I do some occasional amateurish pixeling. When possible I get those better at it to do it for me.http://mekire.deviantart.com/gallery/37159050The worm is supposed to eventually be the protag in the platformer I'm working on.Not sure if I would have much time for a collab or not though.

I'm an artist and animator. I'm still learning python but would like to help with programming if there's anything I could code with an appropriate level of difficulty. What time frame would you be looking at to develop a game over? I ask because I already have several non-programming related projects that im working on over summer, but would like to help as much as I could here and there.

Time frame really depends on 2 things. How Complex the game is going to be and the number of developers.

if the project goes forward with plant vs zombies maybe up to 1 year.depends how active we are.

personal I just want to see how well people can work together.since all good games come from multi programmers teams.I know we need to come up with some rules for we don't conflict with each other.like working_on.txt letting people know what you doinga to_do list to let people know what they can do.

I know we need to come up with some rules for we don't conflict with each other.like working_on.txt letting people know what you doinga to_do list to let people know what they can do.

github would make this process simple.

One of us can create a repo, (i guess it doesnt really matter who), then of who all wants to contribute, that person make a contributor to that repo so they can modify and whatnot, or if there are going to be a lot of itchy trigger finger folks, instead of making eveyone a contributor, doing just pull requests.

But then everyone would also need to know git, or at least learn enough to do the basics.

As i understand programming with a team is all about communication.I know i lack in communication skills.something I'm working on.

+1

Now what frameworks are we going to use.I just don't like all the code ending up in 1 class.

I left it all blank cause i wasnt sure where to start. But i didnt think we were going to throw everything in one class anyways. I assumed we would have at least / or could at least start with: control class, plant class, environment class (day/night cycles)

also like couple new plants if possible.maybe a tomato slinger.

awesome! Im not usre right now of anything to add, but i am sure i would come up with ideas while programming.

Regarding github or an repo for that matter, i am not sure of the process of numerous programmers. I know a git pull updates/downloads the latest, but i have always done that knowing that the latest was my last push to the repo. So not sure what happens when numerous programmers start pushing and pulling and maybe at the same time. Maybe micseydel can shed some light on it, he appears to know git better than most.

why dont you guys do an original game or is it just gonna be like PvZ but differnt

I believe the goal is to learn to program and communicate with others. I think a game mimic with a little change here and there would make a good initial game for us. I think it would be cool to do an original game, but i think that will add to the confusion of things. Maybe others disagree?

How do you handle intro, game, pause and etc in a control class ?

well i havent yet made a fully fledged game with an intro, menu, game, pause, and all, but from what i have done, it seemed all possbile with flags. I dont know, maybe you have done more than i have to the point where i dont know that it would be easier to do X, and im sitting here wondering why your doing X in the first place. But not sure, Mekire i know uses the Control class style, I am not sure how he handles such events.

for example:Your Handler is pretty much identical to my Control class, but what is the Page class? and page flipping? Is this where all you blits, events, updates, the entrance of the game, and exit of the game connect at?