I have problem with start point in my mission. I added player model "Tommy.i3d" in "A" place for tests. After that I changed place of player model to "B". Then game should start in new point "B", but it starts in old point "A". I really don't know what's wrong.

Also, in the copy of the map I got similar problem. After a few times of player point changing (you know from "A" to "B", after that to "C", and to "D" etc.), the player started in the air under map, in point (we can call it "X") I wasn't set anytime.

As far as the problem is concerned, I'm unable to reproduce the issue. The only way I'm able to introduce discrepancies between the game and MWE is by transforming the base sub-object of the player model (tested in Tutorial mission). In MWE everything looks as expected (even after reloading the mission) but the game seems to completely ignore the transformation patch for base and puts the player where the actual player entity is located.