New Achievement: Whack-a-gnoll has a new achievement that awards a battle pet, .

New Wild Pets are coming to , as well as Fel-corrupted legendary pets that reward Fel-Touched Pet Supplies. The wild pets are , , ,

New Pet Menagerie vendors sell pets and toys for s. summons

summons

summons

summons

- Give your Perky Pup a Bone

- Give your pet a Spectral look

- Take on the appearance of your Companion Pet.

now reduces healing taken by 50% (down from 90%).'s effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

now only grants immunity to root and snare effects and no longer prevents the from being targeted or grant immunity from crowd-control effects. Additionally, the effect is now cancelled if the is affected by other crowd-control effects. crowd-controlled.

(Windwalker, Mistweaver) now deals 5% less damage.

provides a 20% percentage.

The Tigereye Brew change has been reverted.

, , , , and now deal 5% less damage, changed from 30%.

now reduces all damage taken, not just magical damage.

The Mental Anguish nerf has been reverted.

now deals 12% less damage.

Pickpocketing has a new weekly quest, additional items, and has a 15 minute cooldown.

and now deal 30% more damage.

should now have its cooldown reset at the end of a raid encounter for all specializations.

now also decreases damage taken by 5%.

Rygarius

Updated: April 15, 2015. New Content

Zone Unlocked: The Invasion of Tanaan Jungle

It's time to take the fight back to The Iron Horde in Tanaan Jungle!

Access to the zone is unlocked by constructing a Shipyard (available to characters with a level 3 Garrison). To begin your journey, report to your Garrison and accept the “War Council” quest.

New daily quests are available in Tanaan to acquire shipyard resources and more.

Open-world questing with rare creatures and hidden treasures scattered throughout the zone.

More information will be added as development continues.

New Garrison Feature: Shipyard and Naval Missions

Shipyard

Characters with a level 3 garrison can now construct a Shipyard.

To begin the path to construct a Shipyard, report to your Garrison and accept the “War Council” quest.

Naval Missions

New Raid: Hellfire Citadel

Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by , and stop the impending invasion of Azeroth!

Hellfire Citadel stands at the heart of , where 13 deadly bosses await you, including , the monstrous Gorefiend, a reanimated , and himself.

Keep an eye out for more information on testing dates and times!

New Dungeon Difficulty: Mythic

Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path.

Mythic Dungeons are on a weekly lockout, and drop gear that's item level 680 with a chance for boss at the end to drop loot that's item level 700.

More information will be added as development continues.

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New Weekend Events

Introducing new weekly events. More information will be added as development continues.

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Adventure Guide

An evolution of the Dungeon Journal, the Adventure Guide provides a wealth of information on what to see or do for the character.

More information will be added as development continues.

Legendary Ring Quest Line

Finish the Legendary Ring! , , , ,

More information will be added as development continues.

General Changes

Creatures and NPCs

Spirit of Harmony Vendors no longer offer s for sale.

World Environment and Events

New Darkmoon Elixirs: A new set of Darkmoon elixirs can be purchased for one from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.

Darkmoon Fishing: The elusive can now be caught off of the shores of . Return them to Galissa Sundew at the docks for a variety of prizes.

New Achievement: Whack-a-gnoll has a new achievement that awards a battle pet, .

Raids and Dungeons

Raids

A brand new raid, the Hellfire Citadel awaits you with 13 new bosses. More information about the new raid can be found under New Raid: Hellfire Citadel.

PvP gear above item level 715 Remains unaffected and will not be capped in PvP combat.

Collections

Heirlooms

New Lightforge Heirloom plate armor pieces have been added for (), chest (), and legs () to complete the Intellect plate set.

Two new PvP-centered heirlooms (, ) have been added to the arena chests in Gurubashi Arena in and the Deathmatch Pavilion on Darkmoon Island. s or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!

should now display correctly in the Mount Journal.

Pet Battles

out your traps and , new wild pets have been spotted in and a few other places!

Fel-corrupted legendary pets have been spotted in Tanaan Jungle! Each pet can be defeated once per day for a bag of Fel-Touched Pet Supplies, which can contain pet charms, Battle-Training stones to increase a battle pet's level, and even rare pets.

