Overview

Not sure of what to train or how to train it? Looking for some extra rewards? The Challenge System might be what you're looking for! This members-only system allows for players to complete various tasks on a daily basis for some extra rewards. Each day you will be given a new task to complete; the task selected for you will be based on your skills. A new challenge will be automatically issued to you every day in your chat window (eg. New Daily Challenge: Farming - Torstol Seed (0/1)). It is useful to note for the purposes of navigating this guide that Daily Challenges are issued in the chat window listed with their respective skill.

Click on the Noticeboard Icon and go to the Challenges panel for more details about available challenges.

From here, you can review the details and any hints for available challenges and also pin it to the noticeboard tab for quick access.

You have at least 5 days from when a challenge is issued to you to complete it and you may have a maximum of 5 daily challenges at any given time. If you receive a new challenge with 5 saved up, the oldest one will be removed. When a challenge is completed, go to the Quartermaster in Burthorpe near the bank chest. The challenge will be given a green stamp when it is completed in the noticeboard. Pinning a completed task to the noticeboard creates an indicator that points to him for challenges which require a skill level of 30 or below. For any challenges that require the collection or processing of items, you may be required to deliver the items to the Quartermaster. If you do not have the items in your inventory when turning in the challenge, they may be taken directly from the bank. Rewards for these challenges will typically cover the cost of any raw materials expended in completing the task.

You can speak to the Quartermaster in Burthorpe to disable Daily Challenges in certain skills if you have mastered that skill. Skills which are yet to be mastered are shown with an orange border, while those that have already been mastered are shown with a silver border. When Daily Challenges for a particular skill are disabled, a red cross is shown through that skills icon. Combat challenges can be disabled by players who have achieved level 200 combat.

It is important to note that only system administered daily challenges offer bonus rewards. Players can choose to complete challenges on their own, but these provide no reward aside from the XP from doing the activity itself.

Rewards

Although normal challenges reap no rewards other than those gained from the act of the challenge, Daily Challenges provide other rewards in several forms. The first is a large amount of bonus experience gained in the relative challenge skill, roughly equal to spending an equal amount of training time training in the most efficient ways. This is added straight onto the skill when you turn in your daily challenge(s) in to the Quartermaster in Burthorpe.

A Challenge XP lamp is rewarded in replacement of this bonus experience to those completing any combat challenges. This works on the same principles as those listed above, however it allows you to choose from experience in either the Constitution, Range, Magic, Attack, Strength or Defence skill.

In addition to this experience, for daily challenges which involve handing in your created items you will also get a Challenge Mystery Bag.

Lastly, each completed Daily Challenge will give players one spin on the Squeal of Fortune.

Challenge Mystery Bag

The Challenge Mystery Bag is rewarded to players completing Daily Challenges involving handing items in to the Quartermaster after they have been crafted, created or obtained. (One exception to this is the Burial armour tasks, which do reward players with a challenge bag for their efforts in creating the armour).

Upon opening the bag, it will immediately give the player some skilling items equal to the value of the Grand Exchange mid price for the items the player handed in (note: some coins will also be given into the player's money pouch to make up any difference). The player may then choose to sell the items on, or use them to gain more experience in a different skill. The items given are random, and may not be from the challenge's relative skill.