Duke Nukem 3D is the third game of the Duke Nukem series. Unlike the previous installments, it's a First-Person Shooter. It was the most controversial of the installments, due to its portrayal of women and erotic elements.

3D is set after the events of Duke Nukem II, as Duke returns to Earth to celebrate his victory over the Rigelatins. However, his space shuttle is shot down by an unknown force, and he is forced to crash land onto the roof of a tower in downtown Los Angeles. He quickly finds out that an army of aliens is in the process of invading the city, and have turned all members of the LAPD into grotesque pigmen-monsters, while abducting women left and right. Duke decide to take matters into his own hands, and starts to repel the alien invasion, street by street.

The game is packed with non-linearity; the player could take shortcuts to the end of the level and find secrets, and there were plenty of usable things, such as hydrants, fountains (which regenerate health) and light switches. While this is nothing new in our era, at the time of its release, a fair amount of these elements were a novelty. As an early FPS, it has plenty of weapons (such as kicks, pistols, shotguns, chainguns, rocket launchers, pipebombs, wallmines, and even shrink rays and a freeze gun) and items (Medkits, night vision goggles, steroids, a hologram device, a scuba gear and protective boots among others). Oh, and it also has a Multiplayer mode. It was also among the first FPS to use the z-axis and is still one of, if not the, best at integrating it into the majority of gameplay, rather than the occasional sniper and hidden target.

3D has seen a handful of Expansion Packs, with only one of these (Plutonium Pak) being made by 3DRealms. It added a new weapon, (the Expander) two new foes, and a fourth episode, where it's discovered that the aliens were capturing women to produce Queens, which can rapidly give birth to alien drones. The Updated Re-release, Atomic Edition, included both the retail game and the Expansion Pack.

Three official themed level packs made by 3rd party developers were released for the game; Caribbean: Life's a Beach, Nuclear Winter, and Duke it out in D.C.. The level packs featured themed pallette swapped weapons (i.e. a super soaker instead of a shotgun in the Caribbean pack), palette swapped enemies (i.e. Pig Cops wearing hula skirts or Santa outfits), a couple new enemies (a bouncing dinosaur life preserver in Caribbean and uzi-wielding feminist elves in Nuclear Winter), and one new boss (Santa Claus in Nuclear Winter).

In March 2013, an officially sanctioned 3D-accelerated Open GL port of the game and all its expansion packs was released on Steam as the "Megaton Edition". The port was done by the indie group Devolver Digital, who are probably best known for publishing the indie hit Hotline Miami. However, this edition was pulled from Steam in early 2016.

In September 2016, Gearbox announced Duke Nukem 3D: 20th Anniversary World Tour for PC, PlayStation 4, and Xbox One: a new re-release featuring all the content of the Atomic Edition (the third-party expansions are not included) plus a brand-new fifth episode created by two of the original game's level designers, with a new musical score by the original composer, a new weapon and enemy, new and re-recorded Duke Talk by Jon St. John, and enhanced graphics, to be released in October 2016.

This game shows examples of:

Attack Its Weak Point: The Pig Cop riot tanks in the Atomic Edition can take a lot of punishment and sport a wide range of weaponry. If you can get behind one though and press the nuclear trefoil symbol on the back, it self-destructs.

BFG: The Devastator fires a barrage of tiny rockets. Hard to use, but as the name implies, it can be devastating on anyone unfortunate enough to be in their path.

Badass: Duke starts every level by creaking his knuckles, and always has a quip ready.

Bad Santa: You have to fight the literal one, the Brainwashed and Crazy Santa, in order to bring him down to normal in the final stage of Duke: Nuclear Winter.

Bag of Spilling: At the beginning of each episode you lose all of the weapons and ammo you acquired during the previous episode, except for the pistol and 72 rounds of bullets.

Beating A Dead Player: Should a monster kill you, it will continue to attack your corpse, even to the detriment to other nearby monsters.

Bizarrchitecture: "Lunatic Fringe" takes place in a circular room. It takes two laps around the perimeter to get back to where you started, with the scenery changing after one lap. A cylindrical room in the middle could be entered by several doors and windows. Alternating entrances looked out on alternate versions of the outer room.

"Tier Drops" has four rooms occupying the same space, connected by a ring around the outside and by chutes leading to the other rooms.

Bond One-Liner: At the end of "L.A. Meltdown", the first episode, the boss asks Duke, "Who the hell are you?" Duke shoots his head off and announces that "I'm Duke Nukem and I'm coming to get the rest of you alien bastards!"

Sometimes, Duke will quip after gibbing an enemy with the RPG.

Boss Corridor: The first boss of the original three episodes, the Battlelord, has a lot of long hallways prior to his large room (some canyon halls, then three halls inside his palace; the last of these is behind the essential boss door, and walking across a certain point towards the end of the hall shuts the door behind you; if you fly over it, you can retreat back to the room just prior to the Battlelord if things get too hot).

The fourth episode's last level and the final level of the extended main game, The Queen, forces Duke to run across a river of magenta plasma that will sap his health rather quickly (you will want Boots and you should take Steroids before attempting to cross the river), followed by a dry cave and then an underwater cavern passage with RPG ammo and Atomic Health, the second of which is in front of a hidden door that opens into the Queen's room, starting the Final Boss fight of the extended game (hope you have Scuba Gear).

Life's A Beach and Duke it Out in D.C. also have corridors just prior to the rooms with the Cycloid Emperor rematches at the end of the expansions' last stages.

Boss-Only Level: There's only one boss-only stage in the main game, which is the "Stadium" at the end of EP3; Duke starts in an elevator that carries him up into a football field with the Cycloid Emperor and a handful of Troopers behind him; this is outside, you can blow up a blimp high in the sky for refills, and accidentally killing the cheerleaders is possible (this will summon the fat Commanders onto the field). The N64 version, however, has all three of its boss fights in their own levels that are separate from the levels preceding them; the falls at the end of "The Abyss" and "Overlord" now end the stage when you take them and go to a smaller area (the "Battlelord" level for EP1, and the "Overlord" level for EP2; the stage before the Overlord was renamed "Dreadnought") for the boss fight. The Cycloid Emperor's stage starts with you staring him in the face right away, is now in an indoor stadium, and you can't kill the cheerleaders.

Bowdlerise: The PC version added a parental control system (with password), which hid some of the sexual content. This made the women invisible, causing Duke to bump against invisible objects, allow him to drop money at random positions, and to cause aliens to spawn when a rocket hits thin air.

64, on the other hand, took this trope Up to Eleven, removing the nudity, alcohol, drugs, swearing and religious referencesnote One example is the game's second level; the porn shop and "Gentleman's Club" were replaced with a gun shop and a walk-in Duke Burger restaurant (the layout was the same except for adding a door to the Duke-Burger out near the start of the level), and the level was renamed "Gun Crazy"; it ends the same unless you find the Secret Exit near the main exit (which goes to the Duke-Burger level from EP4, which has been moved up to this point since there's no EP4 on this version). The "Death Row" level also removes the chapel and replaces it with an additional cell block that also contains Hannibal Lecter as a new Shout-Out; making the weapons have no effect on women; and toning down the gore as well. Duke had to save the women instead of leaving them, or killing them if one's aim is really bad. The Stripperific attire and Ludicrous Gibs remained, though. Fortunately, the outcry over this and the similarly Bowdlerized port of Carmageddon helped put a permanent end to Nintendo's overbearing censorship policies.

Brain Monster: One of the monsters is Octobrain, a large floating brain-like creature with tentacles hanging down beneath, 3 red eyes and a large mandibled mouth.

The Derelict map from The Atomic Edition's Episode 4 is a reworked (as in actually functional) level from an early beta of the game called Lameduke.

Some ideas and design from Lameduke's prison (E3L1) and city level with a bar and a strip club (E1L6) were reused in Death Row and Red Light District of the final game, respectively.

In the beginning of Hollywood Holocaust (E1L1), the spacecraft Duke operates is shot down and he says, "Damn! Those alien bastards are gonna pay for shooting up my ride!". The Movie Set map (E3L5) begins with the helicopter Duke pilots being shot down and him saying, "Damn! That's the second time those alien bastards shot up my ride!".

Casual High Drop: The first mission has Duke on a rooftop, loading his pistol, and grousing "Damn! Those alien bastards are gonna pay for shooting up my ride!" Duke's fun begins when he kicks out the fan on a roof vent and climbs into the shaft, falling three of four stories to the alien-infested street below. This barely gets a grunt out of him, and has no effect on his health because he lands on a pair of medkits which instantly heal the damage from the fall.

