Aberoth UpdatesWhat's new in the land of Aberothhttp://www.aberoth.com/whats_new.php
Thu, 20 Oct 2011 04:00:00 GMTThu, 20 Oct 2011 04:00:00 GMT1800August 14, 2017
- The Aberoth Twitter account is now active! I plan on tweeting at least once per week. You can follow it here.
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Aberoth_RSS_GUID_174Tue, 15 Aug 2017 00:00 GMTJune 20, 2017
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Aberoth_RSS_GUID_173Tue, 20 Jun 2017 23:00 GMTMay 19, 2017
- Added the "secure" command to prevent misclicks on vault structures. When the "secure" command is issued in a vault, any structure that the player is standing on will be secured. Once a structure is secured, any attempt to pick up any item from the structure gives an extra warning (which can be overridden by clicking multiple times on the same item). You may unsecure structures with the "unsecure" command. Gold may not be secured. In guild vaults, only the guild leader and players one rank below the leader may secure and unsecure structures. Note that securing structures offers no real extra protection for the secured items, and only prevents structures from being destroyed by misclicks. Be aware that very large structures that have depth may actually be multiple structures, so you will need to use the command several times to protect all of the structures.
- A mysterious wizard visited Tavelor's tavern, and cast a powerful spell on his message board. The message board is now magical, and all messages posted to it are available in all realms. Guild message boards are still separate and do not share messages with Tavelor's message board.
- Guild members one rank below the leader may now post guild messages on message boards. However, only the guild leader may post announcements on the guild message board.
- Pets now always stay in the realm of their owner. When pet wolves follow an owner out of a vault, they will appear in the same realm as the owner.
- Ropes may now carry bat wings.
- Players with vault trust may now always pick up their own guild engraved stuff in the vault who trusted them.
- Fixed a bug where hotkeys worked even when the player was unable to move.

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Aberoth_RSS_GUID_172Fri, 19 May 2017 23:00 GMTApril 21, 2017
- Players may now record a private note for anyone they commend or condemn. For example, you could say 'commend Name He gave me a free shield.' or 'condemn Name She scammed me'. To see the notes you have made, use the command 'commendnotes' or 'condemnnotes'. These commands will list all players in order of when they were commended or condemned (oldest to newest) along with any note you made. Only you can see your notes. You may change a note by issuing the commend or condemn command again.
- Decayable items in vaults will no longer completely rot away unless picked up.
- You can now see who is the leader of another guild in game by their emblem.
- You may no longer pick up guild engraved items from a guildmate's personal vault, unless your rank is higher than theirs.
- The scroll of concealment now only works on allies.

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Aberoth_RSS_GUID_170Tue, 4 Apr 2017 21:00 GMTMarch 24, 2017
- Fixed a bug where the healing hat, gloves, and quartz rabbit would sometimes not regenerate hit points.
- Fixed a bug where players could not teleport themselves if protected from magic.
- Lowered all bone shield sharp resistances by 5% (except the plain bone shield).
- Made some small adjustments to the lich.

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Aberoth_RSS_GUID_169Sat, 25 Feb 2017 2:00 GMTMarch 17, 2017
- A blocked or evaded ember now shows up as an orange (+) or (-) instead of (0).
- Lowered ornate mirror reflection percentage to 30.
- Fixed a bug where a burning ember would sometimes hang in the air permanently.
- Summoned wolves no longer fall asleep in the wolf caves.

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Aberoth_RSS_GUID_168Fri, 17 Feb 2017 22:00 GMTFebruary 10, 2016
- The "detect person" scroll has been changed to "detect creature", and can now detect any creature, not just players and bosses.
- Lowered ornate mirror reflection to 40% (from 50%).
- Blur scroll now resets its duration if it is already in effect.
- Allow agility boots and iron boots to be carried by ropes.
- If the server becomes disconnected from the internet (but did not crash), immediately and safely log out all players to prevent deaths.
- Do not leave arm remnants when player unpolies from retaliation.
- In the rare case that items that fall through the world, they now teleport back into the world.
- When using the scroll of protection, the blue glow now remains after zoning.
- For the safety of other patrons, Tavelor no longer allows diseased people in the inn.
- If vaults contain too many animals, they now get sick and die due to the squalid conditions. Bigger vaults can support more animals.
- Vaults now load faster.
- Fixed a problem where someone could intentionally cause lag on the server.

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Aberoth_RSS_GUID_167Fri, 10 Feb 2017 19:30 GMTDecember 25, 2016
- Visit Aberoth for a special day today.
- If you are a member, make sure to check your quests!

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Aberoth_RSS_GUID_166Sun, 25 Dec 2016 05:00 GMTSeptember 16, 2016
- The medal of gratitude (400 day reward) has been replaced with something similar but better.
- With the new order of rewards, special abilities are now given on days 100, 200, 300, etc, and items are given on days 25, 50, 75, 150, 250, 350, etc. This pattern will continue for new rewards, so that they alternate between items and abilities.
- When purchasing vault or guild vault upgrades in the Aberoth store, players are now given a short description of what the upgrade will do.
- Precious gems are now bought and sold for the same price in shops (there is no longer any profit for a shopkeeper buying or selling precious gems).

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Aberoth_RSS_GUID_165Fri, 16 Sep 2016 20:00 GMTSeptember 9, 2016
- Added item decay. Only the following items decay: rat brain, rat tail, gray wolf heart, white wolf heart, and the new item. If any of these items are currently in your vault, the decay process will not start until the first time you pick the item up, so old structures and old items will never decay if left alone. However, once picked up, or if new items of these types are added to your vault, they will eventually decay, even if they are part of a structure or are left alone afterwards.
- Decay times (in real life time) are 8 days for rat brains, 12 days for wolf hearts, and 4 weeks for rat tails.
- All decayable items in the game (and future decayable items) will give a status of the decay state of the item when picked up. If an item does not give a decay status, the item will never decay.
- When polymorphing, the skill focus for the new creature will now be whatever your player was focusing on before the polymorph. If the new creature does not have that skill, your focus will be whatever skill is most similar.
- Slightly upped silver dagger stats, and upped required skill to 30 (up from 25). Upped spiked shield skill to 10 (up from 5). Lowered bone shield skill to 20 (from 25). Terror shield remains at 35, but other bone shields are now evenly spaced between 20 and 35.

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Aberoth_RSS_GUID_164Fri, 9 Sep 2016 18:00 GMTAugust 14, 2016
- After making a name change, items that are engraved with your old name now only have a 10% drop chance when you die (the same as items engraved with your new name). However, item recall and noticing your items on other players still does not work for items engraved with your old name, so it is a good idea to re-engrave items with your new name. If you have any items deeply engraved with your old name, Tavelor will now deeply re-engrave them with your new name for 1000 gold.
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Aberoth_RSS_GUID_163Sun, 14 Aug 2016 19:00 GMTAugust 9, 2016
- Introspection now reports how powerful of a spellcaster you are compared to other players in your school of magic.
- As Aberoth has grown over the years, many great names have been taken, but are no longer used. It is now possible to change your name to one that is taken by someone else, but has fallen into disuse. If there is a name you want to use that is taken, go to the Aberoth store and attempt to change your name to the taken name. If the game reports that the new name is "lightly used and might be abandoned", and you want to purchase that name change, please send email to support@aberoth.com and I will check to see if I can free it up. Also note that the name change price will change from $9.99 to $14.99 on September 1st.
- There will be an update (probably in about a month) that makes gray wolf hearts, white wolf hearts, rat brains, and rat tails rot and disappear after a while. All hearts, brains, and tails older than the rot period will be destroyed in that update, so please prepare now.
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Aberoth_RSS_GUID_162Tue, 9 Aug 2016 14:00 GMTJuly 27, 2016
- Experience loss on death is now set to exactly 10% of your current level for your focused skill, and 2% for non-focused skills. This penalty is slightly lower than before, but previously the penalty was a percentage of your total experience. This caused xp loss to be greater as you approached the next level (since your total xp was higher).
- It is now possible to escape the Inn even if people are blocking the exit. Just keep trying to move in the direction of the exit, and you will eventually squeeze by.
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Aberoth_RSS_GUID_161Thu, 27 Jul 2016 02:00 GMTJuly 19, 2016
- To read your messages, click on the message board. If you have more than one message, each click will read another message. Oldest messages are read first. Say "dd" to discard the message you just read.
- Guild leaders may make announcements to their entire guild by saying "guildmessage Some message."
- If a message is written containing the exact words "in X hours", where X is a number, then the message will be modified by the reader so that the time is accurate. For example, if you write the message "Meet me in 10 hours.", and someone reads the message 8 hours later, the message will read "Meet me [in 2 hours]." All times on the message board use game time, not real life time.
- If someone is on your ignore list, you will not see messages from them.
- Added a new 750 day membership reward.
- The old 750 day membership reward (advanced auto gold) is now a 75 day reward.
- Players can no longer move stuck items in someone else's vault.
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Aberoth_RSS_GUID_160Tue, 19 Jul 2016 14:00 GMTJuly 12, 2016
- Allow players to move items in their vault that are stuck in other realms.
- You can now see if a weapon is poisoned when you pick it up.
- Sharp weapons are now twice as likely to inflict poison than blunt weapons.
- The "Aberoth Champions" high score pages now have a "More" link to show ranks greater than 10000.
- Added a hint when trying to enter an upgrading vault when the upgrade was started from a different realm.
- Fixed bug where sometimes polymorph was reverted when zoning.
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Aberoth_RSS_GUID_159Tue, 12 Jul 2016 23:00 GMTJune 10, 2016
- Lysis no longer automatically creates potions of life from nothing. She must now craft them (new crafting item added).
- The potion of charging has been lowered 2 levels, and the potions of polymorph and restoration have been each raised one level.
- Lowered retail prices of many potions.
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Aberoth_RSS_GUID_158Fri, 10 Jun 2016 23:00 GMTJune 3, 2016
- Added an automatic run command "rr". Automatic run stays in effect until "rr" is said again, or the player changes zones.
- Players can now easily stop in a diagonal orientation. Previously, it was quite difficult, and players would mostly end up facing directly north/south or east/west, even if they were moving diagonally before stopping.
- Players who founded guilds that are now disbanded may restart them for 20000 gold by saying 'guild' to Tavelor. Founders of disbanded guilds may also now unengrave items engraved to their old disbanded guild at Tavelor's. Guilds with no one left in them are now immediately disbanded.
- Item recall now works in vaults, but there is a warning before using the scroll in your own vault. The warning is to prevent potential chaos from an accidental click. In all vaults, all items engraved to the user are recalled. For personal vaults, guild items are only recalled if the player is in their own vault, or the vault of someone who is not in their guild. In guild vaults, only the guild leader may recall guild engraved items. Guildmate's items are never recalled in any vault. These special rules only apply to items on the ground of vaults (items carried by other players work as if you were not in a vault. Clear as mud, but hopefully it will seem that the recall scroll "does the right thing".
- Players may now recall specific engraved items by saying the name of the item first, then using a scroll of item recall. For example, if you say 'dagger' and then use the scroll, then only your daggers will be recalled to you.
- Reflection is now displayed as a resistance. The percentage displayed is the chance to reflect.
- Fixed a problem for some Steam players who had trouble customizing their character using customization credits.
- Increased the delay between satyr butts by about 30%. DPB remains unchanged.
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Aberoth_RSS_GUID_157Fri, 03 Jun 2016 22:00 GMTMay 27, 2016
- F1 through F12 may be used as hotkeys, and they work even when your player is talking. However, these keys may not work correctly in the browser version of Aberoth, since browsers often override the function keys.
- Added the 'keymap' command. If you say 'keymap', you can redefine the keys used for up, down, left, right, and fight.
- Added the 'aa' command to enter automatic attack mode. Automatic attack mode will end if you say 'aa' again, if you change zones, or if you swing too many times without hitting an enemy.
- Aberoth members may now have 60 permanent allies. The limit for non members remains unchanged at 40.
- Players who die in the arcane realm of life will now restart there, even if their reputation would not normally allow it. This gives them a chance to retrieve any lost engraved items. After the next long logout (currently defined as 15 minutes), the player will restart in their home realm if their reputation is not adequate for the arcane realm of life.
- Fixed the farsight scroll.
- Snakes can now climb Ratingar's stairs.
- Bats now spawn from the cave in the meadow (instead of in the meadow itself).
- Added hint for beginners on how to switch weapons.
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Aberoth_RSS_GUID_156Sat, 28 May 2016 00:00 GMTMay 19, 2016
- Some achievements will not activate immediately when accomplished, since they would overwrite other important information on the screen (for example, learning your 4th skill). Any achievement that does not activate immediately will activate the next time you change zones.
- To see your achievements in game, say 'achievements'. Achievements are listed in order of most difficult to least difficult.
- Player details (for example: skills and quests) now remain on the screen after changing zones.
- Fixed misplaced pixel in the desert.
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Aberoth_RSS_GUID_155Thu, 19 May 2016 23:00 GMTMay 10, 2016
- A new realm, the arcane realm of life, has been created. This realm is accessed through a painting of a desert island in the inn. All game rules inside the new realm are identical to the rest of Aberoth. However, the arcane realm of life may only be accessed by players who have a fair, good, excellent, or unknown reputation. The purpose of this realm is to provide an area that is somewhat safer to players from excessive pkers, while at the same time providing the same challenge as the original Aberoth.
- Access to the arcane realm of life is decided by the Aberoth community through the reputation system with the "commend" and "condemn" commands. A player's reputation is calculated solely on the views of other players, not through any other game mechanic. The commend and condemn commands are private, and no one else can see who you have condemned or commended.
- Players whose reputation falls below "fair" while in the arcane realm of life will be sent back to their home realm the next time they die, or after their next long logout.
- Items, gold, and players that were in the arcane realm of protection have been moved to the arcane realm of power.
- You can now say "reputation" to Tavelor to hear your own reputation.
- If you recently bought a membership and would like it refunded because of the removal of the arcane realm or protection, please send an email to support@aberoth.com.
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Aberoth_RSS_GUID_154Tue, 10 May 2016 20:00 GMTMay 6, 2016
- Made widescreen mode optional.
- Added full screen mode.
- If you have a multiple monitor setup, full screen mode will work on any monitor. Simply drag the (non full screen) Aberoth window to the monitor you wish to use, then check the "Full screen" check box.
- Widescreen and full screen modes use more CPU/GPU than normal mode, and widescreen mode uses more network bandwith. Players experiencing performance issues should experiment with unchecking the "Widescreen" and/or "Full screen" check boxes.
- Added item size option to adjust the size of item icons.
- Players may now quit to the main menu at any time by pressing ESC, then Q. Note that your character will not be logged out immediately, so if you want to be safe, be sure to make camp first.
- Players may now respawn without going back to the logon dialog by pressing "R" after they have died or logged off.
- Added the "camp" command, which does the same thing as "makecamp"
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Aberoth_RSS_GUID_153Sat, 07 May 2016 00:00 GMTMay 2, 2016
- Increased base regeneration rate of players from 11 hp/min to 15 hp/min, and increased the bind wounds skill effect. Bind wounds now adds exactly 1 hp/min for levels 1-5 and adds exactly 2 hp/min for levels 6 and above.
- Lowered engraved drop rate to 10% (5% for deeply engraved).
- Removed additional 10% XP penalty in realm of protection.
- Shields are now picked up by your off hand by default.
- Modified some hint messages to better help new users.
- Upgraded the downloadable client to use Java 1.8 (from 1.6). If your downloaded Aberoth client no longer works, please install Java 1.8 and try again.
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Aberoth_RSS_GUID_151Mon, 02 May 2016 22:30 GMTFebruary 14, 2016
- If you accidentally change your school of magic, you may now pick up the scroll you just dropped to revert back to your previous school. Also, dropping a scroll in your current school is now ignored.
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Aberoth_RSS_GUID_150Sun, 14 Feb 2016 15:00 GMTFebruary 5, 2016
- Fixed a bug where person detect would not display the location if you became more knowledgable in the spell.
- Occasionally people ask about restarting disbanded guilds. From now on, if a guild has been disbanded, the founder of the guild may restart it for 25000 gold. There is currently no way to do this in game, so if you want to restart a disbanded guild, send email to support@aberoth.com.

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Aberoth_RSS_GUID_147Fri, 22 Jan 2016 14:00 GMTNovember 23, 2015
- Removed the 'pay' and 'sell' commands, since the new trading system allows for gold trades as well.
- You can now specify a name in the 'doorrank' command to give exclusive access to a single person for a guild vault door.

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Aberoth_RSS_GUID_146Tue, 24 Nov 2015 01:00 GMTOctober 4, 2015
- Fixed a bug where non-members who had changed realms by hitting a glowing orb were sent back to their home realm after a long logout. Players now stay in their new realm and do not revert back to their home realm unless they touch the candle (or hit the painting of the house).
- Fixed a bug that when entering a vault for the first time, the player keeps running.
- Lowered werewolf pelt drop percentage somewhat (due to there being so many realms now).
- Added back in the 10% additional xp penalty when dying the in the realm of protection.

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Aberoth_RSS_GUID_145Sun, 04 Oct 2015 18:00 GMTSeptember 27, 2015
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Aberoth_RSS_GUID_143Sun, 27 Sep 2015 23:00 GMTSeptember 22, 2015
- Merged non-Steam and Steam Aberoth. Everyone in Aberoth now plays in one unified world. New non-Steam players still start in the common realm of knowledge (white), and new Steam players still start in one of the other common realms.
- Removed the arcane realm of knowledge. Anyone who was in the arcane realm of knowledge is now in the arcane realm of protection.
- The arcane realm of energy is now called the arcane realm of power, and is still accessed through the fireplace. The arcane realm of power currently has no special game rules.
- The potion of restoration no longer restores full hp, but is about as effective as 2 extra life potions.

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Aberoth_RSS_GUID_142Tue, 22 Sep 2015 23:00 GMTSeptember 18, 2015
- Added 800 day membership reward.
- Fixed white wolf quest. In some cases, the messages were misleading, and the pack wolves did not behave correctly.
- When selling items to other players using the trading system, and the name of the item is ambiguous (for example, defense rings), display additional information about the item.
- Fixed rage potion yelling.
- Fixed display of fireplace bind wounds.
- Made vault upgrade message more clear when an upgrade was initiated in another realm.
- Slightly lowered perfect cast percent for Grand Sorcerer.
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Aberoth_RSS_GUID_141Fri, 18 Sep 2015 23:00 GMTAugust 29, 2015
- The minotaur can now be properly fatigued.
- Vampire bats have been slowed a bit to allow players to run away from them.
- Normal satyrs now cause light sleep by playing their pipes. Elders still cause deep sleep.
- Human players now have intrinsic 40% deep sleep resistance. Before, players did resist deep sleep at 40%, but it was a special case done outside of the normal resistance framework. Now it works like any other resistance.
- Fixed the bind wounds resting bonus sometimes incorrectly showing up as 7.
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Aberoth_RSS_GUID_140Mon, 30 Aug 2015 0:00 GMTAugust 17, 2015
- Fixed the message to new players about seeing Inala.
- Leveling up bind wounds now immediately shows the new healing rate.
- Fixed slight inaccuracies in the number of players in each realm.
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Aberoth_RSS_GUID_139Mon, 17 Aug 2015 23:00 GMTAugust 9, 2015
- Fixed the 'drop item' hint showing up at incorrect times.
- Display a message when clicking on the white orb in the Steam realm orb room.
- When naming a character, do not clear the name field if the user presses enter right away.
- Added a hint for new players to talk to Inala if they have not yet received the bat quest.
- Allow 3 Steam non-members at a time (up from 2).
- Updated Windows Steam client to use Java 8.
- Lowered unengrave time at Darklows.
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Aberoth_RSS_GUID_138Sun, 09 Aug 2015 20:00 GMTAugust 2, 2015
- Tripled Darklow's unengraving time.
- Engraved items can no longer be taken to a different realm, except by the owner. Now, if you lose an engraved item, it will stay in the realm you lost it in (unless it is unengraved).
- Shopkeepers now do not allow wanted or infamous people into their shops. Lysis and Wodon no longer allow unfriendlies into their homes.
- Added an additional impairment once a player has doubled their infamy kill allotment.
- The built in trading system no longer supports trades of engraved items.
- If killed when unfriendly (and not infamous), you now respawn friendly. This will help noobies who try unfriendly and get stuck on it.
- Doubled the amount of time scrolls stay dark. This only applies to the length of time the school of magic stays dark. The dark time between casts did not change.
- Made rogues and thieves spawn slightly faster.
- Fixed problem where Grand Shaman could teleport into his own treasure room.
- Fixed a problem when authenticating with Steam.
- Fixed a problem that would crash the server every once in a while.
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Aberoth_RSS_GUID_137Sun, 02 Aug 2015 13:00 GMTJune 4, 2015
- Every new player starts in a common realm, which is that player's home realm (and can be accessed through the painting of home at the inn). When Aberoth is released on Steam, a new common realm will be added for Steam players. All common realms will be essentially identical to other common realms. At least initially, there will be no way for a player to access any common realm besides their own home realm. As Aberoth grows, more common realms may be added as needed, to accommodate more players. Common realms are represented by a circle.
- Arcane realms are special realms accessed through the inn (with possible different access points added in the future). All players from all common realms will access the same arcane realms, and may play together there. Arcane realms may eventually have significant differences from the common realms, and from other arcane realms. Arcane realms are represented by a triangle.
- Currently, there is only one common realm and one arcane realm. For now, the arcane realm is only slightly different from the common realm (but this may change in the future).
- The old realm of energy is now the arcane realm of knowledge.
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Aberoth_RSS_GUID_136Thu, 04 Jun 2015 13:00 GMTMay 23, 2015
- When performing a paid customization and changing hair, skin, or shirt color, the sequence of colors now goes from light to dark for hair and skin, and red to violet for shirt color. Previously, there was no sensible order.
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Aberoth_RSS_GUID_135Sat, 23 May 2015 12:00 GMTMarch 8, 2015
- Added realms. At the moment, there are exactly two realms, but there will probably be more in the future. The realms are fully integrated into the main game.
- There may be minor differences between realms for flair or lore purposes, but there is no content advantage or disadvantage in any realm, and all content is available in all realms. Drop rates and spawn rates are the same in all realms.
- Tavelor now responds to the inquiry 'elsewhere'.
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Aberoth_RSS_GUID_134Sun, 8 Mar 2015 15:00 GMTFebruary 27, 2015
- Lowered drop percentage on engraved items to 16% from 20% (deeply engraved items now drop at 8%). This brings the total average number of items dropped per fully equipped death back to about what it was prior to the addition of the backpack and charms.
- Added a new 10 day membership reward item, as a bonus to everyone who supported Aberoth over the past few years. You may receive this reward even if your membership is currently expired (this is true of all other membership rewards as well, as long as you had been a member for the required number of days). This reward will only be available for a limited time! (Anyone who starts their membership before this reward is removed will still get it).
- Fixed Tavelor incorrectly unengraving items in certain circumstances.
- Made it easier to enter vaults and then inn when people are blocking the doors. If you are blocked, just keep trying to move in the direction of the vault/inn (even if you are not moving), and you should be placed in the vault/inn in a few seconds.
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Aberoth_RSS_GUID_133Sat,28 Feb 2015 02:00 GMTFebruary 20, 2015
- Added three new items. They are all rare drops (same drop rate as last week's new items).
- Guild unengravings are now protected by Tavelor, and all unengravings are now protected for a few minutes instead of a few seconds (but you still must stay close to the unengraved item).
- Gomald now reports who is in guild vaults as well as normal vaults.
- Tavelor now reports the names of only the most recent 25 players who logged off when you say "recently" to him. In addition, he no longer lists players who are currently logged on in the "recently" list.
- Fixed metal detect not working on certain charms.
- Changed name of "scroll of charm" to "scroll of harmony".
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Aberoth_RSS_GUID_132Sat,21 Feb 2015 00:00 GMTFebruary 14, 2015
- Added five new items. They are all rare drops (similar drop rate as spiked shield).
- Rings and amulets that are not dropped on death now stay where they were before you died (the rest of your inventory is still scrambled).
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Aberoth_RSS_GUID_131Sat,14 Feb 2015 19:30 GMTFebruary 01, 2015
- Tavelor can now deeply engrave items. Deeply engraved items behave the exact same way as normally engraved items, but they have half the chance to drop on death (10% chance instead of 20%), and Darklow cannot unengrave them (Tavelor still can). If you are carrying someone else's deeply engraved item, a red "P" will appear next to it. Tavelor charges 100,000 gold (110,000 for non-members) to deeply engrave items, and 10,000 to unengrave them. To ask Tavelor to deeply engrave an item, say "deepengrave" while in the tavern. Guild items may also be deeply engraved if the "guildengrave" command is also given.
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Aberoth_RSS_GUID_130Sun,01 Feb 2015 16:00 GMTJanuary 23, 2015
- Added 750 day membership reward.
- After entering a zone, bats wait a few moments before attacking.
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Aberoth_RSS_GUID_129Sat,24 Jan 2015 7:00 GMTJanuary 8, 2015
- Inala will now tell who is currently in jail.
- When a player logs on in jail, they will now be told how many real life days are left in their sentence.
- The 'infamy' command now shows how many people you have killed in the last day (x/4) as well as how many in the last 5 days (x/10).

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Aberoth_RSS_GUID_128Thu,9 Jan 2015 5:00 GMTJanuary 1, 2015
- Players will now become infamous after 10 unjustified player kills in the last 5 real life days or 4 unjustified player kills in the last 24 hours.
- There is now a 10 second cooldown after turning unfriendly where the player may not cast spells or turn friendly again.
- A "Most Righteous" high score board has been added. Players who kill infamous players (put them in jail) are given one point on the "Most Righteous" high score board.
- The potion of restoration now heals the player completely, as well as recovering lost experience.
- Gloves are now allowed in the wolf caves.
- Rats are now slightly easier to hit.
- Slightly reformatted the "Guilds" high score page.
- Guilds are now disbanded after 30 days without a leader (up from 7 days).
- Declared wars for disbanded guilds are now cleared.

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Aberoth_RSS_GUID_127Thu,1 Jan 2015 19:00 GMTDecember 20, 2014
- Expanded one of the areas.
- Added a new enemy and 2 new items.
- Tavelor now blocks infamous creatures from entering his tavern.
- NPCs no longer trigger the profanity filter.
- Pouches now fit through the wolf cave entrances.
- Fixed a problem where the Java client would not load when using Java 8.

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Aberoth_RSS_GUID_125Sat,13 Dec 2014 00:00 GMTNovember 28, 2014
- The detect person scroll now gives additional information if the person being detected is in the same zone as the caster.
- The detect person scroll will now give accurate information for all named NPCs.

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Aberoth_RSS_GUID_123Sat,22 Nov 2014 17:00 GMTNovember 14, 2014
- Added 700 day membership reward.
- When using a replenishable item from your belt, there is now a slight delay before it is restocked.
- When you die, you are now told who killed you.

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Aberoth_RSS_GUID_122Sat,15 Nov 2014 01:00 GMTNovember 07, 2014
- Added 650 day membership reward.
- Fixed broken resurrect scrolls. Resurrect would fail to work unless you were carrying more than one, or someone else close had an extra.

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Aberoth_RSS_GUID_121Sat,08 Aug 2014 00:00 GMTAugust 29, 2014
- Gurun will now accept other Grand Shaman items for the blunt quest.
- Gurun will now pay up to 7500 gold per item he stocks in his store.
- Precious gems are being changed to be more consistent with each other. Gomald will no longer stock emeralds himself (but will buy them and offer them for sale if he is sold one). In addition, in two weeks emeralds will be devalued to 2000 gold each. Until then, you may still sell them for 5000 gold at Gomald's or Darklow's. Since gold is now persistent, and can be stored in vaults, emeralds are no longer needed as money (and they never really worked well for that anyway). Pearls are also now no longer exclusive to members, and are dropped in game. The idea going forward is that all precious gems may be available as loot from new mobs, and will not be exclusive to specific mobs. Other than the pearl, current mob drops have remained the same. I will increase the emerald drop rate once it is devalued in two weeks.
- Players may now carry up to 100,000 gold without dropping any (without a coin pouch).

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Aberoth_RSS_GUID_120Sat,29 Aug 2014 23:30 GMTMay 24, 2014
- Added guild wars. If you are the leader of a guild, you can declare a guild war by saying 'guildwar guildName'. You can make peace by saying 'guildpeace guildName'. You must wait one game hour (6 real life minutes) after declaring war before you can make peace. Any player may see their guild's current wars by saying 'guildwars'. Wars only become active if both guilds have declared war on each other. When two guilds are at war, members of the warring guilds will see members of the other guild as red and can attack without wanted time or infamy. All guild wars are displayed on the 'Guilds' web page.
- Bags are always used first for items, even when the bags are closed.
- Shortened the message when other players pick up loot from a shared kill.
- Equipped wands may now be dropped on mobile.

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Aberoth_RSS_GUID_119Sat,24 May 2014 14:00 GMTMay 16, 2014
- Added 550 and 600 day membership rewards.
- Tavelor will now report which items Gurun is out of stock in. Items are listed in order from lowest to highest price.
- Gurun's maximum buy price has been upped to 3000 gold per item.
- With a shared kill, all items now give a message when another player picks them up. Previously, the message was only displayed for 'high value' items.
- Clicking on a player through another mob no longer displays their guild name.
- If a container was closed, sometimes items would go into it on pickup, even if there was other space available. Now, closed containers will always be the last slots tried.

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Aberoth_RSS_GUID_118Fri,16 May 2014 23:00 GMTMay 9, 2014
- Added a new enchantment scroll (low level).
- When valuable loot drops from an enemy or chest and is picked up, a notification is now given to other players who participated in the kill and are still within item interaction range. The notification identifies the item and who took it. This notification also suppresses gold and guild emblem messages for a few seconds, so players will still see the new message even if they are clicking for gold and loot. This notification is never given for scrolls or potions.
- The "potion of cure disease" has been renamed to "potion of cure", and now also cures poison.
- The symbol for silence is now (~), like a closed mouth, and blind is (*), like a tightly closed eye. These symbols are switched from what they were before.
- Improved enemy pathfinding in the forest.

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Aberoth_RSS_GUID_117Sat,10 May 2014 2:00 GMTMay 2, 2014
- A player may now sell one item at a time safely to another player. For example, let's say a player named 'Testseller' wanted to sell an item to a player named 'Testbuyer' for 100 gold. Testseller would say 'sell Testbuyer 100'. After issuing this command, the next item Testseller drops will be offered to Testbuyer for 100 gold. This item is safe for two minutes as long as Testseller stays close to it. Testbuyer can examine the item and see the offer by clicking on the item. If Testbuyer agrees to the deal, Testbuyer can say 'pay Testseller 100'. Once purchased, only Testbuyer is allowed to pick up the item, but it is only safe for 20 seconds.
- Most scroll magic levels have changed for consistency across scroll tiers.
- Gurun now buys and sells tier 3 scrolls.
- Poison cloud damage is slightly increased.
- Fixed problem where attacking an unfriendly would give wanted time and infamy if that player turned friendly and then died.

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Aberoth_RSS_GUID_116Sat,03 May 2014 8:00 GMTApril 25, 2014
- Added one new high level item (drop, not rare).
- Resurrection now only works on friends (if friendly) or allies (always).
- When a player is eligible for resurrection, there is now a hint indicating that they can makecamp to avoid being resurrected.
- Resurrection now only works after the player has been dead for at least ten seconds.
- Fixed some display problems with resurrection.
- Fixed a problem with the HTML5 client. This should fix a problem with occasional disconnects when using the HTML5 client. There was a change to the way network packets are sent, so if you use the HTML5 client, please let me know if the performance seems better or worse.
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Aberoth_RSS_GUID_115Sat,26 Apr 2014 4:00 GMTApril 18, 2014
- Added two new high level items (drops, not rare).
- Increased effectiveness of the potion of restoration.
- Got rid of the extra 's' on guild ranks.
- Reduced the power of the fire blast scroll.
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Aberoth_RSS_GUID_114Sat,19 Apr 2014 4:00 GMTApril 4, 2014
- Added one new high level item (drop, not rare).
- Fear shield no longer causes wanted time when fearing.
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Aberoth_RSS_GUID_113Sat,05 Apr 2014 4:00 GMTMarch 21, 2014
- Added two new high level items (drops, not rare).
- When viewing 'spells', there is now a number indicating how many spells you are able to advance. This number is only present if there is at least once advancement available.
- The first time a spell is cast (in your school of magic), you will always learn it, even if there are no spell advancements available.
- Upped the maximum amount Gurun will pay for an item to 2000 gold, and upped the minimum to 5 gold.
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Aberoth_RSS_GUID_112Sat,29 Mar 2014 0:00 GMTMarch 21, 2014
- Added two new high level items (drops, not rare).
- Guild leaders may now set the number of ranks a guild has by using the new command 'guildranks X' where X is between 2 and 8. If X is not specified, the command shows all of the guild's current ranks. Any guild member may show the ranks. The default guild rank names have been changed and are now "Leader", "Advisor", "Officer", "Veteran", "Associate", "Initiate", "Pledge", and "Observer". The default number of ranks is still five, from "Leader" to "Associate".
- Added the guild command 'guildinviterank X', which sets the guild rank that is required to invite or remove guild members. For example, to restrict guild invites and removals to the leader only, say 'guildinviterank 1'. To allow anyone in the guild to invite or remove others, say 'guildinviterank 8' (or whatever the number of guild ranks is). Regardless of the setting, players may only remove others lower than their own rank. The default guild invite rank is 4 (Veteran).
- Added the guild command 'guildpromoterank X', which sets the guild rank that is required to promote or demote guild members. For example, to restrict promotion and demotion to the leader only, say 'guildpromoterank 1'. To allow anyone in the guild to promote or demote others, say 'guildpromoterank 8' (or whatever the number of guild ranks is). Regardless of the setting, players may only promote to one rank lower than themselves, and may only demote others lower than their own rank. The default promote rank is 3 (Officer).

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Aberoth_RSS_GUID_111Sat,22 Mar 2014 8:00 GMTMarch 13, 2014
- Expanded one of the NPCs.
- Guild vaults now have some protection. Players are not allowed to pick up any item that is part of a structure that contains an item that is engraved to another guild member of equal or higher rank. In other words, guild members can "lock" structures (to all lower ranks) by placing an engraved item somewhere in the structure. Even in locked structures, players may pick up items they dropped, and they may always take items engraved to themselves. Please do some testing before placing items of very high value in locked structures!
- Minotaurs are now careful in vaults (guild vaults and player vaults), and will not knock over structures.
- Switched the levels of the summon bats scroll and confuse scroll. Now, all tier two scrolls require a higher level than all tier one scrolls.
- Players can now carry 25000 gold without dropping any.
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Aberoth_RSS_GUID_110Fri,14 Mar 2014 1:00 GMTMarch 8, 2014
- Guilds can now be created and upgraded in the Aberoth store.
- Bitcoins are now accepted in the Aberoth store.
- Added a new highest spell specialization level.
- Doubled the amount of gold that can be carried in a coin pouch.
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Aberoth_RSS_GUID_109Sat,08 Mar 2014 18:00 GMTMarch 1, 2014
- You can now gamble with Darklow.
- Saying "guild" to Gomald no longer makes him offer a guild vault. You must now say "guild vault".
- Fixed a possible problem with the white wolf quest.
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Aberoth_RSS_GUID_108Sat,01 Mar 2014 19:00 GMTFebruary 22, 2014
- Guild vaults are now available. Only guild members are allowed in guild vaults.
- Gold is now persistent across server reboots, and is now never deleted. Gold in vaults is no longer added to your bank balance, and will not be counted toward the high score. Individual gold piles may now contain a maximum of 500 gold pieces, and smaller piles will merge with each other when dropped. Piles with more gold are brighter than those with less gold.
- You can no longer be pushed into someone else's vault. If pushed, you will go to your own vault.
- It is now much more difficult to block the main entrance to town form the outside.
- The number of permanent allies you have is now displayed when using the 'allies' command.

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Aberoth_RSS_GUID_107Sat,22 Feb 2014 19:00 GMTFebruary 7, 2014
- Added the command 'guildprivacy' which may be used by a guild leader to toggle the privacy of the guild. All guilds are set to private by default. A public guild will have guild member names and ranks displayed on the guilds web page, by clicking on the guild name link. The guild motto will also be displayed. It may take up to 15 minutes for a privacy change to be reflected on the guild web page.
- Added the command 'guildmotto'. The guild leader may use this command to set a motto or slogan for the guild. This can be anything up to 100 characters long. Any guild member may use this command to see the guild motto. The guild motto appears on the guild information web page if the guild is public.
- Increased the amount of gold a player can safely carry to 10000, and more than halved the amounts dropped if over.
- The special dagger bonus is no longer off hand speed, but is backstab ability. A successful backstab does double damage, and is represented by double parenthesis, double brackets, or double braces.
- Players can now see the health of guildmates.
- The number of allies is now limited to 25. There is no limit to the number of temporary allies you may have. Please reduce your allies to 25. Anyone with more than 25 allies by next week's update will have all allies cleared.
- Tavelor's engraving table is now a protected area, and even allies cannot pick up items you drop there (unless you leave the area or wait a very long time). This rule now also applies to all shops.
- The amount of gold recently picked up or dropped is now displayed. If it does not change for 3 seconds, it is added or subtracted from your gold total.
- A player must still be a member of the guild for the guild to take revenge for that players death.
- If a player is invisible and you click on their equipment, their name is not revealed.

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Aberoth_RSS_GUID_106Sat,08 Feb 2014 5:00 GMTJanuary 31, 2014
- Added the 450 day membership reward.
- The scroll of item recall now recalls items engraved to the guild as well as items engraved to guildmates of the caster. Items can only be recalled if they are on the ground or being carried by someone other than the owner.
- Guilds without a leader can no longer function forever. Any guild that is leaderless for 7 days (real life time) is disbanded.
- Fixed a troublesome pixel in the Grand Shaman zone.

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Aberoth_RSS_GUID_105Sat,01 Feb 2014 7:00 GMTJanuary 24, 2014
- You can now see what guilds players are in by clicking on them.
- If someone unjustly killed someone in you guild within the last 24 hours (real time), they will be orange to you and you can kill them without penalty.
- If someone is carrying one of your guildmate's items, they will be orange to you and you can kill them without penalty.
- You can now engrave items with the name of your guild. Say 'guildengrave' while at the tavern before dropping your items on the table, and they will be engraved to your guild. Any member of the guild may engrave items for the guild, but you must be rank Officer (2nd rank) or higher to unengrave guild items. Any guild member may use guild items as if they were engraved to them. Non guild members who carry guild items will appear orange and can be attacked.
- I did not forget about the 450 day membership reward. It will probably be ready next Friday.

