The Ever SteadfastLegendary Artifact Creature - Gargoyle [R]Flying, defender, indestructibleYou may cast Gargoyle spells with converted mana cost 3 or less without paying their mana cost.The Ever Steadfast can block an additional creature for each other Gargoyle you control.2/5{Antarin}

Kirana, Gelesh ChieftessLegendary Creature - Human Warrior [R]Vigilance, first strike, Discard a card: Creatures you control gain menace until end of turn. Put a +1/+1 counter on each other Human you control.3/2{Coltrorr}

Marching PrairieArtifact Creature - Juggernaut [U]Vigilance, Exile Marching Prairie from your hand: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.3/5After the cataclysm, it has stopped following its old orders, opting to follow the sun instead.{Antarin}

Refractions of LoyaltyEnchantment [U]Whenever you cast a multicolored spell, you may pay 2. When you do, create a 1/1 white Human Soldier creature token for each of that spell's colors."You learn more about someone from how they react to a show of loyalty than from how they show loyalty."-Grand Hierarch Syaren{Kiress}

Silence the BattlefieldSorcery [R]Destroy all creatures.Mergeback — , Put Silence the Battlefield from your graveyard on the bottom of your library: Create a 5/5 white Elemental creature token with flying.Silence never lasts long on Antarin.{Antarin}

The Final StormLegendary Creature - Elemental [R]Flying, prowessWhenever The Final Storm attacks, you may pay and/or . If you paid , return a random target instant or sorcery card from your graveyard to your hand. If you paid , create a 3/1 red Elemental creature token that’s tapped and attacking.3/3{Antarin}

Heat VisionEnchantment - Aura [C]Enchant creatureWhen Heat Vision enters the battlefield, draw a card.Enchanted creature can block creatures as though they had no abilities.The third eye of Zetasyn’s vedalken has become an inspiration for the other inhabitants of the shadowy world.{Zetasyn}

Life Before Our EyesSorcery [M]Take an extra turn after this one. Exile Life Before Our Eyes.Fateful hour — If you have 5 life or less, take two extra turns instead.{Zetasyn}

Perfection UnleashedEnchantment - Aura [R]Enchant creatureEnchanted creature gets +2/+2 and has “You may cast noncreature spells with converted mana cost equal to or less than this creature’s power without paying their mana cost.”Manashape (: Create a 0/0 colorless Incarnation creature token and attach this card from your hand to it.){Erealan}

Refractions of WisdomEnchantment [U]Whenever you cast a multicolored spell, you may pay 2. When you do, for each of that spell's colors, draw a card, then discard a card.“Even in these times that look like our last, we should look at our problems from different angles. We need no Farseer, but a Wideseer. Someone like you, Khataz.”-Goras Farseer{Erealan}

Sphinx MystereonEnchantment - Aura [U]Enchant creatureEnchanted creature gets +2/+2 for each card in your hand, has flying, and is a Sphinx.Manashape (: Create a 0/0 colorless Incarnation creature token and attach this card from your hand to it.){Erealan}

Stifling BreezesInstant [C]Counter target spell unless its controller pays .Tempest (When you cast this spell, you may copy it if you’ve cast another noncreature spell this turn. You may choose new targets for the copy.){Antarin}

Terrifying PredictionInstant [C]Oracle. (Look at the top card of your library. You may exile it as a vision.)Tap up to three target creatures if their total power is equal to or lower than the number of your visions. These creatures don’t untap during their controllers’ next untap steps.“An interloper brought a disturbing vision — the moon won’t hit us, but we may wish it did.”{Zetasyn}

He in the ShadowsLegendary Creature - Demon [R]Flying, trampleWhenever a player casts a creature spell, that player may discard a card. If that player doesn’t, he or she exiles that spell and creates X 1/1 black Rat creature tokens, where X is that spell’s converted mana cost.6/6{Kiress}

Influence of SyarenEnchantment - Aura [C]Enchant creatureEnchanted creature gets +1/+0 and has menace., Sacrifice Influence of Syaren: Up to three target creatures get +1/+0 and gain menace until end of turn.{Kiress}

Lost in FatalismSorcery [R]Target opponent discards his or her hand unless he or she discards cards with total converted mana cost 8 or greater.Creatures that player controls get -1/-1 for each card discarded this way.Teramos gazed towards the distant Null. Where it long had felt hope blossoming, the impending disasters left naught but despair.

