well, i find the square avoider badge could be easily accomplished if you just concentrate and take your time, so i would personally think it should be medium. The rest, i agree with. My badges would be . . . hmm . . . :

Yeah, but it’s more confusing because the individual tasks aren’t checked off like they are with challenges. It works well when there are two tasks that complement each other, though, like in The Last Stand where headshots >699 and deaths = 0.

I would like a “harder” caravaneer badge, depending on what the developer gave you to work with. Was there something that had to do with story completion? Or was it just the amount of money? If there was a story completion thingy installed, you should do one that involved beating it.

(Horizontal Hardness Badge (hard – 30 points) Beat Alpha Force without losing a single life
Probably still my favourite game on the site, but I think I’m alone in that fact. :P)

I guess we’re two, then. I LOVE that game, it’s the most underrated game on Kong. imho. Maybe that happened ‘cause it’s too hard, which leads me to another thing: finishing it without losing any lifes should be an impossible task, it’s just too hard. xD

I would like a “harder” caravaneer badge, depending on what the developer gave you to work with. Was there something that had to do with story completion?

Unfortunately not. There’s only wealth and kills, and getting a lot of both doesn’t seem very difficult once you understand the basic game mechanics. That’s really where the main difficulty in the current badge lies — just figuring out how to play the damn game. My goal with the badge was mainly to encourage people to take the time to figure it out so they could enjoy what the game has to offer. But I’m not really sure that getting $1,000,000 is that much more difficult than getting $10k. I’ll have to play it more, though; I’m definitely open to another badge with this game. I try to make them somewhat unique, though.

Also, despite Nqkoi1’s advice, this thread really is useful to me. Keep in mind that challenges/achievements are limited to games that have our API implemented, however. You can see which games have the API implemented by the little green dot at the top of chat. Some games (such as Bowmaster Prelude and Alpha Force) don’t have achievements purely because I’ve been unable to hassle the developers into implementing the API.

I managed to do the Dont die in the game of disorientation on my first retry meaning on my first try after having played it before. But without a reset button it seems like a pain in the ass and it makes ur stomach a bit squemish.

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