Relics

Relics are equipment that brings in new passive skills called “perks”, which activate powers that will make your monsters stronger in battle!

Level up your Relics to boost their perks! There are Relics of different categories and tiers, explore them all! Relics are unlocked at player level 30.

Basics

You can equip your monsters with Relics. Each Relic will add extra abilities, known as "perks" to your monsters.

Relics have one or more perks, which are abilities that will be triggered at different moments in a battle.

Perks can trigger in multiple situations, providing added support to the monster wearing it and its allies, as well as delivering extra suffering to your enemies!

Some perks can only be used a certain number of times per battle. Check each perk's description for more details.

Leveling Up

As you level up your Relics, the power of their perks will increase. Relics are leveled up by fusing other relics (which destroys them) and paying a cost.

Relics are divided into tiers that determine the maximum level to which a Relic can be upgraded. The higher the tier, the better the perks. The maximum levels for each tier are as follows: bronze- 25, silver- 30, gold- 35, diamond- 40.

The table below breaks the down the total amount of XP a relic needs to attain a certain level, how much XP a relic of that level gives when fusing, and how much it costs to unequip a relic of that level:

Level

XP needed

XP given

Unequip Cost

1

0

480

100k

2

225

495

100k

3

465

510

100k

4

720

525

100k

5

990

540

100k

6

1,280

555

200k

7

1,590

575

200k

8

1,925

590

200k

9

2,285

610

200k

10

2,675

625

200k

11

3,100

645

300k

12

3,565

665

300k

13

4,075

685

300k

14

4,635

705

300k

15

5,250

725

300k

16

5,930

750

400k

17

6,680

770

400k

18

7,510

795

400k

19

8,430

815

400k

20

9,455

840

400k

21

10,595

865

500k

22

11,865

895

500k

23

13,285

920

500k

24

14,875

945

500k

25

16,655

975

500k

Level

XP needed

XP given

Unequip Cost

1

0

1,005

250k

2

345

1,035

250k

3

705

1,065

250k

4

1,085

1,100

250k

5

1,485

1,130

250k

6

1,910

1,165

500k

7

2,360

1,200

500k

8

2,840

1,235

500k

9

3,355

1,275

500k

10

3,910

1,310

500k

11

4,510

1,350

700k

12

5,160

1,390

700k

13

5,865

1,435

700k

14

6,630

1,475

700k

15

7,465

1,520

700k

16

8,380

1,565

950k

17

9,385

1,615

950k

18

10,490

1,660

950k

19

11,710

1,710

950k

20

13,060

1,760

950k

21

14,555

1,815

1.2m

22

16,215

1,870

1.2m

23

18,060

1,925

1.2m

24

20,115

1,985

1.2m

25

22,410

2,045

1.2m

26

24,975

2,105

1.5m

27

27,845

2,165

1.5m

28

31,060

2,230

1.5m

29

34,665

2,300

1.5m

30

38,710

2,370

1.5m

Level

XP needed

XP given

Unequip Cost

1

0

2,440

450k

2

520

2,515

450k

3

1,060

2,590

450k

4

1,620

2,665

450k

5

2,205

2,745

450k

6

2,815

2,830

900k

7

3,455

2,915

900k

8

4,130

3,000

900k

9

4,845

3,090

900k

10

5,605

3,185

900k

11

6,415

3,280

1.25m

12

7,280

3,375

1.25m

13

8,210

3,480

1.25m

14

9,210

3,580

1.25m

15

10,290

3,690

1.25m

16

11,460

3,800

1.75m

17

12,735

3,915

1.75m

18

14,125

4,030

1.75m

19

15,645

4,155

1.75m

20

17,315

4,280

1.75m

21

19,155

4,405

2.25m

22

21,185

4,540

2.25m

23

23,430

4,675

2.25m

24

25,920

4,815

2.25m

25

28,685

4,960

2.25m

26

31,760

5,110

2.5m

27

35,185

5,260

2.5m

28

39,005

5,420

2.5m

29

43,275

5,580

2.5m

30

48,050

5,750

2.5m

31

53,395

5,920

2.75m

32

59,385

6,100

2.75m

33

66,105

6,280

2.75m

34

73,650

6,470

2.75m

35

82,125

6,665

2.75m

Level

XP needed

XP given

Unequip Cost

1

0

6,865

700k

2

775

7,070

700k

3

1,640

7,280

700k

4

2,540

7,500

700k

5

3,480

7,725

700k

6

4,465

7,960

1.25m

7

5,500

8,195

1.25m

8

6,590

8,440

1.25m

9

7,745

8,695

1.25m

10

8,970

8,955

1.25m

11

10,275

9,225

2m

12

11,670

9,500

2m

13

13,170

9,785

2m

14

14,785

10,080

2m

15

16,530

10,385

2m

16

18,425

10,695

2.75m

17

20,490

11,015

2.75m

18

22,745

11,345

2.75m

19

25,215

11,685

2.75m

20

27,930

12,035

2.75m

21

30,920

12,400

3.5m

22

34,220

12,770

3.5m

23

37,870

13,155

3.5m

24

41,915

13,545

3.5m

25

46,410

13,955

3.5m

26

51,410

14,370

3.75m

27

56,980

14,805

3.75m

28

63,195

15,245

3.75m

29

70,140

15,705

3.75m

30

77,910

16,175

3.75m

31

86,610

16,660

4m

32

96,365

17,160

4m

33

107,310

17,675

4m

34

119,600

18,205

4m

35

133,410

18,750

4m

36

148,935

19,315

4m

37

166,400

19,895

4m

38

186,055

20,490

4m

39

208,185

21,105

4m

40

233,115

21,740

4m

The Relics

Every Relic belongs to a category. They can only be equipped in the slots of their own category.

