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The problem with the new TT

1. The snowballing- I realize Riot was trying to counter the turtle style but this is way over the top. If you go to gank a lane or die once your opponents are 2 levels higher then you are. Not to mention that if you get a successful invade you are set for the rest of the game.

2. The alters- I think Riot's idea was for each team to hold one and fight for them every now and again, but that rarely happens, and in most cases a single team has both alters for most of the game. It gives a huge unfair advantage.

3. Vile Maw- Even at level 18 with a full build, if you are anything but a bruiser or tank you can expect to nearly die. All this means is that you can almost always counter and steal Vile Maw.

4. The wards- Some champions have completely exploded because there are no wards. I realize that there are a few items that give that small sight, but in truth they are completely useless and don't help you foresee a gank.

These are just a few problems that I have noticed and I believe that they should be fixed. I realize it's still in beta, but these things need to be said in order for Riot to fix them.

I'll be honest I kind of miss warding as well. Was looking at some of my old 3s games and I miss being able to roam on my own and ward the map. New TT I pretty much just hug my tower every game unless I'm massively fed or there's a Teemo, Shaco, Nidalee, or Maokai on my team.

However, what bugs me the most is the alters and I wish they would just be removed tbh.
I don't tend to play early aggressive champions (just not my playstyle) and thus the alters only serve as an annoyance. I feel like I'm holding down my team just by picking a champion with a weaker early game compared to old TT where I could work with pretty much anyone.

Now I get people that tell me to pick Olaf or Singed instead of who I am good with, or to pick a "real champion" right before dodging. Who honestly wants to play them every game? I sure don't.