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Blender is a 3D design software with a built-in video editor and a powerful compositor, among other relatively hidden gems. The advantage of these tools in a 3D design app might not be obvious to some but it saves from having to learn workflows of multiple apps. Once a user is comfortable with Blender's basic workflow and key commands, it's much easier to learn other parts of the software. Rather than exporting rendered videos to edit in another software, they can use the workflow they're already familiar with to edit within Blender.

To be forthright, Blender has a steep learning curve. It takes time to get acquainted with it. The reward being increased productivity through familiarity with an intuitive and fast workflow. Once that time is taken, the same workflow can be applied to other aspects of design like video editing and compositing.

What we want is a workflow that's far easier to learn than Blender's. Notepad for Windows provides our base experience. Anyone…

Pixel and vectors, video and text. What if we built one editor that could handle all these cases and more? One editor using one human-readable text format for files. If we use Markdown, we can use code blocks to represent binary data, if needed. Besides being able to store binary data, we could create human-readable data sections using formats like Eno. We could even include executable code. With the flexibility of Markdown and its respective code blocks, we could store any type of data in a manageable way. So the file format for our all-purpose editor is plain text, Markdown.

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