More specifically, it enables users to blend multiple geometry types in a single mesh, including polygons, Modo subdivision surfaces and Catmull-Clark subdivision surfaces with edge weights.

The kit is based on the workflow of games artist and art director Tor Frick, whose resume includes stints at Massive Entertainment, People Can Fly and MachineGames.

In the video above, you can see a timelapse of MOP Booleans in action to create a 3D concept of a weapon with a lot of Boolean operations. It’s sped up 4x, so the original process took just under 40 minutes.

The kit complements Polystein, Pushing Points’ existing set of all-quad subdivision surface mesh presets, but Vaughan says that it’s not necessary to use one to make use of the other.

Pricing and availability
The MOP Booleans Kit is available for Modo 11. A single-user licence costs $50.