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Re: ±±Custom Jutsu Submission±±

Originally Posted by -Cerberus-

Resubmitting
(Katon - Makai Kuchisaki) - Fire Release- Hells mouth

(Katon - Makai Kuchisaki) - Fire Release- Hells mouthType: Offensive/AttackRank: BRange: Mid-LongChakra: 30Damage: 60Description: The user begins by performing the handseals Ram-Dog-Horse-Tiger. The user them shoots out a large amount of intense flames that is manipulated into a demon like head that swallows the opponent. The user can choose to trap the opponent in the demons mouth, burning their body or choose for the head to explode.

Note
~ Can only be taught by sage naruto 123Can only be used three times in a battle

~ Declined; mid-long ? So its useless at short range ? Why ? ~

(Katon - Makai Kuchisaki) - Fire Release- Hells mouthType: Offensive/AttackRank: ARange: Short - MidChakra: 30Damage: 60Description: The user begins by performing the handseals Ram-Dog-Horse-Tiger. The user them shoots out a large amount of intense flames that is manipulated into a demon like head that swallows the opponent. The user can choose to trap the opponent in the demons mouth, burning their body or choose for the head to explode.

I changed the range.

Note

~Can only be used three times in a battle~
~ The user can't use any B rank or higher fire jutsu's for the next turn~
~Can only be taught by - Cerberus-~

______________±± Declined ±± Similar to a multitude of techniques already made.

(Katon -Makai Inu) - Fire Release- Hells DogType: Offensive/AttackRank: ARange: Short-MidChakra: 30Damage: 60Description: The user begins by performing the Horse-Ram-Hare-Serpent hand seals. Once completed the user spews out a large amount of fire that takes form as a huge 3 headed dog. Each head of the dog is able to shoot out B rank fire balls. The sheer heat emitted from the dog can leave a grown man unconscious if too close.

Note

~ The user can't use any B rank or higher fire jutsu's for the next turn~
~Can only be used twice in a battle.
~Can only be taught by - Cerberus- ~

______________±± Declined ±± Remove the part i put in blue and also add a duration to this.

Mushiton - Mushiton Sakini- Bugs away Type: Offensive/AttackRank: CRange: Short-MidChakra: 15Damage: 30Description: The user begins by pulling out two paper bombs in each hand behind their back. Once pulled out the user covers the paper bombs in an orb of bugs and sends them at the opponent.

Note

Can only be taught by -Cerberus-

______________±± Declined ±± Improper name. Also, what do you want to achieve with this? IT has no use other than the normal paper bombs.

Re: ±±Custom Jutsu Submission±±

(Kuchiyose: Tsuchinoko) ~ Summoning: Tsuchinoko
Rank: A
Typeffence
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will hold his arm straight down in his sleeves having a rolled up snake appear, just like how snakes would appear from the sleeves. As the snake reached his palm, the user may throw the rolled up snake towards the enemy. As its traveling through the air, due to having special scales on its body, he may blend in with the environment just like a chameleon. Once it flew within short range of the enemy, the snake will straighten and expand fast from a size of a ball into a 5-6 meter thick snake and wrap itself around the enemy like a tentacle. As about to wrap around the enemy, it will start to release toxins from underneath the scales, having the toxin enter the body as it has wrapped around the enemy. The toxin will gather up around the chakra cells and when it makes contact with the enemie's chakra, it will multiply. The more the user try to release chakra, the more toxin would expand around the body, effectively sealing the tenketsus, paralyzing the body as long as the snake ensnared him.
~Note: Can be summoned 2x
~Note: Must have signed snake contract
~Note: No other snakes while this snake is on the field.
~Note: No s-ranked snake or higher for a turn after this snake has disappeared.
~Note: Can be taught by House

______________±± Declined ±± Link to signing the snake contract

(Fuuton: Sēji no fūkō ) Wind Release: Envelopment of the Ground
Rank: S
Type: Offence
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels enormous amounts of fuuton within the ground underneath the opponent. The user makes a handseal and all the fuuton chakra collected under the opponent will push all the rocks upwards with the enemy standing on it, as this will create a tremor. As the fuuton carries the rocks upwards, wind will push the rocks from around. The rocks rises around the enemy because of that, thus enveloping the enemy and crushing him, creating a sphere from an outside view.
Note: Can be used 3x
Note: Won't be able to use S-ranked or higher wind for the next turn.
Note: Can be taught by House

______________±± Declined ±± Done countless times before in a multitude of different elements and ways.

(fuuton: Shinkū bakudan)Wind Release: Vacuum Bomb
Rank: S
Range: Long
Type: Offensive
Chakra Cost: 40
Damage Points: 80
Description: The user focuses his chakra on any part of the field pulling air out of it, sufficient mastery of wind is required to do this as air need to be pulled out in an instant to create the desired effect. This creates a vacuum which pulls everything within to fill up the space, the pressure is strong enough to pull large objects from long range. Matter is crushed within the center and when the technique ends all the matter explodes in every direction in concussive blast of tremendous force.
Note: Usable Twice.
-Requires Wind Mastery.
-No S rank the Wind the following turn.

______________±± Declined ±± This becomes too similar to Kamui. Also, if we are to look at this again make it more reasonable please. You could simply pull off the head of an enemy or crush his body with this with great ease. Also Void is a CE that enables such moves also.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Blizzàrd

(Doton: Seis Fleur Kuracchi) Earth Release: Six Flower Clutch
Type: Attack
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user makes six arms appear out of surface opponent's skin; two grab an opponent's legs and makes them fall backwards. Two pairs hold the foe up at their back, and a pair grabs his upper body. The pairs at the upper body and legs pull, cracking the foe's back.
Note: Can be used thrice per battle.
Note: Can only be taught by Blizzard.

______________±± Declined ±± You can't form earth from your opponents body just like that. You can either form earth from 3 sources: the portal in the sky (like dropping lid), existing earthen materials or your own body

(Sono Touketsu Kiba) The Frozen Fang
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: 40 (+10 for the ability)
Damage Points: N/A
Description: This sword is developed with Ice chakra. Some Myths state that this was made by the Angels themselves and gifted to Earth. The sword is 2 Meters long and shaped like a Persian Scimitar. It is sharped edged at the bottom and top. Some carvings are also done on one side of it which says "The Frozen Fang".
Sword's speciality is that it has abundant flow of chakra and is able to communicate with its user like Samehade. Since the sword's blade is made out of ice it can be sliced, melted or shattered with Earth, Fire and Lightning chakras but if a constant flow of chakra is remained with the handle it has the ability to regenerate its ice blade. The regeneration of ice blade can also be done through barriers, for example; if the sword is thrusted in a wall its ability allows it to form on the other side given that there is direct contact between the user and the sword, and between the sword and the object. Sword's language is more like a whistle and it happens when the chakra is flowed through it. It indeed has cutting power of an S-ranked wind chakra and is able to extend to mid-range if the chakra is flowed through it.
Note: Must be used by a Yuki member who possesses Ice as his/her speciality.
Note: It can be regenerated 5 times in a battle.
Note: Can only be wielded by Blizzard.
Dropping & Updating; The Frozen Fang

______________±± Declined ±± and if its in contact with an enemy it can simply materialize and pierce through him? No.

(Doton: Seis Fleur Kuracchi) Earth Release: Six Flower Clutch
Type: Attack
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user makes six arms appear out of a vertical portal behind the opponent ; two grab an opponent's legs and makes them fall backwards. Two pairs hold the foe up at their back, and a pair grabs his upper body. The pairs at the upper body and legs pull, cracking the foe's back.
Note: Can be used 4 times per battle.
Note: Can only be taught by Blizzard.

______________±± Approved ±± note however, that the portal will produce some sound and air displacement behind the opponent thus he'll still have a minor window of time to detect and counter. Upped it to 4 times per battle.

(Sono Touketsu Kiba) The Frozen Fang
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: 40 (+10 for the ability)
Damage Points: N/A
Description: This sword is developed with Ice chakra. Some Myths state that this was made by the Angels themselves and gifted to Earth. The sword is 2 Meters long and shaped like a Persian Scimitar. It is sharped edged at the bottom and top. Some carvings are also done on one side of it which says "The Frozen Fang".
Sword's speciality is that it has abundant flow of chakra and is able to communicate with its user like Samehada. Since the sword's blade is made out of ice it can be sliced, melted or shattered with Earth, Fire and Lightning chakras but if a constant flow of chakra is remained with the handle it has the ability to regenerate its ice blade. The regeneration of ice blade can also be done through barriers, for example; if the sword is thrusted in a wall its ability allows it to form on the other side given that there is direct contact between the user and the sword, and between the sword and the object. Sword's language is more like a whistle and it happens when the chakra is flowed through it. It indeed has cutting power of an S-ranked wind chakra and is able to extend to mid-range if the chakra is flowed through it.
Note: Must be used by a Yuki member who possesses Ice as his/her speciality.Note: Regeneration through objects can be hindered by greater rank chakra rank flow.
Note: Can only be wielded by Blizzard.
Dropping & Updating; The Frozen Fang

Contact with enemy can occur sideways too? I dont think its always piercing through, its how you strategize. I wasn't clear so I wrote this note. Tell me if you want me to change something.

