Blind back to 2min, Cloak down to 1 min

What do you guys think of the new changes on the PTR
- Blind: 2 min
- Cloak of shadows: 1 min
- Preparation does not reset Cloak of shadows

I think these are good changes overall - blind ready before trinket was never intended but rather an attempted band aid for 5.1 pvp viability. Preparation resetting cloak allowed for some huge uptime on casters: 5 sec cloak + 4 sec garrote + 5 sec cloak again + 2 sec garrote, well that was never intended either.

Now with Cloak on 1 min CD we'll have a more reliable cooldown overall - it will be more like AMS.

Seems alright. Somewhat invalidates Prep in PvE as having double cloak was one of its strongest points. On the flip side, I can now cloak twice as often, which is a substantial help for my healers, and potentially allows me to take on more roles in raids.

No, ST has been modified to make you throw shurikens for 10 seconds instead of autoattacking (with all the yadda yadda about number-crunching).

Anyway the moment you go in melee range normal autoatacks will override this, so no reason to use it if you're in melee, nor it's worth to gon in and out to make use of it. it will stay a good PvP tool (even if it won't proc crippling anymore).

No trumping but this is exactly what means being rogue - break the rules.

It is fun when you can top dps because not of op damaging moves but thanks to abilities that let you maximize your uptime. Being able to stand in the big deadly aoe while every other melee has to flee is priceless.

CoS getting removed from prep was needed. It support bad play and does not reward good play.
This solution is hell of a good and I think that should apply to snap cold and rediness as well.
It is about time bad players stopped getting catered and rewarded simply for being bad

I spread love, democarcy and freedoms to countries close by which has yet to experience it.
That is how nice I am <3

Cold Snap, Readiness, and Prep all reset their targets primary defensive tricks: Iceblock, Deflection, and Vanish. That's honestly their primary purpose, though each has some offensive use as well.

I'm fine with cloak being off of prep. For most of the game, it has been, and while 10 seconds of cloak was actually something I really liked this patch, I would easily trade such a dumb trick for being an actually viable class, which 5.2 seems likely to give us. Going back to old school cloak cooldown will help us SO MUCH, especially against caster teams that literally just cast at the rogue whenever he's in LoS the whole match. I thought 90 seconds was a nice buff, but taking us back to 60 is going to actually be fun.

No, ST has been modified to make you throw shurikens for 10 seconds instead of autoattacking (with all the yadda yadda about number-crunching).

My understanding is that it works JUST LIKE LIVE with the following additions:
1- The active yellow "throw" no longer procs non-lethals.
2- As on live, if the enemy is farther than 10 yards away, it does double damage- but now if that condition is met, it triggers passive yellow "shurikens" that replace your autoattacks. Each one is considered a yellow hit, does physical damage, and will proc lethal, but NOT non-lethal, poisons. You can maintain this 10 second buff by redoing the active yellow energy costing "throw". The shurikens deal 75% of normal damage, which maths out to be a bit worse in pve and a bit better in pvp, but is overall close to the normal white cycle.

I'm not sure when the shurikens get cancelled exactly, as it's been different behavior in patches. One thing that is interesting is that a mage at 8 yards seems to be proof against turning this ability on, giving us a 5-10 window to be careful of.

Seems alright. Somewhat invalidates Prep in PvE as having double cloak was one of its strongest points. On the flip side, I can now cloak twice as often, which is a substantial help for my healers, and potentially allows me to take on more roles in raids.

What the hell are you talking about? Prep in PVE was benefitial for the Vanish refresh. Cloaks CD is fine and with Rogues talented into Feint, we are (should) be lowest in damage taken on nearly every encounter ...