Move: Guillotine and his Plague troopers must get to the lower levels of the secret military base and find whatever technology was aboard the fallen Satellite.
= 30 Move points

Action: Desert Scorpion and his Sand vipers must provide a defensive perimeter for the Plague troopers.
= 30 Action points

Bonus Objective: Crimson Shadow Guard must unlock and open the Bases main hanger, allowing the main Cobra force access to the facility. Eliminate the Guards in the main hanger.
= Hanger Guard unit -30hp

Move: Countdown and Rook must get to Base command center, it is the only way to contact the outside and request reinforcements.
= 40 Move points

Action: Checkpoint's security detail must defend the secret base from the onslaught of enemy attackers. Hold them back long enough for reinforcements to arrive.
= 40 Action points

Bonus Objective: Captain Emery must mount a defense of the main Hanger bay. If the enemy gets the hanger open, the enemy will be able to attack in full force. Eliminate the Cobra assault team.
= Cobra assault team 40hp.

Strike team game: Be the last team standing. When a team has all of it's Characters knocked out, that team is out. If the game comes down to two teams, all Targets become available. If all three teams are active, the team with no targets left to shoot is the winner.

Special Ops game: Be the first team to Complete Move and Action Objectives and knock out all enemies.

*A team that wins one of these games will have a partial victory. A team that wins both games will have a complete victory!

Each Enemy Drone possesses unique abilities. You will not not know which enemy does what, you will have to deduce that in the game. The enemy drone's abilities will affect all teams, not just yours.