This thing terrifies me, and you know that. Regardless, while I see what you've done, it is still flawed. For one, this is closer to a cosplay than having actually made the character- it still has all of Teddiursa's anatomy instead of having its bodyshape altered to more closely match the character. It also uses all black outline, which is not in line with pokemon style. On top of that, the shading on the white half is so close to the base color, it has no effect.C-

TeamNingo wrote:

Immediately, this sprite is large for what is supposed to be a child character. What gets me more though is the outline and the shading. The shading on the shirt is very straight, and the outline is very dark against the highlighted area. Even without shading issues, the arm bent with the hand in the pocket is unnaturally curved- it needs more of an elbow joint. The legs are also made up of a few long straight lines of pixels that make the outline look jagged. This sprite appears to be a scratch, so there was effort given, but it's relatively flawed to the point of needing a lot of work to match pokemon standards.D-

Capta1n_Henry wrote:

Hm, not bad, but the more I look, the more little flaws I see. For the angle, the headband curved upward a bit too much. The difference between the shades of purple is also too vast. Meanwhile, the belt could have been an extra pixel thicker. The eyes also could have been more diagonal to show the brow. What gets me though is the hair- it looks like a leveled hedge on your sprite, but on the reference his hair is not the same length all the way across- it looks to peak at the middle. It's just your hair looks rather square.B-

stormneko wrote:

Well, I know who this is. Hm, this sprite looks better at a distance than it does up close. For one, it's really hard to make out the book against the rest of the outfit, and adding a darker outline would help fix that. The shoes could also use a darker outline, and the rings could curve around the ankles better- as they are, they're straight lines, and same with the bands around the upper legs. Another thing that bothers me is the hand, as between the thumb and pointed finger, there's some double pixelation.. and I feel you could have included another bent finger in there too. Overall it's not a bad sprite, but just had a lot of detail that gets muddled together with too light outlining.B

VerysBlade wrote:

Interesting. I will say the dither does well to convey the texture of the fluffy collar. However, for the jacket and undershirt, it feels excessive- especially for the undershirt, actually, as it looks pillowshaded. I also notice, the zipper doesn't much look like an actual zipper, and has no shading to it. The last thing that really gets me is the angle of the wrist. The wrist and the lower are are at a right angle to eachother, an could never bend that way. In the original picture it worked because the elbow was lower down, and thus so was the lower arm. Also, you used a lot of off-white shades that are close together on the face, which is more detail than pokemon gets to use due to palette restrictions.B-

Mitchell Boot wrote:

Took me a minute to realize this sprite was of her looking back. Which, in that case, her head should not be able to look that straight on at us- in this case, her neck is broken. Also, her dress is shaded very flat, and could have easily used an extra shade. The rest isn't too bad, but her arms are definitely short.C-

Yria/Mara LB wrote:

Nicely details, and not too bad. What sticks out to me though is that the head feels out of proportion to the rest of the body- like, slightly too large, which also makes the neck look large in turn. The shading on the hair is also on the minimal side. Otherwise it's pretty alright, but the head and neck to body ratio is detracting.B

Professor Morel wrote:

I know they're not supposed to be, but the green straps on your sprite look a lot like vines. I think in part is has to do with the shade of green, but that doesn't excuse it entirely- the straps, especially the ones on the legs, needed thicker, darker outlines.. Same with the belt, but the buckle needs to be clearer to make out- and the angle of the suspender strap makes little sense. The other details like the bra and the ripped leggings look good, but it's really held back by the snaking mess that is the green straps, which need to be more clearly outlined.B-

Gantorn wrote:

I have literally managed to avoid whatever Overwatch is, so.. I have no idea what that blue thing is supposed to be, and it wasn't in your reference.. I'm going to assume it's a energy scarf or something. Anyway, first things first, your outlines are too light, mostly because while I see you did use two different outline colors in places, the second one is too close in shade to the first one. The other big thing is, with the guns, it's hard to make out where the hands end, and the guns begin. Perhaps making the guns larger so you could leave a bit of a gap between the fingers on the handle and the rest of the gun would have helped. Overall, the sprite isn't that bad, but it'd be a lot clearer if the outlines stood out better.B-

