The time is at hand and new adventures are unfolding in Kul Tiras and Zuldazar. Where will your path take you?

DECLARE YOUR ALLEGIANCE

Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction’s cause—Azeroth’s future will be forged in the fires of war.

RECRUIT ALLIED RACES

Explore Azeroth as new playable Allied Races, including four you've encountered in your campaign against the Legion. Embark on a quest to earn their favor and unlock each race, adding their strength to your faction. Create a new character and complete the full leveling experience to earn a distinctive Heritage Armor set.

ALLIANCE KINGDOM
KUL TIRAS
As a hero of the mighty Alliance, journey to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore. Untangle a web of betrayal and dark magic as you encounter power-hungry pirates, witches wielding death magic, mystical sea priests, and more. Explore the stony peaks of Tiragarde Sound, trek across Drustvar’s high plains and red forests, and navigate the intricate inland canals of Stormsong Valley as you convince this fractured kingdom to join your cause.

HORDE EMPIRE
ZANDALAR
Prepare the Horde for war by recruiting the ancient empire of Zandalar. In this troll-dominated territory, ancient evil waits to be unleashed on the world as you battle crazed blood-troll worshippers, gargantuan dinosaurs, and titan constructs. Discover Zuldazar, the oldest city in Azeroth; unveil the bleak swamps of Nazmir; and traverse the deadly deserts of Vol'dun.

PLUNDER UNCHARTED ISLANDS

Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals and more.

STORM THE WARFRONTS

Head to the frontlines and take part in a large-scale 20-player cooperative Warfront to claim a key strategic location. Build up your faction’s forces, lead the charge as your troops lay siege to the objective, and battle the enemy commanders as they make their last stand in this new PvE mode inspired by classic Warcraft RTS battles.

INFUSE ARMOR WITH TITANIC MIGHT

Take control of the Heart of Azeroth—a legendary neck piece entrusted to you by Magni Bronzebeard. Imbue it with Azerite, an invaluable resource that’s emerged in the Legion’s wake, to customize your armor with new powers and traits.

ENTER A WORLD DIVIDED

Experience the relentless conflict at the heart of the Warcraft saga. Play through six new zones filled with new World Quests, new World Bosses, new raids and more as you determine whether the Horde or Alliance will shape Azeroth’s future.

NEW LEVEL CAP
Stop the spread of the Blood God’s corruption, unearth the secrets of a lost titan vault, and much more as you quest to level 120.

NEW DUNGEONS & RAIDS
Fight through all-new dungeons like the golden city of Atal’Dazar, and the outlaw town of Freehold!

CHARACTER BOOST
Advance a new or existing hero character to level 110 instantly, and be ready to join your new allies in battle!

COMMUNITIES
Find adventurers who share common interests through in-game Communities and join cross-realm social groups.

Even as Azeroth’s wounds are tended, the shattered trust between the Alliance and Horde now proves hardest to mend. Amidst this age-old conflict, join your allies and champion your faction’s cause.

New Events in Teldrassil and Lordaeron

Beginning the week of July 24 and continuing for three weeks leading to the launch of Battle for Azeroth on August 14, experience the escalation of all-out war in Teldrassil, and later Lordaeron. A new chapter of the relentless conflict at the heart of the Warcraft saga is unfolding, and it’s time for you to take your place on the front lines!

New Character Customizations

The war with the Burning Legion has left orcs standing tall, a new posture option available to all orc player characters. Blood Elves now have access to golden eyes, as well as a few new faces.

All of these new options are available at Barber Shops throughout Azeroth, and you can now alter your character’s skin color while you’re there.

Player versus Player

The PvP Honor and Prestige system has been updated. Your PvP progress in Legion has been converted into account-wide Honor levels, which you’ll continue to earn through PvP.

All class specializations’ PvP Talents have been revamped. Hit default hotkey ‘N’ to get a look at your PvP Talents, and default hotkey ‘H’ to see the new PvP system.

War Mode is Here

You can now enable War Mode and venture out into a world full of others who have made the same dangerous choice. Enabling War Mode provides additional bonuses:

All PvP Talents you’ve chosen will be available to use anywhere PvP can occur.

You’ll gain an additional bonus to experience while leveling up.

Earn additional bonus gold and Resources from World Quests.

War Mode can be toggled on or off beginning at level 20 by visiting either Orgrimmar or Stormwind and setting your preference in the Talent pane (default hotkey ‘N’). Beware! Once you venture out in War Mode, all zones will become contested, including zones such as Northshire Abbey.

Sanctuary areas will still be PvP free.

Additional War Mode features such as Bounty Hunter and Air Drops will become available in the new zones of Battle for Azeroth.

July 17, 2018 marks the end of the final Legion season of ranked PvP, and the post-season period has begun. Look for all the new PvP progression and rewards to unlock and become earnable after the launch of Battle for Azeroth in a few weeks.

Strand of the Ancients and Ashran are no longer available.

Social Features

You can now create and join cross-realm social groups in World of Warcraft. Communities make it easier for you to find and play alongside adventurers who share common interests. Hit default hotkey ‘J’ to get started.

Voice Chat is now available in all groups, Guilds, and Communities. Select the headset icon wherever you see it in game to talk with other players.

Legacy Loot Mode

Now, when you enter an instance at 10 levels or more above the maximum level of the content, Legacy Loot rules will be automatically enabled. Under Legacy Loot rules, drops will include a chance for all items that would drop for a full party or raid at the instance’s level.

Bet you thought we forgot about you, didn’t you? Not a chance! As you can always count on, we’re taking care of you guys. We’re now accepting author signups for the Battle for Azeroth™ Beta. This way you can have at least a few days to play before it’s time to get down to work on updating your AddOns.

This is not a contest! If you are an AddOn author that hosts with us and you have been keeping your AddOns current, you are eligible for a key!

We’re going back to the way we did it the very first time. Blizzard is giving us the keys directly and we will assign them to you. When you receive your key, go to this page if you are on the NA client or this page if you use the EU client to enter your key. If you’d rather not click a link, you can manually go to your Account Settings page on the Blizzard website and click on the “Add a game key” button to add it to your account.

Our forums are a great place to discuss the changes in Battle for Azeroth! If you wish to create a thread about writing/fixing your addons on the alpha/beta, or any new/outdated API, you can use our PTR forums.

We have setup our Battle for Azeroth Alpha AddOn category. Please feel free to upload directly to that category or add it as a secondary category to your current AddOn in our database under the "Manage Addon" link. Special thanks to Seerah for cleaning up the new category so quickly.

A compatibility tag for Battle for Azeroth Alpha 8.0.1 has also been added. If your AddOn works in 8.0.1 please tag it.

XPGain has been updated for BFA (which oh boy did they make some big api changes in BFA) on both Curse and WoWI, there is a small bug with toggle status (slash command to see the status of toggles if not using the GUI), I'll have a fix for that out shortly.

Next on the update list is Useful Extras, I don't know if anyone but me still finds it useful, but it will be alot easier to fix the API changes that have broken for that in a quickish manner so it is available, then the API changes & loot changes for Looter which is next after that.

I may also throw a quick update in for SkillsPayBills in before Looter as well if the API changes can be tracked down without too much issue, I know there are a number of mods that do the same and are much more featureful (and have GUIs), but just being able to get a simple listing of tradeskill links for any character on any character regardless of if I'm using one of those kinds of mods has always been helpful to me.

I am really happy with 0.6 right now. The Installer works and does most of the Stuff that i want automatically. There are still some things that i want to addto it, but since i have absolutely no idea on how to do that, getting the installer to a some sort of "Final" Version will be tricky. Anyhow: If you have any Questions for DatUI, please post it in the comment section, since this is and will be the place where i will look for feedback and bugs.

Beta Version 0.6

General UI Changes:

- Version 0.1 of the custom Installer for DatUI is out (Very Basic, not many options, more to come in the Future)

- Changed Default UI Font (The old one was terrible, i dont know why that happened)
- Changed Unitframe Backdrop from Black to Class Backdrop, because it was very (VERY) hard to see in Dark Places
- Changed the Transparency and Color Settings of the UI Backdrop to be a little darker and a little less "See-Through"

- Several Changes to Target and ToT Unitframes (Powerbar, Portrait, etc)
- Small Size Adjustements for Chat and Bag Windows aswell as Petbar and Sidebar

As with every expac, change is the name of the game, and this one is no different. Most of these changes affect addons, though often to varying degrees. While the core of RealUI is prepared for these changes, unfortunately not all have made the necessary updates.

Specifically, I have yet to see any activity regarding Clique, Grid2 and PhanxChat. They may still get updated within the next few days/weeks, and I will update this post if they are.

RealUI has gone through a lot of changes over the years, but the biggest are yet to come. This version marks the start of a transition toward a more unified interface suite.

All of the compiled addons like cargBags, KuiNameplates, and even Bartender will eventually be replaced by "in-house" versions. This will make it easier to fully integrate these features into the interface as a whole, rather than relying on hacks to force them to do something.

In light of this, the version number has been reset and simplified. It will now follow a major.minor.patch format. Major will be increased if there is a necessity to even partially wipe settings, don't expect this to happen often if at all. Minor is when an addon or feature is added, removed, or significantly changed. Patch for bugfixes and minor tweaks.

To further mark the occasion, a brand new logo was commissioned from the talented Stephano Sue. You've probably already seen his work on Method's branding, as well as WeakAuras and many others.

Speaking of changes, one of the significant changes in this version is to the interface skin. The old addons !Aurora_RealUI and Aurora have been combined into a single addon: RealUI_Skins.

This new addon will provide all skinning capabilities for RealUI and is not optional. RealUI_Skins also brings with it new skinning options such as configurable frame and button colors as well as class colors.

Additionally, all pixel fonts have been removed in favor of the standard font, Roboto. The primary reason for this is readability. Pixel fonts really only look good at a specific size, and when scaled can quickly get pretty ugly. Furthermore they can be difficult to read at any size for anyone that has a visual impairment.

Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first using the link at the bottom of the site. Please remember more than one person can make the same mod.