt as dead as sad campers dream, even smart ones like vedic.

there are not even 15,000 duelers dude. Have either of you looked at the number of duelers playing each day in all locations. Do i really need to make 48 screenshots every 30 minutes to prove it to you? i'm going to guess there are less than 3,000 and i believe that's even reaching.

edit: nevermind, i'll do it tomorrow to show you. might do it every 15 minutes so you can't wiggle your way out of it.

So you think a player has to be 24x7 on the server to count? lol not everybody has this level of practice schedule. QLranks is just using stats from the last month or so, 15000 duel active players, some play a lot, some play less, but theyre playing the game and thats what matters.

Others told me that the new ati beta driver (which is being used in this video) are a complette shitfest. But I have to admit, even if this can be tweaked with a larger +fc_maxcachememoryMB (or whatever else), there are no excuses for releasing a game in a state like this, looks like how the ps1 used to load up the shit from the CDs:D.... this is very very bad!

fps might be hardcapped at 60 and the standard hz limit might be 60 but it'll probably work with refreshlock or any other program designed to enforce your best hz/res.

I've only seen one game hardcoded to run at 60z that would constantly force 60hz after refreshlock had switched my crt to 100, mechwarrior 4. Believe me, it's pretty scary to hear your crt go CLONK! 15 times in a row until refreshlock gives up :D

Hmm.. I think I'm actually going to skip buying it because its made by id. I never played qw or q3 I have no attachment to those times, But I have been playing ql since 2008 and the last 3 years have indicated that I should never give these fools any of my money until gigantic changes are made down there.

So you have played the game for 3 years, consuming resources from the web portal, database, actual server location processor and bandwith, receveing maybe not the greateast updates of quake history, but updates and maps, and so on. And its not worth 50 bucks? *cough* *cough* *cheap* *ass* *cough* *cough*

why continue to support a lazy development team that hardly tests anything prior to release? you can't deny that now based on what we've seen with ql and with rage at this oint. They really do appear simply to be meeting deadlines, instead of realistic timelines.

So asking for esr opinions on the game is so laughable? If you enjoyed qw and q3 so much, i imagine you have a QL pro account right? Youre not even listed on Qlranks ffs. Youre just another freak saying one thing and doing the opposite, no offense intended. If you enjoyed quake, you play, promote and encourage buying QL pro accounts, you genius :D

To those using Arstechica review, haha dont be fools in any serious review, you got to disgregard the lowest and highest ones, arstechica are a bunch of angry nerds tbh.

The texture issue seems to be with ATI drivers, can be improved by applying some compression settings to the cfg that i cant remember where is the link now, google it :F

i was leaning towards it for a while there after seeing some of the trailers but you have to admit, the bugs in this game are catastrophic .... not sure i've ever seen a game released with this many problems... oh wait.... forgot about ql.... nm

Arstechnica! Choose arstechicnaaz thats the worst one! (arstechincs being known angry nerds) while a cool site of happy campers like ve3d gives 4.5/5. Stop nitpicking the worst review its so obvious it hurts :D I dont want external reviews ive already seen them, i want the opinion of level headed esr gamers, something that seems to be lacking in the full cup club...

i just picked it up for ps3 and i've been playing for about an hour now.

the story sucks. everything seems so random. the beginning reminded me of q2, same thing basically. graphics are ok. up close it's bad (see video above) even on ps3. the way you interact with other characters is weird, your character doesn't say a word but the others talk normally.

not sure what you mean, but yeah, you can walk around between bases etc. i blew up my ATV with a grenade by accident and had to walk around for a while before i got bored walking and loaded the last savegame :X

ye, but after that 18gb, it will download an extra 9gb after decompressing, at least on steam:P, i read this somewhere on techpowerup.com on the RAGE megathread... I guess the biggest problem they have found, and the one that is responsible for the textures to pop in etc, is that the game fails to create the folders to place the cache files, and you have to create them manually. This combined with some commands will make it run good. But this should have been done automatically...

Also it was really fast to download on steam i was downloading at 2.9Mbytes/sec

Originally Posted by AnandTech
With the release of id Software's Rage this morning, AMD has pushed out a new preview driver specifically for the game. Unlike last week's 11.10 preview driver, AMD has not assigned a version number to this driver as it's based on an earlier fork than 11.10, making it both newer and older than the 11.10 preview. As a result AMD is reccomending users only install this driver for playing Rage, and stick to 11.10 otherwise.

There’s mixed news for AMD card owners. “Yesterday we posted the latest beta drivers for both card manufacturers on our blog,” say Bethesda. “We’ve learned that AMD is reporting issues with their driver update, and you should not use it.”

pcgamer.com

Tried it anyway, didn't do shit. Also tried the tweak you posted below.

Innit. Fucksakes, what does it say about modern games when i'm getting more enjoyment out of playing Syndicate for an hour than Gears of War 412341 or whatever the fuck is the new thing atm?

Games have been ruined by kids and their consumerist parents. There's no innovation anymore - look at how few games today have original concepts or ideas, developers play it safe and churn out title after title after title apparently designed with the same god-damned mould in mind and it works because the kiddies eat that shit up regardless.

Even if the game is honestly good there's always some crap that hugely annoys me, like the fact that most games today are easy as hell, revolve around some arbitrary completion percentage and/or achievements and hold my hand while i'm playing it, like they think i'm too stupid to figure shit out on my own. Give me a god-damned manual and leave me to it, assholes, is what i would say to developers.

Maybe i'm just getting too old for all this but i still regularly go back to older games (not even necessarily ones i'm nostalgic about, i constantly dig up titles i have never played) so it's not like my passion is gone.

Hope this whole sick market collapses under it's own weight and people with good, fresh ideas come forward and take over once more. Thank fuck there are still indie games.

ps. Sorry for ranting, had to let it out and your post was as good a place to do so as any. :P

pretty much what you said. Games really are much easier now than they were even on the atari/nintendo. Anyone ever beat all 100 levels of wrecking crew or beat all 32 levels in ice climber? They really have dumbed games down immensely.

Hah yeah. Games back then didn't fuck around - you died? TOO BAD MOFO, START OVER. Being able to save and load at your leisure makes games easy enough, but nowadays you get so many help and they're so easy, it's insulting. :/ Fucking console kiddies ruined it all.

funny thing is, sponge is addicted to that game currently and was seen playing it during work hours this past month on irc. It does look like a great game though. Love the coop missions. Rage in comparison is a lonely highway of solitude.

I'm loving it. As long as you have an nVidia card with CUDA the game is butter smooth and doesn't suffer from the blurry textures effect.
Some textures are blurry up close but apart from that it looks good.
ATI has been crap with OpenGL for years, it's nothing new and it's the main reason why I stick to nVidia.

With the mouse smoothing disabled (good old m_smooth cmd, I also did cl_mouseaccel "0", I put both in the default.cfg) the mouse input is perfect, and the feeling is good, it's responsive etc.
I like the gameplay, weapons feel great and the gunfights are fun. You can strafe jump as well.
The game is really easy on hard though, I don't mind that much however since I just see this as a relaxing SP game. (haven't tried the nightmare setting yet mind you).

I'm buying it in the following days.

PS: steady 60fps (capped ofc) in 1080p with 2xAA on a GTX 275, no v-sync because my monitor does 77hz so I get no tearing. CPU is a i5 2500k @4.6ghz, each core is at about 30% load. Also, unlike most people the game detected my refresh rate properly and I didn't have to touch the r_displayrefresh cmd. I have done the EDID override trick though, maybe that's why.

Yes 120hz works fine on 2233rz. Did not even have to change something (560GTX here). I still think i will buy the game (if they fix the grapics issues.)

btw, nobody has mentioned the movement system in this game? Its strafejump ability is priceless.(u gain so much speed, u don't even need vehicles in the first place.) This is really not a to bad thing, especially when this is the new engine for games we're waiting for so long. Doom 4 will be a great game if its anything close to that. The only thing i don't like about Rage controlls is the crouch toggle.

Afaik nobody has 120Hz working, it's just your display running in 120Hz, but the game runs at 60Hz. If you put QL to com_maxfps 60 while your monitor in 120Hz (or whatever high enough Hz), the experience if just awful in every way:(

I didn't say i have 120 frames per second. It means the motions refresh 60 times per seconds, which syncs just fine with 120hz. Its not the crappy 60 fps cap from ID tech 4 at least. But heres a quote from youtube im kinda worried about regarding the engine:

"But the pop in problems will still always be there, it's ingrained in the engine at this point. Carmack himself said at QuakeCon that you can break the&#65279; engine by flipping around 180 degrees incredibly fast."

