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Mr. Teatime writes "I've interviewed Todd Howard from Bethesda about Fallout 3. It includes an editorial from DarkUnderlord, another staff member on the site. Todd mentions a number of new things, including the fact that they plan to use SPECIAL in Fallout 3." From the interview: "Fallout really set the standard for me on believable people, good dialogue, and character choice and consequence. With Elder Scrolls, we do aim for something enormous, and we simply can't focus on say - 20 to 40 really deep strong characters and just do them."

If it's done well, it really doesn't matter to me. Deus Ex (the original) was the perfect hybrid game. You had the action of a first person shooter, and the in depth character development and storytelling of an RPG. If Bethesda can pull off the same kind of thing with Fallout 3, it will just freaking rule.

Yes, but Deus Ex 1 had a tight (as in narrow) storyline to go with its excellent engine. Bethesda is planning on giving us the entire irradiated country and saying "There's fifty cities! Go find them! Oh, and don't mind the bajillions of spawned monsters in between here and there!"

Bethesda hasn't yet proven that they can make a game with a good focused plot instead of hundreds of tiny plots thrown at the player simultaneously.

You have a point there. While Morrowind did succeed in its grand scale, it was a little hard to keep up with the main plotline. However, I think I spent more hours just exploring and playing around in that world than I have in any other game. If you can create a world that immersive, you don't need a tight storyline. I kind of enjoyed having the choice to run off and explore on my own and completely ignore the main story for a while. I guess we'll just have to see how Oblivion handles its story to know if t

Also, I find it amusing that the article mentioned Morrowind's plot being too narrow, and here you say it's too scattered. Though I'm inclined to agree with you on that point.

I'm just posting around here trying to get people to remember that Morrowind isn't the ONLY game Bethesda is capable of making. I think that the interview showed that Bethesda actually wants to make a game with a focused plot and defined characters, which is why they p

Doubting their ability to actually pull it off is one thing, but that statement sounded like they did get it. They didn't say they wanted to make thousands of "unique" charecters for Fallout 3. He was comparing and constrating Elder Scrolls and Fallout, and at least to me seems to be expressing the fact that he does understand that Fallout is at a much more personal scale and had a small number of charecters that actually try to be somewhat realistic, unlike their previous games.

Umm, from TFA, the question he's answering:"What, in your mind, are some of the things that differentiate the Fallout games (ignoring FO: Tactics and FO: Brotherhood of Steel, which didn't happen) from the Elder Scrolls series of RPGs?"

He's describing the DIFFERENCES between Elder Scrolls and Fallout. I think it's quite clear that he does understand. You're the one that missed the point.

and is the RPG character system used in Fallout 1, Fallout 2 and Lionheart. (I think Fallout Tactics, too.) It's a lot like GURPS - that is, skill-based, with selectable advantages / disadvantages (why would you pick disadvantages? Because they have a negative cost, so you get more points for advantages, skill points and stats).

I was pleased to hear that they were planning to stick with the SPECIAL system since IMO that's one of the things that made the first (and second) so great. It allowed you to create whatever type of character you wanted, and the game felt quite different each time through as a result.
Want to be a sharpshooter? Some points in agility gives your character more shots per turn, perception gives you better accuracy and a few points in luck result in a nice chance for a critical hit.
How about a frontline melee

Actually, if you're a fan of the Fallout series, than you know what the SPECIAL system is. It doesn't have anything to do with Bethesda. If you're not a fan of the series, then why do you care about this story?

Any ways, SPECIAL is the name given to the game system than handles character creation, development, skill use, combat, and all the rest of that stuff in the Fallout games. It's an acronym of the seven stats used by characters:

Right, yes. Let's see, mobygames.com lists Fallout 1 and 2 coming out in 1997 and 1998, respectively. I bought and played/finished them both at release.

But woe is me for not devoting part of my long-term memory to storing the nitty-gritty particulars about the rule set of the game so I could match it against an acronym in a/. article 7-8 years later. Really, would it have been that hard for the submitter to write, "...they plan to use SPECIAL, the skill & rules system from Fallouts 1 & 2, in Fall

Several other folks have pointed out the SPECIAL acronym, as well as the source and meaning of it. However, the reason it wasn't really heavily detailed in the interview is because the website that did the interviewing is a site dedicated specifically to fans of Fallout and Fallout 2. Everyone reading that site, not referred from here at least - will definitely know what SPECIAL is, and be very hopeful to see it used again.

