"Suddenly Frodo noticed that a strange-looking weather-beaten man, sitting in the shadows near the wall, was also listening intently to the hobbit-talk. He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved. His legs were stretched out before him, showing high boots of supple leather that fitted him well, but had seen much wear and were now caked with mud. A travel-stained cloak of heavy dark-green cloth was drawn close about him, and in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits."

I feel as thought RTS games are only suitable for PCs. Must faster to control troops, move around, etc. etc.For consoles it's tough because you only have two sticks, few buttons, and that's it.One example for a RTS console game:

Edit: Well who would've fucking guessed MadDoc would pick the same thing I would...?

I played it only for the name sake, but I had issues with it. It worked well on the console, but could have been so much better on the PC and without those damn pocket bases.

Actually, I had a lot of problems with it.Unit limit was too short.Pocket basesToo many damn time missions.Pocket basesCanon inconsistencies. Unit balance between the UNSC and the covenant felt cheap. Pocket bases

The controller is more fitting for the hands, you use both, it has triggers, and so on. So it's comfortable to use.

On the other hand, analog sticks will never be as accurate in movement as a mouse. To me playing FPS games with a controller feels bad and sad. RTS games also require quick and accurate movements that a controller cannot provide. A point and click game is also a bad choice. Racing games on the other hand are great with a controller. And so are most fighting games.Honestly, if a developer takes what is essentially a cheat by a third party program for PC games and adds it into a game as a "feature" that clearly shows that console controllers are not the best way to play FPS games. The mere fact that aim assist, and snap-to-target even exist prove that difference in accuracy. That is why I'd never feel good playing an FPS game with a controller. Makes me feel like playing it on my laptop with a touchpad.It's similarly bad as playing games that have a noticeable mouse acceleration.

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They'll slow down for the block where there's a trap and then go back to speeding

"Suddenly Frodo noticed that a strange-looking weather-beaten man, sitting in the shadows near the wall, was also listening intently to the hobbit-talk. He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved. His legs were stretched out before him, showing high boots of supple leather that fitted him well, but had seen much wear and were now caked with mud. A travel-stained cloak of heavy dark-green cloth was drawn close about him, and in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits."

The problem is most speed limits are set lower than they should be, yes there's highways that 55 is an appropriate speed in dry conditions, but the majority are fine at higher speeds. People have a habit of doing the speed that they feel is safe, the only time speed limits really need to be enforced are when people are going to fast for road/weather conditions.