Fallout: A Post Nuclear Role Playing Game

Sometimes games aren't to your exact liking. If you have computer skills, maybe you can create a mod. If you have computer skills and developed the game, well, you can do that, too.

J.E. Sawyer, who worked as project director on Fallout: New Vegas and the game's DLC, created a mod for his own playthroughs. As Shacknews (via website No Mutants Allowed) pointed out, the mod increases the number of weapons and armor and cuts the level cap, XP gain, health, and healing.

The mod is available via Sawyer. You will need all Fallout: New Vegas DLC installed as well as the pre-order bonus packs and Fallout Mod Manager.

So why did Sawyer release a mod instead of a patch? "The game's over," he wrote. "The ship has sailed. No one is working on it anymore. No testers, nothing. This mod is just me working in my free time. If I horribly botch something, you can just un-check the mod and go on your way." Sounds good to me.

James Chadderton's take on Manchester in ruins hints at the apocalypse without bothering to identify its nature.

His artwork, amalgams of computer graphics, painting and photo, show the effect, but not the cause. It's a deliberate ploy to pull viewers into the scenes of devastation and then allow their imaginations to fill in the back-story.

You can check out Chaderton's work over on his Facebook artist page, or if you live in Manchester, at Incognito Gallery in the city's Northern Quarter. Incognito Gallery is at 5 Stevenson Square, Northern Quarter, City. M1 1DN. 0161 228 7999. The gallery has prints of the art ranging from £350 frames works all the way down to £2 postcards. The gallery is open Monday-Saturday 10am-5.30pm, Sunday noon-4pm.

Originally, the graphic novel tied into Fallout: New Vegas was only available by buying the collector's edition of last year's post-nuke RPG. But Bethesda's announced that you can now download All Roads to iDevices. Written by Chris Avellone—creative director for New Vegas—with interior art by Jean Diaz (Boom's Incorruptible) and Wellinton Alves (Marvel's Shadowland: Blood on the Streets), All Roads served as a prequel to the events of FNV. So, if you loved the stories of the radioactive badlands you found in the game, all you FNV completists should probably get to downloading.

Those of you who held off on getting the post-nuclear adventure set in the Fallout universe's version of Sin City with the hopes of getting a beefed-up edition have just hit the jackpot. Fallout: New Vegas Ultimate Edition ties together all of the add-ons—Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier's Stash and Gun Runners' Arsenal—so that you can hit the increased level cap of 50 with no waiting. Europe gets FNV Ultimate on February 10th of 2012 and North America can open it up three days earlier on February 7th.

Here's the brand-new trailer for Lonesome Road the next big expansion to the Xbox 360, PS3 and PC epic Fallout: New Vegas.

In this one, publisher Bethesda summarizes: " You are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of Fallout: New Vegas. Ulysses promises the answer as to why he didn't take the job, but only if you make one last journey into the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms."

You'll have to part with $10 to play this. Starting September 20 on Xbox 360, later on the other two platforms.