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New Uncharted 4 Trailers

Saturday, December 5, 2015

During both Thursday night’s Game Awards and Saturday’s Playstation Experience (PSX), there were a couple of new trailers for Naughty Dog’s Uncharted 4.

The first trailer introduced a new not-so-friendly character, Nadine, as she’s seen using her feminine wilds to gain access to Drake’s room before assaulting him. There hasn’t been much said about this character, not even once the premiere of the trailer was over, but it’s a safe bet that she’ll be quite the obstacle.

The second trailer is a bit more substantial in what it offers – giving us insight in to both characters and in terms of gameplay.

The trailer starts off giving us a look at Nathan Drake doing something we’ve never seen him do before: paperwork. Since the very beginning of the Uncharted franchise we’ve come to know Drake as this swashbuckling adventurer who lives for the thrill. Now, he’s just living life as a guy with a job. It felt…odd.

Fast forward a few seconds and we see his brother, Sam – voiced by Troy Baker – again. From Sam’s few lines of dialogue, we know that Sam was shot and thought to be dead while Drake got away. Now, from the get-go, the theory has been that Sam would be the person in this game who’d betray you, as per usual in the Uncharted series. This feels like a confirmation of that theory as it may lead to a “you-left-me-to-die” type of revenge scenario between the two.

Even later in the trailer, we see something else of which we’ve never seen before, but this time it involves the gameplay. As Drake recounts tales of his adventures to Sam, we’re given dialogue options. Each of the options starts Drake’s story off recounting a different adventure the previous games. Now, I’m not sure exactly just how I feel about dialogue options in an Uncharted game without knowing whether or not my choices will matter. Seeing this, I had the same thought as when I saw the E3 demo of the truck driving throughout the village: this is cool and all, but if I’m getting bottlenecked at certain points, what’s the point of giving me options? Maybe they want to give us the illusion of choice, but I don’t know. It just seems a little superfluous.

None of this is diminishing my interest or expectations for the game. I’m just interested to see how this package comes together.