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PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!

Here's relevant changes from latest builds:

pcsx2: improve the GS read fifo API
1/ initReadFifo will be first called on the GS thread (openGL can only be done on the GS thread)
2/ readFifo will be called on the EE thread. It is not safe too access eeMem from GS
because of memory is virtual
Fix "recent" regression (crash) on Kingdom heart and others game too.

pcsx2: try to ensure better sync with FIFO read call
First wait will ensure correctness of GS register.
2nd wait will ensure that the GS fifo read call is finished

gzip-iso: Speedup some cases by using more memory. Significant speedup on some cases by using roughly another index size in ram. The ram usage is now up to roughly cache size plus 2x index size.
This patch adds another index-like direct access point for each span we've visited. This replaces the single z-state which was used for sequential extraction, and does the same, but now it can continue sequentially on most previously visited spans instead of only from the last read.

Here it is - Thisguyaresick2’s first hack is finally released! This is a hack of a game that is quite underrated among FF fans, Final Fantasy IX, for the PS1. It’s quite depressing that this game doesn’t get much love despite its overall beauty and critical success.
The Save the Queen sword is the same weapon that made General Beatrix what she is, a total badass! But back then, fans of this game were disappointed by the fact the sword was unusable after its acquisition through synthesis. And that’s quite funny, because even though Steiner couldn’t equip it, he could equip other swords of that same kind. The weapon was meant to be a mere item used to unlock a secret ending if kept in the inventory. And another disappointment is that the secret ending isn’t all that spetacular.
But now this injustice is long gone, and you can have the opportunity to use the Save the Queen as a normal weapon! Some power-ups were added to offer a better experience. Have fun!
~Thisguyaresick2

Final Fantasy VII — the title which defined Cloud Gaming in 1997, telling the story of a young man with spiky hair, serious identity problems, and an enourmous… sword.
As the official German edition of Final Fantasy VII is such a rushed mess of typos, contextual errors, and unintelligible dialog, Cebix and friends have produced a retranslation of the game from the original Japanese, based on the text of Final Fantasy VII International.
Not afraid to deviate from the “established canon” of Western Final Fantasy releases, Cebix and friends have tried to create a localization which stays true to the original work but is comprehensible to a German audience (no “neechan”fansub bullshit), and fun to play.
Nearly the entire text of the game has been revised:

All dialogs have been retranslated from Japanese.

Where reasonable, names of items, monsters, spells, etc. have been adapted to the German terms used in later Final Fantasy games, in particular VIII and IX. So the Trank is now again a Potion, and spells use the beloved -ra/-ga suffixes.

Some names unique to the game have been changed to bring them closer to their original form or their originally intended meaning, like Materia instead of Substanz and Midgarsorm instead of (the mistranscribed) Midgar Zolom.

In addition to overhauling the text we have restored the password and temple clock puzzles in the process, made some accidentally inaccessible dialog available again, and fixed a few known issues in the game’s programming.
The retranslation is distributed as a patch in bsdiff format for the original German PAL PlayStation release of Final Fantasy VII, and is available for download from the project’s web page.
Have fun!

Juventus and Italy midfielder Andrea Pirlo has confessed his love for PlayStation in his new autobiography.“After the wheel, the PlayStation is the best invention of all time,” he wrote, according to an extract printed by The Guardian. “I can't say with any certainty how many virtual matches I've played over the last few years but, roughly speaking, it must be at least four times the number of real ones.“Pirlo vs [Alessandro] Nesta was a classic duel back in our [AC] Milan days. We'd get in early, have breakfast at 9am and then shut ourselves in our room and hit the PlayStation until 11. Training would follow, then we'd be back on the computer games until four in the afternoon. Truly a life of sacrifice.“Our head-to-heads were pure adrenaline. I'd go Barcelona and so would Sandro. Barca vs Barca. The first player I'd pick was the quickest one, Samuel Eto'o, but I'd still end up losing a lot of the time. I'd get pissed off and hurl away my controller before asking Sandro for a rematch. And then I'd lose again.”Pirlo also compared playing on a PlayStation to football management, citing former Barcelona boss and current Bayern Munich manager Pep Guardiola.“Being a philosopher is to think, seek wisdom and have principles that guide and influence what you do,” he pondered. “Guardiola has taken all that and applied it to football, an imperfect science. He racked his brains and dispersed the fog, more through hard work than mere thought.“What he's achieved hasn't been about miracles, rather a gentle programming of his players. It's virtual reality mixed with real life; a swim between the shores of fantasy and reality with Estiarte by his side. In other words, we're talking PlayStation.”

