update released! mod is now v0.1.1. changelog:
Added:
+Uniform Insignia hidden selections (now everyone can enjoy seeing what group they are with again)
+MG Iron sights now hide when an optic is mounted
Removed:
-Rail covers from the Maximi/Para and Minimi
Fixed:
~The Airframe’s RV’s no longer make the helmet glow in the dark
~Airframe shadow bug
~The TBAS RV’s no longer make the vests glow in the dark
~The hit-points for the TBAS vests (they no longer make the wearer a bullet absorber terminator)
~The carrying capacity of the TBAS vests (can now carry more than your wallet)
~Adjust all weapon deployment pivot points (players will no longer become one with the ground when deploying weapons)
~5.56/7.62 round damage for all ADFU weapons has been corrected
~Renamed the Swarovski Scope to the ADI scope
dropbox: https://www.dropbox.com/s/hyja95c1gpl9nc8/%40PROJECT_UNCUT.7z?dl=0
workshop: same link
ARMAHOLIC: http://www.armaholic.com/page.php?id=32799
enjoy!

https://projectuncut.org/
WHAT IS PROJECT UNCUT?
Project Uncut is a continuation of the ADF: Uncut mod. The Australian Defence Force has some of the most unique equipment, camouflage and weponry in the world. The Project Uncut mod for ArmA 3 aims to recreate these unique features, to give you the most fair dinkum experience as possible.
The Australian Defence Force is made up by three Sevices, The Australian Army, The Royal Australian Navy (RAN) and the Royal Australian Air Force (RAAF). The Team at Project Uncut are putting together a mod that will include assets for all three services, including the Bushmaster Protected Mobility Vehicle (PMV), F/A-18F Super Hornet and Landing Helicopter Dock (LHD) Amphibious Assault Ship, just to name a few. The final Aim is to have a majority if not all current generation weaponry, equipment and vehicles, as well as some legacy uniforms, and equipment, for the nostalgic among you.
GALLERY
DOWNLOAD (current version v0.1.2, updated 12-July-2017)
STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=934785894
ARMAHOLIC: http://www.armaholic.com/page.php?id=32799
REQUIRES: CBA
OPTIONAL: ACE3. It is not a requirement but our launchers (M72) wont perform to their full potential without it (one-shot disposable).
The Beta Release (Codename RAR) is intended to release the current camouflage uniform, vests and weaponry used by the Australian Army's Royal Australian Regiment (RAR) Infantry Soldiers.
We encourage people to download and try our units and assets. Feel free to leave comments, suggestions and concerns below in the comments sections. Please report issues to our bugtracker here: https://github.com/discoADFU/Project_Uncut_Issues/issues
UPDATE CHANGELOGS (current version v0.1.2, updated 12-July-2017)
Credits of the new Uncut Team
Credits of the original Uncut Team
LICENSE
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
CONTACT US ON
DISCORD
TWITTER FACEBOOK
Steam Workshop
Private Message me (modder)

To commemorate ANZAC Day the team behind Project Uncut would like to show the community a snapshot of where the project is currently. Bear in mind that things are still heavily WIP but we believe we are on the right track.
I would like to express a huge thank you to Roadrunner, Sabre, Aardvark and Cunico for allowing us to retexture their lovely assets and especially Roadrunner who went the extra mile and provided us custom vests of the SOTG A2 port!
Infantry in AMCU featuring the EF88, Maximi and HK417:
Special Forces in AMP. For now we have equipped them with vanilla SPAR16s until our M4A5 is completed.
Stay tuned for more updates!

I have been contacted by a few people who are willing to contribute and help with the development, so as a result they are now part of the dev team.
There is a lot of activity happening behind the scenes to finish up a small preview release soon.
Rest assured that eventually we will have many if not all assets used by both the Australians and New Zealanders since late 90's to now. For example with the Australians we are looking to include DPCU infantry portraying the Timor deployment.
Stay tuned everyone and have a good long weekend!

personally I can live with those issues if it means having enterable buildings but others who are more fussy with detail may not be so pleased haha.
nevertheless thanks for this map. I appreciate the time and effort thats gone into it.

Have you considered using buildings from bracer's Minihattan project? https://forums.bistudio.com/forums/topic/160586-minihattan-island-a3/ It would be great to replace most of the Apex apartments/office buildings with enterable skyscrapers.
Well done creating this map!