I am happy to announce the next release of GNU rpge.
This release is numbered 0.0.3 .

Description
===========
GNU rpge is an engine for two-dimensional graphical role-playing games, supporting, at the time of writing, the following features:
A two-dimensional tile grid
Sprite rendering
Movable objects(mobs)
Limiting the times an image is loaded to 1 for faster runtime
"Windows"(Rectangular areas filled with a certain sprite)
Event passing
How to see a quick demo
==========================
Install guile 1.8, sdl, sdl_image, sdl_font.
after launching the make command, on the package directory, launch :
src/rpge -f conf/skeleton-local.conf

The first version of RPGE, RPGE 0.0.1, has now been officially released. You can get it from ftp://ftp.gnu.org by ftp, or grab the latest git snapshot. It includes a copy of RPGE's manual to help you get started and a short demo example.

I'd like to welcome Chris Bryant, maintainer of GNU vmslib, to the RPGE team. Chris' first contributions will be related to RPGE's somewhat peculiar build system and finding out if support for OpenVMS could be added to RPGE.

I've decided that RPGE shall now head for its first release, meaning that I've frozen the list of things people should be able to do with that release. Therefore, sound support and other such things will not be added at this point, while I work on finishing up the details of this first release.

To do so, I'll be working on an example usage of RPGE, which will be part of the 'examples' subdirectory in the package. For now, it might lack a few features, but it should be playable (After all, if it cannot be playable, RPGE needs work). The first few pieces of this example have been committed to git.