Portfolio Category: Graphics

In Augmented Reality and Drones in Archaeology: Smart Fruition and Geo-localized Multimedia Contents, we aim to provide a smart fruition of the archaeological heritage by combining the advantages of aerial exploration with augmented visualization. Several types of multimedia virtual contents are geo-localized in the archaeological area and superimposed on the aerial video of the area…

Volumetric Path Tracing Framework (VPT) is a free open-source visualization framework developed in WebGL 2.0. It allows loading raw volumetric data, selection of different rendering techniques and definition of transfer functions (when needed). The framework was developed as part of Master Thesis of Žiga Lesar. The code is available on GitHub. A test deploy of…

The goal of the project is to develop a web-based particle collider event visualizer displaying particle collider and detectors geometry, detected particle positions and/or particle tracks. The visualization is customizable and allows a user to change a broad range of visualization parameters. It is built on top of the ThreeJS WebGL visualization framework. Originally the…

In cooperation with an industrial partner, we developed a video player that enhances the video image, so that it is more easily perceived by the visually impaired and blind users. To that purpose, we developed a set of real-time video filters that make use of the GPU (if available) to process Full-HD video in real…

A research collaboration with Optomechatronics and Multi-Scale Robotics Laboratory, School of Electronics Engineering, Kyungpook National University, The Republic of Korea. The goal of the project is to develop a web-based visualization system developed for visualizing real-time point cloud data obtained from LADAR (or other) sensors. The system allows direct visualization of captured data, visualization of…

As part of our LiDAR visualization project we have presented the use of discretized LiDAR data for photorealistic rendering of Slovenian landscape built from blocks. By initiative of some of our students (Jure and Gašper) who developed a custom Minecraft server (Bukkit) plugin for connecting to LiDAR data server. The LiDAR server was developed as…

We have used virtual and augmented reality on different use cases. Most recent project is virtual Street View trip application, which allows users to predefine a trip on Google Maps and engage it in Virtual reality using Oculus Rift. The idea is that in such way virtual tour of popular and less known places in the…

We engage game development mostly from educational point of view. Each year students within the Computer Graphics and Game Technology course in third year of university study program and within the Computer Graphics course in second or third year of professional study program are developing interactive 3D games using WebGL technology and Unity3D development environment. Project…

Med3D is a free open-source web-based 3D medical data visualisation application with support for displaying 3D mesh models (in form of OBJ files) as well as 3D volumetric data - such as CT and MRI scans (in form of MHR files). Application enables remote collaboration between users, who can share data, view, annotations and can…

The goal of the project is to develop a web-based visualisation framework that visualises LIDAR terrain data as voxel-based (Minecraft-like) worlds with a realistic ray-tracing based renderer. The LIDAR (LIght Detection And Ranging) data is openly accessible from Slovenian Environment Agency since late 2015. It is categorised into 5 classes: 3 heights of vegetation, ground and buildings. We…