It's a measure that affects the entire population that isn't necessary to solve the problem it is aimed at. It's lazy and people should be upset.

They keep doing knee jerk shit for like no reason. The pvp gear nerf was like that to. I don't know dude. I just don't know? It was like this at the start of cataclysm to. Knee Jerk reactionary buffs and debuffs to classes they felt were out of whack. *shrug*

The hammer comes down:

Originally Posted by Osmeric

Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

Yeah I noticed that I move pretty much normal speed now. It is what it is I suppose. Not really a big deal seeing as I don't exactly die much anyways except on the world bosses. Maybe that's why they nerfed it? Because people are able to run back to the bosses so fast, it's as if they weren't even dead. lol. IDK.

This was the first thought that came to my mind as well. It has to do with the world bosses.

yeah, since a couple of days now, this perk hasn't worked for me, I have to run like i don't have this perk.
I reported it as a bug, but now I see what happened, it's a stupid change, for what would you want 10% more speed while dead? i mean it's a 10% plus anyway, but I rather have my guild xp used in something more useful.

Originally Posted by Gaexion

The loss of the ability to pass on loot is the loss of the ability to choose. This is communism

Originally Posted by Torched

A year from now someone on these forums is gonna say that the (wod) launch went smoothly..... I am gonna remind that asshole of this launch, this shit is not going smoothly at all.

After ressing twice, you get pretty long waits anyway. What's it matter if it takes almost no time to run back if it's a minute before you can ress anyway?

But more importantly, why the freaking fuck did they make VoA/TB a world boss this time? What possible purpose does this serve except to make players hate each other even more and to reduce the amount of people who get to kill it by 98%? Just as the BMAH completely flies in the face of eight years' struggle against gold sellers, the Sha of Anger is entirely counterintuitive to a design mentality that has sought to let all players see all the content.

One of the worst feelings you can have in a game is that something isn't available because somebody else did it first. I played Everquest before instancing was invented. You know what that shit does? It makes people despise each other and grief their rivals to hell whenever the chance is there. It gives people a sense of loss and disenchantment every time they find that something they wanted to do has become impossible because some other players claimed it first. Keep the PvE competition to world/server-firsts and such where it has no direct impact on what players are allowed to do. Don't fucking step back to the MMORPG's infancy where the way to get ahead was to fuck other players over. That's for PvP only. In PvE, it just makes the game worse in every conceivable way.

I would think they did this for wpvp over world bosses. There have been times where I have gotten in a 2v1 and killed one person and have him respawn while still fighting the other... pretty much making it a 3v1. Or even worse if you get into a close fight 1v1 and the person is able to get back to their corpse in time to start the fight when you are not even half way back to full health yet.

It is a problem during progression, yes we use to do it without for all those years but once you've gotten used to something you can't exactly go back. I know it has actually affected the morale of some members in our guild.

People on my server are already pretty bad but even there sha of anger is not really corpse run race.
On topic - might just remove that crap since it isn't even noticeable. Oh and I agree that it is quite ridiculous to list it under "bugfixes".

Indeed. One person said it was to fix Sha of Anger, and everyone automatically assumed that was the reason. I immediately knew that this was related to world combat which is more prevalent now with CRZ.

I think the change is fine and people shouldn't whine about it... Don't die, problem solved. You got mass ressurect and everything else now anyway. Where else are you going to die? Questing? I died perhaps twice leveling from 85 to 90 ... do you really need to whine over the rare occassion you might be dead that you can't hyperjump back to your corpse?

You people really complain about the stupidest things. Where was the complaining when they released low quality content like DS? Where is the complaining when they're delaying updated player models for the next expansion? Complaining over this is specifically ridiculous in my opinion.

I would think they did this for wpvp over world bosses. There have been times where I have gotten in a 2v1 and killed one person and have him respawn while still fighting the other... pretty much making it a 3v1. Or even worse if you get into a close fight 1v1 and the person is able to get back to their corpse in time to start the fight when you are not even half way back to full health yet.

I'm sure they could fix that somehow, like say if you had taken damage from a player in the last minute then you don't have the speed bonus.

That's how Blizzard works, they can't pick numbers and smoothly fix their problems. Instead they blindly shoot random values.
Just have a look in their changelog. Thing X now deals 25% more damage. Thing y now has 30% longer cooldown.
Or even worse - those pet fixes, that's just crazy.