Latest Within All Time For Graphics

This is a mod pack for people that are still playing the Pathfinder Update and want to use old mods that work with Pathfinder. This mod pack also includes instructions on how to downgrade to the Pathfinder Update on PC if needed. Most of the mods on this site only work for NEXT, so I've compiled some legacy mods in this pack that can be used with the Pathfinder Update. Some of the mods are not mine so credit goes…

Do the game's chemical inconsistencies ever bother the hell out of you? No? Maybe it's just me. Regardless, this mod fixes that. This is my first mod, fueled by my pet peeve of scientific inaccuracies. It essentially just replaces the icons and elemental abbreviations with artistically correct renditions of how the molecules should actually look (for the most part). It retains the same atomical artistic style of the game, the icons are just slightly altered to match the actual molecular…

Please READ EVERYTHING, INCLUDING FULL INSTALLATION NOTES, before downloading or asking questions. CLICK HERE to open Flickr Album with 146 high resolution before and after screenshots. It's really hard to see the difference in the tiny thumbnails on this site. If the screenshots look REALLY dark to you, or if you install the ReShade and it's REALLY dark, it's because your monitor isn't calibrated properly. The look of this ReShade is heavily dependent on your monitor's brightness and contrast being properly…

Description: The idea behind this mod, is to create slightly diverse and natural looking environments. I want to adhere to the mood and aesthetics of the vanilla No Man's Sky, but tweak it to take advantage of the additional processing power available to my PC. This mod changes the default density and distribution of the assets in Lush, Frozen, Scorched and Radioactive biomes, to make what I believe are more realistic and interesting worlds. There are dense forests and open…

---------------------------------ABOUT-------------------------------- This mod is a environmental asset overhaul for no mans sky which adds several hundreds of new props to increase variety and diversity in the game. --------------------------------- SOME…

----------PROJECT ATLAS GENERATOR:PROCEDURAL WATER COLORS OVERHAUL FOR NO MANS SKY VISIONS------- --------------------------FULLY PROCEDURALLY GENERATED MOD. NOTHING MADE BY HAND-------------------------- -------------ABOUT:------------ This mod adds several new water color palletes tables to the game , that are generated using carefully controlled procedural generation.it does not include any…

This is a performance-friendly biome mod focused on being subtle and in-line with something that might be in the game. These biomes are more naturalistic than alien but still have a chance of being strange. Now compatible with Alien Worlds 3! What this mod adds: Beaches - Palm trees will now spawn on the sand of tropical planets Alpine Biome a.k.a. the Defrosted Biome - This is a copy of the Frozen biome but with all the snow removed from…

I don't like the incongruity between the turquoise portal membrane and a magenta tunnel, so this simple mod overhauls the warp tunnel effect when using the large alien portals. To see an animated capture of the effect (and possibly stare into the void for looping eternity), click here. This modifies the following files and will conflict with anything else that alters them. MODELSEFFECTSWARPWARPLARGEPORTALWARPCLOUD.MATERIAL.MBIN TEXTURESEFFECTSWARPWARPLARGEPORTAL.DDS

Realistic Lighting Overhaul Reshade NMS Next So what does RLOr for NMS Next do? It continues the work done by TheMercsAssassin which tones down the cartoony look of NMS Next and aims to bring realistic lighting and colour to the game. It adds a number of lighting and colour corrections not only to NMS but also Project V - creating a personal preset which now thanks to TheMercsAssasin has been allowed to be uploaded as it's own standalone mod for…

Back again for NEXT! Essentially the same as before but I added a new option: Minimal Vegetation! LowQualityNEXT: Like before, this one will reduce internal resolution and scale, probably it will hurt your eyes but hey, it's a 7-10 FPS Increase! Won't change anything related to UI though. MinimalVegetation: As you might Imagine, Humanity needs to optimize the land by destroying everything for mobility, so most planets WILL look a bit barren (including Lush, sorry). Some special planets are unaffected…

Chromatic Skies attempts to restore the Atlas Rises era sky color palettes as well as a few other fixes. As of NEXT, only the first 5 colors of the sky color palettes are used. FEATURES and DEPENDENCIES ChromaticSkies.DayPalette - Contains the Atlas Rises sky palettes with updated cloud tintage colors. (clouds don't always need to be pure fluffy white) - Modifies METADATA/SIMULATION/SOLARSYSTEM/WEATHER/SKYSETTINGS/DAYSKYCOLOURS.MBIN ChromasticSkies.DuskPalette - Re-uses the Atlas Rises day sky palettes as dusk sky palettes, allowing for strange multi-color sunsets.…

Mod increases the color palette for LUSH biomes in NEXT. Currently NEXT utilizes 4 color types. This mod has increased this number to 16 while retaining NEXT blue and green RGB. Therefore, the mod incorporates 14 new colors which adhere to the new darker realistic tone of NEXT. In addition to the 16 color types there are now 64 possible alt.grass types (Secondary Grass). This essentially means the player will see the same 16 colors but each color now has…

Just an update (for 1.58) of the mod "Tesselation Fix" : https://www.nexusmods.com/nomanssky/mods/741 originally created by "Tias" and modifed by KNIGHTMARE077 (for 1.57) (Description written by Tias) : "This will fix the muddy textures and flickering Terrain when you have Tesselation enabled. You need to enable Tesselation here. No Man's SkyBinariesSETTINGS TKGRAPHICSSETTINGS.MXML Look for <Property name="EnableTessellation" value="False" /> And change this to True <Property name="EnableTessellation" value="True" /> Recommend changing the setting Terrain Quality to whatever you like in the menus after you have…

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