Retours sur le Guerrier Fureur à Battle for Azeroth le 30 mai

Nous avons re\u00e7u un nouveau long message concernant les changements qui seront apport\u00e9s aux talents du Guerrier Fureur dans Battle for Azeroth ! Ceci fait suite \u00e0 un autre long message que Blizzard a publi\u00e9 la semaine derni\u00e8re sur les Guerriers Fureur.\r\rPlus t\u00f4t aujourd'hui, Blizzard s'est \u00e9galement exprim\u00e9 sur les changements \u00e0 venir pour la sp\u00e9cialisation Pr\u00e9cision.\r\rVous trouverez ci-dessous une comparaison entre les configurations de talents de la sp\u00e9cialisation Fureur dans la pr\u00e9c\u00e9dente et l'actuelle sous-versions de BFA. D'apr\u00e8s le message bleu ci-dessous cependant, les lignes de talents vont recevoir de nombreux changements.\r\rDerni\u00e8re sous-version de BFA Sous-version 26707 de BFA\r\r\r\rEn f\u00e9vrier, nous avons mis en lumi\u00e8re les inqui\u00e9tudes de la communaut\u00e9 concernant les Guerriers dans notre s\u00e9rie \u00ab L'\u00e9tat des classes \u00bb.\r\rVous pouvez consulter tous les changements \u00e0 venir pour la sp\u00e9cialisation You can check all changes coming for la sp\u00e9cialisation Fureur et toutes les autres du Guerrier dans notre article des changements consolid\u00e9s du Guerrier \u00e0 Battle for Azeroth.\r\r\r\rWe've been iterating on Fury Warrior since last week, and the next Beta build will again be a slightly out-of-date version of Fury compared to we have internally at this moment.\r\rTo give an update: everything on the baseline spec described last week hasn't changed. However, many talents have been adjusted, moved, or replaced to better fit together with the updates to the Fury spec.\r\rLevel 15, 30, 60 rows: No changes since last week\/last Beta build.\r\rLevel 45 row: Rage intérieure, Mort subite, Entaille furieuse \u2013 this row speed up\/adds to the rotation\r\rRage intérieure is now -1 sec off the base cooldown of Coup déchaîné (which is now 8 sec base cooldown) and increases its damage. Simple and direct, and does the job of slightly speeding up\/adding to the rotation.\r\rMort subite is the same talent many know, adjusted for Fury \u2013 \u201cYour attacks have a chance to reset the cooldown of Exécution and make it usable on any target, regardless of their health.\u201d It replaces Boulet de démolition in the talent tree, and fills the role of \u201coccasionally inserts an ability into your rotation\u201d better than Boulet de démolition does, because Tourbillon is now already used often as part of your single-target rotation. Additionally, now that Exécution generates 20 Rage for Fury, this proc will also serve to slightly speed up the rotation, which is desirable on this talent row.\r\rEntaille furieuse is the Entaille furieuse attack (from live) combined with Frénésie (the talent from live), as described last week, granting Haste per stack, stacking up to 3. It serves as the higher-complexity talent that add a brand new button to your rotation. The Haste granted has been reduced to a more appropriate level (2% per stack, pending playtesting\/feedback\/tuning) considering the spec now has 25% Haste baseline from Enrage, and with another talent (Berserker écumant) also providing 10% Haste occasionally.\r\rLevel 75 row: Carnage, Massacre, Berserker écumant\r\rMassacre has been redesigned into \u201cExécution is now usable on targets below 35% health\u201d. Now that Exécution has a cooldown and generates Rage, the live Legion version doesn't make much sense anymore \u2013 it would've just amounted to a Rage proc on Exécution. Additionally, Execute adds a significant amount to the rotation already when it's available \u2013 any redesign that made that Exécution window even more impacted by adding more resources or buttons to press didn't seem to overall improve the Exécution rotation. Instead, widening the window during which you can use Exécution, made more sense.\r\rOn Execute's cooldown, which is currently 6 sec (reduced by Haste, ending up at ~4.2 sec with Enrage up): Currently, there are no lack of buttons to press during Exécution windows, with Exécution being available on every 4th ability use (at a high priority), and pushing some other buttons out to make room for itself. We think Exécution being any lower cooldown makes the Fury rotation more cramped during Exécution, and not any better overall.