Wednesday, 12 June 2013

This is going to be a somewhat cryptic update, but as Brad Pitt said in Ocean's 12, "I can't talk about it and I can't talk about why."

I'm going to qualify the above as much as I can. The Tribute is still ongoing; it is our mission to see this thing finished. However, at this point we are working on some absolutely fantastic developments behind the scenes that I am not at liberty to discuss, nor can I tell you why I can't discuss it.

I said this would be cryptic!

Please note that due to these developments, I won't be able to make the regular screenshot and video updates that I was making previously. When I can post shots however, rest assured that I will. This project would be nothing without your support, and I'm posting this to give you some reassurance that the project is still alive.

The project is alive and well and we're working as hard as we can to make it the best looking Journeyman yet.

Please bear with us as we continue to develop Tribute, which I hope you will have the pleasure of playing in the near future.

Thursday, 17 January 2013

Ok it's been a little while since you've seen any imagery from the project but there's been good reason for that. I've been spending a lot of time learning about compositing and how to prepare your scene properly for the compositing stage. There are a lot of things you can correct or change in the composite if the scene is set up correctly, meaning that changes may not require a re-render if the compositor is doing the work for you.

With that in mind, I've been doing some work on the TSA hallway, expanding the current design and adding more detail. I was inspired by a Blender tutorial by Blender Guru Andrew Price in which he had lighting set up in the floor. The effect was dramatic and I wanted to replicate that in the hallway.

Sunday, 13 January 2013

Just a quick update; I know I've been quiet the last few days but it's all for a good cause; work progresses as always and things are starting to come together nicely. I've been spending some time studying various tutorials in order to improve the quality of the work I'm doing and it's starting to pay dividends.

Rest assured that the project is incredibly important to me; almost 2 years of work invested in it so far and as the quote goes, I've started so I'll finish ;)

Below is an overview of the compositor setup for the Global Transporter effects animation. Again apologies for the loss of sync between the audio and video component; I'm still at a loss to explain why this is happening but investigation continues.