Mech Kshatriya [wip]

I've been working on this personal project for almost 2 months now, just about finished (still lots of cleaning up to do). Texture decals to add/sharpen and some weathering details to add, mostly on the back side of the model and the four binders.
I'm happy with the way the textures have come out, though the polycount really needs to be optimised the whole model is sitting at around 24k tris:whyme:

Brilliant work mate! To save this being a praise and leave thread, can we get some breakdowns if you have time? Texture flats, tip's, the usual jazz from your perspective. Hell even some saved progress shots can give most artists a hint to your thought process

Thanks for the replies everyone! Sorry I couldnt reply sooner, posted this right as I was going off to sleep.

Anyway to answer some questions I built the high res mesh mostly in 3d max, the binder and most of the details on the curved areas I did in zbrush. Ill post while I work on the gun accessory next so that should answer some questions about my workflow!

Heres some images of the high res. One of the best time saving techniques when modelling mechanical details was using the mesh overlay method for small details like rivets, weird shaped indentations .

Oh and a snippet of the textures, i've got two 2048 textures(which will be 1024) for the whole thing, one for the body and one for the binders/ misc stuff.