Tag Search: Games

WebGL is (hopefully) the future of graphics on the interwebs, there is already some really good support out there in browsers that aren't descendants of good ole' Internet Explorer 6 but just how well is it supported? That's a very valid question that Florian Boesch over at codeflow.org wants to help find the answer for, he has set up a stats website for finding out just how widespread the feature set is implemented.

There are a lot of variables to consider when it comes to running accelerated 3D graphics on websites, operating systems / browser versions / drivers and hardware capabilities. By gathering this basic information it will be possible to gauge which features such as an average of Texture Units available and extensions like Floating Point Textures. While not exciting to most people these small nuggets of information help WebGL developers know how far they can push their application.

Look out for lens flares and blood screen on your favorite webpages soon!

What started as a bit of flirting on Twitter has quickly turned into a great idea that could affect future big title game development. Tim Shafer's Double Fine has created a Kickstarter Project to fund a classic point and click adventure game which will also be fully documented during its development. There are various price brackets which will give you some goodies as well. The minimum pledge will give you a code for access to the beta and final release Steam as well as access to the video documentary.

Most of the hard information is being kept under wraps for the cover story, but here's some declassified intel for you: Several standout features that defined Battlefield 2 return to the fold, including 64-player multiplayer on PC, jets, and the ability to go prone.