Timer event is accumulated when app come to background.

start a timer and put the app into background,then after a shot time put the app into foreground again, all the timer events dispatched at once, the result is the time when the app is in background is also added.It's more reasonable just pause the timer when come to background as the old release did.

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I believe this is a side effect a of the new way of handling timer events. Previously timer events could be missed if the period was too near to actual frame rate, because real time was never took into account. Now that gideros does try to catch up with possibly missed timer events, it does that for background time too as an unwanted side effect...