Day: April 10, 2018

In the past we’ve mentioned how there are different schools of thought in terms of how to bring a vintage piece of hardware into the 21st century. You can go down the preservationist’s route, carefully grafting the original components with more modern ones, or you can take the nuclear option and blow all that dusty old gear out of the water. [Derek Traxler] clearly decided to go with the latter option on his recent conversion of 1920’s era Claratone tube radio to an Internet radio and podcast player. Not only is there little left of the original device beyond its knobs and wooden case, but he’s even managed to cram a Windows 10 computer into the base for good measure.

The core of the radio is a LattePanda, an extremely powerful Intel single board computer. It’s running Windows, and loads up a list of Internet radio streams and podcasts to play from a USB thumb drive that’s built into an old vacuum tube. The LattePanda uses its built-in Arduino to interface with the radio’s original front panel knobs, which now are used to switch between streams. A particularly neat effect is the static and cross-talk that’s artificially added when switching “stations”, making it sound like you’re really dialing in a station rather than just selecting between digital files.

On the audio side, the LattePanda is connected to a SX400 amplifier, which in turn drives the external speakers. While [Derek] mentions it isn’t quite perfected, a MSGEQ7 graphic equalizer chip is used to control LEDs mounted inside the original radio’s vacuum tubes. In the video after the break, you can see the tubes flashing madly along with the music, giving an interactive effect to the final product. Unfortunately it seems you can only see the tubes when the radio has its “hood” up, though.

What does it take to build a quantum computer? Lots of exotic supercooled hardware. However, creating a simulator isn’t nearly as hard and can give you a lot of insight into how this kind of computing works. A simulator doesn’t even have to be complicated. Here’s one that exists in about 150 lines of Python code.

You might wonder what the value is. After all, there are plenty of well-done simulators including Quirk that we have looked at in the past. What’s charming about this simulator is that with only 150 lines of code, you can reasonably read the whole thing in a sitting and gain an understanding of how the different operations really affect the state.

If you’re working with audio in an embedded environment, the best option for years now has been the Teensy 3 microcontroller board. This choice has mostly been due to its incredible power and audio libraries, but until now we really haven’t seen a stompbox-style interface that used the Teensy to its fullest extent. Now we have, in [Wolkstein]’s GitSynth, everything you could want in a synthesizer that processes the signals from an electric guitar.

The core of this build is a Teensy 3, and all the audio goodies that come with that. Also included is a USB MIDI and audio interface, smartly both attached to a panel-mount USB-B connector on the back of the stompbox. Other controls include a single mono in jack for guitars and synths, two mono out jacks for stereo-ish output, a bunch of footswitches for bypass, tap tempo, preset selection, a jack for an expression pedal, and some buttons to move around the LCD user interface.

While putting a powerful microcontroller in a stomp box for is a project we’ve seen many times, this project really shines with the MIDI GUI that’s built for a device with a real display and a mouse. [Wolkstein] built a PyQt-based app for this synth, and it’s a plethora of buttons and sliders that looks similar enough to a real synthesizer. There’s enough configurability here for anyone.

You can check out the demo video (in German, but auto-translate subtitles exist) below.

The saw in question, a Bosch EasyCut with “Nanoblade technology,” can only be defined as a chainsaw in the loosest of senses. It’s a cordless tool intended for light pruning and the like, and desperately in need of the [Tim the Toolman Taylor] treatment. The transmogrification began with a teardown of the drivetrain and addition of a custom centrifugal clutch for the 1.44-cc nitro RC car engine. The engine needed a custom base to mount it inside the case, and the original PCB made the perfect template. The original case lost a lot of weight to the bandsaw and Dremel, a cooling fan was 3D-printed, and a fascinatingly complex throttle linkage tied everything together. With a fuel tank hiding in the new 3D-printed handle, the whole thing looks like it was always supposed to have this engine. The third video below shows it in action; unfortunately, with the engine rotating the wrong direction and no room for an idler gear, [JohnnyQ90] had to settle for flipping the bar upside down to get it to cut. But with some hacks it’s the journey that interests us more than the destination.