PoLlOrOn wrote:

Quite interesting, I think you did a nice job with the hat and the glasses. The eyes however, look like they should be narrower, more harsh, to match the expression in the reference. The hair is nice, ..I think I see a spot of yellow-tan pixel you missed on the shoulder. The shirt I was expecting to be a bit more purple, but that's debatable in its importance- the blue 'squares' as you have though, appear that they are actually buttons of some kind, however, and should be rounded. There is also no amount of shading on the shirt at all.B+

CrimsonIgnis wrote:

This is quite good. Nicely detailed, outlines are distinct enough, shading sees to be consistent.. only thing perhaps, is that the highlight on the arm it too light. The bend of the arm also feels a bit too rigid, but that doesn't detract from the rest too much.A-

Samuronite wrote:

Please try to get your entry in on time in the future. Anyway, while cute, it still has some issues. For one, on its side, the body is jagged- as opposed to having a curve, it has a row of diagonal pixels transition into a straight line. In comparison to is body, even while inhaling, its feet are much too small, and they lack any shading. The arms are positioned oddly, and the shading it does have does not conform to its shape well. It does have good contrast between shades, but it is literally rough around the edges.C-

Zell wrote:

Same to you about being on time. Now, the main issue with this is that it's just the Will sprite, slightly retooled. Considering this is undertale, it's hard to say, but going by that reference, the character clearly has more differences to his outfit that you could have changed in the sprite, like the collar. The character also seems to be of a broader build that that of Will, so it's not a good fit, or needed more editing to work. The one shade of white is also too light to be used as an outline shade, and was not needed as one.D

Alright, for the next round;

open Mugshot round; create a mugshot for any character, provided they don't already have one (so, no one like Clair).You can create a mugshot for non-pokemon characters as well.

(and I will update the scoreboard in the morning.. I'm tired).

_________________I am the eye in the sky / Looking at you / I can read your mind..(Thanks Karasu for the banner~)

_________________Life isn't the kindest mistress. She will do anthing and everything to break you and to try and force you to fall victim to her cruelty. You can't, however, let her win, for when you give up and succumb to life's cruelties, that is when you die as a person. Those who keep fighting, even if they are fighting a battle they can't win, are the people who truly succeed, because success isn't measured in how well you do in the end. It's measured in how hard you fight to get to where you are.

At first glance, this sprite is pretty solid, but the more I look at it, the more problems I find. For one, the shirt's shades aren't all that great. The mid tone is far too dark when compared to the highlight, causing the shading to look way too abrupt. The shading on it is also kind of weird since it doesn't follow the same light source as the hat. Also, the skin tone between the two hands are different, and the shading on the device he's holding is...practically non existent. The hat's shading is also a tad awkward, but not really enough to be a problem. Overall, this looks good on the surface, but its problems are holding it back from being a pretty good mugshot.C

VerysBlade wrote:

Hmm. Well, there aren't many problems with this sprite, but the few that are there...well, are there. Her torso seems really boxy, and feels very "not right", for lack of a better term, because of that. Her forearm also has a slight curve to it that a forearm should not have. Otherwise, the shading is pretty alright, minus a few things that are just nitpicks for me personally. I also feel like her jacket could have benefited from more use of that dark tone it has to help give it more detail. Pretty nice job. Just needs a few touch ups.B-

JTGamer_BR wrote:

Sigh...you included a transparent background. Don't do it again.Now, as for the mugshot...hmm...it's awkward. The hand needs work, and that arm is WAY too short. The shades on the clothing are much too close, and the shading in general needs some work. The hair looks alright, but it could benefit from having some black outlining to it. The nose is also very weird looking, but if that was fixed the face would look alright. Overall, it's rough, but I could see it being good with a fair bit more work.D

Sir Tman wrote:

You to with the transparency?..Well, this one isn't bad, but I do have a few gripes with it. For one (and I never thought *I* would say something like this), but the hair is too detailed. The rest of the mugshot isn't nearly that detailed, so it detracts from the rest of the sprite. The hand, head, and ear don't have a dark skin tone outline, which is bad because then they blend in with the jacket. Other than those, this sprite is alright, if not a little bland.B-

Karasugaming wrote:

Well, this is...technically acceptable.. Welp, it...hmm. I really don't know how to go about judging this one. The back ones have no bodies, and the dark shade of white is too light. They all also have the same pose, which just kinda makes it boring to look at. This one is so out of the mugshot style, too, but it's technically acceptable, so...D

KittenCutie1 wrote:

Well, a pleasure to see you here again. Over all, the only thing I can say about this in terms of problems is that the face looks long. I realize you were trying to match her expression, but the angle of her head in the reference is different than on your actual mugshot, causing it to look odd. Otherwise, it's good, as are most of yours. Well done.A-

Essix wrote:

First thing, the game is Mother 3, not Earthbound 3. Since it only came out in Japan, and all the games are called Mother there, not Earthbound...well, that doesn't matter. What matters is that the mugshot is...interesting. Black outlining in some places would have really helped this sprite out, as well as eyebrows. The hair doesn't match Lucas at all, the stripes on the shirt also aren't all that well done. The shadow over the face also doesn't really work.D-

Yria/Mara LB wrote:

The first thing that caught my attention is the eyes. They look too big, and kind of blank, making the look kind of...unsettling when you look at it for awhile.. The bow also looks too thin in the middle. The hair also could have used some black outlining in it. The dress looks alright, though some spots should have some shadows. Overall, though, it's not bad. Just needs some work.B-

Allistor The Great wrote:

Okay, this one is pretty good. The pose and expression add a lot to the character of this one. The shading is decent on this, but some spots, like the cape (I think it's a cape) have an outline that's too light and could use some shading on the inside of it being hidden by her back. The hair's dark tone could be a bit lighter too, or the outline could be darker. Also, I noticed you missed some outlining on her sleeve.B

PoLlOrOn wrote:

Okay, this one is pretty good, but I have some things that just bother me. The pauldron and hair have very little shading to them to give them any depth, and they could really use some more shading. You have the colors for it, but you just aren't using them. It's also very hard to determine the light source for this sprite because of that shading issue. Otherwise, it's pretty solid. But that shading and light source problem need addressing.B+

Professor Morel wrote:

So this is what he looks like without a hat, eh? Well, I can say, the hair looks really solid. However, the head looks a bit squashed due to how high the bangs start on the hair itself. The Unknown on the book also isn't at the same angle as the book, which really distracts me now that I notice it. Otherwise, this is really good. Solid shading, nice expression. Nothing much else I can say besides it looking a tad bland without the hat B

Gantorn wrote:

Well, this isn't too bad, but it's rough. The hands are tiny, and have too harsh an outlining on the fingers. The hair also looks...strange. I think you simply tried to detail it, but went a bit too far, causing it to look off. You also have no black outline anywhere, and, strangely, 6 shades for the skin. The nose is a bit weird as well. Overall, this has potential, but is just very rough around the edges.D

CrimsonIgnis wrote:

Well, this is new. And pretty great, though...some things strike me as off. First, though more a nitpick, the blue grey could have been a fair bit lighter to better reflect the reference. Also, while you do use black outline, you have it in the wrong places at times, or where you use color outlines where black would be more appropriate, like on the chin where the colored outline blends a bit with what is underneath it. Also, the shading is weird in some spots, like the blue grey bits near his shoulders, where they have shadows all around them despite not curving in a way where those shadows would form. Overall, though, you impress, like always. Just needs some things ironed out.B+

Mitchell Boot wrote:

I'm sorry to say, but yes, you were too late on this one. But at least you have another sprite to add to your collection. So it's not a total loss, right?I'm trying to be positive...

Well, the next round will be to create an original Fakemon. NOT an evolution to something that already exists, including current Gen 7 Pokemon that don't have evolutions. Has to be something completely new. Kay? Kay.Have fun!

_________________Life isn't the kindest mistress. She will do anthing and everything to break you and to try and force you to fall victim to her cruelty. You can't, however, let her win, for when you give up and succumb to life's cruelties, that is when you die as a person. Those who keep fighting, even if they are fighting a battle they can't win, are the people who truly succeed, because success isn't measured in how well you do in the end. It's measured in how hard you fight to get to where you are.