Walkthrough

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Shantae: Risky's Revenge FAQ (DSiWare)
Version 0.9 (Nov 2, 2010)
by Roto_Arel
roto dot arel at gmail dot com
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TABLE OF CONTENTS
INTRODUCTION (READ FIRST)............................................< RDFST >
CONTROLS.............................................................< CNTRL >
THE LIGHTHOUSE.......................................................< WLK01 >
SCUTTLE TOWN.........................................................< WLK02 >
LILAC FIELDS.........................................................< WLK03 >
TANGLE FOREST........................................................< WLK04 >
SQUID BARON'S LABYRINTH..............................................< WLK05 >
TANGLE FOREST & LILAC FIELDS REVISITED...............................< WLK06 >
UPGRADE IN SCUTTLE TOWN..............................................< WLK07 >
POLYP BAY............................................................< WLK08 >
PUMPKIN FIELDS.......................................................< WLK09 >
BARON DESERT & DESERT PASS...........................................< WLK10 >
BATTLE TOWER.........................................................< WLK11 >
MORE SECRETS IN TANGLE WOODS ........................................< WLK12 >
BARON DESERT REVISITED...............................................< WLK13 >
RESTOCKING IN SCUTTLE TOWN...........................................< WLK14 >
MERMAID CLIFFS.......................................................< WLK15 >
HYPNO TOWER..........................................................< WLK16 >
THE THREE GOLDEN BABY SQUIDS.........................................< WLK17 >
GETTING THE REST OF THE 34 ITEMS.....................................< WLK18 >
SUNKEN CAVERN........................................................< WLK19 >
SHOP LIST............................................................< SHOPL >
SKILL LIST...........................................................< SKLST >
KEY ITEM LIST........................................................< KEYIL >
HIDDEN ITEM LIST.....................................................< HIDIL >
END GAME PORTRAITS (SPOILERS)........................................< ENDGP >
SPECIAL THANKS.......................................................< SPTNK >
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< RDFST > INTRODUCTION (READ FIRST)
I made this FAQ with two types of people in mind, the person who wanted a
detailed explanation of everything and the person who needed hints but wanted
to find the stuff on his or her own. If you want a detailed explanation, read
the entire document. If you only want hints or you want to check that you got
every item (there are 34 in total) skip down to the various ďListĒ sections.
They contain the general locations for every item and skill.
A note about planes: Planes (levels, layers, etc) only appear in Scuttle Town
and Tangle Forest. When I refer to the first plane, I am talking about the
plane at the very front. For example, when you enter Scuttle Town from the
Lighthouse, you are on the last plane. The first plane is the one where you can
go west to the Pumpkin Fields or east to the Lilac Fields. I hope that clears
up any confusion.
Feel free to contact me at my email above to send in suggestions and
corrections. If you cannot understand something in the FAQ or if my directions
are badly outlined, please inform me and I will make corrections.
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< CNTRL > CONTROLs
o------------------------------------o
/ CONTROLS \
o----------------------------------------o
| | |
| *Control* | *Function* |
| | |
|---------------+------------------------|
| START | pause, skip text |
|---------------+------------------------|
| SELECT | toggle run and walk |
|---------------+------------------------|
| Y | hair whip, open chest |
|---------------+------------------------|
| B | jump, switch plane |
|---------------+------------------------|
| X | dance (hold & release) |
|---------------+------------------------|
| A | talk, activate |
|---------------+------------------------|
| L | evade |
|---------------+------------------------|
| R | use weapon or item |
|---------------+------------------------|
| Up | enter doors, climb |
|---------------+------------------------|
| Down | duck |
|---------------+------------------------|
| Down+Forward | crawl |
|---------------+------------------------|
| Touch Screen | select weapon or item |
o----------------------------------------o
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< WLK01 > THE LIGHTHOUSE
You begin the game fighting some enemies. These are the easiest enemies in the
game and they can be beaten with a single hair whip.
Head all the way left to retrieve the [EGG]. Head right and talk to Bolo twice
and follow him into town.
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< WLK02 > SCUTTLE TOWN
Walk east and enter the first house you see to receive a scene.
::BOSS BATTLE - RISKY BOOTS::
Avoid her cannonballs and quickly hit the mouth of the ship when the barrel is
exposed. Do this three times to receive a scene.
After the battle return to town and use the save point. The save guy is located
on the middle plane in the western most house. After you save you can visit the
item shop which is located on the 3 house from the left on the middle plane. I
highly recommend buying a Storm Puff but you may not have 50 gems yet. Come
back later to buy the Storm Puff if you have do not have enough money right
now. Purchase 3 potions the next time you come back too. Now, letís continue
with the story. Head to the first plane and go east, the guard will let you
leave.
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< WLK03 > LILAC FIELDS
First screen: There is a treasure chest that we cannot reach yet but weíll come
back later to get it. Just whip the scarecrows and continue east.
Second screen: This is a warp point. You cannot use it right now, you have to
activate its twin first. Go east.
Third screen: Youíll see a cave here. There is no need to enter it right now
because we cannot get the treasure yet. The two vases inside have magic vials
that will fill up your MP. They regenerate so if you are low on MP and are in
the area, you can keep re-entering to fill up your MP. Keep going east,
defeating scarecrows along the way.
Fourth screen: Save point. Continue east.
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< WLK04 > TANGLE FOREST
This can be a little confusing to describe without any pictures so Iíll label
the sections of the forest to make it easier to follow. There are two major
sections in the forest with their own sets of planes. Weíll call them Forest A
and Forest B. Right now we are on the first plane of Forest A.
First Plane, Forest A: Go east, if you go to the very end youíll notice a cave.
We canít do anything with this yet but it will become important later on. Get
on the marking, jump and go to the second plane.
Second Plane, Forest A: Go a little to the east and youíll see two markings on
a branch. Get up there and jump on the marking that is pointed towards the
first plane.
First Plane, Forest A: Go east and talk to Rotty to get a [PUP]. Go west and
jump on the marking to return to the second plane.
Second Plane, Forest A: Get back on the branch with the two markings and jump
on the one that is pointing toward the third plane.
Third Plane, Forest A: Go east, press A and activate the other twin warp point.
Now, if you have at least 50 gems, return to Scuttle Town and buy the Storm
Puff. If you have any money left over buy a potion and a magic vial. Once you
finish your business, return via warp point and go west. Get on the western
most branch and use the marking that is pointed to the last plane.
Last Plane, Forest A: A rock golem blocks your path to the west and thereís
nothing we can do about that for now. Head east to the next screen to a save
point. Keep heading east and walk past the dungeon to the next screen.
