Zork by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling

"Many strange tales have been told of the fabulous treasure, exotic creatures, and diabolical puzzles in the Great Underground Empire. As an aspiring adventurer, you will undoubtedly want to locate these treasures and deposit them in your trophy case."

If you haven't played Zork, you haven't played IF... Okay, that's an exaggeration, but to me, the Zork games are what got me hooked on IF in the first place. It's perfect for anybody who likes D&D but is too antisocial or introverted to join in on a campaign as often as one might otherwise like to (guilty). Zork is iconic - it's too bad that it isn't as popular today as it ought to be. Besides that, it really is one of the most fun games (text-based or otherwise) that I've ever played all of the way through.

Considering the scattering of the objects, layout of the map, and general feel, I have to rate this game poorly. If you've played the original Zork at all, you know that the bank, carousel room, and riddle room are not in the first game. The game plays like someone smushed together Zork 1 and Zork 2 to make this. I would recommend to anyone who wants to play the Zork trilogy to download the files from the Infocom website, instead of playing it here.