Microsoft is finally bringing Halo: The Master Chief Collection (MCC) to PC. Releasing through the Microsoft Store and Steam in stages – so the development teams can ensure each game’s quality – this collection will feature modern elements, allowing the games to grow over time.

Making sure each game is free of bugs and glitches before ever reaching a digital storefront is key. When the MCC was first released for the Xbox One back in 2014, it came with a plethora of issues. Matchmaking for the collection’s multiple competitive modes felt broken, it was plagued by connection issues and the ability to choose a game type was hindered by bad playlists. Basically, it wasn’t the be-all-end-all Halo experience everyone expected it to be.

That’s not the case today of course. Thanks to 343’s efforts, the collection is as it should be – a proper grouping of titles from Microsoft’s flagship franchise. This is what 343 Industries (and their partners at Splash Damage and Ruffian) hope to bring to the PC, one game at a time.

While this announcement was certainly noteworthy, it was the inclusion of Halo: Reach that really stood out. 343 is not only adding the prequel to the collection (on console and PC), they’re also launching the MCC with it. Halo: Reach will be the first title on PC with the rest of the collection to follow in chronological order.

Xbox One players who own MCC will get Halo: Reach’s multiplayer content for free. It’s Campaign and Firefight experiences, however, will be offered as paid DLC. Xbox Game Pass subscribers and PC players will have access to the entirety of Reach of course.

There’s no release date yet; remember, 343 wants to make sure each game is right before being released. Here’s hoping the collection lands on PC sooner than later!