The Sims

2000: Will Wright creates The Sims, in which players create virtual worlds and fill them with virtual inhabitants. The franchise goes on to sell more than 100 million copies worldwide. 2001: Microsoft Inc., which makes computer games, challenges the console market with its Xbox system. 2002: Microsoft launches Xbox Live, an online gaming service connected to its console. 2006: Nintendo launches the Wii console, which lets players move their characters by waving controllers in the air. It becomes a hit with teenage boys and senior citizens alike. 2007: Annual video game sales surpass those of the music industry for the first time.

2000: Will Wright creates The Sims, in which players create virtual worlds and fill them with virtual inhabitants. The franchise goes on to sell more than 100 million copies worldwide. 2001: Microsoft Inc., which makes computer games, challenges the console market with its Xbox system. 2002: Microsoft launches Xbox Live, an online gaming service connected to its console. 2006: Nintendo launches the Wii console, which lets players move their characters by waving controllers in the air. It becomes a hit with teenage boys and senior citizens alike. 2007: Annual video game sales surpass those of the music industry for the first time.

2000: Will Wright creates The Sims, in which players create virtual worlds and fill them with virtual inhabitants. The franchise goes on to sell more than 100 million copies worldwide. 2001: Microsoft Inc., which makes computer games, challenges the console market with its Xbox system. 2002: Microsoft launches Xbox Live, an online gaming service connected to its console. 2006: Nintendo launches the Wii console, which lets players move their characters by waving controllers in the air. It becomes a hit with teenage boys and senior citizens alike. 2007: Annual video game sales surpass those of the music industry for the first time.