[KLD] Deadlock Trap

Anyway, I only post this because it does something novel and new we have not seen yet, as it can disable a Walker at instant speed and can be played off shops. Not only does it tap it but it also turns off activated abilities for the turn. I am not sure if the energy cost and the CIPT makes it a non starter before we get going, at least until we see all the energy cards in the next set, but the effect is interesting enough in a deck that likely has enough on board power to attack the walker the next turn. It can tap a creature as well though so it plays nice with tangle wire when walkers are not around.

@p3temangus To be fair, the only reason enchantments can't be tapped to Tangle Wire is because the card explicitly says what can be tapped. General tap target permanent stuff will work, it's just useless. I think that even if planeswalkers in their current form had existed when Wire got printed, they would not be included in the list of stuff you can tap to Wire because Wire is all about resource denial and tapping the walker short circuits that.

@5space Currently tapping a planeswalker does nothing other than turning the card sideways. It would take an explicit rules clause like what they used to have back in the day for continuous artifacts to add in some sort of negative consequence to having the walker tapped.

It turns off activated abilities, which include creatures. Tanglewire does not, so this can include things like oath targets

The energy Mechanic is not fully realized yet, so the energy generation could wind up being much better in the next set than it is now.

Play Bounce Play (probabaly not going to happen in most decks) Generates energy for it that can be stored for future cards/turns. Tumble magnet only has 3 counter at a time, so you have to use it over turns before you can bounce and play again, where as this can be returned and generate energy. Likewise other things can generate energy for it to be used.

I think it is probably a corner case of a card, but it does turn off Griselbrand and Salvagers