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Duke It Out In D.C. HRP + Music Pack
"Coming up: New music pack by Jimmy!"

Considering what has been done with the HRPs for the Caribbean and Nuclear Winter addons, I am sad to see that the DukeDC HRP hasn't seen any update since over a year now. Therefore, I am calling out for heroes to help me in bringing back some life to this unfinished project.

I might have a go at making some of the tiles myself, but don't hold up any hopes as my skills are more geared toward Tech-Drawing/Diagrams/Black and White pencil. Still, I will try if I get a chance (I've got a lot going on right now) maybe even try making a couple of Normal/Parralax maps - though it would be better if someone else did it, I hope you get a good artist/modeller in for this.

I guess I could probably have a look at MapHacks and see about putting Polymer lights in... once more, I am not promising anything, but I shall make a note of it.

DukeDC is one of the easier addons to finish, since it does not contain new HUD weapons and other standard sprite replacements (for armor, enemies or the like) as you know them from other addons like Duke Caribbean. I think the tiles which are still missing can be done over time, and fiddling around with the existing ones (there aren't THAT many) shouldn't be a lifetime's effort, either. Would be a shame if this didn't get finished, for it's still the best of the official addons which had been released back then, at least IMHO. Main thing is something happens after all, and I thank everyone showing interest in assisting.

I guess I could probably have a look at MapHacks and see about putting Polymer lights in... once more, I am not promising anything, but I shall make a note of it.

I also might have a go at putting polymer lights in after I've finished with the NBCBP (which will hopefully be in 2 weeks). I currently know nothing about putting them in in maphacks, but I remember reading about just putting them in the level in mapster, and typing something in the console to export them as a maphack, and if it's that simple it'll be quite fun

Edit: yep just figured it out, I should be able to do the polymer lights now when I get around to it.

I had a go at adding lights 5 or six small decorative lights to the outside starting area of the first level when I came across a small problem...

These photos were taken with ambient lighting set to minimum The only way for the level to get the most out of polymer lights is if it's dark, and apparently DC makes a lot of use of textures with negative shades. The contrast is perhaps most prominent in the second photo, with black pillars (due to natural shading) and the rest of the white house as fullbright.

I just did a quick fix to get the dc grp working in mapster and eduke32, I wasn't using the hrp pack or anything, maybe that's it, but I was more concerned about what's on the ground lol

Negative shades are used indoors as well. While Duke3D was more of a darker set of episodes, DC is much brighter in order to emphasize the Washington based architecture. This was good back in 1996 but now we want to emphasize the architecture with lights instead. I'm not sure how well the two can be mixed together.

This is copied from the video description:
I'm currently working on adding polymer lights to the amazing Duke Nukem 3D addon: Duke it out in DC. I had all the DC HRP stuff in an (edit: really) old folder so some of this might be a bit outdated but it's the lights that are the important thing here.

The video shows everything I've done so far. Given the recent optimizations to the polymer renderer, I've made considerable use of spotlights (at least half the lights will be spotlights, but the ratio might vary depending on level layout.)

In terms of framerate, without FRAPS, I got a solid 30 fps with my nVidia GeForce 9800 GT, and quad core @ 2.33gHz, although I'm told having more than 2 cores doesn't make much of a difference. This includes being in the outside area with 3 super powered spotlights, so I think most modern computers will be able to handle it.

One thing I forgot to add to my list would be integrating a batch file similar to the ones in my HRPs in this one, that will install and launch the game for you. I currently have in separated in my add-on HRP installation thread. Once bash scripts are created for Linux and Mac OS X,

wow that's a lot of lights... anyway give it a playthrough and tell me if there's anything I should change/improve et cetera. Oh and I found a neato thing you can do with lifts. Check out the one with the blue lights if people wanted me to I could exaggerate that effect, change the colours and so forth.

The 3DR maps? I thought devastator was doing those, but I guess if I find enough spare time in the future I might give it a go, and I'm a little surprised you and others like my work. However I'll take a bit of a break from lighting as I'm also quite busy, and the first 2 DC levels were relatively small, but the others, not so much. For example I am not looking forward to doing Smithsonian Terror

The 3DR maps? I thought devastator was doing those, but I guess if I find enough spare time in the future I might give it a go, and I'm a little surprised you and others like my work. However I'll take a bit of a break from lighting as I'm also quite busy, and the first 2 DC levels were relatively small, but the others, not so much. For example I am not looking forward to doing Smithsonian Terror