However, we are now starting to face a challenging option, and we would love some input from the community.

As third person perspective fans in adventure games, that aspect is pretty much decided, however do we have the camera follow the character, and give total freedom for the player to wander around the world or use fixed camera angles guiding the player through the paths we want them to take:

Some identified aspects on both parts:

Fixed angle:

- We can provide better detail on each scene, thinking more from a 2.5D perspective - It is easier to code scenes to be relevant to the puzzles, as the plane is fixed, it's easier for example to find items. and paths to follow. - It is challenging to avoid the typical frustrations with bad camera angles.

Follow character

- We feel this options allows to player to be more immersed in the game world - It's easier to make all scenes consistent as the flow between each location is seamless.

Hey guys,
Really please to announce we have now a great team in place to kick this off.
After a lot of tweaking around and prototyping from the devs we can now kick this project off properly.
The team structure:
1x Game Designer 2x Developer 2x 3D Artists 1x Music Producer
You will be hearing from us soon with updates!

Hi ladies and gents,
Our brand new awesome point and click adventure Game is happening!
We have an amazing team working on the game and just shared our very first post on our dev journal.
Check it out in the link below:
https://www.theseventidesgame.com/first-post-indie-point-and-click-adventure-game
Stay tuned for updates!

Well, after a couple of months we are almost finishing with designing the first chapter of our first adventure game "The Seven Tides".

The game tells the story of John Riley a boy living in the Island of Chelonii. After a visit from an old acquaintance, his grandfather goes missing, and John embarks on a quest to find what happened to him, while discovering the truth about himself, and the mistery of the Seven Tides.

The game takes place in a world almost submersed by water, where all the land that is left are small islands, where the remains of the human race try to survive after the cataclysm.