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3ds Max | News

Hello everybody,
I'd like to introduce you "Ty Loar Du", a nodal programming tool that allows you to create programs without writting any line of code. It is a very new way of coding in any language like MaxScript and Python for 3DS Max.
The goal of this fantastic editor is to give the opportunity to create as many libraries of Blocks of code as you want in any language or script.
The main objective is to simplify the programming process thanks to Blocks that already contain routines, processes, methodes of code lines.
Every Block linked to each other will form your final coded program.

Calling all MCG developers! ScriptSpot now features an MCG section where you can share & find procedural MCG tools. This is an incredibly exciting feature of 3ds Max 2016 and I'm excited to see all the tools you're able to create!

The new section is a clean slate so there isn't any content until you add it! Since MCG files are inherently visual I'd like to see more images / video examples of what people can expect when using them.

RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.

Autodesk has announced an Extension for 3ds Max 2014 that includes support for point clouds, Python scripting & stereo cameras. Of particular interest to many of you on ScriptSpot - here's a blurb about Python support from the announcement:

There's an important discussion happening on MaxUnderground regarding the development of 3ds Max. I'd encourage all of you who are passionate about 3ds Max & make a living using it to share your experiences.

FYI comments on this post are disabled to ensure all comments regarding this subject are centralized at MaxUnderground.