Last Chance to Buy Traveller!

Traveller is the classic science fiction roleplaying game, and the titles in this section are from the first edition of the game that Mongoose Publishing released in 2007. While a new edition has now arrived, many of these books are still compatible with the current rules and contain a great deal of information that has yet to be re-released. Please note that the books in this section will not be reprinted, so when they are gone... they really are gone!

Based on the 'Classic Traveller' rules set, streamlined and updated for the 21st Century, the Traveller main rulebook will provide everything you need to explore the universes of science fiction settings. Starting with the Original Traveller Universe, Mongoose has expanded the settings available for this game to encompass Judge Dredd, Strontium Dog, Hammers Slammers and many more.

The Traveller Core Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with different settings like Strontium Dog, Hammers Slammers, Judge Dredd and, of course, the Third Imperium. Learn More

The purpose of this book is to make every planet in your campaign unique and interesting, and Supplement 15: Powers and Principalities will do just that with no extra work on the part of the referee. Learn More

Cowboys vs. Xenomorphs provides all the rules you will need to run adventures in the Wild West, from the streets of New York to the unclaimed frontier. Also included is a complete adventure centred on a mining town, where the players will have to deal with a number of increasingly unusual situations until they finally stumble upon the truth - the Wild West is being invaded by aliens! Learn More

This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities. Supplement 16: Adventure Seeds rounds off your toolkit by providing a variety of methods to generate new ideas for adventures that can be sprung upon your players with very little preparation – just the thing for a busy referee! Learn More