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This guide is intended to act as a checklist to help with the lack of mission tracking and provide a walkthrough format for completing all missions along with various conversation opportunities with squad-mates, crew, and random NPC's.

What should I expect when using this guide?

First of all, expect spoilers. While I've done my best to keep from mentioning them all, there's still plenty of spoilers from now on, especially from Mass Effect 1 & 2. You've been warned! The order can sometimes be confusing (my apologies) but try to remember that I aim to do as much in one location as I can to eliminate "back and forth" when completing missions. It helps to read the first line for each entry listed in "checklist" section to understand you can work on several missions at one time. Also, expect this guide to include a lot of info on all missions (DLC, story and side missions) but maybe not everything. This isn't 100% complete or perfect, so while it will help with knowing what's the next step for a certain mission, it may not be flawless. This is partly because of the variations due to your playthroughs from the 1st 2 games. These variations can slightly change your playthrough to having some "major" differences. Most of the info is from Paragon decisions, so expect most changes to occur when playing Renegade. Also, the "on screen pop-ups" don't always show or unfortunately shows too quickly for us to write it down. A big thanks to Bahroo3 for his dedication, feedback, and limitless information. Without his contributions, this guide wouldn't have been as "thorough."

So what is the layout for the guide?

Mission Name- The name is what will appear in your log. After the name, you'll find info for how the mission is started (how it's added to the mission log).Details- This is your checklist of things to do, just like the old mission logs.End- This is when your mission ends or where to "turn it in" (the final check on the checklist) to have it "grayed" out.End Rewards- These are some of the potential rewards for mission complete, but not the items found within a mission (such as finding a weapon mod won't be listed here). The credits, rep, and/or paragon/renegade points are usually listed. When "Rep" is listed, it's referring to the prompt you get for reputation bonus that shows the half paragon and half renegade pic. When "Par/Ren" is listed, it's referring to the paragon or renegade bonuses you receive based on your paragon or renegade choices.Mission Rewards- These are where items that can be found will be listed along with the potential for "bonus" Rep, Credits, XP, and Par/Ren points earned.Enemy Types- These will have the enemy types listed that you'll face. Numbers or types shouldn't vary based on your playthrough difficulty, but how dangerous they are will certainly change.Disk- #1 or 2, to know which disk the mission is on. This is to help limit "disk swapping"

There are variations on this formula for conversations and non-combat missions but expect them to be similar in layout.

There will be notations like "(#2 map)" that are in reference to the current map, located at the spot marked with the number. To check your map, press and select map by highlighting it and pressing

Important to note that if you miss an item required for "fetch" missions (such as the items in N7 missions needed to complete other side missions) they will become available for purchase at Spectre Requisitions. I've underlined these items to remind you to look for them during missions.

What about the order of missions?

We have listed everything from top to bottom in a walkthrough perspective to help keep the transitions from one to the next as easy as possible. "Checklist" entries will help provide an overview of what should be done while in a certain location. All mission log entries will have a # in front of the name to help indicate the order you should try to complete them in. (Meaning the end or turn-in.)

Also, it's very important to note that you should check your messages on your private terminal every possible chance to insure you don't miss anything. Try turning your volume up when your on the Citadel or Normandy. When your close enough, you'll hear them talk and if you continue to listen you'll gain missions, backstory, and hear some of the best jokes, like what happens when Turians run out of ammo.

How will the previous games' decisions effect my playthrough?

The following decisions directly impact how or even if you'll experience certain missions:
1- Did you save or kill the Rachni Queen? (ME1)
2- Did you save Ashley or Kaidan? (ME1)
3- Was the original council saved or killed? (ME1)
4- Did you save or destroy Maelon's research data? (ME2)
5- Is Wrex still alive? (ME1)
6- Did you destroy the Geth Heretic station or rewrite the heretics with the virus? (ME2)
7- Did you destroy or save the collector base? (ME2)
8- Who survived the end of ME2? (Suicide mission)
9- Who did you romance in ME1?
10- Who did you romance in ME2?

The results that impacted the writing of this guide are:
1- Queen saved. (Bahroo3- same)
2- Ashley saved. (Bahroo3- Kaidan)
3- Council saved. (Bahroo3- same)
4- Research saved. (Bahroo3- same)
5- Wrex survived. (Bahroo3- same)
6- Rewritten with virus. (Bahroo3- same)
7- Base destroyed. (Bahroo3- same)
8- Everyone survived. (Bahroo3- same)
9- Liara romanced. (Bahroo3- No One)
10- No one romanced. (Bahroo3- Tali)
I played on Normal difficulty with a "maxed out" character from my 1st ME3 playthrough. Bahroo3 played on Insanity during his "Spectre Challenge". See his thread for more info on what that entails. LINK.
Parts were replayed in Narrative difficulty to quickly confirm info or double-check for missed items. At least 90% of all decisions and/or dialog options were paragon.

The Key is:
__________Black- Talk to _____Orange- DLCBlue- Main Story (not missable)Purple- Side Missions (missable)Dark Red- Spectre TerminalGreen- Support (Agree with ____)Red- Important info.

UPDATE May 9th- Added info for Unwavering Achievement. Credit Theoretic Eagle for the list. Also added some story related achievements. For more information on all achievements, click HERE!

_______________________________CREDIT is definitely given to Bahroo3 for all of his contributions!
"If we die, we die together."

__________________

Change is inevitable.

Last edited by Grifter Reborn; 05-09-2012 at 07:30 PM.
Reason: As needed...

Prologue: Earth-(Note: this never officially shows in your mission log) Starts when you start the game. Details- This is basically a tutorial for the controls, simply follow all audio and on-screen instructions.End- Technically when your reinstated by Anderson on the Normandy. Automatic, no turn-in required.End Rewards- +8 Par/Ren, 2,000 XP received when you take control again on Mars.Mission Rewards- 2 Medi-Gels available, Collectibles are: Predator, AvengerEnemy Types- Husks(5), Cannibals(8)Disk- #1Unwavering Achievement-(1/27)Achievement Unlocked- Driven

Talk- Once you've finished speaking to Commander Bailey upon your first arrival to the Citadel (all automatic), head towards the passenger lounge (#2 Normandy Dock) to speak with Diana Allers.Details- Select "Let's do a trial run".Rewards- Gain Diana as a war asset worth 5 points.

Talk- Head to Huerta Memorial Hospital and speak with Dr. Chakwas in patient lounge (#1 Hospital).Details- Select the top dialog options for:Rewards- +5 Rep, new crew member available. (can be gained as war asset if turned down)

Talk- At the same location (#1 hospital), just on the other side of the room, speak with Dr. Michel.Details- Any dialog will result in:Rewards- +2 Rep (possible to gain crew member if Chakwas doesn't join)

Talk- Go to the inpatient wing (#3 hospital) in one of the rooms on the right side.Details- Speak with Ashley (Note: same for Kaidan. If talks diverge, I'll let you know. For now, Ashley is the same for Kaidan) to get:Rewards- +2 Rep (if romancing, purchase gift before entering room)

2. Priority: The Citadel (#1)- Starts when Hackett orders you to see the council. (End of P: Mars)Details- Go to the Citadel; Go to Councilor Udina's office (#2 C. Embassies).End- Technically when you return to Udina's office. Automatic, no turn-in required.Rewards- +4 Par/Ren awarded after your talk with Councilor Sparatus.Disk- #1

*Mission added to Log (See #5)

Talk- Before you enter the elevator to leave the citadel embassies (#4/5 Embassies),Details- Speak to Khalisah al-Jilani to gain:Rewards- +5 Par/Ren, choose paragon interrupt to gain her as a war asset worth 10 points.

Talk- While still at the same location near the elevator (#4/5 Embassies)Details- Speak with James for:Rewards- +2 Rep

4. Eden Prime: Resistance Movement- Starts after you land on Eden Prime. You'll get a "view" prompt to click your right analog stick and then enter the building to your immediate right to read the 1st terminal and start the side mission.Details- Activate elevator to the dig site; Stay left (building 5) to find and read 2nd terminal; enter a building marked "2" outside but inside is marked "9" to find and read 3rd terminal.End- When you open the pod at the end of P: Eden Prime.Rewards- War Asset E.P. Support worth 100 points.Disk- #1 or 2Achievement Unlocked- Freedom Fighter

8. Shrike Abyssal: Prothean Obelisk- Starts by exiting the elevator on Citadel Embassies and heading left near the office suite (#5 Embassies) to find a Volus speaking to a human and a Turian. Listen to the conversation to get the mission to start.Details- Scan Talis Fia which is in the Urla Rast system of Shrike Abyssal.End- Speak with the same Volus who is still at the same location for the turn-in.Rewards- 20,000 credits, +5 repDisk- #2

Support- In the patient lounge (#1 Hospital) at the reception desk will be a hospital visitor (human female) and a hospital receptionist (human female) having a debate.Agree with visitor or receptionist- +2 Rep

Support-As you pass through the security checkpoint (#1/2 Docks: HA) there will be a human male and female having a debate to your immediate right.Agree- with the Refugee for +2 Rep, War Asset (-2)Agree- with the Dock Officer for +2 Rep, War Asset (7)

*Mission added to Log (See #16)

__________________

Change is inevitable.

Last edited by Grifter Reborn; 05-09-2012 at 06:46 PM.
Reason: As needed...

Talk- Note: This is only available to those who invited Kelly Chambers to their cabin in ME2. Go to Cargo Hold: B (#6 D: HA) to:Details- Speak with Kelly for:Rewards- +2 Rep, *If you had surviving fish from ME2 and didn't purchase any thus far, she will give you all of your fish back to you.

Talk- with Miranda in the Normandy Dock (D24) to prevent her death later in the game.

14. Aria: Blue Suns- Start by talking to Aria in the VIP lounge (#2 Purgatory) Note: This mission can end faster and without travel if you choose the renegade option of having Oraka killed.Details- Talk to Darner Vosque at Cargo Hold:A (#5 Docks: HA); Talk with General Oraka in the courtyard (#4 P. Commons); talk to Kannik at Meridian Place Market (#6 P. Commons); scan Vana in the Vular system of Kite's Nest; Talk with Kannik at original locationEnd- Talk with G. Oraka at the same spot as before for:Rewards- +5 Par/Ren, War Asset (50)Disk- #2

15. Apien Crest: Banner of the First Regiment- Overhear the group of 3 turians at the lower bar (#3 Purgatory)Details- Scan Digeris in the Castellus system of Apien CrestEnd- Turn-in to the same group at the same location for:Rewards- +5 Rep, 15,000 credits, War Asset (30 pts.)Disk- #2

16. Kite's Nest: Pillars of Strength- Overhear the batarian preacher in Cargo Hold:C (#7 Docks: HA)Details- Scan Khar'Shan in the Harea system of Kite's NestEnd- Turn-in by talking to the preacher at the same location for:Rewards- +5 Rep, War Asset (40)Disk- #2

17. Ismar Frontier: Prototype Components- In the room across from Ashley listen to the Salarian scientist.Details- Scan Metaponto in the Aquila system of Ismar FrontierEnd- Turn-in by talking to the scientist at the original location for:Rewards- +2 RepDisk- #2

Talk- In the same location you give your report to Hackett, activate to:Details- Speak with Anderson to gain:Rewards- +2 Rep

**Scan Rothla (see #20)

CHECKLIST- Citadel (Just a head's up...If you hate the Citadel, you'll hate it more because the majority of the game is spent on it. Kind of like ME1.)
- 4 Talks
- Start 2 missions
- End 1 mission

20. Citadel: Barla Von- After speaking to Liara, go to the bank (#1 P. Commons) and speak to Barla Von.Details- Scan Rothla of the Dranek system in the Krogan DMZ.End- Speak with Barla Von at the same location for the turn-in.Rewards- +5 Rep, War Asset (25), 120 XPDisk- #1 or 2

23. Benning: Evidence- Talk to Ambassador Dominic Osaba near the elevator (#4/5 C. Embassies).Details- Find the dog tags during N7: Cerberus Abductions.End- Turn-in by talking to Dominic again at the original location.Rewards- +5 RepDisk- #1 or 2

24. Citadel: Improved Power Grid- Listen to the human female in front of Purgatory (#1 Purg.)Details- Find the power grid during #21 N7: Cerberus AttackEnd- Turn-in by talking to the same person at the original location.Rewards- +5 Rep, War Asset (8)Disk- #2

__________________

Change is inevitable.

