11/05/06 - Version 3.3 Bug fix- Game no longer crashes if you use DELETE ALL and then hit animation keys- Ped 5 will now spawn the chosen ped (was stuck on one model for a project)- Game no longer crashes if you try to store actors without creating them first- Game no longer crashes if you try to create a ped and stop a running animation; this also fixed the issue with certain animation bank columns not displaying properly

11/04/06 - Version 3.3- Fixed some major bugs with the internal code; those with problems with random crashes should download this updated version.- Added Player Animations; the player can now use just about ALL the animations available. Switched the key from "P" to "CAPS LOCK" so all banks would be available.- Added "Storage"; all peds and cars created can now be "stored" for later recall. Should be especially useful for reshoots. Note that this is session specific.- Added teleporter script; now you can instantly teleport to one of 30 fabulous locations in San Andreas! Thanks to SA-MP's debug mode.- Added aircraft/boat pursuit. The Hunter and Hydra will attack the player as well if you want. VERY experimental; don't expect fabulous results yet. - Fixed driveby; now works with peds AND the player. Thanks to Mike from the SA-MP team for his insight on this.- Added "Player Car Grab" - any vehicle the player enters can become Car1 by pressing HOME + C. - Re-added Weather Text; not sure why it was removed, but it's back now. - Weapon selection is now like choosing peds/cars. Should be easier to use now. - Added 5 "gamespeed" controls; super slow, really slow, slow, meduim and normal. Can you find the goofy in-joke inside GAMEKEYS.txt?

The "banks" are the most important part of this mod. The Animation/Creation controls have been removed, so ALL animations and creation routines are now available at the same time. Huzza!

Please, also take note of this:

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VERY IMPORTANT NOTE: **************************************As most GTA: San Andreas gamers know, R* re-released GTA: SA with the famous "Hot Coffee" parts removed. Unfortunately, this release also disallows most mods, so this mod WILL NOT WORK. Unless you have the origianl version of San Andreas 1.0 as released in June of 2005, you're pretty much hosed. Less than legal ways of converting your game back to version 1.0 exist, however this method is not encouraged or in any way condoned. However, for those interested, a Google search will show you what is necessary. ******************************************************************

In case there's any confusion about the above, no matter what version you have or how you went about getting it, this REQUIRES a v1.0 US or EU exe to work. Don't ask where to get one.

PLEASE PLEASE PLEASE look over the README file before asking a ton of questions. I worked very hard to make sure every nugget of information about the use of this mod is in there; use it.

Now, for those of you still here, these are the latest releases for Vice and Liberty Studios.

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CHANGE LOG:Both Liberty and Vice:09/19/06 - Version 3.3- Fixed the weapons bug. All player and ped weapons work properly again.- Weapons now use a selector, similar to the ped/car creation, using PAGE UP,PAGE DOWN and BACKSPACE.- Fixed a minor bug that didn't remove the LOD model of the Green Screen whenturning it off.- Added player animations; the player can use most of the animations that thepeds use. See GAMEKEYS.TXT for details. Use with modifier P.- Included "Target Textures" pack, which replace hud.txd and particle.txd. Thisremoves the targeting recticles from the handguns, submachine/rifles and therocket launcher. All other weapons function and target normally.

Liberty Studios:09/05/06 - Version 3.2- Rewrote most of the engine. Although it should be faster (and MUCH easier to update), the file size is about the same due to VS2005 bloating the hell out of it.- The mod now begins "the mission" immediately, skipping the tutorial. The tutorialis still there; press INSERT + BACKSPACE to view it.- Includes a "Green Screen" map mod for use with video editors that supportcompositing. See the "Pawfect Green Screen Show" directory for installation instructions. This mod is provided by Johnline (www.freewebs.com/ricoswavae) andis used with permission.- Added controls to enable/disable the Green Screen mod- Added controls to enable/disable the debris that floats on the ground.- Included a new "invisible" skin for compatibility with the v6 and v7 BETAS ofGTA:LC.

Vice Studios:

Same except the invisible skin.

To use, READ THE README. Then drop the Vice/Liberty Studios .asi file into your GTA:VC/GTA:LC folder. Then, READ THE README. There are links below.