I kinda hope that its false info. I've seen some interviews with carmack but can't remember him saying that.

its crap because syncerror (Adam Pyle) isnt doing his job as a community manager he just circle jerking with his buttbuddies (namely incubus, aver, n1ggrbl4str, etc...) who unpunishedly tierslumming ati drivers....
no wonder about the state of the game, when they say "everyone is equal' but you can see his nvidia owner friends are ia bit more equal than us

why this game looks so damn ugly on my pc, I am running it on a 3GHz intel core 2 duo and GTX 260. Everything looks picmiped, textures load/ refresh if the players head turns. Gameplay was all right, story seemed bland so far.

Turn the GPU transcoding thing on. It uses CUDA to make the textures load much faster and makes it impossible to see the blurry textures when you do a quick 180 (if you GPU isn't struggling that is, otherwise you might still see them a bit).

And who the fuck cares about the story in this? It was meant to be simple and old school and nothing else.

I was using the latest non beta orginally which was stuttery/laggy as fuck, I tried a few things to fix but didn't have much effect, so I updated to beta drivers and it worked fine but crashed after a few mins. I haven't gone back to try again because I honestly cba.

the main issue with ati cards, is rage not detecting the amount of memory that the card has, reporting it as 0mb, if you tell RAGE how much memory the game can use almost it solves these texture popping problems, to fully solve it do this combined with the RAGE driver ati released. in the video on #24 the user posted some annotations on thee video saying that all problems are gone.

the fact that users do not appreciate rage does not make me worry -did the same users not like doom3, saying that the SP was awesome and the deathmatch was shit -when in fact exactly the opposite was true?
c'mon id software, fix the goddamn texture bugs and we're ready to kill'em all on the vast planes of eternity =p

ed: from what I've seen the fps part of the game is great, only graphics (thanks to drivers/errors whatever) and the racing part are not so good
don't you find funny people how esr users rage exactly on the issues they don't actually care about?

I remember watching an interview with Carmack in which he described how pleased he was that they had gotten the graphics vendors to add a driver extension which they had developed. He went on to describe that automatic vsync feature. But come release, it turns out that the drivers don't support that extension yet.

The extension is supposed to be a win/win - you get the smooth look of vsync when you are reaching 60hz, but if your fps dips then the system is allowed to tear rather than have the framerate dip massively. No doubt in a few weeks, the drivers will catch up, and in a few months other games will start using this innovation and we'll all benefit from id breaking some new ground.

Sounds nice, if id is willing to trade some percentage of Rage reputation to push new technology. I would release it like with the classic vsync option, and as an advanced feature, a checkbox for what you describe, which remains grayed out in case drivers dont support it or vsync isnt enabled at all. Doom3 was their most succesful game, im sure part of it was the highly compatible out of the box state of the game.

I'm sure in hindsight they are kicking themselves for not having this kind of thing in the UI. Having vsync on/off/'adaptive', having options to control some of the texture sizes, etc. But at least these things can be set in configs etc (good old r_swapinterval still seems to be there).

8000 at peak on the second day in the US, that's pretty bad tbh, dunno how much steam keeps from the $60, but it's doesn't really matter because they probably only sold about 10k copies on steam.
Let's hope EU will do better.

If you have a relatively recent video card and a decent processor you should be fine (but it will probably take some tweaking).

The actual gameplay is a lot more interesting than I thought it would be. I see potential in the multiplayer. Strafe jumping? Yup. It also appears there are some odd things you can do with double jumps that I haven't exactly mastered yet.

The weapons seem more interesting than MW2 and company (especially like the throwing weapon w/e it's called) and the overall pace is quite fast. Also it's not a one shot = dead type of game unless you score a head shot (which seems oddly difficult to do, I suspect there are some hitbox issues).

WRONG, imo probably most of the people here care about id software. I don't see why it's wrong to be disappointed when you expect a game after 5 years, but all you get is an amazingly beautiful tech demo with an awesome control and some cool weaponry.
I also don't think our expectation were too high when we expected something well polished on the PC.
We are the people who ask questions like "how" or "why", who gets frustrated or sad when RAGE fails, because we care.

