My DK1 has probably been the single best piece of hardware I have purchased. Not only because it actually for me lived up to the hype but it represented the culmination of so many great things that helped make it possible. Computers, Displays, Transistors, Video Games, Personal Gaming Devices, Sensors, Tracking, 3D and so many countless others…

The DK2 is right around the corner and I have some amazing ideas and now talent around me to pull off some amazing things for VR. Hopefully I’ll be able to order my DK2 soon, Space Elevators, Iron Man MK2 (Flying) and so many other projects can’t wait. 2014 has been an amazing year thus far, I’m very thankful and grateful for all that I have.

Web Projects, 3D Printing, VR Development. It can all get a little overwhelming at times. I haven’t had much time to sleep, or work on my internal marketing etc… but I am doing some of the best work of my life. I just have to continue to try find the right balance.

Unreal Engine 4 is amazing and I am planning on using it for several new projects for VR. Iron Man MK2 should be right around the corner and am really exciting about integrating flying and other new mechanics. In my downtime I’ve actually modeled a pretty sweet Space Elevator that I am working on for my next big project. That one will be more geared towards education…stay tuned!

The presentations I gave on 3D Printing and Virtual Reality have been a really positive experience. I am definitely going to be continuing that effort to try and improve my presentation skills so I can communicate this technology effectively.

This really has been an amazing year thus far and I really can’t wait to get all the projects I’ve been working on out and into the public eye. Hopefully it will be sooner… than later.

It’s happened, the switch has been made. I’m officially a Virtual Reality developer. No longer am I just sitting and enjoying the view from the sidelines, I’m creating the view it’s self. It’s wild to feel completely at home yet completely lost in a new industry. I’ve been waiting for VR to get started all of my life and now that it’s finally here, it’s a bit nerve racking.Continue reading →

Development has begun! I’ve officially activated my 4 month Unity Pro trial (Gratis Oculus VR) and I’ve already made some strides. My goal is to turn out a viable Rift project within my 4 month time crunch. I love being under the gun and this is the perfect opportunity to see what I can do with an arbitrary time-frame and nothing to fear. I’m in this field because I love it and this opportunity will hopefully push me once again outside of my comfort zone… An area I’m becoming more and more familiar with each time I take on a project with no prior knowledge to rely on.Continue reading →

The Crystal Cove Prototype unveiled at this year’s CES was mostly everything I was hoping for. Improved resolution, lower latency, decreased motion blur through a tech their coining “Persistence of Vision”, positional tracking and a nice new OLED screen. The leap Oculus has made in such a short time from the DK1 is very promising and they are really taking care of the major hurdles needed for mass adoption.

It’s not that I like to work. It’s that, I find what I’m working on is so exciting… I don’t define it as “work”. This is something I do because I can and I want to. I have to do this because I refuse to ignore technological advancements such as this, I’ll regret it.

More updates to come, this blog needs a complete overhaul and I’m working to put together a game plan for that soon. VR and 3D printing maybe the most exciting technologies to happen to recent memory but having spent real time with both, I can tell you it’s everything the hyperbole suggest.

Wow! Hard to make time to post when you have something like an Oculus Rift in your life. This is day one for the future of virtual reality and being a developer is something I’m definitely taking seriously. I’ve had experiences and went places already that have completely convinced me of the entire medium and it’s just beginning.