API:Class/FlagStand

The FlagStand is like a Part, but it holds a Flag on it. If the player carrying a flag steps onto another FlagStand of a different team color, the flag will be removed from the player's backpack and a point will be added to the team. The flag will then regenerate at the originating flag stand.

Verifies whether or not you can call SetNetworkOwner or SetNetworkOwnershipAuto without encountering an error.
Returns true if you can modify/read the network ownership, or returns false + the reason you can't, as a string.

|RMD member="API:Class/BasePart/CanSetNetworkOwnership"|

Verifies whether or not you can call SetNetworkOwner or SetNetworkOwnershipAuto without encountering an error.
Returns true if you can modify/read the network ownership, or returns false + the reason you can't, as a string.|/RMD|

Returns the first child found with the given name, or nil if no such child exists. If the optional recursive argument is true, recursively descends the hierarchy while searching rather than only searching the immediate object.

|RMD member="API:Class/Instance/FindFirstChild"|Returns the first child found with the given name, or nil if no such child exists. If the optional recursive argument is true, recursively descends the hierarchy while searching rather than only searching the immediate object.|/RMD|

Yields the current thread until a child with the given name is found, then returns the child.
If the timeOut parameter is specified, this function will time out and return nil if timeOut seconds elapse without the child being found.

|RMD member="API:Class/Instance/WaitForChild"|Yields the current thread until a child with the given name is found, then returns the child.

If the timeOut parameter is specified, this function will time out and return nil if timeOut seconds elapse without the child being found.|/RMD|

Returns the first child found with the given name, or nil if no such child exists. If the optional recursive argument is true, recursively descends the hierarchy while searching rather than only searching the immediate object.

Yields the current thread until a child with the given name is found, then returns the child.
If the timeOut parameter is specified, this function will time out and return nil if timeOut seconds elapse without the child being found.

Fired after an Instance is unparented from this object, or any of this object's descendants. The 'descendant' argument is the Instance that is being added.

|RMD member="API:Class/Instance/DescendantRemoving"|Fired after an Instance is unparented from this object, or any of this object's descendants. The 'descendant' argument is the Instance that is being added.|/RMD|

|RMD member="API:Class/FlagStand"|The FlagStand is like a Part, but it holds a Flag on it. If the player carrying a flag steps onto another FlagStand of a different team color, the flag will be removed from the player's backpack and a point will be added to the team. The flag will then regenerate at the originating flag stand. |/RMD|