look, I just spent the past week grinding pvp, having literal months /played since the initial beta

im not about to drop everything to play your game - don't be offended, that goes for ANY mmo. Just too invested already in something else. unless they make star trek online proper - that would be awesome.

edit: since they cut out the middle and made it balanced, i used to roll with a 40 man raid on warsong on old AV where horde could never get enough across alliance bridge unless alot of stealthed rogues sneaked across

sorry but tsetse I think you fail to realize how technical a project like this is. Even the very experienced people at mythic are overloaded with bugs and weird technical ****. Complete noobs with no great technical people are going to flop so hard trying to make a "world domination through gaming" mmo.

what you don't understand is that there are different levels of production when making a game. For example, during pre-production, there is usually very little technical work going on - mostly art and game design things. You think because someone is playing the warhammer table top game during work that somehow the project is going to fail? what? I work for a gaming company and we always find time to goof off....you also need to consider that we often work 80+ hour work weeks.

edit: since they cut out the middle and made it balanced, i used to roll with a 40 man raid on warsong on old AV where horde could never get enough across alliance bridge unless alot of stealthed rogues sneaked across

yikes

and here i was thinking av was an aspect of his job that was really boring

how is that fun? Why not just play for fun and not worry about time invested

Because you quickly exhaust the "fun" from the available gameplay. Now you've got weeks or months til the next content update, an addiction to feed, and months of subscrip fees invested already. What's left to do but grind out whatever is there until that .027% chance of something interesting happening (zomguberepics) hits?

Of course, the more you grind, the less fun it becomes, therefore the more desperately you grind for that rare drop which will make it all worthwhile.

On top of that, you want to be "ready" for the next content update, grinding out the best existing gear so you can get into the new content as quickly as possible since you've been waiting weeks/months for something new to do.

I wonder when MMOs will become coursework for psychology/sociology studies?