Breeding Season is the unholy combination of a farming sim and a sex game. Breed a variety of sexy monsters together for sale to adventurous clients. Featuring Catgirls, Dickwolves, Harpies; you name it. Currently in early alpha.

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Monday, July 28, 2014

I'll get detailed patch notes up later, for right now I'm going to pass out. There's a high chance of this one getting hot-fixed soon as there were a lot of things that I had to leave out due to a number of small issues. Among these are the new Harpies idle, who I've been having animation and variation issues with. I'll try to get them in ASAP. Sorry guys, moving has made my month a lot more hectic than I was hoping :(.

Non-comprehensive list of additions:
- Map System and new places to visit: Beach, Forest, Kala's Camp, Marquis' Chateau (nothing in those places yet, though)
- Lily has a volunteering option open to you if you come back to the guild later on. It'll allow you to get GP by spending time and breed/harvests from your monsters.
- Futanari Holstaurus
- New Stallion Stables
- Female Elf/Stallion and Female Elf/Demon hot-dogging animations (WIP and no penetration yet, but they'll have some later)
- Futa Elf/Catgirl Animation
- Futa Holstaurus/Male Elf Animation

Thursday, July 24, 2014

The bad news is: I've quickly realized that the stat overhaul is going to require more time. There's just a massive amount of refactoring that I have left to do as I go about changing a lot of the fundamental code structure of the game and I want to make sure that I take my time with it and have everything designed in detail ahead of time so that I never have to rewrite this much code ever again. With luck and good planning I should be able to make the game a lot more stable and make the process of adding new functionality far more efficient. I'm going to shoot for having the stat overhaul in the game by the end of next month, but it will depend a lot on how much I end up deciding I have to rewrite as I go about doing my code audit. On the plus side, I've gotten to see just how much I've improved as a software designer and programmer since I first started this game. Ends up you learn a lot building a project like this from the ground up :P.

The good news is that since I've given up on finishing the overhaul for this update I've been able to focus on a ton of things we've been looking to get into the game for a while instead. I can't guarantee exactly how much of all this is going to make it into 5.1 on Sunday but ideally as much as possible.

We've got two new guild events you'll be able to take part in as an alternative way to accrue guild points and gain some favor with Lily and Cordelia. They were both written for us a long time ago by Tai who is a great writer and a major contributor to BS, but its taken me until now to finally get them in (and if you guys like the events I'll try to coerce Tai into writing more for us :P). We'll also be implementing the map system to allow you to travel to all those new locations we teased earlier, where you'll be able to participate in some special new events!

We've also tried to expand on our animations a lot this month and try some things that are a bit more complex. Below is the the pose set-up for the new catgirl/futa elf animation, as well as a new thing I've been excited to try: additional close-up scenes to animations that let you see a bit more of the penetration going on.

Here are the redesigns that S has done to make the Marquis and Marchioness more in line with the style of the elves you can get in your breeding pens:

Finally, here's your first peek at some Ferals aside from Kala! As you might imagine, Kala claims dominance over a lot of lovers, and happens to have a size-able harem of men at her disposal (an occasional woman too, but Kala is really picky about ladies). These two, Oren and Trisk, are her right and left hand men (literally, she uses her right hand for Oren's cock and her left hand for Trisk's (she demands each of them use both hands for her, of course)).

Oren is a tigerman and the son of a monster and a human. He's exactly the kind of person you would expect in the Ferals and he makes it his personal duty to make sure that anyone attempting to challenge Kala, either to combat or vigorous screwing, is worthy of it.

Trisk is exactly not the kind of person you expect in the Ferals. However, Kala happens to value him because it's hard to keep a village of people who are only concerned with constant, uninterrupted fucking running without someone who is willing to sort out the rather difficult logistics. Like Kay, Trisk happens to be extremely small for his age (he's actually 27; also there's a chance that he and Kay are actually related). Trisk and Kala also share some rather large secrets in their past that will probably surprise you.

Saturday, July 19, 2014

S has refined the models for the breeders a bit more. As always, let me know how you guys like them (and see if you can guess the references in their school uniforms):

By the way, a lot of people have asked about player customization and that is in our plans, actually. I'm not sure when we'll have it in, but I want to have different hairstyles, eyes, skin-tone, etc that you can pick from. I know a lot of people have asked about body-type variations for the player too, and unfortunately that's more difficult (different body-types can not as easily share the same animations, etc). It's not off the table entirely, but it'll be a long time until you see it in the game. As for boob/dick size variations, that's easier for us than body-type variations, but still a bit tricky. It is, however, something that I know a lot of people want so I do want to do it eventually. Oh, and futa player is definitely a yes, but unfortunately it's another "not sure when, exactly".

Friday, July 18, 2014

Hey guys, just checking in :P. We're still on course for an update on the 27th. It'll be a big "double update", with twice as much stuff as a usual update! What stuff? That remains to be seen based on how the massive refactoring/stat changes go this week and exactly how much I end up breaking in the process of doing it. At the very least, you will see the introduction of the new stat system and some special new events, animations, and of course the harpies! In a best case scenario, you will see much more than this.

Non-patrons will be getting 4.9 at the same time as patrons get 5.1 on the 27th. Generally, from now on expect a public release at the same time as the patron releases, always exactly two versions behind the patron release. Sorry, this month you'll be waiting a little longer than usual due to the wacky schedule, but once I get all moved into my new place at the end of the month we'll go right back to the two updates a month system.

We're also fairly close to making a decision on who we'll be adding as our fourth member. If you're an AS3 programmer who has good experience with Flash and you're interested in working with us, you still have a chance, just e-mail me at HartistaPipebomb@gmail.com with info about yourself/resume/work examples, etc and we'll put you under consideration.

Also, here's a peek at the work-in-progress design for revisions for the female breeder. Feel free to give us feedback, as she's still very much subject to change:

Sunday, July 13, 2014

Taking a break from designing poses to just throw up a quick status update. I threw together a wiki for the game a while ago with the intention of writing some basic articles up on it and letting you guys at it but I never got around to putting up the articles or sharing it. Hilariously enough, someone managed to discover it anyway and started adding in a couple articles, so I figured why not just post it up as it is?

You guys can put in any relevant information you might like to, I'll go ahead and check in on it periodically and make sure you guys aren't making a mess in there, and when I get a chance try to flesh out game info and what's planned for the game where I can.

And, to repost some of S's art, here's a sketch he made of the Feral Dickwolf design:

In addition, here's some other designs he's been brainstorming that I haven't reposted yet. Let me know which ones you guys would like to see in the game eventually!

Wednesday, July 9, 2014

Yo. In the next 20 minutes I'll be throwing up a 5.0.1 hotfix on the Patreon site for our generous patrons. This is just some bug-fixes of some issues with 5.0. WARNING: Your 5.0 saves will not work with 5.0.1.

Bug Fixes
- Raising the store stats level should now correctly raise monster stat caps. Stat caps will no longer grow on their own unless you upgrade the store.
- You should now retain the ability to refresh clients using GP after loading from a save
- The Harvest All button should now work correctly
- You can now hold a maximum of 100 consumables at a time in your inventory, you may be able to upgrade this later
- Progressing to the next scene of multi-part animations should now work correctly
- Various minor tweaks

Some people have been reporting issues with unresponsive random dialog events that I haven't been able to replicate. Please let me know if you come across these and give me as much information about your game as possible so that I can attempt to replicate the issue.

Also, along with the 5.0.1 update I'll be throwing up the first couple of pin-ups that S-Purple has thrown together exclusively for our patrons, featuring Kala and Roxie:

The uncensored versions will be available for our $10+ patrons on the Patreon page.

Additionally, later in the month we'll be putting up our first patron-exclusive mini-game, a fun little bottle-catch flash game featuring Kay, with some racy rewards.

Also, I thought I'd give you guys a peak at the new harpies, as well as some of their variations (bonus points if you can name the references):

Finally, here's just a couple of sketches S made of Lily recently that I thought you guys might enjoy:

Saturday, July 5, 2014

Hey all! S drew this very patriotic Eagleman to celebrate the 4th (brings a tear to my eye):

In other news, I'm aware of some bugs with 5.0 and intend to put out a 5.0.1 hotfix in the next couple of days.

Next on the schedule is Harpies. I'm going to be moving places this month, which will screw with the normal schedule a bit as I'll be indisposed right about the end of the month. There's a few things we could do; we may just have one massive double-sized update this month around the 26th/27th, or possibly we'll have a big update around the 20th and then something of a pathetic tiny baby-sized update on the 31st. I'll keep you all updated with our progress.

Additionally, here's a peek at the male breeder, along with a slight redesign of the female breeder, that we're looking to roll out soon:

Tuesday, July 1, 2014

Alright, I'm all tuckered out :P. I'm tossing up the 5.0 build onto patreon in the next five or so minutes here, then the new debug codes will go up a few minutes later.

5.0 patch notes

Additions

- Your first peek at the new vanilla stallions. They're not entirely implemented yet (lacking mane/head variations).
- You can now use the ordering system in the guild services menu! Use it to order a higher chance of getting certain monstertypes/traits in the store for 5 days. Not entirely balanced yet.
- The base for the affection system is now in place. After you meet NPCs, you can look under the "Contacts" section of the status menu to see how much affection they have for you. Once more events are implemented, you'll be able to raise NPC's affection through particular choices/completeing particular tasks for them, and doing so will unlock new events with them. Right now the only implementation so far is that Kala will like you more the more monsters you release (as opposed to donating them). In the future there will also be indicators to tell you when you gain or lose affection with NPCs.
- New holstaurus barn.
- There is now an option to auto-skip dialog, for those who truly hate words. Using the skip button during dialog will also now skip through unimportant (non-game-altering) dialog choices automatically.
- There is now a Harvest All button.
- You can now donate monsters as soon as they're born.
- You can now see how many guild points you have right on your hud.
- We've made the accumulation of wealth 85% more satisfying.
- The Status Menu now tells you when/for how long you're pregnant.

Bug Fixes

- Keyboard shortcuts should become randomly unresponsive less often
- Fixed various UI bugs

Alright, I'm on the final stretch with 5.0 and I plan on having it up for Patrons in about an hour or so. In the meantime I wanted to go ahead and throw up the 4.8.1 build for the public.

4.8.1 Changes:

Additions- Monster donations/guild services have been added to the game. Go to the pens to donate a monster to the guild to get guild points, which you can spend in the guild services window in the guildhall by clicking on the notice board. The UI is still placeholder, and while stat/trait/store size upgrades and the ability to refresh clients work, you can't use the ordering system just yet.- The brand spanking new Demon models have been added to the game, with a plethora of new variations- The Elf Stockades and the Demon Pit have been added to the game- Two new animations for Dickwolves/Elf Girls (rubbing and insertion, the animation will vary depending on whether their mating produces offspring or not)

Bug Fixes- Fixed some minor menu errors (combo boxes staying when you close a window, etc)- Reworked the system for applying color/variations to monsters