PlayStation 3 owners may still feel the sting of the original BioShock being an Xbox 360 "exclusive," then eventually getting a port of the game from another developer a year later. Don't expect similar treatment for BioShock Infinite.

Irrational Games' technical director Chris Kline took to the developer's forums this week to address concerns that PS3 owners might get less than first-class treatment for Infinite, explaining the team's approach.

"We're serious about making sure the PS3 version is great," Kline writes, noting that Irrational is "doing simultaneous in-house development on the PS3, 360, and PC versions of the game," which is expected in 2012.

"So instead of declaring a 'lead platform' and porting the game to the others, we've instead changed the game engine so that all platforms look (to a programmer) more like a PS3," Kline explains, touching on the unique architecture of Sony's home console. "Writing code this way is more difficult for us, but has a key advantage: it's both optimal for the PS3 *and* gives speed improvements on other platforms."

So, yeah, win-win.

For much more technical nitty-gritty from Kline, make sure to read the full post at the Irrational Games forums.