I don't know if there is any progress on 1.2 but I have a problem on the editor. The icons are much smaller than on the original FP exe. Also when I open the script, I can only see the last two digits of the row numbers.

If there is a solution to this, please let me know.

George

skinooe

Post subject: Re: Working on Zedpinball 1.2

Posted: Mon Feb 29, 2016 5:02 am

Joined: Wed Feb 06, 2013 6:32 amPosts: 405Location: German

Never seen such troubles. Icons have in editor another look. Thats good. To do Zed mods you have to exchange rubbers, pegs and add invisible flippers. At this way you can see easy in editor your progress.

Where are the troubles? Only known with some ATI graphic cards.

GeorgeH

Post subject: Re: Working on Zedpinball 1.2

Posted: Mon Feb 29, 2016 7:58 am

Joined: Thu Aug 16, 2012 11:12 pmPosts: 1648Location: Arkansas, USA

skinooe wrote:

Never seen such troubles. Icons have in editor another look. Thats good. To do Zed mods you have to exchange rubbers, pegs and add invisible flippers. At this way you can see easy in editor your progress.

Where are the troubles? Only known with some ATI graphic cards.

I got a private message that says the small icons are due to having "disable display scaling on high dpi settings" turned on. This is on the compatibility tab of the FP shortcut. Having the row numbers cut off is caused by using a large font. I have a high resolution monitor, so the font is large to compensate. I can change the font by holding the Ctrl key down and moving the mouse wheel and I can see the full row number but then I cant read anything.

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