Leap into the air, dealing 135 (+4% per level) damage to nearby enemies, and stunning them for 1.25 seconds.

70

R

Wrath of the Berserker

Increase damage dealt by 40%. Reduce the duration of Stuns, Roots, and Slows against Sonya by 50%. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained.

60

Fury

Use Fury instead of Mana, which is gained by taking damage or dealing Basic Attack damage. Using a Basic or Heroic Ability grants 10% Movement Speed for 4 seconds.

Sonya

2019-07-10 Balance Update v 2.46.1

Hero Updates

Stats

Health increased from 2341 to 2450

Health Regeneration increased from 4.879 to 5.105

Developer Comment: Sonya has been a bit out of the meta in recent
months. She has a good talent tree and no outstanding issues, so we're giving
her a small buff to help her compete with other heroes in her role.

2019-02-27 Balance Update v 2.43.2

Hero Updates

Talents

Level 16

Giant Slammer (W)

Additional Functionality:

Now also Heals Sonya for the damage dealt

Developer Comment: It's hard to create a competing talent to Nerves of
Steel due to the incredible on-demand survivability that it gives her in a
team fight. To help its viability, we're adding survivability to Giant Slammer
in hopes that it competes more directly with Nerves of Steel while being
unique in that it also gives Sonya more damage in a teamfight.

Ancient Spear always pulls Sonya to the target location even if it doesn't hit an enemy. When used this way, its cooldown is reduced by 5 seconds.

Developer Comment: Battle Rage is proving to be the dominant pick on its
Talent tier and provides a lot of generic power to Sonya's kit. Rather than
nerf it, we're placing it against stronger Talents at Level 7 to lessen the
amount of generic power she can get overall. Similarly, Mystical Spear at 13
is giving a bit too much raw power in addition to its utility. It should now
be more in-line with the more situational Talents at that tier.

2018-05-01 Hotfix Patch v 2.32.1

Bug Fixes

Deckard: Rejuvenation Potion no longer restores resources other than Mana, such as Zarya's Energy and Sonya's Fury.

2018-04-24 Patch Notes v 2.32.0

Bug Fixes

Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind.

2018-03-21 Balance Update v 2.30.6

Hero Updates

Talents

Level 1

Furious Blow (W)

Damage bonus increased from 40 to 50%

Level 4

Battle Rage (Active)

Max charges reduced from 3 to 2

Charge use cooldown increased from 5 to 8 seconds

Level 13

Mystical Spear (Q)

Cooldown reduction reduced from 3 to 2 seconds

Level 16

Rampage (Passive)

Ancient Spear cooldown reduction decreased from .75 to .5 seconds

Developer Comment: Sonya is getting a bit too much value out of the
combination of all the Ancient Spear talents, so we’re reducing the amount of
cooldown reduction she gets to keep these from being the default choices.
We’re also reducing the healing potential of Battle Rage at level 4 as it was
providing a bit too much generic survivability for an early game talent.
Finally, we’re increasing the damage bonus provided by Furious Blows to make
it a more attractive damage option against the other two survivability
talents.

Wrath of The Berserker increases maximum Health by 10% and grants the Striding Giant Ability while it is active

Striding Giant can be activated to become Unstoppable for 2 seconds. 30 second cooldown

LEVEL (TIER)

Sonya Talents

1 (1)

Furious Blow (W)

War Paint (Passive)

Tough as Nails (Passive)

—

4 (2)

Shattered Ground (W)

Hurricane (E)

Battle Rage (Active)

—

7 (3)

Poisoned Spear (Q)

Life Funnel (E)

Shot of Fury (Trait)

—

10 (4)

Leap (R)

Wrath of the Berserker (R)

—

—

13 (5)

Mystical Spear (Q)

Ruthless (E)

No Escape (Trait)

—

16 (6)

Giant Slammer (W)

Rampage (Passive)

Nerves of Steel (Active)

—

20 (7)

Arreat Crater (R)

Striding Giant (R)

Composite Spear (Q)

Ignore Pain (Active)

(!) indicates a Questing Talent.

Italic text indicates a NEW Talent.

Bold text indicates a MOVED Talent.

2018-02-21 Balance Update v 2.30.3

Hero Updates

Stats

Basic Attack damage reduced from 88 to 84

Talents

Level 7

Poisoned Spear (Q)

Damage reduced from 125% to 100% of Ancient Spear’s damage.

