PatG

This thread is NOT for finding lobbies and players to do heists with. If you are looking for others to play with, please go to the Find a Lobby & Meetupssubforum.

For most heist setups, a cheap, yet useful strategy is to have everyone in an Armored Kuruma and just kill all enemies with drive-bys. The car will protect you from most bullets, but isn't totally bulletproof, so make sure that you have the inventory menu up to consume snacks and body armor when you health gets really low.

First Heist:FLEECA BANK

1st Setup (SCOPE OUT): Basically go scout the Fleeca Bank with Lester. He'll give one of the teammates a program that allows him/her to unlock and open the vault door from outside of the bank. It's just used for practice. Kinda like a minigame for the passenger to mess around with (if you know the old phone game, Snake, it's pretty much like that except you have to go through a maze.) It'll also help if the passenger in this setup plays as the driller in the actual heist since he'll be familiar with the hacking device. After scouting the bank, go to Lester's factory and pick-up Paige. Take the Granger back to you apartment. MISSION COMPLETE.

REWARDS: NONE

PAYOUT:

Normal: $4,370

Hard:

2nd Setup (KURUMA): Go to the parking lot around the Del Perro area and crash a Korean gang's meeting. Take the armored Kuruma back to Lester's factory. Payout will depend on the condition of the car upon delivering it. MISSION COMPLETE.

REWARDS: NONE

PAYOUT: DEPENDS ON THE CONDITION OF THE KURUMA UPON DELIVERY

Heist (FLEECA BANK): 1 Driver and 1 Driller are required. Go to Lester's factory and pick-up the armoured Kuruma. Driver will...uhm...drive to the Fleeca Bank. Driller will hack the vault door on the way there. Once at the bank. Driver will destroy all 4 cameras. (1 directly to the left upon entering, 1 directly to the right of the door and 2 in the small hallway to the vault door. Driver just intimidates the hostages while Driller drills open the safety deposit box. The player will play a minigame where he has to break 4 bars. If the drill starts to overheat, just pull the left stick back and wait for it cool down. Once completed, the driver and driller drive to the Zancudo Bridge to get picked-up by the Cargobob. Just simply drive at the same pace as the Cargobob/stay under the giant magnet. MISSION COMPLETE.

1st Set-up (PLANE): Go to the Mckenzie Airfield and steal the Vellum plane there. There will be 2 teams. 1 team is mainly gunners (3 players) and 1 team is the pilot (1 player). Simply kill all the Vagos there. After that, the pilot will take the Vellum to LSI and deliver it. All other players will be left at the airfield to kill any other Vagos there. MISSION COMPLETE.

REWARDS: NONE
PAYOUT:

Normal: $15,200

Hard: $19,000

2nd Setup (BUS): Go to the prison out in the Senora Desert and steal the prison bus. The bus has a FIB Buffalo and a Police Maverick as it's convoy/protection. Simply kill the driver and steal the bus. After stealing the bus, you'll need to lose the cops. The easiest way to do so is to go off-road to where cops will barely spawn. Also, if you're riding with a passenger, it'll be a whole lot tougher to get rid of the cops because the you'll never be able to to lose them or get out of their line-of-sight even if there are no cops around. After losing the cops, take the bus to the junkyard in the Grand Senora Desert. MISSION COMPLETE.

REWARDS: NONE

PAYOUT:

Normal: $15,200

Hard: $19,000

3rd Setup (STATION): 2 teams. 1 team goes to the police station at Downtown LS. They will need to steal a police cruise and pose as cops to get the inmate transport schedule. Other team goes to the docks and boards the Cargo ship. Kill all enemies that and scale the cargo containers at the back of the ship. A simple method for the team going for the Casco is to climb the crane next to the cargo ship. Jump off and parachute to the shipping container to skip all the enemies. Shoot the padlock of the container with the Casco in it and drive it off the ship. Try not to shoot/use any sort of weapon when escaping as this will attract cops and will make the mission more difficult and longer to complete. Once finished, take the Casco to the Seniora Desert and deliver it to the a contact who will pick it up. One really easy method for the Casco team is to follow the train tracks from the docks all the way to the checkpoint (once you pass the first roadblock of enemies, bank left and there should be train tracks there.) MISSION COMPLETE.

