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Topic: Poisons? (Read 1120 times)

So.. I'm trying to stat up a couple of different kinds of Snake for my next session. Does anyone have any idea how to handle Poison in the Mistborn setting?There's the metal poisoning examples, and one example text where being poisoned gives someone a difficulty of 3 for all tests due to being (presumably) drugged, and plenty of references to people being hard to poison, or how many health charges are required to flush out a poison, but nothing about making stats for them.

I've been toying with the following kind of options in lieu of an official detail:

Nerve Agent: This poison gives the user severe shakes, nausea, blurred vision and similar symptoms as their nervous system doesn't work properly due to the effects. Takes effect immediatelyMake a Physique roll (Difficulty varies with poison strength), if you fail, all rolls have a Difficulty of X (varies with poison strength) for a number of hours equal to the Outcome

Nerve Agent #2: This poison gives the user severe shakes, nausea, blurred vision and similar symptoms as their nervous system doesn't work properly due to the effects. Takes effect immediatelyMake a Physique roll (Difficulty varies with poison strength), if you fail you lose a number of dice equal to double the failed outcome from all rolls. Lasts a number of hours equal to the Outcome

Deadly Poison: This poison deals severe damage to the body and may eventually cause death. The poison lasts a number of hours equal to twice the Difficulty of the poison. At the end of every Hour the victim makes a Physique roll, and loses a number of points of Health equal to the failed Outcome. Note: Don't forget to assign Burdens when the victim's health drops. Appropriate Burdens are things like Shivers/Shakes, Nausea, paralysis and unconsciousness.

Fast acting Deadly Poison: This poison deals severe damage to the body in a very short amount of time.The poison lasts a number of minutes equal to the Difficulty of the poison. At the end of every minute the victim makes a Physique roll, and loses a number of points of Health equal to the failed Outcome. Note: Don't forget to assign Burdens when the victim's health drops. Appropriate Burdens are things like Shivers/Shakes, Nausea, paralysis and unconsciousness.