Amada, Shiro

Age:

24

Affiliation:

Earth Federation, later resigns and becomes a civilian

Rank:

Second Lieutenant

Final

Status

Missing in Action (Officially), discovered to be alive at the end of Episode 12

Shiro
Amada is actually a colony born soldier who is being transferred to Earth. Achieving what most consider to be suicidal, he
successfully attacks a Zaku test unit using nothing more than a Ball and survives. This is how we are first introduced to
him.

Shiro witnessed a Zeon colony gassing during the early days of his service, and despises the Zeonic government and military
for this action. He is a gung-ho and eager officer, but definitely inexperienced in command matters. Even so, he is somewhat
skilled as a mobile suit pilot, though it takes some adjustment fighting in atmosphere rather than space.

Shiro meets and eventually falls in love with an enemy test pilot, Aina Sakhalin, but their roles on oppositte sides of
the war create conflict between them and their respective organizations. As part of this fallout, Shiro is accused of being
a Zeon spy and spends the remainder of the war under a watchful eye.

In the final confrontation between the Federation and Zeonic forces in Southeast Asia, Shiro resigns in the midst of battle
and becomes listed as Missing in Action after his mobile suit is lost during an explosion.

While there is no clear change in official status, a former team member and a civilian who had past ties to the 08th MS
Team discover Shiro to be alive and living with Aina. He apparently suffered a permanent leg injury but is expecting his first
child sometime in UC 0080.

Joshua, Karen

Age:

26

Affiliations:

Earth Federation

Rank:

Master Sergeant

Final Staus:

Alive

Karen Joshua is the senior NCO
(Non-Commissioned Officer) of the 08th MS Team and has a reputation for being somewhat difficult in her attitudes towards
commanding officers. She is not shy about speaking her mind and has been known to have driven off at least one other rookie
platoon commander before Shiro Amada is assigned as her commanding officer.

Despite her rather brash attitude, she actually cares for her teammates and most of her protests revolve around the inexperience
of her past commanders and their willingness to put herself and her team in danger. Naturally, she has the same reservations
about Shiro Amada when he displays his inexperience under fire.

While she serves in a mobile suit combat unit, Karen had started training as a doctor, and has some medical knowledge and
experience, though it is unknown to what extent. Apparently her husband was a doctor as well, but he was killed earlier in
the war.

Observations:Karen is a competent pilot who is rock solid dependable. While she just barely achieves ace status
during the One Year War, she is often seen assisting other teammates rather than worrying over her own kill tally. While her
mobile suit does receive extensive damage on one occasion, it is later repaired and we never see Karen lose a single mobile
suit.

Kojima

Age:

Unknown, appears to be middle-age

Affiliations:

Earth Federation

Rank:

Lieutenant Colonel

Final Staus:

Alive

Lieutenant Colonel
Kojima is the commanding officer of the "Kojima Battalion" assigned mostly to Southeast Asia, though he runs operations in
other locales at times. His command consists primarily of the RGM-79[G] GM and RX-79[G] Gundam Ground Types, which are all
limited production models but the only mobile suit line of defense available for the Federation Forces on Earth at the time.

Kojima is a bit of an enigma, his first name is never spoken and he seems to dislike air conditioning for
some reason. He is not a combatant, yet he is not above riding into a combat situation if the situation demands it. He cares
about his command and his people, and strives to do what he considers the most proper thing to do. He also does not like to
make careless sacrifices and shows reluctance to perform his duties in an unethical manner.

Observations:Kojima never shows his abilities in combat, and it is assumed that he is primarily concerned
with keeping his unit up and running. This marks a stark contrast to other mid-level commanders who often take to the field
of combat alongside their troops, such as the infamous Char Aznable. Nevertheless, Kojima is no coward, and is willing to
command even when there is danger present. The only thing he is unwilling to do is throw away the lives of his men without
good cause.