Last edited by Grifter Reborn; 05-09-2012 at 06:51 PM.
Reason: As needed...

Spectre Requisitions:
- Buy Heating Unit Stabilizers (See #32) for 1,000 credits (Note: both Bahroo3 and I were unable to have this item appear properly in the N7 mission (#28), so be aware that if it doesn't you can purchase it now)

*Mission added to Log (See #60)

30. Irune: Book of Plenix- Listen to a volus speaking to a salarian in the bank (#1 P. Commons).Details- Scan Irune in Aru system of Aethon Cluster.End- Turn-in by speaking with the Volus at the bank.Rewards- 15,000 Credits, +5 Rep, War Asset (40)Disk- #2

Support-Aegohr's Munitions (on the far right side of P.C. Map) has a worried (Salarian) merchant debating with an angry (Turian) merchant.Agree- with the worried merchant for +2 ParAgree- with the angry merchant for +2 Ren

*Mission added to Log (See #34)

__________________

Change is inevitable.

Last edited by Grifter Reborn; 05-09-2012 at 06:57 PM.
Reason: As needed...

Support-In the C-Sec Outpost (#5 P.C.) are an angry C-Sec officer (Asari) and a patient C-Sec officer (human male) having a debate.Agree- with the angry officer for +2 RenAgree- with the patient officer for +2 Par

37. Citadel: Inspirational Stories- Important Note: Once this mission is started, it should be completed without ANY interruption. Recommend making save before starting.Talk to Solik (Salarian) at the security checkpoint (#1 DHA)Details- Photo #1 is the Salarian with human female at memorial wall (#8 DHA); Photo #2 is of a human male and female between #2/3 of the DHA map; The final photo is of the poker game where James is (between #3/4 DHA). Note: if any pic interacts don't show, try some other pic interacts to see if they will now appear. If not, reload previous save.End- Speak with Salik for the turn-in.Rewards- +5 Rep, 5,000 credits, 210 XPDisk- #2

*Mission added to Log (See #46)

Talk- When you interact to enter you the Normandy, you will:Details- Speak with Ashley for:Rewards- "Welcome aboard" dialog for new squad member OR Bottom option for War Asset (25).

CHECKLIST- Normandy
- 6 Talks
- Start 5 missions

*Mission added to Log (See P: Perseus Veil)

*Mission added to Log (See #38)

*Mission added to Log (See #40)

*Mission added to Log (See #45)

Talk- Take to elevator to the Crew Deck and as soon as you exit:Details- Speak with Garrus for:Rewards- +2 Rep

Priority: Perseus Veil- Starts when Hackett informs you that the Quarians are willing to talk.Details- Dock with Envoy ship in the Dholen system of Far Rim; Speak with the Quarians.End- Misson ends when your informed of the Geth Dreadnought and the mission updates to become 48. Priority: Geth Dreadnought.Rewards- +6 Par/Ren, +2 RepDisk- #2

43. Citadel: Cerberus Turian Poison- In the Examination rooms (#4 hospital) is a Salarian (across from where Ashley was). Listen to him to start.Details- Find the poison during A: Ex-Cerberus ScientistsEnd- Speak to the same doctor at original location for:Rewards- +5 Rep, 1,000 credits, War Asset (8), 30 XPDisk- #2

44. Nimbus Cluster: Library of Asha- Inside Purgatory (between #2/3) will be an Asari you can overhear to begin.Details- Scan Carcosa in the Agaiou system in Nimbus ClusterEnd- Talk to the Military Trainer at the same location for:Rewards- +5 Rep, 15,000 credits, (40)Disk- #2

Talk- Near James (#7 D.H.A.) is a chance to:Details- Speak with Zaeed for:Rewards- War Asset (25)

• Speak to Tactus for +5 Par/Ren (See #47)

Talk- Start making your way to Normandy (Docking Bay D24) to exit the elevator to:Details- Speak with Garrus for:Rewards- +2 Rep (and "best" celebration ever when you *miss on purpose*)

46. Valhallan Threshold: Prothean Data Drives- In Docking Bay D24 between #1/3 on the map (and before entering the Normandy) is a male human you can listen to for the mission to be added.Details- Scan Garvug of Pax system in Valhallen ThresholdEnd- Turn-in by speaking with (human male) Soldier at original location for:Rewards- +5 Rep, 15,000 credits, War Asset (40)Disk- #2

50. Citadel: Kakliosaur Fossil- Starts when you listen to a Salarian by Apartment #90 (#2 P.C.)Details- Scan Intai'sei in Phoenix system of Argos RhoEnd- Talk to the War Strategist who's still outside of Apt#90.Rewards- +5 Rep, 15,000 credits, War Asset (40)Disk- #2

Talk- Enter Apartment#82 (#2 P. Commons, far bottom right side of map) to:Details- Speak with Miranda for:Rewards- +4 Par/Ren, Romance option for MaleShep who had one in ME2, and a better chance of keeping her alive (if you choose paragon)

51. Citadel: Chemical Treatment- Located in lab services (#2 hospital) to the left is a Salarian speaking to a human female. Listen to them to begin.Details- Found during mission #49.End- Talk to Dr. Silon who's at the original location for:Rewards- +5 Rep, 1,000 credits, War Asset (8), 30 XPDisk- #2

55. Hades Nexus: Prothean Sphere- After finishing C: Batarian Codes, walk out of range (talking to James at poker game works well) and then return (#4 DHA, far left side of map) to listen to the human male speaking to the Turian.Details- Scan Gei Hinnom in Sheol system in Hades Nexus.End- Talk with the (human male) Refugee at original location for the rurn-in.Rewards- +5 Rep, 15,000 credits, War Asset (40)Disk- #2

56. Dekuuna: Code of the Ancients- When exiting the elevator for Purgatory you'll see an Elcor directly ahead. Listen to add mission.Details- Scan Dekuuna in Phontes system in Silean Nebula.End- Return to the original location to speak with the Angry Elcor for turn-in.Rewards- +5 Rep, 120 XP, War Asset (40)Disk- #2

57. Silean Nebula: Rings of Alune- Take the elevator to H. Memorial Hospital and as soon as you exit, turn to your immediate right. Listen to an Asari to add the mission to your log.Details- Scan Nevos in Teyolia system in Silean Nebula.End- Take elevator to the hospital to speak with the (Asari) Consultant for the turn-in.Rewards- +5 Rep, 15,000 credits, War Asset (40)Disk- #2

58. Citadel: Target Jamming Tech- Around Apollo's Cafe (#3 P.C.) is a Turian who's talking about this.Details- The tech is found during mission #52.End- Return to Apollo's Cafe to speak with the C-Sec Officer for the turn-in.Rewards- +5 Rep, 1,000 credits, War Asset (8), 30 XPDisk- #2

59. Hades Nexus: Obelisk of Karza- Is added when you hear a human male sitting on a bench in the courtyard (#4 P.C.) mention it.Details- Scan Kopis in Hoplos system inHades Nexus.End- Still sitting on the bench is the Researcher to speak with for:Rewards- +5 Rep, 15,000 credits, War Asset (40)Disk- #2

60. Citadel: Reaper Code Fragments- Overhear an Asari (#4 C. Embassies) to add this to mission log.Details- The code is found during mission #53.End- Speak with the Asari War Strategist to turn mission in.Rewards- +5 Rep, 1,000 credits, War Asset (8)Disk- #2

*Mission added to Log (See #61)

Priority: The Citadel (#3)- Starts when the Asari Councilor asks you to meet her on the Citadel.Details- Enter Councilor Udina's office (#2 C. Embassies) to meet with the Asari Councilor.End- Misson ends when the councilor asks you to recover artifact and the mission updates to become 62. Priority: Thessia.Rewards- +2 Par/RenDisk- #2

