The witch opens the door. Use telekinesis power on
the door. The witch is locked out.

Chapter 2: The Great Escape

Find a way out:

Ben and Anna are back in the bedroom. Anna decides to
look around to find a way out.

Room: Examine
everything in the bedroom.

Outside room: Exit the
room. Examine the rat
with a key, sink with witch's hair, tap that works and witch's hat.

Hallway by door: Go downstairs and
look at skeleton.

Examine the painting to see a lock. Check the pipe that
is attached to the sink above clogged with the witch's hair.

Drawer: Open the left drawer and
take the string. Open the right drawer and take the heart shaped
key and heavy paperweight.

Cat: Examine the cat. The cat
looks tired. He needs a bed.

Meet Joringel: Try to
climb the stairs and be stopped by skeleton's ghost.

Talk to ghost and find out the way out. The
entrance to a secret passageway is opened by a button behind the painting.

The key to the painting is taken by a rat.
Winfriede was a classmate of Joringel and his wife Jorinde at the Voigt School
for Witches.

Joringel's soul is trapped here.

Get the key from rat:

Drain: Check the bunched up
carpet and the drain underneath. There is mold inside the drain. Get
smelly mold from drain.

Combine the yellow paint with smelly mold to get
cheese.

Rat: Go upstairs. Give cheese to rat with key sitting
on the beam. Take the key.

Unlock the painting:

Go downstairs and use the key on painting. See a
safe. There is no handle.

Anna talks to Joringel. Learn that the button to
open the secret passageway is
inside the safe.

There are 2 locks on the safe. One is opened with
a diamond shaped key that the cat is wearing. The other lock is opened by
Winfriede's voice.

Get the diamond shaped key:

Examine the cat again. Anna says the cat is tired
and needs a bed. Try to take the necklace. No!

Make a cat bed: Go back upstairs
to the bedroom.

Take the pillow from bed.

Click on colored item - candy
#1 underneath the pillow. (Posterboy achievement is obtained when all 12
candies-colored items in game are clicked on. Candies will disappear when clicked on.
Thanks to Steam achievement).

Examine pillow in inventory. It is flat and lumpy.

Left click the poor unicorn again to get stuffing.
Combine flat pillow and stuffing to get fluffy pillow.

Go downstairs and give the fluffy pillow to cat.
It is not inviting enough.

Go back to bedroom. Examine the curtains. It is
soft and inviting.

Use the scissors on curtain to get velvet
curtain. Combine fluffy
pillow with velvet curtain to get velvet pillow.

Go downstairs and give velvet pillow to cat. Take
the diamond.

Lock #1: Use the diamond on lock
of safe behind painting. One lock turns green.

Get Winfriede's voice:

Locked box: Go back to bedroom.
Use the heart shaped key on the locked box by door.

Anna takes the broken recorder from the
box.

Speaker: Examine the speaker
above the door. It is loose.

Use telekinesis power on speaker. Anna takes the
speaker and mic.

Combine the broken recorder and speaker and mic to
get a fixed recorder.

Use the fixed recorder to get Anna to record a
song. (Singstar achievement).

Winfriede: Go downstairs and use
the fixed recorder on door to get Winfriede's voice.

Use the fixed recorder on safe to open the last
lock.

Safe: Anna takes the amulet,
blueprint, book of witchcraft and portrait of a family.
The woman in the portrait looks like the witch. The corner of the picture is
torn off.

Anna presses the button. A stairs on the floor is
revealed.

Basement:

Mirror: Talk to Mirror.
Learn that the way out solution is an object already acquired - the spell
book.

The mirror shows that Grandpa is getting worse. A
magician in Wunderhorn village has the cure for grandpa.

Anna needs protection so that the witch will not
be able to follow her after escaping. The protection spell is in page 44.

The protection spell needs: raven's feather, strand
of witch's hair, blessing from the dead over a cauldron. Heat to boil
together and dip an amulet charged by the moon.

Anna talks to Gil. Gil brings Anna to the woods.
To the north are the murderous thieves and left back to village.

Get the blacksmith go back home:

Talk to the sad blacksmith. He is here hunting the
beast terrorizing the village. He says he is a master huntsman and knows this woods.

Ask about beast. He doesn't want to talk about the
beast. Anna is like his stubborn daughter.

Blacksmith's daughter: Go back
to the village and then to blacksmith store.

