deployment is 12 inches
on. Mission is D3 objectives, objectives are placed 2 on Angels side
1 on Necrons

(Photo Angels Deyploment)

So 2 objectives are in
font of the angels, Meph hides behind the Vindicator. Las razor and
pred take shooting positions and are able to hold left objective.
Rhino Meph and Vindi are ready to go for necron Objective.

(Photo Necrons Deyployment)

Necrons Deploy in a
line, CCB and Immortals are close to the objective on their side.
(Objective is in the terrain on the right) Wraiths are ready to fly
right down the centre and give cover the Immortals on the left. Both
Immortal squads have a cryptek with a lance in the squad.
Annihilation Barges give cover to the Stalker. CCB get cover from the
terrain.

Right flank razor
lights up an Annihilation Barge but fails to do damage with the
assault cannon. Pred shots and explodes lit up Annihilation Barge.
Vindi shots and glances the CCB, CCB fails his cover save and I roll
6 on the glance! Necron open top rules means its a wreck! (bad luck
Specks)

Turn 1 Necrons

Movment

Wraiths move right up
towards the angels left flank towards the Pred. Left flank Immortals
move slightly forward. Right flank Immortals move back 4. Overlord
moves towards the Rhino. Stalker moves towards the Rhino as does the
Annihilation Barge.

Shooting

Stalker shoots and the
Rhino with 2 heat ray shots misses one pens with the other but the
Rhino makes cover saves. (it is however now going to make any more
Necron shooting against it twinlinked!) Right flank Immortals + Lance
shoot at the Rhino, with all the TL shooting the Rhino Takes 1 pen
from the lance and 4 glances from the Tesla and promptly explodes!
Lance from left flank Immortals stuns right flank Razorback.

Assaults

Wraiths a temp to
assault the Pred but are out of range.

Turn 2 Angels

Movement

Vindi Moves so it can
shoot at the Wraiths, Meph flies towards Wraiths, 10 man squad moves
towards Immortals. Right flank Razor Left flank moves back a few
inches. Left flank Razor is stunned.

Shooting

Fails spectacularly and
nothing happens.

Assaults

Here is were the game
starts to go dice crazy. Meph charges the Wraiths rolls for his
leadership test for both re-roll and str 10, he get str 10 but rolls
snake eyes and takes a wound. He rolls double 6s for re-rolls and
takes a wound. He then became initiative 1 because of the whip coils
and loses 1 wound to rending Wraiths. In return he kills 1 Wraith
base as he instant kills via double their toughness. Because of the 2
perils he has taken he loses combat by 1. flees! Gets caught and
because of shall Know no fear has to take 1 more save.... and fails
it!. Meph is now on 1 wound. 3 he did him self =P.

The 10 Marines charge
into the Immortals kill 3 one gets back up and they stay in combat.
Even though they had furious charge they still failed pretty hard. 1
Immortal gets back up.

Left flank Immortals
stun the left flank Razorback. Stalker shoots right flank razorback
with 2 melta

shots point blank and
explode it. Annihilation Barge fails to do any damage to the Vindi.

Assaults

Meph loses his last
wound to the Wraiths rending. Stalker assaults the Priest and his
unit who were in the Razorback, nothing dies. Overlord charges into
the combat with the Immortals, 2 melta Marines die to 1 Immortals
Marines lose combat but stay.

Pred shoots and
explodes the last Annihilation Barge. The explosions kills 1 Marine
><. Vindi shoots at the Wraiths but scatters off.

Assaults

Marines win the combat
with the Immortals and the Overlord by 1 (the Overlord misses all his
attacks!) The Necrons then fail the Leadership with an roll of 11 and
run!. (some bad luck from Specks, before this happened he should have
had this game in the bag)

Stalker combat does
nothing.

Turn 3 Necron

Movement

Wraiths move towards
the left flank Razorback. Left flank Immortals shuffle towards the
objective. Right flank Immortals and Overlord flee off the table.

Shooting

Immortals do nothing

Assaults

Wraiths charge and
wreck the Razorback.

Turn 4 Angels

Movement

Marines move towards
the left flank Immortals, Pred moves 6 away from the wraiths and
Vindi shuffles towards the board edge. Marines that were in combat
with the Immortals and Overlord make sure the stay within 6 of the
fleeing unit.

Shooting

Pred manages to kill 1
Wraith with a Las shot. Vindi wiffs.

Assaults

The left flank Marines
charge the Immortals and kill 1..... and the Immortals fail their
leadership test on an 11 again!!!! (wow that is horrid dice rolls by
Specks) and are cut down!. At best Specks can draw the game unless he
kills everything left on the table.

The Stalker combat does
nothing

(Photo Mid Angel turn 4)

Turn 4 Necrons

Movement

Wraiths move towards
the left flank Marines

Shooting

Nothing left to shoot

Assaults

The Stalker kills the
Priest and wins the combat, Marines flee..(so far this game, more
leadership test have been failed then passed) Stalker consolidates
towards the right flank Objective on the Necrons side.

The Wraiths flop and do
nothing! to the Marines. (with 18 str 6 rending attacks those marines
should have lost at least 3 men) The Marines do 1 wound to the
Wraiths and win combat. The Wraiths take 1 fearless test and take a
wound.

At this point we pretty
much wrap the game up. The fleeing Marines squad rallied and took the
right flank objective. The stalker was tied up with the 10 man squad
with the fist, and the Wraiths were in combat with the left flank
marines. The Vindi and Pred were untouched.

The Necrons had no
troops and no way to get to all the objectives.

All in all it was a
pretty bad game, dice were so bad that it wasn’t a very good
representation of what the Necrons can do!. Oh well the next report
will be Necrons vs Grey Knights!

-Zail

(Photo: This was the last turn
we played. (the Immortals near the case at the back are dead)