Sunday, October 22, 2017

In these posts I'll be addressing emails or questions from customers which are about the more vague "up to player discretion" portions of the game. My answers will consist purely of opinion, vs. hard declarations.

What do horses of dead riders do?

When writing up the rules I did consider making them panic, or flee, or attack a nearby model, etc...but in the end I chose to simply leave the horses in place. I like horses to be stolen and used by other models, and a dead rider is already in plenty of trouble. As always, players should feel free to house-rule this as they wish. For simple games, leave the horse in place. Once you're comfortable with the rules, if you want the horse to walk, run, or wander - by all means!Does picking up a weapon lift a Disguise?

Another thing I considered creating a small rules table for, but in the end felt it was becoming a little clunky. Only the players know when/where/how a model is picking up a weapon and what type. I'm very open to what the players think when I run a game. I normally simply state that an action against your opponent lifts the disguise. Is a prostitute picking up a knife and hiding in her dress an action against the Lawmen? Perhaps not. A thief grabbing a shotgun off of a dead Deputy in the middle of main street - while being watched by other Lawmen? Probably.In short, there's no perfect answer to this, but you can use a simple table like below if you wish:

Blatant action against opponent: Automatic

Very suspicious action in view of opponent: D20

Suspicious action in vew of opponent: D12

Sneaky action in view of opponent: D8

Can a character move into base-to-base contact with another model without penalty?

This is being addressed in the updated rules (available shortly). Basically a character may not move within 1" of an enemy model if it is not in close combat. A character may, however, move into base-to-base contact with a friendly model. This would mean that enemies shooting at these characters would randomly assign shots (meaning you can attempt to protect or screen your fellow characters).

How do I use townfolk if I feel like placing 30-40 of them on the board?

This is a damn good question - and one I'll be doing an article on at some point. I rarely use many civilian figures, but for players with larger collections I will work on some optional rules to include them reacting to the unfolding events in the game. Stay tuned for that.

Why does the Carbine (Short Rifle) shoot further than the Lever Action Rifle?

In many instances a lever action rifle was a repeating rifle chambered in a pistol cartridge (one which often matched commonly available handguns of the day). Some were designed with purpose built rifle cartridges, but most were not. The common cavalry carbine, while short, was chambered in a standard rifle cartridge and thus had more range and power than the average lever action repeater.

Monday, September 11, 2017

I've added some tokens to the SNS sales page. This set contains 40 double-sided, full-colour tokens for use with Shoot N' Skedaddle (and perhaps some other Old West games depending on the rules!)

Each token is 25mm or 1" in diameter, punched out of thick card and features a simple UV protective coating for extended use and reduce fading over time. Some status tokens have been provided to help when using the Snake Oil Expansion (for granting bonuses from elixirs, etc.).

Details of the set can be seen in the photos below and the set is listed on the Gamecrafter page. The set retails for $9.99.

Also, a convention announcement. If nothing changes employment-wise, I'll be attending Southern Front in Raleigh, NC from October 6th-through-the-8th. I will be trying to run 2-3 games of Shoot N' Skedaddle. If you see me, swing by and say hey. I'm the skinny pale guy with the goatee!

Friday, March 31, 2017

So, as many folks know - shipping outside of the United States is expensive. Quite expensive. So expensive, in fact, that is made me create a PDF version of Shoot N' Skedaddle to help out foreign gamers with the cost issue.

I received a promising update from Gamecrafter (the company which produces SnS components as print-to-order materials). The rumour is...cheaper international shipping!

From Gamecrafter:

Better Shipping Prices Worldwide

We’re
happy to announce that we’ve done a massive upgrade to our shipping
system that is more than a year in the making. Here are the benefits you
can expect:

1. We now offer UPS as a shipping option.

2.
20-40% better pricing to most international destinations. In some cases
it can be massive like dropping from $40 to $10, but those are rare.
Most people will see the 20-40% decrease. Look for “UPS Mail
Innovations” for the cheaper international shipping option.

3. Ship times to international destinations are faster (if you use UPS Mail Innovations).

4.
Up to 20% better pricing within the United States. Look for “USPS
Priority” for the best shipping pricing inside the United States.

5.
We now offer next day shipping options via UPS. So if you have paid for
an order to be produced urgently, you an also now pay for urgent
shipping too.

6. Your tracking number(s) will now be displayed on your receipt page on our site. Yay!

7. Address validation for addresses in the United States and Australia, to help you discover your typos.

If you want more info, check out our detailed podcast
on the subject. This significant drop in international shipping costs
means that designers outside of the USA can afford to use our print on
demand services. Exciting!

Thursday, February 23, 2017

There's been a little confusion on how consumers can pick up a copy of Shoot N' Skedaddle, so I've listed the links directly here with an easier link pasted on the front page (left side bar).

Cards or PDF?Shoot N' Skedaddle is dependent on four decks of cards. These decks are available either printed or delivered a downloadable PDF file.

Cards
Shoot N' Skedaddle cards are currently produced as print-to-order items through The Gamecrafter, a site developed to support small time game designers (that's me!). The card decks are available with or without a box. My goal has always been to make the game as affordable as possible so I've offered the cards with and without a box (if you wish to save a few bucks!)

NOTE: The Gamecrafter is a print-to-order site and may take one or two weeks to print/ship your items.

Shoot N' Skedaddle Cards w/ Box $31.99 - currently unavailable due to Gamecrafter removing this box option - may be re-designed in the future.

PDF

The PDF downloadable file was designed for foreign buyers due to the high cost of international shipping from the United States (often $25 just to ship a $25 item!). The PDF download is much cheaper but will require the end user to make $15-20 worth of colour double-sided prints (probably a good idea to laminate or seal them afterwards as well!). For US buyers the printed cards are likely the cheaper/nicer option. Download available from The Gamecrafter or Wargames Vault.

These
new additions shuffle straight into your normal Shoot N' Skedaddle
decks, adding more variety and some unique character classes.

The
'White Hat' is a powerful symbol of justice, whereas the 'Yellow Belly'
is a good-fer-nothin' troublemaker who feeds off his allies. The
inventor takes firearms to new and exciting heights while the Snake Oil
Salesman peddles his questionable wares...

These alternate Special Decks include all of the same Special Cards from the starter box (and the new Snake Oil Expansion). They have been printed with alternate coloured backs, allowing larger multiplayer games to make use of multiple decks. Curently available as printed cards only.