Soundscapes are a sonic way to make your role-playing event more fun and immersive! Train Ride Into Darkness A soundscape for a bygone age with steam engines, fire, and terror! This creepy soundscape that helps create the ambient mood of a trip on a train to a place of terror. Sounds include a steam engine […]

Here is a link to a short video clip from a Call of Cthulhu role-playing session at Total Confusion in Mansfield Massachusetts, 2010. This was a great group of players! This clip gives some idea of the effect of custom sound and lighting for game atmosphere. https://www.youtube.com/watch?v=s-82IhV_PwI

Soundscapes and ambient music are a sonic way to make your role-playing event more fun and immersive! Time in the Asylum A Time in the Asylum is a subtle mental trip to the inside of a mental institution. Sounds include the heavy humming of the ventilation system, talking staff, patients mumbling, laughing and crying, along […]

Here is a one of the Carnage Podcast episodes. Tyler Dion was kind enough to interview me and starts with an interview with Rod Sheldon who fills us in on the Uncommon Nonsense Charity Auction. In his next installment of Gamer Visits we talk about theatrical production values and high immersion Call of Cthulhu and […]

This is a classic film noir style scenario for Call of Cthulhu written by Aaron Vanek, of HPLHS and published as a monograph by Chaosium. (If you have not seen the HPLHS production of The Call of Cthulhu, I recommend checking it out!) Presented at: Total Confusion 2011, Scheduled for Open Gaming Convention 2011, Private […]

Here is an interview about my theatrical gaming events recorded shortly after Total Confusion 25 (February, 2011) by Peter Bryant. There are a number of Total Confusion related podcasts. Peter also is involved with the Tri Tac Games Podcast, which is a regular ongoing role-playing gaming series. Interview

This is a horror scenario for any system that I have been running using Call of Cthulhu, for 4-6 Players with a running time of 7 – 8 hours originally developed for RPGBomb’s systemless scenario project. Presented at: Open Gaming Convention 2010, Private Sessions 2010 to Present, Scheduled for Carnage 2011 In this gothic style […]

This is a horror scenario for Call of Cthulhu, by David Conyers, for 4-6 Players with a running time of 7-8 hours and published by Chaosium. Presented at: Carnage 2009, Total Confusion 2010, Open Gaming Convention 2010, Private Sessions 2009 to Present Awaking in a US Military Hospital in Haiti on October 30, 1930, suffering […]

This is a horror scenario for Call of Cthulhu, by John Crowe III, for 4-6 Players with a running time of 4-5 hours and published by Pagan Publishing. Presented at: Open Gaming Convention 2009, Carnage 2009, Total Confusion 2010, Private Sessions 2009 to Present Pan Caribbean airlines flight 101 is making a night flight from […]

This is a horror scenario using Call of Cthulhu for 4-8 Players with a running time of 4-6 hours. Presented at: Carnage 2008, Total Confusion 2009, Open Gaming Convention 2009, Private Sessions 2008 to Present With the apocalyptic devastation of the Earth by a red comet, the tidal waves and fallout, civilization, as you know […]