Okay, So whenever i build maps and compile them they appear as last man standing. And i want them to compile as teamdeathmatch. What do i use?? There is info_player_team1-4 and info_player_deathmatch. But they dont show as tdm and dm. Any help is much appreciated.

(06-03-2018, 03:57 PM)Smilecythe Wrote: Jump pad brush pushes you towards whichever target entity that you appointed the jump pad brush to, you might have some accidental target "to the side".

There was only one in the map for a test try. Do idk. When i did a map woth more they all pushed to the side. They didnt even go up. They just shot me into the wall.

There might then be issue with the shape or position of the jump pad brush. The ideal is that only the bottom part of your hitbox hits the brush. If your head can touch it when you walk to it, that might cause some issues. If this doesn't work, I would try making it from scrap while taking reference from a tutorial: https://youtu.be/TwyleBOH7W8?t=17m29s

EDIT: Also, lastly make sure that every face on your jump pad brush is a "trigger".

(06-03-2018, 03:57 PM)Smilecythe Wrote: Jump pad brush pushes you towards whichever target entity that you appointed the jump pad brush to, you might have some accidental target "to the side".

There was only one in the map for a test try. Do idk. When i did a map woth more they all pushed to the side. They didnt even go up. They just shot me into the wall.

There might then be issue with the shape or position of the jump pad brush. The ideal is that only the bottom part of your hitbox hits the brush. If your head can touch it when you walk to it, that might cause some issues. If this doesn't work, I would try making it from scrap while taking reference from a tutorial: https://youtu.be/TwyleBOH7W8?t=17m29s

EDIT: Also, lastly make sure that every face on your jump pad brush is a "trigger".

Okay, ill try it. However i have to wait for my map to vompile which eill take about 5-8 hours, since its a weak computer. But I also have a question about metal textures. Are they supposed to be very reflective like making it impossible to see when i add light??

Incredibly long vis means, that you got to use detail brushes, or your map is super big and wants blocksize beed adjusted
Well defined vis takes seconds even for very complex maps
PS: netradiant's q3map2 feature to use max possible visdata is good to have, but makes really easy to shoot own feet for noobs (i have seen countless number of ones, doing so)

(06-06-2018, 02:03 AM)Garux Wrote: Incredibly long vis means, that you got to use detail brushes, or your map is super big and wants blocksize beed adjusted
Well defined vis takes seconds even for very complex maps
PS: netradiant's q3map2 feature to use max possible visdata is good to have, but makes really easy to shoot own feet for noobs (i have seen countless number of ones, doing so)

Okay, Well how do I make detail brushes. And what is a detail brush vs regular??