Monday, May 22, 2017

And not an update was made!

Sorry, no update this week. I did, however, take the game to a developer meetup and got some good feedback on some levels. I've looked at redoing player movement before, but I keep shying away from making the player stop on a dime, for whatever reason. The game requires a lot of precision, and for me, I've gotten so used to the movement that it feels precise (or precise enough) to me, but it's really turned off multiple people, and that means I have to look at it again.