PCSX Reloaded r89907 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

PS2ESDL v0.824 is released. PS2ESD is Playstation 2 External Storage Device games Loader (PS2ESDL). It allows the user to load games from a USB device.

PS2ESDL v0.824 Changelog:
1.The screen will now be automatically re-centered when the 480P mode is used. (Fixed)
2.Fixed many logic errors that could impede stability.
3.PS2LOGO can now be (optionally) launched. This will only work if the game's logo section (first 16 sectors) is decrypted. Currently not doable with any versions of PS2DCDMP.
4.Fixed graphics mode switching. No more garbled graphics.
5.Corrected the RGBA values used with loaded PNG images. The reason why I could never get the alpha values right was because of a bug in the PNG loading function in gsToolkit. It didn't invert the alpha values.
6.Due to the above, the alpha test (Which was really too aggressive) is no longer needed and was removed.
7.Replaced my old quicksort algorithm with a call to the C qsort() function.
8.Fixed one bug related to calling AllocSysMemory() and FreeSysMemory() without suspending interrupts in cdvdman.c (According to my understanding of the Sony technical documentation, AllocSysMemory() and FreeSysMemory() are critical sections and need to be run with interrupts disabled).
9.PS2LOGO can now be (optionally) launched, so that the player's play history will get updated and hence the "towers" on the Sony Playstation 2 screen will grow and multiply as they should.
10.The redundant SourceDevice field in the configuration structure has been shifted into the SkinDisplayData structure.
11.Fixed many, many bugs related to calling AllocSysMemory() and FreeSysMemory() without suspending interrupts (According to my understanding of the Sony technical documentation, AllocSysMemory() and FreeSysMemory() are critical sections and need to be run with interrupts disabled).
12.CRITICAL: Fixed support for disks of sector sizes >2048 bytes. The call to AllocSysMemory() in sectorIO.c was faulty as the first and second parameters were swapped around.
13.Changed the EE core again with a new design that is more compatible. Old plugins are now unsupported.
14.This new EE core uses a customized UDNL module that shuts off all DMA channels before the final phase of the IOP reset, to avoid memory corruption by interfaces like USB.
15.Removed the Sony debugging modules from the banned modules list as DECI2.IRX doesn't exist as a standalone IRX and I don't know what SNMON.IRX is.
16.Changed where the temporary buffer for disks with sectors larger than 2048 bytes is created, for better performance.

PCSX2 Git (2014/04/13) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* debian: make create tarball script compatible with git
* license: again not yet perfect but much better
Remove old tsvn of zzogl
Add various header
add "is in public domain" for license in public domain so Debian's script catch it
* gsdx: add bsd3 clause on gsdx xbyak files
* win build fix: set utf8-bom
* license: add missing header
Still miss lots of copyright header but we are better
* gsdx-gles: nvidia driver quick trial (only GLES3.0)
* Fix to create a 3.0 GLES context
* set a default precision to fix most of shader compilation issue
* Crash later because of GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
=> need to test opensource driver
* cmake: drop sparsehash_new module
It was a workaround for a buggy version of the lib.

PCSX2 SVN r5932 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX Reloaded r89540 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

PCSX2 SVN r5927 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r5921
Initial work on getting further with PSX mode. Because the PSX rules!
All work done by Refraction, I'm just the commit guy for this.

rename Gte.c into Gte.cpp need to be done on windows too
rename a duplicated function. Until we get a nice name for it.
r5924
mirror, mirror
r5925
Gte.cpp fix for VS2013.
r5926
VS2010 project file changes.
r5927
VS2012 project file changes. Took a bit of trickery since I don't have 2012
installed but I hope it works.

