Dark Matter is a 2.5D side-scrolling survival horror game, set in a derelict spaceship besieged by a sinister alien presence, and infested with deadly parasites. As the Ensign, you must explore fetid hallways and abandoned facilities, scavenging for parts and blueprints, expanding your arsenal to up to four deadly weapons and freely...

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Dark Matter is a 2.5D side-scrolling survival horror game, set in a derelict spaceship besieged by a sinister alien presence, and infested with deadly parasites. As the Ensign, you must explore fetid hallways and abandoned facilities, scavenging for parts and blueprints, expanding your arsenal to up to four deadly weapons and freely customize each to fit your combat style against intelligent, reactive enemies. Dark Matter delivers a hard-hitting take on the survival horror genre in deep space, with a heavy emphasis on tactical combat and exploration.

Story

Out of breath, you run into the door, slamming against its cold metal surface. The clicking of scuttling claws recedes into the distance, swallowed by the pitch black oblivion behind you. You know better than to feel safe. There are too many infested at your back, and another blank metal door ahead. With a quick reflex you check your ammo supplies, and slot a fresh magazine into your shotgun. With a quicker prayer, you flick the switch and open the door. The metal jaws open on endless night you don’t dare pierce with your flashlight, not to disturb those things that live in shadow. By the pale bioluminescence that washes up from the floor grates, you piece together the picture of a corridor, and what could be a stretch of exploding pods. Just beyond, the silhouette of a fully grown crawler stirs.

Grinning in the dark, you turn on the weapon’s flashlight, and point it straight down the corridor. Predictably, the blisters swell up to full irritation, ready to explode at the slightest touch. The crawler turns to hiss at you, instantly aroused by the light, and your presence. In your mind’s eye, it dumbly rushes forward into the blister pods to kill itself, saving you precious ammo.

It takes a precious moment to adjust to reality when the sleek shape crouches and jumps towards you instead. There is time for just one panicked shot before the inevitable flight, as you run for your life, barely keeping ahead of the claws slashing for you. In a moment of adrenaline-fuelled inspiration, you slam the wall panel as you retreat past the chamber’s door. The heavy, powerful mechanism smoothly slices the crawler in half just before the critter can reach and disembowel you. There is no time to congratulate yourself, as you hear a familiar hissing from above...

Key features:

14 levels in a gritty tale of deep space survival

4 weapons, and 4 ammo types. Elemental ammo effects that allow you to freeze, dissolve or set fire to your enemies.

Three craftable upgrades to customize your weapons.

Collect scrap and alien resources to craft your own tools and health packs.

Invest in the weapons and upgrades you prefer, develop your own combat techniques.

Non-linear exploration and storytelling with complex enemy AI that reacts to the player’s actions and tactics.

Light and darkness are integral parts of gameplay, not just visual touches.

I want to recommend this game. I really do. It pains me not to. This game was fun to play, and had a very interesting story to tell. But ultimately, the game is just... incomplete.

I'd find locked doors with enemies on the other side that I thought would have to be backtracked later. I had mission objectives that I couldn't complete yet, and thought I'd loop around to it. I'd see undiscovered areas on the minimap that I thought would reopen later. But ultimately, none of it amounted to anything. It was just incomplete.

As a game, it was fun. I'm sure the developer is just as miserable about this as we are. Dark Matter could have been amazing, but he just didn't manage to get enough kickstarter funds to make it happen. I feel for him, and I do actually hope you readers buy this game, if only to support a potential sequel. But at face value, upon completing this game, can I recommend it? With a heavy heart... no.

After purchasing this game and getting close to the end -- it came to light that the end doesn't exist -- most of the weapons you see in the game aren't accessible and after a bunch of backlash the developers admitted that they ran out of money and only finished a third of the game... So if you want to play 'episode 1' with no episode 2 or 3... buy away...

The game's premise says you're in space, but with your character's insanely limited stamina and crazy jerky jumping mechanic, you could swear you're on Jupiter. You can only see about 5 ft in front of you so enemies will leap at you from outside your visual range, resulting in unavoidable damage. Enemies' hits will also register if you're standing a few feet away as well, and the guns are so weak you just end up kiting all your enemies which really isn't fun.

Good premise and neat graphical style, but clunky and broken gameplay elements--would not reccomend.

Dark Matter is a 2D shooter with a dark and hostile environment and nostalgic gameplay that sort of reminds me of the classic Metroid games.

