Overview

Not Enough Wands

Table of Contents

This is a mod that adds various utility wands to Minecraft. The main strength of this mod is the configurability. For every wand you can configure the following settings:

Availability (not available, only creative, easy recipe, hard recipe)

If it should use durability

If it should use XP

If it should use RF

If (and how often) it can be generated in chests

In addition some wands have specific configuration options. This makes this mod ideal for modpacks where you want to specifically control which wands are available and how.

The wands that are currently available are:

Swapping wand: select a block and make sure you have enough of that block in your inventory. Then you can replace other blocks with that block. Has a single mode, 3x3 mode, 5x5 mode and a 7x7 mode (a bit like the Wand of Equal Trade). In future this wand will also have an undo functionality.

Teleportation wand: right click forward to teleport (by default) 30 blocks. If you right click on a block then the player will be teleported on that block if there is room. If not the player will be teleported next to the block.

Capturing wand: capture any living mob (hostile or not) with a left click. Release it again with a right click.

Building Wand: extend your builds easily with this wand. Has several modes and also features undo for the last two building operations! No more accidental doubling of your floor.

Illumination Wand: light up dark places easily with this wand.

Moving Wand: pick up a block (normal blocks as well as tile entities such as chests, furnaces, spawners, aura nodes, ...) and place it down elsewhere. Configurable to make it more expensive to move some blocks and it is also possible to blacklist blocks from being moved.

Displacement Wand: push or pull blocks or a rectangle of blocks. Works on tile entities as well.

Protection Wand: protect blocks against explosions or harvesting attempts. Every wand can only unprotect blocks protected by the same wand. You can make backups of your wands.

Master Protection Wand: this wand can unprotect blocks protected by any other wand.

Acceleration Wand: this wand accelerates block ticks (like crops, saplings, ...) as well as tile entity ticks (spawners, furnaces, ...). It has three modes related to how fast it should accelerate.

Many more wands are planned. This is just the beginning.

Some wands in this mod have different modes. You can change the mode of a wand with the '=' key (default, you can change this in the key bindings).

Modpack policy: no restrictions on modpack inclusion. Feel free to use this in any modpack you want.

Found an exploit with the wand of acceleration, using it on a 1 tall block of cactus on snad and the wand on fastest setting and a block 1 block higher so that the 2nd cactus breaks as soon as it grows causes the player to receive multiple cactus. i had it break about 4 or 5 times and ended up with a stack.

out of the infinite possibilities you could do with the wand which would make something overpowered or even more overpowered (speeding up solar flux panels, rainbow generators, Draconic Evolution Reactor, very slow machines, etc), you choose to duplicate cacti.

i got nothing.

anyways i don't think dublicating something that grows and can be grown infinitely counts as exploit. no matter how fast you do it

LOL, i know right, it was early game, i had a wand and needed green dye for chickens so thought what the hell as i had infinite power from loot bags, ill use the wand to speed things up.

i can't imagine this is intended behavior for the wand hence its a bug, this can be abused so hence an exploitable bug. just because you can't think of a practical use for it does not lessen the fact it's an exploit. if we all thought like that nothing but game breaking bugs would get reported.

its not a case of the cactus growing that i'm reporting its that you get around 20 per break in around a second. if the mod author chooses to keep it that's fine but least it has been reported.

Yo i downloaded this mod,but there is no config for it. The config bar is not clickable in the mod options. Also when i go into my mods folder or config folder i can not find the config for this mod. Hopefully someone can help me out. Thank you.

Yo i downloaded this mod,but there is no config for it. The config bar is not clickable in the mod options. Also when i go into my mods folder or config folder i can not find the config for this mod. Hopefully someone can help me out. Thank you.

A nice wand to have would be a variant of the swapping wand that allows you to place randomly from a set of blocks.

Like, say I wanted to make a weathered stone brick wall, like those you see in strongholds. I'd have the wand, regular bricks, mossy bricks, and cracked bricks in my inventory. Using the wand to replace blocks would use the blocks in my inventory randomly when replacing.

It's a feature that would be very useful for building, but I don't think any mods have. I think it would fit in great with this one.

Just found a bug using the moving wand on a disk drive from refined storage. If the disk drive has disks and you use the moving wand on it, the disks will be deleted along with any items they contained. I thought I was being smart by using the moving wand so I didn't have to put the disks back in, but I think that would have been much better than losing everything XD here's hoping I have a recent backup.

Swapping wand isn't recognizing /dank/null as part of the player's inventory. Would there be any way to add support for that?

As a side, can we also get an option for the Illumination wand light orbs to be 1/4 the current size? I'm using them to create a pseudo-star-field effect and it looks great as is, but I would love to see smaller lights.

Hey, in a modpack I'm working on, I've been trying to disable some wands, but the mod is outright ignoring any changes I make in the config. Can you check to see if this is an issue on your end as well? I'm using the latest version of the mod for 1.12.2 (1.6.1)

Sorry, not a bug report, like the other comment about changing colors I mentioned it's just an idea that hit me when playing. Sure it's more convenient than a torch and floating light balls fit better when paired with other magic mods but it doesn't really look any better to have a tons of white balls stuck everywhere than torches.