I've got camera/listener x,y,z and heading as well as source x,y,z,heading and roll, pitch. 2 Airplane sounds front and back in OpenAL Any help is much appreciated as I'm stuck. Currently the sources positions are not moving, could be a fault with the listener heading? Many thanks Michael

Reedbeta
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2010-07-09T17:07:30Z —
#2

Post your code, please.

roel
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2010-07-09T18:51:33Z —
#3

My problem when using OpenAL was that I was using stereo sounds. Your sounds should be mono, otherwise you can move your sources/listeners whatever you want, the sounds stays the same.

mike4
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2010-07-10T12:36:26Z —
#4

There's not much of a working code...I'm banging my head around this for 2 weeks with the only result to get more and more confused.

x' = x*cos(a) – y*sin(a) y' = x*sin(a) + y*cos(a) z' = z

y' = y*cos q – z*sin q z' = y*sin q + z*cos q x' = x

z' = z*cos q – x*sin q x' = z*sin q + x*cos q y' = y

Moving airplane and camera. Any ideas on how to calculate airplane x,y,z and listener heading? The more airplane and camera postions differ the more sound attenuation. Many thanks