About

Caos
Trigger: Golem is a 2d, retro-style metroidvania game for multiple
platforms; including PC, Android, iOS and Ouya (with more platforms
coming soon!). It also serves as a tribute to TRUE and original
metroidvania games (ie the PSX, GBA, and NDS Castlevania series) as
it does not stray too far away from their simple but challenging
gameplay and visuals combining traditional / pixel art with a
slightly modern look (the likes of 2d games ranging from the SNES and
the original PSX).

Players
take control of the main protagonist, Anaise in classic, metroidvania
style fashion. Anaise can run, crouch, jump, and slash her way
through 2d, sidescrolling areas encountering various enemies and
obstacles. The game’s main feature is the creation and summoning of
magical beings called “golems”. In order to summon a golem, the
player must acquire “Golem Scrolls”, which in turn has
information on what ingredients/materials are required to summon a
specific golem. They make use of the player’s Magic Points in
performing their special attacks. They also grant the player / Anaise
a special weapon and other various abilities.

Caos,
one of the strongest demons that ever existed, had a change of heart
and decided to help a brave young girl, Anaise, in getting rid of all
the demons in the world. Hoping to vanquish all demons at once,
including himself, Caos did the ultimate sacrifice and harnessed all
his demonic powers into one very powerful explosion.

Amidst
all the demon remains, Anaise, protected by what remains of Caos'
powers stood alone. She has no memories of what happened, and she was
taken in by pirates who passed by the island.

Several
years have passed, and now Anaise is a young woman who is
mysteriously being enticed to brave a large, brooding island. Along
the way, Anaise will encounter allies and enemies alike, providing
her with clues as to who she is, and what her ultimate purpose was.

Rewards:

Like every other videogame, independently published or not, Caos Trigger: Golem requires time, effort, and utmost dedication. Sure, one can say that this game's main developer is practically a "robot" for handling virtually every aspect of the game, but even robots need fuel!
With the community's help, the developer can make Caos Trigger: Golem a reality without ever needing a publisher. While having a publisher has its advantages, along with these advantages are several drawbacks which could limit the game's features and functionalities. Moreover, having the game funded by the community, developer-consumer interaction is more transparent and this game will definitely be as the developers envisioned it!
Here is a breakdown of what your money will be going towards:

Day to day living expenses - This game's main developer, JC, is a single father who takes care of an extraordinary seven-year-old son -- who is technically part of his team and is actually a consultant for most of the game's concepts and design. While JC can get through the day by being a freelance pixel artist+animator (he has quit being a professional game developer with over seven years of experience to be a full time father), with the community's help he can definitely go a long way and finish Caos Trigger: Golem without so much financial constraint.

Physical Rewards - Have you checked out the rewards? This campaign contains awesome physical rewards -- like printed trading cards, an art book, a manga, and even 3d-printed figurines! With your help we can ship this out to appropriate backers and complete the experience!

Awesome pixel art - Having been in the industry for several years, JC has an access to dozens of highly talented pixel artists and animators. Caos Trigger: Golem will be chock full of awesome pixel art; and JC will definitely need help in this aspect!

A memorable soundtrack - Caos Trigger: Golem's main track (in the demo) is composed by the team's resident composer, Arbie -- who has been composing for indie games for years. With your help he can produce a professional-grade soundtrack!

Software - Caos Trigger: Golem is being developed using GameMaker: Studio -- a highly sophisticated game engine with the capability of exporting to all popular platforms. In order for the game to be played by virtually all kinds of gamers using different devices and operating systems, the team needs to purchase appropriate GameMaker: Studio licenses.

Hardware - Along with the various ports come the need to test the game out in various devices. The team needs to make sure that the game will run flawlessly on every port; so purchase of necessary hardware is a must!

Programming - The core platformer engine - which was built within GameMaker: Studio itself, is a daunting task which was handled solely by JC, this game's main developer. He will definitely need help from other programmers to polish the code!

Erik Rodriguez

Erik lives in Puerto Rico! He is a 3d and 2d artist with a bachelor's degree in game art and design. He is the founder of Retro Age Games and has been working for over a year with Jc in other projects, mainly through professional services as contractor. He and Jc have become good friends and is now working together with Dustycat Media in the publishing of Caos Trigger and other 2d platforming games.

JC Malapit

This game’s main developer (concept, design, art, programming), he is also co-founder of DustyCat Media. He lives in the Philippines and he has been in the local game development industry since 2006; partaking on various outsourced popular games for other well-known publishers. But even before his professional tenure, he has been developing his own games since around 2001. He and Erik became good friends through JC’s freelance work for Erik, and they have been collaborating on projects ever since.

