H1Z1: King of the Kill Gets New Update; Adds Three New Landmarks, Improved Hit Registration, Vehicle Skins and More

A new update for H1Z1: King of the Kill is currently available and brings hit registration fixes, vehicle skins, inventory changes and much more.

Daybreak has released a new update for the battle royale inspired title H1Z1: King of the Kill. The new update comes with many welcomed changes, the best change probably being the adjustment to hit registration. Improvements to lag compensation, trajectories, and projectile tracking have all been addressed with this update and should hopefully completely fix the hit registration woes that many players have. Here is a breakdown of the gunplay and hit registration tweaks that have been made:

Gunplay & Hit Registration Updates

Lag compensation has been optimized to provide more accurate player movement positioning. This system works best when the players are playing in low ping environments.

Projectile tracking fidelity has been increased to ensure the hits are registered more quickly and consistently.

We no longer block you from firing if you are up against and object. Previously, if your character was right up against the collision surface of an object, the system would prevent you from firing entirely. Now, the blocked reticle and gun animation have been removed and you’ll be allowed to fire – though the shot will still strike the blocking object. This is meant to alleviate the distraction of having your gun go in and out of the blocked state as you go in and out of cover.

Line of sight checks should be more forgiving to reduce frustrating moments where it appears you should be able to shoot a target but can’t. It’s still tuned to ensure that one player should never be able to shoot at another player cannot see or shoot back at them.

Pointblank shots in first person should be much more consistent.

Shotgun Refinement

In order to ensure the shotgun is fitting its role in close range combat, and to make it as consistent and predictable as possible, we’ve made a number of tuning changes.

Pellet spread is now systematic, with some variance, instead of completely random

Increased the number of pellets

Decreased the damage per pellet

Removed normal damage fall-off over distance; as the new spread mechanic will reduce the number of pellets that land the further away your target is.

Added a 2.7x damage multiplier for headshots, which falls off over distance

Various other quality of life improvements and tweaks have been included in the latest update as well:

Skirmishes have returned!

What better way to check out the new Shotgun tuning than by playing in a game where most of the weapons in the game are Shotguns!? But watch out for Snipers… Skirmishes will be available on weekends and will rotate to new gametypes on a regular basis.

The Arena

The Arena had a major update including lighting improvements, terrain changes, and three new POIs.

Three new POIs have been added around Pleasant Valley to break up some of the larger open areas in the map.

Hillside Villas are just to the east of PV and offer luxurious comfort and loot. They consist of a variety of larger homes that have been built on various elevations which can lead to unique gameplay and firefights.

Morton Distribution and Storage is north of PV, it features a large crane that can be seen from far away. Exploration is rewarded as the gameplay spaces span across the shipping containers providing a unique feel for the game through verticality.

Henninger Plaza was added west of PV on the way to Kurama Hospital. In this location you will find a superstore, gas station, and a few smaller shops making it a good source for loot and intimate gunfights.

Added nine additional loot spots of new variations, small residential areas south east of The Villas, and major roads connecting Hillside Villas and Morton Distribution & Storage to existing highways.

Many building interiors have been adjusted for ease of navigation and increased optimization

Fog has been significantly decreased

Lootable objects now have a small outline at close proximity

Fire extinguishers have been removed from the Arena

Explosive barrels have had their spawn rate decreased by 30%

Shadows have been lightened for better visibility

Vehicle Skins

The ATV, off-roader, and pickup truck all have three new color variants. They’ll randomly spawn this way in The Arena and should be a bit easier to spot from parachutes and to distinguish from non-drivable vehicles. You can also select these from your appearance menu so that any vehicle you acquire will automatically skin to your preferred color.

Inventory Improvements

Using your Inventory quickly and efficiently is one of the most important elements of gameplay. In this update, the Inventory has been given a well-deserved polish pass with more to come in the future.

The Inventory and Crafting panels have been combined so that all of your item management can take place in a single window. Visually, you’ll notice a few updates to the screen such as a more clear indicator of required ingredients to craft, as well as a preview of how much of your available space will be taken up by crafting or picking up a new item. The crafting process itself has also been simplified as you’ll now be able to craft a single item via left-click or craft max via right-click.

Bug Fixes and Quality of Life Updates

We’ve made a number of quality of life improvements and bug fixes, many of which are the direct result of feedback we’ve received from players.

Crafting & Healing timer has been moved so it no longer obscures the crosshair.

Items from the Weekend Challenge (5/13 – 5/14) will be granted with this update.

When using classic hit markers, the marker will turn bold for headshots