it would be smart for all those players who looked at the smithing perk tree and daedric armor is 80 and is the best base armor out of vanilla skyrim and dragonborn armors and 100 for the second best armor in the game

hmm you know what would be cool? making both have the same armor rating, but give the items different specail enchantments, like how dawnguard armor has resistance to vampires, merunes dagger has inta kill chace, idk

@//vgy// Midire Furem (Dr.Taco) I did not know that the lore stated that the daedric armor was better than all others, I guess you really do learn something new everyday. Thanks for the comments, and the lesson on the lore!lol:)

I have a very thorough understanding of the lore and know that daedric is in fact (lorewise) better than anything else, however, in the Dragonborn DLC Bethesda made dragonbone weapons stronger than daedric but dragonbone armor remained weaker. I think that bringing the armor up to the same level as the weapons is a great idea. The confusion caused by putting dragon above daedric in smithing perks and weapon damage is the fault of Bethesda and this mod is built on that lore confusion that is based in Skyrim. I support this mod, and have subscribed. PS: It is likely that the reason dragon smithing perk is above daedric is because dragonscale is the best light armor and it simply happens to be the second best heavy.

Let me make one thing perfectly clear: I made this mod because it was stupid how you needed 100 smithing for dragon armor but daedric (which required 90 smithing) was better. I did not say that it was a lorefriendly mod. If i did, then I would be fine with someone correcting me, but i never claimed that it was lorefriendly.