Today's Legion news covers new audio files from the latest build as well as a spotlight on the Fox Mount. Lothar and Garona Funko pops for Warcraft were also revealed and Celestalon made a number of blue posts on alpha class feedback on Saturday.

Legion Fox Mount

Today's Legion model preview is the Fox mount. This recent build added some of its animations, although others are still incomplete. However, in the video, you can see the fox zigzag a bit and chase its own tail!

Warcraft Movie Funko Pops

Entertainment Weekly got an exclusive first look at some of the new movie Funko Pops from Toy Fair 2016.

EW can exclusively reveal some of the toys set to appear at the event, which takes place in New York City from Feb. 13-16. Among the toys set to be unveiled, and exclusively viewable below, include Warcraft Funko Pop! toys based on characters Lothar and Garona (played by Travis Fimmel and Paula Patton, respectively) from the upcoming Duncan Jones-directed take on the hit game franchise.

New Legion Voice Over

The latest Legion build added more voice over, including some lines for the boosted (paragon) experience as well as Sylvanas (spoilers in the audio) and Nathaniel Blightcaller.

Alpha Class Feedback

Over the weekend, Celestalon has been responding to feedback on Guardian Druids, Marksmanship Hunters, Fury Warriors, and RPPM bugs.

Celestalon

On the topic of Bear AoE, we'd like to hear more fair discussion about it. There's obviously a significant amount of transition shock, going from 100% spammable AoE to just 6sec Thrash and Berserk.

How much of the concern is that shock, and how much is actual ineffectiveness in gameplay? Thrash seems to certainly be enough to hold onto mobs once you've hit them with it, so the only weakness would be in mobs that stream in more often than its cooldown. How often does that actually happen, and when do your other single-target abilities (including Moonfire which is ranged) not suffice?

Tanks have different strengths and weaknesses, and this is certainly a weakness of Bears. But is it weak enough to make you unable to perform your role in a dungeon? Or unable to be brought to raid? (Since there are 2 tanks in raids, things tend to work out fine as long as each tank can do at least 1 of the jobs on each fight..)

Celestalon

Thanks to all of those contributing useful, constructive feedback.

As we've been saying lately, this is an alpha. And an alpha is the perfect time to experiment with a variety of potential designs, and get feedback on them. So when we make changes and you dislike them, that's not a failure, that's an opportunity for successful use of the testing process. Share your feedback, and do it in a constructive way. We're listening. (And please share your feedback when you do like things as well!)

We're iterated many times on Fury so far this expansion, based on testing and feedback, and will continue to do so. Capturing the essence of a raging berserker, with fantasy-fulfilling, engaging, and enjoyable combat is a very delicate process.

The next build will include a multitude of further revisions to Fury, including things like Буйство triggering (instead of requiring) Enrage, and Неистовый удар сплеча being free. We look forward to more constructive feedback once you've had a chance to try that build.

Thanks!

Celestalon

Hey Marksmanship Hunters. You've given tons of constructive feedback, which we appreciate, and are using to continue iterating on things. Please keep it coming, and know that we are listening.

The next build will include several significant changes based on testing, and your valuable feedback. This includes highlights such as Залп becoming a Focus-generator for Marksmanship, and applying Hunter's Mark to either all or none of its targets (instead of randomly rolling against each target individually), Прицельный залп hitting all marked targets, a much longer Vulnerable duration, and a few talent revisions.

We look forward to you all getting to try out that build, and hearing your feedback based on it! Thanks!

Celestalon

Aye, thanks to you and a few other community members for helping identify that bug. Indeed, we're going to wait until 7.0 to fix it.

But we're going to go a step further, as well. Warning, the following is super techy. You do not need to understand it, it's just for the theorycrafters.

Conceptually, the intended difference between random chance procs and On-Use effects should be that the chance ones are unreliable, whereas the On-Use ones are active when you want them to. This extra proc chance on the pull (which you identified is actually stronger than intended) goes against that rather significantly, ensuring that the random chance ones are active when you most want them to, on the pull.

As such, we're going to change the functionality of RPPM procs in Legion. The TimeSinceLastProcSuccess and TimeSinceLastProcAttempt will both be set to 0 on the start of boss encounters, instead of the 120 and 10 respectively that it currently is. This will significantly affect the overall DPS value of these trinkets, and we'll adjust tuning on all trinkets to account for this change.I think the issue behind why the current system was originally implemented is that there are two brands of "random" trinket currently - RPPM and % chance to proc + ICD. The issue is the % chance to proc + ICD variety is actually incredibly consistent (pretty much get a proc upon expiration of each ICD window - and these trinkets also start boss encounters with their ICD window cooled down, so you can reliably get a proc on the pull with these trinkets, especially as a dual-wielder).

Are there any changes to this flavor of trinket being planned, or "tuning will fix it?"

Yes. ICD trinkets are relatively rare these days, but are a different flavor that we'll still use from time to time. As others have pointed out the extra proc chance on the pull for RPPM trinkets was significantly related to trying to compete with those ICD trinkets, which were the vast majority of trinkets at the time. Nowadays, they aren't the norm, so we don't need to make RPPM ones overpowered to compete with them. ICD trinkets will likely be a little less consistent, but still more consistent than RPPM. We don't want to have too much difference between ICD and RPPM, because it's a distinction that the vast majority of the playerbase shouldn't need to understand.

If you want consistency, On-Use trinkets will be attractive to you. If you don't mind randomness, chance to trigger ones may be up your alley.

Overall, we're attempting to cut down the on-the-pull cooldown stacking, and this is just one angle that we're attacking that problem from.

W8, so if I understood it corectly, you wont be getting those "certain" trinket procs you get at the beggining of fights anymore in Legion?

