Import the model into ModelEditor and use the shape tool to make a box around the mesh. Then click the purple shape and click "Create Body". It will turn green here. Click the shape again and change its mass to about 20 (since it is a box). This gives it physics. Then go to the tab on the right that says "Attachments", pick the "Submesh" button, "Attach", and pick the box mesh. Click Done and now it is a basic entity. NOTE: If you click the configuration button on the bottom (looks like cog wheels), you can play around with the model.

NOW go back to the editing windows and pick "User Defined Variables" and change "StaticProp" To "Object" and Type to "Grab". Save the .ent and you should be able to pick it up now.

(04-02-2012 09:16 PM)Statyk Wrote: Import the model into ModelEditor and use the shape tool to make a box around the mesh. Then click the purple shape and click "Create Body". It will turn green here. Click the shape again and change its mass to about 20 (since it is a box). This gives it physics. Then go to the tab on the right that says "Attachments", pick the "Submesh" button, "Attach", and pick the box mesh. Click Done and now it is a basic entity. NOTE: If you click the configuration button on the bottom (looks like cog wheels), you can play around with the model.

NOW go back to the editing windows and pick "User Defined Variables" and change "StaticProp" To "Object" and Type to "Grab". Save the .ent and you should be able to pick it up now.