Following the studio's closure, members of Big Huge Games's senior team contacted Epic Games to express their interest in forming a new studio with an Epic IP as its starting point.

"In one of life's coincidences, Epic's directors had spent the morning discussing how we'd love to build even more successful projects with our growing team, but that we'd need a dramatic infusion of top talent to do so. Which, we all knew, was impossible," revealed Epic's Mike Capps.

"So now we're planning to start an impossible studio in Baltimore.

"It'll take a while to find space, set up desks and PCs, purchase sufficient Nerf weaponry and Dr Pepper, etc. But some of these folks have been going too long without a paycheck to wait for that.

"So, as soon as we can, we're going to try to get people working down here at Epic headquarters in Cary, NC as contractors."

The closure of Big Huge Games was due to Kingdoms of Amalur failing to turn a profit.

The game sold 1.2 million copies over 90 days, but it apparently needed to sell around 3 million to break even. A sequel was reportedly in development before the studio was closed.