Комментарий от Agorwall

on 2016-02-14T10:32:33-06:00

Did Sylvanas just say "Champion, as your NEW WARCHIEF..." ?

Комментарий от Axerax

on 2016-02-14T10:38:18-06:00

That's a really nice show of what agility it has, being a fox and all. Refreshing to have a new model.

Комментарий от Tebesin

on 2016-02-14T10:47:31-06:00

Yep. In Legion Vol'Jin is missing in action and Sylvanas acts as the Warchief.

Комментарий от Neony

on 2016-02-14T10:51:40-06:00

Terrible fox, it's just a tiger \\ panther with a different skin. Where's my engineering tank mount? This is war, isn't it?

Комментарий от razdaz

on 2016-02-14T10:51:44-06:00

This might be noob question, but where is the music from in the video ? I'm assuming its wow music, and it sounds familiar, but what zone/location ?

Комментарий от TwilightNova

on 2016-02-14T10:56:04-06:00

Did Sylvanas just say "Champion, as your NEW WARCHIEF..." ?

Vol'jin is apparently MIA at this point in Legion, which is very sad taking that he did very much during his time as Warchief in WoD, such as... uh...

Sending other trolls to Draenor to help us, I guess?

Комментарий от Iriador

on 2016-02-14T11:09:41-06:00

Just great I HATE HATE HATE and LOATHE on use trinkets. It's just one more thing for me to micro freaking manage. I often as healer or dps don't have the split second to spare to click an on use trinket. I celebrate every time I can swap to a trinket that has a proc, and they often have better and way cooler effects than an on use trinket.

It wasn't broken! Why go and "FIX" it? I think these resources could have been better allocated to something else; like class balancing so I don't have to play a spec I dislike to raid.

Комментарий от guardiantitan

on 2016-02-14T11:26:59-06:00

I sincerely hope that fox gets a collar or SOMETHING that the reins attach to. The things look like they're bolted to the poor thing's neck or skull. Such a different mount only to be marred by something that's effectively animal cruelty. Considering the doodads don't look completed, there's hope there's a collar or bridle being added.

It also:1.) idles too bouncy (it moves WAY too much when just standing there). A fox doesn't stand and bounce like it's caught in hurricane force winds. The idle bounced should be toned down considerably.2.) the saddle location is too far back resulting in the player sitting way too far back. You're effectively sitting on the haunches which would be awkward for the animal to move. Only animal we sit on the rear end of is the camel ... and I suppose ostrich if you want to consider those.3.) the fact that the fox runs with an arched back with a rider on it is really unfair for the fox. The rider would put a lot of weight on the back forcing the fox to move differently than it would normally likely causing it pain (another case of animal cruelty).4.) Something about the gait doesn't look right. The animal doesn't look like it has any weight to it. It moves too lightly for a mount. The animal has to be like 400-600 lbs at that size. With a rider that could be like 100 lbs for a gnome in full plate up to maybe 500 lbs for a tauren in full plate, that fox looks to move way too lightly.5.) Rider's legs clip into the saddle which is disappointing. The hands also clip into it when running but that's typical for Blizzard. You'd think by now Blizzard would know how to avoid clipping and yet it seems to get worse every expansion.

Only thing I found cute was the special animations.

Here's hoping we don't get 12 recolors of the fox like we did the boar and wolves in WoD. Red fox, black fox, grey fox, tricolor fox, brown fox, fel fox, white fox, blue fox, astral fox, glowing red fox, glowing black fox, glowing grey fox, glowing white fox. That's 13 and excludes a glowing tricolor, brown, fel, blue, or astral which would be 5 more making 18. With Blizzard's love of glowing outlined models lately, you can bet the fox will likely be one of the ones to get that treatment.

Have to wonder if Blizzard really knows what they're doing with Vol'jin and Varian. One minute they're dead, the next MIA, then seemingly dead again. >_> Are they changing the story due to complaints about killing them off or are they teetering internally between two potential story lines and don't know what they're going with at the end of Legion yet? I'm hoping we don't see another Grommash. Having the story changed abruptly and resulting in him getting off without even a slap on the wrist was incredibly stupid. I really hope they have the story finalized before release this time and don't change it mid-expansion. I'd rather have a predictable well written story than a half baked one like what Grommash got.

Комментарий от Joann

on 2016-02-14T11:35:51-06:00

I like the hidden Wowhead logo on the fox mount vid :D

Комментарий от Zoaric

on 2016-02-14T11:40:01-06:00

BlizzPlanet has pictures of all of the POP! figures as well as their two sets of variants, if anyone's wondering...

Комментарий от Joshmaul

on 2016-02-14T11:44:41-06:00

Our foxy friend seems to have a bit of a pissed-off look on his face, like "why am I being forced to carry this schmuck?"

This might be noob question, but where is the music from in the video ? I'm assuming its wow music, and it sounds familiar, but what zone/location ?

It's the music that plays in the inns in dwarven towns.

And as for spoilerifics...

If I read rightly, Varian is MIA too, and Anduin has the crown. Again.

Комментарий от FreeZeMaN55

on 2016-02-14T11:50:19-06:00

Trinkets not always procing on pull? Yeah, thanks Blizzard, we definitely need more RNG in the game... Ridiculous.

Комментарий от Twingear

on 2016-02-14T11:55:33-06:00

I will still rather use random proc trinkets. I hate on use ones since they often don't stack up with CD's for all spacs they are intended for, and frankly I much prefer to have a buff to watch for than a button to micromanage. Enough of that as it it.

Комментарий от KharaPaws

on 2016-02-14T12:00:37-06:00

I Just can't handle itThat fox mount is perfection

Комментарий от Theplaguecrow

on 2016-02-14T12:07:21-06:00

They need to change the eyes and put real looking ones on the fox mount ... The eyes ruins it imo