4th Setup (WET WORK): 2 teams. 1 team goes to the city hall and kills the lawyers. Other team goes to a mansion to kill a specific target. The team should be silent and sneaky, killing all the guards before you are caught in their line-of-sight. If you are seen by them, they will alert everyone else and the target. Once alerted, the target will run away on foot. You must kill him before he reaches a certain distance or else he will disappear. The team that will kill the lawyers will need to take the deposition and will be wanted by the cops. Once they have lost the cops, everyone will meet up at the apartment where the mission was started to deliver the deposition. MISSION COMPLETE.

REWARDS: NONE
PAYOUT:

Normal: $15,200

Hard: $19,000

Heist (THE PRISON BREAK): 3 teams. One player is the pilot, one player the demolition, and a pair of players teamed as an inmate and prison guard. The pilot heads to the airport to fly the 5 seater velum, acquired from the previous setup mission, to the big airfield in Sandy Shores. Meanwhile the prisoner/guard team head to the junk yard in Sandy Shores, to get into the prison bus from the previous setup mission, while the demolition player heads north to intercept the actual prison bus that is heading to Bollingbroke prison. The demolition goes to Sandy Shores Arifield and destroys the prison bus, then heads to the airfield for the next part of the mission. The prisoner/guard team drive the bus to the prison. Upon approach to the airfield, the pilot receives an alert that jets have been scrambled to shoot down the velum. The demolition player acquires a buzzard to defend the velum from the lazers that spawn. Once inside the prison, the prisoner/guard team become discovered and begin a shootout with the prison guards while making their way to acquire the prisoner. Once acquired, the prisoner will follow his rescuers. After taking out all the guards, the rescued prisoner and the team get into the armored vehicle in the front of the prison and exit the same way they came in, heading to the airfield where the pilot has landed and awaits. The rescued inmate, and guard/prisoner team get into the velum and take off while the demolition remains in the buzzard to help the velum escape. The pilot must escape the 5 star wanted level then hit the marker to trigger a cutscene of everyone except the rescued prisoner, jumping out of the plane and landing on a beach to be picked up by the demolition in the buzzard and flown back into town. Warning: there is a glitch where you can't lose your wanted level/the cops when there is more than 1 person in the vehicle. No current full-proof way to solve it, but just hope that you're lucky enough. MISSION COMPLETE.

REWARDS: Unlocks the 5-Seater Vellum plane ($995K) in Elitas website. Also unlocks the Prison Bus ($550K) in the Warstock Cache and Carry website.

MAX PAYOUT: $500,000

ELITE CHALLENGES: (+$100K for completing all)

Rashkovsky Damage 1% or Less

Extraction in Under 4:40 Minutes

Nobody Gets Wasted

Third Heist: HUMANE LABS RAID

1st Setup (KEY CODES): 4 teams. 2 lookouts. 1 bodyguard and 1 buyer. All 4 teammates will go to the parking lot near Simeon's car shop. 2 lookouts will get to their respective positions while the buyer and bodyguard will stay and wait for the "vip"/"seller." Once they come, a cutscene will be played showing the FIB crashing the exchange. Kill all the FIB agents and take the briefcase. Take the briefcase back to the apartment. MISSION COMPLETE.

REWARDS: NONE
PAYOUT:

Normal: $20,520

Hard: $25,650

2nd Setup (INSURGENTS): All 4 players will go to the quarry. Once there, kill all the Merryweather agents there and take the 2 Insurgents (1 is the pickup with the turret and the other is the regular Insurgent). It would help if the 2 vehicles travel together since there will be 2 attack helicopters with miniguns and rockets firing at the vehicles. Deliver the 2 vehicles to the marked location and kill all the remaining Merryweather agents following you. MISSION COMPLETE.

