Thefirst
and mostimportant thing you
should know is that all three of these games are practically the same with
exception to purely cosmetic design choices.

One difference to note is that with each iteration, the card pool gets larger.
Yugi the Destiny includesthe
first three booster sets. Kaiba the Revenge addsa
fourth and Joey the Passion adds the fifth.

Otherwise, the differences are mostly thematic. Yugi's game has an Ancient
Egyptian aesthetic. Kaiba's game has a cyber technological vibe to it. Joey's
game is derived off of an urban city. These
themes are mostly just interface and wallpaper. They really don't change what
the game actually is. Each game features one of the three characters,
andno
more characters otherwise. It feels lonely.

"Now
you've really made Joey upset. For the third
time this turn..."

Unlike the other YGO games, these characters have a little bit more focus to
them. Voice actors from the original
animelend theirauthenticvoices
as they comment onevery
move of the duel. There arealsosimple
animations to accompany them.

For example, if you use Trap Hole to destroy Yugi's monster he will interject
"Oh No! A Trap Card!". Or, if you attack Joey, he'll sarcastically say "Oh,
I'm defenseless. What do I do? Just kidding. I have a trap card.". There are
also specific triggered events such as Yugi being excited as he draws Summoned
Skull and immediately tributing his monster to summon it. Sometimes I wonder if
the programming of the AI was tailored to accomodate their dialogue.

But after a while, their 30 or so phrases start to repeat. Once you've played a
couple of duels, theconstant
interruptionsfrom
the AI becomeannoying. Every
time you play a Spell card or perform the most basic task, your opponent will
express a really over-the-top dialogue as if they were impressed and surprised.
This breaks your immersion. It doesn't feel like you're dueling a character.
It feels like you are pushing a button on an
electric toy.

"Want a
library like this? It will be a total slog."

Since this game was made for the PC it has better visuals than most of the YGO
games on consoles and handhelds. However,
better looking doesn't mean better.This
game lacks both the heart and the depth of the others in the series. There is
no story or overworld. There is only character to play against in each game,
and that's it. All there is to do is build your deck and face against the one
opponent. Then you earn a new card. That's all there is to do. Nothing else.
There's nothing to break the monotony. There's not even the pretense of
freedom here.

The sound is pedestrianand
perfunctory. Basically, the music is as appealing as elevator music or the kind
of melodies you hear when a company puts you on hold when you call them. One
good feature that the PC has is that you can record replay footage and save it
to your computer as a video but other than that this game does not offer much.

There'snot
much of areason to own this
game unless you are a collector. If you must have this game, at least get the
Joey version because it has a big card pool. Most of the other YGO games do
exactly what this game does, except better. This game lacks depth, and despite
focusing on a single character/theme in each iteration, it still doesn't exude
any real personality either. Avoid this one.