Marsh HogCreature - Boar [C]MenaceFateful hour — When Marsh Hog enters the battlefield, if you have 5 or less life, destroy target creature.Anywhere else, hogs are dangerous animals. In the Vukul, they are top predators.4/2{Zetasyn}

Rain of ClawsSorcery [U]Destroy target creature.Tempest (When you cast this spell, you may copy it if you’ve cast another noncreature spell this turn. You may choose new targets for the copy.)The Vukul now holds naught but death.{Zetasyn}

Refractions of LossEnchantment [U]Whenever you cast a multicolored spell, you may pay 2. When you do, target player discards a card for each of that spell's colors.“I have failed. I have failed to bring Harunad to a better world. Instead, I brought more danger and devastation. That alone is a worse punishment than anyone could give me.”—Galeza of Harunad{Coltrorr}

Sewer HermitCreature - Human Rogue [C]Mournrites — When Sewer Hermit enters the battlefield, if there are three or more creature cards in your graveyard, create two 1/1 black Rat creature tokens.“I don’t need to be sad anymore. I found new friends.”3/2{Kiress}

Shade of GuiltCreature - Shade Minion [R]FlyingBoundWhenever Shade of Guilt or binding creature deals combat damage to a player, put a +1/+1 counter on Shade of Guilt or binding creature for each creature card in that player’s graveyard.Binding creature gets +2/+2 and has flying.2/2{Kiress}

Suulonah HavenseekerLegendary Creature - Merfolk Wizard [R]Merfolk spells you cast cost your choice of , , or less to cast for each creature that died this turn.: Exile any number of Merfolk you control. Return them to the battlefield at the beginning of the next end step."The moon is fast approching, and there is no other solution. Gather our kin in the Everdepths, and leave the others to their despair."2/2{Zetasyn}

Red (21 cards - 10 common, 6 uncommon, 4 rare, 1 mythic)

Bloody SkurroLegendary Creature - Goblin Rogue [R]Whenever you or another player attacks with two or more creatures, that player creates two 1/1 white Human Soldier creature tokens that are tapped and attacking.: For each Soldier target player controls, that player creates a 1/1 white Human Soldier creature token.1/3{Kiress}

Imperfect FutureSorcery [C]Oracle. If you receive a vision, you may play it this turn. (To oracle, look at the top card of your library. You may exile it as a vision.)Mergeback — , Put Imperfect Future from your graveyard on the bottom of your library, Discard two cards: Draw two cards.{Erealan}

Khataz, Paldrym PyromancerLegendary Creature - Dwarf Wizard [R], Exile a card from your hand as a Vision: Khataz, Paldrym Pyromancer deals X damage to target creature or planeswalker, where X is the number of your visions.2/2{Erealan}

Peak ElementalCreature - Elemental [U]Trample, Exile Peak Elemental from your hand: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle your library.4/4When a mountain decides to relocate, one shouldn't be in its path.{Antarin}

Refractions of FlameEnchantment [U]Whenever you cast a multicolored spell, you may pay 2. When you do, Refractions of Flame deals damage to target creature equal to the number of that spell's colors."For a long time, I have felt reduced. Reduced to fire, to barren rock, to anger. Perhaps it is right. There is more to fire than destruction. Perhaps I can be more. Perhaps I can be a force of rebirth."-Teramos the Lost{Antarin}

Rush of EmotionsSorcery [U]Gain control of target creature until end of turn. Untap it and it gains haste until end of turn.Tempest (When you cast this spell, you may copy it if you’ve cast another noncreature spell this turn. You may choose new targets for the copy.){Kiress}

Teramos the LostPlaneswalker — Teramos [M]: Put up to two target cards from your graveyard on the bottom of your library.: Create two 3/1 red Elemental creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.: Count the number of cards in your library. Teramos the Lost deals damage equal to that number divided among any number of target creatures and/or planeswalkers.{Antarin}

Green (21 cards - 10 common, 6 uncommon, 4 rare, 1 mythic)

Alvidria, Keeper of the GroveLegendary Creature - Elf Wizard [R]You may oracle by looking at the top three cards of your library, exiling up to one of them as a vision, and putting the rest on the top of your library in any order., Discard a card: Oracle. Creatures you control get +X/+0, where X is the highest power among creature cards among your visions. (Look at the top card of your library. You may exile it as a vision.)1/4{Erealan}

