The International Simutrans Forum

Community => Community Discussion => Topic started by: IgorEliezer on January 26, 2009, 04:06:36 AM

Title: Introduce yourself to the community
Post by: IgorEliezer on January 26, 2009, 04:06:36 AM

Introduce yourself to the community!

You can introduce yourself to the community here. I hope you have already read our Simutrans Forum Guidelines (http://forum.simutrans.com/index.php?topic=4530.0) first. They can help you to better enjoy your stay in our community and facilitate our job here. Also, older members of community can say "hi" and give you a welcome.

Now, let me present the forum:

We are a friendly community. Here you can learn and participate in our projects and discussions too. ;D

This community has the goal of gathering developers and fans to discuss, develop and publish Simutrans. We have English language as main language, but we have some "parts" of our forum that are reserved for other languages.

Our forum has 6 main sections (we admins call them "categories"). Each main section holds some few boards where discussions can take place. Each board is meant for a kind of discussion and activity, so that we can keep everything organized. If you are going to post a message or a new topic, or searching something, please use an appropriate board. Always use the Forum Search Tool (http://forum.simutrans.com/index.php?action=search) before posting; chances are pretty good that what you are looking for has been posted before.

Now, briefly about our main sections:

:arrow: Information & Announcements (http://forum.simutrans.com/index.php?board=2.0)Here you can read important notes for community and know our guidelines, our sites and important services (like chat and blog). Also you can find Simutrans stable releases for download.

:arrow: Community (http://forum.simutrans.com/index.php#c22)Here you can ask for help about how to play Simutrans and find manuals, tutorials, and online servers. Also, we have a Discussion space where we can discuss about Simutrans gameplay and a Social space where we share screenshots, stories and hold periodic contests.

:arrow: Development (http://forum.simutrans.com/index.php#c4)Here you can post ideas to extend Simutrans engine, get involved with Simutrans development and coding, and help to translate Simutrans in your language.

:arrow: PakSets and Customization (http://forum.simutrans.com/index.php#c16)Here you will find our works for development of graphic packs, also know as paksets. It's a very popular place because people are releasing new add-ons, downloading and discussing about paksets and new add-ons. Also, we have a space where you can find tools to help you to play and extend Simutrans.

:arrow: Simutrans Experimental (http://forum.simutrans.com/index.php#c19)Here you can discuss and get involved with Simutrans Experimental Branch development and coding.

:arrow: Language boards (http://forum.simutrans.com/index.php#c5)It's a part of forum dedicated to the languages other than English. We have subforums for the following languages: Czech, German, Spanish, French, Italian, Dutch, Portuguese, Swedish and Chinese.

Well, I hope you get involved with community and with our project and have a great experience. :)

Title: Re: Introduce yourself to the community
Post by: litlepetslinki on January 27, 2009, 09:35:46 PM

Hi everyone! I'm litlepetslinki from Canberra, Australia. 8) I'm relatively new to Simutrans, but I'm improving.Also, am i the youngest member of this forum? (I'm 10 and turning 11 this year, 6/4)

(I never use spellcheck)

Title: Re: Introduce yourself to the community
Post by: gauthier on January 27, 2009, 09:49:41 PM

Hi litlepetslinki !

I hope you enjoy this game and you will enjoy for ages ;)I don't know if you're the youngest member but you're surely the youngest I see, maybe one day you will make addons or develop the game :D

Simutrans' community is a miw between young and less young people but we don't care ;DEveryone is happy (... I think so ...) to be in Simutrans' community. (yes I'm very very happy to be here ;D ).

Good luck for your progress in the game ;)

off topic : how is the weather in Australia ? I think it's summer there because in France everyone feels cold ;D

Title: Re: Introduce yourself to the community
Post by: litlepetslinki on January 27, 2009, 10:00:13 PM

you are 100% correct! Over 42c in melbourne, i love teasing my friend in adeilade(41c this week)

Title: Re: Introduce yourself to the community
Post by: TPIBAW on January 27, 2009, 10:15:35 PM

Hello litlepetslinki,I myself was 11 when i joined the forum (the old one, now archive.forum.simutrans.com).The people here vary from 10-70, i saw some old members here, but of course you will notice that a lot of the people here speak very adult and serious (and might overcome monotone).Happy playing!

Title: Re: Introduce yourself to the community
Post by: jamespetts on January 28, 2009, 12:09:59 AM

Welcome :-)

Title: Re: Introduce yourself to the community
Post by: IgorEliezer on January 28, 2009, 01:26:18 AM

Welcome to the community! :D

(OMG! We have got an "Introduce yourself" topic! ;D)

Title: Re: Introduce yourself to the community
Post by: Eagle on January 31, 2009, 12:58:34 AM

Hi, I'm Eagle from Adelaide, Australia. I've been playing Simutrans for quite a while and I am currently working on a supertanker (litlepetslinki came up with the idea) and Australian Railway pack for Simutrans.

- Eagle

Title: Re: Introduce yourself to the community
Post by: BudapestTRansport on February 16, 2009, 11:43:31 AM

hi all I am Budapest

Title: Re: Introduce yourself to the community
Post by: Combuijs on February 16, 2009, 11:47:20 AM

Hi BudapestTransport,

Welcome to the forum!

Jo napot kivanok.

What's the news from Budapest?

Title: Re: Introduce yourself to the community
Post by: jamespetts on February 16, 2009, 01:04:07 PM

Hello.

Title: Re: Introduce yourself to the community
Post by: Sarrus on March 07, 2009, 01:08:03 PM

Hi.I came from Poznan, Poland. I'm age of 26 this year. My adventure with Simutrans started from version 0.78 or 0.79. (When it was?) Even then it was the best transport sim. IMHO we can full trashcan with all these commercial games.

I played:TTD - many many hours, but now is no chance for return ;]Locomotion - I think its quite good but later in the game you do nothing else but replacing old vehicles :/Transport Giant - looks good only on screenshots

I'm programmer and maybe one day I will have enough time to help make Simutrans perfect :)

RegardsSarrus

Title: Re: Introduce yourself to the community
Post by: hanged94 on March 22, 2009, 10:21:47 AM

Hi people,

I am George but my screen name is hanged94, and I'm from SINGAPORE(:Some might know me from few years back.I started with Simutrans 0.8+ , forgot... Since 13, which was 2 years ago, I watched Simutrans grow from monorail to MIDI to now Rivers even.

I'm quite surprised that the old forum was out, and all the past discussion gone. I was lucky they kept my account going...

Title: Re: Introduce yourself to the community
Post by: IgorEliezer on March 22, 2009, 01:07:16 PM

Welcome to the community.

We hope you stay with us and enjoy by participating in Simutrans projects and our community.

Title: Re: Introduce yourself to the community
Post by: bbc100 on April 26, 2009, 07:25:02 AM

Hi im BBC100 from new zealand.And it's winter here when i wirited this Reply

Title: Re: Introduce yourself to the community
Post by: der_karl on April 26, 2009, 08:41:44 AM

Hi everyone,

der_Karl from Germany here :)I've been lurking around quite some time (ever since simutrans 0.82.15.4, at least that's the oldest version I can find here :D ). It is amazing how much effort everyone here put into this project.

I'm not sure how much time I'm actually going to spend writing here on the forum, but surely I'll at least continue reading. ;)

Title: Re: Introduce yourself to the community
Post by: jamespetts on April 26, 2009, 10:14:50 AM

Welcome :-)

Title: Re: Introduce yourself to the community
Post by: rainer on May 03, 2009, 12:02:02 PM

Hi everybody!

I am Rainer from Germany. I am a little bit active in the German Forum. For some time I was lurking here, but it seems to be high time to get active here as well. ;-)

What kept me from registering here ist the text to be accepted in the register form. WTH do I have to promise not to violate Federal US Law, which is more or less unkown to me and do not affect me? The rest of the text is going without saying. Can anyone of the admins be so kind to have a glance at that text? Do you really expect anyone from anywhere in the world to sign it?

Anyway, let us have even more fun with SImutrans! I do praise wholeheartely anyone to helps developing it!

Rainer

PS: I have to admit that lots of option in your backend are quite nice. I.E. the "Don't use graphical smileys" ;-)

Title: Re: Introduce yourself to the community
Post by: jamespetts on May 03, 2009, 12:32:13 PM

Rainer,

welcome to the forum :-) It is always good to have new Simutrans users.

Title: Re: Introduce yourself to the community
Post by: mobo on May 03, 2009, 03:09:53 PM

WTH do I have to promise not to violate Federal US Law, which is more or less unkown to me and do not affect me? The rest of the text is going without saying. Can anyone of the admins be so kind to have a glance at that text? Do you really expect anyone from anywhere in the world to sign it?

The forum was run by Isaac, who is an american. So if something illegal would have happened, they would have judged him by US law.

---

And: Welcome to the forum.

Title: Re: Introduce yourself to the community
Post by: vilvoh on May 03, 2009, 06:54:12 PM

Title: Re: Introduce yourself to the community
Post by: Isaac.Eiland-Hall on May 04, 2009, 12:35:43 AM

Welcome!

In fact, the text is the default forum text. I believe there was discussion in the past about perhaps changing it, but I think the discussion died out...

I'll start a discussion with the Devotees about perhaps shortening it and customizing it for our needs...

Title: Re: Introduce yourself to the community
Post by: cascadia on May 08, 2009, 06:07:43 PM

Hello there! I've been a lurker for a while, but I've finally decided to join the forum. :)

Title: Re: Introduce yourself to the community
Post by: jamespetts on May 08, 2009, 08:49:40 PM

Welcome!

Title: Re: Introduce yourself to the community
Post by: Fred on May 11, 2009, 03:42:58 AM

Hey guys,

I am Fred. I joined this community cause I love the game :)My hobbies insist of Creating Games(with the quality of Simutran, or better) without programming, and Programming HTML and JAVA.

I have made a ton of games that are good enough to sell! I made them freeware cause more people seem to download them ^_^ Maybe I'll show you some if you PM me cause I don't think I can post them on the boards, right?

I also seem to love to program HTML websites, and blogs and stuff like that. Maybe you've already seen a website made by me. I currently own 44 websites and counting ;) Why? Cause I love to make websites. Don't ask lol That's the way I am.

I usually am on the internet on a laptop.

Apart from that, I work in an office building. It's not the greatest job ever, but also not the worst. It's kind of in the middle!

Glad to be here. :D

Title: Re: Introduce yourself to the community
Post by: bbc100 on May 12, 2009, 04:01:01 AM

wow!!!

Title: Re: Introduce yourself to the community
Post by: gauthier on May 23, 2009, 10:06:08 PM

Hi Fred,

Quote

I am Fred. I joined this community cause I love the game Smiley

As everyone here of course ;)

Quote

I also seem to love to program HTML websites, and blogs and stuff like that. Maybe you've already seen a website made by me. I currently own 44 websites and counting Wink Why? Cause I love to make websites. Don't ask lol That's the way I am.

;D ;D ;D=> http://villeme.dyndns.org/snfos/read the short text, if you can help me it would be great since I can't do anything on this website for months (many bugs, I asked the Joomla community but it seems not very friendly, nobody answered me :'( ).

Title: Re: Introduce yourself to the community
Post by: AABatteries on May 31, 2009, 06:50:18 PM

Hello everyone! Haven't played the game yet, wanted to check out the forums before doing so. I plan on making some content for the game.

Title: Re: Introduce yourself to the community
Post by: vilvoh on May 31, 2009, 06:55:24 PM

Welcome to the forum, AABat! I encourage you to play first and then comment.. ;)

Title: Re: Introduce yourself to the community
Post by: Maragil on May 31, 2009, 07:28:41 PM

Hello - never used this thread yet as I never got around to introducing myself...

The name is Maragil and i'm a pak128 player (W00T!)....Attempting to make industry chains, however the rate of work = 0 :D

Title: Re: Introduce yourself to the community
Post by: Severous on June 02, 2009, 10:49:44 PM

Hello

My name is Steve. I live just north of London England.

Ive been playing Simutrans for about a month. Pak64. V102.

Ive played many transport games in the past ten years or so. Including the Transport Tycoon series which Simutrans reminds me of. Also Railroad Tycoon1,2 & 3. I moderated a forum for many months on RT2 and helped organise a number of competitive and cooperative games. I designed a few small yet tough scenarios for RT2.

My game style is micro manage and exploitative.

Enjoying the game and intend to be around for a few months more.

Title: Re: Introduce yourself to the community
Post by: jamespetts on June 02, 2009, 11:12:04 PM

Severous,

welcome! Lovely to see another person from near London here :-) Glad that you are enjoying Simutrans. Have you looked into Pak128.Britain (http://forum.simutrans.com/index.php?board=51.0) by any chance?

Title: Re: Introduce yourself to the community
Post by: AABatteries on June 02, 2009, 11:55:27 PM

Welcome to community!

Hope you enjoy yourself here.

Title: Re: Introduce yourself to the community
Post by: gauthier on June 03, 2009, 02:08:23 PM

welcome to the community :D

Title: Re: Introduce yourself to the community
Post by: fulcj001 on June 07, 2009, 07:28:31 PM

Well i haven't been here for 2 years and i used to love simutrans. But then i just suddenly stopped playing it. I want to see if any of my old threads are on here lol. :police:

Title: Re: Introduce yourself to the community
Post by: VS on June 07, 2009, 08:03:17 PM

Probably not as we had to reinstall the forum from scratch less than one year ago ;)

Title: Re: Introduce yourself to the community
Post by: fulcj001 on June 07, 2009, 08:04:42 PM

And for some reason my post count has been reset :( .

Title: Re: Introduce yourself to the community
Post by: LeifInge on June 07, 2009, 09:12:24 PM

Better start posting to get it going again then :)

Title: Re: Introduce yourself to the community
Post by: Isaac.Eiland-Hall on June 07, 2009, 09:27:14 PM

Because it's a new forum. As VS said, it was installed from scratch -- all of us started over :)

Title: Re: Introduce yourself to the community
Post by: IgorEliezer on June 07, 2009, 10:20:59 PM

Welcome back. ;D

You had signed up for account some days after I had installed this forum.

As I'm seeing, this is the first time you're posting. So, I merged your topic with Introduce yourself to the community topic.

Enjoy your stay. :D

Title: Re: Introduce yourself to the community
Post by: Dutchman on Rails on June 18, 2009, 06:30:10 PM

Hello,

I am Dutchman on Rails. People visiting the Transport Tycoon Forums may have seen some posts of me there.I'm a relative newbie to Simutrans. Earlier I have played a bit, but it didn't catch my interest too much. This time I've been playing for almost two months now, and this time I find it more fun playing.If I keep enjoying, I will likely write stories like I did at the TT-forum, or like LeifInge's Big Bucks Bus and Rail. Normally you will find me starting in the 1900's (mostly 1815, the end of the Napoleonic Wars), with mountainous terrain, small hamlets far apart and just enough starting money and traffic potential to get me started.For now I'm taking up LeifInge's Rogaland challenge, so my first story will be about how my company does in that game.

