The question now that comes to mind - if he is pulling at least 200 + pounds of dead flesh either on a wheeled cart, would he have the strength to push his breast forward - isn't it more natural for his arms to move forward because of the pull and energy required to do such a feat?

Which brings me to my only point: I have no problem with the design or the modeling or the texturing (of couse there should be some tension on his leg and muscles on his torso) for the rest of the audiences here have already pointed them out. It is the staging or posing that makes me think he is on a verge of a dance step or he is pulling something that is lighter than the chain or his own weight.

Don't ya think so?

That is the beauty of the one and only Juan Luna's Spolarium - they are a speck of the moment but you could feel the energy and the tension of the scene in that single frame of painting... It would be the best reference if you want to emulate the Spolarium. You should see its entire glory out there at the National Museum - I did and I still remember that day 28 years ago..

Last edited by v_wrangler on Sun Sep 13, 2009 11:39 pm; edited 2 times in total

The things I wrote about isn't really beholden to digital arts or animation or modeling or even scene building. The availability of resources to do cg nowadays is so easy, it is so overwhelming when we are able to create at a snap of the fingers "what we assume" as acceptable" characters or cg imagery. Unfortunately that separates the right and the wrong.

Like painting - CG is also about compisition and telling a story - it is not just about knowing how to render photorealistically (rendering is just one of the disciplines). This is the same reason why we accept pixars' characters for example, as living and uncosnciously acceptable even though they aren't modeled real or rendered photorealistically. The reason is simple - we accept the naturalness of the situations each character is subjected to. We can emphatize with it. Because we can feel the pain or happiness of each character - you can feel if the object they lift is a hundred megaton or as light as a feather. We can read what they do or intend to do from the actions or poses that they show.

It is like architecture - each and every object in your scene should be there for a reason, form plus function.

I would not probably care about the modeling or texturing deficiencies even if they existed in your model if I "felt" and "understood" right away what your character was doing. Unfortunately I did not until I asked you.

it is our job as digital artists to make the audience understand that important aspect without even saying a word. If you are able to do it and your audiences were able to pick the story behind without any hurdle - then you have succeeded in your job.

Goodluck and I look forward to seeing more of your works.

Btw, lest I be misunderstood again - I do not compare your works with Spolarium. It is incomparable - my only gist was Weight, Posing and staging.