We're still assessing our options, at the moment it looks like we will have to port to Unity at some point for Wii U and other console releases, yeah. We're still looking into it all so no concrete plans yet!

It's worth noting that there is a push to add Wii U as an openfl target. I'm not privy to the details though, and whether we see the results of that soon enough for Hollow Knight and Ghost Song to take advantage of it without needing to port is another matter.

For Live Support: Join our discord server and ping me @justin.I'm most often available between 8am and midnight Japan time. (GMT+9)

I've been sorta in the loop on the open FL stuff. the guys seem pretty confident they could get ghost song to work, but I don't count my eggs until they're hatched. but yeah, it seems like it could be something.

It's unfortunate yeah, we really did love working in Stencyl. Because we need to collaborate though and also be able to release on various consoles/handhelds, we had no choice but to switch over to Unity. I still really love Stencyl though, it's fantastic for piecing stuff together really quickly, and I try to at least give it a plug whenever I can!