Hel has received a complete visual makeover with an all new model, animations and fx.

Using abilities in one stance no longer places a cooldown on abilities in the other stance.

A bug was fixed that was giving Hel the passive benefits or her ultimate earlier than intended. You must now train rank 1 of her ultimate to receive the MP5 or Magical Power benefits.

PASSIVE - Stance Attunement

When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to +20% damage in the Dark Stance and +20% healing in the Light Stance.

Decay

Cast time before the projectile spawns was increased from 0.25s to 0.3s

Damage reduced from 80/140/200/260/320 to 70/120/170/220/270

Magical power scaling reduced from 60% to 50%

Restoration

Damage reduced from 80/140/200/260/320 to 70/120/170/220/270

Magical power scaling reduced from 60% to 50%

Healing changed from 50% of damage done to 50/95/140/185/230

Repulse

Cast time before the damage occurs increased from 0.4s to 0.55s

Damage reduced from 100/160/220/280/340 to 80/130/180/230/280

Magical power scaling reduced from 80% to 70%

The mana cost changed from 70/75/80/85/90 to 60/65/70/75/80

Inspire

Healing reduced from 70/110/150/190/230 to 60/90/120/150/180

Magical power scaling reduced from 60% to 50%

The speed bonus now scales with rank from 20% at all ranks to 10/12.5/15/17.5/20%

The mana cost changed from 70/75/80/85/90 to 60/65/70/75/80

Switch Stances

Half of the benefits gained from this ability are now shared to all allies within a 30 unit radius of her.

New Skins:

Ne Zha Cyberpunk

Golden Hades

Golden XBalanque

Note that the special Christmas-themed Jingle Hel skin has also been remade and is playable for those that own her, although she is not currently available for sale. The Loading Screen card for Jingle Hel has not yet been updated, but will be in an upcoming patch.

Voicepacks:

Hel

Kali

General:

For new players, match queues under the Normal tab now unlock for play based on your level as follows:

Arena -- Available to play at Level 1

Conquest - Available to play at Level 1

Joust 3v3 - Available to play at Level 1

Assault - Available to play at Level 6

Domination - Available to play at Level 6

Joust 1v1 - Available to play at Level 6

Match of the Day - Available to play at Level 6

A jump emote has been added to Guan Yu, Neith, Ra, Thor, Ymir, Anhur, Athena, Freya, Hercules and Ne Zha. By default, players jump using the spacebar, although this can be re-bound on the Controls tab of the SETTINGS menu. Some current players of the game may need to bind jump to the spacebar. Jump does not evade abilities and should have limited to no gameplay benefit (it is just for fun). Other gods will have jump added to them in future patches.

A new SETTINGS option has been added to the User Interface tab to Disable Context (Ward) Pinging. If this option is checked, pings will not occur automatically when enemy players walk into a warded area.

The team balancing algorithm for Assault has changed. Both teams in Assault should now have the same number of gods from each class. However, which classes you have will be randomized. For example: Both teams may wind up with, say, four Mages and one Warrior. Previously, each side would have one member of each class member. Note that, under this algorithm, some players may be able to play with gods they do not yet own.

Fire minions now spawn in Assault mode after the Phoenix is taken. As a game lengthens, minion spawn waves will also spawn more “large” minions versus “small” minions. With these changes, the minion spawn algorithm for Assault now matches that in Joust.

Fixed an issue in which Active Items sometimes could not be sold when they should.

Clan tags have been re-added to the scoreboard. They were not intentionally removed.

Fixed a bug in which the ******* profanity filter was not working.

Added a new Home Screen Widget that allows a training or god reveal video to be promoted.

Maximum respawn time in all game modes is now 60 seconds (previously varied. Conquest was at 55 seconds).

Gods that have a multi-stage basic attack progression have had the tooltips on their passive updated in order to better explain the progression.

The End of Match Lobby has been updated with an additional panel. This shows more match information, such as accolades and several other stats.

Some minor cleanups were made to the Conquest map.

The free god rotation has been changed to Anhur, Athena, Freya, Hercules and Ne Zha.