Hey guys, I'm trying to create some geometry for use in S.T.A.L.K.E.R. Call Of Pripyat, and to do so I'm using Maya 2011 64bit with a community made plugin for the engine, known as X-Ray. The official plugins aren't supported for anything beyond about Maya 8.5 and I don't have access to it :( Anyway, it all works fine up until I try to start texturing my objects.

http://scr.hu/0fu0/pjg2y
I have no idea what's going on here. On objects imported from the game, the textures look perfect, and materials that already exist can be assigned just fine.
When using a new texture (and hence creating a new material) however, it spawns as this blurry mess.
As well as this, duplicating a perfectly-working material that was imported instantly makes it into a blurry mess as soon as I try and apply it to an object. There are no differences that I can see in the AE between either material...

I'm hoping one of you Maya geniuses could possibly help me out, I'd really appreciate it.

This is a Viewport issue, really. You'll see the same effect if you (for example) apply any of the 3D Maya textures, such a Marble or Granite or anything like that. The old Maya viewport doesn't know how to draw these kinds of procedurals very well, so you get a weak approximation of them instead.

I skipped Maya 2011 myself, but you should have Viewport 2 as an option. In your viewport, click "Renderer" up top and pick "Viewport 2.0" and see how it looks then?

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Originally Posted by InfernalDarkness:This is a Viewport issue, really. You'll see the same effect if you (for example) apply any of the 3D Maya textures, such a Marble or Granite or anything like that. The old Maya viewport doesn't know how to draw these kinds of procedurals very well, so you get a weak approximation of them instead.

I skipped Maya 2011 myself, but you should have Viewport 2 as an option. In your viewport, click "Renderer" up top and pick "Viewport 2.0" and see how it looks then?

Thanks for your reply.

Firstly, apparently my GTX 670 doesn't support Viewport 2.0...

Secondly, the textures look perfect on imported objects or when applying a material that already exists in the scene (one that was imported on an object), so how can that be?

Choose both materials (1 good, 1 blurry) from the hypershader, go to Window-General Editors-Attribute Spread Sheet
Choose the All tab.
Compare all the attributes and see if any are different. Make changes to the blurry one.

If that doesn't fix it, choose 2 textures from the hypershader textures tab and compare those.

Still no? Try the viewport Shading menu - Hardware texturing - options. Just click Apply first and see if that fixes it. Play with the options and see if you can get a good result.

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