Warforged Nightmare - Available Now In-Game Through the Shop
It looks like the Warforged Nightmare isn't available on the website yet, but it appears to be live in game in the US. This mount costs $30, which is $5 more than the usual $25 price.

The question is: How much would you pay? I mean, if you pay $30 for a freaking mount...how much are you going to pay for a char with 200 mounts, almost all pets, 3million gold and so on and on? By blizz standards such an account would cost around...ehm...$20.000? The odd thing is that people do not realize how much Blizz already crossed the line with those micro transactions(tho $30 is NOT a MICRO transaction anymore cause micro means very, very small...).

8 out of 280. How many of those come with Nightmarish Hitching Post? 1. See. How many pets transform their look? 1. How do you get that one? Right...from the shop.
Some years ago you had to pay for additional pets by buying CE...then Blizzcon...then TCG...now the shop...and it's ever increasing. And seriously...280 mounts sounds much but if you check out how many of them match the looks of the latest shop mounts, it's likely just a handfull(and most of those are darn hard to achieve). If this game was f2p you would be right...but this is a FULLPRICE game with ADDITIONAL MONTHLY FEE.

Even going off that brutally laughable logic you're also "conveniently" forgetting that if that was the case that the other mounts that look like that one, drop from in game, meaning it makes even less effect in the grand scheme of things than what you're raging about.

Originally Posted by Pacster

We are not speaking of all bots....we are speaking of BGs where out of 20 players only 2 are real. 90% bots DOES NOT happen if a company really bans people. It doesn't need long till players will be too scared to use bots. Hire 10 people that spend their working time in BGs and typical botting places and announce publicly in that BG or area that "players xy and yxz are being banned for botting"...it would not need a week till that would be spreading all over the WoW-community and most botters would stop immidiately.

Strawman logic, hyperbole numbers. Good job once again. (lol 90 fucking percent, get real) The reason they do BAN WAVES instead of one bot at a time is because a lot of these bots use the same program, if you block one bot, what do you think they do? They simply use a workaround on the same program and get back in. If they find a solution to a bot program to stop the bots coming in using that program they do a big banwave (they did one 3 months ago) that kills every single bot using that program in one big hit. Does that stop all bots in existence? Of course not, but doing a few dozen bots at a time does you more harm than good.

Originally Posted by Pacster

It's too much about making as much money(not content) as possible with as little afford as possible in the shortest time...which fosters an egoistic elitist community(it's up to the game designers how the community will play the game. They choose which players they want to have. I'm tired of players that always claim that it's not Blizzards fault that the community is as it is. Blizz is as responsible for the environment as they are responsible for the number of bots and servers.)

Like I said in my previous post. THEY ARE TWO DIFFERENT TEAMS. Do you know how big projects work? Let me explain it to you on the hopes you actually can read and have enough intelligence to understand how it works.

You have a big project. The project is in this case an expansion. The expansion is Warlords of Draenor.

What do they have to do in order to MAKE warlords of draenor?

-design outdoor environments
-add new quests
-add new pets to battle with
-add new scenarios
-add new dungeons
-add new raids
-add new mounts
-add Ashran
-re tuning of every single class and spec in the game
-balancing of damage on npcs in the world, in the dungeons, in the raids to the various difficulties and for every god damn boss there
-add new achievements
-add and balance the different professions recipes
-work on the new character models
-fix whatever bugs come from making changes

Now. What do you think is more likely to be the case: They have ONE team doing everything that I have listed, plus probably other jobs that I've missed? Or multiple teams working on different things at the same time? I'll save you the trouble. They have MULTIPLE teams. Because when working on a big project like that it's much QUICKER to have one team working on dungeons for example, while another team works on the zones, while another team works on the mounts cash shop and otherwise, while another team works on bugs that come with that and etc etc.

If you hate the cash shop, that's cool. But pretending the cash shop is the reason why WoD is taking so long, when it's clearly not the case and making baseless posts with hyperbolic numbers is the reason why your posts are faulty, not because you have an opinion.

When the Celestial Steed launched, it was mentioned on several sites that $2million had been spent on them. That is a huge amount of money that would fund the salaries/hiring of many many designers. I'm not ignorant enough to believe all of it went into bettering the game, but it certainly covered the costs of design and much much more.

May as well look at the bright side of things, because micro-transactions are here to stay.

Blizzard has become the Wal-Mart of MMORPGS.
They don't care about their community, and want to make the most amount of profit possible.
With all the money they make off bliz store mounts they should at least put it into new content before WoD.

So the mount is awesome, but yeah I would never buy it. Anyway, I was grinding some heroics last night to farm JP - and I came across some random guy who had the mount. He dropped the post, and I have to admit I felt pretty awesome riding that thing around. Best part about it - when the instance was over I was flying around Org looking like an asshole who just spent 30 dollars on a mount. The next heroic popped momentarily, and I was sad that the buff would expire and I wouldn't have the Warforged Nightmare anymore. Came back to Org when the second heroic was done and surprisingly I was still on the Nightmare. Better yet, the buff had completely refreshed to its full time of 20 minutes. Every dungeon I did refreshed the buff back to its full duration! I ended up having the mount for a few hours. This has got to be a bug, but it was still pretty cool.

