Beamdog has let slip some more details on how its new content will be integrated into Baldur’s Gate Enhanced Edition.

“Our plan is to raise the level cap a bit in [Baldur’s Gate Enhanced Edition] to allow for the new content,” beamdog’s Trent Oster said on Twitter.

“We won’t be changing the game to more than six characters, the entire game would have to be re-balanced. [Baldur’s Gate]’s fun is partly the compromises,” he added.

Oster noted that Beamdog won’t make changes to the original game’s difficulty to suit modern tastes, and described the new content as “nasty“.

Beamdog expects to produce German, Spanish and French localisations and has hopes for even more translations. Interestingly, the developer is looking into a boxed version thanks to fan demand – but is shying away from consoles.

“I can’t ever see us doing an Xbox version. The controller isn’t a good fit. Have to change too much,” Oster said in response to a fan query.

The Wii U’s controller, on the other hand, seems ideal, especially as the game is already coming to other tablets – but Oster does not seem keen.,

“We don’t do Nintendo development. Our previous experience with Nintendo was enough to ensure there will not be another,” he explained.

Oster is presumbly referring to the enhanced version of BioWare’s MDK 2 which it produced for the Wii in 2011.

Baldur’s Gate 3 was one of BeamDog’s long-term goals, but thanks to recent and complex legal issues, Baldur’s Gate: Enhanced Edition was withdrawn from sale, and its sequel was placed on indefinite hold. Despite the team’s current “legal hell”, Beamdog head Trent Oster has said a third game is still possible in a new interview.