GENERAL TIPS

There are 2 modes you can choose to play in this game: Classic Mode and Light Mode.

In Classic Mode you will be able to obtain a higher score but the timer will be enabled.

In Light Mode you will be able to play without having to worry about a timer. Take your time and enjoy the game; however, you will not be able to obtain high scores like you would in Classic Mode. Beyond bragging rights, a higher score also allows you to buy items from the ’secret store’ in the game, a fun little extra that the game has.

You can zoom into all areas of the scene by right–clicking your mouse anywhere on the scene. The magnifying glass will automatically show up in the area to which your cursor is pointing. If you want to get rid of the magnifying glass, you can right–click again.

You can also click on the magnifying glass icon that is in the lower right side of the scene and it will enable the magnifying glass, either method will work. This tool will be very useful in helping you locate hard to see items.

If you do not want to read the text that pops up in the middle of the screen, you can click the word “next” to get rid of it, but you don’t have to. You can also click anywhere on the scene and the text will disappear. I found it easier to click anywhere in the scene instead of clicking precisely on the word “next”.

You can look at any of the messages that have been shown on the screen by clicking on the message icon that is on the lower right side of the page. It can be useful to read these messages since some of them give you clues for upcoming puzzles.

The money that you earn throughout the game will allow you to buy ’secrets’ from the store. Go to the main menu and click on the word “secrets” to access that location. This is a fun little section in which you can buy extra mini–games that do not appear in the game. You can also purchase sketches and other things.

The game has lots of replay value since the objects move around each time you play. Even the key items in the game will not always be in the same location. Keep this in mind when following the walkthrough since there are so many random solutions.

Once you’ve completed the game you can go back and replay any level you wish. Simply go back to the main menu and select “Choose Levels.” It will let you play any of the levels in the game.

You can replay a level before you’ve completed it. Click on the menu and select “Replay Level.” The game will take you back to the beginning of the level you’re currently in. Keep in mind that when you replay a level the objects will not be in the same place. Once you’ve completed a level you will not be able to access it again until after you’ve finished the entire game.

Once in a while you will be asked to complete a graphical task. This means that you will have to look for items in a scene by looking at a photograph. Graphical tasks are always in the upper right side of the screen.

At the end of each chapter you will be asked to look for your next location on a map. The only way to know where you have to go is by reading the clue underneath the map.

INVENTORY ITEMS

Every so often in the game you will have some items that will enter your inventory bar at the bottom of the screen. These items will go into the inventory automatically after you click on them.

To use an inventory item you have to click on it to select it. When you click on it, that item will be raised, which means it is ready to be used. Once the item is selected, simply click on the item in the scene that you want to use it on.

For example, if you have a wrench in your inventory and you want to take some bolts out of something, click on the wrench, and then place your cursor on the bolts. The bolts will come off.

Once you’re completely done with an item from the inventory it will automatically disappear.

You cannot click on items in the scene when your inventory item has been selected because the game thinks that you’re trying to use it in the spot that you’re clicking. Remember to click it back down if you want to click on other things in the scene.

RANDOM CLICKING

You’re only allowed to click on 3 incorrect items in a row. Each time you click incorrectly you will see an “X” of a different color on the screen.

A green “X” means that is the first time you’ve clicked incorrectly. You have 2 more times to do so before you’re penalized.

A yellow “X” means that is the second time you’ve clicked incorrectly, you have one more time to do so.

A red “X” means that you’ve clicked incorrectly 3 times in a row; you will be penalized at this point. Depending on the mode you’re playing, you will either lose points or have time taken from your clock.

If you’re playing in Light Mode, you will have 100 points deducted from your total for mis–clicks. If you’re in Classic Mode, you will lose 20 seconds from your clock.

S.O.S. BUTTON / HINTS

The red “S.O.S.” button in the lower right side of the screen has 2 purposes: providing hints and skipping mini–games.

Using it as a hint button will cost time from your clock or points from your total, depending on the mode in which you are playing.

When you use it as a hint, several purple circles will glow around one of the objects on your list. The purple glow is pretty faint and can be hard to see at times. The good news is that the area will stay lit until you click on it. This gives you plenty of time to find it.

If you’re playing in Classic Mode, you will have one minute deducted from your clock for each hint you use.

The S.O.S. button can also be helpful when you’re trying to solve one of the mini games. You can use it to skip a puzzle you find too hard or a puzzle you just don’t feel like playing.

WALKTHROUGH

The objects that you have to find during the game will not always be in the same location. There can be many locations for the same items.

While the walkthrough cannot show you every possible combination, it can at least show you what the item looks like, and in some cases alternate locations for the items. This will make things easier to find.

CHAPTER 1: WELCOME

LEVEL 1 – FIND 13 KEYS

Grab the note that is on the right side of the wall.

Pick up the medicine bottle that has an “X” on it. It is on the floor against the back wall. It could also be on the back wall, on the shelf, or in the lower left side, on top of the crate.

Grab the bag on the shelf, on the back wall. Pick up the other items that are on the list.

The diary is on the lower left side of the ground.

Find all 13 keys that are in the scene. The locations of the keys vary. If you want to get the same layout as the one in the walkthrough, keep clicking on “Restart Level” from the menu options.

All the keys have yellow arrows pointing to them and the items from the list are highlighted in red.

CHAPTER 2: OLD HOUSE

LEVEL 2 – FIND 4 BATTERIES – 5 PIECES OF PAPER – 1 AUDIO TAPE

Click on the paper that is on the monitor, left side of the page.

