Latest Additions

Undead have a new racial, no more underwater breathing! Touch of the Grave: Your attacks and damaging spells have a chance to drain the target, dealing 12654 to 14706 Shadow damage and healing you for the same amount.

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Latest Additions

7831REPORT_BATTLEPET_NAME_CONFIRMATION = "Are you sure you want to report %s for inappropriate battle pet name?";THUMBS_DOWN_TOOLTIP = "You may mark up to 2 Battlegrounds\to not be chosen when using the\Random Battleground feature.";WHC_PALADIN_3 = "Holy Power is generated faster and you can eventually have up to 5 Holy Power.";WHC_DRUID_4 = "Rage generation for Bears has changed. Rage is generated by some special attacks and consumed by others. Only use Maul when you have more Rage than you can spend.";WHC_ROGUE_3 = "Very fast daggers no longer exist. Any dagger should be fine to equip in either hand.";

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Spell Changes

Seeds of Doubt: Defeat the Sha of Doubt in Temple of the Jade Serpent while under the effectseffect of 4 Seeds of Doubt on Heroic difficulty.

Show Me Your Moves!: Defeat the Will of the Emperor in Mogu'shan Vaults on Normal or Heroic difficulty after all members of the raid execute an Unbalancing Strike on the same construct within a single Unbalanced phase.

Classes

Desecrated Ground: Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to effects that cause loss of control. This ability instantly removes such effects when activated.

: You extol the words of the last emperor, increasing Strength, Agility, and Intellect by <Unknown value - The spell referenced no longer exists>%5%. If target is in your party or raid, all party and raid members will be affected.

Invoke Xuen, the White Tiger: Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflicting tiger lightning every 6 sec to the 3 lowest health nearby enemies within 10 yards dealing 1455 damage over 5 sec. Lasts for 45 sec.

Teachings of the Monastery: You become adept in the ways of the Mistweaver, amplifying three of your abilities. Blackout Kick When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 100% of your auto-attack damage. Stacks up to 2 times. Surging Mist When you Tiger Palm, you gain Vital Mists reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearbyup to 5 nearby injured allies for (3713 + (AP * 0.381)) every 1 sec for 3 sec.

Bear Form: Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 120% and Stamina by 20%. Significantly increases threat generation, causes Agility to increase attack power, increases haste and critical strike from items by 50%, and also protects the caster from Polymorph effects and allows the use of various bear abilities. Rage is set to 10 upon shifting into Bear Form. The act of shapeshifting frees the caster of movement impairing effects.

Lifebloom: Heals the target for 6210*1 over 10 sec. When Lifebloom expires or is dispelled, the target is instantly healed for ((8150 + $SPN * 0.752) *). This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target. Lifebloom can be active only on one target at a time$?!a33891&s114228$?s106731&s106735: Mangle the target for 480%420% normal damage plus 62. Awards 1 combo point.

: Increases the friendly target's Strength, Agility, and Intellect by <Unknown value - The spell referenced no longer exists>% for <Unknown value - The spell referenced no longer exists>5% for 1 hour. If target is in your party or raid, all party and raid members will be affected.

Moonfire: Burns the enemy for 577 to 704635 to 775 Arcane damage and then an additional 17101878 Arcane damage over 12 sec.

Solar Wrath: Causes 2169 to 24422386 to 2687 Nature damage to the target.

Talents and Specialization

Ursol's Vortex: Conjures a vortex of wind at the Druid'sdestination location that pulls all enemies within 8 yards toward it.

: Commune with the sun and moon, gaining 2015 Lunar or Solar energy every 1 sec for 57 sec. Generates the power type most beneficial to you.

Lifebloom: Heals the target for 6210*1 over 10 sec. When Lifebloom expires or is dispelled, the target is instantly healed for ((8150 + $SPN * 0.752) *). This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target. Lifebloom can be active only on one target at a time$?!a33891&s114228$?s106731&s106735Moonkin Form: Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and reducing all damage you take by 15%. The MoonkinDruid cannot cast healing spells while shapeshifted. While in Moonkinthis form, you increase the spell haste of all party and raid members within 100 yards by 5%. The act of shapeshifting frees the caster of movement impairing effects.

: Gain an additional 15 Rage every time you deal a critical strike with autoattack or Mangle and gain an additional combo point every time one of your single-target combo moves deals a critical strike.

: Ravage the target, causing 850%750% damage plus 62 to the target. Must be prowling and behind the target. Awards 1 combo point. Ravage has a 50% increased chance to critically strike targets with over 80% health.

: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 550 to 639605 to 702 Arcane damage. Maximum 20 stars. Lasts 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.

Starfire: Causes 3748 to 46684122 to 5135 Arcane damage to the target.

