CFP: Research Games Book

In recent years, games have increasingly received attention as a source of inspiration for areas outside of games and play itself. After a successful workshop at CHI 2016 we are preparing an edited book in the Springer Human-Computer Interaction Series explicitly aiming to reveal bridging concepts and presenting methods for introducing the application of game elements and game design principles to research in the field of HCI.

We contributions on an edited book on Research Games: Using Game Design Elements as an Inspiration for HCI Research Methods. This book will focus on how game design elements can be used to improve HCI research and how such elements can become part of the different phases in human-centered and participatory design. The book will focus on both, complete ‘research games’ and on the use of single game design elements in research.

Topics

We hope to encourage game designers, HCI researchers, and practitioners to contribute with their work to the suggested topics (but not limited) below:

Theoretical reflections and positions

Applying existing game models to ‘research games’

Critical reflections on research games

Bridging concepts: classical game design concepts that could be relevant for research games

Editors

Submitting your chapter proposal

If you’d like to contribute to this edited book, please let us know by submitting a chapter proposal until September 1st, 2017. Your chapter proposal should include a 1 page description of the chapter’s content, a contribution statement and an initial outline. To submit your chapter proposals, please use the following Google form link: https://docs.google.com/forms/d/e/1FAIpQLSehVV5ErGmflJ0njB8bMd8jE2Ynv4JocoX3SjV52V -qWaC10g/viewform

Submission Process and Deadlines

Chapter proposal deadline: 1st September 2017

Notification of accepted proposals (authors can start to prepare full chapter): 1st October 2017