A wrathspawn comes dashing out of the room behind you, slamming into Divia and pushing her back into the pool. As she's pushed her legs catch on the ring of skulls, leaving her spawled in the deeper center part of the pool.

Shyla grits her teeth as her first blow misses the monster in front of her, driving herself harder on the followup. She's rewarded with asatisfing crunch as her cutlass (I think it's a cutlass) opens a wide gash across the monster's chest.

14 is a miss. 20 is a hit. The wrathspawn takes 3 points of damage and fails its save.

Some of the blood pooling on the ground around the glowing pool drips into it, triggering another boil of activity as something moves beneath the surface and a wrathspawn claws it's way out of the ectoplasm, the glow fading some more. The monstrosity rushes Divia, slashing her with it's claws.

The Wrathspawn in range (everything not up on the alter) are now frightened of Teo.

Alden rushes forward to push the Wrathspawn away from Teo, but it's paniced flailings knock his footing from under him and he goes down in a heap.[spoiler]Roll is 14 vs 28, fail. Alden is sprawled.

Paiter rushes to the gap between the two Iomedains, swinging and missing at the wrathspawn as it tries to scrable away from the light of Teo's sword.[spoiler]Yeah, 5 is a miss.[/i]

Another Wrathspawn claws its way out of the pool, the water is almost calm now and the glow dim.

Logged

Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.There's no upside in screwing without things you can't explain. - Captain Roy MontgomeryPSN: Krensky_ Steam + GOG: Krensky

Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.There's no upside in screwing without things you can't explain. - Captain Roy MontgomeryPSN: Krensky_ Steam + GOG: Krensky

1d20+7=27; 1d4+3=4, save DC +4 for Harsh Beating, edit: AP 2. I'll spend an action die to activate that crit, which means 1 round stunned if she passes her save, or 1d6=6 rounds if she fails it (barring the use of Cagey to autopass and thus be stunned for just one round, or Tough to nullify the crit altogether).

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OPTION 2: Quasit not held (unlikely, but let's not waste time). Actions as originally set out:

Argan moves to the top of the stairs alongside Divia, and draws his bastard sword.

"Mind your backs! I'm going to try and shut this pool down, somehow. You may want to get clear."

OOC: You may want to reconsider that action, Pad, depending on how this works out.

It has, by any measure, not been one of Divia's better days. And it seems quite clear that in the space of a few moments she and the quasit have developed a deep and abiding emnity towards each other. So when she blinks into plain sight to slash at her, despite the looming menace presented by the demons the quasit has summoned, Divia is ready. She leashes out with an angry growl and attempts to grab hold of her tormentor's tail before the quasit can once more disappear.

Ok, so what are you using to make a full round action as a free attack?

I actually like it, but I want to make sure I'm not missing something on Divia's sheet before I rule how I'm going to handle it.

Logged

Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.There's no upside in screwing without things you can't explain. - Captain Roy MontgomeryPSN: Krensky_ Steam + GOG: Krensky

OOC: A free attack allows you to make an attack that "may be boosted by tricks or other rules". Grapple is an attack action, which I think at the very least comes under "other rules" and is cooler than simply stabbing the bitch.

A Free Attack is a Standard Attack. Grappling is not a Standard Attack.

That said, you're right that it's cooler, I just wanted to make sure I wasn't missing something that let you Grapple there. I'll resolve it shortly.

Logged

Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.There's no upside in screwing without things you can't explain. - Captain Roy MontgomeryPSN: Krensky_ Steam + GOG: Krensky

Before the quasit can dart away, Divia lashes out swatting the minature demon's leg, spinning her around, before grabbing her by the tail. Erylium roars (ok, it's more of a squeak) in rage and chomps down on Divia's hand while clawing at her wrist in retaliation. The bite is defeated by Divia's gloves, but she's scratched by a claw, a cold numbness spreading from the otherwise ephemeral wound.

Hit, Erylium saves vs subdual. She then rolls a 5 and is now held. She uses the free actyion she was going to use to move away to flurry instead. Rolls are 22, 13, and 19, no threats. Damage after DR is 0 and 1. The second one has a Dex draining kicker with a DC of 15, and Divia rolls a 14 and has a Dex impairment of -1.

Haladr has to pull his first swing at the last moment to avoid hitting Mandy, but his second cleaves the abomination in two. Mandy looks up at him with what he can only think of as a exaserated expression as he spits out the bit of wrathspawn in his mouth. (Somewere between "You stole my kill!" and "Careful with that axe!")

Volokkor, seeing his path to the fleeing Wrathspawn (5) blocked, charges up the stairs and darts by Argan, and Divia feels him bump her slightly as he squeezes in beside her to attack the Wrathspawn next to her. It goes down hissing and sputtering as he rips part of it's leg out.

It takes the crit on it's Tough, and then it fails it's Acrobatics check against Volokkor and is now sprawled.

The last wrathspawn menacing Teo flees into the darkness.

Now it's Divia's action.

Logged

Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.There's no upside in screwing without things you can't explain. - Captain Roy MontgomeryPSN: Krensky_ Steam + GOG: Krensky

OOC: Just a heads up that Divia has unbreakable. But as she's flat footed from the grapple anyway, doesn't make a lot of difference.

For a heart beat Divia is surprised that her reflexive swing netted a result, then holds on grimly as the demonic thing has at her with all the barbarous ferocity of a trapped cat. Pain and anger cloud her expression as she makes a lunge for her hated foe's neck with her other hand.

Paiter takes two move actions to place himself against the back wall between WS9 and WS 8. This means WS8 might take a swing at me but next round Iíll put my defences back up and we have the bastards flanked. Sorry for delay.