Iirc heals and mitigated damage counts for healers and tanks (vaguely remembering from patchnotes once upon a time), but most of the time they leech off the damage and killing done by the dps in the party. No kills/dmg, low renown. Also doing objectives and winning contributes.

Pug queue would need to have reduced rewards. If you cant even /5 I really don't see why preference of playstyle should increase or decrease rewards. The main point would be to give the most fun for everyone. No ones like to stomp or get stomped. Edit: @Telen; yes i know this would happen. The fail...

IIRC this was reported as a bug some years ago on ROR as it was happening as it does now, and was fixed, i.e not doubling effect on armor buff abilities, but its hard to find the ticket on the bugtracker.

Making errenous assumptions and jumping to conclusions based on them rarely invites to a constructive conversation You have one assumption correct, based on my posts, and that is that I would very much like a shift/reduction/correction/counterplay, whatever you would call it, of the morale bomb meta...