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May 22nd - Janus and Warrior Re-purpose

New God - Janus

Passages - Passive

Any time Janus transitions through a portal or over a threshold he becomes aged and wizened, gaining +25% magical power scaling on his next ability cast.

Portal

Janus creates a portal in the world. If placed on a wall, the portal will create a passage through to the other side of the wall that Janus or any Ally may use. The portal may be entered from either side, but closes after 1 use. If placed on the ground, enemies and Janus will fall into the portal, being teleported into the air above it. Enemies take 80/130/180/230/280 +60% magical power as damage upon landing, and are considered banished for 1.5s during the fall. Cooldown 15s. Cost 70.

Unstable Vortex

Janus creates two unstable portals, far too small to fit into, and flings them forward dealing 90/150/210/270/330 +80% magical power as damage to enemies in their path. Enemies hit by both portals take 50% damage on the second hit. Cooldown 8s. Cost 70/75/80/85/90.

Threshold

Passive: Janus increases the movement speed of himself and allies 10/15/20/25/30% for 5s when they go through a portal or over a Threshold (max 2 stacks). Active: Janus opens a multi-dimensional rift that lasts for 3/4/5/6/7s. Enemies who pass over the rift are slowed 20/25/30/35/40% and marked with Phase for 3s. Targets in Phase take 20,30,40,50,60% additional magical scaling damage when hit by Janus' next damaging ability. Cooldown 15s. Cost 60/65/70/75/80.

Through Space and Time

Janus blasts a slow moving ball of multi-dimensional energy across the battlefield, burning a portal into every surface it encounters within range 500. These portals last 10s, may be used by allies, and do not vanish after the first use. Enemy gods hit by the energy take 200/300/400/500/600 +50% magical power as damage, increasing in magical scaling the further the ball travels. Cooldown 90s. Cost 100.

Skins

Gatekeeper Janus

TSM Apollo

​NOTE: This skin has limited time availability. A portion of all proceeds from the sale of the skin will go toward a Team SoloMid Invitational to be hosted later this year.

Mountain Man Odin Overhaul and Remodel

Mountain Man Odin has undergone a major overhaul, including new model, new FX, and new loading screen card.

NOTE: Mountain Man Odin now has a unique voice pack.

Golden Agni

Ward Skins

You can now purchase skins for wards. Currently all ward skins are purchased with gems. The god browser now contains a tab to view Ward skin options.

You can equip a ward skin in the game lobby, ward skin viewer, or using a new icon located next to the current player icon.

Ward skins cannot be changed during a match.

The skin applies to both wards and sentry wards. The base of both of these ward types are not changed only the top piece. A new effect has been added to sentry wards to help differentiate.

Wards have a new feature in game which allows them to react to players that can see them. Fun!

General

Accolades for killing the Gold Fury and the Fire Giant are now seen team wide.

Flying gold fx has been re-enabled when you and your team earn kills.

The Character Builder is now accessed from the GOD screen instead of from its own menu selection on the top bar.

Fixed an issue with missing visual fx when gaining gold.

Mouse support for VGS has been added.

The Ra Bot A.I. in Joust Practice has undergone some modifications.

Fixed an issue in Assault where re-roll could give you a healer. Only healers can re-roll to another healer.

Warriors - Balance/Updates/FixesIn this patch the Warrior class is being re-positioned. For those of you that were beta testers, you will recall Gods were tagged not classed. The “warrior tag” indicated a guardian nature with physical damage. With this change, Warriors are intended to be a “jack of all trade master of none” in lieu of “guardians that just do more damage”. The expectation is that Warriors will have to itemize to be tanks or deal damage. For example, greedy pen boots/midas + watchers will feel significantly less tanky in lane and single damage item builds (Heartseeker rush into protection stacking) will be less effective.

In-Hand Power and Attack Speed scaling per level has been reduced across all Warriors, so as to fit better between the values of Assassins and Guardians:

Chaac

Attack Speed per level reduced from 1.42 to 1.

In-Hand Power per Level reduced from 2.25 to 2.1.

Guan Yu

Attack Speed per level reduced from 1.5 to 0.9.

In-Hand Power per Level reduced from 2.25 to 2.

Hercules

Attack Speed per level reduced from 1.26 to 0.8.

Odin

Attack Speed per level reduced from 1.2 to 1.1.

In-Hand Power per Level reduced from 2.25 to 2.

Osiris

Attack Speed per Level reduced from 2.1 to 1.1

Starting Attack Speed increased from 1.0 to 1.1.

