Carlgoestosee[[Ryder]]at his [[Ryder'sHouse|house]].CarlwalksintoRyder'sbackyard where he sees Ryder digging holes all across the lawn. Ryder tells Carl that he's looking for the 'wet' he buried. Ryder then asks Carl to steal gun crates from a [[Colonel Fuhrberger|war veteran]]. CarlandRyder decide to wait until it gets dark, so they can go into his house while he is asleep. When night arrives, Carl and Ryder get into a black [[Boxville]] parked outside Ryder's house.The two drive over to the war veteran's house. Carl goes inside while Ryder waits outside keeping guard. Carl sneaks through the house looking for gun crates, trying not to wake Colonel Fuhrberger.

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After RyderandCarlarriveatthehouse, Carl sneaks into the house to get the weapons, beingquietand sneaking to avoidwaking the sleepingColonel.Aftergettingatleastthreecrates, the twogoto a lockupwherethey unload the truck.

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After retrievingatleast3cratesofguns, Carl heads back outside. Carl gets back into the Boxville and he and Ryder drive over to a lockup in [[Willowfield]]. On the way, CarltellsRyder to giveup the drugs,towhichRydertellsCarlthathe will give up the 'water'ifCarl gives up being a buster.Carltells Ryder that he's gonna wish he didn't piss him off one day. Carl and Ryder drive into the lock up and unload the truck. Afterwards, they walk out and Ryder tells Carl to get it in his head that this sort of stuff is 'everyday shit', before leaving.

==Mission objectives==

==Mission objectives==

In order to complete the mission the player must:

In order to complete the mission the player must:

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*Park the truck near the house and get the guns before daylight

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*Park the truck near the house and get the guns before daylight.

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*Enter the house

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*Enter the house.

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*Find a crate

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*Find a crate.

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*Take the guns back to the truck

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*Take the guns back to the truck.

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*You need to steal at least 3 crates of guns

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*You need to steal at least 3 crates of guns.

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*Get safely back to the lockup

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*Get safely back to the lockup.

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== Tips & Tricks ==

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* Instead of walking slowly in the house when CJ isn't holding a crate, crouching can be a useful way to move around the house quickly while staying quiet, which can save a lot of time. Going through doors while crouching will still make a bit of noise though. NOTE: CJ cannot crouch while holding a crate of guns.

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* There is an easy way to get all the crates quickly. First of all, collect one crate of guns and then put them down near the door. Then go collect another, put that crate near the door and then repeat this until all crates are near the door. Then when you put one crate in the truck and go back inside, you don't have to walk all around the house. You can quickly get all six crates out within a period of 30-60 seconds of each other.

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==Walkthrough==

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After the cutscene ends, drive to the house as quickly as possible. You have to save time. After you get in the house crouch instead of walking. But you have to walk when you pick up an object. Steal 3 crates and leave the house, you will not get any reward for extra crates. It is your wish to pick them or not. Now drive to the lock up and you will pass the mission.

*If the player fails the mission (by firing a gun other than a silenced gun, making too much noise, etc.), a cutscene shows Carl running out of the house, only to find that Ryder has deserted him, and is left with a wanted level.

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*If the player fails the mission (by firing a gun other than a silenced gun, making too much noise, etc.) before collecting three crates, a cutscene shows Carl running out of the house, only to find that Ryder has deserted him, and he is left with a [[Wanted Level in 3D Universe|two-star wanted level]].

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*If Ryderiskilled, the mission will fail.

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*If atleastthree crates are collected before alerting Fuhrberger, then [[Ryder]] will tell the player that the [[Los Santos Police Department (3D Universe)|cops]] had been alerted and CJ will receive a two-star [[Wanted Level in 3D Universe|Wanted Level]].

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*Colonel Fuhrberger can be killed without failing the mission, but only if you use the sniper rifle. He will still shout a warning first, but will be dead nonetheless, and the noise meter will not move for the rest of the mission.

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*Colonel Fuhrberger can be killed without failing the mission, but only if you use the [[sniper rifle]]. He will still shout a warning first, but will be dead nonetheless, and the noise meter will not move for the rest of the mission.

