Better Z Fighting display and mesh display

It seems the Direct X viewer wants to show every edge in a mesh vs just exterior edges. We are also seeing a lot of examples of mesh display that seems to look like Z fighing but its just internal edges.

There is just one object in the attached image, but its displaying ver oddly.

If you have DirectX selected on Trimble Connect Desktop app, please try change it to OpenGL rendering api instead and see if it provide better result. Click Gear icon at the top right corner of desktop app and have OpenGL option selected and click Close button.

Hope this could help and please let me know if the issue still persists.

Ok. You mention about mesh edges. The gray pattern in your image is result of z-fighting, like you expected. Do you mean that it's resulting from the mes edges?

I would like you to check if there are two objects or two faces of the same object (which should not be possible in real world object) are on the same place. You can check this easily by first selecting the object from the place of z-fighting, then press backspace, that hides the selected object.

If you now see another object there, then that's the reason for z-fighting.

If there is only one object, is it possible for you to get such part of that model exported separately, that you could send that to me?

Thanks for posting to our Trimble Connect Community site. For further assistance on this issue, please submit a ticket by sending an email to connect-support@trimble.com We'll go ahead and take a look on our end as to why that is happening and correspond with you directly via our support channel. Please be sure to include the project name, file name and the location of the file within the project.