Don't bash id when it's ATI who's been completely retarded about OpenGL for years, please. It looks like they stopped caring about it because there weren't enough games using it or something. In any case, you don't buy an ATI card when you care about OpenGL unless you're clueless/looking for trouble.

All you need for this game is a nVidia GPU with CUDA, and then enabling "GPU transcoding" in the menu. I wouldn't be surprised if the game was playable at 60fps without AA on a 8800 GT or something.

The gameplay is not bad at all and the mouse input is fine too once you disable the smoothing and accel, which is so fucking rare these days.

Do what shit? On my nVidia I started the game, ticked the only graphical setting in the menu (GPU transcoding) and it was flawless. I then made an autoexec to remove smoothing and accel but that's just personal preference. Using the latest stable drivers, not the beta shite.

The immense majority of the people having issues are ATI users, which is normal, nVidia users having issues probably have other problems to start with.

I honestly can't care less about texture bugs, all I care about is control and gameplay , (I play shitty graphics SEGA and NINTENDO games every week, and I don't mind the look of those at all), and while the artists in RAGE did an unbelievably amazing work, the weps and the control is also pretty much flawless,the gameplay is where I see the problem and what matters to me the most. But ..........

blaming all the problems, crashes, technical issues on graphics drivers is a very very very weak excuse imho.

If there are a large portion of you costumers using ATI cards, it's your duty to make it work no matter what. And that's still stands even if you don't see them as gamers who are pre-ordered and waiting very excited for your game, you should still see them as costumers at least. Or do you think this is all normal with an AAA title developed for 5 years, and all the gamers who paid $60 and can't play should just shut the fuck up?

edit: and FYI: I have a C2D CPU with a g92 GPU, and while it runs fluid 60fps without any problems, I have more blurry playstation1 like textures than what I had with Borderlands... but as I already said: I don't mind that at all, if I could, I would put the game to picmip 100 for sure:D

Of course but it's not just the devs that have to make the game work on a specific video card, it's also the guys making the video drivers that have to adapt. And ATI has been lagging behind nVidia for so long on the OpenGL side of things that id might not have wanted to wait much longer to release the game.

You can't say for sure that it's only id's fault, or only ATI's fault, but seeing how ATI despises OpenGL, I think they are more to blame than id (that's just my opinion, if you think id is more to blame that's fine since it's not like we can prove anything)

I don't think you understand this situation, if you have an older ATI card, it doesn't work with most of the old ATI drivers as well... This means it doesn't work with 1 year old drivers too, id had plenty of time to make it work with those drivers (and "work" here only means it should not crash or trash the screen).
I can accept if some new driver breaks some (or just this one) games, but there is no excuse for not working with any kind of ATI driver available for months or even years.

What if the game needs some stuff that isn't in the ATI drivers and has never ever been in them? Drivers can add major features (even on old hardware) after all, like the FXAA that was added in the nVidia drivers not too long ago for example.

No you don't understand:p
Even if we can agree that ATI sucks hard on opengl, you can't release a game like this. It's a game released for the pc-gamers and not a nvidia exclusive title.
You have to make it work somehow, you call other lower opengl functions, or make a shitty slow workaround if there is an ATI card detected, dunno and I don't really care how you do it tbh, but you just can't release a game like this and blame it all on the drivers imo.:)

"You have to make it work somehow" well isn't that when they have done, since the game runs bad but still runs?
You can't really expect the game to work flawlessly if it requires things ATI lacks. Don't get me wrong, it probably could work very well on ATI, but that would mean possibly a lot of work and maybe id couldn't be bothered or they trusted ATI driver coders. Who knows?

