Foggy, gloomy and unpredictable are three words that best describe the Quayside. With all its docks open to the River Stir, anyone or anything can land inside the walls of Mordheim.

The Quayside appears in every faction's single-player campaign. The map often features barrels of explosives which must be collected and placed in certain locations to thwart an enemy faction's plans, for example collapsing sewer tunnels to prevent skaven from accessing the area or destroying barges to stop human mercenaries transporting wyrdstone.

The Quayside is the setting for the following single-player campaign levels:

Once known as a tremendous repository of knowledge, the Great Library of Mordheim is now nothing but a decaying structure teeming with chaos, destruction, and unspeakable terrors that could make anyone lose their sanity.

The Great Library appears in every faction's single-player campaign. The objective is often to recover an important book, such as an historical treatise that could aid the faction's patron or a notebook containing dark spells that the player's faction can use. The library's levels are very broken up and travel between them is only possible through coloured portals on the ground, or in a few cases, jumping down from one to the other. Unlike most maps, the single-player campaign version of the Great Library does not feature an enemy warband, but rather a number of hostile daemons and a unique enemy character named Curator Waldemar.

The Great Library is the setting for the following single-player campaign levels:

Once, the Marketplace was the heart of commerce in Mordheim. The merchant stalls overflowed with trade goods from all over the world. Very little remains now that the city has been repeatedly plundered. Who knows what can be found in this now chaos-infested place.

The Marketplace appears in every faction's single-player campaign. It is largely covered in pools of acid which the player warband must navigate and also features the Manticore, the most powerful monster in the game.

The Marketplace is the setting for the following single-player campaign levels:

The Middle Bridge is located as the very center of Mordheim, spanning the River Stir. Despite being ravaged by the Twin-Tailed Comet, the Middle Bridge still stands, dutifully linking the districts of Mordheim. A position of obvious tactical advantage for whoever seeks to control Mordheim.

The Middle Bridge appears in every faction's single-player campaign. As well as the bridge top, the map sometimes features tunnels beneath which are often haunted by skaven. The player's objective is usually to stop an enemy faction from taking advantage of the bridge's superior tactical position.

Middle Bridge is the setting for the following single-player campaign levels:

The headquarters of the Mordheim city guard was the last bastion of sanity when chaos first gripped the city. The guards fought vigorously against their inevitable demise. Now that madness reigns, only the brave or the foolish dare penetrate the dark towering walls of the Raven Barracks.

The Raven Barracks appear in every faction's single-player campaign. The objective is often to steal a valuable weapon such as the rune-blade Griffonbrand, and map sometimes features a shrine to Khorne and Bloodletters.

The Raven Barracks are the setting for the following single-player campaign levels:

A great statue honouring Count Gotthardt stands miraculously untouched at the center of this plaza. A popular attraction before the cataclysm, it now acts as a beacon amidst the encroaching darkness and destruction.

The Statue of Count Gotthardt appears in every faction's single-player campaign. The map often features prison wagons from which the player warband can free allies, or stone obelisks which focus a sorcerous ritual. The Statue of Count Gotthardt is the setting for the following single-player campaign levels:

The Palace of Count Steinhardt was once Mordheim’s most preeminent court. Nobles of all aspirations never missed a chance to be seen mingling and dancing within its great halls. Since the Twin-Tailed Comet destroyed the city, the only forms still dancing in the ballroom are the swirls of shadow and malice locked forever in a passionate tango of chaos.

Count Steinhardt's Palace appears in every faction's single-player campaign. Like the Great Library it does not feature an enemy warband but rather a number of hostile daemons, usually daemonettes, and a special character called the Alluress. In most missions the Alluress will continually resurrect herself unless five purple wyrdstones are collected, and she will also have a slave-warrior from each faction.

Count Steinhardt's Palace is the setting of the following single-player campaign levels:

In stark contrast to the dense squalor of the market district, the Noble’s quarter boasts wide streets, generous courtyards and opulent mansions; everything to accommodate a Nobel’s wealth and stature.

Nobles perched inside their grand mansions considered their stations threatened by the less fortunate in the streets below. In an effort to distance themselves from the slums, all accesses to the lower grounds were closed off and a large fence was erected.

Nobles often grouped their spacious mansions together in order to isolate themselves from the common rabble. Large courtyards and majestic landmarks form a barrier between their opulent mansions and the rest of the city.