The Custodes are the warriors trusted with guarding the Emperor and the Golden Throne. They are more powerful than the Space Marines and are constantly at war with Daemons, which has kept them fairly preoccupied for the past 10,000 years. They are said to be forged from the Emperor’s own gene-seed and can take on entire armies on their own. These mighty warriors were only recently available in Warhammer 40,000, but let’s take a closer look at how they will perform in the new Warhammer 40,000.

First up, we have the Custodian Guard themselves. These guys are monsters coming in with Toughness and Strength 5 with 3 Wounds and a 2+ Save. They are basically small characters running around the table with their guardian spears or sentinel blades. Both of these are AP -3 and do D3 Damage which makes these guys very scary in close combat. Their ranged weapons are also quite good, being AP -1 and dealing 2 Damage. The Custodes also inspire all other Imperial units and give them a re-rolls to morale if within 6” of the Custodes Vexilla. As in the lore, these mighty warriors will wade into the worst of the enemy’s fire, shrug it off, and then cut them down with blade and bolter!

The Custodes also have a Venerable Contemptor Dreadnaught in their arsenal. The Dreadnaught starts off with a BS and WS of 2+ and 10 Wounds. You can either arm it with a multi-melta or a Kheres pattern assault cannon which is Strength 7 and AP -1 with a LOT of shots. It also has a 5+ Invulnerable save and a 6+ ignore-all-wounds style save to back that up. This Dreadnaught is truly fearsome and, in addition to being a gorgeous model, serves an important function of providing mid-range fire support to the advancing Custodes.

Lastly, we have the Custodes’ Venerable Land Raider. This Land Raider has a BS of 2+ which makes it a little deadlier than even other Imperial Land Raiders, who already loom large on the battlefields of the 41st Millennium. As if a 2+ Save on a Toughness 8 model wasn’t enough, it also has a 5+ invulnerable save and a 6+ ignore-all-wounds rule which makes it the most resilient Land Raider we have seen so far. This is the perfect vehicle to transport your Custodes and, in most cases, will get them up the field safely so they can spread the good word of the Emperor….or just smash things to bits!

The Sisters of Silence provide even more fantastic tools to the Imperial player. They come with the Psychic Abomination ability, which has a stacking weakening effect on enemy psykers, giving them up to a -4 to manifest psychic powers. That really diminishes the psychic capabilities which many lists rely on for their strategies, such as Chaos units moving a unit twice with Warp Time, etc.

Beyond this, Sisters of Silence also reroll failed wound rolls against units with the Psyker keyword and pack some serious firepower. They’ve got a choice of bolters, swords or flamers in the three infantry units available to them. If the unit is equipped with bolters, they can also opt to target enemy Psyker Characters even if they’re not the closest unit with their Prosecution Protocols rule.

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