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Aberoth_RSS_GUID_104Sat,25 Jan 2014 7:00 GMTJanuary 17, 2014
- Guilds have been added. Currently they have no effect in the game, but guilds are now included in the high scores. Guild effects should be coming next week.
- Tavelor can help you set up a guild.
- See the help page for all guild commands.
- Anyone can join or leave any guild at any time, but only Aberoth members can create guilds or become guild leaders. Each player may only be in one guild at a time. One player can create multiple guilds.
- Guild names may be 4-25 letters, with 4 words maximum.
- A guild leader my abdicate at any time, and may either choose a successor or not. If the leader does not choose a successor, the guild becomes leaderless, and anyone in the guild (who is an Aberoth member) can claim leadership immediately. A leader always becomes an Officer (2nd rank) after abdicating.
- Guild leaders may try out as many names as they like for their guild, but they cannot invite members until the name is finalized. Once finalized, the name cannot be changed. Only finalized guilds appear on the high score page.
- Guild leaders may rename the five guild ranks if they choose, and as many times as they like, even after the guild name is finalized. The defaults are Leader, Officer, Veteran, Associate, and Initiate.
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Aberoth_RSS_GUID_103Sat,18 Jan 2014 7:00 GMTJanuary 10, 2014
- After inviting someone to your vault, you cannot attack them for 10 seconds.
- If you carry more than 5000 gold, you have a chance of dropping some of it.
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Aberoth_RSS_GUID_102Sat,11 Jan 2014 6:30 GMTJanuary 2, 2014
- Expanded the forest slightly so that the world fits together properly.
- Scrolls now have a cool down time. Currently, all level 1 scrolls have a 5 second cool down and all level 2 scrolls have a 10 second cool down. However, in the future the cool downs for individual scrolls could be anything. Cool down time is halved for scrolls in your school of magic.
- Tavelor now engraves membership reward items, if possible.
- Members are now never locked out of playing, even if there are several other people on the same internet connection. Non members are now limited to two sessions at one time.
- The "Most Sinister" high score list has been updated. Previously, you would get credit for a kill, even if the kill was justified. Now, justified kills will not put you on the sinister list.
- Added the "bw" command, which will put the screen in black and white mode. This significantly reduces bandwidth, and should help people who lag severely at the grand shaman.

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Aberoth_RSS_GUID_99Thu,12 Dec 2013 8:30 GMTDecember 6, 2013
- Expanded two of the areas.
- Made Sholop work a little harder when his shop is overflowing with stuff.

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Aberoth_RSS_GUID_98Sat,07 Dec 2013 6:00 GMTNovember 30, 2013
- Moved the server to fix the random crashes. If you cannot connect, please close all of your browser windows and try again.
- Added the 400 day membership reward.
- Members now receive a 10 gold discount when engraving.

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Aberoth_RSS_GUID_97Sat,30 Nov 2013 15:00 GMTNovember 22, 2013
- Added a speech limiter to prevent players filling the screen with text. Please let me know if you ever hit the limit during normal conversation.
- Added the command "unally everyoneyesiamsure", which will remove everyone from your allies list.
- Added the command "tempally Name". This command is used exactly the same way as the ally command, but will temporarily ally you with someone. After logging off for at least 15 minutes, the next time you log on all of your temporary allies will be cleared. This command is useful when grouping with people who you don't want to permanently add to your allies list, and don't want to remember to manually remove later. Temporary allies have a star next to their name in your allies list. When becoming temporary allies, the person you ally with will not be informed that you are allying them temporarily.
- Invisible allies can no longer pick up stuff you drop right away, but have to wait as long as a non-ally.
- Allies no longer have special privileges to pick up crafting supplies or crafted items in shops.
- Some quest rewards were able to be picked up by other players. Now only the person completing the quest may pick up the rewards.
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Aberoth_RSS_GUID_96Sat,23 Nov 2013 7:00 GMTNovember 15, 2013
- Enemy health is now shown as long as you are within 5 levels of the enemy, instead of only if the enemy was of a lower or equal level.
- Regular wolves now run slightly slower than a player.
- Lowered the master alchemist's table.
- Members may now heal more quickly at the inn by standing next to the fireplace.
- For non-members, added some messages describing the benefits of becoming a member.
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Aberoth_RSS_GUID_95Sat,16 Nov 2013 2:00 GMTNovember 09, 2013
- Expanded one of the low level areas.
- Added a new low level quest.
- Made several mobile client improvements including repositioning the move and attack buttons when holding the screen vertically, slightly increasing performance, and making the hints different when on mobile.
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Aberoth_RSS_GUID_94Sat,09 Nov 2013 22:00 GMTOctober 25, 2013
- There is now a mobile version of Aberoth! Click here to try it. You can also access it through a link at the top of the main Aberoth page when using the HTML5 version. To get out of the mobile version, click the "Non Mobile" link on the bottom of the page.
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Aberoth_RSS_GUID_93Sat,26 Oct 2013 06:00 GMTOctober 18, 2013
- Added 25 day and 350 day membership rewards.
- Removed the ability to fall out of town by climbing over the doorway.
- Added idk and :o emoticons.
- Purchased and installed a Java signing certificate so that players no longer get scary warnings when starting Aberoth in a web browser.
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Aberoth_RSS_GUID_92Fri,18 Oct 2013 22:00 GMTOctober 11, 2013
- There is now a profanity filter which is enabled by default. It can be turned on and off by saying "profanity".
- Mobs that resist sleep, confuse, and fear will now display the resistance text in [brackets] when resisting at 100%, and in (parenthesis) when resisting at less than 100%.
- Fixed a problem where the HTML5 client would be extremely sluggish after coming back from another tab (or from the minimized state).

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Aberoth_RSS_GUID_91Sat,12 Oct 2013 6:00 GMTOctober 3, 2013
- Sholop and Lysis no longer buy or sell any engraved items.
- The "email" command now tells you the first 3 letters of your verified email.
- Fixed a problem where players could lag the server from the Tavern.

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Aberoth_RSS_GUID_89Sat,28 Sep 2013 6:00 GMTSeptember 13, 2013
- When you die, the game now keeps track of what your xp was before you died. You will then gain double xp in your focused skill until you reach the max xp that you ever had. Your xp progress bar will become purple while you are in this recovery state. This xp gain stacks with being well rested from the inn, so if you are recovering and are well rested, you will receive four times the normal xp until you reach the highest xp that you ever had. This change is intended to help people from going backwards in skill levels. Non focused skills do not receive any bonus, but their max is remembered as well. So, if you later change focus, and that skill is lower than its highest ever level, you will gain double xp until that level is reached.
- Added an 'email' command so that you can check to see if your account is secured with a verified email. Also, if your email is not verified, a reminder is given after long logouts.
- Players are now given a comprehension boost of +3 to spells in their current school of magic.

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Aberoth_RSS_GUID_88Sat,14 Sep 2013 5:00 GMTSeptember 8, 2013
- Added one new item. This item is a common drop, and was actually added mid-week. It has already been discovered.
- Players can now secure their Aberoth accounts by adding a verified email address. Once you set a verified email address, you will be able to reset your password if it is lost or stolen. You will also be sent an email when your password is changed in the game, to alert you to potentially unauthorized password changes. The link to secure your account is on the log in page. Please secure your accounts!

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Aberoth_RSS_GUID_87Sun,08 Sep 2013 18:00 GMTAugust 30, 2013
- You can now gain experience and levels while polymorphed. Every possible polymorph creature permanently retains its own experience and skill levels.
- Fixed the messages when clicking in a shop or at the lost and found. Before, the item did not always match the click location.
- Names of allies are no longer gray, but are white like everyone else. Allies may now also have orange names (for all the usual reasons).
- Summoned creatures are no longer permanent, and will despawn in about 5 hours game time. Also, they can no longer be named or commanded. However, the maximum number of summoned creatures has been increased. No changes have been made to tamed (non-summoned) pets.

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Aberoth_RSS_GUID_86Sat,31 Aug 2013 1:00 GMTAugust 22, 2013
- NPCs now respond when you ask them about the moon.
- Shopkeepers no longer say anything special when selling your own engraved items (this text would sometimes overwrite other information about sold items).

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Aberoth_RSS_GUID_85Fri,23 Aug 2013 5:00 GMTAugust 13, 2013
- Added additional special things that happen when the moon is full or new.
- Added the 300 day membership reward.
- Changed the dagger skill from the confusing "reduction in off-hand penalty" to "increase in off-hand speed".

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Aberoth_RSS_GUID_84Tue,13 Aug 2013 18:00 GMTAugust 3, 2013
- Added a few special things that happen when the moon is full or new.
- Sholop no longer crafts a 3 bag with a 4 or 5 belt. In addition, Sholop still buys, but no longer keeps alchemist belts in his shop. These changes should make accidental 3 bag crafting very rare.
- You now have to say "upgrade" to Gomald to upgrade your vault. This will help prevent accidental vault upgrades.
- Hint: All 5 remaining undiscovered items are crafted, and there are no special tricks needed to make them.

