Profession: Boreas Acolyte - Being a follower of The God of Ice, a Boreas Acolyte has dedicated its life to the Holy Parish of Glaciar. Such priests also major in the studies of supporting prayers and spells. [Resist Ice][Resist Water][Vulnerable Fire][+1 Basic Attack]Weapon: Iron Kris - An impressive iron dagger-like weapon that has slight power added to magical properties.Armor: Priest's Robes - Robes worn by religious priests that value virtue at the utmost.Accessory: Freedom Chain - A lightweight chain that dangles freely in the breeze and represents liberation. [Null Immobilization]

A-Ability: Frost Arts+ Arctic Blast: The user hurls a small, frozen bolt of energy at the target. 100% Int Dmg. Range: 3 Cells. 5 MP. Ice Element.+ Blizzaga: Fires a dangerously large amount of Ice-Based Mana at the target causing a massive amount of damage. 150% Int Dmg. Range: 4 Cells. 12 MP. Ice Element.+ Frozen Snare: Czeslaw impales his kris into the ground below him, causing a massive force of ice based mana to flow throughout the ground and rise up around the target. Can cause Freeze [75%]. Foes surrounding the target can also be affected by Freeze [50%]. N/A Dmg. Range: 4 Cells. 12 MP. Ice Element.+ Glacial Wave: Sends a wave of frozen mana towards the target, damaging both the target and any foe in between the target and the user. 110% Int Dmg. Range: 4 Cells. 7 MP. Ice Element.+ Razor Hail: Causes a rain of extremely sharp icicles to fall from above, impaling the enemy. Adjacent foes to the target are also damaged for piercing damage equal to half of the damage caused to the original target (After calculation). Might cause Blood Loss to the original target. 120% Int Dmg. Range: 4 Cells. 18 MP. Ice Element.+ Glacian Zone: Czeslaw creates a cyan glyph that hovers over the ground, increasing his potency in battle drastically. During this time, he quickly ambushes the target with a barrage of deadly spells aimed at vital organs. After the first few attacks are dealt, Czeslaw quickly conjures up a spear created from the finest ice, which is hurled at the target, piercing through its chest. 4 Hits. 130% Int Dmg (First Hit). 110% Int Dmg (Second Hit). 110% Int Dmg (Third Hit). 120% Piercing Int Dmg (Fourth Hit). Range: 4 Cells. 25 MP. Ice Element.+ Replenishing Gale: A large gust of nourishing energy is blown towards the target, healing it for 150% of the user's Intellect. N/A Dmg. Range: 3 Cells. 9 MP. Wind Element.

Profession: Game Master - A rare, unusual magician that attacks using odd, chess-based abilities. Their strategies usually consist of trapping the foe into a corner and protecting themselves.Weapon: Metallic Chess SetArmor: Gothic GownAccessory: Black Stilettos

A-Ability: Piece Control+ Skewer: A chess move in which two pieces are effected, one piece moves while the other piece is captured. A ray of holy energy is pushed towards the foe causing damage to all foes between the target and the caster. All targets that are hit in the crossfire are moved one Cell to the right. 110% Int Dmg (Target). 80% Int Dmg (Other Foes Hit). Range: 4 Cells. 8 MP. Holy Element.+ Back Rank Mate: A checkmate in which a bishop captures the king. The user fires a golden beam of energy at the target through a diagonal line of sight, causing a massive amount of intense damage. 120% Piercing Int Dmg. Range: 4 Diagonal Cells. 12 MP. Holy Element. + King Safety: A chess move in which the king is fortified by surrounding pieces. 3 Holy Pawns are summoned in front of and next to the target, increasing the target's Defense and Spirit by 15% for each Holy Pawn within 5 Cells of the target. Holy Pawns cannot be passed through by enemies; they are also destroyed by a single attack. Only one copy of this ability may be active at one time. N/A Dmg. Range: 4 Cells. 6 MP. Holy Element.+ Endgame Prevention: Prevents a player from losing the game, reviving the fallen target back into play with 20% Maximum Health and 50% Maximum Mana. N/A Dmg. Range: 4 Cells. 14 MP. Holy Element.

A-Ability: Item

R-Ability:+ Promotion: Marie, in this case, a useless pawn, gains power equal to that of a queen. Promotion activates whenever Marie is attacked directly from a length of 3 cells or greater. This buff increases Marie's Int and Def by 10%. Promotion lasts for 10 turns and can stack up to 5 times, renewing this buff's time in play whenever a new stack is added.

S-Ability: + Harrwitz Bishop: This unit may move diagonally at a cost of only one Movement. (Passive)

Awakening:Fool's Mate - The quickest method of a checkmate which can be executed in only two turns of play. The target's king is then captured, destroying the target. One chess piece in play can be sacrificed to damage foes adjacent to the target. Range: 5 Cells. Holy Element.

