Immediately after this, the window is still open. How can I find out when the window has actually closed?

There is the same problem if I try glfwIconifyWindow().

Alfonse Reinheart

01-20-2012, 01:06 AM

It's probably a design issue in GLFW. GLFW was written with games in mind, and many games are just fine with not being able to switch from fullscreen to windowed and back. You may want to ask directly on their mailing lists or something.