I understand. But now i have a question have you saw many native wildlife in Doom, Quake, Unreal, Half-Life, Halo, SystemShock or even Dark Forces and Jedi Outcast/Academy?I hope that you will not argue that last 3 have awesome universe. You judge fps game with rpg standarts.

All of those games are far more heavy on the sci-fi than Killzone.

All of those games have flashier weapons than Killzone. And for the most part you aren't just fighting humans there. You are fighting anywhere from aliens to supernatural forces.

I ask for vibrant distractions in Killzone because otherwise there's nothing else in the universe that's really beautiful or imaginative. Fighting people, with guns that really aren't that amazing to use, gets really boring, really fast.

Shadowfall seems to be fairly well received, but generally divisive. It seems like alot of people are kind of confused as to the new approach they've taken with the series- but everything I've seen so far has blown my socks off and not simply from a technical perspective. I love the cold war setting, being on Vekta, pushing some 'grey' as to who is really the villain here (this stuff was touched on in the lore but rarely in the games, Helghast really were victims. Earth made them who they are). Even the music is up my alley.

But, I don't have the game yet. Well, ok, technically I do but I can't play it lol.

I hope that my initial impressions are validated when I have the full game in my PS4 this friday and that I won't walk away disappointed.

My only major concern is with the multiplayer, I'm a bit worried that the lack of weapon variety\unlocks can kind of hurt the enjoyability. Hopefully they have some kind of customization going on that is unlocked based on skill- stuff like weapon camo, class specific clothing items, emblems, etc.

The depth of the game customization options is sweet, that's great. But it's in this weird spot between something like Battlefield and COD. It doesn't have the vehicles or class depth of BF, but it does have more players and a weightier less arcadey feel than COD. On the other hand, it doesn't have all the weapons COD does.

1. The awful script with swearing everywhere for no reason
2. The controls making the game harder than it actually is

The rest of the game was great, Atmosphere was intense and the sounds was really nice, the weapons sounded evil and powerful, not since Goldeneye have I heard such awesome weapon noises, RCP90 and the AR33 and the shotgun.

Gonna play it day 1 and love it....not amount of bad reviews can change that. I thought the little I played of KZ2 was good gameplay wise....the only reason I can't bring myself to play more is because I. Cannot. Stand. The drab grey, brown, and black areas throughout constantly.

To be fair, Battlefield 4's multiplayer is far more ambitious and varied than Killzone: Shadow Fall's.

Also, COD: Ghosts received around the same scores as Killzone: Shadow Fall. Mid-70s.

Battlefield 3 has better mp than bf4 there is nothing ambitious or varied about it they took a couple of cod multiplayer modes and made it harder to play with friends. No squads before u join a match I don't see and custom servers the game crashes a lot. I can go on and on killzone 2 killzone 3 had better so than battlefield and cod. Also on bf4 there are less jets and other vehicles allowed on the map at the same time it's a downgrade. All game modes from bf3 should have been brought over but that didn't happen and bf4 still gets praised.

"I think all those developers who are saying, "We donít want to do a PS3 game," or "Itís really difficult to do it," should shut up and make their games. If you have time to complain about it, then you should be spending your time working on getting the most from the hardware."

I can't listen to reviews for this game...mainly because killzone 3 was my favorite of the series and no one seemed to like it. And I hate halo and everyone seems to love it. I'm weird with fps games I guess

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