Patch notes

Notes

Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

The new leagues don't start until the weekend of June 8. We're deploying the patch a few days beforehand so that problems can be sorted out before the leagues start.

Leagues and Challenges

Two new four-month leagues (Anarchy and Onslaught) will start at at 1pm Saturday June 8 (NZ time). This is 6pm Friday PST. They will run until October 8.

The Anarchy league contains hostile Rogue Exiles you will occasionally encounter. They use player skills and drop a lot of items on death (including one for each equippable slot).

The Onslaught league is a hardcore league with 20% increased monster attack, cast and movement speeds. These stack with Map mods, so Onslaught is quite a lot more difficult than regular Hardcore. Characters that die in Onslaught are moved to Standard, not to Anarchy.

At the end of the four months, characters in Anarchy are moved back to the Standard league. Characters in Onslaught are moved back to the Hardcore league.

The new leagues contain eight difficult challenges. These can be viewed and tracked on the Challenges panel (H). When the leagues end, if all eight challenges are complete, we'll ship you an exclusive t-shirt. Note that you have to play in both Anarchy and Onslaught leagues to complete all the challenges, as one challenge is specific to each league.

The challenge that requires you to obtain a set of 90 Unique items requires that you hold those until the leagues end to keep the challenge. If you complete the challenge and then trade a Unique item away, it will un-complete until you obtain it again.

Other Content

Added a new currency item - Eternal Orb: Creates an imprint of an item for later restoration. Right click an Eternal Orb then left click on an item to create an imprint. This imprint can later be used to restore this specific item to that imprinted state.

Features

A party leader can choose an item allocation mode for the party: Free for All, Short Allocation or Permanent Allocation. This is applied to new areas as they are created and is locked in for that area. If you join a party and find that it has an area open with a different mode than the party is currently set to, then just wait for the next area or find a different party.

In all item allocation modes, normal rarity (white) Maps permanently allocate to the creator of the Map area.

There are now options to display mini life bars on allies and/or enemies.

Once you're right clicked on a currency item, you can now shift-left click on an item repeatedly to apply that type of currency item multiple times. If you're applying a currency item that increases quality then shift-left clicking will increase the quality to the point where the next usage would not give you full value.

Upcoming race events are now shown on the character selection screen.

The "/remaining" command will now tell you how many monsters remain to kill in the current area. This is useful for some of the new challenges.

Adjusted the height of nameplates on ground items so that they no longer cover the 3D item art.

Audio Updates

Dual wielding with different weapon types now plays the appropriate sound for both types.

Improved Tempest ShieldTempest ShieldSpell, Lightning, Chaining, DurationMana Cost: (17-21)Cast Time: 0.25 secCritical Strike Chance: 6.00%Damage Effectiveness: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1% increased Lightning DamageDeals (24-284) to (36-426) Lightning Damage+3% Chance to Block Attack Damage while holding a ShieldChains +1 TimesBase duration is 12 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. audio.

Improved SweepSweepAttack, AoE, MeleeRadius: 26Mana Cost: 8Cast Time: 1.15 secRequires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:0.5% increased Area of EffectDeals (100-138)% of Base Damage(30-39)% chance to Knock Enemies Back on hit10% less Attack Speed+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. audio.

Changed the way volume fades. You can now hear sounds in a smaller area.

Improved Extra Gore audio.

Fixed a gain multiplier issue with certain dialogue.

Previous audio environments should no longer persist into the character creation screen.

More environment and reverb tweaks.

General Balance

Monster damage has been reduced in all difficulties to accompany the general reduction of Life and Energy Shield passive skills.

The attackrange of all melee weapons and many monsters has been increased to better match their animations.

Damage reflection mods for monster auras and maps have been reduced from 20% to 18%.

The Alchemist Poison Bomb has been reduced in damage in all difficulties (beyond the general monster rebalance).

PuncturePunctureAttack, Projectile, Duration, Melee, BowMana Cost: 6Cast Time: 1.00 secRequires Level 4Punctures the target, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1% increased Skill Effect DurationDeals (100-122.8)% of Base DamageBase duration is 8 secondsCauses Bleeding+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. used by monsters has been significantly reduced in damage in Normal and Cruel difficulties (beyond the general monster damage rebalance).

Unrighteous Fire has been reduced to reflect the different relationship between Life and Damage in monsters.

Hillock now correctly restores a percentage of his maximum life when he draws his sword. This life restoration increases in higher difficulties.

Increased the physical damage mod on The Magnate unique belt. This item now generates with +25%-40% Physical Damage (up from +25%). Existing belts will be unchanged, but their values can be rerolled within the new range with a Divine Orb.

Skill Balance

Mana recovery from the ClarityClarityAura, Spell, AoERadius: 36Mana Reserved: (34-279)Can Store 1 Use(s)Cooldown Time: 1.20 secRequires Level 10Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:1% increased Area of EffectYou and nearby allies regenerate (2.9-17.2) Mana per second+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.aura has been increased.

The damage progression of Ethereal KnivesEthereal KnivesSpell, ProjectileMana Cost: (5-23)Cast Time: 0.60 secCritical Strike Chance: 6.00%Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1% increased Projectile SpeedDeals (6-457) to (9-685) Physical DamageFires 9 additional Projectiles(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has been reduced.

The base critical strike chance of SparkSparkSpell, Projectile, Duration, LightningMana Cost: (5-23)Cast Time: 0.65 secCritical Strike Chance: 6.00%Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:1% increased Projectile SpeedDeals (1-52) to (20-997) Lightning DamageBase duration is 2 secondsFires (4-6) additional Projectiles(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has been reduced from 6% to 4%, in line with the critical strike rate of other lightning skills.

Freezing PulseFreezing PulseSpell, Projectile, ColdMana Cost: (4-18)Cast Time: 0.65 secCritical Strike Chance: 6.00%Damage Effectiveness: 125%Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:2% increased Projectile SpeedDeals (7-798) to (11-1197) Cold DamageProjectiles Pierce all Targets(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s damage has been reduced.

Life values for minions and totems has been reduced to reflect new damage values for monsters.

Arctic ArmourArctic ArmourSpell, Duration, ColdMana Reserved: 25%Can Store 1 Use(s)Cooldown Time: 1.00 secRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1% increased Skill Effect DurationChill Enemy for 0.5 seconds when Hit, slowing them by 30%(8-13)% less Physical Damage taken when Hit(8-12)% less Fire Damage taken when HitBase duration is (2.5-4.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has had its damage reduction adjusted for new monster damage scaling.

Multistrike SupportMultistrike SupportAttack, Melee, SupportIcon: 3Mana Multiplier: 180%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.Per 1% Quality:Supported Skills deal 0.5% increased Melee Physical DamageSupported Skills Repeat 2 additional timesSupported Skills have (75-94)% more Melee Attack SpeedSupported Skills deal 30% less Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. damage penalty reduced from 40% to 36%.

Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, AoEIcon: SRadius: 14Mana Multiplier: 160%Requires Level 8Supports single-target melee attack skills, causing their melee strike to deal splash damage around the target.Per 1% Quality:Supported Skills have 0.5% increased Area of EffectSupported Skills deal (35-26)% less Damage to surrounding targetsSupported Skills deal Splash Damage to surrounding targetsSupported Skills have (0-57)% more Melee Splash Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. damage penalty reduced from -20% to -16%.

Bug Fixes

Fixed a bug where items would sometimes not drop from monsters killed by Fire TrapFire TrapTrap, Spell, Duration, AoE, FireRadius: 15Mana Cost: (8-20)Cast Time: 1.00 secCritical Strike Chance: 6.00%Damage Effectiveness: 200%Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1% increased Fire DamageTrap lasts 4 secondsBase duration is 1.75 secondsDeals (10-575) to (15-862) Fire DamageDeals (28.9-1635.4) Base Fire Damage per second(3-180) to (5-269) added Fire Damage against Burning EnemiesModifiers to Spell Damage apply to this Skill's Damage Over Time effectThrows a Trap which uses this Skill when Triggered+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..

Fixed a bug where Spell TotemsSpell Totem SupportSupport, TotemIcon: TMana Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1% increased Totem Placement speedSummons a Totem which uses the Supported SkillTotem lasts 8 secondsSupported Skills deal (35-26)% less DamageSpells Cast by Totem have 30% less Cast SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. casting Molten ShellMolten ShellSpell, AoE, Duration, FireRadius: 15Mana Cost: (12-28)Can Store 1 Use(s)Cooldown Time: 1.00 secCritical Strike Chance: 5.00%Damage Effectiveness: 200%Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.Per 1% Quality:1% chance to Ignite enemiesDeals (14-1962) to (20-2943) Fire DamageShields break after (26-1508) total Damage is prevented(17-943) additional ArmourBase duration is 10 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. would keep recasting the skill.

Fixed a bug where summoned zombiesRaise ZombieSpell, MinionMana Cost: (10-38)Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1% increased Minion Maximum Life1% increased Minion Movement SpeedCan raise up to 3 Zombies at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and skeletonsSummon SkeletonSpell, Minion, DurationMana Cost: (4-12)Cast Time: 0.50 secRequires Level 10Summons a slow moving skeletal minion that dies after a duration. Does not require a corpse to be consumed.Per 1% Quality:Minions deal 1% increased DamageSummons 1 Skeleton WarriorCan summon up to 5 Skeletons at a timeBase duration is 20 secondsMinions gain 50% more Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. could not enter tight spaces that characters could.

Fixed a bug where SpectresRaise SpectreSpell, MinionMana Cost: (21-42)Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:1% increased Minion Movement SpeedCan raise up to 1 Spectre at a timeMinions deal (-30-10)% more DamageMinions have (20-0)% less LifeMinions have (20-0)% less Energy Shield55% more Minion Movement SpeedMinion Movement Speed is CappedRaises Spectres up to Level (32-100)Minions have (142-824) additional Accuracy RatingMinions have +30% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and ZombiesRaise ZombieSpell, MinionMana Cost: (10-38)Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1% increased Minion Maximum Life1% increased Minion Movement SpeedCan raise up to 3 Zombies at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. could explode during zone transition between town and the Eternal Laboratory.

Fixed a bug where the Letters of Exile could repeat the same letter twice in a row.

Fixed a bug with the Midnight Bargain Unique item. You can no longer reserve 100% of life in conjunction with buffs and not die.

Fixed a bug where skill popups showed off-hand stats when there was no off-hand weapon equipped.

Fixed a bug where Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, BowRadius: 24Mana Cost: (7-11)Cast Time: 1.00 secDamage Effectiveness: (40%-50%)Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:0.5% increased Area of EffectDeals (40-50)% of Base DamageFires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. would treat missed targets as though they had entered the area during the delay and hit them anyway.

Fixed a bug with Conversion TrapConversion TrapTrap, Spell, DurationMana Cost: (6-23)Can Store 3 Use(s)Cooldown Time: 8.00 secCast Time: 1.00 secRequires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:1% increased Skill Effect DurationThrows a Trap which uses this Skill when TriggeredTrap lasts 4 secondsBase duration is (5.3-10) secondsTraps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - anything killed by the converted enemy had the kill assigned to the trap rather than the player who placed it.

Fixed a bug where Shield ChargeShield ChargeAttack, AoE, Movement, MeleeRadius: 8 / 16Mana Cost: 8Cast Time: 1.00 secDamage Effectiveness: (50%-61%)Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1% increased DamageDeals (50-61.4)% of Base Damage50% increased Stun Threshold reduction on enemies at Maximum charge distance(75-94)% increased Movement Speed200% more Damage with Hits at Maximum Charge DistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. would deal no damage if used very close to a monster.

Fixed a bug where monsters that channel lightning could still hit targets that had moved out of line of sight or distance during the warmup period.

Fixed a bug where your minions were able to damage a monster you had recently used Dominating BlowDominating BlowAttack, Minion, Duration, MeleeMana Cost: 8Cast Time: 1.00 secDamage Effectiveness: (140%-172%)Requires Level 28Attacks the enemy with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:Minions deal 0.5% increased DamageDeals (140-171.9)% of Base DamageBase duration is 1 secondsMaximum 9 Summoned Normal Sentinels of DominanceMaximum 3 Summoned Magic Sentinels of DominanceMaximum 1 Summoned Rare Sentinel of DominanceBase secondary duration is 20 seconds10% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on if their attack started before the monster was converted.

Fixed a bug related to raising a SpectreRaise SpectreSpell, MinionMana Cost: (21-42)Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:1% increased Minion Movement SpeedCan raise up to 1 Spectre at a timeMinions deal (-30-10)% more DamageMinions have (20-0)% less LifeMinions have (20-0)% less Energy Shield55% more Minion Movement SpeedMinion Movement Speed is CappedRaises Spectres up to Level (32-100)Minions have (142-824) additional Accuracy RatingMinions have +30% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. of a monster type that normally starts inactive.

Additional Patch Notes

These additional changes were deemed stable enough for release and included in the patch.[2]

The Energy Shield display on the life orb is now a lot larger if you have a lot of Energy Shield.

Monster life has been increased in early levels and decreased in later levels.

Skeleton elemental projectile spells have been reduced in all difficulties (beyond the general monster rebalance).

A consequence of the item allocation changes is that if you're playing alone, the labels of valuable items that drop will appear for a few seconds even if you're not currently showing the item labels.

We've added some experimental code that triggers a local position resync if you are stunned while desynced by more than around 2 metres. The goal of this change is to catch the situations where you are pinned by monsters on the server without being able to see them on the client. This is a low-impact change that should prevent some avoidable character deaths.

Tools

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