Profession: Death Scientist - A man that studies the means of life and death through the examination of souls. These men usually have close to zero sanity due to their profession, for it takes up most of their time and consumes their life.Weapon: Slim ScytheArmor: LCL Lab CoatAccessory: Soul Container

A-Ability: Soul Examination+ Reap: Quickly buries the user's scythe into the target's chest, removing the soul from the target's body. The soul is then syphoned into the Soul Container that rests on a chain connected to Elliot's waist. Elliot gains the Extra Soul Buff for 3 turns. The Extra Soul Buff can stack up to 3 times. Please refer to S-Ability "Soul Collecting" for info on the Extra Soul Buff. 110% Atk Dmg. Range: 2 Cells. 7 MP. Dark Element.+ Dark: Fires a blast of dark mana at the target causing a massive amount of damage. 120% Int Dmg. Range: 5 Cells. 8 MP. Dark Element.+ Blue Soul: Mana Coating: The scythe's blade is covered in an eerie, mana-like substance, enchanting the weapon with the ability to pass through its next target's armor. Next attack becomes piercing. N/A Dmg. Range: Self. (Level of User) MP. Water Element.

A-Ability: Item

R-Ability:+ Soul Counter: Whenever Elliot is attacked, the attacker is damaged for 50% of the damage done to Elliot. Only active if Elliot is affected by Extra Soul.

S-Ability: + Soul Collecting: Whenever Elliot is affected by the Extra Soul Buff, the damage output of his attacks are increased by 10%. If 2 stacks of the Extra Soul Buff are on Elliot, then his damage output is increased by 20%; if 3, then 30%. (Passive)

Finishing:Scythe Mastery - Elliot rushes up to his target and unleashes a flurry of attacks conducted by his scythe. Range: 5 Cells. Dark Element.

Profession: Naturalist - One who takes on this profession majors in the study of botany. Using their skill, one may bend the will of nature to do their bidding.Weapon: Pink RoseArmor: Mossy DressAccessory: Silk Anklet

A-Ability: Bonds of Nature+ Mushroom Intoxication: A large, red and white specked mushroom grows between the caster and the target. Once the mushroom grows to a large enough size, it bursts into a flurry of poisonous gas. Poisons both target and caster. N/A Dmg. Range: 5 Cells. ? MP. Earth Element.+ Rosefire: A gargantuan rose is fired out of the target's palm, bursting into a flare of blazing energy the second it makes contact with the target. Can cause burn. 130% Int Dmg. Range: 5 Cells. ? MP. Fire Element.

Awakening:Thornspire - A large tower of black thorns jets up around the target and encircles it, blocking out all light. The tower then releases a flurry of pricks and needles that pierce the target's skin, causing a massive amount of damage. Range: 5 Cells. Earth Element.

HP:MP:Atk: Def: Int: Spr: Move:

Skill Points: 0

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Profession: Astral Mage - A magician that spends most of its days studying the outside galaxies. A mage of this kind can summon the powers of the stars, sun, and moon to do its bidding.Weapon: Stained TomeArmor: Frilled DressAccessory: Platinum Crown

A-Ability: Spacial Sorcery+ Arcane Star: A sparkling, magenta bolt of mana is quickly fired at the target with immense force. 120% Int Dmg. Range: 5 Cells. 7 MP. Lightning Element.+ Ascension: The stars are forced into a certain position, increasing the power capacity of the mana that flows within Soren's veins. Soren's next attack deals double damage. N/A Dmg. Range: Self. 8 MP. Lightning Element.+ Burning Sun: The power of the sun is called upon, severely burning the landscape and foes that surround Soren. Chance of Burn. 80% Int Dmg. Range: Surrounding Cells. 8 MP. Fire Element.+ Moon's Breath: The powers of the moon are called upon, releasing an extremely large amount of mist into the air. Any creature that inhales the mist is instantly frozen from the inside of its body. 80% Int Dmg. Range: Surrounding Cells. 6 MP. Ice Element.

A-Ability: Item

R-Ability: N/A

S-Ability: + Moon Guard: The Goddess of the Moon provides Soren with a healthy shield created from the finest of mana, reducing all magic-based damage Soren takes by 20%.

