Super Smash Bros. Cards of Conquest

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Super Smash Bros. Cards of Conquest

The Game's Logo

Developer(s)

Publisher(s)

Platform(s)

NX, Visus Sphere

Genre(s)

Strategy, Trading Card Game

Mode(s)

Single-Player, Local & Online Multi-Player

Age Rating(s)

Super Smash Bros. Cards of Conquest is an upcoming Strategy-TCG Game for the Nintendo NX & Visus Sphere, it is a spin-off from the classic Super Smash Bros. Games and features a Card Game style reminiscent of Yu-Gi-Oh. It features characters from various Nintendo Franchises as well as aspects of Strategy Games.

Contents

Gameplay

The Gameplay for Super Smash Bros. Cards of Conquest features a Turn-Based Strategy Card Game in which players take turns drawing cards, dealing cards which can include a variety of options and attempting to destroy the opponent's Smash Power by attacking them.

At the start of a player's turn they draw two cards from their deck of 200 cards and add those cards to the hand. They then enter the first phase of their turn, Dungeon.

Dungeon Phase

During this phase the player can place Dungeon Cards that can total to 5 Smash Points, Dungeon Cards affect how characters are affected by standing on them such as Forest Dungeon Cards reducing movement and Lava Dungeon Cards dealing damage to any Non-Fire-Type Character.

The cards must connect to another part of the player's dungeon with the first card being attached directly to the player, a cards outline will display which player's dungeon it is part of. After this is completed the Player moves onto their Main Phase.

Main Phase

During this phase players may place Character, Item and Trap Cards on the field. They can place up to 8 Smash Points worth of Character Cards and any number of Item and Trap Cards. Various cards can be used in this phase such as sacrifices, fusions & special summons.

There is a sub-phase that follows this called the Movment Phase.

Movement Phase

Although technically part of the Main Phase it is very uncommon to see the Movement Phase done during the rest of the Main Phase, movement is what allows characters to move through the dungeons to reach the opponent, a character's movement is determined by the Movement Stat on their card.

Once this phase is completed a player can continue to the optional Battle Phase.

Battle Phase

In this phase if the player has characters within range (determined by their Range Stat) of an enemy character they can attack that character, the enemy can retaliate however also dealing damage as long as the player's character is also in the enemy's range. All Characters have a number of hit points and power which determines how they'll survive, in addition characters also have resistances and weaknesses, decreasing or increasing the amount of damage dealt. In addtion during this turn, certain Trap Cards may be activated by the opponent to deter, reflect or cause some other condition to the player's attacks.

After all battling is complete the player ends their turn.

Types

There are 8 Types in Super Smash Bros. Cards of Conquest, each type has different attributes and tends to favour specific stats.

These eight types are distributed among the numerous characters, there are in addition Non-Type Characters who receive no strengths or weaknesses and gain no bonuses from the various Dungeon Types, these characters do however use elemental attacks.