REWARDS: NONE
PAYOUT:

Normal: $20,520

Hard: $25,650

3rd Setup (EMP): All 4 players get on a Dinghy and head to the aircraft carrier out in the ocean. Upon boarding the ship, the team will make it's way up to the top of the carrier. Once the team killed all enemies in the first area and is told to take the stairs, don't go to the door nearest to the stairs. Instead, go to the first door after turning right. Just follow the route up to the top. Once you've made it to the top of the ship, kill all enemies there and one person must take the Hydra. All other players will take P996-Lazers to help fight off enemies jets trying to take down the Hydra. After disposing of all enemy jets, take the Hydra to the Sandy Shores Airfield. MISSION COMPLETE.

4th Setup (VALKYRIE): The team will go to a Merryweather base near the doacks (where the Casco team had to go) and steal a Valkyrie. The place is loaded with Merryweather agents everywhere, so use caution when getting to the Valkyrie. I was able to get to the chopper by going to the right side of the building and just running on the edge of the building. Surprisingly, I didn't fall into the water and no one was able to hurt me until I got to the back of the building. Once everyone has boarded the Valkyrie (1 pilot, 2 minigun gunners on the side and 1 explosive turret gunner in the passenger seat beside the pilot), the helicopter will takeoff and will be chased down by 5 helicopters. First wave is 3 choppers, next wave is another 2. Afterwards, deliver the Valkyrie. MISSION COMPLETE.

REWARDS: NONE
PAYOUT:

Normal: $20,520

Hard: $25,650

5th Setup (DELIVER EMP): Take the Insurgent to the Humane Labs and use stealth to take out the enemies. It's pretty difficult because the enemies and scientists are easily alerted and you'll fail the mission if someone gets alerted of your presence. Kill all the enemies that are marked on the minimap. The best way to do this (always works for me, at least) is to take out the 2 guards by the entrance then go up the mountain on the right side of the road and take out the guard on the balcony. An Insurgent will pass by, but you won't need to take out the driver. As long as everyone is off the road, the Insurgent won't be alerted. After the Insurgent passes by, kill the 2 guards that are just chilling by a parked Insurgent (you can kill them after the Insurgent passes by them.) Once you've killed the guards there, go into the Humane Labs complex and take out the 2 scientists by the cage-looking thing. Hug the left side until you find some steps. There will be 1 guard just chilling nearby. Killing him is totally optional. I just do it because I'm OC. Once he's dead (or not), there will be another flight of stairs on the right side with 2 more scientists. Kill them both and head down the stairs. There will be a guard by himself, so just kill him as well. After that, there will be a scientist and a guard by a small truck. You'll need to wait for the guard on the balcony to turn the other way before killing the scientist and the guard. Once they're both dead, head out and kill the guard on the balcony. After you have kill all the guards and scientists in the complex, one player will need to hack the console. It's pretty a standard time-it-correctly type of game so it shouldn't cost you a lot of time. You'll leave the Insurgent in the garage and you can take the small truck beside the garage. This truck fits 4 people. 2 in the front and 2 in the back. Just make your way out of the Humane Labs area. MISSION COMPLETE.

REWARDS: NONE
PAYOUT:

Normal: $20,520

Hard: $25,650

Heist (THE HUMANE RAID): In this heist, there will be 2 teams, one that will man the Valkyrie and the Ground team, who will be going into Humane Labs. All 4 players will need to make their way to the Valkyrie and the pilot will fly the team to a really high point above the Humane Labs area. After the EMP is activated and the Humane Labs start to lose power, the Ground team will jump out of the helicopter and parachute down. When the ground team is in the facility, the helicopter team will defend the entrance from enemies. A few Buzzards will also come and fire rockets at the Valkyrie, but you don't need to worry about blowing up from the rockets because the Valkyrie is invincible (at least in my experience, it was. I took like 6+ rockets in rapid succession and I didn't blow up. The chopper just caught fire, but didn't blow up or anything.) They will then blow open a door leading to the facilities using explosives. Once they reach the double doors, they will need to open the locks at the same time (it helps to have a mic, but inform the other player to go on a certain queue.) After that, they'll grab the documents and begin their escape out of the Humane Labs facility via the water exit. The rebreathers that are given to the ground team do not have unlimited oxygen, so swim as fast as possible to the beach. Upon reaching the beach, they'll need to fire their Flare Guns to alert the helicopter team to their position and get picked up. On the way out of the Humane Labs area, the team will be chased by several Buzzards. Just destroy them and make your way back to the city. MISSION COMPLETE.

