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Wednesday, May 2, 2012

AGE Brew: Ewok!

It is a time of turmoil in the galaxy...and by galaxy, I mean NewbieDM's mind. This is article two of two in my attempt to make Newbie have an aneurysm and this one should do the trick (you can view the first article here).

You see, Newbie has been putting together a StarWarshack of the AGE system and refuses to add Ewoks to the fold. Well, here is my attempt at bringing those adorable little cannibals to your table top.

Ewok

Hailing from the forest moon of Endor, these meter high bear-like primitives are known for the assistance they provided the Rebellion during the Battle of Endor against the Empire.

Playing An Ewok
If you choose to play an Ewok, modify your character as follows:

Add 1 to your Perception ability. Ewoks are keenly aware of their surroundings at all times.

Pick one of the following ability focuses: Dexterity (Primitive Weapons) or Perception (Smelling)

You can speak Ewokese and understand Basic.

Choose a class. You can play as either a Soldier or a Scoundrel.

Decide if you choose to be Force Sensitive or not. This choice cannot be changed later.

Your speed = 8 + Dexterity - Armor Penalty (if applicable)

Roll twice on the accompanying table for additional benefits. Rolls 2d6 and add the results together. If you get the same result twice, reroll until you get something else.

2d6

Benefit

2

+1 Constitution

3-4

Focus: Dexterity (Stealth)

5

Focus: Dexterity (Brawling)

6-7

+1 Dexterity

8

Focus: Perception (Hearing)

9

Focus: Perception (Tracking)

10-11

Focus: Willpower (Faith)

12

+1 Willpower

Special: Ewoks are primitive and take a -2 penalty to the following tests: