Do your dreams lie in the stars? Do you have what it takes to rise through the ranks, leading your character from Cadet to Captain and beyond? Are you looking for the opportunity to tell the story of their journey and take your place in a dynamic and engaging universe populated by experienced SIMmers?

We offer the highest quality Star Trek role playing experience on the internet today while providing a friendly and welcoming online community. Our group was founded in 1994 and has been in continuous operation since then. We offer an extensive and complete training course upon acceptance that will help you get your feet wet and get you comfortable with our simming style. In addition, we have an active forum, an online database to organise your character's information, and several ships and stations that will suit your own personal SIMming speed. If you are 13 years of age and up, we'd love to have you join and become a part of our community. Check us out at http://www.starbase118.net!

I'm testing out an online gaming concept for a directed, small-group game set in the TOS era and utilizing the wonderfully zany "Where No Man Has Gone Before" micro-lite d20 system. I'm looking for a few good crew members to take ship with the good Captain T. Jacob Sando on the U.S.S. Vanguard for a five-year mission full of classic Trek goodness. The setting and feel are directly based on the The Star Trek Guide used by the writers' room of the original series, with such concessions to later continuity and custom as fit with the feel -- and the fun -- of that founding format.

(Note that the forum linked is not a Fleet; much as I admire the sophistication of many of those efforts, I was also somewhat non-plussed at how hard it is to find a forum that's simply open to hosting Trek RP's without compelling one to join someone's "Fleet." In the end I just made my own, Star Trek Multiverse, and while my RP is on the board, I do invite people who are looking for a simple site open to a range of RP's, settings and continuities to come on over and check it out.)

I hope you like what you see and will consider visiting me! Thanks for reading!

(EDIT: Ahem. I've changed the settings so you can actually read what's at the links without having to log in. Sorry, bit new at this forum business.)

[LEFT]New Bajor, a Bravo Fleet Task Force 9 Simulation is now officially open for recruitment. For the time being, we are taking applications for Starfleet personnel and in the near future, will be opening up positions for Bajoran Government.

The USS Hartington is now recruiting Officers and Crew for its voyage back into the Gamma Quadrant. After a year hiatus, Task Force Gamma's premier sim is relaunching and we want you!

***

The Gamma Quadrant.

Long considered a vast expanse of mystery and danger, this hostile frontier is being slowly tamed. In the five years since the end of the Dominion War, people from across the Alpha and Beta quadrants, starships and colonists, have ventured into the night, seeking their fortunes. In the Federation, Starfleet has sent forth a number of missions, their purpose to fulfill Starfleet’s mandate.

And they have.

New alliances have been made, as have new enemies. Among the worlds of the Dominion, the tyrannical grasp of the Founders loosens as Odo’s message of peace with the Solids spreads across their empire. The Myosians, a confederation of worlds colonized by a united people long ago, seeks out the friendship of the Federation, inviting them to their worlds. A new enemy, the Tal’Harton, even now seek out any who defy the will of their god – and see special heresy in the faithful of the Dominion and on Bajor. Even as they move to wipe out those they call heretics, they see a wonder in that blasphemy. The Trill, specifically the symbionts, interests them for a reason only their minds can fathom.

The Federation has moved into the Gamma Quadrant in force. Even now, Starfleet personnel are en route to the heart of the Myosian Confederation, taking up their hosts invitation to administrate Starfleet operations from their territory. Several Federation starships work tirelessly charting this new frontier, as well as carrying colonists and supplies to the recently settled worlds and coming to their aid when called.

At the vanguard of this effort for Starfleet is the USS Hartington, a Galaxy-class explorer manned by a crew of eager men and women from across the Federation and beyond.

Players of all experience levels and interests are welcome. Our hope is to develop junior officers as a thriving lower decks setting in order to promote the characters up and establish new companion sims to expand our setting.

The crew of the Sovereign-class U.S.S. Akagi has been assigned to the Delta Quardant, three years after the Battle of Union in 2384 where combined Federation and non-official Klingons forces fought a single Borg Cube.

Following the destruction of the Union, F'hoca, Solaria and Mauoian Gateways which linked the Delta and Alpha quadrants together, the only means of travel between these two quadrants was replaced by the Federation Transwarp Network which utilized Borg technology from Voyager's return from the Delta Quadrant.

The Akagi now explores a region of space within the Delta Quardant known as the Round Table which is almost completely unknown and is fifteen thousand light-years beyond the furthest known edges of Hirogen, Vaadwaur, and Borg expansion.

