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In the moonlight n°41, Gligar and gliscorGligar was first introduced in Generation2(Thought it was gen 3 XD). It was UU tier back then and still UU tier now. Back then, it was actually an offensive threat with the swords dance set. In Gen4, it dropped to NU. It was usable in UU still, but its speed and power just can't match other good UU pokemon. But after eviolite is introduced, gligar goes back to UU. Now, it is good in one thing and one thing only: physical walling. With eviolite, its physical bulk match porygon2's. With a good ground/flying typing, it is one of the best physical wall in the tier. Gliscor, gligar's evolve form, is introduced in DPP. It has always been in OU and has always been a good pokemon there. Gliscor is known to be extremely annoying due to poison heal and its natural bulk. In DPP, it was used as a stall breaker, lead and sweeper. Of course, lead and offense glisgor are uncommon now but the stall breaker set has always been there.

How to play with them:HP: 65 Attack: 75 Defense: 105 Sp. Atk: 35 Sp. Def: 65 Speed: 85 Gligar: UU tier. Not really good in OU, but one of the best physical wall out there. With eviolite, its physical bulk is really high. 4 Atk Donphan Ice Shard vs. 248 HP / 252+ Def Eviolite Gligar: 68-80 (20.4 - 24%) -- guaranteed 5HKOOf course, that's defensive donphan but ice shard, a four times effective move against gligar, can't break through it. Gligar's best ability is immunity, since toxic will ruin you. However, you will see gligar with hyper cutter instead of immunity sometimes, that's because you can't use defog with the ability immunity. There's 0 sand team so don't think about sand veil in UU. If not using defog, immunity should be run. For moveset, earthquake and roost are pretty obvious. The rest of the moves will be between stealth rock, U-turn and defog. U-turn gives it chance to gain momentom and defog more. Stealth rock and defog are good support moves, but keep in mind you can't use immunity if using defog. Swords dance and baton pass can be used to give your teammate an attack boost. It has a good bulk so it isn't that hard to accomplish. Nature will be Impish and EVs will be 248 HP 252 Def 8 SpD to almost max out its physical bulk for physical walling.

HP: 75 Attack: 95 Defense: 125 Sp. Atk: 45 Sp. Def: 75 Speed: 95Gliscor: OU tier. Its role is stallbreaker, though it often end up stalling the opponent out. With a toxic orb and the ability poison heal, it can't be statused after toxic orb is activated and gains 1/8 each turn. With that bulk and access to roost, it can be really annoying to deal with. Its phyisical bulk is nothing to laugh at. Earthquake and roost are usually used just like gligar. If you are only running one attack, knock off can be used instead for utility. For the rest of the set, swords dance and a coverage move can work. Most stall mons have problems against set up mons and gliscor knows that well. The coverage move will be knock off or facade usually. You are likely to be poisoned at the whole time and facade's power will be 140. Ice fang, fire fang, stone edge are less used, but they do hit some targets. Rather than swords dance and a coverage, you can also run taunt and toxic. Of course, roost and earthquake/knock off will be ran with them. Defensive mons hate taunt and toxic. Funny thing about this set is that both pokemon on the field are likely to be poisoned. A swords dance+baton pass can be run, less common, but can catch opponent off-guard. If using a sand team, though less common, you can run sand veil. An offensive set with no item consisting of swords dance, earthquake, acrobatic, knock off/stone edge/filler can be used. This is kind of outclassed by garchomp but can be used if you need two sand veil sweeper. The nature is usually careful and the standard EVs are 244 HP 8 Def 200 SpD 56 Spe. 244 hp to hit a poison heal number, 56 speed to outspeed adament bisharp and breloom, 8Def to avoid 2HKO from bisharp's sucker punch, the rest are SpD so it can check special attacker more easily. A more physical spread can be used but is proven be able to check less threat.

How to deal with them:Ground/Flying is a great typing but has its flaws. Ice type is four times effective against them and water is two times effective against them. So don't be surprised if your gliscor is OHKOed by an ice shard. Knocking off gliscor's toxic orb can prevent it from healing, or static before toxic orb activates also prevents healing. Powerful wall breakers break through gliscor. Gligar doesn't appreciate power special attackers either, since its special bulk is not as good as its physical bulk. If not running immunity, gligar is going to hate toxic a lot. Knock off also ruins the point of using gligar, since gligar is not useful without its eviolite. Gligar also hates taunt, its low offensive power limits the damage it can do to the opponent and the things it can do when taunted.

By Woyaojinla, I do not own the image. Next article is whatever you want.

Last edited by Woyaojinkela on Sun Jan 31, 2016 9:30 am; edited 1 time in total

Awesome. Short and straightforward, good sets, various in Gliscor's case. Just one thing, Gligar is from Gen2 (Gold/Silver/Crystal) Still this is a great job And you even told the way to deal with them (I remember many battles messed up by an opposing Gliscor), nice^^