Note: The platform just specify to the retro console, something like NES/PC-E/MD/SNES/N64/GBA/NDS/PSP ......

The rules of NEO Summer retro coding contest 2012:

[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.

[2] If your production have enter other contest before, you can use it to enter this NEO contest still.

[3] The No.1 winner from last Neo contest can't use their same project (even it come with many updated) to enter this contest again.

[4] You can submit more than one project for any platform at the same time, without any limit.

[5] You must put the NEO Retro Compo badge and NEO website link to your program and show it when start to run.

Here is the badge for this compo, every coder can modify the badge size and background color to match with your project color, just please keep our design style, don't modify it too much

The top 3 prize list for the winners:

The No.1 : US$500 cash , OR choose any items from the www.ic2005.com NEO online shop, just not over U$800 total value.

The No.2 : US$300 cash , OR choose any items from the www.ic2005.com NEO online shop, just not over U$500 total value.

The No.3 : US$200 cash , OR choose any items from the www.ic2005.com NEO online shop, just not over U$300 total value.

Alright, so I was planning on making a gameboy game, but I realized that having this image in it would take up most of the tiles that the gameboy could hold (if not all). So I don't know what I should do....

but I realized that having this image in it would take up most of the tiles that the gameboy could hold (if not all).

This is not a problem because you don't have to show the logo in-game - you just have to put it before the title screen. There's only a limit on how many tiles you can display in any given frame, not on the total number of tiles you can store in your ROM (well, there's obviously a limit on that as well, but MBC3 gives you up to 2 MByte of ROM space and I doubt your game needs *that* many tiles).

Good to see another competition. I'm subscribed to a lot of neo forums but didn't get any notification for this (email updates delayed?), I just decided to look at the main site by chance. I'll spread the news.