An area of the once mythical race of Iconians, creators of the gateways, with such dangers as the Skareen, a militaristic and widely feared throughout the Star Desert, and the nicknamed Ariel Mercenaries. However, all is not lost, with the Perenalthorias Union of Commonwealths who are responsible for establishing trade, and maintaining the peace not too unsimilar to the United Federation of Planets.

As we embark on our new adverture, we are now recruiting players in the following positions:

Long considered a vast expanse of mystery and danger, this hostile frontier is being slowly tamed. In the five years since the end of the Dominion War, people from across the Alpha and Beta quadrants, starships and colonists, have ventured into the night, seeking their fortunes. In the Federation, Starfleet has sent forth a number of missions, their purpose to fulfill Starfleet’s mandate.

And they have.

New alliances have been made, as have new enemies. Among the worlds of the Dominion, the tyrannical grasp of the Founders loosens as Odo’s message of peace with the Solids spreads across their empire. The Myosians, a confederation of worlds colonized by a united people long ago, seeks out the friendship of the Federation, inviting them to their worlds. A new enemy, the Tal’Harton, even now seek out any who defy the will of their god – and see special heresy in the faithful of the Dominion and on Bajor. Even as they move to wipe out those they call heretics, they see a wonder in that blasphemy. The Trill, specifically the symbionts, interests them for a reason only their minds can fathom.

The Federation has moved into the Gamma Quadrant in force. Even now, Starfleet personnel are en route to the heart of the Myosian Confederation, taking up their hosts invitation to administrate Starfleet operations from their territory. Several Federation starships work tirelessly charting this new frontier, as well as carrying colonists and supplies to the recently settled worlds and coming to their aid when called.

At the vanguard of this effort for Starfleet is the USS Hartington, a Galaxy-class explorer manned by a crew of eager men and women from across the Federation and beyond.

We are also calling all Starfleet Marines and MACOs, the USS Hartington is recruiting specifically for our MACO Detachment. This storyline will be focused on a small peacekeeping force sent by the Federation into the Gamma Quadrant with the Starship Hartington. Their primary mission will be to act as roaming troubleshooters for the new colonies established in the Gamma Quadrant. It's the Wild West of Star Trek and we need you to help tame it!

We're looking for both Officers and Enlisted Troopers to round out our team. Positions include:

Platoon Medics
Squad Leader
MACO Trooper

What we are looking to write is basically a Band of Brothers type story in the Star Trek Universe. It's supposed to be a personal, intimate story of those bonds that form between soldiers, not just a shoot'em'up style. The story will be from the perspective of the troopers in one MACO Platoon, though they aren't the only MACOs aboard the ship. They'll interact with a number of other MACO and Starfleet personnel aboard the Hartington and while away on assignment.

Players of all experience levels and interests are welcome. Our hope is to develop junior officers as a thriving lower decks setting in order to promote the characters up and establish new companion sims to expand our setting.

Bound by nothing but the whims of the crew and the need to survive, the residents of the SS Cutty Sark traverse the space lanes in search of that most elusive find: Peace.

Peace to live as you like.

Peace to be your own master.

Peace to tell your tale.

The ragtag crew of the Sark have bet it all on their search. Only time will tell if they find what they're looking for out in the void.

***

The Cutty Sark is a Star Trek simulation set aboard an old Yridian freighter owned and operated by Captain Thomas Quinn. Not members of any one nation, the crew of the Sark has one concern above all else: Their own interests. Honorable men and women share the corridors with scoundrels.

Players can take up many ship positions from pilot, engineer, cargo handler, fighters or "plain and simple" passengers with their own unique story to tell. All kinds of people find themselves plying the spacelanes in these uncertain times... what is your story?

The USS Relentless is docked at SB 514 waiting for her personnel to join her on her next mission. We are currently ready to fill any and all positions such as Chief Medical Officer, Chief Operations Officer and a Navigational Officer. We welcome simmers at all levels of experiences. Please come check us out at http://friedrice1701d.wix.com/ussrelentless

Long considered a vast expanse of mystery and danger, this hostile frontier is being slowly tamed. In the five years since the end of the Dominion War, people from across the Alpha and Beta quadrants, starships and colonists, have ventured into the night, seeking their fortunes. In the Federation, Starfleet has sent forth a number of missions, their purpose to fulfill Starfleet’s mandate.

And they have.

