Welcome to Capriccioso, a world that lives, just beyond our surface dreams, a world that the musically inclined can sometimes reach into easily. In Capriccioso, music is power. The weapons of war are instruments, made to be as a weapon. A piano cannon, a violin bow, a bell hammer, it continues on and on. The wars of this world, disguise their bloody intentions with the sweet music in their battle. Singing is the same as magic, the songs of singers and minstrals, healing the wounded, curing the sick, and even fending off attackers.

Capriccioso has been in a time of peace for some time, and new music has arrived within the world. Jazz, Rock and Roll, Pop, and more continue to show. As more music appears, more kingdoms appear as well, and the music is causing conflict among the kingdoms of Capriccioso. The kingdom of Blues, capital of the Land of Rock, has ordered war upon the Baroque kingdom, that which strived for so long before. The Jazz and Pop kingdoms are at war, only because of differences in their music. However, subgenres, the smaller kingdoms, don't always have a problem with eachother, such as the J-pop kingdom, and the Classic Rock. But the problem still remains.

Now, we focus on a boy, a 16 year old boy, named Benjamin Francis Wailand. He is a musical genius, as his teacher has told him. The boy wishes to become a great composer and conductor, there's only one problem. He has an illness that has sent him into a coma. Its the first day of his coma, and his family sit around the hospital bed. The most they can do is keep him alive and work his muscles, hoping he will awake. Before his comma he was thinking of a new song to make, but had a creative block. Now he approaches Capriccioso. Unbeknownst to everyone, he may be a deciding factor in the end of war throughout Capriccioso.

Major knigdoms:The kingdom of Classical, the Capital of Baroque, a large society that dresses much like people of the Renaissance period. They have carrages, boats, and recently began working with Cameras and hand carried Gunpowder Weapons. Wheel lock is their newest technology. Within Baroque, live many other classical music kingdoms, such as the masters of magic, the Opera Kingdom. Baroque is to the Northwest in this world, and covers a large amount of land. Baroque also has many sea ports to their west.The kingdom of Blues is the capitol of Rock. Rock is a country to the south east of Baroque. This kingdom is used to very cold and rocky areas. They're society is used to steam powered engines, but not steam punk. The usual attire of Rock is usually something warm, and tight, such as leather. This country specializes in brute strength and fire magic. Inbetween Rock and Baroque is the country of Country. Rock has many Rogue Countries that like to go off by themselves, attacking other countries for more room.Country is a vast country with few inhabitants. They are viewed as barbarians by most, as they wear hides and are less advanced as the other countries. They are very peacful though, and love nature, but will turn vicious if threatened. There have been reports of children lost and raised by animals in this country.To the East of Baroque, North of Rock, lies the desert island country of Jazz. Jazz has many nomadic groups that usually stick to the rivers and ocean. They are very attuned with harmful magic and affliction magic. Most from this country wear robes and other light clothing. To the south of Jazz and North of rock, is R&B.R&B is looked down at for its choice in song music, most of their society however live along the sea, and enjoy free trade among all countries, allowing agreeable people to live there.In the ocean are 7 Islands that share a country together kown as Pop, depite not having just pop. Techno, Reagae, and others live on the islands, but act as a single kingdom also. These islands usual attire are those of the far east. They also enjoy having steam punk style technology, as well as a very effective fishing company.

This RP is a fantasy adventure RP, that I'd also call an expirament. Its a musical RP, not singing or what not, but very music based. Coming up with lyrics or notes for songs helps you in and out of battle. Their are regular instruments as well mind you. In this RP, I hope to start a new RP trend, dispite my failed attempts at previous RPs before. This will also be unique, as you won't have to bum rush somewhere the GM points. A war is occurring, but life can still go on as usual. You can make whatever you want for a weapon. But I would like it if you kept it to a certain limit. For example, a singer could use a spear microphone stand. For J-pop fans, as a shout out to Miku, you can use a megaphone pistol. Gunpowder weapons is as far as these societies have gotten, keep in mind please. If there are any questions, constructive critisism, etc. Just ask or say, and I will do my best to respond to those. This RP I have wanted to do for a very long time, but never thought that I had the time for it.

Appreciation:I'd like to thank MusicMac, OrangeDJ,WitchNextDoor, and Zellosse for the votes to put this through.