Profession: Clockmaker - A special magician that conceals its artificially created magic behind the power of clocks, altering the very fabric of time using said clocks to inflict negative status effects and cause dangerous amounts of mental damage to its foes.Weapon: Copper StopwatchArmor: Expensive CoatAccessory: Slim Glasses

Profession: Combat Artist - A sly, offensive-based character that is usually seen in extremely long clothing. By using this clothing to their advantage, Combat Artists can conceal weapons within their sleeves for easy access. [Linkable Skills]Weapon: Concealed BladesArmor: Midnight Cloak [Half Dark]Accessory: Loosened Bandages [Immune to Bleed]

Profession: Rose Maiden - A somewhat balanced caster that has the ability to fire off a large variety of spells. One who takes on this profession even has the ability to bend the fabric of life and death.Weapon: Elegant RapierArmor: Diamond's Dress [Resistant Water][Resistant Fire][Resistant Earth][Resistant Ice][Resistant Lightning][Resistant Wind][Resistant Holy][Resistant Dark]Accessory: Crimson Rose

Roleplay: Tales of a Dreamer: The New EraName: Luck ClöverGender: MaleAge: 20Level: 1Appearance:

Spoiler:

Profession: Gambler - A mystical being that uses an extremely odd type of magic that revolves around cards, dice, and poker chips. A Gambler is one of the richest jobs in existence, yet, it can also be one of the poorest. Weapon: Ripped Deck of CardsArmor: Faded Bartender's SuitAccessory: Cigarette

A-Ability: Prosperous Fortune+ Slicing Seven: A card is drawn, the seven of clubs, to be exact, and thrown at the target at a speed strong enough to cut skin. 70% Piercing Atk Dmg. Range: 5 Cells. 10 MP. Wind Element.+ Lucky Draw: Luck focuses his energy into a single card, increasing the damage done by his next attack by 100%. N/A Dmg. Range: 5 Cells. 8 MP. Wind Element.

A-Ability: Item

R-Ability: None

S-Ability:+ Promising Future: Luck's splendid karma has graced him with the ability to be able to strike a foe in its weak spot without preparation. All basic attacks become Critical Hits.

Profession: Liquidia Being - A creature created from the element of water; it lives with no soul, nor true form, and only through the power of mana. [Immune to Drown][+1 Basic Attack]Weapon: N/AArmor: Sequatus's Veil of Water [Null Water][Half Ice]Accessory: N/A

A-Ability: Aqua Forming+ Water: A drop of condensed water is hurled onto the target. Can cause wet. 110% Int Dmg. Range: 5 Cells. 8 MP. Water Element.+ Wave Chain: A bolt of water is fired at the target. The user then bends the water to its will, allowing it to hit multiple targets. If another foe is within 2 cells of the target, the attack also damages a second foe for 20% less damage; if another foe is within 2 cells of the second target, then the next foe is also damaged for 40% less damage. Can cause wet. 140% Int Dmg. Range: 3 Cells. 18 MP. Water Element.+ Shackles of the Sea: Water bends around the target's lower body, binding it in place. Can cause immobilization. 120% Int Dmg. Range: 3 Cells. 8 MP. Water Element.+ Crush: Water continues to rise up around the target, only to condense and squeeze around the targets body, shattering the target's bones and crushing their internal organs. Only works on targets affected by Shackles of the Sea. Can cause Instant Death. 180% Int Dmg. Range: 3 Cells. 17 MP. Water Element.+ Salt Spray: A mixture of salty water ejects from Queliq's body, blinding whoever allows the water to enter their eyes. Can cause blind. 60% Int Dmg. Range: All foes within 2 Cells. 12 MP. Water Element.

A-Ability: Arctic Forming+ Ice: A drop of condensed snow is hurled onto the target. 130% Int Dmg. Range: 5 Cells. 9 MP. Ice Element.+ Borea Blade: A blade of water is molded onto Queliq's left hand. The tip of the blade is the frozen into ice and swung against the target's skin. 170% Int Dmg. Range: Adjacent Cell. 13 MP. Ice Element.+ Celsius Zero: The water in the battlefield instantly freezes, changing all Water Cells into Frost Cells. Atmosphere is changed to Blizzard. Can cause freeze to those wet. If freeze is successful, wet is removed. N/A Dmg. Range: Board. 25 MP. Ice Element.

Profession: Violet Witch - One who takes on this profession is skilled in most, if not all, magical abilities. A Violet Witch uses these abilities to inflict deadly status problems upon their opponent. Violet Witches have also been known to create syringes for dubious purposes. [+1 Basic Attack]Weapon: Golden WandArmor: Butterfly Dress [Null Earth][Null Poison]Accessory: Brooch of Spider's Poison [Physical Attackers may be Poisoned]

R-Ability:+ Syringe: Death: When attacked from a distance of 5 Cells, there is a 50% chance that Acanthine will hurl a syringe filled with a black liquid at the target, puncturing the skin. Reduces target's remaining HP to 1.

S-Ability:+ Surgical Mastery: The damage caused by Acanthine's helpful skills under the Wizardly Infection A-Ability is reduced to 0%.

Awakening: Elemental Mixture - Neutral Element

HP: MP: Atk:Def: Int: Spr:Move:

Skill Points: --

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Profession: Paladin - Being a divine follower of the light, a Paladin would give her life in order to save a loved one or an important person. One who takes on this profession is likely a royal guard as well. [+1 Basic Attack]Weapon: Hand of JusticeArmor: Royal Coat [Null Immobilization]Accessory: Holy Cap [Half Holy][Resistant Dark]

A-Ability: Divine Retribution+ Chastise: A sudden swoop of bright energy impales the target in the chest, causing a somewhat deadly amount of damage. Can cause immobilization. 140% Int Dmg. Range: 3 Cells. 10 MP. Holy Element.+ Seraph Strike: Eulia's fist is enchanted with the power of the High Seraph. She then jabs the target in the chest multiples times, in hope of causing a great amount of damage. 4 Hits. 130% Atk Dmg. Range: Adjacent Cell. 11 MP. Holy Element.+ Tranquilization: The target is encased in a clear box of magical energy. While trapped within said box, the evil within the target is drained from its body, leaving only a hollow shell of what used to be a person. Can cause purification. N/A Dmg. Range: 3 Cells. 16 MP. Holy Element.+ Enragement: The target is encased in a shadowy box of hellish energy. While trapped within said box, the good within the target is drained from its body, leaving only an enraged embodiment of what used to be a full person. Can cause doom and berserk. N/A Dmg. Range: 3 Cells. 14 MP. Dark Element.

Profession: Confessor - A priest whom listens to the plights of others in order to help them through their daily lives. [+1 Basic Attack]Weapon: Staff of FortitudeArmor: Royal Dress [Null Blind]Accessory: Holy Bonnet [Half Dark][Resistant Holy]

A-Ability: Graceful Support+ Aegis: The power of the Holy Aegis is called upon. Increases the Defense of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.+ Claymore: The power of the Holy Claymore is called upon. Increases the Attack of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental. + Wanderer: The power of the Holy Wanderer is called upon. Increases the Spirit of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.+ Tome: The power of the Holy Tome is called upon. Increases the Intellect of one ally by 50% for 2 turns. N/A Dmg. Range: 5 Cells. 6 MP. Holy Elemental.

Profession: Gale Reaper - One who takes on this profession is extremely skilled in the art of soul reaping and rendering body parts useless; yet, at the same time, is extremely adept in the art of winds as well. [+1 Basic Attack]Weapon: Azure ScytheArmor: Royal Tuxedo [Null Confusion]Accessory: Blackened Belt [Half Wind][Resistant Ice]

A-Ability: Disconnection+ Absorption: Lan places his hand upon the target's forehead, absorbing nutrients and life energy from the target's body. Heals Lan equal to damage done. 130% Int Dmg. Range: Adjacent Cell. 10 MP. Dark Element.+ Sever Link: Lan swings his scythe through the target's chest; although no wound is seen, the target's soul has been removed from its body, leaving behind an empty carcass. Can cause hollow. N/A Dmg. Range: 2 Cells. 24 MP. Dark Element.+ Sever Eyes: Lan swings his scythe through the middle of the target's head; although no wound is seen, the target's eyes have been disconnected from the target's brain, rendering them useless. Can cause permanent blind (Yet it can be cleansed). N/A Dmg. Range: 2 Cells. 14 MP. Dark Element.+ Sever Arms: Lan swings his scythe through the target's arms; although no wound is seen, the target's arms have been disconnected from the target's brain, rendering them useless. Can cause permanent disarm. N/A Dmg. Range: 2 Cells. 18 MP. Dark Element.+ Sever Legs: Lan swings his scythe through the target's legs; although no wound is seen, the target's legs have been disconnected from the target's brain, rendering them useless. Can cause permanent immobilization. N/A Dmg. Range: 2 Cells. 12 MP. Dark Element.

Profession: Time Maiden - Being an adept sorcerer, a Time Maiden may bend the very fabric of life and death at her own will. [+1 Basic Attack]Weapon: Clockwork StaffArmor: Epoch Robes [Null Slow][Null Stop][Null Haste]Accessory: Crimson Choker

A-Ability: The Bending of Time+ Slowga: An azure glyph is shattered above the battlefield, emitting a deadly aura that slows the movement of all foes. Can cause slow. 80% Int Dmg. Range: Foes. 16 MP. Neutral Element.+ Stop: The flow of time halts around a certain foe, leaving it in place; unable to move. Can cause stop. N/A Dmg. Range: 7 Cells. 11 MP. Neutral Element.+ Conflict Mind: The atoms within a target's brain reform into what they were ten years ago, causing the target to become confused for a short amount of time due to the transformation. Can cause confusion. N/A Dmg. Range: 7 Cells. 9 MP. Neutral Element.+ Timely Curse: An orb created from shadowy energy is thrown at the target, causing a massive amount of damage. If the target is not KOed by this attack, the caster is damaged equal to 50% of the damage done to the target. 200% Int Dmg. Range: 5 Cells. 14 MP. Dark Element.+ Era Maelstrom: The flow of time around the caster begins to flow so quickly, the very fabric of time is destroyed, causing an intense amount of damage that no human can bear. Can cause stop, slow, and confusion. 140% Int Dmg. Range: Surrounding Cells. 17 MP. Neutral Element.

