Author Comments

v NG 1.1.14 is now the current version- it fixes one instance of music not playing, and removes leftover bold text from the days when Halsaban still had text-based movement.

Warning- even more reading ahead!

In 1.1, several changes were made. Taking suggestions and complaints made by you guys (Halsaban is revamped, such that no text commands are required anymore. Rataan still requires them, though), and putting in ideas I had (a New Game Plus feature with additional scenes, an additional game in the casino), as well as other things, I'm proud to present the penultimate version of the game. Think of it as the Final First Fantasy, if you will. Or don't.

Anyway, this is the final version except for bug fixes and the like.

All the following is taken from the last version's comments, edited in places.

Story- Days before the story begins, Terra Machina, a dark organization with a deathgrip on the world, suddenly fell. Nobody knows why.
Nor are you able to even recall your name, or where you came from...

General- Development on this RPG started in late October 2009. It grew bigger than what I intended it to actually be, but there's nothing wrong with that... this game offers over an hour and a half of gameplay, unlockables, and choices that affect dialogue, with no less than ten endings.

Music- Fourteen Newgrounds artists contributed 25 tracks to the game. And with one exception, all of the music is available in the Audio Portal. It is, to me, amazing that I managed to fit this all in in 10 MB with pretty decent quality. I tried to spread the love around in the audio credits (giving preference to people whose songs didn't make the lucky 11 last time), but since the limit seems to be 11, here's a list of what I couldn't fit in and their IDs so you can go and find them (You can also unlock all songs in an in-game Music Player).

Of the above, special thanks goes to Koori-Kun- both Battle Theme IV and the Halsaban Theme were made specifically for this game! Thanks!

Art- Very huge thanks to KatRaccoon, the character artist, for helping me make this way better than it would have been otherwise, and for putting up with all my reminders that she passed the deadlines :P

Other stuff- If you encounter any bugs or glitches, I would like to hear about it. Send me (Bcdefg123) a PM or something, and I'll fix it ASAP. Include as much info as possible, please.

Reviews

Rated 4.5 / 5 stars2010-09-05 00:02:04

Great game dude!

Well programmed, nice enough graphics, good writing, overall a great game!

Only thing is that the text is difficult to see. Make it bigger or bold or something? And use less grey in the interface. And make the interface prettier. Even though prettiness is obviously not the main thing of the game, it certainly helps!

Rated 4 / 5 stars2010-09-04 18:16:19

Holy shit, this game is amazing!

Holy shit, this game is amazing! This game has turned me into a liker of text-based RPG's. The story was good, and the length was also really good for a flash game! I see you pretty much reached the limit on the file size, there, though. XD

You are really talented at this. And whoever wrote all the text for this RPG must have been really dedicated. I bet they could make a book, too! I do have a few things I'd like to say, though.

- Battle system was kind of quirky. It made level grinding waaay too easy.
- Sometimes the black text on a dark background was hard to read.
- The constant change of music when battling was kind of annoying, because it was so easy to level grind!

So, keep those things in mind if you ever DO make a sequel. Anyway, this game was great. I played it to the very end. Probably wasn't the best use of an hour of my life, but I am satisfied with the whole experience! Keep up the good work!

Thanks! I was the one who wrote the game, and I have indeed written a lot for fun during high school. Never a book though, and I don't intend to anytime soon. But you might wanna stick around for what I have in store, kihihi... -Brian

Rated 4 / 5 stars2011-06-26 14:41:26

&quot;Fairly engaging most of the time&quot;

The humor, more so than the story (not including the twist ending with Haruka), kept me playing this all the way through. Every now and then, it is refreshing to see writing that doesn't require clearing the children out of the room. (That is one fierce pet!)
The reason this isn't a 10 is due to the level building. Once the text became repetitive and not worth reading, the battles became monotonous. The upside is I leveled up in just minutes. I assume this is not so much your fault, but more so the nature of a text-based game. Then again, maybe you could have made a more diversed script.
I saw one error. When Mizuki fired an arrow at a fire elemental, sometimes the text was the same as if she had fired at the fire lizard.
Good job! I hope to see something like this game again.