Month: April 2016

UX Discovery and Early Requirements Gathering I tend to look at product development as moving along two tracks. 1) Path-finding, where fewer competitors exist and there is more room to blaze a trail with emerging technology or new solutions – or 2) Iterating on a mature or known product, where people are familiar with your product and common interaction[…]

Is the Problem Your Trying to Solve also an Opportunity It might sound obvious, but when you’re in the discovery and early definition phase and considering developing a prototype to test or a product solution it’s critical to understand the problem you’re trying to solve. However it’s common that this is often given to designers filtered down[…]