It is extremely costly to use traditional live training exercises and almost impractical to bring together all the force elements to provide the ‘train as you fight, fight as you train’ experience required to meet the operational challenges faced by the armed forces. During the next 10–15 years, new capabilities and technologies such as Battlespace of Things, advance networked combat platforms, cyber warfare, and human-machine interfaces will require new approaches to maximise training outcomes. The aim of this report is to explore the operational capabilities and technology requirements that are driving the armed forces to adopt Live Virtual Constructive (LVC) and distributed Synthetic Training Environme

It is extremely costly to use traditional live training exercises and almost impractical to bring together all the force elements to provide the ‘train as you fight, fight as you train’ experience required to meet the operational challenges faced by the armed forces. During the next 10–15 years, new capabilities and technologies such as Battlespace of Things, advance networked combat platforms, cyber warfare, and human-machine interfaces will require new approaches to maximise training outcomes. The aim of this report is to explore the operational capabilities and technology requirements that are driving the armed forces to adopt Live Virtual Constructive (LVC) and distributed Synthetic Training Environment (STE) in the near future. Read Less