Allied Units in Red Alert 3

This is a list of all known Allied units. If you think the following information is inaccurate or you can provide us with new information, please contact us through our contact from.

Aircraft Carrier

Returning from Red Alert 2, The Aircraft Carrier, as its name suggests, is a water unit that carries aircraft units that are however smaller in size than normal aircrafts, acting effectively as drones that attack enemy units. It's a useful bombardment ship, and its blackout missile can disable a few structures briefly, to support an assault.

Apollo Fighter

An Allied aircraft that has one sole purpose: to take down enemy air threats. It's equivalent to the Soviet MiG, and can return to its airfield with the click of a button, thanks to its secondary ability.

Assault Destroyer

The Allied Assault Destroyer brings the power of a naval destroyer onto land thanks to its amphibious capability. It has a lot of armor (especially for an Allied unit), but perhaps isn't on the same level as the Apoc Tank. Regardless, it's "black hole armor" special ability should be invaluable in battle, as it defends nearby units by soaking up enemy fire.

Athena Cannon

This Allied artillery unit basically calls down a blast from the sky in a manner reminiscent of the USA Particle Cannon, although the beam cannot be guided. It's a relatively weak unit, so make sure to back it up.

Attack Dog

Specially trained German shepherds, Attack Dogs are extremely effective against infantry, but are completely worthless against vehicles and structures. Attack Dog's secondary weapon is an amplified bark that stuns enemy units, however also the dog itself. They're amphibious (they doggie-paddle), though they're obviously not going to be much use against a submarine in the water.

Century Bomber

This bomber is capable of doing effective carpet bombing of larger areas. If used with the Apollo Fighter, it can present a serious aerial threat.

Cryo Copter

The only true "support unit" in the entire game, it's incapable of killing stuff on its own. What it can do is apply one of two special effects to other units. In its main firing mode, it fires a cryonic blast that eventually freezes units and structures, rendering them inoperable and causing them to shatter (instant death, but not for structures) if hit by a bullet or explosive weapon. Its secondary firing mode (its special ability is to switch between firing modes) is a shrink ray. Shrink a tank and not only does it get a boost in speed and reduction in hitpoints & attack damage, but it also can be crushed by normal-size enemy tanks.

Dolphin

The Dolphins are the only Allied *water* unit that can reverse-move, by standing up on their fin and paddling backwards in a suitably cute/silly animation. Equipped with a sonic weapon, their special ability allows them to jump out of the water, either to cross a narrow strip of land or to avoid an area-of-effect weapon targeted at them.

Guardian Tank

A vehicle with a cannon and a secondary laser rangefinder (similar to the Avenger from Zero Hour), that can be used to paint enemies, and give nearby units an extra damage boost.

Hydrofoil

A fast and lightweight unit capable of doing ground-to-air attacks. As such, it can be very suitable for scouting water areas of the map. Each Hydrofoil now comes standard with the scramblegun weapon jammer, which fits interchangeably into the same hardpoint as the AA gun. As the name suggests, this device disrupts the weapons systems of a target vehicle, Allied preventing it from attacking. Among other benefits, the scramblegun means hydrofoils have a limited ability to defend themselves against surface targets.

IFV

Unlike the original IFV from Red Alert 2, its "empty" firing mode is only anti-air, not rockets that can hit both air and land. However, each and every infantry unit will give it a unique weapon. For example, put a dog in and the IFV gets huge speakers to blast the infantry-disabling bark in a large radius.

Javelin Soldier

The Javelin Soldier has anti-tank and anti-air capabilities. It is also capable of laser-locking, allowing it to fire missiles at target at a rapid rate.

Mobile Construction Vehicle (MCV)

When deployed, this vehicle becomes a Construction Yard, providing you with all of the benefits of that building. Unlike MCVs from previous C&C games, the Red Alert 3 variant is amphibious, allowing you to set up bases on both sea and land.

