Using latest version of Dominos, but I deliberately didn't include the Domonis_Progress addon. It's meant to track xp/legendary-weapon-xp/etc. in Legion, and I will eventually be switching to it, but atm my old modded Dominos_XP works fine.

Garrison Report button functionality is left intact. I assume this will change when Legion officially launches, and I'll probably make the button open up UI elements related to Class Order Halls (if there are any).

- v1.17
Updated (almost) all of the addons included in the UI

Pet'n'mount button changed to Collections button (thanks to "themurloc" on the WoWinterface forums!)

Tweaked settings in Grid2

PvP button changed to Garrison Report button.

Dungeon button tooltip changed to "Dungeons & PvP"

Replaced the bag addon Adibags with ArkInventory. I still prefer to use Adibags in the UI, but at the time of writing this there still wasn't a v6.1 compatible version available, and the older versions had a few nasty bugs in them.

There seems to be a tooltip bug related to the new Death Recap window (by Blizzard). Nothing I can do about it - a /reloadui or /reload fixes it (the bug results in an enlarged, fixed tooltip width). If you don't mouse-over abilities in the Death Recap window you can avoid this bug.

- v1.16
Updated addons included in the UI

XP-bar now properly hides during pet battles

Replaced shMem and shPerformance with Statblock_FPS, Statblock_Memory and Statblock_Latency.

Modified Elloria's Buttonfacade_Aion (later/currently known as Masque_Aion) to work with the latest version of Masque (which recently dumped Buttonfacade legacy support). Elloria of WoWinterface fame still deserves full credit for the original artwork and mod.

Tweaked player health a power bar positions (by a few pixels) to fix texture misalignment in the 1920x1080 version of the UI

Modified LFDungeon and LFPVP button onClick events in order for them to work with latest WoW API changes

Changed strata of minimap from medium to low in order for LFG and PVP icon tooltips to be visible (chinchilla)

- v1.12
Updated addons included in the UI

Removed SimplePowerBar since Dominos is now handling the ExtraActionButton and EncounterBar

Replaced Parrot with MikScrollingBattleText (MSBT) and reconfigured ErrorMonster to output in the MSBT Notification scroll area

Added 2 buttons for quick access to the Dungeon Journal window and Pets'n'Mounts window. Both have working tooltips and will autohide when a PetBattle initiates.

Reduced the number of buffs and debuffs shown at the Target and Focus unitframe. Number of buffs are now 24 (down from 36) and number of debuffs are now 20 (down from 40). This was done to reduce UI clutter in the top of the screen.

Removed faction info from tooltip

Added dungeon-role icon to Grid2's right-frame position

Softened the hard edges of the Target and Focus unitframe texture for both the cobalt and golden version of the UI

Fixed the background alpha for the castbar(s) in the golden version of the UI

Note: when starting a Pandaren character, the PvP faction icon located to the left of the Target and Focus unitframe healthbar will bug out and display a solid green frame, until you actually select a faction (Horde or Alliance).

- v1.11
Updated addons included in the UI

Added new castbar textures for player/target/focus with improved transparency

Added onLoad code to every kgPanels texture to force hiding during PetBattles

Enabled Stuf Unitframes option to hide during PetBattles

And did a bunch of tweaks I've already forgotten about!

- v1.10
Updated a few of the addons included in the UI

Fixed all the frame-level issues related to unitframes, castbars and nameplates.

Added SimplePowerBar to reposition the AlternatePowerBar

Added ErrorMonster to get quest-info output sent to Parrot

Attempted to fix the XP-bar tooltip flickering issue by disabling the tooltips for shMem, shPerformance and shLatency. Crude fix == might not work.

- v1.09
Updated almost every addon in the UI for WoW 5.0.X compatibility

I was wondering if this was looking at an update anytime soon? I love this UI, it's actually my favorite in terms of MMO's these days. I was never a huge Aion fan, but I loved their UI.

That being said, I'd definitely love to see an up-to-date version of this!

Also, until that time, can anyone tell me where exactly I place that code in the panels below? I'd like to get pet battles fully operational.

Thanks!

I'll try to get an updated version including the pet-battle-fix uploaded before the end of the week. Glad you like the UI.

I just realized I can't test the Pet Battle system using a trial account - just tried it, and even though it allowed me to queue, I received an error when I tried joining a battle.
The thing is, I haven't played the game in a long time, but I managed to keep the UI up-2-date by using the WoW trial option. I really don't want to re-sub just for the sake of updating the UI, even if I really like working on this UI. Sorry!

I was wondering if this was looking at an update anytime soon? I love this UI, it's actually my favorite in terms of MMO's these days. I was never a huge Aion fan, but I loved their UI.

That being said, I'd definitely love to see an up-to-date version of this!

Also, until that time, can anyone tell me where exactly I place that code in the panels below? I'd like to get pet battles fully operational.

Thanks!

I'll try to get an updated version including the pet-battle-fix uploaded before the end of the week. Glad you like the UI.

I just realized I can't test the Pet Battle system using a trial account - just tried it, and even though it allowed me to queue, I received an error when I tried joining a battle.
The thing is, I haven't played the game in a long time, but I managed to keep the UI up-2-date by using the WoW trial option. I really don't want to re-sub just for the sake of updating the UI, even if I really like working on this UI. Sorry!

Understandable. I appreciate you trying. It really is a fantastic UI. I'm sad that people have gone the way of not making "fantasy" UI's anymore and sticking to these "futuristic" ugly things like ElvUI.

I tried to update this one myself, but can't figure out where to put those lines he mentioned. I tried adding them to KGPanels in their script areas, but it didn't work. So that's the rub bub, no big deal. Thanks again for trying via trial!

Understandable. I appreciate you trying. It really is a fantastic UI. I'm sad that people have gone the way of not making "fantasy" UI's anymore and sticking to these "futuristic" ugly things like ElvUI.

I tried to update this one myself, but can't figure out where to put those lines he mentioned. I tried adding them to KGPanels in their script areas, but it didn't work. So that's the rub bub, no big deal. Thanks again for trying via trial!

I can probably tell you (with the help of a screenshot) where to input the code for the kgPanels pet-battle-fix. Hang on.

Understandable. I appreciate you trying. It really is a fantastic UI. I'm sad that people have gone the way of not making "fantasy" UI's anymore and sticking to these "futuristic" ugly things like ElvUI.

I tried to update this one myself, but can't figure out where to put those lines he mentioned. I tried adding them to KGPanels in their script areas, but it didn't work. So that's the rub bub, no big deal. Thanks again for trying via trial!

I can probably tell you (with the help of a screenshot) where to input the code for the kgPanels pet-battle-fix. Hang on.

To make sure no textures are bothering you during a Pet Battle, just input the code:

I've got a working version of the UI running for patch 5.2, but there are quite a few taint-errors associated with Stuf Unitframes, which has yet to be updated for patch 5.2. As soon as a new version of Stuf Unitframes becomes available, I'll upload version 1.11 of the UI.

I have 2 recommendations for people who are using the latest version of the UI:
- disable "Parrot" and use the default Blizzard Floating CombatText. Parrot is currently triggering an error in dungeons/raids (and possibly battlegrounds). I'm sure it will be fixed soon.
- disable "SimplePowerBar" and use Dominos to control the PlayerPowerBarAlt element. Use the command "/dominos config" to reposition the power bar. At the moment, it will be centered at 0,0 on your screen and could potentially be annoying during encounters.

I'm waiting for a couple of addons to get updated for patch 5.3. When that happens, I'll upload version 1.13 of the UI, which should be 100% compatible with patch 5.3 (version 1.12 might already work fine - I just have no way of knowing).