Secrets of Emerald CityLucas Meriwether: page 53: Expertise: Current Events and Expertise: History both should be +10 total; Technology should be +8 total. Offense line: Light Pistol is +5 to hit.Page 57:

Plainclothes Sidearm: Glock-19 light pistold

Unneeded d at end of pistol.Page 63: last paragraph, 1st sentence:

providing a picturesque view of theElysium Forest and the city below.

Believe it should be Elysian Forest.Page 68: 3rd paragraph, last sentence:

The members of F.O.E. are found in their own section onpages 13-16.[/b] Needs changed to new pages for combined adventure.Page 20: 2nd paragraph, last sentence:

See the Marstech Offices map, page 3.

Should be see below instead of page 3.Page 25: Offenses: Snare rank for Coil Launchers is missing.The Commander: 1st paragraph, last sentence:

(Complet information on the Commander, including her stat block, is at the end of the chapter with the other NPCs.)

Sentence unneeded with combined adventure.Important Characters: page 58: Still noting NPCs are at the end of this chapter, instead of Heroes and Villains section at end of adventure.Johnny Rocket: page 95: Perception should be +10 total.Raven: page 95: Expertise: Criminology and Expertise: Streetwise should be +21 total, Investigation should be +23 total, Persuasion should be +12 total, Vehicles should be +13 total. Initiative should be +14.Epiphany Jones: page 96: Deception should be +8 total.Agent Mariner: page 100: Offense line, Blaster should be +10 to hit.Agent Blazer: page 101: Offense line, Flame Blast should be +5 to hit, using base Dexterity only.Orizon: page 111: The Zero Power is a 59 point array, with Matter Rearrangement costing 59 points. Powers add up to 198 points, Total 349.