6.
Skills & Abilities

Skill or Ability

Effect

Stat & Action Cost

Range & Area

Duration

Skill Points to Skill Mastery

Skill Mastery

Stunning Shock

With this ability applied to the sky mote's attack, the sky mote can decrease the target by 1 action as well as 1 HP. If two or more sky motes use this skill at the same time on the same target, the target would lose 1 round. This ability is applied by spending 1 magic action + 2 SA.

Draining Shock

With this ability applied to the sky mote's attack, the 1 HP damage done is returned to the sky mote to restore its HP with. This ability is applied by spending 1 magic action + 2 SA.

Poisoning Shock

With this ability applied to the sky mote's attack, the sky mote can poison the target doing 1 HP damage per round as well as the 1 HP damage typically dealt. If two sky motes use this skill at the same time on the same target, the target would lose 2 HP per round. This skill is more powerful when used by many sky motes at the same time. This ability is applied by spending 1 magic action + 2 SA.

Manna Drain Shock

With this ability applied to the sky mote's attack, the sky mote also does 1 SA damage to the target with its 1 HP damage. The SA is returned to the sky mote to restore its SA with. This ability is applied by spending 1 magic action + 2 EP.

7.
Combat Notes

Sky motes float about the countryside and are considered a good omen by sailors. They often proceed periods of calm weather and are never seen during violent storms. It seems that they share a certain fondness for fine wines as many humans do, and can often be found ‘sampling’ the local vintner’s wares during calm weather.

The sky motes attack with a static electric jolt when threatened. Typically they discharge bolts, each dealing 1 HP damage per bolt per turn, at a single target before moving on. Their bolts cannot be protected against any armor. Magic is the most effective way to fight them as they are too small to be accurately hit by a melee weapon or even a projectile weapon. They take half damage from metal weaponry as well. You will never encounter less that 10 sky motes but could encounter up to 500 of them, all acting as one unit.

8. Spoils

0.1 pounds of Sky Mote Ash: Make a luck check to see if the sky mote leaves behind 0.1 pounds of Sky Mote Ash. It is valued at 100.00 per pound, and is treated as an alchemical ingredient.

1. Basic Info

Habitat: Thick and overgrown thickets in forests, plains, and even communities.

Appearance: The sprite rarely tops three inches in height. They have insect wings and nearly elf shaped ears. Their faces are generally those of animals or insects, with human faces being the rarity.

Runic Element: Life

Runic Element Information:

Effects on Magic Damage: Increase magical damage done against those of the death element by +10. Decrease magical damage done against those of the time element by -10.

Effects on Magic Defense: 20% chance for immunity to life and death magic attacks.

Supportive Effects: Automatically increase HP or SA by 10. You can only choose one and it is a permanent effect.

2. Vital Stats

Stat Name

Current

Full

Modifiers

HP

10

10

+10 (runic element)

SA

10

10

EP

6

6

3. Armor Stats

Stat Name

Current

Full

Modifiers

PR

0

0

MR

0

0

Block

0 Weapon

0 Armor

4. Main Stats

Stat Name

Stat

Race Max

Modifiers

Fortitude

5

30

Speed

30

95

Mental

5

20

Strength

3

20

Luck

50

60

Will

3

20

5. Secondary Stats

Stat Name

Stat

Modifiers

Influence

3

Perception

13

WeightLimits

Carry: 9Lift 1H: 1.5Lift 2H: 3

SuccessPoints

1

FailurePoints

1

MoveRates

World: 3Area: 30Battle: 6

AreaRanges

Throw: 0Jump Up: 3Jump Across: 5

BattleRanges

Throw: 0Jump Up: 6Jump Across: 10

Aim

3

+20

Actions

Attack: 1Defense: 1Support: 1Magic: 1

Defense: +4
Support: +2

Initiative

3

+5

Evade

29

Small Target Bonus: +10

Offense

Melee: 0Throw: 2Bow: -2Critical: 27

Bow: +10

MagicStats

Magic Power: 0Critical: 28

6. Equipped Weapons

Location

Item

Attack

Block

DP

Range

Weight

Rune Stone or Enhantments

Right Hand

Sprite Bow

5d6

0

100

8

0.15

too small to steal or use

Ammo

60 Sprite Arrows

5d6

0

10

0

0.01

too small to steal or use

7. Other Items

Location

Item

Descrption

Space Taken

Weight

Back

Sprite Potion Pouch

stores 10 sprite potions; too small to steal or use

0

0.1

Back

Sprite Quiver

stores 60 sprite arrows; too small to steal or use

0

0.61

Sprite Potion Pouch

3 Sprite Poisons

1d8 HP damage per round

1 each (3)

0.01 each (0.03)

Sprite Potion Pouch

3 Sprite Sleep Potions

Causes sleep until awakened

1 each (3)

0.01 each (0.03)

Sprite Potion Pouch

3 Sprite Illness Potions

-1 of each action for 1d4 rounds

1 each (3)

0.01 each (0.03)

8.
Skills & Abilities

Skill or Ability

Effect

Stat & Action Cost

Range & Area

Duration

Skill Points to Skill Mastery

Skill Mastery

Sprite Illusion

This skill must be used b five sprites at the same time, each spending a portion of the action and stat cost. The spell creates a realistic illusion which the five sprites can control. The illusion seems real and any damage the illusion does is real damage. The illusion can only do melee damage which is 5 x the sprite's melee power. The illusion has a range of 1 hex and a move rate of 5.

10 SA and 5 SA per round;
1 magic

anywhere on the battlefield

until dropped

2 skill points =
1 skill mastery %

40

Trained Shot

With this skill you preform a trained shot at an enemy with a projectile weapon of your choice. This attack does +8 points of damage in gives a +5 to Aim %.

5 SA;
1 attack

weapon's range affecting 1 target

instant

1 skill point =
2 skill mastery %

95

Hide

This skill allows you to hide, decreasing the enemy's Perception % by – 10 when trying to find you.

2 SA;
1 support

self

instant

1 skill point =
2 skill mastery %

50

Fly

This skill allows for flying at triple movement rates. If the sprite is carrying more than 50% of its weight limit, then the sprite cannot fly. 5 EP per use.

9.
Combat Notes

Sprites love their privacy and go out of the way to seek out overgrown thickets where other intelligent creatures tend to avoid. Children stumbling into their homes are treated with courtesy and respect so long as the child behaves themselves, but adults are turned back with poisoned darts, illusions, or, if necessary, very lethal force.

Sprites attack, and are encountered, in groups of 12 to 50. Their primary weapon is a tiny bow, the arrows of which are usually poisoned to induce sleep, illness, or damage. They also know the secret to a highly toxic venom that kills even in small amounts. Groups of five sprites are capable of creating realistic illusions by acting in concert, and several units of illusionists often coordinate with bow wielding warriors to turn away large forces and dangerous animals.

Sprite's weapons and items are too small to steal or loot by most races. However a fae character could steal, loot, and use sprite weapons and items only when in shrunken form. If you have a sprite as a familiar, your sprite familiar can also steal, loot, and use sprite items.

10. Spoils

Any and All Available Loot if you are a shrunken fae or have a sprite familiar:Sprite's weapons and items are too small to steal or loot by most races. However a fae character could steal, loot, and use sprite weapons and items only when in shrunken form. If you have a sprite as a familiar, your sprite familiar can also steal, loot, and use sprite items.