It’s been a while since I did my last post here. In between I didn’t have much time, as I’m frequenting courses of Autocad and Inventor. Still I spared some time to make a few things that I enjoy. One of this is of course modeling and texturing, so I made some sketches for the Quake 2 Blaster gun and then the final model.

So here it is, I would like to ask what you think about it having in game. I’m really not good on concept art making, so maybe it looks too much seventies or too funny, I don’t know. So, please say something about it, it is worth to invest time for animating it?

As I see there’s no Trekkies or Star Wars fan in here huh! I didn’t meant to make a gun in such spirit, but it came out this way as I am learning texturing with MARI and had to try different techniques of painting. Even if you all didn’t like it, I was curious to see the textures in game, so I made the animation and all it was needed.

Maybe when I’ll have a little time, I will try to make some different kind of textures to see if it changes something.

Cheers!

P.S. Hi Berserker, I have a question for you if you can help me out ( as usually :) )! What kind of shader does the port use? In MARI I used the Phong shader for painting textures, which in my opinion looks incredibly well in game.