Doomed WurmfeederCreature - Cat Shaman [C]Fateful hour — When Doomed Wurmfeeder dies, if you have 5 or less life, create a 6/6 green Wurm creature token with trample.The other four worlds learned the hard way that Coltrorr’s gods do care about their servants.1/2{Coltrorr}

Growth UnleashedEnchantment - Aura [R]Enchant creatureEnchanted creature gets +2/+2 and has “At the beginning of your upkeep, distribute a number of +1/+1 counters equal to this creature’s power among other creatures you control.”Manashape (: Create a 0/0 colorless Incarnation creature token and attach this card from your hand to it.){Coltrorr}

Karadruum PurifierCreature - Cat Shaman [C], Sacrifice Karadruum Purifier: Destroy target artifact or enchantment.“As Yeskor teaches us, we cleanse this vessel of its impurities, that the Maws will not take offense.”2/2{Coltrorr}

Loxodon GoliathCreature - Elephant Warrior [C]TrampleMournrites — Loxodon Goliath enters the battlefield with two +1/+1 counters on it if there are three or more creature cards in your graveyard.3/3{Coltrorr}

Refractions of MightEnchantment [U]Whenever you cast a multicolored spell, you may pay 2. When you do, put a +1/+1 counter on each of up to X target creatures, where X is the number of that spell's colors.“Power can be a helpful survival trait. It can be a hindrance. It can be inconsequential to the situation at hand. But overall, I would rather be strong than not.”-Vihantas the Biomaster{Zetasyn}

Terrillian ManaweaverCreature - Elf Druid [U]: Choose a color of an enchantment you control. Add one mana of that color to your mana pool.Whenever you cast an Aura spell, if you control a blue creature, draw a card.{Erealan}

Wurm MystereonEnchantment - Aura [U]Enchant creatureEnchanted creature gets +3/+3, has trample and “At the beginning of your upkeep, put a +1/+1 counter on this creature”, and is a Wurm.Manashape (: Create a 0/0 colorless Incarnation creature token and attach this card from your hand to it.){Coltrorr}

Yerzane the ExileLegendary Creature - Elephant Warrior [R]TrampleWhenever Yerzane the Exile attacks a planeswalker, Yerzane gets +3/+3 and gains indestructible until end of turn.“Today, Coltrorr as a whole will give Galeza what she deserves.”3/3{Coltrorr}

BiokinesisSorcery [R]As an additional cost to cast Biokinesis, pay X life.Choose X+1 times. You may choose the same mode multiple times.* Attach target Aura enchanting a creature, player, or planeswalker to another player or permanent it could enchant.* Move a counter on target creature, player, or planeswalker to another target of the same kind.{Zetasyn}

Charging ManakiteCreature - Dragon [R]FlyingMana does not empty from your mana pool as steps and phases end.Whenever Charging Manakite attacks, oracle. If you receive a nonland card as a vision, add mana equal to that card’s mana cost to your mana pool. (Mana cost includes color. To oracle, look at the top card of your library. You may exile it as a vision.)5/5{Erealan}

Coltrorr InterloperCreature - Cat Scout [C]Vigilance: Target creature gets -3/-3 until end of turn.On Zetasyn, he beheld the excesses of science. On Kiress, those of civilization.2/2{Coltrorr}

Curiosity IncarnateEnchantment - Aura [C]Enchant creatureEnchanted creature gets +2/+2 and has “Whenever this creature deals combat damage to a player, you may draw a card, then discard a card.”Manashape (: Create a 0/0 colorless Incarnation creature token and attach this card from your hand to it.){Erealan}

Draconic Oppression (C)As Syaren’s control over A’Klamarr’s creations dwindled, his demands of the people became even more brutal.{Kiress}

Erealan InterloperCreature - Dwarf Scout [C]Whenever Erealan Interloper attacks, it gets +1/+1 until end of turn.: Creatures you control gain flying until end of turn.On Antarin, she recognized the power of artifice. On Zetasyn, the potential of plotting.2/2{Erealan}

Everdepths ProwlerCreature - Merfolk Scout (C)Nightsea Prowler can’t be blocked.“Down in these depths, we will survive the moon’s fall, and nothing will stand in our way.”2/1{Zetasyn}

