This modification for Dawn of War adds the Tyranid race,
from the tabletop war-game Warhammer 40k from which Dawn
of War was based on, to the game. The Tyranids are an alien
race, threatening the imperium from the edge of the galaxy,
living only to feast upon the flesh of their foes. They are
a fearsome adversary, but an even better ally! That's why
our mod allows you fight with and for the great Tyranid race,
swarm the enemy with hundreds of hormagaunts, stamp on your
foes with the huge carnifex and devour your opponent from
within with the deadly lictor. We aim to show players of Dawn
of War what the fantastic Tyranids are and attempt to keep as
true to the feel of the race as possible.

Tyranids 0.5b2 Release
--------------------

+HOW DO I INSTALL IT?+

Simple run the installer! It should locate your DoW folder and
automatically install into the right place. This will
overwrite 0.45SS if you have it installed, however if you happen
to still have 0.3 installed for original Dawn of War or Winter
Assault, or any of the Dark Crusade releases it won't alter those
installs.

+WHAT IF I'VE MODIFIED YOUR MOD?+

If you've modified anything in the /Tyranids/ mod folder or
subfolders, you will need to backup your alterations prior
to running the installer as it will delete the entire
directory before installing this version of the mod.

===DISCLAIMER===

This is to acknowledge that we take no personal responsibility for any
hardware damage or data corruption brought forth by the use or
installation of this DoW modification. As used, this modification works
"as is" and has been thoroughly tested and should not cause any major
problems. In the event, however, that something serious does occur, it
is up to the user(s) of their computer(s) to make appropriate backups
before any attempt is madeto install the following DoW modification.
Use at your own risk.

Hive Fleet Moloch is the property of Marco Schulze
(http://www.hivefleetmoloch.de/), whom we all admire and adore (and kindly
gave us permission to use his fleet colours).

===SPECIAL THANKS===

Special thanks have to be given, because without these wonderbras, this
mod couldn't have been possible. In no particular order:

-The Entire Tyranid mod team. Working hard to strive for the impossible
-The Dawn of Skirmish AI team, for their fantastic AI and Thudmeizer especially for his AI work
-Corsix, for his mod tools and game manager fix
-DoWFiles and Gameapollo, for their hosting space
-The Relic Forums community for being fabulous
-Lord Azreal - Leading the mod for a while
-Gwalchavad - Coding
-J_Ray - Hormagaunt and Termagaunt models
-Davisbe, for his great temporary team pattern files!
-VenerableDread for his temporary reclamation pool team pattern file!
-Whiteshield for his team pattern fix reskins and specular skins!
-Hollow for his translation work
-Skinnie for his updated FX

Hello there, i have had a play with this mod and have noticed that there is a green button in the top center of your lower hud called "hive fleet in orbit" to build click this button and then there should be a button 3rd to the left (1st from the center)called "drop hive" and that should be your build bar. well it is on mine hehe

Hi! Thanks for the mod!! I have a problem with it. When i try to build a building i can´t do it because the builders doesnt exist.
When i look for it the game send to the Hive Spire and it doesnt let me build anything. When I choose the Codex Mod and play with tyranids
i can build normally with an invisible builder (i dont know if it is normal) but i can´t see the Influence bar (I can see this bar in the Tyranid Mod).
I have DoW SS 1.2.120. I´ve installed Codex First and then Tyranid Mod 0.5b2.

Yes, the builder doesnt exist (i cant see it) and when i press "wrench" button it sends me to the Hive Spire (as DKPISME said) and the build-menu doesnt appear just the Broodlord, Genestealers and Genestealers Acclimatization I.

Hello! I also have the same problem with the multiplayer.
He tells me that there is a problem of sync, the host player becomes an observer; when we try to leave him I always go back to windows, I only some few times.
Congrats on the Mod is fantastic and well done! I have no other problem both normal and GDM .. but I have a need frustrating to play in multiplayer :)
Let me clarify that PCs are both mine, with exactly the same installations up to Soulstorm (in multiplayer is OK) but the Tyranid mod only works in single player.
Thanks again for the good work, I look forward your advice

Yeah something is wrong with it when I play it in Codex as well. Before this version there was the Ork Waaaagh Pop issue and in this version it's replaced with SoB Faith points (or whatever its called). I'm going to retry and see what happens when I play alone. Although the build option is actually a decent idea, kind of quicker and more "tyranid."

Hmm, well that's even more strange. I can see the new bar up top with the Influence rising, but can't build a single thing in the stand-alone mod. There is also a extra check mark in the Win Conditions to something that is not there.

If combined with Codex mod, I don't see the bar, but can build like crazy, but then the faith points error appears and such. Hmmmm....HMMMM!!!! How strange! But hey, you tried, and you keep trying and eventually you'll get it =P

When playing Tyranids alone (not combined with anything) the Influence bar is there and rising, but when I click on the "wrench" button for a build unit it sends me back to the Hive and shows only to train the Genestealers and such, but no actual build options.

When combined with Codex it does the complete opposite. The Influence bar is gone, but when I select the "wrench" button to build, that's when I get all the build options.