A-Ability: Darkness+ Flicker: Multiple blasts of darkened mana are hurled at the target, causing a large amount of damage at an extremely fast rate. 18 Hits. 20% Int Dmg. Range: 5 Cells. 24 MP. Dark Element.+ Life Snap: The target is consumed by dark energy, which absorbs almost all living energy from the target. Fixes target's health to 30%. Range: 3 Cells. 21 MP. Dark Element.

R-Ability:+ Blink: Whenever Tia is attacked from an adjacent cell, she may move an extra 3 Cells away from the attacker in her next phase.

S-Ability:+ Quickening Flow: Tia's movement is increased by 1.

Awakening: Timeless Inferno - Fire Element

HP: MP: Atk:Def: Int: Spr:Move:

Skill Points: --

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Profession: Essence of Insanity - Silently I stare at you... You don't know I'm around. I know where you've been. I know where you are bound. I know where you live. I know where you sleep. You don't even know me, but my love for you runs deep... I see you in my dreams... I want me in your's too... I want you to know and love me, but there is no way to tell you. This is how it's going to be. It will, and has never changed. I'll continue to be your stalker. Don't think that I'm deranged. I love you but you'll never know. Because I'm your silent stalker; I'll continue watching you; well, until I kill and find another...[+1 Basic Attack]Weapon: Bloodied Hacker [+1 Basic Attack]Armor: Extracted Nightmares [Null Blind] [Null Sleep]Accessory: Eye of Insanity [Null Dark]

A-Ability: Trauma+ Sepulcher: Fragments of agonizing nightmares slowly creep upon the target, suddenly jumping out and consuming the target into a never ending nightmare of anguish. Can cause sleep. If the target is successfully put to sleep by this attack, it takes damage equal to 20% of its maximum HP until it wakes up. N/A Dmg. Range: 3 Cells. 12 MP. Dark Element.+ The Glee of Butchery: An ample amount of bloodied, rusted blades sprout out from what seems to be Dem's left, shadowy arm. The creature then lunges forward and dances around the foe at a great speed, quickly slashing the target at every opportunity available; by the time the slaughter has been executed, the target has likely been reduced into a bloody, messy pulp. Can cause bleeding. 15 Hits. 120% Atk Dmg. Range: 5 Cells. 25 MP. Dark Element.+ Shrieking Bones: "Lords, I sharpen my talons on your bones..." A shadowy branch jets out of Dem's core, revealing multiple bones and other appendages that are connected to it. The bones and limbs are then quickly dragged across the ground, which causes them to emit a blood curdling tone. The opposing foes are so disoriented by the tone of the noise, they are wide open for attack. Can cause confusion. N/A Dmg. Range: Foes. 12 MP. Dark Element.+ Skull Laceration: A bloody, black bone jets out from Dem's core, zooming straight through the target's head. Can cause instant death. 100% Piercing Atk Dmg. 28 MP. Dark Element.+ Fleshy Combustion: "You knew I was coming for you, little one, when the kettle jumped into the fire..." A dead body is consumed by shadowy energy, causing it to explode into a massive amount of fire and blackened sparks. Damages all foes surrounding the targeted corpse. Can cause burn. 170% Atk Dmg. 16 MP. Dark Element.+ Calming Hymn: "You take their precious freedom away, binding them in your big hands of loneliness. Your cruel intentions make many suffer, taking away our happiness, keeping our beloved away." Can cause doom. 180% Int Dmg. Range: Foes. 68 MP. Dark Element.+ Sanguine Clasp: Dem dives into the flooring, popping up behind its target. It then reveals myriad claws and blades that quickly curl around the target. The sharp weaponry that pulls inwards as if the target was being hugged. Can cause bleeding and immobilization. 150% Atk Dmg. Range: 5 Cells. 18 MP. Dark Element.

Profession: Void Weaver - Not much is known about the ways of the Void Weaver, yet urban myths depict them as being carriers of blight. [+1 Basic Attack]Weapon: Sacrificial KrisArmor: Shade's Robe [Null Dark]Accessory: Silver Armband

