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The qualities of digital card games are examined and the difficulties and challenges involved in implementing them are explored.

Digital card games have become increasingly popular, for both big name studios and small indie teams. The purpose of this talk is to examine the properties of card games, specifically within a digital context. Using the digital deck-building game Nowhere Prophet as an example, this lecture will provide insight into the pitfalls and advantages of designing a digital card game. This includes a look at the general game rules as well as the specific rules defined by individual cards. Additionally, the talk will also cover a possible method for implementing a flexible and modular system to create and resolve cards.

Martin somehow managed to combine his passion for video games with his architecture degree. Currently he lives a double live as a freelance game and interaction designer by day and independent game developer by night. He's also co-founder of the German Indie Developer community Indie Arena and the Game Culture Club discussion group.