// first, find a balance between the three possible attack:// use the keywords 'favoured', 'strongly favoured', 'disfavoured', // 'strongly disfavoured', 'normal' or use a number, which will be// multiplied to the damage strength of the attack// 'device' is the identifier which applies to traps, scripted animals// and other attacks without an avatar melee=1.0ranged=1.0device=1.0