I haven't tried Volley Fire, but IIRC Alleyway did the same thing for me. Adding some basic serial port emulation fixed it. You don't need to actually implement it fully; in my case, I just always have the remote end send 0xff, which AIUI is the value that means that the remote end is not connected.

Just tried Volley Fire, and I see the occasional 1-pixel glitch on the top of the rocks too. It seems to be using the LY=LYC STAT interrupt to do the scrolling rocks, which are in the BG, not sprites. I'm guessing my interrupt is off a little bit, I've seen similar issues in Super Mario Land with the very first line of the status occasionally being wrong too.

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