Morningstar

When your spaceship crash-lands onto an unknown desert planet, you regain consciousness to find yourself one of the only survivors. Red Herring Games presents an incredibly polished point-and-click adventure game that has to be seen to be believed.

Look left and click on the cargo containers to the right of the door leading to the cockpit. This will bring you to a close up view of the cargo containers.

Click on the wrench.

Click on the top most cargo container to get a doll with "advanced artificial intelligence batteries".

Use the wrench on the control panel (red light on the door frame just above the cargo containers).

Click off to the left to enter the cockpit.

Click on Captain Novak to get further instructions.

Click on the blue thing by Captain Novak's legs. This is a screwdriver.

Go back out to the cockpit main view, and back out to the corridor.

Look all the way to the right. You'll see another large bay door leading to the engine room.

Use the doll on the small black control panel just to the left of the door.

Enter the engine room.

Pick up the empty fuel cell from on top of the cabinets.

Click on the space between the cabinets (a hotspot tagline will pop up to let you know you have the right spot). You will get a refill for the glue gun.

Pick up the nanoadhesive applicator from the ground.

Click on the power conduit box.

Use the screwdriver on the loose panel.

Now use the wrench on the previously loose panel.

Return to the main engine room view.

Return to the main corridor.

Go up to the ladder to the medical room.

Click on the panel just to the right of the exit back to the main corridor. This is access to the life support system.

Use the screwdriver to open the panel.

Use the wrench on the pipe.

Take the insulation. Return to the main medical room view.

Click on the first aid box.

Click on it again to open it. Take the syringe and return to the main medical room view.

That's all we can do in here for now. Head down to the main corridor, and down into the cargo bay.

Click on the top cargo container to the left of the containers blocking your path to get the firecracker.

Use the syringe on the barrel of nanoglue (right by the cargo container with the firecracker).

Head back up to the main corridor and into the cockpit.

Click on the fancy screens. Click on the leftmost one to turn it on and trigger a dialogue sequence.

Click on the "on" portion of the touch screen across from "ventilation". This will turn off the ventilator so we can go investigate it.

Use the syringe on Captain Novak to get the large steel bar that was stuck in him (ick).

Note: from here on in, I will truncate directions so that I will only tell you which room to go to instead of the path to get there.

Go to the medical room.

Click on the ventilator.

Click on the used carbon filter to take it out.

On the computer monitor, click on the portion that says "hibernation control"

Click on the glass container by the analyzer.

Go to the main corridor.

Click on the now opened hibernation chamber. Use the glass on the hibernation liquid.

Use the wrench on the hibernation tubing where it connects to the hibernation chamber. Get the piece of tubing and click again in the connection to get the wires.

Go back up to the medical room and use the glass with the hibernation fluid on the analyzer.

Go to the cargo bay and use the steel rod on the cargo containers blocking your path.

Click on the loading area.

Pick up the beer.

Click on the cargo container there to get a gas mask.

Use the electric wires you got from the hibernation chamber on the control panel for the loading dock doors.

Use the gas mask with the tubing from the hibernation chamber.

Use the insulation foil with the modified gas mask to make a (hopefully temporary) replacement for the carbon filter. Go to the medical room.

Click on the ventilation and use the gas mask in the same spot where the CO2 filter was. Go to the cockpit.

Click on the left fancy screen and turn the ventilation back on. Go to the main corridor.

Look at the hibernation chamber again. Use the beer on the drain.

Use the applicator with the glue gun. Go to the cargo bay.

Use the glue gun on the barrel of glue to fill it up.

Go to the loading dock and look off to the right until you see a hotspot that tells you to examine the hull. Click on it to locate the hull breech.

Use the glue gun on the hull breech. Go to the medical room.

Click on the panel and use the glue gun on the hull breech. Go to the cockpit.

All the way off to the left there is a section of the wall that has you examine the hull again. Click, find the hull breech, and use the glue gun on it. Go back to the loading dock.

