Mil­lion

was ad­mit­ted to South Korea, with one of the best in­fra­struc­tures for net­works, the game quickly be­came trendy. On the other hand, it wasn’t as easy for South­east Asia to ap­ply these new gam­ing trends,” says Lim.

League of Leg­ends is a mul­ti­player on­line bat­tle arena game re­leased by Los Angeles-based Riot Games in 2009.

In Tai­wan, Hong Kong and Ma­cao, it is the dom­i­nant game with 90 per­cent of the gam­ing pop­u­la­tion play­ing it. In places with weaker net­works, play­ers con­tinue with older games.

“There is more loy­alty to­ward games like Dota 2 or Counter-Strike. That’s why they stick to old games — they don’t have a lot of va­ri­ety like South Korea or China,” said Lim.

He says that in the Philip­pines, for ex­am­ple, peo­ple play games at home but not ev­ery­one has the in­ter­net.

“The gam­ing trends in these coun­tries don't change that fast. This also means that in South­east Asia they have longer loy­alty to­ward one game.”