A-Ability: Eclipse+ Twilight Silhouette: The area of battle is overcome by a dark shadow emitted from who-knows-where. All non-hostile characters are blessed with [Resistant Dark] until the ability is called off. N/A Dmg. Range: Party. 5 MP per Turn. Dark Element.+ Void Hole: An area of land is ripped apart, revealing a shadowy pit that seems to go down for eternity; yet miraculously, creatures can stand on it. Turns a batch of 9 Cells into Void Cells. Causes 20% maximum HP damage to all standing in a Void Cell during Calculation Phases. Any creature KOed by a Void Cell is inflicted with oblivion. N/A Dmg. Range: 5 Cells. 18 MP. Dark Element.+ Shadow Pulse: A wave of energy is emitted from the user, revealing an unnaturally large chunk of void that has been resting beneath the surface. Converts nearby Cells into Void Cells. Causes 20% maximum HP damage to all standing in a Void Cell during Calculation Phases. Any creature KOed by a Void Cell is inflicted with oblivion. N/A Dmg. Range: Nearby Cells. 30 MP. Dark Element.+ Twist of Fate: Converts the body of a fallen ally into a servant of the void with 50% maximum HP. While in Void Form, the resurrected ally has all stats (save HP and MP) increased by 30%. Allies in Void Form can only use basic attacks, and lose 10% of their maximum HP whenever they are attacked. Weak to healing spells and holy. When an ally is KOed in Void Form, it is inflicted with oblivion. N/A Dmg. Range: 5 Cells. 17 MP. Dark Element.

A-Ability: Snares of Fate+ Grasp of Death: Snared by its upcoming death, the target's legs are twisted and maimed by invisible forces until they are no longer usable. Can cause slow. 50% Int Dmg. Range: 5 Cells. 7 MP. Dark Element.+ Weight of Mortality: An invisible, heavy force clings onto the target for dear life, nearly immobilizing the target due to the creature's immense weight. 100% success if the target is slowed. N/A Dmg. Range: 7 Cells. 6 MP.

R-Ability:+ Looming Darkness: Whenever Bell is attacked from an adjacent cell, there is a 50% chance that the target will be forced back into a Void Cell within 5 Cells of Bell.

Profession: Beast Instructor - One who takes on this profession has mastered the feral arts of combat with ferocity, and even elegance. Said tamers have been able to subdue the deadliest of beasts and even control their very actions. [Linkable with Pet]Weapon: Fireflower Whip [Fire-Based Attack]Armor: Ruby Kimono [Half Fire] [Half Water]Accessory: Oriental Hairpiece

A-Ability: Feral Performance+ Lashwhip: Ritsuka quickly cracks her whip inches away from her target's face, causing a small fire to ignite around the target. The fire then spreads and burns, signaling the tiger that it's her turn to take action. Can cause burn. 140% Int Dmg. Range: 3 Cells. 11 MP. Fire Element.--- Pounce: Sion is ordered to ambush her target with force so great that the victim might be disoriented for a short amount of time. Can cause single-turn immobilization. Only works while Sion is alive. 140% of Sion's Atk Dmg. Range: 2 Cells away from Sion. 10 of Sion's MP. Neutral Element.--- Rake: Sion takes her claws and quickly scrapes the target multiple times. Can cause bleeding. Only works while Sion is alive. 6 Hits. 80% of Sion's Atk Dmg. Range: Adjacent Cell to Sion. 13 of Sion's MP. Neutral Element.+ Firestorm: Ritsuka quickly spins around, releasing a typhoon of fiery energy that hastily burns any foe that dares touch it. Can cause burn. 150% Int Dmg. Range: Surrounding Cells. 13 MP. Fire Element.--- Fangstrike: Sion sights a single target and hastily pounces upon it, releasing multiple strikes and blows that are randomized against both the target and foes surrounding the target. Only works while Sion is alive. 5 randomized hits. 120% of Sion's Atk Dmg. Range: 3 Cells away from Sion. 14 of Sion's MP. Neutral Element.+ Flare: Ritsuka emits a dangerously bright flash that blinds all foes within sight. Can cause blind. N/A Dmg. Range: Foes. 24 MP. Fire Element.--- Tiger's Fury: After Ritsuka executes her defense lowering technique, Sion quickly sprints around the area of battle, striking all who she sees. Only works while Sion is alive. 15 randomized hits. 150% of Sion's Atk. Range: Foes. 34 of Sion's MP. Wind Element.

A-Ability: Oriental Weaponry+ Fan: A fan, lined with sharp blades, is quickly hurled at a target in a slicing motion. The fan then retracts and flies back to Ritsuka as if it was a boomerang. 2 Hits. 190% Atk Dmg. Range: 10 Cells. 19 MP. Wind Element.+ Katana: A long, serrated blade is slashed down the target's left shoulder, causing both a deep wound and unhappy organs and veins. Can cause bleeding. 240% Atk Dmg. Range: Adjacent Cell. 24 MP. Neutral Element.+ Firebomb: A bomb crafted long ago is throw at the ground. Due to the fragile structure of the bomb's shell, it broke, releasing a massive amount of oil and gas into the air. The two conflicting substances then mix together to form flaming ground. Creates a bundle of Flaming Cells. N/A Dmg. Range: 5 Cells. 12 MP. Fire Element.+ Smoke Grenade: An annoying orb filled with blinding gas is hurled at the target, causing a slight amount of damage, yet it blinds the target. 60% Atk Dmg. 6 MP. Neutral Element.

