This sounds awesome, I’m very interested in it’s potential. I’ll be able to try it out later this weekend. What’s currently possible with this? Above all, being able to import models without cutting them up and converting them to P files would be great, and would help improve detail and overall quality of mods. Does this work with animations? If we could export animations to Maya and import them back that would probably be one of the biggest improvements to modding the game.

The examples above do not include animations yet. But the tool can translate them. I have tested the translated glTF in a web browser using THREE.js, including animations, so the translation is pretty decent.

By the way, it uses Ifalna database (bundled with Kimera) to "guess" the default standing animation, and can optionally use the Ifalna database to allow you to include every single animation that is used by that model in the game, although that obviously makes the translated data huge.

Translating in the reverse direction (glTF back to FF7) is not yet supported, so it's not a complete modding solution yet, but I guess you could say it's about halfway there, and it already provides a lot of value.