Starsurge: You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 2955 to 40753250 to 4483 Spellstorm damage to the target and generates 20 Lunar or Solar energy, whichever is more beneficial to you.

Glyphs

: Mana cost of your Mark of the Wild reduced by 90%.Teaches you the ability Charm Woodland Creature. Allows the Druid to befriend an ambient creature, which will follow the Druid for 1 hour.

Glaive Toss: You hurl two glaives toward a target, each dealing 312 to 934110 to 327 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return.

Glaive Toss: You hurl two glaives toward a target, each dealing 312 to 934110 to 327 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return.

Talents and Specialization

Barrage: Rapidly fire a spray of shots forward for 3 sec, dealing a total of 288%400% weapon damage to the enemy target and an average of 72%100% weapon damage to each other enemy target in front of you.

Exhilaration: When you Disengage, you are instantly healed for 5% of your total health.Instantly heals you for 30% and your pet for 100% of total health.

: You hurl two glaives toward a target, each dealing 312 to 934110 to 327 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike. The Glaives will return back to you, damaging and snaring targets again as they return.

: While your pet is active, you and your pet will regenerate 1%2% of total health every 2 sec.

: You have a 15% chance when you fire a ranged attack that costs Focus andor Kill Command to cause your next ranged attack that costs Focus or Kill Command to be free.

Chimaera Shot: An instant shot that causes 115% ranged weapon Nature damage plus RAP*0.732+1795, refreshing the duration of your Serpent Sting and healing you for 5%3% of your total health.

: Infuses the target with brilliance, increasing their spell power by <Unknown value - The spell referenced no longer exists>%10% and their critical strike chance by <Unknown value - The spell referenced no longer exists>% for <Unknown value - The spell referenced no longer exists>5% for 1 hour. If target is in your party or raid, all party and raid members will be affected.

: Infuses the target with brilliance, increasing their spell power by <Unknown value - The spell referenced no longer exists>%10% and their critical strike chance by <Unknown value - The spell referenced no longer exists>% for <Unknown value - The spell referenced no longer exists>5% for 1 hour. If target is in your party or raid, all party and raid members will be affected.

Frost Armor: Increases your spell haste by 5%. If an enemy strikes the caster, their movement is slowed by 30% for 5 sec. Armor Spells A Mage can only have one Armor spell active at a time.

Flurry: Launches a bolt of frostfire at the enemy, causing 1574 to 20021832 to 2331 Frostfire damage and slowing the target by 40% for 8 sec.

Mage Armor: Increases your Mastery by 0. The duration of all harmful Magic effects used against you is reduced by 35%. Armor Spells A Mage can only have one Armor spell active at a time.

Molten Armor: Increases your spell critical strike chance by 5%. The duration of all harmful Physical effects used against you is reduced by 25%. Armor Spells A Mage can only have one Armor spell active at a time.

Talents and Specialization

Cauterize: An attack which would otherwise kill you will instead bring you to 50% of your maximum health, and you will burn for 40% of your maximum health over the next 6 sec. Cauterize cannot occur more than once every 2 minutes.<Unknown value - The spell referenced no longer exists>.

: Silences and freezes the target in place for 8 sec. Lasts half as long versus Player targets.

Incanter's Flow: Places a magical ward on you, absorbing up to (1374 + $SPA * 1.320) damage for 8 sec. Absorbed damage will restore up to 18% of your maximum mana. When this effect ends, you gain up to 36%30% increased spell power for 15 sec, based on the absorption used. Passive: Increases spell power by 10%8% and increases mana regeneration by 65%. This effect is deactivated while Incanter's Ward is on cooldown.

: Reduces the cooldown of Evocation to 10 sec, but you passively regenerate 50% less mana. Completing an Evocation causes you to deal 30%25% increased spell damage for 40 sec.

Rune of Power: Places a Rune of Power on the ground, which lasts for 1 min. While standing in your own Rune of Power, your mana regeneration is increased by 100% and your spell damage is increased by 15%10%. Only 2 Runes of Power can be placed at one time. Replaces Evocation.

: Your Nether Tempest, Living Bomb, and Frost Bomb spells have a chance when they deal damage to grant you the Brain Freeze effect. The Brain Freeze effect causes your next Frostfire Bolt to be instant cast, cost no mana, deal 25%15% additional damage, and act as if your target were frozen for 15 sec.

Frostbolt: Launches a bolt of frost at the enemy, causing 1268 to 16151173 to 1493 Frost damage and slowing movement speed by 50% for 8 sec.

Pyroblast: Hurls an immense fiery boulder that causes 3381 to 42932445 to 3104 Fire damage and an additional 17921388 Fire damage over 12 sec. Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast and cost no mana.

