2013 has been a banner year for gaming. We've been graced with so many great AAA tiles like The Last of Us and Bioshock Infinite, and great Indie titles like Gone Home and The Stanley Parable. Then, on top of the games, the newest generation of video game consoles were released, and no matter which side of the fence you sit on, you have to admit it feels good to have both of them out. However, there's been plenty of missteps along the way. Not only in terms of released games, but also in terms of the moves made by various parties in the gaming industry. Here are some of the dumbest video game-related decisions made in 2013.

4) Creators Release an Incomplete Game at Full Price

Okay, so you've exhausted your budget and you can't complete the game you've been working on. So, you release it AS IS, and end the game with some text describing what could've been... Um, what? This is what the makers of Dark Matter did. It was released on Steam -- incomplete -- for $14.99, although now it's been reduced in half to $7.49. Guess what? You need to go lower. How low you ask? Try free, because absolutely no one in their right mind would feel satisfied spending money on a game that's not only incomplete, but also has no chance of ever being completed. Good Guy GOG offered refunds and revised the game's description to read "You're an idiot if you buy this," or something like that. But seriously, what were the creators thinking?! You either take an L and release it for free, or you do a Kickstarter to raise the necessary funds and release it at an later date in its entirety. Buying and playing Dark Matter would be like watching Deathly Hollows Part 1 and having Part 2 relayed to you in a Star Wars-style text-scroll.

3) Developer Files False Claim to Remove Video Review

Developer Wild Games Studio completely ruined their reputation this year. Usually when a developer's game is met is scathing reviews they say gamers missed the point, or take the more mature route of shrugging it off and moving on to the next project. Not Wild Games Studio. No way, when one YouTuber, TotalBiscuit, posted an unfavorable video review of Day One: Garry's Incident, Wild Games Studio had YouTube pull it on the grounds of copyright infringement, ironically creating their own incident in the process. They should've just left it alone and accepted the fact that they made a terrible game. I haven't played it, but you kind of lose the benefit of the doubt when you pull shady tactics like that. Furthermore, their blunder cast an even hotter spotlight on them, with accusations ranging from placeholder Kickstarter contributions to fake Metacritic user reviews, not to mention a user-lead campaign to get Day One Garry's Incident removed from Steam. But the worst thing they did, however, was set a precedent for future companies to use whenever a bad review of their game gains steam on YouTube. And to think, Wild Games Studio is based out of Canada; they should know better.

2) Free Game Leads to Lost of 30,000 Steam Keys

If you aren't careful the internet will chew you up and spit you out; no matter how genuine your intentions are. Such is the case when Dave Gilbert, Founder of Wadjet Eye Games, tried to give away copies of Blackwell Deception. On the company's website, users entered a code, the price went to $0, and not only did they get a DRM-free copy of the game, but they also obtained a redeemable Steam key. The problem was, users were obtaining multiple Steam keys and reselling them at a tidy profit. Gilbert soon stopped the disbursement of Steam keys, but users threw a fit and were too dependent on their Steam client to play a stand-alone copy. Boo-Hoo. Well, Gilbert relented and tried a one-game-per-IP model. The clever anon-users simply spoofed their IP addresses to circumvent the system saying, "What if there's an IP address conflict on my network and I can't download it?!?!" After that, Gilbert just said "F it!" and removed the key-generating link. Too bad he forget to remove the actual page... And that, my friends, is how 30,000 Steam keys disappeared overnight. It's very hard to chastise Gilbert for the decision. He's a family man who's company was experiencing a less-than-stellar year. And all he wanted to do was build up anticipation for the series' next installment, Blackwell Epiphany, by graciously allowing others to play its predecessor for free. A completely understandable gesture, it's just a shame he didn't implement more robust security controls.

1) Awards Show Sets the Industry Back

To be honest, the VGX awards show has been perennially stupid since 2003. So much criticism has be levied against the VGX awards show, such as their over-reliance on the stereo-types of their perceived audience for jokes, their pandering to Spike TV's demographic, and hiring apathetic celebrities to co-host the show. So, what makes this year's version worst than previous years? The fact that every last one of the aforementioned points were taken to the extreme. The tired "Half Life 3 confirmed jokes" and appearance of generally unknown YouTube personalities, the "Music of GTA V" concert that contained nothing but rap (c'mon, no Neon Indian?!), the bro-infused award introductions, and the decision to have Joel McHale co-host. Adding Joel McHale made the show a beautiful mess. I love Community, but this wasn't the place for Joel McHale's brand of humor - especially not if you want your show to be taken seriously.

Poor Geoff Keighley, you could see him screaming internally as McHale belittled and ran roughshod over the entire show. McHale didn't want to be there, and the developers being interviewed didn't want him to be there (everyone wanted Camilla Luddington there). His presence made the entire proceedings hilariously awkward, which could only be more awkward if he was replaced by Ricky Gervais. But you can't blame the guy; it's what he does for a living! If you want to blame anyone, blame the producers for not knowing their audience and failing to hire a celebrity who's actually passionate about video games. When the world sees disasters like the VGX awards show, they don't see an industry with IPs that rivals the best TV and film have to offer. They only see an immature industry that can't even take themselves seriously. Thanks, Spike TV, for perpetuating that image.