Block needs a stun meter with regeneration.

Defending in this game is way too powerful. So much that I've started calling it extreme turtling.

99% of Dante players spend 99% of the time turtling. When you're using characters they have to go up to obviously they do. But it's a pretty much impossible win against a Drake, Jak, or Ratchet so you don't even have to try.

For SuperBot being hand picked because their background in fighting games, UFC, Street Fighter, etc, you guys sure as hell don't have any foresight on how crappy a lot of your decisions in this game are.

I've said this time and time again, citing Dante as the example as he's constantly used online and is almost always using this method of turtling. Just because you can't make a balanced roster and Dante sucks and is required to turtle isn't our problem. Turtling still shouldn't be as powerful as it is.

In before noobs jump in and mention grab, guard break, or you how you still get AP.

Re: Block needs a stun meter with regeneration.

You know kupo, with all your complaints I actually (sorta) agree for once. Sure there is chip damaging and guard breaks and grabs, but here is how I would do it. Just blocking won't do anything, but when hit, your guard meter constantly drains to a guard breaks happens.

Re: Block needs a stun meter with regeneration.

B. Many characters are capable of pretty great combos off of grab. Maybe you should start using them. If anything, grabs are too good in this game.

I played yday against a Dante and drake. and all they werre doing was holding block so i kept grabbing them non stop and do a little combo after grab (I play as g cole) and they had mics and were getting mad saying ALL G COLE DOES IS GRAB.. but seriously all they were doing was blocking.. what they want me to do? go up til there face and do a attack so they can block and do a combo on me? Dont get mad cuz i grab when yu block...

Re: Block needs a stun meter with regeneration.

They should inpliment a blocking system like they have in Smash Bros. If you stand there too long holding your shield up/absorb too much damage, it breaks and leaves you vulnerable like when you fall off a legde or when Hades hits you

Re: Block needs a stun meter with regeneration.

They should inpliment a blocking system like they have in Smash Bros. If you stand there too long holding your shield up/absorb too much damage, it breaks and leaves you vulnerable like when you fall off a legde or when Hades hits you

I wish.. yday that dante and drake wudv dided all 3 stocks for holding block

Re: Block needs a stun meter with regeneration.

B. Many characters are capable of pretty great combos off of grab. Maybe you should start using them. If anything, grabs are too good in this game.

I agree on the grab part. They are pretty absurd. My friend was complaining about it because when he was getting close to a level 3, me and the other guy just hunted him down exclusively. There is basically no way for him to avoid getting grabbed at least once. What I can not stand about it is that you can grab people while they are dodge rolling! How does that make any sense at all!? Seriously, why can you be grabbed while rolling, I can't stand rolling away from a guy only to have him reach his arms out and I just lose all my AP.

And I agree with OP. For all the supposed fighting vets they had, their lack of foresight on numerous issues is unbelievable. I also hate how blocking is just so absurd. My favorite example is Radec's Neutral Circle, Sticky Grenade thing. Ok, you can block the initial shot where he tries to attach it. That's fine. But if he sticks it to you, they can block when it explodes on them as well!? What is the point of that!? It's hard enough to land it on them, if I land it, I should be rewarded with the burst, not them getting another chance to block it further.