some great scenes, some bad/boring scenes..
runs fluid, but tunnel scene is extreme slow.
you have cool ideas, like the orange ball and the arrows which both look fabulous but it's a shame that the visuals are not very well connected together.

Thumb for the music alone. Some scenes are entirely awesome (like the opening credits and the first half of the cave-stuff), but with some really odd random stuff in between. Also: it runs really, really slowly -- even on a GTX 690, which should never happen.

there are some really fresh looking effects in here (presented a bit weird sometimes, however).
extra thumbs for the superb soundtrack and the fact, that the greetings are shown at the very end (instead of being packaged into a boring scene).

Really great flow and I think the music is actullay extremely well fitting to the theme. Don't know which you did first ;) The quality of the synth isn't all that good, but that's not to blame on the composition. The visuals are nice and smooth - not in the sence that they run fast, but in that each scene seems to flow naturally into the next. Overall, a really nice and well-produced prod!

Oh! I totally forgot! I really liked the glitchy part somewhere around the middle of it, where it gets all glitchy and skips and stuff. That works really well. At least from a musicians point of view ;)

Arrgggghhhhhhh. This has so much potential. This could have been my favorite 64k since Chaos Theory. All the ingredients are there: An outstanding soundtrack with lots of potential for syncing, nice effects and a hint of a concept. But some of the scenes are a little too messy and glitchy for me (like the wheels in the beginning), sometimes the colors are just plain... well.. simple (why yellow on gray?). But the last 1,5 minutes show how much potential you've got here. Any chance of seeing a final, refined version of this? (I volunteer to do some paint-overs).

cherri: you have a right to yours, and Pixtur has a right to his. In this instance, I'd argue that since you (based on your thumbing history with accompanying badly formulated arguments) clearly have no idea of what music production is, how it works or what it takes, you should indeed just fuck off.

gloom: so you think you are some guru of music production and every music must sounds so overproduced like yours? lol. some people like soulful, lo-fi or dusty music and i know something about this because i make music from time to time. still you following on soundcloud skrillex, noisia and puryx so talking with you about music is impossible.

cherri: no, but thank you for the terribly predictable (and oh-so-not-relevant) strawman argument.

Go through your own thumbing history and try to understand how hundreds of "good music", "music vote", "bad music", "shit music", "i like the music" on demos makes you look. It makes you look like someone who only comments on demos based on whether or not they personally liked the music.

..and that is fine, but thumbing down a demo simply because you don't personally like the music, is idiotic because it completely ignores the whole point of a demo as a collection of graphics and code in addition to the music. The fact that you only seem to care abount that single aspect in many of your "reviews" gives sufficient grounds for Pixtur to tell you to fuck off.

The fact that, yes, I do know a fair bit about music production, gives me the grounds to tell you to fuck off when making comments that are technically inaccurate.

You are entitled to an opinion, but only on things you can back up with facts. Your taste and personal preference is not the same as your ability to understand or explain technical aspects of whatever is being discussed.

People like different types of music (and, shocking news of the day: the music people like does not equal the things they make, and in the second shocking news of the day: who people follow on SoundCloud is not necessarily all the music they listen too, but congrats on the worst formulated argument ever), and that's fine. Bitching about it and throwing tinly slugs of hate around, however, is not.

gloom: music make 80% demo for me so i basically comments demos solely based on if i like or not music.
if demo has nice design and bad music (for me anyway) most times i give it thumbs down. why not. this is internet, not mutual admiration society.

and you think you are some god, pro producer. many professional producers sucks that's why we have some shitty produced music nowadays with loudness war. too much clipping, distorted, overproduced crap just like track from this intro.

@cherri: first of all: music isn't "shit" because you don't like it. You are mixing opinion with "objective facts" when you claim that the track is badly produced as opposed to just stating it's not to your taste.

While musicians live fairly well with people not liking their work, being accused of bad craftsmanship isn't as easy to accept. While what "good sound" is is a subjective opinion, it is possible to evaluate a mix based on comparison with other music in the same genre.
Your problem seems to be that you don't like the genre at all (which is still fine), but if you are unable to evaluate a track without mixing in your personal feelings for the genre the track belongs to you shouldn't even try.
You're not the objective judge of what sounds good any more than anyone else.

The way you behave now you just come across as an ignorant dick, instead of a person with a particular taste for music. The amount of "fuck off" replies you receive would probably decrease quite a bit if you tried to come across as the latter.

