Magazine

Firing mode

Secondary

Others

Killmark

Normal:

Charge:

Knight SR-25 Burning Shot is a specialized semi-automatic sniper rifle variant of Knight SR-25 that is featured in CrossFire.

Overview

Like the Ares variant, this weapons features a Burning Shot skin (red & yellow color schemes) with attached silencer, but the back-up sight has been replaced with a dot-sight scope above the main scope, plus a mini grenade launcher with pistol grip under the barrel. Comes with 20 rounds magazine and enhanced draw / reload speed like Knight SR-25 Ares - also, it has a new firing sound which is much quieter, making this gun ideal for sniping Ghosts from distance.

Being an Anti-Zombie weapon, Knight SR-25 Burning Shot is equipped with 50 rounds mag in PvE (with 150 in reserve), allowing it to pick off zombies more effective. It can also be fired no-scope with 100% accuracy, as the usual crosshair displays unlike other Sniper Rifles that usually has it hidden - also, this gun has a much faster firing speed when zoomed in, and firing no-scope is also slightly faster than in PvP mode. In addition, when the energy bar is full, pressing 1 will switch to Grenade Launcher mode, functioning similar to FAL Camo except that it can both deal massive damage against zombies as well as stunning them and slow them down.

Disadvantages

Normal Mode

Challenge/Defense Mode

Availability

CF China

CF Vietnam

CF North America

CF Russia

CF Japan

CF Brazil

CF Español

CF Europe

CF Philippines

Trivia

This is the first weapon to feature both a scope and alternate function that's independent from each other (Unlike scope + burst shot that shares the same RMB button). It's also the first weapon to feature both long range scope and dot-sight scope for CQB situations.

SR-25 Burning Shot has a modified reload animation comparing to SR-25 Ares, due to the mini grenade launcher that offset players' left arm. Instead of pulling the mag out, player characters simply eject it and place another one in (like with AT-15 Afghan).

The grenade launcher module installed into SR-25 Burning Shot is an M320 Grenade Launcher Module, which comes with a range finder sight that's switched up when using Grenade Launcher mode.

Unlike the AA-12-Buster and P90-Wild Shot, using Charge mode will not automatically reload the SR-25 Burning Shot - once 5 grenades are used up, players will go back to their original ammo count prior to the switch. This makes sense because the AA-12 Buster uses reload animation while P90-Wild Shot just replaces guns, so the mags would be refreshed in the process.

It's possible to have unlimited grenade launcher ammo by firing off 5 rounds, then immediately switch to your pistol / melee and refill at ammo station. Switch back and the ammo count will go up to 1/4 again. This process can be repeated as many time as players want.

In CF Philippines, this gun was released along with ZA3 Mode content, instead of Fatal Canyon. Like the other Anti-Zombie weapons, it is categorized as a specialized weapon and does not drop upon death.

Right after its release, there is a damage bug where the SR-25 Burning Shot, along with other AZ weapons (except for the M240B-Tesla) deals very little damage (i.e 1 bullet = 1 damage) to zombies in PvE modes. It was later fixed in an emergency maintenance the next day.

The SR-25 Burning Shot is the second Anti-Zombie weapon to feature a Weapon Inspection animation upon entering a ZM/DM room. The other is the AA-12 Buster.