Even if you cannot connect the debugger, you should still see error messages in Android Studio. It if is a Unity issue, there might also be some errors when running in the editor, even if tracking doesn't work.

Best regards,

Alexandru.

L

Luk Zol

said
about 1 year ago

I did more testing yesterday and it crashed couple of times even without requesting the point cloud. I suspect Unity to be the root cause for that. I'll investigate a bit more with newer versions of Unity in coming days.

BTW Have you guys measure what is the overhead when using Unity vs native rendering with Wikitude?

Wikitude Technical Support

said
about 1 year ago

Hi,

Performance overhead should be minimal when using Unity in most cases.

On some older devices there might be some performance degradation when running FullHD cameras because we first need to render the camera to an offscreen buffer and which then Unity renders to the screen. In these cases we suggest using an SD frame.