AAMB: Kari thank you for sitting down to talk with me today. Let me start by asking, a hard question
considering your prolific and varied list of credits, what do you consider to be your greatest achievement in acting thus
far? Be it in voice, screen, or stage aspects of your career.

Kari Wahlgren: Wow, that IS hard. It’s
difficult to say… each new step in my career feels really significant when it happens… I think maybe my greatest
achievements are still ahead. At least, I hope they are!

AAMB: So do I! Many of your credits obviously
include anime dub roles, which began with voicing Haruhara Haruko in FLCL, one of my favorites by the way since I first heard
your exclamation of “lunch time!” for Haruko’s entrance scene. Digression aside, what drew you to anime?
Were you already a fan of the medium or was it, excuse the phrasing, just work when you were first cast for FLCL?

Kari:
I watched some Aeon Flux and Dragonball Z in college, but I didn’t really know much about ‘anime’ specifically.
FLCL did a general casting call, so I went to it like any other animation audition… when I booked the part, I had to
learn how to dub… and I learned a lot more about the anime world in the process.

AAMB: One more question about the beginnings of your acting career Kari, when was the moment you knew you
wanted to be a professional actor? And what brought that moment on?

Kari: I can’t remember
a time when I DIDN’T want to be an actor, honestly… I was performing in front of people and talking about being
an actress since I was five! We had to make a list of life goals in our 7th grade English class…I ran across the list
a couple of years ago and was amazed at the things I said I wanted to do in my life and how many I’ve ended up doing
at this point… like ‘star in a Disney cartoon series’…

AAMB: What separates and defines anime from other forms of animation for you? For instance, to me anime is
defined not by being Japanese in origin, unless of course Japanese pop culture is integral to the story, but by the stories
presented and the takes on various genres and “clichéd” story formulas that other animations don’t touch.

Kari: I agree with you—obviously it’s Japanese in origin and there is a certain artistic
style that runs through a lot of anime, but I think tonally it also blurs genres and tells stories that Western animation
often doesn’t.

AAMB: Speaking of genres, what is your favorite genre of fiction?

Kari:
As in books? Movies? I’m a big fan of action-adventure and crime-solving genres in general… love a little supernatural
fiction… my reading tastes are all over the map, actually…I’ll usually have one fiction, finance and sports
book going at any given time…

Allie from Kaijudo - Courtesy The Hub

AAMB: Kari share a little bit about your new series on the Hub network, Kaijudo, and your character
Allie if you don’t mind.

Kari: Kaijudo is about three kids—Ray, Gabe and Allie--who discover
that there are different worlds from our own, separated by a thin veil…and in each world, there are fantastical creatures
that can be controlled by gauntlets that special ‘duel masters’ wear on their arms. The series follows the kids
as they learn about the different worlds and creatures, fight evil and try to become duel masters themselves. Allie is a pretty
sarcastic, spunky character…she’s loyal to her friends, but she’s not afraid to do a lot of trash-talking
while she’s fighting evil [smiles].

Blue Rose from Tiger and Bunny - Courtesy Viz Media

AAMB: Speaking of new shows and characters, it was announced not too long ago that you’re the dub voice
for Blue Rose in Tiger and Bunny, tell me a little bit about her and her role in her world of corporate sponsored superheroes.
If you’re no longer bound by an NDA since the cast announcement was made of course.

Kari: I’m
really excited about this show—Blue Rose has been a fun character to play so far… the reality TV show angle is
so timely right now… it’s a funny, funny show. Blue Rose hates being pimped out by the corporate sponsors, and
it’s interesting to watch her play the game and try to live her life on and off the public radar…

AAMB:
Yes, I love the "art imitating life" angle to the story as well; can't wait to see the dub version. Besides Tiger and Bunny,
are there any other new anime projects for this year that you’re at liberty to talk about yet that we can look forward
to?

Kari: We’re still working on new episodes of Stitch and Naruto… I just had a great
episode arc in Naruto, but I’m not sure I can talk about the character yet!

