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The last month of Autumn has begun and we're preparing the next update for our three projects. We plan to release it in two weeks (doh!) or so and today we'll tell you about the upcoming additions. Of course, the stars of the show are FOUR new aircraft, two for Bodenplatte and two for Flying Circus.

The last month of Autumn has begun and we're preparing the next update for our three projects. We plan to release it in two weeks (doh!) or soand today we'll tell you about the upcoming additions. Of course, the stars of the show are FOUR new aircraft, two for Bodenplatte and two for Flying Circus.

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Smart developers have stopped doing that. You give dates in terms of quarters and even there you give yourself some slack. It gets released when it is done. Specifying a date just creates unnecessary pressure that can lead to cut corners and bad work.

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Love the Philippines campaign paintscheme on the first screen with the Jug. With those forest-covered hills in the background the plane looks almost like flying over Luzon. That will do for a PTO-vibe generator for now 😄

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Apart from the 4 new aircraft and the rest of the goodies, this is what excites me the most:

in the coming update, you'll experience the higher fidelity damage modeling for AI controllable ground objects such as trucks and tanks.

As a dedicated antitank pilot the difference in the damage modelling between AI and player controlled tanks became quite noticeable. Love the turrets being blown off. As long as they are not blown high enough for me to crash into when I pull up victoriously above the defeated tank. 😎

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Apart from the 4 new aircraft and the rest of the goodies, this is what excites me the most:

in the coming update, you'll experience the higher fidelity damage modeling for AI controllable ground objects such as trucks and tanks.

As a dedicated antitank pilot the difference in the damage modelling between AI and player controlled tanks became quite noticeable. Love the turrets being blown off. As long as they are not blown high enough for me to crash into when I pull up victoriously above the defeated tank. 😎

I agree on that. This are GREAT news. Bombs and lower tier weapons might be useful like they were. Tanks were always a problem in sims as any other vehicle, it was needed to destroy one of them but in reality disable it and it's out. The P47 will be happy to use this too.

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I suppose this means that the U-2 will be coming out in Q1 2019 though?

According DD #196:

" The second aircraft is in development and will be ready this Autumn - Po-2VS Collector Plane, the﻿ legendary multipurpose (recon, liaison, ambulance, night bomber, psychological warfare) plane of the Eastern front that will have higher fidelity (4K) textures by default. ﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿ "

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This one the coolest updates so far. The Jug looks fantastic and really mean fully loaded with rockets, bombs and fifties, then there is the Camel, the uniforms and of course the K-4 - finally that latter has its full historical load out of bombs, underwing cannons and stuff. Nice touch on the manifold pressure instrument too, I noticed to hand painted extra digit, it looks exactly like the original one!

One small issue though, the label plate of the radiator control handle i. the lower right of the cockpit is missing some text at the bottom - it should read ‘Ruhe’ (=still, or ‘off’,). I this setting the radiator flaps stopped moving and were set in their current position (auf and zu positions were opening and closing them, respectively, with ruhe you could set them in their current position, while automatic is self-explaining).