welcome back! For your info: since 2007, CelestialMatters (CM) is the celestia.Sci Development site , not a Celestia site. Still we try to help if we can. Your question calls for people who are currently closer to Celestia than me . JohnVV looks like a good man for this...

I took that code as a base and have been working on it.It now compiles with VS2010/12/13 & QT 5.4/6/8 in 32-bit cleanly, though with conversion warnings.Warnings consist of double to single float mostly, and others where the type is recast.

The now included sound stuff is a nightmare.I am considering trimming it out completely.Testing the above with 32-bit gives erratic crashes on fmod.I have been collecting the source for the included libs so I can compile them all myself.Getting them all to compile with VS is a pain, but happening, though 64-bit is being hard.My one working compile is fine, other than not using a single texture for planets, which is weird. For reasons I do not understand, changing the other lib files effects whether or not fmod works.

I have also gotten VS2012 64-bit to compile, but every crash has been on fmod.Though the debug versions of the programs work more often than release, it still crashes a lot.once I have 64-bit through VS working, I will do the same for QT.

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