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Update the first: Blocking out my basic level. I am trying to make it realistically sized for cabs to drive in while remaining small enough that I can detail it and make it play well. Also did a topographic map to ensure that this section fits into the building layout as seen from the outside in Crusin': For Somethin'

For reference, the multiple cabs are there so make sure the drive lines make sense - i.e. can a car actually make the turns around the pillars and corners and stuff.

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I think I might have to give the cab an HD remake so I can have meshes for lug nuts, parts underneath the car, removable tires, etc. I might even strive for an opening hood and trunk. The cab will definitely be the centerpiece of the game.

Also really tempting to have saggy shocks for when the car is off the ground. This could get really complicated really quickly.

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I am unfortunately going to have to put this project on ice for the time being. Life being what it is, some family stuff happened over the last few days and I just won't be able to finish for the 31st.

I'll be cheering from the sidelines, and can't wait to play all your weird games.

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That's too bad. I hope everything gets sorted out, and that you will be able to get back to the game eventually. I'm really interested to check this game out out even if it doesn't get finished within the nominal jam window.

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I am unfortunately going to have to put this project on ice for the time being. Life being what it is, some family stuff happened over the last few days and I just won't be able to finish for the 31st.

Aww man, I hope you get back to it even if it doesn't make it into the Jam. It looks great.

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Back in the saddle to finish this up before in the next couple weeks. Working on a sort of intentionally lame rear-projected movie type skybox of the rooftop area above the garage. This will allow the player to see the original Cruisin' cityscape and increase Gamer Immersion Feels™