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Thursday, August 31, 2017

Ratings

6.31818 out of
10 with
11 ratings

Board Game Rank: Not Ranked

War Game Rank: Not Ranked

Description

Published by Strategic Studies Games in 1980, this is a multi-player military/diplomatic game of the Barbarian Invasions in the Eastern Roman Empire in the 4th and 5th centuries. ATILLA THE HUN recreates the grand strategic options of the Romans and Barbarians.

With 6 pages of rules, ATILLA THE HUN is a playable and fun multi-player game.

Can be combined with Alaric the Goth: Fall of the Western Roman Empire which covers the barbarian invasions of the Western Roman Empire.

Ratings

5.11765 out of
10 with
17 ratings

Board Game Rank: Not Ranked

Description

The game is for two players, a "Giver" and a "Taker". At various times in the game, the players need to switch roles. Pieces consist of 4 types of trees (7 of each), 4 forest spirits, and 4 humans. The main play board is a 6x6 grid. There is a track which runs around the edge so that the whole board is 8x8.

From the publisher's Web site:

"Paradice is a world like Earth where human beings live in and depend on the vitality of their forest environment. At different moments in their lives, human beings are driven by different needs. At one time, a human may need to consume and acquire goods. At other times a human may be driven by a need for social connection or the desire to replenish the environment. The circumstances that influence those needs and the resources available in a human's life are determined by a mix of predictable patterns and random opportunity."

Ratings

3 out of
10 with
1 ratings

Board Game Rank: Not Ranked

War Game Rank: Not Ranked

Description

Dragon Lords is an exciting and very different type of board game. Gather together with friends to build a fantasy landscape to both explore and wage war upon, all the time trying to gather to you a mighty army of conquest. No warlord though, can hope to win, unless they first raise and train a host of might dragons to soar across the skies, doing battle for their overlord and master. Dragon are the key to victory, for a mighty army, one that has taken you several turns to build, can be crushed by one encounter with one of your foe's mighty dragons.

Dragon Lords uses a unique card based system to create the playing area, and so each game is both different from the next, and a challenge, for players will need to lay down a path that will gain them access to the many special location that will allow then to possibly draw more dragon.

Heroes, magic and many options to customize your dragons await you as does the challenge of defeating your opponents in battle after battle, until only one survive to be declared the Dragon Lord.

The game comes with well over 350 2X2 inch cards, counters and a fully illustrated set of rule. Enjoy a night of bloody mayhem and adventure and player Dragon Lords.

Dragon Lords can be found at Bad Baby Productions, or bought online at RPGNow, the Edge.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

Yiyia watched as the undead shambled through the broken gates of her soon to be defeated enemies. Long had she plotted and planed for this day, her dark heart pounding with the pent up joy she was having at hearing the screams of the dying on the other side of the high wall. Her house had finally crushed their greatest rivals, and now nothing, no one, stood in their way of taking complete control of the city. A dark elf warrior casually walked up to her and bowed, as was custom among her people. A lower caste member of the dark race must always pay nominal respect to those of higher rank and birth. High born over lowborn, nobles over all others, females over males. That was the law of the Dark Elves, that was the way of the people of the Spider Queen.

This is the game of Web of Tears, a game of politics, intrigue, struggle and conquest. Web of Tears allows players to take control of a Dark Elf noble house, where they then must compete with other Dark Elf houses as each tries to achieve multiple victory conditions and goals. Can you train your nobles to their ultimate in skill, or will you need to amass a great army of slaves and skilled warriors. Maybe you will need to work the political side of the social order and have yourself proclaimed the queen of the city.

Web of Tears uses a unique system of influence peddling, intrigue, political plotting and all out war to allow players to interact in the nastiest of ways.

Can you out smart, out fight and out survive your foes?

The game comes with everything you need to have a great couple of hours of fun.Over 30 Noble Cards, showing each of their skills and levels of ability.40 spell cards covering both Arcane and Faith based magic.80 Special Ability cards covering Warfare, Arcane, Faith and Stealth based skills.Over 30 Market Cards6 Noble Houses to play, each having its own special powers and victory conditions.A massive playing area, which shows the Dark Elf city and its may locations. And a massive amount of counters

Ratings

4.25 out of
10 with
4 ratings

Board Game Rank: Not Ranked

Description

from front of instructions -

"Wheel & deal in oil, cattle & cotton"

Objective of the Game...

is to own property and to become the richest player in the game. The winner is the last player left in the game after all other players have gone bankrupt. To acquire wealth you buy property and drill for oil, raise cattle, or plant cotton; then you charge other players for your products when they land on your property. You may also acquire wealth by owning railroads, riverboats, stage lines, or hotels and charging players fares.

Ratings

7.975 out of
10 with
40 ratings

Board Game Rank: 6510

War Game Rank: 1093

Description

Year 1920: Polish-Soviet War is a two-player, intermediate complexity, strategic-level simulation of the first Soviet attempt to conquer Europe. The game is based on programmed instructions. There are 4 introductory scenarios, leading to the Campaign Game. 4 additional scenarios are included, too.Special rules include moral advantage, Revolutionary Mobilization made by CHEKA, limited Polish-Lithuanian War, Ukrainian Sich Rifles supporting the Soviets and Ukrainian Army supporting the Poles, counter-revolutionary Russian, Byelorussian and Cossack troops and support units: tanks, flotillas, armored cars and trains.

Ratings

4.90909 out of
10 with
11 ratings

Board Game Rank: Not Ranked

Description

The game consists of a game board, with a track around the outside and three zones (1, 2 and 3) holding lego pieces inside; five sets (red, orange, yellow, green and blue) of four cards each, showing the pieces needed to build particular models; four lego baseball cap playing pieces and a six-sided die.

Players agree upon a set of cards to play with, and then select one each. Starting with the player in the most colorful clothes (!) each player throws the die and moves that many spaces around the board. There are five different types of space on the track:

1. Pick one piece from anywhere on the board2. Pick two pieces from anywhere on the board3. Pick 1 piece from zone 1 (or 2 or 3)4. Place another player's piece back on the board5. Helicopter space - Move anywhere on the track

The winner is the first person to their model.

The game box says "for ages 7 and up", but my 6 year old plays it quite happily. There is no strategy, only the luck of the die roll. Within a set of the cards there are sufficient lego pieces on the board to build all the models, so there is no competition for pieces.

A game to introduce Lego fans to board games, but not one to get board gamers excited by Lego.

Ratings

4.71429 out of
10 with
7 ratings

Board Game Rank: Not Ranked

Description

From the Cheatwell Games webpage:

"It's a blast from the past; a game of fads, fashions and fun that will take you on a reminiscent ramble through some of the more memorable moments of the last few decades. Great entertainment for young and old alike!"

Basically, each player answers a set of questions from cards relating to nostalgia in the UK: 1960s; 1970s; 1980s; TV and Film; Fads and Fashions; and then a catch-all subject Nostalgia Grab-Bag (or something like that, anyway). The answers for the cards are in the rules booklet and everyone checks their score at the end, like a pub quiz. And, like a pub quiz, many of the questions are deeply obscure, unless you have a remarkable knowledge of (and any interest whatsoever in) football, soap operas and sitcoms.

From the publisher:

This reminiscent ramble through the momentous events of the Twentieth Century is a game of fads and fashions...... a timely document of the good, the bad, the funny and the frivolous!!!From Mods to Punk Rockers; Hammer Horrors to Block Busters; historical events to hysterical clothes, you'll face questions on the weird and the wonderful from those now distant decades of The Sixties, The Seventies and The Eighties.Bobbing ogs, feely-boppers and flares all make their claim in the "momentary Madness" Hall Of Fame......Whilst the prize for "Pointless Pets" is a close-run contest between Pet Logs, Pet Rocks, stick on Garfields and Cabbage Patch Dolls!!!It's time to pull up those plastic chairs, light the lava lamps, crack open a Party Seven, pull on your pumps and take a memory-jigging jog through the dusty depths of your collective memories!!!

