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Hm yeah, I tried fixing that by assigning the script that changes the player's sprite as a level script that occurs upon entering the map, but that simply caused the map to freeze, so the current method is a workaround. The code is a writebytetooffset command and I'm not 100% sure how to write to the VRAM. I agree it makes it look messy but I'm not sure how to fix it I'm afraid ;__;

About VRAM I mean the area the game stores all the graphics of the game (sprite, tiles etc.). Basically, by modifying the bytes in VRAM you can make sprites, tiles and that kind of stuff look different before they're re-loaded again.

"I'm not 100% sure how to write to the VRAM. I agree it makes it look messy but I'm not sure how to fix it I'm afraid ;__; "

You actually need assembly to do this (because it's much less effortless than by doing with scripting only). You'd have to make the script call for a loop code. This is basically used to "copy --> paste" data from rom/ram area into another.
You can for example load the red square somewhere from the rom data and then copy its graphics to VRAM and replace player's sprite that way.

(And yeah, I forgot that the script I told about in my latest message calls for this kind of assembly code so it's not a pure script although I said it was...)

But as Swiftsign's suggestion sounds doable (and especially easier than mine unless you get someone to do the assembly script for you), go for it!

Just posting to say that I've taken down that previous video and reuploaded a new video which shows the new area image (courtesy of cuddlesthefatcat - credit also goes to the epic DrFuji for helping me insert the image) and got rid of some of the bugs shown in the original video (such as the brief moment where you see the overworld sprite of the player change).

Enjoy!

To early people, it may not have finished processing yet. Come back later :3

Just posting to say that I've taken down that previous video and reuploaded a new video which shows the new area image (courtesy of cuddlesthefatcat - credit also goes to the epic DrFuji for helping me insert the image) and got rid of some of the bugs shown in the original video (such as the brief moment where you see the overworld sprite of the player change).

Just posting to say that I've taken down that previous video and reuploaded a new video which shows the new area image (courtesy of cuddlesthefatcat - credit also goes to the epic DrFuji for helping me insert the image) and got rid of some of the bugs shown in the original video (such as the brief moment where you see the overworld sprite of the player change).

Enjoy!

To early people, it may not have finished processing yet. Come back later :3

Finally its great to see a hack that is not into too much og gameplay and has a very long stroyline.I love the way the snorlax sleeps and the whole storyline sounds veru interesting i can wait for a download to come up soon

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