Massis, Eledore

Age:

22

Affiliations:

Earth Federation

Rank:

Corporal

Final Staus:

Alive

When first introduced to Eledore
he seems something of a goof-off and an airhead, yet when he mans the 08th MS Team's Type 74 Hover Truck he becomes a cool
and collected professional who is probably better at his job than anyone else is at theirs. Eledore aspires to be a professional
song-writer, and his fixation on his preferred career sometimes overrides his sense of duty to the Federation.

Not much is covered about Eledore's past, but he does seem to either have a phobia of mobile suits or he is claustrophobic.
Eledore also has very sensitive ears and is good at identifying individual sounds, possibly as a result of his own musical
talent.

Observations:Eledore appears to have had some mobile suit training, but he can't stand the things. He also does
not appear to be a very violent person and prefers to sit on the sidelines and assist his team rather than get directly involved.
Although this might make him seem like a coward, he is in fact perfectly willing to operate close to the front-lines or in
the presence of enemy mobile suits should the need arrive and he is more than willing to risk his life for his teammates.
However, he is not a serious combatant by any means and relies on his teammates for fire support.

Statistics:

Pilot Experience:

MS-06V Zaku TankType 74 Hover Truck

Confirmed Kills:

1

Nickard, Jidan

Age:

72

Affiliations:

Earth Federation

Rank:

Captain

Final Staus:

Alive

Nickard is a crusty old veteran
of the Earth Federation Armed Forces. While most people would have retired by now, Nickard continues to do his part working
in logistics. Besides which, if he retired he'd no longer have access to all of his contraband goods. While Nickard might
have some questionable endeavors going on behind the scenes, he continues to perform his normal duties quite well despite
his advanced age. On more than one occasion Nickard uses his connections to supply aid to the 08th MS Team.

Observations:Nickard is too old to go into combat and still be effective, and he was in his prime long before
mobile suits existed anyway. Even though he is never seen going into a combat situation, he is invaluable to the Kojima Battalion's
supply chain.

Ninorich, Michel

Age:

18

Affiliations:

Earth Federation

Rank:

Corporal, later becomes a civilian by Episode 12

Final Staus:

Alive

Michel Ninorich is the young rookie
assigned to the 08th MS Team. Despite his belief that he is to be assigned a mobile suit, he is instead made an assistant
to Eledore Massis and helps him man the teams Type 74 Hover Truck support vehicle. While disappointed in his assignment, Michel
quickly picks up the tasks that he needs under the unforgiving hand of Eledore.

Michel is often seen penning letters to his girlfriend whom we only know as "BB". At one point during the war, Michel and
BB's relationship has a falling out, mostly due to her concern that Michel will be killed in action. This very nearly comes
true when Michel encounters the second iteration of the Apsalus and is on the receiving end of its mega-particle cannon. Despite
surviving the war, Michel does not get the girl in the end...

Observations:While Michel is obviously a trained mobile suit pilot, he is far too hesitant and unfocused to
be useful in combat. With his mind constantly on home he has a tendency to overlook what is happening in the present. He is
an undisciplined soldier and susceptible to peer pressure, which also gets him into trouble. His single outing in a mobile
suit is disastrous and he does much better working as Eledore's assistant.

Sanders, Terry (Jr.)

Age:

29

Affiliation:

Earth Federation

Rank:

Sergeant

Final Status:

Alive

There is not a lot known about the past of Terry Sanders Jr. We are
told from the beginning that he has six kills and is one of the earliest aces of the one year war. Prior to being assigned
to the 08th MS Team he has been the sole survivor of at least two other MS Teams, with each team being wiped out on the third
mission. Sanders finally beats this "jinx" with the help of his new teammates, but not without going through great emotional
agony at first when he is convinced his presence will cost the lives of his new friends.

Sanders is exceedingly loyal to Shiro Amada and also very protective of his teammates. An excellent soldier and fearless
in battle, Sanders is just as persistent as he is skilled. A bit headstrong at times, he is still a good soldier and not so
devoted to his duty that he cannot tell a good order from a bad one.

