For the Group - Take Two!!

*A strong and sudden breeze brushes past you, carrying with it a small slip of paper. It catches on your outstretched arm, flapping madly in the wind. As the unexpected gust dies down, the paper slips from your arm and floats down to the floor. Snatching it up from the ground, a brief look over tells you all you need to know.

Trouble in Duskwood. It was nothing new, an adventurer’s life is always full of danger and this was not the first time you had heard the cries for help from the forsaken place. Your patience at last reaching its limits, you pack your bags and begin the long hike to Darkshire. "Meet in the town hall" the flier had said, though no more details, other than directions and a warning to come armed had been provided. For all you knew, the flier could have been months old, but heck, destiny always had a way of spitting you out at where ever the action is.

Who's to say this time'll be any different?*

((Yes, this is it, For the Group - Take 2!! Some members shall remember our last group but, alas, things did not go to plan... However! Never say never is my motto (Or it would be) so here I am, trying again. I already have Stoen with me and the guide lines for the group provided. This time, however, knowing the faults of our previous attempt, i know what to and what not to do. Let me set this up rather briefly, then:

History - The reason your character is there is because of a leaflet, someone aproaching you, whatever you like, but it -has- to mention you being summoned there to aid Duskwood in this, its darkest hour. Before that, you could be whatever you like. Your character can be from any walk of life and any group, so long as they have good enough IC reason to be accepted by the alliance.

Races / Classes / Skills - No two races the same, no two classes the same, no two skills (Which are not secondary skills) the same. We decided this with the last group and it worked well, if we could get everyone to co-operate well enough that is. The mix of races is for flavour so we're not all Humans. It's true, having two races / classes the same means they could compare and have fun RPing together, but we're going for a mix here. As for skills (Professions), there needs to be a mix so people don't fight for the same resources to make the same stuff. EG - A blacksmith and an engineer fighting for bars I can understand. Two Blacksmiths fighting for bars I don't =/ One last thing - Some races have a bonus to certain abilities and stuff, so try to use that to yuor advantage (Like Draenei are better at Jewelcrafting...)

Location, location, location! - We shall start of, as mentioned, in Darkshire's town hall, though the reason there is no time limit is because we've not finalised any of that stuff yet. After this tag-together group of mercs (Or whatever you want to call them) has finished up saving Darkshire's ass, I'm sure they will have all grown too attached (Be it to the safety, having peons to help you or friends to aid) to the others in the group and so... Well, we'll have to see where it goes, leaving what happens after Darkshire 100% open.

Requirements - I know, we hate them, but they are needed if we're gonna get this done right and in a fun way Your character for this, the moment they hit 20, will drop anything they're doing (Not class quests, of course, but anything else with exp granted) and go to Darkshire's hall. They need to have their chosen professions at a decent level, their life story sorted out (MyRolePlay addon for this, maybe?) and you -must- have regular playing hours. We can't have one person free all day and another all night. School or work, I can understand, but your playing time has to be at a good level Also - Patience. If someone has an hour to play, we don't run to get as much exp as possible, we RP as the group is made to and enjoy it!

Gear - In our last group, we nuked everything and never needed to stop for drink or food. I say get good gear for when we do instances, but for when we're just questing, wear the egar sold by vendros or something. We don't just need to play the part, we need to look it, and trust me when I say a group of 5 doing yellow 1 man quests will nuke everything.

Experience - Yes, 5 people sharing exp from 1 man quests means we'll have to do a lot more questing, it also means we need patience as mentioned above in bold. This works to our advantage, however, as it means we can quest in several different zones for the same level of people, giving us more RP chances and such

Now that that's out of the way - Applications. If you're interested, put your name forwards. After we've figured out who's gonna be what race / class / skills combo, we'll sort times out. Applications (To make it easier for me to sort out) must be like this, please