Tryouts for Co-GM will be pmed to me. The questions for Co-GM are...1) If a player decides to do an instant hit on an enemy, killing it in one hit, what should be done?2) If a player begins to speak OOC within the IC (ie. ((hey, I thought you were over here)) what do you do to keep the player from continuing.3) If GM is gone for undisclosed reasons, should you take over till he is back?4) When a player drops out, do you let morale drop, go hunting for new recruits, or other?5) Should the GM give hints as to what the players should do ppenly, or hide them in context?

CS

Name:

Age:

Appearance:

Personality: (can be revealed through the story if asked)

From: (what country do you originate from, and what kingdom? Subgenres of music are Kingdoms, such as Polka, or Salsa)

Weapon: (a instrument weapon such as a violin crossbow)

History: (about a paragraph or two on your characters life before the start of this, i.e. orphan thief, soldier, etc.)

Songs/Music: (any short song your character knows, and can use. brief description of what it does. p.s. lullabye and goodnight, would be like using a sleep spell, make sure the description makes sense.)

Extra: (anything else you want people to know)

Inventory: (what you might have on you, find, or are given. including Mineral Powder, similar to FF potions, put it on, let it settle, heal on outside. most Travelers would have 500 Gold on hand and 5 mineral powders, yes this is similar to an RPG, but not completley, I just want to get as much out of the wat as possible.)*Note, any animal characters will have to be asked and okayed by GM and/ or Co-GM.**Also, What Stores Sell will be posted in IC, should you want anything.

Example of CS:

Name: Benjamin Francis Wailand

Age: 16

Appearance: (Pics and/or Words) An average sized boy, standing at 5'6", he is very pale as well, due to the amount of time he stays inside. His eyes are Emeralds, and his hair, strangley, a deep silver, almost grey. (I'll get into his clothing at a later point)

History: Benjamin was always a good student, straight A's, never in trouble. But he has always had an illness that keeps him houseridden. However with the countless hours of music he had listened to he had become, what his teacher believes, a musical genius. Benjamin had wrote an entire Concerto that sounded beautiful to the ears, and even made the teacher well up. But before his dream of being a famous musician, conductor, composer, could be realized, tragesy struck. His illness became worse and sent him into a coma, sending him to the world of Capriccioso.

Songs/Music: Ode to Joy; a short song that can boost morale and heal wounds.Frosty the Snowman; a short song that summons a ball of snow that is launched where guided.

Extra: (to be revealed)

Inventory: Conductor's rapier (e)

*e means equipped.

any more questions?

Hey everybody, PandaBrady here, with more roleplaying!

Also, please support Monty Oum, his work is amazing, especially RWBY. I wish I was that good.

History: (about a paragraph or two on your characters life before the start of this, i.e. orphan thief, soldier, etc.)

Songs/Music: (any short song your character knows, and can use. brief description of what it does. p.s. lullabye and goodnight, would be like using a sleep spell, make sure the description makes sense.)

Extra: (anything else you want people to know)

Inventory: (what you might have on you, find, or are given. including Mineral Powder, similar to FF potions, put it on, let it settle, heal on outside. most Travelers would have 500 Gold on hand and 5 mineral powders, yes this is similar to an RPG, but not completley, I just want to get as much out of the wat as possible.)*Note, any animal characters will have to be asked and okayed by GM and/ or Co-GM.**Also, What Stores Sell will be posted in IC, should you want anything.

Last edited by WitchNextDoor on Mon Jul 09, 2012 1:46 pm, edited 1 time in total.

"There are few who deny at what I do I am the best for my talents are renowned far and wide."

Appearance: Jonathan stands at 6feet tall with wide shoulders and a firm posture from his father's military-style living. The only thing his father could never change about John was the style of clothes he wore. Despite the weather, the terrain, the enemies, the fights, he continued to wear a standard 4-piece suit. Black pants and coat with a light blue undershirt, a simple black vest with buttons overtop of it. Tidy hair slicked back and sunglasses to hide the deep crimson of his eye's, yet another inheritance from his father and mother.

Two rings adorn his rough-skinned fingers. A gold ring with the design of a fire swirling around a ruby, the base of the ring is plain gold but turns to the firey design halfway up his finger's width. A gift from his father upon turning 20.A silver ring with a tear-drop shaped sapphire, the base of the ring has the design of a tree branch growing from behind the sapphire. A symbol that life needs more than one element to live. This was the gift his mother left him when she fell ill at the age of 15.

