Catch the Thief Game for Cub Scouts

Catch the Thief Game

If you have a fast policeman, he should become tired out as he runs over and over so many scouts naturally get turns as policeman.

Instructions:

Group sits in a circle facing inward toward the leader - the leader is the victim. One scout is chosen to be the policeman first.The leader says "Someone stole my wallet!"The policeman asks "What did he look like?" The leader gives a clue about the thief that identifies someone else in the ring. The policeman guesses the identity of the thief. If he is incorrect, another clue is given until he successfully guesses the thief. Once the policeman guesses the thief, both the thief and policeman run around the outside of the circle in the same direction back to their original positions. The first one back is the policeman for the next turn.