Sentinels by Margaret Weis (Starshield, Book 1)

Created by the bestselling team of Weis & Hickman, Starshield introduces their newest fantastic universe with an unforgettable, magical, grand adventure!

Rebellion threatens to rock the very foundation of civilization. If the wrong side wins, the people will be at the mercy of minds with no conscience or humanity. The only hope for freedom lies with the Mantle of Kendis-dai, a relic reputed to hold the power of absolute Truth. But the Mantle of Kendis-dai is long lost in the mists of myth and time...if it ever really existed at all.

Merinda Neskat, dedicated to the pursuit of Truth above all, is determined to find the legendary Mantle. The key to her quest is a group of lost Earthpeople, led by the feckless Jeremy Griffiths, who holds knowledge he shouldn't have--and doesn't understand. Together, Merinda, Jeremy, and his companions set off on a dangerous race against time and deadly enemy forces, seeking a mysterious world that holds the secret that can save them--or destroy the path of civilization forever.

Margaret Weis was born and raised in Independence, Missouri. She attended the University of Missouri, Columbia, graduating in 1970 with a BA in creative writing. In 1983, Weis was hired as book editor at TSR, Inc., producers of the Dungeons and Dragons role-playing game. Here she met game designer Tracy Hickman and the two teamed up to write the bestselling Dragonlance novels. Weis has two children, David and Elizabeth Baldwin. Weis and husband Don Perrin live in a converted barn in Wisconsin with two collie dogs, Laddie and Robbie; a Sheltie, Jo-jo; and two cats, Nickolai Mouse-slayer and Motley Tatters. Tracy Raye Hickman was born in Salt Lake City. He currently resides in a large Victorian home he built for his wife and four children in the tall mountain pines of Flagstaff, Arizona. He has co-authored with Marg

Unrated Critic Reviews for Sentinels

Kirkus Reviews

Kicking off a new series from the bestselling duo (the Death Gate cycle, most recently The Seventh Gate, 1994, etc.), Galactic affairs--involving dozens of contending empires, both human and alien--are coordinated by the Omnet, an organization dedicated to gathering and disseminating information ...

Publishers Weekly

To save Omnet, the grief-ridden Merinda must recover an ancient artifact, the Mantle of Kendis-dai, symbol of the lost Kendis civilization and key to a secret wisdom that could save civilization or disrupt it forever.