Character Name - Say, Bobby 'Madman' McDail for exampleCharacter Age - Some races live longer than others, remember Race - 1 of each, so we have a mix.Class - 1 of each, just like RaceProfessions - Try to take 2 which match up. e.g. - Mining and Blacksmithing, or herblore and alchemy. If the profession that feeds your profession is taken (EG - Someone wants to be a leatherworker but skinning is already taken) then choose another that'll benefit (EG - Enchanting + Leatherworking ). I doubt we'll have any trouble with this as, up until 20, it’ll be mains feeding our RP characters and their professions, but it's something to think about still :SAlignment - Good? Evil? Neutral? lawful good? Chaotic evil? true neutral? Your choice, a mix of alignments always leads to some interesting RP, especially when opposites clash.(Optional) Brief description - Bob is tall with curly brown hair, handsome features and a long scar down his arm. Never takes his gloves off, never talks. Just for an example.(Optional) Anything else? - Ayup, Bob despises warriors because he thinks they're dumb brutes

Right, that is all I can think of. To stress why we're not life-long-friends like the last time - It didn't add enough to our background. this way, we don't all know everything about the people we work with because we're just a rag-tag group that, in the end, decided to stick together for one reason or another. It's also because friends wouldn't clash all that much, but people working for the same goals would... take the Horde and the Alliance in Northrend for example ))

Last edited by Felanar on Tue Dec 15, 2009 12:53 pm; edited 1 time in total

Name - Krandalion Figsproot (Roll the R in Kran)Age - 1000 (OK, sorta young I know, but I don't know anything on Draenei lore and even the whole "Rattled brain" thing's gonna leave a few memories to be stirred up when we go to the Outlands so the younger he is, the better for me!)Race - DraeneiClass - ShammanProffesions - Jewelcrafting & Enchanting (Racial Bonus to Jewelcrafting, feeds Enchanting)Alignment - Chaotic Good (Doesn't like being pushed around, will break the law for the greater good)Brief Description - Tall, not as muscular as other Draenei. A cheeky young man who decided to try his luck being a bounty hunter / Adventurer. Still has a strong accent. Loved shiny rocks and working with the flows of nature.Anything else - The crash rattled his brain enough to forget the exact details of his life of Draenor. (My excuse for not knowing Draenei lore all too well)

Next? And yes, I'm leveing this guy now, so I'd rather not have to change him I have, however, picked the blue skin so I doubt I'll have any trouble with that ^^ Now then, c'mon fellas, it's your turn

Last edited by Felanar on Mon Dec 21, 2009 3:42 am; edited 1 time in total

Character Name - Hendar Bitterbeard, of the StormpikeCharacter Age - 200Race - DwarfClass - WarriorProfessions - Mining/BlacksmithingAlignment - Lawful Neutral (He doesn't think about good and evil, his actions are dictated by his belief, so honour e.t.c)Brief description - Hendar's beard is long and grey, along with long grey hair, but amongst his grey beard and wrinkles (which do cover most of his scars) two, blue Eyes shine, full of youthful vim and VigourAnything else? - Like many of his kin, Hendar loves beer, gold and honour, but due to his age, he is fairly untrusting of anything Arcane, Draenic or Night-Elvish. As he's a Stormpike, he has a obsession with perfection in everything, his armour, weapons, kills, beer, everything, and expects the same from his allies. That, and he's grumpy and stubborn... so your classic, old Dwarf!

I'll level him as soon as I can, and Fel, Draenei are immortal when it comes to Age

Character name: Henaz FortesCharacter age: 453Race: Night elfClass: DruidProffesions: TailoringAlignment: Lawful good (Avoids every fight, if possible)Brief description: A tall man, like all elves. Long greenish hair without a beard. Has purpleish skin and glow-in-the-dark eyes.Anything else?: He loathes fighting with his hearth, and only fights if it can't be helped. Specialized in the arts of healing, making him a good man to stick around with.

((So, we have a tank and one (If not two) healers. This is brilliant Also, Tosen, are you gonna take anything besides tailoring or are you gonna leave it at that? I knew enchanting is taken and they fit brilliantly together, but you can always pick skinning or something (If there arn't any soon-to-be leather workings who mind..?) Also - Are the sure Draenei are immortal? Seems a bit far fetched to me...))

