Use this module to add a simple to use RPC mechanism to your event driven server application.

Just create an instance of the Event::RPC::Server class with a bunch of required settings. Then enter the main event loop through it, or take control over the main loop on your own if you like (refer to the MAINLOOP chapter for details).

General information about the architecture of Event::RPC driven applications is collected in the Event::RPC manpage.

All options described here may be passed to the new() constructor of Event::RPC::Server. As well you may set or modify them using set_OPTION style mutators, but not after start() or setup_listeners() was called! All options may be read using get_OPTION style accessors.

If you just pass the required options listed beyond you have a RPC server which listens to a network port and allows everyone connecting to it to access a well defined list of classes and methods resp. using the correspondent server objects.

There is no authentication or encryption active in this minimal configuration, so aware that this may be a big security risk! Adding security is easy, refer to the chapters about SSL and authentication.

Each class which should be accessible for clients needs to be listed here at the first level, assigned a hash of methods allowed to be called. Event::RPC disuinguishes three types of methods by classifying their return value:

What's simple about these methods is their return value: it's a scalar, array, hash or even any complex reference structure (Ok, not simple anymore ;), but in particular it returns NO objects, because this needs to handled specially (see below).

Methods which return objects need to be declared by assigning "_object" to the method name here. They're not bound to return just one scalar object reference and may return an array or list reference with a bunch of objects as well.

The client/server protocol of Event::RPC is not encrypted by default, so everyone listening on your network can read or even manipulate data. To prevent this efficiently you can enable SSL encryption. Event::RPC uses the IO::Socket::SSL Perl module for this.

First you need to generate a server key and certificate for your server using the openssl command which is part of the OpenSSL distribution, e.g. by issueing these commands (please refer to the manpage of openssl for details - this is a very rough example, which works in general, but probably you want to tweak some parameters):

Your server key is encrypted with a password you entered during the key creation process described above. This callback must return it. Depending on how critical your application is you probably must request the password from the user during server startup or place it into a more or less secured file. For testing purposes you can specify a simple anonymous sub here, which just returns the password, e.g.

ssl_passwd_cb => sub { return "topsecret" }

But note: having the password in plaintext in your program code is insecure!

SSL encryption is fine, now it's really hard for an attacker to listen or modify your network communication. But without any further configuration any user on your network is able to connect to your server. To prevent this users resp. connections to your server needs to be authenticated somehow.

Since version 0.87 Event::RPC has an API to delegate authentication tasks to a module, which can be implemented outside Event::RPC. To be compatible with prior releases it ships the module Event::RPC::AuthPasswdHash which implements the old behaviour transparently.

This default implementation is a simple user/password based model. For now this controls just the right to connect to your server, so knowing one valid user/password pair is enough to access all exported methods of your server. Probably a more differentiated model will be added later which allows granting access to a subset of exported methods only for each user who is allowed to connect.

If you like to use the builtin Event::RPC::AuthPasswdHash module simply set this attribute. If you decide to use auth_module (explained beyound) it's not necessary.

auth_passwd_href is a hash of valid user/password pairs. The password stored here needs to be encrypted using Perl's crypt() function, using the username as the salt.

Event::RPC has a convenience function for generating such a crypted password, although it's currently just a 1:1 wrapper around Perl's builtin crypt() function, but probably this changes someday, so better use this method:

$crypted_pass = Event::RPC->crypt($user, $pass);

This is a simple example of setting up a proper auth_passwd_href with two users:

If you like to implement a more complex authentication method yourself you may set the auth_module attribute to an instance of your class. For now your implementation just needs to have this method:

$auth_module->check_credentials($user, $pass)

Aware that $pass is encrypted as explained above, so your original password needs to by crypted using Event::RPC->crypt as well, at least for the comparison itself.

Note: you can use the authentication module without SSL but aware that an attacker listening to the network connection will be able to grab the encrypted password token and authenticate himself with it to the server (replay attack). Probably a more sophisticated challenge/response mechanism will be added to Event::RPC to prevent this. But you definitely should use SSL encryption in a critical environment anyway, which renders grabbing the password from the net impossible.

Event::RPC has some logging abilities, primarily for debugging purposes. It uses a logger for this, which is an object implementing the Event::RPC::Logger interface. The documentation of Event::RPC::Logger describes this interface and Event::RPC's logging facilities in general.

Event::RPC derived it's name from the fact that it follows the event driven paradigm. There are several toolkits for Perl which allow event driven software development. Event::RPC has an abstraction layer for this and thus should be able to work with any toolkit.

This option takes an object of the loop abstraction layer you want to use. Currently the following modules are implemented:

Event::RPC::Loop::AnyEvent Use the AnyEvent module
Event::RPC::Loop::Event Use the Event module
Event::RPC::Loop::Glib Use the Glib module

If loop isn't set, Event::RPC::Server tries all supported modules in a row and aborts the program, if no module was found.

More modules will be added in the future. If you want to implement one just take a look at the code in the modules above: it's really easy and I appreciate your patch. The interface is roughly described in the documentation of Event::RPC::Loop.

If you use the Event::RPC->start() method as described in the SYNOPSIS Event::RPC will enter the correspondent main loop for you. If you want to have full control over the main loop, use this method to setup all necessary Event::RPC listeners:

The Storable module is known to be insecure. But for backward compatibility reasons Event::RPC::Server accepts clients which can't offer anything but Storable. You can prevent that by setting this option explicitely to 0. It's enabled by default.

By default the network listeners are bound to all interfaces in the system. Use the host option to bind to a specific interface, e.g. "localhost" if you efficiently want to prevent network clients from accessing your server.

If this option is set Event::RPC::Server will check on each method call if the corresponding module changed on disk and reloads it automatically. Of course this has an effect on performance, but it's very useful during development. You probably shouldn't enable this in production environments.

This callback is called on each connection / disconnection with two arguments: the Event::RPC::Connection object and a string containing either "connect" or "disconnect" depending what's currently happening with this connection.

This method initializes all networking listeners needed for Event::RPC::Server to work, using the configured loop module. Use this method if you don't use the start() method but manage the mainloop on your own.

By default Event::RPC does not handle network packages which exceed 2 GB in size (was 4 MB with version 1.04 and earlier).

You can change this value using this method at any time, but 4 GB is the maximum. An attempt of the server to send a bigger packet will be aborted and reported as an exception on the client and logged as an error message on the server.