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Strategic War in Europe takes you back in time to World War 2.

This game is about:
Panzer Corps
Waves of Infantry
World War 2
Land, Naval and Air battles
Providing supplies

Following the 'easy to learn, hard to master' design principle, Strategic War in Europe combines accessibility with a plethora of strategic options. A compact, large-scale map and clear basic rules will not overwhelm you, yet the choices you will be presented with should satisfy all your tactical needs. From overthrowing governments and researching new technologies, to securing air supremacy and supplying your troops by water and railway, Strategic War in Europe is a strategist's dream.
Seven scenarios with up to 25 controllable countries, each with five scaling difficulty settings make for an incredible replayability. When pitching yourself against the AI is not enough, Strategic War in Europe offers hot-seat and PBEM for all your multiplayer needs. Match your wits in an epic East vs. West showdown or try to survive together as Poland and Norway.

As a fan a WWII strategy games I decided to give SWiE a try. The game has several playable scenarios and you can play as any of the axis or allied countries (or multiple). Overall the game is fun and the ability to play different countries makes playing multiple games interesting. You can also choose to nerf or boost individual countries. The game also incorporates some of the historical treaties and invasions of WWII and prompts a player to follow history or go a different way. Playing a single scenario may take 5-10 hours.

A strength of the game is the number of combinations of land, air, and sea units. Land units can be pne of three: infantry, mechanized, or armor. Air units include fighters, tactical bombers, and stategic bombers. Sea units include three types of the following: subs, cruisers, aircraft carriers, and battle ships. These different types coupled with indiviudal unit strengths, levels, experience, and the ability to assign a handful of historical commanders to some of the units creates a variety of attacking strengths.

The negatives would be the AI, lack of Pacific Theater and network play. The AI is fair adept but after replaying it becomes easier and easier to counter upcoming moves. However, this AI is far superior to the AI in the Hasbro Axis and Allies game. The game would be greatly enhanced if the map were expanded to include the Japanese empire. By far the biggest downfall of the game is the ability to play against others online...you simply can't. The game has a play by email option which is almost laughable. I guess they figured nobody would be willing to find someone to play long enough to finish a scenario. Too bad the game makers didn't break down the scenarios into smaller chunks and add network games.

If you are fan of the Axis and Allies board game and looking for a good strategy game, this is a good choice. I would rate it an 8 out of 10.

I like this game. It's a simple to learn game with plenty of tactics involved. I'd consider Strategic War in Europe a good introduction into the Grand Strategy genre.

There's a decent variety of units, all of which can either be leveled through battles, or you can spend extra in training them so that they come out at the level you want. There's a basic research and diplomacy which I found a bit disappointing, but I still enjoyed the game.

There are several small bugs in the game, UI mostly, and compared to Paradox Interactive's Grand Strategies, the visual map and map modes are bare in comparison to put it nicely. But it's not a game breaker. They do offer 2 map skins and 3 unit skins, so there's some customization there.

Overall, I think $15 is a bit much considering the bugs and lackluster map modes, but I'd still recommend, since it's a fun game. I'd wait until a sale, $5, maybe $10 at most.

A first impressions review. I've just played my first game without bothering to do the tutorial or read the manual. Of course I lost, but my point is that it's easy enough to figure out how to play it as you go along. Sure, there's things I still don't understand, but my first impression is that it's a quick, fun and easy game to play, even if you don't fully understand everything that's going on.

Some of the game mechanics are a little unusual, but simple enough once you get used to them. Navies are just set and forget, you send them to a sea area and they conduct battles on their own, so there's no naval manoeuvring as such, which is convenient if you just want to concentrate on the land combat. Multiple units can attack an enemy simultaneously, which is a nice touch.

It's a strategic level game of course, as the title indicates, so you have to deal with research, production, supply and so on. I didn't learn much about them in my first game but they seem straightforward enough. Compared to Hearts of Iron or Making History, this is a tiny game that focuses just on Europe. In spite of its relative simplicity (or perhaps because of), this is a great way to experience the European theatre of WW2 quickly, possibly in one sitting, which makes a nice change from games that take weeks to play.

