Posts: 22

Topic: Robot Speed 2.0

Since the other threads weighed down with crap. I want to ask a simple question? Do you think the separation between heavy mechs "Tanked" should be 12% different then an assault bot "tanked"?

I personally believe there should be a bigger gap between the biggest most powerful bot in the game versus a cheap low end plinky plinky bot. I am not saying assault bots should kill a heavy but I don't think on roams should heavy mechs keep up with assault groups. I don't think this is viable game play. If you add an velocity nexus to the heavy group they go the SAME speed as the assault groups.

114KPH Heavy mk2 with 10K HP decent resists and 35% resist to demob. The same Robot is 150 KPH on the highway

Re: Robot Speed 2.0

Thing is, that medium plates are supposed to be installed on mechs and heavy mechs - for lights and assaults you have light plates. So of course if you're going to use fit that is supposed to be instaled on higher class robot, expect your speed be decreased. It's like a child wearing dad's jacket - it's heavy, uncomfortable and completely slows poor kid down.

So as long as there is no heavy plates that can be installed on heavy mechs, you can't properly compare med-plated assaults with med-plated heavies. Speed is just fine, it's all up to your fit.

Re: Robot Speed 2.0

Thing is, that medium plates are supposed to be installed on mechs and heavy mechs - for lights and assaults you have light plates. So of course if you're going to use fit that is supposed to be instaled on higher class robot, expect your speed be decreased. It's like a child wearing dad's jacket - it's heavy, uncomfortable and completely slows poor kid down.

So as long as there is no heavy plates that can be installed on heavy mechs, you can't properly compare med-plated assaults with med-plated heavies. Speed is just fine, it's all up to your fit.

Re: Robot Speed 2.0

I agree in principle that the speed between classes isn’t enough.

My main issue isn’t with the base speeds however but is with plates. For some reason they give you more armor AND a demob resistance and in my opinion that is completely the wrong way around. Why are we rewarding people twice? Adding plates should make you MORE at risk from demobs.

I suggest giving a base resistance to demob for all Mechs and Bots with assaults able to fit a frame and still be mainly demob resistant and other mechs and bots having varying degrees of Impact. Adding plates would make you less demob resistant meaning that you can choose a better tank but have the risk of getting pinned down because of that. This would make kiting with long range fits more viable, boost greens who don’t use plates as much and overall reduce tanks making smaller bots and mechs a more viable alternative.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Robot Speed 2.0

I think there is pressure from travel time mitigation to keep speeds of all bots up. For actual battle the speed differences could be larger but the line on what is manuvering the formation and what is commuting to the battle site can be a hazy one. Could commuting speed be made seprate from battle speed. Two minute cooldown for changing modes?

I think the option of having a "cryoframe" that doesn't add hp but adds demob resistance could be added. And the demob resistance taken away from plates. Maybe make it so that plate + cryo frame is comparable to two plates as of now?

I don't think the combination of cryo + lightframe is super bad if it results in the demob modifiers canceling out.

Also other dimensions could be explored. For example gain hp for losing damage resistance on one or two types?

Re: Robot Speed 2.0

Thing is, that medium plates are supposed to be installed on mechs and heavy mechs - for lights and assaults you have light plates. So of course if you're going to use fit that is supposed to be instaled on higher class robot, expect your speed be decreased. It's like a child wearing dad's jacket - it's heavy, uncomfortable and completely slows poor kid down.

So as long as there is no heavy plates that can be installed on heavy mechs, you can't properly compare med-plated assaults with med-plated heavies. Speed is just fine, it's all up to your fit.

Line the problem is T2P. In my above examples I used medium plates on heavy and light plates on arbalest.

Steam achievement Unlocked: Being a Badasshttp://www.perp-kill.net/kill/239407Dev Zoom: I think its time to confess, Ville is my altDev Zoom: Ville can be sometimes so sane it's scary.

Re: Robot Speed 2.0

Jita wrote:

I agree in principle that the speed between classes isn’t enough.

My main issue isn’t with the base speeds however but is with plates. For some reason they give you more armor AND a demob resistance and in my opinion that is completely the wrong way around. Why are we rewarding people twice? Adding plates should make you MORE at risk from demobs.

I suggest giving a base resistance to demob for all Mechs and Bots with assaults able to fit a frame and still be mainly demob resistant and other mechs and bots having varying degrees of Impact. Adding plates would make you less demob resistant meaning that you can choose a better tank but have the risk of getting pinned down because of that. This would make kiting with long range fits more viable, boost greens who don’t use plates as much and overall reduce tanks making smaller bots and mechs a more viable alternative.

This is spot on.

Steam achievement Unlocked: Being a Badasshttp://www.perp-kill.net/kill/239407Dev Zoom: I think its time to confess, Ville is my altDev Zoom: Ville can be sometimes so sane it's scary.

Re: Robot Speed 2.0

Jita wrote:

I agree in principle that the speed between classes isn’t enough.

My main issue isn’t with the base speeds however but is with plates. For some reason they give you more armor AND a demob resistance and in my opinion that is completely the wrong way around. Why are we rewarding people twice? Adding plates should make you MORE at risk from demobs.