I know there are crashes too but that can also be caused by faulty hardware and bloated windows installs or whatever, I mean it's harder to say where the problem lies when someone posts on a forum saying his game crashes.

openGL is the only cross platform graphics library, it can be included in all hardware without a licence as a subsystem on consoles

nintendo is bollox and having their own basic crap renderer code to continue with games like zelda on every console, when they just could use openGL on their next gen console, along wiht playstation, while xbox has directx 11 and openGL as a subsystem

dust just makes them abit warmer, people can goto the cubboards and dig out the voodoo banshee and tnt2 ultra and it will still work after 10 yrs of being their without not protection or in a static bag or anything

that's weird, i never had an nvidia card die on me, and I've been buying them since riva tnt. in fact, i can't even imagine how a perfectly working chip would just die? i did have to replace fans a few times, but that's some elses fault

ati drivers need .NET, ati cannot code and have drivers coded by them and optimized for ati hardware... ati drivers are using some class some random MS employee coded during lunch to access openGL, cos MS only care for directx

Yeah, there are a handful here and there, but they are noname developers for small time games - generally games that performance issues wouldn't be a problem for due to lesser requirements to begin with.

Don't know why game industries use directx, it's crappy api and not portable, you write the same thing with half of the code in opengl.
Also directx only used in games, opengl is used in all proffesional graphics applications.

Started with doom1 shareware when i got my first rig, a 486 dx2-66, as a whole pong was my first game, in a friends house when i was like 4 or 5, man those where high res gfx, but thats a lot of zzz we where on the issue of how crisper textures look by applying what kapca linked...

comparing rage to doom 3 is worthless, that texture effect is what idtech4 bumpmapping is, and all depends on the size of the normal map settings, and bump image size in config file which in rage is picmip like quakewars, and the bump effect also depends on the brightness of the specular map

quake 4 normal maps are too big and specular maps way to bright and most of the game just looks shit, and alot of "yellow conrete" looking white

I don't care about the megatexture crap cause its clearly shit and so are the details in the game that why I am comparing it to something that was made years ago.
Its fun that other games looks good and the details also looks good and they are half the size of what id just pushed out.

I've tried Rage on a GTX 285 and GTX 560 and it looks the same with the details and everything set right in the config.

But w/e id tech5 is worse that unreal's engine. If tech5 was made a 3-4 years ago it would be good but its just not.

i haven't played it, but it looks to be more 'racing' than anything. I'm waiting for an update due to some issues with game crashing. The single player is a good 30 hours if you do everything in one play through, the story is probably about 15-20 hours or so.

the racing is fun, but the COOP is way better. there's about 7 or 8 maps and we played on NIGHTMARE. It's quite a challenge! Alas, there is not DM or CTF which i thought was surprising. Otherwise, the online isn't bad at all.

yep. it's actually a good time. try it. i don't know what you expected... a definitive dm game??? Although, the formula could be introduced to this game. It has certain movement controls that could make for an interesting dm game.... don't rule it out with future updates.

the game looks really good, lightning is good, movement is great. just get parallax occlusion mapping on this game and it will look out of this world. The things is that pc is using the console textures, but iirc carmack said that there will be a texture patch for pc smth like 10gb.

i've already done everything that could be done on my end. in fact i just tried the pirated version WITH the ati drivers released today WITH a mid-range config from the steam forums. i'm no newb bro i know how to fucking read forums. it doesn't work for me. i had to install different drivers 3 times and it's still shit.

well your cpu is the one to blame, i have a friend with a 5850 and runs it maxed out butter smooth, on a PII 1100T...

vt_maxPPF

vt_maxPPF controls the maximum number of texture pages the engine will try to transcode in a frame. The default value is 128, which is also the max. For reference, those 128 texture pages are the equivalent of a texture 2048x1024 in size. The challenge is that the transcode ‘work’ lives as jobs, and if too many are submitted in a single frame it might be two or more frames before they complete. If the CPU is too slow this can cause a delay between the jobs being submitted and completed, thereby making the pop-in worse.

The ideal situation is where the engine manages to submit and complete a set of jobs every frame. If your CPU isn’t fast enough, reducing the pages per frame (vt_maxPPF) or turning on GPU Transcode can help. Reducing the pages per frame prevents missed frames by reducing the workload, and turning on GPU Transcode reduces the CPU load per page. Working together, the texture streaming problems are reduced greatly, if not eliminated.

Bethesda and id Software recommend that users experiencing texture streaming issues add vt_maxPPF 16 to their rageconfig.cfg in an attempt to alleviate these issues, or vt_maxPPF 8 if the system being used only has a Dual Core CPU.

