Kingdom Under Fire: The Crusaders -guide

Higher level equipment usually yields better resistances, skills, and added
effects. You can exploit the game's method of determining a officer's level by
increasing the number of "pertinent" skills by changing the officer/leader's
troop job into a job that has multiple skills. The sum of those skills will
determine your leader's level. Once you assign that leader as an officer to your
leader's unit, the officer retains his or her level, despite being in an
infantry unit (i.e., the units under Gerald, Lucretia, Kendal, or Regnier).

Keep in mind that any high level equipment will be de-equipped if the leader's
level suddenly drops because of a troop job change (hence the game message).
This hint is more applicable for Kendal and Regnier, as their campaigns allow
you to freely assign other troop leaders as personal officers.

There is a mission in Gerald's mission (Easy) where you are 1st learning to
set things on fire with archers. It starts off with you and Hugh fighting
Regnier head on. Then Hugh orders you to retreat to protect the king. Run for
the king with the your infantry but leave your archers behind and shoot Regnier
unit. Just run to the king, dont' head to the highlighted area until Regniers
unit is defeated. Believe it or not, Hugh's 10 level troop can hold its own
against Regniers 50th level one with your archers firing into the melee. It
takes a while but your archers will kill Regnier's unit and Hugh will be
standing around doing nothing. Run those archers back to the king and then
proceed with your troops to the retreat point with the king. The experience gain
for that single mission should allow you some lee-way in playing around with
Gerald's units.

*** the maximum XP any unit may earn in a mission is still 7000, so whether
you kill Regnier or not doesn't matter -- you will only gain 7000 XP from your
archers.

In certain stages or missions where your hero may earn "bonus experience"
(listed by the green 'pop-up' numbers when the requirement is met), you may
press START and choose to exit to the world map; although it is not immediately
evident, you keep the XP earned from the "pop-up" value and may replay that same
stage to re-earn the bonus again and again. The most easiest way to test this
glitch (and get a hang for exploiting it in other campaigns) is Gerald's mission
on the Glaucus River. After the successful ambush of the enemy, wait for the
green "pop-up" numbers to vanish and choose to exit to the world map, and retry
the stage once more.

There are several elemental attacks from weapons you can exploit against
enemies. Each race has different vulnerabilities you can view when you play them
in the campaign.
Ice attacks fair well against unarmored enemies (orcs, humans) and will freeze
them into immobility.
Lightning attacks do well against metal clad enemies and spearmen or axemen.
Poison attacks fair well against Elves (or Vells) and do stack damage.
Curse attacks reduce the defence and offence of the enemy to near zero, but do
no damage.
Fire attacks are the best to use in general, since burning enemies cannot
attack, and the fire damage can be stacked.
When playing Gerald, Lucretia, or Kendal, try to buy an elemental weapon at the
first opportunity. Regnier will not be able to buy any elemental weapons since
he can imbue his weapon with fire by expending some SP (hold the B button in
battle to toggle this power).

Many times, you may be tempted to delete skills from your officer or leader. If
you want to delete a skill but cannot, simply switch the leader's troop job to
any infantry job (all units require melee, so that is one skill you cannot
delete) and delete the non-pertinent skills from that leader.

Note that you will not be refunded the XP for deleted skills, so have a back-up
save ready for times when your trigger finger slips

This hint is verified for single player only. During a campaign, you will have
the opportunity to upgrade your equipment for your leaders and officers. Usually
one or 2 of the items are of better than average quality, but you will have to
look through each person's list (including your force's list) of stuff
available.

If you see nothing you like, reload your game (hopefully, you saved 1st before
hitting the shop). Side note: be sure to make a 2nd save as well, since
adjusting your leader's skill points will prompt the Xbox to auto-save on the
last slot you saved your file -- this way you have a back-up file to go back on.

When you reload the game, the items in the shop randomises its items available
again, and you may find a damn good weapon to buy and equip if you happen to be
lucky.