Observations:Most of Sanders' kills are not seen, though when we do observe him in battle he is a no-nonsense
warrior and a formidable opponent. He manages to disable the first Apsaras using a beam saber, which is a testament to his
skill with a mobile suit. In fact, unlike many mobile suit pilots, he seems to have no reservations about engaging in melee
combat. On that same note, he appears to prefer heavy weapons, and is often seen using the 180mm Cannon or the Bazooka.

It's worth noting that Terry Sanders never loses a single mobile suit throughout the entire series, though his GM[E] unit
was likely used for scrap after it's encounter with the MS-06RD4 Zaku II.

Common Roles:The Gundam Alex was intended for use by a Newtype pilot. While it did not incorporate
bits or other types of Newtype controllable remote weaponry, it was still designed specifically for a Newtype by way of being
incredibly agile and fast. While the Gundam Alex could be controlled by a normal pilot, the mobile suit would not be at its
full potential without a Newtype at the controls.

Aside from the intention that a Newtype would pilot the Gundam Alex, it's combat role was mostly unchanged
from the original RX-78-2 Gundam, which was a multi-role mobile suit that was most effective in a close combat role. However,
it's mission was bolstered by additional integral firepower and optional armor protection.

Combat Capabilities:Created late in the One Year War, the Gundam Alex was actually not that remarkable
in the way of Mobile Suit design. It incorporated very few features that were new, and mostly built upon technology that already
existed. The primary purpose of the Gundam Alex, however, was to combine many of the Federal mobile suit advances into a single
unit that would take advantage of a Newtype's abilities. A good example was the magnetic joint coating that allowed for faster
response time. This was actually something originally used by the RX-78-3 Gundam G3 and then later applied as a field upgrade
to the RX-78-2 Gundam. The only real innovations on the Gundam Alex aren't really cutting edge either, with the 90mm forearm
gatlings resembling the GM machinegun in terms of firepower, and the chobham armor is actually fairly conventional.

Armor -The RX-78NT1 Gundam G4 "Alex" makes use of the same Luna Titanium armor used in the RX-78-2
Gundam prototype. This armor is sufficient to endure sustained fire from conventional mobile suit weapons such as a 120mm
Zaku machinegun. Luna Titanium can withstand, for short periods anyway, attacks from heavy weapons and heat weapons can cut
large gouges in the armor.

It is possible that the Gundam Alex has lighter armor than the original RX-78-2 Gundam. During combat with
a Zaku II Kai, we see a heat hawk cut deep into the waist of the Gundam Alex. More than likely, armor was seen as more of
a hinderance for someone as fast as a Newtype, and was of little use against beam weapons.

The Gundam Alex could make use of chobham armor plates which covered the legs, torso, and arms of the mobile
suit. These thick plates could absorb heavy explosions, and the armor could be jettisoned if it took heavy damage or if the
Gundam Alex needed to move about unhindered. Even though high explosives destroyed the chobham armor of the Gundam Alex, it
managed to protect the Gundam well enough for it to continue its fight.

The Gundam Alex was intended to have a revised shield that was a slight reworking of the original Gundams.
Unfortunately it never received the shield so its effectiveness is unknown.

Firepower -Like most early Gundam prototypes, the Gundam Alex has a pair of 60mm vulcan cannons
mounted in its head. These weapons are most effective at close range, and it is assumed they have the same striking power
as vulcan cannons mounted on other Federal mobile suits.

Similar to its predecessor, the Gundam Alex mounts two beam sabers on its back. These weapons can slice through
most metals with ease and are extremely formidable in close combat.

A special feature of the Gundam Alex is a tri-barrel 90mm gatling gun mounted in an armored housing on each
forearm. These weapons appear to be about as strong as a 90mm machinegun that is standard among Federal mobile suits. The
primary difference is that the rate of fire is much higher. Between the high penetration of the 90mm Federal round and the
incredible rate of fire, the Gundam Alex can turn most other mobile suits into swiss cheese without much effort.

The Gundam Alex had a beam rifle developed for its use. Unfortunately, the delivery of this beam rifle was
after the Gundam Alex saw combat, and it was never seen in action.

Another alternative, was a beam rifle that was almost identical to the original RX-78-2 Gundam's. It is unknown
if this was simply a standard with the early RX-78 series of Gundams or if it was an original design feature that was replaced
with the creation of a new beam rifle.

Combat Performance -The Gundam Alex saw limited combat, and usually under poor circumstances. The
mobile suit never received its shield and beam rifle, and was forced to face the enemy without either of these weapons. Despite
this limitation, the Gundam Alex was able to overcome an advanced Zeon mobile suit and later face an upgraded Zaku despite
prior battle damage. While the Gundam Alex was heavily damaged after these encounters, it gave a good accounting of itself
despite being used by a pilot with no real combat experience.

Closing Thoughts:An incredible mobile suit that would have been almost unstoppable in the hands
of its intended pilot. Even when not operating at its full potential it was powerful enough to face the best that Zeon had
to offer. Like some of its Zeonic counterparts, the Gundam Alex came too late in the conflict to be of much use and was never
delivered to the front lines.

beam rifle, powered by rechargable energy cap Field Observations and Data from the Callahan Institute of Modern Combat:

Classification - Ground Assault Mobile Suit

Common Roles:It is difficult to determine what type of role the Gundam Ez8 was intended for. More
than likely, it was designed to serve in the same role as a standard RX-79[G] Gundam, with the Ez8 being nothing more than
a field upgrade. The lack of support weapons was probably more due to the fact that the Gundam Ez8 was a replacement for the
platoon commander of the 08th MS Team.

Combat Capabilities:Despite being a field modification, the Gundam Ez8 was just as capable of the
more "standardized" RX-79[G] and RGM-79[G] mobile suits. In fact, the Gundam Ez8 featured a stronger reactor, better thrust,
and improved armor protection. Although overall armor would appear to have been reduced slightly, given the lighter weight
of the Gundam Ez8, it appears that it was redistributed for better effectiveness.

In combat against enemy units, the Gundam Ez8 proved to be a tough nut to crack, often surviving attacks that
would easily destroy other units with conventional armor protection. While it lacked support weapons, it's beam rifle made
it dangerous to approach, and beam sabers made it equally dangerous at close range.

Armor -The armor of the Gundam Ez8 is the same Luna Titanium of the RX-78-2 Gundam Prototype. The
Ground Gundam appears to have reinforced joints, and compensates for the lack of a core block system with heavy armor in the
chest. While this armor is able to withstand hits from a 120mm machinegun without sustaining significant damage, heavier weapons
pose a threat and heat weapons have been able to cut large gouges in the armor.

The shield is very different than found on the Gundam Prototype. The new shield has been shaped to act as
a barrier to the Gundam for ground combats, having two prongs on the bottom that allow it to be easily shoved into the ground.
These prongs also make it effective as a punching weapon. The shield carried by the Gundam Ez8 is mounted on a hardpoint,
and can be rotated to provide maximum protection or minimal obstruction. This also allows the Gundam Ez8 to have the use of
either hand at all times. As an added improvement, a thick armor plate has been wielded onto the shield, making it even stronger
than the shield carried by the RX-79[G] Gundam and RGM-79[G] GM.

Firepower -The Gundam Ez8 had a pair of 35mm cannons installed in the head and a 12.7mm machinegun
installed in the chest. The 35mm cannons were for close combat and anti-vehicle use. While not effective against heavily armored
opponents, they could still be dangerous at close range. The 12.7mm machinegun was intended as an anti-personnel weapon and
is almost worthless against any unit with adequate armor protection.

The Gundam Ez8 carries a beam saber in an armored housing on each leg. These beam sabers can easily melt through
most armor, and have even cut other mobile suits in half.

