One time purchase DLC's coming to Steam!

One time purchase DLC's coming to Steam!

One time purchases for Downloadable Content of WWII Online is coming to Steam! CRS has been looking for additional path's of monetization to help supplement the baseline Subscriptions that we offer, and the DLC's we're planning are the best thing we have to open up to a newer market seeking to make purchases they're comfortable with and interested in. Subscriptions (Premium & Starter) will continue to hold the primary access of the game and maintain its value, but we think many customers on Steam are going to be happy about this move. Read more about how Steam users progression path is planning to be updated in the near future.

We've been listening to the feedback that has been provided by the many interested gamers who have tried our game on Steam, and we'd like to thank you all for that. While there are many folks who have accepted and recognize the value of the Subscription offer, there are still several who are hesitant and would prefer to make individual purchase decisions. That has been the guide post of this new pathway to monetization.

Today we'll take sometime to explain the offerings that are in the planning and are estimated to be delivered by the month of September, 2018.

FIRST TIME EVER DOING ONE TIME PURCHASES

For us, this'll be the first time we've ever (in our history) allowed for one time purchases to be made for the game. We've tried to tap into several different demographics with the pack's that we'll be outlining today, and you'll notice that they're all Tier 0 equipment which will be available throughout the entire war (that was intentional).

A CAREFUL BALANCE

Making sure that our Steam customers gain access to new and exciting things without a "count down" timer ticking off the days remaining before their access ends is of great importance to us. Making sure that we protect our Subscription model is also very important. So we've tried to be very careful in balancing the compromise. If you're currently a Premium or Starter subscriber, it'll be unwise to downgrade.

Speaking of Starters, prior to implementing this DLC plan, the Starter's will be receiving some additional access as well, stay tuned for more on that.

NEW STEAM PROGRESSION PATH INBOUND - AT A GLANCE

Here's a quick overview of the chart of how users will progress through access.

Estimated delivery date is September 2018

BREAKDOWN OF ACCESS PER STEAM DLC

By purchasing DLCs users will retain access to its content indefinitely. Users may become a Premium or Starter subscriber at anytime, and continue to retain the DLC access that they've received.

Purchase the base game for - $4.99 USD

Periodically rotate other DLC offerings for users to try out

Maintain indefinite game access to:

Rifleman

Limited SMG

Trucks

Fairmile

Purchase a subscription for the game

Premium

$14.99/mo

$44.99/quarter

$129.99/year

Starter

$7.99/mo

Purchase a one time buy DLC

Leadership Pack: $9.99

NCO (NEW UNIT)

Tier 0 SMG (4 Magazines)

Pistol (2 Magazines)

Smoke Grenades (4)

Ammo re-supply can (1)

Available for Hero Builders organically

Ammo Bearer (NEW UNIT)

Bolt-Action Rifleman with 30 rounds

Ammo re-supply can (4)

Available for Hero Builders organically

Create and lead missions

Squad creation

Infantry binoculars

Build infantry fortifications

Take command of a brigade

Paratrooper Pack: $12.99

Transport Planes

Ju-52

C-47

Airborne Rifleman

Airborne SMG

Airborne Light Mortarman

Light AA Gun Pack: $9.99

Hotchkiss 25mm AA Gun

CA mle 38 25mm AA Gun

FlaK 30 20mm AA Gun

Haulers

Light AT Gun Pack: $9.99

QF 2 Pounder 40mm AT Gun

SA mle 34 25mm AT Gun

PaK 36 37mm AT Gun

Haulers

Light Armor Pack: $12.99

Renault R35

Vickers Mk VI

Panzer II C

Medium Armor Pack: $14.99

Hotchkiss 39

A-13 Cruiser

Panzer III F

Combat Fighter Pack: $17.99

Messerschmitt BF-109E1

BF-110C

Hurricane Mk I

Spitfire Mk Ia

Hawk 75

Dewotine 520

WHY NOT GO BACK TO FREE PLAY ON STEAM?

We think our game was incorrectly advertised by acting as a "Free to Play" game and we learned pretty quickly that we needed to alter expectations of new coming users to realize that this isn't your typical MMO or free to play monetization system. What we were offering was really more of a "demo." Since our change to being "starter only" we've found we attracted the right folks who spend more time in the game and get better value. Opening the Free Play floodgate and hoping something sticks, was simply not working, so it doesn't make sense to go back and try it again.

Hence why we've developed this new strategy from the feedback we've received.

STEAM TEST / EVALUATION

Our roll out of this path will be battle tested on Steam to make sure it's the appropriate path forward. If we find it is successful we'll work towards an organic implementation. As it stands right now it's easier for us to leverage Steam's store tools to achieve this at the moment.

WHAT ARE YOUR THOUGHTS? COMMENT BELOW!

We'd love to hear your feedback below. We're looking forward to this compromise for the Steam user base and some of the new added content is going to help enhance game play with the new infantry support roles.

More Downloadable Content may be available in the future, this acts as our first implementation. Enabling access to higher tier equipment is something we reserve the right to refuse to do as the continuation and preservation of the recurring subscriptions is integral to our continued operation.

If this means that every free to play person currently playing has to decide between stopping playing and paying $5, I worry a decent percentage of them will leave. If a decent percentage of players leave, it reduces the value of the game, and the desire for other people to pay. I guess all I want to make as point is that increasing the number of people online adds value that will translate to more people paying. I hope you took seriously the value a free player adds, vs no player. My recommendation is to allow free to play, but also have the ability to purchase access to types of units.

People who have free accounts continue to have them, but new ones cannot be created. All new players need to pay mininum price atleast.

If this means that every free to play person currently playing has to decide between stopping playing and paying $5, I worry a decent percentage of them will leave. If a decent percentage of players leave, it reduces the value of the game, and the desire for other people to pay. I guess all I want to make as point is that increasing the number of people online adds value that will translate to more people paying. I hope you took seriously the value a free player adds, vs no player. My recommendation is to allow free to play, but also have the ability to purchase access to types of units.

The game needs new blood and this move has the potential to introduce just that. More players in game = more help/targets = more funding = more updates. Steam is where you'll grab those 5-10 dollar impulse buy customers....I hope this works out for us/CRS....G/L!

Аlteration of monetization system is a good thing.But how can you call this alteration, if you just make people pay for units most of which in last 2-3 years were f2p? Will it brign more people to the game? How can it, if these units already were f2p. Will this bring money? For exampe if I wanna play tanks some weekend evenings (just 2-10 sorties per one time) in the next year. Will I buy tank dlcs for 5+28 $, to find myself literally without playable units in lategame campaigns or buy 1or2 month prem with ALL units for 15? In any case it`s very unlikely I will spend 1/15 of awerage wage in my contry to play just some weekends with account 50% of units of which i will not use, even selling me ingame tanks by the piece for reasonable price would be preferable Gvozdedir, still your potential customer.