Title: Re: Introduce yourself to the community
Post by: jamespetts on June 18, 2009, 08:39:10 PM

Welcome! I shall look forward to seeing your journals.

Title: Re: Introduce yourself to the community
Post by: wing044 on June 28, 2009, 12:17:02 PM

Hello!

I come from Hong Kong, but currently in Australia. I've been playing Simutrans for 2 years.

A thank you to all the developers and contributors, you've made a great game.

Title: Re: Introduce yourself to the community
Post by: vilvoh on June 28, 2009, 12:23:09 PM

Hey, another HK folk!...welcome to the community. :)

Title: Re: Introduce yourself to the community
Post by: jamespetts on June 28, 2009, 12:25:53 PM

Welcome!

Title: Re: Introduce yourself to the community
Post by: puzzler995 on July 19, 2009, 11:38:09 PM

Hey All!I love the whole idea of Simutrans. I found it while searching for a good tycoon game for my iPod Touch. I tried the iPhone version and didn't like it because there was no instructions (might want to work on that ;)). I looked for instructions online and found the site and downloaded it. I love it and currently use pak64 (although I am looking a pak128). I will try to be active in the community and give suggestions and opinions where ever possible!

Title: Re: Introduce yourself to the community
Post by: Severous on July 19, 2009, 11:45:31 PM

Welcome puzzler995

If you need any assistance (or competition) theres many here who will help. Enjoy.

Title: Re: Introduce yourself to the community
Post by: jamespetts on July 20, 2009, 12:07:34 AM

Welcome! Happy playing!

Title: Re: Introduce yourself to the community
Post by: T0m4S on July 23, 2009, 10:10:30 AM

Well i introduce myself here too. I already did it in the spanish subforum, but i hadn't seen this topic. I'll also try to becoma an active member of the community even though my experience in the game is quite limited compared to others...

Title: Re: Introduce yourself to the community
Post by: jamespetts on July 23, 2009, 08:01:57 PM

Tomas,

welcome! One always has to start somewhere ;-)

Title: Re: Introduce yourself to the community
Post by: colonyan on July 24, 2009, 12:16:55 AM

welcome puzzler995 and T0m4S!Hope you enjoy this wonderful game!

Title: Re: Introduce yourself to the community
Post by: GKey. on August 07, 2009, 01:39:55 PM

Hello

I am Benny9832.I live in Hong Kong so that I know many thing about Bus of Hong Kong. ;)

Title: Re: Introduce yourself to the community
Post by: Maragil on August 07, 2009, 01:55:26 PM

Hullo Benny!

Welcome to the forums....

ENTER AT YOUR PERIL!!!!!!!!!!!!!!!

Dude. Not funny.

Enter at the risk of becoming awesome.

Hmm.(This is why I'm not an admin)

Title: Re: Introduce yourself to the community
Post by: rsdworker on August 09, 2009, 01:58:08 AM

hey all i am rsdworker - i have sumutrans - which its was great

Title: Re: Introduce yourself to the community
Post by: Maragil on August 09, 2009, 05:48:25 AM

Welcome to the Simutrans Form rsd!

Title: Re: Introduce yourself to the community
Post by: PlayTrans2009 on August 26, 2009, 09:10:11 AM

This is my first time at this forum. Also, this is my post! :D

So, what should I do there? Is there rules?

Thanks for your help! I have been playing SimuTrans for a long time. :)

Title: Re: Introduce yourself to the community
Post by: sojo on August 26, 2009, 09:15:45 AM

What can you do? Painting, programming, writing (Wiki), make sounds, ... the list is long and Simutrans need a lot of help. So WELCOME!

Title: Re: Introduce yourself to the community
Post by: PlayTrans2009 on August 26, 2009, 09:17:08 AM

I can paint but it may not look nice -.-

Title: Re: Introduce yourself to the community
Post by: Maragil on August 26, 2009, 09:26:27 AM

What pak do you play ? - Pak128.Britain uses darkish textures(think the colour of mud :) )

Title: Re: Introduce yourself to the community
Post by: PlayTrans2009 on August 26, 2009, 09:28:18 AM

The maintainer for pak64 is prissi. I don't know what he need for pak64. Pak.german is in 64x64 too. The maintainer is Frank.

Perhaps, if you play so long time, you can write something in the wiki http://en.wiki.simutrans.com/index.php/Main_Page . Tutorials or 'How can I do this or this' ?? For the english wiki you have to send a mail to webmaster-en.wiki@simutrans.com with your username.

Title: Re: Introduce yourself to the community
Post by: Maragil on August 26, 2009, 05:55:52 PM

You can talk to me for help on the wiki - myself and LeifInge are trying to revamp it :)

Title: Re: Introduce yourself to the community
Post by: PlayTrans2009 on August 27, 2009, 07:01:19 AM

Right, my age is 11.

Title: Re: Introduce yourself to the community
Post by: Maragil on August 27, 2009, 07:38:36 AM

Lol I'm 12 :)

Title: Re: Introduce yourself to the community
Post by: PlayTrans2009 on August 27, 2009, 08:11:22 AM

Title: Re: Introduce yourself to the community
Post by: mwoodburn81 on August 29, 2009, 02:02:24 PM

I guess I should have done this a few months ago.

Hello, I am Michael, I am from Rutland, Vermont in the United States. In case you don't know Vermont is a rural state in Northern New England (North East). However, I am less than five hours from New York City; Boston; and Montreal, Canada. I live in a town of about 20,000. We have a city bus service, creatively named "The Bus" and we have once a day intercity train service via Amtrak (the Ethan Allan) to Albany, NY and continuing on to New York, NY. May current profile photo is me at the "161st Street – Yankee Stadium subway station" overlooking the new stadium.

I love simutrans. For some odd reason I have always been obsessive about transportation/infrastructure. It use to be about freeway design, then about prasnager trains, and also Air Traffic Control. So obviously, simutrans speaks home to me.

I really appreciate everything everybody does for this project. I would name names, but I am afraid I might leave someone out. But I like to thank the creators, the developers, the patch-submitters, the pak-maintainers, the painters/artist, the forum maintainers, the documentation/other website maintainers, and the Benevolent Dictators.

I wish I could do more to contribute. I got some programing skills, however I am not as familiar with C++ and German to really understand what is going on in the majority of the source code. Also, If I had more artist/creative skills, I would love to help start a PAK.somesize.USA project.

Thanks

Michael

Title: Re: Introduce yourself to the community
Post by: Zeno on August 29, 2009, 02:45:04 PM

Actually there's only one thing needed to contribute: the aim to help. If you haven't enough skills to program or paint you can give your thoughts to painters on their work, or give player point of view advices/comments, suggest new functionalities, report issues... there's a long list :)

Title: Re: Introduce yourself to the community
Post by: mobo on August 31, 2009, 09:09:02 AM

Welcome to the forum, Michael!

I wouldn't say we need another set, we already got some, most of them aren't finished yet. But if you want to do feel free. There's a lot of maintenance work involved with doing a pakset, things like: puting all the stuff in some order, calculating vehicle prices, keeping an overview and having some agenda to tell he painters what's needed, writing changelogs, and communicating with painters/players. A lot of work and much of it is annoying (to most people) but no programming or painting is needed - well as long as you find someone else who paints, but that's usually easier than to find someone who wants to do the maintenance part.

But you can also just play the game and maybe write some interesting report about it, or whatever you want. I dont want to push you or something, just wanted to tell about the vast amounts of invisible work in the background besides painting and programming.

Title: Re: Introduce yourself to the community
Post by: mwoodburn81 on August 31, 2009, 09:18:13 AM

mobo, thanks for the insights.

Title: Re: Introduce yourself to the community
Post by: KneeOn on September 22, 2009, 04:42:41 PM

The last reply was 22 days ago now... Wow.

Hi, I'm Sam! Does any one know Sussex? In the UK? 'Cos you should, its the best part of the UK ;)

I found simutrans a while ago, when got the worlds cheapest laptop,and was like ZOMG! Free RRT2 Style game! But it's not for MIPS :P But now i have an EEE, I find playing pak 64 to be like, perfect for my small screen. :) I'd like to think I can paint, and when GIMP has downloaded, i'll compile (hopefully) my first ever train for pak 128(the BR Class 377 Electrostar Southern uses on the Brighton main line) but the other thing that I enjoy and fascinates me, is Stations, so i plan on making several stations for pak64 and 128. I'll also lend a hand where ever i can (although i'm bad at making pak files i'll still try!) with pak128.Britain since its such a good pak. :)

Title: Re: Introduce yourself to the community
Post by: Maragil on September 22, 2009, 04:49:44 PM

Hi there Sam,

Firstly, welcome to the Simutrans Community. I, myself am from the UK, however Surrey is much much much better :) But 'Shire and 'County Wars can be put aside for now.

Not trying to put you off or anything, but I believe that there is a Electrostar already - however I'm sure J Petts would be happy for your help on 128.Britain :)

Hope you have lots of fun :)If you would like, there are several maps of GB as templates to download at maps.simutrans.com (http://maps.simutrans.com). You'll have to make all of the cities 0 when creating, and then place manually if you'd like to attempt something similar to British Transport Network (spaghetti junction = trouble ahead).

OffTopic: What does EEE and MIPS mean?

Title: Re: Introduce yourself to the community
Post by: The Hood on September 22, 2009, 05:32:59 PM

Not trying to put you off or anything, but I believe that there is a Electrostar already - however I'm sure J Petts would be happy for your help on 128.Britain :)

I'd also be keen for extra contributions to graphics on pak128.Britain! There is an electrostar in pak128.Britain, but it is the 375 - I haven't done a 377 because they are so similar (even though I live just off the Brighton main line - Surrey side - which uses 377s, although for best bit of the UK it's got to be somewhere up North where there is decent scenery), but if you draw one that fits the style it can go in the pak (if you use blender I can even send you the model of the 375 to adapt). Welcome, and I look forward to seeing any paks you create!

If you need a hand with any of the pak making, just post in help requests (or the pak forums if it is pak-specific)

Title: Re: Introduce yourself to the community
Post by: colonyan on September 22, 2009, 09:29:48 PM

Yes! New comer!Keep the simutrans with new blood!And welcome to KneeOn!

Title: Re: Introduce yourself to the community
Post by: KneeOn on September 23, 2009, 06:51:14 AM

MIPS is a processor architecture, much like x86 or ARM. EEE? EEE is the original cheap net book! Unfortunately GIMP didn't download :( I'll try again after college today, and make the .pak file and test it. Im also going to look at making a new "British" looking station, or a kinda middle roof for the large station, so you can have left big station piece (on pak 64), then two or three middle bits, and then the right roof, making it look like everything is under one roof. But this is for a different topic xD

Title: Re: Introduce yourself to the community
Post by: prissi on September 23, 2009, 02:39:13 PM

I have an eeePC too, and I strongly recommend using Pint Shop Pro 4.12 Share, one of the best programs ever made for Pixel Pushing. SInce it is from 96 or so it really rune everywhere.

Simutrans could also run on MIPS, supposed somebody compiles it there. One would just need and SDL or a WindowsCE.

Title: Re: Introduce yourself to the community
Post by: KneeOn on September 25, 2009, 02:40:49 PM

I'm using GIMP (from my love of Linux :P)

I find also using Paint, and then just using GIMP to compress it to 24 bit depth helps. Now my internet is back up, after much struggling, i will dowload GIMP and get my BR 377 up if it works tomorrow! :)

Title: Re: Introduce yourself to the community
Post by: jamy015 on October 29, 2009, 09:25:15 PM

Hi all, i'm Jamy from Delft, The Netherlands. I'm 12 years old (turning 13 on December 5) and i don't really have time to play Simutrans because of this:

- First i do homework (i'm just in high school, now it's like HOMEWORK OVERLOAD to me)- Then i check my Google Reader, Gmail etc.- Then i do things on my computer which i have been walking around all day with and thinking "When i get home, i'll do this." :)- And then most of the time it's bedtime, otherwise i can play Simutrans (yay!)

Anyways, it's like 2 days that i play it (didn't even read the Starter Guide fully) but i already think Simutrans is a great game!

Title: Re: Introduce yourself to the community
Post by: Spike on October 29, 2009, 10:00:36 PM

Welcome to the forum, and have a lot of fun, here and while playing Simutrans :)

Title: Re: Introduce yourself to the community
Post by: jamy015 on October 30, 2009, 07:08:40 AM

Thanks :)

Title: Re: Introduce yourself to the community
Post by: wipi35 on October 30, 2009, 12:10:56 PM

Title: Re: Introduce yourself to the community
Post by: Antonin on November 11, 2009, 10:58:18 PM

Hi all!

I'm from Cleveland, Ohio, USA. I began playing Simutrans recently and have become fascinated with the game. I enjoy business games/simulators such as Capitalism II, Patrician III and Port Royale 2, city builders such as Caesar III, Pharaoh and Tropico, and transport sims such as Railroad Tycoon 2, Airlines 2 and Traffic Giant.

Thank you to all the people who are working on Simutrans!

Title: Re: Introduce yourself to the community
Post by: Spike on November 12, 2009, 09:25:23 AM

Glad to hear that you enjoy the game :) The economic side of Simutrans isn't its strongest, though, but construction is.

Welcome to the forum!

Title: Re: Introduce yourself to the community
Post by: Antonin on November 12, 2009, 11:22:42 PM

Glad to hear that you enjoy the game :) The economic side of Simutrans isn't its strongest, though, but construction is.

Welcome to the forum!

There are many things about the game that I am trying to figure out, such as how to build a ressonably profitable bus system. But figuring things out is part of the fun!

Title: Re: Introduce yourself to the community
Post by: Spike on November 13, 2009, 11:15:38 AM

Definitely :) What I had in mind, is, that at some point you'll have a steady income and get rich beyond all limits. Players who look for economic challenges find Simutrans boring from this point.

The longer lasting challenge is to organize, expand and maintain the transport network. So it's more of a construction game, than an economic game.

Title: Re: Introduce yourself to the community
Post by: Antonin on November 14, 2009, 01:28:46 PM

Oh, I agree. I absolutely love the challenge of organizing an efficient transport network. I have spent hours and hours trying new things, changing this, trying to improve upon that. But a bus network that does not break even is not efficient, and my trucking lines are never profitable enough to make up for that. I'm not doing a good job of moving passengers.

I will search this forum for ideas on how to do a better job, and I will continue to have fun with the game!

Title: Re: Introduce yourself to the community
Post by: Isaac.Eiland-Hall on November 18, 2009, 05:52:55 AM

Just to explain - we're a bit sensitive here to new members coming and, as their first post, posting a bunch of links elsewhere. A number of the people in the past who have done this never became a member of the community - they just spammed us and moved on.

I'm not in a position to use anything you mentioned offering; I don't know if others might be interested or not... Sorry for the rough welcome we've given you, but I hope this helps explain it a little bit. :)

Title: Re: Introduce yourself to the community
Post by: Liam on January 04, 2010, 09:05:34 PM

Hi guys, im Liam and im a Brit.

