Sven Co-op is a Co-operative modification for Valve’s genre-defining game Half-Life. In this modification, you are not fighting against other players -- they are your allies, and you need to work with them to overcome large numbers of AI-controlled enemie

Digital Paintball seeks to bring the fast and furious gameplay of paintball to the home computer. In Digital Paintball, the gameplay is unique: You start out with a fixed amount of 'credits', with which you can purchase any equipment that you want.

into one fantastic package with other perks included as well as some yet to come. [quote]WHAT IS STEAM? Steam is Valve's new way of getting games into your hands ASAP. Games like Half-Life, Counter-Strike, and Counter-Strike Condition Zero are all being made available through Steam. Steam games are automatically kept up-to-date with the latest content and revisions. Steam also includes an instant-message client which even works while you're in-game. At its core, Steam is a distributed file system and shared set of technology components that can be implemented into any software application. With Steam, developers are given integrated tools for direct-content publishing, flexible billing, ensured-version control, anti-cheating, anti-piracy, and more. [/quote]

Dragonball Z. The mod includes nine of your favorite characters who are able to duke it out using numerous beam attacks as well as close hand to hand combat. ESF mixes both elements to bring players intense fast paced with a twist of strategy. Each character is geared towards a different style of play. Some are meant to mainly use energy attacks, while others have the advantage in melee fights, no matter what style of fighting you like to use, esf has a way to accommodate you. Earth Special Forces has been in the making for the better part longer then 5 years. The team continuously tries to push the half-life engine to it's limits in order to produce the most playable accurate Dragonball Z game around. Mod's Features [*]Fight with other with melee (hand to hand combat) [*]Fire energy blasts such as the Kamehameha-wave [*]Teleport, to go to a place faster [*]Swoop to fly faster to a location or person [*]Radar to see for close enemies, or to look at your enemies and allies power level [*]Able to transform, like transforming into a super saiyan [*]Blocking, block incoming energy attacks or melee attacks [*]Increase your power level to be stronger, to fire more powerful attacks and to transform [*]Create bots that comes with the game to train against them [*]And so much more! [b]Affiliate:[/b]

You are Gordon Freeman, or, as only a few people know, Roland Blackheart, a SAS officer with legendary skills. You were working for a foreign government, after you had been sacked from your original posting for disobeying orders.

Beta is over. We will of course keep working on the mod until a final ESF version has been released! If you have been checking out the news lately on either moddb.com or esforces.com, you should have noticed that we have added a new news every day on the front page for 9 days long. With features and changes that will be within the Open Beta Final This update will be the final version of the Open Beta. This update will feature all 11 characters, and new attacks. Some of the new attacks and features that will be included in this update are: - Beam Targeting - Body Swap - Charge Swoop - Beam Heads - Shadows - New Stoop Button - Melee - Kame Torpedos

Dance and Potara Fusion ( Gogeta; Gotenks and Vegetto ). - A compilation of well known maps. - A Development Kit to modify current and create new characters for ECX will be provided in a different release. Since there are no screenshots at the moment, here's a youtube video which features fusion:

Logoload is a little program that allows you to load up different logos right before you load up a game. You can use it automatically whenever you start up a game by just changing a few shortcuts (works with Gamespy too).

experience based on the hit Japanese anime Naruto. Combining aspects of a third-person shooter and an action-based fighter, players will be able to go head-to-head against others online casting clever and powerful jutsus, performing evasive, acrobatic, and free-form movement and melee, and utilizing an array of weapons with multiple functions easily and evenly. Players are able to transverse through full 3D environments, utilizing various ways of movment such as walking on walls and water or dashing around the streets of a village. Gameplay consists of three main systems: weapons (#2-0 or mouse scroll), jutsus (holding shift and inputting a combination of WASD keys), and taijutsu or melee (#1 slot). The weapons included have both primary and secondary functions for each one. Players are able to use kunais as a melee weapon and are able to throw them. Shurikens can be thrown one at a time yet accurately, or multiple stars in a spread-out shotgun manner. Exploding tags can be stuck on surfaces and players, as well as being able to throw one connected to a kunai. The jutsu system allows players to execute powerful jutsus or techniques. By holding shift, players will then input combo strings of 2-4 using WASD on the keyboard. Correctly inputting a combo will then execute its respective attack. The taijutsu or melee system is very simple to learn, yet takes much skill to become the best. The primary function allows players to attack consecutively for five hits, then sending your player sliding back. The secondary function allows players to knock their opponents to the air, where various other methods of attack can then be executed, such as throwing a weapon or performing a jutsu, or jumping in the air to execute an air combo. The first release will consists of Team 7, which includes Hatake Kakashi, Haruno Sakura, Uchiha Sasuke and Uzumaki Naruto. Roughly, each character will have three character-specific jutsus to use at his or her arsenal. Naruto: Naiteki Kensei is a free online multiplayer game, created as a fan-project for many others to enjoy. It is a total-conversion of Half-Life 1, meaning the game was created based on the Half-Life engine. In order to play, an installed steam client (www.steampowered.com) and an installed copy of Half-Life through steam is required.

In Front Line Force the players are divided into two teams: Attackers and Defenders. The object for the Attackers is to capture various Capture Points spread throughout the map. The object for the Defenders is to defend those points. Once a point is captu

Logoload is a little program that allows you to load up different logos right before you load up a game. You can use it automatically whenever you start up a game by just changing a few shortcuts (works with Gamespy too).

multiple times, new special attacks, and many more things! A reminder that EVM and ESF are separated, even though that EVM is created for ESF, the ESF team did not create EVM. You also need a "Evolution Mod X Model Pack" due the EVM Client & Server Pack do not have these.

Matrix, mixed with the Hong Kong Blood Opera style of directors such as John Woo. All of this is added to classic yet innovative deathmatch & teamplay gametypes and mixed with an arsenal of realistic weapons, real freedom of movement, a great selection of maps and serious amounts of carnage.[/quote] It is truly a new style of gameplay offering endless hours with hundreds of weapon combos including dual pistols (many kinds), uzis, mand different rifles, shotguns , katanas, knives, most of which are customizable with lasersights, silencers, and much more. The slow motion powerups truly add a new level to the game, making for extreme fights. They also did a fantastic job with the modeling and texturing, making it look very smooth. This mod is definitely worth the download!

were rumours about an army experiment and problems with the nuclear reactor. By 12 a.m., half of the city's population was part of the cannibal horde, about a thousand were killed in car accidents and by gunshots from personal firearms. U.S. Army forces moved into the city to rescue as many as possible. They soon had to realize that the only way to stop the cannibal hordes was to shoot them. Tanks entered the city and killed hundreds. At the same time Black Hawk squads search for survivors. Survivors like you... BrainBread v1.2 Changelog: - .44 colt is now a slot 2 weapon - Included gastank - Included winchester - If an empty weapon is dropped it's automatically removed - Skill increases crosshair calm speed - Implemented last man standind mode - Fixed rounding error on remaining zombiekills - Probably fixed bug where a gun fires the wrong bullet type - Fixed ammo boxes not showing - Fixed escape zone exploit - Other bugfixes - Increased difficulty by 10% - Updated the official maps - Added official Science-Fiction campaign - Added custom user campaign Last man standing: Activated when playing on a map that starts with "lms_": - Once a zombie you cant respawn as a human - Last human standing wins - Mission completion means humans win - After 15% of the round time has passed joining players won't be able to join the human team anymore - Everything else remains the same Gastank: - Can't be shot while in the box - After throwing it can be shot or damaged in order to make it explode - It can be picked up anytime (also after being thrown) if the player doesn't yet have one and has a skill of 10 or more.

either. [*] [b]Features[/b] - 30 default, unique characters. - Each character with a complete set of transformations and attacks. - Lots of new attacks. - Dance and Potara Fusion ( Gogeta; Gotenks and Vegetto ). - A compilation of well known maps. - A Development Kit to modify current and create new characters for ECX will be provided in a different release.

"I´m Back !! This time with a really cool Model (at least what I think =) This is the Second model that I´ve made, and I´m kind of proud of this one. Hope U all Like it ??? " A lizardman, dressed much like Kurt Cobain

In Front Line Force the players are divided into two teams: Attackers and Defenders. The object for the Attackers is to capture various Capture Points spread throughout the map. The object for the Defenders is to defend those points.

Science and Industry is a teamplay modification for Half-Life. Teams compete to capture each other scientists, and the more scientists a team has, the faster they research new weapons, armour, and implants. Each team member casts votes on what to research

The first Beta release of the KanonBall mod. Kanonball is a futuristic sports simulation of the most brutal contact game ever played. 2 teams, 2 goals, a solid steel ball and no rules - and don't the fans love it.

This map pack contains the 4 finest maps currently available (May 28, 2000) for Matrix Half Life. Unzip to the Half-Lifematrixhl folder. These maps are based on older beta's and should be played as regular TeamDM.

The Specialists is a mod for Valve's infamous first-person shooter, Half-Life. It takes inspiration from such famous Hollywood movies as Face/Off & The Matrix, mixed with the Hong Kong Blood Opera style of directors such as John Woo.

In Front Line Force the players are divided into two teams: Attackers and Defenders. The object for the Attackers is to capture various Capture Points spread throughout the map. The object for the Defenders is to defend those points. Once a point is captu

The original GMan has let one rampaging scientist interfere with the experiment and is recklessly throwing away the lives of government soldiers, and the prez has orders to stop him. But, like all things in the Half-Life world, it couldn't be easy.

MISSION will support frag-o-holic deathmatch action for all you peeps that like to kill and maim but there will also be a single player side in you will have the chance to play single player levels with the new weapons and power ups that are included in M

A Single player mod for Halflife. This is a mini pack of levels with a few altered sound files for Half Life made by Valve Software. It is a "free" product for your enjoyment and should only be run on high spec PC's with a 3D card.

A Single player mod for Halflife. This is a mini pack of levels with a few altered sound files for Half Life made by Valve Software. It is a "free" product for your enjoyment and should only be run on high spec PC's with a 3D card.

Scientist Hunt is a Half-Life modification which makes murdering scientists the objective of the game. There are two teams, and each team must compete to murder more scientists than the other team in one of three seperate modes of play. SH

(running, jumping, close attack) against the Slayers, who have weapons. The Vampire myth lends itself to other playability ideas, such as staking, drinking blood to recover health, etc. The myth also lends itself to interesting settings for maps. The game is played in rounds, once you are dead you must wait until the next round starts. This shouldn't be too long and there are 'observer camera' modes for you to follow the remaining action. Vampire Slayer comes with built in bots so you can play single player games offline too.

installer. This installer however only is used to extract the archive and to locate the correct svencoop directory on your PC, making the install progress so so simple. It will not leave any new software, other than the maps, on your pc. The installer is also gives much better compression ratios than a standard zip file. The installer will NOT overwrite any existing maps of the same name in your installtion folder. This is to prevent the archive overwriting any newer versions of the maps you may have installed. It will however update any older versions of the maps you may have installed. Installation is one way, to uninstall you will have to manually delete the installed maps. If you want to install this on a HLDS, and the installer won't locate your installation directory you will have to manually locate one. You will need to point it to your svencoop directory. Example: C: -> HLServer -> half-life -> svencoop [quote]The map's in this pack are not created by me, all credit to the map creator's.[/quote]

Our hero has become very bitter toward the government for sending in the stormtroopers to kill everything at Black Mesa, including himself. He finds his way to another installation where the government continues experimenting with the world of Xen.

for the old players but to anyone willing to download and run the game. While the bigger part of esf's community went playing 1.2 at it's release saying "it's amazing!" the fanbase of 1.1 slowly died and was totally forgotten, Reversed-ESF is the counter-attack on this and they hope for beta 1.1 to turn out to be the most popular version once more. With major support from different people all over they proudly present to you another choice between fun fast paced action and aching fingers. Now they aren´t only trying to revive the golden times of 1.1, they also try to convince the ESF dev team to finaly get away from limiting the melee in any way. Don´t get them wrong here, they do have major respect for the ESF team, they are dedicated and created an awesome mod, just they are going into the wrong direction when it comes down to melee for them. That's about as much as there is to R-ESF, now we suggest you to go download the mod and above all, have fun. [*] Credits: [i]ESF dev team for the beta. "Me" (a.k.a Rick) for the bots (v 3.1) CS-LAND for the steampatch (v 2.0)[/i]

ranks of an elite military squad entrenched in battle. Each team has several "player classes," that give each squad member a unique role. These include scout, infantry, sergeant, machine gunner, and more, each with a unique arsenal of historical weaponry at their disposal. Day of Defeat includes an expansive collection of missions based on key historical battles. And a near infinite number of additional missions, created by the online development community, are available for download. As war rages, squads must battle as a unit to achieve victory. +Key Features: -Class system gives each player a unique role -Historically-simulated weaponry and items -Dozens of missions based upon WWII's greatest battles. -Built-in support for voice communication +New features: -Introduction of British troops. -Enhanced FX for smoke, fire, rain, etc. -New sounds and music. -Updated player and item models. -New maps. -Completely overhauled interface - supports in and out of game configuration, server browsing, and more.

