Bungie Sacrificed Running Destiny 2 on 60FPS for a Bigger World, More Monsters and More Overall Content

Destiny 2 is just a few weeks away, and the hype is at an all-time high for the game. However, some fans were upset when the studio announced the game will run at 30 frames-per-second on all platforms, even the pumped-up PS4 Pro and Xbox One X consoles.

Executive Producer Mark Noseworthy was featured in an interview with EDGE’s October issue, via WCCFTech, where he explained the studio’s decision to ditch a higher frame-rate for the chance to include more content in Destiny 2, for example a bigger world, more monsters and more.

It’s about the simulation of the Destiny world. Thirty AI at once, large open spaces, six players, sometimes with vehicles, and dropships coming in; that’s where we’re using the CPU.

Could we make a Destiny game that ran at 60 fps? Yes, but the space would be smaller, it would be less cooperative, and there’d be fewer monsters to shoot. That’s not the game we want to make.

First and foremost, we’re trying to make an incredible action game. We don’t feel we’ve been held back by the choices we’ve made about world simulation versus frame rate; in fact, we think we’re offering a player experience you can’t have elsewhere because of the choices we’re making.

But if frame rate is something that’s really important to you, there is a platform now where you can spend as much money as you want, to go as fast as you want.