Garalon Changes - Raid Finder, Normal, Heroic

We’ve recently hotfixed the Raid Finder version of Garalon, reducing both his health and Furious Swipe damage. In addition, and also exclusive to the Raid Finder version of this encounter, Garalon's Crush ability now has a cooldown, and we’ve corrected an issue with his aggro radius to prevent players from drawing aggro until a player has entered a ring.

With regard to all raid difficulties, after further testing the encounter, we realized that certain abilities were having unintended effects. Blade Flurry, Inferno Blast and Sweeping Strikes were doing double damage to Garalon's body while attacking his legs, which was not intended. We are currently implementing a hotfix, which should take effect after realms are restarted, that will cause these abilities to do normal damage to the body while continuing to do double damage to the legs.

Further updates can be found here, including a change to all classes who have pets.

We are currently implementing a hotfix, which should take effect after realms are restarted, that will cause these abilities to do normal damage to the body while continuing to do double damage to the legs.

Will this have a compensation nerf? Haven't progressed on Heroic HOF (no attempts made), but the joke is "It's just like Heroic Spine" (Class Stacking). I honestly have no opinion on the matter, just curious.

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And the LFR chage was for griefing. It's not nerfed because it was hard to handle, it was too dependent on every player not standing in a radius for the duration of an encounter--which,by LFR standards, may as well be a Heroic encounter (since you're queuing with random players).

Garalon needs to be less vulnerable to cleaving mechanics (Blade Flurry, in particular, is outrageously strong), have a larger health pool, or both.

Rogues and warriors need to not be as OP for this fight, bring the player not the class.. remember? Or, you know, feel free to leave it as is and we'll gladly cheese it. We would rather not though.

and the general mechanics of the fight lend itself so heavily to multi-dot and cleave specs that it makes me, personally, feel vastly inadequate.

Good thing you guys did all that Beta testing and read and reflected all that feedback from the testers so you didn't have to make significant changes to heroic encounters in the middle of live progression.... Oh wait. This week makes the heroic encounter devs look like a bunch of clowns.

What I find perhaps most hilarious about this is that these mechanics doing this much damage was 'unintended' which I suppose means that day 1's 6 minute normal mode enrage was meant to be achieved WITHOUT them doing double damage to the body, with average gear, etc. Blizzards tuning has dome some terribly silly things early in this expansion.

WOW read the post again LOL! After numerous days of whining from certain babies in the community they NERFED the fight!

We're all talking about heroic. I don't care how much easier they make the LFR version... If they replaced all bosses in LFR with target dummies it wouldn't really matter, you can already ignore most mechanics on every boss.