NEW A3_DMS STATIC MISSION (defent mission system)

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So i created my first static AI mission for DMS mission sytem. It's called the Military Raid it is a basic military instalation that is spawned in using DMS but can also be occupied by VEMFReloaded, all setings can be configured to your liking.

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We are having a problem with the ammo truck on our server. Everytime the mission is completed by players, as soon as one gets into the ammo truck , they cant get out and they cant access the loot either in the ammo truck. This has been happening since i put it on from the start so its not something that has developed over time. How can we cure it

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ive noticed that ammo truck has been giving me issues also even if it has been whitelisted and so on . so is there away to change that truck maybe to something else

I have not added any vehicles into the mapping as there is an issue that although you map in a locked truck, it doesn't stop people getting into it >>> just out again after!

I even removed the sub on an island mission of someone else as it suffered the same issue, the easiest way to put in a truck is via the mission, sorry for treading on toes but I would change it like this.

In Military_Raid_Buildings.sqf find and delete this line completely, save and put back into PBO.

Quote

["O_Truck_02_Ammo_F",[12809.3,16654.1,0],0,[0,0,1],true],

Open Military_Raid.sqf and paste in the following

Spoiler

/*
"Military Raid" static mission for Altis.
Created by HeadlessRocket
Credits to "HeadlessRocket" for creating the base.
*/

private ["_vehicle", "_vehClass"];

// For logging purposes
_num = DMS_MissionCount;

// Set mission side (only "bandit" is supported for now)
_side = "bandit";

// Define spawn locations for AI Soldiers. These will be used for the initial spawning of AI as well as reinforcements.
// The center spawn location is added 3 times so at least 3 AI will spawn initially at the center location, and so that future reinforcements are more likely to spawn at the center.
_AISoldierSpawnLocations =
[
[12796.6,16673.9,0],
[12787,16634.4,0],
[12786.6,16665.3,0],
[12816.9,16679.3,0],
[12798.1,16628,0],
[12785.6,16649.7,0],
[12793.2,16615.8,0],
[12802.9,16689.8,0],
[12826.6,16638.3,0],
[12790.7,16616.9,0],
[12793.6,16650.1,0]
];

// Check to see if it was added correctly, otherwise delete the stuff
if !(_added) exitWith
{
diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_fnc_AddMissionToMonitor_Static! Deleting mission objects and resetting DMS_MissionCount.",_missionName];

About Exile Arma 3 Mod

It is the year 2039. After the resource depleting conflict in Greece, Europe suffers from a new deflation crisis, leading the crime rate to a new peak in history. Members of the North Atlantic Treaty Organization Security Council are forced to react. Being a desperate alternative to overcrowded and prohibitive prisons, offenders are now being sent to EXILE.