The long awaited Shattered Worlds Freelancer mod has been released. A talented DevTeam from over 6 different Freelancer communities have gathered to work on this ambitious project. Collectively, the team combined modding knowledge and lessons learned from numerous mods/servers, they picked the best concepts from other mods; which were implemented, improved and further expanded. The entire game has been overhauled from the ground up to create a cutting edge balance scheme. The DevTeam also added hundreds of weapons/equipment items, and many new ships, with over 160 individual craft at present, many of which are exclusive to the mod. The end result is one of the most balanced and highest quality Freelancer modifications ever conceived. If you are a new player or an old player tired of normal Freelancer mods, Shattered Worlds has something for you. Come, try it for yourself. When you undock, you will see the next evolution of Freelancer!

This is a Questions and Answers article about the Freelancer-Mod Shattered Worlds: War-Torn with the mod developer Forsaken.

What are the main features of Shattered Worlds: War Torn?

Forsaken: SWWT is an entire overhaul of the Freelancer game and everything we didn't like in other mods and in the vanilla game. This includes a full rebalance, major graphics overhaul while adding a good amount of content.
Polish, attention to detail, and the fact that we have stepped beyond the mold of the precedent set by vanilla and created an entirely new balance system that works... better than vanilla and those that emulate vanilla.
In our 1.3 dev, we've upped the bar significantly too. It is surprising how the dramatic the effect is when a bunch of little details are combined into one product.

Why players should join your server and
not anyone's else?

Forsaken: There are loads of great servers and admin teams in the FL community. So that is a tough one.
I think people should join our server because the mod and community is awesome *nudge, nudge*.
I believe our modding team is one of the more talented out there. We are a new mod that has advertised very little despite this we are growing at a rapid pace and are realizing success that very few FL server communities are seeing these days. Seeing as most of our players heard about us via "word of mouth" says a lot about the mod and our community.
As more and more people join our community, it will become attractive to more and more people because there is activity on the server and forums.

You mentioned the upcoming mod version 1.3. What will be new in this edition?

Forsaken: The number one thing for me during 1.3 dev was to make the mod compatible with single-player. There are many players who wanted to play the mod in single-player... I was constantly getting pm's and emails requesting a single-player campaign option. So we set off to make it work... It was a huge challenge because the mod was optimized for multi-player and the extent in which we overhauled the game mechanics. Nevertheless, we prevailed. I must say single-player never looked so good. I wanted to make it more of a challenge, but we needed to cater to a broader audience, so we had to tone it down quite a bit.
The new features for SWWT 1.3 that immediately come to mind are:

Full Single-player Campaign compatibility.

Missions vs. Battleships (not using workarounds to fake them either)

Battleship Encounters that are serious forces to be reckoned with.

LOADS of graphics improvements beyond what we already have in SWWT 1.2

Dynamic NPC spawn another feat exclusive to SWWT

The introduction of player flyable capitalships

New FX

Improvements to our exclusive and innovative mining system

New ship content

More balance tweaks to improve the gaming experience

Capitalships? This sounds a bit imbalanced....or do you have planned something for such a reason?

Forsaken: This is why we have the Bomber class fighters. It is a simple case of rock paper scissors and speccing your equipment/loadout to match your enemies. Bombers are easily killed by fighters, but bombers have the ability to take out capital ships.

How did you realize this?

Forsaken: Bombers lose the ability to utilized more advanced evasive maneuvers such as the engine kill slide. This makes them fodder for fighters, however, Bombers have the weaponry that make them a threat to capital ships.
Having said that, we have had concern among our players, regarding the server becoming a "cap whore" server like other mods. This is something we wanted to prevent, however, we wanted to make capships deadly (as they should be) but didn't want the server to be nothing but capships which is quite prevalent on other servers.
As a result, capital ships will be limited to factions and clans.
We haven't released the exact details or requirements, but hopefully it will be well accepted by the players. The players in our community are pretty sensible and understand the ramifications of rampant capship proliferation. They have an appreciation of the balance and wouldn't want it to be ruined by capitalships.

Sounds balanced. Can you examine the Release date for version 1.3 in weeks or months?

Forsaken: To be totally honest, I don't know. I want to release it ASAP, but it takes time to make something everybody is on the team is happy with. We have redone many things several times because we weren't happy with the results. I am not a fan of creating rules, and because of this, we are trying to utilize coding to prevent creation of rules to prevent exploitation of game mechanics. As a result, mod development for this version has taken longer than expected.
Hopefully we can get this thing out by the end of January.... but I don't know if I'm being too optimistic.

What kind of server are you running? PVP or RP?

Forsaken: Officially... relaxed RP.
Having said that... it’s more like PvP facilitated by RP.
There isn’t a bunch of people sitting in a system ganking each other. Instead, it is more like people from different factions/clans which have roleplays which are opposite in alignment duking it out. Many of the old-school Freelancer vets remember the Excelcia server... we're trying to emulate that environment. Many will agree that a lot of great wars, roleplay, and memories were created on that server.

Forsaken: To sum SWWT up, it is basically a server and mod created by people from a bunch of different FL communities. Every group brought opinions what they did and didn't like about vanilla/other mods and created a mod which represents the way FL should have been. The server environment isn't laden with rules or a complex code of etiquette. Generally speaking, we are a relaxed community that wants to create the best Freelancer gaming experience possible, and have loads of fun with other fans of the space combat genre.
We have something for everyone, our RP requirements won't run off the casual gamer, but will allow the RP fanatic complete room to get the full RP experience. Our balance system works, you won't find everybody flying the same ship(s). Instead, you will find players flying the ship(s) that fit their flying style and you will see people equipped with a wide variety of loadouts which are specced out for the enemies they are facing.
So if you're looking for one of the most polished FL modifications out there and a enjoyable Freelancer experience, the Shattered Worlds::War-Torn server is, in my opinion, the place to be.
We've already merged with 2 other DevTeams and are willing to combine efforts with others. The mod you are getting isn't purely a perspective of FL from one community, but a combination of many different communities within Freelancer... something other mods really don't have.