The personal brain-dump of Garrett Coakley

IRIX usability report from 1993

Aim for simplicity in design, not complexity. Make a few things work really well; don’t have 1000 flaky programs.
Be willing to cut features; who’s going to be more pissed off: a customer who was promised a feature that doesn’t appear, or the same customer who gets the promised feature, and after months of struggling with it, discovers he can’t make it work?