We’ve made a few additional adjustments that will go live on Tuesday with Patch 7.2

Classes• The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).Druid• Feral Druids now deal 4% more damage with Rake, Shred, Swipe, Thrash, Brutal Slash, Moonfire, Ferocious BIte, Ashamane's Frenzy, and Rip.Monk• Windwalker Monks now deal 8% more damage with Tiger Palm, Blackout Kick, and Rising Sun Kick.Warlock• Ulthalesh now has a greatly increased chance to generate the first three Tormented Souls at the beginning of a raid encounter.

We’ve also got a number of additional PvP adjustments coming with this patch:

PvPDemon Hunter

Havoc

The duration of Nemesis is reduced to 15 seconds in PvP.

The damage of Chaos Strike and Annihilation is reduced by 15% in PvP.

Vengeance

Vengeance no longer deals 10% reduced damage in PvP.

Druid

Balance

Enemy players can now see the radius of Starfall while active.

Moonfire, Sunfire, and Starfall now deal 50% less periodic damage to player targets.

You’ll see these reflected in the final, official patch notes, which should be posted on Monday.

We're also making a change to how your damage and health increase as you spend points in your Artifact: The damage bonus per point noted above will stop at the 52nd point acquired, and the health bonus will decrease starting with the 53rd point acquired.

Myself and a number of other very long-time Enhancement players have been mulling over the current status quo of Enhancement in 7.1.5. We've come up with several major areas of concern that we'd like to address with the community as a whole. We all care deeply about Enhancement and want it to be the best it could possibly be. The main goal of this feedback is to identify areas we think the spec is struggling. We'd like you to focus on the problems instead of the proposed solutions (as they are just our ideas).

This group maintains the majority of Enhancement Theorycrafting resources currently available to the public.Additional shout-out to the Enhancement MVPs in the Earthshrine Discord for all their feedback and support.

Due to its length, we chose to separate our thoughts into two separated documents that focus on one category issue each. These have been again divided up into smaller, more specific areas.

1: Mechanics

The first doc covers mechanical issues we suffer from and potential solutions:

Talent Issues: Here we go through problem areas in the talent tree and issues with some selections that make them undesirable.7.2 Artifact Traits: There are some problems we have identified with these, and here we go through what it is that makes them unappealing.Stormbringer Variance, Maelstrom Value and Spec "feel": This covers the core of the mechanical issues that the spec currently suffers from, highlighting gameplay feeling and in-built issues that accentuate those problems.

2: Gearing

The second document covers gearing issues that could arise from Tier Bonuses, Relics and Legendaries:

Tier Bonuses: Concerns with the lack of synergy between our T20 bonus and strengths of our spec, and possible reliance on the T19 2pc/4pc bonuses.Relic Traits: Our traits are heavily imbalanced towards Wind Strikes and we'd like to see other traits buffed to compensate.Legendary Balance: So far our spec-specific legendaries are extremely lack-luster with only one seeing consistent raid usage.

I understand there's a lot to take in here and we sincerely appreciate any time taken to consider these changes. We'd like to open this discussion up to others to get the ball rolling and hopefully get the community more involved in helping to fix some of these issues.

[quote]Myself and a number of other very long-time Enhancement players have been mulling over the current status quo of Enhancement in 7.1.5. We've come up with several major areas of concern that we'd like to address with the community as a whole. We all care deeply about Enhancement and want it to be the best it could possibly be. The main goal of this feedback is to identify areas we think the spec is struggling. We'd like you to focus on the problems instead of the proposed solutions (as they are just our ideas).

This group maintains the majority of Enhancement Theorycrafting resources currently available to the public.Additional shout-out to the Enhancement MVPs in the Earthshrine Discord for all their feedback and support.

Due to its length, we chose to separate our thoughts into two separated documents that focus on one category issue each. These have been again divided up into smaller, more specific areas.

1: Mechanics

The first doc covers mechanical issues we suffer from and potential solutions:

Link: http://bit.ly/2mL3xVw

Talent Issues: Here we go through problem areas in the talent tree and issues with some selections that make them undesirable.7.2 Artifact Traits: There are some problems we have identified with these, and here we go through what it is that makes them unappealing.Stormbringer Variance, Maelstrom Value and Spec "feel": This covers the core of the mechanical issues that the spec currently suffers from, highlighting gameplay feeling and in-built issues that accentuate those problems.

2: Gearing

The second document covers gearing issues that could arise from Tier Bonuses, Relics and Legendaries:

Link: http://bit.ly/2nll73T

Tier Bonuses: Concerns with the lack of synergy between our T20 bonus and strengths of our spec, and possible reliance on the T19 2pc/4pc bonuses.Relic Traits: Our traits are heavily imbalanced towards Wind Strikes and we'd like to see other traits buffed to compensate.Legendary Balance: So far our spec-specific legendaries are extremely lack-luster with only one seeing consistent raid usage.

I understand there's a lot to take in here and we sincerely appreciate any time taken to consider these changes. We'd like to open this discussion up to others to get the ball rolling and hopefully get the community more involved in helping to fix some of these issues.