Category: Dev Log

I have added a new label to Key Item Trigger Labels appropriately called the “Any Key Item Trigger Label”. The purpose of this label is to allow you to create events that will respond when you use any key...

In all of the previous articles on diagonal movement, I only used 32×32 character sprites because they were readily available to me. Now the question is, what happens if you have character sprites that are...

In this article, I discuss how you can use external applications to handle output generated from RPG Maker. It is well-known that RPG Maker does not support many things natively, such as the ability to make network...

This article discusses some of the limitations in RPG Maker’s troop editor, explore some workarounds, and then look at a few solutions that have been implemented to address these limitations. I assume you have a general idea...

This is the third part of my dev log on implementing diagonal movement in your RPG Maker VX Ace project. In the first part, we modified the movement scripts to allow diagonal movement and to use diagonal sprites...

This is the second part of my tutorial on introducing diagonal movement into RPG Maker. In the first part, we started with the default project: 4-directional movement and no support for diagonals movement. We modified...