Gun

Guns are long-rangedweapons that use an explosive charge (assumed, not specifically stated in the WoW universe) to propel a bullet. They are similar to bows and crossbows in use; all three use the shooting skill and related hunter skills, including Auto-Shot. Character stats are applied the same way for each type, although stats will vary from item to item.

There are many types of guns, which all operate the same way: boomstick, bunderbuss, rifle, etc.

Unlike bows and crossbows, certain guns can be crafted by engineers. Additional gun types are available through purchase, looting and questing.

Guns fire with relatively loud explosion sounds which some players have found to be irritating after a while. In PvP play, this aspect tends to give away the shooter's presence/position from a farther distance.

Firearms are a relatively new dwarven invention. Despite the dangers of dealing with volatile explosives, dwarves are fascinated by the possibilities. Dwarven gunmakers constantly tinker with the guns they craft, trying out new designs and upgrades, naming and decorating their weapons.WRPG 131 Despite the more "advanced" names used for many of the guns in-game, they are irrelevant and still belong to the three gun groups below.

This basic firearm deals damage to anyone in a 5-foot wide path beyond that distance, out to maximum range. It holds a single shot and thereafter it is required to reload for another shot.WRPG 132&133

Flintlock Pistol

A flintlock pistol is powerful but inaccurate, not so much a small version of the long rifle as it is like firing a bomb though a short tube. It holds a single shot and thereafter it is required to reload for another shot.WRPG 133

Long Rifle

The king of small arms, a long rifle is nearly as long as a dwarf is tall. Thanks to the innovative barrel design, a skilled sharpshooter can use the long rifle to knock an apple of an orc’s head from nearly half a mile away – assuming the rifleman can resist the urge to shoot the orc instead. The long rifle holds a single shot and thereafter it is required to reload for another shot.WRPG 134

A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags -- though each hunter can only have one and non-hunters will not benefit from this change -- and we will not be making any additional quivers.