Great map but few problems still exist. The 2nd cube dropper in the 2nd part and the ball dropper in the 3rd, if you don't get them after a few drops they stop dropping and you have to start the whole map over.

I think there's a line between enough of the plants and broken panels to give the feel of a broken level and too much, where it actually impairs the solution. Because of some of the geometry of the destroyed panels and stuff on the floors, my partner and I lost a long time fiddling to get the laser aimed just right even once we saw where it needed to go--it kept hitting junk piles, which was aggravating. Also, the visual clutter on the second part lead us to think there was some trick in the main areas as opposed to doing detailed inspection of the room with the two cube buttons and finding the portalable wall there.

On a more minor note, it'd be nice if there was a way to switch which side of the wall each player works on. With divided levels, we find switching sides can spur new insight. Here, once we picked a side, we were locked in. Not as easy to fix as just removing some plants and broken tiles, but it'd be nice.

Just played this with e of pi. A fun and challenging chamber, but there are a couple places where you're trying to aim the laser into the receptacle and it's made needlessy difficult because of crooked panels, piles of junk on the floor, etc. It's the kind of fiddling around that doesn't require any creative thought and takes a lot of time, and I think the chamber would be better if that was less complicated. Other than that, though, it was really enjoyable and I'd recommend it.

the ball dropper in chamber 3 where the ball drops on the floor and a player picks it up, the ball still fizzles even though it isnt touching the fizzler, i will look into this further when i have the time

A few too many bugs. Got locked out of the second room once, then the cube wouldn't drop for us when the laser recepticle was activated making us waste a bunch of time wondering WTF. If you can clean this up, I'd probably thumbs up it instead of the thumbs down I gave it. The bugs were pretty frustrating.

Because the steam workshop is retarded? I saw a few portal 2 PTI maps on the front page of the workshop with not enough ratings. -_- It angers me how some really bad maps get noticed and some really complexed hammer maps like this one dont.