Does ArmA Have widescreen support?

When did the development of ArmA start?

What are the ArmA minimum system requirements?

Does ArmA support 64bit architecture or dual core processors?

We received this update Thursday evening on the question of system specification from Ondrej Spanel, Lead Programmer at BIS: "While 64-bit architecture performance is very good when running 32 bit code and it is possible ArmA is doing very well on 64b computers, Armed Assault is still a 32 bit application and there is no specific 64 bit support. On the other hand, current video card drivers often contain significant dual core optimizations, and as a result the framerate can often be 20-30% higher on dual core CPU." (original article)

Is ArmA the sequel to OFP? What is Game 2?

No, it is a different game, the name Operation Flashpoint belongs to Codemasters. ArmA is an engine update based on improvements from OFP:Elite for the Xbox (it is further improved though).

OFP 2 (presumably made by Codemasters) will be the sequel to OFP.

Game 2 was the originally planned sequel to OFP. For now this is a working title.

Multi Player

Has multi player been improved?

Yes. You can join games already in progress and code has been optimized. You can read two previews illustrating two modes of multiplayer made by SimHQ here and here. I must stress that the version they are using is not the finished product.

Answer by Suma (Developer): I would even say ArmA bandwidth requirements are lower than OFP, thanks to numerous optimizations, but as already said, it really depends on the mission, and with more players and more complex missions the bandwidth requirements will be higher.

While developing Xbox version, we estimated around 32kbps per player is needed on the server in a moderately complex mission, including voice over net. Your hosting options will therefore be quite limited, but you should be able to play at least some missions.

That said, I do not have any solid numbers from ArmA net testing yet, therefore the above is only estimation and it is by no means guaranteed.

Is the voice command "que" still a problem like it was in OFP?

Answer by Suma: While there were serious problems in this area in OFP, they were never as serious as your e.g. would suggest. If Papa Bear was saying something (which it did on side channel), you could say anything you wanted to on the group channel meanwhile.

Now (since OFP:Elite) you can even interrupt your own transmitions with a more urgent ones, therefore this should no longer be a problem.

Is VOIP implemented in ArmA?

Yes.

Any anti-cheat in ArmA?

There will be some sort of custom anti-cheating system by BI, not much is known how it works.

Any information about the campaign?

The basic background story is that you are part of a US military detachment sent to the fictious, oil rich, pro-west island republic of south Sahrani to help train local forces. The Northern part of the island will launch a surprise attack against the south, with you still stranded there.

MP campaign will not be supported.

What vehicles are included with ArmA?

The German Wiki has an illustrated list of vehicles which were available in the Games Convention 2006 press demo.

What new modding tools will BI Release?

Can OFP addons be imported over to ArmA?

This has been confirmed, its believed that significant changes will be required to OFP models before you can import them into ArmA.

Do vehicles/buidlings still use the paper crumbling effect?

Thank goodness no! They have a new "destroyed" model and burn.

Are weapon sights changed?

Yes we have nice, new, shiny, 3d ironsights for most weapons.

Will your finger move when you pull the trigger in Armed Assault?

Yes. If that's not enough, the weapons magazines also detach with neat reloading anims.

What is the maximum amount of addons you can have in ArmA?

Thanks to the streaming technology the addons can contain huge amount of data - even in default distribution there is more than 4 GB of addons, which can be used even on computers with as little as 512 MB of memory.