The standard firearm of the Gundam Ez8 is the 100mm Machinegun. This weapon has a higher rate of fire than
the Zeon 120mm Machinegun, but also appears to be somewhat less powerful. The Gundam machinegun has a folding stock that can
be extended for extra shock absorption and a foldable side grip for extra stability when firing. Since this is the standard
weapon for most Federation mobile suits stationed on Earth, the Gundam Ez8 carries two spare clips for these weapons.

The Gundam Ez8 can be equipped with a beam rifle that is similar to the one originally fielded by the Gundam
Prototype. This weapons may be slightly less powerful than the original, but can still punch through conventional mobile suits
with little problem. Not only a penetrating weapon, the beam of the rifle appears to have quite a bit of force, as one blast
we observed not only disintegrated the arms of a Zaku II, but knocked it to the ground as well.

Additional Equipment -The Gundam Ez8 can be equipped with a parachute pack allowing for airborne
assaults.

Since Ground Gundams often operate with little or no support, they may be fitted with a weapons container
than may carry a support weapon and additional ammunition. To allow the Gundam Ez8 to have the same capabilities in the field,
it can also mount a weapons container, though it rarely has a need for one.

Combat Performance -Despite being a field modification, and a hastily done one at that, the Gundam
Ez8 proved its worth as a combat unit throughout its short service life. Still able to stand side-by-side with the RX-79[G]
Gundam and engage the enemy with equal effectiveness, the Gundam Ez8 also benefitted from greater mobility which not only
made it better for close combat and urban engagement, but a superior command unit since it could cover more of the battlefield.

The battle between the Gundam Ez8 and the Gouf Custom was a testament to the excellent engineering behind
its design. Despite the superior pilot at the controls of the Gouf Custom, the Gundam Ez8 was able to survive a prolonged
engagement thanks to its heavy armor, improved mobility, and powerful weaponry. While the Gundam Ez8 was badly damaged during
the incident, it should go without saying that most any other mobile suit would have been destroyed long before it could withstand
the same amount of punishment.

net gun, fires large net to entangle a target Field Observations and Data from the Callahan Institute of Modern Combat:

Classification - Ground Assault Mobile Suit

Common Roles:The primary role of the Mass Production Gundam was as a heavy assault unit that could
engage the superior numbers of the Zeonic forces on Earth and still turn the tide of battle. Faced with this overwhelming
task, the so-called "Ground Gundams" performed their task very well.

Due to a lack of mobile suits in possession of the Earth Federal Forces, the Ground Gundam often had to serve
in many roles. To this end, these mobile suits could carry their own artillery cannon, and as beam technology advanced, they
would eventually receive beam rifles. Even when first deployed, each unit mounted two beam sabers which gave them a decided
advantage in close combat.

Despite their superior armor and firepower, the Ground Gundams were often called into performing standard
mobile suit infantry roles, similar to the RGM-79[G] GM Ground Type. This was more out of necessity though, considering how
few mobile suits were available.

Combat Capabilities:The Ground Gundam was a superior performer that was unmatched by anything they
went up against. Even when engaged by a highly modified Zeon Mobile Suit, an entire team of these Gundams survived the encounter
despite the loss of three Guntanks.

While their default weapon, the 100mm Machinegun, was only an average weapon the Ground Gundam was still able
to sustain combat against the Zaku II's due to their heavier armor. Additionally, the Gundams were able to overwhelm Zaku
II's in close combat with ease. As time went on, the Ground Gundams were given new weapons and equipment that made them a
match for even the more advanced Zeon Mobile Suits that were fielded.

Armor -The armor of the RX-79[G] Gundam is the same Luna Titanium of the RX-78-2 Gundam Prototype.
The Ground Gundam appears to have reinforced joints, and compensates for the lack of a core block system with heavy armor
in the chest. While this armor is able to withstand hits from a 120mm machinegun without sustaining significant damage, heavier
weapons pose a threat and heat weapons have been able to cut large gouges in the armor.