Duke: My name's Duke Nukem! After a few days of R&R, I'll be ready for more action! Woman: Aww, come back to bed, Duke! I'm ready for some action, nowww!

The Computer Is a Cheating Bastard: In Duke 3D, the bullet based enemies (pig cops etc) are capable of hitting you with pin-point accuracy, no matter how far across a large open space they happen to be, while the player may not even be able to see them.

This is due to the hitscan weapons having no travel time (which was common in older FPS titles). You can also get great accuracy with the pistol at longer ranges too because of this.

Dead End Room: In the XBox Live Arcade version, it was found that E4L9 (Critical Mass) had an Unwinnable by Mistake scenario; that level involves getting past a room which collapses behind you, so that there's no way back. Unfortunately, dying sends you back to the start of the level and you are thus required to get past the collapsing room again — which in multiplayer is no longer possible as the level doesn't reset. In deathmatch this isn't a problem as there's a switch which opens a teleport to bypass the collapsing room, but the designers forgot to make this available in co-op. When the walkthrough was written, this mistake was found and corrected.

Degraded Boss: The Battlelord re-appears throughout the other three episodes. He's much weaker, but those who just finished playing Doomdon't know that. He still retains the deadly firepower, though, and you can potentially fight two or more at a time. (especially in custom maps).

The N64 version also degrades the Overlord; he reappears in this port's "Hotel Hell" and "Freeway" levels, which are the last stages one can play in this version prior to confronting the 3D Cycloid Emperor in an indoor stadium (there's no EP4 on the Nintendo64; the game ends after the Emperor is defeated). The mini-Overlord only appears once in each of these levels (in spots occupied by mini-Battlelords in the other ports) and only on the "Come Get Some" and "Damn I'm Good" difficulties. He's still a handful here.

The 20th Anniversary World Tour degrades all three main bosses from the original 3 episodes for Episode 5, and in one level, "Bloody Hell", a cathedral has at least one mini version of each of the bosses (the Battlelord, Overlord and Cycloid Emperor) stationed outside it. The level ends with a full-sized Cycloid Emperor, but he's not counted as a full boss and an exit panel is right behind him (a full-sized Battlelord follows in a later level).

Determinator: Immediately after destroying an alien empire and having his ride back to Earth shot down, he declares war on this new alien menace. In Plutonium, he breaks his vacation to do it all over again.

Digital Piracy Is Evil: Typing "DNBETA" causes the game to display the message, "PIRATES SUCK!" note This is a reference to the leaked beta version which became public shortly before version 1.0 of the game was released.

Direct Continuous Levels: In the first two episodes, every level leads logically to the next. In episode three, this is only the case once or twice. They discard level-to-level continuity completely for the Plutonium Pak episode.

The most common is "You're not supposed to be here" found in The Abyss. Probably intended to be unvisitable, but visible in plain view if you collect the Jet Pack on the Secret Level. Most others need the no-clipping cheat entered.

Fanservice Pack: Penthouse Magazine actually released their own Duke Nukem 3D map which added scanned images of nude penthouse pets into the game.

Final Boss: The Cycloid Emperor fills this role in the original three episodes and two of the expansion packs; he touts Devastator ammo in all three fights. In "The Birth", the Queen is the last enemy and the hardest since she can electrify the water you're swimming in and birth reinforcements. As for the Christmas expansion, Santa Claus himself appears in the last level of the pack when you enter his office, and he's similar to fighting a Dukematch opponent. The Alien World Order Episode 5 for the game's 20th anniversary has a reskinned Cycloid Emperor with a flamethrower.

Almost all of the episode bosses can or will have some help with them when confronted. The Battlelord initially attacks solo, but there are three babes in his arena that, if killed by accident, will summon other enemies. The Overlord on all versions has a bunch of Slimer Pods in his room (they can be destroyed before he appears), the Cycloid Emperor has Troopers behind him in the main game (killing a cheerleader will bring out Alien Commanders) and the Life's a Beach expansion also can have him assisted by the bouncing rubber monsters, and the Queen has Aliens and Octobrains and can birth more. The reskinned Cycloid Emperor in Alien World Order has Pig Cops in flying cars around him.

The exceptions are Santa Claus in Nuclear Winter, the Cycloid Emperor rematch in Duke it out in D.C., and all bosses in the N64 version; the Overlord still has the Slimer Pods on the harder difficulties, but the others are fought solo.

