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Hello, I have a question about your "Firered Skitty Titlescreen". I compiled the codes at 0x7c0058 (I've checked that location and there exist a function so I think the compilation succeed) and i wrote 59 00 7c 08 at 0xcc90 as is shown in the "readme" file. However there's nothing changed when i played the game. I added a breakpoint at 0xcc7a which load the pointer of the function(59007c08) in nocash debugger but that the game didn't break at that instruction. Could you please tell me what i've done incorrectly? Thank you very much.

First of all, forgive me if I do not understand, I'm Spanish and my English is very bad: v

As you drive you very well with routines I decided for contact because I am very stressed because they do not get to do one thing in my hack. What I need is to block the menu at certain times of the game. And not how, that is, not let me open while in-game.

About Me

About Shiny Quagsire

Biography

Experienced ASM hacker, GBA/3DS homebrewster, and creator of SEA and MEH ROM editors. Currently engaged in the 3DS Homebrewing Community making emulators and stuff, but I still come back here every once and a while. Also working on a complete disassembly of Pokemon Fire Red.

Interests

ROM Hacking, ASM Hacking, Programming, and magical C stuffs! I also work on MEH when I have the time/inspiration to do it.

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