About

Zombicide: Invader

$3,352,208

pledged of $250,000 goal

18,486

backers

Zombicide: Invader is a standalone cooperative board game for 1 to 6 players, taking the trademark Zombicide action into the far reaches of space! Players control a group of Survivors trying to defend their remote mining outpost from a swarm of infected aliens controlled by the game itself. The more experience and power the Survivors earn, the more Xenos invade the facility!

This sci-fi interpretation of Zombicide is as sleek as ever, playing fast and furious. The rules have been optimized to reduce setup time and make the game flow quickly, focusing the action on the struggle between the Survivors and the Xenos.

The game's character artwork was created by renowned artist Adrian Smith, and brought to life as miniatures by the talented team at BigChild Creatives.

The Survivors in the PK-L7 outpost came from all walks of life to aid in the Xenium mining operations, and are divided into two types: Civilians are incredibly resourceful, being able to find useful gear in any room of the facility, on the downside they tend to not be very well protected. Soldiers, on the other hand, usually wear heavy combat armor which give them an edge against the invaders. However, their military training means they'll only find gear in specific Security rooms.

With some luck, Survivors may be able to use some advanced machines to aid their struggle. If you can find the right remote (or are a tech wiz) you'll be able to control the Falchion Sentry Gun to mow down Xenos, or maneuver the Peacekeeper Bot in coordinated attacks.

If they manage to last long enough, Survivors can become formidable fighting machines. The more Xenos they kill, the more experience they get, allowing them to unlock new skills as the game progresses. The equipment they find is arranged in their plastic dashboard, with slots for Hand weapons, armor and other gear that can be carried on the body, and a Backpack to store those things you may not need right now.

Survivor plastic dashboard.

Prototype weapons are amazing silent killing machines, but they require an attached Energy Cell to use.

Survivors will need all the help they can get to face the Xeno invasion. These mindless creatures come in several different types. Workers are numerous, but manageable. Hunters are deadly fast predators you need to be always on the lookout for. Tanks can take a beating, and dole out an even worse beating. Keep your distance!

The different types of Xenos.

Xeno Worker figures 3D renders.

Xeno Hunter and Tank figures 3D renders.

Certainly the worst of the Xenos is the hulking Spoiler Abomination! This nightmare can only be put down by concentrating your fire, or literally disintegrating it with Hellfire! Don't be fooled by its size, this thing can run you down when you least expect it. While its spawn cards give it extra activations, it will also leap forward if you ever run out of miniatures. The other Xenos may be threatening, but, make no mistake, this is the last thing you'll see before you die.

Spoiler Abomination figure 3D render.

If that wasn't bad enough, the Spoiler Abomination also fills any room it moves into with a terrible alien substance we call Mold. This thing eats through doors and walls, completely destroying the room and changing the layout of the map. This Mold may spawn even more Xenos, but worse yet, if it spreads too far, the base will be irrevocably lost (and so will you). Burn it down before it's too late.

Use a flamethrower to burn that Mold to a crisp before it can consume the base!

The base at PK-L7 is all you have. Walking out into the planet's surface may be necessary at times, but it's a dangerous endeavor. You'll need to get an Oxygen tank in the Supply room if you want to walk out the airlock. And you better arm yourself with a melee or energy weapon, since the outside atmosphere keeps bullet weapons or flamethrowers from working.

The tiles feature several different Zone types, like Exterior, Oxygen Supply Room, Airlock, Security, and Corridor.

Zombicide: Invader comes with:

9 Double-sided Game Tiles

72 Miniatures

6 Survivor Plastic Dashboards, Color Bases, and ID Cards

48 Plastic Trackers

6 Dice

125 Mini Cards

15 Mold Cards

50 Tokens

1 Rulebook

WIP Rulebook

Please be aware that this is a Work In Progress Rulebook. It is not final. Rules may still be tweaked and changed, layout and graphics may still be altered. So, if you see anything in here that isn't the same later, understand that during the Kickstarter the project is still in development and all aspects are subject to improvements.

The journey into the unknown doesn't end here!

The Zombicide: Black Ops expansion raises the intensity to new heights while bringing new challenges for an elite group of Survivors! The Soldiers of Black Squad can be added to your roster, allowing you to play the game with up to 12 players at the same time!

These battle-hardened soldiers have been called in to deal with the situation on PK-L7, and find a base already being consumed by the Mold. The 10 new Missions utilize 3 new tiles containing zones already filled with Mold. That means extra Xeno spawning, and a more imminent threat of the base being lost for good. These Mold zones also feature glowing pods of an altered form of Xenium, which may be fired at causing a Hellfire explosion! As dangerous as that sounds, it may be used for our advantage, if we're careful.

The Black Ops tiles feature explosive Xenium Pod Zones.

This dilapidated base is also under threat of a new type of Abomination we call the Juggernaut. This thing is as ugly as it is unstoppable. Upgrading your weapon won't work, concentrating your fire won't work. I guess we'll just need to lure it into one of those sensitive Pod zones.

Black Squad brings some of its own elite equipment to the mission, including the hard-hitting XN35 "Crawley" Bot, the devastating Meteor Sentry Gun (a rail gun that can hit multiple zones), and an arsenal of powerful Starting Equipment and other gear.