R-Ability:+ Flame Repel: Whenever Ritsuka is attacked magically, she released a burst of fire-based energy that damages all foes surrounding her for 80% Piercing Int Dmg.

S-Ability:+ Feral Rejuvenation: As long as Sion is alive, Ritsuka restores 10% of her maximum HP every Calculation Phase.

Profession: Wind Rider - One who takes on this profession is a curious mechanic that has experimented with wood, rope, and cloth to create an intricate contraption that has given man the ability to fly without magic.Weapon: Shoddy GliderArmor: Worn Acrobatic SuitAccessory: Wool Scarf

A-Ability: Gadgets of the Sky+ Aero: Asa's glider is waved towards the target with great force, causing a massive orb of wind to blast towards the target and explode upon contact. 120% Int Dmg. Range: 5 Cells. 9 TP. Wind Element.+ Modification: Asa's glider is hastily tinkered with, adjusting its form of attack for a short period of time. Potency of next ability is doubled. N/A Dmg. Range: Self. 7 TP. Wind Element.

A-Ability: Item

R-Ability: None

S-Ability: + Upping Technology: Whenever Asa casts a helpful ability upon herself, her Intellect is increased by 50% until the helpful ability is removed. This ability cannot stack.

Profession: Maiden - I am the one that watches you; I am the one that stalks you. I am the one that lives with you; I am the one that converses with you. I am the one that whispers into your ear; I am the one that drinks your fear.Weapon: Serrated KatanaArmor: Black AttireAccessory: Dead Rose [+1 Int]

Profession: Mental Patient - Although she probably doesn't even remember doing so, I can guarantee you one thing: Remember that dog you owned when you were four? And how it went missing? She took it; you probably wouldn't want to know the details. [+1 Basic Attack]Weapon: Serrated Butcher's KnifeArmor: Bloodied Dress [Null Confusion]Accessory: Restraining Bow

A-Ability: Mutilation Fascination+ Insanity Release: The bow-shaped restraint that ties across Eve's chest is ripped, allowing her to break free of her restraint and fight at full power. Movement and Attack are doubled. Chance to dodge increased to 50%. Accessory is nulled. N/A Dmg. Range: Self. Remaining MP. Dark Element.+ Veinscathe: Eve clings to the target's arm and begins to cleave her knife into the target's wrist. She then pulls the target's veins out of the incision and sloppily tosses them around the room. Can cause Bleeding. Can cause Disarm. 140% Atk Dmg. Range: Adjacent Cell. 16 MP. Neutral Element.+ Skullgash: Eve slams the hilt of her knife against the wall and forces the side of her target's head into the blade multiple times. Can cause Instant Death. 3 Hits. 190% Atk Dmg. Range: Adjacent Cell Next To Wall. 28 MP. Neutral Element.+ Nailscrape: Tossing her blade aside, Eve pounces upon the target and begins to claw at its skin with her own nails. Can cause Bleeding. 12 Hits. 80% Atk Dmg. Range: 3 Cells. 18 MP. Neutral Element.+ Unzip: Eve lunges her blade into the target's lower stomach. She then drags the blade upwards and releases the blade as soon as it slashes the upper chest. Can cause Bleeding. Can cause Immobilization. Can cause Quickening Heart. 4 Hits. 130% Atk Dmg. Range: 2 Cells. 18 MP. Neutral Element.+ Limbhack: Eve drives her blade through her target's right arm, immediately severing it from the rest of the target's body. Can cause Bleeding. Can cause Disarm. Opens target to another attack. 120% Atk Dmg. Range: Adjacent Cell. 14 MP. Neutral Element.+ Brainpierce: Wanting to stop the target's misery, Eve jams her blade into the target's skull, puncturing both the skull plating and the target's brain. Can cause Confusion. Can cause Instant Death. 170% Atk Dmg. Range: Adjacent Cell. 22 MP. Neutral Element.

A-Ability: Masochistic Despair+ Slit The Neck: "I can't even die! I rip out my throat and jab my neck, but I just can't die! Why can I still breathe? Why am I here!? WHY!?" Blood Cell forms next to Lauren. Can cause Bleeding. 100% Atk Dmg. Range: Self. 5 MP. Dark Element.+ Smash The Face: "I hear the crushing! I hear the breaking! I feel the blood trickling down the side of my face, yet I don't feel a hint of pain! I need PAIN!!" Blood Cell forms next to Lauren. Blind's effect is reduced. 100% Atk Dmg. Range: Self. 6 MP. Dark Element.+ Share The Pain: "I heard that it feels great, but I can't even feel a hint of pain! Would you like to feel it for me? Afterwards, please tell me how it feels! PLEASE!!" Blood Cell forms next to target. 160% Atk Dmg. Range: Adjacent Cell. 11 MP. Dark Element.+ Stop The Heart: "The damn beating is throwing off my concentration; I must feel the delight no matter what! I must stop the beating!! STOP!!" Immune to Stop, Slow, Quickening Heart. Blood Cell forms next to Lauren. 120% Atk Dmg. Range: Self. 12 MP. Dark Element.+ Stretch The Innards: "They feel warm and soft; almost like a downy blanket! Why does everything seem to sooth me? I must shatter my protection!! SHATTER!! BE FREE, STOMACH!!!" Can cause Bleeding. Blood Cell forms next to Lauren. 180% Atk Dmg. Range: Self. 8 MP. Dark Element.+ Squirt The Blood: "It sprinkles so serenely... So serenely that I can't even feel the cascading pain flowing down my very body... I WANT TO FEEL THE PAIN!!" Cells surrounding Lauren become Blood Cells. Only usable while Bleeding. N/A Dmg. Range: Self. 9 MP. Dark Element.

