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Master of Science in Interactive Educational Technologies

The Master of Science in Interactive Educational Technologies is designed for learners with an objective in paradigm changes that technology is advancing in both education and training. With the growing use of technology in education, educational technology nowadays requires dedicated specialists whose technical background will allow to act as full fledge players in the production of Virtual Learning Environments (VLE) and interactive media integration in education.

The Master of Science in Interactive Educational Technologies is a master program with a strong technical orientation, outcomes, and expectations. The MSc in Interactive Educational Technologies answers the needs of the rapidly evolving technology market, requiring increased specialization and capacity to design and develop targeted educational products and learning environments.

The profile of the IET developers (producers of new educational technologies) must not be confused with that of the e-instructional engineers, mainly enlightened users of these tools, and educational facilitators/communicators in charge of the delivery and production of contents supported by these tools. For an overview of core units and electives you can study in this program, please see study plan.

General Admission Requirements: The applicant must hold a bachelor's degree from an accredited Higher Education Institution with a minimum AGPA of 3.00 on a 4.00 Scale or its equivalent. For full admission requirements and transfer from other institutions, please see Admission Requirements.

The MSc IET program targets technology specialists, preferably with a first degree in computing, information systems, web/software development and any related field, interested in applying their skills to the design, development and deployment of technologies in education and training.

Work independently as well as part of a team in a range of educational projects/contexts

Contribute to the transformation of creative learning technologies and online pedagogy through strategic leadership, intellectual rigor, and professional ethical values

Demonstrate professional attributes relevant to role undertaken within educational contexts

Be self-critical and can self-evaluate and take responsibility for his/ her own learning needs in new situations including relevant research activities in the area of digital media, social networking, gaming, simulations, mobile and other interactive educational technologies

Learn from experiences gained in different contexts and assimilate new knowledge and skills in his/her practice