Don’t Starve is an uncompromising wilderness survival game full of science and magic. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style.

February 25

While we don't normally post DST related announcements here, Seth posted a status update on the official forums that I thought many of you would want to know about. It's a huge post, so I am posting a brief rundown in the Steam forums. But if you would like to read the full post (hint, hint), head over on the official forums.

The post includes information on 3 main topics.

Development/roadmap updates. We’ve crossed off most of the items on the January Roadmap, but there’s a bit left to do and more beyond that. (Including some words about recent Willow changes)

Why we’re adding Reign of Giants this way (“this way” being “all at once”) and how it’ll be available to DST players.

PAX East! It’s in a week and a half! We’ve been getting ready: a bit about what we’ve put together and will be showing.

December 15, 2014

Note: If you currently own Don't Starve on Steam, you will get Don't Starve Together for free when it exits Early-Access. By purchasing the Frontier Pack, current owners get Early-Access, and a bonus copy for a friend.

Don't Starve Together Now in Early-Access!

Don't Starve Together is a standalone multiplayer expansion of the uncompromising survival game, Don't Starve. Note: If you currently own Don't Starve on Steam, you will get Don't Starve Together for free when it exits Early-Access. By purchasing the Frontier Pack, current owners get Early-Access, and a bonus copy for a friend.

Visit the Klei Store for Don't Starve Collectables!

About This Game

Don’t Starve is an uncompromising wilderness survival game full of science and magic.
You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.
Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.

Key Features:

Uncompromising Survival & World Exploration:

No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive.

Dark and Whimsical Visuals:

2D characters and odd creatures inhabiting a unique 3D world.

Randomly Generated New Worlds:

Want a new map? No problem! At any time you can generate a new living and breathing world that hates you and wants you to die.

Klei Entertainment's drops you into the gorgeous wild and immediately abandons you to figure out how to survive on your own.The game is a quintessential survival game that mixes unforgiving roguelike elements to create a title that gives you the freedom to play it as you want but also ruthlessly punishes you when you die.The basic premise is that your character was transported to a demonic world, and now he (or she) must survive. In order to do so, you must gather resources, build fires at night, combat monsters, and craft tools.From the moment main character Wilson gets dropped into Don’t Starve’s randomly generated world you know it’s special. With a landscape seemingly cut from stiff pieces of paper and an art style that looks like it’s been plucked from the feverish mind of Tim Burton, Don’t Starve delivers a delightful environment that deftly mixes the macabre with the surreal.

Food is a big part of this game. You have a hunger meter that lets you know how full you are. If this meter reaches empty, it’s game over. You can fill your hunger meter by eating most types of food. The penalty for letting your sanity meter drain is that you begin hallucinating, and when the meter gets low enough, these hallucinations actually begin attacking you.As you’re playing the game, there’s a counter that lets you know how many days you’ve survived for. Your goal is just to see how long you can survive without starving to death.After you finally succumb to your hunger (or any one of the other dangers), you’re given XP based on how many days you survived for, and this allows you to level up and unlock additional characters. All of them have a name that starts with a W and a unique set of skills.

Don’t Starve’s Adventure Mode is great to go through once, and provides a genuinely interesting story with some dark character development and an interestingly macabre twist at the end.You still need to make sure you don’t starve, but the game revs up the difficulty even more by throwing hardships like low resources, permanent winter, and even darkness for you to overcome.

The magic of Don’t Starve comes from this bold experimentation; it comes through the discovery of wormholes, or the altars that will bring you back to life (without your previous items of course) or even a village full of docile pig men.

As you explore, gathering food, material resources, and fuel for a steady campfire is critical. Whether you scavenge berries and vegetables or kill and cook wildlife to consume, keeping a supply of edibles on hand staves off hunger that can sap your meager health if left unchecked.A day-night cycle weaves several more layers of complexity into the mix. You can freely explore during the daytime, but nightfall ushers in a new threat: get caught in the dark for more than a few seconds without a light source, and the darkness itself consumes you.Thankfully, you have the ability to modify many facets of the world before you begin a game, including inclimate weather, the abundance of crops, and the amount of enemies throughout the world. The Default Plus mode in particular helps by allowing you to pop into a more difficult world with immediate access to a wealth of items, which means that your game contains tension right from the get-go.

