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ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.

Project Manager version 2.94.12 receives a great capability to interactive rendering of FBX, OBJ, 3DS and other such 3d files. Now there is no need to render previews for such files – when opening a folder with this type of 3D content, previews will be automatically generated for them. If you need to consider the model in more detail, you can open it in a separate 3D viewport of Project Manager.

Adds an ability to interactive rendering preview for FBX, OBJ, 3DS and other such 3d files

Adds an ability to preview the FBX, OBJ, 3DS and other such 3d models in separate additional 3d-viewport of Project Manager

Fixes an issue with exporting 3D files to another formats through menu-item “Export to:”

Fixes an issue with slow placing objects in 3ds Max 2012-2016 using the ‘Object Place&Paint’ tool with “Paint on Nodes” option

Fixes a minor issue with merging the 3d model by double-click

Fixes an issue with annoying message of Archvision RPC plugin at start

Fixes a potential bug with filtering of files

Fixes an issue with copying files from windows explorer to Manager through clipboard

Project Manager v.2.92.00

This version of Project Manager receives an ability to work with GrowFX - plant modelling system. Now you can see native embedded thumbnail, create GrowFX objects by dragging the .GFX files into viewport and convert them to Proxy on the fly.

MeshManager combines a powerful scene explorer with a mesh asset manager in order to simplify and speed up the process of creating and modifying a scene in 3D Studio MAX. This is a commercial script that is't still in the beta stage. For a similar script oriented towards materials, check out MatManager .

This script goes through all the .max files in a given folder and checks if all the assets in the Asset Tracking System have their status set to "Ok". Once its done it pops an info box thats shows how many files where checked, and then gives you the name of the .max files that were wrong.