First Setup (COKE): There will be 2 teams, team helicopter and team boat. Just as the team names suggests, one team will take a helicopter and land it on the frat boys' yacht just off Del Perro beach. The other team will take a boat to the yacht. All 4 members will then fight off all the enemies on the boat and take the packets of coke. Once all packets are collected, all players must get off the boat and lose the cops. They'll all meet Ron under a bridge/freeway at East Vinewood. MISSION COMPLETE

REWARDS: NONE
PAYOUT:

Normal: $19,190

Hard:

Second Setup (TRASH TRUCK): 2 teams once again. The collectors and the operators. All 4 player will board a trash truck and go to different areas collecting trash. Collectors will go and collect the trash bags while the operators will protect them. There will be 4 different collection areas. The first one will have no Vagos present, so the operators can chill in the trash truck and let the collectors do their job. The second, third and fourth area all have Vagos in the area, so the operators really need to protect the collectors. Once all trash bags are secured, the team will head back to East Vinewood to meet Ron. Be careful when going to East Vinewood. There will be a lot of Vagos vehicles chasing you which this could cause a lot of deaths, and also cause the failure of the setup. Be prepared for this part. MISSION COMPELTE.

REWARDS: NONE
PAYOUT:

PAYOUT:

Normal: $19,190

Hard:

Third Setup (BIKERS): This mission is all about stealth. At the start, you'll be prompted by Trevor to go to his trailer and pickup some silenced weapons. Then you'll need to take a Dinghy to the Lost MC camp. Now, just like the previous heist setup, Deliver EMP, this setup requires you to be really stealthy. The order that we did was, kill the lone guy knocking on the door immediately as you get on the beach. He won't alert anyone and he's really easy to kill. The next target you'd want to kill is the guy sitting down in front of one of the trailers after the guy walks past him. After him, there will be another walker and you'll need to gun him down as well. The next targets are the 2 guys chatting by the far left of the map. The enemy walking/walker around would've past them already and you'll need 2 people to cooperate for the kill (you'll need to go all the way around to avoid being spotted.) After those 2, wait for the walker to come back around and kill him. The last 4 people need to be taken out together. The 2 on the stage can be easily killed via collateral if you work your away around to the beach, close to where you started. After all enemies are killed, you'll take the 2 Gang Burritos and bring them back to East Vinewood. MISSION COMPLETE.

REWARDS: NONE
PAYOUT:

PAYOUT:

Normal: $19,190

Hard:

Fourth Setup (WEED): The team will go to the sawmill area and take a Karin Rebel from the Vagos there. There will be 2 lookouts who will help gun down majority of the Vagos since the ground team will probably die doing so. After all the Vagos are killed, 2 people will take the Karin Rebel and protect the drivers driving the vans from any Vagos attempting to kill them. Deliver the vans and Rebel to the warehouse in East Vinewood. MISSION COMPLETE.

REWARDS: NONE

PAYOUT:

PAYOUT:

Normal: $19,190

Hard:

Fifth Setup (STEAL METH): Really straightforward mission where you'll go to the O'neil Brothers' farm and steal a tanker full of meth. In the farm, there will be a lot of bikers, so be prepared to kill them. You'll need a semi when picking up the tanker as it needs to be latched on to the semi to move it (there's a couple of them parked around the area.) Since there only needs to be 1 driver for the semi, use 1 truck in the front and another at the back to protect the tanker from enemies that will be chasing you to the marked area on the map. Deliver the tanker to it safely. MISSION COMPLETE.

REWARDS:
PAYOUT:

PAYOUT:

Normal: $19,190

Hard:

Heist (SERIES A FUNDING): This heist is surprisingly straight forward. Protect the warehouse from the Vagos with 2 teams, north and South lookouts. After that, 2 players will drive the 2 modified Mules while the other 2 players will man the Karin Technical and protect the Mules (both Mules have their own health bars, so you'll need to closely monitor that.) The Mules and the Rebel will make their way to Grapeseed and stop at the house beside the lighthouse. After that, a cutscene will play, showing Trevor paying the heist crew. Another cutscene will play, showing what happened with the deal. The buyer was actually an undercover FIB agent and Trevor jumps off the cliff and into the water. Afterwards, he escapes the scene. MISSION COMPLETE.