Talk to Ashley the daughter. Learn that the
blacksmith gets lost in the woods. He stretches the truth a bit.

He will stay in the woods until he catches the
beast. The beast loves village's fruit. The blacksmith can find his way out
of the woods only by being led by Ashley faking as the beast but he caught
on Ashley's ruse.

Reynard: Go outside the village
via the forest path at left.

Look at the bushes at left where the red fruit was
dropped. Talk to Reynard the fox.

He is the beast of the woods. Ask him to help by
leading the blacksmith home. Anna talked Reynard to helping the blacksmith.

Check the blacksmith shop. Talk to Ashley. See the
blacksmith's shadow. (Back to the anvil achievement).

Antique store:

Enter the antique shop left of the haystack. Meet
the cranky shopkeeper.

Look around. See a broken lantern left of the
gramophone.

Be sure to click on the rabbit, mannequin and top
hat. Much too much. (Cameodalic achievement).

Examine the magical violin. It plays the sweetest
music no matter the inexperienced the player.

Click on candy-colored item #6 behind the lantern and
gramophone.

Press the bell on the desk 6 times.
(Ring-a-ding-ding achievement).

Give the diamond to the shopkeeper. He will not
sell the violin but gives a broken lantern instead.

Get a home for Roostwig and other musicians:

Thieves' cabin: Go back to dark
woods. Go north to the path with the skull sign.

Look around outside the house. Knock on the door.

Listen to the thieves inside the cabin. They are
scared of a boy ghost with bright ghostly eyes.

Scare the thieves: Go to the
tree stump where the blacksmith was. Examine the rock at right.

Use scissors to take stringy vines. Combine
stringy vines with needle from haystack.

Use needle and thread with torn sheet from
alley to get bed sheet.

Use the scissors with the bed sheet to make holes
for eyes. Remember it needs ghostly eyes.

Get eyes: Go to blacksmith store
and ask Ashley to fix the lantern. Get a lit lantern.

Combine the bed sheet with eyeholes with lit
lantern to get fake ghost.

Go back to the thieves' cabin in the woods.

Use the fake ghost on the door of the cabin. Anna
makes sounds.

When the door opens use telekinetic power on the
fake ghost. The thieves run away.

Roostwig: Go back to the
musicians at the fountain. Talk to Roostwig.

Anna brings them to the cabin. (Roostwig has
entered the building achievement).

Get the Amber Orb from the Weisse Frauen:

Go to the intersection in the woods. Go right and
be at a lake. Look around.

Old man: See a hooded old man
with glasses. The old man tests Anna and comments that Anna is so unlike
"her". He knows Anna's name and leaves with a dragon warning.

Weisse Frauen: The Weisse Frauen
ask Anna to go to the water. Hans stops Anna before she gets into the water.

Hans: Hans talks to Anna. That's
a familiar name.

The Weisse Frauen love music especially from
something wooden with strings.

Hans came here looking for the Amber Orb. He lived
here in this woods in a boarding school. It was a magic school. Voigt is the
headmistress' name. There was a girl that was Han's best friend. She was the
headmistress' daughter. He is also trapped here. He doesn't mind. He's
waiting for a friend.

Roostwig: Go to the former
thieves' cabin. Knock on door.

Roostwig doesn't want to perform for the last
time. He gives his old violin instead.

Play music: Go back to the lake.
Use the old violin of Roostwig on the Weisse Frauen. That bad! Stop. Hans stops Anna. (Kill it! Kill it
achievement).

Antique shop: Go back to the
square. Go to the antique store and the cheating shopkeeper.

Use telekinetic power on the toy monkey with the
cymbals at top of right shelf. The shopkeeper beats the toy.

While the shopkeeper is busy, use Roostwig's old violin with the magical
violin. Leave the shop.

Entrance the Weisse Frauen:
Go back to the lake.

Use the magical violin with Weisse Frauen. They
love the music and reward Anna with the amber orb. (So soothing
achievement).

Hans talks to Anna. Anna is already helping an old
friend.

Meanwhile at the tavern, a royal guard reports to
the other guard in the tavern that Anna was seen in village.

Automatically Anna gives the amber orb to the
sorceress.

Get information about the dragon and history:

Church: Enter the church. Examine the busy painting left of the glass
windows. Examine the serene painting right of the glass windows.

