New McPixel Free DLC has been added to the game containing 30 new levels! That includes 6 user created levels!
Additionally, I'd like to announce that McPixel Engine will be rewritten in native code for more platform support, compatibility, performance ...

Is McPixel too stupid for you to enjoy? Want to complete the game without too much effort? This simple walkthrough will guide you through all the levels, pointing out exactly what you have to do in order to prevent all those bombs from going off.

McPixel certainly has a sense of charm going for it, and the central idea: Warioware as a Point and Click adventure game is solid, but my big issue with it is that there's no logic to the puzzles, and you generally just have to keep clicking things until you win. It's basically pure trial and error. I guess there's something to be said for seeing all the animations, and you could say this is a game where the journey is more important than winning, but I just didn't think the animations were really that funny, and it doesn't really excuse the poor design. I can see this being someone's cup of tee, but it just wasn't for me.

The game leaves me randomly clicking things in the scene with no idea if they're interactive or not, just trying to solve a puzzle that doesn't make sense. I wish there was a bit more logic to the madness of McPixel, then you could enjoy the nonsensical nature of it with more interactivity.

As it starts off with a loud explosion - showing no regard for the customers ears(better start this up at low volume) and the entire thing feeling like they used as few pixels as possible(it's blocky, even by pixel game standards) it feels too cheap for the $5 pricetag.