Contact

Other

The Lemmings Chronicles

Gameplay

Skills

With the block skill, it's possible to make a lemming a blocker so other lemmings turn back when they hit the blocker. A blocker can stop blocking with the walk / turn skill.

Drop tool

Should a lemming carry a tool, the tool can be dropped with this skill. This can be usefull if the player wants to give a tool to another lemming.

Jump

Make a lemming jump a short distance to cross gaps or jump onto higher grounds.

Use tool

This skill is used to perform several tasks with lemmings that picked up a tool. For instance, if a lemming picked up a bag of bricks, the player can make the lemming build stairs or stack the bricks.

Walk / turn

A blocker can be made a walking lemming again. Also, this skill can be used to turn walking lemmings around.

Tools

The following tools can be found in a level:

Bag of Bricks

With the bag of bricks, a lemming is able to build stairs in four diagonal directions or make horizontal platforms. He can also stack the bricks on top of each other to make a wall and get higher.

Bomb

A bomb can be laid down after which it will explode in a few seconds, destroying the surrounded area (except steel).

Clock

A clock adds an extra minute to the playing time, this happens immediately when a lemmings picks up this tool.

Grenade

The player can make a lemming throw a grenade which bounces around until it explodes and destroys part of the level.

Hadoken

With this tool, the player is able to make a lemming throw an energyball. This can be used to kill the various monsters in the levels.

Shimmier

To cross gaps, one way is to shimmier to the other side on the ceiling.

Spade

The spade gives a lemming the ability to dig and / or bash through penetratable obstacles. This can be done in four diagonal directions, in horizontal directions and down. It's not possible to dig up.

Sucker

With the sucker, a lemming can climb a obstacle.

Swim Ring

To cross water, a lemming must find a swim ring. When he hits water, he will swim automatically.

Umbrella

Sometimes, a lemming needs to drop a high heigt. To do this savely, he needs to find an umbrella which he will unfold when he drops down from a platform.

Elements

The lemmings can be hindered by one of the following elements:

Desintegrating steps

When a lemmings walks over a desintegrating step, it will desintegrate. Sometimes, this is usefull, but it can also lead to pits and deathly gaps.

Emptyness

The bottom and sides of the screen are the entrance to a big emptyness, any lemming entering this emptyness is never heard off again.

Mole

The mole will start spinning when it hits a wall of a certain height. When it's spinning, it will remove obstacles leaving room to walk on. This can be usefull or very annoying.

Obstacles

Normal obstacles in a level can be overwon using the various skills. They are just annoying.

Steel

No matter what skill the player gives a lemming, steel won't butch. From times, steel can be a very irritating obstacle.

Water

Lemmings can't swim, so just avoid the water otherwise they will drown.

Traps

To make live even harder, several traps can be found:

Crusher

A lemming that walks in front of the crusher gets crushed by it.

Fake exit

One might think this exit leads to safety, but it just kills the lemmings.

Firedoor

When a lemming passes the firedoor, it will get burnt by very hot fire.

Laser

An effective way to destroy a lemming, avoid the laser whenever possible.

Lemme fatale

Lemmings immediately fall in love with this lemme fatale. After walking around a few turns, they are killed because off the love.

Potato beast

The potato beast will eat passing lemmings.

Psycho buzzard

With his claws, the psycho buzzard kills lemmings that come to close to him.

Other

These controls are also available:

Fast Forward level

Using the fast forward control, the time and speed goes faster. This can be used to speed up the level when the player is only waiting for lemmings reach the exit.

Nuke level

When al hope is lost on finishing the level, the player can nuke the level. This will kill all levels and gives the option to restart the level if not enough lemmings are saved. It's also used to end the level when enough lemmings are saved and the player does not want to save anymore lemmings.

Pause level

This control can be used to pause the game and scout the level to come up with a good strategy. With some strategies, the game must be paused to do simultanious actions.

Entrance / exit

Before the player can think up a strategy, it's essential that the player knows how the entrance and exit of a level look like.

Entrance

For every tribe, there is a different entrance. The Classic tribe even has two styles.

Exit

There is also a different exit for every tribe.

Playing a level

It's up to the player to assign the standard skills to selected lemmings at the right time. In some levels, the timing is even more essential for a succesfull finish of the level. In other levels, you feel like you have all the time of the world.

When the player starts a level, it's wise to pause the game and come up with a good strategy. Where are the tools in the level, and how to get to them. When the player thought up a suitable strategy, the player unpauses the game and tries the strategy.

Often, the player has to start all over again with a new strategy, making some levels a real challenge. But when the player finally finishes a level he can happily start a fresh level until the game is finished. When the player doesn't want to play anymore, he can save his progress to continue another time.

After finishing a level, the saved lemmings are accounted for and taken to the next level. To finish the game propely, the player has to save as much lemming as possible, otherwise he will have failed.

Categories

The Lemmings Chronicles is devided in 3 tribes where every tribe consists of 30 levels. The following tribes are available: Classic, Egyptian and Shadow.

Last edit: Tuesday, 2 October 2007.

Main source: own words.
Graphics: The Lemmings Chronicles, Amiga platform.