Keith Lorenzo

The other half of DustyCata Media. He currently lives in Japan, which is an advantage for the game’s translation and exposure. He is also another game developer veteran; both he and JC worked for the same game development company for over four years. He’s also responsible for this game’s bug testing and various creative input.

Nurjean Chaneco

The team’s resident character designer. She lives in the Philippines and she’s a registered nurse (yes, a nurse) who took her character designing hobby into professional territory by joining the team. She’s also responsible for bug testing, creative input, and some of the in-game dialogue.

Arbie Almeida

The team’s main composer. He lives in New Jersey, and has been composing the team’s music ever since JC was just starting out his path in game development.

Risks and challenges

Because the team is composed of individuals who live miles apart, one of the challenges is effective communication and coordination; but this can be resolved through constant chat and email conversations. Another challenge is the time and effort required to finish the game. This specific game is mainly developed by core team member, JC. While he’s willing to provide 100% of his time and effort to finish the game, family and friends are still a high priority; but with enough moral, emotional, and financial back – up, he can definitely finish the game in the estimated deadline.

Kickstarter is not a store.

Pledge $60 or more
About $60

Previous rewards, plus an access to the game's forums to join the team in discussions regarding the game's development!* Also, a unique bust (based on yourself or any other individual) which will be placed on a special area within the game! **
* Forum access is granted as soon as the game is funded!
**Due to the possibly large quantity of busts, the team will select around 100 busts to be included in the public version, and the unselected ones will only appear in their corresponding backer's versions.

Kickstarter is not a store.

Pledge $75 or more
About $75

Previous rewards, plus you get to design your own weapon (with Anaise's attacking animation to change according to your weapon!).
*This weapon will only appear on YOUR own copy of the game; but the team will be choosing two to be included in the public version of the game!

Kickstarter is not a store.

Pledge $100 or more
About $100

Previous rewards, plus a backer-exclusive special dungeon (Rodaja's Memoir) filled with special items, enemies, and weapons! Plus a rather large portrait based on you or your own character which will hang in random areas in the game! *
*Due to the possible largy quantity of portraits, the team will randomly select around 20 portraits to be included in the public version, and the unselected ones will only appear in their own version of the game

Kickstarter is not a store.

Pledge $125 or more
About $125

Previous rewards, plus a backer-exclusive special weapon (The Ajador -- which is even rarer and more awesome than the previous backer-exclusive weapon!) Also, you get to design your own enemy!*
*This enemy will only appear on YOUR own copy of the game; but the team will be choosing ten to be included in the public version of the game!

Kickstarter is not a store.

Pledge $150 or more
About $150

Previous rewards, plus a backer-exclusive golem (Clog--which is even more awesome than the previous backer-exclusive golem!)* Also, you get to design your own golem that will accompany Anaise in her adventure!**
*This special backer-exclusive golem will replace a less-relevant and existing golem in Anaise's roster.
**This golem will only appear on YOUR own copy of the game; but the team will be choosing four to be included in the public version of the game!

Kickstarter is not a store.

Pledge $250 or more
About $250

Previous rewards, plus, congratulations! You will be receiving the actual, DVD version of the game, complete with DVD insert / manual, plus a limited edition printed trading card based on a character from the game!

Kickstarter is not a store.

Pledge $1,000 or more
About $1,000

Previous rewards, but instead of just a skin/costume, have you or your own character* be part of the game's storyline itself (the story to be decided by the team)! The character will appear as a cameo from time to time and will be an unlockable character when the player finishes the game! Moreover, you will receive one physical, 3d printed model of a golem (of your choice) from the game!
*Not all characters will appear in the public version (and instead will appear on your own version of the game) but the team will choose two to be fully integrated into the storyline and will be included in the public version of the game!

Kickstarter is not a store.

Pledge $2,500 or more
About $2,500

Previous rewards, and you will also be given the chance to design a special boss* that will appear potentially anywhere in the game!
*This boss will not be necessarily a 'final boss' in a certain area but instead may appear as a mid-boss and/or a secret boss as well. Moreover, instead of one, you will get THREE 3d printed models of golems (of your choice) from the game!

Kickstarter is not a store.

Pledge $5,000 or more
About $5,000

Previous rewards, plus you will also be responsible with designing one of the ten semi-final bosses in the game! These final bosses will be battled one after another before encountering the final boss! Moreover, instead of one, you will get SIX 3d printed models of golems (of your choice) from the game! Now that's what we call loot!