Origins Custom Planeswalker Challenge

Is there anyone here who isn't excited about the upcoming transform planeswalkers? Since this is a community of custom card creators, we'll be having a challenge in honor of this entirely new card concept. To compete, simply submit your own custom planeswalker with their non-ignited side. Beyond this, I'm really hoping to see how creative everyone here gets.

I'll be judging these cards based on their originality and balance, as well as how interesting their abilities and inborn flavor are.

Rules:1. No existing characters from MTG or other franchises.2. Artists must be credited on the submitted cards.3. 2 sets of entries (planeswalker and origin card) per person.4. Submissions due and judging begins May 2.

Prizes:1st place - 5 favorites and 5 comments on cards of your choice. I will make 3 cards to accompany your winning entry.2nd place - 3 favorites and 3 comments on cards of your choice. 3rd place - 1 favorite and comment on a card of yours.

My submission is Jane, a talented mercenary arcanist. Though Jane loves nothing more than a spectacular duel with a fiery finish, she is a canny opponent who is known to stalk her targets, looking for weaknesses, before engaging them openly. Jane's spark was ignited while participating as a bit player in a duel between rival planeswalkers. Now, she focuses her talents on hunting down and humiliating her new peers.

Jane was designed as a counter/burn specialist (a red-blue archetype that is currently not represented among planeswalkers).

In her creature form, her counter-magic is represented by giving her hexproof, which makes her a difficult threat to deal without giving her a board-wide counter mechanic (which she gets in her ignited form). Her basic ability, direct damage, is red. It is restricted to creatures, both to balance the fact that it is 2 damage instead of 1 and to represent the fact that she does not yet consider herself up to the task of hunting planeswalkers. She is, however, a serious threat to most enemy wizard-esque creatures, which represent her favored prey at this stage in her career.

Both of these aspects are clearly represented in her ignited form, with her counter mechanic becoming board-wide and serving as her primary source of power (essentially draining mana from your opponent's efforts) and her burn mechanic becoming a significant threat to the opponent as well as becoming a much more powerful removal tool.

The card draw on her ignited version is a reflection of her transform mechanic. It is a negative loyalty ability both because it is potentially quite powerful and because it represents a facet of her job--intelligence gathering--that she does not particularly enjoy. She'd much rather be confronting her targets directly, shutting them down before annihilating them with her spectacular burns!

I have the planeswalker mode! Braen Mal'Ori. Just add the text "If Braen would leave the battlefield for any reason, instead tap and transform." Then you get this guy.http://mtgcardsmith.com/view/braen-malori?list=user#.VTohT3D3arUSorry for the delay (and sorry for designing them both as standalones, in case that makes it more awkward).

Braen is cursed with the ability to see the deaths of anyone he meets the instant he meets them. Which is kind of an awkward type of foresight that makes it hard for him to interact. But he has studied fate and time extensively and wanders the worlds, watching endless deaths and trying to make people value their lives. He avoids fellow planeswalkers as he cannot see their deaths, and this makes him uncomfortable. The sight was thrust upon him by an ancient ritual on his home plane (which I will be designing sooner or later) and that also ignited his spark. He avoids combat, though if necessary can use deadly magic that drains strength and steals memories. His only joy now is more knowledge, and he wanders ever more in search of secrets. His first planeswalker ability is the Whisper, a spell where he preys on the fears and concerns of his opponent. The second is a redirection of death energy to manipulate fate ever so slightly, and the last one is an all-out karma crazy-death spell thing. I will continue to make iterations of Braen in the future!

Born at the joining of two leylines, Svidaniya grew up absorbing ambient magic. As a child, local wizards and sorcerers would forbid her from coming near out of fear she would siphon whatever power they intended for their spells. Even at an early age she learned to draw out and focus the mana around her into powerful spells.

As she grew older, her body became dependent on constant infusions of mana to live. Unfortunately, the more mana she absorbed, the more she seemed to need. With a strong enough infusion of mana, Svidaniya's planeswalker spark will ignite. Unfortunately for her, those that burn brightest burn out fastest. She becomes a powerful ally until her supply of mana runs out, killing her.

Arakh was a demon bounty hunter on Zendikar. When the Eldrazi awoke, he was destroyed by Emrakul. His body floated in the AEther until Sarkhan reawakened Ugin on Tarkir. The blast of mana resurrected Arakh, who saw the need to fight for the greater good. He now uses white mana, and planeswalks to different planes to help those in need.

Nirra had a traumatic childhood. At age 5 her parents were brutally murder by an Arcbound Ravenger. After this event, and the artifact wars, Nirra developed a strong hatred of all artifacts no matter there alliance. When she became of age, she was the best archer of the green plane. When she learned of a traitor in her mist, she was the first to pull her bow. After this death of a traitor, Nirra found a dragon, Micrado, in a cave. With Micrado at her side Nirra is an unstoppable force with a vengeance for all in her way.

I did an entry for a planeswalker named Erdelm. Erdelm was a talented young wizard with an insatiable thirst for finding knowledge and secrets no one else knew. He was cocky and learned types of magic that were long forbidden everywhere. One day, he was driven over the edge by the death of someone he cared about. How they died is uncertain, but it can be assumed it had something to do with one of the forbidden magics Erdelm had learned. Anyway, he went insane and tried to flush out all of the secrets and knowledge he had accumulated over time. If I could have put flavor text on the planeswalker, it would have been something along the lines of "Please let me forget! I want to FORGET!"http://mtgcardsmith.com/view/erdelm-seeker-of-secrets#.VUPSfvlVikohttp://mtgcardsmith.com/view/erdelm-the-ruptured-mind#.VUPUn_lViko

Design/flavor choices-Erdelm, Seeker of Secrets has a draw ability to represent him seeking out knowledge. He also has a Morbid ability (can only be activated after a creature dies) that allows him to transform after you discard your hand. This is representative of the death he suffered, and the subsequent attempt to forget everything (in magic lore, your hand and your deck are symbolic for your mind).

He gets loyalty equal to the number of cards you discard because he would obviously be stronger if he had accumulated more knowledge and power.

Erdelm, the Ruptured Mind's abilities are all based around drawing as few cards as possible and keeping your hand size small. This is because of him trying to purge his brain of knowledge. (end Design/flavor choices)

Please note, I know we were supposed to credit the author, but I got these from a site that didn't post that with the picture.