Fuu from Samurai Champloo - Courtesy FUNimation Entertainment

AAMB: Ready for the lightning round Kari? Here we go… favorite anime series or movie ever so far? And
it’s okay if you were in it.

AAMB: Well, for the record, I prefer your charactization of Tigress over Angelina Jolie's. Similar vein,
has there ever been a character that you didn’t think you’d find anything relatable in at first exposure to the
character, but as you read more lines and delved deeper into the scripts found that indeed there was a relatable entity there?

Kari: Not sure this answers the question exactly right, but I found Anemone in “Eureka 7”
to be a great, complex character the longer we worked on the show….she was like an onion…just kept discovering
more layers to her personality…

AAMB: That answers the question just fine for me. Best convention
memory so far?

Kari: I walked into a huge, crowded ballroom at Anime Expo and was waiting for people
to clear out so I could start my panel….it didn’t dawn on me for awhile that they were there to see me! Truly
an amazing, very humbling experience.

AAMB: Speaking of cons as we wrap the lightning round, are
there any convention appearances on your calendar over the remainder of 2012?

Kari: Nothing definite
yet, but I’m in talks to do one or two panels at Anime Expo and ComiCon. I’m hoping to do more conventions next
year, if possible…

Lavie Head from Last Exile - Courtesy FUNimation Entertainment

Celty Sturluson from Durarara!! - Courtesy Aniplex

AAMB: You’ve done voice work in many video games on top of your list of anime and non-anime voice credits,
and I’ve spoken with other VAs on the differences in the often episodic and broken continuity, from the perspective
of the VA, of voicing a game versus the more linear approach in animated series and films, which do you prefer; games or series
and movies?

Kari: Series are great—you get to know your characters really well, and since you
often get to record with the other cast members, you form a lot of good friendships working on a show…

AAMB:
Kari as an actress what makes a role a success in your mind? What makes a character fulfilling for you?

Kari:
I’m a perfectionist, so I’m always questioning how I can make a character better or read a line differently…
I guess I find the overall process fulfilling…. constantly trying to figure that character out and grow and improve
as an actor…. when people tell me that one of my characters meant something to them, that’s pretty much the best
indicator of success I could get…

AAMB: Once again, thank you very much for the interview Kari,
it’s been an honor and a pleasure speaking with you. I hope we get to do so again very soon!

Kari:
Thanks so much—my pleasure! I love hearing from you guys, so feel free to friend me on Facebook or follow me on Twitter
@KariWahlgren.

Saya from Blood+ - Courtesy Sony International

Also make sure you check out Kari's website www.kariwahlgren.net. Below is a quick rundown of the roles Kari has played:

Stage RolesStageRabbit Hole as Izzy Death of a Salesman as
Miss Forsythe Hollywood! Hollywood! as Tart with Heart Romeo and Juliet: Classics off the Page as Juliet Antigone
as Antigone Detour: The Musical as Sandra Major Barbara as Jenny King Lear as Cordelia As You Like It as Celia
Remember Me as Tori Moon Over Buffalo as Eileen Much Ado About Nothing as Margaret Barefoot in the Park as
Corie Importance of Being Earnest as Gwendolyn West Side Story as Anybody's

Tia Ballard - Brains, Beauty, Laughter... and Silly Voices

Interviewed by Michael Meade on 2/9/12

Posted 2/9/12 3:45PM EST

Courtesy: Tia Ballard

AAMB: Tia thanks for taking the time for Anime Ate My Brain, you are awesome.

TIA BALLARD:
So are you!

AAMB: Aw shucks Tia (yes I can say "shucks", I partially grew up in North Carolina),
thank you. To get things rolling, it's a pretty standard question but what drew you to voice acting? And dubbing anime in
particular?

