I'm happy people are excited to see this mod and I really appreciate your interest. Been doing alot of dialogue script reworking as there was a bug in the older editor that kinda sorta jumbled the scripts, but redoing them isn't bad as i can use an older editor as a reference and with the "copy paste" options available, redoing the scripts is easier then ever before.

Sorry for the week's silence, been on vacation the last week, I've been working on the mod and I am now completed with the story. I have a couple people who will playtest it. I am off to the races on the other aspects (hopefully won't take as long)

After finalizing all the enemy types( I’ve maxed out the available unique battle sprites for enemies, almost doubling them)I’m now on to doing stats and balancing the fights so they are not too difficult nor a cakewalk. And probably some new items and such like I’ve done with the SFGU, and then it should be ready to go.

Lobo is helping me with advising/playtesting the balancing aspect as he has more experience on this and it will greatly accelerate the development time. Getting very excited as it gets closer to release time.

Lobo wrote:Quite sure to be the best mod ever made! Any chance it'll be out for Christmas?

I am planning to have it released by the end of this year. So worse case would be the first week of January. I’m just going through the final stages of testing and any other small minor tweaks to scenes.