Really nice work, Nils!The only little problem I've noticed: the cube you placed to mask a fake animation has a bit different color (not perfectly white) than a background. Thus we can see it if we'll move the camera a bit higher.

Hey Nilsthis is interesting … I was after the similar but slightly different topic during initial discussions of b4w Example.These things are really interesting. I had done path animation previously, as said above it needs to be baked… but I guess now b4w must be having capability to have direct incorporation of path animations when published.

ButI had a problem to see this link on mobile device. I tried on android device in google chrome.

My kids Huawey y550 did not show it with crome

Actually, there are some limitations for WebGL support on some Android mobiles. Google has its own black list for several GPUs. You can always try to turn this off by going into about://flags and switching the Override software rendering list flag, but this can result in some weird issues. So, we have to put up with some difficulties for now, but we hope the situation will change in around a year, and almost every phone would be capable of running WebGL.

Yeh…. but do you think samsung note series phones are of cheap GPU? which google blacklists?I don't think so…I tried with above settings in android 4.4.2 with chrome… but as you said evgeny, it resulted in some unexpected graphics flickers on screen… however apart from chrome other browser played it well. :)