Examine the serious looking man - portrait
painting and the sad painting of a scared girl and the ignoring mother.

Examine the left and right glass windows.

Talk to Theodor the minister. Learn about the red
dragon protection. Anyone that greets the red dragon at bell tower gets a
free passage to Stone Mountain.

The entrance to bell tower is closed and he
doesn't know how to open it. There are clues to open it around the church.

Ask about all 4 paintings. The busy painting shows
that before magic and there was no order. The serene painting shows first witches
of Wunderhorn rose to power and brought peace and order.

The man in the painting is Phillip Voigt a descendant of the
witches. He summoned the red dragon to banish the dark. He built a shrine at
the grove to cast the spell to call the dragon. He died there. Anna shows
the family portrait from the witch's house. The child is
Queen Jannike. She vanished mysteriously.

The sad painting is that of woman banishing
her own daughter for an unforgivable sin. The painting was done by a mute
child who witnessed the tragic scene.

Look for clues to open the door to the bell tower:

Door to bell tower: Examine the
door at left. It is a heavy door with no handle.

At the tavern, the royal guard continues to spin
tales of his exploits. The other guard reports that Anna was seen with a new
mustachioed companion - not the bear.

Anna gives the rose to the sorceress. The
sorceress reveals
herself to Anna as Winfriede. Winfriede was going to do Anna harm when the
guards enter the shop and greets the sorceress as your highness. Anna is
separated from Ben and brought to the dungeon.

Anna is locked in the dungeon and guarded by a
troll. A prisoner in another cell hears Anna and recognizes her. He made
Anna promise to find him so that he can explain things. He
urges Anna not to give up.

Anna's cell:

Examine the hole on the base of right wall that
links to cell of prisoner that wants to talk to Anna. Look around.

Examine the mattress and take a spring from
mattress. Examine the grate on left wall and the cell door.

Troll guard: Talk to the
guard troll. The guard is not pleased with his job. He complains about the
bureaucratic red tape and no union.

Reynard: Reynard appears
behind the grate. Talk to Reynard
the fox. Reynard tries to bring Anna's spirit back to her usual self and
offers his help.

Reynard clues to remove the guard so that Anna has
free reign of the cell. He also mentions about a devil boss.

Reynard leaves and an announcement for a meeting
is heard. The prison guard leaves.

Reynard leaves but says to call him if Anna needs
help.

Leave the cell: Use telekinetic
power on the cell door. That didn't work.

Use telekinetic power on the spring from mattress
in inventory to get lockpick.

Use lockpick on cell door lock. Exit.

Food area:

Sick troll: Talk to the sick troll
guarding the next door prisoner. There are whetstones at the utility
closet.

Examine the water cooler and the food on the
table. Take the blender, chilies and
watermelon.

Admin troll at dungeon gates:

Go left to dungeon gates. See a view of the cages
and lava. There are 3 bears in cages above the lava.

Nothing moves here without the consent of the head
office. The head office is at northernmost part of the dungeon. The Devil is the head of this
place.

Learn that Anna is here because of High Treason.
Anna can take others with her when released with properly filled and
processed form 31M.

Papers: Look at the
paperworks on desk, inkpot and file cabinet. The file cabinet has riddles.

Gallows:

Go right to the gallows.

Wilfred: Wilfred is to have his
head cut off. Look at sign in lights above.

Talk to Wilfred. He saw Winfriede in her secret
room in the castle changing her looks. The room is full of plans and a cage
is being built. She is the new queen to be. Queen Jannike is gone.

Learn that he is the castle gardener. Learn about the
flower passibicac with sleep spores. He can draw a picture for Anna but his
hands are tied up.

Anna wants to get Wilfred free and to go with her.

Talk to the executioner. No talk only chop.

Examine the trapdoor under the hanging noose
stand.

Examine the guillotine. Talk to the kid troll.

Pick up the napkin and can from the trash around the
kid.

Click on candy-colored item #7 beside the banana peel.

Mansion Gates:

Go to mansion gates. Look around the head office
entrance.

Big troll: No visitors. Talk
to the troll. He wants drink that is sumtin' sweet, sumtin'
juicy and liddle thick and creamy.

Find a mixer:

Utility closet: Go back to
gallows and then right to utility closet.

Short troll: Talk to the troll
guard with delusion of grandeur. The human blender is behind him and his
trusty steed-goat is beside him.

