>>341031926>you and enemy have found each other away from your teams>duke it out one on one>just as he's about to die, his healer comes over and saves his ass>you get killedfucking hell, we were having such a nice fight, why do others need to fuck it up so?

What happened to personal gaming experiences, /v/? Why do I have to play in games that force virtual economies and competitive multiplayer? I just finished Alan Wake and, although I had some problems with it, it's the first time in quite a while that I played a game that didn't force socializing. Can you imagine if Diablo 2 (pic) had a virtual economy and forced multiplayer on the player in exchange for a sub par story.

Also, I understand that there are still story driven single player games coming out, but they're all side scrolling art games and I'm...Comment too long. Click here to view the full text.

OP here again. Another good example is Counter Strike. I used to play Counter-Strike source all the time. One of my favorite games. All my friends play Counter-Strike: Global Offensive now and they love it but I can't help that I hate the game. I see it in youtube lets plays and gaming tournaments and I want to vomit.

1 proper DLC, Nuka World is going to be less than that, Automtron had no content and 3 useless workshop DLCs. For $50. It isn't even worth $30. Bethesda is back to it's old tricks with DLC and tricked a million suckers into a season pass scam.

Sounds like the devs just didn't want to work, and instead spent all day making cosmetic shit for settlements and Bethesda will be damned if someone's not going to pay for the wasted time. If they can't introduce paid mods, then you'll pay the devs to mod.

1. "Schooling" isn't even a real word, idiot. 2. VR is the future. Viable VR is the biggest advancement in video games since 3D and will expand the industry to more than standard shooters for teenage boys.

I'm thinking that like Conway's Game of Life, it's possible to make a game with simple rules that naturally branchout into every other genre of game.Those rules being:>Players spawn by inhabiting robot bodies that are linked to spawn beacons, both of which are constructed by and also programmable by players>The environment would be Venus so making something inhabitable that doesn't fly is hard, though possible>Until broken into constituent parts, and if they are not just an object of a single material, all objects operate as a "black box" with autogenerated rules (based on their construction) as to what interaction leads to what effect>Certain objects will have these rules deliberately modified irrespective of the components, and thus until broken can have unique behaviour. For example, the brain of the robot the player controls, or unique goods brought in by interplanetary trade (purchased with real money to give those goods high value)>Playing as a human is possible, though it has implications such as biological requirements and being able as well as having to come from offworld

What I can see occurring as a result of that is:>Piracy and the fun kind because just blowing a ship to pieces then picking up the wreckage doesn't work on Venus>Stealth games, because how do you deal with a colossal enemy airship except from the inside?>Dogfights, because the only way you can have something fast is for it to be heavier-than-air, and the only way to keep something heavier-than-air is to use an airship as a carrier rather than have the heavier-than-air thing as the main weapon>Shooters, as an airship can easily become disputed territory>Grand Strategy, because with the rule of players only spawning on other people's ships, although they can decide to go totally separate as soon as they own or have joined another ship they can also just become part of the fleet>Economics and trading because all the stuff you build the ship out of has to come from somewhere

Perhaps Im being dumb, but I dont get what youre saying in the first place. What's the premise? Is it an mmorpg? What's an exemple of an autogenerated rules for the objects? If the setting is venus where does the game actually take place? Only on spaceships? etc etc

>>341031820Players are robots on airships unless they can somehow survive the heat and pressure below. It'd be MMO, no RPG elements though except maybe a little for humans.No idea for premise. Autogenerated rules would be stuff like "when pull trigger gun go bang" though the exact method of how it works depends on the physics engine.