Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine.

Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine.

−

If there are more than one pool on one tile (you killed more than one monster on that tile), their effect stack. However, you will have to remember where these multiple pools are, as there is no obvious sign to recognize them.

+

If there are more than one pool on one tile (you killed more than one monster there), their effect stack. However, you will have to remember where these multiple pools are, as there is no obvious sign to recognize them.

Crushing Blow

Curse Immune

Damage Reduction

Death Gaze Immune

Death Gazes have no effect.

Death Protection

Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed. If the hit will kill the monster it will predict "Barely Win" instead of "Barely Alive"

Dodge

When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.

All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state "Dodge!" when the next attack received will be dodged.

Experience Boost

Your next monster kill will grant 50% more XP, rounded down. This is consumed even by killing a No Experience enemy, granting 0 bonus XP. Any bonus experience earned from killing higher-level monsters is also multiplied.

First strike

First strike changes the usual strike order:
If your next attack will kill an higher level opponent, First strike will allow to you to kill him without letting him damaging you.

This only works for the final blow, and if the opponents doesn't have First strike as well.

Heavy Fireball

Fireballs do +4 damage per level and apply immediately the maximum of Burning stacks.
Monsters retaliate with 50% attack when damaged with fireballs.

Humility

Level lowered by one.

Indulgence

Avoid next x penalty.

Knockback

Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:

A wall: the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.

A monster: both entities are dealt Knockback% of your base damage as physical damage.

Empty: the target is moved to the empty tile

Indestructible tile or map edge: no effect

Knockback damages are indulged after normal damages : if you are relying on the knockback damage to finish off the monster, first strike won't be of any use and your opponent will have time to hit you.

Poison Immune

Poisonous

Prestige

Reflexes

Refreshment

Restore mana on glyph convert (Mystera: 50%, other god: 25%)

Sanguine

Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine.

If there are more than one pool on one tile (you killed more than one monster there), their effect stack. However, you will have to remember where these multiple pools are, as there is no obvious sign to recognize them.

Applicable Monster Debuffs

Burning

One stack of Burning is applied to a monster when the attack source has the Burning trait. (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be Burning at any given time.

Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes the trait, dealing Magical damage equal to the number of Burning stacks on expiration; hitting a monster with this trait using an attack which inflicts Burning will deal bonus damage equal to the number of pre-existing Burning stacks on it, then the new stacks are applied.

Maximum charges of Burning equal x2 of your current level.

When exploring tiles, a monster with this trait will regenerate HP as though it were 1 level lower than it actually is, regardless of how many stacks it has.

Slowed

The target has a slow attack speed, meaning that it will usually attack last in combat (and thus not injure the player for the final blow). See more details in strike order.

Wicked Sick

Zotted

Monster traits

Berserks

When monster's health is below the Berserk %, its attacks deal 50% more damage.

Blinks

When attacked, the monster will teleport to a random location on the map.

More precisely : if a blinking enemy is next to the player when a round of damage is finished being taken, it'll blink.
Also, note that a slowed monster will not blink.

For example :

Hitting or casting a fire ball to a blinking monster will make it blink.

Hitting or casting a fire ball to a SLOWED blinking monster will NOT make it blink.

Pisorfing a blinking monster into another monster will make it blink.

Pisorfing a blinking monster into a wall or empty air, will NOT make it blink.

Pisorfing a monster into a blinking monster will NOT make it blink.

Bloodless

This monster does not leave behind a blood pool after being slain, and does not allow life steal.

Retaliate: Fireball

When this monster is attacked with a BURNDAYRAZ he will attack the caster. This retaliation deals half normal damage. Slowed monsters lose the ability to retaliate for one attack. Fireball always strikes first, and you will not suffer retaliation if you successfully kill the monster with the spell.

Cowardly

When attacked, the monster will flee the opposite direction of you if possible.

To determine whether a monster will flee or not, it will use the same rule as blinking.

Curse Bearer

Every time you kill or take damage from a Curse Bearer monster, you will gain a stack of Cursed.

Corrosive

The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.

Death Protection

If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.

Death-gaze

Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.

Fast regen

The monster regenerates health twice as fast. Poisoned is depleted twice as quickly.

Knockback

When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you.

Life steal

If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did.

Magical attack

The attacks of the monster are considered Magical in nature, instead of Physical.