It's probably worth noting that most wargames (90% +) are not designed with solo ai structures (this is especially true of the hex and counter variety of wargames). The inclusion of a solo a.i. "bot" is a fairly recent development for wargames (with a few exceptions). From what I've seen of those that have 'em, I vastly prefer the old school solo method, a.k.a, playing both sides as well as possible (in my case, playing the attacker proactively, with advanced planning and thought, and the defender reactively, not spending any time thinking about the defender's moves until the attacker finishes their moves). I think the old way works great, but I understand different strokes and all that...

This is a game with multiple formations, each of which is equipped with multiple battalions - many uniquely so. There are multiple VP locations, and logistical concerns figure prominently.

For all those reasons and others, there is no effective means whereby an AI flowchart could be designed taking fewer than several dozen pages. And nothing on such a flowchart could offer results half as effective as the player taking turns, playing both sides.

This isn't a COIN game or Churchill. This is a full-blown wargame with hundreds of units falling under multiple commands, with multiple objectives.

You already have solo rules built into your head - just be willing to give them a try.