Ratings

Description

Game comes with 4 plastic disks (flippers) and 24 animal disks (2 each of 12 animals). Each player takes 2 each of three different animals (6 total) and attempts to flip them onto the numbered spaces of the game board. When all six animals have been flipped, scores are recorded. High score wins.

The board also has each animal type printed around the edge of the board in a space of its own. A game variant involves flipping animals onto the board in an attempt to get each animal onto its matching board space. The player who gets the most animals into the Ark wins.

Ratings

3.96 out of
10 with
5 ratings

Board Game Rank: Not Ranked

Description

From the box: "The thunderstorm causes havoc and has already destroyed the bridge. Only the player who succeeds pushing the four bridge stones into a straight row can lead a sheep over the torrential river and bring it quickly into the fold. Who will be able to save three sheep? A stormy dice and guessing game which requires early tactical thinking." Ages 5 and up

Ratings

6.41667 out of
10 with
6 ratings

Board Game Rank: Not Ranked

Description

This is a children's game based on the classic three-shell game. One player takes the role of Scoop, an ice cream vendor promoting "his surprise ice creams." Four wooden ice cream cups are used to hide stacks of three wooden counters each. Each wooden counter represents a scoop of ice cream in a particular flavor--vanilla, chocolate, strawberry, or mint--with all of the scoops of a particular flavor being hidden under a single ice cream cup. The cups are then switched around--from 4 to 8 switches per round depending on what the players agree on beforehand--and the first player to Scoop's left tries to guess which cup a particular flavor (it's a little unclear from the rules, but apparently Scoop selects the flavor to be guessed) is under. If they're correct, they get one of the "scoops" of that flavor, and they become Scoop (i.e. they get to switch the cups around) for the next round. If they're incorrect, they lose one of their "scoops" from a previous round (if available) and the player to their left gets to guess. Players have the option of passing if they don't want to risk losing a "scoop." At the end of the round (after either a player has guessed correctly or all players have passed or guessed incorrectly). All of the cups are lifted and any lost "scoops" are returned to their respective stacks. The game continues until all of the "scoops" have been won. Cups with no "scoops" under them remain in the game. The player with the most "scoops" (wooden tokens) is the winner. The game comes with attractive wooden components, and ice cream vendor's hat to designate Scoop, and a sturdy box that's really quite a bit larger than necessary to hold everything.

Ratings

5.76904 out of
10 with
94 ratings

Board Game Rank: 10582

Description

Want to rock and roll all night and party everyday? Then pick up the Music Edition of Scene It? where your favorite music moments take center stage. "What was the first video ever played on MTV?" "By what name is Gordon Mathew Sumner better known?" Real video clips and music, trivia questions and on-screen challenges are guaranteed to rock your world every time you play.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Abstract Game Rank: Not Ranked

Description

Arcanum Legends is the second of several expansions planed for the Arcanum game systems. Within these pages you will find several new options to add to your Arcanum game experience. So have fun, and we look forward here, at Bad Baby, to offering you more gaming fun in the coming months.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Abstract Game Rank: Not Ranked

Description

Arcanum Myths is the first of several expansions planed for the Arcanum game systems. Within these pages you will find several new options to add to your Arcanum game experience. So have fun, and we look forward here, at Bad Baby, to offering you more gaming fun in the coming months.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

War Game Rank: Not Ranked

Abstract Game Rank: Not Ranked

Description

Crystalmancer is a strategy card game of magic, power, luck and politics. A game where players struggle to be the first to hold enough of the mystic crystals to rule over the world, for he that holds enough of the mystic crystals is the only true Crystalmancer. Players will take on the role of a might wizard, one that seeks to collect the many mystic crystals that lay about the fantasy landscape. These crystals hold magic power, power that will allow you to summon great magic, and to control mighty beasts. These crystals are thus used to wage mystical war on your foes, all in the hope of defeating them and their own goal of possessing the needed crystals to become your master instead of you becoming theirs.

Within the game you get well over 40 monstrous creature to summon and battle, spell cards and magical items, as well as over 60 crystal cards and more.

