Giving this game the name Furi is a bit like calling Super Mario Odyssey 'Joi' or Resident Evil Revelations 'Fier'. Make no mistake, the emotion most people will come to associate with Furi is cold, hard fury. If you have the patience of a saint and/or a healthy streak of stubbornness, however, there's quite a lot to enjoy here.

Boiling Furi down to a single sentence does it few favours. It's essentially a series of brutal boss fights strung together by walking simulator-like narrative sections. Which, we're sure you'll agree, sounds pretty terrible. The boss fights here are of the best possible variety, though. They're not about avoiding cheap insta-kill attacks or clunky gimmicks, but rather careful pattern recognition and the consistent application of a clear set of techniques.

Success in Furi rests upon your mastery of a solid, multifaceted set of controls. Our mysterious protagonist, who busts out of a high-tech jail at the outset, is a dab hand with both a samurai sword (assigned to Y) and a laser blaster (the right stick). Both can be charged for a more powerful attack at the expense of manoeuvrability.

More important to your chances of success are your defensive options. Pressing and releasing the B button (or the left shoulder buttons) initiates an instant dodge in the direction you're moving, which also enables you to pass through enemy attacks. Just as important to master is parrying, which is assigned to the A button. Hit this at precisely the right time and you'll deflect energy bolts or turn away melee attacks, often leaving your opponent vulnerable to a damaging counter in the process.

A large part of the appeal here is how dynamic and varied most of the boss fights are. Each daunting opponent offers several distinct stages to their assault, dipping into bullet hell shmup territory one minute and brutal cut-and-thrust beat-'em-up territory the next. The bosses themselves are wonderfully imaginative, too. We won't spoil them here, suffice to say that the first two fights alone would stand well as final encounters in many other games. That's not just down to their level of difficulty, either. The Game Bakers has excelled itself in creating a real sense of gravitas to each encounter, with the kind of epically foreboding atmosphere you might find in a decent anime series.

Indeed, there's genuine anime talent behind the game's lavish visual style. Afro Samurai creator Takashi Okazaki is responsible for the character design, which totally figures. The whole set-up of a laconic samurai with an enigmatic, possibly imaginary friend will be very familiar to fans of Okazaki's work.

As with any game that forces you to fail and repeat multiple times, Furi won't be for everyone. There's plenty of frustration here, and not all of it can be waved away as part of the experience. The third fight, in particular, soon becomes a boring grind as you trudge through its overly lengthy sections to get back to the bit that snagged you. Your experience may vary, but this is a game with a dozen such blockages that will potentially turn away less motivated gamers. We've said it before, but you really need to have a certain bloody mindedness about you to really get the most out of Furi.

You may require a similar level of patience during the story sections as for the main action sequences. Furi gives you nominal control as you wander through each dreamscape towards the next encounter, but our moody hero seems to be in no hurry. It's telling that there's an auto-walk button, reflecting the drawn-out and non-interactive nature of these interstitial areas.

Furi's difficulty options could benefit from a little more nuance too. As it stands you can bump the difficulty down from the default level when you fail, but this fundamentally hobbles the game and strips out the reward system. If you do persist, though, you'll find a unique boss rush game that genuinely rewards a diligent approach. Furi is full of tiny moments of triumph as you figure out a winning technique to sail through a formerly daunting section. Just know that there'll be plenty of rage along the way - both on and off the screen.

Conclusion

Furi's series of dauntingly challenging boss fights are capable of turning all but the most committed of player into a gibbering wreck. It's a deceptively clever game that combines shooter and and beat-'em-up mechanics, all wrapped up in a stylish anime-influenced shell. It's not for everyone, with numerous difficulty spikes and an over-reliance on repetition. But it's refreshing to see a game rewards patient observation and persistence, as well as mastery of a carefully calibrated control system.

@gurtifus yeah it was like someone played Nioh and Dark Souls and was like "you know what would make this game better? Removing everything except the boss fights. No exploration just bosses. And we'll add some bullet hell in too".

I just really didn't like it. If memory serves the controls were also unintuitive and felt clumsy.

@bLiNdSiDe82
I don’t see how such a basic game cannot possibly be [email protected]
I mean there are graphically much better eshop games that easily achieve this base on numerous reviews I have read.
I am not saying that is definitely the case but I would be extremely surprised if it wasn’t.

@JTMnM That looks like 30FPS to me. But as others have said, it's pretty smooth.

And when a game is more about patten recognition and exploiting said patterns, and as long as the game is fair enough not to rely on cheap tactics or 1-frame, or so, windows of opportunity, then it should be fine.

I'll be sure to pick this up soon, though I'm backlogged to oblivion right now, lol.

This game is honestly a lot of fun. It's different from the norm. Yes, the walking sections suck, especially being unskippable, but beating the game and unlocking the boss rush mode gives it lots of replayability. My son, who was 11 at the time he played it extensively on PS4, beat it multiple times on the highest difficulty including the two DLC bosses and continues to enjoy it. Not for everyone, but a lot of fun if you give it a chance and approach it as more than a basic slasher/shooter. I think the rating here is just right.

Just downloaded this a minute ago, i'll give it a spin in a few. Hoping i don't get too frustrated and bail on it lol, this one seems to be pretty divisive opinion-wise! I was only gonna snag Super Meat Boy this week but apparently i have the will power of a crackhead when it comes to Switch games. Seriously. I'm thinking I'm just gonna avoid the internet until Celeste comes out which is my next "must buy". Otherwise the backlog struggle is going to reach heights of absurdity that I can't even deal with. Let's see, current Switch game count is 104 and I've beaten Cave Story, The Binding of Isaac, 36 Fragments Of Midnight, and Phantom Breakers. Yep. That's it lol.

I'd give this game a 9 personally. I love almost everything about it. There are so few games that have the focus this one does these days. Others may see it as a negative, but I love that it lacks anything other than just its core gameplay.

I say almost everything though because sometimes the controls are a bit dodgy. There have been times when I hit the dash button, and the game seemed to drop my input. Other times, I dashed, and I swear I didn't dash in the direction I was pushing the stick, causing me to get hit. Other than that, the game occasionally freezes for a second (the graphics at least...the game itself seems to keep going). That can often lead to cheap hits. Other than that, this is one of my favorite games in a long time.