Learn how RPGs, virtual pet games, dress up games, and other mobile games customize characters in Unity

This course will teach you how to make a complete system to create and manage customizable characters in your Unity 3D game.

Let your players create custom built characters, either manually controlling all the body parts of their characters or making their characters completely random. Learn how to save and load your characters using save slots. Create an advanced saving system with character avatars displayed on each save slot.

The material in this course is divided into 4 Sections.

Section 1 includes just a short overview of the project that we will be making in this course.

By the end of Section 2, we will create all the visual elements that your players will see on their screens. First we will create a template default character that we will later customize. We will use Unity built-in UI to create the user interface. You will learn techniques of rapid prototyping that will help you build user interfaces faster. We will create a custom UI element that will be used to control the look of each body part of your character.

In Section 3, we will write the scripts to connect the UI that your players will interact with to the customizable character. By the end of Section 3 we will be able to edit the look of our character and generate new characters randomly. We will also discuss transitions to other scenes.

The goal is to start playing in every scene with the character that your players select.

In Section 4, we will be working on the Save/Load system for characters. By the end of Section 4 all the save slots will work and it will be possible to save your favorite characters for later. We will add a super-cool feature of snapping avatars of your characters and using these avatars on the save slots to provide more information to your players. In this section we will also try to use other UI elements to select body parts on your characters. As an example I will use the built-in Unity Slider to pick bodies for our characters.

I've included all of the assets to so you can follow along

The scripting language used in this course is C#. I have tried to save the project that I was working in as often as I can so that you can easily pick up the material from any point in this course. All these projects and the assets used to develop our example application will be available for with this course.

Character Customization for RPGs and Mobile Games in Unity

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