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Interrupt takes place before the action that cuases them. So, they attempt to attack, you can use your interrupt power, which lets you move them away, or attack another target. Similiar to the fighters Combat Superiority feature, if you were to attempt to charge past a fighter, and they hit you with an AoO; the triggering action was the charge, but because you were stopped before it was completed, you lose your action. It takes place immediately before the tirggering event.

Interrupts only stop the action if the effect does so. Being dazed would not, unless they had already acted for the round, and in any case, would not allow you to redirect the action. It would have to specifically say so.

Interrupts only stop the action if the effect does so. Being dazed would not, unless they had already acted for the round, and in any case, would not allow you to redirect the action. It would have to specifically say so.

Sith, the item allows you to dominate the creature, not daze it. Read it again.

Oh, okay. In that case, you're right, dominating it wouldn't stop you from being hit.

How about this, then, in order to make it slightly more powerful.

Helm of Fire Dominion Level 21

This powerful helm, crafted for the High King of the Kingdom of Farland in its hey-day, is intricately carved and polished; flames are perpetually reflected in the burgeoned surfaces of the helm even when the wearer is not near fire.

Slot: Head 225,000 gp

Property: Gain resist 10 fire.Power (Daily): Minor action. Make an attack against a monster with the Fire keyword: Ranged 5/10; +24 vs. Will; on a hit, you dominate the monster until the start of your next turn.