61. Dekuuna: Elcor Extraction- Close to the Asari War Strategist (#4 C. Embassies) is an Elcor you must talk with to start this mission.Details- Scan Oltan in Phontes system in Silean Neabula.End- Talk to the Elcor Ambassador at same location to turn-in.Rewards- +5 Rep, War Asset (40)Disk- #2

Checklist- Citadel (Seriously?!? For the love of *censored beliefs*)
- End 1 mission
- After ending mission, say "No more Citadel"
- After saying that, say "I wish I never see the Citadel again"
- Be warned, not all wishes come true

64. Citadel: Cerberus Ciphers- Listen to the Turian at the end of the hall (far left side of Citadel Embassies map).Details- Codes are found during mission #63.End- Take a taxi to the Presidium Commons and sprint to Apollo's Cafe to find Officer Dellk. Talk to that beautiful Turian for:Rewards- +5 Rep, 1,000 credits, War Asset (15), 30 XPDisk- #2

Checklist- Point of no return. Once you've told Admiral Hackett to begin, your locked in.
- Scan anything you have left or wish to find not in this guide (credits, fuel, etc.)
- Make sure your Effective Military Strength is above 4,000. By using this guide, you won't need 5,000 for the "best" ending because you have plenty of Rep built up.
- For comparison, at this point I had 7,148 Total Military Strength and Bahroo3 had 7,156. It's possible to achieve up to 7,530 based on decisions during all 3 games.
- 1 Talk
- End 1 mission
- Start 1 mission

Citadel: The Return- Note: This mission never shows in your mission log, however if you go to "Load Game" and "Restart Mission" you'll see the mission name. Starts right before entering the Citadel.Details- Meet with Admiral Anderson at the console he's found.End- This ends when you make your final decision. To help make the choice, I've listed some options and how to achieve them.

When you confront The Illusive Man, choose the red dialog option all 4 times. Use the interrupt to avoid an "End Game". After talking with the Catalyst, choose to Control the Reapers (walk to the blue device on the left side)

When you confront The Illusive Man, choose white dialog options all 4 times. Use the interrupt to avoid an "End Game". After talking with the Catalyst, choose to Syntesize all organics and machines (walk into the beam of light in the middle)

Haha glad to see you followed through with this! Placeholders are funny too.

EDIT: I made this post before bed, so it was still fresh on my mind when I woke up. Gotta say, very impressed with this thus far, ESPECIALLY because you're doing this on your phone. Even typing this was a chore in my iPhone...

So I know there's some people looking to begin a(nother) playthrough when the import face patch hits sometime today. I know this is taking an eternity (certainly seems that way to me) bit it can actually be used as it currently stands. (it's just not as pretty and organized as it will eventually be) In any case, here's what you need to know:

OP (post #1) has the necessary info to use the guide.
Post #2,3,4 are done (until someone spots a change)
#5 is coming along but is still accurate and capable for you to follow
#6,7,8 are the basic walkthrough to finish the game.

This will eventually be completed, but as the usual time constraints and phone typing (stupid phone. stupid computer) has resulted in more delay.

Thanks for the positive feedback so far and especially for the patience! If you have questions, please let us know!

So I know there's some people looking to begin a(nother) playthrough when the import face patch hits sometime today. I know this is taking an eternity (certainly seems that way to me) bit it can actually be used as it currently stands. (it's just not as pretty and organized as it will eventually be) In any case, here's what you need to know:

OP (post #1) has the necessary info to use the guide.
Post #2,3,4 are done (until someone spots a change)
#5 is coming along but is still accurate and capable for you to follow
#6,7,8 are the basic walkthrough to finish the game.

This will eventually be completed, but as the usual time constraints and phone typing (stupid phone. stupid computer) has resulted in more delay.

Thanks for the positive feedback so far and especially for the patience! If you have questions, please let us know!

UPDATE: Use detailed guide in post#1-5, then basic walkthrough in post#8-10.

UPDATE 2: Use detailed guide in post#1-6, then basic walkthrough in post#9,10.