I’ve been working on a game called Feed of Comfort for #resitJam last week. #ResistJam is an online game jam about creating games that resist oppressive authoritarianism in all its forms. The issue is very important to me so I decided to join.

Well, I admit that I am a bit sceptical whether games can really resist or change anything. As people who find them powerfull do not need convincing and those that have opposite views won’t ever play them. There is a part of the population though that is somewhat undecided and I suppose that if you really want to change anything it’s them that you should address.

My game resulted from this reflexion. I tried to depict and analyse the current situation in Europe (and generally the “western” society) and maybe add some fuel to thoughts on what we could do to remedy the political, humanitarian, societal and environmental crisis (very ambitious, I know!). Democracy nowaday’s faces several threats: the manipulation of information for political reasons, playing with people’s biggest fears etc. However what I fear the most is the complete indifference and inertia of a majority of the population in spite of facts and knowledge that are shown to them.
The game tries to depict examples of this contradictive behaviour. If it helps only one person to realise this, I suppose it would be a great succes.

Anyway as for gameplay part, it’s an interactive story, where you play as a girl named Lisa who browses through the contents of her news feed on social media. And I won’t spoil the end for you.

It’s been a while that I’ve been working on a post-apocalyptical game called “Another Variety”. It is a first person non-linear narrative game set in an undefined future in an underground laboratory of a reasearch institute. You wake up from hibernation to discover that the lab was abandonded and there is no one else left. You were supposed to hibernate for one year only as an experiment, yet the calendar shows that 25 years have passed. Will you find out what happened? And if you do, will you still want to leave the lab?

This was supposed to be a simple game loosely inspired by a novel by Philip K Dick I wanted to release in a few months but turns out it’s already been more than a year that I’m working on it. Creating takes lot’s of time and effort and I’m not only talking about limited time ressource I can actually devote to game development (family, life & work priorities come first). What initialy was a simple idea got bigger, with several endings. While detailing the scenario on paper I started to dig more and more into the subject. Somewhere last year I also passed from Actionscript to Unity while I already had a working prototype in the former… and I completely reworked the gameplay.

I have also changed the graphics style like 4 times maybe. I have been searching for the style but I also had to improve my skills. As I think I may have achived the style I was looking for, now I just need to create all the graphics… *sigh*

Anyway as I’m now content enough with the style I will be gradually uploading some graphics and screenshots and maybe even a video game trailer or a simple demo/prototype (but don’t expect those too soon though…).
So please stay tuned.

Mea Culpa, only recently have I learned that the red cross on white background popularily used in games as med kit symbol is a protected sign.
Seeing it so oftenly misused I really didn’t realize it mustn’t be used for this purpose in games.
As soon as I have learned this fact, I have therefore modified the symbol used for med kits in the game The Zombifier which I made for Ludum Dare 33 game jam in August 2015 with a generally approuved one.

As the yesterday’s theme was lighthouse I just had to draw a lighthouse from Roc’h Arnev Island which has all 6 of them 🙂
The one I love the most and which is the emblem of Roc’h Arnev is situated in Ploumanac’h in Brittany on the splendid Pink Granite Coast, and build using pink granite.
This is the one I chose to immortalize in pixel art. What do you think?

Ludum Dare 37 is finished. It was a great experience as usual. I must admit that I really enjoyed all the feedback. And I was especially thrilled by the comments on newgrounds and bontegames.
It really was a pleasure to discover that some people really did enjoy the concept of a no win game. The concept of repeating hell, the sort of hell that Sisyphus was condamned to.
On top of this the game actually hit top 100 in one of the cathegories (theme) which is the first time for me on a Ludum Dare jam. It surely is rewarding. The game also well ranked in graphics so it motivates me to pursue working on pixel art. I really feel like I’m improving.
All in all, I just wanted to express my thanks for the motivating feedback which helps getting on with other projects! 🙂

Several people have asked and as I know it is tought to get (and rather frustrating), here’s a solution to the achievement “Patience is even a bigger Bliss” (higlight the text with your mouse):SpoilerBefore choosing the option on “problem with the game / problem with installation” you need to first choose the menu option “information regarding any material we sent you (option 2)”. You will hear that they didn’t send you anything.
Then listen to all the other options and come back again to “information regarding any material we sent you (option 2)”. They will tell you about the soundtrack.Spoiler End
Hope it helps!