Comments on: The Elder Scrolls Online: is it just Skyrim with co-op, or much more?https://www.vg247.com/2013/08/30/the-elder-scrolls-online-is-it-just-skyrim-with-co-op-or-much-more/
VG247.comTue, 29 Jul 2014 08:36:38 +0000hourly1https://wordpress.org/?v=4.5.3By: edzewhttps://www.vg247.com/2013/08/30/the-elder-scrolls-online-is-it-just-skyrim-with-co-op-or-much-more/comment-page-1/#comment-531816
Sat, 31 Aug 2013 12:48:08 +0000http://www.vg247.com/?p=402710#comment-531816I got to play this game in the open beta a little while ago and i must say i am very disappointed in it. At first I was excited because the customization of your toon was really detailed, but then i got into the game. It was just like Star Wars Galaxies…NGE. View was way to the right, over the shoulder, and if you zoomed in to first person it was just odd. Left click main weapon swing right click block. Granted its still in beta but if you cant move around and or click on things because a stupid NPC is following you around and getting in your way so instead of clicking on the item you click on her and start a conversation, that is just bad and super annoying. I played the game for about an hour until i just couldn’t take it any more and logged out. this game isn’t worth a sub and i wouldn’t pay more than $10 for the actual game. It is very sad because i was so looking forward to this game but it fell flat on its face.
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Sat, 31 Aug 2013 00:16:01 +0000http://www.vg247.com/?p=402710#comment-531765#6 COMPLETELY disagree. To each their own, but scaling is a big part of why I prefer Oblivion to Skyrim. With Oblivion, the open world truly felt OPEN. I felt like I could go anywhere and adventure and do things and have the right amount of challenge. With Skyrim, there was too much “oh, can’t play this part yet, enemies will rape you” followed by the even worse “oh, you’re killing everything in one hit, guess you shoulda came here sooner lol” all the time. Also, unless I recall really incorrectly, crabs did not just kill you at high levels at all. Scaling didn’t make old enemies stronger, it meant there were different stronger enemies in areas when you were stronger. It made it so it felt like the world was evolving with you, and on a different playthrough the experiences could end up very different.

To each their own, but Oblivion is easily my favorite Elder Scrolls (though I admittedly haven’t played 1 or 2) and scaling was a big part of that.

”Hey i’m finally level 50, lets go back to an area i had problems with before and finish up that quest”

Proceeds and gets killed by the same crab you got killed by at level 2.

Yeah, that’s a big sense of empowerment allright. You NEED levels and no scaling, or you won’t feel like you’re building a character at all. It’s an MMO for gods sakes, people are expected to play for months.

The only problem with that is that, like WoW, you’ll be grinding levels in order to see the other areas of the game. You’ll likely have paid for anywhere between four to six months worth of subscriptions before you’ve seen most of it.

I’d rather this in an actual Elder Scrolls model, where I could explore the entire world at my leisure, without being punished for something as completely ridiculous as level. Because you can bet they won’t have scaling in Elder Scrolls Online.

Seriously, I want to play this game Solo as much as I can, and play multiplayer when i want. The reason I want to play this game is to see all the stuff I havent seen before in Elder scrolls games, all the new locations that future games might take place in. As a long time Elder Scrolls fan, all that history and being around in that time is awesome, and I hope they pull it off.

Skyrim is just a part of the world, I am eager to see what they other locations are like and revisit places I have seen before.

It’s not that it’s that they’re charging for the game and the sub, it’s that it has levels and a vertical progression surface to clamber up. We should all know what that leads to by now, as it always has.

What I want to hear from MMOs these days is: The game costs money buy and has cosmetic microtransactions, but has no subscription. There are no levels in the game, and the progression is mostly horizontal in nature.

This is exactly what Everquest Next is telling me. Which is why every MMO other than Everquest Next has fallen off my radar of late.

The only other MMO I’m even considering at the moment is LEGO Minifigures Online, and that’s only because it could play like a Traveller’s Tales game, and those games are very, very good (and also purely horizontal in nature).

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Fri, 30 Aug 2013 11:50:00 +0000http://www.vg247.com/?p=402710#comment-531519If they want to charge for the game AND a sub I probably won’t even look at it, tired of that old double whammy.
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Fri, 30 Aug 2013 10:36:38 +0000http://www.vg247.com/?p=402710#comment-531474I am very interested to see how this turns out. I’m not a die-hard ES fan but I like the series enough to drop significant hours into it.

However, some of my friends are and they’re looking forward to it but with the sub they’re not sure if it’s worth it for more than a month or two. Whereas in comparison they’re still playing Skyrim daily.