REWARDS: Unlocks the Karin Technical ($950K) and the Mule ($32.5K) in the Warstock Cache and Carry website.

MAX PAYOUT: $505,000

ELITE CHALLENGES:

Complete in Under 06:30 Minutes

Kill 75 Enemies

Nobody Gets Wasted

Fifth Heist: PACIFIC STANDARD

1st Setup (VANS): This setup is all about teamwork and cooperation. There will be 2 teams; a team of navigators and a team of drivers. The navigators will need to be in the passenger seat of one of the driver's cars and will guide the driver to where the Post-Op trucks are located using a Tracking app on the phone. Navigators will not need mics as the game will aallow you to navigate using the d-pad, similar to how the navigator will navigate the driver in a rally race. The team will need to locate a total of 4 trucks around the San Andreas area (for my team, one of them was roaming around Del Perro, 2 were roaming around the LSC near the Eclipse Towers and the last one was near the La Puerta area. Hopefully, it's the same for you guys as well.) Each truck that you find will have a license plate that you need to photograph, be careful also when doing this mission since you can spook the drivers and fail the mission. After you photograph the license plates and send them to Lester, you'll need to steal of the trucks (for us, we needed to get one near the LSC.) Then, you'll deliver the truck to Lester's factory, same place as where you delivered the Kuruma in the first heist. MISSION COMPLETE.

REWARDS: Unlocks the Brute Boxville ($45K) in the Warstock Cache and Carry website.

PAYOUT:

Normal: $20,900

Hard: $26,130

2nd Setup (SIGNAL): All members will have to go pickup some Seasharks (Jet Skis) just off the coast of Chumash and take them to an island in the Paleto Cove area. Instead of going to the prompted area where the Seasharks are, make your way to the part of the North Chumash road where Raton Canyon is. There will be 4 Seasharks by the shore of the Zancudo side of the creek. (Hopefully you understood that.) Take the Seasharks to the island. Once there, you'll need to kill all the police agents there and rescue a hermit named Avi Shwartzman. The player who approaches the house first will be the one who Avi will follow around and will ride a Police boat with him. You'll be given 8 minutes to reach your destination or you'll fail the setup. The player who Avi is following is the only one that actually needs to do any work from this point on. He can take the boat back to the shore where you left your cars for the Seasharks (or call your Mechanic for your car) and drive all the way to the checkpoint. Take note that you'll need to lose your wanted level before delivering Avi to Paige. MISSION COMPLETE.

REWARDS: NONE

PAYOUT:

Normal: $20,900

Hard: $26,130

Third Setup (HACK): In this setup, there will be 2 teams; the Decoys (3 players) and the Transporter. One player will make their way to Lester's factory to pickup a white Burrito while the other 3 players can go straight to the Vinewood area (pretty much in the same area where the Lectros will be stashed for the finale) to fight off all the gang members. While the 3 players are killing the enemies, the other player will drive the white Burrito to the area. Then, a cutscene will play, showing the Transporter transferring the 'magic box' from the Gang Burrito to the white Burrito. Afterwards, the Decoys will take the Gang Burrito to the Del Perro area to lure the gang members away from the Transporter. The Transporter will take the white Burrito with the newly installed 'magic box' back to Lester's factory. MISSION COMPLETE.

Fourth Setup (CONVOY): You’ll be intercepting a convoy (2 Merryweather Mesas, 1 military Barracks, an armed Insurgent and a Savage attack helicopter.) This will take place near the Lost MCs camp. When you get to the Calafia bridge, you’ll immediately see that there is a red helicopter symbol on your minimap, heading over the mountains. My tip here is to pull out a Heavy Sniper and shoot where the pilot’s supposed to be seated (which is in the middle) until you see the helicopter just explode. Once the convoy comes, kill off all the enemies, but don’t blow up the Barracks and the Insurgent. One player should get in the truck to allow the enemies to spawn and the Insurgent should be in a good enough spot to be able to allow the gunner to take out the enemies easily. Be sure to also keep the Barracks in a safe spot so that explosions don't destroy it. The whole team can just kill all Merryweather enemies coming your way (should be about 5 or more Mesas and 3 Savages trying to kill you.) There will only be a limited number of enemies, so it'll be easier to kill them all before you start bringing the Barracks to Paige in Grapeseed. MISSION COMPLETE.