Name

Tier

Description

Uses

Last Wish Shield

Bronze

When the wearer dies, 350-10,480 points of Armor is given to a random ally.

2

Despair Shield

Bronze

When the turn starts, if any ally's Life is below 25%, it gains 210-6,290 points of Armor.

2

Earth-Shaking Shield

Bronze

When the turn starts, if any ally is Stunned, 350-10,480 points of Armor is given to a random ally.

1

Cold Shield

Bronze

When the turn starts, if any ally is Frozen, 350-10,480 points of Armor is given to a random ally.

1

Spirits Shield

Bronze

When the turn starts, if any ally is Possessed, 350-10,480 points of Armor is given to a random ally.

1

Major Earth-Shaking Shield

Silver

When the turn starts, if any ally is Stunned, it gains 2,260-11,540 points of Armor.

1

Major Cold Shield

Silver

When the turn starts, if any ally is Frozen, it gains 2,260-11,540 points of Armor.

1

Major Spirits Shield

Silver

When the turn starts, if any ally is Possessed, it gains 2,260-11,540 points of Armor.

2

Friendship Shield

Gold

When the turn starts, if any ally's Life is below 75%, it gains 5,790-18,360 points of Armor.

1

Revitalizing Shield

Gold

When the turn starts, if any ally's Life is below 50%, its Maximum Life is increased by 9,135-29,300 points for 1 turn.

2

Brave Shield

Gold

When turn starts, if any ally's Life is below 25%, heals targets by 9,065-23,510 points.

3

Tenacity Shield

Diamond

At the start of the battle, all allies gain 9,195-31,340 points of Armor.

1

Hiroim's Shield

Diamond

After being hit, gives an Armor with 15,325-52,235 points and deals 5,725-20,545 points of Earth Damage to attacker.

2

Fulmen's Shield

Diamond

When turn starts, if any ally is under a Control Status effect, gives an Armor with 9,195-31,340 points to targets.

3

Wangzhou's Shield

Diamond

After being hit, if wearer's Life is below 75%, removes 45-300 points of Stamina from attacker and gives an Armor with 15,325-52,235 points to wearer.

2

Name

Tier

Description

Uses

Flaming Sword

Bronze

After hitting, if the target is Burning, it deals 90-1,370 points of Fire Damage to the affected enemy.

1

Darkness Sword

Bronze

After hitting, if the target has Nightmares, it deals 90-1,370 points of Dark Damage to the affected enemy.

1

Exhausting Sword

Bronze

After hitting, if the target is Bleeding, 12-36 points of Stamina is removed from the affected enemy.

1

Avenger Sword

Bronze

When the wearer dies, it deals 150-2,280 points of Physical Damage to a random enemy.

1

Punisher Sword

Bronze

When revived, the wearer deals 90-1,370 points of Magic Damage to all enemies.

1

Soul-Shattering Sword

Silver

After hitting, if the target is Possessed, 12-66 points of Stamina are removed from the affected enemy.

2

Ice-Breaking Sword

Silver

After hitting, if the target is Frozen, it deals 565-2,220 points of Water Damage to the affected enemy.

2

Earth-Shaking Sword

Silver

After hitting, if the target is Stunned, it deals 565-2,220 points of Earth Damage to the affected enemy.

2

Ice-Breaking Greatsword

Gold

After hitting, if the target is Frozen or Stunned, the wearer is given 9,650-30,600 points of Armor and Physical Protection.

2

Soul-Shattering Greatsword

Gold

After hitting, if the target is Possessed or Stunned, 24-108 points of Stamina are removed from the affected enemy.

2

Jakugan Sword

Diamond

After hitting, if target's Life is below 50%, it deals 3,435-12,325 points of Physical Damage to all enemies.

2

Nishant's Sword

Diamond

After hitting, if target has Nightmares deals 3,435-12,325 points of Dark Damage to damaged enemies and removes 27-180 points of Stamina from damaged enemies.

2

Solaris' Sword

Diamond

After hitting, if target's Life is above 50%, deals 3,435-12,325 points of Light Damage to target enemies.

2

Cain's Sword

Diamond

After hitting, if target's Life is below 50%, deals 3,435-12,325 points of Special Damage to all enemies.

After hitting, if wearer's Life is below 50%, heals wearer by 19,845-62,705 points.

2

Name

Tier

Description

Uses

Energizing Amulet

Bronze

When the turn starts, if the wearer's Stamina is below 50%, they gain 25-45 points of Stamina.

2

Amulet of Swiftness

Bronze

When the turn starts, if the wearer's Life is below 50%, a random ally's Speed is increased by 35-340 points (1 turn).

1

Healing Amulet

Bronze

When the turn starts, if the wearer's Life is below 50%, it is healed by 350-21,565 points.

2

Protection Amulet

Bronze

Once the battle begins, 350-10,480 points of Armor is given to a random ally.

2

Minor Grieve Amulet

Bronze

When the wearer dies, all allies' Strength is increased by 40-365 points for 1 turn.