No. Entrance should be earned, not bought. Would make more sense to adjust the drops of the various keys so they aren't such an extreme PitA to get (a normal PitA would be wonderful.. something a lot of the keys aren't).

Yea its not the keys themselves, but the drop rate. Many keys take a LONG time to gather up, and at this point people know the peerless boss's easy so they can do them pretty good.

The longer boss's people usually aren't doing anymore because they are all out after that crimmy, and its easier to do mel for a chance. Heck I havent' did a prox/shimmering/etc for a year or so. People just want to do Mel, and Dreadhorn once in a while. because when you get on with your guild and have a hour or 2, you dont' want to spend 3 hours getting keys. You want to get the keys and do the peerless.

They need to balance them out a bit. Raise the lower ones and lower the longer ones. It shouldn't take more than a hour to get keys if your guild wants to do a peerless.

But you also have to figure, with super characters, many people can solo certain peerless so having to get keys keeps them from farming peerless all day. So, it should take SOME time, but not half the day.

No. Entrance should be earned, not bought. Would make more sense to adjust the drops of the various keys so they aren't such an extreme PitA to get (a normal PitA would be wonderful.. something a lot of the keys aren't).

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In UO, as IRL, one can "earn" something by earning money, and then purchasing things with that money, things one may have difficulty getting by yourself.

Case in point: Food. I do not hunt IRL, nor am I a farmer IRL.

Another example, from UO, would be the Gauntlet Skulls.

The current system was probably designed to give the Peerlesses and "endgame" feel. It's very much like a single-player game, where in the big climax you race against time to accomplish multiple difficult tasks in a row, and have to worry about running out of resources before you even reach, let alone finish, the Big Fight at the end.

However, when you can do something multiple times in a row it no longer feels like an endgame. Also, a single-player game can be paused so that the player can take a few hours off to, for example, go to a movie with his or her wife or husband, or eat dinner with the family, or sleep!!!, and then return to the game later.

Yesterday aout of us from my guild went to do Drean Horn. (about 7-8 of us). Some had been there before and some of us was first time. It took us almost 4 hrs just to get the pieces needed to get the keys. There was so much death and loss of gold. But no biggie, we expect that when we do peerless. (lol). Even thu I had attempted Dread Horn before Ihad never mad it across. But let me say OMG. The first 2 of us across. WOW look out. My guildmate took off like a shot and I was stucking waiting for me puppy. Wow Within 2 secs of hitting this island. All I saw was a white flash coming at me and I was dead as they come.. That is one Mean unicorn. lol. Anyway. Lady Mel is easier and done a few runs at a time. But as far as some of the nastier peerless. It would be nice to be able to get the keys and then be able to use them later. I dont think they should be made sellable. If you cant help get them sorry why should u buy them? Heck I havent been able to finish the Bedlam quest to get in there. lol After seeing Dread Horn, not sure I want to LOL.
But if keys could be "held" longer by who got them and made not sellable. I think that would be a little better. But thats just my rantings. lol

Stratics VeteranStratics Legend

i get all my dreadhorn keys on a discord spellweaving tamer and i dont die once 99.9% of the time. And it only takes like 15-20 minutes to get a set of keys depending on how many times i gotta kill irk.

What about making the key collecting more into a quest, like for Lady Mel? Then you could complete the quest, and have 1 peerless run "saved" for a later time. That way, you still have all the ease/difficulty of hunting down the keys, but they're counted towards a personal quest total. Since you'll probably want multiple people against the peerless boss anyway, those multiple people could all complete the quest in advance, so that you could make several runs in a night.

OR

What about making some of the 1st tier keys untimed but unremovable from one's pack? That way you can get some keys in advance, keep them for yourself, but wouldn't be able to trade/sell. It'd give you the option of breaking up the key hunting and boss thrashing.

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