Use the control panel and exit the ship after the dialogue.

Off to the right you can go to the desert, do that. This brings up a map, go to the military cruiser wreck.

Click on the cargo crate to get the insecticide.

Click on the sand by the weird stone heads. You'll discover this contains saltpeter. Click on the saltpeter to pick some up.

Use the saltpeter on the used carbon filter.

Use the insecticide on the used carbon filter.

Use the gun powder (co2 filter) with the huge pillar behind the weird heads.

Use the firecracker on the huge stone pillar. Now you can walk over the gorge by click above the pillar.

Scroll all the way over to the right to walk back to the desert. Once back to the map, click on the military cruiser wreck (again).

Click on the windows of the cruiser to enter the cockpit.

Click on the skeleton to get a passcard.

Just above the skeleton there's an energy cable, pick it up.

Leave the ship and head out to the gorge again. Walk over to the other side and use the steel cable you got from the military cockpit on the pylon.

Go down to the ledge.

Click on the corpse to get a shovel head.

Click on the cargo container to get the copper wire. Return to the military cruiser wreck and go inside the cockpit.

Go to the hibernation room.

Click on the locker (note: the well lit one in the center of your view).

Use the passcard on the card slot.

Get the rifle and go back to the cockpit.

Go down the ladder just off to the right of the hibernation chamber entrance.

To the left is a door. Use the particle rifle on the control panel to the right of the door.

Use the steel rod on the door.

Go through the door.

Click on the left engine to get a closer look.

To the right of the corpse is an access panel. Use the screwdriver on the panel to open it.

Click on the opened panel to get the plasma injector.

Click on the corpse to get his log. Click on the log in your inventory to read it.

After reading the log you'll notice that a new location has appeared on your satmap. Camp. Leave the military cruiser and go to the camp.

Click the third corpse from the right to get Rosso's log. Read it.

Click on the left most corpse to get Coulter's passcard.

Click on the left most tent to get a tent pole.

Click on the other tent. In the close up view pick up the rope. Now return to the main view of the camp.

Click on the big bolder in the middle (hot spot tagline is "look behind big bolder").

Use the steel pipe in your inventory on the shovel head in your inventory to make a shovel.

Use the shovel on the grave.

Click on the corpse twice to get a taser and a broken PDA. Head back to the military cruiser.

Go to the hibernation room and this time look at the lockers off to the left.

Use Coulter's passcard on the card slot to open Coulter's locker.

Search the dark locker twice to get a Buddha and a rusted picture frame. Go back to the camp.

Use the Buddha statue on the steel rod to make a crowbar. Use the crowbar on the smashed up cargo container to get the walkie talkie.

Use the PDA on the walkie talkie and then use the tent pole on the walkie talkie. Open up the satmap view.

Use the long range scanner on the portion of the map that is labeled unknown when you hover over it (it looks like a crater). You now have a new location to go to, the crater. Go to it.

Just to the right of the main view there is a "wreckage" hotspot. Go there.

Click on the corpse to get his passcard.

Click on the "wreckage" (the giant metal thing on top of the corpse) to get detonation charges. Return to the Armstrong.

Go to the hibernation chamber and go to the dark lockers on the right.

Use Dertl's passcard on the remaining cardslot.

Search the locker to get an empty plasma flare.

Use the plasma injector on the plasma flare. Go to the gorge.

Go down to the ledge. To the right of the corpse there is a big boulder. Use the rope on the boulder.

Use the recharged plasma flare on the bottom of the gorge hotspot. Now go down to the bottom of the gorge.

Click on the corpse to get a countdown watch. Now go to the crater and click on the wreckage.

Use the taser on the detonation charge, and then use the wristwatch on the modified detonation charge.

Use the breech detonation charge on the huge door.

Go inside the door.

After the dialogue look off to the left. There is a door, go through it.

Before you is an automated star map. This is the galaxy view with individual solar systems that are accessible by a single click. You need to find the solar system that represents our own. Ours is far off to the right but once you have found it, it is unmistakable. Make a note of the alien markings that are in the upper left hand corner of the star chart. Return to the main room.

Now enter the door on the right.

There is a door on the right. Enter the code from the starmap.

The proper code will be: sideways L, sideways E, squat T.

Go to the storage chambers.

Click on the suit below the skeleton to get another log.

Return to the starmap.

Look for the solar system with one planet. It's just to the right of center of the map. Note the markings again (CTM is a good approximation).

Return to the storage room and enter the code into the control panel.

Go to the newly opened chamber.

Use the glass on the green goo.

Examine the device once the green goo is gone.

Take note of the alien markings there (sideways C, sideways 1, sideways L)

Also make a note of the alien markings above the capsules. Sideways F, then T is above those capsules you have turned off. Also look off to the side a bit. You'll notice that the on code is F-.

Return to the generator room.

Walk to the end of the walkway and look at the energy cable. There are more alien letters on it. (MMC).

To turn off the generator you will need to enter the following code: M, M, C, sideways F, T. This combines the code from the energy cable with the off code from the capsules.

With the power shutdown, you now need a transformer. Take the copper wire and use it on the rusted frame.

Use the transformer on the cable end just to the left of the control panel. Now use the empty power cell on the transformer.

Turn the generator back on using the code MMC, sideways F, -.

Turn the generator back off using the same code you used last time to turn it off, and get the charged energy cell.

Now to turn off the gravity. Remember the code from the alien's capsule? Enter that and the off code into the control panel. Sideways C, Sideways 1, Sideways L, sideways F, T.

Use your particle rifle on the energy cell.

Use the particle rifle on the floating crystal.

Return to the generator room main view and attempt to leave.

Use the particle rifle on the stone head.

Exit the generator room.

Enter the ship. Go to the engine room.

Use the fuel cell on the main reactor.

Use the plasma injector on the middle engine. Go to the medical room.

Go to the desk and use the glass of green goo on the analyzer.

Go to the cockpit.

This time click on the right fancy panel and click on the words saying "Initiate Launch Sequence."

It was a great game. As said in the review, the puzzles were very logical and it all flowed very well. Excellent quality and length for a free game.

The only problem I had with it is that the story didn't feel..wrapped up.

Maybe I just didn't explore enough to find the story, but I didn't really see a lot of explanation for the planet itself. Why were the stone robot beings of the planet capturing spacecrafts and storing the creatures in their facility? Why were a majority of them standing dormant around the desert and in the crater and only does one become active after you've disabled the gravity well? Again, it's possible I just didn't find the explanation.

But yes, other than this, it was an extraordinary free adventure game.

Sorry, at first I liked it, but I never, ever let opening animations sway my feel of a game. Actually, the gameplay/puzzles was pretty good. However after just playing Sonny 2 on it's arrival to Kong, I couldn't stand the voice acting.

It should be law that you must play through Sonny before voice acting.

you turn the generator back on to power the fuel cell, I enter the code and it only repeats, "I think everything is set up. I should try turning it back on now." Entering incorrect codes gives me the usual message.

Also, may I note that the statue + the pipe makes no sense?

Other than that, very well made, very atmospheric (right down to the scratches in your helmet).

There was some bug at the gorge. It kept repeating "Will do, Powell out" after the initial dialogue. I may have clicked on something that interrupted the dialogue and made the last part loop.
So far, the game's been great.

Wow, the voice work is really torturous to listen to. Okay, they are trying to make it sound like acting school, but the beats and repetitions are totally awkward. For the most part it sounds like they are reading from the page. I clicked the speech option right off. The protagonist has a nice sandy cigarettey voice, but the being-forced-to-read-for-this-dumb-game-my-cousin-made vibe bleeds through.

bluemoose, I had the same problem. I just saved the game and reloaded the page. After that I didn't have any other problems.

I agree the previous poster; the voice acting is pretty poor. The voices themselves are fine; it's the intonation. Words are accented oddly and many sentences end with rising intonation instead of falling intonation like in standard English. It makes some of the dialogue painful to listen to.

Overall this is a pretty impressive game. The captain on the radio was usually enough to guide me through the puzzles though there were a few odd item combinations and one puzzle near the end that I needed to hit the walkthrough for.

When I enter the symbols for the storage cylinders in the alien generator I get 'nothing happened, maybe I should get the right code 1st.' Having resorted to the walkthrough, I seem to be doing the correct thing.

@silliee, I'm glad I'm not the only one stuck on that (no pun intended). Should I be pixel-hunting for interaction text somewhere, or what? Otherwise I'm enjoying this game, but I think I've gotten to the point where I'm done looking for the one item that even the in-game hints seem to consider obvious.

Huh. I seem to have the same issue as Georgina, but Samalakar's solution doesn't help me. I've tried all the codes, backwards and forwards, to no avail. The radio is telling me to go do something new, which makes me think this is a bug.

An important thing to remember when trying to figure out the codes for the main generator is that..well..you're not just looking for a code. It's best if you don't look at the strange symbols as just codes but actually words in an alien language. Figuring out what each word means is important. Also, about the console for the main generator, this accepts commands. For example:

If you wanted to turn the lights off (this isn't in the game, just an example of how it works) you would input the symbols for "lights" and then the symbols for "off". Then when you hit the red button the lights should turn off.

I hope this helps just a little. Basically you're going to need to figure out three "words" for the main generator.

Well, that was certainly well put together, but about halfway through there were just too many leaps of inexplicable logic that there's no way you would have figured out without a walkthrough. Fail guys, sorry. If there are too many combinations to stumble upon the combination, and no possible way to guess (the Buddha, really? come on), you fail.

I figured out how to make the long-range scanner, right? So it leads me out to the crater and I find the dead guy with the big thing on top of him and a bunch of heads down in the crater proper. Now I don't know where to go or what to do. So I check on the walkthrough, and it says to go back to the Armstrong. Problem - on most screens, it said, "Go to unknown desert" or something, but there's nothing here for me to click so I can get away from the giant heads! I'm stuck here, and according to the walkthrough, before I do anything else here at the crater, I'm supposed to get to the ship, so what do I do now?

I'm not sure if it changes in each game, but my code was "mmc" where each letter corresponds to a similar appearing symbol. The m's being the one horizontal line with three vertical lines stemming off the bottom and the c being the one with one vertical line two horizontal lines coming from the top and bottom.

Although the actual voice acting annoyed me a little, I actually really enjoyed the interactions between the characters. I liked the bantering feel of the main character talking to his captain. The artwork was lovely too, and the atmosphere suitably creepy. A bit of polish to the puzzling aspect wouldn't go amiss but other than that, this was a great game and a cheerful reminder of old-school adventure games.

Besides the problems figuring some stuff out (I relied on the walkthrough because I wanted to be done with the game and do other stuff), a far more engrossing and interesting game than I expected going into it (I mean, before the awesome intro video). Speaking of which, the intro and ending were pretty awesome. Too bad about the voice acting, though.

Look left and click on the cargo containers to the right of the door leading to the cockpit. This will bring you to a close up view of the cargo containers.

Click on the wrench.

Click on the top most cargo container to get a doll with "advanced artificial intelligence batteries".

Use the wrench on the control panel (red light on the door frame just above the cargo containers).

Click off to the left to enter the cockpit.

Click on Captain Novak to get further instructions.

Click on the blue thing by Captain Novak's legs. This is a screwdriver.

Go back out to the cockpit main view, and back out to the corridor.

Look all the way to the right. You'll see another large bay door leading to the engine room.

