Through the use of rhythm patterns of sounds presented in a solar system model, learners will collect data to determine orbital periods. Then, using that data, they will derive Kepler’s Third Law (the relationship between the distance of planets...(View More) from the sun and their orbital periods) and apply the equation to search for exoplanets in orbit around extrasolar systems. Educator resources include a 5E instructional lesson and alignments with Next Generation Science Standards (NGSS): ESS1.B: Earth and the Solar System. This resource is part of the Infiniscope space exploration experiences.(View Less)

Using an online interactive platform, learners will explore our solar system from the perspective of the Sun. They will observe the motion of different worlds to determine their location in the solar system. Then they will launch probes to search...(View More) these small worlds (bodies in the solar system not classified as a planet or a moon) for the caches hidden on them in order to collect the astrocoins inside. A 5E instructional lesson allows students to analyze a model to locate small worlds, define speed/distance relationships, and identify model limitations. Images, worksheets and a rubric are included. Instructional objectives and learning outcomes are aligned with Next Generation Science Standards (NGSS); the NRC Framework for K-12 Science Education; Common Core State Standards for English Language Arts; and A Framework for 21st Century Learning. This resource is part of the Infiniscope space exploration experiences.(View Less)

Students combine science and systems engineering to develop a mission to search for life in our solar system. The mission must meet budgetary, mass and power constraints while still producing significant science. An extensive set of "equipment...(View More) playing cards" determines all critical mission factors such as mass limit, cost, weight, scientific instruments, mobility, and all systems- including power, computer, communication, instrumentation, mechanical, as well as entry, descent and landing. The equipment cards, a design mat and student worksheets are included. The lesson is part of the Mars Education Program series; it models scientific inquiry using the 5E instructional model and includes teacher notes and vocabulary. Next Generation Science Standards are listed. Next Generation Science Standards are listed.(View Less)

In this game, students use the accompanying "playing cards" to plan a mission to Mars. The mission must produce significant science returns while also meeting several constraints such as budget, mass and power. The lesson is part of the Mars...(View More) Education Program series; it uses the 5E instructional model and includes teacher notes, rubrics, student worksheets, background information, playing cards and the playing board. Next Generation Science Standards (NGSS) are listed.(View Less)

Learners dynamically dynamically model the growth of asteroids from specks of matter. Similar to tag, the children run around, have fun, and burn off energy. Different from tag, there is science involved! The end of activity debriefing discusses...(View More) strengths and limits of the model. Note the setting for this activity should be large and open where students can run.(View Less)

This is an online sorting game that compares the lifetime risk of death from an asteroid impact to other threats. For example, are you more likely to be killed by an amusement park ride or an asteroid impact? It is part of the Killer Asteroids Web...(View More) Site. The site also features a background overview of the differences between asteroids and comets, information on different types of asteroids (rubble piles vs monoliths), a discussion of how at risk Earth really is to an asteroid or comet impact, and background information on light curves.(View Less)

This is a multi-level, physics-based game that asks players to save Earth by using their spaceship to deflect an incoming asteroid. It is designed to accurately reflect the physics of space and could be used to help confront preconceptions about...(View More) motion and forces in space. It is part of the Killer Asteroids Web Site. The site also features a background overview of the differences between asteroids and comets, information on different types of asteroids (rubble piles vs monoliths), a discussion of how at risk Earth really is to an asteroid or comet impact, and background information on light curves.(View Less)

This is a game about light curves that will test your ability to figure out things about an asteroid from just a graph of its brightness. Astronomers use telescopes to collect light curves - measurements of the brightness of distant asteroids over...(View More) time. It is part of the Killer Asteroids Web Site. The site also features a background overview of the differences between asteroids and comets, information on different types of asteroids (rubble piles vs monoliths), a discussion of how at risk Earth really is to an asteroid or comet impact, and background information on light curves.(View Less)

This is a game which focuses on the challenge of moving a "rubble pile" asteroid. Players have the option of using bombs, impactors, or "pusher" ships. It is a simpler version of Rubble! and part of the Killer Asteroids Web Site. The site also...(View More) features a background overview of the differences between asteroids and comets, information on different types of asteroids (rubble piles vs monoliths), and a discussion of how at risk Earth really is to an asteroid or comet impact.(View Less)