According to a press release posted on Steam, Hairbrained Schemes is delaying the titles release to the Summer of 2016. The reason – a simultaneous release on consoles with the help of publisher Bandai-Namco.

According to the release, studio head Mitch Gitelman quickly points out that the decision to release Necropolis on consoles was his studio, not Bandai-Namco. According to Gitelman, the extra development time is mostly for lead-time for console certification, as well as continued polishing of the title. “…before it comes up, this wasn’t Bandai Namco’s idea – it was ours,” states Gitelman. “While I hate to slip our release date, I know from experience that doing a console release right adds a significant amount of dev work.”

To tide us over, a new video of Necropolis was posted by Hairbrained Schemes, showing off the action-rpg combat and online co-op, along with death. Lots of death.

Necropolis is a four player co-op dungeon delve that takes cues from more hardcore roguelike titles. Death, for example, is permanent for your characters, meaning when you die, you restart with a new adventurer. The dungeon you go through is also procedurally generated, but thankfully you have plenty of weapons and armor to find that will help you survive the onslaught of enemies. Necropolis will also include crafting and weapon upgrades, provided you survive long enough to utilize them.

Hairbrained Schemes is an independent developer known for their success on kickstarter, including successfully funding Shadowrun Returns and creating the sequel, Shadowrun:Hong Kong. Hairbrained Schemes has also a successful kickstarter for their game Golem Arcana, which received mixed reviews upon release, and BattleTech, which is currently also in development.

So what do you think of this news? Happy to see Necropolis on consoles? Leave your comments below.

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A game playing, college teaching, erudite-minded scholar who happens to write some articles every so often.
Have worked as a journalist, critic, educator and blogger for over five years now, with articles published (as user editorials) on Game Revolution and Giant Bomb as well as a contributor for the websites Angry Bananas and Blistered Thumbs. Now making TechRaptor my home.