Origins and ENnie Award NomineeYour Dungeon, Your Dragon, Your Way - Now at a Great Low Price!
This is the time of high adventure - your adventure! Take charge of your gaming experience with simple yet powerful rules that let you craft any character, any monster, or any world you can imagine. Whether you like your fantasy... [click here for more]

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Martial Artist, who wages a beautiful, bloody dance across the battlefield, keeping tempo with a dazzling array of graceful maneuvers and crushing assaults. He marries inner peace with intense personal discipline, achieving a level of physical perfection... [click here for more]

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Deadeye, who stands apart from his foes - a quarter-mile apart. Unlike most of his peers, this savvy sniper relies on ambush tactics, keen eyesight, and unmatched mastery with bolt or bullet to take down enemies at range. Some may think him cowardly... [click here for more]

Three full-size adventures bring the excitement of Fantasy Craft to your gaming table: protect the crossroads of Fels Cut from a new undead menace in The Darkest Hour; put to rest ancient horrors in The Cleansing of Black Spur; and face the ultimate dungeon challenge in The Vault. Sliding DCs and adversaries scale to challenge any level, allowing you to run all three adventures... [click here for more]

The Crusader is an anointed warrior who’s taken up a sacred quest in service to his beliefs. Like a Priest the Crusader is empowered by the divine, but where the Priest works miracles by channeling divine power the Crusader enacts the will of the gods through force and conquest. Whether a shining knight battling for all that is good and just, a killer in service of malevolent... [click here for more]

Legends speak of assassins whose lethal skill and fierce dedication to their clans and causes are exceeded only by their mystical prowess. The few witnesses who have survived encounters with these killers describe terrifying abilities no mortal being could possess: men who soar through the air on the faintest breeze or weightlessly dash across the surface of a lake; women with senses so sharp they... [click here for more]

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Monk, who champions his beliefs through mastery and commitment to a core set of ideals. In a world of compromise and pragmatism, the Monk is a paragon of virtue - and his fidelity is rewarded with supernatural powers well beyond his mortal ken. Depending... [click here for more]

Fifty years ago, Black Spur Keep was overrun. Though none survived, something dwells there still...
All roads may lead to Valespire but none visit Black Spur. Indeed, all but one were built miles around it, isolating the area by High Church decree. The tellers speak of the Spur's evil but never its history, which was scoured from the great scrolls and forbidden to the people of... [click here for more]

Every Hero Needs a Good Companion
Frodo had Sam and Conan had Subotai, but neither of them had this ultimate companion. Whether you're battling demons in the harsh and savage land of Epoch, exploring the mysterious ruins and rivers of Sunchaser, engaged in high stakes fantasy intrigue and espionage in Cloak & Dagger, or just looking for some new ways to... [click here for more]

In many fantasy worlds, the power of the Church extends far beyond spiritual stewardship, into the very center of legal, political, and civil life. The Inquisitor is an agent of the Church, tasked with rooting out blasphemy and corruption, be it to protect the weak or preserve the powerful.
Depending on the campaign, an Inquisitor could be...
A Church agent charged with hunting... [click here for more]

While the gods of fantasy worlds are often unseen and unapproachable, they do sometimes manifest their will through mortal vessels called Avatars. Each of these remarkable individuals is chosen as a living personification of faith in action, a direct representation of the god’s interest in the affairs of its worshippers. An Avatar’s works can be kind or terrible, loving... [click here for more]

In many fantasy worlds magic is the greatest power in creation. A single man with sufficient arcane might can rout armies, topple castles, and undo the laws of nature. Faced with such terrible power, ordinary folk turn to those brave, skilled, or crazy enough to hunt down and eliminate sorcerers. These few are known as Witch Hunters.
Benefitting from extensive training, preternatural... [click here for more]

Nearly a century ago, the once great Dwarven Empire abandoned the Jagged Reaches when the mines collapsed and a majority of the miners were killed. Keryhk Nhor, the Great Western Hall and source of great pride to the Dwarven Empire, was sealed and has not been opened since. That is, until today. The question is two-fold: who was powerful enough to break the Seal of the Iron Mage and why?
Darkness... [click here for more]

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Monster Slayer, a brave (and perhaps foolhardy) adventurer taking up arms against terrifying creatures subjugating the weak and defenseless.
Depending on your campaign, a Monster Slayer could be...
A blessed knight defending his realm against ancient... [click here for more]

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Infernalist, a witch or warlock who barters with evil forces for knowledge, love, and conquest. Driven by dark desires to risk his greatest possession - his immortal soul - the Infernalist seeks nothing short of ultimate arcane power.
Depending on your... [click here for more]

