Article: Tile-based Rasterization in Nvidia GPUs

Gabriele Svelto (gabriele.svelto.delete@this.gmail.com) on May 10, 2017 7:15 pm wrote:
> steve m (steve.marton.delete@this.gmail.com) on May 10, 2017 5:16 pm wrote:
> > The GPU presumably dispatches in an order that maximizes cache coherence, coherence
> > with render target tiling, and maybe coherence in the various internal buffers (not
> > "tile" buffers). Generally some sort of spacial coherence is implied by all that.
>
> It's been confirmed by nVidia that this is only used to exploit locality in the L2
> cache, there's no tiling going on. See the slides from their GDC presentation.