"The Greeble City on Cliffs of Outerra"Very impressive and beautiful (at least to me) real-time graphics. Those greeble structures... there's something I really like about them (possibly the greebles).

He made lots of interesting points about realism in video games, and I really felt that this bit at around 4:30 was beautifully done.

"Even magic can be at least somewhat realistic, or at least logical. For example, the way Brandon Sanderson describes magic. In his books, he actually explains how the magic works, instead of just saying "well, it's magic" as a generic placeholder explanation for everything. For example, he doesn't just say people fly magically, but he describes how they draw power from metals and use that to push off objects, similar to the way in which magnets with identical poles repel eachother.

So that way, magic is not just its own justification and its own explanation. It doesn't make magic any more plausible than real life, but it makes it more satisfying because that way you can understand and then you can anticipate effects. Of course you don't have to care about it. A game doesn't need to be logical, obviously. But, it's easier to relate to it if it has some degree of logic. "

It also sums up my fixation on magic theory and the study of the movement and interactions of the fictional energies. I can imagine different disciplines and institutes that study the energies having a wide array of different theories.

Those Mistborn books are truly great, by the way. HIGHLY recommend them.

The Mistborn series by Sanderson and the Codex Alera series by Jim Bucher (sp?) are both really great series. You should all read them... right now.

I recently had a friend/colleague read these at my suggestion (Alera then Mistborn if it matters) and he went from someone who reads books fairly slowly to someone who was tearing through them by the end. (Then he got the Mistborn RPG and has been diving deep into that recently... best done after reading the books to avoid spoilers, though.)

This was pretty neat to wake up to! I wasn't sure whether it was a limitation of the weapons or if Skall was just out of his element, but he seemed a bit less accurate than usual(though his accuracy and finesse isn't the main attraction for me). He's at his best with rifles and historical pistols, but the slow-mo clips were still awesome. Especially with the arrows and such; you could see that they weren't just poking in, they were bending and contorting and seemed more like gelatin than solid... as is often the case with slowmo, heh.

Another very promising youtube musician that has a very interesting and stylized approach to composing. This is a departure from what he usually did which was more synth and techno with a bit of chiptune, but it's executed beautifully and all of his music is pretty fun compared to the standard fare nowadays.