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Mar 24, 2013

24.3.2013

- French LT branch will not be reworked (SS: a player complains that the AMX-13/75 to AMX-13/90 crew retraining is stupid since it's basically the same tank)
- AMX-13 won't get two revolver autoloaders it had in real life (because for reloading the vehicle had to stand still and the crew had to get out)
- AMX-13/105 won't appear in WoT
- T57 Heavy has more shells on board than it had in real life - balance
- the AMX 50 1955 model with improved armor is not planned for now, WG doesn't have more pictures of the uparmoured version than the one posted by the player:

- Does WG plan to release a new strategy game? "We don't announce anything for now" (SS: combined with the information that the GPG studio works on a new MMO game for Wargaming, I think we can see where this is going: MMO RTS)
- WG has enough tanks planned for 3 more years at least
- the possibility to turn regular tanks into premium ones won't be implemented in forseeable future - "premium tanks have to have obvious weaknesses compared to the regular ones"
- regarding the implementation of real tanks in favour of prototypes: "If you want real tanks, go join the army"
- the fact that the highest tier company list is spammed by clan recruitment companies is not percieved as a problem by devs
- fire extinguisher mechanism will be changed - the gold ones will activate immediately automatically, the regular ones will also activate automatically, but after some time (the regular one will not be activated manually anymore, not even as an option), another option was to make the regular useable once per battle and the gold one twice, but the devs refused that idea. Firefighting skill will also be reworked, it will probably make the regular extinguisher activate sooner.
- arty recieves less penalty for teamdamage than other vehicles

63 comments:

I'm not happy with this new fire extinguisher mechanism... But... if they really plan to add prem consumables for credits, then I'm sure I will buy the premium extinguisher anyway. (the other two; larger repair kit and first aid kit aren't worth the extra credits, imo)

Are there any info about the fire chance? I mean the premium one will decrease the chance like now?

I just checked the large repair and first aid kit, and they give faster repair and more protection for the crew respectively. (just with their presence on the vehicle)Hm... I didn't remember on that...Well maybe they worth their price on some tanks then...

- fire extinguisher mechanism will be changed - the gold ones will activate immediately automatically, the regular ones will also activate automatically, but after some time (the regular one will not be activated manually anymore, not even as an option), another option was to make the regular useable once per battle and the gold one twice, but the devs refused that idea. Firefighting skill will also be reworked, it will probably make the regular extinguisher activate sooner.

Absolutely! We all know how hard it is for arty players to keep their little fingers from pressing buttons ^^

They have the best overview but hey, sometimes these stupid teammates just can't stay away from enemies.They should have to pay for the good rounds that hit them damn it, they were supposed to hit the enemy! Stupid teammates!!!oneoneone111 ;)

Snortsch have you ever played high tier arty that you write such bullshit? Seems like you know nothing about playing arty and how does it work.

Sometimes you have to choose if you help and save your guy in front, even when if it costs some of his HP from splash. Sometimes you aim perfectly on the enemy and the shell goes in other direction. Sometimes there are idiots who just dont care if I mark my target "Attacking". Not to mention that within 2 seconds shell travel positions change rapidly.

But obviously you never played arty and know shit about it, all you can is whine only. Believe me, arty has much more work trying to avoid team damage than you ever had in any other kind of tank. And fact that artillery gets less TeamDamage penalty is right, especially when it can make much more damage with one shot.

hold your fire if a friendly is near, that way you will very rarely do teamdamage, its that simple, but most arty player will shoot a 1 hp tank that you are facehugging to death and oneshot you through your rear armor.

The 1hp problem on the enemy side seldomly happens with me, i have the bigger problem were my friendly tank has 1 hp and the enemy over 1000, with my hitting shot, i can criple the enemy and save the dude's ass. If i on the other hand hit him with my splash too, my penalty is enourmous.

And dont call eachother idiots, its quite childish.. You should be able to argument like big kids already.

Everyone hunt for kills, zMe. Spgs did have greater chance to cause team dmg not because they don't care(they have to pay for that,both credits and win rate) but their stupid shell falls outside the aiming circle even it is in its smallest size.