This map has gotten its name from the clan "Harbingers of Havoc" whom I promised a map way back in the Autumn of '99. The period of inactivity which followed resulted in the clan having to endure a rather long delay :) Anyway, I hope that they are pleased

too if they wish to survive in the virus infested streets of Raccoon City. Players will encounter all the favorites from the Resident Evil monster database while utilizing a wonderful array of weapons. From Golf Clubs to M202A1 Rocket Launchers, the survivors will battle furiously to live on for another day in the most grueling fight of their lives. [*] [b]Change Log[/b] - Iron sights - Twenty Three weapons - Eighteen unique monsters - 8 playable characters, each with their own stats and abilities - Minigame modes – Play as a Crimson Head and hunt down your friends! - Fifteen maps – More coming VERY soon! - Enhanced monster animations - Enhanced monster AI - Enhanced monster visuals - Command menu for performing various actions, such as using a first aid spray, mixing some herbs or applying a bandage Resident Evil 4 style over-the-shoulder camera, complete with crosshair, with the ability to seamlessly switch between first and third person at the touch of a button ingame Watch out for monsters – clawed nasties can slice your head off, while players watch your detached head roll across the floor Extended ab-lib commands – Tell players you need ammo, health or simply give your opinion on whether or not the army should have arrived by now Tap your “struggle” key to push those nasty grabbing zombies off of you, and Improved visuals and technical design

It is my 1st map and would appreciate any feed back that you might have. Hopefuuly I didn't leave out any other info you might need. If so email me and I'll get back to you. Have fun playing it! I like hanging out in the basement.

become a successful mod. Players play online with eachother in a teambattle of Good v.s Evil. Currently there's Team Deathmatch and Capture the DragonBalls(Capture the flag with DragonBalls). Players choose from 12 characters which are divided into two teams (Good and Evil). Only one person is allowed to play as a character. Each character has 2 special attacks, ki blast (basic long-range weapon) and melee attacks (ie: Punch and kick).

non-English language settings [*] No more endless reconnect/retry loops when joining servers [*] All ambient sounds working correctly [*] Advanced new mapping features allowing for impressive gameplay customizations [*] Two new weapons [*] Many new and improved maps [*] Beta Opposing Force storyline support [*] A secret monster ability [*] Literally hundreds of smaller additions, tweaks, and bugfixes Sven Co-op is a Co-operative based game for Valve Software\'s Half-Life. In this mod, players must work together against computer controlled enemies and solve puzzles as a team. It is essential that you are at least familiar with Half-Life and its controls, and it is recommended that you have completed Half-Life\'s Hazard Course. While Sven Co-op is similar to Half-Life, with similar weapons, monsters and characters, the difficulty has been increased. Sven Co-op\'s levels are set as missions and are generally separate from each other. Many missions span several maps, and some are collected together in a series. The aim of most levels is to reach the end or to achieve an objective / obtaining a high score is not essential to beat a level, its just part of the fun. Manual: http://www.svencoop.com/manual/

weapons from the full game, but unlike the first Half-Life demo (Half-Life: Day One) and the Half-Life 2 demo, the location and scenario in this demonstration do not appear in Half-Life. Day One is an OEM version that features roughly the first fifth of the entire game. The Half-Life 2 demo features one chapter and the first level taken directly from the game. Like its successor's demo, however, Uplink was made available for download after the release of the full retail version of the game. The Uplink chapters were cut during Half-Life's development phase, and roughly fit in prior to or during the Lambda Core chapter. They were, however, strongly revised for the demo release. Uplink also includes the same Hazard Course from the full release of Half-Life. Do remember that this is a stand alone demo, which doesn't need and cannot be run through Steam at all

a nuclear submarine, an embassy raid or a military base in the middle east, each and every one of them is modeled with a level of detail that a lot of other games/mods/tc\'s don\'t have. Amazing gameplay: The best of the best on both teams. In Hostile Intent you can either join the ranks of the world\'s best counter-terrorism units or be part of a member of one of the many terrorist organizations existing in the world. In the end it doesn\'t even matter, because in Hostile Intent you\'ll be fighting for your life. Map specific player skins: Each and everyone is done with such an amount of detail and life-life animations that it makes a lot of the current retail games out look ugly. For every mission theme there is a skin set from which the Level Designer can choose from. Team specific weapons arsenal: Both NATO and the Tango\'s have their own set of weapons to fight with. For NATO there is the MP5A4, M16A2, PSG-1 etc. The Tango\'s can choose from the cheap and widely available on the black market AK-47, AKSU-74, M76 etc. All the guns are balanced in such a way that there isn\'t one gun which is the ultimate best. Each gun has their own pro\'s and con\'s. Extra equipment: Need a little bit more of a BANG in your attack? Grab a Fragmental Grenade. Or are you looking for a stealthy approach during the night? Better put on those Night-vision goggles. Looking for a tactical entry in that building? Grab a flash-bang and take the enemy out while they\'re blinded. An original take on the Half-Life VGUI: Fast and functional. No fooling around. A realistic aiming system: The only realistic way of simulating how to aim and fire a gun. In most games you use crosshairs to aim. In Hostile Intent however, we chose to use a different way of aiming. An idea a lot of retail games are already incorporating. Hostile Intent also uses the aim through the gun\'s sights as it\'s aiming tool. Don\'t worry, if you think the gun is obstructing your vision then you can just lower the weapon to waist level. This does however, seriously affects accuracy.[/quote] This is the full 1.3 content of Hostile Intent. A previous installation is not required.

illusions, dreams picking at your deepest and darkest fears. Finally, you go to the Hospital, seeking help. First, however, you make a stop into the bathroom, where another bottle of pills awaits you, standing out like a beacon in the night in your depraved eyes. When will it all stop? Afraid of Monsters is a survival horror mod for Half Life 1 that doesn’t follow the beaten trail of zombies and haunted mansions. We recommend that you play AOM in a dark room, with the game on full screen and the volume up high.

The location is the Black Mesa Storage Facility - Bay A2, after hours. It's late at night and in the distance you can hear the Black Mesa anouncements for night shift. Your hiding spot has been located and as usual they send in the best they have and loc

release [url="http://halflife2.filefront.com/news/;32268"]HERE[/url] for more information. [b]Changelog:[/b] March 1st, 2007 New Features * Bind-able alien movement abilities (blink, leap, charge) o Movement abilities can be bound directly using +movement. o Movement abilities can still be selected as a "weapon" and fired (no change). o Movement abilities can be used in the readyroom but play at a much lower volume. o Set "r" to default +movement in the keyboard bindings. o Changed description for "Reload" to "Reload/alien movement" in the keyboard bindings. * Added teleport feature to hives o Players may now use an active hive to be teleported to the next hive with an 0.8 second cool-down per player. o If a player uses a growing hive, it triggers 'The Enemy Approaches' Alert and makes it available for both hive and movement chamber teleportation. o Gorge spit can also be used to trigger 'The Enemy Approaches' on a growing hive. o Normal friendly fire no longer makes a hive available for teleportation. o Hive teleport order is determined by the top-to-bottom order shown on the alien HUD. o If a player can't reach a hive to use it, standing directly under the hive while pressing use will also work. * "Ghost" placement model for marine structures o When a marine structure is first placed by the commander, it will be a ghost structure. o A ghost structure is partially transparent (but still solid) and will be immediately recycled for 80% of the resource cost if touched by an alien player. o A ghost structure can be attacked and damaged without triggering an immediate recycle. o The commander can choose to recycle a ghost structure in the same manner as an unbuilt structure. o When a marine player starts to build a ghost structure, it will turn into a normal unbuilt structure. * NS on HLTV o NS now sends minimap updates to a connected HLTV server. o NS now sends particle system templates to a connected HLTV server. Spores, Welder sparks etc. should display when spectating via HLTV. o NS now sends hive information to HLTV. o Every 30 seconds, the HLTV server rebuilds the information so recently connected players get the data too. o Various bug-fixes to improve the HLTV experience ( detailed later in the changelog ).

anything about the experiments there. The less you know, the less you worry. The government founded a new organisation to handle "alien related topics". They hired the best scientists, technicians and military forces worldwide, its name is Poke646. Some days ago the Poke646 scientists spotted alarming signals from the Xen homeworld. It looks as if the aliens plan to invade Nation City by opening a massive amount of portals. But the Poke646 Tech Labs are already prepared: some months ago the technicians developed a huge generator which is able to close hundreds of portals at once with a bundled energy beam. Four generators are about to be installed at the edges of Nation City. With all four activated they will form a giant beam and hopefully destroy the alien portal technology forever. You play the role of Damien Reeves, the technical assistant of Dr. Fuller, and you don't know all these details. All you're currently worrying about is where the hell you lost your car keys when suddenly something hits your head and you slowly fade into unconciousness. When you wake up hours later, you quickly realize that some very strange things are going on... [/quote]

This is a new Hi-Res promo video showing still shots of the mods models, with clips of them in action taken from the TV show, its a very nice video with great music and I am sure you all will enjoy it.

meaning \'Earthquake Test Centre\', but that kind means nothing now... Ahhh... Look, just go play it, OK? -- BTW, there are a lot of things I dont like about this release. I only released it since I REALLY WANT to get a decent SP map out. I\'ve been mapping for some time, and had no major releases, this is the first. And for those of you wondering, \"Why not make this better if you dont like it?\", the answer is because I want to get it out of the way so I can work on what could be ETC2. Look out ;) Also, fat barney is in this, but it ain\'t great. I wanted to replace the normal barney, so a fat model would walk around instead... unfortunately, MilkShape3D\'s decompile feature still has a few bugs in it (or mabe limitations it cant avoid), which means data from the original .qcs are missing. To get my fat barney to walk would require me getting the ProSDK... Anyway, play ETC, if you like it, that\'s great! My job is done! If you don\'t... then err... look out for a sequel which will be better ;) [/quote]

Looking to play Half-Life online? With Mplayer, you can get into the game with ease. This kit has all of the tools to get you started! **This updated version includes a full featured installer and the full Mplayer software**

Fixes problems that Half-Life players are experiencing after they installed the latest Windows 2000 compatibility patch from the Microsoft Windows Update site. The problems usually appear when Half-Life is run with a 32 bit desktop resolution, or if the m

This is the continuation of DAV Train. After getting in the Osprey you think that you are safe and going home but you don't realize that you are being follow by a Apache. Eventually he damages your Osprey and you crash finding yourself on the run again...

United States Marine Corps. From there, you may choose your class - Rifleman, Squad Leader, Support Infantry, Sniper, RTO, or Corpsman/Medic. Each class has it's own special abilities and benefits, providing a high grade of realism and fun. After the class is chosen, you are able to choose your actual in-game appearance from a large selection of player models. Next, you are able to select your arsenal. You may choose your primary weapon, secondary weapon and ammunition, as well as many other important items. The possibilities are endless. This is the V1.0 full installer for the Half-Life Mod [url="http://www.shoresofvictory.com"]Shores Of Victory[/URL]! [b]Note:[/b] Be SURE to download the [url="http://halflife2.filefront.com/file/Shores_Of_Victory_V101_Patch;32802"]V1.01 patch[/url] before playing to fix certain bugs and issues!

SwatBot is a bot for counter-strike the halflife mod. The bot has the abuility to roam preset waypoints on maps, it can also plant bombs and proves well as a sort of practice for net gaming. although bots can never be as cleaver as humans they prove well

From ex-mercenary to defender of the planet, ex-SOLDIER Cloud Strife battles along side his allies Barrett, Tifa, Aeris and the rest. Obviously this model was inspired by the breakthrough game Final Fantasy 7.

Half-Life Ping Optimization Tool. Glue Is a Half-Life tool to optimize Half-Life Game play online by tweaking your half-life config files.Glue can help your latency To Drop. You can use Glue's Setting's ,valve settings or you can customize it to tailor yo

jump! For video tutorials, please click one of the links below: [*][b] [url="http://www.youtube.com/watch?v=t-asCM9ajfE"]Basics[/url][/b] [*][b] [url="http://www.youtube.com/watch?v=cnRGpGX8KxI"]Movements[/url][/b] [*][b] [url="http://www.youtube.com/watch?v=3SvXLMKTito"]Weapons and Devices[/url][/b] Science and Industry is a team play mod for Half-Life, in which players assume the role of a security officer in one of two rival corporations striving for domination in the cutthroat world of chemical and weapons research and development. As a security officer, it is your job to acquire and protect your company's most valuable human resources: scientists. Scientists conduct research and develop new products, bringing your company profit. Conveniently, the products your company's scientists develop take the form of new weapons that you and your fellow security officers can use to pound the other company into submission. Your company needn't be happy just letting its small staff of scientists toil away at new developments when there are plenty more scientist resources ripe for the picking at the competition. Stealing scientists from your rivals is a great way to boost productivity and keep those new weapons coming, but of course your competition has the same tactics in mind. So defending your company's scientists is just as important as "finding" new ones. Of course, the vagaries of particle physics are difficult to ponder in the middle of a firefight, so if you expect your scientists to be productive, you'd better keep the fight as far from them as possible. For a complete Change Log, check out the readme below.

As I opened my PC to insert a network card, I had the great idea of building a PC for Half-Life. And so I searched in magazines and scanned and scanned to get all the textures. To make the gameplay higher I add certain plats and cubes which don´t exist in

online!). - Bodychange fx [b]Bug fixes[/b] - Fixed "Ginyu bodyswap attack afterimage does not follow player" bug - Fixed "If you change body while having a buddy on and you type kill the game crashes" bug - Fixed "Being able to see the person through onscreen radar when being blind" bug If you'd rather want to see the auto-swat feature now, click on the arrow below to view the new featureOpen Beta :: Autoswap Feature

Programmed for Valve's Half-Life, Oz Deathmatch is a serverside modification that lets server administrators control almost every aspect of the multiplayer game. Many features have been added, including an offhand grappling hook, power up runes, and alte

Made it so default map CFG is executed every level right before level configs, so level settings can be applied on top of the default settings. Fixed a small bug in item retrieval. Many other bug fixes that I've forgotten about. Added a JRF and a CF

This game is a modification (mod) of great multiplayer, first person shooter Half-Life. We are completely changing everything about the multiplayer aspect of it. We are working on giving the game a whole new type of feel, and providing the paintball fans

this: Everyone joins a server, say 10 people. All of the players but one join the Survivors team, which is the humans. The remaining player joins the Zombie team. His goal is to kill all of the humans. The humans\' goal, of course, is to stay alive as long as possible. The catch is that everytime a zombie is killed, he simply respawns and continues to play. If a human is killed, he respawns as a Zombie on the Zombie team. Soon, more and more humans have joined the ranks of the zombies, until there is only one human left, facing all of the zombies alone. When the last human dies, the round is over. That is the gameplay in a nutshell. This is the Windows V0.93 Full Install and Linux Dedicated Server files in one.

