An augmentation that heals an ally when they
are attacked, and has a limited number of heals before expiring

40

Virtue II

An augmentation that increases the strength
and wisdom of the templar's ally. This spell does not require any
concentration, but can only be maintained on a single ally

41

Harmony III

Pacifies all enemies near the templar,
preventing them from making normal combat attacks, and reduces their
hate towards the templar. Any hostile actions taken on them will break
the pacify effect

41

Holy Salvation

If target ally receives damage that would be
fatal, that ally is healed instead and their physical resistance is
increased. This spell cannot be interrupted, does not require any power
and has a very fast casting time

42

Holy Intercession III

A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring

42

Devoted Resolve

Cures impairments on the
templar's group.

42

Word of Redemption III

Heals all allies near the templar.

43

Meliorate VI

Instantly heals some of target ally's health.

43

Shield of Faith II

A group augmentation that places a protective
barrier over the templar's group, that increases arcane resistance and
wards arcane sources of damage for a limited duration

44

Aegolism IV

An augmentation that increases the health
pool and melee offensive skills of the templar's ally.

44

Symbol of Marzin III

An augmentation that increases the Health
pool of the Templar and allies and has a chance to increase Armor Class
when successfully attacked.

45

Divine Smite V

Deals instant divine damage to target enemy

45

Unyielding Benediction

An augmentation that grants an ally the
chance to absorb a physical damage attack whenever they are struck in
combat. This spell does not require any concentration, but can only be
maintained on a single ally

46

Restoration V

Replenishes a large amount of target ally's
health.

46

Mark of Divinity III

Impairment that is cast on an opponent that
decreases their divine resistance and has a chance to heal over time an
ally that successfully attacks this opponent in melee.

Augmentation that grants the templar's ally a
chance of healing the entire group on each successful attack.

47

Holy Armor IV

A group augmentation which increases maximum
health and physical resistance of the templar's group.

48

Healing Fate III

An impairment placed on an opponent that will grant Health
to the Templar and allies when the opponent takes a certain amount of damage

48

Beneficence

An emergency group augmentation that heals an
ally when they are attacked, and has a limited number of heals before
expiring. This spell does not require any power and does not have a
casting time

49

Involuntary Gift II

An impairment that causes the enemy to
sometimes replenish the health and cure trauma impairments of the
target they are attacking.

49

Sign of Pacification IV

Places an impairment on the target that
pacifies them, preventing them from making normal combat attacks. The
pacify effect will break if the target receives any damage

50

Focused Intervention

An augmentation that greatly heals an ally
when they are attacked, and has a limited number of heals before
expiring. It costs power over time to maintain the spell and the
templar is immobilized, but the spell can be toggled off early if
desired

50

Resurrect

Resurrects a fallen ally, replenishing all
health and removing any effects from resurrection sickness. This spell
can be cast during combat, but must be cast within touch range of that
ally

51

Warring Deities III

Deals divine damage over time to the target.

52

Rebuke V

Impairment that reduces the physical damage
resistance of the target.

52

Reverence

For a short duration, whenever target ally
spends power, some of their health is replenished. The more power spent
increases the amount of health replenished

Impairment that deals divine damage over time and reduces the target's wisdom.

53

Awestruck II

Stuns an opponent for a short duration.

54

Virtue III

An augmentation that increases the strength
and wisdom of the templar's ally. This spell does not require any
concentration, but can only be maintained on a single ally

54

Vital Intercession V

An augmentation that heals an ally when they
are attacked, and has a limited number of heals before expiring

55

Holy Salvation II

If target ally receives damage that would be
fatal, that ally is healed instead and their physical resistance is
increased. This spell cannot be interrupted, does not require any power
and has a very fast casting time

55

Harmony IV

Dazes all enemies near the templar,
preventing them from making normal combat attacks, and reduces their
hate towards the templar. Any hostile actions taken on them will break
the pacify effect

55

Sanctuary

A group augmentation that prevents the group
from being affected by control spells for a short duration. Control
spells include any type of stun, root, stifle, pacify, and fear. This
spell has a 1% chance to break every time damage is received

56

Devoted Resolve II

Cures impairments on the
templar's group.

56

Holy Intercession IV

A group augmentation that heals an ally when
they are attacked, and has a limited number of heals before expiring

56

Word of Redemption IV

Heals all allies near the templar.

57

Shield of Faith III

A group augmentation that places a protective
barrier over the templar's group, that increases arcane resistance and
wards arcane sources of damage for a limited duration

57

Meliorate VII

Instantly heals some of target ally's health.

