Hobbies & Interests

Do you hate aircraft? Do you hate anything what can fly? Do you want to destroy them? Then you are in a right place! Just join this group, and take control over one of our AA systems then you can blow them out of the skies!
(header image done by vlado32)

Up to now,the SAM units were the only remaining units that were lacking in our military assets, so after this additions, our ground troops probably will sleep better, even if our intercepting squadrons are out on a mission.

First starting with a long range SAM unit:
Is the M983 HEMTT tractor attached to a trailer-mounted Patriot missile launcher.

The patriot Missile is a very effective AA weapon and with the HEMTT tractor it can be deployed almost everywhere, although it is very vulnerable against low flying units.

CHARACTERISTICS Very long range target acquisition Can Lock to targets at High altitudes Can intercept missiles and ICBMs The limit of close range which can lock is higher that most of the SAMs Low rate of fire

The MIM-104C (PAC-2) is the missile of the Patriot SAM system. It is a very long range anti-aircraft/anti-missile weapon although it is not very agile thus making it very effective against bombers but not so much against fighters. But considering its high speed even the most agile fights can be shot down if they don’t evade quickly.

This version is just the Patriot launcher system without the tractor, it is being shown here, because it probably will be the most recurring version that our pilots will be facing.

Note 1: Sam Systems are normally a hierarchy system of multiple units that include Fire Control Unit, radar, transporters, launchers and missiles. So the name of these SAMs refer to the system itself and not the actually launcher unit.

Note 2: In the game the SAM launchers are considered autonomous units capable of detecting and engaging enemy targets on his own. The future addition of Fire Control Vehicles and radar units will serve as support units to boots these units’ capabilities.

Next a medium range SAM unit:
The 5P73 belongs to the S-125 SAM system and it is a fixed position unit capable of firing high mobility anti-aircraft missiles.
The S-125 is a medium altitude surface-to-air missile system and it is one of the most produced SAM systems, so expect to see these a lot in future missions.

CHARACTERISTICS Can engage low flying targets Effective against maneuverable targets Cannot be used against missiles

The missile used by the S-125 SAM system:
The 5V27D (V-601D) is a ground-to-air missile designed for the S-125 Sam system is very agile capable of intercepting high mobility fighters.

Lastly a medium/close range SAM unit:
The Tan-Sam launcher is a truck with surface to air missile system, made to fill the gap between medium range missiles likeV-601D and close range like Stingers.
The Tan-SAM has the possibly of changing target after firing the missile, making it especially useful against multiple helicopters
Unfortunately, like the Patriot Launcher, the Tan-Sam needs to be deployed before firing.

CHARACTERISTICS Fire and forget missiles Long deploy time

While not as agile as the V-601D, the Tan-SAM-1B is more suited to be fired against close range and low flying target targets.

Something to take note, even without AA gun units, a high value target can have an almost impenetrable shield against air units if guarded by these three units at the same time.

With these latest units, all basic types of ground units are now available, including some types having more than one unit. This is an important milestone that was needed to accomplish before the alpha release. Now the more relevant milestones to be completed are the addition of rocket weapons, the ability to lock multiple targets and launching multiple missiles at once, and finally adding the skirmish mode.

Also, it has been a while since the last gameplay video, so the following report will be a mission showing the latest progress and additions.

Added Deploy function for ground units

Improved the lock system

Now the weapons can have a minimum slant range and also a maximum/minimum height range which they can lock. This makes it viable nap-of-the-earth techniques against SAM units. It also adds another factor to be considered as the missiles besides having different lock ranges, now also have different minimum lock ranges.

Also, Patriot conf-3 deployed today with the U.S. Army is self-complemented by its own Medium SAM missile -- the PAC-3.

PAC-2 provides long range air cover, while PAC-3 is for medium-short range. PAC-3 ofcourse, has higher TBM range than PAC-2 so it is more often used for TBM cover as well (TBM intercept geometry is way different than ABT).

Will the game include SAM tactics like they turn their radar on and off (making it hard to get a HARM shot)? Or where one SAM will relay data to another so that the pilot sees that one is tracking him but another SAM launches from a different direction? Or SAMs won't turn on until the enemy A/C is well within their territory and fire in an ambush? Will the aircraft have Radar Warning Receivers? And will pilots get a warning if an IR missile is fired at them?

Turning off the radar will not be available in the game (at least in the nearby future). But will probably be added later, and we may experience this when we are facing a highly skilled team operating the SAM systems.

About the trickery of the fake lock it isn’t really useful because the game doesn’t trace the source of the lock.

About the concealed sams, it’s a good idea, it will definitely be used by skilled SAM operators.

And finally yes, the aircraft (and every other unit) have early warning receivers that works even for IR missiles. (More depth will be added in this game mechanic)

But thanks for the questions/suggestions, the development is following a previously defined plan, but there is still is a lot of room and flexibility to consider and revise the original planning.