Jack Hilder

Month: May 2016

After creating rough designs and ideas, I have decided to create the final wireframes for the layout of panels using the rough designs and ideas to create them. I need the final ones as it will help me to create the panels a lot quicker because they are more organised and it will help me to determine if these panels are capable of keeping a good flow whilst telling the story.

Lighting has the abilities to tell many different stories from the same thing, such as an image or the same set for a movie. A great example is given by the book which says “if we had two shoot two movies and the budget is so limited that we can only have one location, say a room with a table, four chairs, and two windows to the outside. The first movie we have to shoot is a cute tale for little kids and the second, the most upsetting horror movie ever made. And we can’t even reposition a single chair in order to create a more appropriate environment for each film.

The feedback I received for the interactive comic were well done, I was suggested to use directional trails when showing movement, these are the blurs you see in a comic when an object or person is moving fast, an after image. I was also told to remember techniques such as camera angles and panning, and also to look at some examples of motion used in still images, one of the examples was mortal combat 9 and X character endings.

This idea would be to create a short interactive comic preview for my story idea, this would include motion and sound, such as movement of characters and objects, and foley and ambience sounds; I would need to use the pencil & paper and Photoshop to create the 2D assets and then use Madefire’s motion book tool to create the interactive comic with the 2D assets.