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Gallant, who trades dank dungeon halls for resplendent castle corridors, and pragmatic survival skills for keen insight into the machinations of high society. Wealthy, handsome, and brave, he fights for honor, land, and title with a vast arsenal of weapons... [click here for more]

Death can lurk anywhere: around the next dungeon corner, in the shadows of a dark alley, or even in the cellars and gardens of noble homes. The Bloodsworn is blessed with preternatural awareness and uncanny toughness, and stands at eternal vigil to defend the weak and helpless. With a select few he shares a supernatural bond, a union that binds them in body and soul. Depending on the campaign,... [click here for more]

The power of nature is unquestioned: wild beasts stalk the dark woods, druids bend primal forces with devastating effect, and the forces of the world can even take physical form as elementals charged with restoring the Great Balance. The Force of Nature is a product of the most basic forces of life itself, a champion whose intimate connection with the physical world can be channeled to unleash... [click here for more]

From superstitious gossips to the stoutest city guardsmen, rumors spread of rogues emerging from the night fog blanketing the streets - invisible, untouchable wraiths prowling rooftops and alleys in search of treasure and glory. The truth, as it happens, is nearly as audacious - through an uncanny combination of illusion, stealth, and deception, the Mist Dancer excels at the larcenous arts.... [click here for more]

In Old School Fantasy #7 a terrible corruption slowly spreads across the land, choking the life from the farmlands that provide the food necessary to make life possible. The farmers are beginning to get desperate: they know what is happening is unnatural, but are powerless to stop it or preserve the few crops that still grow. They need heroes to root out the problem and halt the spread... [click here for more]

Something lurks in the shadows beneath the mountain. Something hungry. A twisted secret from a lost dwarven hall creeps up from the depths, and a party of stalwart heroes must brave the dangers of the Jagged Reaches to put an end to its machinations. Will you take up the mantle of hero and face off against the horrors that dwell in the mountain's shadow, or will you fall victim to ... the hunger of... [click here for more]

On the gentle, rolling slopes of the Emerald Hills, in a picturesque landscape of natural beauty, one of the vilest forms of tyranny has taken root. Gnoll slavers, operating out of the nearby Moss Stone Keep, work their "cattle" to their deaths tilling away at the unyielding soil. These poor souls, men and women, humans and elves, all live and die under the yoke of their treacherous masters... [click here for more]

In the harbor city of Steelport, many secrets lurk down darkened alleys and behind shadowy storefronts. It is a city known for its seedy inhabitants and shady dealings, but rarely do the affairs of the underworld spill out onto the streets. Recently, however, an upstart gang of thieves calling themselves the Blades of the Crow have begun making a name for themselves, killing off their competition,... [click here for more]

In Old School Fantasy #8, all is not as it seems. Corruption is a powerful force, one that few understand and even less learn to control. A terrible plague is sweeping throughout the land, infecting hundreds of people, and its source seems to come from the walled city of Hopewell. Brave heroes become entangled in dire affairs as terrible events unfold around them. Only by following the... [click here for more]

The pleasant mountain valley of Fels Cut is about to learn a valuable lesson - nothing stays buried forever.
A crossroads in the Realm, Fels Cut is no stranger to adventure, though it's rarely seen any of its own. Visitors pass through from far and wide, bringing tales of the fantastic and bizarre, yet all is quiet here. Until now. This night, the valley falls to nightmare and... [click here for more]

Ready for a horde of heroes for your Old School Fantasy game? Well, we've got 'em within these pages for ya! Eight brand new characters ready to jump into play immediately!
This is perfect for our Old School Fantasy adventures, such as A Keg for Dragon! ... [click here for more]

The most terrifying horrors aren’t born – they’re made.
A few days outside of Valespire, there exists an isolated Croatalorn manor, home to Lord Dr. Magnus Croatalorn, reputed alchemist and scholar. Stories of dark deeds have long hung over the estate – of strange creatures and weird experiments, of magic and madness. But these rumors are only the beginning... [click here for more]

In Old School Fantasy #6, the elves of the Silver Vines are in trouble, though few in the upper echelons of the city would agree. An aggressive race of spider creatures called the attercop are growing stronger and stronger in the heart of the forest, and the elves have no standing plan to deal with the growing threat. Some say it is the foolishness of the elders, while others say there... [click here for more]

Old School Fantasy #9: Hand of the Harbinger King takes our intrepid heroes into a conflict with cultists who seek their very souls to complete a dark ritual. It continues the story arc begun in Old School Fantasy #7: Rot & Ruin or can be run as a complete, self-contained adventure. Will our heroes drive back the Harbinger King and his evil minions or will decay rule... [click here for more]