A task-based approach to achieve practical skills required for game development

In Detail

HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool.

HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.

What You Will Learn

Build real-time network multiplayer games

Add physics to your canvas games by using the Box2D physics engine

Build a CSS3-driven card game with transform and 3D flipping effects

Learn to add sounds to your games

Make a drawing tool in Canvas

Create multiple layers in a canvas game

Store game data persistently by using local storage

Use sprite sheets to create frame-based animation

Downloading the example code for this book You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.