anyway I mod you first even if you don't pick up mine[Reunion]keep the sliderslide silent is better00:14:474 (5,1) - OK, a NC here but these still easy to misreading01:49:474 (1,2,3) - the DS between these three slider hmmm...02:14:831 (1) - no NC02:18:045 (1,2,3) - DS02:20:545 (1) - no NC04:14:236 (2,1) - clearly here is 1/6 but we know 1/6 stream always three groups. here is no exceptionbeautiful song

00:05:188 (1) - Throughout the intro, you seem to keep slider ends off of prominent sounds, but you have this slider ending on quite a loud sound. If that's intentional, ignore this.

00:25:188 (5) - I think this should be spaced more to put emphasis on the piano.

00:26:617 (8) - NC possibly, since it falls on a large white tick. I also think it should be spaced a bit more instead of just snapped due to it landing on both a vocal and a piano sound.

01:19:831 (2,3,1) - The spacing between 2 to 3 and 3 to 1 look incredibly similar, which might cause players to think it's a 1/2 beat instead of a full beat rhythm.

01:25:188 (1,2,3,4) - I think it would be cool if these ramped up in spacing over the 4 beats, before going small spacing again for the next combo since it does slightly ramp up in intensity then drop off.

01:27:688 (4,3) - These two sound a bit louder then the rest, and you may want to space it a bit larger.

02:08:045 (7,1) - This sounds a bit weird when the louder drum noises are on the slider ends.

02:13:760 (5) - I think this should be changed to two circles to provide more emphasis on the drums.02:25:188 (4) - Same as above.

02:32:152 (1,2,3) - Same spacing visually, not rhythm wise.

03:09:117 (1,2,3) - I think these could be all NC'd to provide a better indication that this is 1/6.

02:06:617 (5,6) - Could be easily misread as another 1/2 beat jump.

03:12:331 (1) - I think this should be moved lower to not only continue the back and forth momentum the player could be building up, but also to provide better emphasis on the loud sound.

04:05:009 (1,2,3,4) - This could also be all NC'd so that it gives a better indication that this is 1/12.

04:09:117 (1,2,3) - I can't really hear what is supposed to be played here, but if I'm missing something, then this should also be all NC'd so that players might notice it's 1/3 instead of 1/4 or something

04:14:117 (1,2,1,2,3,4) - This might need better indication that this is 1/3, also 1-2 may be mistaken for a 1/2 jump instead.

01:00:762 - Might be cool to have a slider here like you have at 00:57:986 (1)01:05:545 (1,2,3) & 01:06:260 (1,2,3) - Shouldnt the spacing of these two be reversed since the vocals are more/ just as intense as the piano? You make the vocals higher spacing later on so im not sure why this only happens in the intro part01:12:688 (4,1) - stack xd01:25:188 (1,2,3,4) - Maybe rotate this a bit clockwise so it follows what 01:23:760 (1,2,1,2) are doing, something like https://puu.sh/xM3Wo/5e432b03f6.jpg ?02:22:510 (2,3) - If the spacing is meant to be different from 02:22:331 (1,2) I'd make it mroe apparent02:23:045 (4,5,1) - ^02:40:724 (2,3,4) - Visuals here look pretty wierd02:32:152 (1) - Maybe change the NC from here to 02:32:331 (2)?03:22:331 (2,3,1) - spacing is a bit wierd03:09:117 (1,2,3) - Might be cooler to put this even farther away from 03:09:474 (1)03:31:974 - This jump section just looks pretty messy03:35:188 (4) - Maybe start kiai time here instead of 03:33:760 (1)?04:05:009 (1,2,3,4) - Feels weird to have this in one of the calmest parts, maybe put a slider instead?04:13:581 (5,6,1,2,3,1,2,1,2,3,4) - NGL this played really bad on my dt testplay, this was easily the hardest part of the whole song, not sure if that was inteded to be or not. If youre gonna keep it like that, shouldnt 04:14:355 (1) be emphasized as well as 04:14:117 (1,2)?04:29:117 (1,2,3) - Spacing's inconstistent04:38:045 (2) - maybe move this down a bit so it makes a triangle with 04:37:1 52 (3,4)?04:46:260 (1,2,3) - Shouldn't this have the same spacing as 04:45:188 (1,2,3)?04:49:117 (1,2,3) - Spacing on this feels a little intense05:07:331 (2,3) & 05:08:760 (1,2) - Might be better to have these as 1/4 notes

M4M from Q[Reunion]check the AImod, there are some unsnapped objects.01:12:688 (4,1) - how about stack it , it can be more clean than before imo01:51:617 (4,1) - ^02:43:045 (5,3) -03:00:188 (3,4) - ^02:04:474 (7,1,2,3) - how about this? we can avoid uncessary overlap01:50:188 (2,3) - if we can increase the spacing here to different with 01:49:474 (1,2) - , it would be more consisntent imo02:16:438 (1) - maybe we need some good reason for NC here? cuz you NCed 02:22:331 (1) - 02:28:581 (1) - 02:32:152 (1) - im not sure if NC like these started at the blue line would be well. Id prefer NC at whitle lines cuz you change the ds at 02:32:152 (1,2,3) - it need a NC to express imo> <02:38:760 (2,1) - maybe its unrankable? the repeat was lapped by the slider before.03:09:117 (1,2,3,1) - they are 1/3 but looks like a 1/4 3 streams...how about make it same like 04:09:117 (1,2,3,1) - ?04:14:117 (1,2,1,2,3,4) - NC here would confuse the players imo... they are 1/3 but NC looks like not

Idk ds here in this diff would be ok...you used 00:29:117 (2,3,4) -01:05:545 (1,2,3) - at 1/4 ,while you used similar ds at 01:13:760 (1,2) - 01:20:902 (2,3) - which is 1/2 so I think it maybe confused the players.and 04:45:188 (1,2,3) - 04:46:260 (1,2,3) - the are in same ryhthm but with a quite different ds...maybe we can make it more clearly for others.

CS4.9, almost the same as CS5, although you might have a good reason why you used this, so yeah. It's really weird lol

00:54:474 (3) - there's a piano sound at 54:831, might be a good idea if you cover it with the slider end

01:26:617 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4) - some are not perfectly placed on the grid (I mean there's a few circles off by a few pixels, not that it matters though)

01:57:331 (1) - not centered from the three sliders before it (although it blankets with slider 4 so it should be fine, just pointing this out if you unintenionally placed it uncentered there compared to 03:35:902 (1,2,3,1,2))

03:09:117 (1,2,3) - very sudden 1/3, when the piano hits on the 1/4

03:30:902 (3) - I find this odd when the other objects in the map has small subtle overlaps

04:02:688 (1) - There's a sound at 04:02:331, might be a good idea to cover it

04:13:581 (5,6,1,2,3,1,2,1) - might be confusing readability-wise. Yes spacing-wise it's very obvious but the sudden spike in spacing can throw most players off (imo), even if it's for emphasis

05:22:450 (1) - This circle hits earlier than the piano (Checked at play rate 25%)

Sorry for being a bit late ~ was busy with personal issues but thats solve now so...

Reunion

03:27:688 (3) - The spacing is kind of too low right here tbh compare to usual like around this section - it ain't much but it wouldn't hurt to consider bringing it up higher so it at least wouldn't have simialr spacing to this 03:28:045 (1,2) -

04:47:331 (4) - forgot a finish here like how ya did it over here 04:44:474 (2) -

04:50:902 (1,2) - having 2 sliders right here is pretty weak considering what ya did previously 04:45:188 (1,2,3,4) - 04:48:045 (1,2,3,4,5) - and after 04:53:760 (1,2,3,4,5,6,1,2) - so yea I think it be best to express the music more if ya change to maybe like the first time in the song 04:45:188 (1,2,3,4) - to be consistent or something similar to that idea

General

Check ya aimod ~ Some Objects isn't snapped and the kiai - also preview time point isn't snapped to anything around here 00:00:367 -

Well I did look at it for a while and didn't see no problems with the map as far as gameplay/visuals so I guess just call me back and metadata?

so apparently red/green line with different volume isn't unrankable anymore?could use that to lower volume on 00:00:545 (1) - a bit by doing https://i.imgur.com/FA8AXie.jpg, think that fits well00:54:474 (3) - bit weird to suddenly ignore piano on red tick when it's mapped all the time before, why not https://i.imgur.com/snDldA0.jpg01:00:902 - whistle would be cute with some lower volume // 04:00:902 - 01:03:581 (5,6) - sounds a bit off, but 1/12 also sounds off so whatever lol01:51:617 - normal hitnormalprobably forgot to nc somewhere in this 02:02:777 - part? so much longer than all others04:15:902 (2,5,1) - same for these and other cymbals until 04:20:902 - 03:58:045 (1) - would start this on 03:57:956 - already to make it feel more connected to the vocal it follows04:40:188 (1) - missing finish/clap or something05:13:700 (1) - think removing one repeat sounds better?05:22:450 (1) - sounds rly off, should be moved to 05:22:465 - or something

Lasse wrote:

so apparently red/green line with different volume isn't unrankable anymore?could use that to lower volume on 00:00:545 (1) - a bit by doing https://i.imgur.com/FA8AXie.jpg, think that fits well00:54:474 (3) - bit weird to suddenly ignore piano on red tick when it's mapped all the time before, why not https://i.imgur.com/snDldA0.jpgidea of this map is to clearly change instrumental layers. i used ncing to signal that, each combo follows a different instrument. this combo follows vocals, and i think the 3/4 slider emphasizes the slight delay and held-ness of the vocal here.01:00:902 - whistle would be cute with some lower volume // 04:00:902 - applied first cuz piano, no piano 2nd one01:03:581 (5,6) - sounds a bit off, but 1/12 also sounds off so whatever lol i think its a good enough approximation, dont want to try and map a pickup trill lol01:51:617 - normal hitnormal probably forgot to nc somewhere in this 02:02:777 - part? so much longer than all others no layer change no nc04:15:902 (2,5,1) - same for these and other cymbals until 04:20:902 - same nc idea03:58:045 (1) - would start this on 03:57:956 - already to make it feel more connected to the vocal it follows meh i like it as is, its not a big difference and i feel like starting on downbeat is nicer04:40:188 (1) - missing finish/clap or something agree05:13:700 (1) - think removing one repeat sounds better?05:22:450 (1) - sounds rly off, should be moved to 05:22:465 - or something