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Specializations

I am wondering if anyone has tested these to see if they all work correctly, or if anyone is aware of any bugs that make any of them useless/ misleading.

I am also curious about the "Inconspicuous" spec. Does it unspot you on the enemy map if you stop moving once inside a flare? Or do you have to be already stationary when the flare comes in range of you in order to avoid being spotted? It seems like it could be a really useful option, but not if you have to be psychic and know exactly when the flare is going to be fired.

Nice video, although I'm confused when you talked about "pin down". You say it increases the time that suppressed enemies are spotted (which would be useless) when it actually says it increases outgoing suppression by 50% and spots fully suppressed enemies. It's one of the few I'm keen to unlock although it has annoying conditions. I mainly need it to help with beating medics at longer ranges, as I've found when playing medic that suppression (especially when combined with my tendency to strafe) can really screw up an SLR's accuracy.

I'm also keen to see exactly how long it takes to make an enemy reach max suppression, and having a visual indicator of when they are fully suppressed (they get spotted) would be handy to have. It would also allow me to retrain myself to just shoot enemies right away instead of sometimes instinctively spotting them first.

Found some interesting comments on your video. One guy pointed out this:

"Pin Down is just insanely OP. Support can spray 3 bullets and put the enemy at medium level of suppression. It's insane on high RoF guns like the Parabellum. Say you got aimed by a sniper and surely have no time to kill him, just turn around and hip fire 2-3 bullets so his spread level is fucked, then slide to a cover. It also auto spot through gas and smoke".

His ideas about its suppressive effects match what I had assumed, but I hadn't even thought about the "autospot through smoke" thing.

Also, the descriptions you read aloud and the ones you show on the screen don't match. Like Pilferer doesn't have a cooldown in my experience and Pin Down was updated from what you read to what you showed during Turning Tides.