Tag: respawn

The tumultuous fracturing of Call of Duty creators Infinity Ward in 2010 represented a significant shift in the first person shooter landscape. Free from Activision, IW founders Jason West and Vincent Zampella and a team of former employees founded Respawn Entertainment and joined forces with EA to create a new franchise.

The result of that union is Titanfall, a multiplayer-only FPS where players can control either the agile Pilots or utilize one of three giant robot suits, called Titans, to duke it out. With a massive groundswell of anticipation surging it to the forefront of the collective gamer consciousness, is Titanfall the new king of first person shooters? Continue reading Review: Titanfall

If you’ve been playing Titanfall, you may have noticed that some of the matches can be a little one-sided at times, with opposing teams full of players several generations ahead of you. Most of the time this all comes out in the wash, but occasionally this results in a painful rout. Luckily Respawn is releasing an update that addresses a few of these concerns. This in particular caught my eye:

Rather than playing against the same opponents over and over, the game will periodically split the teams apart and search for new opponents for each team. This means if one team is dominating, we will update the skill for all of the players and then find each team a better suited match for the next round.

As the old saying goes, “bigger is better” although in the case of multiplayer shooter games this isn’t always true. While Titanfall may go big in terms of the giant mechs it features, the player count for Respawn and EA’s upcoming sci-fi shooter is a little on the smaller side.

While we’ve know for a while that Titanfall would contain a smaller number of players in matches (the E3 demo had 7 on 7), Respawn founder Vince Zampella confirmed on Twitter that Titanfall matches would max out at 12 humans, so 6 versus 6. The backlash to this news has been kind of over the top, as is the way with the Internet, but is 6v6 really that bad?

Many of the best competitive shooters out there, from Counter-Strike to Halo, have always had smaller matches because with more people things just get a little too hectic. Battlefield is one of the only games to pull this off because that’s their gimmick, but sometimes a full 64 player match can get kinda of crazy. Respawn additionally confirmed that the Titans, while capable of being directly controlled by a player, can also be automated to defend a specific area or follow a person around, so the matches are essentially 12 v 12 with some AI enemies padding things out.

I played Titanfall at PAX Prime 2013 and I honestly didn’t notice that it was a smaller game. With all of the AI enemies constantly dropping in, the action felt fast and frenetic and captured the feeling of being a small part of a larger battle. I’ll wait to actually play the game proper before making my judgement, but given how Titanfall felt at PAX, I imagine 6 v 6 will be just fine.

What do you guys think about this? Did the Internet overreact? Are more players essential, or do you prefer things to be a bit more…intimate?

Time for another edition of Random Encounters, where I share my thoughts on a variety of subjects that are currently on my mind:

1. I have no proof and only baseless Internet speculation, but I can’t help but wonder if Assassin’s Creed 4: Black Flag was originally a side-story like the Ezio trilogy and was rebranded as a numbered sequel in order to take people’s mind off the bitter disappointment that was Assassin’s Creed 3. It just seems odd that the AC 4 is in roughly the same time period and is a prequel, which means it might not even forward the Desmond story set in the future. We will have to wait and see, but if that is the case, it’s kind of disgusting, akin to Square Enix allegedly releasing Final Fantasy Versus XIII as Final Fantasy XV. Continue reading Random Encounters III

I honestly can’t remember the last time that we’ve videogame industry drama on the scale that we have been seeing lately with Activision and Infinity Ward. If you’ve somehow missed out on all the craziness: several weeks ago, studio heads Zampella and West of Infinity Ward were Order 66’d. Some crazy allegations launched out from both Activision and Zampella and West, who went on to start Respawn, which was then bought up by EA.

In the wake of this insanity, many employees of IW have been jumping ship, with some of them going to join Respawn with their former bosses. In addition to that, some employees have filed a lawsuit against Activision, claiming that hundreds of millions in royalties were owed. Add to that the fact that yesterday, Activision Publishing President and CEO Mike Griffith is stepping down from his post, and you have quite the poostorm going on.

Naturally, this has lead to some concerns about the future of Infinity Ward in the hands of Activision, and now industry analyst Mike Hickey is predicting that the studio will close after the next map pack is released. According to big Mike:

We expect Infinity Ward studio will be essentially closed after their next map pack release, with development work on Modern Warfare 3 spread between two studios not historically tied to the franchise.

And there you have it. While this is just an analyst’s prediction, and to be taken with a grain of salt, it definitely rings true with what some have no doubt thought about. So what do you guys think of this whole drama? Even though I’m sure that there is much wrong on both sides of the camp, all of this stuff really makes Activision look pretty bad, and like they squandered their golden goose.