I have found that the manual is either incomplete in some places or tables have numbers in the wrong column or columns have no header explaining what the numbers are. At first glance the manual appears to have a lot of info but on deeper examination it is rather flawed.

A complete review of the tables should be done and a list of unique unit modifiers collected in one table such as armor's +1 column shift against infantry, Commando MPs entering cliffside, Engineer bonus' during assaults, et al.

ORIGINAL: Max 86 I have found that the manual is either incomplete in some places or tables have numbers in the wrong column or columns have no header explaining what the numbers are. At first glance the manual appears to have a lot of info but on deeper examination it is rather flawed.

I'd agree with that. I've been working my way through the Charts and Tables chapter and am struggling to make head or tails of some of the information/tables. A particular favourite is the 10.3. Terrain Defense Values [&:] Any help greatly received.

ORIGINAL: Joe 98 That table relates only to bombardment when artillery is not supporting an attack.

But how do you use the values? From the manual's text (page 69) I 'think' you take the TDV off the artillery D10 roll value. However the table doesn't just refer to terrain; there's modifiers for the fortification level of, I assume, each unit in the hex as well as for if the unit(s) are dispersed, armoured or non-armoured units. But I could be wrong.

Also is it correct that the TDV for a Town hex is 0 while the TDV for a City is 7?

Jock's got it right. There is a TERRAIN type, FORT for the +3, but there are also MODIFIERS, which are the FORTIFICATION LEVELS, up to +3. I can see where shortening the word could cause a little confusion.

quote:

A particular favourite is the 10.3. Terrain Defense Values

An advantage in knowing this table is how to best protect your units from damage by arty fire (or delivering damage). Keep in mind that if you are doing a bombardment (not aiding an assault), you can generally expect a -1 column shift. Furthermore, if you are bombarding a unit that you really don't know much about, e.g. a Fog unit, then you will suffer a -2 shift. (Not sure if this got inserted near there in the updated manual).

This does make sense because if you don't even know what the hell you are shooting at, then you're just hoping to hit something valuable.

ORIGINAL: Obsolete Keep in mind that if you are doing a bombardment (not aiding an assault), you can generally expect a -1 column shift. Furthermore, if you are bombarding a unit that you really don't know much about, e.g. a Fog unit, then you will suffer a -2 shift. (Not sure if this got inserted near there in the updated manual).

It is in the Manual but it's right at the end of that section of text and easily missed.