: Places a Blessing on the friendly target, increasing Strength, Agility, and Intellect by <Unknown value - The spell referenced no longer exists>%5%. If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.

: Places a Blessing on the friendly target, increasing mastery by <Unknown value - The spell referenced no longer exists>0. If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.

Talents and Specialization

: A hammer slowly falls from the sky, causing increasing Holy damage to the designated target for the next 10 sec andholy spell power*4566/1000+26.72716306*375 Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Stay of Execution If used on friendly targets, the falling hammer heals the target for the next 10 sec and culminatesholy spell power*4566/1000+26.72716306*375 healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing.

: Infuses the target with vitality, increasing Stamina by <Unknown value - The spell referenced no longer exists>% for <Unknown value - The spell referenced no longer exists>10% for 1 hour. If the target is in your party or raid, all party and raid members will be affected.

Prayer of Mending: Places a spell on the target that heals them for (((5919 + ($SP * 0.571)) * $pctH)) the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.

: Reduces the mana cost of your Power Word: Fortitude spell by 90%.Your Borrowed Time is now displayed visually.

: Transforms your Lightwell into a Lightspring. Lightspring Creates a Holy Lightspring. Every 51 sec the Lightspring will attempt to heal party and raid members lower than 50% health for 5735 over 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect. Lightspring lasts for 3 min or until 15 heals are expended.

Ascendance: The Shaman surrenders his physical form to the power of the elements, transforminggaining the ability to transform into a being of raw elemental energy for 15 sec. Elemental: While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam. Enhancement: While in the form of an Air Ascendant, autoattacks and Stormstrike deal pure Nature damage and have a 30-yard range. Restoration: While in the form of a Water Ascendant, all healing done is duplicated and distributed evenly among nearby allies.

Talents and Specialization

Ancestral Guidance: When you deal direct damage or healing for the next 10 sec, 40% of that amount is copied as healing to a nearby injured party ofor raid member.

: IncreasesAfter dealing a melee critical strike, your attack speed by 30% for your next 3 swings after dealing a critical strike.increases by 20%, and you gain 50% additional benefit from Haste granted by items. Lasts 15 sec, or until 3 melee attacks have occurred.

: Infuses all party and raid members with shadow, increasing their spell power by <Unknown value - The spell referenced no longer exists>% for <Unknown value - The spell referenced no longer exists>10% for 1 hour. If target is in your party or raid, all party and raid members will be affected.

Unending Resolve: The Warlock hardens his skin, reducing all damage taken by 50% and preventing his spells from being interrupted or silenced for 12 sec.

Talents and Specialization

Soul Leech: Your $?c0Haunt and Malefic Grasp spells heal] or Haunt spell heals]: Temporarily transform into a demon, increasing damage dealt by 0.00%.Corruption0.00%. Corruption and orphosis prevents the use of ]: Gives your Corruption spell a 10% chance to cause you to regain a Soul Shard.This effect cannot occur more than 5 times a minute.

: Burn the enemy's soul, causing 722 to 881 Fire damagedamage.5% health, the attack will trigger Molten Core.]: Your Drain Soul restores 10%$?c0rain Soul restores 20% of your total manahealth after you kill a target that yields experience or honor.]$?c0store 20% of your total health after you kill a target in Demon Form that yields experience or honor.]

Die by the Sword: Increases your parry chance by 100% and reduces damage taken by 20% for 8 sec.

: You have a 100% chance for Mortal Strike to enableYour Mortal Strike also enables the use of Overpower. andIn addition, Overpower hits have a 30% chance for Overpower to enable the use of an additional Overpower In addition, Overpower hitsand increase the damage of your next Slam by 30% damagewithin 5 sec by 30%. This effect stacks up to 10 times.

Whirlwind: In a whirlwind of steel you attack all enemies within 8 yards, causing 85% weapon damage to each enemy.

Glyphs

: Increases the number of targets your Cleave hits by 1.Cleave costs no Rage if used within 6 sec of a Charge. This effect cannot occur more than once every 30 sec.

: Reduces the cooldown on Heroic Leap by 15 sec and increases its damage by 100%.

Professions

Goblin Glider: Permanently attaches a specialized folding assembly to a cloak, allowing you to deploy a goblin glider and fall slowly for 30 sec. Additionally, the glider has periodic forward thrust and usually won't catch fire. The cloak can only be used once every two minutes and requires an Engineering skill of at least 500 to operate.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

: The beast lets out a roar of courage, increasing the Strength and Agilitymastery of all party and raid members by 0 within 100 yards. Lasts for 1 min.

Shroud of Gold: Protected by a shroud of gold. Unit will reflect 30%100% of the next spell cast.

Starfall: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 550 to 639605 to 702 Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

Sunfire: Burns the enemy for 577 to 704635 to 775 Nature damage and then an additional 17101878 Nature damage over 12 sec.

