Wearable action camera GoPro was banking on the release of its drone camera, the Karma as a way of pulling itself out of trouble. But now it has surprised analysts by saying that the drone will be delayed until the Christmas sales.

The drone, which was expected to release in the first half of the year. But the company said that it needed to work on some of the Drone's features. However the company is being a little quiet about why these features did not need working on three months ago.

GoPro's helmet-and body-mounted cameras are popular with surfers, skydivers and other adventure sports enthusiasts, but the outfit is facing competition from better smartphones. The company's revenue halved to $183.5 million in first quarter ended March 31.

GoPro said it shipped 701,000 cameras in the quarter, a 47.8 percent drop from a year earlier. The company posted a net loss of $107.4 million,compared with a profit of $16.8 million a year earlier.

Xiaomi Technology is delaying its first notebook until the second quarter of 2016.

Digitimes which broke the news that Xiaomi was getting into notebooks has now found out that that it has fallen behind its original schedule.

It now looks like Xiaomi's first notebook will begin volume production in May and hit the market in June. Xiaomi is not having problems making the notebook as much as it has setting up a channel to get it to market.

This was one of the concerns that analysts had when it was revealed that Xiaomi was getting into the notebook market – it did not have the retail and after-sales service channels in place to make a good go at it.

Xiaomi is still fine-tuning its cunning plans for the notebook business and will launch only one model initially, instead of two models as originally planned.

Xiaomi's first notebook is expected to come with a 12.5-inch display and run Windows 10. Initial shipments are likely to reach 400,000-1 million units, the sources estimated.

Xiaomi is expected to hold a product event on March 29, but is not likely to officially unveil the notebook, said the sources.

Apple launched its iWatch today and you would be forgiven if you failed to notice.

While the iWatch is a bit of a yawn technology wise and costs an arm and a leg, it has been hyped to heaven. Normally with such a product, Apple would encourage its fanboys to form queues outside its stores to create the illusion that the product is popular. Such an approach is a photo-opportunity and a chance to get a free advert in the newspapers or on telly.

Queues are a two edged sword for publicity. It is fine if a lot of people show up, but if too few in queue for the product, then people like me will mock.

However in this case the watch will not be in many shops and Apple is not encouraging its normal queues.

While this makes sense for normal products, Apple does not work that way, which has led some to think that the pre-sales of the iWatch might not have been as large as punters thought.

In Japan small queue of Japanese tech-addicts lining up in Tokyo, but there was no sign of the excitement usually attached to the company's product rollouts.

Apple is directing people to order online instead, which means that it might want to spin the numbers. It is harder for the real press to spot if numbers are being fudged.

Even Reuters, which acts as Apple's unpaid news agency admits that this strategy makes it hard to judge popular demand for the watch.

Apple has not released any numbers since it opened for pre-orders on April 10, although many buyers were told their watches would not arrive for a month or more as supply appeared to dry up.

Wall Street estimates of Apple Watch sales vary widely from the more sensible "sod all" to the more bizzare FBR Capital Markets analyst Daniel Ives who thinks that 20 million watches will be sold. He based this because of "backlogs."

But Apple said on Wednesday that some customers will get watches faster than promised, which seems to suggest that here was not as much backlog as it expected.

The Cupertino, California Company previously predicted that demand would exceed supply at product launch and it might take a while for fanboys to get them.

Well, the Wii U finally has arrived with Nintendo’s launch of the Wii U in the US at midnight Sunday. The launch keeps Nintendo’s tradition of launching new consoles on Sunday alive for the next launch. As we already know, supplies on the console are tight, but a check with local retailers revealed that at least some units were available and sold Sunday to those that didn’t already have a pre-order, so it is at least possible that some scattered units might be available for sale.

Independent retailers that we spoke with expressed surprise that they received a unit or two more than they had pre-sold, which was a welcomed surprise. As one retailer told us, “We didn’t accept very many pre-orders, and the pre-orders that we did accept were from our best and most valued customers. We received enough units to fill those pre-orders plus a few extra units to sell, which was very surprising, indeed. Still, we are not getting our hopes up that we will be able to continue to have units in stock through the holiday season. Our distributor is already telling us again that they expect supplies to remain tight and to expect orders not to be completely filled.”