Im a complete noob and i found simutrans while i was trailing through iphone apps, I found it rediculously hard to push buttons through the tiny iphone screen, lol, but I did think the idea of the game was emmense so i logged on my laptop and downloaded it right away. I really love how challenging simutrans is, I always seem to go bankrupt, due to over enthusiasm or risking things... sadly. Im probably not using the best techniques by diving into the oil industry.

I have done heaps of development work for FlightGear (a free open source flight simulator), (www.flightgear.org, if your a fan of free software like simutrans, and like flying ;D), and therefore I may be interested to do lots for Simutrans too.

Im quite good at using GIMP, Photoshop, other stuff, and even 3D modelling (AC3D, Blender, Sketchup), animation (Premier Pro, Adobe After FX, XML definitioned movements of objects, in flightgear specifically), etc. My latest project was an Airbus a340-600 for flightgear simulator, you can see its progress here:(http://api.ning.com/files/FEz9r4hbvQy4upLoz0tUXjWL1yJsURuHtvF7U-uewL9QlqSJC*zQMFQl4RvOEuiKW59sj1fLvlPgNQ-VnsMF*jlCjP7UPOgu/Lufth.jpg?width=437&height=251)Almost finished, the interior and cabin is also modelled. Flightgear defines things through XML documents, which are complex to configure the Flight dynamics (FDM, i.e. how it moves), animations (which objects move, where, how much, how fast and when), modelling (using .ac model files, converted from sketchup and then mapped suitably with an image, so that you can change the paint scheme in flight to whatever I add to it, so there can be livery add-ons), also submodels like engine fires, smoke, wheel gear smoke on touchdown, Ice contrails in the air.

However I have no idea how Simutrans is structured, as i downloaded it a few days ago, but I am really interested in working on this project in as many areas as my skills are relevant, and as I learnt all I know from Flightgear, I hope to learn more here.

Hope I can be of help to ya'!, however I see this isn't as similar to a flight simulator, but still I love the concept. However I would be more than happy to paint a few aircraft, however thats done. I feel a lack of good airport stuff is in this sim ;).. well, theres certainly some pretty accurate stuff.. but im just fussy...

When I was 14 (3 years ago), I used to be a big fan of the sim city series!, so im interested in this stuff. Oh and I study Geography too, and media which is where the animation come in :P In the future I want to study Motion graphics or animation, dependant on whichever university accepts my offer, so I hope this will be a relevent interest. Oh I also used to love trains, at a younger age, I have an old hornby trainset in my loft from a few years back, with scenery modelled and things. Oh and a plastic fix-kit model QM2 cruise liner, which took me forever to put together. God I sound like a geek when I release all this stuff. You shall be pleased to know I have somewhat cooler hobbies nowadays ;], but these were my old interests through my first 15 years of life.

Cheers, thanks for whoever is responsible for this cool project. And by the way im pretty anoyed that my avatar image is twice the size and makes me look obese, :o.

Liam.

Title: Re: Introduce yourself to the community
Post by: vilvoh on January 04, 2010, 10:09:50 PM

Another member with Blender skills, great!! welcome to the Simutrans community, Liam! ;D

Hope I can be of help to ya'!, however I see this isn't as similar to a flight simulator, but still I love the concept. However I would be more than happy to paint a few aircraft, however thats done. I feel a lack of good airport stuff is in this sim ;).. well, theres certainly some pretty accurate stuff.. but im just fussy...

If you are interested, pak128.Britain is short of planes at the minute (see here (http://forum.simutrans.com/index.php?topic=3009.0)), and pak128.Britain graphics are mostly done in blender. Sounds like you're better at it than me, as simutrans usage of blender for graphics creation is fairly basic (use a few textures, render 8 orientations in an isometric view, then use gimp or similar to create a png file with them all in and tidy up any stray pixels). Let me know if you want to help out with this, I'm sure we can put your skills to great use on this project, but only if you want to help on this project. I'm sure there are many other things you could do/help out on if you'd prefer.

If you are interested, pak128.Britain is short of planes at the minute (see here (http://forum.simutrans.com/index.php?topic=3009.0)), and pak128.Britain graphics are mostly done in blender. Sounds like you're better at it than me, as simutrans usage of blender for graphics creation is fairly basic (use a few textures, render 8 orientations in an isometric view, then use gimp or similar to create a png file with them all in and tidy up any stray pixels). Let me know if you want to help out with this, I'm sure we can put your skills to great use on this project, but only if you want to help on this project. I'm sure there are many other things you could do/help out on if you'd prefer.

I'm more then happy to help out with art work, I've had experiance with various games skinning.

BTW pak128.Britain rocks! That you for the time and effort everyone has put into simutrans and the pak128.Britian in particular. You have made me, and I'm sure many others, very very happy.

We need a Class 08 (or a yard shunter) in brit, if your point to towards a tutorial I'm more then happy to make that my first attempt for brit.

Title: Re: Introduce yourself to the community
Post by: VS on January 05, 2010, 09:23:44 AM

I'm more then happy to help out with art work, I've had experiance with various games skinning.

BTW pak128.Britain rocks! That you for the time and effort everyone has put into simutrans and the pak128.Britian in particular. You have made me, and I'm sure many others, very very happy.

We need a Class 08 (or a yard shunter) in brit, if your point to towards a tutorial I'm more then happy to make that my first attempt for brit.

Thanks for the feedback! If you want to have a go at pak128.Britain graphics, I suggest reading this first:http://forum.simutrans.com/index.php?topic=2401.0

Then feel free to ask me any questions that are a bit more specific.

Generally for starting out I'd suggest adapting something that's already there rather than diving in with something completely new. If you decide to go down the blender route, I can send models for most of the existing artwork.

Thanks Isaac, shunter 01 got lost sometime ago, 02 and 03 are on leave, 04 smiled at the wrong guy in a bar late one night, 05 found god, 06 is trying to work out blender and 07 is sitting next to me.

:)

Title: Re: Introduce yourself to the community
Post by: Gouv on January 14, 2010, 05:09:18 PM

Hello, I've found my way to simutrans through the pc-welt.de-Newsletter. It must have been around 28.-29.11.2009, simutrans was on pc-welt's list of the best free games or something like that 8)I've been playing simutrans(pak128) alot since then, partly because my VGA-Card was pretty much dead and i couldnt get a new one for a while.Been playing mostly eve-online before, if anyone's interested.

Right now I'm trying to figure out Blender, - it's probably my 5th try already. Was trying to figure it out on my own before, failed horribly and deleted the poor Programm after that. This time I finally 'gave up' and did read a good bunch of Tutorials and seem to do alright so far. :)Simutrans is kinda 'responsible' for that, because i liked the trains in there and wanted to make some of my own. I wanted them to be complex and good-looking and since i always liked 3d, Blender got another chance. Started with Buildings, because they seemed to be easier than vehicles.

My Avatar was done in Blender too, it's been a poor Cube until it's vertices got multiplied and pulled out of the mesh(sounds like torture >.<). It's actually absolutely symmetrical, just turned a little(front view was pretty boring).

One more thing: my native language is german (it replaced russian long time ago), but I really hope you can understand my english as well.So, well, finally done, I guess.

Title: Re: Introduce yourself to the community
Post by: vilvoh on January 15, 2010, 08:13:05 AM

Welcome to the community and to the Simutrans-Blender crew, too! At the beggining it's a little bit hard to learn how it works but definetly it's worthwhile. Good luck and don't hesitate to ask any questions... ;)

Title: Re: Introduce yourself to the community
Post by: OnlineGambit on February 22, 2010, 09:01:54 PM

Hey everyone, just joined in with the whole simutrans thing, currently working on my 4th game (well 4th game after figuring out how to use basic signals) I see to get so far, then make an unprofitable move, but unable to find why it isn't profitable and then go bankcrupt, opps, at least i had half the map connected this time the future is bright, the future is orange.

I've done quite a bit of pixel art before, and i'm considering giving this a go to make a few new trains for the earlier periods, it would be nice to know what trains are already made, is there a list anywhere? pak64, i think i'll probs stick with the main pak until i get bored of it.

Title: Re: Introduce yourself to the community
Post by: Spike on February 22, 2010, 09:29:15 PM

Welcome to the forum :) With question on how to make profitable network, the forum oldtimers sure can help. That's a common problem particularly for new players.

I don't think there is a comprehensive list of vehicles for each pak, but you can always contactt eh pak maintainers to ask and see what they think is needed. Prissi is currently in charge of pak64, but he is also very busy as head of the coders team.

I hope you'll enjoy your stay in the forum.

Title: Re: Introduce yourself to the community
Post by: werl on February 28, 2010, 02:39:45 AM

Hi, I'm Werl, I hail from central Alberta, Canada (for those who don't know). I LOVE simutrans. I have had the game for a while now, just signed up recently to ask for some help. Love the place! ;D :D 8)

Title: Re: Introduce yourself to the community
Post by: vilvoh on February 28, 2010, 11:32:46 AM

Welcome to the community, Werl. We always need more canadians around here.. ;)

Title: Re: Introduce yourself to the community
Post by: werl on February 28, 2010, 05:41:57 PM

Thanks

Title: Re: Introduce yourself to the community
Post by: NakedFury on March 04, 2010, 04:22:58 PM

Hello all I'm from Puerto Rico and I am new to Simutrans.

Title: Re: Introduce yourself to the community
Post by: idan44 on March 04, 2010, 04:32:15 PM

Hello, My name is Idan. I am playing Simutrans for some monthes.

I live in Israel and like computer's proggraming.

Title: Re: Introduce yourself to the community
Post by: Zeno on March 04, 2010, 05:24:12 PM

Welcome both to the Simutrans community! Hope you enjoy Simutrans as much as we do :)

Title: Re: Introduce yourself to the community
Post by: werl on March 04, 2010, 07:01:06 PM

I never knew how diverse this place was until today.welcome to the two of you

Title: Re: Introduce yourself to the community
Post by: idan44 on March 04, 2010, 08:09:39 PM

Thank you!

Title: Re: Introduce yourself to the community
Post by: werl on March 04, 2010, 08:28:54 PM

I personally am fairly new to the forum, but i have been playing for several months before I signed up.

If you want to start to try to make addons, I have some usable templates and example and template .dat files. I can sent it to you by e-mail if you give it to me.

also check my question "adons helt" (notice spelling). there are some good sites. ;D ;D

Title: Re: Introduce yourself to the community
Post by: gauthier on March 04, 2010, 10:59:02 PM

If you need some help to make your addons, don't hesitate to send me a mail ;)I draw pixel-art but I can definitely not do anything in 3D :-XHowever I can help for .dat files :D

Title: Re: Introduce yourself to the community
Post by: NakedFury on March 05, 2010, 04:38:04 AM

This whole community stinks of pure godly awesomeness and never before seen sharing of talents. Gotta step up my skills, both in game and in technical to be part of the smell.

Title: Re: Introduce yourself to the community
Post by: gauthier on March 05, 2010, 12:39:42 PM

So, we stink :D

Title: Re: Introduce yourself to the community
Post by: Lukewarm on March 08, 2010, 12:52:06 PM

Hi guys,

I got a tip off about this game a couple of years ago from dutch lad, I used to Football Manager online with.

I have been playing on and off since then, but have put a lot of hours in this month!

Cracking game and without doubt the best "free" game I have come across on the internet.

Hats off to you,

Lukewarm.

Title: Re: Introduce yourself to the community
Post by: Spike on March 08, 2010, 01:18:32 PM

Thanks for the praises, and welcome to the forum :)

Title: Re: Introduce yourself to the community
Post by: gauthier on March 08, 2010, 08:08:49 PM

Hope Simutrans will stay free ;)

Actually very good free games quickly become sharewares ...

Title: Re: Introduce yourself to the community
Post by: VS on March 08, 2010, 08:18:40 PM

In that case, no danger is imminent - Simutrans has been around for 12 years and got only more free with age :)

Title: Re: Introduce yourself to the community
Post by: werl on March 08, 2010, 08:58:04 PM

12 years :o. wow, I didn't think it was that old. personally I thought 5 years tops.

Title: Re: Introduce yourself to the community
Post by: vilvoh on March 08, 2010, 09:52:29 PM

From simutrans.com development section..

Quote

Simutrans started as a hobby project of Hansjörg Malthaner (Hajo) in 1997. Since that time, the game grew from the simple program of one man, to a great project that has its own life and community of supporters and contributors.

Since 1997 and still kick'n, werl ... ;D

P.S: you have a short summary of simutrans development here (http://www.funkelwerk.de/site/index.php?option=com_content&view=article&id=11&Itemid=17).

Title: Re: Introduce yourself to the community
Post by: werl on March 08, 2010, 10:21:44 PM

The actual graphics and game-play really haven't changed much.

Title: Re: Introduce yourself to the community
Post by: Lukewarm on March 09, 2010, 08:57:21 AM

I have just read the development summary. Very interesting.

Title: Re: Introduce yourself to the community
Post by: gauthier on March 09, 2010, 08:18:28 PM

Quote

The actual graphics and game-play really haven't changed much.

I don't know for pak64 but I played with pak128 with Simutrans 84 and I see that graphics had changed a lot :o

Title: Re: Introduce yourself to the community
Post by: JPdude612 on April 12, 2010, 02:19:22 AM

O HAI! I'm new here and I really like the game. My Simutrans game has both pak64 and pak128 and I just gaze in awe at the addons people make........Wish I was that good..... Anyway, Hi!

Title: Re: Introduce yourself to the community
Post by: vilvoh on April 12, 2010, 06:56:18 AM

Welcome to the community JPdude. :)

Title: Re: Introduce yourself to the community
Post by: gauthier on April 12, 2010, 03:39:39 PM

welcome ;)

Title: Re: Introduce yourself to the community
Post by: JPdude612 on May 10, 2010, 12:25:46 AM

Thanks!

Title: Re: Introduce yourself to the community
Post by: stmaker on May 21, 2010, 10:37:19 AM

I'm a fellow Simutrans player who knows how to transport passengers and goods. Also, I am a beginner of making buildings. (It's quite tough since I make on Paint.NET and I don't know how to use the freaking Blender.)

I usually now use Pak.128 with some addons (from addons.simutrans.com and others like my store). I am quite successful in the goods. Passengers, I use buses, trains... it's good.

mod note: post merged, as it's a presentation comment that should go in this topic~vilvoh

Title: Re: Introduce yourself to the community
Post by: JPdude612 on May 22, 2010, 12:53:21 PM

I'm a fellow Simutrans player who knows how to transport passengers and goods. Also, I am a beginner of making buildings. (It's quite tough since I make on Paint.NET and I don't know how to use the freaking Blender.)

I use Paintbrush (Mac version of Paint, Paint.NET, Paint.exe, ETC.) for my first vehicle and planning on using it for a building.I don't get how to use blender either, your not alone in that, BUT, I import into it for rendering. that doesn't mean anything, does it?

And Welcome!

