GamesIndustry International has the NPD Group's estimate that Darksiders II sold just 247,000 units in the U.S. in August, saying it reflects how weak game sales have been lately that this still managed to place THQ's action/RPG sequel on the top ten bestseller list for the month. They were unable to get a comment on this from THQ, but have a reaction from analyst Micael Pachter who presumes the game has sold about a million units internationally by now, but that he doesn't think the game will be profitable, saying: "my understanding is that breakeven is greater than 2 million units, so it's not likely to get much higher than that."

Prez wrote on Sep 8, 2012, 16:27:The game is way over-priced on PC for how bad of a port it is. I also question the rationale of a company that would release a game that could only be profitable with 2 million units sold.

Games cost a lot to make because YOU as a game buyer DEMAND that they be made to a certain quality. That qaulity comes with a price.

Stop bitching about voice acting and animations and game will be cheaper to make.

I think that demand is coming more from the console space than PC. One of the reasons indie games are doing so well, to escape flash over substance.