Speedboat Modeling Series Volume 2

In this series, we're going to create a hydroplane speedboat using mostly splines and polygons. We'll examine the references/schematics so that have examples to follow from and then we'll jump into creating the parts of the model using splines as our foundation for shaping the pontoons, fins, and extra back wing. We'll then work on the main body/engine of the hydroplane before unwrapping the model for UVs, creating a quick colour map and then dropping the model into Keyshot so that we can apply a variety of materials for photo-real renderings.Ul.to