February 24

You've all been asking for it for quite some time, and Torn Banner is happy now deliver! Chivalry can now be played on Mac and Linux machines!

Improving your head-chopping experience is important to us. While we are constantly improving the game, we rely heavily on our players to help us with bug reports. If you notice any issues or have suggestions on how to improve the game, please post on the steam forums or join in on the discussions on the official Torn Banner Forums.

Big list of Fixes!

Attempt at mitigating Stoneshill second objective crash

invite-accept crash fix; not sure whether reproducible on PC

don't do anything with HUD markers etc. until level has finished loading. Fix for issue where icons may not appear on some levels when loading slowly (particularly, Stoneshill)

don't let King try to Forward Spawn or switch to Observer (may unintentionally end objective early)

when a client loses connection to the host without warning (e.g., because the client's LAN cable was pulled), could call DisableSprint() every frame until it crashed

fix issues with throwing fire pots into lava

Fix non-alt direction combo feint to parry to riposte to combo issue, wherein that last combo would play Release in non-combo direction despite the riposte coming from non-combo direction as well.

Fix flag not being put down correctly when it was just picked up and the previous weapon is still being put down

kill the pot if the FX is done. The FX is pooled and if we shutdown _after_ this, we might shut down when someone else has taken that pooled object. The shutdown turns the FX off -> we might turn someone else's FX off

Pass over all levels' sound sublevels to move as much into Client-side Kismet as possible. A few were playing ambient sounds continuously off the server, which is kind of expensive. Fixed now with no actual effect on the audible sounds.

January 23

Greetings,
As pointed out by a few players, there was an issue introduced with the last patch, notably the speed of feinting during a combo. This patch brings the gameplay back to the way it was Pre-UGC patch. We also went ahead and fixed a few more issues.

Patch 34 Hotfix

Combo feint time restored to Pre-Patch 34 numbers

MOTD works in Duel and TO2

"Locked" message in Customization always shows the message for the current tab for less confusion

?modname= works in the server maplist now, allowing servers to switch between mods

Reviews

"I’m rather enamoured by the unique flavour of online combat presented by Chivalry. It’s fresh and fun, and like the very best games is easy to get into yet incredibly hard to master."
90/100 - Ausgamers

“I saw my body slump to the floor, some distance away and then the hammer-bastard was standing over me, attempting to play croquet with what remained of my face.”
– Rock Paper Shotgun

Custom Maps and Modding Support!

Full Controller Support!

Just Updated

About This Game

Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.

The game is skill-based and controls like an FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.