ustwo Story Workshop

We recently led a workshop with some of the amazingly talented folk from ustwo games – the makers of Monument Valley and Land’s End – leading them through our Moment-based Story Design process (something so special, it gets Title Case for its name!) and helped guide them in cooking up something that could be quite amazing. Naturally we can’t reveal any details for now, but we’ll be keeping a keen eye on that project’s progress.

If you’d like to hear more about our workshops, we’ll be at EGX Rezzed this week, which runs from 13-15 April in London. We’ll be catching up with current clients and industry friends, and we’re very happy to talk to anyone who wants a hand with story for their game. To arrange a meeting, get in touch.

Talespinners quickly grasped our concept and were immediately able to work it into a captivating and inspirational story. Whenever an issue with the narrative came up, Talespinners were always quick to respond and promptly came up with solutions.

Mostafa HafezCEO, Instinct Games

What we achieved in a day really impressed us! Talespinners helped us to clarify and amplify our own ideas, bringing them into a clearer structure...We see the workshop and the document that summarises the results as a big success.

Lea SchönfelderSenior Game Designer, ustwo Games

When you develop a game, you need a great writing team, and that is where Talespinners are indispensable. They are able to take your ideas and create whole worlds with them. From the initial idea all the way to final delivery, I wouldn't trust any other wordsmiths.

Mark DrewCEO, Villainous Games

Ian doesn’t just do the job you give him. He brings new ideas, new approaches and directions, and pulls, sculpts and batters your ideas until they look far shinier than they ever were - or would have been – without him. He is an excellent writer, coder, and logical mind that will help you and your project in far more ways than what is written on any contract or agreement.

Olly BennettManaging Director, Cardboard Sword

Talespinners have been wonderful to work with; enthusiastic, imaginative, and organised. I thoroughly enjoyed our story meetings. They’ve delivered excellent dialogue and plenty of strong ideas that have lifted our narrative, and spotted story problems early that might have resulted in wasted work. Even if you have a good handle on your story, I would recommend bouncing your ideas off Talespinners – they’ll come back even better.

Chris PayneManaging Director, Quantum Soup

Being just a two-person studio, working with Talespinners has been invaluable to us. From brief to delivery they're professional, friendly and punctual. It's reassuring to know that we can rely on them to create high-quality writing that adds an extra dimension to our game, allowing us to focus on the art and code.

Dave MillerCo-owner, Runner Duck Games

It was a pleasure working with Ian on The Bunker, he has an expert eye for game design detail and an incredible talent for bringing real humanity to storylines. His logic in game narrative structure is flawless and he brought an amazing attention to detail to The Bunker, providing layer after layer of storytelling, making the game richer and more immersive.

Allan PlenderleithDirector, Splendy Games

We had a rough and sprawling story and lore for The Exiled that organically developed over years of development. Ian came and turned that chaos into a structured and coherent document, in the course solving the many logical problems and inconsistencies that had developed. With tiny amounts oversight and feedback from our side he came up with an interesting lore and turned that lore into engaging words. Will work with him again on future projects.