TIA: Ever since I was a wee little Tia I knew that I would be involved in cartoons. When
other kids were making out at the skating rink, I was at home watching Cow and Chicken. When other kids were stressing
over finals, I was studying Spongebob Squarepants joke by joke. There are some things you just know, and I knew when
I was a toddler that cartoons were for me.

When I went to my first convention I saw a table of voice actors with a
line of people about a mile long waiting for autographs. I realized at that moment what an influence I could have on kids,
not just with voicing but with cartoons in general! I discovered that FUNimation Entertainment was two hours from my hometown,
and so I set my goal on that very day.

AAMB:Cow and Chicken... that brings back some good
memories. How did you get your start in the industry after setting your goal?

TIA: After that convention
I worked for the Walt Disney Company on their amazing college internship program. There I saw people doing exactly what they
wanted to do with their lives, regardless of how GOOFY it made them look (get it?!). When I returned to Texas I changed my
major to theatre, which was a huge step for me. I was very introverted and shy, but I knew that I would not be able to accomplish
my dreams without ridding myself of that barrier.

A few years of theatre and plenty of networking, practicing, and
embarrassing myself for the sake of getting to be known as 'the girl who does silly voices' paid off. I got an audition at
FUNi and Monica Rial gave me my first gig.

AAMB: What has been the biggest challenge you've faced
in your acting career? Nice work with the Goofy reference by the way.

TIA: Convincing my dad
that his daughter is a brilliant comedian and not an immature goofball.

AAMB: In the same vein, what were some of the hurdles you had to overcome when you first started voice
acting?

TIA: I think most of the hurdles I have had to face were in my own mind. When you begin,
you spend a lot of time wondering when or if you are going to be needed again. Did I make a good impression? What if I
did a bad job for them last time? What if they thought my pigtails were stupid or that I'm stupid or my voice sounds like
an awkward seagull on American Idol who is trying to sing his heart out but it all just sounds like shrieking to the judges.
The judges are the royalty of Atlantis with expectations that are a little too high for a seagull, in my opinion. But
I digress. That sort of stuff is stressful, but you get over it.

AAMB: Sounds a lot like dating...
[laughs] I like the seagull alliteration. What would you consider your greatest moment so far in the world of anime?

TIA: Any time that I make someone laugh.

AAMB: Very nice. Taking a break
from anime for a moment, Tia would you mind catching us up on what else you’ve been up to with other projects like Koopasta?

TIA: KOOPASTA!! Koopasta is an online comic based on the Super Mario Universe that I write,
storyboard, and co-created with my artist best friend. It is based around MagiKoopa Kamek and his revolt against King Bowser.
In the future I hope to bring Koopasta to an actual website of its very own. I'm kind of computer illiterate though, so it
might take a while to get the ball rolling in that direction. Over the past year Koopasta has seen a lot of changes in format
and style. It is an artistic safe-zone for me to play in. I get to explore a lot with characters. I love it! I have other
exciting non-anime related projects that I wish I could tell you about, but alas...

AAMB: Ah yes,
the ever binding NDA, completely understood. Being acquainted before this interview through internet communications, I have
to ask now that I have the chance… what’s up with the ventriloquist dummy in some of your photos?

TIA:
Ha ha! Reggie Love! I have four ventriloquist dummies: Charlie McCarthy, Willie Talk, Allister, and Reggie Love. When I was
younger my grand-daddy told me about Charlie McCarthy, a ventriloquist dummy that had his own radio show. My grand-daddy and
I will always be connected by Charlie, so those dummies mean a lot to me!

If you have never heard about Charlie McCarthy,
do yourself a favor and listen to some of his old shows. They are absolutely brilliant and personality-driven. Better yet,
do research on Edgar Bergen, the man who created Charlie. He is the best ventriloquist to date because of his wit and the
character subtleties he was able to project. No other ventriloquist has ever come close to that.

See how I get? I
love that stuff!

AAMB: Haha, why do you think I wanted to interview you? And I do remember good ol’
Charlie, I agree; great comedy! Back to anime, it was pretty high profile in the anime community that you were cast as Happy
in Fairy Tail, how has fan reception been? And your feelings on being cast to dub Happy?

