I had some Cocos2D topics lined up for today, but did not manage to have the sample code finished in time, so with one kid asleep and with the baby being rocked to sleep, I will have to make this short with a promise for more technical goodness on next week’s post. I work out

In order to make it easier on you, the reader, we have bundled all of the resources and source code into a single DMG image. You can download it Entire DMG here. You can also download just the individual chapters: Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter

If you have been following #idevblogaday this week you have seen other developers talk about the reasons you should be at the 360iDev conference. I completely agree with their posts, here is my story. My first time at 360iDev was in Denver in Sept 2009. I’ve been to large conferences before, and even smaller ones,

2010 is not over yet, and there are at least two great conferences to wrap up the year. Voices that Matter Conference in Philadelphia, October 16th and 17th and 360iDev Conference in Austin, November 7th to 10th. Both conferences have a great line up of speakers including Mike Daley at VTM and Noel Llopis at

I had the opportunity to do a presentation and hands-on session on Cocos2D and Box2d at the 360idev and the Voices that Matter conferences. It was a lot of fun to take the audience through Cocos2D and Box2D frameworks and have a working game in their hands by the end of the hour. The credit

Some of you may be new to Git and are wondering how to go about getting the latest Cocos2D iPhone source on your Mac. Here is how to get Git installed in a few easy steps. To access any GIT repositories you will need GIT installed on your Mac. If you do not already have