Personality: John from an early age was obsessed with two things. Fire. And Water. He believed the two contradicted each other in a way that only made them stronger, no matter the obstacle infront of it the stream would never be stopped for good, only delayed. Patient. Calm. Capable of destruction or salvation.

Fire was the sign of power, the ultimate sign, it burned with ferocity and rage when left uncontrolled or neglected yet it gave warmth and light that were only given to those who gave proper respect to it. His father was always the one he thought of when it came to a raging fire that could not be quelled, yet was controlled.

From: The country of blues, City of Rock.

Weapon: A bass guitar with a deadly secret. By hitting a small switch, the bottom of the guitar folds in and extends at the top to reveal a spear head. He calls it the "Composer's final show"After playing his part in the song of magic, the spear becomes the invisible hand that guides fire and water alike into combat depending on the tune spun.

History: John was born into a family of two loving parents, a Mother who had been a fashion designer until she'd fallen in love, and a stern military man who had lost his ability to play an instrument when his fingers had been cut off during an unfortunate misfire from a dieing ally. Despite the inability to play, he was a fine bass player who passed along his style to the boy.

With passion and talent, John took to the bass like a spider on it's web. The strumming of his father's bass soon became the link between himself and his magic of choice. Fire magic, and water magic. His abilities were often flashy and covered a large expanse of ground. Yet that was the beauty of it all.

Songs/Music: The Tempest - As the song starts off slow and steady, John builds up into a higher speed. As the song gets heavier, so does the effect. Fire spews from around his weapon and body to create a twister that seperates and forms new swirling fire storms, at the peak of his performance they coalesce into one massive storm of concentrated conflagration. Thus the name "Tempest"

Pet the Destroyer - With a heavy beat and quick strum of the chords, John brings forth his aquatic pet snake "Fingers" by creating a series of quick and powerful strums of his bass. Because of how far the vibrations go from the low pitch of a bass, 'Fingers' is capable of traversing a great deal of area very quickly with great destructive power. So long as John maintains the tune, the water snake will follow his every command.

John's majority of spells are simple in nature, often a simple power chord or held thrum of the strings to create various fire or water abilities.

Extra: (anything else you want people to know)

Inventory: 250 gold coins are in the lower pocket of his vest, sealed tightly in a buttoned pouch. Only 1 Mineral Powder is on him due to the ability of his guitar. Healing magic is the first thing you learn from an overprotective mother and a military-type father.

Last edited by Zelosse on Mon Jul 16, 2012 11:34 am, edited 1 time in total.

Mother of darkness, mother of light, earth beneath us, soul in flight, songs of love and love of life, guide us to our heart.We all come from the Goddess and to her we shall return like a drop of rain flowing to the ocean.

Shiro, I don't think we have to worry about her succeeding as Co-GM.CS in the works, by the way.

Zath: Behold, Karo: The only woman in existence who can make Fenix shut the fuck up.Redsnow: That, and, frankly, if Karo doesn't like you that much, your character is probably going to die soon after his acceptance anyway.Keiran: Bad RPs don't get picked, unmemberable RPs get ignored.Zelosse: I don't usually laugh at blatant attitude, but when I do. It usually involves Karo.

Appearance: Piper is a tall, thin girl, easily mistaken for a boy when not looked at carefully. Standing close to six feet tall, she has an incredibly thin and bony frame. With no bust or hip line to speak of and dark blonde hair kept pixie cut short, it's no wonder most people mistake her gender at first impression. More often than not, it's her face that reveals her gender. She has large grey-blue eyes with thick black lashes and a small nose that turns up slightly at the end. High cheekbones are accented by a faint dusting of freckles. Slightly plump lips are accompanied by light dimples that show only on the rare occasion that she smiles.

Like most people in her kingdom, Piper wears at least one article of clothing made out of leather. For her, it's her pants. They fit closely, but not uncomfortably so, and tuck neatly into her heavy black biker boots. With them, she wears a black and blue striped tank top, covered by an oversized black fishnet shirt that hangs off her shoulders. Around her waist she wears a studded black leather belt, layered loosely over the bottom edge of her fishnet shirt. She wears a long black suede cord wrapped several times around her neck, the largest loop has an iron guitar pick hanging right against her collarbone on it. Despite her feminine manner of dressing, she is constantly being mistaken as a man from the J-Pop kingdom.

