Melee Attacks

Ranged Attacks

Sonar (14): –. Range 20 yd / 1.14 mi. RoF –.

Notes

Burrowing Inside
With their pincers, they can cut a hole into nearly any structure including DR. Use the rules for repeated attacks on DR found in GURPS Campaigns p559.
Should one burrow inside and self-destruct, use the rules for Internal Explosions in GURPS Campaigns p415. A Self-Destruct drone cannot be armed as an Assassin.

Swarming
Treat a a swarm as roughly eighteen drones. Acting as a hive mind a portion of the drones move in and out quickly, attacking with their pincers while the rest distract. When their HP reach 0, enough damage has been inflicted to render them incapacitated.
Sealed armor protects for DR turns (See GURPS Campaigns p559 on repeated attacks). Use the rules for Swarms in Campaigns p461.
Move 15, HP 27

Assassins
Armed with a stinger and a toxin, they sneak to their target with stealth. A favorite method of attack is wait for the target to be sleeping. The most common toxin is Nerve Poison found in GURPS Ultra-Tech p161.
An assassin drone cannot be armed with a self-destruct charge.