[ToME 2.3.4 Character Sheet]
Name : Zeus Age 16 Str: 14 18/90
Sex : Male Height 182 INT: 17
Race : Thunderlord Weight 255 WIS: 16
Class : Summoner Social Class 73 DEX: 18/90
Body : Player CON: 18/20
God : Tulkas CHR: 18/60
+ To Melee Hit 18 Level 30 Hit Points -7/ 377
+ To Melee Damage 38 Experience 345771 Spell Points 23/ 23
+ To Ranged Hit 11 Max Exp 345771 Sanity 170/ 170
+ To Ranged Damage 0 Exp to Adv. 440000 Piety 1408
AC 47+65 Gold 36494 Speed Slow (-2)
(Miscellaneous Abilities)
Fighting : Legendary[2] Perception : Very Bad Blows/Round: 6
Bows/Throw : Excellent Searching : Very Bad Shots/Round: 1
Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 12d4+228
Stealth : Bad Magic Device: Bad Infra-Vision: 0 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of many Manwe Maia. Your eagle looks very
good. In the past you dwelt on earth in the form of a wise
and ancient counsellor.
[Miscellaneous information]
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Angband: Level 67 (3350')
Barrow-Downs: Level 1 (50')
Your body was a Player.
You have defeated 295 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved no princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 2nd Enderi of the 2890th year of the third age.
Your adventure lasted 13 days.
Your Attributes:
You are dead, killed by a Skeleton troll on level 67 of Angband.
You can use thunderlords powers.
You can sense what is beyond walls.
You are bleeding.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of dragons.
You are lucky.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.
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Add Str : .2..............
Add Int : .....1..........
Add Wis : .....1..........
Add Dex : 2...2.....3.....
Add Chr : .2...1..........
Add Stea. : ......21........
Add Sear. : .......1........
Add Tun.. : ..............1.
Add Speed : 2...............
Add Blows : 2...............
Poison Brd: +...............
Cold Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : .........+......
Sust Con : .........+......
Sust Chr : ................
Invisible : .....+..........
Mul life : ................
Sens Fire : ................
Reflect : ........+.......
Free Act : .........+......
Hold Life : ................
Res Acid : .+....+........+
Res Elec : ......+..+.....+
Res Fire : ......+.........
Res Cold : +.....+........+
Res Pois : ....+...........
Res Fear : ..+.............
Res Light : .........+......
Res Dark : .........+......
Res Blind : .....+..........
Res Conf : .+....+.........
Res Sound : ................
Res Shard : .........+......
Res Neth : ................
Res Nexus : ................
Res Chaos : .+....+.........
Res Disen : ................
Levitate : ...............+
See Invis : ++.......+......
Digestion : +...............
Regen : +...............
Activate : +...+.+.........
Fly : ......+........+
Orc.ESP : ......+.........
Dragon.ESP: ...............+
Corruption list:
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Skills (points left: 0)
- Combat 35.200 [0.600]
. Weaponmastery 34.900 [0.600]
. Archery 01.500 [0.400]
- Sneakiness 04.000 [0.700]
. Stealth -15.000 [0.700]
. Disarming 01.600 [0.500]
- Magic 01.856 [0.800]
. Magic-Device 02.000 [1.000]
- Spirituality 06.000 [0.500]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 34.120 [1.200]
. Summoning 34.600 [0.700]
. Corpse-preservation 34.000 [1.000]
21 of your companions have been killed.
[Fates]
You are fated to meet a Newt on level 1.
[Character Equipment]
a) The Dagger 'Belangil' (2d4) (+7,+10) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Bill the Stone Troll in the town of Bree .
d) a Drum of the Eldar (+2)
It increases your strength and charisma by 2. It provides resistance
to acid and chaos. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
e) a Ring of Fear Resistance
f) a Ring of Damage (+9)
You found it in the remains of a Young white dragon in The Pits of Angband.
k) an Amulet of the Serpents [+3] (+2)
m) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 1. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+2 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It increases your stealth by 2. It provides
resistance to acid, electricity, fire, cold and chaos. It allows you
to fly. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) an Elven Cloak [4,+8] (+1 to stealth)
It increases your stealth, searching and luck by 1. It cannot be
harmed by acid, cold, lightning or fire.
p) a Large Leather Shield of Reflection [4,+8]
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Armoury.
s) The Iron Helm 'Laste' [5,+6]
It sustains your dexterity and constitution. It provides immunity to
paralysis. It provides resistance to electricity, light, dark and
shards. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Armoury.
u) a Set of Gauntlets of Agility [2,+9] (+3)
x) a Pair of Soft Leather Boots [2,+8]
z) (nothing)
{) 33 Mithril Shots (3d4) (+5,+5)
It cannot be harmed by acid.
|) a Pick (+1) {50% off}
It increases your ability to tunnel by 1.
[Character Inventory]
a) a Rune [Chaos]
b) 38 Rations of Food
c) 4 Sprigs of Athelas
d) 12 Potions of Cure Light Insanity
e) 22 Potions of Cure Critical Wounds
f) 2 Potions of Healing
g) a Potion of Life {25% off}
h) a Potion of Resistance
i) a Potion of Curing
j) 21 Scrolls of Teleportation
k) a Partial Totem of a Giant roc
l) 2 Partial Totems of a Storm giant
m) a Partial Totem of a Mature multi-hued dragon
n) a Partial Totem of an Ettin
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 18 Mushrooms of Cure Serious Wounds {100% off}
b) 6 Potions of Cure Serious Insanity
c) 13 Scrolls of Identify {75% off}
d) 9 Scrolls of Magic Mapping
e) 7 Scrolls of Trap Detection
f) 19 Scrolls of Holy Chant
g) 8 Scrolls of Monster Confusion
h) 4 Wands of Dig[1|1] (71 charges)
i) 2 Rings of Protection [+11] {100% off}
You found it in the remains of a Mature blue dragon in The Pits of Angband.
j) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) a Metal Cap of Seeing [3,+8] (+2 to searching)
It increases your searching by 2. It provides resistance to blindness
. It allows you to see invisible monsters.
You found it in the remains of a Mature gold dragon in The Pits of Angband.
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) a Ring of Protection [+13] {100% off}
You stole it from the Magic shop.
b) a Ring of Fear Resistance
[Home Inventory - Minas Anor ]
a) The Tome of Zeus
b) a Scroll of Identify
c) The Ring of Power of Uvatha the Horseman (+3 to infravision)
It increases your strength and infravision by 3. It makes you
invisible. It sustains your dexterity. It provides resistance to
dark, blindness, confusion and nexus. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
[Home Inventory - Lothlorien ]
a) 55 Rations of Food
b) a Partial Totem of a Mature red dragon
c) a Partial Totem of a Hellhound
d) an Elven Hard Studded Leather of Resist Lightning (-1 to accuracy) [7,+16]
(+1
It increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold and shards. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature gold dragon in The Pits of Angband.

On 8.11.2007 03:58 Phoenix21692 wrote:I think this one has some serious potential. :)

On 8.11.2007 07:28 Phoenix21692 wrote:I went into Angband thinking it would be a joke. Oops. :(

On 10.11.2007 17:03 xkernigh@netscape.net wrote:It seems that Zeus the Thunderlord completed several quests in town but never entered any dungeon before Angband. Obviously, you would have to play shallower dungeons first. Though you have some missing resistances and a low constitution score, your obvious weaknesses were your slow (-2) speed and your lack of gold.

I think that ToME is a game about looting the dungeon and selling the loot in town. My only ToME character to avoid an early death in the Barrow-downs became a millionaire around experience level 31.