New alliances have been made, as have new enemies. Among the worlds of the Dominion, the tyrannical grasp of the Founders loosens as Odo’s message of peace with the Solids spreads across their empire. The Myosians, a confederation of worlds colonized by a united people long ago, seeks out the friendship of the Federation, inviting them to their worlds. A new enemy, the Tal’Harton, even now seek out any who defy the will of their god – and see special heresy in the faithful of the Dominion and on Bajor. Even as they move to wipe out those they call heretics, they see a wonder in that blasphemy. The Trill, specifically the symbionts, interests them for a reason only their minds can fathom.

The Federation has moved into the Gamma Quadrant in force. Even now, Starfleet personnel are en route to the heart of the Myosian Confederation, taking up their hosts invitation to administrate Starfleet operations from their territory. Several Federation starships work tirelessly charting this new frontier, as well as carrying colonists and supplies to the recently settled worlds and coming to their aid when called.

At the vanguard of this effort for Starfleet is the USS Hartington, a Galaxy-class explorer manned by a crew of eager men and women from across the Federation and beyond.

Players that take on the role of Senior Officers are asked to begin as lower ranking individuals for the first story, acting as your trial period. After the successful completion of a mission, the player will be promoted to the Chief position. Players that wish to stay as Junior Officers may elect to do so.

We are also calling all Starfleet Marines and MACOs, the USS Hartington is recruiting specifically for our MACO Detachment. This storyline will be focused on a small peacekeeping force sent by the Federation into the Gamma Quadrant with the Starship Hartington. Their primary mission will be to act as roaming troubleshooters for the new colonies established in the Gamma Quadrant. It's the Wild West of Star Trek and we need you to help tame it!

We're looking for both Officers and Enlisted Troopers to round out our team. Positions include:

Platoon Medic
MACO Troopers

What we are looking to write is basically a Band of Brothers type story in the Star Trek Universe. It's supposed to be a personal, intimate story of those bonds that form between soldiers, not just a shoot'em'up style. The story will be from the perspective of the troopers in one MACO Platoon, though they aren't the only MACOs aboard the ship. They'll interact with a number of other MACO and Starfleet personnel aboard the Hartington and while away on assignment.

Players of all experience levels and interests are welcome. Our hope is to develop junior officers as a thriving lower decks setting in order to promote the characters up and establish new companion sims to expand our setting. You can visit our gameplay site at http://wyldling.com/Hartington

Want to be apart of something new? create new stories then the same ones that have already been written? If so you come to the right place.

The Storyline for the USS Shadow

The year is 2387 and romulan and remus are about to be destroyed by the Hobus supernova that is traveling at tremendous speed. The Federation turns its back on them and orders that Admiral Riskin of starbase bravo not to send any ships to rescue the romulans or face court marshell. Well several ships as well as the ships assigned to starbase bravo defy orders and mounts a rescue team and set course for romulas. They arrived and rescued about 40,000 romulans before the supernova hits and destroyed the planets. Spock was able to stop it before it destroyed anymore worlds. Because the ones who were apart of the rescue as well as sb bravo have seceded from the federation and are now apart of the newly formed Raeyan Alliance. Yoshi was the XO of the USS Atlantis at the time of the rescue. The Ronulans are now living on there new homeworld Mandukar.

Now the Year is 2389, two years later Captain Yoshi Baldwin was newly promoted and became commanding officer of the USS Shadow a Sovereign class starship that is fited with a Romulan cloaking device which is being operated by a Romulan Engineer assigned to the shadow. There current mission is they are being sent deep inside the Hobus system under cloak to meet with the USS fearless under the command of Commodore Dana Taggart. We are to figure out why the hibus supernova happened and why it travelled so quickly when it should have taken 500 years to reach romulas and remus. We are on day 2 of our two week journey. The rest is waiting to be written and with ur creativity id have it made.

Positions Available

Only got a few Chief positions left so, if your interested please feel free to join.

The Marjorn Sector is teeming with ore and goods from six points within the 20 light-year expanse. Starbase 249 serves as a central hub for distribution and barter. Things are meant to be closely monitored by Starfleet personal and other employees of the base, but with so many goods, things always go missing. Each key power in Marjorn has sent an official to oversee their planet's stake as well as arrange trade from the other major powers in the Alpha Quadrant.

The world of Algor is controlled by a religious people who tend to trade only when necessary. Fangalor is an ocean world on the farthest outskirts of the sector. The most central world of the sector is Cerol, where a great peace treaty was signed over 500 years ago by all the neighboring worlds. A mining emporium controls an asteroid field several light years from SB 249.

