Am I the only person who plays a DS(i) and is pissed off that you can't use a WPA2 encrypted network??? I know that the DSi is technically not yet "cracked" and the acekard 2i Im running is only using as much of the memory as it would on a DS (horse SH*T!!!), but if there was to be homebrew made for the people running it off their DSi, it should be made capable of handling these networks!!

It shouldn't be that big of a change, just a little "advanced settings" option like in the DSi settings to enable people running the said program(DS organize/Beup live) to use their WPA/WPA2 network.

And the thing that would be MOST useful is an extra patch in the acekard 2i(and whatever the DSTTi has) that allows somehow the games emulated through it to use the encrypted netwosk.

Waiting for a new card won't solve it either ... I have no idea why, but WPA functionality doesn't have any effect on previous games... major downside. I hated the lack of WPA from the beginning and haven't used Wifi much because I needed to change everything every time.

I really would like to run to the shop and buy a DSi, but with that annoying "warning screen" and no way to use the DSi funtions in homebrew (2xCPU ... 4xMem) I really can't seem to find a way to justify it :'(
I wouldn't care much about "DSi only" games not being playable as backup for the moment (untill I get too many again ) ... as long as I can at least still bring my backup DS games and that annoying "bla bla screen" is gone.

Anyways, major FAIL from nintendo imo ... it shouldn't be that hard using a (left over) 66Mhz cpu and 12MB RAM to encrypt WIFI from a game to use WPA. My first impulse was "YEAH... playing Mario Kart without bla bla...using my router with WPA." ...

Only reason to get a DSI now for me is somewhat the browser (a lot faster than the "others"), but mostly the extra Mhz and RAM for homebrew ... And maybe DSi only games, with free demo's we wouldn't even need to search for and download ROMS to see if it is up to all the commercial crap and is save to buy...as in: no shovel ware/crap you'll get bored of in less than a day)!

Just change network settings to WEP 128bit, then stop your network broadcasting.
And if that's not enough, set it so you have to register MAC addresses. I did that, and now no-one knows I have a wireless network.

"Besides .. DSi sucks"? There aren't even any real DSi titles out yet, some DSi "wares" titles sure... I wonder what Nintendo was thinking ... especially with adding WPA functionality, but not for DS games. It would have actually be a "mile-pole" for me. On the other hand, twice the CPU (and thus gpu :?) and 4 times the ram surely) opens op a lot of potential for homebrew ... HexenDS in "High" without any slowdown ... 8)

It's weird though ... twice the CPU, but not using it to counter (possible) slowdowns in existing games ... either 1/2 or max?
Meh, I'll wait for custom firmware anywayz ... that "warning screen" was annoying the moment I turned my imported DS on ... and it got even more annoying now.
I wouldn't care much about DSi only titles being able to rub or not (at least...as long as I can use my DS backups on 1 card on it). Seems the DSi would be an easy way to distribute demo's ... so we can avoid all the shovel-ware. Point is, will it be used as such? Probably not ...

It's weird though ... twice the CPU, but not using it to counter (possible) slowdowns in existing games

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Of course fucking not. It's not a PC, the games aren't built with various setups in mind, they're built for a single setup; a Nintendo goddamn DS. Existing games simply don't take into account increased processor speeds, I'm sure all kinds of timing are based on the known factor of the CPU speed; messing with the CPU speed could screw with any number of things.

Wifi code for DS games is hard-coded into each game directly, not stored on the DS. The only thing the DS itself stores is the list of settings (SSID, WEP key, etc). The games themselves do all the work with actually connecting to Wifi. It just seems streamlined and consistent between games because every game must use Nintendo's supplied ARM7 binary, and it's the ARM7 that handles wifi.

In short, there is no possible way to make existing DS games use WPA since they're hardcoded to only use what the DS itself had available in terms of hardware.

Does this mean, that DSi game ROMs will not work on current DSi flashcarts?

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Well if you already have a DSi Flashcart, you'll have to wait for ome company to make a break through and make a flashcart that supports DSi Mode. Once that's done, two things could happen.

The people who make your flashcart could update your flashcart's firmware so it has DSi Mode (may not happen). Or they will create a whole new flashcart and sell it to you. (Which is what will most likely happen)

Yah it kinda sucks that they would sell it to you, even if they could just update the firmware, just to get more money.

But don't worry some people are already working on cracking the DSi so that you can play Roms and DSiWare without a flashcart. So just keep your eyes peeled.