{U}: Exile AEtherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: AEtherling can't be blocked this turn.

{1}: AEtherling gets +1/-1 until end of turn.

{1}: AEtherling gets -1/+1 until end of turn.

4/5

{4}{U}{U}

Creature — Shapeshifter

{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: Aetherling can't be blocked this turn.

{1}: Aetherling gets +1/-1 until end of turn.

{1}: Aetherling gets -1/+1 until end of turn.

4/5

AEther Membrane

AEther Membrane

{1}{R}{R}

Creature — Wall

Defender; reach (This creature can block creatures with flying.)

Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.

0/5

{1}{R}{R}

Creature — Wall

Defender; reach (This creature can block creatures with flying.)

Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

0/5

AEtherplasm

AEtherplasm

{2}{U}{U}

Creature — Illusion

Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

1/1

{2}{U}{U}

Creature — Illusion

Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

1/1

AEther Searcher

AEther Searcher

{7}

Artifact Creature — Construct

Reveal AEther Searcher as you draft it. Reveal the next card you draft and note its name.

When AEther Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named AEther Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

6/4

{7}

Artifact Creature — Construct

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.

When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

6/4

AEthersnipe

AEthersnipe

{5}{U}

Creature — Elemental

When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/4

{5}{U}

Creature — Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

{W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

2/4

{3}{U}

Artifact Creature — Zombie Wizard

{W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

2/4

The AEther Flues

The AEther Flues

Plane — Iquatana

When you planeswalk to The AEther Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever you roll CHAOS, you may put a creature card from your hand onto the battlefield.

Plane — Iquatana

When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever you roll CHAOS, you may put a creature card from your hand onto the battlefield.

Vedalken AEthermage

Vedalken AEthermage

{1}{U}

Creature — Vedalken Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand.

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

0/0

{2}{U}{R}

Creature — Shapeshifter

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

0/0

Evil Twin

Evil Twin

{2}{U}{B}

Creature — Shapeshifter

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."

0/0

{2}{U}{B}

Creature — Shapeshifter

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."

0/0

Felhide Spiritbinder

Felhide Spiritbinder

{3}{R}

Creature — Minotaur Shaman

Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, put a token onto the battlefield that's a copy of another target creature except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.

3/4

{3}{R}

Creature — Minotaur Shaman

Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.

3/4

Gigantoplasm

Gigantoplasm

{3}{U}

Creature — Shapeshifter

You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield except it gains "{X}: This creature has base power and toughness X/X."

0/0

{3}{U}

Creature — Shapeshifter

You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it gains "{X}: This creature has base power and toughness X/X."

0/0

Lazav, Dimir Mastermind

Lazav, Dimir Mastermind

{U}{U}{B}{B}

Legendary Creature — Shapeshifter

Hexproof

Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability.

3/3

{U}{U}{B}{B}

Legendary Creature — Shapeshifter

Hexproof

Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability.

3/3

Mercurial Pretender

Mercurial Pretender

{4}{U}

Creature — Shapeshifter

You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand."

0/0

{4}{U}

Creature — Shapeshifter

You may have Mercurial Pretender enter the battlefield as a copy of any creature you control, except it gains "{2}{U}{U}: Return this creature to its owner's hand."

0/0

Progenitor Mimic

Progenitor Mimic

{4}{G}{U}

Creature — Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."

0/0

{4}{G}{U}

Creature — Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it gains "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

0/0

Seance

Seance

{2}{W}{W}

Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

{2}{W}{W}

Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Soul Separator

Soul Separator

{3}

Artifact

{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Put a token onto the battlefield that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Put a black Zombie creature token onto the battlefield with power equal to that card's power and toughness equal to that card's toughness.

{3}

Artifact

{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

Vesuvan Doppelganger

Vesuvan Doppelganger

{3}{U}{U}

Creature — Shapeshifter

You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."

0/0

{3}{U}{U}

Creature — Shapeshifter

You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."

When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

At the beginning of your upkeep, sacrifice a creature.

6/6

{5}{B}{B}

Creature — Demon

Flying

When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

{3}{U}

Instant

Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."

4 loyalty

{2}{W}{W}

Planeswalker — Ajani

+1: You gain 2 life.

-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

-6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

4 loyalty

Ajani's Chosen

Ajani's Chosen

{2}{W}{W}

Creature — Cat Soldier

Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.

3/3

{2}{W}{W}

Creature — Cat Soldier

Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

3/3

Akoum Stonewaker

Akoum Stonewaker

{1}{R}

Creature — Human Shaman

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.

2/1

{1}{R}

Creature — Human Shaman

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

{3}{W}

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

Angelic Favor

Angelic Favor

{3}{W}

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.

Cast Angelic Favor only during combat.

Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.

{3}{W}

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.

Cast Angelic Favor only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.

Ant Queen

Ant Queen

{3}{G}{G}

Creature — Insect

{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.

5/5

{3}{G}{G}

Creature — Insect

{1}{G}: Create a 1/1 green Insect creature token.

5/5

Arachnogenesis

Arachnogenesis

{2}{G}

Instant

Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

{2}{G}

Instant

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Archdemon of Unx

Archdemon of Unx

{5}{B}{B}

Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.

6/6

{5}{B}{B}

Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.

6/6

Arlinn Kord

Arlinn Kord

{2}{R}{G}

Planeswalker — Arlinn

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.

{3}{R}{W}

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

Assemble the Rank and Vile

Assemble the Rank and Vile

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped."

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."

Attended Knight

Attended Knight

{2}{W}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.

2/3

{3}{B}

Creature — Zombie

{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

2/3

Baloth Cage Trap

Baloth Cage Trap

{3}{G}{G}

Instant — Trap

If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.

Put a 4/4 green Beast creature token onto the battlefield.

{3}{G}{G}

Instant — Trap

If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.

Create a 4/4 green Beast creature token.

Banshee of the Dread Choir

Banshee of the Dread Choir

{3}{B}{B}

Creature — Spirit

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

4/4

{3}{B}{B}

Creature — Spirit

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

4/4

Bant Sojourners

Bant Sojourners

{1}{G}{W}{U}

Creature — Human Soldier

When you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

2/4

{1}{G}{W}{U}

Creature — Human Soldier

When you cycle Bant Sojourners or it dies, you may create a 1/1 white Soldier creature token.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

2/4

Baru, Fist of Krosa

Baru, Fist of Krosa

{3}{G}{G}

Legendary Creature — Human Druid

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.

Grandeur — Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.

4/4

{3}{G}{G}

Legendary Creature — Human Druid

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.

Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.

4/4

Basalt Golem

Basalt Golem

{5}

Artifact Creature — Golem

Basalt Golem can't be blocked by artifact creatures.

Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.

2/4

{5}

Artifact Creature — Golem

Basalt Golem can't be blocked by artifact creatures.

Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she creates a 0/2 colorless Wall artifact creature token with defender.

2/4

Batterskull

Batterskull

{5}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}

{5}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield.

1/1

{3}{W}{W}

Creature — Spirit

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

1/1

Benalish Commander

Benalish Commander

{3}{W}

Creature — Human Soldier

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.

Suspend X—{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.

*/*

{3}{W}

Creature — Human Soldier

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.

Suspend X—{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.

*/*

Benevolent Offering

Benevolent Offering

{3}{W}

Instant

Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield.

Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.

{3}{W}

Instant

Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.

Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.

At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

{1}{B}

Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Blade of Selves

Blade of Selves

{2}

Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Equip {4}

{2}

Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.

5/3

{3}{R}{W}

Creature — Minotaur Soldier

Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.

5/3

Blight Herder

Blight Herder

{5}

Creature — Eldrazi Processor

When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

4/5

{5}

Creature — Eldrazi Processor

When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

{4}

Artifact

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.

Trample

At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.

5/5

{7}{G}{G}

Creature — Bringer

You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.

Trample

At the beginning of your upkeep, you may create a 3/3 green Beast creature token.

5/5

Broken Visage

Broken Visage

{4}{B}

Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.

{4}{B}

Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

Brood Birthing

Brood Birthing

{1}{R}

Sorcery

If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." Otherwise, put one of those tokens onto the battlefield.

{1}{R}

Sorcery

If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool." Otherwise, create one of those tokens.

Broodbirth Viper

Broodbirth Viper

{4}{U}

Creature — Snake

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.

3/3

{4}{U}

Creature — Snake

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.