Farsky GliderCreature - Elemental (C)FlyingAccustomed to Antarin’s relatively empty skies, it nevertheless found itself at home in the strange new worlds.2/3{Antarin}

Kiress InterloperCreature - Goblin Scout [C]Menace: Creatures you control gain vigilance until end of turn.On Colrorr, he gazed upon the majesty of nature. On Antarin, the greatness of inventiveness.2/2{Kiress}

Leycoast HippoCreature - Hippo [U]Whenever you cast an Aura spell or activate an ability of an Aura card in your hand, draw a card.Long thought to be extinct on Erealan, the hippos emerged from the Ley Stream following the mana storm.3/3{Erealan}

Loxodon TraditionalistCreature - Elephant Shaman (C)Mournrites — When Loxodon Traditionalist enters the battlefield, if there are three or more creature cards in your graveyard, destroy target artifact or enchantment. If you do, you gain 3 life.3/3{Coltrorr}

Mana EruptionSorcery [U]Oracle. For each of your visions, add one mana of any color to your mana pool. (Look at the top card of your library. You may exile it as a vision.)Tempest (When you cast this spell, you may copy it if you’ve cast another noncreature spell this turn.){Erealan}

Marrow CollectorCreature - Skeleton Minion [C]When Marrow Collector enters the battlefield or becomes bound, each opponent loses 1 life and you gain 1 life.Bound (When another creature enters the battlefield under your control, you may exile this permanent bound to that creature until it leaves the battlefield or your control.)Binding creature gets +1/+2.1/2{Kiress}

Maw of ScornCreature - Wurm [R]Trample, vigilanceWhenever Maw of Scorn deals combat damage to a player, that player sacrifices two permanents that aren’t basic lands."The gods of Coltrorr do not take kindly to the incursion of the outlanders Galeza's treachery brought about."-Yerzane the Exile6/6{Coltrorr}

Mind to MightSorcery [C]Target player discards a card.Put a +1/+1 counter on up to one target creature.Tempest (When you cast this spell, you may copy it if you’ve cast another noncreature spell this turn. You may choose new targets for the copy.){Zetasyn}

Mistglade ReflectionEnchantment - Aura [R]Enchant creatureAs Mistglade Reflection enters the battlefield, choose a creature on the battlefield. Enchanted creature is a copy of that creature except it retains its base power and toughness.Enchanted creature gets +1/+1 for each enchantment you control.Manashape (: Create a 0/0 colorless Incarnation creature token and attach this card from your hand to it.){Erealan}

Ogshka RitualistCreature - Leech Shaman [C]: Add or to your mana pool.Mournrites — , Pay 2 life, Sacrifice Ogshka Ritualist: Add to your mana pool. Activate this ability only if there are three or more creature cards in your graveyard.2/2{Coltrorr}

Ogshka SpawningEnchantment [U]Mournrites - Whenever a creature dies, if there are three or more creature cards in your graveyard, you may pay and 1 life. If you do, create two 2/2 black and green Leech creature tokens.{Coltrorr}

One for the ManyEnchantment [U]Sacrifice a creature: Put a +1/+1 counter on each creature you control that shares a color with the sacrificed creature.“Take my power to the Maws so they carry it through the world. Take my power to the tribes so they prosper. Take my power, and strike down our foes!”{Coltrorr}

Paldrym CloudreaderCreature - Dwarf WizardWhen Paldrym Cloudreader enters the battlefield, oracle. (Look at the top card of your library. You may exile it as a vision.)As long as an instant or sorcery card is among your visions, instant spells and sorcery spells you cast cost 1 less to cast.2/3{Erealan}

Panicked Sorrow-WingsCreature - BatFlyingPanicked Sorrow-Wings attacks each combat if able.They flew out of their caves even before the Mana Storm hit, and the people knew to brace for the worst. They just didn't know what the worst could be.3/1{Kiress}

Preternatural InstinctsInstant (C)Untap up to two target creatures. They get +1/+1 until end of turn.Tempest (When you cast this spell, you may copy it if you’ve cast another noncreature spell this turn. You may choose new targets for the copy.){Erealan}

Prowess of the EternalEnchantment [R]Whenever you cast a noncreature spell, creatures you control get +1/+1 and gain haste, lifelink, and flying until end of turn.“These interlopers think Antarin a barren and dead world, expecting little trouble from whatever remains. We will show them what eternal beings are capable of!”-The Final Storm{Antarin}

