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The Council Digest Volume #2

I don't think the council thinks that twitch is WAY overpowered, but it is a little too strong as the moment. His ult does AOE damage when it hits (unlike other DPS ults), can hit multiple targets (unlike any other ulting DPS character), and has the seconds longest range.

When the spray and pray had a lower projectile speed it was easy to dodge but now it is one of the best carry spells in the game. Personally, I think a different character should be able to ult and hit multiple targets.

The percent of damage on her ult should be lowered and her passive cooldown reduction really gets under people's skins when she reinacts a kill as the opposing team runs. Also I am glad Twitch is being nerfed but i do wish yi's attack speed and cooldown reset could be looked into ,because as soon as hes done with a kill nobody can out run him.

Katarinas Ultimate  One man asks: does it do too much damage? Area of Effect in general will be looked at in the future, and Katarina will be part of this possible nerf.

To be honest with you Katarina's ult is fine. It's the cooldown reduction of her passive that screws the opposing team. If her cooldown reduction took less time (5-10 seconds) then I don't see Katarina being overpowered.

In all honesty, i havent seen a katarina in about a week. I own her, and i wont even play her. Going PURE B.F.Swords, and even then, jumping in at the last moment and using her ult still doesnt prove to be that great. If i get a few kills and shorten the cooldown, i usually dont have any targets to pounce anyways. Im glad she's squishy, but i think her ultimate should do more damage, and have less effect from weapons.

Ex. 50/100/150 damage, 20% from AP, 40% from AD.

That doesnt have any thought put into it, it could possibly be way overpowered, but you get the general idea.

I felt that the map is kind of smaller compared to DotA i wish they have a bigger ones so that they can provide more neutrals and more path or brushes or even shops as well, this will difinitely gives more gameplay to LoL, oh and also i notice the map terrain doesn't have higher and lower ground. Brushes that can be burn will be cool to add more enviromental effects to the gameplay example like annie cast her fire spells to the brushes and the grass burns down revealing the terrain for a limited amount of time before the brushes renew again.

I felt that the map is kind of smaller compared to DotA i wish they have a bigger ones so that they can provide more neutrals and more path or brushes or even shops as well, this will difinitely gives more gameplay to LoL, oh and also i notice the map terrain doesn't have higher and lower ground. Brushes that can be burn will be cool to add more enviromental effects to the gameplay example like annie cast her fire spells to the brushes and the grass burns down revealing the terrain for a limited amount of time before the brushes renew again.

thats a genuine idea but this isnt a topic to suggest it. i rally like the annie fire idea (or udyr phoenix form etc).

my comment -

in general, why do physical dps heros like twitch and katarina need aoe damage? i can kind of understnd katarina as her damage output really isnt as good as other physical dps heros (she is almost a "physical caster" hero who doesnt use mp...), although the cooldown on that ability is redic., but twitch? physical dps heros like twitch just plain dont need aoe, they are lone ganker heros, who specialize in 1v1 and small team combat (and tower pushing or is that a tank's duty? or both?) i just feel that the aoe on these heros are silly.

To paraphrase what I said above. Area Of Effect champions need a boost in their AOE damage and we need more champions with AOE damage such as Annie, Malphite, Nasus, Rammus, Anivia. This alone will make people think twice about ganking as a 5 man

that would actually have the exact OPPOSITE effect of what you're encouraging. Hell, one of the main problems right now is that AOE is generally acknowledged to be too strong, not too weak >.>