>
> It can use 2289x2289 pixel cubefaces, same as iPad2 and iPhone3 and 4.
>
> That is what our in-development iOS player uses (150% more pixels than
> other existing iOS panorama players do handle). Clearly that is too much
> for early versions of iDevices, but evolution doesn't mean one should stop
> at the minimum capabilities.

IOS 5.1 and later has a limit of 1448 pixels. Before 5.1 the limit was 1414
This goes for all images loaded in it.

If you load 1449 pixels it will be automatically by downsized to half size by the iOS.

This is nothing you see when you load them unless you start doing real resolution tests.

It may be possible to load larger images without this automatic down scale on iPad 3 but not on iPad1 and 2.

For iOS 6, the limit for downsampling the images has been lifted from 2 MB to 5 MB.... or rather upped to the 2289x2289 pixels that were possible by using

Message 35 of 35
, Jun 12, 2012

For iOS 6, the limit for downsampling the images has been lifted from 2 MB to 5 MB.... or rather upped to the 2289x2289 pixels that were possible by using progressively saved images.

Support for iPad1 has been dropped by Apple, and that does of course justify everyone else to ignore that piece of equipment. 2 years of official lifetime before it is dumped... not much, but understandable.

Trausti

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