The year is 3200 and mankind's empire lies in ashes.The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.Will you be among them once more?Stars Without Number: Revised... [Klicke hier für weiteres]

The Throne stands empty.
Heaven has fallen, and the Words of Creation thunder from new throats.
Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire.
Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,... [Klicke hier für weiteres]

As seen on Wil Wheaton's show Tabletop!
Fiasco is an award-winning GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It's like making your own Coen brothers movie, in about the same amount... [Klicke hier für weiteres]

Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.
Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize... [Klicke hier für weiteres]

"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review
2013 ENnie Award winner for Best Aid/Accessory - 2012... [Klicke hier für weiteres]

The Meanest Streets
James Kincaid is the type of guy who might be described as down on his luck, if only he’d had some luck to begin with. Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of Seattle’s... [Klicke hier für weiteres]

DOWN THESE DARK STREETS...
Most folks see Puyallup as the worst Seattle’s got to offer; a tangled mess of metahumanity and greed, poverty and ghettoes, vice and corruption, where the crime is more organized than the government. They call it a Barrens, an armpit, a cesspool.
Jimmy Kincaid, though, calls it home. Walking the line between the shadows and the desperate light, semi-legit like only... [Klicke hier für weiteres]

Golden Geek RPG of the Year 2012
Indie RPG 2012 Winner: Best Game, Best Support, Best ProductionENnie Award Winner 2013: Best Rules - Gold Winner
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching... [Klicke hier für weiteres]

The reek of blood and scorched steel fills the air. The city is burning under the remorseless fire of far guns, survivors cowering beneath the roots of their glassy towers. The streets are filled with the dead, their bodies made one with the broken road by the tread of the tanks and their scuttling infantry support. Soon the city will fall. It has already become a tomb.Somewhere... [Klicke hier für weiteres]

The Throne stands empty.
Heaven has fallen, and the Words of Creation thunder from new throats.
Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire.
Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,... [Klicke hier für weiteres]

In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of... [Klicke hier für weiteres]

TRAVEL THE GLOBE… UNCOVER HIDDEN EVILS… THEN PUNCH THEM!
Join superstar pulp historian Jess Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world… and our own!
Inside this book you’ll find the condensed history of the world, 1935-1951, with story hooks for high-flying global adventure at every turn. Across the world... [Klicke hier für weiteres]

TONIGHT WE FLY
There was a night bomber regiment in World War Two composed entirely of women. Natural-born Soviet airwomen.
These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights. When they ran out of bombs they dropped... [Klicke hier für weiteres]

Jonathan Bland is a Decider, empowered by the Emperor himself to deal with the inevitable crises of empire. In the service of the Empire, he has killed more people than anyone in the history of Humanity, to save a hundred times as many. He died centuries ago, but they re-activate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion.... [Klicke hier für weiteres]

"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review
2010 Golden Geek Award nominee for Best Supplement
Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501... [Klicke hier für weiteres]

Conjure Dire Woes for the Mightiest of Heroes
Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine... [Klicke hier für weiteres]

The dead are hungry in Ancalia.
For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in... [Klicke hier für weiteres]

Add a sense of alienation to your metamorphosis stories and adventures.Story Design Volume 11 - In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result of the antagonist’s need... [Klicke hier für weiteres]

How can you add more intrigue and danger to your forbidden love story?Story Design Volume 15 - In a taboo plot, the protagonist becomes involved in a forbidden romance. From the start everyone knows that the affair will fail because social forces don’t approve of the pairing; what makes the relationship unacceptable will vary with the genre, place, and time of the... [Klicke hier für weiteres]

How can you add more drama and pathos to your story of selfless heroism?Story Design Volume 16 - A sacrifice story finds the protagonist pursuing some noble cause or higher purpose. In order to accomplish their objective, they will need to give up something of great personal value. This might be other goals, a close relationship, or even their own life. They may survive,... [Klicke hier für weiteres]

A system that’s easy to learn and simple to use.
The subtlety and nuance lies in how you choose to interpret the die rolls and use them to tell your story. Here’s a quick overview of how the system works.
There When You Need It
Most of the time, you can use the context of the story and established abilities of the characters to decide what happens without having to roll any... [Klicke hier für weiteres]

High action roleplaying in a world of Indian myth!
A thousand cities with myriad customs fill the subcontinent of Bhurloka. Wandering ascetics practice austerities on mountaintops, seeking spiritual enlightenment and supernatural powers. Rajas stand before their palaces speaking to their peoples. Chariots roll and elephants march with armies to war.
But Bhurloka stands at the precipice of disaster.... [Klicke hier für weiteres]

There is a hidden world of spirit that surrounds us.
Within that world dwell the Nobilis. They are creatures half-human and half-god. Each holds dominion over a single concept in the world. You have heard the stories and rumors of the Nobilis. You have heard of the fates of those who encounter them. Herein you will find a guide to dealing with these Powers and their attendant spirits. Herein... [Klicke hier für weiteres]

FICTION
This is the first, and hopefully not last, work of fiction set in the Keranak Kingdoms, our primary setting for the BareBones Fantasy role-playing game. We hope you enjoy it, please leave Eric some feedback in the reviews section below!
Excerpt
The tremendous stone door did something that it hadn’t done in a very long time. It moved. There was an accompanying... [Klicke hier für weiteres]

A tabletop RPG about callous survivors scavenging the abyssal guts of the world-eating Beast that consumed their home.
You are a scavenger. Driven by the primal instinct to survive, you venture into the depths of the Evergut in search of some remnant of the past that will postpone your inevitable digestion.The land was resplendent once; sprawling forests, massive ranges,... [Klicke hier für weiteres]