If you like survival games, if you enjoy artwork, or if you’re just looking for an unforgiving challenge of a game, unique charm, exhaustive depth, and brutal punishment, pick up Don’t Starve! Pretty much everything about this game is fantastic.

Score: 82 / 100gamestar.de

Sorry for my bad english. This is my review account, because the low playtime.Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.Your help is greatly appreciated :)

Don’t Starve starts off slow and punishing and continues to get even harder as you play. Its merciless difficulty coupled with its monotonous gameplay can leave some players feeling frustrated and bored. Those who enjoy a good challenge, however, will relish in the satisfaction they’ll get when they manage to outlive their previous record or clear the game’s evil Adventure mode. It may not be for everyone, but if you’re looking for a roguelike game filled with charm and challenge, be sure not to miss Don’t Starve.

A great, fun game to play in your free time.Includes deaths features like:StarvationOverheatingFreezingOver-ExposureBEES!Tree Giants of Meanie-nessGoing InsaneDeath(The funny thing is, most of the time you don't die from starvation...)

Don't Starve is an extraordinary survival game with nice graphic and various game contents. You are sent into a strange world by Maxwell. You have to fight for your life and try to survive in the world. And figure out the true story behind at the same time.

+Multiple Characters with unique characteristic, special ability, and playthrough.+Random generated map. Every new game is in a unique new world.+Tons of in-game contents. Such as various creatures, biomes, weapons, surviving kits, environment items, even magical stuffs.+Nice hand-drawn style graphic with hilarious animations.+Focus on survival. Lots of tools and ways to survive in the strange world.+Simple and non-redundant crafting system. Every items are useful for your survival and no meaningless stuffs.+Days and nights, season change. Try hard to survive in a vivid and dynamic environment.+2 game modes: Sandbox Survival and Story Adventure. Find the entrance of adventure mode and figure out the truth.+Steam Workshop supported. Tons of mods to customize your game experience.+Full controller supported. Special buttons settings for controller.+Incoming online feature: Don't Starve Together.

-Some mods do not support controller.

In comparison with MineCraft, Don't Starve is much like a survival game not a creative construction sandbox game. If you like to fight for survival, you must have to try Don't Starve. You'll like it!

This game is so addictive, while trying not to starve on the game you may starve in real life, you won't sleep and you will go insane keeping your charactor alive. This should come with a health warning but the games name should be a reminder in itself, maybe add an ingame timer that saves the game and tells the player 'eat and go to bed' after they've been playing 20 hours.

If you have lots of spare time this game is definitly worth it's money.

It’s a pity that Tim Burton hasn’t been involved in video games: both his visual style and his storytelling abilities would be welcome additions to our industry. Thankfully, niche approaches to style can find a welcome home in today’s indie market, and the folks down at Klei entertainment have turned that particular style onto the video game scene in their new 2-D open world survival title Don’t Starve. It’s a refreshing and unique entry into the genre, one that puts extra emphasis on the ‘surviving’, and that’s sure to give players a welcome challenge.

The goal in Don’t Starve is simple and straightforward (hint: read the title). The player takes control of a forlorn, classically British-looking protagonist, and although there is only one default starter character, other playable characters with potentially useful abilities unlock as the game progresses. When you start in the world, you’ve got only your bare hands to work with. There’s no tree-punching, thank goodness, but you’ll need to start off by hunting down some flint and sticks so you can fashion yourself an axe. Your first priorities are simply to acquire fire (which you must have to survive a night) and food (which, as it turns out, delays starvation). As luck would have it, it’s not enough to simply peg down a steady source of calories; if you’re not careful, you can also be killed in the conventional manner, in other words, by being ravenously eaten, poisoned, or pecked to death by some of Mother Nature’s wonders. There are also some native inhabitants, better armed and armored than you, who are probably best avoided. As if that weren’t enough, there’s one more danger that feels just a tad artificial: your character starts to go insane without having new things to think about (aka, crafting new items or gathering pleasant items). This provides an impetus to keep you gathering harder-to-find materials, and although this seems like a bit of a poor man’s way of encouraging you to explore and ‘techify’, the crafting is fun enough that it stands on its own two feet. Generally you’ll be quite happy to spend time gathering special items just because you want to, say, build yourself a suit of armor, or a new kind of animal trap. There are even cute hats to make that have the added bonus of keeping your sanity up.

