Friday, May 3, 2013

Release: DISE 0.1.3.2 (Riptide)

This is a pretty good update if you need to edit your skill trees. In the previous update, DISE was very strict with skills because it had no idea what to do with unknown skills. Now, unknown skills will be ignored/untouched so that you can edit the known skills! This also means that having weapon proficiency skills is no problem, and probably also no issue if you have hex-edited your skills or used a different save editor!

Changelog

Better handling of unknown/broken skills. These are written back to the save untouched. Editing skill trees can now be allowed.

I've had a look at this and it looks correct after all. If you add them into your inventory, they are supposed to take space, because they are not meant to be carried that way. The actual ammo count (reserves) is stored elsewhere in the save.

Skill tweaks in DISE are not supposed to work properly yet. You would have to edit skill trees manually for now. Here are a few you can make:http://deadislandsaveeditor.steffenl.com/2013/05/boomerang-and-higher-ammo-cap-riptide.html

Since this is about spending more points than you have available, you will see that you have too few points in-game.