? GNGWC 2011 fully drives the export growth of small and
midsized game developers

Hosted by Korean Ministry of Culture, Sports and Tourism
(Minister Kwang Shik Choi) and organized by Korea Creative Content
Agency (KOCCA, President Jae Woong Lee), the Game & Game World
Championship 2011 (GNGWC 2011), a festival of the world's
gamers, finally selected the world's champions for three games.

In its sixth year this year, GNGWC 2011 held its grand final on
November 13, the last day of G-Star 2011, in BEXCO, Busan. The
official games this year were 'ShotOnline (OnNet)', ''WarRock
(Dream Execution)', and 'AceOnline (Masang Soft)' for which final
competitions were held by continent and the world's gamers fiercely
competed for the title of world champion and a prize of US$
27,000.

Fifty-four gamers from 19 countries including the United States,
United Kingdom, Canada, Germany, Russia, Austria, Vietnam and
Japan, gathered from 10 a.m. for the final competition, enjoyed the
festival and prepared for the games as protagonists.

ShotOnline

The first game for which the final competition was held on stage
was ShotOnline, a golf game. Selected for six consecutive years as
an official game representing GNGWC, ShotOnline is a popular game
and a competition for which many users prepare for every year. For
the final competition, players '?1?10,000?™' who won the
final competition in Korea, 'RinnaiTiger' who won the semi-final
and 'tim16', a player who came all the way from Austria, competed.
For the first game, they all recorded the same score and arduously
fought to win the world championship.

Eventually Austria's 'tim16' dropped out first and
'?1?10,000?™' and 'RinnaiTiger' played a tight match after
which 'RinnaiTiger' won the title of World Championship. The second
fight between '?1?10,000?™' and 'RinnaiTiger' after the first
contest in the Korean final ended with 'RinnaiTiger' winning this
time around.

WarRock

WarRock is a FPS game with various guns and a large-scale war
for equipment played with four people in a team. At the final
contest, Korea's 'Clan Take' and the allied team of the United
Kingdom and Canada 'Innovaelite' competed. Given the
characteristics of a FPS game, the broadcasting of the players'
position or behavior was restrained and the audience viewed the
competition on a big screen tensely holding their breath.

During the first game, the Korean team 'Clan Take' won and
seemed to lead the game, but during the second and third games, the
allied team 'Innovaelite' led the games to eventually won the
competition. As four people make up a team to play, the importance
of teamplay was emphasized making everyone watching the game tense.
In addition, "Aion Chuu" from Japan and "Cyberforce" from Germany
each recorded the third and fourth place, respectively. WarRock
proved once again its popularity as a game played by gamers in 40
countries worldwide.

AceOnline

Last, the competition for AceOnline was held on stage. As a game
of air shooting where one chases and is chased by the counterpart,
the winner was selected after winning two out of three games.
AceOnline is the only game there was no Korean finalist and a
Korean stalled at third place. The final competition between
players from Portugal and Vietnam drew much attention.

Portugal's 'Ph0bi4' had won all games in the regional finals and
played like a spear while Vietnam's '___PUCCA___' known to play
like a shield strongly defended during the game. Commensurate to
their reputation, the winner between the spear and shield was not
easily discernible.

The two tied during the first game and the second game ended
with Portugal's 'Ph0bi4' winning with much difficulty. During the
last third game, both players were shot down simultaneously, making
it difficult to tell who had won, but after decoding through a
screen shot, Vietnam's '___PUCCA___' was deemed to have won. It was
eventually declared that both were winners, an unusual outcome.

Through GNGWC 2011, game developers of different types achieved
much including sales growth and the drawing of new members amidst
high interest expressed by gamers. In the case of ShotOnline, the
final game was broadcast live (web stream broadcasting) and over
2,000 people in Europe viewed it despite being in their early
morning hours. In the case of WarRock, about 2,000 gamers from the
Worldwide WarRock Clans participated in GNGWC and sales in each
region increased by an average of 5 percent. Last, AceOnline
recorded a 50 percent sales growth in Vietnam and achieved a 10
percent growth in the average monthly number of members in all
countries of Europe where the service was provided during
GNGWC.

Vice-president Dong Cheun Chung of Korea Creative Content
Agency, Team Director Hyo Geun Kim of Korea Creative Content
Agency, and representatives of each game developing company
participated in the opening of the grand final and closing of
GNGWC 2011. Leaving behind various events and congratulatory
performances of the closing ceremony, the world's gamers and
spectators promised to participate again in GNGWC 2012.

[Appendix] Photos

Games Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com.

Get the latest news sent to your inbox

Sign up to receive MCV's email news updates and access to other online products and services.

MCV is the leading trade news and community site for all professionals working within the UK and international video games market. It reaches everyone from store manager to CEO, covering the entire industry. MCV is published by NewBay Media, which specialises in entertainment, leisure and technology markets.