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The db's description of Facade states it doubles in power when the user has a major status ailment (which is poison, burn, paralysis, sleep and freeze), but Bulbapedia states it's only when the user is poisoned, burned or paralyzed.

I've fixed that and String Shot in the data files now, though it may be a while before we see it in the database. As for Facade, I'll list the statuses that allow its damage to be doubled specifically in its description.

Raises the user's Attack by one stage each time it is hit during this move.

Quote:

Originally Posted by description

The user flies into a towering, irrational rage and strikes wildly at its foe. The enraged Pokémon will only become more so with each damaging attack performed against it while in its rampaging state, and as a result the base power of this attack rises by ten for each damaging attack suffered by the user when this attack is used consecutively. The user will calm down if this attack is not used repeatedly, and any base power gains will be lost.

What exactly is the effect of Rock types' 1.5x Special Defense boost in Sandstorm? It doesn't seem like it has an easy definition in terms of the damage formula, besides for refs who incorporate base stats.

What exactly is the effect of Rock types' 1.5x Special Defense boost in Sandstorm? It doesn't seem like it has an easy definition in terms of the damage formula, besides for refs who incorporate base stats.

If I'm reffing your ASB battle, you can find my reffing scale in this document. Mostly it involves details on stat modifications and status conditions, as well as my interpretation of the damage formula, other clarifications regarding the specifics of certain attacks.

...

Quote:

Originally Posted by Pokémon Showdown VGC

[23:53:13] +0riginalTrainer: This is a direct result of the patriarchy.
[23:53:51] +J.D.Deuce: feminism is awesome
[23:53:52] +Viscereal: uh please address me by my pronouns
[23:53:59] +Viscereal: loom/looms/loomself
[23:54:35] +0riginalTrainer: You white male cis scum, check you privilege. No matter how many documents you throw in front of me, the wage gap is real.
[23:54:58] +J.D.Deuce: you've been warned lol
[23:55:14] +B1SHARP: So you believe that fathers deserve the same leave after they have an at home newborn as mothers?
[23:55:40] +0riginalTrainer: So you believe that women should be drafted too?
[23:55:45] +B1SHARP: Yes
[23:55:45] +Viscereal: yes, when they have a baby shove itself through their dick they can get work off
[23:55:47] +Takron Galtos: I'd settle just for at-home leave actually be guarunteed without penalties for mothers.
[23:55:51] +Superbird: you know what we need right now
[23:55:53] +Takron Galtos: That's not even standard yet.
[23:56:00] +0riginalTrainer: What I hate about feminism is that it turns a lot of male issues into female issues, then calls it feminism.
[23:56:02] +Viscereal: challenge cup round robin?
[23:56:03] +Superbird: a tourney to distract everyone from controvertial discussion
[23:56:03] @amr97: another tournament
[23:56:06] @amr97: hurry hurry
[23:56:08] +Superbird: NAILED IT
[23:56:11] +KillerOrcas: woah there what happened hereBattle Spot Doubles (VGC 2015) Single Elimination Tournament created.

What exactly is the effect of Rock types' 1.5x Special Defense boost in Sandstorm? It doesn't seem like it has an easy definition in terms of the damage formula, besides for refs who incorporate base stats.

Quote:

Originally Posted by Superbird

I would interpret it as equivalent to +1 Sp. Def

Man, I keep forgetting this fix this one. Treat Rock-types as having one more level of resistance than normal for type matchups against special moves in a Sandstorm, so Energy Ball would only do 1.5x damage instead of 2x damage to a Golem, and Water Gun would do neutral damage to a Stunfisk. This does not affect typeless moves. I'll update this in the database now.

Man, I keep forgetting this fix this one. Treat Rock-types as having one more level of resistance than normal for type matchups against special moves in a Sandstorm, so Energy Ball would only do 1.5x damage instead of 2x damage to a Golem, and Water Gun would do neutral damage to a Stunfisk. This does not affect typeless moves. I'll update this in the database now.

... well, not to stunfisk, but to nosepass maybe, seeing as stunfisk isn't a rock.