Friday, October 30, 2015

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.

Thursday, October 29, 2015

Cool Card Design of the Day10/29/2015 - Turns out there's never been a creature with both vigilance and deathtouch. Not hard to imagine why there aren't a lot of those, but surely one rare or uncommon would be neat.

Monday, October 26, 2015

Cool Card Design of the Day10/26/2015 - An alternate casting cost mechanic that rewards mono-colored play. It has a variable, and I imagine the block that introduces it would only set the variable to one or two specific values. It's possible this is undevelopable, but I'm optimistic.

Friday, October 23, 2015

Weekend Art Challenge
Greetings,
artisans! Click through to see this weekend's art and the design
requirements for your single card submission, due Monday morning. Every
submission warrants feedback, and everyone is encouraged to give
feedback. You may use that feedback to revise your submission any number
of times, though only the version rendered will be included in the
review, if someone volunteers to render the cards.

Hello again everyone! Last time, the Tesla Project forum debuted,where the discussion from Our Refinery has continued nicely. Over the past week, alongside discussing proposals and alterations for the candidate mechanics, many of us have begun to design example commons for the mechanics - which leads directly into our topic for this week, designing commons for playtesting our mechanics.

Monday, October 19, 2015

Cool Card Design of the Day10/19/2015 - A land mechanic that illustrates Zendikar VS Eldrazi, using the flavor of the hedrons. The first card represents a single common, or maybe a single card that's rotated into the basic land slot. The second card is an alternate solution that represents one of five uncommon lands. Neither are close to printable, but illustrate a concept that might have merit.

Friday, October 16, 2015

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.

Thursday, October 15, 2015

Cool Card Design of the Day10/15/2015 - Here are two very similar takes on the same idea, both of them a more manageable form of wither. While it's very cool the way wither scales with power and can be enhanced by pump effects, it's also much harder to develop around such creatures.

Cool Card Design of the Day10/14/2015 - I'm not convinced devoid was a mistake. Even so, it's an engaging challenge to find alternative solutions to the problem: Make a bunch of colorless creatures without breaking down the segregation of playable cards the color pie offers.

Friday, October 9, 2015

Weekend Art Challenge
Greetings,
artisans! Click through to see this weekend's art and the design
requirements for your single card submission, due Monday morning. Every
submission warrants feedback, and everyone is encouraged to give
feedback. You may use that feedback to revise your submission any number
of times, though only the version rendered will be included in the
review, if someone volunteers to render the cards.

Friday, October 2, 2015

Weekend Art Challenge
Greetings,
artisans! Click through to see this weekend's art and the design
requirements for your single card submission, due Monday morning. Every
submission warrants feedback, and everyone is encouraged to give
feedback. You may use that feedback to revise your submission any number
of times, though only the version rendered will be included in the
review, if someone volunteers to render the cards.

Hello everyone! Last time, we began refining the candidate mechanics for Tesla. This is an important part of the design process, and it deserves a lot of constant attention. We're going to be spending the rest of design polishing up these candidate mechanics to be the best they can be, so we're going to be using 'Our Refinery', last week's article, as the place for all this discussion. For this reason, this week's article will have its comments closed, and I'd like you all to comment on Our Refinery's comments please.

Now I'd like to shine the spotlight on what I think are currently the most important questions about Tesla's candidate mechanics.

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About Us

We met as competitors and collaborators in the second Great Designer Search. After the contest was over, we decided we still had things to say about designing Magic: the Gathering. So we started a blog.