If anything their penalty should be increased, don't know how many times I've been nailed in a scout whilst killing the enemy arty only to have some scum sucking team mate arty nail me trying to get the kill. Might teach them to plan ahead and read movement better.

Driving many german tanks, i have become very quick activating the fire extinguisher. Guess i'll have to retrain my crews then if i don't want to burn like a torch till the lazy crew decides when it's time to put out the flames...

I find it funny that Wargaming is too lazy to actually fix people using scripts to turn manual fire extinguishers into automatic ones, and so are simply taking the easy way out and making them unable to be triggered manually.

team damage is bad and should be punished severely, otherwise they'll think it's OK and do it everytimeif you have the opportunity to not press the fucking button because a team member is in your shot, DO NOT press the fucking button!

Oh, so we will fuck up those with quick fingers by making the regular fire extinguisher useless, but hey don't worry you'll be able to buy automatic one which will put the fire out immediately...it will cost "only" 20k credits(if it's same ratio as with shells 1G=400 cred)...fucking BULLSHIT...FUCK YOU WARGAYMING AND GO FUCK YOUR MOMS IN THEIR HAIRY ASSHOLES....FUCKING TWATS

The change is dumb and greedy for players of all nations.The number of skills that are essential in each tank is going up as is the price which all "promotes"(understatement) the perks of the premium account.They want to force everyone to buy the premium account.

Not even a premium account can help you that much so that you don't have to pick. You still need to pick which one will be the first.. and which one will come as a fourth one after 1000 battles.. no? :)

As a premium account owner I still have to pick, my highest skilled crew is on 4 skills and they have gone though at least 1000 battles in various tanks. Most of my other crews are either on the first skill and only 4 of my crews (aforementioned not included) are on their second skill or above.

Realistically, you're only going to get 2 skills for your crews, three if you're dedicated.

If I understood what SS wrote right fire-fighting is going to be needed ONLY if you use standard extinguisher since premium does its job right away(no crew skill needed). So you do not have to grind that skill at all. What I meant under premium account is not the xp bonus but the ability to buy premium consumable which in turn circumvents the choice altogether. This will make them more money(via premium account and tanks) than it ever did when they sold it directly for real cash.

I play Germans, Soviet and USA tanks....and every nation have some tanks that burns a lot and i myself binded space for my fire extinguisher so i am pretty fast on the trigger and when they introduce that stupid change it won't matter anymore...only that will matter is whether you have that stupid automatic extinguisher or you can fuck yourself and watch your tank burning that was light up by some noob with 43% WR who doesn't even know what consumables are in this game...it's so clearly that they are doing everything to force players to pay for the game and buy premium...and at the same time making the game more easier for newbs

I can already see that "normal" fire extinguisher will trigger in random time like almost everything in WoT.

And I was hoping, that I will learn Firefighting skill to get one free consumable slot for choco/cafe etc. So I will have to sacrifice both - one consumable slot and 6,7m xp for next skill...And WG makes me more and more "happy" for my Lowe.

WG.net can stuff new tanks where the sun never shines. There are more than enough tanks in the game already, and the British ones suck, while the Chinese are just a variation of the Russian ones. Instead they should do more to improve the game mechanisms, physics, UI etc.

If extinguishers will be changed that way, who knows if and how soon repair first aid kits will follow. Regular one just repairs/heals first damaged module/crewmember, the premium one allows you to choose what/who and when to repair/heal.Less and less "free to play", more and more "pay to win".

WG Devs dont fix something which isnt broken and dont change something that works as it should be. Fire extinguishers work just fine as they do right now. If you change that you just prove that people have been always right how biased you are.

Good points. SU-122 44 is single most feared because it has bouncy frontal + fearsome gun to equal SU-152 DPM of doom, low penetration thout.

SU-100Y ... it is something I've not familiar with that much, but in some matches ago it seemed to be quite mobile instead of immobile like many said... But that is russian tank, how can it not be mobile? So where is the real drawback in close combat if you can't circle it?