Aeria Games announces its new free-to-play: Legendary Champions developed by USERJOY Technology

Santa Clara, CA – July 7, 2010 – Aeria Games, a leading publisher of interactive entertainment, is amassing an epic collection of heroes and warriors from history, mythology, and popular culture, all of whom will soon appear in Legendary Champions, the newest title to join Aerias free-to-play catalogue. Developed by USERJOY Technology, Legendary Champions is Aerias latest massively multiplayer online role-playing game (MMORPG). The game challenges players to adventure through a vast fantasy world and compete in DotA-style and player-versus-player (PvP) battlegrounds with the ability to transform into over 60 larger-than-life characters. [Read more …]

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Aeria Games, one of the fastest growing publishers of free-to-play online games, provides an unrivaled MMO gaming experience to a growing community of more than 13 million members. The online gaming portal offers a broad selection of fun, high-quality games, including Fantasy MMORPGs, FPS, Casual MMOs and Facebook games. Aeria Games is committed to becoming the world’s premier online gaming destination, with high-quality, innovative content and outstanding customer service.

USERJOY Technology. Since being founded in 1995, it has specialized in PC game development, and widely published various genres of games including role-playing, strategy, simulation, and puzzle titles. In 2004, Userjoy’s annual project “Fantasia Sango” gained an unprecedented recognition by winning six major awards in Gamestar Contest, the most influential game contest in Taiwan. Having become highly devoted to research and development about online games, Userjoy put out two MMOG titles including “The Twin Heroes Online” and “The Legend of Three Kingdoms Online” in 2005.

USERJOY has been highly experienced in developing PC game title since its creation. Looking to the future, there are four major directions in which USERJOY will keep its focus on:

– Make efficient use of Userjoy’s brand image, positively developing games on console platforms such as X-Box 360.

– Throw in major resources to develop MMORPG and widely expand the game markets in Pacific-Asia, Europe and America.

– Build up casual online game platforms, combine mobile communications service and explore the scope of the casual game market.

– Continue innovative development of new products, enable PC Offline games to the live interaction, and attempt wide development of all genres of games.