by Lynx Shafir » Today, 09:19
Thinking of old one isn't terrifying nor the most historical accurate, made this design

But Berserker current image is historically correct - they wore armor and bear skin cape. They had religious worship practices related to bears. The name itself implies relation to bear.
Of course raging warriors having image related to wolfs, but they were named Úlfhéðnar by Nordic people.
Btw. wolf-men existed in many Indo-European cultures and were often described as great fighters, madmen, bestial. Werewolf legend probably comes from that.

I would just create new unit, with a little different abilities - from some other culture (celtic comes to mind, but they already have decent highlanders).

This unit should have a passive ability where the lower the health he has the higher his damage is

Good idea?or nah?

I like the idea, but for AoF maybe - while it fits the image of berserks (mostly created by games) - it is not the most historically correct.
Also it could be hard to implement (damage debuff with AMOUNT_BY_HP setting maybe? ).
Something similar, but easier to introduce would be bonus power after taking each hit, but I'm still considering it.
Real berserker would feel much less pain, have disturbed vision, less surroundings awareness, feel restlessness, have hallucinations - those are medical symptoms related to most probable psychoactive substance they used. Additionally induced rage could allow more brave = more damaging attacks, but weaker defence (they often did not survive berserk state).
Maybe just changing berserk ability stats would be more fitting.

by Lynx Shafir » Today, 09:19
Thinking of old one isn't terrifying nor the most historical accurate, made this design

But Berserker current image is historically correct - they wore armor and bear skin cape. They had religious worship practices related to bears. The name itself implies relation to bear.
Of course raging warriors having image related to wolfs, but they were named Úlfhéðnar by Nordic people.
Btw. wolf-men existed in many Indo-European cultures and were often described as great fighters, madmen, bestial. Werewolf legend probably comes from that.

I would just create new unit, with a little different abilities - from some other culture (celtic comes to mind, but they already have decent highlanders).

This unit should have a passive ability where the lower the health he has the higher his damage is

Good idea?or nah?

I like the idea, but for AoF maybe - while it fits the image of berserks (mostly created by games) - it is not the most historically correct.
Also it could be hard to implement (damage debuff with AMOUNT_BY_HP setting maybe? ).
Something similar, but easier to introduce would be bonus power after taking each hit, but I'm still considering it.
Real berserker would feel much less pain, have disturbed vision, less surroundings awareness, feel restlessness, have hallucinations - those are medical symptoms related to most probable psychoactive substance they used. Additionally induced rage could allow more brave = more damaging attacks, but weaker defence (they often did not survive berserk state).
Maybe just changing berserk ability stats would be more fitting.

While I agree, that horned helmets were not used, but cape was very common outfit used by Nordic people.
Meanwhile most definitely none of their warriors ever fought with bare chest - it would be suicide not only in battle, but mostly while travelling considering the climate of that times.

While I agree, that horned helmets were not used, but cape was very common outfit used by Nordic people.
Meanwhile most definitely none of their warriors ever fought with bare chest - it would be suicide not only in battle, but mostly while travelling considering the climate of that times.

Cravens, I forgot about the cape fashion, at the end its just a vesatile piece of cloth I remember a documentary about it.

Yeah I think his ability needs change.
Current - bulky image with helmet and cape changed to hooded bear cloak would be the best.

Your graphic work on the other hand I would like to implement as a different unit - the image is great and I really like it. I don't think there is a need for shirt if it wouldn't be nordic unit.
Idea - wolf warrior:
primitive, light infantry, cost 3, speedy, not very defensive (or loosing hp on rage), affected by war paints and tatoos, with some non-standard bonuses.

also on the side note, it doesnt make sense for vikings to have bonus on elephants, instead should have high bonus on buildings (let loose a berserker in a village and he will massacre all, not even allow a chicken to continue breathing)

There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

also on the side note, it doesnt make sense for vikings to have bonus on elephants, instead should have high bonus on buildings (let loose a berserker in a village and he will massacre all, not even allow a chicken to continue breathing)

wat about this point? @Endru1241 ?

There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

I left his elephant bonus alone and added toned down swordsman bonus (+50%, +100%, +350%). It makes berserk destroy factories in one strike, but be a little weaker against fortifications, armored siege, castles than man-at-arms. Better than broad swordsman though.