I misread your post, Shinzon. Sorry for any confusion. You don't actually need to recalculate the normals to fix the problem you're facing. There may be an issue when we render it in ogre, though, so I hear, because I did actually cut it in half to tweak it.

Here I go an angry brother gonna make his moveBut can I buck him in the city so I never lose?See I'm a get him in the crowd with a couple heaviesAnd lay the barrel to the ground, hold the gat steadyAnd now I'm ready for my adversary, talk is cheapI'm looking for a way to make a plan gonna keep it neatSo don't be telling me to get the non-violent spirit'cause when I'm violent is the only time the devils hear it'cause all I want to see is m****f***ing brains hanging

Yeah, the actual issue is for normal maps.. which isn't a problem since we aren't using them. I pieced this all together from my memory over the course of several days. haha.

Here I go an angry brother gonna make his moveBut can I buck him in the city so I never lose?See I'm a get him in the crowd with a couple heaviesAnd lay the barrel to the ground, hold the gat steadyAnd now I'm ready for my adversary, talk is cheapI'm looking for a way to make a plan gonna keep it neatSo don't be telling me to get the non-violent spirit'cause when I'm violent is the only time the devils hear it'cause all I want to see is m****f***ing brains hanging

em, this might be on the technical side, but shouldt there be a proper aiming mechanisme. what is has now i just a sort of elevated thingy at the front, and nothing to align it with at the back.
Maybe im not seeing it becouse of the angle, and the texturing.

Edited by Qonfused, 21 December 2005 - 04:17 PM.

My doctor says that I have a malformed public duty gland and a natural deficiency in moral fiber, and that I am therfore exused from saving Universes.

There is a V notched rail on the back and the front. It sort of hints at some kind of sight, even though that sort of topography would be insufficient to be an actual sight. I noticed this, but I didn't want to mess with the design too much. It's all good, though, because the player won't be using it to do any sighting. Gun nuts may be slightly put off, but what can you do?

Edited by fux0r666, 21 December 2005 - 04:30 PM.

Here I go an angry brother gonna make his moveBut can I buck him in the city so I never lose?See I'm a get him in the crowd with a couple heaviesAnd lay the barrel to the ground, hold the gat steadyAnd now I'm ready for my adversary, talk is cheapI'm looking for a way to make a plan gonna keep it neatSo don't be telling me to get the non-violent spirit'cause when I'm violent is the only time the devils hear it'cause all I want to see is m****f***ing brains hanging

In fact, if you look back in the thread, you can see the photograph of the latest sporting rifle from H&K that we very directly modelled it after. We used the picture as a direct guide. Moreover, earlier braces, like those found on the L96, are much more pronounced.

I don't mean this in an unfriendly way, but please read the thread a bit before posting a comment.

Here I go an angry brother gonna make his moveBut can I buck him in the city so I never lose?See I'm a get him in the crowd with a couple heaviesAnd lay the barrel to the ground, hold the gat steadyAnd now I'm ready for my adversary, talk is cheapI'm looking for a way to make a plan gonna keep it neatSo don't be telling me to get the non-violent spirit'cause when I'm violent is the only time the devils hear it'cause all I want to see is m****f***ing brains hanging

Well, not really. More like the FN F2000 and the Accuracy International rifles and their clones.

And I do not believe that there is any texturing technique that can ad structures to geometry... so however it's coloured, the shape of the 'sights' aren't changable. I'm sure that whatever Shinzon comes up with will be amazing.

And, no worries, man

Edited by fux0r666, 22 December 2005 - 05:14 PM.

Here I go an angry brother gonna make his moveBut can I buck him in the city so I never lose?See I'm a get him in the crowd with a couple heaviesAnd lay the barrel to the ground, hold the gat steadyAnd now I'm ready for my adversary, talk is cheapI'm looking for a way to make a plan gonna keep it neatSo don't be telling me to get the non-violent spirit'cause when I'm violent is the only time the devils hear it'cause all I want to see is m****f***ing brains hanging

I'm not a war-monger, either, I just like to know about the technology and the techniques.

You're doing pretty well in the design dept. so far, so I guess you don't needed to be General Patton to be up to the task.

Here I go an angry brother gonna make his moveBut can I buck him in the city so I never lose?See I'm a get him in the crowd with a couple heaviesAnd lay the barrel to the ground, hold the gat steadyAnd now I'm ready for my adversary, talk is cheapI'm looking for a way to make a plan gonna keep it neatSo don't be telling me to get the non-violent spirit'cause when I'm violent is the only time the devils hear it'cause all I want to see is m****f***ing brains hanging

Zombie: Empirical data's your only man, when formulating a research plan.A soldier's death is never in vain if it makes the formula more plain.A few dozen make a better case for refining that third decimal place.They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,of corpses, data points, and trials, but from the top - I'll see for miles!