The organic bit looks initially like a really long poop. But thats awesome. More organic poop in prods! On a more serious note, good work and keep it up, i like the consistent styling across your prods too.

sorry about polluting this production any further. Just one final comment on the f**k off statement: The problem is, that thumbing down without reasonable arguments hurts. I can accept if Shifter and Gloom thumb down stuff, but they actually delivered. They know what they are doing (most of the time), but most importantly, they always give reasons. Did you ever think about, how many demos have never been released because people are afraid of getting "this sucks" comments from people like you? Probably not. Well, I for my part, are scared shitlessly about the number of releases declining. This is my hobby. This is part of my life. And I learned the hard way that you just can't learn to make good demos without releasing some experiments and training-prods first. Yes, you can thumb stuff down without giving any valid constructive reasons. But I will try hard to make clear that your voice is just noise and thus irrelevant. If you wanna have a voice that's been heard, invest some time and thought. Taste alone is just not good enough.

Loved this demo on the bigscreen, always thought that they'll end the demo after that scene - and then they brought another effect - and another one,- sat there quite amazed, and I still am. Tune rocks, so does the palette - love that camera movements as well. Amazing!

Pixtur: A thumb Down without arguments as to Why, usually hurts less and is easier toignore than a thumb down that has wellcrafted reason other than personal taste behind. And on that logic, ignoring Cherri Kandler's thumb down should be reasonably easy I'd say ;)

"Intellectual" elitism of the worst kind, that makes me want to puke. Good skills in arguing and thus winning arguments don't mean, you hold the truth, it just means, your brain is more skilled to use language to define and defend your personal interests or the interests of the group you need/want to socialize with. Nothing more.

One of the core democratic values is, that even human beeings, who appear "dumb" to others because of lacking the ability to use language to define and defend their interests, still can be able of holding more truth in their opinion like someone who can talk like a book. And thus everyone has the same voice in democratic processes (elections), disregarding your personal "intellectual" status.

the narcissist: I think it's cute that you think cherry-picking oneliners that fit your narrative from 10 years of my Pouet comments validates your argument in any way. :)

Salinga: you are wrong, sorry. When discussing specific, knowledge-based topics, the "opinion" of someone is less valid than the statement from someone who actually knows what they are talking about. That was the whole point of the article you are talking about. There is opinion, and then there is fact. When people start thinking that they are worth the same, things like homeopathy happen.

because you add reverb to your tracks doesn't mean you are expert on music production.
sound in catzilla trailer is very badly produced. too much compression, too much everything, overproduced crap. you should work in hollywood. they'are good at this.

Modern management theories suggest, that facts are actually a matter of perception as well. From a social constructionistic point of view, fact is a negotiated reality between two (or more) individuals. When fact is one person's version, it becomes unchallenged opinion. Instead of working with one reality based on individual's intrapsychic processes in a positivistic paradigm, social constructionistic theory builds on the notion, that fact, reality and any other form of "objective" perception, is in fact an interpersoal, negotiated version. It's actually an extremely interesting field of study ... at least that's what I think :D

Haha - not claiming the theories are new at all. But take a look at how comapany management is practiced in 99% of all businesses. I'm sure you'll find a lot of positivistic practices. So even though social constructionism started around 60's and 70's, it's still space-age management theory to most managers :D

is it cherri alone the first guy to thumb down a prod because of taste? doesn't he have the right to do so if he believes so? since thumb ups are way more than a thumb down what does this suggest? looking at older pouet comments on prods (2001, 2002 etc) people tend to thumb down just by personal taste or jealousy or any other reason without having to back up their choice... do not understand why everyone should agree with anyone else on taste, that's feelings not logic speaking there...

the narcissist: congratulations on missing the point, yet again. With regards to the Catzilla sound -- you are free to not like the style of music, but you are not in a position to comment on the technical production qualities of it, as it has been clearly demonstrated before, so therefore I'll just keep smiling at your half-assed trolling attempts. :)

defiance: you should probably read what's written plenty of times already. People are entitled to have their own taste in music -- and to use this as their basis for commeting on a prod -- but if when they start to throw around reasons _apart from personal taste_ that are simply unjust, they lose that right. If something is technically well-done is not the same thing as if you personally enjoy the _musical style_ of the end result. That's what's being discussed. Nobody has said that "everyone needs to agree with everyone else on taste", that's simply a strawman argument that has no merit.

gloom: clearly see your point now, hard work is _still_ hard work no matter if someone likes it or not, and therefore must show at least some respect to that, and i totally agree with this, but people who ground-flat everything wanting it or not existed, exist and will be so forever...

not so nice in realtime on my 2008'ish rig with gtx470, but still:
+++ music
+/- visuals, as some scenes weren't too fancy and the whole thing lacks a bit coherency.
but still, really great intro with outstanding music !

I fully agree with Pixtur: this has a lot of potential! I love the composition, the track has a lot of potential for syncing, glitches, etc. But I feel like the visuals don't really exploit this fact.
I would love to see another demo made with this sountrack.