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Foolishness about it lying in a city of the cursed, buried beneath mutagenic waters.

A dark, imposing monument, luring heroes to their doom.

The world's most infamous villains were "Invited" to its opening.

An invitation was a sign of..."Exclusiveness."

The opening was supposed to symbolize a road to a brighter future, not just for the world...

... but for all who came to its doors.

A chance for the surface to begin again.

Except-The Pit never closed.

The Mafia froze it in time, like a flashbulb going off. The Final Prisoner, a beginning of horror.

It's still out there, in the seas, preserved, just waiting for someone to push it shut. But surviving it. That's not the hard part.

It's Letting Go

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WELCOME TO BIONICLE MAFIA TWELVE! This time, you're all prisoners of The Pit, trying to survive as six new arrivals try to rid the seas of your presence. But when they cracked open your tomb, they let in a twist... To be revealed after your first hanging.

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SPECIFIC RULES

OUTSIDE INTERFERENCE IS FORBIDDEN. The Pit is inaccessable to almost everyone. That means ONLY PEOPLE ALREADY THERE CAN COMMUNICATE WITH EACH OTHER

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ROLES

1X PROCURER: You can find ANYTHING in the ruins of The Pit, but lately, the demand has been medicine. As such, once per night, you can heal one of your fellow prisoners.DEAD

1X SNITCH: You're not well loved at all by your fellows, because you have a tendency to rat people out. But, they do admit, your talents might be useful. Once per night, you can determine the alignment of any player.DEADD

6X4X TRESPASSERS: You're newbies to The Pit, but you want to make your word Law. Once per night, you can... "Make an example of" one of the prisoners, slaughtering them to cement your reign.

1X DARK HUNTER: You're a former Dark Hunter, sent to The Pit for your crimes. You managed to smuggle in a weapon, though, and the guards never found it before they died. When you die, you get a Parting Shot, enabling you to kill one other player.DEADDD

1X FINAL PRISONER: You are immune to the Twist, and cannot die until your chosen allies are all dead. You must tell me your allies (Trespassers or prisoners) when you receive this role.

1X WARDEN: SWITCHES TWO PEOPLE AT NIGHT, ALONG WITH ALL EFFECTS APPLIED TO THEM EXCEPT THE SNITCHDEADDDD

"In short, my English Lit friend, living in a mental world of absolute rights and wrongs, may be imagining that because all theories are wrong, the earth may be thought spherical now, but cubical next century, and a hollow icosahedron the next, and a doughnut shape the one after." -Isaac Asimov, responding to a letter he had received saying that scientific certainty was false, The Relativity of Wrong

You know, Shadowhawk, those odd numbers really are lucky for you. In XI, I had the roles assigned to spots by RNG long before most were filled. And if you hadn't taken spot 21 (which, somehow, was the lowest available odd numbered spot xD), you wouldn't have gotten Necromancer.

Yes, Burrrrnmad... the numbers speak to me, seductively within my twisted miiiind. They whisper darknesssss of fame... promisess of fortune... of glory awash in a thousand seasss of endless gore... of death, rot, destruction, and decayyyy...

But will you have such luck? Search for the page bigger than eleven, to find the number you have to double seven.

Edited by Regenerated ShadowVezon, Mar 25 2014 - 11:30 AM.

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"Master of Shadows"

"OOC: So now we get to fight in a burning magnetic cyberspace castle, above a tsunami filled with magnetic flying explosive sharks, where bricks and sharks are being magnetically flung around the room, two people are hugging/tickle-dancing, one person has had his chest explode, and the rules of time and space have completely forgotten that they are supposed to exist. This round is awesome."

GENERATION 2: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.Credit to The Snake Master for my avatar and Spectral Avohkii Enterprizes for the banner.PM me if you find this sentence and I will put you on the list below. State you found the Invisi-TextTM.

BZP Mafia: Where trimming an iBrow is less wise than disgracing a German emperor.

And another game dawns. Another game to add to my busy schedule. Not going to stop me, though, and it should clear up a bit tomorrow, seeing as school will be over for a week, and my project will finally be done.

0

"Master of Shadows"

"OOC: So now we get to fight in a burning magnetic cyberspace castle, above a tsunami filled with magnetic flying explosive sharks, where bricks and sharks are being magnetically flung around the room, two people are hugging/tickle-dancing, one person has had his chest explode, and the rules of time and space have completely forgotten that they are supposed to exist. This round is awesome."