It’s easy to identify deck archetypes and ascribe roles to them. Rush tries to kill the opponent as fast as it can. Midrange curves out and attempts to outlast rush, but kill before the late game. Tempo usually overlaps with midrange, but may be more open-ended as to its kill turn. Control tries to hang around as long as it can until winning with fatties is inevitable. We all implicitly understand the gameplans of decks that fall within this paradigm. Decks that don’t fall within this paradigm are probably lacking in focus; in Kaijudo, it’s essential to know your deck’s Read more