Proficiency

Contents

Basic Information

Proficiency, or prof for short, is a numerical value on an equipment that shows how long the item has been used in the current state. It is needed in order to perform upgrades. Proficiency only decreases when it is used in upgrades.

Proficiency is shown as XX(xx.x%) in game. To evaluate the total proficiency of an item, this can be simply interpreted as [XX.xx]%, where [101.00]% or 100(100.0%) is the maximum proficiency that can be achieved on an item. When the number in the parenthesis reaches +0(100.0%) the digit outside will go up by one and will automatically be +1(0.0%).

Broken (0 durability) equipment will not gain proficiency until repaired. The proficiency gain stops the moment they break, so whatever action caused it to break will not count.

To gain proficiency from a monster, the monster's Combat Power level must be ranked as Weak or higher; Weakest monsters will not yield any proficiency for weapons or shields when used offensively. This does not affect shields when used defensively nor armor/clothing, however.

However, if the player is Dual Wielding and only hits the target once rather than twice (e.g. on the final blow or attacking a target using Defense), only the weapon in the off-hand slot will gain proficiency.

If a player is Dual Wielding and using normal attacks, the weapon in the off-hand slot may gain proficiency slightly more frequently.

However, if the player uses single-hit skills instead of normal melee attacks, both weapons will gain proficiency at once.

When using a bow to fire arrows, the proficiency gain is based on the "Ranged (%)" column. However, when using Close-combat skills such as Windmill or Counterattack, the bow proficiency gain is based on the "Melee (%)" column.

Armor/Clothing earn proficiency through the wearer being hit and from simply being worn.

When wearing the armor/clothing, it will gain the amount of proficiency listed in the "Damage(Time)(%)" column in parentheses every Tick.

When attacked, armor/clothing may gain the amount of proficiency listed in the "Damage(Time)(%)" column outside parentheses with each hit.

Wearing other equipment may prevent the armor/clothing from getting proficiency. [1]

Shields earn proficiency through successfully defended attacks, as well as from simply being worn.

When the shield is in an active equipment slot, it will gain the amount of proficiency listed in the "Damage(Time)(%)" column in parentheses every Tick.

When an attack is defended with the Defense skill and a shield is equipped, it will gain proficiency according to the "Defense(%)" column.

A shield may randomly gain proficiency if it is in an active equipment slot and the user is hit. This chance is dependent on how many other armor items are being worn (any equipment slot excluding weapons)

For Shields, attack something once and then use Defense and walk back. After the mob has attacked, run away until defense can be reloaded, then repeat.

It is possible to train proficiency on melee weapons more quickly by using elemental enchanted equipment to reduce both damage dealt and damage received by monsters of the same element. An example of this is using a full lightning set against Wisps. Even a low level character will take very little damage from a Wisp with one of these sets equipped.

If one does not want to find a party to enter Provocation, another method is to enter The Saga: Iria's Episode 7's Tense Escape and auto-attack the Barrier Spikes under the effects of a tendering potion. One would need to be outside the aggro range of the pursuing NPCs.

Another method is to enter The Saga: Iria's Episode 3's Retreat to Vales. Shadow Mission; kill all the mobs around the White Dragon then activate Auto Combat against it. However, this method is a little more dangerous as the White Dragon may walk and trample on you which deals a lot of damage.

A simple trick to get one more hit on monsters is to create a one person party and change the finish rule to "Anyone in the party."

Enchantments that decrease CP may be useful in gaining proficiency.

When Dual Wielding, the weapon in the left hand always attacks first, allowing it to always gain proficiency before the weapon in the right hand weapon.

In the case of Their Method, getting a zombie stuck to a tree to the Northwest of Tara while auto attack is on can allow a player to gain proficiency on a ranged weapon without further input from the user. The same can be done in Tir Na Nog by placing the player character in the laundry hangers at the healer's house.

Dual Guns will automatically reload, however, if you have nothing or a melee weapon equipped in the other set, upon being hit while in the skill reload, you will hit the enemy with your melee weapon or bare hands.

To resolve this, also equip any other type of gun in the other set.

One way to gain proficiency without use of a Tendering Potion is to attack the Girgashiy in the Easy difficulty. Because of Girgashiy's huge Combat Power, it appear as Boss to virtually any player that fights it. Note that the player cannot simply leave their computer on Auto Attack during this method.

To stop the Girgashiy from dealing any significant damage with its Staff Swing, use Divine Link and link yourself to a pet and position it so that the pet is right on the edge of the lake. This will aggro Girgashiy to the pet and let it use Staff Swing over and over again without moving.

A pet with a high amount of Protection is recommended.

Windmill resets Girgashiy's AI to stop it from using Mineral Hail. Girgashiy only uses Mineral Hail after its fourth Staff Swing, so it's recommended to Windmill after its third swing.

The player might consider binding Auto Attack Toggle to a key to lessen the amount of clicking needed.

Notes

↑Each time you are hit, a random non-weapon piece of equipment is chosen to take durability damage, and, if applicable, gain proficiency.

↑Proficiency is given regardless of the song difficulty when playing. In fact, 0.3 or 0.6 proficiency is given at the start of the music. Therefore one may alternate between the skill hotkey and the 'cancel skill' hotkey. It is not necessary to finish playing the song to accumulate the points.

↑Proficiency is received as if it were a melee weapon which can be much faster than alternating the buttons for play/stop playing. It also uses up less durability.