an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4

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SEE YOU IN THE PAST Thank you for having made Vault-Tec your #1 choice for nuclear preparedness for 4 years running. The experimental phase of our Vault has expired. You are released back into the world to recreate the American dream once again. This vault will now be an archive to the stories that took place within it. Vault-Tec wishes you the best, perhaps we'll see you in the past. Always remember, citizens: War. War never changes.

War... war never changes.
It began with the bombing of the old world. Nuclear fire destroyed much of the American Commonwealth, and what survived did so by adjusting to the wasteland left in war's wake. 200 years after, from west coast expansion, the Will Roger Caravan Company takes up the challenge to establish the Route 66 highway as a caravan trade route. One massive campaign stretching from NCR controlled California to the Brotherhood of Steel bunkers in Chicago, Illinois.

The caravan trail reaches the end of its progress in the state of Missury, at the St. Louis trade stop. A year-long campaign in the mutant city sees the rise and fall of a multitude of different lives and groups. Amid the daily struggle, civilization takes hold over the radioactive ruins below the Gateway to the West. The battle for St. Louis culminates into a massive event 200 years in the making. It all ends in another nuclear detonation to the city.

The ghosts of 2077 play a dirge, a blues song about how war, war never changes.

October-December, 2299

The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.

FO66 Member Chat. You must be logged into your accounts to utilize. Spammers will be banned.

Vault 66 Security Hold up there, Drifter. We don't just allow any scavver from the wastes to waltz into our Vault. We'd all sleep a lot more soundly knowing you're not some asshole raider hoping to slit our throats while we sleep. So for admittance, you'll have to talk to our Overseers first. Just introduce yourself over on that chat terminal. Read a "Meeting People" magazine if your charisma's low.

Vault rules are simple: Listen to the Overseers, don't start trouble, stay active each month, and register characters in proper caps. Think you can manage?

[ Hover to Install DLC ]

[ Downloadable Content Installed ] "War Never Changes" After 4 years, our main story is finished - welcome to our DLC installation! You will determine your own outcome here.

"War Never Changes" is a purely member & character driven sandbox. Those that participate and plot will find their stories progressing and that their choices and actions shape the wastes around them. World building is in your hands - create or destroy, the choice is yours. The board has canon characters, but their stories have already been told. Each new player coming in will now have their own chance to survive the wasteland... or succumb to it.

"War Never Changes" adheres to a realistic, Survival difficulty setting where game play yields to logic. [ Vault-Tec Administrator ]

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SEE YOU IN THE PAST Thank you for making Vault-Tec your #1 choice for nuclear preparedness for 4 years running. This vault is expired and all its dwellers have been released back into the American Commonewealth, it is now an archive to past events. Perhaps we'll find you further back and see you in the year 2077.