Graphics: Set the ambient probe for the deferred reflections pass to fix a difference between graphics jobs and non-graphics jobs rendering. (863625)

IL2CPP: Fixed a a rare crash in IL2CPP on some Visual Studio installation setups with message "Unhandled Exception: System.InvalidOperationException: Builder was unable to build using selected toolchain (MsvcDesktopToolChain) or architecture (Unity.IL2CPP.Building.x64Architecture)!"

UnityWebRequest: Fixed redirect in editor when not in play mode. (879749)

VCS: Fix for editor not checking out scene file before first write in freshly loaded project. (850239)

VR: Fixed a subtle timing bug on Rift that could cause a minor view stuttering in certain situations. (886841)

VR: Updated Oculus to version 1.13 and GearVR to version 1.13.1. Fixes plugin loading issue in paths with non-ASCII characters.

Windows Store: Fixed a rare case where games can get stuck in a busy loop on dual core devices. (895766)

Known Issue

There is a known incompatibility between Unity and Visual Studio 2017 update 3 when targeting UWP, using .NET scripting backend and building generated Visual Studio project. Please note that IL2CPP scripting backend is not affected. For more information about this issue, please refer to this forum post: https://forum.unity.com/threads/net-scripting-backend-and-visual-studio-2017-3-incompatibility.487833/

Workaround:
Modify HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\ProductVersion to version older than 10.0.15063. The version provided should be installed. You can find all installed versions here - C:\Program Files (x86)\Windows Kits\10\Platforms\UAP