\r\rCarnage and Berserker écumant are unchanged since last week.\r\rLevel 90 row: Tourbillon, Rugissement de dragon, Tempête de lames \u2013 this row is primarily AOE\r\rTourbillon still has its baseline mechanic of making your next 2 attacks strike up to 4 additional targets for 40% damage (this mechanic\/buff is called Meat Cleaver on live). That proc\/buff has been renamed to simply \u201cTourbillon\u201d because if anyone referred to Tourbillon when talking about Fury, it wasn't possible to find those words anywhere in the spellbook, which made it harder to learn about the mechanic. Tourbillon, the new talent, uses that name, and gives Tourbillon a 10% chance to Enrage you and causes it to generate an additional 1 Rage per target hit (up to 3 additional Rage), pending tuning.\r\rRugissement de dragon's cooldown has been increased to 40 sec (up from 25 sec), radius has been increased to 12 yds (up from 8 yds), damage increased significantly, and it now generates 10 Rage. The goal is to put it much closer to Fureur d’Odyn in usage and damage impact (high cooldown, more one-hit damage). Generating a respectable amount of Rage allows it to be used during Témérité without you feeling like you're missing out on its potential Rage generation increase.\r\rTempête de lames's duration has been reduced to 3 sec (down from 6 sec), cooldown reduced to 1 min (down from 1.5 min), and now generates 20 Rage over the duration. Shortening the duration allows Bladestorm to fit into an Enrage window (without requiring extreme amounts of Haste) if used right after after gaining Enrage, and a shorter duration\/cooldown Tempête de lames feels more like Fury anyways.\r\rLevel 100 row: Fougue téméraire, Maîtrise de la rage, Siegebreaker \u2013 this row modifies or adds damage bonuses\r\rFougue téméraire is a fine talent, no changes. \r\rMaîtrise de la rage has been added to Fury, reducing the cooldown of Témérité by 1 sec for every 25 Rage you spend. Témérité is cool, so why not have it more often?\r\rWhen looking at the third talent slot on this row, we tried various version of Bain de sang or Avatar at different cooldowns, or with different mechanics, or with up-front damage, and even a version where the talent literally just cast both Avatar and Témérité for 15 sec with a 1.5-2 min CD. In the end we concluded:\r\r Any version that was a separate self-buff damage cooldown button didn't feel great to press consecutively with Témérité, because you're pressing two straight abilities which both feel more like self-buffs than attacks\r Any version that made Témérité stronger (high damage\/amplitude) or replaced Témérité with an ability with a 1.5 min cooldown, felt too similar to Fougue téméraire\r Any version that made Témérité shorter cooldown was Maîtrise de la rage\r Any version that made Témérité a longer cooldown or replaced it with a new spell with a longer cooldown, didn't feel great because you were taking a talent that made Témérité available less often\r\rIn the end, we're going to try a cooldown attack that debuffs the target, increasing your damage done to them for a duration. This synergizes with Témérité in a way that feels better \u2013 Témérité first to buff yourself, then a heavy attack against the enemy. The intended gameplay is: Build up Rage -> Siegebreaker -> Saccager -> Rebuild Rage -> Saccager before Siegebreaker ends. Correct tuning on the duration will allow 2 Saccagers to be doable during one Siegebreaker, but not trivial to do mindlessly. During Recklessness you should be able to get off three Saccagers in the Siegebreaker window. \r\rSiegebreaker (30 sec cooldown, Generates 15 Rage): Break the enemy's defenses, dealing Physical damage, and increasing your damage done to the target by 20% for 10 sec.\r\rNotes:\r\r\rAccès de rage, Bain de sang, and Avatar have been removed from Fury.\r Auto attack damage, as a portion of your overall damage, has been reduced. This came from increasing the damage of most abilities on the spec. Our target for auto attack damage on Fury is currently much closer to 25% of your overall damage than 50%.\r\rThanks for the continued feedback here and everywhere else.

