Changes for Sealion '40 Version 2.01 Gold
- First Gold release
- Units no longer have their movement points halved when disrupted during day.
At night disrupted units are reduced to two thirds movement.
- A 'Place All Reinforcements' function has been added.
- New 'modern icon' toolbar. This is a permanent change for the moment.
- Unit stacking on board adjusted to take into account the larger unit counters.
- All new in-game sounds
- Revised and slimmed down the 2D terrain slopes to show elevations.
- New and revised Unit box graphics based off Panzer Battles.
- New and revised terrain graphics for all ground states.
A clean version without the subtle hexside and lighter centre is included under
the \Map\No Hex Outline directory. These can be copied into the map directory,
overwriting the originals. Copying the files from \Map\Hex Outline will restore the defaults
- New and revised hex features/hex side graphics.
- All Volcano Man ALT Scenarios, OOB's & PDT's included
- Minor adjustments to the scenarios & OOB's including breaking out the Commonwealth nations
Changes for Sealion '40 V2.0
- Initial John Tiller Software release.
Changes for Sealion '40 V1.02
- Added Magnified 2D view with 2x sized graphics.
- Added Fanatical nations which have special assault rules when defending.
- Change so that half Frozen Penalty is applied only to Urban (Village,
Town, City, and Industrial) hexes.
Changes for Sealion '40 V1.01
- Added new Night Move Disruption parameter data value which determines
probability of night movement by non-rail and non-travel or
non-road movement units causing Disruption.
- Change so that Interdiction attacks have twice the chance of Disruption
and can cause the loss of up to half the movement allowance in movement
points.
- Added new Bunker and Mine Prob Parameter Data Values and allowing
non-bridge engineer units to construct Bunkers.
- Added a range 1 hard target artillery fire modifier (see Users Manual
under Firing).
- Added Optional Rule for delayed reporting of enemy Disruption.
- Change so that towed AT gun unit which changes to Travel Mode without
expending any movement points prior to that change will not trigger
enemy Opportunity Fire.
- Added Quality Fire Modifier Parameter Data Value which applies to
quality A and B units.
Changes for Sealion '40 V1.0
- Added additional Parameter Data values Invasion Side, Invasion Percent,
and Invasion Losses which are used to determine specific losses suffered
by the specified side in an invasion scenario.
- Change so that for an HQ unit, both the actual and nominal command range
are displayed in the alternate hex info area (actual/nominal), the
Command Range view option uses the actual Command Range, while the
Maximum Range view option shows the Nominal Command Range (see the
Command section of the Users Manual).
- Change so that F quality units can recover from Disruption and Broken.
- Added ability for engineers to abandon an engineering bridge (see
Engineer Menu).
- Added current date and time to Scheduled Dialog.
- Change so that Saving Movement Points will save enough points for a
towed artillery unit to unlimber at the end of its movement.
- Added the ability for commandos to blow bridges and damage AT trenches.
- Change so that Partisans and Commandos can move from one enemy ZOC to
another.
- Change so that Commandos are always in command and never isolated.
- Change to allow Battleships to fire AA at high flying aircraft.
- (Editor) Added ability to determine units which have no on-map HQ under
File Menu.
- (Editor) Added Reinforcemnts to Scenario Summary file under File Menu.
- Added new Forced Bridge Crossing Rule which allows units to force a
bridge crossing against enemy ZOC (see Users Manual under Movement).
- Increased Engineer digging in bonus from 2x to 3x.
- Added toolbar button for highlighting units in Travel Mode.
- Added new Submap Editor (pcsub.exe).
- Change so that Disrupted units do not receive replacements and
Detached units receive replacements at one-fourth (not one-half) the
normal rate.
- Implemented new Infiltration Reinforcements and negative protection
values indicating required distance from friendly forces.
- Increased size of some dialogs.