Shinzon, could you do a nice looking render of the rifle with the muzzle included for the webpage news?

Thanks

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

I dont have my computer right now... And probably wont for atleast 2 weeks... I am currently using my fathers and the best art program it has is paint...

OK, no problem. Thanks nevertheless

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Attached Files

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

I think the power level thing near the grip is compleatly out of place... Should I put the same blue glow thing as on the main part of the gun?

Looks great! As for the power level thingy... I think it would be most useful on the top of the rifle , near to ram (is ram the right word here? I mean the user-end of the rifle... ). I think only few people will look on the side of a rifle to know how much shots are left. Especially when under enemy fire... Edit: I think a nice place might be at the beginning of the sights? You know, on the chamfer directly at the part where the ram ends and the actual rifle starts?

Edited by Mad, 15 July 2006 - 12:07 PM.

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

I would either leave it blank since that is a suporting joint where grip attaches to the weapon. If you really want something there maybe a selector switch for safty or the like. Once you finish detailing the rifle, if you follow the pattern you have with the pistol, you really won't notice there isn't anythingthere.

THE FOLLOWING ERROR(S) WERE FOUNDThe requested file upload failed because suitable permissions have not been enabled on the 'uploads' directory. Please contact the board administrator and inform them of this error.

I think I ran into another artists block.. I keep staring at the rifle and dont know what to do next, I can't see but something is bothering me on it... Something along the lines of people being unable to edit their own texts...

Plus, I think the resolution of the image is too high.... currently its 1024*1024, the player would never see the rifle that close up as shown in the renders... Maybe this could be left as the x-net version... But for the actual battlescape and such I think the resolution should be lowered to 256*256...

Be it as it may, this is very impressive work. Wow!
Actually I don't think it needs any more work, but that's just me. Only thing I can think of right now is the missing trigger... But I'm confident that CTD can come up with a nice explanation for this...

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Be it as it may, this is very impressive work. Wow! Actually I don't think it needs any more work, but that's just me. Only thing I can think of right now is the missing trigger... But I'm confident that CTD can come up with a nice explanation for this...

Usually, the "metal around the trigger" is either small (and "hosts" one finger), or longer and "hosts" 2 or 3 fingers. If the weapon has a small trigger, it's definitely #1. If the trigger is long enough for 2 fingers, then it could be #2. If it doesn't have a trigger, then it should be #2 in order to give the soldier's hand a better grip.

Idea: Could you draw a button on the side of the gun, on its front part where the left hand will be located? That way, the soldier holds the weapon with his right hand and fires by pressing the button/touch-pad with his thumb

On the other hand, even though Vaaish may want or not additional changes I want to keep the current state in the SVN, can you send him or me the usual stuff to put on SVN? BTW start learning how to use Tortoise cause I will ask Mindstormmaster an account for you, so you can keep intermediate stuff in there too.

Tortoise? I never heard of it... is there something like a beginners guide or a wikki page? so I can get some information about it? beacuse when I google it only some music site of some random group comes up...

The rifle still needs a bump, glow and a specular map though... But those shouldn't take nearly as long...

About the trigger I think it was cut to save some poly's beacuse you will NEVER see the rifle that close ingame (Think the last time you zoomed in all the way in any game just to stare at that new shiny staff or weapon... Ok... Nevermind I do that all the time ) But I dont think the trigger is going to matter... this isn't an FPS so 10 000 polys per prop aren't needed...

Tortoise? I never heard of it... is there something like a beginners guide or a wikki page? so I can get some information about it? beacuse when I google it only some music site of some random group comes up...

Idea: Could you draw a button on the side of the gun, on its front part where the left hand will be located? That way, the soldier holds the weapon with his right hand and fires by pressing the button/touch-pad with his thumb

Why not making the "touchpad" justwhere the tripper normally would be. that way shinzon wouldn't have to change anythig on the model, we just need to write that the trigger is electronic and not mechanical.

@shinzon: this might be a problem. Though I agree on the poly issue, in the XNet this looks rather strange...

Edited by Mad, 20 July 2006 - 12:23 AM.

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Yes, the trigger was cut to save on poly count, as was much of the poligons of the rifle, much to Mikker's chagrin, IIRC. I was of the mind at the time, and still am, that the team should be jockying up to prepare ingame, playable content at the expense of showcase stuff. The ingame model can be used as a place holder for the xnet stuff but not visa versa. I think that the best help wanted advertisement that this project could make is a working battlescape level, however lobotomized in other functionality. Being the lead arstist at the time, my emphasis was in playable content- as a well crafted low-poly model would mean as much to an artist who knows what he or she is doing than a well crafted meso/medium poly model. Correct or incorrect in this philosophy, this my influence on the history of this model.

