Dungeons the Dragoning: A Keening Truth!™

Feeling Brave Tonight?

Jan 5, 2014
For this week, we can have the session this Friday or Saturday

Note 1: Aldo will be leaving on the 14th so don’t cock it up guys (heh)

Note 2: Arvi will not be available on Friday due to matrimonial obligations while he may also not be available this Saturday due to a Netrunner tourney.

Updates:

Arvi will try to catch up, as well as Chino.
Note that since these guys have the stuff (Dice and Figures), a few things hinge on them being there (For fighting anyways)

Boom has work to do until 4pm, so he’ll be catching up as well (maybe)

Just edit this page and give your two coppers on the matter (hoping you give your name so we know who’s who)

Love Confessions/ Replies go here:

I also vote for Saturday.. I’m probably not good on Friday.. – LuigiI’m good either way, but since we’re leaning towards Saturday, I’m game for that. – ChichoyI’ll still vote on Saturday, around 2PM at Centris Neutral Grounds so we can play/ get banned there. Also, our DM is a cool guy and you should totally go out with himSpeaking of going out, i might actually be late tomorrow because i have surprise deito.. but i’m definitely not gonna be later than 6pm unless you change the venue and/or bad traffic happens.. -Luigi again

Will probably get the premium this month or the next so we have forums for all the salacious fan fictions you will write/ post.

Dale Reckoning 13XX

Beneath the Dock Ward of Waterdeep, our intrepid band encounters a transaction most foul: A cohort of Sterling Goldbrand meets with an old acquaintance of theirs from Kryptsgarden.

To be traded between them, a hostage hidden beneath a hood over their head and a crate full of battered warplate belonging to various Holy Orders.

Slavery is frowned upon in the territories of the Lord’s Alliance, but the sight of the armor carries with it darker implications: No warrior of faith would willingly relinquish such vestments while they yet live.

What will our steadfast heroes do?

Stay tuned!

This episode has been brought to you by Bo’s coffee. Not banning us since 2010

Post Harder

Dale Reckoning 13XX

Our heroes deal with the nefarious woman they have come to know as the “Bad Lady”, but she escapes their grasp once more by the thinnest of margins.

With the leads gathered from their encounter, they turn to Rod Longhammer for new threads into this web of deception. For a most generous offer, Masked Lord Constantine is given by Sir Rod information about the previous Lord he inherited the title from. It seems that this previous Lord had a right-hand man in his operations, a man known only as the “Lieutenant”.

Armed with this knowledge, our heroes watch for signs of this individual in the North Ward of Waterdeep, conscripting children as watchers and messengers for their task. With luck, they chance upon a suspicious caravan headed to the City of the Dead, or the Dead Ward as it is sometimes known. Following the right tracks, they find a half-buried mausoleum and gain entry through teamwork and skill. Inside, they used guile and cunning to dispatch the criminal elements within, discovering the source of the previous drake attack on the Masked Lords as well as solid evidence against the Hillod Mining Company.

Fearing that the suspects would go to ground once they find their operations compromised, Constantine orders that Tarn Hillod, the head of the mining family be apprehended immediately for charges against Waterdeep. With such a powerful and influential group part of this conspiracy, the Open Lord Paladinson convenes a meeting of all the Lords of Waterdeep to address this situation. With a deadlock in the proceedings, and suggestions from external sources, Paladinson is forced to escalate matters as he calls an emergency meeting of the Lord’s Alliance.

The individuals in this meeting are great indeed, with Lord Nasher Alagondar and Aribeth of Neverwinter representing their state, with the famed Hero of Neverwinter part of their retinue. It is soon found out that Tarn Hillod has fled from Waterdeep to Neverwinter, forcing the hand of Lord Nasher as he sends Neverwinter’s Hero in pursuit.

The Lord’s Alliance could not be struck at a worse time: With a weakened Neverwinter Army, Waterdeep’s influential groups taking part in seditious acts and Baldur’s Gate still reeling from the Baalspawn incident, they are vulnerable indeed at this critical moment as enemies from the south poise to exploit any weaknesses from their northern enemies.

The task falls then to our heroes, new and old, to defend the free states of the Sword Coast from enemies within and without.

This session has been brought to you by:

Neutral Grounds Centris – Not Banning us since January 11, 2014
Bo’s Coffee – Not Banning us since 2010

Stuff:There will be a 1-month (ish) hiatus/ sabbatical/ mid-season break while Boom runs our favorite Murder-Power-Fanstasy RPG. So get right on that!

(As a reminder, Deathwatch XP “Spent” is at 25,600, of which 12,000 is the starting character XP)

Update:

Mistakes have been made.

Boom will not be available this Friday (Jan 17) to run our favorite Murder-Power-Fanstasy RPG because of other arrangements.

Here’s a picture to compensate for your loss:

Right arm looks bent wrong to you? Take it up with /ic/

Hero of Neverwinter:

If you guys have the time, create a level 19 character to represent the Hero of Neverwinter. This can be a collaborative effort or you can all just make your own, either way really works. They will be an ancillary character for the Neverwinter segment our campaign, where we rotate who gets to “drive” the character to do things.

We’ll decide who gets the hot-seat first in the next available session, possibly with a bidding war using pudding or bananas. I’m sure we can sort something out.

Edit:
Because I’m dumb like that, here are a few guidelines to follow:

Uno: The Hero of Neverwinter was once a youth of the city, trained in the finest academy that Neverwinter can offer (under the guidance of Aribeth de Tylmarande). So like, no non-Forgotten Realms sources. Also, as the Hero, do act like you know Neverwinter and stuff (Alignment is still up in the air)

B: We’re going with my fanfic the route where Aribeth doesn’t get a case of the deads (In original NWN and in the Expansion I guess you use raise dead or something). He/ She has a working relationship relationship of working (goddammit) with Aribeth, for good or ill.

III: To answer Luigi’s question, Items must follow the below rules:

No item over Lvl 15

Only one Rare

Two Uncommon

Two Wondrous Items (draws from the above caps)

Limit of one item per “slot” (Arm, belt, ring etc.)

Part the Fourth: On Gender, it will be less of an issue since the Hero will never really (somehow) be in your immediate vicinity. Circumstances dictate they be near, but not on the same floor, balcony etc.

The rest is fair game as long as it makes sense. Don’t expect that just because they are lvl 19 that they get to do what they want; Combat is a focus of DnD, but not the sole purview of the game.

Ultimately, this is like a sort of opportunity for you guys to have much more influence on the events going on compared to just your current characters murder-hoboing it up.

Venue of the Event:

For this Saturday, I think I may be able to get a DnD session going, but no promises. Commitments reek of responsibility and sound like a lot of work.

That said, please post below who is cool this Saturday January 18 (same gig as last time, 2PM Centris)

Love Confessions Posts go here:

============

1st edit: Guys, i’ve made a level 19 character (actually, two or more).. so what do you want? a Human Fighter that can use as many weapons as he wants, or a Human Wizard who has the choice of as many spells as he wants? then again, i also have a Human Sentinel|Ranger that has as many wolf companions as she wants (but this kinda makes cbloader have bugs so i just won’t do it).. meh.. i’ll just put up Human Fighter.. he has Arena Fighter build but i’m only in it for instant 2-4 weapon proficiencies and more importantly, the ability to use anything as improvised weapons that are actually competent to martial weapons.. also has: rapid weapon switching in and out of turn via Quick Draw, Fast Hands and Weapon Master’s Strike; at-will/OA/CC/MBA proning via flail expertise and/or polearm momentum; at-will double attack spamming to two targets via Deft Hurler style Cleave; thunder damage conversion, optimization and close burst attack expansion to ANY weapon via MC Executioner and Thunderfist Ki Focus; being in two stances via Master’s Weapon; and lots of Encounter attacks via items.. he can be a bit hard to play due to decisions to use which weapon with which power at the right time, and action economy for sheathing weapons and exchanging hands.. he is fun to play because he can pick any weapon he wants (even a chair or a dead enemy’s head) and use it without losing proficiency or enhancement (i’d like to thank F/Z Berserker for showing me how cool weaponmasters are).. out of battle, he deals by Intimidating, gains information via Streetwise, has Thievery, and the usual Athletics and Endurance, so he’s not just for battles.. if you don’t like it, i’ll just make Human Sword and Board Fighter (with eternal CA Frost cheese and WSG proning.. hehehe..) because all of my boners are with 4e Fighters, I wish my character was one.. but then, if we reach this level and further i think my arcane slut Bard is also gonna be WTF ahegao control powers cheese.. -Luigi

2nd edit: based on GM’s guidelines, Sword&Board Fighter (w/ Frost and WSG cheese) or Polearm Fighter (w/ PM and Thunder cheese) it is, then.. great.. even though arena fighter talent is technically legal in LFR, let’s go with classic stuff.. and btw, is it assumed that the character is fully equipped with items appropriate of his level? -Luigi

3rd edit: since i’m the only one who made a character and kept consulting the GM about it (unless someone else made a character in secret), can i get to play him first? yep, i went the polearm fighter route coz it’s just more tactically rewarding to play with all the positioning (but man, trying to find those Common items took a lot from me).. i have no rare items, but have 3 uncommon items.. i also read up on those Neverwinter Nights summaries and looked up some Neverwinter basic knowledge.. oh GM, you’re pushing it with Aribeth being alive and not spirit form.. but i kinda made my character male so POSSIBILITIES.. .. if we can talk further before the game about this arrangement, that would be better..

In the Deep!

