Crazy Party beta63 is available ! Thanks to the translators and thanks to Corax, Oscar and Sam who contributed to these last versions.

Here the change log, including the beta62.

***beta63

Some new battle bots and 2 new battle cards.You can play team battles with the bots in the rewards' room. This option is still a little rough, then press V in the battle to see who is in which team.Fix and precision about the support cards: if you launch a support card on an ally, their pary cards don't work, except if he has a card which is a pary against a support card. Same thing with the reaction cards.The bugs about the bots in the battle mode should be fixed.Modified card: dinosaur (now with the ancient flag).Some fixed bugs and improvements in the new mini-games, like the competition mode, or map arrangements.If you want to play one mini-game in the rewards' room, the menu loading should be faster a lot. You can also press S on a mini-game to know your statistics. Thanks to Sam Tupy.Quick launch option.

***beta62

Mini-gamesA box square has been removed in the circus world and is now replaced by a path to a new world.The points of the special bonuses could be better distributed now in a case of team play.Some minor changes: fixed bug in "pasturing the camel", the boring "railroad management" is now played on 2 turns, you breathe when you leave the water in any case.

BattleThere are now support cards, which can target an ally. A card can target an ally only if it has the "support" flag, and a card can target an ennemy only if it has the "offensive" flag. Consequently, the Shift+Enter command has been removed. Thanks to Corax for the suggestion.The immunities are now replaced by a strong resistance.The health points can't be higher than the starting health points.The confusion and the paralysis don't longer prevent the pary cards and the reaction cards.The hardcore mode is not available for the cooperative battles. In this case, there is one more member in the bot's team, but it can be a way to win the cards more quickly.Each bot has now a sound, thanks to Oscar.Modified cards: all the shields, energetic mining, undulation of the void, undulating explosion, train tackle, dragon-sneeze, hand crushing, fang of shark, exacerbation, plot, common past, healing saliva, mutual normalization, spectral dimension, injection of pollen, telekinesis, nasty sacrifice, nostalgic hand.

OtherSome new micro-games, among them, the zones of the rainbow tower.The game use now the braille function, so maybe it become possible to play with braille.Some optimizations, the game's launch may be a bit faster. Thanks to Sam Tupy.

I've said it before but it is just something I'd like to see going forward. A use for level and a Use for all those coins which are just XP for now. Even if coins just remain XP, level ought to mean something.

Other than that super-glad at what I'm finding. keep up the good work.

It would be nice if there was a way to find out why someone disconnected from the server. Is it an internet problem on the host's end the player's end or something else intirerly? That way you could try and trouble shoot the issue

If the whole server dies, then it is the host, but if it just tells you that somebody left then it is the connection of that person. As for gems, a way to earn them offline is to earn 100 coins in whatever mode. 100 coins is equal to one gem, and if you play boards there are often gift squares which give you gems.

ah okay great. And are the new micro games interesting for the single player experience as well or only for multiplayer? I mean the micro games, not the mini games. I am on my way to get a gem to enter the rewards room where those can be played from what I understood but it is a bit challenging but fun.

ah okay, no, i don't mean for rewards, just if they are interesting in terms of more fun and more content to play with. If they are playable offline as well with or against the computer, than that is cool. I just wanted to know if they are playable in single player as well and no online exclusive content. If that is the case, that is very cool.

Quite disappointing that we still can't turn off other players death and win/lose messages, it's still a huge distraction on big servers or games where dieing happens allot.I'm grateful for the new additions of course,but I very much hope that this doesn't turn into another (inability to escape a world) type thing, where an easy to fix issue takes over a year to be resolved even when it annoys almost every player.