Doomed.
Deploy: Look at the top card from your Deck. Draw it, or place it at the bottom of your Deck and draw the new top card.

Ceallach

Deploy: Spawn an Ambassador, Assassin or Emissary.

x1

Ciri

At the end of the Round, return this Unit to your Hand if you lost.
Deploy: Gain 3 Armor.

Ciri: Dash

When this Unit enters the Graveyard, Strengthen it by 3 and shuffle it back into your Deck.

Cleaver

Deploy: Toggle a Unit's Lock.

Combat Engineer

Deploy: Toggle a Bronze or Silver Unit's Resilience.
Crewmen 1.

Commander's Horn

Boost 5 adjacent Units by 4.

Crow's Eye

Damage the HighestEnemy on each row by 4. Increase the Damage dealt by 1 for each copy of this card in your Graveyard, to a maximum of 10 Damage.

Cynthia

Deploy: Reveal the Highest Unit in your opponent's Hand and Boost self by its Power.

Cyprian Wiley

Deploy: Weaken a Unit by 3 or Destroy a face-down Ambush Unit.

Daerlan Foot Soldiers

Whenever you Reveal this Unit in your Hand, play it and draw the top card from your Deck.

Decoy

Return a Bronze or Silver Ally to your Hand, Boost it by 3 and play it.

Dimeritium Bomb

Choose 5 adjacent Units and Reset them. If any are Gold, Demote them first.

x1

Dimeritium Shackles

Choose a Unit and toggle its Lock. If it is Gold, Demote it first. If it is an Enemy, Damage it by 2.

Dorregaray

Deploy: Spawn a Savage Bear, Wyvern, Ekimmara or Drowner.

Drought

Apply a Drought Hazard to all opposing rows.
Drought Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Dudu

Deploy: Choose an Enemy and copy its Power.

x3

Emissary

Deploy: Look at the top 2 Bronze Units from your Deck. Play 1 and shuffle the other back.

Epidemic

Destroy all the Lowest Units.

Eskel

Deploy: Destroy a Bronze or Silver Enemy that is not Boosted.

Expired Ale

Transform into Foul Ale, move to your opponent's Hand and Reveal.

Fake Ciri

If this Unit is Spying at the start of your turn, Boost it by 1. If it is Spying when your opponent passes, move it to the opposite side.
Deploy: When you play this Unit on your side, Strengthen it by 3.

Fire Scorpion

Whenever you Reveal this Unit in your Hand, trigger its Deploy ability.
Deploy: Damage an Enemy by 4.

First Light

Spawn Clear Skies or Rally.

Fringilla Vigo

Deploy: If Spying, set own base Power to 1. Set the Power of the Unit on the right to that of the Unit on the left.

Full Moon Potion

Boost up to 6 random Allies by 2.

Gaunter O'Dimm

Deploy: Guess whether a random Unit from your opponent's Deck is Higher or Lower than 5. Success: Play any card from your Deck. Shuffle the others back. Failure: Your opponent draws the top card from their Deck. Tie: Both players draw the top card from their Deck.

Geralt

No ability.

Geralt: Aard

Deploy: Choose 3 Enemies, push them to the row above them (if possible) and Damage them by 3.

Geralt: Igni

Deploy: Destroy all the Highest Units on the opposite row if that row totals 25 or more Power.

Germain of Fox Hollow

Deploy: Spawn 2 Cows to the right and 2 Cows to the left.

Hanmarvyn's Blue Dream

Deploy: Spawn a copy of a Gold card from your opponent's Graveyard and, if it's a Unit (but not an Agent or Double Agent), Boost it by 2.

Hefty Helge

Deploy: If this Unit was Revealed, Damage all Enemies by 1. Otherwise, Damage all Enemies except those on the opposite row by 1.

Impenetrable Fog

Apply a Fog Hazard to an opposing row.
Fog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

x3

Impera Brigade

Whenever a SpyingEnemy appears, Boost self by 2.
Deploy: Boost self by 2 for each SpyingEnemy.

Impera Enforcers

Whenever a SpyingEnemy appears during your turn, Damage an Enemy by 2.
Deploy: Damage an Enemy by 2.

x3

Imperial Golem

Whenever you Reveal a card in your opponent's Hand, play this Unit from your Deck (1 copy per card revealed).

Infiltrator

Deploy: Toggle another Unit's Spying token.

Iris

Deathwish: Boost 5 random Units on the other side of the Board by 5.

x1

Joachim De Wett

Deploy: Play the top Loyal Bronze or Silver Unit from your Deck and Boost it by 10.

Johnny

Deploy: You may Discard a card from your Hand and create a base copy in your Hand of a random card of the same color in your opponent's Deck (if there are any - if not, keep your card).

King of Beggars

Regressing.
Deploy, Brave: Strengthen self enough to tie the Round or to a maximum of 15 base Power.

Lacerate

Damage all Units on a row by 3.

Lambert

Deploy: Damage an Enemy by 5 and Damage up to 4 copies of it on its side by 4.

Leo Bonhart

Deploy: You may Reveal a Unit in your Hand and Damage an Enemy by its base Power.

Letho of Gulet

Deploy: If Spying, set own base Power to 1. Destroy Units adjacent to this one and Boost self by their Power.

Magne Division

Deploy: If neither player has passed, draw the top card from your Deck and create a base copy of the top Bronze card in your opponent's Deck that they then draw immediately.

Mahakam Ale

Deploy: Boost a random Ally on each row by 4.

Mandrake

Spawn Mandrake Root Extract or Mandrake Cordial.

Mangonel

Whenever you Reveal a card in either player's Hand, Damage a random Enemy by 2.

Manticore Venom

Damage a Unit by 12.

Marching Orders

Boost the Lowest Bronze or Silver Unit from your Deck by 2 and play it.

Mardroeme

Spawn Spores or Mutagen.

Menno Coehoorn

Deploy: Damage an Enemy by 4. If it is Spying, Destroy it.

Merigold's Hailstorm

Damage all Bronze and Silver Units on a row by half their Power (rounding up and ignoring Armor).

Muzzle

Move a Bronze or Silver Enemy with 8 Power or less to the opposite row.

Myrgtabrakke

Deploy: Damage Units by 2, 2 and then 1.

x1

Nauzicaa Brigade

Deploy: Damage a Spying Unit by 7. If it was Destroyed, Strengthen self by 4.

x2

Nauzicaa Standard Bearer

Deploy: Clear Hazards from the row on your side and Boost 1 Ally or Revealed Unit in your Hand by 3.

Necromancy

Banish a Bronze or Silver Unit from either Graveyard and Boost a Bronze or Silver Ally by its Power.

Nilfgaardian Knight

Deploy: Gain 2 Armor. Reveal a random card from your Hand.

Nilfgaardian Standard Bearer

Whenever you play a Soldier from your Hand, Boost an Ally by 2.
Deploy: Boost an Ally by 2.

Ocvist

After 4 turns, at the start of your turn, Damage all Enemies by 1, return this Unit to your Hand and transform it into Exhausted Ocvist.

Olgierd

When this Unit is Discarded or Destroyed, Weaken it by half (rounding up). At the start of Rounds 2 and 3, Resurrect this Unit if it is in the Graveyard.

Operator

Doomed, Stubborn.
Deploy: If neither player has passed, choose a Bronze Unit in your Hand and create a base copy of it in both players' Hands.

Overdose

Damage up to 6 random Enemies by 2.

x1

Peter Saar Gwynleve

Deploy: Reset a Unit. If it's an Ally, Strengthen it by 3. If it's an Enemy, Weaken it by 3.

Prize-Winning Cow

Doomed.
Retaliation: Spawn a Chort on the row.
Deathwish: Spawn a Chort on the row.

Quen Sign

Choose a Bronze or Silver Unit in your Hand. Give all copies of it in your Hand and Deck a Shield and Boost them by 2. Units which already have a Shield cannot be chosen and aren't affected.

Ragh Nar Roog

Apply a Ragh Nar Roog Hazard to all opposing rows.
Ragh Nar Roog Hazard: Every turn, at the start of your turn, Damage the Highest Unit on the row by 2.

x1

Rainfarn

Deploy: Play a Bronze or Silver Disloyal Unit from your Deck. Shuffle the others back.

Regis

Deploy: Weaken a Unit by half its base Power (rounding up) and Boost self by half its base Power (rounding down).

