My parents have had the same landline number for over 40 years and they get a lot of telemarketing calls. I checked their number and it's in the database so I had them fill out the form and submit a claim. We'll see how much they get.

Yeah $60 for a multiplayer only, servers will probably be empty in a few months game just doesn't seem that good of a value. I'd rather play the new UT, It looks much better anyway and the price is right.

Maybe all those years of watching ogerish.com videos has desensitized me but I really don't care, which is why I'm posting. /s

The reason why people are making the comparison to GTA is because GTA doesn't have demons, undead, monsters, unicorns (for the most part) or other fantasy based beings, however it is based on reality (somewhat). It's a real-world simulation in which you have to display outlandish actions and violence to progress. People always claim that videogames are an outlet for real world stress. This game is no different even though it's much more upfront about what it claims to be. What's the difference between making mods to kill minorities in Hatred between making mods to kill the same groups of people in GTA. Both are moddable, yet people clamoring for mods in this game is for some reason different than in GTA? I say let them kill virtual homosexuals and muslims in a game rather than having them kill them IRL. That sort of mindset will always exist whether you like it or not.

Maybe it was a glitch in the web client but I didn't get any commercials. It showed the spots where they were supposed to be but it skipped to the next scene. No, I don't subscribe and clicked on the free link.

It's not that bad. Of course they had lots of "crafting weapons" like in the game but overall it kept me watching. Special effects were decent for an indie and the acting was good. Definitely entertaining, but I'm not sure if I would have paid $15 for a theater ticket though.

Whatever. It's going to take quite a lot to unseat my opinion that installing a 4mb 3DFX passthrough card during the Quake2 days when GPUs were gaining a foothold was the most impressive gaming performance upgrade I've ever seen.

I realize there are people in this game who haven't died in forever and have amassed a large cache of loot, but your character is pretty much wiped every time you die. I assume this happens to most people.

I've got about 15 hours into it and it's OK. It's very realistic in that there is no UI at all. No compass, map, healthbar, text chat or anything. Not sure if this will end up changing or not. Communication is all done via in-game voice which tapers off the further away you get from someone, which is kind of neat. If you have a friend playing, it it can be extremely difficult finding each other since spawn points are pretty random throughout the map. There is also a lack of any type of grouping or friends system. If you lose sight of someone you are following it can be a pain to meet up again. It's also hard to kill zombies in a group. One mistake can kill your friends, then there's the chore of finding each other again. I made this mistake and accidentally knifed my friend in the face after the zombie went down.

We had a bit of fun when running through some foresty area and came upon some guys buried cache. We rummaged through it and found quite a lot of nice items. Food, water, car parts, guns, ammo, cloth, etc... We took a lot of it and felt kind of bad for when the guy came back. It is a survival game however so we got over it quick.