I know a lot of people wanted this, but I completely forgot about it until today lol.

I'm curious. I know this is a completely passive Reaction ability, like Abandon, but wouldn't this technically screw with other Reaction abilities if implimented and disable Reaction abilities for everyone except Monks/people that use their fists?

Regardless, great job on all this.

« Last Edit: December 31, 1969, 11:00:00 PM by The Damned »

"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts." - Oglaf's Vanka in "Conviction"

No chance, the evasion of weapon is calculated regardless of the existence of the weapon guard ability. It's simply calculated as any other evade (like shield or mantle evasion).

The Weapon Guard ability becomes completely useless though.

That's most excellent then.

If that's the case, I'm curious then, though I'm sure you're busy with other things, I must ask if it also possible to make certain suppportive abilities Innate for everyone, like Defend or Equip Change?

« Last Edit: December 31, 1969, 11:00:00 PM by The Damned »

"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts." - Oglaf's Vanka in "Conviction"

I too would like to see global innate Equip Change and Defend, as they're both useful abilities, but not worth spending an ability slot on, since in the early game you don't have good enough equipment to really benifit and mid to late game you have much better ability options like Attack Up and Short Charge. Of course, as things stand, there's nothing stopping us from just adding them as class innates via FFTPatcher, so there's really no rush.

« Last Edit: December 31, 1969, 11:00:00 PM by Skip Sandwich »

“Dave? Are you there?” “Yeah. I can’t get you through the cell now.” “You have to talk through the bratwurst from now on. I’m sorry. I didn’t know it would do that.” http://www.johndiesattheend.com

@ The Damnedyou could just use the patcher to set it as innate to everything (it'd save Zodiac some time), or maybe that doesn't work...i think it does...

@ Zodiachere's my request. you know how knives and kunai have that (PA + Sp)/2 * WP formula? is there any way to set that to another weapon, say, katanas? and the (MA*WP) formula for sticks, since it would make more sense this way, can we switch it with that of the books (MA + PA)/2 * WP?

EDIT: i second the changing of this post's name from 'little' to something more fitting...

books and instuments should both be MA * WP intstead of being partially reliant on PAstaves, rods, and sticks should go with (PA +MA)/2 * WPCrossbows should be SP * WP (no more, "I do more damage because i can pull the trigger REALLY HARD")Katana should also use the (PA + MA)/2 * WP formula, since samurai are essentially a type of warrior mage classthe NEW random damage formula zodiac already did is awesome, so no further changes there

« Last Edit: December 31, 1969, 11:00:00 PM by Skip Sandwich »

“Dave? Are you there?” “Yeah. I can’t get you through the cell now.” “You have to talk through the bratwurst from now on. I’m sorry. I didn’t know it would do that.” http://www.johndiesattheend.com

The katana is the weapon of the samurai, as a class that relies on both PA and MA, it makes the most sense (at least, to me) that thier iconic weapon share that same trait (it also means that the same equipment that buffs draw out damage will buff katana attack damage as well).

I personally lean towards guns also using the SP * WP formula, but then, I tend to replace most of the crossbows with guns in my personal patches. I also have a soft split between handguns and rifles (meaning that they remain the same weapon class, so a character with equip gun can equip both, but thier general stats are different), handguns having a range of 5, but are 1-handed, rifles having a range of 8, but require 2 hands (just like bows).

« Last Edit: December 31, 1969, 11:00:00 PM by Skip Sandwich »

“Dave? Are you there?” “Yeah. I can’t get you through the cell now.” “You have to talk through the bratwurst from now on. I’m sorry. I didn’t know it would do that.” http://www.johndiesattheend.com