Patch 7.1 Hotfixes for December 6th are here, featuring a change to the Mythic Guarm encounter to require 2 tanks. Barrels o' Fun has also received a visual update; the barrel to track will have a swirly yellow glow.

December 6th Hotfixes

Blizzard

HotfixesClassDemon Hunter

Fixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended.

Hunter

Freezing Trap will no longer cause the target's next cast to fail in certain cases.

Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.

Dungeons and Raids

Players in a dungeon during a server shutdown should no longer receive the Deserter debuff.

Throne of Tides

Fixed a bug that was causing Mindbender Ghur’sha to be non-interactable.

Trial of Valor

The Patient Zero achievement should now be obtainable, as intended.

Guarm

Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty.

Decreased Guarm's health by 5% on Mythic difficulty.

Developers’ Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm’s health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.Helya

The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players.

Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties.

Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties.

On non-Mythic difficulties, Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty.

Odyn

Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.

Items

Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.

Player versus Player

Mass Invisibility can no longer be cast on allies holding battleground flags and orbs.

Quests

Havi's message when a player completes "Now That's Just Clawful!" will no longer be displayed to all players in the area.

World Quest map markers for Kirin Tor World Quests should now function correctly.

During “Barrels o' Fun”, a swirling holy light now radiates from the barrel that needs to be tracked.

Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest "The Rite of the Executioner".

Shadow Priests in 7.1.5

Lore

To clarify on the 18 seconds thing: The changes to Insanity drain are obviously an overall nerf to Surrender to Madness. That's intentional. We just disagree that it is proportionately more of a problem for lower-skilled players. If you weren't pushing Surrender past 100 stacks already anyway, the difference for you won't be as substantial. If anything, those players are likely to see an increase in duration of their non-Surrender Voidform.

That said, there's obviously a lot changing for Shadow in 7.1.5, and once things stabilize, we intend to take another look at the rate of Insanity drain to make sure things end up where they should be.

We're also increasing Shadow's damage across the board in the next build.

The Emerald Dreamcatcher

Blizzard

We want to reduce the overall strength of the The Emerald Dreamcatcher, but agree that removing the “Surgeweaving” playstyle it allows isn’t ideal. So, we’re going to take a different approach. Instead of adjusting the buff’s duration, we’re going to reduce the Astral Power cost reduction to 7 per stack (down from 10). This should allow you to continue the playstyle of weaving spells in-between Starsurges, but still lower the gap between players who have the The Emerald Dreamcatcher and those who don’t.

Comments

Comment by Ovahealz

on 2016-12-06T17:01:35-06:00

Still no fix to Warden Towers not appearing daily :/ It's been 2 days that absolutely no warden tower quests pop for me.

Comment by sinangelus

on 2016-12-06T17:10:17-06:00

Developers’ Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm’s health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.

Thank you, Blizzard.

Sincerely, all the non-druid tanks raiding mythic TOV.

Comment by jjanchan

on 2016-12-06T17:31:18-06:00

Still no fix to Warden Towers not appearing daily :/ It's been 2 days that absolutely no warden tower quests pop for me.

They're usually there, they just don't appear on the map. If you go to the area they appear on the tracker.

Still an annoying bug.

Comment by Bobjonny

on 2016-12-06T17:33:50-06:00

Finally a fix to barrel o' fun quests

Comment by darquis

on 2016-12-06T17:45:34-06:00

Still no fix to Warden Towers not appearing daily :/ It's been 2 days that absolutely no warden tower quests pop for me.

Yeah you can just go to where they are and they work

I've actually been noticing some other quests do that too, like the "kill 10 nightfallen and this captain" over by crimson thicket popped today even tho it wasn't on the map

Comment by p00pyjoel

on 2016-12-06T18:00:12-06:00

That quest was extremely easy as is. Do you need a yellow swirl on the boss in Nelf too?

Comment by ByronicVector

on 2016-12-06T18:08:28-06:00

@Ovahealz Warden Tower dailies do pop, but they don't appear on the map. You can still do the active one if you just go there. If you use the Legion app, you can see the world quests there. Alternatively ask in the zone General chats, usually someone will know.

Comment by Tombsv

on 2016-12-06T18:33:29-06:00

Still no fix to Warden Towers not appearing daily :/ It's been 2 days that absolutely no warden tower quests pop for me.

