Minor point, but I just noticed in the Showdown, that the text above cards that cannot be rolled against always says "NO HITS" regardless of whether it is a case or an enemy. Should really say "NO CLUES" above cases, and "NO HITS" above enemies.

Hi! I'm sorry if this is a dumb question, but I can't figure it out. I have the DFCO via the Kickstarter campaign. I would like to purchase two new expansion packs on Steam.
Steam won't let me buy the expansion packs because it doesn't know I own DFCO. I tried "Adding" DFCO to Steam using the key displayed in my HA account, but Steam says that is not a valid code. So how do I get a valid key to give Steam to show that I own DFCO so I can buy the expansions?

Those are great suggestions.
We've looked into what it would take to "undo" an action, and because of the complications of dice rolls forcing some actions to be locked in, we added confirmations for most of those actions in place of "undo".

Absolutely!
Currently, in the pipeline, we have a patch full of bugfixes, usability improvements, and other player-requested goodies. That one will not include this feature. However, we are already working on the server systems that are necessary to support online pick-up-games, and I would expect this support to most likely be in the patch after the one that is about to come out. So, stay tuned!

Frequently Asked Questions for the Dresden Files Cooperative Card Game

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The Proven Guilty showdown card does not have any options for rolling to add Hits to Foes. This means that only Case cards can be solved through showdown rolls when playing that deck.
Remember that card effects will still trigger during the showdown, so you can still add Hits to Foes that way.

Version 1.2.2 includes a number of fixes to gameplay bugs discovered since the previous update. These include:
Kincaid's Isolate & Eliminate can now be played when the only Foe with Hits is the first Foe in the order Foes are searched
Lash's Gift should no longer get stuck when prompting to discard a card.
Card effects that require more than one discard no longer get stuck when there aren't enough cards in that player's hand.
Obstacle and Advantage cards are no longer treated as cards with no Hits/Clues when determining if Winter Knight Harry can use his Mantle of Winter talent.
Sign in / sign out / achievements buttons for Google Play should now work properly.
Remote players in a network game no longer get stuck when Harry declines to discard a card when prompted to do so after playing Lash's Gift
The "Running on Fumes" obstacle in Side Jobs no longer modifies the die roll for additional clues on Susan's "Pen Is Mightier"
Kincaid's Tripwire can no longer be used on Foes at range >1 in the secondary row when "Lost In Undertown" is active.
Winter Knight Harry will no longer appear in the tutorial after being used in a solitaire game.
A few cases where Winter Lady Molly using Power of the Lady to modify a die roll was adding the modified roll to the original are now replacing the roll correctly .
A number of instances where resuming a game could cause the game to break are now fixed. One of those was if the game was paused/resumed during the selection of a draw or draw from discard.
The game log is now saved and restored when a game is resumed.
Added some protection against double-clicking the discard button triggering a double discard of the same card.
The bug reporter now provides feedback after a bug report is finished submitting or fails to submit. It also now clears out the description area on success to help prevent duplicate reports.
In a multiplayer game, only the active player is prompted for the card swap as part of Isolate & Eliminate.
Android now includes ARM64 native support.
Ra is no longer prompted for Imbued Fire when no other player has non-infinite range attack cards in their discard pile.
Added some game logs for cards that add Fate Points.
On the shop page, Helping Hands now correctly shows that it includes "Small Favor" rather than incorrectly showing "Proven Guilty"
The wrong card will no longer be discarded in some cases when in a 2-player game.
Delayed the early victory announcement until after the rest of the turn's actions have run.