Flushing Edge Interactivity: Toilets and urinals can be used (the way they're typically used...) every few minutes to restore 10 health points, and they can also be destroyed to yield a stream of water that can heal the player to maximum, though very slowly.

Force-Field Door: Introduced in the level "Death Row" and is common in space-themed levels.

Freudian Slip: "This is KTIT. Playing the breast—uh... the best tunes in town!"

Game-Breaking Bug: The second level in Nuclear Winter soft locks upon trying to update the leaderboard on the Playstation Vita version, making it impossible to even have the game register the level as completed.

Game Mod: Like Doom, there are a whole slew of custom maps for this game.

Going Critical: Several levels have reactors that must be destroyed (with explosive results, naturally) before the player could progress in the game. The level "Critical Mass" plays this straight.

Groin Attack: The shrink ray works on the mini-Battlelords if you use it to do this.

Duke also finishes off the Alien Queen by shoving a pipe bomb up her birth canal.

"Damn, I'm Good": Harder Than Hard, roughly equivalent to Doom's Nightmare difficulty. The enemies respawn on this difficulty if the player does not destroy their corpses.

Idle Animation: If Duke is left alone for some time, he will crack his knuckles and say either "Come on!" or "What are you waiting for? Christmas?"

Immediate Sequel: In the beginning of "Hollywood Holocaust", the very first level, Duke's ride is shot down as he's returning to Earth after defeating the Rigelatins. This trope is apparently played even straighter in the beginning of Lameduke where he has just arrived into a space station, i.e. presumably travelled a shorter distance than in the final game. In general, this beta version also is stylistically closer to its prequels.

In a Single Bound: Reduced to slightly more realistic jumping height in the less-platformy third one.

Increasingly Lethal Enemy: The Final Boss is the alien queen, who gives birth to a dangerous drone every thirty seconds. Extra difficulty comes from the battle being underwater: once the player's air tank runs out, he's compelled to surface for air periodically, during which one or two new drones will be spawned.

Kill It with Fire: The new Alien World Order campaign from the 20th Anniversary World Tour adds a flamethrower weapon, as well as a new enemy type and new final boss that both use the flamethrower as their primary weapon.

Ludicrous Gibs: Explosive weapons would send pieces flying, and getting squished by a ceiling/floor would leave a stretchy patch of gore connecting the floor and ceiling. The game's objects were also scripted, meaning it was more than possible to make the gibs MORE ludicrous. (Or, if you used one of the given examples, made enemies gib into money.)

Notably, reducing an enemy to Ludicrous Gibs (which can include blowing up the corpse) is the only way to prevent an enemy from resurrecting on the "Damn, I'm Good!" difficulty

Macro Zone: While the shrink ray is primarily used to attack enemies, there are at least three parts of the game which require Duke be shrunk to get into another part of the level. (One can be bypassed by taking a route through one of the secret areas, which also means that the blue key is not needed, but the standard route is arguably easier.)

Mirror Boss: Santa Claus in the Nuclear Winter level pack. In stark contrast to all the other enemies and bosses in the series, he fights like a multiplayer opponent; moving and jumping around quite fast, equipped with multiple weapons (a shotgun, chaingun, and rocket launcher, as well as a kick attack) and is even able to use a jetpack to counter you if you try to use one.

No-Gear Level: Duke is stripped of all of his weapons and inventory after being captured a two levels into the first episode, and starts the third level of the game, "Death Row", with zilch. However, a resourceful player will only spend only a maximum of a minute or so with only Duke's size 13 boot as a weapon, and this is the ONLY stage in anything Duke Nukem 3D related where this happens.

No Name Given: Strangely enough, while Duke Nukem I names the main enemies the Techbots and Duke Nukem II names the aliens he faces the Rigelatins, the alien race in Duke Nukem 3D is never given a real name. One Fan Nickname for them seems to be "Alien Bastards".

Not Completely Useless: The freeze thrower is basically the shrink ray except that it requires sustained shots instead of disabling a foe right away and the ammo for it is rarer. The fourth episode's exclusive spawn normally takes a lot (two direct RPGs to kill) and is fast, plus immune to the shrink ray. It is not immune to the freeze thrower and is stunlocked by its shots.

No Fair Cheating: The "Damn, I'm Good" difficulty will disable all the cheats. At the same time it can also be worked around if you know how to use the mapwarp and Godmode code right.

