Upcoming Class Tuning Hotfixes for Mythic Nighthold

Blizzard has posted a list of upcoming class tuning hotfixes scheduled for 1\/24, the opening of Mythic Nighthold. These changes include:\rAcross-the-board buffs to Feral and Arcane.\rImprovements for Beast Mastery and Marksmanship Hunters, such as making Sidewinders attractive in more situations.\rImprovements to Brewmaster and Destruction AoE.\rBuff to Hoja de justicia and nerf to Cruzada so that Cruzada's playstyle does not feel mandatory.\r\rBlizzard has also addressed the situation with Convergencia de destinos and Retribution Paladins; further adjustments will be on the way.\rConvergencia de destinos Trinket\r\rWe've been following the discussion on the recent changes to the Convergencia de destinos trinkets for Retribution Paladins, as well as the surrounding discussions about trinket balance in general, and wanted to give a quick update on what we're planning:\r\rThe original value of Convergencia de destinos for Ret was wildly out of line with other trinkets, largely due to its interaction with Cruzada. After investigation, however, we believe that the change we made may have overshot the mark. We\u2019ll be making some additional adjustments to Convergencia de destinos, to make sure that it\u2019s still a good trinket for Ret.\r\rWe\u2019re also investigating Convergence\u2019s value to other classes, particularly those with talents that replace the cooldowns that Convergence effects (such as Mediador oscuro for Unholy Death Knights). Like Cruzada, those talents are made significantly more powerful when combined with Convergencia de destinos, so we\u2019ll likely need to make some adjustments when those kinds of talents are selected as well.\r\rWe are also planning to improve Nighthold trinkets which have effects that aren\u2019t a stat buff, such as the slam on Might of Krosus. We will post more information about this as soon as we have settled on the appropriate values, and are planning to make the changes with raid resets next week.\r\r\rUpcoming Class Tuning Hotfixes\r\rAs we prepare for the opening of Mythic Nighthold, we're planning another round of balance tuning for a few specs. These will be applied with the next weekly maintenance.\r\rDruid\r\r\r Feral\r\r \r Increased the damage of most Feral spells and abilities by 8%. (Frenesí de Crinceniza, Tajo brutal, , Amputar, Fuego lunar, Arañazo, Triturar, Flagelo, Vapulear, Destripar)\r\r \r Designer Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.\r \r \r\rCazador\r\r\rExperiencia de combate (Pet Passive) now increases the damage of primary pets by 60% (up from 50%).\r\r \r Designer Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.\r \r Marksmanship\r\r \rDisparo Arcano now generates 8 Focus (up from 5).\rMultidisparo now generates 3 Focus per target hit (up from 2).\rSerpenteadoras damage increased by 33%.\r\r \r Designer Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators. We are making two changes: first, helping avoid that problem by increasing the Focus generation of Disparo Arcano and Multidisparo. Second, making it more attractive to use Serpenteadoras in more situations, for players who prefer the pacing of the rotation with that talent.\r \r \r\rMago\r\r\r Arcane\r\r \r Increased the damage of most Arcane spells and abilities by 5%. (Tromba Arcana, Explosión Arcana, Deflagración Arcana, Misiles Arcanos, Orbe Arcano, Tempestad abisal, Supernova)\rAumento de poder now increases the damage and mana cost bonuses of Arcane Power to 60% (down from 70%).\rAmplificación now increases Misiles Arcanos damage by 12% (down from 15%).\r\r \r Designer Notes: Arcane has been doing well in 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple new talents that are proving to be too strong.\r \r \r Fire\r\r \rPiroexplosión mana cost reduced by 20%.\rFogonazo mana cost reduced by 17%.\r\r \r Designer Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.\r \r \r Frost\r\r \rLluvia de cometas damage increased by 24%.\rAluvión now fires its missiles faster.\r\r \r Designer Notes: Lluvia de cometas is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Aluvión feel more responsive, while simultaneously solving a potential issue where Escalofrío invernal could apply to two Lanza de hielos (instead of just one, as intended) at extremely high Haste levels.\r \r \r\rMonk\r\r\r Brewmaster\r\r \rEmbate con barril damage increased by 10%, and it no longer deals reduced damage to 6+ targets.\rAliento de Fuego damage increased 11%.\r\r \r Designer Notes: Brewmasters could use a bit of help on damage, especially in AoE.\r \r \r\rPaladín\r\r\r Retribution\r\r \rCruzada now increases damage and Haste by 3% per stack (down from 3.5%).\rHoja de justicia damage increased by 20%, unchanged in PvP.\r\r \r Designer Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladíns find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Cruzada. This creates a number of problems, including: Cruzada feels mandatory, your damage feels very unrewarding outside of Cruzada, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Cruzada, and others.\r\rAs such, we're going to tone down Cruzada, and compensate with a buff to Hoja de justicia. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf \u2013 this is intended. This change also helps prevent Martillo divino from being too dominant in single-target situations.\r \r \r\rBrujo\r\r\r Destruction\r\r \rDescarga de caos damage increased by 9%.\rLluvia de Fuego damage increased by 30%.\rCataclismo damage increased by 29%.\r\r \r Designer Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells. \r \r \r\rAs always, there may be additional PvP-only tuning applied along with these changes. We'll share details on any such changes once they've been determined.

Comentario de Cetax

Comentario de Billebit

on 2017-01-20T19:47:55-06:00

Really nice buffs to Feral and Destro, but where are some Magebuffs, if you look at the overall "WoW-Progress" statistics, Mage is also pretty low in terms of performace. The buffs are fine, but basiclly to spells that most likely wont be used :( hopefully they dont forget their favourite class...

Comentario de sinangelus

on 2017-01-20T20:40:34-06:00

The buffs are fine, but basiclly to spells that most likely wont be used :( They buffed every single spell on Arcane...

Comentario de Billebit

on 2017-01-20T21:13:44-06:00

Basiclly no, they nerfed arcane missiles due to the talent nerf and the burst got nerfed by 10% which means there is no real buff

Comentario de Savay

on 2017-01-20T21:14:00-06:00

"Retribution's total damage is looking quite strong in 7.1.5, which is fine."

WTFIt is very strong. nearing top spot in mythic+ and close for raids.

Well...when i look at most statistics at warcraftlogs its one of the least effective specs in M+ and in Raids it very much depends on the encounter...for Nighthold looks relatively strong right now...EN still not so much...ToV is kind of a mixed bag.

Not that i feel particularly weak in M+ (or in general) but this change is a clear AoE Spec nerf...which won`t really help in M+ and will have a much bigger impact on the overall rating in Nighthold than the numbers suggest since you are either again forced to play with the pure non-cleave spec which will result in massive dps drop for certain bosses or you have to use a tome for every f*ckn encounter to respec.

not that i want to complain too much...the dependance on Crusade to do adequate DPS is really something that`s bothering me for quite a while now...however right now i`m not really sure if the solution they came up with is really the right one...

but on the bright side of things: hey...they made the tomes much cheaper! :-D

Comentario de hotaru251

on 2017-01-20T21:15:20-06:00

"Designer Notes: Destruction's damage isn't as high as it should be."\r\r\rwell when you build a spec around 2 target fights....that is boudn to happen.

Comentario de Chalice

on 2017-01-20T21:56:57-06:00

what the.. retadin keep gettin nerf.. nerf.. and nerf..\r\r"Retribution's total damage is looking quite strong in 7.1.5, which is fine."\r\rI think, it is depends on what encounter do paladin has

Comentario de Savay

on 2017-01-20T22:29:48-06:00

simd the Ret changes for my char...

to me it seems almost like a pure nerf (and tbh IMO not really an "insiginificant" one..depending on the encounter\/situation)...i don`t even have "maxed out" crusade to an "extreme degree" (only one relic)...however the talent is still very much mandatory to do adequate dmg.

the change only fixes the "problem" that Divine Hammer is right now single target only 10k-15k DPS loss...instead it seems it is going to be a 20-25k+ DPS loss compared to live. Rets who in the last few days used divine hammer both for single target and AoE will at least be able to almost (but not completely!) compensate for the nerf if they`re going to use blade of wrath for pure single target fights again.

however who already used blade of wrath for single target and divine hammer for aoe are seemingly going suffer at least a flat ~10-20k+ DPS loss in either case..not only for AoE heavy fights

Comentario de vyoletkyss

on 2017-01-20T22:59:58-06:00

Please make Aimed Shot castable while moving. Hunters are not Physical DPS Mages. We should be able to move and shoot.

