Standing Leap. The lizalfos' long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Weak Point. The horn of a chameleon lizalfos is bizarrely sensitive against disjointed strikes. If a called shot specifically targets this horn and hits, the lizalfos is involuntarily knocked prone on the spot. Normally, making a called shot imposes disadvantage on the attack roll.

As their name implies, these creatures are a subrace of lizalfos that highly resemble humanoid versions of chameleons. Like many monstrous humanoids, they wander the wastes and fields of Hyrule on a never-ending hunt for meat and ill-gotten gains. They are somewhat organized, usually functioning in small groups of three to a dozen, and live in makeshift caves or fortresses.

Natural Camouflage. Like the mundane reptiles they resemble, these lizalfos are renowned for their ability to alter the hue of the surface of their body to match any mostly monotone color to function as natural camouflage. Many of them even wear armor tuned for this purpose. Although they can remain even on vertical surfaces or be injured and still maintain this camouflage, any considerable muscle movement forces it to fade. Also reminiscent chameleons, these lizalfos can attack with occasional tongue snaps that reach far further than their limbs otherwise could.

Abnormally Agile. Despite their squat legs, chameleon lizalfos are bizarrely swift on their feet, and the swiftest of them can even outpace quadrupeds over short distances. They can climb and swim with ease, and even are known to ambush travelers by leaping out of watery depths. Similarly, they can leap exceptionally large distances without a running start.

Environmental Adaptation. The statistics on this page represent the most neutral and common form of chameleon lizalfos. If one of these dwells in a more extreme environment for some period of time, its body may adapt in extraordinary ways, which happen to render it more capable in combat. The most renowned of these adaptations include acid lizalfos for unusually humid regions, fire lizalfos for extraordinarily hot biomes, ice lizalfos for abnormally cold climates, and electric lizalfos for particularly dry terrain like deserts and tundra. A single, well-traveled lizalfos can even switch between these different forms during its lifespan.

Some chameleon lizalfos are of remarkably greater endurance. These varieties are usually distinguished by scales colored blue or darker green, and typically claim the more impressive weapons of lizalfos tribes for themselves.

This lizalfos wields a shield, increasing its AC to 15. It hit points triple to 39, and it can use the following action:Lizal Boomerang. Melee or Ranged Weapon Attack. +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.