League Creation: Lazrick

Passive: Basic attacks marks champions which enhances all damages dealt by allies (only) by 5%. Increases your movement speed for every champion that has a mark. Marks last 5 seconds. Movement speed lasts as long as there is a champion with a mark. 3/4/5/6% movement speed increase per champion (5 champions marked x 5 = 25% maximum increase)

Totem Thrust (Q)

Active: Lunges forward and deals 50/100/150/200/250 (0.4% AP) magic damage. When it hits an enemy champion, they get a mark and Lazrick gains 2/3/4/5/6% more Armor and Magic Resistance for 2.5 seconds (Marks are still 5 seconds). Hitting more champions in one thrust multiplies the increase of Armor and Magic Resistance by 3.

Range: 550
Cooldown: 12/11/10/9/8 seconds
Mana cost: 50/60/70/80/90

Inhibit (W)

Active: Lazrick shields himself (or an ally) for 3 seconds absorbing 40/75/110/145/180 (+0.7% AP) damage. If the shield lasts longer than it should be burst, it will damage enemy champions around by 50/100/150/200/250 (+0.55% AP) and slows enemies caught in a medium radius by 30% for 2 seconds respectively. (Radius is like Diana’s Moonfall)

Cooldown: 20/18.5/17/15.5/14
Mana cost: 75/85/95/105/115

Rain of Scorn (E)

Passive: Adds 1/2/3/4/5 flat magic penetration.
Active: Freely excises the dark matter in him and shoots it to a nearby enemy champion. If it hits an enemy champion, it will deal 70/110/150/190/230 (+0.75% AP) magic damage. Once it does, it explodes around the champion hitting other enemy champions dealing half the damage and marking them. (The target is not marked) (Radius is like Morg’s ulti)

Range: 1000
Cooldown: 14/13/12/11/10
Mana cost: 50/55/60/65/70

Fearless Flight (R)

Active: Lazrick bursts forward in charged matter sucking enemies around the perimeter ensuring every champion gets marked and slowing their progression by 40/50/60% for 2 seconds while increasing his armor and magic resistance by 10/20/30. Those caught in the area have their attack damage and ability power reduced by 5/10/15%. (Lazrick lunges first before he casts the slow at a range of 350. If enemies are still within the perimeter after 2 seconds, they are feared for 0.5/1/1.5 seconds. (Area is like Galio’s or Nunu’s ulti)