Question: "Are we going to see any brand new game based on the Clausewitz engine in the near future?"Answer: "Yes! First up is Hearts of Iron IV, the latest in our successful WW2 series of wargames, which will be released in Q2. We have another game in production and yet another one in pre-production."

Hey there all Paradoxians from wintry Sweden!
Here are our short presentations, so you can get to know us devs at Paradox Development Studio

We are the developers behind strategy franchises such as Crusader Kings, Europa Universalis, Hearts of Iron, Europa Universalis: Rome and Victoria.
Presentations of most of the devs at PDS are listed below, just click the links to find out who hides behind your favourite forum nick!

Paradox Interactive's new YouTube project Paradox Extra (work in progress name) is looking to recruit fans and skilled content creators from our community. This is a new startup / pilot project spearheaded by yours truly, aiming to create more a fan-incorporating channel where we give you frequent (and repeated!) high quality content that is less market-y and more YouTube-y. Yes, very few of the things I said are real words, but hey, hopefully you still understood me!

Highlighting the studio’s humble beginnings with its adaptation of Europa Universalis from the tabletop to the desktop, the short film goes on to examine the team responsible for such titles as the Hearts of Iron and Crusader Kings series.
Video link: https://www.youtube.com/watch?v=vObN-7dfKOs
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On the theme of inspiring change, we want to celebrate the social, political and economic achievements of women!
We want to bring forth how women have changed the world history, so you can find inspiration to change the world for the better both in our games and in the real world, enjoy!

Ladies & Gentlemen,
in Victoria II you carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century. You take control of your country, guiding it through industrialisation, political reforms, military conquest and colonisation in the political simulation where every action you take will have various consequences over all the world.

Here are a few of the women that had an impact on the era:

Queen Victoria (1819-1901) - How I Changed The World:
As the longest reigning monarch in British history, I ruled the island kingdom through its second Golden Age, overseeing a great expansion of the Empire and earning the title Empress of India. The first years of my reign were under the guidance of my beloved husband Albert, and I encouraged his modern, reformist ideas. After his death, I became a symbol of stability and moral rectitude - the very model of a British matron that I encouraged all women to follow. Even more importantly, my long reign intentionally divorced from the political battles of a rapidly growing nation set the standard for constitutional monarchy in Great Britain; a marked contrast to many of my Hanoverian predecessors. The entire era has adopted my name, and I hear that games are called after me.
You May Not Know This:
Through my reign, ten different men were Prime Minister of Great Britain forming 20 different governments.

PDS is happy to present:
My name is: Thomas Johansson
My forum nick is: Besuchov
At Paradox development studio I work as: Project Lead
So what do I do, really – what does that mean? I manage one of the games, most recently Europa Universalis IV, making sure various random ideas actually become a game.
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PDS is happy to present:
My name is: Tomasz Kowalczyk
My forum nick is: TomaszKowalczyk (seriously)
At Paradox development studio I work as: Game Programmer
So what do I do, really – what does that mean? I'm responsible for finding and fixing bugs, coding in the new mechanics, optimizing the code so the games runs faster. I also work with the graphics, programming shaders to make the games look pretty, and some other coders stuff.
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PDS is happy to present:
My name is: Linda Kiby
My forum nick is: Kallocain
At Paradox development studio I work as: Producer
So what do I do, really – what does that mean? Meetings, e-mails and documentation. More fun than it might sound.
I have worked on: Ugh, lots. See here: http://www.mobygames.com/developer/s...operId,423582/
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PDS is happy to present:
My name is: Dan Lind
My forum nick is: Podcat
At Paradox development studio I work as: Project Lead
So what do I do, really – what does that mean? It means I'm responsible for making sure a game goes from a rough sketch on a pub napkin to Steam for download. This involves managing a team and keeping The Powers That Be (Johan) up to date and happy, programming, writing game design documents & sketching interfaces, reading very long feedback threads on the forum. Other activities include PR, like live streams, writing development diaries and answering interviews and sorting out installers and builds for releases as well as managing contact with beta testers (90% of that is posting cat pictures)
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PDS is happy to to present:
My name is: Aline Gladh ( www.alinegladh.com)
My forum nick is: Adrenaline
At Paradox development studio I work as: I work as a 2D artist, which means I make all kinds of graphics that are flat, such as interface, loading screens, cover art, concept etc.
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PDS is happy to present:
My name is: Martin Anward
My forum nick is: Wiz
At Paradox development studio I work as: AI Programmer
So what do I do, really – what does that mean? Depending on who you ask, it either means that I work on the AI for various PDS titles, or that I *am* the AI for various PDS titles. Which theory you choose to believe is up to you.
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PDS is happy to present:
My name is: Olof Björk
My forum nick is: Birken
At Paradox development studio I work as: Programmer and project lead.
So what do I do, really – what does that mean? I plan and code games.
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PDS is happy to present:
My name is: Jonas Jakobsson
My forum nick is: yonaz
At Paradox development studio I work as: 2d artist
So what do I do, really – what does that mean?: I work with all art that is 2d related, mostly GUI but also things like eventimages/loadingscreens/textures etc.
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PDS is happy to present:
My name is: Johan Lerström
My forum nick is: JohanLerstrom
At Paradox development studio I work as: Programmer.
So what do I do, really – what does that mean? I make games.
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PDS is happy to present:
My name is: Carsten 't Mannetje
My forum nick is: ForzaA
At Paradox Development Studio I work as: QA manager
So what do I do, really – what does that mean? I lead the QA team, which means I'm in charge of selecting beta testers, and together with my team am responsible for anything from reading up on bug reports (and help out where possible) both publically and from betas, to testing patches before they go live, to trying to track down that once-a-game OoS.
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