yeah I was kind of referring to the 1v1 ones in the movies (allow spectators). I wouldn't mind having a duel like this one day

1 vs 1 maps with spectators in this kind? How large should they be?. A simple map like this is made in 5 minutes. How much do you need? Also 2 vs 2 maps with spectators aso. BTW-i wouldn`t call them maps. That are playgrounds. But if you want someone.... no problem. How much oil? Advance bases with structures? Ok-what structures? T2? T3? Tell me what you wish.

PS. It should be better, that the spectators have no space to build research-factories. And now i see what you want. You want to use the spectators like a deity-cheat. OK-why not.

In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.

Hey KillerChinchilla69 (nice name btw ). I think your strategy at the start of the game to capture the oil-drums with the 4th truck ( vid 3 i am not sure) is wrong imo. The extra oil you get, would be amortized after about 3 minutes if you use this truck for building or researching. And after about 3 minutes it falls in an advantage. Must be calculated

In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.

KillerChinchilla69 wrote:I don't have a link on hand for the 1v1 map, but the tourney uses 6 different 2v2 maps with 2 spectator spots. they are available here: http://vk.com/topic-1122659_33491924

I looked quickly thru all 25 pages of that thread and didn't really see and maps for a few people with spectators. Where in thread are they?

You are right. Rexy made the maps without spectators. Should not be a problem to open all maps in flame and add 2 players (for example on a isle or something like that) to give them a command center and a truck (thats essential to compile a map in flame) and an additional uplink center. And here is the problem. If i give the spectators an uplink center the game changes to a game with advanced bases. What does that mean? Well, i could delete all structures for the tournament players except the command centers. The game would open with the trucks and the command center. Thats not what you want. You want to start the game without bases for the players but with an uplink center for the spectators, because they have to record the game. Thats falling into the category map-mod and i dont know how it works, because i never create a mod earlier. I am just searching to find it out. The only thing i have to know is, which program i need to open the map.wz archives to edit the config. Question, because i never plays online: If the spectators would cheat with "deity" to see the whole map for recording, would they be kicked out of the game?

montetank wrote:1 vs 1 maps with spectators in this kind? How large should they be?. A simple map like this is made in 5 minutes. How much do you need? Also 2 vs 2 maps with spectators aso. BTW-i wouldn`t call them maps. That are playgrounds. But if you want someone.... no problem. How much oil? Advance bases with structures? Ok-what structures? T2? T3? Tell me what you wish.

PS. It should be better, that the spectators have no space to build research-factories. And now i see what you want. You want to use the spectators like a deity-cheat. OK-why not.

lol chill dude, I was referring to the maps in the videos which I presume already exist - but thanks for the offer! You seem pretty keen on making maps so maybe you could make some 1x1 for the duels

Moving back instead of forward Seems to me absurd ~Metallica - Eye of the beholder