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This bug was marked as Fixed long ago, but was still classified as Open. Github does not distinguish between Fixed+Open and Fixed+Closed in the
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Good idea for the separate bug entry.
I tested this settings and reducing the outer_line to 1 doesn't solve. ( I tried again testing almost all from 0.25 to 3 in-between values , and same for white alpha ; from 0.75 to 1 .. Many test ). The preset in comment #4 are still the best.

But I found a good looking "bold" cursor on the way. I'll report it to the discution #20427

Oh, thats cool about entering in settings.json ( I had to learn a bit of how to write it in the json syntax )

I played a lot ( and fun the setting you adviced to test, bold double lined cursor ) but after a lot of fun with playing randomly with the value , I stopped to this one for the best rendering with my buggy hardware :

It's similar as the one in master ; only the alpha of white can be pushed to 0.85 ; I could do many test ( it's easier with settings.json , I don't have to scon install each time to see effect ) and so I saw after this 0.85 value the grey bordering 0.25 pixel drop shadow bug looks too wrong.

BTW, I've added docs describing how the rings are generated. FYI, if you hate the nVidia bug, you could try setting

cursor.freehand.outer_line_width = 3.0

cursor.freehand.inner_line_width = 1.0

cursor.freehand.inner_line_inset = 2

which should result in an inner black border as well (which is better for this hardware). Feel fee to experiment with the settings in your personal ~/.mypaint/settings.json - if you come up with a good nVidia-proof cursor, I'd love to know what settings it uses so we can add them as a preset.

Many thanks Andrew for working on it. I like the actual state for the precision - JUST PERFECT- ; the offset feels totally corrected to me and pleasure to draw and paint details seems to be back ( and it was my bigger issue ). I will keep using it to see how it behaves after hours of painting.

About the color aspect of the cursor , Errr ^ ^` ... I forgot about this story of Nvidia shadow pixels ... Sorry , I had short memory about it.

I played again with the cursor.py file , This value are what I finally conclude to be the best with my Nvidia alpha bug :
l.41
3 was a bit too little, especially on black background.

l.41
About the shadow cursor, the bug is only affecting the white. So I lowered the alpha to the previous state we found on forum ( as it was before 0.7 ) but I kept the solid black outline.

BTW, please test with the 1pixel and pixelblocking brushes from Experimental. These have some really nice properties for getting the precision right. In current/actuel master, you should turn "Snap to pixel" up to 1.0 in the Brush Settings Editor for the 1pixel brush to get a good crisp alignment and a single (document) pixel per dab. Setting zoom to 100% is helpful too.

As well as the pixel brushes, please use mouse or laptop touchpad when testing for precision. Mouse events are pixel aligned; graphics tablets report events with much finer precision! Cursors of course align on screen pixels.

There are now odd sizes and even sizes of cursors, meaning the stepping may have a more fine-grained feel to it and thus convet a greater feeling of control.

When using 1pixel, odd sizes should now be exactly as you want (but please test). The even sizes might not be so nice. If "X" marks the hotspot, you'll get something like

The even sizes are a work in progress for now. I'm hoping the North-Western bias present here is at least fairly intuitive. Something like a normal arrow pointer, maybe? That's my hope at this stage.

If it still seems off to you, I can maybe throw in a half-pixel offset for either the odd or the even size, or both. Applied before the pointer movement is sent to brushlib :)

Other changes:

Now uses 100% opacity pure black and pure white, addressing the "too grey" issue. There will be some grey of course because there is antialiasing. And it's not really that visible if you're bitten by the nVidia hardware cursor bug whereby white pixels in cursors with alpha < 1 and alpha > 0 appear to blend into black before compositing. That's another source of grey! It looks OK for Intel graphics arrays like mine...

The actual minimal size cursor ( brush outline circle ) in master with the freehand Line mode show a subtle but really annoying offset with the line drawed.
This is subtle, but broke a lot the pleasure to draw on Mypaint ; the line precision feels wrong.

To test : take the preset on set#2 "deevad/pen" ; draw with it, try thin details. You can see how the line appear from the bottom corner of the brush cursor. This is the annoying thing

Now reset GIT to commit 68d3f681fe87a64ed62c1c4474924068bc9ab3b0
( before new cursor get introduced ) and have a drawing session : much better , precise. It's actually the Mypaint version I decided to switch for now.

Also, newer cursor with opacity in grey were reported to be less visible than old "black or white" one. And minimal in master is still more large than the one on the old git commit number I wrote above. This regression affect 1.1 too :/

@Andrew ; no offense against your work on the cursor. I know it's a sensitive and difficult topic, and I'm not posting this bug-report because of the mainstream user syndrom of 'it-was-better-before-omg" ( when they can't adapt , or relearn something better ).
I know newer cursor solve issue on a technical level... would it be possible to find a new solution ? and backport it to Mypaint 1.1 ? Thanks in advance

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