If you have any use for a streamer I'd be willing to do so. Few years experience, have connections to get an audience if wanted/needed. Possibly a weekly/bi-weekly podcast once things start rolling to keep interest? Lemme know

So I figured I would offer my soothing, graceful, beautiful, and most of all LOVED gift of gab skillz and knowledge to this ever so amazing project. If you don't know of me then you can look down on yourself with shame and for those here that have had the extreme pleasure and bliss of listening to muah spew thy gab gifts I have been gifted with from Jesus himself, will undoubtedly support The King for Number 1 voice dev for TFC/FF/Space F0rtress of the future! Not only is the King offering his services up but he will also do said services FREE OF CHARGE! Sir Jon of Treped-Trepness I advise you to waste 0 seconds of time debating whether you and the project deserve a gift of such greatness and accept The King as well as thank Jesus for granting you with such an astounding gift/and or wish baby! Below is a short and sweet play of Switcharoo's which may sometimes also be referred to as a "Switcherooski Baby!"

Your welcome and I look forward to providing all Fagg0tz partaking in the F0rtress Fun with eargasm's for Eons and Decades to come!

Your's Truly with much Love and Jazz,
Stiffy AKA StiffyBaby, The King, and most respected, King Fagg0t Hater The 3rd!

Would be willing to help with modelling/mapping possibly. I'm assuming either engine would convert .STEP files, yea? Also for what it's worth, let's move to U4E. I mean really, has Valve not fucked us enough already?

I started on the silhouettes. It's just the first step of the concept process. They'll all change and become more defined as I do more research on each class, but it's at least a start.

We win.

Feedback-
* Spy looks like he's wearing shorts, no shoes which I actually like though maybe its not intended.
* Medic and Demo have similar profiles which might blend, although medic should stick out.
* Pyro's visor is BOSS.

I started on the silhouettes. It's just the first step of the concept process. They'll all change and become more defined as I do more research on each class, but it's at least a start.

Cool stuff. Took me a while to figure out which class the soldier was supposed to be. The rocket sticking out like that looks really weird in silhouette (or just the fact that the RPG is not on his shoulder).

Looks like a decent start. I wasn't sure about the demo, only after deduction I was able to recognize it was the demo. I think the pyro and hw look a lot alike. I'm not sure how much uniqueness you're looking to get in each character. For a newer player they might seem more alike than a veteran player. Also I don't think this style of rocket launcher on the soldier is compatible with a 4 load rocket launcher we currently have.

Quote:

Originally Posted by Valued Rug

* Spy looks like he's wearing shorts, no shoes which I actually like though maybe its not intended.

After you said that, it's all I can see now! Like some crazed beach tourist (but I also like it )

To be honest, I would welcome a complete revamp of the HW aesthetic. It's the weakest FF model by far and I don't particularly like either of the TFC models. In fact, the HW has looked pretty bad in almost all fortress games.

It might be good to embrace the heavy weapons aspect and make him huge and covered in ammo or something (but I guess that's pretty much what TF2 did?). That visor thing and the weirdo dome helmet should probably go, though.

Could we make projectiles come out of the center of the screen? Please?

Thanks to rookies speculation I've come to realize it's not a giant anal drill, rather it's a tfc style rpg, with the rocket loaded in the front. I always thought that was a really cool aesthetic from tfc even though it doesn't quite make sense with a 4 rocket clip.

Also even though you don't run into it much in FF there are some good advantages with the offset position of projectiles when it comes to cornering and some other situations. But I think mostly it just looks better with the view model animation.