Underflows. Aka less player-wise populated area on one server will be merged with other less populated area on other server(s) to populate the area more. Aka more players to play with.

Server will prioritize putting you into a server with your friends and guildies (if the map isn’t full already).

The megaserver system will be turned on only in level 1–15 maps, main cities, and the PvP lobby. For now. Depending on results, later updates will bring this to entire world.

Events and World Bosses

World Bosses are now gonna be on repeating rotation schedule.

Tequatl, the Evolved Jungle Wurm, and the Karka Queen. Since these events require the greatest amount of organization between players, they all occur within a three-hour window that begins approximately every eight hours. This is weighted towards regional prime times. Guilds will also get consumeable in research tree to summon those bosses in between the planned schedule.

World bosses in 1–15 starting zones will be on repeating rotation at every 15 and 45-minute mark. Rotation is long 2 hours.

Other world bosses will be on repeating rotation at every 30-minute and full hour marks. Rotation is long 3 hours.

Any of these events that did not previously have a failure mechanic or a timer will be getting one.

Temples of Orr will not be synchronized at this time since they heavily influence the content ecosystem that they exist in.

Difficulty of all boss events and their pre-events will be tweaked.

DisclaimerThe megaserver system makes reporting and displaying the state of your destination map accurately quite impossible. With this in mind, we’ve decided to disable reporting of world state across maps entirely.

As a player, this will impact you in the following ways:

Waypoints - All contestable waypoints on any map you’re not currently playing in will always appear contested. When you arrive in the map, you will be able to travel to these waypoints pending their local status.

Dungeons - You will no longer be able to tell if a dungeon entrance is open until you’re on the same map.

Temples of Orr - The cross-map mechanics of these temples will be disabled. Instead, god statues will be active only when the nearest temple is contested.

Last edited by eStecko on 03 Apr 2014, 20:31, edited 27 times in total.

The perfect blossom is a rare thing. You could spend your life looking for one, and it would not be a wasted life.

Knowing may be a half the battle, but in some cases proper spirit can win the battle before it even starts.

Every character he makes is all zerks, zerk thief, zerk mesmer, zerk guardian, zerk ALL!

edit- Thief: Invigorating Precision

Thief will be gaining a new survivability trait in their Critical Strikes line with Invigorating Precision. Five percent of damage from your critical attacks will now be returned to you as healing. With this trait, you’ll be able to sustain yourself in scenarios where your base healing just isn’t enough.

Thats definitely a possibility, especially if it works in a f2p system. In the end transmutation stones must have given them quite a profit, which a wardrobe could neglect. I guess that's the reason it took so long to begin with.

[00:04] PyRo: WHY DID I JOIN THIS SERVER?![00:04] PyRo: no w8, its 2011[00:04] PyRo: dat_server

Cheezzhead wrote:Thats definitely a possibility, especially if it works in a f2p system. In the end transmutation stones must have given them quite a profit, which a wardrobe could neglect. I guess that's the reason it took so long to begin with.

Transmutation stones will be remade into charges + wardrobe = even more profit

Update:

Added 2 new topics, it's quite a short list.

The perfect blossom is a rare thing. You could spend your life looking for one, and it would not be a wasted life.

Knowing may be a half the battle, but in some cases proper spirit can win the battle before it even starts.