Dream of Lies

SummaryControl the world around you, phasing objects into being and blowing away enemies with your mind. Figure out the mystery of where you are!

In a nutshell, players control a character in an environment mainly consisting of utilizing stealth and movement mechanics to bypass enemies. Eventually players gain abilities to be able to confront these threats as they move forward through the game.

Key FeaturesA side-scrolling Action/RPG game similar to Dark Souls
Developed using Unreal Engine 4, Blueprints, C++, Visual Studio
Player controller and unique movement mechanics
AI combat and patrol behavior
Leveling and stat system
Inventory and gear system
Dialogue, quests, loot table, and NPC interaction system
Melee combat, combat effects, and shooting system
Platforms and waypoint movement
Physics handling mechanic
Menu interfaces, player UI, and vendor system
Saving, checkpoint, and loading system
Custom lucidity game mechanic and upgrade system
Custom traps, switches, and doors system

Features a full playthrough of the game done through a standalone execution of the game from the UE4 Editor. Different features of the game are listed at the time they are shown during the playthrough.