TM03 Water Pulse
Type: Water
Power: 60
PP: 20
Accuracy: 95%
Effect: Standard Attack with a 10% chance of confusing the foe.
Location: Given to you by the 8th Gym Leader Wallace after defeating him in Sootopolis Gym.

TM04 Calm Mind
Type: Psychic
Power: N/A
PP: 20
Accuracy: N/A
Effect: Raises Special Attack and Defense by 1 level.
Location: Given to you by the 7th Gym Leaders by Liza & Tate after defeating them in Mossdeep Gym.

TM19 Giga Drain
Type: Grass
Power: 60
PP: 5
Accuracy: 100%
Effect: Your Pokemon recovers an amount of HP equal to 1/2 the damage done to the foe.
Location: Given to you by a girl on Route 123, but a Grass Pokemon in your party is needed to receive it.

TM22 Solarbeam
Type: Grass
Power: 120
PP: 10
Accuracy: 100%
Effect: Charges first turn, then attacks. If Sunny Day is used, no charge is necessary, and if Rain Dance is used only ½ normal damage will occur.
Location: Safari Zone

TM24 Thunderbolt
Type: Electric
Power: 95
PP: 15
Accuracy: 100%
Effect: 10% chance of inflicting Paralyze on the foe.
Location: Game Corner (4000 coins), received from Wattson after shutting down New Mauville, but Surf is need.

TM25 Thunder
Type: Electric
Power: 120
PP: 10
Accuracy: 70%
Effect: There is a 10% chance of paralyzing your foe. If Ran Dance is being used this attack will not miss, if Sunny Day is being used the move is only 35% Accurate.
Location: Lilycove Department Store 4th floor (5500)

TM34 Shock Wave
Type: Electric
Power: 60
PP: 20
Accuracy: N/A
Effect: Electric attack that will hit 100% of the time.
Location: Given to you by the 3rd gym leader Wattson after defeating him at Mauville Gym.

TM46 Thief
Type: Dark
Power: 40
PP: 10
Accuracy: 100%
Effect: If user is not holding an item, Thief will steal the foe's held item, if any.
Location: Given to you by a Team Magma/Aqua member in the Oceanic Museum at Slateport City.

TM50 Overheat
Type: Fire
Power: 140
PP: 5
Accuracy: 90%
Effect: Lowers user's Special Attack by two levels after each use.
Location: Given to you by the 4th gym leader Flannery after defeating her at Lavaridge Gym.

HM2 Fly
Type: Flying
Power: 70
PP: 15
Accuracy: 95
Effect: Fly on first move, attacks on second. Damage is doubled when Thunder and Twister is used while Pokemon is in air. Used to fly between cities previously visited outside of battle.
Badge needed for Use: Feather Badge
Location: Given to you by your rival at Weather Institute.

HM3 Surf
Type: Water
Power: 95
PP: 15
Accuracy: 100
Effect: None. Used to Surf on water outside of battle.
Badge needed for Use: Balance Badge
Location: Given to you by Wally's dad after defeating Norman at Petalburg City.

HM4 Strength
Type: Normal
Power: 80
PP: 15
Accuracy: 100
Effect: None. Used to move boulders outside of battle.
Badge need for Use: Heat Badge
Location: Given to you after using rock smash to completing the Rusturf Tunnel and allowing Wander to reunite with her boyfriend.

HM6 Rock Smash
Type: Fighting
Power: 20
PP: 15
Accuracy: 100
Effect: Lower foe's Defense by one level. Used to destroy rocks outside of battle.
Badge needed for Use: Dynamo Badge
Location: Given to you in a house next to the Mart in Mauville City after defeating Wattson.

HM8 Dive
Type: Water
Power: 60
PP: 10
Accuracy: 100
Effect: Dives first move, then attacks on the second. Used to explore deep oceans outside of battle.
Badge need for Use: Mind Badge
Location: Given to you by Steven in Mossdeep City, in a house up and left of the Pokemon Center.

