Someone really needs to do Bronzong before I have a seizure. I think it should be a priority. The EVs are not only outdated and unfocused, or too specific, but Rain Dance and Trick Room do not deserve sets. They belong in other options or in the additional comments of the standard tank set.

RMT Leader

I think Tyranitar's analysis could use a serious revamp because it's not really updated to today's metagame:

Scarf: I think it's fine as it is
Band: Fine too but it should probably be the third set
DD: Shuca needs a mention (probably even first slashed) and the moves should be changed. It should probably be SE or Crunch / EQ / Ice Punch or Fire Punch or Crunch. Also should be the second set
Lure: that and Mixed should be only 1 set. Also needs to mention Lum which is a neat Rotom trapper and can absorb sleep from a Breloom or whatever
Boah: lol
Curse: not very good in "new" dpp. Too many Fighting types that can beat it even after a few boosts, even though it's pretty easy for it to set up. I think it should be dropped and given a OO mention

the only set I think needs to be rewritten is DD, which I can do. the rest can use a scms edit...!

I think Tyranitar's analysis could use a serious revamp because it's not really updated to today's metagame:

Scarf: I think it's fine as it is
Band: Fine too but it should probably be the third set
DD: Shuca needs a mention (probably even first slashed) and the moves should be changed. It should probably be SE or Crunch / EQ / Ice Punch or Fire Punch or Crunch. Also should be the second set
Lure: that and Mixed should be only 1 set. Also needs to mention Lum which is a neat Rotom trapper and can absorb sleep from a Breloom or whatever
Boah: lol
Curse: not very good in "new" dpp. Too many Fighting types that can beat it even after a few boosts, even though it's pretty easy for it to set up. I think it should be dropped and given a OO mention

the only set I think needs to be rewritten is DD, which I can do. the rest can use a scms edit...!

Click to expand...

Band's definitely no pushover and it's still good as the second set. I agree with merging the Lure and Mixed sets. Curse should be dropped, but I think Boah/SubPunch could still be useful. Of course, I haven't used it recently (been meaning to though, when I stop being lazy), but I might look into it. Needs support to make sure you don't give free turns to the opponent though. With a moveslot given to Substitute and no boosts of any kind, you're running into coverage issues. It's mainly to throw the opponent off (but I'd rather do that by hitting them with an overpowered Banded attack to be honest).

RMT Leader

I don't think boah is very effective because you'll always miss a move you want vs stall teams which is what it's mainly effective against. Once you Sub, you give your opponent a very clear warning of what your set is (considering no other Tyranitar use Sub) which means they can switch to an answer right away. Mixed sets with Superpower don't have that issue because they don't have to sub before they can use their Fighting attack, which is highly important for breaking stall. You'll also encounter heavy coverage issues because you'll always dedicate 3 of your moveslots to Focus Punch, Crunch or Dark Pulse, and Substitute. Without Ice Beam, you can't do much to bulky Grounds such as Hippowdon or Gliscor that just recover any damage your Dark STAB does, and without a Fire attack, Steels like Skarmory will just take full advantage of you by setting up multiple layers of hazards. Mixed sets with Superpower don't have that issue since they have access to all of their moveslots and are less predictable than BOAH. I just feel like the subpunch sets are completely outclassed and not worth using over mixed sets in DPP, which is why it should be dropped.