rendering regression in the last two commits ~ aug 2 2017

I saw that the rendering bug in commit 1ff91b78 was fixed with commit 87e52c33.

There's now a weird visual bug with the main menu logo text/image in the Kingdom Hearts games that wasn't there in build 600ae216.358/2 Days also has another similar issue with the day number positioning.

The actual ingame stuff seems unaffected as far as I can tell.Builds downloaded from appveyor.Settings used

Re: rendering regression in the last two commits ~ aug 2 2017

Re: rendering regression in the last two commits ~ aug 2 2017

Yes, zeromus, I know that the rendering order of transparent polys with respect to other transparent polys is of paramount importance.

I was referring to splitting the rendering loop for opaque polys and transparent polys into two separate loops. In theory, you should be able to split up those operations without a problem, but for some reason, this has revealed a lot of sensitivity in the transition between the opaque and transparent poly rendering loops. I still need to research about why this is the case, since this change is instrumental for future OpenGL rendering work.