I know one list is over but they said it was ok so long as both lists added up to 800
the 1st list will find cover and shoot possibly using the elites to infiltrate (stormtroopers just push forward as no infiltrate) and anti marine units
list 2 will infiltrate and try to pin units from cover so that list one can pick them off a unit at a time
the sentinel is for close support if the enemy gets to ....close lol

so are they ok or where do they need to be changed?

PS. Posted in the GW forum but no replies so i thought id join you lot! so first posting

In Combat Patrol its usually best to spend as few points as possible to obtain as many models and weapons as you can manage. Little extras like most doctrines can be kind of extraneous. You've got a very definite idea in mind for your list, so I'm not going to try and tweak it. What I will do is post what I think is a very strong, balanced 400pt Combat Patrol list. Take a look at it and see if you wouldn't like to have two of these instead of what you've got....

Admittedly it might be a bit rough on your friends, seeing as two of these lists packs in 90 guardsmen, 10 plasma guns, and 10 heavy weapons (2 autocannons, 4 heavy bolters, and 4 missile launchers), but its just to give you an idea of how much effective firepower you can really cram into a Combat Patrol list with basic guardsmen. If you decide to use something similar, you might want to switch heavy bolters for autocannons (dropping the Command Squad plasma gun will cover the cost for both) so you'll have more weapons for popping armor.

"I would listen to Sokhar. The man's a genius. Listen."

~Lord Yossanrion

"Thanks, Sokhar. There was some legitimately good advice in between the low-grade profanity, blaspheming and veiled insults."

Unless you plan on moving alot with your veterans I'd drop the Storm Bolter in favor of a Bolter for 2 reasons, Its 4points cheaper and its the same exact weapon as a storm bolter except its not assault 2.

Other than that the first list is ok.

The second list howerver needs help. First of all sniper rifles and flamers do not go together. you need more range from your special weapon if the HW choice is a Sniper rifle. I highly recommend either plasma or a GL.

Also why LI in a CP? The board is already small at 4'x4' why make it even smaller?

sounds good but i dont have that much plasma yet! both are based on stripped down versions of 1500 pt armies that i have but i am liking the idea of your least i might try it when i tweak my armies. always get burnt with plasma lol so might swap a few for my trusty grenade launchers hmmm methinks more &#163;'s on heavy weapons (dont own a single heavy bolter and i have near 4000 points of guard shock horror!!)
thanks

justifications.....

The reason the storm bolter is in there is i like my conversion really lol but im going to try and get a bolter from somewhere to convert another vet sarge! The other reason is because i use the missile launcher to add flexibility because i like to move the squad occaisionally and i didnt want to lose the stormbolter shots.

As for the second list i might just do the grenade launcher swap.

we usually play on 6x4 boards even for combat patrol so the infiltrate becomes really useful i also like to use it as a reaction force as it allows me to deploy my whole army second meaning i know where to hide.

The battle is going to use both of these lists as an allied force so the light infantry are there to funnel the enemy onto my firebase and add a disruptive element. effectively they are there to be a nuisance and keep the heat off of my main shooting units

how it went...

Only got to use the light infantry army. I put drop troopers and smoke launcher on the sentinel. Allied with dark angels we annihalated them. used a refused flank with the infiltration meaning we changed the board edges practically. Hid behind hills and popped up to shoot when they got to close cover saves were well worth the points aswell!!