PLASMA SURGE
After attacking a non-adjacent figure with a Havech Eradicator you control, you must roll the 20-sided die. If you roll a 1-6, destroy that Havech Eradicator. If you roll a 7-17, that Havech Eradicator is safe. If you roll an 18-20, you may attack again with that Havech Eradicator.

The figures used for this unit are AT-43 figures from the Therians set. Their model number and name is Therian Storm Golem Unit Box.

Character Bio:

Spoiler Alert!

Creatures of genetic and biological manipulation, the marro traditionally avoided implanted technology, preferring enhanced evolutionary techniques. But all that changed when the influential warlord Ne-Gok-Sa and some of his elite troops discovered the remains of an unknown mammalian species with strange technological devices embedded in it. Using this technology, and with his followers who were there that day sworn to secrecy, Ne-Gok-Sa was able to amplify his own considerable power.

Ne-Gok-Sa was brilliant, cold, and calculating, but not even this powerful and charismatic leader could predict how his decision would alter the future of the marro. Even after his abrupt disappearance, those entrusted with the secrets of the strange technology, calling themselves the Havechs, continued to experiment with it, and unlock its mysteries.

Twelve centuries after Ne-Gok-Sa succeeded in fusing his body to these cold, metal devices, a new subrace of marro evolved, with technology grafted deep into their core. The Havechs are the spiritual children of Ne-Gok-Sa, the descendants of those who swore to keep secrets safe for a warlord who will never return to them.

For years the Havechs continued their experimentation, mutilating their bodies for the sake of martial advancement. It was thus that Valkrill discovered them, summoned them, and corrupted them even further, turning them into soulless, program-driven murderers.

These guys look very powerful. They have melee stats of the Horned Skull Brutes, but can attack from range (at a huge risk!). Adding Su-Bak-Na would be a good choice for the Eradicators especially, although even with SBN a range attack is 25% suicide. With a hot d20, the Havech could rule, but one roll could end their domination.

I find it strange that on pretty much every turn, on average, if they attack and are not engaged, 1 will die. Of course, every 2 turns, you will have 4 attacks.

Yeah, despite thier 5 range, they should probably be mainly used as a melee squad. Besides, the Stingers can deliver similar power at range, don't kill themselves as much, and are cheaper. I want to run an army like this sometime for 610:

I've had these figures for awhile and thought about their weapons: "How will the C3V designers incorporate their blasters and claws in an innovative way?". The simple melee attack bonus or ranged special attack didn't seem creative enough, so I was anxious for their arrival.

I love the way it turned out. The choice between attacking with melee or at ranged is subtle in the text of Plasma Surge, but like others have said, the attacking at range is risky! Just another example of how the C3V designers have beautifully created their units.

Thank you, C3V.

Never draw fire; it irritates everyone around you.
~Murphy's Laws of Combat

Just played my first game with the Havech Eravikadators (for some reason this name rolls of the tongue a lot better)!

They're a blast.

They're really fun, and decently competitive. I got in extra attacks with Plasma Surge a surprising number of times. The self destruction is a necessary check on the high power level of the Eradicators, which is somewhat unprecedented for a ranged unit.

They're akin to the Minions of Utgar in the sense that they're expensive but worth the cost. But you can fill an army with the Eradicators in a way that you can't with the Minions. They're a very bread and butter unit that can go toe to toe with heroes because of their stats and toe to toe with squads because of the tendency to attack multiple times (especially with Su-Bak-Na).

My favorite C3V so far in terms of gameplay. We now have a common ranged squad that isn't frail!

The CEE just used this in his battle report and I thought it was a good army:

160 SBN500 Havech Eradicators x4
500pts/14hex

Thanks heroscaper2010. However, that is actually a 520 point army. Here is a link to the battle report if anyone is interested.

I'm eager to pair these guys up with Tul-Bak-Ra. The eradicators really need to get into melee quickly, and by using Tul-Bak-Ra to teleport in reinforcements they can do just that. Gurei-Ornery even won a reverse the whip style tournament using this combination.