Gameplay and Mechanics

Added possibility that AP and APCR shells can go through
'small' objects like fences, benches, columns etc. With object
penetration, the final armour-penetration parameter of the shell
will be decreased and the object will be destroyed.

Added a +5% coefficient to XP received in the 'Team Battle' game mode

Changed the way a player’s personal rating is calculated (detailed guide will be provided soon)

Note: We managed to get updated information about the Chi-Ha tank
and other Japanese models, and decided to make the parameters for both
Chinese and Japanese versions similar.
WZ-111 model 1-4:

IS-3 turret armour values have been made similar to those on the IS-3 in the Soviet tech tree

Note: Patch 0.8.9 was known to include altered armour values according to the revealed IS-3 schemes (see http://yuripasholok.livejournal.com/2318436.html). So the 0.8.10 version will include relevant changes concerning the IS-3 turret for the Chinese WZ-111 model 1-4.

Note: While researching the comments from our community regarding
the tank’s weight we discovered that it didn’t correlate with real
documentation. So the amendments include a weight decrease, hull armour
corrections, an ammo rack increase and elevation angles.
Maus:

Traverse speed for Maus turret changed from 14 to 16.

Note: It is not a secret that all tanks in the game have a higher
traverse speed than they did in reality. Checking the updated
documentation we discovered that the Maus had a lower value for this
parameter compared to other tank models.

Soviet tanks:

IS:

Ammo rack for 122 mm D2-5Т gun was changed from 26 to 28

Note: Ammo rack for the IS with the 122 mm gun was altered accordingly to historical data (28 shells).
Object 140:
After this tank was included in patch 0.8.8 we received some
complaints from our users related to the thin front armour of its turret
being too easy to penetrate. Previously there wasn’t enough data to
deal with this issue. After we received additional data, appropriate
changes were applied. Now the armour is tougher, even though the armour
values have remained the same.
The main amendments concern frontal projection. The sloped front and
side parts of the turret now have values close to those for vertical
surfaces. This means that generally a shell hitting a sloped surface
will have to travel through the armour width similar to a vertical
surface.

Graphics and UI

Improved ambient effects on most maps.

Updated loading screens for a majority of the maps.

For improved graphics settings:

Reworked lighting on all maps: reset the density, colours and
brightness, and changed the location of light
sources. Significantly increased the accuracy of textures

Fully re-worked fog effect

Added dynamic shadows from clouds

Added the possibility to select one full-screen filter from a
predefined list, which varies by density, colour and brightness
settings

Added 'Save last replay' option, which stores replays of only the last battle by removing the previous one.

In post-battle statistics, XP and credits received for
'Honorable resistance' separated from XP and credits received for
the battle.

Increased the drawing distance preset for different settings.
'Low' settings will now have the same preset as 'very high'
settings, while 'minimal' reserve preset is now similar to the
'high' settings level of graphics.

Created a smoother zooming of the camera by mouse-scrolling in arcade mode.

Experience is now converted to Free XP according to the order in the vehicles list.

Fixes

Fixed the placing of Pz.Kpfw V/IV emblems on the turret

Fixed the placing of emblems and inscriptions on the AMX 50 B tank hull

Fixed a rare issue with the lost statistics for some vehicles, which happened after the 8.9 release

Fixed performance drop at the time of displaying the tank destruction message

Fixed a rare issue with rounds flying through a tank without damaging it

Fixed an issue with the display of the tank’s outline while aiming near a destroyed tank