Fire Teams

Perhaps the most fundamental Element of the Game Type (not the map) is
the conflict between the Spartans and Elites - a conflict between
Species rather than Teams. Supporting this is another fundamental
Element of the Game Type, the Fire Team. Within each Species are three
teams known as Fire Teams. Both the Species and the Fire Teams are core
constructs of the Game Type which are heavily exploited by the Play List
maps.

If I told you the game was multi-team of 2v2v2v2v2v2, you would
immediately understand that there are a total of six teams. And while it
is true that there are always six teams in Invasion, a better way to
describe the Fire Team construct is 2/2/2 v 2/2/2. From their Initial
Spawns to the Core crossing the finish line, each Play List Map treats
each of the six Fire Teams as six individual teams, not as two large
teams.

We see this concept in the Initial Spawns being out of line of sight
with each other in every case except Breakpoint Invader Initial Spawns;
with each Fire Team having their own Respawn Zone, even when they are
located next to each other; and with Bro Spawning only within the
framework of the individual Fire Team. Grasping this concept of six
teams, three against three, will help you forge your Invasion map to
treat each Team as an individual Team. This in turn will help your map
present the Game Play of Invasion.

For both Invaders and Defenders, the Teams on the same side of the map
that the Alpha Objective is on are typically referred to as the Alpha
Teams; the Teams on the same side of the map as the Bravo Objective is
on are typically referred to as the Bravo Teams; and the Teams in
between the Alpha and Bravo Teams are typically referred to as the
Middle Teams.

In a typical Territory Tier, the Alpha Team attacks the Alpha Objective,
while the Bravo Team attacks the Bravo Objective. This forces the
Defenders' Alpha and Bravo Teams to match the Invaders'. Now that the
Defenders' Alpha and Bravo Teams are separated from each other, the
stage is set for the Invaders' Middle Team to outwit the Defense Middle
Team and move toward the Objective that the Defense Middle Team is NOT
moving toward, helping their fellow Invaders capture the Territory with
simple numerical advantage. This divide and conquer strategy facilitated
by combining Dual Objectives with six teams is one of the fundamental
Game Elements that makes Invasion vastly unique from any other Game
Type.

Summary

Invasion is about two Species in a conflict, and six Teams representing those two Species.

The Play List maps were forged to demonstrate an awareness of six individual Teams, not two large Teams, and so should yours.

The three Invaders Teams can divide the three Defender Teams between two
Objectives to overcome one of the two Objectives with a numerical
advantage.