This is the continuation of DAV Train. After getting in the Osprey you think that you are safe and going home but you don't realize that you are being follow by a Apache. Eventually he damages your Osprey and you crash finding yourself on the run again...

Version 1.0 of the Maniac mod (a DM variation) has been released, this mod includes tweaked jumbot AI, new weapons models and player models, sounds, menu system, crosshairs, tweaked configs for internet play, loads of new levels (The best maps around acco

a nuclear submarine, an embassy raid or a military base in the middle east, each and every one of them is modeled with a level of detail that a lot of other games/mods/tc\'s don\'t have. Amazing gameplay: The best of the best on both teams. In Hostile Intent you can either join the ranks of the world\'s best counter-terrorism units or be part of a member of one of the many terrorist organizations existing in the world. In the end it doesn\'t even matter, because in Hostile Intent you\'ll be fighting for your life. Map specific player skins: Each and everyone is done with such an amount of detail and life-life animations that it makes a lot of the current retail games out look ugly. For every mission theme there is a skin set from which the Level Designer can choose from. Team specific weapons arsenal: Both NATO and the Tango\'s have their own set of weapons to fight with. For NATO there is the MP5A4, M16A2, PSG-1 etc. The Tango\'s can choose from the cheap and widely available on the black market AK-47, AKSU-74, M76 etc. All the guns are balanced in such a way that there isn\'t one gun which is the ultimate best. Each gun has their own pro\'s and con\'s. Extra equipment: Need a little bit more of a BANG in your attack? Grab a Fragmental Grenade. Or are you looking for a stealthy approach during the night? Better put on those Night-vision goggles. Looking for a tactical entry in that building? Grab a flash-bang and take the enemy out while they\'re blinded. An original take on the Half-Life VGUI: Fast and functional. No fooling around. A realistic aiming system: The only realistic way of simulating how to aim and fire a gun. In most games you use crosshairs to aim. In Hostile Intent however, we chose to use a different way of aiming. An idea a lot of retail games are already incorporating. Hostile Intent also uses the aim through the gun\'s sights as it\'s aiming tool. Don\'t worry, if you think the gun is obstructing your vision then you can just lower the weapon to waist level. This does however, seriously affects accuracy.[/quote] This is the full 1.3.5 version of Hostile Intent. A previous installation is not required.

objectives for the team to reach: Action movies’ gameplay style but also credible realism, both for guns and their damages. Firefights, depending from the various gameplays that will be listed, will be both spectacular due to our “stunt” moves as well as spectacular for a new implemented particellar system, new muzzle flashes and weapons\' realistic power. Players can shot down an enemy just with a burst of 9mm as well as a single shotgun shot. Users will be able to choose if behave as an “action man” (use of light equipment, small caliber guns) taking advantage of their agility or behave as a “specialist” using large caliber weapons, which affect agility but improve firepower. It’s also possible to close any encounter with an headshot, which is, almost in all cases, lethal… But now don’t stay here, take a look to all “The Specialists” (TS from now on) new features! Here\'s the list of what you\'ll be finding in 2.1: New thrown weapon physics. Weapons will fall and tumble in a realistic manner. - Updated particle system for bullet strikes and smoke when you fire a weapon. - Fixed not being able to dive if you jump off something. - Fixed The One mode. - Lots of other minor bugfixes. - Updated the recoil to be smoother. - Backwards velocity slightly increased. - Weapon damages slightly increased. - Knives will now ricochet off a wall if they strike them at a shallow angle. - lastinv command re-implemented. - cl_accel cl_accelexp and cl_accelmax \"mewcelleration\" added. - Many slight adjustmnents to weapons. - Shrapnel added to grenades. - Crosshair removed for fu, knives, katana, nades and the unscoped Barett. - Added attacking with the stock of a weapon, for the M4A1 and the sawed-off shotgun. - Reload button blocks in kung fu. - Added in force chase cam spectator mode. - MAC 10 removed and replaced with the H&K UMP. - Added support for the mouse in the buy menu. - New Akimbo Berettas model.

mods currently being made for the Half-Life Engine, the goal of HL-Rally is not to blast your enemy to smitherines with relentless repetition prone to excessive cheating and hacks, but to race cars and be the first and fastest across the finish line, out-running your opponents in any way possible to gain a few milliseconds on them. And if you cant win straight away, fear not, as within a couple of races you can save up your credits salary to upgrade your car with a plethora of parts and options, even buying new cars, or trading cars with your fellow racers and enthusiasts. The game takes on a whole new edge when it comes to strategically spending your cash and keeping your winning record rolling. Sophisticated statistics, profiles and your on-line garage are centrally stored on our master servers, so you'll never be without your custom modified cars! (Requires Internet Connection) For the car enthusiasts and modellers our there, anyone can submit their newly created car to our car-selectors who can make the car available to everyone from the HL-Rally master servers. Simply join a game and select your new car, and the HL-Rally Game-server will download the car model and specifications, and send it to all of the players in the game at the end of the current race! Car packs will of course be available from our Modelling Site: Under the Hood, to assist with keeping everyone updated! In addition to online game modes, you can also play against our fiendishly clever computer opponents who should provide quite a challenge to even a seasoned driver. In addition to computer controlled opponents you can also race 'vs Clock' in time-trials and car-performance testing modes. HL-Rally, quite possibly the only mod in the world where 'Camping' guarantees a loss! ;)

too if they wish to survive in the virus infested streets of Raccoon City. Players will encounter all the favorites from the Resident Evil monster database while utilizing a wonderful array of weapons. From Golf Clubs to M202A1 Rocket Launchers, the survivors will battle furiously to live on for another day in the most grueling fight of their lives.

Game-Player is a program that makes it easier to run games like Half-Life and Quake III Arena with your personal settings. It let's you run the game with your personal config-file, extra parameters, and mods/bot's.

Scientist SlauterHouse: Mod Messup #1 - WTF ..(or shortened to SSH:MM1:WTF) is a crazy spin-off of the classic Scientist Slauterhouse that brings you back into Black Mesa, but as a different character with a different role.

illusions, dreams picking at your deepest and darkest fears. Finally, you go to the Hospital, seeking help. First, however, you make a stop into the bathroom, where another bottle of pills awaits you, standing out like a beacon in the night in your depraved eyes. When will it all stop? Afraid of Monsters is a survival horror mod for Half Life 1. [*] [b]What's new in AoM DC?[/b] - New monsters (no Half-Life reskin) and weapons - Flashlight can only work with batteries that you pick up - Improved maps and totally new maps - 4 different endings and ways to beat the mod - Random monster spawns - New hud, sprites, textures, sounds, models and animations - Easy mode is easy, normal is normal, hard is hard

The Jumbot is an artificial intelligence project for Half-Life. It acts as another player in multiplayer games of Half-Life and allows you to simulate a multiplayer experience without having to go online. It can play standard deathmatch, teamplay, and eve

The Gate is a single player modifcation with a difference, featuring a 30 plus strong team of voice actors, and authentic WWII weaponry and heart pumping classical music It has a feel of no other mod out there.. There is a MP3 player coded into the Ga

patches will be released for the 1.2 series after this, the team is now concentrating fully on development of the next major Beta, Version 1.3. ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

Science & Industry, a teamplay mod for Half-Life, has been updated. S&I is one of the oldest Half-Life mods: it was there at the first Valve mod expo back in 1999, but it hadn't been updated since 2001!

The full 2.0 release includes quite a few bug fixes, including blood, the original observer mode, and updated configuration files. I will be adding an Oz forum soon so that you people, the players, can voice your opinions on what you want in the upcoming

RocketCrowbar Developers have pushed out the public 2.0 release, and the best option we had was to release a version stable enough for the gaming community to test and help us produce a much nicer game allowing you to have more fun.

10mm air-cooled automatic assault rifle featuring an integral, underslung 30mm grenade launcher. It needs very little introduction, since it first appeared in the mid-eightees in the movie ALIENS it has been the basis for almost every sci-fi weapon desi

then have to complete different objectives or to prevent the other team from reaching their goals. Follow the instructions and install the mod in the appropriated directory. We remind you that it is no longer possible to play online on Won servers. [b]CHANGES:[/b] [*][b]The Code:[/b] [i]The game has been cleaned from the last fews bugs. Betat testers sure did a great job to find them! The result is simply staaaable! Bug Free (yeehah!).[/i] [*][b]Skins:[/b] [i]You'll probably see that the characters have been reskinned. And actually, it rocks! Goa'ulds have never been so realistic! Ho and the goa'ulds now have names.[/i] [*][b]Models:[/b] [i]A lot of weapons models have been replaced, have a look on the new staff weapon, And the dammages have been modified.[/i] [*][b]Maps:[/b] [i]You'll play brand new maps, like the dark sg_crypt (sounds like a programm, lol) or the great sg_tekluhanak (but we searched a title! ) or sg_scorpus by our coder Endo. And if people want more, they can pass by the sg_prison!^^. Other maps have been updated and received the new Gate from Brophis, and the result is great! You'll see the brand new target map for example![/i] [*][b]Gift![/b] [i]Great news: after the inactive prefab, the Gatebuilder will release a set of two fully functionning Stargates; I'm sure that the mappers on the forums will be most pleased!!! And for the afficionados, the ultra fans, Brophis has done a piece of mapping that would make more of 1 happy: this is the official come back of the legendary map sg_conquest!!![i] [b]NOTE:[/b] For the compleet changelog, check the readme below, it only contains the changes due the readme is way to big.

and watch things go wrong. It\'s very professionally made, longer than HL iteself with a few new enemies & very well balanced gameplay. The environment is similar to Half-Life however the maps & scripted sequences are entirely new. A truly awesome nostalgic campaign everyone should enjoy!

The sequel to The Yard (the_yard.bsp). This one is bigger and also adds the fun of an airstrike with bunker right in the middle of the place that awards extra points for setting it off and surviving. Plays well with 2-4 players.

to a mod's functionality. Plugins can take form in administrative services (adding new admin commands), statistcs generation (StatsX), fun additions (godmode, etc), gameplay changes (WC3, CSDM), and much, much more! You can also write modules to expand the functionality of AMX Mod Xand add to the scripting language.

From the Creators of Goofy Half-Life, Desert Storm, and Trigun mod comes the Star Wars Jedi vs Sith Half-Life mod. Star Wars fans can experience Lightsaber dueling down to the bone on the world re-known Half-Life platform.

to a mod\'s functionality. Plugins can take form in administrative services (adding new admin commands), statistcs generation (StatsX), fun additions (godmode, etc), gameplay changes (WC3, CSDM), and much, much more! You can also write modules to expand the functionality of AMX Mod Xand add to the scripting language.

Make no mistake - this is the spectacle of accelerated evolution. Take your place at the front-line, for yours is the chance to succeed where others will surely fail. No matter the pain, no matter the odds, stand firm - glory awaits those that master them

communication effectively, keep the mission at the forefront of his mind and especially keep his cool under fire. Those of you who have not played Hostile Intent before are in for a bit of a shock. Hostile Intent, all teams being of equal skill levels, is a very hard game. A very hard game for most players initially. It takes a few times to get the hang of the game mechanics and you have to observe other players and how they act and react but you will pick it up. Everyone does. The basic concept comes from how we have played in the Tom Clancy Rainbow Six series of games but we have a smattering of Ghost Recon too. You, the player, have to take the mission slow, steady and careful in order to complete your mission and stay alive. Clancy’s games have become very popular in the commercial market and they filled a much-needed nitch. The same goes for Hostile Intent. We are the only team based tactical shooter in the Half Life community that takes “realism”, real tactics, believable scenarios, and honestly takes them seriously enough to bring to you, the player.

Laser Mod is a recreation of laser tag using Valve Software's hit computer game Half-Life. It is a multiplayer modification which allows you to go up against your friends or complete strangers online in a game of laser tag.

So most of you will have seen the film 'Halloween', but what's that I hear you cry? "I want to kill people like that, but I'd get arrested!" Now you can play 'safe' with the superbly fun Butcher Knife that Micheal Myers uses in the film.

Half-Life Pro is not about Teamplay or Realistic combat delieved by many other modifications out there at the current moment. What Half-Life Pro is, is what many others aren't. Half-Life Pro is a total hardcore deathmatch modification for Half-Life.

"This is the 6th model that I´ve made, I´ve noticed that what I like Most about modeling HL models is to Skinning them (writing the Textures). And on this One I really had some FUN !!(ha ha , Just look at that STUPID face !!!)." A big round headed smiling

Here in this Half-Life multiplayer Deathmatch level, Gotham City has come to life! Where if you find the 1/2 gravity hotspot and assume the super jump you can leap from skyscraper to skyscraper, rooftop to rooftop, just like Batman.

