Croak Hunter

Some few anuras, a frog-like race commonly called “croaks” for their distinctive throaty calls, have made their way from the Shattered Spine Islands to chase both prey and adventure. The scouts and explorers known as hunters have developed a strong relationship with the gatormen of the Blindwater Congregation and will not hesitate to take up arms alongside these newfound allies. Croak hunters stalk their enemies from hidden positions before attacking them with spears dipped in deadly mixtures of natural poisons, including the toxins secreted by their own skin.

Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

Gang Fighter - When making a melee attack targeting an enemy model in the melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.

Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.

Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.

Quick Work - When this model destroys one or more enemies with a melee attack during its Combat Action, immediately afterwards it can make a free basic ranged attack.

The Croak Hunter is a useful quick-working skirmisher with a potential threat range of 17" (although don't rely on this), and who can hit warbeasts as hard as Maximus on a good day. At 3 points for the model, one of the key virtues of the Croak Hunter is how little it costs (less than a member of the Gatorman Posse. Not an amazing model - but with that sort of toolbox it's well worth its cost in the right army.

Remember that you can get the points back on this guy by killing as few as two average trooper models. You can sometimes do that in a single turn by combining your charge with a thrown javelin, especially when set up via Gang Fighter.

A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.

You can gain the Gang bonus vs knocked down/stationary models (refer to the latest Errata).

You can gain the Gang bonus on free strikes, but generally only the first "Ganger" will get it.

For example, if a target is engaged by two models with Gang, when it leaves the melee range of the first Ganger it suffers a free strike with the Gang bonus. Then it leaves the melee range of the second and suffers a normal free strike.

You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended. (Infernal Ruling)

This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)