Not yet, but they are thinking the on board LORRI imager might even be the one to find it. They are going to use the Hubble Space Telescope, providing it stays functional, and the JWST when it is in orbit to look, but those determinations are still at least a year away.

The LORRI images from today make it look like it is shaped a bit like a kidney bean, although it is still small and blurry, so it could be a contact binary. I am starting to lean towards low rotational momentum. Given its apparent shape it seems the albedo should have changed if it was spinning.

50,700 kilometers per hour.
http://pluto.jhuapl.edu/News-Center/News-Article.php?page=20181218
"After almost three weeks of sensitive searches for rings, small moons and other potential hazards around the object, New Horizons Principal Investigator Alan Stern gave the "all clear" for the spacecraft to remain on a path that takes it about 2,200 miles (3,500 kilometers) from Ultima, instead of a hazard-avoiding detour that would have pushed it three times farther out. With New Horizons blazing though space at some 31,500 miles (50,700 kilometers) per hour, a particle as small as a grain of rice could be lethal to the piano-sized probe."

I have been beta testing Tropico 6 since the beginning of September, back when it was still invitation only. I actually have not played KSP for 6 months, and was a bit nervous when I started back up yesterday.

"WOW, I actually did that!" That is the additive part of this game. I love it.
It is a problem solving game at its core, but it is an open world game where you decide what the problem is. There are no scripted runes you need to solve to open a locked door. You are instead faced with an indifferent universe that does not care whether you succeed or not, and you do have to obey the universe's Newtonian physics rules - or you fail - or even die. But you have a huge tool box to solve your problems. How you use it is totally up to you. You have command pods, fuel tanks, engines, and a lot more stuff.
There are no icons clues that guide you through climbing to the top of a mountain. It is up to you to craft a solution. But when you do finally craft that solution and land a Kerbal on Mun, it was YOUR solution - nobody else's . That is when you get that "WOW, I actually did that!" moment.

It's astounding;
Time is fleeting;
Madness takes its toll
But listen closely...
Not for very much longer
I've got to keep control
I remember doing the time-warp
Drinking those moments when
The Blackness would hit me
And the void would be calling...
Let's do the time-warp again
Let's do the time-warp again
It's just a jump to the left
And then a step to the right

Well you can get Blender for Macs to make your 3D models for free.
https://www.blender.org/download/
And Unity is free for Macs also.
https://unity3d.com/get-unity/download
That is really the only tools you will need to get started since Unity has a C# compiler built in.

Apparently the logic goes that since we know that the Earth is flat it only makes sense that Kerbin is also flat. The idea is of course naïve. I have launched ships high enough above the surface of Kerbin to know for a fact that Kerbin is more frisbie shaped. It is higher in the center and tappers off as you head toward the edges.

I hope this is not to far of topic, but I have started work on a mission with the ambition of telling a story. There is at least one Easter Egg that would really help to get the story. In fact, it is what made me think of the story. But I am not sure if that is Kosher or not. Would it be bad form to lead players to an Easter Egg in a mission?

After I thought about it, I think Spielberg was right in some of his decisions. Would a theater audience really be willing to sit through 5 minutes of Wade playing Joust?
But what I find funny is the fact that Spielberg, by adding some much detail to every scene, has managed to create actual real life Gunters. Google 'qqsqqqrtvsqq' and you will see what I mean.

My very first attempt to land on Mun did not go exactly as planed. After the spectacular explosion, I was was shocked to find that Valentina had survived - and my reaction wheel still functional. After rolling the command pod over so that she could get out, I decided to stand it up straight so she could have some shade.

I figured it out. I was actually walking down the line greeting my well wishers when I decide to just get on the dang rover and get to the jet. But somehow I did not put Jeb on the rover or into the jet, it was someone else. If the wrong Kerbalnaut gets into the jet, there is no way to get him out. Even though I did hit the Esc key to restart the mission, that dang interloper was still in the cockpit.
Perhaps it is a bit of a bug with Making History, but I doubt it is one that will come up often. I am not an ordinary idiot - I am a special kind of an idiot.