Atari's 'Graphics Gems' collection of source codes from the magazine/articles of that time. One of which they actually adapted to work with the Jaguar:
Snippets from these descriptions:
Graphics gems
Graphics Gems II
GEMS.ZIP
GEMSII.ZIP
GEMSIII.ZIP
GEMSIV.ZIP

Developers solved the problem with the dev tools being unfriendly. Atari either yelled at them that that wasn't their job then ignored them and their accomplishments.
Or just ignored them.
We would have seen things on the Jaguar as-is that we haven't seen before on it.

Am saying the d pad is reading my intent in an analog way. If I don't perfectly hit the direction I want to go it doesn't go there. Sometimes I want to back up but my hand tells it diagonal up and back so that's where it goes.

Mortal Kombat Arcade Kollection.
Sega Saturn MKII
32x MKII(Kega Fusion) I can't get 6 button control scheme to work with Fusion.
But regardless vof which version, I suck.
Am gonna try the Genesis versions of 1 & 2 on Kega.
Will soon buy the GOG version for backup PC.

After all this time I'm still terrible at this game.
I am too clumsy and the controller is too analog. I can see why a lot of players went to keyboard. It's more precise. But harder to learn. I insist on playing it as I originally played it though.