First off, the story is very interesting and I immediately felt a connection with the characters. The introductory scene and narration had me aching for more right off the bat and the rest of the story does not disappoint!

As for the gameplay, it is fluid and smooth for the most part. The only exception being that sprinting and jumping seem unresponsive at times (mostly when trying to jump over enemies or around them), which honestly doesn't affect the gameplay all that much, it's just a bit disappointing when it happens.

The difficulty is perfect aside from an overabundance of resources in the beginning which allows for a ridiculous amount of health packs.. but I guess I can understand this decision because most of the damage taken and deaths occur from huge damage spikes or traps that insta-kill, so it doesn't have too big of an impact.

I also loved the music and ambient sounds. They did a terrific job of complimenting that dark and hostile environment I was talking about and helped to create an immersive experience.

All in all, Dark Matter is a pretty good game and I had fun playing through it. I would recommend it, especially to fans of Metroid and Deadspace. I felt that it had an undeniable resemblance to these titles while maintaining it's own unique style.

This one looked promising, dispite the negative reviews.Well, i cannot say how good or bad this would have become, because i got stuck in the first 5 minutes after the turorial.Holy sheet. This is the releaseversion and NOONE NOTICED THAT?I could crawl trough a CLOSED vent, but cannot crawl out again. After that point it saved.

I'm not whiney about a bug. But something THAT obvious in the first minutes...Did they even play their own game for these 5 minutes? Tried it twice to see if i was just too dumb. Nope. Repeatable gamestopping bug shortly after starting. How cute.

How would i say if i were cool? KKTHXBYE!Could have been good, but who knows...don't waste your time/money.

Dark Matter starts out promising, a 2.5D Metroid like platformer with good looking visuals and a Dead Space kind of story and athmosphere. Unfortunatly not long after you start to make your way towards freedom and escape the horrors on the space ship the cracks start to show.

Though the visuals do look good with some really nice lighting effects there are some ugly bugs that pop up here and there, and i'm not talking about the purple ones that actually look more cute that terifying , i'm talking the kind where you jump and your character suddenly glitches half way up a few stacked up crates, not to mention falling through elevator floors and down to the bottom of the shaft. Animations also seem to be missing here and there and i don't know what is wrong with my character but she seems to have been roughly cut out of a magazine with blunt scissors.

The story is alright, as far as trapped-on-a-alien-infested-spaceship stories go, but there have been numerous times where i found the ship's AI dialogue to be un-computer-like and even annoying. He quickly begins to sound whiny and needy and you just want him to shut up. Maybe i'm missing some big twist about the AI actually being human or something but i don't think so, i just think it's "méh'' writing.

But when it comes to gameplay and controls that is what finally just made me lose my will to play on and put down my controller to move on to something else. I will give credit to the idea of when to use the flashlight and when not to use it, but this feature doesn't feel as fleshed out and interesting as it could have been, and that actually goes for the whole game. The controls couldn't have saved it even if they worked properly. They feel slightly awkward and unpolished and even broken at times, to the point where i have to use my mouse to be able to click on a elevator button because my character isn't able to reach it when i use a controller for some reason. Perhaps the game plays better with mouse and keyboard, the options menu and inventory screen certainly seemed to think so, but i have lost all interest to even care by this point and i have already moved on to enjoy Deadlight, another 2.5D platformer that does most, if not all, things mentioned above right.

But if after watching Alien or playing Dead Space you still feel the need on surviving on a hostile spaceship and the new Alien: Isolation is above your budget then by all means, give Dark Matter a go, just be sure to play it with keyboard + mouse and to get it while it's on sale.

There is one other thing, that i can't really complain about for i haven't finished the game, but i've heard people complain about the game not being finished or just suddenly ending. Now i don't know what the truth about this is but the developer has said that there might be more Dark Matter to come in the future that will continue the story, in other words they are saying it's episodic. That is all fine and dandy but have failed to see that mentioned anywhere on the game's store page. Frankly i think the developer has realized that his product isn't finished and is using the episodic idea as damage control. But hey, that's just what i think, someone who sadly didn't enjoy the game as much as i wanted to and didn't even care enough anymore to finish it. I just hope that the people that did manage to enjoy it get a proper and honest end to this game's story.

I find it slightly offensive that this is being sold as a complete game. You get the gernade launcher and your on a mission to do something to proceed the story and the game suddenly ends when you enter a door out of no where. You don't even get to use the gernade launcher except to access the magic end game door. It is very obvious that the game is not intended to end here but for some reason they just end it and released the game.

I was looking for a cheap 2.5D side scroller that I could play using my gamepad just to unwind with.Sadly I chose Dark Matter. It's gamepad controls are so clunky that I had to switch to Mouse & Keyboard.Which defeats the purpose of why I purchased this in the first place.Also you cannot play in windowed mode because it's a black screen. This game must be played in Fullscreen.The resolution options are extreamly limited.

The chilling introductory narrative was what really drew my interest in the game, but indeed like many reviews say, it's sadly not a particularly good game. Most of this has to do with it being incomplete; what you do have is a bit light, if shallow, in substance and ends rather abruptly before it gets anywhere particularly interesting and memorable.

With another year or two in development, this would have really come around to be a good, memorable title. It set the stage for an engrossing sci-fi horror story. I was most impressed with the narrative. I was drawn in. Almost enamoured. But overall I felt rather let down, even after the ending sequence was later added to the game as a free update.Perhaps they can give it another shot in the future, or this would translate better as a book.

Alien design, sound, and visuals - was all fairly average. But I won't really get into it - upon some reflection, I don't really know if this is even worth reviewing, considering it's not clearly not a finished, or ready, product. And with that said, it's probably not worth buying or spending time on. It's a real shame I am saying this.

If you haven't already, stop and take a moment to enjoy what I consider to be the best part about this game - the opening cinematic trailer, right here on Steam. Then move on and look for something else.

This game is awful, I'm so glad they added a review option so I can warn others...

First off its very buggy, so that makes the awful counter intuitive puzzle elements even more annoying; then you add the frustrating uninspired combat system and you end up with one of the worst games I've played in a long time...really amateurish in the worst possible way.

v. 1.1: I'm sad that this is not the full game, slightly overpriced for a 4 hour gameplay game, I encounter some bugs during gameplay, untested game pushed for release makes me lose hope on any future sequels of current game.

The game which was pulled off the Steam store the day after I bought it because it turned out to be pretty much incomplete. Yeah, I don't recommend buying this. Even if it now has an ending, the game is still not very good. Clunky controls, poor animations and repetitive gameplay make this a VERY hard sell. If you can get it at a "throwaway money" discount then maybe give it a chance, but it's definitely not worth the full asking price. It's just not very good on top of all the clandestine nonsense which went on when it first popped up.

I was a Kickstarter backer for this game and even though it failed to make its funding the game found its way to Steam. Before it went to Steam though I was sent a copy of the beta (v14) because I was one of the backers on Kisckstarter.

I picked up Dark Mater on Steam when it went on sale and installed it to see how it would be and I was eagerly awaiting this game.

I would classify this game as a Metroid type game. Its definitely a side scroller shooter. There is 3D depth to the game and the storyline is pretty good.

I was really impressed with this game during the Kickstarter campaign and followed the development of it. The developers put allot of effort into the game and ti make a telling story for the player to enjoy as they played.

I played this game with the Xbox360 controller. The game store page says its partially and fully compatible with the controller and for the game play the controller is good. I have found that the menu screens aren't good for controller use and end up using the keyboard and mouse for this. I don't know why its like this but the controller is a pain to use when your in the menu and inventory screens.

Overall this game did have a bad launch wit its poor ending leaving everyone disappointed. I have played quite a bit of the game, first with the beta then on Steam and I have failed to find any improvements over the beta v14 to the version released on Steam. However the game is fun to play and I do like it, after all I backed the game and bought it on Steam.

Dark Matter is an intriguing game and has a number of high points. I'll start with those. The visuals are gorgeous. It's dark and creepy with detailed interesting backgrounds. Sometimes you see things skittering around in the background or even in the foreground. Lights flicker, fleshy growths pulsate, and monsters look good. The overall theme of the game is well done. You feel as though you are alone on a dead ship with an infestation of ravenous alien lifeforms. I have no complaints about the sound or soundeffects and was very pleased with the voice of your AI guide. It sounds gritty and electronic with just a slight hint of emotion to it which I thought fit the mood very very well.

