that looks pretty powerful and the poses are exaggerated just right, although I noticed that the shoulders and hips represented in the figure are sort of "diagonal" and it does work, but the pose would read a lot better for me if it functioned as a single line perpendicular to the figure's neck, occasionally bending if needed.

like, instead of the pose on the left (frame 14) I'd opt for something like on the right. It also looks much clearer as a silhouette.

As for the attacks, the attacks look great and all but I would like to see more variety in the attacks because the choreo has like 9 upper body attacks and just 1 kick. Although it could be just a stylistic choice. If so then ignore that. But even still, it wouldn't hurt to try a healthy balance of punches and kicks and grabs.

The fighting stance could also look a lot more dynamic and appealing if you would take advantage of bending the torso, and changing the directions of the shoulders and hips like:

doesn't have to be exactly like this, but you get the idea.

I like the way you animated the reactions but I found it kinda weird that the default just bounces right after he hit the floor right after he hit the wall but I guess it adds to the power of the last punch so eh.

All in all it's a pretty great combo.

Click the Pic for TDD thread. (Credits to Sifter for making my profile, RB, and Sig.)

"Animate to entertain others, lad. That's the point of animation. Some are too blind to see it though Being big-headed and sucking balls don't go well in pair."-Flame