Oh, I think I figured out the duplicate raid icons as well. It is happening when 1 person has a target icon on them and they get moved in the raid to another party. The mark stays on their last position as well as follows them to their new position. ( I think ).

when you reload ui horizontal positioning is not staying either. If you changed the layering of the raid icon to be on top of frames the positioning wouldn't be as bad. But, I like your idea of positioning better.
Btw, thanks for doing this project. In time I am sure you will get bugs worked out. Great job so far.

Originally posted by Macniel
are your raid target icons set by a Bossmod or manually ?
Combination of dbm and manual raid target assignment on players.. You bring up a good point though. Ill try to do better pinpointing it for you.

I been using this with clique. It seems to work well for dispelling debuffs. Took some fancy thinking to get clique to work with right and left click functionality of raid frames though. What I ended up doing was using the out of combat module in clique to retain the original function of the raid frames when out of combat. In com...

Oh nice integration of mana onto target. It looks so good I wish the player setup was the same.
Could you please tell me what lines in lua to change to move the pies? I have looked and cant seem to find how they are located where they are.
If player set up was same as targetpie I could layout like this.
PlayerPie T...

Originally posted by thek
Hi, i thought about that a few days ago, but didnt' find it useful. I will test it and see what i can do, maybe through a plugin or so.
ya 1 bag button with micro menu would be perfect.

Originally posted by roglof
Well, they are way off compared to WWS or Recount.
Recount isnt accurate, sorry to burst bubble . Recount misses the first spell most of the time. It doesnt start recording till in combat. WWS misses most everything, you should be using wow meter online now. Wow meter will give actual dps and dp...

Originally posted by roglof
I like this program, but the dps calculations are way off, maybe half of what they should be. The total damage seems OK though.
dps calculations off when compared to what? Not all mods calculate dps the same. Some mods only calculate when you start attacking, some when you enter combat and so on....

At the moment, i am working on the DPS plugin, and it will be really awesome, i promise :) /QUOTE]
I cant wait. But bear in mind, even if your dps meter is awesome, it better be close to matching recount. If it isnt you better be able to explain where recount fails. I have used many dps meters and EVERYONE assumes recount is the...

Originally posted by Gorebag
This is because of the way WoW handles the prospecting... You can have hundreds of ore, but if the stack you click on (and in the case of QuestClicks, the stack "highest" in your inventory) has less than 5 it will fail.
Ok found the problem. If you have an odd number of ore say 119. If for so...