Neither Dwimmerlaik nor Corvan is able to bring down the soldier. The golem hardly feels the heat from Tchort's Argent Rain, but steps forward and brings a fist down on Jak. (5 damage to Jak - 2 after resist, OGD 5 Radiant SE)

OOC: Tinypic isn't loading, so Dwim is at F6 and the golem moved next to Jak. And the zone is gone.

With a cry of bloodlust, Tchort throws the soldier against the golem, providing an opening for the injured Jak to swing his falchion. Sadly, the hurt paladin's swing goes far wide of the target. "Dammit Jak! Pay attention next time or we'll he having roast minotaur tenderloin for our supper! Get back into formation and clear the way for Koliak to knock them on their asses!"

Seeing the area clear of allies, Koliak grins and begins concentrating on the task at hand. A quick gesture with his hands, and then the area between the soldier & golem are blasted with psychic force.

WIth a massive force of will, Koliak forces both the soldier and golem to disappear. Only briefly though, as they reappear in the room adjacent. Koliak looks to find a better place.

***I can see the destination squares and the power allows me to move the target adjacent to blast. I think by doing this, it will severly hamper the golem's ability to attack and move through small doorway & the soldier will just be 'in the way'.

Jak feels only a muted pain from the golem's lingering power, thanks to Dol Dorn. He hears the golem's movements from within the other room and moves to prevent the golem from getting at his crew. With a swing that flies wide, Jak has closed the distance and can't quite manage to shake the golem's lingering power.

Corvan shifts his shield into place and whips out his longsword. He adds his body to the Jak-Hammer formation in front of the golem and chips some granite off a thigh, at least enough to catch the thing's attention.

Mountain Ki Focus Forceful: pull/push/slides with attack powers increase by 1 square, Shielding: when hitting at least one target with an attack power gain +1 AC/REFLEX until start of next turn

Greatspear +3/1d10, polearm/spear/reach

Singing Stick +3/1d6, offhand/defensive/mace

Longsword +3/1d8, heavy blade

Unarmed Monk Strike +3/1d8

Improvised Weapon, one-handed +2/1d8

Repeating Crossbow +2/1d8, 10/20 range, crossbow

Widow's Knife +3/1d4, 5/10 range, offhand/light thrown/lightblade

Battleaxe +2/1d10, versatile/axe

Heavy Shield +2/+2 AC/REFLEX, heavy shield

Hide Battle Harness +1 As a free action, you can draw a sheathed weapon or retrieve a stowed item. You gain a power bonus to initiative equal to the itemís enhancement bonus.

Healing Potion 10 hp, lose one surge

Skills

Acrobatics 8 (trained), 6 with heavy shield

Arcana 1

Athletics 9 (trained), 7 with heavy shield

Bluff 0

Diplomacy 0

Dungeoneering 1

Endurance 5 (trained), 3 with heavy shield

Heal 6 (trained)

History 1

Insight 1

Intimidate 5 (trained)

Nature 1

Perception 1

Religion 1

Stealth 3, 1 with heavy shield

Streetwise 0

Thievery 3, 1 with heavy shield

Descriptions of Powers

Combat Agility Opportunity Action, Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack. Effect: After the triggering enemy completes the action, you shift a number of squares equal to your Dexterity modifier. You must end the shift closer to the target than you were when you began the shift. Then make the following attack. Target: The triggering enemy. Attack: Strength vs. AC. Hit: 1[W] + Strength modifier damage, and you knock the target prone.

Combat Challenge hit or miss an enemy you can mark it, Immediate Interrupt Melee, Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy.

Grappling Strike Melee touch, Requirement: You must have a hand free. Target: One creature, Attack: Strength vs. AC, Hit: 1[W] + Strength modifier damage, and you grab the target. The grab ends automatically at the end of your next turn.

Weapon Master's Strike Melee weapon, Target: One creature, Effect: Before making this attack, you may sheathe a weapon and draw a different one as a free action. Attack: Strength vs. AC, Hit: 1[W] + Strength modifier damage. In addition, the target takes an additional effect based on the weapon you wield. Axe: The target takes extra damage equal to your Constitution modifier. Mace: You slide the target 1 square. Heavy Blade: Until the end of your next turn, you gain a +1 power bonus to AC against the targetís attacks. Spear or Polearm: Until the end of your next turn, the target provokes opportunity attacks from you when it shifts.

Disrupting Advance melee weapon, Target: One creature, Attack: Primary ability vs. AC
Hit: 2[W] + ability modifier damage, and you push the target 2 squares. The target and each enemy adjacent to the target at the end of the push are slowed until the end of your next turn.
Level 11: 3[W] + ability modifier damage.
Level 21: 4[W] + ability modifier damage.

Forceful Drag move, Requirement: You must have a creature grabbed.
Effect: You move your speed. For each square you move, you slide a creature grabbed by you 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the grabbed creature for this movement. At the end of the move, you can end the grab to knock the creature prone.

Daniel, can you play Dwimmerlaik while I'm gone? You've done a great job with the other sneaky, teleporting, revenant striker whose name starts with "D" on Dead Goblins, so I figure you can handle it. Just remember - Demuriath wants everyone else to die, Dwimmerlaik just wants to die himself.

Dwimmerlaik's attack hits the golem, but Corvan misses. The golem bellows in rage, then lifts its fists. One swings at Corvan, the other at Hammer. Corvan feels only air, but Hammer is hit full on in the face for 12 radiant damage (4 after THP) and dazed UENT.

Gritting his teeth through the pain of the golem's foreign radiance, Jak calls upon Dol Dorn's power to infuse his blade. "Taste the force of true holy might!" Jak's blade strikes hard, with the extra force of the blade's enchantment as well, and impels the brute to focus on Jak instead of his crew. Jak calls upon Dol Dorn once more to grant him some of the God's own hardy virtues, and feels bolstered to weather the golem's retaliation. And with the arrival of Jak's own God's power, the golem's lingering radiance is at last broken.

Koliak's mental prowess causes some granite chips to begin to stream down the golem's side (bloodied). A radiant explosion surges forth from the golem as it gets that step closer to death. Hammer stands there wondering what is going on, but the rest of the party are all seared for 5 radiant damage (10 for Dwim after vuln) and dazed (SE).