Put a token onto the battlefield that's a copy of target creature you control.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{1}{U}{U}

Instant

Create a token that's a copy of target creature you control.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Caller of the Claw

Caller of the Claw

{2}{G}

Creature — Elf

Flash

When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.

2/2

{2}{G}

Creature — Elf

Flash

When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.

2/2

Caller of the Pack

Caller of the Pack

{5}{G}{G}

Creature — Beast

Trample

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

8/6

{5}{G}{G}

Creature — Beast

Trample

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

8/6

Caller of the Untamed

Caller of the Untamed

{3}{G}

Creature — Elf Shaman

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.

{X}, {T}: Put a token onto the battlefield that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.

2/4

{3}{G}

Creature — Elf Shaman

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.

{X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.

2/4

Call of the Conclave

Call of the Conclave

{G}{W}

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield.

{G}{W}

Sorcery

Create a 3/3 green Centaur creature token.

Call of the Herd

Call of the Herd

{2}{G}

Sorcery

Put a 3/3 green Elephant creature token onto the battlefield.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{2}{G}

Sorcery

Create a 3/3 green Elephant creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

{2}{U}{B}

Sorcery

Create a 1/1 blue and black Horror creature token with flying.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Call the Bloodline

Call the Bloodline

{1}{B}

Enchantment

{1}, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn.

{1}{B}

Enchantment

{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.

When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control.

5/5

{4}{R}{R}{R}

Creature — Giant

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Goblin creature token with haste.

When Chancellor of the Forge enters the battlefield, create X 1/1 red Goblin creature tokens with haste, where X is the number of creatures you control.

5/5

Chandra, Flamecaller

Chandra, Flamecaller

{4}{R}{R}

Planeswalker — Chandra

+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

-X: Chandra, Flamecaller deals X damage to each creature.

4 loyalty

{4}{R}{R}

Planeswalker — Chandra

+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

-X: Chandra, Flamecaller deals X damage to each creature.

4 loyalty

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

1/1

{2}{U}

Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

1/1

Chatter of the Squirrel

Chatter of the Squirrel

{G}

Sorcery

Put a 1/1 green Squirrel creature token onto the battlefield.

Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{G}

Sorcery

Create a 1/1 green Squirrel creature token.

Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Chronozoa

Chronozoa

{3}{U}

Creature — Illusion

Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.

3/3

{3}{U}

Creature — Illusion

Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.

3/3

Clone Legion

Clone Legion

{7}{U}{U}

Sorcery

For each creature target player controls, put a token onto the battlefield that's a copy of that creature.

{7}{U}{U}

Sorcery

For each creature target player controls, create a token that's a copy of that creature.

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{G}

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

5/5

{3}{W}{B}{B}

Creature — Angel

Flying

When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

5/5

Deathspore Thallid

Deathspore Thallid

{1}{B}

Creature — Zombie Fungus

At the beginning of your upkeep, put a spore counter on Deathspore Thallid.

Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

{5}{(b/r)}{(b/r)}{(b/r)}

Sorcery

Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

Diregraf Colossus

Diregraf Colossus

{2}{B}

Creature — Zombie Giant

Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.

If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

{4}{G}

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

Dovescape

Dovescape

{3}{(w/u)}{(w/u)}{(w/u)}

Enchantment

({(w/u)} can be paid with either {W} or {U}.)

Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.

{3}{(w/u)}{(w/u)}{(w/u)}

Enchantment

({(w/u)} can be paid with either {W} or {U}.)

Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's converted mana cost.

Dragon Broodmother

Dragon Broodmother

{2}{R}{R}{R}{G}

Creature — Dragon

Flying

At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield.(As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)

4/4

{2}{R}{R}{R}{G}

Creature — Dragon

Flying

At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2.(As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)

4/4

Dragon Egg

Dragon Egg

{2}{R}

Creature — Dragon

Defender (This creature can't attack.)

When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn."

0/2

{2}{R}

Creature — Dragon

Defender (This creature can't attack.)

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."

Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped.

{X}{B}{B}

Sorcery

Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.

Dreampod Druid

Dreampod Druid

{1}{G}

Creature — Human Druid

At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield.

2/2

{1}{G}

Creature — Human Druid

At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.

2/2

Dripping-Tongue Zubera

Dripping-Tongue Zubera

{1}{G}

Creature — Zubera Spirit

When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera that died this turn.

1/2

{1}{G}

Creature — Zubera Spirit

When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.

1/2

Drogskol Cavalry

Drogskol Cavalry

{5}{W}{W}

Creature — Spirit Knight

Flying

Whenever another Spirit enters the battlefield under your control, you gain 2 life.

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

Druidic Satchel

Druidic Satchel

{3}

Artifact

{2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

{3}

Artifact

{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.

{4}{G}{G}

Enchantment

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

Dune-Brood Nephilim

Dune-Brood Nephilim

{B}{R}{G}{W}

Creature — Nephilim

Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.

3/3

{B}{R}{G}{W}

Creature — Nephilim

Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.

3/3

Dwynen's Elite

Dwynen's Elite

{1}{G}

Creature — Elf Warrior

When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield.

2/2

{1}{G}

Creature — Elf Warrior

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

2/2

Echo Chamber

Echo Chamber

{4}

Artifact

{4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.

{4}

Artifact

{4}, {T}: An opponent chooses target creature he or she controls. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.

Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.

{R}{R}{R}{R}

Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.

Elemental Mastery

Elemental Mastery

{3}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."

{3}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Elephant Ambush

Elephant Ambush

{2}{G}{G}

Instant

Put a 3/3 green Elephant creature token onto the battlefield.

Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{2}{G}{G}

Instant

Create a 3/3 green Elephant creature token.

Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

{1}{G}

Sorcery

Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Elgaud Inquisitor

Elgaud Inquisitor

{3}{W}

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Put a 1/1 white Knight creature token with banding onto the battlefield.(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

{1}{W}

Instant

Create a 1/1 white Knight creature token with banding.(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Essence Feed

Essence Feed

{5}{B}

Sorcery

Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

{5}{B}

Sorcery

Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

Evangel of Heliod

Evangel of Heliod

{4}{W}{W}

Creature — Human Cleric

When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

1/3

{4}{W}{W}

Creature — Human Cleric

When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

1/3

Even the Odds

Even the Odds

{2}{W}

Instant

Cast Even the Odds only if you control fewer creatures than each opponent.

Put three 1/1 white Soldier creature tokens onto the battlefield.

{2}{W}

Instant

Cast Even the Odds only if you control fewer creatures than each opponent.

Create three 1/1 white Soldier creature tokens.

Evil Comes to Fruition

Evil Comes to Fruition

Scheme

When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.

Scheme

When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.

Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

{3}{W}

Instant

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

Eyes of the Wisent

Eyes of the Wisent

{1}{G}

Tribal Enchantment — Elemental

Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.

{1}{G}

Tribal Enchantment — Elemental

Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

For each creature your opponents control, put a 4/4 green Beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures.

{5}{G}{G}{G}

Sorcery

For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures.

Fable of Wolf and Owl

Fable of Wolf and Owl

{3}{(g/u)}{(g/u)}{(g/u)}

Enchantment

Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield.

Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.

{3}{(g/u)}{(g/u)}{(g/u)}

Enchantment

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.

Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.

Fated Infatuation

Fated Infatuation

{U}{U}{U}

Instant

Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{U}{U}{U}

Instant

Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Fated Intervention

Fated Intervention

{2}{G}{G}{G}

Instant

Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{2}{G}{G}{G}

Instant

Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness.

{5}{G}

Enchantment

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.

Feldon of the Third Path

Feldon of the Third Path

{1}{R}{R}

Legendary Creature — Human Artificer

{2}{R}, {T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

2/3

{1}{R}{R}

Legendary Creature — Human Artificer

{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

2/3

Feral Incarnation

Feral Incarnation

{8}{G}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put three 3/3 green Beast creature tokens onto the battlefield.

{8}{G}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 3/3 green Beast creature tokens.

Feral Lightning

Feral Lightning

{3}{R}{R}{R}

Sorcery

Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

{3}{R}{R}{R}

Sorcery

Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

Fertile Imagination

Fertile Imagination

{2}{G}{G}

Sorcery

Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

{2}{G}{G}

Sorcery

Choose a card type. Target opponent reveals his or her hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Feudkiller's Verdict

Feudkiller's Verdict

{4}{W}{W}

Tribal Sorcery — Giant

You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.

