We learned from the trailer that we really needed to give these characters some context and some backstory. We’re working within the game – within that level – to build these characters up before you meet them. That way you know what you’re getting and you aren’t put off by them.

We were surprised by the reaction to it. We’ve been trying to find out, y’know, how could we not see this happening? If we knew it would get such a negative reaction we would have done it in a different way. The game is inspired by Grindhouse-style movies, so for us the trailer was natural way to deal with that subject matter. We hope when people play it they have fun with it.

Blystad added that the nun characters did “fit” within the Hitman universe:

The Saints fit into that somewhere, but it is a more extreme level in the game than others. There will have been so long between the trailer coming out and the game being released that people will have forgotten about it.