Thanks

Big thanks to Schwertspize (guenstig werben) for setting the servers up, to BeaR for Spine implementation and helping me with other issues along the way, to Ravie for big part of the graphics, to all github contributors, to testers and to all Teeworlds developers!

Re: [GAME] Ninslash (v0.3.2)

Re: [GAME] Ninslash (v0.3.2)

brandconnell wrote:

windows 7 64bit

I'll make it possible in next versions to bypass using texture buffers if I can't find a solution to the crash.

v 0.1

Toggled random starting weapon off by default and added weapons to map items and to the test map. Shield now blocks damage from spinning blades and auto change weapon on pickup works. Download & github & official server up to date.

Also added one new hat, looks kinda familiar:

New bodies / heads / animations can only be done in Spine (http://esotericsoftware.com/), but hats / hairs & eyes can be simply dropped to data/topper & data/eyes. Works like skins in Teeworlds.

Re: [GAME] Ninslash (v0.3.2)

No hooks? This makes the game play so much slower, therefore not so attractive for me. This is the biggest deciding factor for sure.The sword modification is nice. My guess is that it has bigger range than hammer, is that right?I like the wall climbing + slope mechanics.

Re: [GAME] Ninslash (v0.3.2)

Pathos wrote:

Why didn't it fit that well exactly? I don't think there's anything to fit--only enhancement by adding hook.

Hook is what makes Teeworlds such a great game. But it doesn't fit in well with wall climbing, wall jumps and jetpack. Those features are useless with hook, and I don't want this to be Teeworlds with a couple of extra features.

Re: [GAME] Ninslash (v0.3.2)

Nice mod/game!

Confused at start but funny when know how play xDCan be good get some info about the powerup that you getRemove .dll in linux packageThe bots are awesome! perhaps some details can be improved but in general... very good.

Re: [GAME] Ninslash (v0.3.2)

Recently I've been thinking about making a TeeWorlds mod adopted to touchscreen (or 'borrowing' Liero code, I'm not picky), and this mod is just the thing I need.

Siile, what direction do you want to move with this mod? How are you imagining the gameplay?

I would like two things for making the game more mobile-friendly: 1.5x slower game speed, and fixed-angle aiming, limited to 12 or 16 angles - this will make controls arcade-like, where you don't aim so much, but instead you move and jump to align your aim with the opponent, and then shoot at the right moment.

Removing ninja rope makes it so much easier to design touchscreen controls. It's impossible to design comfortable controls when ninja rope is a core feature of gameplay - you can either shoot, or fling ninja rope, but not both.

Two joysticks is all I need. No extra buttons whatsoever.

Left joystick - swipe left/right to move, swipe up/down to stop moving, and tap to jump. There will be a separate jump button at the right side, just to make controls easier to learn.

As for the jetpack - it will burn half of your fuel if you tap Jump mid-air, then burn another half if you tap Jump again.

Right joystick - attack, obviously I want to make it more comfortable than in TeeWorlds Android port - slide finger to shoot, instead of fixed joystick, this makes it easier to aim precisely before firing the first shot.

I'm not a fan of a single weapon switch button, I'll just put every weapon you have to the top of the screen, into a separate button - you cannot have more than 10 of them anyway. Also, weapons will auto-switch when out of ammo, I think this will make the game more comfortable to play even on PC.

The problem with that is when you take the ammo crate, it will only fill the ammo of your current weapon. It would be nice to replenish ammo of all weapons instead, either the equal amount for each weapon you have, or load your active weapon first, then all other weapons you have.

The problem with that is when you take the ammo crate, it will only fill the ammo of your current weapon. It would be nice to replenish ammo of all weapons instead, either the equal amount for each weapon you have, or load your active weapon first, then all other weapons you have.