Evolve Map Effects Guide For Hunters and Monsters

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Evolve Map Effects Guide For Hunters and Monsters

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During Evacuation, as the Monsters try and destroy Shear Colonists, certain ‘Map Effects’ are added in each round. If the Monsters win the first round, a ‘Map Effect’ which works well for them is added in the upcoming round and the other way around.

Evolve Map Effects

If the Monsters win the fourth round, Armored Minions are summoned and if the Hunters win it, Armored Turrets are spawned on the map. This guide is essentially an overview of all the ‘Map Effects’ which are available in EVOLVE:

Forcefield is essentially a confined space (marked by large transparent blue walls) in which the Monster gets trapped. The Hunters can check the exact location of Forcefield by looking at their mini-map.

The Forcefield tightens gradually, allowing the Hunters to deal some additional damage to the Monster.

MedBaysAppears on: Aviary, Distillery, Weather Control

MedBays are distributed by the MedLab and allow the Hunters to heal and remove strikes. The Hunters can open up their in-game mini-map and check the location of every MedBay located on the map.

All they need to do is stand inside the MedBay and get healed.

Scent MaskingAppears on: Aviary, MedLab

This ‘Map Effect’ negates the Monster’s ability to smell and locate the Hunters. Personally, I believe this is one of the strongest ‘Map Effect’ at the Hunters’ disposal and allows them to attack the Monster more stealthily.

Sentry GunsAppears on: Refueling Tower, Weather Control, Wraith Trap

Like the name suggests, Sentry Guns are deployable weapons that attack the Monster and its minions. Although these can be destroyed quite easily, these do not go down without pretty decent damage.

Space LaserAppears on: Barracks, Rendering Plant

With this ‘Map Effect’, a bright-red laser targets the Monster from above and does insane amount of damage. These laser attacks are executed frequently and must be avoided while playing as the Monster.

With this ‘Map Effect’, a small amount of bright-blue Teleport Gates appears on the map.

Stepping inside one of these Teleport Gates sends the Hunters to a central location. The Hunters can use it to discover the Monster’s location more effectively. Players can see the location of each Teleport Gate on their mini-map.

Benefits Monster

Armored Minions are the opposite of Armored Turrets and only appear in the last round of Evacuation if the Monster won the fourth round. This ‘Map Effect’ grants additional armor to minions, making them tougher to defeat.

Hungry? This ‘Map Effect’ adds some extra Canyon Striders on the map, allowing the Monster to feed more frequently and gain 2-bars energy per kill. Never go hungry again!

Carnivorous PlantsAppears on: Aviary, MedLab, Refueling Tower

The Hunters giving you a tough time? With this ‘Map Effect’, a number of carnivorous plants spawn on the map, making the Hunters’ movements more dangerous with each step. When playing as the Hunters, make sure to go past these plants.

Ebonstar CorpsesAppears on: Orbital Drill, Rendering Plant, The Dam

Similar to Canyon Striders, Ebonstar Corpses provide additional energy for the Monster. You will come across a number of corpses lying around the map which provide additional energy to the Monster.

EMPAppears on: The Dam, Wraith Trap

This can be considered as the opposite of Space Laser. EMP negates the Hunters’ class ability for a little duration of time.

Prior to an EMP strike, a small yellow circle appears on the ground and if a Hunter is caught in it, he or she loses ability to use the Class Ability.

Falling SatelliteAppears on: Barracks, Rendering Plant

With this ‘Map Effect’, a satellite is destroyed above, sending parts on the map. If a Hunter is hit, he or she receives massive amount of damage. Therefore, it is advised that you be on your toes to dodge whenever you see a falling piece coming your way.

Hostile WildlifeAppears on: Aviary, MedLab

With this ‘Map Effect’, the wildlife drink contaminated water and attack the Hunters with more aggression. These animals can deal serious damage IF left unchecked. Hence, always be on your toes and have your weapons ready for any unfortunate encounter.

This miniature monster sticks with the primary Monster and attacks the Hunters at sight. The miniature monster is extremely hard to defeat, but IF left unchecked, it can stir some serious trouble for your team.

This ‘Map Effect’ is similar to Teleport Gates and teleport the Monster to different locations across the map. Players controlling the Monster can check the location of all Teleport Rifts on their mini-map.

One small tip to use this to your advantage is to get away from the Hunters at the very start of the round.

Found anything misleading or confusing? Let us know in the comments below!