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

: When you are disarmed, your chance to Dodge is increased by 1% for until cancelled.

Ball of Fire: The caster summons a sphere of spiritual energy that travels in a straight line in front of them. Enemies caught in the path of the sphere receive 5400072000 Fire Damage.

Ball of Fire: The caster summons a sphere of spiritual energy that travels in a straight line in front of them. Enemies caught in the path of the sphere receive 5400072000 Arcane Damage.

Ball of Fire: Summons a sphere of energy that travels outward from the caster. Enemies caught in the sphere's path suffer 5400072000 Arcane Damage.

Barrage: Rapidly fire a spray of shots forward for 3 sec, dealing a total of 288%400% weapon damage to the enemy target and an average of 72%100% weapon damage to each other enemy target in front of you.

Battle Hymn: After killing an enemy, you are boldened by the scent of blood. You heal yourself for 20% of your damage dealt for 10 sec.Heals the caster for 1% of maximum health.

Battle Hymn: Klaxxi Utility Effect Carrying the mark of Skeer the SwarmreaverBloodseeker. Killing an enemy that yields experience grants lifestealhas a 100% chance to grant Battle Hymn. During Battle Hymn, all successful damaging spells or abilities will restore 1% of maximum health. Only one Klaxxi Utility Effect can be active at a time. Only effective in Dread Wastes.

Battle Hymn: Instantly attack the target, causing (AP * 56 / 100) damage and healing you for 20% of your maximum health. Can only be used within 20 sec after you kill an enemy that yields experience or honor.All successful damaging spells or abilities will restore 1% of maximum health.

Bolstered: Standing near a mantid with strong leadership, increasing attack and casting speed by 25%.

Book Burner: Flameweaver Koegler tries to light the books containing the Scarlet Crusades past ablaze. Players may intercept the missile, which inflicts 73125 to 76875 Fire damage. A burning Bookcase inflicts 39000 to 41000117000 to 123000 Fire damage every 2 sec to enemies within 15 yards for 30 sec.

Boot 'Em Off the Wall!: Use the Rising Serpent Fist technique to finish off Yaungol who are at or below 35% health.

: Your Nether Tempest, Living Bomb, and Frost Bomb spells have a chance when they deal damage to grant you the Brain Freeze effect. The Brain Freeze effect causes your next Frostfire Bolt to be instant cast, cost no mana, deal 25%15% additional damage, and act as if your target were frozen for 15 sec.

Cauterize: An attack which would otherwise kill you will instead bring you to 50% of your maximum health, and you will burn for 40% of your maximum health over the next 6 sec. Cauterize cannot occur more than once every 2 minutes.<Unknown value - The spell referenced no longer exists>.

Chi Torpedo: Torpedo a distance in front of you, dealing 3 damage74 to 87 damage every 0.300000012 sec to all nearby enemies in your path, knocking them back.

: Klaxxi Damage Effect Carrying the mark of Rik'kal the Dissector. Injects all freshly killed corpses with a mutagenic egg sac that explodes after 6 secs, damaging any nearby enemiesunits. Only one Klaxxi Damage Effect can be active at a time. Only effective in Dread Wastes.

Children of the Grave: Explode, dealing 1 to 1185000 to 215000 damage to all nearby enemies. Parasites emerge from the exploded corpse to aid the player.

Chimaera Shot: An instant shot that causes ranged weapon Nature damage, refreshing the duration of your Serpent Sting and healing you for 5%3% of your total health.

Crush Uprising: All Echoes of Pandaren Monks caught in range of The Spirit of Lao-Fe are instantly defeated. Lao-Fe, one of the most oppressive Mogu tyrants, is no stranger to crushing would-be rebels.

Deafened: Stuns and weakens an enemy, increasing damage taken by 900900%.

Death Blossom: Houndmaster Braun leaps onto a random enemy and whirls around, releasing a spray of knives at all targets within 0 yards, inflicting 142505 yards, inflicting 95000 to 105000 Physical damage and applying Bloody Mess to the target and any of its nearby allies.

: Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to effects that cause loss of control. This ability instantly removes such effects when activated.

Desecrated Ground: Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to effects that cause loss of control. This ability instantly removes such effects when activated.

Devastating Arc: Strikes in a hemisphere focused to the left, inflicting 300000100000 Physical damage and reducing armor by 10% for 30 sec. Stacks up to $U times.

Consuming Mists: Envelop the enemy target in mists, stunning them and inflicting Shadow damage every 1 sec for 3 sec.

: A hammer slowly falls from the sky, causing increasing Holy damage to the designated target for the next 10 sec andholy spell power*4566/1000+26.72716306*375 Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage.

