Judging

Submissions will be judged at the end of each month of the contest by The Code Project.

The grand prize will be judged by the Code Project and MVP panel selected by Code Project.

Judges will evaluate all eligible submissions on the following criteria: Prizes will be awarded based on how tightly an entry adheres to the conditions of entry, including: Focus and scope, overall quality, coherence, structure, and how well the app functions in the emulator.

Monthly votes and comments each submission receives on the Code Project website will be taken into account
when choosing winners.

The competition works like all other competitions in that the goal is to, ultimately, allow other developers to learn from your code and article in order to allow them to get started in writing games.

Your article and code will be published on CodeProject.com like any other article.

I understand there may be certain proprietary pieces of code you don't wish to share, but we're assuming that a $25,000 grand prize will more than make up for any inconvenience you may face in writing code that doesn't use proprietary information you don't wish to share.

What about arts and sounds? Not that I'm planning a complex game but It will probably include some assets not authored by me, at least some pixel art and a background music. Some questions:

1- ¿Can the game include any loadable asset at all or all must be done by code?
2- ¿Must the assets be created by myself?
3- ¿Can use downloaded Creative Commons assets (pixel art, sounds) not authored by me?

1. We are okay with loadable assets
2. No, provided the below is met.
3. Yes, provided all of the assets either come from works supported by the Creative Commons license, or uses a license that does not conflict with any existing licenses that CodeProject supports, or has permission of the author of those assets provided those assets are not protected by licenses or terms not covered by CodeProject supported license or the attached Conditions of Entry.