New Depth System

It is not a very good way of doing it obviously because of silly stuff like this.

This is the new way it is handled. Notice that the boxes overlap each other correctly.

This is not an actual in game object by the way. I shall explain that below.

Custom Objects

You'll see above that there is a staircase made of crates. That is a custom object created all within a simple text file. You can set as many 3D parts as you want for any 3D object. You can set your own texture as well. It is completely working now. The next step is to set up the storage object archetype to allow access to its storage functions and to display storage slots in the inventory dynamically.