Monday, 2 May 2016

Shieldwall Rampant Rules

At NWA (Nunawading Wargames Association) we've been playing a lot of Lion Rampant which invariably lead to a desire for a Dark Ages version. So I came up with Shieldwall Rampant.

I did a first draft which was pretty basic and it was quite good and a lot of fun to play. However, there were a few things that needed fixing as well as a bit more definition required for cavalry. So I worked on it a bit more and tested them out. A bit more tweaking was done and the result are the pdf that I'm hoping to post here (I don't know how to do it).

Anyway, they work well and add the flavour of the era. Cavalry is limited, as is archery. On the other hand an alteration to the Schiltron Special Rule into that of Shieldwall adds an extra bit of tactical decision making and the addition of another special rule: Thrown Weapons gives a static Shieldwall defence a bit of offensive power (not much though - Hitting on a 6 it took me 3 rolls of 12d6 to inflict 1 casualty).

Hi David,Yes, I've seen it but I feel it doesn't quite capture the mid/later Dark Age era. To me it seems more suited to earlier "Arthurian" games. It doesn't seem quite right to me to have Companion riders, noble foot etc.

About Me

I've been a wargamer since the 1970's and I originally started this blog to chart my 28mm sculpting. However, I have since stopped sculpting and this blog has become dedicated to my wargaming hobby.
I play a range of wargames from skirmish sized games through to Big Battalions I started with WWII in the mid 1970's when I also use to play a lot of board games too. Many years of D&D followed and then a long sabbatical. I started wargaming again in the early 2000's and have continued in various forms ever since.