The small chapel at the heart of Rivendale. After the horde of zombies hit, the chapel became a makeshift command center for the unaffected. Recently, the unaffected mounted a massive campaign to take back the police station, leaving the chapel mostly u

quarries in an ever decreasing - loop with the winner of each round awarded a $10,000 prize. - Hunt Mode - The traditional mode with quarries reassigned after each kill. - New Maps Seriphos and Volantyne - New Generic Male Model - Loads of Bug Fixes - Loads of Map Fixes Here is a little info about the mod: [Quote]The Ship is a unique game developed by Outerlight Ltd. as a free downloadable Half Life 1 mod. Because The Ship is so unusual we want people to play the game and give us their feedback so we can be sure we're creating a game that will not only be groundbreaking but also mind bogglingly popular. The ultimate aim is to create a greatly expanded, high specification releasable game, purchasable from a shop near you as soon as we can get it there… Anything you can do to help us make this a reality would be greatly appreciated including your comments, favourable word of mouth praise to everyone you know, liberal pasting of this url around the Internet (legally and not in a spammy way…) and enthusiastic discussions about what a great game it is on news boards across the globe… We can but hope… Alternatively, if you hate it, tell us and give us a chance to fix it before you tell anyone else…[/quote]

Azure Sheep is a single player mod for Half-Life. The player is one of the Barney guards that is on post in one of the entrances of the Black Mesa facility. When the chaos starts you realize that Kate, your college, code name Azure Sheep is in the com

Science and Industry is a teamplay modification for Half-Life. Teams compete to capture each other scientists, and the more scientists a team has, the faster they research new weapons, armour, and implants. Each team member casts votes on what to research

WARNING! WARNING! This mod contains a modified opengl32.dll file, the chances are that this will be picked up by VAC2 and thus ban you for possible cheats. Be VERY cautious when playing this mod with the opengl32.dll file! You will play the role of a Russian officer of the secret service. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you... [b]Features[/b] - The unique game universe with the interesting characters and own story line. - Levels based on the references taken from the real Russian architecture and environment. - New visual effects (bump mapping, gloss, detail textures etc). - Improved AI of the enemy and friendly NPC. - Improved aiming system (Iron Sight) - Music from the famous Russian rock band named "SLOT" and our own tracks in "dark ambient" style. - Subtitles system in Russian and English languages.[/i] In case you fancy a trailer before downloading check out the trailer below. paranoia_640x400_hires.avi [b]How to install.[/b] Launch the installer and choose you Half-Life folder. If you use Half-Life WON, choose the folder: C:SIERRAHalf-Life If you use Half-Life with STEAM, choose the folder: C:Program FilesValveSteamSteamappshalf-life . WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! This mod contains a modified opengl32.dll file, the chances are that this will be picked up by VAC2 and thus ban you for possible cheats. Be VERY cautious when playing this mod with the opengl32.dll file!

The full 2.0 release includes quite a few bug fixes, including blood, the original observer mode, and updated configuration files. I will be adding an Oz forum soon so that you people, the players, can voice your opinions on what you want in the upcoming

Half-Life GO! allows you to totally customise settings in Half-Life. You can set a large amount of multiplayer settings, like your rate, disabling parts of the netcode. You can also do audio and video settings. Half-Life GO! also has the ability to bind y

AMX Mod X is a versatile Half-Life metamod plugin which is targetted toward server administration. It has a wide array of scripting capabilities so people can write "plugins", or files which add on to a mod's functionality.

It's been a while since the last release, and I figured I probably wouldn't even be making another. But, I found a few issues (while waypointing what is probably the largest Half-Life level I've seen so far) and decided to fix up some things and release v

squad that was sent out to discover it disappeared...63 years later the story goes onto this retired U.S. Army colonel who get's an unexpected wake up call by the U.S Army who want him to go to a top secret government research facility because a top team of U.S Army Commando's have dissapeared after going in search of the gates. All contact was lost .And now you have to stop the Nazi's from finding the original gate. The exciting story unfolds from there. This mod is top notch for a Half-Life modification the mod claims to be one of the last Half-Life mods around. But we will see. Excellent work.

doors etc, changed so you get all weapons from previous level automatically, made so you can't hurt your teammates, allowed monsters on levels, made monsters harder and stronger etc. [*] [b]Requirements:[/b] [u][b]Half-Life and Half-Life: Opposing Force is required to play. This mod will not work on regular Half-Life.[/u][/b]

Half Life Pro is unlike all those modificationss out there in the world wide web. Half Life Pro takes the original style DM play, adds stats, a totally rebuilt hud, tweaked temp entities, radar, and a logging system.

Xen in a MOD with a story that will allow you to (re)visit areas of Half-Life, Opposing Forces and Azure Sheep but, this time, with a different point of view. Humans will try to kill you, xen forces will ignore or attack you and you will have to survive to all this. Friends will now be your enemies and enemies your friends now that you play as a Alien Slave.

Map Pack 2000 containing 4 maps for the Sven Co-Op MOD. They are: AlienDie2 by LordSlayer - More and improved Killing-Aliens-In-Interesting-Ways devices. Defend by Shooter - Defend a house against grunts. Map completed when all grunts die. Fishing2 by Kun

Download the pak explorer and replace any .mdl you would like to replace with Sniper Wolf. You will then see Sniper Wolf in the game instead of the swats/terrorist u replaced. I suggest you replace the arctic.mdl with sniperwhite. Hope you enjoy it.

Multi Bots Launcher is a freeware front-end conceived to easily handle all different settings for multiplayer Half-Life's bots. For each available mod, you can set the game type, select the maps you want to play with, edit the bots you want to slaughter,

This should fix most of the overflow error problem, as well as update two incorrectly mixed sounds. Dropped weapons that are empty now disappear instead of staying around cluttering up the landscape too!

a working server. Half-Life and Half-Life: Opposing Force on either WON osr Steam is required to play. You must also either have an LAN or internet connection. Features in v2.0 -------------------------- - Auto levelchange - Much better support - Support up to max 17 players - All removed scripted sequences re-added - Invisible walls which prevents players to trap themselves - All useful NPC's will now respawn if they get killed - Fixed bugs - More spawnpoints - More monsters - Skill levels are more fair

evaluator within a fact-finding commission to carry out a safety report. But the job changed his life completely; and after the publication of his book his life was changed again. Alan Green was forced to maintain silence in years over the incidents since August 1998. But five years later he brought himself to tell the public about all incidents in the deepest desert of New Mexico and the deaths and disappearance of hundreds of people. Only a few days after the publication of his book in 2003, Green was posted as missing by his wife and after only a few days the police put the case to file as unexplained. Since then Alan Green is all times disappeared, but obviously he knew the danger he was in with his book. Some people told, they saw him on the streets, but other people are sure of that the organizations are responsible for his disappearance which Green mentioned in his book. The truth, and if possible a second book about all incidents since 2003 will let on with Alan Greens comeback. Half-Life Visitors is a single player MOD for Half-Life. This is an [b]updated[/b] installer for the WON version of the game.

You are Adam from the planet Esidarap. This planet is prestine with no violence, weapons or pollution of any kind. The members of this society have never been exposed to the evil ways of other primitive planets and Esidarap's world council want to k

started a project named guilty. You are in that project with your team. A certain group of people believe some corrupt marines are not guilty of some warcrimes. There are heavy dicussions if the corrupt army is guilty or not but your team must find out what they are doing with a secret unnone code. People that believe the marines dont know about that code..It could be dangerous. Your special Operation executive(SOE) team was send on a mission to take over the complex of the corrupt marines.They have taken over the complex with large army\'s of marines. Your now captured in a corrupt marine complex. Get out of there now and stop the communication link before the marine transmitted the secret codes (code unnone for us). We have heard that corrupt marines are doing top secret experiments to create a corrupt army to work for them. We must stop this at once. Work as a team or die...[/quote]

ESF's many large scale environments. Both fast paced hand-to-hand combat and a variety of energy attacks supply players with a potent arsenal. No two characters are alike! They all have unique attacks, strengths, and weaknesses that accomidate different fighting styles. The ESF openbeta is an exact copy of what is being tested inteam. It might be unbalanced, buggy and contains some console commands to make testing easier, that could be considered hacks. If you want to play competitively at a stable server, this might not be the release for you. However, if you would like to take a look in our kitchen, you might want to check this out. No extra effort will be made to ensure things are complete or stable. The release will contain what ever new stuff has been added on that day of the release.

I have tried to be as original as possible with this map, while still keeping within the realm of good r_speeds, wich is a comprimise. I think i could honestly say that you wont have seen a map like this b4.The map has 2 different sections. The first a sp

Quote, "Small single player map (Story Below) and er, this is my first half-life map so I really hope you can give me some advice, Please. :) This is first part of whole unit. I plan to make four part bese a story line."

project with your team. A certain group of people believe some corrupt marines are not guilty of some warcrimes. There are heavy dicussions if the corrupt army is guilty or not but your team must find out what they are doing with a secret unnone code. People that believe the marines dont know about that code..It could be dangerous. Your special Operation executive(SOE) team was send on a mission to take over the complex of the corrupt marines.They have taken over the complex with large army's of marines. Your now captured in a corrupt marine complex. Get out of there now and stop the communication link before the marine transmitted the secret codes (code unnone for us). We have heard that corrupt marines are doing top secret experiments to create a corrupt army to work for them. We must stop this at once. Work as a team or die...[/quote] [b]Changes in version 1.1:[/b] [*] SC 2.0 final new monsters included in all maps [*] missing texture lump is fixed [*] added more respawnpoints for players [*] added few new textures [*] added more text to the story in motd.txt files [*] added skill files for all maps [*] ingame minor text mistakes fixed [*] replaced crowbar [*] replaced ichthyosaur [*] level 1 - some minor improved brush changes - added few grunt voice sentences -added allot more brushes for the new objective now must destroy the main base supply first to proceed -level 2,3 : brush changes,textures corrections, new rooms -level 5 : in area 2 you now must destroy the gate of wood to proceed -level 6 : added more areas, changed some geometry, removed most female assassins -level 7,8 : reduced the time fighting in the rooms where players were trapped some more areas added(some of them shortcuts) in level 7 you can now see underwater (better view with fights in water) [*] ingame minor text mistakes fixed [*] minor fixes in all maps [*] EXTRA!: A secret map hidden in the mappack(2 levels long, try to find it!)

Everything in this mod is made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cut scenes and other stuff.

You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers.

paintball games have just totally stank (no offense to the developers), and we are trying to make a paintball game that is as realistic as possible, while still being fun to play. Digital Paintball\'s gameplay is somewhat unique: You start out at the beginning of the game, and are given a fixed amount of \"credits\". Using these credits, you can select any configuration of equipment that you want. After you have selected your gear, you are put right into the heart of the action. The game is round-based, and depending on the map, either capture the flag, elimination, center flag, or attack/defend.

Fast paced, small, 2-4 player arena with safety/spectator area for those who like to watch a good fight. Choose your weapon wisely before entering. You will recieve 1 point automatically every 30 seconds while inside the arena. This is not your average DM

anything about the experiments there. The less you know, the less you worry. The government founded a new organisation to handle "alien related topics". They hired the best scientists, technicians and military forces worldwide, its name is Poke646. Some days ago the Poke646 scientists spotted alarming signals from the Xen homeworld. It looks as if the aliens plan to invade Nation City by opening a massive amount of portals. But the Poke646 Tech Labs are already prepared: some months ago the technicians developed a huge generator which is able to close hundreds of portals at once with a bundled energy beam. Four generators are about to be installed at the edges of Nation City. With all four activated they will form a giant beam and hopefully destroy the alien portal technology forever. You play the role of Damien Reeves, the technical assistant of Dr. Fuller, and you don't know all these details. All you're currently worrying about is where the hell you lost your car keys when suddenly something hits your head and you slowly fade into unconciousness. When you wake up hours later, you quickly realize that some very strange things are going on...[/quote] This patch fixes some issues that prevented this mod from playing under Steam for some users. Simply install the fix into your [i]"Steam/SteamApps//Half-Life"[/i] folder and you're ready to play.

and I hope everyone is as proud of it as I am. An enormous number of bugs and exploits have once again been fixed. All the additions and changes to the gameplay, specifically the weapon behaviour, have come together to make this fresh and fun. The ever present balance issues have been addressed, and I can say with some certainty that this is the most balanced release of Firearms ever. Together with the new and updated maps, and several new models, skins, and animations, this should be an extremely enjoyable version for everybody. We strongly recommend playing Firearms 2.8 through Valve's Steam application. If you have yet to get Firearms working within Steam, you should download the full version of 2.8, regardless of any other versions of Firearms you have installed separately. It will make sure you avoid any potential problems with missing files. It is possible to play Firearms 2.8 using the independent Half-Life launcher as well, and will be until the old authorisation servers are taken down. However, you will need to download this file and unzip it to your Half-Life folder. It contains the files used for the Firearms menus, as well as updated rendering .dlls from Day of Defeat 1.0, to enable masked textures on models.[/quote]

evaluator within a fact-finding commission to carry out a safety report. But the job changed his life completely; and after the publication of his book his life was changed again. Alan Green was forced to maintain silence in years over the incidents since August 1998. But five years later he brought himself to tell the public about all incidents in the deepest desert of New Mexico and the deaths and disappearance of hundreds of people. Only a few days after the publication of his book in 2003, Green was posted as missing by his wife and after only a few days the police put the case to file as unexplained. Since then Alan Green is all times disappeared, but obviously he knew the danger he was in with his book. Some people told, they saw him on the streets, but other people are sure of that the organizations are responsible for his disappearance which Green mentioned in his book. The truth, and if possible a second book about all incidents since 2003 will let on with Alan Greens comeback.[/quote] Half-Life Visitors is a single player MOD for Half-Life and this version is fully compatible with Steam.

mission briefing, you are gorden freeman ,but you cannot rest on your past successive missions you have a job to do,as you know your very survival depends on not only your stealth,but on your h.e.v suit which mesa reseach know that if they can stop you

Route City. As he remembers, a mysterious man in a blue suit said to him something about a mission in Route City. It was something about like Gordon needs to navigate around the city and find someone that will open the awaiting route for him. The beta version has many bugs that which will hopefully be fixed in the future versions. It has alot of bugs and sometimes you might get stuck in some parts of the game. If you do, you have to load a previously saved game and re-play that part.

