well, it's not a universal problem with 1.0 b2; i've built my splashscreen design entirely in 1.0 b2 and material application has been working fine both for whole elements and for separate mesh faces in point-edit mode

edit... sorry, posted too soon there. just double-checked; turns out i can do texture UVs for whole elements, and i can change materials for individual faces, but UV application isn't working on individual faces

Trying to Find a reason for it not playing ball in Beta 2 .... Select Faces Click on The Texture to be applied .... usually I get a requester up then the Scale tool with Planar ,Tube, or Spherical application ----- Not with this UV tool!!!

Icon just switches its self off, and leaves an Unscaled texture annoyingly, so switching back to V1.0 Beta 1 which does work.

Just as a side note, I keep getting random Glitches for no apparent reason, Faces and edges just appear, then if I do an undo they go away.