I lost interest in paragraph three, at "You have the staff, in other words, to make Tetris." The staff that has been outlined is slightly bigger than what Brian Greenstone needs to create a nice, fairly original and charming commercial 3D game.

However, later in the article, there are some truths. I must say that I like the "I have a binder full of 300 pages of design documentation meticulously pieced together over many, many years." part. Don't plan in too much detail.

And don't spend too much time readong articles of this kind. You don't really learn that much from them.

Jeez, I cant believe it: your skiing game was the first game I EVER played on any computer (at some of my parents friends' house, say 15 years ago), probably the first time I ever used a computer was playing that game... I remember I didnt even know how a the finder worked, nor how to quit...