Fifth Setup (BIKES): Really straightforward mission. Go to the Lost MC Clubhouse and kill all the gang members there. Take the 4 Lectro motorcycles and deliver them to an alleyway in Downtown Vinewood. MISSION COMPLETE.

REWARDS: NONE
PAYOUT:

Normal: $20,900

Hard: $26,130

Heist (PACIFIC STANDARD): In this heist, you’ll be robbing the Pacific Standard Deposit Public Bank. The team will makes it’s way to the bank and enter it. There are 3 teams for this; Crowd Control, Hacker and Demolition. Hacker and Demolition will do majority of the work in the bank, similar to the job of the Driller in the Fleeca Bank Heist. The players on Crowd Control will make sure no one sets off the alarm. An easy way for the Crowd Control members to get their job done without wasting ammo is to just pull out an RPG. For some reason, the NPCs will really terrified and the intimidation meter/bar will not go down. Only 1 Crowd Control member can do this and the other 1 can guard the door on the second floor since guards will start spawning there and will jeopardize the mission. For the Hacker/Demolition team, you can let only 1 person take all the cash so that you'll have 3 people that can fight off the cops while the player who has all the cash can hang back. All 4 players will meet at the bank entrance once the $1.25million has been taken. After that, you’ll need to fight your way to the alleyway where you stored the Lectro bikes. Take note that the Hacker and/or Demolition players are the ones carrying the bags of money. If they get shot, you'll lose a little bit of your overall take. A strategy to make sure you get as much cash as possible is to let the other 2 or 3 players clear the path to the Lectros and the person with the cash will follow when there are no more enemies that could possibly shoot them. After that, you make your way to Raton Canyon to use the Dinghy. Take note that you do not need to follow the route all the way (especially the mountain part) and parachute to the Dinghy to complete the mission. An easier and time-saving method is to just drive straight to the boat.

Strategy 1: Instead of using the Lectros to get the Dinghy (because people are bound to fall off and die), turn left out of the alleyway and head for the roadblock with the 1 police car and the makeshift ramp. All 4 players will ditch their Lectros and get in the police cruiser then make their way to the objective. It will make life a whole lot easier for the whole team because people will be prone to dying a lot less. Just drive to the Dinghy and be sure to not sure explosives on the way as you could potentially kill everyone in the car and consequently fail the mission. Once all of the members are in the Dinghy, just drive to the waypoint and you’re home free.

Strategy 2: Pretty much the same as Strategy 1, but you can actually go to any of the players' apartments and take an Armored Kuruma. This will make sure that the team doesn't lose any money on the way to the Dinghy.

Strategy 3: All 4 players can stick with their Lectors to not waste any time, but you won't be on the road. You'll still go in the direction of the highlighted route, but you'll be going off-road so that the cops can't reach you. Be sure to stay off any roads indicated on the map and stay completely off-road since cops can spawn on any road on the map. No matter how illogical it may seem. You'll keep going until you reach the train tracks. Follow the tracks until you get to Raton Canyon (there should be a dirt road underneath the train tracks, just get off the train tracks and follow the dirt road until you reach the Dinghy.) Normally, not all players will get to the boat at the same time, so be prepared to fight off cops until everyone gets to the boat. MISSION COMPLETE.

EXTRA: "You Can't Touch This" T-Shirt can be unlocked after completing any of the 5 heist finales without taking any damage.

If you are able to complete all heists (setups and finales) as a crew member, you'll unlock the ability to replay any heist from the Replay Planning Board in the apartment. You won't need to go through all the heists as a crew leader to be able to replay them.

