defines the number of subdivisions (number of sides) in the cone, a higher value leads to a slower map with more detail

flatshading

defines the use of flat shading, smooth is the default

position

defines the position of the cone in X-pos, Y-pos and the height of the cone in Z.

rotation

defines a rotation around the Z axis for the cone, in degrees.

size

defines the distance from the center to the side of the cone in X and Y, and the total height of the cone in Z.

shift

shift the cone (repeatable)

shear

(repeatable)

scale

defines the scale of the cone in x,y, and z, 1 is the default, lower values make it smaller (repeatable)

spin angle

rotate the cone around a vector by angle. The vector <nx, ny, nz> must be a unit vector. Because the BZFlag client doesn't clip objects against the ground, it is advisable to ensure that the cone is rotated up and away from the ground. Otherwise, the cone will appear to be super-imposed on the ground, rather than embedded into it. (repeatable)