Full Game Reviews

Everyone who is anyone has always dreamed about being a pirate. Not the kind that illegally downloands movies and such, but a true pirate on the high seas, keel hulling and skallywagging about, peg leg, eyepatch - the whole nine yards. Windward kind of lets you be a pirate, or at least a pirate ship. It's a weird mix of Diablo-like loot gathering and Civilization-like city building, but with the depth of neither. Still, Windward is fun in short spurts with friends, if only it had a story to go along with it, it would be a lot better off.

Presentation: At least the game gets things right in this department. The ships look good, the water looks good, the landscapes look good - it's not exactly photo realistic quality here, but for a simple titles run on the Unity Engine, it sets itself a...

“Windward” is the inaugural effort by Tasharen Entertainment, a Canadian Indie developer that has gone on to create “Starlink”… but has mainly spent all of its efforts working on “Windward.” Initially released as a prototype MOBA in 2012, the original plans for “Windward” were scrapped, only to be resurrected two years later on Steam Early Access in its current form, where it spent a year before its ‘official’ release in May, 2015. With all of their eggs in one basket, Tasharen needed a big win with “Windward.” Unfortunately, while they did manage to create a fairly unique mashup of extant genres, they spent so much time working on the mechanics that they forgot to put in an actual ‘game.’