The Best iPhone Guitar Fretboard App: Usability Lessons Learned

In my search for an app which would help me learn the frets of the guitar, I learned some general lessons on mobile apps and user interface design.

I have been playing guitar for about 3 years but have never mastered the fretboard. Now that I’m paying for lessons, there’s an economic incentive to learn – the faster I can locate notes on the fretboard, the less time and money I waste in my lesson.

Design for fat fingers and not a mouse – touch targets must be large and separated

What’s most convenient for the programmer is not necessarily best for the user

Focus on the core functionality and and usability rather than extraneous features

Do not make me accidentally click the ‘buy’ button – I can guarantee I will not complete the transaction

Think twice about animation

Consumers:

Don’t be cheap! The difference in quality between free and even a $2 app can be enormous

Guitar anatomy

To those unfamiliar with the guitar anatomy, I’d recommend reading the Wikipedia article. For the purposes of this post, all you have to know is that a real guitar neck is typically about two inches wide, about 25 inches long, has 6 strings, and about 20 frets. By pressing on a fret, you shorten the string and produce a higher note when the string vibrates. Each fret raises the pitch of the note by half a step.

Mastering the fretboard involves learning the correspondence between frets and note names. This can be tested in two directions – given a fret, name the note, and given a note and a string, identifying the corresponding fret.

UI challenges

As previously mentioned, an actual guitar neck is much, much larger than a mobile device’s screen. (By way of reference, my iPhone 4s screen is approximately 3.5 inches diagonal). How then can the app present an interactive fretboard when the strings are so close together on the physical screen?

Of the apps I tested, they took two approaches. Either they displayed the entire fretboard (usually only 12 frets, since that’s all you need to represent a full octave), or they displayed a zoomed in view of a few frets. Here are some of the pros and cons of each approach:

Global view (zoomed out)

Pros

Better simulates what you see while actually playing guitar

Provides global picture – easier to see relationship between notes and where frets fall in absolute and relative terms

Cons

Frets and strings can be very close together and hard to distinguish

Zoomed in view (partial fretboard)

Pros

Able to provide much more separation between strings, providing larger touch targets

Cons

Hard to get a sense of where notes are relative to one another

Does not simulate reality, unless you play guitar with blinders on with your nose an inch or two from the fretboard

The apps

Now that we’re acquainted with the fundamental UI challenge of a fretboard teaching/testing app, let us examine the competition.

Guitar Trainer HDx

This app takes the zoomed in approach to the fretboard, only showing approximately 4 frets at a time. While this gives a great amount of separation between the strings, it feels wrong. It uses the familiar inertial scroll pane that most iPhone apps do, but it seems ill-suited to the task. The view is so zoomed in that it’s very hard to get any sense of where you are in absolute terms.

An additional problem is that the app presents far too much information by default. The names of each note are displayed in a large font, as well as the number of each fret. On a real guitar, there are dots which indicate certain fret landmarks (3, 5, 7, 9, 12, 15, 17, on my guitar), and these crutches that the game provides will not force you to learn them. You can turn them off in the settings, but due to the cramped, zoomed in nature, it is hard to figure out where you are.

In training mode, the app presents you with random notes and you must identify them by name. The app supports both landscape and portrait modes, but there is something very off in its determination of your orientation. When the view switches, the fretboard stays static; the only thing that moves is the buttons at the bottom of the screen with the names of the potential notes. Often you will be holding it in one orientation and the notes suddenly shift 180 degrees as if it thinks you are holding the phone upside down. It’s supremely annoying.

Don’t even bother trying to play the game in portrait/vertical mode; the buttons are so small and close together that you will often hit the wrong one. Even more annoying is the “Unlock Guitar for $2.99” button that resides approximately 10 pixels beneath the bottom row of buttons. I cannot tell you how many times I accidentally hit the button while trying to test it out.

There is a training mode and then a testing/game mode in which you must identify a certain number of notes in the allotted amount of time. Throughout these modes, the app tracks the number of correct notes, misses, hit percentage, and total time. Additionally, there is an option to view the portion of the fretboard that you’ve mastered. This is one of the best parts of the app.

