I will be the first to admit I am not a good deckbulider. Whilst I know the basics, knowing and recognising how cards work together passes me by at times. I am interested therefore if any of you who are already in the Beta are intested in assisting to get a decent deck based on available cards.

Tall order I know and of course it has to be based on available cards, therein the issue.

For the real competitive die-hards maybe it’s counter productive. But in general from Duels experience there are some good deck builders who are generous about sharing their own lists and also advising others.

Any takers. I can post what I think are my builds to date and also available cards. I also will have Magic Master (son) who is a better builder than I am to get involved (only I have the beta access and available hardware to play currently).

Thanks DJ. Hoping you get it working as your insights and instincts would be invaluable. For now if I post here the current build and the mythics and rares in the colours you can advise. Like you I think focusing on colour pairs initially given the limited access to the pool is probably best, as much as Bant, June or Grixis builds may be a personal choice (but partially due to historic builds in this shards) working with what you have is what is required.

I am sure you may also know that as a standard in all colours you have access to 2 of each Common and 1 of each Uncommon. I am not sure what applies to colourless or multi coloured as a default.

I built a dinosaur deck, but haven't really tested it yet.If you've got any, use drover of the mighty, great for ramp/fixing/white splash and can beatdown too. I didn't pull any ferocidines or the tyrant, but dinosaur top-end has alot of options. Dinosaur decks can be weak to flyers though. White has some interesting flying dinosaurs.I'd skip the rowdy crew in this build.Charging monstrodon is also a very nasty dinosaur and you really should be playing them.Savage stomp is also a nice option and about as good as Green removal gets.I'm also trigger ranging Raptors as extra ramp and fixing, can't really say if its worth it though. Shaper's Sanctuary is pretty good imo, worth adding it as a 1-of.Burning suns' avatar is another worthwhile addition if you get any.

Making more use of white for flying counters. Having dropped all 4 Dinosaur fetches mana is probably debatable despite the mana fixing of the Drovers. Mana base is always a tricky one, and now given it has moved to 3 colour Naya in the rebuild.

I suppose with any deck it’s getting it consistent enough. There is still work to do and the mana base probably needs to go back to 24 if not higher.

Appreciate the input to date. I will keep testing in the actual battles - it’s the best way to test of course.

Making more use of white for flying counters. Having dropped all 4 Dinosaur fetches mana is probably debatable despite the mana fixing of the Drovers. Mana base is always a tricky one, and now given it has moved to 3 colour Naya in the rebuild.

I suppose with any deck it’s getting it consistent enough. There is still work to do and the mana base probably needs to go back to 24 if not higher.

Appreciate the input to date. I will keep testing in the actual battles - it’s the best way to test of course.

Creature package:2 drops are about ramping and/or establishing pressure, so the Hatchling doesn't do it for me. Tilonalli's Knight, Raptor Companion, even something like Adanto Vanguard or Bishop's Soldier could be good. I like Sky Terror but the mana isn't great for Naya.3 drops: max out Sunwing (keep opponent on the back foot defensively, neutralize hasty Dinos in the mirror) and Ranging Raptors, extra slots to some combo of Scavengers and HammerskulI. No to Skinshifter. Frenzied Raptors are nice from a power standpoint but don't trade well, so any bear keeps them home. 4 drops: Imperial Aerosaur and Ripjaw are both elite. Look at Thrash of Raptors if you need more past that. 5 drops: Monstrosaur, Swordtooth. Sailback is a little bit of a trap maybe; enrage is triggered after damage, so it dies to 4 power which isn't great for a 5cmc not named Reggie.6 drop: Tyrant. Burning Sun's Avatar is great but the triple red is tough. 7 drop: None. Ceratops sucks.

Making more use of white for flying counters. Having dropped all 4 Dinosaur fetches mana is probably debatable despite the mana fixing of the Drovers. Mana base is always a tricky one, and now given it has moved to 3 colour Naya in the rebuild.

I suppose with any deck it’s getting it consistent enough. There is still work to do and the mana base probably needs to go back to 24 if not higher.

Appreciate the input to date. I will keep testing in the actual battles - it’s the best way to test of course.

