So is this in open beta yet or is anyone trying to get started just lost?

It's not in open beta. Right now they're sitting on their ass and doing nothing with it.

I hope that the pub scene is a bit better in GO. You average pub server in CS:S is unfun bullshit that's usually your team of 13 players vs 14 or so well-entrenched enemies armed with HE Nades, Flashbangs and good AK/M4 skills, which makes your average pub a slaughter in their favor. 1.6 is just a void filled with redirects to empty and sleazy Chinese/Vietnamese/Eastern European pirated servers. Bots are really the only way to have fun with the game at this point unless you're insane enough to go to the ridiculously conservative "e-sports" communities.

Trust me it's very OP strategically-speaking.
The molotov affects a HUGE area plus it serves as a faux-smoke screen and lasts for awhile. If you aim it right, you can pretty much cut off the whole entire indoors area of cs_dust1, which can be a massive constrain on the terrorists.

Trust me it's very OP strategically-speaking.
The molotov affects a HUGE area plus it serves as a faux-smoke screen and lasts for awhile. If you aim it right, you can pretty much cut off the whole entire indoors area of cs_dust1, which can be a massive constrain on the terrorists.

That's what Valve pretty much stated it as; an area-blocker that actually hurts. Smokes hide escapes or shots, molotovs deny spaces to the opposing team with the threat of damage. Personally, I think of it as something that forces a player to adapt: if the short route is blocked off by flames, do you risk waiting for them to go out and have an enemy flank you, or do you go an alternate route ASAP and risk running into a bulk of enemies?

That's what Valve pretty much stated it as; an area-blocker that actually hurts. Smokes hidee escapes or shots, molotovs deny spaces to the opposing team with the threat of damage. Personally, I think of it as something that forces a player to adapt: if the short route is blocked off by flames, do you risk waiting for them to go out and have an enemy flank you, or do you go an alternate route ASAP and risk running into a bulk of enemies?

You're missing one big thing; CS fans HATE adapting. If you alter even one thing that will affect their l33t pro perfect strategies, they'll lose their shit and demand Valve change it back.

You're missing one big thing; CS fans HATE adapting. If you alter even one thing that will affect their l33t pro perfect strategies, they'll lose their shit and demand Valve change it back.

Oh trust me, I know. I was present during the engine change shitstorm and how people accused the game of becoming 'Team Fortress 2 kidshit' among other things for mere phong additions and killcams (the latter being toggleable in the menu anyway). I see GO as Valve's (or Turtle Rock's, rather) attempt at revitalizing Counter-Strike finally, and since it doesn't interfere with the previous games, the bitchers can just shut up and go back to those if they so choose.

But of course, it's the internet; they're going to slither into CS:GO and complain, complain, complain anyway.

Trust me it's very OP strategically-speaking.
The molotov affects a HUGE area plus it serves as a faux-smoke screen and lasts for awhile. If you aim it right, you can pretty much cut off the whole entire indoors area of cs_dust1, which can be a massive constrain on the terrorists.

That's what Valve pretty much stated it as; an area-blocker that actually hurts. Smokes hide escapes or shots, molotovs deny spaces to the opposing team with the threat of damage. Personally, I think of it as something that forces a player to adapt: if the short route is blocked off by flames, do you risk waiting for them to go out and have an enemy flank you, or do you go an alternate route ASAP and risk running into a bulk of enemies?

Yeah same. It works very well for that reason too, but because it can alter a round's flow, it really does need to be pretty expensive. At least until the community does enough testing w/ it.