Damage Dealing Abilities

Alphatier - A Focus Regenerating ability that also sends a small beast to attack your target.

Tötungsbefehl - A Focus Spending ability that commands your pet to strike its target for a large amount of damage. If you pet is out of range of the target, it will charge up to 40 yards when using this ability.

Kobraschuss - A Focus Spending ability that deals damage to a single target.

Zorn des Wildtiers - A 90 second cooldown that increases you and your pets' damage for 15 seconds. Reduced cooldown for every cast of Alphatier.

Beast Mastery Priority Lists

Beast Mastery is a cooldown-based spec. The goal is to use your cooldowns as much as possible, and in order to do that you need to take a new approach to Focus management. Since you are at the mercy of mostly passive regeneration, you need to make sure you don't overspend your Focus by casting Kobraschuss too much. Sometimes the only way to achieve this is to stop casting entirely while you wait for your cooldowns to become available. Look at Kobraschuss as a way to prevent yourself from Focus capping rather than an ability that needs to be spammed all the time.

Tötungsbefehl is Beast Mastery's signature attack and should be used as often as possible. Alphatier is also high priority, summoning a temporary beast to attack your target and generating a small amount of Focus. It's possible to have more than one Dire Beast active at a time, and their Focus regeneration does stack. This can occur with Wilder Ruf procs, which reset the cooldown of Dire Beast. This proc can only be utilized if Dire Beast is already on cooldown, which is why you should never delay it. Additionally, every time you cast Dire Beast the cooldown of Zorn des Wildtiers is also reduced.

Note: Essentially you want to keep Raubtierhiebe active whenever there is more than one target. Once you are facing 5+ targets, you can drop Tötungsbefehl entirely (assuming there isn't a need for priority target DPS).

If you are using the Abgerichtete Kobra talent, you should ignore this rule duringZorn des Wildtiers as your goal there is to cast as many Tötungsbefehls as possible in that window. Ideally, you should enter Bestial Wrath with full Focus and exit it with no Focus.

When using the Alpharaserei talent, your goal should be to extend your pet's attack speed buff stacks as long as possible. In order to best do this, try to only cast Alpharaserei when the attack speed buff is about to fall off your pet (there is a weakaura to track this in the addon/macro section of the guide) or when you're already sitting on 2 charges of Dire Frenzy. With the second charge added to this ability in Patch 7.2.5, it's a lot easier to manage these stacks because you can sit for a few seconds on a single charge without worrying about wasting it. The longer you can keep your pet at 2 or 3 stacks, the better you will perform in the long run.

Offensive Cooldowns

Beast Mastery's primary cooldown. Increases all damage you and your pet deal by 25% for 15 seconds. It has a 90 second cooldown, but this cooldown is reduced every time you cast Alphatier. The damage bonus can be further increased with the talent Furor des Wildtiers and the Titanenblitz trait Entfesselt das Tier.

In most cases it is best to use this cooldown as soon as possible. If you hold onto it for too long, there is a risk of losing more potential Zorn des Wildtierss over the course of an entire fight due to the cooldown reduction mechanic of Alphatier. There are always exceptions to this rule, i.e. a high priority target is about to spawn.

If Bestial Wrath only has a few seconds left on its cooldown, and Alphatier is available, it's best to hold off on Alphatier until after you cast Bestial Wrath to get the most out of the cooldown reduction.

Ideally, you should enter Bestial Wrath with full Focus and exit it with no Focus.

A cooldown to temporarily increase the Focus regeneration of you and your pet, granting you 10 Focus per second. It also increases critical strike chance by 10% for the duration. It has a 2 minute cooldown and its duration can be increased with the Titanenblitz trait Wildnisexperte.

The Donnerhieb artifact trait makes this cooldown more potent. During Aspect of the Wild, both your main pet and Hati will deal additional Nature damage to all targets in a 8-yard cone in front of them.

As of Patch 7.2.5, Aspekt der Wildnis also reduces the global cooldown by 0.2 seconds for the duration, allowing you to spend your excess Focus easily.

Artifact cooldown that causes all of your pets to deal heavy nature damage to their target over 8 sec. 1 min cooldown.

Best used during Zorn des Wildtiers, so if Bestial Wrath is coming up soon (say in the next 20 seconds or so), you should hold onto it. Use your best judgement here -- you can hold out longer if it won't result in fewer total uses over the course of the whole boss fight.

When using Alphatier, always use this immediately after casting Alphatier to get the most benefit. If you have 2 charges of Alphatier available, cast both of them first.

When using Alpharaserei always use this right before you cast Alpharaserei (the opposite of how it works with Dire Beast).

The direction of the Stampede is based on the direction the Jäger is facing.

Try to line up as many targets as possible before casting.

Know when to use it. If the targets are about to be moved by the tank or something else, hold onto it until you know they will be standing still. Communicate with your tank when you use it as it's a very potent cooldown and should not be wasted by targets being removed from the Stampede path.

Defensive Cooldowns

Similar to the old Abschreckung, this cooldown deflects all attacks and reduces damage taken by 30% for 8 sec. The damage reduction portion comes into play for DoTs already applied or boss mechanics that are not deflected. You are unable to attack while it is active. It has a 3 minute cooldown.

Your panic button. About to die? Hit this!

Oftentimes in a raid or dungeon this ability is only used to block the damage of a single attack. In those cases, it's best to have a separate macro setup that allows you to quickly remove it and get back to dealing damage after the attack has been blocked: /cancelaura Aspect of the Turtle

The Titanstrike trait Mimirons Panzer turns it into moderate healing cooldown, and yes the heals granted from this trait will continue even if you remove Aspekt der Schildkröte itself with the macro above.

Useful for quickly getting out of “fire on the ground” or related boss mechanics.

Turns into a movement speed cooldown with the Impromptu talent. Highly recommended.

To best use this ability, learn how to do the Jump-Disengage: Jump, spin your character around mid-air 180 degrees with your mouse, then use Rückzug. This will allow you to quickly leap forward without stopping your forward momentum.