Calla murmurs, "Good. A fighting chance." Loud enough for the runners to hear, she says to Arakan, "Permit me to test this spirit for you - we will see the truth of the Pyreen's claim written in combat."

Spend 1power point to gain +3 init. Init: 1d20 + 6 ⇒ (17) + 6 = 23. Use speed of thought immediate interrupt to move up to 5 sq to directly in front of the spirit, between it and the group.

Hopefully reasonably self-explanatory. Pa = Pacha, Do = Doos, Py = Pyreen, SL1 = siltrunner leader 1, SL2 = siltrunner leader 2. Gr = Grak and A, B and C are the men he brought with him. The orange-y border around the main areas is the press of little scaly bodies as the siltrunner army congregates and looks on, leaving the empty space in the middle. Ar = Arakan where he is standing on his rock.

Arakan steps back, giving himself just a little extra room between him and the creature. He draws his newly attained hand crossbow in his left hand, he slides it across the thigh quiver he has for the bolts. Once again he blows across his fingers, while whispering an incantation. Being unsure where it's eyes are he's disrupted as he tries to target them, pausing long enough to ruin the pattern.

The elemental pulls up short, confused by Jareen's spell. But it still lashes out at Calla.

1d20 + 8 ⇒ (1) + 8 = 9 to hit, 1d8 + 6 ⇒ (2) + 6 = 8 damage.

Just to let you know (forgot to do it with Arakan, we'll write it off to experience) the elemental has an aura 2 of shaking earth so that anyone starting their turn there must make a DC 13 Acrobatics check or fall prone.

Irivis' bolt ricochets from the ground and hits the elemental - a nice trick if you can pull it off, but possibly not subtle. The pyreen peers at her intently for a moment, then his eyes widen in genuine horror. Extending a bony finger, he shrieks, "Defiler!" Pacha goggles, then gives a high-pitched howl of fury as the broghs roar and make to lumber forwards. Doos and the other leaders seem rooted to the spot as the siltrunner army erupts.

"I think this is where we come in, boys!" yells Grak as he yanks out his sword.

Grak and chums' stats here. The way I normally play this is that you will control the NPCs, and any player can do so on a first-come-first-served basis. However, they (and all the other new agents in this) come into play next round.

Never one to miss an opportunity, possibly the last one he has before the rush of siltrunners envelop them, Arakan draws his dagger and moves in to strike the downed elemental. With a flip of his blade, he goes from standard grip to stabbing grip, and brings the dagger down into the rocky form. Emboldened by his success, and seeing no better time to beef up his form, he hits a high note that sets his blade to humming, and it continues holding the note.

The reverberations carrying through the blade allow it to sink easily into the rocky surface of the creature, and while at it Arakan is able to bring his previously loaded hand crossbow to bear. All concern of hiding the nature of his song vanishes with Irivis' misstep.

Ok, then. As far as I'm aware, the Paizo one is up to date. I may very well have missed some stuff, I've never found the DnD books be be very good at explaining how you level, from 2e through Pathfinder to 4e... So maybe I'm broke in that respect! The iPlay4e one, which I'd rather use, is a PITA because I have no way to update it other than hand editing the horrible XML that the .4e files are.

Well, it's difficult to be sure, but at the very least your 2nd level Utility isn't on your Paizo sheet, not is it on your iPlay4e sheet either. I can't see the latter at work, so it's difficult to be sure about the other stuff right now as your stats aren't on your Paizo sheet, but your skills and to hit bonuses could also be wrong as they scale up at [stat bonus]+ 1/2 level. The thing is, I haven't noticed you do anything to your character sheet since it was put up the first time. And since your Paizo version lacks the requisite details, I can't check it. I've asked you repeatedly to at least put your stats in there so I can easily check this stuff for you, but you haven't. I'm happy to help you do it, as probably is everyone else, but only you can actually put the details up. And I can see with a very cursory glance that they are wrong for a 2nd level character. I just can't say how wrong.

Do you own a 4e PHB, because this will be difficult without one? If not, or if you are unsure of the rules, please say. I know you don't have the CharBuilder and Rosey helped you build up Jareen at level 1, but without it you can't really used the iPlay4e character sheet and are best just concentrating on the Paizo sheet.

Ok, ignore the iPlay4e one then. That's easy. I thought the ability scores were on there. They are now. Anything else missing, let me know.

I do have the book, and I've followed it through and made the adjustments on there to skills etc, but as I say, I have never found the instructions particularly clear. So I quite easily could have missed something.

The fires of Irivis' fury send hairline cracks through its rocky hide.

OK, it's Chem, then Grak, then Arakan, then Arno, then Brinka, then Jareen. Like I said before, the NPCs are yours to control and the stats are in the cover page for this campaign. I also won't be tracking their hp so please ensure you do.

Arakan should be in M16 from his last action, but he is moving anyways.
The elemental didn't roll a save vs. the CA I put on him. Also, a reminder that until EOE anyone I hit provides CA until the end of my next turn.

Acrobatics for aura 1d20 + 8 ⇒ (13) + 8 = 21

Arakan easily keeps his footing on the uneven earth around the elemental, and decides that now that he has set it up, he can focus on the weak spots to try and bring it down. He eases back, closer to Irivis, looking at her from over his shoulder as he steps back. He loads the crossbow, and flips his knife as if to throw it, only to fire the dart instead.

Hitting the elemental, he is hopeful, and does his best to maintain their ruse. Over his shoulder he directs Irivis, "Get up, don't let them see weakness, and stay closer to the others."