One of the more cerebral minor topics kicking around my head lately concerns the reliability of gods in fantasy games.

So in a fantasy game, can the god(s) do anything they want to (are they really god-like)? Are they eternal? Do they know everything? Can they see the future?

Or could a cleric "fool" a god into granting spells they're not "worthy" to cast? Can a god actually foretell the future? Or are they just really powerful, really intelligent beings that are just... really powerful and really intelligent? But otherwise not so special?

When playing a game, the goal is to win, but it is the goal that is important, not the winning

Rust monsters: separating the wheat from the chaff since 1976.

Similar to ctimmins, I'd love to see thoughts on a fantasy world/universe that was categorically devoid of divine beings. Not necessarily without religion - intelligent creatures will believe what they want - but gods do not exist. How would you handle magic, monsters, demons/devils, etc?

The proceeding two posts detail areas of consideration in which I am very interested. I'd like to write an article about it. But this program specifically - GM Workshop - doesn't seem to be about articles. Instead it is geek lists of entries about it. How do the two posters want that addressed?

When playing a game, the goal is to win, but it is the goal that is important, not the winning

Rust monsters: separating the wheat from the chaff since 1976.

cosine wrote:

The proceeding two posts detail areas of consideration in which I am very interested. I'd like to write an article about it. But this program specifically - GM Workshop - doesn't seem to be about articles. Instead it is geek lists of entries about it. How do the two posters want that addressed?