New

Control Maps‘Only In Range’ setting available when using ‘Only Cursor Over Target’ setting. Optionally only allow using the control map key when the cursor is over a valid target in use range of the action.

Status Values, HUDs: Value Bars‘From Zero’ setting available when using icons to display value bars. Optionally start the icon display from 0 instead of the minimum value. E.g. a current value of 4 would display 4 icons from zero, but 3 from a minimum value of 1.

Fixes

Event System: Move AI Start PositionFixed an issue where the editor freezes and throws errors when disabling ‘Use Current Position’.

Status ValuesFixed an issue where ‘Consumable’ type status values using ‘Real Value Count’ that can cause the death of a combatant could kill the combatant again upon revive due to the counting value still being at the minimum/maximum that caused the death.

Phase Battles: Player Combatant SelectionFixed an issue where player combatant’s couldn’t be changed with click or input keys after the first action has been performed.

Phase Battles: Player Combatant SelectionFixed an issue where clicking on non-player group combatants while having a combatant selected would close the battle menu and open the combatant selection.

Phase BattlesFixed an issue where ending the phase with combatants still being available would lead to the combatant selection coming up again after the selected actions have been performed when not using active command.

Phase BattlesFixed an issue where combatants not having performed actions didn’t receive any actions per turn or action time in the next round.

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