The biggest news about the Wii U is that once you get it hooked up, you will be subjected to what can only be described as a big day one update. Without this update, we would agree with those who suggest the console is basically useless, and downloading the update will save some time. (Our experience was over one hour to download and 30 minutes to install!) By the way, the day one update delivers Miiverse, eShop, the Internet Browser, and the important backward compatibility with the Wii. Without the update, none of these are available to the owner. (Nintendo is claiming that the day one patch was necessary to give the maximum time to the developers to work on the code for the system and deliver the best day one experience possible.)

As has been reported elsewhere, the menu system can be best described as “sluggish” and the process of changing games is kind of a pain and needs improvement, for sure. Reports of issues with charging the GamePad have been noted, as well as some issues with the signal range of the GamePad; but we have yet to experience those issues.

While we would agree that the Wii U is innovative, we have to say that so far the graphics performance does not add up to what we already have seen in the Xbox 360 and PlayStation 3, but Nintendo is saying that it was not supposed to. However, it is taking risks with this console that the existing units are not; but that alone just might not be enough for some buyers. Still, Nintendo fans will be pleased that it is finally a reality.

It seems that Nintendo was somewhat unprepared for the launch of their latest console as users have been reporting that the initial system update was taking upwards of 30-45 minutes to download. The first update for the Wii U also takes a bit to install even after the download is completed.

With most users getting their consoles later in the day Sunday in the United States, and Monday for those who have them being shipped to them, Nintendo will have some time to work out the their bandwidth issues for the initial update. The update is needed if players want to access online features, transfer data from another Wii and visit the Miiverse.

After unboxing a Deluxe unit picked up at the midnight launch, it took in excess of two hours to download and install the system update. It would be a great feature for Nintendo to allow the background download of future system updates, as users on slower connections could be looking at multiple hours of downloads every time an update is released.

In addition to running the initial system update, users are also prompted to install updates for the pre-loaded Netflix application, as well as any games that you wish to play. The most surprising aspect of the system was that Amazon Video streaming icons were present but unusable until an unknown future date. It seems that other features including Hulu Plus are not available at launch. Additionally, its own TVii service, which allows users to access their TV guide from the GamePad controller and to change the channel from their set-top box using infrared technology, will also not be available. Nintendo's own social network called Miiverse is also missing.

After getting the system update installed, one of the first impressions we can give is is that the menu system, which has been reported on the forums, can be described as severely to extremely sluggish. The wait between menus varies anywhere from ten to fifteen seconds. To me, the Wii U menuing system reminded me of someone trying to run a cutting edge operating system on a minimum requirements computer. Hopefully Nintendo can get this issue straightened quickly, as it is quite painful switching between applications

Also, as reported by some users, the battery life of the included gamepad controller has been extremely underwhelming. The lack of an interchangable battery coupled with a slower than expected recharge time will be a severe limitation for serious gamers. Currently we have not had any issues concerning the signal range of the GamePad.

Microsoft is on track to reach its sales target of $300 million for Halo 4. If successful, this will be the most successful launch of Halo in the history of the franchise and the biggest entertainment launch of the year to date, claims Microsoft.

Within 24 hours after Halo 4 was released, the title was able to rack up an astounding $220 million in sales globally. The $220 million passes both Halo 3 and Halo Reach. With the $220 million on launch day, this brings the franchise to an incredible total of $3.38 billion in sales since the launch of the first Halo title.

If that isn’t impressive enough, Halo 4 also smashed the record for the largest number of players in the franchise history in the first five days, with over 4 million players. These players played a lot of Halo 4, combining for 31.4 million hours of game play.

According to reports, Microsoft claims that Halo 4 was the most expensive game ever produced, and reviews have proven that the money was well spent. The company is excited by the strong showing of Halo 4, and sources tell us that they are expecting a banner holiday season for the Xbox 360 and associated software titles.

Word is on Battle.Net that StarCraft 2: Heard of the Swarm is coming on March 12th, 2013. The news comes ahead of any official announcement from Blizzard, who is expected to make an official announcement as soon as today or tomorrow.

Heart of the Swarm, the long-awaited expansion pack, was supposed to be targeted for release late this year; but after beta testing, word was that the game would not make it out this year and instead would arrive next year at some point. Activision had previously announced that the expansion pack would arrive sometime in the first half of 2013, with more specific details to follow.

Battle.Net will be offering a Deluxe Digital Edition of the expansion pack that will include a number of bonus items able to be used in StarCraft 2, World of Warcraft, and Diablo 3, depending on the item.

While seeming to be working very hard at making smart decisions to get things where they need to be, THQ has apparently encountered another bump in the road. THQ President, Jason Rubin, has confirmed that at least two titles will be bumped into next year to allow these titles to reach their full potential.

Metro: Last Light and Company of Heroes 2 have both been pushed back to March. Originally, at one point both titles were set to be released later this year, but neither had a confirmed final release date since the last announced delay; and while the date is later than THQ initially planned, the company believes that this is the right decision.

In addition to Metro: Last Light and Company of Heroes 2, Rubin also announced that South Park: The Stick of Truth would also be moved back from its originally announced date of March 5th. Right now, the company is only saying that they expect the game to be released in early fiscal 2014, which translates into second quarter of 2013 for those trying to keep score at home.

These three releases are big for Rubin, as he has pointed out these are three releases that he has had a direct impact upon since joining the company. The fact that he believes the titles need more time to be market-ready is troubling, but not really unexpected, as Rubin has brought a much higher set of standards that many believe were previously from THQ.

To underline how important these next releases are for THQ, you have to look no further than the release of Darksiders II. After several delays, Darksiders II was finally released; and while it has sold 1.4 million copies, sales have been below expectations, according to Brian Farrell, THQ’s CEO on the company’s recent investor call.

The company had expected much more from the title and it just didn’t deliver, despite solid previews and good pre-order bookings. Reviewers didn’t score the game well, which it is believed contributed to the lower than expected sales numbers. The decreased sales of Darksiders II has really put the pressure on THQ, and THQ will need the next releases to do well; this is believed to be the real reason for giving the titles more time.

Microsoft is set to make Halo 4 the biggest ever midnight launch with more than 10,000 stores to be part of the festivities. Retailers will begin to sell the title in over 40 countries at 12:01am on November 6th.

In addition to the regular retailers opening their doors at midnight, Microsoft is throwing parties at 30 marquee launch events around the world for one of the most highly anticipated titles to be released this year. Sites in Seattle, Paris, Berlin, Toronto, Singapore, Tokyo, Hong Kong, Dubai, and Sydney are just some of the cities that will have marquee launch events.

Early reviews of the title are already starting to tumble in, with reviewers seeming to be in agreement that Halo 4 is a highly recommended title that is a must buy, with very high review scores.

With the announcements from Rockstar now confirming that we will see Grand Theft Auto 5 coming for the Xbox 360 and PlayStation 3, it would seem that their failure to confirm the title’s release for the PC platform has made big news.

Rockstar announced via its web site that it had no details to share at this time about the release of GTA 5 for the PC platform. Rockstar, however, did indicate that they were surprised by the enthusiasm of the possibility of a PC release. The developer indicated that currently they are focused on the Xbox 360 and PlayStation 3 versions of the game, and based on how cleverly worded the information was from Rockstar, we have to believe that the book isn’t closed yet on the possibility of a PC version.

While we never really thought we were going to see a Wii U version of GTA 5, we suspect that we will see a PC version that will arrive in the fall or winter after the Xbox 360 and PlayStation 3 versions are released in the spring. That is only a guess; but we suspect (based on talk from our sources) it is likely that it will play out that way in the end.