One of my favorite games ever, but I agree the plot sometimes doesn't add up. However I think it was more the intensity of the game that made people like it myself included.

Another thing is the mood of the game is downright depressing and some scenes were just so chaotic in cinematic sort of way. Losing the kid in the mall and driving on the freeway in the wrong direction as an example.

I look forward to Two Souls. Will buy.

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This is a good explanation of why I liked the game. Those moments were so unlike any other game. Sure, the story may not add up, but it's the way it's told that makes it awesome.

Playing as Shelby makes no sense. His thought prompts are BS lies to cover up the fact that he is the killer. I understand that he is collecting the evidence in order to save his *** and I'm fine with that, but the execution is veeeeery bad. Cage can't even figure out a way to trick the audience into believing that Shelby is not the killer, without lying to them. How does this man get so much praise for his writing.

Ethan's blackouts make no sense at all and are completely dropped after a couple of hours. Same goes for Shelby's asthma, which, according to him, should get worse with heavy rain. That should have some impact on the ridiculous fight on top of that unrealistic garbage disposal assembly line.

Maddison is just in the game to fulfil Cage's weird rapey fantasies. Almost every section involves her in some creepy and overly sexual thing.

Jayden is the only character that is (mostly) well written.

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Did you read the JamesS. user review in the Heavy Rain Metacritic page? He gave it a 3 haha

However, just when things are really ramping up, Quantic Dream throws in one of the worst twists ever seen, pulled from the bowels of M. Night Shamalan's most convoluted nightmares. Scott Shelby is the Origami Killer. Wait, what? The overweight asthmatic in his fifties whom we play as for a majority of the game? WHAT A TWIST! Of course, that's the reaction Quantic Dream was hoping to achieve. The developers of Heavy Rain had attempted to pull the wool over our eyes and dazzle us with something we could not have predicted. For a few gullible people, it worked. They were so amazed at this highly innovative approach -- to make our very own hands guide the Origami Killer unwittingly -- that they failed to see not only how predictable such a move would be, but also ignored all the plot holes, red herrings and blatant lies that the game included up to that moment.

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Everybody who says that the story, the way it's told, or that the character development is good, can't be serious, is in love with mediocre movies or is under the age of 16.

I find it kinda' funny when people blow "plot holes" out of proportion - Not everything needs an explanation. Ya' know what, there's characters that use pens in the game but you never visit a pen-factory so it must be an oversight by the people who made it. I mean how can we believe characters in this game can aquire pens without actually seeing there's a pen-factory producing them somewhere in the fictional world!?

Really doe, I've seen this same topic on different boards enough just to shrug it off - It's your loss if you want to go through a great game and after all is said and done dub it a "bad game" because you never visited a pen factory. Beyond Two Souls would also be a competitor for game of the year if it was released this year so deal with it if you can't admit it...

I find it kinda' funny when people blow "plot holes" out of proportion - Not everything needs an explanation. Ya' know what, there's characters that use pens in the game but you never visit a pen-factory so it must be an oversight by the people who made it. I mean how can we believe characters in this game can aquire pens without actually seeing there's a pen-factory producing them somewhere in the fictional world!?

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And I find it kinda funny when people compare plot holes of different magnitudes. Something as mundane as you mentioned is perfectly fine. Nobody, but weird elitsts care about something that minor.
But the killer's identity is a huge plot hole. Hell, Jason not surviving that mild bump with the car is already ridiculous in itself.
And there is so much more, lol.

Really doe, I've seen this same topic on different boards enough just to shrug it off - It's your loss if you want to go through a great game and after all is said and done dub it a "bad game" because you never visited a pen factory. Beyond Two Souls would also be a competitor for game of the year if it was released this year so deal with it if you can't admit it...

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The game could be a contender, like every other AAA game, but there is no reason to assume that, outside of its AAA status.
David Cage is terrible when it comes to writing and characters as evident by Heavy Rain and Indigo Prophecy. This is something you would admit, if you weren't blinded by the fact that the game is so "unique".

I find it kinda' funny when people blow "plot holes" out of proportion - Not everything needs an explanation. Ya' know what, there's characters that use pens in the game but you never visit a pen-factory so it must be an oversight by the people who made it. I mean how can we believe characters in this game can aquire pens without actually seeing there's a pen-factory producing them somewhere in the fictional world!?

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And I find it kinda funny when people compare plot holes of different magnitudes. Something as mundane as you mentioned is perfectly fine. Nobody, but weird elitsts care about something that minor.
But the killer's identity is a huge plot hole. Hell, Jason not surviving that mild bump with the car is already ridiculous in itself.
And there is so much more, lol.

