Gaming

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Saturday, September 21, 2013

I'm an avid gamer as well as a student at Full Sail University majoring in Game Design. I enjoy games, playing them, creating them and learning about them.
So this thread will be anything I deem in the world of gaming. From sports to boardgames, from anime to movies and of course video games. If a person really thinks about it then just about anything can get tied to a game of some sort.
I will also post classwork here as it is recommended to blog some of our work.

Thursday, September 19, 2013

+ A bound forms between the horse and rider so that they
appear almost of one mind.

+ The riders usually represent somebody and when the rider
wins then their sponsor wins as well. But the team wins also.

Negatives:

- Very dangerous sport. A rider can easily be hurt or even
killed by the javelin or splinters from the javelin.

- Heavy armor worn for protection slows down the medics when
they have to remove it to check for injuries.

- At the speeds they ride, if a rider falls wrong the horse
could trample them or break their neck.

- The sport fell out of practice except for theater shows
and it’s taking a while to come back.

Thoughts

~ I’ve been to theater shows such as the Medieval Times and
I’ve watched the show Full Metal Jousting. Both show the world in a different
light. If the world could see real jousting then maybe it would come back to
practice sooner.

~ The armor is amazing to see be put on. Seeing a man get
bolted into his armor brings to light the weight he has to wear and the weight
the horse has to carry.

~ Jousting was a man’s sport in it’s time. But women should
be allowed to chose to joust as well.

~ Jousting is family friendly but dangerous. Parents need to
exercise the rule don’t try this at home.

Would Like:

* Jousting to become more popular.

* Women to be allowed to joust.

* Jousting to be taught in a school so the riders know what
they are doing.

+ Strategic game that makes the hiders seek out the best
hiding spots quickly and the seeker to listen to their surrounding while
remembering their way through an area.

+ Challenges the players to come up with a strategy to hide
from the seeker.

+ Teaches the seeker to memorize a room or area that they
play in.

+ Hiders get to spin the seeker around and make them really
dizzy.

Negatives:

- The clapping a hider has to do when the seeker calls out
could lead to their hiding place.

- The seeker has to be spun by the hiders.

- The seeker must wear a blindfold and if they don’t know
the area/room they are in they could run into things.

- The seeker only gets three calls for claps to find the
hiders.

Thoughts

~ While the game is very basic, it’s challenging enough for
children to enjoy playing multiple times.

~ Only having three calls can make the game end quickly of
the seeker calls for them within a short period of time. A rule should be used
or established to require the seeker to wait a certain period of time between
calls.

~ With the seeker having to wear a blindfold they have to
trust that the hiders won’t cheat. Hiders have a chance to cheat by enlisting
people that aren’t playing to clap as well to lead the seeker away from them.

~ The game is generally an easy game to play but younger
children may find it a challenge. Maybe they should be teamed up with older
kids or an adult so they have a fair play.

Would Like:

* The game could actually use more to it. I believe more
calls for the Seeker to make the game last longer.

* Hiders have too much leeway and to many chances to cheat,
stricter rules that set perimeters around the play area to prevent non-players
from interfering.

* Boundary limits to be set. Some people play inside their
house and if it has more than one story it could be dangerous for the
blindfolded seeker. So limits should be set to one floor or blocks should be
put in the way of stairs to prevent falling. Even just putting something like
bells to signal the stairs would work.

- There is a delay between attacks so it makes combos
difficult to obtain.

- Moves aren’t fluid so it takes some getting use too,
especially for Street Fighter players.

-Some players that
are squeamish may find some of the new additions not to their taste such as the
x-ray moves that allow players to see bones be crushed.

Thoughts

~ The lag in online gaming sometimes occurs due to the
overload on the servers of players. Usually this is helped by breaking up
players to multiple servers instead of a massive one.

~ The new x-ray ability is a great example of game design in
new ideas. These designs are just a step towards more great things.

~ The graphic nature of the design will draw a newer crowd
towards the game but it can also turn older followers away. Some may see it as
too graphic. It is just a matter of if the player is dedicated enough to the
brand to stick with it.

~ There are many modes to play in such as tag team and
arcade. The new mode Challenge Tower will keep the game more interesting.

+ Great character, each having a background, relationship,
power and purpose.

+ The bad guys have a storyline that explains their purpose
and the reason for attacking the world.

+ The weapons and armors are legendary and even they have a
storyline. There are five ‘good’ armors Wildfire, Hardrock, Torrent, Light and
Strata.

Negatives:

- The character Mia is annoying. She has a know-it-all
attitude and acts superior to the Ronins.

- The team gets broken up quickly after first being created.

- Anubis’s dies suddenly. He is a great character but
sacrifices his life for the Ronins.

- In the movie they
call Ryo Rio. The translations weren’t carried through properly.

Thoughts

~ Usually I’d be all for digitally remastering the anime,
but the old design of the characters adds too the atmosphere of the story. If
anything check the color saturations.

~ The series is too short. There is much more in the manga
than the anime.

~ Some Ronins aren’t
stared as much but have a deeper background. Such as Rowen of Strata is a
genius. He lives basically on his own since his parents travel for work. He’s a
best friend with Sage of Light. They’ve known each other for years. They should
be brought in more.