The Royal ladder rules have been updated with the test rules:
-For 60k servers: no players limit
-For 100k servers: points limit is linked to the players number on the server
(players limit * 10) + 30 = points limit

Indeed, 200 points with only 3-5 players is impossible without staying at least half an hour on the same map. And it's also too many points earned for only a few players. So many thanks for modifying that

But I am not totally agree with the formula. Because the max points possible in a round is not growing linear with the number of players. The capture is, but the killing points not.

Having exactly 10* Nb players as limit is good only with minimum 5-6 players. Under, the point limit will be reached too fast. With this configuration, a map can be finished with only 3 rounds if a really good player is in the game. No chance for the others and the map is switched early. And players were badly surprised when the map was over wihin less than 5 minutes.

We are testing a configuration with 50 points mini and 15*Nb Players with max @ 200. It seems this configuration is acceptable.

An other idea should be to set by range of number of players, such as :
1-5 => 50
5-10 => 100
10-15 => 150
15-20 => 200

An other solution can be to have a limit of numbers of rounds instead of a limit of points. The gameplay will not be exactly the same but rules will be clearest.

Indeed, 200 points with only 3-5 players is impossible without staying at least half an hour on the same map. And it's also too many points earned for only a few players. So many thanks for modifying that

But I am not totally agree with the formula. Because the max points possible in a round is not growing linear with the number of players. The capture is, but the killing points not.

Having exactly 10* Nb players as limit is good only with minimum 5-6 players. Under, the point limit will be reached too fast. With this configuration, a map can be finished with only 3 rounds if a really good player is in the game. No chance for the others and the map is switched early. And players were badly surprised when the map was over wihin less than 5 minutes.

We are testing a configuration with 50 points mini and 15*Nb Players with max @ 200. It seems this configuration is acceptable.

An other idea should be to set by range of number of players, such as :
1-5 => 50
5-10 => 100
10-15 => 150
15-20 => 200

An other solution can be to have a limit of numbers of rounds instead of a limit of points. The gameplay will not be exactly the same but rules will be clearest.

So the main issue is when having less than 5 players on the server if I understand well your post.
The rule of the points limit for 90k and 100k can be same and we can specify that under 5 players, the points limit is always 50.