177 Answers

2 votes

Here is a nice troll.
You need Zoroark, Mismagius, and Lucario.
1st turn: Lead with Zoroark(Sashed), and Mismagius last. Use Nasty Plot.
2nd turn: They see ghost, so they switch to dark. Use Focus Blast!
3rd turn: Use it again, they attack and see it is Zoroark, so they switch to fighting.
4th turn: Switch to Mismagius. They Switch.
5th turn: Switch to Lucario with Justified. Use Hi Jump Kick.

Have Zapdos have the Ability Lightning-rod and Gyarados Intimidate is better IMO for this but Moxie is also great.

Now Gyarados has only 1 weakness and anytime someone tries to use an Electric move on Gyarados, Zapdos gets a boost. Also if you use Intimidate your Pokemon get great bulk with both of them already having good base S.Defense they get an effective boost to their Defense. Because of this boost it actually safe to use D-dance on Gyarados to make him fast and have an even Higher Attack.

Overheat in the sunny weather is pretty deadly though the special attack loss is a bummer. Thats when you put them to sleep and use nasty plot to get the loss back. Now you are ready to attack full force overheat again. Energy ball is just there to cover ground and water weakness. Ill put this on the ninetales moveset question too.

In a double battle, use a Magnezone with Magnet pull and a Kecleon. Have Kecleon skill swap his color change ability to a desired target, then follow up with Magnezone using Flash cannon. This changes its type to steel, meaning it cannot switch out because of magnet pull, it gives them a useless STAB on top of eliminating their own, it potentially gives Kecleon a great ability considering some of the stuff out there, and it also locks in a potentially dangerous pokemon. Obviously carry moves super effective against Steel to bring them down.

An i have a combination to lock your opponent into a status move, which will ruin those boosters.

&

First send in a kadabra (or someone to set up stage one)and wait for someone to use a boosting move like Calm Mind. Then use Encore to ensure they keep using Calm Mind for a while. If they dont switch you can move on to the next step.

Switch into a Choice item pokemon(Band,Specs,Scarf, though the Scarf works best.) like this guy and have it use trick while the person is locked into Calm Mind. They are now stuck to not using that boosting move for the rest of the match.

P.S. i used these guys as an example because they are what im using one one of my NU teams.

Swagger + leer = more damage when it hurts itself because of higher attack and even more damage because of lower defense

Shock wave + supersonic/confuse ray = lower the opponents speed, possibility for opposition self damage, and a high chance of not your opponent not attacking at all

On any/all of these you can then leech seed the opponent to regain hp every turn while they take damage either occasionally or every turn depending on which strategy you use.

Just be aware of pokemon with the ability guts when applying statuses because the attack will increase, but supersonic/confuse ray will add the possibility of that higher attack being used against them.

If you take a hit on the 1st turn, Sturdy will no longer activate.
Of course, it could be set up if your opponent is locked into a non-damaging move from Encore... Which means this could actually work ^_^
Pretty cool!

A pokemon with Anger Point as a ability. Take for example. Pair him up with a pokemon that can learn Frost Breath or Circle Throw. They always result in Critical Hits. Anyways the pokemon i will be using is . Have use Frost Breath on your . Watch as your primeape get Anger Point activated and you get max attack and you can even give primeape something like a Choice Scarf to make it faster. Now sweep with your massive attack.

I haven't see this one, so I'll post it:
1. Use a Linnone with either silk scarf or life orb
2. Belly drum, this will max this Pokemon's attack
3. Extreme speed, this attack make any other Pokemon couldn't attack him with a very powerful strike
4. Repeat step 4 until either extreme speed have lost all its pp, life orb eat all his hp, or the enemy use ghost-type