EDIT: Nevermind, it took me long enough but I found out it was just Devilotte. Not that I'm complaining, I love Devilotte, but she's been the only character from Cyberbots to get any recognition whatsoever.

« Last Edit: September 18, 2012, 08:51:09 AM by Mickeymac92 »

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Why don't they just make it into a side scrolling beat em up? The tactical system looks clunky and tacked on.

Because you'd need to compensate for a veritable mountain of characters' move sets, physics (jumping, running, flying, ect), abilities (probably not like Super Mario Crossover where everybody had about two power-up stages anyways), level design (and subsequently availability), and balance.

It's like asking why don't they just make SRW games into side scrolling beat em ups. It's just easier to condense the lion's share of character attributes down into a stat sheet that everybody uses and focus their efforts on making characters' move sets look, feel, and act like they would in their source material.

Why they don't just make it into a normal RPG can be answered by asking "What is the largest party size you've ever seen in a non MMORPG or SRPG?". In this case, it's not an ideal solution but it is a viable one.

Umm there is no non-tactical combat layer in SRW.. the animations are for show only. Think you kinda missed the point there.

A better comparison would be SMT: Devil Survivor, which also has two layers of combat. It seems like Devil Survivor keeps the tactical layer far more relevant and strategic rather than serving as a relatively bland setpiece for units to get into cross brawls or whatever you want to call them. Just my impressions after watching gameplay footage, reading impressions on gfaqs, magazine leaks, and what not.

You arrange and deploy everyone in pairs with a designated third person on support. You can also bring in a second group on top of your support but you must have said group within close proximity to the attacker.

Basically it's like how they did it in Endless Frontier where you have your attacker using moves while burning turn points, then after your first attack you call in a support attacker to add damage/build combo/fill finisher meter at a cost to their turn points, then you use your second attack for more turn points, then you call in another support attacker to do the same, and so on until you run out of either turn points or support attacks at which point you then call in the next attacker to further build the combo/damage/finisher meter, and after you feel like you've ratcheted the numbers high enough you bring down the finisher.

And you hope to god that during none of the above proceedings does the enemy pull out a forced evasion to bullshit their way out of that delicious combo you just dumped a mountain of resources on (or they do it early so that you only get cockblocked for a turn or two instead of the rest of the fight).

Umm there is no non-tactical combat layer in SRW.. the animations are for show only. Think you kinda missed the point there.

A better comparison would be SMT: Devil Survivor, which also has two layers of combat. It seems like Devil Survivor keeps the tactical layer far more relevant and strategic rather than serving as a relatively bland setpiece for units to get into cross brawls or whatever you want to call them. Just my impressions after watching gameplay footage, reading impressions on gfaqs, magazine leaks, and what not.

Still doesn't change my point that there really isn't another genre that lets players field more than like four or six people at once beyond SRPGs. And unfortunately, I've heard similar impressions about the lackluster tactics. This game will most likely be Namco X Capcom all over again, up to, and including, all its flaws (i.e. late game becoming unplayable due to fights taking forever since you have to chew through wave after wave of mooks like an SRW game).

EDIT: Nevermind, it took me long enough but I found out it was just Devilotte. Not that I'm complaining, I love Devilotte, but she's been the only character from Cyberbots to get any recognition whatsoever.

Well Jin had enough recognition to make it into Marvel vs Capcom 1. But I mean, this game does have the franchises of 3 separate companies that each have a huge stable of good characters. There's a lot of characters fighting over limited slots and some just won't make it in. Hopefully this does well enough to warrant a sequel with more characters. Namco does have some weird decisions with characters on their part though as they include guys like the Bruce Willis look-alike yet no soul calibur characters. But yeah in terms of recent news, http://www.siliconera.com/2013/04/05/project-x-zone-slated-for-june-release-in-u-s/ . I AM EXCITE.

Yeah. Still can't believe that we're getting this. More bothersome though is the fact that between all the SMT games, Xillia actually tempting me to pick up a Tales game since Phantasia, FE:Awakening's DLC needing even more of my money, anything else coming down the line, and this is unfortunately tempting me to give this a pass.

This game literally JUST showed up on my radar, and I can't believe I hadn't heard about it before. I was just browsing the Nintendo eStore, and had a moment of 'wait! What is BlackRose doing on my 3DS!?'

I'm not even a fan of fighting games, but I occasionally pick one up if the characters interest me, and well... Yeah. I think as far as cross-overs go, this one's going to be hard to top.

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