Attached is a first release of a new SCS mod titled "Factions". This mod simulates the information control necessary to direct your society towards your faction's ends. It reimplements the Power energy as ideological power (as opposed to electricity). It contains the following building actions:

Explicit information control buildings: Type: PowerBuildingMiniMapColor: PowerBuildingBuild limit: 1Power output = Cost / 100Takeover power output amount = 1000% initial power outputTakeover cost = Cost/100 (allowAutocast; ie user can manually reapply the takeover action every 24 hours to maintain its effect)Building categories: governmentSummary: compared to implicit control buildings: these provide 4x the power output when taken over, however their takeover actions are not permanent, and it costs 1x the money to maintain the takeover every 24 hours (i.e. the maintenance cost is relatively cheap).Note: explicit information control centres are selected from the Power buildings menu and appear yellow on the mini map.

Implicit information control buildings: Type: no changeMiniMapColor: no changeBuild limit: unlimited Power output = Cost/100Takeover/upgrade power output amount = 250% initial power outputTakeover/upgrade cost = Cost/10 (permanent)Building categories: research, healthcare, advertising, corporate, media, education, advertising, worship Summary: compared to explicit control buildings: these provide 1x the power output when taken over (not much), and their takeover actions are permanent, however it costs 10x the money to perform a take over.