Set up an audio source on the object itself (can be any GO) with your audio listener. Have that source handle all the music for the game, and it should have a constant volume in all speakers. You can also set up an audio source somewhere in the world with a rolloff factor of 0. You'll run into it shifting from speaker to speaker depending on where it is relative to you, though. In terms of a certain time, can you be more specific? I can help you with that.

What i mean by certain time is making music play during an event or when the player does an action or enter an area like the music in slender gets increasingly louder and dramatic as you progress and the drum sound effect occurs when you see him.

Kunoru wrote:What i mean by certain time is making music play during an event or when the player does an action or enter an area like the music in slender gets increasingly louder and dramatic as you progress and the drum sound effect occurs when you see him.