Mirage Tank

The Allied Mirage Tank can disguises itself as enemy vehicle. It also creates an energy bubble that hides all friendly units within.

Peacekeeper

An advanced infantry unit that is armed with shotguns. Its secondary weapon is a riot shield. Peacekeepers are equipped to deal with fortified enemy structures. They can effectively close the distance with their shields, then neutralize any hostiles inside, so long as they're not outnumbered.

Prospector

The Prospector is the Allied variant of the harvester, used for gathering resources. A single Prospector is included in the cost of an Allied ore refinery, and will immediately begin gathering resources from the nearest ore mine. Each prospector is outfitted to convert into an Allied command hub when the need arises (though the conversion is irreversibly complex). Command hubs provide clearance for other Allied structures to be built nearby.

Riptide

The Allied Riptide is one of the three tier-one amphibious APC units (each side gets one). Being a hovercraft, its main claim to fame is that ability to use a machinegun on land and water, but with the extra boost of torpedos when operating in the sea.

Spy

The Spy is back, with an all-new British accent. While he can infiltrate buildings to steal cash, shut down base power, or shut down a single production structure, his special power is the ability to bribe enemy units. It's the only special ability in the entire game that needs cash to use, but in return for your money you get permanent control of a randomly selected enemy unit within the bribe radius.

Tanya

A classic commando-type unit for the Allies. It can take down an infantry unit with a single shot, and her C4s can tear down buildings, ships, and vehicles. Tanya also gets a portable time machine that allows her to move back in time a few seconds, resetting her position and health.

This game sucks,all the units seem stupid and pathetic.I wanna puke playing this,and whoever that soviet slayer guy who posted down below is a moron for such idiotic comments about his bleeping theory*bleep*

Spectrum Tech = Prism Tech. Before Einstein was killed he started on prism tech, when he died his asisstant finished his prism tech and called it "Spectrum Tech". But it is weaker then prism tech because Einstein did not totally get the problems out of it._________________________"Peace! Through! Power!"

well, strictly speaking, the chronology protection conjection states that temporal paradoxes would only effect the timeline of a 4 dimensional reality. If EA have decided that command and conquer is set in a 6 dimensional reality, boris would have been able to kill einstein and then would have disappeared back to his own time period, unfortunately the events of RA3 following the death of einstein would occur in a new universe, parellel to that of RA2 but different in the fact that einstein was assassination. Any number of things may have changed between RA2 and RA3 as a result of einsteins death, and not only to the Allies. Boris may have been killed in this new universe due to a complicated chain of events following einsteins assassination. Besides all conjecture and opninion on time travel are just theoretical and as such unproven. EA can damn well decide that time works how ever the hell they please, since even Einstein and Hawkings cannot prove their theories in a practical manner.

if the soviets kill einstein using the time machine then he cant biuld it in the fst place for them 2 kill him wich going by one of einsteins owne therys a time parodox thus meaning that what has hapend cansels itself out casing it to happen agen meaning that we go round and round untill somthing hass to give in this case there is a rip in realety thus spawning the far east empier wich brakes the loop meaning that einstein shud still b alive and the soviets shud still have boris so ea has no understanding of time and the concequences of messing with it and i chaleng eny one 2 prove me wrong.

The hitman that killed Einstein was Boris, but sense the time machine was erased from time Boris could not go to his own time. Thats why the Soviets don't have him anymore._________________________"Peace! Through! Power!"

It be gone brother. Since Einstein has been eliminated by the soviet hitmen that went back in time to before RA2, half of the technology he developed for the Allies in RA2 does not exist. The Allies however still have managed to finish his Chrono, and Mirage tech. I guess you can thank all the soviet fans for whining about the prism tech being too powerful for that. EA is however compensating this loss of tech for the allies by removing nuclear tech from the soviets. If you want mt general opinion on this, they should have brought both technologies back. Removing them will just make the game less fun, but thats good old EA for you. They excel at doing just that. _________________________no generals 2 please