TIA: I am
in love with Happy the Cat. I wouldn't have wanted any other character in the show. I feel blessed that the director, Tyler
Walker, thought he could trust me to take care of that little blue cat. The fans have been supportive and warm to me. I couldn't
have asked for anything more blissful.

AAMB: Also last year, you played Rin Ogata in Rideback. I received several press releases and newsletters
about the series when FUNimation released it. How was it playing the main protagonist in a mecha series? Following that, what
would you do with a Rideback of your own?

TIA: Who wouldn't want a Rideback? They're awesome! I'd
use mine to go to Walt Disney World. Rin is yet another character that I feel blessed to have been trusted with. The mecha
side of things aside, the show is about a young woman overcoming her self-instilled mental boundaries. That in itself is a
beautiful thing, and very meaningful to me. That show really is a work of art. Terri Doty, the director, did a phenomenal
job, along with the rest of the cast.

AAMB: Out of personal curiosity, what are your top five favorite
anime titles? And yes just like when we interviewed Brina Palencia earlier last year, it is completely acceptable if you voiced
a character in the series [laughs].

AAMB: Thanks for taking the time to chat with me on behalf of our readers today Crispin, it's a pleasure
to have you here.

Crispin Freeman: Thanks so much for wanting to interview me! It's a pleasure to
be here.

AAMB: To get things rolling, I've read that Battle of The Planets, Speed Racer, and later
Voltron and Robotech not only introduced you to anime but were also major influences on you growing up as well as your early
voice acting career. What struck you most about these iconic anime series as a child?

Crispin: Initially
it was the fact that they were serious Sci-Fi animated shows. Even Speed Racer, which looks so campy now, was an adventure
show. So much of American animation when I was young was comedic and slapstick in style. I loved having adventure shows to
watch. Also, shows like Battle of the Planets, Voltron, and especially Robotech were serial, meaning that each episode lead
into the next one. It was a continuing story. They were Space Operas and I loved following a long form story like that. American
cartoons tended to be episodic, it didn't matter which order you watched Tom and Jerry. With Robotech, I was on the edge of
my seat wanting to know what happened next to the characters. As I grew older I realized that there was a lot of mythological
meaning and archetypal hero journey structure going on in those anime shows from my childhood. That's when I got fascinated
with unpacking the mythological meaning behind my favorite animated shows. I now have an entire academic presentation on Battle
of the Planets and the structure and meaning behind Sentai style shows.

Crispin: I'd say emphatically, yes.
I believe that we become the stories we tell ourselves, so it behooves us to look at the stories we are attracted to and try
and figure out what about them is so captivating. This gives us power to author our own belief system which allows us to be
the author-ity for our lives. These archetypes and heroes are rooted very low on our brain stems. They speak to us on a deep
level so it can be very useful to learn how to program with that deep magic if you want to consciously direct your own life
journey.

AAMB: Did these series play a part in the types of roles you'd audition for when you began
acting professionally?

Crispin: It meant that my entry into the world of voice acting was through
the medium that appealed to me most, anime. While I always appreciated Looney Toons and Tom and Jerry, and still do to this
day, it was the adventurous stories of anime that really got my motor running. Those anime stories tackled the big metaphorical
questions of existence that Sci-Fi and Fantasy love to approach head on. My passion for those kind of stories seemed the most
natural place for me to enter the world of voice acting. But let's be clear, I don't chose what parts I audition for. Shows
go into production and the producers ask actors to audition for certain roles. I audition for every role I can and then it's
up to the producer to decide to hire me or not.

Alan Gabriel from The Big-O - Courtesy Bandai Entertainment

AAMB: Crispin do you find voice acting to have a creative limit? As opposed to stage acting, since you
have plenty of stage experience as well, where you can use your whole body for a character's emotional expression.

