Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

How to Use
Tutorials will be written and linked here soon, stay tuned!

Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.

If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.

Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.

Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!

Full addon development / lua apprenticeship offered

Fix that pesky bug

Get that feature you always wanted working

Feel the satisfaction of giving something back

See your name in lights in the release notes!

Give a little or as much time as you can afford

Contact me here via a PM or email me sammackrill[AT]gmail.com.

Version 4.23

TOC bump to 4.3.

Bug Fixes:
Fixed an issue with linked auras where multiple auras in the chain are disabled. Probably.
Fixed a large amount of debuff ID types.
Fixed divide by zero issue with PowerAurasRole.lua, and any other possible issues with Health/Power type auras.
Fixed a possible issue with the stances dropdown not filling correctly.

Version 4.22

Additions:
Added Invert Timer support to Totems. That's right Shamans, I love you.
Limited Strata support has been patched in, there's no configuration element for this (it's unsupported). To change the strata either export an aura, modify the export string (add "strata:LOW;" to the end, replacing LOW with the desired strata) and reimport, or modify your saved variables.
Aura #182 was missing. This has been rectified.

Changes:
Fixed a bug with chat output when a sound file was loaded and played but the API said otherwise.
Aura glow defaults to off.
Updated tooltip for Pet Stance type.

Removals:
Removed some unused files.

Version 4.21

This release is 4.2 compatible.

Additions:
Added Pet Stance activation type, which will activate if your pet is in Aggressive/Assist/Defensive/Passive mode.

Changes:
Removed 4.1 compatibility code.
Minor changes to Blizzard options UI, to compensate for the ridiculously large amount of weight it put on.
Pulse animation (while not in Old Animations mode) has had some minor changes done to it, it is now similar to the Blizzard one in terms of scale and smooths a little bit differently. These changes have effectively fixed the animation to prevent animations flickering.

Bug Fixes:
Buffs and debuffs are now properly checked on the whole group.
Happiness auras are gone. Really now. If you had them, they'll be fixed, I PROMISE.
Aura exports should fail less.

Version 4.20

This version has the codename "Yo dawg I heard you like updates".

Bug Fixes:
Blizzard bumped the client version number in their most recent fast patch which triggered some 4.2 PTR compatibility code to activate, this in turn may have inadvertently broken Spell Alert auras. Hence the fix.

Version 4.19

Bug Fixes:

Holy Power should be working again, sorry guys. We didn't pick this up in the testing since there were no changes to the UI.

Version 4.18

Additions:

Higher quality versions of Blizzard's spell overlay textures have been included, as well as some new ones.

Changes:

Multiple default settings have been modified, including but not limited to Locked/Unlocked Auras, Not Resting and Allow Inspections.
The Pulse animation has had some improvements done to it behind the scenes. It's still broken as a result of the API changes.
Text Auras have had their animations forcefully disabled until Blizzard fixes the animation bugs.

Bug Fixes:

Players using Spell Cooldown auras for pet abilities should once again find that their auras do not need the friendly target condition to be met.
Spell Cooldown auras should no longer freak out if the spell is referenced as an ID number, but no longer exists.

This release is compatible with the 4.1 patch, it is not backwards compatible with the 4.0 client.

There are known issues with this release dealing with animations, these appear to be due to bugs within the animation API itself and the only known workaround is to switch on Old Animations.

ADDED: A new option is available which will adjust the behaviour of the export system, if you were experiencing a bug where your aura exports were empty then you should enable this as a workaround.
ADDED: Unit Match activation type. This is still a beta quality activation type and may not always perform as expected, please report any bugs through the ticket system on Curse.
ADDED: Couple more debuff ID's.
CHANGE: Action usable macro fix has been reverted, caused more issues than it solved.
REMOVED: Animation FPS slider, as Blizzard has dropped support for this.

Version 4.16a

FIX: Stacks work again, sorry guys!

Version 4.16

ADDED: Lots of class and engineering debuff ID's have been added, credit goes to Vaugn2 for assisting us greatly with this.
ADDED: Ability to track Buff Type.
ADDED: Stacks can now be displayed in their original sizing format - check the "Wider Digits" box to do so.
CHANGE: Export dialog will now display a reason for transfer failure.
CHANGE: Export dialog also now shows a timer, and correctly updates even if the dialog is closed.
FIX: Spell Alert now functions properly with procs such as Lava Surge!
FIX: Now works with the 4.1 PTR (there is an issue with animations on the PTR, use the Old Animations to bypass this).
FIX: Auras should now initialize correctly and hopefully will not require a reload to work properly.
FIX: Rare import bug regarding stacks has been corrected.

Version 4.14
==Meorawr==
FIX: Nil error on selecting custom texture checkbox.
FIX: Stacks now scale properly.
CHANGE: Stacks can now show absolutely any number of stacks - no limitation.