Fire-Type Characters

Immune to Damage from Lava Dungeon Cards

Turns Ice Dungeon Cards into Water Dungeon Cards

Turns Ocean Dungeon Cards into Salt Dungeon Cards

Increases Power on Sunny Field Dungeon Cards

Generally has high Attack Power

Ice-Type Characters

Immune to Damage from Blizzard Dungeon Cards

Turns Water Dungeon Cards into Ice Dungeon Cards

Creates a duplicate of the character on Mirror Dungeon Cards

Increases Defense on Ice Dungeon Cards

Generally has high Defenses

Magic-Type Characters

Immune to Effects from Cursed Dungeon Cards

Turns Stone Dungeon Cards into Arcane Dungeon Cards

Boosts In-Range Friendly Characters Power when on Arcane Dungeon Cards

Turns Forest Dungeon Cards into Magical Forest Dungeon Cards

Generally uses Special Effects

Nature-Type Characters

Immune to Effects from Mushroom Dungeon Cards

Turns Field Dungeon Cards into Mushroom Dungeon Cards

Turns Wasteland Dungeon Cards into Forest Dungeon Cards

Turns City Dungeon Cards into Forest Dungeon Cards

Recovers Health on Forest Dungeon Cards

Generally has high Health

Shadow-Type Characters

Immune to Effects of Dark Void Dungeon Cards

Turns Field Dungeon Cards into Corrupted Land Dungeon Cards

Takes half damage while on Cavern Dungeon Cards

Tends to have best counters to Trap Cards

Technology-Type Characters

Immune to Parasitic Dungeon Cards

Turns Wasteland Dungeon Cards into City Dungeon Cards

Turns Desert Dungeon Cards into Monolith Dungeon Cards

Double ATK Power in Magnetic Cavern Dungeon Cards

Tends to have best counters to Item Cards

Thunder-Type Characters

Immune to Damage from Storm Dungeon Cards

Turns Canyon Dungeon Cards into Field Dungeon Cards

Turns Forest Dungeon Cards into Inferno Dungeon Cards

Has Double Movement on Storm Dungeon Clouds

Generally has high Movement

Warrior-Type Characters

Double Defenses on City Dungeon Cards

Turns Field Dungeon Cards into Fort Dungeon Cards

Recovers Health on Forest Dungeon Cards

Doubles ATK Power when next to another Warrior Character

Generall is Well-Rounded

Characters

Mario Characters

There are 181 Mario Character Cards

Character

Stats

Effect

Requirement

Smash Points

Mario

HP 1000

ATK 1500

DEF 1000

Move: 2

Range: 1

None

None

3

Super Mario

HP 2000

ATK 2000

DEF 1000

Move: 3

Range: 1

None

Mario

Super Mushroom

5

Fire Mario

HP 3000

ATK 3500

DEF 1500

Move: 3

Range: 3

Fire Mario's ATK increases by 1000 if the enemy has Bowser on the Field

Super Mario

Fire Flower

6

Star Fire Mario

HP 3000

ATK Infinite

DEF Infinite

Move: 3

Range: 3

Star Fire Mario can only last for 3 Turns and then reverts back to Fire Mario

Fire Mario

Super Star

8

Ice Mario

HP 3000

ATK 3000

DEF 1500

Move: 4

Range: 2

Ice Mario's DEF increases by 1000 if the player has Peach on the Field

Super Mario

Ice Flower

6

Star Ice Mario

HP 3000

ATK Infinite

DEF Infinite

Move: 4

Range: 2

Star Ice Mario can only last for 3 Turns and then reverts back to Ice Mario

Ice Mario

Super Star

8

Tanooki Mario

HP 3000

ATK 2500

DEF 2000

Move: 4

Range: 2

Tanooki Mario's Movement is not reduced in Forests

Super Mario

Tanooki Leaf

6

White Tanooki Mario

HP 3000

ATK Infinite

DEF Infinite

Move: 4

Range: 2

White Tanooki Mario can only Last for 3 Turns and then reverts back to Tanooki Mario

Tanooki Mario

Super Star

8

Giant Mario

HP 10000

ATK 5000

DEF 5000

Move: 2

Range: 1

Giant Mario can only Last for 5 Turns and then reverts back to Super Mario

Super Mario

Mega Mushroom

8

Luigi

HP 1200

ATK 1200

DEF 1200

Move: 2

Range: 1

None

None

3

Super Luigi

HP 2400

ATK 1800

DEF 2600

Move: 4

Range: 1

None

Luigi

Super Mushroom

5

Poltergust Luigi

HP 2700

ATK 3600

DEF 700

Move: 3

Range: 2

If Poltergust Luigi defeats a Shadow-Type Enemy his ATK and DEF increase by 300

Luigi

Poltergust 5000

6

8-Bit Luigi

HP 2000

ATK 2000

DEF 2000

Move: 2

Range: 1

8-Bit Luigi's ATK increases by 500 for every 8-Bit Character on the field

Luigi

8-Bit Shroom

5

Peach

HP 2400

ATK 800

DEF 1200

Move: 1

Range: 2

Recovers twice as much health from Healing Item Cards

None

4

Sports Peach

HP 2700

ATK 3000

DEF 1500

Move: 3

Range: 2

Increases Movement by 1 and ATK by 500 when Sports Daisy is also summoned by the player

Peach

Sports Gear

5

Cat Peach

HP 3000

ATK 2800

DEF 2100

Move: 2

Range: 2

ATK goes up 500 on Field & Canyon Dungeon Cards but down 500 on Forest & Cave Dungeon Cards