I’ve got physically simulated curling stones, woot! However, they aren’t affected by friction, so they never slow down – this is a slight issue… With that resolved, along with the current bizarre behaviour of the “camera” I’ll have a nearly functional game, I need to throw in the swapping of players and the brushing input – some form of figuring out who’s winning might be useful to!

That will hopefully be done in the next couple of days, then it’s on to working on networking with the other guys. Get that sorted, implement it and a wifi 2 player mode and I’ll be well and truly sorted!

Hidden work on the other hand has taken something of a beating – I’ve been away the past 4 days visiting my dad and I’m heading away again at the end of the week to see friends from back home so I’m having to put most of my efforts towards my uni work for the next few days. Though hopefully, I’ll find some spare time and be able to do a bit of work on finishing off the weapons.