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Mar 15, 2013

15.3.2013

- teamkills committed by arty will not be punished stricter than regular teamkills (SS: a light tank player was complaining about the arty ordering him what to do and teamkilling when he doesn't do it)
- ASU-85 will not be introduced apparently
- the amount of shells left in your ammo rack does not influence the chance for ammorack explosions (SS: but if the rack is completely empty, it can't explode - that's one exception)
- 6th sense (and other perks apparently) work even if the crew is not trained to 100 percent (SS: for example when re-training crew from vehicle 1 to vehicle 2 for silver, if vehicle 1 crew has 100 percent 6th sense perk training and gets re-trained to 75 percent basic training, the perk will still work)
- hardcore mode was scrapped - SerB: "Noone needs this garbage. Everyone wants it really badly, but practically noone plays it - that can be seen on other projects."
- there won't be AI driven bots in near future
- there is no "okay, that's enough", regarding the amount of vehicles for respective nations
- when you hit a drowned tank, the damage doesn't count to your total damage done
- shooting drowning tanks has a reason only to give you extra silver, it won't punish them more, they will already pay full repair costs
- damage awarded for lighting up a target is distributed evenly between all the scouts lighting the target at the time of damage
- SerB doesn't think the tier 7 premium T-44A will be a fail
- HEAT shells (when hitting the engine module) do not have an increased chance to set it on fire, same goes for ammo rack
- the amount of XP needed to train 3+ skills on the crew won't be reduced ("it's set so that you have to choose")
- no plans to introduce a research transition from arties to regular tanks

Also, Storm made an article about graphics on the developer blog, where he asks players, what they think of them. Not too much info can be gleaned from it, but some bits perhaps. Please note that I don't understand graphic terms, so some translations might be off.

- shadows won't return to the old render
- old render won't be optimalized, devs won't touch it at all, all the new features will be introduced to the new one
- trees can heavily reduce FPS even on good computers, if that happens, Storm recommends lowering the tree quality
- Ruinberg streets will be flattened (SS: in 8.5 I think)

Overlord also provides some pieces of information:
- arty will definitely not be removed from the game (I wonder why people still ask that)
- the issue with arty hardcap is long waiting time
-

I don't get why people asking for this mode, only to die to some stupid technical problem like network lag, or computer malfunction... I can imagine the frustration of D3 players on hardcore mode when this happens.

I would absolutely love hardcore mode:-no hit points, no saving throws for modules except for the engine and ammorack that have a set chance to detonate per tank.-no med/repairkits, fire=dead, ammorack detonation=dead-you can only see from the crew positions(like in Red Orchestra)-no markers above enemies, enemies would always be visible, but no marker so YOU have to do the spotting, only historical modules-having to estimate range and elevate your gun accordingly yourself(higher tier tanks have a rangefinder), rangefinding would replace the shrinking of the circle, you have no reticle exept in sniper(gunner)view. Each gun still has a random spread representing accuracy, but rangefinder quality will be very important too.

I absolutely Loved Red Orchestra!! The utmost in realism without being a complete sim.

But the point SerB was making is to look at how "popular" RO is. Or rather, isn't. Its complexity is too high for the common gamer, and instead interests only a niche market. Of all WoT players who have tried RO: at the end of the day, which one are we spending our time on?

People demand a hardcore mode, or more realism, but I don't see very many trying it out on the few remaining RO servers. Sadly....

Definately no penalty to shoot your own drowned team mate, i like the idea of getting silver for it though it probably will only pay for the ammo used to shoot it.Make drowing 150% of the repair cost will stop drowners straight away.

If they have already drowned then there is no more hit points left to earn credits from, so this certainly refers to shooting them before their drowning timer runs out. Plus, if all they have done is drive into the water, then there is nothing to set them as TK'er in order for shooting to count as credits for you.

To put it in perspective ASU-57 is kind like slower T82 with 57mm ZiS-2 gun, ASU-85 is SU-85 with 88/71 performance gun. So tier 3 and 6, with no intermediate vehicles or logical start or continuation of tree.

Belvoir Sanache.Did you forget that Wargaming is a Belarusian company (they started there) and there are differences between the two.And on general note even if it is refreshing he should not be trolling or insulting other people just because he can and wants to.

Well, it kinda sucks to ask proper questions and get an improper answer, but SerB has to stand a lot of trolling there and I suppose he does that indiscriminately now...Anyway, like Anon says, I prefer him being a douche than a hypocrate.