A new SEC filing from Interplay indicates the company's financial woes continue, according to Gamasutra, and their continued operations are in jeopardy without an infusion of new capital soon. This threatens development of Fallout Online, the MMORPG at the center of an ongoing legal battle with Bethesda Softworks, as word is these money troubles may force them to cut their staff, which currently only consists of 11 employees (seven of whom are developers), or sell off further assets. Word is Interplay was down to $3,000.00 in cash on hand by the end of last year, compared with accumulated operating deficits of over $2.8 million, which includes unpaid compensation to the board of directors as well as back taxes and penalties. "We currently have some obligations that we are unable to meet without generating additional income or raising additional capital," the company warned stockholders. "If we cannot generate additional income or raise additional capital in the near future, we may become insolvent and/or be made bankrupt and/or may become illiquid or worthless."

Jaradakar wrote on Jun 1, 2011, 13:59:There is no way in hell you can make an MMO with 11 people! World of Warcraft has 140+ people on the project.

They are smoking crack if they think it's ever going to happen. Interplay is dead... has been for a long time.

Those who are left need to wake up to reality. You can't make MMO (4-5 year development time) with no money. Hell they can't continue a legal battle without money.

Actually, when WoW was being developed, there was only about 75 employees at Blizzard. They didn't bring any GM's on board until a month before launch. And about 30 of those employees were QA. Of course, since then the team has become quite large. I don't know how 7 people are going to make a game though. Alganon didn't have very many developers. They didn't even have an office. No one plays that game though, but you can see a lot can be done by a few people.