One bad thing I found so far: Pyrosuccubus basically oneshoots me up close, takes two SSG shots to die, and is really fast.
And with hard mode, there are 4 or 5 of them that spawn right around me without any way to escape.
The first thing to think of here is hiding in a defensive position quickly, but thing here is that when I tried hiding multiple times, they always killed me instead. So somehow only the most unobvious decision of ignoring them and running around wildly worked.
Not sure if it's THAT bad though, since overall it looks like this map is just actually being hard when I click "hard" :P

This looks awesome, but could you please use some SetHudSize >_>
It's really hard to read text messages at 1:1 size at 1920x1080... Too smol
Otherwise I'm literally going to show this level to everyone and say "this is how you map for GZDoom" :P
btw: I suggest adding "turning on music is recommended" in the first post.
I usually turn it off due to D_RUNNIN overdose, but in this specific wad I liked it a lot (and good thing I accidentally didn't have music turned off)

As for a proof of concept map, there's this actual project by some Russian ppl going on that has heavy use of the new material system in GZDoom, called Doom Slayer Chronicles:
From what I understand it's still in alpha/beta state, so all bugs and weird English seen in the video will probably get fixed in the release :P
(btw: Doomworld fix font sizes when? Had to scale page down to 70%...)

I demand screenshots. Even if they are "so much different than PrBoom+".
(for example, you can screenshot your powerful console :P)
Note that I'm not really asking for anything I wouldn't do myself. When I post a thread, I provide either code or a video. If too lazy to record, I at least put in a screenshot, here? Nothing! Looks like vaporware.

My display is regular 1920x1080. It's just that the page is zoomed out to 75% so that the fonts arent that large.
And yes, after disabling the max-width rule it looks pretty nice :D http://i.imgur.com/1CfkpCC.png

Can we please have 100% width pages again? And preferably a bit smaller in size. At least as an optional theme if whoever loves their font being at 150%?..
Just saying, for me personally, comfortable size would be this:
Seriously for f-s sake, don't go the Microsoft way and try to make one style work with both phones and desktops. It simply aint going to work. Right now this font size is so uncomfortable that I'm considering it an actual bug, not a preference.
P.S. How do I disable the WYSIWYG editor? First, it's WHITE. Second, I don't like WYSIWYG personally. Third, it's broken (my picture link got replaced with image, and my text cursor won't move from above the image to below the image when I press down arrow...). Fourth, it takes two seconds of page freeze to load.
P.P.S. Sorry if my post is like "you made this specifically for me and I disapprove" — I've noticed some people read my posts like that.
It's just the writing style.
P.P.P.S. Other than these, the new style is awesome!

I'm sometimes mapping in gray/red as well. And yea, it's mainly related to the fact that Doom palette is biased towards brownish colors (I count red and yellow as well here), and it's blue and green colors are generally unusable for anything except FWATER and marbles which doesn't really suit techbases.
Occasionally there is some texturing genius who manages to make fresh-looking textures under Doom palette, but that's more of an exception.
Plus, there's also this thing that not only stock palette, but also stock textures are generally either brown, ugly or not varying enough.

I think SLADE has this feature:
It will open DB2/GZDB with this map, provide it the containing resource automatically to include in resource list, and watch for map changes to archive them back into the initial wad.
The only downside to this is that DBS won't persist from what I know.

To get SLADE: http://slade.mancubus.net/index.php?page=downloads
Also, it really depends on what port you are targeting.
If it's GZDoom, then use DECORATE and/or ZScript.
If it's Eternity, then use EDF.
If it's anything else or you want to cover as many ports as possible, then use Dehacked.

Well I apologize for that, it's just that I watched only the first (or second?) stream where this map was, was instantly amazed, then scrolled through the other maps and they were meh. + a lot of maps had vinesauce logos in them and associated stuff that I don't even understand, because people relied on IRL/outside stuff that isn't even Doom.
Exactly, you aren't supposed to feel bad, because I don't even know if I saw your map or not :) Most likely not, because I'd remember the name.
Anyway, edited my previous post so that it's more obvious what I meant.

Just encode lump's name into the hash (but make sure to always make it 8 byte wide, otherwise lump M with contents AP01 would be the same as empty lump MAP01).
Or simply provide no hash for the markers, since it's not like it's needed there anyway.
Having two markers with the same name — who the hell would do that and why?

Whoever was plodding enough to watch the full 50+ hours of gameplay, has there been anything comparable in epicness to this level?
Because I looked at few streams and the maps [that I've seen] were memes and utter trash, no offense to the people involved intended.