production blog

production crunch report #10 — > its time to end the crunch ;)

yep… it’s really time to call this production crunch “done” ;) Originally scheduled for January, the production got delayed several times and eventually stretched over the period of 6 months, instead of one. Well, we are all working on Mold on the side, so some delays had to be expected… I just didn’t expect this kind of delay ;) nevertheless it’s still our goal to get the third playable prototype up and running this year (but this seems a bit optimistic)

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But delays aside, there has been a lot of progress to be proud of… The most recent addition is Babette Kahns frog cycles she animated during the summer, and now, finally several months later (i had a very busy summer, and the rendering of the set and cycles took forever… (10K resolution for the background (20-30 layers), the frog is rendered in around 3K) seriously…. it took forever)) ….this is the beautifully animated, (slowly) rendered result