Gravity Crash Ultra

Stranger's Wrath HD

At Just Add Water we took the Xbox original and massively improved the graphics, sound and controls, making the game really sing on PS3 (60 FPS, 720p, 3D) and the Vita version (native resolution) looks stunning too.

Gravity Crash

Games

Oddworld: New 'n' Tasty

Gravity Crash Ultra

Stranger's Wrath HD

2012

PS3 / PS VITA / PC

Oddworld Inhabitants

Gravity Crash PS3/PSP

2009 / 2010

PS3 / PSP

Just Add Water

Unannounced Project One

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Unannounced Project Two

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"I was delighted that we teamed up with Just Add Water again to create the PS Vita version of Gravity Crash. I was doubtful that the PS3 experience could be replicated on the Vita, but Stewart and team have not only matched the PS3 version, they've surpassed it. I can't wait to play the definitive version of the game on my favourite handheld gaming device"

Shahid Ahmad, PlayStation

Meet The Team

Stewart is an industry veteran of the biz, he’s been making games professionally since 1987! Yes he really is THAT old!

Stewart GilrayCEO

Uprooted from indie design to apply his talents to the Oddworld franchise, Matt can sometimes be found daydreaming about Luminesca.

Matt GlanvilleDesigner

Phil JonesProgrammer

Steven CaslinCTO

John GrayProgrammer

Newly graduated programmer who likes playing games (a lot), other generally nerdy things... And Premier League bound Leicester City!

Ben MarshallProgrammer

Youngest employee of JAW, one of the longest serving as well. Brett likes long walks in nature, and doge.

Brett LewisEnvironment Art

As our newest employee at JAW, and also as QA, Martin endures much in his constant quest for less bugs.

Martin AkehurstQA

When not playing jokes on fellow workers, this retro gamer can be found making pretty artwork and sipping from the fountain of youth.

Stephen DalzellEnvironment Art

Laura's been an environment artist for 8 years. She loves playing video games, board games, and competing in Magic: The Gathering tournaments.

Laura DawesEnvironment Art

The one who arts. Inappropriate at all the appropriate moments. No back rubs without prior consent.

Thomas BramallCharacter Art

very 3Dso animationmuch character

Maya OrubaArtist/Animator

"Just Add Water are exactly what you want from a development partner; passionate, creative and hard-working. Every time I've collaborated with them I've thoroughly enjoyed it and the end product has been spectacular."

Phil Gaskell - Creative Director & Co-Founder of Ripstone

JAW News

Our friends at SCEA have asked us to take part in the Holiday Sale, as such welcome to the Gravity Crash Ultra Christmas Sale, where the game will be on sale from December 16th to December 23rd, for the price of ...

2014-12-15 17:00:38

Gravity Crash Ultra Christmas Sale Discount

Our friends at SCEA have asked us to take part in the Holiday Sale, as such welcome to the Gravity Crash Ultra Christmas Sale. The game will be on sale from December 16th to December 23rd, for the price of …

Personally we think that’s a bargain and those of you, yes there are some, that haven’t bought the game yet you should use this opportunity to give it a blast.

Gravity Crash Ultra launched on VITA back in August of 2014, and is fully compatible with PlayStation TV, so if you happen to be getting one this holiday season then now is the best time to grab Gravity Crash Ultra.

For those that don’t know and have perhaps been living on another planet, Gravity Crash Ultra is a Neon Retro Shooter with old school gameplay, featuring it’s own powerful level editor, allowing the player to Create, Play and Share their own levels with other PSN Users, not just on VITA, but also with PS3 players who have the original Gravity Crash released just over 5 years ago!

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It was on Tuesday November 24th 2009 that we released the original Gravity Crash on PS3. And what a journey it's been since then!

2014-11-25 14:29:43

Gravity Crash PS3 is 5 years old today!!

It was on Tuesday November 24th 2009 that we released the original Gravity Crash PS3 and what a journey it’s been since then!

We’ve released a total of 3 version of Gravity Crash… The PS3 original, then Gravity Crash Portable on PSP, followed this year by Gravity Crash Ultra on PS Vita.

