_____
/ \ | |
/ /__ _ |__/ __ __
/ / | | |\ | |/ |_ \ / | \ | | |\ | |__|
/_______/ |__| | \| |\ |_ | | | |__| | \| __|
__ __ ___ _
| | | | | |\ | | | | \ /
| | | | | | \ | | |_| |
|__ |__| |__| | \| | | \ |
------------------------------------
King Kung's Donkey Kong Country FAQ ver. 1.0!
Property of Joseph Parise (alias: King Kung)
This FAQ is also part of Wizard 201's FAQ Wharehouse!
Contents:
1. A Note from King Kung
2. Buttons
3. Special Techniques
4. Characters
5. Items
6. Types of Bonus Areas
7. Level Secrets and Bonus Area Locations
8. Codes, Warps, and Animal Bonuses
9. Credits
-----------------------------
1) A NOTE FROM KING KUNG
Thank you for downloading King Kung's DKC FAQ! For those of you that
don't know, I, King Kung, was the author of an outrageous FF3 FAQ. With
my fellow creators, Wizard 201 and JonN2000, we made a FAQ that covered
the entire game of Final Fantasy 3! It was my first MAJOR FAQ, and I've
just now decided to start on this one. With hard work, toiling research,
and meticulous plotting, I've come up with a file that can help you when
you're stumped, yet can be downloaded for FREE!
After I completed my FF3 FAQ, I sat down and started playing a new
game, Donkey Kong Country. Captivated by the awesome graphics and sound,
I played for hour upon hour, until I had finally discovered every bonus
room in the game. "I now know what I must do," I said. "I must make the
ultimate players guide for DKC!"
Because of the hours of work that have been put into this file, it
should be known that I will not tollerate my FAQ being used without my
permission! In other words, you can't take any part from my FAQ and say
that you, or somebody else, wrote it! I will, however, allow you to give
this FAQ to anyone that you wish, as long as it is unaltered in any way.
Violators will be punished!
This is the first version of this FAQ, and is available on AOL at
keyword: video games, in the Hints, Tips, and Tricks section. It will
also soon be available on other services. If you would like to upload it
to another site, please E-Mail me first for the latest version of this
file.
And remember:
"If you feel like vommiting, do it in a bag stupid!"
-King Kung
You may E-Mail me at:
AOL: King Kung1
Prodigy: DVFD10E
CompuServe: 75343,1463
Internet: King Kung1@aol.com
DVFD10E@prodigy.com
75343,1463@cis.com
-----------------------------
2) BUTTONS
This section covers the standard controller layout for DKC.
REGULAR CONTROLLS
SELECT: Press to switch between Donkey Kong and Diddy
Switch between players in 2-player team mode
In a completed area, while paused, press to exit the area
START: As always, START pauses and unpauses the game
Y BUTTON: Press to use your rolling attack
Hold to run left and right faster
Press and hold to pick up a barrel, release to throw
Hold to climb up or down vines and ropes faster
While Donkey Kong, hold down and press to do the hand slap
B BUTTON: Jump (the longer you hold it, the higher you go)
Swim (hold up to swim up faster, and down to tread water)
While on a vine, hold to climb upwards
A BUTTON: Press to switch between Donkey Kong and Diddy
Switch between players in 2-player team mode
Use the controll pad to move right and left, climb up and down vines,
look up, and duck.
WHILE RIDING AN ANIMAL
Y BUTTON: Makes Rambi bash with his horn
Hold to run with Rambi, Expresso, and Winky
Makes Enguarde go fast, killing enemies in his way
B BUTTON: Jump with Rambi, Enguarde, and Winky
Makes Enguarde go fast, killing enemies in his way
Tap with Enguarde to fly
A BUTTON: Jump off the animal
-----------------------------
3) SPECIAL TECHNIQUES
Both Donkey Kong and Diddy have special techniques. Some can be used by
both, while others work only for one of them.
ROLL: By pressing Y, both Donkey Kong and Diddy can launch into a roll.
During this roll, any enemies in their path will be killed! The
more enemies you go through without stopping, the faster you go.
Remember: some of the tougher enemies can't be defeated with this
technique, and may have a defense that can inflict pain!
CARRY BARRELS: When in front of a barrel, both Donkey Kong and Diddy
can hoist and carry it by holding down Y. Do to Donkey Kong's
strength, he can lift them high above his head, while weak little
Diddy has to hold them out in front of him. DK's method protects
from enemies above him, while Diddy's blocks frontal attacks.
Just because Diddy's method looks weaker doesn't mean it is less
useful. He can uncover many hidden areas by carrying barrels up
to walls!
