Ohhhh, this makes me very happy I was hoping they might do this after having done the same for Sagecrafting - I've not found a complete set of Blacksmithing component details anywhere online yet, so finally we now have it all here!

You can start to plan out how you want to make your weapons & armour with all the info laid out in front of you like this. Finding the components you want is another story entirely I imagine, but it's awesome clearly seeing what you're able to do

Of course Blacksmithing goes quite a bit deeper in terms of which components are salvageable from loot, as well as certain tricks you can use to get specific pieces and such, but this will be very helpful indeed. I'll put up a link to it in the info thread too, next to the Sagecrafting.

Hmm, looks like sticking as many 'Flawless Damaging' Rivets/Grips/Bindings as you can into everything would be the best way to make yourself completely overpowered Stacking +30% total damage is insane... I don't really get why it's that high actually since most of the 'specific +% damage' stuff only goes up to +20%, so there's absolutely no point in using them if you have access the Total Damage stuff...

Though I've not encountered a 'Damaging' anything of any kind yet, so perhaps they're super-good because they're super-rare? Anyone have any of these?

I've not found any of them yet myself (in fact I've not found a damaging component outside of a merchant yet) but others have, so they're out there; just far rarer than anything else it seems. Err, here:

As soon as you get one, you can just dupe it and transfer the bonus over to the other 2 components, but it's finding that first one that's the tricky part...

As far as playing through the game regularly goes, components like it this kinda ruin it for me since they make it far too easy - I recently put Greater damaging stuff into just my weapons (bought from camp moondown) and already it's become a slaughterfest, so I'll be going back to my previous weapons without those.For post-game experimenting in challenging how high a hit you can achieve, these are absolutely the components you want however.

As soon as you get one, you can just dupe it and transfer the bonus over to the other 2 components, but it's finding that first one that's the tricky part...

How would you dupe it?

Ah, this is where perhaps making another thread to go into stuff like this in more detail might be handy - I'll look into getting something set up tomorrow.

For now, as a quick example, say you found a Flawless Damaging Bindings (the same can be applied to the Greater Damaging Bindings that can be bought from Camp Moondown) which would be something of a miracle, but only 1 isn't going to get you that far. So you want to duplicate it and transfer the +damage effect into Grips and Rivets too.

Pick out a piece of armour that uses 2 of these components in it's crafting process. Rogue gloves for example use Bindings and Grips, so we'll use those to craft:Select any random mitt; it doesn't matter how good it is so you may as well use something of a low tier if you've got it.Next the Grip is the component we're 'duping to' so needs to be present, though it doesn't matter what sort of Grip is used, so again, use something rubbish. In this case, the Grip is the second core component for Rogue gloves so has to be used anyway.Skip the string - it's a 'defensive component' so +% damage cannot transfer to it, so no point wasting components.& finally select your Flawless Damaging Bindings. Skip the gem.

You now have a pair of Rogue gloves that have +30% total damage that are otherwise likely pretty awful. SAVE THE GAME. Now salvage the Rogue gloves - you're quite likely to get given a flawless damaging component back, whether it be a Grip or Bindings, but you also have a chance of salvaging BOTH, a Flawless Damaging Grip and a Flawless Damaging Bindings. Reload until you get them. The process can then be repeated and used similarly in the case of Rivets too.

So we've got the info on the components and the 'recipes' for making the gear, but there are a couple of ways in which the Blacksmithing process can be used to further the potential of the crafting process overall. Hopefully something here may be of use!

Mastercrafted Gear

On reaching 10 points in the Blacksmithing Skill, all of the weapons and armour you make from then on become 'Mastercrafted'. This applies a set bonus, specific to the type of gear you make:

The exact bonus value is determined by the 'tier' of the weapon/armour (Azurite, Sylvanite, Prismere etc). A Mastercrafted Iron/Birch weapon gains a +3% damage bonus, +4% for Steel/Elm, right up to the +7% for Prismere/Ebony.

Manufacture of Components through Gems

Now it gets interesting! xD When you salvage something, aside from the gear 'recipes', what determines the type of components you receive are the bonuses on the gear - Lightning & Shocking damage on a Greatsword can result in salvaging a Charged Hilt, +Health on a Helm can result in salvaging Hardened Rivets/Bindings etc. Using a Gem in the Blacksmithing process adds another such bonus which then can often be salvaged.What is special here however is that the bonuses provided from Gems made from Pristine Shards are of a very high tier. Therefore, when salvaging gear that was crafted using such Gems, the component salvaged corresponding to the Gem bonus may be of up to 'Flawless' (and therefore highest) quality. To demonstrate this with an example:

Say you wanted to make a fiery sword. Naturally you want this sword to be as good as it can possibly be. The component required to add Fire & Burning damage to a Sword is a 'Flamed Hilt' with the most powerful version being the Flawless Flamed Hilt (30 Fire Damage, 20 Burning Damage). You however only have a 'Improved Flamed Hilt' which just doesn't cut it and therefore need a way to acquire the Flawless version.

The Gem of Incineration adds 30 Fire Damage and 20 Burning Damage to whatever weapon it's crafted/socketed into (now where have we seen those damage amounts before!?). Therefore, you can use this to 'create' your Flawless Flamed Hilt.

Create the Gem. A Pristine Fire Shard and a Pristine Magic Shard are required for this, in the 'Weapon Gem' category. Lower quality shards will result in a lower bonus on the Gem so only 'Pristines' will be used here else it defeats the object of making 'the best'.

Now that you have your Gem, you need to craft it into a 'transfer weapon' - all this is, is a means to 'transform' the Gem bonus into a component. This weapon therefore doesn't need to be good. Since you're wanting a flamed hilt, any weapon that uses a hilt can be used here (Longsword, Greatsword, Daggers). Going with a Longsword, it requires a 'blade' component and a hilt to craft, so select weak components that you don't care about losing. Skip the Rivets and Grips (support components) since they're not necessary here, and finally add your Gem of Incineration. Confirm!

You now have a Longsword with 30 Fire and 20 Burning damage that is otherwise weak. SAVE THE GAME NOW. Next salvage the Longsword - there will be a chance that you will gain a Flawless Flamed Hilt. Reload the game if you don't. Core components (such as Hilts) tend to get given as salvage quite often so it shouldn't take too long.

With your Flawless Flamed Hilt, you can now craft your epic fiery sword and if you really wanted to, you could add another Gem of Incineration through the crafting process to end up with a Longsword with 60 Fire and 40 Burning damage.

Note: The same process can be used to transfer Weapon Gem bonuses to any Hilt (Longsword, Greatsword or Daggers), Fulcrum (Faeblades or Longbow) or Shaft (Hammer). However, the Sorcery Weapons (Staff, Sceptre & Chakrams) cannot use Weapon Gems so the above process does not work for these. In the case of a Staff, the 'transfer weapon' can be a Hammer (since they both use Shafts), therefore allowing you to create a Shaft from a Hammer and then using it in a Staff when crafting the final weapon. Sceptre's and Chakrams share a Handle so unfortunately there is no way round it for them.

This process isn't confined to Weapon Gems/Components. Health Regen is a highly sought after bonus, and is found on Grips, Bindings or Rivets, the 'Flawless' versions of which give a bonus of +2 Health Regen. The 'Regenerating Gem' also gives a bonus of +2 Health Regen, so again this bonus is transferable.

A Pristine Protection & Pristine Physical shard (as a Utility Gem) are required to make the Regenerating Gem. Since the bonus is found on Grips/Bindings/Rivets, any gear that contains these can be used as the 'transfer gear' though sticking to armour may remove any confusion involving Weapon components. Selecting a piece of armour that uses 2 of the Grips/Bindings/Rivets can also be beneficial as demonstrated later.

Using Might Gauntlets as an example here (which uses a Mitt, Grip, Lining and Rivets in it's crafting process), select any old Mitt and Grip (core components and therefore have to be used) but skip the Lining and Rivets. Finally add the Regenerating Gem. After saving the game, salvage these Gauntlets where you will have a chance of gaining Flawless Sustaining Grips or Rivets (+2 Health Regen). Even better, you can salvage both Grips AND Rivets so a little patience (and luck) makes it all the more worthwhile!

Requirements for this process: 7 points in Blacksmithing + 6 points in Sagecrafting

The following list comprises of some of the Gems that can be used to transfer effects into Flawless components, all created in the same manner as the above examples:

This process can be very useful if there's a specific component that you desperately desire that can be created in this way. Even more so however is the potential of using this at a relatively low level in the game, allowing you to create gear with far superior bonuses than you'd otherwise be able to acquire. You only need to be lvl 12 to get 7 Blacksmithing and 6 Sagecrafting (and even lower than that if you start taking skill potions and Jack of All Trade destiny bonuses into account), whilst Flawless components typically only start showing up near to the end of the game. It takes some effort (and likely some expense in obtaining Pristine shards and other components to use in the process), and isn't at all necessary in getting through the game on hard mode, but it's something that can be tried out if you so desire!

Duplicating Components

Will be completed soon - see the above post for an example of this in the meantime

If anyone wants tons of flawless components and has the Dead Kell DLC then finish restoring Gravehall and send your diplomat on trade missions with the Dverga (Emberdeep). Give her 1k or 10k (can't remember right now) and she'll return in 24 h with alot of crafting matterials that are either Master, Greater or flawless. For me each time she went she brought at least 3 flawless items, and alot of master level ones.

^This is correct and now by far the best method of obtaining flawless components, even more effective due to the fact that you can simply go upstairs to sleep in your bed to pass the time while the diplomat's out trading 10k gold is the most you can give her, so yields the highest return of components, and since gold is in such huge supply within this game, you may as well spend it here.

In regards to the varying quality of components she gives you, it's due to the level in which you 'lock' the area - I'm unsure of whether Gravehal Keep has it's own 'level lock' (i.e. it locks to the level you are when you first set foot into the keep) or whether it locks according to your level when you start Gallows End, but either way, the higher, the better the quality of components. I was level 40 before starting the Dead Kel DLC first time around and think I was only given flawless components from the diplomat trade missions, though it has admittedly been a while since then...

when i click on the pic my pdf viewer says Sorry, it took too long to find the document at the original source. Please try again later.You can also try to download the original document by clicking here.

I'm a newbie, so I may not have done something correctly. However, I too, have not been able to open the Blacksmithing Bonus Guide.pdf, in either Ie, Chrome, or Firefox. Browsers just keep chugging away, with no result; a 'Not Found' message at one point...