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I'm unsure of what squad to put together for my Genestealer Hybrids with the parts available in the kill team box set. I admit I haven't played 40k in a while so I'm still trying to work out how to judge the effectiveness of the options, and I doubt I have enough pieces to make one of each.

I'm unsure of what squad to put together for my Genestealer Hybrids with the parts available in the kill team box set. I admit I haven't played 40k in a while so I'm still trying to work out how to judge the effectiveness of the options, and I doubt I have enough pieces to make one of each.

I just magnetized both the AdMech and the Cultist weapons and it was much simpler than I thought it'd be.

I'm unsure of what squad to put together for my Genestealer Hybrids with the parts available in the kill team box set. I admit I haven't played 40k in a while so I'm still trying to work out how to judge the effectiveness of the options, and I doubt I have enough pieces to make one of each.

Since there's much less than 100 pts of gsc in the starter box, you'll have to supplement with something. I picked up a box of metamorphs (since they're awesome-looking), and am assembling a team of 5 metamorphs and 7 neophytes. (Skipping hand flamers on the metamorphs add either 1 purestrain or 2 neophytes)

One neophyte has a grenade launcher, another has a heavy stubber, and the rest have autoguns. My leader is a neophyte with an autogun.

I dunno if this is the best way to do it, but it is a way to do it at least

So I did some more magnetizing on that Black Shield. I realized after the shields that I goofed and forgot there is only 1 Black Shield right shoulder pad per 5 man box and 5 Deathwatch left shoulder pads per 5 man box.

I'm unsure of what squad to put together for my Genestealer Hybrids with the parts available in the kill team box set. I admit I haven't played 40k in a while so I'm still trying to work out how to judge the effectiveness of the options, and I doubt I have enough pieces to make one of each.

Since there's much less than 100 pts of gsc in the starter box, you'll have to supplement with something. I picked up a box of metamorphs (since they're awesome-looking), and am assembling a team of 5 metamorphs and 7 neophytes. (Skipping hand flamers on the metamorphs add either 1 purestrain or 2 neophytes)

One neophyte has a grenade launcher, another has a heavy stubber, and the rest have autoguns. My leader is a neophyte with an autogun.

I dunno if this is the best way to do it, but it is a way to do it at least

I was hoping not to have to pick up a second box right away, I do have actual Genestealers. If I did pick up another box I'd probably go for more neophytes or the acolytes. Metamorphs are cool but I like the feel of the acolytes.

I'm unsure of what squad to put together for my Genestealer Hybrids with the parts available in the kill team box set. I admit I haven't played 40k in a while so I'm still trying to work out how to judge the effectiveness of the options, and I doubt I have enough pieces to make one of each.

Since there's much less than 100 pts of gsc in the starter box, you'll have to supplement with something. I picked up a box of metamorphs (since they're awesome-looking), and am assembling a team of 5 metamorphs and 7 neophytes. (Skipping hand flamers on the metamorphs add either 1 purestrain or 2 neophytes)

One neophyte has a grenade launcher, another has a heavy stubber, and the rest have autoguns. My leader is a neophyte with an autogun.

I dunno if this is the best way to do it, but it is a way to do it at least

I was hoping not to have to pick up a second box right away, I do have actual Genestealers. If I did pick up another box I'd probably go for more neophytes or the acolytes. Metamorphs are cool but I like the feel of the acolytes.

Just throw in som actual genestealers then, they are scary as hell in KT.

I'm unsure of what squad to put together for my Genestealer Hybrids with the parts available in the kill team box set. I admit I haven't played 40k in a while so I'm still trying to work out how to judge the effectiveness of the options, and I doubt I have enough pieces to make one of each.

Since there's much less than 100 pts of gsc in the starter box, you'll have to supplement with something. I picked up a box of metamorphs (since they're awesome-looking), and am assembling a team of 5 metamorphs and 7 neophytes. (Skipping hand flamers on the metamorphs add either 1 purestrain or 2 neophytes)

One neophyte has a grenade launcher, another has a heavy stubber, and the rest have autoguns. My leader is a neophyte with an autogun.

