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If Titan Attacks! launched forty years earlier, this very review may well have been published on a site called Nintendo Titan. Almost every aspect of Puppy Games’ modern arcade-style shooter is built upon Atari’s Space Invaders – but a plethora of additions and modernisations keep Titan Attacks! relevant on 3DS, even though it wasn’t designed for Nintendo’s hardware.

It’s almost Nintendo Invader’s fourth birthday, and it’s time for a change.

I started the blog back in March 2011 when I should’ve been revising for my GCSEs, and wrote a few things every now and then. As the site gained momentum, posts became more frequent, and a few people jumped on board to help with content.

Things were looking good, but then I ended up with a ‘real’ job, and finding the time to dedicate to writing became harder. Aside from a few reviews, content sadly grinded to a halt late last year.

Now, instead of focusing on increasingly irrelevant news posts that pop up in near-identical format across the hundreds of fan-sites and blogs, I want to try something new!

That’s where the Nintendo Invader Newsletter comes in!

There’ll be no copy-paste press releases, generic lists of the week’s eShop downloads or click-bait articles. Instead, we’ll be focusing on the good stuff – the stuff you want to read.

We’ll do a round-up of the coolest Nintendo news, summarise the best new releases, and look ahead to games on the horizon. As we get established, we’ll also cover the best places to get your hands on amiibo, feature your fan-art, and go the extra mile to deliver bonus issues whenever a wild Nintendo Direct appears.

If you’d like to receive the latest issue of the Nintendo Invader Newsletter, direct to your e-mail inbox every month, all we ask is that you make a small pledge to our Patreon campaign. $1 – or 65p – per month will get you every issue we publish, and will help us cover all costs that go into maintaining this here website and getting our humble newsletter up and running.

As thanks for being a reader, we’re giving you three months free!

Simply fill in the form below, and we’ll add you to our mailing list for three months. If you don’t like what we’re offering, no hard feelings!

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The New Nintendo 3DS handheld is now available to selected Club Nintendo members across Europe, until 12th January.

Nintendo of Europe sent out a confirmation e-mail to eligible members earlier today:

“We’d like to thank you, one of our most loyal customers, for all your support. To show our appreciation, we’re offering you the chance to purchase New Nintendo 3DS now, and get it before the official European launch”

Rune Factory 4 is an open ended RPG/simulator, the ‘open’ and ‘ended’ parts being a product of its Harvest Moon origins. You’ll spend in-game time crafting and cooking, farming and fishing, all while advancing a central plot from which its RPG elements lie.

When I’m playing a game that involves stealth mechanics, I can usually measure my enjoyment of the title with two simple questions. The first is an obvious one: are the stealth mechanics implemented in a meaningful way, and not tacked on? It’s a good start if the answer is yes, but the most important aspect, for me, is how well the game handles itself if you play badly and get caught.

When I first heard that Stealth Inc. 2 was a Wii U exclusive, I was puzzled. As somebody that thoroughly enjoyed its predecessor, I was excited to hear that a sequel was on the way – but why Wii U? Having now played this sequel, it becomes clear that Curve Studios still had a lot more ideas to play with – in terms of both gameplay, and with regards to how the Wii U’s GamePad controller could be used to expand on the original’s mechanics.

While the core game remains largely unchanged, new elements have been built around what made the original Stealth Inc. so enjoyable, resulting in a much more complete – and challenging – experience. Continue reading →

Does your favourite video game genre fall under one of the following categories: platformer, survival horror, or a good old point-and-click? If so, then you should enjoy Lone Survivor. I say ‘should’ because it takes a lot of cues from titles in these genres – but often not in the way you’d expect.

As a 2D side-scroller, there’s no platform-based action; as an adventure with a keen focus on your decisions, the choices you can make are often insignificant to how the game plays out. And as a survival horror game, it dishes out supplies whenever you need, while combat is slow and often clunky. Continue reading →

With the success of the mobile giant Angry Birds series, it’s no surprise that countless developers have since tried to replicate the popularity of Rovio’s flagship series. Originally released on the 3DS over a year ago, Cypronia has ported the game over to Wii U as the newly-subtitled ‘Colossal Carrot Crusade’. But is it really worth flinging your money at, or just another shameless cash-grab?

Ahead of the game’s Western release on 24th October, Nintendo’s released a demo of Platinum Games’ Bayonetta 2 via the Wii U eShop – which is available to download now in both Europe and North America. Continue reading →