Search in

Sort by:

Everything Using UE4

Current Space

Question Status:

All Questions With Answer With Accepted Answer

Quick results

Search help

Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both.
Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.

You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with
each other. Examples

Is unreal good for building mobile apps

0

Hi, unreal is probably good for building mobile games, but I need to make an app for Android and iOS. I was wondering if it has everything for apps. App doesnt need to be too complex, so I need only basic staff. The reason why I want to use unreal or maybe unity is that I need to implement 3d model in app, which will be able to rotate around its center on dragging(showcasing or something like that). And I dont know if its possible anywhere else.

My experience with Unreal on Android was this:
If your game is small and really simple, Unreal might not be the best option. The package got way bigger than it needed. You might get a 30mb game while the same game made with another tools might got around 10mb. That's because the Unreal core for Android is already big.

But the packages won't grow much, once you got it work, the additional content will not make your packages grow that much.

Another point is to about your develop itself, since it's quite easy to create wonderful visual effects on Unreal, you may trap yourself on amazing graphics on PC tests that got really slow on mobile devices (I, personally, falled on that WAY too much!)

Dont get discouraged by the new users aggressive comments, I make mobile apps and AR and VR in Unreal. Most is documented, and the answers are usually out there. Our last few projects require no building of engine and we stayed in blueprints for everything, literally. Feel free to pm me, if your not getting help on something. But please look through Unreals amazing documentation first and in the forums, I am pretty busy.