The hammer is inside the door, on the left side. It could also be on the left side of the floor, in front of the speaker.

The hammer will go into the inventory. All inventory items are at the bottom of the page. In order to use an inventory item, you must click on the item you want to use and that item will pop up. Once that item is up, click on the item in the scene with which you want to use it.

Use the hammer on the white bust that is on the table, right side of the scene, and you will find a key inside of it.

Click on the key and it will go into the inventory.

Use the key on the lock that is on the red box, left side of the ground. You will find the 3 batteries inside. Click on all three batteries to take them off your list.

The last battery is on the lower left side, under the chair. Now all 4 batteries will show up in your inventory.

Place the batteries inside the boom box on the top right side of the scene.

Grab the purple audiotape that is in the middle of the floor and it will go into your inventory. It could also be on the desk, on the right side.

Place the audiotape inside the boom box that is in the top right side of the scene.

You can look for the 5 numbers that are in the scene. These numbers will be on small colored pieces of paper throughout the scene. I’ve highlighted all the pieces with yellow arrows on the screenshot.

Pick up the 5 pieces of paper in the scene. The locations may vary.

The first piece of paper is on the large speaker that is on the floor, left side of the scene.

The second piece of paper is on the bowl, on the desk, lower right side.

On the back wall, there is another piece of paper above the door.

On the left side, there is a piece of paper on the chair.

On the right side, there’s a purple piece of paper next to the boom box.

ENTER THE CODE

You will have the numbers ’83217’ in front of you. You can use your own keyboard to enter the code or you can click on the numbers on the screen.

You can skip this mini–game if you like, but it will cost you time or points, depending on which mode you are playing.

If you look at the screen you will see a space for the numbers in the green area above the keypad. Underneath that, you will see some rainbow colors. Use those colors to help you determine the order of the numbers.

The numbers should be entered in the following sequence: 3 8 7 2 1

CHAPTER 3: ATTIC

LEVEL 3 – COINS – PAYPHONE – LAPTOP

The paper is on the telephone booth, left side of the scene.

The CD is on the blue telephone booth, below the pay telephone.

Click on the red button of the generator that is on the left side of the scene, and the laptop will power on. The red button will not work if you have an inventory item popping up.

Place the CD in the laptop that is on the right side of the page.

The phone number is written on a piece of paper in the middle of the floor. It could also be in the lower left corner of the scene.

Grab the phone number from the inventory and place it on the payphone.

Look for the coins in the scene; some of them may be hard to see, since they’re silver and blend in easily with the background. The locations in the screenshot may not work for everyone, since the locations of the coins are random. All the coins in this scene have a red arrow pointing to them.

Once all the coins have been found, place them on the payphone.

The wrench is on the ledge, on the right side of the payphone, behind the laptop. It could also be on the right side, underneath the wooden beams.

Use the wrench on the 4 screws that are holding the knife attached to the wooden beam, right side. You have to click on all 4 screws in order to loosen them up.

Grab the knife once all the screws have been loosened.

The map is in the lower center of the scene.

The black jacket is hanging above the right side of the laptop, on the wooden beam.

FIND THE NEXT LOCATION ON THE MAP

Hover your mouse over a location and you will be able to read the name of that location. Left–click on an area to select it.

In order to figure out the next location on the map, you should read the clue on the bottom of the map.

The clue reads “Your next destination is very close.” This means that you must look for the destination that is closest to you.

Click on the location that says “small building, 15 m.”

CHAPTER 4: FAST FOOD

LEVEL 4 – FIND AND PLACE THE BULB – TURN ON THE LIGHT

When you first enter the scene, the only thing that will be available is a spotlight that will help you see things in the room.

The game will ask you to find the light bulb in the scene. The bulb is in the lower right corner of the scene. It could also be in the middle of the floor, beneath the green box. Click on it and it will go into the inventory. Click on the bulb from the inventory to select it.

Place the light bulb in the light fixture hanging in the middle of the ceiling.

Click on the light switch that is on the left side of the wall.

WRENCH – SCRAPS OF PAPER

When you first enter the scene, the wrench will already be in your inventory.

Use the wrench that is in the inventory to unscrew the bolts that are on the red and white sign, on the left side of the wall. Underneath the sign you will find a piece of paper; get the paper.

The 6 scraps of paper are highlighted in the screenshots with red arrows pointing to them.

ASSEMBLE THE PAPER

When you assemble the paper, it should have at the top an apple and a candy bar. At the bottom it should have a present and a map.

FIND 9 APPLES AND 5 CANDIES – KNIFE – ROPE – KEY

Please look at the screenshot for the location of all the candy pieces and the apples. Since this solution is random, the apples and the candies may not be in the same location for everyone. In the screenshot provided, the apples are highlighted in red and the candies in yellow.

Click on the gift that is on the right side of the floor and a knife will go into the inventory.

Use the knife on the rope that is tied to the key; it is on the right side of the floor. Grab the key once it is loose.

Place the key on the lock that is on the green box in the lower center of the scene and you will find the map inside. Grab the map.

FIND THE LOCATION ON THE MAP

The game will give you the following riddle: “The one who cuts through the path follows. Who makes it faster if not stumbles?”

The answer is “Club Runner.” Click on that spot on the map to continue with the game.

CHAPTER 5: MY LANE…

LEVEL 5 – VALVE

VIDEO

Click on the red oil can that is on the left side of the scene, on the desk. Use the oil can on the valve that is on the left side of the page. Click on the valve again and the steam will stop coming out of the pipes.

5 PAPERS

Grab the paper that is on the poster on the left side of the wall.

Look for the small pieces of paper that have a number scribbled on them. The pieces of paper are shown in red in the screenshot; however, some alternate locations have been placed in blue since the solutions are random.

OPEN FREEZER

Click on the freezer and a code will appear for you to enter. You will notice that all the pieces of paper have a tiny number at the bottom of them. Enter the code according to those numbers. The solution is “7 3 2 1 8.”

TURN ON TV – FIND 3 PHOTO PIECES

Once the code is entered, the fridge will open and some items will be inside of it. Click on the TV to turn it on and a list of items for you to find will show up; look for those items.

The video tape will be in the top left side of the scene.

The blank check will be sticking out from the bottom of the freezer.

Place the video tape from the inventory into the VCR that is inside the open freezer.

ASSEMBLE THE PHOTO

You can look at the edges in parts of the pictures so it will be easier to assemble. The top part will be light and the bottom part will be dark. The people will be in the middle and the fence will be on either side of both of them.

LEVEL 6 – FIND 5 COOKIES (VHS – PART 1)

VIDEO

The coffee pot is on the left side of the scene, on the ledge, in front of the windows.

Place the coffee pot on the tiny white mug that is on the desk, right side of the page, under the picture frame.

The sugar cubes are on a small white saucer sitting on the left edge of the desk. There are 2 sugar cubes; you have to click on each one.

Place the sugar cubes on the white mug as well. You only have to click on the sugar cubes once when placing them in the cup. Click on the cup of coffee in order to drink it.

Find the 6 pieces of paper.

ASSEMBLE THE MESSAGE

Swap the pieces of paper around until you have them all in order.

The message reads, “april@e–mail.srv” with a “:)” emote.

READ EMAIL – GET PHONE

The game asks you to find the note; it is on the computer monitor, on the desk.

Click on the computer monitor to check the email. You will see a heart drawn on the sticky note. That is your hint for the password.

The password is “LOVE.”

Click on the telephone that is on the desk in order to answer the phone.

LEVEL 7 (VHS – PART 2)

VIDEO

The phone number is on a yellow piece of paper that is stuck on the top left side of the wall, on the picture frame.

Place the telephone number on the green receiver, on the desk.

Click on the telephone again so you can call April.

Click on the computer display and it will turn on.

Click on the PC again and a mini–game will appear.

ARRANGE THE PICTURE

The picture is of a woman lying down.

Click the red blinking button that is on the PC tower, on the lower left side of the scene.

Click the yellow rag on the heater, under the window, and it will go into the inventory.

Click on the rag from the inventory and place it on the paw marks in the carpet. You have to click on them one by one in order to get rid of them.

CLEAN CAT TRACKS

To shut down the PC, click on the red button of the computer tower that is on the floor, lower left corner.

Click on the yellow rag that is in the inventory and then click on all the cat tracks that are in the room. The cat tracks are in red.

The toothbrush and the toothpaste should be on the window sill.

The jeans are on the bed. The 2 sneakers are on the left side of the floor; click on both of them. The shirt is next to the bed, close to the window.

The bag is on the chair. The cologne is on the window sill. The comb is on the bed. The wallet is on top of the PC tower. The keys are on the desk.

LEVEL 8 – FIND 3 BLACK BOOKS – FLOWER – VASE – LAPTOP (VHS – PART 3)

You will have a single flower in your inventory when you start this level.

Click on the black book that is under the bowl on the window sill, above the radiator. The bowl will fall to the ground. When the bowl falls, it scatters pieces of candy all over the carpet.

The other black book is on the desk and the last one is on the lower left side, on the ground.

Place the flower in the red vase that is by the window.

Click on the monitor to open the email. Click on the monitor again to read the e–mail; click again to close the email.

MAKE THIS EMAIL NEW AGAIN

Type the letter “Y” in response to the question “Make this email message as new again? (Y/N).”

CANDY BOWL

Pick up the bowl that fell on the floor; it is in front of the radiator. Place the bowl on the left side of the window, where it was originally.

The last piece of candy is on the carpet, underneath the chair.

Place the candy in the bowl. Click on the candy bowl again so you can eat the candy.

Click on the photo that is on the window sill, next to the red vase. Another location for the photo is on the right side, behind the desk.

Click on the cup of coffee to drink it.

VHS: NO TAPE

In this section all you have to do is read what it says on the page. Once you click on “next” it will take you to the next page.

CHAPTER 6: TRAINING

LEVEL 9 – PRINTER PAPER / NOTE

The note is on the chest of the female silhouette, on the left side of the page.

The printer paper is on the lower right side of the ground; it blends in with the ground. It can also be in the lower right corner, close to the “S.O.S.” button.

Place the printer paper on the printer that is under the chair. Click on the paper once it comes out of the printer.

A knife will appear in your inventory.

ACCESS CARD – KNIFE

Grab the access card that is behind the printer. It could also be on the lower left side, behind the violin.

Use the knife on the seat cushion of the chair, a gun will appear. Click on the gun and it will disappear.

Find the 6 bullets in the scene, they are highlighted in red. Any alternate bullet locations will be in blue. All other items on the list will be in green.

Once you find all the bullets, the gun will appear in the inventory; click on the gun and then on the forehead of the female silhouette.

Click on the shredded papers that are on the floor, next to the chair, and assemble the picture.

ASSEMBLE THE PICTURE OF THE MAP

Please look at the screenshot for the completed picture of the map.

MAP – FIND THE CORRECT LOCATION

The clue under the map reads “Let your curiosity guide you.” Click on the “unknown building” option to proceed to the next level.

CHAPTER 7: PRESSURE

LEVEL 10 – BALLOONS AND SAFETY PIN

The paper is on the right side, on top of the wooden table.

A stickpin (safety pin) will appear in your inventory. Use the stickpin on all the red balloons that appear in the scene, and each balloon will be popped.

The blowtorch is on the table; it blends in with the red curtains that are on the right. The blowtorch may also be on the right side of the table. Click on the blowtorch.

FIND 12 PUZZLE PIECES

Click on the 12 puzzle pieces that are shown in the scene. The puzzle pieces for this scene are highlighted in red.

Alternate solutions have been highlighted in blue. All possible solutions may not be posted.

As soon as you find the last puzzle piece, a puzzle will appear on the screen.

ASSEMBLE THE PUZZLE

AEROSOL AND TAPE

Take the aerosol and the tape that is in the inventory and place it on the locker door, where the red “X” is marked, and the can will be attached to the locker.

Take the gun from the inventory and place it on the locker where the can is, the locker will burst open. Once the smoke clears, click on the map and the charger inside the open locker.

FIND THE RIGHT SPOT ON THE MAP

The clue reads “It is not scary there.”

Click on the “restroom” location, since the clue indicates that it is not a scary location.

CHAPTER 8: HISTORY

LEVEL 11 – GET PHOTOS

Click on the 2 photos in the scene, one is on the left side of the case and the other is on the right side of the case.

The 2 pictures will go on the top right side of the page as a graphical task. A graphical task works similar to a regular task. The only difference is that you must look for the item on the picture in the scene, instead of looking for a name on a list.

The mask is on the face of the mannequin. Once you click on the photo and it disappears, the piece of paper will be underneath it.

The other graphical task picture is on the top right side of the wall.

FIND 9 BUTTONS

Pick up the piece of paper that was underneath the mask on the mannequin.

The access card will appear in the inventory.

Place the access card on the chest of the mannequin. You will be asked to find the 9 buttons.

The buttons in this instance are square. Please look at the screenshot for their locations; they are highlighted in red.

PUT THE BUTTONS IN ORDER

Click on two buttons and they will swap places. You must place the buttons in numerical order:
1 2 3
4 5 6
7 8 9

ACCESS CODE

Place the buttons on the key pad hanging from the mannequin’s neck. Click on the keypad again and it will ask you for an access code.

Click on the numbers at the bottom of the access code that have a black circle underneath them: “1 4 6 8″

CHARGER – CELL PHONE – FIND 5 KEYS

The charger and the cell phone will appear in your inventory.

Place the charger in the plug on the top right side of the page. Now plug your phone into it. Click on the phone one more time to retrieve it.

The keys all have a tag attached to them; each tag has a letter on it. You can pick up the first 4 keys that are in the room. In order to pick up the last one, you must use the blowtorch.

The blowtorch will appear in the inventory. Use the blowtorch on the back wall, where the word “text” is scribbled.

Now click on the last key and the map that is in the spot where the explosion just took place.

MAP

The clue tells you to follow Alice in Wonderland; so click on the word “RABBIT.”

CHAPTER 9: DATA

LEVEL 12 – BULB – SUITCASE AND KEYS

Get the paper that is on the top left side, on the door.

Click on the light bulb that blends in with the purple recycle bin. Place the light bulb in the light fixture that is next to the door. Click on the light switch that is above the door, and the lights will turn on. 5 keys will appear in the inventory.
Place key A on suitcase 1.
Place key B on suitcase 2.
Place key C on suitcase 3.
Place key D on suitcase 4.
Place key E on suitcase 5.

Pick up all the items that are inside the suitcase.

DISKETTE – PASSWORD – PAGE 217

The diskette, the remote control, and the page will all go into your inventory.

Place the remote control on the TV.

Place the diskette on the laptop that is on the chair. Click on the laptop and you will be prompted to enter a password.

Enter the word “NOISE” on the keyboard.

Click on the handkerchief that is on the right side of the recycle bin, on the ground. The handkerchief can also be on the lower left side of the scene, behind the chair.

The key is under the chair.

Retrieve page 217 from the inventory and place it on the book on the ledge by the window.

PAGE

The clue reads “The stuff that stands out on the page.” The answer is “TROLLEY BUS.”

CHAPTER 10: TRANSPORT

LEVEL 13 – RECORDER – PAPER

There is a key in the inventory when you start this level.

Get the paper that is on the seat, on the left side of the page.

Use the key in the keyhole that is at the bottom of the seat, on the right side of the page. Click on the space that you just opened with the key, and you will retrieve a piece of paper.

The recorder is on the lower right side, in front of the seat in which you placed the key.

FIX THE PIECE OF TAPE

Click on 2 pieces of tape and they swap places. Move them all around until you form one smooth piece.

FIND 8 MATCHES – 1 MATCHBOX – USE 8 MATCHES

The matches are highlighted in red in the screenshot, the matchbox in yellow, the candles in blue.

Use the matches on all the candles in the trolley.

Click on the orange saucepan (pot) that is in the middle of the floor.

FIND THE LOCATION ON THE MAP

The message reads “AHA,” which is an acronym for “Apartment House.” Choose that as your next location.

CHAPTER 11: SILENCE

LEVEL 14 – 4 PICTURES – CROWBAR AND WOODEN BOARDS

Click on the photo that is on the right side of the floor and 4 pictures will go on the top right side of the page, under your mission tasks.

Look for those 4 photos somewhere in the scene. tIn the screenshot those pictures are highlighted in green.

Grab the crowbar that is on the lower right side, it is under the window sill, against the wall, next to the radiator.

Grab the piece of paper that was underneath one of the photographs that you just picked up.

Place the crowbar on the 3 wooden boards that are on the left side of the wall. You have to select the crowbar from the inventory and then click on all 3 boards in order to eliminate them.

BOOK – FIND 6 CUBES

Once all the boards have been removed, click on the open space and retrieve the book. A hammer will automatically go into inventory.

Use the hammer on the bottle that is by the window sill, click on it again to retrieve the message that is inside.

Find the 6 cubes that are in inventory. They are shown in blue in the screenshot but the location of the cubes will be random.

ARRANGE THE CUBES

The clue reads, “There are 3 buildings on Lenin Street, 3. Which one should I visit?”

Arrange the cubes to read, “LENIN 3.”

MAP

Warehouse (Lenin Street 3/1) is the correct choice.

CHAPTER 12: TOO LATE

LEVEL 15 – PUT FIRE OUT – FIND 5 DYNAMITE STICKS

Click on the cup that is on the lower left side and it will go into inventory. The cup could also be on top of the desk that is on the left side.

Place the cup on the water cooler and it will fill with water. Just click on one of the water dispensers that are at the bottom. You can click on the hot or cold water, it doesn’t matter.

Place the cup full of water on the fire and then grab the skull.

Collect all 6 pieces of dynamite. Once you’ve found all these items, the lights will go out.

Look for the 5 animals in the scene using only the spotlight provided. The animals are in yellow in the screenshot.

Use the knife on the water bottle that is on the water cooler and water will start flowing through the room.

Grab the paper that is inside the water bottle.

A message will come on the screen that says: “I was right to believe in you number 7222222″.

CHAPTER 13: NEXT STEP

LEVEL 16 – FLASH DRIVE – CARD

Click on the paper that is on the wheel of the truck, lower left side. A flash drive will appear in the inventory.

Click on the lighter that is on the lower left side.

Click on the card that is on the windshield of the truck. The paper may move around different parts of the windshield so look for it somewhere on there.

Click on the flash drive that is in the inventory and place it on the laptop.

Click on the small piece of paper that is on the top right side of the large poster on the back wall and it will go into the inventory. The piece of paper could be on any part of the poster.

Use that piece of paper that is in the inventory on the laptop and enter the password.

PASSWORD

Click on the password and then on the laptop; you will be prompted to input the password which is “STATION.”

CROWBAR – BATTERY – GAS CAN

A gun and a crowbar appear in the inventory box after you enter the password.

The orange car battery is on the lower left side, in front of the truck.

Grab the silver gas can that is on the lower right side and it will go into the inventory.

Place the crowbars on the yellow wheel stoppers that are in front of the front tires of the truck.

Place the gun from the inventory on the security camera that is on top of the page.

Click on the map that is on the lower right side of the page.

Place the gas can on the fuel tank of the truck. The fuel tank is marked on the lower side of the truck.

Place the battery on the truck. I placed it on the side door and the game accepted it. The key will show up in the inventory.

Place the key on the side of the door and the truck will start and the map will appear.

MAP

Inscription on the map: “Morning Shadows Will Fall Behind You”.

Click on the “EAST” location on the map.

CHAPTER 14: AWAY

LEVEL 17 – TURN OFF FREEZE – CLEANSER – BRUSH

Click on the plug that is on the lower right side of the scene and it will turn off the freezer.

Pick up the lipstick, the playing card, the ketchup bottle, the bullet shell and the cigarette. These items are highlighted blue, but item placement in the scene is random.

Click on the cleanser that is in the lower left side of the scene and it will go into the inventory.

Pick up the purple brush that is on the top right side of the large wooden crate, right side.

Place the cleaner on the blood stain that is on the left side of the floor and then click the brush on there as well.

Click TWICE on the spot in which the blood was located. Grab the message that appears inside the floor.

FIND 5 GLASS PARTS AND ASSEMBLE THE PICTURE

The pieces of glass are fragments of blue, green, and red. The screenshot shows the location of the pieces for this puzzle in red. Some alternate locations are shown in blue.

Once all 5 pieces have been collected, a puzzle will pop up. Arrange the pictures so they look like the one in the screenshot.

Once the glass is assembled, place it on the spot in which the blood was before you cleaned it up.

LOCATE THE RIGHT PLACE ON THE MAP

The solution is “190 X 210.”

CHAPTER 15: ARCHIVE

LEVEL 18 – FIND PAPER – FIND 12 FOLDERS

The paper is on the seat of the chair that is on the lower right side.

You have to click on the folders that are sticking out of the bookcase.

ARRANGE THE FOLDERS

Place the folders in numerical order. Some of the numbers are hard to see, but if you look closely you will be able to find what you need.

The numbers will be arranged like this:
1 2 3 4 5 6
7 8 9 10 11 12

ENTER PASSWORD

Click on the laptop and enter the password.

You have to click the letters on the keypad that spell out “Human.”

The answer is “4 8 6 2 6.”

Once the password has been entered, click on the laptop again and 2 pictures will appear in the graphic tasks.

KNIFE – CURTAINS – TRIPOD – MIRROR

Place the knife from the inventory on the string that is on the rolled up curtains; the curtains will then unfold. Click on the spot that is on the lower side of the curtains and a small ray of light will peek through.