Assault Troopers and their slightly stronger Assault Captain counterparts, sometimes don't die right away but get on their knees and die moments later - unless they're killed in other ways before natural death. Any Trooper/Captain dying this way has a chance of coming back to life at the worst possible moment, and the only way to be sure it won't happen is to gib the body. Killing them before they die on their own does not influence this chance!

This trope applies to every single non-boss monster on the "Damn I'm Good" difficulty, the main difference being that they will keep getting resurrected unless you gib them!

Playing with Fire: The Alien World Order episode from the 20th Anniversary edition adds new troopers with flamethrowers (these guys will self-destruct when killed), and the new Cycloid Emperor at the end of the episode also has a flamethrower. The episode also adds a flamethrower for Duke to use. Torching a non-boss enemy will sap their health down quickly (it will kill the weaker enemies), but stepping on flamethrower fire or getting hit yourself will send your health plummeting.

Politically Incorrect Hero: Duke is practically the Trope Codifier when it comes to video game characters. Duke hates aliens, loves booze and strippers, and couldn't care less if people are offended by his antics.

Produce Pelting: Implied in the level "XXX-Stacy" which has a comedy club where you can see a tomato thrown on the wall behind the stage.

Pulled From Your Day Off: The fourth episode "The Birth", opens with Duke grousing, "Someone's going to pay for screwing up my vacation." He then loads and cocks a pistol vengefully.

Refuge in Audacity: Part of the series' driving humor was that everyone in Duke Nukem spoke of crude sex puns, cheesy one-liners, and wacky enemies. One of the developers stated that the fact NPCs take it so seriously just adds to it.

Saving Christmas: The entire plot of Duke: Nuclear Winter revolves around this a lot, especially when you have to destroy the Feminist Elven Militia's control over Santa by shooting him a lot.

Score Screen: The game doesn't have points but does have a screen to show you how many of the level's secrets you found or missed, enemies you killed and missed, and to compare your time to two different par times. (a standard par time and 3D Realms' best time)

Secret Level: One in episode 1, two each in episodes 2 and 3, and another one in episode 4. Also one each in Life's A Beach and Duke it Out in D.C..

Sequel Difficulty Spike: The new campaign added in the 20th Anniversary World Tour, Alien World Order, is noticeably tougher than any of the original Duke 3D campaigns. Notably you'll often be faced with multiple Boss enemies at the same time, and a number of smaller, Degraded Boss version of the game's 3 Bosses are scattered throughout the levels as well.

Sequel Escalation: The new Alien World Order episode in 20th Anniversary World Tour; ammo is a lot more common than in the original, but you fight a lot more enemies at once as well. Overall the new campaign takes advantage of modern systems to do things that were technically possible in the original engine but couldn't be done due to system limitations at the time.

Set Piece Puzzle: In one level, to continue you have to demolish a building, by setting four switches in the correct on/off sequence.

In Bank Roll, you need to align four rotating rooms correctly to continue.

Shareware: The six levels of episode 1 are available for free. Buying the full version gets you an additional 22 levels, and the Plutonium Pak (which upgrades to the Atomic Edition) adds another 11 on top of that.

Shock and Awe: The boss of "The Birth", the Queen, can electrify the water, hurting you no matter where you are.

Also, the third level of the game loads you up in an electric chair, so you need to move immediately. Oh, and your weapons have been taken away.

Shrink Ray: One of Duke's available weapons is a shrink ray. Some wall-mounted cannons (and the Alien Beasts in Episode 4 (The Birth) of the Atomic Edition) can use the same attack. Anyone who is hit by this attack other than final bosses will be shrunk to the size of a mouse and can be instantly killed if any normal-sized foe gets too close. When Duke kills an enemy this way, he is seen to be stepping on them like a bug. When Duke himself is hit with this attack, the camera drops to insect-height and he loses his ability to attack. If he gets too close to an enemy, they can in turn step on Duke and kill him regardless of his current health or armor.

Soft Water: In Duke Nukem 3D, landing in water means no falling damage. Used at the end of one level, where the level exit is located at the bottom of a pit deep enough to kill Duke if the water wasn't present.

Soundtrack Dissonance: In the stages of Duke: Nuclear Winter, there's some jolly Christmas music to go along with attacking and then getting attacked by aliens, reindeer, monstrous snowmen, renegade elves, and eventually Santa Claus.

