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During this course we will delve into game engine development. While this is impossible to write full-fledged engine in such a short timeframe we will touch the most important aspects of it from core low-level technology up to gameplay systems. Through all the course we will be focusing on performance, so lessons learned can be applied to any performance-critical software. In the process you will create your own small engine and gain insight on how stuff works under-the-hood in your favorite games.