Comentario de Savay

on 2017-01-20T23:27:13-06:00

Please make Aimed Shot castable while moving. Hunters are not Physical DPS Mages. We should be able to move and shoot.

well..feel free to just spec BM if you want a ranged "melee" that gives a &*!@ about timings, positioning and rotation....do you really think the hunter class needs another BM`esque like spec? :-)

and tbh Aimed Shot afair was never castable while moving (procs and such stuff aside)...and that`s one of the few things that didn`t totally change since vanilla\/bc! using it always required a certain degree of foresight, planing and forced a specific gameplay and movement pattern...and they already shortened the cast time significantly! afair it used to be 2.5 sec (or 3?)...without any form haste scaling to help out... ^^

totally aside that "aiming" and moving is sth that does contradict a lot. ;-)

well...maybe making it castable while moving but suffering a high dmg loss or a high miss chance while doing so might be a funny idea...

Comentario de Podri

on 2017-01-20T23:32:58-06:00

I wonder how some Arcane talents are too strong when, even being given a 10% damage buff, it still wouldn't be the top spec at any single boss of Nighthold (well, only on normal Chronomatic Anomaly according to Warcraft Logs). Hell, I don't even know what Blizzard understands for doing well when Arcane has only 4 players in the top 50 among all bosses. If a spec can't keep up with the others, then there is no too strong talent. In fact, it should be buffed even further AND buff the other talents too to make them attractive, NOT nerf it so that you're forced to choose the least worse of the 3.

Comentario de neoslayyer

on 2017-01-20T23:41:19-06:00

Really? For BM?\r\rCombat Experience (Pet Passive) now increases the damage of primary pets by 60% (up from 50%).\rDesigner Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well\r\rWe need 10% across the board, and haste needs to scale so much better. The pets not needing to dismissed every 20 seconds or so because they either get stuck, or just come running back for no reason would be fantastic. \r\rBM damage is so low it hurts thinking about it. There should be no way ANY Hybrid classes should be crushing a PURE Dps class like BM, it just should not be so.\r\rEven with the Tier and the belt, i you are still standing there waiting on regen 40% of a fight. Its just so sad.

Comentario de RolandAllen

on 2017-01-21T02:25:48-06:00

Yaaaaay! Another week, another playstyle with my hunter... Yaaaaay

Comentario de Eneathrielia

on 2017-01-21T03:35:46-06:00

Hello? What about Arms warriors being at the bottom of most NH fights? Nothing?

Comentario de TENTACULA

on 2017-01-21T03:45:07-06:00

Please make Aimed Shot castable while moving. Hunters are not Physical DPS Mages. We should be able to move and shoot.

well..feel free to just spec BM if you want a ranged "melee" that gives a &*!@ about timings, positioning and rotation....do you really think the hunter class needs another BM`esque like spec? :-)

and tbh Aimed Shot afair was never castable while moving (procs and such stuff aside)...and that`s one of the few things that didn`t totally change since vanilla\/bc! using it always required a certain degree of foresight, planing and forced a specific gameplay and movement pattern...and they already shortened the cast time significantly! afair it used to be 2.5 sec (or 3?)...without any form haste scaling to help out... ^^

totally aside that "aiming" and moving is sth that does contradict a lot. ;-)

well...maybe making it castable while moving but suffering a high dmg loss or a high miss chance while doing so might be a funny idea...

please stop talking about something you don't know about , in bc everything was castable while moving and basically you did not need to cast anything as a MM. in Wotlk you didn't have to cast anything either aimed shot had a 6 sec Cd and I rate BC as my best hunter experience and then wotlk , althought in wotlk they changed a mechanic , and it was whenever you were moving you could not autoshot which was a huge nerf.

and stop talking like you are the voice of all hunters around the world , yes MM can be really fun without casting at all , rotation is not bound to casting or not casting , rotation is the understanding of mechanics of a spec and prioritizing the spells which you use to max your damage output now if you have a spell that is your main damage output and it needs casting you can give it a cd or just a stand still mechanic and there is 1000 other ways to make it not castable or you simply can change the mechanics somehow to prioritize other spells and problem is solved , i hear a lot of people say hunters should stand and shoot and that is bull**** , we have magic in this world we have demons we have every creature you can think of and you lose it with the idea of hunters moving and shooting and thats like quadruple standards , even mongolian hunters shoot while riding their horses I can't believe hunter fantasy can not include being good enough to run and shoot after everything we been through , and the limit is hunters can be overpowered compared to other spec so we are just eating ***** because other fantasies are not as good as ours. so stop being hitler in logic when anybody talks about hunters being a retarded mage because they are passionate about their class and they cant see their favourite class and spec being paralyzed when shooting a simple arrow , basically they are not smart enough to learn magic so you give them a bow and say now cast with this. I'm not a nerd about fantasy but you guys reference it a lot so i had to also .