I ported BOOM over to our fav platform to play around with Graffiti support (IndivisionAGA Mrk2). I thought I may as well release it now while I'm waiting for the new IndivisionAGA.

BOOM is an enhanced DOOM port that supports:

1) Removal of engine limits and bugs. This includes the visplane limit, the tutti-frutti and medusa effects, the save game size limit, the venetian blind crash, and many others.
2) SEO's to the engine.
3) extra editing features. These include: Configurable animated and switch textures. Deep effects water. scrolling walls, floors, and ceilings (including support for conveyor belts). Translucent walls. friction effects, examined as mud and ice. custom color maps (which can provide, for example to underwater blue "tint"). silent teleporters, Which can be useful for fake "room over room" effects. linedef Generic types - A Particular linedef behavior can be "calculated" using a separate program called TRIGCALC.EXE linedef calculator. A DeHackEd extension standard, BEX.

Hi,
checked Boom on my A4000D/060 with PicassoIV. Runs great with AGA but with Tooltype RTG set i only can choose a Screenmode, then nothing happens. SnoopDOS says nothing, Amiga acts after that like i not startet Boom.
Must i set up a special Screenmode?

Are you further enchancing this port Nova? Optimizing speed etc?
So I did it and began playing it all over again with ultra-violence!

It's about as fast as I can get it, when Jens releases the IndivisionAGA Mrk2 I'll add Graffiti support which should make it quicker for slower machines (060's should already be able to run it full speed).

It's about as fast as I can get it, when Jens releases the IndivisionAGA Mrk2 I'll add Graffiti support which should make it quicker for slower machines (060's should already be able to run it full speed).

Sorry, surely this has been asked, but will ScummVm take benefit of that Graffiti support too?

Sorry, surely this has been asked, but will ScummVm take benefit of that Graffiti support too?

That was my original plan but I don't think it will really help much to be honest. I'm already happy with the performance of the 040/060 C2P versions already and of course the RTG versions. The ECS version is very slow but obviously Graffiti won't help there

The 030 version is also a little slow but the problem is not with screen drawing. To get it running at a decent speed on an 030 I'd need to use an older version of ScummVM.

I ported BOOM over to our fav platform to play around with Graffiti support (IndivisionAGA Mrk2). I thought I may as well release it now while I'm waiting for the new IndivisionAGA.

BOOM is an enhanced DOOM port that supports:

1) Removal of engine limits and bugs. This includes the visplane limit, the tutti-frutti and medusa effects, the save game size limit, the venetian blind crash, and many others.
2) SEO's to the engine.
3) extra editing features. These include: Configurable animated and switch textures. Deep effects water. scrolling walls, floors, and ceilings (including support for conveyor belts). Translucent walls. friction effects, examined as mud and ice. custom color maps (which can provide, for example to underwater blue "tint"). silent teleporters, Which can be useful for fake "room over room" effects. linedef Generic types - A Particular linedef behavior can be "calculated" using a separate program called TRIGCALC.EXE linedef calculator. A DeHackEd extension standard, BEX.