A couple of other things to check (although I don’t know if would affect scene as much as you’re getting)...
is the ‘flip normal’ option set the way you want it
is the pre SSS - post SSS set up the way you want it

I know these will give different results (e.g. set to post SSS with usually darken surface), but not sure they would change white to black, that sounds a bit extreme.

I do have one disappointment: specular. Please, please, please, reconsider redoing the specular and allowing the user to choose what specular model is employed in EITHER channel. Human skin requires two specular layers, and I’m sorry but a second layer phong is not going to cut it.

Limitation of the Shader Mixer, all of the “buttons” at the bottom of a brick are internal SM code only and never appear in the Surfaces tab, so the only way to change them is in the Shader Mixer.

Um, pwSurface allows us to choose a specular model.

pwSurface isn’t a Shader Mixer shader, it’s written in RSL and compiled. That’s why it can have real On/Off switches instead of a 0 to 1 slider too.

Thanks Richard. I did not realize this shader was built with Shader Mixer, did I miss something about this? Regardless, it is an impressive shader and shows what can be done just with the tools available and no outside programming environment. Even more cudos to AoA.

Thanks for the encouragement everyone. I really hope you enjoy the shader and presets.

I wasn’t expecting these to be released today or I would have replied earlier. Last I heard from DAZ was “Soon” so I was expecting some time next year haha. I joke… DAZ has really improved about getting things done.

<snip>
My sincerest thanks to everyone for your support,

William

William, great job on the shaders! I can’t wait to play with them! I also am still hoping your ocean plugin is coming. It seems to have been on hold for a long time.

And just for completion, here’s the same scene after a bit of postwork (unashamed repost!)...

I hope this puts to rest the postwork/no postwork rivalry once and for all. nice work. Now if I can only find a step by step of how to get SSS to work for thick headed dumbkoffs (read:me) I’ll be all set.

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Gravy to potatoes, Luke to Darth Vader, I’m a souped up sucker and I’ll see you all later

Big WOW from me, too. These shaders looks great and it is so much fun to use them.
Simply the best shaders, ever. Rendered in Daz Studio Pro 4.6. No postwork.
One distant light with raytraced shadows was used to enlighten the scene.