Evolve Hunting Season 2 Roll Out and Structure

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AbgeschicktJun 23, 2015

Lennox

Lennox, our new Assault, and the first character from Hunting Season 2 is now available on most platforms. This will be a rolling update across all platforms, but we expect her to be available by 9 PM PT on all platforms.

Lennox is the first Hunter in Evolve to feature a melee attack. Her ‘Thunderchild’ mechanized suit is equipped with a Plasma Lance that deals massive amounts of damage in close combat, while her Autocannon and Thunder Strike attack allow Lennox to fight when outside of melee range.

Hunting Season 2

Evolve Hunting Season 2 is currently available for purchase for $24.99. In addition to Lennox, Hunting Season 2 will include three more Hunter characters and one Monster character, all of which will be made available prior to March 31, 2016.

Those who purchase the new Monster and Hunters as part of Hunting Season 2 will also receive an additional exclusive skin with the launch of each of the five new included playable characters.

Pricing and Content

Along with this release of new content we are making adjustments to the pricing of all post-launch playable characters.

Starting with the update, we are adjusting the price of individual monsters to $9.99 and individual hunters to $4.99, both present and future. In addition, Hunting Season 1 has been adjusted to $14.99 and as a bonus we have added 4 exclusive Artic skins to the package. If you’ve already purchased Hunting Season 1, you’ll get the Arctic skins as well, with the update, at no extra charge.

PC Monster Race Edition

Those of you that purchased the Evolve PC Monster Race Edition will receive all content featured in Hunting Season 2: Four Hunters, One Monster, and five exclusive skins, one for each of the upcoming characters. Originally slated to include one Monster and two Hunters, we’ve thrown in the third and fourth Hunter for free as a thank you for your support. You will also receive the four exclusive Arctic skins for the Hunters from Hunting Season 1 as well.

Moving Forward

We heard a lot of your feedback on Evolve’s post launch content. In order to make things a bit more clear, we have renamed our Season Passes to Hunting Seasons, something we feel better represents the content you receive. Our goal is to continue to provide you all with new characters and content as long as there is a hunger for it. We are also continuing to work on new ways to provide you with free content and additions to the game. We will continue our weekly challenges which have already given out thirteen skins, and have new updates in the works to add new content and features to Evolve, as we did with our Observer Tool and Arena Mode updates. There is one feature we are especially excited about, and will have more to reveal in the future.

PC Hotfix

Kraken will now descend when hit with a tranq, dart, or harpoon even when using abilities

Behemoth

Fixed a crash when using Tongue Grab

Fissure

Fixed issues where the ability VFX would not appear at Stage 3

Fixed an issue where the ability would fire off in the incorrect direction

Fixed a server crash when using Fissure

Rock Wall

Fixed an issue with slabs not appearing if the ability was used on terrain with significant altitude changes

Hunters

General

Knockbacks and Tumbles

Added a cap to knockback velocity

Added a hard cap to how long you can be „locked down“ and set it at .75 seconds.

After this time is up the player will regain the ability to jetpack, use abilities and shoot though they still may affected by any momentum caused by the initial knockback or tumble. (Hint: Jetpack Dodging will correct the momentum velocity)

The player will regain full control when the knockback velocity matches or is less than the base speed of the Hunter

Changed the way in which momentum and velocity is applied to the Hunters when a knockback or tumble is applied.
It should be far harder for the Monster to „juggle“ the player as the direction is now not the same direction that the attack came from but is now calculated by the direction of the attack and the direction the Hunter is moving.

Security

Additional security checks

Micropatch (All Platforms)

General

Hunt Mode

Sudden Death forgiveness timer reduced to ten seconds (was fifteen)

Crow’s Stasis Gun now has the proper aim assist settings

Slim has his own jetpack so we missed the new jetpack tuning on him. Fixed now.

Hunters

All/ General

Aim Assist

Snap to target only lasts .1 seconds now (was .5)

Snap to target no longer works for damage dealing weapons

Fixed the Quick Reload Perk and Elite Wildlife Buff to reduce the time to reload rather than increase it

Jetpack fuel is no longer used when airborne and moving a direction but not thrusting (previously used 1.5% per second.) This fixes Hunters burning jetpack fuel while in a knockdown state.

Jetpack fuel recharges at 7% per second (was 7.5% per second.) Essentially takes ~1 second longer to fully recharge from empty to compensate so that Hunters cover the same amount of distance in the same amount of time.

Hank

Laser Cutter

Laser Cutter has less zoom in iron sights mode

Sunny

Jetpack Boost

Max range reduced to 40 meters (was 60)

Provides 50% less thrust boost on jetpack dodges

Shield Drone

Maximum shielding range reduced to 40 meters (was 60)

Hit points of the drone decreased by 40% (easier to destroy)

Mininuke

Increased proximity detonation radius to help vs airborne targets

Lazarus

Heal Burst

Radius increased to 30 meters (was 15)

Caira

Healing Grenades

Radius reduced to 8 meters (was 10)

Torvald

Mortar

Gravity reduced to -10 (was -20)

Explosion min_radius reduced to 4 (was 5)

Explosion max_radius reduced to 8 (was 9)

Mortar Cannon reload time increased from 4.5 seconds to 6 seconds

Markov

Arc Mines damage increase to 550 from 500

Val

Heal Burst recharge time reduced to 20 seconds from 22

Tranquilizer duration reduced to 8 seconds to 10 seconds

Slim

Leech Gun accuracy is now dynamic. Works at long range if you slow your fire rate.