eh I'd honestly say that they might be a little late to the game. Also how are classes revolutionizing anything? If you want to see an MMOFPS that is really doing something new, take a look at DUST 514. Granted DUST's PS3 exclusive status right now is annoying but I'm hopeful for a PC release.

synobal:eh I'd honestly say that they might be a little late to the game. Also how are classes revolutionizing anything? If you want to see an MMOFPS that is really doing something new, take a look at DUST 514. Granted DUST's PS3 exclusive status right now is annoying but I'm hopeful for a PC release.

You stole the words from my keyboard. Wasn't impressed by anything the article reported. DUST514 is going to put the MMOFPS genre on it's ear more than Planetside 2 claims it will, IMPO.

Avaholic03:Well, they certainly aren't revolutionizing trailers, because that one looked as generic as you get.

Well most trailers are generic, heck, trailers for movies are generic but it doesn't represent the quality of the movie itself....except over the top trailers that put all the action of the film into the trailers so there is nothing left to see of the film :/

People were saying it looks like Halo and yeah I suppose it does a little, but then how do you make a alien planet orientated game NOT look like Halo without it looking as dull and grey and brown as Gears and Killzone :/

Oh, and before people make a shambles of themselves, Halo came out before the original Planetside, that doesn't mean the original Planetside isn't original or amongst the kings of MMOS.

If they do release this on PS3 eventually, this, Dust and MAG will be the first steps towards real warfare FPS dreams :D Legacies in the making!

"We don't want new players to be significantly outclassed by veteran players," Higby said. "We're only talking about having a 15 to 20 percent differential between the player who has unlocked nothing and the highest player who is maxed out, including things like squad benefits and outfit benefits."

Well, at least it sounds like the devs aren't trying to pad their game out with grind content if only a little amount of content is truly unlocked... Unless that 15 to 20 percent is better than the starting equipment and requires an eternity to unlock. Ohgawd.

What you have here looks good, but you have to take in consideration that Team Fortress 2 is now free and nobody wants to pay a subscription for a Battlefield or Call of Duty remake.

Your Friend,UtterSpartan

You seem to have never actually played planetside. There is NOTHING, not one game, that has EVER come close to what planetside was. It's biggest problem was in fact being waaaay ahead of its time. With new technology and an upgraded advancement system, this could be the next big thing.

Oh, so they want to make it unique and separate it from other FPSs? Oh, well that must be really interesting...

But what will Planetside 2 feature that will set it apart not only from its predecessor but from other shooters? First off, there will be classes - a couple that were mentioned but not detailed were medic, engineer and assault - that can be switched on the fly, but will dictate your role on the field. Characters will be able to progress the skills of each class to unlock more options, but Higby is careful that noobs will not feel marginalized.

So fucking unique! Oooo, a skill system that lets you upgrade and specialize in certain areas? So goddamn unique! Big battlefields where you can be a leader and help your team to victory? So gnarly, dude!

Please, it'll be nothing new. The whole meta-game where you capture territories and resources and crap; total fucking bullshit. It'll give you 3 different maps to capture, and each map is just painted in the skin of the faction. Exactly what they did in MAG.

*Sigh* Excuse my cynicism, but the most unique thing that they will no doubt be pushing is going to be the tech behind the game, just like how DICE is pumping up their Frostbite engine. It's not going to be any different than any other FPS out there except for maybe a few dozen extra people on the battlefield at once. Developers, especially the FPS ones, always talk about how "unique" their game will be, and how it will be "set apart" from other FPSs, and every. single. time it is exactly like the FPSs they put down.

I've never played Planetside, but even then I doubt it would matter for the sequel as I already imagine that some fans are complaining about how "dumbed down" it is now compared to the original. The proof is in the pudding.

Jumplion:Oh, so they want to make it unique and separate it from other FPSs? Oh, well that must be really interesting...

But what will Planetside 2 feature that will set it apart not only from its predecessor but from other shooters? First off, there will be classes - a couple that were mentioned but not detailed were medic, engineer and assault - that can be switched on the fly, but will dictate your role on the field. Characters will be able to progress the skills of each class to unlock more options, but Higby is careful that noobs will not feel marginalized.

So fucking unique! Oooo, a skill system that lets you upgrade and specialize in certain areas? So goddamn unique! Big battlefields where you can be a leader and help your team to victory? So gnarly, dude!

Please, it'll be nothing new. The whole meta-game where you capture territories and resources and crap; total fucking bullshit. It'll give you 3 different maps to capture, and each map is just painted in the skin of the faction. Exactly what they did in MAG.

