The Cartographers’ Guild is a forum created by and for map makers and aficionados, a place where every aspect of cartography can be admired, examined, learned, and discussed. Our membership consists of professional designers and artists, hobbyists, and amateurs—all are welcome to join and participate in the quest for cartographic skill and knowledge.

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Once you watch their tutorial videos it didn't take me too long before I was making simple buildings and things. The hard part is when you try and wrap skins around the shapes that you're making (like what I did with the academy) that takes a lot of practice, coffee and patience.

What I've done was to take one of the variations on Torstan's "Academy" map and then extrude it from a 2D map to a 3D model with a step-by-step guide for how it's done. I will be posting it in the Tutorial section so as not to clutter up this sub-forum.

While doing the tutorial it occurred to me that it would be really interesting to extrude a dungeon map. It wouldn't be that hard since most dungeon maps are based off of a simple grid. Now I just have to find a good map to use as an example.