It's no good. faatal came on and clarified that the demolisher crushes all those kinds of blocks. Also wrenching landmines was just a silly troll.

However... you can use a wrench to deactivate the flashing detonator on the Demolisher's side if you have good timing. Be sure to try it.

You know this would actually be a pretty cool easter egg of sorts, maybe have it connected to a perk for the int guy.

Rank 5 description of something: "All those days sitting over books and tinkering with machinery has got you yearning for risky behavior. Like, really risky behavior. Wrenches can now disable... 'live' explosives"

Neither of those would be fair to new players, and from some guys who don't play 5+ hours a day on the team they say the dogs are already nasty enough, but everyone is open to feral radiated versions that are not spawning on day 1.

You know this would actually be a pretty cool easter egg of sorts, maybe have it connected to a perk for the int guy.

Rank 5 description of something: "All those days sitting over books and tinkering with machinery has got you yearning for risky behavior. Like, really risky behavior. Wrenches can now disable... 'live' explosives"

Perception governs harvesting and explosives, if anyone can do it this guy could. Harvest 5 grenades from him

Perception governs harvesting and explosives, if anyone can do it this guy could. Harvest 5 grenades from him

I can promise you that if you make it possible for a max skill player to be able to disarm the explosives on a giant hulking mutant Detonator super zombie then players like me will take it upon themselves to risk themselves and their friends (and their base) to rush out and try to disarm the beeping flashing bombs strapped to these guys....
Every.
Single.
Horde Night.
It will become a tradition, I guarantee it. Can't have a good horde night without trying to snag some free explosives off the angry exploding super zombie and run back into the safety of the base for the touchdown.

After a month or two when a new version comes out is when stupid risky behavior starts to keep us going. This sounds perfect.

You know this would actually be a pretty cool easter egg of sorts, maybe have it connected to a perk for the int guy.

Rank 5 description of something: "All those days sitting over books and tinkering with machinery has got you yearning for risky behavior. Like, really risky behavior. Wrenches can now disable... 'live' explosives"

You’ll never know whether such an Easter egg exists unless you try it.

Neither of those would be fair to new players, and from some guys who don't play 5+ hours a day on the team they say the dogs are already nasty enough, but everyone is open to feral radiated versions that are not spawning on day 1.

yeah feral and radiated versions would be better maybe a higher chance of infection through the tiers of dogs and zombie versions of animals?