Crispin:
I don't know. Do you find that soccer has an athletic limit because you can't use your hands as opposed to basketball where
you can? I don't feel limited in voice acting. I've done a lot of physical theater in the past and that has been very satisfying.
But there are parts that I get to play in voice acting that I never got to play in theater so I don't feel limited at all.

AAMB: Touché. I couldn't agree more actually, I've always felt
it would be a freeing experience that at the same time also pushes one's boundaries having to express whole scenes and so
much emotion that often the body is used to help express with posture and body language. How does voicing
a character in a video game differ from a character in a series or movie? Considering the evolution of video games as they
become more immersive and realistic demanding more than "just" soundbytes for limited cinematics.

Crispin:
When voice acting in a series or a movie, you're dealing with one, single, linear narrative. Video games can sometimes be
linear, but more often than not are non-linear in their storytelling. So the major challenge in video games is creating a
performance that can be reshuffled like a deck of cards and still sound believable. I call it "Rubik's Cube" acting. The other
challenge is that in video games, you almost never have the entire story before you start recording. In a series or a movie,
you can actually read or watch the entire show, not so in video games. You get information on the scene you're working on
and then you have to trust the director and producers to fill in the gaps for you as you record. It can be like driving from
NY to LA at night, without a map with only a compass and your headlights to guide you. You can only see about 50 feet in front
of you at any one time. You can still make it to LA, but it's hard to make out the landscape while you're going there.

AAMB:
How has the industry changed since you began voice acting? In both the realms of anime and non-anime roles?

Crispin:
The turn around for auditions has gotten much faster. It used to be you had a couple of days to come in to your agent's office
and audition for a role. Then people started auditioning from their home studios. Then they wanted the auditions back the
next day. Then overnight. Then same day. The pace has just accelerated because of advances in technology. I don't think it's
helping the artistry though.

AAMB: Agreed. Considering your extensive body of work, what is the anime
property you're the proudest of being a part of? Not always an easy question I realize.

Crispin:
No, but I cheat on this question and I give two shows. The first would be Wolf's Rain. I'm really proud of being a part of
that show. Ever since I had seen the Cowboy Bebop TV series, I had wanted to work with those artists. With Wolf's Rain, I
got my chance. Plus it's got really cool mythological meaning underneath it which tickled me pink. Wolf's Rain was a pleasure.
I also loved working on Howl's Moving Castle since I'm such a big Miyazaki fan. That was also a high point.

Kagetsu from Shamanic Princess - Courtesy U.S. Manga Corps

AAMB: And while we're at the fan service portion of the interview, which character do you find to be
most like you in personality?

Crispin: I honestly don't know. If I had to pick one, maybe Kagetsu
from Shamanic Princess? Obviously every character I play has a part of me in them, but I have yet to come across the animated
character that was close to my own totality as Crispin Freeman. Kagetsu has many differences from me, but he may be the closest.

AAMB: Last bit of fan service, are characters having damn cool shades a determining factor in picking
your roles? Looking at some fan favorites like Alucard, Straight Cougar, and most recently Shizuo Hewajima awesome eyewear
seems a connecting trait.

Crispin: I'd never thought about that connection before, but I'm willing
to accept that my characters require first class eyewear. Can I get that in a contract somewhere? Maybe endorse a line of
sunglasses so I can get free samples?

Alucard from Hellsing - Courtesy FUNimation Entertainment

Shizuo Heiwajima from Durarara!! - Courtesy Aniplex

AAMB: Let's get on that! [laughs] Speaking of Shizuo, Durarara!! hits the final dub episode
tonight on Adult Swim's Saturday night anime block. How did you enjoy voicing the superhumanly strong loner?

Crispin:
Shizuo was a blast. I had a feeling going into the auditions that they might cast me as Shizuo. I'm sure my hair color, height
and ability to rip vending machines out of the ground helped my chances of landing the role. Well, maybe not the last one.
Shizuo is one of those characters where you get to pull out all of the stops which is always fun. He's a force of nature.
There's a purity of intention there that is very appealing to me.

