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I don't think dragons are overdone at all. If anything, most games haven't done them well.

However, unless one wants to make up a monster, can't one make an argument that they all monsters are overdone? Though one has to think that demons, devils, dragons, vampires "etc" have been in literature for hundreds, even thousands of years. Why are they "all of a sudden" done?

Ok fine. I'll go with lawyers.

As in the title, i mean as a "main villain". Of course, all kinds of fantasy creatures have been used, including demons and humans. For example, the "evil guy with an armor" is also another one, like the Lich King in WOW.

However, using, a gigantic Cerberus as a final monster would be cool, IMO. In fact, what if, since Cerberus have 3 heads there where 3 minds and personalities to it? Just an idea, but i think it'd be alot more interesting to fight one than evil dragon number 385.

Also, lawyers are good. EA suits would be another one.

I think it sort of has to make sense.

A giant Cerberus is what? For the most part people know who cerberus is or at least have seen it before.

The reason things like Demons and ghosts are used is because they recur in our own folklore. Same with dragons.

I would say that as a main villain one has to tap into something in our consciouness so that when we see it we are already informed as to, at least on the surface, what we are going to experience.

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It's over done because dragons are badass. Now you can change up the dragons some or make it a demon of some kind, that's one of the few things i can say would match up against a dragon being the big bad guys.

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Dragons, demons, dinosaurs, huge <insert species>, are all popular in MMO's for a reason: 20 to 40 people can all fit around them to fight and still see what's going on. Even when you do get humanoid end-game villians, they tend to be scaled up quite a bit (think Arthas from WotLK).

Anyway, I don't personally think dragons specifically are overdone. For all of its shortfalls, GW2 really opened up the imagination to how a dragon fight could be. I've seen several, and they're all designed really well.

Anyway, there are only so many types of creatures that could "realistically" hold their own against a raid of heros, without breaking immersion.

As for your question, I'd like to see a boss design that revolves around a "regular" mortal, like a Necromancer or something, where he keeps raising dead or calling a ton of demons or something, so that the raid has to fight through the waves while risk getting overrun themselves, just to get the few hits needed on the guy to kill him.

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Would love to see a boss that you had to beat using intellect including/rather than brawn. The Kael'thas fight in WoW was tactically one of the best in recent memory but even that was ultimately a brawn fight.