Platform

zScore

Fallout: New Vegas

About The Game

Fallout: New Vegas is the latest title in Bethesda’s series of post-apocalyptic action-RPG games. You play a character known only as “the Courier,” who travels through the Nevada Desert in search of a mysterious assailant who stole their delivery package and left them for dead. Fallout: New Vegas reinvents the madness of the Las Vegas strip. While there are still roaming prostitutes and plenty of opportunities for gambling, you might find the people you encounter have extra limbs, mutated faces, or that they are cannibals. With a new “Hardcore” mode, your battle for survival is amped up by the need for constant food and water in addition to enemies that can tear you apart even more easily than before.

Game Features:

• Brand new weapons and weapon attachments

• Utilize the Vault-Targeted Aiming System (VATS) to pinpoint your enemy’s weaknesses and blow them to pieces

• Whimsical bluegrass soundtrack featuring the likes of Frank Sinatra and Bing Crosby brings a glimmer of familiarity to the eerie future version of Sin City

• Fascinating cast of characters ranging from a secret society of cannibals to Mr. House, a decrepit old man in charge of an army of machines

Fallout: New Vegas Review

By Gus McZeal | September 07, 2012

It’s 2012, which I guess means the world is supposed to end soon. What a downer. I’m thinking about this because I just played Bethesda Studios’ Fallout: New Vegas, an open-world RPG set in a post-apocalyptic wasteland. This game is no Skyrim—because I was actually able to leave my house during the two weeks or so I spent playing it—but it’s definitely a lot of fun to visit a future version of Sin City and see that not much has actually changed on the Las Vegas strip.

Fallout: New Vegas takes place in the Mojave Desert during the year 2281. Most of the United States has been devastated by nuclear war, but Las Vegas has somehow survived—it even has a clean water supply thanks to the Hoover Dam. You play a courier trying to deliver a package containing a platinum poker chip to Sin City, but as you’re heading there a guy called Benny, who has Matthew Perry’s voice, shoots you in the head and steals the chip. The Courier survives thanks to the help of a friendly robot, waking up with probably the worst hangover Las Vegas has ever seen, and sets out to retrieve the package and take revenge on Benny. As you explore the Mojave wasteland, you’ll encounter various groups vying for control of Las Vegas’ precious water resource, including Mr. House and his army of sentry bots, Caesar’s Legion, a brutal slaving corps, as well as a rebellious military faction called the New California Republic.

Even though Fallout: New Vegas isn’t supposed to be a direct sequel to Fallout 3, I expected it to have a lot of new features that the old game lacked. Unfortunately, it doesn’t. You can craft your own ammunition now, and add attachments to your weapons, but these aren’t exactly revolutionary features. One of the better changes is that you can choose a companion to adventure around with you. My favourites were a woman called Rose of Sharon Cassidy, who gave a passive damage bonus to your character whenever you drank whiskey, and Rex, a half-robot dog who helped me locate hidden items. One of the most… intriguing… characters I met was F.I.S.T.O., the Fully-Integrated Security Technotronic Officer, a robot who really seemed really fired up about having sex with the Courier. I never did try anything with F.I.S.T.O., but he definitely, uh, aroused my sense of curiosity.

New Vegas is science fiction, but that doesn’t stop it from being a realistic game that really emphasizes the survivalist elements of post-apocalypse life. You’ll constantly be on the search for new weapons and equipment, as items in the game have a durability limit so they decrease with use. The combat in the game is decent, with a special aiming mode called VATS—the Vault-Targeted Aiming System. This lets you pinpoint the most vulnerable points on your enemies’ bodies to inflict maximum damage.

New Vegas’ hardcore mode, the game’s highest difficulty setting, amps up the realism tenfold. This mode isn’t joking around: it really makes gameplay feel like a struggle to survive in the desert. You have to eat and drink constantly or you’ll die, you can only carry so many weapons and ammo cartridges before you get bogged down by their weight, and it really doesn’t take much to kill you at all. The game even tells you not to play hardcore mode, but obviously I couldn’t take that advice.

New Vegas’ graphics are a mix of good and bad. The environments look great; Bethesda manages to construct a city that is both vibrant and derelict. It’s a pity that the people walking around the Las Vegas strip look so freakish: mouths move in strange ways when people talk, occasionally body parts bug out making them seem possessed, and everyone’s face is strangely rubbery. Maybe it’s just the atomic radiation?

I loved the game’s soundtrack, composed of sad-sounding bluegrass songs from the 1950s and 60s. If you’re a fan of Bing Crosby or Frank Sinatra, you won’t be able to stop listening. The voice acting was great, too, with Ron Perlman doing the game’s voiceovers. My favourite girl in gaming Felicia Day even had a role… Maybe that’s why I was so fond of Rose of Sharon Cassidy!

