Charles D. Huston, Austin US

Charles D. Huston, Austin, TX US

Patent application number

Description

Published

20080198230

GPS Based Spectator and Participant Sport System and Method - A spectator sport system and method that displays different views of a sporting event and, in particular, uses a position selected by the spectator to assist in displaying a view from the selected position. The spectator, using an internet device, can zoom, pan, tilt and change the view, as well as change the view to another position, such as a finish line, goal, or a participant position (e.g. Driver of car #3 or Tiger Wood's position). The starting position can be specified, as well as the target position or orientation from the starting position. Vital information on the sporting event or a participant can be appended to the view. In some forms, augmented reality or any geographic referenced datasets can be used and combined, such as 3D imagery or 3D renderings, to enhance the experience.

08-21-2008

20080259096

GPS-Based Location and Messaging System and Method - A system and method for viewing a target in a background from a user's perspective. In one form, the views are selectable by the user on, for example, a GPS equipped cell phone, to include a view from the participant's position, zoom, pan, and tilt views, or views from another geographic location, giving increased situational awareness and identification of the target. Other information can be conveyed, such as messages or advertisements, on a billboard, which may be a geo-referenced area on or near the target. Preferably, an orientation mechanism shows when the device is correctly pointed to a target.

10-23-2008

20110282799

GPS Based Friend Location and Identification System and Method - A system and method for observing a personal networking event which shares the position of a number of friendly participants with other participants within a group. In one form, the position of unknown participants meeting certain criteria is also displayed to a user or one or more friendly participants. The views are selectable by friendly participants on, for example, a GPS equipped cell phone, to include a view from the participant's position, zoom, pan, and tilt views, or views from another friendly location or from another geographic location, giving increased situational awareness and identification of participants. Other information can be shared among friendly participants, including social information, status and directions.

11-17-2011

20120004956

System and Method for Creating and Sharing an Event Using a Social Network - A system and method for creating and viewing artificial reality (AR) messages at an event, such as a sporting event, and sharing the event on a social network thereby enhancing and expanding the participant and spectator experience. The AR messages include geo-referenced artificial reality words or symbols to indicate distances, tips, targets or other information to the participant. The event is shared with spectators, such as friends or a subset of friends in the participant's social network. In addition to creating an active gallery for an event, messages can be exchanged among participants and spectators and virtual goods, money, and donations exchanged.

01-05-2012

20120007885

System and Method for Viewing Golf Using Virtual Reality - A system and method for viewing artificial reality (AR) messages on a golf course, where the messages are geo-referenced artificial reality words or symbols to indicate distances, tips, targets or other information to the golfer. Typically, the AR messages are geo-referenced to a fixed location on the golf hole, such as a hazard or green. Using the spectator's chosen location as the viewing origin, an artificial reality message or object is inserted into the golfer's perspective view of the golf hole. Outings and contests can be held even if the matches are separated by hours or days, and outcomes and information published to select groups or individuals.

01-12-2012

20120176411

GPS-Based Location and Messaging System and Method - A system and method for viewing a target in a background from a user's perspective. In one form, the views are selectable by the user on, for example, a GPS equipped cell phone, to include a view from the participant's position, zoom, pan, and tilt views, or views from another geographic location, giving increased situational awareness and identification of the target. Other information can be conveyed, such as messages or advertisements, on a billboard, which may be a geo-referenced area on or near the target. Preferably, an orientation mechanism shows when the device is correctly pointed to a target.

07-12-2012

20120306907

System and Method for Inserting and Enhancing Messages Displayed to a User When Viewing a Venue - A system and method for viewing artificial reality messages, such as at an event at a venue, where the messages are geo-referenced, artificial reality words or symbols and enhanced for greater comprehension or relevancy to the user. Typically, the messages are geo-referenced to a moving participant or to a fixed location at the venue. Using the spectator's chosen location as the viewing origin, an artificial reality message or product is inserted into the spectator's perspective view of the venue. The enhancement involves changing the content for context, or changing the perspective, orientation, size, background, font, or lighting for comprehension.

12-06-2012

20120327113

System and Method for Inserting Messages Displayed to a User When Viewing a Venue - A system and method for viewing artificial reality messages, such as at an event at a venue, where the messages are geo-referenced, artificial reality words or symbols and enhanced for greater comprehension or relevancy to the user. Typically, the messages are geo-referenced to a moving participant or to a fixed location at the venue. Using the spectator's chosen location as the viewing origin, an artificial reality message or product is inserted into the spectator's perspective view of the venue. The enhancement involves changing the content for context, or changing the perspective, orientation, size, background, font, or lighting for comprehension.

12-27-2012

20120331058

System and Method for Creating Content for an Event Using a Social Network - A system and method for creating content such as artificial reality (AR) messages at an event, particularly among members on a social network, thereby enhancing and expanding the event experience. Typically, a participant shares an event with spectators, such as friends or a subset of friends in the participant's social network. The AR message may include geo-referenced artificial reality words, products or symbols and appear in a perspective view of the event to the participant or spectators. In addition to creating an active gallery for an event, messages, audio and video can be exchanged among participants and spectators, and virtual goods, money, bets, applause, other feedback, and donations exchanged.

12-27-2012

20130222369

System and Method for Creating an Environment and for Sharing a Location Based Experience in an Environment - A system for creating an environment and for sharing an experience based on the environment includes a plurality of mobile devices having a camera employed near a point of interest to capture random, crowdsourced images and associated metadata near said point of interest, wherein the metadata for each image includes location of the mobile device and the orientation of the camera. Preferably, the images include depth camera information. A wireless network communicates with the mobile devices to accept the images and metadata and to build and store a point cloud or 3D model of the region. Users connect to this experience platform to view the 3D model from a user selected location and orientation and to participate in experiences with, for example, a social network.

08-29-2013

20140025768

System and Method for Creating Content for an Event Using a Social Network - A system and method for creating content such as artificial reality (AR) messages at an event, particularly among members on a social network, thereby enhancing and expanding the event experience. Typically, a participant shares an event with spectators, such as friends or a subset of friends in the participant's social network. The AR message may include geo-referenced artificial reality words, products or symbols and appear in a perspective view of the event to the participant or spectators. In addition to creating an active gallery for an event, messages, audio and video can be exchanged among participants and spectators, and virtual goods, money, bets, applause, other feedback, and donations exchanged.

01-23-2014

20140218193

GPS Based Participant Identification System and Method - A system and method for identifying a person in a geographic area of interest, who shares the identity of friendly participants with a user if certain criteria are met. In one form, the identity of a participant in the area and meeting certain criteria is displayed to a user or other friendly participants. The identity is displayed to friendly participants on, for example, a GPS-equipped cell phone or head-mounted glasses. Other information can be shared among friendly participants, including social information, photographs, gender, status, and location.

08-07-2014

20140285146

VEHICLE COMMUNICATIONS, POWER MANAGEMENT, AND SEATING SYSTEMS - A system for facilitating communication between a vehicle and a user includes a vehicle having a rechargeable battery and a communication and control subsystem. The communication and control subsystem is communicatively coupled to the battery to gather and transmit vehicle information, which may include battery information and a vehicle identifier. The system also includes a charging station having a charging station identifier and an electrical coupling between the charging station, a power source, and the vehicle. The electrical coupling is operable to charge the battery and includes a communicative coupling. The control subsystem is operable to receive communications from the user via the communicative coupling.