Also, since Spookie never got back to me either way, I'm releasing the source files for these two mods, in case anyone wants to play around with them. Use them as you like, but please credit Spookie and myself.

ceedj

04/02/06 - Version 3.1- I made a HUGE boo-boo and deleted the wrong set of sources, so I had to do EVERYTHINGover again. Luckily, most of the changes I made were saved in text files, so it wasn'tTOO bad. But hey, here's some new stuff too:- Added weapon selection to the player- Added "Drive to Dummy" controls for both cars; now the cars will drive themselvesto where ever you drop the dummy ped- Added "Player as a passenger" so that you can let your peds drive you around. You canalso let the Player enter as a driver and let the car "auto drive" to the dummy if you like- Added Fire controls - now all peds and cars can be set on fire, along with tenseparate fires for general use- Added "Explosion" (car modifier + X) to both cars- Added "Shake Camera"; use Insert + S to give the camera a slight shake

Also, the proper source for VS 3.1 has been upped; expect similar changes to Liberty and Myriad later tonight.

TenkratFIN

Hmmm. Do you have anything special assigned to delete and/or backspace?

Is your version of GTA SA modded? Running trainers? Sharing keys with CamHack?

Just trying to see if I can duplicate this. Lemmie know; I'll try to help.

I have lots of mods, but it happened only several times and I think that the whole problem is now disappeared.

But I found a new one; when you set a new time and start searching different times, the new problem is hunger. After you're gone ahead about 24 hours when searching different times, CJ will become hungry. Then, if I continue my advancement in time, I will lost all my fat/muscle, and finally CJ will die. Bit disturbing...

I don't think there's an SCM control for hunger. If there is, someone let me know, and I'll slug it in. For now, the above cheats work fine. Mine is longer, but eaiser to remember.

Good luck!

EDIT: This must be the result of another mod, beucause I just checked time selection, and the day NEVER changes, no matter how forward or backward you go. The cheats above should still solve it, but I thought people should know that this is not a problem with un-modded games.

ceedj

Liberty Studios is essentially the same except it's built for use with the Total Conversion GTA:LC, which takes the GTA III world and missions and puts them into the Vice City engine (found under hosted mods as GTA: Liberty City).

ceedj

San An Studios update - fixed a couple of bugs. See the first post for the new downloads (source updated too)...

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05/09/06 - Bug fixes:- Fixed the "locked door" bug on Police Vehicles; allvehicles can be entered now.- Fixed the Group 3 Peds to work properly with specialactors. Also offset the creation slightly to avoid theped "stacking" that was occurring. Now, just move yourplayer slightly to adjust for this.

Also, the Transfender shops WILL mod any spawned cars (well, any cars that can normally be modded), but you MUST turn of the Animation Info Panel (DELETE + I) to make any selections. Same goes for ANY shops (food, clothes, etc) that use a menu. Re-enable the Anim Panel with INSERT + I.

To anyone having problems with the camera ped crashing the game, please post here along with what mods you are using. I can't seem to crash it, so it must be a mod issue. Same goes for those having troubles with Car 2.

Fun fact - you can re-explode cars as many times as you want. Looks really neat.

ceedj

It's in the READ ME. (This is the San An Version, but the Vice/Liberty controls are very similar)

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USING WEAPONS FOR PEDSCreate your peds, then press the MODIFIER + F7 to cycle the weapons. Press aMODIFIER + F8 to clear the weapon.

Ok, great; they've got guns. Now what? Well, sick 'em on other peds! Press a MODIFIER+ 1-9 (depending on the ped) to have it attack that ped. The Peds you choose must becreated or nothing will happen (though it will NOT crash). For instance, if you wantPed 1 to attack Ped 2, press LEFT SHIFT + 2 and it will attack. To have Ped 2 fightback, press LEFT CONTROL + 1. The Three Ped group has a "swarm" control, where all threepeds will attack 1. If you choose to fight the same ped your controlling (i.e., LEFT SHIFT + 1), the ped will fight as if there is someone there, almost likeshadowboxing.

Still bored? Ok, but don't say I didn't warn you. Press a MODIFIER + F4 and the ped willattack the player! You can do this with all 9 peds (individual peds 1-6, and the ThreeGroup peds) for a nice round of mini deathmatch/rampage. Oh yes, all peds now have a maxhealth of 2000 points, so they won't go down easily!