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From the october 4th 2014 to march 1st 2015, in Paris, there was an exhibition by Studio Ghibli about layout design for animation. Specifically their animated films. It took place in Art Ludique Musée. http://artludique.com/ All 2D animated shots are formed by two elements: the animation and the background. Whether the background is an interior, […]

Planning Should be an animation principle. There, I said it. One thing that has doubled my animation production capabilites and has taken my performances out of doubt and injected fun to the whole mix, is learning how to do proper planning. I say it must be an animation principle, because it’s the phase of animation […]

Here are some basic animation tips for beginner animators. Tips I would have loved to hear back then, when I didn’t know tips existed. You want to start learning animation, but don’t want to be overwhelmed with tons of things you won’t need right away for every animation you make? Start Small. What do I […]

If you have been using Blender Cycles, you’re probably familiar with with the term “fireflies”. It’s those annoying bright dots in your render, that makes your image look, well, like you couldn’t solve that problem. This post aims to get rid of, or at least, reduce those fireflies in Blender Cycles. First of all, they’re […]