Blizzard will be raising the hard cap on camera zoom in an upcoming hotfix, allowing players to zoom out to a midway point between what is currently possible through in-game interface options and what was formerly possible. In addition, the increased cap will allow advanced users to extend their camera distance via console command. \r\r\rWe\u2019ve been closely following the discussion around 7.0.3 camera changes, and especially feedback regarding specific sources of visual and physical discomfort. We recently released a client hotfix that addressed a number of mount-related camera issues, and we have another update in the works that addresses screen\/FOV distortion resulting from addons that alter the viewport. Many developers on the WoW team are sensitive to various forms of motion and simulation sickness, and it\u2019s an issue about which we care deeply. The last thing we want is for anyone who loves the game to feel unable to enjoy it due to physical discomfort. \r\rObviously, the cap on CVar-controlled max zoom distance has been a major focus of both community and our own internal discussions. My original post on the matter was not as clear as it could have been regarding our motivations for the change in the first place. It placed too much emphasis on \u201ccompetitive advantage\u201d in terms of a level playing field, when the core concern I was trying to convey is that \u201cwhatever the maximum allowed, that\u2019s what competitive players will use in order to maximize performance, even at the expense of the game\u2019s overall look and feel.\u201d That shouldn\u2019t be a terribly controversial statement: When you\u2019re trying to dodge Fel Outpouring waves on Kormrok in Hellfire Citadel, the farther out you can zoom, the sooner you can see when they\u2019re headed your way; why wouldn\u2019t you zoom out as far as possible? (Corollary: Around what expected zoom level do we tune the speed and lethality of the waves?)\r\rIn the course of working on Legion, and trying to improve the overall look and feel of our combat, class abilities, and the ways in which players interact with the world, we took stock of all aspects of that experience, including the camera. World of Warcraft is an avatar-driven open-world RPG, placing the player in the shoes of a hero who adventures throughout Azeroth, yet with the previous max console zoom, that hero would commonly take up less screen real estate than characters in isometric games like Diablo or Heroes, or even many Starcraft 2 units. At that zoom level, details of your character get lost, and details in the world vanish. The game ultimately is designed to be experienced with the camera zoom range available in the default UI. \r\rNow, that is not to say that we don\u2019t at times fail in creating an overall experience that is smooth and free of frustration at those zoom levels. When a tank can\u2019t see around a boss like Archimonde to know where incoming demons are in order to corral them, that\u2019s obviously not ideal. There is much we can do to keep WoW\u2019s scale from spiraling out of control, as well as UI and camera improvements to the experience of fighting huge monsters, and we\u2019ll be paying close attention to feedback along those lines as we move into Legion.\r\rWe intended to limit the console-overridden camera zoom very early on in the Legion Beta, which would have left us with many months to iterate on gameplay and feedback that arose from the change before releasing Legion. However, due to an oversight (we capped one way of overriding it, but not another) the change did not properly go through until the very end of the development cycle. Since then, we\u2019ve heard from many players that they\u2019ve relied on increasing the camera zoom to counteract a number of sensitivities, ranging from motion sickness to headaches from spell effects. \r\rRecently, a number of players have reported some relief through using a new addon that allows them to bypass any and all limits on zoom distance. That addon takes advantage of a bug that has existed for some time but gone unnoticed (passing a negative value into a function). In an upcoming hotfix, we will be fixing that bug and thus causing that addon (and others like it) to honor the standard camera limits. \r\rHowever, in that same hotfix, we will also be raising the hard cap on camera zoom to a midway point between what was possible prior to 7.0, and what is possible through the in-game interface options. This increased cap will allow power users to once again be able to extend their camera distance via a console command, should they so desire. The choice of the new max was informed by reports from players regarding what zoom distance eased the discomfort they were experiencing. Ultimately, we would prefer to address the underlying issues rather than relying on increased zoom to mask those issues, but now that patch 7.0.3 is live and we cannot properly iterate on the sort of changes that would be required, reapplying the band-aid is preferable to leaving an open wound.\r\rWe look forward to hearing your feedback once these changes are live. We want to continue working to improve the readability, usability, and accessibility of our game from a visual standpoint, including camera functionality, and community feedback and discussion are invaluable when dealing with such an inherently subjective area.\r\rQ2 2016 Earnings Call\rThe Activision Blizzard Second Quarter 2016 Call took place earlier today. Blizzard recently stopped announcing subscriber numbers during these calls, but they did reveal a few tidbits about WoW, namely that Legion pre-purchases were in line with past expansions. Both Mists of Pandaria and Warlords of Draenor launched with roughly 10 million subscribers.\r\r\rAugust 4th Hotfixes\r\rClassesChasseur\r\r Casting Disengage no longer causes your character to stop auto-attacking.\rMonk\r\rBrume de rénovation can no longer activate Transe inspirante until Vivifier is learned.\r The cooldown for Coup de pied du soleil levant is now halved when it is cast before using Serenity.\rDémoniste\r\rPluie de feu will continue to deal damage if the Démoniste is silenced, feared, or stunned.\rDungeons and Raids\r\rFonderie des Rochenoires \r \r Corrected an issue that would cause Hans'gar and Franzok to reset when a player outside the encounter area was targeted by Plaquage.\r \rNPCs\r\rGangre-rangari Anaara in Jungle de Tanaan no longer casts the ability Blessing of the Fallen Kings.\rQuests\r\r The quest \u201cThe Lord of the Blackrock\u201d again takes place in the expected location, and is properly marked on the World Map and minimap.\r The Antechamber Guardian again spawns as expected when the quest \u201cLe secret du coffre\u201d is accepted.\r The Moat Monster Feeding Kit has been repaired so that players can again complete the quest \u201cLe monstre des douves !\u201d.\rUI\r\r Haste gems that were previously Multistrike gems now have new icons in order to differentiate them from other Haste gems.\r\r

