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I learned the Comete by watching Randy's video until I felt I understood the inputs. Thanks Randy . Then when it was still fresh in my mind, I went out and gave it a go. It worked. Getting good and consistent at it is a another thing.

Now, when I have trouble with the Comete, it's almost always a situation where I allow too much slack and can't hit the next input. The kite usually ends op in a Turtle. I count through the Comete too, 1 2 3 4, 1 2 3 4

i usually like to rationalize the inputs to the kite rotation as well, but that do not include the timing and the slack involved.. so far, i think i am doing the 1234 without any 12...34 ... 12 .....34 kinda rhythm.

Since many broke the comete into a series of half axels, am i right to say that comete execution is:

Fly upwards...

1. light pop with left hand (like the half axel input to tilt the kite such that the 2nd input will turn it on its belly), this will turn kite into a flare.2. harder pop with right (half axel context: input to initiate a flare), this will turn kite downwards.3. slight slack (half axel context: allow kite to flare out) - the pause as described in the 'rhythm' of the comete inputs4.light pop again with left - allow kite to go turtle5. harder pop - allow kite to turn facing up or neutral again for next rotation6. Slight slack again 7. back to step 1

I learned to comete from Ron's TI video Randy just linked to. I worked on getting my hands to do what his did before trying it with a kite. Probably helped by the fact that the STX I was flying at the time took somewhat similar inputs.

will, yours look fantastic. i can't seem to get mine to stay flat or rise in the sky, it's always falling quickly. my corners are sloppy, and doing them on the nirvana eludes me. hopefully by the end of summer things will be different. any pointers would be great. i'd love to have this one 'in the bag'.

Here's another attempt to confuse things, and this sorta ties into Randy's SUL statement.

Do not think of the word "slack" at full face value, the comete is an on-power trick.

A flare, yo-yo, taz, requires total "slack" in the lines, whereas a fractured axel requires less "slack".

The same can be said about a tip stab or two point landing, the lines go dead only for a very brief moment.

What I'm trying to get at is that the comete requires constant feel on the lines. The only time you ever see the lines go "slack" is when it's in higher winds, and most importantly, if the flyer is doing a fast comete.

What I'm trying to get at is that the comete requires constant feel on the lines. The only time you ever see the lines go "slack" is when it's in higher winds, and most importantly, if the flyer is doing a fast comete.

+1

For all the popular view of the comete as a wild, "frog in a blender" kind of trick, I actually think it can be one of the more elegant ones out there. A flier truly in touch with it can make it fast, slow, rise fall, and lots of other little variations. All require almost constant contact with the kite, there's never a spank, slack, and let it rip phase.

i can't seem to get mine to stay flat or rise in the sky, it's always falling quickly. my corners are sloppy, and doing them on the nirvana eludes me. hopefully by the end of summer things will be different. any pointers would be great. i'd love to have this one 'in the bag'.

Not a bad comet at all. The only thing I can say is that the winds looked a little light. All I think you need to try is to force yourself to walk/shuffle/skip backwards while doing it to keep feel on the lines. Like Ron said there is no "Let it rip" so whacking the kite harder will only force you to recover the kite with more effort, which takes time thus making the kite drop.

As for the N you need to use larger arm movments. I know that sounds generic, but it will make sense when you get it on the DS.

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