Relic is a largely linear piece of interactive fiction about a salvage collector who chances upon an incredibly valuable figurine - but there appears to be something wrong with it…

Relic is set in a universe that melds cyberpunk technology - think handsets and novel plastics - and earthy magic, but the technology and even the magic merely forms the backdrop. The world building details are more of a focus and filter for social issues and tensions that also exist in our current world. What matters, then, is the people, and the story.

Sandel’s conception of the lore and traditions around the salvage community will doubtless be familiar to anyone who has even dabbled in such interests as stamp collecting and comic books - those interests commonly relegated to “hobby” status, but which attract lots of gatekeeping. In particular, those who purport to maintain quality within the community disproportionately exclude minorities.

Relic may look plain at first glance, but this would be to overlook a cracking good story.

A short linear story, set in a very different alternate world/time -So containing nouns that don't exist in ours whose meanings you must infer. Well written, but much of what exactly happened remains unknown (some very deliberately made obscure), which is surprising given that it's based around a very novel subject.

If you enjoyed Relic...

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