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Normally developers run a Kickstarter campaign, for Dimension Drive we did a marathon! A total of 60 crazy days of non-stop work spanning two Kickstarter campaigns back to back. The story of how our first campaign got infamously trolled is well know but is less known how the community helped us come back stronger than before. This talk is aimed at any developer that is planning a crowdfunding campaign. We will go over what worked for us, what didn't, how to prepare for it and some big mistakes that should have been avoided and how important is the communit

Developing games and software since I was 13 years old (yep, there were computers at that time). Also running Iron Mans (3.8kms swim + 180 kms bike + 42 kms run…. yes, all in one go!). Programming in the same way, hardcore style! Always dreaming with pointers, code performance, garbage collectors and all types of nonsense.Software engineer at the European Space Agency and co-founder / developer at 2Awesome Studio... Read More →