*Sigh* Excuse my cynicism, but the most unique thing that they will no doubt be pushing is going to be the tech behind the game, just like how DICE is pumping up their Frostbite engine. It's not going to be any different than any other FPS out there except for maybe a few dozen extra people on the battlefield at once. Developers, especially the FPS ones, always talk about how "unique" their game will be, and how it will be "set apart" from other FPSs, and every. single. time it is exactly like the FPSs they put down.

I've never played Planetside, but even then I doubt it would matter for the sequel as I already imagine that some fans are complaining about how "dumbed down" it is now compared to the original. The proof is in the pudding.

I understand your point, but its not so much WHAT has been implemented, it's HOW. As of yet, we have not seen a shooter where it really feels like a war with two sides trying to take over certain points and essentially win the war. MAG had a good idea of that, but I still think it could have been implemented better.

Think Command and Conquer but from an FPS perspective, I've noticed Starhawk is doing something similar to this.

I'm not saying that that is what they WILL do, but its what I'm hoping for anyway, that to me would be the unique element because for once, rather than helping your team win in a simple team based match FPS' usually have, you'll actually feel like part of a race of people trying to defend your colony, freedom and nation. Again, elements of this have popped up in MAG and Dust, but I have yet to see how Dust implements it.

pulse2:I understand your point, but its not so much WHAT has been implemented, it's HOW. As of yet, we have not seen a shooter where it really feels like a war with two sides trying to take over certain points and essentially win the war. MAG had a good idea of that, but I still think it could have been implemented better.

Think Command and Conquer but from an FPS perspective, I've noticed Starhawk is doing something similar to this.

I'm not saying that that is what they WILL do, but its what I'm hoping for anyway, that to me would be the unique element because for once, rather than helping your team win in a simple team based match FPS' usually have, you'll actually feel like part of a race of people trying to defend your colony, freedom and nation. Again, elements of this have popped up in MAG and Dust, but I have yet to see how Dust implements it.

See, thing is, aside from the big battlefields and somewhat interesting squad/platoon/army system, MAG had pretty much nothing else going for it and it could have been just another military FPS shooter that everyone would forget about relatively quicker than people have already forgotten about.

I'm not asking for developers to just pump their FPS games with nothing but new ideas, some things just work. Though, I guess to an extent, that is exactly what I'm trying to ask them to do. Developers keep pumping up ideas that have been done before, but oooooohhhh this time it'll be different! This time you can be in charge! This time capturing territories will mean something! This time singleplayer and multiplayer will merge seamlessly together! And it never fucking works! What they implement is just as tired and worn out as how they implement it.

*sigh* Look, I am just so cynical about the entire FPS genre. I do admit that from what I'm reading, Planetside 2 does look interesting. But I am just so sick of the buzz words that developers keep using for the same damn game that everyone has seen a dozen times over. Every time a new FPS comes out, I get hopeful just as you do that "maybe this one will be a breath of fresh air to the genre" but nope, every single goddamn time it plays pretty much exactly like every other game. The singleplayer is tacked on with a shit story, the visuals are grimy gray and boring brown, the controls are always likened to Call of Duty, the multiplayer (god the multiplayer!) is always the same shitty CoD system that is so fucking broken I can't believe developers still use it....

Just...........for fuck's sake.........I want good games, that's about it. But it's just stagnating. I read a really good post a little while back, basically said how we all want the industry to grow and yet the industry itself adamantly refuses to. We need to be harsh, we need to be critical. I dunno, maybe Planetside 2 will be the revolution to the whole genre, but if it isn't it doesn't deserve any more money than any other military FPS despite its pedigree.

No. No it won't. It's not going to revolutionize shit. Nothing that has ever made that claim in the FPS genre ever did (not even Halo).We tried the MMOFPS model before and nobody wanted it because it was too fucking laggy.But, now that we've past the era of 56k, we're ready to embrace the massive gun-fight, right?

Well, in our evolutionary slog from the murky depths of 56k into the swampy lowlands of DSL and Cable, we've also stumbled into the Dark Ages of FPSes where Halo/Call of Duty reign. There might be smarter amphibians in the swamp, but nothing is going to be able to tangle with those big fish.

Hell, we had access to the Best of Both Worlds in the Tribes series years ago, but rather than developing that idea further, the entire franchise up and died (and is going to vainly attempt to pull the MMOFPS gig off, if rumors are any indication) due to the onslaught of generic console pigshit; a deluge of knockoffs and mediocrity that has darkened our skies for many years now.

