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Jungle Shen: Really, just don't bother. Honestly. His jungle is really slow, his ganks are decidedly meh. It used to be the way he was played just to get a Shen on your team but I don't think it's even worth having a Shen on your team anymore, even with the buffs.

Jungle Riven: Masteries pretty much choice as long as you get improved smite and buff duration, I think stonewall goes 21/0/9. General jungle runes is fine. Been using stonewall's skill pattern which is QWEE, then I max Q or E, depending on what I need more. You can start wolves or double golem, a solid leash on double is nice to let you keep smite for blue wraith. Gift blue, you have no use for it. Despite all her blinks being quite low range, with E + Q you have a lot of mobility going into a gank, you can spam Q to land the knockup if you need.

I haven't practiced her as much as I would like to and I still think she's underpowered but her jungle, as well as her general play, is fun.

My favoured junglers are Amumu, Gangplank, Nocturne, and Trundle. Also enjoy Lee Sin though I am not great at him.

'I'm pro life. I'm a non-smoker. I'm a pro-life non-smoker. WOO, Let the party begin!'

thanks chap, no really tis helpful, start a post called Build guides and just put a link to solo mid in there while your at it?

My point is that he has video guides for every jungle champ(from the worst to the best and the derpiest) explaining various routes, different builds, rune/mastery setup, counterjungling and ganking. You won't find better jungling guides anywhere else.

The videos help especially since many junglers will be slower or struggle if they don't use a specific order/number of autos and ability uses. Fiddle/Lee are pretty good examples of this simply use your drain too much on the wrong route or open with Q on the wrong mob and i will slow you down/cost health/send you oom. There's a lot of champs who will struggle to go oom even with blue buff and others who will drain their mana without even trying. You're asking for TMAs you really won't find any better unless people start sticking up replays with a commentary of what went right and wrong.

My point is that he has video guides for every jungle champ(from the worst to the best and the derpiest) explaining various routes, different builds, rune/mastery setup, counterjungling and ganking. You won't find better jungling guides anywhere else.

The videos help especially since many junglers will be slower or struggle if they don't use a specific order/number of autos and ability uses. Fiddle/Lee are pretty good examples of this simply use your drain too much on the wrong route or open with Q on the wrong mob and i will slow you down/cost health/send you oom. There's a lot of champs who will struggle to go oom even with blue buff and others who will drain their mana without even trying. You're asking for TMAs you really won't find any better unless people start sticking up replays with a commentary of what went right and wrong.

Thing is Stonewall sits down with each champ, sets a route (which is usually pretty good), then might not ever play them again, whereas we, the unwashed FHC masses, will play them again and again. It's nice to hear tips and tricks from friends and not just Youtube, y'know?

EDIT: About Trundle, Trundle is one of my least played junglers but he's also one of the strongest and definitely the most fun. He has TONS of damage early game and is pretty beefy too. I go 1/8/21 with AS marks/ArP quints/flat armour yellows/mres blues (you can take cdr, w/e here, I just like mres on all champs). Start cloth + 5 or vamp, either way you can start blue (you want to). The trick with Trundle is timing his Q to reset autos - you get a pile of damage off that way. With puddle/pillar he has great mobility and Q at early levels is imba for damage to them/free damage to you.

Build standard tankydps, triforce is good, as is mallet, as is randuin's.

Last edited by Zekk Pacus; September 28 2011 at 12:20:27 AM.

'I'm pro life. I'm a non-smoker. I'm a pro-life non-smoker. WOO, Let the party begin!'

Remember junglers, pass blue/red onto your teammates who can make more use of them then you, for example that Blue Buff is mighty fun on your mid AP carry!

Nocturne is easily my favourite, just generally have so much more success with him then the others, need to learn lee sin properly and also have gangplank runes/masteries in but never really play either of them.

I like my utility focused masteries on nocturne, gotta love having smite/flash up asap along with the fact that you get extra mana regen/move speed/more CD reduction. Looking into how to make the runepage different though as it would probably benefit me more then my current page, ideas for nocturne masteries? Want the buff duration and flash spec preferably...

Amumu will always hold a place in my heart but he just doesn't have the jungle 1v1 power that I like, I like to fight the enemy jungler and make them work for it but I feel amumu doesn't have that...Unless someone here can prove me wrong

I use the Noc reggie build 1/8/21 with 2 points in hp reg tier2 def. Works well enough if you get some hits on blue, and has the sweet max cdr on summoners + movement speed and some mana reg.

Runes because i use one page fit all: attack speed red, armor yellow, mr/lvl blue, arpen quints. Doesnt need 5 pots, with 4 + gp5 utility and smitespam you get madreds razor really fast, from then on its smooth sailing.

Its been a loooong time since i jungled mumu, im seeing regrowth->philo->hog sometimes but no idea about the masteries. afaik mumu can win a jungle fight if you max the cry thingy, but only vs weaker junglers.

e: the alternative for Noc is 13/0/17 i guess, but im not sure the extra damage makes up for the added squishyness

jungle tree sounds like fun to me. don't own him yet, but f2p this week so i guess i'll give it a try but will try with standard ap tanky runes (mpen, ar, mr, ap quints), because the suggested ar, ar, mr, ap quints feels a bit too special for me.

jungle tree sounds like fun to me. don't own him yet, but f2p this week so i guess i'll give it a try but will try with standard ap tanky runes (mpen, ar, mr, ap quints), because the suggested ar, ar, mr, ap quints feels a bit too special for me.

personally bro? take him mid. he's an ok jungler but even scarier in a lane.

personally bro? take him mid. he's an ok jungler but even scarier in a lane.

well I know the sappling really hurt especially on early levels, but mid? he can't spam the sapplings and he is more of a melee champ, so will probably poked to death by lots of mid champs. plus it's highly unlikely some brand/annie/whatever says "ok i'll go sidelane" would play him either solotop or jungle (after reading this guide).

it's more of a "this sounds like fun - let's try this" feeling then a "omg the best jungler ever"

well I know the sappling really hurt especially on early levels, but mid? he can't spam the sapplings and he is more of a melee champ, so will probably poked to death by lots of mid champs. plus it's highly unlikely some brand/annie/whatever says "ok i'll go sidelane" would play him either solotop or jungle (after reading this guide).

it's more of a "this sounds like fun - let's try this" feeling then a "omg the best jungler ever"

as the resident eu west TREE i can confirm that maokai owns. saplings are your poke but the real damage comes from your w,q,e combo. i play him solo top most of the time but mid is usually fine as well. watch my replay in teh replay thread

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as the resident eu west TREE i can confirm that maokai owns. saplings are your poke but the real damage comes from your w,q,e combo. i play him solo top most of the time but mid is usually fine as well. watch my replay in teh replay thread

snoopeh jungled him last night in the ESL monthly finals. very interesting to watch... SHIT WAS FUCKING BEAST