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1. First of all, you select the trade option in game.
2. The person behind the counter then explains where to find the file whihc has been created, (i.e: the Save/Trade directory)
3.You can then upload that file or send it via IM and exchange it for another pokemon.
4.Then put the received file into your Save/Trade directory.
5. Then when you next go into the Pokémon Center, speak to the person behind the counter again and if there's a new Pokémon waiting to be imported it will tell you.

The way it knows if you need to import a pokemon is by one of the settings in the file being called, "ready?", if ready equals true then when you next speak to the person it finds out if "ready?" is set to true. If it is then the pokemon is imported if not then it won't be.

This is pretty good, Waudby! I just noticed this in the Games Showcase, since I don't come over here so often, but I'm very impressed! Having Kyledove's graphics add a new look to the game, even though it doesn't quite look so good with the indoor tiles and the hero.

At first, I thought my eyes were messed up when I saw the really dark screenshots, but I was wrong. This is a very good game, and I hope that you keep up the good work. Good Gaming! xD

You could still cheat, either by copying the file, and importing it twice, or copying your save file, and making two files of the same Pokémon.

I did think about that already and thats why each file is going to have a code attached to it, and when you import it into the game, it adds that code into an array, and when importing files it check the code against any codes already in the array.

If the code is in there, it will bring up an error telling the player that they have already used that file :)

I did think about that already and thats why each file is going to have a code attached to it, and when you import it into the game, it adds that code into an array, and when importing files it check the code against any codes already in the array.

If the code is in there, it will bring up an error telling the player that they have already used that file

Doesn't stop a player from copying their save file and making two different files of the same Pokémon...

I've got a similar system in my own game. The only thing I could come up with to solve this was to have the game connect to a server, create the file, and make the server record how many times you've made a trade file.

Then, if you tried to do it again with a copy of the save, the number wouldn't match, and it would stop you from making it.

The only problem with this is that I don't know how to code a server that can do that :S

I have just coded into the battle system, weaknesses and resistance. I have also added in most of the stats increases and decreases. The only extra i have to add to the battle damage is the bonus you get for you using the same type attack as your pokemon.

Then other than coding in the enemy A.I mostly graphically work is left, and then the status changes etc.

Sounds like this game is progressing very well. This was a good choice of program because most people use RPG Maker XP, and this proves that you can code everything yourself. I'll keep a sharp eye for this. Good luck.

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