Spinies (singular Spiny; occasionally pluralized Spinys, as in the Super Mario Adventures comic and Super Paper Mario) are quadrupedal Koopas with a menacing look that first appeared in Super Mario Bros. They are often thrown by Lakitus in unlimited supplies, but can also be naturally occurring. In Super Mario Bros., the only way the player can defeat them is to shoot a fireball at them, or run into them while being invincible from a Super Star.

In Super Mario Bros., Spinies make their first true appearance; They are always thrown by the Lakitus. These Spinies are only able to be beaten by a Fire Flower or a Starman as Mario will take damage if he tries to stomp on it. If they are hit from below, they will be bumped to the side like a Mushroom, instead of being flipped over, like a Koopa. Most levels that have a Lakitu-and-Spiny combination have many long staightaways with very few places to hide. These levels also usually have one or more very high blocks to jump on the Lakitu, thus stopping the Spinies for a time; though eventually, a new Lakitu will appear. Spinies can also fill some platforms forcing the player to wait for them to move to progress. When they hatch or land on ground, they will always face the direction of Mario or Luigi. In World 4-4, a Spiny is disguised as a Bowser Impostor. The only way to reveal its identity is by defeating it with fireballs.

Spinies reappear in the Japanese version of Super Mario Bros. 2, playing the same role as in Super Mario Bros.. For some reason, killing Bowser at the end of World D-4 at the end of the original version of the game will cause him to turn into a Spiny as if he were a False Bowser, but this was corrected in the SNES remake.

Spinies appear under Bowser's rule in Super Mario Bros. 3. Spinies are once again thrown by Lakitus, just like in Super Mario Bros. and can be defeated by Fire Mario, Hammer Mario, and a Starman. Like Buzzy Beetles, Spinies can also hang from the ceiling, dropping down when Mario is close enough and sliding on their shells. Using Raccoon or Tanooki Mario's tail, they can be flipped onto their back and picked up and thrown like a regular Koopa Shell. Unlike Koopa or Buzzy Beetle shells, Mario can not safely jump on a Spiny Shell despite its business end being upside down (however, Mario can do this in the Game Boy Advance remake).

A new sub-species of Spiny is introduced in this game, called the Spiny Egg. It is a Spiny in a green egg that never hatched. It can move around and chase the player until it falls off a cliff or is hit by a Shell, Fireball, Hammer, or Starman. This is the only game that this kind of Spiny Eggs appears in.

In the SNES version of Super Mario Bros. 3 (available in Super Mario All-Stars), Spinies also appeared in the Battle Mode. Spinies fulfill the Shellcreepers' old role. If a Spiny is flipped over and left alone, it will turn blue and move faster.

In the Japanese version of the remake when the Red Switch e-Reader Card is scanned, all normal-sized Goombas are replaced with Spinies.

A Spiny on the title screen of Super Mario All-Stars + Super Mario World.

When Bowser kidnaps Peach on her vacation to Dinosaur Land, Spinies reappear in Super Mario World. As usual, they are thrown by Lakitus; some of which, called Fishin' Lakitus, hold a 1-Up Mushroom on a fishing pole for the player. Only when Mario or Luigi collects this Mushroom would the Lakitu begin to hurl Spinies at them. The enemies can be defeated by a Fire Flower, Cape, Yoshi, or Starman. Unlike the Koopas in Super Mario World, which hide in their shells after being hit by a Cape, Spinies are instantly defeated, leaving no Shell.

A special silvered colored P-Switch in this game turns all Spinies in a level into Coins for a set amount of time.

When Bowser takes over Princess Peach's Castle in Super Mario 64 (and in the remake, Super Mario 64 DS), Spinies make another appearance, albeit a rather rare one. They can only be found thrown by a Lakitu in Tiny-Huge Island and Rainbow Ride. When these Spinies are released by a Lakitu, they bounce twice and then start walking around slowly. Spinies can survive underwater if lured there, but a Spiny Egg deployed underwater will not hatch.

This is the only game in which Spinies are nearly impossible to defeat. Even the otherwise impervious Shiny Shell will break if used against a Spiny, as though Mario ran into a wall, and a well-timed punch will only knock them back a bit. In Rainbow Ride, Mario can punch them repeatedly until they fall off the side. However, doing so will not produce any reward, as they will simply fall into a bottomless area. In the remake, Super Mario 64 DS, Spinies can also be defeated by Yoshi, who can eat them and turn them into Eggs. They can also be defeated in Goomboss Battle by luring them into the poison gas.

Spinies appear to have no eyes in the original version, possibly due to technical limitations with the graphics of the N64. In the remake, eyes were added to the Spinies.

Spinies make an appearance in New Super Mario Bros., in which they are treated the same way as in their older side-scrolling games such as Super Mario Bros. or Super Mario Bros. 3. They also have a new ability, however, which is to float in the water by transforming into a Spiny Egg. Spinies can be defeated by a Fire Flower, a Super Star, a Mega Mushroom, or a Blue Shell. Spinies retained their trick from Super Mario Bros. 3 of dropping from the ceiling when Mario is close. While sliding on their shells, they can be safely stomped on, picked up and thrown since they're upside down. When the "bah" sound is heard in the music, spinies will hop and change direction.

The boss of World 7, Lakithunder throws Spinies after he is jumped on for the first time, making the battle a little more difficult.

Mario fighting four Spinies in an Enemy Course in New Super Mario Bros. Wii

Spinies, along with Lakitu, re-appear in New Super Mario Bros. Wii. Spinies can also be frozen via the Penguin Suit and Ice Mario, and, unlike other spiked enemies, they will stay frozen until they break free. Spinies behave in a very similar way to their New Super Mario Bros. appearance, except they no longer change direction at the sound of the "bah" vocals. Yoshi can't eat Spinies, but he can grab them with his tongue and spit them out at other enemies, just like Koopa Troopas. Yoshi can also jump on Spinies without getting hurt.

During the Kamek boss fight in World 8, the platforms can occasionally be transformed into Spinies.

While Spinies' undersides cannot be jumped on in the original Super Mario Bros. 3, Mario and the other characters can do this in this game. They can even be used like normal Koopa Troopa shells while upside-down.

While they do not appear in the first Super Mario Galaxy, they were in the sequel, mainly in the Yoshi Star Galaxy and the Starshine Beach Galaxy, among others. They are normally seen idly walking around, though when Mario gets near them, they will attempt to hurt Mario by ramming into him. If the player touches a Spiny with Yoshi's tongue, it will turn into a Spiny Egg. The player can then use Yoshi's tongue to grab the Spiny and hold it in Yoshi's mouth, after which Yoshi can spit it back out to attack other enemies.

Spinies return in Super Mario 3D Land, with the same method from Super Mario Galaxy 2. This is the first time in the Mario platformers where Spinies appear to be independently alone, without the presence or the need to be thrown by a Lakitu, as they do not appear in this game.

Spinies return in Super Mario 3D World. Like in Super Mario 3D Land, Spinies are not thrown by Lakitus and are not as common as they were in Super Mario 3D Land. However, they are much faster than they were in said game and in Super Mario Galaxy 2.

Spinies appear in the Mario Japan-only anime movie Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!. A Lakitu appears right after Mario, Luigi, and the mysterious dog Kibidango escape from a field of Piranha Plants. This Lakitu starts throwing Spiny Eggs at the trio; the cloud monster misses. The three travelers laugh at the Lakitu for it's poor aim. However, the creature presses a button in its cloud that emits rain and turns the eggs into fully-fledged Spinies. They close in on the group. However, this surrounding does not last long; Mario finds a Magic Vine, which grows and allows Mario and his companions to escape. Before the Lakitu can escape, Mario grabs a piece of its cloud and makes it snow on the Spinies, freezing them. When Mario returns to the earth, the Spiny group was gone.

Although they never actually appear in the original Mario Bros. arcade game, they replace the Shellcreepers in all of the remakes, starting with Super Mario Bros. 3's Battle Mode, and excluding direct ports. The reason for this is so that new players won't try jumping on Shellcreepers, mistaking them for Koopa Troopas.

Spinies infest the pipes in the game, where they can be defeated when the Mario Bros. hit the ground underneath them, flipping them over onto their shell; Spinies can then be touched by Mario or Luigi and sent careening into the water. If they aren't defeated in time, Spinies will flip themselves over and their shell will turn from red to green (and from green to blue if it happens a second time), making it faster. Blue Spinies will also appear when a normal Spiny is the last enemy left on a level.

Spinies make a very brief appearance on the The Super Mario Bros. Super Show!, in the episode "Mario and the Red Baron Koopa". King Koopa orders Lakitu to throw several Spiny Eggs down to the people of Pasta Land, which hatch into Spinies, and terrorize the people for a short time. The Spinies seen in this episode were fairly similar to their game appearance. Another Spiny (only one) appears later in the continuation of the show.

Spiny enemies appear in Hotel Mario. They are introduced in Larry's Chillton Hotel, where they are often seen hanging from ceilings. They can be avoided by ducking as they slowly pass by or defeating them by hitting their underbelly from above.

The first time Spinies are seen is in Mario Party 3. They appear in Ice Rink Risk, which is a game where players must run around on a very slippery ice rink and avoid Spiny shells, which would eliminate the player by hitting them out of the rink.

They don't appear again until Mario Party 8, where they appear as Spiny Eggs prominently in the mini-game Grabbin' Gold. The goal of this game is to collect as many coins as possible in a basket while avoiding the falling Spiny Eggs. Spiny Eggs also appear in Water Ski Spree and Winner or Dinner, the other two coin-collecting mini-games.

Spinies make their re-appearance in Mario Party 9, assisting Lakitu in his boss battle, Sock It to Lakitu. Lakitu throws them at the platform as they either walk right, left, up, or down until they fall off the edge of the platform. They also appear if someone gets them on the blocks that spawn the Bullet Bills.

Spinies appear in Super Smash Bros. Brawl, where Lakitu, as an Assist Trophy, throws them to the ground in their 8-bit form. They walk around and launch players straight into the air. If a character is hit in midair, however, he or she will be thrust directly downward. When the Spinies reach an edge, they fall off.

Spinies are also thrown by Lakitus in the 3DS-exclusive Smash Run mode, using their modern appearance rather than the 8-bit sprite from their Assist Trophy.

When Huff N. Puff, one of Bowser's henchmen, takes over Flower Fields, Spinies make another appearance, this time in the game Paper Mario. They appear only in Flower Fields and Toad Town Tunnels. The best method to defeat them is to use a POW Block, because that would flip them over and reduce their Defense to 0. A Hammer could also defeat them. One of Mario's partners in Paper Mario, Lakilester, is a Lakitu and can use Spiny Eggs to attack enemies with Spiny Flip and Spiny Surge. These Eggs will not hatch, however.

To attack, Paper Mario Spinies would roll into a ball and charge Mario, causing 4 damage.

Spinies reappear in Paper Mario: Sticker Star. Unlike previous Paper Mario games, they more closely resemble their main series' appearance. They only appear in World 1 and 2, and in one area of Whammino Mountain, they are thrown by a Lakitu. Later in the game, Cheep Cheeps have the same amount of HP that Spinies have. Spinies cannot be jumped on unless an Iron Jump Sticker is used. If Mario jumps on the Spinies, he takes 5 damage. Also unlike other games, they cannot be flipped over with a POW Block. Spinies are very annoying enemies in this game due to their fast speed. They attack by Ramming into Mario while having them turn around backwards. They are also capable of throwing off the players timing by tripping while leaning forward and throwing themselves at Mario while spinning. It may even give the dizzy status effect to Mario. Due to their speedy attacks they are uncommon in this game.

Spinies return in Paper Mario: Color Splash with the same appearance they had in the previous game. They first appear in Daffodil Peak. Jump cards, except for Iron Jumps and Spin Jumps, can't be used on them. However, they can be flipped over with a POW Block unlike in Paper Mario: Sticker Star. They attack Mario by going into their shell and launching themselves towards him, similar to a Koopa Troopa's attack. Spinies first appear in Daffodil Peak. They also appear in Sunglow Ridge and Kiwano Temple. A large group of Spinies fall from the ceiling after using a POW Block in Kiwano Temple, and a Super Star can be used to take them out without battling them.

In Mario & Luigi: Superstar Saga, Spinies appear in the sewers of Beanbean Castle. However, instead of their traditional appearance, they have green shells, yellow spikes, and a white shell lining. A Spiny can attack by approaching Mario or Luigi and then doing one of two things: simply running into him or entering its shell and spinning into him. Either attack can be countered with Mario or Luigi's hammer. The Spinies' defense is comparatively a lot higher than the enemies before them. Jumping on them does not work due to their shells, meaning that using either the hammers or the Firebrand/Thunderhand.

A species of Spiny, the Sharpea, also appear in this game, which resemble "Beanified" Spinies.

The remake changes their shape to that of a modern Spiny, but keeps the green and pale yellow coloration. Regular red Spinies appear as Melee units in the new Minion Quest mode. Their spikes make any unit who attacks them from above take some minor damage alongside the Spiny's damage. They are weak against Lakitus.

Spinies also appear in Mario & Luigi: Bowser's Inside Story during the Giant Bowser fight against Bowser's Castle. They will come when the castle door opened and position themselves in four groups in front of it, making Bowser unable to punch it. He has to breathe fire to harm the castle, which gets rid of them. They are more of an obstacle than an enemy in this game.

In Mario & Luigi: Dream Team, several Spinies appear in Dreamy Driftwood Shore. They have two attacks. One of their attacks involves a group of them jumping before attacking while the others wait. Mario must move around and jump from the ones that were stationary before the attack, otherwise a jumping Spiny will hurt Mario. It can also cause the DEF-Down status affect. Their second and last attack is marching toward Mario with some of them following. Mario must hit the Spiny who is leading the group and hit it again to knock it back when all of the following Spinies line up with each other. If Mario does not hit one or more Spinies, the rest will go into their shell and run into Mario with their spikes. Using a hammer attack on Spinies will flip them over. If Mario jumps on their belly when they're flipped upside down, it will deal critical damage. Otherwise, using a hammer again will flip them back up. They are more common than they were in previous RPGs. In Dreamy Neo Bowser Castle, Spinies R, a new type of Spiny enemies appear, and some are summoned in Kamek's first battle. They are the same as normal Spinies but attack faster.

Spinies appear again in Mario & Luigi: Paper Jam, along with their paper counterparts, in Doop Doop Dunes, Doop Doop Dunes Grotto, and Neo Bowser Castle. Their first attack involves them curling up into a ball and attacking the targeted bro directly. They must be hammered in order for their attack to be countered. Their second attack has them positioning themselves in front of the bros and walk into them. The targeted bros will have to time their jumps so they can completely avoid landing on their spikes.

Spinies, mistakenly called Spikies[3], appear in the Shifting Sands Stage of Mario Pinball Land. Hitting them with Mario makes them flip over and vulnerable to being defeated with a second strike. Like in other games, they are dropped by Lakitus and act as slow-moving obstacles for Mario. Defeating them yields 2000 points.

Spinies appear in Dance Dance Revolution: Mario Mix, but the dance game also introduces Ice Spinies. Both the regular Spinies and the Ice version will make the Dance Meter go down when stepped upon. The Ice Spinies, however, are not Spinies at all and are simply a frozen piece of ice with sharp spikes on them. It is unknown why this enemy is named "Spiny."

Spinies appear in the Mario Strikers series as an item: a huge, spinning, spiked shell. This shell will bounce off walls until it eventually hits a player. When it impacts with a character, it will explode, and possibly hit other players as well. If any players are hit, they will be stunned for a few seconds.

When fought as enemies, the Spinys have very high defenses, which reduces the amount of damage that they take from a single attack to 1 HP. However, their HP is very low, and they take 3-5 turns to attack the player. But when they do attack, their attack is usually very fatal to the player's HP. Defeating a Spiny with a 10+ combo will reward the player with a Lakitu Coin.

The player can transform a Spiny into Spiny Egg & Lakitu by using three Lakitu Coins on it.

This is a Spiny. Spinies have spikes on their shells that are pretty sharp. Max HP: 5, Attack Power: 4, Defense Power: 3 They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0.

A spike-covered member of the Koopa Tribe with extremely high Defense. It cannot be damaged when it rolls into a ball.

Tattle

That's a Spiny. Basically a spike-covered Koopa. Ugh! Looks painful! Max HP is 3, Attack is 3, and Defense is 3. These things have such high Defense that you can't even hurt them when they roll up. So, when they go back to normal, do all the damage you can, and do it quickly! If you flip them over, their Defense drops to 0. THAT'S the time to take them out. Jumping on them is just plain stupid, so try using a POW Block or some other item.

That's a Spiny... As its name suggests, it is covered with unpleasant, pointy ends... Max HP is 4, Attack is 2, and Defense is 3. Don't bother trying to stomp it... Whatever you do, don't get surrounded by these beasts... Before they hit the ground, they roll into balls. They must train for midair deployment...

A particularly stubborn breed of Koopa. Lakitus chase Mario aboard clouds and attack by throwing Spiny Eggs down from above. More recently, Lakitus have taken over the role of cameramen, filming with cameras that they dangle from long rods. Spinies are Koopa creatures with tough, spiked shells. Jumping onto them has no effect, but fireballs can dispatch them.

Flying over the battlefield in a cloud, this member of Bowser's forces persistently chases after Mario. He takes a break from throwing Spiny Eggs to do some racing in Mario Kart 7. When summoned, he'll appear as a sprite and toss Spiny Eggs at those fighting below him.

One of Bowser's minions, this cloud-riding turtle and general nuisance to Mario made his debut as a playable character in Mario Kart 7. In this game, you can summon a pixellated Lakitu who'll throw Spiny Eggs that will turn into Spinies - beasties with red, spiky shells - when they hit the ground.

Spiny

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Somebody needs to ask Lakitu just where he gets these spiky-shelled little critters... They start off as Spiny Eggs when he hurls them and then turn into Spinies when they land. They'll immediately head for any fighters in the area. Avoid them or take them out—your choice!

Somebody needs to ask Lakitu just where he gets these spiky-shelled little critters... They start off as Spiny Eggs when he hurls them, then turn into the spinies we know and... love when they land, immediately heading for any fighters in the area! Try dodging just before those spikes touch you, and then move in to attack!