Objects

An object's statistics are based on its size and its composition. These two pieces of information are all that is needed to determine an inanimate object's DEFENSE, HEALTH, and SOAK.

HEALTH. The health of an object is simply the square root of its weight in pounds (if known). If the exact weight is not known, use the average figures below. An object is broken when reduced to half HEALTH and destroyed when reduced to zero. This does not apply to creatures or characters, whose HEALTH is based on other attributes.

DEFENSE. An object's DEFENSE is based on its size.

Size

DEFENSE*

HEALTH

Creature

Object

Tiny

22

5

Mouse, cat

Book, ball

Small

18

10

Dog, goblin

Chest

Medium

14

15

Human

Chair, bicycle

Large

10

25

Ogre, tiger

Table, motorcycle, door

Enormous

10

70

Elephant, T-Rex

Car, van

Gigantic

10

150

Whale, small dragon

Truck, bus

Colossal

10

250

Kaiju, large dragon

Big rig, fire truck

Titanic

10

800

Titan, kraken

Ship, jumbo jet

*The
lowest possible DEFENSE value is 10.

SOAK. An object's SOAK is based on the material it is made of. If an object is made of multiple materials, simply pick the most prevalent.