I work in retail, selling games. There are two things going on here. First, as the number of people playing video games grows, the majority of the newer gamers are interested in shorter games. I've had these conversations many times, and the reality is that most people don't have the time or interest in spending more than 20 hours on a game. Think about how much free time you have when you are working full time, have family responsibilities, etc. Fifty hour epic games just aren't realistic.

The second issue is related to the above. The vast majority of the growth in gaming is happening on the console side. That's just reality. Consoles represent 80% of the gaming market. When you invest millions of dollars and years of work, you can tell me why you would ignore that market in favor of the PC market.

So some of you are mad that GameStop would re-sell returned games? Fine, but notice that their return policy has changed as a result of this lawsuit. Under the old policy you could try a new game for seven days, and if you didn't like it you could bring it back and get your money back. So what did you think they were doing with that copy? It's not defective, and if they sell it as used, they just lost money. No matter what you may think, the profit margin on most new games is not that high for the retailer. Maybe $10 in most cases. You sell that returned game as used and you've lost most, if not all, of that profit. So, some idiot sued GameStop for what most, if not all, game retailers were doing with non-defective returns, and now we've lost the return policy. Think of that the next time you buy a crap game and can't take it back.