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Robin Tannahill completes his three part series on creating liveries for X-Plane, and specifically for use with Traffic Global. Having covered the basics of using GIMP and creating a livery, in this final part he demonstrates how to create the night lighting layer for the lit parts of the aircraft.

Robin Tannahill has been busy doing aircraft repaints for X-Plane and in this series of articles he shares his techniques. The first tutorial covered the basic techniques of repainting using GIMP. In this second tutorial the special requirements for doing repaints for Traffic Global are covered.

Robin Tannahill has been busy doing aircraft repaints for X-Plane and in this series of articles he shares his techniques. To be able to repaint you need basic skills in some graphics utility. In this part, he introduces GIMP, a freeware tool with lots of features, most important being layers, as you will learn when you read the tutorial.

Creating a flight simulator aircraft requires a wide variety of skills, not least of which is making the 3D panel. In this tutorial, Gary Miloglav demonstrates his way of making 3D
panels for X-Plane, a step by step approach that we hope you will find easy to follow.

Ray Hill continues his series of tutorials for those who want to create aircraft for X-Plane. This short tutorial demonstrates using a 3D CAD program such as ViaCAD Pro to make wheel wells and matching doors that can open and close.

Naval aviators are considered to be some of the most skilled pilots around, given the challenging conditions in which they operate. Simulated naval flight operations are challenging too. In this article Ray Hill discusses naval flight, what is currently possible with X-Plane 11, and some wishes for how this area of aviation could be improved.

Ray Hill has provided us with a number of tutorials on creating 3D aircraft models and today he expands that series with an article on making airplane canopies. Using ViaCAD this actually takes only a few steps and is probably easier than you might imagine.

If you've learned to use Plane Maker, you know how to create and add aircraft of your own design to X-Plane. But Plane Maker's built-in abilities limit the shapes you can use. To create truly realistic aircraft you need to go beyond Plane Maker and use a 3D CAD program like SketchUp to create the parts you need. In this tutorial Ray Hill goes over the basics of how such parts are created and then integrated into Plane Maker aircraft.

If you've learned to use Plane Maker, you know how to create and add aircraft of your own design to X-Plane. But Plane Maker's built-in abilities limit the shapes you can use. To create truly realistic aircraft you need to go beyond Plane Maker and use a 3D CAD program like SketchUp to create the parts you need. In this tutorial Ray Hill goes over the basics of how such parts are created and then integrated into Plane Maker aircraft.

Every copy of X-Plane comes with the utility Plane Maker that lets you create and fly your own aircraft. The creative process is quite rewarding and enjoyable but may seem daunting at first. In this tutorial Ray Hill shows that it's not as hard as you might imagine, as he walks you through the basic design steps. In this 4th and final part, he goes over creating the cockpit, paint scheme, tuning and adding weapons.