Title: Re: Introduce yourself to the community
Post by: stmaker on May 22, 2010, 01:01:42 PM

I use Paintbrush (Mac version of Paint, Paint.NET, Paint.exe, ETC.) for my first vehicle and planning on using it for a building.I don't get how to use blender either, your not alone in that, BUT, I import into it for rendering. that doesn't mean anything, does it?

And Welcome!

Thanks for welcoming me!

Title: Re: Introduce yourself to the community
Post by: Wofic on May 22, 2010, 05:11:04 PM

Hello! ;) I've been playing since yesterday. I am also kinda good at LUA and I am trying to make a minimalistic pakset, :P (Like PakContrast but with GREEN (not grey) ground.) but I'm terrible at pixel art and need help making the last four pictures. ??? (I made the diagonal ones first)

Title: Re: Introduce yourself to the community
Post by: vilvoh on May 22, 2010, 05:32:05 PM

@Wofic,STransMaker and JPdude612:

Welcome to the community guys! for those who don't know how to use Blender: don't worry at all! pixel art is your way then. Take a look at pak96.comic to discover what you can do only using painting programs. Blender is just another tool to create stuff for Simutrans but it's not the only mean.. ;)

Title: Re: Introduce yourself to the community
Post by: Wofic on May 22, 2010, 05:44:51 PM

Welcome to the community guys! for those who don't know how to use Blender: don't worry at all! pixel art is your way then. Take a look at pak96.comic to discover what you can do only using painting programs. Blender is just another tool to create stuff for Simutrans but it's not the only mean.. ;)

Thanks for welcoming me. :D

PS: Do you use GIMP? Do you think it's the best?

Title: Re: Introduce yourself to the community
Post by: MoTw on May 23, 2010, 07:30:06 AM

Care to explain why?As I see it, Blender is one of those rare Programs, that requires some reading before start.It doesnt follow the common concept "left click - select / right click - context menu", but thats about it.

If you still want to try Blender and got Questions about it, please start a new Thread and we'll continue there.

Title: Re: Introduce yourself to the community
Post by: JPdude612 on May 24, 2010, 03:46:27 AM

Agree with MoTw, GIMP is the best painting program you can get for free.

It is, but it goes too slow on my compy

Title: Re: Introduce yourself to the community
Post by: The Hood on May 24, 2010, 07:39:00 AM

Blender does take a while to learn, but it is very powerful. It also helps people like me who can't draw make many graphics for simutrans. But it isn't the only way.

Title: Re: Introduce yourself to the community
Post by: Haric on May 26, 2010, 11:40:53 AM

Hi friends...I am Haric from Australia and i am a newbie in forums work..i am feeling very glad to join forum work..I am here to share my thinking and opinions to all of my visitors in this forum site.... :-*

Title: Re: Introduce yourself to the community
Post by: stmaker on May 26, 2010, 11:48:33 AM

Hi friends...I am Haric from Australia and i am a newbie in forums work..i am feeling very glad to join forum work..I am here to share my thinking and opinions to all of my visitors in this forum site.... :-*

Welcome to the Simutrans forum Haric. Do you have any experience in Simutrans?

Title: Re: Introduce yourself to the community
Post by: ProGoddess on June 30, 2010, 01:47:08 AM

Hi Everyone!

I'm new in the game. Just download it a short while ago and will be installing it in a minute. Thought I would just have a look at the forum and at the same time watch the videos of this game. It looks very promising and interesting to me. I have always liked constructing & building games and therefore this game will fit well in me.

I'm looking forward for an exciting and fun journey with Simutrans.

Additionally, perhaps I can also make some friends in this community.

Nice meeting you guys! :)

Title: Re: Introduce yourself to the community
Post by: vilvoh on June 30, 2010, 08:30:05 AM

Welcome to the forum ProGoddess! It's good to know you haven't got problems with the installation... :)

Title: Re: Introduce yourself to the community
Post by: ProGoddess on June 30, 2010, 03:38:36 PM

Thank you for the warm welcome.

No, I didnt encounter any problem with installation. the game works well. I have tried it out. It's very interesting and the game is very well-made. :) The only thing is that I have to get some info from tutorials in order to build the stuff. I'll figure it out as I play along.

Title: Re: Introduce yourself to the community
Post by: Caspercom on July 08, 2010, 10:16:36 AM

Hi everyone! Thought I'd introduce myself as well ;D

I'm Casper, I'm 14 years old, I'm from the Netherlands and I've been playing simutrans for about a year now with mainly pak64, pak96.comic and pak128. Pak128 is my favourite. I already knew my way around with PC's when I was 9 so the custom installation wasn't much of a problem. :P I usually create a map of 896x896 with a load of big cities and then try to create a bit of a network but somehow whenever I start to create a bit of a network the savefile stops working or I get this massive traffic jam. :-[

I've been looking around the forum for the last 2 days so I know my way around. :D

Title: Re: Introduce yourself to the community
Post by: Combuijs on July 08, 2010, 10:38:42 AM

Nice signature bar! ;D

Title: Re: Introduce yourself to the community
Post by: vilvoh on July 08, 2010, 10:41:06 AM

Title: Re: Introduce yourself to the community
Post by: vilvoh on July 08, 2010, 11:04:18 AM

Thanks. I haven't found anything similar to the one you have, but I choose the EURO 2008 winners userbar to bring the good luck.. ;D

Title: Re: Introduce yourself to the community
Post by: raz444 on July 08, 2010, 10:14:49 PM

Hello everyone i am new to simutrans but long time player of all sorts of sim games simcity series etc i have transport giant and used to play Trans Tycoon Simutrans rocks for a freeware game good on you guys for keeping it going. I am currently playing Pak 64 as it said this had the most add ons is this still the case?. Anyone working on any Aussie stuff i'd be glad to help if i can, i have minimal modelling experience but am good with numbers.

Title: Re: Introduce yourself to the community
Post by: mobo on July 09, 2010, 08:34:34 AM

Welcome to the forum raz444!

We're trying to collect all addons at http://addons.simutrans.com (http://addons.simutrans.com), but i think noone counted them.

Pak 128 has also a lot of objects in it's official release plus there are also many add ons for it. Alltogether i think there is more stuff than for p64.

But you can just try any pakset you like, you can always keep the one you had before. You can have several sets installed, there will be a choose-pakset-menu then when you start simutrans.

fixed link -- VS

Title: Re: Introduce yourself to the community
Post by: raz444 on July 12, 2010, 09:50:36 PM

cool thanks i have been there and got most of the stuff are vilvohs trucks on there he has some awesome work but i found most of it through the forum.

Title: Re: Introduce yourself to the community
Post by: Venkat on July 17, 2010, 05:44:51 PM

Hi,

I am Venkat from India. I have been playing Simutrans for the last 4 years or so. Enjoy every bit of it. Thanks for the great game.

I do product documentation and can help in my area of expertise.

Regards to all,Venkat

Title: Re: Introduce yourself to the community
Post by: vilvoh on July 17, 2010, 06:01:28 PM

Welcome to the community, Venkat! thanks for your offer, we always need people who can colaborate with documention. :)

Title: Re: Introduce yourself to the community
Post by: nitromefan on July 19, 2010, 08:59:54 AM

Welcome Vencat! :D It's nice to have an Indian on the forum. (Infact i actually haven't seen an Indian on the forum before. I'm sure the forum community will appreciate that you are here.)(http://forkyou.files.wordpress.com/2009/07/welcome_mat.jpg)

wow so many aussies hereanyway hi i am Jap Train Fanbeing playing for a whileanyway i really suck at making paks so if someone can help me make pak 128 australia it would be really appreciatedthe forum topic is "pak 128 Australia"my cousin has given up too so i hope there would be a lot of contributions to the pak

Title: Re: Introduce yourself to the community
Post by: Fluké on July 23, 2010, 05:08:03 AM

Hello everyone,

I used to play simutrans a while ago, and remembered the game recently and have go back into it. Just thought I'd say hi.

Title: Re: Introduce yourself to the community
Post by: nitromefan on July 23, 2010, 05:27:53 AM

Welcome to the forum! :D

Title: Re: Introduce yourself to the community
Post by: Venkat on July 24, 2010, 06:32:16 AM

Thanks for the welcome nitromefan.... Feels good.

Regards,Venkat

Title: Re: Introduce yourself to the community
Post by: nitromefan on July 24, 2010, 07:22:12 AM

Thanks for thanking me venkat :)

Title: Re: Introduce yourself to the community
Post by: Arcturus on August 02, 2010, 03:20:24 AM

I'm a rail & city transport photographer, my photos are available at my own site, link on the left (site will be available before october ends).

I'm playing Simutrans since fall 2009. My favourite pakset is pak64, because it runs fastest on my PC :) and offers nice graphic.

At this time I solved many problems in my own, before I set account on this Forum. Last, I had problem: how to draw river in pak64. My problem's already solved, so thanks for user Dwachs.

Like some users, i'd vote for creating Polish board on Forum.

Title: Re: Introduce yourself to the community
Post by: vilvoh on October 14, 2010, 08:00:47 PM

Welcome to the forum, Emil. We're glad you finally decided to join us. We're always considering to give support to new language communities, but it depends on the amount of requests. We may consider your idea about a PL board.

PS: You can show us some of your photos at Forum lounge, if you want... :)

Title: Re: Introduce yourself to the community
Post by: Grapejuice on October 23, 2010, 12:48:05 AM

Hello community, I've started looking around for other people who are or at least seem to be transit enthusiasts of some sort. Some of you here may have seen paper buses before, some of you perhaps not. Either way I invite you to take a look at the paper buses I have produced. You can download and build your own using the instructions I've provided.

You can download, print and build my buses using the instructions I've provided.

I've removed your signature images, as they were a bit large for us. Perhaps a smaller version might work?

Title: Re: Introduce yourself to the community
Post by: Lawyer on October 23, 2010, 08:15:43 PM

Hi everyone! :DI'm from Brasil and i'm enjoying simutrans for quite a few days now. I'm an old veteran from TTD, OpenTTD, Railroad Tycoon, A-Train and some other games of the genre and i've to say that simutrans is far better and fun then those others. I think this is much a part of the constant development of the game by it's own players and i hope i can contribute in some way. But i must confess that i know nothing about coding and design, so maybe i'll take a time to do something of worth... :P

Edit: BTW, at first it was pretty tough to learn how to make profit. As a TTD player, i started constructing roads and stations everywhere, just to see my cash sunk like the Titanic. Only when i begin thinking like a simutrans player i could see how much Finances button and line planing are important... ;D

Edit2: Don't worry, I started from there! ;) Caught a bunch of handy tips, but forgot to let an introduction...

Title: Re: Introduce yourself to the community
Post by: vilvoh on October 23, 2010, 09:23:54 PM

We're glad to have another TTD player among us. Welcome to the community Lawyer!

PS: If you have time, don't hesitate to take a look at the PT board.

Title: Re: Introduce yourself to the community
Post by: IgorEliezer on October 23, 2010, 09:28:22 PM

I've removed your signature images, as they were a bit large for us. Perhaps a smaller version might work?

Admittedly I haven't played it a whole lot. It reminds me of Sim City, but I presume it's that way by design. Like many games theses days I find it overwhelming with all the options and details in it. Though as you get into it more I presume these finer details can become beneficial.

Revised signature is fine, is there a section I can look at that states signature maximums etc?

Thanks

Title: Re: Introduce yourself to the community
Post by: dukederek on February 11, 2011, 01:39:38 AM

Hi all, I'm Dave from Bristol

I used to play a lot and post a bit way back (version numbers in the 80somethings) and for some reason got the urge a couple weeks back to see how simutrans has come along.

pretty much addicted all over again now :D

Maybe with all these new public service special tools I'll finally get round to making that Simutrans version of the TTD Westcountry 90210 map I started on...

EDIT: haha! found the thread in the archive! http://archive.forum.simutrans.com/topic/00800.0/index.html

Title: Re: Introduce yourself to the community
Post by: IgorEliezer on February 11, 2011, 02:23:58 AM

Welcome back dukederek :D

Title: Re: Introduce yourself to the community
Post by: rapheous on February 15, 2011, 06:46:59 PM

Bit overdue saying hi, so... Hi! UK player who has been playing off an on for a few years. The multiplayer element brought me back this time. As a result I'm now pretty much living on the brit.simutrans.entropy.me.uk server :)

Title: Re: Introduce yourself to the community
Post by: Zeno on February 15, 2011, 07:41:10 PM

Welcome home Rapheous! We hope you stay longer this time :P

Title: Re: Introduce yourself to the community
Post by: nitromefan on February 16, 2011, 08:46:56 AM

Hey guys i'm back after a break from the forum and am keen to continue posting and helping at much as i can

-Nitromefan

Title: Re: Introduce yourself to the community
Post by: vilvoh on February 16, 2011, 09:00:12 AM

Welcome back, nitromefan.

Title: Re: Introduce yourself to the community
Post by: An_dz on February 17, 2011, 02:46:36 AM

Good to see an Australian back. More nations better.

Welcome back nitromefan!!

Title: Re: Introduce yourself to the community
Post by: Václav on February 19, 2011, 07:19:39 PM

Please, don't think it bad but could you explain origin of your username? Because it sounds very Czech - like Czech name Antonín. And if you understand Czech language at least a little, then welcome to Czech board.

Title: Re: Introduce yourself to the community
Post by: Václav on February 19, 2011, 07:39:06 PM

If you would like to do that, with keeping of rule of national boards (translation to local language of board - and of course, text in your native language is invited), you may come to Czech board - until Polish board will be established. ;)

I think you would understand it as good as I understand your native language. :D (I like movie Ogniem i mieczem by Jerzy Hoffman very much - and Pan Wolodyjowski too)

PS for admins: I beg your pardon for this double-post but it is needed.

Title: Re: Introduce yourself to the community
Post by: IgorEliezer on February 19, 2011, 07:50:16 PM

I think you would understand [czech] as good as I understand your native language.

I know, czech is similar to polish like all slavic languages are, so I'm trying to read czech board sometimes. Most difficult for me is to remember czech letters, e.g. I'll never remember, which letter: "a" or "á" to use? But when I get learn enough, I'll start writing on that board.

I know there are almost no Poles on ISF (Electroduck?), so I don't expect polish board soon.

Vaclav, have you seen Potop? It's second part of famous Sienkiewicz's trilogy (other are Ogniem i mieczem and Pan Wolodyjowski).

Title: Re: Introduce yourself to the community
Post by: Václav on March 15, 2011, 12:08:02 PM

Yes - I have seen it - but it is not so nice as Ogniem i mieczem and Pan Wolodyjowski to me.

I think that Ogniem i mieczem is the best from that trilogy - as movie - because I have not read it yet - I only tried to find which people are based on reality - only one important person where I did not find it is Helena.

Have you seen my vehicles (http://forum.simutrans.com/index.php?topic=6208.0)?When starting work on these objects, I didn't realize this will be big, serious project. Now I'm working on pak64.poland, which contains characteristic objects you can see in my country, e.g. vehicles or buildings.I realize this is giant work, because new pakset will not contain any material from official paksets (german, japan or basic pak64) and any addons, that are not typical polish objects.Of course, goods will be the same as in standard paksets.I think my pakset will be playable when there are one *.pak of each kind: res, com, bus-stop, bridge etc.

Title: Re: Introduce yourself to the community
Post by: Václav on March 18, 2011, 01:36:04 PM

I have seen one you called in topic problem with vehicle longer than one tile - it looks quite good - but no more - because I have been playing pak128.

Title: Re: Introduce yourself to the community
Post by: Colin on March 22, 2011, 09:33:01 AM

I've been away???????. Not really, just haven't been on the forum much, just been playing Simutrans and Red Faction Guerrilla, and Call of Duty (Black Ops). LOL

Title: Re: Introduce yourself to the community
Post by: Maryb1110 on May 22, 2011, 08:23:30 PM

I love this concept, but I am very intimidated by the higher intellectualism of open source that it is for most of you. I hate boxed games and I have played Planeshift, which is an open source from Atomic Blue, but it never seems to improve and certainly seems much less mature as far as its developers and support staff of volunteers. I have this overwhelming sense that somehow I am going to "fail" in this game.... is there any place for an above average intellectual but woefully below those of you who are comfortable here? :question:

Title: Re: Introduce yourself to the community
Post by: vilvoh on May 22, 2011, 08:28:50 PM

Well, we're far of being little einsteins and we're also glad to help new players, so don't be afraid, join us and ask as many things as you need, although I recommend you to do a little search along the forum, as the most common doubts are already solved.

Title: Re: Introduce yourself to the community
Post by: Maryb1110 on May 22, 2011, 08:33:29 PM

Thanks so much Vilvoh!! I am looking thru the forum for info for beginners and how NOT to go broke.... definitely will keep this old lady(52 yrs) feeble mind from deteriorating.... more. LOL ;D

Title: Re: Introduce yourself to the community
Post by: jamespetts on May 22, 2011, 08:34:07 PM

Mary,

welcome! I'm not sure that we're so much intimidatingly intellectual as much as a bunch of people who like playing with planes, trains and automobiles (but would prefer something that worked a little better than Transport Tycoon etc.). I must confess, I've never heard of Planeshift, but Simutrans certainly does improve over time; it has improved considerably in the time that I've been playing it. Whether you fail or succeed depends rather on what you want out of the experience of playing Simutrans; all that I can say is that it's captivated a lot of people over the years.

Title: Re: Introduce yourself to the community
Post by: Carl on May 22, 2011, 09:17:27 PM

Hi Mary!

I've been playing Simutrans (mostly Experimental) for almost a year, and one of the best things about the game is that it's constantly improving -- and the developers are very open to player feedback.

Title: Re: Introduce yourself to the community
Post by: ekhmuel on May 22, 2011, 10:32:16 PM

Hello everyone.

Have been playing simutrans a few years now since I found it on best old games. I was actually looking for Jetset willy! Have recently downloaded the version here. Have had a few probs, but I'll ask about them in the right places.

Paul

Title: Re: Introduce yourself to the community
Post by: jamespetts on May 22, 2011, 10:38:07 PM

Paul,

welcome! I think that you might find Simutrans a little more in depth than Jetset Willy...

Title: Re: Introduce yourself to the community
Post by: ekhmuel on May 22, 2011, 11:09:13 PM

Great game - I got addicted to an early version (not sure of the release number, but it has high speed orange trains and no 'time relation' - where all vehicles are available in 1900 - a bit off putting at first, but I simply 'assigned' a year for each train type and 'self imposed' the restriction.)

Things I love about ST is that the factories decide where the goods have to go (nice amount of realism). I also love the horses! Sounds perhaps a bit odd, but when I picked up Transport tycoon (1994-ish) I immediately thought:

"Hmm. it's 1930 and there is no existing infrastructure? If only there was a game that started before the industrial revolution and 'grew' from wholly localised industries!"

Finding simutrans (2 and a bit years ago) allowed some thoughts of my own, although I never had chance to chase it up (too much work - I'm a research assistant - started post doc 18 months ago and began lecturing last autumn - in organic chemistry, so no time for computing I'm afraid. A pity as I was getting quite good, and cracking on nicely with a space combat game.) I start all my games in 1750 now!

OK ST doesn't begin with wholly local industries (a few farms for each settlement and 'cottage industries' not 'mass industry') with no factories at all, but much better.

Title: Re: Introduce yourself to the community
Post by: ekhmuel on May 22, 2011, 11:22:54 PM

Me again, sorry.

My 'old version' tactics (especially on rail) were based on setting up clear priorities on transport routes.

so, on 'trunk routes' the expressway would be laid first to keep it straight and the local/freight routes would (if a hill got in the way at the edges) have to suffer the little diversion. Separating the routes meant more upkeep/building, but meant high speed trains almost never had to wait (behind slow trains) which gave great bonuses on delivery speed bonuses (especially as passengers have a very high bonus.) Trying to get high speed trains to have their own platforms also is important for this.

As the network grows, not only is the bonus helpful, but as passenger stations get overwhelmed with customers, the lack of obstruction means plenty of deliveries.

Each town would have a local bus system (sometimes supplemented by a few 'sprinter'/metro trains) delivering passengers to the main station. (with some bus routes to nearby towns as well, plus industries and tourist routes) towns were linked by a local train system and each local train would 'call' at a mainline station every now and then to allow for long-distance travel.)

still going :)

Expressways did not connect all towns (they need as you can see FOUR rail lines). In a map of 64 towns (max for that early version) only 8-9 towns would have a mainline station. If set up correctly, no passenger had more than 4 changes:

Bus - Local train - Express train - Local Train - Bus

And by setting up the juctions correctly, you don't even need to use waypoints to ensure the trains are on the right track.

But this is a new game. I look forward to testing its possibilities!

Title: Re: Introduce yourself to the community
Post by: ekhmuel on May 22, 2011, 11:28:52 PM

I used to play a lot and post a bit way back (version numbers in the 80somethings) and for some reason got the urge a couple weeks back to see how simutrans has come along.

pretty much addicted all over again now :D

Maybe with all these new public service special tools I'll finally get round to making that Simutrans version of the TTD Westcountry 90210 map I started on...

EDIT: haha! found the thread in the archive! http://archive.forum.simutrans.com/topic/00800.0/index.html

Hello dave - I'm Paul from Hartcliffe*! :)

PLEEEAAASEE do a west country version!

Nice to meet!

* Okay i now live in East Anglia, but never mind. I also did my undergraduate period 'up on the hill' at Bristol Uni. :)

Seems a bit off-topic, but it was growing up in Bristol that built a fascination with transport evolution. See above on starting the game in 1750. :) Bristol is a port city built on hills (with the port meandering through the valleys between). The main terminus is 3 miles from the centre however as both hills and the valley marshes get in the way.) The whole city however is honeycombed with disused railway tunnels linking the docks to the main terminus Temple Meads. The tunnel 'heads' are still visible in most places - bricked up and sealed when road freight finally killed the docks in the 1960s**. The streets also have the 'scars' of long disused level crossings, tramways and sidings with the rails still embedded in the road surface. In one place (at Prince Street Bridge) the rails appear on one side of the road from a multistory car park and vanish under modern 1980s housing.

I was entreated aged about 7 to grandad's tour of interwar Bristol and what is left of it (the city was also blasted endlessly by the Luftwaffe*) and unlike my brother (who always got bored) I loved it. Come to think of it (look on shelf) - I've got now more than 100 books on Bristol's history.

Anyway. Back to ST.

* Including grandad's house - 27 St. John's Lane, Bedminster. From a nearby hill (Windmill Hill) you can see where each bomb in that particular 'stick' of bombs landed.

**Napoleon sent a small fleet to cut Bristol from the colonies. He Failed. Goering tried to flatten it. The Soviets tried to scare it. Even the IRA tried during the rebellion at the end of WWI (a total of 113 known bomb attacks on dock facilities from 1919-1923). The capitalists succeeded where all others had been before ..... :)

Title: Re: Introduce yourself to the community
Post by: nitromefan on June 08, 2011, 02:02:14 AM

Hey guys most of you might remember me. I've taken a break from the forums and have done other things but now I'm back and intend to see what's new since i was last here. To give you an idea from when i was last here back then the latest version of simutrans was 102.2 :)

Title: Re: Introduce yourself to the community
Post by: vilvoh on June 08, 2011, 10:16:30 AM

Welcome back then, nitromefan ;)

Title: Re: Introduce yourself to the community
Post by: nitromefan on June 09, 2011, 11:46:01 PM

nice to see you all again i remeber most of you

Title: Re: Introduce yourself to the community
Post by: nujuvin on June 28, 2011, 07:14:54 PM

Hi everyone and greetings from Finland!

I've played Simutrans since 2008 and now, after lurking here for about six months, I finally decided to join the forums. (And they say we are the "worlds fastest nation"!) :-[

I'm sad that there is only small amount of Nordic-related addons available. The buildings in the Northern Europe are quite different than in the rest of Europe. I know there is the Abo Set for pak64, but only a few buildings in pak128 make me feel cozy. Maybe I can make something in the future after I've practiced enough...

Hi all, Jonathan E from chilly Sydney, Australia. I found Simutrans quite by accident and have slowly been getting hooked for the past week. Oh and a big thanks to Ormac and the team for that wonderful Simutrans Reference Manual where I finally found what I was doing wrong with Intermediate stations. (Note to self read manuals before playing game!) and of course all the developers, testers etc etc. Cheers all.

Title: Re: Introduce yourself to the community
Post by: An_dz on July 12, 2011, 01:02:21 PM

Welcome aboard Jonathan. You can also check our wiki for more references and tutorials: Simutrans Wiki (http://wiki.simutrans-germany.com/).

Title: Re: Introduce yourself to the community
Post by: Leva on July 13, 2011, 08:11:00 PM

Hi, more greetings from Finland.

I have played simutrans couple of years already and I will keep playing it in the future. Also I have spent hours on the simutrans forum but this is my first post here ;D

Thanks to all, love this game.

Title: Re: Introduce yourself to the community
Post by: Václav on July 13, 2011, 09:12:24 PM

Welcome,I am not sure but I think that you are the first who are coming here from Finland.

Title: Re: Introduce yourself to the community
Post by: prissi on July 14, 2011, 08:20:46 AM

Actually there is a long tradition of Finnish players. Just look at the intro dialogue. And the most decent vehicle the white TPI 140 km/h DMU was also from finnish players (Oskari Saarekas).

Title: Re: Introduce yourself to the community
Post by: Englehart on August 03, 2011, 07:12:19 AM

hi! i'm englehart been offline for more than a year :) i'm from manila, philippines...

found simutrans around 2005......

still playing simutrans during free time at school :)

Title: Re: Introduce yourself to the community
Post by: Colin on August 03, 2011, 08:42:36 AM

Welcome Jonathon from Sunny, but also chilly, Queensland.

Title: Re: Introduce yourself to the community
Post by: Xelofino on August 03, 2011, 12:20:15 PM

Hi all

Most of you already know me, but i had a problem with my Account and i couldn't connect anymore. That's why i wasn't online for 6-7 months.

I'm Xelofino from Switzerland. I found Simutrans first as iPhone App in 2008 or so and than i downloaded it for computer, started playing but after a time i got bored because i got bankrupt all the time. Then after a year or so i restarted playing and i found the Forum, the Wiki and all the stuff and suddenly i got it. I was really interested and i'm still because it's one off the only games i know, where you really have to think every step you're doing next. I like it also because i am a bit train-freaky. I am mostly on German Forum online, just once a week or so i take a look in here. I love Simutrans Network mode because it makes the game so much more interesting and you can learn very very much of playing together. Well, it starts to get long, doesn't it? I'm glad that you are also facinated of Simutrans and that we have such a cool Community.

Xelofino

Title: Re: Introduce yourself to the community
Post by: vilvoh on August 04, 2011, 05:04:57 PM

Here or there, the important thing is been part of the Simutrans community, xelofino ;)

Title: Re: Introduce yourself to the community
Post by: Tenuki on October 18, 2011, 12:33:53 PM

Hi all.

My name is Tenuki and I`m from Matsuyama,Japan.I started playing simutrans pak64 for three or probably four years and I often make addon. Thanks for all to make nice addon.I cannot use English so well,so if you cannot understand my English,I`m sorry.

I am Jack Rudd from Bideford, England. In the absence of my home town's having a railway station, I shall use SimuTrans to pretend it does. :D

Has at least railways been to Bideford?

Title: Re: Introduce yourself to the community
Post by: Severous on October 22, 2011, 12:07:56 PM

Yes it has/had a railway station:http://en.wikipedia.org/wiki/Bideford_railway_stationI remembered travelling by train on summer seaside holiday as a young boy to this area. (Research suggests it was probobly another nearby branch line to Woolecombe)

The station is still there, but there is no track connecting it to anywhere. It's now a walking trail.

Title: Re: Introduce yourself to the community
Post by: Václav on October 22, 2011, 03:00:34 PM

It seems that Bideford's station was quite interesting station - like most of stations in my country which were discontinued for some reasons - like that which is called incapability to set order for people - and it has only one result - trains are getting to be used lesser and lesser - until they are profitless. And then they are replaced by buses - and after some time tracks are destroyed ... but buildings may stay alive ... for else purpose.

Title: Re: Introduce yourself to the community
Post by: ActAirNeer on January 12, 2012, 06:20:33 AM

Hello, my name is Manuel, a 31-year-old Spanish flight simulator and transport game enthusiast. I started off with Railroad Tycoon and A-Train, progressed to Transport Tycoon (when MicroProse still existed), RR Tycoon 2, 3, and finally Simutrans. I came across Simutrans a few years ago (version 0.8) and have played during my (little) free time since. What I enjoy the most is the challenge of tweaking a line or schedule to optimize the network... although once in a while I do close the Line Management window and enjoy the scenery (and object comments).

I finally decided to register on the forum and hope to help the project in some way. However, I'm still trying to tackle Blender, though there seems to be plenty of designers out there, and I don't have programing skills. Thus, I can currently offer help with EN-ES translations (if there's any left) or any other non-programing duties that might be out there.

Title: Re: Introduce yourself to the community
Post by: Spike on January 12, 2012, 09:16:52 PM

Welcome to the forum ActAirNeer!

Blender is not the only tool to make Simutrans graphics, just one that had been around for free quite long and some members of the community had started to use it ... meanwhile there have been created quite some helpful resources around Blender, though. But Sketchup seems to become more popular, too.

Title: Re: Introduce yourself to the community
Post by: jamespetts on January 12, 2012, 09:44:15 PM

Manuel,

welcome to the forums! Blender is really quite easy to use once you've got the hang of the basics (at least, it is for the really rather rudimentary graphics that we produce for Simutrans in it). Here (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro) is a well-renown and easy tutorial to get you started.

The best thing for learning Blender, I find, is to start by making small changes to existing 3d models (I normally work with vehicles, but the same applies to buildings, ways, and so forth) to make a variation. City buildings are the easiest thing to produce, closely followed by vehicles, so those are both good places to start.

