Thanks, but the textures aren't custom made at all I can't texture - anything - yet. Never tried it thus far. The mesh uses 2 seperate textures, that are used all over the levels anyway. Maybe when I get down to unwrapping and texturing I can do something about that, but for now it should work.

The lighting is far from finished though, so don't worry! There a few glitches in the present beta release of 227g still, one of them being that static meshes don't lit up properly sometimes. Due to this I haven't really finalized the lighting scheme yet and have concentrated on raw building for the time being. I'm glad to hear you like the texturing and the build Thank you.

OK, back in production Had a short 3 week hiatus. I have a few ideas how to redesign some meshes, and I've covered UV mapping in the last month, so I'm working on texturing now. Will be working on it over the weekends mostly though.