I'm a professional interactive developer and technology instructor with over a decade of experience. I started my first game studio in 2007 because I believed that gaming can change the world.

I created this course because I wanted to make gaming accessible to anyone who wants to learn, regardless of their previous background.

I've literally taught thousands of students how to master technology and I can teach you too.

In my unique course aimed at complete beginners, I'll take you step by step through the game making process and show you how to unlock the power of Unity 3D.

I chose Unity 3d because I believe that it's not only the easiest game development platform to learn, but also the most powerful and relevant platform in the industry for people who want to create 3D games or Mac, PC, and iOS and Android mobile devices.

Did you know you can download Unity 3D for free today by visiting http://unity3d.com Unity runs on both Macs and PCs, so no need to choose sides, use the version that works best for you!

While I'm teaching you the basics of Unity, I also be revealing the fundamentals of what games are made of and begin to show you how to harness the real power of play in your games.

When you sign up, you'll get instant access to a growing library of over 70 high definition video tutorials, not to mention full source code examples you can download and try out right away.

Here's what you'll get instant access to when you sign up!

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In my Unity 3D tutorials you'll learn things like:

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-Downloading and installing the amazing Unity 3D

-How to use the powerful MonoDevelop code editor

-How to create and use Prefabs to save time and effort

-How to add basic physics to your game like gravity

-How to add basic mouse interaction to your game

-Adding collision detection to your game objects

-Adding audio into your games

-Creating and loading new game levels

-Publishing your game to Mac, PC and the Web

-Storing and recalling game data

I'll also walk you through the entire process of creating of 2 simple games , step by step, so you can see how everything ties together.

"This course was great to get into Unity and learn the basics and get a foundation to start making games with Unity. Everything is explained clearly, and the tools and information are given to you to keep learning yourself and expand after the course is over. I would recommend to anyone that is starting off in Unity!"

"I was afraid of Unity until I started this course, thinking it will be very hard to grasp. This course gave me that extra push, helping me a lot with making me interested in further researching Unity and how it works. In my particular case, this course was the best Ive found for starting up using Unity, having in mind the fact that I already know programming concepts and a little of C#."

Finally, I'm so convinced I can help you learn to make games with Unity, that I'll put my money where my mouth is. Udemy has a 30 day money back guarantee. So sign up, go through my entire course, watch all the videos, try all the code samples, and if in the first 30 days you find this course hasn't taught you the basics of making games with Unity 3D, just contact Udemy and request a refund. It's that simple.

So if you really want to learn to make games, sign up and start learning today!

What are the requirements?

Free download of Unity3D

Mac or PC computer

What am I going to get from this course?

Over 89 lectures and 6 hours of content!

Learn how to create a simple 3D game

Learn to unlock the power of Unity3D

Learn some basic 3D game concepts like physics and collision detection

In this lesson we discuss the 3 main languages you can use to code your project. We take a look at the Unity Documentation online and conclude the lecture by writing some simple code in C# to make our cube spin.

The second lecture in our 3 part series we create a tower by duplicating a prefab we create, add a script to detect when our big cube hits the ground and modify our force script on the cube used to topple the tower.

In this lesson we'll create an empty gameObject to serve as our game manager. We'll create tags for our game tiles, get at start on our gameScript, use an array to keep tabs on our tiles and instantiate our tiles with code!

In this lesson we'll modify our evaluate method to call one coroutine if there is a match and another if there isn't. Coroutines will allow us to add in a delay. We'll also look at making our game more fun by introducing the ability to shuffle our tiles and add an element of randomness to our game.

In this lesson we utilize a variable to keep track for our game state and combine this with OnGui to create our graphic user interface. We also make use of a custom font we imported and tie this into our GUI. We create a new play method and transfer quite a bit of code from our Start method into this new method.

In the final lesson on Match 2 we discussing removing the remaining tiles form the screen when the player loses and talk about how many games require clean up and resetting values before the game can be played again. We also discuss whether a game is every really done.

In this bonus lecture we cover how to import Unity's Character Controller package and use it to add an interactive 3D character to our scene! Want more bonus content? Write a positive course review and I'll keep adding new lectures on even more amazing things you can do with Unity!

How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask.

Check out the Photon by Matterform. The world's first affordable 3D scanner for home use.The photon allows anyone to take a physical object, and turn it into a digital 3D model on your computer. From there, you can print your file on any 3D printer, or online printing service of even use the model you created in an animation or video games!

