AP_1936 (Xbox hud and more)

We released 10 days ago! Time for our 9th update! It's going really fast, and we're making very good progress so far, thanks to all of your bug reports and feedback. This update in particular should interest some of you campaign lovers as well as hardcore deathmatch lovers. We'll continue to improve these new features through your feedback!

Added a version of the Xbox hud as a Hud theme!

Added sharp turning to third person mode (this is somewhat limited in some corner cases and still a work in progress)

Added the option "third person fixed crosshair" (console variable plr_bThirdPersonFixedCrosshair) which fixes the crosshair in place instead of jumping around on ledges (this causes some crosshair inaccuracies though, sharp turning must be enabled for this to work)

Added higher quality Netricsa message images (contributed by Mental4)

Fixed autodownloader downloading incredibly slow, it should be 50 times faster now

Autodownloader now downloads to the "Downloaded" folder of the game, so it's easier to keep track of autodownloaded files

Fixed problem where the 17th player in a match (and beyond) would just stand still without being able to move

Fixed some grammatical and technical errors in the game options menu

Added a 4mbit network configuration script

Fixed a bug where weapons would continue to fire in cooperative survival

Fixed a bug with achievement icons (they are cached in the Achievements folder of the game now)

Fixed mouse cursor disappearing in menus when Xbox controller is plugged in

Fixed problems with different scales of DPI on Windows

Fixed shadow issues on Hole

Fixed Road Runner achievement not working

Added a chat sound volume option to audio options

Fixed some problems with not-disappearing items after picking them up

Fixed a crash at the end of The Second Encounter that was possible in cooperative

Fixed a problem with xbox controllers and sharp turning

Added gam_bLoadOldGames console variable to allow the loading of old savegames and demos (Note: unsupported, please do not report bugs when you use this setting!)

Sharp turning is now toggled in the game options or via console variable plr_bSharpTurning instead of player profiles