Indie Horror Roguelikes

Month

December 2016

Hello roguelikers/players I’m on vacation in Iowa for two weeks, and I accidentally left my laptop (which has all my programming tools on it/my codebase on it) at home so I wont be able to work on it for the next two weeks. Sorry about that, I will probably still work on it as in looking up different algorithms/brainstorming but I will be unable to touch my codebase.

Just thought I should let you know.

I will however set up a github for it when I do get home, so I dont have these issues again.The github repository will likely be private for now.

After a busy finals week which is now over, where I was studying and programming I finally released version 0.1.5!

This version comes with numerous UI improvements including the ability to throw and examine things with your keyboard instead of just your mouse, and the ability to move and attack using your mouse. More creature variation, numerous bug fixes, some more AI variation for enemies, and many other improvements! More Information in the changelog!

I also updated the roadmap with colors that tell you whether something is currently being worked on or done. (even though the roadmap is very sparse)

The roadmap is divided into “Milestones” which act as subsections, and each subsection has a few of its own subsections.Milestones are labeled in dark magenta.It also isn’t necessarily in order you will see me jumping around a-lot working on the different subsections and of course not everything is on the roadmap, just the big things.