Posts Tagged With: Kokorogawari

🎆 HAPPYNEWYEAR!!! 🎆

All the best for 2017! I hope you all enjoyed New Year’s Eve!

Thank you very much for continuing to read my blog- whether you started three years ago or three days ago.

I apologise for the delay in my various posts, including this one! For those who don’t follow me on Twitter and didn’t know, my main Internet went down for about 11 days so I wasn’t able to do anything beyond Twitter or simple browsing (via my mobile Internet). Naturally, this means I’m quite behind on everything– My January 2017 otome games post, 2016 digest post, “what’s in store for 2017”-type post, 2016 year-end reviews… What a start to 2017, ‘ey? 😣

But enough complaining! I’ve decided to combine Issue #46 and #47 into one post. For updates pertaining to #46’s reporting period, they’ll be in the usual dark blue. For the latest updates- Issue #47- they’ll be in purple… So if you’re not interested in older news, just read the parts with purple headings!

It’s been truly overwhelming just how much support we’ve been getting in the last 48 hours alone- reviews of the demo, numerous RetweetsandReblogs, countless kind words of encouragement and of course, our many big-hearted backers!

Thanks to you all, we’ve already raised nearly 85% of our funding goal and it hasn’t even been three days since we launched! Now we’re just around 15%- or S$671 (approx. US$472)- away from getting fully funded (at the time of writing)!

To our itch.io buyers, you’re more than welcome to upgrade your package with Kickstarter-exclusive goodies. Please get in touch with us through our Kickstarter page, official website or Twitter if you’re interested in doing so!

Finally, for those who haven’t tried our full Chapter 1 demo (which covers the entirety of the first common route chapter), Windows, Mac and Linux users can give it a spin via our itch.io page:

Yes, I know I’ve been Tweeting “thank you”, “thank you”, “thank you” over and over again but I just can’t express my gratitude enough, so…

While news has slightly slowed down, there were still some major announcements. PIL-VAMP have launched the teaser site of their second project R18+Kusunoki Yashiki no Monogatari ~Himitsu no Ochoumen~. Koei Tecmo have opened up the website of the Harukanaru Toki no Naka de 6 sequel, Gentou Rondo. A’sRing’s third R18+ game Furue, Yurayura to’s website has also been launched as well. Release dates have been announced for Ken ga Kimi: Momoya Tsuzuri, Gentou Rondo and Black Wolves Saga -Weiβ und Schwarz-. Finally, Precatio has released the first of their two Kokorogawari demos.

NOTE [27/6/2016]: It seems that I accidentally uploaded an older revision of this post, which had minor details missing. I’ve corrected it to the new one. Pardon me!

Hello, readers!

There’s been a lot going this week, with new game announcements, websites being launched, a laundry list of release dates being confirmed and the Tsumikui ~Sen no Noroi, Sen no Inori~ trial being released.

There’s a lot to check out, so I hope you found something interesting to take a peek at!

There’s been a lot of promotional activities this week, with Kokorogawari, Oumagatoki ~Kakuriyo no Enishi~, 7’scarlet and Koei Tecmo launching sales and campaigns to drum up interest for their games. Caramel Mokaccino has less than 24 hours until their Kickstarter campaign concludes, with 6/8 stretch goals being fully funded. Finally, Kalmia8 have officially confirmed that a third title is in the works, with its teaser site set to launch next week.

The highlights of this week are perhaps the results of the Nil Admirari no Tenbin popularity poll and HuneX’s Steam Prison teaser site opening. Caramel Mokaccino have now raised funds for four of their now seven stretch goals and preorders for Kokorogawari became available shortly after the conclusion of their Twitter campaign, in which the above cover art was revealed.