Starship Schrödinger’s Destiny V0.1 Devlog

Category Archives: members

The tentacles members are artists and creatives who want
to share ideas and get help from each other. Maybe you'd
like to use your voice on a Tentacles cartoon, or suggest
some jokes and edits to an in-progress script? Perhaps you've
got a chapter of your next novel you'd like us to all take
a look at or need someone to act in your film next week?

Members posts are spoiler-heavy, so we require a log-in to
see more than the summary, and hide them from the main page.

With the release of “Forgettery” comes a new #devlog. Hopefully you’ve watched my version 0.1 mini-episode, “Forgettery”, and found it entertaining. It was fun to make. Version 0.1 took longer than expected. It’s been five months since version 0.0, I Continue reading →

New Cartoon! “Forgettery” is the the Version 0.1 mini-episode of “The Starship Schrödinger’s Destiny”. A five-minute story starring Anna Lock as Anxi Sun and Michael Langan as Simon Samson as they struggle with forces beyond comprehension. As well as the Continue reading →

My VR starship game/story prototype is now running at room-scale on the Vive as well as on GearVR. That took all of about twenty minutes to get running from the GearVR version. Unity is awesome. Positional head-tracking (as well as Continue reading →

Devlog: It’s time to model the bad-guy, and his whip. I try using the hair-physics system to build a whip, quickly give up on that and move onto using the cloth-simulator. Which does a much better job. Then I rethink Continue reading →

Drunkman Animation Devlog – Building a cubical farm and populating it with generic workers. Fairly short session win which I build an office filled with worker-cubicles and build a few extra generic characters, then link all of the existing and Continue reading →

Animation Devlog: Drunkman and Shandy on the Bus. First build the bus, then put the characters in it, then animate ’em a bit. Much time spent waiting for physics to calculate and doing so wrongly a fair amount.

Timelapse animation devlog – The Commissioner Scene I arrange the spoken lines into the timeline, set up the first scene then animate Drunk Man and Shandy kicking in the door and having their conversation with the Commissioner.

Animation devlog: Building the commissioner and his office. Fix up problems from the last session, then move onto building the Commissioner’s office (internal and external), very simply, quickly, with minimum effort.