First Plane, Forest B: We are now in the second part of the forest. Ignore the
large rock for now and head east to the marking and jump to the second plane.
Second Plane, Forest B: Go to the western marking and jump to the third plane.
Third Plane, Forest B: Get on top of the small tree and jump to the fourth
plane.
Fourth Plane, Forest B: Western marking, jump to the last plane.
Last Plane, Forest B: Go east and enter the house. Talk to the chef. Talk to
her once more and agree to give her back her [PUP]. Youíll receive a [TASTY
MEAL] as a reward. Now we need to take this item back to the dungeon that was
sandwiched between Forest A and Forest B. Make your way back to the first plane
on Forest B and go west.
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< WLK05 > SQUID BARONíS LABYRINTH
Go up to the dungeon entrance and press A to enter. The Squid will take your
[TASTY MEAL]. Head east of the entrance.
First Room: The south eastern door is locked so go up to the north eastern
door. To get there youíll need to go through the false wall from the right side
to reach the left side. Enter the north eastern door.
Second Room (NE Route): Jump across the sunflowers to get to the eastern door.
Third Room (NER): You can break some of these blocks with your hair and your
special items. Make your way to the top and enter the door.
Fourth Room (NER): Make your way to the door by climbing the chain and breaking
the blocks near the end while avoiding the fireballs.
Fifth Room (NER): Watch out for the venus flytrap in this room. Get close to it
quickly and stand a little below it and start whipping it with your hair. Break
the blocks to the west of you and crawl when you need to. Do not fall in the
opening directly beneath the chest before opening it. Once it is open, drop
down to receive your first key. Youíll find yourself in the first room. Go to
the south east door and open it.
Second Room (E Route): In order to continue, you have to defeat this red
knight. Jump and whip his head if he is guarding. And jump over the fireball he
releases every now and then. He will lower his guard when he is ready to
release it. Hit the vase in the north east corner for a heart if you took
damage. Continue to the save point in the third room and go east.
Fourth Room (ER): Go a little east and youíll see a half circle with spikes.
Hit it with your hair or fire and it will rotate and act as a platform. It will
remain safe as long as you stay on it. Once you jump off, it will revert. Do
the same for the following spiked platforms until you reach the door.
Fifth Room (ER): Ignore the chains for now and go through the eastern door.
Sixth Room (ER): Drop to the very bottom, breaking blocks that get in your way
and go into the eastern door.
Seventh Room (ER): Jump across the sunflowers and switch the spiked platforms
until you reach the door.
Eighth Room (ER): Defeat the two red knights to continue.
Final Room (ER): This big block has some breakable blocks. Keep breaking them
until you get a skull design. Then defeat the enemies to get a key in a chest.
Now return to the Sixth Room (ER), the one with the big drop.
Sixth Room (ER): Make your way up to about the middle and go through the locked
door on the west. If you are unable to make a jump, try to break some blocks.
Seventh Room (ER,W Fork): Defeat two red knights to continue to a save point.
Ninth Room (ER,WF): Quickly run up to the venus flytrap and duck and attack.
Use the platforms and switch them when necessary. Notice that the second spiked
platform switches by itself each time it reaches a marker. Go through the door.
Tenth Room (ER,WF): Talk to the fountain and press A to receive [MONKEY DANCE].
To activate it, hold the X button and let go on her first pose (the one where
her eyes are closed and arms are far apart). The monkey form allows you to jump
higher and cling to walls. It can also move up and down the walls and if you
hold the direction towards the wall, it will not slip. The monkey can also
climb chains. Transform into a monkey and climb the western wall and go out the
western door.
Eleventh Room (ER,WF): Go west defeating the crabs and when you see the Venus
Flytrap, hurry up to it and duck and attack. Continue through the door.
Twelfth Room (ER,WF): Transform into a monkey and climb the walls. The jagged
sections are parts that the monkey cannot climb. The purple blocks are
breakable but you donít need to break them. And you can hop on the statue heads
as well.
Thirteenth Room (ER,WF): Head to the north eastern corner of this room and
break the blocks that get in your way. Once in the corner, transform into a
monkey and climb up the vertical passage above you. Maneuver your way through
the false walls by jumping and clinging to everything. Once you reach the top
youíll find yourself in the first room.
First Room: With the monkey we can get the treasure that is in the center of
the room. Use the monkey and cling on the left side of the wall that surrounds
the treasure chest. Climb up the wall and you should notice a false section. Go
inside, transform back and open the chest for [MAGIC JAM #1]. Now go to the NE
door.
Second Room (NER): Jump across the sunflowers and head to the third room.
Third Room (NER): Go to the very top and as the monkey, jump up the vertical
passage in the north east corner. Open the chest for [MAGIC JAM #2]. Return to
the first room.
First Room: Go through the SE room and continue east until you reach the room
with the chains.
Fifth Room (ER): Go east into next door.
Sixth Room (ER): You are now in the room that had the locked door that took you
to the western fork path. Transform into a monkey and slide down the right side
of the wall and youíll see a passage. Go through that passage to the next room.
Seventh Room (ER Ė Passage): Itís another breakable block puzzle. This one
needs to look sort of like a crocodile head. You will need to use the monkey so
you can get inside when you are forming the mouth. If no enemies appear, then
make sure the mouth is completely formed. Defeat the enemies to receive a chest
with your last key. Return to the room with the chains.
Fifth Room (ER Ė N Fork): As a monkey, go up the chains and climb the wall.
Unlock the door. Save, and move on until you get to the boss.
::BOSS BATTLE - SQUID BARON::
Equip the Storm Puff. Press R to summon it and whip it towards Squid Baron. You
can summon more than one. When itís shocking him, whip him with your hair and
heíll go down in no time. Youíll get a [MAGIC SEAL #1] as your reward.
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< WLK06 > TANGLE FOREST & LILAC FIELDS REVISTED
Before we head back to town, we can pick up two more Magic Jams and a Heart
Holder.
Head to the third plane in Forest A and go to the left screen. Transform into a
monkey and make it across to a chest containing [MAGIC JAM #3].
Go to the second plane in Forest A and make your way towards the right screen.
Climb up the right wall as a monkey and jump on to a branch to find [MAGIC JAM
#4].
Use the warp on the third plane, Forest A by going to the right screen. When
you are back at Lilac Fields, go west towards town and youíll see a chest on a
platform. Transform into a monkey to reach it and youíll receive [HEART HOLDER
#1]. Enter town.
