The Last Breath of Myradon

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It’s HERE! Here’s the list of ways to get player reward points as well as the exciting things you can spend your reward points on! I’m going to try and keep your reward points up to date over at Reward Tracking. Please let me know if you think there’s been a mistake!

Earning Player Reward Points

Activity Performed

Points Earned

Present – Attend a session.

1

And Accounted For – Have a copy of your most up-to date character sheet from heroforge and spellforge (if you cast spells). I can print your characters and spell lists for you if you will put the information into heroforge then email it to me.

2

Bring Sustenance – Bring snacks and/or booze to the gaming session.

2

Group Treasurer – Maintain the Party Inventory page and the splitting of treasure. This is per-session.

2

Update Character Stats – Every time your character levels you should make sure your stats block is up to date, in terms of ability scores, spells, weapons, etc. These points given for keeping your character’s stats on your ‘character’ page.

4

Treasure Recorder – Keep track of all the treasure gained by the group for the session. 2

Dear Diary… – Write a journal entry for your character for the previous session/sessions. This can take the form of an actual journal entry, a mission report, a letter to a friend/loved one, etc. 1 point is awarded for 100 words, 2 points for 300 or more words, and 1 additional point for inserting a drawing or sketch. An additional three points can be earned based on the style and quality of your writing.

1-6

Adventure Logger – Write the adventure log for the previous session. Must be finished by midnight 2 days after the session. (For a Friday session, the log would be due Sunday by midnight.) The adventure log should be similar to a newspaper article. Third person, without the filter of your character’s personality.

4-6

Character Biography – Write down your character biography in your character’s page. Depending on how detailed your bio, I will adjudicate points. The rule of thumb I’ll be using is 1 point per good paragraph. Note: Some of these paragraphs are allowed to be Player Secrets. (You’ll see a link that allows you to add player secrets. These will only be seen by you and the GM.)

1-7

Game Supplier- Provide the group with supplies for the game. (miniatures, battlemaps, rulebooks, etc.) Points awarded will vary depending on the quality of the items contributed, as well as their price and how much work was put into them. I can’t promise you points if you run out and buy something we don’t need or can’t use, so be sure to check in the group chat before shopping!

Varies.

Contribute to the Wiki-Myradon is supposed to be a living breathing world with a rich history and culture. You can help make this a reality by contributing to the wiki pages. If you go check out Projects, you can find a list of things to be done and how much they’re worth. Points will be awarded after the DM approves of the final wiki entry.

Varies

MVRP- Each session, the DM will name one player the *M*ost *V*aluable* R*ole*P*layer. This award goes to the adventurer who does the best job roleplaying their character.

5

Best Attack-Each session, this award will go to the player who described most vividly an attack.

3

Unlucky- Sometimes the die are simply not in your favor. If a player has a particularly unlucky night, they may receive this award.

1

Spending Player Reward Points

Reward

Point Cost

10 XP per Character Level – Gain ten experience points times your character level next time you rest.

1

15gp per Character Level – Gain fifteen gold times your character level next time you rest or are in town.

1

Re-roll To-Hit Roll – Player may re-roll a single to-hit roll per purchase. Use the higher of the original roll or this roll. May not be used for critical misses.

2

Re-roll Weapon Damage – Player may re-roll a single weapon damage roll per purchase. Use the higher of the original roll or this roll

2

Re-roll Spell Damage (Single Target Spell) – Player may re-roll the damage from a single target spell per purchase. Use the higher of the original roll or this roll.

2

Re-roll Skill Check – Player may immediately re-roll any one skill check made by them.

2

Re-roll Spell Damage (Area Effect Spell) – Player may re-roll the damage from an area-effect spell per purchase. Use the higher of the original roll or this roll.

3

Re-roll Initiative – Player may re-roll a single initiative roll. Use the higher of the original roll or this roll.

4

Re-roll Saving Throw – Player may re-roll a single saving throw Use the higher of the original roll or this roll.

5

Extra Skill Point – Character gains one extra skill point that they may assign as they wish. Rules for maximum ranks still apply.

8

+1 Bonus to Skill – Player may add +1 misc. modifier bonus to any skill. This does not count as skill points/ranks, and may put the player over the usual character level +4 maximum. Characters may not take this more than 5 times for any one skill.

12

Access 0-level Spell-like Ability – Useable 3 times per day. Must have sufficient score (10) in the casting ability score. (Int or Cha for Arane, Wis or Cha for Divine.)

12

Access 1st-level Spell-like Ability – Useable 1 time per day. Must have sufficient score (11) in the casting ability score. (Int or Cha for Arane, Wis or Cha for Divine.)

16

Bonus Class Skill – Character may choose any skill that is not a class skill. It is now a class skill.

16

I actually want this… – Character may change one feat, racial option, class ability or spell. All rules for qualifications/prerequisites still apply.

I wanted to play… a lumberjack! – Allows a player to have access to 2 PC’s (Not at the same time, see Leadership for that.) The player may switch freely between these characters (subject to DM & storyline approval.) Secondary character will gain experience and wealth at similar rates to the rest of the party. Although both characters may be friends, they have separate inventories and finances. (Suspenders & bra optional.)

Gaining a gestalt level is similar to gaining two classes in one level. The character uses the best aspects of each level. For instance, let’s say a 3rd level rogue wants to have a gestalt level for their 4th level. In this scenario, they want to be able to hit harder in combat, so they decide to take their gestalt level with Barbarian.

We line up the two classes, and choose the best abilities (in bold) from each class as follows:

Rogue 4th level Barbarian 1st level
HP d6 d12
Skill Points 8+Int 4+IntBAB +1 +1
Fort +0 +2
Ref +1 +0
Will +0 +0
Special Uncanny Dodge Fast Movement, Rage 1/day
At 4th level, this character will get the d12 hp of the Barbarian instead of the d6 from the Rogue. They’ll keep the rogues skill points since they’re higher per level. (The character gets the class skills from both classes here.) The Base Attack Bonuses are the same. The character takes the higher Fortitude save from the Barbarian, and the higher Reflex save from the Rogue. Lastly, the character gets the special abilities from both classes.