Really doe, I've seen this same topic on different boards enough just to shrug it off - It's your loss if you want to go through a great game and after all is said and done dub it a "bad game" because you never visited a pen factory. Beyond Two Souls would also be a competitor for game of the year if it was released this year so deal with it if you can't admit it...

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The game could be a contender, like every other AAA game, but there is no reason to assume that, outside of its AAA status.
David Cage is terrible when it comes to writing and characters as evident by Heavy Rain and Indigo Prophecy. This is something you would admit, if you weren't blinded by the fact that the game is so "unique".

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It's still your loss - There's really no other way to put it if you can't appreciate what this game has achieved. Also, if you are actually taking the roll of a character it's understandable to have the story presented to you in the way they percieve it - If you're bat **** nuts then you may not see things as they truly are. In the end they can take whatever freedoms they damn well please and all anyone who complains about it looks like is someone who's bitter and screams "THEY TRICKED ME!" once they find out who the killer is.

But, yeah - Not gonna' bother arguing with you 'cuz from experience I already know I'm not going to convince you otherwise. In all honesty it's as bad as any fanboyism (or antifanboyism). I'm sorry to here you can't appreciate one of the best games ever created...

I find it kinda' funny when people blow "plot holes" out of proportion - Not everything needs an explanation. Ya' know what, there's characters that use pens in the game but you never visit a pen-factory so it must be an oversight by the people who made it. I mean how can we believe characters in this game can aquire pens without actually seeing there's a pen-factory producing them somewhere in the fictional world!?

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And I find it kinda funny when people compare plot holes of different magnitudes. Something as mundane as you mentioned is perfectly fine. Nobody, but weird elitsts care about something that minor.
But the killer's identity is a huge plot hole. Hell, Jason not surviving that mild bump with the car is already ridiculous in itself.
And there is so much more, lol.

Really doe, I've seen this same topic on different boards enough just to shrug it off - It's your loss if you want to go through a great game and after all is said and done dub it a "bad game" because you never visited a pen factory. Beyond Two Souls would also be a competitor for game of the year if it was released this year so deal with it if you can't admit it...

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The game could be a contender, like every other AAA game, but there is no reason to assume that, outside of its AAA status.
David Cage is terrible when it comes to writing and characters as evident by Heavy Rain and Indigo Prophecy. This is something you would admit, if you weren't blinded by the fact that the game is so "unique".

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It's still your loss - There's really no other way to put it if you can't appreciate what this game has achieved. Also, if you are actually taking the roll of a character it's understandable to have the story presented to you in the way they percieve it - If you're bat **** nuts then you may not see things as they truly are. In the end they can take whatever freedoms they damn well please and all anyone who complains about it looks like is someone who's bitter and screams "THEY TRICKED ME!" once they find out who the killer is.

But, yeah - Not gonna' bother arguing with you 'cuz from experience I already know I'm not going to convince you otherwise. In all honesty it's as bad as any fanboyism (or antifanboyism). I'm sorry to here you can't appreciate one of the best games ever created...

I find it kinda' funny when people blow "plot holes" out of proportion - Not everything needs an explanation. Ya' know what, there's characters that use pens in the game but you never visit a pen-factory so it must be an oversight by the people who made it. I mean how can we believe characters in this game can aquire pens without actually seeing there's a pen-factory producing them somewhere in the fictional world!?

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It's painfully obvious you don't know what a plot hole is. People always mistake plot holes with things that aren't explained. A lack of explanation can be a plot hole, but that's determined on a case by case basis.

Objectivley, it failed at almost everything it wanted to achieve. There is no other way to put it.

And no, they cannot take whatever freedoms they please. This is not a saturday morning cartoon. Cage advertised it heavily and only as a plot/character driven experience, not even a game. Surley, I can expect that those things will work in itself and not be completely broken to all hell at the end.

Lol, of course they tricked the audience. They couldn't figure out a better way to establish the killer. Just think how you would react, if Brad Pitt would be the killer in Seven, or Tom Hanks didn't crash on an island and just imagined everything in his head.
That's basically what the game does, but everybody praises it, because it's so different.

I really wanted to like the game, because I like when developers try out something new and don't follow the same cookie cutter model. At the same time I'm not gonna sit here and pretend that those glaring mistakes are not present and/or don't matter in the end.