Try to give him the broken blender. He would not
let Anna in the utility closet.

Get rid of the short troll:
Place a chili on the goat's food bowl. The steed kicks the short troll.

Look around the utility closet. Take a torch
from crate. Examine the storage rack.

Click on candy-colored item #8 inside the toilet paper
on shelf.

Examine the human blender. Take a whetstone
from box at bottom right.

Get sumtin juicy:

Gallows: Go to the gallows at
left. Use the watermelon on the guillotine.

Click on guillotine. The guillotine is blunt. Use the whetstone on the
guillotine.

Use the sharpened guillotine on watermelon to get
melon half.

Utility closet: Try feeding the
goat the watermelon, napkin and can.

Blend drink: Use the melon half
on the human blender. Need a container.

Place the broken blender on the floor below the
human blender.

Now use the melon half on the human blender. The
juice goes into the broken blender.

Play with the guillotine and human blender several
times. (Mischief maker achievement).

Get sumtin sweet:

Go to cages left of the gallows. See a family of
bears: mama on the left, baby at the middle and papa bear at right cage.

Baby bear is holding tight on a honey jar. See
that baby extends his arm towards a parent on the same level with him.

Cage control: See the cage
control at left.

A red reset button is left of the levers.

Get baby bear to free the honey jar by
extending his arms to both parents.

Get the 3 cages even at middle level. Use the
control levers. One lever affects another.

Right lever to top (up twice). Papa at top and
baby down.

Left lever to middle position (down once).
Mama middle.

Right lever to middle position (down once).
All 3 are now at middle positions.

Baby bear has arms wide. Talk to baby bear.
Anna says she will take them all when she is freed.

Take the honey jar. (Honey, honey,
honey achievement).

Utility closet: Try feeding the
goat the honey pot. (Bwahahaha achievement obtained when various items
collected in prison are
fed to goat. Thanks to Steam forum.)

Blend drink: Use the honey pot
on the human blender.

Get liddle thick and juicy:

Sick troll: Go to the sick troll
at the food stand.

Give the sick troll the napkin for his runny nose
to get snotty napkin.

Blend drink: Go to utility
closet. Use the snotty napkin on the human blender.

Anna thinks that something needs to be added to
the blended drink before the final taste test. Take the blender with
ingredients.

Save Wilfred:

Prevent Wilfred from being axed:
Go to gallows. See that the sign is to use an axe on prisoner.

Use telekinetic power on axe. The axe is stuck at
ceiling.

The executioner pulls the lever - new prize is
noose.

Prevent Wilfred from being hanged:
Wilfred is standing on stool ready to be hanged.

Devil: Anna knocks on the
door. Meet the Devil. He is the old man by the lake.

The devil will give her freedom but first Anna
must explain why she thinks she is innocent. The devil rebuts her answers.

The necessary paper for her release is ordered to
be written already.

But Anna has to answer 2 riddles:

- If the better the devil you know - what do you
know about the devil?

- If the devil is to make a meal of his finest
what would the devil's meal be?

Mailbox: Take the mail
from the mailbox. See that the notice of termination is an order for
a
troll to be fired from original position and transferred to janitorial
position because of joining forces against the devil called "the union".
The guard is the one outside Anna's cell.

Use telekinetic power on file cabinet. A paper floats down. Anna reads - rib of a whale.

Talk to other prisoner or Find clue for riddle about
what do you know about devil:

Get rid of sick guard: Go to
gallows.

Show the termination notice to Wilfred. Wilfred
changes the name of the union guard to the sick guard by the prisoner.

Admin troll: Show the changed
termination notice to the admin troll.

Other prisoner - Wizard of Wunderhorn: Go the cell of
the prisoner across the food table. See that the sick troll is gone.

Slide the latch of the cell. Go inside and talk to
the Wizard of Wunderhorn.

Learn about grandpa's curse and Winfriede's part
in it. She draws her power from Anna.

Winfriede must be destroyed and only Queen
Jannike can destroy her. If the queen can't be found, Anna has no choice but
to destroy the witch herself.

Listen to the thieves' story about the "know the
devil". The thief saw the hideous devil through a keyhole at midnight;
gorging on unidentifiable hunk of meat.

Learn about Anna's power and her grandpa's
history. Grandpa can sense things, what is in people's hearts and their
memories.

