Shoggoth on the Roof wrote:IIRC, it's somewhat of an older event and hasn't been updated in a while.

No, actually - it was a complicated older event which I rebuilt in the progress of making new Angie content (more upcoming for that btw - 5h worth). A small bug sneaked in with fucking her twice, and I guess the slightly changed order to fit to the new code confuses a few people...

I still kinda want to see Icarus get some options for getting fem-dommed, or maybe even an event where he can teach Denise to be dominant despite player gender. Also would be nice if you could let the Vulpogryph NPC (forget her name...) actually get fully posessed by the statue instead of automatically saving her, either for a bad end or a variation of her.

Also I think that it would make sense to have a bound state for the Behemoths, what with all the various naughty places they tend to stuff you. Maybe let Christy have one when she stuffs you away, too, but that's just my own personal love of the bound state mechanic talking. I felt it was exceptioanlly well done with the sea dragons!

Anyway, those are my two cents. A lot of the suggestions I've made before, I think... but eh, that was months ago.

Denise is occaisionally dominant anyway with a song which makes you incredibly submissive for a sex scene. It happens every now and then. Howver a scene where she uses this on Icarus would bew interesting.

Walk softly and carry a big gun or super powered knives, those work too.If a post is nonsense I'll be back to fix it.I update on the first of each month instead of after each update so I may report an old bug or post about something that's been changed.

What if the player could participate in quests where he/she fosters more intimate connections between two NPCs?

I started thinking about this after looking at Sandra and Fang. The player can pair Sandra with other bunker residents like Philip, but her content with Fang is deeper and has a ton of variety because she likes him so much. It’d be really cool if each NPC favored one select partner that he/she had a strong personal connection with. They could still be open to the idea of messing around with other characters, but the content with their special partner would be more intimate and expansive. I think this’d provide writers with opportunities to flesh out these characters and create fun and unique scenes and events. We could have scenes with Sandra and Fang playing fetch outside of the bunker (this might involve reluctant cunnilingus, followed by sex), the felinoid and Tehuantl stalking after Icarus (this might involve strategically placed catnip and sex), Carl taking Helen out on a patrol (this would involve patrolling... and sex), etc. These events could feature funny dialogue, sappy moments and sexy shenanigans for the player to enjoy.

Personally, I think the romantic stuff can make the sexual stuff more compelling and rewarding. Pretty much everyone at your home base is sex-starved and mutated, but most of them are still emotional human(ish) beings and it’d be awesome to see some sexy love (if you can call it that) bloom in this apocalyptic world.

These relationships might be purely sexual at the start, and then evolve into something deeper as time progresses and you push the quest forward. You could unlock these special relationship states by completing a unique starting mission. For example, Amy and Sven are still too shy to spend any significant amount of time with each other, so you set them up on a date and protect them as they run through the State Fair and have awkward fun together. It could culminate in Sven winning her a teddy bear (that you had to defeat for him first) and her giving him a sloppy ferris wheel ride blowjob while you sit on a bench with binoculars and jerk off or something… I don’t know. Then, when you get back to the library, they’re love drunk and declare themselves a couple, which opens up new scenes and dialogue.

Maybe two of the more confident girls in the bunker (like an alpha Coleen and a corrupt Alexandra) both start to connect with Artemis after she acquires her male modification. They start to compete with each other for her attention and affection and the player can help sway the cat’s decision. Depending on which you pick, you get a new “relationship starter mission” and different events and such. There are tons of possibilities and you could implement as many or as few as you wanted to.

This game has some fascinating characters in it, and the fact that many of them interact with each other is one of the coolest parts of the game. Giving a few NPCs special relationships with more depth to them would provide fantastic quests and events, add replay value, and make the characters even more likable.

In regards to UB w/an NPC? There'd been talk in the past off and on about an NPC who'd do UB on the player, but as of yet, I believe only Christy is available for such fun. As for adding it to a current NPC, I have some ideas, but I need to clear some stuff before exploring it further.

TheBean, there's a project on the go to widen Amy's responses to other people and Alexandra will get further actions once the drive forwards on her story is more complete.

Part of the problem with a special connection is that a great many of the library NPCs have alternative paths. Sven can become Svetlana in the porn store and Alexandra has a whole different branch and connected NPCs. I'd love to see what you suggest be built into the game but I don't think it's a good bonus hours investment, personally. It's pretty specific to personal preferences, so I'd see it coming more from interested parties.

I certainly see the merit in your suggestion, though building such things for some characters would certainly be easier than others. Most of what you're describing are just interaction scenes like those we currently have with some progression in their development. There's some cases of these already, though I'm hard pressed to recall at the moment aside from Elijah's myriad social and sexual interactions with the bunkered NPCs. Some of this already exists to a degree, though perhaps not quite to the extent you're suggesting. Should someone wish to sponsor some progressive interactions for some characters, we should be able to do that. Depending on the pairing and how those individual NPCs are coded. Two things of note:- The player would need to either prompt/ignore/curtail the interaction at the early stage to allow players to prevent a pairing they don't wish to occur.- Endings for those NPCs would need to be changed and adjusted as necessary for their relationship state.

Also, as Savriss has said, some NPCs have multiple paths and the interaction pairing would need to take that into account and would restrict chances of having them hook up. Not quite a bad thing, as some paths would come with the added reward of getting the pairing, but it is something to consider.