saw you fixed that wall by the honey gordo i sent it~ it's hard to properly describe those collision bugs sometimes. as 0.5 draws closer, and 0.6 maybe a few months after that, i'm still really curious as to the other updates leading to 1.0. i'm sure there'll be loads of fine-tuning and graphical updates, but i'm not really sure what else could be added that would be significant enough to be labeled as a +0.1 version update if the glass desert is indeed meant to be the final one. do you and the other devs have any ideas past that? and are you waiting until 0.6 to update the roadmap?

If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.

Wow!It have been long I didn't come to the forums, but I'm still playing Slime Rancher.Holographic looking slimes?o.OThat sound interesting for some science Lab creations.Also, that ruins, look beautiful.

Edit:WAIT!They're...escaping of the Ranch?!?That sounds difficult, the one we were looking forward too, but probably that means new upgrades.

GreatRancher wrote:Wow!It have been long I didn't come to the forums, but I'm still playing Slime Rancher.Holographic looking slimes?o.OThat sound interesting for some science Lab creations.Also, that ruins, look beautiful.

Edit:WAIT!They're...escaping of the Ranch?!?That sounds difficult, the one we were looking forward too, but probably that means new upgrades.

So true, GreatRancher

The Quantum slimes will be fun and scary at the same time. And.. . .

The ruins are very beautiful. I want to splash down in the lower level and run through some secret passages!!!

with the new place-able lights as an upcoming aesthetic, i feel like we could also use some "fireworks" in the form of the effect used for opening treasure pods. they were never meant to re-close in the first place and are too pretty to end up at a point where they can no longer be seen:

If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.

PrismSlime wrote:with the new place-able lights as an upcoming aesthetic, i feel like we could also use some "fireworks" in the form of the effect used for opening treasure pods. they were never meant to re-close in the first place and are too pretty to end up at a point where they can no longer be seen:

I'm no hacker :( And I'm not going to make the devs mad just to see one! Can't...wait...for...Maaarrch! Waah! And I swear the ruins and the quantum slimes are a Subnautica reference to Precursor Bases and Warpers. Grr. If you look at the door, the blocking material looks almost exactly the same as the Base door blocker. And the quantum slime...bending physics? Being in multiple places at once? Smells fishy...(and not just because the warper is one.)