In "Shop-N-Bag", the music is mostly suspenseful ambiance... except for prominent sections that are a Muzak version of the Duke Nukem theme "Grabbag".

Space Base: Episode 2 takes place on one. And there's one on the moon.

Standard FPS Guns: Kick, pistol, shotgun, machine gun, rocket launcher, pipe bombs. However, it also has several more specialized and original guns, such as the freeze ray or the shrinker.

Strange Secret Entrance: One level had an area with the message "You're not supposed to be here" and later had "The Dopefish lives!" at the bottom of a pillar (though both are reachable without cheating by collecting the jetpack in the previous level), and an earlier level had a hidden area asking "How did you get here?".

And you start outside a building with a sign out front that proudly declares it to be the "Impossible Mission Facility".

There are a pair of billboards in the game referencing the OJ Simpson trial, one saying Innocent? and the other proclaiming Guilty! Both are written in blood. OJ's white Bronco chase can be seen on one of the TVs as well. And in the level "Pigsty" (a police station), you can find the infamous leather glove next to a bloody knife.

In E3L4, "L.A. Rumble", there is a building named "East Town Towers", which is a pun on the name of the id Software offices at the time, "Town East Towers". Initially an Homage, but when you approach the "Quake Site" warning sign, an earthquake damages the building, at which point Duke quips: "I ain't afraid of no Quake!" (released the same year as Duke 3D)

This Page Will Self-Destruct: An explosive homage in the "It's Impossible" level of the Duke Nukem 3D: Atomic Edition. A tape recorder in the entry hall will play, "This tape will self-destruct in one second", and then promptly blow up; this is really the only Easter Egg capable of damaging the player.

The map Lunar Reactor has a restricted area sign above a door. The only room it leads to is the washroom.

Duke can also use one every 10 or so minutes per level to recover 10% of his health, complete with a sound of him pissing and then saying "Ah, much better!" Even better than that, you can just shoot the toilet and drink the water. You can recover your health this way, 1% at a time (you can recover it fully, but it takes a long time standing and holding the "use" key).

The ending cinematic of episode 2.

Too Awesome to Use: The Devastator is a double-barreled, fully automatic rocket launcher that can clear an entire room full of baddies in mere seconds. However, it burns through rockets very quickly and spare ammo for it is very rare, meaning most players will probably just save it until they reach an episode's boss enemy.

Trashcan Bonfire: Some levels have barrels with burning trash inside. Destroying these barrels spawns small fires which will die after a few moments.

Trope Codifier: Hard as it is to remember now, but First Person Shooters prior to this one didn't feature "realistic" real world locations. Things that Duke 3d did first include: televisions that show different programs; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as Half-Life, Deus Ex, Soldier of Fortune, and even aspects of Doom 3) show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, Duke 3d was there first.

Twenty Minutes In The Future: The game is set in 2007 (11 years after its release). Humans have space stations and a moonbase, and there's all the advanced weaponry, but Earth looks just like the modern-day world.

Underwater Boss Battle: The Alien Queen in Episode 4. Not only is she 1500 Hit Points tougher than the other bosses, you have to fight her underwater, she can give you a nasty zap, and she keeps laying more enemies!

Updated Re-release: the Atomic edition, which includes the official expansion pack (which effectively consists in a patch to turn the normal edition into the Atomic Edition), and the Xbox Live Arcade version, almost identical to the Atomic Edition (one small bug in co-op which could trap players was fixed), with improved stats tracking and online multiplayer.

One of the stat tracking features also allowed you to watch a recorded level and play from the position the recorded player was in. It doesn't keep track of the stats from that reason unless it's your replay every time you died when you played in single player though.

The Megaton Edition, which was released for Steam and PS3. It includes the first four episodes, plus the Duke it Out in D.C., Duke Caribbean, and Nuclear Winter expansion packs.

Visual Pun: Amongst the many instances of Black Humor, perhaps the most memorable is the aliens' transformation of the LA Police Department into literal pigs, with the letter on their shirts spelled as L.A.R.D. rather than L.A.P.D.

Another very dark Visual Pun occurs in the fourth episode, when Duke enters a courtroom. Upon entering one of the siderooms to the court, Duke comes across about a dozen or so corpses hanging from nooses, or a "hung jury".

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