Marcelo for Genesis 8 Male

Product Information

Required Products: None

A handsome character for Genesis 8 Male. This product comes with a custom face morph that doesn't require any additional morph package. Realistic textures enhanced with Iray and 3Delight material presets.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Marcelo for Genesis 8 Male (Core)

You can find new icons for loading this product in the following DAZ Studio Folders:

You can find new icons for this product in the following DAZ Studio Categories:

“Figures:People:Male:Real World”

“Materials:Eyes:Eye Colors”

“Materials:Iray:Eyes:Eye Colors”

“Materials:Iray:Masculine:Marcelo for Genesis 8 Male:Eyelashes”

“Materials:Iray:Masculine:Marcelo for Genesis 8 Male:Eyes:Eye Colors”

“Materials:Iray:Masculine:Marcelo for Genesis 8 Male:Facial Hair”

“Materials:Iray:Masculine:Marcelo for Genesis 8 Male:Genitalia”

“Materials:Iray:Masculine:Marcelo for Genesis 8 Male:Nails”

“Materials:Iray:Masculine:Marcelo for Genesis 8 Male:Settings”

“Materials:Iray:Masculine:Marcelo for Genesis 8 Male:Skin”

“Materials:Iray:Nails”

“Materials:Iray:Skin”

“Materials:Masculine:Marcelo for Genesis 8 Male:Eyelashes”

“Materials:Masculine:Marcelo for Genesis 8 Male:Eyes:Eye Colors”

“Materials:Masculine:Marcelo for Genesis 8 Male:Facial Hair”

“Materials:Masculine:Marcelo for Genesis 8 Male:Genitalia”

“Materials:Masculine:Marcelo for Genesis 8 Male:Skin”

“Materials:Skin”

“Shaping:Apply:Body”

“Shaping:Apply:Complete”

“Shaping:Apply:Head”

“Shaping:Remove:Body”

“Shaping:Remove:Complete”

“Shaping:Remove:Head”

Additional Details

Master Beard Resource derivatives were used in this product.

This product comes with two torso maps: a default torso map for use without the anatomy and an alternate map that match the skin from the anatomy. The default torso map is replaced automatically by the alternate torso map when you apply the anatomy's materials.

If you are going to add more oil to the skin or change the translucency intensity and there is anatomy attached to the figure, please follow these steps:

First, apply the selected option from the main material folder (this affects the whole skin except the anatomy)

Second, apply the same selected option as above; but from the anatomy sub-folder (this affects the alternate torso/anatomy skin only)