Learn that Ben is close to Winfriede. A spirit is
protecting Ben. The protection is summoned by powerful magic and is held day
and night.

Anna gets a pep talk from the wizard.

Cell: Go back inside the cell
and look around. Examine the engravings on the wall. Get meat from corner.

Get group release paper:

Admin troll: Talk to the admin
troll at dungeon gate about the group release form.

The admin troll is amending it now but it will
take a long time before he releases it to Anna.

Get the paper: Use telekinesis
power on inkpot. He throws the messed up paper to the bear cages.

Bear cages:

Anna says the baby bear will be happy to catch
that paper for her.

Go across the lava field to the bear cages.

Arrange the bear cages to have Mama at top,
Papa at middle and Baby at lowest positions.

All 3 cages was left at middle positions
already after the last puzzle.

(If not, redo the solution for bringing
the cages to the middle position; then do the solution below).

Left lever to top position (up once). Mama up.

Right lever to middle (up once). Papa at top
and baby down.

Admin troll: Go back to admin
troll.

Use telekinesis power on inkpot. He throws the
messed up paper to the bear cages.

See the thrown paper hit mama, then papa and
lastly, the
baby bear.

Get paper: Go to the cages.
Automatically Anna brings baby up.

Try to take paper clutched in baby's hands. Ah no!

Give baby the honey pot and get the release
paper.

Examine the release paper. All it needs is the
Devil's signature and all will be released.

Answer the riddles:

See the devil's true self: Go to
the mansion gates. Knock on door.

Tell the Devil - there's one thing I've learnt
about you, at least... Anna gives him the meat and closes the door.

Right click the door to look through the keyhole
and see the Devil eat the meat.

Anna knocks on the door and the Devil was
surprised that Anna is excited seeing his true self.

Answer the second riddle: Ask
about this meal riddle.

What is the meal be? A dead dogfish from the
Great North Sea.

What spoon will I use? The rib of a whale...

What my wineglass to be? An old horse's
hoof...

Well done! (Show me your true self achievement).

Convince the devil of Anna's innocence. Select all
the dialogues and Anna has changed her explanations.

Anna will do it again to help others; not give up
on grandpa and have faith in people.

Wizard, gardener, the three bears and
old prisoner are released with Anna. (Close the deal achievement).

Chapter V: The Judgment of Queen
Voigt

Anna and Reynard arrive outside the castle wall.
The others left but Reynard stayed with her. He will stay here and not
inside the castle ground.

Anna will look for the Queen Jannike.

Outside castle wall:

Examine the broken spike at top of castle wall.
Use telekinesis on broken spike. Pick up broken spike.

Guards: Go left and the guards
recognize Anna. They stop Anna from entering. The guard with red feather
wants to see the wedding.

Posters: Go left. Look at all
posters from Daedalic games and the people that worked on the games until it
repeats. (No posters allowed achievement).

Broken wall: Continue to the
left and see a broken wall with hay in front of it. Anna cannot climb the
hay.

Use spike on the hay. Anna uses her powers to cut
the rope around the hay. Climb to the broken wall.

King: See the king under a large
tree. He counts the fruits of the tree. There are 12 fruits. He is so
muddled. He starts counting the fruits again.

Fruit: Examine a small fruit at
left side of the tree. Click on it to try to pick the fruit. (Clever
reference #451 achievement).

Use telekinetic power on the small fruit then. It
falls to the ground.

The king gets upset when he counted only 11 and
calls the guard. As a reward for finding the 12th fruit, the guard is allowed to
witness the wedding.

Enter through castle gate: Go to
castle gate at right. Now there is only one guard that stops Anna.

Use telekinetic power on the spear of the guard.
It twists on the gate. Enter the castle grounds.

Enter the castle:

Castle ground: Look around at
river, frog and the 4 windows.

Butler: Go inside the castle and
is stopped by the butler. The butler deduced (any dialog) that Anna is the
flower girl.

Anna has to have a special dress, shoes and
the most pristine of flowers.

Hall: Enter. Look around at the 4
angels and see doorway to the cellar, kitchen and castle entrance at bottom
floor. The available entryway at top floor are to the princess' room and
pigeon tower.

Check the cellar:

Cindy(rella): Enter the cellar
at bottom right doorway. Talk to Cindy.

See the furnace, coal, shovel, clothes rack,
fabric, Royal Army poster and sewing box.

