To be entirely honest... Dishonored - which shares so many mechanical similarities with the series, with magical powers, money, and the way food/healing/mana regen occur via pickup - has ruined the Bioshock games for me. It is much more impressive in how effective the 'powers' are, the ability to play through stealthily, and without being linear.

I would want the levels/world to be more freely traversable, but that isn't how Rapture, or indeed Columbia, were designed. Which is a shame.

One of my favourite moments in Bioshock infinite (entirely unexpectedly) was that return to Rapture moment, I think the art deco vibe and music fit together so well to create that environment that it actually lessened the impact of Columbia for me.

I do agree with Clockpunk though, gameplay-wise Dishono(u)red was much more fun, but the world of Rapture is peerless in gaming for me.

To be entirely honest... Dishonored - which shares so many mechanical similarities with the series, with magical powers, money, and the way food/healing/mana regen occur via pickup - has ruined the Bioshock games for me. It is much more impressive in how effective the 'powers' are, the ability to play through stealthily, and without being linear.

I would want the levels/world to be more freely traversable, but that isn't how Rapture, or indeed Columbia, were designed. Which is a shame.

I'm not too keen on the idea to be honest. The shot of Rapture at the end of Infinite was a lovely reveal and an amazing end to a story, but I'm not really sure re-visiting it is a good idea. Sometimes, some things are best left to the imagination, and I seriously think this could be one of those times.

Also, if the combat is anything like the game itself, returning to the halls of Rapture (again) and reducing them to series of arenas is a grave disservice to the entire concept. In my opinion, anyway.