应用排名历史

免费注册来发掘更多！

免费注册来获取排名、评价、评级、关键词和更多数据的无限访问权限。

应用说明

Special areas of the Ludo board are typically coloured bright yellow, green, red, and blue. Each player is
assigned a colour and has four tokens of matching colour. The board is normally square with a cross-shaped playspace,
with each arm of the cross consisting of three columns of squares—usually six squares per column. The middle columns
usually have five squares coloured; these represent a player's home column. A sixth coloured square not on the home
column is a player's starting square. At the centre of the board is a large finishing square, often composed of coloured
triangles atop the players' home columns

Each player rolls the die, the highest roller begins the game. Players alternate turns in a clockwise direction.

To enter a token into play from its yard to its starting square, a player must roll a 6. If the player has no tokens
yet in play and rolls other than a 6, the turn passes to the next player. Once a player has one or more tokens in play,
he selects a token and moves it forwards along the track the number of squares indicated by the die. Players must always
move a token according to the die value rolled. Passes are not allowed; if no move is possible, the turn moves to the
next player.

When a 6 is rolled, the player may choose to advance a token already in play, or, may enter another staged token to
its starting square. Rolling a 6 earns the player an additional or "bonus" roll in that turn. If the bonus roll results
in a 6 again, the player earns an additional bonus roll. If the third roll is also a 6, the player may not move and the
turn immediately passes to the next player.

Players may not end their move on a square they already occupy. If the advance of a token ends on a square occupied
by an opponent's token, the opponent token is returned to its owner's yard. The returned token may only be reentered
into play when the owner rolls a 6.

应用说明

Special areas of the Ludo board are typically coloured bright yellow, green, red, and blue. Each player is
assigned a colour and has four tokens of matching colour. The board is normally square with a cross-shaped playspace,
with each arm of the cross consisting of three columns of squares—usually six squares per column. The middle columns
usually have five squares coloured; these represent a player's home column. A sixth coloured square not on the home
column is a player's starting square. At the centre of the board is a large finishing square, often composed of coloured
triangles atop the players' home columns

Each player rolls the die, the highest roller begins the game. Players alternate turns in a clockwise direction.

To enter a token into play from its yard to its starting square, a player must roll a 6. If the player has no tokens
yet in play and rolls other than a 6, the turn passes to the next player. Once a player has one or more tokens in play,
he selects a token and moves it forwards along the track the number of squares indicated by the die. Players must always
move a token according to the die value rolled. Passes are not allowed; if no move is possible, the turn moves to the
next player.

When a 6 is rolled, the player may choose to advance a token already in play, or, may enter another staged token to
its starting square. Rolling a 6 earns the player an additional or "bonus" roll in that turn. If the bonus roll results
in a 6 again, the player earns an additional bonus roll. If the third roll is also a 6, the player may not move and the
turn immediately passes to the next player.

Players may not end their move on a square they already occupy. If the advance of a token ends on a square occupied
by an opponent's token, the opponent token is returned to its owner's yard. The returned token may only be reentered
into play when the owner rolls a 6.