MODO 501 Essential Training

Author

Released

9/16/2011

In this course, author Dan Ablan walks through the process of understanding the MODO workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers MODO's schematic tools and shows how to render animations for various playback media.

Topics include:

Understanding surfaces and symmetry

Editing polygons

Shaping, deforming, and cloning objects

Working with text

Instancing objects

Applying procedural and image-mapped textures

Adding bump maps

Creating reflections

Working with different light types

Blending light sources

Setting up and animating cameras

Adding and controlling keyframes

Creating hair textures

Working with the painting and sculpting tools

Setting up inverse kinematics

Exporting a full scene

Skill Level Beginner

7h 32m

Duration

70,684

Views

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- Hi, I'm Dan Ablan,and I'd like to welcome youto modo 501 Essential Training.Luxology's modo has quickly becomeand continues to be one of the most powerfuland widely used 3D applications on the market today.In this course, we're going to cover navigationthrough the modeling tools and the Shader Tree.And we'll explore the workflowthat has made modo so popular.You'll see how to model with both polygonsand subdivision surfacesand use the Shader Tree to apply materials.We'll look at how to set up scenes with various objects,then animate them using key frameswhile editing motions in the Graph Editor.

Beyond the basics, I'll show you how to create lightingfor product shots, environmental lighting,and even volumetric lighting.Finally, we'll render the animationfor various playback media.I've been using modo since version 1.0way back in 2004, and I'm happy to sharethis knowledge with you.Now, let's get started with modo 501 Essential Training.