And the whitewashing to save Smedley's reputation becomes official history. SOE failed the original game from a business perspective. They didn't even MARKET it, used the development team as a dumping ground for downsized programmers, trashed the core concept of the game and drove away tons of players with the first and only expansion, and finally perverted it with "community events" to show how politically correct of a business they were.

All this while the players were filming TERABYTES of movies for Planetsidemovies.com, putting up fansites (Planetside Idealab by Hayoo is STILL up and running - good god that guy rocks), forming huge outfits and generally having a heck of a good time joining up to try to take the entire world away from the two opposing factions.

The technology worked to create truly massive battles back then, hosting over 3600 players on one server farm "world" back in 2004, with 400 players per continent all fighting over the same bases. There was nothing wrong with the basic abilities of the tech and the graphics of that day look pretty close to the graphics of another game coming out soon - Star Wars The Old Republic.

The gameplay concept is not "limited", it's simple, clear and executable entirely by the players, which is why the game was popular - WE were in control of the gameplay experience, and it was all about joining together to take over the entire damn world if we could. But that is something that corporate game designers just don't understand.

But they're going to make it ALL BETTER by using better technology, letting you "level offline", and putting in CLASSES ffs. What-how-why do they not understand why the game was popular with LARGE-SCALE TEAM PLAYERS that joined together to FIGHT FOR CHAINED OBJECTIVES and FREELY CHOOSE THEIR OWN ABILITIES in doing so?

I have a morbid fascination now to see what kind of "achievements" system they put in to a game that was originally all about you being a part of a squad, which was a part of a platoon, which was a part of an entire side of a conflict to take over the world.

I would say "W.T.F" but this is SOE under Smedley. You can absolutely count on the most clueless, self-serving bs artist, bandwagon-jumping approach to anything they do.

As long as I get my freakishly large battles with hundreds of people on each side with countless tanks sitting on the outskirts of a base laying fire, while you have 5 drop ships overhead holding 20 people each and having them all jump out and land in the middle of the base, while having mechs...and hackers...and medics...and engineers...and heavy assault guys...all while having dozens of fighter jets overhead in dogfights and dropping bombs..and OMG I WANT THIS GAME NOW! What a great game this was back in the day...

I used to have great times in Planetside riding/fighting with the Azure Twilight outfit on Emerald. College/money/lame computer sort of forced me from the game, and eventually it just was too aged. Definitely glad to hear that the battles will actually be over the whole continents and not just for the bases.

Still, Dust 514 promises a lot by being part of the EVE universe. Planetside 2 will have its own rough fight ahead.

You know what? If it's still fun, I don't care if they've 'perverted the core concept'. It will be a fun game and I will play it because I don't mind class systems and I absolutely love strategic considerations.

I think the class system is a bad idea, it stops people from being able to pick and choose their skills to fit with their friends. I hope this game will be good but SOE's track record tells me it will fail.

Planetside was the most fun I've ever had in a game. Ever. To people comparing it to Battlefield or whatever - don't bother. The original was/is completely different to anything I've played before or since. Comparing a shooter with 32 vs 32 servers against a game that had literally thousands of players at once in a persistent world doesn't really make sense.

Here's hoping they don't repeat the mistakes they made in the first Planetside and actually balance things correctly. If they play this right, this could be a great, great game.

What you have here looks good, but you have to take in consideration that Team Fortress 2 is now free and nobody wants to pay a subscription for a Battlefield or Call of Duty remake.

Your Friend,UtterSpartan

You seem to have never actually played planetside. There is NOTHING, not one game, that has EVER come close to what planetside was. It's biggest problem was in fact being waaaay ahead of its time. With new technology and an upgraded advancement system, this could be the next big thing.

Really, yes. Isn't it more accurate to say that the likes of Battlefields and Call of Dutys multiplayer options are watered down versions of Planetside, if we want to go down that route.

Anyway, it's kind of hard for me to be impartial here, as I have a soft spot for the original Planetside - I still put that game down to giving some of the best online gaming experiences I've ever had. Jumping out of a Galaxy transport as part of a full sqaud on top of an unsuspecting enemy tower never got old. :) Given that other games have came along and made the whole "futuristic space armour" look incredibly ubiquitous and generic, the sequel will have more of a job to do in getting itself noticed these days.

