I watched tutorials on youtube, like TopHatWaffle, who was already mentioned in this thread. And of course, was digging around in someone else's maps like mg and ze. Doesn't take a genius.

But if you are aiming at creating high-level maps, you might wanna consider working outside Hammer. Take stuff from other games, like models, textures, particles and convert them into CSS/CS GO by other programs.

I mean, it's hilarious to play on old maps, for example, which are packed with countless (!!!!!!!!!!) crates and painted with sad HL2 textures. Try creating something fresh.

I really don’t want to shit on your idea, but good maps not only take hundreds or thousands of hours of work, they alao require you to know the right people to get to test your map and then for you to be able to find the proper feedback from said testing.

If this is your first time launching Hammer, try to not go too crazy with your idea(s).

You’re going to have to spend a lot of time learning before you can build a map that will be loved by todays standards.

Also if you need any kind of test feel free to ask us, we can always put your map on our dev server to test it, and if it dont crash we can also try it on the official ze. Just dont be scared to get dumb critics, only focus on the good one who want to see your map grow.