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In 1.12 I was using block.getActualState() to activate "cosmetic-only" properties in one of my blocks. Basically, the block change texture (choosing from 5 different ones) depending on a values stored by the block tile entity. The on-disk metadata of that block was always zero
In 1.13 getActualState is gone: should I actualy change the blockstate of the block every time the value in the TE change (causing chunk updates on the server for no reasons) or is there any other way to do so? I known extended block states exist but I don't understand how to use then with my blockstate jsons
thank you guys!