As is typical of wargames, the graphics are hardly state of the art, but they are quite functional, and the game is highly playable as a result. They actually look better (sharper and clearer) than the screenshots above when you play it. There are options to display the map and units in different ways so you can choose the one you like the best.

Some have said that the interface is confusing but it seems straightforward enough to me. Once you become familiar with it you should have no problems. Others have reported crashes and bugs, but I've encountered none so far (I've been playing it on Win XP). Some also say the music is terrible but it sounds fine to me. Maybe they just don't like the style? You can turn it off of course, if you don't like it.

To sum up, this is a fairly simple (but not too simple) game of WW2 in Europe, which can be played quickly and easily on a smallish map. It would suit anyone who's interested in WW2 and wants to replay the entire war quickly and easily, without the insane depth and complexity of games like HOI. As such I think it's an ideal introduction for newcomers to strategic scale wargames.

A decent entry level strategy game. While not as deep as games such as Hearts of Iron, it offers a fair amount of depth. Things like research and diplomacy are in the game, but not so detailed or timed consumer that they take away from the game. If you are looking for something fun that can be played in a few sittings then consider Strategic war in Europe.

Key points of the game

Unit types:

The types of units include Infantry, Mechanized, Armor, Airborne, Fighters, tactical bombers, strategic Bombers, and a verity of Naval units. Land units (except Airborne which are corps) can be bought as either army or corps. Armies are bigger and thus cost more. Depending on the size and type of unit it will be ready for deployment in 1 - 3 turns.

Research:

Players can research, infantry, armor airplanes, navel, subs and nuclear bombs. Nuclear bombs are only one level (you either have them or you don't) and once you do you gain a bomb every few turns which can be dropped by one of your strategic bombers. All the others come in five levels (some countries start at higher levels than others) and each level needs 100 points to reach. Players spend production points to increase research effort in the area of their choice. Any area can have up to three investments (represented by light bulbs), the first one cost 200, but the price for future ones goes down as the research gets closer to the 100 mark. For example if you buy all three investments upfront it will cost you 600 (3 * 200); but if you buy the initial 200 and wait a few turns the next investment might only cost 170. I seen it go as low as 30 when it was 87 out of the 100 needed. Of course once 100 is reached that level is unlocked and all the light bulbs go out and the player must start investing again Nukes work slightly differently, there is only one level that needs 800 point and the initial investment is 1000 production points. As new levels unlock better units can be bought at an increased price. For example if you ahve 4 levels of infantry unlocked you can buy them at any of those four levels.

Mod support:

While there is not allot of stuff in the workshop yet the game does allow for mods. Want to change something, simply ask the developers on the forums and they will point you in the right direction. They even explain to one user how to remove the turn limit

Scenarios: There are a great number of scenarios included; ranging from beginning of D-day (13 turns) to full campaign (70 turns). Other options start with Operation Barbarossa and even a what if, that has the Allies fighting the Russians after the fall of Germany

Play as any country or countries: One thing I really like is the ability to play as multiple countries. Where most games let you only play one, here you can play as many as you like. This really helps in saturations like the invasion of Russia where in many games the players German troops get stuck behind the AI Italian or minor axis allies forces. In fact if you want to play as all the axis, all the allies or as Russia there is even a quick start where you pick a faction and control all the nations in it

Difficulty set by country:

You can set the difficulty level for each country in the game. The different levels adjust how much income the nations receives. This allows you to boost or subtract from nations for some interesting what if. Say the Italian economy was more in line with the other nations, or America was not the economic powerhouse that it turned out to be.

