Tag: dungeon crawl

The general release is here for the new Dungeon Solitaire game, Devil’s Playground! The new game book includes a stand-alone game, a two-player version, expansion rules for the Dungeon Solitaire: Labyrinth of Souls tarot game, four variants of a new original cardgame called Dungeon War, and guidelines for fortune telling using the Devil’s Playground custom card deck.

Dungeon Solitaire: Devil’s Playground is a fantasy adventure card game. Fight monstrous diabolisms, overcome obstacles, and endure misfortunes as you delve into the darkest dungeon in a quest to defeat three powerful demons. Along the way you will collect treasure and unique magic items, encounter strange locales, and acquire three divine graces. But beware, the dungeon is deep and even if you survive all immediate dangers, a fate worse than death awaits those who linger too long. You may face starvation and insanity, terrible curses and demonic possession, forever haunted, in the darkness of the pit.

Most of the games require the Devil’s Playground cards, available separately. Expansion rules also require the Labyrinth of Souls rulebook and cards. Dungeon Solitaire print rulebooks, PDF rulebooks, and custom card decks are available through the following outlets:

The Dungeon Solitaire: Devil’s Playground Kickstarter was a big success. Thanks to 314 backers we topped out at $13,605 in funding, and added eight substantial stretch goals to the project and some Kickstarter exclusives. I’m very excited to share this game with all our backers, and still anticipate shipping on time in June.

I’ve been very busy this last week doing final play-testing for the stand-alone game, putting together a rough draft of the entire rulebook with all stretch goals included, getting a start on creating the interior diagrams and tables, and coordinating with artist Josphe Vandel on the remaining artwork and card formatting. All the elements are starting falling into place, and everything is looking pretty awesome so far.

There’s still a ton work to be done though, including further play-testing on stretch goal games and variants, editing, re-editing, and re-re-editing the rulebook. Finishing final tables and diagrams and doing the interior layout. Then book and box covers, Then card proofs, book proofs, backer surveys, shipping logistics and finally orders! It’s a lot to do, and I will be on a tight schedule the next two months.

Devil’s Playground play-testing in progress.

Stay tuned here and on the Kickstarter page for further updates as the project moves forward. They probably wont be as frequent as I would like because I’ll be focused on the game itself, but don’t hesitate to contact me if you have any questions. In the meantime, check out all the amazing Dungeon Solitaire games and Labyrinth of Souls fiction that is already available.

It’s been an exciting month, and an amazing success so far thanks to all the enthusiastic backers and supporters of the Dungeon Solitaire games. The Devil’s Playground Kickstarter smashed its initial funding goal in under 24 hours, and has gone one to hit seven stretch goals. We are on the cusp of another stretch goal with three days left to get in on the Kickstarter.

Time to get into the dungeon, and get in on the great rewards! There are high quality red-back cards for both the Devil’s Playground and the Labyrinth of Souls games, both featuring incredible, original artwork by artist Josephe Vandel. Included in the rulebook are a stand-alone dungeon delving game, Labyrinth of Souls expansion games, an all new card-based territorial wargame with multiple variations. And by getting in now, you will get two Kickstarter exclusive cards with special rules for incorporating them into your games.

In these last three days, please help spread the news by sharing this post or the Kickstarter page with your friends and gaming groups, on your blogs and especially on social media. This kind of word of mouth really makes a difference.

There is nothing more I can say, except to thank you deeply for all your support, enthusiasm, and encouragement. These games can only reach their full potential with the support of backers like you. And so I leave you with a few words from the introductory material for the Devil’s Playground rulebook, words taken from Malhak the Great’s Tome of Demonology:

At last, thoughts fall like shooting stars in the gravity of awareness. Some burn with the light of blinding suns, others with the light of a dim candle. But all catch fire and burn out. Nothing ever remains. Yet until that time, the soul is a house divided. It is a devil’s playground, at war with itself and everything it encounters.

