Contents

Abilities

Tribal Rhythms

RANGE: 900

If Boo Rash has not received any damage in last 4 seconds (2.5 seconds for minions), he will keep playing a war rhythm, granting nearby allies 10 movement speed, [2 + current level] attack damage and 5 / 12 / 25 / 40 health regen per 5 seconds.

Active: Boo Rash plays an intensive rhythm on his drums over 3 seconds, granting himself and nearby allies a shield every second for 3 seconds (stacks up) and increasing their movement speed as long as they are inside War March's radius.

Tribal Rhythms will be active over War March's duration even if Boo Rash receives damage.

Boo Rash can move and use Breathing Fire without disrupting War March.

Boo Rash summons a spirit totem at chosen spot, dealing magic damage and silencing enemies for 1 second in 250 radius.
Spirit totem remains for short duration, being an unpassable 35 radius terrain object. Enemies in 300 radius of the totem are affected by Grievous Wounds.

Background

Lore

While everyone takes war as something to worry about, Boo Rash just brings his drums in. There is nothing colder than shaman's calm mind. Someone just died? Keep bashin' drums or another one will die too. Got hit? Let me play the song of my tribe and everything is allright. Some might see no potential in such war support, but Calm Shaman has proven there is nothing better than war drummer inspiring his allies with a chilling rhythm. Warriors under his control can blast through every wall and shield - just keep bashin' the target. Even being outnumbered is not a problem - listen to the drums and everything is allright. Boo Rash is also able to summon weakening curses on enemies who oppose the power of calm rhythms, making himself a perfect leader of the conquering tribe.