Our Company

Our Mission

We are a group of passionate players who believe that gaming is not just a hobby but a craft that pushes the boundaries of entertainment and interactive storytelling.

ACCESSIBILITY

We also care that great gaming does not remain a luxury item, only available to the lucky few who can afford it. All of our games are free to play and run on as many affordable devices as possible.

Great gaming, for everybody.

FAIRNESS

Which brings the challenge of building transparent and balanced monetisation systems. We don’t segregate paying and non-paying users and strive to maintain a healthy balance in our communities.

Fun for all

Our Company

Bigpoint was founded in 2002 with the goal to provide great games that everybody can play. Over the following decade and beyond, we have continued to challenge what is possible in the online gaming sector – both from a technical and creative point of view.

With releases such as Seafight, DarkOrbit Reloaded and Farmerama as well as the more recent launches of Drakensang and Shards of War we have been consistently aiming to go beyond established benchmarks and introduce innovative gameplays to all categories of players.

This has resulted in passionate communities who we see not only as consumers, but as invaluable and trusted partners who we involve in the shaping of the future of our titles as well as the company itself.

Founded 2002

Free to Play

All of our games are free-to play, everybody can access our titles without having to spend any money. Our game designers have the challenge of building monetization systems which are fair for all of our players.

We strive for all of our players to have access to the majority of the content available in our games for free.

Free to play

2002
Formation of Bigpoint

Heiko Hubertz founds Bigpoint. By the end of 2004, Bigpoint has 3 games in its portfolio.

2006
Mass Market Explosion

'Bigpoint.com' portal launches along with Seafight & DarkOrbit, enabling us to break the 1 million user barrier.

2010
Launch of Farmerama

Bigpoint launches flagship casual title, attracting a completely new audience to online gaming. Opening of San Francisco office establishes first presence in America.