{4}{W}{W}

Tribal Sorcery — Giant

You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.

Field of Souls

Field of Souls

{2}{W}{W}

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.

{2}{W}{W}

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

Whenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat.

Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/3

{4}{R}

Creature — Human Warrior

Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.

Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/3

Flameshadow Conjuring

Flameshadow Conjuring

{3}{R}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

{3}{R}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

1/1

{2}{G}

Creature — Human Horror

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life.

{3}{B}{B}

Sorcery

Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life.

Funeral Pyre

Funeral Pyre

{W}

Instant

Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.

Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.

3/4

{6}

Artifact Creature — Construct

Whenever Gemini Engine attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

{5}{W}{W}

Instant

Create four 2/2 white Knight creature tokens with vigilance.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

Gild

Gild

{3}{B}

Sorcery

Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

{3}{B}

Sorcery

Exile target creature. Create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

Gilt-Leaf Ambush

Gilt-Leaf Ambush

{2}{G}

Tribal Instant — Elf

Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

{2}{G}

Tribal Instant — Elf

Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Gisa's Bidding

Gisa's Bidding

{2}{B}{B}

Sorcery

Put two 2/2 black Zombie creature tokens onto the battlefield.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

{2}{B}{B}

Sorcery

Create two 2/2 black Zombie creature tokens.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Glimmervoid Basin

Glimmervoid Basin

Plane — Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever you roll CHAOS, choose target creature. Each player except that creature's controller puts a token that's a copy of that creature onto the battlefield.

Plane — Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever you roll CHAOS, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.

Gloomwidow's Feast

Gloomwidow's Feast

{3}{G}

Instant

Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield.(It can block creatures with flying.)

{3}{G}

Instant

Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach.(It can block creatures with flying.)

Goblin Assault

Goblin Assault

{2}{R}

Enchantment

At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.

Goblin creatures attack each turn if able.

{2}{R}

Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.

Goblin creatures attack each turn if able.

Goblin Kaboomist

Goblin Kaboomist

{1}{R}

Creature — Goblin Warrior

At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.

1/2

{1}{R}

Creature — Goblin Warrior

At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.

1/2

Goblin Marshal

Goblin Marshal

{4}{R}{R}

Creature — Goblin Warrior

Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls.

Whenever you roll CHAOS, each player exiles all creatures he or she controls and puts X 1/1 green Saproling creature tokens onto the battlefield, where X is the total power of the creatures he or she exiled this way. Then planeswalk.

Plane — Ravnica

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls.

Whenever you roll CHAOS, each player exiles all creatures he or she controls and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures he or she exiled this way. Then planeswalk.

Grave Birthing

Grave Birthing

{2}{B}

Instant

Devoid (This card has no color.)

Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

Draw a card.

{2}{B}

Instant

Devoid (This card has no color.)

Target opponent exiles a card from his or her graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.

{2}{G}

Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.

Grenzo's Rebuttal

Grenzo's Rebuttal

{4}{R}{R}

Sorcery

Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.

{4}{R}{R}

Sorcery

Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4

Grizzly Fate

Grizzly Fate

{3}{G}{G}

Sorcery

Put two 2/2 green Bear creature tokens onto the battlefield.

Threshold — Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{3}{G}{G}

Sorcery

Create two 2/2 green Bear creature tokens.

Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

{4}{G}

Enchantment

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

Gwyllion Hedge-Mage

Gwyllion Hedge-Mage

{2}{(w/b)}

Creature — Hag Wizard

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

2/2

{2}{(w/b)}

Creature — Hag Wizard

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

2/2

Hallowed Spiritkeeper

Hallowed Spiritkeeper

{1}{W}{W}

Creature — Avatar

Vigilance

When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.

3/2

{1}{W}{W}

Creature — Avatar

Vigilance

When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.

2/4

{4}{R}{G}{W}

Legendary Creature — Human Warrior

When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.

As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

5/6

Hellion Crucible

Hellion Crucible

Land

{T}: Add {C} to your mana pool.

{1}{R}, {T}: Put a pressure counter on Hellion Crucible.

{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield.(It can attack and {T} as soon as it comes under your control.)

Land

{T}: Add {C} to your mana pool.

{1}{R}, {T}: Put a pressure counter on Hellion Crucible.

{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste.(It can attack and {T} as soon as it comes under your control.)

Hellion Eruption

Hellion Eruption

{5}{R}

Sorcery

Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.

{5}{R}

Sorcery

Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.

Helm of Kaldra

Helm of Kaldra

{3}

Legendary Artifact — Equipment

Equipped creature has first strike, trample, and haste.

{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.

Equip {2}

{3}

Legendary Artifact — Equipment

Equipped creature has first strike, trample, and haste.

{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create a legendary 4/4 colorless Avatar creature token named Kaldra and attach those Equipment to it.

Equip {2}

Herald of Anafenza

Herald of Anafenza

{W}

Creature — Human Soldier

Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

4/4

{3}{W}{W}

Creature — Angel

Flying, vigilance

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

4/4

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.

{1}{W}

Tribal Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate this ability only during your turn.

Hordeling Outburst

Hordeling Outburst

{1}{R}{R}

Sorcery

Put three 1/1 red Goblin creature tokens onto the battlefield.

{1}{R}{R}

Sorcery

Create three 1/1 red Goblin creature tokens.

Horncaller's Chant

Horncaller's Chant

{7}{G}

Sorcery

Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

{7}{G}

Sorcery

Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)

Hornet Cannon

Hornet Cannon

{4}

Artifact

{3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.

{4}

Artifact

{3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.

Hornet Nest

Hornet Nest

{2}{G}

Creature — Insect

Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.(Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

0/2

{2}{G}

Creature — Insect

Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.(Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

0/2

Hornet Queen

Hornet Queen

{4}{G}{G}{G}

Creature — Insect

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

2/2

{4}{G}{G}{G}

Creature — Insect

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking.

3/3

{2}{G}

Creature — Ooze

Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.

3/3

Infernal Genesis

Infernal Genesis

{4}{B}{B}

Enchantment

At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.

{4}{B}{B}

Enchantment

At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she creates X 1/1 black Minion creature tokens, where X is that card's converted mana cost.

Infested Roothold

Infested Roothold

{4}{G}

Creature — Wall

Defender (This creature can't attack.)

Protection from artifacts

Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.

0/3

{4}{G}

Creature — Wall

Defender (This creature can't attack.)

Protection from artifacts

Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.

0/3

Invocation of Saint Traft

Invocation of Saint Traft

{1}{W}{U}

Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat."

{1}{W}{U}

Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

Ishkanah, Grafwidow

Ishkanah, Grafwidow

{4}{G}

Legendary Creature — Spider

Reach

Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield.

{6}{B}: Target opponent loses 1 life for each Spider you control.

3/5

{4}{G}

Legendary Creature — Spider

Reach

Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.

{6}{B}: Target opponent loses 1 life for each Spider you control.

3/5

Isle of Vesuva

Isle of Vesuva

Plane — Dominaria

Whenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature.

Whenever you roll CHAOS, destroy target creature and all other creatures with the same name as that creature.

Plane — Dominaria

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever you roll CHAOS, destroy target creature and all other creatures with the same name as that creature.

It of the Horrid Swarm

It of the Horrid Swarm

{8}

Creature — Eldrazi Insect

Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield.

4/4

{8}

Creature — Eldrazi Insect

Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast It of the Horrid Swarm, create two 1/1 green Insect creature tokens.

Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.

3/3

{2}{W}

Creature — Giant

Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Jotun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it.

3/3

Jund

Jund

Plane — Alara

Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

5/5

{5}{B}{B}

Legendary Creature — Vampire Warrior

{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

5/5

Kalitas, Traitor of Ghet

Kalitas, Traitor of Ghet

{2}{B}{B}

Legendary Creature — Vampire Warrior

Lifelink

If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield.

{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.

3/4

{2}{B}{B}

Legendary Creature — Vampire Warrior

Lifelink

If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.

{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.

3/4

Kalonian Twingrove

Kalonian Twingrove

{5}{G}

Creature — Treefolk Warrior

Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of Forests you control."

*/*

{5}{G}

Creature — Treefolk Warrior

Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."

*/*

Kamahl's Summons

Kamahl's Summons

{3}{G}

Sorcery

Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way.

