build#391 (2014/02/15 0:04:55)

build#390 (2014/02/14 20:42:36)

Fixed the stupidness of the "Advanced" Recipe Handler of IC2. It doesnt care about Damage Value as long as the Item is implementing IElectricItem, but this should not have been implemented like that, we have Wildcard Modifiers for this purpose. — gregoriustech / detail

build#360 (2014/01/10 17:36:26)

build#359 (2014/01/10 15:40:20)

build#358 (2014/01/10 13:52:44)

Fixed Scaffold Recipe. Now gives only 4 Scaffolds. You won't need millions of Scaffolds anyways, since you get those back after CFoaming. And who doesn't have a Tree Farm? There is way too much Wood. — gregoriustech / detail

build#357 (2014/01/07 22:57:16)

Cleaned up old Code. No Functional Changes. — gregoriustech / detail

build#356 (2014/01/07 22:19:56)

This should fix the Crops not being Upgradable. — gregoriustech / detail

build#355 (2014/01/07 15:32:39)

build#354 (2014/01/05 23:13:22)

Added: Energy Crystals can now be macerated to get the Energium back. — gregoriustech / detail

build#353 (2014/01/04 19:01:15)

Added a few useful Recipes to the Extractor and fixed a Macerator Recipe. — gregoriustech / detail

build#352 (2014/01/04 18:32:55)

Fixed: Language Translation Support of IndustrialCraft completely. Now other Mods should be able to properly Translate IC2 Items. — gregoriustech / detail

build#351 (2014/01/04 18:24:40)

So that should have fixed all of the Localization and the resulting Texture Problems — gregoriustech / detail

build#350 (2014/01/04 17:47:30)

Fixing Language Support Step 3 — gregoriustech / detail

build#349 (2014/01/04 17:28:35)

Fixed Infinite Loop on Startup — gregoriustech / detail

build#348 (2014/01/04 17:16:45)

Oops, caused Nullpointer. — gregoriustech / detail

build#347 (2014/01/04 17:10:15)

Fixing Language System Step 2. — gregoriustech / detail

build#346 (2014/01/04 16:55:34)

Fixed Energy Crystal being without Damage Bar when coming out of Compressor. — gregoriustech / detail

build#345 (2013/12/31 22:38:21)

Fixed Parts of the Recipe System, because Output ItemStacks have to be copied. — gregoriustech / detail
Made Energium Dust 9 times cheaper and Energy Crystals 9 times more expensive (so it stays the same) and made Glass Fibers about 1/9 cheaper (energium wise) at the cost of 4 times more Silver. — gregoriustech / detail

build#344 (2013/12/23 14:34:25)

That should work — gregoriustech / detail

build#343 (2013/12/23 14:26:55)

Lets hope this readdition doesnt fail. — gregoriustech / detail

build#342 (2013/12/23 14:23:35)

It happened here, lets see... — gregoriustech / detail

build#341 (2013/12/23 14:16:40)

Well I think I broke something. Lets find out what it was. — gregoriustech / detail

build#340 (2013/12/23 14:13:20)

Fixed Chainsaw aswell. — gregoriustech / detail

build#339 (2013/12/23 14:08:25)

Fixed Drill in adventure Mode. — gregoriustech / detail

build#338 (2013/12/23 13:01:35)

build#337 (2013/12/22 23:34:52)

Buffed the Scrap Value a bit (now 4/10 of what it used to be before experimental). Don't wanna encurage large laggy Scrap Factories. — gregoriustech / detail
These all had to be changed after I added some Error Warnings in eclipse. No real changes. — gregoriustech / detail

build#330 (2013/12/15 19:22:30)

build#329 (2013/12/14 18:45:27)

add AdvMiner Recipe — Thunderdark / detail

build#328 (2013/12/14 0:25:01)

Fixed the "Rubber Tree Racism". Rubber Trees are Tree too, meaning their Leaves and Saplings are no longer considered "special" or "different", even though they are 100% equivalent (in Recipes which require regular ones). — gregoriustech / detail

build#327 (2013/12/12 21:13:57)

fix #818, followup-issue — player / detail

build#326 (2013/12/12 15:14:01)

fix #800 — player / detail
same as before, for smelting — player / detail

Changed: Dense Plate Textures to be less "fat" and more "dense" — gregoriustech / detail

#23

Added: Mining Laser API to manipulate Mining Laser shots. This makes Reflector Blocks, Shooting through certain kinds of Blocks and making Entities absorb/reflect Shots, increasing Blast Power, preventing Damage in Worldprotected Areas or Force Field specific Laser Handling, Upgrading the Mining Laser itself to have more Power and much more via an awesome Event System easyly possible. You just need to use the API to write a Bukkit-Plugin/Addon for that. — gregoriustech / detail

Change: Enet now using ForgeDirection instead of the old IC² specific direction Type, so that I don't have to copypaste every single Enet-API related change into 4 different Files. — gregoriustech / detail