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< WLK07 > UPGRADE IN SCUTTLE TOWN
Go to the shop and buy the Pike Ball and Super Pike Ball. Equip the Super Pike
Ball as your weapon. Youíll be using it a lot and itís great for taking down
flying enemies. If you have any more money buy 3 potions and 3 magic vials. But
you do not have to farm for money just yet, you can wait until you reach your
next warp point. Go back to the Lighthouse and keep going west. Use the monkey
form to climb the wall.
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< WLK08 > POLYP BAY
First screen: Use the monkey form for this entire level. There arenít many
enemies and you have to do lots of high jumps. There are no spiked platforms
either so you donít need to worry about switching back to human form. Take
your time here, if you fall off, youíll have to start at the beginning of the
screen. On the first screen, youíll see a cave. Ignore it for now because we
wonít be able to get the item. There is a save point on the second screen.
Continue west.
Third screen: Jump across the broken bridge avoiding the jumping enemies. There
is a warp point on the fourth screen. Keep going west.
Fifth screen: Be sure to get the chest underneath the mayor. It contains [MAGIC
JAM #5]. Talk to the mayor and you will receive the [TOWN DEED]. Make your way
back to Scuttle Town. Buy at least two potions and two magic vials from the
shop before you leave. Take the west exit on the first plane of Scuttle Town.
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< WLK09 > PUMPKIN FIELDS
First screen: Proceed west to the warp point on the next screen. Continue west.
Third screen: Enter the cave on this screen to obtain [MAGIC JAM #6]. Also note
that inside this cave, the vases contain a heart and a magic vial. Keep
re-entering until your health and MP are full. After you exit the cave,
transform into a monkey and climb the wall to the west. Continue west to the
save point on the next screen. Go west to enter the Baron Desert.
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< WLK10 > BARON DESERT & DESERT PASS
First screen: Ignore the giant rock and go west. Activate your Super Pike Ball
whenever a flying enemy approaches you and turn it off when you defeat one.
Enter the cave to continue.
Transition Cave: Inside the cave, activate your Super Pike Ball to get through
here quickly. Youíll notice a cave to the south of you but you cannot enter it
yet because you need to break the block near the entrance. Go west to the exit.
First screen (second half): We are now back on the first screen but across the
gap. The archers here can be annoying but your Super Pike Ball will make short
work of them if you canít reach them with your hair. Continue west and enter
the cave.
Desert Pass (first room): Go south and take the west exit, ignoring the large
breakable block to the east.
Ammo Baronís Fort: Ignore the large rock and go west but before entering the
tent open the chest for [MAGIC JAM #7]. Enter the tent and agree to give Ammo
Baron the [TOWN DEED]. Heíll give you the [PASSPORT] in return. Afterwards,
return to the Desert Pass.
Desert Pass (first room): Head east and break the large block that is in your
way and take the eastern exit.
Desert Pass (second room): Work your way to the bottom and youíll have two
exits available to you. The west one leads to a warp point that you can
activate and it will lead you back to Pumpkin Fields. There are no items that
we can get from that path right now, and the warp point will get activated
later. Right now we are going to take the east exit which leads to Battle
Tower.
Baron Desert (first screen, E Fork): Keep whipping the mummies here, and use
Evade (L button) to dodge their punches. You can use the Super Pike Ball to
take them down quicker. Make your way east to the save point in the next
screen. Make sure to save.
Baron Desert (third screen, EF): Here is the entrance to Battle Tower, it costs
20 gems to enter so once you have enough money go inside.
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< WLK11 > BATTLE TOWER
Talk to Barracuda Joe and give him your [PASSPORT]. Pay 20 gems and you can
attempt the tower. The tower is time based and it has 11 rooms. You have 3
minutes to get to the top. Along the way in the transition rooms youíll see 4
vases. Two of these vases contain either a heart or magic vial. The other two
always contain a small and large clock. These clocks add more time to your
timer, totalling to an extra 30 seconds each time you visit a transition room.
Battle Tower is basically an enemy rush. In order to advance to the next room
you have to defeat all of the enemies in that room. The Super Pike Ball will
get you a good score in this tower. Use it on every enemy you encounter and
turn it off when you arenít fighting enemies. Donít worry about your magic, if
you use the weapon wisely, you should have enough. I recommended buying 2 magic
vials because you may run out of magic by the last room, so donít be afraid to
refill it once.
You have fought all of these enemies in this tower, so I will not provide a
detailed walkthrough here. For the knights, activate the Super Pike Ball and
attack their heads when they are guarding, jump when they throw a fireball and
keep whipping them with your hair. For everyone else, Super Pike Ball + Hair
Whip will destroy them in short order.
After you beat the tower youíll receive [MAGIC SEAL #2] and [FOREST KEY], save
on the left screen and try it one more time. Before you go into the tower
again, replenish your MP by going to the cave east of Battle Tower and break
the vase near the entrance for a magic vial. If you have low health, there is a
full heart in a vase near the top part of this cave. Re-enter once more if your
MP isnít full. Beat Battle Tower a second time and open the chest before you
touch the seal to receive [MAGIC JAM #8] as your reward. Leave the tower and go
back to the eastern cave. Transforming into a monkey will make the jumps easier
and you will also be able to cling to walls. Make your way to the top and enter
the cave within the cave. Youíll be back in Transition Cave in Baron Desert.
Jump up on to the platform and take the east exit. Keep going east past the
Pumpkin Fields until you arrive in Scuttle Town.
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< WLK12 > MORE SECRETS IN TANGLE WOODS
Scuttle Town: Save and stock up on potions and magic vials if you need to. Buy
the Fireball and Spitfire. Weíll be using the Spitfire shortly. If you have
enough money, also buy the Silky Cream to speed up your hair whips. Go back to
the first plane of Scuttle Town and go east to Lilac Fields.
Lilac Fields: Keep going east until you reach the first plane of Tangle Forest.
Tangle Forest (first plane, Forest A): Go east into the cave. Use the [FOREST
KEY] to open the locked door and proceed.
Tangle Forest Cave (first room): Climb the chains and make your way east to the
door.
Tangle Forest Cave (second room): Drop down and make your way up to the eastern
door.
Tangle Forest Cave (third room): Go east and go inside the door.
Tangle Forest Cave (fourth room): Break the blocks and head east through the
door.
Tangle Forest Cave (fifth room): Press A at the magic fountain to accept the
[ELEPHANT DANCE]. To activate it, hold the X button and release it on the
second dance (the one where her hands are touching each other). Press Y to
charge with the elephant. This will break square grey blocks, fire breathing
statues, rock golems, and big purple rocks. Now make your way back to the
entrance, breaking the grey blocks along the way. At the entrance, youíll meet
Rottyís brothers. You need to collect some coffee items for them and the items
can be found in Tangle Forest. Exit the cave after talking to them.