Creature package:2 drops are about ramping and/or establishing pressure, so the Hatchling doesn't do it for me. Tilonalli's Knight, Raptor Companion, even something like Adanto Vanguard or Bishop's Soldier could be good. I like Sky Terror but the mana isn't great for Naya.3 drops: max out Sunwing (keep opponent on the back foot defensively, neutralize hasty Dinos in the mirror) and Ranging Raptors, extra slots to some combo of Scavengers and HammerskulI. No to Skinshifter. Frenzied Raptors are nice from a power standpoint but don't trade well, so any bear keeps them home. 4 drops: Imperial Aerosaur and Ripjaw are both elite. Look at Thrash of Raptors if you need more past that. 5 drops: Monstrosaur, Swordtooth. Sailback is a little bit of a trap maybe; enrage is triggered after damage, so it dies to 4 power which isn't great for a 5cmc not named Reggie.6 drop: Tyrant. Burning Sun's Avatar is great but the triple red is tough. 7 drop: None. Ceratops sucks.

Making more use of white for flying counters. Having dropped all 4 Dinosaur fetches mana is probably debatable despite the mana fixing of the Drovers. Mana base is always a tricky one, and now given it has moved to 3 colour Naya in the rebuild.

I suppose with any deck it’s getting it consistent enough. There is still work to do and the mana base probably needs to go back to 24 if not higher.

Appreciate the input to date. I will keep testing in the actual battles - it’s the best way to test of course.

Creature package:2 drops are about ramping and/or establishing pressure, so the Hatchling doesn't do it for me. Tilonalli's Knight, Raptor Companion, even something like Adanto Vanguard or Bishop's Soldier could be good. I like Sky Terror but the mana isn't great for Naya.3 drops: max out Sunwing (keep opponent on the back foot defensively, neutralize hasty Dinos in the mirror) and Ranging Raptors, extra slots to some combo of Scavengers and HammerskulI. No to Skinshifter. Frenzied Raptors are nice from a power standpoint but don't trade well, so any bear keeps them home. 4 drops: Imperial Aerosaur and Ripjaw are both elite. Look at Thrash of Raptors if you need more past that. 5 drops: Monstrosaur, Swordtooth. Sailback is a little bit of a trap maybe; enrage is triggered after damage, so it dies to 4 power which isn't great for a 5cmc not named Reggie.6 drop: Tyrant. Burning Sun's Avatar is great but the triple red is tough. 7 drop: None. Ceratops sucks.

Nomad, thanks for the feedback and strategic tips on drop slots. I had in mind that removal is key but of course was focusing on the red but agree utiling the fact that Dino’s have normally better power cost per cost makes other options probably better. I will do another pass with these in Mind and Play test and report back.

Initially after the initial change removal was still an issue. Although at double white adding the 2 Settle the Wreckage back in can deal with some mirror matches or Vesus token decks late game (oh for a board wipe in red).

Despite a few initial runs prior to the change of the deck seeming to fare worse. With the changes after adding in 2 Wreckage and pairing down to 24 creatures and pairing the top end consistency is better.

I also pulled a Vraska and had been looking earlier at BG so I will probably settle on this build for now and look at this colour pair next.

Great idea Squid!Wish I would have been paying attention here this weekend but I don't have time like I used to. That's the only thing that made me a decent deck builder in the day. I had ample free time to be on the Mothership or here discussing cards enough to make me confident in the deck I built. Then again we also had give me's that a person would be stupid not to use or build a deck around when it came to the cards that we were given to use and not just the current blocks.

_________________

It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain

Squid you should run Vraska with those dinos too. Add the third Drover back in, and between them, Ranging Raptors and Wilds you shouldn't have any trouble getting a single black by t5 or 6. In this format the non-Jace PW are pretty much always worth the trouble.

Squid you should run Vraska with those dinos too. Add the third Drover back in, and between them, Ranging Raptors and Wilds you shouldn't have any trouble getting a single black by t5 or 6. In this format the non-Jace PW are pretty much always worth the trouble.

Nomad, I would never have thought of that! Let me try it out. I am sure splashing black may be worth a try and could be great in the mirror +1 drover plus losing a second for Vraska would indeed be a surprise. I will try and give it a shot.

Squid you should run Vraska with those dinos too. Add the third Drover back in, and between them, Ranging Raptors and Wilds you shouldn't have any trouble getting a single black by t5 or 6. In this format the non-Jace PW are pretty much always worth the trouble.

Nomad, I would never have thought of that! Let me try it out. I am sure splashing black may be worth a try and could be great in the mirror +1 drover plus losing a second for Vraska would indeed be a surprise. I will try and give it a shot.

Seems to work fine. Oh and having both Huatli and Vraska both on the battlefield! Pretty OP.

As I said, I'm not the finest Standard deck builder there is but Vraska, Relic Seeker was in my pool and struck me as a no brainer. Then again I don't recall I opened any other Planeswalkers so there is that...

_________________

It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain

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