Tag: trine 2

Reports are coming in that the patch for Trine 2 is now live for the Wii U in Europe. The developers have been promising to release a patch for quite some time, but they became stuck in the submission process. The patch for Trine 2 corrects the gamma settings, adds German voice acting, adds Wii U pro controller support, and also voice chat options.

FrozenByte, the developers behind Trine 2, have apologised to the fans for not getting the forthcoming patch out on time. The patch was originally promised to be released mid-December and then early January, but neither of those happened. The developers say that were stuck in the submission process, but they say that next week seems promising.

“We have been stuck in the submission process and are now once again waiting for approval, although next week is looking promising. Sorry for all the trouble.”

Frozenbyte’s Trine 2 launched in 2011 on the PlayStation Network and Xbox Live Arcade.

Wii U’s edition of the puzzle platform game, Trine 2: Director’s Cut, released last year in the Nintendo eShop alongside the launch of Nintendo’s latest console.

Although the Wii U has a slower clock speed than the PlayStation 3 and Xbox 360, the developer says it had zero problems with porting the game to Wii U.

In North America, today is the last day to grab Trine 2: Director’s Cut from the Nintendo eShop at a discounted price of $15.99. The game will go back to its original price – $19.99 – on January 7th.

“The whole architecture is running very well and we were able to ramp the Trine 2 art to a higher degree than with the other consoles.”

“So for porting no issues at all and there is a nice base for future original development too. Maybe some were looking for a larger leap in terms of pure power, but in the end I believe most developers will be quite comfortable with the system.”

“Absolutely, but again in a very different direction that Nintendo has always been known for. They create their own standards and have huge IPs to fall back on. As for untapping the hidden power of new consoles.. I think Nintendo personifies that in all of their first party titles, regardless of the actual CPU or GPU performance.”

Tech expects Digital Foundry have conducted a thorough analysis of Wii U eShop game Trine 2. The publication says that the Wii U version of the impressive game offers better image quality than the Xbox 360 and PlayStation 3 without compromising on the solid frame-rate. Here’s all the technical details.

There are no such problems on the Wii U and 360, which both come with a sharper image that makes the most of the intricate artwork – and isn’t overly blurred. Although the use of FXAA does still result in some smoothing over of fine detail, the soft focus look actually suits the game when the blur isn’t dialled up to extreme levels. Naturally, these concerns are irrelevant on the PC where the use of super-sampling (in combination with FXAA) smoothes over any unwanted jaggies without tampering with the quality of the artwork. In 1080p with 4x SSAA with maximum settings engaged the game is simply gorgeous to look at, with the art design and technical choices working to create a magical visual experience – and there’s NVIDIA 3D Vision support too, which looks beautiful.

The Wii U version also deserves credit, of course. The game not only features many of the graphical upgrades found on the PC, but does so while delivering better image quality than the 360 and PS3 without compromising on the solid frame-rate. The more washed-out image is a concern compared to the darker look of the other versions, but only for those with HDTVs that don’t come with an option to select full or limited range RGB levels over HDMI (usually called HDMI black level), in which changing this setting to low (and lowering the brightness in the game’s menu) solves the problem. However, the bottom line is that we shouldn’t have to work so hard to get the best look from the game and we’re a little surprised that Trine 2 shipped like this – we noted several complaints about the lighting on NeoGAF, but our contention is that the lighting model is absolutely fine, it’s the gamma level that seems significantly skewed. It’s a small blemish in what is a lovely-looking game, and hopefully it’ll be patched up soon.

Nintendo’s new console, Wii U, launched November 30th in Australia, but Wii U-exclusive Trine 2: Director’s Cutisn’t available for purchase from the continent’s Nintendo eShop, although it was an expected launch title.

The game is now supposed to launch in Australia within the next couple of weeks and will cost AU $19.99. However, for Australian consumers who purchase the game on or close to its launch, its price will be reduced to AU $15.99 for a limited time.

Developer Frozenbyte announced that the Wii U version of Trine 2: Director’s Cut will include the first set of downloadable content, which is titled Goblin Menace. The DLC features six brand-new levels, improved visuals, and “new revolutionary skills” for heroes of the game. You can get the first glimpse of the new content from the gorgeous trailer above. Trine 2: Director’s Cut will launch on the Wii U eShop this year.

Trine 2, from developer Frozenbyte, is already available on PC, PlayStation 3 and Xbox 360. An upgraded Wii U version of the game, Trine 2: Director’s Cut, will be releasing on the Wii U eShop during Holiday 2012. Frozenbyte is “confident that the Wii U online store will be a very different experience.” Frozenbyte is also intrigued by Miiverse and says that its features are a “very good fit for Trine 2: Director’s Cut.”

“We are confident that the Wii U online store will be a very different experience.”

“We’re going in with the expectation that Nintendo will be able to match or even surpass the other platforms this time around. Miiverse seems very intriguing and some of the features are a very good fit for Trine 2: Director’s Cut. Our goal is to provide one of the best online multiplayer experiences for Wii U users.”