Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

espy87

Aerodactyl (Skyridge)

70HP/Stage 1/Fighting

Weakness: Water

Resistance: None

Retreat: 1

Poké-Power: Ancient Wind: Once
during your turn (before your attack), if Aerodactyl is your
Active Pokémon, you may use this power. For the rest of the
turn, ignore all Poké-Bodies. You can't use this power if
Aerodactyl is affected by a Special Condition.

[1F] Rising Lunge (20+) Flip a
coin. If heads, this attack does 20 more damage.

Modified: Here I would go with muk
to the fact that this only stops Poke-BODIES. Not that many
Poke-Bodies are seen in the tournament enviroment besides maybe
Tyranitar. Its power is decent if your playing against a deck
that consist of the Skyridge Zapdos, Moltres, Articuno, Entei,
Raikou and Suicune. Also, water dominates this format IMO. So I
recommend leaving this card out of your deck.

Rating: 2.1

Unlimited: I think this is pretty useless here. If you are using
an Aerodactyl, use the fossil one. Not that many Poke-Bodies in
this format and their are better Stage 1 Pokemon than this out
there.

Rating: 1.5

Limited: Here this card may be good. Many of your opponents will
most likely be going for the Legendary Pokemon since they have
the great powers. 70HP and a possible 40 for 2 energys isnt that
bad in draft. Also, a stage one shouldnt be that tough to get
out, and with Buried Fossil being a common it should be easy to
get. Still there are better cards to draft in this set.

Rating: 2.9

X- Act

Skyridge
Aerodactyl

First of
all, congratulations to the persons who have just landed
a job as new Pojo COTD reviewers. Be proud about it. :)

Since I'm writing my thesis
during this time, you might think my reviews would be
more terse than usual. Well, they might, but they might
also be even longer than usual, seeing that I'm getting
lots of keyboard practice lately. (Reviews even longer
than usual? I can see you shudder.) ;)

Anyway, on to this card.
We're finally reviewing a Skyridge card. This Aerodactyl
has a Poke-Power that lets you ignore all Poke-Bodies
when it's Active. You might recall the really horrible
Poke-Bodies that Zapdos, Entei and Suicune had in
Aquapolis, and that Moltres, Articuno and Raikou have in
Skyridge. Aquapolis Muk, too. You could turn off those
powers by using Legendary Collection Muk with them, but
unfortunately that forces you not to play any more
Poke-Powers in your deck. With Aerodactyl, you can play
Poke-Powers and only switch off your nasty Poke-Bodies.
Interesting.

Unlimited: Well, Poke-Bodies
aren't played much in Unlimited (the only commonly-used
card that is played in Unlimited is Scizor, but its
Poke-Body is, in most cases, irrelevant). Its attack
isn't bad, though. For a colorless and a fighting
energy, you do 20 or 40. However, since Aerodactyl has
to evolve, Tyrogue looks so much better in your deck.

2/5

Modified: As I already
highlighted previously, Aerodactyl is interesting only
if you want to play cards with a nasty Poke-Body
yourself. If you want to switch off your opponent's
Pokemon Powers, stick with Muk. It's much better, since
it also works from the bench, and it turns off _all_
powers.

2/5

Draft: It's a Rare. This
Aerodactyl won't probably be used for its power. Its
attack is fairly splashable, however, and deals nice
damage (30 on average) for its cost. It needs to evolve
from the new Fossil card (I don't remember its name, or
its rarity, or, for that matter, what it does) which has
the downside that it counts as a Knock Out if your
opponent kills it. I wouldn't stick with something that
needs to evolve from it, honestly, especially since it's
a rare.

1.5/5

TR Shadow

Aerodactyl
Nice power! It turns off the Jumpy's Poke body, which can be a
pain at times. It allows Scizor to be poisoned, but since
it only works when it's active, it won't do too much against
him. It would help if you used Zappy too. It would allow you
to get energy on him or the Entei. The attack is pretty wimpy.
I would expect more from a stage 1. A weakness to water doesn't
help with Kingdra at all. The low retreat helps, though.

