Legendary Roll Percentages: Torment Difficulty

I've de'd at least 2 Star of Azarkanth, seen Woh, Shard, have a Focus, and the entirety of my 'top-tier' legendaries have rolled non-Int (as Wizard) including Tfury. Around 500 hours since RoS release.

While I absolutely applaud your effort in putting all this together (seriously, freaking fantastic job), I don't know if I'm gonna buy into all these numbers. If accurate, knowing these concrete numbers is detrimental to the game personally and will only serve to increase vocal complaints of, "I've had X amount of legendaries without getting X item, and the chart said I had X chance..." Even if you're not vocal about it, it's hard as hell to not think that way having these numbers available. It's also mildly depressing to see how low some of the chances are given that a) the game has to roll to decide to give you a legendary, then roll to determine its type, then c) roll for the specific item, and then d) roll stats. It just doesn't seem like the satisfaction of getting the 1.08% item is anywhere near the effort required to get said item.

I agree that looking at those numbers and doing the math is demotivating, one shouldn't do that. Well, since I like numbers I made the mistake and did it; figured that the average amount of blood shards you have to spend on 1h weapons to get a Wand of Woh is something like close to 2 million. However, that didn't stop me from wasting another 800 shards or so yesterday night on 1h weapons. I just ignore this and continue playing the lottery :-)

Also, as said in the Reddit source, the data is gathered from the client side, but drops are determined by the server, so the numbers might be off. Which means there is hope for us. It seems to be fairly accurate though because in the playtest video Travis said that the Star of Azkaranth is the rarest item, so that's not too far off at least.

@Delete: It says 0% because the list only applies to smart loot, which makes up for 85% of your loot. For 15% of your loot the game ignores your class and can drop anything (probably still taking the rarity of the item into account, but just a guess).

@Syteless: Well, it's the same with Wand of Woh. On the other hand, I've seen soooooooooooo many people getting a Wand of Woh as of now that I'm somewhat doubtful with regard to the "truth" of this list.

I think the table might be wrong or well, not the table itself, but the explanation around it.

The way it's explained, I read it like this:

The game decides if you roll a legendary or not. If the legendary roll is true, it decides which legendary to give you. But I think thats wrong. Because, I can' t have a 12.50 % Chance to loot aHeart of Iron. There tons of legendaries, and you cant have a 12.50% chance on like 100 legendaries. That doesn't add up.
I think there is missing a Step in the explanation:

1. Game rolls IF you get a legendary or not
2. Game decides, WHICH slot you get as a legendary
3. Game rolls, WHICH item you get in that SPECIFIC slot

The Item has already been determined what it is when it drops (or else you wouldn't know whether or not the ring is set or legendary for example). So the game has to perform this additional step behind the scenes.

And then it makes sense

Game decides whether or not I get a legendary -> then decides that I get a chest armor -> and THEN i have a 12.50% Chance to get aHeart of Iron

Or am I missing something here?

Edit: On Kadala, the game skips that 2nd step and jumps directly from 1 (deciding if you get a legendary) to 3 (deciding which chest you get). So for Kadala, this List makes sense.

But the total legendary chance is much much lower than what you have in the table. The table is exaxt for the drop chance within the slot category. But if you want to know, what drop chance you actually have to receive lets say kridershot, you will have to add in the chance to first roll a bow and THEN you can roll kridershot.

There you'll find the weight for each item category. The game decides to roll a legendary and then makes a roll based on the weight for each category and the probability for an item within that category. And then there's also non-smart loot, which is not covered in this table - so we don't know how exactly it works.

I think almost everyone who has played a few hundred hours since release has found something which is at 0% in the table above. Keep in mind that 15% of your loot is from that category, so if you'd absolutely never find "non-smart loot" it'd be strange as well...

I think I would have to play more to find the Rimeheart I am craving for...

Now the very interesting part is those % should theoretically point to the most OP items (according to blizzard) so I am actually wondering if the % for Rimeheart reflects the pre nerf version of it (when Elites could be instant kill as well) and therefore if it could warrant a buff now. After all it is close to be 100% rarer than the Shard of Hate

Guys, I have been thinking about something regarding the smart drops and rolls. From my personal experience, when I equip certain elemental spells on my wizard, Kadala almost always gives me bracers that have the same spell damage type as the spells equipped. Does that also mean that smart loot will look to give you items that are most likely to be used with those spells (e.g. magefist and axe of sankis for fire builds) hereby lessening the chance for getting wizardspikes and lights of grace?

In short, the question is this: do you need to equip the spells for the build you are after, in order to get drops for that particular build?

I think almost everyone who has played a few hundred hours since release has found something which is at 0% in the table above. Keep in mind that 15% of your loot is from that category, so if you'd absolutely never find "non-smart loot" it'd be strange as well...

Guys, I have been thinking about something regarding the smart drops and rolls. From my personal experience, when I equip certain elemental spells on my wizard, Kadala almost always gives me bracers that have the same spell damage type as the spells equipped. Does that also mean that smart loot will look to give you items that are most likely to be used with those spells (e.g. magefist and axe of sankis for fire builds) hereby lessening the chance for getting wizardspikes and lights of grace?

In short, the question is this: do you need to equip the spells for the build you are after, in order to get drops for that particular build?

What are your personal experiences on this?

No. But at least for your personal experience its seemed to have some reason or rhyme Certainly I wish it worked that way Make a DH and remove all active skills except elemental arrow and cross your fingers...

While I absolutely applaud your effort in putting all this together (seriously, freaking fantastic job), I don't know if I'm gonna buy into all these numbers. If accurate, knowing these concrete numbers is detrimental to the game personally and will only serve to increase vocal complaints of, "I've had X amount of legendaries without getting X item, and the chart said I had X chance..." Even if you're not vocal about it, it's hard as hell to not think that way having these numbers available. It's also mildly depressing to see how low some of the chances are given that a) the game has to roll to decide to give you a legendary, then roll to determine its type, then c) roll for the specific item, and then d) roll stats. It just doesn't seem like the satisfaction of getting the 1.08% item is anywhere near the effort required to get said item.

The onyl solution is to kill thousands and thousands of elites to smooth out those odds