I think the only way to guarantee zero hair creep is to use Manual Method #2. That said, I don't think you'll get much hair creep from a DTR, assuming you're using the dual-tension method, which targets inner skin mostly. Using weights with the DTR targets the shaft skin more, so you might get some hair creep that way.

Thanks. Sorry to hear you didn't enjoy it. Perhaps once the Anniversary update launches next month, that will change. Might be worth picking up a month of Game Pass at that point to dive back in and see if it does, because that update is adding a ton of stuff, and that's already on top of all the other stuff they've added since launch.

The things you could do on it were very clear prior to launch. Anyone not satisfied with that amount of content obviously should not have bought it. For me, it was more than enough.

Of course it was "unfinished". It was declared to be a GaaS game. That means, get a foundation in place and evolve the game over time based on player feedback. Criticizing it for being exactly what they said it would be is bizarre.

Perhaps you have a different understanding of what polish is, but the general consensus at launch was that Rare had focused too much on polish and too little on content. The game was and still is very polished. Rare nailed the core gameplay and the nitty-gritty details. I'd call that polished.

You can if that's exactly what they tell you it will be. It was worth $60 to me at launch, which is why I bought it for $60 at launch after I played the free beta and learned what I'd be getting. I got exactly what I wanted, plus a slew of free content updates since then. It was my favorite game of 2018 and looks to continue that in 2019 too. I definitely got my money's worth.

For others, maybe that's not the case. But that's the beauty of GaaS: for those who weren't content with the content, they could simply wait until later additions met their expectations, with the added bonus that the game would then be even cheaper.

It was launched as a empty open world

Not at all. The map was huge and filled with islands, and it's gotten even larger since then.

with little to no progression.

By design! The lack of progression is what makes the game appealing to many people. No gatekeeping. Everyone's on equal footing all the time. That's exactly the type of game I want to play, and if that ever were to change, I'd stop playing the game.

It was even more absurd in the buildup to Halo: MCC on PC. There were tons self-proclaimed "huge Halo fans" that they declared, even after waiting over 12 years for Halo to return to PC, that they wouldn't touch it if it was in the Windows 10 Store instead of Steam. Like, really? A franchise you claim to be such a huge fan of that you're still, twelve years later, begging for a PC port, and if that port comes you'll refuse to buy it if it launches in the publisher's own store instead of a competitor's? It's mind-boggling to me. Those people aren't fans of games; they're fans of companies. Bizarre.

I can't speak to RDR2, but Minecraft is my favorite game of all time and I'm not a fan of the fishing. There's a reason why so many people build AFK fish farms in Minecraft--few actually want to sit there and tediously cast and reel. I hope Sea of Thieves does it better.

However I’m just sick and tired of every game that comes out now that is incomplete and unpolished.

The plan from the get-go, which Rare made clear well before the game launched, was that it would be a Games-as-a-Service game, just like Minecraft. Calling it "incomplete" makes no sense--it was always meant to be a foundation that would be built on based on player feedback, and it's been just that. If anything, the amount of content they've provided since launch has been very impressive.

Calling it "unpolished" is even more bizarre--the game is incredibly polished. Just look at the implementation of the music. You have like a half a dozen different shanties, each recorded in three different instruments, which then all change in sound based on whether your pirate is sober or intoxicated and whether he's underwater or not. You can seamlessly join in an on-going song, change instruments on the fly, and the volume of your crewmate's tunes is accurately represented based on their distance to you. Plus, your precise physical location while you play is also used as a trigger to unlock clues for riddle maps, and all of that is perfectly synced for all other players in the server. And that's just one example.

Colbert is Catholic and therefore should be vehemently opposed to circumcision, but, seeing as how most Catholics in the U.S. don't know the Church opposes the practice, it's probably likely he doesn't either. I wonder what his stance is.

