Dont know whats wrong with this guy who created this topic.You only make a thread when a shooting or something bad happens.Why so Sensationalism.But lets dont forget that people who does shit like this arent human.No religion should feel that pain.WE ALL ARE HUMANS

Sigh Here we go again with this stupid discussion. Let me lay it out for everyone before this turns into another pointless 5 page+ debate.

We don't know if an armed guard would've made a difference or not! Just because someone has a gun does not mean they are automatically going to be a super hero and stop the situation from escalating. Yes, maybe the guard would've had the proper training, but there is a HUGE difference between training and real life. MANY people freeze up in emergency situations and/or become panicked. A gun does not make someone have a spine of steel, we are still human beings who can be frightened/scared/startled. Yes, believe it or not folks, someone with a gun is capable of being scared, which may result in an even worse situation.

This is me speaking as myself, not as a member of G17 Media or on any "official" capacity. Based on the other previews, it seems like 0.4 is going to offer most of what Albo's mods do, aside from Smart Radio. There will still be some features from his mods that we don't have (coroner being one of them. I don't recall Sam ever saying in past 0.4 threads if this was a thing), but for the most part, I think 0.4 may be beneficial in knocking down how many extra LSPDFR dependent mods we need, which is really a good thing.

To bring this back to life, the 0.4 update is going to bring something like this into play.
So, calls you get but didn't accept wouldn't go to the other units. They have their own calls. The point would kinda be solved with 0.4 customization. To have units doing stuff while your doing your own thing, so if you needed backup, response time would be more realistic.

Good idea -- It's an idea not too dissimilar to something we had in LCPDFR, the ambient events in which random police would be managing a call and you could join in or observe. I'd certainly have a go at the latest version of LCPDFR to see if this is similar to what you're asking for.

Hello
Nice idea, however, the issue I see with this is that if you have quite a few calls, units driving around etc then that is a lot of things being controlled and managed which can have a very negative impact on performance.

Something to think about...a huge project it would be. So imagine, you get in-game, load your EUP character up, got your car ready, and you "force duty" or whatever into the game, and all of a sudden, you have ambient patrol units that spawn around you say the size of the whole Vespucci area. The catch is, those units are persistent, and say you don't answer a call via lspdfr, they take it. You drive to their location, and they are active in something, maybe talking to a pedestrian on the street, or walking around. Doesn't have to be perfect, just for the immersion. And while that's going on, the other units driving around may pull vehicles over. If you call backup, they actual drive from where they were and respond, giving you a limit on how many backup units you can get. Even have a parked air unit on standby. Make an XML file listing how many units for the shift, distance they spawn from you, give it a minimum distance so they don't all spawn in your face, their unit call-sign, type of unit, how many officers in unit, the area in which they are restricted to (i.e Vespucci division, Central LS division, Rockford Hills division, Le Mesa division, LSIA/Port division).
I know it would be a big project but it be something that would take immersion to the next level. It could tie into Police Computer, LSPDFR+, LSPDFR main code, and so many other great mods.
Let me know what you guys think.

You guys just keep blowing my mind. Ambient crime, a working interaction menu, a working flashlight and more "police like" actions. I can't wait to see the finished product and how in depth you guys have made it. I have a question, are traffic stops going to be more ambient and PC related? What I mean is if I see a vehicle with a broken tailight, can the game recognize that I pulled over the CIV for a broken tail light? I would love to have the CIVs talk back and create and excuse about how they didn't know or whatever. Also, I want to see more PC ambient events with driving. If I see a CIV speed by me at 30 over the limit, I want the game to recognize why I pulled him over and not just guess. Thank you guys for all the hard work you guys are pouring into LSPDFR and I can't wait to see the end product!

I like, but do have a question about the API and Ambience events. Will the authors of scripts have to completely start brand new and what has been, if any, collaboration between the authors of some of the most popular scripts and the LSPDFR team? I think it would be greatly beneficial to have that collaboration, but do understand if there hasn't been any. Keep up the great work team and looking forward to the much anticipated release of 0.4.

Every update doesn't disappoint. Now, just the release....LOL One thing I would like to see is, being able to put yourself busy/unavailable and available. Its kind of irritating when stopping a ped or on a traffic stop to be getting dispatched to a call.