I'm hoping others will use this thread to list all the mistakes they find and questions/clarifications they require.

Introduction

End of the first paragraph and beginning of the second: Vehicle Handbook should be italicised

Third paragraph: Traveller Core Rulebook should be italicised

1: New Rules

Sloppy Controls quirk: remove forward slash (/) from the end of the first sentence (pg4)

Faulty Sensors quirk: On 6+? you're only rolling 1D, you can't get higher than a 6 (pg4)

2: Vehicle Design

The cost for armour is implied to increased the cost/space of the vehicle, but page 34 doesn't say it increases the cost/space, just a flat percentage of the total chassis cost

3: Core Chassis

Can chassis options be combined? For example, open frame and rough terrain

Unpowered vehicle tech table: do we need a 7–9 and 10+ TL? They both have the same speed

Unpowered boat is listed at TL1, but the tech table starts at TL4 (pg19)

Unpowered vehicle/unpowered boat/powered boat: should they have the open vehicle trait?

Light walker: last sentence needs reworking: "…with even small models requiring a Traveller climbs into them rather than ‘wearing’ them". Should be "…with even small models requiring a Traveller to climb into them rather than ‘wearing’ them" (pg30)

Spacecraft Weapons: Turret weapons don't have a listed weight, how can we convert them? (pg44)

While not specific to any section, there is no mention of how to do 'hand-held' weapons for giant robots/mecha. Most Gundam-sized giant robots carry weapons in-hand in addition to integrated weapon systems, and I think it would be a great idea to include rules/guidelines for how to do that.

6: Customisation

Control Systems: Is the -Cr25 a typo? I don't see why anyone would opt to save so little compared to the cost of the vehicle (pg47)

External Power: 'Train' isn't a vehicle type. Is that supposed to be the rail rider ground vehicle option? (pg48)

Computers: Second paragraph, first sentence there is a space before the period (pg52)

Various options 'double their initial cost.' How does this work with multiple doubling? If I do it twice is it x4 the cost (double twice) or x3 (each upgrade costs the base price)?

Manipulator arm: how much can they carry? What damage does it do? (pg59)

7: Bio-Tech

Invertebrate trait should be bold (pg62)

8: Drones

Base Station: Traveller Core Rulebook should be italicised (pg67)

Last edited by EldritchFire on Mon Feb 20, 2017 11:49 pm, edited 4 times in total.

Currently working on a Star Wars conversion for Traveller 2e! Details here.

Remember, 1 Space is used for a passenger strapped into a seat in a car - you can use more Spaces per passenger to give them room to move around. You will see this pop up time and again on vehicles in the book for anything larger than a car or lorry where you get walkways and the like.

Think of it as Common Areas in ships. You want people to move around on these vehicles!

Also note the pricing rules in the first chapter - almost everything has been rounded down to an extent.

Side note: I knew this was going to happen when we were creating these vehicles and that reverse engineering our stats would raise questions. There are going to be times when you look at a vehicle and think 'how did they do that?' because a performance customisation (say) has been applied but, because it did not do anything to the vehicle other than modify stats, it has not been listed. So, you will see 'odd' vehicles that have a different speed, range, change in Spaces, etc, because of those customisations.

The Golden Rule is that this is all just fine. The VHB is not like High Guard in that every credit and ton is accounted for, though we intentionally placed a little 'wiggle' room in that book - in the VHB, it is far more apparent, as we wanted an easy system that can create just about anything, and do that in the least time possible. Once you have done a few vehicles, you will fly through the creation of new ones.

Incidentally, we did, at one point, think very seriously of doing something very similar for ships, where the construction system was based on effect not components. But we figured you guys would lynch us

Remember, 1 Space is used for a passenger strapped into a seat in a car - you can use more Spaces per passenger to give them room to move around. You will see this pop up time and again on vehicles in the book for anything larger than a car or lorry where you get walkways and the like.

Think of it as Common Areas in ships. You want people to move around on these vehicles!

RIght, I do recall that being mentioned. However, I do wish that would have been put in the vehicles in the book. I see them as examples to follow, but I can't do the equation if I don't have all the variables (to quote Tony Stark :p).

Side note: I knew this was going to happen when we were creating these vehicles and that reverse engineering our stats would raise questions. There are going to be times when you look at a vehicle and think 'how did they do that?' because a performance customisation (say) has been applied but, because it did not do anything to the vehicle other than modify stats, it has not been listed. So, you will see 'odd' vehicles that have a different speed, range, change in Spaces, etc, because of those customisations.

I'm going through them mainly to get a better idea of how it all works and make sure I'm doing it right.

The Golden Rule is that this is all just fine. The VHB is not like High Guard in that every credit and ton is accounted for, though we intentionally placed a little 'wiggle' room in that book - in the VHB, it is far more apparent, as we wanted an easy system that can create just about anything, and do that in the least time possible. Once you have done a few vehicles, you will fly through the creation of new ones.

I'll be honest, I was expecting more HG in the VH, but I really like what all y'all did with it…

Incidentally, we did, at one point, think very seriously of doing something very similar for ships, where the construction system was based on effect not components. But we figured you guys would lynch us

…and I would have love to see HG do something like this instead of accounting for each ton and credit. As someone with no prior Traveller experience, I have no prior investment in how things 'should be' done.

Im just happy y'all are making a quality product that I can purchase and play! Thanks to you and the team for all your hard work. It's greatly appreciated by all of us!

Currently working on a Star Wars conversion for Traveller 2e! Details here.