Posted
by
Zonk
on Wednesday January 31, 2007 @02:42AM
from the don't-turn-away dept.

The full horror that is Street Fighter: The Movie, The Game is hard to describe. Strange gameplay, digitized renderings of Hollywood actors, and blood-curdling voice-acting add up to a console/coin-op disaster. Finally, though, something good has emerged from the game's ashes. Via Kotaku, a thread on the Shoryuken board (a Street Fighter community) where a game developer is baring his soul to the players he has wronged. What started as some catharsis for 'anoon', the poster and former co-director of Street Fighter: The Movie, The Game, has turned into a fascinating discussion of game development. Along with the unique circumstances the game's creators found themselves in, anoon talks about the possibility of introducing new characters to the Street Fighter world, the ugly business end of the game, and a look at the process of digitizing actors ... slowly.

I am sorry, but even though it has already been done, I am still convinced that making a Street Fighter movie at all is as bad as making a novelization of Godzilla (Japanese version, American version does not count as a movie).

Why in the hell was this modded down offtopic? It directly relates to the comment it is replying to and corrects the abject incorrectness of said post. I really hope whoever did this gets metamoderated into oblivion.

This is a very interesting news post. It's unlike slashdot to link to discussions on other forums of interest, and I hope to see more of it in the future. Reading anoon's posts (the co-developer) really gives an insight into the creation of a game that was hated by so many, and why it ended up that way. It's an absolutely enthralling read for any Street Fighter fan.

Man this is one of the best threads I have read, and I normally block all game content for lack of interest. In fact this is better than all the AskSlashdot's that hit the main page daily. I really just wish the guy would go ahead and post it all at once. While reading I felt like I was hanging by a thread waiting on his next post. If only we could get these kinds of details from other games, software, music, movies, etc. Not who screwed who during the production but actual details on how things are de

"Street Fighter: The Movie, The Game" existed in two forms: arcade and console. The arcade version was completely different from the console version. Since the summary doesn't elaborate on which version is referred to, I thought it important to point out that the linked posting involves the arcade version.

Not only TFA, but even the Wiki [wikipedia.org] will back me up in stating that they are not in fact the same game. The arcade version is a lot more of a MK ripoff in terms of mechanics. They look similar due to their use of the same digitized graphics but there isn't much similarity beyone that.

I never played the PSX version but the Arcade version basically has Street Fighter mechanics, just poorly interpretted. It has SF style moves, SF style supers, and a basic juggle system similar to later Capcom games. It has double tap moves like MK does, and has digitized characters like MK does, but that's pretty much the limit of similarities. No MK style mechanics made it in to the game. Whomever added that to the Wiki page probably just doesn't know what MK mechanics are.

They are not the same game. They do not run on the same game engine. You can mostly see the differences in two ways, one, the arcade life bar and the console life bar are different. Two, Akuma had a corner combo that was unbeatable with the tornado kick. I know, I used to own people with that. Get him in a corner, and it is an unlimited combo. The kick back from blows, the move timing and other things show the differences between the two engines. I purchased the home version because I happened to lik

I was the same as you, I did actually like the Arcade version. I felt it fit well between the MK and SF franchises. Certainly not the best 2D fighter but it was fun to play when I got bored with some of the other machines at th Arcade. I bought the Playstation version when it came out and returned it the next day, it was utter garbage, particularly the graphics.