RusttongueCreature - Frog (C)ReachWhen Rusttongue enters the battlefield, you may exile target artifact. "They are usually more of a nuisance, but they were of great help on Esper."-Seleste of Federis2/2{Erealan}

Scoured AwayInstant (C)Return target creature to its owner’s hand. That player loses life equal to that creature’s power."We have taken care of these unacceptable homonculi. Their users struggled for them in undignified manner."-Aliestas, Ineskes's Aide{Zetasyn}

Seeker in the CrimsonCreature - Cat Scout [R]LifelinkMournrites — When Seeker in the Crimson enters the battlefield, if there are three or more creature cards in your graveyard, search your library for a land card, put it onto the battlefield, then shuffle your library.2/2{Coltrorr}

Skurro's HeraldCreature - Goblin Rebel Rogue (C)First strikeWhenever Skurro’s Herald attacks, another target attacking creature gains first strike until end of turn.“It is a small condolence that they no longer pretend to be Skurro herself.”-Scornqueller Baraven2/1{Kiress}

Spectral InfiltrationInstantUntil end of turn, target creature gains lifelink and “When this creature deals combat damage to a player, draw two cards.”The Antarin Core couldn’t leave its home plane, but that didn’t mean it couldn’t see those new worlds.{Antarin}

Steelbone ServantCreature - Skeleton Minion [U]Indestructible, menaceBound (When another creature enters the battlefield under your control, you may exile this permanent bound to that creature until it leaves the battlefield or your control.)Binding creature gets +2/+1 and has indestructible and menace.2/1{Kiress}

Unexpected WardsEnchantment [R]FlashHexproofOther noncreature permanents you control that are artifacts, enchantments, or lands have hexproof and indestructible.“If the machines get too much power, we need to destroy them” Teramos said, moving to do just that, but Zettek held it back. “Stop! Something has caused them to be shielded!”

Voice of PainCreature - Demon [R]Flying, vigilanceWhenever a creature becomes tapped, Voice of Pain deals 1 damage to that creature and its controller.Whenever Voice of Pain blocks or becomes blocked, Voice of Pain deals 1 damage to each other creature defending player controls.6/6{Kiress}

Vukul CreeperCreature - Slug [U]Vukul Creeper enters the battlefield tapped.You may cast Vukul Creeper from your graveyard by paying 3 life in addition to its other costs.No one has yet found a way to control the population of the Vukul's slugs.3/1{Zetasyn}

War Flare (C)"The War Hall is burning! This is the signal we've been waiting for!"{Kiress}

Godsteel MaskArtifact [R]IndestructibleIf you would lose life, instead exile twice that many cards from the top of your library. If you can’t, exile all cards from your library and sacrifice Godsteel Mask."With godsteel’s power to protect came its responsibility for Antarin’s destruction."-The Final Storm{Antarin}

Mindblinder HomunculusArtifact Creature - Homunculus [C]When Mindblinder Homunculus dies, target player puts the top three cards of his or her library into his or her graveyard.“This kind of retreat is as unacceptable as it is widespread. Confiscate these objects. Perhaps they can be put to better use.”— Ineskes, High Experimenter1/2{Zetasyn}

Pinewood SpearArtifact - Equipment [C]Equipped creature gets +1/+0 and has first strike.Equip “The spear remains one of Coltrorr’s main equipment, and despite the plane’s slow development, it has undergone interesting advances.”—On the Military Technology (Or Lack Thereof) of the Plane, from Koltari’s Folio on Coltrorr{Coltrorr}

Rig of Eternal PowerArtifact - Equipment [R]Equipped creature gets +1/+1 as long as it has flying. The same is true for deathtouch, defender, first strike, double strike, hexproof, indestructible, lifelink, menace, prowess, reach, trample, and vigilance.Equip {Antarin}

Slaver's WhipArtifact - Equipment [U]Equipped creature gets +1/+0 and has menace.Whenever a creature enters the battlefield under your control, it gains haste until end of turn if its toughness is equal to or lower than equipped creature’s power.Equip {Kiress}

Spiderlimb BracersArtifact - Equipment [U]Equipped creature gets +1/+2 and has reach and vigilance.Equip Originally crafted to navigate treacherous undergrowth, Zetasyn's defenders found them valuable in combat against Antarin's gargoyle interlopers.{Zetasyn}

