Originally Posted by Vindicator
I think you're missing the point… Swen Vincke of Larian Studios flat out said that Ultima VII, which he considers the best RPG in the last 20+ years, was the inspiration for Divinity.

On the other hand, Richard Garriott has made it clear that Shroud of the Avatar is a spiritual successor to Ultima Online, with a bone or two thrown to the single player crowd.

So, I guess it depends on what your definition of Ultima-like is.

Actually Richard Garriott flat out said that Ultima 4 and Ultima 7 were also inspirations for the game. He actually said he wanted to bring in the worlds he created and stories and add some of the multiplayer of ultima online. He flat out said this wasn't going to be a ultima online 2, and no he wasn't meaning by name.

The differance here is Richard Garriott made ultima 7…so I am confident on waiting to see. I didn't miss the "point" which was a backhanded way of saying the new darling of the watch is getting the nod here.