{3}{G}

Sorcery

Each player may reveal any number of creature cards from his or her hand. Then each player creates a 2/2 green Bear creature token for each card he or she revealed this way.

Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2

Kazandu Tuskcaller

Kazandu Tuskcaller

{1}{G}

Creature — Human Shaman

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

Whenever a creature you control attacks a player, for each other opponent, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever you roll CHAOS, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Plane — Mongseng

Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever you roll CHAOS, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

{T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

2/2

{2}{R}{R}{R}

Legendary Creature — Goblin Shaman

Haste

{T}: Create a token that's a copy of target nonlegendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step.

2/2

King Macar, the Gold-Cursed

King Macar, the Gold-Cursed

{2}{B}{B}

Legendary Creature — Human

Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

2/3

{2}{B}{B}

Legendary Creature — Human

Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

2/3

Kinsbaile Borderguard

Kinsbaile Borderguard

{1}{W}{W}

Creature — Kithkin Soldier

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.

When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.

1/1

{1}{W}{W}

Creature — Kithkin Soldier

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.

Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.

{B}{G}

Sorcery

Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.

Kiora, Master of the Depths

Kiora, Master of the Depths

{2}{G}{U}

Planeswalker — Kiora

+1: Untap up to one target creature and up to one target land.

-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield.

4 loyalty

{2}{G}{U}

Planeswalker — Kiora

+1: Untap up to one target creature and up to one target land.

-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.

4 loyalty

Kiora, the Crashing Wave

Kiora, the Crashing Wave

{2}{G}{U}

Planeswalker — Kiora

+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

-1: Draw a card. You may play an additional land this turn.

-5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield."

2 loyalty

{2}{G}{U}

Planeswalker — Kiora

+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

-1: Draw a card. You may play an additional land this turn.

-5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."

2 loyalty

Kirtar's Wrath

Kirtar's Wrath

{4}{W}{W}

Sorcery

Destroy all creatures. They can't be regenerated.

Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.

{4}{W}{W}

Sorcery

Destroy all creatures. They can't be regenerated.

Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

Kjeldoran Home Guard

Kjeldoran Home Guard

{3}{W}

Creature — Human Soldier

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.

1/6

{3}{W}

Creature — Human Soldier

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

1/6

Kjeldoran Outpost

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control.

3/3

{2}{R}{R}

Legendary Creature — Goblin Warrior

{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

3/3

Krenko's Command

Krenko's Command

{1}{R}

Sorcery

Put two 1/1 red Goblin creature tokens onto the battlefield.

{1}{R}

Sorcery

Create two 1/1 red Goblin creature tokens.

Kresh the Bloodbraided Avatar

Kresh the Bloodbraided Avatar

Vanguard

Whenever a creature you control is devoured, put an X/X green Ooze creature token onto the battlefield, where X is the devoured creature's power.

+1/-3

Vanguard

Whenever a creature you control is devoured, create an X/X green Ooze creature token, where X is the devoured creature's power.

+1/-3

Kuldotha Rebirth

Kuldotha Rebirth

{R}

Sorcery

As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.

Put three 1/1 red Goblin creature tokens onto the battlefield.

{R}

Sorcery

As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.

Create three 1/1 red Goblin creature tokens.

Lab Rats

Lab Rats

{B}

Sorcery

Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Put a 1/1 black Rat creature token onto the battlefield.

{B}

Sorcery

Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 black Rat creature token.

Lair of the Ashen Idol

Lair of the Ashen Idol

Plane — Azgol

At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.

Whenever you roll CHAOS, any number of target players each put a 2/2 black Zombie creature token onto the battlefield.

Plane — Azgol

At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.

Whenever you roll CHAOS, any number of target players each create a 2/2 black Zombie creature token.

Lashwrithe

Lashwrithe

{4}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +1/+1 for each Swamp you control.

Equip {(b/p)}{(b/p)} ({(b/p)} can be paid with either {B} or 2 life.)

{4}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each Swamp you control.

Equip {(b/p)}{(b/p)} ({(b/p)} can be paid with either {B} or 2 life.)

Last Stand

Last Stand

{W}{U}{B}{R}{G}

Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

{W}{U}{B}{R}{G}

Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

Launch the Fleet

Launch the Fleet

{W}

Sorcery

Strive — Launch the Fleet costs {1} more to cast for each target beyond the first.

Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking."

{W}

Sorcery

Strive — Launch the Fleet costs {1} more to cast for each target beyond the first.

Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Leafdrake Roost

Leafdrake Roost

{3}{G}{U}

Enchantment — Aura

Enchant land

Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."

{3}{G}{U}

Enchantment — Aura

Enchant land

Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying."

{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.

2/2

Liege of the Hollows

Liege of the Hollows

{2}{G}{G}

Creature — Spirit

When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield.

3/4

{2}{G}{G}

Creature — Spirit

When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way creates that many 1/1 green Squirrel creature tokens.

3/4

Lieutenants of the Guard

Lieutenants of the Guard

{4}{W}

Creature — Human Soldier

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote.

2/2

{4}{W}

Creature — Human Soldier

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

2/2

Lightning Coils

Lightning Coils

{3}

Artifact

Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.

At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

{3}

Artifact

Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.

At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

Liliana, Heretical Healer

Liliana, Heretical Healer

{1}{B}{B}

Legendary Creature — Human Cleric

Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.

[Front face. Transforms into Liliana, Defiant Necromancer.]

2/3

{1}{B}{B}

Legendary Creature — Human Cleric

Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.

[Front face. Transforms into Liliana, Defiant Necromancer.]

2/3

Liliana's Reaver

Liliana's Reaver

{2}{B}{B}

Creature — Zombie

Deathtouch

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.

4/3

{2}{B}{B}

Creature — Zombie

Deathtouch

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.

4/3

Liliana, the Last Hope

Liliana, the Last Hope

{1}{B}{B}

Planeswalker — Liliana

+1: Up to one target creature gets -2/-1 until your next turn.

-2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

-7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."

3 loyalty

{1}{B}{B}

Planeswalker — Liliana

+1: Up to one target creature gets -2/-1 until your next turn.

-2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

-7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may put a token onto the battlefield that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.

0/+5

Vanguard

At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may create a token that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.

{2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2/2

{2}{G}{G}

Creature — Human

{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2/2

Master of the Wild Hunt

Master of the Wild Hunt

{2}{G}{G}

Creature — Human Shaman

At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.

{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

3/3

{2}{G}{G}

Creature — Human Shaman

At the beginning of your upkeep, create a 2/2 green Wolf creature token.

{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

3/3

Master of the Wild Hunt Avatar

Master of the Wild Hunt Avatar

Vanguard

{2}{G}: Put a green creature token onto the battlefield that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 green Rhino with trample, chosen at random.

+1/+3

Vanguard

{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.

+1/+3

Master of Waves

Master of Waves

{3}{U}

Creature — Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

2/1

{3}{U}

Creature — Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.

{1}{W}

Tribal Enchantment — Kithkin

Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.

Mimic Vat

Mimic Vat

{3}

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Put a token onto the battlefield that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

{3}

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

Miming Slime

Miming Slime

{2}{G}

Sorcery

Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.

{2}{G}

Sorcery

Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.

Minion Reflector

Minion Reflector

{5}

Artifact

Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."

{5}

Artifact

Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature. That token has haste and "At the beginning of the end step, sacrifice this permanent."

Mirror Match

Mirror Match

{4}{U}{U}

Instant

Cast Mirror Match only during the declare blockers step.

For each creature attacking you or a planeswalker you control, put a token that's a copy of that creature onto the battlefield blocking that creature. Exile those tokens at end of combat.

{4}{U}{U}

Instant

Cast Mirror Match only during the declare blockers step.

For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.

Mirror Mockery

Mirror Mockery

{1}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, you may put a token onto the battlefield that's a copy of that creature. Exile that token at end of combat.

{1}{U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.

Mirrorpool

Mirrorpool

Land

Mirrorpool enters the battlefield tapped.

{T}: Add {C} to your mana pool.

{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{2}{B}{B}

Sorcery

Create two 2/2 black Zombie creature tokens.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mobilization

Mobilization

{2}{W}

Enchantment

Soldier creatures have vigilance.

{2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.

{2}{W}

Enchantment

Soldier creatures have vigilance.

{2}{W}: Create a 1/1 white Soldier creature token.

Mogg Alarm

Mogg Alarm

{1}{R}{R}

Sorcery

You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.

Put two 1/1 red Goblin creature tokens onto the battlefield.

{1}{R}{R}

Sorcery

You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.

Create two 1/1 red Goblin creature tokens.

Mogg Infestation

Mogg Infestation

{3}{R}{R}

Sorcery

Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.

{3}{R}{R}

Sorcery

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

Mogg War Marshal

Mogg War Marshal

{1}{R}

Creature — Goblin Warrior

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.

1/1

{1}{R}

Creature — Goblin Warrior

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

1/1

Molten Birth

Molten Birth

{1}{R}{R}

Sorcery

Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

{1}{R}{R}

Sorcery

Create two 1/1 red Elemental creature tokens. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

Momir Vig, Simic Visionary Avatar

Momir Vig, Simic Visionary Avatar

Vanguard

{X}, Discard a card: Put a token onto the battlefield that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn.

0/+4

Vanguard

{X}, Discard a card: Create a token that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn.

0/+4

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

3/3

{3}{G}{G}{G}

Creature — Cat Warrior

Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

3/3

Nahiri, the Lithomancer

Nahiri, the Lithomancer

{3}{W}{W}

Planeswalker — Nahiri

+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it.

-2: You may put an Equipment card from your hand or graveyard onto the battlefield.

When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.

Zombies you control have lifelink.

{3}{W}{B}{B}

Enchantment

When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.

Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of his or her library into his or her graveyard.

4/4

{3}{U}{B}

Creature — Dragon

Flying

Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent puts the top two cards of his or her library into his or her graveyard.

4/4

Necropouncer

Necropouncer

{6}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +3/+1 and has haste.

Equip {2}

{6}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

-7: You gain X life and draw X cards, where X is the number of lands you control.

3 loyalty

{1}{G}{G}

Planeswalker — Nissa

+1: Create a 0/1 green Plant creature token.

-2: Put a +1/+1 counter on each creature you control.

-7: You gain X life and draw X cards, where X is the number of lands you control.

3 loyalty

Nomads' Assembly

Nomads' Assembly

{4}{W}{W}

Sorcery

Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

{4}{W}{W}

Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Noosegraf Mob

Noosegraf Mob

{4}{B}{B}

Creature — Zombie

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield.

0/0

{4}{B}{B}

Creature — Zombie

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

0/0

Not Forgotten

Not Forgotten

{1}{W}

Sorcery

Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield.

{1}{W}

Sorcery

Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

Notorious Throng

Notorious Throng

{3}{U}

Tribal Sorcery — Rogue

Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

{3}{U}

Tribal Sorcery — Rogue

Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

{3}{U}{U}

Sorcery

Create a 2/2 blue Djinn Monk creature token with flying.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Omnath, Locus of Rage

Omnath, Locus of Rage

{3}{R}{R}{G}{G}

Legendary Creature — Elemental

Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

5/5

{3}{R}{R}{G}{G}

Legendary Creature — Elemental

Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

5/5

One Dozen Eyes

One Dozen Eyes

{5}{G}

Sorcery

Choose one —

• Put a 5/5 green Beast creature token onto the battlefield.

• Put five 1/1 green Insect creature tokens onto the battlefield.

Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

{5}{G}

Sorcery

Choose one —

• Create a 5/5 green Beast creature token.

• Create five 1/1 green Insect creature tokens.

Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

Ongoing Investigation

Ongoing Investigation

{1}{U}

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.

{1}{U}

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.

Oona, Queen of the Fae

Oona, Queen of the Fae

{3}{(u/b)}{(u/b)}{(u/b)}

Legendary Creature — Faerie Wizard

Flying

{X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.

5/5

{3}{(u/b)}{(u/b)}{(u/b)}

Legendary Creature — Faerie Wizard

Flying

{X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.

5/5

Ooze Flux

Ooze Flux

{3}{G}

Enchantment

{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.

{3}{G}

Enchantment

{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.

Ooze Garden

Ooze Garden

{1}{G}

Enchantment

{1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.

{1}{G}

Enchantment

{1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.

Ophiomancer

Ophiomancer

{2}{B}

Creature — Human Shaman

At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.

2/2

{2}{B}

Creature — Human Shaman

At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

2/2

Ordered Migration

Ordered Migration

{3}{W}{U}

Sorcery

Domain — Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.

{3}{W}{U}

Sorcery

Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."

2/2

{1}{B}{B}

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C} to your mana pool."

2/2

Peacekeeper Avatar

Peacekeeper Avatar

Vanguard

{3}: For each opponent who controls a creature, put a token onto the battlefield that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random.

0/+9

Vanguard

{3}: For each opponent who controls a creature, create a token that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random.

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.

{6}{B}

Sorcery

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life he or she paid this way.

Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

3/3

Predator's Howl

Predator's Howl

{3}{G}

Instant

Put a 2/2 green Wolf creature token onto the battlefield.

Morbid — Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn.

{3}{G}

Instant

Create a 2/2 green Wolf creature token.

Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.

Predatory Advantage

Predatory Advantage

{3}{R}{G}

Enchantment

At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.

{3}{R}{G}

Enchantment

At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.

Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.

Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield.(Activate this ability only during your upkeep and only once each turn.)

1/1

{W}{U}

Creature — Elemental Cat

Flying

Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.

Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying.(Activate this ability only during your upkeep and only once each turn.)

1/1

Priest of the Blood Rite

Priest of the Blood Rite

{3}{B}{B}

Creature — Human Cleric

When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.

At the beginning of your upkeep, you lose 2 life.

2/2

{3}{B}{B}

Creature — Human Cleric

When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.

At the beginning of your upkeep, you lose 2 life.

2/2

Primal Vigor

Primal Vigor

{4}{G}

Enchantment

If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.

If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

{4}{G}

Enchantment

If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.

{5}{R}

Sorcery

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.

6/6

{4}{G}{G}

Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

6/6

Rapacious One

Rapacious One

{5}{R}

Creature — Eldrazi Drone

Trample

Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool."

5/4

{5}{R}

Creature — Eldrazi Drone

Trample

Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."

Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

{4}{G}

Tribal Instant — Treefolk

Create a 2/5 green Treefolk Shaman creature token.

Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

Reap the Seagraf

Reap the Seagraf

{2}{B}

Sorcery

Put a 2/2 black Zombie creature token onto the battlefield.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{2}{B}

Sorcery

Create a 2/2 black Zombie creature token.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rebellion of the Flamekin

Rebellion of the Flamekin

{3}{R}

Tribal Enchantment — Elemental

Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

{3}{R}

Tribal Enchantment — Elemental

Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)

{3}{(w/u)}

Instant

Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)

Requiem Angel

Requiem Angel

{5}{W}

Creature — Angel

Flying

Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

5/5

{5}{W}

Creature — Angel

Flying

Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

5/5

Research // Development

Research // Development

{G}{U} // {3}{U}{R}

Instant // Instant

Choose up to four cards you own from outside the game and shuffle them into your library.

//

Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times.

{G}{U} // {3}{U}{R}

Instant // Instant

Choose up to four cards you own from outside the game and shuffle them into your library.

//

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.

Retreat to Emeria

Retreat to Emeria

{3}{W}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a 1/1 white Kor Ally creature token onto the battlefield.

• Creatures you control get +1/+1 until end of turn.

{3}{W}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

{4}{(g/w)}{(g/w)}, {T}: For each creature token you control, create a token that's a copy of that creature.

1/1

Riftmarked Knight

Riftmarked Knight

{1}{W}{W}

Creature — Human Rebel Knight

Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3—{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield.

2/2

{1}{W}{W}

Creature — Human Rebel Knight

Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3—{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.

Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{4}{U}{U}

Sorcery

Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Rise of the Hobgoblins

Rise of the Hobgoblins

{(r/w)}{(r/w)}

Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield.

{(r/w)}: Red creatures and white creatures you control gain first strike until end of turn.

{(r/w)}{(r/w)}

Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.

{(r/w)}: Red creatures and white creatures you control gain first strike until end of turn.

Rite of Replication

Rite of Replication

{2}{U}{U}

Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.)

Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.

{2}{U}{U}

Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a token that's a copy of target creature. If Rite of Replication was kicked, create five of those tokens instead.

Rite of the Raging Storm

Rite of the Raging Storm

{3}{R}{R}

Enchantment

Creatures named Lightning Rager can't attack you or planeswalkers you control.

