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Created intentionally or spontaneously, cyberworlds are information spaces and communities that use computer technologies to augment the way we interact, participate in business and receive information throughout the world.

The 17th in the series, CW 2018, is organized by Fraunhofer Singapore in cooperation with ACM SIGGRAPH, Eurographics Association, and International Federation for Information Processing.

Computer Graphics International is one of the oldest international annual conferences in Computer Graphics and one of the most important ones worldwide, founded by the Computer Graphics Society (CGS). It is a yearly meeting where academics present their latest algorithms, models and technologies, and explore new trends and ideas on various computer graphics topics.

Computer Graphics International (CGI) is one of the oldest annual international conferences on computer graphics in the world. It is organized by the Computer Graphics Society (CGS). Researchers across the whole world are invited to share their experiences and novel achievements in various fields – like computer graphics and human-computer interaction. This conference is held in-cooperation with ACM SIGGRAPH and Eurographics.

CASA is the oldest international conference in computer animation and social agents in the world. It was founded in Geneva in 1988 under the name of Computer Animation (CA). The conference is organized by ISCAS and sponsored by the Chinese Academy of Sciences (CAS) plus National Natural Science Foundation of China (NSFC). It is supported by the Computer Graphics Society (CGS).

FMX is Europe’s most influential conference dedicated to Digital Visual Arts, Technologies, and Business. VFX specialists, Animation experts as well as Games and Transmedia talents come to FMX to present cutting edge achievements, state of the art tools and pipelines, fascinating real time technologies, spectacular immersive experiences, innovative business models and more. More recently they have been joined by VR, AR, and 360° creatives who have introduced a new dimension into movie making and, more general, into entertainment.

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers, and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.

Cyberworlds are information spaces and communities that use computer technologies to augment the way we interact, participate in business and receive information throughout the world. Cyberworlds have ever-growing impact on our lives and the evolution of the world economy. Examples include social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.

Computer Graphics International is one of the oldest international annual conferences in Computer Graphics and one of the most important ones worldwide, founded by the Computer Graphics Society (CGS). It is a yearly meeting where academics present their latest algorithms, models and technologies, and explore new trends and ideas on various computer graphics topics.

Founded in 1988, CASA is the oldest international conference in computer animation and social agents in the world, and has been the place to share the advancements in broad research areas related with computer animation and social agents.

Graphics Interface (GI) is an annual international conference devoted to computer graphics and human-computer interaction (HCI). With a graphics track and an HCI track having equal weights in the conference, GI offers a unique venue for a meeting of minds working on computer graphics and interactive techniques. GI is the longest running conference in the field (the first conference was held in 1969), consistently attracting high-quality submissions from graphics, HCI, as well as visualization.

This event is probably the oldest regular annual meeting of Computer Graphics community in Central Europe.

The Spring Conference on Computer Graphics attempts to cover all interesting projects from computer graphics, image processing and applications. The philosophy of SCCG is to put together top experts with young researchers in CG and to support a good communication channel for East-West exchange of prospective ideas.

Every year, VFX specialists, Animation experts as well as Games and Transmedia talents come to FMX to present cutting edge achievements, state of the art tools and pipelines, fascinating real time technologies, spectacular immersive experiences, innovative business models and more. More recently they have been joined by VR, AR, and 360° creatives who have introduced a new dimension into movie making and, more general, into entertainment. Every single one of them defines the diverse scope of the Conference program.

SIBGRAPI - Conference on Graphics, Patterns and Images is an international conference annually promoted by the Brazilian Computer Society (SBC). The proceedings of the event have been published in English by the IEEE Computer Society since 1997 and are part of the digital library of this prestigious society, increasing the visibility of Brazil in the international scientific scene.

The Eurographics Symposium on Geometry Processing (SGP) is the premier venue for disseminating new research ideas and cutting-edge results in geometry processing. In this research area, concepts from mathematics, computer science, and engineering are studied and applied to offer new insights and design efficient algorithms for acquisition, modeling, analysis, manipulation, simulation and other types of processing of 3D models and shape collections.

The 25th International Conference on Computer Graphics, Visualization and Computer Vision will be held at the Primavera Congress Center in Plzen (Pilsen), the European Capital of Culture 2015, close to Praha (Prague), the Golden European City of the Europe.

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.

This international event will be a unique opportunity for researchers, developers, and users to share their experience and knowledge with virtual reality, as well as augmented reality, mixed reality and 3D user interfaces. And, of course, it is a good time to renew friendships, make new ones, and experience all that Little Rock has to offer.