EXECUTIVE SUMMARY Everyone is chasing a dream. Are you curious about mine? I am eager to develop and publish my first video game. I am dreaming to create a video game since the days when I was playing the best “b eat 'em up ” : Golden Axe, Final Fight, Double Dragon or X-men Arcade. These are legends from the past that is almost impossible to reach. I have come up with a video game concept that is inspired to those great legends and that has been conceived as a tribute to them. I am really putting all my energies and passion into this project! The project is ambitious, I do not neglect it, but it is not impossible to accomplish. A portion of the core programming is already there, a rough 25% that cost me 3 months of work. I have also started to plan an organize the graphics. Producing a video game is a complex task but I had already experienced the process during my career. In fact, I am already in touch with a specialist that will deliver mock ups abo...

GAME DESIGN The world is once more under threat, not surprisingly, by the evil acting of a bunch of aliens trying to conquer it. Saving the world will be the responsibility of a group of young guys. The young heroes must fight various enemies that will try to stop them from saving the world. Among them, corrupted military corps, fierce beasts from the past and feral alien creatures with unexpected abilities. Even the loved/hatred zombies will be involved in the fight, you will discover how this happened throughout the game narration. Levels The game will be structured in 15 levels, each with a different context and scenario from the previous one. One level could be located in a big city, or the pluvial forest, or a desert, or even a glacier. Do not worry, there will be also submerse locations, the outer space, and other planets. Every level will hide some bonuses areas where the player can find useful powerups. Characters There will be 15 characters to choose from, each with it...

Enemies One weak point of m any “beat ‘em up” video games is the lack of variety of enemy design. After a few hours it starts to get annoying slaying the very same types of enemies all behaving in the same (sometimes even stupid) way. I spent a considerable part of the design of the video game into this topic in order to give to the player the chance to face specific enemies in every level. Indeed, each level will be characterized by unique enemies, a mini boss that will bother the player in different steps of the level, and, of course, a final boss. DLC Depending on the number of copies I will be able to sell, there is the possibility that I will also design and deliver additional levels. These will be added after the final level and they will add new elements to the storyline. Of course, those DLC will be sold to a special price to those who participated to this ICO, and they will be purchasable with Nuka Tokens. In-App purchase I do not foresee the need of in-ap...

ROADMAP According to the work that I have already carried out and planned, here is the roadmap from 2017 to the game release and distribution: 2017 Q1-Q2: Game design development Game art design and demo artworks 2017 Q3-Q4: Start of game code development First graphic tests and demos 2018 Q1: Initial Coin Offering set-up 2018 Q2: Initial Coin Offering start 2018 Q3: Consolidation of game code and graphics Audio and effects integration 2018 Q4: Alpha version development and release 2019 Q1: Beta version of the game 2019 Q3: Game release and redeem code distribution ...

Nuka Token Roadmap

1

2017 Q1-Q2

Game design development. Game art design and demo artworks.

2

2017 Q3-Q4

Start of game code development First graphic tests and demos.

3

2018 Q1

Initial Coin Offering set-up.

4

2018 Q2

Initial Coin Offering start.

5

2018 Q3

Consolidation of game code and graphics Audio and effects integration.