Sample Culture Page

~Ancient Nomad Family~This is an overview of the population & economic data for a given culture group which can include a wide number of related societies within the same over-arching family.

~Family Summary~A summary of what binds these different societies together as a single related cultural family. Culture groups tend to share some common, important, values, which may be warped and twisted out of all recognition by the individual Cultures & Societies. It is very hard for gods to change these defining traits, and all members of the family will try to cling to some form of them. This section ALWAYS defines the central organizing group(s) of the family be it the individual, the family, the extended family, the clan, the city state, or whatever.

The Ancient Nomadic group once dominated large portions of the ice age world in a range from china all the way to north Africa. Over the past five thousand years as the climate has changed, many members of this family have either transformed or died out completely but several cultures still exist as the game starts. The main social unit of the ancient nomadic family is the wandering band made up of a single family or group of related families. Sometimes these groups live together in a settled village bringing back goods gathered from long treks through a vast territory, other times they wander almost all the time only meeting up randomly or at set times and locations. No matter how these cultures organize themselves a high emphasis is always placed on the value of each individual and people are valued only by what they can contribute to society. Rank where it exists comes from either having contributed to society, or from currently contributing to society.

~Births & Deaths~This segment tracks how many people were alive at the beginning of last turn, how many people were born between then and now, how many people died, and how much population is currently available for this culture. Public or staff notes as to why people are dying and where extra deaths are coming from also go here.

Last Edited

Culture

Race

CurrentBirth Rate

Turn PopulationBreak down

Mortality Rate/Total DeathsBreak down

Current PopulationBreak down

Food Need

Food Consumption

Current Food Need

General Notes on this Population

0/Admin

Chang'Yang

2.5

N/A

N/A

666

54

x2

71,928

0/Admin

Drukpa

Human

2.5

N/A

N/A

2000

54

X4

432,000

The Drukpa live fairly evenly all through the vast Tibetan Plateau which forms about 50% of both sector E8 and F8

0/Admin

Fischer

2.5

N/A

N/A

2000

54

x4

432,000

The Fischer culture is spread out evenly between sectors (C/9) and (D/9). They live along the western coast of the Arabian peninsula and in the vast Nile delta.

0/Admin

Flussdorf/Laufendorf

2.5

N/A

N/A

1000

54

x3

162,000

The Flausdorf/Laufendorf peoples have merged together as the spreading sahara desert has pushed both groups into the watershed of the nile river valley

0/Admin

Genshe

2.5

N/A

N/A

666

54

x3

107,892

.

0/Admin

Trockentrek

2.5

N/A

N/A

200

54

x1

10,800

~Food Packages~Access to sustenance is a driving factor in many areas of a cultures success. Food may be sunlight and good soil for a plant, game animals for a carnivore, or crops in a field, it could even be grass or leaves for some races. The food package tells us how many "food points" the culture is producing. Each race needs a certain number of these points per unit of population or they face starvation. Generally a culture aims to provide more food than is actually needed per person so as to assure good health and a higher standard of life. When population grows people often are faced with the choice of finding new land, learning better ways of exploiting the land they have, tightening their belts, or letting a portion of their population starve.

Last Edited

Culture

Race

Terrain Quality

Subsistence Level

Food Per Square Mile

Total Square Miles Used

Food Potential

Society Effort

Food Produced

Food Package Notes

0/Admin

Chang'Yang

Human

Good

2

56

2,000

112,000

80%

89,000

The chang'yang gather wild rice and fish through the yangtze river basin within the Sichuan basin. They also often resort to canibalism.

0/Admin

Drukpa

Human

Substandard

2

16

30,000

480,000

100%

480,000

The Drukpa wander hunting over the entire Tibetan plateau but they only cover a small percentage of the area at any given time as they follow herds of game over very poor terrain. It takes a lot of land to support even the smallest bit of the people's food, and their entire structure is based on covering as much ground as possible at any given time.

