So hier sind wieder mehr Gerüchte aus der Rumorgroup von Blood of Kittens. Wieder sehr sehr sehr vorsichtig genießen. Die Quelle ist immer noch unbekannt und nicht bestätigt. Layout Pretty crisp and clean on odd pages there is the normal rule text with examples, on even pages there are the usual diagrams and charts, and small boxes with definitions Lots of rules that were formerly explained within the text, are now only summarized in the text, the full rules are given in these boxes, you can read the rules text very fast without much detail, there are some boxes that have a name of a rule, but are empty otherwise. I guess that there should be page references to later pages, for example in the terrain rules, there is Torrent of Fire mentioned, the rule is explained much later (in a box), there is an empty box in the terrain section that reads Torrent of Fire however So you have both: clear rules veterans and easy reading for first-timers But it seems that there is not much space left for pictures, though 🙁 Fundamentals: characteristic tests as normal, if unit must make test, it is made by squad leader vehicles fail every test automatically if they don’t have the value test on ld is made with single D6 on halved value, vehicles pass these tests automatically Majority characteristic: characteristic-value with most wounds in unit, if draw, use the higher Keep track on: wounds movement distance morale condition everything else can be forgotten between actions Saves: 4 kind of changes: armour save, cover save, invulnerable save, Feel no Pain no model can ever make more than two saves or one re-rollable save normal models can only make one roll or one re-rollable roll Situation where two rolls are eligible: – one of the saves is FnP – model is character – model is bracing Feel no Pain (1-3): save on 5+,4+,3+, only negated by AP 1, 2 and wounds that don’t allow armour saves, the only save that every model and not only ICs may take in addition to another save Actions The rules make really clear what an unit can do and what not. There is an own chapter for the basic concepts. Every special rule has only to state: can do x, y, z and it is perfectly clear that the unit...

Huhu, die Gerüchte sind unbestätigt und kommen aus unbekannter Quelle. Zwar haben sich fast alle amerkanischen Gerüchte was wahr herausgestellt, aber der Poster ist unbekannt. Also glaubt nicht alles, was ihr dort seht. Es könnte so kommen, muss aber nicht. Die Gerüchte wurden, wie oft in der Blood of Kittens Gerüchte Ecke gepostet. Kleines Update: Inzwischen wurde von verlässlicher Stelle gesagt, dass nur ein paar der Sachen wirklich korrekt sind. Einige sind schlichtweg falsch, aber grundsätzlich ist das meiste wohl in der richtigen Richtung. Was genau stimmt und nicht, darf natürlich nicht gesagt werden ;)- to spoil some of their surprises: * first 6th edition codexes, but release before or with rulebook, small release with single or two waves: Black Templars (1 waves: 2x plactic, 2x Finecast), Tau (1 wave: 3x plastic boxes, 4x Finecast), Necrons (2 waves) * first real 6th edition codex: Codex Chaos Legions, really big release in three waves, doesn’t invalidate Codex Chaos Space Marines which gets extensive White Dwarf update as Codex Renegade Space Marines * two starter sets, each with rules, dices, movement markers, mission booklet, one with Dark Angels and fitting scenery, the other with Black Legion and Chaos scenery. You can combine both to play the campaign or use one set alone to play a selection of dumbed down scenarios against every other force, first starter set that comes with a model for a well established special character * 6th edition is finished rulewise for some time now, the overall goal is to fix some of the long time problems of the game system. Expect a lot more fundamental improvements than last edition. The rules were even more ambitious at some stage of development, but didn’t get approved as they were too far away from the established rules. The main designer left company and his successors brought the rules back in line with the existing codexes. The rules are nonetheless a bigger step forward than from 4th to 5th. Changes are so big that the next edition relies partial on erratas to fix old codexes. Development relied heavily on feedback of veteran playtesters. You can see some results of this new approach by the way the FAQs were handled in the last months. All codexes since Codex Tyranids were written with the new rules in mind, especially the new mission and reserve structure. * The...