At the beginning of each player's upkeep, that player puts a 5/1 red Elemental creature token named Lightning Rager onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."

{3}{R}{R}

Enchantment

Creatures named Lightning Rager can't attack you or planeswalkers you control.

At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."

Rite of the Serpent

Rite of the Serpent

{4}{B}{B}

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield.

{4}{B}{B}

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

Rith's Charm

Rith's Charm

{R}{G}{W}

Instant

Choose one —

• Destroy target nonbasic land.

• Put three 1/1 green Saproling creature tokens onto the battlefield.

• Prevent all damage a source of your choice would deal this turn.

{R}{G}{W}

Instant

Choose one —

• Destroy target nonbasic land.

• Create three 1/1 green Saproling creature tokens.

• Prevent all damage a source of your choice would deal this turn.

Rith, the Awakener

Rith, the Awakener

{3}{R}{G}{W}

Legendary Creature — Dragon

Flying

Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.

6/6

{3}{R}{G}{W}

Legendary Creature — Dragon

Flying

Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

6/6

Rith, the Awakener Avatar

Rith, the Awakener Avatar

Vanguard

Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.

0/+6

Vanguard

Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, create a 5/5 red Dragon creature token with flying.

0/+6

Ritual of the Returned

Ritual of the Returned

{3}{B}

Instant

Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness.

{3}{B}

Instant

Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.

Roar of the Wurm

Roar of the Wurm

{6}{G}

Sorcery

Put a 6/6 green Wurm creature token onto the battlefield.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

{6}{G}

Sorcery

Create a 6/6 green Wurm creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Populate. Creatures you control gain indestructible until end of turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy creatures with indestructible.)

{2}{W}

Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy creatures with indestructible.)

When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able.

Scheme

When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.

Rousing of Souls

Rousing of Souls

{2}{W}

Sorcery

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.

{2}{W}

Sorcery

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.

Rukh Egg

Rukh Egg

{3}{R}

Creature — Bird

When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.

0/3

{3}{R}

Creature — Bird

When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

0/3

Saber Ants

Saber Ants

{3}{G}

Creature — Insect

Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.

2/3

{3}{G}

Creature — Insect

Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.

2/3

Sacred Mesa

Sacred Mesa

{2}{W}

Enchantment

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.

{4}{G}

Enchantment

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.

Saproling Cluster

Saproling Cluster

{1}{G}

Enchantment

{1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.

{1}{G}

Enchantment

{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.

Saproling Infestation

Saproling Infestation

{1}{G}

Enchantment

Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield.

{1}{G}

Enchantment

Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.

Saproling Symbiosis

Saproling Symbiosis

{3}{G}

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.

{3}{G}

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Create a 1/1 green Saproling creature token for each creature you control.

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put three 1/1 green Saproling creature tokens onto the battlefield.

{3}{G}{G}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 1/1 green Saproling creature tokens.

Scion of Vitu-Ghazi

Scion of Vitu-Ghazi

{3}{W}{W}

Creature — Elemental

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

4/4

{3}{W}{W}

Creature — Elemental

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

If an effect would put one or more tokens onto the battlefield, it puts twice that many of those tokens onto the battlefield instead.

If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead.

Whenever you roll CHAOS, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Plane — Ravnica

If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would place one or more counters on a permanent, it places twice that many of those counters on that permanent instead.

Whenever you roll CHAOS, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Seller of Songbirds

Seller of Songbirds

{2}{W}

Creature — Human

When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.

1/2

{2}{W}

Creature — Human

When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.

1/2

Selvala's Charge

Selvala's Charge

{4}{G}

Sorcery

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card.

{4}{G}

Sorcery

Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.

{1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."

4/4

{3}{B}{B}

Creature — Vampire

Flying

{1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."

At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

Serpent Generator

Serpent Generator

{6}

Artifact

{4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

{6}

Artifact

{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield.

5/5

{5}{R}{R}

Creature — Dragon

Flying

When Skyline Despot enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

5/5

Skywise Teachings

Skywise Teachings

{3}{U}

Enchantment

Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, put a 2/2 blue Djinn Monk creature token with flying onto the battlefield.

{3}{U}

Enchantment

Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.

Slayer's Plate

Slayer's Plate

{3}

Artifact — Equipment

Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.

Equip {3}

{3}

Artifact — Equipment

Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {3}

Slime Molding

Slime Molding

{X}{G}

Sorcery

Put an X/X green Ooze creature token onto the battlefield.

{X}{G}

Sorcery

Create an X/X green Ooze creature token.

Sliver Hive

Sliver Hive

Land

{T}: Add {C} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.

{5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.

Land

{T}: Add {C} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.

{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate this ability only if you control a Sliver.

Sliver Queen

Sliver Queen

{W}{U}{B}{R}{G}

Legendary Creature — Sliver

{2}: Put a 1/1 colorless Sliver creature token onto the battlefield.

7/7

{W}{U}{B}{R}{G}

Legendary Creature — Sliver

{2}: Create a 1/1 colorless Sliver creature token.

7/7

Sliver Queen Avatar

Sliver Queen Avatar

Vanguard

Whenever you cast a non-Sliver creature spell, exile that spell. If you do, put a token onto the battlefield that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell.

0/+7

Vanguard

Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell.

Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.

{2}{W}

Enchantment

Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.

Spirit Mirror

Spirit Mirror

{2}{W}{W}

Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.

{0}: Destroy target Reflection.

{2}{W}{W}

Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.

Spiritual Visit

Spiritual Visit

{W}

Instant — Arcane

Put a 1/1 colorless Spirit creature token onto the battlefield.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

{W}

Instant — Arcane

Create a 1/1 colorless Spirit creature token.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Spitting Image

Spitting Image

{4}{(g/u)}{(g/u)}

Sorcery

Put a token that's a copy of target creature onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

{4}{(g/u)}{(g/u)}

Sorcery

Create a token that's a copy of target creature.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Splintering Wind

Splintering Wind

{2}{G}{G}

Enchantment

{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

{2}{G}{G}

Enchantment

{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Splinter Twin

Splinter Twin

{2}{R}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."

{2}{R}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has "{T}: Create a token that's a copy of this creature. That token has haste. Exile it at the beginning of the next end step."

Splitting Slime

Splitting Slime

{3}{G}{G}

Creature — Ooze

{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Splitting Slime becomes monstrous, put a token onto the battlefield that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)

3/3

{3}{G}{G}

Creature — Ooze

{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)

3/3

Spoils of Blood

Spoils of Blood

{B}

Instant

Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn.

{B}

Instant

Create an X/X black Horror creature token, where X is the number of creatures that died this turn.

Spontaneous Generation

Spontaneous Generation

{3}{G}

Sorcery

Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.

{3}{G}

Sorcery

Create a 1/1 green Saproling creature token for each card in your hand.

Spore Burst

Spore Burst

{3}{G}

Sorcery

Domain — Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.

{3}{G}

Sorcery

Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.

Sporemound

Sporemound

{3}{G}{G}

Creature — Fungus

Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.

3/3

{3}{G}{G}

Creature — Fungus

Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.

3/3

Sporesower Thallid

Sporesower Thallid

{2}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on each Fungus you control.

{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

2/2

Stangg

Stangg

{4}{R}{G}

Legendary Creature — Human Warrior

When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.

3/4

{4}{R}{G}

Legendary Creature — Human Warrior

When Stangg enters the battlefield, create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.

3/4

Stitcher Geralf

Stitcher Geralf

{3}{U}{U}

Legendary Creature — Human Wizard

{2}{U}, {T}: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way.

3/4

{3}{U}{U}

Legendary Creature — Human Wizard

{2}{U}, {T}: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.

Put a token onto the battlefield that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

{4}{U}{U}

Sorcery

Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Stonehewer Giant Avatar

Stonehewer Giant Avatar

Vanguard

Whenever a creature enters the battlefield under your control, put a token onto the battlefield that's a copy of a random Equipment card with converted mana cost less than or equal to that creature's converted mana cost. Attach that Equipment to that creature.

+1/-5

Vanguard

Whenever a creature enters the battlefield under your control, create a token that's a copy of a random Equipment card with converted mana cost less than or equal to that creature's converted mana cost. Attach that Equipment to that creature.

+1/-5

Stone Idol Trap

Stone Idol Trap

{5}{R}

Instant — Trap

Stone Idol Trap costs {1} less to cast for each attacking creature.

Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.

