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GAMEREVOLUTION: Would you take over the Final Fantasy VII Remake if [Square Enix] offered that one to you?

TABATA: No.

GR: No, you wouldn't!?

TABATA: No I wouldn't.

GR: Can I ask why?

TABATA: It's something I couldn't make, myself. That's about it.

GR: Would that be a lot of pressure?

TABATA: Final Fantasy VII is a special game.

GR: It's the big one.

TABATA: It's such a special numbered game that I don't think I can remake that one. There's so many fans out there, if I were asked to satisfy all those fans, I don't think that's something I could do, 100%. If [Square Enix] asked me to make a new Final Fantasy and take it in a new direction, I'd be happy to accept that one, but if they asked me to remake Final Fantasy VII  to release as if it were a modern game, just released today -- no, I don't think that's something I can do. I think the only people who could do that are Mr. (Yoshinori) Kitase and Mr. (Tetsuya) Nomura.

GR: And you say that even though you did such a good job with Crisis Core?

TABATA: Well that wasn't VII itself.

GR: A spinoff... a prequel.

TABATA: Yeah, it wasn't the main game. Now, if they asked me to do Final Fantasy VII-2, that might be different.

Member

When you see a remake as having to completely reinvent the wheel to modern FF gameplay then of course it's going to be difficult. I don't see why both Nomura and Tabata think that fans wouldn't have been pleased with a simple graphical overhaul with QoL changes.

Member

When you see a remake as having to completely reinvent the wheel to modern FF gameplay then of course it's going to be difficult. I don't see why both Nomura and Tabata think that fans wouldn't have been pleased with a simple graphical overhaul with QoL changes.

I'm sure a lot of fans would have been pleased with just graphics and QoL updates but a lot of fans and potentially new fans would probaby be put off by the lack of any modern video game design values.

I dunno man, people are tough to please so either way you're going to have some dissatisfied customers. I don't think Nomura and Kitase are designing it with just fan desires in mind but I think they're also designing it with their own artistic vision. After all, they must have thought about, talked and drawn up many ideas for a potential remake in the past 15 years or so.

Neo Member

Member

I'm sure a lot of fans would have been pleased with just graphics and QoL updates but a lot of fans and potentially new fans would probaby be put off by the lack of any modern video game design values.

I dunno man, people are tough to please so either way you're going to have some dissatisfied customers. I don't think Nomura and Kitase are designing it with just fan desires in mind but I think they're also designing it with their own artistic vision. After all, they must have thought about, talked and drawn up many ideas for a potential remake in the past 15 years or so.

I mean, it's not like turn based RPGs can't work in this day and age. Octopath Traveller, Bravely Default, FFX Remastered, Persona/SMT and even XCOM/Mario Rabbids games to an extent were all welcomed by the gaming community. The idea that people would turn their noses up at a turn-based, slightly improved version of FFVII is one I just can't see being widespread enough to care about. People weren't screaming and shouting at E3 2015 because FFVIIr might have KH/FFXV-style gameplay, they were doing so because it was FFVII.

It just seems like they're overcomplicating things when, really, peoppe just want to play FFVII without having to endure poorly aged PS1 graphics and sound.

If the game fails to meet fan expectations (and it will most surely fail) Tabata would have been a much more easier target to blame just because he wasn't involved in the original game's development.

Fans will also give a hard time to Kitase and Nomura when they eventually fuck up their standards of what a FFVII Remake should have been but not as much as if the game was made by someone who had nothing to do with the original.

Member

I mean, it's not like turn based RPGs can't work in this day and age. Octopath Traveller, Bravely Default, FFX Remastered, Persona/SMT and even XCOM/Mario Rabbids games to an extent were all welcomed by the gaming community. The idea that people would turn their noses up at a turn-based, slightly improved version of FFVII is one I just can't see being widespread enough to care about. People weren't screaming and shouting at E3 2015 because FFVIIr might have KH/FFXV-style gameplay, they were doing so because it was FFVII.

It just seems like they're overcomplicating things when, really, peoppe just want to play FFVII without having to endure poorly aged PS1 graphics and sound.

That's where Nomura and Kitase's artistic vision that I mentioned comes in. Nomura has always seen FFVII as an action game. He made Kingdom Hearts which is also an action game. Advent Children, Dirge of Cerberus etc are all action.

Member

That's where Nomura and Kitase's artistic vision that I mentioned comes in. Nomura has always seen FFVII as an action game. He made Kingdom Hearts which is also an action game. Advent Children, Dirge of Cerberus etc are all action.

Member

-Midgar segment replaced with CGI film: Avalanche:FFVII
-only control Cloud
-Episode Barrett
-Episode Tifa
-Episode RedXIII
-Explorable Towns and Cities replaced with bandit camps on the world map
-Epic cutscenes left unfinished
-Unfinished 2nd half of the game patched together with an on the rails train and loading screens

Member

-Midgar segment replaced with CGI film: Avalanche:FFVII
-only control Cloud
-Episode Barrett
-Episode Tifa
-Episode RedXIII
-Explorable Towns and Cities replaced with bandit camps on the world map
-Epic cutscenes left unfinished
-Unfinished 2nd half of the game patched together with an on the rails train and loading screens

Member

.He's just not the right man for the job. He has clear visions for his games and, as we have seen, are not as popular with the fanbase as past directors. Him and Toriyama (as event director only!) though could be quite a tag team .