Level 16

Nerves of Steel (Active)

Duration reduced from 5 to 3 seconds

Shield amount reduced from 30% to 25% of Maximum Health

Cooldown reduced from 70 to 60 seconds

Developer Comment: We originally applied these adjustments in a patch
on January 24, but Sonya was so
eager to get back into battle that she forgot to take them with her. We're
giving these changes back to the Barbarian, and have (politely) asked her to
remember to bring them along the next time she leaps into the fray.

Healing increased from 30 to 35% to correspond with base Whirlwind changes

Developer Comments: Sonya has steadily been dropping to the bottom of
our Hero winrates, primarily because a lot of Heroes fulfill her role slightly
better. The focus of these buffs is to improve her winrate, but also to
solidify the reason to take Sonya: when you can get a lot of value out of
Whirlwind because of the map mechanic, an abundance of Mercenaries, or an
enemy team that consistently groups up.

2016-11-15 Patch Notes v 22.0

Bug Fixes

Spell Shield: A cooldown timer will now properly appear when Spell Shield’s effects are triggered in the same moment that the Talent was activated.

2016-10-18 Patch Notes v 21.0

Bug Fixes

Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.

2016-09-29 Hotfix Patch v 20.3

Bug Fixes

Sonya: Fixed an issue that prevented Ancient Spear from stunning and dealing damage if used while rooted.

2016-09-13 Patch Notes v 20.0

Talents

Imposing Presence(Active)

New functionality:

Heroes that attack you have their Attack Speed slowed by 20% for 2.5 seconds

Activate to Slow the Attack Speed of nearby Heroes and Summons by 50% and Slow their Movement Speed by 20% for 2.5 seconds

Developer Comments: We did not like the power of the Attack Speed slow
for Imposing Presence given how little counter-play there is. We’ve decided to
move some power out of the passive portion of the Talent and give it a new
activated effect in order to create some bigger moments for players who choose
to take it.

Spell Shield(Passive)

Added functionality:

Spell Shield can now be toggled on or off to allow for better control of which Abilities you want to mitigate

2016-07-12 Patch Notes v 19.0

Talents

Relentless

Relentless and similar Hero-specific Talents will now only reduce the duration of Slows, Stuns and Roots. Silence effects will no longer be reduced by this talent.

Developer Comments: With an increasing number of CC effects entering
the Nexus we found ourselves constantly asking ourselves “Should Relentless
work against this?” which quickly turned into a rabbit hole of ‘what-ifs’ and
‘how comes’. We agreed that the talent was going to continue to become
stronger as we moved forward and decided to limit the number of effects that
it can reduce.

Hero Updates

Talents

Level 1

Endless Fury (Passive)

Removed.

Shot of Fury (Trait)

Now also passively increases maximum Fury from 100 to 150 in addition to its current functionality

Level 4

Hurricane (E)

Now also reduces the cooldown of Whirlwind by 1 seconds in addition to its current functionality

Level 7

Composite Spear (Q)

Now also increases the Fury gained from Ancient Spear from 40 to 60 in addition to its current functionality

Poisoned Spear (Q)

Damage increased from 75% to 100% of Ancient Spear’s damage

Level 13

Mystical Spear (Q)

Reduced the cooldown reduction from 4 to 3 seconds

Life Funnel (E)

Whirlwind Healing bonus increased from 5% to 10%

The tooltip has been clarified to state that this bonus is also tripled against Heroes

Level 16

Nerves of Steel (Active)

Cooldown increased from 60 to 70 seconds

Furious Blow (W)

Seismic Slam damage bonus increased from 40% to 50%

Fury cost increased from 35 to 40

Level 20

Arreat Crater (R)

Now also reduces the cooldown of Leap by 20 seconds in addition to its current functionality

Anger Management (R)

The increase to Stun, Slow, Root, and Polymorph duration reduction has been removed

Increased Fury gain bonus from 50% to 100%

Developer Comments: As part of our ongoing process to improve our
talent system, we are doing a pass on all heroes in the game to increase the
health of their talent trees. We know that there are a fair number of talents
that feel like they are either mandatory or insignificant, and this is our
first pass on putting in fixes. These fixes take many forms, and can range
from simply buffing or nerfing numbers to changing functionality. We’re
excited to keep our heroes feeling fresh, and you can look forward to
additional changes to more of our heroes in upcoming patches.

