This snapshot shows a car as it would look with no light sources in the scene.

The same car as in the snapshot above, but this time with a light source. The light is
located exactly at the same position as the camera. Normals are only calculated on a
per-polygon basis, making it possible to see quite good where one polygon ends and
the other begins.

The best results are obtained by calculating a normal at each vertex instead
only for each polygon. A vertex normal is calculated using normals of all adjoined
polygons.

Set #1

Snapshot #1 shows a part of the track including some
hills in the distance, and a 3DS object.

Another part of the track showing a nice car. Rear
wheels soon to come. The car model is provided by Mario Moritz.