Fair enough. Smith will be weaker for the experience, however. Depending on the actual distance you travel, that is.

Lazne leads you to a pair of set of boats. He calls for several more boatmen, each who come armed with a long spear and some rope. When he has enough men, they lead you down into the boats. The boats are small and barely fit two men. It takes as many boats as there are members in your group, but once the logistics are hammered out, you depart.

The Boneyard is about a mile north of the small village and it takes an hour or so of navigating the strange, smelly swamps to reach it.

A tiny, miserable island rises from the swamp, a tangle of trees covering its dour, reed-choked surface. Hundreds of fetishes hang from the trees—simple, roughly humanoid figures made of sticks and bound with twine. Larger fetishes are planted in the ground on various parts of the island, leaning drunkenly in the soft mud. A large nest built of sodden swamp wood sits high in the boughs of a trio of tangled trees on the northwest side of the isle.

Vaghn excitedly watches the strange landscape go by, seemingly oblivious to the rank smells and annoying bugs. When they arrive at their destination and Madeline asks her question, he peers in the direction she is pointing to see what caught her interest.

Just how large is large? Like, whooping crane's nest large? Or dragon's nest large?

Also, Knowledge (local) 19 and (religion) 21; do these fetishes all seem to be normal for burial grounds of the region?

Alexa looks at the nest, but does not really know what it is. Nonetheless, she continues to watch the shore to see if there is anything there or if there are any tracks or other sign of what might live in the next.

Not sure which skills are necessary, so figured I would toss up all three.