Version v0.2b of the Mission Control Panel IDE for Quake engine games has been released. The program which provides an integrated development environment (IDE) for level design is freeware and currently supports Half-Life, TFC, and HL: OpFor, as well as Q

morning when the chaos started: roaming hordes of bloodthirsty men ran through the city, killing everybody at sight. There were rumours about an army experiment and problems with the nuclear reactor. By 12 a.m., half of the city's population was part of the cannibal horde, about a thousand were killed in car accidents and by gunshots from personal firearms. U.S. Army forces moved into the city to rescue as many as possible. They soon had to realize that the only way to stop the cannibal hordes was to shoot them. Tanks entered the city and killed hundreds. At the same time Black Hawk squads search for survivors. Survivors like you... V1.1 Changes/Bugfixes ================ Code: - Reduced default zombie and gibcount - Fixed zombie with gun exploit (and probably human with zombiehands too) - Ammo does now refill while standing near to an ammo box and pressing the use key - Added blood controll cvar (cl_blood) - Added lensflare cvar (cl_lensflare) - Added many new mapping possibilities (see entdescription.txt especially the .tsk section) - Sepparated npc from human zombie spawns - Increased axe and desert eagle damage - Fixed precaching error - Humans won't see zombies on the radar anymore - Increased zombie hp and damage a bit - A zombie player dies after 60 seconds and respawns as human - Increased damage bonus to 7.5% - Fixed bleeding walls/glass bug - Fixed some startup crash bug - Removed some more PE stuff - some other things I don't remember - Some performance tewaks - Zombiesounds play a bit more often Maps: - Added new map bb_carnage - Fixed bugs on the other maps - Added an ending to bb_slaywatch Models: - Added new weapon .44 revolver - Created new ammo model

People once believed that when someone dies, a crow carries their soul to the land of the dead...but sometimes, something so bad happens that a terrible sadness is carried with it, and the soul can't rest..

you want options! Customization! You want something with a little class! That's why you'll be glad to download Tek's Dark Steam 2.0 skin. Not only is it easy on the eyes, but it's functional to boot and adds a nice bit of flavor to the standard Steam green and silver. [quote]Hey Steam has gone final and everyone`s spamming their skins everywhere, time to get back to work for me and convert my old "Dark Steam 1.1" to make it compatible with the latest Steam version. But not only did i convert it, i also added some new gfx ... including my clan`s logo (www.team-icon.de ;) Well let`s go shall we?[/quote] Now, unless you have some phobia toward dark gray, I'll let you continue on to the download. Enjoy the skin and remember, if you have one of your own you'd like to submit, send it to [email="files@hl2files.com"]files@hl2files.com[/email]!

beyond what was thought to be possible with the High Definition pack that shipped with Blue Shift. Redux is a community project. It is non-profit and contains work from members of many communities. Such communities are Half Life Improvement Team, which provide invaluable support and a great source of custom Half Life content. However most of the work is done by our Team. Redux is a complete visual and audio overhaul for Opposing Force. Containing new models, sounds, sprites and some map enhancements to immerse you into a new level of game play. Even the smallest of details have been reworked to give your now fancy ass gaming computer something to chew on. This is not a Source project/port. Currently in development, we have replaced near over 550 sounds, and 50 models and showing progress towards more. Redux takes advantage of every feature in the Half Life engine. From transparencies, chrome effects and additive textures used in ways thought to be outdated. Along with crisp new sound effects, high quality models which polygon counts are hardly never below 1,000 keep the always proud Opposing Force looking its best. [b]*REQUIRES V1.0 TO PLAY*[/b]

combos • Bots avoid db's to avoid some crashes • Redid menu, looks better now, more options and with percent and skill you can select default and random values • Bots can see attacks so they better react on them • Autopilots: with this a bot will take over the host(experimental) • Super bots: bots who can cheat, there are 3 different types. They start with higher pl, they regain or have unlimited Ki, also they can regain health • skill has more effect on bots • bots don't swoop always straight so they can surprise their enemies • when an enemy of a bot is very close and the bot is charging an attack, the bot will beam jump at their enemy bots remember enemies • bots should strafe to avoid walls and team mates • better unwaypointed navigation • better 'danger reaction' • new console command: command to let a bot execute a console command, commands to enable/disable the use of combos and destructo discs • hopefully fixed a bug where bots power up when they didn't need to. • new bot names • new chat messages • new welcome message • bots react with retreating and random teleporting when their blinded by a solar flare • bots should better react on close enemies • most console commands should now work for dedicated servers as well • buu bots recover hp • better enemy selection • higher skilled bots should avoid attacks when they swoop • better teleporting • taunt messages work now • bots can now have spaces in their name • more chance that bot uses a special beam cannon or ki blasts • Very nice manual made by eekhoorn • bots recover when their hit by melee

Bluewire is a windows utility which automatically installs maps for the Half-Life mods Counter-Strike, FireArms, Team Fortress and Opposing Force. It also installs models for Counter-Strike. Version 1.5 includes a model manager, which makes it easy to cha

Sakura is always cheerful, and will even tell you that. She is 10 years old, and loves her dad and her brother. Sakura mistakenly released the power of the Clow Cards from her father's basement. This also awoke the mighty Cerberus, Kero chan. She is no

You wake up with a sudden awful realisation that it's the building, not your stomach rumbling, and all hell seems to have broken loose. You hop off your bunk in the dormatories level of the 'pylon 4' tower which you have a room in, and head off to invest

even though there was a small delay, you can now enjoy the new patch for the Open Betea. [b]NOTE:[/b] This patch can only be used on the previous "18/02/07" version. Curious of this versions change log? Check out below: [*] New features: - Enabled Android 18's dead and pain sounds - Old style vgui images for ginyu force and a18 - Steam menu icon+team name - Attack select sprites for purple ball and body change - Added sounds for kiblob explosion and ps pump [*] Bug fixes: - Fixed title above A18 in old style menu, changed ginyu title into 'Ginyu Force' - Fixed up the loading screen to the new bg image - Fixed the respawn when being killed as a frog, now you will respawn as ginyu, this fixes several bugs - Fixed "Having Ginyu as buddy while being Guldo :: Aiming Direction Incorrect" bug - Fixed "Vegeta's Renzoku bounces when standing and aiming on the ground." bug - Fixed "You can't dash/teleport for about 5-10 seconds if you were solar flared while changing character" bug - Fixed "Sensu bean counts stay the same when switching servers" bug - Fixed "CT bars stays full after changing characters" bug - Fixed "You gain pl from hurting your buddy" bug - Fixed "Persistant aura color on bodychange" bug - Fixed "PL gain stats not transferred on body change" bug

by MysticMDT [*] Air Contact by Hezus [*] Between a Rock and a Hard place by Elvis [*] Infested by cold_blood3d_killa [*] SC_Mako by MrSheen [b]* New Player Models *[/b] [*] Selene, Master Death Dealer by fury_161 [*] Boris Grishenko by Toadie [*] Beta Gordon by Pumpkin_Masher Install all files to your Half-Life folder. They will be automatically installed to the right directories.

of HL-Rally is not to blast your enemy to smitherines with relentless repetition prone to excessive cheating and hacks, but to race cars and be the first and fastest across the finish line, out-running your opponents in any way possible to gain a few milliseconds on them. And if you cant win straight away, fear not, as within a couple of races you can save up your credits salary to upgrade your car with a plethora of parts and options, even buying new cars, or trading cars with your fellow racers and enthusiasts. The game takes on a whole new edge when it comes to strategically spending your cash and keeping your winning record rolling. Sophisticated statistics, profiles and your on-line garage are centrally stored on our master servers, so you'll never be without your custom modified cars! (Requires Internet Connection) For the car enthusiasts and modellers our there, anyone can submit their newly created car to our car-selectors who can make the car available to everyone from the HL-Rally master servers. Simply join a game and select your new car, and the HL-Rally Game-server will download the car model and specifications, and send it to all of the players in the game at the end of the current race! Car packs will of course be available from our Modelling Site: Under the Hood, to assist with keeping everyone updated! In addition to online game modes, you can also play against our fiendishly clever computer opponents who should provide quite a challenge to even a seasoned driver. In addition to computer controlled opponents you can also race 'vs Clock' in time-trials and car-performance testing modes. This update updates the mod from 1.0 to 1.1

A fairly small map, suitable for 3-on-3+ and small LAN team-play. Two 'fortresses' in a desert setting seperated by water. A number of areas for sniping opportunities: in the towers, in the bunkers, etc.

This is a medium sized multiplay map with support for up to 16 players. 2 to 7 players is ideal. More than 10 gets a bit crazy. It's perfect for those LAN Partys, and it would fit well on server rotations too!

Quote, "Well, I had to re-make this model. My first attempt at Lara was pretty sad and I've been putting this one together bit by bit over the last few weeks. I really think it's a big improvement over my first try."

this helps eliminate getting bogged down in detail work, and lets me focus on just doing the shape of the level first. The new texture is marked off in 32-inch squares, so that it is easy to see scale within the level, and also to see the direction the textures are facing.[/quote]

Realism.\' This means that you can take a few bullets and keep fighting. You can fall from a two story roof and only hurt your leg. You can bandage a wound in seconds. This doesn\'t mean you\'re invincible however, as hits to the head from large caliber weapons are instantly fatal, but a headshot even from a small pistol will put you within an inch of your life. Of course, stunts play a large part in action movies, and likewise, play a large part in AHL. Dives, rolls, and long jumps can be executed for style and tactical advantage. There\'s nothing quite like diving through a window and capping the bad guy in the head before you hit the ground. This is a game of style and fun, not obsessive realism. AHL: Directors Cut is a project started by the Ministry of Action. The ministry is a group of people who still enjoy AHL and think that it has a life ahead of it.

have recorded in the game/mod. It also gives you plenty of Information about the Demo before you start the playback. More information (Frequently Asked Questions) can be found here: http://www.demofreak.com/index.php?pid=5 [b]Features:[/b] [*] Free Software! [*] Shows used HL modification, Version, played Map, Network information, Demo Duration... [*] CS 1.6 demo support [*] Complete information about the server the demo was recorded on, Name, Maxplayers, Game, Mapcycle ... [*] Console output trace, shows everything you would see in the console window while watching the demo [*] Shows all players, their nickchanges as well as their used netsettings and commands in the demo [*] Fully supports HLTV demos and reads demos correctly in the way HL does [*] Customized command line setup [*] Displays Steam ID of players in demofile [*] Supports regular HL startdemo/playdemo/timedemo playmodes to start one or multiple demos at once [*] Shows all talk and ingame say/teamsay/messages/radiocommands/statusinformation/menu usage... all Gamemessages! [*] Ability to organise demo files in folders and browse them using an easy treeview [*] Export in-demo chat to textfiles [*] Detects corrupt demos and errors

I knocked this map up in the hours following the release of Scary_1. Normally after I release a level I spend a while readjusting myself .. trying hard to think along different lines. This time I didn't take the time to think .. I just built.

Small DM Level for 4 to 10 people. Was designed with my fellow LAN players at work in mind. They love to hide and snipe (camp!) so I made them lots of nooks and crannies to hide in the rubble of rocks.

Game-Player is a program that makes it easier to run games like Half-Life and Quake III Arena with your personal settings. It let's you run the game with your personal config-file, extra parameters, and mods/bot's.

Well I think this is one of the best skins I've made so far. I go the colours on his shirt changable for team games, and I think it has good visibilty too. This skin looks damn evil, but what can u say... It's the Joker. He aint dead, and he's seeking

A small patch to remedy some of the problems that have been uncovered since the release of v29. The most important fixes being for crashes, connection problems, and the rather strange shotgun behaviour.

fight them off as best they can. Everyone joins a server, say 10 people. All of the players but one join the Survivors team, which is the humans. The remaining player joins the Zombie team. His goal is to kill all of the humans. The humans' goal, of course, is to stay alive as long as possible. The catch is that everytime a zombie is killed, he simply respawns and continues to play. If a human is killed, he respawns as a Zombie on the Zombie team. Soon, more and more humans have joined the ranks of the zombies, until there is only one human left, facing all of the zombies alone. When the last human dies, the round is over. [b]NOTE:[/b] Download the V0.91a - 0.91d patch [url="http://halflife2.filefront.com/file/Zombie_Panic_V091a_091d_Patch;32903"]HERE[/url]!

This is a medium sized multiplay map with support for up to 16 players. 2 to 7 players is ideal. More than 10 gets a bit crazy. It's perfect for those LAN Partys, and it would fit well on server rotations too!

relationship at best, and Gordon\'s hero status following the containment of Xen only served to inflame Dr. Newell\'s hatred and jealousy of him. The timeframe for Todesangst is set shortly after Gordon Freeman\'s successful return from Xen. The episode opens with a cut-scene of Mr. Blackstone (a.k.a. the G-man) arriving at Dr. Newell\'s office. As we soon discover, Dr. Newell has had Mr. Blackstone in his control all along, and has his own intentions for the exploitation of Xen\'s biological uniqueness. . . Its up to you, Gordon, to stop your evil colleague from unleashing the horror of Xen on humanity. . . if its not too late. . . [/quote]

He is my 2nd model. I generally designed the character, but when designing him I wanted him to wear some kind of facial cover, to protect him from a some what "Toxic" world he lives in. He was at first long haired and wearing a cloth across his face.

