"Survey answered and pledge increased! Hopefully I did that right, never had to change pledge via BackerKit."

Did you need to increase your pledge for anything such as the discord or private flag for your guild in-game? I haven't had to interact all that much with BackerKit myself in the years of going in and out of Kickstarter with my forgotten main account - but it sounds like you submitted your Survey and then paid for an additional tier, such as to get access to the discord or private flag.

If that is indeed what you were aiming for, then you did it and you should receive your goods upon when they're released, as for the discord it's up and running and you're eligible able to join immediately. I just hope you didn't accidentally pledge any additional money for something you may have already had packaged in your tier depending on if you spent a minimum of 50$ or not.

But then again it also sounds like you wanted to upgrade your tier altogether to something else so regardless as long as everything is okay and looks to be how you wanted it.. and you didn't pay for something twice, you're all set.

@Christopher On the lefthand side of Discord(either the app or on the website) is where your server list is located. Click on the circle with a + in it, then click Join a Server, then paste the invite link into there :)

@Seong A number of missions will have a boss fight at some point. As for re-trying, it depends on what the mission is, sometimes you'll be able to try again(and basically restart the mission), but a lot of the time the mission will disappear and you'll have to deal with the consequences of your failure. The mission can also change if you fail, maybe the boss gets away and you have to wait to get word of his next location, or maybe your members want to get revenge for the deaths of their friends.

2. Yes absolutely, as Sinistar mentioned there was a recent update that covered it(Overworld Simulation). Quite a few of the missions available to you will be dealing with House conflicts, or will be generated as a result of the conflicts.

@Christopher There is a Downloads section in your BackerKit profile when you go to The Iron Oath. This is where all of the rewards will be found as they are made available. For now it contains the Welcome Pack and the Discord invite for those who are eligible for it. The beta keys will be sent in October 2018 if everything goes to plan.

@Seong and with the houses as far as I am aware of (unofficially) you will be able to interact with the 'factions' to a degree. It is very ambitious, I think it's covered on the second to last update (23). I haven't had time to re-read everything there, but it certainly covers the overworld and interactions with houses from my recollection. If you have read it and the answers isn't satisfactory, I can ping nick and chris from the discord and let them know if you haven't gotten access to it.

@Seong I think the trailer hints at bosses with "will you use your powerful spirit based abilities on a cluster of weak enemies? or preserve this for 'hidden enemies at the next corner.' sounds much like bosses will most certainly be mechanically involved one way or another during fights.
@Christopher Senn beta keys won't be until October of next year and Discord is for those whom backed at a certain pledge tier, if you happened to get a discord code and unaware of what it is, think of it like steam or skype where players can communicate except it's group based.

1. This may be an obvious question, but would there be any bosses? If there are any, If the party dies at the boss does the player have to restart the level from the start or can they access the boss battle right away after re-forming the party again?

2. You mentioned there will be Royal and faction houses. Will there be quests dealing with power struggles and house wars?

Probably around 30hours? Even if you attempted to burn through main story, its difficulty would ramp up and would still require you to take on some side missions for xp and gear. It's definitely not the main focus of the game though, and there will be some longer side-stories that people may even enjoy more than the main one.

With all these little things, How long do you intend a run through the story to take? Not counting all the amazing side stuff that sounds like it could get me distracted easily in making my own stories.

Just fyi to anyone wondering, the BackerKit store is ready to go but we're just waiting on getting one last question answered before we launch it. Hopefully today! My apologies for it taking so long, every time I completed a step I ended up having a few more questions that needed answering heh.

Woot! On the last day of the "Failed Transactions" fixing period I managed to wrestle my bank into letting me use my own money! As of now I'm another proud backer of this game, looking forward to it! Congratulations to the team!

@Curious Panda
Cool. I don't know much about how to make games ACCESSIBLE to modding, more about how to actually mod. So if it's actually a fair bit of work on top and not something you can do during development then fair enough, I just thought it was more along the lines of setting a destination folder as a point for the game to utilise extra information/art/etc, so people didn't have to hack through your code to figure out how to add things on.
Meh, like I said, I only know how to mod, not how to make a game accessible to it.

They've stated beneath at some point in the update or comment section that there's no plans to enable modding for the community. It's just too much work on top of what they already have set out to accomplish.

Just curious, how friendly are you guys going to make this game to the modding community? I'm sure it'll be awesome enough honestly, but like there'll always be people wanting to change (and will always find a way regardless) minor (or major) aspects such as stats, chances, injuries, etc; and additions such as weapons, armour, abilities, sprites, classes, injuries, buffs, etc.

The core of the way dungeon crawling works is inspired by Darkest Dungeon for sure. Things like interacting with objects that have the possibility for both positive and negative outcomes, preserving your resources, camping, and just the general way that the missions/dungeons are structured.

Combat is obviously a bit different with the tactical grid being involved, and it's not in our plans to make it as punishing as DD. We still want it to be challenge obviously, and you will likely lose the occasional character, but in general we want proper planning to persevere over unfortunate RNG.

We're also not forcing iron-man mode(though it will be an option when starting the game), and a player will be able to load an old save to avoid the death of a character or to change a decision they've made. Because of that I feel it should be suitable for both the hardcore and non-hardcore crowd.

@Evil Thanks :) Ya it's possible. It depends if we have enough time prior to release
@Brandon It shouldn't be a problem! Add-ons will be available through BackerKit once its up(I believe as a Kickstarter backer you'll need to wait until we send our surveys(2 weeks from now) though, just so your current pledge through Kickstarter is accounted for). I'll keep you guys in formed on when you can do it :)
@NecroNuke Cheers man!
@Phill https://i.imgur.com/AlTRZrU.png I haven't designed the exclusive flag yet, but that's how faction/house flags appear on the map(the overworld UI is still in early stages so I may make the flags larger still). You'll still be able to change it to something else if you want, it will just be available as an option that's exclusive to people in and above the $50 tier

My actually question is a repeat of Nitro DiOxide's below. I missed the update about the closed beta add-on for $15, but would love to be a part of it. However I don't see any "manage your pledge" button available anymore (maybe it disappeared once the campaign ended?). If it's not something we can do through kickstarter, is there any possibility we could pay you through some other channel?

I'm glad the game doesn't have multiplayer/co-op personally, it seemed apparent to me when I read and watched videos about the game that it has a clear focus on a single player experience which is a part of why I am so interested.

Besides that, it would also be nice to reach all of the stretch goals like we are all likely hoping for. I may increase my pledge later once the add-ons are made available for Kickstarter backers.

Superbacker

@curiois panda, What if you implement coop that allows one player with license to be host server and remaining players with license in the local network to have fun. No server hosting fees for you and happy faces for us. You know in a far future update, no rush.