The other amusing bit about SPECIAL is that they never intended to use it in the f

One of my bigger concerns is what the game will be rated. Bethesda hasn't put out anything with a rating higher than Teen (to the best of my knowledge). Will they follow suit with FO3? I just don't think it would be the same without the foul-mouthed NPC's and the glorious critical hit kills that blew your enemies, quite literally, to pieces. Oh and lets not forget the prostitutes and porn stars!

...otherwise they may as well not even bother with crafting a Fallout game. Fallout is so much more then just a vague place in space and time.

The gore, the profanity, the illicit substances, the very mild pornographic elements are all that solidified the series into what it is.

Fallout without all of that would be like watching 'The Terminator' where the Cyborgs did nothing but help the humans and give them hugs when they feel sad, instead of being hell-bent on destroying humanity. (When I say that,

Let's not make baseless assumptions here, shall we? If you took the time to actually check out Bethesda's past products, you'd have seen there are in fact several that are rated M, for example Daggerfall (Morrowind's direct predecessor).

It's so sad to see a fan base become this bitter. In the article and in the posts here, all you see is complaining about Bethseda and even bashing Morrowind (wtf? awesome game)

Come on guys, remember where Fallout 3 was BEFORE this press release? Nowhere. You have a beloved franchise owned by a failing company who are NEVER going to be able to do anything with. Then, lo and behold, it's swooped up by a respectable, wealthy company that - gasp - specializes in roll playing games! What is your response? Jubilation? Praise? or... whining. Yeah.

Bethseda software, winners of a bajillion awards for Morrowind, swimming in cash, with another hit game due to come out soon, picks it up - and all you can do is bitch about camera angles?

Okay, sorry about the typo. But seriously, you're just proving my point by bashing Morrowind. Morrowind is not Fallout. Saying it over and over doesn't make it Morrowind's failure. And making Morrowind, which is not a Fallout game, does not somehow render Bethesda unable to make a Fallout game.

"Bethseda specializes in 'Roll' Playing, which is not much more then[sic] combat."

If you thought Morrowind was about combat I can see your disappointment, since the combat system is pretty basic.

So many times as to make me ill from hearing it, in that game. Almost every NPC greeted me the same way, there was a bit of a plot behind the beautiful engine, but little straight direction as to what to do and where to go to get things done.

Don't get me totally, wrong. The Morrowind, the Elder Scrolls was a great start to what could have been an amazingly awesome game. They had a level editor, they had slick graphics and some excellent opportunities for gameplay. Th

Right on, matey! We're a bunch of lone wolf players who want to get lost in an extremely huge world where we can do what we bloody want to!

That's us, the TES crowd. That's what the series is tailored to. That's what we want. That doesn't friggin' mean they can't tailor to other crowds (read: you Fallout people), too. Get that into your head already! These people actually CARE about their customers, unlike other companies. That's always been one of the things I loved about this company.

I've repeatedly said that Bethseda is a company with a good track record, who are practically doing you die-hard fans a favor by picking up Fallout. I then noted you were bashing Morrowind, which is stupid because Bethseda is done with Morrowind, and will surely make Fallout differently.

So you come back by bashing Morrowind. Touche.

(and somehow get modded interesting)

I was going to make a tit-for-tat response to your last post, but your comparison of Neverwinter

...however, Morrowind is what we are all aware of what comes out of Bethesda Software.

I am not saying they are going to do a bad job, I just hope they stick more to what Fallout is, then to create another Morrowind based game, which is beautifully and immersive graphically, but terrible when it comes to NPC interaction...

My fingers are crossed and I wait with baited breath...

If they mess this up, it would have been better to have let Fallout lay to rest with the death of Interplay...

Obviously you are assuming these people actually read the article. I for one think that, from the bit here, Bethesda actually cares about the series and doesn't want to do a diserves to it. But then I'm not completely impartial as I think Morrowind is the best game ever made, so I already have high expectations for them.