ALARMING REPORTS WITHIN THE MEDIA HAVE LED THE BRITISH GOVERNMENT TO SEND YOU ON A TRIP TO THE BACK OF BEYOND, A PLACE CALLED ROSWELL,WIDESPREAD INSANITY OF THE AMERICAN POPULACE HAS BROUGHT THE COUNTRY TO IT'S KNEES.

between the two, with the option of passing them along untouched, as well as passing them on to as any number of additional mod-like DLLs. Thus, you can actually have multiple "mod-like" DLLs in operation at one time. I say "mod-like" because these additional DLLs (we'll call them "plugins") are not intended to provide a full "game"; that functionality is still provided by the "game dll". However, these plugins can add to or modify the functionality provided by the game dll, or by the engine itself - for instance, adding new server commands, or new client commands, or even disabling commands built into the game dll. Although the plugin isn't intended to provide full HL-game functionality, since it's receiving the same information given to the game DLL, it has the opportunity to do anything the game DLL can do (given enough coding effort of course). This is very similar to the way Alfred Reynolds' AdminMod works, as it also sits between the engine and game dll, catching routines, and passing them on. thus modifying functionality. However, rather than providing just the additional server features builtin to AdminMod DLL, MetaMod allows you to add features from multiple, separate DLLs. Under that framework, AdminMod can be a plugin itself, and be run alongside numerous other plugins. And, as of version 2.50 of AdminMod, AM has now transitioned to running as a Metamod plugin. [/quote] Be sure to read the [url="http://metamod.org/faq.html"]F.A.Q[/url]

complex. Well designed and reasonably difficult at parts. --------------------------------------------------------------- Map: Flee Author: TruSoulja Recently rediscovered, this has been a popular map on the Map Showcase forums. --------------------------------------------------------------- Map: Moria Author: Nipper Based around the Mines of Moria from Lord of the Rings, fight your way through the mines, battling Orc\'s and numerous other enemies. Atmospheric and well textured. --------------------------------------------------------------- Map: Cliffside Author: DutchTux Similar to Osprey, protect a remote Base, situated on a cliff from a military incursion by eliminating the Grunts Osprey. Simply a case of more of the same if you\'ve played Osprey, but theres still plenty to set it out from the rest. --------------------------------------------------------------- Map: Preparationx Author: ThE.PrOFeSSiONaL This set of 3 levels features the most difficult last level in Sven Co-op history, good if you like a challenge or just like firing at a apache constantly for half an hour. --------------------------------------------------------------- Map: warehouse-invasion Author: Corona A walkthrough map, although not looking fantastic with its lighting or architecture, still features varying situations and great set pieces. --------------------------------------------------------------- Map: minotaur_maze Author: CyPrEsS_SoLjA You\'ll get lost, lots. Dark and not particularly filled with monsters, this map still presents a challenge due to its size and the complexity of the maze, and is great fun with a couple of players. --------------------------------------------------------------- Map: garghouse2k Author: Hezus Along the same lines as Garghunt, but in a warehouse, this map is a great example of how to do a Garg Arena map. ---------------------------------------------------------------

The level is pretty basic. There is a small + shaped wooded platform, on top of a pillar, above a nasty drop. An Apache flies round, occasionally firing rockets down to the platform. (missing most of the time)

The Judges on a world in a parallel dimension to our own, realized some time ago that all crime is committed by the living, so they decreed that life itself was a crime! Judge Death, one of these Dark Judges, was a leading figure in eliminating life and

parallel universe, Barney and the Man in Blue have picked you up in Black Mesa\'s new time machine, and you\'re returning to Black Mesa for some overdue R&R. But your journey is about to be interrupted... (Note: The pack includes a new hazard course. Playing it before the main mission isn\'t absolutely necessary but may give you some useful hints.) [/quote]

Santa has gone insane! That's right, He's no longer putting lumps of coal in all the children's stockings. He is taking vengeance on all the naughty, ungrateful children by capturing and killing them. Without the kindness of their leader to pacify them,

before. All you have to do is to extract this to your Half-Life folder, and then to re(launch) steam and you should see "Earth's Special Forces: Open Beta" in the games list. [b]Reminder:[/b] This is a [b][i]Half-Life[/b][/i] Modification, this will [b]not[/b] work with Half-Life 2, nor it will work on the WON version of Half-Life. [b][i]Steam is required![/b][/i] [*] [b][u]18-2-2007 :: Change log[/b][/u] [b]New features[/b] - Class images in scouter stats for all classes - New Steam background image - Scouter is now on by default - Rudimentary body change implementation - Powerstruggle speeds up every 20 seconds and overpower boundaries get tighter Fixed bugs - Fixed "Scouter stats don't show in 640x480" bug - Fixed "Light emitting from power up stays on ground upon descending" bug - Fixed "Character selection camera view does not focus right if the model is bigger then the default model" bug (Look at notes at the bottom of the bug submission page to see how to fix for your own custom models) - Fixed "When you choose a custom model then teleport the original model image will appear not the image of the custom model" bug - Fixed "Character screen doesnt disapear" bug - Fixed "Able to charge swoop upon block struggling" bug - Fixed "Buddy change bug :: Keeping aura color when changing buddy's" bug - Fixed "Recoome's red powerup aura changes to white when you switch into him" bug - Fixed "Suicide by Gen Ball causes delay/non-play of death animation" bug - Fixed "Goku loses his "block" Animation" bug - Changed Cpt. Ginyu to Ginyu Force on class select and scoreboard

After proving your skill and cunning by escaping the Black Mesa complex alive, you have been called on by a shadowy organisation - the Alien Counter-Insurgency Bureau - to help protect mankind from the threat posed by Xen.

Grith is a completely original character, something of a rare treat these days. He passes his time as an intergalactic champion of justice, zipping back and forth the universe, seeking out and putting an end to chaos, mayhem, and people beating each othe

This is based on one of the only mainstream comic book characters I would ever be caught reading in public; Lobo, Assassin to Royalty, Scourge of the Cosmos, Master of Frag, Mr Machete, and Bounty Hunter Supreme.

Once again you are Gordon Freedom. You just made it out alive as the military was taking over the Black Mesa Compound. They are now using the compound to engineer a hideous monster capable of mass destruction.

turning down the Gman\'s offer of employment, you managed to escape using an intergalactic teleporter that returned you to Earth. Hiding out within the inner city, you soon believe that the Gman is no longer interested in you. A calm peaceful feeling begins to replace the fear, terror and horror that overwhelmed you during your nightmare with Black Mesa, the soldiers and the Xen species. Feeling confident that it is now safe to return home to your wife and look up some old friends, you make your way back to the old neighbourhood. Your apartment looks different somehow. There are no signs of your wife or anything that would belong to a woman. You also notice other strange things like items are missing, neighbours no longer live in the building. You turn on the television to watch some news and many of the anchors are new, but what really gives you that sinking feeling in the pit of your stomach is the content of the news. Facts are no longer true, companies and products don\'t exist, people have vanished and been replaced by someone else.. Many things have changed. Your agitation brings you to telephone your mother-in-law in order to talk to your wife, who must have moved out for some reason. Your mother-in-law informs you that she has never heard of you and insists that they never had a daughter. You try to call up on some old buddies but can only find two and they insist that they don\'t know the other missing friends at all. You are sitting in your chair, in a state of shock, staring at the television, when there is a knock at the door. Two men dressed in black greet you. They are ITR agents. Employees of a newly formed organization called Intergalactic Time Reassurance, Inc.. They explain that they are time-space enforcement officers and have been sent to offer you a job as an ITR agent. Time-space...hmm... maybe I can get to the bottom of what the hell has happened to my wife and friends etc. You decide to accept the job and complete a special forces training program. You are now an ITR enforcement officer and have been teleported to a secret base of operations. It\'s monday morning 9:30 am and you are running late as usual.....[/quote]

Interested in the change log? Check it out below. [*] [b]New features[/b] - Vaporizing smaller attacks now makes a beam weaker - If you have a buddy and you die, you now change into that buddy - PS swatting [*] [b]Bug fixes[/b] - Fixed potential crash bug for destructodisc leaving the map - Fixed potential crash bug for exploding ps with ps charge balls on it - Fixed \"Kame + two gen beams = crash\" bug - Fixed \"If you get knockbacked by simple melee and fall to the ground you cant move\" bug - Fixed \"Deing after being swapped and then swapping back makes you unable to respawn\" bug - Fixed \"moving buddy while powering up\" bug - Fixed \"Disconnecting from an undisconectable ps causes crash\" bug Remember, this is a patch. You need the previous 9/9/2007 Version in order for this patch to fully work

\'mp_clan_readyrestart 1\' - when someone from each team has said \'ready\', the round will restart - fixed cl_lw recoil exploit - minor work to lessen server cpu usage in AddToFullPack - fixed speed bug with zooming, sprint and stamina - ducking in mid air no longer recovers stamina - don\'t force any help messages if the user has \'_ah 0\' - slowed sniper zoomed speed from 70 to 42 ------------------------------ Replace the \"dod.dll\" in this file with the \"dod.dll\" in \"C:/Program Files/DoD/dod/dlls/\" ~azzkiker (azzkiker@hl2files.com) ------------------------------

a nuclear submarine, an embassy raid or a military base in the middle east, each and every one of them is modeled with a level of detail that a lot of other games/mods/tc\'s don\'t have. Amazing gameplay: The best of the best on both teams. In Hostile Intent you can either join the ranks of the world\'s best counter-terrorism units or be part of a member of one of the many terrorist organizations existing in the world. In the end it doesn\'t even matter, because in Hostile Intent you\'ll be fighting for your life. Map specific player skins: Each and everyone is done with such an amount of detail and life-life animations that it makes a lot of the current retail games out look ugly. For every mission theme there is a skin set from which the Level Designer can choose from. Team specific weapons arsenal: Both NATO and the Tango\'s have their own set of weapons to fight with. For NATO there is the MP5A4, M16A2, PSG-1 etc. The Tango\'s can choose from the cheap and widely available on the black market AK-47, AKSU-74, M76 etc. All the guns are balanced in such a way that there isn\'t one gun which is the ultimate best. Each gun has their own pro\'s and con\'s. Extra equipment: Need a little bit more of a BANG in your attack? Grab a Fragmental Grenade. Or are you looking for a stealthy approach during the night? Better put on those Night-vision goggles. Looking for a tactical entry in that building? Grab a flash-bang and take the enemy out while they\'re blinded. An original take on the Half-Life VGUI: Fast and functional. No fooling around. A realistic aiming system: The only realistic way of simulating how to aim and fire a gun. In most games you use crosshairs to aim. In Hostile Intent however, we chose to use a different way of aiming. An idea a lot of retail games are already incorporating. Hostile Intent also uses the aim through the gun\'s sights as it\'s aiming tool. Don\'t worry, if you think the gun is obstructing your vision then you can just lower the weapon to waist level. This does however, seriously affects accuracy.[/quote] This is the full 1.2 content of Hostile Intent. A previous installation is not required and the mod works with both WON and Steam versions/platforms.

AMX Mod X is a versatile Half-Life metamod plugin which is targetted toward server administration. It has a wide array of scripting capabilities so people can write "plugins", or files which add on to a mod's functionality.

Another of the small people(rats)maps.These kind of maps have become quite popular to build but all seem to be based on the same idea:little people running around inside a big room.I wanted some thing a little different so I built a map base in a backyard

Bluewire is a windows utility which automatically installs maps for the Half-Life mods Counter-Strike, FireArms, Team Fortress and Opposing Force. It also installs models for Counter-Strike. Version 1.5 includes a model manager, which makes it easy to cha

opengl to run, if you\'re not in opengl it will error and give you a message box saying gtfo and switch to opengl. - included maps are: flf_dusk, flf_sorrow, flf_shroud, flf_siberiankiss, flf_bridge2, flf_fallujah, flf_biohazard, flf_toledo2, flf_risu, flf_kezman, flf_village, flf_afghan, flf_dcity, flf_village, flf_lombardi, and if i\'m missing any in this list, you\'ll find em. - new weapons: ak105, p90, ksp58, smoke, tears, dpms kitty kat Bugs:- - voice comm MAY not work, it should, but sunspot and i were having problems with it; and we aren\'t sure if it was his server or not. (i have no mic so i couldn\'t really test properly) - linux, obviously, the linux server may do one of the following: not run, run and crash randomly, run and crash all the time, run away far far away and shout out \"look at how wonderufl linux is!!!\"

Freeman heading into the teleporter. Where it took him was not revealed. ETC 2 continues from this point. So, where did Freeman go? The military weren\'t there just to clean out the creatures. They weren\'t there to remove Freeman. They weren\'t there to silence the innocents. The military were there in need of information. \'Xen\' was news to them. They had to know more. The teleportation unit they uncovered was merely an accessory allowing them to gain access to the facility. And Gordon went the wrong way. But Gordon was not prepared for this. You couldn\'t be. The military were far from stupid. If these teleporters work one way, they work the other too. Gordon led himself back into the hands of the military. So, the military have found their way to Xen - the creatures of Xen aren\'t keen on that. They have to stop the invasion - and you\'re stuck right in the middle. ETC 2 begins days after Gordon was caught. The creatures of a small suburb of Xen are prepared to invade. And so they begin. It\'s just as well the military are as willing to airstrike wherever the creatures end up... [/quote]

going to enjoy this. Altough the Readme says that the mod can only be played in 640x480 mode, I didn't have or saw any problems playing the mod on 1280x1024. Version 1.1.1.0 of Half-Life is required for the mod and it's unknown if it can work with Steam.

Weapons Patch v1.1 for Half-Life. We thought that some the weapons in Half-life were somewhat lacking so we decided to change them. Every weapon now has a secondary fire mode. We also included our Bloody Bodies patch.

This program announces TFC-Games in realtime through the IRC Network. It reports Captures, Scores and all kinds of Player Statistics. It can also be used as a Serveradmin tool because you can easily keep track of the Players, ID's, Stats and kick/ban Play

ALARMING REPORTS WITHIN THE MEDIA HAVE LED THE BRITISH GOVERNMENT TO SEND YOU ON A TRIP TO THE BACK OF BEYOND, A PLACE CALLED ROSWELL,WIDESPREAD INSANITY OF THE AMERICAN POPULACE HAS BROUGHT THE COUNTRY TO IT'S KNEES.

skill and cunning by escaping the Black Mesa complex alive, you have been called on by a shadowy organisation - the Alien Counter-Insurgency Bureau - to help protect mankind from the threat posed by Xen. Tonight, the A.C.I.B. has need of your special abilities to counter a new threat to civilisation. You have been given a rendez-vous in the warehouse district of the city to receive your mission briefing. REQUIREMENTS : This pack is not optimised for older machines. It runs OK at 1024x768 under OpenGL on a PII 400 with a 16Mb TNT card which is roughly equivalent to the slowest machine you can currently buy. WALKTHROUGH : A complete walkthrough of this map pack is available at www.cyber-rat.com. Please only use it if you get completely stuck. CHEATS : It should not be necessary to use cheats to get to where you want to go. If you use tricks such as \'noclip\' to get somewhere the chances are that you will disrupt the flow of the level by bypassing triggers or other important things. Once this is done the level may not function correctly at all. Refer to the walkthrough if you need help. EDITING INFORMATION : If you have specific editing questions regarding these levels feel free to write to me. I may create editing tutorials to describe certain techniques if I get enough requests, although most aspects of HL editing are well covered in existing sites. I particularly recommend the Handy Vandal\'s Alamanac which lists almost every HL editing tutorial on the web - [http://www.karljones.com/halflife/almanac.asp]. KNOWN BUGS: If you find a major problem please write to me with details. [/quote]

location names, updated skulk wall-walking, a boost to grenades, map updates and much more. [quote]Natural Selection is a multiplayer Half-Life mod in which the Trans System Authority Frontiersman (Marines) battle the vicious Kharaa (Aliens). NS first came out in only one mode, what is now known as [url="http://www.unknownworlds.com/ns/comm_manual/basic/generalClassic.htm"]Classic[/url]. This is the Real-Time Strategy/First Person Shooter (RTS/FPS) version and is used for competitive play. [url="http://www.unknownworlds.com/ns/comm_manual/basic/generalCombat.htm"]Combat[/url] was added in version 3.0 and is a faster, more action oriented mode. It has elements of an RPG in that players gain levels that they can then spend on equipment, weaponry, classes, and abilities. The game is geared towards fast action with no building required[/quote]

be played with other people, not to mention, the team added in many things. One example is the sven RPG, you can choose your class, and you can level up your character, might I add, those are tough sheep :P. Weapons wise, they replaced alot of models on different maps, and added in several others ie, dual uzi's, in the rpg I used the cross as a pistol, now thats some god fearing power(In seven days god created earth, In sven days god created the cross glock). At some points in the game, I was wondering when the hell I was going to find a new gun, or some ammo for that matter, which bites because the team also added some brand new enemies, which may seriously open up a can if you arent careful. They also built in an mp3 player, which is really sweet, however the mp3s have to be on the same HD as sven in order to work. In the end, I recommend the download if your in for some very hard mod action, just remember to use the pistol at long distances :D.

