Posts Tagged ‘Loading Human’

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Having hands is deceptively hard work. I mean, think about it. Do you know any non-human entity who’s even remotely good at it? And don’t say monkeys. They touch their own poo. That in mind, I’m prepared to identify with the apparent plight of virtual reality showcase Loading Human‘s main character, who seems to have a particularly aggressive case of butterfingers. Perhaps this is because VR hand controllers are still extremely underdeveloped and awkward to use, but I prefer to think Loading Human will be the story of one person’s struggle to not GET REALLY MAD AND BREAK EVERYTHING.

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Loading Human‘s plot just seemed a bit weird and tacky. It was about digging into the memories of a chap with Alzheimer’s disease–a delicate subject–but had you drag your dead wife’s scantily-clad twitchy ragdoll corpse around at one point. A bit weird and tacky. It wasn’t what caught our Adam’s eye when he slipped on VR goggles and took up a motion controller to play the adventure game either. No, he was far more taken with the wonders of reaching into virtual reality.

So blow that plot! It’s gone now. So long! It’s all change at Loading Human, as it’s now toting a new plot about love and rockets, and has switched from Unity to Unreal Engine 4. And it’s kicked off a crowdfunding campaign to help fund development.

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Have you read about my experiences in virtual reality? There was the time I peered through the clouds above Stalingrad like a bride examining the distant altar through her veil. That’s the highpoint of my limited experiences with the Rift so far but it’s my adventures in first-person corpse-carrying that are relevant here. I found Loading Human interesting as an application of tech – motion controls as well as VR – but there is promise in the narrative. A man journeys through his own memories to unlock the mysteries and romance of his life. A new trailer shows how VR can make the mundane magical.

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‘Hands-On’ or ‘Hands-In’? Loading Human combines the power of the Oculus Rift and the Razer Hydra to create a virtual reality experience, in which the player’s head and arms are tracked onto a first-person avatar. The game itself has a great deal in common with Gone Home, and point and click adventures, telling a story of memory, love and loss. Everything is tied to the control system though and as I stood in the middle of an office, as confused and vulnerable as a contestant on Knightmare, I was forced to admit that I am very bad at following instructions. And at standing still. I’ve never been quite so excited and exhausted by a single hour with a game.

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Though the Oculus Rift won’t be able to let you live in a virtual world, it will have a game you can play about being a man reliving his life in a virtual world. That’s Loading Human’s concept: you are an obscure novelist dying of Alzheimer’s disease. You’ve been placed in a virtual world to essentially reboot yourself. The Rift will stick you in his memories, and the game will enable you to interact with the world, using external controllers to move your hands.Read the rest of this entry »