Those numbers are out of control. What’s the top concurrent WoW ever had? Harder to work out I guess when one is a subscription service and one is F2P. I know WoW maxed out at 12M subscribers, but how many of them have been playing at the same damn time.

I wish I could get into these sorts of games more, but I dunno they’re just not for me I guess.

You’ve spent $500 on LoL… don’t feel bad, I’ve seen people spend $500 on a single item in DOTA2, haha, but it’s mainly player-to-player transaction, sort of like on the RMAH in D3. One of the couriers I wanted was about $300, I briefly considered paying for it… briefly.

I nearly convinced myself to buy the Pulsefire Ezreal skin as well ! Must… resist…

As for WoW, assuming the average player plays 2 hours a day (completely random number) it would be 1 million concurrent players out of a 12 million population. Even if everyone was a hardcore raider and played 4 hours a day it would only bring concurrency to 2 million. I think LoL has them all beat…

aetherfox:
You’ve spent $500 on LoL… don’t feel bad, I’ve seen people spend $500 on a single item in DOTA2, haha, but it’s mainly player-to-player transaction, sort of like on the RMAH in D3. One of the couriers I wanted was about $300, I briefly considered paying for it… briefly.

I nearly convinced myself to buy the Pulsefire Ezreal skin as well ! Must… resist…

As for WoW, assuming the average player plays 2 hours a day (completely random number) it would be 1 million concurrent players out of a 12 million population. Even if everyone was a hardcore raider and played 4 hours a day it would only bring concurrency to 2 million. I think LoL has them all beat…

Raid nights typically coincide though with the W-Th-Su-Mo format, although there’s a lot of cross-over with other nights too, so it could be double quite easily.