Pak128.Britain is all produced using Blender, and all of the Blender files are available on an open source basis. If you'd be interested in working with that pakset, let me know, and I can find you some sample Blender models and give you some suggestions as to where to start, if you don't already have your own ideas.

Title: Re: Introduce yourself to the community
Post by: An_dz on January 12, 2012, 09:56:52 PM

Welcome to the Forums ActAirNer!If you want to help on translations check Simutranslator (http://simutranslator.simutrans-germany.com/), go in a guest account and open the Guía de Objetos link. There you can check the missing strings for spanish. Translate them and send the suggestions in the Spanish forum (http://forum.simutrans.com/index.php?board=17.0).

Title: Re: Introduce yourself to the community
Post by: dallas on February 17, 2012, 01:36:45 PM

Hi all I'm new etc. yay go me!

I played simutrans once about 5 years ago. A lot has changed since then. I recently tried openttd and thats fine, but simutrans is preferred.

Was going to upload a screenshot but then I saw the competition and ran out of time. Perhaps next month.

have a good weekend,

Title: Re: Introduce yourself to the community
Post by: el_slapper on February 18, 2012, 08:59:45 AM

Hi everyone. Had missed this thread.

el_slapper, 36 years old Railroad tycoon veteran. I did post already a few things on experimental fora. Long time lurker, also.

Title: Re: Introduce yourself to the community
Post by: bjflatman on February 19, 2012, 10:58:20 AM

Hi Folks,

Just starting out and loving the game. I am from Michigan. Thanks to all that put this gem of a simulation together.

Brian

Title: Re: Introduce yourself to the community
Post by: IgorEliezer on February 19, 2012, 07:21:59 PM

Welcome to the community you both el_slapper and bjflatman. :D

Title: Re: Introduce yourself to the community
Post by: omikron on February 19, 2012, 07:29:06 PM

And Dallas! We don't want to forget anybody...

I'm actually also quite new, but never bothered to introduce myself - I just barged in... Happy forum experiences to you all three!

omikron

Title: Re: Introduce yourself to the community
Post by: HDomos on February 19, 2012, 08:27:59 PM

Hi,i missed this thread too ;DI'm from Hungary and i'm playing simutrans since 2010 i think... I have played lots of computer games, but lately i play only simutrans :) I'm playing mostly with simutrans experimental and pak128 with a lots of addons... I like to play on huge maps with thousands of vehicles and very complex networks

HDomos

Title: Re: Introduce yourself to the community
Post by: IgorEliezer on February 19, 2012, 08:39:29 PM

:fireworks: 8)

Title: Re: Introduce yourself to the community
Post by: Waterlootube97 on March 23, 2012, 09:15:17 PM

I'm Waterlootube97, a 14 year old Englishman. I used to play this game a lot when I was 11/12, and I was a huge transport and simulation enthuasiast. Unfortunately, I neglected my social life because of it and spent most of my time on the Underground travelling to stations for probably no reason other than for the sake of doing so, such as one time when I travelled the whole length of the Central Line. Most of my friends moved away by the time I was 13, however I have now gotten into music and empire building games and am slowly rebuilding my social life. However, although my interest in transport has heavily dimmed, I still do have a bit of interest in the Underground, and I like the creative side of Simutrans. Every time I play it nowadays I play it on free play mode and create my own cities with public service on. I mostly play with Pak128.Britain.

Title: Re: Introduce yourself to the community
Post by: jamespetts on March 23, 2012, 10:10:52 PM

Welcome! You will probably enjoy the forthcoming Underground trains for Pak128.Britain, in that case...

Title: Re: Introduce yourself to the community
Post by: Waterlootube97 on March 23, 2012, 10:46:27 PM

Welcome! You will probably enjoy the forthcoming Underground trains for Pak128.Britain, in that case...

I definitely will, I remember when I used to make maps with just one big city and make a subway for it in Pak128 with Timothy's Underground addons. Should be even more fun with Pak128.Britain.

Title: Re: Introduce yourself to the community
Post by: Crusador on March 24, 2012, 07:32:40 PM

Hi everyone,my name is Daniel, I'm 16.I tried to play Simutrans roughly a year ago. I was like "OMG, there are so many options, trains, trucks, trams, planes \o". I built lots of roads ans railroads, built airports, ships, etc. I bankrupt in five minutes, of course :D Then I give up and forgot the game.Then, a week ago, I tried to give it another chance, this time playing more carefully, reading the manual and so. And I have to say that this game is awesome, for real! And this "community made game" style also attracts me. Most of the games I play are made this way ^^Well, since I playing for only a week I can't say I play well, but I'm trying \o

That's it, nice to meet u all!

Title: Re: Introduce yourself to the community
Post by: IgorEliezer on March 24, 2012, 08:14:08 PM

Welcome back both Crusador and Waterlootube97. 8)

Title: Re: Introduce yourself to the community
Post by: An_dz on March 25, 2012, 12:39:17 AM

Welcome guys, enjoy the community. It may look stop sometimes, but for no reason it turns hot.

Title: Re: Introduce yourself to the community
Post by: Julia on July 26, 2012, 01:56:54 PM

Hi all from London!

Another veteran of Railroad Tycoon and Traffic Giant in previous incarnations, delighted to find the game and think it's superior to both. Gradually getting to grips with good strategy after a few false starts - I like to play with having to avoid bankruptcy, as I do economics in the day job... only problem is I tend to get rather hooked on games I enjoy!

Title: Re: Introduce yourself to the community
Post by: An_dz on July 26, 2012, 02:57:51 PM

Welcome!Seems you're already liking the game. :D

Title: Re: Introduce yourself to the community
Post by: jamespetts on July 26, 2012, 09:19:11 PM

From one Londoner to another, welcome! A serious economist might be of great assistance to my work in developing Simutrans-Experimental...

Title: Re: Introduce yourself to the community
Post by: Cedupropre on October 02, 2012, 06:51:06 AM

Hello :)

My name is Ced, I'm from Brussels, Belgium. I'm 32. I discovered Simutrans in Ubuntu repositories I can't remember when. :p Now I play it on Windows XP on my other computer just reserved for games. For now, I play the Britain pak, I like this one :) I will surely play the German pak soon.

I decided to join this community to share our common passion :) (...everybody here like Simutrans, no ? :$).

See you soon. :)

Ced ^_^

PS: Sorry for my English :$ feel free to correct me.

Title: Re: Introduce yourself to the community
Post by: Milko on October 02, 2012, 07:38:39 AM

Hello Cedupropre

Welcome! I also belong to the band 30 - 40 years, even though I'm a bit more "old."

Giuseppe

Title: Re: Introduce yourself to the community
Post by: sdog on October 02, 2012, 07:45:27 AM

Julia & Cedupropre welcome to the forum.

That age band is perhaps the predominant here.

Title: Re: Introduce yourself to the community
Post by: Fabio on October 02, 2012, 08:59:18 AM

Title: Re: Introduce yourself to the community
Post by: Sarlock on October 02, 2012, 06:06:09 PM

I guess I should add my own introduction here.

I'm 40, live in Vancouver, BC, Canada on the beautiful west coast. (thus my fascination with drawing large evergreen trees)

I played Simutrans back in 2007 and really enjoyed it, but then I had children and a career change and my time to play games nearly vanished. Fast forward to 2012 and my time has returned and my children are in school. I am really enjoying the game and all of the additions to it over the years and have a keen interest in offering my time to further develop the game from a graphical standpoint. I have very little 3D modelling experience, though I am working on learning Blender. Call me an "old school" pixel pusher, I guess.

Title: Re: Introduce yourself to the community
Post by: Fabio on October 02, 2012, 09:28:37 PM

Title: Re: Introduce yourself to the community
Post by: michelv on November 21, 2012, 10:23:53 AM

I finally made it through the four humanoid-test questions... Reminds me of my IQ questionairres at high school. Anyway, new here, from the Netherlands. Now trying to register for translations... site is down or something

Title: Re: Introduce yourself to the community
Post by: Zeno on November 21, 2012, 11:10:56 AM

Those questions are a sneaky psychological way to determine whether you dreamt of electric monks in the past week. Or something like that.

Glad I signed up in 2008. D:

Title: Re: Introduce yourself to the community
Post by: mEGa on November 28, 2012, 08:49:49 AM

I noticed that I had never introduce myself to the community. I try to repair it !I'm french and create addons for pak128 (original and french parts). I'm 49 years old.I play to Simutrans since 2007. I discovered it because it was a Linux package. Before this date I played to Simcity in several versions.I'm plastician artist but it is not my professional job. With my wife we created an artist workshop since 2003. You can see our creations in our website :http://www.mosaiques44.fr (http://www.mosaiques44.fr) (sorry but it is only in french).I painted only in 2D with Inkscape and Gimp.

Title: Re: Introduce yourself to the community
Post by: (RP)Kuruya on December 31, 2012, 11:33:29 AM

Hi! I'm (RP)Kuruya from the Philippines. I started playing Simutrans for a year or so but I just joined the forum a few days ago. I hope that I can contribute even in small things. :)

Title: Re: Introduce yourself to the community
Post by: kalapadago on January 02, 2013, 06:00:19 PM

Hello forum members, admins, moderators, programmers, painters, translators, testers, other contributors, players, and lurkers! :) I thought my first post should be about me introducing something to the community, so I might as well get started.

I've been playing Simutrans for years now. It all started somewhere in my junior high school era. I'm pretty sure I had an old Pentium I-with-several-hundred-MHz box, around 1GB of hard disk space, and an internet connection through 28k dial-up modem. But luckily I found this game. 8) So I started playing the default pak, and survived the starting economic challenges just fine. Not until I started playing pak 128 that I found that it is much harder to keep up with the maintenance expenses. Then I went on and off for a while (school and early years of college was the worst time ever), and in mid last year I started to miss Simutrans and downloaded pak 128, which to my surprise had online multiplayer capabilities (yeay!).

Funny though, through all these years spent playing, I never actually got very far on the timeline. I found that playing one map all the time got pretty boring. So quite often I start all over on a new map. Thats why I never get the chance to practice late game strategies. I hope you can help me on that. :)

Oh yeah, I'm from Indonesia. I'm not sure whether there are many Indonesians here in the community, but I've seen one recently. ;D I also saw on the translation site that Indonesian translations aren't complete. Maybe I could help on that (not that many play, but still...). I myself is a fan of skyscrapers, metropolitan city planning, trains (especially TGV :P), busess, and all sorts of transportation every city in the world has to offer. I hope I have the chance to live and see them one by one.

So guys, if you have any questions (regarding the transportation here, maybe), feel free to ask. It's been a long enough introduction. ;)

Title: Re: Introduce yourself to the community
Post by: greenling on January 04, 2013, 09:02:07 PM

Welcome in the Internation Simutrans forumkalapadago and (RP)Kuruyawish you both a very good playing with simutrans.Then you both have a problem then ask.

Title: Re: Introduce yourself to the community
Post by: cy087 on January 19, 2013, 12:09:54 PM

Just a hello from me.

I've been playing Simutrans for about a year now. I was mainly interested in the terra-forming aspects but of late have got a bit into extending supply chains, but I am still very much a novice there.

Background:58 years old male Australian, semi retired with absolutely no artistic talents whatsoever. 40 years IT experience, mainly in railways (!). Yes, I did say 40 years. My (well the company's) first machine was a PDP 11-10.

CY087? Well, that's the number plate of Auntie Jack's motorbike. Which probably means nothing unless you are an Australian over 50 years old, but you can google "Auntie Jack" if you so desire.

System? Well, 7 actually. Ranging from an ancient 486 through to 3 ancient 586's. All running various Linux distro's or derivatives. :-X No W*n*o*s here at all.All boxes "reclaimed" from footpaths/sidewalks and swapmeets. Total cost = $136AUD ($66 for the 1TB external drive).

Not a problem. We are pretty tolerant with writing when it's perfectly noticeable that the person is doing the best to communicate. So, take it easy and enjoy your stay. :)

Title: Re: Introduce yourself to the community
Post by: ZMU920 on May 17, 2013, 11:58:09 AM

Hello!I am zmu920 from finland. I had simutrans on my laptop before this new one, but I stopped playing suddenly. Now I downloaded simutrans again and I have been playing it for a month now. I play with pak 64. comic (thanks to you who did it :D) I had an out of memory problem, so I made this account but the problem is solved so im good to go again.

Title: Re: Introduce yourself to the community
Post by: An_dz on May 17, 2013, 03:53:24 PM

pak64.comic? Or pak64? or pak32.comic? or pak96.comic? or pak192.comic?

Anyway, welcome to the community!

Title: Re: Introduce yourself to the community
Post by: leokoo167 on May 22, 2013, 01:12:04 PM

Hello everyone!I am leokoo167 from Hong Kong.I am 15 years old 8) . I have played simutrans for a month. I downloaded simutrans because I have been interested in transportation games,such as TTD and Simutrans :D . I play with pak 128 and pak Hong KongP.S. sorry for the wrong English . I am not a native English speaker :-[ .

Title: Re: Introduce yourself to the community
Post by: prissi on May 22, 2013, 11:18:07 PM

You might be interested in this epic Hongkong map (http://www.physik.tu-berlin.de/~prissi/simutrans/op-110-0-1-2418.sve); It need these addons (http://www.physik.tu-berlin.de/~prissi/simutrans/pak128-opaddons.zip).

I strongly recommend copying them into an addon directory for pak128.

Title: Re: Introduce yourself to the community
Post by: ZMU920 on May 26, 2013, 06:08:15 AM

pak64.comic? Or pak64? or pak32.comic? or pak96.comic? or pak192.comic?

Anyway, welcome to the community!

PAK96. comic, i meant. Im not so good at remembering names :-[

Title: Re: Introduce yourself to the community
Post by: An_dz on May 26, 2013, 04:26:34 PM

Ah, no problems.

Title: Re: Introduce yourself to the community
Post by: jajr on June 29, 2013, 03:12:51 PM

Hi, I'm John 42. Just started playing the Game .getting ok at it.The only thing that I have aproblem is I can not stop playing it

Title: Re: Introduce yourself to the community
Post by: IgorEliezer on July 02, 2013, 10:07:09 AM

Welcome John.

As to your problem, I think you need to add some stops in your every-day's schedule. :D

Title: Re: Introduce yourself to the community
Post by: gauthier on July 10, 2013, 10:56:14 AM

I was not sure whether I had introduced myself or not, then I read again all my posts on this topic, and guess what ...

I'm a 19 years old French man, I have studied maths and physics for two years so as to enter a engineer school. Then, if I did everything well, I'm going to study computer sciences during three more years. I like coding even if I actually never took part in a true project (mostly because of a lack of time over the past two years), anyway I'm going to start this again and maybe participate to Simutrans'code in some months ...

I live near Paris and study in Paris as well, time which is not spent on computer is spent outside, running at morning or going out with friends at night.

