Maybeboard

Instant (1)

Creature (1)

Description

Hey everyone, just thought before people scoffed at this deck and stopped looking I figured I would explain the method to my madness. Win Cons: Obviously, Approach of the Second Sun is a win con, but not traditionally to be fair. In the play testing I have done, it actually just gave us the life we needed for our next win con, Crush of Tentacles. I know what you may be thinking, how does he cast it? As Foretold is one of those enchantments that will sit there and gain counters all day and gain you card advantage, counter spells when the opponent will forget, and then Torrential Gearhulk for free into Glimmer of Genius, into Crush of Tentacles (I have done this three times in 12 games so it happens). Survivability: Yeah, so this deck doesn't run the staple Fatal Push because there is no black. It does have to work for its removal. But, Immolating Glare proves to be quite effective vs. Mardu Vehicles and any aggro deck, counter magic is really good this format with spells like Disallow,
Void Shatter
, Censor, Essence Scatter. Also I have found Part the Waterveil in two straight games against U/B Zombies to be really good at keeping their zombies from coming back into play. And the Awoken cost can be a separate win con vs. control match-ups. The Land Base: Pretty basic, but you may be looking oddly at the one copy of Westvale AbbeyFlip in the deck and wondering. To be honest, I threw this in there to meme opponents. Turns out I played against a similar opponent who ran almost no win con and I just flipped Abbey and won the game. I think with this easy mana base its just an auto include it you can put it in. Sideboarding: Pretty basic as well, fill out play sets of cards where needed. (Ex.
Void Shatter
is prioritized over Negate and sometimes Disallow vs Zombies). Also, against Vehicles, side in your Immolating Glare
+
Negate
to just win. And the one copy of Commit / Memory is against some grindy control match-ups for when you need to draw all game and you discard to then just cycle it up again. Also in control match-ups Sphinx of the Final Word is an auto side in. It just wins games... every time. Recently, Thing in the IceFlip has won me multiple games against aggro decks, in which at times I just side out my Approach of the Second Sun, in some cases Baral, Chief of Compliance, a Negate (depending on what type of aggro deck), and/or both Part the Waterveil, as we become a much more aggressive deck once Thing in the IceFlip comes into play.

This deck did very well against all tier 1 decks, including zombies as it just stalled until a massive crush and forced them to hard cast Prized Amalgam (lol). Against Vehicles G1 is 50/50 dependent on your Immolating Glare draws, but G2 is basically a landslide in your favor. For now, those are all the decks I tend to face, let me know what I need to tune with it and give me your suggestions. Thank you.

Been playing this deck for about a week and its win percentage is now over 70. This deck makes people want to not play magic anymore and I love it.

May 8, 2017
8:37 p.m.

JakeHarlow after further testing, it had a tough 1-2 vs a U/B control list and was one draw short of the second cast of Approach of the Second Sun. This deck is pretty bad sometimes game 1 against control depending on the opponents list but it makes up for it in game 2 and 3 most of the time. Game 1 against vehicles is normally really good, also against midrange lists. Obviously if you go against a swarm the board aggro list and you do not draw your Censors or other counterspells then you have a hard time. Drawing fumigate on curve is also pretty good. But game 2 you just side in your other Immolating Glares and you win from there. Been doing pretty well in testing, but my Esper Sun list also has some pretty good games... if you want to check that out. It is just a bit more expensive.

May 9, 2017
9:15 a.m.

VraskaTheCursed Yeah I thought about that card for sure, I just do not know what to take out for it. I could take out the Glares but I just do not know, if you can name a card I would do it in a heartbeat though.

May 9, 2017
6:32 p.m.

May 10, 2017
6:52 a.m.

I like that deck a lot! Have you considered Dovin Baan or Angel of Sanctions? Also, and I know that this is already cliche, but think about Gideon of the Trials, as he will slow down your opponent with his +1

May 10, 2017
12:07 p.m.

AiryNeon I thought about planes walkers in this deck but I don't think Dovin Baan would be the answer. If anything, running Jace would be. Gideon of the Trials is so expensive so I don't know if I would run it, but I can see it being played as a 2 of in the board for sure. Angel of Sanctions to be honest seems kind of bad, but thats just me. I could be undervaluing the card a lot more than I think. This deck is not supposed to have the best G1 vs. control... yeah it wins a lot with Approach of the Second Sun vs. control, but its match-up G1 is supposed to be better vs. Aggro/Midrange decks. But I do always love the suggestions and hope to get more.

May 10, 2017
7:02 p.m.

Sick deck. I love your control style. You hit em hard, by turn 4 !!! . If i were you, i would go for the surge cost of the hentai crush. I would cut Engulf the Shore and i would put in Walking Ballista , IF budget isn't a problem OR Endless One if it is :) here is a +1 .You deserve it !

EDIT : turns out i already had upvoted xD

May 11, 2017
8:07 p.m.

ROUROU I tested this idea and found that although yes, Walking Ballista is normally a better card, casting Endless One for 1 then bouncing with crush into a next turn 7/7 Endless One worked pretty well in my favor. So in saying. I am most likely going to throw in 2 to 3 copies of this card but I have to test further.

May 18, 2017
12:55 a.m.

kmach1ne I have found Baral super good. Being able to look for your win condition or a needed board clear has always been needed. Also having the 2 mana counter spell and sometimes a 1 mana counter spell has been really doing work. Also being able to crush for less mana is insane. Getting that token out wins games... period. So I think Baral is one of the better cards in the deck.

May 18, 2017
1:12 a.m.

For the other suggestions, Gideon is good yes. I just like the set up I have atm. And baral does come out it some matchups. Thing in the ice is always a good include when against aggro and Baral does fall off. So I'm excited to keep playing this deck. 2 4-0s and a 3-1 in my last 3 fnms. So I'll take the win. Been playing against new perspectives, red black drain, green black counters and zombies. Been working well. Also does well vs aetherworks marvel.

May 18, 2017
1:16 a.m.

I'm not a super magic expert, but wouldn't casting crush put you back to square one on As Foretold do you find that that doesn't bother you much, i'm running a similar G/U deck UG Crush and I tried to stay away from Enchantments for that reason wondering if I erred in that.

May 19, 2017
3:20 p.m.

May 21, 2017
4:47 p.m.

sorry if this has been mentioned, but i don't want to read all the comments.

crush of tentacles is not worth it without the surge cost. you have no way of activating the surge cost. all your spells cost too much or are counter spells (you won't play them on your turn -> crush of tentacles is a sorcery -> you can't use them to reliably activate the surge cost). to have 3 copies of a card in your deck that you can't reliably use to its full potential is silly and will cost you a lot of games.

also, running 4x port town and a westvale abbey decrease the value of engulf the shore, which is a crucial card in your deck vs every non-control matchup, since most of your removal is counter spells, which is single target. i don't disagree with running westvale abbey in and of itself, i think it's fine to have alternate win-conditions; it's just that if you willingly decrease the odds of having sufficient islands on the board for engulf the shore, you make yourself unnecessarily vulnerable to taking damage. personally i think Propaganda is underrated, and you could consider it as a healthy alternative to engulf the shore for stalling?

Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.