Pendulum SwitchContinuous Trap CardYou can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place it in your Pendulum Zone. You can only use 1 “Pendulum Switch” effect per turn, and only once that turn.

SPYRAL SleeperLevel 8 LIGHT Fiend-Type Effect MonsterATK 2800DEF 1200Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 “SPYRAL” cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player’s turn: You can target 1 “SPYRAL” card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 “SPYRAL Super Agent” from your hand, Deck, or Graveyard.

Subterror FiendessEARTH/Lv1/Spellcaster/Effect800/500During either player's turn, when your opponent activates a card or effect: You can send this card from your hand or field to the Graveyard, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or Graveyard, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.

MACR-EN087 SPYRAL GEAR - Last ResortLevel 4 EARTH Machine-Type Effect MonsterATK 1000DEF 1000You can target 1 “SPYRAL” monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.

Zapisane

“Play interests me very much," said Hermann: "but I am not in the position to sacrifice the necessary in the hope of winning the superfluous.” - Alexander Pushkin

SPYRAL GEAR - Fully ArmedEquip Spell CardEquip only to “SPYRAL Super Agent”. It gains 1000 ATK. If it destroys your opponent’s monster by battle: You can banish both your opponent’s destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 “SPYRAL Super Agent” in your Graveyard; Special Summon it.

Zapisane

“Play interests me very much," said Hermann: "but I am not in the position to sacrifice the necessary in the hope of winning the superfluous.” - Alexander Pushkin

MACR-EN089 SPYRAL MISSION - RescueContinuous Trap CardDestroy this card during your 3rd End Phas after activation. Once per turn: You can target 1 “SPYRAL” monster in your Graveyard; return it to the hand. You can banish this card from your Graveyard, then target 1 “SPYRAL” monster in your Graveyard; Special Summon it. You can only control 1 “SPYRAL MISSION – Rescue”.

Subterror Behemoth PhospheroglacierEARTH/Level 8/Aqua2600/2500FLIP: You can send 1 card from your deck to the graveyard. You can only use this effect of “Subterror Behemoth Phospheroglacier” once per turn.When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down defense position.

Subterror Behemoth SpeleogeistEARTH/Level 11/Fiend3000/1400FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of “Subterror Behemoth Speleogeist” once per turn.When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down defense position.

Subterror Final BattleNormal Trap CardActivate 1 of these effects, also, after that, Set this card face-down instead of sending it to the Graveyard.• Change 1 Set “Subterror” monster on the field to face-up Attack or Defense Position.• Change 1 face-up “Subterror” monster on the field to face-down Defense Position.• ATK and DEF of 1 “Subterror” monster on the field become equal to its combined original ATK and DEF until the end of this turn.• This turn, activated effects of “Subterror” cards cannot be negated.