Should've set it up from day one but here it is. Added a pause menu, you can change music volume, sound volume, enable/disable the post fx for better performance, and for cosmetics, enable/disable cursor trail, and still working on a button mapping functionality. Speaking of the cursor and overall UI I've made some art changes, the cursor is actually a pointer now and interactions feel much more precise. I've been busy optimizing where I can and going through the project with a fine-tooth comb.

I also rewrote the room transition script to support much smoother room transitions, and as many lights/particles as I want. Jeremy is busy with the sound end of the trailer and we cannot wait to show you the game. Some input from the community however, would you guys like to see controller support for TIE, and would it matter to you if it wasn't present?

:crazy:Well hi there guys! Long time no talk (again). Real life has been getting in the way as of late, but, TIE is still in development, albeit, slowly, but surely. We're on our last round of polish, and I've isolated all of the issues/quirks/bugs into a surprisingly small (page long) list, and we're squashing them one at a time. Look forward too more soon, but in the meantime, I'll leave this here: