Hog Holler, Ohio Art, $15. Ages 5 and up. Each player tries to maneuver his/her hog into the hog pen first. This is done by yelling into the ``holler tube,`` which causes the base to vibrate, causing the hog to move-like that electric football game you used to have. First hog in the pen gets a blue ribbon; the player to collect the most blue ribbons after nine races wins.

Maze Master, Discovery Toys, $20. Ages 8 and up. A colorful, simpler version of the game Labyrinth; players tilt the maze to maneuver a steel ball along a path while avoiding the pitfalls scattered about. Single-hand tilting action is an innovative feature.

Melvin, Milton Bradley, $20. Ages 4-6. Funny game that takes good eye-hand coordination. Using a small plastic stick, players pick up color-coded worms and drop them in the mouth of Melvin, a zanily colored bird. But Melvin`s mechanism causes him to hop about, providing further challenge. Great fun, if the noise doesn`t drive you crazy.

Mickey Says, Milton Bradley, $30. Ages 4-6. Electronic talking preschool game featuring the voice of Mickey Mouse (sound quality is excellent), leading the players through three games. Game 1 is an identification game in which Mickey will ask players to ``find my ear``; when an ear is pressed, Mickey says, ``Good!`` Game 2 incorporates the same skills in a Simon Says format;

Game 3 is an advanced version of Game 1. Colorful, sturdy game has a built-in carrying handle; game automatically shuts off after three minutes without play.

Monkey Mania, Parker Brothers, $18. Ages 4-8. Four-player game; each player controls a monkey, jiggling its tail to shake the central banana tree. As the bananas fall from the tree, they roll into the waiting monkeys` mouths. Winner is the monkey with the most bananas.

Monopoly Junior, Parker Brothers, $9. Ages 5-8. A simplified version of Monopoly in which players are moving about a boardwalk, placing ``ticket booths`` on various ``amusements`` (no real-estate deals here) in order to collect fees. Play is true to the basics of Monopoly-placing booths on like-colored amusements allows you to collect double the fee, for example-but much simpler and lighthearted. You can`t be sent to Jail, for instance-but you might have to ``visit the restroom`` for awhile.

Not So Scary Things, Iron Mountain Game Company, $18. Ages 4-8. This overcoming-your-fears game is designed to be played by children with their parents. Play consists of encountering and confronting ``scary things``

(thunderstorms, bullies) by performing ``scary tasks`` (walking like a bully, say, or making noise like thunder). Then it`s on to the corresponding

``courage card,`` in which children learn (and act out) ways of dealing with bullies, thunder and lightning, etc. Everybody wins in this

noncompetitive game-especially, perhaps, the parents.

Our Town, Aristoplay, $20. Simple race game enhanced by personalization. Gameboard depicts a town-but space is provided to write in the names of the grocery, school, friend`s house, etc., to add interest and local focus to the game. As players arrive at a landmark, they call out its name. An easy way to teach children more about the town/neighborhood in which they live.

Perfection, Milton Bradley, $17. Ages 6 and up. Set the timer, then try to fit all 25 odd-shaped pieces into their correct position before the timer stops-and the tray pops up, knocking all the pieces back out. It takes a lot of practice to succeed; we couldn`t even manage it on the first try. Good, sturdy plastic gamepieces.

Piccolo Park, Intempo Toys, $20. Ages 4-10. A delightful series of race games (four in all, at various complexity levels) that also helps teach children a little about music. A cassette tape introduces the children to 16 classical instruments, grouped into the string, woodwind, brass and percussion families. In the advanced game, the reverse side of the tape plays individual instruments, and players move according to the family that instrument belongs to.