Positions guide updated

Picking your team can be a lot easier if you know what to lookout for.

That said, not all positions in the game are created equal, some have moreimportance than others, so I will attend to those first.

Stamina is important for them all!

NB: Forwards (numbered 1 to 8 should have at least 100kg of weight, if notmore.

Number 2: Hooker

The hooker is one of the most important positions in the game, he throws in thelineout, and complements your front row when in a scrum. That said, if he cando these two things well, then really it's not too important to have any otherskills. Preferably he should be shorterthan both props.

Key Skills: Handling, Technique, Strength, Wieght

Number 4 & 5: Locks.

The locks are similar to the hooker, very important in set piece plays. Theyare the main guys the hooker throws to, as well as providing most of the drivein the scrum.

Key Skills: Height (at least 197cm +), Strength, Handling & Jumping

Number 9: Scrum half.

The scrum half handles the ball at most breakdowns, thus provides the team withthe platform to build attacking moves off. So a key here is that he has theskills to do so. As well the scrumhalf does a lot of pick and go's, which meanat times he acts like a 9th forward. Kicking is also important as the scrumhalfmay try and kick the ball away when under pressure, no matter if he has theskills to go with it or not!

Key Skills: Attack, Handling, Kicking, Agility, Defence and Strength if youwant him as an extra forward.

Number 1 and 3: Loosehead and Tighthead props.

Very important for the scrum, they provide the foundation so the locks canpush. Great props will complement the locks in the scrum.

Key Skills: Weight, Strength, Technique

Number 6 and 7: Loose Forwards

Not as important in the scrum, they provide pressure on the backline after amovement. They also attend a lot of the rucks with an opportunity to turn theball over. Could be helpful to have height to help in the lineout.

Key Skills: Technique, Defence, Strength, Speed, Attack

Number 8:

This role tends to be an attacking forward, it is suppose to be a guy who canlink in with the backline to attack, maybe I play the wrong guy there, as minedoesn't seem to want to be involved unless he grabs the ball of the back of thescrum to dive over for a try. Either way he still provides a similar role tothe breakaways in other areas of the field.

Key Skills: Technique, Defence, Strength, Speed, Attack and Handling

Number 10: Fly half

Similar to the scrum half, he sees a lot of the ball. He provides a link to therest of the backline, but also can be a guy who will try and bit himself. Vitalthat he has some kicking as well, as he is quite adapt at having a shot a fieldgoal from time to time.

Key Skills: Attack, Handling, Agility & Defence

Number 12 and 13: Centres.

The centres really build off what the scrum and fly half has given them. Theyare attacking players who need to be able to break the line, and also link withtheir wingers. Very occasionally they also are required to kick, but it's notimportant to scout for it.

Wingers are there to finish off attacking moves. By the timethe ball has got to them, hopefully he is racing down the touchline to put theball over the line. Speed is critical for these players. As well good defenceon wingers combined with their speed, see's them very involved when a linebreak is made against your team.

Key Skills: Speed, Attack, Agility and maybe Strength

Number 15: Fullback

A good fullback should play like a fly half on the field, injecting himselfinto the attack when possible. The reality in the match engine is that hedoesn't try to do this. That said, he will field a lot of kicks in generalplay, and also be required to kick himself from time to time. As a fullback, heis also there to stop a play when the line has been broken against your team.