Further Details

Charms

Excellent Solar [Ability]Cost: 1m per dieMins: [Ability] 1, Essence 1Type: SupplementalKeywords: NoneDuration: InstantSolars excel at their chosen fields should they put in the effort.
Adds charm dice; 1 die per 1m.
Character has an Excellency for: Favored and Caste abilities with at least one dot, any other abilities in which they know at least one charm.

Charm titleFluffy description of your charm's effects.
Cost: what it costs to use
Type: The type of charm. Reflexive, Supplemental, etc.
Keywords: Charm keywords
Duration: How long the charm lasts.

Charm title again. This is where all the details end up.Cost: cost againType: typeKeywords: keywordsDuration: duration
ALL THE RULES TEXT FOR THE CHARM. It's better to do the work to collect all this stuff early, instea dof needing to flip through the book every single time you want to use your glowing golden awesomeness because you forgot how it works.

Add tabs for each ability in which you have charms and use the sort of charm template above for all charm descriptions.