I agree that pendelhavrn is not a card for use. For it to work we need multiple cards that are 1/1s that need protection over tapping bout with our lands, in combo elves itakes sence hear in a aggro deck it doesn't and just provides feild and bloodmoon extra targets.

On preserver, on the my apologies I ment pelt collector (my brain views them as interchangeable)
In flash, I would argue it pretty relevent not all of the time but a significant amount. As if you play it conservatily it means you can instantly rebuild from boardwipes, get past counter spells, dodge removal giving it sudo haste, and provides instant speed blockers against decks like burn and humans when they think they are safe.

I would also argue that avatars reach and large size are pretty relevent in several matchups, most notably spirits wich is increasing in power, phoenix has left the metals so not so much against them but fairy's looks poised for a resurgence and against them it's fantastic,

Finally Vs ooze
Ooze need stuff to have died to pump it and in matchups with limited removal or where path is the main removal ooze struggle to grow. Also ooze is there for one reason gy hate and life gain. That's where it blooms this is more of a agressive generalist. And and most importantly dosnt interfere with oozes pump to pump it's self.

I agree this makes alot of 2 drops but if also point out that it with the droping of three drops this might be ok

I'm staying almost mono-basics for the time. Stranding opponents with Field Of Ruin rather than the basic color fixing they want has been borderline free Stone Rain levels of powerful.

The new beast seems sweet! I think I'm going to want 2 SB, maybe 1 MD (if I stay on 22 land, which is the current plan.)

Haste is huge, it always trades up, it still pressures life totals while clearing Planeswalkers. It is at it's best against the Path To Exile decks and Assassin's Trophy decks so 4 CMC is more realistic.

I've been pining for a card like Wicked Wolf for a long time, a green Flametongue Kavu analog. This doesn't quite cut it for us, I don't think.

Really happy to see Green so pushed in the last couple sets. We were getting 0-1 playables per set for so long.

Is Pendelhaven a card that's been flowing under the radar? It seems really really good and it does appear to have a near zero drawback to it. Shouldn't every deck run atleast 1 copy of Pendelhaven or is there some draw back that I'm not seeing? I guess it gets destroyed to stuff like Field of Ruin?

Hello! I built a Krenko, Mob Boss EDH deck and I'm looking to improve/optimize it. I'm looking for cards to cut and cards to add to make the deck more competitive. When it comes to suggestions, I'd prefer cards to be around $5 or less. Thank you very much for any suggestions!