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My point was, TERA and GW2 both have "action combat" but TERA has traditional MMO roles. You can't beat a 5-man dungeon boss without a tank, DPS, and a healer. GW2 does not have these roles.

Neverwinter, in its current state, has an important Tank role, and DPS, but no healer role. It is perfectly possible (and very easy) to beat a 5 man dungeon boss with no Cleric or Healer of any kind in the party, just using potions.

Some people may love this, some people may hate this. But no matter your opinion, that's how the game is right now. What I'd like to know is if that is going to change, either late-game or post-beta.

You must not be very high level in Neverwinter. It might seem like this during the first delve, but try fighting your first dragon without a healer.

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Since characters take damage quite slowly... healing is much more slow but sufficient to keep your team alive without using potions...

Potions with that rediculous cooldown of 10 secconds and healing people up to full are rediculously overpowered. On tp of that, They tried to repair cleric selfhealing by lowing it with 50%, they should change that to 50% + 10% for every team member. Problem solved with group content...

There is enough healing to be done by a good cleric to warrant hi, a role in the party...

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The problem is, even if a good cleric *could* be useful, there is no reason to have one if potions do the job much better. As of level 23 potions still heal me from 0 to 100% instantly with basically no CD.

Does this change later? Can someone who has gotten level 40+ answer if potions at that level still instantly heal basically your whole bar? If so, no reason to have a slow-healing cleric taking up a valuable party slot when you could have a better DPS and just instantly heal yourself anytime you want.

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Originally posted by RollieJoe

The problem is, even if a good cleric *could* be useful, there is no reason to have one if potions do the job much better. As of level 23 potions still heal me from 0 to 100% instantly with basically no CD.

Does this change later? Can someone who has gotten level 40+ answer if potions at that level still instantly heal basically your whole bar? If so, no reason to have a slow-healing cleric taking up a valuable party slot when you could have a better DPS and just instantly heal yourself anytime you want.

It does. The first 30 levels are purposefully made incredibly easy to solo. By the time you are level 50 you will realize that you need a well balanced group to take on any delve or skirmish. The max potion available in the game hits for 10k, max level characters will have 20-30k hp. That is, unless every party member stocks up on the p2w items like the stone of health and rez scrolls.

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Since characters take damage quite slowly... healing is much more slow but sufficient to keep your team alive without using potions...

In addition to what I said above, it's worth noting that this also becomes untrue at high levels. Bosses will easily 1-shot most characters unless a cleric has stacked debuffs on the opponent and damage mitigation buffs on party members. And even then bosses will often 1-shot squishier targets like rogues and casters, making it almost impossible to take them on without resurrection scrolls (that are only available from the cash shop, as clerics have no rez spell).

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Thanks for the info Ranncore (and 2x thanks for providing it in a neutral, informative way, a rare treat on forums).

Guess I'll wait for open beta/release and give it another shot. I really, REALLY like alot of Neverwinter. The combat is fantastic, and I like the graphics personally. But I want to be able to play a Healer in groups, and its a deal-breaker if I can't, just my personal taste. Hopefully they get things nicely balanced up for launch, because I could see this being my "new MMO" if they do.

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Got to level 28 on my Cleric this weekend and had many requests for a healer for instances. I don't think it feels anything like healing in GW2 which feels non existent. I feel that healers have a role and are needed in NW.

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Originally posted by GravargIn later levels, healing becomes more important. Level 1-20 are kind of like a tutorial/solo game. After level 20 the difficulty gets ramped up and a good healer is hard to come by.

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Update: Well I finished up Beta Weekend 3 at level 32. I'm definately still in a "wait and see when it launches" state of mind, but I can say that up to level 32 in Beta Weekend 3:

1) Using potions every few seconds, all of the content in the game is of trivial difficulty. I finished my beta weekend with 0 deaths - the only way to die is really to stop spamming potions, or do something insane like pull a bunch of groups solo in a 5-man dungeon. (again, everything in this post applies only up to level 32)

2) Clerics/healers are completely unnecessary. Did all the content including skirmishes, delves, dungeons, etc. just fine without one and never even thought "sure wish there was a healer in the party." The few times I tested playing with one, their healing was almost negligible compared to my potions.

I am *VERY* glad you can't use potions in PvP, that is a huge plus and I hope they keep it that way. And its still possible that potions stop dominating the game at perhaps level 40+ or end game content and maybe Clerics become useful then. But they certainly aren't in the early 1-30+ game, when their "heals" are restoring a few % of my HP bar sometimes VS a 100% instant potion heal on demand with no real cooldown.