The Division shoots for realistic weapons from Tom Clancy studio

Rainbow Six studio Red Storm is helping Ubisoft's Swedish house Massive Entertainment and UK studio Ubisoft Reflections with development of The Division, the open-world Tom Clancy game due out in 2014. Mainly, Red Storm's help comes in the form of realistic weaponry.

"I, personally, have been doing it for about six years now," Red Storm Lead Weapons Designer JD Cragg says in an Ubisoft blog post. "One of the guys on my team has been doing it for almost nine. This is pretty much all I do – authentic military weapons, vehicles and that sort of thing."

Red Storm is focusing on the weapons artwork, and it has an in-house authenticity department and connections with the local military. The studio has "tens of thousands of photos" of broken-down firearms.

"We've had manufacturers come in and literally disassemble the entire weapon all the way down to the nuts and bolts, and our guys are taking hi-res photos of those things," Red Storm Producer Tony Sturtzel says. "We probably have unparalleled access to these types of things because of our authenticity department and their focus on relationships. We're not ever gonna let the cat out of the bag on some of the relationships we have."

The Division is due out in 2014 for PC, PS4 and Xbox One, though that release window is reported to be "laughable," according to a Massive Entertainment team member.

Tom Clancy's: The Division Info

Description

The Division takes place in New York three weeks after a lethal virus, released on Black Friday, has swept through the city. One by one, basic services have failed. Society has collapsed into chaos. The President invokes Presidential Directive 51, and The Division, a top-secret unit of self-supporting tactical agents, is activated. Leading seemingly ordinary lives, Division agents are trained to operate independently of command in this type of emergency situation. When the lights go out, their mission begins.