It always seemed weird to me how shocked people were when I decided to execute prisoners ( I did that a lot, my inquisitor had little patience for fuck ups.) I mean, I spent the majority of my time running around murdering the shit out of everything that was unfortunate enough to cross paths with the inquisitor. So yeah executing some prisoners who actually fucked up seemed pretty in character to me.

I kinda wish that the game had been less, go around murdering poor NPCs, (often before they’ve even attacked me first, meaning that I frankly couldn’t know if they were friend or foe) and more diplomacy and actual ruling.

Good point! Heck, there are probably huge pyres all across the hinterlands just from the people the Inquisitor cut down. Even the most forgiving and easy going Inquisitor is a machine of death and destruction.

The same thing happens in nearly every Bioware game; in TOR you can slaughter your way through the capital city of the Empire and it doesn't matter but if you kill the Emperor you get DS points because it happens in a cutscene...

I feel that the whole ruling part is lacking in the game over all. I know they had to cut a lot out of it. For example the earliest demos showed your team poisoning wells and burning ships before taking over a keep (now instead the entire keep is inhabited by like 5 Soldiers..)
I really wish we had had more stratigic thinking and diplomacy