In the age of the pharaohs, a great and unfathomable evil rose from the murky depths to cast its gibbous shadow over ancient Egypt. At the cost of his empire, Ramesses III imprisoned the horror beneath the sands of Luxor, where it has slumbered ever since.
In 1924, a team of visiting archeologists unearthed the last remaining testament of that ancient mystery, only to unleash a terror from out of... [click here for more]

3,000 years before the birth of Christ, fearful tribesmen raised bloody sacrifices on the Salisbury Plain in honor of a dread god. The skies coursed red with blood, consuming the weak, granting boons to the strong, and seeding ghastly young in the wooded glens about the Salisbury Plain.
50 years after the death of Christ, the Roman legion Legio IX Hispana, led by Gnaeus Hosidius Geta, swept through... [click here for more]

The death of a brilliant artist summons the investigators to Leningrad, setting them in pursuit of a mystery older than Russia herself. But when each secret revealed brings the investigators closer to madness, is the truth worth the price?
The trail of clues takes them from the dachas of the Orkonov Estate to the Revolution Hospital and State Museum of Leningrad, and finally to... [click here for more]

History tells us that General Umberto Nobile and Roald Amundsen overflew the North Pole in 1926, making the first trans-polar flight from Europe to America. In 1928, Nobile went back in the Italia, which crashed on the ice north of Svalbard, Norway. An international rescue mission was launched to find him and his aeronauts. Your characters are part of this mission – and the State Department wants... [click here for more]

It is the Age of Cthulhu, and the cold tentacles of primeval madness reach across the globe. A search for a missing socialite leads to the Aokigahara forest at the base of Mount Fuji. Eerily quiet, strangely lifeless, and infinitely desolate, this mysterious forest hosts more suicides than any other location in the world – and, as the investigators will discover, is home to an alien intelligence... [click here for more]

India: exotic splendors, desolate sands, and the mysteries of the Subcontinent. The answers to unexplained nightmares rest in India's timeless sands, where eons-old mysteries still dwell just below the veneer of polite society. Curious investigators are quickly drawn into a shadow-war waged by forces of darkness. The clues lead to the ferocious sandstorms of the Great Thar Desert, with fires, assassins,... [click here for more]

An investigation into the whereabouts of a missing artist becomes a manhunt for her suspected murderer. The trail leads to the impossible, deep into the mystical realm of sleep, The Dreamlands. The investigators must journey to the very heart of the Plateau of Leng, to the fabled Pharos of Leng, if they are to find their quarry, but it may all be for naught, as a giant falling star threatens to destroy... [click here for more]

This short scenario for Call of Cthulhu works in any campaign where the investigators must undertake trans-Atlantic travel. A trio of Serpent People sorcerers is crossing the Atlantic aboard the R.M.S. Adriatic, and they have a sinister agenda. The investigators stumble across their plan while trapped aboard the seafaring vessel… ... [click here for more]

DMs, are your monsters lacking that certain something that makes them more than just another rung in the ol’ XP ladder? Do you want your players to be wide-eyed with terror and whisper, “what the hell is that?”, when you introduce a new monster to the game? Then look no further! The newest offering from Blackdirge Publishing and Goodman Games allows you to harness the raving... [click here for more]

Goodman Games Gen Con 2013 Program Book
The Gen Con 2013 Program Book is a new idea for communicating with our fans. It’s full of sneak previews, staff bios, insider info, convention coupons, and other fun tidbits. It also includes two complete DCC RPG adventures and an Xcrawl adventure. Here is the table of contents:
Bios of the Band. Learn about the Goodman Games crew!
Autograph... [click here for more]

Goodman Games Gen Con 2014 Program Book
Our annual Gen Con program guide enters its second year with a whopping 96 pages of jaw-dropping adventures! This year’s program guide includes three adventures: The Emerald Enchanter Strikes Back for Dungeon Crawl Classics, Coming of Age for Metamorphosis Alpha, and Transatlantic Terror for Age of Cthulhu. The program guide also includes new... [click here for more]