My team is working on a Unity game, and we are using a mercurial repository on BitBucket. Whenever we update, all of the behaviours 'fall off' of state machines, behaviours, etc. When searching for a ...

QUESTION (Short version)
I am going to use the Unity Test Tools asset to do unitary testing.
Q: Do I have to commit the Unity Test Tools to my repo? (using git, by the way).
CONTEXT
Team / Workflow
...

I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.)
What folder and files do I include in the ...

I'm a single developer trying to use Git (I'm told it's much better than SVN) to keep track of my XNA project.
Would I copy my project into a bare repository and then add the files? If so, do I need ...

We are experiencing some problems with GIT and Unity. It occurs pretty often that file .sln / .csproj give us some trouble, so after searching for a while on the web I've found that maybe this files ...

For a new project in UDK, I'd like to set up a Git repository for version control and a CruiseControl.NET-based continuous integration solution. The good news is that he first part seems easy enough ...

I have started working on a personal project using Unity with a friend and we've set up our own source control system.
I am aware of the fact that there are many types of files, namely those that are ...

I have an online game where players get to shape the world in some way - eg. Ultima Online's housing, where you get to build your houses directly onto certain parts of the world map. These are changes ...

Another developer and I have begun to experiment with the Unreal Development Kit and have installed the UDK to our local computers. He's been toying around and experimenting and has some basic code ...

While developing the assets for the game, (meshes, textures, sounds, videos) ho do you manage them?
Keeping them together with the source code
inside the versioning system? (perforce, git, etc…)
Or ...

I have a Unity project without any version control, and I need to share it with another developer so that both of us can work on the project.
What strategies should be use that play nice with Unity ...