For Linux that's correct: Either ~/.xonotic/data, or xonotic/data (where xonotic is the directory where the game is unpacked or checked out from GIT). For Windows, I only used Win <= 7... IIRC it was something like C:/Users/myself/xonotic there.

Windows XP and older use a different path (C:\Users\yourusername\My Documents\My Games\xonotic\data), but we can only hope people aren't still using those operating systems online, as they receive no security updates.

(12-20-2018, 09:38 AM)3agle427 Wrote: Is there any tutorial on how to do this? I have many 3d models I'd love to turn into playable characters. HELP!

Essentially you just: Open the blend file of a default character that best matches your custom character (found in mediasource/models/player). Delete the original mesh, then pose and resize yours to fit over its armature, after which you parent it to the skeleton of the Xonotic character... use the "automatic weights" option then correct where you find bad deforms in Weight Paint. Then just export it using the IQM exporter... you'll need to give it a list of animations, see IQMexporting_notes.txt in the same directory: