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Both of these addons are available for download through Curse. So if you want to bust some bots, check these out:

The Strain Ultradrop Patch is now live! Check out this massive patch drop (hence the huge downtime).

Posted by BigV:

Highlights

Blighthaven – Hello level 50 players, and welcome to Blighthaven!

The door to further adventure and excitement has been kicked the !@#$ down. Shimmering, golden death? It lurks around every corner. The water? It can eat your mind! Discover the origins of Drusera, and collect mountains of Elder Gems—that is, if you’re up to the challenge!

Northern Wastes – The passage to Northern Wastes has been opened!

In the aftermath of the Exile’s clash with the Dominion in the Northern Wilds, new enemies have moved in to stake their own claims. Strap on those snow shoes and prepare to battle for control of the territory against the beasts who now call these lands home. Level 50 characters, check out your faction’s local Venture Board inside Thayd or Illium for details! Dominion players can access Northern Wastes by reporting to Captain Zanaar for transport to Camp Icefury. Exile players can travel to Northern Wastes by speaking to Venyanna Skywind for a ride to Darkstone’s Landing.

General

Banned game accounts will display an appropriate message upon attempted login.

Many spell, audio, and animation fixes and updates were made throughout the game.

Fixed an issue where players falling under the world could end up hanging around stuck until doing the support-stuck command or getting a GM to help them. Now this is automatically detected, so stuck players will have to rez immediately to the nearest safe spot.

Significant updates were made to the way we handle the Datachron minimizing and maximizing, and the saving of that data.

Occasional crashes during general play have been fixed.

Changed the header on the Combat Options menu so it will read correctly on French/German clients.

Added sound caching to cinematics so sounds will play more accurately.

Fixed a bug with instance throttling where instances were taking longer to expire than intended.

Path Hoard-O-Tron 4000s can be found next to the Elder Gem vendors in Illium and Thayd. If you’ve accidentally sold your path gear, they’re available again on these vendors!

Character and realm select screens now properly report when you are disconnected. This fixes issues in realm and character select where it appeared to be working fine, but then get stuck waiting for server responses.

New art for the stun breakout gameplay has been added.

Keybindings for Stun Breakout gameplay have been added. They also have an icon and tooltip describing how they are allowed to be multi-bind.

Fixed an issue with certain AIs not reacting to mounted players properly.

Guards in Illium and Thayd should now direct you to the CREDD Exchange.

Trial accounts are now properly notified via a system message when reaching the reduced max renown and gold.

Fixed a potential client crash that can happen when 2-Step Verification is submitted without a code.

While consuming CREDD, the player animation is no longer late.

Fixed a pathing crash.

Fixed user server crash related to Guild operations.

Housing buffs are now removed when entering dungeons, adventures, and raids.

Fixed an issue where occasionally when an order on the commodities exchange was filled, the client could crash.

Fixed an issue where using food wouldn’t always consume the food.

It is now no longer possible to use a gadget more than once within the same instance.

Installation/Launcher

Using the Launcher with a High-Contrast Windows theme will now display a warning.

AMPs General

Several AMPs have had their rarities adjusted to better coincide with their respective drop rates.

AMP item tooltips will now display correctly.

Fixed a crash related to AMPs that modify spell parameters such as resource cost.

Engineer

General

Artillerybot and Bruiserbot

Fixed an issue in which using the granted ability that misses a target would set the cooldown to 3 milliseconds instead of 3000 milliseconds.

Logging out with Bio Shell’s T4 Buff Active will no longer allow the instant cast buff to persist.

Fixed an issue in which damage would not be dealt if multiple Engineers mark the same target.

Abilities

Bio Shell

Fixed an issue that prevented it from dealing Damage if the foes has higher level Resist and Armor debuffs applied already.

Bolt Caster

Fixed an issue that could cause the Tier 4 upgrade to fully reset the cooldown on Bio Shell.

Cutthroat

Will now consistently apply to the target when behind it.

Shock Pulse

Fixed an issue with the client showing the improper cooldown time.

Shred

​Fixed an issue with Shred telegraph not lasting for all 3 swing animations.

Fixed an issue in which Shatter Impairment would not remove subdue effects.

Energy Auger – Fixed an issue that prevented the field from dealing damage if multiple Engineers stacked them.

Personal Defense Unit – Fixed an issue that prevented it from absorbing damage.

Esper

General

Damage floaters should now always appear for each pulse of a channeled spell.

Abilities

Soothe

SFX for Esper spell Soothe now stops when spell is interrupted.

Fixed a bug with T8 Reverie not benefiting from the Healing Received Buff.

Soothe T8 Telegraph no longer sticks around when Hold to Continue Casting option is off.

