I've been seeing this game mentioned, and just read this preview here. the gameplay looks neat, it's a 2D sidescroller where you can rotate the 2D around to get a new perspective on things. so far it appears to be a XBLA title only.

« Last Edit: July 27, 2013, 07:59:29 PM by CeeKay »

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I've been seeing videos for this game for years (it won an award at the IGF in 2008). It looks really super cool, but I'm surprised a small indie team can afford to take that long before releasing their first game.

I got to try this at PAX. I don't know if the videos capture how disorienting the rotation feature is. I somehow mean that in a good way. There was a universal "woah" response every time a new conventioneer saw the game in motion for the first time.

Is there no combat in this? If there isn't I might be very interested in this.

(Because as I explained to Wonderpug I suck at standard side-scrollers).

there's none in the trial. from the 1up review I linked to:

Quote

Fez is a completely non-violent puzzle platformer with no real penalty for failure. The challenge is simply in the traversal of these logic-defying spaces and finding items hidden deviously within the environment.

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There are no enemies that must be avoided, and if you fall off the edge of a level you’re merely replaced on a nearby ledge. There are no penalties for failure, and you always feel safe to explore the game’s world.

If this is true (and Fish does have the tendency to be a bit of a drama queen, so I'm still holding out hope), then this is one of the most disappointing things I've heard in a long time. I absolutely loved FEZ, and I really wanted to see what he'd do with the sequel, especially since it was going to be so radically different from the first.

Now, people have criticisms about how Fish handles himself in public, and it's true that he should probably not tell people to go kill themselves on Twitter. But I actually empathize with him a lot, and feel like I see a lot of myself in him: someone who's incredibly passionate about his work and wears his heart on his sleeve. Taking criticism is hard, and you build up a thick skin when it comes to your work -- but personal attacks are really hard to let go of, especially when they're as vitriolic as they were in this exchange. I remember when people were calling me an idiot over my NFS: Most Wanted Wii U review -- just because I didn't think that it was the best version of the game. It hurt. A lot.

I love video games. I love the people that make them, the people who report on them, and the people who play them. But as amazing as this industry can be, it can also be this incredibly toxic, debilitating morass of human slime and ill will -- all because of a bunch of zeros and ones. Video games are my life, and I never want to give up on it -- but man, some times it's hard to keep pushing forward and dealing with all the fucktards who don't realize how much words can really hurt people.

I think we all need to take a step back and realize something here -- we're all people living on this big rock in space together. Let's try to just have some fun while we're here.

I think we all need to take a step back and realize something here -- we're all people living on this big rock in space together. Let's try to just have some fun while we're here.

Yeah, but most of us don't step into the public space to show off our creative talents. If you're going to do that, you're going to need to grow thick skin or get out, because the world won't accommodate your vulnerability. It's his own fault for stepping into the limelight and actually talking to trolls. I have little sympathy, particularly when he goes all drama queen about it.

Taking your ball and going home is never the classy thing to do. Saying that you're taking your ball and going home and then not doing it after all is even less classy. He's set himself up to lose no matter what he does now, and it's entirely his fault, nobody else's.

Note that this isn't specific to this particular guy. I know just about nothing about him.

Having looked closer at the case in question, I withdraw part of my statement. He wasn't talking to a troll. He was talking to Marcus Beer. I've seen the video where Beer lashes out at Fish, and it's tame and well founded. On the other hand, according to those who saw Fish's twitter account before he closed it down, Fish apparently wished death upon Beer and other equally vile things.

There's no excuse. Beer called Fish out for being a douchebag who thinks the press is a one-way street (talk about me, but don't ask me for quotes in your articles dammit!), and that's pretty much accurate as far as I can see. All I'm seeing in this case is someone who should never have exposed himself through indie games (yet he did for Indie Game: The Move), but didn't recognize it and is now suffering as a result. That's his own damn problem.

I do think Phil and Jonathan are somewhat right. Although Blow is handling it better.

Also, it wasn't just Fish that made Fez, so Fish just f'ed over his partner because he couldn't keep a lid on his own ego. Makes that unseen former partner from the movie that caused problems seem a little less villainous.

Honestly, if the guy can't handle Internet trolls he wouldn't survive very long in this industry. Look at the CODBLOPS2 guys that just patched the game and received an echo chamber of death threats and general retardation. He's engaged in an anonymous community - stupid happens.

It wasn't even an Internet troll. It was just Marcus Beer, The Annoyed Gamer. It's his schtick to be critical and direct, and he didn't say anything he couldn't back up (except for using a few mild derogatives).