Super Mario Bros. 3 speedrunner Mitch Fowler can finish the game in just over three minutes. Is that faster than Stephen Colbert can cook and eat a Hot Pocket? Well no, though it’s still pretty impressive.

SMB3’s entire development team consisted of just eleven people: Miyamoto and Tezuka as directors and designers, four additional designers, four programmers, and Koji Kondo as composer. During SMB3’stwo years of development, Miyamoto’s days at the office had no definite start or end time, and he often stayed up…

One of my favorite video game theories to emerge over the past few years is that Super Mario Bros. 3, with its hanging blocks and curtains, was actually just a stage performance. Turns out, according to Mario creator Shigeru Miyamoto, the theory istrue.

Norwegian computer programmer and skydiving champion Kjetil Nordin put over 800 hours of work into researching and crocheting this lovely recreation of the map for Super Mario Bros. 3 World 1. Redditor Buttermynuts spent several minutes making it into this equally lovely GIF.

25 years ago, Hollywood tried to make the Nintendo Power Glove look cool. Today's the 25th anniversary of The Wizard, the movie that was essentially a big commercial for Nintendo where Super Mario Bros. 3 was revealed to the world.

Nintendo just release their classic platformer Super Mario Bros 3 for Wii U and 3DS yesterday. The NES classic probably looks great on the company's current hardware. Good for them. But SMB3 looks utterly amazing in this 4K resolution tool-assisted speedrun posted on YouTube.

Rounding out today's Nintendo Virtual Console update is Super Mario Bros. 3, generally considered one of the best platformers ever made. I have no idea why it took this long for Nintendo to release their NES classic on 3DS and Wii U, but hey. BABY STEPS.

Uploaded in July, about a thousand or so people have viewed this fan's virtuoso recreation of Attack on Titan's opening using Super Mario Bros. 3 sprites. The Bill Blaster at the one-minute mark, followed by the billowing Mushroom Kingdom standard and the squadron of Tanooki Toads—this is strict attention to detail.

There are things in the world that should never happen. Game designer Ethan Levy's "evil" Candy Crush-ized remake of Super Mario Bros. 3 is one of them. He was just kidding when he explained how he'd re-make it. Hopefully.

Mixing old video game sprites with real life is not one of the most difficult artforms, but if you're creative enough the results can be immensely atmospheric, just as the latest pieces from deviantART user Victor Sauron show.

You might have already known that Nintendo changed a few things when bringing NES platformer Super Mario Bros. 3 to North America—mostly to make it easier—but it's still fascinating to see the changes presented side-by-side.

Designer Dave Delisle did a really great job recreating the Washington DC Metro Line as a Super Mario Bros 3 world map. With its 86 stations as separate levels, Washington's Metro would be an extremely long Mario game (and a damn good one, with names like The Pentagon).

When I was a kid my dad would pick me up to spend the weekend at the house of whichever girlfriend he was living with at the time. It wasn't pleasant, but at least he didn't make me guard the airship from Mario.