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Friday, December 20, 2013

Epic Armageddon "Battle of Goldbase 385", 20 Dec 42,013

Well we manage another epicA game today, it ended up begin 6000 points per side. So a few words from the one of the tyranids players

We had another great game of Epic Armageddon today. 6000 points per side. Greg & I(Britt) commanded the Squats while Trent & Dan Hive-minded the Tyranid Horde. This was definitely one of the bloodiest battles of Epic I’ve ever been in. Poor little bugs on their backs with twitching legs everywhere as well as far too many stout Squat War Machines rendered into burning wreckage. The game lasted 4 turns after 4 hours and resulted in a Squat victory, but it had been a ‘near run thing’ with the Tyranids in the lead at the end of turn 2 and tied turn 3.

Memorable moments in the game that occurred over and above the unusual high level of carnage were: Trent’s teleport of 3 units turn 3 had the promise of completely giving the Tyranids the game, but poor luck and Squat desperation managed to deflect disaster. A huge mass of Tyranids below a hill held by a Colossus and a Cyclops were butchered and Squat Bikes finished off their support. Poor rolls and loss of regenerating creatures prevented the arrival of even more Tyranid reinforcements. Gradually the Tyranids were forced back from the Squat side of the board and a heroic (or suicidal) Squat Bike unit penetrated to the Tyranid baseline objective at the end of turn 3 and with the roar of the Squat “Big Guns” to soften up the defenders at the beginning of turn 4, the Bikes killed the defenders and took the objective.

All in all, this would be one of our closer and certainly most bloody battles. All concerned had a great time with lots of laughs, tense decisions, cunning plans that sometimes even worked, and consternation when things went wrong. All of which keeps Epic Armageddon at the top of my ‘favourite game’ list.

2 iron eagle squadron(6 iron eagle each). 750

2 Rockbreaker League (1 Guildmaster & 7 Guild Bikes) 450

Deployment

Nothing to special about the squats deployment. The tyranids deploy in cover were ever possible.

TURN 1

ARMORBREAKER win first turn.

ARMORBREAKER Fire their Karkinos and target the Nexus Swarm. so retain the second activation and fire the other Karkinos, targeting the Nexus Swarm. so for a total of four blast markers and a pile of dead bugs….

Tyranids double move the Medium Tyranid Swarm on their left flank, so that's its behind the Genetealer Swarm.

Tyranids retain the activation and double move a small Tyranid swam up to small hill on their left flank…

ARMORBREAKER double move the Cyclops and shoot the Nexus Swarm, doing a a DC

ARMORBREAKER move a iron eagle squadron and target the Medium Exocrine Swarm, kill one and giving it two blast markers….

Tyranids then Haridan Swarm and then target the overlord squad giving it a blast marker…

Tyranids retain the activation and do a marshal action on the Nexus Swarm, moving the unit to cover and removing all blast markers….

ARMORBREAKER move a iron eagle squadron and target the Nexus Swarm, giving it a blast marker…...

ARMORBREAKER move Gravebellows League on their left flank under ground using their Termite Tunnellers and march move.

Tyranids then march move a medium tyranid swam up in front of the iron eagle squadron.

ARMORBREAKER then move colossus up and shot the medium swam giving it a blast marker, for the trouble….

Tyranids then move the Medium Exocrine Swarm up the road…..

ARMORBREAKER then shoot with the overlord squad at the Haridan Swarm , killing lots of bugs for one blast marker……

Tyranids march move a medium swam into the city and grab a objective marker…..

Tyranids retain their activation and double move the Genetealer Swarm in to the forest on their left on the hill in front of the bikes and colossus.

ARMORBREAKER bike unit does a engage action and does a fire fight with the Genetealer Swarm in the forest. short story bikers win the Genetealer Swarm didn't.

ARMORBREAKER move their other units into position for shooting next turn etc.

All units rallied and blast markers are removed……

TURN 2

ARMORBREAKER win first action again…..

ARMORBREAKER do a sustain fire order with a iron eagle squadron and target the medium tyranid swam, in front of them, killing bugs and adding a blast marker.

ARMORBREAKER retain their next activation and move the land train into fire fight range of the medium tyranids swam that was just shot at, short story the land train won. It took loss in shields and the tyranids craw back to their deployment area.

Tyranids then move the Medium Tyranid Swarm in front of the small hill and shoot the iron eagle squadron on the right flank, giving it a blast marker.

ARMORBREAKER then shoot with the overlord squad at the Haridan Swarm , giving it a blast marker

Tyranids then move a small swam into fight range of the iron eagle squadron. The fight is not close with the tyranids killing four of the iron eagles. so the iron eagle lose and flee back to their deployment zone.

Tyranids move a small swam up to the small hill on their left flank…target the iron eagle squad, giving it a blast marker…..

ARMORBREAKER then shoots with the colossus at the medium swam giving it a blast markers and killing lots of bugs.

ARMORBREAKER then move colossus up and shot the small swam, wiping the unit out…..

