Heal/Infect (3) [Health] – 1L or 1W, Sta + Medicine, Heal (activation successes) bashing levels for 1L, or downgrade that many levels of lethal to bashing. Can also cause bashing or upgrade it to lethal at the same rate. Works once per day per target.

Penetrating Glare (1) [Sun] See clearly through smoke, fog, murky water you’re in, and other barriers through which others would see only silhouettes. Can perfectly in dim light.

The Helpful Spirit (3) [Tsukumo-Gami] – 1L / die of improvement, Cha + Occult, A kami can be tasked to enhance the mundane functions of an item, granting bonus dice in its use equal to the Legend spent to activate this boon. It lasts for (successes) days.

The Wakeful Spirit (1) [Tsukumo-Gami] – Cha + Presence, Can speak to the minor spirit within an inanimate object for a few minutes. The importance and remarkableness of the object determines the intelligence of the spirit. Spirit’s only usually recognize information relevant to their object’s purpose.

The Watchful Spirit (2) [Tsukumo-Gami] – 1L, Cha + Presence, The Scion can coax a task from a kami, including things such as watching for a specific person, observe nearby titanspawn, or remember and repeat a message. Lasts (activation successes) days.

Shadow Step (4) [Darkness] – 1L, Step into one shadow and emerge from another within line of sight. Works as part of a normal Move action.

Unerring Orientation (1) [Psychopomp] – 1L, If the locale is familiar, know how to get from any point to another. If unfamiliar, know compass directions. Can study a map for five minutes and retain the information forever. For 1L, can tell distance and direction to home.