I've been trying to mod events in for a long time now but it always seems to not work. Whenever I launch the game with a modified event, it crashes after the loading bar finishes, with the error message "This application has requested the Runtime to terminate it in an unusual way." Here is...

Okay, well either my game hates me or I'm missing something blatantly obvious, because I cannot get this thing to work. Good news and bad news. The good news is that the weapon's projectile has its art. The bad news is that the weapon itself doesn't. I changed anything named "wildfire" in ...

Erm... three things. One, why do you use Google Docs as your hosting site? Two, why do you list minor changes as major ones? Adding more doors would be classified as 1.1, not 2.0. Third, please, if you want anyone to regard your mod at all, add some screenshots.

I've been coding quite a few custom weapons but I've never quite figured out how to do custom art. I've tried for days now and need some help. The issue I'm having is that my custom weapon art is not showing up at all. It just shows up as a basic laser. The Wildfire Blast is what I'm having trouble ...

While we have no way of modifying crew abilities, or augment effects, we can modify their values (in some cases, at least), and it seems that in this case we can tweak the augment to work the way you want it to (assuming it's actually coded in the game and works that way, but is commented out, thus...

I was browsing through the code when I found a whole bunch of unused augments. One of such is this... <augBlueprint name="FLIGHT_SUITS"> <title>Integrated Flight Suits</title> <desc>Crews take half damage when in rooms without oxygen</desc> <cost>80</cost> <rarity>2</rarity> <value>0.5</va...

Well, I heard medbots improve with higher level medbay. I'm guessing rank 2+ would do it, combined with reduced asphyxiation damage from crystal men. One easy way to test it is on Engi A ship, rank 3 medbay turn off O2 and see if their life drains on regular crew. I know there is a modder out there...