Wednesday, June 30, 2010

Windows and Clock Finished

Just finished remodeling the tower, which entailed adding recessed windows for the upper tower structure, a recessed clock face, a recessed door-like entrance on the side of the tower, and a hoist. Here's the most recent render (w/o a bump map or much thought given to the lighting):

I suppose if I had more time, I would really make the upper tower structure look nice. Once I become more proficient in Blender, I'll move on to explore some of its more powerful features. For the time being, however, I gotta get these models cranked out and imported into Unity, so some of it's gonna be fast and a bit dirty. Maybe someday I'll take a 3D art class myself, or get some digital art students on-board who can really get some work done.

The DigiBahn Project Stats

Professional CV and Information

Download Game Prototype

About The DigiBahn Project

My research interests address how immersive digital game environments can be leveraged to teach humanities topics and to assist in the second language acquisition process. My current research project focuses on using narrative structures in first-person 3D computer games as a means of organizing and communicating sociocultural knowledge in support of second language acquisition.