Fixed a bug with T8 Geist that was preventing it from taking 100% of the Esper’s threat.

Fixed a bug with T8 Mind Burst ignoring shields

All 3 Spectral Swarms should now attack the closest target to the Esper when the spell is cast

AMPS

Fixed a bug with Fisticuffs that was preventing it from procing.

AMPS Duelist and Inspirational Charge should now be able to stack.

Medic

Abilities

Calm

The Tier 4 Bonus now restores 12.27% Assault and Support Power shield, rather than just 24.54% Support Power.

Crisis Wave

Fixed an issue where using Tier 4+ would consume all 4 Actuators following Energize.

Gamma Rays

Fixed an issue where using Tier 4+ would consume all 4 Actuators following Energize.

Crisis Wave

Fixed an issue where using Tier 4+ would consume all 4 Actuators following Energize.

Paralytic Surge

The Tier 4 Bonus has been swapped with the Tier 8 Bonus.

The new Tier 4 bonus no longer increases the Stun duration while the increased Interrupt Armor pierce remains.

Debilitative Armor

This now properly reduced PvP Offense by the intended 6.5%.

Gamma Rays

Fixed an issue where there was a noticeable delay between finishing the cast and being refunded the Actuator for landing all 3 beams.

AMPS

Power Converter AMP – This buff is now applied when you enter combat and persists as long as you are in combat.

Spellslinger

General

Adjusted gun grip location for Aurin female Spellslingers.

Players will no longer be stuck in combat after dying within a dungeon or raid.

Abilities

Vitality Burst

Tier 8 Bonus will now roll for a chance to heal critically each hit.

Arcane Missiles will now apply stacks of expose correctly.

Fixed an issue in which sometimes the Arcane Missiles ability would deal an extra damage print marked as Magic Missiles.

Fixed an issue that allowed a full Surged Charged Shot to fire off twice while ignoring its cooldown.

Aura’s should work more consistently now especially if a player enters / leaves the Void while in one.

AMPs

Gunslinger AMP

Fixed an issue in which the tooltip did not state that it only occurs for Assault abilities.

Surge Damage AMP

Fixed an issue in which Arcane Missiles would not trigger this AMP. Arcane Missiles will now trigger Surge Damage at the start of the channel.

Fixed an issue in which Wild Barrage would trigger this AMP more than once during the channel. Wild Barrage will now trigger Surge Damage at the start of the channel.

Stalker

General

Even Stalkers cannot evade the watchful eye of Eldan constructs in the first of many mysterious encounters with Drusera.

Added a 1 second cooldown to stealth while out of combat.

Abilities

Increased the from behind range to 140 degrees up from 90 degrees.

Updated Nano Fields 2nd press to have a short 250ms GCD to prevent the combat option “hold to continue casting” from triggering it non-stop until out of Suit Power.

Fixed a bug with Impale that was causing it to have a higher deflect chance than intended.

Updated Stim Drone to have a small 250ms Cooldown to prevent “Hold to Continue Casting” from casting all charges at once.

AMPs

Fixed a bug with the Stalker’s Stealth Regen AMP not firing after 30 seconds of being active.

The Cutthroat Debuff Stacks can no longer be deflected.

Warrior

Abilities

Whirlwind

This is now a channeled ability rather than a Press and Hold.

Fixed a bug where the CD reset was only occurring on the base Tier.

Fixed an issue where tiers 1-8 had a longer GCD than intended.

Plasma Wall

This is now a channeled ability rather than a Press and Hood.

Fixed a bug where the defense buff would sometimes not be removed.

Fixed an issue where tiers 1-8 had a longer GCD than intended.

Resolved an issue with Tremor that could cause ability charges to not recharge after reconnecting to the game.

Fixed an issue with Augmented Blade where it was not dealing damage.

Flash Bang tooltip will now update the blind duration for each tier.

Leap – Fixed a bug where the Tier 4 bonus would cause the Warrior to not leap the full distance when breaking free from Tethers.

Power Link

Range has been reduced to 15m down from 20.

The base buff has been reduced to 14% Damage Dealt, down from 18%.

Damage gained per tier has been reduced to 0.5%, down from 0.6%.

Updated the tooltip so that the base tooltip does not show the bonus of T4.

Fixed a bug where the T8 bonus would sometimes not trigger while sprinting.

The Storing Power buff will now be removed upon leaving combat.

AMPs

Detonate AMP

Ranged increased to 10 meters, up from 8 meters.

Targets increased to 10, up from 5.

Damage dealt reduced to 225% Assault Power, down from 300%

Vigor AMP – Updated the tooltip to clarify that this buff stacks.

PvP

General

Fixed a rare crash in PvP combat.

The Warrior Arena PvP chest piece is no longer flagged for Medics.

Fixed a crash caused by PvP assists and saves.

Players that are flagged for PvP will see (PvP) appended to their name on the unit and target frames.

PvP buffs will no longer refresh the duration of each other.

The deserter duration for PvP activities (Battlegrounds, Arena, and Warplots) has been increased from 5 minutes to 10 minutes.

Items

‘Excellent Quality Chests’ can now be opened when discovered.

Datacore Fusionist’s Respirator no longer appears as a pair of boots when equipped.

Adjusted the drop rate of the Dominion Medical Station and Exile Medical Station decor items from the PVP reward bags and chests.

Arena’s

Halls of the Bloodsworn

The match timer will now appear for the defenders in Halls of the Bloodsworn.

Fixed an issue that sometimes caused rating to decrease when leaving a Halls of the Bloodsworn match too quickly after the win.

Warplots

Updated the Warplots Swordmaidens, balancing them as a melee DPS archetype; SFX for Swordmaiden spells have been updated.

The Avatus Warplot Boss now has sound effects.

The bonus provided by Nano-Pak node capture has been changed. Now, every node captured by a team will increase the damage taken for the enemy team’s generators. This bonus is 5% per node and caps at 25%.

Generators and Structure units are now able to be targeted by Spellslingers’ ‘Spatial Shift’.

Fixed several cases where Warplot guards would respawn immediately/quickly after death. Warplots guards should now spawn at consistent rates, across all guard plug types.

Warplots now requires 10 Warparty members to be online before the Warparty can queue. The Warparty then needs 10 members in the queue before they will be matched against another Warparty.

Fixed the Decorate button in Warplot matches so players can place turrets and traps during the match.

Fixed a bug which would prevent Warparties from properly matching, disbanding, or being able to port to the build map after queuing the first time.

Players of a Warplot match which are not a member of a Warparty can no longer initiate a surrender vote.

Kill counts during a Warplot match will no longer include NPCs such as the generators.

Fixed an issue with Warplot assets not loading in at their proper height.

The being disabled at the end of a PvP match can no longer be avoided if stunned moments before the end of the match.

Content

General

Added and/or fixed the sound effects for many quests throughout WildStar.

Corrupted Abomination can now be targeted when fighting him in The Hidden Dark.

The Strain Ravager boss can now be targeted following the cut scene in the Drusera Instance 2

The Osun boss can now be selected in Drusera Instance 2

A unit’s health on nameplate and target frame will now show as 0 when unit is dead.

A Broadcast Camera for the Quest “Cuisine Commando” would follow the player everywhere if the player didn’t complete the quest. We ended this invasion of privacy and restricted it to a small area.

Illium and Thayd: Guards will now direct players toward the new location of Northern Wastes.

Players will now see Drusera if they log out and log in during the raid attunement quest: “ATTUNEMENT: The Genesis Key”.

The quest direction arrows for the step to ‘Speak to Executive Assistant Kunio’ for the quest ‘Attunement: The Genesis Key’ will now only display when in Illium.

Arkship Tutorials – Made it so the path representative would call players about the path quest again if players did not interact with the initial call before logging out.

Fixed a bug with “Bug Zapper” which required the optional objective to be completed.

Challenge cooldowns will properly count down while the character is logged off.

Fixed an issue where players were unable to reenter solo instances.

Secret Ops Report and Enigma Reports for world story episode completion will now be visible to players in the Secret Ops Center / Enigma Chamber.

The following creatures will no longer occasionally forget their top threat target:

Slavemaster Drokk (Normal)

Slavemaster Drokk (Veteran)

Genetic Monstrosity

Frostbringer Warlock

Maelstrom Authority

Fixed an issue where neutral hub guards would attack Players that were fighting overland creatures (not other Players/Player-related creatures).

Players may now travel to the Northern Wastes through a new portal available on the Northern Wilds biome plug.

The deserter duration for PvE activities (Adventures and Dungeons) has been increased from 5 minutes to 15 minutes.

Challenges/Achievements

Achievements:

‘No Strain No Gain’ has been added for the Corrupted Laboratory enhancement.

The achievements for guild dungeon completion now refer to earning a medal upon completion for unlock.

Achievement completion times are now listed in UTC instead of local time.

The Eldan Gauntlet and Eldan Artifact Weapon Imbuement quests are now tracked with achievements.

Updated ‘I Like it Rare’ achievements in Grimvault to more accurately reflect their locations.

Algoroc

Kraggar the Earthrender has had his failure time removed so that he will remain up until defeated or 1 week has passed at which time he will reset. Dominion player will now be able to participate in the event for killing this world boss.

