If you are interested in doing one of these post in a seperate topic please! I'll this list update accordingly.

Currently the SVN aka Development version already has the working guns!! Guns include the water pistol, water chaingun, water balloon launcher, water balloon rocket launcher, water sniper, water shotty, and water saw! I'd love to eventually get a Water Thrower in too ;D You can download it right now and try it out for yourself! Using Waterwars.bat will launch you right into the test map!http://www.sandboxgamemaker.com/wiki/in ... evelopment

Here's a minor critique of Waterwars in general, I thought this might be an appropriate place to put it, like "changes to be made" or something like that. I'm remembering these off the top of my head, I have the rest written down on my other computer.

- better/more realistic particles for shooting, e.g. water/rain and fountain particles instead of smoke and explosion particles- implementation of armor entity in game, HUD- make KM's control mod the regular system- better bots (which is why I left Sauer for RE), I hate how random and unstable they are- changing crosshair on zoom?

also, this might be one for Hirato, is there a way to implement a pause button? In addition to that, could there be a pause button or script that doesn't affect the menus? My reasoning for that last question is that I was thinking about making a tutorial map. I would have the map be done in sections. Maybe between sections, or at certain events (e.g. getting hit, or reaching a goal), I would have the game pause and a menu would pop-up, showing a useful tip. That could be done with echo, but I don't think that using echo really works well for some cases. Plus there's always the "do you understand?" and "please repeat" options in that case.

I know you said to make a new topic, but I'm not quite up for it, but I can maybe do some new weapons (already did the grenade projectile), I've been working on the icons, and if I really have to, I can try for the new playermodel. Maybe we should have a group discussion on what our playermodel should be like? Maybe get some cool sketches of ideas and features, does that sound good?

Since I'm project lead for WGW. Ill work on this "- changing crosshair on zoom?" first. It's pretty simple ( I think )We're still looking for a armor pick up model for armor.Controls are already in.Bots, That's a little more difficult. Ill ask Hirato.Ill try to make some cool particles for Water wars, We are thinking about using this model but modifying it. http://www.quadropolis.us/node/1975

Is there any possibility of there being a mode in which you move and jump at a more realistic speed (please note that the only reason I say this is because I'm bad at fps games in high speed and maybe some more people too)?

EDIT - to the above post I think that list is quite low priority stuff. The main focus needs to be the icons, the health/armor/whatever else models, and gratuitous waterleak effect. Also making the nade launcher worthwhile would be nice. But yeah the base stuff needs to be set first and then we can work on "extras", probably for 2.9. Thanks for the ideas though and more water effects would be pretty cool. I think the bots aren't really that important because who likes fighting bots? Boring :\ Also pausing? That sounds really annoying! I think there is actually already the ability to that but I'll try to keep that hidden ;D

I'm working on those.I've also modified the old damage screen, shown is the file and in-game appearance:

Mike wrote:making the nade launcher worthwhile would be nice

what do you mean? is there something wrong with it?

Mike wrote: I think the bots aren't really that important because who likes fighting bots? Boring :\ Also pausing? That sounds really annoying! I think there is actually already the ability to that but I'll try to keep that hidden ;D

bots are nice when there are no servers up. as for pausing, if you're usually a bot match player like me, then it's very convenient. Like said, I've been planning on a tutorial map, if you don't pause the game when showing tips, you're going to get killed.

BTW: already found the pause command. don't worry, it's a secret. until you change it in the next version.

Last edited by chocolatepie33 on July 9th, 2012, 6:50 pm, edited 1 time in total.