User waits for 2-3 turns, then hits back for twice the damage it took.

23

Natural Gift

1

15

100%

Power and type depend on the held berry.

28

Spikes

--

20

--

Scatters Spikes, hurting opposing Pokemon that switch in.

31

Payback

50

10

100%

Power is doubled if the target has already moved this turn.

34

Explosion

250

5

100%

User faints.

39

Iron Defense

--

15

--

Raises the user's Defense by two stages.

42

Gyro Ball

1

5

100%

Power raises when the user has lower Speed, up to a maximum of 150.

45

Double-edge

120

15

100%

User receives 1/3 the damage inflicted in recoil.

TMs/HMs

#

Move

Type

Class

Pow.

PP

Acc.

Effect

TM6

Toxic

--

10

90%

Badly poisons the target, inflicting more damage every turn.

TM9

Venoshock

65

10

100%

Inflicts double damage if the target is Poisoned.

TM10

Hidden Power

1

15

100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

TM11

Sunny Day

--

5

--

Changes the weather to sunny for five turns.

TM16

Light Screen

--

30

--

Reduces damage from special attacks by 50% for five turns..

TM17

Protect

--

10

--

Prevents any moves from hitting the user this turn.

TM21

Frustration

1

20

100%

Power increases as happiness decreases, up to a maximum of 102.

TM22

Solarbeam

120

10

100%

Requires a turn to charge before attacking.

TM26

Earthquake

100

10

100%

Inflicts regular damage and can hit Dig users.

TM27

Return

1

20

100%

Power increases with happiness, up to a maximum of 102.

TM28

Dig

80

10

100%

User digs underground, dodging all attacks, and hits next turn.

TM32

Double Team

--

15

--

Raises the user's evasion by one stage.

TM33

Reflect

--

20

--

Reduces damage from physical attacks by half.

TM37

Sandstorm

--

10

--

Changes the weather to a sandstorm for five turns.

TM39

Rock Tomb

50

10

80%

Has a 100% chance to lower the target's Speed by one stage.

TM42

Facade

70

20

100%

Power doubles if user is burned, paralyzed, or poisoned.

TM44

Rest

--

10

--

User sleeps for two turns, completely healing itself.

TM45

Attract

--

15

100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

TM48

Round

60

15

100%

Has double power if it's used more than once per turn.

TM64

Explosion

250

5

100%

User faints.

TM66

Payback

50

10

100%

Power is doubled if the target has already moved this turn.

TM74

Gyro Ball

1

5

100%

Power raises when the user has lower Speed, up to a maximum of 150.

TM76

Struggle Bug

30

20

100%

Has a 100% chance to lower the target's Special Attack by one stage.

TM78

Bulldoze

60

20

100%

Has a 100% chance to lower the target's Speed by one stage.

TM80

Rock Slide

75

10

90%

Has a 30% chance to make the target flinch.

TM87

Swagger

--

15

90%

Raises the target's Attack by two stages and confuses the target.

TM90

Substitute

--

10

--

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

TM94

Rock Smash

40

15

100%

Has a 50% chance to lower the target's Defense by one stage.

HM4

Strength

80

15

100%

Inflicts regular damage with no additional effect.

Egg Moves

Move

Type

Class

Pow.

PP

Acc.

Effect

Double-edge

120

15

100%

User receives 1/3 the damage inflicted in recoil.

Toxic Spikes

--

20

--

Scatters poisoned spikes, poisoning opposing Pokemon that switch in.

Power Trick

--

10

--

User swaps Attack and Defense.

Sand Tomb

35

15

85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Revenge

60

10

100%

Inflicts double damage if the user takes damage before attacking this turn.

Endure

--

10

--

Prevents the user's HP from lowering below 1 this turn.

Flail

1

15

100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Swift

60

20

--

Never misses.

Counter

1

20

100%

Inflicts twice the damage the user received from the last physical hit it took.

Pin Missile

14

20

85%

Hits 2-5 times in one turn.

Stealth Rock

--

20

--

Causes damage when opposing Pokemon switch in.

Stats

at level 100

Base

Hindering
(90%)

Neutral
(100%)

Beneficial
(110%)

HP

50

210 - 304

210 - 304

210 - 304

Attack

65

121 - 206

135 - 229

148 - 251

Defense

90

166 - 251

185 - 279

203 - 306

Sp. Attack

35

67 - 152

75 - 169

82 - 185

Sp. Defense

35

67 - 152

75 - 169

82 - 185

Speed

15

31 - 116

35 - 129

38 - 141

TOTAL

290

Other Stats

Base Experience

Max Experience

Catch Rate

Happiness

EV Yields

60

1,000,000

190

70

Defense: 1 point

Damage Taken

1x

0.5x

2x

1x

0.5x

2x

1x

1x

1x

2x

1x

0.5x

1x

1x

1x

1x

1x

1x

Images

Black

White

Diamond

Pearl

Platinum

HeartGold

SoulSilver

Ruby

Sapphire

Emerald

Gold

Silver

Crystal

Flavortext

Black 2

It looks just like a pinecone. Its shell protects it from bird Pokemon that peck it by mistake.

White 2

Black

White

Diamond

Pearl

Platinum

HeartGold

It likes to make its shell thicker by adding layers of tree bark. The additional weight doesn't bother it.

SoulSilver

It hangs and waits for flying insect prey to come near. It does not move about much on its own.

Ruby

PINECO hangs from a tree branch and patiently waits for prey to come along. If the Pokemon is disturbed whileeating by someone shaking its tree, it drops down to the ground and explodes with no warning.

Sapphire

Emerald

FireRed

It hangs and waits for flying-insect prey to come near. It does not move about much on its own.

LeafGreen

It likes to make its shell thicker by adding layers of tree bark. The extra weight doesn't bother it.

Gold

It likes to make its shell thicker by adding layersof tree bark. The additional weight doesn't bother it.

Silver

It hangs and waits for flying insect prey to come near.It does not move about much on its own.

Crystal

It spits out a fluid that it uses to glue tree barkto its body. The fluid hardens when it touches air.