Season 2 Hotfixes for January 22nd - Potion Cooldown and Venture Co. Earthshapers in Mythic+

The first round of Season 2 hotfixes is here! There are several important changes affecting Mythic+:\rPotenziamento and Rinforzo will no longer increase the health of the Mietitura ghosts.\rPotions that grant invisibility now place a 5 min cooldown on other potion types, down from 10 minutes.\rThe issue where Forgiaterra della S.P.R. & Co.s granted too much Chiave del Potere difficulty credit was fixed.\r\rAs we covered earlier, all Azerite Powers that scale with item level have been reduced by 50% in PvP.\r<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">The change made today overrides any earlier PvP-specific balance changes made to those Azerite Traits. For example, if a trait&#39;s effect was previously reduced by 55% in PvP, it is now only reduced by 50%. <a href="https:\/\/t.co\/F3f8dVmhZH">https:\/\/t.co\/F3f8dVmhZH<\/a><\/p>&mdash; WarcraftDevs (@WarcraftDevs) <a href="https:\/\/twitter.com\/WarcraftDevs\/status\/1087891164873650177?ref_src=twsrc%5Etfw">January 23, 2019<\/a><\/blockquote> \r\r\rHere you'll find a list of hotfixes that address various issues related to World of Warcraft: Battle For Azeroth. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.HotfixesJanuary 22, 2019Dungeons and Raids\r\rPotenziamento and Rinforzo will no longer increase the health of the Mietitura ghosts.\r The MOTHERLODE!!\r \r Fixed an issue causing Forgiaterra della S.P.R. & Co.s to count double towards Enemy Forces criteria on Chiave del Potere difficulties. Slightly reduced the total Enemy Forces count.\r \rItems\r\r Potions that grant the player Invisibilità (such as Fiasca dell'Inganno di Demitri) now place a 5-minute cooldown on all other potion types (was 10 minutes). The shared cooldown time for invisibility potions remains 10 minutes.\r Fixed a bug that prevented Tomo del Portale Cittadino from being properly affected by Focolare del Marinaio.\rPlayer versus Player\r\r Every portion of Azerite powers that scale with item level have been reduced by 50% in PvP. \r \r Developers' notes: This addresses how the additional new ring of traits affects power in PvP. The change includes all spec- and class-specific traits, as well as all multi-class traits, regardless of which ring they're on. This change also overwrites all previous reductions to Azerite Traits in PvP that occurred during Season 1, as they will all now have their reduction set to 50% effectiveness. Non-scaling and non-stacking effects are unaffected by this adjustment.\r \r Resolved an issue that caused Maledizione del Gladiatore Sinistro to not strike enemy players who have moved out of line of sight after the initial activation of the trinket.\rQuests\r\r Players on "Lamento dell'Ammiraglio Supremo" while on the Saurfang questline should now be able to see Isabella.\r \u201cIl bottino del quartiermastro\u201d, in which you turn in 10 Moneta del Quartiermastros to get a Sigillo di Battaglia, is now a weekly repeatable quest.\r\r\r\rDid you enjoy this news article? Receive instant notifications when the latest news is published through the Wowhead Discord Webhook and join the community with Wowhead's Discord Server, Twitter, and Facebook.

Commenti

Commento di saxayone

Good guy NA beta testing the aidsfest. Glad I didn't have to experience high hp bwonzombies.That was from ptr testing feedback, the live affixes are bursting and quaking.

Commento di MrXtrm

on 2019-01-22T20:05:57-06:00

So does the potion hotfix make Invis potions at all viable? I feel like sacrificing DPS potions for the invis potions is still crap.

Commento di vynn96

on 2019-01-22T20:06:03-06:00

Now what about the pvp ensembles from BfA 1st season?

Commento di TheDagor

on 2019-01-22T20:11:50-06:00

It is mainly to feel less punishing to not bring a rogue without having to take packs that you would overwise skip. Think the start of temple of sethraliss. Pushing groups always skip the start and now groups without rogues are less punished for not having one.

Commento di apple6

on 2019-01-22T20:27:46-06:00

I suggested nerfing traits in pvp since BfA launched. Guess it finally dawned on the developers. Ridicolous :D

Commento di Detinator247

on 2019-01-22T20:54:07-06:00

I wonder if we could use invisibility positions to skip the 3rd reaping so that we'd only have to do the first two.

Commento di lovelywaz

on 2019-01-22T23:38:54-06:00

It is mainly to feel less punishing to not bring a rogue without having to take packs that you would overwise skip. Think the start of temple of sethraliss. Pushing groups always skip the start and now groups without rogues are less punished for not having one.\r\rThere's still a 5 mins CD which means it won't be up for the first boss anyway and you are always better off using heroism on 3rd boss in temple. Just like skipping first few packs in Freehold you will still have timer left on pre pot.

Commento di Xalea

on 2019-01-23T00:31:43-06:00

Now what about the pvp ensembles from BfA 1st season?\r\rIt\u2019s alwsys 2-3 seasons after that they become available on the vendor\r\rExcept for every other expansion where they where purchasable immediately (the actual gear even, not just transmog appearances).

Commento di Mattysaiyan

on 2019-01-23T01:26:14-06:00

Good guy NA beta testing the aidsfest. Glad I didn't have to experience high hp bwonzombies.\rThat was from ptr testing feedback, the live affixes are bursting and quaking.\r\rNA still had to deal with Fortified hp buff for a bit at least, interviews were all about saying the fortified gave the hp and it was fully intended so I doubt they hotfixed it with season 2 going live.