Scorpius Port

Subway area blocked out

I have blocked out the subway area on the game model I have been working on for the Beyond Human level design challenge over at ArtStation.

The first image shows the area in Blender, rendered using the Blender Render engine, the second image shows the same scene in Unity. It is all very bland and uninteresting so far, but it is still in the early stages of working out how it will look.

I made the steam control thing seen on the left side today, but most of the day, and my weekend, was spent in trying to figure out how to light scenes in Unity.

I might end up needing to trim the design a little, and if so then the trimming will be coming out of the markets area, making them a bit less grandiose than they should be and just hinting at how much more there is to them in some way. I have a few ideas, but we’ll see how things are going in 3 more weeks.