Tyranids then move the Medium Exocrine Swarm up and shoot the land train on the right flank, removing the shields, doing two hits, which then became two critical’s which breaks the land train…..

Tyranids retain their second activation and move the Nexus Swarm, target the iron eagle squadron, killing two of them and breaking the unit….forcing it to flee.

ARMORBREAKER move Gravebellows League on their left flank under ground using their Termite Tunnellers and pop up and deploy from their machines close to the objective marker.

Tyranids move their Medium Dactylis Swarm up since its out of range. from this point on the tyranid player has no more activations….

ARMORBREAKER do sustain fire from overlord squad on their right flank at the small tyranid swam and kill bugs and give it a blast marker….

ARMORBREAKER Fire their Karkinos and target the broken medium Swarm in the woods, killing two bugs. so retain the second activation and fire the other Karkinos, targeting the broken medium Swarm in the woods, wiping the unit out.

ARMORBREAKER then move a bike squad into close combat with the small tyranid swam in front of the hill, the combat saw the swam wiped and the bikers losing three stands…

ARMORBREAKER then move a second bike squad into fire fight range of the medium tyranid swam in front of the hill, the combat saw the swam wiped and the bikers losing no stands……

ARMORBREAKER move their other units into position for shooting next turn etc..

Rally phase sees the tyranids rally everything on the table they had and the ARMORBREAKER fail to rally a iron eagle squad. blast markers are removed

TURN 3

The tyranids deploy their unit that teleport and that Tunnellers. First three photos. 1 Lictor Swarm got one blast marker the other got two for teleporting in.

ARMORBREAKER win first action again…..

ARMORBREAKER do a engage action with a Karkinos against the Lictor Swarm in front of it. It get support fire from the other Karkinos and iron eagle unit. The fire is only just won and the Lictor Swarm is broken and they flee into the city…

ARMORBREAKER Fire their Karkinos and target the other lictor swam in front of the colossus, killing one and breaking the unit due to blast markers….

Tyranids then do a engage action with the Medium Trygon Swarm and target the Gravebellows League, the close combat was one sided with the unit dying to a squat…

Tyranids fire their Medium Dactylis Swarm, managing to take a few shields off the land train and manage to damage the overlord and also manage to get a critical hit on the overlord destroying it.

ARMORBREAKER move a iron eagle squadron and target the Medium Trygon Swarm , doing a 1DC and giving it two blast markers….

Tyranids move the Nexus Swarm and target the land train, stripping shields off and adding blast markers….

ARMORBREAKER then shoots with the colossus at the Medium Exocrine Swarm, killing four of the bugs and breaking the unit……

Tyranids move the Haridan Swarm up near the objective on their right flank…..

Tyranids put the medium swam on overwatch in the city……they have no more activations after this move…

ARMORBREAKER move the land train on the right flank up…

ARMORBREAKER march move iron eagle squad up onto the objective in the city….

ARMORBREAKER move Gravebellows League on their right flank under ground using their Termite Tunnellers and pop up and deploy from their machines close to the objective marker.

ARMORBREAKER do a marshal action on the land train and shoot at the Nexus Swarm , kill some bugs and it removes three blast markers and adds 3 shields.

ARMORBREAKER move the Cyclops and fire at the Nexus Swarm, managing to kill the Dominatrix.

ARMORBREAKER then match move biker unit to the blitz objective.

ARMORBREAKER then move biker unit to edge of the city…

Rally phase sees the tyranids rally everything on the table they had and the ARMORBREAKER fail to rally a iron eagle squad. blast markers are removed

TURN 4

ARMORBREAKER win first action again

ARMORBREAKER Fire their Karkinos and target the other Medium Dactylis Swarm near the blitz objective, killing one, and adding blast markers….

ARMORBREAKER retain activation and do a engage action with the biker unit near the blitz on the Medium Dactylis Swarm. The close combat is deadly for the swam, wiping the unit out.

Tyranids then move the Nexus Swarm and shoot the bike unit, kill enough to break the unit and make it flee back to its deployment zone…..

ARMORBREAKER do a sustain fire with a Cyclops on the Nexus Swarm, managing to break the unit. So it flees back to its side of the table..

Tyranids then do a fire fight with the overlord squad on their right flank. The fire fight is one side and the overlords are destroyed.

ARMORBREAKER move the colossus and Fire at the broken Nexus Swarm, killing them out right….

The tyranid players wave the white flag……game over………….

Victory Conditions

Victory Condition

ARMORBREAKER

Tyranids

1. Blitz

yes

no

2. Break their sprit

yes

no

3. Defend the Flag

no

no

4. Take and Hold

no

no

5. They Shall not Pass

yes

yes

Total

3

1

It was a fun game and the tyranid players made some tactical errors on their part. I’m still happy how the Tunnellers rules work for the squats, the tyranids use want was written in the rule book, although in the next game I would give them the same rule, that I have done up for the squats. May the dice roll high for you.