Posts Tagged ‘Warner Bros’

Savage Road, the title of the new Mad Max [official site] story trailer, is strangely similar to the name of that Mad Max movie that released recently. You might not have heard of it, it had kind of a subdued launch and response seems to have been a bit muted so far. Mad Max is so hot right now and Avalanche Studios knows this, as they’ve managed to make it just as fun as any of the Fury Road trailers, complete with guns and explosions and cars and arid wasteland as far as the eye can see. Which pretty much sums up the entire Mad Max experience. In a good way, I mean.

Arrowhead Studios’ latest dev blog update for Gauntletofficial site] pretty much doubles as a post-mortem. Written by game director Emil Englund (and presumably also Marvel hero, with that alliteration), it’s revealed the team haven’t been too happy with their reboot of ye olde dungeon runner.

Spare a thought for the person responsible for turning game features into Marketing Points™. One of the things Batman: Arkham Knight [official site] brings to the series, along with loads of Batguns, is sections where Nightwing, Catwoman, and others join the fray as AI partners you can switch between.

So here, look, it’s a new video showing off the feature that surely dozens of hours of meetings and agonising and focus testing named Dual Play Combat.

Knowing full well that playing through a Lego version of Jurassic World isn’t actually the most exciting part of Lego Jurassic World [official site], Travellers Tales has front loaded the latest trailer with one of the most iconic scenes from Jurassic Park. The whole film, along with The Lost World, Jurassic Park III and, yes, Jurassic World, are recreated in miniature plastic for you to explore and build when the game launches on June 12th. That’s the same day Jurassic World comes to cinemas, no doubt to better accommodate any opening night impulse purchases.

It’s all fun and games until no one loses an eye because wonky netcode stops your gouging.

Mortal Kombat X [official site] is pretty wonky on PC, especially compared to the console versions, with poor performance and bugs galore. Creators NetherRealm say they’re still working with PC co-devs High Voltage Software to improve it, and a big patch is due today for starters.

A Mad Max game from the folks behind Just Cause sounds oh so very exciting. What sort of open-world antics might one get up to in the post-apocalyptic Australian outback? So far we’ve mostly gone on scraps and screenshots from the game named simply Mad Max [official site], but now a new ‘gameplay overview’ trailer shows the sorts of shenanigans the reluctant hero will engage in.

Expect explosions, scavenging, fisticuffs, and fast cars, in short. Have a look:

The first time I played Mortal Kombat [official site], Nintendo had replaced all the blood with sweat, which seems like the kind of extreme detox plan Gwyneth Paltrow might be promoting next week. Instead of actually playing the game, I spent all of my time trying to figure out how to enter the cheat code that would activate the gore and fatalities, little realising that such a code only existed on the Genesis version of the game. The SNES was Sweat City forever.

These days, the cool kids edit files instead of entering cheat codes. A redditor by the name of XVermillion has unlocked previously unplayable characters Rain, Sindel and Baraka by renaming references to assets in the source files. Instructions are here.

Wonderful things, mods. Without them, we’d have far fewer readme files in the world. Today Dying Light [official site] joined in on the mod fun with the release of its official mod tools, which let folks create levels, script quests, and whatnot. You too could make a map of your office and populate it with lookalikes of your office who tell you how cool and ruggedly good-looking you are. But please do remember to write a readme explaining that.

Or, for non-modders, good news: I see a load of new Dying Light things to play coming your way.

Update: it’s now working, though still downloading in frustrating little bits. You big sillies, WB.

If you bounded down the stairs this morning keen to gruesomely murder men, you may have been disappointed. Oh no, I’m not talking about GTA V’s issue (sshhh pretend you didn’t read the headline or see that picture up there of two magical ninjas fighting: the joke falls apart if you already know I’m talking about Mortal Kombat). Oh no no no, this is Mortal Kombat X [official site], which has also launched with a few wonky bits.

Due to apparent issues with an unconventional downloading technique it’s using on Steam, Mortal Kombat X is not playing nicely, sitting at menus or happily crashing.

My first few hours with Infinite Crisis [official site] convince me it is a terrible game. But I persevere, thinking that part of my dislike may have to do with my lack of skill. Following a particularly bad defeat a teammate collars me in the post-match chat window. “Bredy,” they say, using the username I had misspelled on signing up. “Uninstall this game.”

It was the worst (best) post-game put-down I have ever received. “Uninstall this game.” No anger, no frustration. Just a resigned sigh of a comment, communicating nothing but the undeniable fact of my awfulness. “Uninstall this game.” Sadly, the poo-slinger disappeared shortly afterwards. I had no time to reply and tell them that I already dreadfully, desperately wanted to.

“Bif! Bam! Kapow!” every article about comics is apparently required to begin. Sorted. Moving on, the merry gang of Infinite Crisis are now pushing lanes and ganking carries in earnest as the free-to-play DC Comics MOBA has graduated from open beta to properly released. This brings it to Steam too, for starters. Also it’s added Krypto, the Superdog. The Superdog. Superdog.

Batman is well known for having some of the best villains in comics, but there are far more that are less well-known though, for one reason or another. Calendar Man for example is a villain whose crimes are related to the day upon which they’re committed. That sounds like the kind of thing I can tenuously relate to news that Batman: Arkham Knight [official site] has been delayed from June 2nd to June 23rd. There’s a new, seven-minute video of Batpunching below.

On the one hand, this is very much “er, what?” On the other, it’s a monster whose gruesome fatalities make teenage boys cheer making an appearance in a game whose gruesome fatalities make teenage boys cheer. Almost surprised it didn’t happen sooner. Yes, Headcrab-faced alien hunter the Predator will be taking a break from being horribly mistreated by cinema to become a playable character in the next Mortal Kombat game. As will Friday the 13th’s Jason Voorhees. Evil never dies. It just becomes DLC.Read the rest of this entry »