Not a week of good news for the MMO milieu with various layoffs and closures hitting the headlines. Usually when a game is being run down, it won’t be a surprise to anyone who was paying attention because they will have noticed the ever decreasing numbers (and interest).

Even so, some publishers will keep the servers going right up to the end. SOE in particular has a reputation for supporting (for some value of support) less popular games like Vanguard. Compare that to Zynga, who took flak a few weeks ago for closing one of their less popular (but still hundreds of thousands of players) games without any warning at all.

Plus we are knee deep in convention season with Gamescom next week in Germany looking to be the highlight of the summer, with representation from Blizzard, Arenanet, Bioware, et al. (Anyone planning to go to that?)

I’m sorry. I’ve failed you despite my best efforts. I’ve never worked harder in my life, but it wasn’t enough. Things that we planned on happening didn’t, and things we didn’t plan on happening did. I don’t want to go into a lot of detail and I don’t want to try to shift responsibility to anyone but myself. There’s really nothing I can say other than I am very very sorry to have let you down.

So here’s hoping they are able to find a buyer.

Rumours this week were also flying about Realtime Worlds, developers of APB (the Grand Theft Auto MMO-alike). They announced layoffs of 60 staff, the entire team of the MyWorld project which was only announced last month.

The rumour that APB was actually for sale were denied, but it’s never a good sign to see so many people go. The developers commented in reponse to the rumours:

“As we’ve announced we had to restructure the company to make it so that we can focus totally on APB.”

“APB is still going strong and we fully intend to support 100 per cent. In fact we have a cool announcement coming this afternoon, so keep your eyes peeled.”

Chronicles of Spellbourn, a game I rather liked in beta, is definitely in the process of closing up shop. The game has been in limbo for the last few months, after changing payment methods to free to play didn’t solve any cashflow issues. But now it has been announced that the servers are to shut down for good in September.

Rage! On an iPhone! And on everything else in September

John Carmack wowed the crowd at Quakecon last week by demonstrating the game running on an iPhone 4. I’m now intrigued by how a shooter could work on a touchscreen machine. Surely if you can aim by touching, that rather takes the effort out of the whole thing and turns it into a straight forwards whack-a-mole? cnet aren’t sure about this either but fact is, this was presented as a cool demo rather than a release candidate. (Carmack did comment that the lack of buttons on the iPhone presented a hurdle. Maybe he’ll be happier with the new PSP phone …)

The PSP phone, incidentally, sounds like a dreadful idea to me. We all know how well the Nokia NGage concept went. Not. Sure, Sony Ericsson know a few things about phoned but so did Nokia. We’ll just have to see if they can lever their game console expertise into the design mix and come up with something people want to use.

Come to think of it, WC 3 also spawned tower defence as a genre (OK, apparently there were tower defence games before that but I think the WC mods made them much more prominnt) so it has a lot to answer for. I wonder if SC2 mods will also generate entire new genres of games.

Digital Download Sales Charts for the UK

I thought this was an interesting post about moves towards generating more accurate digital games sales charts for the UK. The key is that the publishers involved (so far: Ubisoft, THQ, Sega, NCsoft, Mastertronic, Kalypso Media, Midas Interactive and Square Enix) are going to include sales data from third party resellers such as Steam.

It’s still early days, but good to see some movement on trying to track PC sales more accurately. Because anyone who has been into a game shop recently will know how little of the shelf space is given to PC games these days.

Hopefully the legal mess won’t impact the new game adversely but I think they’d be crazy not to get it sorted before launching the new game and that they’d be advised to settle before even announcing it

just to update on the earth eternal news, it has been successfully bought, but the remain SparkPlay Media staff won’t share who has bought the MMO until the contract has been signed in a week or so. but the new company have said that they will be keeping some of the staff that was laid off around for the running of the game, only makes sense really. anyways here is the exact text from the earth eternal player forums.

Well, the good news is that we had many parties bidding on EE. The auction for it ended today and the winner is a company most or all of you have heard of. I can’t tell you who it is yet, and you can take whatever your first five guesses are and throw them out, as it’s not any of them. I can’t release who it is until the contract is completed and signed (another week at least), but in the meantime the game and forums will be here and all the free stuff in the cash shop will remain free for the short-term future.

There’s a good chance that existing (or recently laid off, rather) SPM folks will be involved in the game again too! I’m probably going to do some consulting work for the company, and they want the help of other SPM staff members too I think. The caveat is that all is still kind of uncertain. They moved astonishingly quickly for a company their size, and even they don’t quite know what they’re going to do with EE and the engine yet. They need a few days to process and figure things out.

Anyway, that’s the news for now. I’m pretty happy this company won the bidding, as I think they have the resources and the pre-existing audience to help make EE a success.

Sincerely,

Matt Mihaly, CEO Sparkplay Media (a funny title for someone who currently has one employee beside himself)

this is great news for the people who play and enjoy earth eternal has the little game has so much potential, and the community is so much more compared to some F2P MMO’s around. anyways just thought i would update anyone interested.
Thanks.