Hey on a tiled map rpg for my sprite of my player insted of having one image for,let's say U.p and Another for Down.how would I use 1 spritesheet for all positions rather then one .png image for each position of the player? Am I able to do this? I'm guessing I would load only part of the image at a time using X,Ys. But I really have no idea. I'm brand new to java game dev. And am looking for some help. Example of source code(that has been explained) would be helpful.

Thanks very much.ill take your advice and download it if you think it will help me get into the game dev. Side of java. Ill try it out and that link. But I'm sure ill still have plenty of questions to post on the site as I go on Thanks again and thanks for reading,Keith M.

Thanks for the reply first off. Second (I may be wrong) I thought slick2D was a editor of sorts.I have the applet already made and I'm working (slowly....) on the player and iv made the map I have a tile map editor and I have an okay sized map for testing. Iv looked at open source code and iv seen from code of .map files(not sure if they are used in this way) to code ex. 11111 10001 11111Anyway, not sure what my next step is. How do I go about adding the tile map I have made to my applet? Thanks for reading,Keith M.

Hello I'm new to this site and Java Game Dev. I have looked all over the internet,books,youtube. And cannot find a simple step by step, or much info at all on how to (after making the rpg map with tile editor) put the image into an applet. If you have any info please do let me know!

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