When comparing the World Normals of an Instanced Static Mesh being scaled non-uniformly to that of a regular Static Mesh, their normals do not match one another.
I have attempted to look over the d ...

While the framerate has improved for 4.7 in regards to large amounts of foliage, when a user places a substantial amount of foliage into level and it has at least 3 different foliage meshes, FPS dro ...

After painting foliage meshes on a BSP surface and rebuilding the level (more specifically the geometry), the meshes are deleted.
This bug is especially nasty because you cannot Ctrl+Z after buildi ...