CONS:

Like any game Strategic War in Europe does come with its faults. The two biggest are: Random crashes and achievements not opening up. In both cases the developers are on the forums discussing the issues and are actively working the solution

I think this is a great game, and with a bit of work, a great W.I.P. Of course, there are part's of this game that are lacking, however as long as you come into it just wanting to have a bit of fun rather than put exceptionally high standerd's on this, it's a pretty fun strategy game. I truley believe with some more work this can easily be an amazing strategy game, maybe one of the best Hex-based too.

Pros: Easy to learnPlay as many countries that were not just "The big ones" such as Turkey, Finnland, Iraq Etc EtcHistory Friendly (Unless you feel devilish and decied to follow a different path)Interesting research aspectCan be modded quite easily

Cons: Can be very hard, even on Super Easy, depending on who you play asOne map...No random generated map (Would be interesting to see this appear)Modding the game can be frustrating as not always will it work

TL;DR: Overall a fun game. Could use some touch up's here and there, but as long as your expectations are not high, can easily provide hours of WW2 fun

The game is easy to pick up but at the same time allows you enough freedom and has enough depth to be enjoyable over many replays. You can take command of any of the countries represented in European theatre of WW2, including the small ones, you can also direct several countries, so if you want to e.g. control all Axis, it is possible. The economy and research are very simple, with the main stress placed on combat. The basic scale is corps size, but you can divide and merge units too, which gives a lot of control. In the spirit of simplicity the game displays actual effective strength, not the size of the unit, so you do not need to calculate things like lack of supply commanders etc. Land combat works really well, even modelling things like sieges. Unfortunately naval combat is a bit obscure and boring (especially sub raiding, with the results hidden in advanced reports and not displayed). Still, the game is really fun, easy to mod and occupies the middle ground between simplistic and very complicated wargames.

First of all, I hated the fact that the game doesn't follow a standard campaign, a lot of people will love this feature since you can play different historical stages controlling all the nations that you want (Germany is fun, until those backstabbing Russians blow the ♥♥♥♥ out of you). I don't understand why people call this game a "SIMPLE TURN BASED STRATEGY GAME" to me this game is quite complex and might be worth the asking price of $15 for fans of the genre, but you can wait for a discount just to be safe that it caters to your taste. There is a pretty big variety of troops to chose from since you can control dozens of countries each turn if you so chose to, but it sure isn't newbie friendly.

REPLAYABILITY

If you're a fan of the genre you might quickly fall in love with this game, you're not limited to a few factions but instead you control the countries of your choosing and their whole armies and resources, you can have fun turning the tide of World War 2 and with your strategic mastery you may put the world at your heels. It's a little confusing to know when you have reached each stage's main objective though since you can continue playing until you conquer the whole of Europe or get stomped completely (I hate you Russia).

GAMEPLAY

I have never been a great macro management strategy gamer, I have enjoyed completing the RTS campaign in Starcraft, Age of Empires 2 and Age of Mythology back in the day, I even played some online matches with some friends but I've never been an RTS buff. That said, the tutorial isn't very polished and sea units are very confusing to keep track of, at least for someone who hasn't played an RTS in a decade and want to try a simple strategy title, SIMPLE as this title is advertised by a lot of people but I consider that it isn't. After some tweaking you can get to see the map as hexagons and the individual Units display is very friendly to know the unit's remaining HP and Action Points, other than that I don't find it pretty newbie friendly at all, I'm more used to turn based RPGs that involve micro management instead of macro management.

AESTHETIC

The visuals are pretty pleasing, you can change the display of the map and the units to suit more your personal taste but I find it very good, although I must point out that everything is static and when the unit attacks you just get some sounds so it's basically a board game re-imagined as a PC game, and there's nothing wrong with that, heck that's why a lot of people call it a "simple RTS".

STORY

Now I should applaud the devs for this because they did their history homework, they tell you about some key war events that you may decide to fulfill exactly as history tells or you may decide to write your own history (like honoring some peace treaties or attack former allies, or decide to deploy some historic squads into North Africa or deploy them in Europe). I did enjoy the historic content of this game, I only missed some key figures descriptions and added bonuses for historic accuracy, like having important generals such as Rommel or Montgomery with some description and a bonus if they commanded tank troops per example, but this was just a missed opportunity.

