As commenter

Doug, you have obviously brought up some of the biggest questions in digital publishing. Of them the one I am most interested in is the question of infrastructure, specifically in how we make the information we have accessible and how we show connections ...

I agree with much of what you have to say here I think we—the editors of web content—have yet to find the best way to display multimedia content and I think work that incorporates text, video, images, and sound can be some of the most frustrating. Ads are ...

The fact that the NEH Project and ETD privilege text is not shocking, but has me asking questions about the structures of these sites. MediaCommons itself is a completely digital publication that also privileges print. There are several reasons for this ...

I definitely see what you're saying here, Matt. When I think of webcomics, I generally imagine a format closer to a comic strip with shorter story arcs. As this develops from print comics (trying to create a feminist Batman) it takes on many of those ...

This week's contributions have been great at looking at the very applied realities of publishing online and this is no exception. One of the points that really sticks out to me here is that contributors get to see the whole book together during the d ...

Many of the points that you hint at within this piece resonate with some of the work that we do within MediaCommons (at least the front page). One of the trends that I have notices is that more open less " thesis-driven, hierarchically-framed prose&q ...

My own research is also interested in the ways that digital media and the everyday intersect. I think that the immersive feeling that we get from digital media, like video games comes not from an immersive virtual reality, but from pervasive media we pull ...

You ask a lot of great questions that I am in no way qualified to answer. I do think the technology is coming that will help us to do some of the analysis you mention. NVivo is one that we are fortunate to have in one of our grad labs, that allows you to ...

Your question in the conclusion, I think, also connects to issues of compromise. While many learn and are incentivized by playful, some aren't and many instructors will not want to adopt gameful / gamified classrooms. Your mention of higher institut ...