WindowsVideoMedia errors when importing monoscopic and stereoscopic 360 video files]]>20Multiplayer 3D Audio Zones w/ Voice ChatFri, 16 Feb 2018 16:07:51 +0000https://forum.unity.com/threads/multiplayer-3d-audio-zones-w-voice-chat.517869/
https://forum.unity.com/threads/multiplayer-3d-audio-zones-w-voice-chat.517869/invalid@example.com (fenwickgg)fenwickgg
I need to create "private" audio zones within a large map that basically allow people within the zone to hear only each other, and people outside the zone cannot hear those within the zone, only those around them. This process should resemble real life as much as possible: very user-friendly.

I'm not sure how to approach this. Any ideas would be appreciated. Thanks!]]>Adding panning and level difference algorithms to procedurally generated audio using C# scriptsFri, 16 Feb 2018 12:38:13 +0000https://forum.unity.com/threads/adding-panning-and-level-difference-algorithms-to-procedurally-generated-audio-using-c-scripts.517843/
https://forum.unity.com/threads/adding-panning-and-level-difference-algorithms-to-procedurally-generated-audio-using-c-scripts.517843/invalid@example.com (mementcode)mementcode
I am trying to add panning and level difference algorithms to some procedural audio (some simple sinusoids) i've created in C# for example, if my audio source is playing and is on the left hand side of the game scene then the sound should be more intense( louder) on the left audio output then it...

Sound not routing through AudioMixer]]>6Eliminating Outdoor Ambience when going insideThu, 15 Feb 2018 21:38:23 +0000https://forum.unity.com/threads/eliminating-outdoor-ambience-when-going-inside.517760/
https://forum.unity.com/threads/eliminating-outdoor-ambience-when-going-inside.517760/invalid@example.com (Dong010)Dong010Eliminating Outdoor Ambience when going inside]]>Text-to-speech (Windows) (Success and failure)Thu, 15 Feb 2018 15:50:29 +0000https://forum.unity.com/threads/text-to-speech-windows-success-and-failure.497313/
https://forum.unity.com/threads/text-to-speech-windows-success-and-failure.497313/invalid@example.com (text23d)text23d
=Success Story 1. TTS Unity Asset on Windows Vista works (you can do it yourself)=
Unity3d can't use Speech API, because it is based on COM, not on .NET Framework. And somehow I found out that some Interop DLL can be created which will be like a "bridge" between Unity3d and Speech API.
Here is how I made TTS work in Unity in Windows Vista (that's on my old...

So basically, I want there to be the dry sound coming from one AudioSource, and have the reverb of that sound, generated in real time, emitting from a different AudioSource.
I know there are ways to record audio into an AudioClip in...

Resonance Audio SDK for Unity: Deliver High-Fidelity Spatial Audio at Scale]]>35Videos loaded via URL on android are always croppedWed, 14 Feb 2018 17:25:43 +0000https://forum.unity.com/threads/videos-loaded-via-url-on-android-are-always-cropped.517550/
https://forum.unity.com/threads/videos-loaded-via-url-on-android-are-always-cropped.517550/invalid@example.com (Desoxi)Desoxi
we currently are using the videoplayer to playback some videos inside the unity ui. The videos are inside the StreamingAssets folder and are added to the player via the URl and it works like a charm inside the editor.
The problem is, that we are using this on android as well and thats where the problem starts.
The video is played, but no matter what i try it is always croppped (mostly the bottom side).

I tried the following things with no resolution of the issue:

...

Videos loaded via URL on android are always cropped]]>1Unity Recorder updateTue, 13 Feb 2018 23:39:21 +0000https://forum.unity.com/threads/unity-recorder-update.509458/
https://forum.unity.com/threads/unity-recorder-update.509458/invalid@example.com (ans_unity)ans_unity
We are making an important update to the Unity Recorder available in the Asset Store.

This second release has a lot of useful features that we hope you will love:

Bug: Both Scene and Game View have Rainbow Splotchy Pattern After Baking]]>Popping at the end of sound filesTue, 13 Feb 2018 12:15:43 +0000https://forum.unity.com/threads/popping-at-the-end-of-sound-files.371317/
https://forum.unity.com/threads/popping-at-the-end-of-sound-files.371317/invalid@example.com (gabrielhauser)gabrielhauser7I'm Lee Hnetinka, How to Make a Video with Images and Music?Mon, 12 Feb 2018 21:38:53 +0000https://forum.unity.com/threads/im-lee-hnetinka-how-to-make-a-video-with-images-and-music.508401/
https://forum.unity.com/threads/im-lee-hnetinka-how-to-make-a-video-with-images-and-music.508401/invalid@example.com (LeeHnetinka)LeeHnetinka1BUG: Microphone methods like Start and GetDeviceCaps always use default device despite specifyingMon, 12 Feb 2018 17:22:01 +0000https://forum.unity.com/threads/bug-microphone-methods-like-start-and-getdevicecaps-always-use-default-device-despite-specifying.517190/
https://forum.unity.com/threads/bug-microphone-methods-like-start-and-getdevicecaps-always-use-default-device-despite-specifying.517190/invalid@example.com (CanisLupus)CanisLupusThis person has the same problem but got no answer in the Scripting sub forum. We are using 2017.3.1f1 and have no idea since which version the problem exists.

I've reported the bug last friday, but wanted to see if anyone from Unity has a workaround for it....

BUG: Microphone methods like Start and GetDeviceCaps always use default device despite specifying]]>1Stop playing music after loading a specific scene.Sun, 11 Feb 2018 17:20:05 +0000https://forum.unity.com/threads/stop-playing-music-after-loading-a-specific-scene.463780/
https://forum.unity.com/threads/stop-playing-music-after-loading-a-specific-scene.463780/invalid@example.com (Archozalol)Archozalol
Right now I put the BackgroundMusic audio file with the script on MainMenu scene, and everything is working good, but when I go back to MainMenu scene via "Back to Main Menu" button, it starts the music again.

Can anyone tell me what am I supposed to do? Is there a single command line that I...

Stop playing music after loading a specific scene.]]>12We Made a Tutorial on Loading, Seeking, Restarting, & MoreSun, 11 Feb 2018 13:12:33 +0000https://forum.unity.com/threads/we-made-a-tutorial-on-loading-seeking-restarting-more.472042/
https://forum.unity.com/threads/we-made-a-tutorial-on-loading-seeking-restarting-more.472042/invalid@example.com (renaissanceCoder1)renaissanceCoder1
I have been dealing with the video player for work, and decided to create the first "real" tutorial on the 5.6 video player. I hope it helps! We cover the major properties, functions, and events in the video player api with a real Unity3D video example.

We appreciate feedback on this. Let us know if we missed anything critical to your setups.

]]>1Need help playing an audio clipSat, 10 Feb 2018 01:06:11 +0000https://forum.unity.com/threads/need-help-playing-an-audio-clip.516905/
https://forum.unity.com/threads/need-help-playing-an-audio-clip.516905/invalid@example.com (Marqmule)Marqmule
Here is my code (i know there is a better way to double jump but i figured this out alone and it works for me)

Need help playing an audio clip]]>1Unspecified error during import of AudioClip AssetsThu, 08 Feb 2018 23:03:27 +0000https://forum.unity.com/threads/unspecified-error-during-import-of-audioclip-assets.312946/
https://forum.unity.com/threads/unspecified-error-during-import-of-audioclip-assets.312946/invalid@example.com (John Sandrey)John Sandrey61Is it possible to crossfade audio using snapshots?Thu, 08 Feb 2018 18:49:09 +0000https://forum.unity.com/threads/is-it-possible-to-crossfade-audio-using-snapshots.337167/
https://forum.unity.com/threads/is-it-possible-to-crossfade-audio-using-snapshots.337167/invalid@example.com (Chris_Randle)Chris_Randle
I've written some interactive music for a game and was hoping to control the crossfades between each state using snapshots. I'm having a hard time setting it up though, because there's an audible gap during each transition.

I've tried using different curve types. The only one that doesn't produce a gap is the 'brickwall' type but (as the name implies) it removes the fade completely and sounds very jarring. It sounds like the others fade out completely before fading the new...

Is it possible to crossfade audio using snapshots?]]>10How do we make a normalized Cross fade with snapshots?Thu, 08 Feb 2018 18:48:35 +0000https://forum.unity.com/threads/how-do-we-make-a-normalized-cross-fade-with-snapshots.486086/
https://forum.unity.com/threads/how-do-we-make-a-normalized-cross-fade-with-snapshots.486086/invalid@example.com (laurentlavigne)laurentlavigne
Meaning, with crossfade between snapshot INGAME-0 and snapshot INGAME-1 configured as shown below
then
if transition is 1 second
at 0.5 seconds the total volume will be < 0db instead of being normalized at 0db
so
the result is the sound tracks are muted for a fraction of a second.

How can this be fixed whilst still using convenient gizmos such as snapshot and the sound mixer?...

How do we make a normalized Cross fade with snapshots?]]>10video playback doesn't work on my mobile device (Unity+Xcode)Thu, 08 Feb 2018 09:38:47 +0000https://forum.unity.com/threads/video-playback-doesnt-work-on-my-mobile-device-unity-xcode.516413/
https://forum.unity.com/threads/video-playback-doesnt-work-on-my-mobile-device-unity-xcode.516413/invalid@example.com (juliawinkler)juliawinkler]]>Unity 5.6.0f3 VideoPlayer does not play video in standalone EXE or APP made on OSX onlyThu, 08 Feb 2018 07:48:04 +0000https://forum.unity.com/threads/unity-5-6-0f3-videoplayer-does-not-play-video-in-standalone-exe-or-app-made-on-osx-only.470736/
https://forum.unity.com/threads/unity-5-6-0f3-videoplayer-does-not-play-video-in-standalone-exe-or-app-made-on-osx-only.470736/invalid@example.com (Rob-Davis)Rob-Davis
If I build the game with Unity 5.6 on Windows (and the same video files) it plays video fine in a standalone Windows EXE.

If I build the game on OSX 10.11.6 then the video will not start playing in standalone on OSX or Windows, so the game hangs.

Play() is called, but the video never starts playing and is always at frame 0.]]>23can't see the spatialize flags in the audiosource inspector - Resonance sdkWed, 07 Feb 2018 17:14:05 +0000https://forum.unity.com/threads/cant-see-the-spatialize-flags-in-the-audiosource-inspector-resonance-sdk.511282/
https://forum.unity.com/threads/cant-see-the-spatialize-flags-in-the-audiosource-inspector-resonance-sdk.511282/invalid@example.com (ClodVittori)ClodVittori
after the installation of the audio resonance sdk on unity 2017.3
and after setting up all as describes on the guide i still to don't see
the two functions of spatialize and spatialize post effect i'm refering to the audiosource inspector panel...
what's wrong?

thank you
claudio
View attachment 261114View attachment 261114View attachment 261114]]>2Is it possible to load a VideoClip from fileWed, 07 Feb 2018 10:14:45 +0000https://forum.unity.com/threads/is-it-possible-to-load-a-videoclip-from-file.467310/
https://forum.unity.com/threads/is-it-possible-to-load-a-videoclip-from-file.467310/invalid@example.com (Astiolo)Astiolo8Bug: AudioSources ignore "Bypass Reverb Zones" in 2017.1Wed, 07 Feb 2018 08:50:23 +0000https://forum.unity.com/threads/bug-audiosources-ignore-bypass-reverb-zones-in-2017-1.483325/
https://forum.unity.com/threads/bug-audiosources-ignore-bypass-reverb-zones-in-2017-1.483325/invalid@example.com (ReaktorDave)ReaktorDave
1. Create and open a blank project
2. Create a GO with an AudioSource, load an audio clip (long or activate loop), set "Bypass Reverb Zone" to true and set the AudioSource to "Play on Awake"
3. To the same position as the AudioSource GO place another GO with a reverb zone, preset "Generic" should suffice
4. Start the scene and you will hear the audio clip plus reverb though it shouldn't be...

Bug: AudioSources ignore "Bypass Reverb Zones" in 2017.1]]>6Play music/multiple notes dynamicallyWed, 07 Feb 2018 02:56:20 +0000https://forum.unity.com/threads/play-music-multiple-notes-dynamically.516180/
https://forum.unity.com/threads/play-music-multiple-notes-dynamically.516180/invalid@example.com (anesin1109)anesin1109
So I searched about VST integration, but failed to find good informations.
Is there any other way to achieve this, or should I use a lot of samples, for each instruments?

Oh, and I'll use MIDI for input.Using this plugin. Maybe an useless information.]]>Detecting Video Play Failure?Wed, 07 Feb 2018 01:13:29 +0000https://forum.unity.com/threads/detecting-video-play-failure.516170/
https://forum.unity.com/threads/detecting-video-play-failure.516170/invalid@example.com (Antistone)Antistonedetect when this happens so that I can behave differently.