So.. it looks like we’re suddenly submitting for the IGF! There wasn’t much time this week, but we’ve been trying to fix any show stopping bugs and make the first-user experience better. To help nudge the judges along, some simple tutorial popups went in and there’s new visual feedback on the matter and coin collection. There’s also a simple first version of the order framework, where the Robo Exec orders particular types of soup to satisfy hungry planets.

This will be this first time Inc has been played without one of us there to observe or answer questions, so it’s a real usability test. If judges can’t make it to any fun stuff, it’ll be such a waste! >_<

Here’s a soup factory I made today (shortly before it was destroyed due to a bit of a power supply issue). Time to break it on down FUNKY style!

The farms for mushrooms and Tomatys are tucked away in the mountain on the right. Conveyor belts ferry ingredients into funnels (still debug with no art) which transfer them to adjacent buildings. The soup then gets carried to the waiting launchpads.

Next step was going to be building more factories and launchpads, to really scale up production. Would also have needed more greenhouses and a larger area for farming Tomatys to make enough soup.

Even with basic defenses it held out ok, but it turns out power generation was a insufficient. When I eventually got attacked and all the towers started shooting, the base immediately ran out of power and I got promptly overrun (still valiantly tried to hold it myself with fists of justice!). I probably shouldn’t scale up so quickly next time without appropriate power supply. ^^;