Pokemon Abilities
Name - Description
Air Lock
Pokemon Is not affected by weather during battle.
Arena Trap
Prevents foe from switching or escaping, not effective against Flying-type Pokemon and Pokemon with the Levitate.
Battle Armor
Helps Pokemon avoid Critical Hits.
Blaze
Multiplies power of Fire Attacks by 1.5 when HP falls below 1/3rd.
Chlorophyll
Speed Doubles when sunny.
Clear Body
Prevents opponents moves from lowering your Pokemon stats.
Cloud Nine
Weather affects no Pokemon in battle.
Color Change
Changes Pokemon's type to the type of the move that hits it.
Compoundeyes
Increases Accuracy 30%
Cute Charm
When opponent's Pokemon strikes, 30% change of Attract occurring.
Damp
Explosion or Selfdestruct is nullified.
Drizzle
Weather changes to rain during battle.
Drought
Weather changes to sunny during battle.
Early Bird
Sleep only lasts ½ as long as usual.
Effect Spore
When opponents Pokemon attacks there is a 10% chance of afflicting opponents Pokemon with Poison, Paralyze, or Sleep.
Flame Body
When your opponents Pokemon directly attacks, there is a 30% chance of Burn.
Flash Fire
Fire-type moves deal 1.5 times damage. Immune to damage from Fire-type attacks.
he power of Fire type attacks increase 1.5 times and Pokemon is immune from Fire Attacks.
Forecast
Pokemon type and form changes with the weather.
Guts
Attack increases 1.5 times when Pokemon has status condition.
Huge Power
Attack power doubles, but effect nullified when ability is changed.
Hustle
Attack increases 1.5 times but accuracy reduced to 80%.
Hyper Cutter
Opponent cannot use attacks that reduce Attack power.
Illuminate
If Pokemon is lead, then chances of meeting wild Pokemon raises.
Immunity
Pokemon cannot be Poisoned.
Inner Focus
Pokemon will not flinch.
Insomnia
Pokemon cannot be put to sleep.
Intimidate
Opponents attack power is reduced.
Keen Eye
Pokemon cannot lose accuracy.
Levitate
Pokemon cannot be damaged by Ground-type attacks.
Lightningrod
Electric-type attacks are drawn away from partner in dual Pokemon battle.
Liquid Ooze
When opponent absorbs HP damage is caused to your opponent.
Magma Armor
Pokemon cannot be frozen.
Magnet Pull
Steel–type Pokemon cannot escape.
Marvel Scale
Defense multiplies 1.5 times when Pokemon has status condition.
Minus
Attack multiplies 1.5 times when a Positive Pokemon is in battle.
Natural Cure
Pokemon status condition is cured when withdrawn from battle.
Oblivious
Pokemon cannot be attracted.
Overgrow
Multiplies power of Grass Attacks by 1.5 when HP falls below 1/3rd.
Own Tempo
Pokemon cannot be confused.
Pickup
Picks up items from opponent's Pokemon while in battle.
Plus
Special Attack multiplies 1.5 times when a Negative Pokemon is in battle.
Poison Point
When your opponents Pokemon directly attacks, there is a 30% chance of Poison
Pressure
Reduces opponents Pokemon PP by 2 every time it damages Pokemon.
Pure Power
Attack power doubles, but effect nullified when ability is changed.
Rain Dish
HP is recovered when it's raining during battle.
Rock Head
Pokemon will not be damaged when it uses Submission, Take Down, or Double-Edge.
Rough Skin
When opponent attacks directly it is damaged.
Run Away
Allows Pokemon to escape from wild Pokemon.
Sand Stream
A Sandstorm occurs during the battle.
Sand Veil
During a sandstorm Pokemon's evasion increases.
Shadow Tag
Opponent cannot switch or escape during a battle.
Shed Skin
30% of Pokemon curing status conditions during every turn.
Shell Armor
Opponent cannot cause Critical Hits.
Shield Dust
Additional effects of moves are ineffective.
Soundproof
Sound moves are ineffective.
Speed Boost
Pokemon's speed increases every turn.
Static
When your opponents Pokemon directly attacks, there is a 30% chance of Paralyze.
Stench
Chances of Meeting Wild Pokemon decrease when Pokemon is in Lead Position.
Sticky Hold
Opponent cannot steal Items.
Sturdy
Single-hit attacks will not be ineffective.
Suction Cups
Pokemon will not be switched when Roar or Whirlwind is used.
Swarm
Multiplies power of Bug Attacks by 1.5 when HP falls below 1/3rd.
Swift Swim
When raining Pokemon's speed will double.
Synchronize
When Pokemon becomes Burn, Paralyzed, or Poison opponents Pokemon will become the same.
Thick Fat
Reduces damage of Fire and Ice-type moves by ½.
Torrent
Multiplies power of Water Attacks by 1.5 when HP falls below 1/3rd.
Trace
Copies Special ability of opponents Pokemon.
Truant
Pokemon cannot attack twice in a row.
Vital Spirit
Pokemon cannot be put to sleep.
Volt Absorb
Pokemon HP rises when Pokemon is attacked by Electric attacks.
Healed by up to 1/4 maximum Hit Points when hit with Electric-type moves.
Water Veil
Pokemon cannot be burned.
White Smoke
Opponent's moves cannot reduce Pokemon stats.
Wonder Guard
All damage ineffective except from super effective hits.