Tangle Forest (first plane, Forest A): Jump on the marking pointing to the
second plane.
Tangle Forest (second plane, Forest A): Go to the right screen. Break the
purple rock with the elephantís attack to reveal a cave. Youíll be in a dark
room, so make your way to the right side of the room, defeating enemies along
the way. Transform into a monkey and climb the right wall to get to the upper
level. Work your way west and open the chest for [HEART HOLDER #2]. Exit the
cave and take the left screen. Now make your way to the last plane.
Tangle Forest (last plane, Forest A): Transform into an elephant and smash the
rock golem. And go to the left screen.
Tangle Forest (Pumpkin section): Ignore the large rock and go all the way west
and open the chest for the broken [COFFEE MACHINE]. Return to the last plane.
Now keep going east until you pass Squid Baronís Labyrinth and youíll find
yourself on the first plane of Forest B.
Tangle Forest (first plane, Forest B): Break the rock with the elephant and go
inside the cave. Jump across the block and grab on to the chains to reach a
chest. Open it to receive [COFFEE BEANS]. We have all the items now. Drop down
the hole and youíll be back at the entrance. It saves time from jumping all the
way back. After you are done, return to the last plane of Forest A.
Tangle Forest (last plane, Forest A): Jump up one plane to reach the third
plane. Go to the right screen and warp back to Lilac Fields. Make your way back
to Scuttle Town.
Scuttle Town: Talk to Sky who is located in the second house from the left on
the second plane. Give her the [COFFEE MACHINE] and [COFFEE BEANS] and youíll
receive a [LATTE] in return. Make sure you have the Fireball and Spitfire
before you leave town. Head for the west exit leading to the Pumpkin Fields.
******************************************************************************
< WLK13 > BARON DESERT REVISTED
Pumpkin Fields (second screen): Keep going west until you reach the Baron
Desert.
Baron Desert (first screen): Break the rock with the elephant and enter the
cave. Youíll see spiked platforms but you wonít be able to reach them with your
hair. Jump and use the Spitfire to hit them so they will flip. Open the chest
for [MAGIC JAM #9]. Jump down the hole to get to the entrance. Exit the cave
and continue west and enter the next cave.
Transition Cave: Go a little west until you see the square block. Break it with
the elephant, go through the false wall and enter the cave within the cave.
Transition Cave (Shortcut): Drop down until you see a large rock. Break it with
the elephant and enter the cave. Make it across the platform and jump across
the chains to another platform. Jump across to get [ELEPHANT STOMP]. To use the
elephant stomp, transform into an elephant, jump and press down when you are in
the air. This will break square blocks beneath you and also above you if they
are very close. Exit this cave within a cave and continue downwards until you
reach the exit. Youíll find yourself right in front of the Battle Tower.
Baron Desert (third screen, EF): Continue west until you reach the Desert Pass
entrance.
Desert Pass (second room): Take the west exit and keep going west towards the
warp point.
Baron Desert (first screen, WF): Use the Super Pike Ball in this area to take
out the enemies and transform into a monkey to scale the large walls. Right
before you reach the screen that leads to the warp point, youíll see a large
rock. Break it with the elephant and enter. Burn down the vines with either
Fireball or Spitfire and climb up with wall with the monkey to receive [MONKEY
BULLET]. To use the monkey bullet, cling to a wall and face the direction you
want to dash to by pressing the directional button that is opposite of the wall
and press Y to dash. Exit the cave and go west to activate and to use the warp
point.
Pumpkin Fields: Keep going west until you enter the Baron Desert once again.
Baron Desert (first screen): This time, go the very west of this section
without entering any caves. Use the monkey bullet to get across the gap. Once
you are at the furthest end, you should see a bug jumping up and down the
empty space. Transform into a monkey once again and latch on the wall. Use the
monkey bullet once the bug isnít in view. Climb up the wall on the other side
and open the chest for [MAGIC JAM #10]. Jump down the hole to get to the
beginning of the Baron Desert and go all the way east until you reach Scuttle
Town.
******************************************************************************
< WLK14 > RESTOCKING IN SCUTTLE TOWN
We are going to attempt the last tower soon. But we should stock up before we
do. Firstly, make sure you at least have 3 potions and 3 magic vials. Bring
more if you think youíll need it. The limit is 9 of each. Right now you should
have the following weapons: Fireball, Spitfire, Pike Ball, Super Pike Ball, and
Storm Puff. Two items that are highly recommended for the Hypno Tower are the
Mega Pike Ball and Silky Cream. You will have enough Magic Jams to buy these
but you will need 500 gems to purchase both. Head back to Battle Tower to raise
more money. If you beat it twice more, youíll have enough to buy both of those
items. You get about 300 gems every time you complete Battle Tower provided
that you got the Magic Jam from Battle Tower .To get there from Scuttle Town,
go west from the first plane to get to Pumpkin Fields. Keep going west until
you are in Baron Desert. On the first screen of Baron Desert, go into
Transition Cave. Use the elephant to break the square block and go into the
cave for the short cut. Work your way down and exit to find yourself close to
Battle Tower. Once you are done, go to the last plane of Scuttle Town, go east
and break the rock golem with the elephant. Continue eastward.
******************************************************************************
< WLK15 > MERMAID CLIFFS
First Screen: The Mermaids are one of the most annoying enemies in the game.
They will either shoot bubbles at you with their trident (jump to avoid) or
shoot hearts vertically. When they shoot hearts, they will hit you if you try
to jump over them, but the monkey form will be able to jump over that attack.
After they perform either of these moves, they will go into a puddle preventing
you from attacking them. If you donít want to fight them, just jump over them
as a monkey. The best way to fight them is to use the Mega Pike Ball, get close
to them and start whipping them with your hair. Youíll defeat them before they
dive into their puddle. After you defeat them or jump over them, head east to
the next screen.
Second Screen: Watch out for the fireballs from the dark scarecrows. Use the
Mega Pike Ball to get through here as well and go east to the save point on the
next screen. Continue east.
Fourth Screen: Here is Hypno Tower, but we need to get an item from Rottyís
brothers before we can enter. Their boathouse is at the end of Mermaid Cliffs.
So continue east.
Fifth Screen: Avoid or destroy the mermaids and transform into a monkey, get on
the platform and do the monkey bullet across to the next platform. Continue
east along the many, many jumps. If you are running low on magic, refill it.