0/Admin

Fischer

Human

Good

4

224

3000

672,000

100%

672,000

The fischer travel endlessly up and down the eastern coast of the Arabian peninsula and all through the nile delta region in reed boats fishing and gathering shellfish and other marshland foods.

0/Admin

Flussdorf/Laufendorf

Human

Good

3

112

2000

224,000

80%

179,200

This culture uses a complex combination of hunting, trapping, and replanting to efficiently exploit large areas of their environment. Different classes within society gather food in different ways and trade between very different sorts of people is essential to this way of life.

0/Admin

Genshe

Human

Good

2

56

2,500

140,000

90%

126,000

The Genshe travel over a large area hunting abundant game like indian camels, indian deer, indian buck, and wild ass in forested river terrains

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Trockentrek

Human

Terrible

3

8

2,000

16,000

100%

16,000

The Trokentrek live in a totally barren desert traveling from one oasis to the next hunting animals, and gathering food where they can find it, most of the land is useless to them most of the time and only limited areas with water actually are used. They probably wander over a territory 100X as big as what is listed but most of it can't be said to be under any sort of cultivation at all.

~Chang'yang Economy(0/admin) ~Overview of the economy and area held by a given culture group

The Chang'yang have no real concept of trade beyond simple gift giving and that doesn't happen very often. Their most basic materials are gathered materials like silk and bamboo which grow abundantly in the area they live and bands are mostly self-sufficient. Raiding happens much more often as does hunts for human beings to eat.

These people assume hostility if you send forth any men and assume trade if you send forth women. Their biggest trade good is their children who marry to form new bands and also stories and tales of the darkness and the spirit world they believe oozes out of the caves at night. Even raids are not just about stealing another peoples goods and food, but also about stealing their people either to add to your own band if your numbers are low, but also to eat.

~DRUKPA ECONOMY(0/admin) ~Overview of the economy and area held by a given culture group

The Drukpa group themselves into large well organized confederations. Small bands of hunters and gatherers travel endlessly around centralized camps built out of Mastadon bones where anyone who comes bringing food and resources can eat a communal meal and trade primitive manufactured goods with other bands. High ranking bands stay close to the home settlements, while lower ranking ones range far and wide searching for things to contribute which might raise their status. Gift giving and group cooperation are the rule and entire groups of bands work together under well known hunters, and the whole confederation is led by a Khan who organizes massive hunts that let him provide massive feasts at the central encampments of multiple areas within the confederation facilitating trade via gift exchange as he travels.

Everything here is a matter of gift exchange and contribution to the common feasting table. People don't have any real surplus hunting and gathering on the cold barren Tibetan plateau and what they do have is needed just to keep alive. Often grouping together for a massive meal every week or two is the only thing that determines whether a successful group thrives or dies in the wasteland. Raiding is unknown to these people, and anyone who ever got the reputation for theft would quickly find himself ostracized and lowered to almost no status at all.

~FISCHER ECONOMY (0/admin)~Overview of the economy and area held by a given culture group

These specialist boat builders have spread widely over the east coast of the arabian peninsula and all throughout the Nile delta region. They live simply in small family groups and bands dwelling on reed boats from which they fish and gather shells, shellfish, and other ocean and marsh resources. The major item they need though are the reeds that they weave to make their boats, nets, and other containers, plus the rarer tar sources which are used to waterproof their crafts.

Gift exchange and celebration happens whenever two groups of boats happen upon one another. Raiding doesn't really happen because their resources are abundant and thus nobody really fears anyone else. Life for the Fischers isn't exactly providing a balanced diet, they eat a lot of sea food, but there is plenty of it, and the reeds and tar they need is fairly common in the oil rich regions they currently call home. This culture could support a lot more people and its population has been booming over the last several generations.

~FLUSSDORF/LAUFENDORF ECONOMY (0/admin)~Overview of the economy and area held by a given culture group

This is a set of two disparate peoples who have been driven together into a single economic and cultural unit by the expansion of the Sahara desert. One group is nomadic and wanders the wet nile flood plains hunting large animals and gathering stones, bones, skins, and other raw materials. The other group is a settled people who live by trapping and replanting in villages built on stilts above the nile flood plain and who more and more now specialize in producing finished goods and harvested grains for trade. Neither group can live long term without the other but both are very proud and independent and either will subsist for a while on it's own resources if need be as both still produce some basic subsistence items. Flussdorf villages have also started serving as retirement homes for Laufendorf (nomad) elders.