We started working on Gravity Crash in August 2008 on the PS3, we spent 3-4 months in a pre-production phase with SCEE’s XDev team in Liverpool, and during that time we hammered back and forth various visual styles and HUD layout options. It didn’t stop there, we continued that process through full Production which started in Feb 2009. There were only a hand full of us that worked on the game, they are …

Stewart Gilray – CEO of JAW

Dave Parsons – Designer/Programmer/Creator of the original

Paul Sinnett – Programmer

Paul Carter – PSP Version

Dugan Jackson – Artist/Level Designer/Designer

Tim Wright aka CoLDSToRAGE – Audio/Music

All but Stewart moved onto pastures new after the PS3/PSP versions shipped in 2009/2010. Since then it’s been a bit of a whirlwind. Since then we’ve worked on the following titles too…

Oddworld: The Oddboxx

Oddworld: Stranger’s Wrath PC

Oddworld: Stranger’s Wrath HD – PS3/VITA & PC

Oddworld: Munch’s Oddysee HD – PS3/VITA (Coming soon)

Oddworld: New ‘n’ Tasty – PS4, with other platforms to follow soon.

So we’ve been busy over the past 5-6 years, and it’s not going slow down any time soon with new projects in development, as well as supporting Oddworld: New ‘n’ Tasty .

If you’re after some nostalgia, here’s the links to the various versions over the the SCEE and SCEA PlayStation Stores …

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We're feeling incredibly proud this morning as we've been nominated for 3 TIGA Awards for Oddworld: New 'n' Tasty...

2014-10-15 10:32:08

NnT gets 3 TIGA Awards nominations!

We’re feeling incredibly proud this morning as we’ve been nominated for 3 TIGA Awards for Oddworld: New ‘n’ Tasty…

We’ve been nominated for …

Visual Design.

Audio Design.

and Game of the Year!

The Game of the Year award is a public voted award, and you can do that right here! The voting is open until midnight (UK Time) on Monday the 20th of October, spread the word people!

These nominations mean a lot to the team as we worked incredibly hard to release the game, the review scores showed us we got it, mostly, right as the feedback we’ve had from customers. Thank you all so so much.

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Stewart gets wet for Charidee

2014-08-27 16:50:39

Stewart does the ALS/MND Ice Bucket Challenge!

Back in August, Stewart was nominated by Lee Carus over at Firesprite Games in Liverpool, to take part in the Ice Bucket Challenge, for ALS, or as we call it here in the UK, MND, Motor Neuron Disease . Here’s the video of his own challenge, and his nominations, Shahid Ahmad at SCEE, Sir Andy Payne MBE/CBE/OBE etc etc. at Mastertronic and David Hewlett.

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To celebrate the release of Gravity Crash Ultra for PlayStation(r)VITA in both SCEE and SCEA regions. Below is 9 minutes of footage showing the first System in the game completed start to end!

2014-08-15 10:59:55

9 Minutes of Gravity Crash Ultra footage!

To celebrate the release of Gravity Crash Ultra for PlayStation(r)VITA in both SCEE and SCEA regions. Below is 9 minutes of footage showing the first System in the game completed start to end!

It takes 9 minutes of play to complete the first system, but that’s pretty much a speed run, if you want collect everything and 100% each planet, it’s likely to take you 15-20 minutes, depending on your skills.

The game was released August 12th/13th in SCEA/SCEE respectively, and has had some pretty decent reviews!

We have however had some feedback about the progression system, we’re thinking about tweaking it, feedback welcome

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Gravity Crash Ultra for PS Vita coming July 2014!

2014-06-06 14:32:24

Gravity Crash Ultra E3 2014 TRAILER

E3 is a busy time for any development studio, but for JAW it’s doubly so this year, as not only are we still busy with Oddworld: New ‘n’ Tasty, we’ve also got some brand new, exclusive expo news for Gravity Crash Ultra, the PlayStation Vita version of our 2009 PS3 game, which is due out in July.

You can catch the full story over on the PSN blog, where we’re lucky enough to get a guest post with some more tasty details, along with the premiere of the Gravity Crash Ultra E3 trailer. To keep you busy, though, here is a look at the new logo for Gravity Crash Ultra, along with some screenshots featuring the gorgeous new particle system.

You’ll be able to get your hands on a digital copy of the game when it comes out in July, but if you keep up with our news on Facebook and Twitter, you might get lucky and snag a PSN code before the game is even available on the Store! Keep our eyes peeled!