While many of us know what resolution our favorite Xbox One/PS4 games will run at, some confusion still surrounds the confirmed resolutions of many first- and third-party titles. Microsoft’s Director of Product Planning Albert Penello has taken to NeoGAF to find an answer and to make a comprehensive list of his findings.

There are a lot of rumors and conjecture surrounding the resolutions of PS4 and Xbox One titles, and as the next-gen war rages on, gamers are using concepts like native res and framerates as a means of artillery to fuel their arguments on which console is better.

Microsoft’s Albert Penello wants to clear all this up, and has taken his inquiry to NeoGAF to scour the collective data from one of the most trusted gaming communities on the net. After posing his question on the forums, a user dropped the following data sheet via a thread that lists the known resolutions on next-gen games:

Playstation 4

The Order: 1886 = 1920×800

KillZone: Shadow Fall = 1920×1080 (MP=60fps, SP=30fps)

Infamous: Second Son = 1920×1080

DriveClub = 1920×1080 (Targeting 60fps)

Resogun = 1920×1080 (60fps)

Knack = 1920×1080

Assassin’s Creed 4: Black Flag = 1920×1080

Thief = 1920×1080

Blacklight: Retribution = 1920×1080

Warframe = 1920×1080

Call of Duty: GHOSTS = 1920×1080

Flower = 1920×1080 (60fps)

FIFA = 1920×1080

DC: Universe Online = 1920×1080 (60fps)

Xbox One

Killer Instinct = 1280×720 (60fps)

Ryse: Son of Rome = 1600×900

Forza 5 = 1920×1080 (60fps)

Call of Duty: GHOSTS = 1920×1080

FIFA = 1920×1080

Dead Rising 3 = “Dynamic” Resolution (30fps)

After he was presented with the list and its apparent sources, Penello started to sift through the info. Why would someone like one of Microsoft’s most trusted sources on the Xbox One have to scour a site like NeoGAF?

Well after being queried about Battlefield 4‘s resolution, Penello revealed a surprising tidbit that third-party devs don’t always share details–and that Penello only knows the resolutions of first-party games:

“To be clear – I don’t know the resolution for every 3rd party game on XBO. I don’t know why people think I would. Do you believe the 3rd parties are giving me a report on the latest resolutions of their games? Or I can just call up and they will share it?

“I know the resolutions of our first party games, that’s it.”

Penello was questioned further and asked to reiterate on how Microsoft handles relations with third-party developers who are creating games on the Xbox One. His response reveals that the company has a specific team that works closely alongside the devs, and that the info on those titles isn’t made readily available to those who work outside the specific team:

“…we have a 3rd party team that works very closely with publishers.

“That team is organizationally separate from the rest of us. Why? Because that team deals with very sensitive information. Remember, we are both a competitor and a partner to our publishers.

“To preserve that balance, our 3rd party team isn’t in the habit of doling out information to the rest of the team, including me, whenever we want. I don’t get to walk over there and see whatever I want, or get these types of questions answered because of my position.

“So what do you want to be true? That I can walk over and get any piece of information I want about any 3rd party game? Or that the IP of our partners is secured organizationally so publishers are confident that what they share with that team remains confidential?

“Because the latter part is true. So yes, a lot of these details I will get near the same time the game actually ships”

Additionally the above list is noticeably devoid of third-party games on Xbox One, so after exhaustive searches, Penello ended up created his own list. NeoGAF users were eager to see what he came up with, so he shared that his findings weren’t very different from the source list and that he couldn’t find much information on confirmed resolutions in third-party games:

“Well my list has a lot of holes in. It basically looks the same as what was posted above – I can’t find comparisons of both platforms for 3rd party titles.

“Basically, what I see is that Sony’s first party games are all 1080p. Our games are a mix. And of course you mix inconsistencies on framerates where both KI and Forza are 60fps, DC and Knack are 30, and Killzone is a mix.

“But I was more curious about the 3rd party titles and I’ve found no official comments on their resolutions. Given that, and the fact I don’t know because they are 3rd party games, means I can’t draw any conclusions.”

It will be interesting to see if the list’s missing pieces get filled in sometime soon and resolutions of various third-party Xbox One games are confirmed–however gamers will be able to confirm the res settings for launch titles when the console rolls out next month.

Penello’s explanation on how Microsoft’s third-party team handles their relations poses an interesting stance on all of the rumors and unverified comments made by various “insiders” in the industry.

If Microsoft’s Director of Product Planning can’t get a hold of certain info, it’s safe to assume that most sources can’t either, and this definitely brings NeoGAF user CBOAT’s recent claims on the Xbox One into perspective.