Intel & Arduino: Edison Tutorials

NIKE & Arduino: Marathon Light Installation

Arduino & BBH: Hackathon Jakarta

Portfolio

Film & Media

Curriculum Vitae

Creative Technologies In The Classroom (CTC) is a part of the official Arduino Education program, CTC 101 is the flagship Arduino educational program for schools. Arduino CTC 101 is a modular STEAM program consisting of a toolbox with 26 projects and easy-to-assemble experiments, an online platform, and guided training/support for educators. The program, tailored for ages 13 to 17, has 5 modules and introduces students to the foundations of programming […]

Arduino ESLOV is a revolutionary plug-and-play IoT invention kit which was developed in conjunction with the PELARS EU project (read about it further down on page). Some features and technology used in ESLOV can be considered iterated outcomes or results from PELARS. ESLOV aims at radically simplifying the way you build smart devices. ESLOV consists of intelligent modules that join together to create projects in minutes with no prior hardware […]

The Arduino Massive Open Online Course (MOOC) is offered as a part of the official Arduino Education services. It is the communication and delivery infrastructure used for education content to reach educators, teachers, students and Arduino partners. The online platform features: Real-time online user support system and live streaming classes (including video calls) Training and support guides+videos for educators Account sign-up/invite system for users/educators/teachers/students Administrative control and messaging system for […]

The Intel® Edison module is a SoC (System on Chip) that includes an Intel® Atom™ 500MHz dual-core, dual-threaded CPU and an Intel® Quark™ 100MHz microcontroller. Its key features are integrated Wi-Fi, Bluetooth 4.0 LE, support for Yocto Linux, Python, Node.js and Wolfram. Intel® Edison Kit for Arduino provides the Arduino 1.0 pinout and standard connectors such as a micro USB connected to a UART, a USB OTG port that can […]

A light installation performed by Arduino Verkstad in Jakarta, 2013. 15200 LEDs in 3800 groups adding up to 1900 Chinese lanterns. 40 Arduino Mega boards, a specially design shield to handle communications and a lot of manual work. My duties on this project was working on-location, to assist, document and direct media production/post-production. See some more photos of installation at: http://zacong.ninja/laternhack.html

In 2013, BBH and Arduino collaborated in holding a week-long hackathon for young people in Jakarta, Indonesia. My role in the project was assisting production, documenting and directing media production/post-production on location. Read some more information about the event here: http://adobomagazine.com/first-its-kind-urban-solution-hackathon-jakarta-partners-arduino-co-founder-david-cuartielles

Drawn To Life was my final bachelor degree thesis project in interaction design at Malmö University. It explores user interaction and dynamic narrative presentation in comics / manga on tablets and smartphones. It also emphasises alternative distribution techniques and digital rights management (DRM). The final thesis can be found at MUEP or in this link. Drawn To Life is an investigation into giving creators tools for added depth perception, interactivity and […]

Mitos is a game design project exploring novel game control interfaces. The aim of the game is to evolve an organism, helping it reach sunlight. Symbolically, the game is controlled by transferring your “life-force” into the organism through breathing, essentially helping it stay alive. The idea is to give people the simplest form of control, which could aid people with reduced motor skills or disabilities. The prototype was positively evaluated […]

UNIME is a service design project developed together with Kentaro Ono and Yuka Fukuoka during my exchange studies at Tama Art University, Japan. The concept / prototype is a collaborative digital platform that creates an organised infra structure for supporting isolated individual manga creators within an university context. The service’s central function is to help students find partners, start projects and distribute work together. The system supports features like role […]

Geoexplorer is game prototype that emphasises novel game mechanics when discovering and exploring 3D environments within a MMORPG (Massively Multiplayer Online Roleplaying Game) context, using real-life user location and GPS data. When a player connects to the GeoExplorer system, their GPS location in the real world is calculated in correlation to another player in-game. This distance between players, determines the game-world size. So in order to explore the dynamic game […]