Time Left for 2017 Support -

I supported because…
"This huge ad me do it!"
- Jonan Jello (Hex_Enduction_Hour)
Our End-of-Year Geek support drive ends in 19 days! It has been your support,
financial and otherwise, that has allowed this site to become what it is today.
Learn More

All the categories after the first one should be reasonably assessable by just reading/looking at game cards. We understand that people can only play a small number of games, so we hope that everyone will have a look at more games for these later categories. With so many entires a lot of games deserve to win!

VOTING RULES

Voting is only open to BGG users; you'll have to enter your username.

Within each category, medals must go to different games.

You're only allowed to vote for any particular game TWICE, and for you own games just ONCE, in the ENTIRE voting form. If you've submitted more than 1 game, you may vote for each of your games once. (We don't want people putting the same 3 games in all categories.)

Voting in the first category (Best Game) is mandatory. In the later categories, you may choose to SKIP the entire category by awarding no medals AT ALL. (Awarding just one or two is not allowed: we don't want people to vote for their own game and no-one else.)

Any votes that don't adhere to these rules will be ignored.

Microgames are Awesome! This contest is going to be incredible!I am also excited about the other contests happening right now.Together, we are making MicroGames more and more popular.After the success of my last microgame contest:http://boardgamegeek.com/thread/1153853/microgame-print-and-...I couldn't wait to start this one.

This one has very specific limitations.You need to design a game using 18 cards exactly.No more, no less.The game rules need to be included into the cards.Also, and this might scare people. No components.Paper and pencil could be used for scoring, hard to avoid in some cases.

Rules1. Games must have exactly 18 cards.2. The game needs to be a "Print and Play" file3. Each game needs a logo (this will also be your game title pic)4. Each game needs a pic of the cards (2 pages across, 9 cards per page)5. You can't use components such as dice, meeples, and chips.6. Rules need to fit on Cards (2.5x3.5, 64x89mm). You decide how many.7. You may get one artist to help with the artwork if needed.8. You must have permission to use all artwork.9. You will retain all rights to your game.10. Enter as many as you want.11. No restrictions on theme.12. You must play and comment on 3 games per 1 game you enter.

PrizesTips given here and on the geeklist will be combined and given to the winners. I will also donate gg into the pot.Please throw some money in there to make it juicy.

I am also going to publish a minimum of 2 games for this contest.With the possibility of publishing many more.

I want to have the people to vote in the poll for the winners.But in the end I will choose what games I want to publish.

A poll will be created for each category.1. Best Game. (1st, 2nd, 3rd)(40%, 20%, 10%)2. Best Art. 15% 3. Best theme 15%

All the money donated will be divided between the category winners.

Current Prize Pot: 1010 gg

FilesI created a geeklist for the entries.Post your entries in the WIP thread.I suggest using dropbox.Also upload a logo pic and cards pic into your gallery and post a link.

PrototypesI would like to involve gamecrafterNot sure if I should make it required or notThey have good price for 18 cards with a wrap.Around 5 bucks I believe. I could just purchase the ones I am considering to publishmaybe I can work out a deal with gamecrafter if a lot of people are interested.

And..The plan right now is to publish 2 of the winners with one of my games.This would be 3 games in a standard size tuck box. If there are lots of great games I am willing to go bigger.I am also considering individually packaging them and as a set.

I think kickstarter would be a good option.I know everyone will want to know the terms.It will be industry standard.I can lay out the rules if needed.or discuss with the winners after I choose.

Thanks for looking into running another contest Hacko! The only change I would like to see would be the contest's dates. If the start date could be pushed back to the middle of September, I think that would allow the designers who are already participating other contests finish their work and print and play other contestants designs in order to vote.

The chart below shows when the voting ends for the 3 of the 4 contests going on right now and the submission date for the novel contest. I didn't include the 24 hour contest. If the start date for this contest is September 15th, 2 contests would be completely over, 1 would be in voting, and another would be 2 weeks from voting.

If I was looking to published the winners, I'd want the designers to really be able to focus on the game.

I am always annoyed with contests that just want completely finished games that offer "publishing". If it is 100% done, with art, final rules, and everything, I don't need "publishing" - I've done that already.

Guys, don't worry about the art so much, you can use placement art. If the design is good, I will talk to you about the art after, if I want to publish it. Plus I know about 50 artists. I am also an artist, I wish I could help you both, might be unfair. I will be judging on game play, very easy to see past the art or lack of art. Maybe I need to phrase some of the rules better. I don't need games printer ready. Just games people would want to buy and play. I wanted to publish games from the first contest, but it's hard because the sizes and components were all over the place. Maybe I can go back to some later. This is why I am doing this contest, very easy to manage and produce. Start simple, get more complex later. I will be running a kickstarter next week for my deck system, it is also a test to see if I can manage and run a campaign. My idea for these MicroGames can work in the same way. I plan to be a microgame publisher, just getting into it.

Another reason and inspiration for this was a publisher I met at a convention from Germany called Adlung Speile. They published 100 games, all the same size, 66 cards. I played 10 of them, I was very impressed. Pretty wide range. Some didn't have much art at all and some did. No components, mostly just good design. Very possible to do great stuff with 18 cards. Work your magic.

The only change I would like to see would be the contest's dates. If the start date could be pushed back to the middle of September, I think that would allow the designers who are already participating other contests finish their work and print and play other contestants designs in order to vote.

I agree with the suggestion to push it back a bit, but either way I'm in. I love the size at 18 cards.

PrototypesI would like to involve gamecrafterNot sure if I should make it required or notThey have good price for 18 cards with a wrap.Around 5 bucks I believe. I could just purchase the ones I am considering to publishmaybe I can work out a deal with gamecrafter if a lot of people are interested.

I've had some bad experiences with gamecrafter. Since the games are all cards, have you considered using Drivethrucards? In my experience their quality is much better, they are cheaper, and their turnaround is faster - the only thing they don't do is tuck boxes.

The only change I would like to see would be the contest's dates. If the start date could be pushed back to the middle of September, I think that would allow the designers who are already participating other contests finish their work and print and play other contestants designs in order to vote.

I agree with the suggestion to push it back a bit, but either way I'm in. I love the size at 18 cards.

Start time doesn't matter, it's the deadline that matters. I could start it end of August if you think it's better, people can start thinking now anyway. If extending the deadline to december 1st would get me a lot more entries I would do it. Who is interested? Should I start a list to show interest?

PrototypesI would like to involve gamecrafterNot sure if I should make it required or notThey have good price for 18 cards with a wrap.Around 5 bucks I believe. I could just purchase the ones I am considering to publishmaybe I can work out a deal with gamecrafter if a lot of people are interested.

I've had some bad experiences with gamecrafter. Since the games are all cards, have you considered using Drivethrucards? In my experience their quality is much better, they are cheaper, and their turnaround is faster - the only thing they don't do is tuck boxes.

I have to think about this. Other opinions? There are a bunch of places we could use for print on demand. Maybe I can give several options and you can make one available and leave link on WIP or something.

I'm sure I'll be entering. I'm refining a couple ideas that are floating around in my head. Your recent "crazy theme" post on the Microgames Facebook page, though, really has me thinking about theme. Many of my recent designs have been mechanics-first. I enjoy them, but they tend to be more "thinky" while my theme-first designs seem to be more fun.