Dale Reckoning 13XX – In the Deep!

Our heroes make best speed for Neverwinter to apprehend Tarn Hillod with help from the Hero of Neverwinter. Deciding that a route by sea would be best, they take passage upon the Masked Buccaneer, an old pirate ship turned diplomatic vessel by Waterdeep. WIth Captain Brachs Deepdiver at the helm, they mingle with other dignitaries and pass the time aboard the vessel, making rounds and meeting new friends. Lord Constantine arrives via his griffon Thaddeus on the second day, coming from a summit of the Masked Lords.

Soon enough, they find themselves in the deep as raiders board their vessel and tear it asunder with malign sorcery. WIth the ship breaking apart, the raiders summon a young kraken to distract our heroes as they make for their prize: The treasures held in the cargo hold. Shifting priorities, Constantine rushes to his quarters to retrieve vital supplies for the long journey ahead as they all escape onto the captain’s dinghy.

Unable to reach the shores of the Sword Coast this far into the sea, they instead make for the islands in the periphery of the Moonshae Isles and The Whalebones. There, they are led by the captain to a pair of islands called the Bone Islands and make camp for the survivors. Wanting vengeance as well as to take back what is theirs, out heroes leave the crew and take the dinghy further north to the so-called Skull Island, where their quarry fled to.

In unfamiliar waters, our heroes tread lightly, moving past an illegal trading post and making their way inland. Finding out that the raiders make their home in the center mountain of the island, called the Bridge, they travel upstream, but are dogged by enemies who know of them. Losing them after sunset, they continue on foot, but are unfortunately found out by large scouting party. Unable to take on so many, they flee as Constantine bluffs his way through the mob, meeting a familiar face in the process. Unfortunately, one of them is caught and is taken up the mountain, to be given the tender ministrations of the island’s masters.

Our heroes must now save their companion as well as get back their treasures from their foes, but time is running out as smoke rises from the mountain’s peak.

This session has been brought to you by The Appraisery – Not Banning us since 2013

Main Announcements

No XP Yet – We shall continue this adventure soon!
Gold = Yeah, your employer has failed to request for his earnings in the past (in-game) 3-4 months and has amassed quite a bit of wealth. There’s just one catch (pun intended)

Next Session

Final Date and Venue:

January 24, Friday; Chino’s Place 5:30-6:00 PM

Date and Time:

Friday, January 24, 5:30 PM

=OR=

Saturday, January 25, 2:00 PM Disregard this, Arvi and Chino are cool on Friday not Saturday

Update 1: I texted Chino this Thursday 10:55 AM with no reply as of yet. Will keep you guys posted
Update 2: A Tentative yes on Chino’s place as the venue, will update the site just in case of last-minute stuff.

Just post a comment on who’s good (when where etc.) in the section below.

On Commenting

Please use the comment function below the posts as I’d rather not have to spend money mass-texting everyone on what is going on or who is good to go.

To use the comment function, just click the post header and at the bottom will be a comment box. In b4 “First!” or I swear to the gods I’ll target you first with dominate. You have been warned.

These costs add up:

Example:

3 texts on average per person a week
3-ish Sessions per month
3 Months
8 average people on text line

That’s 216 texts for three months. So please post here.

Commenting sends me an email notification so I will definitely be informed.

I was planning to just charge you guys on the texts, but I realized that instead of spending for a subscription on Obsidian Portal which none of you will use judging by your presence in the site, I’ll just peg that up to the mass texts or something.

Rewards and Stuff:

XP: 2,500
$$: Everyone gets 2,000 Gold each; Konstantin (As he stated it is spelled) gets an additional 3,000 stipend to “share” or use as he pleases. Go ask him if you need extra bucks.

Update: A couple of you have been asking for the selling rate. Before next session, Items can be sold at a rate of 35%. Round down if it becomes an issue.

Next session: Totally our favorite murder-power-fantasy RPG.

XP Spent + XP to Spend should equal 25,600 (or 13,600 without the 12,000 Base XP), so get your MathHammer™ on!
As texted by Boom, below are the details for the thing:
Venue: Tentatively The Appraissary
Time: Evening, Friday, January 31. No exact time at the moment

It has come to my attention that I, Lord Konstantin, have acquired a sum of 300 PP or a total of 3000 Gold. (Meta: I got more gold actually, dont want to tell you all just yet.) Anyone who needs gold other than the pay they’ve already received can request here. I will require the amount of extra gold requested along with the reason for it. If one’s request cannot reach me here then you can all message me on Facetome, no spamming.

I will then approve any request on these merits:
>Optimization and survival of character
>The amount of fucks I give

-Masked Lord Konstantin

Noble Son of Waterdeep, Underdark’s Foe, Abundant in Kindness, Defender of the Weak and Assassin of Dragons

Cityscape Torment

Dale Reckoning 13XX – Filler City Montage Episode!

