Monster List

This is the current list of monsters. Most stats has been improvised so far and many stats are not in the list (hard to convert bitfield has text for example ).

The list is not complete since it only contains non-class monsters from wizardry 1. New monsters will be available once extracted from wizardry 2-3 and additional monsters will be created with class monsters (ex: Level 5 ninja) which are like flexible monsters since they have a variable level.

Monster List

name

level

size

power

AD

MD

CS

DR

init

range

clumsiness

Bubbly Slime

1

1

0

2

0

2

2

2

1

50

Undead Kobold

1

2

0

6

0

6

6

2

1

50

Kobold

1

2

0

10

0

10

6

10

1

40

Creeping Crud

2

1

0

2

0

2

2

2

1

50

Orc

2

3

0

6

0

10

14

10

1

40

Zombie

3

3

0

2

0

2

2

2

1

50

Wererat

3

2

0

10

0

10

6

14

1

40

Vorpal Bunny

3

1

0

14

0

14

2

18

1

40

Coyote

3

2

0

10

0

14

6

14

1

40

Gas Cloud

4

3

0

18

8

6

18

2

2

50

Troll

4

4

0

6

0

10

2

6

1

50

Creeping Coins

4

2

0

14

12

10

14

18

2

50

Grave Mist

5

3

0

18

0

6

18

2

2

50

Atttack Dog

5

2

0

10

0

14

6

14

1

40

Giant Toad

6

4

0

2

0

6

2

6

2

50

Boring Beetle

6

2

0

10

0

10

10

10

1

40

Rotting Corpse

7

3

0

2

0

2

2

2

1

50

Bear

7

3

0

6

0

10

6

10

1

40

Killer Wolf

7

2

0

10

0

14

6

14

1

40

Capybara

8

3

0

6

0

14

6

14

1

30

Huge Spider

8

2

0

6

0

10

2

10

1

40

Ogre

8

4

0

10

0

10

6

6

1

40

Tiger

9

3

0

10

0

14

6

14

1

40

Dragon Fly

9

2

0

14

0

10

2

18

1

40

Will O' Wisp

9

1

0

14

12

10

14

18

2

40

Gargoyle

10

2

0

14

4

14

14

10

2

40

Murphy's Ghost

10

3

0

18

0

2

18

2

2

50

Gaze Hound

10

3

0

6

0

6

6

6

1

40

Dragon Puppy

11

4

0

10

8

14

10

6

1

40

Werewolf

11

3

0

10

0

14

6

14

1

40

Shade

11

3

0

18

0

14

18

10

3

40

Gorgon

12

3

0

6

0

10

6

10

1

40

Giant Spider

12

3

0

6

0

10

2

10

1

40

Nightstalker

13

3

0

6

0

18

6

10

3

40

Poison Giant

13

5

0

6

0

10

6

6

1

50

Ogre Lord

13

4

0

10

0

10

14

6

1

40

Spirit

14

3

0

18

0

6

18

10

2

50

Medusalizard

14

4

0

6

0

10

10

6

1

40

Wyvern

14

4

0

14

0

18

10

14

2

30

Chimera

15

4

0

10

0

18

6

14

1

30

Earth Giant

15

5

0

6

4

10

14

6

1

50

Dragon Zombie

16

5

0

6

4

14

6

6

1

40

Vampire

16

3

0

10

4

14

6

14

1

40

Lesser Demon

16

4

2

10

16

18

10

10

1

40

Bleep

17

3

0

6

8

6

2

6

2

40

Fire Giant

17

5

0

6

4

10

6

6

1

50

Lifestealer

17

3

0

2

0

6

2

2

1

50

Flack

18

3

4

6

16

6

2

10

1

40

Gas Dragon

18

5

0

10

8

18

10

10

1

30

Maelific

19

4

4

6

12

10

6

10

1

40

Frost Giant

19

5

0

6

4

10

6

6

1

50

Fire Dragon

20

5

0

10

8

18

10

10

1

30

W E R N D A

20

3

5

6

16

2

2

10

1

50

Greater Demon

20

5

4

10

16

18

10

10

1

40

As you will see, most stats are flexible to allow being generated automatically inside the game to avoid manual editing and data duplication.

Level: Determines the number of HP dice and MP dice are rolled. So if a monster rolls D8, then a level 12 monster will have 12D8 of HP.

Size: Determined the type of HP die that will be rolled and the type of Die it will use to inflict damage. So the bigger the creature, the more HP it has, and the more DMG it makes.

Power: Same thing has size, but for magic. It determines the MP die and the Magic Damage Die.

AD, MD, CS, DR, Init: Same stats has the characters (Active defense, Magic Defense, Combat Skill, Damage Resistance, initiative). The only difference it that it's the final value, it's not modified by anything else.

Range: This is the range of the monster's basic attack. 1 is melee, 2 is short and 3 is long range. Monsters can have additional attacks that will have different ranges.

Clumsiness: This is the clumsiness of the monster's basic attack. Additional attacks will have different clumsiness.

Bonus Modifiers for Bosses

It is not yet implemented, but for special bosses, I will allow the possibility to add a bonus from +1 to +5 that will apply like attribute bonus to characters. So it will affect all D20 stats, HP and damage roll. The idea is to be able to use any monster as a boss by giving it a bonus without having to have boss specific monsters. So if you want to have a boss "Vorpal Bunny", you can.