Many of us return our plastic bottles and cans. Noticeably fewer recycle their glass. Maybe that's because we don't get any money in return, as we do for cans and plastic. Can we change this attitude by making recycling glass fun to do? So you are not just rewarded with a good conscience, you also get a smile.

To throw rubbish in the bin instead of onto the floor shouldn’t really be so hard. Many people still fail to do so. Can we get more people to throw rubbish into the bin, rather than onto the ground, by making it fun to do?

”Take the stairs instead of the escalator or elevator and feel better” is something we often hear or read in the Sunday papers. Few people actually follow that advice. Can we get more people to take the stairs over the escalator by making it fun to do?

The winning idea of the fun theory award, submitted by Kevin Richardson, USA. Can we get more people to obey the speed limit by making it fun to do? This was the question Kevin’s idea answered and it was so good that Volkswagen, together with The Swedish National Society for Road Safety, actually made this innovative idea a reality in Stockholm, Sweden.

A pioneer in research on play, Stuart Brown says humor, games, roughhousing, flirtation and fantasy are more than just fun. Plenty of play in childhood makes for happy, smart adults -- and keeping it up can make us smarter at any age.

Section 13:
Bonus - Taking the Plunge - Making Games More Than a Hobby

Instructor Biography

I have a passion, well … maybe a bit of an obsession when it comes to effective learning and teaching.

I've spent the last decade researching and engaging with learning from the perspective of a teacher, a student, an entrepreneur and a game/interactive developer. These experiences have given me a unique and powerful understanding how people learn and will continue to learn in the future.

I'm also a veteran instructor at the British Columbia Institute of Technology in Vancouver, where I currently teach advanced technology courses.

When I"m not creating and teaching new courses on Udemy, I help show organizations both large and small how to effectively teach and learn by leveraging the latest research in technology and psychology.

I assist in the creation of effective online courses, training videos and tutorials and also help design and develop educationally focused interactive content and games for mobile devices.

You can find out more about me and my services and my other courses by visiting www.richardhart.ca

Join the biggest student community

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Students

Reviews

Richard - True Teacher at Heart

Very good course..Richard..You have a big heart to share such extensive info on not only Unity 3D but also the need for Gamification. Your choice of videos augmenting the idea of gamification is extremely appealing & inspiring. More power to you. Enjoyed a true primer on Gamification and the power of Unity 3D.
Warmest regards
Suresh

TERRIBLE!

A complete rip-off! Amateur, low-quality voice-over, spelling mistakes, shallow or non-existing explanation on coding, poor presentation of 3D modeling concepts. The final "bonus" videos are a disgrace. You'll have to hear things like : "Eventually you'll be able to create particle systems like these..." and then he shows some examples of the most amateur, poorly developed particle systems and doesn't even explain how it's done. I could go on and on about this stupid "course", but i think you get the idea. Don't get fooled by the good reviews! He probably asked his Canadian friends to write them. Get your 9 bucks and go spend it on beer. You'll be better off.

A thorough introduction and more

I took this course mostly out of curiosity about how games are made. I've been an avid gamer from the Atari 2600 up to the modern PS3 (and hopefully soon PS4). I dabbled with programming when I was younger, and was interested to see how it all comes together to make games. Richard has done a great job of covering the basics of this and has satisfied my curiosity. A lot of the bonus material was great too, and gave me insight into the future of gaming and the psychology of play. Overall it was a very enjoyable course, and has piqued my interest to the point I may pursue game design further.

Anyone Can Learn to Make a Game by Richard Hart

This course is very easy to understand and follow through with tutorials. It's fun and fulfills expectations within C# scripts. I recommend this course for those who would like to get their hands into creating games with a complier.
ValeryWarren

Learn from an instructor who cares about you.

Anyone Can Learn to Make a Game is an excellent starter course that lets you experience what making and designing games are all about.
The courses are well thought out, and each video is short and concise, which helps you learn in a focused and step-by-step manner.
In addition to a myriad of great walkthroughs demonstrating how to use one of the best game building platform, Unity, Richard Hart also gives you valuable insights into designing concepts and gaming theories, which will be useful throughout your entire career, should you decide to work in the gaming industry.
I would highly recommend any of Richard's courses, and have plans to continue learning from Richard to further my skills in software development.