* When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

* Whenever this creature attacks, reveal the top 3 cards of your deck. Put all non-evolution humans and non-evolution dragons into the battle zone. If all cards are dragons, each of your creatures gets "speed attacker". Put the rest on the bottom of your deck.

* Triple breaker (This creature breaks 3 shields)

* Dragon Evade - When this creature would leave the battle zone, flip it to the dragheart fortress side instead.

* Whenever the equipped creature attacks, reveal the top card of your deck. If it's a non-evolution human or a non-evolution dragon, put it into the battle zone. Otherwise put it at the bottom of your deck.

* A creature equipped with this can't be attacked.

* Dragon Solution - At the end of your turn, if you put a dragon in the battle zone this turn, flip this card to the Dragheart Fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* Whenever one of your humans or fire dragons attacks, reveal the top card of your deck. If it's a non-evolution human or non-evolution dragon, put it into the battle zone.

* Dragon Solution - When you put a dragon in the battle zone, if it's not the first dragon put into the battle zone this turn, you may flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* Whenever one of your humans or fire dragons attacks, reveal the top card of your deck. If it's a non-evolution human or non-evolution dragon, put it into the battle zone. Otherwise put it at the bottom of your deck.

* Dragsolution—When you put a dragon in the battle zone, if it's not the first dragon put into the battle zone this turn, You may flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* When you put this dragheart into the battle zone or whenever the creature equipped with this attacks, put a nature creature that costs 5 or less from your mana zone into the battle zone.

* Dragon Solution－At the end of your turn, if the total cost of your creatures in the battle zone is 20 or more, flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* When you summon a creature from your hand, you may put a creature that costs 5 or less from your mana zone into the battle zone.

* Dragon Solution－At the end of your turn, if the total cost of your creatures in the battle zone is 20 or more, you may flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* Revenge Chance - At the end of each player's turn, if your opponent drew 3 or more cards that turn, you may summon this creature for no cost. (This includes your opponent's initial draw at the start of their turn.)

* When you put this creature into the battle zone, put the top card of your deck into your mana zone.

* Whenever a creature equipped with this attacks, you may draw a card.

* Dragon Solution - At the end of your turn, if the creature equipped with this is tapped, you may flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* Whenever one of your water creatures attacks, you may draw a card.

* Dragon Solution - At the start of your turn, if you have 5 or more cards in your hand, flip this to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When you put this creature into the battle zone, you may choose one of your shields and add it to your hand. Then, you may put a card from your hand into your shields face down as a new shield. (You may use "shield trigger" with a card put into your hand.)

* Dragon Solution—At the start of your turn, if you have 5 or more cards in your hand, flip this to the dragheart creature side and untap it.(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* When you put this creature into the battle zone, put a light dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* Whenever this creature attacks, you may put one of your shields into your hand. However, you can't use the "shield trigger" ability of that shield. If you added a shield to your hand in this way, destroy one of your opponent's creatures that has power 6000 or less.

* Whenever a creature equipped with this attacks, put the top card of your opponent's deck into his graveyard. If it's a spell, you may cast it for no cost.

* Dragon Solution - At the end of your turn, if your opponent has 5 or more cards in his graveyard, you may flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* Whenever one of your water creatures attacks, put the top card of your opponent's deck into his graveyard. If it's a spell, you may cast it for no cost.

* Dragon Solution - At the start of your turn, if your opponent has 10 or more cards in his graveyard, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* Whenever one of your darkness creatures attacks, you may destroy one of your other creatures. If you do, choose one of your opponent's creatures. That creature gets -6000 power until the end of the turn.

* Dragsolution—When one of your opponent's creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* Whenever a creature equipped with this attacks, choose one of your opponent's creatures. That creature gets -6000 power until the end of the turn.

* Dragsolution - At the end of your turn, if one of your opponent's creatures was destroyed, flip this card to the Dragheart Fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* Whenever one of your darkness creatures attacks, you may destroy one of your other creatures. If you do, choose one of your opponent's creatures. That creature gets -6000 power until the end of the turn.

* Dragsolution - When one of your opponent's creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* When a creature equipped with this would be destroyed, you may put a shield into your hand instead. （However, you cant use "shield trigger".）

* Dragsolution - At the end of your turn, if you have 3 or less shields, flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* When a light creature leaves the battle zone, you may put a shield into your hand instead. （However, you cant use "shield trigger".）

* Dragsolution - At the start of your turn, if you have 1 shield or less, you may flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

* Whenever the creature equipped with this attacks, put the top card of your deck into your mana zone.

* Dragon Solution - At the end of your turn, if the equipped creature is tapped, flip this card to the Dragheart Fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* Whenever one of your nature creatures attacks, put the top card of your deck into your mana zone.

* Dragon Solution - At the start of your turn, if you have 12 or more cards in your mana zone, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragsolution—When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

* Whenever one of your nature creatures attacks, put the top card of your deck into your mana zone.

* Dragon Solution—At the start of your turn, if you have 12 or more cards in your mana zone, flip this card to the dragheart creature side and untap it.(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* When a light creature leaves the battle zone, you may put a shield into your hand instead. （However, you cant use "shield trigger".）

* Dragsolution—At the start of your turn, if you have 1 shield or less, you may flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

* Mana Arms 3: Whenever this creature attacks, if you have 3 of more fire cards in your mana zone, reveal the top card of your deck. If it's a Human Baku, add it to your hand. Otherwise, put it on the bottom of your deck.

* Whenever the equipped creature attacks, destroy one of your opponent's creatures that has power 2000 or less.

* Dragon Solution - At the end of your turn, if your opponent has less creatures in the battle zone than you do, flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* Whenever one of your fire creatures attacks, you may destroy one of your opponent's creatures that has power 3000 or less.

* Dragon Solution - At the start of your turn, if you have more creatures in the battle zone than your opponent, flip this card to the dragheart creature side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* Dragsolution - Whenever a creature equipped with this would be destroyed, flip this to the dragheart fortress side instead. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragsolution - When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

* Whenever the equipped creature attacks, you may put a creature that costs 3 or less from your hand into the battle zone.

* Dragon Solution - At the end of your turn, if you have 3 or more creatures in the battle zone, flip this card to the dragheart fortress side.

* Whenever one of your light creatures attacks, you may put a creature that costs 3 or less from your hand into the battle zone.

* Dragon Solution - At the end of your turn, if you have 4 or more creatures in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

* When you put this creature into the battle zone, put a nature dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* When this creature would be destroyed, put it into your mana zone instead.

* Mana Arms 5: At the start of your turn, if you have 5 or more darkness cards in your mana zone, if this creature is in your graveyard, put the top 5 cards of your deck into your graveyard. If you do, put this creature into the battle zone.

グレンモルトの持つ２本の龍剣に壊滅されかけた闇文明。しかし、不死の死神、デスシラズは更なる力と罪を得てレースへと舞い戻ってきた。
(The Darkness Civilization was about to be completely devastated by the two swords owned by Glenmalt. However, the Reaper of Immortality, Deathshiraz returned to the race with further enhanced power and sins.)

* Whenever one of your water creatures attacks, put the top card of your opponent's deck into his graveyard. If it's a spell, you may cast it for no cost.

* Dragon Solution—At the start of your turn, if your opponent has 10 or more cards in his graveyard, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

* When you put this creature into the battle zone, put a darkness dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* Slayer (Whenever this creature battles, destroy the other creature after the battle.)