Description

The Floaters are a peaceful race of creatures who exist in their own world, drawing energy and magical power from a mysterious liquid known as the Tone. One day, an evil being called the Leviathan appeared in their world. His minions began draining the Tone pools. The Leviathan destroyed the civilization of the Floaters and split their world into several smaller ones. The surviving Floaters continued to exist, separated from each other, in these new worlds, eventually evolving into four different races. Now, the time for rebellion has come. The Floaters must join forces and destroy Leviathan and his servants.

The Tone Rebellion is a real-time strategy game (RTS) with light RPG and puzzle-solving elements. The player must first choose the Floater tribe he/she desires to control - Tarks, Zygons, Cepheans, or Dyla. Each tribe starts on a different island, and has different affinities to the realm types encountered in the game: Physical, Supernatural, Ethereal, and Natural. The player begins with a very small unit of Floaters around a tribal center. By harvesting Tone, the player can build new structures, unique to each race, increasing the number of units. The goal is to build a bridge to another island, eventually uniting all of them in the struggle against the Leviathan.

The Leviathan at first ignores the player's attempts to strengthen the Floaters, but after a while begins building his own structures, sending stronger units to oppress the rebellion. The RPG element is present in learning and developing magic spells. Units gather experience following successful combat, reaching higher skill levels and learning new spells.

Each island harbors mysterious artifacts, which must be collected and deciphered in order to understand how this particular island came into existence. These artifacts are put together much like puzzle pieces; completing a set of artifacts will enable the Floaters to successfully construct a bridge to the next island.