Perhaps a better idea would be the ability to found player run kingdoms/empires. A system that requires three or so different Alliances of at least 20 players each to actually control land in a X by Y sized area.

Well, you could implement most of this within the current game system by using alliance taxes to buy prestige, or resources.

Yes.

Making some kind of regional system has no incentive. For the devs, it might discourage the purchase of prestige for boosting resource production. For powerful alliances who dominate a region, it would encourage parasitic players to creep into their region to leech the bonuses.

As an aside, if you think there aren't enough politics in Illyriad, then I don't know what game you're playing, but it probably isn't this one.

Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.

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