2016-05-17 Patch Notes v 18.0

Hero Updates

Leap (R)

Stun duration reduced from 1.5 to 1.25 seconds.

Damage increased by 10%, from 123 (+4% per level) to 135.3 (+4% per level).

Developer Comments: We’ve received a lot of feedback from players
regarding the popular strategy of chaining movement impairing effects, like
Stuns and Roots, on an enemy Hero. While we want this to be a viable way to
play, we feel it’s currently too prominent and powerful at higher levels of
play. As a result, we are reducing the duration of many of these effects in
the game. In scenarios where this change nerfs a character we don’t otherwise
want to nerf, we’re coupling it with a buff to help offset the difference.
While this change hasn’t reduced all effects that might make you lose control
of your Hero, we feel these are some of the more egregious ones. As always, we
will make further changes if necessary.

Bug Fixes

Fixed an issue that could occasionally cause Sonya to stutter and fail to issue a Basic Attack.

2016-03-29 Patch Notes v 17.0

Design & Gameplay

Hero Movement Interaction Unification

Several Abilities have been changed in an effort to unify their usage.

The following Abilities can now be used to move to invulnerable units:

Kerrigan — Ravage (Q)

Illidan — Dive (Q)

The following Abilities can now be used to travel to objects created by an enemy, such as Sgt. Hammer’s Spider Mines:

Kerrigan — Ravage (Q)

Lunara — Leaping Strike (R)

Illidan — Dive (Q)

Kharazim — Radiant Dash (Q)

Chen — Flying Kick (Q)

Talents

Block

Damage reduction increased from 50% to 75%

Developer Comments: We want to improve counter-pick talents like Block
that are meant to be strong against certain hero types. We’re hoping that
these kinds of Talents will have a more meaningful impact in games in which
they are picked, and that there are more situations where the enemy team’s
composition drives intelligent Talent choices.

Other effects similar to Block have been evaluated on a case-by-case basis for
all Heroes, with some gaining increased Block damage reduction, while others
stayed at 50%.

2016-03-09 Balance Update v 16.4

Hero Updates

Wrath of the Berserker (R)

Cooldown increased from 45 to 60 seconds

Developer Comments: Much of the skill involved in using Wrath of the
Berserker is keeping the buff up as long as possible. Right now, it’s
available too frequently, which devalues the skill required to use it
effectively. This nerf should calm Sonya’s nerves a tad while also helping to
differentiate players who can manage their Wrath generation from those who
can’t.

Talents

Block charges are now tracked in the buff bar next to the Hero portrait, and a timer has been added to show the time remaining until a new charge is generated.

Focused Attack

Basic Attack damage bonus reduced from 75% to 60%

Developer Comments: The talent is doing a bit too much damage over the
course of the game. We like that it is a highly contested pick on Basic Attack
Heroes, but want to bring its overall power down a bit.

Design & Gameplay

Bug Fixes

Sonya’s Seismic Slam, Tyrande’s Light of Elune, and Zeratul’s Cleave will no longer place the Hero’s Basic Attack on cooldown.

The Focused Attack Talent now properly uses a 10 second cooldown between bonuses to Basic Attack damage.

2015-08-18 Patch Notes v 13.0

Talents

Focused Attacks

Developer Comments: This could be viewed as a buff or nerf depending
on how players perceive it. You can still reduce the cooldown by attacking
Minions, but won’t accidently waste a burst of damage on an unintended target.
This talent will no longer be as effective at sieging, but it should be
significantly better at harassing in lane. We will continue to monitor the
talent, and tune as necessary.

The increased damage effect will now only trigger when hitting Heroes

Imposing Presence

Developer Comments: Statistically, it was almost never wrong to choose
Imposing Presence. With this nerf, it’s still a great counter in the right
situation, and as a result, we’re hoping we’ll see more play from our Basic
Attack assassins.

Attack Speed slow reduced from 50% to 40%

The Attack Speed slow will now be removed when attacking a target that has not learned the Imposing Presence Talent

Mercenary Lord

Developer Comments: We’ve combined the talent Superiority into
Mercenary Lord, and removed the damage reduction from structures to prevent
degenerative backdoor strategies. The combination of the damage reduction vs.
Mercenaries and the ability to empower these Mercenaries felt like a logical
pairing. We hope incorporating the two talents into one will make this level 4
choice an enticing one, as the two talents separated had a low pick rate.

