Hello there, I'm new to this forum (But not too much to LWJGL ) and I was looking for a way to fade 2 textures into eachother. But no time based fade, more like a Quad, that has the one texture on the one side, and the other texture on the other side, and fades between those two. I tried using 2 quads that faded into nothing, but that made the other one that faded the other texture in the other direction disappear. I haven't found any other way, and don't find anything on the webs. Any ideas?Thanks for your time.

without shaders:render a quad two times. The first one should be rendered just as always. but the second one is a bit more tricky, the quad needs vertex color attributes, where on one side it has an alpha of 1 and on the other 0. then you have to render the second quad with depth-testing to equal and alpha-blending enabled.

with shaders:everything is easier^^. just create a shader who reads 2 textures and blend them together depending on a vertex attribute.

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