The Mega Pike Ball is very useful in this section. Go east and activate the
warp point on the next screen and go east.
Seventh Screen: Defeat the two flying enemies here or outrun them and head
inside the boathouse at the end of this screen. Give the [LATTE] to Rottyís
brothers and youíll receive the [PLASTIC EXPLOSIVE] in return. Make your way
all the way west to the fourth screen where the Hypno Tower is located.
Fourth Screen: Press A in front of the tower and place the [PLASTIC EXPLOSIVE],
equip the Storm Puff and whip it towards the tower and the front door will
explode. Enter the tower.
******************************************************************************
< WLK16 > HYPNO TOWER
Entrance: Go east to the first room.
First Room: The cyclops statue will change where you enter the room to the
east. Right now, its eye is looking RIGHT. Hit it with your hair and make the
eye point DOWN. Enter the room.
Second Room (Down fork): Change into a monkey and go through the false wall in
the north east corner. Find your way out to the east side and drop down to a
chest holding your first key. Go west and use the elephant form to break the
blocks. Enter the door.
First Room: Now, hit the cyclops statue until its eye is pointing UP. Go
inside.
Second Room (Up fork): Make your way across the lanterns and chains and unlock
the door.
Third Room (UF): In this room, you have to defeat the skeletons. Once you beat
a skeleton, it will turn into a tombstone for a short while but it will
eventually regenerate. In order for the door to open, all three must be
tombstones. Use the Mega Pike Ball and Hair Whip to defeat them quickly and
proceed to the save point in the next room.
Fifth Room (UF): Defeat the wizards in this room and make your way to the door
on the north east.
Sixth Room (UF): Transform into a monkey and climb your way up past the section
with the spikes. Once you reach the end of the spikes, you can transform back.
Youíll notice a west door and an east door. By each door is a cyclops statue
with its eyes open. They can be closed if you hit it with your hair but leave
them open for now. Use the Mega Pike Ball to take out the skeletons above you
and go toward the eastern door.
Seventh Room (East, OPEN/OPEN): Defeat the enemies along the way and go to the
door.
Eighth Room (E,O/O): Defeat all of the enemies here to receive a chest with a
key in it. Return to the room with the two cyclopes.
Sixth Room (UF): Close both of the cyclopesí eyes by hitting them with your
hair and go back in the east room.
Seventh Room (East, CLOSE/CLOSE): There are nine chests here full of money.
Return to the previous room.
Sixth Room (UF): Go through the west door.
Seventh Room (W, C/C): Transform into an elephant and attack the fire breathing
statue. Go through the false wall and open the locked door.
Eighth Room (W, C/C): Transform into a monkey. Jump on the block with the vase
on it. Grip yourself to the left side of the block and slide down until you are
gripped to the block beneath it. Use either the monkey bullet or jump to get
across to the next block to the left of it. Jump up and grip yourself to the
north eastern block. Monkey bullet across and jump down to the vase. Jump over
the gap and enter the next room that has a save point.
Tenth Room (W, C/C): Jump on the platform when the eye is pointing UP. Now we
have many rooms to visit and we can choose which room by changing the
configuration of the two eyes by attacking them. First, make the LEFT EYE point
UP and the RIGHT EYE point DOWN. Enter.
Eleventh Room (UP/DOWN): Open the chest for [MAGIC JAM #11] and smash the vases
for money. Return to the previous room.
Tenth Room (W, C/C): Make the LEFT EYE and RIGHT EYE both point UP and enter
the room.
Eleventh Room (UP/UP): Make your way to the top by jumping on the platforms
when the eye is pointing UP. When you see a vase on a ledge, donít jump to the
ledge, wait until you see a lantern and jump on that instead. Climb the chain
and open the chest for a key. Return to the previous room.
Tenth Room (W, C/C): Make the LEFT EYE and RIGHT EYE both point DOWN and enter
the room.
Eleventh Room (DOWN/DOWN): Drop down to get the key. Getting back up to the
door is the tricky part. There are little ledges on the left and right walls.
Instead of always going up, try to maneuver from left ledge to right ledge.
When you get on a ledge, youíll be able to see when it is safe to go straight
up. With that in mind, return to the previous room.
Tenth Room (W, C/C): Make the LEFT EYE and RIGHT EYE both point LEFT.
Eleventh Room (LEFT/LEFT): Transform into a monkey for this one. It will make
maneuvering to the west much easier. This may take a couple tries if it is your
first time doing this, but pay close attention and you should be fine. You
donít need to use the monkey bullet. Open the chest for another key and then
jump off. Return to the previous room.
Tenth Room (W, C/C): Make the LEFT EYE and RIGHT EYE both point RIGHT.
Eleventh Room (RIGHT/RIGHT): Use the monkey form once again. Keep riding the
platforms east until you reach a spot with lots of breakable blocks. Revert to
Shantae and break them, change into the monkey and jump on the platform to your
left when the eye is pointing RIGHT. Eventually, youíll reach a chest with the
last key. Open it and jump on the platform when its eye is pointing LEFT to
ride it back to the door. Return to the previous room.
Tenth Room (W,C/C): We now have all the keys and itís time to use them. Make
the LEFT EYE point RIGHT and the RIGHT EYE point LEFT and enter.
Eleventh Room (RIGHT/LEFT): Keep opening the series of locked doors until you
reach an area with four cyclopes. Make note of which way each of their eyes are
facing because that is the solution to the next puzzle. Return to the room with
the two eyes.
Tenth Room (W, C/C): Make the LEFT EYE point LEFT and the RIGHT EYE point RIGHT
and enter.
Eleventh Room (LEFT/RIGHT): Enter the combination that you saw in the other
four cyclopes room and the door will open.
Twelfth Room (LEFT/RIGHT): Itís another fountain room. Youíll notice a chest in
this room as well but we canít get it right now, weíll revisit later to get it.
For now, make your way to the fountain. In order to get past the water here,
hold left while you jump in and youíll swim under the obstacle. Talk to the
fountain to receive the [MERMAID DANCE]. To activate, hold the X button and
release it on the third dance (the one where she stretches her arms out
diagonally). This form only lets you swim in the water. Make your way back to
the room with the two eyes.
Tenth Room (W, C/C): Go south and exit this room.
Ninth Room (W, C/C): Save here and continue east until you make it back to the
room with the two cyclopes.
Sixth Room (UF): Open both eyes of the cyclopes and go through the western
door.
