138

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A trip to the beach shows some players relaxing and hanging out at beach houses. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Beaches, degtiar

368

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0

Many players gather for dancing at a popular club in Second Life. It also features a camping system of sorts to make linden bucks (the currency in Second Life). This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Dance Club, degtiar

279

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This well-designed region features many art exhibits and focuses on aesthetic appeal. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, AngelGate, Museums, Art, degtiar

204

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A cinema in the Star Trek Museum of Science shows two Star Trek-themed commercials and a fan-made video. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Star Trek Museum of Science, Cinema, Videos,...

347

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0

An introduction to the basic aspects of getting around Second Life, with a short tour of Avatar Island. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Avatar Island, Avatars, degtiar

199

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Italia Vera is a region with an Italian theme. It offers shops, music, and dancing for players to hang out and socialize. The buildings are designed to look like real Italian architecture. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Italia Vera, Italy, Rome, degtiar

208

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A relaxing sunset beach atmosphere with tipis and huts. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Relax Beach, Beaches, degtiar

196

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Cockroaches that infest one's home can be quite a nuisance. Though it can be quite rewarding to stomp them all down ;-D This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Roachstomp, roaches, Aso,...

185

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0

Old Frogg Marlowe performs live with singing and guitar playing at a hangout. Players gather to hear the music, dance, and cheer for Frogg Marlowe's performance. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Neko Hangout, Music, Live, Frogg Marlowe, degtiar

149

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0

The exterior of the Star Trek Museum of Science shows several models of starships on display, along with flora, character models, and a campground. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Star Trek Museum of Science, Architecture,...

265

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0

A tour through an oriental Korean-themed region shows traditional architecture and players playing instruments, practicing calligraphy, performing acrobatics, and dancing. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Labs, Korea, Asia, Dance, degtiar

180

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A trip to the bar at the Star Trek Museum of Science entails music, a borg fight of sorts, and a teleport to the exterior. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Star Trek Museum of Science, Borg, Bars,...

299

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0

A classy and fancy Italian-themed jazz and dance club features many players dressed in gowns and suits at the ball and around the shops in this region. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Frank's Place, Jazz, Dance Clubs, Entertainment,...

117

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0

Okay, maybe not very responsible fun, but who can deny the giddy fun weapons, explosions, and destruction can be? This gift from EA shortly before the EA-Land Sunset is certainly entertaining :-) This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Cannon, Aso, Thornbury, Degtiar

487

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0

BBC Film Network Cinema presents Matt Watt's "Bobsboxes", a short film about a man and a woman inhabiting TVs in a TV shop. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, BBC, Film, Cinema, Television, Bobsboxes, Matt...

116

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0

A teleport to the Teacup Room goes awry and the player is dropped down to a lower level. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Alice, Mad Hatter, Teleport, degtiar

384

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0

In this Alice in Wonderland-themed region, two people play chess on a giant chessboard, while a short stroll reveals a storybook-themed maze. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Alice, Mad Hatter, Mazes, Chess, Storybook,...

142

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0

Players gather at this popular skilling hangout to spend their last hours in EA-Land together and to say goodbye to their friends and acquaintances as the virtual world nears its closure. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, HighlyLogicalChalkboards, DJ...

310

0

0

This very well-designed tropical island region features a wide variety of attractive environments and buildings. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Tropical Island, Design, Art, degtiar

146

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As a bonus gift a few days before the EA-Land Sunset, the developers decide to give everyone in EA-Land a few surprise gifts. I open up the packages to reveal a few trees, which ultimately bear skill-up fruit, and a decorative cannon. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Cannon, Mystic Tree, Aso,...

220

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0

I stop by to take a look at a hangout with a dance club that has music, dancing, and trivia. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Dance, Dance Clubs, Cloud Nine, degtiar

191

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Rapture's Retreat offers players the opportunity to work on their skills while interacting with others in a friendly environment. This involves practicing speech, playing chess, lifting weights, playing on the piano, etc. These clips also contain a conversation with an EA-Land Founder, who talks about her experiences since the beginning and her feelings about the EA-Land sunset (shutdown). A chatlog of the conversation can be found here. This footage was captured as part of the Preserving... Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Rapture's Retreat, Rae`,...

443

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0

A tour around the first area in Alice's Looking Glass/Mad Hatter Dance Club, a forest setting inspired by the classic story Alice in Wonderland. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Alice, Mad Hatter, Forest, degtiar

269

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The Pink Flamingo offers a fun entertainment area for swimming, eating, chatting, and dancing. Many Sims line up on the huge dance floor to dance as they choose or dance to the music as it changes. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Pink Flamingo, entertainment,...

392

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0

Dance Island features clothing stores, and most importantly, several dancing areas headed by live DJs. Players gather for music, dancing, and socializing. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Dance Island, Dance, Entertainment, degtiar

337

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0

The tour of the Star Trek Museum Science shows many displays including Star Trek history and lore, starship models, ridable vehicles, and music. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Star Trek Museum of Science, degtiar

209

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0

A cruise ship dance floor features entertainment and dance options, while other activities are available at the nearby port. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Dance, Entertainment, Bauns Club Music, degtiar

215

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0

SM Village was a relaxing and civilized place to visit and say goodbye to friends as EA-Land neared its closing. A festive theme with classical music playing in the background, this property saw the end with class. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, SM Village, Matt C, goodbye,...

621

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MonkeyBear opens a museum showcasing the many popular, rare, and special objects and events that could be found in TSO/EA-Land over the years. From cannons to Mystic Trees to rare pets and old cities, MonkeyBear's Sims Online Museum leads us through a brief history of The Sims Online and EA-Land. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Sims Online Museum,...

