Anyways, anyone who is familiar with Expanding Fronts must know it adds some new triggers. Among them is Change Unit Data. This one has many effects. One of those effects is changing the projectile of a unit.

You need to enter this:

SET ProjectileUnitID Value

The value reflect the number of a unit in the units' list. If the number matches to a projectile unit, it will be summoned slightly. However, if it matches to a unit, which has HP, that unit will be summoned and killed immediately. And if the number matches to an eye candy, the game will crash.

So I decided to make a list of most of the projectiles and post them here for a facilitation of any future scenario designers or modders.========================================================================================================================Notes:1) If the number is bigger than 1600, the respective projectile is available only in Expanding Fronts.2) Please notice, that projectiles with the same looking may have different sounds or impact.3) This is how the projectiles are ordered: red lasers, yellow lasers, green lasers, blue lasers, rockets, missiles, bombs, grenades, boomas, assault mech lasers, double lasers, other lasers, rays, others.

Very useful, thanks. We should probably set up a thread in Scenario Design with all the guides and useful information for the new triggers. All this stuff should go in one place. Maybe I'll get on that once I'm less busy.

I have also added a third note with the order of the projectile types for an easier search.

I could climb with such ease I went climbing towards the Sun by the ridges of the Great Mountain. It was so light around, so nicely warm, so beautiful, closer to the Sun - I wanted to go right next to it! But I overrated myself, I'm so high now that the light blinds me, heat hurts me and it's too late to go back!!!