In Response #5 – Good Cube, Bad Tokens!

E.t discusses building and playing cub format for the very first time. He also talks about M13 cards that will affect standard almost immediately. Chaos orb section reviews a deck using Intangible Virtue and Lingering Souls while Mental Misstep talks about how to read your opponents weak attacks and their hand.

I commend you for starting your own cube! Let me give you a couple of suggestions.

1 – do NOT balance your colors in CMC….what i mean is that you should not have the same number of 1-6 drops. Aggro will be almost unplayable since you won’t be able to overwhelm anyone with a high number of one drops. Also it forces you to play suboptimal cards in some colors while forcing you to leave out many cards that should be included since in some colors there are a billion good 3 drops but the 1 drop is very light, etc.

2 – if you have that many mana fixers then the best decks are probably going to be 5C control. Aggro stands literally no chance at being good enough in a cube like that.

3 – your cube will get better over time as you look at each card individually and base it on its own merits instead of trying to think what format its legal in or if it would give you more U mana symbols than G mana symbols overall…

Lastly, totally ignore everything I said if it would take the cube in a direction you don’t want it to go. The cube should be whatever YOU want it to be. I’m just making suggestions that I have seen in my own cubing that makes the experience better and as varied as possible.