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Legalese, using the "Sign contract with development studio." API (though you have to pay to use it, obviously).

If you insist on doing it yourself, on your own, using a language you already possibly know is better than learning a new language for the task. Almost any language will allow you to program a simple and small MMORPG, and industry MMORPGs are indeed written in a variety of different languages. I know some written in PHP, C#, C, C++ and Python (to name just a few).

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Original post by ToohrVykLegalese, using the "Sign contract with development studio." API (though you have to pay to use it, obviously).

If you insist on doing it yourself, on your own, using a language you already possibly know is better than learning a new language for the task. Almost any language will allow you to program a simple and small MMORPG, and industry MMORPGs are indeed written in a variety of different languages.

What were you saying orginally about Lagelese?

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Legalese is the english-like language used by lawyers when writing licenses, contracts and threat letters. If you wish to establish a contract to have a development studio write an MMORPG for you, then that contract will be written in legalese.

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Alright here is the thing. I know it takes a lot of work and money to do MMORPG's. But I was wondering say I decide to start small and build up would that work? Secondly if I decide to use a specific language could I change it later on in the game?

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Original post by syncerBut I was wondering say I decide to start small and build up would that work?

Yes, but it would still take a lot of work (not necessarily money, as bandwidth costs don't factor in as long as you remain small).

Quote:

Secondly if I decide to use a specific language could I change it later on in the game?

You can always change to a new language.

Obviously, this will require rewriting large portions of the game. However, even if you don't change to a new language, you will still have to rewrite large portions of the game, so it's largely irrelevant.