Seventh Room (West, OPEN/OPEN): Transform into a monkey and get on the
platform. When the platform moves as far as it can, climb the wall to the top
and monkey bullet across. Slide down to the ledge, transform into an elephant
and break the blocks. Change back into a monkey and either jump across or
monkey bullet across to the door.
Eighth Room (W, O/O): Transform into a mermaid and go west to a door.
Ninth Room (W, O/O): Transform into a monkey and maneuver your way around the
fire breathing statues towards a chest containing [BOTTOM HALF OF SKULL]. Go
all the way back to the double cyclopes room.
Sixth Room (UF): Drop down and go into the door to the south. Now make your way
back to the first room.
First Room: Make the cyclopsí eye point LEFT.
Second Room (Left Fork): Transform into a Mermaid and swim across. Drop down
the hole to reach a chest with [HALF A SKULL]. Keep dropping down and take the
door to the west, returning to the first room.
First Room: Make the cyclops point its eye UP and go through the door.
Second Room (UF): Jump across the lanterns and continue to the next room.
Third Room (UF): Go through the door on the east and save at the save point.
Fifth Room (UF): Go east and open the locked door.
Sixth Room (Skull Door): Open the boss door to fight Hypno Baron.
::BOSS BATTLE - HYPNO BARON::
His attacks consist of throwing potions on the floor and a shooting a magic
bullet across horizontally. The potions will either create a flaming tower or
two fireballs that run across the floor. Initiate the Mega Pike Ball as soon as
you get close to him and youíll be able to snuff most of his attacks if you are
fast enough. When the Mega Pike Ball is going, continue to whip him with your
hair. Donít be afraid to use a Magic Vial if you need to. Heíll go down after a
while. Hit the skull at the very end to finish the fight. Youíll get [MAGIC
SEAL #3] as your reward.
******************************************************************************
< WLK17 > THE THREE GOLDEN BABY SQUIDS
Now to further the story, we will need to collect 3 Golden Baby Squids. In
order to access them, we will need to transform into the mermaid to swim to the
chests.
Mermaid Cliffs (fourth screen): From Hypno Tower go to the left screen to save
at the save point. Continue west.
Mermaid Cliffs (second screen): Go west until you see a break in the bridge.
Transform into a mermaid and dive in. Swim to the very west and descend through
a false wall. Keep going south through a few more false walls and once you see
the sea floor, swim west. In this room, use the monkey and elephant stomp to
get [GOLDEN BABY SQUID #1]. Return to the surface. Go west until you arrive in
Scuttle Town.
Scuttle Town (last plane): Save and buy items if you need to. The next best
items to buy are Super Silky Cream and Magic Refill. You have enough Magic Jams
to buy the cream and youíll get another Magic Jam soon for the Magic Refill.
Return to the last plane when you are done shopping and go west to the
Lighthouse.
Lighthouse: To the left of the lighthouse, jump into the water as a mermaid.
Swim down a bit and look for a false wall to the east. Follow the path to a
chest holding [Heart Holder #3]. Return to the surface and go west into Polyp
Bay.
Polyp Bay (first screen): Transform into a monkey and move west along the
platforms until you reach a cave. Enter that cave. Transform into a monkey
again. Latch on to the tan square and monkey bullet across the gap to another
small tan square. Get on the left side of that square and monkey bullet across
to the large tan square. Climb to the top and monkey bullet to the right side.
Jump on the large tan square to your right, climb to the top and monkey bullet
to your left. Get on the right side of this large tan square and monkey bullet
to the right. Now position yourself near the bottom half of this square and
monkey bullet to the left towards a chest containing [MAGIC JAM #12]. Either
jump into the hole to return to the entrance or monkey bullet from the large
tan square on the upper left back to the entrance. Exit the cave, transform
into a monkey and keep going west across the platforms until you reach the save
point on the next screen.
Polyp Bay (third screen): Transform into a mermaid and jump into the water.
Make your way to the sea floor and swim to the center bottom. You'll see a
vertical passage above you, swim up it to get [GOLDEN BABY SQUID #2]. Swim back
up to land and go west to the warp point. Use it and go east.
Mermaid Cliffs (seventh screen): Transform into a mermaid and jump into the
water. Swim to south east of the area then swim all the way west to a passage
leading to [GOLDEN BABY SQUID #3]. Return to the surface and go west to the
warp point and use it.
Polyp Bay (fourth screen): Keep going east until you reach the lighthouse.
Lighthouse: Talk to Sky, then talk to the Squid Baron to receive [MERMAID
BUBBLE]. Press Y to shoot bubbles as a mermaid when you are underwater. It can
destroy enemies and blockades. After you are done with the light house, head
east until you reach Scuttle Town.
Scuttle Town: You can now buy the Magic Refill. Stock up on a few potions and
magic vials if you are running low and save. We are now at a crossroads. You
are strong enough to beat the game and if you donít want to collect all 34
items, then skip the next section and go to the < WLK 19 > Sunken Cavern
section. If you want to get all of the items, then read the next section.
******************************************************************************
< WLK18 > GETTING THE REST OF THE 34 ITEMS
Scuttle Town: There are five more Magic Jams that we need to get. Go to the
last plane and head east to Mermaid Cliffs. Keep going east until you arrive at
Hypno Tower.
Mermaid Cliffs (fourth screen): Enter Hypno Tower.
Hypno Tower: Go east of the entrance.
Hypno Tower (first room): Make the cyclops eye point UP and enter.
Hypno Tower (second room, U Fork): Continue east until you reach the room with
the wizards and the door with the skull above it.
Hypno Tower (fifth room, UF): Climb up the chain and work your way up to the
north east door.
Hypno Tower (sixth room, UF): Transform into a monkey and get to the top. Hit
both of the cyclopes so their eyes are closed and enter the west door.
Hypno Tower (seventh room, W, C/C): Transform into an elephant and break the
fire breathing statue and go through the false wall. Continue west.
Hypno Tower (eighth room, W, C/C): Transform into a monkey and make your way to
the save point in the next room.
Hypno Tower (tenth room, W, C/C): Ride the platform to the top. Make the LEFT
EYE point LEFT and the RIGHT EYE point RIGHT. Enter the door at the top.
Hypno Tower (eleventh room, L/R): Go west into the fountain room.
Hypno Tower (twelfth room, L/R): Transform into a mermaid and dive into the
water. Work your way around but before jumping onto the platform above, shoot a
bubble at the barrier to your left and grab the chest for [MAGIC JAM #13]. Exit
Hypno Tower.
Mermaid Cliffs (fourth screen): Keep going west until you are back at Scuttle
Town.
Scuttle Town: Save, then go to the first plane and go east to Lilac Fields.
