It's pretty straight foward... The above is the first thing in my DrawGLScene function right after glClear and glLoadIdentity.
So.. when I start my .exe it switches the resolution properly, but just hangs at my desktop until I move the mouse, at which point it will load that splash.
THEN, when I hit 'M', splash becomes false, and since loading initially is false, it runs the second part of the above code.
I put some delays (Sleep(1000)) into LoadUpTheStuff() so I could detect there was some loading. And boy it delays, but the TTESTINGAE never shows up! It stays on the THIS IS A SPLASH SCREEN.
Does anyone have any ideas? Any help will be greatly appreciated.
Thanks.
Sean Berry
[edited by - Seaner on May 26, 2004 10:59:24 AM]