A survey of traditional and emerging technologies used
for design and construction of new forms of immersive
and interactive physical spaces for offices, homes, and
location-based entertainment. Basic concepts are explored
in four case studies and a participatory design exercise.

Prerequisites
No programming or specific mathematical background is
required. This course is appropriate for beginners and interactive-experience
professionals who want to review the latest technologies
and techniques. Environmental and interactive artists
are also encouraged to attend.