Contents

Appearance

Tentacruel has only a few differences from its pre-evolved form. It now has 14 long tentacles. It also has a beak; the mouthparts are on the front and back of Tentacruel's head. Also, as seen in the image above, Tentacruel has Two Huge eyes below its head.

Special abilities

Tentacruel can have the ability Clear Body or the ability Liquid Ooze. Clear Body prevents the opponent from lowering any of Tentacruel's stats. Liquid Ooze damages any opponent that tries to drain Tentacruel's HP. With 80 tentacles for ensnaring victims, it prevents escape until the prey is weakened by poison.

In the anime

During Tentacool & Tentacruel, Team Rocket causes a Tentacruel to grow to an enormous size, wanting revenge on the destruction of it's home, it goes of to destroy everything in its path, but Misty manages to stop Tentacruel and saves the day.

Pokédex entries

The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.

Yellow

Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.

Gold

Its 80 tentacles absorb water and stretch almost endlessly to constrict its prey and enemies.

Silver

In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net.

Crystal

When its 80 feelers absorb water, it stretches to become like a net to entangle its prey.

Ruby

Tentacruel has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This Pokémon's outburst causes rough waves around it.

Sapphire

Tentacruel has tentacles that can be freely elongated and shortened at will. It ensnares prey with its tentacles and weakens the prey by dosing it with a harsh toxin. It can catch up to 80 prey at the same time.

Emerald

It lives in complex rock formations on the ocean floor and traps prey using its 80 tentacles. Its red orbs glow when it grows excited or agitated.

FireRed

It has 80 tentacles that move about freely. They can sting, causing poisoning and sharp, stabbing pain.

LeafGreen

The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.

Diamond

With 80 tentacles for ensnaring victims, it prevents escape until the prey is weakened by poison.

Pearl

It alerts others to danger by stridently flashing the red orbs on its head.

Platinum

It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.

HeartGold

Its 80 tentacles absorb water and stretch almost endlessly to constrict its prey and enemies.

SoulSilver

In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net.

Black

It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.

White

It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.

Black 2

It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.

White 2

It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.