If these values do not improve the texture streaming performance consider lowering the Anti-Aliasing setting in the in-game options menu. For example, you may observe slow texture streaming at high resolutions such as 2500x1600 with Anti-Aliasing set to 16X. In some cases lowering the level of Anti-Aliasing to 8X fixes the problem in concert with the above changes, but lowering settings further may also be required. Alternatively, or in addition, you can lower the resolution.

- If you have an AMD graphics card with a dual core CPU system you may
experience severe hitching and low frame rates. This has been
identified as a driver problem. We are actively working with AMD on
a solution to this problem. As a temporary workaround you may add the
following to the RAGE launch options in Steam:

+jobs_numThreads 0

game's still a piece of shit but i'll try the pirated version later with the new patch

give the id fanboyism a rest please. the majority of people who tried to play it on launch had problems with both nvidia and amd. IT IS A PIECE OF SHIT end of story. if there are driver problems it's id's own fault to sort it out beforehand. ever heard of testing?
even if there were no performance problems the game isn't worth $60. less than 10 hours gameplay for the campaign and maybe 4 hours for the co-op for what is clearly a console port without much thought given to pc users. if you like the game, that's fine. but you know it is underwhelming considering what we got for the development time and the price.

people with ati had problems because ati posted the wrong driver for RAGE, yes that has happened. People with nvidias just needed to turn that cuda option on. 10h of game play, more like 16... About the co op i have not tried it yet. those 7 years include engine development, which as built from scratch. well i am more of a crytek lover...

what is it with the mentality of you id fanboys. why would anyone buy something that doens't work to then put in 100's of hours in some cases to figure out how to get it to work... Some things should just work from the beginning otherwise we'd all be buying used products at discount prices.

“We do not see the PC as the leading platform for games,” said John Carmack, as he explained the company’s reasons for focusing Rage’s development on consoles.

"That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."

Afaik, DOOM4 will be pushing the idTech 5 to the limits, to the point it will not even look like the same engine at all (Carmack said). Let's see what happens, I see a potential ruinnage by consoles as always at this point.

16k is the number of concurrent players. You need to sell much more than 20k copies to get 16k concurrent players.
But yeah it's certainly dissapointing for id that more people are playing civ5 at the moment than Rage.

I've rented it for the ps3 and not played very far into it yet but the shooting sections are fun.

As for the tech side the graphics are gorgeous and runs really smooth, the sound is really nice too playing it through the surround sound system. The ps3 version comes on one bluray and installs stuff to the hdd automatically however there is a fair bit of texture loading still although I'd prefer to have that and it running smoother. The strange thing is my house mate rented it for the xbox360 which came on 3 DVDs and the install was optional (he installed it) and this version has hardly any texture loading on screen at all, not really even noticeable when playing.

I'd love to see it running on a high end pc when they release the texture pack that people are talking about.

I played it a little bit and like it so far. It's mostly focused around the action to that suits me. I'm really happy it's not open world, I find open world games tend to be really boring and slow. I like my game experience to be crafted rather than "too" exploratory.

Seems like the tech is more suited to a racing game where you never turn around and never get close to anything. Just like Doom 3 tech wasn't suited to hordes of monsters which made Doom not Doom anymore. id reminds me of Metallica, used to be fucking awesome until they got wildly successful then they just don't give a fuck anymore. Can't believe it took them 6 years to make Rage which is about 10 hours long of play and without any compelling multiplayer or coop.

id used to be awesome in the 90s but not anymore. The time between Wolf3D and Q3 is basically the same amount of time it took them to do Rage. I'm also pretty sure more people work there now than ever before.

obviously they were a lot more motivated at that time; I agree with that they became lazy.

Thing is, current games have a lot more content and they need a lot more developing time than those, so did rage for example.
If you need more brute force then the answer can't be to keep the company small, which holds especially true if key employees left the company.

recoding a whole engine of idtech4-5, is another world if you are trying to make a game at the same time...

rage and idtech5 is the "wow" is kind of all done engine. and dev time for future games should kind of be normal of 3-4 years, with more time spent on content then pissing around trying to make your content work, and making do, for it then to be updated 4 more times

Just completed it on Nightmare and apart from the technical difficulties this game is amazing. My favorite level is dead city with the infested hospital. So disgusting, creepy and beautiful and it has the most insane boss as well. I also really enjoyed the races and they have some jaw dropping moments. The blood and explosions looks amazing.

