Modern gamers? Doom's success was largely due to its graphics, groundbreaking at the time.

So the joke falls short; but the picture is funny despite itself. That Doom screenshot looks colorful, clean and pleasing to the eye. That COD (?) screenshot is all drab, full of noise, washed out. Another thing that hasn't changed in twenty years: most gamers have no taste and will rely on the tech used and the tech alone to make up their opinion. Moar pixels = better graphix!!!

As I know, there were only clay models of cyberdemon, baron of hell, doomguy, spider mastermind, mancubus, revenant and archvile and after models were finished they were digitally photographed and transferred to game with little polishing, everything else was hand drawn

doomguy93 said:
I think all the demons and zombie marines were clay models, not hand drawn.

As I know, there were only clay models of cyberdemon, baron of hell, doomguy, spider mastermind, mancubus, revenant and archvile and after models were finished they were digitally photographed and transferred to game with little polishing, everything else was hand drawn

Waffenak said:
As I know, there were only clay models of cyberdemon, baron of hell, doomguy, spider mastermind, mancubus, revenant and archvile and after models were finished they were digitally photographed and transferred to game with little polishing, everything else was hand drawn

Then again, I could be mistaken. It is pretty impressive how they modeled the demons.

It's largely photographic (from models or other sources) material touched up at the pixel level, including colourisation. This isn't, by definition, pixel art which is created from scratch at the pixel level.

It's safe to say that Da Werecat may be a bit of an authority on that, given his pixel art skills.

Actually, I'm not into pixel art. Most of the work is being done on a true color canvas, and then I palettize the result with minimal tweaks. When you make pixel art, you operate with a limited amount of colors from the beginning, taking every pixel into account.

Doom palette is too big and ineffective for pixel art anyway. It was assembled mostly to convert "photorealistic" assets with lots of browns.

Da Werecat said:
Actually, I'm not into pixel art. Most of the work is being done on a true color canvas, and then I palettize the result with minimal tweaks. When you make pixel art, you operate with a limited amount of colors from the beginning, taking every pixel into account.

Doom palette is too big and ineffective for pixel art anyway. It was assembled mostly to convert "photorealistic" assets with lots of browns.

I'm sorry, what are you referring to, exactly?
->material touched up at the pixel level, including colourisation: as jayextree said

So?
->You claimed doom art that is hand drawn and made out of pixels isnt pixel art. Circle had closed.