The controversial update (which Imagineers explained at D23) to Pirates of the Caribbean that modifies the scene with the redheaded woman being “auctioned off” to salacious pirates has gone into effect at Disneyland Paris. Now, she’s a pirate herself, overseeing a treasure auction and armed with a rifle. You can watch the first footage of it above, months before this change will take place at other parks.

Even more impressive is the new Captain Barbossa audio animatronic, which transforms from human to skeleton before swinging his sword at passing guests.

The Great Movie Ride is set to close forever on August 13, but D23 Gold Members will be able to send it off in style. This special event begins at 7:15 a.m. at the entrance of Disney’s Hollywood Studios and latecomers will not be allowed to join (so plan carefully). Details remain scarce, but it will be a “behind-the-scenes experience” that comes with breakfast and a special gift.

Highly interesting new circular foundations at the Millennium Falcon show building site in Star Wars Galaxy Edge at DHS. pic.twitter.com/v9TFO1sjBN

As The Great Movie Ride closes its doors, Star Wars: Galaxy’s Edge is starting to take shape across the park. Here’s some very interesting construction going on at the location of the Millennium Falcon ride show building.

And while it will be a few more years before we can ride it, here’s a great look at the ride vehicle design for the other Star Wars attraction in that land, which will plunge you into a battle between the First Order and the Resistance.

You may remember that highly detailed Star Wars: Galaxy’s Edge model from D23. If not, you’ll still enjoy this guided tour of the intricate and gigantic model with Imagineer Scott Trowbridge. If you want to know more about this model and how this land was designed, StarWars.com spoke with Lucasfilm designer Doug Chiang about working on the land:

The process is pretty in-depth, because we’re trying to anchor something that’s very grounded in the Star Wars universe, yet add something new to it. So it’s a very fine line of where that balance should be. For this land in particular, we were very careful because we wanted to create something fresh that would be timeless. You know, like a film, these have to exist for years and years, and so we wanted to make sure that we captured that perfect note.

One of the interesting challenges for this was to find a world that felt exotic enough, and yet felt familiar. So one of the key things that we did was really play around with scale and the idea of petrified formations. It’s that blend of something that’s exotic, but then exaggerating the scale quite a bit and then creating a whole world based on that one idea. If you look closely, there’s history built into it. There’s history built into the landscape and history built into the structures themselves.