Naughty Dog’s Uncharted 4: A Thief’s End will be their first brand new game using the new PlayStation 4 hardware. While Sony’s console has shown to be capable of great looking games and high frame rates, Naughty Dog’s Neil Druckmann and Bruce Straley recently sat down with Game Informer to talk about Uncharted 4, and one of the questions posed to the developers was how hard it would be to achieve sixty frames per second with the upcoming sequel.

Trying to do 60 is really hard, says Naughty Dog

“Really f*cking hard,” answered Naughty Dog. “I mean, but that’s true for any game. Like it was really hard on The Last of Us: Remastered and that’s a game that we finished and knew exactly what the end result needs to look like. And here we’re trying to push the boundaries of what this game can look and do realistic uh… real time cutscenes, and trying to do 60 is really hard.”

So has Naughty Dog given up on sixty frames per second for Uncharted 4? Echoing their previous statements that said they would be willing to make sacrifices for the “experience” sake. “The objective for us is to make the best experience. Right now we’re trying to push the look and then we’ll see where we’re at and reassess. We’re constantly making choices throughout production of what’s going to make the game feel best and look its best.”

Uncharted 4: A Thief’s End is due for release in 2015, and Naughty Dog confirmed in the same interview that they are indeed still shooting for this year, though no concrete release date has been given to this highly-anticipated PlayStation 4 exclusive.