*There are a total of six crates in the house; one next to the cannon on the first floor, one in the kitchen, two in the second floor hallway, and two in Colonel Fuhrberger's room.

*There are a total of six crates in the house; one next to the cannon on the first floor, one in the kitchen, two in the second floor hallway, and two in Colonel Fuhrberger's room.

*If the player chooses to get all six crates, a short cutscene will show Ryder getting in the Boxville before Carl.

*If the player chooses to get all six crates, a short cutscene will show Ryder getting in the Boxville before Carl.

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*The mission's timer stops when Carl gets back in the Boxville with Ryder to drive to LB's garage. Therefore, the player has seven minutes (or in game time, hours) to get to the veteran's house and steal at least three crates.

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*The mission's timer stops when Carl gets back in the Boxville with Ryder to drive to [[LB's Garage|LB's garage]]. Therefore, the player has seven minutes (or in game time, hours) to get to the veteran's house and steal at least three crates.

Contents

Carl goes to see Ryder at his house. Carl walks into Ryder's backyard where he sees Ryder digging holes all across the lawn. Ryder tells Carl that he's looking for the 'wet' he buried. Ryder then asks Carl to steal gun crates from a war veteran. Carl and Ryder decide to wait until it gets dark, so they can go into his house while he is asleep. When night arrives, Carl and Ryder get into a black Boxville parked outside Ryder's house. The two drive over to the war veteran's house. Carl goes inside while Ryder waits outside keeping guard. Carl sneaks through the house looking for gun crates, trying not to wake Colonel Fuhrberger.

After retrieving at least 3 crates of guns, Carl heads back outside. Carl gets back into the Boxville and he and Ryder drive over to a lockup in Willowfield. On the way, Carl tells Ryder to give up the drugs, to which Ryder tells Carl that he will give up the 'water' if Carl gives up being a buster. Carl tells Ryder that he's gonna wish he didn't piss him off one day. Carl and Ryder drive into the lock up and unload the truck. Afterwards, they walk out and Ryder tells Carl to get it in his head that this sort of stuff is 'everyday shit', before leaving.

Instead of walking slowly in the house when CJ isn't holding a crate, crouching can be a useful way to move around the house quickly while staying quiet, which can save a lot of time. Going through doors while crouching will still make a bit of noise though. NOTE: CJ cannot crouch while holding a crate of guns.

There is an easy way to get all the crates quickly. First of all, collect one crate of guns and then put them down near the door. Then go collect another, put that crate near the door and then repeat this until all crates are near the door. Then when you put one crate in the truck and go back inside, you don't have to walk all around the house. You can quickly get all six crates out within a period of 30-60 seconds of each other.

After the cutscene ends, drive to the house as quickly as possible. You have to save time. After you get in the house crouch instead of walking. But you have to walk when you pick up an object. Steal 3 crates and leave the house, you will not get any reward for extra crates. It is your wish to pick them or not. Now drive to the lock up and you will pass the mission.

If the player fails the mission (by firing a gun other than a silenced gun, making too much noise, etc.) before collecting three crates, a cutscene shows Carl running out of the house, only to find that Ryder has deserted him, and he is left with a two-star wanted level.

If at least three crates are collected before alerting Fuhrberger, then Ryder will tell the player that the cops had been alerted and CJ will receive a two-star Wanted Level.

Colonel Fuhrberger can be killed without failing the mission, but only if you use the sniper rifle. He will still shout a warning first, but will be dead nonetheless, and the noise meter will not move for the rest of the mission.

There are a total of six crates in the house; one next to the cannon on the first floor, one in the kitchen, two in the second floor hallway, and two in Colonel Fuhrberger's room.

If the player chooses to get all six crates, a short cutscene will show Ryder getting in the Boxville before Carl.

The mission's timer stops when Carl gets back in the Boxville with Ryder to drive to LB's garage. Therefore, the player has seven minutes (or in game time, hours) to get to the veteran's house and steal at least three crates.

During the trip to the lockup, CJ will state: "One day, you're gonna wish you hadn't pissed me off!," possibly referring to Ryder's death at the hands of CJ during the mission Pier 69.

Rarely if you run out out of the house before the meter is full, you will see a subtitle text of Fuhrberger snoring. This even happens with subtitles off.