As you can see the maker of Legacy Of The Gatekeeper and I(not really) should be ashamed. Make a bad map and I will see it! Do you want everyone to see your ugly, square, not random maps?Instead be random and not square with nature, and be creative with the shape of buildings.

Don't leave your indoor maps empty.What we're trying to avoid is this...As you can see, that's a pretty ugly map. Do you know why? It's too open and boring. Try and make your maps fun and not so empty! like this...That's a pretty good map compared to most maps I see today. It's filled with all sorts of things like a real house. remember, don't overdue it.

Rule #3

Spoilerfor:

Draw out your dungeons and puzzles before you make them.

Make an easy to understand layout with paths coordinated by colors. List important switches, chests, and stairs. Failing to do so can lead to easy, boring dungeons. Now you can map your dungeon!

Rule #4

Spoilerfor:

Watch your heights.

If your going to make a bridge linking from one cliff to another, make sure the cliffs are the same height.

Don't do this. As you can see the cliff to the right is higher than the one on the left.

Instead make sure they are the same elevation!

Rule #5

Spoilerfor:

Make sure your layering is correct.

Don't do something like this.As you can see a tree that should be behind the others is looking pretty messed up. Why? Because it's on the third layer instead of the second layer! Make sure the ones in front are on the 3rd layer, and the one in the back is on the 2nd layer. The lower the layer, the lower or further it will be.

This is not complete, I will update the thread with new rules frequently.

Once you've read these rules please visit this thread. It has an excelent amount of tutorial links for all sorts of things.

You say nature is random and squares are bad, and you give examples of houses? Houses can be in square shapes, and they are not supposed to be random. Houses are man made, and symmetry is fine in houses.

Well, I was looking through another topic when I saw Blizzard say screenshots make everything more attractive. Also, for me, the screenshots help me get an understanding of what not to do and what a good map should look like.

Wow..., Nouman. I really like the desert map XD I never have the ability to make a huge map because I think it'll look really repetitive and I always forgot to use lots of terrain (which I'm not really good at >_>). Nice maps!

As you can see the maker of Legacy Of The Gatekeeper and I(not really) should be ashamed. Make a bad map and I will see it! Do you want everyone to see your ugly, square, not random maps?Instead be random and not square with nature, and be creative with the shape of buildings.

Don't leave your indoor maps empty.What we're trying to avoid is this...As you can see, that's a pretty ugly map. Do you know why? It's too open and boring. Try and make your maps fun and not so empty! like this...That's a pretty good map compared to most maps I see today. It's filled with all sorts of things like a real house. remember, don't overdue it.

Rule #3

Spoilerfor:

Draw out your dungeons and puzzles before you make them.

Make an easy to understand layout with paths coordinated by colors. List important switches, chests, and stairs. Failing to do so can lead to easy, boring dungeons. Now you can map your dungeon!

Rule #4

Spoilerfor:

Watch your heights.

If your going to make a bridge linking from one cliff to another, make sure the cliffs are the same height.

Don't do this. As you can see the cliff to the right is higher than the one on the left.

Instead make sure they are the same elevation!

Rule #5

Spoilerfor:

Make sure your layering is correct.

Don't do something like this.As you can see a tree that should be behind the others is looking pretty messed up. Why? Because it's on the third layer instead of the second layer! Make sure the ones in front are on the 3rd layer, and the one in the back is on the 2nd layer. The lower the layer, the lower or further it will be.

This is not complete, I will update the thread with new rules frequently.

Once you've read these rules please visit this thread. It has an excelent amount of tutorial links for all sorts of things.

To be honest I am making my first game, and I was stupid enough to make nature square <-- (lol) after I read your post, my maps look a lot better Thanks !