A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It’s over too quickly! Just one more…

The men stare. There’s fear in their eyes. If they’re afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General’s eyes, only approval. He is pleased with this conquest.

Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company.

Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

Why do we mill about? The waiting eats at me. I’m left to my own devices. The bird watches. It’s unsettling. Were it anyone else’s, I would crush it.

Fatigue sets in. I’ve never felt so… tired.

Boram? Is that you? What are you whispering?

Where am I?

Captured? Kenneled like some dog. How?

There was… the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can’t remember.

I was wounded. I can feel the ragged gash… but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me.

Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot.

I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don’t remember letting go. Is this your vengeance, Jarvan?

I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets!

No one came. I heard no struggle. No retreat. Did I imagine it?

There is no aching in this stump. I barely noticed the iron boot. It’s caked in rust.

When did I lose my leg?

I still smell the blood. Battle. It brings comfort.

The hunger gnaws. I have not slept. Time crawls. So tired.

How long?

So dark. This pit. I remember. Grand General. His whispering. What was it?

Not who I think.

Fading. Mustn’t forget.

Message. Cut. Remember.

”SION – Beware ravens.”

FREE ME!

BLOOD.

Pros / Cons

Pros

Good laning Phase

Great early burst on E/W

Nice Map pressure with ult

W gives him natural survivability in the late game

Large Snowball potential

Free Health

Cons

Skill shot heavy

Highly aggressive play style

Ult is very easy to miss if incorrectly used

Can be team reliant

Item Explanations

Items

Swiftys are really good boots in general. They help with roaming and ganks and give Sion lots of much needed move speed and slow resist

Sorcerer’s shoes are my favourite boots on Top/Mid Sion right now. Build the m and you will chunk. Sorc boots synergize really well with sunfire cape and liandry’s

Zz’rot portal is one of my favourite items. I rush it in most games because it gives great armor and magic resist and just pushes so well.

This item is core on Sion. It gives a nice amount of armor and health with a passive that serves both as a decent source of damage and as a lane pushing item. The aura is amazing in team fights and deals more damage then you would think.

Really good item on Sion that can actually be taken outside of support if you want. It’s decent for taxing in the jungle and provides a second shield and 40% slow.

Banner of Command is a great pick for magic resist because even though it only gives you 35 MR, you win by being a team player so mr to your team is great. The stat spread isn’t bad and the active is great and helps you push.

Locket of the Iron Solari is what I like to call the poor man’s Banner of Command. I personally prefer Banner in most situations because of it’s active, but if your team is really behind take Locket because it gives a little more health and has a defensive active.

A great item that supports AP members of your team while countering AP members of the other team. It’s a really good offensive pick that I normally take when I’m on team, relying on magic damage.

Pretty much the AD counterpart of Banner/Locket. Amazing stats and a great passive for teamfights. One member of the team should have this.

Thornmail is the ultimate anti ADC Item. Not only does povide an insane amount of armor, it also gives you great damage with the thorns effect. Take this when ADCs or other AD enemies are a big threat.

Dead man’s plate gives the same nice stats that sunfire gives but the passive is more focused around mobility and gap closing. It’s good item to take to help your engages.

Liandry’s torment is probably the best item you can buy for damage, with ap magic pen and an amazing effect. I generally take this when my team needs extra damage to kill tanks.

If you’re a support BUY A SIGHTSTONE. Warding is essential. That’s all there really is to it

Skill Explanations

Glory in Death: Glory in Death is, in my opinion, not the best passive. The reason being its very easy to out run so you normally will only get about 1 or 2 AAs off. But if the enemy is CCed or extremely low this can get you a kill or two.

Decimating Smash: Decimating smash is an amazing CC ability but can be very hard to use as it requires a minimum 1 sec charge to CC. the ability is nice for CCing but won’t do much damage as it scales off AD. While in the jungle this skill is great for camp clear.

You’re going to want to max out [Decimating Smash] last as jungle, top or mid, but first as support.

Tips and Tricks

While you are out of their vision, enemies cannot see the area of Decimating Smash. Use this to your advantage to surprise stun people.

A slow is better then nothing. If an enemy is clearly going to escape don’t try and get the knock up, end it early for small damage and a slow

Soul Furnace: Soul Furnace is a huge shield that is also your main source of damage late game. This ability is extremely useful as, when used properly, blocks a large amount of damage while still giving you great AOE burst. It also has a passive health gain per kill on a unit that makes Sion naturally tankier without building as many tank items. In the jungle this ability is great as it a prevents a lot of damage from camps, drastically improving your camp clear.

You’re going to want to max out [Soul Furnace] first as jungle and second as top, mid, or support

Tips and Tricks

Soul Furnace can be cast while charging Decimating Smash or During Unstoppable Onslaught. Use this to better time your shield detonation, increasing your damage output.

You can cast Soul Furnace in the middle of a team fight then activate Zhonya’s preventing you from taking damage thus guaranteeing the Shield’s detonation

Soul Furnace can only be detonated 2+ seconds after being activated. Because of this you should activate it right before a gank rather than right when you start the gank.

Roar of the Slayer: Roar of the Slayer is Sion’s bread and butter ability and your main source of damage early on. The projectile provides great damage, a nice slow and when you launch a minion with it, it will chunk. The slow is very useful for setting up your Q and catching up with people to detonate your W. This ability is not quite as good for camp clear as the other two so you should take it last when jungling, but still max it before the others.

You’re going to want to max out [Roar of the Slayer] second as jungle, first as top or mid and last as support

Tips and Tricks

The initial projectile on Roar of the Slayer can travel through terrain, but minions launched by it cannot. Be aware of this so you know when you can and can’t hit somebody

Roar of the Slayer has much better range and damage when you launch a minion with it. Take advantage of this by positioning yourself to shoot minions into your enemy when ganking.

Unstoppable Onslaught: Sion’s ultimate is Unstoppable Onslaught. Although hard to aim, is a great source of damage and CC and his best method of ganking. Although it is an AD ability, the high base damage which scales with the amount of time spent in your ult, can make it quite damaging. The main feature of this ability is the large AOE knockup/stun. This is amazing and can allow you to out duel many people,turn around team fights, and makes for extremely effective ganks.