People often say that design is about flatshading and cubes. I don't think that way. If someone would just ask me what is design, I would simply say Relic by Nerve axis.
Imho this is even better than Lapsuus by Maturefurk.

Schlott, the guy who coded this demo is my brother. I have to say it was an absolute laugh watching relic being created. And I still get a bead of sweat thinking about watching it live at asm98. It took rougly a year to make (part time). FYI: The temple part graphics were created by Meson after being "inspired" by a rather sorry looking pyramid teabag which was placed on top of his monitor... :). Long live the scene!.

One of those rare demos where you get the feeling that every pixel was put on the screen to express some visual effect based in the storyline rather than to show off some random demo effect. In a league of its own for sure.

The music is pretty nice at times and some of the visuals look quite good (though that's mainly because of the downsampling), but it's just boring as fuck overall. A demo with a narrative should at least try to have some sense of direction.

I can't believe how many people just don't get how awesome this demo is.
One of the best of the entire Amiga scene history. Just starting by the screenmode chosen: HAM is slow, people, and this magicians achieved to make it fast enough to render all these polished, amazing, ahead of its time (1998!) effects.
Thanks for this masterpiece!