Deathworld is cool. MUCH more aggressive biters, that evolve faster, and much more expensive recipes leading to different requirements for production.

I started one last night, and after 45 minutes had 14 iron furnaces always cooking, and 4 science labs doing red science constantly.
And was getting prepped to start on Green Circuits, and getting a Main Bus produced.

Silverware wrote:Deathworld is cool. MUCH more aggressive biters, that evolve faster, and much more expensive recipes leading to different requirements for production.

I started one last night, and after 45 minutes had 14 iron furnaces always cooking, and 4 science labs doing red science constantly.
And was getting prepped to start on Green Circuits, and getting a Main Bus produced.

Ok, this guy on the subreddit made (sort of) the thing I want: combinator memory that stores any number of natural number signals -- resource quantities -- (as opposed to binary). But just one memory cell, not multiple, in a reset -> take snapshot of signals -> repeat loop until the train leaves the stop.
Unfortunately his explanation and screenshot are both lacking in clarity.

Most likely not going to happen. Josh likes multiplayer even less than I do. I like Factorio multiplayer less than most multiplayer, too. Kind of feel multiplayer in Factorio defeats the purpose, both story-wise and gameplay-wise. It just doesn't feel fun to me.