**This Pking guide is for those who want to earn gold via Pking, this is not for those who want to risk themselves for fun or just want to PK to try it out. If you’re one of those people who wants to just have some fun Pking then leave now because this is not for you. If you want to make money from Pking then this guide will help you out, and it will tell you information you did not previously know – of that I can guarantee you.
Obviously, I will assume that you must have some Pking knowledge and experience so I won’t be giving out some basic information. This is a guide to Pking – Player Killing – this is not a guide to tell you what to use and where, this is purely on how to increase your chances of killing your opponent during a one versus one fight and get the good spoils.

The requirements that you will need for any fight you endure are the following.
You have Pking experience and fight occasionally/regularly and break even or gain/lose a little.
You have a reasonably quick computer/internet connection.
MAXED OUT COMBAT
Knowledge

You will need Pking experience to know when to attack your opponent correctly and when to eat. A quick computer always helps you out so it’s just a plus. Maxed out combat is a must… Without turmoil and soul split, it will get difficult. Knowledge of the game will help you to understand the different types of gears to bring when you fight.

Hit timing is the time taken between two opponents who are fighting each other.
Same hit time; you and your opponent hit each other at exactly the same time and there is no difference in elapsed time between you and your opponent’s hits upon each other.
Equal alternation; one player hits the other, and then the other hits him back, and the time between the players hitting each other is equal.
Short-skewed alternation; you are hit by your opponent and you immediately hit him back. When he responds to your instant hit with his own hit, his response hit takes much longer than your response hit. His hit is a delayed hit.
Long-skewed alternation; you are hit by your enemy, and your hit is now the delayed hit. It is the reverse of the short-skewed alternation, and from the perspective of your enemy his hit timing would be described as ‘short-skewed’ whenever yours is ‘long-skewed’.

The Pking Triangle is quite simple actually, so this wont take long as it is pretty basic.
Melee is stronger than Range, Range is stronger than Mage and Mage is stronger than melee. If you remember those key concepts you’ll be in good shape.

Melee with Vengeance

This applies to anyone primarily involved with melee fights, however it can be applied to most ranged fights, and it depends on the weapons involved. Note: this is far more effective when you and your opponent are using the same weapon and although it is definitely possible when you have different weapons with different speeds that is incredibly advanced and what you must remember is that this is just a very basic guide. Melee/Ranged fights with Vengeance account for a massive proportion of PKers so this will be very useful to most people.

Most people do not PK properly and tend to rely on their stats, gear or computer/internet power to win their fights. If you apply the proper hit timings technique then not having all of these things won’t be a big issue for you as a barrier to earning gold. On the other hand if you can manipulate hit timings and you also have all of those three important aspects in your favor then you will make substantial money from Player Killing.
One thing which is important to remember is that although this may seem complicated it really isn’t difficult to master. You only have to remember four hit timings and if you have a style of fighting which you normally use, and most people tend to stick to just one or two types maximum, then you should have no problem being able to pick up this sort of fight manipulation very quickly. After just a short week of playing a few hours a day you will have mastered this PKing guide and be able to significantly increase your kill to death ratio which makes pking not just fun but highly profitable too. Trust me, fighting people and being able to tell within the first 10 seconds of combat that you’ve got a 80% chance of winning is a great feeling.