In Roll Boss Rush by isufje you play as Megaman’s sister ROLL, but not the Roll based on the Japanese Canon, but the Ruby Spears Megaman Cartoon. There are now 4 difficulty levels (easy-normal-hard & one-hit). You choose one main weapon (straight-spread-charge or burst) and one sub-weapon (vacuum-toaster-saw). You can also now choose between fighting 1 or 2 bosses at the same time (mono-melee) regardless of your difficulty level.
During battles you can grab your enemy and absorb their power and use it against them. She can even perform some physical attacks such as a drop kick. You also have a super meter that allows you to perform a SUPER MOVE. Based on what weapon you’re currently using, you can perform different SUPER MOVES. Each boss has a weakness, much like every other Megaman game. At the end of each battle, you’re given a grade based upon your performance, an information token along with a password.

SCEA president and CEO to leave PlayStation maker this month after more than 17 yearsSCEA president and CEO Jack Tretton is to leave the company at the end of March, Sony has announced.The decision is as a result of a “mutual agreement not to renew their contractual relationship”.Current executive VP and COO of Sony Network Entertainment International Shawn Layden will precede Trenton as the new president and CEO of SCEA on April 1st.Tretton has been at SCEA since 1995, working on launches for all four PlayStation consoles and their handheld cousins.“Working at SCEA for the past 19 years has been the most rewarding experience of my career,” said Tretton.“Although I will deeply miss the talented team at SCEA and the passion demonstrated every day by our fans, I'm very excited about starting the next chapter of my career.“I want to thank the employees, partners and customers for their tireless commitment to the PlayStation brand and, of course, to our fans who have pushed us to new heights of innovation and entertainment over the past two decades. I leave PlayStation in a position of considerable strength and the future will only get brighter for PlayStation Nation.”Trenton will departure having helped achieve the hugely successful launch of PS4, which sold over a million units in 24 hours in North America.

PCSX2 SVN r5919 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN r5914 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r5913
linux compilation fix:

* use c++11 for pcsx2
* rename __rdtsc so I won't conflict with gnu version
* add a bunch of .data() method to get string data
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r5914
pcsx2: fix window compilation + a couple of extra

* Fix some issue with the new debugger on linux
* Enable the previous tlb miss fix on the interpreter
* disable the building of po by default. It pollute too much my env.

MemcardRex v1.8 is released. MemcardRex is an advanced PSX memory card editor which supports a variety of formats. It also enables you to edit saves by changing the prod code, identifier and region. With a built in icon editor you can also edit or extract icons of the saves.

PCSX Reloaded r88927 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

PCSX Reloaded SVN Changelog:
r88838
CDRISO: support for common archive formats (7z, rar, zip, etc) via libarchive. Streams requested sectors on-fly and eventually buffers whole image in-memory. In some optimal cases reading compressed data without any noticable delays, but ho...
---------------------
r88837
Rewind: states are now made after n vblanks and platform independ way. Also GTK GUI to configure values. By default this feature is disabled (0 vblanks and 0 states)

This bugfix release fixes Psychonauts and others that rely on correct MFIFO

Sorry for this, we promise it was all refrac...eerrr some very bad luck! Very Happy

1.2.0 has been replaced by the 1.2.1 release so you can get it as usual in our Downloads section

It has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.

As I´m sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out!

One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. A huge thanks to everyone who has contributed for this and keep up the great job

PCSX Reloaded r88276 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.

The DCEmu Homebrew and Gaming Network

Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of the retro consoles and the latest next-gen consoles, we post news on all the consoles we cover about hardware aspects, gaming, modification, Hacking and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post news of their own releases and get the credit and comments they deserve for all their hardwork. We have a Network that currently supports PSvita, Nintendo 3DS, WiiU, PS4, Xbox720, Nintendo Wii, Xbox360,Pandora, Dingoo, Wiz, PS3, PS2, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn, Android, Apple, Blackberry, GP32, GP2X, Nintendo 64, Snes, Gameboy, Nes, Virtual Boy, Apple iPhone, Ipad, Ipod Touch, Ipod, Windows Phone and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles.

Please help DCEmu become stronger by posting on the forums every day and make our community larger.