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Comments for Two Minds

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Great simple game; yet some simple addition could make it more enjoyable and meaningful.
* 1. Present version is very much 'boring' just because it has no 'reward' but just 'avoid a punishment(i.e. crash)'.
If it focuses to a reward or 'target' it would be much much less-boring. How? You may give an exit-door (and some pipe or maze as temporary shelter). Or you may add some moving-food (say as-some-yellow-balls). However since it consists of 2 controllable balls; the best goal is the blue-ball(as princess) and red-ball(as prince) have to meet together avoiding the green-balls(spies of kings).
* 2. The place is very short. You could increase the virtual-place where the balls move. You could do that with a 'landscape' screen-orientation with wider aspect ratio.
* 3. The music is good but the crashing sound is too-loud. Please soften that sound.

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you need to make it so that going through one wall will make you appear on the other side. this will allow tandom motion of particles (or whatever its called :P) to make the green balls likely to hit the corners. as is, it is too easy to simply hide in the corners as is. also, there could be other colors of balls that react in different ways (follow you, bouce off walls...). please tell me if you think i am being a jerk in some way, i am trying to be constructive, not a troll

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What do you mean by vibration movement setting? Just moving slowly, jumping back and forth a little bit?
Are others in favor of the addition of multiple game-modes? Sorry, shortna, I just want to make sure I won't slight others by removing some of the simplicity (just one option).
Have added M (on keyboard) also as the mute (toggle music) button.

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Need more options or movement modes for the green balls. Such as vibration movement setting. Billiard ball movement. The green balls should be more predictable which makes the challenge to predict the movement of the green balls and control the reaction of using both hemisphere of the brain. (i.e. reacting with the left and right hand).