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Pokémon: Lost Souls

Intro

Hello there Pokécommunity! It's Carmaniac here (Well no duh) and today I'd like to present to you my (Rather old) Pokémon Emerald remake; Pokémon: Lost Souls. This is not like most remakes where the game developer has decided to base the game (Insert how ever many years here) before or after the series. I've decided to pretty much base it the same time as the existing series, but rather than just recreating it with new graphics, I've decided to remake this in a way that I would like to see the series be made. Anyway, the game is pretty much based the same time, with the same story, only adjustments to it. I've currently been working on the game for about 6 months, although only just really picked up progress in the past 3 weeks (Yes I'm a lazy sod.)

Game info:

--Team Leader--

-Carmaniac

--Team members--

-Carmaniac

--Mapping--

-Carmaniac

--Graphics--

-Carmaniac
-Rayquaza; Overworld sprites.

--Mapping--

-Carmaniac

--Events--

-Carmaniac

--Scripting--

-Carmaniac

Storyline/Plot:

Welcome to the world of Pokémon, my name is professor Birch. There great turmoil here in the Hoenn region. Team Magma and Aqua are at it once more, they plan to use the legendary Pokémon Groudon and Kyogre to pursue their foolish plans. Team Magma want to use Groudons ultimate power to expand the land beyond it's limits while Team Aqua has the dream of mastering the seas and expanding it across the lands. It is up to you, Brendan/May to fight against the foolish teams and to stop them from disturbing the once peaceful balance of the Hoenn region. You will face a tough time trying to stop them, but hey, on the bright side at least you can pursue your dreams of becoming a Pokémon master! Good luck fellow player.

Features:

All new interfaces.
PokéNav making a powerful comeback.
Brand new tiles not used before.
Extra places new to the region to explore.
Battle League challenge.
Easy way to change your party around.

Battle League:

Battle league is a new series of trainer on trainer challenges that I am bring into the Hoenn region. This will feature a set of trainers on different islands of the region. The challenge is to defeat all trainers on each island in-order to gaine a different rank. You will be awarded certain prizes for defeating each island and a badge as it were.

Screenshots

Map(Warning quite big)

Spoiler:

The menu took quite a bit to do, but basically, you're able to switch your Pokémon party around from there now, also able to check their Health and Experience. You can now also select the colour for all of the game from the options. You are able to choose out of 7 colours.

Lets hope this project will flourish beautifully. After thoroughly reading the first post I think this would look better in 4th gen or 5th gen style. Maybe with HGSS ows or something, it'd suit the menu style greatly. On the whole it looks good.

Lets hope this project will flourish beautifully. After thoroughly reading the first post I think this would look better in 4th gen or 5th gen style. Maybe with HGSS ows or something, it'd suit the menu style greatly. On the whole it looks good.

I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature.

So this is a remake made in RMXP? How far are you on the story? Any concept Gym leaders you can share? I would like to hear a alternative perspective in the ruby story line, like from a NPC's perspective that would be cool. I never played sapphire

Feel like updating this thread is rather pointless haha, oh well.
Yeah I got bored and started learning how to do things. Currently this features the following; Loads up all images contained within the backgrounds folder automatically, positioning every image on screen, currently set background shows solid, image goes solid when mouse hovers over, background updates instantly. Hey lookie, it comes with a video, although one feature is not shown in it as I couldn't be bothered to update the video.http://www.youtube.com/watch?v=miJfstnN3vc

I'm not sure if I'm honest, I just ended up mapping like that XD. And even though it's an Emerald remake, it's still got a new region. I was just lazy creating a new story for it until I had any of the work made for the region first.

Anyways, I've mainly been working on tiles mapping and other peoples games so finally got enough motivation to get some proper work done to the game. The Atakai region finally has maps! Took me long enough, but they're here at last. I'll have to warn you first, the maps are still in very heavy work in progress, with tiles missing and a lot of mapping errors which I've fixed, just not changed the upload screen yet. Anyways, I need to stop rambling on about them and show what people would expect to see. (Warning! Very big map)

Why did you post such a huuge map? large parts of it are inaccessible, some of them won't even be visible to the player. I think it would be better if you divide the map into smaller parts to prevent "wasted" space. Other than that, it looks pretty good, can't really give it a proper rating since it isn't finished yet.

I really wish I could help out with this sort of thing. I know very little about scripting and actually just starting to learn a bit about it. I tinkered a bit and I could very well make some great maps. And if anything, I excel in the English grammar. I can peruse through everything to check for spelling and grammatical issues, just to help out in any possible way.

While I like your more subtle changes to the Hoenn map thus far, I have to say that the lava in Littleroot looks very out of place, as do the trees' tiles due to the large spacing between them. In your map of Atakai, I fear you should probably be warned: diagonal tiles like what you've used on the coastline are not very intuitive for the player(for something that they can walk on no matter what, like a path, it's a fine additional stylistic quirk, though).

Late reply, I tend to do replies every time I've taken into account of critique and have some sort of update for everyone. Regarding the 'wasted space' I'm just one of those people who like to map where there is no black borders separating the maps. I've also added in plans for the player to use cheats to let them walk through all the tiles. As for the diagonal topic, I've got some plans to make an 8-way movement system, merely a matter of getting the overworlds done to support that system. The Hoenn region maps are pretty much outdated due to plans of re-spriting, not entirely sure why I added in lava to Littleroot town, was a random impulse during mapping it.

I've updated the region map, which has annoyingly for everyone out there got even bigger in size. I've been fixing errors in my mapping lately and added in a bit more detail to the maps. Top left map is not finished as I've recently had a creative block on that map. Ironic considering the other additions were made after that map.

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I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.
If you say "pls" or "plz" because it's shorter than "please", I'll say "no" because it's shorter than "yes".

After nearly 2 years I've finally got off out of my seat and back into game development, so starting off is just a basic screenshot of the first route just to see if people have any suggestions on detailing for the map to keep interest in game:

After nearly 2 years I've finally got off out of my seat and back into game development, so starting off is just a basic screenshot of the first route just to see if people have any suggestions on detailing for the map to keep interest in game:

I can't tell what the map as a whole looks like, but you may want to cut back on the tall grass, it just seems like a lot in that screenshot, but I may be wrong when you consider the whole map. I love the detail to the tiles, and like the idea of using 3rd gen OW's in this kind of terrain, as its the most size proportionate (ie, mountains and trees are much larger than the OW's)
I would also stray away from making dirt patches square like that, since it's just kind of unappealing, but that's a personal preference I suppose.

I love the look though, it's great. Welcome back to game dev! You still have your great skills despite your time away, I can't wait to see more from you!

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