THROW BARRELS: While holding a barrel, either Kong can release the Y
button to throw it. Steel-rimmed barrels will kill any enemies in
their path, while regular ones are good for use only. If a barrel
(other than the steel keg) hits a wall, it will break. To drop a
barrel without breaking it, press down and Y. DK can do this to
uncover hidden areas in walls! Remember: DK can throw barrels
farther than Diddy.
BOUNCING: When either Kong lands on an enemy, they can hold down the B
button to bounce even higher! This technique also applies when
land on a patch of ground that is hiding an item. By landing from
a high jump, you can uncover items, such as bananas and tires!
MID-AIR JUMP: Both Kongs can roll off of a cliff, and jump in mid-air!
This can be used to reach out-of-the-way items and areas. Be sure
to jump before you fall out of roll stance.
RIDING KEGS: After throwing a steel keg into a wall, you can jump on
it to ride through several enemies. Press down and Y to pick it
up before you fall into a pit!
GROUND SLAP: As DK, you can slap the ground by holding down and Y. This
will kill most enemies, leaving behind a banana to add to your
hoard! Slapping in certain places has the same effect as landing
from a high jump, uncovering hidden items. If you want to uncover
everything, use this move!
STRENGTH: DK's strength puts him at an advantage in certain areas. He
is heavy and strong, allowing him to throw barrels farther and
defeat most enemies in a single stomp!
SPEED: Although Diddy is smaller than DK, this puts him at an advantage
speed-wise. He can run faster, jump higher, and roll farther than
DK. His small stature also lets him slip easily between enemies,
making him the best of the two to use in water areas.
-----------------------------
4) CHARACTERS
THE GOOD GUYS (Yay!)
Donkey Kong: The star of this game, Donkey Kong is the son of the first
video game ape. Angered over the disapearance of his bananas,
he has set out to fight the Kremlings and find his hoard! His
size will make the evil critters run to safety!
Diddy Kong: The other star, he's a DK wanabe. He'll do anything to be
like DK, and follows the big ape wherever he goes. Perhaps he'll
be the next generation of the DK family?
Funky Kong: The Valley Gorilla of the Kong family, he runs his own
flying service: Barrel Flights! When you find him, you'll be able
to visit areas that you've already beaten. Despite his gorilla
stature, he'd rather get a tan than go out on an adventure!
Candy Kong: The beautiful Candy Kong is the love of DK's life. While
DK won't admit it to anyone, he'd love to marry her, just not
yet. She has a stand in every area of the game in which you may
save your game. Do this at every oppurtunity, otherwise you'll
have to repeat areas that you've beaten!
Cranky Kong: The grouchy monarch of the Kong family, he was the original
Donkey Kong, back in the early days of video games. He often talks
about how gaming was in his day, and can get on everyone's nerves.
However, he also knows a lot about the world of DK Country, and
can clue you in on secrets.
THE BAD GUYS (boo, hiss!)
Kritter: This is the average Kremling drone. While they aren't powerful,
the more evolved ones pose a threat.
Klump: Stronger than the Kritter, his hat protects him from Diddy's jump
attack.
Krusha: These powerful Kremling's will shake off most attacks, and some
can only be killed by barrels!
Rock Kroc: Taking the form of a rock while the light reads Stop, beware
of there sneaky attack!
Klap Trap: Its giant teeth will injure you if you roll into it.
Slippa: A snake that is easy to dispatch, and hides in crevices.
Necky: A flying vulture that sometimes throws coconuts at you.
Mini-necky: The baby Neckys can spit out coconuts!
Army: This strong armadillo rolls up into a ball to attack you.
Zinger: This bee's spikes should be avoided without Winky.
Manky Kong: The DK rejects, these orangutangs like to throw barrels.
Fishy: A simple fish. Easy work for Enguarde.
Chomps: Avoid these sharks without the help of Enguarde.
Chomps Jr: A miny version of Chomps.
Squidge: A jellyfish that likes to block your progress.
Clambo: An invincible clam that spits out pearls.
Croctopus: An Octopus that chases you when underwater.
King K. Rool: The commander of the evil Kremlings.
-----------------------------
5) ITEMS
Bananas: These are what you need to find! Collect 100 for an extra life.
Banana Bunches: Worth multiple bananas.
K-O-N-G Letters: Spell KONG in a level for an extra life.
Balloons: Worth extra lives. Filled with helium, they float upwards fast.
Red ballons yield 1 life, green ones 2, and the rare blue ones
give you 3 lives.
Animal Tokens: Collect three of each icon to go to an animal bonus round!
Barrels: The many barrels can be used as weapons or for transportation.
Regular barrels break when thrown, while steel-rimmed ones roll
through enemies. Jump into floating barrels and press B to shoot
out. Floating ones with a blast symbol are automatic, and some
take you to a bonus area. Star barrels work as half-way marks.
Use the steel keg to wipe out hoards of baddies. TNT can be used
to open up doors and kill enemies. Use it to destroy Oil Barrels.
Lifts: Once jumped on, these continue along a set track. If there's a
light in the middle of it, you must find fuel to keep it moving.
Fuel: Grab these cans of fuel to keep certain lifts moving.
-----------------------------
6) TYPES OF BONUS AREAS
Blast-around: Four or eight rotating barrels in a square (if there are
four, they are arranged as the corners of the square; if there
are eight, they are arranged as a tic-tac-toe board excluding
the center square). There are various objects in between that
can be picked up by blasting from barrel to barrel. You may exit
using the lower-right platform, which may have a prize on it.
Blast-sideways: A horizontal string of barrels that blast left-to-right,
with various things in between that can be picked up. For those
barrels which don't rotate when the player is in them, you can
zip through the level collecting everything by quickly pressing
the B button.
Blast-up: Sarts with the player in a barrel at the bottom of the
screen; the barrel may be sliding back and forth, or spinning, or
both. There are bananas on the screen, and up to three hidden
objects just off the top of the screen (left, center, right).
These objects can be reached by blasting straight up (when the
barrel is at the left, center, or right). Keep in mind that you
won't always be able to get every item in the area.
Memory: An object flashes among four barrels; once it stops flashing
around and vanishes, pick the barrel in which it last appeared
(by jumping up to touch that barrel). Upon guessing correctly,
the object is awarded to the player.
Level: A mini-level (generally not-reused for any other bonus rooms)
in which there are various things to collect.
Bounce: Bounce on one or more Klap Traps (the mini-alligators with big
mouths). They spit up bananas when hit, and also move faster after
each hit. The bunches of bananas stay on the screen for only a few
seconds, then disappear. The first bunch picked up will be worth
one banana, the second worth two, and so on. The object of the
bonus game is to pick up ten bunches (the last being worth ten
bananas), at which point the Klaptrap(s) vanish. Then the player
is rewarded with something more significant.
Match: Objects flash on three barrels in a rotating sequence (e.g.,
banana, bunch of bananas, banana, Winky icon, banana, red balloon,
[repeat]). Each barrel freezes on what it is displaying when
touched by jumping up against it. If all three barrels are frozen
displaying the same object, that object is awarded to the player.
Match-KONG: Similar to Match, except there are four barrels and the
rotation is [K]-[O]-[N]-[G]-banana. The object of the bonus game
is to spell "KONG" across the four barrels.
Spell: Jump and hit the flashing letter from among several letters that
are flying around in a circle; the sequence of letters spell a
word. If the letters are hit in order without error, a reward is
given (which may be related to the word).
-----------------------------
7) Level Secrets and Bonus Area Locations
KONGO JUNGLE AREAS
Jungle Hijinks
From the beginning, jump back up and re-enter the house to find an
extra life. Jump back to the right and onto a tree, then, instead of going
down where the arrow points, to a mid-air jump far to the left. Keep goint
to the left with mid-air jumps to collect a ton of extra lives! Go back to
the right, fighting your way allong. Be sure to get Rambi, then make your
way through the rest of the level (don't forget the bonus areas). Before
you go through the exit, take Rambi above it, and go as far right as you
possibly can. Jump straight up, and press A in mid-air. You should land on
a tire. Bounce on it to collect 5 lives, then exit the level!
1. First right-hand wall after opening the Rambi crate.
Prize: Red Ballon
2. Right-hand wall in the pit under the tree with [G]. It's to the right
of the first bonus room's exit.
Match: 3 Rambi, Expresso, Winky, Enguarde icons
Ropey Rampage
Climb on top of the entrance, and jump over to the right. You should
land on a tree. To a mid-air jump to the right, and you should find some
bananans. Continue right, and climb the rope. There are a lot of bananas
that can be found in this level with DK's Ground Slap, so use it often.
At the end, jump onto the exit and work your way back left on the trees.
You'll find a hoard of bananas.
1. Low off-screen barrel cannon, just to the right of the tree with
[O]. Walk to the right off of the [O] tree, fall straight down
into the barrel.
Prize: [N]
2. Low off-screen barrel cannon, just left of the red arrow signpost.
Fall into the pit just before the red arrow sign.
Memory: red balloon
Reptile Rumble
Other than bonus areas, this level only has banana hoards that can be
found with DK's Ground Slap. Move the first tire you find back to the
beginning of the stage. Use it to bounce over the entrance for a Rambi
icon. Be careful not to lose barrels by getting hit, as this may keep you
from finding every bonus area in one try.
1. Right-hand wall, immediately below [K].
Prize: red balloon
2. Visible barrel cannon above and left of a "DK" barrel on a hill,
between [K] and [O]. The barrel cannon is only visible when
standing on the hill. There is a second similar hill after the
continue barrel, which does not have a barrel cannon nearby.