Auroria

Osun Intro cinematic will no longer play every time a player enters its trigger zone.

Resolved an issue with a Dominion Auroria Quest that was not granted via Datachron if a player was past level 17. Revisit the Farm in Auroria if you think you missed it. Spoiler Alert, the quest is called “Radio Silence”.

Blighthaven

Doctor Claremont is a little more succinct when he goes on about “Psychic Rescue in Progress” in the Cankertube Swamp.

Added zone restriction to ‘Ride the Lightning’ challenge.

The Protostar Corporation has finally fixed their global positioning to secure a route into Blighthaven.

Certain reputation rewards in Blighthaven and Northern Wastes had the potential to roll more Rune slots than intended. These will now roll the intended amount of Rune slots.

Deradune

The ‘Fights of Passage’ public event will progress normally if the warpig is killed by a player outside the event area.

Explosive Mammodin can no longer explode other Mammodin.

Combustible Mammodins in Deradune should no longer have interrupt armor.

Dominion Arkship

So your ears don’t get bored, we’ve attached music to the Exile training grounds in Dominion Arkship Holochambers.

Emperor Myrcalus now speaks at a consistent volume on the tram ride to the Garden of the Vigilant.

Rise and Shine – Fixed and issue that was causing a player to be stuck in a stunned state for a few minutes after reloading UI.

Ellevar

Heightened Security: The player can no longer farm the dagun that are spawned when failing the CSI connected to the turrets.

The completion objectives for ‘All Hail the Queen’ will now refer the player to Nerissa Artan.

When failing the CSI in quest Blackout in Ellevar, the spell name now properly displays as ‘Shock’ and has appropriate sound effects.

Lightreach Commoners will now walk towards the church when called by the Vigilant Bell for the challenge “Hear ye, hear ye” in Lightreach Mission.

Increased challenge time for “Snoglug Squasher” and “Shiny Snacks” from 3 minutes to 5 minutes.

Quest “Spreading the Word” wasn’t giving enough indication to players about which Lopp were still able to be converted, and which were not. Made them change their pose if they’d been spoken to already.

Cleansing Fire now has sound effects for quest Encroaching Corruption.

Fixed an issue for the quest Race for the Everpool that could make it difficult to complete the step to shout to Dorian Walker.

Adventures

General

Completing Dungeons and Adventures will now earn you reputation with your faction. This should provide an alternate means of reaching “Beloved” for the purposes of raid attunement, should you not choose to level up through questing.

Raid Key Attunement – The Reputation Check for ‘Beloved of the Dominion’ and ‘Beloved of the Exiles’ will now advance if you max your faction while inside an Adventure.

Teleporter up/down to his platform will no longer force players to wait 20s before using the Teleporter again

Maelstrom Authority

Removed telegraph wave from Shifting Currents

Grapply Hook now removes the root effects from Typhoon

Added a telegraph at the Authority’s base for Ice Breath

Ice Breath is now an aura

Reduced Damage for Static Bombshell/Fallout

No longer chain casts Static Bombshell, Typhoon, and Crystallize

Freeze telegraph is now visible

Galeforce now targets 3 players instead of 1

Players progressing through the Glacial Fortress, Obsidian Wastes and Earthen Biomes in the Datascape will now be able to unlock new holocrypts after defeating certain mini-bosses.

System Daemons – Encounter challenge is now more difficult.

Defeating the Phageborn Convergence will now properly award the Achievement “Council of None”, which will allow you to buy Genetic Archive Weapons from the Elder Gem Vendor. (For all you raiders [hardcore] who have been kicking butt in there, sorry for the delay on earning your shiny new epics! [hardcore]).

Raid groups that are working on Datascape will find The Caretaker near the entrance with teleportation options to various locations in the instance.

Paths

General

Path Level Rewards have been updated. Players will now receive their Path-specific, Faction-specific Path costume shoulders at Path Rank 21.

Players will now receive their Path-specific Rear Mount Customization at Rank 24.

Players will now receive 2 Path-specific Side Mount Customizations at Rank 26 and Rank 28.

Explorer

The Explorer Translocate Beacon will now trigger a global cooldown. This makes it work correctly with “Hold to Continue Casting” checked.

Explorers can now enter the Basement Door to complete the mission “Mad Ernest Vern’s Secret Stash” In Malgrave.

The Cartography mission in Prosperity Junction is no longer blocked by an invisible wall when the Settler project below it is being built.

Scientist

Scientist’s Datachron information has been fixed and should not interfere with Players Scanbot information.

