Spyro: Enter the Dragonfly

Developed by previously unknown (and since) companies Equinoxe/Check Six, this game, it's safe to say, was rubbish. Easily the worst Spyro game ever created. Though I might as well have this section despite that.

Nov 5th 2002

Nov 29th 2002

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There's very little to the story of this game. Basically they're still celebrating the Year of the Dragon festival, but now it's time to give the baby dragons their dragonflies. However Ripto shows up, mucks up a spell and loses all of the dragonflies all over the realm. Even Sparx. It's up to Spyro to save the day again.

The 1ST thing that should happen if Spyro gets brought back is Spyro: Enter The Dragonfly should be redone. It brought back so many small details from the previous games and is definately a classic Spyro game.

I like this game the story wasn't the greatest yes but the gameplay and the fun and interesting levels kind of made up for that to were you'd forget the story and just have fun with the mini games and all that you could find. It is quite an underrated game that is certainly not rubbish.

Oh yeah, I own this game. I was disappointed with the bugs and long loading screens, yes, but otherwise found it quite fun and enjoyable. I wish it wasn’t rushed for Christmas and if the developers had more time it would have been much better.

some people believe that the story sucks, and I agree, but had this game been finished I think it may have had more of a storyline.
Overall, the original concept was this: Enter the Dragonfly was supposed to have 120 dragonflies, feature both Gnasty Gnorc and Ripto as villains, over 25 levels with several homeworlds, high framerates and low loading-times. In short, it would have been an amazing game. Then it got rushed out the door for a Christmas release.

First spyro game I played, ahh the memories! Got it for my birthday a week after release! (Nov 13) although it wasn't the best, I enjoyed playing it! (Lol I was like 5 I wasn't the game critic I am now haha)

@Alydol - Yes, GameCube games do work on the Wii, but only with the original models.

@PwnageFTW - That's because it was very, very rushed.
The people who developed the game had never made a game before, but Universal Interactive thought it was such a great idea to have their first game they'd make be from such a popular series and only give them about a year of development time.

A lot of stuff was cut from the game, such as Gnasty Gnorc because he was meant to team up with Ripto like we saw in the epilogue in Year of The Dragon, but he was scrapped and instead placed in A Hero's Tail. (Though he is still referenced by Ripto himself)

The game had a lot of unused potential, but in the end it wasn't the developer's fault that the game was poor quality, the blame fell on Universal Interactive for handing over such a popular series to inexperienced developers.