I think this may be one of the best aftermath cards due to the low cost on both halves. Consider this a sorcery for 2BG that says "Until end of turn, creatures you control gain trample, menace, and 'when this creature deals combat damage to a player, draw a card and that player discards a card."

That's pretty amazing, and this gives you the flexibility of playing only one half at a time, too.

A welcome addition in Modern Dredge. Rarely the first half will help you enable a dredge or two. But the second half makes your alphas a lot harder to block and grants card advantage for every body that gets through. At the very least, it's a nice alternative to Conflagrate in Death's Shadow Matchups.

I like this a lot. I don't like a lot of the Aftermath cards where they're really only good if you cast both parts in the same turn. Too me, that doesn't feel like an Aftermath. I want an ability now and a similar, but different ability, on some future turn.