If all of this sounds like an open-world creativity journey, think again. Don’t Starve does give you several nice options for survival. For example, your food sources can come from scavenging, farming, hunting, or even cultivating your own bees. However, in the harsh climates that you’ll be fighting through, your options are usually so limited that you’ll need to focus all your efforts on whatever strategy is most likely to let you live another day. It’s not a game of fun and frolicking: you’ve got to fix your problems now, before they grow to big and doom you by your own stupidity.

That’s all well and good for the basic ‘survive-and-thrive’ aspect of Don’t Starve, but there’s also a form of campaign in the guise of the Adventure Mode. Here, the player is placed into specially created worlds with particularly difficult settings: it might be extra cold, or extra dark, or the food might be extra hard to come by. Surviving in each world long enough to collect pieces of a McGuffin allow the player to progress to the next challenge, slowly uncovering a thin story as the adventure continues. It’s not a strong enough narrative to be an independent draw for most players, but gives a nice added challenge to the standard gameplay.

From its title to its music, Don’t Starve does an excellent job of perfectly nailing a unique tone: it’s always a little dark, a little humorous, and a little self-conscious. The soundtrack is mostly made to mimic small-ensemble Victorian era motifs, the sort of thing that you would expect to hear in a haunted mansion movie. That said, it feels like there’s not enough of this high quality music to go around. The light-hearted morbidity of the game is even reflected in what characters you can play with: it’d be so easy to simply make the player a terribly frightened little girl or boy, crying for his or her mommy. Instead, the characters in the game gleefully watch trees burn and take pleasure in slaughtering whatever cute furry animals they can find. It’s a kill-or-be-killed world, and your character loves every minute of it. But the best part about the game is that the environment itself practically has a character. Nature isn’t just a harsh environment: it’s out to get you. Chop up too many trees, or wring the necks of too many fluffy bunnies, and you might find yourself facing some particularly vengeful avatars of the outdoors.

The worldbuilding in Don’t Starve is a special treat, and is quite possibly the most enjoyable aspect of the game. The scenery and enemies are given a dark, edgy sketch style that looks a bit like a flannelgraph or felt puppet show. Birds and critters all have their distinctive hoots and whistles, and even the trees quiver when they grow new leaves (which, appropriately, happens in a sudden ‘pop’). Genre-wise, Don’t Starve sits nicely in that sweet spot of gothic aesthetics, partway between simple turn-of-the-century technology and homespun magic.

Comparisons between Don’t Starve and Minecraft are inevitable, but unfair. Don’t Starve isn’t nearly as open-ended: it’s more focused on the challenge of survival, and there’s very little call for customization at all in the game. All recipes are technically given to you in advance, although you may need to traverse a tech tree in order to gain access to them. The crafting in Don’t Starve is also more focused on utility - generally speaking you’ll be so busy trying desperately to build the weapons or shelter that you require, you won’t ever find yourself making something just for the fun of it. Instead of offering limitless exploration, Don’t Starve offers a particular feeling; that of being in a creepy, kooky horror story.

With only a few biomes and enemy types currently implemented, the game as it is only carries a decent amount of material, and replay value is sadly limited. The sticking point here is that, like Minecraft, Don’t Starve promises continual updates (and cleverly posts the date of the next game addition on its main menu). This makes the purchase of Don’t Starve something of a gamble: maybe it will fill up to the brim with new content, maybe it won’t, and only time will tell.

More so than in other genres of games, world building in survival games is important, because the world is your enemy. Just like every good heroic RPG needs a delicious villain to focus your conflict against, a good survival game needs to give the environment itself a personality. While most outdoor survival games do this by making the environment be something like an inviting, friendly host, Don’t Starve goes in the opposite direction by making the Mother Nature seem more like that weird cat lady who lives in the boarded-up house. It’s not so much an invitation to explore and enjoy yourself as it is a long list of dangers to avoid. Don’t pick fights with the locals. Don’t stay in one place for too long. Don’t ignore that growl you hear in the night. Oh, and just in case you forget... try not to starve.

Don't Starve doesn't hold your hand at the start. You pretty much figure out what to do by yourself. Oh look, that looks edible. And just like that, you could be dead.

It's a trial and error game with a flair of adventure. You could stumble upon something very interesting or dangerous. You may have met your potential pigman allies. Tread carefully as the world of Don't Starve is perilous and unfriendly. Most importantly, don't starve!