Aside from the previous annoyances, the game feels extremely sluggish. This is due in large part to the extraneous animation that occurs each and every time you identify a note. It’s as if you are watching someone who is learning PowerPoint for the first time and adds flying transitions to every slide – it might look OK the first time, but waiting a good 2 seconds each and every time gets old fast.

Finally, the game gives you one chance to identify the note. If you misidentify it (most likely due to the problems of the button size/placement I mentioned), it immediately flags it wrong and moves on. This is problematic as a pedagogical device because it does not give you a chance to correct your mistake before moving on. As you will see later, other apps handle this better.

All in all I cannot recommend this app, even for free.

Rating: 2 stars

Electric Guitar Fretboard Addict v1.4.3

Once again, I tested the free version; a paid version is available for $4.99

This app provides a photograph of a guitar neck rather than the vector graphics of some other apps. This is problematic because the photo suffers from perspective distortion – the bottom of the fretboard is much wider than the top of the fretboard, meaning the touch targets for the top notes are impossibly close together. The tab bar at the bottom of the screen wastes additional screen real estate, as does the large (approximately 1/4 of the screen width) bar on the right indicating which note to touch.

This app aims to teach you the fretboard in a much more regimented way. There are a total of 133 Rounds (approximately 30 are available in the free version) moving down the fretboard. Sometimes a note is presented and you must choose which string on the given fret matches it; sometimes a fret is highlighted and you must pick from the available notes on the right side of the screen. In a third mode, the note is represented not as its name but by its position on the musical staff.

The touch targets for identifying the note names are fairly large, but identifying which string corresponds to the given note is a harder feat, given the small amount of separation between the touch areas.

While I prefer the zoomed out view that this app provides, in general, the aesthetics are lacking. The logo looks like bad clipart and the app is littered with tiny, illegible thumbnails advertising his other products. The developer’s tagline says “Now you can practice anywhere you have a Mac, iPhone, iPod Touch, iPad, PC, or Windows Mobile Device!”, and unfortunately it shows. The look and feel is just not up to par with standard iOS apps.

I admire the different ways in which the app tests you (note -> fret, fret -> note, note on staff -> fret), though I want less of a methodical walk through the fretboard and more of a drill to test my knowledge. The paid version is very highly rated but I did not get hooked on the free version enough to warrant a purchase.

Rating: 3 stars

Fretboard Warrior

Fretboard Warrior is an extremely minimalist app for testing your knowledge of the fretboard. You pick a duration of either 1, 2, 5, or 10 minutes and try to identify as many note names for the given fret as possible.

As I prefer, the app uses a zoomed out view of the fretboard to display the first twelve frets. Furthermore, since you are not touching the individual notes themselves, the fact that the strings are close together is not an issue. The issue comes from the fact that the buttons at the bottom of the screen are absolutely tiny. There’s really no reason the buttons need to be so small – there is an enormous amount of wasted vertical space on either side of the guitar neck, as well as on the top. If more vertical space were taken up, then the accidental notes could be moved out of line from the rest of the natural keys to provide more separation among the notes.

While I do appreciate minimalism, a little more functionality would be nice. For instance, it would be useful to be able to limit the range of frets and/or strings that are tested for students that are just starting out. If you already know the whole fretboard and are looking for a way to drill yourself and speed up your ability to identify the notes, then this app might do you well.

Rating: 3 stars

Fretronome

Ahhh. Using Fretronome after some of these other products is like night and day – this is how an iOS app should look.

It provides a beautiful vector based graphic of the neck, which is slightly distorted in order to provide better separation between the strings. Unlike Fretboard Warrior, this allows you to restrict your practice to a string of your choice (though not a range of frets).

I really admire the developer of Fretronome for doing something ballsy and completely different than all the other developers. Rather than providing a list of buttons (with all the problems previously mentioned), he provides a single enormous button for revealing the hidden note name. Another tap of the button hides the note and queues up a new note to identify.

Since you never indicate the note, the app cannot automatically keep track of whether you got the note right or wrong. Nevertheless, it provides a great flashcard approach to learning the fretboard.

The app features an Intervals mode in which two frets are indicated and you must identify (again, in your head) what the musical interval is between them. It’s a great feature that I’m sure I will use more after I learn the rudiments of the fretboard.

Rating: 4 stars

Fret Tester

I decided to try a paid app to see how it differs from these free ones. I’m glad I did – I use it exclusively now.

This app gives a horizontal view of the fretboard, defaulting to a zoomed in view of 6 of the frets, but optionally zooming out to show 12. Unlike Guitar Trainer HDx, the fretboard does not scroll in the zoomed in view; rather only the region of interest is displayed. Like Fretronome, the fretboard is rendered as an idealized graphical form rather than as a photograph. This ensures that there is no distortion of the fretboard. The aesthetics are excellent.

There are four modes – Name Note, Find Note, Notation, and Notes on Staff.

Name Note

Name Note is the standard mode which all of these apps provide. Unlike Fretboard Warrior, it does not try to cram twelve notes into the bottom of the screen. Instead, the names of the 7 natural notes are displayed as large touch targets on the bottom of the screen (A, B, C, D, E, F, G). The accidentals (sharps and flats) are hidden and only revealed when the sharp key is pressed. When in that mode, the A turns to A#, C to C#, and so on and so forth.

This is a great design choice for two reasons. First, the natural notes are more common (7 out of 12 possible notes) so it makes sense that they should be more readily accessible. Second, by restricting the choices to 7 as opposed to 12, as many of the other apps do, the touch targets can be much bigger with more separation between them. This makes a huge difference in the usability of the app, as you will rarely, if ever, click the wrong button on accident.

When you misidentify a note twice in a row, the correct answer will be highlighted green, but you must still make the correct choice before the next note is displayed. This is a good feature, as you must always get the right answer to move on, even if the app helps. In contrast, and as discussed earlier, Guitar Trainer HDx immediately flags your answer as “WRONG!” and automatically moves you to the next note.

Unlike some of the other apps, there is no timed mode. I don’t mind this, as I find a ticking clock stressful and distracting. It does give you a measure of your speed by displaying a ‘beats per minute’ value (the rate at which you are identifying notes/frets), as well as a graphical representation (turtle, hare, car, rocket ship). I like the simplicity of the icons and prefer this way of measuring speed to a time trial.

Playing with this app provides a much more fluid experience and helps me enter the flow state much more than the others. I struggled to determine why that was until I noticed two main differences.

The first is that there is no extraneous animation between the identification of one note and the display of the next. For instance, Guitar Trainer HDx hides all the other answers after you’ve made the correct choice, and displays a huge CORRECT! on the screen which rotates around and leaves the screen. I’m all for positive reinforcement, but I don’t need that much, and I don’t need the second or two pause between the identification of one note and the display of the next. This app moves on to the next note with no hesitation, allowing you to drill yourself as fast as you can think.

The second difference is more technical. To explain it, first some background. What we think of as a mouse click (or tap on the mobile world) is really two separate actions – the mouse button is pressed and subsequently released. In most cases the time between these two actions is so tiny that we can treat the two as the same. The distinction between the press and release is important. Why? Try this test – press and hold the mouse over the following link. Now drag the mouse out of the url and release the mouse. Note that you have effectively canceled the navigation. The same is true of most button implementations – the action does not occur until the mouse is released within the button area. This pattern of having actions occur on mouse release is, in general, a great thing – it allows you to rethink your decision before commiting to it.

Instead of doing what is standard, Fret Tester uses the press on the note button, rather than release, to trigger the action. This means that by the time your finger has come off the screen the hit has already been registered and the next note displayed. This contributes to the feeling of speed. Since there are no real negative consequences for making a wrong note choice (it’s not like you’re going to delete an important document, for instance), the extra speed increase is worth the lack of a safety net. It’s a very subtle touch but it makes a big difference.

In terms of features, this mode goes beyond all the others I tried. The options allow you to focus on the areas you need to improve. For instance, you can restrict the range of the fretboard tested (e.g. frets 3-6) as well as the specific string or strings (the B string is a weak area for me personally). You can also choose whether to test accidentals (sharps or flats) or only the natural notes. I personally choose to play on the natural note mode since it works so well with the seven large notes displayed at the bottom of the screen. I find this combination of options extremely appealing as it allows you to focus just on the weak areas rather than wasting your time with what you have already mastered.

You can track your progress by means of a graphical representation of your mastery of each fret, accessible via the Stats menu. I have one minor complaint about this display – the level of mastery is mapped to seemingly arbitrary colors. In my opinion, this should have been a linear interpolation between two colors (e.g. white to black) in order to more easily determine which frets were strongest and which were weakest, without having to continually consult the color code. Nevertheless, it is very compelling to track your progress and try to turn all of the frets black.

Other modes

Find Note

Find Note is a rarer mode; only Electric Guitar Fretboard Addict had this feature. In this mode, you are given a note name and four consecutive dots on a string and must choose the correct fret. The touch targets are big and well-spaced in the zoomed in mode. When zoomed out, it’s ocasionally hard to select the correct fret, but the fact that the choices are limited to one string (rather than adjacent strings) obviates most of the annoyance.

Notation

In notation, a note on the staff appears and you must touch the corresponding fret. I haven’t used this mode much yet, but it’s a nice bonus.

Notes on Staff

Similar to Notation, this mode has you name a note on the staff rather than find its place on the fretboard. I have many years of experience reading sheet music, but it’s also been awhile, so this is a nice refresher.

Conclusion

This app is just about perfect. The core Find Note experience is by far the best out of all the apps I tried, in large part due to the care put into the user interface concerns. Even if you never touch the other modes and features (e.g. bass, mandolin, 5 string bass, left handed mode, alternate tunings), $2 is a steal for the core Find Notes drill.

Rating: 4.5 stars

Conclusion

This post explored five different applications’ approaches to the user interface challenge of representing a large physical guitar fretboard on a small mobile screen. We saw that certain applications did not pay enough attention to the separation needed between adjacent touch targets, or to the size of each target. We also saw how the ubiquitous scroll pane works well for standard apps but does not work well for a task where global positioning and spatial relationships are important.

Fret Tester was the clear winner of the contest, due to its great aesthetics, usability, and design. Its modes eschewed flash and animation for a fast, accurate, responsive testing environment. There is no ticking clock to exert pressure on you, but there are clear visual indications of progress (both in terms of speed, accuracy, and overall progression on the fretboard).

While this post focused on guitar fretboard applications, many of these user interface lessons can be applied to any mobile endeavor.

Comparison chart

Please see the Google doc summarizing the various featured of the tested products.

This was an extremely well written article with valuable information, especially to guitar players and app writers. I’m glad you took the time to really research and explain all of this information. Can’t wait for another great article :)

I don’t own an iphone, or any mobile phone, but I found this article very interesting. I play guitar and learning the notes on all of the strings and all of the frets is something I’ve been practicing. Your review of these applications has given me some ideas for a pc application to do a similar thing. Thanks.

I’ve been taking guitar lessons recently as well and I feel that my lack of fretboard knowledge is a holding me back. Thanks for taking the time to go over these apps…I appreciate the thoroughness and I think I’ll try Fret Tester as well. Cheers!

GuitarDrills worked for me – by far the quickest and easiest thing I’ve tried. GuitarDrills is a really cool iPhone app on the App Store that calls out random notes for you to play. It is a tool – not a toy. You play your guitar – not the app. The theory goes if you stick to one string at a time, and keep playing the random notes on that string as they’re called out, the associations are drilled into your head through random repetition. Do that 5x for the E, B, G, D and A stings and in a very short time, you’ll quickly learn where all the notes are on the fretboard. At $2.99, GuitarDrills is definitely the way to go.

@Stephen – thanks for the tip. I bought it and am working my way through the strings now. I agree that this is better inasmuch as it’s closer to what you do when you actually play guitar; at the same time, I believe the two genres of apps can coexist and complement each other. Obviously I cannot use GuitarDrills when I’m out and about without a guitar, whereas I can use the apps I mentioned.

Glad to be of service, i82much, and happy to share the love : .) You do make a very valid point about the other apps not requiring you to be tethered to your guitar. Now that you’ve had some hands on time with GuitarDrills, i’d be interested to know your opinions of it and how it’s working out for you.

This app is wonderful – I’m working my way through the strings. I max out at about 70 bpm for E, 60 on A, 40~ on D. This has done more to help me in a few weeks than those other apps have done in months.