Madness and Discard Outlets in Shadows over Innistrad Draft

In my Shadows over Innistrad drafts to date, whenever I've drafted cards with madness, I have never had more than a couple of discard outlets to go with them. Luckily, most of the cards with madness in Shadows over Innistrad are playable on their own merits. While several get better if you had a discard outlet, only Senseless Rage is unplayable if you don't have ways to discard it. However, several other cards get significantly better if you do have a discard outlet, so I'd like to understand how many discard outlets and how many cards with madness are available in each color.

Cards with Madness

Let's first take a look at the cards with madness in Shadows over Innistrad, organized by color, rarity, and the converted madness cost (Broken Concentration is under its converted mana cost, since that is cheaper). Each card name is preceded by its mana cost and its madness cost (in parentheses). Yellow highlight means I think the card is significantly better if you have a discard outlet. All numbers refer to the expected number of cards of that color in an eight-person Shadows over Innistrad draft.

An eight-person draft has 21 playable cards with madness, split 4:3:2 between Red, Black, and Blue. Other than Senseless Rage, all are playable even if you don't have a discard outlet, but there are seven that get significantly better if you have a discard outlet:

The last one is Malevolent Whispers, which can result in a 2-for-1 if you can play it at instant speed.

Having a couple of these cards in my draft pile would cause me to start prioritizing discard outlets a little higher. However, it is worth noting that there are an average of only 7.2 of these seven cards in an eight-person draft, or 9.3 if you include Senseless Rage.

Discard Outlets

Next, let's take a look at the discard outlets in Shadows over Innistrad. There are multiple axes by which we can evaluate discard outlets: the card's cost, the discard ability's cost, the discard ability's effect, and whether the discard ability can be played at instant speed.

Let's start with the same breakdown we did for cards with madness, organizing discard outlets by color, rarity, and converted mana cost of the card. Each card name is preceded by its converted mana cost (CMC) and (in parentheses, if any) any cost required to activate the ability that lets you discard a card. Strikeout is used to indicate cards that I don't think are good discard outlets, either because the discard ability requires five or more mana, the discard condition is not easy to trigger, or it is a very suboptimal use of the card. Bold means that the discard ability is reusable. Yellow highlight indicates that a discard outlet gives you a chance to gain card advantage by drawing a card, creating a 2/2 or larger creature, or killing a creature for each card discarded. {T} means tap. All numbers refer to the expected number of playable cards of that color in an eight-person Shadows over Innistrad draft.

Interestingly, Blue, Black, and Red have similar numbers of discard outlets, about 7.3 each, which is close to the average number of cards with madness between the three colors. They also have similar numbers of reusable discard outlets (about 2.2 each). Unsurprisingly, Blue has more discard outlets that result in card advantage than Black or Red, about 4.3 vs. 3.1.

About 60% of the discard outlets cost one or two mana, so there are plenty of discard outlets that are cheap to cast. However, the discard abilities on reusable discard outlets might not be quite as cheap to activate, and that has a bigger impact on which madness spells we're able to cast, so let's delve into that next. Non-reusable discard outlets are included in this table in the column corresponding to their converted mana cost. Strikeout, bold, and yellow highlight have the same meaning here, and all numbers refer to expected numbers of playable cards in an eight-person draft.

Surprisingly, about half the available discard outlets don't require any mana. Blue and Red each have about 3.6 such discard outlets, twice as many as Black, because they each have a Common discard outlet whose discard ability doesn't require mana (Ghostly Wings and Insolent Neonate, respectively). Those two Commons do have the disadvantage of not being reusable discard outlets, however, unlike almost all the other discard outlets that don't require mana (the only other playable one is Heir of Falkenrath).

Finally, let's look at when the various discard outlets that allow you to discard a card. In the list below, permanents are assumed to already be in play and, unless specified otherwise, the cards listed allow you to discard anytime you could cast a sorcery. Cards that aren't listed allow you to discard at instant speed, which is preferable since, among other reasons, they allow you to cast creatures with madness at instant speed.

Neither of the Commons is particularly exciting: Stern Constable results in card disadvantage unless you have a card with madness each time you want to tap a creature, and Ghostly Wings is not reusable. This means that all of the best discard outlets in the format are Uncommons: Reckless Scholar in Blue, the non-reusable Heir of Falkenrath in Black, and Ravenous Bloodseeker and Mad Prophet in Red. Even if a Blue/Black (Zombies), Blue/Red, or Black/Red (Vampires) deck gets most of these prime discard outlets, it will still only have an average of about 2.7 discard outlets. Combined with the fact that most cards with madness do not need a discard outlet to be playable, I think I would only look to build a dedicated madness deck if I had multiple copies of Reckless Scholar, Mad Prophet, Ravenous Bloodseeker, and the non-reusable Heir to Falkenrath.

Conclusions

Cards with madness are split 4:3:2 between Red, Black, and Blue, while discard outlets are split evenly between those three colors. Overall, there are roughly as many cards with madness as there are discard outlets (about 21 across the three colors). Sixty percent of discard outlets cost one or two mana, so there are plenty of discard outlets that are cheap to cast. Surprisingly, about half the available discard outlets don't require any mana once they're in play.

While the numbers make it seem like there are are a lot of good discard outlets, there are a few Uncommons that are far above the rest. Reckless Scholar and Mad Prophet have instant-speed discard abilities that don't require mana, and that allow you to get card advantage if you have cards with madness. Ravenous Bloodseeker also provides those options, but without the card advantage, and Heir of Falkenrath is also very good but not reusable.

Wizards of the Coast seems to have tried to make up for madness being very strong in Odyssey block by nerfing it in Shadows over Innistrad. However, it doesn't end up mattering too much since most of the madness cards in the format are quite playable even without access to any discard outlets.

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