Vedalken ScopeArtifact - Equipment [R]Whenever Vedalken Scope becomes attached to a creature, oracle. (Look at the top card of your library. You may exile it as a vision. This ability only triggers if the equipped creature changes.)Whenever equipped creature deals combat damage to a player, choose a card from among your visions. You may play that card this turn.Equip {Erealan}

Den of CreativityLand [U]: Add to your mana pool.: Add one mana of any color to your mana pool. Spend this mana only to cast artifact or enchantment spells.A surprising number of Antarin’s forges and laboratories still stand, waiting to be found by gargoyles or interlopers.{Antarin}

Everdepths HavenLand [C]Everdepths Haven enters the battlefield tapped.When Everdepths Haven enters the battlefield, you gain 1 life.: Add or to your mana pool.Deep beneath where even the serpents do not dare to swim, Suulonah and her kin believe to be save from the falling moon.{Zetasyn}

Federis TowerLand [U]When Federis Tower enters the battlefield, oracle. (Look at the top card of your library. You may exile it as a vision.)Federis Tower has all activated abilities of each land card among your visions.: Add to your mana pool.{Erealan}

Fetid Heath“Gelesh legends tell that these vast plains beyond Harunad are the dying grounds of some the greatest Maws. Suffice to say, my personal opinion is that this seems unlikely.”—On the Geography of the Plane, from Koltari’s Folio on Coltrorr{Coltrorr}

Haltuur HavenLand [C]Haltuur Haven enters the battlefield tapped.When Haltuur Haven enters the battlefield, you gain 1 life.: Add or to your mana pool.Once a mayor nation with a proud army tradition, the Cataclysm left little of Haltuur beside sturdy ruins.{Antarin}

Iron MineLand [C]: Add to your mana pool., Sacrifice Iron Mine: Put a +1/+1 counter on target creature.Before the fall of Skarvess, the city could never have enough metal to outfit the Hierarchy’s army.{Kiress}

Planar PassageLand [U]When Planar Passage enters the battlefield, reveal the top three cards of your library, put a creature card from among them on the top of your library, and the rest into your graveyard.: Add to your mana pool.

Rugged Prairie“It becomes more and more obvious — the land is drying up. If nothing stops this, Kiress will turn into a desert.”{Kiress}

Ruins of SkarvessLegendary Land [R]Ruins of Skarvess enters the battlefield tapped.: Add or to your mana pool. Put a ruin counter on Ruins of Skarvess., , Remove three ruin counters from Ruins of Skarvess: Destroy target land.{Kiress}

Tylfress HavenLand [C]Tylfress Haven enters the battlefield tapped.When Tylfress Haven enters the battlefield, you gain 1 life.: Add or to your mana pool.After Skarvess was destroyed by the Mana Storm, other cities started vying for its status and power, strongest among them Tylfress, the Slaver City.{Kiress}

Garruk, Dread HunterPlaneswalker — Garruk [S]: Target creature you control fights target creature you don’t control. At the beginning of your next end step, if both creatures died this turn, draw a card.: Create a 6/6 green Wurm creature token with trample.: You get an emblem with “Sacrifice a creature: Creatures you control get +X/+X and gain trample until end of turn, where X is the sacrificed creature’s toughness. Activate this ability only once each turn.”

Approach of the Dread HunterEnchantment [S]When Approach of the Dread Hunter enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Dread Hunter, reveal it, put it into your hand, then shuffle your library.Creatures you control get +2/+0 and have haste.

Karadruum HuntcallerCreature — Cat Warrior [S]Karadruum Huntcaller gets +1/+1 and can’t be blocked by creatures with power 2 or less as long as you control a Garruk planeswalker.2/2{Coltrorr}

Garruk’s InstinctsInstant [S]Choose target creature you control and target creature an opponent controls. The creature you control gets +2/+2 until end of turn.Mournrites - If there are three or more creature cards in your graveyard, the chosen creatures fight. (Each deals damage equal to its power to the other.){Coltrorr}

Foul OrchardFew beyond the Ogshka have seen the depths of the Crimson.{Coltrorr}

Pendulum, Perfection Crafter (MST)

Spoiler

If Pendulum came to the Five Worlds during the Mana Storm, he would find Zetasyn and Erealan, two worlds questing for perfection in face of calamity, though he might be more interested in Zetasyn, with its Vedalken, merfolk, and Liskol snakefolk reminding him of his potential origins.

