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Product Description

Features include:

•Wireless play for up to four people on the PSP system•A cast of playable characters that includes the Prince and his cousins, a mix of familiar faces and new additions•A host of customization options for player characters, including new masks and headgear, as well as the ability to wear them on the head, face and body•A new island interface that highlights player options and the different stages represented by animal

Product Details

Domestic Shipping: Item can be shipped within U.S.

International Shipping: This item can be shipped to select countries outside of the U.S. Learn More

Most Helpful Customer Reviews

This is a very entertaining game. The idea is still fresh, and there is a great sense of accomplishment when you finally get to a point where you roll up entire buildings, ships, and even islands. Especially rolling up things that used to be too large just a few minutes ago is very satisfying.

I would easily give this a 5-star rating if it wasn't for the controls. After a while, you figure them out and it kinda makes sense (think of your katamari as a tank or bob-cat with independently operated wheels on each side, rather than a ball), but it is just silly. Why not make the steering more intuitive?!? Even once you figure it out, you still keep wondering what they were thinking...

Once in a while a game comes along that you can't help but smile for, and this season's game is Me & My Katamari.

Me & My Katamari (I'll be referring to it through the review as MMK) is the little brother of Namco's PS2 Katamari series, beginning with the original Katamari Damacy. I've never seen nor played any of the PS2 versions, so all I had to go on was my own experience with the PSP version.

The King of All Cosmos, the Beautiful Queen of All Cosmos, and the Dashing Prince (collectively known as the Wonderful Royal Family) decide to head on to Earth for a tropical summer vacation. The King, however, gets a little carried away with swim practice, and it's up to the 5-centimeter tall Prince (and his unlockable assortment of cousins) to roll up stuff to make new islands for all the homeless animals.

I'm guessing there isn't much difference between Katamari Damacy and We Love Katamari, and as I understand it both titles employ the PS2's twin analog sticks to control the ball (or, officially, your katamari) to roll through increasingly bigger stages as you roll over stuff to stick to the katamari.

That gameplay concept remains intact in MMK with one notable exception. Given the lack of a right analog stick on the PSP, Namco had employ the face buttons to fill in for the aforementioned missing stick. When you play the game for the first time you go through a mandatory tutorial mission where you learn the new control scheme. It takes a while to get used to, but once you do it feels natural. (Strangely enough it felt like I had to believe I was using analog sticks and I never had to look up the controls again.) You can still use the PSP's lone analog stick in place of the d-pad and still get good results.Read more ›

The 2004 PlayStation 2 sleeper Katamari Damacy and its 2005 sequel, We Love Katamari, spurred an interesting reaction from American gamers. "What's this? A trippy game where you roll around a sticky ball and pick stuff up?" Admit it, you've done it before with a Post-It note or a piece of tape; picking up little pieces of dust or dirt around the office. The strange Japanese concept has been put to use for two games already...does this not-so-novel, not-so-creative-anymore idea hold up well for the PSP edition, Me & My Katamari?

The answer is yes and no. I had actually never played a Katamari game before this, at least beyond an extent of five or ten minutes, and it's safe to say that the concept would have grown very old to me if I had been a fan since the first game. Katamari is, in all honesty, a very stupid and repetitive but strangely addictive game with the same concept every playing session. But for the series fans, Me & My Katamari is more of the same in a portable fashion. There's absolutely nothing wrong with that...if you're into the idea. You're still the Prince, the son of the King of all Cosmos. The inhabitants of your Katamari world; cute little animals, ask you to find items for them scattered through a few different levels. These items would be used by the King to create islands where the animals can live in peace and happiness.

Of course, you get these items by rolling around and picking them up. This is where the difficulty and the charm of Me & My Katamari comes into play...where the Playstation 2 version asked you to roll over everything, some of the PSP's challenges ask you to pick up specific items. These items are fitted into different categories, like "cool" and "soft" and "hard".Read more ›

I liked this version better than the PS2 version. Admittedly I played this one first before I ever even knew that PS2 had a version, so the excitement of first playing the game may be attributed to my love of the PSP version over the PS2 version. But whatever the cause I enjoyed this one more, and here's why.

This game is so simplistic it's just a blast. It belongs on the PSP because of its simple graphics and easy to play on the go gameplay. Both the PS2 and PSP versions have very simple storylines that don't require your full attention to just play the game. The King of the Cosmos went surfing while on vacation and ended up accidentally destroying all of the land on the planet he was on. You now have to roll your katamari around and collect items to rebuild the islands and such. Very similar to the PS2 version in fact, this ported over to the PSP so well that it lacks almost nothing the PS2 version has. The music and graphics are even the same. The only difference that most people will notice that have played both versions is that of entering levels. The PSP version has a shockingly funny way of entering levels where the prince is slingshot into the distance and appears to be hitting the King's crotch. I fell out of my chair laughing when I first saw this.

If I had to have one complaint about the PSP version it's that your thumbs will hurt...a lot, because of the controls. It's impossible just to push lightly on the directional pad and buttons to steer the katamari. You'll find yourself pushing harder on the buttons to try and make it go faster or something and your hands will kill you.

I don't know, I'm sure lots of people are going to continue to misuse the "helpful" vote link by clicking no on me simply because they disagree and not because my review wasn't helpful, but I don't care. The PSP version is well worth a try in my opinion and lacks nothing from the PS2 version.