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Do you happen to be running a browser window when you're getting the crash? It might of been incidental but I seemed to get it more often when I had a website open on my second screen

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See, I have this theory that the exit crash is related to memory usage, which is based solely on the fact that the period that I stopped having it happen might have coincided with me upgrading my laptop RAM and the summer patch being around the same time was just a coincidence. Then they happened to change something in R&F and put me back to square one.

Having other programs like your browser open increasing the odds of the bug happening would seem to support that theory.

I'm fairly certain the audio cutting out is related to memory usage. I only have 8 gigs of ram, and a 9 year old processor.

"Human behavior is economic behavior. The particulars may vary, but competition for limited resources remains a constant. Need as well as greed have followed us to the stars, and the rewards of wealth still await those wise enough to recognize this deep thrumming of our common pulse."

I'm fairly certain the audio cutting out is related to memory usage. I only have 8 gigs of ram, and a 9 year old processor.

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I doubt it. I have 16 GB RAM and 4GB on my GPU and get the issues . It's probably just a bug or it takes a little longer until it happens with 16 GB.
Playing a few turns in strategic view helps a little at least.

I'm fairly certain the audio cutting out is related to memory usage. I only have 8 gigs of ram, and a 9 year old processor.

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Funny you say that, because I'm almost certain that Civ6 has a memory leak. Don't believe me? Play a long game, exit to the menu. Start a new game, or even "restart" about 50 turns to another game and see how the game drags. And my machine was top-end less than a year ago, so still fairly high end. I suspect the crash-on-exit is related to memory allocation issues and I bet that when the exit crash is fixed suddenly the game will run MUCH smoother at the same time.

I really, really hope they removed that frustrating fun killer that is the "you're winning" hidden modifier or whatever cause me to lose all my alliances. I'm losing all my friendships/alliances again while doing really well in diplomacy, which basically means diplomacy is pointless, I get nothing from it. Agendas, being peaceful, being careful with denounces and friendships, all pointless, all for nothing. I'll go into full rant mode if this still a thing after this patch.

I really, really hope they removed that frustrating fun killer that is the "you're winning" hidden modifier or whatever cause me to lose all my alliances. I'm losing all my friendships/alliances again while doing really well in diplomacy, which basically means diplomacy is pointless, I get nothing from it. Agendas, being peaceful, being careful with denounces and friendships, all pointless, all for nothing. I'll go into full rant mode if this still a thing after this patch.

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In my culture victory game I had no problem at all maintaining 5 alliances and a DoF all game long...

If AI plays for victory too much, it's called gamey and not roleplaying. If it's roleplaying too much - it's called dumb. ~stealth_nsk here

In my culture victory game I had no problem at all maintaining 5 alliances and a DoF all game long...

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There is definitely something odd going on behind the scenes involving the AI's desire to renew alliances though. I don't know if its actually a "you're winning" modifier that turns them against you, but there does seem to be some kind of trigger that makes them go through a sudden personality shift. It almost feels like they move into a sort of neutral holding position while they search for someone to bribe into a joint war, and if there are no willing candidates they get stuck perpetually with what looks like only positive diplo modifiers, but yet they still refuse to ally with you or even declare friendship.