Capcom Announces Dragon’s Dogma for PS3: Monsters, Magic and Melee

Dragon’s Dogma is a new intellectual property from the creators of Devil May Cry 4 and Resident Evil 4. And while it resembles another Capcom series featuring monsters and the hunting thereof, we’re promised a unique experience when the game launches in ”early 2012.”

I played a short demo and met with the game’s director, Hideaki Itsuno, and it’s producer, Hiroyuki Kabayashi, at Capcom’s Captivate event in Miami last week.

“While they may have some superficial similarities, they are very different games at heart,” explains Hideaki when asked about comparisons to Monster Hunter. “One key difference is that Dragon’s Dogma has an overarching story whereas in Monster Hunter the focus is on the hunt.”

In a nutshell, Dragon’s Dogma is an open-world action adventure set in a world of swords, sorcery and enormous, deadly monsters. “When I was at junior high school I was really taken in by The Lord of the Rings, so I’m sure that has had a strong influence,” explains Hideaki. “You can expect to see a lot of those creatures from Greek and Norse mythologies that fantasy fans will be familiar with.”

“While we don’t share a common history and mythology, Japan has had access to the same pop culture experiences over the last 30 years, and I think that Japanese people do like fantasy games, movies and books. Because of that, we have the same working knowledge of myths and creatures such as the Hydra and the Griffin and people in Europe and America do.”

Dragon’s Dogma has been in development for three years and currently has more people working on it than any other Capcom game. “This is a game that I have wanted to make for many years,” Hideaki adds. “I’ve never felt that we had the technology in place to take on a project of this scale. Now, we have consoles powerful enough and a development team at Capcom knowledgeable enough to bring this vision to life.”

The demo playable in Miami was a quest to take down a Griffin using the Strider – one of three character classes alongside Mage and Fighter – and the flexibility of the combat was the aspect that most stuck in my mind. You’ve got your standard sword melee attacks and daggers for very close combat. You can grab on to the griffin’s wing and hack away as you both fly across the verdant fields or have your mage enhance your weapons with fire and take it down with a volley of flaming arrows.

Your three accomplices in monster-bashing are a key part of the gameplay and are known as Pawns. You can issue commands to them using the directional buttons and they respond with tips along the lines of “Orcs hate fire” and “deploy the rolled-up newspaper” (I made the second one up), and they can develop abilities of your choosing. Interestingly, there are more than 200 individual NPCs in the game world, each with spoken dialog and a full 24-hour daily routine, and any of them can be recruited as Pawns and then customised to your needs.

We are told that there will be “a brand-new approach to multiplayer” but were unable to squeeze out any further details. The answer to that other ubiquitous interview question is that the main quest is expected to deliver around 30 hours of gameplay, not counting side quests.

As you can see from these screens and the trailer above, Dragon’s Dogma is a looker and we’ll be keeping an eye on it here at PlayStation.Blog. Feel free to ask questions and look out for more Capcom posts later in the week based on my time with Street Fighter X Tekken, Resident Evil: Operation Raccoon City, Dead Rising 2: Off the Record and more.

Look like CAPCOM is trying to capture the WESTERN gamers. It look more like a WESTERN style game then the normal Japanese type game that CAPACOM is known for . Either way, I have to say this is ………. a DAY ONE buy for me so far.

Is it a RPG, Action or Adventure. It look more like an Action / Adventure in my opinion.

So they mention that it has some things in common with “another of CAPCOM’s games fighting monsters and hunting…”

I got all excited thinking this was going to be CAPCOM’s PS3 version of a Monster Hunter game. After having seen the trailer though—guess not. *bummed* Still looks frikkin’ pretty fantastic though. I mean, if it has the one thing that kept me wanting to playing MH constantly, which was the fun/4-player online, going for it—I’m in. (or whatever the player count might be)

Some of the visuals looks good, but the voice acting is ‘distracting’ (read as: bad). Also, since my sixth sense is mewing in my ear about voice acting I can tell that there is is a icky-sticky layer of ‘Japanese crazy’ under what looks like a nice western style game.

Wow… I was not expecting that. The game looks awesome! I can’t believe they went from Devil May Cry to something like this, it’s surprisingly appealing. I will be looking forward to this one for sure. Go PlayStation!

i love the feel of the game! very demons souls meets… i dunno. something that has combos? you could almost call it dragons souls! lol. i don’t really care about using magic, but i never do in these games. i just want to fly a gryffon!

Exclusive? LMAO. If anything it would be a 360 exclusive as that kind of game is the only thing that sells decently on that console besides FPS…and it’s Capcom, what do you think? You should already be concerned if PS3 owners will get the short end of the stick (lame port), since you know Capcom seems to be very American this generation and they develop primarily for the American console/market…what ever happened to that japanese company which built its success on japanese consoles….