GDC Europe 2013 organizers have announced another round of talks for the August event. These include GOG.com’s Trevor Longino, StarCraft 2: Heart of the Swarm’s Brian Kindregan, and Epic’s Chris Mielke.

Infinite Crisis, the MOBA which has been secretly in the works at Turbine for the last two years, is coming to PC later this year. VG247 sent resident MOBA virgin Stephany Nunneley to have a look at it, and she walked away with a massive smile.

Distance is the Kickstarter-funded racing game from Refract Studios that sees futuristic cars racing around Tron-inspired worlds. It mixes WipEout’s velocity and TrackMania’s stunts into one lovely-looking mix. The team has released some GDC gameplay footage, and we’ve got it right here.

Magicka: Wizard Wars is Magicka, but with a twist. How much of one? VG247′s Stephany Nunneley picked the brains of Paradox North EVP John Hargelid and lead designer David Nisshagen to find out what has changed, and what has stayed the same.

Hawken is under an ongoing development cycle much like all the latest free-to-play titles – the Minecraft model if you will. During GDC, Sam Clay saw first hand how explosive the Nvidia tech was and witnessed the new mech in action.

During GDC 2013, VG247′s Sam Clay was given hands-on time with Nvidia’s Project Shield, the Tegra-4 powered mobile console announced at CES earlier this year. Even better? The demo featured Skyrim streaming from PC, and looking rather lovely.

PlayJam brought Android console Gamestick to an offsite event at GDC last week. If you’ve ever wanted to play your favorite smartphone games in your living room, this may just be the device for you. Stephany Nunneley reports.

GDC Europe 2013 organizers have announced another round of talks for the August event. These include GOG.com’s Trevor Longino, StarCraft 2: Heart of the Swarm’s Brian Kindregan, and Epic’s Chris Mielke.

Infinite Crisis, the MOBA which has been secretly in the works at Turbine for the last two years, is coming to PC later this year. VG247 sent resident MOBA virgin Stephany Nunneley to have a look at it, and she walked away with a massive smile.

Distance is the Kickstarter-funded racing game from Refract Studios that sees futuristic cars racing around Tron-inspired worlds. It mixes WipEout’s velocity and TrackMania’s stunts into one lovely-looking mix. The team has released some GDC gameplay footage, and we’ve got it right here.

Magicka: Wizard Wars is Magicka, but with a twist. How much of one? VG247′s Stephany Nunneley picked the brains of Paradox North EVP John Hargelid and lead designer David Nisshagen to find out what has changed, and what has stayed the same.

Hawken is under an ongoing development cycle much like all the latest free-to-play titles – the Minecraft model if you will. During GDC, Sam Clay saw first hand how explosive the Nvidia tech was and witnessed the new mech in action.

During GDC 2013, VG247′s Sam Clay was given hands-on time with Nvidia’s Project Shield, the Tegra-4 powered mobile console announced at CES earlier this year. Even better? The demo featured Skyrim streaming from PC, and looking rather lovely.

PlayJam brought Android console Gamestick to an offsite event at GDC last week. If you’ve ever wanted to play your favorite smartphone games in your living room, this may just be the device for you. Stephany Nunneley reports.

If one Unreal Engine GDC 2013 tech demo wasn’t enough, this is a great day for all six of you. Called Infiltrator, the trailer shows off some very impressive lighting and transparency effects, the likes of which you will not have seen since the last time Epic demonstrated its apparently magic tech.

Halo franchise creative director Josh Holmes told GDC audiences that 343 Industries toyed with the idea of a stasis gun or grapple harpoon for Halo 4. As reported by Shack News, Holmes said he was very keen to explore and elaborate on Halo’s science fiction themes, but testing revealed players didin’t respond to kooky weapons […]

Organisers at UMB Tech Game Network have confirmed that GDC 2013 drew 23,000 attendees, the largest crowd in the show’s history, which stretches back 26 yuears and has spawned a number of regional and speciality spin-offs. GDC 2014 has been set for March 17-21, once more at the Moscone Center in San Francisco. Check out […]

Here’s something a bit experimental from GDC – a PhysX tech demo of environmental destruction in Hawken’s multiplayer, powered by GPU Rigid Bodies. There’s some debate over whether this could actually work on current network architecture or if it is naught but a beautiful dream, but the idea of mechs destroying the ground underneath each […]

Earlier today we talked about how the Unreal Engine 4 games won’t be on the Wii U, and now it’s time to look at what that engine can do on a PS4. The following video is a tech demo rendered in real time. Take a look.

Nintendo thinks the Wii U began the eighth generation of video games hardware; random other people think it’s actually 7th-gen (also known as current-gen for the past seven years). We may be finding out know what the real answer is. First, Frostbite 3 games (including Battlefield 4, Dragon Age 3 and the next Mass Effect) […]

Jason Rohrer, designer of Passage, made a thing called A Game for Someone at this year’s Game Design Challenge at GDC. It’s a board game. The theme for the challenge was Humanity’s Last Game, which he interpreted liberally. Strange story inside.

Today at GDC, Bungie gave a presentation on world building in their new IP Destiny, and they showed us a video that they have since put on YouTube for all to enjoy that contains all sort of character art for various races that will be in the game, from concepts to actual animated stuff. It’s […]

Yesterday at GDC, Hideo Kojima said that Metal Gear Ground Zeroes and faux-mysterious Phantom Pain were actually together Metal Gear Solid 5: The Phantom Pain, and also that Ground Zeroes is the prologue. We interpreted that to mean they are one game, but that is not the case. A Konami spokesperson told GameSpot Ground Zeroes […]

The International Game Developer Association issued a statement today regarding the GDC party they held this week in conjunction with YetiZen that led to the resignation of Brenda Romero from her co-chair position with the organization. That and comments from the IGDA executive director inside.

The International Game Developers Association held a part in San Francisco for GDC Tuesday night featuring some scantily clad dancers on a stage, and as you might expect not everybody is happy with this turn of events. Game designer Brenda Romero, co-chair of the IGDA’s Women in Games SIG, resigned from the group in response.

Dragon Age 3: Inquisition lead writer David Gaider has said at GDC that the industry will not fully embrace the notion of female stars unless there is clear financial motivation to do so. The old belief is that female character don’t sell, and this is a view Gaider would very much like to see challenged.