Have basically relaxed last couple of days, but tonight
I finally got around to make a decent clisp debian-package
for CCLAN which seems to work decently, but in
slightly perverse ways to hide deeper ugliness. Also adds
a hackish trick to ensure that clisp now defaults to
ANSI-mode and not the proprietary mode usually preferred
by the clisp-people. It's good to have it working. :-)

An absolutely useless week. Been recuperating from the
pneumonia that hit me, but I've been utterly and totally
uninspired. That sucks when you have a long TODO-list and
there's no willpower to do other things than reading
newspapers, Usenet and Lady Di jokes.

Yesterday and today I've done some work on getting CLISP
to work with CCLAN and done some
debian-packaging. It
doesn't require hard thinking and is as reliable a source
of frustration as actual development. That's great. Let
frustration and apathy be available to everyone. But I
mostly got
CLISP working which is an important milestone as CCLAN is
now usable by other systems than CMUCL and derivatives.

My big issue is that I should work on my bloody thesis,
but it requires hard thinking and dull writing. And my
bad conscience (for not working on the thesis) prevents me
from doing something on the fun and useless
Langband game.
After all, I might get hooked and get even worse
conscience. Sick. I know. But that is basically this
week in a nutshell.

Not much open-source done this week, and ended up getting
a severe cold during my visit to Oslo earlier this week.

Today, true to tradition, I released a new patch for
Vanilla Angband. This one allows one to decorate the home
in town. After all, decent heroes should have decent
housing and what looks better than a stylish elf-skeleton in
the corner? The last week has
however revealed that some people actually take my joke
patches very very seriously and are openly opposing them. I
don't know if it's sad or amusing to watch people violently
attack mock strawmen. Oh well.

Spent a sizable portion of yesterday fixing up
CCLAN-packages and then I ended
up writing a
mirror-script for CCLAN and then later (and far too late)
spent time making a repository-control system which allowed
packages to be uploaded and then appropiate announces is
mailed to the cclan-announce list and files are moved into
the right places and replaced packages are moved into the
backup. Hopefully the cool Sourceforge-people will allow us
to make the repository rsyncable as we then have a cool
distribution point for Lisp-packages. Yay!

Ended up staying up for far too late, got way beyond
tired
and was unable to sleep properly. This is bad because I
have to catch an early flight for Oslo tomorrow morning. Oh
well. As a sidenote, actually got some work done on my
thesis and rearranged my home office and put in a couch to
drop all sorts of stuff on. A weird day today but a
stressful week with little open-source ahead. Happy Hacking
everyone else.

The last couple of days I've been swamped in work and
been very tired but I seem to have managed to revamp some
Langband packages for CCLAN and
done a lot of bug-reporting and patch-submitting for various
lisp-systems and libraries. Most of it has resulted in
upstream bug-fixes so I am happy about that. Going to toss
out a bunch of CCLAN packages today to reflect changes the
last couple of days.

I also made a 'revenge of the slime molds' patch
for
Vanilla Angband today which also includes new use for the
junk in the game. Has been posted to r.g.r.a and to
clockwork so it's up for grabs for people who wish to
enhance their Angband games.

Got approved a sourceforge entry for CCLAN
(Comprehensive Common Lisp Archive Network) which
is to Common Lisp what CPAN is to Perl. Currently
only working with Debian, but it's a start. 25 packages
before it was announced is also pretty good. Hopefully
people will help out to make things easier for Common
Lisp hackers.

Very tired now, but I got an URL which said that ESR
was impressed with our pigeon-project RFC 1149 where I was
helping out as best I could. It was fun, albeit a bit cold
and long waiting.

As I am tired now, I tend to do silly-things, like writing a
patch to the Angband roguelike which automagically names
all slime molds so you can have them as pets. Names give
off some personality. It probably will never be accepted in
the serious mainstream Angband but hopefully a few variants
pick it up.

Don't really know what to do today. Oh and yes, I
added some simple ISO-8859-1 support to Angband yesterday
to have Sméagol and Nazgûl and even my own name Sandø.
It's probably unportable to obscure systems which Angband
runs on, but for Langband which runs on
more modern systems it might be an option to make things
run with UTF-8 or UTF-16. This will also allow for
more fanciful names and more wilde characters to bump into
in the game.