June 11, 2014

Awaken is a Fallout Tactics total conversion mod. It uses its engine but includes completely new storyline. It is based on Fallout 1 and offers about 30 hours of play in Fallout world. It is done by fans and for fans (didn't I hear that somewhere?) and it is freeware. There is Polish version of mod but there is English pack for it. In short terms this mod makes Fallout Tactics into almost full featured RPG. Changes made by patch:

Larger range of sniper rifle, AK-108 S rifle, 223 Pistol

Changes to stats of armors (DT/DR stats and smaller weight)

Tesla Armour is better than Combat Armour (because is rare).

Suehe can wield armours now.

The leather in Suehe's inventory is now as special Armour. Only Suehe can wield this.

Gontar from Necropolis tells few words more about the hive of Technologists.

Super Prod quest for a man from basement in Bandit locations works now.

Smaller requirements for lock picking for the back doors and safe in bank in New Chicago.

Fixed a small village to the south of Vault 32. There was impossible to exit from the locations if Crowa is in player team.

Crowa has some improvenments. Has bigger weight of inventory.

Some special encounters are tinckered:

Polish Wasted - more "jerry" in the fridge and Mefiu has two lines of dialogues ;)

Blacksmith - more cash in barterman inventory

Entering to train could be easier now.

Smaller world map - cuted off left and right unused areas.

Position of several locations are changed a bit: this will refresh world map gaming ;)

Better medic and doctor bags, better repair tools, better lockpicks.

Changed the sound of repairing of alcohol machine in basement in New Chicago.

Over a decade after the release of Fallout Tactics and despite the provision of a set of easy-to-use game editors, FOT remains nearly as lame as ever-- full of bugs, incompetence, negligence, ignorance of Fallout traditions, and unsatisfactory gameplay. Fallout Tactics: Redux is the first comprehensive published effort to reform the standard single-player Fallout Tactics campaign. My Redux mod is a wide-ranging attempt to engage all of these issues and transform the game into something more compelling, since if the game remains in its current (original) state FOT is doomed to be utterly forgotten sooner than later-- and I've always thought that despite its many flaws, key elements of what could be a rather cogent military science-fiction game and perhaps even a respectable Fallout-themed game are present in Microforte's basic materials.No video available. See more >>

This Mod tries to balance the game for Multiplayer Death-Matches in Turn-Based Mode. Although it looks like this mode didn't get the same attention from the devs like real-time, there are some things like the way Cars are used and the interrupt system, that are quite well designed and make Multiplayer matches fun to play.

26 new levels starting in TB-Mode, each with a unique goal that applies to reach it, making the matches more eventful - Weight of all items increased - Armors now have different resistances for each damage type - metal is good against explosion, power armor against energy, enivro(now -> combat-armor) against bullets - all Drugs have been completely revised, specializing the caused effect. (e.g. voodoo increases critical chance, but lowers several resistances. or buffout slightly raises strenght & agility but seriously reduces a characters luck ) ... - Drugs and stimpacks have higher chance of overdose, checked against the chars endurance and thus making first-aid and doctor more viable. better forget your all-you-can-eat mentality now - Poison & antidote added - Plasma weapons now inflict area-damage - Some new weapons, explosives, armors and other gadgets - Critical chance of most weapons lowered to make high luck and critical chance more attractive for snipers - In-game descriptions of all items adapted, for most of the changes

The player controls a citizen of a town called Forsayth, which is located in the downtown of a pre-war city. At the moment he works as a bodyguard protecting the water caravans. The citizens know only a few small villages near the town. No one left the town for a longer journey. Nobody suspects that in the distant mountains, snow-covered mountains, lies a city called Brek Zarith. It's Council of the Fourth usurps themselves a right to create a new world order. They are rich in prewar technology, weapons, and the city itself is a threatening fortress. Almost every significant town or city in the area is under their control. . They're sending there a commissar and legions of loyal police, brainwashed for their cause. It is just a matter of time when they reach Forsayth. See more >>

The aim of this mod is to create a playing field where there is allot of stuff to do, and no time limit on when you do story related missions and endless playtime like in fallout 2.The emphasis is freedom.There will be 4 factions to choose from: BOS, ENCLAVE, RAIDERS and RANGERS. Each faction has an item that will have bonuses that the player will receive upon joining, the item will receive an upgrade once you have proven yourself to the related faction.The faction wars is the main story of the game, with one ultimately ruling. TacoLlamaSauce is the main developer of the story line. I will be focusing on the content of The wastes, keeping as close to Fallout canon as I can.There will also be Merchants, Mercs, Slavers, Mobsters and bounty hunter groups around the wastes to work for.Many other features are planned. See more >>