Report it. It is a bug. You can go to the towers still and see them up instead of checking the world map.

Comment by jaq1010

on 2016-12-06T18:34:43-06:00

@Ovahealz Warden Tower dailies do pop, but they don't appear on the map. You can still do the active one if you just go there. If you use the Legion app, you can see the world quests there. Alternatively ask in the zone General chats, usually someone will know.

Yeah, the Legion app is oddly more accurate than the in-game map, which frequently doesn't show the world PVP quests. You'd think they'd be the same, but apparently not...

Comment by Aldein

on 2016-12-06T18:52:56-06:00

They are there. Check on your app phone or just go at the towers and they will pop.

Comment by Intervencion

on 2016-12-06T19:26:34-06:00

RIP my legendary T_T #SadAlso #sad for the tower bug, I hope they fix it ASAP.

Comment by sinangelus

on 2016-12-06T20:23:00-06:00

That quest was extremely easy as is. Do you need a yellow swirl on the boss in Nelf too?

There was a bug that half the time the light didn't show up at all so the mini-game was basically "guess which barrel I have in mind I won't tell you where to start from".

Comment by kountryJuggalo

on 2016-12-06T21:00:37-06:00

They may not show up on your map, and it is annoying to do this, But you can travel to each area. If you see the you faction there, then it is the other Tower WQ for you. Tried this in Val'shara. Went to the Southern one and saw my faction. Went to the north one and saw opposite faction and BAM, WQ there.

Comment by Maladain

on 2016-12-06T21:58:58-06:00

Spriest changes are supremely underwhelming. Should've nixed the whole insanity idea and stuck to shadow orbs, or tweaked them to be more fitting for "class fantasy". As it stands shadow has a long way to go to get a spot on an RBG comp, whereas bal druid represents over 20% of all classes on rbg teams over 1800 rating. All this talk about smaller, more frequent fixes instead of big, delayed patches but I've hardly seen them do anything other than build up for a big 7.1.5 patch.

Comment by Kyllandra

on 2016-12-06T22:16:43-06:00

Spriest changes are supremely underwhelming. Should've nixed the whole insanity idea and stuck to shadow orbs, or tweaked them to be more fitting for "class fantasy". As it stands shadow has a long way to go to get a spot on an RBG comp, whereas bal druid represents over 20% of all classes on rbg teams over 1800 rating. All this talk about smaller, more frequent fixes instead of big, delayed patches but I've hardly seen them do anything other than build up for a big 7.1.5 patch.

THIS. Also, I stopped playing my Shadow Priest in Legion because it doesn't feel the same anymore. Feels like some psychotic warlock. At first I thought the whole insanity thing was neat, but why does being a naughty priest have to mean that you've lost your mind? IDK. It just feels wrong and I can't believe I'm going to say this, but I miss dot weaving. I'll be sticking to my mage for the foreseeable future.

Comment by JohnnyFiction

on 2016-12-07T01:06:39-06:00

Now that all rogues have the ability to Blind targets again, Outlaw is left with even less to differentiate it from the others. Would honestly love some love paid to that very cool and unique melee spec.

Comment by HolyPrincess

on 2016-12-07T04:48:46-06:00

Gnome auto blocker nerf?

Comment by Sarthorius

on 2016-12-07T07:12:58-06:00

Still no fix to Warden Towers not appearing daily :/ It's been 2 days that absolutely no warden tower quests pop for me.

Not only PvP World Quests but sometimes Dalaran Battle Pet ones spawn but doesn't show on the map, you'll have to dig thru the high latency in the city to get near the area to check which is up.

Comment by Dudash

on 2016-12-07T07:25:57-06:00

They're just now announcing the shadowform fix? Wow. I've been toggling shadowform while mounted for a week. lol.

Also, Cure Disease no longer takes you out of Shadowform. I wonder how long it'll take them to claim that fix.

Comment by Shadowfacts

on 2016-12-07T07:34:52-06:00

Demon HunterFixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended.

Ao you fix a bug which 0.001% of the DH player have, but you still don't fix the Fel Rush disconnect which has a been a problem since the ^&*!ing Alpha build. Thanks, Blizz.