The low-bit Glorkbot was originally meant to merely be a power-up found in the fully hand-drawn & -animated Glorkian Warrior — a pocket-sized sidekick that’d go on pixelated side-quests in the main game (as in the original concept art above) — but, as the scale of the latter game grew, the team decided to give that side-quest setup its own full bonus game, to work toward a more easily grasped goal as they made enhancements to the 2D engine that’ll eventually power both.

Pixeljam are promising a full release of the spin-off game — which they describe as “the platforming of Sonic, the exploration and adventure of Metroid and the shooting action of Galaga rolled into a single enormous level” — for PC/Mac/Linux before the end of the year, with a potential iPad counterpart possibly coming shortly thereafter, tiding us over until the full magnum opus finds its way to the finish line.

COMMENTS

I love working on making these games. I just wish that development went faster!

Regarding bringing this to iPad, the biggest challenge will probably be coming up with a control scheme. Right now we’re just concentrating on the pc/mac/linux version, but I’m playing tons of iOS games just to get a feel for what works and what doesn’t.

There will also be a Glorkian Warrior graphic novel coming out, probably in 2014. (Unlike the game, the graphic novel is 100% complete right now… the publisher just needs to fit it into their schedule.)

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