I have seen the pox-ridden skies Illeanth, and the vermilion seas of Yoon. I have conversed with voices in realms of unending darkness. I have nosed perfumes so exalted that a single whiff bore a thousand years of bliss. I have walked with the first ragged tribes of humanity, and I have tasted ashes in the fallen ruins of their great civilizations. I have seen the arcs of eons and heard the silence that reigns in the depths of space.

And yet, all of these experiences have been but dreams within dreams within dreams. For in the emptiness between thoughts, there is no good or evil, no up or down, no light or darkness, no backward or forward, no past or future. There is no sight, no sound, no taste, no smell, no feeling. There is only that which cannot be uttered.

Until the sun rises beyond the distant mountains, until the spring comes, until we wake again, we remain lost in a dungeon of our own making. Until the illusion of the mind itself is destroyed, we wander in its depths. And though we ourselves designed the patterns its winding halls, we do not know the way out.”

The Dungeon Solitaire: Devil’s Playground Kickstarter was launched on February 1st, and reached base funding in under 24 hours! It has since smashed through five stretch goals, and we are well on our way to the sixth. New stretch goals have been announced and new card art by Josephe Vandel has been revealed in a number of updates. And there’s more to come as we move into the middle of the campaign.

Thanks to all the backers have pledged already, and all our supporters who have shared the Kickstarter with friends and gaming groups, and on their blogs and social media. This kind of word of mouth really makes a huge difference!

If you haven’t check out the dungeon-delving fantasy card game that is Dungeon Solitaire, the original game, Tomb of Four Kings, is available for free, and is playable with a standard deck of playing cards. The greatly expanded tarot game, Dungeon Solitaire: Labyrinth of Souls, launched with a hugely successful Kickstarter in 2015. The rulebook is available in print on Amazon and other online book retailers, and in PDF through DriveThruRPG, and custom tarot cards are available through Gamecrafter.

I am more excited than ever that Dungeon Solitaire: Devil’s Playground is now in the works, once again expanding the labyrinth into the uncharted realms of the imagination. We’re going to deliver another great game!

Dungeon Solitaire: Devil’s Playground has been in development for a while, and has now launched an official Kickstarter campaign to reach its full potential.

Artist Josephe Vandel and I have teamed up again to bring you this new evocative fantasy adventure that includes a 54 card custom deck, with both a stand-alone game and expansion rules for the Labyrinth of Souls tarot game. There’s going to be gorgeous full-color artwork, higher quality cards, and plenty of extras. Creating the Labyrinth of Souls was a dream come true, and I am super excited about this new game, the new artwork, and the expansion rules. I hope we can all make this incredible journey together again, from Kickstarter to production. We’re planning to make the Devil’s Playground a reality, and we’re looking forward to delivering another great game!

With the holiday season in full swing, I probably should have posted this sooner, but hey it’s never too late for great gifts for yourself or loved ones. With that in mind, I’d like to highlight the ever increasing line of Dungeon Solitaire and Labyrinth of Souls books and games. So below are some links, including one for a free game. Book links are through Amazon where you can still get two-day shipping, but note that books can be found through other online retailers as well.

Labyrinth of Souls fiction from ShadowSpinners Press offers a series of stand-alone novels inspired by Dungeon Solitaire: Labyrinth of Souls. The Labyrinth of Souls is a manifestation of a mythic underworld, existing at a crossroads between people and cultures, between time and space, between the physical world and the deepest reaches of the psyche. It is a dark mirror held up to human experience, in which you may find your dreams… or your doom. Each Labyrinth of Souls novels features an adventure into a unique vision of a mythic underworld. Get ready to delve into the Labyrinth in a totally new way! Click on the book of your choice below, and look for more Labyrinth of Souls fiction coming out in 2018!

Dungeon Solitaire: Tomb of Four Kings is now available in a free Spanish language edition thanks to a translation by Pablo Sancho Fernández. Solitario de la Mazmorra: La Tumba de los Cuatros Reyes can be downloaded as a free print and play PDF here. Many thanks to Pablo Sancho Fernández for his generosity, his precise translation work, his many questions, and his patience in getting this edition out to the public. I am very happy to be able to share Dungeon Solitaire with Spanish speakers all over the world.

