ncBiggerMacros

ncBiggerMacros is a little addon that allows you to create macros up to 1024 characters big, right in the default macro window. That's all. WARNING: This is an alpha version. Please backup your macros before using this addon, use at own risk!

Known issues:
- If your macro is bigger then 255 character #showtooltip won't work anymore (impossible to fix)
Report bugs!

I did the edits to the .lua file myself and re-uploaded it.
You can download, rename and move the .txt file as necessary or just copy all the lines into your .lua file from here:http://pastebin.com/1NEdX7st

With the last patch, Blizz changed how macro icons are handled in the Macro UI. Because of this, ncBigger was no longer able to display the selected macro icon when creating a new macro. When dragged to a hot bar, the hot button with the new macro would appear to be empty except for the name of the macro displayed at the bottom of the button.

After some research and a bit of tinkering, I was able to fix the problem by changing 3 lines code in and adding 3 new lines of code to the ncBiggerMacros.lua file.
Go into the directory World of Warcraft\Interface\AddOns\ncBiggerMacros and, using your favorite text editor, open the ncBiggerMacros.lua file and make the follwing changes:

Originally posted by ddtroma Yep. I've tried freshly installing it with removing my entire WTF folder to remove any saved variables and macro pieces that could be hanging out there, and also tried the fixes suggested by MaXiMiUS. For some reason whenever I add a new macro, the extended macro gets copied around at random and overwrites other macros.

I'll look into it.

__________________
Three things are certain,
Death, taxes and site not found,
You, victim of one.

Yep. I've tried freshly installing it with removing my entire WTF folder to remove any saved variables and macro pieces that could be hanging out there, and also tried the fixes suggested by MaXiMiUS. For some reason whenever I add a new macro, the extended macro gets copied around at random and overwrites other macros.

Originally posted by ddtroma Wow this addon makes me want to tear my hair out more & more every time I try to futz with a macro. All I have is 1 cast rotation macro that's over 255 characters long. It's in the general macro spot. Whenever I create a new macro, the new ones are overwritten & they don't get organized properly. It's like the new macro just keeps overwriting everything. Is there a plan to fix this? The author must have the same sort of issues.

Do you have the latest version?

__________________
Three things are certain,
Death, taxes and site not found,
You, victim of one.

Wow this addon makes me want to tear my hair out more & more every time I try to futz with a macro. All I have is 1 cast rotation macro that's over 255 characters long. It's in the general macro spot. Whenever I create a new macro, the new ones are overwritten & they don't get organized properly. It's like the new macro just keeps overwriting everything. Is there a plan to fix this? The author must have the same sort of issues.

It's not perfect.. it still shifts over the >256 char macros, but it doesn't screw up the "regular" macros anywhere near as badly anymore. I'll update this if I figure out a way to fix that one remaining glitch.

Originally posted by nightcracker Cuz I create a virtual button which can take macros up to 1024 chars, and then change the actual macro to /click <thatbutton>. Poof, gone #showtooltip.

Yeah, i did read that in Super Duper Macro comment box a min ago

About the #showtooltip problem, it's a known issue. It just bugs out after 255 character because the #showtooltip command doesn't read behind 255 characters (due to Blizzard's 255 character limit) and it hasn't been fixed. You can try taking #showtooltip <spellname> (without the < >) to get the tooltip of one spell, but it can't change to the other spells in the macro automatically.