With the CodeSpells Wizard Tournament approaching, I am gearing up and looking for people who could help me with the event.

Right now, I need the following types of volunteers:

Streamers: Anyone with a good connection willing to stream.

Recorders: Anyone who wants to help us record the event at different camera angles than spectator.

Hosts: Anyone who wants to host the actual match. This is VERY important. Must have a good connection.

Shoutcasters: Anyone willing to possibly talk during a stream or recording.

If you are interested in any of these roles, please PM me. Likewise, if you would like to be a streamer or a host, please PM me with your system specs and with your internet connection from this website. Thanks!

-Pat

BabyFood
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2016-06-29T18:24:39Z —
#2

This still needs a bit of work and tweaking. But I've made up 2 spell's that could help you out for camera work.Created using BLOCKY only so its nothing fancy yet.

This block of code below is used to cast the camera. It is also what the camera will attach itself to..

Some things you could straight up do to it is set it up so the orb travels in the direction you fire. When it hits a player. Store that player into a variable using the LastHitObject thing. Then instead of the camera pointing at the player(who casted the orb) have the camera point at the player object you just stored in the variable. This is all off the top of my head sorry since I am about to head off to bed.That way some one could connect using this spell just to play the role of a cameraman. All he'd have to do is rock up to the player he is going to watch. And fire at him.Of course you may want to add some Eval's in there that add mana, and also extend the life of the orb's.

I'll continue working on this at a later time when I wake up.Hope this helps in some way though C:

7Leven
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2016-06-29T18:29:57Z —
#3

Thanks =D I'll take a look at this. Could you upload this spell to the spell-sharing cloud in game? It would be easier for me to test that way.

BabyFood
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2016-06-29T18:30:59Z —
#4

Both scripts are uploaded now.When i wake up, I'll add a variable for the speed of which it the Cameraman move's. That way it will look smoother hopefully.I'll have the orb move at a divided speed like it is now but instead of dividing the distance for the speed. I'll be adding / subtracting an amount off of the speed variable.Sorry I am kind of hopeless at explaining stuff.