Trade is the heart of this combined society, everyone needs everyone else and trade between individuals, between bands (in the towns or amongst groups of nomads), or even between nomad caravans and entire villages is really what binds these people together. Every nomad band knows it needs the towns to produce goods for it and to take care of its old and sick people so all bands protect the towns from anyone who thinks theft is a good idea. All of the people have two common enemies, the spreading desert and the yearly floods.

~Genshe Economy (0/admin)~Overview of the economy and area held by a given culture group

The Genshe economy is based on trade between organized bands led by revered elders. The basic currency of genshe culture is prestige and influence, everything from advice given by wise elders, to favors owed for help on a hunt, to the prestige gained from gift giving is a valued commodity in the constant web of influence and status played out amongst the genshe. This is fairly unique as the people include the presumed opinions of animal "influences" as given out by the elders who also maintain a high level of prestige simply for surviving so long. All resources used by the genshe are animal products and easily found stones and branches from their forest home so they have very little idea of trading "material goods", but a very good idea of trading work, influence, gifts, and favors.

The Genshe bands are united by their council's of elders and trade with one another constantly. Often multiple bands will join together jostling for influence over the entire "caravan" as they participate in group hunts together, or organizing to meet up at set meeting spots, including the "sacred" meeting spot where all bands tend to meet at least once a year, and which almost always has at least one or two bands sitting there trading all year long.

~TROCKENTREK ECONOMY (0/admin) ~Overview of the economy and area held by a given culture group

These people travel over highly standardized paths through the barren and trackless desert hunting rare animals and gathering food from set oasis' along their path. There is no real economy here, each band competes with other bands for food, meeting only at random intervals to find mates or to exchange goods they have excess amounts of and then part ways as quickly as possible for as long as possible so as not to over stress the poor resources of their environment. The very old and the very sick are killed and eaten as an additional source of resources, your place in the band depends entirely on what you can provide be that knowledge, strength, or skill.

This society has very little trade going on, people meet when their set patterns overlap, when bad skill use or weather slow down the normal migration of one group but not another, or when they need to exchange excess goods or find a mate for their children. Raiding might happen if there was more profit to it and less risk of being killed or injured but as things stand the economy pretty much doesn't support anything like that.

Drukpa GroupThe purpose of this page is to focus on the the major social and economic data related to one society which may include many different political groups.

~Overview (0/admin)~The overview highlights the distinct traits that differentiate this group from others within the same cultural family.

The Drukpa are a truly ancient and noble people. They are supremely adapted to the recently passed ice age world and their confederations once covered wide areas of land. Over the past several thousand years they have followed the megafauna they hunt up mountain passes heading generally west and north. Today they rule the flat portions of a vast plateau and their numbers have been growing. Drukpa organize themselves into confederations made up of semi-independent family bands and were the expert hunters and craftsmen of a dying ice age world. Their time is ending, and they know it, for them these are the end days, and they fear the time when the great beasts will be gone, and with them the life of a people. The defining trait of this culture is the confederation structure which has allowed them to thrive in the harshest of conditions for thousands of years whatever they become in the future this trait is likely to carry on in some way.

~Society Breakdown (0/admin)~A general look at the major social groups acting within this society, what their interests are, and how they interact with one another.

40% Drukpa MenDrukpa men are hunters and warriors. They make weapons, do heavy labor constructing mammoth houses and setting up yurts, and they suffer high fatalities in mortal combat against gigantic creatures. In drukpa culture the men are the leaders, and have the highest status. Old men tend to be dead men due to injury, illness, or simply giving up on life, but young men, those between the ages of 12 and 25 rule the bands.

45% Drukpa WomenDrukpa women spend their time as pack mules carrying the goods of the band from one place to another, they also bear the children, take care of the camp fires, prepare the food, and care for the young.

15% Drukpa ChildrenDrukpa children spend their time hunting small game such as rabbits with throwing darts, helping butcher large animals killed by the men, assisting the men in assembling the yurts and mammoth bone houses, and learning from their same sex parents. In the ice age world of the Drukpa there is little time for anyone who can't help out, only the youngest children get out of work.

Trockentrek GroupThe purpose of this page is to focus on the the major social and economic data related to one society which may include many different political groups.

~Overview(0/admin)~The overview highlights the distinct traits that differentiate this group from others within the same cultural family.

These people are survivors above all else, living at the edge of danger every moment as they travel across a barren desert moving from one damp cave to the next fertile oasis, and ever onward hunting desert animals and fighting or trading with other bands for food, water, and mates. Here in he desert only the strong, the smart, and the lucky survive. Every other band is either a resource or a competitor for scarce sustenance. The defining trait of this culture is merit, everyone is valued only for what they can do and what they can provide. The strong live, everyone else dies.

~Society Breakdown (0/admin)~A general look at the major social groups acting within this society, whattheir interests are, and how they interact with one another.

80% AdultsSurviving adults, ages twelve and onward, hunt food, track the location of the next oasis or cave, and keep track of the time traveled and the amount of food left. The also constantly jostle for rank within the small family bands of family and extended family.

10% Older Children Older children between the ages of five and eleven work under the supervision of low ranking adults doing the tasks they will be expected to perform when they are grown. They too jostle for rank amongst their generation and strive to be the best at what they do.

10% Young Children Infants and children under the age of five do whatever they can and practice with toy versions of an adults tools and weapons. They are constantly watched by their parents, and many of them die before they are old enough to really count in their harsh primitive society.

Fischer GroupThe purpose of this page is to focus on the the major social and economic data related to one society which may include many different political groups. ~Overview (0/admin)~The overview highlights the distinct traits that differentiate this group from others within the same cultural family.

Fischer communities are made up of family groups living in small woven reed boats that travel up and down the coast singularly or in groups of up to ten families. The family band is the highest level of organization these people have and overall they are a pretty peaceful bunch. In good times they often bring in more fish than they need, or can store by fishing using woven nets. In bad times they often can get surplus foods from other, more fortunate, families. This sort of constant travel, mixing, and sharing/trading, has kept the culture uniform over a vast area of river and swampland. The central tenet of this society is his boats.

~Society Breakdown (0/admin)~A general look at the major social groups acting within this society, what their interests are, and how they interact with one another.

90% AdultsAdult Fischer work on woven baskets, woven nets, they build and maintain their boats, swim in the ocean or wade through the marshes and swamps. They travel in family groups which normally include a single man and several women, plus all of their children. Sometimes extremely old surviving parents or adoptive parents in their thirties or forties also travel with the group in their boat as such older people are seen as a good luck charm and source of wisdom.

10% ChildrenChildren under the age of eight spend their days learning the arts of adulthood,swimming, weaving, and playing amongst the reeds and on the beaches. Those who survive to become "adults" at nine or ten begin to seek a mate immediately and upon finding one start weaving their own boat home as a group project.

Flussdorf/LaufendorfThe purpose of this page is to focus on the the major social and economic data related to one society which may include many different political groups.

~Overview (0/admin)~The overview highlights the distinct traits that differentiate this group from others within the same cultural family.

A hybrid culture the defining trait of this group is cooperation and trade between groups that remain distinct within their own set of parameters. If your part of a group you do certain things and fill certain roles within society. That's your "culture" and it's where you fit in the over arching puzzle that makes up the entire civilization. Both the Flussdorf and the Laufendorf still think of themselves as separate peoples but they couldn't live without one another and they veiw one another not as outsiders, but as different types of people who each must behave and live in a set way. This is a primitive definition of a caste system, but the people haven't realized it yet.

~Society Breakdown (0/admin)~A general look at the major social groups acting within this society, what their interests are, and how they interact with one another.

