Last night I got the logic for the ship selection screen all working. I've still got to add effects and more stuff on deck in each shot.
We're going to be working on getting this polished up for you, and the next big Alpha update will let you fly 3 of the 5 different ships.

Hi I have been working on this waldra model for some time, Finally managed to finish it. It's Mid Poly Bust Model. Texture Style is gaming, Sculpted in Zbrush, Texture in Photoshop and rendered in marmoset.
Hope you like.:)

It has been two years since I started this project. It may sound like a long time, but I just worked a few hours here and there before I put this sculpt aside for weeks or months at a time.

This project would be a learning experience and im glad I managed to never rush it.
I reworked the armor parts for instance over and over till it all worked out.
It might not give the fast reward of having something to show.
But at the end of it you understand why you went for this one shape rather than another and that lesson is most valuable.

At some point thought I had to say enough and it needed to be wrapped up.
So you imagine after all this time I am happy to show you the result.

The character is based on various designs of Halo's elite but holds most true to its earlier appearance. I build upon it and took it into a different direction, hope I did it justice.

Soo... Finally finished that Fat Robot i worked on 1h every morning
Learned so much from this, really need to do more Hard-Surface Stuff.
From Retopo in ZBrush to creating advanced Vray materials and lighting.

iammalte: that katar dagger looks sweet. The metalness is working pretty well as well.

Jeff Parrott: I love how it's obvious from your daggers that focusing on values and hue/color changes is what matters the most in hand painted stuff. No fancy shmancy extra details, just strong knowledge and application of basics makes these models look great.

Here's an update from my Warcraft sword scene.

Still working on the lighting and textures + need to add a candle as well as effects around the floating parts of the sword. Would love to get some feedback over at my THREAD. Thanks!

Sabotage: Can't wait to see this texturedarun nagar : Nice O.oWahlgren : Your work is such an inspiration to me sir.

Been on vacation this week, just saw the nice feedback you guys gave me, and applied all the feedback about the background. Gonna start finishing the model and bake it next week, when I am back from vacation

Thanks!
It is ...hmm it can be a bit long: sessional asynchronous RTS with single missions. Called: Blitzkrieg 3. You can see many screenshots and videos while searching via Google. But mostly in Russian language.