* Usage Tips or Limitations:
* Some notes about the Firefly Renderer:
* The following render settings were used in the promo images and they should bring you very good results:
* * Cast Shadows - ON or OFF (this depends on your image)
* * Raytracing - ON or OFF (this is also depending on your image, raytracing was used in the promos)
* * Raytrace Bounces 4
* * Min Shading Rate - 0,00
* * Pixel Samples 4 (you may raise or lower this, depending on your system.
* * However, the promos were rendered with pixel samples set to 4 or 5, while 3 is default)
* * Max Texture Size - 4096 (lower it for smaller images or images in which you don't show anything close but close up's need a large texture size)
* * Max Bucket Size 64 (you can lower this if your computer is not able to handle it well, 32 is a common setting here)
* * Smooth Polygons - ON
* * Use Displacement Maps - ON or OFF (you don't need it for Salsa Hair but other items in your image might use displacement maps)
* * Just leave the rest the way it is
* General notes:
* This product comes with a shader and a no shader version - please keep in mind that the shader version has to be rendered in Firefly renderer or in P4 renderer with Ignore Shadertrees unchecked. Otherwise they will not work properly. If you don't want to use shaders in your images, just use the No Shader mats.
* Please keep in mind, that setting a morph dial over 1 could cause distortions in some of the morphs. There are also some morphs, that won't be working well with others in some cases. Not all morph combinations will bring desireable results and some might poke into each other, due to their opposed movement.
* Some morphs may also cause the hair to poke into other figures' body or head when you're using one of the included fit morphs. This is due to the different body shapes of the figures and can't be avoided entirely. You can use the included fix morphs to get rid of this problem in most cases.
* About DAZ Studio:
* Special DAZ Studio material presets are included in the package and will be applied when using the mats in the Salsa Hair Shader & DS Pose folder.

* Material Presets for DAZ Studio and Poser now Consolidated
* DAZ Studio Users:
* You will no longer need to go to a separate DAZ Studio folder to apply the DAZ Studio Material Presets. Simply apply the MAT Pose from the Poser Pose→ “Salsa Hair:Salsa Hair Shader and DS” directory .
* There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
* Poser Users:
* It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.