thoughts.sort_by{|t| t[:topic]}.collect

What do we mean exactly when we say that we want to participate in thoughtful dialogue in a project? What is our intention with this? When I recently came across some essays by David Gurteen and read his definition of dialogue as being “a disciplined form of conversation” it got me thinking about how we often forget that like all skills, practice makes perfect. What make our conversations discilplined in the first place? Based on my experience, dialogue (disciplined conversation) manifests when all participants in a conversation are practicing mindfulness. I don’t believe that most people learn or behave well by being beaten into submission, so we must come to an understanding while we actively involve ourselves in dialogue. Most of us are civil towards one another, which does wonders for allowing us to tolerate each other, but I still can’t help but feel that we’re still missing the mark when it comes to having consistent and thoughtful dialogue.

Over the past several months, our team has been spending quite a bit of time and energy analyzing these problems. What we really starting to uncover is that the real problem seems to exist somewhere outside of our development methodologies. Working under the Agile umbrella provides no silver bullet. The real issues seem to exist much deeper in our human nature.

We’re not all that great at communicating

Humans are not perfect… therefore… our ideas are probably far from perfect as well. Our thoughts aren’t perfect. Our interactions aren’t perfect. We’re consistently inconsistent (heh) and while we can rely on averages to some extent to calculate probabilities, we can’t always explain why somethings still go horribly wrong. The principles outlines in the Agile manifesto stress the importance of focusing on people not processes and responding to change. If we are to put a heavy focus on the people involved in projects, we must acknowledge our strengths and weaknesses and find innovative ways to improve our communication skills.

On a daily basis, we’re faced with complex problems. Hopefully, we’re using a lot of our prior experience to aid us in making rational decisions about how we respond to them. There is a lot that goes through each decision that we make. We can’t automate this process (yet), but we can definitely share our lessons with one another. Our intentions need to be thoughtful and empathetic to the needs of all parties affected by each decision. As humans, we have the opportunity to really listen to the concerns of others and use not only our logical intelligence… but also our emotional intelligence.

Much of this comes down to each of us learning to understand how we make decisions and interact with people. It’s our goal with Dialogue-Driven Development that with your help, we’ll be able to outline patterns of dialogue, which we hope will be of great value to the community. Our team has been analyzing our interaction with clients and discussing what has worked well and what hasn’t. How did our clients respond to approach X versus Y? It’s important that we capture this information and have conversations about the results.

“The meaning is what holds it [dialogue] together. ..Meaning is not static – it is flowing. And if we have the meaning being shared, then it is flowing among us; it holds the group together…in that way we can talk together coherently and think together.” – David Bohm

Doesn’t that sound beautiful? Who wouldn’t want to reach such levels of project enlightenment?

d3 aims to be to communication what BDD is to specification

While at RailsConf Europe, I had the privilege to speak with several Rail developers… several of which are doing contract development for several clients, just like our team. We discussed d3 for a while and I walked away feeling really excited about the whole concept. When I explained that our team didn’t see d3 as a replacement for Agile methodologies like Scrum, XP, etc… but as another tool in our tool belt. Dialogue between developers, clients, and users should be agnostic about particular methodologies. We’re really excited about Behavior-Driven Development as a best practice in our development process and we’re seeing Dialogue-Driven Development as another best practice that we start using from the initial point of contact with a potential client to long after we deliver the working product that we were contracted to develop.

We’ll be posting some fun announcements about the d3 project in the coming week(s). Stay tuned…

During my recent trip to London, I plugged my mobile phone charger into my UK power adapter and it blew the charger… leaving me across the world with no charger for my phone. It didn’t matter much because I couldn’t get coverage with my service with Verizon Wireless. My second two-year contract with them came up a few months ago… so I am now considering leaving them for something else. After four years… I would grade them a B+. I’ve always liked their web tools and since all of my close family and girlfriends family has used Verizon… the in-network calls have always been free. The coverage is generally good within the states… however, lack of international plans doesn’t work out well with my recent and upcoming travel plans for work. Also, I need to sneak my way over to the Nokia phones as one of our projects requires that it work with opera mini and the mobile version of mozilla. So… I’d like to test the application first hand. ;-)

Since you have all been so helpful in the past with open questions… who do you have mobile service through?

I would like to get the following:

java-enabled for mini opera, ssh client!, etc…

camera-not-so-important but useful

bluetooth for getting an internet connection and sharing to my laptop while on the road

Over the past several weeks, David and Daniel have been working to make our Ruby on Rails hosting options even more streamlined. We’ve been aiming to implement new resource limits on all of our servers.

For example, did you know that when you purchase a Business Level 1 account with us (starting at only $75/month), you’re getting 196 MB of resident memory and 368 MB of virtual memory? The great part about this? You don’t have to configure and manage the server yourself… we do it for you!

...back in Portland after being in London and New York City for the past two weeks. It’s nice to be home. :-)

I came across this interview with Matz earlier today. It was published almost three years ago (pre-Rails)... I’m quite intrigued by what he is advocating here…

Bill Venners: You also mentioned in your ten top tips: “Be nice to others. Consider interface first: man-to-man, man-to-machine, and machine-to-machine. And again remember the human factor is important.” What do you mean by, “consider interface first?”

Yukihiro Matsumoto: Interface is everything that we see as a user. If my computer is doing very complex things inside, but that complexity doesn’t show up on the surface, I don’t care. I don’t care if the computer works hard on the inside or not. I just want the right result presented in a good manner. So that means the interface is everything, for a plain computer user at least, when they are using a computer. That’s why we need to focus on interface.

Some software people—like weather forecasters, the number crunchers—feel that the inside matters most, but they are a very limited field of computer science. Most programmers need to focus on the surface, the interface, because that’s the most important thing.

Bill Venners: You also mentioned machine-to-machine interfaces, so are you just talking about interfaces for users or also for machines?

Yukihiro Matsumoto: It’s not just user interfaces. When machines are talking to each other via a protocol, they don’t care how the other is implemented on the inside. The important thing is the proper output getting passed correctly via the proper protocol. That’s what matters.

If you have a good interface on your system, and a budget of money and time, you can work on your system. If your system has bugs or is too slow, you can improve it. But if your system has a bad interface, you basically have nothing. It won’t matter if it is a work of the highest craftsmanship on the inside. If your system has a bad interface, no one will use it. So the interface or surface of the system, whether to users or other machines, is very important.

One of things that we’re really advocating with Dialogue-Driven Development is artifact generation. Wireframes and lightweight prototypes are great for generating constructive dialogue between clients, users, and our team. We should make sure that we understand why and how users will use an interface before we worry about the code that will drive it. Too often we fall into a pattern of thinking where we’re convinced that we can build an agnostic application that has various interfaces to a central repository of business logic and data. While we strive for this during development, it really should be focused on after some initial interaction design has been planned. Of course, this is my opinion.

So, I must ask you. When you’re working with on a new project, do you focus on interface or code implementation first?

About me...

I'm having a blast in my current role as the Chief Evangelist at Planet Argon, a web design, development, and deployment agency. We specialize in bringing ideas to life for our clients. If you're looking for a fantastic team to work with on your project, consider hiring my team.