Prize: only bananas
3. Right-hand wall of two-snake pit, just past continue barrel and [N].
Prize: only bananas
Coral Capers
When you see an arrow of bananas near the beginning, follow it to
rescue Enguarde. At the half-way mark, go up to collect a letter and some
bananas. You'll pass another Enguarde box, which you should leave alone.
Next, go up a corridor with sharks every so often. Test the right walls
for hidden passageways. You should be able to get through the rest pretty
easily.
Barrel Cannon Canyon
From the beginning, you can bypass the entire first half of the stage
by going above the entrance and jumping straight up. You can do this again
when you reach a blast-up barrel surrounded by 2 Kritters. Bounce of the
left Kritter's head to land on the palm tree to the left, then jump up.
1. Hidden doorway on the cliff-side just past [O]. It is not possible to
get there carrying a barrel. It is necessary to blast straight into
the cliff-side - intentionally missing the moving "connecting" barrel
- immediately after collecting the [O] icon.
Blast-sideways: DK barrel and red balloon
2. Right-hand wall of the pit that is between the 2nd and 3rd purple
Kritters after the continue barrel.
Blast-up: top off-screen prizes: Enguarde icon on the left,
red balloon in the center, and a bunch of bananas on the right.
Boss: Very Gnawty
This boss should be a cinch! Just jump on his head 4-5 times.
MONKEY MINES AREAS
Winky's Walkway
Make sure that you pick up Winky near the half-way mark. Bounce off
of a few heads to reach his crate. Remember that Winky can jump on the
Zingers, making it easy to get by them.
1. Visible barrel cannon above Necky, just after continue barrel.
Prize: [N]
Mine Cart Carnage
This can be a very tricky stage. While the first half isn't very hard,
The secon one's a doozy! Just be sure to jump at the very last moment, and
a little earlier if there's a mine cart in front of you. You'll halve to
jump a little earlier to get the red balloon and the [N].
Bouncy Bonanza
Be sure to carry a barrel with you. Remember: DK barrels can also
be used to open up hidden levels. You should use the tire before the half-
way point to take the upper of two routes. Don't miss the cave where the
two routes join that contains Winky!
1. Right-hand wall of the pit under a pair of Zingers, between the [K]
and the [O].
Match: banana, bunch of bananas, Winky icon, red balloon
2. Visible overhead barrel cannon, above the moving platform that is
between [G] and exit.
Blast-up: only bananas
Stop & Go Station
If you're in a hury to get out of this level fast, simply walk back
through the entrance to end up near the exit! Otherwise, when you hit the
stop and go barrels, be sure to hurry to the right as fast as possible.
1. First right-hand wall after continue barrel. It's a short distance
past the steel-rim barrel that can be picked up.
Blast-around: only bananas
2. High off-screen barrel cannon at left-most position the first movable
tire can reach (the left edge of a wide, shallow pit with three
Klaptraps). The path up to the barrel is marked with three
bananas in a vertical line.
Blast-up: top off-screen prizes: bunch of bananas on the left
and in the center, and Enguarde icon on the right.
Millstone Mayhem
This level can be difficult to pass. Just be patient.
1. High off-screen barrel cannon above the entrance door. Use the tire
to bounce up on top of the entrance, then jump upwards from there.
Blast-up: top off-screen prizes: DK barrel on the left,
bunch of bananas in the center, and [K] on the right.
2. Visible barrel cannon over 3rd beaver wheel. Get the movable tire
between the first and second wheels by using the barrel cannon
hidden in the pit to knock out the tire from the spot to its
right.
Spell: RARE for Enguarde icon
3. Right-hand wall below the fifth millstone.
Memory: green balloon
BOSS: Master Necky
To finish this boss off, bounce over the nut he spits out, then bounce
again onto his head. Do this 4-5 times to defeat him.
VINE VALLEY AREAS
Vulture Culture
The game begins to get a little bit more difficult.
1. High off-screen barrel cannon at the right edge of the land area
with a coconut-thrower sitting on a movable tire. The path up
to the barrel is marked with three bananas in a vertical line.
Spell: KONG for Expresso icon
2. Left-hand wall in the land area that is just past a sequence with
a barrel cannon and two Neckys; before the continue barrel.
Bounce: 2 blue Klaptraps for red balloon
3. Left-hand wall beside a single coconut-thrower on stair-step hill.
Blast-sideways: DK barrel, red balloon
Tree Top Town
Be ready for a lot of barrel blasting in this stage. Remember: lone
bananas in awkward places can mean something.
1. Visible barrel cannon up and left of entrance. Reach it by bouncing
off of a Gnawty or Necky.
Match-KONG: red balloon
2. Low off-screen barrel cannon in the second barrel sequence after the
continue barrel. From the last of the three barrels, blast low
sideways at the lone banana, instead of trying to blast high to land
on the platform.
