GNOG

We've been writing about crazy-bonkers puzzler GNOG in its various forms since 2014. Originally called GNAH!, Graham immediately loved the look of it. Then a year later developers KO_OP Mode declared that they were scrapping everything and starting over, renaming the game GNOG. Since then we've been patiently waiting, seeing the game come out on iOS, then PS4, and finally now it's out on PC.…

The pretty puzzleheads of Gnog will finally come to PC some time in November. Ko_op's Gnog traps us inside giant monstrous heads, where I suppose our objective is to escape but that seems a lot less fun than messing about. Like Windosill and games by Vectorpark, solving puzzles feels secondary to poking around, fiddling with things to discover delightful consequences. Here, peep this:

I wrote previously about GNOG [official site] when it was called GNAH! and I was charmed by its art style, its playful attitude to puzzle solving, and the fact it's about poking and rotating gurning faces with rooms inside. The team decided in November however to "throw everything out and start from scratch." The result is that it's still a game about prodding at heads,…

I was in love with Gnah! the second I saw it. Each of this puzzle game's levels is a hollow head drawn and modelled in a crisp, graphic style. When you sit down to play it, your objective isn't explicitly stated, and so you just start to spin it around and poke at it. Twirl this cog to make its eyes open, angle this search…

Gnah! is a puzzle game about the inside of heads. If it were set inside my head, currently all you'd find would be a picture of a dog dressed as a unicorn, and fresh memories of the Seven Of Nine episodes of Star Trek: Voyager. Alas, it actually takes place inside heads rendered by crisp, graphic illustrations, and is about unlocking progress by alternately poking…