Most Perfect TH7 to TH11 Farming & War Base Layouts 2017

Remember that some of them are built on higher Town Hall accounts, but they only use the buildings available for the matching Town Hall.

Favorite Base Layouts for TH7 to TH11:

Before we start I want to give you an extra tip if you opt to use an internet base layout – they sometimes get quite popular, so people learn to handle and beat them. It always helps to adapt them a bit.

Town Hall 7 Farming Base & War Base Layouts:

Town Hall 7 Farming & Trophy Base – (click on the pic for a better view): As a Town Hall 7, I like to recommend you to use a hybrid base that will protect your Town Hall and your Dark Elixir Storage as well – you have to focus on protecting as much Dark Elixir as you can.

This base works perfectly with the outside open intersections that will make it difficult to funnel troops inside the core.

Town Hall 7 Clan War Base – (click on the pic for a better view): In Clan War, you will more than likely face Hog Rider and Dragons (even though I recommend using Giants).

You can counter that easily with a base design which will shut them down. This layout will make the Dragons spread around rather than go for the Town Hall (except if the attacker is very solid, but then there’s no real way to ward off him anyway).

Town Hall 8 Farming Base & War Base Layouts:

You will lose many 1 Star attacks with the offset Town Hall, but that’s well worth the price (even if you’re trophy pushing).

Town Hall 8 War Base – (click on the pic for a better view): This classic Anti 3-Star Base Layout for Clan War will give the opponent a hard time. The funneling is hard and the empty spaces in between make it difficult to control the troops.

This is a base layout you need to take a look at.

Town Hall 9 Farming Base & War Base Layouts:

Town Hall 9 Farming & Trophy Base – (click on the pic for a better view): This base has somewhat unconventional layout but will work out good.

The opened up intersections will make the troops go in different directions than the attacker intended.

Town Hall 9 War Base – (click on the pic for a better view): This time I couldn’t opt between two war base layouts for TH9, so I chose to feature both here.

This very first layout is from ClashTutor and working truly well.

This base is designed to mainlystand up to LaLoon attacks with the Air Defense islands, and I can tell you it will. Lava Hounds will go right to the inside and keep the Balloons unprotected while getting killed by the Air Defenses. The Lava Hounds themselves are unable to get the Air Defenses down, so the Balloons will sooner or later get shot down by them.

The second base made by OneHive focus more against Queen Pop attacks with the same approach.

The Air Defenses are all at one side of the base so the enemy can#t get every thing down. He has to choose to either clear the upper side and won#t get the southern side or vice versa.

The Wizard Towers in the core will take down Balloons while passing the center of the base and many less-experienced attackers will fall for this base.

Town Hall 10 Farming Base & War Base Layouts:

Town Hall 10 Farming & Trophy Base – (click on the pic for a better view): The crucial part right now is keeping your Dark Elixir when farming. This base protects your Dark Elixir perfectly inside the core area with the ring protection funnels around it.

Be sure to set your Inferno Towers to Multi-Target Mode!

Town Hall 10 War Base – (click on the pic for a better view): This war base makes use of the ring layout with lots of traps around it. This will work nice against balloons since the Lava Hounds won#t activate the Air Bombs in advance and there’s little motivation for them to go for the core instead of going around following the defenses.

Town Hall 11 Farming Base & War Base Layouts:

Town Hall 11 Farming & Trophy Base – (click on the pic for a better view): This farming base uses probably the most efficient ways against the slow meta attacks now – making the base area as large as possible, so they will lose lots of time traveling.

Town Hall 11 War Base – (click on the pic for a better view): Ring bases work good right now against the air meta we’re facing.

The only way that troops will go for the core is when cleaning out every thing around – but with the long distances to travel is will get a hard for the opponent.