Exhale: Imperial Vizier Zor'lok shouts at a random player for 6 sec. The first player between the caster and the target will absorb the brunt of this attack. Exhale inflicts Physical damage to the victim.victim$?0!=0

: Forcefully attempt to expel the evil from the target with a blast of Holy Light. Causes 7738 to 86370 Holy damage to the target and all enemies within 825% of that to other enemies within 0 yards and generates a charge of Holy Power.

Fire Flower: The caster harnesses their spiritual energy into an explosive force in front of them. Enemies caught in the blast receive 27000 ArcaneFire Damage. The force is so explosive that the caster is knocked down momentarily.

Fire Flower: The caster harnesses their spiritual energy into an explosive force in front of them. Enemies caught in the blast receive 27000 ArcaneFire Damage. The force is so explosive that the caster is knocked down momentarily.

Flaming Arrow: The caster fires off a volley of fire arrows striking all enmies in range and inflictingthat inflict 20000 Fire damage to victims in range every 3 seconds. Entering an area of Freezing Water will remove this effect. When Huo-Shuang casts this spell he leaves a Smoldering Ruin at his location.

Frozen Arrow: The caster fires off a volley of Frozen Arrows, causing all enemies in range to receive 20% more damage from future attackattacks. Entering an area of Smoldering Ruins will remove this effect.

Gathering Doubt: Siphoning doubt from its source. When completely infused this unit will explode, dealing 73125 to 76875121875 to 128125 Shadow damage and healing the Sha of Doubt for 10%15% of its life.

Get Away!: Lei channels, releasing periodic waterbolts that inflictpushing her enemies away and inflicting 38000 to 42000 Frost damage and knock her enemies awayperiodic Frost damage. Lasts 30 sec or until Lei takes 4% of her max health in damage.

Get Away!: Lei channels, releasing periodic waterbolts that inflictpushing her enemies away and inflicting 38000 to 42000 Frost damage and knock her enemies awayperiodic Frost damage. Lasts until cancelled or until Lei takes 38000 to 42000% of her max health in damage. Lasts 30 sec or until Lei takes 4% of her maximum health in damage.

: Your Drain Soul restores 10%$?c0rain Soul restores 20% of your total manahealth after you kill a target that yields experience or honor.]$?c0store 20% of your total health after you kill a target in Demon Form that yields experience or honor.]

Greater Dragon's Breath: Inflicts 97500 to 102500146250 to 153750 Fire damage and an additional 9750 to 1025048750 to 51250 Fire damage every 1 sec for 5 sec and confuses the target.

: Increases Agility and Intellect by 6% at all times. When activated, dramatically improves the Druid's ability to perform roles outside of Balance specialization for 45 sec. Grants the following benefits in the listed roles: Guardian While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, and chance to be hit by melee critical strikes reduced. Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Restoration Healing increased and mana cost of all healing spells reduced by 100%.

: Increases Agility and Intellect by 6% at all times. When activated, dramatically improves the Druid's ability to perform roles outside of Feral specialization for 45 sec. Grants the following benefits in the listed roles: Guardian While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, and chance to be hit by melee critical strikes reduced. Restoration Healing increased and mana cost of all healing spells reduced by 100%. Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.

: Increases Agility and Intellect by 6% at all times. When activated, dramatically improves the Druid's ability to perform roles outside of Guardian specialization for 45 sec. Grants the following benefits in the listed roles: Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Restoration Healing increased and mana cost of all healing spells reduced by 100%. Allows Rejuvenation to be cast while shapeshifted. Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.

: Increases Agility and Intellect by 6% at all times. When activated, dramatically improves the Druid's ability to perform roles outside of Restoration specialization for 45 sec. Grants the following benefits in the listed roles: Guardian While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, and chance to be hit by melee critical strikes reduced. Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.

: Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% while in the area of effect. Trap will exist for 1 min.

Impaling Spear: Hurls a spear at one of Mel'jarak's warriors, incapacitating them for 3050 sec. Any damage taken directly will cancel this effect.

Incanter's Flow: Places a magical ward on you, absorbing up to (1374 + $SPA * 1.320) damage for 8 sec. Absorbed damage will restore up to 18% of your maximum mana. When this effect ends, you gain up to 36%30% increased spell power for 15 sec, based on the absorption used. Passive: Increases spell power by 10%8% and increases mana regeneration by 65%. This effect is deactivated while Incanter's Ward is on cooldown.

: Places a magical ward on you, absorbing up to (1374 + $SPA * 1.320) damage for 8 sec. Absorbed damage will restore up to 18% of your maximum mana. When this effect ends, you gain up to 36%30% increased spell power for 15 sec, based on the absorption used. Passive: Increases spell power by 10%8% and increases mana regeneration by 65%. This effect is deactivated while Incanter's Ward is on cooldown.

