The PEC room is where it crashed. I knew I wasn't supposed to save in the Puzzle Rooms going in because of the glitch, but I didn't realise the PEC room was just seriously bugged in general. How frustrating.

The PEC room is where it crashed. I knew I wasn't supposed to save in the Puzzle Rooms going in because of the glitch, but I didn't realise the PEC room was just seriously bugged in general. How frustrating.

I had a freeze in the PEC room, so I think you and I had the same problem (my freezes dealt with the item screen both times). However, PEC room's notoriety (and one other I forgot) comes from the fact that if you save there, your *save crashes* (in other words, you're starting a new game).Apparently Aksys is looking into it, but it might be too little too late by the time something is done.

Speaking of gaming fuck ups: Resident Evil 6 apparently has its own troubles when it comes to co-op difficulty; it takes the campaign leader's difficulty, but doesn't "share" it with whoever joins your game (so 1p can play on Hard, while 2p is stuck on Normal). There's a work around it, but I just wonder what about it was a good idea...I feel a bit better about this though, seeing as how I was typically getting bruised and beaten down while Yodes was walking away scratch free -- I thought I sucked ass at the game.... :D

And yeah, I didn't have any real problem with MW3 other than that the campaign wasn't quite grabbing me other than when.... someone kicked the bucket. And I was really, really wanting to play ME1 at the time. Bad combo.

I was a real fan of the first Black Ops, so I'm looking forward to this one. Haven't started yet.

Throwing down a little bit of Torchlight 2 recently. Gonna try and get my dual-wield Berserker up to level 100 since she's the quickest killer in my stable of builds. Currently early in Act II of New Game+.

Trying to plow through Sly 3 since the Assassin's Creed Trilogy is coming in the mail tomorrow and I'd like to get started on it shortly. Sly 3 is one long game, though. (Not by RPG standards, naturally, but certainly by platformer standards.) That said, Sly 3 is impressing me much more than Sly 2. While Sly 2 tried to go for an open world/big levels feel it didn't really feel big. Sly 3 does feel big and the level design is pretty awesome. I'm also enjoying the additions of new characters which are actually implemented well and see to it that Bentley isn't responsible for every single little odd task one may need done which works nicely for the story. On that note the mini games are much more well implemented than those in Sly 2 and don't have difficulty spikes resulting from poor design.