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VR Film Jam Submissions

New for SIGGRAPH 2017: VR Film Jam. Some regular attendees may remember FJORG! The animation marathon in which multiple teams competed to see who could create the best animated short in 32 hours. It was stressful, it was crazy, but it was great fun! The last FJORG! event was in 2009, in New Orleans.

It's time to inject a little bit of that craziness back into the SIGGRAPH experience. So teams are invited to submit their finished animated shorts, along with one-page treatments detailing how they will turn their work into an interactive VR experience. From the pool of entries, four teams will be selected to realize their VR experiences in Unreal Engine 4 with the help of the awesome team at Epic Games. The result: VR Film Jam.

The goal is to demonstrate how great linear content can be turned into great interactive VR content.

SUBMISSION DEADLINE

VR Film Jam Accordion

If your work is accepted for presentation at SIGGRAPH 2017:

You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.

Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2017 programs – Art Gallery, Computer Animation Festival, Real-Time Live!, Technical Papers, and all installation programs – will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review.

2. Click Begin a New Submission and navigate to the VR Film Jam form. Each entry will be assigned a Submission ID number by the online submission system. You can start the submission form, save your work, and come back to it later.

One page description (1,000-word description that explains how you will take the assets from your short and use them to create an interactive VR experience. Keep in mind that you should configure the work so it is achievable during the three days of the VR Film Jam at SIGGRAPH 2017.