It happens sometimes when you give yourself a new swep from the spawn menu while still holding another swep, for example if you're holding an M9 and then spawn an M249 you get an M249 with an M9 model. I wonder if it's random.

I only did 3 things, ran around, shot and reloaded. I cancelled the reload by sprinting sometimes.
And no, I wasn't holding a M249 before using the revolver.
And another thing, switch to another customizable weapon while reloading, the model switches to the one you started to reload. But thats not the case with the revolver, it felt like a DOOM gun or something.

I only did 3 things, ran around, shot and reloaded. I cancelled the reload by sprinting sometimes.
And no, I wasn't holding a M249 before using the revolver.
And another thing, switch to another customizable weapon while reloading, the model switches to the one you started to reload. But thats not the case with the revolver, it felt like a DOOM gun or something.

Not a bug. It would clip with the player model if I added a world model for it.

can you please do that.
also the M203 is really funky with it's coding:
it appears in third person but when the vertical grip is attached both models appear, can you please fix this.
on some weapons that have the M203 supported it has infinite ammo for some reason,(please fix).

No matter what the fuck I click on or do this fucking download does not fucking work: http://filesmelt.com/dl/Extra_Custom...nry_1.08_1.zip
the fuck is everyone else doing when they download this shit, it's fucking pissing me off. Also I had a friend try to download it and it didn't work so it's not just me

No matter what the fuck I click on or do this fucking download does not fucking work: http://filesmelt.com/dl/Extra_Custom...nry_1.08_1.zip
the fuck is everyone else doing when they download this shit, it's fucking pissing me off. Also I had a friend try to download it and it didn't work so it's not just me

Needs more "fuck" in your post.
Everything works fine for me. inb4 someone asks you if you're clicking "save as" and not just pressing the icon.

I saw that problem before, mostly on the Colt "M4A1" Carbine in Extra Customizable Weaponry, the world model I mean, I right clicked on the SWEP and it dropped the world model of the M4A1 but I saw there was already and M203 on there, I also saw this problem before with the M3 in the Customizable Weaponry (CS:S SWEPs Version) having an EoTech Sight on the world model, I did the same thing as I did with the M4A1 (Right Clicking the SWEP Icon).

Hopefully that can be fixed soon when LEETNOOB gets around to doing it though .

What files specifically relate to the A-COG scope? I long since removed the DMG pack before installing this, and it's being annoying by using the sniper zoom from that pack and blacking out the ACOG lens. It's weird, considering the whole thing was an addon... Ah well, I just need to know what files I should probably delete or overwrite.

EDIT: I figure it's not DMG, but the AWP sniper rifle included in the pack. I would really like to make the A-COG work, but I have no idea how to go about fixing this...

i have to say Deception looks very cool, does anyone know a sever that runs it.

something i thought i would bring up how about adding custom weapon origins(like what you did with duals), that way attaching a vertical grip would come up in third person as being used. i would also fix the problem of weapons that aim a lot lower than they are actually pointing.
i have to say that i think a lot of work need to be done with the customizable weaponry code. there are a lot of problems with the general quality of the addon both for animations and the attachments codes alike.
after these improvements have been made may i suggest using Beta testing to increase the overall quality and number of bugs.

The fact the HeckLER (god may save your grammar), & Koch MP7A1 in this pack is silenced is because the model has a silencer on it, therefore you cannot remove the silencer. There is an MP5 in the original pack, which, although pretty bad, does good enough. HK21 is a good idea, but you've mentioned it in? I think already 3 posts so far. OTs-33? Where do you want to get the models for that? Although there's a few we already have a PMm. And like Trotskygrad said, the default Galil and Desert Eagle are in the original pack and are good enough (to me at least).

The fact the HeckLER (god may save your grammar), & Koch MP7A1 in this pack is silenced is because the model has a silencer on it, therefore you cannot remove the silencer. There is an MP5 in the original pack, which, although pretty bad, does good enough. HK21 is a good idea, but you've mentioned it in? I think already 3 posts so far. OTs-33? Where do you want to get the models for that? Although there's a few we already have a PMm. And like Trotskygrad said, the default Galil and Desert Eagle are in the original pack and are good enough (to me at least).

OTs-33 is in the firearms source pack...but the pack disables my wiremod :P.

You don't think LEETNOOB's going to add a gun from another game with different gloves to a pack that was made of CS:S skins with CS:S gloves, do you? Please provide LEETNOOB with a valid link so he'll see.

Something I would like to see is some sniper rifles. We have only like, what, 3 sniper rifles and a few battle rifles?

Edited:

Maybe improving the CS:S sweps? They seem to lack the ability to use some attachment and I'd like to see the M4 added.

sorry but when you say battle rifle do mean assault rifle (AK-47, M16, M4A1,etc.)
i believe the M4A1 has already been added to the extra pack it is pretty much the same gun as the M4.
In terms of sniper rifles i agree with you, however i think that it would be more appropriated to have a long range sniper scope instead.