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[b]Overview:[/b]
[quote]
Elemental: Fallen Enchantress is a turn-based strategy game set in the fantasy world called Elemental. In it, you are one of the few beings capable of channeling magic from the various shards of power that are scattered across the world. As such, the people look to you for leadership to spread your civilization across the land.

Through the course of the game, you will research new technologies, learn new magical spells, raise armies, negotiate treaties, fight wars and go on quests as your people struggle for domination of the world.[/quote]

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The first map pack DLC is available now![list]
[*]Clash- Play against a single opponent on a balanced map, or discover a ship and explore the nearby islands.
[*]Crucible- Four opponents with a common area between their starting positions, can you hold the center and take out your enemies?
[*]Dust Bowl- A dangerous map with few fertile positions. But the land isn't empty, hordes of monsters have claimed it.
[*]The Wildlands- 10 Wildlands on one map. Can any empire rise in a world ruled by monsters?
[*]Anthys- Play across the entire world of Elemental on this map that is over twice as large as the largest maps in Fallen Enchantress.
[/list]
[url="http://forums.elementalgame.com/437786"]http://forums.elementalgame.com/437786[/url]

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Highlights:[list]
[*]Significant AI strategy updates based on strategies employed by players
[*]Spawned resources (like iron, gold, wheat) are more common but seeded further away from starting locations
[*]Powerful monsters have been adjusted to be less common in habitable areas but more common in the barren lands between factions
[*]Default number of players increased based on map size
[*]Lots of UI and gameplay fixes based on player reports and feedback
[/list]
Details - [url="http://forums.elementalgame.com/439486"]http://forums.elementalgame.com/439486[/url]

[color=#000000]It's an expansion for Fallen Enchantress that adds the following:[/color]

[color=#000000]1. A new Champion progression system. Instead of random traits your champions have a trait tree that they can select traits from as they level up, grow your champions the way you want.[/color]

[color=#000000]2. The ability to recruit special non-human champions. Champions aren't just humans anymore. Rare opportunities or quests may unlock champions of various monster races that can choose traits and use equipment.[/color]

[color=#000000]3. New tactical combat options. Swarm gives a bonus for every ally that surrounds the enemy you are attacking. Be careful where you stand as even weak creatures can become dangerous in groups (especially those with traits that improve their Swarm bonus). Weapons all have special abilities and every faction has a special ability they can use in combat so even lowly spearmen have 2 special abilities they can use in addition to their normal move and attack options.[/color]

[color=#000000]4. New monster types like the Banshee who is immune to physical weapons, or the Garagox who knocks enemies back with each hit (which makes it difficult to get swarm bonuses and control the battlefield).[/color]

[color=#000000]5. New spells and abilities. New range types have been added that allow for adjacent and line spells and abilities. Use Wall of Fire in tactical to create a line, 7 tiles long, to block allies from enemy units. Master necromancy to summon up to nine different skeleton units at once with the Raise Skeletal Horde spell. Use Resoln's Wraith Touch to drain life from a nearby enemy or Altar's Rush ability to forfeit their attack to get an extra action.[/color]

[color=#000000]6. A new scenario. Relias has returned to warn the kingdoms of what he discovered in the East, but there is little time left. The war has begun.[/color]