The game to me is like a mishmash of: Starwars episode 1: Podracer, Doom, Black Ops, Myst, World Of Warcraft, Quake, Alien Vs Predator, Portal and probably more that I didn't catch

It's a shame the game wasn't a little longer. I would have been cool with 2 more cities to visit and extra tiers of cars and weapons

in the sdk of quakewars, each type of entity has 1 single class that is used as the spawnclass in the external .def inside pk4 files with all settings and keys and values set, and a predefined script class type

pre quake wars idtech engines, have a seperate spawnclass for each entity type, which in the sdk that builds into the driver,. "library", needs a child class to act as the entities spawnclass, using virtual void/bool running ontop of the parant class with def files settings key and values in the pk files to setup main settings of the entity

quakewars is 99% idtech5 with less work on the renderer, the file system and driver code is probaly 99% the same, with the main gameplay features of rage coded in the engine, which arnt many of them

if id release a rage SDK, modellers should just be get down and make new vehicles and AI and weapons, with out needing a coder or anyone else, just have to make a def file "script" and pack it with the model to be used in a map

modellers are all retards and up their own ass, and wont make any new ai/vehicles/weapons, and wont upload them to random sites to be used in maps, model has a few hundred polys, they try and make you pay for them

q4max is shit, and tweaks abit of code, and changes nothing, and is dead like q4 itself

Q43A takes a massive shit on it, and if you going to use quake 4 engine for a indy game or total conversion mod like warsaw etc.. Q43A has all the recoding and new features that make Q4 engine work and a near complete engine, and all the recoding and clean code give q4 better performance without any changes in a unreleased engine

"q4max is shit, and tweaks abit of code, and changes nothing, and is dead like q4 itself"

Quake4max is dead after two successful years, people didn't stop using the mod for mod reason, they stopped because the big money tourneys stopped and the mod was made redundant as a result of that and quakelive.

"Q43A has all the recoding and new features that make Q4 engine work and a near complete engine"

Even if I entertain that and say its true., you didn't deliver it till 2011, a full 4 years after the game was already dead.

cos q4 is shit and everyone knows it, pro players are 1% of a games player base, they make up nothing, especially a lager drinking weed smoking fragfest pub server world, pro players cannot handle chaos and get raped and cry non stop on here, they can only handle duels

no, its because they wanted theyre hardware linked to the engine and its tournies, they move like IEM, and quakelive is to old and gray for themt to care.. the lack of leagures makes pro players move on, then the game dies

q4 died because its full of the everyone knows, bugs, glitches, games crashes, bad physics and crap gameplay

but its not sponsership if the tech companies run their own leagues, they might sponser players, not leagues, leagues and games they use are about the hardware connection and self advertising because the hardware can run it at "pro" level

q4 is shit along with q4max, it had the initial wow its quake 4 first year of release, with the usual fix this and that from everyone...

it never happened, the casual gamers playerbase became non existant. so tech companies dropped it, because leagues and cups are a advertising scam to save money and put the name and logo in the face of millions for free

Q43A has everything, give me your money, and i will upload the source, if the engine for quake 4 is GPL`d by the end of the year along with doom 3 engine, then mods and total conversion have all the recoding and new features and performance of Q43A, if they are using the GPL`d quake 4 engine

otherwise, releasing the engines is a waste of time, just use UDK, none of you will every manage to better Q43A source and all the features you have to add yourself, which is everything that is Q43A http://www.moddb.com/mods/q43a

tremendous job levelmapping and textures wise, id Soft.
also props for id Soft. for using opengl instead crappy microsoft proprietary directx (directx being the main reason why people do use windows instead linux/unix, which in its turn thanks to the slow win development is contributing to the stagnation of overall software)

they should also:
-give player the possibility to stay undetected if by foot; the gameplay as it is right now, as soon as a car appear I can't stay hidden, even if I am in the bushes or in the dark under a bridge
-write special code ( class?) for zoom in, not hud related, I'd wanna play with g_showhud 0 for 0 help from the map but I can't use zoom weapons this way, same with text messages

All in all, I like this game. Thanks to my luck, I did not experience any problems with it, except single game crash with damaged quick save after one of the races (looks like I hit quick save button at the wrong time).

