This vast quicksand behemoth -- its pool formed of a mixture of sand, spell components, and the blood of a family of brown dragons, tortured and murdered for a dread ritual by demonic cultists in centuries past -- has eschewed becoming small and weak again, choosing to grow ever larger, more powerful, and hungry.

High Level: The players are in the middle of tense talks with a seemingly unpleasable proxy of Heironeous. Braxas Galbedir suddenly plane shifts in and starts a ruckus. Despite this insulting intrusion into his domain, the quasi-deity chooses to stay his blade; instead he watches how the players respond. Their battle with the mud-wyrm, regardless of if they win or lose, could go a long way towards impressing -- or further displeasing -- the right-hand of the god of war.

Low Epic: The players must trek for this week's macguffin, but the way is barred by not only Braxas, but its entire family. And accompanying them is a very young timber dragon, who does not care if they're evil, they're a unique creation of nature (or so the naive dragon believes) and so should be preserved. If the players can somehow relocate the mud-wyrms, or convince it that they're abominations in need of destruction, they will not have to battle this dragon child who is at least as large and dangerous as a great red wyrm.