Sony Computer Entertainment America
Inc. (SCEA) today announced the release of SOCOM: U.S. Navy SEALs Fireteam Bravo
3 available exclusively for the PSP and PSPgo systems. Developed by Slant Six
Games, SOCOM: U.S. Navy SEALs Fireteam Bravo 3 expands on the team-oriented
gameplay first introduced with SOCOM: U.S. Navy SEALs Fireteam Bravo allowing
new ways for players to interact in-game. As SEAL Commander, players will be a
part of a 4-man fireteam executing the very latest team-based tactical, stealth
and action maneuvers. For the first time on PSP, players can engage in battle
alongside their friends with all-new 4-player cooperative play.

Created with the technical support
of the U.S. Naval Special Warfare Command, the SOCOM series is renowned for its
real-world scenarios and attention to detail. The fireteam takes a leading role
in SOCOM: U.S. Navy SEALs Fireteam Bravo 3 as the SEALs embark on a mission to
track down and interrogate Alexander Gozorov, a former KGB operative who is
believed to be withholding information about a major WMD attack against Western
interests. A heightened emphasis is placed on the storyline and character
development of the SEALs. For the first time in the series, SOCOM: U.S. Navy
SEALs Fireteam Bravo 3 leverages the relationship between the squadmates to help
progress the story forward. The story unfolds throughout the campaign as the
SEALs discover the truth behind Gozorov and is supported by over thirty minutes
of game driven cinematics utilizing the 3rd generation PSP visual engine.

SOCOM: U.S. Navy SEALs Fireteam
Bravo 3 features a robust single-player campaign with nine customizable campaign
missions and a number of new gameplay features including a free-look camera
mode, regenerating health and intelligent cover systems. The intuitive new cover
system allows members of the fireteam to crouch behind environmental objects and
intelligently adjust to the environment to peek over objects and lock on to
enemies without being exposed. A full command system is also in place. As SEAL
Commander, players have the option to direct their squad members to perform
different actions in battle or set up coordinated attacks. Players will unlock
gear and weapons as well as earn medals as they complete objectives throughout
the campaign. The medals earned during the campaign missions can then be
integrated to players' Facebook accounts. Once the campaign missions are
completed, players will have the option to go back and replay the campaign
missions with new customizable objectives and parameters such as enemy
placement, number of squad members or enhanced difficulty modes.

While the SOCOM name has long been
synonymous with multiplayer tactical gaming, SOCOM: U.S. Navy SEALs Fireteam
Bravo 3 takes it a step further with the introduction of cooperative play.
Available in both Ad-Hoc and Infrastructure, cooperative play allows 2-4 players
to team up throughout the single-player campaign including co-op orders and
quick join. The quick join feature lets players join late or drop out of the
match at any time. Co-op orders enable players to give quick commands to their
fireteam. Players can hold the circle button to navigate the on-screen menu and
command their team to move to certain points on the map, fire at will or use
stealth. Eight single-player campaign missions are accessible in cooperative
play with the option to replay the missions with new, customizable objectives.

"SOCOM: U.S. Navy SEALs Fireteam
Bravo 3 provides the classic SOCOM gameplay and authenticity fans have come to
expect from the franchise," said Scott A. Steinberg, Vice President, Product
Marketing, SCEA. "Utilizing the full functionality of the PSP platform, SOCOM
Fireteam Bravo 3 delivers a high-quality console experience with rich visual
graphics and robust new gameplay features never before seen on the handheld
device. Whether playing through the single-player campaign or engaging a
fireteam of friends with the brand new co-op mode, SOCOM: U.S. Navy SEALs
Fireteam Bravo 3 provides authentic military action players of all skill level
are sure to enjoy."

SOCOM: U.S. Navy SEALs Fireteam
Bravo 3 continues the franchise's tradition of unparalleled multiplayer gaming
with 16-player competitive multiplayer. Players will be immersed in 5 classic
and objective based game modes across 8 diverse custom maps based on the
single-player campaign. Up to 16 players can connect via Ad-hoc and
Infrastructure to compete in any of the three classic SOCOM game modes or engage
in two new modes, 'Leader Mode' and 'Tug-of-War'. New to the series, 'Leader
Mode' lets players designate a squad leader and spawn beside them to help
progress to the objective points. Additionally, a new 'Tug-of-War' mode allows
teams to capture control points to help dominate the enemy. Players will have
the option to customize their characters and loadouts with gear earned in the
story mode, which includes more than 70 weapons and attachments. All weapons
come with a varying degree of difficulty, each of which can be customized with
different accessories. Players can adjust the scopes, add silencers or mount
under or over the barrel attachments to provide extra flexibility in battle.
When played in infrastructure mode, competitive multiplayer supports a number of
expanded online community features including clan challenges and ladders, voice
chat, Twitter stats and character customization.