You menace your foes, harrying them as they attempt to prey on your allies. They cannot help but make a desperate charge against you, their nerve broken by your intimidating glare.

Whenever an enemy makes a melee attack against one of your allies, you may initiate this maneuver. You make an Intimidate check, opposed by their attack roll. If you succeed, their attack misses. In addition, they must immediately move their base land speed, ending their movement in a square you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They choose the path of their movement.