Having a bit of trouble googling for this information... hard to come up with search strings to pull such accurate stuff out of lots and lots of info that is not really on target.

Working with bodies cut (by way of masking) from various images.

Some times you'd really like to be able to change a persons orientation to make them look more realisitc in what ever outlandish or glamorous etc, background you are trying to create.

I can manage a certain small amount by fiddling with free transform, and more radical changes with flip rotate etc, but to make a person face say 15 degrees different than they are in the actual photo.... are there known methods to get something like that started... or general guides for doing that sort of thing?

I guess, looking back at what I've written... it might not really conveye what I'm after very well. Let me try another way.

But first just say, I'm not looking to take this 3D.

Imagine your image edges are the usual North (top) South (bottom) East (right) and West (left) one might find on a map.

He wants a 3D transform not a 2D transform. Even if they had a 3D human model that had the persons current body orientation and pose. If they used the 2D image as a texture for the 3D model with a bump map they would only have half the texture they need for the 3D human model. The result would be the hollow human the half man the freak show,.

CSI could obviously do it by modeling part of one eye onto a 3D construct, and fabricating the rest of the person's face and head from that half an eye. The FBI could do it, but in real life, they would need an entire eye as a starting point. But Photoshop? Like JJ says, where do the previously hidden pixels come from?

Use the extrude from selected layer to convert to a 3d object. Then set the extrusion way down to almost 0. There is no side or back texture. So you can only rotate enough to make it look 3d. Go too far and the gig is up.

Photoshop use to have a depthmap extrusion from a grayscale image, I haven't found it in this version yet. But with that you could paint the heightmap of the person then apply the image as a texture.

The greyscale image would be something like mid grey is center, black is the bottom and white is the high points. (think like a peice of ground with hills and valleys)

I need to play around a bit more and see if I can still accomplish it in CC.