now absorbs up to a maximum of 20% damage from each attack (down from 30%).

Tier-17 2-piece set bonus for Fire Mages () has been redesigned. It now reduces the cooldown of by 2 seconds.

now has a 90-second cooldown (up from 60 seconds).

Tier 17 4-piece set bonus for Restoration Shaman () now reduces the mana cost of by 50% for 8 seconds (down from 75% reduction for 10 seconds).

PvP 4-piece set bonus for Destruction Warlocks () has been redesigned. It now causes Incinerate to deal 25% more damage on targets affected by the Warlock's Immolate.

Tier-17 4-piece set bonus for Arms Warriors () has been redesigned. It now reduces the cost of by 5 Rage.

Rygarius

Having lured Grommash Hellscream’s former lieutenants with promises of untold power, Gul’dan has delivered the Iron Horde to the Burning Legion. Now, he floods the jungles of Tanaan with energies from the fallen pit lord Mannoroth, creating an army of fel orcs brimming with demonic strength and insatiable bloodlust. Even the Iron Horde’s mighty war machines have been infused with fel energy, while the Shadow Council recruits fanatical arakkoa to help crush all who oppose the Legion.Whether Horde or Alliance, as commander of your side’s garrison in Draenor you must oversee the construction of warships to assault Tanaan and disrupt the Iron Horde’s frenzied preparations -- then stop Gul’dan before his fel masters can gain a foothold on Draenor. If you fail, there will be nothing left to prevent the Burning Legion’s obliteration of Azeroth.

Zone Unlocked: The Invasion of Tanaan Jungle

Heroes of the Horde and the Alliance, return to Tanaan Jungle and stop Gul’dan's plan to drag the whole of Draenor into chaos while plotting to reopen the portal for a massive invasion of Azeroth. Embark on a new series of chapter-based quests putting everything you’ve learned on Draenor to the test.

To begin preparations to assault Tanaan Jungle by land, you must first establish a Shipyard (available to characters with a level 3 Garrison). To begin your efforts, report to your Garrison and accept the “War Council” quest.

Establish an outpost to be used as a forward base of operations in Tanaan.

Open-world questing with rare creatures and hidden treasures scattered throughout the zone.

Naval Missions

New Raid: Hellfire Citadel

Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by , and stop the impending invasion of Azeroth!

Hellfire Citadel stands at the heart of , where 13 deadly bosses await you, including , the monstrous Gorefiend, a reanimated , and himself.

Keep an eye out for more information on testing dates and times! (Dungeon Journal Link for further reading on loot and boss abilities.)

New Dungeon Difficulty: Mythic

Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path.

Mythic Dungeons are on a weekly lockout, and drop gear that's item level 685 with a chance for boss at the end to drop loot that's item level 700.

More information will be added as development continues.

Timewalking

Timewalking will be available during select weekend holiday events and allows characters to queue up for a randomly selected old-school dungeon with a twist: your character’s power and gear scales down to the dungeon's level on Heroic difficulty. However, your character retains all of your skills and talents. Emerge victorious, and you will walk away with old loot that is scaled up to your character's level!

Additional rewards for Timewalking are still in-testing, such as a level 100 quest that rewards a Seal of Tempered Fate per weekend.

At certain times, spirits of fallen haunt the Ashran Excavation. Defeat them and bring proof of their demise to Rukmaz, the ghostly caretaker of the Apexis vault. First team to show Rulmaz 50 marks wins.

Two new PvP-centered heirlooms (, ) have been added to the arena chests in Gurubashi Arena in and the Deathmatch Pavilion on Darkmoon Island. s or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!

should now display correctly in the Mount Journal.

Pet Battles

Break out your traps and Safari Hat, new wild pets have been spotted in and a few other places! (, , , )

Fel-corrupted legendary pets have been spotted in Tanaan Jungle! (, , , , , , , , , , , , , , ) Each pet can be defeated once per day for a bag of , which can contain pet charms, Battle-Training stones to increase a battle pet's level (), and even rare pets. (, , , )

Expert Pet Trappers and have shown up at the Menagerie with a variety of pets and toys for sale for s.

Professions

General

New Ranks for Warlords Crafted Items

Two new ranks of upgrades have been added to Warlords Crafted items, "Mighty" for rank 5 at item level 700, and "Savage" for rank 6 at item level 715.

Crafting the new upgrade items requires Felblight Felbood, a new reagent that can be obtained from Fishing, Herbalism, Mining, or Skinning in Tanaan Jungle. through the Barn.

“Greater” rank 3 and “Powerful” rank 4 upgrade items have been consolidated together. A rank 2 upgrade item can now be used to upgrade a Warlords Crafted item to rank 4.

For example, can now upgrade a rank 1 leatherworking item to rank 2, a rank 2 item to rank 3, or a rank 3 item to rank 4.

Rank 3 and 4 upgrade items can no longer be crafted and existing items have become unstable. These unstable items can be used to create the appropriate rank 2 upgrade item and refund the materials used to craft it.

For example, can now be clicked to create a , 50 , and 10 .

Warlords Crafting Material Changes

Greatly increased the output of the following crafting materials created through a daily cooldown.

A number of recipes that use crafting materials created through a daily cooldown now requires less materials.

Faster Profession leveling

Many level-up crafting recipes that do not require materials created through a daily cooldown have been adjusted to give more skill points.

Reduced the material costs for , , and .

, a new type of fish has been spotted in the waters around .

Players fishing from Felmouth Frenzy Schools also have a chance to fish up .

Masterful anglers with a Level 3 have a chance to catch . Nat Pagle in your Garrison will have an interest in these.

, a new herb has been discovered in .

Withered Herbs harvested in have a chance to drop any Draenor herb, including .

Added a new Immaculate tier of gems of epic quality that provides +75 bonus to a given stat. (, , , , , )

Players can unlock the ability to craft the new gems by completing a short questline that starts at an Apexis encampment as soon as they enter .

After completing the questline, Jewelcrafters can craft gems. To unlock additional gem recipes, players must find or purchase Gemcutter Modules from various sources.

Jewelcrafters also have a chance to learn one of the new recipes each time the Gemcutting Construct crafts a gem.

Players have a chance to find while mining from nodes in .

Players have a chance to find while skinning creatures in .

Items

is now eligible for transmogrification. If the item has been misplaced, the sword can be repurchased in-game. There is also a Horde equivalent in a different color that could be found somewhere in the Jungles of Tanaan as a treasure.

Apexis Crystals no longer have a cap.

now reduces healing taken by 50% (down from 90%).

's effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

General

Arcane

Frost

now has a 15% increased chance to trigger on each multistrike (down from 25%).

now increases damage by 120% (up from 100%).

now deals 20% 30% more damage.

Talents

now absorbs up to a maximum of 20% damage from each attack (down from 30%).

Armor Sets

Tier-17 2-piece set bonus for Fire Mages () has been redesigned. It now reduces the cooldown of by 2 seconds.

General

now deals 5% 30% less damage.

now has a 30 yard range (down from 40 yards).

(Windwalker, Mistweaver) now deals 5% less damage.

now deals 5% 30% less damage.

no longer triggers from multistrikes, but now provides a 40% increase to Multistrike chance while active.

Brewmaster

no longer increases the amount for s.

now increases armor by 125% (up from 75%) and provides a 20% 10% base percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.

Windwalker

now deals 5% 30% less damage.

now deals 5% 30% less damage.

now increases damage dealt by 10% per charge consumed (up from 6%).

Talents

now deals 5% 30% less damage for s.

now lasts 5 seconds for s (down from 10 seconds).

Holy

now reduces all damage taken, not just magical damage.

's mana cost has increased by 50%.

Retribution

Mastery: has reduced in effectiveness by 6%.

Shadow

Mastery: Mental Anguish has been reduced in effectiveness by 10%.

now deals 12% less damage.

no longer applies its visual effect to the 's mount.

Glyphs

now extends 's visual effect to the 's mount in addition to non-combat pets.

General

now has a 90-second cooldown (up from 60 seconds).

now deals 10% more damage.

now deals 10% more damage.

Pickpocketing

New items have been added to pickpocket from humanoids in .

Added a new weekly quest, Da Even Bigga Score.

now have a cap of 20,000 (up from 10,000).

now has a 15 minute cooldown (down from 1 hour).

Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.

Assassination

now deals 30% 10% more damage.

now deals 30% 10% more damage.

Combat

Mastery: has increased in effectiveness by 10%.

now only grants immunity to root and snare effects and no longer prevents the from being targeted or grant immunity from crowd-control ffects. Additionally, the effect is now cancelled if the is affected by other crowd-control effects. crowd-controlled.

Subtlety

Mastery: has decreased in effectiveness by 8%.

now deals 20% more damage.

now causes the Rogue to deal 30% more damage to targets affected by (up from 25%).

Talents

now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.

Elemental

now increases multistrike damage by 20% (down from 35%).

Restoration

Tier 17 4-piece set bonus for Restoration Shaman () now reduces the mana cost of by 50% for 8 seconds (down from 75% reduction for 10 seconds).

now heals for 25% more.

no longer increases 's effectiveness by 25% on the primary target.

Armor Sets

PvP 2-piece set bonus () for Elemental Shaman is now the PvP 4-piece set bonus and has been replaced. New PvP 2-piece set bonus: Reduces the cooldown of Hex by 15 seconds.

PvP 4-piece set bonus for Elemental Shaman () has been replaced by the old PvP 2-piece set bonus. While Ascendance is active, the Shaman is immune to silence and interrupt effects.

General

now deals 12% more damage.

should now have its cooldown reset at the end of a raid encounter for all specializations.

now deals 25% less damage.

Affliction

now deals 12% more damage.

now deals 12% more damage.

Demonology

Mastery: has decreased in effectiveness by 4%.

now deals 25% less damage.

now deals 25% less damage.

now deals 25% less damage.

now deals 25% less damage.

now deals 25% less damage.

Armor Sets

PvP 2-piece set bonus for Destruction Warlocks () has been redesigned. Getting stunned, silenced, interrupted, or feared now generates 1 Burning Ember. Can only occur once every 15 seconds.

PvP 4-piece set bonus for Destruction Warlocks () has been redesigned. It now causes Incinerate to deal 25% more damage on targets affected by the Warlock's Immolate.

General

now decreases damage taken by 25% (up from 20%).

Protection

now also decreases damage taken by 5%.

Talents

(Protection): now also increases the Warrior's Mastery by 30% while active.

Armor Sets

Tier-17 4-piece set bonus for Arms Warriors () has been redesigned. It now reduces the cost of by 5 Rage.

Um....I guess this is okay. Still wondering why the Focus cost is being balanced around Bestial Wrath though but at least I can dispel Enrages in PvE without being forced to either glyph or eat (almost) half of my Focus.

(Don't get me wrong - I like the change but feel the initial change that made Tranquilizing Shot cost 50 Focus was misguided.)

Commento di Nulgar

on 2015-05-07T04:53:42-05:00

I really see no problems with the Feral buffs *prowls away*

Commento di aztorga

on 2015-05-07T07:26:02-05:00

not even a single enhance shaman change

Commento di cephadex

on 2015-05-07T08:53:42-05:00

Imagine if they brought the Oculus back with the Timewalker feature...

Commento di Worcester

on 2015-05-07T12:49:44-05:00

By all means, let's make it easier to kill the guy wearing leather attempting to stab things with a dagger.

Commento di lankybrit

on 2015-05-07T14:02:07-05:00

Blizzard's response to the subscriber drop. This will stem the tide:

"Mineral nodes should now only be displayed on the mini-map when a character is inside the mine. Characters with Track Minerals active will continue to see mineral nodes from outside the Mine."

Commento di Foxpaw

on 2015-05-07T16:11:07-05:00

You joke but seriously, thank freaking god. I will actually bother upgrading my mine on my alts now that my minimap won't be covered in yellow dots.

Commento di Spexlianok

Correction: Dungeon, not dunegon. (sry, had to post, kinda annoying me a bit)

Commento di jester20007

on 2015-05-08T06:50:53-05:00

Why nerf ret palas? Already their damage was insignifiant, now they are really gonna touch the bottom of recount .omg...

Commento di ChaosDecides

on 2015-05-08T08:26:04-05:00

Let us equip more than 3 WOD crafted items already for Pete's sake!

Commento di guatafu

on 2015-05-08T08:54:36-05:00

That @#$% was completely broken, a caster having to reapply their debuffs every minute against a rogue, which is an already difficult class to peel off.

Commento di guatafu

on 2015-05-08T08:55:26-05:00

RIP Flameglow, nobody ever cared about you, nobody ever will.

Commento di boneshooter

on 2015-05-08T10:10:08-05:00

good job removing fox and amplify magic. next step: get rid of garrisons! purge purge purge!

Commento di casonator

on 2015-05-08T13:21:38-05:00

I think this is the first time in the history of wow that hunters are getting a buff and no one is crying foul :)

Commento di Tylr

on 2015-05-08T22:06:02-05:00

Has no one else noticed that priests have to have a glyph to have their shadow form applied to their mounts, also they nerfed a class that is considered to lack in dps in raid groups. I don't understand.