So i have found this book "Beginning Android Games" in an store which is near to me and i thought it would be kinda a good idea to buy it, I was just wondering if this book can teach me some of the libgdx beginner stuff.

I know about this book "Learning Libgdx Game Development" but..I have to order it and it will take some time cause i am traveling next week so yeah..I was thinking about this book "Beginning Android Games" which i can buy it directly from the store and thanks for reading!

My opinion about video tutorials is that they are good, but not good enough for some concepts. I'd say don't stop developing games, but at least read Java tutorials from Oracle once (http://docs.oracle.com/javase/tutorial/). It will be worth your time.

It should be included in the latest nightly build. All you should need to do is set up LibGDX in your IDE.Going by your coding experience, I highly recommend getting more experience with Java before trying to use a game engine. LibGDX is quite difficult and confusing to use for a beginner.

I have some information on java i have been using jMonkeyEngine before and some java2d i think this is a bit enough for me.

Umm no that's why i am asking what should i use i have already tested all of them and i really liked pure java but i don't really see a lot of games developed in pure java most of them are in libGDX and some lwgjl.

So hey guys i have some weird problem with BufferStrategy well it might be just weird for me but yeah so the problem is in this code

1 2 3 4 5 6 7 8 9

BufferStrategybs = getBufferStrategy();

if (bs == null) {

createBufferStrategy(2);

return;

}

so yeah and this is the error message that i get

Quote

Exception in thread "Thread-1" java.lang.IllegalStateException: Component must have a valid peer at java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:3982) at java.awt.Component$FlipBufferStrategy.<init>(Component.java:3956) at java.awt.Component$FlipSubRegionBufferStrategy.<init>(Component.java:4479) at java.awt.Component.createBufferStrategy(Component.java:3833) at java.awt.Canvas.createBufferStrategy(Canvas.java:194) at java.awt.Component.createBufferStrategy(Component.java:3756) at java.awt.Canvas.createBufferStrategy(Canvas.java:169) at com.me.app.main.Game.render(Game.java:85) at com.me.app.main.Game.run(Game.java:73) at java.lang.Thread.run(Thread.java:744)

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