Friday, 5 February 2016

In the 6th episode of Bursting at the Seams, we chat about design iteration, and how much a game design can change if allowed, we also discuss the industry topic of Virtual Reality, how it feels to use, new ground to be covered in terms of design for VR, and when we're expecting it to hit shelves. We finish up, as per usual, with games we have been playing.

In the podcast we often chat about talks we've seen, or articles we've read. If you wish to look up the references as you're listening, to further engage in our conversation, we have listed them in the order they come up in the podcast below.

Friday, 15 January 2016

In the 5th episode of Bursting at the Seams, we chat about our experiences and attitude towards crunch as an indie developer, we also discuss about the industry topic of the 'indie-pocalypse, and our views on it, finally, as per usual, we wrap things up with games we have been playing.

This episode is quite brief as Cian was busy during the day of recording and couldn't commit the usual amount of time it takes to create these podcasts. We will return to normal length podcasts next Friday.

In the podcast we often chat about talks we've seen, or articles we've read. If you wish to look up the references as you're listening, to further engage in our conversation, we have listed them in the order they come up in the podcast below.

Friday, 8 January 2016

Happy new year! We hope you enjoyed your holidays, and we welcome you back to this, the 4th episode of Bursting At The Seams! We kick off 2016 by discussing pirating, and our experiences in dealing with it as a developer, we pick out our games of the year, and what we look forward to playing in the year ahead. As usual, we finish off by talking about games we're playing.