The settings get progressively unpredictable and put more pressure on the general and his army to succeed. Setting Chose Randomly.Settings for Round 1: Foggy, Chained, No Spoils, No TrenchSettings for Round 2: Foggy or Sunny, Chained or Adj, No Spoils or Flat, No trench, Settings for Semi-Finals: Foggy or Sunny, Chained or Adj or Unlim, No Spoils or Flat or Escl, No TrenchSettings for Finals: Foggy or Sunny, Chained or Adj or Unlim, No spoils or Flat or Escl or Nuke, Trench or no trench (Not to be used on big maps or quad or trips, they will always be no trench.)

The General will be worth 10 points, the Colonel 6, the Captain 4, the Lieutenant 2

All the players' scores in a given game will be added up. (ie, in a dubs game with a general and a captain the amount of points at risk are 14 (10+4)

The winning team will get the accumalated points of their opponents (ie. in the above example if the dubs team with a general and captain loose then their team score is dropped by 14 points and their opponent's score is raised by 14)