At the time, Okam described the engine as having “a similar feature set to Unity” with a “little less stuff on 3D front, much more stuff on the 2D front”.

A few new features, many bugs squashed
Although as the video above shows, there are some new features, the 1.0 release is more about addressing stability issues discovered since the engine was made available to a wider developer community.

According to the announcement: “This release does not mean that Godot is as stable as it can be, but ensures that bugs are rare … and with easy workarounds that do not affect the workflow.”

Still to come: better 2D shader support and a new 3D renderer
Upcoming releases will focus on adding new features. Development priorities for the 1.1 release include a UI overhaul, improved 2D shader support, and a visual editor for both 2D and 3D shaders.

Longer-term priorities include a rewrite of the 3D renderer to add support for PBR and real-time GI, tentatively proposed for mid 2015.