There is no spec for which Savagery is better than Major Agility. The margin varies depending on spec, but even with full Master Marksman and no Combat Experience, it takes unattainably high crit and hilariously low AP to make Savagery better than Major Agility.

Alex wrote:Well tbh, atm I do think that +12 agility is better than 120 armor on cloak (at least for warrs and druids, I'm not sure yet about ench ratings for palas). I'll take a look at values for gloves tho, I admit that Glove Reinforcements should be above Vindicator's Armor Kit.Oh and I'll work on that display problem in FF and IE7, so that we can see the whole list.

That doesn't seem to be anything but a gut call on the enchants. +120 armor to cloak and Glove Reinforcements are the best EH enchants in the respective slots for warriors and paladins in fights which aren't mostly elemental damage. There are a lot of perfectly reasonable reasons to get any of agi/armor/threat to hands, or armor/dodge/agi/def to cloak; none of them are strictly better or worse than each other as long as you're choosing the right one for your situation.

Head has some issues, too. Presence of Might, which has 10 more defense rating and 15 shield block value over a Heavy Knothide kit (and which is the threat head enchant of choice for those warriors who can get it), has the same score as a Heavy Knothide kit.

Some minor stuff I noticed for tanking warriors: 24 AP to wrist is 1 point but 12 str is none, 12 agi to boots and Cat's Swiftness are zero points, and I can't see any weapon enchants besides Mongoose or Executioner because the bottom of the window cuts them off.

I notice that armor enchants are generally low-rated for tanking, with Glove Reinforcements rated lower than Vindicator's Armor Kit (!!!) among others and Major Armor to cloak rated lower than Greater Agility (among others, I can't see because the rest of the list is cut off by the bottom of the frame).