Regis: Higher Vampire

Deploy: Look at 3 Bronze Units from your opponent's Deck. Consume 1, but Boost self by its base Power instead.

Renew

Resurrect a Gold Unit.

x1

Roach

Whenever you play a Gold card from your Hand (note: does not include Leaders), play this Unit from your Deck on a random row before that card resolves.

x1

Rot Tosser

Deploy: Spawn a Cow Carcass on an opposing row.

Royal Decree

Play a Gold card from your Deck. If it is a Unit (but not an Agent or Double Agent), Boost it by 2. Shuffle the others back.

Sarah

Deploy: You may Mulligan a card, but draw a card of the same color to replace it.

School of the Wolf: Eskel

Deploy: Play all other School of the Wolf Witchers from your Deck.

School of the Wolf: Lambert

Deploy: Play all other School of the Wolf Witchers from your Deck.

School of the Wolf: Vesemir

Deploy: Play all other School of the Wolf Witchers from your Deck.

Scorch

Destroy all the Highest Units.

Serrit

Deploy: Damage an Enemy by 6 or set a Revealed opposing Unit's Power to 1.

Skellige Storm

Apply a Skellige Storm Hazard to an opposing row.
Skellige Storm Hazard: Every turn, at the start of your turn, Damage the leftmost units on the row by 2, 1 and 1, respectively.

Spotter

Deploy: Choose a Revealed Unit in either Hand and Boost self by its base Power.

Stammelford's Tremors

Damage all Units by 1. If any were Destroyed, Spawn a Lesser Guardian on your side.

Stefan Skellen

Deploy: Choose any card from your Deck and place it on top. If it is a Loyal Unit, Boost it by 2. Then shuffle the rest of your Deck.

Summoning Circle

Doomed.
Spawn a base copy of the last Bronze or Silver Unit any player placed on the Board. Leaders cannot be copied.

Swallow Potion

Boost a Unit by 8.

Sweers

Deploy: Choose an Enemy or a Revealed opposing Unit and move all copies of it from your opponent's Deck to their Graveyard. Weaken self by 1 for each card moved.

The Guardian

Deathwish: Create 2 Lesser Guardians on the top of your opponent's Deck.

The Last Wish

Look at the top 2 cards from your Deck. Play 1 and shuffle the other back.

Thunderbolt Potion

Add 2 Armor to 3 adjacent Units and Boost them by 3.

x1

Tibor Eggebracht

Regressing.
Deploy: If neither player has passed, Strengthen self by 15, then your opponent draws the top Bronze card from their Deck and Reveals it.

Torrential Rain

Apply a Rain Hazard to an opposing row.
Rain: Every turn, at the start of your turn, Damage up to 2 random Units on the row by 1.

Treason

Move a Bronze SpyingEnemy with 10 Power or less to the opposite row.

Triss: Butterfly Spell

Every turn, at the start of your turn, Boost all other Lowest Allies by 1.
Revenge: Boost all other Lowest Allies by 2.

Deploy: Look at the top 2 Bronze Alchemy cards from your Deck. Play 1 and shuffle the other back.

Vilgefortz

Deploy: Destroy an Ally or (only possible if your opponent has not passed) an Enemy. If you Destroy an Ally, play the top card from your Deck. If you Destroy an Enemy, your opponent draws the top Bronze card from their Deck and Reveals it.

Villentretenmerth

After 3 turns, at the start of your turn, Destroy all the other Highest Units on the Board.
Deploy: Gain 3 Armor.

White Frost

Apply a Frost Hazard to 2 adjacent opposing rows.
Frost Hazard: Every turn, at the start of your turn, Damage the Lowest Unit on the row by 2.

Wolfsbane

While in your Graveyard, after 3 turns, at the start of your turn, Boost the LowestAlly by 6 and Damage the HighestEnemy by 6.

Xarthisius

Deploy: Look at your opponent's Deck. You may move a card to the bottom.

Yennefer

Deploy: Spawn a Unicorn or a Chironex.

Yennefer: The Conjurer

Every turn, at the start of your turn, Damage all the Highest Enemies by 1.
Revenge: Damage all the Highest Enemies by 2.

5770

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