This mod is officially obselete! I have completely redone this mod from scratch and taken into account all feedback provided. DLC versions have also been released! Check out Levelled Summons Redux immediately!!!

Any chance you could add the Dragonborn and Dawnguard to this mod Grey? Or a seperate one? I know you probably get metric tons of requests for mods, but that would be one I would download in a heartbeat when I play a conjuration mage. This helps the vanilla game so much, but the Dawnguard summons are neat if you're a necromancer, but they only level to 30, which is not the best decision by Todd and the gang.

Grey, first off let me say you're one of the best modders on Steam, hands down. Even your OP stuff is fun.

I have a question on this mod though. Does it level down summons? I know that Dremora Lord starts at 46th level. If you summon him at say, level 36, will he be 36 or does he start leveling with you once you get above 46th? Thanks in advance!

So I just got beast skeleton mod which adds a new spell of summons, do you know what I would have to do to intergrate their summons into this leveling list? Also it seems to cut the new summons summon time to like 10 sec instead of a minute like it's supposed to be. The beast skeleton mod is quite complex so I'm figuring out how to intergrate them.

@TheGreyLight Oh yeah I can understand the study thing lol I'm in college but took this last semester off to relax but I start back in August : P Thanks for the compliment also : ) But yeah I'll definately be following you if you decide to make a version that only effects player summons because as of right now I don't use any other mod that effects summons but yours

@DefaultGamer Well, technically there is, but it would require me to completely re-do all of the conjuration spells. Whilst beign a lot of work, it would also mean that it would be pretty incompatible with other mods that affect summoning spells. I suppose I could do it, and I am more that happy to if enough people want it, but it would take a while and study gets in the way of modding often.

Btw HUGE fan of your better werewoves mod! I always have in loaded whenever I am playign a werewolf character. I think it is really great!

@sorceresses_rule Thast sounds like a pretty good idea. I agree that something must be done about those spells but im not sure how to do chanced effects. Im working on a few other mods at the moment but when I get round to it I will investigate it further :) Thanks for the suggestion!

hi, umm... was tinmking about the banish, expel and command spells. At the moment you can outlevel the capabilities of these spells resulting in them being useless, so I was wondering if instead of using the level of the summon to decide whether the spell will work could you give them percent chances of working instead. For example

Banish 40% Duelcast 60%Command 50% Duelcast 75%Expel 60% duelcast 90%

I'm not a modder so don't know if it can be done, but I thinmk a system like this will be better suited for this mod.

Ah okay. So when you go to your steam library and click play, a little menu will come up saying "Play, options, data files" etc. You neeed to click on the data files option and it ill come up with a list of mods that you have installed. You can check and uncheck them to enable or disable them like in the NMM. In steam, when you 'subscribe' to a mod it will download automatically and update automatically. So once you have subscribed it should be under your data files.