My favorite pinball tables from Zen Studios come from the Marvel and Star Wars properties, and they’ve recently released another set of excellent tables from a galaxy far, far away.

“Star Wars Pinball: Heroes Within” includes four more tables based on characters and iconic moments from the Star Wars universe. Each one is incredibly detailed and challenging, making this set of tables the best of the bunch.

The Han Solo table features the man himself and Chewbacca where you can shoot the pinball at the infamous Millennium Falcon to fix the hyperdrive, hide pinballs for later usage, and smack a miniature Death Star. The Droids table highlights another popular duo: R2-D2 and C-3PO, where the player carries Princess Leia’s message for Obi-Wan Kenobi, assists captured droids, and tangles with the mischievous Nebit. Sometimes, though, C-3PO will wander into view of the right flipper, making it difficult to time a shot.

Episode IV: A New Hope focuses on the “first” movie and players can activate missions to relive memorable scenes complete with voiceovers from it. There’s also a fun Tusken Raider minigame to play, and taking aim at a shootable Death Star is rewarding. Lastly, Masters of the Force lets players choose the light or dark side and complete specific missions depending what’s chosen. The red/blue color split down the middle of the table looks very cool.

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The music and sound effects on each table keep up with the Star Wars theme. The voice acting is mostly hits with a few misses.

Each table is filled with lanes and ramps to aim at along with tons of targets to hit — so much it’ll take a few playthroughs on each one to get used to each table’s mechanics. But once it’s all figured out it becomes addicting, and those who’ve purchased the prior Star Wars sets should no doubt add this to their collection.

3 1/2 stars out of 4

Daylight

Thanks to YouTube and Twitch.tv, survival horror games have become popular again. Unfortunately, “Daylight” fails to separate itself from the pack due to its unoriginal ideas and simplicity.

You wake up in an abandoned hospital armed with a smartphone that serves as a map and a very bad light source. A man teases and taunts you as you travel room to room picking up mysterious notes that serve to advance this complex story. It involves a lot of reading to uncover the hospital’s past, and sometimes it’s still not clear what’s going on.

But the main hook of “Daylight” is the spooky ghost that haunts you while you collect special remnants in each section to collect a sigil that unlocks the next area. It plays like “Slender,” only less stressful and scary. Flares are used to ward off the evilness, and there’s no fear of running out since they’re handed out like candy. After collecting the sigil, flares are unusable, which would be fine except you can easily run away from the ghost to the end of the area.

For a game that takes less than two hours to complete, there’s an awful lot of repetition. It’s powered by Unreal Engine 4 and does look good on the PS4, but each gloomy area looks the same. The creepiness wears off too quick with the same jump scares and dialogue from the main character.

The environment isn’t difficult to navigate thanks to glow sticks to light the way and reveal past steps. Like the flares, these also are everywhere. The map is randomly generated during each playthrough, although I didn’t notice too much of a difference to make it worth playing again.

Those looking for the next great survival horror game won’t find it in “Daylight,” and it’s better left in the darkness.