Divinity 2 - Preview @ IGN

After running through the basics once more, we were given a look at the Battle Tower. This is a special building you'll gain access to roughly six hours into the game that will act as a home for your character. There you can do anything from storing valuables to upgrading your character. It's a place you'll be spending a lot of time at if you get hooked on Divinity 2.

The tower has a series of platforms for you to visit and take advantage of. Before you can, you'll have to recruit inhabitants. Each one you find has specific talents, so choosing one as your alchemist over another will reflect how you want to play. The first platform we saw is one where you can build a minion that can be summoned to fight alongside you in battle. By finding limbs, heads, and bodies (most often in boss fights) you'll be able to play a Frankenstein of sorts to piece together your monster.

The more previews I read, the more I get the impression that all of this sounds a little too good to be true. Balancing so many different aspects into a single game is very hard, often leading to a lot of bugs and technical issues (Gothic 3 and Hellgate: London are good examples of games trying to do too much).

We'll see though - it would be fantastic if they actually made it as good as they make it sound.

Wanderer

I didn't like Beyond Divinity, because it was too dark for my taste, overall.

Although it had several interesting ideas, I especially found the hack & slay part in the "Battlefields" a bit too much.

— “ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)

I liked the end beyond divinity. I mostly avoided the battlefields. Overall I think it was average rpg at best aka not totally bad.

— “I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel.” - Maya Angelou
"Those who dont read history are destined to repeat it."– Edmund Burke

Perhaps the most limiting aspect of the visuals in Divinity 2 is the style. Plenty of medieval-inspired, dragon-touting RPGs exist, and the looks in this game do little to make it stand out from the pack.

For at least the last few years it seems almost trendy for the press to make comments like this. I really disagree.. I like classic RPG fantasy settings. Forests.. dragons… dungeons.. and yes, even elves.

I'm no where anywhere near getting tired of that setting.

— If I'm right but there is no wife around to acknowledge it, am I still right?

Originally Posted by TheMadGamer
For at least the last few years it seems almost trendy for the press to make comments like this.

Reminds me of the dubious fashion to "hate" Peter Gabriel, as far as I know, this weird habit actually existed in the press during the last years or/and during the 90s.

— “ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)