As our intrepid heroes start their search for the traitorous Tarn Hillod, they spread out across the streets and alleys, to get acclimated to the City of Skilled Hands.

Skilled Hand

Young Aeryn is drawn to the avenues of Blacklake district, curiosity getting the better of her as artists and performers ply their trade in the hopes of attracting a rich sponsor. This eventually leads her to the gates of Castle Never, where she herself attracts the a patron of a different kind. Eying the amulet she wears, a wizened old man introduces himself as Chouculous, one of the court wizards, and offers to take a look at the jewelry.

The moment his skin touches the amulet, a wave of negative energy washes over his hand. Both of them watch in horror as his hand wastes away before their very eyes. The Court Wizard wastes no time and dashes past the stunned Aeryn and attendant nobles, seeking the aid of the best healer in the city.

He would later come to be the subject of cutting japes, where nobles would ask him how painful the experience was on a scale of one to ten.

They would of course answer for him: Five. For he no longer had the digital capacity to count higher.

Trying

The best healer in the city faces the most trying moment of his life as entering into his temple were two creatures that, in his eyes, could have only been sent by Tyr himself to test him.

A Tiefling and a Masked Lord walk towards the holy man as his lay priests become cautious and guarded. Sliding a hand into his voluminous cloak, the Masked Lord produces shining metal, which only worsens the situation. With bated breath, the cleric sighs in relief as the metal turns out to be auric in nature, for his companion, named Sarvin, is in need of his healing. With a modest donation of gold, the cleric successfully restores Sarvin’s digit, while the Masked Lord asks to speak with the cleric in private. Inside the cleric’s quarters, he introduces himself as Konstantin, and in need of divine intervention. Exchanging words, the cleric eventually agrees, for he has been vouched for by the Hero of Neverwinter.

Holding aloft his holy symbol, the cleric calls on the power of Tyr to compel the evil in Konstantin gone. It comes as no small surprise to both parties as the Masked Lord does not erupt into holy fire, and that even the divine cannot divorce the evil from him. His holy symbol shatters as the darkness in Konstantin lashes back, ending the cleric’s attempt, and source of power. Bereft of options, the cleric gives him a vague prophecy, for his bond with the Master of the Nine Hells is something he must address personally. Konstantin, unfazed by the turn of events, leaves, but not before dropping another offering to the temple.

It would be in leaving that the two would encounter the court wizard, come seeking the cleric. He will be disappointed.

For the People

Retiring for the day, they all eventually meet back up at the Moonstone Mask. Sarvin busies himself by taking stock of the bordello, but finds it difficult to defend, finding multiple entrances and cubbyholes. Discretion comes first in such establishments. Konstantin for his part, also chooses to stay here, even with the accommodations in Castle Never. This would be spread across the city by Ophala, the brothel’s owner, trumpeting the Masked Lord as a champion of the common people. The nobles would take a dim view at this, seeing the Masked Lord as dirtying himself with the common rabble and debasing himself in the debauchery of his residence. Of course, the nobles sing a different tune in the evening, when they themselves become patrons.

The Mask is known to cater to the people, after all.

This mini-session has been brought to you by Food Camp – Not Banning us since 013.M3

Gratifications

My internet box is broken, so this post was unduly delayed. Sue me.

XP

3,000 across the board

Bonus % added to total XP Award:
+10% to Shiar for World-Building (Mercado Clan) and creative attempts on effecting discreet entry into the Vault
+10% to Nuada for the Seneschal bait and switch, I did not expect that!
+10% to Aeryn for making possible her and Shiar’s entry into the Vault possible
+5% to Sarvin on creating getting the Satan’s Little Helpers program going in Neverwinter. A useful fertile ground for introducing plots, like some kind of expanse of land.

Sorry Claes, but I have to say the words I never thought I’d say: Yo, you gotta speak up more

$$

Everyone gets 3,500 Gold each in gratis from the City of Neverwinter for your service to the Lord’s Alliance

Konstantin gets an additional 4,000 stipend to “share” or use as he pleases. Go seduce ask him if you need extra bucks.

If you are still somehow starved for auric sustenance, the magical carriage and two horses (Vote on a Name, I propose Glue and Elmers) can be sold in the market for around 5,000 gold on average

As before, Items can be sold at a rate of 35%. Round down if it becomes an issue.

Next session

D&D will be in development hell for the moment as Boom runs some sweet, sweet Vampire for some of you.

Also mainly because some pricks bought out the new D&D sets from Gaming Library and I curse every die roll they make because of it.

So until I get by cheetos-encrusted hands on it, D&D will be on hold for the moment. Or I can run (New or Old) Rouge Trader or FATAL, or something. I find DM-ing good fun and I lose my shit if I don’t do it often

Homework

It’s been a while, but I hope you haven’t been remiss in your studies: