PPerformance Bounceback project created for checking optimization skills on VR High Immersion projects. This project implements a game targeting Oculus Rift and touch controllers using the SteamVR Unity plugin.

Performance Bounceback

Davide Zordan

Performance Bounceback project created for checking optimization skills on VR High Immersion projects. This project implements a game targeting Oculus Rift and touch controllers using the SteamVR Unity plugin.

To play, collect the balls using the controllers triggers buttons and target the trampolines to gain points!

Getting Started

Build and Test

It’s possible to test the project using Unity. A build targeting SteamVR and Oculus Rift is available in the “OculusRiftBuild.zip” archive.

Using Unity

Scenes required (the order should be respected):

Assets\PerformanceBounceback\Scenes\Scene0.unity

Steps:

Unzip the zip file

Launch Unity (the project is targeting Unity 2018.3.4f1)

Open the project located under the folder “PerformanceBounceback"

Open the scene “Scene0” to explore the hierarchy

VR mode has been set on the Desktop build platform in the Build settings