What probles does solve this script?- If you give a destination really far away, ArmA engine stalls trying to solve the path and the chooper will refuse to move.- If you order a chopper to land at destination, it will land anywhere except where you want it to land, much less on building roofs or between streets.

EDIT: Updated to v1.2- The chopper will stay where indicated even after assigning soldiers to it as cargo. The chopper will not try to move to pick them up and will stay in its current position waiting for the cargo.- The script now stores the route states into an internal vehicle variable name mando_heliroute with the following possible values: "busy" (the chopper is executing the route), "damaged" (chopper damaged or pilot dead, the route is finished) and "waiting" (the route is finished and the chopper is ready for new routes).- Added more instructions to the script header.

Checkin it out right now! Thank you!-----------------------------------Edit:Works like a charm!!! The chopper lands in the tightest spots! Even high up on un-even terrain! That's awesome Mandoble! Expect to see it in the movies I do!!! Very much appreciated!

I noticed when you place the dest game logics on some items like the water tower ( I had to lol ) I think the modeltoWorld doesn't include the pointy tip of the tower LOL!

I have two questions:1. [heli1,[getPos dest2],50, true]execVM"mando_heliroute_arma.sqf"; - Is the '50' in the string the speed?2. Not complaining in the least: Do you think there might be a way to get Soldier1 to board the chopper faster?

Edit#2Sorry about the double-post. Still new to these forums and never seen the 'remove' button before. It's fixed now That's so awesome Mandoble, thank you!!! I'll give it another wirl!

50 is the desired flying height along the route, you may check the parameters meanings in the header of the script.I modified the script so it doesnt wait till rotor is completely stopped now, new version ready at first post. So the soldier will board the chopper much faster

Updated to v1.2- The chopper will stay where indicated even after assigning soldiers to it as cargo. The chopper will not try to move to pick them up and will stay in its current position waiting for the cargo.- The script now stores the route states into an internal vehicle variable name mando_heliroute with the following possible values: "busy" (the chopper is executing the route), "damaged" (chopper damaged or pilot dead, the route is finished) and "waiting" (the route is finished and the chopper is ready for new routes).- Added more instructions to the script header.

Thats got to be the best news ive ever heard. My mission will be scary for the players..

The mission is going to have a haunted woods, while the main objective is some arty posts, the russians seem on edge and at the end you discover the reason why.. its a great mission these scripts will finalise it