Majestic Grove Zone: 8/10I loved the visuals in this map and I liked how it required cooperation from the players in order to capture the flag and seek our the enemy flag carrier. The scenery was great and the level had a very good theme going. It flows nicely and the multiple paths add a lot of variation.
The only real problems that I see are the size being too big for a small game and the relative unimportance of the upper path (and the aforementioned problems with the random item selections), but the level is still a lot of fun to play.

Mystical Heights Zone: 3/10The visuals are decent enough and it's easy to find your way through the level.
The outer areas of the level were almost completely useless because there's little reason to go onto them. The corridors and the bases are too small and the fact that there's only one way to reach the flag makes it very easy for players to camp and ambush people that are going up the stairs. The bases are too close together and the Weapon Rings are too close together.

White Pass Zone: 2/10The bases of the stage were far too small and were very easily-camped due their small size and the small hole that could be hidden in. The outer area is incredibly wide with very little cover. The visuals were an eyesore and there were too many items placed throughout (especially more powerful things like Bounce Rings could easily be spammed).

Sylvan Shrines Zone: 7/10I absolutely adore the visuals in this stage. The level managed to flow decently.
The only real problem I have with this stage is that the flags are easily camped, making for annoying stalemates.

So Ponies Suck did bring the average down ;) Then again, the whole Match division was so terrible that it brought the average down quite a bit.

Anyway, great contest. I had a lot of fun playing and judging. I also played netgames with the multiplayer entries for the first time in about a year, and it was a great experience. Don't expect any multiplayer votes from me in the next contest though. Oh, and a toast to Blade for making the highest-rated single player map of the 2.0 contests, as well as the second-highest-rated single player map in total, second only to Nuclear Sunset Zone Act 2.

@Iestyn/Spherallic: Yes, why did I mistake Kuba for Kuja and Shores for Shrine? My excuse: I was tired. :/

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Visual Basic is the language of people who want to create stuff out of nothing and then point that stuff to nothing so that nothing gets done.
Java... well, it can make Coffee objects at a rate of order n, but I don't drink coffee... Eclipse ftw!