# Quest Item Collection By Kriegsmarine a.k.a Windsley
#
# In this file you can control which items to put in storage,
# to sell, or to leave in the inventory.
#
# Syntax:
# (item name) (minimum) (auto-store) (auto-sell) [put in cart] [get from cart]
# item name : Name of the item.
# miminum : The minimum amount of this item that you want to keep in inventory.
# autostore : Set to 1 to walk back to a Kapra NPC to put in storage.
# autosell : Set to 1 to sell item at a buy/sell NPC.
# put in cart : Set to 1 to automatically put this item in cart.
# get from cart : Set to 1 to automatically get this item from cart.
#
# The example below will sell all jellopies, store all knifes and puts
# all flowers in cart:
# Jellopy 0 0 1
# Knife 0 1 0
# Flower 0 0 0 1
#
# This example will get Red Potions from cart if you have less than 25
# of them in your inventory:
# Red Potion 25 0 0 0 1
#
# The item name isn't case sensitive. Only items found in this file will
# be stored or sold.
#
# If auto-store and auto-sell are 1, Kore will do storage first (unless
# storage is full) then sell.
#
# Kore will not sell or store equipped items. For example, if you're using
# a knife and you have a line to auto-sell all knives, kore will sell any
# extras it picks up, not the knife it's using.
#
# Don't forget to set the storageAuto, sellAuto and related configuration
# options in config.txt, or this file won't have any effect.
#
# An auto-sell list and auto-storage list is provided by default, modify it
# as you see fit.
#
# All items not mentioned in this file will be automatically stored in storage.
Two-handed Sword [Wolf*2] [2] 0 0 0
all 0 1 0

pickupitems.txt
#
# Tell Kore to pickup (or not to pickup) certain items.
# Format:
# - name of item (not case sensitive)
# - -1 to drop the item when it appears in inventory
# (useful for Rogues with auto-steal),
# 0 to not pick up the item,
# 1 to pickup the item,
# 2 to take the item as fast as it can
#
# Use the item name “all” to tell kore to pickup or not pickup all items
# by default.
#
all 2
#
Garlet 0
Sticky Mucus 0
Worm Peeling 0
Old Frying Pan 0
Grit 0
Earthworm Peeling 0
Iron Ore 0
Jellopy 0

mon_control.txt
#
# This file allows specific AI control for certain monsters
#
# Syntax:
#
#
# : Name of monster as found in monsters.txt (not case sensitive)
#
# :
# -1 means to leave the monster alone, even if it attacks you.
# 0 means to leave the monster alone, unless it attacks you.
# 1 means to always auto-attack this monster.
# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.
# 3 means to attack the monster once (provoke) then leave it, useful for mobbing.
#
# :
# 1 to teleport if the monster is on the screen.
# 2 to teleport if the monster attacks you.
# 3 to disconnect if the monster is on your screen.
# This is only used in auto-attack mode.
#
# : Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# : Set to 1 if you want to interrupt spells casted by this
# monster.
#
# : Only auto-attack this monster if your level is higher than the
# specified level.
#
# : Only auto-attack this monster if your job level is higher than
# the specified level.
#
# : Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# : Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# : Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there’s five hydras and two sword fish attacks the bot, it won’t
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# = 1