Gameplay has some nice features. Your light has some impact on the creatures in the game. Some traps close when light is shined upon them while others explode or release poison gas when lit up. Hive tunnels spawn creatures when light shines on them. Additionally because of this dependency on light you can shoot out hallway lights, flares, etc... to make the area dark. I was dissapointed, however, that there was no mechanic for placing flares or something to create a light source even if it would only be temporary. You can collect resources from enemies and use it to create new ammos and weapon upgrades as well as med kits which are absolutely vital to playing this game. You can also collect scrap and convert it into usable resources. However, you lose some of the scrap when converting with a smaller loss the more scrap you have. I enjoyed this feature as it encouraged you to save up scrap but in a bind you could use it early.

Your starting weapon has clips of ten shots which when they run out you can reload endlessly. It has unlimited ammo. It is not explained but probably the gun uses laser shots or some such thing. It is the weakest gun but acts as a backup weapon or a cheap alternative in the event you are low on ammo for the other guns. I appreciate and fully support this feature of gameplay.

Sadly this game falls short in most other areas. Movement is a little awkward and clunky. The Ensign's (Your Character) movement animations end up detracting from the visual beauty of the game. her jump animation is especially bad especially when you slide along the ceiling with your head while jumping when sprinting. Additionally a glitch is possible when sprinting. If you jump while sprinting your sprint gauge fills while in the air at a faster rate than it is depleted by your running allowing you to travel through the ship very fast if you have already cleared the area.

The objectives are sometimes unclear or simply don't make any sense. For example, you need to activate some sort of purge and then after have to manually deactivate it. I do not know what the purge was for, nor why it would not deactivate, or even what my deactivating it did. It seemed to have no impact on the gameplay. The further into the game the worse this got. It seemed very much to be unfinished. Explanations were missing or sections just completely skipped over.

Transitions between areas were problematic. At first everything worked fine but later in the game there were a couple of awkward transitions that seemed to drop you from the ceiling. I happily ignored those. Then I found some transitions that you could only use in one direction with no clear explanation for why and I suspect is a bug. Finally I eventually realized that going through transistions to new areas reset your character to the last time you saved meaning that if you crafted a type of ammo, didn't save, and passed to a new area, all of that ammo or whatever you made disappeared. Your equipped gun would sometimes also not match what you were using before the transition. This continued to get worse as the game progressed.

In some areas of the game specific weapons or ammo are required. For example, a vine like growth blocks a hallway and has to be shot with flame ammo to be burned away. I like this type of thing very much. It acts as an interesting barrier to prevent me from progressing beyond a certain point until I finished the intended content first. The problem, however, is that any time you leave that area the vine grows back and can't be passed without once again shooting it. So if you clear the area beyond it and run out of flame ammo in the process you are stuck unless you can craft more. Of course if you are out of resources and creatures to kill at the same time than you can't craft flame ammo and are permamently stuck unable to progress.

Monsters have little variety which I don't mind too much because it is a side scroller and there are plenty of other things to be occupied with. However, there are also very few of some of those limited monster varieties. For example, you fight a fantastic monster called a Samurai at one point. It is accompanied by a stomping sound which fits in nicely with it's size. It acts as a sort of boss fight I suppose. You never see this enemy ever again. The same is true for what can only be called the final boss which is honestly not that difficult of a fight. Some monsters lend themselves well to the idea of a zerg-like swarm but generally you only see 2 or 3 of these enemies together. Some monsters you fight can't be effectively fought without pretty much just taking damage and spamming medkits. It really destroys any semblance of tactical battle for me which is a shame because some of these enemies would work very well for that kind of purpose. The entire game gives you the sense that you will likely be fighting a particularly named creature at some point but you never even see one.

The game ends abruptly with an artistic scene of panels in a storyboard fashion, but oddly the art did not quite seem the same as the rest of the game. The ending also added more questions than answers, was not led up to well, and generally left me feeling very unsatisfied.

Overall this game was one I want to like and found interesting but simply does not pull it together. It feels like a beta but claims to be finished. Sadly releasing a game in such a fashion usually means I will be avoiding all games from that designer in the future. Such is the case with Dark Matter.

While this game gets very negative publicity and was pulled off Steam for a short time through its abrupt ending I decided to give it a try.

Conclusion:It isn't a bad game and at least worth a price of $5 / 5€, as it keeps you entertaining for some hours.

But it really has some issues coming along. And thats not the abrupt ending, as with its generic story it doesn't really matter at which point the game is over.

Instead there are small problems in all parts of the game. The controls are lagging in some way. There are some graphically glitches. The maps also have some bugs. No music (or at least none that keeps in mind).