Manomio put on the market Defender of the Crown which, they say, runs emulated. So I guess it's a test run of their emulator.
The way their c64 emu works, getting games buying in-app content, is kinda lame IMO, and i guess they will do the same for Amiga

Doesn't work straight off in the latest SDK. It's set to use an unsupported version of GCC, and the Shadow of the Beast disks it tries to include as part of the build process aren't included in the source. I'm off out now but will have another go later.

Tried to compile it with XCode 4.2.1. The project was build with an older version. It is necessary to set "other linker flags = -lz" in the project settings and to add a tree of the requested adf files.
After doing this i got it compiling, but when running in ios simulator the program throws an exception in AudioQueueManager.cpp. Maybe there is something wrong with the framework.
Any suggestions?

No, you don't need to be a signed up developer to generate an executable that will run on a jailbroken device: a jailbroken device can be made to run unsigned executables, and the SDK will happily generate unsigned executables IIRC.

The program compiles without errors for the simulator. But when compiling for the phone there are 6 errors in fame_arm.cpp because of global register variables. I´m stuck here...
Maybe my xcode is to new...

No, you don't need to be a signed up developer to generate an executable that will run on a jailbroken device: a jailbroken device can be made to run unsigned executables, and the SDK will happily generate unsigned executables IIRC.

That's what I wanted to know, thanks

@uenz
I guess that if throws errors in the compiling part there's no exectuable to test, right?

What about trying to fix the code? Maybe just commenting out code parts will do