The base is run by Starfleet with Lieutenant Commander Ryan Murphy in charge, but he is not alone. Civilian operations is run by an appointed Civilian Representative elected very two years by the stations residents. The senior officer of Judge Advocate General's office is a third voice in the overall leadership of the base.

The current Civilian Representative is Vince Omen of Netu Prime. He has lived on the Station for ten years and been in charge of civilian operations for the last four. He is stepping down at the end of his term. Names are being cast for a new representative. It could be you.

2390 could be your year to follow your dreams and take on that role who've wanted to try for so long. Join us and make a difference.

About us (OOC):

We are an active simm with fun, mature, down to earth and no drama players. We are all about the storylines, having fun. Our missions are interactive, challenging and everyone's ideas are always welcome. We pride our selves on being easy going, yet we are active posters who have a good time with what we do. Our character interactions are rich and vibrant, and we are looking for people to add to our close knit crew.

If you are interested, you can visit us at: http://sb249.rpg-hosting.com/index.php/ - our applications are available there. I can be reached on Skype as MichaelJTritter and I look forward to hearing from you!

The year is 2415, and the galaxy is in a state of turmoil. After 6 years of constant fighting, andno sign of victory on any side, the Romulans, Klingons, and the Federation signed a cease fire reigniting the hope for peace.

With the Federation suffering heavy losses in the war, the Federation Council decided that a new group was needed in order to protect the Federation. This new group’s sole purpose would be to take on missions deemed too dangerous for other Federation Commanders or missions that required a sensitive touch. This group would become known as the Federation Joint Special Operations Command.

In response to the new group, Starfleet ordered that 35 ships be constructed and crewed in order to fulfill their obligations to the Federation. The first ship to be completed in the order was the USS Aquinas, an Odyssey class starship; equipped with experimental technology, the ship was designed to serve as a vessel of peace while maintaining the ability to wage war should the need arise.

During the maiden voyage, the ship and its crew were thrust into the war with the Borg. After receiving a set of coordinates from a Federation Starship, a scout vessel was sent ahead to investigate. Upon their arrival, they discovered that it was the location of the Borg Unimatrix and approached it with the scout vessel to gather as much information as they could. After gathering the information, the vessel made its way back to the Aquinas so that the information could be evaluated for its usefulness.

If you have any questions, please contact FSF Cassiopeia or FSF Ward on AIM or via email using the information above. We can’t wait to see you there!

It is a time of change. No longer are the charmed ones of the Halliwell family alive to guide the coven. As the group begins to reform they are transported through mysteries unknown to man to a realm where Dragons fly free and everything they knew is a memory. The new charmed ones must fight not only for this realm, but for the one they left. If they should fail, not only will they never return, but all life in both realms will cease to exist.

Got what it takes? Looking for a new challenge? Tired of the same old same old story being written over and over? If you answered yes to those questions then you come to the right place. The Shadow a Sovereign-class Starship apart of the Ninth Fleet wants you to write with a very active crew and write knew stories that have not been written before. Something brand new to be written, explored and discovered. The Year is 2389 two years after the Hobus supernova destroyed the Romulan's homeworlds.

The USS Shadow is on a mission to figure out what went wrong that faithful day when the Hobus Star went Supernova and destroyed the Romulan worlds. Destroying lives, but before the supernova hit the crew's of several ships including Starbase Bravo saved 40,000 lives of the Romulan people. The Federation turned their back on them condemning them to die. The ones that didn't listen to there orders went and rescued them now they are living on a new world in the Raeyan System. A planet called Mandukar (Romukan refugee world).

Starbase Bravo, USS Fearless, USS Shadow and a few other ships have withdrawn from the Federation and now are apart of the Raeyan Alliance that was forumed to do good and hopefully get things back to the way they were. Federation has gone mad and Captain Yoshi Baldwin of the Shadow as well as the other ones involved didn't want to be apart of there madness anymore.

Now, that they are renagades from the Federation, there is trouble waiting around every corner. New adventures to be written, created, brought to life. Then the USS Shadow is the place for you.

Got what it takes? Looking for a new challenge? Tired of the same old same old story being written over and over? If you answered yes to those questions then you come to the right place. The Shadow a Sovereign-class Starship apart of the Ninth Fleet wants you to write with a very active crew and write knew stories that have not been written before. Something brand new to be written, explored and discovered. The Year is 2389 two years after the Hobus supernova destroyed the Romulan's homeworlds.

