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Since posting my Thief illustration, many people have contacted me asking about my processes and how I created the image in 3D. So to explain, I have split up the 'layers' of the completed illustration which will show how the everything was put together.

Even if you have zero experience in 3D and those terms mentioned below make absolutely no sense, hopefully you can still understand the processes visually.

It's a very clever technique. I used to use work-arounds a bit like this to get similar effects. Now though, you could save a lot of time by using toon/cel-shaders (dependent on the software of course). I have a pseudo-toon-shaded image in my gallery somewhere.

Thank you for the explanation!I've experimented with various combinations of flat rendering and ambient occlusion, but never managed to get everything to fit together cohesively. Beautiful work, and smart workflow!