AAMB: The sunglasses joke aside,
what drew you to Durarara!!?

Crispin: They called me to audition. I was unaware of the show before
they asked me to audition. That's how acting works. Actors almost never go looking for shows to audition for. How can we?
There's usually no way for an actor to know what shows are in production. It is the producers of shows, who know what characters
they need, who go looking for actors. We as actors wait to see what characters they might need and do our best to provide
them for the producers. Actors are like plumbers, we solve casting problems for producers. Now, after I was aware of Durarara,
I found that I really did like the show and thought it was really well written, which is not easy for a show that's told from
multiple points of view. The last time I worked on a show like that that was put together as well was Boogiepop Phantom. So
after I was asked to audition for Durarara, I researched it and found it quite fascinating.

AAMB:
If a second series is produced and eventually brought to the US would you be up for dubbing Shizuo again?

Crispin:
Do actors refuse work? Am I an actor? Why would I not want to continue working on a character? This is a common question I
get asked a lot and I wonder where it comes from? Is it because A-list celebrities like Brad Pitt pick and chose their projects?
Very few voice actors, if any, have that luxury. Why would I ever say no to voicing Shizuo or any other character that I've
played for that matter?

Straight Cougar from s-CRY-ed - Courtesy Bandai Entertainment

AAMB: This is very true, and a fact I've learned from friends and aquaintances in the industry; I merely
ask so fans and aspiring VAs get to hear from someone with actual experience in the field. Many think voice actors get the
same luxury the "A-list" Hollywood types get. Now getting away from actual anime questions for a few moments, you also give
lessons through your website, www.crispinfreeman.com, on voice acting and mythology. Would you share a little information
on the voice acting classes for those not in the know if you don't mind Crispin?

Crispin: Sure. I
not only offer voice acting classes in LA, but I've also started a podcast and a blog called Voice Acting Mastery. You can
find it at http://www.voiceactingmastery.com/

I started Voice Acting Mastery as a way to expand my circle of students beyond the boundaries of Los Angeles.
It's a way for me to reach those who might be unable for whatever reason to travel to LA to take class with me. In the podcast
I offer all sorts of information on voice acting and the voice over industry in general. In the future, I'll be offering voice
acting classes online as well. I'm currently testing different software platforms for holding my online classes. In Los
Angeles, I'm currently offering 4 different voice acting classes: Anime Voice Acting Workshops, Level 1 and 2 as well as a
Character Archetype and Scene Study Voice Acting Workshops. You can read the full description of my classes on my website:
http://www.crispinfreeman.com/classes.html

You can also visit my site to sign up for my mailing list to be the first to hear about my upcoming classes!

AAMB: As a mythology buff myself, how did you get into teaching about mythology and the underlying
mythological themes of many Japanese and American forms of sci-fi and contemporary fantasy like anime and superheroes?

Crispin:
When I was in grad school for acting, I had a bit of an artistic and life crisis. Nothing I was doing seemed to work. My life
didn't seem to be going well, my acting was terrible, I was really feeling lost. It was at this point that I found two things:
Joseph Campbell's work on comparative mythology and anime. I had watched anime as a child, but I had been out of touch with
it all through college. In grad school, I rediscovered my love of anime, but now I had Campbell's scholarship as a sort of
Rosetta stone to help me decode the mythological meaning underneath the characters and the plot. I realized that I was most
fascinated by mythology and the meaning behind the metaphysical issues brought up by big, metaphorical storytelling. I had
to find out more. I started doing my own research into comparative religions and mapping how that applied to storytelling,
not only in anime, but in Sci-Fi and Fantasy Films and in Video Games as well. I currently have 5 presentations on Mythology
and Meaning in Animation, 5 presentations on the Mythology and Meaning in Sci-Fi and Fantasy Films and I'm developing a presentation
on video games. I just can't get enough of figuring out storytelling and the meaning underneath the narrative. I believe that
underlying meaning, and how we incorporate it into our own psyche is the biggest factor shaping the satisfaction and fulfillment
we have in our lives.