Unlimited 2/5
Modified 3/5
Limited 3/5

~TR Shadow~

GymLeaderPhil

Skyridge Aerodactyl

Mmmm Skyridge. Whenever I look at that
logo for Skyridge, I have the sudden urge to run out and purchase
a Mountain Dew. Coincidence? I think not my friends. We all know
how Hasbro is marketing us to buy things. Last time it was trying
to get us to drink bottled water with Aquapolis and the time
before that it was an attempt to make us lease a new Ford
Expedition. One can only imagine what kind of crazy country
Jamboree we'd be dancing with if Nintendo didn't win the license
to produce cards.

Aerodactyl is back, but this one has
changed a bit. And not for the better. However one good quality
about this rare card is the Poke-Power. It allows you to shut off
all Poke-Bodies during your turn. The best thing about this
Poke-Power is the fact that it is not always turned on. Unlike
Legendary Collection's Muk, you MAY use the Poke-Power, but you do
not have to. Problem is that it only works on your turn. Once your
opponent's turn starts, Poke-Bodies are turned back on.
Aerodactyl's Poke-Body is really only going to be used to turn off
your own Poke-Bodies because very few Poke-Bodies disrupt the
opponent (like Scizor). This card will see limited use because it
is for a specific purpose and not widespread like Muk. However the
ability to get around the Legendary Pokemon's Poke-Bodies is still
awesome.

On the other side of the picture,
Aerodactyl's attack is just not solid. Paying one fighting and one
colorless for the chance to do twenty or forty damage is lukewarm.
Not a hot prospect. 70 Hit Points is decent for a Stage One. The
Weakness will cause some problems with so many viable Water
Pokemon in all the different formats.

Unlimited - With nearly
eleven Pokemon sets out of fourteen not having a single Poke-Body
on any Pokemon insurers that Aerodactyl will see very little use
in this format. Although there are many choices to take to evolve
Aerodactyl now, all of them have very low hit points or require a
coin flip. Go with Muk if your trying to shut down your opponent's
and your own Poke-Bodies. 1/5

Modified - Okay our odds are
a bit greater here. Three out of nine sets contain Poke-Bodies.
This can really be useful if your using a card with a Poke-Body
that does not allow a certain Energy to be attached to the Pokemon
from the hand or if attached, another Energy must be discarded.
That or to get around Scizor's Poke-Body. Those are really the
only uses. Water Pokemon will kill Aerodactyl. Attack is not
great, but not bad either. 3/5

Limited - Its hard to say if
Aerodactyl's Poke-Power will help you in a Limited Tournament or
hurt you. It depends on the cards that you have drafted. Running
Aerodactyl will be hard due to the fact that Buried Fossil is also
as rare as Skyridge Aerodactyl itself. The attack is good in a
limited event, but don't rely on it too much. 2/5

Thundachu

Aerodactyl

Overview: Ok,
really no need for the power =\. I sucks. No resistance to
fighting like the fossil one which also sucks really bad lol.
Weakness to water makes it vulnerable to Feraligatr and
Blastoise. 70HP is ok for a stage 1 I guess. Rising Lunge is Ok,
but I don't like it myself. Flip a coin does 20+20 more is
heads. Retreat of one is ok. Could be worse...

