About

$15,576

pledged of $1,000 goal

967

backers

Suddenly, a portal opens up and someone walks through it - not just anyone, but you. Before you can say anything, the other you says, “Shut up and listen. This is a time machine. You know what you have to do.” As you are handed the machine, your mind immediately goes back to that one event that you always wished that you could have changed.

This is your chance to change it. You see on the readout that the machine is already primed to go to the exact date and time that you were thinking of. As you press the activate button, the other you says, “Don’t screw it up like I did.”

Over the course of the game, you will revisit 3 time periods of your life. Starting all the way back in '81. You were young, impressionable, and had dreams of striking it rich. Odd jobs were too slow, so you tried another route...

Then in 1994, you fell in love, and everything changed. The way you talked. The way you thought about talking. The way you ate your food. The way you thought about eating your food. It was as if someone had turned on a light that you never even knew existed, and everything had a purpose for a short while.

And finally, it's 2005. You've hit rock bottom and found a way out. You knew a guy, that knew a guy with an inside tip to make you a lot of money. Money has been the root of all of your problems. After the big event you were going to leave the country and start fresh. But of course, it didn't go as planned.

In The Perfect Moment, players are racing to rewrite history in their favor using a deck of only 18 cards. Each player will have two double-sided equipment cards in play at a time. You can use the ability of any piece of equipment facing you, so that card your opponent just equipped might be the key to your next turn! Additionally, you'll have one card in your hand, called a revision, that you may score at the end of your turn. Finally, there is a paradox card in play that both you and your opponent may use for its ability, or score.

To score a card, you must have the required equipment in front of you. The more accurately you match the card, the more you score.

If you simply match a single piece of equipment, you score the card for one point, and it remains face-up. Both you and your opponent can try to score it for more later!

If you match both pieces of equipment, but they are facing opposite directions, you score two points.

If you match both pieces of equipment, and they are facing the same direction, you score three points.

In order to rearrange your equipment to score, on your turn you may activate two pieces of equipment to draw, rotate, and swap cards. Here's a sample turn; let's see if there's a way to score all three points this round:

The game ends when one player reaches 16 points, or the deck runs out.

If you want to add more games to your order, you can do one of two things:

Use the THE PERFECT MOMENT PLUS rewards to get 2 extra games. If you do this, please let us know which games you want using the following google form. (LINK: https://goo.gl/forms/5uO5twAkcYMKa1ko1) We will make sure the games are in stock and let you know if there are any issues. Some are limited and will be first come first serve.

Go to our website and place an order using the coupon code 1118backer to get free shipping. US orders will ship immediately, if possible. International orders will ship alongside your Kickstarter rewards. ATTN: International Orders - we can only ship up to 3 games for this deal. Please make sure you do not have more than 3 total, including your Kickstarter Rewards.

Mike Mullins (Bottom of the Ninth, Pentaquark, Circle The Wagons: Lone Cowboy) designed a tricky little solo ruleset for The Perfect Moment, called Echoes.

Trying to change the past is not without consequences. Your travels are creating echoes in spacetime, and threatening unwind all of reality! You must complete your objectives before these echoes tear everything apart.

The Solo rules will come in all copies of The Perfect Moment. It's 100% playable without the playmat, but the playmat will definitely enhance the experience for those that like to play alone, but in style. :)

This is the first of our series of Solo Playmats. We're looking back at our catalog to make new or alternate versions of solo play, using these playmats. We will offer a playmat PDF add-on for PNP backers that are interested in it.

...

In previous campaigns we created expansion material and used it as stretch goals. Going forward, we're just going togive it away from the start. So no worries on whether we'll hit it or not, you are getting this expansion if you pledge here.

With your pledge you will be receiving the "Las Vegas Goes Wrong" expansion. This expansion brings in 6 new cards from a 2015 trip to Vegas. You'll swap these with any set (Bank Robbery, Relationship, or Big Event) for a very different experience!

ABOUT THE TEAM

If you haven't heard of Button Shy, we are a family-run small press game company that specializes in pocket-sized wallet games.

All games are hand-assembled and primarily sold directly to our customers, allowing us to form a relationship and line of contact with those that are responsible for our success.

Our reach is growing, but to expand to the masses we've formed relationships with companies such as AEG, IDW Games & Loot Crate and we're forming international partnerships as well.

The Perfect Moment is the 44th game in the long lasting Button Shy Wallet Game Series. The game is just 18 cards and comes packed in a vinyl wallet for maximum portability. Designed by Michael Brown, with art by Jonathan Fisher, it was a winner in our 2017 18 card design contest, and is Michael's first published game.

BOARD GAME OF THE MONTH CLUB

We have an awesome following of repeat customers. As a result, we've built the Board Game of the Month Club.

It's a subscription service where you receive unreleased microgames, promo cards, expansion content, and Kickstarter discounts.... every month. Supporters will receive from $1, $2, $5 to $10 off of EVERY WALLET GAME THAT WE MAKE.

Our 2018 $5 packages include an episode of Timestamp, a time-travel game that takes place on a single postcard. Each episode is fully playable on its own, and supporters receive PNP links to previous episodes. It also includes a character in our expanding series Banned Books. All supporters receive the Banned Books base game in their first package. It's a solo game of literary characters trying to get their books un-banned. And finally it includes a copy (and a link to print more) of the next Legends of Dsyx Roll and Write Game. Legends of Dsyx is an ongoing roll & write series where each game is set in the same kingdom, but the games play very differently.

Our $10 packages include all of those and something extra. Generally it's a micro-game (up to 9 cards), or some expansion / promo cards for our existing games.

And our $20 September package includes all of the above and a copy of the featured wallet game (or the wallet game of your choice).

Risks and challenges

Releasing games each month has established a groove with the manufacturer. We rarely see delays on their end, but we can see delays before it goes to the manufacturer. We are spending time making sure the rules are 100% right and some of you will be invited to join in on that process.

With a lot to juggle and it being two people, we will occasionally see delays. A few previous projects were behind schedule so we've adjusted our schedule accordingly (instead of 2 months, we've extended our estimated delivery to 4 months to be extra sure we'll hit the date). Our project due to fulfill in November is looking to start shipping right at the end of the month.