Those insolent and plagiarists Ubisoft erwinists, copiying essentially my story that I made months before Ashan Sandro or Danse Macabre was even announced. Yes, I'm talking about this (ignore the spelling mistakes, I did that 6 years ago )

Now the release date of Danse Macabre (they announced it in April 2012)

Quote:
Release September 27, 2012

I'm gonna sue ubisoft for 10 millionbillion trillion dollars

Now, I will complain again in 2018 and continue this long tradition.

I combined Sandro+void+hatred of spiders first! They shamelessly ripped of my ideas:

What I wrote about Sandro:

Sandro's commentary on Erwin's spider cult

Quote:The Priests of the Spider Goddess-" Pathetic Fools!They control the life, they control the death... but they still worship an oversized arachnid... I was one of them, I was Sandro of Heresh...I learned their secrets...but I was superior, my eyes were opened...I finally understood, I could control more that that spider...it was just something that limits their power...then I saw that using the power of the Void I would be capable to be more powerful than that spider...I could control the elements at the highest scale..."
-Sandro,the Death Lord

The biography I wrote for Sandro:

Quote:Sandro origins as living human are unknown. He's the only case of an undead human that could control entirely the True Power of the Void and became member of the High Council, Sandro of Heresh,once a necromancer of Asha, but he wanted more, considering that Asha uses them as toys making him incapable to govern the elements at the highest scale, the Void opened his mind. Demonstrating that he is powerful as, if not more powerful than an elemental dragon, Sandro broke the barrier of the reality and managed to control the True Power of the Void as the Direct Descends of The Void do. Because he was exiled from Heresh, due to his anti-Asha propaganda, Sandro wants revenge and thinks that the Behemoth will help him to do this.

Wtf, I also had Sandro defeat Avatar of the Spider... *ahem* Mother Namtru

Quote:Here you will have to fight the Avatar of the Spider Goddess Asha and 2 large stacks of fate weavers. If you gathered a large army you will not have trouble defeating them, don't forget you have also the Dracolich.

markmasters said:They made my ubi name into a villain! I JOIN THE RIOT!

EnergyZ said:
Once upon a time, there was a bald, ugly hero named Ewin le Baldy. His his ugliness grossed out people. The end.

That happened already. However I will be more than pleased if they copy this too.

Quote:

ZOLTAN
Race: Vampire
Affinity: Magic
Class: Necromancer
Specialization: Spider Tamer (Increases the production of Ebon Spiders and Death Spiders by X/week in the Area of Control.)

Biography: Personal steward to Archon Belketh himself, Zoltan is one of the many Undead leaders who view Wizards as their true enemies. To better know them, Zoltan studied deeply the arcane magic of the Silver Cities, looking for ways to combine them with his own Necromantic abilities. But his real passion is spiders, which he sees as embodiments of Asha's perfection.

Also, isn't this strange uh... coincidence worth mentioning in the M&M wiki, the people must know ____________

1/ The world used as a background for the Might & Magic games has often changed from one title to the next (Varn, Cron, Terra, Xeen and then Axeoth with Enroth, Erathia, Jadame, Cheh'dian, etc.) As a result the consistency between all the M&M games was a little weak and the overall background was vague, if not flat-out confusing at times. We want to have a single, deep world that’s consistent across the board and has layers of story and content that players can just dive into.

2/ There was just so much information in the world that it was difficult for new players to really embrace everything that was there. The mass of backstory and continuity was almost intimidating, and we wanted to create a world that new players could enjoy as well.

3/ As much as we enjoyed the original M&M worlds, they had a certain science fiction undertone, while we really wanted to focus on the fantasy aspects – the “might” and “magic”, as it were. Those games were also “lighter” in tone than what we had in mind for the new generation of M&M games.