*BUG*
Pretty big issue regarding the new FullJump option. If you sprint and immediately try to FullJump while sprinting it doesn't go off, you just stay on the ground. Can we get this fixed soon (before the IPL6 qualifier tournament in 4-5 hrs?).

Edit: There also seems to be a delay between FullJumping and being able to walljump. For instance if you stand up against a wall and strafe into it and try to walljump after FullJumping, it won't happen or at least not every time. Did people even test this before it was patched?

Last edited by Talespin on 23 Jan 2013, 20:11, edited 1 time in total.

Talespin wrote:*BUG*
Pretty big issue regarding the new FullJump option. If you sprint and immediately try to FullJump while sprinting it doesn't go off, you just stay on the ground. Can we get this fixed soon (before the IPL6 qualifier tournament in 4-5 hrs?).

I guess this is caused because you are holding left mouse button which is also used for jumping at the same time

Talespin wrote:*BUG*
Pretty big issue regarding the new FullJump option. If you sprint and immediately try to FullJump while sprinting it doesn't go off, you just stay on the ground. Can we get this fixed soon (before the IPL6 qualifier tournament in 4-5 hrs?).

I guess this is caused because you are holding left mouse button which is also used for jumping at the same time

I'm using the same button the entire time. Right click to fulljump, hold right click to sprint, then right click immediately to fulljump again but nothing happens. You have to wait for an annoyingly large amount of time before letting go of sprint in order for fulljump to work.

Also on the IPL6 map Breach that I made I noticed that you begin to slow down a lot more drastically on the blue slides or just in general after taking the fast jump pads at the beginning after the patch. I don't see why this was changed but it pretty much broke part of the map for no reason which isn't good since people need to practice this map for IPL6, you know, to promote the game and all that.

Now the corner works like other TechPath blocks : place it directly inside the pillar.
However we can no longer have the variant you're showing (Corner In the pillar - placed on top).
The previous version wasn't working like other TechPath blocks due to some editor Replacement directions limitations of that time.
The old block is still here for compatibility, but can no longer be placed/picked.

Talespin wrote:Also on the IPL6 map Breach that I made I noticed that you begin to slow down a lot more drastically on the blue slides or just in general after taking the fast jump pads at the beginning after the patch. I don't see why this was changed but it pretty much broke part of the map for no reason which isn't good since people need to practice this map for IPL6, you know, to promote the game and all that.

pretty much that patch is a miracle how the could pass Q&A and i am yet to have my penny that nadeo tested the patch. since there are SO manny bugs /errors who are OBVIOUS that they cant say "we tested it" no were in hell have you guys tested the patch (at nadeo).

i happaned to have that problem too i couldnt even jump i could just use my stamina (