Product Description

The dragon Drakon has captured a band of heroes who were
trying to sneak into her lair. Instead of eating them immediately,
Drakon has decided to play a game with her prisoners: The first
hero to collect five gold from Drakon's hoard will be set free. The rest will
be eaten.

As one of the captured heroes, you must race through Drakon's magical maze
collecting gold and thwarting your opponents' moves with trickery and well-placed
traps. After all, you don't have to outrun the dragon. You just have
to outrun your friends.

Drakon is a fast-paced game of chases, tricks, and traps for two to six
players. A complete game with more than 100 full-color game pieces,
Drakon is playable in 20 to 60 minutes.

Product Reviews

Just finished my 4th game of Drakon. It was quick and easy to learn. I played with my wife and 2 kids and we had a ball. In todays hectic pace of life its hard to find time just to read the rules of a game. It took about 10 minutes to get a game going. If your a fan of Fantasy games at all this is a must buy.

Though the game mechanics bear almost no similarity to Cosmic Encounter (CE), aside from each player having a special ability, it shares the nice balanced mixture of strategy, luck of the draw, backstabbing, and negotiating that CE introduced to the gaming world. And you can't beat the price for what you get in quality of components and replay value.

It does require at least four players, in my opinion, for the game to achieve its full strategic potential. I say this for two reasons. One, you want to be able to bump into other players in the dungeon to use certain abilities, such as the barbarian or thief. If the dungeon spreads out too much, you may not meet other players in the maze for the entire game with only two or three players. (Unless you can maneuver yourself into a teleport chamber.) Two, the lay-or-play a tile rule forces you to convince other players to work in tandem with you to screw over opponents who are about to land on a coin tile. This is the real challenge, and fun, of the game. I can't begin to count the times I was convinced I had the win in my hands on the next turn, only to have it snatched away by a couple of conniving opponents, one of whom played a destruction chamber for the other to move onto and wipe away the coin tile I was about to claim.

My only beef with Drakon is that there should have been a lot more than six characters to choose from. Our gaming group has come up with at least ten. We also found it more enjoyable to give each character two different abilities as you can only use each ability once during the game. We use small pewter minitures for the markers on the board and two different-colored chips to cash in as we use up each ability.

A jolly Jolly game. The dragon's prison starts as a single tile where heroes are held. One tile added per turn extends it unpredictably into impermanent corridors where heroes search for freedom and victory. Moving your hero to an adjacent tile forces him to obey its instructions. Directional arrows restrict movement and turn the array into a wicked maze. Destination tiles increase or decrease your supply of coins, chaotically rearrange the array, or let you move another's hero to endure the consequences. Escape and win by collecting five coins. Even jollier is the version in which each hero has a special power to use just once!