Cheap art will be just that. The true value lies in commitment and hard work. This is just a tool and without a creative mind operating it the results will hold no magic. Did photography kill painting? I think both are doing and developing rather well.

The Unity team has announced a new addition to their creative tools suite: ProBuilder. What is more, Gabriel Williams & Karl Henrhekel joined the team behind engine. The tool lets users easily design, prototype and play test levels right in Unity. Also, Polybrush (currently in beta) will help you sculpt complex shapes, blend textures across meshes, and more.

Starting today the tools are becoming part of Unity feature roadmap. They are now available to all Unity subscription plans, at no additional cost.

Overview of ProBuilder and Polybrush

ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but capable of detailed editing and UV unwrapping as needed.

There’s more… ProGrids gives you both a visual and functional grid, which snaps on all 3 axis. ProGrids enables speed and quality, making level construction incredibly fast, easy, and precise. It is especially handy for modular or tile-based environments, but you will find that it significantly speeds up workflow and increases quality for all types of work.