Updated Damage and Tooltips on Osun Spells for Heroes of the Osun Scientist Mission.

Runecrafting

Changed the error message that is displayed when trying to craft runes while mounted.
Level 45+ set rune fragments have had their drop rates adjusted down slightly.

Tradeskills

General

Changed the error message that is displayed when trying to craft while mounted.

In Crafting, a botched craft won’t show the summary screen UI anymore.

Fixed a bug which caused a Coordinate Crafting Session to fail to complete if the item landed on is currently a locked schematic.

Added Tradeskill only special and Tradeskill only random special microchips intended for use to replace deprecated specials in crafted items.

Hybrid-type Power Cores that were obtained by salvaging items can no longer be sold for Crafting Vouchers.

Fixed a bug that would allow successful crafting of a recipe when precisely landing on the edge of the target when using Cooking, Technologist, and Architect.

The salvageable apparel items (Canvas Gloves, Silk Shoes, Whimfiber Hat, Manaweave Pants, and Starloom Shirt) will no longer grant Power Cores or Thread items, and drop less Cloth. However, Tailors now have a chance to earn bonus Cloth as well as Herbs.

In Crafting, there’s now UI support for a 4th additive if you unlock one via talents.

Fixed a bug that would prevent the base recipe from being crafted when landing on a locked recipe when using Cooking, Technologist, and Architect.

Only the first player to access a harvesting resource will gain the harvesting XP and resources.

Novice Harvesting Tools now have a purchase price of 5 copper and cannot be sold once acquired.

More tradeskill resources should now correctly show their name.

The text in the crafting summary for Technologist, Architect, and Cooking now properly describes the direction of the discovery when a failed discovery occurs.

Added tier-5 tradeskill nodes to Northern Wastes PCP.

Architect: Aurin Clock achievement on the tech tree will now increment when you craft Aurin Clocks.

Overhead icons for already given path quests now display the correct icon.

Several Invisible UI windows that were blocking tooltips from appearing over game objects are no longer blocking tooltips.

Fixed a bug which prevented the GuildInfo Addon from loading.

Players no longer get an unhandled network message in character select/realm select when a realm broadcast is sent.

Realm broadcasts now also are shown to players in the pregame character screens.

Pinned interface menu list buttons no longer auto scale text.

Fixed an error that the Non-Combat Spellbook was throwing when the player changed zones.

The zone map will now use the regular group member icon in all cases, and when group members are close by it will no longer draw multiple icons for a single member.

The Group Finder UI now opens to the correct tab if you open it in the middle of a dungeon/adventure/arena/etc.

Fixed an error that was thrown if the player received a social panel tutorial before the social panel was loaded.

Cluster targets no longer overlap unit frame cast bars.

Fixed an issue where the zone map would occasionally show a black screen after viewing another zone.

The Account Inventory tutorial should now be more accurate in explaining the functionality.

The quest tracker should no longer resize itself behind an open datachron if a challenge is triggered.

In Account Services, unfriending someone while in the middle of gifting to a friend will now close the UI and require you to try again.

Fixed a bug which sometimes deleted stackable items when double-right-clicking on them while the bank is open.

Fixed nameplates so that they no longer get truncated above characters’ heads.

Fixed a bug that caused changing of the costume visibility to cause the preview window to display the incorrect dyes.

Items equipped into costume slots will now display the detailed item tooltip for that item when moused over.

Changed labels in the Reputation window so they cannot be expanded if they have no visible sub-labels.

Challenge timer display has been made more accurate; no more failing due to time when you appear to have crucial seconds left!

Fixed an issue that caused Combat Floaters to show twice.

Cluster targets no longer overlap unit frame cast bars

Fixed tokens so that they now display the correct values in the tool tip.

The ‘Selection Marker’ option will now correctly prevent the selection border around the nameplate from being displayed.

Fixed an error in the Reputations UI when the player had rep with an unaligned faction.

Guest Accounts can no longer open the Auction House UI (orders wouldn’t complete anyways, so we’re just not getting their hopes up).

Achievement scores longer than 4 digits will now shrink to fit on the Achievements UI.

In Video Options, Max Framerate Limiting and Field of Vision sliders have been added.

The use occlusion setting for Nameplates now works again for disabling and enabling occlusion. This will have reset everyone’s existing choice for this setting though.

Nameplates should be up to 1-2% faster per frame.

QuestTracker: Fixed timed public event objective and quest objective timer count down in the Quest Tracker.

Fixed an issue in the Quest Tracker where public event objectives would not always be removed once completed.

UI Dialogs should now clean up after themselves better.

Changed item tooltips so every item shows its required level if it has one.

Corrected a formatting issue that would sometimes cause a character’s name to get clipped in the character select display.

