- Added 3 new levels- Capped the delta time to prevent cheating- Added a few new types of crates- You will now be able to continue from the round you reached- Rewrote the storyline to be somewhat like a Bastion-esque narration (at least it sounds like the Bastion narrator in my head when I'm reading it )

Very cool game!! Extremely addicting. You're gonna get a lot of traffic from my friends, that's for sure ^^I got to level 9 part 2 with 400 deaths, and now I'm giving up with 1050 deaths. I've made it past the first three L-boxes 6 times or so It seems there's a pretty large difficulty spike right there. Part 1 was easy, and the next one looks doable. I know it can be done, but 4 pixel-perfect jumps in a row...I can't do it.

Oh, one thing. Clicking the mouse is still terribly laggy and buggy. Just make it push the spacebar on mousePressed instead of that event-system, and remember to restrict jumping until the mousebutton has been released

Very cool game!! Extremely addicting. You're gonna get a lot of traffic from my friends, that's for sure ^^

Thanks!

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I know it can be done, but 4 pixel-perfect jumps in a row...I can't do it.

Don't give up, it gets easier after you die a couple (hundred..) times

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Oh, one thing. Clicking the mouse is still terribly laggy and buggy. Just make it push the spacebar on mousePressed instead of that event-system, and remember to restrict jumping until the mousebutton has been released

Yea for some reason clicking still misses events even though I'm using the polling mechanism for it. I might remove it altogether and stick with keyboard input solely.

Oh, one thing. Clicking the mouse is still terribly laggy and buggy. Just make it push the spacebar on mousePressed instead of that event-system, and remember to restrict jumping until the mousebutton has been released

Yea for some reason clicking still misses events even though I'm using the polling mechanism for it. I might remove it altogether and stick with keyboard input solely.

Well, you could, but that contradicts your own thesis about how to overcome difficult situations, like how I'm supposed to clear that level ^^Try a couple of hundred times, and you'll get it right Take it as a challenge.And believe me...one day I'll own those wretched L-shaped boxes!

What I like about this game is how much I wanted to `solve` it, get the timing right, no matter how long it took

I must admit that the input lag did increase the excitement level a bit when it did work. The frustration provided a thrilling experience that got me more engrossed than when movement is consistent - a bit like the glitch in Street Fighter II that made the combos possible.