Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.

Fire Totem: A red totem that emits homing fireballs.

Lightning Bolt: The Trickster shoots a bolt of lightning out of his hands.

Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons.

Charge: It will run forward, damaging any players within its path.

Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.

Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons.

Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.

Dark Aura: Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.

Crescent Slash: When knocked down, recover by swinging its thorn like arms ins a circle.

Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons.

Aimed Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal Shadow Sniper the laser can be aimed in all directions including into the back and foreground.

Blood Linker - This is a red alternate form of the Shadow Linker.

Blood Link: The Blood Linker will link itself with a player eating away at their health gradually.

Mana Linker - This is a blue alternate form of the Shadow Linker.

Mana Link: The Mana Linker will link itself with a player eating away at their mana gradually.

Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master.

Link: The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed.

Hagalaz - A spirit much like Laguz and Iz with power of ice and darkness.

Ice Saw: She will create a saw of ice in front of her inflicting Frostbite.

Ice Daggers: She will spew ice dagger in front of her inflicting Frostbite.

Ice Trap: She can also summon several Ice Traps. Contact with this aura will induce Curse.

Self-Destruct: When she dies, a dark eye aura envelops her.

Laguz - This Water Spirit mermaid.

Bubble Attack: She can release 3 bubbles in front of her and popping them, which will damage and inflict Frostbite.

Bubble Aura: They can also release a bubble aura to encase any players in range in a bubble.

Self-Destruct: After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.

Iz - An Ice Spirit mermaid.

Ice Breath: She can spew her frost breath in front of her, which induces Freezing.

Self-Destruct: After killing one, they will emit an aura that freezes you.

Ancient Iced Crab - This is an upgraded and larger form of the Ancient Crab.

Ice Trap - There will be many Ice Traps on the ground throughout the entire dungeon. When you step on one of them, they will activate and will trap and freeze any player inside, leaving them vulnerable to attacks.

Ice Pillar - Drops icicles as it collapses. Unless you can faze through them, you need to destroy them in order to pass.

Ice Slope - One of bridges leading to the main temple gave way causing everybody to slide down the slope into a pitfall.

Pitfalls - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.

Ice Traps: Avalanche will summon up to 4 Ice Traps on the stage floor in an attempt to trap you. If the traps aren't activated, they will automatically be destroyed when he uses this move again.

Retreat: Every time you reduce 1/4 of Avalanche's maximum HP, he will retreat to the background of the stage and will attack with the statues in the background. The statues will either launch homing ice shards towards the nearest target or will shoot multiple icicles towards you.

Unlike Magmanta, there is no way to cheat Avalanche's phases - he will become invincible when his HP becomes about a quarter fraction.

Frozen Tomb: After reaching his Stoic threshold or maximum mana, Avalanche will float into the air, and raise multiple frozen megaliths from the ground. In addition to that, two white flares emitting ice shards in every direction will drop onto the stage randomly and will explode after reaching ground level. A direct hit from a flare will do significant damage.

The megaliths will block out the ice shards helping you to escape from the flares.

He will become invincible during the later half of the animation for this skill.