Creation Kit for Skyrim Special Edition

If you are a Skyrim mod author and have been waiting patiently for the Creation Kit for Skyrim Special Edition, we have good news. Pete Hines has shared a code, via Twitter, allowing access to the Creation Kit for Skyrim Special Edition!

There are a few things you should note before jumping to the end of this article to grab the code.

You need to set bAllowMultipleMasterLoads=1 under the [General] section in the CreationKit.ini located in the Skyrim Special Edition installation folder.

If you want to protect your changes from being erased when updating the Creation Kit you can make a new file called CreationKitCustom.ini in your SSE installation folder and add this setting:

[General]bAllowMultipleMasterLoads=1

Make sure the CK is installed on the same drive as your Skyrim Special Edition or it won't launch.

If you are using this to convert mods to SSE from the old version of Skyrim please read up on what that entails. It is absolutely essential that you read this information and understand it before duplicating your mod pages over to the SSE Nexus site. Simply duplicating your mod page and uploading the same version without properly updating runs the risk of causing issues for users. Nobody wants that. You can find up-to-date information on converting mods in the following links.

The CK must be installed through the Bethesda.net launcher the first time. Once it is installed it can be launched through the CreationKit.exe without needing the BethNet launcher.

If you already have the Bethesda.net Launcher running when you redeem this code you must close it and reopen it for the the SSE CK to appear.

Code & How To Use

Sign into your Bethesda.net account

Click your username in the top right corner to access your Account Settings

Click “Redeem Code” in the list on the left side of the page.

Enter this code: g6h8-ne8h-u3xn-9g8m-g38u

(make sure it is all in lowercase)

Disclaimer: The original Tweet says “Limited Use” however we’ve yet to hear of it not working for someone. If you try to redeem it and it no longer works, please let us know so we can make that information known.

EDIT: These steps are no longer needed, as the Creation Kit is now live for everyone!

Best of luck and happy modding!

183 comments

qeissoneguin wrote: someone help me? I downloaded the creation kit but when I start it looks like this: "The program can not be initialized because steam_api64.dll is missing on your computer. try reintaling it to resolve this problem"

did you ever figure out how to fix, i have same issue.

As the name suggests it's part of Steam. Is your Steam software operating correctly? Try reinstalling it. Also, are you downloading the correct version for whatever version of skyrim you are using?

someone help me? I downloaded the creation kit but when I start it looks like this: "The program can not be initialized because steam_api64.dll is missing on your computer. try reintaling it to resolve this problem"

Hi, I got a serious problem.Launching Bethesda launcher is completely impossible. And I need it to access CK.I've tried running it as adinistrator, in compatibility, uninstalling and reinstalling it, nothing worked. Can someone help me ?Thx.

I just created my account for nexxusmods and, I don't know where to post this at, but how do I aquire credits? Would I need to get a PlayStation Network card for credits? Any help would be greatly appreciated. Thanks.

Here's my problem. I installed Skyrim SE and a small number of mods. A few that I'd like to port (for personal use) as well as perhaps creating one or two of my own. So I finally found the correct CK on Bethesda.net's launcher and installed it. It worked fine for a while. But then I found this SE CK fix mod on Nexus and some of the fixes sounded like things that would really help with problems I'd had. Only, once I installed it, it started telling me I didn't have the proper "virtualfile' handle or something like that, in the kernel32.dll. Well, a day or two later, they fixed that and I installed the update. Now, when I try to launch CK in MO2, it can't seem to find my mod list anymore. I've tried to find the instructions I had followed to install the CK into MO2, but can't seem to find them again! Does ANYONE know what I seem to be missing. MO2 Automatically recognizes CK and has created a tool for it, but when I run it, it doesn't find the MO2 mod list.Is their some sort of argument I need to put into MO2's settings for it? I tried changing the default start folder to "D:\Games\MO2_SSE\Mods" which is where my mods are listed.

At the very least, could someone redirect me to one of those tutorials for installing CK in MO2?

Anyway, if there is 'any' help out there for me (other than those guys with the funny white coats with all those shiny buckles), I'd be REAL grateful.Thanks guys.

Ewookie1 wrote: Here's my problem. I installed Skyrim SE and a small number of mods. A few that I'd like to port (for personal use) as well as perhaps creating one or two of my own. So I finally found the correct CK on Bethesda.net's launcher and installed it. It worked fine for a while. But then I found this SE CK fix mod on Nexus and some of the fixes sounded like things that would really help with problems I'd had. Only, once I installed it, it started telling me I didn't have the proper "virtualfile' handle or something like that, in the kernel32.dll. Well, a day or two later, they fixed that and I installed the update. Now, when I try to launch CK in MO2, it can't seem to find my mod list anymore. I've tried to find the instructions I had followed to install the CK into MO2, but can't seem to find them again! Does ANYONE know what I seem to be missing. MO2 Automatically recognizes CK and has created a tool for it, but when I run it, it doesn't find the MO2 mod list.Is their some sort of argument I need to put into MO2's settings for it? I tried changing the default start folder to "D:\Games\MO2_SSE\Mods" which is where my mods are listed.

At the very least, could someone redirect me to one of those tutorials for installing CK in MO2?

Anyway, if there is 'any' help out there for me (other than those guys with the funny white coats with all those shiny buckles), I'd be REAL grateful.Thanks guys.

Guess it's my turn to deal with this gigantic pain in the arse.

Any advice you can give as to WHERE Bethesda is hiding this application would be appreciated. I got the Launcher running, and it's not anywhere within this that I can find (Bethesda really really doesn't want us playing Skyrim anymore, not when we could be playing ESO and Fallout 76...). They don't even have TES 5 anywhere in their menus anymore.

OK, found it. The CK is under "Creation Kit" if you expand the menus on the left of the launcher now (for late 2018, the UI changes sometimes). I would've thought it would be filed under "The Elder Scrolls" or "Skyrim", where their other TES links are usually sorted.

This is as much fun as trying to get games registered via the Ubisoft Launcher.

And am I correct in stating, if all you want is the Creation Kit (and you are in your right mind), you will never ever run this stupid Launcher ever again?

Revised comment:If the warnings are from CK, what other's have said about clicking "Yes to All" is probably correct.If you're getting warnings from you OS because you're trying to change files, it may be because you installed Steam, therefore Skyrim in your Windows "Program Files" folder, or "Program Files (x86)" folder. These folders are protected and make it difficult to mod Skyrim in, let alone create mods in the CK.I would suggest checking out some videos on YouTube, made by either "Gopher" or "GamerPoets". Both give some 'very' comprehensive tutorials on how to install Skyrim, some even start with suggesting you install Steam in 'any' other folder, or better yet, on a different drive than you OS.Not sure which problem you're having, and you've probably figured it out anyway, but perhaps this info can help someone else with similar problems.

This is probably old news by now, but the CK on steam is for the 32 bit Skyrim, not Skyrim SE.To get the 64 bit SE version of CK, you have to use Bethesda's launcher.To get the 32 bit version of CK for the original version of Skyrim and Skyrim Legendary Edition, you can get that on Steam.For the 32 bit CK, (the way I know of) open Steam and look to the top of your list of games where the search function is. Next to it you will see "GAMES" In bold letters. Click on that and a pop up list will appear. At the bottom of the list, you will see "Tools", click on that and you should find a list of tools. In that list you should find Creation Kit. Just, remember, that one is for the 32 bit version ONLY, not the 64 bit SE version.Perhaps that will help some other's that are looking for the 'Oldrim' version of CK and help clarify the difference a little.Happy modding.

Can we expect some further updates, for this mess called creation kit? The Creation Kit for original Skyrim was already terrible and full of bugs... But this one is... simply impossible to handle.Whenever I try to work on my mod and try to work on the face of an NPC it simply shows me some weird preset that doesn't have anything to do with what is shown in the previously exported facegen... It simply can't reimport what it exported earlier... WTF? ... In original Skyrim CK it was no problem.