On this week's show hosts Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll (Will King be in the running for the Consumerist’s Worst Company in America tournament?), the trend towards consumers choosing digital games over retail game discs, and Capcom's response to offering more gender options for the main character in Deep Down. Download Episode 89 now: SuperPAC Episode 89 (1 hour, 7 minutes) 76.9 MB.

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about the possibility of Amazon releasing a home console of some sort this year, a study that says relaxing games make people more prosocial, Killer Instinct's new jail system for rage quitters, the PS3 trade-in for Xbox One promotion from Microsoft, and Microsoft buying Gears of War from Epic. Download Episode 86 now: SuperPAC Episode 86 (1 hour, 11 minutes) 81 MB.

King.com applied for the mark last year and it was approved on last week on January 15. It covers use of the word 'Candy' in games, game accessories, merchandise and other items. Companies who oppose this filing have a 30 day window to file a complaint.

Last year, Electronic Arts launched its new SimCity game and even though it is and always has been a predominantly single player game, the new title had no offline mode. This decision was so unpopular that it's likely the major reason EA earned the Consumerist's Worst Company in America award for the second year in a row.

Back in my day, Nintendo handheld gaming consoles were region free. That's right. If a quirky little game that wasn't being localized for North America caught my eye, I could feel free to give Nintendo money in exchange for the ability to play it to my heart's content. Ah, those were the days!

But they didn't last. No sir, they did not.

It started with the DSi, a revision to Nintendo's previous handheld. It introduced region locking for titles that used DSi-specific features like the camera.

After a two week hiatus (thanks mostly to the holidays and Andrew's self-imposed exile to a small town in Kentucky) we return with Super Podcast Action Committee Episode 81! On this week's show hosts Andrew Eisen and E. Zachary Knight talk about the Killer Instinct DRM that popped up during a recent competition at a NYC college, the EFF's annual Wish List, and investors suing EA over the shaky Battlefield 4 launch. Download Episode 81 now: SuperPAC Episode 81 (1 hour, 17 minutes) 88.4 MB.

They were sturdy and more fun to handle. No need to worry about fingerprints or gingerly placing them in a tray or slot. Just jam those suckers in your console and away you go! Heck, you could dropkick those suckers across the room if you didn't mind getting grounded.

The amount of space is limited only by cost. You could have battery backups and even custom chips (remember the Super NES's FX chip?). They were faster too! No installing and rarely any loading!

Earlier this week, the official investigation report for the shooting at Sandy Hook was released to the public and as any rationally-thinking human being could have surmised 11 months ago, video games had precisely squat to do with it.

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll, the Xbox One 4 launch, the latest GamePolitics Letters to the Editor, and the controversial game about the Sandy Hook Elementary School shootings that happened almost a year ago. Download Episode 78 now: SuperPAC Episode 78 (1 hour, 18 minutes) 71.2 MB.

When the Xbox 360 launched in 2005, the hardware was plagued with a bunch of console crippling issues, one of which being the famous Red Ring of Death, an LED indication that your game machine is now a giant brick. Some estimates put the failure rate of the 360 as high as 54%. Whatever the actual number was, it was so bad that Microsoft ex

Sit down and buckle in, friends, as I deliver the Understatement of the Week. Are you ready? Okay, here goes...

The Wii U ain't doin' so hot.

Nintendo's newest video game console launched just under a year ago, selling through its entire allotment in its first week on the shelf. By the end of the year, it had sold just over three million units. Not record breaking, not a sell-out like the Wii before it but respectable nonetheless.

Occasionally I'll read a review for a horror game (Amnesia, Outlast, etc.) and the author will talk about how freaked out he or she was, how terrified he or she was to play with the lights out, or how he or she couldn't play it alone.

(You know, the English language really needs a non-sexed pronoun.)

I've honestly never understood that. Games aren't real. It's just an image on your TV so how can it be scary?

On this week's show, hosts Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll, Dark Matter being released on Steam and GOG and then being pulled, the TotalBiscuit YouTube controversy, and Sony being upset over pics of a nude character model from Beyond: Two Souls. Download Episode 75 now: SuperPAC Episode 75 (1 hour, 10 minutes) 81.1 MB.

On this week's show, hosts Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll, the controversy over a crunch time tweet from Crytek, the cost of Six Strikes, a special needs student being suspended from school for drawing a bomb, and an Illinois State Attorney calling for an "economic boycott" of GTA V. Download Episode 74 now: SuperPAC Episode 74 (1 hour, 12 minutes) 33.1 MB.

On this week's show, hosts Andrew Eisen and E. Zachary Knight talk about last week's poll about the importance of Metacritic, critics not playing Beyond: Two Souls all the way to the end before writing a negative review, GOG.com giving way free games to furloughed government workers, Russia wanting more patriotic games, and a whole lot more. Download Episode 73 now: SuperPAC Episode 73 (1 hour, 3 minutes) 29.1 MB.

On this week's show, hosts Andrew Eisen and E. Zachary Knight are joined by Ben Hayward, who wrote an interesting article last week about how video game players are often gun owners too, and how the government often tries to pit one group against the other. Andrew also reveals the results of last week's poll concerning the Mighty No. 9 and the possibility that the developer behind the game might get sued by Capcom.

Last month, developer Comcept launched a Kickstarter for Mighty No. 9, a new video game that is counting on your love of Mega Man for its success.

Seriously, almost every sentence of the project's pitch name drops the Blue Bomber.

"Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs..." (Note: Inafune is the character designer/producer behind most of the Mega Man games. He left Capcom in 2010)

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ZippyDSMlee: .....win8 hates any left over hidden install partitions from other version of windows....only waste 5 hours finding that out...its ahrder than you think keeping up with 4 or 5 HDDS......03/03/2015 - 4:44am

Matthew Wilson: I am going to pax east, any games you guys want me to check out?03/02/2015 - 11:23pm

ZippyDSMlee: No one remembers the days of Cinemagic and Cynergy eh? :P, meh even MGS is getting to film like....03/02/2015 - 8:44pm

MechaTama31: I was about to get all defensive about liking Metal Gear Solid, but then I saw that he was talking about "cinematic" as a euphemism for "crappy framerate".03/02/2015 - 8:29pm

prh99: Just replace cinematic with the appropriate synonym for poo and you'll have gist of any press release.03/02/2015 - 5:34pm

Monte: Though from a business side, i would agree with the article. While it would be smarter for developers to slow down, you can't expect EA, Activision or ubisoft to do something like that. Nintnedo's gotta get the third party back.02/28/2015 - 4:36pm

Monte: Though it does also help that nintendo's more colorful style is a lot less reliant on graphics than more realistic games. Wind Waker is over 10 years old and still looks good for its age.02/28/2015 - 4:33pm

Monte: With the Wii, nintnedo had the right idea. Hold back on shiny graphics and focus on the gameplay experience. Unfortunatly everyone else keeps pushing for newer graphics and it matters less and less each generation. I can barely notice the difference02/28/2015 - 4:29pm

Monte: ON third party developers; i kinda think they should slow down to nintendo's pace. They bemoan the rising costs of AAA gaming, but then constantly push for the best graphics which is makes up a lot of those costs. Be easier to afford if they held back02/28/2015 - 4:27pm

Matthew Wilson: http://www.forbes.com/sites/insertcoin/2015/02/28/the-world-is-nintendos-if-only-theyd-take-it/ I think this is a interesting op-ed, but yeah it kind of is stating the obvious.02/28/2015 - 2:52pm