The figure used for this unit is a Heroclix figure from the Cosmic Justice set.Its model numbers and name are #055-057 / Zatanna or #219 / Zatanna Zatara.

_________________________________________________________________Character Bio -"Zatanna is a powerful sorceress whose abilities are apparently genetic. As a tribute to her father and as a focal point, she usually casts spells by speaking verbal commands backwards (...)The limits of her powers have never been clearly established. She is often depicted working alongside the most powerful magic-users on Earth, including Doctor Fate, Madame Xanadu, and Captain Marvel. She has used her powers to command elemental forces, heal, transmute and transmogrify objects, manipulate minds, and attack her opponents with energy blasts. She has resurrected the city of Metropolis from ruin, merged Aquaman's spirit with the entire ocean in the finale of the "Obsidian Age" story arc, and manipulated time and space. During a portion of her initial tenure with the Justice League, her powers were more limited, consisting in the manipulation of fire, air, water, and earth. Furthermore, her powers seems tied to her self-confidence, as the long series of blunders described in Seven Soldiers left her both emotionally and psychologically shattered, powerless, until she was able to restore her lost confidence. Zatanna may be harmed by magic, even if her training makes her able to defend herself from most magic users," (wikipedia.com) _________________________________________________________________

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

EPIWDNIM 17
Start the game with 3 black Negation Markers on this card. After taking a turn with Zatanna, if you have at least 1 Negation Marker on this card, you may choose any opponent's unique figure adjacent to Zatanna. Roll the 20-sided die, subtracting 3 from the roll if the chosen figure has the Magical Defense special power. If you roll 17 or higher, place a Negation Marker on the chosen figure's Army Card and remove all unrevealed Order Markers from it. All of that figure's special powers are negated for the entire game.

RETLA ETATS 15
After moving and before attacking, you may choose one marker other than an Order Marker on the card of a figure within 4 clear sight spaces of Zatanna. Roll the 20-sided die. If you roll 15 or higher, remove the chosen marker from the game.

MAGICAL DEFENSE
When Zatanna is attacked by an opponent's figure that does not have the Magical Defense special power, the most wounds Zatanna can take for this attack is one.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

RETLA ETATS 14
After moving, before attacking, you may choose one figure within 4 clear sight spaces of Zatanna with at least one colored Marker on its card. Colored Markers may include Wound Markers or any Markers used for special powers other than Order Markers. Roll the 20-sided die, subtracting 3 from the roll if the chosen figure has the Magical Defense special power. If you roll a 14 or higher, you may remove one colored Marker on the chosen figure's card from the game.

That last line looked kind of wonky, I don't know if my change makes it any better, but we can see.

Quote:

RETLA ETATS 14
After moving, before attacking, you may choose one figure within 4 clear sight spaces of Zatanna with at least one colored Marker on its card. Colored Markers may include Wound Markers or any Markers used for special powers other than Order Markers. Roll the 20-sided die, subtracting 3 from the roll if the chosen figure has the Magical Defense special power. If you roll a 14 or higher, you may remove from the game, one colored Marker on the chosen figure's card.

She will definitely be nasty if she rolls good against her enemies, but be helpful in removing unwanted markers from her teammates card, such as Hex Curse Marker, Fear Gas Marker etc.

Team her up with Dr. Fate to get the extra + for the D20 roll.

Her Magical Defense should keep her alive vs. some single attack heavy hitters, but multiple attackers might give her problems.

She looks cool and scary dangerous, but hopefully not too swingy, though testing will bear that out.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

Yeah, I think she'll be fun ... Not digging the rewrite on the text there ... I could see it having a rewrite, but if so, I don't think we've found the right wording quite yet ...

Yeah, I wasn't sure about that. The original one might be fine, I guess it just seemed at first glance to have a lot between "remove" and "from the game". But like anything, once reading the power a couple times, you know what it means and you don't have to read it anymore.

She'll definitely be kind of neat in that RETLA ETATS 14 can work both for your team and against opponents.

It will be interesting to see her and Scarlet Witch going at it. SW can Curse her, but if she avoids the Curse and hits for Mindwipe, that Negates the Curse Marker on Zatanna and any other figures that get it. That said, a lot depends on d20's for both of them so it will be neat to see the fickle ways of magic play out.