What are Methods?
A method is a set of code which is referred to by name and can be called
(invoked) at any point in a program simply by utilizing the method's
name. Think of a method as a subprogram that acts on data and often
returns a value.

Each method has its own name. When that name is encountered in a program,
the execution of the program branches to the body of that method. When
the method is finished, execution returns to the area of the program
code from which it was called, and the program continues on to the next
line of code.

Good programmers write in a modular fashion which allows for several
programmers to work independently on separate concepts which can be
assembled at a later date to create the entire project. The use of methods
will be our first step in the direction of modular programming.

Methods are time savers, in that they allow for the repetition of sections
of code without retyping the code. In addition, methods can be saved
and utilized again and again in newly developed programs.

Naming a Method

Although a method name can be any legal identifier, code conventions
restrict method names. By convention, method names should be a verb
in lowercase or a multi-word name that begins with a verb in lowercase,
followed by adjectives, nouns, etc. In multi-word names, the first letter
of each of the second and following words should be capitalized. Here
are some examples:

run
runFast
getBackground
getFinalData
compareTo
setX
isEmpty

Simple Methods without Parameters

Assignment 2.9
Methods

Combine assignments
2.1 - 2.8 into one project. Each assignment should be it's own method.
Call each method. Add a println to indicate which method is running.