The third person carry animation for the Assault Rifle is no longer always stuck in the aim down sights animation.

The third person carry animation for the Burst Rifle is no longer always stuck in the aim down sights animation.

The third person carry animation for the SMG is no longer stuck in the aim down sights animation.

The Combat Shotgun from the Arsenal compensation package no longer deals damage to friendlies.

The Combat Shotgun from the Arsenal compensation package has been rebalanced to compete with damage levels of equivalent secondaries (damage has been doubled).

Assault

When using Meteor Strike the character is no longer stuck in the ability’s animation when bouncing off angled terrain.

Meteor Strike can now hit enemies in mid-air.

Meteor Strike now has a targeting reticle.

The Phason Thrower (Firecat) base critical bonus damage has been reduced from 30% to 20%.

The Phason Thrower (Firecat) average damage per second has been increased by 5%.

Biotech

The third person carry animation of the BioRifle (Dragonfly) is no longer stuck in the aim down sights animation.

The Smart Blaster (Accord) now only consumes 1 ammo per shot, reduced from 5. The base magazine size has been reduced from 20 to 10. The net result of this change is shots between reloads are increased from 4 to 10.

The Bolt Driver (Recluse) base critical damage has been increased from 30% to 40%.

Poison Ball’s description had a typo and has been corrected.

Adrenaline Rush has a new icon.

Heroism has a new icon.

Dreadnaught

The Photon Lance (Rhino) base critical bonus damage has been reduced from 30% to 20%.

Engineer

The Shock Rail (Electron) base critical bonus damage has been increased from 30% to 40%.

Heavy Turret’s (Accord) health now decays at a slightly slower rate.

Multi-Turret’s (Bastion) health now decays at a much slower rate.

Recon

Marksman Rifle (Accord) average damage per second has been increased by approximately 10%.

XP Packs can now be used at level cap to earn Elite Ranks as intended.

Fixed an issue where players could not view or use the Pilot XP Packs granted in place of Pilot Tokens.

Fixed an issue where players with advanced battleframes could not progress past Prison Break in the story line.

Fixed an issue where a job near FOB Sagan was spawning Chosen Darkslips that would not despawn. This was also the cause of player/enemy rendering distance problems in that area. (deployed server-side last night)

Fixed an issue where multiple map markers would be placed and remain in the world when using the Omnidyne-M Vehicle Fleet calldown.