This idea had crossed my mind before, but I was previously hesitant to try and bring it to fruition since I had never digitally drawn the likeness of a preexisting character before and wasn’t confident in my ability to make them look right, even by the very loose standards of this meme, and it took a prolonged period of extreme boredom, in which I haven’t been able to work on any videos due to long-term technical issues, to get me to go ahead and take a shot at it. Needless to say, it turned out looking considerably better than I’d anticipated and was very fun and cathartic to make; now that I know the ease of the drawing aspect involved, I may very well make more meme images of a similar technical nature to this going forward…

Just a pair of filler images that I took the opportunity to make the other day when I saw “Oh, the humanity”/“Oh, the huge manatee” trending on KYM.

Also, I’m aware that the pun “Oh, the Hugh Manatee” has been made and visualized multiple times before (based on a Google search which indeed has more than a few results), but as far as I’m aware, mine is the first plural version, and was definitely the first iteration to be posted on KYM. “Humana tee”, meanwhile, is one that no one else has previously thought of, or posted at any rate, to my knowledge

…And in the event that he somehow does, I will - as I’ve promised elsewhere before, and I quote - eat my shoe.

In all seriousness, as a Smash fan with ridiculously high personal standards for what I want to see in the future, this is really the one common suggestion of a new third-party franchise (which is basically all I want to see going forward) that gets me irrationally annoyed for a few reasons; rant incoming:

1. It’s just not legally feasible; Nintendo would have to reach out to make an unprecedented cross-licensing agreement with Disney, who are of course notoriously protective of their properties, such that it’s honestly an anomalous miracle that Kingdom Hearts itself exists as is.

2. In the event of Square Enix contributing again, what they need to add is, without question, more Final Fantasy content, as it’s the most underutilized franchise currently playable in SSB by a glaringly massive margin, and the original elements of Kingdom Hearts comprise what is, for all intents and purposes, a Final Fantasy storyline, which raises the question of why someone would choose to vouch for an iteration of the franchise that’s tied up with all kinds of licensing issues from Disney over the dozen-plus other iconic Final Fantasies that have no such legal complications and frankly have far better stories and characters much more often than not.

3. I find it hypocritical that the fandom which is generally so vehement against the inclusion of any content not specifically from video games, such as exemplified by the image from which most of the composite text shown here is taken (I’ll trust you probably know the one, provided you’re an invested fan who pays attention to memes such as this), would present such high demand for a property that comes inextricably bundled with such content.

4. Regarding anyone and everyone who is suggesting that Kingdom Hearts be used without any Disney elements whatsoever, my oft-repeated analogy is that doing so would be like adding a character from Guitar Hero and including no music whatsoever.

I also know that as of this post the new Ariel hasn’t actually been confirmed not to be redheaded, and if she actually is I will be very pleased, and the whole ridiculous controversy about her, which feels like it’s been around for a very long time considering that the film doesn’t even have a trailer as of yet, will look even stupider in hindsight.

Also TMW Starfire, the one redheaded character whom they gave a black actress but got her hair color right, still looks the worst out of all four just on account of an ugly general design.

Inspired by my own current experiences with the right-most game, which I honestly never thought was all that bad to begin with, and has admittedly improved the least of these three as a simple matter of the least time having passed with it, but by all appearances, it has the long-term support behind it to ensure that it will only continue to get better.

Special thanks again to Fruzmig; without her artwork, realizing this video would have been very much infeasible. Likewise to Skeep Tieel, and I would say the same for Timothy Brandolino as well, but he sadly seems for whatever reason to have dropped off the face of the internet sometime shortly after he recorded this, which is a shame as he certainly did a serviceable job of “talking to himself” on this track.

Here’s again stressing thanks to ThatTacoDude for instigating the correspondence that lead to this battle’s creation. As of the audio’s completion, the verdict is still out on whether he’ll help with any visual aspects of the video, but if he does, then it might likely end up coming to fruition potentially even soon enough to be the next upload on my YouTube channel.

Much like Twilight Vs. Raven (and by extension Snape Vs. Terra), this battle was not part of my pre-conceived, woefully drawn-out long-term plans, instead coming into being as a result of a well-timed peculiar request from another user, in this case this guy. He wanted to collaborate on a battle, and I entertained the idea of writing for him. His idea that he wanted me to write was Claptrap Vs. Klaptrap from Donkey Kong. I briefly set about trying to make something of that before quickly realizing that Klaptrap simply does not have adequate material, and being inspired by my current regular playings of Destiny, I requested that the matchup be changed to this, got his permission to do so, and subsequently went to town with its writing.

As of now, I’m still unsure what, if any, elements of this battle’s video “ThatTacoDude” will contribute to making, but since it’s much shorter than the others of mine that have been pending for ages now, it may very likely end up coming to full fruition ahead of them.

Once I got back into the groove of working on it, this battle’s production ended up progressing way more quickly than I’d anticipated, hence it being finished and released a full two months before I’d planned, but then again, this same date was also ten months after when I’d originally intended to make and release it. I considered potentially waiting for this year’s April Fools’ to upload this, but ultimately I felt that how long-overdue in general I was to post a new battle video outweighed the relevance of seasonally timing it.

Even though the battle was designed with the opposite bias intended when it was written, it became retrospectively evident to me throughout its video-making process that Jimmy easily takes this; the fact that there isn’t much serious or emotionally heavy material about him with which he can be attacked compared to the devastating drama of Dexter, plus the fact that it’s inherent in Dexter’s character that he wouldn’t threaten him with violence (which ironically makes the Bay Harbor Butcher one of the very few characters in my whole series to never do so to his opponent), ended up meaning that Neutron gets to deliver pretty much all of the battle’s cruelest disses. “Leave it up to (him)”, indeed.

