The phrase “user generated content” is one that
gets tossed around a
lot these days and for good reason. Massively multiplayer online game
developers love the idea of creating a feature in a game that is
relatively organic and can grow through the users rather than through
the developers. With that in mind, the
href="http://www.tentonhammer.com/taxonomy/term/140"
target="_blank">City of Heroes team set to work on
the Mission Architect and have received plenty of praise for the
decision. However, the team
href="http://www.tentonhammer.com/node/44968" target="_blank">recently
announced that the Architect was being pushed back
until Issue 14 rather than its projected Issue 13 release. Ten Ton
Hammer’s Cody “Micajah” Bye got on the
phone with NC NorCal’s Matt
Miller and Brian Clayton to learn the details of this decision and what
players can expect from the newly dubbed Issue 13.

Ten
Ton Hammer: Can you explain to our readers and City of Heroes fans why
it was so difficult to add customizable characters into the Mission
Architect? Why did it force you to move the Mission Architect to Issue
14?

Matt Miller: We wanted to insure that the customizable
characters that we were putting in were as customizable as possible. We
had a pencil sketch plan of how you'd be able to do this, but when we
looked at it in more detail, there were just a lot of the little things
that were breaking in the missions and it was not going to be as easy
as we thought it was.

target="_blank">To read the rest of the City of Heroes
exclusive interview, click here!

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