Image the following:
- players start the game with no trucks
- they have the same number of similar tanks/cyborgs/vtols (there are different setups for each technology lvl)
- apart from rearming pods they have no buildings

But, honestly, not really suitable to Warzone 2100 gameplay. Honestly I don't find it fun. Real-Time Tactics were never my cup of tea...and more so-called "RTS" games nowadays are like that, and I despise it.

Yes, I know, WZ2100 is a "hybrid" supposedly, but you still construct your base and all units. The "hybrid" aspect is only apparent on away missions, and even then only to a point. You can still build units while on many away missions and bring in reinforcements.

`Course, the line between RTT and RTS isn't extremely fine...

Chris Taylor said most RTS games are more like RTT games due to their small scale.

The first challenge you would have to over-come is that you can NOT compile a WZ Map without trucks - at present but that could be circumvented in 32EW's routine for new maps which yet leaves all existing maps with trucks.... that issue would have to be dealt with by writing a script that executes on load which would essentially destroy map-maker placed trucks.... But other than that, it would be pretty straight forward to create a "proof-of-concept" MOD to test it's viability for fun, immersive, entertaining, game play and re-play value.

On a side bar: Being a field lieutenant controlling a squad or two in RT on an focused OP and being a general controlling an army of multiple divisions and squadrons and fleets in RT like Eisenhower's D-Day is as dissimilar as day is to night.