AnimInvertPlay: inverts the order used to display the frames contained inside the animation.

NOTE

If you have created a project with 3D buttons containing one or more pictures or animations, when this project should be transferred to a different PC you would need to copy the original files of the pictures and animations set into the 3D button as well and, very important, they should reside inside the same absolute pathname of the original PC or, when editing again a 3D button using 3D Button Visual Editor, the editor itself wouldn't be able to locate the original files and would give an error.