Spells

Guerrilla Warfare

If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.

Blinding Dart

Cost: 70/75/80/85/90 ManaRange: 680

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.

Move Quick

Cost: 40 ManaRange: 20

Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.

Toxic Shot

Cost: 0 ManaRange: 680

Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.

Noxious Trap

Cost: 75 ManaRange: 400/650/900

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

Recommended Items

Starting

Early

Essential

Standard

Situational

Startingjungle

Earlyjungle

Essentialjungle

Standard

Situational

Consumables

Tips

Ally tips

- Teemo's mushrooms can be used to farm creep waves very effectively.- Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.

Counter Tips

- Teemo's Toxic Shot punishes players who get hit and back out, so stay at a safe range until you're ready to commit.- It can be valuable to use Oracle's Lens(Trinket) to destroy mushrooms around key locations.

Lore

Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.