1 month ago

Outs:- Chalice of LifeFlip: Isn't the worst card in Oloro, but isn't all that reliable either.- Darksteel Plate: I've seen you play this card a bunch of times, and most of the time it just sits there, all menacingly. Problem is - your deck doesn't plan to use creatures often, so the plate also won't be used either.- Dreamstone Hedron: Ramp is great, but expensive ones that produce colorless mana can be iffy since they're often easy targets right after you play them. Gilded Lotus can at least let you cast counterspells after you tap all your lands to play it.- Orzhov Keyrune: This one is just personal preference from me. I don't like 3 mana artifact ramp most of the time. (Chromatic Lantern and Darksteel Ingot are much better) It's up to you if you wanna take it out or not.- Sun Droplet: This card is very slow and you could easily replace it with something better.- Subversion: It may seem like a decent drain effect, but it's not that great since it's 5 mana and makes you wait til your next upkeep before it does anything.- Thought Reflection: Decent card, but 7 mana is pretty costly. Up to you if you wanna keep it.- Celestial Force: It's nice to instantly gain life each upkeep, but 8 mana for basically just a vanilla creature otherwise isn't really good.- Pontiff of Blight: Extort is nice for your deck, but your deck doesn't have many creatures to take advantage of the pontiff. Up to you if you wanna keep this guy if you wanna add more creatures.- Skirge Familiar: I think this card would be a lot better if your deck was more combo focused.- Azorius Chancery: These types of lands will flat out screw you over if they get destroyed or Blood Mooned.

1 month ago

Okay- lets get you set up.

Your commander is cool, and his main thing going for him is providing constant removal. His main downside is his mana cost and the fact that he costs 9 mana the second time you cast him. Personally I would use Vona, Butcher of Magan to have better removal and a lower cost. Don't worry about her life loss- you start at 40 and have the two best colors for lifegain.

You're creatures look really good, but I would use only vampires, (although leave Crypt Ghast in because he's awesome, and only keep Ulamog in there if you have mill in your playgroup). Other than that, throw out the non vamp creatures (should be 2 of them) and add in Sanctum Seeker and Necropolis Regent.

2 months ago

You definitely want more wraths mainboard. Most approach decks run the full four Fumigates and the three Settle the Wreckage. Not having any hard wraths makes the deck really vulnerable to getting run over.Also, targeted removal is also necessary. Cast Out, and cheap removal such as Aether Meltdown. Four Censors also provide early game interaction. I understand the want for a different wincon, but you don't have a way to get to such high life totals beyond casting a 17 mana Sanguine Sacrament, which seems unlikely. Approach in itself is already an alt wincon.

2 months ago

I see a few problems with this.To start, why not play 4 Legion Conquistador? Having more means that you get more value with casting them.Same with Mavren Fein, Dusk Apostle, you want another one of him.Don't forget, you are allowed to have a 15 card total sideboard, and moving some of the enchantments there would make it so you don't draw Ashes against an aggressive red deck where it is useless. It also doesn't work on the main form of graveyard interaction in standard, God-Pharoah's Gift. Try adding Crook of Condemnation in the sideboard.Axis of Mortality does nothing. As an aggressive deck, the only time you would ever get advantage from it is when you are losing to another aggro deck and in that case, turn 7 will not come.More removal in Ixalan's Binding or Cast Out is good, since right now there is no interaction.Oketra's Monument is also good with Legion Conquistidor.Bishop of Rebirth dies easily and doesn't do enough, I would cut it in favor of more Adanto Vanguards.Ritual of Rejuvenation, Sanguine Sacrament, Sheltering Light and Vampire's Zeal are not great cards, and overall would be better off as some that keep the deck towards a single plan. Possibly another Legion's Landing would help with the aggressive plan mono white has.Metallic Mimic serves as a lord, which is especially useful with an aggressive go wide strategy.You also want about two more lands. I recommend 2 or 3 Shefet Dunes over basic Plains since you will almost always have the mana you need without paying life.

2 months ago

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