Commentaires

Commentaire de kymco29625893

on 2018-05-30T21:20:45-05:00

0.0!

Commentaire de Medyzz

on 2018-05-30T21:27:36-05:00

can you now finally for gods sake change Mages ............

Commentaire de Chaxton

on 2018-05-30T21:29:31-05:00

Holy Super High Impact Thrashing, Batman! These Fury changes just keep getting better. Good riddance Bloodbath bleed management, good riddance Avatar, good riddance GCD clutter. I about lost it when I saw Siegebreaker, but it's not the beautiful knockback like it once was. I'm fine with that, but I miss the knockback. So very much, in fact.

Commentaire de KarlMoonferon

on 2018-05-30T21:49:14-05:00

I love these changes so much !\rI'll still miss Avatar though, I loved to see my Dwarf become bigger when popping it :'(

Commentaire de Grokironhide

on 2018-05-30T21:51:24-05:00

I love these changes so much !\rI'll still miss Avatar though, I loved to see my Dwarf become bigger when popping it :'( Esp. when you macro it to yell "FOR KHAZ MODAN!" If they give the enlarge effect to Recklessness I guess that would still work just so Fury doesn't lose that visual effect.

Commentaire de Stinkmeaner

on 2018-05-30T22:04:59-05:00

Now new Talents at 120? Well that sucks.

Commentaire de matt4077

on 2018-05-30T22:07:27-05:00

I wonder what will happen with Warpaint. Post from last week said goodbye to the additional damage from Enrage.

Commentaire de MagicalMoron

on 2018-05-30T22:42:43-05:00

Already reduces damage by 10% while enraged! A lot better imo.

Commentaire de MagicalMoron

on 2018-05-30T22:43:51-05:00

I wonder what will happen with Warpaint. Post from last week said goodbye to the additional damage from Enrage.\r\r\rAlready reduces damage by 10% while enraged! A lot better imo.

Commentaire de sinangelus

on 2018-05-30T23:13:53-05:00

Phew, so finally we got rid of the chain Avatar - Recklessness - Bloodbath -- after 3 globals I can start dps? Time to fix frost dk next, they have similar issue...

Commentaire de tridraco7

Commentaire de Gambit1981

No, no, this is Siege breaker....completely different. This doesn't even have to word Colossus or Smash in it...silly warrior, thinking they were the same thing...completely different..

Commentaire de Skuzzie

on 2018-05-31T01:56:26-05:00

I like most of this, but Siegebreaker does not feel like fury at all.\rFury is not about debuffing the enemy, or breaking their armor or whatever, that is Arm's class fantasy.\rThis also does not work well with the AoE strenght from fury at all, since Siegebreaker is single target..\r\rBuffing yourself makes a lot more sense over debuffing the opponend, in that case, Avatar would make the most sence, Could add movemend speed to it aswell.

Commentaire de RandomShell

on 2018-05-31T02:53:19-05:00

Well if you think Siegebreaker is too much like Colossus Smash and does't have enough AOE, then let's just turn Siegebreaker into AOE! That way it will be unique again.\r\rLet's call it... Warbreaker!\r\r... wait a second...

Commentaire de Undeadxy5m8h

on 2018-05-31T03:10:29-05:00

Whether Siegebreaker feels like Fury or not, it certainly is the best choice to add an ability like it to synergies with your CD. Instead of having to press Recklessness which buffs you then another buff CD like Avatar, you now have to press Recklessness then an ability that has similar effect to Avatar, but does damage too. Siegebreaker is the same as Avatar but, instead of buffing yourself, it debuffs the enemy the same amount Avatar buffed you and it has damage. All in all, Siegebreaker is an attack ability which empowers you against the enemy you used it on.

Commentaire de misspilgrim

on 2018-05-31T03:30:45-05:00

I like where some of the changes are going for fury...where fury lacks is a MS strike or some type of utility to help your team out in 3s or 2s... example arms has warbanner or duel which helps the team....fury has nothing only to help it's self....so I hope they make some PvP changes to fury cause making it a "Spammy class" isn't ideal for PvP and yes I have been a fury warrior pvper for 10 years now duelist 4 times...so hope blizzard makes the change or at least sees that fury needs some utility....ok I'm done rambling

Commentaire de AlakeiThancan

on 2018-05-31T03:34:52-05:00

I do agree with the comments, it feels too much like Colossus Smash. Why not just keep Bloodbath, reduce its effectiveness, but give it a whirlwind-like damage effect when you cast it ? Would feel like using recklessness and then Odyn's fury.