Lilac Fields (first screen): Keep going east until you see a cave.
Lilac Fields (third screen): Enter the cave. Transform into an elephant and use
the elephant stomp. Open the chest for [MAGIC JAM #14]. Exit the cave and go
east until you reach Tangle Forest.
Tangle Forest (first plane, Forest A): Jump to the second plane.
Tangle Forest (second plane, Forest A): Go to the left screen. Transform into a
monkey, climb up the wall and enter the cave. Cling to the left wall, and climb
to the bottom. Use the monkey bullet to dash across the gap. Jump up to the
higher level to reach a chest containing [MAGIC JAM #15]. Exit the cave. Go
east, and youíll be back at the second plane. And jump all the way to the last
plane.
Tangle Forest (last plane, Forest A): Head to the left screen and youíll be in
the Pumpkin section. Break the large rock with the elephant and go into the
cave. Use Spitfire to burn the small piece of vine to your right. Jump and
press R. Transform into a monkey and cling onto the small tan square to your
left. Monkey bullet across. Go through the false wall. Do not latch onto the
next tan square. Instead jump across the spikes. Use Fireball to burn the first
breakable block. Jump back over the spikes, transform into a monkey and cling
on to the tan square to your left. Make sure that your body is perfectly
aligned with the square. Monkey bullet to the right. Revert to Shantae and
break the rest of the blocks with your hair. Crawl to the chest to receive
[MAGIC JAM #16]. Cling to the tan square and monkey dash back or jump into the
hole. Exit the cave and go east to return to the last plane. Keep going east
until your reach Squid Baronís Labyrinth. Enter it.
Squid Baronís Labyrinth (entrance): Go east until you reach the save room.
Squid Baronís Labyrinth (third room, ER): Go east.
Squid Baronís Labyrinth (fourth room, ER): Transform into a mermaid and dive
into the water. Go down the south passage and go west to a chest containing
[MAGIC JAM #17]. Exit the labyrinth. Make your way west until you are on the
final plane of Forest A.
Tangle Forest (last plane, Forest A): Jump to the third plane.
Tangle Forest (third plane, Forest A): Go to the right screen and use the warp.
Keep going west until you are back in Scuttle Village.
Scuttle Village: Save. If you need more money, keep completing Battle Tower
until you have enough for what you need to buy. To get there from Scuttle Town,
go to the first plane and go west to get to Pumpkin Fields. Keep going west
until you are in Baron Desert. On the first screen of Baron Desert, go into
Transition Cave. Use the elephant to break the square block and go into the
cave for the short cut. Work your way down and exit to find yourself close to
Battle Tower. Return to Scuttle Town when you have enough money.
******************************************************************************
< WLK19 > SUNKEN CAVERN
Go to the last plane on Scuttle Town and head east to the first screen of the
Mermaid Cliffs, enter the water as a mermaid and keep swimming to the very
bottom of the sea, then go east to reach a path with a barricade. Shoot it down
and go through the doors to reach a warp point and a save point. Transform into
a mermaid for the next room and dive into the water to reach the Sunken Cavern.
This is a simple side scrolling shooter. The only thing to watch out for is
when a Tinkerbat runs across the sea floor. Shoot it down first. After that
level is over, activate the warp point in the next room. Then continue to a
save room.
The next room is a dark room. For the first part follow the rain drops for the
proper path. Youíll eventually drop into a pool of water. Jump back out and
drop in again while holding forward to get across the obstacle. Follow the
various markers like the vases, torches and enemies. When you are by a torch
and some raindrops, transform into a monkey and climb the right wall all the
way to the top. Then monkey bullet to the left side. Climb down, revert to
Shantae, and destroy the enemies. Now transform back into a monkey, and work
your way up the fire breathing statues. Once you get to a higher level, revert
back to Shantae, defeat the enemies and crawl through the crawlspace. Enter the
boss door.
::BOSS BATTLE - RISKY BOOTS 2::
Regardless of your choice, you will give Risky the Magic Seals. Then the battle
will start. In order to hurt her, you have to hit the mouth when it exposes a
barrel. The hair whip is all you need to attack it. However, you have to be
fast because if you are too slow, Risky will start throwing barrels at you. I
recommend doing this battle mostly as a monkey to dodge her attacks. Revert to
Shantae when the barrel is exposed to hit it with your hair. Remain as Shantae
because after you hit the barrel, Risky will jump into the background to launch
cannonballs at you, some of which contain Tinkerbats. Change into a monkey once
she comes back to the foreground. Because speed is important, itís a good idea
to stay close to the ship at all times. Risky has a new move. Sometimes the
mouth will open to hurl an anchor and she will also shoot cannonballs. This is
where being a monkey comes in handy. Whether she does this move from the far
right end or from the left corner, you can dodge it as a monkey by walking
closest to the ship without actually touching it (right by the foot). The
anchor will not hit you and the neither will the cannonballs. Hit the barrel
four times to defeat Risky. You wonít need to waste any potions on her.
::BOSS BATTLE - MAGICAL SHANTAE::
Equip the Mega Pike Ball. Attack when she starts dancing. Let her run into a
corner and activate the Mega Pike Ball once she begins dancing and starting
whipping. Itís a good idea to stay in the corners instead of following her
around. She will come to you. When you get her health low, she will power up
and her animal forms will attack for a longer period of time, she will also run
longer. She can transform into the three animals. Hereís how you avoid each of
their attacks:
Monkey Form Ė This is a fairly safe form. You can keep your Mega Pike Ball up
for a bit longer and keep whipping if the monkey is in the corner. She will use
the monkey bullet at different levels. Always duck unless it begins to dash
from the ground level. Powered up, she will do more monkey bullets and you may
want to position yourself in the middle of the room to dodge the monkey bullets
more effectively.
Elephant Form Ė She will dash across the room. Simply jump over her. Next she
will do the elephant stomp. When she isnít powered up, it will only go up to
half of the screen, so just run to the other end to avoid it. Powered up, it
will cover the full screen. To avoid the full screen version, run to the end,
face away from her and evade behind her after her second to last stomp lands.
After you avoid the last stomp, you can get close and activate the Mega Pike
Ball and start to whip her.
Mermaid Form Ė She will jump up in the air and hurl lots of bubbles at you. The
safest place is to be underneath her when she is doing this. Evade just as soon
as she begins to land. Powered up, she will hurl bubbles for a long time.
Evading her effectively may take you a little practice but even if you take one
hit, itís better than taking 3 hits from her bubbles.
