http://steamcommunity.com/sharedfiles/filedetails/?id=92569159A test that I designed years before the introduction of the Perpetual Testing Initiative. Well... ever since I heard that there was going to be an in-game level designer update in the future (but that was still a long time ago). How did I design it? On a peice of toilet paper. Later I transfered it to a more realistic model on paper, and here it is today! Stuck in the hazy plains of the Workshop surrounded, drowning in the crappy-whatnot excuses people have made for tests.

The level- In this level you make a cube ft- (static cutting in) cue- ge--- (cut).

This map is challenging but not super difficult, however there is a catch. This is the first map I've made in which it is possible for the player to become "trapped". My passed chambers always had a way out if you made a mistake but not this time. In light of that, it is strongly recommended that you plan your next move very carefully.