{5}{R}

Instant — Trap

Stone Idol Trap costs {1} less to cast for each attacking creature.

Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.

Equip {2}

{3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player puts the top ten cards of his or her library into his or her graveyard.

Equip {2}

Sylvan Offering

Sylvan Offering

{X}{G}

Sorcery

Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield.

Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.

{X}{G}

Sorcery

Choose an opponent. You and that player each create an X/X green Treefolk creature token.

Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.

At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

{T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.

{5}

Legendary Artifact

At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

{T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.

Tatsumasa, the Dragon's Fang

Tatsumasa, the Dragon's Fang

{6}

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

{6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token dies.

Equip {3}

{6}

Legendary Artifact — Equipment

Equipped creature gets +5/+5.

{6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.

Equip {3}

Tempt with Reflections

Tempt with Reflections

{3}{U}

Sorcery

Tempting offer — Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.

{3}{U}

Sorcery

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.

9/9

{6}{G}{G}

Creature — Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

9/9

Tetravus

Tetravus

{6}

Artifact Creature — Construct

Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."

At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

1/1

{6}

Artifact Creature — Construct

Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."

At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

5/5

{6}

Artifact Creature — Thopter

Flying

At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard.

At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.

{2}{B}{B}

World Enchantment

Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard.

At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.

2/2

{3}{G}{G}

Creature — Elf Scout Ally

Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.

Strive — Twinflame costs {2}{R} more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.

{1}{R}

Sorcery

Strive — Twinflame costs {2}{R} more to cast for each target beyond the first.

Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature. Those tokens have haste. Exile them at the beginning of the next end step.

Ulasht, the Hate Seed

Ulasht, the Hate Seed

{2}{R}{G}

Legendary Creature — Hellion Hydra

Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.

{1}, Remove a +1/+1 counter from Ulasht: Choose one —

• Ulasht deals 1 damage to target creature.

• Put a 1/1 green Saproling creature token onto the battlefield.

0/0

{2}{R}{G}

Legendary Creature — Hellion Hydra

Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.

{1}, Remove a +1/+1 counter from Ulasht: Choose one —

• Ulasht deals 1 damage to target creature.

• Create a 1/1 green Saproling creature token.

0/0

Ulvenwald Mysteries

Ulvenwald Mysteries

{2}{G}

Enchantment

Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Cumulative upkeep—Have an opponent put a 1/1 red Survivor creature token onto the battlefield.(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

3/4

{1}{R}

Creature — Human Warrior

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token.(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

3/4

Verdant Embrace

Verdant Embrace

{3}{G}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."

{3}{G}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

Verdant Force

Verdant Force

{5}{G}{G}{G}

Creature — Elemental

At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.

7/7

{5}{G}{G}{G}

Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

7/7

Verdeloth the Ancient

Verdeloth the Ancient

{4}{G}{G}

Legendary Creature — Treefolk

Kicker {X} (You may pay an additional {X} as you cast this spell.)

Saproling creatures and other Treefolk creatures get +1/+1.

When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.

4/7

{4}{G}{G}

Legendary Creature — Treefolk

Kicker {X} (You may pay an additional {X} as you cast this spell.)

Saproling creatures and other Treefolk creatures get +1/+1.

When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.

When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool."

3/3

{2}{G}

Creature — Eldrazi

Devoid (This card has no color.)

Flash

When you cast Vile Redeemer, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool."

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."

2/2

{G}{W}

Creature — Elemental

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."

2/2

Voice of the Provinces

Voice of the Provinces

{4}{W}{W}

Creature — Angel

Flying

When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.

3/3

{4}{W}{W}

Creature — Angel

Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

5/3

{3}{R}{R}

Creature — Giant Warrior

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.

{1}{B}

Tribal Sorcery — Goblin

Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.

{3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly.

{3}

Artifact

{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.

Wirewood Hivemaster

Wirewood Hivemaster

{1}{G}

Creature — Elf

Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield.

1/1

{1}{G}

Creature — Elf

Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.

1/1

Wolfbriar Elemental

Wolfbriar Elemental

{2}{G}{G}

Creature — Elemental

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.

4/4

{2}{G}{G}

Creature — Elemental

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.

4/4

Wolfcaller's Howl

Wolfcaller's Howl

{3}{G}

Enchantment

At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.

{3}{G}

Enchantment

At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.

2/2

{1}{G}

Creature — Elf Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.

2/2

Words of Wilding

Words of Wilding

{2}{G}

Enchantment

{1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.

{2}{G}

Enchantment

{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

15/15

Worm Harvest

Worm Harvest

{2}{(b/g)}{(b/g)}{(b/g)}

Sorcery

Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

{2}{(b/g)}{(b/g)}{(b/g)}

Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Wort, the Raidmother

Wort, the Raidmother

{4}{(r/g)}{(r/g)}

Legendary Creature — Goblin Shaman

When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.

Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

3/3

Wren's Run Packmaster

Wren's Run Packmaster

{3}{G}

Creature — Elf Warrior

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

{2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.

Wolves you control have deathtouch.

5/5

{3}{G}

Creature — Elf Warrior

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

{2}{G}: Create a 2/2 green Wolf creature token.

Wolves you control have deathtouch.

5/5

Wurmcalling

Wurmcalling

{X}{G}

Sorcery

Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)

Put an X/X green Wurm creature token onto the battlefield.

{X}{G}

Sorcery

Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.

{1}{R}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

Zendikar's Roil

Zendikar's Roil

{3}{G}{G}

Enchantment

Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.

{3}{G}{G}

Enchantment

Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U} to your mana pool.

Brazen Scourge

{1}{R}{R}

Creature — Gremlin

Haste

3/3

Bristling Hydra

{2}{G}{G}

Creature — Hydra

When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

4/3

Built to Last

{W}

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Built to Smash

{R}

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

Captured by the Consulate

{3}{W}

Enchantment — Aura

Enchant creature you don't control

Enchanted creature can't attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

Cataclysmic Gearhulk

{3}{W}{W}

Artifact Creature — Construct

Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

4/5

Cathartic Reunion

{1}{R}

Sorcery

As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

Ceremonious Rejection

{U}

Instant

Counter target colorless spell.

Chandra, Pyrogenius

{4}{R}{R}

Planeswalker — Chandra

+2: Chandra, Pyrogenius deals 2 damage to each opponent.

-3: Chandra, Pyrogenius deals 4 damage to target creature.

-10: Chandra, Pyrogenius deals 6 damage to target player and each creature he or she controls.

5 loyalty

Chandra's Pyrohelix

{1}{R}

Instant

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players.

Chandra, Torch of Defiance

{2}{R}{R}

Planeswalker — Chandra

+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add {R}{R} to your mana pool.

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

4 loyalty

Cloudblazer

{3}{W}{U}

Creature — Human Scout

Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

6/6

Commencement of Festivities

{1}{G}

Instant

Prevent all combat damage that would be dealt to players this turn.

Concealed Courtyard

Land

Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {B} to your mana pool.

Confiscation Coup

{3}{U}{U}

Sorcery

Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it.

Consulate Skygate

{2}

Artifact Creature — Wall

Defender

Reach (This creature can block creatures with flying.)

0/4

Consulate Surveillance

{3}{W}

Enchantment

When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.

Consul's Shieldguard

{3}{W}

Creature — Dwarf Soldier

When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn.

Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

3/3

Dhund Operative

{1}{B}

Creature — Human Rogue

As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

2/2

Die Young

{1}{B}

Sorcery

Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.

Disappearing Act

{1}{U}{U}

Instant

As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.

Counter target spell.

Dovin Baan

{2}{W}{U}

Planeswalker — Dovin

+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.

-1: You gain 2 life and draw a card.

-7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."

3 loyalty

Dramatic Reversal

{1}{U}

Instant

Untap all nonland permanents you control.

Dubious Challenge

{3}{G}

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

Dukhara Peafowl

{4}

Artifact Creature — Bird

{U}: Dukhara Peafowl gains flying until end of turn.

2/4

Dukhara Scavenger

{5}{B}

Creature — Crocodile

When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.

4/6

Durable Handicraft

{1}{G}

Enchantment

Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature.

{5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

Dynavolt Tower

{3}

Artifact

Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).

At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

1/1

Fumigate

{3}{W}{W}

Sorcery

Destroy all creatures. You gain 1 life for each creature destroyed this way.

