Description:

Halfling: When you defy danger and use your small size to your advantage take +1

Bamboozle
When you parley with someone, on a 7+ you also take +1 forward with them.

Arcane Art

When you weave a performance into a basic spell, choose an ally and an effect:
•Heal 1d8 damage
•+1d4 forward to damage
•Their mind is shaken clear of one enchantment
•The next time someone successfully assists the target with aid, they get +2 instead of +1

Then roll+Cha.
✴ On a 10+, the ally gets the selected effect.
✴ On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.

Bardic Lore

•Legends of Heroes Past

When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.

Charming and Open

When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
•Whom do you serve?
•What do you wish I would do?
•How can I get you to ______?
•What are you really feeling right now?
•What do you most desire?

A Port in the Storm

When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.

Bio:

It has been years since William was last in the academy and his new life entertaining the Nobel’s of House Thantris was everything he could wish for. It is amazing the gifts that come from the seeds of betrayal.

Surprised and by a letter from High Mage Faustus. The timing; just before his death perhaps more than coincidental.

“…May this letter find you well, in this troubled time. The School and I now call upon you. That which I have tasked you with, you must now undo. It is time for you both to come home…”