A bizarre tactical RPG with action elements (attack bars, yeah!) pitting candy-thirsty children against each other in a quest for Halloween domination, now featuring online versus play!

In one-player mode, you must recruit and manage a team of four young rapscallions, preparing them for a night of sugar-gathering fun. Select from costumes such as Princess, Telebuddy, or Superhombre and weaponry such as the Garden Hose, Lawn Dart, or Molotov Pumpkin. Then, on Halloween night, take on a rival crew and compete for the most candy by any means necessary. Two-player mode (currently under construction) contains the same features as one-player, except this time it's you versus a friend or random online acquaintance.

Full rules and instructions are included in both a text readme and in-game tutorial. Good luck, good night, and good fight!

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Just submitted download v1.0, with full online play, as well as a few bugfixes from the demo. The attack bars are no longer as jagged, and they don't cause interruption to the candy digit display. Anyways, once that download is accepted, I'll change the project to COMPLETED. Still, any bug reports are greatly appreciated.

On that note, on October 30th and 3st, I (psy_wombats) and a few other members of the dev team will be participating in an event known as "Kick the Asses of the WRPGs Team At Their Own Game," in which we take all comers using TTDCC's online versus. I'll post another blog thing when it gets closer to that time, but until then, if you want to play someone online, I'm usually around the RMN IRC, or else you can contact me through AIM at psywombats.

Yep! I'm actually on time for once. Tonight I'm wrapping up the single-player game aspects (just win conditions basically) and then shipping it off to the WRPGs testing people. After the bugs are worked out, I'll post the single-player only demo. It could be up as early as tomorrow afternoon, but by Sunday at the latest.