Click on candy-colored item #9 in the dress on clothes
rack at foreground.

Talk to Cindy again. Anna cannot borrow a dress.
Cindy recalls her sneaking out to a ball.

After seeing the royal poster, Cindy admits to
wanting to be a knight of the Royal Army. She will do that after her work is
done.

For the sneaking out to a ball - She was offered a dress and shoes. Both shoes are
gone. One of the shoes is here in the castle.

Great old tree in the garden has a tree spirit
that gave Cindy the dress and shoes for the ball. Cindy recites the words
she said to the tree.

Look at the sewing box to get yarn.

Check the kitchen:

Go to other side of hall and check the servants'
room and then enter the kitchen.

Examine all the food. It made Anna hungry. Try to
get the knife on table at left. Not for a child.

Examine the pot, tomatoes, grain, coals, saucepan
and pan on stove.

Check the nightingale and the cage.

Talk to the cook. She run out of meat because of
the wedding. The bird was given by Queen Jannike.

Check the other rooms:

Butler: Go back inside the
castle and talk to the butler about Jannike's
disappearance. Learn that all paintings from the wall are gone.

Try to enter through the door behind him.

Storage room: Check
the storage room.See that the room has a prohibited
sign on it.

Check the princess room:

Go to princess room at top floor left side. See
the princess trying to fit her foot in a glass slipper.

Look around while staying by the door. The room is
a mess.

Magazine: Examine and
read the magazine by the door. There are coupons.

There is a coupon for a magic thimble to
help sew faster. It needs a gold coin and is to be sent by pigeon post only.

Click on candy-colored item #10 in box on princess
dresser in front of her mirror.

Talk to the princess.

Check the pigeon tower:

Enter the doorway at front right side top floor
and be at the pigeon tower.

Take the ladder. Look at sign, mailbox and
pigeon holes. Talk to pigeon with #11.

Rules: Read the note on
rules and regulation. Mail should be light enough and attached with a string
to the pigeons.

If the pigeon is not in designated box, they have
to be led to their box. They move away from loud noises.

Ring the bell. Ha.

Meet Ernestine the Jester:

Hall: See Ernestine the jester
juggle 3 balls. Talk to the jester. She gives balloons.

Know someone who needs entertaining:
Select chef in kitchen.

Go to the kitchen to watch the jester juggle. Use
telekinetic power on jester. The balls fall down.

Anna says to use tomatoes. The jester juggles the
tomatoes again. Use telekinetic power on jester.

Talk to the jester again. Get the jester to juggle at
cellar with Cindy. Follow her and then Use telekinetic power on jester.

Do these series of actions at pigeon tower and
hall.

Get one glass shoe:

Do the jester act and subsequent telekinetic power
usage at the princess' room.

The tomatoes land at a good place. Red faced
princess turns purple. (What a mess achievement - when all the rooms in the
castle have
failed juggle performance with tomatoes. Thanks to Steam forum).

Look around the room now that it is empty. Check the plastic flowers.

Take
the glass slipper from the floor.

Get the other glass shoe:

Swan prince: Go outside to the
castle ground. The swan prince arrives on a swan-duck. He mistakes Anna as a
princess and is looking for a rich bride.

He carries a glass ticket-shoe-purse to get her
princess that run away from him. He is proud of his sword prowess.

Talk to the Swan Prince about the slipper and the
swan that looks like a duck.

Select dialogue:

I would like to be amazed and enthralled at
sword skills.

But you already won already! You got him! (He
raises his arms).

They have their guard down! Now is your
chance!

Then they attack you suddenly.

Oh but he... he strikes your sword hand! (See
sword change hand).

Then they attack you suddenly.

But you've won already! You got him.

The prince cuts the head of the swannyduck. Pick
up the glass slipper the swan prince drops.

Now Anna has a pair of shoes. (GG achievement).

Get a special dress:

Go left and be at the royal garden.

Great old tree: Examine
the tree. Talk to the tree and Anna recites the words Cindy told her.

The tree spirit gives Anna an oversized dress
with golden brooch.

Send for the magic thimble:

Coupon: Remember that the mail
needs to be attached to a string. If you haven't gotten yarn from the sewing
box at the cellar yet, do so now.

The coupon says it needs a gold coin. Go to the
kitchen and use the knife on the oversized dress with golden brooch.

Combine the coupon with gold brooch-coin to get a
completed thimble mail order.

Combine the thimble mail order with the yarn. Now
it is ready for pigeon post.

Mail the order: Go to pigeon
tower.

Place pigeon at its allotted pigeon hole:

Remember the pigeons are scared of loud
noises. Use balloon on pigeon. Anna will automatically pop the balloon
when placed on a slot.

Look at the rules and see a close up of the
pigeons in their slots. The sole pigeon here looks like the one at
second slot from left at bottom left row.

There is a skip icon, reset icon and exit icon
at top right of puzzle screen.

Open the shutter at extreme right column
of right wall, 4 down from top.

Open the shutter at first column right of
post second row from top.

Open shutter at 4th column on left wall
(left of post) bottom row.

Use the balloon to guide the pigeon to that
second slot from left at bottom left row.

Place balloon left of pigeon.

Place balloon top of pigeon.

Place balloon right of pigeon.

Place balloon below pigeon.

Place balloon right of pigeon.

Place balloon at top of pigeon.

Pigeon is now at home at its proper slot. (You got
mail achievement).

Attach the prepared thimble order on pigeon.

Take the gold thimble from the mailbox.

Cindy: Go to the cellar.
Give the gold thimble to Cindy. Automatically the oversized dress is left
with Cindy.

Winfriede's room:

Storage room: Go outside and use
the ladder from pigeon tower on the window of the storage room that has a
prohibited sign (top left).

Climb up and see the witch. Winfriede wants a
hanging Ben to tell her about his mother.

Get rid of the owl that hoots a warning:

Get nightingale: Go to the kitchen. Since the cook complains about
the meat shortage; tell the cook about the swan outside.

The cook cooks the robot bird, thus covering her
view of the birdcage. Take the nightingale.

Go to the cellar. Anna sees that Cindy left to
join the royal army. Anna takes the altered dress.

Use nightingale on coal to camouflage it black and
get dirty nightingale.

Climb the ladder outside the storage room.

Click the dirty nightingale on Glaucus the owl.
The owl still hoots warnings. Winfriede returns.

Go back to the kitchen and place the owl in the
birdcage.

Explore Winfriede's lair:

Go back and climb the ladder to storage room. Anna
hides when Winfriede returns.

Winfriede did not notice that Glaucus is now the
dirty nightingale. Winfriede opens the cage lock and talks to Ben. She goes
back to the celebration.

Talk to Ben. Ben is nervous when asked about
protection spell. Look around the room.

Mirror on dresser: Check the
mirror on dresser. Mirror doesn't show up here.

Family picture: Take the
painting scrap on mirror. There are words in the back.

Combine the family picture with painting scrap.
The writing at the back is now complete. Anna automatically returns the
painting scrap on the mirror.

Check the 2 drawers of the dresser to see a piece
of glass on left drawer.

Plans on wall: Check the plans
on wall and see the machine used on Anna, There are notes about grandpa,
Wunderhorn, etc. The king was given a potion.

Blackboard: Examine the
blackboard to see a prism with a figure inside. Anna memorizes a code about
little shards.

Certificate: See the certificate
awarded to Hans Lind - maybe the Hans from the lake.

See all the paintings taken from the castle
walls. The one left of door looks like the royal family.

Find the code of the cell door:

Painting by cell: Examine the
painting covered by cloth near the cage. It is a boy - it's Ben before he
became a bear. Master Bernhard, the son of the queen and king.

Anna recalls
that Grandpa can read the memories from people.

Take Ben's painting from the frame.

Go to the kitchen and use the knife with the
painting to get adjusted painting. The eyes are removed to make
holes.

Go back to storage room. Place altered painting
back on frame.

See code of cell door: Winfriede
returns and Ben eggs her info to open the cell door.

Ben remembers glass things. Learn that the queen is
in a glass prison and wants the protection spell against Winfriede removed
from Ben.

Cage: Open the cage when the
witch leaves.

Anna wants to see Ben's memories. Use telekinesis
power on Ben. See Jannike in glass prison at Glass Mountain praying to the
spirit that protects Ben.

Go to Glass Mountain:

Reynard: Go outside the
castle wall and talk to Reynard.

Red dragon: Anna and the dragons
fly to Glass Mountain.

Queen Jannike:

Rinkrank: Knock on door and talk
to Rinkrank.

Queen Jannike: See Jannike
imprisoned in glass.

Glass were breaking but stopped when the rose was
given to Anna. Examine the glass prison.

Free Queen Jannike from glass prison:

Shards of glass: Examine and try
to take the shards on the ground.

Combine the portrait message and the blackboard
message to form Winfriede's message.

Use Winfriede's message on shards of glass. The
shards are activated. They are dancing.

Use telekinesis power on dancing shards of glass.
They combined but one piece is missing.

Get the last shard: Go
back to the red dragon and fly back to castle.

Go up to the storage room. Anna updates Ben. Open
the drawer.

Use telekinesis power on bouncing shard of glass.
Take the shard piece from left drawer of dresser.

Fly back to Glass Mountain.

Release Queen Jannike: Combine
the shard piece with the rest of the glass shards to remove the glass
prison. (Shattered achievement).

Jannike is updated about Winnie and the wedding.
The news made the queen decide that Winnie has won in the fight to change her Wyrd.

Talk to Jannike to learn why Winfriede is fighting
the pattern of her fate. Winfriede did an unforgiveable act when she was
young that made her determined to fight her fate. Winfriede is her sister.
Winnie took memories of her family. Jannike wants only to protect Ben with
the animal magic and refuses to stop the wedding.

Complete Anna's outfit:
Take the blue flowers at right.

Leave the room. Anna automatically talks to
Rinkrank to protect the queen.

Stop the wedding:

Fly back to the castle. Anna sends the red dragon
back to Glass Mountain.

See a dressed Anna with a clothed Ben. Bell tolls.

See the wedding. Anna stops the wedding. Queen
Jannike returns. Winfriede destroys the castle but Anna stops the falling
ceiling.

Hans: The door to the tree
opens. Hans mentions what he overheard in town; that there is a man with
telekinesis. The man is a regular farmer but can read people's thoughts and
memories. Hans researched and connected telekinesis to the third eye chakra.
He thinks it is the connection between science and witchcraft. He is
building a machine that can read the brain pattern.

Winnie wants to have telekinesis to prove to her
mother and others that she is better than Jannike. She wants it bad.

Third eye spell: Talk to Hans.
Learn about the third eye spells in the spellbook. It summons the Goddess Minerva to open the
third eye.

They need the spellbook, beads and 3 candles:
white, purple and blue.

To make candle they need to ask Jannike. She knows
how to make candles.

Hans can do the dyes as long as the correctly
colored flowers are found.

Hans has to pass the smoke appearance modules.
Learn about the fog caused by dry ice placed in water.

Treehouse:

Look around the tree house. See Hans' certificate
that he won at the science youth fair.

Go to schoolhouse and open the heater. Use baby
dragon on heater so that he can belch fire.

Winnie opens the window by the shed key.

Winnie returns baby dragon to treehouse.

Trial test: Talk to Hans to do a
trial test with Mrs. Voigt. Winnie can help through the window.

Take the shed key.

Get Hans to pass smoke appearance test and take the
spellbook:

Dry ice: Go to
schoolground. Use the shed key on shed. Take gloves.

Go back to tree house. Use gloves on dry ice.

Talk to Hans again to do the smoke appearance
test.

Test: Hans stands before Mrs.
Voigt to do the test.

Use dry ice on teapot on teacher's desk. Smoke comes out.

Hans takes the spellbook. Hans did not explain
about science.

Winnie gets very upset about Hans not pushing science to
Mrs. Voigt.

Incantation:

Winfriede and Hans do the incantation to Minerva.

Minerva foretells that Winnie will bring suffering and pain. Her future is set.
Her third is closed and cannot be opened. It is too late for Winnie but she
can be saved by taking the hand of the third eye girl. Winnie thinks that the
third eye girl is Jannike.

Minerva leaves Glaucus the owl.

Winfriede decides to get the Amber Orb to pass the
test. Hans is
upset because if something happens to Winfriede, he'll be alone again.

Amber orb:

Talk to Jorinde at the schoolyard about the amber orb.

Lake: The wanderer-old
man-devil talks to Hans (who is in the lake). See Hans' jacket.

Winnie jumps in the lake and sees Hans swimming
towards her carrying the
orb for Winnie. The Weisse Frauen chases Hans and takes him.

The wanderer explains the fate - the will of the Norns of Jannike and
Winfriede. It was a moral test and Winnie failed.