Inquisition: Increases the physical and Holy Damage inflicted by the caster by 30%100% for 10 sec.

Ken-Ken Rampage: Attacks nearby enemieseveryone in a whirlwind of steelfur and fists that inflicts 110% of weapon damage.

: You extol the words of the last emperor, increasing Strength, Agility, and Intellect by <Unknown value - The spell referenced no longer exists>%5%. If target is in your party or raid, all party and raid members will be affected.

: You extol the words of the last emperor, increasing Strength, Agility, and Intellect by <Unknown value - The spell referenced no longer exists>%5%. If target is in your party or raid, all party and raid members will be affected.

Lightwell: Creates a Holy Lightspring. Every 51 sec the Lightspring will attempt to heal party and raid members lower than 50% health for 5735 over 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect. Lightspring lasts for 3 min or until 15 heals are expended.

Painkiller: Klaxxi DamageUtility Effect Carrying the mark of Korven the Prime, which grants the ability, Painkiller. Upon taking a blow that would have killed you, instead you are encased in a block of amber, which reduces damage taken and regenerates health and mana for the duration of the spell. This effect cannot occur more than once every 13 min. Only one Klaxxi DamageUtility Effect can be active at a time. Only effective in Dread Wastes.

Painkiller: Klaxxi DamageUtility Effect Carrying the mark of Korven the Prime, which grants the ability, Painkiller. Upon taking a blow that would have killed you, instead you are encased in a block of amber, which reduces damage taken and regenerates health and mana for the duration of the spell. Only one Klaxxi DamageUtility Effect can be active at a time. Only effective in Dread Wastes.

Piercing Throw: Houndmaster Braun throws one of his knives at a random enemy, inflicting 13125105000 Physical damage and applying Bloody Mess to all enemies in the knife's path.

Piercing Throw: Houndmaster Braun throws one of his knives at a random enemy, inflicting 1312595000 to 105000 Physical damage and applying Bloody Mess to all enemies in the knife's path.

Piercing Throw: Houndmaster Braun throws one of his knives at a random enemy, inflicting 95000 to 105000 Physical damage and applying Bloody Mess to all enemies in the knife's path.

Piercing Throw: Houndmaster Braun throws one of his knives at a random enemy, inflicting 13125105000 Physical damage and applying Bloody Mess to all enemies in the knife's path.

Prayer of Mending: Places a spell on the target that heals them for (((5919 + ($SP * 0.571)) * $pctH)) the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time.

Primal Fury: Every time you critically strike with a single-target combo generating ability you gain an additional combo point.

Pyroblast: Inflicts 63375 to 66625117000 to 123000 Fire damage to an enemy, then additional damage every 21 sec. for 8 sec.

: Calls down a fiery rain to burn enemies in the area of effect for (21361068) Fire damage over 68 sec. Enemies struck 3 times will be stunned for 2 sec. Deals 50% additional damage and generateshas a 25% chance to generate Burning Embers if the target is immolated.

: Calls down a fiery rain to burn enemies in the area of effect for 21361068 Fire damage over 68 sec. Enemies struck 3 times will be stunned for 2 sec. Deals 50% additional damage and generateshas a 25% chance to generate Burning Embers if the target is immolated.

Raining Blood: Klaxxi Damage Effect Carrying the mark of Xaril the Poisoned Mind. Attacking enemies has a 20% chance to grant a stacking buff, Raining Blood. Enemy kills have a 100% chance to add a stackinject enemies with a deadly serum, Raining Blood. When Raining Blood reaches 68 stacks, your primary target takes extra damage and all nearby enemy targetsenemies next to the target are stunned for 5 secs. Only one Klaxxi Utility Effect can be active at a time. Only effective in Dread Wastes.

Rune of Power: Places a Rune of Power on the ground, which lasts for 1 min. While standing in your own Rune of Power, your mana regeneration is increased by 100% and your spell damage is increased by 15%10%. Only 2 Runes of Power can be placed at one time. Replaces Evocation.

Sabotage: Inflicts 108000 to 132000 Fire Damage to the victim and all players within 2 yards, then creates four directional explosions that travel in the cardinal directions.

Seed of Doubt: Deals 29250 to 30750 Shadow damage and increases damage taken by 0%25%.

Seek and Destroy: Klaxxi Utility Effect Carrying the mark of Hisek the Swarmkeeper, which grants the ability, Seek and Destroy. You can see targets of high priority that will grant useful buffs upon being killedeliminated. Only one Klaxxi Utility Effect can be active at a time. Only effective in Dread Wastes.

