Just tested this out today and Akumajou Densetsu's music was messed up. Did this update remove/screw up VRC6 support? It seems to have only affected Akumajou Denstsu, FDS sound channels and Sunsoft's Gimmick! (J) are unaffected. This stinks, I love the VRC6's music in Akumajou Denstsu. I know it's not the ROM because the music was fine on 3.3.2

I'm on Vwii if it matters and If its not to much trouble could someone test Jackal for me, i can't get it to load for some reason (It locks up). I couldn't get it to load on a older version nor this one, I've also re-downloaded Jackal to be sure.

Just tested this out today and Akumajou Densetsu's music was messed up. Did this update remove/screw up VRC6 support? It seems to have only affected Akumajou Denstsu, FDS sound channels and Sunsoft's Gimmick! (J) are unaffected. This stinks, I love the VRC6's music in Akumajou Denstsu. I know it's not the ROM because the music was fine on 3.3.2

Just tested this out today and Akumajou Densetsu's music was messed up. Did this update remove/screw up VRC6 support? It seems to have only affected Akumajou Denstsu, FDS sound channels and Sunsoft's Gimmick! (J) are unaffected. This stinks, I love the VRC6's music in Akumajou Denstsu. I know it's not the ROM because the music was fine on 3.3.2

Then go back to 3.3.2 in the mean time, or use RetroArch Wii instead. Gimmick! Only used the FME-7, which was a variant of the Yamaha YM2149, a closer relative to the VRC7.

That sucks. Did it affect VRC7 (the YM2413 variant)emulation in Lagrange Point as well? Yeeeah, I'm sticking with RetroArch. I have his email address, so, I'll ask him about it since his Google Code page no longer allows you to report bugs.

Then go back to 3.3.2 in the mean time, or use RetroArch Wii instead. Gimmick! Only used the FME-7, which was a variant of the Yamaha YM2149, a closer relative to the VRC7.

That sucks. Did it affect VRC7 (the YM2413 variant)emulation in Lagrange Point as well? Yeeeah, I'm sticking with RetroArch. I have his email address, so, I'll ask him about it since his Google Code page no longer allows you to report bugs.

I have gone back to 3.3.2, such a great emulator. I just wanted to report the bug somewhere because I noticed it immediately when I updated to 3.3.3. Thanks for the info on the sound chips btw, I haven't tried Lagrange Point on 3.3.3 though.

Looks like some things were broken upstream with the refactoring they were doing. I'm going to wait a couple weeks to make sure they've gotten things sorted out before putting out a new release.

There's no point blindly pulling stuff from upstream - the only way you're going to get somewhere is if you're going to get involved with maintaining/updating/tweaking the cores yourself like I'm doing. That is a lot of maintenance work and it requires delving into unknown code territory, but it's the only way to assure obvious regressions like this get unnoticed by the users.

It's also a good insurance policy against performance regressions. For instance, SNES9x 1.54 will be nigh-on unplayable on Wii in terms of performance the way things stand due to byuu pulling in more and more stuff from bSNES into SNES9x for 1.54 - you'll have to either accept sticking to SNES9x 1.53 or lower or start making core adjustments if you want to maintain performance levels the way they are.

There's no point blindly pulling stuff from upstream - the only way you're going to get somewhere is if you're going to get involved with maintaining/updating/tweaking the cores yourself like I'm doing. That is a lot of maintenance work and it requires delving into unknown code territory, but it's the only way to assure obvious regressions like this get unnoticed by the users.

It's also a good insurance policy against performance regressions. For instance, SNES9x 1.54 will be nigh-on unplayable on Wii in terms of performance the way things stand due to byuu pulling in more and more stuff from bSNES into SNES9x for 1.54 - you'll have to either accept sticking to SNES9x 1.53 or lower or start making core adjustments if you want to maintain performance levels the way they are.

My question is, why are the Snes9x developers allowing him to defile such a good emulator? Yes, some things needed to be recoded, but does he really have to make another Bsnes clone? It's bad enough it can't even run full speed without severe audio crackling on my Core i7 CPU.

The whole idea behind using Snes9x was so one doesn't have to fumble about with Bsnes' high system requirements or its circumlocutory and confusing GUI.