About

Sheltered

£30,148

3,366

For anyone having trouble pledging for any reason, we've now set up a PayPal address so you can also get a reduced price backer copy of the game when it's released next year.

These links will only be active as long as the Kickstarter is running.

PayPal£4.50 pledge, a copy of the finished game when released.

PayPal £21.00 pledge, a copy of the alpha when released. All benefits listed in rewards.

PayPal £50.00 pledge for pre-alpha copy of the game, when released. All benefits listed in rewards.

Why £4.50 and £21.00?
Unfortunately, to process this payment, PayPal takes a share. If payment is coming from outside of the United Kingdom, a larger fee is also processed. To avoid the hassle of creating a link for every single country, we thought we'd square it the payments to cover all eventualities.Sorry for any inconvenience!

** A pledge over £4.00 entitles you to a digital download of the game. You'll be provided with a Steam key to access this. **

If you do not wish to use Steam, there will be other methods to procure a copy. We'll be updating with information as soon as we can."

Sheltered is a strategy game where you're set the task of keeping your family alive in the cut-throat, desolate expanse that is the post-apocalyptic era.

A father, a mother, a daughter and a son. Given a head-start over the billions lost in the nuclear holocaust, you start in an almost impenetrable underground fortress designed to keep a family alive and well.

Dangers and potential hazards that threaten the life of your family.

Irradiated beasts of the nuclear wasteland.

High radiation levels outside of the shelter.
Finite food, water and oxygen.

But the highest dangers of all are the dregs of the nuclear war. The rest of the human race that wander the wilderness, alone, cold, malnourished, and wanting nothing more than to share your well-prepared comforts.

Family members and their status.

The game contains a highly complex system that keeps track of the family water and food rations, their mental well being, their general fatigue and sickness levels. The clipboard will provide key information throughout the game, and should be checked upon regularly!

The shelter must be kept in tip-top shape, and given the respect it deserves. It's going to be your family home for a long time. Daily maintenance and stock checking is paramount to sustainability!

Make those repairs!

The player will have to send out members of their family (or possible survivors they have recruited into their shelter) to scavenge for supplies in the wasteland.

Make sure those systems don't break down, or you'll be left in the dark!

If they do go down, make sure you get on your Hazmat suit before traversing the wasteland to make repairs! Above all else, do NOT leave the shelter doors open, lest your family will suffer the deadly effects of radiation contamination

Don't forget to decontaminate anyone that enters through the airlock!

Monitor those radiation levels with a working Geiger counter!

Survivors of the wasteland

A tiny collection of other survivors roaming the wasteland.

Survivors play a big role in Sheltered. It's where a lot of players will have to make drastic moral decisions that could be extremely detrimental or beneficial to the well being of the shelter. Woman with a baby? Worth risking the lives of your own children to shelter her? It's up to you.

Moral choices. Do we let her in? Will she be a threat to the family unit?

Defending your family.

There's a very fun combat system implemented that requires a lot of strategic thinking. A man, woman and two children are fairly easy game for the raiders that roam the wasteland. Each family member will have their own stats that will effect the combat resolve. The best thing a player can do is avoid combat at all costs. Traumatic experiences in violent situations will have a tremendous toll on the family environment and how every member functions.

Progress through the game.

The game will be open-ended, and will not have a direct story line. YOU make the history for the family, and the game only lasts as long as you can keep them alive.

Before the nuclear holocaust.

At the start of the game, the player must grab as many supplies from the supermarket as possible to stock their pantry in the shelter. Whatever supplies they manage to secure before the end of the four minute warning is what the player will start with in their shelter.

The development of the game.

Sheltered is a highly complex computer game. It has thousands and thousands of variables tracking and randomizing the outcome of situations to make the game as interesting and fresh to the player as possible.
To make a game of this calibre takes a lot of time. A LOT of time. We're two guys with a plethora of other commitments in our lives, but our top priority is making this game. With your help and backing we can focus our time and attention almost exclusively on making the game the very best it can be. With the money we're going to set aside a large chunk to make the rewards as satisfying as they possibly can be, and we're going to use it wisely to make the distribution as smooth as possible.

Dean Foster: Lead programmer/game design.

Sonny Meek: Artist/programmer/game design.

Ben Ridge: Audio/composer.

The game will be available for Windows (XP, 7, 8), Linux (Ubuntu based distrubutions) and Mac OS.

We're also currently listed on Steam Greenlight, so please consider voting for us!

A £4 pledge entitles you to a digital download of the game. You'll be provided with a Steam key to access this.

A £4 pledge entitles you to a digital download of the game. You'll be provided with a Steam key to access this.

A £4 pledge entitles you to a digital download of the game. You'll be provided with a Steam key to access this.

A £4 pledge entitles you to a digital download of the game. You'll be provided with a Steam key to access this.

A mockup of the 'Family Portrait' sticker that our backers will receive!

Risks and challenges

Time is the biggest obstacle. With busy lives, supporting ourselves whilst we take such a large chunk of time out to work on the game can be extremely taxing.

The main risks we face are death or distribution mishaps (we're aiming to make the distribution as smooth as we possibly can, and will take necessary measures prior to the release to make sure this doesn't happen). The hardest part of distribution is backer rewards, as we want it to be a worldwide thing. The best part about making the game is it's purely digital, so the delivery of the game itself shouldn't be a problem worldwide.

This game will be made. We've already invested hundreds of man hours into it, and we're confident that we'll make it as good as it can be.

Kickstarter is not a store.

Pledge £20 or more
About $25

All previous benefits, access to the first alpha version of the game, your name listed (if you want it to be) on our backers hall of fame on our website, and a signed thank you letter from both of us included with your family portrait sticker.

Kickstarter is not a store.

Pledge £75 or more
About $95

All previous benefits, and your own personal likeness as an NPC that wanders the wastes, with your own line of chosen dialogue. You'll also get a key to download the game soundtrack in its entirety when completed!