Book of Magic

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A Manual of Mysterious Magics!

By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between.

The focus is on magical characters and settings, but with an eye towards integrating these characters and elements into a more general superhero series. In the pages of the Book of Magic you'll find:

Six new hero archetypes and seven new villain archetypes, along with numerous supporting cast, minion, and creature archetypes, all ready for use; a complete cast of characters!

Eleven styles of magic and dozens of spells and magical items for mystic heroes and villains, from the All-Revealing Light of Abbridon to Yig's Inexorable Transformation, from the Abyssal Trident to the Wishing Ring.

The mystic secrets of the Freedom City setting, including cosmology, history, heroes, villains, creatures, magical items, and more! Plus eight mystic series frameworks to give you starting points for your own magical M&M game!

Plus a history of magic in comics, mystical dimensions, character creation, adventure creation, series advice, and more! Learn the secrets of superheroic sorcery from the Book of Magic and...

Make your M&M magical!

Experience Something New!

Each game from Green Ronin has free sample material available through our Web site, RPGNow.com, and DriveThruRPG.com. Learn a new game and experience what you've been missing today!

Game: Dragon Age RPG

The Dragon Age RPG is based on BioWare's popular Dragon Age RPG franchise, and brings the dark and gritty world of Thedas to your gaming table. This Quickstart Guide - originally featured on Free RPG Day - features rules, an adventure, and pre-generated characters so you can jump right into the action.

Game: DC Adventures (with Mutants & Masterminds 3rd Edition Rules)

The county fair is being held in Smallville this year and Superboy, the town's famous local hero, is invited as guest of honor. But it's not all prize pigs and cotton candy, as Knockout has come to the fair, and she's aiming to make a big impression!

The DC ADVENTURES Quick Start includes an explanation of the rules, full game statistics for Superboy and Knockout, and a short adventure featuring a brawl at the county fair, so you can jump right in to the action.

Game: A Song of Ice and Fire Roleplaying

These ENnie Award-winning Quick-Start rules and the adventure Journey to King’s Landing are mean to be your introduction to both the A Song of Ice and Fire Roleplaying game and to the fantasy world detailed in George R.R. Martin’s best-selling series of novels.

A Song of Ice and Fire Roleplaying is about Machiavellian court politics, family alliances and enmities, the rise and fall of kingdoms, and the clash of armies, but it is also about honor and duty, family, the responsibilities of leadership, love and loss; tournaments, murders, conspiracies, prophecies, dreams, war, great victories, and terrible defeats. It’s about knights, both false and true... and it’s about dragons.

Welcome to the world of A Song of Ice and Fire, and remember the words of House Stark: “Winter is coming.”

This one is a mixed bag of tricks to be sure. Comics have had a love/hate relationship with magic from the very beginning and the authors appreciate that. There is a nice history of magic in comics that frankly I felt was worth the cover price alone [...]

Filled with an interesting take on magic in comic-style settings, Green Ronin's Book of Magic is a useful addition to any campaign that incorporates mystic elements an uses the M&M rule set. While not essential for any such campaign, it's a great guide [...]

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