So this topic is intended to help him find all resources he will need, also pintpoint all the ones we lack and disscuss if a sound piece deserves or not to be integrated due to low quality or not fitting our ambientation. Help is appreciated, opinions are welcome, specially since most of what i post will be my personal favourites which migth collide with everyone else.

Forge: of fire cracking, and hammering for triggered machineTemples: eerie chanting http://opengameart.org/content/undead-rising (only the low tension version)Graveyard: Calm but heavy songRecreation room: casino like music and sounds, and each triggered machine a unique soundTorture room: sad and oppresive songSweatshop: a production line sound

Creatures noises: We will need a lot, humans should be able to share a lot except on some special cases

Pal Zoltan Illes music games is fine, but the dark ambient from the deviant art is too dark and upsetting. That's why we should have a separate musician guy ,for example to remix the dark ambient parts ....http://opengameart.org/content/candidates-soundtracks-for-use-in-open-dungeons seems to be your candidates ... hmmm ..... it maybe fits nice the climate of fallout series where you visit abandoned mines and nuclear power plants ... but managing your own dungeon and monster company should be a bit more cheerful ...

Does the logo "Dark damp and dangerous" say something to you?" Anyways, its not big deal, once you integrate support for easily changing songs anyone can include their own, we just need a few for the alpha (beta?).

Well , I got convinced that it regards our development model not the game climate itself .... So should I drop all PZI's songs to the music repo ? Than we could eliminate the weakest parts the time goes by ...

paul424 {l Wrote}:What could you do for expending, specializing and hierarchy-ing of the team ?

From my experience of working on a big project with specialized teams (i.e. Mageia), I'd say you should not try to break a small team into several small specialized and hierarchical

If someone were to join the project to be "creature SFX lead composer", she would most likely give up when seeing that there is no hierarchical and efficient core developer team to integrate her work in the game, provide feedback and directions.

IMO, the current organization (especially with the latest improvements that Bertram induced) is good enough for OD in its current state. It would be best to try to make sure that newcomers such as hwoarangmy and Dm3d feel themselves at home in the project and rise to become core contributors. When you have a dozen competent and versatile core contributors, maybe you can go "fishing" for specialized artists or developers, but I don't think it would make sense for now.

What Akien said is true. Personally, I like the family type our team is having here and I won't trade it for some hierarchical nonsense.I sincerely hope we'll be able to keep this spirit as long as possible.

Paul, stop worrying about building a pyramid. It is useless at our level.

Seems to me you agreed to work on the culling manager, were working on some bt support for windows and now on sound/music support. Could you instead try to focus on what isn't finished yet? It would help us all much more, IMO.

Bertram {l Wrote}:Seems to me you agreed to work on the culling manager, were working on some bt support for windows and now on sound/music support. Could you instead try to focus on what isn't finished yet? It would help us all much more, IMO.

And also on the RenderManaer. Which is important to me since I will have a look at memory management now that I am more used to it. And the RenderManager is responsible for deleting most objects. So I prefer to wait for his patch before messing with it.Concernning the team, I also believe there is no need to specialize officially because there are not enough devs/artists. We will see when so many devs/artists will want to join us that we will have to say no. When this time comes, you will be able to do like in fight club letting them wait outside during 3 days under the rain

When this time comes, you will be able to do like in fight club letting them wait outside during 3 days under the rain

Or start selling soap.

I'd like to add that I'm rather against any kind specialization if not self-willing for such a project, since it helps keeping everyone versatile enough so one can replace another if needed, and it's also better that everyone is kept in the loop for any tasks, so one knows what is happening and anybody can react when seeing mistakes and such. It's better for the quality of the project in the end.

paul424 {l Wrote}:hwoarangmy : I haven't much time since last time . IF you want to see what I 've got so far , please look into old repo at paul424-splitting branch .

Ok, I've looked. It will be much nicer when the request will be object, like you did. I don't know if it was what you were going to do but it would be good to get ride of all the void* the render request uses by adding the needed parameters to each specialized render class that would call the good function from the request manager.

I don't know if it was what you were going to do but it would be good to get ride of all the void* the render request uses by adding the needed parameters to each specialized render class that would call the good function from the request manager.

I second that statement. Are you far from finishing the render request split?

please, can someone replace \sounds\RoomBuild\Bump.ogg for this one? believe me when i say its an improvement , also, please upload it to the OpenDungeons-media-source branch, i cant figure ho to upload anything...

Also do any of you know if the sounds for swordfigthing and mining are being randonly played or its just the same one is being used time and time?

Danimal {l Wrote}:please, can someone replace \sounds\RoomBuild\Bump.ogg for this one? believe me when i say its an improvement , also, please upload it to the OpenDungeons-media-source branch, i cant figure ho to upload anything...

Also do any of you know if the sounds for swordfigthing and mining are being randonly played or its just the same one is being used time and time?