You need to carry bags to a boat to fix it - which gives you no benefits except you can only win if everyone makes the boat. The water keeps going up and down, so you need to wait around while the water is high until you can get to the lower levels with things on. While trying to get the bags you need to pick up coins and bash other players so they lose everything they collected.

I liked the selection screen where it's easy to make up team combinations. I also like how mini buttons appear near the character when you are near something you can interact with to remind you the right button to push.

I played a 4-player game, and we also played Hidden in Plain Sight and Ultimate Chicken Horse. Unfortunately this game seemed disliked by most. It was slow and frustrating, even though we were playing the small map.

I suppose comparable would be to take Overcooked - slow it down / keep stuck on those maps where you have to wait half the time to be able to cross the kitchen - and ask players to randomly sabotage each other while cooking.

My suggestions for improvement are:

- Give people separate build points for making the boat, but some other task to do such as dragging logs and chopping them etc. a bit like Overcooked cooking tasks. Not just carry a bag to the boat.

- People's coins can't be stolen or dropped

- Grab bits of people's hair and clothes for harasser points. Victims looks can deteriorate as their get beaten up. But a limit to how often they can be 'farmed' (when they are clearly beaten and limping at slower speed they don't give points, and need to recover a bit first before being hit again)

At the end of the game people see their point totals in the three different areas and an overall winner declared.

Promising little game. Solid core gameplay, nice presentation (and music!). Playing it with some friends is best, seems like a perfect party game. Some rough edges with the keyboard controls (works best with controllers) and a little more visual feedback for player's actions would be nice, but it's in early stages of development so hoping for some polishing touches later. And please, give us some AI bots to play with, that would be awesome!

I was pleasantly surprised by how fun this game can be. It's not the kind of thing I usually play, but its core gameplay is enjoyable. The artstyle is also very nice! I invited friends over on two occasions and we had a lot of fun each time. The game is easy to fire-up - simply plug in your controllers, go through a short tutorial, and start exploring the islands. It's definitely something I will play again the next time I have someone over, which is not something that I can say about another local CO-OP indie I checked out last week.

This game balances team-play and competitiveness beautifully. One moment you're working together to complete your boat, the other you're trying to sabotage your team to steal their treasure (walking around with a diamond can be very dangerous). Reactions on the couch are also quite hilarious. We used beanboozled candies to "punish" the lowest scoring player.... great incentive! Another rule was that we all had to eat a candy if we lost the level!

Despite the fact that the game is still unpolished, I think it has a lot of potential... and I really hope the dev will continue to update it.

Pros: - Great party game for kids and adults alike,- Solid core gameplay, which can be improved, but is still great for an early access game- The isometric perspective is perfect for this kind of game. I also like the overall aesthetic of the game.- Very interesting levels, each with its unique obstacle or mechanic (e.g. elevators, boulders, bridges, gliding rope, etc.) - Semi CO-OP is well balanced- Scores are hidden until the end of the level. - Funny achievements

Cons:- local CO-OP -> this is both a good and bad thing. It's a great game to play together with friends, but getting together can be difficult, and playing the game alone really isn't fun. I would recommend introducing some AI / bots. Online mode may not be that helpful, since the servers would not be that populated. - If you're friends are ♥♥♥♥♥♥♥♥♥s, they can loot the entire level and not help with building a ship. That's all fine and dandy, but I think team-players, or people who contribute most to the building of the ship, should be rewarded in some way. - BE CAREFUL: If you fail one island in an adventure, you fail the entire adventure and have to start over.

Solid game overall, with a decent price tag. I recommend checking it out.

I'm always, like: "Ok, just a few rides, let's get some coins, build the boat and all be saved - it's more important to live than to win, right?", but a few moments later, chaos ensues: push frienemies, try to steal their diamonds, try building the boat, otherwise all your bounty will be lost, try to block them to not enter the boat themselves a.s.o.Really fun, it brings out your spirit of competitiveness and kindness: which one will prevail?