______________±± Approved ±±

---- New Submission ----

(Kuchiyose: To-rasu) Summoning: TaurusType: SupplementaryRank: SRange: LongChakra: 40Damage: N/ADescription: The user channels his chakra, biting his thumb for mere blood simultaneously and after performing Ox he/she summons the Boss of the Bison contract, known as The God Bison or Taurus. Taurus is a moderate size bull who stands on two feet instead of using all four. Taurus, has his body covered with an earth armor and is considered as Earth Elemental Bison, or Earth God of Bisons. Taurus inheriting the traits of all the bisons, comes with amazingly good strength, but due to his humanoid figure he is not bulky but fast. Taurus has said to rule over Bisons over 200 years yet his body is as young as an full grown Bison. His power solely depends on Earth Element, having such mastery over Earth he is able to absorb Earth rank Jutsus, and using the chakra he could create an armored protection of the same rank over him or the owner of the contract who summoned him if he/she is in contact with Taurus body. Taurus's earth armor covers full body and comes over the head leaving holes for his horns to sprout out. When the chakra from the earth Jutsu is absorbed, it is either turned to dust from the solid form or into a solid rock from mud. Taurus can create only 1 Armor from each absorbed Jutsu, and the armor is of same rank as the absorbed Jutsu. Once the armor is wielded over the human body, lightning Jutsus are forbidden to be used, If used the Jutsu will effect Earth before going for the aim. If no armor is wielded Taurus can move up to Lee's speed without weights.Note: Can only absorb 3 Jutsus Chakras per battle.Note: Can only create 3 armors in total which are able to defend water Jutsu of one greater rank.Note: Can only be summoned once per battle.Note: Stays in battle for 5 turns after summoned.Note: Must have Bison summoning contract signed.

______________±± Declined ±± All the parts i put in blue need further explanation. He can absorb any earth technique? How would that work exactly? Can he absorb a mountain smash? Etc etc. Also, max 4 times per battle. Up to which rank can he absorb stuff? And the rock lee withough weights is a no no. He can move as fast as the fastest ninja can without any special training, meaning a Sage Rank, Taijutsu specialist. Leg weights is a special training now.

Re: ±±Custom Jutsu Submission±±

Kujira Suiton Izumi (whale water release fountain)Type: Summoning/ SupplimentaryRank: ARange: LongChakra: 30Damage: N/ADescription: After the user summons a Blue whale, the Whale uses it's suiton release to unleash a massive flow of water that fills a large area. It can be used for further water release techniques by the whale or user, or be used to turn a large area into a pool for the Whale to swim in.

~Requires blue whale contract.
~If used to make a pool or vessel of water, the area must be able to support it (I.E. you cant turn a flat grassy field into an ocean)
~Water remains in play for 5 turns before evaporating if simply left on the ground. If used to make a pool of water, lasts 7 turns

______________±± Declined ±± limitations? How many times can this be used?

Kuchiyuse:Tobias (Summoning:Tobias)Type: SummoningRank: CRange:N/AChakra: 15Damage: N/ADescription:
Tobias is a young Blue whale who is about 10 ft in leanght and weights 2 tons (4000 lbs). Tobias is capable of using water to move around on land though he is incapable of doing so unless there is enough water present. Tobias can use basic C rank water abilities such as water balls and water jets. He prefers to use his weight and ability to move fast with water to act as a living battering ram.

~To be able to move on land, their must either be a nearby water scource or the summoner must have used Kujira Suiton Izumi (Whale Water release fountain)
~Tobias is unable to use Whale water release fountain
~If Tobias remains on the ground without water for more then one turn, then he will exit the battle immediatly

______________±± Declined ±± This summon is useless except if you are in a water filled battle field. You sure you want this? besides the moving on earth part makes no sense.

Kuchiyuse:Jidambo (Summoning:Jidambo)Type: SummoningRank: ARange:N/AChakra: 30Damage: N/ADescription:
Jidambo is a small adult blue Whale, who is 50 ft long and wieghing 100 tons. He can use A rank water techniques. He is capable of moving on land so long as a large body of water is nearby, or Whale Water Release Fountain is used to get the water to propel his body. Using his fins he can unleash large water attacks such as waves or whirlpools. He can be summoned in the air to be dropped on oponents or the user can jump in his mouth to hide underwater.

~Can only be summoned twice per battle
~If left on the battlefield without water for more then one turn then he leaves immediatly.
~Can only keep the user underwater for 3 turns before comming up for air.

______________±± Declined ±± How long can he be on the field? You know that unless you are fighting in an ocean, this summon is too big to actually move in a normal battlefield, specially because it would need a gigantic amount of water. the waves and whirlpools he can create, how strong are they? they need to count towards your move count.

Chainsaw Arts: First Gear (Chenso Gigei: Saisho no Gia)
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: This is the first gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels their chakra into the chains that are located on both legs. The chakra sends the chains into rotation and give the users kicks more powerful and enabling them to cut through flesh and other soft materials quite easily. The user can even use this gear as transportation between villages to get there faster when on a mission then you would on foot. This gear can cut through B rank and below Earth Style techniques.

______________±± Approved ±±

Chainsaw Arts: Second Gear (Chenso Gigei: Sekandogia)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This is the second gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a great deal of chakra into the chains located on both legs. The chakra rotates the chains and giving the users kicks even more powerful kicks then Gear 1. This gear is able to cut through B rank and below Wood Style techniques.
-Can only be used five times and must wait one turn to use this again.

______________±± Approved ±±

Chainsaw Arts: Third Gear (Chenso Gigei: Sādogia)
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This is the third and final gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a large amount of chakra into the chains located on both legs. The chakra sends the chains in rotation giving the users kicks more powerful then Gear 2. This is like a rare gear to see. This gear is able to cut through A rank and below Kaguya techniques.
-Can only use it three times and must wait one turn to use this again.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Thunderbolt

Kaze no sutairu: Suterusu bakuhatsu:Wind Style :Stealth ExplosionRank sType : OffensiveRange : SupplementaryChakra cost :40Damage points :80Description ; The user channel his chakra across his body, he then he focuses his channeled chakra on his hand and using chakra and shape manipulation makes hundreds of ants with wind embedded in them which he releases into the grounds which all contain a large amount of wind chakra engulfed or held in it and can stretch and explode and imploded .He then sends them undergrounds to gather and surround the enemy while remaining stealth and upon command explode at the same time causing a gigantic and huge enough blast to destroy and blast the opponent out of range or even the atmosphere. The user has full control of these creatures and can command them to explode or even retreat and abort the attack.

Can only be done once a battle.
Can only be taught by thunder bolt.
The microbe Ants can easily be seen with a Byakugan or Sharingan.
No wind jutsu can be used in that same cycle.
I changed what you asked me to change.

~ Declined, what is a"microbe wind like ant creature" ? ~

______________±± Declined ±± Sorry but honestly, learn how to use periods, commas and how to produce sentences.

Abilities Of the Swords
SLAY it was a sword which length was 4.4 feet and weight was said to have exceeded 47 kilograms due to several ninja skills and building materials such as titanium and diamond embedded in the weapon. The sword is indestructible and can not be broken nor destroyed. It also contains porcelain which Is a material fused with metals to protect against high heating and melting temperatures. It has the unique ability of allowing the user to mix his chakra with the sword but unlike any other katana or sword when the slay strikes an opponent and the opponent is hit and the blood is spilled on the sword it marks the opponent blood and chakra signatures making it hard for the opponent to launch surprise attack on the user of the sword due to his presence being located or found by the sword.. The sword is capable of cutting, slashing, slicing and withstanding basic elemental and Ninjutsu attacks up to s rank. It can easily cut normal katana ,Rocks, Steel in half. However Like every jutsu or weapon it has its drawbacks and this one is that of a high risk which is due to the sword sharing or requiring chakra from the user to work the sword over time drains the user chakra and damages him .The sword can only be wielded by the sword wielder and know one else if anyone tries to pick it up it will emit a glowing like fire across the weapon so thus if the opponent where to touch it he will be burnt to death. The sword shares chakra signs and patterns with the user due to the continuous usage of the sword by the wielder. Thus can tell the wielder from a fake, this also means the sword can be thrown at any direction north or south but must return and still go back to the user he does this by using or marking the user chakra and using as a path to travel.

I dropped the history and reworded it.

______________±± Declined ±± No forbidden ranked weapons. And same note as above

~ Declined, I can't understand the description, and please, please drop the history ~
Raitoningusutairu: Furaitosutoraiku:Lightning Style:Flight strikeRank:AType: OffensiveRange: Short/MidChakra cost:30Damage points:60Description; The user channels his lightning chakra across his body distributing it equally to all parts as if it were an armor ,he then channels more of his lightning chakra into his two palms and dives forward in a frontal position to the opponent with his arms, which have been infused with pure lightning chakra toward the enemy, upon meet the user will slam his palms on the opponent chest slamming and pushing him backwards with great force.

Can only be done once a battle.
Can only be taught by Thunderbolt .

I removed anything that is similar to raikage techniques and armor and remove the part that i said it boost reflexes.

