PLease upgrade to version 0.82beta asap to take advantage of performance and accuracy improvements.

"So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss. If you only know yourself, but not your opponent, you may win or may lose. If you know neither yourself nor your enemy, you will always endanger yourself."

This addon passively tracks the abilities used by your friends and enemies and determines the roles and eventually the actual build they are using.

Role/build information is displayed in a small movable HUD when someone is targetted.

Provides a global KTE.getInstance():getSouls(playerName) function so that other addons can leverage its database. Will soon integrate with BookOfTheFallen addon + other addons.

nice addon, but the cpu amount it uses is insane. it cripples my framerate to unplayable (even in pve dungeons, when i am never targeting any other players), in pvp its not unplayable, but still noticeable (a few small freezes per second)

Working on this, hope to have a fix out shortly.

i tried with the new version, but it still ruins my smooth gameplay. there are still some "hiccups" or freezes per second (2 or 3 or so).

Version 0.8beta has been uploaded to riftui and curse with the following changes:

Improved performance especially in AoE situations (I hope...).
Added the 2 missing souls (Elemental Summoner and Void Knight)
Discovered that some souls have abilities/traits with duplicate names!!! removed some conflicts, this will no longer be a problem in the next version (0.9beta) as I'll be moving to using IDs rather than names.
Added a list of abilities to ignore when dealing with damage events as they are problematic in terms of the source of the damage (we still get soul info from the castbar or buff event for these abilities so we don't lose any accuracy).

Hopefully things will now run somewhat smoother and there will be less incorrect soul calculations (there are still a few that slip through (Dom Dom Dom, I hate Doms!).

Next version will bring more performance improvements through the use of ability ids instead of names and support for all the other client languages.

nice addon, but the cpu amount it uses is insane. it cripples my framerate to unplayable (even in pve dungeons, when i am never targeting any other players), in pvp its not unplayable, but still noticeable (a few small freezes per second)

Working on this, hope to have a fix out shortly.

Have identified some ROFL worthy mistakes in my code logic that are responsible the problem, implementing fixes now.

I don't raid, but I imagine that AoEing in a dungeon with the current version must kill the CPU for some...

After the update it works x10000000000000000000000 times better, but still getting some nasty spikes in CPU usage. A lot better than before though, my highest after update has been 13%

Also anyway you can have it not pull buffs from other players? Weird seeing x warden x sent x dom lol

Hi there. Pulling buffs from others is a bug I reintroduced, need to fix that. Next version should get rid of the those spikes too.

nice addon, but the cpu amount it uses is insane. it cripples my framerate to unplayable (even in pve dungeons, when i am never targeting any other players), in pvp its not unplayable, but still noticeable (a few small freezes per second)

Working on this, hope to have a fix out shortly.

Have identified some ROFL worthy mistakes in my code logic that are responsible the problem, implementing fixes now.

I don't raid, but I imagine that AoEing in a dungeon with the current version must kill the CPU for some...

After the update it works x10000000000000000000000 times better, but still getting some nasty spikes in CPU usage. A lot better than before though, my highest after update has been 13%

Also anyway you can have it not pull buffs from other players? Weird seeing x warden x sent x dom lol

nice addon, but the cpu amount it uses is insane. it cripples my framerate to unplayable (even in pve dungeons, when i am never targeting any other players), in pvp its not unplayable, but still noticeable (a few small freezes per second)

Working on this, hope to have a fix out shortly.

Have identified some ROFL worthy mistakes in my code logic that are responsible the problem, implementing fixes now.

I don't raid, but I imagine that AoEing in a dungeon with the current version must kill the CPU for some...

nice addon, but the cpu amount it uses is insane. it cripples my framerate to unplayable (even in pve dungeons, when i am never targeting any other players), in pvp its not unplayable, but still noticeable (a few small freezes per second)

There must be something wrong with your PC, because I do not have that problem and I use it all the time and I run with the graphics settings at max.

Quote:

Originally Posted by derhand

nice addon, but the cpu amount it uses is insane. it cripples my framerate to unplayable (even in pve dungeons, when i am never targeting any other players), in pvp its not unplayable, but still noticeable (a few small freezes per second)