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Episode 81 of CppCast the only podcast for C++ developers by C++ developers. In this episode Rob and Jason are joined by Nicolas Fleury, Technical Architect at Ubisoft Montreal, to talk about the development and performance tuning techniques used at Ubisoft on games like Read More Rainbow Six Siege.
CppCast Episode 81: C++ Game Development at Ubisoft with Nicolas Fleury
by Rob Irving and Jason Turner
About the interviewee:
Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 "C++ in Huge AAA Games".

The transformation is only a beginning towards catching up from C++98, but it does show why modern C++ features improve your code.
Read More
C++ 17 Transformation...
by phantom
From the article:
I'm basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured it was time to crack on again...
To that end I've spent a bit of time today updating my own basic windowing library to use C++17 features. Some of the things have been simple transforms such as converting 'typedef' to 'using', others have been more OCD satisfying...