If I am going to play this game, I am probably going to have to save to either get a semi-decent gaming rig or a PS3, should it come out on that platform (don't see a 360 release as very likely).

pulse2:I understand your point, but its not so much WHAT has been implemented, it's HOW. As of yet, we have not seen a shooter where it really feels like a war with two sides trying to take over certain points and essentially win the war. MAG had a good idea of that, but I still think it could have been implemented better.

Think Command and Conquer but from an FPS perspective, I've noticed Starhawk is doing something similar to this.

I'm not saying that that is what they WILL do, but its what I'm hoping for anyway, that to me would be the unique element because for once, rather than helping your team win in a simple team based match FPS' usually have, you'll actually feel like part of a race of people trying to defend your colony, freedom and nation. Again, elements of this have popped up in MAG and Dust, but I have yet to see how Dust implements it.

See, thing is, aside from the big battlefields and somewhat interesting squad/platoon/army system, MAG had pretty much nothing else going for it and it could have been just another military FPS shooter that everyone would forget about relatively quicker than people have already forgotten about.

I'm not asking for developers to just pump their FPS games with nothing but new ideas, some things just work. Though, I guess to an extent, that is exactly what I'm trying to ask them to do. Developers keep pumping up ideas that have been done before, but oooooohhhh this time it'll be different! This time you can be in charge! This time capturing territories will mean something! This time singleplayer and multiplayer will merge seamlessly together! And it never fucking works! What they implement is just as tired and worn out as how they implement it.

*sigh* Look, I am just so cynical about the entire FPS genre. I do admit that from what I'm reading, Planetside 2 does look interesting. But I am just so sick of the buzz words that developers keep using for the same damn game that everyone has seen a dozen times over. Every time a new FPS comes out, I get hopeful just as you do that "maybe this one will be a breath of fresh air to the genre" but nope, every single goddamn time it plays pretty much exactly like every other game. The singleplayer is tacked on with a shit story, the visuals are grimy gray and boring brown, the controls are always likened to Call of Duty, the multiplayer (god the multiplayer!) is always the same shitty CoD system that is so fucking broken I can't believe developers still use it....

Just...........for fuck's sake.........I want good games, that's about it. But it's just stagnating. I read a really good post a little while back, basically said how we all want the industry to grow and yet the industry itself adamantly refuses to. We need to be harsh, we need to be critical. I dunno, maybe Planetside 2 will be the revolution to the whole genre, but if it isn't it doesn't deserve any more money than any other military FPS despite its pedigree.

I think where the difference comes in is in what you are exactly doing and how dynamic the battlefield is, a constantly changing battlefield keeps things exciting. Rather then having a lobby and match joining, have a permanent map liek you would in WoW or any other game, the size of the map allows for convoy missions, not as a seperate mode, but so that you can ACTUALLY transport equipment to and from bases, which will obviously require protection. The capture the flag mode is no longer required because on that very same battlefield, there will be a struggle to steal resources and items from the other team in order to speed up your battle win.

As it's jump in jump out at any point, the ability to keep up to date with how things are going on the battlefield sounds awesome and obviously you level up and get access to new weapons, learning how to use those more effectivly etc.

All in all, it SHOULD be an addictive game because unlike normal FPS titles, it's constantly improving for you, your missions become more successful, you are given the ability to construct as well as destroy, lead squads of your own as you gain more experience etc etc.

What you have here looks good, but you have to take in consideration that Team Fortress 2 is now free and nobody wants to pay a subscription for a Battlefield or Call of Duty remake.

Your Friend,UtterSpartan

You seem to have never actually played planetside. There is NOTHING, not one game, that has EVER come close to what planetside was. It's biggest problem was in fact being waaaay ahead of its time. With new technology and an upgraded advancement system, this could be the next big thing.

Really, yes. Isn't it more accurate to say that the likes of Battlefields and Call of Dutys multiplayer options are watered down versions of Planetside, if we want to go down that route.

Anyway, it's kind of hard for me to be impartial here, as I have a soft spot for the original Planetside - I still put that game down to giving some of the best online gaming experiences I've ever had. Jumping out of a Galaxy transport as part of a full sqaud on top of an unsuspecting enemy tower never got old. :) Given that other games have came along and made the whole "futuristic space armour" look incredibly ubiquitous and generic, the sequel will have more of a job to do in getting itself noticed these days.

If I am going to play this game, I am probably going to have to save to either get a semi-decent gaming rig or a PS3, should it come out on that platform (don't see a 360 release as very likely).