If Techcrunch is to be believed, our skies will soon be filled with delivery robots, ferrying tacos and Chinese food and Amazon purchases from neighborhood-area dispatch stations to your front door. All of this is predicated on the ability of quadcopters to rapidly recharge their batteries, or at the very least swap out batteries automatically.

For their Hackaday Prize entry, [frasanz], [ferminduaso], and [david canas] are building the infrastructure that will make delivery drones possible. It’s a drone supercharger, or a robot that grabs a drone, swaps out the battery, and sends it off to deliver whatever is in its cargo compartment.

This build is a droneport of sorts, designed to have a drone land on it, have a few stepper motors and movable arms spring into action, and replace the battery with a quick-change mechanism. This can be significantly more difficult than it sounds — you need to grab the drone and replace the battery, something that’s easy for human eyes and hands, but much harder for a few sensors and aluminum extrusion.

To change batteries, the team is just letting the drone land somewhere on a platform that’s a few feet square. Arms then move it, pushing the drone to the center, and a second arm then moves in to swap the battery. The team is using an interesting locking cam solution to clamp the battery to the drone. It’s much easier for a machine to connect than the standard XT-60 connector found on race quads.

Is this the project the world needs? Quite possibly so. Drones are going to be awesome once battery life improves. Until then, we’ll have to live with limited flight times and drone superchargers.

If you were to create a short list of women who influenced software engineering, one of the first picks would be Margaret Hamilton. The Apollo 11 source code lists her title as “PROGRAMMING LEADER”. Today that title would probably be something along the line of “Lead software engineer”

Margaret Hamilton was born in rural Indiana in 1936. Her father was a philosopher and poet, who, along with grandfather, encouraged her love of math and sciences. She studied mathematics with a minor in philosophy, earning her BA from Earlham College in 1956. While at Earlham, her plan to continue on to grad school was delayed as she supported her husband working on his own degree from Harvard. Margaret took a job at MIT, working under Professor Edward Norton Lorenz on a computer program to predict the weather. Margaret cut her teeth on the desk-sized LGP-30 computer in Norton’s office.

Hamilton soon moved on to the SAGE program, writing software which would monitor radar data for incoming Russian bombers. Her work on SAGE put Margaret in the perfect position to jump to the new Apollo navigation software team.

The Apollo guidance computer software team was designed at MIT, with manufacturing done at Raytheon. To say this was a huge software project for the time would be an understatement. By 1968, over 350 engineers were working on software. 1400 man-years of software engineering were logged before Apollo 11 touched down on the lunar surface, and the project was lead by Margaret Hamilton.Continue reading “Margaret Hamilton Takes Software Engineering To The Moon And Beyond”→

With the fine work needed for surface-mount technology, most of the job entails overcoming the limits of the human body. Eyes more than a couple of decades old need help to see what’s going on, and fingers that are fine for manipulating relatively large objects need mechanical assistance to grasp tiny SMT components. But where it can really fall apart is when you get the shakes, those involuntary tiny muscle movements that we rarely notice in the real world, but wreak havoc as we try to place components on a PCB.

To fight the shakes, you can do one of two things: remove the human, or improve the human. Unable to justify a pick and place robot for the former, [Tom] opted to build a quick hand support for surface-mount work, and the results are impressive considering it’s built entirely of scrap. It’s just a three-piece arm with standard butt hinges for joints; mounted so the hinge pins are perpendicular to the work surface and fitted with a horizontal hand rest, it constrains movement to a plane above the PCB. A hole in the hand rest for a small vacuum tip allows [Tom] to pick up a part and place it on the board — he reports that the tackiness of the solder paste is enough to remove the SMD from the tip. The video below shows it in action with decent results, but we wonder if an acrylic hand rest might provide better visibility.

Not ready for your own pick and place? That’s understandable; not every shop needs that scale of production. But we think this is a great idea for making SMT approachable to a wider audience.