Richard Baker:

A Dungeons & Dragons® adventure set in the world of Athas or your own campaign world.Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city. This stand-alone D&D® adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun® campaign setting, Dungeon Masters can easily incorporate it into their “homebrew” D&D campaigns. Richard Baker, Books, Entertainment, Marauders Of The Dune Sea: A 4th Edition D&d Adventure Books>Entertainment, Wizards Of The Coast Publishing

A Dungeons & Dragons(R) adventure set in the world of Athas or your own campaign world. Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak's fall as the beginning of Tyr's end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city's Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city. This stand-alone D&D(R) adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun(R) campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns. Marauders of the Dune Sea: An Adventure for Characters of 2nd Level Cordell, Bruce R., Wizards of the Coast

Cordell, Bruce R.

Titre:

Marauders of the Dune Sea: An Adventure for Characters of 2nd Level

ISBN:

0786954957

A Dungeons & Dragons(R) adventure set in the world of Athas or your own campaign world. Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak's fall as the beginning of Tyr's end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city's Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city. This stand-alone D&D(R) adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun(R) campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns.