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It this the dialog that end with he slaping her face? that part was mildly interesting for background chat.

Oh god, I found it unbearable; hearing a Kiwi accent say "sucky sucky fucky fucky" is so horribly incongruous it made my teeth curl. I wish voice actors had the guts to correct huge dialect problems like that. I realise the Rakyat aren't actually Maori, but they're close enough (and most of their dialogue is fairly accurate...ish) that moments like this are just surreal. I got the impression the character was supposed to be being a smartass, but even so, it's like hearing a Native American voice say it'll rove you rong time. I can't think of any other game with a huger gulf in quality between story dialogue and random dialogue.

I found a game I wanted to play about a month ago, but couldn't find the disc of. Turns out it was right under my nose. Anyhow, it took looking for some fixes, getting it to run in 1080 (and then finding a widescreen fix) and jacking up the graphics as best as I could, but to be fair, it's an old game. Here are its recommended specs:
OS - Windows XP (98SE required) | Processor - 733 MHz | RAM - 128MB (required) | Graphics - 32MB

These days the level design is near perfect. Sure there were things like The Library in H1 and Gravemind in H2, but H3 onwards were pretty damn tight. For myself at least, compared to most other FPS made today the Halo series is among the best.

You are quite correct, I do apologise, Mac & PC Exclusive. Regardless, the original intentions for the game were sky high and glorious. So I was a bit miffed when they scrapped it and turned it into a console shooter. There was still some tiny glimpses of their original vision but not a lot.

Also those chivalry shots are lovely. Makes me wish it was a historical RPG set during the crusades though