MUSIC

The sounds are nice and the music is pretty good, although you don't have control over it and it's just an epic playlist on repeat (about 10 songs or so), so after you had your share of hours some of the tunes might seem pretty repetitive to listen to again and again. Still, I enjoyed to listen to this game's score since it's pretty epic.

Strategic War in Europe is a turn-based grand strategy game. It’s often compared to Time of Fury as being smaller—in terms of scale and the time allowed to complete the game. Instead of a monstrous 300 turns, like some scenarios in Time of Fury, it only takes 70 turns to play the entire struggle from 1939-1945. The map covers an area from Norway in the north, North Africa and the Middle East in the south, the Urals in the east, and the Coast of the US and Canada in the west. It's at grand strategy level, which means you're focused on the larger scope of the war rather than every individual battle.Okay, so how does it play? It's quite good, for a budget title. It isn't as overwhelming as Hearts of Iron can be; it’s very manageable in terms of micromanagement. However, there are some technical issues that need to be corrected. The game can be a bit buggy at times. I had some issues with the sound which led to the game running really sluggish. I liked how the developers tried to simplify things, and it wasn’t too much. By comparison, the turn times are much faster than Time of Fury. It's moddable as well—this will add more enjoyment to the game. It fits in that happy medium of a grand strategy game focused in World War 2 Europe—a medium that strategy gamers like. This is a game that can be finished in a few hours rather than days or weeks. It isn't deep, but it’s not too shallow either. Overall 7/10.

This is a very strange game, it is somewhat difficult to compare it to many other previous games based on the World War II Europe genre. For example, games like Panzer General, Making history, Axis and Allies or even Diplomacy to name a few. In truth, the closest I could think of to matching this format of game would be the old Avalon Hill tabletop game by the name of Rise and fall of the Third Reich circa 1970s. Although naturally this version is simpler or perhaps even somewhat overly simplified, it is not without its more pleasant charms. For example; the combat system is far less clumsy as well as boasting a production system that is not only fun and innovative but also more than a little challenging.

Before getting to that point however, it must be immediately noted that a patch will be required for anyone running Windows 7 or later. I found the necessary patch on Google, I admit it did take some patience and require no little amount of venting frustration but in the end I am more than pleased with the total game experience. The simple truth is, this is not a game for the arcade player or the typical armchair general.This game will require the player to command at least some knowledge of the second world war in Europe. The A.I.is not overwhelmingly challenging so much as it is historically based. When playing Germany for example, a typical player will most likely be tempted to over-run Poland as quickly as possible in order to focus more quickly on France. What sets this game apart however; is that the allies will not deal with German aggression simply militarily. In fact I have found a refreshing change with this game lies along the channels of diplomacy and containment. In truth the scope is limited only by the imagination and the options available are as broad as one's own individual planning. In short this may be the first wargame set in Europe in which I truly feel that neither side has a clear advantage.

None of this is to say that this particular version is not without its faults or problems. If anything I see it as a "concept game". Innovations in this game may eventually find their way into future ideas.

In conclusion I would recommend this game, if for no other reason, than the price is reasonable and as a "beer and pretzels" concept, it does succeed in delivering what it advertises, no more or less.

With the Pacific theater version, "Storm over the Pacific" now available, I hope to eventually try that one as well for a full war experience.

This is not a finished product. Tons of bugs make it impossible to play. For instance the screen will fill all hexes with clouds, so good luck seeing what units are behind them. Sounds on most "clicks" are like squaky doors. Music is terribly bad. UI is counter-intuitive. Map is ugly and sprites are worse.If you love a good strategy game, don't buy this because it's not stable, it's not good and it's fugly as hell.

The game has the feel like the old avalon hill "Rise and Decline of the 3rd Riech" which was an alltime favorite. However, the game is an unfished product. Bugs are pretty common, but also crashes on a regular basis. The naval system, is pretty much broken and or the map data is corrupt. Play wise, I would highly recommend this game, but its still one or two patches away from a finished product. Can't recommend it for that but so close to being a great game.

I must agree with others on here. As much as I wanted to like this game I cannot. I read that this game was published in 2012. It is hard to beleive. It really plays like it was made in the late 90's. The tutoral is so bad they actaually tell you that is you get lost and cannot proceed you need to restart the tutoral. The tutoral is just a bunch of pop up windows that you need to read. I also had a problem with the Steam install. I had to uninstall and re-install several times before it would actaully work. I finally started playing my first game and it locked up several turns in. I had to re-boot the PC. That is when I lost interest.

I highly recommend this title if you are into strategy wargaming but don't want to get super complex like hearts of iron. Its sort of like a more involved axis and allies. This game is quite good, it is both accessible and deep. This is for patient people who enjoy thinking about strategy and then employing it. It takes a playthrough or two to really get a feel of everything. Reading the manual is highly recommended. Also great for any fan of WW2 as there are many historical points where you can choose how the war plays out. I have not encountered any bugs, game runs very well on my modest system. You can customize the game in a lot of ways, if you want to control entire alliances or just a single country you can do so. I love the hearts of Iron series but this game is like an 'arcade' version of that, in my opinion. Very fun, well made title. I'm glad Steam is putting out some real wargames like this and look forward to more in the future.

I want to open this review with the simple statement: I'm really enjoying this game so far.

I'm rather new to the genre and up to this point my WW2 gaming has been limited to Axis & Allies, A&A Minis, and World of Tanks (I enjoy a variety of games), so I wasn't really sure what to expect. However, I liked the idea of a more in-depth level of game play enough to give SWiE a genuine try. I've only played it for a few hours up to this point, but I'm already glad I decided to give it a chance.

Another review mentioned the fact the the UI is difficult to come to grips with. I have to agree that at first it's a little overwhelming just because of the number of options you have. I'm not accustomed to considering land, sea, and air units as being so very different, for instance. It took me a few minutes to understand how to fly recon to find enemies, use fighters to attack enemy fighters, and then attack ground units with bombers. Those who are familiar with the genre may laugh, but it honestly left me scratching my head for a moment or two. However, after playing through the tutorials once (or maybe twice, lol) I started to get a feel for the controls and in very little time I was moving armies across Europe and crushing my enemies under foot.

After just a few minutes I got tired of playing Germany in a campaign I was at least loosely familiar with and decided to play as Norway in-stead. As soon as Germany declared war on me I sent my very small army down to North Africa and helped the Allies drive the Nazis out. I know that's not exactly conventional, but it's the kind of game play I love.

One of the most interesting things about SWiE (at least in my opinion) is that you can play as the “little guys” in WW2 and try to shift the balance of power. In my last game I played as Finland and managed to hold out against the Russians until the very end of the game. (It can be done, believe it or not.) I wasn't able to destroy vast armies or take over most of Europe, but I denied Russia Production Points (which amounts to currency) from the very beginning of the game. The Germans mopped them and I was able to have a hand in it.

I anticipate many hours of enjoyable play as I try to help one side or the other overthrow the world with some outlandish and off the wall strategy. And up to this point I've only scratched the surface. I still know next to nothing about diplomacy, I've only ever made one amphibious assault, I've never built an air-force, or even been in a major naval battle.

There's a great deal to this game for those who are willing to take the time to look. If you genuinely enjoy WW2 strategy I feel Strategic War in Europe is certainly worth your time.

This game is constantly crashing and the tutorial and manual is very vague to the point where I have to guess how to play this bloody game! Don't bother with this game there are far better ones out there, I only wish I knew how to get my money back, I made a huge mistake, don't do the same mates.