“A steady frame rate is really important when it come to this style of beatmatch gameplay.”

Unless you are living under a rock, Harmonix is rebooting Amplitude for the PlayStation 4 and PlayStation 3. Set to arrive this year, Amplitude will try and utilize the PS4’s processing power to push the game to run at 1080p at 60 frames per second.

“That’s the plan, absolutely! A steady frame rate is really important when it come to this style of beatmatch gameplay. We had that up and running already in the build we brought to the PlayStation Experience and it looks and feels great,” Nick Chester, PR and Communications Lead at Harmonix said to GamingBolt.

He also praised the PS4’s processing power and how it has helped them to achieve the game’s vision. “One of the key things is obviously we’re able to push the visuals way further than we’d been able to in the past. The look of the original Amplitude was informed a bit by the hardware limitations of the PlayStation 2, whereas now we’re creating a game that’s much closer to the vision our artists have in their head. The concept art we’d released during the Kickstarter, for example, is already coming to life on the hardware and we’re not even done polishing it up yet!”