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What else can be said about the PlayStation 3 at this point that hasn't already been said? Since launching in 2006, there have been approximately 400 different permutations of the console: variations on hard drive sizes, functionality, physical shape and, of course, price. The latest model, the PlayStation 3 Superslim, is no different. It comes in just two permutations: 250GB ($270) and 500GB ($300). With the latter launching at the end of October, we've spent the last week with the already available 250GB model. Is it time to finally jump in to the PlayStation 3 party, or upgrade that aging 2006 model? Head below to find out.%Gallery-167806%

Taking a cue from Nintendo's Wii U, Sony's PlayStation 3 is getting digital versions of some games delivered at the same time as their physical counterparts starting next week with Resident Evil 6 and NBA 2K13. via "PSN Day 1 Digital." Unlike Nintendo's initiative, however, Sony's is third-party focused -- not one game on its initial list of eight titles is published by any of Sony's international publishing studios.

It's unclear whether this is a full-on initiative for Sony's PlayStation 3 or a promotion for October alone, but Sony's PlayStation blog calls PSN Day 1 Digital "a new program," which indicates it's something more than just a one month promo -- all the same, we've asked Sony for more info. Beyond just offering a smattering of games digitally at launch, PSN Day 1 Digital allows for pre-orders, and even offers a 10 percent discount on 007: Legends should you pre-order as a PlayStation Plus member. Head past the break for the full list of titles.

Sony isn't sharing exact numbers, but Sony Computer Entertainment America VP of marketing, handhelds and home consoles John Koller teased that "almost all" PlayStation Vita owners are also PlayStation 3 owners. We were discussing the potential crossover between Vita and PS3 -- the obvious comparison to Nintendo's latest offering, the Wii U, and its tablet controller. The Vita and the PS3 are capable of producing similar functionality, and, if anything, with higher fidelity, as the Vita is a standalone console.

Koller says Sony invites the comparison. "We tell our PlayStation fans all the time that what the Wii U is offering is something that Vita and PS3 can do quite easily," he says. It's not just about the functionality, however, it's about whether implementing that functionality makes any sense. "It's dependent on the content. So we need to make sure the content isn't force fed. And, to us, making sure that the gamer receives the right type of experience is what's most important. So we're gonna pick our spots, but that technology does certainly exist here."

It wouldn't be hard to imagine Sony bundling the Vita and its new PS3 model together for holiday sales, pushing up against this holiday's Wii U launch. Koller says not just yet, though. "As we look at the lineup, there are gonna be some opportunities to do that. Whether we want to bundle the hardware together remains to be seen," he explains. It sounds like we'll be hearing more on that front in the future, as "retails asks for it all the time," Koller says. For now, however, he's happy knowing that the vast majority of Vita owners are already prepared for cross-functionality between the two consoles. "In the meantime, you look at the Vita consumer and a very high percentage -- almost all of them -- own a PS3. So you see that crossover works."

Call it the "SuperSlim," the "Ultrasvelte," or the "LipoStation 3" -- just as long as "it stays positive," says Sony Computer Entertainment America VP of marketing, handhelds and home consoles John Koller. The new, even thinner version of the PlayStation 3 doesn't have a new name to distinguish itself from the myriad other PS3 models. Like Apple's third iPad iteration, the third iteration of the PlayStation 3 is simply, "The PlayStation 3." And like the second PS3 console, Koller says the new model is Sony's new standard, with previous models going the way of the Puerto Rican shrew (poor little guy is totally extinct).

The new PS3 comes in two models for North America, 250GB and 500GB, which Koller says is a result of North American consumers being more "digitally inclined" than other territories. "We have to provide the hard drive size and the opportunity for them to be able to, out of the box, utilize that content," he argues. But this philosophy may be flawed -- one of Sony's main competitors, Nintendo, is applying the same logic to its Wii U, albeit with starkly different results. Nintendo argues that it doesn't want to pass the rapidly declining cost of memory on to the consumer, so you'll be able to attach any form of external memory to its console. That functionality also exists in the PS3 -- Flash memory via USB or a full-on internal HDD replacement -- but Koller says consumers are more inclined to purchase additional consoles rather than replacing internal storage. "When you look at some of the earlier chassis, and the really early adopters -- the 20GB, and the 60GB -- that consumer had a choice. They could either go out and buy another hard drive -- and it's an easy install, so we make it easy for the consumer if they want to take a hard drive off the shelf and plug it in, they can do that. They had a choice of doing that, or purchasing another PlayStation 3. And what's been happening is we're seeing a lot of adoption of second consoles in-house," Koller says.