Use the doll on the small black control panel just to the left of the door.

Enter the engine room.

Pick up the empty fuel cell from on top of the cabinets.

Click on the space between the cabinets (a hotspot tagline will pop up to let you know you have the right spot). You will get a refill for the glue gun.

Pick up the nanoadhesive applicator from the ground.

Click on the power conduit box.

Use the screwdriver on the loose panel.

Now use the wrench on the previously loose panel.

Return to the main engine room view.

Return to the main corridor.

Go up to the ladder to the medical room.

Click on the panel just to the right of the exit back to the main corridor. This is access to the life support system.

Use the screwdriver to open the panel.

Use the wrench on the pipe.

Take the insulation. Return to the main medical room view.

Click on the first aid box.

Click on it again to open it. Take the syringe and return to the main medical room view.

That's all we can do in here for now. Head down to the main corridor, and down into the cargo bay.

Click on the top cargo container to the left of the containers blocking your path to get the firecracker.

Use the syringe on the barrel of nanoglue (right by the cargo container with the firecracker).

Head back up to the main corridor and into the cockpit.

Click on the fancy screens. Click on the leftmost one to turn it on and trigger a dialogue sequence.

Click on the "on" portion of the touch screen across from "ventilation". This will turn off the ventilator so we can go investigate it.

Use the syringe on Captain Novak to get the large steel bar that was stuck in him (ick).

Note: from here on in, I will truncate directions so that I will only tell you which room to go to instead of the path to get there.

Go to the medical room.

Click on the ventilator.

Click on the used carbon filter to take it out.

On the computer monitor, click on the portion that says "hibernation control"

Click on the glass container by the analyzer.

Go to the main corridor.

Click on the now opened hibernation chamber. Use the glass on the hibernation liquid.

Use the wrench on the hibernation tubing where it connects to the hibernation chamber. Get the piece of tubing and click again in the connection to get the wires.

Go back up to the medical room and use the glass with the hibernation fluid on the analyzer.

Go to the cargo bay and use the steel rod on the cargo containers blocking your path.

Click on the loading area.

Pick up the beer.

Click on the cargo container there to get a gas mask.

Use the electric wires you got from the hibernation chamber on the control panel for the loading dock doors.

Use the gas mask with the tubing from the hibernation chamber.

Use the insulation foil with the modified gas mask to make a (hopefully temporary) replacement for the carbon filter. Go to the medical room.

Click on the ventilation and use the gas mask in the same spot where the CO2 filter was. Go to the cockpit.

Click on the left fancy screen and turn the ventilation back on. Go to the main corridor.

Look at the hibernation chamber again. Use the beer on the drain.

Use the applicator with the glue gun. Go to the cargo bay.

Use the glue gun on the barrel of glue to fill it up.

Go to the loading dock and look off to the right until you see a hotspot that tells you to examine the hull. Click on it to locate the hull breech.

Use the glue gun on the hull breech. Go to the medical room.

Click on the panel and use the glue gun on the hull breech. Go to the cockpit.

All the way off to the left there is a section of the wall that has you examine the hull again. Click, find the hull breech, and use the glue gun on it. Go back to the loading dock.

Use the control panel and exit the ship after the dialogue.

Off to the right you can go to the desert, do that. This brings up a map, go to the military cruiser wreck.

Click on the cargo crate to get the insecticide.

Click on the sand by the weird stone heads. You'll discover this contains saltpeter. Click on the saltpeter to pick some up.

Use the saltpeter on the used carbon filter.

Use the insecticide on the used carbon filter.

Use the gun powder (co2 filter) with the huge pillar behind the weird heads.

Use the firecracker on the huge stone pillar. Now you can walk over the gorge by click above the pillar.

Scroll all the way over to the right to walk back to the desert. Once back to the map, click on the military cruiser wreck (again).

Click on the windows of the cruiser to enter the cockpit.

