Configuration

If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Purple background shows that skill does not affect any of displayed parameters.

Consumables

Cooldown:
90s

Cooldown:
75s
Duration:
15s

Boosters

Parameters

Compare tank's parameters with others from:

1450

HP

1 / 17

271.2

View range

5 / 17

Firepower

Shell

3000

DPM

2 / 17

171

Penetration

14 / 17

160

Damage

15 / 17

105

Devices/crew damage

14 / 17

—

Burst damage

— / —

884

Velocity

10 / 17

5.85%

Penetration loss over distance

1 / 17

—

Explosion radius

— / —

2532

DPM

2 / 17

239

Penetration

5 / 17

135

Damage

15 / 17

105

Devices/crew damage

14 / 17

—

Burst damage

— / —

1105

Velocity

8 / 17

8.79%

Penetration loss over distance

10 / 16

—

Explosion radius

— / —

3750

DPM

2 / 17

20

Penetration

15 / 17

200

Damage

15 / 17

105

Devices/crew damage

15 / 17

—

Burst damage

— / —

884

Velocity

9 / 17

—%

Penetration loss over distance

— / —

1.09

Explosion radius

16 / 17

DPM

— / —

Penetration

— / —

Damage

— / —

Devices/crew damage

— / —

Burst damage

— / —

Velocity

— / —

%

Penetration loss over distance

— / —

Explosion radius

— / —

76.2

Caliber

15 / 17

18.75

Rate of fire

3 / 17

3.20

Reload time

2 / 15

—

Magazin reload time

— / —

—

Magazine size

— / —

—

Shell reload time

— / —

Gun handling

1.72

Base aim time

1 / 17

0.308

Dispersion

1 / 17

Dispersion factors

0.160

When moving

1 / 17

0.160

When rotating

1 / 17

0.080

When rotating turret

1 / 17

4.000

After shot

4 / 17

Gun angles

8°

Depression

5 / 17

20°

Elevation

4 / 17

180°/180°

Aiming arc (left / right)

1 / 17

43.74

Turret traverse speed

1 / 17

Mobility

55.88

Weight

10 / 17

Speed

31

Forward

15 / 17

16

Backward

1 / 17

Effective Power / Weight ratio

13.12

On hard terrain

8 / 17

11.25

On medium terrain

6 / 17

8.75

On soft terrain

4 / 17

Traverse speed

34.02

On hard terrain

10 / 17

29.16

On medium terrain

6 / 17

22.68

On soft terrain

4 / 17

7.78m×3.96m×2.34m

Size

15 / 17

Armor profile

Click or tap on the image to see 3D model

Primary armor

224–280

168–224

112–168

56–112

0–56

Spaced armor

224–280

168–224

112–168

56–112

0–56

Weak

Strong

Chances of getting penetrated from 100m distance by average tank of given type:

— less than 30%

— between 30% and 70%

— more than 70%

Armor performance

Based on tank position, enemy tank type and shells

In battle vs:

Head on

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the side

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the back

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

0

0

Initializing…

Score is a recommendation whether tank is suitable for given tactic:

Good— perfect fit

Average— can perform quite good

Not recommended— result is not guaranteed

Click on the score to get more information.

Tactics

Tank's sutability for commonly used tactics based on tank's top stats and compared to others in the battle. Personal experience is not considered

In:

Peek-A-Boo
Not recommended

Dispersion
good

Dispersion on the move
good

Power/Weight Ratio
bad

Speed Backwards
good

Aiming Arc
good

Not recommended

Dispersion
good

Dispersion on the move
good

Power/Weight Ratio
bad

Speed Backwards
good

Aiming Arc
good

You hide behind a cover, fully reload your gun, pre-aim and sneak out just
for a second to make one damaging shot. Before enemy realizes you are
hidden again. Decent mobility and aiming stabilization and you
surely can pull this one off.

Long range sniping
Average

Dispersion
good

Shell speed
average

Damage
average

Penetration
good

Not recommended

Dispersion
good

Shell speed
average

Damage
bad

Penetration
average

Hiding in the bush on the hill and shooting at enemies on the other side
of the map. If you don't mind all the hate that comes with it then you
just need good dispersion and penetration to make every shot count.

Front Line
Not recommended

Front Armor
bad

Not recommended

Front Armor
bad

Forget rocks, hills, buildings and all other cover. Make youself
a cover for your teammates. Of course, this works only if you have very
good armor and know how to use it or… well if you're already dead.

Circle Of Death
Not recommended

Aiming Arc
good

Traverse Speed
bad

Power/Weight Ratio
bad

Not recommended

Aiming Arc
good

Traverse Speed
bad

Power/Weight Ratio
bad

Drive behind slow tank destoyers and heavy tanks and keep circling
around them to avoid being hit while making easy shots into the back
of the enemy. Good traverse speed and acceleration is required.

Hit & Run
Not recommended

View Range
average

Speed Forward
bad

Power/Weight Ratio
bad

Not recommended

View Range
bad

Speed Forward
bad

Power/Weight Ratio
bad

Hide in the bush, spot the enemy without being seen. Take a shot and
start running. Fast. Repeat until no enemies left. Master this technique
and there are many masteries coming your way.

1 vs 1 brawl
Good

DPM
good

Good

DPM
good

Who would win in 1 on 1 brawl depends on too many variables. Armor, guns,
mobility, tanks sizes and many others. One thing for sure: without good
DPM it's better to stay in the group or keep your distance.

Historical Reference

Developed starting in 1944 by English Electric as a possible replacement for the A43 Black Prince. Some components were unified with the A41 Centurion. In 1948 trials of a prototype were started. The prototype mounted a Centurion Mk. II turret and a 17-pounder gun. Due to changes in Armored Forces policy and doctrine, development proceeded no further. However, the design later served as a basis for several post-war heavy tanks.