Games are a work in progress, and may take years to perfect. Remember that.

Paradox - The Game

Right now, all this is is a physics engine test done in the "Scratch" platform for the sake of simplicity, but once I get enough support, I'll move on to using Gamemaker Studio to create a 2D platformer game where the game is a paradox within itself, hence the name. Basically - You either have to beat the end of the game to complete the beginning, or whatever you do at the end of the game voids out the possibility of your actions in the beginning of ever happening. Either way, I'm still working it out.

Development Phase 1

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The primary coding platform for this phase is the Scratch platform for the sake of simplicity, and so players can help test and debug the game in it's earliest stage.

Development Phase 1, Test Release 1

Changelog for DP1 - TR1 (0.01.001) Initial build, only an early physics engine is implemented.Bugs: Issue with player acceleration.

​Development Phase 1, Test Release 2

Changelog for DP1 - TR2 (0.01.002)Physics engine has been modified, acceleration currently partially works. Jumping has also changed, allowing you to jump immediately upon hitting a platform. Platforms are currently being overhauled to become individual sprite clones to allow for easier level editing. Until then though, platforms are unfinished, and are a work in progress, as well as platform detection by the player sprite.

Bugs: Not exactly a bug, but most platforms no longer appear due to some code tweaking. TR3 will fix that, as I'm still working on it.