qwelam85

Great map, but i cant find all hidden weapons . Can u guys add some screenshot like stevie's car? Some hidden weapons is too hard to check. Example: the armor near your first safehouse in duke, i stand in the mark on Interactive Map and look around for nothing, run around to search but result is nothing. I want to find all hidden weapons but when i go to the mark on Interactive Map, i couldnt find it.

fed-B

syrdax

Really nice work, I have printed maps from that map, but what I really would love to have is "every" restaurant where you can take friends and that don't show on the map (like the pizza one and some others that are not "enter-able"). In the friendships list fo friends and activities on the same website says for example Patrick likes to drink in Donnie's bar but I can find where that is , also, to know what are "high end places" where you can take Brucie, etc. Other than that, excellent job guys.Thanks

Flying rat/pigeon locations (200 in total) with high resolution screenshots of each location.

All stunt jump locations (50 in total) including videos in HD quality which demonstrate each jump.

Locations and screenshots of all window cleaning platforms, all of Stevie's text message car thefts, and all of the random character encounters.

Ability to mark a point on the map and then link to that point, so you can highlight specific locations to your friends/on forums etc.

All the co-ordinates were extracted directly from the game, so they are 100% accurate. Enjoy.

Yes, this map is great for marking relative XY coordinates on the map for hidden objects, cars, meeting places, etc. However, I have been trying to find a map that displays actual in-game XYZ coordinates for generating lookup tables for paths of cars and planes in the game. There are some .asi mods that do this, but no map display.

Somewhere out there in the real world there has to be one, other than at R*

spaceeinstein

Dunno if this had been mentioned but can the "Mark point" feature use the in-game coordinate system? It's especially odd that 0,0 starts on the top left of the map and increases downwards. The x and y coordinates are off by about 2500-2600 units, assuming all y values are negative on that map.