Character Driven Dungeons and Dragons

Recently DM to the superstars, Chris Perkins, wrote an excellent article, the Storytelling King, on his tips for building character-focused games using the ideas of Stephen King from his book On Writing.

This is a topic discussed often at Sly Flourish and I wanted to take the time to look back on some previous articles that discuss building your D&D game from the actions of characters instead of plots and story lines. Let's take a look:

Build Worlds Not Stories: Probably the prime Sly Flourish article on developing stories based on the actions of characters. Includes my favorite night-time saying "what is my villain doing right now?" For me, it's like counting sheep.