Expert Pet Trappers Giada Goldleash and Tiffy Trapspring have shown up at the with a variety of pets and toys for sale for s.

Items

Apexis Crystals no longer have a cap.

now reduces healing taken by 50% (down from 90%).

's effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

Achievements

General

now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer causes .

Frost

now deals 20% more damage.

now deals 20% more damage.

's damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.

Unholy

now deals 17% less damage.

Glyphs

has been removed.

General

now refunds a proportional amount of excess healing dealt back to the as Rage.

now deals 10% more damage.

Balance

Mastery: Total Eclipse has reduced in effectiveness by 5%.

Feral

now deals 10% more damage.

now deals 10% more damage.

Guardian

now increases armor by 285% (up from 250%) for Guardian Druids.

no longer cancels for Guardian Druids.

now also reduces physical damage taken by 25%.

Talents

' effect can now be stored for up to 40 seconds (up from 20 seconds) for Guardian Druids.

's summoned now deals 100% more damage.

Glyphs

Glyph of Untamed Stars is now automatically learned at level 75.

General

Aspect of the Fox has been removed.

Marksmanship

now deals 15% more damage.

Survival

has increased in effectiveness by 19%.

now deals 15% less damage.

no longer deals an initial "tick" of damage when the periodic effect is first applied.

Talents

now deals only 80% of normal damage against player-controlled targets.

now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits invisible or stealthed targets.

General

Amplify Magic has been removed.

Arcane

has reduced in effectiveness by 6%.

now deals 10% more damage.

Frost

Mastery: s is now 13% more effective.

now has a 15% increased chance to trigger on each multistrike (down from 25%).

General

now deals 5% 30% less damage.

now has a 30 yard range (down from 40 yards).

(Windwalker, Mistweaver) now deals 5% less damage.

now deals 5% 30% less damage.

no longer triggers from multistrikes, but now provides a 40% increase to Multistrike chance while active.

Brewmaster

no longer increases the amount for s.

now increases armor by 125% (up from 75%) and provides a 20% 10% base percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.

Windwalker

now deals 5% 30% less damage.

now deals 5% 30% less damage.

now increases damage dealt by 10% per charge consumed (up from 6%).

Talents

now deals 5% 30% less damage for s.

now lasts 5 seconds for s (down from 10 seconds).

Holy

now reduces all damage taken, not just magical damage.

Retribution

Mastery: has reduced in effectiveness by 6%.

Shadow

Mastery: Mental Anguish has been reduced in effectiveness by 10%.

now deals 12% less damage.

no longer applies its visual effect to the 's mount.

Glyphs

now extends 's visual effect to the 's mount in addition to non-combat pets.

General

now deals 10% more damage.

now deals 10% more damage.

Pickpocketing

New items have been added to pickpocket from humanoids in .

Added a new weekly quest, Da Even Bigga Score.

now have a cap of 20,000 (up from 10,000).

now has a 15 minute cooldown (down from 1 hour).

Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.

Assassination

now deals 30% 10% more damage.

now deals 30% 10% more damage.

Combat

Mastery: has increased in effectiveness by 10%.

now only grants immunity to root and snare effects and no longer prevents the from being targeted or grant immunity from crowd-control ffects. Additionally, the effect is now cancelled if the is affected by other crowd-control effects. crowd-controlled.

Subtlety

Mastery: has decreased in effectiveness by 8%.

now deals 20% more damage.

now causes the Rogue to deal 30% more damage to targets affected by (up from 25%).

Talents

now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.

Elemental

now increases multistrike damage by 20% (down from 35%).

Restoration

now heals for 25% more.

no longer increases 's effectiveness by 25% on the primary target.

General

now deals 12% more damage.

should now have its cooldown reset at the end of a raid encounter for all specializations.

Commento di Marintha

Commento di MrReaper23

on 2015-04-15T21:39:29-05:00

First of all, its kinda funny how they completely ignore PvP and then they ask why dont people pvp anymore...Second, so this new raid has 13 bosses (and im going to assume there ll be endless, pointless and annoying thrash in every corner) with bosses we ve already killed before. Arent you getting tired of copying/pasting old things and present them as new content? Actually, this isnt an expansion if you think about it. Classes didnt get anything new really and even lost skills, the content is the old one, refreshed, even the story doesnt really take place in our world, stats and dmg decreased (for whatever reason), etc... etc... . I think Blizzard doesnt know what ''expansion'' means anymore...

