Wednesday, August 30, 2017

Cool Card Design of the Day8/27/2017 - It's always bothered me that cards like Clone give you the option not to copy something, as if you'd ever prefer to have a 0/0 with no abilities. Rather than worry about the rules implications of making that action mandatory, what if we try to make the choice relevant?

Tuesday, August 29, 2017

Cool Card Design of the Day8/29/2017 - There are numerous ways to restrict when a land can best fix your colors, but one we've seen almost none of is the timing restriction. Today's card pairs a timing restriction with an event that you usually have no control over but can generally expect regardless:

Friday, August 25, 2017

Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Wednesday, August 23, 2017

Cool Card Design of the Day8/27/2017 - I was working on a keyword called 'emulate' which would let you play cards from your hand as copies of the spell with emulate. Some iterations were exactly that, others cost more or had a reduced effect. One had a variable effect based on the card's real CMC, so that you could pay more and get more out of your copies (or pay less and get less)

Ultimately all of those executions suffered the same problem. Emulate is too recursive and noninteractive. Games are less interesting when we cast the same spell over and over, and less fun when there's nothing we can do to end such shenanigans.

How can we salvage the core idea—to let you discard useless cards to cast more of the spells you need right now—without promoting boring and frustrating games?

Tuesday, August 22, 2017

Cool Card Design of the Day8/27/2017 - This is mostly less powerful than the actual Wanderwine Hub, but it's also more sensical. It just seems silly how often you reveal a merfolk card and then immediately cast that same card. And it's not like revealing a merfolk and then doing something else with your mana makes any more sense.

Friday, August 18, 2017

Click
through to see the illustration and design requirements for your
single card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.

Wednesday, August 16, 2017

Cool Card Design of the Day8/16/2017 - I wanted to make a Rampant Growth that's free once you have enough land, and ended up continuing the basic land theme in order to prevent it from untapped Gaea's Cradle and friends.

Friday, August 11, 2017

Click
through to see the illustration and design requirements for your
single card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.

Friday, August 4, 2017

It's Friday, Artisans! Art challenge time. Click through to see the illustration and design requirements for your single card submission, due Monday morning (or whenever I start doing my reviews). Every submission warrants feedback, so once you've done a design, tell someone else what's working (and what isn't) about their's. Revise as many times as you want, and I'll make an educated guess what your final card is actually supposed to look like, for which I will offer a review.

Wednesday, August 2, 2017

Hey Artisans. Every January during Goblin Week I run a twitter design thingy where I toss out a Goblin-Related design prompt and artwork, and you guys make a goblin. I never rendered the results from the last two years, but there are some fun goblins designs there, so I thought I'd pull them up and let you have a look.

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About Us

We met as competitors and collaborators in the second Great Designer Search. After the contest was over, we decided we still had things to say about designing Magic: the Gathering. So we started a blog.