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PGM is all set for February. This month, we're playing through a game known as Eevee's Tile Trial. If you wish to earn rewards, please head over to our event thread by clicking on the provided link and give yourself a shot at the game!

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There isn't any new SSB threads, and the previous ones haven't been active for a month. I expect a new one to be made next month during Nintendo Direct at E3, assuming we'll be getting a trailer according to this rumor.

Then I truly don't deserve to think outside of the box, and I'll be forced to remake my updated Kanto dex to include only Pokemon who don't evolve from items/stones that weren't originally present in Kanto until I reach 190, which is was what the number of Kanto Pokemon was intended to be.

Not really. A remake is simply to rehash the game. LoZ:OoT didn't change anything other than the agony stone. They added the hint stone and Master mode, but the game was still the same with a hard mode and quest help.

I don't know many remakes that were done in order to make a better version of what was being redone. Actually I can't think of any. They usually just add random new things but its still always the same game as the original.

But I just wanted to make Gen 1 to be on the same high quality standards as the later gens with the new mechanics, cross-gen evolutions, and type diversities that the original and first remake lacked. Gen 1 purists need to understand that there's a severe lack of type diversity on some types, as there is one Ghost line, one Dragon line, one Steel line, and zero Dark lines. The point of game remakes is to fix something that's dated/broken in the original, not stick closely to the originals as possible.

That really doesn't matter though. They retell the story as close to what it originally was. We can want all we want, but that doesn't mean we'll get it like that. Two remakes have been made. Both times the teams were either identical to what they were in the original games or as close to it based on attacks or levels.

That's how they tend to do what they do. Now the happiness can cross over. That's a possibility cause that is a natural evolution that they didn't ignore in Gen 2 remakes. But evolution based on items that didn't exist or weren't native most likely won't appear until after the main game. Same with incense breeding which wasn't available in the remakes until the national dex was attained.

But I really don't to see Gym Leaders and Elite Four members using 1-2 Pokemon from the same line and Pokemon that aren't associated with their specialized types, which is what everyone here, as well as 4chan, wants to fix for the older regions. We don't want the updated Kanto dex as post-game material; we want it as part of the main story mode. There's a thread at the Gen 3 section discussing about the frustrations of Golbat and Chansey constantly stop evolving until post-game.

The point of the remakes it so retell the story as close to the original as they can. Meaning that any new evolutions that aren't normal evolutions wouldn't happen. We'd still have all the same Gym teams to face against until they update after the national dex.

Hoenn would fall prey to this as well even with evolutions if they don't do like Tangela and Piloswind and evolve by a new attack.

I was really hoping that a R/B re-remake would include all the cross-gen evos of Kanto's Pokemon in the dex to increase type diversity for the gym leaders and Elite Four's rosters, as well as adding the Litwik line, Minccino line (both to include presence of Dusk Stones and Light Stones), Druddigon, Spiritomb, and Rotom to not only increase the diversity for Agatha and Lance's specialized teams but also have 190, which is the original number of Pokemon the first game was intended to have before cutting down to 151. But your claim about cross-gen evos not appearing in a region's dex due to the lack of items/locations needed to evolve them from the original games only makes it more difficult for me to think about this idea.

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