10 Answers

5 votes

An interesting Fighting type, reminding me a bit of Machamp back before No-Guard. While it will certainly not live up to its predeccessor, it might have a chance at making a name as the Fighting type King of Underused.

Ability: Mold Breaker

EVs: HP, Attack, Sp Def Nature: Adamant

Earthquake: Makes full use of Mold Breaker, with the ultimate attack.

Payback: With such low Speed, this move can usually increase in power. Also it helps take down Psychics.

Mountain Storm: WHile it might seem weak, remember that this move gets a critical hit every time.

Body Slam/Facade: Either inflict the foe with a status, or make use of all those status effects to become more powerful.

Yeah don't really understand the point of Mountain Storm, why not make it twice the power instead? Maybe pokemon with Battle Armor and Shell Armor would be protected...but then with Mold Breaker it's a double-negative!!

If Mountain Storm had double power, it could still sometimes get a critical hit, ending in 160 power. Now, a Mountain Storm cannot go above 80 in power (except for STAB), since it always results in critical hit. That's why Mountain Storm damages 40 but with critical hit.

He has crappy speed, so Revenge isn't a big deal, he's gonna be taking hits and dealing damage, so I suggest having a team mate with Wish support on your team ( Audino maybe...? ) or something along that line.

Facade gets boosted power from Flame Orb, ( On top of the fact that he already has Guts ) so that handles your neutral coverage ( Mostly used for psychics )

A good sub abuser.
Throwing this guy in and making him look threatening is always fun. Sub up on the switch to get that out of the way. Now you can use Superpower twice before being forced out.
And to top it off you get Mold Breaker - Earthquake and a ridiculously slow pokemon that can spam Payback!

I know this set doesn't look too amazing but in practice it's been excellent. I took my mold breaker throh as a joke,,, until it wiped out my whole team in mix battle.

Throh
Careful nature
Evs: 100hp, 180 attack, 92 defense, 108 sp def, 32 speed (a rough black 2 playthrough pre-league.)
Ability: mold breaker
Item: leftovers/rocky helmet
moves:
-Circle throw (storm throw works too)
-Earthquake
-Ice punch
-Bulk up
Doesn't look like much, but this thing isn't an idea, I've actually used it. It worked great. I wasn't particularly happy with it's ev spread, but a pre-league playthrough doesn't let you be picky. It's vurnerable to burns but I swear this thing has more than pulled it's weight for me. I'm more posting this because of how well it worked, purely by accident. I mostly used it in game, but in competitive this guy has killed dragons and smashed opposing teams, sometimes (like, once or twice) just by itself. Though those were flukes, admittedly. This throh has worked well with me, but it might not fit everyone. Fun to use, though.

The sequels of Black and White 2 introduced the Move Tutors to the Unova Region, and has since impacted the Metagame. Moves that were once impossible to learn have opened new doors for Pokemon that were unable to achieve their greatest potential. A prime example includes Throh and his evolved form, Sawk, who have both been given access to Pain Split.

This set is for the Tank role. It takes advantage Throh's High HP, Defenses, and Attack. Bulk Up increases both his Attack and Defense, strengthening Storm Throw to devastating levels and allowing him to take even the strongest Flying type moves like a boss. Pain Split grants him a form of recovery to use after sponging damage while he sets up, and Ice Punch provides coverage against those cocky Flying types. His Guts ability prevents the 1/2 damage from any attempts to stop his reign of terror with a Burn, Paralysis, or Toxic. In fact, he will gain a 50% boost from any status alignment, thus increasing his attack even higher.

*The SDef investment is for Special Attackers who try to expose his weaker Special Defense.

Make that Speed real bad, because this set is based off of moving last- Taunt is used to make your opponent use an attacking move for Revenge- and to take down those Chanseys- while Payback is used for Psychics, but make sure he can survive- maybe a Focus Sash- and Stone Edge is for coverage!