In development since 2010, the 18th Cacoward winner Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive. You can hurt yourself with the shrapnel if you shoot a gun too close of a wall, you can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, you can use the chainsaw to rip when you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields. Blood will drip through your visor every time you shoot enemies too close.
Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. The camera shakes every time something explodes near you. Enemies are harder and smarter, and weapons and explosions are loud as fuck.Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Brutal Doom is absolutely awesome, one of the very best wads for doom, and one of the best mods ever made. It's a new reason to play through old 90's and early 2000's megawads again if you already played them back in the day. By no means is this a replacement to vanilla doom's gameplay, but instead it's an amazing blend of modern and old school mechanics, and provides a whole new experience. It's really fun to get good with the new gameplay mechanics, as it adds whole new strategies.

Update changelog:

Code:

- Awesome new deaths when the player, or a zombie, or an imp dies by the impact of an explosion. (Actors getting killed by direct impact of a rocket still gibs into pieces)
- New alt death animation for Chaingunguy
- Reintroduced Iron Sights for Shotgun. Use alt fire to aim down the sights; it gives a 1.8 zoom, and reduces the spread
- Cacodemons can perform an execution with it's melee attacks.
- New dismemberment deaths for zombies, shotgunguys and imps.
- Some monsters will perform executions on other monsters when they infight.
- Introduced the "Cruelty Bonus" achievement. You can be rewared with bonus health and armor by find ways to torture enemies. Such ways to gain this achievement is by curbstomping crawling enemies, seting them on fire, melting with plasma, kicking them in the face, and many other ways.
- A new death animation for zombies and imps when killed by BFG ball.
- Added flying kicks. Kick while jumping to perform a flying kick.
- Now you can't move while kicking.
- Better particles for bullet puffs.
- Introduced new voices for the DoomGuy. You can press J or K (default binds) to make him say one linners. Doom Guy is voiced by Chinese Tony Danza.
- Nerfed most enemy attacks due high dificulty on most user made megawads.
- A different XDeath animations when an actor is stomped by a Cyberdemon.
- Removed Glows from projectiles to improve performance (An add-on will be created to include these glows as an optional feature)
- New monster added: Juggernaut. He is the replacement for the SKulltag's Ectabus.
- Huge improvements over smoke and fire particles.
- Fixed missing dynamic lights from some monster projectiles.
- Better physic properties for Barrels: It can be pushed easier, it can be pushed against walls, and can be pushed through monster blocking lines
- Improved the Player's kicking animation.
- Cyberdemon will fire 4 shoots instead of 6
- New sounds for falling empty clips
- No more Splash Damage when killing a Cyberdemon or Mastermind. Instead, there is a large screen shake if you are near the explosion.
- Introduced ammo counters for all weapons.
- New awesome effects for all liquid textures.
- Brightmaps for sprites and textures (made by Z86)
- Glowing textures for flats like Lava, Nukage, Sky, Lights, etc. (thanks to Revilution)
- New sound for SSG
- Remade muzle flashes for all weapons.
- Improved BFG sprite (thanks to SladeExe)
- New plasma deaths for Mancubus and Demon (made by Mike12)
- Fixed the zombie body's angle when killed by the player's secondary fatality
- Nerfed the Belphegor. Reduced his projectile damage and he is more vulnerable to rocket attacks now.
- Improved the animation of many animated textures by making them faster.
- When a zombie is hit by the explosion of a rocket but not killed, he will be knocked down.
- Fixed a bug with zombie getting pushed to the wrong side when kicked from behind.
- Increased rocket launcher fire rate.
- Imps can be knocked back if they are kicked, just like zombies.
- New death animation for destroying a big tree.
- A nice new death animation when killing a zombie or imp at close range with a shotgun
- A crawling zombieman will start crawling right after he is spawned, and now will always try to run away from the player.
- Fixed bug with Lost Soul not attacking the player.
- Added improved versions of many textures.
- New voices for the friendly marines.
- Fixed shotgunguy's body spawning infinite gibs, and imp's body regaining its limbs when kicked.
- Many other tweaks and fixes that I forgot to list during the development.

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Here are some screenies:

Also for Brutal Doom I would recommend to always have free look enabled (Sorry classic doom purists), however if you know you are playing a map or megawad that was made for the original doom engine I would turn off jumping and crouching to prevent from somehow cheating the map as jumping didn't exist back then.
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NachoPiggy posted links for some sweet HD textures and character sprites.

Thanks for them links nachopiggy. Note that the HD character sprites are still in progress, not sure when they will be completely done but I think you can check back in the zdoom forums if you care about the complete release.

Wow people are still modding the old Doom games after all these years?

... That's pretty awesome.

Yeah, Doom has always been a fun game and has aged extremely well, at least in my opinion. Brutal Doom just adds a ton of new awesome stuff to it though. I still enjoy the vanilla doom game mechanics though, very balanced and silky smooth.

This mod is amazing, I never played Doom before and this gives me the reason to. It's really hard though

Hey, if you never played doom before I highly recommend at least playing through ultimate doom or doom 2 with freelook, jumping, and crouching disabled (or just play chocolate doom, a sourceport that recreates the original exe but with all the kinks fixed). Brutal doom is great but it's no replacement for the original game that still kicks ass after all these years. Also yeah, Doom is hard on ultra violence mode which is honestly the default mode for most players. It just takes some to build up your skill for it and then things like ammo conservation, reactions, etc become second-hand. Anyways you can just f6 the shit out of your keyboard after every hard instance.

Hey, if you never played doom before I highly recommend at least playing through ultimate doom or doom 2 with freelook, jumping, and crouching disabled (or just play chocolate doom, a sourceport that recreates the original exe but with all the kinks fixed). Brutal doom is great but it's no replacement for the original game that still kicks ass after all these years. Also yeah, Doom is hard on ultra violence mode which is honestly the default mode for most players. It just takes some to build up your skill for it and then things like ammo conservation, reactions, etc become second-hand. Anyways you can just f6 the shit out of your keyboard after every hard instance.

vanilla doom isnt all too hard on UV.

try something like speed of doom or any of the scythe wads.
now those get intense!

I prefer version 0.10 personally. They got rid of that satisfying cloud of blood in later versions of brutaldoom. Plus the taunting sounds weren't so ridiculously loud, now it sounds like someone screaming into a bad microphone.

A great mod for a great game, thanks for making a thread dedicated to both. If you like BD you might like the Brutalized Doom 1 and 2 mapset (http://forum.zdoom.org/viewtopic.php?f=19&t=32929). It adds a lot more monsters and alters the vanilla levels a bit to make things fit with Brutal Doom's chaos and blood and guts gameplay more.

Hit the R button once. It switches between a "normal" mode and a "brutal" mode.

Also, someone remind me how to select megawads in gzdoom.

The berserk pack is the black medikit. How have you been playing doom all this time and never known that?

Edit: oh yeah.

I would use this to launch the sourceport you use, it gives you the options to select your IWAD (the main game file) and you can just drag the brutal doom wad along any other megawad or map wad into it and launch from there. http://data.vectec.net/zdl/zdl-31/ZDL_3.1a.zip

it is included in the mod
not sure how do you find it in game (haven't played much, I mostly just mess around in the first two levels and try to kill monsters as brutally as possible), I just use "give berserk" in console

NachoPiggy posted this in the general ingame media thread, thought somebody might enjoy the two texture packs. Give the man hearts next time you see him.

Nice, added these links to the OP. I like the HD texture pack, but I so far I am not digging the HD sprites pack, they look...off. To each their own I guess. I like the DooM 64 sprites because the game had it's own darker theme, but for this we are talking about replacements for classic doom 1 and 2. They aren't close to being done though so they might look better when they reach closer to being done.

Thank god for this thread, and giving me a reason to post again on Facepunch. Honey, I'm home.
Anyways, I'm playing through Brutal Doom on Ultraviolence difficulty as we speak. Doom 1 first, I'm on E3M6 right now, and I'm searching all over for the secret because I can't leave this map until I find my way to E3M9. I know it doesn't change the ending, but it's sort of an OCD thing despite me not having obsessive-compulsive disorder.