31 Answers

8 votes

I found this pretty good, half staller, half Sweeper. Start with Shadow Claw/Punch(for STAB and power and ghost weakness), Brick Break(dark weakness), Earthquake, Toxic(!). Fire/Thunder/Ice Punch are also options, if you see a need for them. Payback might be good too, for his low speed. Earthquake is good, too, and I don't really like will-o-wisp, as it only has 75 accuracy. Pain Split is great, because of his already low hp. Too bad he cant learn endeaver, that would automatically plunge the foes health! Night Shade could be great, if hes lvl 100. Then of course theres return, too.

Ice Punch takes care of dragons that think they can come in and boost with dragon dance and get away with it.Brick Break covers dark type weakness, gives coverage against some other types as well.Shadow Punch covers ghost type weakness, STAB.Trick Room works very well with Dusknoir because of his abysmal speed, brave nature support this move as well.

Ev's for Bulk, making for a nice Tank,
Brave nature so you go last when setting up your sub, so you can actually keep it.
Focus Punch gives you a super hard hitting way to take out Dark Types,
Shadow Punch is STAB
Earthquake has great coverage.

Will-O-Wisp is cool and burns the foe halving their attack, that is why I invested nothing in defense because when your opponent is burned Dusclops' defense stat doubles, in a way.
I realised Night Shade is better than Hex as I have zero sp.atk investment.Rest is for healing, Sleep Talk so dusclops can still do something while having a nap on the battle field.
Remember, use 2 sleep talks then night shade or will-o-wisp as when using rest you will always sleep 2 turns then wake up, also remember that the sleep is reset when switching out in gen 5, so you'll have to have that in mind if switching.
This set actually works well.

Even though he has base 100 attack he wont be sweeping too much and besides you dont want to waste those evs into attack, you want to invest them in HP and defenses. So night shade is there for an always 100 damage to the opponent. Willowisp for burning and lowering attack, thats why I made it careful nature since he wont be taking too much damage from a burned physical sweeper. Then pain split is to heal. Protect has 2 uses, first to recover more from leftovers and the other is to abuse its pressure ability. It'll be really nice when the oppponent runs out of PPs for really strong attacks like fire blast.

Shadow Sneak hits psyhic and ghost type Pokemon for the super effective damage, Aquires STAB. Priority move is very nice to have on a team, It can finish off weakened opponents.
Brick Break certainly has its secured spot here, There is no Pokemon at all that recists both the Ghost type move and the Fighting type move.

Altough Ghost/Fighting provide at least perfect neutral coverage, We still have the Bug/Steel types not to mention the Flying/Normal type which Dusknoir can have some trouble taking down, Not to worry, This Ghost gets the elemental punches.
Ice Punch hits Gliscor, Dragons, among some other types. Thunderpunch is also an option, It can be nice to have an electric type move on a team.
Dusknoir's HP not being that good, Pain Split does work well though might not be that reliable so Earthquake is also an option.

Dusclops

Item: Evolite
Ability: Pressure
EVs: 252 Def, 252 S.def, 6 hp

Pain-split
Night-shade
Will-o-wisp
Payback/Confuse-ray

Pain-split is a pseudo healing move and can do significant damage. Night-shade is awesome set damage that makes up for no offensive evs. Will-o-wisp lowers attack and stalls. Payback can be used for more coverage on Ghosts and other Pokemon while Confuse-ray can be very useful and ruin sweeper.

So far this set is working out really well for my Dusknoir. Will-O-Wisp helps tank even more. Fire Punch deals with Steel types. Pain Split is the only way Dusknoir can recover some health. Shadow Sneak gives STAB and priority which is nice seeing as Dusknoir is really slow or you can use Shadow Punch for a slightly more powerful STAB move.