Blast-up: top off-screen prize: only [N] in the center.
Forest Frenzy
At where the first bonus area is located, you can continually bounce
on Neckys. After bagging 8 of them, you'll start earning extra lives!
1. Barely visible barrel cannon at bottom edge of screen when hanging
on a moving rope. It's early in the dodging-flying-Neckys part that's
shortly before the end of the whole level.
Memory: Rambi icon
2. Last left-hand wall before exit. There is a barrel available at the
extreme left end of this same chunk of land.
Prize: Enguarde icon
Temple Tempest
Reminicent of Millstone Mayhem, the hidden areas are once again
difficult to find. Finding Expresso is helpful, as you can simply glide
over most of the hazards.
1. Right-hand wall after the first pit. The first wheel will stop
covering this entry. The wheel can be made to vanish if it is in
the way, by walking to the right until its clicking sound stops.
Upon returning to the left, the wheel will be gone.
Prize: Expresso crate
2. Low off-screen barrel cannon - straight down off the middle of
three ropes. Just past the continue barrel and before the hidden
[N], there's a downward-pointing arrow made of bananas marking it.
Bounce: one blue Klaptrap for Rambi icon
Orang-utan Gang
From the beginning, walk to the left, pick up the steel keg, and throw
it against the wall. You can ride it through most of the first half. When
you find Expresso, be sure to go all the way back right to find the first
bonus area.
1. Open off-screen doorway under the vine where the level begins.
Use Expresso to fly left from the low-lying land level where the
first DK barrel is found.
Spell: WINKY for Winky icon, then RAMBI for Rambi icon,
then ENGUARDE for Enguarde icon, then EXPRESSO for Expresso
icon.
2. Right-hand wall under vines past the [N] icon. Use Expresso to fly
to the right from [N], under vines. At the rightmost point, there
is a cliff-side with the hidden door, and a barrel which can be used
to open it.
Prize: bounce off of tire to reveal DK barrel
3. Left-hand wall in a small pit, under the last vine before the exit.
Prize: bounce off of tire to reveal only bunches of bananas
4. Right-hand wall past the small pit with the entry for the previous
bonus room, just before the cliff that ends under the last vine
before the exit.
Prize: bounce off of tire to reveal [G]
5. Right-hand wall immediately before red arrow signpost. The barrel
just before the last vine can be used to open every one of the final
three exits. They are all in the same area, and the barrel returns
after going through a bonus area.
Prize: Expresso crate and red balloon
Clam City
Be sure to search the walls for hidden rooms, especially near the
start. After being shot through a few barrels, there's another hidden room
to be found. Be careful about dodging the pearls that the clams shoot.
BOSS: Queen Bee
When you hit the Queen Bee with a barrel, she'll turn read. Avoid
her during this time, as she is invincible to attacks. When she turns
yellow again, throw another barrel. Repeat until she dies.
SEE THE NEXT NOTE!!!
The supreme master of the video game realm, I am...
KING KUNG!!!
E-Mail me at: king kung1.aol.com
I can answer your gaming questions!
GORILLA GLACIER AREAS
Snow Barrel Blast
Shortly after the start, you'll see three Necky's flying. Bounce off
of each of them to reach an extra life. Be careful on the slippery
terrain. One false step and you're history!
1. High off-screen barrel cannon directly above entrance. Stand on the
entrance and bounce off the slow Necky when he gets near.
Memory: Winky icon
2. Low off-screen barrel cannon in the pit a short ways left of the
continue barrel. Watch carefully: another barrel will blast the player
past this area and onto the continue barrel - it is necessary to
backtrack from that point.)
Blast-up: top off-screen prize: only [O] in the center.
3. Low off-screen barrel cannon on ledge, below the barrel with three
bananas and a yellow Zinger - the last one before the land area with
the Rambi icon. Blast down from the Zinger barrel, and head to the
right, along the ledges. On the way to the bonus room, the player is
blasted through the [N], picking it up automatically.
Blast-sideways: only bananas
Slip Slide Ride
This stage may take a little practice! Near the end, you'll reach two
ropes that both are too slipery to climb. So what are ya gonna do? :)
Try leaping back and forth between both of the ropes. You'll move upward!
This can also be done using one rope later in the area to get the [G].
1. Left-hand wall at top of the very first blue up-rope nearest the
entrance. Bounce off a Kritter to reach the rope.
Match-KONG: red balloon
2. Left-hand wall at bottom of first red down-rope. There's a barrel
halfway along the down-rope, in a small alcove on the right.
Spell: NINTENDO for red balloon
3. Visible barrel cannon at top of a blue up-rope. It's the third rope
in the group of four that are found a short distance past the
continue barrel.
Prize: Expresso icon
Ice Age Alley
From the start, go to the left (yeah, not right, left). Jump off the
cliff to find some bananas and Expresso. Use Expresso to reach the first
bonus area (you'll get him back). The most difficult part is keeping
Expresso from being damaged. If you can do this awesom feat, you can
reach the second bonus level!
1. High off-screen barrel cannon on a ledge; follows a string of
Neckys which sit beyond the landing point from the first set of
ropes. When continuing along the ground level, it is possible to
see the bottom of the barrel cannon's edge when passing under it.
Bounce off the Neckys and over to the barrel. It is also possible
to get there with Expresso, but necessary to dismount him in mid-air
in order to land on the ledge.
Prize: Expresso icon, Expresso crate
2. High off-screen barrel cannon on a ledge; the ledge is above the
series of downward ledges with Klaptraps that follow the peak
with a steel keg. When jumping down the Klaptrap ledges as
usual, it is possible to see the bottom of the barrel's ledge when
passing under it. With Expresso, fly to the right from the very
top of the steel barrel peak.
Match: red, green, or blue balloon
Croctopus Chase
Water! So, where's Enguarde? Unfortunately, you want find him until
near the end of the stage. When you see a crack in the left wall WAY after
the half-way point, enter for an extra life and Enguarde. The rest of the
stage should be a cinche.
Torchlight Trouble
Don't miss Squawks the Parot near the beginning. With him to guide
you, this stage shouldn't be that difficult.
1. Right-hand wall just past the continue barrel. There is a barrel
sitting directly on top of the wall with the hidden door.
Blast-around: Expresso icon, Expresso crate
2. Left-hand wall just before the exit.
Bounce: one blue Klaptrap for Rambi icon; the [G] is also in the
room.
Rope Bridge Rumble
Be sure to keep winky throughout the stage. He's helpful in dealing
with the many dangerous enemies.
1. Visible barrel cannon in center of the second pit.
Prize: Winky crate
2. Off-screen barrel cannon above the second tire beyond the red arrow
signpost. It is marked by a single banana at the very top of the
screen.
Match: Rambi, Enguarde, Winky, and Expresso icons
BOSS: Really Gnawty
This is a variation of the first boss, Very Gnawty, only... THIS ONE
JUMPS! After you jump on it, dodge it's hopping attacks. It'll hop faster
after every succesive hit. No problem beating this bum!
KEMROC INDUSTRIES, INC. AREAS
Oil Drum Alley
The third bonus area is probably one of the hardest to find in the
game. Jump in the first pit after the half-way point to find Rambi. He
can help you find the remaining bonus and clear the level. When you
reach floating oil drums in pairs that flame on and off, wait until the
flame goes for a long time, then jump!
1. Off-screen barrel cannon under the first flaming oil drum. Blow up
the drum with the TNT barrel that is available by jumping off the
rope very near the entrance.
Blast-up: top off-screen prizes: only a red balloon in the
center.
2. First left-hand wall after the [K], a very tall wall. Open the door
with the barrel that is available from jumping down off the top of the
tall wall.
Match: banana, bunch of bananas, Winky icon, red balloon
3. Right-hand wall of the previous bonus level. Match the single banana
in that bonus level to get a barrel which can be used for breaking
the wall. Have Diddy carry the barrel and jump against the wall.
Spell: DONKEY for red balloon, then KONG for green balloon, then
COUNTRY for blue balloon.
4. Right-hand wall of the pit under the first mid-air flaming oil
drum. It is shortly after the second Manky Kong following the
continue barrel. He has a barrel on his platform, which can be
used to open the area if the player does not have Rambi.
Blast-sideways: [N]
Trick Track Trek
This is the first track lift area in the game. This has some tricky
bonus areas that may be easily missed. Remember that holding B when you
bounce on an enemy will give you the height you need to land back on the
platform.
1. Visible barrel cannon under the wooden ramp at the midpoint, just
before the continue barrel. Use Diddy and mid-air jump from the left
as the first-half moving platform falls away.
Prize: only bananas
2. Visible barrel cannon up beside a platform with two Gnawtys. The
platform is about halfway between continue barrel and end. Jump to
the Gnawty platform while the moving platform is still left of it and
on a higher section of track, then jump from there to the barrel
cannon.
Bounce: one purple Klaptrap for red balloon
3. Off-screen barrel cannon below the Manky Kong on the exit platform.
Once he is killed, just walk past where he was sitting - off the
edge to the right - without jumping up to the level of the exit.
Match: red, green, and blue balloons
Elevator Antics
Elevator go up, elevator go down! Your eyes will be crossed by the
end of this level! :) Some of the hidden areas are well hidden, so
try everything before you give up all hope.
1. Off-screen open door, reached via the first rope that is just to
the right of the entrance. Jump left from the second rope, which
can be reached from the ground. The second rope moves slowly back
and forth a short distance - jump when it is at its leftmost point.
