Unity Technologies

AMD

This talk reviews all the features that AMD FirePro solutions provide for 3D graphics and compute through OpenGL, DirectX, and OpenCL. It describes how they apply in specific workflows for digital content creation or video processing.

Tianyun Ni

Next Limit Technologies

TUESDAY, 7 AUGUST | 2:15-3:15 pmRealFlow 2013 Technology Preview

Next Limit demos the exciting new developments coming up in RealFlow 2013, from the new Hybrido2 solver to the RealFlow Graphs implementation. Examples demonstrate the power and flexibility of the new nodal systems. The session also includes a preview of some of the other great new features coming up in this release: Alembic, Maxwell Render integration, and RealFlow Renderkit3.0

SpeakersAngel TenaRealFlow Lead Developer

Gustavo SanchezReal Flow Product Manager

CentiLeo

CentiLeo is a high-performance rendering engine that interactively renders huge scenes composed of hundreds of millions of polygons on a laptop accelerated with a GPU. Using the fastest ray tracing to render photorealistic images, the system supports arbitrarilly dynamic 3D scenes (deformed or exploding) and a huge number of large textures. Scenes can contain dozens or hundreds of gigabytes, and still the frames are interactively updateable on a laptop with a GPU.

Imagination Technologies Limited

Experts from the PowerVR Developer Technology team deliver the low-down on the great new features that have been added to the PowerVR Insider SDK and utilities. Learn how to tame textures, models, and shaders, and incorporate these leading development tools into your workflow to produce smarter, more portable game code. Then take a deep dive into the SDK's performance tools, PVRTune and PVRTrace, and how they are used, and the PVRScope API for extracting maximum performance from today's leading mobile and hand-held gaming platforms.

Qt Commercial, Digia

This session shows how development frameworks can be used to create advanced visualization applications and UIs with fewer lines of code. It introduces the Qt Commercial cross-platform application and UI framework to create stunning graphics and an amazing UX. Qt Commercial is the strategic-development choice for leading production houses looking to shorten time to market, increase efficiency, drive creativity, and extend outreach. Demos show the development tool in action and explain how to quickly develop an easy-to-use UI. The session also covers how Qt Commercial’s cross-platform capabilities protect investments by enabling developers to write the same application once and deploy it on different OS targets.

AMD

This talk presents demos combining 3D graphics and compute using the latest AMD GPU architecture. It provides deep-dive technical details on the best ways to combine rendering and compute tasks.

Christophe Riccio

Web3D Consortium

WEDNESDAY, 8 AUGUST | 12:45-1:45 pmDelivering New Dimensions on the Web

X3D is the only open-standard (ISO), royalty-free file format and run-time player specification for 4D virtual environments. It remains the most robust and versatile open standard for implementation of high- integrity, high-capability 4D multimedia information spaces. With multiple encodings and API bindings, it is compatible with many web and industry technologies. The data-integration capacities and the rich set of componentized features are rapidly expanding X3D’s value across markets from mobile to AR, CAD, and medical. Meet our innovative community of content and application developers, who ensure interoperability, longevity, and ownership of your content. See the latest real-world interactive 3D applications and find out how you can build and protect your content investment in this ever-changing competitive market.

Imagination Technologies Limited

Interactive ray tracing plugins for popular 3D packages (including Autodesk 3ds Max, Autodesk Maya, and McNeel & Associates Rhinoceros) are now bringing final-frame photorealism to even the earliest stages of modeling and lighting, and in doing so creating exciting new creative opportunities for artists and designers. In this session, users of Rhinoceros learn how real-time ray-traced viewports help designers make better-informed creative choices, shorten review cycles, and save time by reducing unnecessary and time-consuming preview renders compared to working with traditional OpenGL or Direct3D viewports.

Isotropix SAS

Clarisse is a new breed of high-end 2D/3D animation software derived from years of teamwork between Isotropix R&D engineers and high-end CG artists. Designed as the fusion of a compositing software, a 3D rendering engine, and animation software, Clarisse delivers a fully revised workflow powered by a unified 2D/3D graphics rendering pipeline. It is the world’s first animation software that lets artists work interactively on their final images, with full effects on. This session demonstrates creating and working on feature-film-like visual effects, interactively.

Imagination Technologies Limited

Interactive ray tracing plugins for popular 3D packages (including Autodesk 3ds Max, Autodesk Maya, and McNeel & Associates Rhinoceros) are now bringing final-frame photorealism to even the earliest stages of modeling and lighting, and in doing so creating exciting new creative opportunities for artists and designers. In this session, users of 3ds Max and Maya learn how real-time ray-traced viewports help designers make better-informed creative choices, shorten review cycles, and save time by reducing unnecessary and time-consuming preview renders compared to working with traditional OpenGL or Direct3D viewports.

ARM Ltd.

THURSDAY 9 AUGUST, 9:45am – 10:45 am

Desktop Techniques on Your Mobile

This examination of how to get the most out of the ARM Mali GPU covers key tips and tricks used to simulate desktop-level techniques that mastered in an in-house demo called Timbuktu. Attendees gain an understanding of optimizations and techniques around OpenGL ES, details on a Vertex shader technique to simulate tessellation of terrain, and post-processing approximations of bloom and depth of field. Learn how you can use the ARM DS-5 toolchain to analyze performance of applications and optimize for an uncompromised visual experience.

Optis

THURSDAY, 9 AUGUST | 11:15 am-12:15 pmTell it Like it is Rendering for Designers

Exhibitor Sessions

Intel Corporation

WEDNESDAY, 8 AUGUST | 9 am-5:30 pm | Room 402BJoin Intel experts for a full day of cutting-edge graphics research deep dives, technical discussions, and exciting demos. From open-source ray tracing kernels and next-gen graphics technologies to OpenCL programming on Intel CPUs and GPUs, learn how to take advantage of latest-generation hardware to identify, optimize, and unleash stellar performance for your next graphics and media workloads.

9-10 amEmbree: Photo-Realistic Ray Tracing Kernels

10:45-11:45 amThe Future of OpenCL for Graphics and Film Applications on Intel Platforms

2-3 pmOptimizing Film and Media with OpenCL and Intel Quick Sync Video