After proving your skill and cunning by escaping the Black Mesa complex alive, you have been called on by a shadowy organisation - the Alien Counter-Insurgency Bureau - to help protect mankind from the threat posed by Xen.

will be based on historical events which will give the game additional atmosphere. The realistic damage system and the film-quality background music will add to the special Feeling of Operations 1942. [*] [b]Storyline[/b] The year is 1942. The war, only present in Europe and North-Africa becomes a world war as Japan joins. The American forces decide to intervene in the European war, which will become bigger than ever in 1944 with the invasion of France. You are part of a secret commando unit, which was trained for seeking and spying behind enemy lines. In your missions in North Africa, France and Germany you will be on your own and have to act alike. Your mission is, to fulfil your objectives without being detected, which is for your own safety. Many situations can be solved better by cheating, sneaking and sometimes with a well aimed shot as opposed to an offensive assault.

This level was released by Valve as an exclusive for PC.IGN.COM. The headline on their page reads, "New 'Gasworks' map offers snipers a safe haven". While there certainly are a lot of good sniping places, I doubt anyone will get comfortable enough to cons

taking gaming way too seriously. If you get upset in this game then there is just something wrong with you. Bumper Cars takes several great characters from around the Half-Life community and pits them against each other for the first time ever. Naturally you win by bumping your opponent to his death. Of course there is a bit more to it than that. In fact, you should expect a few little surprises along the way! ;)

Oh the beast was horrible! It was basicly humanoid in shape and about 8 ft. tall. It had jaws bigger than an alligator's and it's fangs were easily over a foot long. It had massive arms with huge claws on the ends.

Well lets just get to the point here. As the title suggests I converted the sencod (nicer) shotgun from team fortress classic a while back and well I just decided I might as well release the damn thing so have fun.

Half Life Player generates a script for any half life game or mod which allows you to play a selection of mp3 files at the push of a button. Run the program to setup your new playlist and then select your keys within your games keyboard settings. Featu

The AF demo is finally here! It contains two single player maps and one new weapon! Note that you need Opposing Force to run this demo. Just unzip this file in to your Half-Life directory and copy your "pak0.wad" from your Op4 directory in to your AF de

RandMap is a program that automatically creates random maps for Half-Life's SvenCoop modification. It creates the map file, automatically compiles the map, and copies it into the SvenCoop directory for use! Once installed, a single click will generate fro

and cause the second re-birth of Nihilanth, and all Xen would be drained of their lifeblood, their knowledge. And that, in this time, the Xen race would be oppressed by the armies from the far side of the portal. It was also written that once the portal was opened, a human known as \"Freeman\" would cross the galactic transverse into Xen space, and set free the three sacred Telnorps, the guardians of the gate who had been captured from the ancient enemies of the Xen, the Zan from the Theldran galaxy. And so it was that the prophecy came to pass, and the weakened Xen were powerless to resist an onslaught from the Zan. In the dawn of the first Ashaan of Xen time, the elders of the high council sanctioned an uneasy alliance with the perpetrators of the impending disaster, the Human race, in order to restore the sacred telnorps, and thus sealing the Zan gateway….. forever. The ambassador of the alien Investigation unit on earth was called upon to \"redeem\" the situation by employing the use of the very individual who had inadvertently caused the situation.... [/quote]

Natural Selection 3.0. Control the resources. Defend your base. Listen to your commander. Be prepared to face more and more powerful alien foes. Learn their many forms and abilities, and how to counter them. Find the heart of the Kharaa threat, and eradicate it. The battle begins now. Its outcome rests in your hands. Luck and victory to us all!

This mod will let us into a horroristic world in the Andrew Parker asylum and we will live through (or not) in the view of a mental patient. The real object is to escape from the huge building which holds a lot of secrets.

Half-Life: Blue Shift Coop allows you to play Blue Shift cooperative. It's not recommended to people that hate bugs, since running Blue Shift cooperative is very buggy due Blue Shift was not meant as an online game.

with an arsenal of deadly weapons both ancient and modern, these mortal enemies are unrelenting in their quest to wipe each other from the face of the earth. You must choose on which side you will fight. Will you align yourself with the lithe and elegant Vampires, or the brutally powerful Lycans? Prowling the dark city streets and subway tunnels, you are compelled to destroy your ancient enemies while searching for The Hybrid -- a human with the power to make your people invincible. Underworld Bloodline features four maps: UW_CITY A teamplay game similar to Capture the Flag, but using a live target instead of a flag. Your goal is to find and capture the Hybrids and return them safely to a prison cell at your home base, battling any enemy fighters in your path. To locate and secure a Hybrid, look for the one in the bar or restaurant in the city. Press \'E\' to make him follow you, press \'E\' again to make him stop. Once you get him inside the cell, activate the prison cell button to capture him. Once captured, the Hybrids will regenerate and win points for your team. Each team scores 1 point for every enemy kill, 10 points for a Hybrid capture, but loses 5 points if they kill the Hybrid by accident. The team with the most points at the end of the match wins. UW_TRAIN The Lycans have brought the Hybrid close to the city limits, but now they must move him beyond the gates. The Lycans must lead the Hybrid through a Vampire infested city. Hidden rooms, water and a moving train add to the complexity of the mission. NEW! UW_FACTORY (assault style): The Vampires have imprisoned the Hybrid deep within a large factory complex. The Lycans must penetrate the Vampires defenses in order to find the Hybrid and help him escape. There are multiple objetives that must be conquered progressively before reaching the final escape area. NEW! UW_FORTRESS (fortress style): A classic capture-the-flag game, the goal for each teamis to rescue the hybrid from the enemy\'s fortress tower and bring himback to your own base. This map was adapted from the acclaimed TFC map \"Vidars Nifleim 2\" and converted into a darker, more sinister look, set at late twilight in an icy mountain setting.[/quote]

The model replaces the half-life granades with a scientists head. All I really did for this model was take a scientists head, make it look as if it was chopped off a body and replace the granade with it. The animations are the same so whenyou go to pull t

This small update (330k) will patch your firearms.dll to fix the following issues: - Game not ending and getting stuck in observer mode when out of reinforcements "I see dead people..." - Bionic reload times - Bad mortar pointing - Building mortars u

My 3rd model. Of course this is Guybrush Threepwood of Monkey Island Fame. That goofball pirate is now available for a little deathmatch action. I decided to go the cartoony look and keep the textures simple, since that's what Lucasarts has done in MI4.

A peg for all vampirekillers out there, but I think a Buffy Playermodel is needed to feel everything of this weapon, sp if amybody has time and fun to do a Sarah Michell Gellar Half-Life playermodel, DO IT !!!

reminder that this version is alpha, its allot worse then the new Earth Special Forces Beta version. [b][u]NOTE!!![/u][/b] You need the Alpha fmod.dll to play it. The fmod.dll is located in this rar file. And you have to put the fmod.dll in your half-life folder and make a backup of your old fmod.dll. If you do not do this, then the game will not work. Just be sure to make a backup of the fmod.dll file, so you can put it back later again when you are tired of the alpha version. The file located in the rar is called esf alpha fmod.dll, make sure you rename it to fmod.dll, and overwrite the other file when you made a backup of it, and you should put the fmod.dll in your "half-life" folder.

up with to take out the terrorists. The only real problem with the mod is that it starts to get highly confusing. There are many way to defeat a mission so the difficulty rises. Also another huge problem is the lack of a crosshair.

Outpost by shinobi Main objective is to hold the center base for 6 minuites to win. there are minor tc points and individual quests for each team RED You have the evidence against blue s marijuana operation and must now destroy the shipment.

Quartz is a thief. Being cursed, the left part of his body has turned into quartz, and he lost all sight in his left eye. After a while, he gained the ability to control his curse by changing the quartz part of his body into various forms to aid his movem

will be released to the [S.T.A.R.S] Roleplaying server 1st anyone can use these maps but I created them mostly for Roleplay usage. There are some bugs In re_cityb1 because this is the 1st released beta of the map there will be alot more changes some things you will notice when starting out is how do I get out of main char room simply press e \"use key\" to open the floor under your weapon selection you will notice if you walk out into the street you will be a fiery critere I have yet to put the fire sprites near semi truck so you are forwarned this will be fixed in beta2 as well as a Nemesis screen I have joined forces with halfliferyan, Aiken, creator of RECO map and we will continue to create awesome RE maps for our clan and sveen coop Junkies alike to enjoy

This is a Tower with 3 floors. On the highest are only ammo- and healthpaks, on the middle floor are some weapons and health- or rather suitpaks and on the downest floor are the realy big weapons like RPG, Nukewps and so on . . .!

good old days of Metal Slug and GTA, when everything was flat and simple? We can bring that back to you! Flat-Life is a SP mod introducing 2 new types of gameplay! Platform, which is classic Metal-Slug style run and gun platforming and topdown, which is even more classic GTA-style topdown action! And even with this retro gameplay, it doesn't look crap! Now with improved FGD and Mapping Guide for flat level creation! Several more surprises awaits, go download!

From the advanced turorial: this is the crosshair sprite cut into 18 easy to edit pieces. This way you got 1 sprite-file for each crosshair. (Sprgen.exe, hl-std crosshairs and TKi pack 5 are included.)

years ago, Half-Life 2 and its Episodes were given a massive update, allowing them to have native support for controllers (Xbox 360 in particular). However, Half-Life 1 still continues to lack this feature (well, it does have a kind Joystick configuration, but it\'s quite buggy). In the view of this situation, I decided to make an \"Xpadder\" profile compatible with the Xbox 360 controller for Windows. This file is aimed at those gamers who like to sit on a comfortable couch, connect their PCs/Laptops to an HDTV and enjoy their favorite games on a big screen. ============= Requirements: ============= - Half-Life 1 Gold Source (May work with Half-Life: Source as well) - Xbox 360 Controller for Windows (Wired and Wireless) - Xpadder version 5.7 or newer (May NOT work with Xpadder v 5.3 and earlier versions) NOTE: Make sure to read the \"README!\" file for detailed information.

The severe beating of a llama is the first in a series of Arg! one demo videos. It shows what happens when you give a farting (literally) llama the beating of it's life with all kinds of neat weapons. Prepare to be voodooed, broadsworded and even bird pec

Still think that "48x48" Crosshair is too small? Then try a "96x96" Sized one, ( Be wary though, its currently in Beta Testing, so it might be inaccurate. ) This crosshair pack uses the 3 Color(256) palette, so expect some sweet detail.

