Walkthrough: Stages 7-9

Walkthrough: Stages 7-9

This stage is the same town that Red was in at stage 3. This stage is nothing but a kill feast. Jack Swift's Dead Eye is extremely powerful, but has consequences when he reloads. The main target is Professor Perry, but often his goons get in the way.

The first of the two henchmen Perry throws at you is a knife wielding maniac Slade. LaRouche joins Slade not long after. Concentrate in blowing these two goons away. Engage in Jack's Dead Eye if things get dicey. Pick up any health if Jack's life is getting low.

The last goon Perry throws at Jack is Atlas. Atlas is slow and does not attack Jack far away. However, he holds a shield that deflects Jack's bullets. Aim for his head when a clear shot is available. Another tactic is to fire at Atlas so he raises his shield. Quickly run to his other sides with no cover to finish him off. When Atlas drops, he leaves behind a health. Because Atlas is easy to kill and what he drops is important, sometimes it's better to keep Atlas alive until Jack is low on health. A quick shot or two to Atlas's head will kill him, transforming an almost dying Jack into a killing machine Jack.

The main target is Perry. He teleports from building to building, stretching out this battle. The tied-up girl at the water tower periodically shouts out Perry's location. Her information should be disregarded because of the quickness of Perry's teleportation. Once you have a clear shot, fire at Perry.

Each time you damage Perry to about 50-75% health, he will drink from his potion and gain his life back. He only does this three times which makes this battle even tougher and longer. The henchman that respawns also picks away Jack's life away. However, take this advantage by building up Jack's Dead Eye meter and unleashing it toward Perry. Perry sometimes teleports on the ground for a clear shot for Jack. Approach him with caution--Perry has a habit of throwing his potion which burns Jack and stuns him for a few seconds. If Jack is running low on life, look for the tall henchmen and blow them away first. They drop health for Jack.

This stage requires Jack to always be on the move. Taking cover is not even logical as an infinite spawn of enemies keep coming after Jack. Concentrate Jack's deadly 12-shot Dead Eye on Perry, especially towards the end. When Perry gets blown away, the stage ends.

Good: Increase Max HealthExcellent: Breech Loader

Minimum achievements for Excellent rating:

Accuracy: 60%

Damage Taken: 300%

Time: 5:50

Best Combo: $200

Brimstone

Playing Red once again, you are in Brimstone. There are some new items for Red to check out. Make sure to visit the Saloon and have $1500 available to buy Red a Strong Drink for a Dead Eye bar increase. Proceed to the Sheriff's office to continue to the next chapter after visiting the stores and talking to the public.

Stage EightPlayer: Red

This stage requires lots of climbing. Falling off the cliff will damage Red, but he has enough common sense to grab hold of a ledge to avoid falling into the canyon. Be sure to have $1500 for a health upgrade in this level. Some money can be built up performing combos at enemies, but not much can be made. Start climbing up until a few enemies are in sight. There are about four enemies waiting for Red. Cross the bridge to get to them for an easier time to kill. Once they've been eliminated, go back to the bridge and drop down to the ledge below. Walk off the lower ledge onto a lower path. Look under the ledge just below the bridge to find the first of three hidden chests. A health will appear if Red is low on life, or a Sawn-off shotgun will appear if Red's status is healthy. Head back up onto the bridge and continue once the goods have been claimed.

As an arc appears in view on the left, there will be two enemies on the other side of this canyon shooting with rifles. Rifles have a better accuracy than a pistol so it's best to fire back at them with one. Position Red on the arc for the closest distance in shooting the enemies. Cross the arc past these two riflemen into another group of enemies. There will be a big bandit, capable of throwing large, damaging boulders at Red. Take cover while blowing these enemies away. Use the rock at the left for best results. Once the coast is clear, note a lower pathway that begins to the right of the main trail, near where the boulder thrower and riflemen were. This path will descend to another lower path. Follow it down until keep an eye out for a nook along the canyon wall to the right. Shoot the second of the three hidden chests for its contents, similar to the first. Make your way back up and continue onward.

Not far, a broken bridge will appear. Jump and grab onto it. After pulling Red up, prepare for a draw. Red will face two enemies. As soon as Red draws, aim at one enemy first, preferably in the critical shot sections. After two or three targets, quickly move onto the next enemy. As they fall to the ground, continue past this point until Red meets someone.

This individual will sell Red a $1500 health increase. Buy it as this is the only time available to Red. He will continue showing Red a shortcut by going through a tunnel.

There are about three bandits in this tunnel. Blow them away and head out to the other side. Once clear of the tunnel, take cover and fire back at the two riflemen on the other side of the canyon. If the individual is still alive, he'll throw back the money Red just gave him. Continue on by climbing up the rock side just beyond this tunnel exit. Continue down the other side to reach a lower path. Around this corner is that last of the three chests, again tucked away in a nook. Shoot it for the contents and then backtrack to the main path.

Continue blowing anyone else that gets in the way before reaching the boss. Bad Bessie has two attacks--a pistol and her whip. When she is close to Red, she will crack her whip at him. Along her are Bessie's henchmen, including a big guy that throws boulders at Red. Take these henchmen out before attacking Bessie. The shack in the middle does not provide much cover, but occasionally Bessie runs through it. Bessie's henchmen respawn after awhile. When Bessie is fighting solo, concentrate Red's attacks on her.

Engage Red's Dead Eye at Bessie at all times. If Red is carrying a shotgun, aim for her chest. More bullets will be absorbed by her body, causing her to take in more damage. If Bessie is nearing death, concentrate effort into killing and ignoring her henchmen. Red will return to Brimstone with Bessie as his bounty after the gun fight.

Good: CooperExcellent: "Bad" Bessie

Minimum achievements for Excellent rating:

Accuracy: 66%

Damage Taken: 150%

Time: 5:00

Best Combo: $200

BrimstoneThis third time at Brimstone has something valuable for Red. Locate Jack Swift and talk to him four times for a Lucky Flask. It is a health increase for $1500. Once done shopping and done talking, proceed to the sheriff's office to advance to the next stage.

Stage NinePlayer: Red

A stage familiar to any cowboy film, this one sets Red in a ghost town. Red starts off at one end of the town. The goal is to kill all the bandits until the boss appears.

The first batch of enemies should be taken care of from Red's starting position. Use the sides of the building as cover as they approach Red. As you make your way into town, there will be enemies shooting at Red from the balconies. Taking cover in the buildings might provide some protection from the heavy action in the open streets. Avoid windows and doorways as enemies start to have better accuracy. Pick up health dropped by the bandits. There are no checkpoints in this stageit is do or die.

As all the enemies are cleared from one end of the town to the other, the boss appears. As soon as Red can draw his gun, fire at all three of the opponents. If the boss and his goons are not taken down, Red will be laying flat on the ground after the draw. Although this is not an instant death for Red, a chunk of his life will be missing. Once the draw is over, engage in Dead Eye and blow the enemies away.