Click on the skeleton to get a passcard.

Just above the skeleton there's an energy cable, pick it up.

Leave the ship and head out to the gorge again. Walk over to the other side and use the steel cable you got from the military cockpit on the pylon.

Go down to the ledge.

Click on the corpse to get a shovel head.

Click on the cargo container to get the copper wire. Return to the military cruiser wreck and go inside the cockpit.

Go to the hibernation room.

Click on the locker (note: the well lit one in the center of your view).

Use the passcard on the card slot.

Get the rifle and go back to the cockpit.

Go down the ladder just off to the right of the hibernation chamber entrance.

To the left is a door. Use the particle rifle on the control panel to the right of the door.

Use the steel rod on the door.

Go through the door.

Click on the left engine to get a closer look.

To the right of the corpse is an access panel. Use the screwdriver on the panel to open it.

Click on the opened panel to get the plasma injector.

Click on the corpse to get his log. Click on the log in your inventory to read it.

After reading the log you'll notice that a new location has appeared on your satmap. Camp. Leave the military cruiser and go to the camp.

Click the third corpse from the right to get Rosso's log. Read it.

Click on the left most corpse to get Coulter's passcard.

Click on the left most tent to get a tent pole.

Click on the other tent. In the close up view pick up the rope. Now return to the main view of the camp.

Click on the big bolder in the middle (hot spot tagline is "look behind big bolder").

Use the steel pipe in your inventory on the shovel head in your inventory to make a shovel.

Use the shovel on the grave.

Click on the corpse twice to get a taser and a broken PDA. Head back to the military cruiser.

Go to the hibernation room and this time look at the lockers off to the left.

Use Coulter's passcard on the card slot to open Coulter's locker.

Search the dark locker twice to get a Buddha and a rusted picture frame. Go back to the camp.

Use the Buddha statue on the steel rod to make a crowbar. Use the crowbar on the smashed up cargo container to get the walkie talkie.

Use the PDA on the walkie talkie and then use the tent pole on the walkie talkie. Open up the satmap view.

Use the long range scanner on the portion of the map that is labeled unknown when you hover over it (it looks like a crater). You now have a new location to go to, the crater. Go to it.

Just to the right of the main view there is a "wreckage" hotspot. Go there.

Click on the corpse to get his passcard.

Click on the "wreckage" (the giant metal thing on top of the corpse) to get detonation charges. Return to the Armstrong.

Go to the hibernation chamber and go to the dark lockers on the right.

Use Dertl's passcard on the remaining cardslot.

Search the locker to get an empty plasma flare.

Use the plasma injector on the plasma flare. Go to the gorge.

Go down to the ledge. To the right of the corpse there is a big boulder. Use the rope on the boulder.

Use the recharged plasma flare on the bottom of the gorge hotspot. Now go down to the bottom of the gorge.

Click on the corpse to get a countdown watch. Now go to the crater and click on the wreckage.

Use the taser on the detonation charge, and then use the wristwatch on the modified detonation charge.

Use the breech detonation charge on the huge door.

Go inside the door.

After the dialogue look off to the left. There is a door, go through it.

Before you is an automated star map. This is the galaxy view with individual solar systems that are accessible by a single click. You need to find the solar system that represents our own. Ours is far off to the right but once you have found it, it is unmistakable. Make a note of the alien markings that are in the upper left hand corner of the star chart. Return to the main room.

Now enter the door on the right.

There is a door on the right. Enter the code from the starmap.

The proper code will be: sideways L, sideways E, squat T.

Go to the storage chambers.

Click on the suit below the skeleton to get another log.

Return to the starmap.

Look for the solar system with one planet. It's just to the right of center of the map. Note the markings again (CTM is a good approximation).

Return to the storage room and enter the code into the control panel.

Go to the newly opened chamber.

Use the glass on the green goo.

Examine the device once the green goo is gone.

