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What do you value the most in videogames?

Different people have different preferences. I guess if I were to ask "what makes a videogame good?" I would get a lot of different answers that could be summed up into "a lot of stuff". But that's not what I'm asking. What I'm asking is, if you had to choose one key element of videogames that makes you enjoy playing them, what would it be? Would it be the graphics? How mentally/technically challenging it is? The interactivity between you and the digital world? Having an online experience? A good story? How "fun" it is? It's capacity to let you forget about the real world? How rewarding it is? ...

Math. And by math I mean me winning. The higher the math requirements the more I win. But it just sounds better to say math, because then it makes it seem like I value challenging and intellectual games, but really I just want to win.

And it has to be in game math. It can't be something that can be solved and posted online so any idiot can do it. Alternatively any game that requires spending a lot of time. I win those, too.

A world that drags me into its story and terrain as if it were my current surroundings. I don't need to follow a specific lore to know what I am dealing with in the story, which is why I was so incredibly fascinated by WoW. I haven't found a game similar to the feeling of experiencing Azeroth for the first time, mostly due to the atmosphere being so magnificent. With that being said, I wouldn't get the same feeling playing Vanilla again, but through each expansion up to MoP, I had a great feeling entering the atmosphere of WoW. It had to come to an end eventually though.

Hopefully Titan can spark that feeling up once again! Three years to go though.

I value a game when the developer knows what the game is about and focus on that.
Let's say you make a game about an assassin, focus on that and don't add stuff like wagon chases and naval battles, even if it's a good excuse to add cool explosions, that show how magnificent your home-made engine is.

I also value a game where I don't have to waste precious time on repeating stuff I already did a dozen times, just because the designer forgot to add a checkpoint or he/she thought that fast travel is immersion breaking or something silly like that...

he/she thought that fast travel is immersion breaking or something silly like that...

Depending on how it's done, for most people it can be. Morrowind got it right, fast travel was only available through in game services such as mage portals, spells and taxi services (boats, striders). Oblivion got it wrong, fast travel to anywhere you have previously found with no services (iirc) Skyrim got it kind of right by reintroducing taxi services.

Fun is the most valuable thing in games. If I'm not enjoying the game, it's of little value to me!