One Jump Ahead: Jon & Lobo, Book 1

Jon Moore wanted only to relax on the pristine planet of Macken - but Macken was the secret battleground of two megacorporations, both determined to control the local jump gate and the riches of an undeveloped world. Moore was too valuable a tool not to be used, whether or not he was willing. What the corporations didn't realize was that Moore had a mind of his own and a conscience that wouldn't let him quit until he'd righted their wrong. And Moore had Lobo - or just possibly, Lobo had Jon Moore, because this Assault Vehicle had a mind of its own,

Monster Hunter International

Five days after Owen Zastava Pitt pushed his insufferable boss out of a 14th story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer. It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Some of them are evil, and some are just hungry. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit.

Perilous Waif: Alice Long, Book 1

My name is Alice Long, and I've always known I was different. When I was little I used to climb up to the highest branches of the housetree at night, and watch the starships docking at the orbital stations high above. Forty meters off the ground, watching ships 30,000 kilometers overhead, with senses that could pick out radar pings and comm chatter as easily as the ships themselves. It all seemed perfectly natural at the time.

The Land: Founding: A LitRPG Saga: Chaos Seeds, Book 1

In The Land: Founding, the first volume of the award winning Chaos Seeds saga, demons and angels toy with the lives of unwitting humans. Gamers sign away their souls in unread contracts as they log online each day. One at a time, these people are stolen, mind and soul, into a world of magic and adventure that operates by the same laws as the game they worshiped at for years.

Terms of Enlistment: Frontlines, Book 1

The year is 2108, and the North American Commonwealth is bursting at the seams. For welfare rats like Andrew Grayson, there are only two ways out of the crime-ridden and filthy welfare tenements, where you’re restricted to 2,000 calories of badly flavored soy every day. You can hope to win the lottery and draw a ticket on a colony ship settling off-world, or you can join the service. With the colony lottery a pipe dream, Andrew chooses to enlist in the armed forces for a shot at real food, a retirement bonus, and maybe a ticket off Earth.

Sufficiently Advanced Magic: Arcane Ascension, Book 1

Five years ago Corin Cadence's brother entered the Serpent Spire - a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess. He never returned. Now it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.

Delvers LLC: Welcome to Ludus

Henry and Jason led normal lives in Seattle before they were abducted to another world. Their kidnapper, the vain, self-styled god Dolos, refuses to send them back unless they can accomplish an impossible task. Oddly, Dolos doesn't seem to care if they succeed or not. Luckily, Henry and Jason studied Historical European Martial Arts (HEMA) on Earth. Unfortunately, a Japanese American EMT and a geeky IT programmer don't have many other useful skills on a sword-and-sorcery world like Ludus.

The Collapsing Empire: The Interdependency, Book 1

Our universe is ruled by physics, and faster-than-light travel is not possible - until the discovery of The Flow, an extradimensional field we can access at certain points in space-time that transports us to other worlds, around other stars. Humanity flows away from Earth, into space, and in time forgets our home world and creates a new empire, the Interdependency, whose ethos requires that no one human outpost can survive without the others. It's a hedge against interstellar war - and a system of control for the rulers of the empire.

Survival Quest: Way of the Shaman Series # 1

Barliona: a virtual world jam-packed with monsters, battles - and, predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: You can assault fellow players, level up, become a mythical hero, a wizard, or a legendary thief.

Off Armageddon Reef: Safehold Series, Book 1

When Earth herself lay under siege by an enemy humankind could not defeat, mankind undertook one last throw of the dice: Operation Ark. Earth's final colonizing expedition was meant to build a new civilization, on a planet so distant even the Gbaba might never find it, and without the high-tech infrastructure whose emissions might betray its location.

Into the Storm: Book One of The Malcontents

A knight of Cygnar follows a strict moral code. His integrity is beyond reproach. He holds himself to the highest standards whether dealing with friend or foe. And he values honor above all. The year is 606 AR, and Cygnar has been sorely pressed by its enemies both at home and abroad. In Caspia, the conflict with the Protectorate is about to erupt into full war with the looming invasion of Sul. The Cygnaran military is desperate for soldiers with the skill, strength, and bravery to take up the devastating galvanic weaponry of the new Storm Division.

The Atrocity Archives: Book 1 in The Laundry Files

Never volunteer for active duty... Bob Howard is a low-level techie working for a super-secret government agency. While his colleagues are out saving the world, Bob's under a desk restoring lost data. His world was dull and safe; but then he went and got Noticed. Now, Bob is up to his neck in spycraft, alternative universes, dimension-hopping terrorists, monstrous elder gods and the end of the world. Only one thing is certain: it will take more than 'control+alt+delete' to sort this mess out...

The Silver Ships: The Silver Ships, Book 1

An explorer tug captain, Alex Racine detects a damaged alien craft drifting into the system. Recognizing a once-in-a-lifetime opportunity to make first contact, Alex pulls off a daring maneuver to latch on to the derelict. Alex discovers the ship was attacked by an unknown craft, the first of its kind ever encountered. The mysterious silver ship's attack was both instant and deadly.

Ark Royal

Seventy years ago, the interstellar supercarrier Ark Royal was the pride of the Royal Navy. But now, her weapons are outdated and her solid-state armour nothing more than a burden on her colossal hull. She floats in permanent orbit near Earth, a dumping ground for the officers and crew the Royal Navy wishes to keep out of the public eye. But when a deadly alien threat appears, the modern starships built by humanity are no match for the powerful alien weapons.