This modification is a total conversion "Game" that doesn't require Fallout: Tactics installed to run. Fallout: Last Vegas is designed around the worlds of Fallout: 2, Fallout: 3 and Fallout: New Vegas, it will contain all the armors, weapons and items that are in Fallout: 3 and Fallout: New Vegas, this modification can be downloaded and installed to your computer and ran without having Fallout: Tactics installed and without your Fallout: Tactics CD in your computer. The game will be made to work in both RTS and Turnbase mode to fit all the gamers needs. See more >>

June 10, 2014

This mod amalgamates most available Fallout 1 mods into one installation. In addition to included mods/patches, it fixes many bugs that still existed in the patched version of the game, adds new customizable optional content, and new features. Goal of Fallout Fixt: To enhance, fix and improve the Fallout 1 experience. This includes fixing bugs, restoring features, modifying balance, adding features, and many fixes to text/dialog. In addition to that, all other available mods and patches are rolled into Fixt (see below), meaning that Fallout Fixt is the only thing needed for "the best" Fallout 1 experience. It currently contains:

Official Interplay patch (1.1)

TeamX patches (1.2, 1.21, 1.3.5)

No Children Fix

Nimrod's Dialog Fixes (many text improvements)

Cathedral Crash Fix

robbforce text fixes

Included Mods / Enhancements:

TeamX Fallout NPC Mod

Sfall 1.18e the last FO1-supporting version (including shaders.fx for D3D modes)

Allows many graphical fixes and features including higher resolution and DirectX modes. This program modifies "falloutw.exe" in memory for the purposes of increasing the visual resolution, playing in a window and other enhancements. Currently Supported versions of the "Falloutw.exe" are:

A direct successor of the Fallout Update Mod. It introduces most of the features seen in the Fallout Update Mod and plenty of the new ones. Mod is developed from scratch so it's expected to be more complex, solid and stable than the predecessor. Questionable and incomplete features are being removed. Project is based on the most recent version of the unofficial Fallout Patch v1.3.x.Since currently only Wasteland Ghost is involved development, release model of the mod had been changed into modular structure. Non-cumulative updates are being released when ready. There are two parts available at this day:

Game Restoration Mod Part 1: "Invasive procedures". An invasion of mutants army in all major towns has been restored. As long as Master exists, he and his army will slowly invade Wasteland. An invasion begins with the destruction of the LA: Boneyard. Then it continues to the Necropolis, Hub, Brotherhood of Steel, Junktown, Shady Sands and finally Vault 13. Note, that by interacting with the game world you can hasten an invasion in certain (or even all) locations. After a town's been invaded, all it's natives are killed and an invading army of mutants appears on the streets.

Game Restoration Mod Part 2: "The Unknown Wasteland". This part deals mostly with caravans and random encounters. A caravan is actually shown, when it arrives in the town. Customers are now roaming around a caravan when it's in the town. A caravan leader now offers you a mini-quest: assist to unload a caravan. Few special encounters are fixed or re-enabled. Alcohol addiction (beer and booze) restored.

This mod changes weapon damages and armor stats to more realistic. Damage Values were calculated with help of 3G3 Guns! Guns! Guns! weapon design system. Earlier versions of the mod were released in Poland and were liked by players. Game world changes: I fictionalized RL weapons and ammo (.44, Desert Eagle, .223) to fit the post WWII divergence and changed AK-112 to be more fitting to retro-futuristic USA. FDM:

No AC bonus from armor.

Modified HP of civilians and some of opponents - some people had as little HP as 12 (a leftover from GURPS or what?).

More random ranged weapons damage - FDM had unrealistically lethal firearms due to less random damage.

No HP bonuses for higher level NPCs.

Shotguns now fire salvoes of pellets which cause small damage to armored targets, but huge damage to unarmored ones.

June 09, 2014

The modification "Shattered Destiny" is the first of three chapters, that will bring back the old Fallout feelings. In this mod, the player isn't the vault dweller or a chosen one, the player is just a guy like you and me in a post apocalyptic world that has been tortured over the years... At first it was planed to create a totally new and big modification, with lots of new npcs, locations, quests, and so on, but because of missing time and interested people, I changed the hole concept to a chapter based game.

Details:

a new story

meet and talk to new NPCs

a new main quest and some side quests

you are not the chosen one (yes, its a feature! : )

more then 100 new scripts

approx 80 new dialog files

more then 3.500 new lines of text

new videos

new premade characters

2 new critter (a new girl, made by Lisac2k and a bald-head guy in combatarmor.)

"When mutants kill and destroy all that matters in your life---What can you do? As the last hope of a dead town, will you seek justice for the dead and help for the survivors? Or will you lose your way in this big nasty world that's waiting for you? Can anyone, for that matter, good or evil, survive for long in a world where most problems are solved at the end of a knife or with a burst of gunfire?"

Elko is a peaceful community in western Nevada, founded by the Chosen One about two decades ago. You have lived in Elko all your life. To your townsfolk, you are known as Cassidy's kid or the Orphan, although none of these denominations are exactly accurate: Cassidy isn't your biological father, and your parents may not be necessarily dead. After a vicious attack by a group of savage mutants, you flee with the survivors of the town to a small bunker. A few straggling attackers follow you, which you bravely fight off. Once the battle is over though, Cassidy suffers a heart attack and is in critical condition soon afterwards.The game progresses from there with three main objectives: find a cure for Cassidy, discover why the mutants attacked Elko and some of the surrounding towns, and discover who your real parents were. As with Fallout 2, the mod can be completed in many different ways. Combat can be both embraced and avoided depending on how you want to play the mod. Developing skills that are seldom used may yield rewards later in the game. See more >>

This mod is total conversion, alternate vision of Fallout1. It may look bit like low-budget parody but this style is result of my brainstorms about efficient way to make such big mod. At first point am decided to explore more mapper possibilities instead of create any new graphics. Secondary, found that battles suck compare to later Fallout Tactic and decided focus almost entirely on its best part; adventure. This lead me to two major problems later: how make big amount of scripts and dialogs.. above hundred of them! Writing scripts is relative fast, but not their testing that's why decided to use the same copy of script for most of NPC with small different details in quests. Last obstacle was dialogs, huge amount of text could easy bore to death even toughest book reader. That's why everywhere I put jokes, and plot is pretty crazy, often lead to unpredictable situations. Also am focus on playability, and my concept is even better from classic game. There is no one destiny of player, every choices put him in different places where adventure end. No video available for this mod. See more >>

Wounded Ronin's Vintage Firearms Mod with Lisac2k's vintage firearms graphics is a weapon/ammo mod for Fallout 2 based on the old (vintage) weapons. This is my first attempt at making a mod for any game. As such, it is very simple and modest in scope, and I would appreciate feedback in case of errors on my part. I have replaced most of the Small Guns and Big Guns from Fallout 2 with real-world vintage firearms such as 1911s and RPKs. I am a big fan of the rugged power of vintage weapons and part of my purpose in creating this mod was to celebrate the idea that "they don't make them how they used to." I have also tried to make combat a little more realistic in spite of of the hit point-driven style of Fallout and I've basically done this by making the following changes.. See more >>

It's weapons/npc/items/critters/maps/scripts/dialogues/fixes/car mod. All in one.
The main idea is: you can go through the whole game using only one class of weapons. If you want to use energy weapons only, now you can. If you want to go through the game with a melee character, just go ahead! The weapons and their parameters are changed, and you'll find more powerful weapons of every class as you go further and further through the game. The game is NOT so well balanced (it was hard to make it perfect), so you might find big guns very powerful, but don't forget they need many action points to be used. Melee weapons are not so strong, but they require less action points etc... There are some moments during the game, where scripts give you weapon/equipment/items etc. depending on your skills. Some shopkeepers will sell you nice equipment if you pass weapon class skill check (e.g. if you have 125% or more of energy weapons skill, a shopkeeper will sell you a big-bad-mo-fo energy weapon). The conclusion: choose your favourite weapon class and boost it through the game. That's the main idea of this mod. No video available for this mod. See more >>

This mod is the result of the drastic changes made to the Fallout game setting and mechanics introduced during the development of the third sequel - Fallout 3. First person shooter with some role playing elements was the worst fear (which mostly became true on October 28th, 2008 when Fallout 3 was released) of the earlier established Fallout community, which largely demanded that the upcoming sequel keeps the spirit of its predecessors, Fallout 1 and 2, as much as it is possible. No video available for this mod. See more >>

Features:13 custom locations, custom weapons, custom missions and dialogs and more. This is not an add-on, it is a campaign on its own. In this mod you are not the chosen or vault dweller but a simple mercenary warrior that goes around in wasteland looking for missions/jobs. All missions/jobs are redo-able and are intended to be done several times. If you come to a town and nobody seems to be willing to talk to you that means your not high enough level to get that mission. Than usually they will tell you to get bent or come back when your better in various ways. See more >>

Despite how much there is to do in Fallout 2, parts of the game always felt incomplete or rushed. The purpose of this mod is to fill these gaps and make Fallout 2 into the game it was meant to be. This project attempts to stay true to what made Fallout 2 great and thus the new content you will find is not something I thought up or felt would be cool to include, but rather a reality of what the original Black Isle developers wanted. I read through developer comments, studied original design documents, and looked through nearly every file included in the game in the process of creating this mod. I admit I had to make some judgment calls here and there, but 90% of what you will see is something originally planned to be included in the game but was cut for whatever reason. Not only does this mod include new content, but it also includes my unofficial Fallout 2 patch which corrects 800+ bugs left in the game after the last official patch. See more >>