After raising almost $2.5 million after a successful Kickstarter campaign in 2012, Oculus is on the verge of developing a "truly immersive virtual reality headset for video games." The company has received more than 75,000 orders for development kits.

Persson believes that virtual reality is going to change the world, but he wants to work with games, not social. Facebook is not a game tech company and cares about "nothing but building user numbers," Persson wrote on his blog.

"I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven't historically been a stable platform. There's nothing about their history that makes me trust them, and that makes them seem creepy to me," he said. "And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition."

"I understand this is purely a business deal, and I'd like to congratulate both Facebook and the Oculus owners," Persson added. "But this is where we part ways."

He may be right. While the applications for virtual reality technology beyond gaming are still in their early stages, Facebook hopes to expand the Oculus technology to the fields of communications, media and entertainment, education and other areas. Given these broad potential applications, virtual reality technology is believed to be a strong candidate to emerge as the next social and communications platform, according to Facebook.

"Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow," said Facebook founder and CEO, Mark Zuckerberg in a joint statement. "Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate."

Brendan Iribe, co-founder and CEO of Oculus, agreed. They believe that virtual reality will be heavily defined by social experiences and will enable the world to experience the impossible, and it's "only the beginning."

Facebook and Oculus did not immediately respond to a request for comment.