Original post:Revenge of the Titans is coming on nicely! It's got VBO based rendering now and has finally escaped the 320x320 window we've been using for the last 3 games. Prepare for Webstart links to an alpha demo in the next few days!

Update:Revenge of the Titans is completed! RotT is a mash up of tower defense, real-time strategy, and... Cakemania! Defend your base from hordes of oncoming Titan invaders by craftily placing turrets along their path, whilst mining resources to pay for your equipment. Research and develop new technology in between levels. Features a campaign with 50 levels, an endless mode, and survival mode (against the clock).

We're just in the process of updating the website with new video and images and so on.

That particular one is by a Japanese composer (I forget who off the top of my head). We've got an actual properly arranged-from-scratch one in the game now. Along with arrangements of Purcell's Death of Mary Queen Of Scots, Pink Floyd's One Of These Days I'm Going To Cut You Into Little Pieces, Kate Bush's Hello Earth, and a few others besides. The music's dead good

Revenge of the Titans is coming on nicely! It's got VBO based rendering now and has finally escaped the 320x320 window we've been using for the last 3 games. Prepare for Webstart links to an alpha demo in the next few days!

Just an alpha. It's unfortunately big and Webstart is unfortunately still rubbish. But please do give it a whirl. I'd like to hear what you think of the first 10 levels (the next 40 or so aren't done yet, though you can play through to level 20 or so before it really gets unfinished).

I'm especially interested in the following:

1. Does it run or not? If not, it would be extra useful to know what system you have, and that means your OS, Java version, and graphics card, and whether it's got newish drivers or not

2. Is it running at 60fps or thereabouts consistently?

3. Is the game too easy or too hard? Boring? Fun? Confusing?

4. Any bugs you might come across (it's only an alpha so I expect there are a few bugs).

Well I'm not discussing yet about the game itself, since I'm only at stage 6 .

it does run at 60fps, really smooth . No problems with that .

I'm having a really bad time trying to exit the game . It always freezes real bad when I click the quit button . When I was full screen mode, I even tried ctrl+alt+del with no success, and after pressing alt+F4 and Alt+tab like a madman it finally gave up. This happened every time I exited the game, leaving me with the message :"Monster Mash (?) did not shut down properly last time you played it"when I restarted .

It also crashed a couple of times when Alt+Tabbing full screen mode . I'm on Windows XP, java version "1.6.0_12" .

I can't tell you about the graphics card and drivers since I'm at my job

Another thing which I found a little annoying is the fact that even Windowed mode I couldn't release the mouse from the window . It should definetly have a key for that, otherwise I don't see much use for windowed mode .

Loads to Title Screen, music plays. Some sub-screens appear to lack text (e.g. options screen - I have to guess). Pressing Play, displays world with a number of blue dots and one white dot. Clicking white dot makes all dots disappear but then nothing appears to happen. No error messages, so may just be incredibly long load on this old slow machine, but I gave up after about a minute. ABORT goes back to title screen. The power button symbol does not quit game. I eventually got into windowed mode by randomly selecting things on the options screen and managed to tab out and then close window using window

Looks great!1) Works for me (Linux, java 1.6.0_15, Intel gfx)2) Could be 60fps - it's certainly smooth as the proverbial baby's bum.3) Only had a quick go, so only one suggestion: Disable buildings being placed if the cursor is over a bonus pickup. I was leaving buildings in stupid places in my rush to collect the pickup in time4) Disables my second screen on shutdown - upgrade your lwjgl to a nightly to fix this.

I tried it on my windows vista laptop with a proper nvidea card and it worked great. Very nice graphics style as usual.

I like it how the creatures try to avoid the heavy defences by walking around. But they take their blessed time!

I think you should speed up the game more, allow the player to control units, and add more buildings as icons in the bottom tool bar so the player can just click them and then build. It's annoying to open that huge menu. Also opening that building menu shouldn't pause the game, it makes it less intense.

The cut scenes are excellent, so are the new buildings which are introduced step by step.

3. Is the game too easy or too hard? Boring? Fun? Confusing?I think its perfect. But I think you should change the colors of the "ammo-bars" (indicating how much ammo is left), I never get if they are full or not.. (maybe that's just me?)

4. Any bugs you might come across (it's only an alpha so I expect there are a few bugs).No bugs yet.. (level 6)

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