Tag: goat

Hello, everyone! So I have lots of news regarding Witchcraft, the frameworks and more! First, let’s start with Witchcraft. As you already know, KevMiles, the artist of Asterash, is now a new member of Silky Smooth Studios. He has been working on the new characters, and hopefully the latest version of them. We will be having, at least, two different characters for each team. He is currently finishing the first character of one team but the good news is that he can use the same animations for the next three characters, so the next ones should be quicker! Also, Hugo has almost finished the middle level in its final version. He is currently trying different bake options to find the best one so we don’t lose performance. From my side, I had been working on the new skill selection that Martin designed. It is coming a bit slowly because we have to keep passing what we have done and test […]

Hello everyone! First of all, happy new year to all of you! I have updates about all the projects. For Witchcraft, we will start working hard on it again from now till the release date. We will use scrums and have new updates every week in the three ‘big’ areas (art, game design and programming). Our goal is to have it published on Steam by March but it is an estimated date, it can be before or after that. About Pyroscape 4, Fro is taking all the needed photos for the “escape room” minigame. I probably won’t have them by this week because of new year celebrations but maybe for the next one we will have it working! Also, did you check his new youtube channel already? If not, check it here. Now, it is the bullet hell game’s turn, we have a new enemy working and some new weapon upgrades. The new enemy is one that comes from behind […]

Hello everyone, So I started making a new framework, which will have a goat as animal, that uses Haxe and OpenFL. The main goal of this new framework is to be as similar as possible to Framework Mono but in Haxe. So I will be able to work using Haxe as I do when working with Action Script 3. Why I started making this, you ask? Mostly, popular pressure. I had been, and I am, a AS3 and Flash fanboy. But, since everyone is leaving AS3 because Adobe doesn’t make enough efforts to update it, I decided to find an alternative. This doesn’t mean I am leaving AS3 or Flash, I will keep working on them until they lose support. Also, it is cool to learn a new programming language! And why did I pick Haxe instead of others? Well, first I picked Haxe with OpenFL, not Haxe alone. This is because, as the AS3 and Flash fanboy I am, […]