Ratings

5.88889 out of
10 with
9 ratings

Board Game Rank: Not Ranked

Description

Max Walker's Cricket Game is a classic, simple cricket game from the 80s. It consists of a simple grading mechanism for teams rating bowlers and batsmen, a dice roll, and cards to resolve match conditions and loose balls. Unlike other games, a full five day test match can be played out in a matter of hours with realistic results. The game comes with more than 40 teams from throughout the years including Australia, England, South Africa, India, West Indies, Pakistan and New Zealand. Teams up to 1983.

Ratings

7.16667 out of
10 with
6 ratings

Board Game Rank: Not Ranked

Abstract Game Rank: Not Ranked

Description

Your training in the great halls of magic is now over, the years of hard work and difficult study now coming to an end. Tomorrow you will begin your long journey, one each graduate of the tower must take, a journey of adventure, danger and riches. You will need all your skills to survive this quest, but you are ready, for your magic is strong and your will is like iron.

Arcanum is a simple to play, but complex game of adventure and magic, a game where players seek out the destiny of their character as they travel about the many magical lands on a unique game board. Players will need to achieve a set of victory conditions if they wish to win the game, conditions that they have set for themselves before the game even begins. Encounter monsters, dangers and companions to aid you in your quest, and along the way you may even join other players as you each try to achieve some great deed. That or you may find that you have to battle these players as they seek to steal from you all your gathered magic and riches. Allies can turn into enemies with a blink of the eye, so you must walk your path with caution.

Arcanum comes with 15 fully illustrated map tiles, over 50 spells. Also included is a 30 page set of rules, monsters cards, treasure cards, and more, more, more.

Feel the call for adventure and enter the world of Arcanum.

Arcanum can be found at Bad Baby Productions, or bought on line at RPGNow, the Egde

Description

Ratings

5.83129 out of
10 with
147 ratings

Board Game Rank: 8187

Description

A party game originally from Raiding Party Games, and republished by Atlas Games in 2007, Mad Scientist University is a storytelling game where each player in turn takes on the role of an evil genius Teacher's Assistant (TA) at the Mad Scientist University.

Each TA holds a class challenging the students (everyone else) to come up with a way to meet a goal given certain elements listed on distributed cards (Create Perpetual Motion with Lawn Gnomes, for example). Each student brainstorms and then gives a short presentation detailing their plan, and the TA awards the card with the goal to the 'best' plan by whatever criteria the TA wishes (evil geniuses get to be snarky, after all). The winner is the student with the most won goal cards after everyone has led a course.

Ratings

4 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Description

From the box: "Invest your money on several plantations and breedings such as cattle, sheep, corn and others, hope for good weather and become the richest farmer of all!!!" "In this game, each player is the owner of a farm. His/her goal is to manage his/her farm the best way possible, to obtain the highest profit" (from the rules booklet).

Ratings

4.5 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Description

Looney Laundry is a game designed for children ages 4 and up. The object of the game is to be the first player to successfully discard all their laundry pieces into the talking, electronic laundry hamper. After each roll and subsequent movement, the players push the hamper's eyes where he will either tell you what a good job you're doing, lose a turn or burp and eject the pieces that were discarded out of the tray. The ejected pieces are now part of that players hand in which they now have more pieces to get rid of. First player to get rid of all the pieces wins.

Ratings

6 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Description

Finalist for 2005 About.com Deduction Game Design Competition.

Secretly deploy the king, and all those who could become allied in a coup against him, including his wife, his son, two assassins, and countrymen of varied influence. In addition to all those people who will hold their posts, you openly deploy five mobile spies.

Your spies reveal to you the identity of the face-down character cards below them. You can permanently commit a spy in order to influence the character under the spy, so that character supports the coup against your opponent. If, instead, your spy is on one of your opponent's assassins, you may attempt an assassination (even on your own countryman), in the hopes of getting your opponent's king.

Even if you can't assassinate your opponent's king, you can still win the game by amassing 25 influence points in support of your coup against the opposing king. (The queen and prince are each worth 9, assassins are worthless, and the countrymen are worth 2 to 8 points.) If neither player can pull off an assassination or coup d'etat, the game is a draw.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

From Publishers Website:

CIVIO is a strategy card game that explores the relationship of issues, freedoms, laws, and Supreme Court cases that have both strengthened and reduced civil liberties. Each player starts as an intern at a law firm specializing in civil rights. Using a handful of cards representing laws, Supreme Court decisions, constitutional amendments, key issues, rights and freedoms, players race to combine these cards into precedents.