Commentaires

Commentaire de Purgatorywolf

on 2016-08-04T20:45:58-05:00

If they felt like being able to zoom so far was unfair, they should just add that as the default option to zoom that far rather then require a command. I like the world more zoomed out, I can see more and enjoy more.

Commentaire de Juiceboxgod

on 2016-08-04T20:48:02-05:00

as long as i can see everyone i'm saying "rawr xd :3 nuzzles" to in dungeons, i'm good

Commentaire de Verethora

on 2016-08-04T20:53:06-05:00

I hope they fix the chat again while they're at hotfixing, the last hotfix lasted about a day and it bugged for everyone again. (Yes, I have already reported it)

Commentaire de Manioss

on 2016-08-04T20:54:27-05:00

Well propably everyone was expecting that.

Commentaire de elvis3162005

on 2016-08-04T20:58:46-05:00

That's a step forward, at least. However, they need to listen to their PAYING customers. If we want the far zoom back, it doesn't matter what THEY want anymore. With the rapidly dwindling numbers because of the fail that was Warlords of Draenor, (and don't get me wrong, I was one of the few who enjoyed WoD), they are in no position to tell us what we have to deal with. It's time Blizzard does what we want, or this expansion will go much like the last, and it will be World of Warcraft's death knell. And I'm not being a pessimist. This game cant take another hit like WoD caused. They ruined the trust a lot of players had with WoW over the years. And this is the last chance many are willing to give it. If they screw this up, it will be no fault but their own.

Commentaire de Aerozia

on 2016-08-04T21:04:14-05:00

Blizzard qq because players want to be able to see what's happening around the giant mobs and bosses. What a petty way to punish them. And they shouldn't design fights around anything but the default setting for zoom, if people want to zoom out they will.

Commentaire de militarycop1206

on 2016-08-04T21:05:39-05:00

yaay they fixed the hunter only nopc fel rangari so now we can get out hunter pets the green dogs from killing her woohoo!

Commentaire de RadicalDame

on 2016-08-04T21:06:31-05:00

If they felt like being able to zoom so far was unfair, they should just add that as the default option to zoom that far rather then require a command. I like the world more zoomed out, I can see more and enjoy more.\r\rI said the exact same thing on the battle net forums a couple weeks ago, and many others have pondered the same thing. It's like Blizzard likes making things difficult on themselves. o_O

Commentaire de darkelemental1

on 2016-08-04T21:18:36-05:00

Not midway, ALL THE WAY. whats so hard to revert back to what it was? Why the petty handout and compromise? Just revert the change and leave it alone. The blizz devs just cant admit wrongdoing and actually fix the issue, they always have to find some angle to get their way by any means. They are untrustworthy.

