Mages

All mages have a bonus of +25% mana regeneration speed.

Dark Elf

Elf Mage

What is darker than a Dark Elf? Not much... the terrifying power gained through study of the dark arts has twisted these elves into pure evil. Wicked magic is their specialty, combine this with their extraordinary magic skill and you have the very best race for offensive magic.

Racial Abilities

Natural Mages: Academies gives 33% more Mage Level

Selfish: Cannot cast alliance spells on allies

Evil Worship: Increased success rate for dark spells

Temples count as 1/2 Guilds (mana storage and regen)

Military Units

Class

Off/Def

Cost

Basic

Slinger

0/0

75 cr

Off

Nightstalker

2/0

110 cr

Def

Sorcerer

0/4

390 cr

Elite

Nightrider

2/6

940 cr

Thief

Assassin

0/0

275 cr

Fairy

Winged Mage

Hard to see with the naked eye, this race is pure goodness. You're in luck if a Fairy is on your side as they are the only race that is able to cast "self-spells" on allies. Useful in team strategies and the saviour of many of their friends, it really is time to believe in Fairies!

Racial Abilities

Healer: cast self-spells on allies (race specific spells excluded)

Academies gives 2% more Mage Level per 1000 fame

Add: 1k fame decrease cost of dark spells by 2% (max 50%)

Fairy only spell: Divine Intervention

Military Units

Class

Off/Def

Cost

Basic

Sprite

0/0

50 cr

Off

Succubus

3/0

300 cr

Def

Fairy Godfather

0/5

450 cr

Elite

Fay Queen

1/7

950 cr

Thief

Nymph

0/1

300 cr

Templar

Human Mage

Human scholars who became consumed with religious zeal and regard magic as the answer to their prayers. Hard to kill and twice as nuts, other races, particularly mages are wise to tread carefully around the order of the Templars.

Racial Abilities

45% homes allowed

1 PPA gives +10% Mage Level

Priest offence bonus: +100%

Temples produce one additonal priest per month

Can have 20 PPA

Military Units

Class

Off/Def

Cost

Basic

Monk

0/0

50 cr

Off

Knight

4/0

500 cr

Def

Archpriest

0/4

380 cr

Elite

Paladin

5/4

800 cr

Thief

Cleric

0/0

375 cr

Tiefling

Cursed Mage

Through their fel ancestry, Tieflings have gained an innate talent for manipulating mana. This ancestry however has cursed them to lose their sanity, the longer they use magic. They are often hunted down before they can go on a rampage in their corrupted forms.