I discovered Simutrans when I was 11, looking for free games. I started playing with release 84 and pak128, there were only boats, trucks and trains, no planes, no trams, no maglevs, though I have enjoyed this game since there, especially as I like trains much. I learned basics by examining and trying things in an example savegame included in the game.I started creating addons when Timothy just released his "MLM" maglev. I had spare time to waste so I started a pixel-art maglev vehicle with MSpaint just for fun ... then ... why not bringing it to life ? Thus I asked how to do so on this board and this fantastic community helped me with that. And now I'm still creating addons :D (at least coming back after two years of pure study hell ...).

Title: Re: Introduce yourself to the community
Post by: jy191927 on July 23, 2013, 10:52:24 AM

Hi,

My name is John and I am from Sydney, Australia. I played Simutrans since I was 14, and I loved the train system in the game.

Hope to see you around the forum.

P.S. I am going to be 20 in about 20 days.

Title: Re: Introduce yourself to the community
Post by: walsjona on August 25, 2013, 02:57:56 PM

Hi everyone! My name is Jonny, I am 21 and from the UK.

I have been playing Simutrans for about 2 years now, mainly in Pak128.Britain, and so far think its great. I have also been following the development and would be eager to help out where I can. I have experience with Blender and Gimp and can do some coding (though definitely room for improvement).

Title: Re: Introduce yourself to the community
Post by: Herbshire on December 11, 2013, 09:20:08 AM

(http://www.rense.com/1.imagesF/weiss.JPG)

Hello!! I'm Abraham and I played Simutrans since April 2013. I live in Lexington, London, England and I am a representative of the Great Britain In Simutrans. I start copying UK roads and maps on December 10th, 2013. I am a great fan of Simutrans and I would not miss playing with Simutrans. :police:

Title: Re: Introduce yourself to the community
Post by: patrickfp93 on February 26, 2014, 10:44:07 PM

Hello! My name is Patrick Fernandes. I am Brazilian and programmer. I know the basics in C + + and JAVA a little more.

Besides all have a proposal: Simutrans for Evolving a 3D version. There is free engines that we use in this project. I speak very little English and use the google translator. :D

Title: Re: Introduce yourself to the community
Post by: An_dz on February 27, 2014, 12:06:10 AM

Hello Patrick, and welcome to the community.

There's already a 3D fork of Simutrans, Markohs worked on it for a while. You can see the results and the code somewhere here (http://forum.simutrans.com/index.php?topic=4151.0).

Title: Re: Introduce yourself to the community
Post by: H_Clapp on May 06, 2014, 02:38:59 AM

Hi all, my name (on here anyway) is H_Clapp and I have been quietly playing Simutrans for about 3 or 4 years now, and am currently playing Experimental with the Britain 128 pakset. I'm in my 30's, and I used to love SimCity, Railroad Tycoon, Transport Tycoon... so it was only a matter of time before I ended up here :) I'm amazed at the time and effort that has gone in to making this epic game, and would like to contribute in some way, although my coding skills are very limited.

Oh, and I'm from Melbourne, Australia.

Title: Re: Introduce yourself to the community
Post by: Zeno on May 06, 2014, 06:12:14 AM

Welcome to the community H_Clapp. We hope you enjoy and become a bit less quiet around here... ;-)

Title: Re: Introduce yourself to the community
Post by: gauthier on May 06, 2014, 07:47:52 AM

and would like to contribute in some way, although my coding skills are very limited.

If you have some artistic skills, you can also contribute by making objects.

Title: Re: Introduce yourself to the community
Post by: Himser on August 15, 2014, 03:47:37 AM

Howdy,

My name is Tyler go by Himser on all my gaming stuff. but it doesnt really matter (that username is never taken...knock on wood.)

Im from Edmonton, Alberta, Canada.

found Simutrans 3-4 days ago. when i was searching for a new land use planner (ideally) or transportation simulation. been learning the ropes for a few days until i felt confident that this simulation is awesome and worth putting my time into. I think im going to stick to using the experimental version with the british pakset for the time being.

Bit about me professionally. Im from a Land development Background and in the near future i would like to get into Land Use Planning(Urban planning to some). i honestly believe in the future a GIS Land Use Planning/ Transportation simulation is needed in the professional world and im ok with that. I love this type of work and these types oif simulations just add to that.

I would like to contribute back to this community in some way. unfortunately being a Buisness person.. i have zero artistic skills or coding skills. i would like to learn how to build mapsets and create a large Canada map for anyone who may be interested. (learning how is a first step tho). if there is anything else people may need.. that i can do i will try to do it. especially as i will be enjoying everyone's hard work over the years.

Title: Re: Introduce yourself to the community
Post by: gauthier on August 15, 2014, 09:25:19 AM

Hi :)Nice to see someone who wants to help.There is a raw map of Canada here (http://maps.simutrans.com/northamerica.html), you can put cities and everything on it.

Quote

i have zero artistic skills

For many people, artistic skills remain hidden until one just gives it a try. Making object for Simutrans is easy. If you are interested in making some addons (or at least some attempts), you will find tutorials to teach you how to.

Title: Re: Introduce yourself to the community
Post by: jamespetts on August 15, 2014, 10:36:36 AM

My name is Tyler go by Himser on all my gaming stuff. but it doesnt really matter (that username is never taken...knock on wood.)

Im from Edmonton, Alberta, Canada.

found Simutrans 3-4 days ago. when i was searching for a new land use planner (ideally) or transportation simulation. been learning the ropes for a few days until i felt confident that this simulation is awesome and worth putting my time into. I think im going to stick to using the experimental version with the british pakset for the time being.

Bit about me professionally. Im from a Land development Background and in the near future i would like to get into Land Use Planning(Urban planning to some). i honestly believe in the future a GIS Land Use Planning/ Transportation simulation is needed in the professional world and im ok with that. I love this type of work and these types oif simulations just add to that.

I would like to contribute back to this community in some way. unfortunately being a Buisness person.. i have zero artistic skills or coding skills. i would like to learn how to build mapsets and create a large Canada map for anyone who may be interested. (learning how is a first step tho). if there is anything else people may need.. that i can do i will try to do it. especially as i will be enjoying everyone's hard work over the years.

Welcome! Always good to see new players.

One area in which you might be able to be of some assistance in the future is giving some input into the design of the new city growth algorithm in Experimental. I have not started work on that yet (and have not been working much on Simutrans lately as I am in the process of moving house), but hopefully work will be able to start on this in a few months' time (subject to delays whilst large bugs are fixed potentially).

There is a discussion about it here (http://forum.simutrans.com/index.php?topic=13498.0), and I should be interested in your views on the topic. Keep in mind that the algorithm has to be simple enough to work in the game environment, to code within a reasonable time by one person in his spare time and to maintain reasonably easily, work well with all the existing ways in which the game works, not take too much computational power and be as accurate an economic simulation as the forgoing allows. Do also bear in mind that the main focus of the game is transport, so any significant element that does not relate to transport one way or another is unlikely to be incorporated.

One thing in particular that is of interest in enhancing the ideas for city growth algorithms so far is a reasonably simple yet robust and reasonably realistic way of the game calculating an approximate land value for each tile, which would affect both the nature of the development there and the cost to the player of buying the land. One thing, however, which I think would take too much work at this stage because of the many different places in which very large changes to the code would be necessary to accommodate it is a class/wealth division between different buildings (and the passengers that they generate), although that might be worthwhile in the very, very distant future (or if an expert coder with lots of free time wants to add the feature earlier, then maintain it indefinitely afterwards).

In any event, welcome again - I hope that you have great fun with Simutrans.

Title: Re: Introduce yourself to the community
Post by: Sarlock on August 15, 2014, 05:19:07 PM

My name is Tyler go by Himser on all my gaming stuff. but it doesnt really matter (that username is never taken...knock on wood.)

Im from Edmonton, Alberta, Canada.

Another Canadian - welcome! I am in Vancouver, BC. I lived in Edmonton for about 8 years, so I know your city well.

I made a 20m scale map of Vancouver a year or so back, here (http://maps.simutrans.com/northamerica.html). What I had to do is get the USGS raw data for the area and painfully add piece by piece to cover the area, then convert the scale to the level I wanted. Unfortunately the USGS data only extends for a short distance from the border, but a full Canada map will not require the same level of detail either. The challenge in any game that uses a Canada map is representing the Rockies and BC's mountains in a way that makes them seem like mountains and not just a random mish-mash of different height levels. Especially in Simutrans with a per tile height differential limit of 2 tiles (4 with half-heights).

Being able to convert Google Earth height data to a greyscale bitmap would be amazing, but as far as I know that ability does not exist (yet).

Title: Re: Introduce yourself to the community
Post by: Octavius on August 19, 2014, 10:43:44 AM

Ave, new here. I'm from the Netherlands and have played simutrans on and of for a few years (and reading the forum fo some time too). You'll find me mostly in the experimental section, as I found that scheduling convoys to fixed departure times is vital to my style of playing. I think I have some useful ideas, so I registered.

Title: Re: Introduce yourself to the community
Post by: Combuijs on August 19, 2014, 10:54:24 AM

Welcome, always good to see some Dutchies...

Title: Re: Introduce yourself to the community
Post by: AltTab on August 21, 2014, 05:10:10 PM

Hello everyone,

I'm from Portugal. I started paying 2 weeks ago. Still trying to get the hang of it. Still I already made an heightmap :P

Title: Re: Introduce yourself to the community
Post by: An_dz on August 23, 2014, 05:41:44 PM

Another Portuguese speaker!

Seja Bem-Vindo!

Title: Re: Introduce yourself to the community
Post by: AltTab on August 23, 2014, 07:21:10 PM

*Since this is on the International part and I don't know if you don't mind other languages here I'll translate it here:I've seen there's a big community of brazilians. However, I would like to know if there are also "tugas" (portuguese people) here.

Title: Re: Introduce yourself to the community
Post by: R1dO on September 10, 2014, 10:55:38 AM

Hi,

Just a short hello to all of you.I've been a read-only forum member for quite some time know. But hey, it is never too late to join a friendly club.

I must say Simutrans is pretty impressive and quite challenging (too keep up with non-linear passenger growth). It is this challenge that I appreciate the most in the game.

Hope to be more vocal in the future,René

Title: Re: Introduce yourself to the community
Post by: Combuijs on September 10, 2014, 11:31:37 AM

And again another Dutchy! (I guess). Welcome, welcome!

Title: Re: Introduce yourself to the community
Post by: R1dO on September 10, 2014, 11:58:58 AM

You're correct. Dank u, dank u!

Title: Re: Introduce yourself to the community
Post by: IgorEliezer on September 10, 2014, 07:22:38 PM

Title: Re: Introduce yourself to the community
Post by: wayne01 on March 05, 2015, 05:16:24 PM

Hey all this is Wayne am new here. Am a Business man and i recently join the forum. Giving thanks to Admin.

Title: Re: Introduce yourself to the community
Post by: alexko on April 06, 2015, 05:22:05 PM

Helloi am alex from hki like play simutrans and hope we can enjoy and have fun from the game.

Title: Re: Introduce yourself to the community
Post by: An_dz on April 06, 2015, 06:45:22 PM

Hello alex, good to hear another user from Asia.

Title: Re: Introduce yourself to the community
Post by: BillSVG on April 09, 2015, 08:19:12 PM

Hi there, I'm BillSVG, and I'm new to this community. I'm 17 years old and am currently learning multiple programming languages. I joined this community to get involved with the development process, and any help would be greatly appreciated. Thanks to Markohs and jamespett for inviting me to help out!

Edit: I just realized that I forgot to enter my known computer languages, and only entered my spoken languages. Is there any way to change this?

Title: Re: Introduce yourself to the community
Post by: IgorEliezer on April 09, 2015, 08:21:38 PM

O hi Bill. Welcome to the community. :)

Title: Re: Introduce yourself to the community
Post by: isidoro on April 09, 2015, 09:42:52 PM

Hi, BillSVG, and welcome!

You can change your language settings under "Profile", "Forum Profile".

Title: Re: Introduce yourself to the community
Post by: Markohs on April 10, 2015, 11:28:40 AM

Hi Bill, welcome! :)

Title: Re: Introduce yourself to the community
Post by: kierongreen on April 10, 2015, 04:38:25 PM

Hi BillSVG, I think I just replied to an email from you on sourceforge but welcome again anyway! :)

Title: Re: Introduce yourself to the community
Post by: BillSVG on April 12, 2015, 05:33:40 AM

Thanks guys :D

Isidoro, thanks for the help, I was scared that I would have to create a new profile.

Title: Re: Introduce yourself to the community
Post by: isidoro on April 12, 2015, 10:58:32 PM

You're welcome!

Title: Re: Introduce yourself to the community
Post by: addseo1118 on April 29, 2015, 07:06:29 AM

Hello, I am new here. Nice to meet you. I hope to get more the interested things here. ;D

Title: Re: Introduce yourself to the community
Post by: phinsching on May 11, 2015, 10:22:50 PM

Hello people! I'm from São Paulo, Brasil.I'm a crazy person: almost every day when I'm driving in the streets (or highways) I can't help analysing the traffic scheme or the road infrastructure and thinking that this or that traffic scheme is not good, or that there should be built a bridge or a tunnel in a certain place. In some ways Simutrans provide the experience of being able to create any traffic scheme. But also like the transportation logistics thing, playing with the organization of distribution network.I'm new with the game, but I already have some ideas I'll share (or enter an existing topic built over the same idea).To finish, I wish to congratulate all the programmers and designers who made simutrans what it is.Best regards.

Title: Re: Introduce yourself to the community
Post by: percy4u on May 12, 2015, 07:17:12 AM

Hi all, I'm Callum, from Manchester, UK. Just wanted to say how much I enjoyed the game, and that I would like to contribute (if only I could draw and/or code...) when time allows. There are a few vehicles I would like to see implemented, but will save those for the pakset-specific boards :-X ...

Title: Re: Introduce yourself to the community
Post by: TungstenX on November 23, 2015, 04:08:28 PM

Hi All,

TungstenX from South Africa here. Still new at playing the game... BTW, wicket anti-bot stuff ;)

Title: Re: Introduce yourself to the community
Post by: An_dz on November 23, 2015, 08:15:59 PM

Welcome to Simutrans, I am from New Zealand, and find this a wonderful community.

Without any doubt, is one the best communities I've seen. :thumbsup:

Title: Re: Introduce yourself to the community
Post by: sdog on January 15, 2016, 02:15:01 AM

Welcome Mr Gibbs and Mr Patch, I shall look forward to enjoyable conversations about this lovely game, that appears so small, yet is so deep.

Title: Re: Introduce yourself to the community
Post by: mahamkhan on September 19, 2016, 05:37:16 AM

Hello Everyone, My name is Maham Khan and i am new to this community , I hope everyone is doing good here ?

Title: Re: Introduce yourself to the community
Post by: gauthier on September 19, 2016, 05:01:20 PM

Welcome ! We hope you will enjoy the game and the community here ;)

Title: Re: Introduce yourself to the community
Post by: SamMarron on October 10, 2016, 01:39:34 PM

Hi, i'm from Berlin, nice to meet you all!

Title: Re: Introduce yourself to the community
Post by: kierongreen on October 10, 2016, 08:39:45 PM

And you too :)

Title: Re: Introduce yourself to the community
Post by: jimbolimbo9 on December 27, 2016, 04:10:52 PM

Hello people, I'm James and I'm from Oxford, UK. I enjoy playing Simutrans in my spare time, and I'm a big fan of the pak128.Britain pakset! There are quite a few road and rail vehicles missing in the pak (in my opinion). I am a rail and bus enthusiast (train/bus spotter in layman's terms) and I am very willing to help improve the British pak with new vehicles, as soon as I get to grips with how to go about it!

Title: Re: Introduce yourself to the community
Post by: jamespetts on December 27, 2016, 04:43:00 PM

Welcome! If you would like any help with producing new/adapted graphics, do ask on the Pak128.Britain forum, and we will be glad to help. With the latest methods/processes, producing new graphics should be fairly easy now once you get to grips with using Blender (and you only need to know the basics of that).

Title: Re: Introduce yourself to the community
Post by: sebastien on December 30, 2016, 03:04:33 PM

Hello everyone. I'm new to the forum. My name is Sébastien and I'm from Paris. I'm a software developer.

I discovered Simutrans thanks to a great friend who has been playing for at least 10 years and is active in this community.

I have not yet finished my first game but I already think this game is wonderful. I'd be happy to help the community improve this game or the pak128.

Title: Re: Introduce yourself to the community
Post by: jamespetts on December 30, 2016, 03:12:17 PM

Welcome! May you have much Simutrans related enjoyment.

Title: Re: Introduce yourself to the community
Post by: mwang on February 22, 2017, 12:54:56 AM

Hello fellow peoples!My name is Ming, im a 20 year old student in Canada. I've never really played Simutrans before but I am definitely going to play it now. I look forward to fixing bugs, pushing updates and being involved in this great community!

Thank you for reading :)

Title: Re: Introduce yourself to the community
Post by: jamespetts on February 22, 2017, 01:24:07 AM

Welcome to the community! Excellent to see new developers joining us. Do let me know if you would like any help in getting started.

Title: Re: Introduce yourself to the community
Post by: JHSDF on March 09, 2017, 10:30:12 AM

Hello! My name is JHSDF, from Japan. I'm 21 years old.I play Simutrans for 3 years. And recently, I make some addons with 3DCG modeling.I'm not good at English, but I'd like to communicate with you.

Title: Re: Introduce yourself to the community
Post by: Combuijs on March 09, 2017, 12:35:48 PM

Welcome to the community! Wish you lots of fun here!

Title: Re: Introduce yourself to the community
Post by: jamespetts on March 10, 2017, 12:29:07 AM

Welcome!

Title: Re: Introduce yourself to the community
Post by: Kernigh on March 14, 2017, 09:00:47 PM

I'm Kernigh. I'm teaching myself to play Simutrans with Pak128 after having played OpenTTD. My computer runs OpenBSD. I was able to download the source code of Simutrans from Sourceforge and build it for SDL on OpenBSD. I can't play multiplayer because the game crashes, but I can play single-player Pak128.

I played my first game of Simutrans in September 2015. I was not in beginner mode or free-play mode. I built buses and transported only passengers. I used public roads to save money. I stayed out of debt and made a small profit. I slowly expanded my bus network to get more passengers. Then profit went negative and stayed negative. I had too many empty buses losing money, and elsewhere, I had too many passengers in crowded stops. I sold some buses but failed to fix the problem. I founded the company in 1930 and abandoned it in 1955.

I stopped playing Simutrans until March 2017, when I got Simutrans 120.2.1 and Pak128 2.6. I teach myself to build trains. I buy a cheap engine, the Nabe-JNR SL C11. I add Plank Cars and make a 4-tile train. I experiment in some games that I don't save. Then I reroll new maps until I have tree plantations, and I start my second game, "Edinburgh". My trains pull lumber to a sawmill and planks to a furniture factory. I'm not transporting furniture, so the factory gets full and my company goes bankrupt.

My third game is "AI Land". I build nothing, but I start 6 passenger AIs and 6 cargo AIs. I watch as all 6 passenger AIs go bankrupt. Of the cargo AIs, 3 transport waste to an incinerator, and 3 do nothing. AIs never do the longer industry chains.

My fourth game is "Stirling". I again reroll for tree plantations. I go into debt to complete the chain of lumber to sawmills, planks to furniture factories, furniture to shopping center. I learn to ignore my big red negative account balance, and look at my net worth in the finances window. This is my first successful company in Simutrans. I almost go bankrupt when I sell my furniture trucks and buy furniture trains, but I survive. I founded the company in 1930, with 500,000 in cash. My net wealth returns to 500,000 in 1954.

The game makes .bmp screenshots. I cropped some and made .png files. They are bigger than 64K, too big for forum attachments, but I can upload them to Imgur and copy the "BBcode" from Imgur to here.

(http://i.imgur.com/QV01OIt.png)

This was one of my bridges in my fourth game "Stirling". I terraformed to make the bridge, as I learned in the thread about double-height bridges (http://forum.simutrans.com/index.php?topic=14886.0). But the bridge has expensive maintenance.

(http://i.imgur.com/OJ5Pyd3.png)

So I deleted the bridge and put some elevated rail. This saves 75.40 every month in maintenance. It costs 22.00 to maintain a tile of bridge, but only 4.80 for a tile of elevated rail. Maintaining the 4-tile bridge costs 88.00, but maintaining 2 tiles of elevated rail and 2 tiles of regular rail cost only 12.60. Now I never build bridges and always build elevated rails.

Title: Re: Introduce yourself to the community
Post by: An_dz on March 14, 2017, 10:31:30 PM

Very nice. You really worked it out. And it's nice to know that Simutrans can still be compiled on BSD.

Your last bit about the bridge vs. elevated way is a good point for pak maintainers to look at for pakset balancing.

Title: Re: Introduce yourself to the community
Post by: prissi on March 17, 2017, 03:59:02 AM

I wonder about the crashes with network on BSD. Since we use mainly old routines, there should be very little reason for crashes.

Title: Re: Introduce yourself to the community
Post by: JBridge on April 12, 2017, 07:41:11 PM

Hi, I'm Jon from Wales. I've been playing Simutrans for a couple of years now and recently started with Extended; I'd like to thank everyone who's contributed to this amazing game! I’ve had a lot of fun with pak128.Britain and, having made friends with Blender and GIMP while making models for MS Train Sim in the past, I’d like to get involved.

Thanks all!

Title: Re: Introduce yourself to the community
Post by: jamespetts on April 12, 2017, 10:00:54 PM

Splendid - welcome to the forums and to the Simutrans community! It is excellent to see new people join, especially those interested in getting involved.

I should note that, due to the lower resolution graphics in the game compared to MSTS, you will find that you need only make much simpler models than you are used to.

I assume that you are interested in assisting with Pak128.Britain? If so, do have a look at this (http://forum.simutrans.com/index.php?topic=14204.msg157545#msg157545) description of the new workflow for vehicles, ways, miscellaneous objects (such as road signs) and single tile buildings. This is easier and quicker than the old workflow because it is fully automated and requires no post-processing in the GIMP. Multi-tile buildings still require the old workflow.

Please do let me know what you are most interested in working on, and I will give you as much help as I am able. Thank you again for your interest.

Title: Re: Introduce yourself to the community
Post by: JBridge on April 14, 2017, 11:50:40 AM

Thanks, I'll take a look at that. I've no particular modelling preferences though as I successfully added my first building to the game last week (using the old workflow, incidentally), I'm happy having a crack at buildings, monuments, etc.

That said, it would be great to see more Railway Air Services-era aircraft in the pak...

Jon

Title: Re: Introduce yourself to the community
Post by: jamespetts on April 14, 2017, 12:21:17 PM

Excellent - I should be very interested to see your new building. Would you be minded to share it?

More aircraft from any era would be very much welcomed, as we are still somewhat short of aircraft, although aircraft are slightly trickier than other sorts of vehicles partly because they use a special non-linear scale so that a Boeing 747 can be represented in the same game as can display graphics for a bicycle at a sensible size, partly because the person who did all of our aircraft so far used a special mirroring system in Blender to duplicate them automatically about the Y axis (and so re-using those .blend files requires working with that system) and partly because aircraft, being large, require more attention to detail on the modelling than, say, a 'bus; however, if you have experience with the much more detailed models for MSTS, you might find this all relatively straightforward once you get used to the workflow.

As it happens, there are plans in progress at present (see here (http://forum.simutrans.com/index.php?topic=16979.0) for details) to introduce a new mechanism into the game that would make early era air travel make much more economic sense in the game than it does at present, but those plans, if implemented, would also potentially require adding a lot of new first/second class railway carriages (class not currently being simulated, and third/standard class generally being used as the default), although this would mainly require small adaptations to existing railway carriages rather than adding lots of new carriages from scratch. If you would like to help with this when the time comes, that would be most welcome also.

Other than that, there is plenty of room to add more in the way of vehicles of all types and eras and more city buildings of all types and eras. Road goods vehicles with internal combustion engines, for example, all need to be re-scaled and re-rendered in the new workflow (as I did with steam powered road goods vehicles, horse drawn vehicles and 'buses over Christmas); if you are willing to help with that (and perhaps add some variety as you go along), that would be most welcome. If you would like me to suggest a list of things that I consider high priority, I should be happy to do so, but you are equally free to work on anything that takes your fancy (or some combination of the two if you are so minded).

Incidentally, I suggest that we carry on the discussion in more detail in a separate thread to leave this thread clear for new introductions. Perhaps you could post a thread in the Pak128.Britain forum with a screenshot of your new building and we could take it from there?

Thank you again for your interest.

Title: Re: Introduce yourself to the community
Post by: ROCAMBOLER529 on July 12, 2017, 10:18:22 PM

Hi we are ROCAMBOLER529 & The Argentians.

We are ones of the best argentians players of simutrans and we want to our opinions & proyect for the simutrans comunity and we hope that we can change some things in the Simutrans world! We are going to help to design and create vehicles or anything else to upgrade the game that a lot of people enjoy!

Title: Re: Introduce yourself to the community
Post by: jamespetts on July 12, 2017, 11:10:44 PM

Welcome!

Title: Re: Introduce yourself to the community
Post by: nochiu on December 23, 2017, 06:53:52 AM

Hello,I am Nochiu and I play Simutrans Extended. I will report bugs in the fork and have plenty fun. Hello jamespletts, I really enjoy your fork.

Title: Re: Introduce yourself to the community
Post by: jamespetts on December 23, 2017, 12:07:23 PM

Welcome and thank you!

Title: Re: Introduce yourself to the community
Post by: Phystam on May 12, 2018, 02:37:47 AM

I’m not sure whether I introduced myself or not, so I introduce myself here.

I am now 24-old man who study nuclear physics as a Ph.D course student in Japan.I got Simutrans standard first when I was 20-old, so I have played for 3 years or so.I was interested in Simutrans-Extended when its title was changed from Experimental into Extended, and recently I mainly play Extended.Thank you for providing such a great game!

Title: Re: Introduce yourself to the community
Post by: emirkir on May 21, 2018, 08:34:56 PM

Hi!

I came across the fact that I haven't introduced myself to the community yet, so here you go!

I'm emirkir and I am a Swedish Simutrans player who speaks English, Swedish and Finnish fluently while living in Sweden.So if needed I can help you guys with Swedish and Finnish translation... (I've noticed some English words and sentences in the Swedish Steam version that I've been playing..)I have played Simutrans for about a half year now and I want to go deeper in the Simutrans-world to find some interesting stuff to play around with. Right now I am considering to build my hometown in Simutrans! (I recently started a topic about this in the Help Center.) And exploring how to make heightmaps and terrain-stuff etc.

I have never played a better transport-simulation game! Why haven't I seen this before 2017? Good work developing this awesome content!

Title: Re: Introduce yourself to the community
Post by: astrog on June 28, 2019, 12:55:02 AM

Hi everyone. I'm Gabriel, from Mexico. I've been playing Simutrans on and off the last few years. I studied logistics engineering. I'm a also a climate change activist.

Title: Re: Introduce yourself to the community
Post by: An_dz on June 28, 2019, 05:23:31 AM

Hi Gabriel, seems you are the most perfect player type for Simutrans. ;D

Title: Re: Introduce yourself to the community
Post by: Manche on July 21, 2019, 05:52:19 PM

Hello, there.

I know it's too late, but I introduce myself here.

I am 'Manche', and I am Japanese.

I played simutrans for over 10 years, from about 2004. (Sorry, I don't have enough conviction for when I started to play from.)And I am born at 1994. Over half of my life is Simutrans.

I started to create my add on from 2013.Almost of them is 'fictional railways add-on' or 'cover of official pakset'.For example, nature gas factory chain (because official pakset contains gas tank as a station building), electric parts factory chain (because official add-on held a same that),And Long trailer add-on (because official pakset contains a trailer, but cannot couple multiple trailers. But road train couples multiple trailers.).

Another example is 'Seikai Electric Railway Series / 青海電車シリーズ'. this is the biggest Fictional Railway add-on set in Japan Community.Seikai Electric Railway Series is freelance train add-on set, based on Japan traditional railway and commonplace railway.

Mainly I always appearance for Japanese community,but sometimes I will appearance for this forum.

Thank you for every Simutrans player.And I am keep moving forward, for evolution.

Title: Re: Introduce yourself to the community
Post by: DrakenJ35 on April 29, 2020, 05:11:48 PM

Hello everyone!

I'm Draken, from Russia, and I've recently started playing Simutrans because of a chain of events that began in me playing with toy soldiers as a kid. No, really.The chain went like this: playing with soldiers - learning about military history - becoming a big buff in planes, tanks, guns etc - researching why countries X and Y won wars while Z and W lost - learning it was mainly because of their industrial failures and insufficiences - researching military industry - researching industry in general - researching infrastructure and logistics - discovering Simutrans.And that's pretty much it!

See you on the forums and have a nice day.

Title: Re: Introduce yourself to the community
Post by: Vladki on April 29, 2020, 06:11:59 PM

Interesting chain. It may be interesting to compare how important was logistics in military success.

Title: Re: Introduce yourself to the community
Post by: Roboron on May 11, 2020, 12:45:26 PM

There are some military games that introduces logistics as an important element of the gameplay. Hearts of Iron come to my mind, where managing the supply chain and infraestructure is vital for deploying trops, specially in low-developed areas.

Title: Re: Introduce yourself to the community
Post by: Freahk on May 11, 2020, 02:18:18 PM

Well German "Autobahn" (motorway) was one of the main reasons for the fast early success of the megalomaniac dictator in WW2.Further, beside of megalomaniac and inhuman programmes in that time, more than 7000 DR class 52 were built in only 8 years for a good reason. Logistics was simply essential for the war industry and some even worse inhuman programes. Many further classes were also built in that time, although in a much smaller number.