Batman's signature weapon. Use it to stun enemies or hit objects that are out of reach. Use the Quickfire Batarang to unleash up to three rapid-fire Batarangs in the middle of combat without losing your combo. A Quick Batarang throw is also very effective when discovered by a single armed enemy, stunning them temporarily to provide enough time to escape.

Fires a claw-like projectile that interacts with out of reach objects and pulls them toward you. In combat, use the Batclaw on enemies and immediately follow up with a Strike attack () to perform the Batclaw Slam. This does double the damage of a normal Strike but takes more time to perform, leaving you vulnerable to attack.

This upgrade to the Batclaw enables you to surprise an attacker armed with a firearm by snatching the weapon from their hands from a distance. This can be used effectively in combat situations using the Quickfire Batclaw.

A liquid explosive useful to temporarily incapacitate enemy targets or to explode through structural weaknesses. Up to three charges can be placed at any given time and these can be detonated simultaneously or independently by zooming in on the specific charge. Features a built in proximity detector. Use the Quickfire Explosive Gel controls to seamlessly include this gadget during combat.

The Remote Electrical Charge provides electricity to powered down generators and electromagnets. Additionally, it can be fired at enemies to administer a localized non-lethal electric shock. This is particularly effective against armored assailants.

Deploy this projectile to cause an ice-based explosion that will freeze an enemy in position for an extended period of time. This can be used effectively in combat situations using the Quickfire controls. Additionally, the Freeze Blast is powerful enough to freeze water of any temperature, creating a temporary ice platform capable of supporting Batman's weight.

The Smoke Pellet floods an area with disorientating smoke, allowing you to safely escape while under fire. Additionally, you can target a group of enemies with the Smoke Pellet and take them down silently during the confusion. When used in combat, enemies will panic and attack wildly, often hitting each other. Requires a recharge time after use.

Once deployed, the Sonic Batarang gives off a high-pitched alarm that will interfere with nearby enemies wearing heartbeat monitors, causing them to investigate. Use this to distract enemies or lead them into traps. Once thrown, requires a short recharge time before reuse. Note: The Sonic Batarang will have no effect on enemies who are not equipped with an armband heartbeat monitor.

Upgrade to the Sonic Batarang which integrates a high power electrical charge that can be detonated once deployed. This will overload the heartbeat monitor of a nearby henchman, incapacitating him. However, the residual interference will stop any further Sonic Batarangs from being effective in this location. Note: The Sonic Shock Batarang will have no effect on enemies who are not equipped with an armband heartbeat monitor.

Use the Line Launcher to rapidly move horizontally across areas. While riding the Line Launcher you can aim in a new direction and fire this again to change direction without dropping to the ground. Offensively, this gadget can also be used to take down unaware enemies by moving above them and using the Takedown button () as you approach to drop down and take them out in one move. Note that this powerful move will alert nearby enemies.

This upgrade to the Line Launcher enables you to flip up on top of the zip line and use it as a tightrope. This can be used to create new positions to observe and attack enemies, or to collect Riddler trophies. While on the cable, you can move above an enemy to perform a Drop Attack or Glide Kick.

Remotely disables enemy firearms without the enemy being aware that the gun they are carrying has become jammed. Once disabled, these targets will be shown as blue in Detective Mode so they can be easily identified. This gadget can also be used to disable TYGER sentry guns and to temporarily disable TYGER helicopter machine guns. After two uses of the Disruptor, a recharge period is required.

Detonates proximity mines that have been placed in the environment. If timed correctly, the concussive effect of these explosions can be used to knock enemies out. Additionally, removing mines can be used to reveal secret areas or access Riddler trophies. The Disruptor device can only be used two times before a recharge period is required.

The Cryptographic Sequencer is used to hack into security consoles and unlock access to secure areas. After recovering an encryption key, the Sequencer enables you to lock on to secure radio broadcasts which are subsequently stored, tracked, and played back by the Batcomputer.

This advanced Freeze weapon technology creates a large blast radius capable of freezing multiple enemies to the ground at once. Trapped enemies are free to move their torsos and can still attack, so approach enemies with firearms from behind to minimize any risk.

Special Batarang that can be controlled after being released, making it useful for hitting switches and objects out of reach. Brake and flip controls provide high levels of maneuverability. Hold the Boost to impact into an enemy at high velocity to send them flying. If directed into electricity, the Batarang will retain the electric charge, and can then be utilized to overload items such as fuse boxes.

This special pre-programmed Remote Batarang will loop back on itself and hit an enemy from behind, leaving them dazed and confused while searching for their attacker in the wrong direction. It is perfect for disorientating an enemy so that you can sneak up and take them down during the confusion.

Use the Whip to trip up enemies or quickly disarm anyone, including enemies with guns. The only enemies that cannot be disarmed are those using shields. The Quickfire controls allow you to trip or disarm enemies while in combat.

Deploy these anti-personnel devices to leave traps for unsuspecting enemies. Anyone walking over them will be tripped up and fall to the ground. In combat, these can be thrown with the Quickfire controls.

Use this projectile weapon to knock down unaware enemies. In combat you can unleash three rapid fire Bolas at a time without losing your combo. A Quickfire Bola throw is very useful when discovered by a single armed enemy, stunning them temporarily as you escape.