Kinect Keyboard Simulator & Kinect Sabre for Kinect For Windows SDK 1.0http://blogs.msdn.com/b/eternalcoding/archive/2012/02/09/kinect-keyboard-simulator-amp-kinect-sabre-for-kinect-for-windows-sdk-1-0.aspxFollowing the official release of Kinect for Windows SDK 1.0 and Kinect Toolbox , I’m pleased to share with you two (useful ?) samples I wrote: http://www.catuhe.com/msdn/kinecttools.zip Kinect Keyboard Simulator This tool allows you to send keys to aen-USTelligent Evolution Platform Developer Build (Build: 5.6.50428.7875)re: Kinect Keyboard Simulator & Kinect Sabre for Kinect For Windows SDK 1.0http://blogs.msdn.com/b/eternalcoding/archive/2012/02/09/kinect-keyboard-simulator-amp-kinect-sabre-for-kinect-for-windows-sdk-1-0.aspx#10400572Fri, 08 Mar 2013 07:18:05 GMT91d46819-8472-40ad-a661-2c78acb4018c:10400572David Catuhe<p>The zip contains the Visual Studio project you can use to build the exe</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10400572" width="1" height="1">re: Kinect Keyboard Simulator & Kinect Sabre for Kinect For Windows SDK 1.0http://blogs.msdn.com/b/eternalcoding/archive/2012/02/09/kinect-keyboard-simulator-amp-kinect-sabre-for-kinect-for-windows-sdk-1-0.aspx#10400483Thu, 07 Mar 2013 22:45:29 GMT91d46819-8472-40ad-a661-2c78acb4018c:10400483Sam<p>Hi Sir, &nbsp;I didnt find the exe in the zip file you posted. Please let us know where we can get the file</p>
<div style="clear:both;"></div><img src="http://blogs.msdn.com/aggbug.aspx?PostID=10400483" width="1" height="1">re: Kinect Keyboard Simulator & Kinect Sabre for Kinect For Windows SDK 1.0http://blogs.msdn.com/b/eternalcoding/archive/2012/02/09/kinect-keyboard-simulator-amp-kinect-sabre-for-kinect-for-windows-sdk-1-0.aspx#10286182Thu, 22 Mar 2012 02:48:18 GMT91d46819-8472-40ad-a661-2c78acb4018c:10286182Bob<p>Hi there, I&#39;m new to the xna/c#/kinect environment, but i&#39;ve been playing around with this code to get a feel for things. I was wondering where exactly the colors for the lightsabres are being computed. I&#39;m tracing around the colortexture object. Basically, I&#39;d like to be able to have red for player 1, green for player 2. next step after that would be to do collision detection between the two lightsabers, and after that, collision detection with the skeletons</p>
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