Be Like No One – WWE® 2K18 Now Available for PlayStation®4
Computer Entertainment System and Xbox One

Popular WWE® simulation video game experience delivers the largest
playable roster in franchise history; powerful new graphics engine and
notable gameplay improvements; unparalleled customization; definitive
career journey; new Road to Glory Mode and more

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2K today announced that WWE® 2K18, the newest addition to the flagship WWE video game franchise, is now available worldwide to Early Access customers for the PlayStation® computer entertainment system and Xbox One. (Graphic: Business Wire)

2K today announced that WWE® 2K18, the newest addition to the flagship WWE video game franchise, is now available worldwide to Early Access customers for the PlayStation® computer entertainment system and Xbox One. (Graphic: Business Wire)

NEW YORK--(BUSINESS WIRE)--2K today announced that WWE®
2K18, the newest addition to the flagship WWE video game
franchise, is now available worldwide to Early Access
customers for the PlayStation® computer entertainment system and Xbox
One. WWE 2K18 delivers an unrivaled combination of
authenticity, realism and action-packed gameplay in a simulation-based
WWE video game experience, including the largest roster of WWE and NXT®
Superstars in franchise history; extensive new options in Creation Suite
and Universe Mode; the choice to be a Company Man or Fan Favorite in
MyCAREER Mode; the franchise debut of Road to Glory Mode; as well as a
host of substantial gameplay additions and enhancements, including a
brand new graphics engine that brings the comprehensive WWE experience
to life like never before.

“With WWE 2K18, our team continued to listen to
fans and critics about their wish lists for the franchise, and their
passion and valuable feedback can be found throughout this year’s game,”
said Greg Thomas, President at Visual Concepts. “We’re proud to
introduce several new features and enhancements, including a brand new
graphics engine, the debut of our new online-based Road to Glory mode
and a complete commentary system overhaul. In addition, the game’s
incredible roster, distinctive MyCAREER storylines, gameplay refinements
and Creation Mode updates all align with our ongoing mission to deliver
the most authentic and comprehensive WWE gameplay experience possible.”

Kurt Angle: Consumers who pre-ordered WWE 2K18at
any participating retailer received two playable characters of WWE
Hall of Famer, decorated Olympian and current Raw General Manager,
Kurt Angle, at no extra cost:

WWE “American Hero” persona (2001);

ECW® “Wrestling Machine” persona (2006).

Gameplay Enhancements: WWE 2K18continues
refining the simulation gameplay experience that sits at the
franchise’s core. Mayhem arrives in the form of improved eight-person
matches, a new carry and drag system, thousands of new animations and
more – all complemented by a brand new graphics engine that delivers
spectacular lighting, more realistic skin and new camera effects to
ensure everyone’s favorite WWE personalities, crowds and arenas look
their best;

MyCAREER Mode: The franchise’s career-driven journey focuses on
telling a compelling story through self-created WWE Superstars (a.k.a.
MyPLAYERs) as they explore two different paths en route to a
WrestleMania moment and beyond: the Company Man and the Fan Favorite.
A new free-roaming backstage area provides a more experiential
scenario, as players spend more time interacting with fellow WWE
Superstars and supporting personnel to explore their personalities,
receive side quests, conduct or ambush interviews, change match cards
and more. Players will also see MyCAREER updates to the mode’s Promo
Generator, as well as Invasions;

Universe Mode:WWE 2K18 introduces two types of
rivalry scenarios – Potential Rivalries and Active Rivalries – along
with a color-coded Intensity Meter to guide what’s likely to happen
between opposing rivals in any situation. Rivalries and storylines now
see better flow to align with WWE’s real-life pay-per-view events,
while new Power Rankings, Goals and Match Types add more depth
throughout the experience;

Road to Glory: Making its WWE 2K18 debut, Road to
Glory is a completely new online experience where MyPLAYERs from all
over the world battle against one another. Players can compete daily
in a variety of match types to earn stars, boosts, Superstar parts and
virtual currency. In addition, by increasing their levels, players can
further customize their MyPLAYERs to gain the advantage over others.
Overall, players are encouraged to see if they have what it takes to
secure entry into pay-per-view events and defeat their favorite WWE
Superstars to earn special rewards;

Commentary: Featuring the debut trio of Michael Cole, Byron
Saxton and Corey Graves at the commentary table, a WWE 2K game
has never sounded better. Improved crowd sounds, including the
addition of authentic crowd chants, bring WWE 2K18 closer
than ever to what fans see every week on WWE television and at live
events;

Downloadable Content*:WWE 2K18 downloadable
content offerings will include the following items and be available
for purchase on the PlayStation™Network for the PS4™ system, Xbox Live
online entertainment network from Microsoft for Xbox One, Nintendo
eShop on Nintendo Switch™ and Steam for Windows PC:

Accelerator

Players will gain access to all unlockable content available
at launch in the game’s VC Purchasable section (excluding
downloadable content);

Players can also decide the overall rankings and attribute
levels for all playable characters throughout the life of the
product;

Players will be able to unlock and boost MyPLAYER ratings and
attributes via a 50,000 virtual currency starting bonus;

Players will begin with 10 additional Attribute Points for
MyPLAYER and can boost any Attribute tower by 10 points or
spread the upgrades throughout multiple Attribute towers;

MyPLAYER Kick Start will be available for $9.99.

New Moves Pack

Explore a wide variety of new in-game moves, including the Tie
Breaker (made popular by WWE Superstar Tye Dillinger); the
Crash Landing (made popular by NXT Superstar Kassius Ohno);
the Pumphandle Death Valley Driver (made popular by NXT
Superstar Akam); and the Swinging Sleeper Slam (made popular
by WWE Hall of Famer Diamond Dallas Page).

Season Pass*: Players may purchase select WWE 2K18 downloadable
content at a reduced price point through the game’s Season Pass. For
$29.99, a savings of more than 20 percent versus individual content
purchases, players will receive the following items as they become
available:

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
2K18 is rated “T” for Teen by the ESRB. WWE 2K18is
available now worldwide for the PS4™ system and Xbox One, as well as on
October 17, 2017 for Windows PC and in Fall 2017 for Nintendo Switch.
For more information on WWE 2K18 and 2K, visit wwe.2k.com,
become a fan on Facebook,
follow the game on Twitter and
Instagram
using the hashtags #WWE2K18 and #BLN1 or subscribe on YouTube.

All trademarks and copyrights contained herein are the property of their
respective holders.

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The Company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 20 languages. WWE Network,
the first-ever 24/7 over-the-top premium network that includes all live
pay-per-views, scheduled programming and a massive video-on-demand
library, is now available in almost all international markets other than
the People’s Republic of China and embargoed countries. The Company is
headquartered in Stamford, Conn., with offices in New York, Los
Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich
and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and
corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses,
slogans, wrestling moves, trademarks, logos and copyrights are the
exclusive property of WWE and its subsidiaries. All other trademarks,
logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network (including
the risk that we are unable to attract, retain and renew subscribers);
major distribution agreements; our need to continue to develop creative
and entertaining programs and events; the possibility of a decline in
the popularity of our brand of sports entertainment; the continued
importance of key performers and the services of Vincent K. McMahon;
possible adverse changes in the regulatory atmosphere and related
private sector initiatives; the highly competitive, rapidly changing and
increasingly fragmented nature of the markets in which we operate and
greater financial resources or marketplace presence of many of our
competitors; uncertainties associated with international markets; our
difficulty or inability to promote and conduct our live events and/or
other businesses if we do not comply with applicable regulations; our
dependence on our intellectual property rights, our need to protect
those rights, and the risks of our infringement of others’ intellectual
property rights; the complexity of our rights agreements across
distribution mechanisms and geographical areas; potential substantial
liability in the event of accidents or injuries occurring during our
physically demanding events including, without limitation, claims
relating to CTE; large public events as well as travel to and from such
events; our feature film business; our expansion into new or
complementary businesses and/or strategic investments; our computer
systems and online operations; privacy norms and regulations; a possible
decline in general economic conditions and disruption in financial
markets; our accounts receivable; our indebtedness; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K. McMahon
exercises control over our affairs, and his interests may conflict with
the holders of our Class A common stock; a substantial number of shares
are eligible for sale by the McMahons and the sale, or the perception of
possible sales, of those shares could lower our stock price; and the
relatively small public “float” of our Class A common stock. In
addition, our dividend is dependent on a number of factors, including,
among other things, our liquidity and historical and projected cash
flow, strategic plan (including alternative uses of capital), our
financial results and condition, contractual and legal restrictions on
the payment of dividends (including under our revolving credit
facility), general economic and competitive conditions and such other
factors as our Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made and are
subject to change without any obligation on the part of the Company to
update or revise them. Undue reliance should not be placed on these
statements. For more information about risks and uncertainties
associated with the Company’s business, please refer to the
“Management’s Discussion and Analysis of Financial Condition and Results
of Operations” and “Risk Factors” sections of the Company’s SEC filings,
including, but not limited to, our annual report on Form 10-K and
quarterly reports on Form 10-Q.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products principally through its two wholly-owned labels Rockstar Games
and 2K. Our products are designed for console systems and personal
computers, including smartphones and tablets, and are delivered through
physical retail, digital download, online platforms and cloud streaming
services. The Company’s common stock is publicly traded on NASDAQ under
the symbol TTWO. For more corporate and product information please visit
our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid
Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K
franchise and NBA 2K, highest rated* annual sports title of this console
generation. 2K is headquartered in Novato, California and is a wholly
owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For
more information, please visit www.2k.com.

All trademarks and copyrights contained herein are the property of their
respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," “should,” "will," or words of similar meaning and
include, but are not limited to, statements regarding the outlook for
the Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international operations.
Other important factors and information are contained in the Company's
most recent Annual Report on Form 10-K, including the risks summarized
in the section entitled "Risk Factors," the Company’s most recent
Quarterly Report on Form 10-Q, and the Company's other periodic filings
with the SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.