Anatole's III

This is a beginners game

Across time and space, across dimensions and that misty interface between fiction and reality are scattered a hundred million white cubes. No-one knows where they came from, or how they got their special power. The cubes are made of purest, smoothest white marble, and - no bigger than the palm of a human hand - for the most part, they tend not to attract very much attention, dismissed as part of the environment. But every so often, by accident or design, a curious soul might pick one up for closer examination.

What happens next to the person who picks up a cube is the night of their lives. The cube is a portal to a point outside of time around which has been built an ineffably cool bar and nightspot called “Anatole’s”. “Anatole’s“ has been designed as a place where characters from all walks of life can stumble in, order any drink their heart desires and chew the fat with the other patrons, before returning to their everyday life. Where else might you exchange poetry with a cyborg assassin, arm-wrestle a dead president and fall in love with a sentient paramecium… all in one amazing night! “Anatole’s” doesn’t accept money - drinks can be purchased for tall tales and inventive ideas. Once in a while, eponymous owner & barkeep Anatole will call “Time!”, close the tab, and drinkers are expected to pay their bill by sharing stories of their lives.

The bar caters for all languages and exists in a state of temporal grace - no weapons will fire (although that’s not to say the odd fight doesn’t break out - fists & cudgels still work just fine). And somehow the decor shifts to suit the current clientele.

Characters can arrive & leave of their own free will (or until Anatole throws them out!) There are no rules at “Anatole’s“ except civility… and an unspoken agreement not to upset Germ. No-one knows exactly who the hooded figure really is nor where she came from, except that she’s occupied the end stool for the bar for more than five millennia…