Developer Alex Matheu has released Sliver – a new iPad app, designed for soundscape and sonic texture creation.

According to Matheu, Sliver works with any audio content and lets you create a playable instrument from any sound.

Here’s a demo of Sliver in action:

The core of Sliver is 4 real-time resizable clips (slivers) that can be moved around the waveform. Each sliver has its own channel with independent volume, pan, filter, and sliver size. These controls can be set in motion with Sliver’s automation engine.

Sliver uses a real-time automation system to put movement in your textures. This system also allows for override to be able to shape the ongoing captured performance. The filters and size windows are controlled by XY pads.

Touching along the waveform places, moves, and sizes the slivers, allowing you to intuitively scrub the waveform with a variable loop size.

A chain of effects assigned to XY Control pads allows you to shape and mangle the sounds produced by the slivers.

OoOOooh! Define “sample recorder”. As in recording external sources? or recording your performance? I’m guessing the first, since “resampling” would cover the latter. Either way , I’m DL first thing when I get home!