Only an hour huh? I was feeling a bit comforted; after all these days the engineers that get the press seem to be the ones that churn out well-presented videos, rather than merely well-written material as might have been the case "back in the day."

I'm not really sure how much merit this sort of project has these days, when one can find so much well documented prior art on the net. A clone of "Breakout"? A game from 41 years ago, that didn't even have a microcontroller?

48MHz! The old Atari 2600 microcontroller ran at around 1MHz, if memory serves. OK, it had some extra hardware, but was still rendered a scan line at a time.

But the video isn't rock-solid, and you could, as I said, find pretty much everything done for you via a bit of Googling.

I've used the SPI hardware for video, as have many others. I also used to fix the original Breakout PCBs, and I've written code for the Atari 2600 and several other video game platforms. But I'm talking about more than 30 years ago(apart from the SPI for video bit...).

I don't want to put anyone down, but I just think there might be something a bit more innovative to do.

Actually, my parents had a pong console (a clone, not an original - I can't find any pictures of that exact model...) that was still operational when I was a kid. So I do know that game :)

But you worked for Amstrad, right? The ZX Spectrum and related products from Sinclair, Amstrad and Timex were very popular in the 80s here in Portugal. These I know very well, that's were I learned to program (BASIC and Z80 assembly).

"If you think you need floating point to solve the problem then you don't understand the problem. If you really do need floating point then you have a problem you do not understand." - Heater's ex-boss