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12090Early Concept of in-game footagehttp://www.moddb.com/games/pulsar-domination/videos/early-concept-of-in-game-footage
Thu, 07 Feb 2013 22:29:43 +0000This early concept was developed in XNA/C# using a home grown engine. A few months ago I decided to switch over to Unity so we'd be able to support more platforms and support larger networked worlds. I'll be creating an updated demo soon, but for now, take a look at a squad of fighters escorting a bomber, and on their way to take out an enemy base.
media7819423dmuveEarly Concept of in-game footageThis early concept was developed in XNA/C# using a home grown engine. A few months ago I decided to switch over to Unity so we'd be able to support more platforms and support larger networked worlds. I'll be creating an updated demo soon, but for now, take a look at a squad of fighters escorting a bomber, and on their way to take out an enemy base.
05:38early, concept, of, in, game, footage, pulsar, podcastEarly Concept of in-game footageThis early concept was developed in XNA/C# using a home grown engine. A few months ago I decided to switch over to Unity so we'd be able to support more platforms and support larger networked worlds. I'll be creating an updated demo soon, but for now, take a look at a squad of fighters escorting a bomber, and on their way to take out an enemy base.