Unlimited: Stick
to the Fossil one... 1/5

Modified: No
Aerodactyl has been in Modified for a while. Lets keep it that
way. =\ 1/5

Draft: Not
even good in this one really... 1.5/5

Meganium45

Skyridge Aeodactyl:

Hey! It's Meganium45 - most of you in the midwest know me as the
St. Louis TO, and now I am a COTD reviewer! Hope to see you at my
SBZ in Missouri! Let's take a look at Aerodactyl, which may
actually be useful in some situations. HP 70 - not bad for a stage
1, I consider it a bonus, let's keep going! Retreat 1 - not bad
for a 70 HP stage 1, prefer 0, but let's not get greedy! Weakness
water - oof, here is the problem. Most of the big pokes today are
water, whether it be NR Kingdra, AQ Kingdra, Gatr, EX Gatr, Stoise,
Kabutops, Wartortle or others. This hurts this Pokemon severely,
so 2 up and 2 down. Attack, 1 fighting +1 energy for 20 with heads
for 40, that is nice. Pokemon Power - Quite unique, being able to
ignore all Poke-bodies until the end of your turn. Would prefer to
see a ruling as to what happens if you retreat Aero, if you still
ignore the powers, but let's save that for a chat. Now that there
is the buried fossil, these fossil pokemon may actually be
playable (no offense Kabutops). The great thing here is now you
can evolve Aerodactyl from Mysterious Fossil, Fossil Egg, or
Buried Fossil.
The other great thing is I think this card fits perfectly as a
tech into a Kabutops deck. In my area (partially thanks to me and
my sons) you see a lot of AQ Jumpluff with that annoying Fluff
Poke-body. What even hurts worse with ND Kabutops, is that Pluff
is resistant to water! Now you have aerodactyl, which, like ND
Kabutops (and Skyridge Kabutops) only uses fighting energy! Great,
2 different pokemon types with no new energy type! Second, it can
get going on turn 2 for 20 or flip a coin for 40! Not a bad quick
hit attack.

Now for the ratings -
Unlimited - 2/5. Noone will play it here. Much bigger hitters, not
many Pokebodies, not much use. Anyone diving after a Aero will use
Fossil Aero in this envio to shut down Wiggly and Fable. Still,
may have a use to hit the colorless pokes.

Modified - 3/5. High HP stage 1,
with a nice PokePower in this envio. Water weakness hurts it here,
and it would be nice if it would be resistant to itself like the
old aeros. Still, this is a great fit in a ND Kabutops deck to add
some balance. I will be adding them to my ND Kabutops deck to take
care of that Pesky Jumpluff!

Draft - 2.5/5. Rule - if you see a
buried fossil, draft it. Otherwise you may regret it. If you have
drafted a buried fossil, draft the aero, great high HP, low
retreat, big hitting Pokemon. You may want to draft this anyway to
take it out of the game. Note: Buried fossil is the ONLY way to
get this card out (unless it gets to your discard pile) in
Skyridge. To make it effective, you need to draft with LC, Fossil
(yuch), or Neo Discovery.

Poke-Power- "Acient Wind": Once during your turn(before you
attack), if Aerodactly is you active pokemon, you may ignore all
Poke-Bodies until the end of your turn. This power can't be used
if Aerodactly is affected by a special condition.

Well i really think this is a horrible card. Its ability to shut
off poke-bodys is somewhat useful, but the fact that he has to be
active to do so is what makes him really bad. If he could use it
from the bench, we could have seen this splashed into "fossil"
decks. His attack is pointless. 2 energy for a coin flip to do
either 20 or 40 is a joke if its his only attack! Nearly anything
can take it down in 2 hits without receiving much punishment
itself.

Unlimited: I doubt he will ever be used here by anyone. He could
be taken down with a sneasel and any Haymaker cards(as long as
with a few pluspowers =/) with a single hit. Even if he got in a
hit, the opponent will be using much more cost efficient pokemon.
rating---1.25

Modified: Most likely, if anyone plays this, it would be here.
There are a few decent poke-bodies around such as Omastar,
Kabutops, Machamp, and others. Aside from that- his attack is a
waste of energy and his weakness- Truly is a very BIG weakness
here! Look at all the feraligatrs, kingdras, and water/metal
decks!
rating---1.75

Draft: Still not even so great here!!! You will have to draft
buried fossil and this! Its HP is pretty decent for draft and it
can possibly get u a prize or 2... but nonetheless, its still not
very efficient in its mechanics.
rating---3

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