v 1.1.0.0-Multiplayer- * Fixed bug where server would kick player during world load because of the small timeout value. * Added support for incoming and outgoing bandwidth definition for client and server. The configuration files for client and server can be found in Data/GasGuzzlers/Networking directory. * Implemented dedicated server launcher. * Network chat messages can now be sent from the game HUD (default key is Y). * Fixed bug if nickname had several words separated by space. Lobby would not show players name and game would crash just before race start. * Client synchronization rate can now be specified from the GasGuzzlers.xml configuration file. * Fixed bug with dedicated server crash if dedicated server profile existed in profiles directory. * Added support for server welcome message and server info messages. * Fixed "Enter IP" dialog focus bug. * Few network bandwidth optimizations. * Reset snaps car to 70m behind the position where reset was initiated. When player has finished or died, camera switch is limited to players that are not dead. * Fixed bug with knockout (player would be killed on server but not on client). * Oil, smoke and mines power-ups can be activate only once when collected. * Fixed bug where camera is flying over map when switched to finished player. * Added experimental support for rubber banding through nitro duration based on player's rank. Player ranked first will get the least nitro duration while player ranked last would ger the largest nitro duration. This feature is disabled by default and can be enabled eather through GGDedicatedServer.xml or dedicated server launcher.

-Single Player/Common- * Fixed error with missing Dwmapi.dll on Windows XP (Aero still disabled od Windows 7 and Vista). * Added look back camera (default key is V). * Fixed bug where "best race time" would not be recorded. * Improved event cycle generation in order to achieve better track distribution. * Improved car stability when braking. * Implemented voice-over preview in profile editor. * Fixed race results rank list focus bug. * Opponents race results are not simulated any more. * AI improvements. * AI CPU optimization. * Fixed rim reflection bug. * Fixed bug where locked rim would load and be set as a current rim. * Fixed bug where rim that is not loaded would not load even when it is selected for painting. * Fix bug where new events cycle would be generated if player was killed. * Added various tooltips to garage and loading screen. * Tweaked existing difficulties (in order to make game easier). * Added Beginner, Extreme and Impossible difficulties. * Increased strength of the forces generated by rockets and grenades. * Enabled repair powerup in classic race. * Fixed bug with XInput controllers. User will have to remap controls. * Fixed shooting with controller bug. * Car can now spin when affected by force that is strong enough. * If car is spinning fast enough, its parts can break. * The race can now be restarted or retireded during the in-game race results list. * Fixed bug where sometimes the wheels would penetrate the car body geometry. * Fixed bug where railgun kill would not be counted. * When car upgrade is selected, the next car performance parameter value is shown as green bar. * Minor physics tweaks for Hound DIX: rear end made more stable, skid effects emphasised. * Reset does not snap car too far from the position where reset was initiated (max 20m now, 100m previously). * Fixed bug where WRONG DIRECTION would be sometimes incorrectly displayed. * Fixed crash that occurs sometimes when tournament/championship is started.

v 1.3.0.0-Multiplayer- * Fixed bug where some weapons would shoot although the player has been killed and waiting for respawn. * Dedicated server optimizations. * Dedicated server can be configured to omit car parts synchronization leading to bandwidth conservation. * Added NetGraph console command (green line is ping and white line is number of received packets received from the server). * Fixed bug when server would begin start game countdown if last player in lobby gets disconnected. * Synchronized oil patches from destructible oil barrels. * Fixed bug where user could create preset with invalid name. * Railgun reload time in multiplayer is now same as reload time in single player (1.6s).

-Single Player/Common- * Improved collision geometry on all tracks. The car should not be able to get stuck so easily now. * Fixed bug where on some locations on tracks (e.g. Balcanica Challenge), the car would not be automatically reset when it should be. This caused incorrect lap counting. * The in-game car deformations (geometric damage) are now saved permanently. When car is repaired, the deformations are repaired too. Note that car cannot be customized while it is damaged now. * Added nVidia and Steam Greenlight stickers to Mazderatti and Hound Bermude. * Reduced the number of laps for races. * Increased damage on car crashes. * Increased damage done by weapons. * The user can now navigate the menus using the game controller. * The game now recognizes up to four connected controllers. Control mappings are defined per controller. The user can choose active controller from the options menu. * Added default controller mappings for many popular controllers. * Implemented preliminary force-feedback support. Currently only Xbox controllers are supported. * General game controllers support improvements. * Options menu redesigned to match look and feel of rest of the menus. * The application restarts itself automatically if option(s) that require restart is applied. The option(s) that require restart cannot be changed if options menu is entered from in-game pause menu. * The camera in garage can be rotated using the keyboard/controller now. TAB key changes the focusbetween menu buttons and the camera. * Added support for mouse cursor auto-hide. If mouse input has not been received for more than 10 seconds, the cursor hides itself. The auto-hide timeout can be changed in GasGuzzlers.xml. The variable name is CursorAutoHideTime. Set to negative value to disable cursor auto-hide. * Weapon from the current car is automatically mounted on the newly bought car. * Video mode aspect ratios are now displayed in graphics options. * All cameras listed in database are available for in-game switching. Added screen rain drops show/hide option per camera (in database). * Added company and game intro movies. * Added Nvidia "The Way It's Meant To Be Played" intro movie. * Fixed bug where pressing TAB key while the server list is empty caused the game to loose input focus. * Fixed bug where rank list in events menu is empty if race within tournament was retired. * Fixed bug with incorrect display of number of kills in in-game race info. * Fixed bug where profile could not be created if My Documents folder was on a network path. * Fixed bug where license plate would be invalid after ALT+TAB. * Fixed bug where game would unpause itself when going to options from race and vice-versa. * Fixed bug where driver win animation would not sometimes play. * Fixed bug where retire button is available in race results screen when quick race has been finished. * Loading screen is shown when loading profiles. * Wait cursor is shown when loading profiles and garage. * Locked cars can also be viewed in a garage now. * GameConfig.xml is not used anymore (its settings are in GasGuzzlers.xml now). * Driver idle animation in profiles has been changed (from drunken to generic standing). * Localization improvements. * The AI resets itself less often. * A few AI improvements. * Rank list split time is captured per checkpoint now. * Railgun auto aim depends on difficulty now. * Game messages and rank list are smaller for lower screen resolutions. * Implemented fixed cameras (bumper, hood) shake when driving over rough surfaces. * Fixed bug where car would become visible on respawn when bumper camera is selected. * Fixed few money rounding bugs.