Jedi usually mean big things: battles aboard Death Stars, planets destroyed, seats of government changed, galaxy-wide conflicts, etc. But if the non-Jedi mini-story focus of the first Anthology film Rogue One is anything to go by, there’s a push away from big spectacle to smaller focused stories for everything Star Wars without an Episode number and I feel like the same will be true for the beginning of EA’s video game content: expect games with a single player campaign (i.e. not Battlefront) to, at least at first, give the game’s protagonist a good blaster at their side instead of the mystical lightsaber. Continue reading “A Good Blaster At Your Side: The Future of Star Wars Video Games (Part 3)”→

I almost had a heart attack, jumped around for joy, and yelled, “Wizard!” and actually meant it, when I first heard this next bit of news. And while you might not have the same reaction when you heard it, I’m going to do my best to make sure you realize why I did. Amy Hennig, known most recently and awarded a lot for the Uncharted series of video games on the Playstation 3, has joined Visceral Games as Creative Director for their upcoming Star Wars project.