Overall, I had a good time with Fallout: New Vegas. It wasn’t a perfect game, by any means, but it was fun to explore a vision of Las Vegas in the future and see that gambling and prostitution is still so prevalent even after society has collapsed. New Vegas has its problems—they were much worse at release—but it’s still an immersive roleplaying experience with plenty of replay value. Fallout: New Vegas gets a Z-Score of 82/100.

Fallout: New Vegas Cheats

September 07, 2012

Note: You will need a few C4 and a Detonator for this exploit. In the final part of the game you will enter a vault with 37 gold bars weighing 35 pounds each. Each gold bar is worth 10.539 caps. Clearly you can not take them all -- unless you use this exploit.

Enter the vault and the door will seal behind you. Take everything in the room that you want to including the 36 gold bars on the table to your right and the 1 gold bar on the overseers desk. Deactivate the security system and activate the computer on the desk. IMPORTANT: Only read "Vera", DO NOT access the file that shows up after you read it. Elijah will appear on the monitor, convince him to meet you in the vault. When the conversation ends leave the room immediately (it unlocks), and walk to the far right stairway. A blue force field will appear blocking your path, lay your C4 at the bottom of those stairs and then press your body against the blue force field in the doorway. When Elijah finishes speaking, for some reason you and he switch places. (You'll see what I mean) Make sure he is on or very near your C4. Detonate and leave the way you came. Congratulations you now have 37 Gold Bars worth a total of 389.943 Caps.

In Freeside, go to the Old Mormon Fort. Seek out Julie Farkes inside the Fort. Choose the dialogue option to help them get medical supplies. Click through the dialogue options to hear one that tells you that she just got a shipment of magazines. After all this you will need to choose the option "I have some medical supplies to drop off." There are three options; choose the Rad-Away as this is the easiest one of the three to find. You only need to leave one thing if you don't care about fame. Every time you give them something you will gain more fame. After you give them the supplies choose the option "I'd like to buy medical supplies." There are a few aid supplies here that you can get if you want although they will not regenerate. In the supply list you can find the Magazines. Buy up what you want and then exit. After that, choose the option to give med supplies again. This time you need not give them anything just choose the "Never mind" option. Go back to "Buy medical supplies" and you can repeat teh process for more magazines. You can do it infinitely as long as you choose to drop off supplies first. You can even come back to at a later time. Here are the magazines you can score:

Fix-in' Things - Repair +10

Lad's Life - Survival +10

Meeting People - Speech +10

Programmer's Digest - Science +10

Salesman Weekly - Barter +10

Today's Physician - Medical -10

Like Fallout 3, you can use this trading exploit to earn essentially infinite amounts of caps, items, repairs and ammunition. Here's how:

1 // Find any shop-based trader and sell him any stuff in your inventory that you don't need and complete the transaction. This will boost the amount of money he has.

2 // Find something in your inventory that you have two of or something that you and the shop keeper both have. Sell an item or two to the trader so he has two of them.

3 // Check that the two identical items are of different values once they are in the trader's inventory. The bigger the difference in value, the better.

4 // Now buy the cheaper of the two identical items and complete the transaction, but do not leave the trade session. Look for the item in your inventory. The item should have gone up in value dramatically and should be 100% repaired, even though when you sold the item initially it wasn't! If it isn't 100% repaired for whatever reason, sell the item back to him anyway and repeat steps 3-4, trying a different item if necessary.

5 // Now you will be able to sell the same item for a high price and buy it back at a low price until you have drained his money completely. If you want, you can hold onto the item as it will be fully repaired -- simply keep it on the final round which will leave him with a small amount of money. Either sell the item back to him again once he is out of money, or if you are keeping it, sell him something else of high value and he will owe you that amount. The transaction price will go dim and remain at whatever amount of money he has left.

6 // Search through the trader's inventory and find stuff you need. Stimpaks, ammo, miscellaneous item, weapons and armor are all fair game. Eventually, the transaction price will light up again and you may owe him a few caps depending on how much of his stuff you added to the deal. Complete the transaction.

7 // If you wait three days he will have new stock and around 650 caps. The longer you wait, the more robust his inventory will become and the more caps he'll have for you to take when you're ready to do this all over again.

Note: Be sure to save while using this method since the game is prone to crashing during the transaction.

Additions by Tyler

The Globe Trotter Achievement / Trophy requires you to collect seven Snow Globes in New Vegas. Here are the locations of all seven:

Mt. Charleston Snow Globe - Jacobstown / In the lodge, search the entrance and reception area. This Snow Globe is sitting on a curved desk by some terminals.

Mormon Fort - Old Mormon Fort / Julie Farkas has an office inside a tower at the fort. The Snow Globe is on top of a bookcase here.

Test Site - Lucky 38 Casino / Head to the cocktail lounge and look for the cash register. It's across from the entrance. The Snow Globe is behind the register.

The Strip - Vault 21 / After you access Sarah's locked bedroom, grab this Snow Globe off of the table between the two beds.

Nellis AFB - Nellis Air Force Base / Pete's makeshift museum holds this Snow Globe. It's on a table in the corner under a mural.

Hoover Dam - Hoover Dam / Search the visitor center for a terminal near two curved desks. The Snow Globe can be found on a desk here.

Goodsprings - Goodsprings Cemetery / Near the water tower is a patch of upturned soil by a small, rectangular grave marker. The Snow Globe is sitting in front of the marker.

There are several ways to get XP through "devious means," here's a list of some of the most effective methods. Note: These methods are based on game bugs that may not be reproduce-able in every version of the game.

1 // You'll need to have a speech skill level of 50 or higher before attempting this trick. Approach Old Ben who sits by a fire near the King headquarters in Freeside. Persuade him to escort you to the local bar. For beating the Speech Challenge you'll get 61 XP. Follow him back to the bar and let him sit down. Speak to him again and you can do the Speech Challenge infinitely for unlimited XP.

2 // This trick requires 30 Speech skill or the Confirmed Bachelor perk and you must be friendly with NCR. Go to HELIOS One and the woman should automatically talk to you. Once she allows you access to HELIOS One, you should be able to start the "That Lucky Old Sun" mission. Proceed with the mission and talk to Fantastic and Ignacio Rivas. While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Speech or Confirmed Bachelor and agree with his ideals about peace or say you are neutral. Complete the mission regularly until you get to the point where you activate the Mainframe Terminal. Configure the Power Grid to "5 Full Region (Emergency Output Level)." Finish the mission by hitting the Reflector Control Panel outside on top of the tower. Go back to Ignacio Rivas, and choose the "I overloaded the plant. No one ..." option. That option will never disappear. Keep selecting that option to get 350 XP, 3 Stimpacks, and 2 Doctor's Bags. Submitted by Michael Gernhard

3 // Go to Vault 11 and you will get a small quest to find out what happened there. Once you get the overseer's passcode and enter it into her computer you will be led to the "sacrifical chamber." Use a stealthboy to get past everyone and when the walls on the left open (as you walk in) go into the door and access the computer mainframe. You will be given 3 options, "Override" and "Download" for 2 conversations. Click on the second download and you get 500 XP. DO NOT EXIT THE MAINFRAME. Simply click it again... another 500 XP. You can do this repeatedly to max out your character. Submitted by Mike Avant

4 // You will need a Barter skill of 35 or higher for this. In the southeast corner of the map you will find Cottonwood Cove (alongside the river) you will meet a man named Aurelius of Phoenix (he sometimes wanders off out of the camp). Speak to him and choose to barter with his camp for ammo and supplies. Clicking on this nets you 35 XP but it does not stop conversation and can be continuously clicked for rapid XP gain. Even if you have Vilified yourself with The Legion this exploit still works. Submitted by Sinner

The cheats for Fallout: New Vegas are the same as Fallout 3. To bring up the cheats console during gameplay, hit the tilde (~) key. Then, insert the cheat listed below on the left for the corresponding result on the right.

You can stack the deck in your favor to win at Caravan virtually every time. A Caravan deck has a minimum of 30 cards -- which you can buy from merchants or find on dead bodies -- so you need to choose those that will get you between 22 and 26 consistently while also giving you defensive cards to use against your opponent.

Here's a great setup. Take these cards with you:

10s
9s
8s
7s
6s
Kings
Jacks
Aces
2 Jokers

Jacks, Aces and Jokers are defensive plays. Use Jacks to remove cards from your opponent. Ace and Joker played will remove all cards of your Ace's suit (an Ace of Spades and Joker will remove all spades from the table). Kings will double whatever they are placed on. Optimally, 6+K+K = 24.

Here's how to play to win: To open, lay down your highest or lowest cards first to start the 'base' of your caravan. 10+9+8=27 so don't use this combination. 6+7+8=21 so don't use this either (unless you put your Ace down after the 8 to make 22). But every play between is a winner. As stated above, 6+K+K=24 is also a winner. Using this strategy, you are virtually guaranteed to win each hand of caravan, no matter how high your luck!

You can accumulate nearly unlimited items and caps by playing Caravan. Seek out vendors with lots of cash and items. Buy all the items you can afford off them, then challenge them to a few games of Caravan and win back all your money!

The Gun Runners store on the east side of New Vegas has a locked fence and several guard blocking the entrance to the "factory." Pick the lock and the Gun Runners will begin firing at you. Kill them and loot their bodies for Combat Armor, Hunting Rifles and Combat Helmets. All of these items are worth money, and each Gun runner has about 1,500-2,000 Caps worth of loot on their person. Enter the building to find more Runners to slay. After doing this, approach the Vend-Tron robot at the Gun Runner shop, who has 8,000 Caps to burn, and sell it your loot. Now, travel far away, wait for three in-game days and return to the area to find the Gun Runners have respawned and are ripe for the "harvest."

You can kill people without making them hostile or damaging your reputation. Pick up a barrel or any large object you push or pick up. Drop it next to a standing NPC that isn't leaning against a wall, doing push ups, or sitting on ground or in a chair. Run against the barrel or large moveable object, it will damage the NPC without becoming hostile and losing reputation. However, it can damage you a little and might send the object flying. I would recommend trying it on stationary targets until you get used to this trick. Note: Heavier armored or tougher NPCs will take a while to kill with this method.

Here is a list of where you can find unique armor.

Gannon Family Tesla Armor: The Gannon Family Tesla Armor can be obtained during the personal quest for Arcade Gannon. When doing his quest and gathering all his allies, convince him to stay in Freeside for the duration of the battle. You need an INCREDIBLY high speech ability -- at least 80 speech. As a reward, he will give you the Gannon Family Tesla Armor, helmet and all. You need power armor training to wear this. Submitted by gamerzgod123.

Chinese Stealth Armor: The Chinese stealth armor can be found in the Hoover Dam offices. It's in the room with the toxic barrels and green goop. Once you see the room, turn to your left. You should see a bunch of wooden crates. Inside one of these crates is two sets of Chinese Stealth Armor. Both weigh 20.00. Unfortunately, the invisibility thing the armor does in Fallout 3, is gone now -- all it does is give you +5 sneak. Submitted by gamerzgod123.

T-51b Power Armor: Armor or to be precise armors are located near HELIOS 1 . From there head west towards the cliffs. From the cliffs turn left and head to a small canyon, which by the way is full of scorpions, that leads to a "Scorpion gulch". There you have 2 options up left or up right. Up left is Brotherhood of Steels camp, but we head up right. When you detect small amounts of radiation you're close. Kill a few centaurs that are leaching the radiation and you see a possible meteor crater with large amounts of radiation. At the bottom you see two(2) dead Brotherhood of Steel Paladins who wear T-51b Power Armors. Armors are in pretty bad shape, but after repairing them you own possibly best armor of the game. Submitted by PhoenixFIN.

T-51b Power Armor (Non Faction): This armor does not have any faction effects, and is the only NON-BROTHERHOOD T-51b power armor in the Game. The Deathclaw Promontory is located across the river East of Ranger Station Echo. There is no map marker for this location. Look for a walkway that goes up a mountain right off the shore. You must defeat 20-25 Deathclaws including 2 Mothers and 1 Alpha male. There are 2 dead prospectors bodies lying on the ground on the far right side of this area. One of them has the T-51b Power armor and a Tri-Beam Laser Rifle and the other has the Remnants Power Armor and a Multiplas Rifle. Submitted by Zackari Graham.

1.You have to be somewhere where there is a spot out of the line of sight of all the surounding NPC's.

2.Figure out a good spot to hide in and save your game.

3.Click the right stick while you have selected the item you want to steal, but do not press the A button to steal it.

4.This will allow you to safely carry the item to your designated hiding spot.

5.Now crouch and when it says [HIDDEN] you can steal it without losing reputation, or having an NPC attack you.

You may lose karma so try it once to make sure you won't have an undesired karma effect. A great place for this trick would be the Van Graff energy weapon shop.You can do this with any of the items on the counter and there is a hiding spot on the back side of the room.Enjoy!

Each weapon type in Fallout 3 has a unique weapon with special capabilities. Here is a list of where you can find these unique weapons.

Abilene Kid LE BB Gun: The Abilene Kid LE BB gun is a unique BB gun. It can be found in Fields Shack on the shelf to the far left corner of the house. If you have the Wild Wasteland trait from the beginning of the game on, it will be located in Jimmy's Well, which is just outside of Fields Shack. If you have Rex the cyber dog, and you talk to him with the Wild Wasteland Trait, he might start howling and eventually he will mark Jimmy's Well on the map for you. You get a variety of guesses to figure out what's wrong, but the correct one is that someone fell down a well, which is a reference to Lassie. Fields Shack is located between Nellis Airforce Base and New Vegas Medical clinic, if your having difficulty, it's North East from the clinic, and South west of the airforce base. It's on the road to and from the Airforce base, you should see a guy named George, warning you about the Boomers and their artillery guns. Submitted by gamerzgod123.

