Generator

Generators are used to power IC2 Machines and charge EU Storage Devices. Generators are required to get a good start in a new world by supplying power to lower-tier and basic machines. They are also the base for more Advanced Generators, like the Geothermal Generator. Like most IC2 Machines, a Wrench is used to remove it. Not using a Wrench, a Generator will give you back a Machine Block, the block given back for most machines not harvested by Wrenches.

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Generators operate on conventional fuel, which includes most wooden items, Charcoal, Coal, Coalfuel Cells, Biofuel Cells, (both fuel cells need to be filled in a Fuel Can in order to be used as a fuel source) certain plants, and Scrap. While costly in terms of fuel, basic generators are also one of the most mobile power sources, and don't suffer the drawbacks of requiring sunlight, water, lava, Refined Uranium, or proper wind, as is the case is with the other types of generators. When wired up to a machine, the generator will power it until it runs out of fuel, or the machine is fully powered.

It is more effective to use Charcoal instead of Coal, as its EMC value is 32 as opposed to coal's 128.

A huge array of over 500 generators can provide over 5000 eu/t with a relatively simple charcoal supply system.

To use, place one of the compatible fuels in the lower slot. The generator will output power at a rate of 10 EU/t. It will supply power when connected to machines via cables, or if a machine is adjacent to it. It is commonly used to power basic 32 EU/t machines such as the Batbox or the Electric Furnace. You can also charge RE Batteries by placing them in the top slot. For BuildCraft/RedPower piping purposes, the bottom slot's input is the bottom side, and any other side will go in the top.