So, I'm in the campus Roleplaying Guild, I'm a senior DM because even though I've graduated I still live and work in town and run games for the college kiddies. We've had a lot of triumphs, a few failures...mostly during the era of 4e...but I've never encountered any shit like this and I'm profoundly troubled.

So, I've got my group together, a good mix of ages, genders, and sexual orientations. The rest of the players all turn in their characters. Tiefling Sorclock, Kitsune (uses Half-Elf for stats) Rogue, Halfling...Comment too long. Click here to view the full text.

>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding rebel's son, or Rene, an orphan adopted by a high-ranking Director of an ominous empire, now a prepromoted archer-lancer. POV will rotate between them on a thread-by-thread basis, with a HIGHLY unlikely chance that someone else might someday take a chapter.

>These protagonists' motivations and goals will very likely come into conflict with one another's.

>Character Death is always a possibility...Comment too long. Click here to view the full text.

Torn between mourning the alleged loss of Hal and investigating Cicero's very good point about his trustworthiness, Rene and co. warp someplace they can properly prepare to storm into bandit territory with the hopes of coming out alive with their leader unscathed. Make sure young Sara (even though she's only a couple years younger than Rene...) is properly equipped for the battles ahead. By now, they're certain, however Methodius' siege of the castle ultimately played out, it's long over by now.

Receiving reports of a boat matching Adam's...Comment too long. Click here to view the full text.

>>47881115Dyrus' group, storming the front door, consists of himself, Via, Laurise, Darren, Fortune, Doran, and Felix, alongside a few of Fortune's men. Flying units storming the castle from higher points and others just taking different entrances to the fortress.

You take over as Dyrus as he fends his way through a sea of bonewalkers, watching over his grandfather to make sure he doesn't die.

As you begin to grow suspicious with how, besides some dracozombies dispatched right at the front gates,...Comment too long. Click here to view the full text.

>Be in group of players that hot seat DM.>we are yet to finish a campaign for a variety of reasons.>but the current DM is one of our newer players.>is also a complete douchenozzle.exe>He ignores skill challenge results based on what we roll>instead opts to completely ignore entire attack rolls and skill checks if our Fluff isn't good enough>Mfw I...Comment too long. Click here to view the full text.

There's more!>if any of us offer the slightest criticism he goes full nuclear>continues to criticize when anyone else DM's>actually complained that there were too many elves in a campaign>purposefully killed off his character to make a drow bard/psion multiclass in the same campaign>DROW>he didn't even stat into anything useful let alone flavorful>then...Comment too long. Click here to view the full text.

>>47879245>>instead opts to completely ignore entire attack rolls and skill checks if our Fluff isn't good enough>>Mfw I was the one to introduce something similar>>But all I asked was to describe what they do if they can, to keep combat flowing and entertaining

>Mfw I was the one to introduce something similar

Sounds like he got the idea from you. And you're pretty...Comment too long. Click here to view the full text.

This thread is for discussion of Broken World, the powered-by-Apocalypse-World RPG made by Abbadon to be the RPG companion to his wonderful webcomic, Kill Six Billion Demons. In his own words,

"Broken World is designed to be run as a set of extraordinary and powerful characters overcoming ruination in a vast, multi-dimensional fantasy setting. Each game is designed to follow the characters as they struggle with a broken world.The core world of Kill Six Billion Demons is a multiverse - filled with hundreds of thousands of cultures and thousands of races, along...Comment too long. Click here to view the full text.

>When you defeat a foe in combat, reducing them to zero hit dice, you may choose to subdue them if using a non-lethal attack. Such a subdued victim revives with 1 hit die and forever afterwards is subject to your Beast gifts as if they were an animal.

>>47878037Generally speaking forcing some one to be under the influence of something for ever sounds pretty evil. I mean there are exceptions but you general have to be a pretty massive dick to deserve some sort of permanent punishment.

>>47876524>Halflings/Hobbits are tiny humans, with some extra hair.They typically get a DEX Bonus and CON Penalty.

Halflings are boring as fuck.

>Gnomes have funny voices and big heads, and play with tech and magic a lot. They blow things up, build machines, keep badgers as pets, have the ability to talk to burrowing mammals as though they were people, and hang out with dwarves/coexist with dwarves in dwarven kingdoms.They get a CON Bonus and...Comment too long. Click here to view the full text.

i was problems with basing my Infinity minifig - the umbra samaritan - no matter how i place on the base it will trip over, and the only way i made it stable was by attacking a metal sphere right behind it - do any of you have any better ideas?

>>47876174I am not familiar with how exactly Infinity bases look like but for Warhammer bases you can glue small coins or fishing weights on the bottom of the base (opposite side than the model leans).

>Be a cunning bugbear>Get about two dozen goblins and a few wolves to serve you>find a nice spot properly distant from major settlements with a nice road that can be raided on different points regualry>perform reasonabely well>find an abandoned cave system, kill the owlbear inhabiting it, get a lair>has water, is dry, can be reasonably well defended, except for one problemComment too long. Click here to view the full text.

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