Abilities Of the Swords
SLAY it was a sword which length was 4.4 feet and weight was said to have exceeded 47 kilograms due to several ninja skills and building materials such as titanium and diamond embedded in the weapon. The sword is indestructible and can not be broken nor destroyed. It also contains porcelain which Is a material fused with metals to protect against high heating and melting temperatures. It has the unique ability of allowing the user to mix his chakra with the sword but unlike any other katana or sword when the slay strikes an opponent and the opponent is hit and the blood is spilled on the sword it marks the opponent blood and chakra signatures making it hard for the opponent to launch surprise attack on the user of the sword due to his presence being located or found by the sword.. The sword is capable of cutting, slashing, slicing and withstanding basic elemental and Ninjutsu attacks up to s rank. It can easily cut normal katana ,Rocks, Steel in half. However Like every jutsu or weapon it has its drawbacks and this one is that of a high risk which is due to the sword sharing or requiring chakra from the user to work the sword over time drains the user chakra and damages him .The sword can only be wielded by the sword wielder and know one else if anyone tries to pick it up it will emit a glowing like fire across the weapon so thus if the opponent where to touch it he will be burnt to death. The sword shares chakra signs and patterns with the user due to the continuous usage of the sword by the wielder. Thus can tell the wielder from a fake, this also means the sword can be thrown at any direction north or south but must return and still go back to the user he does this by using or marking the user chakra and using as a path to travel.

______________±± Declined ±± Don't resubmit. If we who check this can't even understand it how do you want others to do so?

Kaze no sutairu: Suterusu bakuhatsu:Wind Style :Stealth ExplosionRank sType : OffensiveRange : SupplementaryChakra cost :40Damage points :80Description ; The user channel his chakra across his body, he then he focuses his chakra on his hand and uses chakra and shape manipulation to make hundreds of ants with wind embedded in them which he then releases into the grounds.This ants all contain a large amount of wind chakra engulfed or held in it and can stretch and explode at any given point.The user of this jutsu send the ants undergrounds to gather and surround the Target while remaining stealth and upon command explode at the same time causing a gigantic and huge enough blast to destroy the terrain and blast the opponent out of range and crushing hsi bones.The user has full control of these creatures and can command them to explode or even retreat and abort the attack.

Can only be done once a battle.
Can only be taught by thunder bolt.
The microbe Ants can easily be seen with a Byakugan or Sharingan.

______________±± Declined ±± OP. Ants that are otherwise invisible unless you have a Dojuutsu and can explode like that? Nope. Also, Supplementary range is something i never heard about.

This custom jutsu was only declined as stated by scorps because i did not use commas and complete sentence ,i reworded it and made it more read able.

Kasai sutairu: Chimei-tekina o toiawase:Fire Style: Deadly Contact
Type: Offensive
Rank: S
Range: Short
Chakra costs: 40
Damage points: 80
Description: The user channels his katon chakra to his two hands and focuses them on his ten fingers, five fingers on each hand and upon close contact with the opponent the user infuse a certain amount of chakra into their body which is not noticeable at first and rarely hurts but as time goes the area of contact begins to burn and heat causing the opponent extreme pain until the point where the who hands are engulfed in flames and the opponent hand is damaged and can not be used in battle again.

Note: Takes a turn for the jutsu to work
Note: Can only be used once a battle
Note: Must Have Mastered Katon and be specialized in it.
Note: No s rank fire jutsu for the next turn.

______________±± Declined ±± Makes utterly no sense. Don't resubmit.

Note:I added both declined reason by emperor and scores, the first being emperor and the second scorps I reworded it and walked on my descriptions as they asked and other things. Please feel free to edit anything to get this approved.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Zanshin

BeowulfRank: SType: WeaponRange: ShortChakra cost: N/ADamage points: (+ 15 to Taijutsu) (+ 5 to kenjutsu)Description: The Beowulf is a set of flash gauntlets and greaves that posses a very sharp spikes in several places in it's upper skin,each spike is a 70 cm tall.Most of the gauntlets and greaves have several colors within them but it's most color is white,It also has a combination of black and dim-gray color which spreads in different places.The gauntlets and greaves are made of special kind of steel,same kind that is used to create blades and swords.Beowulf's upper skin is as sharp as the blade of the katanas and sharp blades thus Beowulf's holder is able to defend against any sword strike using Beowulf just like any other sword in addition to being able to perform All type of Kenjutsu techniques perfectly using it.The greaves posses some kind of claws,these claws are very sharp and can cut a human's body into two pieces with a single strike of it.Beowulf isn't heavy and the user won't even notice it's wight while using it which means the user is able to move freely with it on without being a bother to the user of it.

- Can only be wielded by Zanshin and who he allows
- Requires a Mastery over Taijutsu and Kenjutsu
- Must be atleast a Sannin to be able to wield it

______________±± Declined ±± How does this boost Kenjutsu?

[Kamisori] - RazorRank: AType: AttackRange: Short - Mid Chakra cost: 30Damage points: 60Description: A powerful technique that fires an energy arc capable of cutting through materials and substances with relative ease. The user sends a wave of energy that moves towards the target and is capable of instantly changing direction.
- Can only be used 3 times

[Senkou Wakemae] - Flashing ShatterRank: BType: Supplementary || OffensiveRange: Short Chakra cost: 20Damage points: N/ADescription: The user charges his weapon with his chakra after gathering a decent amount of it and channeling it to the user's weapon through his hand,creating a blinding flash as the weapon on his way towards the opponent.
-When the flash starts to appear the opponent won't be able to see the user's weapon correctly and will see it several weapons as it's moving.
-After the flash appear completely the opponent won't be able to see anything.
-The user lasts blind for about a full turn.
-Can not use it on the following turn.

______________±± Declined ±± Don't resubmit.

BeowulfRank: SType: WeaponRange: ShortChakra cost: N/ADamage points: (+ 20 to Taijutsu)Description: The Beowulf is a set of flash gauntlets and greaves that posses a very sharp spikes in several places in it's upper skin,each spike is a 70 cm tall.Most of the gauntlets and greaves have several colors within them but it's most color is white,It also has a combination of black and dim-gray color which spreads in different places.The gauntlets and greaves are made of special kind of steel,same kind that is used to create blades and swords.Beowulf's upper skin is as sharp as the blade of the katanas and sharp blades thus Beowulf's holder is able to defend against any sword strike using Beowulf just like any other sword in addition to being able to perform All type of Kenjutsu techniques perfectly using it.The greaves posses some kind of claws,these claws are very sharp and can cut a human's body into two pieces with a single strike of it.Beowulf isn't heavy and the user won't even notice it's wight while using it which means the user is able to move freely with it on without being a bother to the user of it.

- Can only be wielded by Zanshin and who he allows
- Requires a Mastery over Taijutsu and Kenjutsu
- Must be atleast a Sannin to be able to wield it

______________±± Declined ±± I still need you to explain how this adds a complete +20 damage to Taijutsu techniques.

Removed boosting kenjutsu.

[Kenjutsu: Kamisori] - Sword Arts: RazorRank: AType: AttackRange: Short - Mid Chakra cost: 30Damage points: 60Description: A powerful technique that fires an energy arc capable of cutting through materials and substances with relative ease. The user sends a wave of pure chakra that moves towards the target and is capable of instantly changing direction.
- Can only be used 3 times

Re: ±±Custom Jutsu Submission±±

Originally Posted by Rune

Summoning Animal: Giant silkworm moth, specifically the genus LonomiaScroll Owner: RuneOther Users who have signed contract: N/ASummoning Boss if existing: N/AOther Summoning Animals tied to contract: Lonomia Caterpillar (stage in development)Description and Background:
The genus Lonomia is a moderate-sized group of fairly cryptic saturniid moths from South America. The caterpillars are themselves extremely cryptic, blending in against the bark of trees, where the larvae commonly aggregate. The larvae, like most hemileucines, are covered with urticating hairs, but these caterpillars possess a uniquely potent anticoagulant venom. The adults creates powder which temporarily blinds and opponent or conceals the summoner's movements. They are able to perform Fuuton techniques, which do not require handseals, with their wings and can also carry a summoner on their backs. The caterpillars are good taijutsu users, but their best attribute is their poisoned hairs, which can be utilised in a variety of ways.

______________±± Pending ±± I need you to resubmit explaining in your submission exactly the implications in terms of Narutobase's RPG of the anticoagulant venon but also the powder ability. Is it a basic ability shared by all of them that they can use without a technique? What are their limitations? Etc etc. Also, The fuuton part, take it out. That is to be submitted in each of your summons

Summoning Animal: Giant silkworm moth, specifically the genus LonomiaScroll Owner: RuneOther Users who have signed contract: N/ASummoning Boss if existing: N/AOther Summoning Animals tied to contract: Lonomia Caterpillar (stage in development)Description and Background:
The genus Lonomia is a moderate-sized group of fairly cryptic saturniid moths from South America. The caterpillars are themselves extremely cryptic, blending in against the bark of trees, where the larvae commonly aggregate. The larvae, like most hemileucines, are covered with urticating hairs, but these caterpillars possess a uniquely potent anticoagulant venom (upon touch it produces deep wounds and a burning sensation, although never fatal on itself).

______________±± Approved ±± added a note. Your summons will be painful to touch but won't be letal to the touch. Basically, that venom will burn and injure your enemies upon touching the summons but will never be enough to kill them.

Note: Removed bolded part, since those will be techniques for specific summons, not basic abilities shared by all. Thus the restrictions and limitations will be submitted with each technique.

Re: ±±Custom Jutsu Submission±±

Originally Posted by ~Korra~

Resubmitting
(Hachi torappu) - Bee Trap
Rank: B
Type: Offensive/Supplementary
Range: Long
Chakra Cost: 20
Damage points: 40
Description: The user will have their bees surround the opponent in a tornado by the all the bees spinning in a different direction. Than the Bees will release honey to out their mouth while spinning in their tornado that covers the opponent's body completely in honey completely restricting their movements.
Note: Must be a Kamizuru member
Note: Must by taught by ~Korra~

~ Approved ~

(Genjutsu -Hachi no sekai) Illusionary Arts - World of Bees
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user will start by doing the Snake than Dragon signs and start inserting their chakra causing the opponent to see the user and everything (like the surrounding, the user, and anything else)slowly break apart into millions of bees making it where all they see is bees everywhere.The bees will than go after them and stinging them causing a strain in a majority of their movement. The restriction is enough to have them stop walking but they can still weaves some even tho their is some difficulty. In reality they are just in the same spot as they were giving the user the chance to attack.
Note: Usable 2 times
Note: No Genjutsu the next 2 turns
Note: Can only be taught by ~Korra~
Note: Need to wait a turn before using again

~ Declined, I said it doesn't deserve to be S-rank. One more chance then DNR it is ~

New One

(Shakuton: Sukōchi kabe) - Scorch Release: Scorch Wall
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user will gather their Scorch chakra and generate a wall of scorch that is 8m tall and 5 m wide. The user can than use this wall as protection or send the wall straight at the enemies.
Note: Must be taught by ~Korra~
Note: Usable 4 times
What it looks like(got the idea from avatar )

~ Declined, why is it Short-Mid ? Can you form it anywhere ? ~

Resubmitting

(Genjutsu -Hachi no sekai) Illusionary Arts - World of Bees
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user will start by doing the Snake than Dragon signs and start inserting their chakra causing the opponent to see the user and everything (like the surrounding, the user, and anything else)slowly break apart into millions of bees making it where all they see is bees everywhere.The bees will than go after them and stinging them causing a strain in a majority of their movement. The restriction is enough to have them stop walking but they can still weaves some hand seals even though there is some difficulty. In reality they are just in the same spot as they were giving the user the chance to attack.
Note: Usable 4 times
Note: No Genjutsu the next 2 turns
Note: Can only be taught by ~Korra~
Note: Need to wait a turn before using again

Made it B rank since I think it shouldnt even be A rank

______________±± Declined ±± Supplementary Jutsu don't cause damage. Also, if it blocks your usage of Genjutsu for 2 full turns, the "need to wait a turn before using again" doesn't make much sense does it?

New Kamizuru jutsus

(Hachi no kaori) - Scent of Bees
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will do the Ram sign and start emitting a scent from their body or gourd that bees are attracted to. This will make bees in the area to come towards the user and allow the user to use them for battle. Once a bee is attracted by the scent they will stay under the user control for the rest of the battle.
Note: Must be taught by ~Korra~
Note: Usable 5 times a battle.
Note: Must be part of the Kamizuru clan

______________±± Declined ±± use proper chakra info. Also, will you just say that you suddenly got bees? What if there are no bees in the battle field? In theory you are the one who'll bring bees into the battle field. I don't like the idea of "I use this technique and suddenly i have an army of bees from nowhere to fight with me". Think in terms of the RP how this will work.

(Bī· bijon) - Bee Vision
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will do the snake sign and channel their chakra into the bees. This will allow the user and the bees vision to be connected. The user can either have their vision connected to either their swarm of bees or a giant bee that they summon but can not have it connected to both.
Note: Must be taught by ~Korra~
Note: Usable 5 times a battle
Note: Once activated the connected vision remains for 5 turns.
Note: Must be part of the Kamizuru clan
Feel free to edit ^__^

Re: ±±Custom Jutsu Submission±±

Gejutsu: Kōgaku Soshi | Illusionary Arts: Optical Element Type: Supplementary Rank: ARange: Short - MidChakra Cost: 30Damage Points: N/ADescription: After performing the Monkey hand seal the user will induce chakra into the opponent brain and place them in a genjutsu. In the genjutsu the opponent sees the user attacking using multiple elements at once, just like using Ying-Yang. For example, if you use a fire jutsu, in the Genjutsu you can add another element to it simultaineously, or cover it in a thin layer of earth, appearing as if Ying-Yang is being used. The genjutsu lasts two turns and can be applied to any of the users jutsu within those turns. While ever the constant chakra flow is being maintained the jutsu wouldn't drop below A rank if hit by an attack that wouldn't stop it.

Restrictions
- Can only be taught by Kryptiic- The Genjutsu lasts for two turns unless broken
- Can only be used twice per match
- No Genjutsu while this is active

Katon: Honō no Wa | Fire Style: Flame WheelType: Offense | Supplementary Rank: ARange: Short - MidChakra Cost: 30 [+10 for each turn maintained]Damage Points: 60Description: The user jumps into the air while doing a front flip. As they flip, they will exhale a stream of fire from their mouths that completely covers them in a wheel of fire that is constantly spinning. The jutsu can be used for transportation and offense. The user can travel for as long as they want by constantly exhaling fire. As fire is constantly being exhaled the fire will get bigger, reaching up to mid range.It would take roughly three seconds for the fire to extend up to mid range.

Restrictions
- Can only be taught by Kryptiic
- Can only be used three times per battle.
- No fire jutsu above S rank in the same turn.
- No other jutsu can be used while maintaining the constant flow.

______________±± Declined ±± Adding to much to this one. Also, won't you just burn to crisp? In your description you aren't protecting yourself. Also, mid range? Why? You want to transform youself in a gigantic ball of fire? Nope.

Re: ±±Custom Jutsu Submission±±

Originally Posted by ReXii

(Hyouton: kensei no Kōri ryū) - Ice Release: Power of the Ice Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their ice release chakra along with fair practice in the arts of the dragon slayer. This is usually used in close combat where the user will release their ice chakra around a part of their body covering them in a pale freezing aura. Which can be quite painful if an opponent is hit by it. When someone/something is contacted by this icy aura created by the user, it will cause there body to be damaged by the Ice chakra Numbing them on impact, Slowing any further movement for two turns.
Note: can stay active for 2 turns at a time
Note: Can't use fire jutsu at the same time

~ Approved ~

[Hyouton: Kōri ryū no Hōkō 氷龍の咆哮] Ice Style: Ice Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of wind and water chakra throughout the air around them. Once this is done the user will bring the chakra up through the throat, and breathe in deeply before exhaling a gargantuan blast of ice and mist from there mouth barraging the opponent causing extreme damage from the frostbite and the blast has thousands of miniature ice crystals almost microscopic in size that penetrate the opponents skin without his knowledge, These crystals cause a continued feeling of numbness even if the opponent survives the initial blast causing them to be slowly numbed over the course of 5 turns, They get slower and slower until they eventually can barely move any longer and must get warm to recover.
►Must be Kage Rank.
►Can only be used Once per battle.
►No A rank or above ice techniques the following turn
►Doujutsu can see the microscopic crystals.

~ Declined, no Japanese characters ~

[Hyouton: Kōri ryū Shimo Enjin 氷龍の煌炎] Ice Style: Ice Dragon's Ring Of Frost.
Rank: S
Type: Offense-Defense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (-10 damage to user)
Description: The user will channel massive amounts of Ice chakra throughout the arm's, the hand's will then gain a bluish tint around the skin. The user will then clap those hand's together which causes a snap freeze around his location encasing any living organism in a frost prison of very high durability immobolizing them for around 1-2 minutes before it begins to melt, The reason the ice melts is due to the incredible coldness of the chakra used to sustain it, Meaning the technique can only be self sufficient for that amount of time, But if the user makes contact with the ice prison he can create a link maintaining the prison for up to ten minutes.
►Can only be used once per battle.
►No A rank or above ice techniques the following turn
►This can encase the user also but they suffer no harm and can move freely.
►This technique can be dispersed at any time.

~ Declined, No Japanese characters ~

Again making a custom version of pervy's techniques with his permission....again.
Feel free to edit anything to make it approvable. :D

[Hyouton: Kōri ryū no Hōkō] Ice Style: Ice Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of wind and water chakra throughout the air around them. Once this is done the user will bring the chakra up through the throat, and breathe in deeply before exhaling a gargantuan blast of ice and mist from there mouth barraging the opponent causing extreme damage from the frostbite and the blast has thousands of miniature ice crystals almost microscopic in size that penetrate the opponents skin without his knowledge, These crystals cause a continued feeling of numbness even if the opponent survives the initial blast causing them to be slowly numbed over the course of 5 turns, They get slower and slower until they eventually can barely move any longer and must get warm to recover.
►Must be Kage Rank.
►Can only be used Once per battle.
►No A rank or above ice techniques the following turn
►Doujutsu can see the microscopic crystals.

[Hyouton: Kōri ryū Shimo Enjin] Ice Style: Ice Dragon's Ring Of Frost.
Rank: S
Type: Offense-Defense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (-10 damage to user)
Description: The user will channel massive amounts of Ice chakra throughout the arm's, the hand's will then gain a bluish tint around the skin. The user will then clap those hand's together which causes a snap freeze around his location encasing any living organism in a frost prison of very high durability immobolizing them for around 1-2 minutes before it begins to melt, The reason the ice melts is due to the incredible coldness of the chakra used to sustain it, Meaning the technique can only be self sufficient for that amount of time, But if the user makes contact with the ice prison he can create a link maintaining the prison for up to ten minutes.
►Can only be used once per battle.
►No A rank or above ice techniques the following turn
►This can encase the user also but they suffer no harm and can move freely.
►This technique can be dispersed at any time.

______________±± Declined ±± Don't resubmit.

Removed the Japanese characters.

[Hyouton: Kōri ryū houshoku] Ice Style: Ice Dragons Gluttony
Rank: S
Type: Defense.
Range: Short.
Chakra Cost: 40
Damage Points: N/A
Description: The user will channel a large amount of chakra in to the back of there throat molding it to form a defensive layer against Water wind and ice chakra using the powers of the ice dragon, This allows the user to absorb any A rank and below technique that is either water wind or ice.
►Can only be used twice per battle.
►If used during Power of the ice dragon, The freezing aura around the user gains an extra rank, This can stack both times and if Power of the ice dragon reaches S rank it gives a +5 bonus to ice release techniques, Also providing a +5 boost to Taijutsu due to the heavy infusement of ice.

Re: ±±Custom Jutsu Submission±±

(Katon: Salamandra’s Shin'en Abarekuru)Fire Release: Salamandra’s Abysmal Rage
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user begins by concentrating a large quantity of katon chakra to their palms the form of innumerable minute vibrating molecules from the source of burning, which would take on the appearance of a ghastly golden chakra. With but a swing of the hands, the user projects the intense heat produced by the violent vibrations into the surrounding environment. Initially, the heat will simply serve to incinerate a majority of the objects in the immediate vicinity of the attack in the form of a ghastly-fiery aura. After a few meters, the vibrations will disperse in an almost explosive manner, making the technique seem that much more menacing than its initial release. Thanks to the incredible amount of vibrating particles and the swift transfer of heat, this technique can also render ice release techniques of an equal rank and below harmless. The technique is powerful, and causes water to evaporate on contact – Surrounding sources would only be mildly heated. Anyone caught within range of this technique, without protection, will be left as nothing more than a smoking carcass of their former self.
*Can only be used twice per battle
*Can only use A Rank and below fire jutsu in the following turn

______________±± Declined ±± Make the scale slightly smaller.

(Suiton: Jinkei ) Water Release: Mercy
Rank: C
Type: Supplementary
Range: Short-Mid
Charka Cost:
Damage Points: N/A
Description: Releasing suiton chakra throughout the area, one will condense the water vapor in the surrounding air and cause it to immediately converge onto individual parts of an enemy’s body. As it converges on a person, the water will undergo a change in consistency in which the viscosity is raised and it is given sticky syrup like qualities, like that of the Starch Syrup Capturing Field technique. With a higher viscosity and its sticky qualities, the water will serve almost as shackles, completely restricting that part of the body (e.g. if the water converges on the hands it will ‘glue’ them together, reduce dexterity, and prevent the use of handseals. The technique is not restricted to the gluing of only the hands, however.) The technique can be performed very swiftly, more so than Gushing Water Imprisonment, but it is not meant to cause damage.
*The technique can only glue a small portions of the body at a time.

______________±± Declined ±± Similar to existing techniques.

(Doton/Raiton: Shin'en Akumu) Earth/Lightning Release: Abysmal Nightmare
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: One begins by channeling lightning chakra to the palms of their hands, followed by slamming them down onto the ground. The lightning is potent and glows a brilliant bright smoky white color serving to temporarily surprise an enemy with the blinding light. Following this, with the performance of three handseals, obelisks will swiftly rise from the ground angled in the direction of the enemy, coated in the lightning that covered the ground. There is no specificity in terms of the number of obelisks, as they can be created at the users leisure-It follows the same principles as Banquet of Lightning (The more created, the more intimidating, while proportionally weaker; The less made, the more potent, with less ground covered). Instead of ripping through the earth, the electric current is channeled through it in order to augment its overall strength. The obelisks serve to deliver a solid impact and skewer the body of an enemy, meanwhile the lightning serves to increase the already great piercing abilities, as well as paralyze and increase the overall resilience of the obelisks. When finished, the user can return the terrain to its original state through the performance of an additional single handseal.
*Can only be used three times per battle
*The user can’t use S Rank and above techniques in the following turn
*One must wait two turns before utilizing this technique again

______________±± Declined ±± The parts i colored need to be put into a more reasonable way. Also, if you want this this big i needs to count as 2 moves. Either make it smaller and more "defined", counting as one move or keep it this big but make it count as two.

Re: ±±Custom Jutsu Submission±±

(Yoton: Baisuu Yougan Joushi) - Lava Release: Multiple Lava ArmsType: Defensive/OffensiveRank: SRange: Short - Mid RangeChakra: 40Damage: 80Description: By first performing the Dragon → Bird → Horse → Snake hand seals while gathering a large amount of lava chakra, the user will send it into the ground around them through their feet forming a circle, with a diameter wider than that of the user with outstretched arms, of lava around them. From this circle of lava seven arms of lava rise up 2 meters into the air that continually swirl around the user within the circle of lava. When the user is attacked these arms will move to defend the user at the cost of the arms. The arms can also be used to attack an opponent at the cost of two arms. The arms are controlled by the user at all times to keep the lava flowing and the arms moving properly. When arms are sacrificed to attack the rank of the remaining arms decreases by one.Notes:
- The user can not move from the where they performed the jutsu until it is cancelled or has run its course.
- No other Lava jutsu for the rest of the turn and no other Lava jutsu over B-rank on the next (other than this one if used to attack). No Fire or Earth jutsu on the turn after use.
- Only two jutsus can be used while this jutsu is active.
- The Jutsu lasts three turns.
- If the arms are used to attack the jutsu must be posted again taking up one of the two remaining spots and can only be done once.
- Being pure lava the arms can block any taijutsu that the user can visually track.
- Can only be taught by Shinta.

______________±± Approved ±±

(Yoton: Yougan Ude) - Lava Release: Lava ArmType: OffensiveRank: ARange: Mid RangeChakra: 30Damage: 60Description: After gathering one's lava chakra and then stomping on the ground thus injecting their chakra into it, the user will then perform the Tiger hand seal causing an arm of lava to suddenly burst out of the ground at short range from the opponent and attempt to grab them thus covering them in lava. The arm of lava is roughly a meter in diameter and is forced out of the ground by when the user performs the hand seal. Due to the speed the the arm erupts from the ground it can not be manipulated after it is fired.Notes:
- Can only be taught by Shinta.
- Must be on the ground in order to use.

______________±± Declined ±± Restrictions?

(Hachi Kohheru no Jutsu) - Bee Oven TechniqueType: OffensiveRank: BRange: Short-Long RangeChakra: 20Damage: 40Description: After the user has their bees gathered they will perform a Ram hand seal with just there left hand as a signal to command the bees to swarm and cover the opponent completely. As the bees begin to cover the opponent the bees will begin to violently vibrate their bodies in a similar fashion to if they where heating there bee hive. This vibrations causes the covered opponent to overheat and start to slowly cook, leaving them with second degree burns all over.Notes:
- Must be a member of the Kamizuru clan.
- Must be taught by Shinta.

______________±± Declined ±± This is not possible. If bees heated that much through that process they would be injured bfore the human. They are more sensitive to heat than we are. The method is flawed.

(Raiton: Seiteki Kumo *)- Lightning release: Static Cloud **Type: Offense, Defence, SupplementaryRank: C-rankRange: Short-LongChakra: 15 (-10 per turn)Damage: N/ADescription: The user releases a burst of a large amount of static electricity from there feet. Then, the user constantly projects and emits*static electricity from their feet creating a blue aura that is the shape of a cloud. The burst sends the user in the air and the projected static keeps the user in the air and use it for transportation.*
Note: Last 5 techniques*

~ Declined; no resubmit ~

The Amp*Type: WeopanRank: A-rankRange: Short-LongChakra: 30Damage: N/A (+10 to lightning)Description: *The amp is a gold, dual pronged baton that appears very similar to a cattle rod. It is able to extend and retract it whenever the user draws and seathes the Weopan respectively. The Amp is utilized mainly for melee and close quarter combat with any hostile he would encounter. Channeling lightning chakra into the weapon and the Amp is capable of unleashing a thousand volts into every strike made.The user is able to perform several acrobatic moves that enable him to take down human-sized hostiles with ease. Electricity runs in between the two prongs whenever it is swung. The user can *attach a rope of electrical energy at the hilt of the amp and use it to extend the range of the amp.*The tether has a long, limited range. If the amp is weilded by anyone other than 'Echo..' then it will send alot of bolts into whoever it touches, stunning them.*
Note: Can only be used by Echo

~ Declined; no Japanese name ~

Za Anzu ± The AmpType: WeopanRank: A-rankRange: Short-LongChakra: 30Damage: N/A (+10 to lightning)Description: *The amp is a gold, dual pronged baton that appears very similar to a cattle rod. It is able to extend and retract it whenever the user draws and seathes the Weopan respectively. The Amp is utilized mainly for melee and close quarter combat with any hostile he would encounter. Channeling lightning chakra into the weapon and the Amp is capable of unleashing a thousand volts into every strike made.The user is able to perform several acrobatic moves that enable him to take down human-sized hostiles with ease. Electricity runs in between the two prongs whenever it is swung. The user can *attach a rope of electrical energy at the hilt of the amp and use it to extend the range of the amp.*The tether has a long, limited range. If the amp is weilded by anyone other than 'Echo..' then it will send alot of bolts into whoever it touches, stunning them.*
Note: Can only be used by Echo

______________±± Declined ±± why would this weapon power your lightning techniques? Just by having it? No dice. Also, max is mid range.

