Game Development Blog about Dias, a Capstone game project by Jon Kenkel and Zach Lorenzen, two Buena Vista University computer science students.
Dias is a fully 3D, team-based, competitive multiplayer, arena platformer being developed in the Unity game engine.

Sunday, March 9, 2014

Week 12 Day 7 - Known Issues, and Preparations for Beta 1

The test this last weekend was very unhelpful. Mostly in the sense that we didn't get any good information from the test, due to other issues with the game. There were problems with maintaining a proper connection to the server, and the server handling users coming in and out.

We are aware of a number of bugs with the system currently, and they are as follows:

Disconnecting from an unresponsive server takes too long

HUD will occasionally crash while respawning

Tab-score menu does not get drawn with consistency every frame

Gravity Toggle stops the player's momentum from their own movement (but not momentum from pushes and other abilities)

Slam ability (called Gravity Increase during alpha 2) does not properly throw surrounding players into the air

Blink ability requires that a player be standing completely still to activate

Detecting when a player is grounded is still inaccurate.

Players will on rare occasions be granted an extra jump when they leave the ground (because the game thinks they are still on the ground)

Players will appear to not be on the ground when going down small inclines

Players can select resolutions from the Unity Game Menu that do not work with our interface

This options should really be moved to the settings menu

There is no tooltip for what all of the abilities on the Game Lobby actually do. Players are currently selecting abilities at random based on their names

Players can't edit their options from the game lobby

We've decided to alter the project schedule for the next test. With spring break still going on during the time we intended for Beta 1, we are now pushing it back to the weekend of April 4-6. We also are pushing back the scheduled goal for this week, due to the state of the game, and the issues listed above.