For me, I think it's better if we can "equip" the elemental attributes, this applies to the status ailments as wellLike picking different crystals for the weapon to use the elements or status, and the higher the quality of the crystal, the stronger the skill will be (only the elementals and the status effect)The concept of this is like FF7 with the materia

This would probably be the smartest way to go about it, just add unique equipment (types) that have limited customization options in order encourage experimentation and increase loadout variety.

Post by Astaroth on Jan 28, 2017 10:16:51 GMT -6

*confirmed which of the status i thought it was from the e3 demo based on the content contributer infothis setup makes the most sense for easy flow of information, you have your attack types together, your elemental types, and your status effects are grouped

Post by Astaroth on Jan 28, 2017 10:52:22 GMT -6

true, and i would as well, we may even be looking at an old format and the icons/positions have changed since the demo, but the lack of wind element listed in the content contributor thread is what leads me back to swirly thing being dark

Post by Galamoth on Jan 28, 2017 11:02:23 GMT -6

true, and i would as well, we may even be looking at an old format and the icons/positions have changed since the demo, but the lack of wind element listed in the content contributor thread is what leads me back to swirly thing being dark

we may be looking at an old format as well, so my basis may be way off

Yeah, I understand your reasoning. Makes perfect sense, though both of us may be off.

I can also state this, based on my playthroughs of Portrait of Ruin: The Poison status ailment in that particular game is represented by a Skull icon. "Curse" is represented by [what looks like] an evil cat-faceicon. (Well, a "black cat" being a symbol of bad luck is rather iconic)^That's pretty much the only reason why I now think the "Boot" icon is the new CURSE. The "boot" in question looks heavy and shackled, almost. ("Curse" might prevent the character from attacking)

Post by Enkeria Gin on Jan 28, 2017 20:40:34 GMT -6

*confirmed which of the status i thought it was from the e3 demo based on the content contributer infothis setup makes the most sense for easy flow of information, you have your attack types together, your elemental types, and your status effects are grouped

crocodile: Thanks for the well wishes everyone. Been busy with life (+ no updates) means I haven't been checking around here super often but do know I still love all you guys Aug 16, 2017 18:11:01 GMT -6