Summary

Three years since the last time he saw Lavellan, Solas remains determine to bring down the Veil. His plans change unexpectedly when he comes across an ancient mention of a relic that pre-dates the fall of Arlathan and has the ability to bring down the veil as his beloved once wanted: safely. However, he soon learns that to release the magic of the relic, his must find an ancient set of brothers known simply to long-forgotten history as The Guardians of Bellanaris. The only problem? There is only one soul in all of Thedas who knows how to find them. His heart. With determination, he sets out to find her only to realize, along the way, that what he wants, what Thedas needs, what The People deserve, and what he should have had all along are more intertwined than ever before.

Summary

When the Hawke family takes ship from Gwaren to Kirkwall, an unforeseen event changes everything. Aurah Hawke must learn to cope with the hand that fate has dealt her, and navigate a world of unchecked magic, power and greed. And one very angry elf. Maker help her.

Summary

Cullen thought he lost Lana Amell when she sacrificed herself to remain in the fade, but now the king of Ferelden has her phylactery and insists she's alive somewhere on the other side of thedas. Can he trust this man he barely knows or can stand as they travel through treacherous waters and lands while searching to find the woman he loves? All he has to cling to is his faith and hope.

This one's a little more disjointed than previous with lots of memories and flashbacks to fill in backstory, so I included a date and location before every chapter.

Summary

Solas wasn't looking for anything. His life was going just fine. The new job, the new place, the new town... even the food there was good. He didn't mean to find her, he didn't mean to go home with her and he most definitely didn't mean to care about her. Not her. In a world where his power is but a fraction of what it once was... where mages are nothing more than nearly eradicated bloodlines... where elves where suits and cell phone coverage is pretty darn good actually... he had never expected that one night... could change everything.

[This work is currently unfinished but it is at a good stopping point. This is a modern setting and a complete alternate universe. Solas is still who he is but this is a futuristic setting... he's way old, his power is almost completely gone... in a certain sense. There's nothing terribly horrific going on (yet) and this is just the beginning. Oh and... smut, of course.]

WARNING: Drug use and drug addiction is heavily implied and depicted (addiction) in this work. Also, drug withdrawals as well.

Summary

A Rivaini ship captain calls on the Inquisition to help her move some precious cargo across Tevinter borders. Meanwhile, Solas and Inquisitor Pyra are dealing with the aftermath of the events that led to Pyra losing her Vallaslin. When the cargo isn't what they were told, emotions run high.

Summary

Thieves, apostates, and a templar hunter flee ahead of the Mage-Templar War. When their peers cut deals with Alexius and Envy, they completely miss the memo. They're too busy wandering Thedas, discussing glyph theory, and pinching any lyrium they can find.

But when their healer's visions become more serious, and their sticky fingers put them at odds with the most powerful organization in Thedas, the real adventure begins.

Summary

Sebastian Vael, the Prince of Starkhaven, has gathered his allies and declared war on the troubled, notoriously maleficar infested city of Kirkwall to avenge the loss of his beloved Grand Cleric Elthina. Those already living there, and some luminaries abroad, take exception to this action. Varric Tethras and Kirkwall's Champion, Declan Hawke, work to marshal the forces of the Inquisition--and a few old friends besides--to come to the beleaguered city's aid. The Free Marches, a land where peace is tenuous at the best of times, seethes with potential violence that threatens to break into all out war.

Summary

After the events of Trespasser the Inquisitor, Trystan Trevelyan, becomes possessed. Once the Inner CIrcle have carted their friend and leader back to Skyhold, Dorian immediately sets to work to find a way to save his love from both the brand and public humiliation. Not that the Inquisition could withstand the scrutiny nor the newly formed Circles offer the help they need. And Dorian will allow himself to perish from exhaustion before he lets any even think of putting Trevelyan down for his own good.

His quest drags them from one corner of Thedas to the other in search of some way to expel the demon without harming Trystan.

Summary

She awoke covered in the remains of her friends and advisors, of her hopes and her dreams. The smell of burnt things - wood, skin, books - flooded her nose. Her body ached beyond measure; she could barely open her swollen eyes to look up at the rose-tinged sky. Soot-covered stones peaked in her peripheral vision. When the Templars finally came for them, it seemed that they had destroyed every centimeter of the Dairsmuid Circle. Except her.

Rise from your ashes and walk, the Hand of the Maker had said. Rise from your ashes, and tell the people of what you saw.

Summary

King Alistair has left Denerim in the company of pirates on a quest to uncover one of the greatest secrets in the history of Thedas. Meanwhile, his queen has just found the note he left, and she has no intention of staying home and warming the throne for him... (Takes place alongside The Silent Grove comics, but you don't need to have read them)

Summary

In a world where one's heritage means everything and forces beyond the natural realm are condemned, the sheltered and abused bastard of a Free-Marcher Lord must come to terms with the world of Thedas, morphing from the manipulated into the manipulator before she burns out, or fades away.Note- I've chosen to keep this as a prequel to Inquisition which means I'll be posting the events AFTER the first 'Breach' incident, including Raen's future relationships w/ Inquisition companions, as a separate fic. My apologies for any confusion or inconvenience.