It's been a while since we provided any real updates in regards to Fall of the Dominion. Today, we would like to let you all know what is going on.

First, after the Kickstarter campaign ended, we received contact from someone interested in helping us reach the $250k stretch goal via an investment, allowing us to provide you all with a game on a much better, updated engine. We held some meetings here in Houston, but unfortunately, the deal didn't go through yet. We would really love to be able to provide you all with a much more advanced & fun game utilizing the many features of a newer engine, such as player deployable buildings in large, open worlds, with a client/server that supports world streaming for such vast terrains. It is just very difficult to deliver the $250k stretch goal and all the stretch goals under it without the appropriate funding. We are really trying to make this happen.

However, we have been hard at work to continue pushing forward with the FotD milestone. Here is a list of game mechanics and the percentage of completion for each, which we will make public for you all here:

In regards to the Kickstarter surveys we sent out, we are still waiting for responses from 63 backers. If you are one of those backers who haven't responded yet, please try to send them in as soon as possible. Please note that PayPal backers will not receive a survey as this information is provided by the backer during the pledge process.

We will begin setting up the private "Developer Forum" for those of you who pledged for the appropriate tier to receive this access, allowing you to communicate with us and read more frequent updates, even small ones we may provide showing individual advancements in the milestone's development. Moving forward, we will try to keep backers up-to-date more often than we have this past month.

Thank you all for your tremendous support! Let us see this milestone to completion together.