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Guest Albatross7107

Ok... I've tried to be cool about it... I'm sure that if this is ANYTHING like the train sim that these things are known and have be debated to death, however as a newb I experiencing it for the first time...See the attachment for what happened when I started up a game I had saved where I was parked at the gate - I almost pushed back into him.How about the ATCs that play ping pong with you? Station A: Contact Station BStation B: Contact Station ARepeat...Crashing into an invisible wall approaching LAX... When it happened it said "BUILDING CRASH" in instant replay it simply said "CRASH" and on all other attempts there was nothing there...Am I just having a bad day/week or is this the sort of thing that FS2004 just does? I know MSTS was an amazingly twitchy piece of bloatware...

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Guest Bob Z

1. It looks as if you are parked a little too far forward of the parking spot and are not really in it and on startup FS considered this spot empty and used it for an AI.What I do is go into top down view when parking and be sure my ac is covering the centerline cross line in the parking spot. Not all spots have these centerlines.Also see if the ATC box says 'Taxi for takeoff options' when you park. If it does then you are directly in the parking spot. You may not always see this option depending on the ATC Control level at the airport. That is, depending on the contact frequencies, it may or may not be displayed.Either taxi forward a little more, push back, or slew your ac over the cross line or until the 'taxi for takeoff' option appears in the ATC box.2. This happens when you are flying right along an ATC control border. Aggravating isn't it?3. I'm no scenery designer but what I understand is that scenery consists of both textures and coordinates. If the textures for an object, say a building, have been removed but the coordinates are still in tact it results in you not seeing the object but FS 'seeing' it. This usually occurs with add on scenery. You can turn off 'crash' in the FS settings.

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Guest Albatross7107

I considered "no crash" to be a cop out, but if it keeps up I'll do it. I can remember doing similar things in MSTS, I wanted the realism, but if errors in the program make it anything but real, then you turn it off.I'm glad I waited and only paid $18.00 for this, had it been $60 I be right PO-ed about now.

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Guest Albatross7107

Invisible building - right on!! Meh - why not? We have tunnels in Baltimore that magically turned into bridges... I imagine this happens elsewhere, but I grew up around that city so I decided to revisit it in MSTS.Took me a moment to figure it out - what are all these extra bridges??? Then I realized that while they are straight and the tunnels curve, they were the Fort McHenry and Harbor tunnels done as bridges.And the aforementioned Fort McHenry is no where in sight! The point is all residential neighborhoods....Fort Carroll is missing too, down by the Francis Scott Key Bridge...At least Beth Steel and the Inner Harbor were more or less correct.

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Guest Albatross7107

>My message is a little off topic: What plane features in your>screenshot? :)>>I hope you fix the building crash problem!Yeah, re-flew the approach and there was no problem. I guess the build was invisible and occasional? :DThe aircraft in the foreground is "my baby". It started out as the Grumman HU-16 Albatross which you can find the library here.It's now in a custom paint job and has a few goodies including an updated (but not too much) cockpit.#1 - Sunset Flight#2 - Aft 3/4 view high#3 - Instrument Panel#4 - What you get if you click the photo hanging on the frame#5 - Front 3/4 view low#6 - Various subpanels that pop upI'm not entirely set on the paint yet - And yes the drop tanks are painted to look like 500lb bombs :(

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