Location:The town where the dead haven't keeled over, yet. In Finland.

Posted 06 January 2018 - 02:45 PM

An alike thing that is not entirely related...
Look at Rogue Rebalance v4.91's rr/lib/thvry.tph -file, and rows, 119 onwards... well, it's actually a part of a larger action_for_each from above, but that's besides the point.

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.

I know it works. One thing that may be tripping you up is that it's an instant trigger like OnCreation or Die--it's only true in the immediate script cycle after it occurs. You can't even pass it along as a dialogue trigger because it will have expired.

Location:The town where the dead haven't keeled over, yet. In Finland.

Posted 07 January 2018 - 12:34 AM

Yes, I read about it being an instant trigger but I did test it in dplayer2.bcs:

With ? As the code has to be extended into it, it doesn't just pop up. And you are sure that's the FIRST script term in the whole of the script. Besides the dplayer2.bcs is not the override script. So maybe it never got to be excecuted.And why the reverse order ?

Welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand.Here's how to install all the ... mods you ever really could want to Infinity Engine games. I removed the stable word from there as Roxanne began to add BS mods that are likely to break compatibility from the BWS.