Just to throw it out there, nVidia just open sourced PhysX , under the simple BSD-3 license. Should be usable by GPL apps, though I can't say anything about the API or how easy it is to use. PhysX 4.0 came out today, also open source. https://www.phoronix.com/scan.php?page=news_item&px=Open-Source-...

Then what was Ace talking about on the previous page? Pre- loading is still loading, the only difference is that it happens in the background during gameplay instead of in its own paused screen. I should've perhaps emphasised the loading part of loading screen more, as it doesn't have to be it's ow...

@Ace how on earth are you finding NVMe SSDs cheaper than SATA ones, or, in fact, any flash storage for less than 5 cents a gigabyte? The cheapest I've ever seen is £0.12/GB, and that's already a steal. It's all a matter of scale I think, seeing as the NVMe drives I'm buying are larger than the SSDs...

I don't think you'll see much load-time difference between SSD or NVMe drives on OpenMW. Be it now, or 6 years in the future. While it'll certainly be faster than loading from an old rotating drive, even the cheapest of SSDs today will most likely be more than fast enough to hit other limits when it...

All data OpenMW uses needs to be converted during loading, as the format used during runtime is optimized for CPU and RAM efficiency, while the formats on disk are optimized more towards out-of-band modification and storage size. What this means is that even if you're able to load the entirety of ev...

You can launch the installed flatpak either through the terminal with flatpak run, as detailed in the store page - and by testman above. You can also launch the generated launcher that's located in either /var/lib/flatpak/exports/bin/ or ~/.local/share/flatpak/exports/bin/ depending on if you used t...

The difference of course is that nightly builds are built off of the latest commit in master at the point of compilation, while RC builds are built from the latest commit in the release branch. (openmw-45 in this case) Nightlies are great for trying out new features, while RCs are invaluable for mak...

And I see now that my build toolset has changed from the _xp one, so I guess XP support on these builds is basically guaranteed to not exist, used to build with the XP toolset though just because it didn't hurt to do so.