Effective talent level: 1.0Use mode: ActivatedRange: 4.00Cooldown: 47Travel Speed: instantaneousUsage Speed: instantDescription: Shatters the mind of your victim, giving you full control over its actions for 6 turns.
When the effect ends you pull out your mind and the victim's body collapses dead.
This effect does not work on elite or undeads.
The duration will increase with the Willpower stat.

Effective talent level: 0.0Use mode: PassiveRange: melee/personalTravel Speed: instantaneousUsage Speed: 1 turnDescription: You notice the small things others do not notice, allowing you to "see" creatures in a 4 radius even outside of light radius.
This is not telepathy though, and is still limited to line of sight.

Effective talent level: 0.0Use mode: ActivatedRange: melee/personalCooldown: 30Travel Speed: instantaneousUsage Speed: 1 turnDescription: Your quick wit allows you to see attacks before they come, granting you a 6% chance to completely evade them for 7 turns.
Duration increases with Willpower, and chance to evade with Cunning and Dexterity.

0/5

Spell / Conveyance

(mastery 1.20)

Phase Door (generic)

Effective talent level: 2.4Use mode: ActivatedMana cost: 10Range: melee/personalCooldown: 8Travel Speed: instantaneousUsage Speed: 1 turnDescription: Teleports you randomly with a small range of up to 7 grids.
At level 4 it allows you to specify which creature to teleport.
At level 5 it allows you to choose the target area (radius 5). If the target area is not in line of sight there is a chance the spell will fizzle.
The range will increase with your Spellpower.

2/5

Teleport (generic)

Effective talent level: 0.0Use mode: ActivatedMana cost: 20Range: melee/personalCooldown: 30Travel Speed: instantaneousUsage Speed: 1 turnDescription: Teleports you randomly with a large range (121), with a minimum range of 15.
At level 4 it allows you to specify which creature to teleport.
At level 5 it allows you to choose the target area (radius 20).
The range will increase with your Spellpower.

0/5

Displacement Shield (generic)

Effective talent level: 0.0Use mode: ActivatedMana cost: 70Range: 8.00Cooldown: 35Travel Speed: instantaneousUsage Speed: 1 turnDescription: This intricate spell erects a space distortion around the caster that is linked to another one around a target.
Any time the caster should take damage there is a 40% chance that it will instead be warped by the shield and hit the designated target.
Once the maximum damage (65) is absorbed, the time runs out (10 turns), or the target dies, the shield will crumble.
Max damage shield can absorb will increase with your Spellpower.

0/5

Probability Travel (generic)

Effective talent level: 0.0Use mode: SustainedMana cost: 200Range: melee/personalCooldown: 40Travel Speed: instantaneousUsage Speed: 1 turnDescription: When you hit a solid surface this spell tears down the laws of probability to make you instantly appear on the other side.
Teleports up to 4 grids.
Range will improve with your Spellpower.

0/5

Spell / Divination

(mastery 1.20)

Arcane Eye (generic)

Effective talent level: 1.2Use mode: ActivatedMana cost: 15Range: melee/personalCooldown: 10Travel Speed: instantaneousUsage Speed: instantDescription: Summons an ethereal magical eye at the designated location that lasts for 13 turns.
The eye can not be seen or attacked by other creatures and possesses magical vision that allows it to see any creature in a 5 range around it.
It does not require light to do so but it can not see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4 if cast on a creature it will follow it until it expires or until the creature dies.
At level 5 its vision can see through invisibility, stealth and all other sight affecting effects.

Effective talent level: 0.0Use mode: SustainedMana cost: 120Range: melee/personalCooldown: 30Travel Speed: instantaneousUsage Speed: 1 turnDescription: Echoes of the future flash before your eyes, allowing you to sense some incoming attacks.
If the attack is elemental or magical you will erect a temporary shield that reduces all damage of this type by 11% for 5 turns.
This effect can only happen once every 5 turns and happens before damage is taken.
The bonus will increase with your Spellpower.

Effective talent level: 0.0Use mode: ActivatedMana cost: 45Range: 6.00Cooldown: 18Travel Speed: instantaneousUsage Speed: 1 turnDescription: Dark fumes erupts from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness.
Only one bane can affect a creature.
Banes last for 4 turns and also deal 1.27 darkness damage.
The damage will increase with your Spellpower.

