If you haven’t really played Paranoia, a random adventure maker might seem a tiny bit odd, but it fits so well into the random insanity that is Paranoia that once you have played the game and used the blender you are very likely to go back to it often.

While I don’t think that it is the end-all-and-be-all of mission creation, it really is an amazing tool. Often I make up about half of the adventure and then use the blender for the other half, especially for Secret Society Missions (though this was not the case in Code Seven Cheap Shot since I needed very specific missions to get my desired result).