156

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0

A stroll at the bottom of the Alice's Looking Glass region show shops by a small stream. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Alice, Mad Hatter, Storybook, Shops, degtiar

517

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This dark roleplay simulator is based on a 1981 movie, Escape from New York. The synopsis is that "the city has been turned into a place where criminals reign, convicts are champions, and thugs take what they desire without consequence". The introductory area is a safe place outside of the city in which one can buy weapons, practice by sparring, and get acquainted with the region. Once we step inside, we can take a tour of the remains of this dystopian New York. This footage was... Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Roleplay, Escape from New York, Movie Themes,...

110

1

0

Ice Island is a tropical island paradise that offers a relaxing area to hang out in, "blow bubbles", play basketball, have drinks, and socialize. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Electronic Arts, Archiving Virtual Worlds, The Iceman, Ice Island, degtiar

73

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Ice Palace offers a friendly environment to work on skills in the company of other players. Like with many other activities, chatting with other players is a large part of the excitement. As a fun extra, the Sci-Fi transformer lets you dress in a futuristic outfit. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, EA, The Iceman, Ice Palace,...

131

1

0

A short view of a property with some items on sale. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Apathy, Crystal Rivers, degtiar

112

1

0

Skill-increasing areas are popular hangouts for players to chat while more quickly building their skills. Skills, such as logic, cooking, mechanical, and body, make players more adept at certain activities and jobs. Players would hang around and practice skills to interact with others, even if they can't learn any more. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, ParrotHead, Greenfield,...

131

1

0

A small entertainment spot features sims dancing and playing billiards. I guess they're closed except for roommates and friends at the moment though... This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Ralph Furley, Entertainment,...

268

1

0

An overview of creating an in-game character and a first look at the EA-Land world. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Character Creation, degtiar

124

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0

Pets in EA-Land are kept around the house and can be fun, but need to be taken care of too. Here, pet items are bought and the pets, two cats and a dog, are given some attention. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, TSO, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Thornbury, Aso, Pets,...

90

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0

Many players looked to EA-Land for a full range of reality-like interactions, including the option to get married with other players. Although slow to get started, partly due to computer problems on the bride's side, The Iceman and Sheebs MacCloud exchange vows and rings and are married. Marriages in virtual reality can be difficult, but we find that love is possible even in virtual worlds. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group... Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, EA, The Iceman, Sheebs...

176

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0

I return to the robot factory and work with emalia, a new player at EA-Land. We work together to activate machines that build the robot as part head down the conveyor belt. Occasionally, problems come up, and players need to quickly diagnose the issue and repair it before robots start exploding. Here, I get a promotion to Golem Fabricator. If you work hard, get job experience, and are in a good mood, you are likely to eventually get a promotion. This footage was captured as part of the... Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Robot Factory, Work, Careers,...

226

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0

The owner of this property spent time making a land based on the movie "Shrek". Many players choose to decorate their properties in creative or fun ways to attract visitor, express themselves, or just to have fun. This video also displays a chat with a player and some of social interactions available between Sims. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, EA, Princess Fiona, FAR FAR...

406

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0

Alphaville Granny Mabel shows me around her property, CreativeSurvival Island, an exact duplicate of the original popular property in the beta. Several signs and plaques describe CreativeSurvival Island's history, and is signed by many Sims. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Creative Survival Island,...

144

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0

I stop by Clothes N' More to pick out a new set of pajamas to wear. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Shopping, clothes, Clothes N'...

528

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0

To achieve the artisan skill level in First Aid, the secondary profession for making and using bandages to quickly heal wounds, players must complete a quest involving a mini-game. Although many quests have players out in dangerous territory doing battle, some involve less intensive activities. In this case, the player must solve a triage problem: which wounded soldiers to bandage before they succumb to their wounds. This footage was captured as part of the Preserving Virtual Worlds project by... Topics: World of Warcraft, Blizzard Entertainment, Quests, Horde Trauma, First Aid, Classes, Archiving...

151

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0

One way to make some money is in another career path as a waiter. Waiters take orders, drop off tickets for the chefs, keep the customers happy, and keep the kitchen staff from goofing off. This job can become a frantic and chaotic ordeal when faced with a lot of patrons and little help. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Nate's Lunchatorium, Careers,...

151

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0

Players take advantage of a large variety of floor tiles to create rooftop or ground art visible from a distant bird's-eye view. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, EA, Looney Toon Town, Property...

247

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0

Money isn't always easy to acquire, and one way to earn simoleans is to work at the robot factory. Here, players work together to activate machines that build the robot as part heads down the conveyor belt. Occasionally, problems come up, and players need to quickly diagnose the issue and repair it before robots start exploding. And of course there's that classic Robot Factory music :-) This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at... Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Heckhol Industrial, Work,...

271

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0

I help some guildmates with a quest in Shadowmoon Valley to summon and defeat Cyrukh the Firelord at The Altar of Damnation. Questing is the main method for gaining experience, gold, loot, and reputation, or experiencing Warcraft lore. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: World of Warcraft, Blizzard Entertainment, Guilds, Quests, Shadowmoon Valley, Cipher of Damnation,...

147

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0

BIG D's Clothes N' More shopping center offers a large selection of clothes and other items for your Sim and property. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, EA, BIG D, Clothes N' More,...

86

1

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Players hang out and chat together while leveling skills, playing music, dancing, and performing daily activities. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University. Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Love's AzzKickin Garden,...