what bonus scheme do you want?

1. number of terits. as i said in the current state the map would have 130-150 terits. is that ok? do you want less?
2. gameplay i have explained the bonuses in the first post. are they ok?
3. graphics anything.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

Mountains are a too dark green,
The islands at the delta of the river need to be rounded of a bit.
The small islands around the map need to be made to look like they are not just cut out of the land.
your stonehenge should give a bonus, and there should be some rocks lying on the top of the other ones
do you just start with a castle in this version?
Try adding different types of terrain to the map, it covers a large area, judging by the size of the castles, so add some beaches, add some desert, some snow maybe.
add some darker patches of water where it gets deeper, better than that add a bumpmap to the map
add some houses round the castles, there are always a few people living near the castle
the docks, dont look like they are made out of wood, draw them in brown then dodge and bun to make it look like planks
your bottom left castle looks like you have just draw walls on, it looks like there are trees growing inside the castle.
fields of crop should be grown in the territory next to villages, because no one would grow crops and 5 hour walk away
bridges, same as docks
your land is too much of a uniform hight above the see, try adding cliffs to make the land seem higher above the water.
your territories on the bottom island are far to complected, try to simplify them a bit.

The small islands around the map need to be made to look like they are not just cut out of the land.

will do

your stonehenge should give a bonus, and there should be some rocks lying on the top of the other ones

as i said i'm already thinking of giving it a bonus. something symbolic though. as for the rocks, i'm not sure. remember that it is a "new" stonehenge not an old decripit stonehenge so all the rocks should be in the right place nothing fell apart.

do you just start with a castle in this version?

i'm still pondering on the starting point. one thing i know for sure is that this will be a mission type map. like the 2 other chapters there will be a story and a mission.

Try adding different types of terrain to the map, it covers a large area, judging by the size of the castles, so add some beaches, add some desert, some snow maybe.

i have snow in the mountains. beaches will be added (if i manage to make them look good) as for deserts no. the area even though is large is not that large to cover such a vast geographic area. imagine modern france. with a few castles here and there some villages forests and mountains but no deserts.

add some darker patches of water where it gets deeper, better than that add a bumpmap to the map

you mean in the sea? but i do have darker parts as well as lighter ones. as for the bumpmap, how do i do that?

add some houses round the castles, there are always a few people living near the castle

yes i know but the castles are a terit and it's walls define it's borders. if i add some houses around then the castles terit is no longer clearly defined.

the docks, dont look like they are made out of wood, draw them in brown then dodge and bun to make it look like planks

will do

your bottom left castle looks like you have just draw walls on, it looks like there are trees growing inside the castle.

yep there are trees inside it's court? is that disturbing? they can be removed easily but i don't see the problem.

fields of crop should be grown in the territory next to villages, because no one would grow crops and 5 hour walk away

i know and have thought about it but for gameplay reasons i can't put the crops near villages. this is a case when reality must be bent a little. like the ports on any map that connect only to ports. realistically speaking if you have a boat then you can go to any beach not just to another port. but again gameplay is more important. or the helicopters in Kotm. a helicopter can fly and attack anywhere not just helipads or mountain tops.

bridges, same as docks

will do.

your land is too much of a uniform hight above the see, try adding cliffs to make the land seem higher above the water.

cliifs and beaches will be added.

your territories on the bottom island are far to complected, try to simplify them a bit.

simplify them as in make the borders less wavy?

That is all from me for now,

But i will be back

i hope you will.

i'll do all the modifications tomorrow because i'm leaving for work now.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

Telvannia wrote:add some darker patches of water where it gets deeper, better than that add a bumpmap to the map

you mean in the sea? but i do have darker parts as well as lighter ones. as for the bumpmap, how do i do that?

I can tell you how to bumpmap on gimp, not on photoshop, though im sure there a way, i will describe how they work then you see what you can find, It is a greyscale images, showing the hight of something, fore example for a mountain you would have a white dot for the peak then have the white blending back into the black to make it seem to have smooth sides.So in a bumpmap you have pure white as the highest part of the land, and black as the lowest, and the greys in between are the different elevation in between.In gimp you make your bumpmap then choose filters---->map--->bumpmapThen choose your settings and it works out the lighting ect for you.

DiM wrote:

your territories on the bottom island are far to complected, try to simplify them a bit.

*lighter shade of green on the mountains
*rounded delta
*rounded small islands
*made wood like docks
*made wood like bridges
*various shadings on the land.
*modified title

still to do:
*cliffs and beaches (i tried but could not get a satisfactory result)
*bumpmap (i don't know if PS has such a thing. i could not find it)
*terit borders. i have to get gimil online so we can talk about the borders.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku

your need to blur the mountains in more, they do stand out too much.
make the colours seem to blur together where they reach the ground.

here is a bumpmaped map.
(this bumpmap is not done in a exact way, the hills ect are completely random.

if photoshop does not give you the option of bumpmaps, make a bumpmap and send it and the layer without the buildings and docks to me, and i will combine them to make a shaded version if you really want.