The Viking tales of gods, giants and heroes come alive within the pages of the Illuminated Edda. Visit the majestic city of Asgard- home of the gods. Fight legendary dragons alongside Sigurd, renowned hero. Witness the creation of the world tree Yggdrasil along with the awesome worlds that hang upon its branches. Get entwined in Loki’s schemes as he saves the gods from disaster, and then witness... [Klicke hier für weiteres]

You Are In Control
Blend genres effortlessly with these easy-to-use rules, building the world you want to play. Be a barbarian starship pilot in the wild west, a magic-wielding crimebuster in the far future, a mastermind with an undead army of followers, and more! Will you be remembered as the hero of your story ... or its villain?
Features:
Fast play and light preparation
Collaborative game... [Klicke hier für weiteres]

"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award... [Klicke hier für weiteres]

According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through... [Klicke hier für weiteres]

The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge.
We've also been lucky enough to feature some really great artists, including Jeremy Kostiew, Mike Mumah, Juan Ochoa, and Kaitlynn Peavler.... [Klicke hier für weiteres]

The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [Klicke hier für weiteres]

The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [Klicke hier für weiteres]

How can you make alignment more useful and meaningful in your roleplaying games?Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means for customizing your character's personality, goals, and beliefs. Simple mechanics reward characters who embody the tenets of their alignment, and... [Klicke hier für weiteres]

A tabletop RPG about callous survivors scavenging the abyssal guts of the world-eating Beast that consumed their home.
You are a scavenger. Driven by the primal instinct to survive, you venture into the depths of the Evergut in search of some remnant of the past that will postpone your inevitable digestion.The land was resplendent once; sprawling forests, massive ranges,... [Klicke hier für weiteres]

How can you add more character focus and a slice of life to your adventures?Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn... [Klicke hier für weiteres]

Smooth Your Path to Adventure
Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques... [Klicke hier für weiteres]

How can you add more empathy and suspense to your story of tragic descent?Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist... [Klicke hier für weiteres]

How can you use the literary concept of theme in a roleplaying game adventure?
Yes, roleplaying games are different in structure than other forms of fiction, and the needs of the story, the people telling the story, and the audience are all unique. They’re still stories, and embracing theme is a relatively easy way to make those stories better. It’s infinitely more interesting... [Klicke hier für weiteres]

From the seed of a dream, a host of brilliant worlds grow.
In the mysterious plane of Dream, across the vast and shifting Slumbering Sea, sits an impossible island which glimmers in the mind's eye like a beckoning alien star. There, within a chimeric arena wrought from pure crystaline terror, the monstrously charming Khan of Nightmares holds a tournament of bloodsport beyond imagination,... [Klicke hier für weiteres]

The Garou’s ancient struggle against the corruption of the world continues on, year after year, blow after blow. The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc.; mutated Black Spiral Dancers; creatures warped beyond imagination by the taint of the Wyrm; and even, tragically, their own pride, long-held vendettas, and explosive rage.
They... [Klicke hier für weiteres]

Delta Green: Tales from Failed Anatomies is a collection of stories by award-winning author and game designer Dennis Detwiller.
These tales of cosmic terror and personal horror span the life of Delta Green, the desperate organization that Detwiller helped create: a group of men and women who have seen the awful truths of reality and struggle to keep those realities at bay as long as they can.... [Klicke hier für weiteres]

AN APPENDIX FOR THE FOUR-VOLUME SET!
Designers & Dragons: The Platinum Appendix is a collection of additional essays and indices to enhance and expand the material found in the Designers & Dragons series by author-historian Shannon Appelcline.
In this appendix, you’ll find:
Essays on women in the roleplaying industry, the Auriana Gang, the Hero Auxiliary Corps,... [Klicke hier für weiteres]

“Interference” takes place in the Eclipse Phase universe. The story will appears in the Transhuman sourcebook.
This download includes Into the White in ePub, Mobi, and PDF formats.
Please be sure to tick the box that allows us to send you notices about updates -- that way, if we make corrections, you'll get notified about it right away! ... [Klicke hier für weiteres]

Things Evolve
Technology and Technique
Life and Lives
Battles and Wars
They start as one thing... ...and then become entirely another.
Evolution can be inconvenient.
________________________________________ It's no different from Bravura Academy.
Yoon-Ji "Yooji" Jeon considers herself an average girl, perhaps smarter than most. However, she's found herself stuck in the role... [Klicke hier für weiteres]

“Men make different sounds when they die. The sound of a man dying of a gut wound is different than a man burning alive or dying of plague. The sound a man makes when being eaten alive, you won’t soon forget.”
In 1355, the Black Plague killed sixty-percent of Europe’s population. Then, the dead rose and devoured those who were left.
The Black Plague has... [Klicke hier für weiteres]

Award-winning reviewer Shannon Appelcline (Designers & Dragon) investigates the science-fiction literature that shaped the structure and content of the Traveller science-fiction role-playing game. He reviews and discusses the broad expanse of SF that influenced Marc Miller as he designed the massive background universe of Traveller, and then gives equal consideration to the novels and short stories... [Klicke hier für weiteres]

How can you add more heroic struggle and vicarious thrills to your underdog adventures?Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become... [Klicke hier für weiteres]

You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?
It's time to unleash the Lazy Dungeon Master.
Written in the style of Sly... [Klicke hier für weiteres]

“I'm impressed….an excellent game to run at a convention.” -- Tenkar's Tavern
Dungeon Delvers is an ultra-portable one-page D&D variant.
Dungeon Delvers packs a lot into one page: rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There'll... [Klicke hier für weiteres]