The Mojang Website announces the lawsuit over whether Mojang's could name a game Scrolls in light of Bethesda Softworks' trademark for The Elder Scrolls. It turns out they will use the name, but are not challenging the trademark, which sounds like it was an amicable solution:

We have settled the lawsuit over Scrolls and Mojang and Bethesda are friends again.

To answer the big question – yes Scrolls is still going to be called Scrolls.

To answer the second question – we aren’t going to keep the trade mark.

For us this was never about a trade mark but being able to use Scrolls as the name of our game which we can – Yey.

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Cutter wrote on Mar 11, 2012, 22:17:I still say it's just PR bullshit. I have no doubt he's done pretty well with that but there's no way he has those sorts of numbers.

No way because you don't think so? I guess you are the authority then.To me, the fact that I see minecraft nearly EVERYWHERE, indicates its a dang popular game. I see it in comics, in youtube, in news stories, in people making things. There was that minecraft lego thing too. You know the one where lego has a community site for people to submit designs, and if they get a certain number of votes they it gets reviewed by lego employees with an eye towards making it for sale. The one where a metric ton of minecraft owners voted it way past the amount needed in a record time for lego projects and overloaded lego's servers.

This isn't the first game to sell over a million PC copies, and I doubt it will be the last either.

Cutter wrote on Mar 11, 2012, 22:17:He strikes me as a pathological liar. This is just another example.

Examples such as?Most of the stuff I see him doing is more misteps than lies. Like not having some of the features in a certain patch they said they were going to, that probably means they will come in a later patch and they just couldn't do it in time. It doesn't mean they will never ever do it. Or this whole scrolls thing, like I said before he shoulda just picked a different name. Scrolls is not exactly imaginative.