The USS Shadow is on a mission to figure out what went wrong that faithful day when the Hobus Star went Supernova and destroyed the Romulan worlds. Destroying lives, but before the supernova hit the crew's of several ships including Starbase Bravo saved 40,000 lives of the Romulan people. The Federation turned their back on them condemning them to die. The ones that didn't listen to there orders went and rescued them now they are living on a new world in the Raeyan System. A planet called Mandukar (Romukan refugee world).

Starbase Bravo, USS Fearless, USS Shadow and a few other ships have withdrawn from the Federation and now are apart of the Raeyan Alliance that was forumed to do good and hopefully get things back to the way they were. Federation has gone mad and Captain Yoshi Baldwin of the Shadow as well as the other ones involved didn't want to be apart of there madness anymore.

Now, that they are renagades from the Federation, there is trouble waiting around every corner. New adventures to be written, created, brought to life. Then the USS Shadow is the place for you.

I'm testing out an online gaming concept for a directed, small-group game set in the TOS era and utilizing the wonderfully zany "Where No Man Has Gone Before" micro-lite d20 system. I'm looking for a few good crew members to take ship with the good Captain T. Jacob Sando on the U.S.S. Vanguard for a five-year mission full of classic Trek goodness. The setting and feel are directly based on the The Star Trek Guide used by the writers' room of the original series, with such concessions to later continuity and custom as fit with the feel -- and the fun -- of that founding format.

(Note that the forum linked is not a Fleet; much as I admire the sophistication of many of those efforts, I was also somewhat non-plussed at how hard it is to find a forum that's simply open to hosting Trek RP's without compelling one to join someone's "Fleet." In the end I just made my own, Star Trek Multiverse, and while my RP is on the board, I do invite people who are looking for a simple site open to a range of RP's, settings and continuities to come on over and check it out.)

I hope you like what you see and will consider visiting me! Thanks for reading!

(EDIT: Ahem. I've changed the settings so you can actually read what's at the links without having to log in. Sorry, bit new at this forum business.)

Click to expand...

Just a further update which I hope isn't in violation of the rule against bumping -- there was a glitch affecting the "Join our Community" function on the forum which is now fixed. So if you had trouble joining initially, my apologies and please do come on back!

The year is 2325 and it has been a year since the USS Phoenix was commissioned and set out on its mission.

After all the drama surrounding Starbase 35 with its destruction, two Merlin’s, a major refit of the Phoenix and only 24 years early, the phoenix is underway. Life is starting to settle back to normal for the ship and crew.

Presently the Phoenix is at maximum warp heading to an isolated section of the quadrant. Soon the 12 hour maximum warp flight will be completed and our real mission can start; looking for future stellar bodies for the federation to taraform. The borders of the federation are getting crowded. There has been a long time peace and more groups of Federation prospects are applying for membership and protection.

Other than the odd skirmish here and there as you would expect there is an overall peace throughout the quadrant. That could change at any moment with the lines being pushed as the Romulans and Klingons watch on and have already proven they are not hesitant to cross the borders if they so think it is required to perpetuate their desires.

During this last year the problems with the Phoenix and then the Starbase has taken its toll on the crew. Ensign Johnson, now Chief Petty Officer and suspended Helmsman decided to air her dirty laundry and get shall we say out spoken with Admiral Merlin on the Starbase. Out of the goodness and understanding of the Captain Merlin he has saved her neck and restricted her to quarters and assigned the ships counselor, Lieutenant T’Sai to her to assist with her addiction problem and get her ready for duty once again.

In the mean time, the Executive Officer Commander Sitelk is now filling in as the Helmsman till Johnson can return.

Also, the Phoenix has lost contact with the Garuda fighter group and they are going to be listed as MIA. Soon the letters and notifications must go out to the families of these pilots.

What will the Phoenix run into?
Will there be beautiful ready to use planets?
Celestial bodies those are more dead than our ancestors?

This is Lieutenant Belth Azar. I am attempting to recrute active players to the Starship Odysseus and breath some new life into the biggest and most powerful ship the Federation has ever seen. To give you an idea as just how powerful, Ship destroyed a Borg Cube in 1 (ONE) shot and the resaulting Borg Sphere with the second as it rescued the crew of the USS Achalies. For those who are familiar with the Borg, you know the Federation does not have anything capable of doing that. Ship itself is an Elixi vessel from a part of the universe currintly unknown to the Federation.

For experinced players, Rear Admiral Bane Place will decide if you can skip the Academy and go streight to the Odysseus. He can be contacted at either of the above links. Just let him know Lieutenant Belth Azar sent you.