Thomas A Stevenson's Blog (27)

I routinely generate hex fields as part of my game programming efforts and it wouldn't be that hard to put that code in stand-alone program if there's enough interest. Here is what I have in mind

- free (but with a link to my website)
- Output would be a png file (any size)
- Windows base
- Scrollable hex field in most of the window with a control area on the right.
- editable hex shape and colors.
- optional hex numbers with several number options, font,… Continue

SFGE is now at version 0.50. No real new features but plenty of important bug fixes. The game still lacks a setup phase and scenarios but I believed all rules and other required features have been implemented. There's still quite a few 'nice to have' features that I plan to implement in the next couple of weeks.

Automating the Chaos forces really speeds up game play. A 10 turn game takes about an 45-90 minutes. The increase resource option seems to be really powerful, assuming I…

Here's a link for the almost ready to publish "Siege of Leningrad" based on the 1977 Jagdpanther Game but greatly modified and done with Stephen Coles permission. Any bug reports would be greatly appreciate or even if you were able to play the game and you could be listed as a play tester (whoopee!).Link to website.…

I just completed an update to "Battle of Moscow" which can be downloaded through the above link. Once on the page click on image to start the download. The improvements are;- Runs on any screen size.- Added an overview map- Added Game help- Added undo move function- Fixed window resizing to not 'flash'- Better NATO tank symbol

Version 0.30 has been submitted to DG for testing. The game is playable at this point although missing a few features. Except for increase resources and two Expedition events all rules have been implemented.

The Imperial combat phase is now working. As there are no stacking limits in SFGE I had to deal with the possibility of ever unit in the game being involved in a single stack. This is principally a display issue. My solution was to use horizontial and vertical scroll bars.when needed with one force (e.g. Imperial, rebel, usurper, invader, or independent empire) per row. Only Imperial and rebel units can be selected individually, other forces are selected on a all or nothing basis so…

Chaos Event, Chaos Operations, Usurptation, Chaos Colonization,Independent Empire Recruiting, Imperial Resource Collection, Imperial Expenditure and Imperial Movement phases are fully functional. The first two are the heart of the game and were bear to complete. Imperial Combat etc I suspect will fall into place quickly.

"Siege of Leningrad" is undergoing blind and newbie playtesting. Based on the feedback so far I will link some of the error messages to the help system and make first time user watch a slide show on some of the key game actions eg;

The Designer of "Crassus in Aquitinina" put together a very well done play though of the game and covers background and some of the rules, tactics and strategy. The pdf (8 pages, 3.1 mb) is attached here. …

For computers with Windows OS (XP or later), 800x600x32 or screen resolution, 8mb disk space, 1mb RAM. Between the playtesting of the designer (Craig Johnston) and myself we must have played 150 games (solitare) to the end yet the games stayed entertaining and engaging every time thaqnks to the secert variable setup and OBs and battleboard system. The game was also blind (i.e. no help from me on the interface) tested successfully.

I am almost done with a highly revised computer version of Stephen Cole's "Siege of Leningrad". "March on India" or Jacksonville: Beaches of Doom" have been suggest as the next candidate for conversion to PC format. What would like to see?