The classes are all unbalanced, and some other little cheats have come up. With this patch for servers it fixes this all. Note that this is just for servers and not for clients, however if you run a server it is compatible with all clients,

the infamous Black Mesa incedent. To start off, there were tons of assassins, male and female, streaming and summersaulting everywhere. Got rid of them, and found a mini-turret that couldnt aim very well. I just crouched and it didn't hit me once! I did see the gunfire, so it wasn't like it had an obstruction in the way. Next room, there was a fight between alien slaves and *more* assassins, then you hear this alien sound and can't figure out where its coming from. Untill, of course, you respawn... Shock Trooper (electric alien thing) up above and behind you. I didn't like the stairs, though. They weren't all even, you had to jump on some, instead of "gliding" up them. *Extention* Gave me an "empty ambient" error and quit. *Hostage* Came into a big courtyard with plenty of marines for a while of play, and immediately I BLEW UP without cause, and got a fatal error: "level design error". I thought "Too true" ;) Hmmm... Next map. *Don't remember the name* I started out behind a gate, and my faithful torch-dude working on it. He got it open, and I went through. They (torch-dude and soldier) didn't follow :( So much for faithful :lol: It says my objective is to get into the complex. Hmmmmm, this is a hard one. Maybe I should go to the BIG RED TARGET?!? Yes, once you get there some explosives appear and barely give you a chance to escape. I went inside and...whoah! *I guess you'll have to download this for yourself to find out what the "whoah!" is...* -Amp_

see how many people prefered Opposing Force. And as a response of the poll I decided to create a Opposing Force map. I also made the rooms larger because of some critism I had on Camp Land, they said the rooms were too small. When I started working on this map it was supposed to become a big one, but I don\'t have enough patience when I\'m compiling my map. And I have to compile it when I\'m testing it because the 3D-View doesn\'t support my videocard. So you don\'t have to expect a big map from me. [/quote]

This is my first level (Oh, no!). After a year or so of practice, I finally made something I really feel proud of. Well anyways, here it is. It certainly isn't the best level out there, but I think it's pretty cool. :-) Anyone who's played one of Scary-On

this: Everyone joins a server, say 10 people. All of the players but one join the Survivors team, which is the humans. The remaining player joins the Zombie team. His goal is to kill all of the humans. The humans' goal, of course, is to stay alive as long as possible. The catch is that everytime a zombie is killed, he simply respawns and continues to play. If a human is killed, he respawns as a Zombie on the Zombie team. Soon, more and more humans have joined the ranks of the zombies, until there is only one human left, facing all of the zombies alone. When the last human dies, the round is over. That is the gameplay in a nutshell.

spells [*] Gone from about two dozen weapons, to over 90 [*] Added, literally, hundreds of new monsters and NPC's [*] Introduced countless new quests, tweaks, mapper tools, game concepts, mythology, storyline, and all around, just a mess load of more stuff to do It’s well overdue for a version upgrade! Featuring all the above, and a brand new, smarter, sleeker, self-installer, tracker scheme, and the most stable release of MSC had in a very, very long time. (Granted, that’s still stable in the same sense that strawberry Jell-O is stable, but they are working on it.) This will be the last large update for awhile. That’s not to say the team is stopping development, but rather, they are no longer distributing updates included in this package with the betapackages – thus, the next betapack should be under 10mb, instead of these 80mb monsters we’ve been handing out lately. For now however, and hopefully straight through until March, this is the one and only thing you need to play. For those of you who are already fully patched to JAN2008a – there’s a fast upgrade patch for you that is around 60MB (the full installer is 345MB!) If you’ve ever had any issues with our dynamic map updating system, however, now would be a good time to snatch the full installer.

killing and language of an adult nature. You must be of legal age in your country to play or view this add-on. If you are not of legal age, then you do not have the author's permission to play this add-on. Grey Dog Productions or Half-Lifefiles takes no responsibility for under age players, viewers or anyone who may become offended by this addon. [quote]PREFACE: (Who are you and where do you come from) You are Adam from the planet Esidarap. This planet is prestine with no violence, weapons or pollution of any kind. The members of this society have never been exposed to the evil ways of other primitive planets and Esidarap's world council want to keep it that way. The people of Esidarap are born with genetics that are pre-programmed toward the persuit of peace, love, liberty and freedom. There are no governments, police, religions or military. They do not have or use; money, status symbols or class. In fact, everything on Esidarap is FREE. Esidaraps are geneticly motivated to be the best they can be and spend their time in the persuit of arts, science and humanity. People only do what they love to do and everyone is happy on Esidarap. They believe that everyone is created equal and that society is only as strong as it's weakest link. They take pride in insuring that there are no weak links for anyone! This may at first seem ridiculous and non-functional, but it is working and working well. Only those who love growing things become farmers, only those who truely love healing become doctors etc. As, everything on Esidarap is free and there is no money, all motivations toward profit has been eliminated. There is no one earning $60 million a year while others only earn $10k a year. There is no such thing as the "haves and have nots". Everyone lives in the same style of shelters. Diamonds are used for drill tool bits and are not worn by people. To prevent cliche's or isolated groups of people from forming, Esidaraps use only one language. Creating new words not known by others is frowned upon. No one owns anything but rather, everyone owns everything. They believe that acts of kindness and love are to be shared and expressed with all people. Anything that has the potential of separating people or causing dis-harmony in any way, has long since been abandoned a thousand years ago. There are no unpleasant functions or "jobs" on Esidarap. There are no garbagemen, waitress, butlers, servants, taxi or chauffers. There isn't any cars on Esidarap. Any activity that could produce waste has either been eliminated or a new method has been devised that does not produce pollution or waste products. There is no need for marketing, so products are not packaged. Need a factory built? Those who love to build things will help you, free. Don't want to work? Only want to play tennis all day? No problem, people will come and watch you do what you love to do. Do you only want to sit and play computer games all day? Great, beta-testers are needed all the time. Get the picture? As Adam, you are motivated to protect your society and Esidarap from all outside influences and invaders. [/quote]

A small Half Life single player mod. HLSP Bunny was made for the purposes of HL single player speed running. There exist certain advantages over steam HL found in a prepatched WON version of HL; this is what you would get if you bought HL retail.

creatures... [b]Levels[/b] Chemical Existence features many different styles and environments. Fight your way through cruel ghettos, get through china town and fight off gangs in the deadly sewers beneath the city. Cross the river by boat, the woods by jeep and find your way to the mysterious chemical plant where strange mutated creatures roam free... There's 11 unique and detailed levels in the final version. [b]Weapons[/b] The weapons are be both familiar "classics" (implented in new and unique ways though) like our Sniper rifle and pistol, and totally new inventions like the "Lump of wood" and the Assault cannon. The weapons isn't 110% "realistic" (so many other TCs/mods/games are doing this fine already), all the weapons are instead implented to be useful, and in front of all. Fun to use. [b]Enemies[/b] Chemical Existence includes a lot of different enemies to give you a most challenging experience. Everything between street gangs, snipers and paid of police officers to mutated creatures or humans. You'll also encounter evil corporation soldiers and agents along your way. From the moment you start and to the very end you will have to change tactics for each new enemy you meet. The enemies takes advantage of their environment, so watch out! Also if your playing smart you might not have to take on all of the enemies... If you for example meet a gang and some police officers. Why not just let them fight it out among themselves. There's around 10 totally new enemies, with tons of scripted sequences and animations! [b]Multiplayer[/b] Even though Chemical Existence are mainly a single player experience, multiplayer won't be forgotten. There will be some totally new deathmatch only levels for your enjoyment and you will be able to use all of the single player weapons to spread destruction. We also included several new player models. [b]Gameplay[/b] Chemical Existence will be based on fun rather than realism; (like we said before... so many other games do that so well already). You will have to think an extra time before you attack your target, since every enemy acts different, some might even decide to help you out...

This level is some sort of lounge area. Obviously, a few of those friendly little guys from xen have been teleporting in and killing everyone. Gordon is taking a break and happens to come across the mess in progress.

Household DEATH! is a semi-comical, b-movie horrorish deathmatch mod. All of the featured weapons are items that you can find in your own home, or your neighbors, some with slight deadlier modifications! This mod works only with the Steam client. If yo

Half-Life fast connector is a program to make it eassier to start an half-life internet game. You just type in the server IP adress and then the program will do the rest. You will need the Vb6 Runtimes

modifications, for this game have become increasingly popular. Games such as Counter-Strike, Day of Defeat, Firearms, Natural Selection, and Team Fortress Classic are some of the most popular ones to date. Digital Paintball is akin to these other mods in many ways, and in many ways, Digital Paintball is different. As previously stated, Digital Paintball is a modification for the Half-life engine. It seeks to bring the fast and furious gameplay of paintball to the home pc, and it seeks to do a damn good job of it. Previous retail paintball games have just totally stank (no offense to the developers), and we are trying to make a paintball game that is as realistic as possible, while still being fun to play. Digital Paintball's gameplay is somewhat unique: You start out at the beginning of the game, and are given a fixed amount of "credits". Using these credits, you can select any configuration of equipment that you want. After you have selected your gear, you are put right into the heart of the action. The game is round-based, and depending on the map, either capture the flag, elimination, center flag, or attack/defend. [/quote] This mod is completely original, also quite fun. Long live the phantom.

visible at the new graphics. While in Beta 1.2 most weapon- and player models seemed very undetailed and, is Global Warfare reaching the limits of the Half-Life engine in the new version. Also the maps present themself more attention to the detail and profit from the new higher resolution textures and detail models. Effects such as a particle system, 3D muzzlefashes and fine bulletholes round the whole thing down.[/i] [*] ~[b]Sound[/b] [i]But also the sound has been improved a lot. Lots of random ambient sounds and other sound effects are in the maps, as e.g. the fizzling of flies near containers or radios, which you can turn on let Global Warfare seem very alive and not that sterile, as you know it partially from other modifications.[/i] [*] ~[b]Transporter system[/b] [i]An eye catching change is the new transporr system. The soldiers now really sit visibly in the transports. One of them is again the transport gunner, who can now defend the transport from the first person view with a M60 or a PKM. Both rifles have infinite ammunition and no recoil at all, which makes them extra deathly for attackers.[/i] [*] ~[b]Ammunition[/b] [i]Not only the rounds, but also single fights take a little bit longer some times in Global Warfare. And up to now you were in awkward situation, when you ran out of ammunition and had no helpfull teammate. In the new version in all landing zones are ammonition boxes lying around, at which you can get as much ammunition as you can carry. But you can’t get new C4, mines or grenades - mercifully. I don’t know if you can steal ammunition from the enemy, up to now it has failed because of the defence systems In their landing zone.[/i] For the Manual, click the link below: http://www.planethalflife.com/globalwarfare/manual1.5/Manual.html

Download the pak explorer and replace any .mdl you would like to replace with Destro. Or if you have downloaded a more recent download of CS you can just go into the folders with the mdl's. You will then see Destro in the game instead of the swats/terrori

Great for 2-3 players and up to 5 players. One large room with 4 other rooms and a few fun secrets for surprising your opponents. This was my first map, and I'm working on another one, organized with a concept from the start instead of graudally adding th

Beta, you'll get some problems along the road. Read below for the change log: [*] [b]May 20th 2007 - New features[/b] - Autoswat (Click here to view the Auto Swat video online!). - Bodychange fx [b]Bug fixes[/b] - Fixed "Ginyu bodyswap attack afterimage does not follow player" bug - Fixed "If you change body while having a buddy on and you type kill the game crashes" bug - Fixed "Being able to see the person through onscreen radar when being blind" bug

in HL. Screenshots has been added to get you more of the idea of what you are going to see in the Video. This is a must see! [b]Note:[/b] This is a Video File, please don't get confused beceause this is a EXE file, once you launched the EXE file, the movie will automatic start

K-HL is a little Utility for Valve Software's Best Seller Game : Half-Life. K-HL Generate the "mapcycle.txt" file, a very useful features when playing HL with a LAN or on the Internet. Here is a list of what K-HL can do : * Auto-Detection of your in

Weapons Faktory is a modification for Half-Life that has several new features. Wepfak is a teamplay only modification. The main high-light of weapons faktory is the ability to select enhancements that change your character and/or his/her weapon

This level is designed to give those people who saw the dam in Half Life and wanted to deathmatch in & around it. The deathmatch version is slightly smaller (for r_speeds purposes), but there's still some fun stuff to use (including a dingy).

making the install progress so so simple. It will not leave any new software, other than the maps, on your pc. The installer is also gives much better compression ratios than a standard zip file. [b]Information[/b] [*] Size Compressed: 694Mb [*] Size Uncompressed: 1.90Gb The installer will NOT overwrite any existing maps of the same name in your installtion folder. This is to prevent the archive overwriting any newer versions of the maps you may have installed. It will however update any older versions of the maps you may have installed. Installation is one way, to uninstall you will have to manually delete the installed maps. If you want to install this on a HLDS, and the installer won't locate your installation directory you will have to manually locate one. You will need to point it to your svencoop directory. Example: C: -> HLServer -> half-life -> svencoop The map's in this pack are not created by me, all credit to the map creator's.

After Gorden freeman defeated the nihilanth; he returned to black mesa to find any survivors before the trip home. After the nihilanth was slain, few creatures of it's creation lived since there was no other creature to reproduce the creatures to spread t

annoyed by the crash bugs, or were unable to get their transformation bar filled because an annoying bug. You will be very satisfied with this version because the bugs has been fixed! Fancy in a change log? Then look below: [*] [b]New features[/b] - You respawn as your old class when you die while bodychanged - Now spawning 'frog-inside-ginyus-body' when bodychange fails - The frog can (wall)jump (again?) now - Can't switch with the buddy while being a frog now [*] [b]Bug fixes[/b] - Fixed "red CF bar no longer fills" bug - Fixed "Permanent Body Change" bug - Fixed "Pumping PS Ball Always Travels in Straight Line" bug - Fixed "Bodychange from frog does not lift frog-like movement restrictions" bug - Fixed "PS origin point moves .. stuff. blah" bug - Fixed "Crash with ginyu Frog when blocking an energy attack" bug - Fixed crashing bug with kiblob - Fixed potential crash bug at startup You can consider this as an Easter Release, have fun!

Turbo is something new on the mod scene; a mod where you don't run around shooting at people. Instead, the idea is to take your jet-propelled hoversnark and make it round the course as quickly as possible, while using the mounted weaponry to... heh... "di

often) in a teamplay battle. Each team has three unique classes, each with their own strengths and weaknesses, giving PVK a diversity unmatched in Half-Life mods. Unlike other mods, PVK is set in various historical settings, where close-combat was a standard. Many characters lack any long distance weapon, and the others\' projectile weapons are often inaccurate or cumbersome to use. Slash and hack can be much more useful than camping and sniping, giving many new elements to multiplayer gaming.

The Odd bot is a bot for Half-Life Deathmath, Team Fortress Classic and Front Line Force. It is based on Botmans HPB Bot template release. It uses an improved combat system and implements some behavioral enhancements.

Multi Bots Launcher is a freeware front-end conceived to easily handle all different settings for multiplayer Half-Life's bots. For each available mod, you can set the game type, select the maps you want to play with, edit the bots you want to slaughter,

I've updated the HPB bot to make it compatible with Counter-Strike Beta 7.0 (it will still work with CS 6.5 or 6.6). I've added the ability to spawn a bot in TFC using the "civilian" class so now maps like "pull" will work properly.

you are Pheonum Rendar, son of Dash, you are a hired mercenary that's gotten some notable credit over the past few years. You've now been hired as a terrorist by the rebelion to assasinate key Imperial figures, and destroy sites of important imperial impo

This program is a little tool for those that like the Half-Life game. This program generates random maps to use with the game, allowing you different fighting action each time. Maps are simple labyrinths, with some crates sparse around. They are not so be

This is a compact Opposing Force Linux Server. This server will run Opposing Force Deathmatch, Teamplay and CTF games. To run, it requires the resources from the Opposing Force CD and the latest OpFor patch.