The game's graphics files are now 32-bit graphics. Although the format of these files has typically not changed, old utilities that assume 16-bits per pixel won't work with the new files. We do have a new in-house utility to pack/unpack the files, and that will be made available shortly.

Mafi was kind enough to add support for the new map size and format to his excellent map making program, 5CC. This is what we used internally to create the maps. I've let him know that this support can be released in a public version of 5CC any time now that the game has been released.

A few of the data files are new or have seen extensive changes (unit structures and force pools, for example) but the format of most of the other data files are largely unchanged. A new Excel 'Data Workbook' will be released once I have time to clean it up. Probably a week or two.