Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]

Basic Information

In-Game Description

The hunters of Yahar'gul answer to the village's founders,
the School of Mensis. Hunters in name only, these
kidnappers blend into the night wearing this attire.

Designed primarily to defend from physical attacks.

Overview

Each piece of attire contributes to your overall defense and changes your character's appearance. While different pieces of attire do have different effects, the changes are typically not drastic enough to override aesthetic considerations. Information on highest defense combination of attire can be found on Highest Defense Armor Sets page.

Availability

Clothing Defense

Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. The entry for "Physical" (read as, Physical damage that's not specifically Thrust or Blunt) doesn't apply to Thrust or Blunt damage, as they each have their own separate numbers. Separate items of clothing stack multiplicatively, rather than additively like you might expect. Hat, chest, arms, legs of 50, 100, 40, 40 respectively for example, would yield 212, or 1000 * (1 - (.95 * .9 * .96 * .96)), rather than 230.

Caryll Runes that affect damage resistance stack on top of your Clothing Defense. Note that the "Physical" defense rune increases Physical, Thrust, Blunt, and Blood. "Arcane" only affects Arcane, but not Bolt and Fire, which each have their own rune. These also stack multiplicatively on top of clothing (and each-other). A 5% rune would be like adding a clothing item with 50 defense in that category. In the example above, you'd go from 212 to 251 with a +5% rune. More information can be found in damage reduction page.

Hidden Equip Load

Despite hidden "Equip Load" being removed for stamina regeneration with patch 1.04 (more information on Weight System page). It does affect the fall damage. Equip Load gets higher by equipping pieces of attire, right and left hand weapons, furthermore in case of the weapons even unequipped ones in your quick menu count. Higher the hidden "Equip Load" the more damage will your character take from the fall damage. Interestingly enough pieces of attire from The Old Hunters DLC has no weight penalty, therefore as if you would fall naked (more information on Fall Damage page).

Notes

Has one of the highest Thrust defense of all Leg pieces. Check the Highest Defense Armor Sets here

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.

X is Blunt defense

Y is Thrust defense

Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage

The elemental stats for the Armor areX / Y / Z:

X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage

Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage

Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage

The resistance stats for the Armor areX / Y / Z:

X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.

Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.

Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.

The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds: