About

Scorn Part 1 of 2 : Dasein

€192,487

pledged of €150,000 goal

5,636

backers

For the past two years, our team has been working hard on the development of Scorn. Our studio has grown to over 20 people and we have entered the financial partnership with Humble Bundle, which helped us immensely at the time.

We are getting close to completion of Part 1, but we’re not really satisfied with all the aspects of the game. After much internal deliberation, we decided that it would be the best to try and acquire additional resources, taking more time to polish the game and really make it shine, rather than releasing something we’re not entirely happy with.

If we succeed in raising additional funds through this campaign we plan to release the game in 2018.

HQ YouTube Video

Everyone who backed our project will get a demo key through Kickstarter messages. All new backers will get the keys one day after backing us, as we'll be sending keys out in batches.

When you get the key, you need to log in to your Steam account and redeem the code. Once your steam client is on, click on Games and choose Activate a Product on Steam. Enter your key when Steam prompts you to, then download and install the demo.

You are free to screenshot, stream and record your play-throughs and upload them online.

If you encounter any bugs while playing please report them by using the form on the following link: https://goo.gl/forms/tRJInXeik3nBWdT72

We have enabled PayPal payments throught BrightLocker, game discovery and funding platform. Tiers 1 through 5 are currently available. All physical packs have shipping fees included in their prices.

Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.

It is designed around the idea of "being thrown into the world". Isolated and lost inside this dreamlike world, you will explore different interconnected regions in a nonlinear fashion. The unsettling environment is a character itself.

Throughout the game, you will open up new areas, acquire different skill sets, weapons, and various items, while trying to comprehend the sights presented to you. We want to create a broad gameplay experience that is more than a simple blend of all the game mechanics. You will constantly be required to re-think and adapt your actions.

Cohesive lived-in world – Each region is a maze-like structure with various rooms and paths to discover. Living and breathing world, inhabited by many lifeforms, is yours to explore. But, be warned, for each action there is an equal and opposite reaction.

Environmental storytelling – All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the world you’re in. Remember to keep your eyes open – the game won’t show you any sympathy if you miss something important on your uneasy travels.

Creature behavior – Denizens of Scorn have their own twisted lives and personalities. They can be curious, afraid, hostile, neutral and anything in between. They will react and adapt to your actions and the changes you bring to their environment

Fight or flight – The game has different rules that you have yet to learn if you want to survive. You will have to think about when to fight and when to take cover and how your actions affect everything around you.

Inventory and ammo management – Defined and limited, it plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Different play styles will be needed to advance.

Full body awareness – Players will experience better immersion being aware of the character’s body and movement. Interaction with the environment is realistic – objects are picked up with your hands, machines and instruments are operated by grabbing the controls and every action takes time.

Contextual puzzles – A few things will look familiar, as strange machinery merged with organic forms fills the scenery. Discover the secrets of this odd technology so you could progress further. Everything has a reason and purpose – you just need to work out what it is.

We plan to release the game for the PC. The game will be available both on Steam and as a DRM free download.

Apart from English, we currently plan on translating the game to French, German, Italian, Spanish, Portuguese, Russian and Japanese. Additional languages will be added based on the player’s interest.

Each reward tier contains rewards from all previous tiers. Digital rewards will be available to players once the game is published, except the Prologue, which will be available a month before release. Physical rewards will be shipped once the game is published and their final designs may differ from the one displayed below, depending on manufacturing process. Backers will be notified if any changes happen.

Wallpaper pack – Set of HD wallpapers designed to bring Scorn mood to your desktop, available only to our backers.

Your name in credits – Your name in the backer’s section of game’s credits.

Game demo – Demo of the game, available only to our backers before the end of the campaign.

Digital copy of the game – Digital download, it will be available on Steam or as a DRM free version.

Everything from Tier 1 plus following:

Digital world map – High resolution world map, ready for printing.

Prologue early access – Early access to the prologue of the game, released a month before the game.

Everything from Tier 2 plus following:

Digital art book – Digital version of Scorn art book, a curated collection of game’s art with imagery never seen before.

Digital soundtrack – Original soundtrack for Scorn, a collection of music featured in the game.

It’s important to us that you get what you want. Here’s the list of add-ons to add to your pledge so you could combine the rewards as you see fit. Keep in mind that physical add-ons are available only for reward Tier 4 (€65+) and above, due to shipping costs.

Digital add-ons

Additional copy of the game– €17 (~$20)

Digital art book– €10 (~$12)

Digital soundtrack – €10 (~$12)

Physical add-ons (REQUIRES TIER 4 AND ABOVE)

Printed art book- €20 (~$23)

Soundtrack on vinyl - €15 (~$18)

Scorn T-shirt - €20 (~$23)

Canvas print - €25 (~$30)

150K – GOAL REACHED! We can spend more time working on the game and deliver the full Scorn experience just like we envisioned it.

175K – We will create an immersive VR level for the ultimate experience of the world and atmosphere of Scorn.

200K – Two additional enemy types will be developed and added to the game.

250K – Additional location and content will be added to the game if we get this far.

300K – ???

Here's how our budget is distributed and where the money is going after we get funded:

Kickstarter and credit card processing fees are 10% of total funds we get.

After that we need to pay for reward fulfillment, taxes, business and legal fees which will costs us 25% of everything we get.

We will spend 35% of our budget on the art for the game, including 3D art, textures, animations, etc.

22% of collected funds will go towards programming, implementing features and removing bugs.

Ambient sound, music and SFX will be another 8% of funds raised.

Meet Ebb Software team and the people behind Scorn.

Ljubomir Peklar - Game Design, Lead Designer

Filip Acovic - Concept Artist

Milan Cekic -Lead Programmer

Dusan Stepanovic - Programmer

Dino Duvnjak - Programmer

Marko Abu-Samra - Programmer

Milan Tomic - 3D Modeling and Animation

Sinisa Milosavljevic - 3D Modeling and Animation

Lazar Mesaros - Visual Effects and Animation

Aleksandar Popov - Animation

Aleksandar Zec - 3D Artist

Nikola Milicevic - 3D Artist

Filip Pantic - 3D Artist

Lazar Stojanovic - 3D Artist

Milos Vukovic - 3D Artist

Igor Jovanovic - 3D Artist

Adis Kutkut (Billain // Aethek) - Music and Sound Design

Koca Kastavarac - Sound Design

Jakov Muinizaba - Sound Design

Vladimir Kerkez - Sound Design

Nikola Rakic - Project Managment

Risks and challenges

Developing video games is expensive and complex business, especially if you want to create lush and detail world as we envisioned and designed with Scorn. There were many roadblocks during the development, and it was a huge challenge to bring the team together and maintain the vision of the game all this time. We were determined to keep the project alive, despite business and funding issues.
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With all those obstacles now behind us, we set our sights on the ultimate goal – making the game what it should be. As Scorn part 1 is close to being finished, the funds we’re asking for in this campaign are the final push we need to polish everything out and deliver the experience just like we designed it.

More development time would give us an opportunity to expand the scope and polish the first episode of Scorn the way we really want to, without any compromise.