Free Angels Fly High

+ Positive interaction between controls and the game, it’s easy to grasp and understand as well as customize keyboard and mouse to move, control and fight with your character.

+ Number of skills that can be added and what you choose to add to your skills adds a great amount of choice and possibilities to your strategy.

+ There is a generous map and a great amount of missions that offers players variety so that it’s never the same.

+ To those that are not used to the complexity of some MMORPG’s like World of Warcraft, the League of Angels offers a great start, it’s simple and user friendly and the introduction gets you into the action right away, it also features a good tutorial.

Negatives:

– Depending on your Internet speed, you can have a good or bad experience in the game, but even if you have a good one, expect some server failures from time to time.

– When playing and moving around the area, when there are a high amount of players around, the screen gets confusing and you don’t even see your player, on screen (visual players) should be limited.

– Even though it’s simple and offers some options regarding skills, for more experienced MMORPG players it will lack on this side.

– There aren’t many classes/types to choose from, which can be good if you are inexperienced, but experienced players will see this is as a great limitation on strategy.

Thoughts:

Entertaining introductory game for MMORPG, offering a good amount of choices and different trajectories for a webgame.

A good first step on MMORPG for people wanting to get into this very particular genre. After getting the hand of this game, it’s a natural leap towards World of Warcraft or Starcraft.

Fighting style and characters sometimes have great resemblance to League of Legends.

“Tree style” skills is user friendly and explains well to the player what his options are and what impact it will have on both his character and foes.

Would Like:

o The ability to choose other classes or types to have a deeper sense of strategy and wider options in combat.

o More skills types, going along with the extension of types idea (above), more defensive and offensive skills with different side effects like paralysis, poisoning and so on.

o (Uncertain). Haven’t been able to configure a controller with the game, have tried two of them and it didn’t work. It’s a problem if no controllers work since there are some gamers who don’t enjoy playing with keyboard and mouse.

o Abolition of paying items, it’s debatable if it’s “unfair” or not to have someone stronger than you because he pays for it and this is just an opinion but I’m a defender of the theory that the rewards should be based on skill so either make it payable for the entire game for everyone, or free for everything.