The July 2014 update is another big one introducing new nodes like »Fit NURBS«,
»Curls advanced«, »Curvature Amplifier«, »Grouping in
Form« »Follow CurveList« »Stretch Hair« »Hair
Filler Rounded« — for a full description see the si-community thread and the updated documentation.

The Kristinka Hair toolset is a new and unique way to set up, style and simulate hair
using ICE nodes. A set of fully customizable ICE nodes Scalable, from only a few basic compounds for building basic hair, to very complex
structures. Hair styling that always considers the whole shape of the hair. Styling works well for short and for long hair. Unlimited hair length, unlimited number of hair segments. Automatic, procedural generation of details - always with full control. Locks, clumps,
curls, turbulence, are created by ICE compounds Additional modifiers, like cutting hairs by external geometry, constant strand length
for key frame animation, resampling and subdividing strands, morphing with another
hair, modulating hair's distribution over emitter, so user can increase density on
most visible areas Full support for the Sofimage's built-in Strand Dynamics Framework simulation engine. Only factory ICE nodes were used, it should work nicely with any Softimage version
from 7.01 on.

adrencg wrote:What do you do when you need the character to be moved from 0,0 when using your Syflex setup? The hair gets dragged behind and then snaps violently into place after frame 0.

Is there a way to move the global transform on your character and allow the hair to go with it? This way when you start to animate the hair will be perfectly in place at the start of animation.

Almost exactly the same what you'll do with Syflex cloth, or any other simulator.

a: to have a introductory time of simulation, around 50 to 100 frames, where Syflex is allowed to fit, smoothly. Probably you'll want this in any case, hard to believe you'll have a 'falling phase' of simulated hair, in real work.
b: to have the all geometry related to kh and syflex, frozen at desired starting state - while this does not affect SRT of ICE point cloud. However in this case you'll want different setups for different animations, so wouldn't hurt to have a backup copies of original, related to reference pose of character.

The renderer "turtle" used by this scene, is not currently available. The "turtle" renderer will be used instead.