The world is an open grave.

Green glass plains and trinitite pearls necklace the throats of torn cities. Prismatic jungles heave with nanite-infested life, thick with twisted bodies and fever-hot madness. The ancient towers of Old Terra are cast down into the mire and the stars above no longer send their ships of steel and burning light.

Humanity has been reduced to struggling enclaves and fugitive tribes. Left to scavenge the bones of their former glory, mankind yet fights the New Earth with steel, salvage, and a burning defiance. If the motherworld means to end her children, she’s going to need a bigger apocalypse.

Other Dust is a stand-alone, fully-compatible companion game to the free Stars Without Number sci-fi RPG. Within its pages savage mutants, crazed psychic overlords, runaway war machines and the relentless decay of a shattered world all conspire to snuff the last few embers of humanity. Yet heroes remain among the scattered survivors, and their courage and will to defy the coming night might yet save their people from a waiting doom. Use the tools this book provides to rebuild societies, reforge their ancient bonds, and bring a new dawn to a thousand points of night!

Inside, youll find...

Smooth old-school rules for rolling up and running the intrepid wasteland warriors and fierce avengers of a broken world. Fully compatible with Stars Without Number classes and play, too!

150+ pages of GM tools, techniques, and resources for building and running a sandbox post-apocalyptic campaign. If you liked it in Stars Without Number, you'll find it in here.

Rules for running groups and enclaves in the radioactive wasteland, with concrete tools to help players save or doom the hard-pressed people around them. Found your own or crush someone else's!

Easy-pull techniques and resources, system-neutral for quick transplantation into your own campaigns or favorite systems.

Plus!

Grab the free intro adventure Grandfather's Rain to have something piping-hot for play this very evening!

Any chance to get Other Dust themed tie-ins with An Echo, Resounding? Looking to run a post-apocalyptic Fallout campaign with AER for faction-level play.

Christopher WJuly 10, 2016 10:53 pm UTC

PURCHASER

Bought Other Dust anyway on the strength of its reviews, and found the Groups section is very similar to An Echo, Resounding's domain mechanics. Instead of being a port, though, they're more tailored to the needs of a post-apocalyptic campaign. Awesome!

Frankie BJune 19, 2015 2:06 am UTC

OMG Amazing spin-off. I really would like to see supplements for this game. Other Dust makes Gamma World, Mad Max, and Fallout type games a fun alternative to Stars Without Number. There is a tie-in if you can stand it (and it's easily discarded if you don't) to SWN in the timeline/history. It is the same SWN-default universe only earlier on the timeline.

May 29, 2015 1:33 am UTC

PURCHASER

So, I've been studying the Groups and Enclaves section and I can't seem to find any reference to this, but why would a group ever take any of the Tech Level perks? What is the mechanical benefit of doing so?

Matthew GMarch 11, 2015 5:03 am UTC

PURCHASER

How does this setting approach magic?

Kevin CApril 16, 2015 3:52 pm UTC

PUBLISHER

I'm tardy in noticing this question, but there's no conventional magic in this setting. Even the psychic powers are assumed to be the province of lunatic NPCs. Even so, if you if you want PCs to have them you can use the free Stars Without Number RPG to import the Psychic class. Since it uses traditional OSR mechanics, you can also import spellcasting classes from other old-school games with minimal tweaking, if you want to mix things up.

I come at Other Dust, Stars Without Number and Silent Legions from a slightly different angle. The first RPGs I played were crappy D&D 4e (with a minor affair with D&D 3x) and Call of Cthulhu. This means that I've never actually played the orig [...]

Set in the same universe and rule set of Stars Without Number, Other Dust takes sandbox gaming to the top of the radiate genre.
A strong OSR game that allows for quick and easy character generation, along with incredible tools for the GM to generate se [...]

Another excellent book from Kevin Crawford. I've been looking for a good post apocalyptic system for a while and this one pretty much ticks all the boxes for me. It is a lot less gonzo that Gamma World or Mutant Future, but because the core sy [...]

This book is great! As a stand alone is a wondeful sandbox generation system for post apoc settings. I love the SWN variant of the OSR rules and characers while chrunchy early one do feel skillful. The rules are tight and allow for a range of characer [...]

An absolutely excellent "spinoff" in the Old School genre that, above all, provides a thorough and great guide for creating your own Wasteland. For anyone contemplating a Fallout-inspired apocalyptic campaign, this is a must read - if not for [...]

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