Commentaire de DaemoniaNZ

on 2016-08-04T21:21:51-05:00

That's a step forward, at least. However, they need to listen to their PAYING customers. If we want the far zoom back, it doesn't matter what THEY want anymore. With the rapidly dwindling numbers because of the fail that was Warlords of Draenor, (and don't get me wrong, I was one of the few who enjoyed WoD), they are in no position to tell us what we have to deal with. It's time Blizzard does what we want, or this expansion will go much like the last, and it will be World of Warcraft's death knell. And I'm not being a pessimist. This game cant take another hit like WoD caused. They ruined the trust a lot of players had with WoW over the years. And this is the last chance many are willing to give it. If they screw this up, it will be no fault but their own.\r\rGet Real.....\r\rQ2 2016 Earnings Call\rThe Activision Blizzard Second Quarter 2016 Call took place earlier today. Blizzard recently stopped announcing subscriber numbers during these calls, but they did reveal a few tidbits about WoW, namely that Legion pre-purchases were in line with past expansions. Both Mists of Pandaria and Warlords of Draenor launched with roughly 10 million subscribers.

Commentaire de SilverSapphire

on 2016-08-04T21:31:34-05:00

Blackrock Foundry\rCorrected an issue that would cause Hans'gar and Franzok to reset when a player outside the encounter area was targeted by Body Slam.\r\rThis would've been useful MONTHS ago...

Commentaire de Alkony

on 2016-08-04T21:43:49-05:00

@DaemoniaNZ The Q2 numbers do not reflect the reaction to the camera change as that change only went into effect on the Beta in late June. The post by Watcher in the Beta thread about the change was June 25. There was zero Blue commentary on the zoom issue in either the Beta, PTR or General forums until today in the 10th continuation thread of the topic. That's over a month of silence on an issue that generated thousands of posts, many from players saying they were no longer physically able to stand playing the game at the reduced zoom level and were cancelling subs and\/or getting refunds on their pre-order. \r\rIt's about time that someone at Blizzard actually addressed the dissatisfaction with such a late-in-dev-cycle change to a system that affects every single aspect of how the player interacts with the game world.

Commentaire de Random0169

on 2016-08-04T22:04:31-05:00

Thank you so much for addressing this issue. Hugs to all that have motion sickness issues or simulation sickness.. It is a real and difficult to deal with. I have suffered all my life with this and WoW is the one game I can play without wanting to vomit within as little as 30 seconds as compared to playing the majourity of other games. It is a huge relief that you took this matter so seriously. Keep up the good work.

Commentaire de SquirePip

on 2016-08-04T22:06:37-05:00

Considering the vast majority of players had never heard of let alone used the console command to increase distance, seems to me that once again Blizz is caving to a vocal minority. If the max distance available through the in-game slider was what most player were using it does seem like cheating for people who knew about the command to go beyond that.

Commentaire de JaceDraccus

on 2016-08-04T22:32:15-05:00

So, basically no one understood the corollary in the blue post. Good to know.

Commentaire de NealBloome

on 2016-08-04T22:44:53-05:00

Considering the vast majority of players had never heard of let alone used the console command to increase distance.\r\rYou underestimate the willingness of a wow player in regards to that console command. Trust me at some point at some time the vast majority of players will learn via friends or others in a raid that they can zoom out via a console command.\r\rI would rather suspect that there are very few who have played the game more than a year who don't know about that command.

Commentaire de Kornilius

on 2016-08-04T23:19:34-05:00

Okay, so in order to get Blizzard's attention and have them make any much-needed change to the game:\r1- Make an addon that is counteractive to their plans, or\r2- Be a famous Youtuber and whinge about their plans.\r\rGot it.

Commentaire de ZekkDistor

on 2016-08-04T23:29:54-05:00

I'm still amazed at how many things were broken with the prepatch. Each hotfix has some quests being fixed, jewelcrafting dailies are still not rotating, and the pandaria farm is still kinda broken (you can't use the plow and stubborn weeds aren't always responding to you pulling it). I thought the Beta was for finding bugs and solving them before the patch went live.

Commentaire de Tuckletuts

on 2016-08-04T23:39:08-05:00

So the compromise is still worse than what we had access to prior to the patch. That doesn't seem like a smart move, given that players were already upset about losing the original max-camera distance (not even the CVar). Basically Blizzard is saying that we should be happy that the new camera distance isn't as bad as it is on live, while completely ignoring the fact that it's still significantly worse than what it used to be. Hopefully some other bright spark will develop a new addon that actually fixes the problem.

Commentaire de Aarkan

on 2016-08-05T00:01:17-05:00

I just hope that I'll be able to at least see the whole platform on the last fight in ubrs. Right now you're soooo close that they may as well make it a first person game.