Not the best at this stage of the game, but still kicks ***. Take note that if you want to use Usukane feet you need 4% Haste from hands, so NQ dusk doesn't cut it.

Edited, Jan 2nd 2012 1:18am by LyltiaofLakshmi

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rdmcandie wrote:

RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:

MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)

RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:

MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)

I have read that one already. Which is why I went and got Kamome. But everywhere says it is the best for offhand. I am trying to get the best reasonable weapon for main. I prefer something from ah or soloable by 99 nin/dnc don't mind a solo challenge. Don't have time for a while for the group stuff I used to do (baby) only get couple hours every night.

Magian Katana, STR path. Make two while you're at it for outside Abyssea, offhand Kamome inside. AGI path is less damage, but the AGI/Evasion is extremely useful for NIN; there's times I even take my Kannagi off and use two of them. The wind trials are stupid easy too, every NIN needs a pair of these.

Edited, Jan 2nd 2012 1:25pm by LyltiaofLakshmi

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rdmcandie wrote:

RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:

MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)

It always seems strange to me that a simple 5% dual wield can outweigh STR +12, DEX +12, Accuracy +17, Attack +17, Critical Hit Rate +5%, and the Dual Wield set bonus that you get from Iga +2. I'm not arguing that it's true; it seems to be a universally accepted fact. I'm just saying that it doesn't "feel" right.

It always seems strange to me that a simple 5% dual wield can outweigh STR +12, DEX +12, Accuracy +17, Attack +17, Critical Hit Rate +5%, and the Dual Wield set bonus that you get from Iga +2. I'm not arguing that it's true; it seems to be a universally accepted fact. I'm just saying that it doesn't "feel" right.

i dont do a whole lot on nin but i feel the same way. the 5% is really good but ive seen a lot of people that automatically assume you have capped pdif and acc which may not always be true outside abyssea. inside abyssea, id say most of that is already capped or close and the 5%crit isnt as big of an improvement over your already high crit rate. outside, im sure there is a situation where the +2 would beat the af. im just not sure how often you would be in that situation and how much you want to plan ahead to correct for that. i was wondering how af compared to relic+2. would the additional att and acc offset the 2%less dw?

It's pretty much accepted that the only real time that the Iga Ningi +2 will beat out the Ninja Chainmail/+1 is if you're getting double Marches and Haste. If you're not getting them though, then the overall increase to your attack speed from the 5% Dual Wield on the chainmail is going to help you more.

Koga chainmail +2 is only 3% DW? I've been looking for info on that, and now I am sad. By the way, with the 7% DW on koga hakama +2, shouldn't they beat out iga +2? My sketchy napkin math suggests they are, with only 22 haste from gear and 15 from buffs.

I'd have to pull up some of our old math discussions I've saved but the amount of acc/str/att etc. you'd have to be "below" cap before additional dual wield, and to lesser extent haste, not winning is crazy when quantified.

I remeber back in the day having to consider the acc % breaking point that ninja chainmail wouldn't be better and it was something like 67% acc (if I recall correct) and below before a acc based chest piece would start winning out... and even then if you got haste or march casted on you DW jumped to the lead again. Att and str was so far removed from the equation is was never considered an option when weighed against DW or haste.

Koga chainmail +2 is only 3% DW? I've been looking for info on that, and now I am sad. By the way, with the 7% DW on koga hakama +2, shouldn't they beat out iga +2? My sketchy napkin math suggests they are, with only 22 haste from gear and 15 from buffs.

Unfortunately yes. But not because of your math. The difference betwen DW and Haste is that Haste increases your attack speed without affecting your weapon delay, which means more TP per swing. DW increases your attack speed by lowering your delay and thus lowers your tp gain as well. Haste also affects magic recast time where as DW does not.

So while the amounts might be the same, you can not compare Haste and DW apples to apples. Haste is always better than DW if you have an option.

It always seems strange to me that a simple 5% dual wield can outweigh STR +12, DEX +12, Accuracy +17, Attack +17, Critical Hit Rate +5%, and the Dual Wield set bonus that you get from Iga +2. I'm not arguing that it's true; it seems to be a universally accepted fact. I'm just saying that it doesn't "feel" right.

I agree with you, and I'm a full haste DW ninja. But I think its a matter of style as well as numbers. I simply feel more powerful when swinging faster and the differenec when you swap out your Af1 is quite significant.

I think where it really affects the numbers is that the AF3 +2 makes each attack do more damage but the AF1 +1 gives your more attacks over time. And when you attack more you have more chances to double and triple attack. I think its this greater chance to proc multiple attacks which eventually outdamages the accuracy/attack/crit bonus from the Af3.

As for the Koga +2, I just can't dig the color scheme so I'm kinda glad its only 3% DW. I wouldn't trade my Af1 for that. Just a matter of style.

I'm also still holding out for an eventual AF1 +2 patch. It seems only logical they would release this as they already have +2 version of Af2 and Af3. Perhaps with the limbus update or something.