The game itself, is currently called Project 363 but will be called 'Ethios Online' upon its release.

Current Features (Approximatly 6 month from private alpha):

- Fully 3D World, Textures, Skins, Scenery - 100+ Monsters - 12 Playable Characters - 120 Skills to Learn - Mountable Creatures (Horse, Pony, Dragon) - In Game Fishing (To catch fish to be used for trading) - Full Trade System - Great Leveling System - 15 Quests (Unsure if the ones we have at current will be in final game, used only for testing as of now, we may expand them to keep them) - In game chat with alliance chat, zone chat, private chat, and global chat - And Much, Much more...

Introduction:

Immerce yourself into this massive MMORPG, feel your surroundings, battle with players and monsters alike, choose your alliance, and battle to become the strongest in the game.

Within the game you will find thousands of unique items, armours, weapons and other cool stuff to use, and trade with.

No matter whether you decide you want to be a Human, Dragon, Gnome, Elf, Mage or any of the other characters, each has its own strengths and weaknesses to keep the game completely fair.

The 'never-ending' enviroment will keep you guessing whats around the next corner, and with client based updates, you need never worry about running the latest version, as it will automatically download, install, and update with one click of the button.

F.A.Q

Is the game going to cost?

Current plans are to release the game as a possible subscription based service, however, this could change at any time, and if we do decide to go subscription based, anybody who has helped with ideas (desnt matter if we implement them, just so long as they are good) will receive a lifetime account for free on the game. Also, anybody who is a DC supporting member (Somebody who has donated to DC) will receive the same benefits purely for being a part of the community.

Will the game be 'Pay to be stronger' (Item Shop) based?

Simply, no, We do not intend to have an item shop at any stage as this can create a massive unbalance in gameplay. The only thing that has been mentioned in regards to this is to have basic items for sale that will not affect your in-game strength (Such as armours and weapons with custom logos for your alliance and such).

When is the proposed release date?

Currently we have no definate release date as we are still working out quite a few major bugs within the game. Once we have fixed these bugs, and get back to work making the maps even bigger, and the storyline even longer and more fun, then we can think about how close we are to private alpha testing. Once we have been through private alpha, we can give a dealine for the public release date for open beta. As it stands, I would suggest we are about 6 months from private alpha, but cannot be held by that assumption as anything could happen between now and then.

How many people are involved in the project?

There are currently 4 of us involved with this project. Myself, my fiancé (who does our graphical art on paper, ready to be turned into cool 3D models), and 2 testers (1 of which is going to be dealing, mainly with our website).

Do you accept public contributions of artwork/ideas?

Yes, any ideas/artwork you want to show us, and perhaps have placed in game (and your name on the credits if your items are selected) will be much appreciated. We will be releasing guidelines very soon as to how you should submit these, and what you should use to create 3D models and such.

If you have any more questions, please feel free to ask!

(Screenshots to follow)

I am going to reserve a few slots under this post, so I can post updates, screenshots, etc...

I'll be very happy to help out somewhere along the line with coding (depending on language) or maybe some quest ideas, dialogue for NPC's, or even simply a whole bunch of extremely pedantic proofreading