The only downside now for me is occasional texture popping and somewhat blurred (not crisp enough) textures up close. Everything else is just fine.

I'm playing through two games now - Metro 2033 and RAGE. And I really like how RAGE feels and looks over Metro. :)

in other words, what tritin and you are experiencing is the result of id taking screenshots (high resolution) on a high-end-pc and using those screenshots as marketing material for the pc. The graphics were never meant to look that good to the mass majority of people of most pc's. http://content.usatoday.com/communities/gameh...lks-rage/1

p.s: never ever pre-order a game because of a bonus (fist of rage, armor, double-barrel shotgun). bonus = gimmick to get you to buy it early.... it's just a marketing ploy (like the 1 year ql subscription was) and a good sign the game won't deliver. Wait for a demo so you can be assured it runs as they first indicated.

i said a million times, you cannot get more detail in idtech engine, without putting up the render image size.. default in sdk`s is 800/600 for every frame and the image gets stretched to fit the screen on any display and any display size..

putting it upto 1200/1100 you get twice the detail from the original textures, and 1600/1200 is near to the texture details as the actual texture image in a image viewer, neither size affects performance, you GPU just gets 2c hotter

if you change the render image size in any idtech4 sdk, you have to go through the whole sdk setting 800/600 to the defines in renderview.h, but will mess up the camera eye joint, and the defines all need to be set in the engine

no, you are just changing the size of textures that get used on models, for each render frame.. which in reality is probaly just picmip not any extra texture scaling or just a worthless value if you do not have textures with those pixel w/h sizes

renderframe images, in idtech is like resizing a high detail 320/240 bmp and viewing it full screen with resampling used, the bigger the render frame the less resampling needs to be done and more detail is kept

Gotta love XBOX developers (hi id) who make shitty ports. I have seen a lot of bad ports, but this one is probably the worst AAA title port in the history of gaming. So much shit is broken. Mouse in menus is fucking broken to the point where the game title is fitting for your reaction when trying to press accept in the mission menu, buy something and other stuff that requires menu interaction. How their QA can not catch that small mouse movements do not register at all in the menus, is just sad. To get a low sensitivity one has to enable console, switch keyboard to US layout, drop down console and edit m_pitch and m_yaw. Oh and yes I used console to set mouse input, you fucking retards at id don't need to remind me every time a scene loads.

Well the end is complete shit, final level is straight out of inside a spaceship of halo. It's all extremely easy with the last few levels before it being alot harder. And there's no end boss????? There's boss characters all through the game and the end showdown is those stupid ape like things, granted about 30 of them but with the pulse rifle they die in 2 seconds!

The racing isn't even really necessary as it just gives you money to buy upgrades for your car but you can quite easily finish the game without buying any. I did do all the vehicle fights in the wasteland too, just stock up on rockets.

Did actually enjoy playing it through and although its very linear the actually shooting sections and the cool weapons are fun, it just has crap ending which seems to be the norm nowadays. Took 10 hours to complete.

It does look gorgeous too. As I've said in another post the Xbox 360 version with install option has no texture pop ups, whilst the ps3 version with a mandatory install has quite a bit.

this game left me with a sickening pit in my stomach, like a feeling of utter hopelessness overtook me when i realized THIS was the game we were waiting for.

i've spent a lot of my life playing video games and i take it kind of personally when a company that ive dedicated the past 12 years to (quakeworld) decides to up and fuck the customer over with a gleam in their eye as they do it.

they've destroyed my trust as a consumer, officially. i will never again purchase a game from them without thoroughly researching the product after it comes out. i am representative of a larger portion of customers who will no longer impulsively buy games from this company. our sales make up a good portion of retail launch sales. guess they won't miss it too much, apparently they didnt really want me playing their game on PC anyway.

why wouldnt they want you playing it on pc, gameplay is exactly the same..

focusing on a joypad for gameplay increases what you can do with the enviroment and secret areas and ledges, a press a key on keyboard will make you run over and miss them all, when with a joypad you can control the pace you walk or run and look around

MP gameplay sucks ass when gameplay is focused on joypad, if its FFA or whatever like, but that just takes some custom maps to fix