Real-time strategy game

Conclusion

Goodfolks differs from, but is a worthy successor to, Family Farm. It simplifies some rather complicated procedures, although perhaps sometimes excessively. Fans requested an open game, but I missed the additional scenarios that of Family Farm provided. Goodfolks has a world that doesn't change once completed. Family Farm had several missions with differently configured farms, so the fun lasted longer.

The missing scenarios are my main criticism of the game, apart from some sloppy translation. Other things took a turn for the better in the new version. The seasons in Family Farm made little sense and were dropped, as were the annoying lunch rituals. And, because characters in Goodfolks don't have individualized skills, they don't need to be controlled individually, so the next available person is simply called in to complete a task.

When you think of "real-time" gaming, you might think of labored clickfests. But, Goodfolks proceeds more gradually. Only toward the end of the game, when fields, animals, and farmers all reach their maximum, do things start getting hectic. But, after all, that's the fun of the game.

GDevelop, Godot, and jMonkeyEngine simplify game programming with pertinent libraries, game engines, and developer tools. They make it possible for both beginners and advanced programmers to create nifty games with minimal effort.

Linux systems are well suited for use as a robust platform for computing work and software development. When it comes to gaming, however, most people prefer Windows. Current 3D games with and without Steam support show that this is no longer the case.