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Aberoth_RSS_GUID_82Fri,26 Jul 2013 14:00:00 GMTJuly 17, 2013
- Added two new items (uncommon drops).
- Added lore for the new area.
- Fixed the look of the disease resist amulet when on the ground (every level of amulet should look different).
- Implemented a new looting feature. With this new feature, if there are items that have dropped that more than one person is entitled to (for example from a mob that multiple people killed, or from a chest whose boss was killed by multiple people), each person will only be able to pick up items at a rate of three per second. This effect might not be very noticeable, but is intended to allow more equitable loot sharing in cases where a player has a slow connection, a player is a super fast clicker, a player is using a click/mouse macro, etc. This feature only applies to items: there is no limit to how fast gold may be picked up, and picking up gold does not limit item pickup in any way.
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Aberoth_RSS_GUID_81Fri,19 Jul 2013 18:00:00 GMTJuly 12, 2013
- Added a new crafted item.
- Rage now gives partial fear resistance.
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Aberoth_RSS_GUID_80Sat,13 Jul 2013 06:00:00 GMTJuly 5, 2013
- Added the 250 day membership reward. Also, I plan on still giving rewards every 50 days, but from now on I will not use placeholder rewards. You will only see when the next reward is due once it is actually implemented in the game.
- Gave the new area boss slightly more hit points and upped the xp he gives.
- Made some other minor tweaks to the new area.
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Aberoth_RSS_GUID_79Sat,06 Jul 2013 06:00:00 GMTJuly 4, 2013
- Added new high level area and 9 new items.
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Aberoth_RSS_GUID_79Thu,04 Jul 2013 20:00:00 GMTJune 14, 2013
- Fixed problem that other people could hear you talk while underwater.
- Fixed a problem in the HTML5 client where you would be disconnected if the browser did not have focus or was in another tab.
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Aberoth_RSS_GUID_78Sat,15 Jun 2013 00:00:00 GMTJune 07, 2013
- Sounds can now be stopped while playing. For example, if you close a door while it is opening, the opening sound will stop and not continue to play as the door closes.
- Increased the "abandon" distance when dropping an item from 10 feet to 20 feet. Once you move this distance from an item you have dropped, anyone can pick it up, even if they are not your ally and 5 seconds have not passed.
- Still working on that new area!
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Aberoth_RSS_GUID_77Sat,08 Jun 2013 8:00:00 GMTMay 18, 2013
- Added a new (rare) item.
- Fixed names getting stuck at zone entrances.
- Fixed the punch sound when fighting bare handed.
- Fixed problem where the confusion '(?)' would go away after zoning.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_76Sat,18 May 2013 18:00:00 GMTMay 11, 2013
- Added the 200 day membership reward.
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Aberoth_RSS_GUID_75Sat,11 May 2013 18:00:00 GMTApril 26, 2013
- Belt buckles are now visible on tall players.
- Infamous players can no longer camp faster than non infamous players.
- Fixed a problem where after a client game/pc crash or network disconnect, the player would not make camp.
- Made it so that players cannot go through the invisible wall on top of the castle (hopefully, please let me know if you can still make it through).
- Fixed a problem where the launcher (Aberoth.exe) would not launch. If it was broken for you, please download the new version here.
- Fixed a problem where the server would slow down then crash after running for a while.
]]>
http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_74Sat,26 Apr 2013 6:00:00 GMTApril 12, 2013
- Expanded and cleaned up one of the areas.
- Pet wolves are no longer afraid of Wodon.
- Wolves are now less likely to escape enclosed areas in vaults.
- It is no longer possible to use potions underwater.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_73Sat,13 Apr 2013 5:00:00 GMTMarch 29, 2013
- If you are polymorphed, you can now understand creatures that are the same as you.
- Moved Darklow's shop to make the map more consistent.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_73Sat,30 Mar 2013 8:00:00 GMTMarch 22, 2013
- Added two new items. One is a new rare drop, the other is a 150 day membership reward.
- Poison can no longer be delivered on misses.
- Learned spells are now listed in order of how well they are learned.
- Fixed a bug where rings would not show their stats right away when worn.
- The white wolf can now be successfully confused.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_72Fri,22 Mar 2013 14:00:00 GMTMarch 17, 2013
- Added a small new area (no new items).
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_71Mon,18 Mar 2013 06:00:00 GMTMarch 08, 2013
- Added three new items (two drops, one crafted).
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_70Fri,08 Mar 2013 23:00:00 GMTMarch 01, 2013
- Expanded one of the areas, yet again! Sadly, there are no new mobs or items.
- It is now possible to drown.
- Tavelor now tells you if you have anything in his lost and found when you click on something in the lost and found.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_69Sat,02 Mar 2013 10:00:00 GMTFebruary 22, 2013
- Expanded one of the areas.
- Perception now lets you see the hit points of your enemies.
- Lysis now buys and sells poison
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_68Sat,23 Feb 2013 10:00:00 GMTFebruary 15, 2013
- Added a new command 'archenemy name'. Any player may pick exactly one other player to be their archenemy. Your archenemy will appear orange to you, and you may attack them at any time without becoming wanted or gaining infamy. If your archenemy has also picked you as their archenemy, you will appear red to each other and may attack each other at will. You can clear your archenemy with the command 'unarchenemy'. You may only change your archenemy once per in-game week.
- Allies can no longer pick up items from your vault. To allow someone to pick up items in your vault, you must use the new command 'vaulttrust name'. Only players that have been explicitly added by this command can take items from your vault, and you also must be present for them to take items. You may 'unvaulttrust name' anyone at any time. You can see who you currently trust with the command 'vaulttrust'
- Increased xp loss when dying for low level players to make it more consistent with the xp loss suffered by high level players.
- Made some server performance improvements.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_67Sat,16 Feb 2013 7:00:00 GMTFebruary 10, 2013
- Added new area.
- Added new enemy.
- Added two new items.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_66Sun,10 Feb 2013 10:00:00 GMTFebruary 02, 2013
- Added the ability for players to change their name. If you see someone with a '*' after their name, it means it was changed within the last week. You can see all past name changes by checking the name changes page.
- Updated the tree graphics.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_65Sat,02 Feb 2013 10:00:00 GMTJanuary 18, 2013
- Moved the area that was added last week.
- Fixed shadows when standing on top of things.
- There is now a limit to the number of summoned pets you can have at once. There is still no limit on tamed pets.
- Perfect cast bonuses are now displayed when you say 'spells'.
- I am working on a new area, but it might be a week or two before it is ready.
]]>
http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_64Sat,19 Jan 2013 6:00:00 GMTJanuary 11, 2013
- Expanded one of the areas.
- Added a new enemy.
- Added two new items.
- Players now have a shadow, and also have the proper shadow when polymorphed.
- You can now always turn unfriendly when polymorphed, regardless of life level.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_63Sat,12 Jan 2013 10:00:00 GMTJanuary 4, 2013
- Added a cosmetic update to the town.
- Added rewards for being a member. If you are a member, you now get rewards (mostly cosmetic) after 50 days of being a member, 100 days, and every additional 100 days after that. Say 'membership' to see when your next reward is.
- Fixed the updater for the stand alone version.
- The red and green colors in the hp bar for enemies and allies are now semi-transparent.
]]>
http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_62Fri,04 Jan 2013 22:00:00 GMTDecember 21, 2012
- Added a bunch of new sounds.
- If someone kills you, you can now kill them for the next 24 real life hours without becoming wanted.
- The names of players who you can kill without becoming wanted or gaining infamy are now orange. This includes players who are carrying your items and players who have killed you recently. You still must become unfriendly to attack orange players.
- Players can no longer teleport into jail.
- You can now ask Gomald 'who' to see who is in their vault.
- Fixed the shadow at the entrance of Ourik's room.
- If you have a free vault upgrade from a membership and you attempt to upgrade your vault at Gomald's, you are now given a hint on how to use your upgrade.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_61Sat,22 Dec 2012 7:00:00 GMTDecember 14, 2012
- Added one new item.
- Potions and scrolls will now go into bags and books before the belt, but only if the bag or book is open.
- Added shadows for certain things in the game (mostly flying stuff).
- Lysis now gives three pots for a pink rabbet pelt or white wolf pelt.
- Members can now see how long they have been a member by typing 'membership'. I am considering adding rewards (mostly cosmetic) that will be given out at different lengths of membership. For example, one might gain the ability to grow a beard after a year of membership. If your membership expires, you will not lose any accumulated membership days, they will just stop increasing until you become a member again.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_60Sat,15 Dec 2012 7:00:00 GMTDecember 7, 2012
- Added two new items.
- Darklow now buys bat ears.
- Fixed a problem where a burning ember would do zero damage.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_59Sat,08 Dec 2012 7:00:00 GMTNovember 30, 2012
- Added two new quests.
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Aberoth_RSS_GUID_58Sat,01 Dec 2012 7:00:00 GMTNovember 22, 2012
- Added a small but important new area.
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Aberoth_RSS_GUID_57Thu,22 Nov 2012 17:00:00 GMTNovember 18, 2012
- There is now a jail in town, which is in the recovery area. Anyone who dies while infamous is thrown in jail until they are no longer infamous.
- Anyone who is not wanted may visit the jail and recovery room.
- You must now be life level five to turn unfriendly.
- Scrolls now have a 2 second cool down (it used to be 1 second).
- If you right click a belt or any secondary container (strap, rope, alchemist bag, spellbook), the first right click will only empty the container/belt. A second right click will drop the container/belt itself.
- Fixed a case where you could become infamous by hitting an invisible player.
- Fixed a visual glitch with the Grand Shaman's hood.
]]>
http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_56Sun,18 Nov 2012 22:00:00 GMTNovember 9, 2012
- Updated the starting orc prison.
- Gomald now has additional vault upgrades available.
- Changed memberships slightly so that every membership receives customizations or upgrades, not just new memberships. I added vault and customization credits to anyone who already bought a membership but would have been better off under the new system.
- Improved preservation amulet slightly.
]]>
http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_55Sat,10 Nov 2012 1:00:00 GMTNovember 2, 2012
- All members now receive one free vault upgrade and one free character customization. If you already have the biggest vault, you can still use your credit when a larger vault becomes available. You can redeem your upgrade and customization in the store.
- Created a stand alone version of the client for Windows, OS X, and Linux. You can get it here.
- Rewrote parts of the sound processing. If you had trouble with sound before (performance problems, popping, or bad sound) try it again to see if it is better new.
- Increased the key ring capacity.
- Darklow now buys scalps.
]]>
http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_54Sat,03 Nov 2012 6:00:00 GMTOctober 26, 2012
- Added a new item (rare drop).
- Bats and rats are no longer affected by retaliation damage from spiked shield and horned helm.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_53Fri,26 Oct 2012 8:00:00 GMTOctober 19, 2012
- Slightly reduced the experience penalty for dying.
- Duels now end when one player reaches 10% of their maximum health, instead of one hit point.
- Added an inn to Tavelor's tavern. If you makecamp inside the inn, when you log on later you will be well rested and earn double experience in your focused skill. While you are earning double experience, your xp bar will be a greenish color. When you say 'skills', you will be able to see how well rested you are (0-100%). As long as you are well rested at all, you will earn double xp. The percentage is approximately how much more experience you will earn at the double rate, where 100% is a full level. The longer you rest in the inn, the more well rested you become.
- To stay at the inn, you must become a member of Aberoth by purchasing a membership from the store. There are several different lengths of memberships available.
]]>
http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_52Sat,20 Oct 2012 6:00:00 GMTOctober 12, 2012
- Added three new items (drops).
- Increased resting bonus from 6 to 8 hp/min.
- Fixed problem where previously invisible players got stuck in the enemy status position.
- You can now read a maximum of one scroll per second.
- You can now push confused unfriendly players.
- You can now tame bats.
- Changed iron detection to metal detection.
- Increased the respawn time of the doorkeeper orc on the main level.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_51Fri,12 Oct 2012 8:00:00 GMTOctober 5, 2012
- Added a new area.
- Added five new items (all drops).
- Iron detection now works for items in different rooms.
- Fixed problem where you could sometimes hear a door opening or closing in the distance.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_50Sat,06 Oct 2012 8:00:00 GMTSeptember 21, 2012
- Expanded one of the areas.
- Added a new high level quest.
- Added a new item.
- There is now a three second period after drinking a potion that you cannot drink another one (you are too full).
- You no longer become wanted or get infamy from attacking an invisible player. ]]>
http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_49Fri,21 Sep 2012 8:00:00 GMTSeptember 14, 2012
- Added a new item (somewhat rare drop).
- Dueling now does not make you wanted.
- Fixed excessive memory usage in the game client.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_48Fri,14 Sep 2012 23:00:00 GMTSeptember 7, 2012
- Added three new items. All are somewhat rare drops.
- If you stand still for ten seconds, you will now automatically 'rest'. While resting, you heal faster. Moving or fighting stops you resting, but other actions do not. When resting, there is a second white bar visible in your health meter.
- You can now hold scalps with a rope (by threading the rope through the scalps).
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_47Fri,7 Sep 2012 8:00:00 GMTAugust 31, 2012
- Added two new items. Both are somewhat rare drops.
- I added Aberoth to the Steam Greenlight program to see if I can get Aberoth on Steam. If you have Steam, you can check out the Greenlight entry for Aberoth here.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_46Fri,31 Aug 2012 8:00:00 GMTAugust 24, 2012
- Added a new item (common drop).
- Added extra capability to the potion of perception.
- Re-organized the very start of the game.
- Potion of charging now gives drinking experience.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_45Fri,24 Aug 2012 8:00:00 GMTAugust 17, 2012
- Added two new items (one common drop, one crafted).
- Added a new low level area.
- Added a new low level quest.
- Made the starting area and bats easier.
- You can now pick up sleeping bats (but they cannot be tamed).
- Fixed issue where trying to face an enemy caused you run far in the opposite direction.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_44Fri,17 Aug 2012 8:00:00 GMTAugust 10, 2012
- Added a new low level mob.
- Dusk is now tinted red to differentiate it from dawn.
- Wodon no longer charges for quest rewards.
- Lysis now gives a message when you buy a disease resist amulet.
- The blue bee shell now fits in the pouch.
- Poison now has a small chance of working even without a solid hit.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_43Fri,10 Aug 2012 23:00:00 GMTJuly 27, 2012
- The orc at the beginning is now always weaponless and starts on the west side of the door.
- Made it easier to hit enemies, especially bees and rabbits.
- It now costs 10 gold for the life skill, down from 25.
- Added some in game hints about engraving items.
- Slightly sped up your off hand if it is weaponless.
- When fighting with your back to an enemy, you can now turn around to face it.
- Expanded the rogue den slightly and added a few more rogues.
- Removed the arbitrary invisible boundaries in the orc field.
- Updated the help page to include a section on engraving and the lost and found.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_42Fri,27 Jul 2012 8:00:00 GMTJuly 20, 2012
- Added two new items. One is a rare drop and one is a common drop.
- Added a day/night cycle. Time in the game is 10 times shorter than real life: one hour in game is six minutes in real life. For now, the day/night cycle is mostly cosmetic.
- Slightly nerfed shields and made a small improvement to the dark dagger.
- Added several new sounds.
- Fixed a problem where some long sounds (like potion drinking) would not play.
- Made the door to the thieves wider.
- Made shoes and horn look more different.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_42Fri,20 Jul 2012 8:00:00 GMTJuly 13, 2012
- All long and skinny items can now be held in the strap.
- Wodon now accepts pipes as a satyr weapon.
- While holding the 'f' key to fight, clicking with the mouse no longer stops you fighting.
- You can now remove your boots in someone else's vault.
- You now can't push the person you are dueling, or turn unfriendly while dueling.
- You now can't steal rabbits from other people's vaults.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_41Fri,13 Jul 2012 8:00:00 GMTJuly 06, 2012
- Added the 'duel' command, which lets you duel another player. The duel ends when one player has only one hit point left or someone leaves the zone. You duel someone by saying 'duel name'. If a NPC is present, you can wager on the duel by saying 'duel name 100'. The NPC will pay the winner the amount bet. You may duel multiple people at the same time.
- Added a new secret item, but you have to send me a postcard to get it. See the 'store' page for details.
]]>
http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_40Fri, 06 Jul 2012 10:00:00 GMTJune 29, 2012
- Expanded a low level area.
- Added new low level quest.
- Added new item.
- Fixed mob name flickering.
- Fixed a bug where dying while wearing an engraved amulet left a ghost torso.

