Designing a waist

…Okay so as we continue to experiment with…different designs, let's look at the waist now.…I want to do something that gives some flexibility to this region.…Right now it's just kind of one solid chunk,…so let's come in here and make a new layer.…And I'm going to call this one waist.…So I want to design something that gives some flexibility.…So let's break it down into several different sections.…So for this I am going to use the…DAM standard. Now hit b, d, s.…Now let's shrink the size of the brush a little bit.…

And let's just play with different ways that we could cut this into sections.…So we've already kind of got a sense of a…rib cage down here but let's just finish this off.…Let's try to carve in different seams or creases where this might take place.…And this is just for experimenting, just for designing, this…isn't what the final result is going to look like…by any means.…But it's just to get a sense of what we might want to…do when we do finally start to make the really precise mechanical shapes.…Okay.…

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12/17/2013

Androids started appearing in science fiction over a hundred years ago, and have since evolved from robotic machines into more fully humanoid shapes. With modern 3D modeling tools like ZBrush, it's easier than ever to create a realistic looking android that bridges the divide between man (or woman) and machine. In this course, Ryan Kittleson teaches you how to model a female android with ZBrush's powerful modeling and sculpting tools. He shows how to start with a basic model and refine and stylize the anatomy. Then you'll learn how to concept machine-inspired parts like vents and wheels; create clean, hard edges; refine delicate areas like hands, feet, and joints; and add finishing details like seams. In the end, you'll put the android into an action pose and create a rendered turntable video that shows off your model.