Most of the times there could be little to do in terms of task. People are generally pretty nice and time is flexible. I learned to what it is to work with different departments at once (programmers, testers, certification). The hardest part of the job is probably to get everyone together on the same page as some tasks require a lot of different people and devices.

It was, by far, my favourite job. I learned so much and the co-workers and management were especially nice and understanding.

At first it was difficult to understand the jargons used by programmer and designer, but eventually I became use to it and learned to communicate more efficiently since I had questions about whether or not certain designs were actually graphical issues or if certain perceive bugs are actually a new feature.

In all my years of being with EA, I'm still with EA because it really understands the importance of its team members. We treat each other with respect and the attitude is always professional and we foster working as a team.

Pros: playing video games and being paid for it, nice people, nice atmosphere

Cons: expensive foods, difficult position to get into

Playing sets of the video game for 4 hours, running through "metrics" to test for game stability. Learned valuable lessons in teamwork. Management was great, lots of time speaking to project leads and developers. Co-workers were all friendly and fun people to talk to. After being off work for months, I still talk to many of them. Hardest part of the job was getting used to the lingo used and the Devtracker program. The most enjoyable part was it felt like, for the most part, that you were just playing games with your buddies for a few hours everyday.

You could very well join EA and have an experience that is completely positive. The company is so large that individual experience will vary wildly. In my case, the job was not a good fit, and I found several team members' conducts to be completely unprofessional, aggressive and rude.

The environment at EA is great - very fast paced and demanding, but extremely rewarding.I've learned a great deal about time management, recruiting, balancing priorities and overall HR.The team dynamic is wonderful - coming into work knowing that I will have a long list of demanding things to take care of, but have an incredibly supportive team backing me up is wonderful!We work hard, and we play hard.

I'd start my day receiving a device (cell phone, tablet etc.) with a specific application to test. Once the app has been played through, we were required to complete checklists making sure they were fit to be released to the public. The atmosphere was nice and quiet, and my coworkers were also very helpful. We worked at our own paces, and we were able to do some internet browsing in between tasks and on our breaks. Sadly the department closed down due to a lot bad decision making made by EA.

Cons: very little room for "process improvement", structure already set in place, can be political at times.

Great place to work, amazing amenities (gym, pilates/yoga classes, cafeteria, arcades on-campus). Some of my best mentors are from EA, they have great managers and leaders there. Every year the franchised product needs to get out the door, so there is no room for "time wasting" which taught be a lot about failing fast and recovering quickly. Making mistakes was encouraged as long as they were learned from. Amazing coworkers and team camaraderie and team building activities to ensure people were "gelling" throughout the project lifecycle. Work/life balanced has improved incredibly at EA, they're not given enough credit for this.

My workday was mostly herding cats. Trying to get a dozen people with a dozen different agendas to get in the same room at the same time to get them to agree on something so I could move the project forward. Impossible.

The wrong people are in management. When I worked there, the president of the company was, literally, a former ice cream salesman. Zero background in the game industry.

And like him, one of my managers was a former lawyer. No background in gaming, No design experience. Do development experience. No knowledge of North American sports. Barely knew how to use a web browser. Every project he'd ever been put in charge of at EA was an unmitigated disaster. Yet he was a senior product for for 3 years. Now he's one of EA's Vice Presidents!!

Innovative ideas scare them. Don't go to any manager with an idea that might be risky.

Work really had a balance between work hard and play fun. The Culture of EA really shines, as they reward their employees for hard work through fun times. The entire studio is basking with inspiration, surrounded by the video games and art of which cause us to be who we are. Really nothing but good things to say about this environment. However, the job security and salary distribution is very selective.

Excellent work environment. Engineers work hard to solve difficult problems while maintaining the quality of the products. Work hours are flexible. Most teams operate with an agile mindset and iterative lifecycle.