You are an explorer, poet and spy, launching yourself into the unknown in search of adventure. Rig an election in the city of the dead. Visit a village lit by the burning corpse of a god (careful not to inhale the holy smoke). Sell your teeth to skittering spider-things for a moment in their library. Over 90 bizarre locations await discovery in the dust and the dark.

A House of Many Doors is a 2D exploration RPG that takes inspiration from Sunless Sea, China Mieville, Planescape: Torment and Italo Calvino’s Invisible Cities. It features over 300,000 words of branching original story and over 770 trillion bad poems.

WARNING.

Please be aware that this game contains the following romance options:

Men.

Women.

Goatman.

Ten million crows.

An oil rig.

A House of Many Doors has benefited from the kind support and partial funding of Failbetter Games, makers of Sunless Sea and Fallen London.

System Requirements

Minimum:

OS:

Windows XP, Vista, 7, 8, 10

MEMORY:

2 GB RAM

DIRECTX:

Version 9.0

STORAGE:

400 MB available space

Recommended:

OS:

Windows XP, Vista, 7, 10

PROCESSOR:

2GHz+

MEMORY:

4 GB RAM

GRAPHICS:

512MB

STORAGE:

400 MB available space

Screenshots

Instructions

A House of Many Doors v1.21. Extract Release2. Run Launch.exe to Start the Game3. Play!

News

V1.2 Update: All’s Well

29 March – pixeltrickery

This momentous update finally fixes all the bugs I know about on Windows, apart from a few lingering and very hard-to-fix ones that are unique to specific machines. (If you have one of these, please let me know.)

Bugs fixed are as follows:

– Fixed dependency issues preventing progress in the Abbas Salem quest.
– Fixed some issues with exploring the Shambles in the Dreams of the Dancing God storyline. This wasn’t bugged content, it was just very punishingly difficult and quite badly designed to begin with. I think I must have been very sleep-deprived when I came up with this. Made some simple changes that improve the quest progression tenfold.
– Added a way to sell Sleepless Wretches from your cargo.
– Fixed a minor dependency issue in the procedural Journalism quests.
– Fixed a broken dialogue option in the Morbazar storyline.
– Fixed blank-screen dialogue bug in the Nicholas storyline.
– One of the dialogue options in the Library storyline didn’t correctly reward guineas.
– A bug I’d already thought was fixed: Travelling via fetch-mirror to Chimer and failing the skill challenge would sometimes drop you a bit too far north. Turns out this could still happen in very rare cases. Now fixed!