Official

Welcome everyone to the 11th annual Mod of the Year awards, a celebration of the best mods released in 2012 as well as the up and coming whom we hope edge towards release in 2013. For the next 30 days, it's time to recognize the dedication and creativty of so many hobbyist game developers who have given everything to their craft (which, in many cases amounts to years of development). 2012 was a massive year with horror mods like Cry of Fear and the hotly anticipated Black Mesa pushing our servers to their absolute limits with over 300,000 people in one day, all trying to play.

We expect the 2012 Mod of the Year to be our biggest yet - so make yourself count by finding your favorite mods and voting for them! Who will join our first ever MOTY winner Natural Selection, who in 2002 took out the awards and 11 years later released a critially acclaimed best-selling sequel? Up until Jan 1st 2013 join us and help celebrate your community, culture and give thanks to the developers by voting for your favorite projects. Welcome to the 11th Annual Mod of the Year Awards (also check out our Indie of the Year awards and App of the Year awards).

Wow 2012 you were certainly a feature packed year. Every mod that flew the flag of release this year expanded our horizons, crushed expectations and fulfilled fantasies. In order to make the battlefield for the 2012 Mod of the Year awards even we have compacted a whole year into 4 different articles to make it easier for you at home to cast your votes. Here is the second article ranging from April right up until the end of June for twenty dozen.

Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. BRUTAL DOOM is a gameplay enhancement mod for the Zdoom, GZDoom and Skulltag engines that creates a brand new experience that simply needs to be experienced for fans of the original games. Simply put this mod leaves the gameplay of Doom 1/2 (depending on what game you play) relatively untouched bringing brutality, gore and attitude to the table. You could almost imagine that in another reality Brutal Doom could have been what we all know as Doom today, meaning in that reality this editor would be gushing about a mod removing the fun from Doom..... I like our current timeline better.

Warning: After you see it, it cannot be unseen!

A 225 km2 open world post-soviet state and one of the areas hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few who have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population, now infected with the disease. Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive. Not just a mod but an experience creator. More organic stories have come from DayZ then most games will ever hope to make. This is why DayZ is so special.

Overwatch pits a team of rebels playing cooperatively in first-person (the Resistance) against one player who assumes the role of commander to the Combine forces (the Overwatch), controlling units and the environment around them from a bird's-eye view.

Rebels have their usual assortment of weaponry to fight off the enemy (guns, explosives) as well as a few surprises to aid members of their own squad (ballistic shield, health packs).
The Overwatch, on the other hand, has the might of the Combine forces at his disposal, both humanoid and synth, as well as the ability to affect the world they are all in (breaching walls, collapsing escape routes).

2010. Nehrim and Third Age Total War. I rest my case. Other mods get recognised and get awards. Heck Dear Esther won an award and that mod was WAY out in left field (not really in a bad way; I liked the game. But it was definitely odd).