Recently, I have been working on a maze game, and now that you can at least now walk around, I've decided to post it. I don't know exactly where to take this game, so any feedback/comments would be greatly appreciated. Here is a screenshot of in-game footage.

I do have one question though. How come the character moves by tile (from what it looks like) on the X-axis, but freely on the Y-axis? The movement on the Y-axis is a bit slow and odd because of this. Perhaps just a glitch? Is there something I'm missing? I'll rephrase if necessary.

For the controls, I would recommend possibly using the arrow keys instead of WASD, because right now it looks like you have no plans to implement mouse support, which is usually why most developers implement WASD controls in their games.

It's a little bit too early in development, but I personally see no issues with the game's current state, despite the fact that there's no tile collision. Looking good so far though!

Also, I'm pretty sure a lot of people here (including me) would be happy to make some art assets for your game in case you need some help with those, because being honest, the current ones don't look that good in my opinion. Sorry .

Yeah, that is a glitch, although I could implement it into the story (e.g. Your super-sonic boots only work on the X-axis.) Any ideas? And yes, I need all the help I can get. I'll admit right away I'm horrible at art, better at the code. I'll switch the keys over tonight.

Also, I'm pretty sure a lot of people here (including me) would be happy to make some art assets for your game in case you need some help with those, because being honest, the current ones don't look that good in my opinion. Sorry .

I need all the help I can get. If you know anyone who can help me, tell them to PM me.

All I have done is done some internal stuff, and added some music provided by New Grounds! Suggestions would be gladly accepted, as would anything. I will not include the source code from now on, because of personal reasons. However, I will still continue to give out the files for the game, but not the source code. The download link for the game is below.

All I have done is done some internal stuff, and added some music provided by New Grounds! Suggestions would be gladly accepted, as would anything. I will not include the source code from now on, because of personal reasons. However, I will still continue to give out the files for the game, but not the source code. The download link for the game is below.

The character will be back in version 1.2. Atm it's playing with the src-code. But as you can't see the src anymore you don't see the character! Just two things to mention.You published 1.0 yesterday, 1.1 today. Your game might get more attention if you just push "bigger" updates.Secondly, I don't know how good you are at coding/what you have done so far, but you will learn more if it's open-src.Anyway keep up good work

I'm assuming you're reading the level design from that text file which names wall tiles, grass tiles, spike tiles, etc. Wouldn't this just allow the player to edit that textfile and form the level to what he or she wants/exploit this to beat harder levels?

I'm assuming you're reading the level design from that text file which names wall tiles, grass tiles, spike tiles, etc. Wouldn't this just allow the player to edit that textfile and form the level to what he or she wants/exploit this to beat harder levels?

I wouldn't worry about that, OP. If the player wants to get past harder levels, they should play a different game, and I always loved reading the map files through text. It gives the potential content creators an easy way to make levels. Plus, REALLY easy level editors.

i cant get this to work with all your patches... can you please just upload one complete version, and put the link for it in your first post. That will make it simpler for people to find the must up to date version.

i cant get this to work with all your patches... can you please just upload one complete version, and put the link for it in your first post. That will make it simpler for people to find the must up to date version.

Better yet, have it on github and have the download link point to the latest version. Then the link will never be out-of-date.

When using the W, A, S, D controls, it's possible to move on top of a wall tile by moving up.This bug only presents when using W, A, S, D controls and once on top of the wall tile the only place it seems I can move is back onto the grass.

When using the W, A, S, D controls, it's possible to move on top of a wall tile by moving up.This bug only presents when using W, A, S, D controls and once on top of the wall tile the only place it seems I can move is back onto the grass.

That is a bug. It will be fixed in the release of Alpha 1.2 (Coming out Wednesday-ish).

i cant get this to work with all your patches... can you please just upload one complete version, and put the link for it in your first post. That will make it simpler for people to find the must up to date version.

Actually, I included the map1.txt so you could make your own maps. A guide for this is above. The way the code is structured, including another pre-made map with the game would require a lot of unnecessary code. Thanks for the feedback, however, and have fun!

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