Depends what I'm playing and what I'm playing against. If I'm playing a comp with high sustain then we'll tunnel a healer and force CDs unless it's a resto druid, then we start DPS and switch Druid hard when he's out. If I play a burst comp, we open hard on their squishiest DPS and CC the healer. For example, against LSD, CC druid, zerg shaman.

If my team is stupidly zerging a single dps that's being kept up by 2 or 3 healers, I'll attempt to play hero and interrupt them all to help them land A (read: ONE) kill before we all start getting graveyard camped...

Originally Posted by High Overlord Saurfang

"I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"

I would probably sit on the affliction lock and swap to the resto druid when he is most vulnerable (without hots / trinket / other cheat death mechanics). Druid is likely to die first.
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Arcane Mage / Holy Priest

Hide in the shadows until the end and then open on them as hard as possible right before the draw is called: with the new "most damage done" rule - you will win

(Remember to vanish or CC them so they can't damage you in turn)

Ele / Affliction / Rdruid

pressure out on the Ele to keep him from free casting and keeping the afflic and rdruid cced out, pressure going into the ele the whole time until tree is popped keep the druid cced while going after the ele, if ele is still alive when tree is down switch to the druid for the kill.

pressure out on the Ele to keep him from free casting and keeping the afflic and rdruid cced out, pressure going into the ele the whole time until tree is popped keep the druid cced while going after the ele, if ele is still alive when tree is down switch to the druid for the kill.

Warrior/Enh 2's

PewPew on the Enh and drop him like a bad habit. All the while keeping this warr slowed / CC'd.
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Rdruid + Disc + HPali