You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will automatically be added to our player registry (unless you opt not to) and will be able to privately find and communicate with other players in your area. You will also be able to post and reply to topics, vote in polls, and many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact us.

Reliable, mature (ages 20s-40s) gamers with senses of humor for a D&D 3.5 campaign using homebrew classes set in an original pirate-themed universe. Light smoking and drinking acceptable but nothing of dubious legality. No religious or political proselytizing, please.

About Me

Real Name:

Rob

Biography:

What more do you need to know?

Statistics

Total Posts

Total Posts

9

Posts Per Day

0.01

Downloads

Downloads

0

Uploads

0

General Information

Last Activity

01-12-2015 02:45 AM

Join Date

01-14-2012

Referrals

0

1 Friend

Recent Entries

Preventative Measures, Part 2: Make Folks Different
One of the hard absolutes that assures the disappearance of an actor from the milieu forever is transforming the actor into something else then shattering and scattering whatever the actor’s become; the creature’s somewhere between life and death, often registering as neither, but usually needing the majority of its parts in the same place, the transformation spell ended, and then an appropriate spell afterward to return the creature from

The Perils of Preventing the Dead from Returning
Those who earn a reputation for removing actors from the milieu—those who frequently make folks forever dead or try to prevent others from returning from the dead—lose access to the free raises and reincarnates helpful clerics and druids otherwise supply. Clerics and druids never agree to return from the dead those who forever murder characters level 9 or higher. The absurdly low number of high-level characters makes level 9+ characters valuable

Returning Is EasyDungeons and Dragons 3.X demographics is a census-taker’s dream. Except for PCs and encounters the DM creates, towns have hardcoded methods of determining precisely what levels of creatures are in it. That’s useful, but players are at the mercy of fictional demographics that might mean some spellcasting services are unavailable in a particular town. In short, a small town has a 2/3 chance of having a Clr5 or Clr6, half the time a large town will have 1 Clr7 and 1 Drd7, and

Stop Instant Transportation before It Happens
This is really hard. If Team Antagonist’s uses a spell from scrying subschool to scout an area, and Team Protagonist doesn’t know, only previously installed preventative measures stop the incoming teleport ambush.

The problem with the spell zone of respite [abjur] (Spell Compendium 244) is duration. While the spell prevents teleport effects from working within the area, even with the staff of extended zone of respite (20th) (45,000