Gobliiiins Demoooo

Share this:

Lovers of mid-90s point and click adventures that were rather more far flung from Lucasarts’ safe frontiers may be interested/delighted/appalled to hear that Gobliiins 4, a new sequel to Coktel’s olden comedy puzzlers, is now doing the rounds. The use x on x/room escape formula remains roughly the same, and the three inept lead characters from the original Gobliiins also return (though I always preferred Gobliins 2’s warring pair). And there is also a demo. Yes, a demo!
…the exact contents I cannot share with you because I have no intention of going anywhere near it. I had a nose at the full game a little while back, and was so appalled by the first couple of screens of illogical, arbitrary puzzles, gratingly kiddie humour, pehistoric character models and ludicrous, password-based save system that I made an executive decision to walk away and thus not further tarnish my fond if possibly fallacious memories of the original trilogy. I am given to understand that the puzzling grows a little more interesting later in the game, but no. Not this sucker, suckers.

You may well disagree, or at least contemptously dismiss my foolish nostaliga – and the only way to do that is by playing the unwise thing yourself. The demo is approximately four Plants versus Zombies in filesize.

It looks worse than damn ugly. This woudln´t have been lovely even during the infant stages of 3D graphics.
I saw some video some days ago and there is no charm at all in the gameplay, the attempts at being humorous and cute are… kinda clumsy.

Way to set an example on how not to revive a license.

(and totally Alec, “gobliins: The Prince Bufoon” was the best of the trilogy :)

I believe the game is saving your progress, so you can just use continue from the menu and never need to type in a password. I think the passwords are there so people can look them up on gamefaqs, skip to the last level, read the solution, and then complain the game was too easy and short.

I liked the old Goblins games mostly for the animations and that quirky art style that the Coctel Vision dude had. Shame this looks extremely ugly for a modern game. It’s really discouraging when a game running at 320×200 native resolution at 256 colors on screen drawn all pixel by pixel in Deluxe Paint looks better than something that comes out in 2009 with the benefits of modern technology.