Only tanks of tier 6 or below and artillery of tier 4 and below, may be used in the championship. Declarations of tank choices before the game are not required. In the event of a team-member violating these regulations, the whole team will be disqualified

A team roster must consist of 14players, and may include up to 6 registered reserve players. Team must be fully registered and accepted before playing (A reserve player may replace a primary player at any time)

Light tanks will now be limited to 4 per team, this should help prevent any "greifing" of tier 6 heavies and tier 4 artilery

Each player can only play for one team in one tournament, cup or championship

Any player can change team if they want. Players are not allowed to play for a new team within 10 days of their departure from their old team, and may not take part in any games and tournaments of his new team during this period. This also applies to newly registered players playing for an existing established team but not for entirely new teams

A banned player who’s ban has recently expired cannot play in any new teams or participate in an existing team for 30 days after the expiration of their ban

Once the team has been created, it cannot change its name (please be very careful when naming your team)

Team and player names must not violate the wargaming.net naming rules; any team violating these rules will be disqualified

Wargaming.net staff or affiliates are NOT prohibited from playing unless they are part of the tournament administration, these people will be stated. (Only a maximum of 2 Wargaming.net employees per active team is allowed)

Use of premium tanks, shells and consumables is allowed

No specific vehicles are prohibited on the condition that no vehicle brings its team's total tank tier points over 84

Teams have 10 minutes before the allocated start time to join the lobby. If a team is not ready in this time and noone from the reserve can take the place in the primary(main) team, this team forfeits the game

Each battle lasts for 15 minutes

To win a game, the team will need to destroy all enemy vehicles or capture the enemy base

The First two roundswill be best of 1. Subsequent rounds will be best of 3. The final is best of 5

If a match ends in a draw, both teams will be disqualified for passive play. This includes best of 3 and best of 5 matches aswell as the first round best of 1 game

Starting spawn points for all games will be automatically allocated by the system

Games cannot be replayed unless an issue with the set up causes a problem. Unfortunately we will be unable to restart games due to disconnections or PC crashes

First round games will be held on the map Mines. All other rounds will use the map pool below:

Mines, Abbey, Ensk, Himmelsdorf, Steppes, Airfeild

Casters:

Official casters will be stated before any tournament starts on the forum by BUMP, if an official caster requests entrance to a game then they must be invited

Please be aware that these rules may change slightly as these are the first of the new tournaments.

Replays:

Replays must be provided by the teams from the quarter final onwards, any other replays are always welcome. Details will be provided on where to send these closer to the time, but they can also be uploaded to the Super 6 section of the forums

How to get to the game!

Teams are automatically invited into games beginning 18:15 onwards, there is a great guide to this here: