So all players which have active War Stash are screwed badly!!! Why we bought that stash, if we cant use it?! We DEMAND a compensation! We are givin REAL money to get some profit (extra rank points) and in the end you Plato are gettin our money, but not givin us our profit! Soooooooo "nice"...

another drastic change that is not by far well enough explained. So many things are unclear. For many old players that could be the final tip to abandon the game for good. lets see if the small players will buy your packs

as far as i can see this will only apply during the event so dont quit the game over it.

no the attacking cp/dictator/mod/mofa choses a terrain . i am not certain though whether its for the whole campaign applying to all the divisions or whether for some rounds only or whether in fact per division for the whole campaign

A few questions on some issues that haven't really been explained in the update news.

Will it be one terrain per battle, or is it possible to switch terrains after a round ends (or even during a round)?

What happens if a RW starts without anyone from the "attacking country" being online, to set a terrain? Is there a default terrain, or will it be random? Same thing for direct MPP battles that go on auto-attack.

Are terrains the same for every division, or will it be possible to set terrain A for Div1, 2 and 4, but terrain B for Div3?

Oldies should really stop complaining , its not fun if there are only 10 people fighting.

high STR accounts can fight in 4 5 terrains now , while low STRs can only fight in 1 or 2 at most

I hope admins make this permanent

Sorry friend, but I complain since I don't understand how communism affected this world so much that so many people nowadays think that equity would be giving anyone the same despite of his commitment. Equity is giving everyone equal chances to show commitment and make the difference. The day that commitment won't be important anymore, we'll see the true "Mayhem".

More on the topic: Plato won't make permanent a change that will put his best customers at the same level of people who struggled a lot less than them to be as much important. Since many would permanently abandon the game, and all of them would permanently stop buying.

And anyway the game would go crazy. Just imagine Serbia suggesting to its players to choose just some terrains, since the CP will use them to attack Croatia. The day after Thailand will choose different terrains (the same that have been chosen from Croatia) and airstrike Serbia that won't have enough influence to defend their regions, since the terrains are decided from the attacker. So, while Croatia is being wiped from Serbia, Serbia would be wiped from Thailand. Without any particular effort, I'd say. And should a country decide to ask their players to spread their points all among the skills, to be equally weak in all the terrains? xD Come on! And what is funny in watching every battle going on with 95% domination on the attacking side, everytime? Is that even playing?

Let's try to avoid the clash of the game: modus in rebus

Mayhem can be great to help newer players to make the difference in some rounds, but if it became the standard, the chaos would make all of the wars totally senseless, and noone would benefit with it. Please read my previous post and think of a different balance.

Good idea and interesting update, nice job. Hopefully, you'll get some expirience fom this event and this mechanics will work permanently. But still there are some questions about the way it will work while an event, and we hope that you'll give us some more information. For example, many people wonder how does a terrain selection work for RWs. Didn't still read other players' questions, but I'm sure there are interesting ones too. Regards.

Sorry friend, but I complain since I don't understand how communism affected this world so much that so many people nowadays think that equity would be giving anyone the same despite of his commitment. Equity is giving everyone equal chances to show commitment and make the difference. The day that commitment won't be important anymore, we'll see the true "Mayhem".

More on the topic: Plato won't make permanent a change that will put his best customers at the same level of people who struggled a lot less than them to be as much important. Since many would permanently abandon the game, and all of them would permanently stop buying.

And anyway the game would go crazy. Just imagine Serbia suggesting to its players to choose just some terrains, since the CP will use them to attack Croatia. The day after Thailand will choose different terrains (the same that have been chosen from Croatia) and airstrike Serbia that won't have enough influence to defend their regions, since the terrains are decided from the attacker. So, while Croatia is being wiped from Serbia, Serbia would be wiped from Thailand. Without any particular effort, I'd say. And should a country decide to ask their players to spread their points all among the skills, to be equally weak in all the terrains? xD Come on! And what is funny in watching every battle going on with 95% domination on the attacking side, everytime? Is that even playing?

Let's try to avoid the clash of the game: modus in rebus

Mayhem can be great to help newer players to make the difference in some rounds, but if it became the standard, the chaos would make all of the wars totally senseless, and noone would benefit with it. Please read my previous post and think of a different balance.

I'd like to address few points of yours:

1. No, the change would not be putting biggest spenders on same level than people who started later or aren't using money. It just makes the gap smaller, which is a good thing. Tanks can still fight on more terrains more times than others. It is, in my mind, a necessary component to keep the game alive. There won't be a game for spenders to spend on if status quo continues.

2. I don't agree with the mechanism described here, the system would not be stable, as you mention, so countries would try to get into a more stable system. They are better off by changing the distribution to more even sided one, hence they are going to do it. And vice versa, others are too better off with more even distribution, so they will change the distribution as much as they can. That would result in nations using similar terrains, perhaps with different weights. Simple game theory application.

Cheers, my two cents.

And should a country decide to ask their players to spread their points all among the skills, to be equally weak in all the terrains? xD

So as n0s3 kinda said, yes I think they should. And they most probably will, to prevent the unstable situation you described.