I use Maya/Blender and Mudbox. But i like Mudbox better because of its presets. I mean I dont have to start from scratch and coloring is much easier.

mudbox is very good for colouring i must say but land scapeing i more fan of trying rember what it is but soft mappping thing is XD but on 3DS max

soft selection

didn't quite get about the soft mapping. but isn't soft mapping like when you are attaching skeleton to your character?
tough shit, really.

ohhh yer that is hard can spend age just linking the map to the 3D character spesherly when it had like 600+ liguments Xd

i know right! especially rendering! i could cry a river doing that shit.

OMG rending is i must agree there XD i did huge 3d landscape whith trees and hills snow and lighting was crazzy it was like a 10 min video full 1920 - 1080 lest say its best pice work i ever done it was so high detaled that took 30 days to render on a i7 16 GB ram GPU 2 gb 560ti

I use Maya/Blender and Mudbox. But i like Mudbox better because of its presets. I mean I dont have to start from scratch and coloring is much easier.

mudbox is very good for colouring i must say but land scapeing i more fan of trying rember what it is but soft mappping thing is XD but on 3DS max

soft selection

didn't quite get about the soft mapping. but isn't soft mapping like when you are attaching skeleton to your character?
tough shit, really.

ohhh yer that is hard can spend age just linking the map to the 3D character spesherly when it had like 600+ liguments Xd

i know right! especially rendering! i could cry a river doing that shit.

OMG rending is i must agree there XD i did huge 3d landscape whith trees and hills snow and lighting was crazzy it was like a 10 min video full 1920 - 1080 lest say its best pice work i ever done it was so high detaled that took 30 days to render on a i7 16 GB ram GPU 2 gb 560ti

wow 30 days with an i7 o_o that's why i gave up on 3D. hahha. modelling a character was really hard for me what more with the environments lol aaaand shouldnt you be using alienware or something haha

I use Maya/Blender and Mudbox. But i like Mudbox better because of its presets. I mean I dont have to start from scratch and coloring is much easier.

mudbox is very good for colouring i must say but land scapeing i more fan of trying rember what it is but soft mappping thing is XD but on 3DS max

soft selection

didn't quite get about the soft mapping. but isn't soft mapping like when you are attaching skeleton to your character?
tough shit, really.

ohhh yer that is hard can spend age just linking the map to the 3D character spesherly when it had like 600+ liguments Xd

i know right! especially rendering! i could cry a river doing that shit.

OMG rending is i must agree there XD i did huge 3d landscape whith trees and hills snow and lighting was crazzy it was like a 10 min video full 1920 - 1080 lest say its best pice work i ever done it was so high detaled that took 30 days to render on a i7 16 GB ram GPU 2 gb 560ti

wow 30 days with an i7 o_o that's why i gave up on 3D. hahha. modelling a character was really hard for me what more with the environments lol aaaand shouldnt you be using alienware or something haha

lol alienware did you just say there just over cloaked dells nah i have a custom pc ^^ much better in my eye i used alienware and just dead on me when i was doing 3D

its ok if you have reader farm of like 6 or 7 pc were you can link all to gatherer reguses time ten fold ^^ which is good and you just got rember dont go ott on lighting and if you can get away with using 2D objects do XD

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