I basically agree with everyone that I would pay for it if it had new mechanics. For, a "stuff" pack that had your polished (As El said) policies & dilemmas, I would maybe pay $5 since I payed $25 for the base game and you graciously made it so easily moddable. Not to sound bratty. Just being realistic. Added mechanics would definitely reel me in and I would be more willing to shell out the dough. I like that you would want to take the EP in a social direction. Is there a way you could represent social attitudes through a system more dependent on simulations? Rather than directly influencing voter numbers.

To take what Teluros said (whose list of ideas is awesome!), new voter types would be great. Such as Feminists. Just oddballing it here. I know we've been down the gender line before, but if you represent it in a way that you can influence voters who care passionately about gender-related issues like public breastfeeding, the glass ceiling (possible simulation), maternity leave, etc, then it would add some more social depth. Not sure if it would conflict with the Conservative/Liberal dichotomy. Many Liberals are still chauvinists or somewhat 'prudish', but I'm not sure if 'Conservative Feminist' is a thing. I could be wrong and just not seeing it. But, I don't think it's redundant because often everything to the 'left' gets lumped in with Liberals. Also, I would take Liberals opposing Married Tax Allowance and put it on Feminists. I know people say liberals oppose marriage, but not in my experience. They just believe it should be more egalitarian (like me). Hard-core feminists and radical 'queerists' do oppose it, though.

Likewise, perhaps a Scientist or Scientific voter bloc can take some of the scientific concerns off of the Liberals. Scientists and science-minded people care deeply about technology and scientific literacy, but can also be what the game considers Conservatives. And then perhaps you could solve the huge debate in this community about Religious scientists and religion not holding science back, once and for all. Furthermore, a goal of a nation full of happy Scientists seems pretty appealing.

And Rick is most definitely not alone in desiring cyberpunk/futuristic elements. Featuring future technology along with all it's fixes and dark woes would be great. Especially since the game can be played decades into the future from this point in time which brings speculative things like comprehensive nanotechnology, sentient robots, and virtual life into the forefront. Maybe that could even be a possible voter type: Transhumanist or Cyborg. Genetic experimentation is also a field rife with potential controversies, benefits, and consequences.

Iamthatis137 wrote:Many Liberals are still chauvinists or somewhat 'prudish', but I'm not sure if 'Conservative Feminist' is a thing.

"Women should be equal to men before the law, but there are clearly differences between men & women that you can't paper over with laws, like pregnancy or physical strength."

Iamthatis137 wrote:Likewise, perhaps a Scientist or Scientific voter bloc can take some of the scientific concerns off of the Liberals.

Thinking about it, the one concern I have with adding lots more voter blocks to the game is information overload and/or overly complex mechanics. 2 voter blocks are much easier to deal with than 5, or 10, or 15, or 50, or whatever. So you have to be careful with how you divide up the population.

Second, you end up with a huge number of mixed signals. Suppose "maternity leave" benefits women voters (gasp!). So you'd expect more maternity leave to make women happier with you, right? Well what about all those conservative women who dislike it? Uhm...

In short, I think that what you want really is quite a small number of voter blocks. It's undoubtedly less accurate, but for the core game you have to worry more about how easily your audience can read the info - modders can and do make fantastically complex mods because they don't have to monetise it or care much if it's only liked by 10% of the community. In this case, I'd let players add new voter types easily, but then keep the core game's ones unchanged (or only slightly changed).

Iamthatis137 wrote:And Rick is most definitely not alone in desiring cyberpunk/futuristic elements. Featuring future technology along with all it's fixes and dark woes would be great. Especially since the game can be played decades into the future from this point in time which brings speculative things like comprehensive nanotechnology, sentient robots, and virtual life into the forefront. Maybe that could even be a possible voter type: Transhumanist or Cyborg. Genetic experimentation is also a field rife with potential controversies, benefits, and consequences.

I really want a policy option for a lot of things along the lines of "f--- it, go do whatever"... although maybe followed with an "oh s---, evacuate to moon bunker" dilemma :D .

Well you dropped the price of the main game by a bigger margin than expected, so I bought both the game and expansion (dlc). Wish you great success on the sales so you can start thinking of adding extra mechanics to this wonderful game/social toy.