Commenti

Commento di Lostartes

on 2017-12-04T21:14:49-06:00

Higher health mobs? Heirlooms with less stats? Let the whiners whine I say! This is going to be much more fun then simply "go to area a, 1-3 shot mobs, turn in". Now you will really need to work for it! Also flying unlocked in all zones that don't need pathfinder? Please and thank you!

Commento di SilasKashmir

on 2017-12-04T21:17:44-06:00

What about flying speed increases (the ones purchased at level 70 for 280% speed, and level 80 for 310% speed)? I'm assuming those are still in place, since those aren't specific to one group of zones or another unlike Wisdom of the Four Winds or Cold Weather Flying?

Commento di Verzo

on 2017-12-04T21:17:45-06:00

excited about increased health pools!

Commento di Quass

on 2017-12-04T21:19:10-06:00

Good changes. Questing & low level dungeons are much more enjoyable from what I've seen on the PTR.

Commento di chriswagie

on 2017-12-04T21:21:53-06:00

About *!@#ing time. It was so dumb going around elewyn forest one shotting mobs with shadow word pain.

Commento di Sckhar

on 2017-12-04T21:22:06-06:00

Except for the heirloom nerfs (which bothers me a bit but not that much tbh) the rest is pretty neat imo.

Commento di Kekt0nic

on 2017-12-04T21:22:30-06:00

Yeah because when you already have 120 levels in your game the thing you should do is obviously make it more tedious to get caught up to speed.

Commento di mysticalos

on 2017-12-04T21:24:44-06:00

Higher health mobs? Heirlooms with less stats? Let the whiners whine I say! This is going to be much more fun then simply "go to area a, 1-3 shot mobs, turn in". Now you will really need to work for it! Also flying unlocked in all zones that don't need pathfinder? Please and thank you!\r\rThe concern about health increases is those leveling without heirlooms are gonna really feel it. first timers, etc.\r\rI feel like they are making changes around heirlooms trivializing leveling so much. but it's concerning what's going to happen for new players. It won't be hard but it might be annoying enough to turn them off.

Commento di Gabylp

on 2017-12-04T21:27:12-06:00

With the iLvl of heirlooms being the same on live and PTR I wonder if the nerf is exclusive to heirlooms or to all items at these iLvls.

Commento di offspinner

on 2017-12-04T21:29:14-06:00

On the one hand: higher levelling trash health (yawn). One the other: increased xp gains (ok). It'll be interesting to see how this balances out.\r\r(And if you really love levelling, and want it to be as slow and tedious as possible - and why wouldn't you? - don't forget there are NPCs in your major capital that allow you to turn xp gains off. Then you can spend months running around in the Barrens at the giddy heights of level 15, as happy as a pig in the proverbial).

Commento di Schikatu

on 2017-12-04T21:29:30-06:00

Those changes are awesome.

Except for the Heirlooms, there is a reason people want Heirlooms to be strong, I bought them because I did all the zones and their stories multiple times already and want to get to the end level as fast as possible.

Commento di greekryan

on 2017-12-04T21:29:36-06:00

I'm confused...so levelling will take longer once 7.3.5 goes live?

Commento di Syward

on 2017-12-04T21:41:10-06:00

Glad I'm done leveling my toons.

Commento di Gammageddeon

on 2017-12-04T21:42:18-06:00

Yeah because when you already have 120 levels in your game the thing you should do is obviously make it more tedious to get caught up to speed.

That\u2019s why they added things like boosts into the game.What\u2019s the point in playing a game that hands you everything?In fact, the scaling actually makes things LESS tedious. No more having to move from one zone to another after 5 quests, or just spamming dungeons. This makes the leveling process more enjoyable.

Commento di sadistic12345

on 2017-12-04T21:49:02-06:00

hahahah happy leveling good luck see you at max

Commento di Rybat117

on 2017-12-04T21:52:52-06:00

Really great to see a leveling overhaul like this, I think it will help the new player experience in unbelievable ways. The increased health is especially awesome; much needed stuff happening here!

Commento di Balgair

on 2017-12-04T21:55:22-06:00

Sounds great, I might actually enjoy levelling again when this hits. I used to love it, but there's nothing more tedious than twoshotting everything and having mobs go grey halfway through a zone, maybe my lowbie alts will start levelling again now!

Commento di WrastlinAminals

on 2017-12-04T21:55:44-06:00

I'm confused...so levelling will take longer once 7.3.5 goes live?Sorta. It'll feel longer because you will actually have to use your abilities more than once now to kill enemies. And now as reported a nerf to heirloom stats (str, agil, intel, etc).

Commento di moosecat11

on 2017-12-04T21:58:50-06:00

Those changes are awesome.\r\rExcept for the Heirlooms, there is a reason people want Heirlooms to be strong, I bought them because I did all the zones and their stories multiple times already and want to get to the end level as fast as possible.\r\rI'm curious how much the stat reduction will effect them. Currently they're quite a lot better than gear of the same level. I wonder if this brings them more in line?\r\rFor me, I enjoy the leveling experience, so I'm happy with it becoming slower even with heirlooms. If I really want a high level fast, I will go ahead and boost. It's the cost of one console\/PC game, or a few hours of salary for something that typically takes me more hours to accomplish. I'm fine with this, though I've yet to buy a boost myself other than those that came with the expansions.