Tuesday, October 7, 2008

The other post was getting long so I thought I would break it up. Hopefully this is interesting to someone besides me.

Sweet sweet goodness!!!!11!!1!

Ring of Counterspell 4000g - This ring allows a single spell of 1st through 6th level to be cast into it. That spell cannot be cast out again. Instead, should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on the wearers part.

Ring of Force Shield 8500g - This simple ring generates a shield-sized wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC)

Ring of Protection +1 2000g - This ring offers continual magical protection in the form of a deflection bonus of +1 to AC.

There are some crazy rods. All of them have really long explanations. I liked the Rod of Wonder (12000g) best. Dan might like the Rod of Flailing (50000g). John might like the Rod of Lordly Might (70000g). Moses might like the Rod of the Python (13000g). Bethany might like the Rod of Splendor (25000g).

Amulet of Health +2 4000g - Gives +2 Constitution bonus

Amulet of Natural Armor +1 2000g - Gives +1 natural armor bonus

Bag of Tricks 900g (for the smallest size) - Anyone reaching into the bad feels a small fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes or until slain. Can be used up to 10 times per week.