Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

Akoum Firebird

{2}{R}{R}

Creature — Phoenix

Flying, haste

Akoum Firebird attacks each turn if able.

Landfall — Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.

3/3

Akoum Hellkite

{4}{R}{R}

Creature — Dragon

Flying

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

4/4

Akoum Stonewaker

{1}{R}

Creature — Human Shaman

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.

2/1

Aligned Hedron Network

{4}

Artifact

When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)

Ally Encampment

Land

{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.

{3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

Blighted Woodland

Land

{T}: Add {1} to your mana pool.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Blight Herder

{5}

Creature — Eldrazi Processor

When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Breaker of Armies

{8}

Creature — Eldrazi

All creatures able to block Breaker of Armies do so.

10/8

Brilliant Spectrum

{3}{U}

Sorcery

Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.

Bring to Light

{3}{G}{U}

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.

Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

4/4

Encircling Fissure

{2}{W}

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Endless One

{X}

Creature — Eldrazi

Endless One enters the battlefield with X +1/+1 counters on it.

0/0

Exert Influence

{4}{U}

Sorcery

Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

{3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library.

1/1

Felidar Cub

{1}{W}

Creature — Cat Beast

Sacrifice Felidar Cub: Destroy target enchantment.

2/2

Fertile Thicket

Land

Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

{T}: Add {G} to your mana pool.

Firemantle Mage

{2}{R}

Creature — Human Shaman Ally

Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

2/2

Forerunner of Slaughter

{B}{R}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{1}: Target colorless creature gains haste until end of turn.

3/2

Fortified Rampart

{1}{W}

Creature — Wall

Defender

0/6

From Beyond

{3}{G}

Enchantment

Devoid (This card has no color.)

At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

Draw a card.

Greenwarden of Murasa

{4}{G}{G}

Creature — Elemental

When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

5/4

Grip of Desolation

{4}{B}{B}

Instant

Devoid (This card has no color.)

Exile target creature and target land.

Grove Rumbler

{2}{R}{G}

Creature — Elemental

Trample

Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

3/3

Grovetender Druids

{2}{G}{W}

Creature — Elf Druid Ally

Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield.

3/3

Gruesome Slaughter

{6}

Sorcery

Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."

Guardian of Tazeem

{3}{U}{U}

Creature — Sphinx

Flying

Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

4/5

Guul Draz Overseer

{4}{B}{B}

Creature — Vampire

Flying

Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

3/4

Hagra Sharpshooter

{2}{B}

Creature — Human Assassin Ally

{4}{B}: Target creature gets -1/-1 until end of turn.

2/2

Halimar Tidecaller

{2}{U}

Creature — Human Wizard Ally

When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.

Land creatures you control have flying.

2/3

Hedron Archive

{4}

Artifact

{T}: Add {2} to your mana pool.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.

Hedron Blade

{1}

Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Herald of Kozilek

{1}{U}{R}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Colorless spells you cast cost {1} less to cast.

2/4

Hero of Goma Fada

{4}{W}

Creature — Human Knight Ally

Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.

4/3

Horribly Awry

{1}{U}

Instant

Devoid (This card has no color.)

Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B} to your mana pool.

Munda, Ambush Leader

{2}{R}{W}

Legendary Creature — Kor Ally

Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

3/4

Murasa Ranger

{3}{G}

Creature — Human Warrior

Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.

3/3

Murk Strider

{3}{U}

Creature — Eldrazi Processor

Devoid (This card has no color.)

When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.

3/2

Natural Connection

{2}{G}

Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Nettle Drone

{2}{R}

Creature — Eldrazi Drone

Devoid (This card has no color.)

{T}: Nettle Drone deals 1 damage to each opponent.

Whenever you cast a colorless spell, untap Nettle Drone.

3/1

Nirkana Assassin

{2}{B}

Creature — Vampire Assassin Ally

Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

2/3

Nissa's Renewal

{5}{G}

Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.

Noyan Dar, Roil Shaper

{3}{W}{U}

Legendary Creature — Merfolk Ally

Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

4/4

Oblivion Sower

{6}

Creature — Eldrazi

When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.

5/8

Ob Nixilis Reignited

{3}{B}{B}

Planeswalker — Nixilis

+1: You draw a card and you lose 1 life.

-3: Destroy target creature.

-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

5 loyalty

Omnath, Locus of Rage

{3}{R}{R}{G}{G}

Legendary Creature — Elemental

Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

5/5

Ondu Champion

{2}{R}{R}

Creature — Minotaur Warrior Ally

Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.

4/3

Ondu Greathorn

{3}{W}

Creature — Beast

First strike

Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.

2/3

Ondu Rising

{1}{W}

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Oracle of Dust

{4}{U}

Creature — Eldrazi Processor

Devoid (This card has no color.)

{2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.

3/5

Oran-Rief Hydra

{4}{G}{G}

Creature — Hydra

Trample

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

5/5

Oran-Rief Invoker

{1}{G}

Creature — Human Shaman

{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.

2/2

Outnumber

{R}

Instant

Outnumber deals damage to target creature equal to the number of creatures you control.

Painful Truths

{2}{B}

Sorcery

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

Part the Waterveil

{4}{U}{U}

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Plated Crusher

{4}{G}{G}{G}

Creature — Beast

Trample, hexproof

7/6

Prairie Stream

Land — Plains Island

({T}: Add {W} or {U} to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Prism Array

{4}{U}

Enchantment

Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

{W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Processor Assault

{1}{R}

Sorcery

Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.

Processor Assault deals 5 damage to target creature.

Quarantine Field

{X}{X}{W}{W}

Enchantment

Quarantine Field enters the battlefield with X isolation counters on it.

When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.

Radiant Flames

{2}{R}

Sorcery

Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.

Reckless Cohort

{1}{R}

Creature — Human Warrior Ally

Reckless Cohort attacks each combat if able unless you control another Ally.

2/2

Reclaiming Vines

{2}{G}{G}

Sorcery

Destroy target artifact, enchantment, or land.

Resolute Blademaster

{3}{R}{W}

Creature — Human Soldier Ally

Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

2/2

Retreat to Coralhelm

{2}{U}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Retreat to Emeria

{3}{W}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a 1/1 white Kor Ally creature token onto the battlefield.

• Creatures you control get +1/+1 until end of turn.

Retreat to Hagra

{2}{B}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.

Retreat to Kazandu

{2}{G}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.

• You gain 2 life.

Retreat to Valakut

{2}{R}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.

• Target creature can't block this turn.

Rising Miasma

{3}{B}

Sorcery

All creatures get -2/-2 until end of turn.

Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Roilmage's Trick

{3}{U}

Instant

Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.

Draw a card.

Roil Spout

{1}{W}{U}

Sorcery

Put target creature on top of its owner's library.

Awaken 4—{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Roil's Retribution

{3}{W}{W}

Instant

Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.

Rot Shambler

{1}{G}

Creature — Fungus

Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.

1/1

Ruination Guide

{2}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

Other colorless creatures you control get +1/+0.

3/2

Ruinous Path

{1}{B}{B}

Sorcery

Destroy target creature or planeswalker.

Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Ruin Processor

{7}

Creature — Eldrazi Processor

When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.

7/8

Rush of Ice

{U}

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Salvage Drone

{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

When Salvage Drone dies, you may draw a card. If you do, discard a card.

1/1

Sanctum of Ugin

Land

{T}: Add {1} to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

Sandstone Bridge

Land

Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

{T}: Add {W} to your mana pool.

Scatter to the Winds

{1}{U}{U}

Instant

Counter target spell.

Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Scour from Existence

{7}

Instant

Exile target permanent.

Scythe Leopard

{G}

Creature — Cat

Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.

1/1

Seek the Wilds

{1}{G}

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Serene Steward

{1}{W}

Creature — Human Cleric Ally

Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.

2/2

Serpentine Spike

{5}{R}{R}

Sorcery

Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Shadow Glider

{2}{W}

Creature — Kor Soldier

Flying

2/2

Shambling Vent

Land

Shambling Vent enters the battlefield tapped.

{T}: Add {W} or {B} to your mana pool.

{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Shatterskull Recruit

{3}{R}{R}

Creature — Giant Warrior Ally

Menace (This creature can't be blocked except by two or more creatures.)

4/4

Sheer Drop

{2}{W}

Sorcery

Destroy target tapped creature.

Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Shrine of the Forsaken Gods

Land

{T}: Add {1} to your mana pool.

{T}: Add {2} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.

Silent Skimmer

{3}{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flying

Whenever Silent Skimmer attacks, defending player loses 2 life.

0/4

Sire of Stagnation

{4}{U}{B}

Creature — Eldrazi

Devoid (This card has no color.)

Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards.

5/7

Skitterskin

{3}{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Skitterskin can't block.

{1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature.

4/3

Skyline Cascade

Land

Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

{T}: Add {U} to your mana pool.

Skyrider Elf

{X}{G}{U}

Creature — Elf Warrior Ally

Flying

Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

0/0

Slab Hammer

{2}

Artifact — Equipment

Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip {2}

Sludge Crawler

{B}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

{2}: Sludge Crawler gets +1/+1 until end of turn.

1/1

Smoldering Marsh

Land — Swamp Mountain

({T}: Add {B} or {R} to your mana pool.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Smothering Abomination

{2}{B}{B}

Creature — Eldrazi

Devoid (This card has no color.)

Flying

At the beginning of your upkeep, sacrifice a creature.

Whenever you sacrifice a creature, draw a card.

4/3

Snapping Gnarlid

{1}{G}

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.

Stonefury deals damage to target creature equal to the number of lands you control.

Stone Haven Medic

{1}{W}

Creature — Kor Cleric

{W}, {T}: You gain 1 life.

1/3

Sunken Hollow

Land — Island Swamp

({T}: Add {U} or {B} to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Sure Strike

{1}{R}

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

Swarm Surge

{2}{B}

Sorcery

Devoid (This card has no color.)

Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.

Swell of Growth

{1}{G}

Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

Tajuru Beastmaster

{5}{G}

Creature — Elf Warrior Ally

Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

5/5

Tajuru Stalwart

{2}{G}

Creature — Elf Scout Ally

Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

0/1

Tajuru Warcaller

{3}{G}{G}

Creature — Elf Warrior Ally

Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.

2/1

Tandem Tactics

{1}{W}

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

Tide Drifter

{1}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Other colorless creatures you control get +0/+1.

0/5

Tightening Coils

{1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets -6/-0 and loses flying.

Titan's Presence

{3}

Instant

As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.

Exile target creature if its power is less than or equal to the revealed card's power.

Touch of the Void

{2}{R}

Sorcery

Devoid (This card has no color.)

Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

Transgress the Mind

{1}{B}

Sorcery

Devoid (This card has no color.)

Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card.

Tunneling Geopede

{2}{R}

Creature — Insect

Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.

3/2

Turn Against

{4}{R}

Instant

Devoid (This card has no color.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Ugin's Insight

{3}{U}{U}

Sorcery

Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.

Ulamog's Despoiler

{6}

Creature — Eldrazi Processor

As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.

5/5

Ulamog's Nullifier

{2}{U}{B}

Creature — Eldrazi Processor

Devoid (This card has no color.)

Flash

Flying

When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.

2/3

Ulamog's Reclaimer

{4}{U}

Creature — Eldrazi Processor

Devoid (This card has no color.)

When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.

2/5

Ulamog, the Ceaseless Hunger

{10}

Legendary Creature — Eldrazi

When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.

Indestructible

Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library.

10/10

Undergrowth Champion

{1}{G}{G}

Creature — Elemental

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery.

2/2

Wasteland Strangler

{2}{B}

Creature — Eldrazi Processor

Devoid (This card has no color.)

When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

3/2

Wave-Wing Elemental

{5}{U}

Creature — Elemental

Flying

Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

3/4

Windrider Patrol

{3}{U}{U}

Creature — Merfolk Wizard

Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

4/3

Woodland Wanderer

{3}{G}

Creature — Elemental

Vigilance, trample

Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

2/2

Zada, Hedron Grinder

{3}{R}

Legendary Creature — Goblin Ally

Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

3/3

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.