Even going off that brutally laughable logic you're also "conveniently" forgetting that if that was the case that the other mounts that look like that one, drop from in game, meaning it makes even less effect in the grand scheme of things than what you're raging about.

Strawman logic, hyperbole numbers. Good job once again. (lol 90 fucking percent, get real) The reason they do BAN WAVES instead of one bot at a time is because a lot of these bots use the same program, if you block one bot, what do you think they do? They simply use a workaround on the same program and get back in. If they find a solution to a bot program to stop the bots coming in using that program they do a big banwave (they did one 3 months ago) that kills every single bot using that program in one big hit. Does that stop all bots in existence? Of course not, but doing a few dozen bots at a time does you more harm than good.

Like I said in my previous post. THEY ARE TWO DIFFERENT TEAMS. Do you know how big projects work? Let me explain it to you on the hopes you actually can read and have enough intelligence to understand how it works.

You have a big project. The project is in this case an expansion. The expansion is Warlords of Draenor.

What do they have to do in order to MAKE warlords of draenor?

-design outdoor environments
-add new quests
-add new pets to battle with
-add new scenarios
-add new dungeons
-add new raids
-add new mounts
-add Ashran
-re tuning of every single class and spec in the game
-balancing of damage on npcs in the world, in the dungeons, in the raids to the various difficulties and for every god damn boss there
-add new achievements
-add and balance the different professions recipes
-work on the new character models
-fix whatever bugs come from making changes

Now. What do you think is more likely to be the case: They have ONE team doing everything that I have listed, plus probably other jobs that I've missed? Or multiple teams working on different things at the same time? I'll save you the trouble. They have MULTIPLE teams. Because when working on a big project like that it's much QUICKER to have one team working on dungeons for example, while another team works on the zones, while another team works on the mounts cash shop and otherwise, while another team works on bugs that come with that and etc etc.

If you hate the cash shop, that's cool. But pretending the cash shop is the reason why WoD is taking so long, when it's clearly not the case and making baseless posts with hyperbolic numbers is the reason why your posts are faulty, not because you have an opinion.

Lol.,.you really think saying that I got no idea is making your arguements strong? Sorry, it ain't. Try harder...maybe take another polemics class?

I have been in BGs with 90% bots recently(and that are just those that where very obvious)...so don't tell me what I have seen with my own eyes. Thanks.

To say that Blizz workers checking BGs and banning bots right there will not do better than ban waves is very smart...given that they NEVER tried it. Pigs fly too...at least as long as you never really try it.
The last ban wave was not that much of a success(given what I saw just 4-6 weeks ago)...the number of bots is going down now cause most of the bot users are fully equipped now(cause we are far enough into the season to have all stuff...and the big wave of pre order boost chars is through). It is VERY obvious that the ban wave method is not working..cause Blizz is using that one for 8 years now...and you see the bad results every day.

No, I have no idea about project management. I just got 2 certs in it around a year ago...and my partner is leading multi million dollar projects all over the world. I really got no idea...thanks again for sharing your wisdom.

I never said that the cash shop is the reason why WoD takes that long. Don't pretend BS. All I say is that the designers would be of better use in the game than doing stuff for the cash shop.

LOL....you know that the shop was introduced around the peek of WoW-subscriptions, right? Just like adding crazy prices and pets for online Blizzcon-shows.

If other games can survive with 1-2Million subscribers why doesn't Blizz manage that with 7 millions...and why did Blizz manage that during classic? It's not about survival...it's about greater shortterm profits. If they would really need it, it would be an entirely different story...

You clearly dont understand business then,when you make the money they made at 12 mil subs you are expected as a company to make the same amount the next financial year or more if possible,if you end up making a loss its considered bad for business and you then have to find a means to get that money back that you lost to make up the numbers for the 12 mil again,which is where the shop came in.

You clearly dont understand business then,when you make the money they made at 12 mil subs you are expected as a company to make the same amount the next financial year or more if possible,if you end up making a loss its considered bad for business and you then have to find a means to get that money back that you lost to make up the numbers for the 12 mil again,which is where the shop came in.

Repeating it doesn't make it right tho.

On October 7, 2010 World of Warcraft reached a subscriber base of over 12 million players.

And the started selling pets end of 2009. So BEFORE the decline. So you are wrong.

That aside if you are making 1% less than last year it is still better than damaging your high profile brand permanently by acting greedy. When they introduced the pet shop they had likely the best reputation of all gaming companies....I doubt that they still got that(for sure not in my book).

On October 7, 2010 World of Warcraft reached a subscriber base of over 12 million players.

And the started selling pets end of 2009. So BEFORE the decline. So you are wrong.

That aside if you are making 1% less than last year it is still better than damaging your high profile brand permanently by acting greedy. When they introduced the pet shop they had likely the best reputation of all gaming companies....I doubt that they still got that(for sure not in my book).

Yes they started selling pets,but im talking about the SHOP which was implemented AFTER the sub loss. Big difference.

Yes they started selling pets,but im talking about the SHOP which was implemented AFTER the sub loss. Big difference.

What did change? A freaking button in the game. That did change nothing about the basic idea behind it and that it was to grab as much money as possible right from the start no matter how much they already got and no matter if the game already has to be bought and got a monthly fee.