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This is the biggest scam I have ever seen from a major developer. Making bad games like C&C 4 is one thing, but to tell nothing but lies is another. The debug mode of the game functions just fine with no internet, so literally there are ZERO calculations handled by EA's servers.

Not a little, not some, ZERO. This is a single player game that pretends to be online only.

There is still a need to log in online in order to start the offline game. But knowing the game, it is only a matter of time before that requirement is gone too.

http://www.reddit.com/r/SimCity/comm...ata_to_enable/
Here is where you get the crude off-line mode modification. Currently the delete function doesn't work in debug mode. It would take a long time to turn the offline mode into a functional game... But I have a feeling that the modders would actually get the job done faster than EA at this rate.

For this SimCity to take DRM a step further by having complete control of the game in their own servers... without offline mode... EA was asking for trouble. SimCity servers could have done the job of account management and city-to-city interconnectivity, while leaving the simulation itself processing on player's computers. Overall, the calculations of the game are distributed amongst our own computers, while the game servers handle various data transactions.

But no... EA decided to be Draconian.

Quote:

Originally Posted by Vallen Chaos Valiant

Oh, more news. Confirmed that Simcity is entirely offline except for 20 minute timer Java script that kicks you off the game. This means the authentication DRM is a last-minute addition.

What baffles me is how did they think they would get away with it when there are people out there, out to get them. Especially after the ME3-Ending debacle. Are they really trying their earnest to plow the ship into an iceberg?

Now that we know for a fact that EA doesn't do ANY serverside calculations, it means the tiny city sizes are not to save bandwidth.

Knowing the fact that the entire population all try to go home to the same house and try to work at the same building, the tiny city sizes are now likely just a way to disguise the fact that there is no actual AI in the citizens. If you have a Simcity 4 size metropolis in Simcity2013, you would quickly see the entire population all trying to get to work at the same part of town. But with city sizes so small, EA was able to hide the issue in the demo and for the first week of sales.

It's pretty amusing how a supposedly "anti-piracy" DRM implementation has made it easier for pirates to play and enjoy the game than legitimate buying customers.

EA. Lack of servers. Customer Service in India. Decided stupidly to put every single game in origin to compete with Steam. Load of fail. Pirates will pirate. Pirates give no shit. In the end it comes to a point where your not even supporting the company. Its the fucking publisher your paying the money too. The company who made the game? They get squeezed dried.

Now that we know for a fact that EA doesn't do ANY serverside calculations, it means the tiny city sizes are not to save bandwidth.

Knowing the fact that the entire population all try to go home to the same house and try to work at the same building, the tiny city sizes are now likely just a way to disguise the fact that there is no actual AI in the citizens. If you have a Simcity 4 size metropolis in Simcity2013, you would quickly see the entire population all trying to get to work at the same part of town. But with city sizes so small, EA was able to hide the issue in the demo and for the first week of sales.

Not really correct though. There is a server side calculation but it is use for region calculation not a city one. Tried and found out that if there's no connection it is possible to run a city but there will not be any update on region at all, such as you would not be able to buy utilities from other cities or sims from other city would not to your city.

So EA/Maxis doesn't really lie (as servers are needed for region calculation), but they did not tell the whole truth (servers are not needed for local city calculation).

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Fate/Zero: This was the tale of a man who, more than anyone else, believed in his ideals, and was driven to despair by them.

Madoka: This was the tale of magical girls whose wishes are pure and by them are driven to despair.

Not really correct though. There is a server side calculation but it is use for region calculation not a city one. Tried and found out that if there's no connection it is possible to run a city but there will not be any update on region at all, such as you would not be able to buy utilities from other cities or sims from other city would not to your city.

So EA/Maxis doesn't really lie (as servers are needed for region calculation), but they did not tell the whole truth (servers are not needed for local city calculation).

That makes no sense. When people ask for offline play, no one expects multiplayer aspects to still be functional.

Further the info from the regions are not calculated at all. They are not even live; there is a massive lag time between a city making changes and it being detected by another city in the region, in tens of minutes. Most of all, there is nothing to "calculate" even for server info.

No point twisting the words. There is ZERO calculations done by servers. Nothing is offloaded, everything is calculated by the player's computers. The Server only pass messages around, and as such any claim of "vital server side simulation calculation" is a lie.

In fact, multiple gaming sites have asked EA for details on exact WHAT the servers are actually calculating. And EA has not responded. This is more evidence that there is no calculations at all. It would cost them too much money to do server side calculation anyway, they wouldn't have paid for it.

Rule of thumb is create transit hubs every few blocks. So bus stop, train station and parking lot could go all together. Transit works best if people are easily able to switch from one to the other.

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That's pretty much Japan in a nutshell, all the major train stations have bus stop centers along with them (not really parking though) I'm guessing the creators know about that and tried to simulate that in the game as well.