Number of posts : 125Age : 63Location : East of the sun and west of the moonMain Character : Caldor MorossOther Character : Malcolm MorossOther Character. : Zayde ("Gramps") MorossOther Character.. : Moraye'us (mor -AY-us, but you can call me Maury!) Moross and the rest of the Moross Clan, including the low-key but nevertheless infamous "Mortis the Tortoise"Time Zone : Eastern U.S.. : Registration date : 2009-06-24

Number of posts : 125Age : 63Location : East of the sun and west of the moonMain Character : Caldor MorossOther Character : Malcolm MorossOther Character. : Zayde ("Gramps") MorossOther Character.. : Moraye'us (mor -AY-us, but you can call me Maury!) Moross and the rest of the Moross Clan, including the low-key but nevertheless infamous "Mortis the Tortoise"Time Zone : Eastern U.S.. : Registration date : 2009-06-24

I noticed yesterday or the day before that the transition in the doorway of Lady's Shea's shop is no longer working. Today I found that while it is possible to enter Oculanius' shop in Campton, it is not possible to leave through the door, as the area transition there is also not working.

Number of posts : 125Age : 63Location : East of the sun and west of the moonMain Character : Caldor MorossOther Character : Malcolm MorossOther Character. : Zayde ("Gramps") MorossOther Character.. : Moraye'us (mor -AY-us, but you can call me Maury!) Moross and the rest of the Moross Clan, including the low-key but nevertheless infamous "Mortis the Tortoise"Time Zone : Eastern U.S.. : Registration date : 2009-06-24

Well, it strikes me that my "bugs" may be the result of my not having noticed the update to CEP 2.62. I downloaded the 2.62 full file but I can't get 7zip to extract it (yet). All I got were the subfolders full of zero-length files.

I will download it again and install it (if I can extract it) and report back about these and the other bugs afterward. Sorry if I acted in haste and error.

Number of posts : 125Age : 63Location : East of the sun and west of the moonMain Character : Caldor MorossOther Character : Malcolm MorossOther Character. : Zayde ("Gramps") MorossOther Character.. : Moraye'us (mor -AY-us, but you can call me Maury!) Moross and the rest of the Moross Clan, including the low-key but nevertheless infamous "Mortis the Tortoise"Time Zone : Eastern U.S.. : Registration date : 2009-06-24

Yes, that makes sense. I updated to CEP 2.62 last night and tested last night and again this morning. The bugs I've reported and the Ioun stones one you reported are still there (I don't have an Everfull Quiver, so I couldn't test that one you reported).

It seems as if some (not all) of the areas that contain conversation scripts that include an option to identify items are not loading when the area transition to them is clicked. I can still get into Entrom's (but can't leave by the door now), and the Wizard's store in Macedone High District, but as reported nothing happens when the "identify" option is selected. Lady Shea's store is still inaccessible, as is the magic store in Calithia: North. I also found that Spectra's Spectacular Space is inaccessible, for what it's worth. The doors to these locations open, but the transitions don't work.

Number of posts : 125Age : 63Location : East of the sun and west of the moonMain Character : Caldor MorossOther Character : Malcolm MorossOther Character. : Zayde ("Gramps") MorossOther Character.. : Moraye'us (mor -AY-us, but you can call me Maury!) Moross and the rest of the Moross Clan, including the low-key but nevertheless infamous "Mortis the Tortoise"Time Zone : Eastern U.S.. : Registration date : 2009-06-24

Holy crap. I think I figured it out, and it's pure forgetfulness/stupidity on my part.

When I had to erase my laptop in december and reinstall everything, I made backups of all my NWN stuff first...except the haks, since I could just re-download those (and thus, save space on my flash drives I was using to back everything up).

Not a big deal normally...except for a couple of things I did bad...1) I didn't backup my personal copy of cep2_custom.hak, which I must have had some module scripts stored in2) when I updated the server to cep 2.62, I overwrote the hak on the server with the empty one that was now on my laptop.

And while I have backups of all the character files and the databases...I did not backup that one hak.

I am now starting the process of rewriting the missing scripts from scratch. May take a while to get everything working right again, but I'll be starting with the ones mentioned in this thread.

And what makes it even worse is I wrote a warning on the webpage that lists the CEP installation instructions for builders to make a backup of that file to prevent this very thing from happening.

Sudden thought on files going missing, decided to search one last (offline) place. I found a copy of my cep2_custom.hak file, filled with all of the missing information.

My old laptop, Alfred, still had the old hak on it. Took a half hour for the thing to get through the startup sequence so I could look around, then copy the file onto a flash drive, but it's there. I'm putting it (and a renamed backup) onto both my new laptop and the server today.

This is the same old computer I found a file (a toolset modification) that had gone missing from the internet and nobody in the NWN community had a copy of. It pays to hang on to old computers, folks, even if they barely function anymore.

Number of posts : 125Age : 63Location : East of the sun and west of the moonMain Character : Caldor MorossOther Character : Malcolm MorossOther Character. : Zayde ("Gramps") MorossOther Character.. : Moraye'us (mor -AY-us, but you can call me Maury!) Moross and the rest of the Moross Clan, including the low-key but nevertheless infamous "Mortis the Tortoise"Time Zone : Eastern U.S.. : Registration date : 2009-06-24

The Amethyst Dragon wrote:I think I saved myself at least three solid months of work (writing scripts from scratch, making new item and creature blueprints, and rewriting new conversations) finding that file.

Yeah, that would have been awful. Would have really killed enjoyment for you and players. Super-exciting that you dodged that bullet for all of us

At least now you can proceed more or less as planned with updating the 2da edits for the new CEP and such.

When thats done, I am sure it will be super cool. Curious to see whats in there.

I have to wonder what you might have in store after that. I seem to recall some very old talk of reworking magic scripting to eliminate bugs and possibly updating epic magic with a redesign for fixes and flexibility.

Plus, we had a pretty neat thread going on epic martial ability possibilities.