The shield is very different than found on the Gundam Prototype. The new shield has been shaped to act as
a barrier to the Gundam for ground combats, having two prongs on the bottom that allow it to be easily shoved into the ground.
These prongs also make it effective as a punching weapon. The shield carried by the Ground Gundam is mounted on a hardpoint,
and can be rotated to provide maximum protection or minimal obstruction. This also allows the Ground Gundam to have the use
of either hand at all times.

Towards the end of the One Year War, a new shield would appear. This one has an additional heavy armor plate
added near the top of the shield and is much stronger than the original version.

Firepower -The Ground Gundam has a variety of weapons at its disposal. Integral to each unit is
a 60mm Vulcan cannon, similar to what is mounted on the head of the Gundam Prototype. Unlike the original Gundam, there is
only on Vulcan cannon and it is mounted in the chest. This limits its field of fire somewhat, but the vulcan is still useful
against infantry and lightly armored vehicles.

Also mounted in the chest is a multi-launcher system that can launch various munitions. Usually these are
either flash-bang style warheads, designed to confuse and disorient opponents, or smoke munitions that will cover the Gundams
when they are in the open.

Each Ground Gundam carries a beam saber in an armored housing on each leg. These beam sabers can easily melt
through most armor, and have even cut other mobile suits in half.

The standard firearm of the Ground Gundams is the 100mm Machinegun. These weapons have a higher rate of fire
than the Zeon 120mm Machinegun, but also appear to be somewhat less powerful. The Gundam machinegun has a folding stock that
can be extended for extra shock absorption and a foldable side grip for extra stability when firing. Since this is the standard
weapon for most Federation mobile suits stationed on Earth, each Gundam carries two spare clips for these weapons.

The Ground Gundam can be equipped with a beam rifle that is similar to the one originally fielded by the Gundam
Prototype. These weapons may be slightly less powerful than the original, but can still punch through conventional mobile
suits with little problem. Not only a penetrating weapon, the beam of the rifle appears to have quite a bit of force, as one
blast we observed not only disintegrated the arms of a Zaku II, but knocked it to the ground as well.

To allow the Ground Gundam to have some fire support without relying on additional units, they can be equipped
with a 180mm Cannon. These large weapons usually fire high explosive rounds, making them unsuitable for close combat. The
cannon is also large and bulky, and may effect the agility of a mobile suit trying to use it. This weapon can easily destroy
a closely grouped team of conventional mobile suits in a single shot.

In keeping with its multi-roled nature, the Ground Gundam can also be armed with a large Bazooka style weapon
or a six-tube missile launcher. Either weapon is effective against enemy armor, though the Bazooka has the advantage of being
magazine-fed while the missile launcher is wire-guided. Either weapon can be effective so long as the operator is experienced
and chooses the right weapon for the mission.

An option package that is rarely seen, the Ground Gundam can mount a head vulcan pod. This unit is never seen
in combat and it is unknown as to how powerful it is. Presumably it would be similar to the vulcan mounted in the chest area
of the Ground Gundam. When the vulcan pod is equipped, the Ground Gundam cannot carry the optional communications gear.

Additional Equipment -All Ground Gundams can be equipped with a parachute pack allowing for airborne
assaults.

Since Ground Gundams often operate with little or no support, they may be fitted with a weapons container
than may carry a support weapon and additional ammunition. Typically it will be loaded with a bazooka or 180mm Cannon.

Ground Gundams can be equipped with an optional extended communications package. These are usually additional
antenna and communications equipment that are mounted on the rear of the head. If this equipment is mounted, the Ground Gundam
cannot use the optional vulcan pod.

Combat Performance -The Ground Gundam proves its superior design several times throughout the One
Year War. Even when piloted by an inexperienced pilot, it is able to overcome Zaku II's, and later we see it dispatch conventional
Zeon mobile suits with ease. The access to a wide array of weaponry allows it to function in almost any role, making it difficult
to overcome by focusing on its weaknesses, which are few.

