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With nearly 600 Hours invested in Skyrim, It's safe to say that it's one of the most addicting RPGs I have played in years. With so much to do in the game, and with the game throwing many quests at you at once, I was beginning to have flashbacks of when I first played Baldur's Game 2 (which I was also getting overwhelmed when I played that game for the first time as well). Aside from the annoying bugs and lockup problems, one noticeable problem is that the game stars to get too easy once I approach Level 40. I'm hoping the upcoming DLC Dragonborn (Yeah, I know it's out already on the Xbox 360 but I'm playing this on the PC) provides considerable challenges for higher level players.

Read the whole thread and you'll find extensive discussions on mods and which ones people like. You can either use the Steam Workshop or the Nexus website (which is what I use) to peruse, manage, and install mods.

Safety tip. Try to install what you want before starting a character. Game saves can get corrupted if you do a lot of install/uninstall - especially of play mechanic modifications. Even better load a clean copy of the game in safe place to dump on top of the game folder if you seriously blow something up.

Sometimes the "mod game" is as exciting as actually playing the game. (Boom! CTD! Copy and paste untainted game back into game folder, reload mods and start again)

Some recommended SkyRe to add up to the difficulty and realism; I have Frostfall installed to crank up the challenge of fighting off the cold.

Start off with a few basic mods, small but useful; more complicated mods are ones that include quests, powerful scripting and/or alter your character's appearance (this includes the ENB series DLLs), and also best left to advanced players who know what to change or not.

Ah, I forgot about Frostfall (adds to queue). I've tried a few different mods for issues. I have stuck with Deadly Archery because it makes life much harder on the target (be they me or an NPC) if an arrow strikes.

With nearly 600 Hours invested in Skyrim, It's safe to say that it's one of the most addicting RPGs I have played in years. With so much to do in the game, and with the game throwing many quests at you at once, I was beginning to have flashbacks of when I first played Baldur's Game 2 (which I was also getting overwhelmed when I played that game for the first time as well). Aside from the annoying bugs and lockup problems, one noticeable problem is that the game stars to get too easy once I approach Level 40. I'm hoping the upcoming DLC Dragonborn (Yeah, I know it's out already on the Xbox 360 but I'm playing this on the PC) provides considerable challenges for higher level players.

It turns out that making mods for games -- such as Skyrim -- isn't that simple because there's the underlying technical complication beneath the surface that needs to be dealt with in the same way I have to conduct brain surgery with a fork and knife.

I had the Thieves' Guild mod to be taken off circulation and rebuilt because of some teeny-weeny conflict which could screw up the game, or so I was told by a player who's a bit OCD. Makes me remember about more than a decade ago I tried playing around with editing Doom levels.

In the hobby of making mods, sometimes it ain't fun and games, as I have to deal with a half-volatile crowd who I understand could be lot smarter than me.

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On the other hand, well, I had fun playing around with the new ENB (I can now edit settings on the fly and in-game):

Things like UDRs, ITMs, navmeshes, referenced objects, the ugly innards that I get while putting the mods through the TES5edit wringer, only to be told that I have to go back and rebuild the mod again because of those loose ends, which I was told, could make people lose their items in a barrel (but barrels do respawn, unlike chests, cabinets, safes).

This is where mod creation gets nasty because of the loose/deleted references, and it has become de rigueur for most mod authors to clean before uploading.

In other words, it's a headache trying to load Creation Kit or TES5edit (he said five minutes to fix it, when it could be five hours for me) just to fix something, and only to make things worse.

Quite a few people on the official forums are absolutely outraged at the idea of the PS3 Skyrim players getting a discount on Dragonborn while they're not getting a discount on it...

People need to quit their whining, and learn how to use Steam Alerts. Bethesda has been pretty good about temporarily discounting their DLC on Steam a few months after it comes out: For example, Dawnguard was released at £13.99 on August 3rd, was discounted to £9.79 on October 2nd, and then once again to £6.99 on November 23rd, which was when I picked it up (see the graph at the bottom of this page). So two months after it came out you got 30% off, and at four months you could get it at half-price.

