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LAW 649A

Cyberlaw/Fair Use Clinic: Advanced

Law School

Recommended for route(s):

[ Litigation ] Intellectual Property: Patent Law

Why it is relevant for ...

[ Litigation ] as a Clinic : The Cyberlaw Clinic provides a broad range of skill sets applicable to any practice that involves legal issues arising with new technologies. Whether you expect to work in a general business litigation practice, or specialize in an area like biotech or clean tech, you should understand the value of intellectual property rights. With this,or any other clinic, you can be confident that you will get skills-based training that is relevant and transferable to any substantive law area. Review the clinic activitiesfor the skill sets you are most interested in acquiring, such as interviewing clients, presenting arguments, writing for different audiences, or negotiating and collaborating with others. Equally important, the mentoring offered to students by clinical program directors provides a valuable opportunity to develop that key lawyering competence: professional judgment.
The following clinics are particularly useful for those planning to litigate as they develop written and oral advocacy skills useful for a litigation career in any substantive area:
Criminal Prosecution Clinic
Criminal Defense Clinic
Environmental Law Clinic
Education Law Clinic
Supreme Court Clinic

General course
Description:

This is a hands-on, project-oriented seminar, in which students work on a wide range of cyberlaw projects with lawyers from the Center for Internet and Society's Fair Use Project and with lawyers from the Electronic Frontier Foundation. There are significant faculty-student interactions through meetings to discuss the projects and an associated bi-monthly discussion seminar covering advanced cyberlaw topics. This clinical program provides law students with the opportunity to represent clients in cutting-edge issues of intellectual property and technology law, in the public interest. Through the hands-on experience of representing clients (under the supervision of the faculty) in various fora, students learn professional responsibility and advocacy skills, substantive law and procedural rules related to their projects, and examine the concept of the public interest in intellectual property and technology law. Clients vary widely, and may be individual artists; technologists; non-profit institutions; coalitions; etc. In the past, students have drafted amicus briefs, counseled nonprofits on public-interest initiatives, created a patent licensing scheme, represented independent and documentary filmmakers who are pursuing legislation in Congress, and counseled artists developing new technology-based art forms, among other projects. Thus, the skills each student learns also vary according to project. The classroom component explores public interest practice in tech law in various fora, and spends significant time on student projects.

Course Style: An Experiential course is one in which students undertake tasks derived from or akin to those done by practicing lawyers.