Version 4.13
FIX: nil error
UPDATE: Russian translations (thanks Владимир Средних)
==Meorawr==
FEATURE: Ingame aura sharing, use the export buttons and choose the player to send your aura/set to
FEATURE: Block incoming auras setting in ESC>>Interface>Addons>>PAC
CHANGE: Stacks can not show up-to 999
FIX: All sounds should now use the Master channel

Version 4.5
FEATURE: Can now track pet spell cool-downs via SpellCooldown aura
FEATURE: Spell alerts on instant spell can set the duration on the animation tab
FIX: Transparency on some auras
CHANGE: Mana and Health now have better default icons
FIX: Global sliders too long
FEATURE: Self PvP flag can now show timer
FIX: Do not show instant spells as interruptable

Originally posted by Dridzt You'll have to give me a specific example I can test against.

Also when you say "this version".. compared to what version?
(if some other was behaving differently)

By the other version I was talking about the version with no buff time update.

I have problem with trinket and priest buff (clearcasting for instance). I've never have changed the slot, I always use the "1" for all the buff and haven't got any problem with it. Do we really have to change the slot? Does it mean that we are limited by number of buff timer?

Originally posted by Exuro I can confirm the timer glitch. For me it happens with Focused Casting (priest talent buff). Sometimes it will work, sometimes it will display double time, sometimes it will take the time of another buff like inner fire and display 9min left. It will go away when the buff is over but it makes the timer kinda useless because it shows wrong time more often then not.

Version: 2.5.3

Have you enabled the timer option (and used the same timer eg: "1") on more than one buff?

I haven't touched the timers yet from the original, any info will help me understand the expected/wrong behavior...

I'm under the impression that you can only have one timer per slot.
If you have used the same timer slot (eg. 1) for 2 or more effects it will probably behave erratically jumping from one to the other,
as it tries to use the same frame to display different durations.

I can confirm the timer glitch. For me it happens with Focused Casting (priest talent buff). Sometimes it will work, sometimes it will display double time, sometimes it will take the time of another buff like inner fire and display 9min left. It will go away when the buff is over but it makes the timer kinda useless because it shows wrong time more often then not.

First, let me say that I absolutely love this mod. Is it possible to add the ability to look for buffs / debuffs on your target of target, focus, focus target, or ToToT? I find myself targeting a tank or particular player and would like to know, say, when to dispel, heal more, or whatever.

If you've ever played a Priest, you'll know that when you target someone who is hostile or out of range, your PW: S icon will become blackened out to indicate that they are either out of range or hostile. What this does with Power Auras is, it will continually flash every time you drop that target as it's usable since the icon is no longer blackened out.

My question is is there any way to stop this through a custom event or anything like that? I'd like the icon to only flash when the cooldown is over and when the Weakened Soul effect is also done.

When the spell Power Word: Shield is catergorized as 'Action Usable' for activation, the icon will flash whenever I target someone who is not in my party. <snip>
I have two events set up for this spell: 1) icon will flash only when the buff is active and 2) icon will flash when the Weakened Soul effect has finished. Currently, the first event works just fine. But the second event flashes every time when I target a random player and close the frame.
<snip>

You'll have to explain to me what you're trying to achieve, what's the desired behavior I mean because I can't figure it out from your description.

If you make an effect for Power Word: Shield to show an animation with "Action Usable" trigger
it will show the animation when the action is indeed usable.
As you know PW:S button is context sensitive ie it will allow you to cast pw:s on yourself (if auto self cast is enabled and you have no target)
or on your target if it's a friendly and in your party/raid and you/they don't have the weakened soul debuff.

The effect will follow these conditions and show the animation when pw:s is "usable" under any of those conditions.

The animation will hide when you target something that pw:s can't be cast on for any reason.

To show an animation for weakened soul you have to set it to triger as a "debuff".

A configuration I was using to give an example:
PW:S set with "Action Usable" trigger,
Weakened Soul set with "Debuff" trigger,
and both occupying the same space on my interface (on top of each other).
When my target can be shielded the PW:S animation is visible.
If I shield him, the PW:S animation fades and the Weakened Soul debuff animation
appears in its place showing me I can't shield them again until it fades and PW:S takes its place once more.

When the spell Power Word: Shield is catergorized as 'Action Usable' for activation, the icon will flash whenever I target someone who is not in my party. As one would imagine, this does become very annoying after a while.

I have two events set up for this spell: 1) icon will flash only when the buff is active and 2) icon will flash when the Weakened Soul effect has finished. Currently, the first event works just fine. But the second event flashes every time when I target a random player and close the frame.

I understand that this is Blizzard's functionality of the spell, but is there any way to let Power Auras recognize this? Thanks.