Given Dawnguard's split main-story (playing as a vampire or as a hunter) I didn't think it was worth paying more than ~£7-8 for it, as I wasn't going to play the vampire side. For Dragonborn... I think I'll wait till it gets to ~£10. If I add that to the £7 I paid for Dawnguard (~£17), and look at the content for both, I'd say I got about one expansion pack's worth of gaming .

Quote:

Originally Posted by sa547

On the other hand, well, I had fun playing around with the new ENB (I can now edit settings on the fly and in-game):

I have nothing but the highest praise for this mod, Vanilla Skyrim is a huge mass of unbalanced and broken features, skills, and perks. Heavy armor is a terrible skill, it'd take a bit of explanation why but there is NO reason to use it over light armor, sneak is HAX and extremely overpowered, some vanilla perks were extremely boring, Bretons were the superior race, and that's just the start of Skyrims balance issues.

SkyRE doesn't just buff the difficulty in the game, it literally changes EVERYTHING, it nerfs the broken parts of the game and buffs the useless parts of the game, it would take an essay to explain everything it changes but SkyRE no longer makes a player say to themselves ''Well, I know so-and-so path is underpowered and is generally useless, but I'm gonna play it anyway because I want to be unique!'', it rewards all unique styles of gameplay and just....man it's such a great mod, I don't think I can tolerate playing Vanilla Skyrim ever again after playing Skyrim redone. Another feature I loved is that it buffed the AI of enemies, enemies capable of blocking WILL block, and they are stubborn to let themselves be open to an attack, and if you try power attacking them, they WILL shield bash you and cancel it, enemies also get perks of their own so crappy perks like ''ignore armor'' on maces aren't useless... I need to shut up before I end up writing an essay.

Anyone try the Dragonborn DLC on the 360 yet? I'm wondering if it's worth buying. I know before I had a quarrel with Dawnguard being too expensive ($20 at the time) but after playing it, it was well worth spent due to the addition of difficulty changing mods. I haven't played Skyrim since Auguest/September and I'm tempted to reinstall the game once Dragonborn comes out.

^ You understand Xena was a terrible show and was for horny teen age boys ...right? I remember watching it because my sister watched it and I couldn't stop my self from sighing at all the bad stuff. Maybe not terrible but bad.

That bare skin you see on most female armor, Can easily be protected with light chainmail, But no.. sex sells :P

Theres never any reason for a character to show more than a bit of skin in a game with fighting with swords... other than sex sells :P Unless she is very agile and fast. then she'd need to have her legs and arms lightly armored if at all, But theres no reason for breasts to be covered by nipple sized plates.

I have nothing but the highest praise for this mod, Vanilla Skyrim is a huge mass of unbalanced and broken features, skills, and perks. Heavy armor is a terrible skill, it'd take a bit of explanation why but there is NO reason to use it over light armor, sneak is HAX and extremely overpowered, some vanilla perks were extremely boring, Bretons were the superior race, and that's just the start of Skyrims balance issues.

SkyRE doesn't just buff the difficulty in the game, it literally changes EVERYTHING, it nerfs the broken parts of the game and buffs the useless parts of the game, it would take an essay to explain everything it changes but SkyRE no longer makes a player say to themselves ''Well, I know so-and-so path is underpowered and is generally useless, but I'm gonna play it anyway because I want to be unique!'', it rewards all unique styles of gameplay and just....man it's such a great mod, I don't think I can tolerate playing Vanilla Skyrim ever again after playing Skyrim redone. Another feature I loved is that it buffed the AI of enemies, enemies capable of blocking WILL block, and they are stubborn to let themselves be open to an attack, and if you try power attacking them, they WILL shield bash you and cancel it, enemies also get perks of their own so crappy perks like ''ignore armor'' on maces aren't useless... I need to shut up before I end up writing an essay.

I've got almost 10 different mods that do all sorts of tweaks in the areas you describe. Sounds like it is worth a look, especially if I can cut down on the total number of mods in my list.

Oh, now I remember why ... it requires SKSE. I've avoided SKSE mods so far and you really shouldn't do this unless you're starting characters from scratch.