Help spread the excitement of Solitario de la Mazmorra by sharing the game with your Spanish speaking friends. This original version of the game is playable with any standard deck of playing cards, and is the basis for the larger, more expansive tarot version, Dungeon Solitaire: Labyrinth of Souls. The Labyrinth of Souls rulebook is available (currently English edition only) on Amazon and other online book retailers and the Labyrinth of Souls custom tarot deck is available through Gamecrafter.

Rulebooks for Dungeon Solitaire: Labyrinth of Souls are now available for $12.99 in the US. You can purchase copies direct from Createspace here (I do get a slightly higher royalty for these sales), but if you’re ordering other stuff, you can get it on Amazon with free shipping. You can also order through most Amazon International sites, immediately … or very soon.

In any case, please take a moment to a review the game on Amazon, or on your blog or social media. Reviews are huge help in spreading the word about Dungeon Solitaire and allowing me to continue making expansions and more games. Check out some quotes from previous reviews and Labyrinth of Souls Kickstarter backers below.

“I have been consumed by this game and overjoyed at how much clever thought went into the making of this project.”

“There are literally hundreds, if not thousands, of solitaire variants out there, but this is exactly what I’ve been looking for since the dawn of time. It’s amazing something like this hasn’t been created until now.”

As of today, all print proofs are approved for Dungeon Solitaire: Labyrinth of Souls! The game is finished! I just put in an order for 325 rulebooks for our Kickstarter backers, and tomorrow I’ll be bulk ordering more than 800 decks of Labyrinth of Souls tarot cards! I’ll be waiting on the print runs, but everything should at least be in the process of shipping by the end of the month.

It’s been an amazing eight months of development, funding, and production. And incredibly, it’s been just about one year since the release of the original Dungeon Solitaire game last summer.

My work is not done yet though. While I wait for the print runs, I’ll be finishing the final stretch goals and rewards for major donors, including editing and layout for the Digital Designer’s Notebook and Digital Artbook pdfs, and fine art prints of one of my hand drawn dungeon maps. In the meantime, here’s a preview of what the final products will look like. For anybody who didn’t get in on the Kickstarter, there will be a public release around mid July. Stay tuned for more information as we get closer.

I’m very excited to reveal the rulebook cover for Dungeon Solitaire: Labyrinth of Souls! The beautiful artwork and design are by the game’s exclusive illustrator, Josephe Vandel. I’ve been so busy with the production process that I haven’t had much time to post updates here, but as we get closer to the end of this epic journey, I am more excited than ever to share this game with all our backers and then with the rest of the world.

I just ordered print proofs of both the standard and monochrome card decks. I’m super excited, but it will be a week or so before I get them. In the meantime, I’m putting in final corrections to the rulebook interior and will be ordering print proofs of that as well. If all goes well, we will be shipping to our backers on time toward the end of June. Expect a public release sometime in July.

Dungeon Solitaire Reviews

"Since its release, I've been playing game after game when I can find the time, and this solo card game is exactly what I tried cobbling together years ago. It's an amazing game ..." --Tim Snider, The Savage Afterworld

"The best thing going for DS-LoS is that it's a lot of fun. If the Labyrinth of Souls were only a Tarot deck, it'd still be great, but what really pushes it over the top is that the game for which the deck was made is terrific fun." --James Bulls, Left Hand Tarot

"Dungeon Solitaire is incredibly rich and thought-provoking. This game takes you by surprise." --Geoffrey Greer, Past Go Gaming

We all have seen a few experiments with D&D and poker cards, but this is the one that finally pulls it off. Smart, fast, elegant, easy to learn and a lot of fun. Absolutely recommended! --Ronnie Rocket, Google+

"It is called Dungeon Solitaire ... and it is brilliant." --John Payne, Sycarion Diversions