Now double-reuploaded for reasons I’d rather not have to revisit by explaining here.

Presenting the penultimate audio post of this insane saga (even though the fourth part was originally planned to be the last before the whole thing, predictably, ended up becoming even longer than I’d imagined), and more importantly, my final content post of 2019, and therefore of the 2010s altogether! Happy new year and new decade indeed, or so we can only hope…

Furthermore as to this content and irrespective of its significant timing, know that the official transcript for this as-of-yet-unvisualized audio as well as that of the preceding SoundCloud post from this saga can now be read within my DeviantArt gallery: see here.

The front half of the saga is fulfilled with what will probably remain the longest of all eight parts.

The creation process for this video was surprisingly relatively easy and went by very quickly in spite of its length, which gives me more hope for my ultimate prospects of being able to create its remaining follow-ups, which will call for the most elaborate custom visuals I will have ever created.

Expect this to be my last YouTube upload of 2019, and for the first one in 2020 to be an MERB rather than another chapter in this series.

The demented saga continues, returning from its inaugural pair of installments and entering a relatively more subdued setting for this video and the next one that will follow, with less gore scenes and other elaborate visuals and more focus on funny dialogue for the time being.

For the record regarding a certain extremely mean-spirited joke featured here: I barely even know anything about R. Kelly, being familiar with exactly two of his songs and not caring about any of the relevant parties enough to concern myself with researching the exact details of the cases against him; I put that part in (and indeed extended and intensified it from a shorter version originally released in the earlier SoundCloud preview) solely for the social experiment of seeing whether anyone would either take serious offense to it, or on the opposite extreme express unironic agreement with it.

Right on time for Godzilla’s 65th anniversary (which is particularly appropriate seeing as the original incarnation of the battle coincided closely with the 2014 film’s release), this will likely be the last currently preexisting battle of mine to be updated with a new version, and I saved the best for last in terms of effort in that regard, as this is a 100% from-scratch outright remake despite retaining the same basic lyrics as its 2014 counterpart for most of its duration, deviating only for its extended final leg which I’d initially planned to happen in the original version, only to simply get lazy and rush the ending.

Special thanks to Fruzmig once again for her artwork which serves as the very thumbnail this time around, and to all the vocal participants, one of whom I was surprised to find even has a page on Wikipedia, which makes me/this project feel superficially more important for her involvement.

Further installments of the Aldrivers saga are now the next major item on the Molemanian agenda, and as of this posting my plan and hope is to get two such additional videos made by the end of the year.

With this second installment having made just about record time by my own usual standards in terms of follow-up releases to already-started projects… just don’t expect the rest of the remaining parts to release anywhere near as rapidly. The material between these two videos comes from the first single released part of the earlier-produced sentence-mixed audio, and as such it was always my plan to get the corresponding two video chapters made back-to-back and without interruption within my schedule. As of now, having completed that task, my new immediate plan is to work on the remake of Reimu Hakurei Vs. Godzilla for my next video release.

This being my first remaster for which I actually recreated and changed substantial parts of the visual element during the verses while still keeping it as the same fundamental battle (i.e. not remaking it from scratch like PPG Vs. PSG), my willingness to go the extra mile so to speak compared to previous MERB remasters pays off here, and was well worth it for the sake of finally doing this battle’s high-class concept justice; Watchmen was a huge part of my adolescence, so it’s very personally dear to me and that gave me extra incentive to put as much effort into this update as possible. It is to that same end for which I also commissioned fellow artist and rap battle creator Fruzmig, who previously made a standalone artwork for Death Vs. Death, to create the penultimate image seen here during the video’s outro, whose standalone posting can be found here.

I also never would have guessed that Albie Robles, the guy I previously only knew for voicing freaking Snively of all people, and who preemptively contacted me for the role based on a public listing without me having specifically asked him first, would end up playing a probably superior Rorschach to Joe Sylvers, whom I admittedly would have cast in the same role again here were we still in contact.

Per my preconceived plans and indeed hopefully, this will be the last MERB composed and recorded prior to another battle finally being released in fully-realized video form, which will probably be Neutron Vs. Dexter, though at least one video section of the Aldrivers ERB YTP (whose Dark Souls-referencing premise is actually a coincidence in relation to this battle’s existence) will most likely be the next upload on my YouTube channel prior to that.

As for this battle as an audio piece itself, I honestly have little to say here that I didn’t already note in my earlier posting of its then-yet-to-be-recorded lyrics, other than that it’s probably about on par with my other recent offerings in the quality of its vocal execution. In terms of the recording and casting processes though, I will say that Solaire’s part here is likely the trickiest and most elaborate that I’ve ever successfully had fulfilled by an online contact without giving in-person direction to the performance.

As of this part is when things start getting really crazy in terms of being likely unfeasible for me to visualize by the standards of what I’ve been able to show onscreen using only my own manual imagery-editing in the past. Then again, as I’m now thinking about it, the Clit Banger vids with the Great Soft Jelly Thing were pretty damn visually elaborate, so who knows?

As of this posting, this is just about as far as I’ve gotten in the audio progress of this saga, so wish me luck, and more importantly as little procrastination and/or laziness as possible, with seeing it through to its conclusion, of which I have some ending details already planned out in my mind.

This may actually be my favorite of the three parts made and uploaded so far as of this posting, not so much in spite of containing very little “action” but more like specifically because of it, because let’s be honest: the whole appeal and artistic merit of a piece like this lie in its sentence mixing, and having lengthy sequences that rely more exclusively on dialogue creates more opportunities for employing the technique creatively to make for memorable jokes. I also really enjoy the whole setup of assembling a team and getting to introduce each member as a general narrative trope, hence its prominence here.