A-Ability: Crimson Guardian+ Strangulation: Blood is manipulated and shaped into a rope, which ties itself around the target's neck and flies up high into the air. Can cause Instant Death. Consumes one Blood Cell within 3 Cells of Lauren. 120% Atk Dmg. Range: 4 Cells. 19 MP. Dark Element.+ Puncture: Blood is manipulated and shaped into various spears, lances, and swords that jet towards the target at mach speed, puncturing the skin multiple times. Consumes three Blood Cells within 3 Cells of Lauren. 3 Hits. 50% Piercing Atk Dmg. Range: 4 Cells. 16 MP. Dark Element.+ Nova: Blood is manipulated and shaped into a sphere that surrounds the user. The sphere then extends at a quick rate, causing all foes within 3 cells of the user to launch back 2 Cells. Consumes two Blood Cells within 3 Cells of Lauren. 140% Atk Dmg. Range: Surrounding Cells. 14 MP. Dark Element.+ Hammer: Blood is manipulated and shaped into a large, dense block that hovers above the target and smashes down with immense force. Consumes one Blood Cell within 3 Cells of Lauren. 200% Atk Dmg. Range: 4 Cells. 17 MP. Dark Element.

R-Ability:+ Tainted Reaction: Whenever a foe using an ability that creates a new type of Cell, the user takes piercing damage equal to 100% of the mana used for the ability. The newly formed Effect Cell is then transformed into a Blood Cell.

S-Ability:+ Ascension: Once the 10th Calculation Phase is reached, this unit is KOed and her allies' HP is fixed to 80%.

Awakening: Ravenous Pain - Dark Element

HP: MP: Atk:Def: Int: Spr:Move:

Skill Points: --

Last edited by Durn on Wed Mar 03, 2010 9:33 pm; edited 1 time in total

Profession: Reality Shaper - Although blind, a Reality Shaper has a greater view on life than any other human being. In fact, this paradigm is so strong, it can bend the very fabric of existence to its own will. [Null Dark]Weapon: Claws of the CreatorArmor: Armored Robes [Resist Melee]Accessory: Watcher's Blindfold [Null Blind]

A-Ability: Manipulation of the Perceived+ Gastro Writhe: An invisible force seeps into the target's skin, brutally deforming and maiming the target's innards. If the target is unlucky enough, the central nervous system, and maybe even the heart, can be disabled. Can cause Disable. Can cause Instant Death. 160% Int Dmg. Range: Infinite. 28 MP. Dark Element.+ Weight of Existence: Particles of air are manipulated into a heavy, steel cube that is slammed down upon the target multiple times. Can cause Immobilization. 4 Hits. 150% Int Dmg. Range: 5 Cells. 17 MP. Dark Element+ Heart Threading: A miniscule thread of extremely sharpened steel floats up into the air. The thread then jets out to an immensely long length and maneuvers around obstacles and scenery to quickly puncture the heart of every foe. Once all hearts have been pierced, the thread shrinks, causing all foes affected by the attack to be yanked into the center of the battlefield, where they collide, causing massive damage to their skeletal frame and heart. Can cause Instant Death [10%]. Can cause Blood Loss. All foes are forced into the center of the field. 180% Int Dmg. Range: Foes. 26 MP. Dark Element.+ Sonic Slash: Particles of air are sharpened, forming a serrated blade of air. The blade is then shot towards the target by an invisible force. The blade is launched so quickly, that it might separate the target's upper and lower body if it hits just right. Can cause permanent Immobilization. Can cause Blood Loss. 200% Int Dmg. Range: 10 Cells in a Straight Line. 29 MP. Wind Element.

A-Ability: Item

R-Ability:+ Protection: What seems to be an invisible creature is surrounding the target, which can be seen by slight blurring wherever it walks. Whenever Hope is attacked by a range of 3 Cells or less, the creature knocks the target back 3 Cells. 130% Int Dmg.

S-Ability:+ Watcher's Mark: The small symbol that was inscribed upon Hope's left cheek gives her immense strength, allowing her to restore HP equal to half of the MP she used up in her previous Phase.