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In an unusual interview with Famitsu, Phil Spencer commented on the state of Xbox after the media briefing at E3 2018, talking about the future of the console, games from Japan, and more. Spencer said that the next Xbox has started its journey and that he is in discussions with hardware developers to understand where the technology is headed.

Popular Japanese magazine Famitsu's boss Katsuhiko Hayashi just recently shared his views on Playstation 4 development in Japan. According to Hayashi, many unannounced Playstation 4 exclusives titles are already in development and added that "Software developers are moving faster than i thought".

"They haven't announced it yet, but there also are developers that have started to work on PS4 exclusive games. Software developers are moving faster than I thought, and we can expect this to expand in the future." said Katsuhiko Hayashi.

How close Famitsu is with video-game developers in Japan is an open secret, so these details from Katsuhiko are pretty close to legit and are enough to excite PS4 owners in Japan.

Which Japanese video-game series you want to see returning to PS4? My choice is The Last Guardian, new IP, previously announced as PS3 exclusive but no details yet.

Video games are graded in Famitsu by a panel of four video game reviewers. Each reviewer gives a score from zero to ten (ten being best). The scores of these four reviewers are then added up with a possible score of forty.

Details from the review are still not known, but it seems like game will be worth buying. Metal Gear Solid V: Ground Zeroes is scheduled to launch on March 18. It acts as a prologue to Metal Gear Solid V: The Phantom Pain and takes place one year after the events of Metal Gear Solid: Peace Walker.

Assuming control of the legendary Snake (a.k.a. Big Boss), players are charged with the infiltration of Camp Omega where both Paz and Chico are held.

The hostages hold key information concerning Snake and his private military organisation that Snake and his ally Kaz Miller must prevent from being exposed. Ground Zeroes charts the rescue and the subsequent fallout that leads into the beginning of the The Phantom Pain.

Ground Zeroes also acts as a bridge between previous Metal Gear Solid titles, easing players into the vaunted open world of MGSV.

Playstation 4 launched on February 22 in Japan, and popular Japanese magazine Famitsu has just announced that PS4 has sold 322,083 units in first two days. This figure is quiet amazing considering the fact that the console arrived three months late in Japan as compared to UK and US.

Sony offered consumers in Japan a free game "Knack" along with Playstation 4 as a compensation for late arrival. In addition to this, there were few Japanese specific titles available for Japan at launch. In short, Sony once again played their cards pretty well with PS4.

MediaCreate has predicted that first week sales of PS4 in Japan will be around 350000 units, considering this latest sale figure from Famitsu it seems like this landmark will be achieved soon.

What you guys have to say about PS4 sales figure in Japan? Share your views with us in the comment section below.

Some gorgeous looking screenshots of Playstation 4 exclusive "Deep Down" has arrived via Japanese popular magazine Deep Down giving fans a glimpse of armor and monsters in the game.

You can check out the screenshots below, it showcase two set of armor and two monsters named as "Jacky and Pollies". Is Deep Down on your list of most anticipated PS4 game in 2014?, let us know your views in the comment section below.

Just recently Sony Japan Senior Vice President Masayasu Ito revealed some techincal details of PS4 such as power consumption, noise level and more, in a recent interview to Japanese Tech website AV Watch.

Well guys here is some more details about PS4 from the mouth of Masayasu Ito via another interview from popular Japanese magazine Famitsu. This time around Masayasu talked about Playstation 4 design process, console new colours, why development team selected USB 3.0 technology and differences with Xbox One.

Complete summary of details from the interview has been posted below for you, take a look:

Affordability was an important goal when developing the PS4, since even if you make a great hardware, it’s hard to sell if it’s expensive. However, performance had to be high as well. It wasn’t easy to strike a balance between these two factors.

A number of different designs were considered, but the final design was adopted because it felt “new” but it also shown the DNA of PlayStation, especially from the PS2 era.

Ito-san pushed for the adoption of USB 3.0 technology. While 2.0 was commonplace while the console was being designed, it was argued that 3.0 will become mainstream after the console’s release.

The USB 3.0 technology is also indispensable for the PlayStation Camera. While the connector has a special shape, its technology is still USB 3.0. The PlayStation Camera’s resolution could not be achieved with USB 2.0 tech due to lack of bandwidth.

Playing Full games on the PlayStation App will be difficult (today Shuhei Yoshida actually outright denied that possibility) due to the controls that are significantly different from the DualShock 4.

The evolution of the DualShock 4 controller is the result of a long trial and error process. It’s been fine-tuned due to the feedback from user tests repeated many times.

The L2 and R2 buttons received some pretty delicate adjustments to their resistance to pressure due to developer feedback. Their angle was also improved. Materials and shape of the controller were reviewed from scratch to increase the comfort and grip.

The release of different colors of the DualShock 4 (which will available in blue and red as well as black) was due to a strong request from the marketing department.

Designers were made aware of the possibility of color variations of the console itself from the beginning, and were first asked to design freely and then narrowed the amount of designs down. They were asked: “I want you to to this assuming color variations”.

Ito’s impression of the Xbox One is that it tries to be an entertainment device, on the other hand PS4 focuses on games. of course PS4 also does entertainment, as Sony is an Audio/Video company after all.

CD Playback was not included because the idea is to enjoy a variety of content by connecting to the network, so for music you can enjoy it through Music Unlimited. In addition to that when you take photos and videos you can save them to the cloud and enjoy them from there. The PS4 expresses its true value by connecting to the net.

Well its time for yet another reveiw score for Killzone: Mercenary, popular Japanese magazine "Famitsu" has awarded an excellent review score of 34 (9/8/9/8).

For those who are unaware of, video games are graded in Famitsu by a panel of four video game reviewers. Each reviewer gives a score from zero to ten (ten being best). The scores of the four reviewers are then added up with a possible score of forty.

You can take a look a review scores that features in latest issue of Famitsu magazine: