TABLE OF CONTENTS
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*The letters in ( ) next to each section is the Easy Access Number for you to
use the 'Find On This Page' function.
PART ONE: OPENING COMMENTS (AAA)
PART TWO: SEYMOURE FIGHT ONE (SMG)
-Phase One: A Mayster And His Guardians (MP1)
-Phase Two: Freezing Hell (MP2)
-Phase Three: Proof Of Purcashe (MP3)
PART THREE: SEYMOURE FIGHT TWO (SMN)
-Phase One: Hardly A Simple Taske (BP1)
PART FOUR: SEYMOURE FIGHT THREE (SMF)
-Phase One: Battle 10,000 Feet Above Sea Level (GP1)
-Phase Two: Guns Don't Kill People, Spikes, Swords and Energy Beams Kill People.
(GP2)
PART FIVE: SEYMOURE FIGHT FOUR (SMO)
-Phase One: Stairway to the Destined Duel (SP1)
PART SIX: COPYRIGHT (N/A)
PART ONE: OPENING COMMENTS (AAA)
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There are a few things I'd like to say before I get into the strategy side of
this small guide. First off, I would like to give a very special thanks to
Square Enix, for an amazing game (Even though I'm ten years late), Brandy Games,
for making a very fine guide on the technical aspects on the game, but a downer
on the boss battle guides, since they leave out some useful info. Sometimes they
actually make fights harder than they need to be. And lastly, a shout out to
James Arnold Taylor, voice actor to Tidus, Rachet from Rachet and Clank 2 and
on, and the dog in a random Anti-Weed commercial.
PART TWO: SEYMOURE BATTLE ONE (SMG)
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Place: Machalania Temple-Antechamber
-Phase One: A Mayster And His Guardians(MP1)
Seymoure Guado HP: 6000
Guado Guardian HP: 2000
Guado Guardian HP: 2000
The fight starts off. You should have Tidus and Yuna in your party, and then
your third character. I think it automatically put in Khimari, although it
doesn't really matter.
This first phase is fairly simple. The trick is knowing what element Seymore
casts when. The order is Ice, Lightning, Water, Fire. THIS ORDER IS THE MOST
CRUCIAL ELEMENT IN THIS STRATEGY TO BEATING SEYMORE! Knowing this cycle makes
life very easy. It means that you are virtually invincible against Seymore Guado!
On the first round have Tidus use the Trigger Command to talk to Seymoure for a
nice Strength boost. You can pretty much ignore Yuna's Trigger Command. You'll
be using Yuna this fight for two things. Her almighty Nul Spells, and to summon
Shiva after Seymoure calls Anima in the second phase of this fight. Have Yuna,
on her first turn, cast NulFreeze to render Seymoure's first attack useless.
With your third character you're going to switch in Rikku and then use Steal on
one of the Guado Guardians to cancel out thier Auto-Potion abilities for the
rest of the phase. If you weren't able to switch Rikku in before Yuna's turn,
hope for the best. Hopefully either you were able to get Rikku in before Yuna's
turn, Yuna has a second turn before Seymoure goes to use NulFreeze again so Riku
gets the Immunity, or Seymoure just doesn't hit Rikku.
On the second round, have Tidus start attacking the Guado Guardian you used
Steal on, Yuna should continue to support with NulShock, and Rikku should Steal
from the other Guado Guardian. If you get a small jolt from one of the
Guardians, don't sweat it. It will only be a small amount, not worth healing.
On the third round Tidus should continue to pelt the weakened Guado Guardian
while Yuna uses the next NulSpell as needed following the cycle, and Rikku is
switched out for a heavy hitter. Continue to follow the cycle and end this round
by pelting the Guado Guardinas, then attacking Seymoure directly. I highly
suggest you store all Overdrives you may have on this phase. Once Seymoure is
weakened he will summon Anima to trigger Phase Two.
-Phase Two: Freezing Hell (MP2)
Anima HP: 18000
This round is another easy one. When it comes around to Yuna, do as they say and
summon the new Aeon. Proceed to fight Anima by using Heavenly Strike, which
tends to be more damaging than regular attack, getting hit by Anima's Pain
Attack, which helps your Overdrive Gauge fill by a lot, and using the Black
Magic spell Blizzara to heal when Shiva's health gets lower than one thousand.
When the Overdrive Gauge is ready to go, blast Anima with Diamond Dust. A tip,
though: make sure Shiva is in healthy condition, or she'll get killed off while
she's resting from her attack! After her first Overdrive, repeat the steps until
you get overdrive with her again, which should kill it off.
-Phase Three: Proof Of Purchase (MP3)
This is usually the hardest round because this is when Seymoure introduces
Doublecast to the fight, preforming Multi-Element spells. The cycle that he uses
dose not change, but it dose start over, so have Yuna cast NullFreeze to open
and proceed through the cycle. If you end up needing health, use one of your
other characters to use a potion or revive a comrade. Just have Yuna using her
NulSpells following the cycle. Unleash all Overdrives you might have with Tidus,
Khimari, Auron or Wakka now and it will make the last phase of this battle a
simple task!
PART THREE: SEYMORE BATTLE TWO (SMN)
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Place: Bevelle City-High Bridge
-Phase One: Hardly A Simple Task (BP1)
Seymoure HP:32000
Mortibody: HP: Varies
This Seymoure fight is fairly easy compared to the last one, I think. Here's how
it goes: Use Tidus to cast Haste on at least himself, if not the whole party,
while Yuna casts Reflect. REMINDER: CAST HASTE ON A CHARACTER BEFORE REFLECT! IF
YOU DO IT THE OTHER WAY AROUND, YOU WILL HASTE SEYMOURE OR THE MORTIBODY!
Untill the whole party is reflected, attack the Mortibody. Once it hits zero HP
it will siphon some from Seymoure. Once the whole party is reflected, however,
you can attack Seymoure directly, because his Flare counter attack will be
Reflected back at him or the Mortibody. During this stage, also use Tidus's
Trigger Command to give him another Strength bonus, while you only worry about
Yuna's when your party is reflected.
You also want to cast Reflect on Seymoure himself to, so when the Mortibody
tries to heal him, it is bounced to one of your characters. Also, keep Rikku
handy with her Al Behd Potions, or Esuna, or Softs. You may suffer some set
backs from Petrification, where you need to recast Haste and Reflect.
This fight is really as simple as keeping your health up, Haste on at least one
attacker, and Reflect on. Support as needed, and just powerhouse Seymoure with
Overdrives. It's a simple fight.
PART FOUR: SEYMOURE BATTLE THREE (SMF)
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Place-Mount Gagazet-Precipice
-Phase One: Battle 10,000 Feet Above Sea Level (GP1)
Seymoure Flux HP: 80000
Morticharis HP: Varies
This fight can be tedious between Seymoure's new found skills and the levels of
your characters. For starters use the Trigger Command for anyone who can, while
Tidus starts up with Hastega. Proceed then to cast Reflect and Protect on the
party as needed, and when you are dispelled, recast it all again. Equip your
characters with anti-Zombie armor, or pack a lot of Holy Waters and Remedies.
This is because Seymoure will hit a character with Lance of Atrophy, and on his
next turn cast Full-Life on that character to kill it, so you need to get rid of
Zombie before he can do it. Also note that you can use Bio effectively in this
fight. Keep Protect casted on all party members during this fight, particularly
when he starts Charging up, which triggers the second phase in the fight in my book.
Phase Two: Guns Don't Kill People, Spikes, Swords and Energy Beams Kill People.
(GP2)
Seymoure Flux HP: 80000
Morticharis HP: Varies
When Seymoure starts charging up and preparing for his big attack, guard with
Triangle, make sure Protect is on ever member in the fight, and hope Lady Luck
is on your side if your characters have low HP, because chances are when his
attack is over, no one will be left standing, save for those like Auron who's HP
is off the charts, and of course the damage is reduced with Protect, so
hopefully that helped. If you need to, revive your party, Haste up, heal up, and
continue to pelt Seymoure after Reflecting your party. Keep in mind that he can
pull off his Mac Daddy attack again, so stay prepared for that, and that he will
Banish you Aeons right away, so you only get one turn out of them. So if you do
summon make it count.
PART FIVE: SEYMOURE FIGHT FIVE (SMO)
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Place: Inside Sin-Fated Stairway
-Phase One: Stairway To The Destined Duel(SP1)
Seymour Omnis HP: 80000
Seymoure stands alone in this last showdown, but he is big, strong and very
unhappy. Haste up, Reflect up, use Trigger Commands and engage the enemy. The
four rings behind him signify his elemental strengths and weaknesses by the
inner most points, the one right below him, right above his head, directly right
and directly left. Use this with your black mage and weapons to score stronger
hits through weaknesses, or keep Yuna handy with her NulSpells. Keep all your
health high and your fight strong, use Overdrives when available and defeating
Seymoure Guado for good should be fairly simple.
PART SIX: COPYRIGHT (N/A)
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This guide was written by me, with some help from my memory and the useful Scan
ability. I did need to look on FFInsider.Net though for a refresher on how much
HP Seymoure had in the third fight. They have a good guide there to the full
game. If you need something else other than the Seymoure battles, head there, I
suggest, even for the International Version. Thanks, FFInsider.Net!
To contact me E-Mail me at [email protected]