This isn't your usual post about fancy buttons, micro interactions and menus prototyping. There are many showing ways to mimic UX/UI interactions, transitions and login forms. This article is about taking it to the next level!

In a small indie development team, you get to wear multiple hats, and you most likely fix some of your game's UX design issues. That’s why it’s important to know about this vast and deeply interesting domain.

While the concept of flow has its roots in psychology, it's also associated with the world of video games. Flow is defined as that state in which a person is fully immersed into a video game, which guarantees maximum enjoyment.

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