58

Divine Arbitration

Equalizes the health totals of the templar's
group. The sum of all hit points in the group divided evenly for each
group member, at a slight loss. Upgrades to this spell prevent the loss
of efficiency when dividing points to group members

58

Aegolism V

An augmentation that increases the health
pool and melee offensive skills of the templar's ally.

58

Symbol of Marzin IV

An augmentation that increases the Health
pool of the Templar and allies and has a chance to increase Armor Class
when successfully attacked.

59

Divine Smite VI

Deals instant divine damage to target enemy

59

Unyielding Benediction II

An augmentation that grants an ally the
chance to absorb a physical damage attack whenever they are struck in
combat. This spell does not require any concentration, but can only be
maintained on a single ally

An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

68

Virtue IV

An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally

69

Holy Salvation III

If target ally receives damage that would be
fatal, that ally is healed instead and their physical resistance is
increased. This spell cannot be interrupted, does not require any power
and has a very fast casting time

69

Harmony V

Dazes all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect

70

Word of Redemption V

Heals all allies near the templar.

70

Focused Intercession II

A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

70

Devoted Resolve III

Cures impairments on the
templar's group.

70

Holy Intercession V

An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired

71

Meliorate VIII

Instantly heals some of target ally's health

71

Shield of Faith IV

A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration

71

Smite Corruption III

Impairment that deals divine damage over time and reduces the target's wisdom

72

Aegolism VI

An augmentation that increases the health pool and melee offensive skills of the templar's ally

72

Divine Smite VII

Deals instant divine damage to target enemy

72

Symbol of Marzin V

A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental

73

Restoration VII

Replenishes a large amount of target ally's health

73

Mark of Divinity V

Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee

74

Blaze of Faith IV

Deals instant divine damage to the target and nearby encounter members

74

Holy Armor VI

A group augmentation which increases maximum health and physical resistance of the templar's group

75

Glory III

Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack

75

Involuntary Gift IV

An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking

76

Healing Fate V

An impairment placed on an opponent that will grant
health to the templar and allies when the opponent takes a certain amount of
damage

76

Sign of Pacification VI

Places an impairment on the target that dazes them, preventing them from making auto attacks

Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit

78

Vital Intercession VII

Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

79

Harmony VI

Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile action taken on them will break the daze effect

79

Holy Intercession VI

A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

79

Virtue V

An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally

80

Focused Intervention III

An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired

80

Holy Salvation IV

If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time

80

Repent

Repent reverses harmful damage on an ally and converts it into a heal

80

Cure Curse

Cures curse impairments on the target ally

80

Word of Redemption VI

Heals all allies near the templar

81

Meliorate IX

Instantly heals some of target ally's health

81

Shield of Faith V

A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration

81

Smite Corruption IV

Impairment that deals divine damage over time and reduces the target's wisdom

82

Aegolism VII

An augmentation that increases the health pool and melee offensive skills of the templar's ally

82

Divine Smite VIII

Deals instant divine damage to target enemy

82

Symbol of Marzin VI

A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental

83

Restoration VIII

Replenishes a large amount of target ally's health

83

Mark of Divinity VI

Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee

84

Blaze of Faith V

Deals instant divine damage to the target and nearby encounter members

84

Holy Armor VII

A group augmentation which increases maximum health and physical resistance of the templar's group

85

Glory IV

Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack

85

Involuntary Gift V

An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking

86

Healing Fate VI

An impairment placed on an opponent that will grant
health to the templar and allies when the opponent takes a certain amount of
damage

86

Sign of Pacification VII

Places an impairment on the target that dazes them, preventing them from making auto attacks

Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit

88

Vital Intercession VIII

Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

89

Harmony VII

Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile action taken on them will break the daze effect

89

Holy Intercession VII

A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

89

Virtue VI

An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally

90

Focused Intervention III

An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired

90

Holy Salvation V

If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time

90

Repent II

Repent reverses harmful damage on an ally and converts it into a heal

90

Word of Redemption VII

Heals all allies near the templar

Training Spells

Grandmaster Choices

Level 14

Rebuke II

Divine Strike II

Vital Intercession

Holy Intercession

Level 24

Vital Intercession II

Sign of Pacification II

Warring Deities

Rebuke III

Level 34

Aegolism III

Divine Smite IV

Restoration IV

Holy Armor III

Level 44

Divine Strike IV

Vital
Intercession IV

Holy
Intercession III

Meliorate VI

Level 54

Rebuke V

Divine Strike V

Virtue III

Vital Intercession V

Level 64

Blaze of Faith III

Restoration VI

Mark of the Divinity IV

Glory II

Level 75

Divine Smite VII

Symbol of Marzin V

Mark of Divinity V

Blaze of Faith IV

Level 85

Restoration VIII

Holy Armor VII

Glory IV

Blaze of Faith V

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