Update: Elite Dangerous Dev Focussing on SteamVR, Not Oculus

Update: Since publishing its story, Frontier has contacted Eurogamer to clarify its statement which we're updating here:

In case people are alarmed by the headline or confused on the details, we thought it best to reiterate what we've been saying since the release of the Oculus 0.6 SDK. As quoted in the story, we are actively working with Oculus and will keep the community updated as soon as we are able to do so.

We are keen to support VR in all its forms and we are proud to be leading the way in VR gaming.

Original: Speaking to Eurogamer, Frontier has confirmed that it is only officially supporting Valve's HTC Vive. While the Oculus Rift was originally used to demo the space game in VR, the headset has not worked with Elite since version 0.6.

Frontier says it's deal to release Elite on the HTC Vive first has not stopped it from supporting Oculus but it is focussing on the one headset for now.

We've supported VR for a few years now, and Elite Dangerous is arguably the world's leading VR-ready game. We want to give players the best possible VR experience however they play - it's something we talked about with Digital Foundry recently - and that means focusing our efforts. Right now, we've chosen to focus on SteamVR. We haven't cut an exclusivity deal with any VR manufacturer, and we're still working with Oculus on Rift support.

Before Christmas I had the chance to play Elite on the Vive at an Nvidia event and it was bloomin' spectacular so it will be a shame if the game doesn't come to the Oculus in the future.