Well I did play some rounds as Tau vs AI, even without Upgrades, that's hilariously easy.

I did set on Heroic. Well After you have like 4 ships, man it start to be pretty easy to kill off AI, you just wait till AI attacks you, than you simple rip them off. I lost only by date recovery vs chaos 2 times at lover levels. Any other mode was just easy win. So its either I have my tau ships and they rip off enemy ships, or I have that 2 Demiurg Ships and they can literally take any big ships down.

In my opinion on Heroic after level 6 , there must attack more ships.

I did just play reach level 8 vs Space marines and they did have 10 ships, I only 4 , still I did really easy kill of even the "battle barge".So in my opinion the AI for vs Tau must be improved. "more ships"

StarSauron wrote:Well I did play some rounds as Tau vs AI, even without Upgrades, that's hilariously easy.

I did set on Heroic. Well After you have like 4 ships, man it start to be pretty easy to kill off AI, you just wait till AI attacks you, than you simple rip them off. I lost only by date recovery vs chaos 2 times at lover levels. Any other mode was just easy win. So its either I have my tau ships and they rip off enemy ships, or I have that 2 Demiurg Ships and they can literally take any big ships down.

In my opinion on Heroic after level 6 , there must attack more ships.

I did just play reach level 8 vs Space marines and they did have 10 ships, I only 4 , still I did really easy kill of even the "battle barge".So in my opinion the AI for vs Tau must be improved. "more ships"

More ships do nothing bud, im still winning without losses vs 22 ships (I have 6 out, 3 are escorts) its simply because the AI is too stupid, players its a different story

The AI's tactic is 'drive towards enemy, more dakka', even if it means sitting in space and getting into a staring contest. The Tau counter to this, 'front side towards enemy, more dakka', is extremely effective.

The solution is to teach the AI to properly fight, but that is likely beyond the purview of this patch.

Tanall wrote:The AI's tactic is 'drive towards enemy, more dakka', even if it means sitting in space and getting into a staring contest. The Tau counter to this, 'front side towards enemy, more dakka', is extremely effective.

The solution is to teach the AI to properly fight, but that is likely beyond the purview of this patch.

Changing the default ship stances to more optimal (and not just max range of weaponry) could solve a lot for an actual effort and complexity involved.

AI just closes in and attacks,line ships usually stay at set engagement ranges.

Exceptions are few and far between, they include escorts and Ork/Eldar ships due to their unique playstyle.

But ships like Retri/Emps/Overlord/BB Mk II and quite a few others will remain on the verge of their range, and if they are macro heavy it severely reduces their effectiveness.

Since a few patches ago player can set the default stances but bots still use previous ones.

IN/Chaos/SM will try to face you with broadsides, Eldar and Orkz will face you with prow but continue to move. Tau on the other hand will just fly into range, face you with their prow and let the dakka ensue because they have no business in moving.

Oppositely, Despoiler/BB Mk II will usually waste their prow weaponry potential because they are set to broadside stance. But then again, bots are too stupid to change stance so it would screw them over if kiting is required.

Really Tindalos, if you're reading this the seriously consider making some default stance adjustments to computer controlled opponents, it's not a lot of effort, no need to meddle with AI scripts and it would help quite a bit.