Episode 1: Fuck Time Limits This started as an experiment to try speedmapping. Just get ideas out of the mind and into the editor, stream-of-consciousness work. 4-6 hours, Zandro compatibility, vanilla monsters/weapons. Then a friend decided to jump on board. Then another friend. Then another friend. Then we had a whole bunch of people making maps, vet and newbie alike, all pushing against a 4-6 hour deadline to make some ZDoom maps to jump up and down on. Then we compiled them into a single pack and gave 'em one more run through for polish and decoration. It's a small hub leading to a handful of different maps. Beat each map to unlock the exit, and exit to win. Gameplay mods should be supported. Pistol start is enforced, though, so something like DoomRLA or Hideous Destructor will likely piss you off. Monsters are vanilla, except for the secret/final map, which comes to a grand total of two new enemies. The primary purpose of this project is to have a way for all of the newbies to try and push over that initial hump together, to MAKE something. It's a way for the vets to lead on some new mappers, welcome them into something they wouldn't normally try. Episode 2: Dump Harder Then another friend, AD_79, suggested I open it up to the public. I did, and the response was overwhelming. An unfathomable amount of people signed up for this, and we ended up with a grand total of 68 maps. A hub map, 64 normal maps, a secret map, a final map, and a Marathon map (of all things). As before, we now present to you a small hub leading to a handful of different maps. Beat X amount of maps to unlock the exit, with X being a variable depending on the difficulty level (ITYTD only requires a handful of maps, Nightmare requires EVERY SINGLE MAP), and defeat the final boss to win.
Gameplay mods should be supported, though there's been trouble in Zandronum so it may be better to use them in ZDoom/GZDoom. Pistol start is enforced, and monsters are vanilla (except for the Final Boss). Episode 3: BFG Edition For the third iteration, I decided to try something different and expand it to modding, working on weapons in an attempt to get less of a massive conglameration of maps. Instead, it had the opposite effect - even more people signed up for this compared to last time, and we ended up with a grand total of 80 maps. A hub map, 72 normal maps, six secret maps, and a final map. As before, we now present to you a small hub leading to quite a collection of different maps. Beat X amount of maps to unlock the exit, with X being a variable depending on the difficulty level (ITYTD only requires a handful of maps, Nightmare requires 64 maps), and defeat the final boss to win.
Pistol start is enforced, and monsters are vanilla (except for the Final Boss). Gameplay mods should be supported, though mods that make use of +INVENTORY.UNDROPPABLE will break the pistol start.