AER14 Prototype: This laser rifle is located in Vault 22. This vault can be found between Westside and Jacobstown or by doing the side quest There Stands the Grass for the scientist at Camp McCarren. Once inside, you'll find the rifle on the fifth level-pest control, behind a (very easy) locked door leading into a blocked off area of the fourth level. Look on the ground next to a skeleton and there it is. Submitted by MetalHead896.

Alien Blaster: Find the crashed alien ship near top right hand corner of map. The ship is on top of the cliffs. Below are 3 aliens. Kill the captain for the blaster and ammo -- like Fallout 3 it's one of the best guns in the game. Submitted by haigy.

All-American: All American is a unique Marksman Carbine. You can find it at the armory in Vault 34. First, find the passwords from the drowned techies underwater -- it helps if you have the rebreather. Find the terminal that holds one of the passwords, that will unlock a door. That leads to another room with another drowned techie. Take that password to security sector A and there is another terminal that will control the pump to drain the water. This will give you access to another room that you couldn't reach before. Using the new found password, you will unlock the Overseer door and with that terminal. You unlock the armory door that holds All American and a crap ton of other loot. Beware of ALOT of feral ghouls. All American is found on a turned over table directly to your right point of view once you enter the room. Vault 34 is INCREDIBLY confusing. Submitted by gamerzgod123.

Annabelle: Annabelle is a unique missile launcher carried by a super mutant sniper, on Black Rock Mountain, on Black Rock Summit, somewhere near Goodsprings and Jacobson Town. the mutant is on what looks to be a electrical tower or a radio tower of some sort. He's carrying Annabelle -- you can't miss him, he'll be the one shooting you on top of a radio tower. The place is SWARMING with nightkin and super mutant masters mostly and the place is HEAVILY irradiated, get armor and pop some Rad-X, this won't be easy. Submitted by gamerzgod123.

Big Boomer: Big Boomer is a unique sawed-off shotgun carried by Old Lady Gibson in Gibson Scrap Yard, North of Novac. You must kill her -- preferably silently and undetected due to the amount of dogs with her. DO NOT kill her until you finish the "ED-E my Love" and "Come Fly with Me" quests, otherwise you will fail the quests. Submitted by gamerzgod123.

Chance's Knife: Chances Knife is a unique combat knife located in Chance's Grave, which is located at the tribal village. The tribal Village is located north west of Goodsprings Cemetery and North and little west of Goodsprings itself. The place is pretty obscure since it's in a very mountainous region of the map. The village is dangerous in a sense, since they are usually some Cazadors and a few Fiends. Bring a good weapon just in case. You need a shovel to dig the grave, and the grave is pretty obscure too -- it's on a hidden hill, near the village. Submitted by gamerzgod123.

Chopper: The Chopper is a unique meat cleaver found on the stove of Wolfhorn Ranch. Wolfhorn Ranch is located South East of the Prospectors Den, which is South East of Primm, and the ranch is also fairly close to Nipton, North East of Nipton where the road turns right and splits into a bunch of roads. Submitted by gamerzgod123.

Cram Opener: The Cram Opener is a unique bladed gauntlet carried by Little Buster who can be found in Camp McCarren, punching a punching bag. If you hunt Fiend bounties for the NCR, they will point you to Little Buster. You must kill him to get the Cram Opener. He will disappear eventually, so be quick. Submitted by gamerzgod123.

CZ57 Avenger: Here is how to find the upgraded mini gun called the C257 Avenger. The easiest way to get to it is to find Ranger Station Bravo. If you've done the Return To Sender quest you've probably already found it. If not, it is six sections down from the top of the right side of the map, and between three and four to the left. Once you get there, travel east. You should discover a place called the Devil's Throat. It is highly radiated so have some Rad-X on hand as well as some Rad-Away. You can make pretty easy work of the Evolved Centaurs and the Centaurs there. Once you clear the area, this extremely fast mini gun is in the truck along with plenty of 5mm ammo for it. Submitted by Frankie Schaller.

Driver Nephi's Golf Driver: Nephi's Golf driver is a unique golf club, and is one of the "simpler" melee weapons to get. The golf club is located on Driver Nephi, who is a fiend, so either way, you will probably kill him. He is located around the area of Camp McCarren and New Vegas and is one of the three fiend bounties, so if you can't find him, activate the quest and it will point you in the right direction. You can activate the quest by talking to a guy located in Camp McCarren.. Submitted by gamerzgod123 .

Euclid's C-Finder: Euclid's C-Finder is a unique weapon that uses the power of the sun to burn your enemies to ash. It can only be fired once per day -- and only outside -- because the lasers must recharge. To use this weapon, during the quest "That Lucky Old Sun," you must program the Helios One power station output to ARCHIMEDES. You can find it in freeside, near the east gate -- a boy named Max carries it. You can either buy it for 1000 Caps (or 20 Caps with a barter skill of 45), pickpocket, or take it from his bedside while he is sleeping. He goes to sleep around 9:30. He sleeps on the second floor of the building on the right after coming into Freeside from the East Gate. Submitted by Zackari Graham.

Figaro: Figaro is a unique straight razor. You obtain this weapon by killing Sergio in the back of The Kings School of Impersonation. Try to be stealthy about it; everyone in that building has a gun. Sergio is the barber of the Kings. Submitted by gamerzgod123 .

Gobi Campaign Scout Rifle: The Gobi Campaign Scout Rifle is a unique sniper rifle found in the foot locker in the snipers nest overlooking Cottonwood Cove, a Legion hideout/base. You MUST have a Lockpick skill of 100 to open the footlocker. Submitted by gamerzgod123 .

Golden Gloves: If you want the Golden Gloves, look inside the Lucky 38 Casino in The Strip. Look in the Casino upstairs on the left side above the cashier station and look in the top shelf on the left side of the bar table. The Golden Gloves and the Boxing Times magazine will be right there. Submitted by FNV easter egg finder.

Holy Hand Grenade: The Holy Hand Grenades are exactly what they sound like; grenades. You can find them in the most eastern church of Camp Searchlight, which is somewhere in the southern part of the map. There is a catch though: You MUST take the Wild Wasteland Trait at the Beginning of the game or the grenades will be replaced with a mini nuke for a Fat Man. The basement does contain some golden geckos and high radiation, so pop some Rad-x before heading down. Submitted by gamerzgod123 .

Knock Knock: Knock Knock is a unique fire axe that can be found in Camp Search Lights Fire Station. You need to have a key to the building so first go talk with prospector leader who is stationed at the church basement. Go fetch few radiation suits for him and then you can follow him to the police station and after that to the fire station. Kill this massive Queen radscorpion and grab a couple fire axes with you (can be used to repair the "Knock Knock"). Go to second floor and advance to the toilets. Open the second booth from the door and grab "Knock Knock." Submitted by PnoenixFIN.

La Longue Carabine: La Longue Carabine is a unique Cowboy Repeater carried by Corporal Sterling whom you must kill if you want to obtain it. Submitted by gamerzgod123.

Liberator: The Liberator is a unique machete carried by Legion officer Dead Sea who is located in Nelson. If you're friendly towards the Legion, Nelson is located near the South east corner of the map, west of the Giant River that separates from the mainland. If you're friendly towards NCR, follow the quest for the NCR in Camp Forlorn Hope and talk to the commander inside the tent. Eventually he will send you and 3 other guys to retake Nelson. You will probably kill Dead Sea by the end of it. Search corpses until you find the Liberator -- it will be found on dead Sea. Submitted by gamerzgod123 .

Love and Hate: Love and Hate is a unique spiked knuckles. You can get it from Bonnie Springs (located north from Goodsprings cemetery). Kill Viper gang leader and loot her body. Submitted by PhoenixFIN.

Lucky: Lucky is a unique .357 revolver. It can be found at the Steve Bison place in Primm. It's behind the cash register in the gift shop, in a safe that's in the floor. The gift shop is the the most North Eastern part of the first floor. You must have a lockpick skill of 75 to open the lock. Submitted by gamerzgod123.

Maria: This pistol is really easy to get. When you get to meet Caesar (Caesar's legion) all you need to do is complete a short guest from Caesar and after that you are given a chance to kill Benny. Kill Benny and then loot his corpse. You find this pistol "Maria", which by the way is the same pistol that Benny used to "kill" you when the game began. Submitted by PhoenixFIN.

Mercy: Mercy is a unique grenade machine gun is THE most difficult weapon to obtain in the game. First, it's in a rather obscure location, it's located in Dead Wind Cavern, and no one would think to look in there. Second, the place is friggin SWARMING with Deathclaw (normal, couple of alpha males and mother) and the absolute most powerful enemy in the game, "The Legendary DeathClaw". Make sure you KNOW what your doing, before entering, or it'll result in an untimely death. Mercy is located at the end of Dead Wind Cavern, next to a dead Brother of Steel member. It's in the same room as the Legendary Deathclaw. If you have Holy Frag Grenades, use them; these things will usually result in a one hit kill, WITH power armor. Submitted by gamerzgod123.

