Backgroundset (or short BGS) ships more than 130 sounds, images for all standard GUI-Screens and visual effects for docking/launching and hyperjumping. It enhances the overall look and feel of the game and is expandable. BGS 2.5.1 requires Library 1.7.1.

Just tried out the BGS oxp. The background images don't match what you have previously posted in the first part of this thread. All I get is the function buttons down the left, the border around my name at the top and the rest of the background is black.

Also I don't like the background noises/ambient sounds. Can I not turn them off?

EDIT: I see from the wiki page that the oxp is compatible with OXPConfig2. However as far as I know this hasn't been released yet.

_________________JazHaz

Quote:

Quote:

£4,500 though! <Faints>
Cheers,
Drew.

Maybe you could start a Kickstarter Campaign to found your £4500 pledge.

Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!

Just tried out the BGS oxp. The background images don't match what you have previously posted in the first part of this thread. All I get is the function buttons down the left, the border around my name at the top and the rest of the background is black.

Just tried out the BGS oxp. The background images don't match what you have previously posted in the first part of this thread. All I get is the function buttons down the left, the border around my name at the top and the rest of the background is black.

Excellent work, P.A.Groove & Svengali. It ran fine on my machine, I flew it for about 45 min to put it through some paces before saving and exiting to give feedback.

I like the background images, they give a nice set of ambience. I found them nice and not overly "splashy". I think that the background capability has the potential to add a lot to the feel of some mission OXPs.

I haven't tried the extra soundset yet, but I previewed those sounds and they seem quite promising. The default soundset BGS comes with is very good. I like that there's engine-up and engine-down sounds. With subwoofs on and running the volume just a teeny bit excessive, it was deee-lightful!

I like what you've done with the weapons sounds. The ambient chatter and engine noise layer in really well. I was also running Hyperradio and it felt like it all flowed together. There were no moments when a sound combo felt inappropriate or jarring.

Anyway, two thumbs way up, it's a great piece of work, and it's definitely staying in my add-ons folder. I like it a lot.

To be fair, JazHaz, you really should check your machine.
For me it looks as if the alpha-channel is not working on your machine and has nothing to do with any oxp. And the script is probably also not suitable for your machine as it will need a bit horse-power to work, but we'll see.

Quote:

Reading? Reading what exactly.

The WIKI holds this info. The switches for enabling/disabling are explained and there's only one script (with comments for the properties).

Simply set the things you don't want to false. And if somebody wants to disable a specific customsounds sound remove (or set it to "") the key in customsounds.plist.

Quote:

Don't like your attitude. Rude.

And rude or attitude? No. I think rude is to complain about a not oolitish style and a few days later posting that you're using a very Star Wars like March for your glory game sessions as docking music. Exactly that kind of posts is taking the fun away.

Let's step to PMs to sort this before it starts to get a cascading fireworks. We're old enough to talk about it - PM is underway.