Feng our texture artist has finished up the inside of the gig base and got it fully animated and has sent in the textured and animated mesh, next alpha release will have working and finished animated whirligig base in-game.. Feng Has also got animations finished on Sun cannons for deployment and change of directions animations so Sun cannons will now have proper animations in game.

Now with no more delay here are some pictures of the finished and animated whirligig base, Feng added a little more details to the inside texture and added a few oil patches to make it look less dull :).

Also I have been busy working on concept for the single player achievement medals that players can win in single and multi-player games and have just about finished up the concept for the Mastery Of Whirligigs achievement medal, I have done up a quick render of the almost finished medal below..

The feedback so far from the release of first alpha of Rising Storm has been really good and we are busy fixing the current list of know bugs and getting things ready for the release of Alpha 2 in coming weeks... the next release will have the fully animated Whirligig bases and Sun cannons in-game a long with a number of the bug fixes and further game play implementation..

This has been gone through before! we picked the name Rising Storm before the other project picked it also as theirs.. Our game is a fan remake of "Netstorm" that had storm in its name so we picked rising storm because it went with the storm theme of the original 2D and it was only much later I met someone that works on the other RisingStorm project that said it had also been picked as theirs, we both agreed there was no problem with project names since we had picked our name first and our project is mainly fan remake of an older and and not in competing field also the name was appropriated for the theme of our game being a fan tribute remake of Netstorm.