AAMB: With only two weeks left in the year are there any upcoming projects
in 2012 that you can share before we close the interview?

Crispin: Nope. I can never really share
any projects currently in production. Everyone asks, and the answer is always the same. I can only talk about productions
that are already public knowledge. As voice actors, we have to sign non-disclosure agreements specifically to avoid discussing
projects in production. But there is usually very little to do in LA at the end of the year. Everyone disappears for the holidays.

AAMB: Understandable, but I think my readers would lynch me if I didn't ask. Thank you very much
again for chatting today Crispin, it's been fun!

Crispin: Thanks for having me. And thank you for
your insightful questions.

Anime Ate My Brain: Thank you for taking the time to sit down with us Brina. You've lent your voice
to so many different anime titles over your career so far, how did you get started in voice acting? What led you to dubbing
anime in particular?

Brina Palencia: I already knew about Funimation being a Toonami fan in high
school. I ended up going to a community college around the corner from Funimation and thought it would be fun to audition.
My first audition was for Case Closed. I ended up getting a call-back and completely blew it. I was awful! They took pity
on me and let me play bit parts for awhile. I slowly started getting better and started booking more and more roles.

Anime
Ate My Brain: Besides voice work, you've also acted as ADR director and musical director several times; how is it
being on those sides of the production equation as opposed to just behind the mic?

Brina: ADR Directing
in particular is significantly more stressful. You now have to worry about how the entire show is going to sound as opposed
to one character. You're also in charge of making sure the script flows naturally and all of the mouth movements (flaps) fit
the dialogue and make sure everything is turned in on time. There's even more to it than that, but those are the main components.
When you finish a show, though, it tends to be more even more rewarding than just voice acting. You can be proud of every
single performance as opposed to just your own. Music directing is not quite as stressful because there isn't as much to do.
You have to take the direct translation and make it fit the song rhythmically. It's challenging because the direct translation
never even comes close to fitting on its own. You have to add a lot of poetic language to get it to sound like a real song,
while still maintaining the intent of the original writer. Then you direct the singer of the song. To me, music directing
is the most fun. Adapting lyrics is like solving a puzzle.

Anime Ate My Brain: Brina, as anyone that has watched the dubbed version of Beck: Mongolian Chop Squad
or listened to the English version of "Blue Velvet" from Dragonball GT knows, you're an incredible singer. Is there any chance
we'll ever get to see an album from you?

Brina: Chris Sabat and I have talked about doing an album
of songs that are all under a minute and calling it "Songs for the ADD", or something to that effect. It'll be awhile until
it ever comes out, though, since he just had a baby. Any extra time that man has will be devoted to catching up on sleep!
I'm also in the process of filming a movie that is also a musical called Arbor Day. All of the characters wrote their own
songs, and we will have a soundtrack available when the movie comes out. I'm guessing it will be sometime next year when that
happens. All of my songs will be in a Honduran accent, though. (It's my character.)

Anime Ate My Brain:
Awesome! If you and Chris Sabat get that recorded when his little one is a bit older it's definitely being played in
the office. Speaking of music, what's topping your playlists these days?

Brina: I've been catching
up on The Decemberists.

Anime Ate My Brain: Your live action work is also amping up Brina, anything
in the works right now?

Brina: My episode of Chase is available on Hulu.com, "Father Figure", and
I highly recommend everyone who hasn't go watch Throwing Stones! (http://www.youtube.com/user/throwingstonesseries) We're still trying to get a sponsor for the second season. The more views we have, the more likely that will be! Along
with Arbor Day, I've also been cast in the horror film Archaic Redemption. I play a zombie. It will be awesome.

Anime
Ate My Brain: It's Con season, in fact you're at AnimeBoston as of this interview, what other conventions can fans
get to see you at?