Ultimate Apocalypse News - July

So basically, Lord Cylarne, the creator of the Ultimate Apocalypse mod is back for a temporary time until the 13th of July. Within this time, the Apocalypse mod team will now go through and gather whatever information is necessary to make a new patch coming out very soon! Version 1.8.# will be coming along with lots of changes and tons of balance fixes that will make gameplay a little more better in terms of less cheese. There is also a probably of more content. If you liked THB so far, the next patch is a need to get!

Download Ultimate Apocalypse: The Hunt Begins today!

Get the 1.82 Patch too!

Need help setting up UA? Check the instructions below!

What you need to play UA The Hunt Begins:

1. Dawn of War - Soulstorm installed. Any version (Steam or disk) works.2. Ultimate Apocalypse v1.8, aka "The Hunt Begins" installer. Download from the download buttons above or:Moddb.com OR Mediafire.com OR Drive.google.com OR Mega.nz OR .torrent file 3. Ultimate Apocalypse v1.81.29 patch installer. Download from the download buttons above or: Gamefront.com OR Mediafire.com OR Drive.google.com OR Mega.nz4. Install them, the patch after the main installer5. Launch Soulstorm, click the Game Manager on the Main Menu and select: "UA: The Hunt Begins"

Greetings everyone, I am Cylarne, the creator of UA mod if you did not know already, and I am just here from my returning business to notify you guys: THANK YOU FOR YOUR FEEDBACK!

My biggest apologies not being here on the day of a big release as real life sucked me out of the loop again, but I'm able to check the updates every week, Saturday-Sunday if I have internet capability. Youtube videos will be uploaded every Tuesday on my chennel at 12 pm.

Thanks to the UA mod team for making a SUCCESSFUL release!

Bugs will be noted on our todo lists, replying to you guys after it will be very time consuming, so we apologize for that, but we will get to as many as we can. This will be going on for the next 6 months to 2 years unfortunately, but I at least am eager to get on when I can. If I don't reply immediately or within the next 2 weeks, it means I am overloaded with PMs or the internet over here is dead, will need a month to recharge the data limit.

The reason why they did that is because they made the tactical marines and chaos marine a lot tougher than they are in the vanilla game. That way they represent what they are actually like in the universe. And about changing, all you have to do is change the code. But in doing so, you won't be able to play online with anyone due to the code change unless they have the exact same code change and you would be messing with the balancing.

Does any of you actually have knowledge or even the slightest idea what it takes to add a new unit or faction? Yes **** YES it would be awesome to add a lot of new stuff to the mod, but there are a couple of things to take note of first:

1) A lot of work is needed to produce a new unit from scratch; model,texture,rigging,coding to name a few, it takes a FUCKLOAD of time, time that should be focused on the next issue below.

2) BALANCE!!!! Even at the current state of the mod, there are a lot of units/factions that are unbalanced as hell, either due to gamewise balance issues or actual imbalanced units, some are weak (many necron units are useless, ghost ark/barge etc.) and some are strong (tyranid spinegaunts cuz of their utility).

IMO, before we get to ANY kind of addition to the game, the developers should focus on taking every unit in the game and giving it a specialized role so that each and every unit has a place in the game, whether early mid or late game.

So dont ask for useless stuff before we actually have a working balanced environment to GET that new stuff in.

And another very important thing to remember, is that the mod is FREE and the people who made it have worked their *** off to do it, so give them a little credit for all they have done, it was NOT an easy task by any means!

I really like the Necrons and it is really cool that you added a few of the "new" units (from 2011) but could you add all of them and replace them with old units? You could replace the Necron Lord with the Overlord (the new one with the reaper) and when at the beginning he has the Staff of Light and you can upgrade him with the same things as the Lord except for the weapons. You can upgrade him first with the Warscythe and Gauntlet of Fire and than you can upgrade him with the Voidreaper and the Gauntlet of the Conflagrator (which is a more powerful version of the Gauntlet of Fire) and you can upgrade him with a Tachyon Arrow (which is a longrange ability on a single target with a lot of damage). The abilities (like Phase Shifter and Resurrection Orb are the same except for the Solar ability (it would be called Solar Thermasite and would give the Overlord more melee and range combat damage. If you upgrade the Overlord with the Solar Staff (a ranged weapon like the Staff of Light) he gets the Solar Puls ability (the ability where you can blind everything and can see invisible units) , also the Solar Staff replaces the melee weapon. The Overlord is your first commander and then you have the Lord and the Destroyer Lord as your second commanders and they are not so powerful as the overlord and cant teleport. They have both at the beginning the Staff of Light and can be upgraded like the Overlord except for the Voidreaper and the Gauntlet of the Conflagrator and the Tachyon Arrow (and the Destroyer Lord cant be upgraded with the Gauntlet of Fire). There would be no other commanders like the Deathlord or so. The Pariahs would be replaced with the Lychguard which can be upgraded with Hyperphase Swords and Dispersion Shields (this would give them more health but less damage). The Wraiths and Spider would be replaced with the Canoptek Wraiths and Canoptek Spiders. The Canoptek Wraith is more powerful and bigger then the normal Wraith and you can upgrade it with Whip Coils (more melee damage) or with Particle Casters (explosive ranged weapon) or with Transdimensional Beamers (ranged weapon). The Canoptek Spider gives Reanimation Protocols to nearby Canoptek Wraiths, Canoptek Spyders and Canoptek Scarabs. It cant reserrect Necrons anymore but can repair vehicles and buildings also it can be upgraded with a twin-linked Particle Beamer and a Gloom Prism (makes nearby units more effective against Daemons and Psykers) There would be also Tomb Blades (jetbikes) which have twin-linked Gauss Blasters and can be upgraded with twin-linked Tesla Carabines or Particle Beamers.
Also there would be a Cryptek (he would be like Apothecary but would give nearby units a Reanimation bonus instead of healing them. There can only be 5 or so Crypteks on the map for each player and the Cryptek has the Staff of Light can be upgraded with the Solar Staff (so he can use Solar Pulse). He is also the only one who can become a C'tan. The Siege Monolith and the Doomsday Monolith would be replaced with the Obelisk (a flyer) and the Tesseract Vault. They would be both similar to the tabletop game.
It would be very cool if all these units would look like the units from the table top and would be similar to them in strength and so on.
This is just a suggestion and it is a lot and I know that you dont have so much time but it would be just awesome to have all the great tabletop units in Dawn of War!

Oh I forgot something: Also there would be the Triarch Stalker (a walker) which has at the beginning a Heat Ray (flamer) and can be upgraded with twin-linked Heavy Gauss Cannon or a Particle Shredder (explosive weapon) or a Heat Ray (melta). If you upgrade the Heat Ray (melta) (it costs nothing) you can upgrade the Heat Ray (flamer) (costs nothing too) again and all the other weapons too.
At least there would be the Triarch Praetorians (jump units) who would have Rods of Covenant (melee ans range) and can be upgraded with Voidblades (melee) and Particle Casters (range).