Shado-Pan Explosive: Drop a cluster of sticky explosives on mantid attackers, dealing 0 Fire damage, knocking them back from the destination, and triggering each of them to explode for 182000 to 378000 Fire damage after 3 seconds.

Delayed Clusterbomb: Drop a cluster of sticky explosives on mantid attackers, dealing 0 Fire damage, knocking them back from the destination, and triggering each of them to explode for 182000 to 378000 Fire damage after 3 seconds.

Lucidity: Cooldown immediately resetImmediately resets the cooldown on the spell that triggered Silent Lucidity. The damage or healing orof your next spell or ability is increased by 1%.20%.

Silent Lucidity: Klaxxi Damage Effect Carrying the mark of Iyyokuk the Lucid. Your abilities have a 25 chance to trigger Silent Lucidity, which immediately resets the cooldown on the triggering spell and causes your next healing or damage spell to be 20% more effective. Only one Klaxxi Damage Effect can be active at a time. Only effective in Dread Wastes.

Slimy Feet: Movement reduced by 50% and 19 to 22 nature damage taken every 0.5.

Song of the Empress: The Echo of Zor'lok raises its voice in praise to the empress, dealing damage to all non-mantid who can hear the song.

Sonic Disruption: Weaken and confuse a Dread Kunchong.Break the sonic control between nearby Zan'thik Manipulators and Dread Kunchong within 20 yards.

: Burn the enemy's soul, causing 722 to 881 Fire damagedamage.5% health, the attack will trigger Molten Core.]Speed King: Klaxxi Utility Effect Carrying the mark of Ka'roz the Locust. Killing an enemy that grants experience will grant Speed King, which increases movement speed. This buff can stack. Only one Klaxxi Utility Effect can be active at a time. Only effective in Dread Wastes.

: You become adept in the ways of the Mistweaver, amplifying three of your abilities. Blackout Kick When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 100% of your auto-attack damage. Stacks up to 2 times. Surging Mist When you Tiger Palm, you gain Vital Mists reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearbyup to 5 nearby injured allies for (3713 + (AP * 0.381)) every 1 sec for 3 sec.

: While your pet is active, you and your pet will regenerate 1%2% of total health every 2 sec.

: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 550 to 639605 to 702 Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 550 to 639605 to 702 Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.

Starfall: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 550 to 639605 to 702 Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

Starfall: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 550 to 639605 to 702 Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

: A falling hammer heals the target for the next 10 sec and culminates hammer slowly falls from the sky, causing holy spell power*4566/1000+26.72716306*375 healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing.

Jolt: Inflicts 73125 to 76875117000 to 123000 Nature damage and stuns the target for 3 sec.

Taste for Blood: KatosimKarsar will attack the target with the highest health.

: Your Overpower hits Mortal Strike also enables the use of Overpower. In addition, Overpower hits have a 30% chance to enable the use of an additional Overpower and increase the damage of your next Slam by 30% damagewithin 5 sec by 30%. This effect stacks up to 10 times.

: Summons Shadowy tendrils out of the ground, rooting allup to 5 enemy targets within 8 yards for 20 sec. Killing the tendril will cancel the effect.

: You have a 15% chance when you fire a ranged attack that costs Focus andor Kill Command to cause your next ranged attack that costs Focus or Kill Command to be free.

: You become adept in the ways of the Mistweaver, amplifying three of your abilities. Blackout Kick When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 100% of your auto-attack damage. Stacks up to 2 times. Surging Mist When you Tiger Palm, you gain Vital Mists reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearbyup to 5 nearby injured allies for (3713 + (AP * 0.381)) every 1 sec for 3 sec.

Void Soul: Hurls a bolt of void periodically, dealing 24 to 29 damage when it crashes to the ground.

: Summons Shadowy tendrils out of the ground, rooting allup to 5 enemy targets within 8 yards for 20 sec. Killing the tendril will cancel the effect.

Void Tendril's Grasp: Summons Shadowy tendrils out of the ground, rooting allup to 5 enemy targets within 8 yards for 20 sec. Killing the tendril will cancel the effect.

Watermelon Bomb: Throw rock to a friendly player. If they have free room in their pack they will catch it!Trow a watermelon at target location, covering nearby enemies in sticky watermelon which will prevent them from moving for 3 sec.

Comments

Comment by Znuff

Comment by Vahlok

"Underwater Breathing: Your attacks and damaging spells have a chance to drain the target, dealing 0 Shadow damage and healing you for the same amount."

Seems legit.

Comment by Adamsm

on 2012-05-31T16:40:24-05:00

I like the change to the Mark of the Wild glyph.

Comment by Orranis

on 2012-05-31T16:44:11-05:00

Show Me Your Moves!: Defeat the Will of the Emperor in Mogu'shan Vaults on Normal or Heroic difficulty after all members of the raid execute an Unbalancing Strike on the same construct within a single Unbalanced phase.

