Dojo Mojo Review

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Zynga’s Dojo Mojo is a combat-strategy game that operates in the same vein as Clash of Clans, but features an Asian setting and soldiers out of Eastern myth.

Dojo Mojo puts you in charge of an army that’s sworn to defend a village and its princess. Your primary threats are the skull-masked shogun army, not to mention other players that are able to randomly swoop in, wreck the joint, and steal all your resources. You need to build up strong troops that can invade in turn, but you’re also responsible for equipping your village with suitable defenses.

If you want to keep your village from becoming a single sentence in a dusty history book, you need a steady supply of two resources: gold and sushi, both of which your village generates over time. Gold lets you build defenses and towers, whereas sushi lets you train troops. The more powerful the soldier, the more sushi that’s required. As you might expect from a game that takes place in the Far East (or some variation thereof), your warriors are primarily of the ninja variety. You can train classic grunts that serve as cannon fodder, as well as kunoichi that attack from a distance, stealthy samurai that can slip past enemy lines undetected, and much more.

Dojo Mojo also lets you summon hulking Oni, ogre-like monsters that tramp around your village and help protect it. Unlike your other troops, which attack the nearest target automatically, you can command Oni to take down specific targets.