Pre-E3 2008: The Conduit Update

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High Voltage preps a playable E3 build. Find out what to expect.

By Matt Casamassina

Wii owners have rallied behind the Wii-exclusive first-person shooter, The Conduit, developed by High Voltage Software, since we first announced it. The game is still without a publisher, mostly because the software house is in no rush to find one. That being said, the company has created an E3 build which it will be showing behind closed doors next week. We chatted with HVS chief creator office, Eric Nofsinger, to find out what to expect from the rapidly developing FPS. Below, you can find our interview in addition to exclusive new screenshots and video direct from the latest version of the game.

Eric Nofsinger: Yes we will be at E3! We are only doing private showings and leaving playable demos with a few select folks who we are anxious to get feedback and input from... like IGN, of course.

IGN: You still haven't announced a publisher. Have you gotten serious about aligning yourselves with one yet?

Eric: No, not until they give us what we want and tons of money. Oh, and a monkey. [Laughs]

We are taking it real slow. We aren't in any rush. This is something I probably could have been a bit more clear about before; we have our own funding to completion. We know we want a publisher, but we want it to be the right fit for the publisher, High Voltage, the game, and the fans that have so vocally supported us.

IGN: So tell us, what does the E3 build encapsulate?

Eric: The E3 demo is the first half of one of the later missions in the game. It will be showing off the majority of our alien enemies (the Drudge), several of our weapons, and very pretty environment. Story-wise, it gives a small taste of what the player will be doing and finding out after the Drudge invasion of Washington D.C. has begun. Though, I should probably note the demo will be hard set on Easy difficulty so that casual players can have a chance of seeing everything without having to build up the skill set they would normally need to play the mission.

IGN: How would you say the game has progressed since we last wrote about it?

Eric: The single-player portion of the game is near the point of being just bug fixes and fine tuning. And polish, polish, polish. A lot of our team and development effort is moving to multiplayer now.