Ratings

4.77778 out of
10 with
9 ratings

Board Game Rank: Not Ranked

Description

A card game in which the players have to "make up a train by collecting the necessary five cards which match his station," (quoted from the rule book). The train cards are played to the table in lines. The object is to move your station along a line of trains to the end of the train, simulating the train moving into the station (or leaving the station). Various event cards can be played, some of which allow your station to move forward 1 or more 'spaces' (train cards), or send other player’s stations backwards. Wild cards that can match any train or station type also exist.

This game first appeared in 1947. There are at least 2 editions of the game, one of which included "fold out stations"; one edition came in a blue and white box, the other in a red and white box. The Pepys second edition was published in 1955. The first edition included station cards that were folded within the box. The second edition only had stations the size of normal cards and the train liveries were updated.

Real trains are featured, from the LNER, GWR, SR, and LMS lines (London and North Eastern Railway, Great Western Railway, Southern Railway, London, Midland and Scottish Railway).

Ratings

Description

Beyond Boardwalk and Park Place is an unauthorized variant of Monopoly. Published in the form of a trade paperback, it is designed to address what its authors describe as three problems with the game:

It takes too long. There's too much luck. There's too much dead time.

They go about this by making eleven changes to the rules of the game. The boldest of these are that the price to purchase a property landed on is doubled, and that a property may not be mortgaged but can instead be sold back to the bank for its "mortgage value." The game is changed immensely - it is no longer advisable (or even possible) for a player to buy outright every property landed on, and properties frequently go up for public or private auction.

In effect, this variant forces the players to make more difficult decisions, reducing the game's luck factor in favor of more emphasis on bidding and negotiation.

Ratings

6.75 out of
10 with
4 ratings

Board Game Rank: Not Ranked

Description

Shareword is an Exciting game Based on the worldwide work of the United Bible Societies.The aim of the game is to do what the Bible Societies do - translate, produce and distribute Scriptures in many of the world's languages.The Winner of the game is the first player to supply the 'Scriptures' to the people in their own languages, by completing all of His/Hers Projects

Ratings

5.12143 out of
10 with
7 ratings

Board Game Rank: Not Ranked

Description

Roll and Move Children's game, where players try to move their car from start to finish. The board is a track with 5 moving turntables on it. Each turntable connects certain paths and disconnects others. The game has a rural theme.

Ratings

2 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Description

A cloth bag is filled with a variety of differently shaped wooden pieces.

Players take turns to grab pairs of identical wooden pieces out of the bag. Once a player has his hand in the bag, he can feel for the pieces as he likes -without looking- and pick a pair, which he keeps if it matches, in which case he may continue to search for matching pairs. A turn lasts until the current player grabs two un-matching pieces or until a minute is up, whichever comes first.

Ratings

Description

From the publisher :

The players will lead their Greek characters into a bold action of besieging Troy and rescuing the beautiful Helene.The first one to reach 12 points will be the winner.

During the game, various stages will unfold and during these, the victory cards are put into play. As it happens, a player can make his own army stronger or weaken those of his opponents by playing the correct cards.

After the siege, the strongest players will receive a victory card of their choice, all cards in play will be discarded, and a new phase will unfold with the cards remaining in each player's hand. Each player will then receive 3 new cards and the next battle round will commence.

Ratings

4.22917 out of
10 with
24 ratings

Board Game Rank: Not Ranked

Description

"Quiet in the classroom!" You crouch in your desk, maybe the teacher will not notice that you threw your rubber and that you're now reading your comic-book, or that Annicka is just whispering something to Hasse and just imagine getting caught cheating at your next exam...

Once more trouble in the class room, the pupils are busy with everything but their lessons. The teacher is doing his uttermost best to prevent disturbances. Unannounced tests are the most unpleasant means for that. But also tell-tales and careerists are on the side of the teacher. Only those who don't get caught can win the game.

