Mark Sakura wrote:A render is when you take an LDD file and run it through a program that creates a regular image of the model in the LDD file. That way digital builders can share their work on image-sharing sites.

Do you mean like this? I'm using a random frame to test

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Last edited by Artasid on Wed Sep 13, 2017 6:10 pm, edited 1 time in total.

The Dead may outlast the Living, but those who never Lived outlast them all.

Stud.io also includes a compact copy of POVray, just clicking the little camera icon labeled "Render" will get you started. Be careful, as the high and very high quality renders are very CPU intensive and may require a long period of time to complete on low power computers.

Aardvark17 wrote:@Artasid Programs like Bluerender let you input an LDD file and make a really nice, realistic image (rendering) of the model, with a nice white background too

CmdrRook wrote:Stud.io also includes a compact copy of POVray, just clicking the little camera icon labeled "Render" will get you started. Be careful, as the high and very high quality renders are very CPU intensive and may require a long period of time to complete on low power computers.

Thanks for the info guys. I've tried Bluerender, but for some reason, my computer refuses to run it, even though I have all the required programs. I then tried Stud.io and it seems to be working so far, so I think I'll stick with that for now.

I think I may have gotten the hang of rendering now. Here's one of my Convalier with LDD file

YAYNESS!! A new V.4! With the new renders, it's looking way cool! Thank you everyone who contributed.

Just a bit of trivia for anyone interested, there are 37 fames in this latest version22 Humanoid Biped7 Chicken Walkers7 Quads1 Hover

I noticed there are a sever lack of Hover frames. In all honesty, I didn't think they would be plausible in this universe, but Blorf makes it look possible, so I may just try to make one or two of my own when I get more free time.

Again Thank you all

The Dead may outlast the Living, but those who never Lived outlast them all.

That actually surprises me, too. Plantigrade humanoid walkers are the hardest for me to design, because we're so familiar with how they should look, it seems so easy to get them wrong, and not be satisfied with the end result.

Thanks for the shoutout Vitor!Also, here's some Google Drive links for the new Taguthi, which I feel is the best version of the Taguthi and I wanted the Taguthi to make it into the compilation.LDDRenderInteresting observations about frame types on here. I might have to experiment with some humanoid hovering frames in the vein of ZeroVirus' floaty frame goddesses now...