Starship's Mage Omnibus: Starship's Mage Series #1

In a galaxy tied together by the magic of the elite Jump Magi, Damien Montgomery is a newly graduated member of their number. With no family or connections to find a ship, he is forced into service on an interstellar freighter known to be hunted by pirates. When he takes drastic action to save the Blue Jay from their pursuers, he sets in motion a sequence of events beyond his control and attracts enemies on both sides of the law.

The worst of nature and the worst of science will bring the human race to the brink of extinction. Master Sergeant Reed Beckham has led his Delta Force team, code named Ghost, through every kind of hell imaginable and never lost a man. When a top secret medical corps research facility goes dark, Team Ghost is called in to face their deadliest enemy yet - a variant strain of Ebola that turns men into monsters.

The Lost Fleet: Dauntless

Captain John "Black Jack" Geary's legendary exploits are known to every schoolchild. Revered for his heroic "last stand" in the early days of the war, he was presumed dead. But a century later, Geary miraculously returns from survival hibernation and reluctantly takes command of the Alliance fleet as it faces annihilation by the Syndics.

Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance's one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic "Black Jack" legend.

Valor's Choice

In the distant future, humans and several other races have been granted membership in the Confederation - at a price. They must act as soldier/protectors of the far more civilized races who have long since turned away from war.

Publisher's Summary

No child should ever be a soldier.Jon Moore knew that better than most, having learned to fight to survive before he’d hit puberty. So when a former comrade, Alissa Lim, asks for his help in rescuing a group of children pressed into service by rebels on a planet no one cares to save, he agrees. Only later does he realize he’s signed up to do far more than he’d ever imagined.

Jon’s commitment hurtles him and Lobo, the hyper-intelligent assault vehicle who is his only real friend, into confrontations with the horrors the children have experienced and with a dark chapter from his past. The mission grows ever more complicated as they deal with: An assault on a rebel fortress deep in the jungle A government whose full agenda is never clear A woman Jon once loved and who still loves him - but who will sacrifice anything for her cause The best con man they’ve ever known And, toughest of all, their own demons, as we learn for the first time what happened after his home planet’s government yanked Jon’s sister out of his life.

Jon and Lobo rush straight into the darkness at the heart of humanity to save a group of child soldiers - and then face an even tougher challenge: When we’ve trained our children to kill, what do we do with them when the fighting is over?Because the plight of these children is so near to the author, he is donating 100% of his hardback proceeds (including his advance) to a non-profit that helps to reintegrate children soldiers in the Congo. For every hardback book that sells, Falling Whistles will get a donation from the author. (www.fallingwhistles.com). For more details, please see www.childrennomore.com

1*=I didn't like it.....
2*=It was OK......
3*=It was good but I will never read it again..........
4*=Maybe I will read it again in the future..............
5*=I will definitely read it again(maybe more than once)

Old acquaintance comes to ask for help, and this person knows what buttons to push,.so Jon & Lobo have no other choice but to help.

The current case story line is mixed with flashbacks about Jon's childhood, about the time his mental condition was fixed and his sister was taken away, the time he was dumped to a government facility and made into a person he is now.

Very recommended sf here, though not without a couple potential missteps in pacing and over explanation of decisions. Our sentient high tech spaceship doesn't get too many chances to show off in terms of firepower and ship to ship combat -- but with all of Lobo's sarcasm, and a demonstration of his/its abilities as hacker, surveillance, and command and control. This is a novel which ruminates on the costs of violence and very much in particular on the psychological damage done to child soldiers; the whiz-bang fireworks of space opera or military sf are a bit on pause. It's a 2010 novel which has been tragically overlooked; it was not on the Locus recommended reading list, not in the Hugo long tail -- there's quite a quiet something to this novel and I encourage more people to give the book a try. And the previous books in the series are not required reading to jump into Children No More, if my experience here is any indication. I really enjoyed getting to know Jon Moore through the use of the alternating origin story chapters; as the adult Moore finds himself trying to help former child soldiers make some sense of their lives, he is reliving his own, violent, militarized childhood in dreams and flashbacks. (Before I get to the conclusion, I want to say another word about the "over explanation" comment; it is actually for this reason (among several others which are more obvious) that Children No More is very recommended for fans of Ender's Game; in that novel, we see Ender Wiggin work consequences out in detail in his head, and here there's a similar use of Jon-Lobo interaction to present the full extent of the thought process behind decisions. OK, back to the book.) In Children No More, super-soldier Jon Moore is called upon to do something fairly extraordinary: ???not??? fight. To stay around and deal with the political aftermath of a military engagement, to protect something he cares about rather than destroy or acquire a target. To fulfill this particular mission, Jon (and Lobo of course!) have to devise a hacked-together high stakes plan to out-politic, out-bluff, out-media their opponents. When these overtly hidden plans come to fruition, I got big grin right along with Jon. In conclusion, though, I wonder if Van Name has written Jon into a non-violent corner; he's learned a lot and grown during this book, which is saying something. I suppose we'll find out pretty soon in the next book, No Going Back, at the end of May.

Absolutely.This book combines the fun of space action novels with the series topic of child soldiers (which I know is a pet interest of the author; and one that I share an interest in). So, although it is mostly a fun book, there are also some dark and serious themes here that are not present in the earlier novels. Van Name has truly matured as an author and this may be his absolute best book.

What was one of the most memorable moments of Children No More?

The whole book is very memorable.

What does Tom Stechschulte bring to the story that you wouldn’t experience if you just read the book?

I didn't like Stechschulte when I first listened to him as the voice of Jon and Lobo, but he has really grown on me and I like his performance a lot.

Did you have an extreme reaction to this book? Did it make you laugh or cry?

I came close to tears with this one .... and that says a lot.

Any additional comments?

The book bogs down a bit in the middle and there is quite a long period of "non-action". Stick with it though, because it's all worth it in the end.