For starters, every pupil gets a figurine and places it on a school bank of his choice on the board. The teacher places his figurine on the desk on the board. Teacher cards and pupil cards are shuffled in separate stacks. Every pupil gets 4 cards from the their stack. The teacher gets 4 cards from his stack.

The pupils get to play their cards before the teacher, they have to keep their card turned up side down. The teacher rolls the die after he has played his card. The die indicates how far the teacher can move in the class room. The pupil sitting next to the teacher has to show his card face up. Depending on the card this pupil gets minus point, a remark in the class book, or nothing at all.

After this all pupils and the teacher place their played card on the discard stack and draw a new card from their stack..A round ends when the teacher has to play the "end of the hour" card. The next player (clockwise) becomes teacher for the next round. The game comes to an end when every player has played the teacher role and the last teacher has played the "end of the hour" card. The winner of the game is the player with the fewest minus points.

Despite the shared name and the similar-appearing artwork, this is not the same game as Vorsicht Lehrer!

Ratings

3.08333 out of
10 with
6 ratings

Board Game Rank: Not Ranked

Children's Game Rank: Not Ranked

Description

Noah's Rainbow Race is a child's board game that combines Candyland's card drawing with Chutes and Ladders' movement. Kids take on the roles of one of four animals (a penguin, tiger, lion, or monkey) as they work their way to the top of Noah's ark. If the animal lands on a ladder, they can skip a head a number of spaces. If the animal lands on a rainbow, they slide back a number of spaces.

From the box:

"Noah's Rainbow Game is a fun and easy Bible game for young children to play. Be the first to guide your pair of animals to the top of the ark to visit Noah. Use the ladders to quickly move up to a higher level, but watch out for rainbows that will send you back down to the level below."

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Abstract Game Rank: Not Ranked

Description

Each player has 2 5x5 grids. On one, each player draws several three-box long sets of "wires." Then players take turns asking the other player how many individual wires run across one box in the grid. The game ends when one, or both, players deduce the wire layout of the other player.

Ratings

5 out of
10 with
2 ratings

Board Game Rank: Not Ranked

Abstract Game Rank: Not Ranked

Description

Players use sets of tetrominoes to try to build connected paths of their own tiles and surround their opponent's tiles. A player may not place the same shape of tetromino twice in a row and must place a tile so that it touches the last tile his opponent played.

Ratings

7 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Abstract Game Rank: Not Ranked

Description

Quadrant is a boardgame that was included in Gameplay No. 4, May, 1983.

It is a connection game in that each player is trying to build a continuous line of occupied points from one end of the board to the other. Players are limited in their placement by a roll of four dice, which are used to generate coordinates. Four example, a roll of 1,2,3,5 could be used as: 1+2=3 and 3+5=8, to generate x=3 and y=8 or x=8 and y=3. Or 2+3=5 and 1+5=6 for x-y of 5,6 or 6,5 and so on. If a player tries to occupy a previously occupied space, there is a challenge which is resolved with a 2-die roll-off with the higher roll winning.

The game includes a grid board and 52 markers per side, all on light cardstock that needs to be cut out.

Ratings

5.48 out of
10 with
20 ratings

Board Game Rank: Not Ranked

Description

The Lost Worlds system appeared to slip away after late eighties spin-offs into the realms of Battletech (Science Fiction Combat Book Game) and Star Wars (Lightsaber Dueling Pack). However, in the late nineties the system was briefly revived (and revised) again for use in a series of comic books. The Battlebooks started out with characters from the Marvel Universe and later expanded into other comics.

Two cards were bound into the comic book. One listed the rules and identified the features of the game. The second card was the character's Maneuver Card which listed the actions the character could take in combat.

Gameplay was similar to Lost Worlds. Each player picks a character and game books are exchanged so each player has a book that depicts POV illustrations of the opponent attacking. Maneuvers are simultaneously selected and the matrix encoded into the books determines the results of each exchange.

