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Life-Craft is Half-Life: 2 modification based on Mojang Studios Minecraft Game...
Features :

Your map could simply be a specific range around the player; as they walk, the currently visible blocks would move according to the commands given by the player. This way the players and their interactions with each other are not part of the same process of the map, but instead that of an actively coordinating system that tracks their positions and only renders that which is currently in the view range of the player, with the rest simply an active texture (not unlike the shaders used in reflections off of metal objects in Garry's Mod) in a bubble around the player's view. Or perhaps I'm just an idiot... at least I thought it made sense.