I suggest giving a base resistance to demob for all Mechs and Bots with assaults able to fit a frame and still be mainly demob resistant and other mechs and bots having varying degrees of Impact. Adding plates would make you less demob resistant meaning that you can choose a better tank but have the risk of getting pinned down because of that. This would make kiting with long range fits more viable, boost greens who don’t use plates as much and overall reduce tanks making smaller bots and mechs a more viable alternative.

But isn't LWF completely reversal to that andpenalize you twice aswell? I mean, you have less HP and less demob resistance.

I would remove demob resistane/penalties from LWF/plates completely, added some base value to all bots depending on their class/type and then probably add some new module that increases your demob resistance and only that. Like, you either fast, tanky or demob resisted. then probably add 2 demob tuners module that increases either range or strength at a cost of consumed energy increased or sorta.

Re: Robot Speed 2.0

Line wrote:

Jita wrote:

I agree in principle that the speed between classes isn’t enough.

My main issue isn’t with the base speeds however but is with plates. For some reason they give you more armor AND a demob resistance and in my opinion that is completely the wrong way around. Why are we rewarding people twice? Adding plates should make you MORE at risk from demobs.

I suggest giving a base resistance to demob for all Mechs and Bots with assaults able to fit a frame and still be mainly demob resistant and other mechs and bots having varying degrees of Impact. Adding plates would make you less demob resistant meaning that you can choose a better tank but have the risk of getting pinned down because of that. This would make kiting with long range fits more viable, boost greens who don’t use plates as much and overall reduce tanks making smaller bots and mechs a more viable alternative.

But isn't LWF completely reversal to that andpenalize you twice aswell? I mean, you have less HP and less demob resistance.

I would remove demob resistane/penalties from LWF/plates completely, added some base value to all bots depending on their class/type and then probably add some new module that increases your demob resistance and only that. Like, you either fast, tanky or demob resisted. then probably add 2 demob tuners module that increases either range or strength at a cost of consumed energy increased or sorta.

How about this?

both good ideas

Problem I have with current set up is plate and frame should cancel each other out but they don't you gain from both and reduce the drawback of both to a minimum.

Frame only fits crawl when demobbed but can normally avoid demobs by using speed.Plate only fits just walk through it

Frames are unique items why not plates? Why not add a 3rd fitting requirement weight, Weight of bot in direct relation to speed of bot. With a cap on weight and relative skills to lighten load or load-bearance, could go further and factor in cargo items in to speed reduction with haulers getting a bonus to haul weight.

Re: Robot Speed 2.0

Line wrote:

Jita wrote:

I agree in principle that the speed between classes isn’t enough.

My main issue isn’t with the base speeds however but is with plates. For some reason they give you more armor AND a demob resistance and in my opinion that is completely the wrong way around. Why are we rewarding people twice? Adding plates should make you MORE at risk from demobs.

I suggest giving a base resistance to demob for all Mechs and Bots with assaults able to fit a frame and still be mainly demob resistant and other mechs and bots having varying degrees of Impact. Adding plates would make you less demob resistant meaning that you can choose a better tank but have the risk of getting pinned down because of that. This would make kiting with long range fits more viable, boost greens who don’t use plates as much and overall reduce tanks making smaller bots and mechs a more viable alternative.

But isn't LWF completely reversal to that andpenalize you twice aswell? I mean, you have less HP and less demob resistance.

I would remove demob resistane/penalties from LWF/plates completely, added some base value to all bots depending on their class/type and then probably add some new module that increases your demob resistance and only that. Like, you either fast, tanky or demob resisted. then probably add 2 demob tuners module that increases either range or strength at a cost of consumed energy increased or sorta.

With the intention of creating four different types of stance for your mech.

Plates which is tanky, slowFrame which is fast and has a significant armor penaltyNo plates or frame which has no armor penalty or speed penaltyDemob resistant which requires significant low slot sacrifice

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Robot Speed 2.0

you forgot an option to increase demob strength/range at the cost of headslots.

IMO that will bring some more diversity in fittings. I mean, currently you have to fit plates tto get demob resistance, and you have to fit lwf to be fast, and that is on each combat bot (except shields). I'm not even talking about speed nexus on kains, and that combats are often don't put demob on because it's mostly useless.

Re: Robot Speed 2.0

Line wrote:

you forgot an option to increase demob strength/range at the cost of headslots.

IMO that will bring some more diversity in fittings. I mean, currently you have to fit plates tto get demob resistance, and you have to fit lwf to be fast, and that is on each combat bot (except shields). I'm not even talking about speed nexus on kains, and that combats are often don't put demob on because it's mostly useless.

Range Extenders increase range of Demobs, and I agree there should be a Demob tuner too for strength

Re: Robot Speed 2.0

Re: Robot Speed 2.0

SunnyJester wrote:

Line wrote:

you forgot an option to increase demob strength/range at the cost of headslots.

IMO that will bring some more diversity in fittings. I mean, currently you have to fit plates tto get demob resistance, and you have to fit lwf to be fast, and that is on each combat bot (except shields). I'm not even talking about speed nexus on kains, and that combats are often don't put demob on because it's mostly useless.

Range Extenders increase range of Demobs, and I agree there should be a Demob tuner too for strength