This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Friends:

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. There has been some hints in TS that mutants can become powerful beings if they do not turn into mindless brutes. At least eventually. Just like mutant leader Tratos who has some some special psychic abilities. Also I like to tap into other cnc games for inspiration to create interesting unit for forgotten and so I get this idea of mutant version of Tesla trooper. Basically its evolved mutant who generate electricity so strong he can throw lightning bolts.

Also there have been complains about Punisher tank is not the right forgotten unit and that mastodon is better. Well I have replaced mastodon with punisher for good reason - because I want to create unit with more original design than salvaged mammoth tank but it can still have garrisonable buker in turret and so instead of four barrels he get just two. So here is Punisher tank with new design.

And combining this two you can get some interesting results xD

See you next time with more info on Forgotten and Tiberium Essence in general.

Could be Tib sun Mutant Mauler creature as an T3 walker disposable by C4(together with Tiberian Fiends since they are practically equal of Cyborg Reaper)Superjoe.ppmsite.comSuperjoe.ppmsite.com
But I doubt that Floater is tameable.
We could even consider special support power of summoning the Genesis Pit.

Heh, Firelord, the Evolved faction from KKND:Krossfire much? xD Bazookas on elephants,rockets on mutated wasps and scorpions.
Tib mutated animals resulting into Fiend has their own organic weaponry.
And Contaminator just as common and big Visceroid are just stupid, souless creatures.Img.4plebs.org = 13 Tib credits :-)

true lol i can imagine a viscroid trying to move with a gun on it and get mixed up with it!
Firelord ur aware that viscroids in TE are moving chunk of meat right? they arent like cnc3 ones
but still a tamed new tier 3 tiberium lifeform as mutant unit will get my vote

Well, reading this I was thinking "how would a machine gun be fit onto a moving mass of flesh anyways", then I thought about how after the second Tiberium war, Visceroids' bio-mass became more stable, hence seeing little critters being a nuciance in red zones.

I am not really sure about them in Tiberium Essence, if they (later on in the story or from the beginning) became more stable, physically speaking.

Also, to the creator of the mod, how did you edit the Intelligence Base messages? May I ask to contribute with the mods IB? I ask because one of the intelligence you receive, the Stealth Generator, doesn't have anything. :S

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AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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Real Time Strategy

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Sci-Fi

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Single & Multiplayer

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