Comments on: For No More Room in Hell, Scary is ‘When Things Go Wrong’http://www.gamefront.com/for-no-more-room-in-hell-scary-is-when-things-go-wrong/
Read the latest gaming news, get game downloads, mods, patches, and watch game videos at Game Front.Tue, 03 Mar 2015 17:10:01 +0000hourly1http://wordpress.org/?v=3.3.1By: BittKiddhttp://www.gamefront.com/for-no-more-room-in-hell-scary-is-when-things-go-wrong/comment-page-1/#comment-306332
BittKiddMon, 26 Nov 2012 19:57:49 +0000http://www.gamefront.com/?p=182554#comment-306332The problem about this mod is that it is way too ambicious. It is not a well-round first person shooter, nor a proper zombie survival game. The game is not hard because of its difficulty - there's almost zero strategy, just bash zombies and rush through the map. The game is hard because its lack of explanation, and gaming consistency. The mission maps are pure trial and error.
The weapons damage aren't constant (sometimes, you'll kill a zombie with a single shot / melee hit, another times you'll take half a dozen.) The melee range is also very annoying. In order to hit a zombie with an axe, for example, you almost have to HUG him. And this hit may not kill him, which may lead to a "bite" and infection - countdown to death.
So, the mobs aren't that powerful, there's no strategy, and the whole difficulty basically lies on handicaping the player. Too bad.The problem about this mod is that it is way too ambicious. It is not a well-round first person shooter, nor a proper zombie survival game. The game is not hard because of its difficulty – there’s almost zero strategy, just bash zombies and rush through the map. The game is hard because its lack of explanation, and gaming consistency. The mission maps are pure trial and error.

The weapons damage aren’t constant (sometimes, you’ll kill a zombie with a single shot / melee hit, another times you’ll take half a dozen.) The melee range is also very annoying. In order to hit a zombie with an axe, for example, you almost have to HUG him. And this hit may not kill him, which may lead to a “bite” and infection – countdown to death.

So, the mobs aren’t that powerful, there’s no strategy, and the whole difficulty basically lies on handicaping the player. Too bad.