Visualisation is crucial to effective community participation in urban design processes because it is the only common language between all those involved. It is a language where the technical thinking and jargon of designers and the dreams of participants may find equal footing. In line with this, Martin Johansson points out, the challenge often faced in participatory design is that the “trained designer may use a pen and a piece of paper to illustrate his ideas while other stakeholders need other kinds of design material to be able to sketch”.

Ramna, Dhaka does not only fulfill a role on a local scale, but also on a city and even on a transnational scale. This is what makes this area unique. Ramna is ‘just a park’ for the Ramna Locals but at the same time it is also 'more than just a park’. The interference between the different actors happens in Ramna area. It is an intersection space for all kind of people from all kind of places.

In this article, the Author shares part of his research that attempts to understand urban physical context with reference to place, path and people . Within this broader framework of Place, Path and People, his research focus is particularly on ‘Play spaces’, ‘Pedestrian paths’ and ‘7 to 4 years old Children’ respectively. The spatial quality that has been conceptualized to integrate these multidisciplinary topics of study is accessibility. Accessibility is defined as the ‘intensity of possibility of interaction’ of people in space-time. The urban context of the study is Dhanmondi

The article provides a framework for analyzing physical urban context with reference to three abstract elements namely place, path people. The initial part of the article conceptually elaborates the place-path-people framework with reference to urban spatial quality such as scale, diversity and accessibility. It highlights the interconnected and open characters of urban spaces and architectural sites in general. Potential challenges related to the proposed framework are discussed.