Effective talent level: 0.0Use mode: ActivatedMana cost: 60Range: 7.00Cooldown: 20Travel Speed: instantaneousUsage Speed: 1 turnDescription: Invoke a ball of darkness that deals 11.85 darkness damage in a radius of 1. Every creature hit will start to become closer to death and thus reduce global speed by 0%.
Necrotic minions' damage against those creatures is increased by 11%.
The effects last for 3 turns.
The damage done and minions' damage increase will increase with your Spellpower.

0/5

Spell / Necrosis

(mastery 1.30)

Blurred Mortality (class)

Effective talent level: 1.3Use mode: SustainedMana cost: 30Range: melee/personalCooldown: 30Travel Speed: instantaneousUsage Speed: 1 turnDescription: The line between life and death blurs for you; you can only die when you reach -50 life.
However, when below 0 you cannot see how much life you have left.

1/5

Impending Doom (class)

Effective talent level: 0.0Use mode: ActivatedMana cost: 70Range: 7.00Cooldown: 30Travel Speed: instantaneousUsage Speed: 1 turnDescription: Your target's doom draws near. It cannot regenerate or heal at all and will take 53% of its remaining life (or 237.62, whichever is lower) over 10 turns as arcane damage.
The damage will increase with your Spellpower.

0/5

Undeath Link (class)

Effective talent level: 0.0Use mode: ActivatedMana cost: 35Range: melee/personalCooldown: 20Travel Speed: instantaneousUsage Speed: 1 turnDescription: Absorb 22% of all your minions' life (possibly destroying them) and use this energy to heal you for 22% of your total life.
The healing will increase with your Spellpower.

0/5

Lichform (class)

Effective talent level: 0.0Use mode: SustainedMana cost: 150Range: melee/personalCooldown: 30Travel Speed: instantaneousUsage Speed: 1 turnDescription: Your true goal. The purpose of all necromancy, to become a powerful and everliving Lich!
If you are killed while this spell is active the arcane forces you unleash will be able to rebuild your body into Lichform.
All liches gain the following intrinsics:
- Poison, cut, fear immunity
- Disease resistance 50%
- Stun resistance 50%
- Cold and darkness resistance 20%
- No need to breathe
- Infusions do not work
Also:
At level 1: -3 to all stats, -10% to all resistances. Such meagre devotion!
At level 2: Nothing
At level 3: +3 Magic and Willpower, +1 life rating (not retroactive)
At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves
At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%
At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%. Fear my power!
The undead cannot use this talent.
While active it will drain 4 mana per turn.

0/5

Spell / Grave

(mastery 1.30)

Chill Of The Tomb (class)

Effective talent level: 0.0Use mode: ActivatedMana cost: 30Range: 7.00Cooldown: 8Travel Speed: 400% of baseUsage Speed: 1 turnDescription: Conjures up a bolt of cold moving toward the target that explodes into a chilly circle of death doing 11.85 cold damage in a radius of 1.
The damage will increase with your Spellpower.

0/5

Will O' The Wisp (class)

Effective talent level: 0.0Use mode: SustainedMana cost: 60Range: melee/personalCooldown: 30Travel Speed: instantaneousUsage Speed: 1 turnDescription: Surround yourself with undead energies. When one of your minions is destroyed while inside your necrotic aura, it has a 30% chance to create a will o' the wisp.
The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for 32.22 cold damage.
The damage will increase with your Spellpower.

A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Light radius: +2

brass lantern

Main Armor

linen robe (0 def, 0 armour)

A cloth vestment. It offers no intrinsic protection but can be enchanted.

2.00 Encumbrance.

Type: armor / cloth

linen robe (0 def, 0 armour)

On Head

purifying linen wizard hat of warding (1 def, 0 armour)

A pointy cloth hat, very wizardly...

Infused by nature2.00 Encumbrance.

Type: armor / head

When wielded/worn:
Defense: +1
Changes resistances: +5% blight
Physical save: +3
Poison immunity: +10%
Disease immunity: +10%It can be used to activate talent Circle of Warding (costing 50 power out of 80/80) :Effective talent level: 3.0Use mode: ActivatedPower cost: 50 out of 80/80.Range: melee/personalTravel Speed: instantaneousDescription: Creates a circle of radius 3 at your feet, it slows incoming projectiles 4% and attempts to push all creatures other then yourself out of its radius, inflicting 3.78 light damage and 3.78 darkness damage per turn as it does so. The circle lasts 6 turns.
The slow effect and damage will increase with the Magic stat.

This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Powered by unknown forces2.00 Encumbrance.

[Plot Item]
Type: chest / sher'tul

When carried:It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.

Transmogrification Chest

citrine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Light radius: +1When used to imbue an object:
Light radius: +1