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I'm wondering why we picked Keeper of the Void. Keeper in general doesn't seem as Dragony as Seeker.

The logic I've seen is that it is to set up for next time. You can't choose the same role you have currently, so a lot of people picked sub-optimal roles to prep for next year. There may also have been some hate drafting going on too.

My google-fu is failing me rather hard, so we have a release date for the game at this point?

I was wanting to get back into Netrunner but my local scene seems pretty dead, so, maybe this instead.

October 5th in the US.

Where'd you find it? My FLGS is still saying 4Q with no date.

Announced at GenCon. It would be subject to change, being as it is "on the boat" and this is FFG, but this is an enormously high profile release so they probably expect it to arrive in the next couple of weeks with plenty of time to get it shipped to distributors and into stores.

I had to fight back my first instincts when they seemed to not like the game. Though it makes sense - it sounds like they are more into quick play games, and L5R definitely can be overwhelming (When I teach the game, I only introduce concepts as they come up).

But.. yeah. I think they have some very valid concerns. If the game takes 90 minutes to play when teaching, and a single core doesn't represent the game well, it may lead to people not picking it up.

I had to fight back my first instincts when they seemed to not like the game. Though it makes sense - it sounds like they are more into quick play games, and L5R definitely can be overwhelming (When I teach the game, I only introduce concepts as they come up).

But.. yeah. I think they have some very valid concerns. If the game takes 90 minutes to play when teaching, and a single core doesn't represent the game well, it may lead to people not picking it up.

How long does a game take to play once you have it down?

Edit: Watching the team covenant how to play for L5R it looks pretty fiddly, but, maybe it will click with time. Two decks, provinces, rings, political, war, favor, honor, dishonor, fate.... It's a lot.

By round three in the Kiku Matsuri, our total play time was dropping pretty quickly. A big part of that was just getting down what each of the 5 ring effects were. Once you had those down you could get through conflict declaration faster.

Honestly, I could see play time going down once you're running a full 40/40 deck, since you'll be drawing your good Dynasty stuff more often and won't be clogged up with all the neutrals that you probably can't use your good tricks on. So battles will probably end with more provinces broken and you'll move into the end-game faster.

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AthenorWho needs lions when you have a battlecruiser?Registered Userregular

Honestly, I could see play time going down once you're running a full 40/40 deck, since you'll be drawing your good Dynasty stuff more often and won't be clogged up with all the neutrals that you probably can't use your good tricks on. So battles will probably end with more provinces broken and you'll move into the end-game faster.

Yeah, though I do wonder about honor/dishonor decks. Honor particularly seems hard to climb towards (and we know that is by design in the core).

But.. in the end, we just don't know what the game will look like in its final form. I'm still excited to check it out, but more than anything I want this to succeed. As much as this looks like a sure thing, it is still a risk for FFG.