Cosmic Patrol: Core Rulebook

Cosmic Patrol is a roleplaying game set in a retro future based on the Golden Age of science fiction. If you’ve ever seen a cover from a classic 1930s-1960s sci-fi pulp magazine, you’ve got the idea. You and your friends form the crew of a Cosmic Patrol rocketship and blast off for action and adventure in the wild galaxy.

In Cosmic Patrol, players take the role of Patrolmen—the first and last line of defense for humans in a dangerous galaxy. Patrolmen explore, discover and defend the interests of humans wherever they go. With an atomic ray gun at their hip, they brave the unknown on a regular basis.

Cosmic Patrol Core RulebookCosmic Patrol is a rules-light role-playing game by Catalyst Game Labs that is all about creating a story. Using Cues as building blocks, you will construct a plot and narrate your Patrolman’s way through the millions of threats the cosmos has to offer. Your adventure will be unique to you and your group, and you’re encouraged to write those adventures up in true pulp style, for all the world to enjoy.

Incredibly entertaining little game, the dice are tied to stats which makes it easy to learn and teach. Quire literally half of the book is rules, leaving the other half for all of their extras -- very rules lite with a lot of great content. The game is meant to be run GM-less, or rather with everyone taking turns scene by scene, I find however, that it is much easier and runs much smoother if a single person is at the helm.

Patrick EDecember 31, 2015 8:57 am UTC

PURCHASER

Hi everybody, the PDF is loading very slow on my Mac (2015 model) and lets the processor spike. Is anyone else having this problem?

First and foremost- this is a very fun, lean game. Mechanics suggest lots of player-motivation and non-traditional ways to play many different roles without strict adherence to charts, levels, etc. I purchased both this rpg product and its expansion. [...]

Looking to run an atompunk campaign using Savage Worlds rules, I picked this up on a whim, hoping to glean a few ideas for a homebrew. I'm so glad I did; the retro-future setting they've created is practically bursting at the seams with great ideas. [...]

Cosmic Patrol is a very different system from what I and other roleplayers have been used to.
The good:
Game sessions are split up into 'scenes', where the GM changes when one ends and the other begins; Hence, there is no prep involved, save for having [...]