after two years with neither the motivation not the time to code something interesting I got appetite to create something a few months ago. After some long evenings and a lot of free time spent (OK, it was winter time - better than watching TV ) I now have a first alpha version of my latest marble racing game for you to test:

It is a simple racing game where up to 4 marbles race against each other. At the moment you can do a time trial against the clock and a ghost (previously played laps) and the up to 4 player network mode is (more or less) ready.

What I still want to add is the possibility to share ghost files over the internet and to download new ghosts to the client, but I haven't even started that part. I also want to create a standalone server.

The tracks in the package are most certainly not the final tracks although some of them will make it into the final version I guess.

I hope you have fun with the early version and can provide some feedback.

And I think I will most probably provide you with some new code snippets, but at the moment the whole source code lacks documentation and I'll also have to make nice packages before I publish those snippets.

Last edited by Brainsaw on Fri Mar 10, 2017 7:20 am, edited 1 time in total.

Congratz. Some minor problems: - Can crash when changing shadow settings a few times.- Texture-filter settings seem to be rather low (should enable triliniear + anisotropic)- My computer to weak for best shadows :-(- Needs music soundtrack!

Impressed with moving platforms (alwas tricky to get right with physics ^_^)

There are some more tracks in, and a fancy new feature: remote control. You can now control the marble during gameplay with you smartphone. The feature is only tested with Android (both Firefox and Chrome) but it does not seem to work with iPhone. I have also uploaded a video showing the feature:

It has a poor video quality so you can't really see which menu items need to be selected. The button shows a "Start Remote Control" text. When clicking this button a server is started (using port 4693 at the moment) and a QR code with the URL that needs to be loaded in the browser on your mobile device is shown. Open this link and the remote control will connect to the game.

You must be in a private network because resolution of the host name doesn't work otherwise. Your PC and your mobile phone must be in the same network.

- bug fixed with the non-used marbles in network client mode: no longer visible- rework of the UI: please give me some feedback, I hope it's intuitive- new mode "Replay Ghost": replay a recorded ghost from the perspective of the player

The last 2 days I spent some time enhancing the remote control feature (mainly CSS and JavaScript magic ):

You can choose between 3 types of control:

"Full touch" gives you a virtual gamepad on the right for movement control and a blue button on the left for the brake

"Gyro steer - touch throttle" lets you control the sideways movement using the smartphone rotation while you have a three-way touch field on the right for foreward movement and the blue button on the left for the brake

"Full gyro" lets you do all the movement with the orientation of the smartphone - just the blue button for the brake is still needed. Furthermore you have the green button in the upper right corner that lets you set the current zero position for the acceleration