There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.

Level

Base Attack

Base Health

1

3

6

2

7

15

3

12

26

4

18

39

5

25

54

6

33

71

7

42

90

8

52

111

9

63

134

10

75

159

What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.

Monster Summaries

Name

Picture

Attack Percentage

Health Percentage

Traits

Gorgon

100%

90%

First Strike, 50% Death Gaze

Bandit

66%

100%

Lower Resists 5%

Serpent

100%

100%

Poisonous

Warlock

133%

100%

Magical Attack

Goblin

115%

100%

First Strike

Goat

100%

90%

Magic Resist 25%

Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See Bosses for their percentages.

Monster Traits

Name

Notes

First strike

Offsets your own first-strike ability, whether from level or status.

Poisonous

Being hit by this monster gives the Poison status.

Mana Burn

Being hit by this monster gives the Mana Burn status.

Corrosive

Being hit by this monster gives one level of Corroded status (+1 damage on hit)

Weakens

Being hit by this monster gives one level of Weakened status (-1 damage on attack)

Lower resists X%

Being hit by this monster reduces your resist levels by X%.

Life steal X%

When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total.

Magical attack

Attacks by this monster are magical and apply against magic resist.

X% Physical resist

Physical damage to this monster is reduced by X%.

X% Magic resist

Magical damage to this monster is reduced by X%.

Revives

Monster becomes another monster on death. Specifics depend on creature and level.

Cowardly

Monster backs up one square when hit.

Blinks

Monster teleports to a random square when hit.

Fast regen

Monster regenerates health twice as fast.

Counters fireball

Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt)

Death protection (X)

Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead.

Berserk X%

Monster does x1.5 damage if its own health is below X% of maximum.

Death Gaze X%

Monster's attack instakills if your health is below X% of maximum.

Knockback X%

The monster's attack pushes you back one square. If this pushes you into a wall you take an extra X% of the monster's damage and the wall is destroyed. This cannot kill you.