i purshase this game for my father (He likes WWII/War stuff) and the game is 3D Vision Ready.....look really good. By default the convergence is set very high, so i have to lower a bit.
There are some little text (earn money) and little energy bar that could be deeper.

The game is a mix action-strategy. very fun game (i played 20 minutes)

some screenshot, i will add more:
http://photos.3dvisionlive.com/DHR/album/4f9dbdee3785016a2d000000/

@sammaz i know the code is right, because if you delete the DX9Settings.ini the "Toy Soldiers" letter in the main menu is pushed back (The Crosshair and this menu is in the same VS) and i tested at home. I will take some screenshots tonight.

Try change the value of depth in the VS (18256DB3.txt).
Change the [b]0.95[/b] value for 1 or higher. I think this is due the game has a high value of convergence and the code not adjust (pushed back) when you increase the convergence or with a high value of convergence. I play with the 0 convergence in soldiers in the main menu and the Crosshair work fine.

[code]def c220, 0.95, 0, 0.0625, 0[/code]

and yes the game is very fun and addictive....great game.

@eqzitara: yes the DX9Settings.ini to separate texture is not difficult to use, lucky me the crosshair is the firt texture, because the VS have more than 20 Textures (HUD element, Crosshair, Loading Screen, Main Menu and others)

@sammaz i know the code is right, because if you delete the DX9Settings.ini the "Toy Soldiers" letter in the main menu is pushed back (The Crosshair and this menu is in the same VS) and i tested at home. I will take some screenshots tonight.

Try change the value of depth in the VS (18256DB3.txt).

Change the 0.95 value for 1 or higher. I think this is due the game has a high value of convergence and the code not adjust (pushed back) when you increase the convergence or with a high value of convergence. I play with the 0 convergence in soldiers in the main menu and the Crosshair work fine.

def c220, 0.95, 0, 0.0625, 0

and yes the game is very fun and addictive....great game.

@eqzitara: yes the DX9Settings.ini to separate texture is not difficult to use, lucky me the crosshair is the firt texture, because the VS have more than 20 Textures (HUD element, Crosshair, Loading Screen, Main Menu and others)

[quote name='DHR' date='30 April 2012 - 11:58 AM' timestamp='1335787128' post='1402569']
@sammaz i know the code is right, because if you delete the DX9Settings.ini the "Toy Soldiers" letter in the main menu is pushed back (The Crosshair and this menu is in the same VS) and i tested at home. I will take some screenshots tonight.

Try change the value of depth in the VS (18256DB3.txt).
Change the [b]0.95[/b] value for 1 or higher. I think this is due the game has a high value of convergence and the code not adjust (pushed back) when you increase the convergence or with a high value of convergence. I play with the 0 convergence in soldiers in the main menu and the Crosshair work fine.

[code]def c220, 0.95, 0, 0.0625, 0[/code]

and yes the game is very fun and addictive....great game.

@eqzitara: yes the DX9Settings.ini to separate texture is not difficult to use, lucky me the crosshair is the firt texture, because the VS have more than 20 Textures (HUD element, Crosshair, Loading Screen, Main Menu and others)
[/quote]
Can you make a crosshair disabled version or is it tied into the menu graphics? (I misread your first post)

Also, does this DX9Settings.ini method allow you to disable specific textures within shaders? like when HUD and crosshair are tied together in the same shader?

@sammaz i know the code is right, because if you delete the DX9Settings.ini the "Toy Soldiers" letter in the main menu is pushed back (The Crosshair and this menu is in the same VS) and i tested at home. I will take some screenshots tonight.

Try change the value of depth in the VS (18256DB3.txt).

Change the 0.95 value for 1 or higher. I think this is due the game has a high value of convergence and the code not adjust (pushed back) when you increase the convergence or with a high value of convergence. I play with the 0 convergence in soldiers in the main menu and the Crosshair work fine.

def c220, 0.95, 0, 0.0625, 0

and yes the game is very fun and addictive....great game.

@eqzitara: yes the DX9Settings.ini to separate texture is not difficult to use, lucky me the crosshair is the firt texture, because the VS have more than 20 Textures (HUD element, Crosshair, Loading Screen, Main Menu and others)

Can you make a crosshair disabled version or is it tied into the menu graphics? (I misread your first post)

Also, does this DX9Settings.ini method allow you to disable specific textures within shaders? like when HUD and crosshair are tied together in the same shader?

The code i add push back the VS (all the textures of the VS: HUD element, letters in Main menu, Crosshair and others stuff) and add the CRC Texture from the Crosshair in the .ini ...only push back this texture..... now i'm not at home, but i will check again and take some screenshots.

The code i add push back the VS (all the textures of the VS: HUD element, letters in Main menu, Crosshair and others stuff) and add the CRC Texture from the Crosshair in the .ini ...only push back this texture..... now i'm not at home, but i will check again and take some screenshots.

[quote name='sammaz' date='30 April 2012 - 05:19 PM' timestamp='1335817183' post='1402727']
DHR fixes working good now.
I was having a problem getting dx9settings.ini to be recognized.
[/quote]
The Crosshair depth or Crosshair remove??

[quote name='sammaz' date='30 April 2012 - 05:19 PM' timestamp='1335817183' post='1402727']
WOW I just got to the flying levels...screenshots here...1 sec
It is sooooo cool when you get to the flying parts.
[/quote]
Yes, the game is really fun and very addictive!!