Three consecutive journals is worth a bonus “Ace in the Hole” — a special item that can be played at any time for a success (or almost success) on any one roll — strike, dodge, parry, skill, etc.

- For strike rolls (ignore normal bonuses except for contested rolls) it will add 10 to the die roll and a crit on a 15 which means a 5 or better will crit and a 4 or lower will hit normally.

- For dodge rolls the dodge is an automatic success except on a Nat 20 and does not cost an action.

- For parry rolls the parry is an automatic success except on a Nat 20.

- For skill rolls it temporarily boosts the skill up to 98% (take into account normal negatives and modifiers).

- For perception rolls this is considered a Nat 20 — nothing, I mean absolutely nothing escapes this character’s range of perception — even including things not normally visible, audible, or sensible by the character (invis, magically invis, ethereal, scentless, otherworldly, etc.)

- For saving throw rolls this produces the result the player wants.

Any player may only accrue ONE “Ace in the Hole” at any given time.

Other Experience Rewards not tied to Obsidian Portal updates

XP Award:

Description:

250

In-between game session RP (via GM sidebar – per hour)

500

In-between game session RP (via e-mail, etcetera)

Monetary Rewards for Updates on Obsidian Portal

UTC Award:

Description:

15,000 – 20,000

TIME-SENSITIVE Adventure Log posted within one-week of the session

10,000 – 15,000

Adventure log

10,000 – 15,000

TIME-SENSITIVE Character Journal posted within one-week of the session