Click on the tripod that is on the floor. Click on the small mirror that is next to the curtains; they will both go into the inventory.

Place the tripod on the “X” that is on the lower right side of the floor. Place the mirror on the tripod and it will deflect the light.

Take the crowbar from the inventory and place it where the light is shining on the floor; a purple manhole cover will appear on the floor.

CHAPTER 16: GATES S11

LEVEL 19 – RECORDER – 6 PAPERS – TERMINAL

Click on the light switch that is on the left side of the page, next to the switch box and the lights will turn themselves on.

Click on the 6 papers that are in the scene.

Click on the recorder that is on the far left side of the room, in front of the doors. The recorder may also be located on the right side of the ground. The green arrows in the screenshot show you some alternative locations for the recorder.

Click on the silver terminal that is on the right side of the page and a wrench will appear in the inventory; the lights will turn back off.

WRENCH – FUSES – TERMINAL – PASSWORD

Place the wrench on the 4 screws that are holding the fuse box on the left side of the page. Click on the box again and the top will come off. Pull out the fuses that are inside the box.

Click on the 4 fuses that fell on the ground.

Look for 4 new fuses in the scene. Place the new fuses in the fuse box. Click on the light switch to turn the lights back on.

Click on the silver terminal on the right side of the page.

Place the hammer on the terminal and it will turn on. Click on the terminal again and it will ask you for a new password.

PLANKS – NAILS – HAMMER

Place all 3 slides in the projector that is in the center of the floor, and some pictures will appear on the wall.

Set the planks on the two boards that are in the upper left side of the wall. You have to click the planks on 4 different areas so they can fall in the right place.

To apply the nails, click on the nails that are in the inventory and then click on each corner of the planks.

Grab the hammer from your inventory and place it over each nail. Click on your new ladder so you can go upstairs.

CHAPTER 19: CELL

LEVEL 22

Click on the paper that is on the floor, in front of the purple chair, and 2 pictures will appear in your graphical task. The paper could also be on the purple chair.

Click on the ’red switch cap’ on the left side of the floor, next to the purple chair. The cap will go into the inventory.

Place the switch cap on the locker that has the red switches on it. The cap will go in the hole that is missing a cap. Once it’s in, click on the cap so you can set the switch to the same position as the others. Once that is done, the picture will fall off of your graphical task list.

Click on the wires in the lower left side. It is the same item that is shown in your graphical task. A puzzle will appear wherein you must place the wires in the correct order.

WIRE PUZZLE

Swap the pictures around until they look like the picture in the screenshot. The smaller, shorter pieces will go either on top or at the bottom.

WIRES – GRAPHICAL TASKS

Pick up the wire from the inventory and place it on the wires that are in the last locker; 2 more pictures will be added to your inventory.

Click at the bottom of the first locker, in the section that looks like the picture in the mission task, and a puzzle will appear.

ENTER ANN’S NUMBER

Enter the code “8 2 2 2 2 2 2.”

Press “Enter.”

KEYBOARD PUZZLE

Click on the keyboard on the floor, and a new puzzle will appear. Notice that the square on the left side has some blocks that have been highlighted. If you look at those same blocks on the right side, they spell out “SUPERUNITY.”

On the keyboard enter “SUPERUNITY” to solve the puzzle.

PLAYING CARDS – FOLDERS

Once you’ve solved the keyboard puzzle, some playing cards will enter your inventory. Place the cards from the inventory onto the stack of cards that are on the floor. Click on the keyboard. The cards will start floating around the room.

Click on the 3 stacks of black folders in the room. There should be one on the floor and 2 on top of the lockers. This solution may be random.

A marker appears in your inventory; place it on the clear board that is in the lower left side of the scene.

Click the dots on the board until they form the design that you see on the screenshot. Start with the dots on the top and work your way down.

Once you finish the left side, start at the top of the right side. Once that is complete, a camera will enter your inventory.

Take the camera and place it on the clear board. Click the map that is on the top left side of the scene. A map will appear.

CHOOSE THE RIGHT LOCATION ON THE MAP

The clue reads “Ann, or at least her phone, is about 900 meters away. I need to find out what’s around me…”

Choose the location marked “Graveyard (900m).”

DYNAMITE

Place the dynamite on the floor, at the end of the lockers. The lighter will go into the inventory. Place the lighter on the dynamite to blow the place up!

PICK THE LOCK

1 is the smallest circle; it moves the largest circle counter–clockwise and the smallest circle clockwise at the same time.

2 is the middle circle; it moves itself and the smallest circle. When the small circle and the middle one meet, they will move as one piece until you click on something else.

3 is the largest circle; it moves itself and the middle circle in opposite directions.

Click on the smallest circle first until the notch is facing the right side.

Then click on the largest notch until all 3 notches are facing right. Grab the letter that appears inside the lockbox. The solution really depends on your game since all locks will not start in the same position for everyone.

Answer the telephone that is on the lower left side, on the chair.

Click on the bullet hole that is on the right side of the back wall.

CHAPTER 23: COLONEL

LEVEL 26 – CHECK RECEIPT

Click on the Colonel and some money will appear in the inventory.

Give the money to the Colonel. The Colonel is offended by this gesture.

Click the gun in the inventory and then click on the Colonel.

Grab the key from the Colonel’s hand.

Place the key in the third drawer of the file cabinet. Grab the receipt that is inside the cabinet. The receipt number is “12702.”

Take the receipt from the inventory and place it on the laptop; you will get some more information.

Enter the numbers “12702″ in order to obtain the receipt number.

