Okay, rough mspaint sketch! 4 people in total seen in the cavern, 4 torches burning on the east side. Pool of water on the west. Cave floor rises at the north side and a door lies on the far end. Stalagmites jutting up. The Floor seems pretty uneven.

Like I said in my post, I personally think we would have the biggest chance of catching them all in the sleep spell if Sigurd approaches them alone. I think it makes more sense for a group to split up if they were just investigating a noise than if they saw a lone enemy.

And of course there's still the chance of the spell failing, but we would be maximizing our chances if you target all of them.

Our leader, Sir Sigurd, shall be the one to make the final decision. We are but mewling minions, groveling and kissing his freshly- cleaned feet.

All we petty, insignificant beings do is attempt our feeble forms of persuasion, as he decides how to proceed, and whether our persuading is insubordinate and deserving of death.

I mean, unless you guys want a democracy. Demy-sefrab was pretty clear that Sigurd was team leader, but if we do use the vote for decisions, Auxzali's counts thrice. Once for himself, and twice for Axtrami. As is only natural.

I mean, unless you guys want a democracy. Demy-sefrab was pretty clear that Sigurd was team leader, but if we do use the vote for decisions, Auxzali's counts thrice. Once for himself, and twice for Axtrami. As is only natural.

I had to re-check that, so he did(make him leader I mean).

Only Demy-Sefrab may or may not be a traitor luring us to our deaths, remember?

Yeah, I'm all for Sigurd wading in to the heat of battle by his lonesome, but the moment bow girl steps away to stay out of sword range she's getting a sling stone in the eye, the sleep spell only covers 10 ft.

Anyway, we've got 2 more days to figure out the optimal plan.

Logged

For the love of meat, shut up! No one wants to hear your emo character background! My hands are literally melting away, and I'm complaining less than you!—K'seliss, Goblins

I'm assuming sometime in the next 24 hours Sigurd is going to do something brave; otherwise Duxo will do something bloodthirsty and stupid.

Woah woah woah, you've done your fair share of bloody murder already! If Echo doesn't post, I'll use ghost sound then(tonight at Monday) and then Nim can try to put em to sleep, least we'll have tried something to spare their lives, there'll be plenty of opportunity for murder if we fail.

Contents of the bandits haul:Three large hessian sacks and two small leather pouches, all empty.One pound of Wildeweed Tobacco Wrapped in Wax paper. (150gp value) (Grown on the outskirts of the Karikun desert near the Sen-Rab border where vegetation starts to thrive, the Wildeweed strain of tobacco leaf is is potent and popular, and shipped across most of Asydia.)

One wooden box packed with straw, inside of which (to Auxzali's dismay) lay three beautiful, perfect spheres of glass - the life spheres of three Ouzquin Dremorix people. The carved and painted designs on them were a swirling of thorny vines, the tooth of a great cat, and the full moon. (value: 100gp each)Two spools of thin, decorative fabric, (40gp value each)

On the guard Auxzali found:One large, well-crafted Scimitar, Masterwork.One ornamental, Royal Guard headpiece (40gp)One small, round shield, gold plated (125gp)A set of gator-hide armour.A set of Gator-Hide forearm bracers.A set of Gator-Hide sandals.A golden, solid Sen-Rabbin necklet.Six silver earrings, all taken from the guard's left ear.The armour, bracers and golden necklet all exude an aura of magic!Finally, this dangerous job was beginning to show promise!

Should the group choose to strip the bandits of their belongings, they have:Three shortwords, battered.One spear.One short dagger, silver.One crossbow, 10 bolts.Two leather suits of armour.22gp between them all.Two solid copper sen-rabbin necklets. (10gp each)Three silver hoop earrings (15gp each)