The Mysterious Magnum: This unique weapon can obtained when you are doing a quest to bring in fresh talent for The Tops. One of the fresh talents is located east of the HELIOS Solar Power Plant near a roadside billboard next to the interstate road. If you can successfully recruit him and ask for a reward, he give you his dad's weapon, the Mysterious Magnum. Every time you draw out that weapon, you sound like you are the Mysterious Stranger, which we may now confirm the relationship. Submitted by Michael Charles.

Oh, Baby!: Oh Baby! is a Unique Super Sledge located in Charleston's Cave, located North East of Jacobson Town, just behind the gate, up the hills. Don't go to far, just around the town gate. The over powered weapon is on the ground next to the dead nightkin. The location is part of a quest, so activate it by talking to Doctor Henry. The place has some night stalkers in it, but they shouldn't give you much trouble. If you have the Wild Wasteland Trait on, there may be dead big horner corpses as well, it's easy to miss, but if you do, it could be under one of the big horner bodies, it helps to have Rex to help you spot it. If it is, just try to move the corpse, if that doesn't work, blow up the corpse using anything, guns, melee -- don't use explosives as that might send Oh, baby! flying somewhere and you can't find it. Submitted by gamerzgod123.

Paladin Toaster: This is a special power fist that is found in Black Rock Cavern northwest of HELIOS One. You have to kill a few nightkin, and the toaster will be found on the corpse of a prospecter. This glove is pretty much an EMP punch that can kill at any unarmed skill level. Submitted by Darth_Nacho.

Pew Pew: Pew Pew is a insanely powerful laser pistol and can be found on the body of Allen Marks. To get to Allen Marks you must complete the quest, "The Legend of the Star" to do this, you must collect 50 Sunset Sarsaparilla blue star bottle caps and turn them in to Festus, the goofy broken cowboy guy directly left when you enter the Sunset Sarsaparilla headquarters. Pew Pew may be powerful, but there is a downside. This beast of a gun eats up 15 energy cells per shot. You may say, "I have a lot of cells, it won't be a problem." Yes there will be, you will be reloading often which makes firefights tough. Submitted by gamerzgod123.

Pushy: Pushy is a unique Displacer Glove that can be found in the Ruby Hill Mine, which is on the trail near Jacobson Town. You will find Pushy on the body of a dead Jackal member Near a giant pool of water. The mine is crawling with swamplurks, but they aren't too tough. Submitted by gamerzgod123.

Q-38 Matter Modulator: Head to the REPCONN Headquarters (North of REPCONN Facility and Novac). This unique Plasma Rifle (and item that Marvin the Martian always looked for in Looney Tunes) is found on the first floor. The easiest way to obtain this weapon is to make your way to the 3rd floor and find (beside the pile of rubble the B.O.S. patrol is under) the suitcase a skeleton is holding. Open it and remove the security key. Go to the second floor and find its corresponding door to enter a room with a hole in the floor to find the rifle in the corner in a strange container. Submitted by Linkmelee 1993.

Ranger Sequoia: This is a super-powerful 45-70 revolver. It can be found on NCR Ranger Chief Hanlon at Camp Golf. It's easiest to obtain during Return to Sender in Camp Forlorn Hope (NCR). When you confront Hanlon, choose to turn him in and he will accept. Afterwards he gives a speech and promptly commits suicide in his office on the first floor. Open the office and pick up the super-powered revolver for yourself. Note: You will lose a little Karma because you have to steal it even though he is dead -- it is lying on the floor. It does well over 100 damage when guns maxed out. Submitted by Spencer Stone.

The Rat Slayer: In Freeside, go to The Atomic Wrangler Bar and talk to the female bartender. Ask about getting a room, but instead of paying the 10 caps, ask if you could work out a deal. She will give you a quest in which you have to collect the debt of 3 people throughout Freeside. One the them is named Lady Jane and can be found by the entrance to New Vegas in the day. When you question her about her debt she will say she doesn't have the money, but a carvan of her's in a place called Broc Flower Cave does. If your Speech/Barter is high enough you can convince her to cough the money up, but for the sake of the weapon you will want to go to the cave. She will warn you about the Rodents of Unusual Size (A Princess Bride refrence). Once you arrive at the cave go down the path to the right. A dead Brahmin on the left of the irradiated dead end has the money. To the right is a semi-hidden passageway upward to to 2 or 3 R.O.U.Ses and a stockpile of supplies including The Rat Slayer, an unique Varmint Rifle. Submitted by John Metcalf.

Recompance Of The Fallen: Recompance Of The Fallen is a unique weapon found in Cottonwood Cove. It is a pair of brass-knuckles/spike knuckles made of Dog-Tags. It can be found in the desk of the top floor of Aurelius de Phoenix's office building just inside Cottonwood Cove. It has high damage and diminishes slowly in condition. Submitted by Zackari Graham.

Tesla Beaton Prototype Weapon: This weapon is found at the site of the crashed Vertibird. It can be repaired for 11,000 to 12,000 caps and will do up to 108 damage. When trying to get to the weapon, be wary of the hardened Mister Gutsys and hardened Sentrybots. Submitted by InsertCashHere.

That Gun: That Gun can be found at Novac gift shop on a metal crate. Buy the storage key and you can steal it. Submitted by Humanoid97.

This Machine: This Machine is a unique rifle that uses .308 ammo. You can get this weapon at Camp McCarran by talking to Col.James Hsu about things going on around the base. Next talk to Lt. Carrie Boyd and help her find some missing supplies. She'll point you in the direction of Sergeant Contreras who is in the supply shack in back of McCarran. Hack his computer and report back to Boyd. She'll give you this weapon. Submitted by MetalHead896.

Thump Thump: At Nelson, after you get into the base, help the leader with the ant problem. Once your down there, look for two generators. Don't go to them, but go right to the other side to find a skeleton with the Thump Thump and around 20 or 30 rounds. Submitted by Devin Taylor.

Vance's Gun: From the ransacked caravan near the north of the map, head south and follow the road. On your right there will be a shack called The Wins Hideout, head inside and talk to the Vickie and Vance wannabees if you wish -- you will need to kill them in order to open their safe (and have a lockpick skill of 100). Inside is Vance's 9mm Sub Machine Gun. You can also steal Vance's Lucky Hat and Vickie's Bonet from the corpses. Submitted by mattoo alli.

YCS/186: The YCS/186 is a unique Gauss rifle and can easily be obtained by killing a group of mercenaries northeast of Jacobson Town and north of the ransacked caravan on the road to Jacobson Town. If you know where the aliens are, the mercenaries are nearby. There is a catch though: You must NOT take the Wild Wasteland Trait in the beginning of the game, if you do, they will be replaced by aliens. Submitted by gamerzgod123.

In Fallout 3 there was a upgraded power fist called "Fisto!" Fisto makes a return in Fallout: New Vegas as a sexbot that you must find for the quest "Wang Dang Automatic Tango." In the quest, you find Fisto in cerulean robotics. Once you release him from his tube, he gives you the option to test him out.

After completing the side quest to find a sex robot for the silver rush Fisto will make his way to the Silver Rush Casino. Inside next to the roulette table when you speak to him he'll offer his services but if you reply "No thanks" it will give you ten caps. This can provide an unlimited supply of caps if you're willing to activate the chat over and over again.

Submitted by G3n3ralee and Fallout-man3

Fallout: New Vegas Game Walkthrough

September 07, 2012

Fallout New Vegas - Sniper Build Reccomendation
by Littlea53
The point of this set is to get as far away as possible and still do the most
damage. Now I'm not going to tell you how to play the game, that part is up to
you. I am just recommending a set that you MAY follow. Now here's a rundown.
S.P.E.C.I.A.L.
Strength: 5 (6 with Intense Training)
Perception: 7
Endurance: 4
Charisma: 5
Intelligence: 6
Agility: 7
Luck: 6
This is what I find best for playing through the campaign. It's an all-around
class as I use this for every range, mission, etc.
Tagged Skills
Guns
Sneak
Repair
(Tag!) Speech
Self Explanatory. Guns is, guns. Sneak is for Crits, Repair is for repairing
the Anti-Mateirel Rifle.
Traits
Kamikaze
Trigger Discipline
Trigger Discipline is for the Accuracy boost. -2DT is a small price to pay for
more AP. Especially at lower levels.
Perks
2: Intense Training
4: Swift Learner
6: Bloody Mess
8: Commando
10: Finesse
12: Silent Running
14: Jury Rigging
16: Weapon Handling
18: Tag! (Speech)
20: Explorer
22: Toughness
24: Toughness (2)
26: Nerves of Steel
28: Light Step
30: Toughness
Weapons and Armor
Anti-Materiel Rifle for sniping
Cowboy Repeater for mid-range
Lever-Action Shotgun for close-range
NCR Ranger combat armor/Armored Vault 13 Jumpsuit
Ranger helmet/1st Recon Beret
Partners (Optional)
ED-E
Boone
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Feel free to comment and give any constructive criticism!