AEGIS OF THE CRIMSON SIGIL
When Haduc, or any Elf Wizard you control adjacent to Haduc, rolls defense dice, add one automatic shield to whatever is rolled for each revealed order marker on Haduc's Army Card.

ELVEN SUPREMACY
Any time you roll the 20-sided die for an Elf Army Card, you may add 1 to your die roll.

Figure to use for this unit:

Dungeons and Dragons figure from the Desert of Desolation set (Snaketongue Cultist/#56).

"Go, Haduc, this task falls to you now!" Ulginesh's voice was strained and desperate. He rarely barked orders at any of his kin, but as the wounded elf surveyed the moonlit battlefield, it was becoming clear that even the combined strength of the Order of the Crimson Sigil would not withstand the fury of this onslaught.

"No, brother! I'll stand and fight with you to the end. We'll not let these wolves ..." Haduc's words were cut short as the elven leader spoke directly into his mind. The words echoed coldly through his head as the distractions of the battle faded to nothing.

"Your bravery is noted, brother, but your resolve will serve us better if you use it to escape. The princess is lost and Theracus along with her; soon the Stone will be lost to us as well. You must get word back to the Council of Ashra!"

Three days later Haduc, one of his eyes and half his face destroyed by the claws of the Anubians, stumbled into the village of Ashra. He reported the fate of the Order to Bereth in a choked voice, refusing to allow the village healers to tend his wounds.

A month passed. The last of The Nine, his face now hidden deep in the hood of his cloak, was present at the walls of Castle Esenwein as the Warriors of Ashra, taking advantage of the conflict between Cyprien and Nicholas, staged a valiant raid to end the reign of vampiric terror. It was there that, beset on all sides by Badru, thralls, and zombies, he came close to death for the second time ... and woke to find himself in Valhalla.

Now in the service of Ullar, reunited with the Order of the Crimson Sigil, he employs his powerful defensive magic in the fight to defend the wellsprings. He keeps the scars he gained in Feylund, and he keeps his face deep in his cowl. And when others celebrate their victories over the forces of Utgar and Valkrill, Haduc keeps his silence. For he fights not for glory—only for atonement.

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-Rulings and Clarifications-

Aegis of the Crimson SigilQ: Can Haduc reveal the X Order Marker to add to Aegis of the Crimson Sigil?A: No; unless a special power requires it, the X Order Marker is not revealed during a round.
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The higher range lets him sit a little further away, which means he can surround himself with his friends as a buffer and shoot over their heads.

I'll be interested to see how good this guy is. I'm more of a believer that the best defense is a good offense, and that's not what this guy's about, but we'll see. One instance I can really see his use is after your pod is set up but your enemy's not within range yet (and they still have to move into range). If an order marker's gotta be played, best to have this guy stand still and not attack than anybody else.

I find it a little sad Syvarris doesn't get a boost here, his 2 defense is kind of weak, but there would have been no way to get around boosting Sonlen to a frightening level.

Jugger

It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect!

Elf Wizard builds aside, part of me wants to run Haduc with Venoc Warlord and Aubriens to capitalize on the Frenzy d20 enhancement that both heroes provide. Note that including both Frenzy boosters gives the Aubriens a 35% chance to Frenzy, so roughly 1 in every 3 Frenzy rolls should be successful, statistically.

The following build sounds fun:

Haduc 100
VW 120
Aubriens x3 210
Romans x2 100
530, 19 spaces

Leading with the Romans makes for a bit of a shield buffer for the Aubriens, although I would prefer to lead off with the Aubriens to thin out the ranks as much as possible and draw your opponent to you. The Romans/VW become your mid-game force (you could work in Armocs or Death Knights, but I like the 5 attacks per turn that the Legion provides with the Warlord). Haduc, besides acting out the part of the passive cheerleader, can also prove to be a worthy cleanup figure with his range of 7.

Leading with the Romans makes for a bit of a shield buffer for the Aubriens, although I would prefer to lead off with the Aubriens to thin out the ranks as much as possible and draw your opponent to you. The Romans/VW become your mid-game force (you could work in Armocs or Death Knights, but I like the 5 attacks per turn that the Legion provides with the Warlord). Haduc, besides acting out the part of the passive cheerleader, can also prove to be a worthy cleanup figure with his range of 7.

I had one crazy game in testing with Haduc+VW+Aubriensx4, where I kept rolling 14's and 15's and got something like 7 frenzies in 2 rounds. It was pretty funny.

This guy is my favorite C3V so far. He's got his tolkein place as one of the Elf Wizard horde, but also many other fringe rolls. Aubrien cheerleader/endgame cleanup sounds fantastic. I'd like to use him on his own as a defense tank, but I don't think that would be super useful with only one attack of 3.

OM 1 on Haduc, 2,3 on Ulginesh. That's probably going to be the most common play.