Level 35 Troll

Minty Fresh

Aye, in the error reports, the file path and line is irrelevant anyway, Greasemonkey screws it all up.

I get that exact same error whenever it crashes for me too. But right now the problem seems to be more that it plays like crap (standing on a 12, or hitting on a 20… or double’ing down AT ALL) than it crashing… it’s just om nom nom’ing right through my Log in to see images!

Level 43 Camwhore

Serious future peenwhore. XO!

hm. well make sure your chat speed is at max, that may help. right now i need to figure out how to properly fix those bad indexes. I am, however, pretty sure that fixing that will also fix the very special playing. (it’s playing very special because it didn’t read all your cards)

Interestngly, the script runs flawlessly on a fast computer. (dual-core Xeon in this case)

anyways, i’ll try to fix that by tomarrow. Hopefully once that is done i can start fleshing out the features.

Level 69 Troll

New Mod in training.

Level 35 Troll

Minty Fresh

Neona Posted:

hm. well make sure your chat speed is at max, that may help. right now i need to figure out how to properly fix those bad indexes. I am, however, pretty sure that fixing that will also fix the very special playing. (it’s playing very special because it didn’t read all your cards)

Interestngly, the script runs flawlessly on a fast computer. (dual-core Xeon in this case)

anyways, i’ll try to fix that by tomarrow. Hopefully once that is done i can start fleshing out the features.

It totally has to be something to do with the tight setTimeout timings. See the post earlier saying they’d set them to 5000 and it played great?

Level 43 Camwhore

Serious future peenwhore. XO!

FalconFour Posted:

It totally has to be something to do with the tight setTimeout timings. See the post earlier saying they’d set them to 5000 and it played great?

yeah, and i know why that works. that’s not an ideal fix though. it will still not always work. the best solution is to actually sync, instead just of setting the timeouts higher so that the chances of losing sync are lower. but i guess that’s a tolerable fix for now, if you want to mess with it

I also need to improve the message syncing so it works right at any chay speed. eventually the times should be inconsequential, so that’s what i’m aiming for right now. If anybody has any ideas on how to detect that GambleBot has stopped talking, that’d be really useful… Log in to see images!

Level 43 Camwhore

Serious future peenwhore. XO!

It worked yesterday for me, but didn’t work today. Is it because gamblebot changes the options at the end of the hand to ask if you wanna play another hand with the same bet amount?

Possible. It may alter delay times enough that the sync problem gets worse. I think it performd worse today when I tried it, so that would confirm that as the source. Anyway, once I change the sync to wait for options instead of message to appear, the problem should be fixed. I’ll also change it to use the new option.

Hopefully the next version should also include some user settings for delay and/or delay randomness.

I am also planning on adding some type of data readout. Will probably be at first that it will print # of wins, losses, games, net flezz, etc. once it it done playing. Hopefully that will be replaced with a flaoting stats readout window eventually, but that’ll be more work.