Stop this joke Wargaming

I have left the enemy tank (in close combat) almost without energy and always in my last shot.........critical critical critical critical critical critical critical critical.....and lost the kill or lost my tank from other enemy tank.

I don't think there is a way to fix that problem, Wargaming isn't doing it on purpose lol, there are a lot of tutorials to improve your skills, even if you have 20k battles there is a lot to learn

You dont understand....maybe the google translate is the problem
5 shots in close combat---->4 hits and last shot when the enemy tank is almost dead is critical....this happend 8 to 10 times
I understand crititical in first,second,third shot(or bounce)....not always in my last shot

You dont understand....maybe the google translate is the problem
5 shots in close combat---->4 hits and last shot when the enemy tank is almost dead is critical....this happend 8 to 10 times
I understand crititical in first,second,third shot(or bounce)....not always in my last shot

shot 5 finished off a module that was weaken by 1 or more of your other 4 shots.

modules like tracks have there own health pool of hitpoints. you may of killed his tracks or turret or gun or radio by shooting them a few times but not killed his tank.

shot 5 finished off a module that was weaken by 1 or more of your other 4 shots.

modules like tracks have there own health pool of hitpoints. you may of killed his tracks or turret or gun or radio by shooting them a few times but not killed his tank.

this will happen more if you fire H.E. or H.E.A.T. a lot.

Unfortunately you do not understand what I'm saying.
This is almost always happen in LAST shot...when the enemy tank is need 1/2 shot to die (50 remaining health or less).....but magically critical
All shots is with Armor-Piercing rounds

I understand (I think). The last kill shot always bounces even when you plant it in the same place that the previous 4/5 shots did damage on? We've all had that I'm afraid. Lots of times.

I think it's just rng hitting at a bad time with the pen rolling low.

I don't think so. it happens way too often to just be bad timing. when all of a sudden your shots go wide, bounce, or only critical instead of a kill. It is like watching an old WWF wrestling match. At this point I usually switch to a he round because that seem to be the only way to actually do damage to take them down without spending another 3-5 shots to kill them or have someone on your team drive by shoot once and take them down. Talk about annoying.

Unfortunately it's human nature to remember the bad times. You say it's every time your 5th shot won't kill but it probably isn't. You might not be remembering all the times when your 5th shot penned and killed the enemy.

Unfortunately it's human nature to remember the bad times. You say it's every time your 5th shot won't kill but it probably isn't. You might not be remembering all the times when your 5th shot penned and killed the enemy.

Yeah i think this is probably it tbh. Remember the negatives not the positives which then feed into confirmation bias where you are actually looking for it.

I've been on the giving and receiving end of this RNG "phenomena". As described by OP, shooting at opfor tank 4 or 5 shots in a row hit/damage, opfor tank almost dead, now the next several shots bounce. And then there have been times when my tank's HP blasted down to just a couple of points left, and now the next few incoming rounds bounce off my hull. (I get a good laugh when driving around in my T67 with 10hp left and rounds bouncing off my tank)

RNG! I was sitting at 5 kills yesterday in the Borsig and said to myself "I can get the last two for 7 (kills)." First a KV-3 at under 200m broadside with nearly 2/3rd of turret showing. First shot sails high. The second into the dirt. The KV-3 get taken out and now its a fully broadside Emil at 300m. Wait till the reticle settles and press the trigger. Yep. This shot goes off target and missed my probably a foot. Nothing you can do but smile.

I have left the enemy tank (in close combat) almost without energy and always in my last shot.........critical critical critical critical critical critical critical critical.....and lost the kill or lost my tank from other enemy tank.

This has been going on for a long time

Fix this
I pay money for premium account...... not flowers

Sorry for my English

Finnaly create a Greek Language Forum

If You got high enough Caliber and the enemy is really low on health splashing with HE for the last few hit points can decide a duell.. the one who still stands is the strongest.

My eternity is longer than Yours

Make boosters selectable consumables after battle, rather than a RNG MM wager.

I understand (I think). The last kill shot always bounces even when you plant it in the same place that the previous 4/5 shots did damage on? We've all had that I'm afraid. Lots of times.

I think it's just rng hitting at a bad time with the pen rolling low.

i would like to belive those component hit zones really exist but thoose bullet holes dont really seem to align with them when i hit the same hole that did an ammo rack allready again and again. so memorizing weak spots other than viewports seems fruitless. especially when the actual things You see on screen seem not to be what the server calculates in many times. Lag, Ghost shells or just no feedback what happened to Your shot at all. That and consoles Commander view rather than PC pinpoint gunsight.

My eternity is longer than Yours

Make boosters selectable consumables after battle, rather than a RNG MM wager.

RNG! I was sitting at 5 kills yesterday in the Borsig and said to myself "I can get the last two for 7 (kills)." First a KV-3 at under 200m broadside with nearly 2/3rd of turret showing. First shot sails high. The second into the dirt. The KV-3 get taken out and now its a fully broadside Emil at 300m. Wait till the reticle settles and press the trigger. Yep. This shot goes off target and missed my probably a foot. Nothing you can do but smile.

What the OP writes is a description of mechanism that is implemented in the game and is meant to give players / tanks a chance with very small HP for further/potential play. It's not a theory, it's a fact. I do not think the WGCB will ever find the courage to admit it, as with the rest of the others, built into the game's "push-to-play" codes.

Edited by TonkFu, 26 April 2017 - 05:50 PM.

When man invented consoles, even monkeys began to scratch their heads.

Bad maps and teams generate bad play and create idiots even from good people.

The nasty truth about this game starts with the people who try to hide it.

The sad part I was using the 12 cm and everything was working fine. Go figure. Guess I jinxed myself when I thought I had two easy kills. No worries. That match I completed the grind so, onto the mini waffle eventually.