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The image texture on the mesh doesn't display in exported version

I am really new to this kind of content dev and know almost no JS, so there could well be something really simple wrong that i don't see.

The sole mesh in the scene has an image texture applied to it that looks like this:

There was no export issue, no warnings or anything. The Blend4Web looks like this:

How do i fix that?

I am starting to work through a few tutorials, but as i have no background, i am probably slower to pick things up than people who have worked with other game engines. Really think this is a great project though and look forward to learning to use it well.

The image texture is quite large as that is important for this particular application. There is a smaller version but it has exactly the same problem. At any rate, i can cut down on the mesh detail some, but keeping as much detail as possible would be really helpful.