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Friday, June 14, 2013

Earthdawn Appreciation Day - Boons & Maladies

This is just the beginning, if you wish to join in adding to this project, send a request to me to join the Google Drive editable document.

Earthdawn BOONS & MALADIES system

This version of the The Earthdawn Boons & Flaws rule refers to the 3rd edition of Earthdawn as published by RedBrick Limited. It should work equally well with any edition with minor adjustments.

The Boons & Maladies system works with the point buy system as laid out on pgs 25-26 of the Player’s Guide. Typically you have 25 points to purchase attributes above the base attribute level. Taking flaws will grant additional points which may be spent on. It can work with rolled attributes as well, this requires maladies be taken then boons or additional attributes purchased with those points.

Note, this system is prone to abuse by munchkinism, I have tried to balance the good and bad so that the maladies grant less points than the equivalent boons. I recommend only allowing 1 of each category, this lets players have some options without heaping on multiple maladies in an area where they aren’t focused (mental maladies for melee characters or physical maladies for magicians.)

PHYSICAL BOONS

Incredible Strength (2 pts)

Feats of strength come naturally to you, you often have inspired moments in which your pure physical power is apparent.

Once per session you may spend a point of karma on any Strength-based check.

Amazing Agility (2 pts)

Other namegivers have always been amazed by your innate agility.

Once per session you may spend a point of karma on any Dexterity-based check.

Unnatural Fortitude (2 pts)

You were once bitten by a Four Step Adder, you miraculously survived.

Once per session you may spend a point of karma on any Toughness-based check.

Preternatural Reflexes (3 pts)

Your reflexes are like those of a cat, you find yourself reacting

If you roll any ones during an intiative check you may reroll them, once.

Sure-Footed (2 pts)

You used to spent your youth pushing the limits of your balance, seeing how fast you could run across fallen logs, slick with water and moss, across streams for the sheer joy of pushing the boundaries.

Gain a +1 bonus to any balance related skill tests.

Eyes of the Eagle

You can pick out minor details, even at great distance.

Gain a +1 bonus to any perception related checks.

Good Nightvision (2 pts - Human, Obsidiman, T’skrang, Windling)

Your nightvision is phenominal, not like an elves vision, but good for your race.

You only suffer half the penalties from low-light conditions, not full darkness.

Strong Tail (3 pts - T’skrang Only)

Your tail is very strong.

You may attach up to a Size 3 weapon to your tail instead of a Size 2 weapon. Unarmed Strikes with your tail add +1 to damage.

Hard as Nails (3 pts)

You’re tougher than others would assume.

add +2 to your Wound Threshold.

Hard to Kill (3 pts)

You’re still alive, you should have died from that fall, but you’re still alive.

add +2 to your Death Rating.

Uncanny Defense (5 pts)

You know how to avoid being hit.

+1 bonus to Physical Defense.

Sprinter (2 pts)

You’re a sprinter, you win nearly every foot race against others of your race.

Epic Meanderings

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Welcome to Epic! The RPG Blog

This blog is about the journey of the family with gaming, seeing the journey through the eyes of my 17 year old twins. (We started this endeavor when they were 11) Ian and Sean. The blog is also about our relation as a gaming family.

In the blog you will find the boys interviewing people who are gamers, from Ross Thompson, who started Kingdom Con, to game designers, players, and regular game masters, who knows we might even get some famous people to submit to interro...errr...an interview.

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Recently I have shifted to cover more games I enjoy and they have gone with their own endeavors.

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