Nest • A World of Adventure for Fate Core

There is a place where children go to become heroes, only discovered by a desperate few when they need it most. Here, they escape from their normal lives, slay giants, solve riddles, learn magic, and become kings and queens. Children grow up and the fantasies of childhood are forgotten.

But nowthe realm you once protected is under attack. You must leave behind your life, your family, and your ordinary job to defend your past from something terrible and very, very real.

Nest, by David Goodwin, is a game of rediscovering the magic of childhood—or shattering the illusions of youth.

After this went to press, I was reminded of an odd children's book that didn't make it into the "sources" section: The Big Joke Game by Scott Corbett, published in 1972. I don't know when or where I read it, but I was glad to find the title again. It was definitely a subliminal influence.

Ditto China Mieville's Un Lun Dun! How did I forget that one!

Michael MJuly 30, 2015 4:15 pm UTC

PURCHASER

I think good inspiration for this would be John C. Wright's excellent Hugo nominated novella "One Bright Star to Guide Them".

A fun premise with three memorable villains and independently, three styles and three major quest areas, to produce substantially different campaigns. Two of the possible villains have a twist that could lead to a reconciliation in the end, while the [...]

Like in Chronicles of Narnia, the kids get to go back when grown up. But this time not to watch the end of the world. but hopefully to save it again. Three very different lands to visit - and the villain's fourth land. Each has different problems, tech [...]

I ran this today for a few friends. We didn't finish yet, but so far this is one of our favorite Fate worlds to date :) It has just the right amount of whimsy mixed with a serious undertones that lead to great role playing. The players played a good mi [...]

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