When attacking or defending, you may reroll 1 of your dice for each other friendly ship at Range 1.

Jess Pava/T-70 X-Wing (25)

R3-A2 (2)

When you declare the target of your attack, if the defender is inside your firing arc, you may receive 1 stress token to cause the defender to receive 1 stress token.

Integrated Astromech (0)

When you are dealt a Damage card, you may discard 1 of your Upgrade cards to discard that Damage card (without resolving its effect).

4

3

2

1

13 points

Bandit Squadron Pilot #1

2

2

2

2

2

Bandit Squadron Pilot/Z-95 Headhunter (12)

XX-23 S-thread Tracers (1)

Attack [Focus]: Discard this card to perform this attack. If this attack hits, each friendly ship at Range 1-2 of you may acquire a target lock on the defender. Then cancel all dice results. Attack value 3. Range 1-3.

Guidance Chips (0)

Once per round, when attacking with a or secondary weapon, you may change 1 die result to a result (or a result if your primary weapon value is "3" or higher).

4

3

2

1

13 points

Bandit Squadron Pilot #2

2

2

2

2

2

Bandit Squadron Pilot/Z-95 Headhunter (12)

XX-23 S-thread Tracers (1)

Attack [Focus]: Discard this card to perform this attack. If this attack hits, each friendly ship at Range 1-2 of you may acquire a target lock on the defender. Then cancel all dice results. Attack value 3. Range 1-3.

Guidance Chips (0)

Once per round, when attacking with a or secondary weapon, you may change 1 die result to a result (or a result if your primary weapon value is "3" or higher).

4

3

2

1

24 points

Gold Squadron Pilot #1

2

2

1

5

3

Gold Squadron Pilot/Y-Wing (18)

Proton Torpedoes (4)

Attack [Target Lock]: Spend your target lock and discard this card to perform this attack. You may change one of your results to a result. Attack value: 4. Range: 2-3.