Furious Reprisal

{3}{R}

Sorcery

Furious Reprisal deals 2 damage to each of two target creatures and/or players.

Gearseeker Serpent

{5}{U}{U}

Creature — Serpent

Gearseeker Serpent costs {1} less to cast for each artifact you control.

{5}{U}: Gearseeker Serpent can't be blocked this turn.

5/6

Gearshift Ace

{1}{W}

Creature — Dwarf Pilot

First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

2/1

Ghirapur Guide

{2}{G}

Creature — Elf Scout

{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.

3/2

Ghirapur Orrery

{4}

Artifact

Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

Giant Spectacle

{1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

Glassblower's Puzzleknot

{2}

Artifact

When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.

Glimmer of Genius

{3}{U}

Instant

Scry 2, then draw two cards. You get {E}{E} (two energy counters).

Glint-Nest Crane

{1}{U}

Creature — Bird

Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/3

Glint-Sleeve Artisan

{2}{W}

Creature — Dwarf Artificer

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

2/2

Gonti, Lord of Luxury

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it.

2/3

Guardian of the Great Conduit

{3}{G}

Creature — Elemental

Reach (This creature can block creatures with flying.)

As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

2/4

Harnessed Lightning

{1}{R}

Instant

Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.

Harsh Scrutiny

{B}

Sorcery

Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.

Hazardous Conditions

{2}{B}{G}

Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

Herald of the Fair

{2}{W}

Creature — Human

When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.

3/2

Highspire Artisan

{2}{G}

Creature — Elf Artificer

Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

0/3

Hightide Hermit

{4}{U}

Creature — Crab

Defender

When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.

4/4

Hijack

{1}{R}{R}

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

Insidious Will

{2}{U}{U}

Instant

Choose one —

• Counter target spell.

• You may choose new targets for target spell.

• Copy target instant or sorcery spell. You may choose new targets for the copy.

Inspiring Vantage

Land

Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {W} to your mana pool.

Inventor's Apprentice

{R}

Creature — Human Artificer

Inventor's Apprentice gets +1/+1 as long as you control an artifact.

1/2

Inventors' Fair

Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

{T}: Add {C} to your mana pool.

{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

Inventor's Goggles

{1}

Artifact — Equipment

Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Iron League Steed

{4}

Artifact Creature — Construct

Haste

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

2/2

Janjeet Sentry

{2}{U}

Creature — Vedalken Soldier

When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}{E}: You may tap or untap target artifact or creature.

2/3

Kambal, Consul of Allocation

{1}{W}{B}

Legendary Creature — Human Advisor

Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.

2/3

Key to the City

{2}

Artifact

{T}, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.

Kujar Seedsculptor

{1}{G}

Creature — Elf Druid

When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.

1/2

Larger Than Life

{1}{G}

Sorcery

Target creature gets +4/+4 and gains trample until end of turn.

Lathnu Hellion

{2}{R}

Creature — Hellion

Haste

When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).

At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.

4/4

Lawless Broker

{2}{B}

Creature — Aetherborn Rogue

When Lawless Broker dies, put a +1/+1 counter on target creature you control.

3/2

Liberating Combustion

{4}{R}

Sorcery

Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Live Fast

{2}{B}

Sorcery

You draw two cards, lose 2 life, and get {E}{E} (two energy counters).

Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

Madcap Experiment

{3}{R}

Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

Make Obsolete

{2}{B}

Instant

Creatures your opponents control get -1/-1 until end of turn.

Malfunction

{3}{U}

Enchantment — Aura

Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

Marionette Master

{4}{B}{B}

Creature — Human Artificer

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

1/3

Master Trinketeer

{2}{W}

Creature — Dwarf Artificer

Servos and Thopters you control get +1/+1.

{3}{W}: Create a 1/1 colorless Servo artifact creature token.

3/2

Maulfist Doorbuster

{3}{R}

Creature — Human Warrior

When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters).

{B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

2/3

Propeller Pioneer

{3}{W}

Creature — Human Artificer

Flying

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

2/1

Quicksmith Genius

{2}{R}

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.

3/2

Rashmi, Eternities Crafter

{2}{G}{U}

Legendary Creature — Elf Druid

Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand.

When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters).

Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.

4/4

Ruinous Gremlin

{R}

Creature — Gremlin

{2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact.

1/1

Rush of Vitality

{1}{B}

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Sage of Shaila's Claim

{1}{G}

Creature — Elf Druid

When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters).

2/1

Saheeli Rai

{1}{U}{R}

Planeswalker — Saheeli

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.

-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.

3 loyalty

Saheeli's Artistry

{4}{U}{U}

Sorcery

Choose one or both —

• Create a token that's a copy of target artifact.

• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

Salivating Gremlins

{2}{R}

Creature — Gremlin

Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6/5

Skyswirl Harrier

{4}{W}

Creature — Bird

Flying

3/4

Skywhaler's Shot

{2}{W}

Instant

Destroy target creature with power 3 or greater. Scry 1.

Smuggler's Copter

{2}

Artifact — Vehicle

Flying

Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3

Snare Thopter

{4}

Artifact Creature — Thopter

Flying, haste

3/2

Spark of Creativity

{R}

Sorcery

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn.

Speedway Fanatic

{1}{R}

Creature — Human Pilot

Haste

Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

2/1

Spirebluff Canal

Land

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

When Spontaneous Artist enters the battlefield, you get {E} (an energy counter).

Pay {E}: Target creature gains haste until end of turn.

3/3

Start Your Engines

{3}{R}

Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Subtle Strike

{1}{B}

Instant

Choose one or both —

• Target creature gets -1/-1 until end of turn.

• Put a +1/+1 counter on target creature.

Syndicate Trafficker

{1}{B}

Creature — Aetherborn Rogue

{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.

3/1

Take Down

{G}

Sorcery

Choose one —

• Take Down deals 4 damage to target creature with flying.

• Take Down deals 1 damage to each creature with flying.

Tasseled Dromedary

{W}

Creature — Camel

0/4

Terrain Elemental

{1}{G}

Creature — Elemental

3/2

Territorial Gorger

{3}{R}

Creature — Gremlin

Trample

Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn.

2/2

Terror of the Fairgrounds

{3}{R}

Creature — Gremlin

5/2

Tezzeret's Ambition

{3}{U}{U}

Sorcery

Draw three cards. If you control no artifacts, discard a card.

Thriving Grubs

{1}{R}

Creature — Gremlin

When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

2/1

Thriving Ibex

{3}{W}

Creature — Goat

When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

2/4

Thriving Rats

{1}{B}

Creature — Rat

When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

1/2

Thriving Rhino

{2}{G}

Creature — Rhino

When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

2/3

Thriving Turtle

{U}

Creature — Turtle

When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

0/3

Tidy Conclusion

{3}{B}{B}

Instant

Destroy target creature. You gain 1 life for each artifact you control.

Toolcraft Exemplar

{W}

Creature — Dwarf Artificer

At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.

1/1

Torch Gauntlet

{2}

Artifact — Equipment

Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Torrential Gearhulk

{4}{U}{U}

Artifact Creature — Construct

Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

5/6

Trusty Companion

{1}{W}

Creature — Hyena

Vigilance

Trusty Companion can't attack alone.

3/2

Underhanded Designs

{1}{B}

Enchantment

Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life.

{1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.

Unlicensed Disintegration

{1}{B}{R}

Instant

Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.

Vedalken Blademaster

{2}{U}

Creature — Vedalken Soldier

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2/3

Verdant Crescendo

{3}{G}

Sorcery

Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library.

Verdurous Gearhulk

{3}{G}{G}

Artifact Creature — Construct

Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

4/4

Veteran Motorist

{R}{W}

Creature — Dwarf Pilot

When Veteran Motorist enters the battlefield, scry 2.

Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

3/1

Visionary Augmenter

{2}{W}{W}

Creature — Dwarf Artificer

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

2/1

Voltaic Brawler

{R}{G}

Creature — Human Warrior

When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters).

Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.

3/2

Wayward Giant

{4}{R}

Creature — Giant

Menace

4/5

Weaponcraft Enthusiast

{2}{B}

Creature — Aetherborn Artificer

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

0/1

Weldfast Monitor

{3}

Artifact Creature — Lizard

{R}: Weldfast Monitor gains menace until end of turn.

3/2

Weldfast Wingsmith

{3}{U}

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

3/3

Welding Sparks

{2}{R}

Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.