All the items listed in the roadmap are sorted by priorityClick on the icon to see all the actions performed during the item development

KNOWN ISSUESThis section contains all the known issues for the completed featuresThese items are of the top priority but may not be resolved in the next update

IMMEDIATE ITEMSThis section contains all the items that will be addressed during next update

WIP

Atmosphere optimization

WIP

Atmosphere optimization

Volume atmosphere rendering is very resource demanding therefore requires architecture change in order to improve performance and anti-aliasing. This may slightly affect visual quality and will make atmosphere rendering procedures more complicated but will improve atmosphere performance by 80-90% in clear sky conditions.

1.10

Changed

Calculations for scattering, perspective and optical depth have been separated.

1.10

Changed

The entire scene lighting is now calculated dynamically for the key points.

1.10

Changed

Scenery albedo now dynamically adjusted for a better environment representation.

1.10

Changed

Low level haze scattering calculation allows variable particle size.

WIP

Clouds volumetrics

WIP

Clouds volumetrics

Implementation of the volume rendering with raymarching. Will start with simplified algorythms and move towards excessive abuse of the GPU.

1.10

Added

Volume rendered clouds.

1.10

Removed

Resolution slider has been removed.

1.10

Removed

Complexity slider has been removed.

1.10

Removed

Reflections range slider has been removed.

1.10

Removed

Detailed range slider has been removed.

WIP

Wind and turbulence re-evaluation & adjustment

WIP

Wind and turbulence re-evaluation & adjustment

Turbulence shall be yet again evaluated by subjective match using real line crew feedback immediately off the flight if possible.

1.04

Changed

Maximum turbulence slider value has been increased up to 200%.

1.04

Changed

Turbulence has been checked for few known areas and ratios adjusted to some realistic levels.

WORK IN PROGRESS ITEMSItems in this section are being worked on but cannot be guaranteed to be finalized in the next update

WIP

Crepuscular rays

WIP

Crepuscular rays

Crepuscular rays, God rays, light shafts - pick your favourite name.

1.09

Added

Crepuscular rays.

1.10

Removed

Crepuscular rays temporary removed.

1.10

Added

Volume shadows for haze.

1.10

Removed

Draw crepuscular rays checkbox has been removed.

WIP

Scenery and Airport Lighting

WIP

Scenery and Airport Lighting

Ground scenery lights management and airports lights management will be addressed in this section. Will make attempts to make all the ground light sources to smoothly blend with haze and slowly disappear with distance.

1.10

Changed

Airport lights range has been adjusted to match the actual visibility range.

WIP

SDK

WIP

SDK

Custom datarefs and other means to access internal weather data for aircraft and add-on developers.

1.07

Added

General status dataref.

1.07

Added

Dataref for the weather radar data (precipitation echo).

1.08

Added

Rain intensity dataref.

1.08

Added

Snow intensity dataref.

1.08

Added

Terrain surface condition dataref.

New Event

Variable volumetric haze

New Event

Variable volumetric haze

No more uniform haze, every area will have its own depth and visibility range.