Based on past experience, we will be charging shipping after the Kickstarter concludes based on the actual costs incurred to ship. We will collect this via our pledge manager after the campaign ends, using PayPal. This is so we can be fair to all our backers as shipping is rarely one size fits all, and also give you more stretch goodies and possibly a choice of carrier options.

We will ship your rewards at our cost to our international hubs. Depending on where in the world you are, we will either ship to you from our hub in the UK (EU backers), China (Asia Pacific backers), Canada (Canadian backers), Australia (Australia and New Zealand backers) or Atlanta (USA and the rest of the world). Following is a list of rough estimates for shipping a standard game package (4kg volumetric weight). Keep in mind these are just estimates, and costs may rise based on weight increases from unlocked stretch goals and any optional buys you choose.

USA: $10-$20 to most states. $50 to Alaska, Hawaii, and Puerto Rico.

CANADA: $15-$30 to most cities.

LATIN AMERICA: $70-$80 to most countries.

ASIA: $10 to China and Hong Kong. $35 to most other countries (we can’t predict an estimate cost to Malaysia). Backers in China and Thailand, please read THIS UPDATE.

OCEANIA: $20-$45 to Australia. $40 to New Zealand.

AFRICA: $95 to most countries.

EUROPE: $20-$30 to most countries.

• $35 to Norway, Switzerland, Finland, Estonia, and Latvia.

• $50 to Bosnia/Herzegowina, Croatia, and Iceland.

• $70-$80 to Israel, Liechtenstein, and Serbia.

Unfortunately, different import laws and customs have made it impossible for CMON to ship games to certain specific countries.

*WE DO NOT SHIP TO:* Russia, Ukraine, Kazakhstan and Afghanistan.

Be aware that all pledges that are confirmed after the pledge manager deadline will be shipped from the US hub at a later date. For non-US backers that will likely incur increased shipping costs. We also cannot ship to PO Boxes domestically or internationally. Due to the size of each package there is too great a risk of the package being bounced back to us.

The table below gives you a general idea of the full schedule of what to expect once the campaign ends. Keep in mind these are just estimates, and the timeline may vary due to circumstances.

Risks and challenges

This is our 30th Kickstarter, and there are some vagaries in terms of timing when it comes to anything produced in China, such as:
Production delays
Shipping delays
Customs delays

The estimated delivery date is May 2019, but keep in mind this is only an estimate. Also, due to the logistics of international shipping, backers in different regions of the world may receive their rewards sooner than others.

We've done our best to minimize this as much as possible, and we are always happy to refund pledges if for some totally unforeseen reason the game can't be delivered at all. Since the game is 90% complete, we don't believe this is in the least bit likely. We've successfully delivered Zombicide, Sedition Wars, Guilds of Cadwallon, Zombicide Season 2, Relic Knights, Rivet Wars, Kaosball, Dogs of War, Arcadia Quest, Wrath of Kings, XenoShyft, our Base System, Zombicide Season 3, The World of Smog: On Her Majesty's Service, Rum & Bones, Blood Rage, B-Sieged, Zombicide: Black Plague, The Others, XenoShyft: Dreadmire and Masmorra: Dungeons of Arcadia, Arcadia Quest: Inferno, Rum & Bones: Second Tide, Massive Darkness, The World of Smog: Rise of Moloch, Rising Sun, and wave 1 of Zombicide: Green Horde, with wave 2 shipping soon.

We have two ongoing projects currently: A Song of Ice & Fire: Tabletop Miniatures Game, and HATE, which are in production.

Please refer to our individual project pages if you'd like to check the progress there. Each project is entirely independent from each other, has completely different development teams, and has no effect on the production flow or development of Zombicide: Invader.

REFUND POLICY

We can refund you within 14 days of the campaign’s end, fees included. After that, we have a policy of no questions asked, though that’s minus Kickstarter and payment processing fees (which we can’t get back from them after 14 days). However, if we’ve begun packaging your pledge for shipment (usually 4 to 6 weeks before the actual shipping date), no refunds are possible. If a component cannot be delivered AT ALL, we refund that completely, including fees.

All refunds after the 14 days close of the campaign may be processed via Paypal or reversed via Stripe to your credit card at our discretion. Refunds within 14 days are reversed via Stripe to your credit card.

This project is being funded in USD and any refunds processed will be in USD for the exact amount received in USD, excluding any applicable fees depending on the time of the refund being processed.

TERMS AND CONDITIONS

By pledging to this project, you acknowledge that the final look, materials and content of the rewards (and the project) are subject to change and may differ substantially from what is presented while the Kickstarter project was active.

If you do not log in and confirm your pledge within 8 weeks of our notification via email to confirm your pledge, you agree that we have fulfilled our obligations to you in full for payment or donations received. However, we may, at our discretion, refund or ship your pledge if you contact us and confirm your pledge after the 8 week window has elapsed. Unconfirmed pledges make it difficult for us to plan production and logistics, and in the past have led to project delays. For this project we do not intend to allow this to happen, which may mean if you confirm your pledge too late, exclusive items may not be produced in sufficient quantity for your pledge.

If you confirm your pledge within 8 weeks of our notification via email, you agree that our responsibility to you is to ship your order as entered into our pledge manager system, that title and risk passes to you upon delivery to a common carrier for such shipment, and you are responsible for import duties or any other duties that may be payable to the relevant tax authorities, providing correct address information and ensuring this address is deliverable by normal methods. We regret we are unable to ship to PO Boxes.

If you do not accept these terms, please do not pledge on this project.