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Re: Flandre Scarlet released, Sakuya & Komachi updated (10/24/15)

Thanks for the updates, Ricepigeon. Your Touhou characters have changed so much since I last downloaded them. The last update for Komachi I downloaded was back in 2010. Can't wait to see those new changes.

Re: Flandre Scarlet released, Sakuya & Komachi updated (10/24/15)

Thanks for the characters Ricepigeon. The touhou characters you make are truly amazing. I have just one question. In the future are you planning to or would be interested in making one of the rabbits such as reisen udongein, or tewi inaba those are many of my favorites from the touhou series. I tried the ones already made, but it didn't fit my style. It would cool to have them with your gameplay.

Re: Flandre Scarlet released, Sakuya & Komachi updated (10/24/15)

Oh okay cool i would love to play your updated Sanae. Also didn't know you plan to do Reisen, but scrapped it for Marisa Its truly unfortunate, but would there still be a possibility of doing tewi after updating the older characters?

Re: Flandre Scarlet released, Sakuya & Komachi updated (10/24/15)

Whoa, that was quick! Sweet.On the subject of other characters, I recall you once posted a screenshot of you working on Cirno.If you don't mind me asking, what happened to her? Was she scrapped too or is she put on hiatus?

- Royal Flush: Forward velocity slightly decreased on all versions.- Taboo "Four of a Kind": Damage on first hit reduced: 38 -> 18- Taboo "Four of a Kind": Vertical hit velocity on final hit reduced.- Taboo "Four of a Kind": Recovery on successful hit increased by 20f.- Secret Barrage "And Then Will There Be None?": Fixed glitch that bypassed p2 life requirement of 35% health.- Secret Barrage "And Then Will There Be None?": Fixed bug that occured when used on the "immortals"

- 4 new palettes- Fixed bug where Lvl 1 supers did not require a motion charge.- Starbow Break: Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.- Starbow Break: No longer projectile invincible.- Catadioptric: Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.- "Laevatein": Now has projectile invincibility.- "Laevatein": Wall jump now applies a constant velocity as opposed to velocity relative to edge distance.- "Four of a Kind": Startup increased by 4f. Recovery on hit increased by 2f.- "And Then Will There Be None": 35% Life requirement for Player 2 now only applies if move is cancelled into.

- B button can now be used as a shortcut for Y+Z- C button can now be used for throws- Ground dashes can now be cancelled into throws- Adjusted cancel timings on ground and air dashes- Air dashes made more parabolic- Adjusted command times on specials- Miasma Sweep: Proration on 1st hit of Y and EX versions reduced (75%->87%)- Miasma Sweep: Minimum damage on Z version increased by 30 (47->77)- Adjusted airdash velocities

- Airdashes made parabolic- Adjusted cancel times of ground & air dashes- Can now cancel ground dash into throw- Adjusted timing of special command inputs- B button is now used as a shortcut for Y+Z- Throws can now be performed with C button

- Adjusted air dash cancels- Adjusted behavior of air dashes- Forward ground Dash can now be cancelled into throw- B button now acts as a shortcut for Y+Z- C button can now activate throws- Adjusted input timings

- Adjusted behavior of ground dash and airdashes.- Adjusted cancel timings for dashes.- Dashes can now be cancelled into throws.- Adjusted input timings.- B button now used as shorcut for Y+Z- 2y: Startup time decreased by 1f.- Hakurei Amulet: Air version startup increased by 2f.

- Adjusted air dash behavior- Adjusted dash cancel timing- Perfect Maid can now be canceled into from forward ground dash- B button now acts as shortcut for Y+Z- Adjusted power gains. Sakuya now in general gains meter much faster.