AuthorTopic: How to get rid of extra Soul Charges? (Read 5326 times)

I don't fully understand how you can kill something, and use its energy to revive other stuff, and yet some creatures end up having even more Psy energy as ghosts...

but you don't see me pointing out the flaws, yogc.

These are just possibilities, and if you have better ones, please speak up. These don't even have to be implemented. It's just that if some people DO want to use up their Soul Charges, and don't want the guilt of killing their teammates (like moi), this is trying to be as complete list as possible of all possibilities that anyone might reasonably consider as uses for the Soul energy.

im2smart4u, your first point could apply to money: why should we let people spend it on things they want, when they could end up having none for buying things they need?

I see how you are trying to appeal to my libertarian side, but the game world is different then the real world. Reviving is a game mechanic that allows the player to bring back a character after making a mistake in battle. In TRPG2, one spends all the gold they can on training. If half the party dies, then there isn't enough gold to revive them. I belive Craig decided to use Soul Charges instead of gold to revive teammates, so they can focus all their gold on training. If we try to turn Soul Charges into a type of currency, then it will beat the point of what Craig was trying to do.

Ah, no. I wasn't trying to appeal to your libertarian side. Your libertarian side hadn't even shown up on my radar; it was just a convenient analogy.

But I see your point. That brings me to a second idea. You are familiar with the way in which Ali the Incorrigible refuses to gamble if you have less than a certain amount of money? The same concept could apply to Soul Charges. Luca raises a safety concern if you try to "spend" Soul Charges on attack levels when the transaction would leave you with less than a certain amount of Charges, about 5 or 10.

But I see your point. That brings me to a second idea. You are familiar with the way in which Ali the Incorrigible refuses to gamble if you have less than a certain amount of money? The same concept could apply to Soul Charges. Luca raises a safety concern if you try to "spend" Soul Charges on attack levels when the transaction would leave you with less than a certain amount of Charges, about 5 or 10.