Super Mario 63. Quite possibly the best Flash version of a Mario game I have ever seen.

(Seriously, I will never be able to understand Flash game developers working at this level of intrinsic detail. “I am going to spend two years of my life coding a game that can be played for weeks straight, but which most people will stop playing after ten minutes tops!” That level of frustration would just about kill me.)

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As an artist, I would aim for the highest common denominator rather than the lowest. Shoot for the one in a million sort of thing. Be my own critic and admire my accomplishment even if no one else ever does.

You would be frustrated, knowing that most of your audience would not fully appreciate your extensive efforts.

Oh my god, THANK YOU MGK. I went through about 7 different video game consoles growing up, and Super Mario 64 was my favorite N64 game, and possibly my favorite video game of all time. You have absolutely made my day – my WEEK. That is all.
/fangirling

P.S.: I am totally going to play this game as far as I can. If there is a final Bowser, I will find him, and I will CRUSH him. After that, I’ll collect all 120 stars, open up the cannon outside the castle, shoot myself up to the roof and stage a tearful reunion with Yoshi, where I will then collect my 99 extra lives.
I love this game WITH A PASSION. I love it like a fat kid loves sitting on the couch and playing video games. To answer your unasked question, I am the person the developers had in mind when they spent two years creating a flash game.

Ten minutes? Hell, the first time I didn’t even make it to the -start-, because I couldn’t figure out why I couldn’t control Mario jumping and running into coins. The big “-LOADING GAME-” up at the top probably should have clued me in, but Mario served the magician’s assistant role, running and jumping and distracting me from realizing what was going on.