Month: August 2016

Remember the Lost Woods forest maze in The Legend of Zelda (NES)? Demo for Smile Game Builder This is a workable variation of it in Smile Game Builder. It was an experiment in an early build to see if it could be done. This is loosely based on an RMXP tutorial I did awhile ago. Here’s the result: At some point in the future, I’ll do a full tutorial on how to do this in Smile Game Builder. That is, after I’ve ironed out a few bugs.

For awhile I’ve tweeted about Smile Game Builder and my foray into the new RPG Maker. So I decided to conglomerate them into a single post to save time and space. This serves a dual purpose. Not only does it showcase various features of Smile Game Builder, it also shows my beta-testing experiments. These aren’t in any particular order. In many cases, I tried to customize graphics as part of the experimentation. Some of it went well, some of it didn’t. Custom Title Experiment The title screen resolution in Smile Game Builder is 960×544. I created this with the first beta build I tested. The cursor is also custom-made for…

Many of my Twitter followers already know that it’s my privilege and honour to beta-test a new upcoming RPG Maker called Smile Game Builder (SGB). Beta Phase This RPG Maker shows a lot of potential. Its selling point is the 3D first-person perspective and its complete ease of use. You can also use 2D graphics if you prefer. Set up events with a few easy clicks and then modify them to suit your needs or tweak them for more advanced processes. During its beta phase, I’ve only tweeted select things. These include articles and material already made public and my own experiments with SGB. I’m pushing the engine almost to…

RPG Maker MV 1.3 is here! For Steam users, updates are automatic. If, however, the standalone version needs manual updating. PIXI v4 Update It’s not without its issues, the inevitable "update blues". But most notably is the large portions of code restructure, which renders many plugins incompatible. This is particularly noticeable with PIXI. If properly installed, the above image displays in the developer’s console. Many of the PIXI filters I used in Otherworld cause errors since updating. It’s not really a big deal going through and rewriting the code to fit; it’s just very time-consuming! Especially for those who have produced a LOT of plugins. Encryption One of the biggest,…

The Social Media Buttons/In-Game Website Plugin is now at Version 1.7. (I should really shorten its title.) I added support for sharing your Google+ accounts. And also tweaked the buttons for dynamic positioning, depending on which ones you use. Future Updates Notes Although this plugin remains unfinished, most likely, there won’t be any further updates for awhile. From Version 2.0 (the final version), I expect no further updates. While it IS possible to add in the option to share an in-game screenshot and content from within RMMV, it’s not as easy as it may sound. This isn’t necessarily from a developer’s perspective, but from the end-user perspective. I don’t want…

Windowskins Awhile ago, RPG Maker Times had its own windowskins subdomain, but it merged with the main blog. The main reason for that in the first place was actually because it of its shared server. Downtime was frequent as a result, sometimes for hours. I was usually unaware of the downtime. The previous web host wasn’t at fault. It was the price of having a website steadily increasing in popularity on a shared server. Kind of like a baby outgrowing its diapers. So I had to make a decision and find somewhere else more suited to the blog’s needs. And, since changing to Dreamhost and upgrading to a VPS, downtime…