FIND 5 DOCUMENTS – LETTER – WATER

Pick up the 4 documents scattered throughout the scene. They are marked blue in the screenshot. Once you’ve gathered them all, an image will appear on the screen.

Pick up the letter that is inside of the open cabinet.

Pick up the water jug that is on top of the file cabinet.

Place the water jug on the glass on the desk, and the glass will fill with water.

Click on the filled glass and it will go into your inventory.

Pick up the medicine bottle from the lower right side of the desk. Give the medicine to the colonel. Then give him the full glass of water.

Click on the phone; then click on the Colonel. Pick up the newspaper that is in the Colonel’s hand.

CHAPTER 24: DEJA VU

LEVEL 27

Grab the medicine that is on the left side of the steps, to the left of the door, on the ground.

Click on the paper that is above the door.

Look for the items on the list. The screenshot shows you the location of the cigarette, medicine bottle, UV lamp, phone, bag, and gun.

FIND 8 MIRROR PARTS – ASSEMBLE THE MIRROR

As you’re picking up the pieces of glass, you will be asked to find some bandages. The white roll of bandages is on the left side of the scene.

Once you’ve collected all the mirror pieces, you will be asked to assemble them.

Arrange the pieces in the shape of a sphere with a red “X’’ in the middle.

UV LIGHT – CAMERA

Place the UV light on all the “Xs” in the scene; a purple letter will appear next to each one.

Use the camera to take pictures of all the spots that have the purple letters. This will help you reveal the secret message.

Once all the pictures have been taken, a mini–game will appear. Swap the letters around to form the word “NIGHT.”

A gun will appear in your inventory. Place the gun on the security camera on the top right side of the scene.

Click on the door latch to slide it, and then use the lockpick on the door.

LOCK

Click on the lock and solve the puzzle. Once the lock is complete, click on the door to enter the next scene.

CHAPTER 25: SID NEY

LEVEL 28 – STRANGER

Grab the gun and shoot at the man in the doorway. Click on that person so you can talk to them. A sphere will appear in the inventory.

Give the man the sphere. Make sure that you put it in his hand; otherwise he will not take it.

CONNECT THE SPHERE

This is like a pipe puzzle: you must connect all the pieces together. You will know that a piece has been connected correctly when it lights up.

Click on the pieces in order to rotate them. Please look at the screenshot to see the solution.

FIND 2 PICTURES – 6 FOODS – 8 DISKETTES – 5 PAGES

The scene will be blurry at first; click on the man so you can talk to him. Click on the yellow pill that is in the man’s hand and 2 pictures will appear in your mission task. The scene will become clear again.

Click on the calendar that is on the back wall.

Click the screwdriver on the lower right side.

Look for the food items in the scene, they consist of apples and rolled candy. The food is highlighted green.

The diskettes are red and the pages are yellow. More than the 8 diskettes required to complete the scene have been highlighted. Alternate locations have been added as well.

Place the diskettes in the laptop and arrange the pictures.

ARRANGE THE DISKETTES – ENTER THE PASSWORD

Once you’ve solved the puzzle, click on the laptop and enter the password “DAY.”

Click on the man to talk to him and end the scene.

CHAPTER 26: WAY OUT

LEVEL 29

Click on the paper that is on the top right side.

Click on the cup of coffee that is on the left side of the scene, and you will see that the bottom of the cup reads “SAFE.” A master key will appear in your inventory.

Place the lockpick on the safe on the left side of the page. You will have to unlock the lock.

CHAPTER 31: PRESS

LEVEL 37 – 4 FLARES

Find the 4 flares in the scene. Place them in the middle of the floor where you see 4 tiny holes.

Click the paper in the top right side of the scene. The paper could also be in the lower right side of the scene.

Click the colored cube that is on the right side of the base of the wall unit. The cube could also be on the left side of the floor.

There are several keys in this scene. The one you need to find is under the right foot of the wall unit.

The battery is under the chair. The other battery is under the right foot of the wall unit.

Place the key on the tall cabinet on the left side of the page.

Grab the book and the magnifying glass from inside the cabinet.

The newspapers the game will ask you for will be random. However, finding the right newspapers is easy to do.

For example, if they ask you for ’’newspaper 60–4″ go to the 4th row and click on the bin marked “51–75.’’ The first number in the clue refers to the bins and the last number refers to the row.

Look for the following newspapers:
For 84–2, click on cubbyhole 76–100 in the second row, fourth column.
For 17–2, click on cubbyhole 1–25 in the second row, first column.
For 60–4, click on cubbyhole 51–75, fourth row, third column.

CUBE ASSEMBLY

MAP

CHAPTER 32: LAB

LEVEL 38 – UV LIGHTS

Click the paper on the door and find the 4 items that show up in the mission task.

Click the light switch on the left side of the wall.

Use the UV lamp on any of the spots that have an “X.”

Click the light switch again and use the magnifying glass on the spots you marked with the UV light. You have to click in the spot to which the arrow is pointing or it will not work.

Place the notebook from the inventory on the drawings in the circles and each picture will be drawn.

ARRANGE THE SYMBOLS – ENTER PASSWORD

Once you click on all the pictures you will notice that the figures look like letters; arrange them in the following order “TRICK.”

Click on the computer and type in the word “TRICK.” Click on the computer again so you can read the file.

Click on the door.

MAP

Choose the “Militia Post” location as your next location on the map.

CHAPTER 33: PUPPET

LEVEL 39 – TALK TO THE NUT – 3 CRUMPLED PAPERS – GRAPHICAL TASKS

The instructions ask you to check on the man and then tell you to interrogate the nut. Click on the man that on the table a total of 7 times to interrogate him.

Click on the items in the pictures from the graphical task section.

Look for the crumpled pieces of paper; they are highlighted red in the screenshot.

The paper is on the desk, under the man’s foot; it is highlighted green.

The 8 food items are highlighted blue; they consist of apples and wrapped candy.

BOMB

Once you’ve found all the items above, click on the man again.

Check the drawers on the left side of the scene. You must click on each drawer one by one.

Start with the bottom drawer; it will be empty.

The drawer in the middle will contain a flash drive; click on it.

The top drawer will contain a bomb. Click on the bomb to check it; then click on the knife that appears in the inventory.

Place the knife on the bomb to cut the wire and you will get a closer view.

Click on the green wire. You have to click in the spot on which you see the “X.”

Once the bomb is deactivated, click on the man to exit the scene.

CHAPTER 34: CYBER

LEVEL 40 – BROOM – DVD – CD

Click on the broom on the left side of the scene; then click on the snow 9 times. Click the spots in which you see a small mound.

Click on all the PCs until you find the one that works. The one that works is the one in the back of the scene, where you originally found the broom.

A flash drive will go into your inventory. Place the flash drive on the working computer.

ENTER ACTIVATION NUMBER

A DVD will go into your inventory, place it in the PC.

Look at the registration key in your inventory.

ENTER THE FOLLOWING DIGITS: 094618540098163287555481

Click on the computer to reboot it; click on it again and you’ll be presented a puzzle. Rotate the pieces around until it looks like the picture on the screenshot.

After you’ve completed the puzzle, click on the computer again; then click on the door to exit.

CHAPTER 35: FOLLOW

LEVEL 41 – GET THE SECURITY CAMERA

Click on the items in the pictures from the mission task.

Click the paper hidden on the left side of the back wall.

The wrench will appear in your inventory. Place the wrench on all 4 screws that are holding the security camera in the top left corner. Place the wrench on each screw to take it off. Click on the camera to retrieve it.

Pick up the wire that from the lower left side of the floor in front of the blue cabinet.

The remote control is on the lower left corner, under the blue cabinet. Place the wire on the TV, on the desk.

Connect the wire in the white spot that reads “AUDIO.”

Place the security camera next to the TV; then grab the remote and click it on the TV.

Use the crowbar on the blue cabinet and the door will open. Grab the bugs that are at the bottom of the open cabinet.

Pick up the GPS device from the desk and you will get a pop–up window.

TYPE IN THE CODE – MAP

Note that each bullet has a number on it. The numbers are in sequential order, but there’s one number missing from the middle.

Enter the numbers “3 2 9 8 3.”

Click the map that is on the lower right side of the screen. Enter “B20″ in the top row as your choice.

CHAPTER 36: CHOICE

LEVEL 42 – CHOICES

Click on Narina and Sid, they are both dressed in black.

Grab the gun from the inventory and place it on Sid, the man that is on the right side of the page. Sid will fall to the ground.

Click on Narina, so you can talk to her.

Place the knife on Ann (The one sitting in the chair). In order to free her, the knife has to be placed around both hands and both feet.

Click on Ann first and then on Narina.

Click the paper that is on the top left side of the wall.

Click on the laptop and you will see 3 mission tasks appear; find the lockpick.

Click on Sid to search him. His gun landed in the lower right side of the scene; grab it.

CHAPTER 39: TUNNELS

LEVEL 45 – FIND 6 GRAPHICAL TASKS – SPHERE

Click on Anne and 6 pictures will appear in the graphical task section. The screenshot shows you where the 6 pictures are located in the scene.

Give Ann the artifact from your inventory. Click on Ann again to take the artifact. Click on Ann to talk to her.

Click on the webs that are in the lower left side of the scene. As you click on the webs, a red box will become visible.

Use the lockpick on the red box; then open the lock. See the video for instructions on how to open the lock. Results are random, so it may not work for everyone.

Grab the food from inside the red box. Give the food to Ann once it goes into your inventory.

Click on all the cubes in the scene until you find the sphere that you’re looking for. The sphere could be anywhere. Most likely you will click on it automatically.

Click on Ann; then place the original sphere on the sphere you just found.

CHAPTER 40: GOODBYE

LEVEL 46 – SPHERE PUZZLE

When you first enter the scene, click on the sphere in the water. Solve the sphere puzzle.

MEMORY MINI GAME

Click on the ghost to see what he has to say. Click on him again to begin the memory mini–game.

In this mini–game there are many symbols surrounding the ghost. The ghost will show you one symbol at a time.

You must find the symbol he is showing you and click it before the red meter on top disappears.

If you fail to make a selection in time, you will have to start over with the same sequence.

The sequence seems to be the same each time. If you’re having trouble following it, look at the screenshot; it gives you the exact order in which you will be asked to enter the symbols.

THE FIRST SPHERE

Click on the sphere in the middle of the water and begin solving the puzzle. If you don’t want to solve this puzzle, you can click on the red S.O.S. button. You can also look at the screenshot for a solution.

THE SECOND SPHERE

Click on the sphere in the top right of the screen, behind the ghost, and begin solving the puzzle. You can skip this puzzle with the red S.O.S. button.

You can also look at the screenshot for a solution.

THE THIRD SPHERE

Click the sphere on the top left side of the scene, behind the ghost, and begin solving the puzzle. You can skip this puzzle with the red S.O.S. button.