Sun Wukong

Attack Speed per level reduced from 1.87 to 0.9.

In-Hand Power per Level reduced from 2.25 to 2.

Tyr

Attack Speed per level reduced from 2.1 to 0.9.

In-Hand Power per Level reduced from 2.25 to 2.

Vamana

Attack Speed per level reduced from 1.6 to 1.4.

In-Hand Power per Level reduced from 2.25 to 2.

The following Warriors have had additional adjustments to their ability designs, to fit new guides on the Warrior class.

Chaac

Rain Dance

This ability no longer provides an Attack Speed debuff on enemies.

Guan Yu

Taolu Assault

This ability no longer provides Guan Yu a protection buff per hit.

Hercules

Driving Strike

Casting time reduced from 0.233 to 0.1s.

Hercules is now immune to Knockback in Driving Strike. Note: This gives him precedence against other dashes not immune to knockback.

Excavate

Hercules is now crowd control Immune during the casting time of this ability.

Nemesis

General

Nemesis has been reclassified as an Assassin, to better fit her kit design and play style.

Starting Health reduced from 475 to 470.

Health per level reduced from 82 to 76.

Attack speed per level increased from 2 to 2.16.

Base Physical Protection decreased from 17 to 11.

Odin

Gungnir’s Might

This ability no longer provides passive protections.

Odin’s Shout

This ability no longer provides passive physical power.

Ring of Spears

This ability no longer provides protections to team-mates while in the ring, only to Odin.

Sun Wukong

The Magic Cudgel

Base damage reduced from 90/140/190/240/290 to 80/120/160/200/240.

Master’s Will

This ability no longer causes knockback and interrupt, but instead slows 30% for 2s.

Tyr

Unyielding

No longer applies to Roots or Cripples, which will now affect Tyr for full duration.

Fearless

(Guard Stance) This ability no longer causes knockback to enemies while in Guard Stance.

Power Cleave

Base damage reduced from 70/120/170/220/270 to 60/100/140/180/220.

Increased physical damage scaling from 50% to 65%.

The heal in Guard Stance no longer scales based on Physical Power.

Other Gods - Balance/Updates/FixesAgni

Path of Flames

Agni is no longer crowd control immune, but is instead immune to Knockback during this dash.

Noxious Fumes

Casting time reduced from 0.3s to 0.2s.

Fume cloud deploy time reduced from 0.1 to instantaneous.

These changes should help land his Ultimate stun combo.

Apollo

General

FX updates to better reflect ability behavior.

Fixed an issue with his body persisting too long after death.

Aphrodite

Back Off!

Base damage reduced from 90/160/230/300/370 to 80/140/200/260/320.

Ares

Shackles

Shackles now cause Arachne’s eggs to hatch.

Bastet

Pounce

Bastet no longer gains CC Immunity from this ability.

Razor Whip

Fixed an issue where Razor Whip cost 60 mana at all ranks, instead of escalating 60/65/70/75/80 as the tooltip indicates.

Cupid

Lovestruck

Maximum stacks changed from 10 to 8. 8 are now needed for the stun on Heart Bomb and Fields of Love.

Geb

General

Molten Fury skin - Removed the waterfall on his left shoulder and added lava.

He Bo

Steady Flow

Corrected a tooltip error with his magic power percentage.

Hun Batz

Infused Strikes

Critical chance reduced from 50% to 30%.

Fenrir

Brutalize

Fixed an issue that would cause the Fenrir client to get stuck flying into the sky.

Poseidon

Changing Tides

Reduced movement speed bonus at max Tide from 20% to 10%.

Trident

Reduced movement speed bonus from 15/20/25/30/35 to 5/10/15/20/25.

Thor

Anvil of Dawn

Fixed an issue where casting Aegis just before ascending would ground Thor while also allowing him to still use the Ultimate.

Ullr

Bladed Arrow

Base damage reduced from 80/135/190/245/300 to 70/120/170/220/270.

Projectile speed further reduced from 180 to 140.

Thrown Axe

Base damage reduced from 70/100/130/160/190 to 60/90/110/150/180.

Corrected a tooltip error with the stun duration.

Zeus

Chain Lighting

Arc distance reduced from 40 to 34.

Detonate Charge

Targets with 3 Charges are no longer stunned, they are instead slowed 30% for 1.5s.

Zhong Kui

Recall Demons

Zhong Kui is now immune to Knockback and slows while channeling Recall Demons.