Sony’s PlayStation Move Shooting Attachment hits the bulls-eye

Sony has released its official PlayStation Move Shooting Attachment. It's a …

In our preview of Time Crisis: Razing Storm, we noted how awkward it was to hold the Move in its standard position while playing a game that acts as if the Move were the barrel of a gun. Sony's The Shoot has also launched, which makes two promising-looking light gun games on the market. It's time for a peripheral!

Sony sent us its official add-on that turns the Move into something resembling a handgun, and we fell in love almost instantly. You attach the Move by sliding two release tabs on either side of the gun, popping the plastic top off, and then replacing it with the Move inserted. There is a slot in the back for the lanyard if you have it attached, along with a plastic nub that opens in case you'd like to keep the Move attached while charging.

In short, this thing is damn near perfect. It feels good and heavy in your hand, all the buttons are easily accessible—although the start and select buttons on the side need a good amount of pressure to hit—and the trigger is responsive. It even looks attractive, with bold swaths of color and a design that's way more inviting and striking than either the Wii Zapper or the third-party solutions hitting the market.

My only complaint is the flare on the bottom of the handle. My hands aren't large by any stretch of the imagination, but it seemed a little too close to the trigger guard for my taste, and that may make the attachment less comfortable for those with larger hands. After playing both The Shoot and my Time Crisis preview disc using the Shooting Attachment it's clear that if you're a fan of light-gun games you're going to want to buy this. Sony did the right thing: create a peripheral that's better than the third-party options, inexpensive, and official. Bring on Dead Space: Extraction!

I feel like the glowing orb would be distracting (not the fault of the peripheral of course) - did it take away from the experience at all, or because its in the foreground of your vision does it 'disappear' while focusing on the screen? Either way, its nice to see stuff like this come out, as I can think of a number of games that could be very fun with this.

I feel like the glowing orb would be distracting (not the fault of the peripheral of course) - did it take away from the experience at all, or because its in the foreground of your vision does it 'disappear' while focusing on the screen? Either way, its nice to see stuff like this come out, as I can think of a number of games that could be very fun with this.

Honestly, my eye tuned it out. You're so focused on the screen when you're playing light gun games.

I feel like the glowing orb would be distracting (not the fault of the peripheral of course) - did it take away from the experience at all, or because its in the foreground of your vision does it 'disappear' while focusing on the screen? Either way, its nice to see stuff like this come out, as I can think of a number of games that could be very fun with this.

Honestly, my eye tuned it out. You're so focused on the screen when you're playing light gun games.

Unfortunately, my experience is the opposite - I find the purple ball somewhat annoying while playing RE5. Not game-breakingly so, but given how overall dark the game is, a bright purple ball between me and the screen sticks out. I could perhaps alleviate the problem by having more lights on while playing, but playing RE5 in a bright room detracts from the atmosphere. That said, it's not at all a problem in...the bundled sports game I forget the name of. I imagine it's a combination of brighter graphics, and less time with the wand between me and the screen.

So I imagine it will vary from person to person and game to game - I've certainly seen several people say it becomes invisible to them, so it's obviously not an issue for everyone.

I looked at the ball on the end in puzzlement for a moment, but assume its primary function is to prevent kids from being shot for pointing it at police officers.

Hey now. You're not giving them enough credit. Of course they'd still shoot a kid holding one of these. Officer Odoodle : "I thought it was one of those space guns, your honor. You know... the ones from the internet"Judge: The court finds in favor of the state. Family to pay all court fees and 2.7 million dollars in emotional damages.

I feel like the glowing orb would be distracting (not the fault of the peripheral of course) - did it take away from the experience at all, or because its in the foreground of your vision does it 'disappear' while focusing on the screen? Either way, its nice to see stuff like this come out, as I can think of a number of games that could be very fun with this.

Honestly, my eye tuned it out. You're so focused on the screen when you're playing light gun games.

Even with their champion sports game, playing archery where you're literally pulling the orb back towards your face while holding another in front of you, its never ever been a distraction, and is ignored by your self without effort.