Timeline tracks can be given the same name as existing execution inputs, and renaming them and compiling will cause a crash

Timeline tracks can be given the same name as existing execution inputs, and renaming them and compiling will cause a crash

Timeline tracks can be given the same name as existing execution inputs, which causes some unusual behavior when dragging off the pin. Renaming them will rename the execution pin instead, and compiling thereafter will crash the editor.

1. Open any project
2. Open any Blueprint
3. Create a new Timeline
4. Create a new Function track in the Timeline
5. Name it "Play"
6. Pull off the new Play pin in the Event Graph
7. Rename the Function track "Rename"
8. Note the Timeline node has renamed the Exec input instead of the Function track
9. Compile

Results:
Pulling off the function pin when it has the same name as an Exec input will instead pull off the Exec input. Compiling after renaming the function will crash the editor.