Dragon Ball Fighter Z announced! 2.5D, 3v3 and made by ArcSys

Comments

The main reason for clones is the fact that it's a 3v3 Fighter. The roster NEEDS bodies and ArcSys doesn't usually do a huge roster right out of the gate. Requested clones are the easiest way to get it done without ruffling too many feathers.

ehm, if we have like 20-25 characters, we're gonna have thousands of combinations for a 3-man team. no need for more "bodies"

The main reason for clones is the fact that it's a 3v3 Fighter. The roster NEEDS bodies and ArcSys doesn't usually do a huge roster right out of the gate. Requested clones are the easiest way to get it done without ruffling too many feathers.

ehm, if we have like 20-25 characters, we're gonna have thousands of combinations for a 3-man team. no need for more "bodies"

That's an actual if.

I'll say this much though. If ASW didn't want to open Pandora's Box about the possibility of clones and Super things, they should've never made Golden Frieza an Install when 100% Final Form is pretty much the exact same thing in the scope of being a limited use powerup that leaves Frieza exhausted after use.

As for choosing clone they have done recently fine by selecting the most memorable and prominent form like keeping SSJ3 as part of the super. So Gotenks and Trunks seems okay. Rose, Baby Vegeta seems okay but no Majin Vegeta, Black, Zamasu.

I think it is okay to see an amalgam Gohan from Future, Mystic and Great Sayaiman.

It is tolerable in DB games even the early DB arcade games have exclusive villains like Ozotto.

Since we had seen a lot of in game transformation in that never appeared in manga and anime

Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
14.) Android 18 with Andriod 17
15.) Rose with Zamasu
16.) Dr Jero with Andriod 19
17.) Yamcha with Puar
18.) Dabura and Babidi

Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
19.) Tien - Some specials summons Chiaozu and Launch
20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
21.) Meta Cooler - Plays like Ultron in MVCi
22.) Roshi - Some specials summons Turtle and Oolong
23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
24.) Bojack

Different Playstyle I want in SFV
1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
2.) Delta Red Rep!! - Can play like Captain Commando. (Team/Ginew/Turtles)
3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.
4.) I want Lee or a Jacky Chan Rep to be a character that plays tricky on block and overheads like Iron Fist in UMVC3.

I'd like to have an adult Gohan, but I won't be mad if he doesn't make it. Teen Gohan is the most stone-cold badass version, anyway. Adult Gohan gets too cocky. He and daddy Piccolo just need an interesting third to round out my team.

arcsys also put out a call for artist contractors earlier this year, they are obviously ramping up the amount of people they have working on models and they've also got faster at their process after a couple of years working on it.

Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
14.) Android 18 with Andriod 17
15.) Rose with Zamasu
16.) Dr Jero with Andriod 19
17.) Yamcha with Puar
18.) Dabura and Babidi

Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
19.) Tien - Some specials summons Chiaozu and Launch
20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
21.) Meta Cooler - Plays like Ultron in MVCi
22.) Roshi - Some specials summons Turtle and Oolong
23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
24.) Bojack

Different Playstyle I want in SFV
1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
2.) Delta Red Rep!! - Can play like Captain Commando. (Team/Ginew/Turtles)
3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.
4.) I want Lee or a Jacky Chan Rep to be a character that plays tricky on block and overheads like Iron Fist in UMVC3.

I'd like to have an adult Gohan, but I won't be mad if he doesn't make it. Teen Gohan is the most stone-cold badass version, anyway. Adult Gohan gets too cocky. He and daddy Piccolo just need an interesting third to round out my team.

Watch them put Great Sayaman in (that would be sick)

He's probably the most different from existing characters, even if he isn't as popular as other versions of adult Gohan.

I'd like to have an adult Gohan, but I won't be mad if he doesn't make it. Teen Gohan is the most stone-cold badass version, anyway. Adult Gohan gets too cocky. He and daddy Piccolo just need an interesting third to round out my team.

Watch them put Great Sayaman in (that would be sick)

He's probably the most different from existing characters, even if he isn't as popular as other versions of adult Gohan.

If they're going to include a comic-relief fighter, it sure as hell better be Hercule/Mr. Satan.

Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
14.) Android 18 with Andriod 17
15.) Rose with Zamasu
16.) Dr Jero with Andriod 19
17.) Yamcha with Puar
18.) Dabura and Babidi

Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
19.) Tien - Some specials summons Chiaozu and Launch
20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
21.) Meta Cooler - Plays like Ultron in MVCi
22.) Roshi - Some specials summons Turtle and Oolong
23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
24.) Bojack

Different Playstyle I want in SFV
1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
2.) Delta Red Rep!! - Can play like Captain Commando. (Team/Ginew/Turtles)
3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.
4.) I want Lee or a Jacky Chan Rep to be a character that plays tricky on block and overheads like Iron Fist in UMVC3.

Probably have to sign up via a website later on and cross your fingers you get an invite to the closed Beta.

Really glad (future)Trunks is in but i hope his gameplay revolves around his sword as much as possible, we don't need another character that visually looks to be playing the same as the other Saiyans.

A lot of the non FG folk want a 1v1 mode added, they do not like being forced to have to learn 2 other characters. I agree with the fact having to learn 2 extra characters while learning the game can be daunting for a beginner but assists are a major component of DBFZ it seems. If the option of 1v1 is added then it might be similar to Skullgirls, although i do not see characters in DBFZ having enough depth for it though, but who knows.

Also rewatching DBZ at the moment, the original not the trash that is Kai.

The main reason for clones is the fact that it's a 3v3 Fighter. The roster NEEDS bodies and ArcSys doesn't usually do a huge roster right out of the gate. Requested clones are the easiest way to get it done without ruffling too many feathers.

ehm, if we have like 20-25 characters, we're gonna have thousands of combinations for a 3-man team. no need for more "bodies"

We actually kinda need them due to the way assists are as of now. If we have 20 characters and only SSj2 Gohan has a DP assist, and DP assists end up being the most valuable assists in the meta, so variety would actually be nice.

Maybe SSJB Goku, since SSJ3 isn't playable, could have Dragon Fist assist with different properties or some stuff like that. We need some options available after all.

Maybe it's just me but i think Krillin, Tien and Roshi are almost no-brainers when talking about a realistic roster for DBFZ. Recognizable, "safe" choice regarding popularity, have unique attacks and aesthetics. Compared to Goku Black, Zamasu and who the fuck is this Janemba that people keep mentioning.

Tien, Krillin and Roshi are characters, especially Roshi that ASW can get really creative with. I personally don't care much for DB Super, i found the show, especially the beginning one of the worst anime i've ever had the displeasure of watching. Only now that the tournament is coming up it becomes somewhat interesting but i still think the entire premise of it is just ... dumb. From what i remember i think i also vastly prefer GT to Super. I'll keep watching Super mainly because of nostalgia though.

Adding Super characters is fine to appeal to the current DB crowd but i hope they keep it to the absolute minimum or simply regard any Super character to DLC.

I'm not saying them as an individual character but rather an in game mechanic like pandora mode in SFXtekken but with condition of having Vegeta and Goku because it can only be access by keeping both Goku and Vegeta alive in the team. Without any damage and speed buff other than changing character models to either Vegito or Gogeta depending who is the active character from the two required in play field then being rewarded by restoring a 100% vitality with 1 level gauge refill to super meter as a trade for sacrificing another reserve character and consuming 5 or 3 level. No expiry.

So if Goku is the active character in the play field he turns into Gogeta with 100% full life meter but sacrifice of the reserve tag out Vegeta in return as a part of the cost then if Vegeta is the active character in the play field instead he turns into Vegito with 100% full life meter but sacrifice of the reserve tag out Goku in return as a part of the cost.

No damage buffs, speed buffs and with special move retained other than an interesting "comeback mechanic" for having both Goku and Vegeta alive and part of your team but it needs to be carefully strategize because of the consequence and trade off. Why? It's like 3/5 level and sacrifice a reserve/tag out character for a 1 level and full health tag in character. The design seems not going to broken at any means.

Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
14.) Android 18 with Andriod 17
15.) Rose with Zamasu
16.) Dr Jero with Andriod 19
17.) Yamcha with Puar
18.) Dabura and Babidi

Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
19.) Tien - Some specials summons Chiaozu and Launch
20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
21.) Meta Cooler - Plays like Ultron in MVCi
22.) Roshi - Some specials summons Turtle and Oolong
23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
24.) Bojack

Different Playstyle I want in SFV
1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
2.) Delta Red Rep!! - Can play like Captain Commando. (Team/Ginew/Turtles)
3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.
4.) I want Lee or a Jacky Chan Rep to be a character that plays tricky on block and overheads like Iron Fist in UMVC3.