The server you are queued for is now listed on the queued server panel

UI: Nameplates: Fixed issue where a unit dismounts outside view and does not get the ability to update the nameplate’s attached unit

API Changes

Removed Unit:GetMiniMapMarker method. Unit:GetMiniMapMarkers should be used instead.

The ItemAuctionWon event will now fire correctly when an auction expires with a winning bidder. It will also now fire for both the bidder and the auction’s owner. * UI Addon: MarketplaceListings: Instead of polling for a list of owned auctions and orders, the UI will now keep its own lists and update them according to the appropriate events.

(Apollo) DialogResponse:GetRewardId will now return 0 instead of -1 when there is no reward.

Fixed a LUA API crash when accessing an unknown tradeskill schematic.

[LUA API] Added “AppereanceChanged” event when the server changes the player’s appearance. This is triggered by costume, dye, and disguise changes.

When using Packages in Apollo, the current working folder will be set correctly during packages’ OnLoad functions. Hurray for proper use of plural possessives.

Fixed user provided sounds to play out of lua module directory, instead of base game directory.

Apollo API: Item:GetRequiredLevel() returns the correct value for every item that has a required level. If the item has no required level, the function still returns 0.

Housing

A bevy of new strain-themed housing decor was added:

Strain Eye Stalk

Purple Rock Arch

Pulsating Strain Growth

Strain Spawner

Lonely Strain Heart

Leaning Creeptree

Strain Test Tube

Strain Eye Splotch

Disgusting Maw

Pulsating Strain Egg

Blinking Strain Eyestalk

Pointed Strain Spine

A new small landscape enhancement was added: The Strain Maw! Engage in epic bouts of critter-kicking fun in this new challenge!

A new large landscape enhancement was added: The Corrupted Laboratory! Enjoy a challenging puzzle quest as you attempt to power up your very own derelict Eldan facility!

Decor buffs will no longer be incorrectly applied when purchasing decor directly to the crate.

Left clicking after previewing decor from the Crate will no longer place the decor.

Fixed a bug where decor objects could be placed above the maximum height when the players manually entered a “Height” value using the Advanced Control Menu.

Fixed a bug where a house’s interior Room Configuration options would be reset to default after placing or changing a plug on the property.

Edit mode is now turned on automatically when the crate, vendor, or decor list are opened.

Chua Mailbox can now be used as a mailbox.

Players can no longer edit decor or housing remodel options while the house is building.

Fixed a server crash when players would attempt to visit a character’s residence whose property was set to Neighbors or Roommates Only.

Fixed issues with Account Friend Invites not working.

The housing action bar will now reappear after using a plug with a floating action bar.

Roommates can no longer delete decor.

The Housing widget color now matches the UI arrows and rotations.

Chua Mailbox can now be used as a mailbox.

The Sky option for the property will be retained when changing the house.

Characters on the same account can now properly edit the houses of their alt characters.

The decor item “Large Falkrin Gate” has had its model replaced.

Social

A new Strain-themed emote was added! Get infected with /strain!

A new dye was added: Corruption Purple!

Fixed issues with Account Friend Invites not working.

Fixed problems that prevented certain account-friend features to notify players when requests failed.

We made various Friends list sorting fixes and improvements.

Addons

Fixed an error in the Auction and Commodity addons that occurred when closing the window while the search edit box had focus.

Fixed a Client crash caused by the QuestLog addon when loading the game with certain quests active.

Audio

Added zone music for the Northern Wastes, Crimson Badlands, and Housing Dungeons and Expeditions.

Upon level up the correct voiceover will be played.

Fixed sound effects for various mounts.

Added sound effects for many things throughout the game.

VO lines no longer overlap for French and German versions of Osun Intro Cinematic.

Varied but numerous sound effects added to Datascape.

Emperor Myrcalus now speaks at a consistent volume on the tramride to the Garden of the Vigilant on the Dominion Arkship.

Well our little WildStar guild Adventurers Anonymous is still kicking AND it just turned 4 weeks old yesterday. I barely managed to make the head start cut off in founding the guild. What can I say? I am a slacker after all.

Anyway it’s not like that’s a big deal. What is a big deal is that the guild is still active and that we have a core group of really cool folks. That’s something there’s no achievement for, but to me it makes wanting to log in to see what folks are up to a whole lot more compelling.

Even in the days of dungeon finder, we’re still doing things together as a guild. World Bosses are one prime example.