10% old People Older people of both the flussdorf and laufendorf factions, those above the age of 30, live entirely within the settled villages never leaving. These sages have no power but are respected teachers and sages who answer questions and pass on knowledge to the younger generations of both groups. The elders of each specific group are considered experts in the secret lore of their own people even if in their youth they were considered quite foolish, having survived so long earns them the respect and shows the younger generation that they did something VERY right indeed.

40% Flussdorf AdultsFlussdorf adults hunt and gather around their own villages, replanting the seeds of edible plants in places where they have grown in the past, and trapping small animals like rabbits, dik dik, honey badger, civet, dwarf mongoose, and meerkats, plus a wide range of desert dwelling lizards. In addition to this they are expert craftsmen and women. They manufacture the weapons, armor, clothing, and tools used by both peoples. They also build impressive houses of woven reeds or tall grass that set on stilts above the river and floodplain areas where they concentrate their habitation.

40% Adult LaufendorfThe adult Laufendorf are expert hunters of big game. They wander the wet plains around the basin and tributaries of the great river and the dry plains at the edge of the deserts and mountainous areas. These people hunt zebra, mhorr gazelle, addax in the desert, Giraffe, and west african crowned crane. They also scavenge the remains of dead elephants, hippos, rhinos, and other animals too big and ornery for them to kill on their own.

10% ChildrenChildren of both cultures spend their early life with the same sex adults of their respective cultures, and then spend time from the age of ten to the age of twelve learning more from the old people of their respective people in a flussdorf village.

GENSHEThe purpose of this page is to focus on the the major social and economic data related to one society which may include many different political groups.

~Overview (0/admin)~The overview highlights the distinct traits that differentiate this group from others within the same cultural family.The Genshe culture is economic in nature. It is based on trade between organized bands led by revered elders. The basic currency of genshe culture is prestige and influence, everything from advice given by wise elders, to favors owed for help on a hunt, to the prestige gained from gift giving is a valued commodity in the constant web of influence and status played out amongst the genshe. This is fairly unique as the people include the presumed opinions of animal "influences" as given out by the elders who also maintain a high level of prestige simply for surviving so long. These people have very little idea of trading "material goods", but a very good idea of trading work, influence, gifts, and favors.

~Society Breakdown (0/admin)~A general look at the major social groups acting within this society, what their interests are, and how they interact with one another.

10% EldersThe elders form the councils, and guide the different tribe, and interpret the universe through the viewpoint of animal influences.

40% hunting malesOnce they reach adulthood, the males are trained how to hunt, from a young age they learned stealth, now they really get learning, and join the men on real hunts.

40% womanTheir job is to raise children, cook food, and make babies. They also are very skilled in the use of medical plants.

10% kidsLittle tykes up to the age of 12, being raised, and learning their roles and responsibilities.

~Chang'yang~The purpose of this page is to focus on the the major social and economic data related to one society which may include many different political groups.

~Overview (0/admin)~The overview highlights the distinct traits that differentiate this group from others within the same cultural family.

A simple but violent people who have developed a unique culture in isolation within a large basin completely surrounded by mountain ranges. They wear white dress-like clothing, live in silk tents, and have no real social organization beyond a group of related families trying to survive as best they can amidst other similar groups who may at any time attack.

~Society Breakdown (0/admin)~A general look at the major social groups acting within this society, what their interests are, and how they interact with one another.

90% AdultsAdults do all the work of the band, gathering wild rice, fishing with nets along the shore, taking care of children, gathering silk worm cocoons, weaving clothing and tents, and of course fighting and trading with other bands. If a meeting is to be peaceful it is held by the women of two bands, if it is to be violent the men meet to sort things out.

10% ChildrenChildren under the age of 13 spend their time learning the skills they will need as adults, plus swimming in the rivers. Generally a band doesn't have many children and they lavish a lot of attention on them, making sure they know everything they will need to survive and prosper even if the entire rest of the band dies. Every single child becomes a repository of these people's entire simple culture.