On the other hand, these units are far from invincible, and we see at least one instance where a highly skilled
pilot is able to defeat three of these suits while piloting a less technologically advanced mobile suit. While all three Gundams
survived the combat, with varying degrees of damage, they failed their mission to protect fire support units in the vicinity.
The Ground Gundam can also be damaged by heavy weapons, which were a constant threat.

Common Roles:The RGM-79[E] GM was originally intended as something of a testbed for Federal mobile suit design.
Based on the RX-78-2 Gundam, it was somewhat inferior to the final production GM in that it did not have the benefit of the
Gundam's learning computer combat data to aid its pilots. Even though it was more of a "raw" mobile suit, it's design can
clearly be seen in the final version of the GM.

One notable difference between the GM Early Type and the mass production version is that the "E" type was intended more
as a space use mobile suit, while the RGM-79[G] GM focused on ground combat functionality. While there is nothing that would
prevent the GM Early Type from being used in ground combat, it does not appear this was part of its intended function.

Combat Capabilities:The RGM-79[E] is observed only one time during the One Year War. Unfortunately, this combat
engagement raised some interesting questions about the GM Early Type's combat readiness.

Armor -The actual armor composition of the GM Early Type is unknown. It is generally assumed that the armor
is the same titanium alloy used by the final version of the GM. However, there is some evidence that this GM variant used
Luna Titanium, just as the GM Ground Types did.

One piece of evidence that the RGM-79[E] is using titanium, is when it is fired upon by a 120mm Zaku Machinegun, and takes
visible damage to one of its legs, blowing it off at the knee. However, it could be argued that prior damage made it vulnerable
to such a conventional weapon.

The arguement for Luna Titanium is two-fold. For one, it is an early prototype, and the RGM-79[G], the RX-78 series, and
the RX-79[G] all use Luna Titanium in their construction. It is possible that the armor coverage is quite light, and existing
damage made the GM Early Type vulnerable to conventional mobile suit weapons. It could also be argued that much of the damage
was sustained in prior combat against Zaku heat weapons. This is made more likely by the missing GM beam saber when it is
first observed, which indicates either the GM was in close combat and lost its beam saber in the process, or perhaps it was
ambushed.

Unfortunately, there is no conclusive evidence one way or the other.

Firepower -The RGM-79[E] GM makes use of the same head vulcans that were first introduced by the RX-77 series
and made famous by the RX-78 series. While these cannons are fairly low powered, sustained fire has proven effective against
Zakus. Against more heavily armored opponents they have limited value unless used at very close range.

A standard for Federal space combat, the 90mm machinegun was the standard weapon for the GM. While it only carried 20 rounds
and was a much lower caliber, the 90mm machinegun had better penetration than a 120mm Zaku machinegun, making it a serious
threat to a Zaku. Unfortunately, the limited ammunition capacity limited the effectiveness of this weapon.

A fairly standard weapon for most Federal Mobile Suits designed after the RX-78 series, the beam saber is one of the most
powerful weapons any mobile suit will carry during the One Year War era. While the GM Early Type is never observed in close
combat, it can be reasonably assumed that the beam saber operates in a similar fashion to other beam sabers of that era.

Combat Performance -It is difficult to gauge combat performance based on one observation of a unit that was
heavily damaged in combat prior to the incident when it was finally observed. Despite the heavy damage, the GM Early Type
retained a good deal of manueverability and would likely have had success if it were engaging a standard Zaku.

Closing Thoughts:The shape of things to come, the GM Early Type truly lived up to its name. While it was not
equipped with the beam spray gun that would become standard for GM's later in the war, it was still better than having no
mobile suits to face the Zeonic forces. The GM Early Type was never created in large numbers, and the model was ultimately
discontinued in favor of the even more General Purpose GM that would become the Federal Standard.