Storyboard Engine

Storyboard Engine continues to move forward with the goal of providing our
customers with a broad list of supported targets.

Major Changes

OpenGL ES 2.0

With the addition of OpenGL ES 2.0 support customers will be able to
take advantage of accelerated graphics without having to write OpenGL
specific code. Along with the performance gain that OpenGL ES 2.0 will
bring, users will also be introduced to a new world of cool
functionality such as 3D screen transitions.

Runtime Updater

We now have the ability to update our runtimes independently from
Storyboard Designer. This will enable us to provide our customers with
the latest and greatest runtime fixes/enhancements without having to
wait for a Storyboard Designer update.

Windows Compact 7

Storyboard now supports Windows Compact 7.

Performance Information

Passing the -ologger option to Storyboard enables events and their
data payload to be displayed as they are received.

Known Issues

UTF8 support only handles 3 bytes right now. We have an
overflow on a uint16 when trying to process 4 byte UTF-8 chars
and convert to UCS2.

OpenGL ES 2.0 Polygons/lines/rects don’t support
anti-aliasing

More of a friendly reminder then a known issue -- For OpenGL
ES 2.0 to work the target must have the Imagination PowerVR
hardware and SDK present.