Here I go an angry brother gonna make his moveBut can I buck him in the city so I never lose?See I'm a get him in the crowd with a couple heaviesAnd lay the barrel to the ground, hold the gat steadyAnd now I'm ready for my adversary, talk is cheapI'm looking for a way to make a plan gonna keep it neatSo don't be telling me to get the non-violent spirit'cause when I'm violent is the only time the devils hear it'cause all I want to see is m****f***ing brains hanging

Idea: Could you draw a button on the side of the gun, on its front part where the left hand will be located? That way, the soldier holds the weapon with his right hand and fires by pressing the button/touch-pad with his thumb

Why not making the "touchpad" justwhere the tripper normally would be. that way shinzon wouldn't have to change anythig on the model, we just need to write that the trigger is electronic and not mechanical.

@shinzon: this might be a problem. Though I agree on the poly issue, in the XNet this looks rather strange...

Cause it's unrealistic? the soldier would possibly shoot it by accident, it sounds futuristic, but senseless. In all honestly, I don't think the model looks strange without a grip, only if I'm too nitpicker.

Cause it's unrealistic? the soldier would possibly shoot it by accident, it sounds futuristic, but senseless. In all honestly, I don't think the model looks strange without a grip, only if I'm too nitpicker.

For one, I don't see how it's unrealistic. This is after all a weapon without any moving parts, so a mechanical trigger would be absolute strange. Senseless? Not at all. Without a mechanical trigger there is nothing that can jam. Accident triggering? Could be avoided, plus no soldier ever has the finger on the trigger if he doesn't intend to shoot. On the other hand, a electronic trigger could include fingerprint checking and other fancy stuff, so this might be a good reason to develop an electronic trigger.

Second I think there will be people seeing an inconsistency in the game if a model doesn't have a trigger and it's not specially mentioned in the text. That is why I would ask to at least outfit the heavy cannon, the auto cannon, the rifle and the pistol with a trigger. I know this raises the poly count, but these weapons without a trigger would really look strange, and I don't think anyone will be willing to do a special modell only for the XNet viewer, right?

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

There is no reason to bicker over whether or not the trigger is visible. Plenty of other games and especially RTS's do not have visible triggers on their models but it doesn't mean it is electronically fired. In our case, a mechanical trigger wouldn't even be seen 95% of the time and would sensely waste polys.

It also goes beyond just getting the job done, when using a firearm being able to squeeze the trigger slowly gives you much more control of when the firearm goes off and affects how quickly you an react. A touchpad trigger would have to be specially shielded so that hte sensors can handle the rough treatment needed for ocmbat ops. Also you are forcing soldiers who have spent years as marksmen on traditional firearms and are used to the tension of a trigger to suddenly switch to touch activated which would require special training to familiarize them with how to fire the weapon instead of simply how to change the mag and turn off the safety. The complex electronics would make field repairs well nigh impossible since its all done on the porcessor level instead of a simple mechanical switch. You also have to work harder to fire it since you an no longer just allow your finger to ride the trigger back to the ready position but have to stop touching the sensor and then re tocuh to fire again.

If anything, this rifle would have a traditional trigger but instead of having a mechanical action it would act like a light swith closing hte circuit and then opening it again for the next shot.

to reiterate, the last thing I believe people will think of is "oh there isn't a trigger on the model I wonder how they shoot it." it's an understood part of the design of a weapon that the trigger goes in that slot even if you can't see it. There i no need for CTD to explin the lack of it and draw more attention to it,

to reiterate, the last thing I believe people will think of is "oh there isn't a trigger on the model I wonder how they shoot it." it's an understood part of the design of a weapon that the trigger goes in that slot even if you can't see it. There i no need for CTD to explin the lack of it and draw more attention to it,

I'm pretty confident that people will notice. Not on the Battleview, but they will notice in the XNet viewer. And there will be people wondering about this. But if I'm the only one who feels that way, I will back off. This would be significantly less work for all of us, so I actually would welcome this in a way.

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

to reiterate, the last thing I believe people will think of is "oh there isn't a trigger on the model I wonder how they shoot it." it's an understood part of the design of a weapon that the trigger goes in that slot even if you can't see it. There i no need for CTD to explin the lack of it and draw more attention to it,

I'm pretty confident that people will notice. Not on the Battleview, but they will notice in the XNet viewer. And there will be people wondering about this. But if I'm the only one who feels that way, I will back off. This would be significantly less work for all of us, so I actually would welcome this in a way.

I didn't say they wouldn't notice, I said they would infer the placement and function of the trigger even if the model itself didn't show it explicitly and probably wouldn't care.