My objective is to have the player spawn in the new layout from the door they just used.

If you see in my Capx my method uses quite a lot of events, I'm wondering if anyone can think of a more efficient / streamlined approach to creating this system? I can imagine that as my project gets bigger, it's going to be a hell of pain to keep track of all these doors in the way I'm currently doing it. Any info on this would be appreciated.

@vee41 Hmmm I totally understand how to use the variables to tell the game what layout to go to but I'm struggling to figure out how to get the player to spawn in the correct location. I've updated the original capx with where I am at at the moment.