(Futon: Kame ashi)- Wind Release: Turtle PaceType: Supplementary Rank: A-RankRange: ShortChakra: 30 (*20)Damage: N/ADescription: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds . This is used mainly to counter Swift or EIG users.
Note: Can only be used twice per battle
Note: Only works on fast moving objects
Note: Last two turns

______________±± Declined ±± Make this S-rank and add one more restriction. Using Fire in such a highly powered wind atmosfere (basically what you are creating all around you) would do something to you. Rest is ok

(Raiton: Raikou Hanran)- Lightning Release: lightning negation Type: Defence, SupplementaryRank: A-RankRange: ShortChakra: 30 (-5 per turn)Damage: N/ADescription: Known as the "ultimate defense" against other lightning-based attacks. When the user is attacked by a Lightning Release technique, the user flows chakra through their body, which becomes charged with the same polarity as the lightning attack, ultimately repelling it and leaving the user unharmed.
The jutsu, though powerful, can be overcome if the lightning attack is fast or powerful enough to reach the user's body before the technique's full potential initiates.
Note: Can only be taught by Echo..
Note: Only works on lightning techniques
Note: Usable twice per battle
note: Once used, the jutsu remains active until it is used

______________±± Declined ±± Similar techniques exist and it has been attempted countless times before. Don't resubmit

Re: ±±Custom Jutsu Submission±±

Originally Posted by Erzo

Resubmitting:

(Genjutsu: Kansei Hitofude Mizu Ken Tsuchi Kamigami ) - Illusion Technique: Trap of the Water and Earth Gods.
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user performs the Snake ~> Rat hand seals whilst releasing his chakra into his opponents brain, disrupting their chakra flow and making the opponent see and feel the ground below drop 15 meters with the top of the hole closing as he falls down resulting in the opponent seeing nothing but darkness as the only source of light is now gone. The ground below the opponent (ground dropping) would have a tight radius not allowing a major movement, so enough space for the opponent to move his arms in order to perform hand seals but not enough to stretch it out forwards or sideways. Whilst the ground is dropping, a large amount of water gushes up, filling the hole starting from the ground and going up, covering the opponents whole body instantly and drowning him as he struggles due to the loss of balance caused by the sudden drop he/she thinks is happening. Although the opponents believes this is what's happening, in reality they're just stationary and upon thinking they saw the hole closing up they'd be blind so they'd be standing at a spot, blinded and drowning due to thinking water suddenly shoots up and fills up the hole. Due to the affects of the genjutsu, should the opponent not find out it's a genjutsu and release themselves, they would end up falling unconscious due to thinking they're drowning.Note: Can only be used twice.Note: No genjutsu for the next 2 turns.Note: Upon being used once, must wait another 2 turns before using it again.

~ Declined, how exactly would fake drowning render him unconscious ? He is more likely to be thrashing around and trying to "swim" ~

Took out the Earth which would restrict him from moving.

''and making his opponent suddenly feel as if his move is bound by the Earth around him, constantly getting tighter, instantly as this happens'' and ''to move his body due to the Earth tightly wrapped around his body and''

(Genjutsu: Kansei Hitofude Mizu Ken Tsuchi Kamigami ) - Illusion Technique: Trap of the Water and Earth Gods.
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user performs the Snake ~> Rat hand seals whilst releasing his chakra into his opponents brain, disrupting their chakra flow and making the opponent see and feel the ground below drop 15 meters with the top of the hole closing as he falls down resulting in the opponent seeing nothing but darkness as the only source of light is now gone. The ground below the opponent (ground dropping) would have a tight radius not allowing a major movement, so enough space for the opponent to move his arms in order to perform hand seals but not enough to stretch it out forwards or sideways. Whilst the ground is dropping, a large amount of water gushes up, filling the hole starting from the ground and going up, covering the opponents whole body instantly and drowning him as he struggles due to the loss of balance caused by the sudden drop he/she thinks is happening. Although the opponents believes this is what's happening, in reality they're just stationary and upon thinking they saw the hole closing up they'd be blind so they'd be standing at a spot, blinded and drowning due to thinking water suddenly shoots up and fills up the hole. Due to the affects of the genjutsu, should the opponent not find out it's a genjutsu and release themselves, they would end up thrashing and attempting to swim upwards, thought they wouldn't be able to tell whether that's happening or not since they're in complete darkness. After several minutes, should the opponent not realize it's a genjutsu, they'd fall unconscious/faint due to the lack of oxygen.Note: Can only be used twice.Note: No genjutsu for the next 2 turns.Note: Upon being used once, must wait another 2 turns before using it again.

______________±± Declined ±± But in reality, oxygen is still going into their lungs... So, they wouldn't faint for the lack of oxygen but rather because their brains were fooled into thinking its so... Also, make this A-Rank tops. and remove the useless restriction. If you can't use gen for 2 turns, off course you need to wait 2 turns to use again. Duh... One more try

(Olm Kuchiyose no Jutsu: Dawan) - Olm Summoning Technique: Dawan
Rank: S
Type: Supplementary
Range: Short - Mid (Summoned in short range, Mid range reach for the Genjutsus.)
Chakra Cost: 40
Damage Points: N/A (Genjutsus are A-ranked but they do no damage anyway)
Description: Dawan is a special Olm who unlike most other olms stands on his two back feet and is around 5cm long, being able to easily fit within someone's pocket. Dawan specialize in genjutsu and is known for having his own specific genjutsu tricks which are able to leave the opponent completely open to easily avoidable attacks. Dawan is able to release his chakra into his opponents and by disrupting their chakra flow, he'd mess up their vision and make them see things the wrong way round. For example, an attack coming from the left would look like as if it's coming from the right, whilst an attack from below (spikes pillars etc) would appear as if it's coming from above. In addition to this, he can also perform a second genjutsu which is similar but works by affecting what the opponent hears, by releasing his chakra into his opponents brain, he'd make them hear things differently, for example, 'hello' would sound like 'goodbye', 'run' would sound like 'don't run', and everything would be heard as it's complete opposite, making two people who may have had excellet team work, completely lose their way of communicating. Like all other Olms, Dawan has a sense of smell equal to that of an inuzuka dog and a hearing comparable to that of someone who has the C-ranked sound jutsu activated.Note: Both these jutsus can be only performed 2 times.Note: Can't use one jutsu in one turn and the second in the next. Note: Summon can only be summoned once and lasts for 4 turns.Note: Genjutsu lasts 2 turns unless released by the opponent beforehand.Note: These two jutsus are both considered A-ranked genjutsu and are two complete different jutsus.

______________±± Declined ±± Genjutsu need to be B-rank ones. All of his technique count towards your own move count.

(Olm no Jutsu: Chakra Monitā)- Olm Technique: Chakra Monitors
Rank: A
Type: Supplementary/Defensive
Range: Self/User
Chakra Cost: 30
Damage Points: N/A
Description: All those who have signed the Olm contract would have a part of their chest covered with the same slime which covers the body of a normal Olm. Within this slime, 3 Olms which are about half a cm in size are alive, these olms all have a small chakra reserve and are used to monitor the users chakra and are used as a means of protecting him from genjutsus by noticing the disruption in his chakra flow and releasing their own chakra into him as soon as it happens, allowing the user to instantly get released from the genjutsu which was used against him. The chakra surge will release the user from genjutsus up to S-rank, excluding Tayuya's sound jutsus and Tsukuyomi.Note: Can only be used 3 times since only 3 small Olms reside within the Slime. Note: No Olm arts in same turn.

Re: ±±Custom Jutsu Submission±±

Aokakesu Gigei: Hane kiyanon | Blue Jay Arts: Feather Canon Type: Attack Rank: BRange: Short-MidChakra: 20Damage: 40Description:The user focuses his/her chakra and performs the Dragon hand seal. After the user performs the handseal they then releases their chakra into the air, thus allowing a large amount of blue Jay feathers that then creates a large canon ball. This ball is about the size of a C rank fireball but moves at the speed of a normal projectile.

-The user must have signed the Blue Jay contract
-The user must have mastered Wind
-must be sannin or higher to use~Declined~ A Canon of Feathers? Really?
------------------------------------------Kuchiyose no jutsu Aokakesu: Raw | Summoning : RawType: SummonRank: ForbiddenRange: ShortChakra: 50Damage: N/ADescription: The user focuses their chakra and performs the dragon hand seal or swipe their blood on their blue jay tattoo Summoning Raw, the Blazing blue jay. Raw is Light..'s personal Blue jay. Raw is about the size of Gamabunta, and can travel up to 100 miles per hour. This Blue Jay trained in a very hot area so he is able to be immune to B-rank and lower Fire. Its not only the area that he trained in made him immune, it is because of his special Red and Black feathers which are different from other Blue Jays because they have Blue and Black feathers. The blue Jays special ability allows him to Flap his wings releasing a heat wave that is equaled to an S-rank fire technique. Raw can also use A-rank and lower Fire techniques without handseals.The Only problem is he is only able to use this technique two times per match. Raw also has the ability to speak fluent English.

-Can only be summoned by Light...
-Can only be summoned once a match
-Stays on the field for 3 turns
-Is able to fly at-least one Ninja
-Summoner must hold the Blue Jay contract and Master Fire~Declined~ A bird the size of Gamabunta. I don't think so.
-----------------------------------------------------------------Kuchiyose no jutsu Aokakesu: Maikuro Aokakesu | Summoning : Micro Blue Jays Rank: AType: SupplementaryRange: Short-LongChakra Cost: 30Damage Points: N/A Description: For this technique the user performs The Ram hand seal, then slams his hand on the floor summoning 4 blue jays, Alpha, Beta, Omega and Gama. These four Blue Jays are specialized Blue Jays used for tracking purposes. Because there are four of them, they can track up to four targets and they have a telepathic connection with their summoner allowing him to know the exact location. Another reason that makes these blue Jays so special is because they are able to camaflauge with the surrounding and track the opponent without them knowing. After the Blue Jay learns where the opponent ninja is going they send back the information to their summoner and then poof away. The blujays are about 1ft tall and can fly at the speed of a Special Jounin.

-Can be summoned 2 time per battle
-Can only be use by summoners who signed the Blue Jay contract
-Needs to be Sannin or higher to summon
-Able to follow the opponent for up to 4 turnsPermission Of owning contract. Old username was Minato491~Declined~ Restrict it more. And make it usable only once.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Mathias

(Fuuinjutsu/Houtai Gigei: Sougishiki Mummu) - Sealing Art/Bandage Arts: Awakened Mummy
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Attack Points: N/A
Description: By utilizing this technique the user will activate several kanji seals which are located within the user's bandages. Upon activation, the the kanjis will release chakra outwards in the form of a mummy, coating the user's body, sealing away any chakra based attack that is within short range of the bandages. This technique can stay active for the entire turn, however the user will be restricted to only using, Taijutsu, Genjutsu, Bandage Arts, and Regular Ninjutsu. To counter act physical objects that could potentially harm the user of the technique like shuriken, earth style, etc etc. The user can highly compress the chakra within the mummy form and cause any physical object that comes into contact with it to be repelled backwards.

Notes:
- Can only be trice
- Cannot perform any summonings for the same and the following 2 turns.
- The user cannot perform any genjutsu in the same round.
- Must be taught by Mathias____________
-Pending- You can't seal away any incoming tech, at least limit it up to S rank.

(Fuuinjutsu/Houtai Gigei: Sougishiki Mummu) - Sealing Art/Bandage Arts: Awakened Mummy
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Attack Points: N/A
Description: By utilizing this technique the user will activate several kanji seals which are located within the user's bandages. Upon activation, the the kanjis will release chakra outwards in the form of a mummy, coating the user's body, sealing away any S-Ranked chakra based techniques that are within short range of the bandages. This technique can stay active for the entire turn, however the user will be restricted to only using, Taijutsu, Genjutsu, Bandage Arts, and Regular Ninjutsu. To counter act physical objects that could potentially harm the user of the technique like shuriken, earth style, etc etc. The user can highly compress the chakra within the mummy form and cause any physical object that comes into contact with it to be repelled backwards.

Notes:
- Can only be trice
- Cannot perform any summonings for the same and the following 2 turns.
- The user cannot perform any genjutsu in the same round.
- Must be taught by Mathias____________
-Approved-

(Ninjutsu: Luciano Primo's Ouza) - Ninja Arts: Luciano Primo's Throne
Rank: S
Type: Offensive
Range: All
Chakra Cost: 40
Attack Points: 80
Description: By focusing his chakra throughout his entire body and releasing it in a surge, the user will manifest a throne made entirely on chakra depending on the affinity that it was infused with.(Earth, Fire, Lightning, Water, Wind) This throne protects the user from the flank and also underground attacks. With the snap of his finger, the user can cause an entire S-Rank shock-wave to be released in all directions of the channeled affinity that travels forward and even underneath, creating a medium sized crater. The throne lasts three turns on the field unless dealt with properly. The concentrated chakra allows the user to be protected from up to A rank attacks from the rear and underneath and it will be destroyed by an S rank attack however it will still protect the user before dispersing or crumbling away. Should the user manifest the throne in mid air with the wind affinity, he will be given the ability to fly for the remaining turns that the throne is active.

Notes:
- Can only be trice
- Shock-wave can only be used once per turn
- No techniques above S-Rank while the thrown is active
- Can only be used by Mathias

Picture of throne

____________
-Approved-

(Genjutsu: Gansaku Atakku) - Illusionary Arts: Fake Attack
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Attack Points: N/A
Description: When on the process of pulling the string of his bow, the user will cause all selected individuals on the field to be placed within an illusion where they see the user releasing the string along with its arrow(s). In reality the individuals are physically immobilized from the mere thought of being pierced by such deadly arrows. The individuals will see the user continuously release arrows and piercing different parts of their body without killing them, for two turns unless dealt with.

Notes:
- Requires the usage of a bow
- Can be used three times per battle
- No genjutsu the previous turn
- Must be taught by Mathias____________
-Pending- For 2 turns?

Re: ±±Custom Jutsu Submission±±

Originally Posted by Frozenstein

changed the most of the description and restrictions.

(Fuuton: Kaosu Kaze Tora) – Wind Style: Chaotic Wind TigerType: Attack/Defense/SupplementaryRank: S-rankRange: Short-LongChakra: 40Damage: 80 (+10 if redirecting fire attacks)Description: After a short sequence of 2 hand seals the user creates a strong vacuum somewhere around him, what drags inside small and medium sized objects and wind from the environment up to short range. Then using this wind, he creates a tiger-like beast, which is as big as a normal tiger and can travel up to long range. The body of the beast is made up from different spinning winds. They are differing in speed, size and direction. The user to avoid dragging himself inside the vacuum, gets a B-ranked wind armor around his body. The beast can attack with a strong blast of wind, what is capable of blowing away the opponent. In this wind the beast's body is dispersed and the spinning discs will make deep cuts in the opponent. After the attack, the beast's body is remade behind or in front of the target in mid range. The user can create another vacuum to protect himself from attacks and increase the tiger's size with it's original size. The vacuum is also able to drag in A-ranked fire jutsus and by the user's will, this can be redirected to the opponent as a bigger blast of wind-fire combo.
- can only be used 3 times per battle
- can only last for 3 turns
- vacuum defense count's as 1 of the 3 moves
- attack with the wind blast count as 1 of the 3 moves
- redirecting fire attacks can be used once and count as 1 of the 3 moves. the tiger's body couldn't be reformed after this
- can only be taught by Frozenstein

______________~ Declined ~ Too many things in this technique. By using one technique, you not only suck him in, slash him up, gain a wind armour, have a reforming tiger that can strike again, and can create further vacuums to increase its potency. You have one chance to fix this before its a DNR.

(Fuuton: Kaosu Kaze Tora) – Wind Style: Chaotic Wind TigerType: Attack/Defense/SupplementaryRank: S-rankRange: Short-LongChakra: 40Damage: 80Description: After a short sequence of 2 hand seals the user collects wind from the environment and creates a tiger-like beast, which is as tall as a normal human and can travel up to long range. The body of the beast is made up from different spinning winds. They are differing in speed, size and direction. The beast can attack with a strong blast of wind, what is capable of blowing away the opponent. In this wind the beast's body is dispersed and the spinning discs will make deep cuts in the opponent. After the attack, the beast's body is remade behind or in front of the target in mid range.
- can only be used 3 times per battle
- can only last for 3 turns
- attack with the wind blast counts as 1 of the 3 moves
- can only be taught by Frozenstein

______________±± Declined ±± Don't resubmit

Deleted most of the stuffs and only kept the remade part.

(Fuuton: Shiro Ana) – Wind Style: White HoleType: Attack/Defense/SupplementaryRank: S-rankRange: Short-LongChakra: 40Damage: 80Description: After a single hand seal the user creates a strong vacuum somewhere in mid air, what drags inside small and medium sized objects and wind from the environment up to mid range. Once the technique has enough wind, it creates a giant sphere in mid air and attacks everything inside it with crescent shaped wind blades. The user can redirect the wind around him in order to avoid sucking himself with the vacuum or let himself drag toward it and send flying to the other side.
- the user can cancel the technique anytime he wants
- can drag giant summonings toward it
- can only be used 3 times per battle
- can only be taught by Frozenstein

Re: ±±Custom Jutsu Submission±±

Originally Posted by Enzup

(Raiton: Mokushi) - Lightning Release: Apocalypse
Type: Offense/Defense
Rank: Forbidden
Range: Long
Chakra Cost: 50
Damage Points: 90 (-30 to user)
Description: Enzup's signature move, which he created after fighting Onoki officialy and carefully watching his "Dust Release: Destruction of the Primitive world technique". In this technique user creates a very small cube in his hand, made up of pure compressed lightning chakra. Then the user will release the cube at his targets (similar to how Onoki releases) and by making one handseal, the cube expands enormously in size, enveloping everything in its size and thus destroying it.

Restrictions: -User must not use any technique above S-rank in his previous turn.
-Can't use any other tech above A-rank and in same turn.
-After using the technique, user can't perform any technique above S-Rank in his next turn.
-Can't perform any lightning above A-Rank in next turn.
-User receives 30 damage due to using excessive amount of chakra used.
-Can only be used once per battle.
-Can "only" be "used" by Enzup.

~ ~ Declined; cut down the range and replace damage points to yourself with an actual physical effect, specify the maximum size of the cube ~

-Made it 90 DP. And sorry bout it
-Removed the part "When the user start creating the cube, then the sky starts to turn dark and all of a sudden the clouds releases a continuous crackling sound, which shows that how powerful the technique is."
-Removed the second way of using the technique, completely.
-Removed some restrictions to balance it.

