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In practice, this means players tackling a remixed greatest hits selection of stages (the very first game's Green Hills Zone and Sonic Adventures 2's City Escape level featured in our early demo) from both contemporary 3D and also classic sideon perspectives.

While the decent Sonic Adventure on the Dreamcast from way back in 1998 hinted at a way of translating the speedy ringcollecting thrills of the 16-bit classic into a three dimensional world, recent titles have seen Sega still struggling to find a winning formula for its 100mph blue flash.