11: One Shot, One Kill

The mission starts you off with a .50 caliber sniper rifle at hand. Grab it and start watching the transaction.

Watch the flag on the jeep very carefully, it will tell you the windspeed and direction.

A helicopter will briefly block your view, just wait for it to pass.

When you see the target throw his hands up in frustration, you'll know it's almost time for the shot. Just wait for the flag to sag; this indicates that the wind has died. Fire!

Once the target has been taken down, you'll be attacked by a helicopter. Shoot the pilot and then get off the sniper rifle.

Follow Capt. MacMillan to the rappel lines and get down off the building. As soon as you get up and over the ledge, the room you were in will explode.

Run to the window and rappel before the building explodes.

When you hit the ground you will get a new objective marker. It will show you the way to an extraction point. However, you will now have to contend with a legion of enemies and a twenty minute time limit, so get moving!

Only shoot enough enemies to clear a path towards the extraction point. Once there is a clear enough path, sprint through the cars, wait for MacMillan, and then run into the apartment building.

Follow MacMillan through the apartment buildings until he tells you to standby -- you will see a pair of guards pass by. Go into the room that he is waiting by and set up claymore mines.

After killing the patrol, head out into the play ground and fight the troops/helicopter that is attacking. Shoot the helicopter in the cockpit and it will crash -- just get out of the way!

Shoot the chopper and then hit the side of the path to avoid being hit.

MacMillan got hit by the helicopter so now you will have to carry him. You can find him by following the objective marker. Carry him by holding the X button; put him down by hitting X -- this allows him to cover you, and you to use your weapon.

Pick up the Cpt. and then set him down where he can fire--don't worry, he's invincible.

As soon as you see enemies just throw the Captain down and start shooting. Only kill enough enemies to make the route to the extraction point safe, then grab him and keep moving. Don't worry too much about putting him behind cover, he is basically invincible.

Stay out of the radioactive areas: Listen to the tapping sound that your Geiger counter makes. If it starts to click a lot, head back to where you came from.

Listen to the Captain's cues. He will not only direct you to the location of the enemies, but also will tell you where to go. He'll order you to move into this apartment: do so.

Once inside the apartment set him down and clear the rooms. He'll still tell you to wait and make sure the rooms are clear after you kill the enemies, so just pick him up and move.

Intelligence: Once you've exited that building there will be a fire escape to your right, climb all the way up. Once at the top there will be a laptop next to some trash.

Proceed out of the apartments and to the southwest, through the building that the Captain directs you towards. You will exit by a large swimming pool. There will be a pair of guards you will have to kill.

Shoot the guards before you drop out of the building.

After killing the guards, grab the Captain and run northwest to the extraction point. MacMillan will tell you to put him down where he can provide support. Look for the yellow objective on the ground, this indicates where you need to set him up.To the southeast is a doorway that is usually shut. An intel is behindthis door, so fight your way to the northeast corner by the pool and fence tochoke off that enemy spawn point. Then you can go back to find the door isnow open to let more guys through. The intel is on the ground.

This is an advanced tip here, but staying at either the northeast or in this doorway will be excellent places to wait out the assault. Much easier than thebooth or any other location

Place the Captain on the ground and then go around the area and set up claymores. Try to predict the paths you think the enemy will take. We placed a large amount of them around the cars.

Captain MacMillan will signal the chopper as soon as you pull out your rifle. We recommend that you set up on the opposite side of the ridge from the Captain, allowing you to cover both sides.

Now you just have to hold out until the chopper reaches you -- look at the objective indicator to see the distance between yourself and the helicopter, which is approaching. Watch your side and let the captain watch his. If you stay vigilant, you should make it through the swarms of enemies.

A cheap trick is to find a booth to the northeast of MacMillan's spot. What you can do here is fight off the enemies as usual, using the booth itself as cover. You can go prone in the corner adjacent to the doorway and under the table. This spot will keep you from any grenade damage, and you can guard the doorway, but no one should bother you. The only trouble is running to Mac when it's time.*

The first wave is easy enough, all of the bad guys come from the pool area. Try to get two in a row, and try to get them before they hit your bombs. If you start seeing too many go for the sides, always be ready to whip out the other rifle and start blasting away. If you take a lot of damage, run behind the ridge and go prone, or get to cover if you're somewhere else.

*NOTE: To the southeast is a doorway that is usually shut. An intel is behind this door, so fight your way to the northeast corner by the pool and fence to choke off that enemy spawn point. Then you can go back to find the door is now open to let more guys through. The intel is on the ground. This is an advanced tip here, but staying at either the northeast or in this doorway will be excellent places to wait out the assault. Much easier than the booth or any other location.

*NOTE: When the choppers start dropping off troops... if you are in a position where you can see one or more of the choppers... use your sniper rifle to pick off the troops as they grab onto the rope or when they are starting to slide down... this is a quick and easy way to eliminate some troops.

Intelligence: This one is rather tricky. Once the enemy helo drops it's troops you should notice some enemies coming from the right alleyway. Once they appear a door opens in that apartment building. Only then can you make the dash and retreive the laptop hidden behind those doors.

When the allied chopper finally does arrive, pick up MacMillan and carry him into the chopper. You survived.