Related to that, I think the most frustrating thing is that those review scores at launch in no way reflect the game now, and especially won't after next month's Anniversary Update, but so many people just look up the outdated Metacritic score and dismiss the game entirely without giving it a shot.

It's definitely gotten better and better, as any good GaaS game should do, but I enjoyed it at release too. That said, the Anniversary Announcement today has me more excited than ever, and it's hard now to look back at the launch version in comparison.

Because over the past week a slew of irresponsible journalists, propagandists, and hypocrites went on the offensive and accused him of anti-Semitism and opposing religions freedom (side note to all those hypocrites out there: freedom of religion doesn't mean you're free to carve your religion into irreligious kids; it means the opposite: that those kids have the right not to have you do that). It's a shame he capitulated instead of standing his ground and calling them out for their hypocritical positions, but I'm not surprised.

I don't actually believe he supports circumcision for any reason. One doesn't say he is "aligned with intactivists" and that "intactivists will be proven right" in the history books only to say "it's up to the parents" and brag about how you "attended a bris" days later.

I applaud his courage to take a stance against this human rights violation initially. I'm disappointed that the propagandists got him to walk back on that, but it is not surprising at all, given how successful they've been in doing the same thing in anti-circumcision countries like Germany and Iceland. There was no chance he could hold such a position in cut-happy America. Sigh.

I can relate. Both of my sons were born at the same hospital, and each time they asked us 6 times each about circumcision, including twice in the first minute of the second one's life despite it being an intense, double nuchal delivery after a precipitous labor, and despite having said no twice to that same practitioner in pre-natal visits!

I think it should be illegal for medial practitioners to solicit medically unnecessary surgeries, especially to vulnerable patients like new parents, but this went beyond solicitation--it was straight up harassment. Sadly, I'm sure many parents on the fence were badgered into it by such behavior too. It's really disgusting.

Later on I contacted the hospital and provided feedback on that, along with related concerns (e.g. they actually gave us bad advice upon the exit interview, instructing us to forcibly retract the foreskin "as soon as he turns two", which is harmful advice), but no one ever followed up. Shocker.

The scene mentioned in the article was one of the most boring in the entire game for me.

[spoilers below]

I was really impressed with it. I thought it perfectly captured what it's like carrying out a repetitive, mundane job and needing to daydream to escape the reality of that. That they found a way to execute both simultaneously in gameplay was really clever. I can't think of any other game that did that.

but my take away was just how pointless it is to even be playing the game, or any game ever, for that fact.

I think the point of that segment was how that character had a similar epiphany at that moment, except his was about the will to live rather than the will to play a game.

it was basically, "everything dies and bad stuff happens", which again, made me feel like, why am i wasting time playing games period.

Yeah, it definitely wasn't an uplifting game, but it did make me reflect on my own life and made me appreciate the struggles that other people go through on a daily basis. But I can definitely see how that' not everyone's cup of tea.

It's a great game. It has my favorite segment in any game I've ever played. I don't want to give any spoilers, so here's an article about it instead, but that's more so for people who've already beaten the game. If you haven't played it yet, I'd recommend you not read that and instead experience it fresh.

Ditto. It was my first Crackdown game. I was interested in it, saw the poor reviews and figured it wasn't worth my time but snatched u that Game Pass deal and tried it myself: it's a blast! I have had so much fun with it. Got 37 hours into it so far and I still enjoy it. It made me realize that the types of games most reviewers seem to like do not match up with what I like: simple and focused instead of needlessly complex games padded with filler.

Now I can't wait to play Crackdown 1 and 2 as well (and they're both free and backwards compatible!)

But I'm sad because, with the game getting panned and also not selling well, I fear we'll never see a Crackdown 4. Sigh.

Thanks for the offer. I bought and hoarded one of each. But, honestly, with today's update bringing all the new mercenary voyages too, I think I just need to accept that I'll never be able to keep up with all of them anyway, so it's better off just not stressing about it. Oh well. So it goes.