Ratings

4 out of
10 with
3 ratings

Board Game Rank: Not Ranked

Description

Players take turns reading statements about pop culture, history, animals, entertainment, etc. They then bet on whether or not the question is true or false. The first one to $1 million wins. Using the additional "sabotage" rule, the players can choose to bet against another player -- if they answer the question correctly, the win money from the player they bet against, instead of the bank.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

This is the prototype of a so far unreleased game and a birthday gift by the designers. My guess is that even Friedemann forgot about this small little game and I am the only one left with a copy.Each player gets a Dino and tries to be the first one reaching the red winning zone with 13 victory points earned through winning fights. Moving and fighting is done with the same cards. The better movement cards are also the ones with the higher combat value so card management is vital. One of the nicest aspects of the game: I always start (says the rules). The publisher is actually "Spiel-Bau-Stelle" with is was the forerunner of 2-F Spiele.

Ratings

0 out of
10 with
0 ratings

Board Game Rank: Not Ranked

Description

Subtitled "Game of Blends", Space Flight is an educational game intended to give young children experience with reading/phonics.

The movement track on the board has pictures of various common items (clock, grapes, trap, spider, etc.), with the first two letters underlined. Players spin the spinner and move ahead the indicated number of spaces, whereupon they must read the word printed on the space and then say another word that uses the same blend. For example, a player landing on 'grapes' would read the word and then come up with another word starting with 'gr', such as group or grade. If they fail to come up with a new word then they are forced to move back one space.

There are also special Astronaut spaces that require the drawing of an Astronaut card. Cards direct a player to move either forward or backward a few spaces.

Winner is the first player to the end of the track.

Although no year is listed anywhere on the game, it appears to be from the 1960's.

Ratings

5.8 out of
10 with
6 ratings

Board Game Rank: Not Ranked

Description

from the box:

Brief description: We have a lot of fun at the "Da Pippo" restaurant. "Pippo" the hard-working headwaiter rushes around quickly from table to table collecting dishes. Soon the dishes are piled high and the children need a lot of balance to prevent the plates and cups from falling down. Who can load up the headwaiter with the most dishes?

The box also claims that the game is "an amusing game of skill for 2-6 calm hands Ages 4 and up."

Ratings

6.42081 out of
10 with
1551 ratings

Board Game Rank: 1786

Family Game Rank: 494

Description

Building houses isn't hard - but providing water is much more so. By following this ancient Roman building principle, a prosperous landscape is settled by the players. But the beautiful houses are useless without water. If a player doesn't provide water for his houses before the neighborhood is completely built up, then the inhabitants - good or bad - must move out and the house brings no victory points. He who uses tactical cunning and a little dice luck to build wells and canals at the right time and secure the best building spots will win!

Ratings

5.42857 out of
10 with
7 ratings

Board Game Rank: Not Ranked

Description

This card game was available just after World War II, the object being to gather a hand of cards comprising eight components of a meal, each component (roll, soup, fish, entree, green vegetable, potato, dessert, drink) having different values, and the highest-scoring meal winning the game.

Ratings

5 out of
10 with
1 ratings

Board Game Rank: Not Ranked

Description

Jasper the penguin (from German TV-show "Sendung mit der Maus") tries to get around the town with help of his friend Emma. Whoever answers the most questions and gets to the end of the city, wins. 36 Cards, 36 quiz cards, 8 pawns, 2 dice, 1 board, rules; 5 years and up; Nürnberg 2006.

Ratings

Description

It's feeding time at the farm and all the animals are hungry. If you have the right food, maybe you will lure the pony or cow. Whoever feeds the most animals, wins.

Each player holds four wooden food pieces (carrot, grain, sugar and lettuce), secretly picks one of them and them discloses it simultaneously. A player that was the only one to pick a particular kind of food, can take an animal from the stack of the corresponding color. When one stack is used up, the player with most animals is the winner.

Ratings

5.70833 out of
10 with
12 ratings

Board Game Rank: Not Ranked

Children's Game Rank: Not Ranked

Description

The monkeys ate all their bananas and have to find a new banana field. Who is the first to reach it, while hyenas and snakes are on their path? Children's game for 2-5 players. 33 Cards, 10 pawns, 2 dice, rules; Nürnberg 2006.