Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!

Recent Reviews:

Very Positive
(13)
- 92% of the 13 user reviews in the last 30 days are positive.

All Reviews:

Mostly Positive
(2,695)
- 75% of the 2,695 user reviews for this game are positive.

If you're having problems with the new 1.3.1 hotfix, please email us to get tech support.

Include the full text of any error message you see. Include a full description of the symptoms (including screenshots, if applicable). Also tell us the full steps to reproduce the problem (and which levels you see the problem in).

July 4

The 1.3 update for Overgrowth is now available.https://youtu.be/qaFvVzrcZ6MIn this update, we added better controller support, and support for language mods.

Controllers now work in menus, and can be rebound inside the game instead of having to hand edit the config file. You can also rebind controls for each of the players, when using the local multiplayer or split screen support.

To show off the new language localization support, we've added a mod that uses Google Translate to add support for a few different languages.

We've also made many bug fixes, some performance optimizations, and a bunch of improvements to the editor and to mod scripting.

We added a lot of modding features to hotspots, which should allow modders to make modding tools that are much easier to use. Hotspots now support linking through the editor, and support custom GUIs.

Gameplay:- Added walking and bound it to left control by default- AI increases aggression a bit, while they are the group leader

Input:- Made it possible to navigate the main menu and pause menu with game controllers- Added ability to rebind game controller inputs in game- Added per-controller rebinding support- Improved key binding and controller binding text in tutorials- Made "Controller" settings menu appear/disappear when unplugging or plugging in gamepad

Localization:- Added a "Wolfire machine translations" mod. Contains examples of translations - no promise of quality!- Added settings in-game to select the current language- Made it possible to define arbitrary languages via mod.xml in Languages tag- Moved existing Overgrowth, Lugaru, and Therium 2 dialogues into separate files to make them easier to localize

Editor:- Added quick item loader UI (CTRL + L). Hit CTRL + [Number] in that menu to quick-pick item- Added the ability to add connections to and from hotspots, and to launch a hotspot's custom editor (if they're built for it)- Made removing character also remove attached objects (but not inventory)- Added ability to connect and disconnect objects in the object inspector- Added button to open dialogue editor from object inspector- Moved collision paint visualization to "view" menu

Overgrowth story:- Canyon Ambush: Removed one of the 4 enemies in the first wave

Bugfixes:- Attempted fix for crash when launching the game on old AMD GPUs- Changed "Could not open GameController" error into a log message instead of a dialog- Fixed crash when trying to launch game if game is set to now-unplugged monitor

1.3.1 Hotfix Change log:- Fixed a crash when launching levels that don't have loading screen tips (Lugaru story levels, Versus/Arena/Sandbox levels, a few Overgrowth story levels, and most Workshop mod levels)

If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com

About This Game

As a lightning-fast acrobatic ninja rabbit, you can choose how to approach each encounter. Do you want to pick off enemies one at a time like the killer in a slasher film? Dive into the thick of it and fight whole groups in a frontal assault? Steal the most powerful weapon you can find, and turn it on the rest?

If you die, there is never any load time; you can try again instantly! As your skills improve, you'll see that the game is not about winning. It's about experimenting to make the coolest action scenes that you can. Every design decision is made with that in mind, from the mouselook camera to the context-sensitive combat controls.

After completing the story modes, you can try out all the mods that players have created with the integrated editor! If you want to play as a human character in a city, or try a whole new campaign, or even fly around as a bat, there's probably already a mod that makes that happen.