These occur in much the same way as do normal attacks.
However, if they hit, in place of taking X damage the target Doll receives X madness points (They do not take any normal damage. Thus, Spirit Attacks do not create a "Damage" Timing.)
The player of the Doll that was hit can choose to add the Madness Points to any Fetter they wish.
A Critical Success does not increase the amount of Madness Points inflicted.

[Auto/None/0] When this Part is damaged in Battle Phase, a Blast 2 + Explosive + Area attack with a Check value of 8 occurs against yourself. However, "Rapid" and "Check" timings do not occur for this effect.

Floater

[Auto/0/Self] Every Unarmed and Melee Attack which targets you receives a penalty of -1 to the Attack Check (if it is an Area Attack, the penalty only applies to hitting you.)

[Damage/1/self] Select a Legion in the area and subtract it by any number. Damage inflicted can be subtracted by the number of sacrificed Legion. This effect can be used any number of times per Turn

Chosen Hand

[Auto/0/self] +1 Action Point

Chosen Fingertip

[Auto/0/self] +1 Action Point

TORSO

Chosen Skin

[Damage/1/self] Defend 2

Chosen Heart

[Auto/0/self] +1 Action Point

Chosen Skeleton

[Auto/0/self] +1 Action Point

Chosen Organs

[Auto/0/self] None

Beautiful Dress

[Auto/0/self] None

LEGS

Queen's Walk

[Action/3/self] Move 1. Immune to movement hinder effects.

Chosen Leg

[Check/1/0] Hinder 1

Waltz

[Rapid/1/self] Until the end of the Turn, every attack which targets you receives a penalty of -1 to the Attack Check. If it is an area attack, the penalty only applies to hitting you. If this skill is used multiple times during the same round, the penalty does not increase.