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Aberoth_RSS_GUID_39Fri, 29 Jun 2012 08:00:00 GMTJune 22, 2012
- You can now see amulets on players and enemies. If you want to show your amulet, click on the amulet icon. If you want to hide your amulet inside your shirt, click on the icon again.
- Fixed a bug where a shopkeeper could charge you multiple times for the same item.
- Added additional payment options in the store for those who do not wish to use PayPal or a credit card.

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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_38Sat, 23 Jun 2012 06:00:00 GMTJune 15, 2012
- Two new items have been added (one crafted, one a fairly common drop).
- Fixed loss of hp when zoning with the bee shield.
- Wodon now buys shoes and axes.
- Darklow will no longer rush to unengrave items.
- MT is now a bit harder (faster when fleeing, can open maze door).
- Fixed dupe bug when MT stole an item and the player zoned.
- Fixed a bug where the player would sometimes get stuck moving diagonally.
- Added a behavior when polymorphed as a minotaur (for consistancy with the real minotaur).
- Fixed a bug where commands with spaces would invoke the command (for example "all y" for "ally").
- Reduced lag when sound is enabled.
- Disabled picking up items when in a different room (for example, taking potions behind Ourik's wall while standing outside).
- Added a title image to the Aberoth home page.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_37Sat, 16 Jun 2012 06:00:00 GMTJune 8, 2012
- A new enemy has been added.
- A new item has been added (rare drop).
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_36Sat, 09 Jun 2012 00:00:00 GMTJune 1, 2012
- 5 new items have been added (3 drops, 2 crafted)
- The minotaur axe now requires only 20 axe skill (down from 25).
- The minotaur can now push people and break through item walls.
- Fixed the problem where people could not log in even though the server was empty.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_35Fri, 01 Jun 2012 8:00:00 GMTMay 25, 2012
- New area added. Be careful, it is high level.
- 8 new items.
- 2 new enemies.
- 1 new quest.
- Increased dagger speed in off hand by 10%. This is in addition to the dagger skill speed up.
- Slightly decreased block rates for shield in certain directions. Shield block rates depend on the direction you are hit from relative to where you are hoding the shield. The full skill block percentage is given when you are hit from the side that has the shield.
- Fixed problem with placing items on top of doors.
- Fixed problem with server reporting it is full when it is not.
- You can now always see a boss monster's hp regardless of its level relative to yours.
- There is now a limit to how fast you can click the mouse buttons. The rate is high and should not limit fast manual clicking. The limit is only intended to prevent mouse macros.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_34Fri, 25 May 2012 10:00:00 GMTMay 5, 2012
- Added two additional heights for character customization. Belts and sashes can now be worn while customizing.
- Picking up non-usable items now puts them in your bag and sub-containers first, rather than your belt.
- When zoning, if you keep the keys pressed you will continue running instead of stopping in the new zone.
- Added a a hotkey 'i' (for inventory) which will open and close your main bag.
- Fixed a problem with the travelers belt with the short model.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_33Fri, 5 May 2012 20:00:00 GMTApril 27, 2012
- It is now a harder to get totally stuck.
- Raised several door heights to allow for tall players.
- Fixed a problem that could cause long pauses (20+ seconds).
- Worked on new high level area. It should be ready in a week or two.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_33Fri, 27 Apr 2012 8:00:00 GMTApril 20, 2012
- There is a new start to the game when creating a new character.
- Added a bunch of new sounds.
- Enabling or disabling sound now works properly.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_32Sat, 20 Apr 2012 8:00:00 GMTApril 13, 2012
- A new noobie area has been added.
- Inala now has a new first quest.
- Fixed a problem where sometimes the player would get stuck running in one direction.
- You can no longer block when you are incapacitated.
- Skill "proficiency", which was changed to "attack", has been renamed yet again, this time to "accuracy".
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Aberoth_RSS_GUID_31Sat, 14 Apr 2012 6:00:00 GMTApril 6, 2012
- You may now customize your character's height and shirt type in addition to gender, handedness, and colors. You can test it out at the store.
- Weapon skills now have a unique benefit in addition to increasing your attack. Attack is the new name for proficiency rating.
- Fixed many problems in the forest where you could get stuck even where there was not a tree.
- Aberoth is now running on a new server! The new server and its internet connection are much faster than the old one. Hopefully the days of horrible unexplained lag are behind us. The occasional several second pauses for Java garbage collection are still expected (you will see a countdown).
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Aberoth_RSS_GUID_30Fri, 06 Apr 2012 8:00:00 GMTMarch 31, 2012
- Added a new NPC.
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Aberoth_RSS_GUID_29Sat, 31 Mar 2012 9:00:00 GMTMarch 23, 2012
- Expanded one of the areas.
- Added more decorations to the Orc cave.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_28Fri, 23 Mar 2012 8:00:00 GMTMarch 16, 2012
- Added some decorations to the tavern and Ourik's chamber.
- Fixed bug where spiked shield did not slip with no shield skill.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_27Sat, 17 Mar 2012 6:00:00 GMTFebruary 26, 2012
- Fixed a problem where enemies had lots of potions when restarting the game server.
- Polymorph now does not wear off when camping, unless you log off for an extended period of time, which is currently defined as fifteen minutes.
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Aberoth_RSS_GUID_26Sun, 26 Feb 2012 19:00:00 GMTFebruary 24, 2012
- New item added (drop, fairly common).
- Items in your vault are now protected and cannot be picked up by anyone who is not your ally.
- Added support for European languages (accented letters). However, player names must still only use the 26 English letters.
- You may now toggle the hotkeys by saying 'hotkeys'.
- You may now use '=' in as well as '+' to increase the volume.
- Made some client code optimizations. If the game is behaving strangely, close all your browser windows and try again.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_25Fri, 24 Feb 2012 9:00:00 GMTFebruary 17, 2012
- New item added (drop).
- Expanded the range of potions that mobs can drink.
- You can now see your infamy level by saying 'infamy'. Also, every kill is now worth one infamy point. Infamy is still calculated on a rolling 24 hour basis.
- Fixed feet showing up when zoning while invisible.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_24Sat, 18 Feb 2012 5:00:00 GMTFebruary 10, 2012
- Added many new sounds.
- Knives can now be bundled with clubs in the leather strap.
- Fixed a bug that caused the server to crash twice last week. ]]>
http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_23Fri, 10 Feb 2012 9:00:00 GMTFebruary 4, 2012
- Any item dropped by a player may not be picked up by any other player for five seconds, unless that player is an ally.
- Any item dropped by a killed mob may only be picked up by players involved in the kill (for five seconds).
- When Tavelor unengraves an item, now only the original owner can pick it up (for five seconds).
- Tavelor now makes engraving and unengraving items a priority.
- You may no longer camp in dangerous areas. If you try, you will instead attempt to sneak out of danger, which takes one minute.
- Made some server performance improvements (but this will not fix the network lag problems).
- You will now camp within a few minutes of inactivity in the recovery room.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_22Sat, 04 Feb 2012 16:00:00 GMTJanuary 27, 2012
- One of the areas has been expanded.
- A new item has been added.
- When you die, you now have a good chance of recovering most items engraved with your name. However, you will still drop all gold and unengraved items.
- While you are in the recovery room after dying, you are magically protected for a few minutes.
- Fixed a problem with shopkeepers (Darklow especially) unable to craft items.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_21Fri, 27 Jan 2012 10:00:00 GMTJanuary 20, 2012
- A new area has been added.
- Pet wolf names now show up on their green hit point bar when they are attacked.
- The allies text now updates properly when you ally or unally.
- The effects of speed potions no longer stack.
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http://www.aberoth.com/whats_new.php
Aberoth_RSS_GUID_20Fri, 20 Jan 2012 8:30:00 GMTJanuary 16, 2012
- Please do not use multiple characters controlled by one person while player killing. It is not fair.
- Please do not use exploits, but instead report them to support@aberoth.com.
- Thank you.
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Aberoth_RSS_GUID_19Mon, 16 Jan 2012 23:00:00 GMTJanuary 13, 2012
- Added battle sounds.
- Built structures should now not collapse when the server is reset.
- When you drop something and someone else picks it up, you get a message telling you who picked it up.
- If you close your browser window or are disconnected from the server, your character will now begin to make camp after fifteen seconds. All normal make camp rules apply. In the past, the disconnected player was simply removed after 30 seconds.
- There may not be a Friday update for the next few weeks. I need to recharge my batteries!

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Aberoth_RSS_GUID_17Fri, 13 Jan 2012 19:00:00 GMTJanuary 7, 2012
- Added sound. There is now a sound check box on the log in page.
If checked, aberoth will run with sound. There are not too many sounds yet, but I will be adding a bunch more.
If sound is enabled, you will get an applet warning. Since the sounds are so large, the need to be cached on
the PC which cannot be done with the default unsigned Java applet.
- Press '+' or '-' to increase or decrease the sound volume.
- If you log out for a long time, you will make your way back to town for the next time you log in.
- Made a slight infamy adjustment.
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Aberoth_RSS_GUID_16Sat, 07 Jan 2012 11:00:00 GMTDecember 30, 2011
- Added an item (not crafted).
- There is now a limit to the number of characters you can play at the same time.
- Fixed a problem where the server would report it was full when it was not.
- Clarified the messages when becoming infamous.
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Aberoth_RSS_GUID_15Fri, 30 Dec 2011 8:30:00 GMTDecember 23, 2011
- You now see the health of your allies and pets if you are close to them and they get wounded.
- When there is detectable a server pause, a countdown will appear at the top of the screen that shows the estimated number of seconds the pause will last. During a server pause, nothing moves and you cannot get hurt, so it is best just to wait it out.
- Fixed wolf taming (the last update broke it).
- Fixed a bug where a strap was allowed in the 4 slot traveler's belt. Belts may not hold secondary containers.
- Made some network changes that hopefully reduce lag.
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Aberoth_RSS_GUID_14Fri, 23 Dec 2011 22:00:00 GMTDecember 19, 2011
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Aberoth_RSS_GUID_13Mon, 19 Dec 2011 8:30:00 GMTDecember 16, 2011
- Three new items have been added (none of them are crafted).
- A new quest has been added.
- Automatic gold collection and new loot steal rules now work on chests.
- Players can now have resistances. Say 'resistances' to see your resistances.
- NPCs will now push friendly players out of the way.
- Fixed falling off the map in Lysis's hut.
- There is now a one minute camp time when if you are infamous.
- Fixed a problem where a player could die after being disconnected when the server was shutting down. Now players will not be disconnected until the zone is completely stopped.
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Aberoth_RSS_GUID_12Fri, 16 Dec 2011 8:30:00 GMTDecember 11, 2011
- Friendly allies are now light gray instead of light blue.
- When you kill someone that gives you more than the normal amount of infamy, a message is displayed.
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Aberoth_RSS_GUID_11Fri, 11 Dec 2011 9:00:00 GMTDecember 9, 2011
- By default, pet wolves will now stay in your vault unless commanded to 'heel'. This should finally fix the wolf escaping problem.
- The 'heel' command can now be used to stop your wolf from attacking.
- You may now order your wolves to 'attack'. They will still only attack unfriendlies.
- If you kill too many friends (in the previous 24 hours), you will become infamous and be banned from town. Attacking players that are much lower level than you or while in town gives extra infamy.
- You may now form alliances. To form an alliance, say 'ally Name'. Both people must use this command with each other's names to enter an alliance. Names of friendly allies are blue. Names of unfriendly allies are yellow. Once allied with someone, you cannot hurt them and they cannot hurt you, no matter if you are friendly or not. Anyone can break an alliance by saying 'unally Name'. To see who you are allied with, say 'allies'.
- You may now push people out of your way by running into them. Unfriendlies will resist and cannot be pushed.
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Aberoth_RSS_GUID_10Fri, 09 Dec 2011 22:30:00 GMTDecember 2, 2011
- One of the areas has been expanded.
- Two new items have been added (dropped).
- Two new enemies have been added.
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Aberoth_RSS_GUID_9Fri, 02 Dec 2011 20:30:00 GMTNovember 25, 2011
- One of the areas has been expanded.
- A new item has been added (crafted).
- Made it harder to drop your belt by accident.
- Players can no longer become invisible forever.
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Aberoth_RSS_GUID_8Fri, 25 Nov 2011 21:30:00 GMTNovember 20, 2011
- If you fall asleep while hiding and then try to hide again right away, you will fall asleep again very quickly.
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Aberoth_RSS_GUID_7Sun, 21 Nov 2011 01:30:00 GMTNovember 18, 2011
- One of the areas has been expanded.
- The default inventory is now four items instead of three. All sack capacities have also been increased by one item.
- When you use an item (like a potion) in your belt, it will now be automatically replenished from your main inventory.
- You can now open and close your sack by clicking on it. This is only a visual preference and has no effect on the sack or items inside.
- Fixed a problem Sholop had with crafting.
- Reduced some jitteryness when many players are on.
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Aberoth_RSS_GUID_6Fri, 18 Nov 2011 23:00:00 GMTNovember 11, 2011
- Players now start in a new, safer area after dying and when playing the game for the first time.
- Tavelor has expanded his tavern a bit.
- It is no longer possible to escape off the ledge in Darklow's shop.
- Fixed pet wolves sometimes leaving a zone even after being told to stay.
- Vendors will now craft items even if they are in a conversation.
- Retaliation attacks no longer give any wanted time.
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Aberoth_RSS_GUID_5Fri, 11 Nov 2011 9:00:00 GMTNovember 4, 2011
- You can now customize the look of your character. You can change your gender, handedness, hair color, skin color, and clothes color. To perform a character customization, click the 'Store' link on the main page.
- Fixed Ourik's broken door.
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Aberoth_RSS_GUID_4Fri, 04 Nov 2011 13:00:00 GMTOctober 28, 2011
- A new area, enemy, and item has been added to the game.
- Pets may now become untame if left in a dangerous area too long.
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Aberoth_RSS_GUID_3Fri, 28 Oct 2011 18:30:00 GMTOctober 21, 2011
- Three new items have been added to the game.
- Fixed a bug where sometimes NPCs took a long time to craft items.
- The spiked shield now has a shield skill requirement.
- You can now say 'stay' or 'heel' to pets to request that they stay or follow you. You may use the pet name in the command for a specific pet (e.g. "stay spot"). If no name is given, all of your pets will follow the command.
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Aberoth_RSS_GUID_2Fri, 21 Oct 2011 08:30:00 GMTOctober 19, 2011
- From now on, I plan to release new content and feature updates on Fridays. I will make the update sometime during the day on Friday so that it will be available for the weekend. Check back here this Friday!
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Aberoth_RSS_GUID_1Thu, 20 Oct 2011 05:03:00 GMT