The sound was most troublesome. Long have I been prisoner to Kormack and his evil designs, and the torturous sounds my heart has been cursed to endure has left me cold inside. I endure and ignore. Cold to the pain and the suffering of poor souls around me. Their Fate forsworn as soon as they enter His lair. But this, this atrocity has pierced my now icebound heart and cracked deep into my very soul. The children... The mewling babes that know nothing of their future, nothing of the joys of life. Innocent of horrors of the world and the dread future it holds. How short that future is. I can not get the sound of the mewling infants from my mind, it is seared into memory as a brand on an animals flank forever to remain. Some have even laughed right up till the end and nothing is more damaging to ones sanity than a broken childs laugh.

"I once went questin' for Alexander Sehtolc's five clothes. Each item has a magic power that the wearer can use, see. And when you get all seven, each power is amplified. 'Course, I never could find Alex's boots."

Info

Great Magic and Ruination

With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.

Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".

* Of course, the rulers of our realm might want to control Iorstonn for their own ends...