I've been seeing you praising LG a lot lately. If I have SL, why would I want her?

Just a few weeks ago you were debating if Admiral or IH should be the third tank after Panda and WC. Now it's admiral all the way? #1? What changed.

its quite interesting to see how Luna made a comeback in a big way

Estel mentioned that she seemed to be a jack of all trades, master of none, but I think it's a strength. I see her as a hybrid of both VS and SL so she can take up 1 slot compared to 2 and the only thing you'll be giving up is CC in exchange for ultra accurate, never miss Ion Cannon beams, especially since the meta is dominated by slippery characters like Ninja, EB, HN etc

She's pretty much relegated SL to the bench, now my poor SL can't justify the expensive gears to get to Orange

Hidden Needle--she is the most effective weapon against cookie cutter mixed Admiral teams and can be effective on a VW team. She needs a lot of support, and Arcane Sapper. Arcane Sapper can off tank and keep area damage away from her. She's very squishy and her ulti is slow to charge. Her ulti hits for 20k, half of that area and if she can get a kill she puts up a shield, is almost invincible, and charges her ulti Lightning fast. Her basic attack doesn't miss and hits the entire team for 3k. She can get her shield from killing clones. She is the only hero I've seen that can take down transformed FD 1 on 1. Admiral AS LG HN Commando is the team I use most often.

Hard to set her in defensive team,
Easy win for other side.
Rather than sl is secure on backline

This is true. I wouldn't ever set LG for arena defense and to a lesser extent a visible GA defense. If I had two teams visible I might. I use LG all the time on hidden GA defenses. I use both on different teams. I use LG with AS, HN and/or EB. I use SL with Panda/DV/VS teams.

He deals insane damage but requires specialized teams and is vulnerable to CC and magic damage. Burst magic wrecks him but if he gets his ult off and isnt immediately stopped he can do the same damage as AS.

He deals insane damage but requires specialized teams and is vulnerable to CC and magic damage. Burst magic wrecks him but if he gets his ult off and isnt immediately stopped he can do the same damage as AS.

But compare him to EB and FD who are almost impossible to stop, or AS who may die earlier or later but can almost entirely counted on to contribute something.

I have seen a 5*, max Orange Ninja deal zero damage because he died before making a successful attack. I can't count the times I've seen Ninja going up against Commando one on one and losing.

There are better and particularly more reliable options. I haven't seen a consistent Ninja team yet, and I'll believe it when I see it. The only thing Ninja is good for right now is winning by accident. If you don't know how to beat your opponent's team, throw Ninja at them and cross your fingers.

There might be a team that works, but so far Ninja is all hype and people being distracted by the shiny.

I have used pilot sparingly in grand arena setups. The most successful ones I've tried involved either a sapper + cc or running him in a vw team intended to splash damage the other team to pieces. Sapper with cc keeps them occupied long enough for the bomb to drop and the vw team usually is a glass cannon that either will blast them down all at the same time or die all at the same time. I usually have him paired with fm in that setup. If they both can launch their ults against a clumped up formation it's usually gameover.

Mine is 5* full orange lv 90 btw. Not in my main setups but he does have a use.