The functionality of the Superiority Talent has been rolled into Mercenary Lord, which is now available to the following Heroes at Level 4:

New combined functionality reads: Non-Boss Mercenaries near your Hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.

Superiority

This Talent has been removed, and its functionality has been rolled into the revamped Mercenary Lord Talent

Hero Updates

Developer Comments: Overall, we’re looking to tune Sonya up slightly.
With the health increases, she’ll be a bit more tanky. Previously, Whirlwind
could be very frustrating to lane against if you didn’t have a stun. With the
shift of less healing from minions and more from heroes, this will make Sonya
less of a lane bully and more of an effective skirmisher.

Health increased from 930 (+210 per level) to 950 (+220 per level)

Fury (Trait)

Shot of Fury (Talent)

No longer dismounts Sonya on activation

Whirlwind (E)

Healing reduced from 25% to 20% of damage dealt

Healing for damage dealt to Heroes has increased from double to triple

Life Funnel (Talent)

Healing bonus decreased from +10% to +5% of damage dealt

Bug Fixes

Fixed an issue in which Ability effects, such as Giant Killer, Focused Attack, and Zagara’s Envenomed Spines, could be applied while Blinded.

2015-06-30 Patch Notes v 12.0

Talents

Spell Shield

Duration increased from 2 to 3 seconds

2015-05-27 Hotfix Patch v 11.0

Bug Fixes

Sonya's Whirlwind will no longer occasionally consume double the required Fury when spamming its Ability hotkey.

2015-05-12 Patch Notes v 11.0

Talents

Focused Attack

Bonus to Basic Attack damage increased from 50% to 75%

Follow Through

Bonus to Basic Attack damage increased from 25% to 40%

Hero Updates

Follow Through (Talent) added at Level 7

Fury (Trait)

War Paint (Talent)

Heal amount per Basic Attack increased from 25% to 30% of damage dealt

Endless Fury (Talent)

Maximum Fury increased from 150 to 200

No Escape (Talent)

Movement Speed bonus increased from 20% to 25%

Ancient Spear (Q)

Boon of the Ancients (Talent) removed

Composite Spear (Talent) moved from Level 13 to Level 7

Poisoned Spear (Talent)

Bonus damage increased from 50% to 75%

Mystical Spear (Talent)

Moved from Level 16 to Level 13

Now permanently reduces Ancient Spear’s cooldown by 4 seconds in addition to its other effects

Seismic Slam (W)

Damage increased from 90 (+13 per level) to 100 (+16 per level)

Furious Blow (Talent) moved from Level 4 to Level 16

Shattered Ground (Talent) moved from Level 7 to Level 4

Splash damage bonus reduced from 100% to 75% of primary target damage

Whirlwind (E)

Fury cost reduced from 50 to 40

Duration reduced from 4 to 3 seconds

Cooldown reduced from 10 to 4 seconds, and now begins once Whirlwind completes

Heal amount reduced from 40% to 25% of damage dealt, this effect is doubled for damage dealt to enemy Heroes

Enduring Whirlwind (Talent) removed

Dust Devils (Talent) removed

Life Funnel (Talent)

No longer removes movement impairing effects

Bonus to Whirlwind healing reduced from +15% to +10% of damage dealt

New Talent (Level 4): Hurricane

Casting Whirlwind removes any active slows and roots affecting Sonya.

Leap (R)

Leap has received responsiveness improvements.

Arreat Crater (Talent)

Crater duration increased from 4 to 5 seconds

Wrath of the Berserker (R)

Anger Management (Talent)

No longer reduces Fury needed to prolong Wrath of the Berserker

Now increases all Fury generated while Wrath of the Berserker is active by 50%

2015-03-24 Patch Notes v 10.0

Hero Updates

Whirlwind (E)

Sonya can now use the following Activated Talents while Whirlwind is channeling:

As part of this change, Stoneskin and Hardened Shield have been renamed to Nerves of Steel and Ignore Pain in order to help reflect that they are Sonya-specific versions of their Generic Talent counterparts.

Bug Fixes

Zagara's Devouring Maw will no longer push Heroes through the wall created by Sonya's Arreat Crater Talent.

2015-02-10 Patch Notes v 9.0

New Level 20 Talents

Hardened Shield

Activate to reduce all incoming damage by 75% for 4 seconds; 60 second cooldown