Spells

Power Chord

After casting 3 spells, Sona's next attack deals bonus magic damage in addition to a bonus effect depending on what song Sona last activated.

Hymn of Valor

Cost: 50/55/60/65/70 ManaRange: 825

Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.

Aria of Perseverance

Cost: 80/85/90/95/100 ManaRange: 1000

Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.

Song of Celerity

Cost: 65 ManaRange: 430

Sona plays the Song of Celerity, granting nearby allies bonus Movement Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Movement Speed on their next attack.

Crescendo

Cost: 100 ManaRange: 900

Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them. Each rank reduces the base cooldown of Sona's basic abilities.

Recommended Items

Starting

Early

Essential

Ability_scaling

Defensive

Consumables

Tips

Ally tips

- Make sure to tag your allies while Sona's auras are active, but avoid getting caught out by enemies.- Save Crescendo for the game-altering moment.- Well-timed uses of Aria of Perseverance will grant you maximum survivability.

Counter Tips

- Spread out when you see Sona so she can't make your entire team dance.- Kill Sona first, as she will heal up her team if left alone for too long.

Lore

Sona is Demacia's foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.