(Raiton: Mokushi) - Lightning Release: Apocalypse
Type: Offense/Defense
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 50
Damage Points: 90 (-40 to user)
Description: Enzup's signature move, which he created after fighting Onoki officialy and carefully watching his "Dust Release: Destruction of the Primitive world technique". In this technique user creates a very small cube in his hand, made up of pure compressed lightning chakra. Then the user will release the cube at his targets (similar to how Onoki releases) and by making one handseal, the cube expands enormously in size, enveloping everything in its size and thus destroying it.

Restrictions: -The size of the cube is half the size of gamabunta.
-User must not use any technique above S-rank in his previous turn.
-Can't use any other tech above A-rank and in same turn.
-After using the technique, user can't perform any technique above S-Rank in his next turn.
-Can't perform any lightning above A-Rank in next turn.
-User receives 40 damage due to using excessive amount of chakra used.-Due to high damage to user, he takes more time than usual in performing the handseals, in his same and next turn.
-Can only be used once per battle.
-Can "only" be "used" by Enzup.

Can I plz keep the range:short-long? This big size cube disappearing only in mid range is a little bit vaguer. Even Onoki's "Destruction of Pri..." is long range. Rest everything, fixed.

______________±± Declined ±± Don't resubmit. First things first, no more notes about how we should check your techniques or how you want them. Second, this is a copy of a cannon technique with another element done in an OPed and unreasonable way. Third, putting useless restrictions doesn't make us more lean to approve it as it doesn't change the fact that you want us to approve a technique that is basically a 125000 cubic meter sized lightning cube.

Originally Posted by Enzup

2.) (Terrapin Mo-Do) - Terrapin Mode
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: User starts concentrating on his terrapin chakra. Once concentrated enough, he releases that chakra throughout his body and thus entering into Terrapin Mode. After entering into the mode user gains some of the terrapin's features and properties; user's body becomes very tough and dark in color just like of terrapin's back shell which gives the user -20 to any technique he gets hit with. He start looking like a terrapin. User becomes lively underwater and thus water jutsus upto B-Rank don't have any effect on him. His speed and reflexes also increases which is equivalent to naruto in sage mode, but comparatively little bit slower. Due to terrapin's chakra flowing in user's body, user gets immune to S-Rank normal and A-Rank Doujutsu genjutsus.
Note: -Mode lasts 4 turns.
-User gives +20 to water ninjutsu and -20 to fire ninjutsu.
-Once the Terrapin mode wears off, user can't use it again for next 4 turns.
-Can only be used if user has signed "Terrapin" contract.
-Can only be used by Enzup.

±± All Declined ±±It has been stated countless times before, by Izuna and not only him that no submission that uses Spoilers without them being for images or videos will be checked.

As stated in the first post of this thread:

"-No submission that uses font or formatting alterations such as underline, bold, allignement, color, size, spoilers, etc will be checked. The only exception is that you are allowed to Bold or underline the title of each technique you submitt and you can use spoilers for videos or images you need to post for references.

-An exception to the above rule is the requirement to bold the alterations on re-submissions. Its required that every altered or add part is bolded. If you simply take out something, write beneath the jutsu stating "I took out the part where..."."

(Kame Mo-Do) - Turtle Mode
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: N/A (+10 to taijutsu)
Description: For this mode to be activated, user must be still and should be in contact with a turtle, who passes his own chakra inside the user. Upon entering, user starts concentrating on turtle's chakra and starts to gather Natural energy simultaneously. Once gathered enough chakra and energy, he releases that chakra throughout his body and thus entering into Turtle Mode. After entering into the mode user gains some of the Turtle's features and properties; user's body becomes very tough and dark in color just like of turtle's back shell which not only increases the user's defense/durability at upmost limit but also increases the taijutsu strength due to very tough body. He starts looking like a Turtle; becomes a little bit slouch, eyes turns exactly like a turtle, gives user heightened eyesight and night vision due to Turtle's inherent ability. He also becomes lively underwater and thus becomes highly resistant to even high rank water techniques. His speed and reflexes also increases at great extent which is obviously not equivalent to naruto in sage mode, and is far much slower. Also unlike in original Sage Mode, Turtle Mode do not provide with sensing ability or other abilities like boost in nin or gen, or healing ability or increase in reach of taijutsu etc.
Note: -Can only be used if user is in contact with a Turtle.-Needs to stay still for 1 complete turn.
-Mode lasts for 5 turns.
-User gives +15 to water ninjutsu and -15 to fire ninjutsu.
-Can only be used if user has signed "Turtle/Tortoise/Terrapin" contract.-Can only be used once per battle.
-Can only be taught by Enzup.

I hope, this mode do not collides with Original SM. I've tried to keep it as far as I can, with SM.

______________±± Declined ±±Don't resubmit. You are hereby banned from this thread for 6 complete cycles for submitting a rip of Sage Mode when it has been stated countless times before that no more natural energy related modes will be approved.

Shinigami Reaper
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+10 to kenjutsu)
Description: The sword was made by ancient priests of hell and heaven at a sacred place by using hairs, bones, skin, blood and senses of a living shinigami himself which gave the sword life and transforming ability. The sword was named after the shinigami. And it is believed that the shinigami is living in the form of sword now.
The size of the sword is very big. The hilt itself is of 2m height, and the blade is of 3m height making a total length of 5m. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. The sword is quite thick but the whole blade is covered with the hairs of shinigami which are very sharp, as a normal katana. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it and of shinigami himself. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it.

Abilities:
-This sword is indestructible
-It has life of its own just like samehada and thus it can react on its own when required when its transformed into an animal.
-When Chakra is passed to the sword, the sword transforms into an elemental animal familiar that represents the element used |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|
-The sword only listens to Enzup.

Restrictions:
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
-Transformation lasts for a maximum of 4 turns and can only be done twice
-If opponent's chakra neutralizes or overcomes the animal's chakra (when transformed), then the transformed animal will come to its normal form again. i.e. in sword form.
-The sword transforms into an elemental version of the animal and not an animal on itself.
-If user gets hit by a jutsu while holding this sword, then he will receive an addition of +20 damage points.
-Sword cannot sense chakra.
-The size of the animal in which the sword transforms differs little to nothing from the normal size of the sword.

Creating a CJ for my already approved CW.

(Shinigami Mo-do) - Shinigami Mode
Type: Supplementary
Rank: Forbidden
Range: Self
Chakra Cost: 50
Damage Points: N/A (-40 to the user)
Description: While holding Shinigami Reaper in sword form, user passes his chakra in it. The chakra then activates or triggers hidden powers of shinigami which were sealed in it when it was turned into the Sword. Upon triggering, the seal is assumed to be broken which can be seen, as the effects of sword takes place. A continuous Dark black Chakra emanates from the sword, the bloody red color becomes alive, the two strips gets enlengthen. Because the user has a close relation with the shinigami, and he is one who activated the technique, so while the effects take place with shingami, user also gets affected by them as he is also in contact with it. The dark black chakra is continuously inserted in him, and which then emanates out as forceful surge of black chakra. For anyone else, it will seem that both user and sword, are covered in black charka/aura at same time. But the fact is that, that the sword is the one because of which user is surged with chakra. This black chakra incinerates any sort of feelings and imbues with sheer will power and shadow like speed. User runs at very fast speeds, that for a normal shinobi, only a shadow or black smoke (due to black chakra) can be seen running, barely. (similar to how belatrix and her people run, in HP. But they are slow.)

Note: -Can only be used while holding Shinigami Reaper, when it is in sword form.
-The mode lasts for 4 turns.
-User receives -40 damage due to the excessive amount of chakra used.
-While in this mode, user can't use any technique above S-rank.
-After this technique ends, user is left numb, unable to move from his position for one turn.
-After the technique ends, user can't use any tech above A-Rank in the following turn.
-Can only be used once per battle.
-Can only be used by Enzup.

Re: ±±Custom Jutsu Submission±±

Shadow Spiraling Sphere Ball(Kage Rasengan)Type: AttackRank: A rank and S rankRange: Mid rangeChakra: 30 when A rank and 40 when S rankDamage: 60 when A rank and 80 when S rankDescription: In the A rank version when the opponent is pre caught with the user's shadow the shadow will create a Rasengan and thrust it into the opponent's shadow this causing the opponent pain. in the S rank version the User will have to catch the opponent to perform the tech and since more chakra is inserted more damage will follow.
-A rank usable three times and S rank two times but can be used maximum of three times so if user used three a Rnks he can not perform it anymore
-Must have learned Rasengan
-Must have mastered Nara clan techs
-Usable by me and those taught by me

______________±± Declined ±± Don't resubmit

Shadow Style: Shadow Wings (Kage no Sento: Kage uyoku) Type: Supplementary Rank: C rankRange: Short(Self related)Chakra: 15(+10 every turn)Damage: N/ADescription:* The user will manipulate his shadow and let it climb from his legs to his spine there the user will use shape manipulation and manipulate the shadow to form two wings made out of shadow chakra.
-Must be a Nara clan member
-Must have mastered Nara clan techs
-Must be tought by me.

______________±± Declined ±± Don't resubmit.

Shadow Style: Shadow Ban Hammer(Kage no Sento: Kage Sashitome Kanazichi)Type: OffensiveRank: S rankRange: Mid RangeChakra: 40Damage:: 80Description: The user will send there shadow toward an opponent as the shadow approaches the opponent the users transforms his shadow to a giant hammer the hammer will then crush the opponent with great force.
-Usable Twice
-No S rank shadow techs for second turn
-Must have mastered Nara clan techs
-Can bemused by me and this I teach.