We had 4 folks from the guild assisting in taking on Metal Maw Prime out in Whitevale (which isn’t bad for us since a lot of our crew isn’t up to that level yet). We had 7 guild members working to take down Metal Maw in Deradune with a few folks in the zone jumping in to help out. We also had 7 guild members working at taking down that really annoying Stemdragon in Ellesar. For that one we only had a couple other people drop in to help out, but hey the more the merrier!

Crafting wise we’re pushing right along as well. We have at least one expert outfitter. We have an avid Architect that makes us all kinds of killer decor. We have a dedicated Technologist working on not only unlocking the whole Technologist tree, but also scouring the game for every quest he can find. We have at least one Weaponsmith who’s also an avid grinder. Nothing wrong with that in my book. We also have a lot of folks that fell into crafting and now just can’t get back out of it. Myself included.

So far it seems like we’re not your average guild. Let’s put it this way we make a raid group to go and hunt down illusive Data Cubes and books that you need an Explorer to get your hands on. Then we wander off to kill a world boss.

Personally, I wouldn’t have it any other way. To me it’s really gratifying to see folks work together to experience as much of the game as they can.

So an AFK botter decided to try to work some magic to get a banned account unbanned. The player went through the normal channels and wasn’t getting feedback, so it was time to hit the forums. Check out this post by Cougar.

Cougar:

I’m assuming that with your posting here that you don’t mind us talking about your account status in public.

I have a spare moment before my next meeting and am doing this on a lark. I understand this opens me up to “oh oh oh my ticket” which I don’t intend to keep up with. I am a fickle beast.

You, and your alts, were reported a number of time by players for AFK Botting.
We found you afk botting in a PvP Match (which as you know, was a really big issue for us – which is now better thanks to AddOns no longer being able to join matches automatically, among other things).
We did our secret stuff … okay afk bot confirmation doesn’t take much clandestine stuff once we are on top of you. We sent you tells over time and you never reacted and continued doing the same thing over and over.
We closed your account.

You opened up a ticket in question, asking for us to give you your account back.
In that opening salvo of asking us for getting your account back, you admited that you were afk botting while doing homework.
You then added 5 replies in two days to the ticket with various stages of pleading/begging. Including internet meme pictures. (http://i2.kym-cdn.co…392/289/116.gif)
A few agents have investigated it internally and found your account to be worthy of permanent closure.
You are exactly the problem case players have been pleading for us to remove from our game. We agree with them.

Now, why we’ve taken some time to tell you that your ban will not be overturned I’m not sure. So thank you for bringing that to my attention, however you’ll forgive me if we don’t prioritize deserved-to-be-banned-customers over paying ones right now.

I want to sympathize with anyone that loses their toons. Though, when the only time you’ve spent on your toon is logging in and then force everyone else around you to do the work for you? No, that’s not going to cut it cupcake!

If you don’t have time to play the game RIGHT NOW. Do your IRL dailies then jump back in and contribute once you’ve got yourself squared away. The game’s not going anywhere.

Seeing things like this do kind of make me feel like the Devs aren’t just listening, but that they give a crap about their game. It’s one of the reasons that I really don’t mind my monthly sub.

This is something that’s been quite a big deal for the raiding set, especially people that are looking to PUG. The ‘must finish gold’ mentality was driven by not only loot but the need to complete the Veteran dungeons on gold to attune the Genesis Key.

Here’s the post by 7ofswords:
Greetings Nexians!

Based on the feedback we’ve been getting both from you and our own internal testing, we are planning on making revisions to the way Superb-quality loot is awarded in dungeons and adventures. Simply put, we currently place too much value on completing gold runs for veteran level content. By placing Superb-quality rewards behind a gate of near-perfect PUG performance, we have fostered a “Gold runs or bust” mentality that is negatively affecting our group play experience. We’d much rather people engage with the content and complete the runs they start.

Therefore, we will soon be implementing the following changes:

The existing gold medal rewards are being removed from gold medal completion.

These rewards will instead drop off the final bosses or encounters for dungeons and adventures.

The table from which this loot drops has a chance to be selected and is granted in addition to that bosses regular loot.

Any medals earned instead will instead give the group bonus rolls on an instance-wide loot list, at the end of the instance, on top of extra coin and experience rewards.

By way of example, completing a bronze medal would provide one bonus reward roll on top of the regular boss kill and completion reward, while a silver medal would provide two bonus rolls and a gold medal would provide three bonus rolls.

The items on these rolls are randomly selected from all equipment rewards that could drop from any boss or encounter inside that instance.

§ Each of these bonus rolls has a smaller, flat chance to select from the list of superb rewards.

We want groups to complete full runs of the dungeons and adventures, regardless of the medal earned. Instead of needing to disband immediately when a gold run fails, the Superb-quality rewards are available by working together to get through the instance.

