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Re: A:IR - Ascent: Infinite Realm Reveal Gameplay Trailer

More info/press release:

KAKAO GAMES TO PUBLISH NEW BLUEHOLE MMORPG ASCENT: INFINITE REALM IN THE WEST

Previously known as Project W, A:IR will hold its first closed Beta test in 2018
Amsterdam, The Netherlands - November 9th, 2017/ Today, Kakao Games has announced that it will be publishing the new MMORPG Ascent: Infinite Realm, or A:IR, in Western territories. This upcoming MMORPG for PC is being developed by Bluehole, a leading South Korean studio known for the highly successful Tera and their recent blockbuster hit PlayerUnknown’s Battlegrounds.

A:IR was unveiled during today’s G-Star Bluehole media showcase in Busan, South Korea. The media briefing showcased A:IR’s open world―marrying a steampunk setting with high fantasy magical elements―as well as the Realm vs Realm (RvR) aerial combat feature that pits all kinds of fantastical ships against one another. A:IR will be playable at the Bluehole booth (A04) during the G-Star exhibition, held at the Busan Exhibition & Convention Center (BEXCO).

Kakao Games expects to prepare a first Beta test for Ascent: Infinite Realm in the first half of 2018. Initially, Kakao Games intends to localize the game in English, German, and French.

Minsung Kim, CEO of Kakao Games Europe, said: “All of us at Kakao Games are very proud to be able to work with the remarkable talent at Bluehole and bring their new AAA MMORPG to Western audiences. We are confident that we can localize their creative vision effectively and help make A:IR into a massive global success.”

ABOUT ASCENT: INFINITE REALM (A:IR)
Ascent: Infinite Realm takes place in a high fantasy steampunk world where machines and magic rule and everyone is dependent on flight to explore, travel, and conquer. In search of a new home, adventurers take to the skies using a wide selection of airships, vehicles, and flying mounts to traverse A:IR’s open, highly vertical world.

REALM VS REALM COMBAT
Vehicles and mounts in A:IR serve more than just the purpose of transportation; they will also provide adventurers with the ultimate battle experience: A:IR’s Realm vs Realm PvP mode. In RvR, factions fight for fame and glory, taking turns to lead offensive and defensive efforts using all kinds of fantastical flying vehicles. Players can also join the fight from the ground with mechs and the use of anti-air artillery to fight airborne threats―or initiate ground based aerial attacks depending on the map and strategy. Various strategic weapons such as cannons, mines and attack buffs are at each faction’s disposal to tip the balance in their favour. The combination of ground-based and aerial combat makes each fight strategically challenging and dynamic.

KEEPING IT PERSONALIZED
Most of A:IR’s content is highly customizable, allowing players to tailor detailed aspects of their play experience and unleash their creativity. An airship, for instance, can have its type, appearance, color, and performance modified. Players can even create their own quests, alter their hunting grounds, and change the difficulty when battling monsters in dungeons or hunting areas.

KEY FEATURES

Explore a beautifully designed high fantasy steampunk world

Discover a fusion of classic MMORPG elements with multi-dimensional gameplay encompassing both land and sky

For more information about A:IR, visit the new teaser website to sign up for the newsletter and get a chance to participate in future Beta tests. Follow A:IR on Facebookand Twitter for the latest news and updates.

"The argument that “people now have more freedom than ever” is based on the fact that we are allowed to do almost anything we please as long as it has no practical consequences."

Re: A:IR - Ascent: Infinite Realm Reveal Gameplay Trailer

Looks cool (visually it looks amazing).

One immediate issue I noticed from the videos.

While combat looks clean and flashy, it didn't look like it had any 'weight' to it.

I think I've spoiled myself on the Dark Souls series but combat in that game feels like there is actual weight to the attacks and defense. Even in BDO the combat felt somewhat 'weighty'. It's a weird concept I guess but it helps bring the immersion to combat. For example my biggest gripe with GW2 is that the combat is all flashy and clean but low on substance and weight.

Re: A:IR - Ascent: Infinite Realm Reveal Gameplay Trailer

Originally Posted by Pyrrhus

Looks cool (visually it looks amazing).

One immediate issue I noticed from the videos.

While combat looks clean and flashy, it didn't look like it had any 'weight' to it.

I think I've spoiled myself on the Dark Souls series but combat in that game feels like there is actual weight to the attacks and defense. Even in BDO the combat felt somewhat 'weighty'. It's a weird concept I guess but it helps bring the immersion to combat. For example my biggest gripe with GW2 is that the combat is all flashy and clean but low on substance and weight.

Dragon's Dogma Online has some really weighty combat, and I agree it does add significantly to the feeling that you're actually hitting something.

"The argument that “people now have more freedom than ever” is based on the fact that we are allowed to do almost anything we please as long as it has no practical consequences."