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D-day is the only A&A game with cards other than setup or things like unit stats in minis. D-day is much shorter than most maybe all other games. I don’t think any of the games I’ve played have been longer than three hours and I would guess much shorter like 1 hour 45 minutes to 2 and 1 half hours.
While I’ve never played Memoir '44, I have played Battlecry which is a similar system and the cards are not really similar. There are three sets of cards: Order, Fortune and Tactics. The Order cards are the only ones you must play with and they are basically the phases of the turn. As the game progress some of the phases no longer happen and those cards can be removed from the game.
The Fortune and Tactics cards are optional. Tactics cards give you a one shot benefit to be used during a particular order. You use them once and they are removed and can’t be used again. Fortune cards ask you to roll a die. Depending on the outcome of the roll one side will gain a benefit or suffer a hinderance. Fortune cards come up everytime you come to the Order card they are associated with. If the order no longer applies then the Fortune card can be removed as well.
I think D-Day is a nice game and it is a good intro to A&A for younger players or a nice quick game if you want to play more than one.

“The Allies can’t lose , you just park aircraft over the central city and annihilate anything that tries to get into it.The other two cities are either swamped by the British , or cut off by the Americans….”
this is what i found. Allies park 4 planes into caen and 4 planes into St lo literally the entire game. half of all german artillery sent in is anihilated by the straffing the other half his cleared by the ground forces before the germans even get the chance to fire at them. the only advantage is the allies run out of reinforcements faster but its evened out by the carnage the germans suffer from the airplanes

Appreciate the quick replies. I was rather skeptical about buying this game due to the fact that I didnt think the card idea would be any good. I figured every turn would basically be the same and no fun would come out of it. I was wrong. I played with my son soon after I brought it home, and had a blast (even though I got whipped). I really got whipped once we used the fortune cards (I rolled too many 6’s).Anyways, I highly recommend this game. Loads of fun.

I think that what you are asking is if you roll a die to determine which outcome of the fortune card you get and the answer is yes you do. They stay around and each time you come to them you roll and see what good or bad things are going to happen for that turn. This happens each turn or trip thru the cards.
Tactic cards are one offs you can use their benefit once and they are removed from the game.

I would like to first draw your attention here if you haven’t found it already.
http://www.wizards.com/default.asp?x=ah/faqs/axisdday
The blockhouses can not be destroyed by any succesful roll during execution of this order. You will only be able to kill German tanks, infanty and artillery.
You will likely have noticed the naval bombardment card which allows you to only target blockhouses. Later during the Alles conduct combat card you will be able to destroy anything hit -tanks, infantry, artillery or blockhouses.