Pendulum, Perfection CrafterPlaneswalker — Pendulum [S]: Put a +1/+1 counter on each of up to two target creatures.: Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.: Create a legendary colorless artifact token named The Pendulum with “, : Move an Aura or counter from target creature to another target creature” and “, , Discard two cards: End the turn.”

Swing of the PendulumInstant [S]As an additional cost to cast Swing of the Pendulum, discard three cards.If it’s your turn, take an additional turn after this one. Otherwise, end the turn.Search your library and/or graveyard for a card named Pendulum, Perfaction Crafter, reveal it, put it into your hand, and shuffle your library.

Nightsea ScavengerCreature — Merfolk Rogue [S]When Nightsea Scavenger, you may return target Aura card from your graveyard to the battlefield and attach it to Nightsea Scavenger.Nightsea Scavenger has prowess as long as you control a Pendulum planeswalker.1/3{Zetasyn}

Liskol SkinshedderCreature — Snake Shaman [S]If Liskol Skinshedder would die, you may sacrifice an Aura attached to it instead. If you do, remove all damage from Liskol Skinshedder.1/2{Zetasyn}

Woodland StreamThe Liskol have bred giant trees not just to be their homes, but also to be their supply lines.{Zetasyn}

*If Mana Storm were a printed set, its basic land slot would be replaced by a special land sheet. That sheet would contain 12 of each of 5WD's common land cycle (Yidress City Hall and its allies), 6 of each of 5WD's wedge land cycle (Filthy Slums and its allies), 2 each of a rare enemy-color land cycle from WotC MtG, and 1 of the mythic land. The rare lands on the sheet are these:

Fetid Heath“Gelesh legends tell that these vast plains beyond Harunad are the dying grounds of some the greatest Maws. Suffice to say, my personal opinion is that this seems unlikely.”—On the Geography of the Plane, from Koltari’s Folio on Coltrorr{Coltrorr}

As always, I'm open to improvements, especially considering my computer hiatus. I'm sure I've gotten some skill rust even with me designing Mana Storm and starting on other sets afterwards. Anyway, I've started my list of cards that could use improvement with Unexpected Wards.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

Are we gonna be more enemy colored stuff? The first cards are ally-colored and all the lands are enemy/wedge.

Let me count - 31 ally-colored cards, 30 enemy-colored cards, 15 wedge-colored cards, and one five-colored card (no prize for guessing its name). The enemy lands do help with two wedges each, of course, where ally lands would only help with one wedge.

Are we gonna be more enemy colored stuff? The first cards are ally-colored and all the lands are enemy/wedge.

Let me count - 31 ally-colored cards, 30 enemy-colored cards, 15 wedge-colored cards, and one five-colored card (no prize for guessing its name). The enemy lands do help with two wedges each, of course, where ally lands would only help with one wedge.

Haltuur Gargantua now a 3/3 flier with a mergeback that deals 3 damage to a player and gains you 3 life; was a 4/2 flying tramples with a mergeback that drew a card, deals 2 damage to any target, and gained you 3 life.

Refractions of LoyaltyEnchantment [U]Whenever you cast a multicolored spell, you may pay . When you do, create a 1/1 white Human Soldier creature token for each of that spell's colors.

Refractions of WisdomEnchantment [U]Whenever you cast a multicolored spell, you may pay . When you do, for each of that spell's colors, draw a card, then discard a card.

Refractions of LossEnchantment [U]Whenever you cast a multicolored spell, you may pay . When you do, target player discards a card for each of that spell's colors.“I have failed. I have failed to bring Harunad to a better world. Instead, I brought more danger and devastation. That alone is a worse punishment than anyone could give me.”—Galeza of Harunad

Refractions of FlameEnchantment [U]Whenever you cast a multicolored spell, you may pay . When you do, Refractions of Flame deals damage to target creature equal to the number of that spell's colors.

Refractions of MightEnchantment [U]Whenever you cast a multicolored spell, you may pay 2. When you do, put a +1/+1 counter on each of up to X target creatures, where X is the number of that spell's colors.

Imperfect Future now reads Oracle. If you receive a vision, you may play it this turn. (To oracle, look at the top card of your library. You may exile it as a vision.)wasExile the top card of your library. You may play it this turn.

