*Final VERSION*D E A D C R A F T Ep. 1

!!!!!!!!!!!!!!!!!!!UPDATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is the final Version I will starting on Ep 2, now please report any bugs
you might find there shouldn't be any though.
This Version brings some Minor Graphic changes
as well a new UI Item which is Camera control
players can now choose from 3 different camera angles
to satisfy most peoples personal taste
so Enjoy the final Version of Dead Craft Episode 1 Forsaken
Heres a small Video shows the New camera UI

NEW PICTURES
This a new version of the map that has many new features and is much more in-depth then the past version
CHECK IT OUT ENJOY!!!
Ready to go is Episode one of Dead Craft
The Interactive Cinematic First shooter Horror map
This map takes place right after my Cinematic opening map
D E A D C R A F T Ep 0. The Arrival so i suggest you download and watch that first

The story is roughly based around Dead Space but in the starcraft universe.
Enjoy as you are challenged to solve puzzles, watch in horror as Issac(main char) slowly
looses his grasp on reality as he travels deeper into the ship. Only to find more horrors
awaiting him....
please give feed back, suggestions, and report any bug you find!

Thank you and GOOD LUCK

Thanks to S3rius for beta testing
I suggest you call download and play his Resident Overmind map, its really good.

The biggest problems I had were the lack of ability to walk backwards (which I got used to after a few minutes), and a strange camera glitch that happened after the blackout cut scenes. It would play the cinematic and then when I got control back, everything was very blurry. Switching to overhead camera and back will fix it, but I suspect a camera check after the cinematic would work better.

A couple of things. The darkness problem didn't happen for me, I saw just fine. However, movement and camera was choppy at times. As people suggested, maybe make the mouse control the camera. My BIGGEST complaint was that the camera is zoomed so far in that when I found the defense matrix it and activated it, the shield took up too much of the screen. Maybe make it possible to go in first person view if you wish, or lower the opacity of the shield so it's maybe a faint glow to show you have it activated.

Also, the part where the 2 cells and the dozer keycard were at, it wasn't obvious to go back there and when I did, I was walking through parts of the wreckage, which seemed ridiculous to me.

Other than these few complaints and bugs, I would say fantastic job and am looking forward to the fixed for Ep1 and future episodes.