ok does anybody knows how to make really good looking glowing sparks? i got some ideas(using 3dsmax) but i can surely take some more.

another thing i would like to know is how i create that special effect everybody nowaday uses on theyre movies...its some sort of glowing Volume light(for example u´ll c it on warCraftIII movies, its some sort of rays of light that comes out of an object...for example the final warcraft III movie has that effect, those lights coming out from archimonde, or u can c it in the starcraft ghost trailer movie)...i really would like to know how to do such effect.

And anybody knows where i can find some good Object modeling tutorials(like weapons or armor) and tutorials on how to model clothing pieces (which aren´t very CPU expensive for the use of cloth simulator) and of course some good tuts on clothing simulation as well.

these rays coming out of any object can be easily done with an After Effects PlugIn called SHINE (by Trapcode). It´s a commercial plugIn but it is not that expensive (about 99$).

for tutorials, check out the 3dmax section in this forum. there is a thread with LOTS of tutorials.
if you´re new into modeling, then try out www.3dbuzz.com
there are some video tutorials which IMO are the best around.

i´ll look forward to get "shine". thanx guys...u´ve been helpful...about the particle systems i guess they are suficent for some sparks (with motion blur and then glow in vp) but not for some types(like sparks emitted from blades sides in directions which can become quite complicated but nm that).

About the modeling problems i have i´ll try to get a picture to better describe what i wanna do

these are the "holes" and "rails" i was talking about(marked by a green circle). I wonder how to add these in the mesh(using cut just doesnt give us enough control, i´m talking of course on edit-mesh). i wonder how to creat linear holes without adding too much subdivision surfaces and still being able to use circular holes like this guy did

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