Who likes smashing their face against a wall repeatedly? Because that is what happens in Dark Souls. It is a game where you headbutt a concrete wall so many times that you’ll eventually start to chip away at it. You can give up, go to hospital, return home and do something else. Or, you can get patched up and resume the head meeting wall scenario until you chip away a little more wall. And when you make slight progress you feel so triumphant in your head wall smashing ability that you charge headlong into the next wall, immediately snapping your neck and returning to hospital.

How much you enjoy this will have a direct correlation to your anger levels and the amount of control pads you can afford to smash into itty-bitty pieces after the 37 attempts at FUCKING Ornstein and Smough GAH HUMPH FUUUU, but if you can get over the initial difficulty there is a stupidly good game behind 75 reinforced concrete walls. Continue reading →