Credits to the following for helping give extra info on the heist descriptions and rewards:
Warghoul

awesomefoot

You unlock the ability to purchase the Valum 5 Seater plane ($995k) and the Prison Bus ($550k I think) from Elitas and Warstock.

I got the You Can't Touch This Shirt as well. All you have to do for it is not take any damage during the heist. I was doing it the second time, first as leader, and did the drill. So my partner's driving skills basically unlocked it, although I did help a little I guess, I dropped quite several cops chasing us and a few NOOSE guys.

joe grizzly

You unlock the ability to purchase the Valum 5 Seater plane ($995k) and the Prison Bus ($550k I think) from Elitas and Warstock.

I got the You Can't Touch This Shirt as well. All you have to do for it is not take any damage during the heist. I was doing it the second time, first as leader, and did the drill. So my partner's driving skills basically unlocked it, although I did help a little I guess, I dropped quite several cops chasing us and a few NOOSE guys.

just finished the prison heist from set up to the end 3hrs straight! can confirm than all of this is true. just checkeed the cant touch this and i can confirmed that too. cant wait to see how the next heist goes!!

PatG

I don't have any information on any of the heists past the Humane Raid one so I didn't include them yet. As I get more information on them, I'll update the thread. Also, I'm trying to give info on every team/job possible so I'll need input from the community as well.

Do we need to host the heist in order to unlock them?

Yes or you can join other people's heist missions for the rewards mostly

TarnishedGamer

Any chance the description could be spoilered op?
For now people want to know what vehicles unlock where and when.
Well done, been a struggle to find something like this when googling, will help a lot of people.

FiVEOHFiVE

I checked Ammu-Nation and there's a new section in the middle called "Gear", there is a rebreathable that allows you to breathe underwater and there's night vision goggles. These 2 are unlocked after the Humane Raid. Can you add that OP

PatG

Any chance the description could be spoilered op?
For now people want to know what vehicles unlock where and when.
Well done, been a struggle to find something like this when googling, will help a lot of people.

I'll just highlight the rewards so people will see it better and won't need to read the description to find the rewards. Payouts will be left blank for now since I don't have a range yet and can't really remember how much I earned when I did the missions.

I checked Ammu-Nation and there's a new section in the middle called "Gear", there is a rebreathable that allows you to breathe underwater and there's night vision goggles. These 2 are unlocked after the Humane Raid. Can you add that OP

I'll add those in too. Thanks for reminding me.

How long should the wait be between Heist 2 and Heist 3?

I've heard that people say they needed to wait about 4 hours for to be able to play the third heist. Not if it's completely true though

PatG

I am confused. I logged in online yesterday and ALL of the vehicles were available for immediate purchase. Are these unlocks for single player or did the game let me buy them when it shouldn't have?

Think your game was just glitched. It's a nice surprise and you wouldn't need to go through all the server issues to unlock them, but I honestly prefer the new system they made for earning the unlocks through playing the heists. People can't just go and buy the Hydra, Insurgent or Savage right away and grief everyone.

Skeever

Does anyone know if you get the police uniform in free mode after you finish prison break

Unfortunately not, no. You don't get it from the Police Station setup mission or the heist itself. It's exclusive to that mission at the moment, although maybe someone will find an exploit where you can add it to your Saved Outfits.

On a side note, I'm glad to hear that the Hydra, Insurgent, Rebreather and Nightvision goggles are unlocked after completing the Humane Labs heist, as that's the one I'm doing next. Curious to know if the Savage unlocks on the 4th or 5th heist.

jamvisuals

I am confused. I logged in online yesterday and ALL of the vehicles were available for immediate purchase. Are these unlocks for single player or did the game let me buy them when it shouldn't have?

INB4 pic or GTFU or should i say What" glitch is that,can you teach me?"

I would post a pic, but I can't even get online lol. One of my friends was also able to buy all the the vehicles yesterday immediately. I just thought that is how it was supposed to be and didn't even realize they were supposed to be unlocked. I wonder if they will show in the ifruit app...

edit: I logged into my second character and everything was also available immediately just now EXCEPT for the 3 pieces of gear in ammu-nation so I don't know what is going on.