The DOOM Level CD Collection

"Doom WAD is the default format of package files for the video game Doom or its sequel Doom II, that contain sprites, levels, and game data. WAD stands for "Where's All the Data?" Immediately after its release in 1993, Doom attracted a sizeable following of players who created their own mods for WAD files—packages containing levels, graphics and other game data—and played a vital part in spawning the mod-making culture which is now commonplace for first-person shooters. Thousands of WADs have been created for Doom, ranging from single custom levels to full original games; most of these can be downloaded for free over the Internet. Several WADs have also been released commercially, and for some people the WAD-making hobby became a gateway to a professional career as a level designer.

"When developing Doom, id Software was aware that many players had tried to create custom levels and other modifications for their previous game, Wolfenstein 3D. However, the procedures involved in creating and loading modifications for that game were cumbersome. John Carmack, lead programmer at id Software, designed the Doom internals from the ground up to allow players to extend the game. For that reason, game data such as levels, graphics, sound effects and music are stored separately from the game engine, in "WAD files". This allowed players to make their own data without any modification to the engine itself."

Description from Wikipedia

In the rush to fill CD-ROMs with collections of shareware, vendors began acquiring Doom WADs at great speed, putting together compilations of levels, along with additional graphics, reviews, documents, and other related files. With the introduction of Doom II and Quake, custom levels, tools and assets continued to be made available and sold on these CD-ROMs until the fervor for CD-ROMs faded in the 2000s. This collection contains many thousands of user-designed levels across many years.

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This has more than 1,000 additional game levels, and instructional sample level (.wad) files discussed in the electronic book. There's a collection of the finest level editors, tools, and utilities available, including special editions or registered versions of the main editors discussed in the electronic book. It contains the Tricks of the Doom Gurus ebook. Topics: video games, DOOM, first-person shooter

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D!ZONE was a series of CD-ROMs produced around 1995 by WizardWorks, Inc., containing batches of Doom add-ons created by fans, harvested from bulletin boards, Compuserve/AOL walled garden file stores, etc. D!ZONE Gold was the last release in the series. More information: http://doomwiki.org/wiki/D!ZONE And: http://redump.org/disc/4500/ Topics: doom, shareware

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"3D Game Alchemy for Doom, Doom II, Heretic, and Hexen" was the title for the second edition of the book "Tricks of the Doom Programming Gurus", both thick volumes on how to create your own levels and resources for the computer games Doom, Doom 2, Heretic and Hexen. The cover-mount CD was predominantly a collection of existing third-party resources for the games, created and distributed on BBS systems and collated for the book collection. Topics: shareware, doom, heretic, hexen

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This was a "shovelware" collection of free, community-created Doom add-on resources compiled from various web sources (BBS, AOL/Compuserve walled gardens etc.) and sold by "SoftKey". More information: http://redump.org/disc/21231/ Topics: doom, shareware

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Maximum Doom is a collection of community-made levels included on the "Master Levels for Doom II" CD released by Id Software in 1995. The collection was Id Software's answer to the various Doom level collection CDs that had begun to circulate around the time. The CD contained 21 levels selected and exclusively licensed by Id (the Master Levels) and a larger collection of 1830 other levels of varying quality (Maximum Doom). The complete contents of the CD are not included here: the...

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This is a shareware CD with many Tools as a bonus. It contains Doom shareware v1. 2 plus about 20 WAD files + a number of level editors, sound editors and tips & tricks. Topics: video games, DOOM, first-person shooter

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This book/disk set, written by the person who created the popular DOOM Editor software, guides programmers through the entire process of creating their own DOOM games. And the disk features all the software and graphics needed to create enough mazes to last gamers until DOOM's day! A comprehensive reference to every element of a Doom game--from developing monsters and creating ominous lighting and atmosphere to adding new music and sound effects and inventing a powerful arsenal of weapons and... Topics: video games, DOOM, first-person shooter

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D! 1000 is a collection of add-on levels and resources for the computer game "Doom", originally sourced from various defunct on-line archives, compiled and distributed by WizardWorks entertainment. More info: http://doomwiki.org/wiki/D!ZONE Topics: doom, shareware

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Welcome to the gates of Shareware Hell !!! You are a hardened demon-thumper, you know all the secrets, you know all the sweet spots, you reign supreme in deathmatch. You bear your hard won scars as a badge of honor... you grow restless on your throne. You pop the DoomWare Developers Network CD into your CD-ROM drive... it inhales the disk with a possessed determination. You feel panic. After cruising the disk with the lame CDGofer program that CyTech CodeHouse inflicted on you, the dwarfing... Topics: video games, DOOM, first-person shooter

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Over 300 exciting new levels for use with the registered version of the popular adventure game DOOM, including Loaders, Editors, Creators, Weapons, Sounds, Graphics, Utilities, Cheats, Hints & an easy-to-use user interface Topics: video games, DOOM, first-person shooter

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Total Ruin is a collection of programs to compliment your existing registered versions of Doom, Doom II, and Heretic. Each of the programs is located in its own directory and includes a text or documentation file that details how to install each of the programs. Because of the many different versions of Doom available, not all of the programs may work with all of the different versions. Topics: DOOM, Heretic, first-person shooter

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From https://warosu.org/vr/image/p2YN9WXHLMAV9zJRHRi6kQ: >The Toom Parade (CDV Software GmbH, 1994) is a compilation contaiof roughly 150 Levels for Doom/Doom II from Germany. Likely to avoid lawsuits against Id Software and anyone else, Doom is referred to as Toom and Toom II on the cover and even in the paperwork. Copies are very rare, since about 1,000 discs were made. Topics: Doom, shovelware

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Large compilation disc of various Doom-related files, including a few for related games such as Heretic, Rise of the Triad and Wolfenstein 3-D. There are two different jewel case cover inserts that the disc was released under, but the data on the discs themselves was not altered between these two versions. Topics: doom, WAD, addon, heretic, rise of the triad, wolfenstein 3-d, shovelware, compilation, DOS

"Doom WAD is the default format of package files for the video game Doom or its sequel Doom II, that contain sprites, levels, and game data. WAD stands for "Where's All the Data?" Immediately after its release in 1993, Doom attracted a sizeable following of players who created their own mods for WAD files—packages containing levels, graphics and other game data—and played a vital part in spawning the mod-making culture which is now commonplace for first-person shooters. Thousands of WADs have been created for Doom, ranging from single custom levels to full original games; most of these can be downloaded for free over the Internet. Several WADs have also been released commercially, and for some people the WAD-making hobby became a gateway to a professional career as a level designer.

"When developing Doom, id Software was aware that many players had tried to create custom levels and other modifications for their previous game, Wolfenstein 3D. However, the procedures involved in creating and loading modifications for that game were cumbersome. John Carmack, lead programmer at id Software, designed the Doom internals from the ground up to allow players to extend the game. For that reason, game data such as levels, graphics, sound effects and music are stored separately from the game engine, in "WAD files". This allowed players to make their own data without any modification to the engine itself."

Description from Wikipedia

In the rush to fill CD-ROMs with collections of shareware, vendors began acquiring Doom WADs at great speed, putting together compilations of levels, along with additional graphics, reviews, documents, and other related files. With the introduction of Doom II and Quake, custom levels, tools and assets continued to be made available and sold on these CD-ROMs until the fervor for CD-ROMs faded in the 2000s. This collection contains many thousands of user-designed levels across many years.