Simply put: if your group runs Veteran Sanctuary of the Swordmaiden, all you need to do to earn a shot at Superb-quality loot is defeat Spiritmother Selene. No more medal requirements!

If you have any more feedback for us, please post it. The devs are listening!

Keep in mind that this isn’t something that’s coming with the next big patch as it’s something they are going to have to work on, but they understand the strain it’s putting on the community and want to change it.

Do you want to check out the new content? Do you currently have a level 50 character on any live server? Well Carbine wants to tempt you with live server Boom Boxes as a bonus of doing some hands on testing of the new Strain content!

Posted by Raijinn:

Boom boxes go BOOM!

We need your help on the PTR Cupcakes! Now you all know that good help don’t come cheap, so we’re willing to pay you for your services!

For any quests completed in Blighthaven and Northern Wastes while the PTR is active, you can earn yourself some boom boxes.

The details are tricky, so pay attention –

You will receive a boom box for every quest for the first five quests

After those five quests, you’ll receive one boom box every fifth quest completed

This a total maximum earning of 14 boom boxes!

All boom boxes can be earned from the time that the PTR was made public, on June 19th, until we patch the content that you’ve been testing, to the live servers.

So whaddaya say? All boom boxes earned will be added to accounts on the LIVE servers approximately one week or so after we go live with the tested content.

Also Posted by Raijinn:

Greetings!

Boost NPC’s are available to those who have reached level 50 on a Live Realm. We recently did a new pull of this data to get in a new batch of level 50’s and grant them access to the Boost NPC’s, so if you’ve reached level 50 prior to 12:00PM PDT on 6/23 you will be flagged with Boost NPC access on the PTR.

We’re also holding an event on the PTR to check out the Strain content, you can find information on the event in this thread!

So if you were level 50 before the cutoff, might be time to download and install the PTR client and help Carbine test out the new content, earning some sweet loot for yourself while you’re at it cupcakes! Don’t forget you also get a chance to hang with the Devs during the live event.

So guys and Gals, the latest info on the Strain Uldtradrop covers the sweet, sweet loot you’ll be able to get your hands on when you delve into the new Strain Ultradrop content slated for release the beginning of next month.

Ready for a teensy bit of hype? Well head on over to the Strain Uldtradrop page and take a look at what’s in store, or get a quick rundown below.

Housing:

Looking for some ghastly Decor? Well you’ve seen nothing yet. How about blinking eyes and Strain Spawners. No joke.

What about new plugs? Oh my yes! How about a gaping maw on your plot that looks like a pupletastic version of the thing that ate Boba Fett?

Costume:

Love that Strain look and want to rock it in your wardrobe. Yeah, they’ll have you covered. Literally.

Dyes:

Can’t find just the right blue, well guess what, here’s another three hues coming right at you!

Emote:

Cheer and dance not enough for you? How about something busting out of your chest Aliens style. It’s not a bug, it’s a feature.

Hoverboard:

A new biggie in my book of course, a new Strain themed hoverboard. Float over everything in Strain style with your own infected hoverboard.

Mount Flair:

Also new strain themed mount flair. Pimp out your ride with a little infectious love.

Check this all out on the PTR!

Remember to hit up the PTR tomorrow (June 27), if you want to have a hands on with the devs. Keep in mind you had to have a level 50 on or before June 12 to participate currently, but I’m sure they’ll be streaming for the rest of us.

Fixed a bug that was causing Stalker’s “Last Stand” to trigger more than intended after they were healed prior to dying.

Also in the thread by Delakron:

Hey guys!

While we appreciate your enthusiasm, I’d like to take this opportunity to remind everyone that hotfixes naturally are not large in scope. Instead, they are special deployments with a laser-sharp focus to address a particular set of issues.

More fixes (or ones that require a lot of code change) are handled in Weekly Patches, which require a completely new build version. Essentially, a longer pipeline.

And beyond that, we have Content Drops. This is what the up-coming Strain Ultra Drop is. And it’s bringing with it hundreds of changes! (You should go check out our PTR!)

Cougar has a pretty detailed post explaining all the nitty-gritty bits for those of you who are inclined for some late night reading.

And in response to the long downtime for three fixes once again the diligent Delakron:

Thank you for understanding!

The longer than normal downtime is also due to some database maintenance that we needed to carry out, as well. Downtimes can include hardware and database work that is not listed in patch notes as there’s no user-facing changes. We’re trying to be quick, though!

Also for folks expecting more fixes, Delakron has a response for that too:

The upcoming Content Drop contains hundreds of fixes too, not just new content. But new bugs are an inevitable fact of software development (but you can help minimize these by helping us test on the Public Test Realm). ^_^