Match-KONG: red balloon
2. Off-screen open door in a hidden off-screen hallway, up and to the
right of a three-rope segment with one ascending/descending Zinger
along each rope. It's the next-to-last multi-rope segment before
the continue barrel. Jump up and to the right from the top of the
third rope - landing on an off-screen ledge. Continue to the
right while off-screen, to get to the bonus room.
Blast-sideways: [O], Expresso icon, green balloon
3. Off-screen open door, reached via the last "elevator" before the
exit. Stay on the elevator and ride it down below the level of
the exit. Jump off into a small alcove on the right-hand side.
Blast-up: only bananas
Poison Pond
Yet another water area! Use Diddy so that your hit range is smaller,
and, when you have to swim between several Chomps, hold down and tap
Y to move upwards slower.
Mine Cart Madness
Here we go again! In this mine car level you jump out of the cart
instead of with it! This can lead to some hair-raising deaths!
1. High off-screen barrel cannon at gap in bananas on upper track.
Reach the mine car on this high track via the rope. It's
shortly before the continue barrel.
Prize: Rambi icon, red balloon
2. Visible barrel cannon just past the big downhill which follows the
[N] icon. Jump from the mine car while it's still up the hill a
ways, to reach a mid-air tire; bounce to the barrel.
Match: Rambi, Expresso, Enguarde, and Winky icons
3. Visible barrel cannon under the peak of the big hill immediately
before the exit. Jump from the mine car on the downward part of the
hill to reach the platform at the right, then bounce up and left on
tires to the barrel.
Prize: only bananas
Blackout Basement
The difficulty here comes from unreliable lighting. The lights go on
and off, leaving you in the dark as to where to go next. Stop when the
lights go out, and wait for them to come back on. Try to remember what
the scenery looks like before the lights go out.
1. Low off-screen barrel cannon under the last falling platform - the
fourth of a group of four - beyond the continue barrel. It is
marked with a low banana. Just stand in the center of the platform
as it falls.
Blast-around: [N]
2. Left-hand wall, the last one before the exit. Easiest way to get
here: ride the steel barrel that appears upon exiting the first
bonus area, and never get off. The barrel will automatically bounce
off the right-hand wall before the exit, open the opposite left-hand
wall, and send the player into the bonus room.
Memory: red balloon
BOSS: Dum Drum
This boss is VERY easy! Just dodge him when he falls, then defeat the
enemies that it drops. Dum Drom will eventually kill itself!
CHIMP CAVERNS AREAS
Tanked Up Trouble
Use the fule canisters to keep the platform moving. To reach the last
fuel can before the half-way mark, jump straight below it. You'll be shot
out of a barrel, collecting the fuel on the way up. Stay on the platform
to collect an Enguarde icon.
1. Off-screen barrel cannon below the first vertical track section.
Avoid the first fuel can and stand in the middle of the moving
platform as it runs out of fuel and falls off the track.
Memory: red balloon
Manic Mincers
Beware the spinning, spiky mincers! Jump over them! However, be sure
that there are no other mincers to the other side of it, ready to shred
you to pieces! :-O====
1. Right-hand wall of a pit with a single Krusha, shortly after the
half-way point.
Bounce: three blue Klaptraps for red balloon
2. Right-hand wall under a stacked pair of stationary mincers, which
are just before the exit. It is possible to get a barrel by
going up and through a doorway shortly before the mincers.
Memory: red balloon
Misty Mine
This long level is much easier when you have Expresso. However, you
must dismount from your feathery friend to find the second bonus area.
1. Open off-screen door beside the bottom of a long rope. The rope is
just past the half-way point, and its path crosses a DK barrel.
Climb down to near the bottom of the rope and wait until it stops
moving.
Prize: [K], [O], [N], [G], and Expresso crate
2. Right-hand wall near the end of the level - the first right-hand
wall beyond: the Expresso icon, a tire jump over a high wall with
a Klaptrap drum halfway up, and a TNT barrel. Carry the TNT
barrel to the right, being careful to avoid enemies, over to the
first right-hand wall. Unlike some other levels, the drums won't
spit out anything while the player is standing on them.
Match: Rambi, Expresso, Enguarde, and Winky icons
Loopy Lights
This should remind players of Reptile Rumble, back in the beginning
of the game. However, the barrels here control the status of the lights:
turning them on when they are off.
1. Off-screen barrel cannon in the first pit after the entrance. The
pit is marked with some bananas in a vertical row.
Blast-sideways: [K]
2. First right-hand wall after the coconut-throwing Necky. Carry the
barrel, avoiding coconuts which could shatter it, down the steps to
the right; jump one pit, and avoid the one Klaptrap just in front of
the wall. Alternative: carry a DK barrel from earlier in the level,
to kill the coconut-throwing Necky so that he can't destroy the
barrel.