Take note of the alien markings there (sideways C, sideways 1, sideways L)

Also make a note of the alien markings above the capsules. Sideways F, then T is above those capsules you have turned off. Also look off to the side a bit. You'll notice that the on code is F-.

Return to the generator room.

Walk to the end of the walkway and look at the energy cable. There are more alien letters on it. (MMC).

To turn off the generator you will need to enter the following code: M, M, C, sideways F, T. This combines the code from the energy cable with the off code from the capsules.

With the power shutdown, you now need a transformer. Take the copper wire and use it on the rusted frame.

Use the transformer on the cable end just to the left of the control panel. Now use the empty power cell on the transformer.

Turn the generator back on using the code MMC, sideways F, -.

Turn the generator back off using the same code you used last time to turn it off, and get the charged energy cell.

Now to turn off the gravity. Remember the code from the alien's capsule? Enter that and the off code into the control panel. Sideways C, Sideways 1, Sideways L, sideways F, T.

Use your particle rifle on the energy cell.

Use the particle rifle on the floating crystal.

Return to the generator room main view and attempt to leave.

Use the particle rifle on the stone head.

Exit the generator room.

Enter the ship. Go to the engine room.

Use the fuel cell on the main reactor.

Use the plasma injector on the middle engine. Go to the medical room.

Go to the desk and use the glass of green goo on the analyzer.

Go to the cockpit.

This time click on the right fancy panel and click on the words saying "Initiate Launch Sequence."

usually i don't like too much the games "click on this click on that" because i love solving logic puzzle not hunting for pixels that the majority of the games require. and this time i enjoy every second of this adventure (ok, ok the buddah thing...). The only thing i didn't appreciate was

the ending scene... no explanation. no fight with no one. and why the robot let us go? why they(it?) attack only the other crew?. it seems like a pilot episode for a series... is possible?

AMAZING game.
If this games gets a sequel I see a classic in the making.

I had to resort to the walkthrough at some point (with the off/on codes) but for the most part the Captain's comments helped me find the right thing to do.
As for the voices, I didn't find them particularly annoying... admittedly, the guy's voice (ours, let's say) was a bit monotone, but the captain's was ok.

In so many point&click games, there is no logic or any connection whatsoever between a puzzle and its solution. This one is the exact opposite and is what a puzzle game should be. (It seemed a little weird that the alien language follows English grammar though.)

The graph is outstanding. And considering it runs in Flash, it is just amazing. Console game designers, especially those of "Crysis", should learn a thing or two from this game.

It has proved again that high quality does not necessarily demand a huge investment.

Look forward to the next game from the same team. Keep up the good work!

I can't get out of the generator room, even after trying the gun on the spooky head. I just keep getting "I'd better leave it alone." I have shut down the reactor, but the game doesn't seem to recognize this. Gun is charged. Using Firefox on a Mac; had some other weirdness in earlier scenes, but reloading the game always worked before.

this game was awesome! putting some story into the room escape idea is a smart way to keep people interested, as opposed to dogged stubbornness at being beaten by a flash game! also, great work on the intro/outro vids, reminiscent of early Playstation FMV.

I'm at the part where you need to input the code from the solar system, but for whatever reason the symbols won't change color, or indicate that they've been selected. Is this an error, or a sign that I havn't finished something?

DUDE! AWESOME AWESOME GAME! Loved almost every second of it! The dialogue was long but you did have the option to skip it if you wanted to however I thought it simply added realism to the all over atmosphere of the game.

@ Kuroko - I MUST CONCUR! I get chills and that "Christmas morning" excitement just thinking about that possibility too! Grrreat suggestion!

This one rocks. Great graphics, great story- and gameline, good voice acting.

