1.6. Memories management (store memory or upload memory to privary space and you can replay it anytime)

1.7. Exchanging knowdlege

2. History

2.1. Phillip Kennedy and colleagues built the first intracortical brain–computer interface by implanting neurotrophic-cone electrodes into monkeys.(1987)

2.2. Nicolelis and his colleagues developed BCIs that decoded brain activity in owl monkeys and used the devices to reproduce monkey movements in robotic arms (1990's)

2.3. Andrew Schwartz at the University of Pittsburgh created a BCI for three-dimensional tracking in virtual reality and also reproduced BCI control in a robotic arm. (2002)

2.4. Tetraplegic Matt Nagle became the first person to control an artificial hand using a BCI (2005)

2.5. Researchers at the University of California, Irvine demonstrated for the first time that it is possible to use BCI technology to restore brain-controlled walking after spinal cord injury (2012-2013)

3. Technologies

3.1. Invasive BCI

3.2. Partially Invasive

3.3. Non-Invasive

3.4. EEG (Electroencephalography )

3.4.1. records electric activity of the brain

3.5. Non-EEG

3.6. Neurogaming

3.7. intendiX-SPELLER (2012) - BCI system for home use to control games,apps and other interfacres

4. Negative Impact

4.1. Augmented Reality may have a negative impact on user's mental health

4.2. long-term effects unknown

4.3. side-effects - some have reported sleep disturbances

4.4. ethical - e.g who is responsible for questionable or erroneous action within neuroprosthesis