=Settings Accessible via console/script only - not settings_dedicated.cfg or similar config file.=

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=Settings Accessible via console/script=

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Not to be used in settings_dedicated.cfg or similar config file.<br>

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Some may work there, use with caution.

==[[Spawn Zone | SPAWN_ZONE]]==

==[[Spawn Zone | SPAWN_ZONE]]==

The ability to spawn all different types of zones via the command line or a script.<br>

The ability to spawn all different types of zones via the command line or a script.<br>

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==LOGIN_REQUIRED <1> [<player>]==

==LOGIN_REQUIRED <1> [<player>]==

set (the default value and all players flags) or a specific player flag . default value is 0.

set (the default value and all players flags) or a specific player flag . default value is 0.

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==ALLOW_PLAYER_TO_JOIN_DEFAULT 1|0==

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set the default value for player joining the server

==ALLOW_PLAYER_TO_JOIN player_name 1|0==

==ALLOW_PLAYER_TO_JOIN player_name 1|0==

set the player flag to allow him join the game

set the player flag to allow him join the game

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set the flag for the selected player

set the flag for the selected player

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=Settings available to config files (and console/script)=

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=Universal Settings available=

==WAIT_FOR_EXTERNAL_SCRIPT==

==WAIT_FOR_EXTERNAL_SCRIPT==

default is false

default is false

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==CYCLE_SPEED_MAX <int>==

==CYCLE_SPEED_MAX <int>==

Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.

Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.

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==ALLOW_PLAYER_TO_JOIN_DEFAULT 1|0==

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set the default value for player joining the server

==RENAME_ENABLED_DEFAULT 1|0==

==RENAME_ENABLED_DEFAULT 1|0==

to set the default flag for player joining the server. if 0, players can't rename ...

to set the default flag for player joining the server. if 0, players can't rename ...

Settings Accessible via console/script

The ability to spawn all different types of zones via the command line or a script.
See the SPAWN_ZONE page for details.

RENAME_ENABLED <1> [<player>]

set (the default value and all players flags) or a specific player flag. default value is 1.

RENAME_PLAYER <player> <newname>

to rename the player from script

FORCE_SPECTATING <player>

force a player to spectator mode immediately. means the player is also killed if he's in the game

LOGIN_REQUIRED <1> [<player>]

set (the default value and all players flags) or a specific player flag . default value is 0.

ALLOW_PLAYER_TO_JOIN player_name 1|0

set the player flag to allow him join the game

RENAME_PLAYER_ENABLED playername 1|0

set the flag for the selected player

Universal Settings available

WAIT_FOR_EXTERNAL_SCRIPT

default is false
set it to 1 and the server stop at the end of the round and wait for the script to turn this setting back to 0 ...
Make sure you have it under control by your script, or it will render your server unusable.
it can be useful in many cases :
- map rotation/mode rotation at the end so we know if round was win or draw
- preparing the next map for race script so the script is not impacting the game (it use to be the case for race to winzone on marathon)
- updating the ladder
- sending messages to users

CYCLE_SPEED_MAX <int>

Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.

ALLOW_PLAYER_TO_JOIN_DEFAULT 1|0

set the default value for player joining the server

RENAME_ENABLED_DEFAULT 1|0

to set the default flag for player joining the server. if 0, players can't rename ...