I was wondering though if you could add a player collision system that can cause damage. Like if I was to throw a player at another player opposite of his team, they will hit each other and cause a predetermined amount of damage. I think that would be over the top in funny.

This reminds me very much of the Physgun in Gmod, and how DarkRP server owners use it to corral griefers.

This will come in handy. Great work! I can't tell if it has sounds because my sound is off, but here's what I'd love to see:

1. Gmod Physgun sounds for grabbing/letting go/shooting players (they're shared source sounds, so no DL's required)
2. Some kind of beam effect similar to the phys gun that connects the admin to the player when the admin grabs a player, and it should move around where the admin moves the player. Once the admin drops/shoots the player, beam goes away.
3. Custom beam colors using some sort of config file that reads Steam ID's (or admin flags) and gives different beam colors per Steam ID/admin flag?

If it had those 3 things (or just #1 and #2), this plugin would be AWESOME.

Oh, also, when a player is grabbed, I'd add a CVAR that can be turned on/off, and while on, the grabbed player would be able to be pulled through walls, and I know some idle maps and such use trigger_hurt functions to deal large amounts of damage, so also grant god mode along with the "noclip" wall-phasing. Once dropped, player can't phase through walls and loses god mode. Of course, I suppose the admin could toggle noclip & godmode onto the player before dragging them to an admin area.

This reminds me very much of the Physgun in Gmod, and how DarkRP server owners use it to corral griefers.

This will come in handy. Great work! I can't tell if it has sounds because my sound is off, but here's what I'd love to see:

1. Gmod Physgun sounds for grabbing/letting go/shooting players (they're shared source sounds, so no DL's required)
2. Some kind of beam effect similar to the phys gun that connects the admin to the player when the admin grabs a player, and it should move around where the admin moves the player. Once the admin drops/shoots the player, beam goes away.
3. Custom beam colors using some sort of config file that reads Steam ID's (or admin flags) and gives different beam colors per Steam ID/admin flag?

If it had those 3 things (or just #1 and #2), this plugin would be AWESOME.

Oh, also, when a player is grabbed, I'd add a CVAR that can be turned on/off, and while on, the grabbed player would be able to be pulled through walls, and I know some idle maps and such use trigger_hurt functions to deal large amounts of damage, so also grant god mode along with the "noclip" wall-phasing. Once dropped, player can't phase through walls and loses god mode. Of course, I suppose the admin could toggle noclip & godmode onto the player before dragging them to an admin area.

Tis not possible to make fluid beams work properly for all games.
in tf2 it's possible to do things like use the medigun/dispenser heal beam and attach it to the 2 players. There are already custom grab sounds, but they change depending on the game (tf/other). I didn't want to add extra entities/other stuff. The plugin is designed to be simple/lightweight and work with (most) games. I think it does anyways, but I only have/work with tf2. If it doesn't, people should let me know so I can look into it and try to get it to work with others

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Tis not possible to make fluid beams work properly for all games.
in tf2 it's possible to do things like use the medigun/dispenser heal beam and attach it to the 2 players. There are already custom grab sounds, but they change depending on the game (tf/other). I didn't want to add extra entities/other stuff. The plugin is designed to be simple/lightweight and work with (most) games. I think it does anyways, but I only have/work with tf2. If it doesn't, people should let me know so I can look into it and try to get it to work with others