You should know as well as I do that we don't need to start a level pack with zero difficulty when we've already mastered the controls. We've experienced short and unsatisfying level design with GFZ1...

Make the boss easier. The player can also abuse Metal Sonic's invincibility frames and simply charge a spin rather than using invincibility to keep Metal Sonic at bay until he eventually dies and the...

When Sonic is designed to do absolutely nothing but going fast in a straight line, level design by nature is extremely difficult: Sonic is completely uncontrollable at high speeds and at such speeds...

Whenever Sonic isn't being thrown around by springs and boosters, he's using his Homing Attack in dull an unimaginative ways or is performing awkward and slow-paced platforming.
Dimps is terrible at...

I can't believe that you're saying that giving the leading players a chance to maintain their position and the lagging players a reason to get better at the game cheap. It's better off the way it is...