Long story short, we put most of our focus on building a moddable multiplayer voxel engine *for* a game, but the funds available aren't enough to complete what was, well, a grotesquely expensive concept for a game that so far still hasn't been made. (Star Citizen, No Man's Land, Space Engineers, etc).

The team (/family) has been a bit exhausted and is currently recuperating. Some hindsight and time away from the project is making it easier to let go some hang-ups on 'what WE wanted', 'what OTHERS wanted' and cut to the chase on what makes a good game a good game. In particular, a good game, made on the shoestring budget.

If you don't mind, I'd like to PM you a few questions on where we're thinking of taking the game, and why.

Interesting, I didn't expect Aaron to be this responsive after this long. He usually needs my maulingmedical expertise to awaken from his slumber.

Good to finally have some news, even if vague and cryptic. Hopefully we'll get a new updated roadmap and a surge of forum activity, I kinda miss the wild speculation on every possible details of the game, good old days...