_________________"Ah, the blood of Ouroboros protects you from defeat!You leave me no other option, than to stage an ignominious retreat!To me, infernal ghouls, and see to the serpent's deathWhile I take the time to catch my breath!"

Dark Anchors have been summoned in Shimmerene, Crosswych and Karthwasten

Updated the points a bit. Tho, the main counting will come on the next turn, when the points from the war missions will be counted, so each alliance please send whether you got any and let me know till the next turn.

Next admin turn will be a big one, as some new features of the hotseat will be made availible, such as alliance fortifications and war for Imperial City

Plus, it seems we might have a replacement for Daggefall Covenant, Iron Aquilifier and Ramsay Snow, tho not on 100% sure yet

Alliance Events

I. Ebonheart Pact

Dangerous Union

Whiterrun has fallen, and one one chieftain of the reachmen clans have been killed so far...Points Aquired: 0 of 2

Reward: None

An Act of War

Slaver ships of the rebellious Great House Telvanni have been spotted on the north/eastern coast of Black Marsh. Not joining the Pact, and attacking its other members is a clear sign of their intentions... The Slavers must be repelled, and the dunmers should fight beside the argonians to strenghten their bound inside the Pact. Defeating them together might convince other argonians in Black Marsh who havent joined the Pact yet to do so...

Effects

(Dunmer troops must be actively be taking part in defensive efforts in Black Marsh for both points)The Pact mustnt let the telvani forces take more than 3 settlements in Black Marsh (retaking the same settlement counts). If the pact manages to prevent that, they shall receive a point.

If the Pact manages to kill in battle Archmagister Goron Telvanni ( he is part of invading troops) in 6 turns, and is he is killed by a dunmer character, they shall receive a point.

II. Dominion

Lunar Champion, Part II

The Lunar Champions have managed to defeat The Dark Mane, evil khajiit Dro-m'Athra created of the spirit of the mane Akkhuz-ri. However, it turns out, that unfortunately one of the lunar champions must sacrfice herself by staying there, to keep the spirit of The Dark Mane in place, so the other can walk The Two Moons Path....

EffectsThe Dominion must choose which lunar champion do they want to keep. On the next admin turn the one you choose will survive and The Two Moons Path shall begin...

Due to importance of this ceremony for the entire alliance, Valenwood and Summerset Isles can send one of their major characters (with half stack maximall) to join. They would be moved on the next admin turn.