I might go back to Eclipse once I learn a little more about setting up projects, etc. It has so many plugins for different programs. Netbeans is nice, though. I remember looking at it a long time ago and it was horribly slow, now it's not bad at all.

The next thing is to start reading up on them and then trying to rework my code using the software rendering for starters. I'm not going to rename the game, but it will mainly be a jumping game rather than a puzzle game. I'll probably get a basic game going and then post it there and post incremental updates.

This is the revamped mouse game. It has a more horizontal play now. It's steered by the mouse. Movement spins the world. Left click makes him walk. Right Click makes him coil for a jump. Right release makes him jump depending on how deep he went into a coil, or squat or whatever. I have three platform sizes that will be different colors to help recognize how far away they are. It's pretty hard, so I'll probably have a number of mouse lives in one corner and probably cheese collected in the other corner. It's reasonably fast on my computer in software so I added an overhead light on the mouse.

Adding lights isn't that expensive at all. The renderer does a lighting pass anyway. Just the light calculation itself will be slower the more lights there are. But not that much.Apart from that, i'm glad that you finally managed to do the transition to an applet as you intended. Any chance that we can see a demo version soon?