Prize: Expresso icon, [N]
Platform Perils
Aack! Another moving platform level! The area past the half-way
barrel is especially tough, as you must kill the Krusha's there with
barrels! So don't be in a hurry to dispose of your weaponry.
1. Visible barrel cannon underneath the entry walkway. Once the
moving platform has moved about its own length, jump from it to
an off-screen moving platform that is directly under the starting
position of the visible moving platform.
Match-KONG: red-balloon
2. Off-screen barrel cannon underneath the exit walkway. Jump as far
to the right as possible from one of the moving platforms that
is near the exit and just below its level. The lower walkway
doesn't stick out to the left nearly as much as the exit walkway
does.
Memory: Enguarde icon
BOSS: Master Necky Sr.
Unlike the first Master Necky, this one spits out several nuts at
a time. Wait for it to stop, then use the tire to bounce onto Sir Necky's
head. Repeat until he dies.
FINAL BOSS: King K. Rool (or... King KUNG Rool?)
When you arrive on Gangplank Galleon, be ready to jump over the King.
Don't touch his spiky crown. When he throws his crown across the room,
stomp on his vulnerable head. He'll begin running. Repeat the first step
until he jumps to the other side of the room, and cannon balls fall from
the sky. Run under the balls, then, when King K. throws his crown, bounce
off his head. Repeat until you se some odd credits come up. THIS ISN'T
THE END! When King K. gets up, stand next to him so that he jumps over
you. When he reaches the other side, he'll throw his crown, which is your
cue to jump on him. He'll start jumping again, so run underneath him.
Repeatedly run under him and jump on his head untill he REALLY dies.
Congratulations! You conguered Donkey Kong Country!!!
-----------------------------
8) CODES, WARPS, AND ANIMAL BONUSES
The "Diddy" Code
This code allows you to play the bonus areas, and collect enough lives to
easily complete the game. On the screen with Cranky Kong playing an old
phonograph, enter the following controller code:
Down, Y, Down, Down Y
You'll hear a noise, and enter an area with columns of three animal icons.
Now you can explore the animal bonus areas! If you wish to take all of the
lives you earn into a saved game, start up any regular game. Lose all of
your lives in an area you've already completed, and put in the "Diddy"
Code. Earn as many lives as you need, and press start, then select to
begin the game with a ton of lives!
The "Darby Day" Code
This code lets you listen to the fantastic must of DKC... without needing
to buy a CD! Highlight the "Erase" selection on the saved game screen,
and enter the following controllor code:
Down, A, R, B, Y, Down, A, Y
Press select to listen to a different piece of music. You can listen as
long as you want!
Warp #1
The first warp can be found between the very first two areas of the game.
You must be controlling a single-icon character (aka: only 1 Kong, or the
Jumbo Barrel). As you move between the first and second area, repeatedly
tap the Y button. When it works, you'll end up near the end of the
Orang-utang Gang area of Vine Valley!
Warp #2
To find the second warp, control a single-icon character and move between
the second and third levels. As you pass between them, rapidly tap the Y
button. You'll find another excellent warp, although you won't go as far
as with the first one.
Enguarde Bonus Stage
The Enguarde Bonus Stage has 4 seperate hidden areas. If you go up, left,
or right from the start, you can go straight through the wall, uncovering
a hoard of little Enguarde Coins! After you collect all of these, go down
from the start to find the large Enguarde Coin, which doubles your coin
collection!
Rambi Bonus Stage
To find the large Rambi Coin, jump onto the igloo entrance, and to the
right. Jump right from platform to platform, and over the final wall to
the right. Keep running to find the Big Rambi Coin!
Winky Bonus Stage
Stay near the top of this level, and jump to the left from platform to
platform. Jump over the left wall, and work your way through the hoards
of coins down to the large Winky Coin.
Expresso Bonus Stage
From the start, jump and flap over the left wall to find a ton of coins.
Return to the start and work your way left. Keep going until you reach a
large wall. This can be jumped over, revealing the large Expresso Coin.
-----------------------------
9) CREDITS
Well, here's to another fine FAQ! :) And I oh it all to these great buds
of mine!
Wizard 201@aol.com Helping with the FAQ
JonN2000@aol.com Nothing, but I put him here
anyway
Dr Gamewiz@aol.com Giving gamers a place to hang
out
stassen@alc-ohio.alc.com His UNBELIEVABLE proto-FAQ!
And many other great people, who I, unfortunately, don't remember. :(
If you should get some credit, e-mail me!
Donkey Kong Country and all related characters are copyright of Nintendo
of America.
The supreme master of the video game realm, I am...
KING KUNG!!!
E-Mail me at: king kung1.aol.com
I can answer your gaming questions!