, enchantment decks just got the boost they needed, making 1.5 a now even playing field. Enchant.dec is an old deck based on playing enchantments that controlled the game and let its user get out Yavimaya Enchantress

I know what most of you are thinking. “No deck should win with more than 60 cards, and how come there are only 3 copies and 2 copies of cards in there?” Well here are the answers. The reason there are more than 60 cards is because I added more land. I found out I came up short on land in the game, so I added some, and everything balanced out. Second of all, there are only a few copies of cards because I cycle through my deck so fast that when everything I want hits the graveyard, I'm set for the game win. And with a larger diversity of enchantments, I have a better chance of controlling the game and putting a fast win in for myself. Here is how it works...

and Furnace of Rath, which enables you to win the game if you have 5 lands in your hand (which you will have because of the drawing out of your deck). This leads to a fast win with the game insured because of the enchantments. Now I know there are many versions of this deck, including cards that make enchantments indestructible, and make them cost less, but this is the version I play with that I found plays most successful for me. Changing this deck around to something that best caters your style of play leads to more match wins and a better understanding of how the deck works and a higher playing level in your game.

If you get worried about control decks beating you out, you need to remember this: Sideboarding = win for you. You can control the tapping of your lands due to Mind Over Matter