Ayup, Blizz says so in their monster manual, Draenei/Eredar are immortal when it comes to Age, but they can die due to disease, decapitation, internal bleeding e.t.c.And Fel, try Enh shammies. I wish I'd have picked that as my MS on my own Shammy ^^ it's fun, and isn't the button mashing that Elemental is

Name: BalardorCharacter Age: 27Race: HumanClass: RogueProffesions: Leatherworker & SkinningAlignment: Neutral (Merc Style)Breif Description: Medium Size, Thin Jet Black Hair. He also sticks to the shadows.Other Details: His last name is unknown, and seems to just be the guy in the corner. He hates Blood Elves and some Night Elves but will work for any man or women as long as they have the money. Although he has a tough outside, once he becomes attached he will know no fear to defend his companions.

Now we just need the Gnome with their great knowledge and lunguistic tongues Shouldn't be hard, who doesn't like Gnomes? Anyway - You had all best get leveling asap, I've got my shammy to 6 and I'm well under way to hitting 20. We might have this up by the end of next week, depending how devoted some people are to leveling their characters to 20 and getting them to Darkshire. Might i suggest you both get the most recent versions of GHI and MyRolePlay for this? it'll help with names, items and such.

Best of luck who ever rolls Gnome. Anyone feel like mentioning this to any friends inparticular so we can get our Gnome and get this rollin soon as?

Trust me Fel, I've tried to rope in a friend, but he doesn't have the time.I'll level mah oldie asap too ^^ (Though "Old" is 200... Stoen is 150! mabye he should get grey hair soon-ish... go with the monocle! anyways, I digress)

Sent Aldrathorn (Or Alrthras? I can never remember which was part of the last porject...) an in-game message so if he answers sharpish, I've told him to come here for more info I did mention it's Gnome or asking someone else really ncie-like, so I'm not 100% sure if he'll be interested, but he loved the last group and I see no reason why he shouldn't want to join this new one when he finds my message

Name: Madgy TinkersparkRace: Gnome Age: Young, let's say... 46Class: MageProffesions: Engineer (because Fel wants it)Description: She is a young gnome that has a lot to learn about life but she controls her mage and tinker skills very good. Despite her young age she has a brilliant and intellegent mind.History: No idea. (under construction)Allignment: Good and helpful, will always aid in food, drinks, portals, ...

Now we all just need to get to level 20 in our chosen class and we'll be good to go. Remember everyone (I'll say this because we had a couple of problems with it) - You need two sets. The first set can be any armour, mismatching and all, this is your armour with all the great buffs you would wear when solo leveling. The second pair of armour looks good but doesn't necesarily have to have good buffs. This is for RPing, leveling together and everything else which is not an instance. Hope this clears a few things up See you all in Darkshire

Bugger... We need to find someone, and soon. Said person'll need to get a Night Elf of any unchosen class to level 20, but who d'you think'll just say "OK" and go with that..? And who would have the time? Why does doing this always get something to turn around and bite me in the ass, damnit all!? ><

Heh, speaking with you as I did, I'm gonna get in touch with Tosen myself and see why it is he's left If it's for the reasons you said, he doesn't need to leave, as this time of year is the most busy for a lot of people ^^;

Good news - I've talked Tosen abck into it (A short while back now) aftyer explaining he can take all the time he needs to level and that one or two of us (Myself included) hadn't hit 20 anyways so he's back ^^ Not checked on him for a while, need to get the rest of my bar to 20. Any rough guesses as to when we can kick this off?

We can simply RP our way through the world as it is now once we're all ready (Yes, some of us are taking our sweet time, myself included ) OOOOR!!! We can wait for Cataclysmn. One of us can roll Worgen if they really want to and we can then explore the new Azeroth with new quests and a whole enw experience! What do you say?

Start now and interact with Cata when it arrives or wait till Cata and come up with a new reason for the group comming together? Your call, guys, but I vote for waiting for Cata

Also - If we do wait and the Scarlets go inactive, we'll have mroe time for the group. Just an idea.