Holy ***, the amount of new users coming in is way more than before Eclipse/Netbeans is your preference, I'd recommend trying both before choosing one. They both have their merits. With Java, we don't really use game engines unless you build it yourself, we instead use libraries - libGDX if you want fast-developing, high-level programs that can be ported to android/html/ios or LWJGL if you want a low-level library that will really teach you the ins and outs of graphics programming. (Are you happy HeroesGraveDev )

-which one Eclipse or NetBeans : it doesn't matters, i used both of them but i find myself more comfortable with eclipse .

-what game engine is best for Newbies :it depends... i personally suggest that you first start with Java2D just to understand the principles of game programming and then you can choose between many other options (mainly Lwjgl or LibGdx)

"It's not at all important to get it right the first time. It's vitally important to get it right the last time."

Actually, Java2D is not a great starting choice because what you learn there often doesn't translate well into other libraries. (Theres a link somewhere, can't find it)

yes i confirm that, i just think that Java2D is kinda more friendly and easy to start with just to be familiar with java but he said that he have a good understanding of Java OOP, so yup, you can skip it

I just got started with learning video game development using Java just a couple of weeks ago, so maybe you could consider us in the same boat.

As far as IDEs go, I've only used Eclipse and I find it to be very convenient and it does almost everything I need it to do. You might also want to consider that a lot of tutorials you might come across out on the internet have mentions of how to get things working with Eclipse specifically; so everything considered, I'd highly recommend Eclipse.

As far as actual development is concerned, for me it basically came down to either (1) LWJGL - a game development library for Java developers; or, (2) LibGDX - a game development framework built mainly on a LWJGL backend (afaik).

For me, I chose LibGDX because I wanted to jump into creating a game right away without going too low-level in my code and do too much "heavy-lifting" --- and upon reading the documentation, I got the impression that while LibGDX provides one with a bare-enough skeleton to make room for flexibility as to how to go about programming a game, it also provides a lot of functions already built for you that you can just call to make the development process easier.

If you choose LWJGL, it would be because you would want to have more control over your code, it being lower-level and all, and/or maybe because you want to have a better understanding of the inner-workings of your game.

Either way is fine as long as it's in line with your approach and your goals.

You must understand, it gets annoying posting the same "welcome java2d is bad libgdx is good for high-level lwjgl is good for low-level don't start with networking get a game loop working" stuff. I don't hate newbies, they're just registering a lot faster than they used to

Interesting. I wonder why there are more than usual newbies (like me). I sort of just got interested again in game development out of the blue a few weeks ago and I just found this site via google slightly after.

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