The theme for this session, running until Monday 29 March , is Zombies. All kinda, human, animal, whatever. Rotten flesh and animated dead in full glory :)
You can model any part of the body, or a full figure, posed or not.
Post 1-3 hours models (concepting, ref searching, rendering not included) , different views and unsmoothed wires.
Please read the Speed modeling forumrules (http://www.cgtalk.com/showthread.php?s=&threadid=124788) before posting.

Have fun!

Strang

03-23-2004, 07:37 PM

this should get plugged, this sub forum is kinda in the back yard and needs to be brought to the front every now and again. we have a lot going on right now so involvement is down for speed modeling. although you would think with 75k members that having a modeling/animation/concept sessions along with the CGchall that everyone would be invovled in something. its a bummer not more people are active.

anyways sorry for rant/ comment

i feel bad now, i am going to have to post :)

-Strang

rsjrv99

03-23-2004, 08:42 PM

Zombies are kind of hard to model because of all of the holes from degration and stuff. Right?

took me forever to build a torso of a woman... somehow I don't think I could do a zombie in 3...:hmm: if I have time I'll try. I just saw "Dawn of the Dead" this last weekend. I love zombie films. nice topic! :thumbsup:

hmmm i've been wanting to do one of these speed modelling things for a while now, but work and UNI have taken their toll....mind you there is always time for zombies in my book :p
so maybe now is the time to start....:thumbsup:

multipasser

03-25-2004, 03:18 AM

Hahaha.. im still ROFL. Its 4 am. Gotto go and sleep. Saw the new Speed modeling thread. Fired up Lw. Modeled this brilliant highress model in about 4 minutes.. Can you tell? loll.

Slapped some ugly reflections on it and a very nice bump :) That took even more than 4 mins.

Why I post this? Beside the fact I'm to tired to be ashamed.

I like the feel it gives: when you model something out of the thing they use to make bread (how is it called in English?).
And when you smear egg all over it and put it in the oven. It comes out nice brownish and shiny.. Like my beautifull render héhé.

Now im gonna sleep and never read this thread again.

Greatttt models you guys. Some of you rock. Keep on modeling.

ps: I really dont know wtf I modeled. So its kinda freaky.

chikega

03-25-2004, 05:37 AM

Well, this is my first entry into a speed session. I had some time this evening and I thought this would be a great break from my normal medical stuff. And it was a good way for me to put the Silo beta through it's paces.

The modeling process took the entire 3 hours - 2 of which was spent on the damn ears! No time for eyeballs. This zombie is just starting to deteriote and the cartilage in his nose and ears are starting to breakdown. He's been feeling a bit parched lately and is looking for some cerebral spinal fluid to quench his thirst. :)

kodinaarian: Thanks. I noticed you're from Savannah. Are you attending SCAD, by chance?

Well, modeling is like anything else in life - the more you do it the mo' better you get. I've been doing 3d since 1994 - and I've been a medical illustrator since 1991. So, I've been around the block a few times and know a little anatomy. Are you just starting out in 3d? If so, I can see how all this might be overwhelming. Just keep at it - it gets easier. :)

kodinaarian

03-25-2004, 07:19 AM

hmmmm

maybe you are right

i am in my last quarter at SCAD,
and am polishing my reel for a character Modeller

i do have good characters, but none can be done so fast.

i just watch the speed sessions and kick myself in the rear
makes me work harder.

Julez4001

03-25-2004, 01:54 PM

chikega
Did you box model that or point by point.
Any references or complete from memory

Dias

03-25-2004, 03:53 PM

Good idea. :)

Chikega, very nice zombie. :thumbsup:

chikega

03-25-2004, 04:16 PM

Originally posted by Julez4001
chikega
Did you box model that or point by point.
Any references or complete from memory

It's not really box modeling, or point by point or patch modeling.Mmmmm? I'm not sure what to call it. It's a hybrid technique I picked up from SplineGod last summer. I start off with a single polygon, split and extrude to get basic proportions, extrude edges to form the skull cap, weld vertices, spin edge to get better flow, model the ear separately and weld it. I used a photo of my ear as a reference - the rest is made up on the fly. This devil was done last summer using LW's modeler - I think it shows the workflow pretty well - although I've refined it a bit since then:

http://www.3ddmd.com/gif/Devilish.gif

Brain_Death

03-25-2004, 04:43 PM

k, this is not a zombie, but a skeleton :D

created in ~1h

prog:
3ds max 5 &
finaltoon
psp

http://www.braindeath.at/skeleton.jpg

phlio

03-25-2004, 05:05 PM

Wow chikega, I just wanted you to know I love that method you're using. I have seen it before and I think you have a great handle on it. Time for me to get to doodling, I need to learn this method. Seems very efficient, thanks for the inspiration!

Phlio

gigatron

03-25-2004, 05:22 PM

Originally posted by chikega
It's not really box modeling, or point by point or patch modeling.Mmmmm? I'm not sure what to call it. It's a hybrid technique I picked up from SplineGod last summer. I start off with a single polygon, split and extrude to get basic proportions, extrude edges to form the skull cap, weld vertices, spin edge to get better flow, model the ear separately and weld it. I used a photo of my ear as a reference - the rest is made up on the fly. This devil was done last summer using LW's modeler - I think it shows the workflow pretty well - although I've refined it a bit since then:

http://www.3ddmd.com/gif/Devilish.gif

Hahaha that was hularious :) Good stuff!

fellah

03-25-2004, 08:27 PM

lightwave
3-hours

http://www.fellah.net/temp/SpeedModeling/SpeedModeling.Zombie.1.1.jpg
still need tons of work..

chikega,
well spent 3 hours, good stuff.

MiGa

03-25-2004, 08:36 PM

@chikega: Great gif! Great head!

@fellah: Nice as always! I really like your comic-style.

mv

03-25-2004, 08:58 PM

good work guys! keep em coming..

Dmanbxp

03-26-2004, 12:16 AM

man, I'd love to do some work on this zombie thing. I'll see if I have some time left this weekend.. I especially like the zombie-cartoon theme. Maybe I'll try a zombie smurf or fragle or something !

>> fellah
man, every work by u it's really ispiring me...u've a great style, keep it on...

>> 3DKnight
really cool game model, try to texture him!

>> mpatton
remember me the spider from monster inc :) good work!

here's my try, 3 hours of lightwave

http://www.0nd.org/temp/pics/zombie_270304.jpg

sivel

03-26-2004, 11:18 PM

3hrs, lightwave + zbrush.

http://sivel.free.fr/temp/speed-modeling-zombi-final.jpg

Chaz

03-26-2004, 11:26 PM

@xzevlin, great work! My only comment would be, if his eye had really been gouged out, would the eye socket still be so smooth? :)

Stellar work!

mpatton

03-27-2004, 01:38 AM

Alright, gave this guy another hour to bring it up to three. I shouldn't have bothered with the chainsaw, would have been able to finish up the arms and hands. Ah well, fun stuff :]

http://mpatton.org/WIP/z4.jpg

vef

03-27-2004, 02:33 AM

this be a cool forum with some very interesting work being shown :)

tibes

03-27-2004, 08:03 AM

Okay, just over two hours to model, under an hour to do a VERY quick UV map and texture (you can see some major stretching happening from the bottom lip down). This render took another 15-20 mins to set up in Lightwave, so in total about 3hrs 20 mins.

http://www.fellah.net/temp/SpeedModeling/SpeedModeling.Zombie.1.1.jpg
still need tons of work..

chikega,
well spent 3 hours, good stuff.
can i have your babies?

xzevlin

03-28-2004, 12:16 AM

Originally posted by Chaz
@xzevlin, great work! My only comment would be, if his eye had really been gouged out, would the eye socket still be so smooth? :)

You're absolutely right. I was hoping to texture it and make it look like the bone around the eye socket was what was sticking out, but that'd require texturing, and I'm lousy at texturing. So I added some stuff around the eye, jaw bones and mouth to mess up those clean edges.

3h in max.
Unfortunately had no more time to add the jaws in order to provide some nice insight like xzevlin did and ****ed up the position of the auditory canal but I will invest some extra time to correct this.
http://home.arcor.de/noren/zombie3hrender.jpg
the not so clean wire: ;)
http://home.arcor.de/noren/zombie3hwire.jpg

xzevlin

03-30-2004, 08:08 AM

That is a handsome zombie, Noren! I love the nose and mouth, makes it look very feral.

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