When performed, the character fires a yellow, lightning-bolt shaped projectile, that travels in a straight line until it hits an enemy or destructible portion of a stage, at which point it explodes into flames. If it does not hit either of the aforementioned objects within a few feet or hits a wall, then it dissipates.

Contents

Character Differences

Ness

Ness' PK Fire has been the same through the entire Smash series. It goes up to 16%damage, as Ness' PK Fire lasts longer than Lucas'. The angle at which Ness would shoot PK Fire would be oblique on the ground, while diagonally downwards if used in mid-air.

If Ness' PK Fire hits, it explodes into a stationary pillar of fire that hits an enemy several times. In mid-air, however, it falls down slowly until it hits the ground or dissipates. DI is not very effective against it, allowing Ness to combo his opponent or use one of his finishers while the enemy is stunned. Ness can use this move in conjunction with his second jump to perform the PK Jump, which slightly boosts the air speed of his second jump at the expense of height, giving him a slightly better approach. The main difference is the damage within the games and the lag/speed of the move. It does overall the most damage in Brawl, followed by Super Smash Bros., and then followed by Melee.

PK Fire can rack up lots of damage but also has some other uses. When edge-guarding, jump up and PK Fire off the stage to hit the opponent with it; the multi-hits keep them from being able to recover, giving Ness time to get in that lethal back-air. However, PK Fire has some combo uses as well. It is a great combo starter; once the move successfully hits, dash in and grab the opponent and immediately down throw. This will get them airborne, allowing Ness to unleash some neutral or forward airs.

Ness's PK Fire in Super Smash Bros..

Ness's PK Fire in Super Smash Bros. Melee.

Ness's PK Fire in Super Smash Bros. Brawl.

Ness's PK Fire travels at more of an angle in the air.

Ness using PK Fire while in midair in Super Smash Bros. for Nintendo 3DS

Lucas

Lucas' PK Fire deals 9%damage, and always travels horizontally, regardless of whether or not he is in the air. When the bolt hits an opponent, it explodes into a horizontal burst, hitting once, and dealing fair knockback to the enemy. The horizontal burst has good range, and can damage others in the way of the burst, although it does little-to-no knockback. Lucas' PK Fire has many interesting properties, such as pushing him back with a set force after shooting the bolt. Because of these, Lucas can use his PK Fire to perform the Zapjump, the Wavebounce, or the Magnet Pull, an extension of the Wavebounce, making this one of Lucas' most varied moves.

Origin

Kumatora using PK Fire in MOTHER 3.

PK Fire is a PK offense move from the Mother series. It is described as a wave of fire shot from the fingers, and is capable of damaging rows of enemies. It is a move learned by girls Ana, Paula, and Kumatora. In EarthBound, the attack is actually not learned by Ness (something Paula's Trophy in Melee explains). Similarly, in Mother 3, Kumatora rather than Lucas, is the possessor of this move.

Trivia

Flame Pillar is a very similar move, and may be based on Ness' variation of PK Fire.