Enhanced Template A1

I'm testing some ways to make CTF more fun/exciting. First up is a concept in which a central control point controls a pair of gates, which lead to much shorter paths to the intel.

I tried to make engineers as non-OP as possible in this map, but I have some ideas to make their lives even worse if nescessary...

This map is for testing the gamemode itself, therefore it is much more simplistic than any map I'd consider releasing. However, if some of the features I left out are important for testing, please let me know so I can add them to a new version.