Karthus, the Deathsinger is a ranged magechampion whose abilities specialize in dealing heavy sustained damage in an area of effect fashion. Capable of dealing damage from both near and afar, Karthus excels at both inflicting constant harm to the enemy team from a distance as well as decimating the enemy team's collective health pool through the application of a high-risk, high-reward, self-destructive playstyle.

Abilities

Death Defied

Upon dying, Karthus enters a spirit form and becomes invulnerable and untargetable, allowing him to continue casting spells at no cost for 7 seconds.

Karthus will still benefit from cooldown reduction during Death Defied's duration.

Death Defied will still trigger if Karthus is killed by the Nexus Obelisk.

Lay Waste

RANGE: 875

COST: 20 / 26 / 32 / 38 / 44 Mana

COOLDOWN: 1

Active: Karthus creates a point of unstable magic at the target location that detonates after a 0.5 second delay, dealing magic damage to enemies in a 200*-radius area. Lay Waste deals double damage against isolated targets.

Lay Waste hitting a single target lists damage as a critical strike both in the damage text in game and in the post-game screen, where the damage from Karthus's most powerful Lay Waste will appear in the post-game's "Largest Critical Strike" section of the graphs.

PENDING FOR TEST Despite this, Lay Waste can not actually critically strike and, as such, does not scale with Critical Strike Damage even if it hits a single target.

Wall of Pain

RANGE: 1000

COST: 100 Mana

COOLDOWN: 18

Active: Karthus creates a wall of energy between 2 obelisks at target position for 5 seconds.

Wall Length: 800 / 900 / 1000 / 1100 / 1200

Maximum Wall Sight: 1300 / 1325 / 1350 / 1375 / 1400

Enemies who pass this wall have their movement speed reduced by a large amount and their magic resistance reduced by 15% for 5 seconds. Movement speed gradually recovers over the duration.