The study of the relationship between humans and computers has quickly become one of the most dynamic and significant
fields of technical investigation. Iowa State University's graduate program in Human Computer Interaction (HCI) is an
established leader in this rapidly changing field, making strategic investments to accelerate research, attract talented
students and faculty, and expand the program of study.

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As Human-computer interfaces are everywhere, the main objectives of the course are:
- create a sensibility towards HCI topics & research
- know what is meant by good interface design
- know guidelines and models to be applied to interface design in different environments
- have sufficient background to apply your training in industry
- continue your education in this field

Take free online classes from 80+ top universities and organizations. Coursera is a social entrepreneurship company
partnering with Stanford University, Yale University, Princeton University and others around the world to offer courses
online for anyone to take, for free. We believe in connecting people to a great education so that anyone around the world
can learn without limits.

The HOT Lab is a university-based centre for research, education, and consulting that strives to
improve interactive technologies for human endeavors with an emphasis on human computer interaction and
a user-centred design approach.

Research Themes:
* Knowledge media for learning - the application of computer, communications, and cognitive sciences to knowledge building, problem solving, planning, education, and training, especially to facilitate collaborative, distance and multimedia-based learning
* Technologies for knowledge media - research and development of technologies and the technological infrastructure required to construct knowledge media, including interactive computer graphics, scientific visualization, hypertext, multimedia, databases, natural language processing, and artificial intelligence
* Human-centred design - the design science of human-computer interaction and of the creation of innovative computer systems and interfaces appropriate for human use, and more generally in the human factors of complex real-world systems and t echnologies, as rooted in research from applied cognitive science, psychology, and sociology
* Knowledge media, culture, and society - reflection and analysis of the social implications of the increasing reliance on new technologies. As information and new media technologies challenge fundamental beliefs, this area of research deals broadly with such issues as the nature of communities and institutions, work and employment, the balance of public and private good, privacy, copyright and intellectual property.

Founded in 2000, Sino-European Usability Center is an usability/HCI research lab and
consultancy in China with a team of around 40. It works on projects sponsored by international
companies and public funds. It offers Master and PhD programs in HCI.

IDLAB started as a branch of Institute of Informatics at Tallinn University in 2009, as a
research, design and innovation unit contributing towards the knowledge and skills of the
Institute in the field of Human Computer Interaction (HCI) and Interaction Design (IxD).

The M2IHM is a master program on Human-Computer Interaction of the University Paul Sabatier (UPS) and the National
School of Civil Aviation (Ecole Nationale d'Aviation Civile - ENAC). This master held in Toulouse since 2000 is
pioneer in France on HCI education at master levels. Teaching program combines disciplines related to human factors,
prototyping, developing and programming of interactive systems. Teaching is mainly held in French but some classes are
given in English by a panel of international lecturers.

Established by the European Commission in 2002, EDeAN is charged with fostering awareness on
Design for All and eAccessibility and promoting changes of culture in the public and private
sectors. It aims to establish links with appropriate education channels to embed Design for All
best practices in new curricula.

The "Hogeschool voor de Kunsten Utrecht" (Utrecht School of the Arts, Utrecht, The
Netherlands) offers a four-year curriculum in interaction design and a one year master of arts
degree in interactive multimedia.

Our Interaction Design programme, started in 1996, deals with the relation between
people and information technology with particular focus on the interaction between
product and user. We see the discipline of Interaction Design as the ability to design
both the cognitive and physical interface and integrate them into a successful whole. Our
aim is to enable designers to create understandable and pleasurable information-based
products, services and environments.

Combination of Psychology and Computer Science in an interdisciplinary graduate programme
that combines theory and practical techniques for researching, designing and evaluating
interactive systems for individuals and for groups.

A collaboration between 3 faculties (Art & Design, Social Science and Computing), as part of a suite of Digital Media
courses (Games, Animation). Options such as e-commerce, agile development and web UI technologies.

Since its inception in 1993, the programme has developed a radical questioning approach
to interaction design. The programme is structured and intensively taught, while at the same
time being informal and project-based. Students are encouraged to be both realistic and
experimental, working both individually and in small teams.

The study of the relationship between humans and computers has quickly become one of the most dynamic and significant
fields of technical investigation. Iowa State University's graduate program in Human Computer Interaction (HCI) is an
established leader in this rapidly changing field, making strategic investments to accelerate research, attract talented
students and faculty, and expand the program of study.

Our curriculum is composed of half business and half human factors courses (with HCI focus). The business courses
provide an understanding of managerial, organizational, marketing and economic theory. The human factors courses provide an
understanding of cognition, human-computer interaction, user-centered design, and experimental and practical methodologies
as they relate to product development.

This program enables students to gain production and research skills
for usability testing and interface design.
Rensselaer's approach to human-computer interaction differs from other HCI programs by being
centered in communication rather than computer science.

Clemson University has recently created a HCC PhD program, that allows diverse students obtain a PhD with elements of Computer Science, HCI design, HCI
studies, and other fields (Psychology, Industrial Design, etc).

Undergraduate and Graduate program in human-computer interaction and/or cognitive
engineering.
Research in decision support in medical and military applications.
Cognitive engineering research in medical, military, transportation and process control.
Eye-gaze technology for usability testing and the disabled.

The HELP Lab at Washington State University performs research at the intersection of human-computer interaction and
education. Using the diverse methods of human-computer interaction, we design and empirically evaluate computer
technologies and pedagogical approaches that help undergraduate students learn within the domains of engineering and
computer science.

Human Centered Design & Engineering (HCDE) at the University of Washington offers both an MS and PhD
that are highly customizable, with research areas including Human-Computer Interaction, Design for
Emergent Collaborations and Organizations, Data Visualization and Big Data, Material and Embodied
Technologies, Influencing Awareness, Thinking, and Behavior, Low Resource and Underserved
Populations, and Learning in Professional and Technical Environments.

The Information School at the University of Washington offers a Ph.D. in Information Science that can be strongly
tailored towards HCI. The UW iSchool has about 10 faculty working in areas of HCI and Design, and multiple labs, programs,
courses, and students.

At the Human-Computer Interaction Lab, we are interested in designing and developing interactive systems -- particularly social agents and robots -- and understanding their relationship with people. Our current work spans analyzing and building computational models of human social behavior, developing robots and agents that can enact social behavior, and designing applications that can provide people with positive social and cognitive benefits in education, rehabilitation, and therapy.

The Joint IEEE Computer Society/ACM Task Force on the "Year 2001 Model Curricula for Computing"
(CC-2001) was formed to review the 1991 curricula and develop a revised and enhanced version
for the Year 2001 that addresses developments in computing technologies in the past decade
and will sustain through the next decade. The HCI section contains a
list of topics is intended as an introduction to human-computer interaction for computer science majors.

Established by the European Commission in 2002, EDeAN is charged with fostering awareness on
Design for All and eAccessibility and promoting changes of culture in the public and private
sectors. It aims to establish links with appropriate education channels to embed Design for All
best practices in new curricula.

This project aims to build a strong, yet diversified community of CS educators
interested in incorporating Human-Computer Interaction (HCI) into undergraduate CS
curricula. This community will be forged through a four-day workshop and follow-up
reflection meetings at SIGCSE 2004 and 2005.

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Contains recommendations and information resources for web developers who wish to accommodate users with slow modems, small screens, text-only, and wireless devices. It deals with content design issues such as translation to other languages, plus access for novice, low educated and low motivated users, children and elders. The website also covers design guidance for blind, deaf, cognitively impaired, and physically disabled users.