Another thing that gets me is the general chat when inside the Garrison. It totally reminds me of every prison film I've ever watched. The prisoners confined to their cells are talking to each other through the walls. Their chat is mostly pointless, vulgar and revolving around stuff they ll do once they get out. This is EXACTLY the content of every Garrison chat I've ever had to tolerate.

The fight will end faster if you kill red orbs (above a certain health %) and can effectively soak them. Each one that hits increases his health by 10%; e.g., if his health is at 30% and the orb hits, he'll still be at 30% health, but his health value will be that of if he were at 33% before the orb hit.

However, you can just completely ignore them and be fine on 10m. The phase will just last longer, but your healers should have no problem handling it at current gear levels. You could do the same on 25m, but his health will overflow and bug at 1/1 hp if too many hit before you kill him.

The fight will end faster if you kill red orbs (above a certain health %) and can effectively soak them. Each one that hits increases his health by 10%; e.g., if his health is at 30% and the orb hits, he'll still be at 30% health, but his health value will be that of if he were at 33% before the orb hit.

However, you can just completely ignore them and be fine on 10m. The phase will just last longer, but your healers should have no problem handling it at current gear levels. You could do the same on 25m, but his health will overflow and bug at 1/1 hp if too many hit before you kill him.

For a first time kill, is it advised to kill the red orbs the final phase, or just straight out burn him?

Just ignore them and burn the boss without a doubt. There is a measurable dps loss by actively switching to kill red orbs with the average itemlevel of raids these days. That is to say, the amount of DPS your raid should put out (especially if 1-tanking and/or 2-healing) during your Bloodlust/burn phase at the end is more than the equivalent "lost DPS" from letting a heal go through at the end. For example, in my raid group, on our first kill (where we killed red orbs thinking it was best) we had Ra-den at around 28% health by the time the first Phase 2 orb reached the boss (it was a Blue orb so we ignored it). Therefore, even if that first orb had been Red, the actual heal Ra-den would get would be ~2.8% of his health. For our Raid DPS with 1-tank/2-heals during Bloodlust and all that (around 2m RDPS), even if only half our damage output on the boss was lost by swapping to kill the first Red orb, we still would've had a net-loss overall by preventing that heal compared to just ignoring it and burning Ra-den more. And of course, all subsequent Red orbs later in the phase are even a smaller heal and thus even more irrelevant. Since we saw the reality of the situation after our first kill, all subsequent kills we ignore them and it is much smoother and easier.

TLDR; You lose more DPS by swapping targets to Orbs in Phase 2 than you "makeup" by preventing the heals, so just ignore them all and burn the boss, regardless of the Orb order.

We did exactly this while 3 healing but lost 9 people on out fist descent attempt on phase 2 so the healing can be quite demanding (suspect this is because of the number of corrupted anim that spawn and get through) So anyway our protection paladin left alone at 12% and we were talking about adjustments for the next attempt while out tank just solo'd the remainder of Ra-dens hp...was epic cant wait for the guild video editor to post the fight.

We did exactly this while 3 healing but lost 9 people on out fist descent attempt on phase 2 so the healing can be quite demanding (suspect this is because of the number of corrupted anim that spawn and get through) So anyway our protection paladin left alone at 12% and we were talking about adjustments for the next attempt while out tank just solo'd the remainder of Ra-dens hp...was epic cant wait for the guild video editor to post the fight.

It's important to note that the heal is not a true 10% of current hp. It's %-5.4 * .10, since he always is defeated at 5.4%.. i.e. keep in mind that when he eats the orb the amount of health you have to bring him down to also gets increased. Thus if he was at 30% and ate an orb, his "heal" is for 30-5.4 * .10 = 2.46% which as stated above, is insignificant enough to just not kill the orbs.

For a first time kill, is it advised to kill the red orbs the final phase, or just straight out burn him?

if you have a rogue or spriest kill the first 1 that spawns and maybe the 2nd (if rogue) then burn after that. But honestly if your 540+ ilvl you can prob just ignore and burn assuming your healers are not your guilds weak point.

We lusted at 40% and ignored all orbs. We also 3 healed as well. Burned him to about 20% when lust fell off and the rest was a joke. We grossly over gear it though. So if you're 540+, I'd just say ignore orbs all together. We'll be two healing next week to just end it quicker. Cool fight I guess? Only 24 attempts to kill it. Like everyone's said, huge let down after lei shen.