I have a question about SMGs. (Don't worry, this isn't a "ERMAHGAWD SMGs ARE OPz thread)

After playing the last 4 CoDs, its quite obvious that SMGs are quite a problem in terms of balance. How could they be made to work like they should. Its obvious that there won't be any sort of bullet drop like in Battlefield, so what do you guys think would be good changes to the game?

My only problem in CoD that has appeared in every one was that all the weapons have such low recoil.If I made a CoD game, I would make the ACR have the BO M14's recoil and such.So, yeah... Just add a ton of recoil and increase the hipfire spread to that of an LMG. Also make them completely unable to penetrate cover and give them low mag size.

Take out Steady aim, or anything like it, lose the stupid laser sight. Bigger spread of bullets, and a larger drop off rate. Also, if you really wanted to balance SMG's out, you would need to make the maps larger, so they become more useless, but then the games become slower and more annoying. So go with the first couple options and then it wouldn't be too much of a problem.

What are people on about reducing the damage drop off? Maximum damage rarely counts for shit in CoD despite their usually small maps, even AR's drop off quickly.

It's not hard to balance SMG's.

SMG's have a rate of fire of 800-1000rpm with high damage, hip fire at CQB, recoil at medium rage means ADS'ing is advised along with trigger control, longe range? Forget it.

AR's with a rate of fire from 600-800rpm with average damage making their time to kill longer than SMG's at short range, but quicker than SMG's at medium to long range. Obviously they will get outclassed and out maneuvered 1 on 1 with SMG's at CQB but, they have the ability to pick SMG's off with ease at medium range but at long range still need a bit of trigger control to maintain effectiveness.

My only problem in CoD that has appeared in every one was that all the weapons have such low recoil.If I made a CoD game, I would make the ACR have the BO M14's recoil and such.So, yeah... Just add a ton of recoil and increase the hipfire spread to that of an LMG. Also make them completely unable to penetrate cover and give them low mag size.

So make the weapons completely unrealistic?

Yeah, that sounds like a fun game.

People complain about shotguns in this game, but they're quite a bit more realistic than other CoD games. Shotguns shoot pretty far IRL; A bullet from an SMG would still do quite a bit of damage at medium/long range, if one could make the shot.

The only way to really balance SMGs is to add recoil, making technique with ones trigger finger more essential. As of right now, they're bullet hoses.

Sorry, this thread just seems like a second moan thread for whiners to whine about SMG's to me. As someone who exclusively uses SMG's in this game(working on diamond) The guns have gone from overpowered as hell, to almost useless at long range without knowing how to feather the trigger or accomidate for recoil. On maps with longer sight lines I am getting massacred by anyone with an assault rifle or sniper rifle, But obviously I am still beating out knives/LMGs/and shotguns at that range.

The guns feel balanced now. Honestly I think the reason people bitch about them so much is because people are using the guns incorrectly. With the SMG's I tend to only win at close range, or if I catch a target heading the opposite direction at range with their back to me. I rarely win against a shotgun at close range, even if I shoot first, they are just realistic as hell and finish me quick. Sniper rifles I beat out 9/10 at close range, LMG's if I see first I can beat out. This game is easily one of the best balanced in the series. I honestly have been using the foregrip a lot lately, it makes the recoil at least manageable at long range, but I tend to be beat out by anyone with an assault rifle or sniper still.

I really don't see the balance issues that people are talking about while playing, and honestly I think since they are so widely used that it is just the gun type you are killed by most, and therefor feel they are overpowered. The maps aren't balanced well, and a fair few of them are perfect for SMG use.

My only problem in CoD that has appeared in every one was that all the weapons have such low recoil.If I made a CoD game, I would make the ACR have the BO M14's recoil and such.So, yeah... Just add a ton of recoil and increase the hipfire spread to that of an LMG. Also make them completely unable to penetrate cover and give them low mag size.

So make the weapons completely unrealistic?

Yeah, that sounds like a fun game.

People complain about shotguns in this game, but they're quite a bit more realistic than other CoD games. Shotguns shoot pretty far IRL; A bullet from an SMG would still do quite a bit of damage at medium/long range, if one could make the shot.

The only way to really balance SMGs is to add recoil, making technique with ones trigger finger more essential. As of right now, they're bullet hoses.

The problem is, Call of Duty is completely unrealistic. Bullets travel in completely straight lines, and even "Long range" in the game wouldn't be considered "long range" in real life.So you have the PDW-57 in the game, which is just a modified FN P90, which really does have a 50-round magazine, and fires a 5.7mm round, which is designed for range and accuracy, with armor-piercing capabilities.So you combine the real-life performance, with Call of Duty ballistic phyiscs, and things get crazy. That's why you have to start making some "realism" sacrifices.

And as I've said many times before, "realism" and "Call of Duty" should never be used in the same sentence.

Rude_Boy_Loves_SKA, while I agree with you for the most part (which cannot be deciphered from my previous post, unfortunately), my point was that doing so would make the SMGs too unrealistic, which is another balance factor that must be taken into account.

Are you for real? Since when is call of duty realistic in the slightest? this is a game where people just sprint round corners spraying from the hip, or jump about randomly firing snipers. And your telling me it's supposed to be *bleep*ing realistic? gtfo.

Even something crap like counter strike is more realistic than cod ever will be.. -.-

Are you for real? Since when is call of duty realistic in the slightest? this is a game where people just sprint round corners spraying from the hip, or jump about randomly firing snipers. And your telling me it's supposed to be *bleep*ing realistic? gtfo.

Even something crap like counter strike is more realistic than cod ever will be.. -.-

I believe you missed my point. But don't worry, trying again won't help.