A Pathfinder/3.5 Compatible Adventure for four to six PCs of levels 6-9

When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with and for some interesting people. So when the village go-between for the mayor of Rybalka and local Vikmordere tribespeople asks the party to recover an item, you can’t be sure exactly who you are going to earn your coin from.

The PCs find themselves having to tread a very thin line to be successful with this job; the Monachy’s agent in Rybalka is very interested in what they are doing, as are other, less friendly tribes; but the PCs don’t know this. In fact, there is much they don’t know and they will only become aware of some of the implications of their actions when potential problems become reality. Of course, if they’d know they were meant to find a ship buried in a cliff face, defeat its entire crew before finding great beauty in physical and material form, take what belongs to a king and then return unnoticed through territory claimed by old enemies and new allies, they would have prepared quite differently, wouldn’t they? Ah, hindsight is a wonderful thing…

Also included in "Search for the Tri-Stone":

Maps by 3x ENnie Award winning Cartographer Todd Gamble

New Runic Language introduced through a Runestick which PCs may use on their journey to decode puzzles and find clues in their search for the Tri-Stone

High resolution map of the Thingallor Burial Shrine

New Monster: Zombie Handmaidens

Numerous New Maps and Illustrations!

New Magical Items: Sword and Shield of King Rytan

New Artifact!

Here's what Paizo reviewer ENDZEITGEIST says about A8: Search for the Tri-Stone: "Just when I thought I knew what to expect at best from adventureaweek.com, they pull this one out of their hats. Let me spell it out for you: This is as of yet by far their best module - from the awesome puzzles (that should stupefy no player, but be fun and come with DM-aids to help stuck players) to the iconic dungeon and sense of ancientness, I can find no weakness in the narrative or the module's overall presentation. In fact, I was positively blown away by how neat and concise the narrative is presented."

On the face of it, this is a simple 'Go-Fetch' adventure, with the characters being hired to go and retrieve an item for someone. Nothing's ever quite that simple, though! Starting with some background for the GM, which is very much embedded in Adventu [...]

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