Obviously I'm going with a high-way theme, as you can see. I am almost done with the gas station itself (all it needs is the coolers in the back). Also, the hand dryers work by playing a sound when pressing the button on them. The gas station will feature some muzak on a loop.

The track itself I am finished with, it just needs supports and off-ramps that branch from the track that will be blocked off in one way or another. Also to be added is a 3D skybox of a tangle of other highways.

I am thinking about making my own textures for a sign to name the highway something like "Pointless Highway" to make it obvious how terrible of a highway it would be in real life (it goes in a loop, pretty much). I am going to also (maybe) make a couple custom fake ads for inside the gas station (Durritos, as an example). Also, I'm naming the gas station Big Gas with its own custom sign texture and logo.

Aaaaaand last but not least, I will put in a ventilation duct maze that you can get to from the cooling room in the gas station (this will work as just teleporting you there and then teleport you back when you finish, as well as a small reward that gets triggered, like changing the muzak to something else for a bit).

I'm open to any suggestions as to what the reward can be for completing the maze, as well as suggestions as to what the music can be changed to upon completion! Suggestions on what the muzak can be are also open!

What, I don't think my handwriting can be done through typing, you know.

I feel content for now with the store. I'll work on the maze/climb challenge area after working on offramps and etc.

You can see there is the cooler area, some lighting outside the building (via light fixtures) and benches, and the vent leading to a future teleport to the challenge area. I'll also think about adding custom ads later after making the offramps.

What, I don't think my handwriting can be done through typing, you know.

The complete ramp connecting to the track can't be reached from the spectator area (since the spectator area is boxed in invisible walls).

Racers CAN get knocked over the barricades and onto it, and die via a trigger_kill.

Alsooooo the broken ramp you see CAN be reached from the spectator area. You can crash through the wooden barricades and drive off to your death (there is also an invisible wall on the right side to prevent any way of jumping to the track).

I've opted to instead keep the track rather secluded and not punch out the walls. Instead I'm going to scatter highway segments in various places that extend 'endlessly.' I'm hoping this makes the track feel like it was re-constructed to purposely be a race track and that they didn't care to completely knock out highways that previously connected.

TL;DR: The track is secluded, but will show it was once multiple sections of highways until being outfitted for racing.

At this point I'm going to work on the skybox/things that relate to the skybox.

What, I don't think my handwriting can be done through typing, you know.