Commento di jarycu

on 2015-04-15T21:50:31-05:00

First of all, its kinda funny how they completely ignore PvP and then they ask why dont people pvp anymore...Second, so this new raid has 13 bosses (and im going to assume there ll be endless, pointless and annoying thrash in every corner) with bosses we ve already killed before. Arent you getting tired of copying/pasting old things and present them as new content? Actually, this isnt an expansion if you think about it. Classes didnt get anything new really and even lost skills, the content is the old one, refreshed, even the story doesnt really take place in our world, stats and dmg decreased (for whatever reason), etc... etc... . I think Blizzard doesnt know what ''expansion'' means anymore...

It's almost like the new reboot of Star Trek. It's the characters we've loved for decades. It's the starships we've loved for decades.

But it's different because they're in a different timeline, so it doesn't really exist, but it does, but it really doesn't.

This is exactly like that.

WoW 7.0: Back to Azeroth

Official Blizzard Announcement:

Hey guys! Remember how we introduced all of that Asian zing and panda bears in 5.x, and then took you backwards in time to a world that doesn't exist in 6.x? Yeah, well, we don't remember it either! When 7.0 launches, there'll be no more Farmv..err...garrisons! No more demolishing demo locks. We're going to go back to Deathwing and turn him into a healing dragon that renders all of the damage from 4.x moot and brings back Stormwind Park. WoW 7.0 will be in Stormwind Park and will resemble those guys in Central Park that always play chess, except you'll be pet battling for tokens. And we pinkie promise that you'll get to fly somewhere, sometime, but just not on any mount that has wings. Ever again.

Go WoW Go!

I might have made that up, but tell me it doesn't sound feasible?

Commento di SlarkeSSC

on 2015-04-15T21:56:22-05:00

They had to tune down the numbers. Garrosh had to have the phases where it healed him to full because his total health was too large a number for the games code to handle. Also, by your logic BC wasn't an expansion.

Commento di MrReaper23

on 2015-04-15T22:11:33-05:00

They had to tune down the numbers. Garrosh had to have the phases where it healed him to full because his total health was too large a number for the games code to handle. Also, by your logic BC wasn't an expansion.

Wasnt TBC a new content? With brand new mobs/bosses? Didnt you have talent trees with more talents and also got more skills? Werent there new things, like flying mounts. More bgs,arenas etc Dont really understand why you say this

Commento di MrReaper23

on 2015-04-15T22:13:41-05:00

Nice arguement

Commento di Kamineko

on 2015-04-15T23:19:49-05:00

So the Monk nerfs were changed from -30% to -5%. Shows how clueless they are.Class balance should be subtle changes tested extensively, not some hit and miss trials.

Commento di KingLich1

on 2015-04-15T23:25:10-05:00

yay rogue buffs :3 love you Blizzy

Commento di Interest

This is actually kind of why they removed it. There was apparently some complaints about Hunter stacking and Fox rotations (which may or may not already be a thing but given that some fights as it is already demand mobility, Aspect of the Fox is king). What I'm hoping is there's a replacement for the removal of Aspect of the Fox. What I mean is caster DPS have more ways to deal mobile damage, just like before (touching healer mobility may not be a good idea).

Commento di Kamineko

on 2015-04-16T00:50:32-05:00

This is actually kind of why they removed it. There was apparently some complaints about Hunter stacking and Fox rotations (which may or may not already be a thing but given that some fights as it is already demand mobility, Aspect of the Fox is king). What I'm hoping is there's a replacement for the removal of Aspect of the Fox. What I mean is caster DPS have more ways to deal mobile damage, just like before (touching healer mobility may not be a good idea).

They could use a charge system like they did with combat resurrection.

Commento di erndog

on 2015-04-16T01:31:03-05:00

here's hoping that they don't revert the steroid injection to the balls that is the guardian druid buffs.