The attack and accuracy camps show how much of these stats is added to the character's main stat. Some weapons may reduce the stats, while some may not add anything at all. An unarmed character will have a hit rate of 50% and the max hit rate is 99%.

Some weapons are glitched and their status and elemental properties are considered as armor in the original Japanese and North American Advance versions; this bug is fixed in the European Advance version.

Bows must be equipped along with arrows for them to work. They possess the Throw element. Bows with arrows are long range.

Bows equipped without arrows increase Attack by 1. The attack formula with both equipped is (Bow attack power)/2 + Arrow Attack Power + Str/4. An unarmed character's attack power is Str/4 + Level/4, so there is the potential for a loss of attack power when equipping weaker bow and arrows.

Arrows must be equipped along with bows for them to work. Arrows with bows are long range.

Arrows equipped without a bow increase Attack by 1. The attack formula with both equipped is (Bow attack power)/2 + Arrow Attack Power + Str/4. An unarmed character's attack power is Str/4 + Level/4, so there is the potential for a loss of attack power when equipping weaker bow and arrows.

There is no visual numerical counter that appears during battle, but the number of hits is use for the arrows upon hitting an enemy. The number of hits is related to the Attack Multiplier a character has. Rosa using the Aim command will ensure that the number of hits will be equal to her Attack Multiplier, regardless of the accuracy or hit rate of the current bow she has equipped.

The number of hits is the number of arrows that appears on the target. It should be noted that the maximum Attack Multiplier a character can have is nineteen, so that is how many the player can see on the target.

Harps are long range and two-handed weapon weapons. A harp is required to be equipped on Edward to use Bardsong or Chant.

There is no visual numerical counter that appears during battle, but the number of hits is use for the music notes upon hitting an enemy. The number of hits is related to the Attack Multiplier a character has.

The number of hits is the number of music notes that appears on the target. It should be noted that the maximum Attack Multiplier a character can have is nineteen, so that is how many the player can see on the target.

The default weapon when the character's hands are empty. For bow and arrows, if one or the other is empty, the character will attack with his/her fists regardless of having a bow or arrows equipped. This weapon remains unnamed except for the 3D versions.