Comment by milalyr

on 2012-05-31T16:47:28-05:00

Interesting new hunter glyphs! I know some hunters were already planning themed Stampedes of the same kind of pet, so that glyph may shorten the process for them... Or they'll still want to get 5 of the same family with different colors! We'll see.

(and fireworks. Pfft. I guess I can throw my Elune's Candle out now.)

Also interesting racial changes. I can see where the undead water breathing wasn't necessary anymore, we'll see how that draining one works.

Comment by spontius

on 2012-05-31T16:52:26-05:00

I like that they're starting to look at racials, hope they keep going (cough EMFH cough)

Comment by kowetas

on 2012-05-31T17:04:42-05:00

If you mouse over it says Touch of the Grave, so I assume they are replacing that so it is a new racial.

Comment by Homeschool

on 2012-05-31T17:19:50-05:00

Shadow Ravens! Yay!

Comment by Crevan

on 2012-05-31T18:13:10-05:00

I wanted shadow ravens ever since I saw those scarlet raven priests in Wrath!

Comment by twilightzero

on 2012-05-31T18:39:27-05:00

Couple of things:

Spirit Beasts are getting their own ability? F'IN FINALLY. -does the happy BM hunter dance- It always REALLY annoyed me that my spirit beasts were useless to use in raids because DKs/Warriors have the same buff and it was the cat buff anyways.

I want one of those Puntable Marmots. I will use that thing constantly. Hopefully we are able to make a game out of it. :D

Ummm... hurrah for hunters being able to shoot fireworks? Personally, I'd rather keep my Glyph of Feign Death... but yay shiny things?

And oh my I need one of those baby cloud serpents. If those are a companion pet that will be amazing.

Comment by raikage

on 2012-05-31T19:33:15-05:00

Looking at the detail of Shaman T14, the tier set for druids really seems even more plain and flat than I thought it was before :(

Comment by Shaman4life

on 2012-05-31T19:42:26-05:00

Shaman Tier looks... different. Druidy in fact. I like it though. Any new gear that does not cover us up like a metal can, I am okay with. ;)

Flurry: Increases After dealing a melee critical strike, your attack speed by 30% for your next 3 swings after dealing a critical strike. increases by 20%, and you gain 50% additional benefit from Haste granted by items. Lasts 15 sec, or until 3 melee attacks have occurred.

^Does not really change anything. I doubt we will have enough haste on gear to make up the 10% we lost in the first place. We get like what: Faster autoattacks and Faster FS dots? Lame....

Like 5~ish patchs and besides 3 new minor glyphs this is all we have gotten?I am very nervous about shamans in MoP.

On a happier note, I will be playing my spriest ALOT more come MoP! Shadow ravens just confirmed it!

Comment by KeleturShask

on 2012-05-31T20:16:21-05:00

Wow, that flurry change...

Ghostcrawler humbly remembers a few days ago the "haste should allow you to use your abilities more" promise made years back and the fact that Enhancement is the only dps spec in the game to whom this rule does not apply.

So what do they do?

*Gasp*

They make flurry increase the value of haste (which is worth dirt) from gear by 50%! They don't touch how valuable, you know, all that haste from other sources is to Enhancement, and, oddly enough, they don't make any actual mechanical changes to affect cooldowns.

The biggest kicker? They nerf the haste granted by flurry from 30% to 20%, so this may turn out to be nothing but a nerf!

Comment by DeadBoyParis

on 2012-05-31T20:29:21-05:00

i don't understand the new hunter spell, throw glaive.i thought their melee weapons were taken out in MoP?

Comment by Nathanyal

on 2012-05-31T20:29:44-05:00

Like 5~ish patchs and besides 3 new minor glyphs this is all we have gotten?I am very nervous about shamans in MoP.

As for them not getting something changed in every patch of the beta, so what? That means the things they implemented at first worked well enough that they don't need a ton of changes like the other classes have. The change to totems worked well enough, the same with the other changes. They like where Shamans are at right now.

I don't see why everyone is QQ'ing that Shamans aren't getting changed every patch, I thought that would be a good thing. /shrug

i don't understand the new hunter spell, throw glaive.i thought their melee weapons were taken out in MoP?

They are, this is just another ability they will have. It won't require them to have any melee weapons. This will work like the Orb spell other classes are getting.

Comment by Interest

on 2012-05-31T21:06:14-05:00

Hunters get fireworks?

Yay!

Comment by Voltt

on 2012-05-31T21:45:46-05:00

Shaman tier: pretty sick

Rogue tier: awesome.

DK tier: helm and shoulders are cool, I hope they re-do the socks they have on it and give them the cool bulky, knee-guard boots most models use now.