Antarin Interloper is better then alternatives. I suggest Master Decoy ability or taxing mana for blocking. Coltorr Interloper is weaker then alternatives. I suggest "indestructible while attacking". Or while blocking.Maw of Scorn is weird - it has very good abilities and decent stats, but it's CMC is so hard that it's unplayable. Maybe change Vigilance to Hexproof and make it 8/8 ?Sunstep Training is unplayable. Making it flat +2/+2 is way better.Swarm Intelligence is too dull for such a cool name and concept IMHO.Swarm IntelligenceCreature - Insect (U)Whenever another creature dies, you may exile it.Swarm Intelligence gains all abilities of creature cards exiled with it.3/3(Well, it's a bit more like rare, but it's actually simpler than whatever it is now. "May" permits me not to list types of abilities.)The Ever Steadfast WHAT ?!?! Warcaller's Motivation needs real lifelink to be playable.Terrifying Prediction needs to cost 1 mana to be playable. Or target up to 3 creatures.Vihantas's first mode is obviously better than others. Should not buff.Redesign:Khataz, Paldrym PyromancerLegendary Creature - Dwarf Wizard [R], Exile a card from your hand as a Vision: Khataz, Paldrym Pyromancer deals X damage to target creature or planeswalker, where X is the number of your visions.2/2

Antarin Interloper is better then alternatives. I suggest Master Decoy ability or taxing mana for blocking. Coltorr Interloper is weaker then alternatives. I suggest "indestructible while attacking". Or while blocking.Sunstep Training is unplayable. Making it flat +2/+2 is way better.Maw of Scorn is weird - it has very good abilities and decent stats, but it's CMC is so hard that it's unplayable. Maybe change Vigilance to Hexproof and make it 8/8 ?Warcaller's Motivation needs real lifelink to be playable.

I'll consider my options here, but I'm not sure where to take things yet.

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Terrifying Prediction needs to cost 1 mana to be playable. Or target up to 3 creatures.Vihantas's first mode is obviously better than others. Should not buff.Redesign:Khataz, Paldrym PyromancerLegendary Creature - Dwarf Wizard [R], Exile a card from your hand as a Vision: Khataz, Paldrym Pyromancer deals X damage to target creature or planeswalker, where X is the number of your visions.2/2

Sure, those work, and I'll probably use them.

Quote:

Swarm Intelligence is too dull for such a cool name and concept IMHO.Swarm IntelligenceCreature - Insect (U)Whenever another creature dies, you may exile it.Swarm Intelligence gains all abilities of creature cards exiled with it.3/3(Well, it's a bit more like rare, but it's actually simpler than whatever it is now. "May" permits me not to list types of abilities

(Well, the may doesn't quite help. It'd be activated or triggered abilities, or the list.) I can rename Swarm Intelligence to ease your mind, and a rework might be in order, but your Swarm Intelligence doesn't fit with my feeble enough attempt at the two-color archetypes.

Quote:

The Ever Steadfast WHAT ?!?!

Well, I've got some ideas on how to fix it, but a bit more than a what would be appreciated.

Antarin Interloper is better then alternatives. I suggest Master Decoy ability or taxing mana for blocking. Coltorr Interloper is weaker then alternatives. I suggest "indestructible while attacking". Or while blocking.

Didn't you submit a 2/2 flyer for CC at one point? I'm OK with a 2/2 flyer for CD (I don't really consider the activated ability because it's so expensive as to be mostly irrelevant).

Indestructible when attacking and/or blocking is too good AND too complicated.

I, for one, like this cycle, but I'd note some of the activated abilities are a lot better than others. Maybe even that out?

Kiress, the plane, is a creepy gothic city plane with thrulls and gargoyles. The Kiress mechanic is bound, which lets you turn your creatures into Auras for other creatures.

Erealan, the plane, is a mystical plane of riddles and visions. The Erealan mechanic is oracle, which exiles cards from your library and then lets you do things with them.

Coltorr, the plane, is a plane of sacrificial traditions and great wurms. The Coltorr mechanic is mournrites, which makes your cards better when you have three or more creature cards in your graveyard.

Antarin, the plane, is a plane where energy keeps getting recycled and robots endlessly wage war. The Antarin mechanic is mergeback, which lets you return cards from your graveyard to the bottom of your library, and get a spell effect out of it.

Zetasyn, the plane, is a twilit plane where the moon is doomed to crash into the world. The Zetasyn mechanic is fateful hour.

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