It's so easy to identify models in the current source engine. If it's not self-shadowed and it's limited to vertex lighting (or origin lighting if it's dynamic or has bumpmaps) you can be certain it's a model

Continued working with this and started adding more rooms. The door isn't really that wide, it just that the objects get stretched in the sides of the screen. Looks fine when you look straight at it as you can see in the second screen.

Continued working with this and started adding more rooms. The door isn't really that wide, it just that the objects get stretched in the sides of the screen. Looks fine when you straight at it as you can see in the second screen.

Oh my god that's amazing. Is this supposed to be in a higher floor of a building? I seems like it is with that dev texture block out of the window. Hopefully you'll detail it a bit more.

Continued working with this and started adding more rooms. The door isn't really that wide, it just that the objects get stretched in the sides of the screen. Looks fine when you look straight at it as you can see in the second screen.

YES YES YES YES YES and a billions times YES. See, this is why I love the Facepunch Mapping section, there's always SOMEONE making a Mirror's Edge looking map (a.k.a. modern architecture). I think the worst part about that is Aspen did that kind of stuff all the time, with the last screenshots he posted were of a city just like Mirror's Edge, reusing textures or textures looking like they were from the actual game. Once again, it's been a while, but he'll be missed (even if every other post he did was him flaming someone).

YES YES YES YES YES and a billions times YES. See, this is why I love the Facepunch Mapping section, there's always SOMEONE making a Mirror's Edge looking map (a.k.a. modern architecture). I think the worst part about that is Aspen did that kind of stuff all the time, with the last screenshots he posted were of a city just like Mirror's Edge, reusing textures or textures looking like they were from the actual game. Once again, it's been a while, but he'll be missed (even if every other post he did was him flaming someone).

Hiyougami's Freecity maps are easily the best Mirror's Edge style maps I've seen