I dunno if this is the best way to do it, but it is a way to do it at least

I was hoping not to have to pick up a second box right away, I do have actual Genestealers. If I did pick up another box I'd probably go for more neophytes or the acolytes. Metamorphs are cool but I like the feel of the acolytes.

Just throw in som actual genestealers then, they are scary as hell in KT.

Then you have 4 neophytes left in the box, which you can deck out in all the other heavy/special weapons if you feel like swapping. As your kill team levels up, you'll have to get rid of some of the chumps in your list, so if won't have room for normal dudes for very long, anyway.

Boys are better than toys in 40k, but I feel the opposite is true for Kill Team.

You want small elite hard hitting teams, you want your first activations in the shooting phase taking out key targets, you want a low body count to keep the nerve tests from stacking against you.

For example, every guard team I have seen that is 15 or more models just gets rolled. My 9 man guardteam is 5 scions. And collectively
1 leader and 7 special weapons users in it. The only guy with a lasgun also has a vox caster, because his goal is to hide and not expose himself.

Necron Nephrekh Dynasty has this: If a unit with this code Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice (if the unit is being affected by the My Will Be Done or Wave of Command ability, add 7" to its Move characteristic instead). In addition, if a unit with this code Advances, its models can move across models and terrain as if they were not there.

That reads to me that the 6" part of the move is essentially "Fly". Is it? i.e., can I zoom up levels those last few inches?

The entirety of the of the move counts as "Fly" actually, not just the last six inches.

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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular

Necron Nephrekh Dynasty has this: If a unit with this code Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice (if the unit is being affected by the My Will Be Done or Wave of Command ability, add 7" to its Move characteristic instead). In addition, if a unit with this code Advances, its models can move across models and terrain as if they were not there.

That reads to me that the 6" part of the move is essentially "Fly". Is it? i.e., can I zoom up levels those last few inches?

The entirety of the of the move counts as "Fly" actually, not just the last six inches.

Worth noting here that these don’t have FLY, they don’t ignore vertical distance. That was an addition in the big faq for specifically for FLY models.

Kill Team Edit: Remeber your not building a 100 point list, your building a command roster and then selecting 100 points of those models, once you know the scenario. This means if your torn between boyz or toyz you can make that decision at the table.

Hmmm. you can fit 7 Sicarian Infiltrators (and/or Ruststalkers) into 100 points, including a Princeps and one upgrade to a taser goad. Specialists: Leader, comms, zealot, combat.

tempting.

Also the most complicated part about roster building seems to be allocating specialists for maximum flexibility for different kill teams. I'm currently sitting at 12 specialists for the 20 man Mechanicus roster.

Worth noting here that these don’t have FLY, they don’t ignore vertical distance. That was an addition in the big faq for specifically for FLY models.

Thank you, that's what I was really angling for. Still, good enough.

This particular dynasty is a massively untapped vein for competitive lists IMO. It’s especially powerful for vehicles as it prevents them getting locked in combat and allows you to get them into parts of the board otherwise unavailable.

This particular dynasty is a massively untapped vein for competitive lists IMO. It’s especially powerful for vehicles as it prevents them getting locked in combat and allows you to get them into parts of the board otherwise unavailable.

I have suffered a severe beating recently and a narrow loss. I keep trying to use Sautekh or Mephrit. Mephrit always felt like a trap Dynasty, but it makes Destroyers so unbelievably good....

But that being said, I've done the best when using Nephrekh. The incredible mobility it gives the Necron just seems to be overriding it. My next game this weekend is going to be a 2k points where it's entirely Nephrekh (and I'm bringing the Nightbringer). We'll see how it goes.

I want to make a list with a Monolith or a Triarch Stalker, but I can't figure one out. As it is this one will have 6 destroyers, 2 heavy destroyers, a Nightbringer, and 9 Wraiths.

And because I can't resist, 10 Deathmarks. I love the idea of them, I can't help it.

Well, they're Primaris, so they are significantly bigger than normal Deathwatch Veterans and are a legal unit for Deathwatch as well, so you might risk some small chance of potential confusion about what they are.

Other than those two reasons though, I am not sure what would be stopping you.