Two things to be sad about - neither is the game's fault:
- my pc is down at the moment and i use a laptop with Win7 on it for which it's not strong enough so the game runs rather jaggy on it. Too bad #1.
- The only thing, I discovered with sorrow, the game bitterly lacks is a save feature. I'm about an hour into the game and now I have to leave :(

Anyway, I'll ba back, like Arnie, for sure. This game does deserve a new start when i have time.

bio

PS: my bike's broken. Could use some of that nanoglue. Anyone knows where on this planet of ours to get some? :D :D

Quite interesting! I loved the setting, graphics and the voice acting wasn't bad.

The only things that really irritated me was combining items. Some combos were a bit ridiculous or hard to figure out on your own. Also making the crystal appear was a big pain in the butt. I felt like ripping out my hair. o_o

TO MAKE THE CRYSTAL APPEAR (I THINK):

It says to enter the code for gravity

Sideways C, backwards n, sideways L, sideways F, T.

, press the red button. Then enter the code to turn off the machine I think.

m, m, c, sideways F, T.

Besides that, it was a pretty interesting game! I love that you could radio for help. That way I didn't get too lost or miss items. xD;

I did have to refer to the walkthrough around the middle of the game. It's hard, but still quite interesting.

Make sure that you've restored at least basic power in Engineering, then turn on the computer in the cockpit, I think. The medical bay's screen should be active, which will let you open the dead guy's chamber.

Also, for those who are having trouble with getting the crystal:

Check the storage pods again, and look where the goo is. There should be a device to inspect that looks similar to the gravity generator in the main room. It is marked with a code which probably means 'gravity generator' (the other, mmc, is probably 'power generator'). Use that code (n, reverse-h, Gamma) with the 'off' code on the pods to disengage the gravity generator and not just the power generator. This will lower the crystal so you can blow it up with the rifle you should have charged with the power cell.

If anyone's still playing this game, I found the version at Armor Games to be less buggy than the Bubblebox site that the review links to. As in, the Bubblebox one crashed for me twice in a row with Flash errors (after I updated to the latest version), but the Armor Games one had no issues at all. Also, it was worth playing. :)

[Edit: I'll switch the links in the review above to the Armor Games site instead. Thanks for reporting that. :) -Jay]

Great game!!! I could see the series being where: they are about to crash coming back to earth because they forgot a piece...you remember seeing the piece on the Armstrong. when you get back the aliens are active and aggressive, so you have to fight them. that *might* be a sequel! lol!

the buddha statue and steel bar DOES make sense...think about it. If you hit a heavy item on a steel bar you WILL break/bend it. It naturally ends up shaped like a crowbar.

the beer down the drain makes sense too, if you put beer or other liquid down a drain the items in the drain will float up (if they have a density less than 1)

This game is great! Cool graphics and script! Reminds me of the characters in a crisis in the 1980's Enemy Mine movie. I hope there's a sequel to this game. An interesting idea I have for a sequel is the 'robotic heads' track the trail of the Morning Star to its home planet and plan an invasion or the Morning Star explorers discover the creators of these "robotic rock heads".

Oooohhhh! The game keeps crashing on me. I can barely make it past the intial dialogue between Powell and Novak (?) and the game freezes.
Over the months I've tried to play this game at least 7 or 8 times and continually face the same issues every time. The opening scene is really 'fraggy' every time. I've installed, uninstalled and re-installed the adobe flash player multiple times, but still no joy :(

Need Help:
As someone else said, the walkthrough says to turn off the gravity use a certain 3 lettered code and then ft...well they dont give you the right one!it is n1L (all sideways) ft for it to work, and then ou should see the crystal

There is a more in-depth version with slightly better graphics and some different voice acting on Steam for $10. I hear it's not really worth the price for the upgrade, but if you want to give the guys some money for their work, there's your opportunity.

Also, I think Jayisgames may be the last place you can get the game with the old voice acting, so try not to let anyone know. They ripped it out of kongregate and newgrounds - presumably to make people buy the updated version - and I can only assume they'll try to do the same here if anyone finds out. The government is out to get us guys.

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