niall_obrien: we don't limit connections of any kind on any of the drones. The drones you use on the business plans are the exact same drones as the individual plans. Business plans just have more features, like being able to scale to 512 MB or 1 GB drones.

niall_obrien: we've never done any benchmarking, because as I mentioned it really depends on how much data you're sending and how many clients you have connected. Us doing a benchmark on a simple ping-pong app wouldn't be a very good benchmark for someone that's, for instance, streaming video.

niall_obrien: feel free to benchmark your app on your own terms, if you'd like. Publishing a benchmark would be like promising people that they're going to get that same amount of connections. That's the same reason we haven't published a simple ping-pong benchmark.

Is it possible to deploy a nodejitsu app and have it use my locally installed copy of a node modules? There's a bug somewhere that breaks Unity3D posting binary data to a node.js/express web service. I found a fix here, https://github.com/felixge/node-formidable/commit/6715425 and I made the change on my local formidable node module. However when I deploy to nodejitsu, the node module without my fix is used via package.json