That philosophy is why Europe's the only territory getting a 12GB Flash-based PlayStation 3. Sure, consumers can expand the system's memory with Flash -- the new model allows for internal memory expansion as well, except for the 12GB version -- but that doesn't line up with SCEA's goals in its territory. "The smaller Flash drive isn't coming to North America, and a lot of that reason is the digital consumer," Koller says. "We really want to make sure, out of the box, that there is an option for them to be able to download that content. That is really critical for us, very very important."%Gallery-165870%

Lawyers for Sony Computer Entertainment America must have been mighty busy last October, hatching the wild scheme that came to light this week -- a series of eight intertwining patent applications all describing a single device with an intriguing touchscreen interface. Though it's hard to tell what form the final device might take -- the apps suggest sliders, clamshells and slates -- a few distinct ideas bubble to the surface, and we'll knock them out one by one. First, the inventors seem to be rather particular about having a touchpad that's separate from the main screen -- perhaps even on its back like the rumored PSP2 -- and Sony's trying to patent a way to manipulate objects through the screen as well. Second, there's a lot of mumbo-jumbo about being able to "enhance" or "transform" the user interface in response to different forms of input, which seems to boil down to this: Sony's trying to get some multitouch up in there, especially pinch-to-zoom.

Last but not least, the company's looking to cordon off a section of touchscreen buttons, including a 'paste' command, and patent a "prediction engine" that would dynamically change the onscreen layout based on your past behavior. If most of these ideas sound more at home in a new tablet computer rather than a gaming handheld, then great minds think alike. Still, SCEA is Sony's gaming division -- forlorn Linux computing aside -- so consider us stumped for now.
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gesturegesturesmulti touchmulti-touchmultitouchpatentpatent applicationpatent applicationspatentapplicationpatentapplicationspatentspinch to zoompinchtozoomprediction enginepredictionenginepsppsp 2psp2sceasonysony computer entertainmentsony computer entertainment americasonycomputerentertainmentsonycomputerentertainmentamericatouchscreenSun, 28 Nov 2010 21:55:00 -050021|19735454https://www.joystiq.com/2007/06/06/scea-lays-off-80-100-employees/https://www.joystiq.com/2007/06/06/scea-lays-off-80-100-employees/https://www.joystiq.com/2007/06/06/scea-lays-off-80-100-employees/#comments

Sony's game division was first reported to be undergoing restructuring back in April and now, we're catching word that layoffs have begun. Two months back, only Sony Computer Entertainment Europe (SCEE) was going to have to bear the brunt of restructuring by eliminating up to 160 jobs. Now, word is coming in about 80-100 layoffs from Sony Computer Entertainment America (SCEA). Apparently, much like an "American Idol elimination episode," teams were split amongst between those being asked to leave and those likely asked to take on the other team's workload. Severance packages were provided but no one was asked to "finish out the rest of the day," instead being told to come back after hours or ask management to collect their belongings. SCEA's PR man Dave Karraker, told Kotaku earlier that "it was necessary to analyze our current business and to restructure the company as necessary," which more or less validates the layoffs as a necessity. No official word from SCEA on if more layoffs were planned or what potential gaming fallout may occur from this restructuring.

[Update: When asked if PS3 sales were the direct cause of the SCEA layoffs, Dave Karraker declined and said, "this move is not wholly related to any one product in our portfolio." So there you have it.]
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dave karrakerdavekarrakerlayoffsrestructuringsceasceesony computer entertainment americasony computer entertainment europesonycomputerentertainmentamericasonycomputerentertainmenteuropeWed, 06 Jun 2007 13:45:00 -040011|911879