So when I used to code in XNA I really enjoyed the format of calling methods. It was something like this

public static enemyKill(){ doSomething()}

public static doSomething(){ Space.Time.Bend()}

I think this would be a really powerful feature in C2 especially for bigger games. Right now C2 is amazing for small to mid size games but I feel that if you wanted to make a bigger game you might have to add this.

Another possible use for this would be to constantly call up some "code" ex.