[15:05] Maestro Linden: we have 0 new bugs now, which makes me a bit nervous :)

[15:05] Oskar Linden: if 1.38 and scripts and stuff is all looking good then we're gonna move to deploy testing

[15:06] ATechwolf Foxclaw: I was looking over the new LSL fuctions earler today and notic esome of them use link set child prim numbers, my question is will child prim numbers ever change on rezzing/resell?

[15:11] Ardy Lay: Is it the simulator's opinion that's changes or the viewer's?

[15:11] ATechwolf Foxclaw: Select next part, select previous part, include next part, include previous part. Seeing the link order in link prims by using that new feature. I don't think there is real order to it. When I start selecting prims, they go in order as I expect it, then have one prim out of order. But the order does not change. Don't panic. I was just making an oversation.

[15:30] Simon Linden: fwiw I've been working on TP arrivals and attachment processing, along with object region crossings. Hopefully that can get into 1.40. It's a different lag issue than the mono scripts, however

[15:46] Memorial Dae: That was when the permissions system was in flux and changing to address issues brought up by content creators

[15:46] Chaley May: although the content creators put the content inside it because it must be important :)

[15:46] Drew Dwi: "However, at the same time the owner has the right to dissasembly. They can pull contents out of the object. A real life analogy may be buying a DVD player. After you buy it, you are free to take a screwdriver or hammer or saw and tear the player apart. It may no longer work, and you may not be able to put it back together, but you can surely do it. In SL contents can be pulled out but not put back."

[15:49] Chaley May: having scripts uindeletable does make it possible for temporary demos so people can take home and try things.. if anyone does do this they will probably end up giving out everything they own for free