Comentários

Comentado por dragongirl1021

wow one of those never trust to save ur life items...cool

Comentado por Ramrom95

New Mysterious Potion created with common materials restores health and mana in a massively random range, as well as sometimes granting the benefit of another potion. The health and mana range is from 1-20,000 and is able to crit. The minimum amount restored, however, is scaled upwards by the Alchemy skill, making it a great choice for alchemists to keep for themselves.

Comentado por Lavafrost

Comentado por Jojop69

Comentado por parity

With a sample size of 50, the average health and mana gained was 10815 and 10014 respectively, before crits. (525 Alchemy)

Comentado por Kaziel

EDIT: Numbers temporarily wrong due to changes in 4.1.0 (potion now restores more health). Will be running tests again to see how things play out.

Alright, I did some tests at 525 Alchemy (because that's what really matters for most of us since we'll all get there eventually). Here are my results:

Preface: While I tested out a lot of uses of this potion (50 times to be exact), that is hardly exhaustive, and my guesses may not be completely correct, but it does give a large enough sample size to give a general impression. If anyone comes up with numbers that are lower on either health or mana restored with 525 Alchemy, please don't hesitate to correct me and I will update my post to reflect this new data.

First off, if you are class that has a talent that increases healing received or done by you, it will apply to this potion (and I'd be willing to guess any other potion that restores health too, but that's not something I tested). Both of my talent specs have the Paladin talent Divinity Rank 3 which gives all of my heals a 6% bonus and healing received on me by an additional 6% (the talent double-dips if you heal yourself!). A few of the non-crit heals I got from this potion were over 15,000 health restored. At first I was like "WTF!" until I did the math and each one of these heals that were over 15,000 were also under 16,800 health restored which is 112% of 15,000, so all numbers are perfectly within the allotted maximum.

The first number that was over 15,000 health restored was well into the testing process, so it had the unfortunate effect of also skewing the key point of this test: What is the lower limit. Looking over my results of amount healed, the lowest number I got was 5,880. Dividing that by 1.12 gives me approximately 5,250 health restored. I'm going to make a guess that the minimum health restored is 5,000 health at Alchemy level 525.

Additionally, the healing component of this potion can crit, but it will only crit at a 50% modifier, so theoretically you could get a maximum of 22,500 health restored (before other effects such as the talent above or something I mention below).

As for mana, this one was, thankfully, not modified by talents. The lowest number I got from any use of the potion was 5,017. Again, this is just a guess, but I'm going to theorize that the minimum amount of mana restored by this potion, with 525 Alchemy, is also 5,000 mana.

Next point: The Alchemist-only trinkets Lifebound Alchemist Stone, Quicksilver Alchemist Stone, Vibrant Alchemist Stone, and Volatile Alchemist Stone say that they "Increases the effect that healing and mana potions have on the wearer by 40%." This effect was ambiguous to me, as in it might only effect actual Health or Mana Potions, and not other potions which have healing or mana restoring effects. I was ready to test out 20 potions to make sure of it one way or another. Thankfully, I didn't have to. First potion I use after equipping my Lifebound Alchemist Stone restored over 20,000 health, non-crit. That answered that question. So yes, using the Lifebound Alchemist Stone does effect this potion.

First a slight misconception: Some people believe that Mythical Potions restore a flat number of mana or health. This is incorrect. In 4.0.1 Blizzard added an option to average the amount of numbers something gives. This doesn't apply to everything (the Mysterious Potion is an example of this), but it does apply to the Mythical Mana and Healing Potions. If you look at the links above you'll see the actual ranges of mana and health restored per use of each potion.

Even then, the averages are what matters, so the (before modifiers) average amount of health or mana restored is 10,000 each. Meanwhile, after 50 uses of the Mysterious Potion, I have (removing the additional 12% modifier and the lowering crits to their natural values) an average health restored of 10,196 and an average mana restored of 9,634. Keeping Margins of Error in mind, I'm going to say (and not that this is a huge shocker assuming my above theory of the minimum health and mana restored with 525 Alchemy being 5,000 each) the average mana restored by the Mysterious Potion is also 10,000 health and mana each. So, over the course of a thousand potion uses, they will average out.

The next question is: Which potion should I use. This is my subjective answer, but here are my thoughts:

If you're a healer, in a 5-man, or heroic, you should be using a Mythical Mana Potion. While the Mysterious Potion can restore more, it can also restore for a lot less. The difference between the minimum restored by the Mysterious and the Mythical is around 4,250 mana, which is probably close to two additional casts of your Efficient Long Heal, not something I think anyone wants to give up. Go for the more sure numbers.

If you're a healer, in a raid, neither. Talk with your other healers (especially if it's a 10-man raid) and start using Potions of Concentration. And while you're at it, make yourself a Vibrant Alchemist Stone. I tested it out and the LAS gives a 40% increase to mana gained with the Potion of Concentration, so assuming you can afford not healing for 10 seconds, you've just added over 28,000 mana to your pool.

If you're a caster DPS, honestly, I'd say go with the Mysterious Potion. Mana may still be an issue for you, but it's less-so than with healers, and odds are you have some sort of trick to restore mana. Mysterious is cheaper, which makes it sound good to me.

If you're a DPS that either uses a gimmick to get around mana usage (looking at you Ret Paladins and Enhance Shamans) or just doesn't have mana, then go make/buy some Potions of the Tol'Vir, Golemblood Potions, or Volcanic Potions, and use those instead! Well, hold onto a few Mysterious Potions, since they are cheap to use in a pinch, but more DPS should probably be your priority with the much increased health pools.

If you're a Tank, I'd say go for the Mysterious Potion. Where the lower end difference in mana recovered is a big deal to a healer, with health pools of over 125K, the lower end of health is only 2.5K... chump change. Go for the one that can crit more and make sure you're using your Lifebound Alchemist Stone! Ton of stamina, some mastery and increased healing recovered make this a must have trinket!

And that's about it, folks. Hope this was helpful!

EDIT: Updated slightly to take into account new Alchemist Stones added in 4.0.6

Comentado por anodynex

pretty clear best potion for a healer with vibrant alchemist stone, as this would be able to heal you for up to 42k for nothing

Comentado por steelmaggot

today during the live version of 4.0.6 I made roughly 600 of these and tried them out throughout my daily tasks of dungeons, dailies and raids.

I am a shaman with 3/3 spark of life (increases healing done by 6% and healing received by 15%) and a Vibrant Alchemist Stone (40% increased healing and mana potion)

I used about 75+ today instead of drinking and regenerating mana as usual to test the average values.the mana procc as a 540 (goblin) alchemist was 15-42k mana returned, with all over 30k minus onceThe Healing procc as a 540 (goblin) alchemist was 15-40k HP returned, with the majority around 40k

Mana wiseI'd say at least 10 proccs were over 40,000 mana1 was 15k and some changemajority were around 32,000 mana returned

Health wiseI'd say less than 4 were sub 20k, the rest were 40,000hp or higher

with the ease of creation in materials needed and the (lately) costs of said materials id prefer these over Potion of Concentration or Mythical Mana Potion as its more net mana as a single global vs a lowered value or out of the fight duration of 10-seconds. Mysterious obviously has been proven to increase its baseline off of the user's alchemy level. For a goblin alchemist this just feels perfect with the +15 added racial bonus

I'd like to see/ hear non goblin alch findings on the new value and streamlined use of alchemy stones introduced in 4.0.6

Comentado por lexian1

Maybe its me, but after running test on my own, the only potion i generally use is mysterious potions. As a healer, Ive tested it up against the mythical mana potion and mysterious has yet to fail me. and when it does (cause i know it will) the health that it restores will easily make me forget about the little mana i didn't receive due me having to cast to get my health back anyways. As for concentration, its definitely worth using even though it takes 10 secs, even if u cant get the full amount off, u can general get enough to where it trumps both mysterious and mythical. but before i use ny potion i think for a sec, on rather or not mysterious would be the best choice. Due to constant raid damage, and the fact that its an instant, and the fact it generally restores more mana than mythical (90%).

Comentado por Temes

The modifier you get from the talent is not 1.12, but actually 1.06 x 1.06 = 1.1236

Comentado por Temes

The modifier you get from the talent is not 1.12, but actually 1.06 x 1.06 = 1.1236

Comentado por Temes

The modifier you get from the talent is not 1.12, but actually 1.06 x 1.06 = 1.1236

Comentado por social3ngin33rin

They need to make another "endless mana potion" and "endless healing potion" for cata

I don't know how make links srry :(

Comentado por radarbeans

As of patch 6.0.2, this restores 8 health and 0 - 3 mana. The real mystery is why it still exists.