Well, recently I noticed a HUGE input lag. When you create a sprite (say 128x128 red square) and give it a mouse behavior it will always follow the mouse, but with some kind of lag. The same with keyboard controlled behaviors. Help, pretty please, anyone?

[quote="ranma":1l3vy6pa]Well, recently I noticed a HUGE input lag. When you create a sprite (say 128x128 red square) and give it a mouse behavior it will always follow the mouse, but with some kind of lag. The same with keyboard controlled behaviors. Help, pretty please, anyone?[/quote:1l3vy6pa]

[quote="Lost my Keys":1bv2dmpm][quote="ranma":1bv2dmpm]Well, recently I noticed a HUGE input lag. When you create a sprite (say 128x128 red square) and give it a mouse behavior it will always follow the mouse, but with some kind of lag. The same with keyboard controlled behaviors. Help, pretty please, anyone?[/quote:1bv2dmpm]

Switch framerate mode to unlimited, just to see if it still lags.[/quote:1bv2dmpm]

nope, in unlimited mode it does not lag. but I don't think it a good solution :/

Have you tried [u:1nh1icj8]not[/u:1nh1icj8] using timedelta?Something like:Always>sprite set position to mousex, mousey

I think there will always be some issues using the mouse behavior, especially since the actual cursor is not confined to timedelta. On the other hand your going to get some "skipping" if you dont use timedelta, especially with a sprite so big.