Since this is an interlude level, few questions drop off
1) What version and difficulty level did you play the scenario on? Please do not submit feedback from pre 1.4.
4) Do you like the storyline and the dialogues? If not what part/character lags behind or what would you like changed?
5) Do you think the scenario was fun? Please write down some thoughts about gameplay, mood etc.

[if]
[variable]
name=saw_dwarf_prisoner
numerical_equals=1
[/variable]
[then]
[message]
speaker=Rogrimir
message= _ "You saved my life and my debt to you is still unpaid. Showing you the way to the surface and protecting you is the least I can do."
[/message]
[message]
speaker=Jarl
message= _ "You rescued my brother, and though he died fighting, he died a warrior's death instead of a coward's. For that I thank you. I will take his place and help you get to the surface."
[/message]
[/then]
[else]
[message]
speaker=$dwarf_name
message= _ "You did a great service for my brothers. In exchange, as much as I hate the light, I am the one who knows the upper tunnels the best, so I'll be your guide."
[/message]
[/else]
[/if]

There is no “saw_dwarf_prisoner” variable in this or the previous scenario. Also:
1) The conversation makes it seem like Rogrimir is alive (since he has a line) AND dead (according to what Jarl says)
2) Probably because there is not such variable, but I did save Rogrimir, yet I got Jarl as guide

You are a Dark Adept: You immerse yourself in the dark arts... potentially with great rewards...