Bodycount

Stuart Black’s career in games development hasn’t progressed as smoothly as he would have liked. Since the release of Criterion’s Black in 2006, the well-known industry professional has struggled to make much of an impact. From Enemy Front to Bodycount, his projects haven’t turned out as planned. This is for a number of reasons.

Former Codemasters Guildford programmer, Semi Essessi, has spoken out against the firm, stating it imposed long hours without lawful breaks, and threatening former staff members “with bankruptcy” proceedings for not returning wages the firm “mistakenly” paid after shuttering the studio.

In a recent interview, level designer, Andrew Parsons, from Codemasters’ Guilford studio explained the cover system, the scavenger character class and a lack of females in the upcoming PS3 and 360 shooter.

Codemasters stuck out a new trailer of the forever-in-dev Bodycount today, showing a great deal of first-person shooting. If you’re looking for a game in which you open fire and things explode, then you, my friend, have found it. It’s out this August.

Codemasters has released some new screenshot for Bodycount, and there are plenty of explosions going on in them with bodies flying around. Eurogamer also has a few more for you to look over here. The shooter is out on PS3 and Xbox 360 August 26.

Some people build sandcastles. Others knock them down. Bodycount is definitely a game for the latter type of person. In Bodycount, your gun is the bull, and everyone and everything around you is the china shop. If you can see it, it can be broken or blown to smithereens by anything from a bullet to […]