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Future Threads

About the Story

Their ship will crash, but the resulting explosion will trouble them not at all.

They will emerge, wrapped in shadows and smoke, from the wreckage.

Their senses will lead them unerringly to Kayla, wherever she hides.

She is but a girl. She is not at all ready.

And you will not be here to protect her, for they know your weakness: you must return to the obelisk before midday, or the poison of this world will kill you.

And Kayla will be alone.

You blink, and the vision fades, but it is no less true. You still see the traces of the future around you. The traces will last until the noon sun, and it is well that they will do so, for you will need them.

This is a game with a brilliant premise; you are some sort of alien being charged with protecting a young girl.

You have visions of the future, showing you that seven enemies will come and attack her.

You can do various things to improve her chances of survival, with each thing you do providing you with a new vision.

This was very successful in general, but I found it fiddly in two areas. First, some things weren't implemented; for instance, the first thing you learn about Kayla is that she has pulled-back hair and a simple dress. But if you try to examine either one, there is an error.

Second, the game essentially becomes a hidden-object puzzle. You have to scour descriptions for nouns, examine each noun, and hope that you find the right thing. Some solutions that seem like they should work, don't; like finding alternate things for burning/clogging, etc.

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Polls

The following polls include votes for Future Threads:

Fate vs Free Will Games by loocasI imagine that the interactive nature of IF would allow themes of fate and free will to be used powerfully. Perhaps the PC is given a glimpse of his or her future and the player tries to avoid it. Are there games in which this is done?...