Yeah it's a total piece of ****. People who were impressed by the story need a reality check. It's awful. The game literally edits part of the narrative in order to cover up the already completely obvious twist at the end. The voice acting is atrocious, abysmal.... words cannot describe how bad. I was in stitches when Mad Jack started talking in the Junkyard section. One thing I will say about the game is that it handled the impact of choices well. When you're playing as Madison in the burning building it really feels as if you're about to die at every instant.

I loved it simply because it did something relatively new and different and it really went all out with it. That was an experience pretty unlike many other things I've played and I always enjoy that. I also wish that someone would take what was learned there and do a second generation of it. See where this formula could go.

I can totally understand someone not liking it, but I have a harder time if they can't at least respect that it largely was successful in it's own way. An interactive movie game could have been so much worse than that it's not even funny.

Your criticism would make sense if it was a movie. While I agree there were a lot of plotholes (Shelby being the killer, Jason's blackouts never being fully explained etc.), I still loved it because of the branching paths, intense scenes, the general atmosphere of the game and the fact that it was something I never experienced in a video game.

Your criticism would make sense if it was a movie. While I agree there were a lot of plotholes (Shelby being the killer, Jason's blackouts never being fully explained etc.), I still loved it because of the branching paths, intense scenes, the general atmosphere of the game and the fact that it was something I never experienced in a video game.

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But it was advertised as a movie. Cage hates games and wanted to make them like a movie. Dude said that on multiple occasions.

Your criticism would make sense if it was a movie. While I agree there were a lot of plotholes (Shelby being the killer, Jason's blackouts never being fully explained etc.), I still loved it because of the branching paths, intense scenes, the general atmosphere of the game and the fact that it was something I never experienced in a video game.

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But it was advertised as a movie. Cage hates games and wanted to make them like a movie. Dude said that on multiple occasions.

Your criticism would make sense if it was a movie. While I agree there were a lot of plotholes (Shelby being the killer, Jason's blackouts never being fully explained etc.), I still loved it because of the branching paths, intense scenes, the general atmosphere of the game and the fact that it was something I never experienced in a video game.

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But it was advertised as a movie. Cage hates games and wanted to make them like a movie. Dude said that on multiple occasions.

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So? How someone advertises a game has no bearing on how I enjoy it.

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This is just blind fanboyism.

Hey, I'm making coffee, I hope you like tee.

Of course I'm going to expect an interactive movie, if the creator say that this will be an interactive movie. That's like saying that you enjoy a racing game for its menus.

Lol, what? It's blind fanboyism to enjoy a game despite it's flaws? Heavy Rain isn't in my top 10 PS3 games list but I still enjoyed the hell out of it.

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That is not what I said. I can look over some minor flaws of a game.

But if the foundation of the game is one huge flaw...

Look, I'm not trying to troll or hate on people who enjoy the game. More power to them. But that doesn't change the fact that Heavy Rain is one of the ******** pieces of fiction created during this generation.

Lol, what? It's blind fanboyism to enjoy a game despite it's flaws? Heavy Rain isn't in my top 10 PS3 games list but I still enjoyed the hell out of it.

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That is not what I said. I can look over some minor flaws of a game.

But if the foundation of the game is one huge flaw...

Look, I'm not trying to troll or hate on people who enjoy the game. More power to them. But that doesn't change the fact that Heavy Rain is one of the ******** pieces of fiction created during this generation.

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But it was fun to play. If Heavy Rain had a good story it would be one of the best PS3 games I have ever played but it doesn't so it's just some game I enjoyed playing.

If Heavy Rain had a good story it would be one of the best PS3 games I have ever played but it doesn't so it's just some game I enjoyed playing.

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Lol, but Heavy Rain should have a decent story, because that's its thing. Shooters need to have good shooting mechanics, racing games need good driving and adventures like Heavy Rain need at least a story that doesn't fall apart at the end of the experience, if they want to be at least a mediocre game in its genre.

If Heavy Rain had a good story it would be one of the best PS3 games I have ever played but it doesn't so it's just some game I enjoyed playing.

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Lol, but Heavy Rain should have a decent story, because that's its thing. Shooters need to have good shooting mechanics, racing games need good driving and adventures like Heavy Rain need at least a story that doesn't fall apart at the end of the experience, if they want to be at least a mediocre game in its genre.

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The main appeal for Heavy Rain for me was the ability to handle the same situation in different ways and intense set pieces. Everything else was just added bonus. Sure the story fell apart at the end but at least it still made me want to find out who the killer was while I was playing it.