Sorry for the bump, but I hope this isn't mentioned before. Pressing SHIFT on the keyboard in 3DS max can make you create a floating vertex, which is probably the reason some of you guys found some extra vertices. The extra vertices is usually the reason people cannot pick from scenes as they should.

I tried all the steps the first time and it worked, the second time it didn't with my new edit (still shows the normal model in brawlbox), is it because I deleted some verticals? (about 3 of the dots) if so, is there any way to get passed it or am I screwed?

EDIT: Nevermind, happen to start all over and made a better model, I'm confused about the double patching, as of the part that you have to put polygon03 into the Morpher, I only manage to find polygon02, and didn't work. is it suppose to be a example or I have to reuse the polygon from my new .dae file?

I followed the guide, and I was able to export my vertex edits without having to do more than "2" patches.

Unfortunately, when I tried to vertex edit the back hair of certain models (such as with Peach), it never got completely patched, even after as many as 10 patches. Apparently, this tutorial doesn't handle the hair vertices that are controlled by bones very well.