She takes longer to beat than any of the other bosses but if you understand her
patterns she shouldnít cause you much trouble. For first time players I
recommend bringing 3 potions and 3 magic vials. Congrats! You beat the game!
******************************************************************************
< SHOPL > SHOP LIST
o------------------------------------o
/ SHOP LIST \
o----------------------------------------o
| | *Cost* |
| *Item* |-------------|
| |*Gems*|*Jams*|
|--------------------------+------+------|
| Potion | 10 | 0 |
|--------------------------+------+------|
| Potion (3) | 25 | 0 |
|--------------------------+------+------|
| Magic Vial | 15 | 0 |
|--------------------------+------+------|
| Magic Vial (3) | 40 | 0 |
|--------------------------+------+------|
| Fireball (Lv 1) | 30 | 0 |
|--------------------------+------+------|
| Spitfire (Lv 2) | 50 | 1 |
|--------------------------+------+------|
| Flamethrower (Lv 3) | 300 | 2 |
|--------------------------+------+------|
| Pike Ball (lv 1) | 50 | 0 |
|--------------------------+------+------|
| Super Pike Ball (Lv 2) | 150 | 1 |
|--------------------------+------+------|
| Mega Pike Ball (Lv 3) | 300 | 2 |
|--------------------------+------+------|
| Storm Puff (Lv 1) | 50 | 0 |
|--------------------------+------+------|
| Crush Puff (Lv 2) | 125 | 1 |
|--------------------------+------+------|
| Mega Puff (Lv 3) | 250 | 2 |
|--------------------------+------+------|
| Attract Magic | 100 | 1 |
|--------------------------+------+------|
| Magic Fill | 150 | 1 |
|--------------------------+------+------|
| Silky Cream (Lv 1) | 200 | 3 |
|--------------------------+------+------|
| Super Silky Cream (Lv 2) | 300 | 3 |
|--------------------------+------+------|
| Sequin Land Map | 20 | 0 |
o----------------------------------------o
Note 1: Fireball and Storm Puff are required to beat the game.
Note 2: Potions and Magic Vials do not count towards item completion.
******************************************************************************
< SKLST > SKILL LIST
o------------------------------------o
/ SKILL LIST \
o----------------------------------------o
| | |
| *Area* | *Skill* |
| | |
|---------------+------------------------|
| SQUID BARON'S | Monkey Dance |
| LABYIRNTH | |
|---------------+------------------------|
| TANGLE FOREST | Elephant Dance |
|---------------+------------------------|
| BARON DESERT | 1. Elephant Stomp |
| | 2. Monkey Bullet |
|---------------+------------------------|
| HYPNO TOWER | Mermaid Dance |
|---------------+------------------------|
| LIGHTHOUSE | Mermaid Bubble |
o----------------------------------------o
Note: All skills are required to beat the game.
******************************************************************************
< KEYIL > KEY ITEM LIST
o------------------------------------o
/ KEY ITEM LIST \
o----------------------------------------o
| | |
| *Area* | *Key Item* |
| | |
|---------------+------------------------|
| LIGHTHOUSE | Egg |
|---------------+------------------------|
| TANGLE FOREST | 1. Pup |
| | 2. Tasty Meal |
| | 3. Coffee Machine |
| | 4. Coffee Beans |
|---------------+------------------------|
| SQUID BARON'S | Magic Seal #1 |
| LABYRINTH | |
|---------------+------------------------|
| POLYP BAY | 1. Town Deed |
| | 2. Golden Baby Squid #2|
|---------------+------------------------|
| AMMO BARON'S | Passport |
| FORT | |
|---------------+------------------------|
| BATTLE TOWER | 1. Magic Seal #2 |
| | 2. Forest Key |
|---------------+------------------------|
| SCUTTLE TOWN | Latte |
|---------------+------------------------|
| MERMAID CLIFFS| 1. Plastic Explosive |
| | 2. Golden Baby Squid #1|
| | 3. Golden Baby Squid #3|
|---------------+------------------------|
| HYPNO TOWER | 1. Bottom half of skull|
| | 2. Half a skull |
| | 3. Magic Seal #3 |
o----------------------------------------o
******************************************************************************
< HIDIL > HIDDEN ITEM LIST
o------------------------------------o
/ HIDDEN ITEM LIST \
o----------------------------------------o
| | |
| *Area* | *Item* |
| | |
|---------------+------------------------|
| SQUID BARON'S | 1. Magic Jam #1 |
| LABYRINTH | 2. Magic Jam #2 |
| | 3. Magic Jam #17 |
|---------------+------------------------|
| TANGLE FOREST | 1. Magic Jam #3 |
| | 2. Magic Jam #4 |
| | 3. Heart Holder #1 |
| | 4. Heart Holder #2 |
| | 5. Magic Jam #15 |
| | 6. Magic Jam #16 |
|---------------+------------------------|
| POLYP BAY | 1. Magic Jam #5 |
| | 2. Magic Jam #12 |
|---------------+------------------------|
| PUMPKIN FIELDS| Magic Jam #6 |
|---------------+------------------------|
| AMMO BARON'S | Magic Jam #7 |
| FORT | |
|---------------+------------------------|
| BATTLE TOWER | Magic Jam #8 |
|---------------+------------------------|
| BARON DESERT | 1. Magic Jam #9 |
| | 2. Magic Jam #10 |
|---------------+------------------------|
| HYPNO TOWER | 1. Magic Jam #11 |
| | 2. Magic Jam #13 |
|---------------+------------------------|
| LIGHTHOUSE | Heart Holder #3 |
|---------------+------------------------|
| LILAC FIELDS | Magic Jam #14 |
o---------------+------------------------o
Note: Magic Jams with higher #'s may require more skills to access.
******************************************************************************
< ENDGP > END GAME PORTRAITS
o------------------------------------o
/ END GAME PORTRAITS \
o----------------------------------------o
| | |
| *Condition* | *Reward* |
| | |
|---------------+------------------------|
| Under 2 hours | Shantae (bikini) |
|---------------+------------------------|
| Over 2 hours | Shantae (classic) |
|---------------+------------------------|
| All items | Rottytop |
| Under 4 hours | |
|---------------+------------------------|
| All items | Risky Boots |
| Over 4 hours | |
o---------------+------------------------o
******************************************************************************
< SPTNK > SPECIAL THANKS
Thanks to WayForward for making the best DSiWare game ever. Thanks to Zaraf for
helping me with the formatting for this FAQ. Finally, thanks to everyone who
bought this game. WayForward needs our support and if you like Metroidvania
type games and own a DSi, you owe it to yourself to buy this game.
******************************************************************************
Legal: All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.