Personality: Piper is a quiet girl who prefers to keep to herself. Content to keeping to the background, she draws little attention to herself. Oftentimes, she winds up sneaking up on people because they don't notice her until she says something. She remains calm at almost all times, unless she's really invested in what's she's playing, her enjoyment makes her very noticeable. She's level-headed and hard to anger, but that doesn't mean she feels no emotion. She's just very adept at not letting other people see what she's actually feeling, mainly because she enjoys her privacy.

If she loses herself in the music however, it's almost like seeing a totally different person on stage. Piper has no problems with confidence, but if the music pulls her in far enough, she really begins to shine, drawing the level of the players around her up as well. She's not just the unassuming bassist in the corner, she becomes a driving force that people can't help but notice. It takes an amazing connection between players in order for her to get into the groove like that though.

From: The country of Blues, the city of Rock

Weapon: Piper uses a bass shield. She relies on the magic of her music to provide ranged support on the battlefield with a variety of types of magic, but if she winds up in trouble on the field, her bass transforms into a large shield so that she can protect herself until backup arrives. That's not to say she can't use the shield to fight back though. The neck of the guitar folds down to become the main handle of the shield, and the strap becomes the elbow strap, but the strings shift completely to the edge of the shield, making it razor sharp. In addition to that, the control knobs move to the center of the large shield and turn into a rather nasty spike. She doesn't like using either of these features, and will give any enemy multiple chances to leave her alone if help isn't coming to her side, but if they persist, she leaves them bloody and broken on the floor.

History: For as far back as she can remember, the only family Piper had was her dad. She has no memory of her mother whatsoever, and her father would never tell her if the woman was dead, or just gone. He was a quiet man who spoke little, traits that Piper picked up as well. She talks more than her father does though. He was mistaken as being rude a lot when she was a child because he would just sit quietly, even when people were trying to talk to him. Their life together was simple, he taught her to play the electric bass every day after she came home from school, and took her to many performances to show her how a good bassist should behave when playing in a group.

As she got older, her father encouraged her to go out and start playing with bands, since she was quite a good bassist by that point, she agreed and found a band looking for a bassist. She stuck with them for a while, but they paid her no mind and did little to make her feel welcome, so she just wandered away. It wasn't until she had been gone for several weeks that the band realized what a good player they had lost.

She continued the pattern of joining and leaving bands, not finding any that felt just right, none of them realizing what they had lost until she was long gone. It was during this time that she learned to create magic with her music. Every time she learned something new from a band she was playing with, she found herself learning a new magical effect as well. One day, she was attacked on the road between bands, and

Songs/Music: (any short song your character knows, and can use. brief description of what it does. p.s. lullabye and goodnight, would be like using a sleep spell, make sure the description makes sense.)

Extra: (anything else you want people to know)

Inventory: (what you might have on you, find, or are given. including Mineral Powder, similar to FF potions, put it on, let it settle, heal on outside. most Travelers would have 500 Gold on hand and 5 mineral powders, yes this is similar to an RPG, but not completley, I just want to get as much out of the wat as possible.)*Note, any animal characters will have to be asked and okayed by GM and/ or Co-GM.**Also, What Stores Sell will be posted in IC, should you want anything.

Last edited by Karo on Tue Sep 04, 2012 2:14 am, edited 2 times in total.

Zath: Behold, Karo: The only woman in existence who can make Fenix shut the fuck up.Redsnow: That, and, frankly, if Karo doesn't like you that much, your character is probably going to die soon after his acceptance anyway.Keiran: Bad RPs don't get picked, unmemberable RPs get ignored.Zelosse: I don't usually laugh at blatant attitude, but when I do. It usually involves Karo.

I'm curious about the shield. Magic can do a great deal of things, yes, but what about the neck of the guitar? Does it detach along with the cords or become an improvised club/sword/dagger/boomerang/spear?

It actually folds down to become the arm straps on the inside of the shield.

Zath: Behold, Karo: The only woman in existence who can make Fenix shut the fuck up.Redsnow: That, and, frankly, if Karo doesn't like you that much, your character is probably going to die soon after his acceptance anyway.Keiran: Bad RPs don't get picked, unmemberable RPs get ignored.Zelosse: I don't usually laugh at blatant attitude, but when I do. It usually involves Karo.

That seems a little farfetched. As I said, magic can do a great deal of things but that seems not just absurd but impractical. Without the use of your bass it's only a matter of time before an enemy can truly pressure you and prevent any real harm back. Why not have the strings be the straps and the bass neck slides out to reveal a shortsword? Something to deter attackers a bit.