We hope all of you have thoroughly enjoyed your Christmas break and have endured a pleasant start into 2019.
I'm sure most of you have gained a few pounds from all the delicious Christmas food and are trying to cut it down but before you get up and start jogging around we ask that you hold onto your seats a little longer as we've got one more present for you! It's been a while since our last release, but today's the day!

Before going any further, we would first like to thank francis for spearheading, hazz, bystry and seeD for their guidance and TeamMuppet for providing server infrastructure for the evolving competitive scene.

So, a warm welcome to all competitive players.

What's new?

* VM_Create on UI error is resolved so no more manual work-arounds are necessary.
* Bayesian skill rating is implemented allowing for global comparison of skill among players.
* WolfAdmin is now the default game manager, providing many useful admin commands.
* Our own master server is up and running, so even if id master goes down you're good to go.
* Renderer2 + assets will be available in a bit, bringing you the best graphics for ET yet (experimental).

'The enemy is weakened!' is by far our most comprehensive release yet. This means, that before anything else, we first need to take a step back and check if everything is running as intended.
All pending tickets (nearly 200!) have been moved to 2.78 and 2.77 is now reserved for non-breaking quality of life improvements and smaller issues.

There are three overarching focuses:#1 - Smoothing out the game experience to ease the transition of the competitive scene to ET: Legacy.#2 - Further improving our new renderer to make the game more attractive for new players.#3 - Supporting Android and Raspberry PI devices to simplify server management and test mobile gaming.

The ET: Legacy development is open to anyone. If you would like to be a part of it, we'd be glad to have you.
Simply join our Discord and start chatting with us.

3D Modeller
Recently, InspirationTuts finished and provided us with their first weapon model, the iconic Kar98 For that, we are in need of a 3D Modeller, acting as a bridge between InspirationTuts(modelling) and Zimuus(animations) and finally bringing the weapons in-game.If you would like to assist in the implementation of new weapons, then please, let us know.

UI Designer
One big aspect of any gaming experience is the User Interface, which in ET is riddled with difficult to navigate server browsers, limbo menus etc. There already are some very nice UI concepts by mAus in our Discord, should you need inspiration. ET: Legacy now comes with Bayesian skill rating and IRC functionality, which also opens the gates for implementing some kind of social system.If you would like to create a user-friendly first front to the player, then please, let us know.

Mac Maintainer/Developer
With every OS X update from Apple they break support for things. Currently, we have no Mac developer/maintainer in the team, which is always a problem when wanting to release a new version. We have no real possibility to test the Mac build, let alone people who continuously keep it working. In order for ET: Legacy to remain playable on Mac in the future, we are in need of a Mac maintainer.If you have a Mac and knowledge about development (maybe even Mac developer status), it would be very helpful if you could reach out to us.

Translators
The ET community has always been incredibly diverse so in order to show our appreciation for our world wide player base, ET: Legacy now comes with translations for multiple languages. Translating the game is done entirely by community members. All we require is that you are fluent in English and your native language, so if anyone at all is interested in helping out with these translations, don't be shy, hit us up! Any and all help is very much appreciated.If you want to get started, please let us know or simply have a look at Transifex.

Wiki Maintainers
In order to help new players get started, a comprehensive community driven wiki is desirable, containing all necessary and useful information. This includes information regarding the general installation of the game, tweaking cvars to achieve the best possible experience as well as general tips, tricks, strategies and tutorials. The foundation is already layed out, but we need the community to populate it.If you have some DO's and DONT's to share, please let us know or directly dive into the wiki and complete it with your knowledge.

If you feel like you can contribute in any other way, be it overhauling assets or proven competitive maps, advancing the new renderer or any other contribution, don't hesitate to join our Discord and chat with us. ET: Legacy is an open, community driven development and every helping hand counts.

as a few of you already know, we have had a competition in the past. Time as passed and now it's time to start a new one. So, let me introduce you to how you can win one of our prizes! Because, in fact, there will be three different competitions:

1. Guess the mapAccording to the picture, your main goal is to guess the name of the map to which the picture belongs.

There will be 3 maps a week (= 12 maps in total + 3 maps as a bonus on 24th December).
The winner will be the one who will get the highest score (highest number of correct guesses). All the maps will be known only by the management of TeamMuppet, hidden on the forum, and revealed automatically every Monday (after midnight). The thread will be locked and anyone who wants to enter the competition needs to send their guess via private message to @Charlieand to @Eagle_cz. Only 3 guesses from each player in any one week will be accepted for each map. Maps will be here: https://teammuppet.eu/home/forums/topic/17060-tm-competition-2018-guess-the-map/

Note: Discussion about the guess's is strictly forbidden and anyone who reveals the answer will be completly disqualified from all three competitions and this part of competition will be cancelled.

2. Most active playerThis will be won by the player who will be the most active in the game and earn most XP points between 1st of Dec till 31st Dec midnight on the etpub (etpub.teammuppet.com) server.

Note: It means to play the game and not to spend time on spec.

...and the winner is: SICI ! Congratulation!

Rank

Name

XP Difference

XP on 1.12.2018

XP on 31.12.2018

1

SICI

23782.78125

489887.375

513670.15625

2

BombA

17292.992188

802279.71875

819572.710938

3

<<Suave<<

12712.085937

304828.703125

317540.789062

3. Best advertiser
This prize is for the one who will post a screenshot/photo with the best advert/promo for TeamMuppet.

Posts

Yes Fueldump needs a different mapscript.
In general "why having different maps on legacy and Beginners at all?"
The target group as well as the played maps seem pretty much the same.
Legacy: https://et.splatterladder.com/?mod=serverinfo&amp;idx=760479&amp;section=mappool&amp;mpsortfield=games&amp;mpsortdir=desc
Beginners: https://et.splatterladder.com/?mod=serverinfo&amp;idx=760769&amp;section=mappool&amp;mpsortfield=games&amp;mpsortdir=desc
The reason for playing legacy or vanilla et, imho is not because of the maps for most players .
i.e. my reason is running 64bit version as default. and 32bit only for special occassions, like lovely Muppet events (because of sdl incompatiblity since leg 2.75).
The new voted maps (Saberpeak, bastille, even bergen) have a hard time getting their support from players, so having Supply night as Alternative is the easyway for slight harmless variety.
One of the nicest games this month was playing transmitter (of course loosing). So please leave it, promote it, i think its a great map for >12 players.
Maybe we should have a Map of the day system, to keep one specific map in vote rotation till its left as only vote (which is not implemented, and maybe is annoying anyways...)
To summon up, imo put the map votes of the both servers together, to connect community and keep it easy on our great admins.