well, im using active tank hawk, with all lvl 4 support skills and caldari navy faction bcus and im getting 234 dps which is not enough to break the tank. when reload comes he almost repairs himself fully… so i guess i need lvl 5 support skills and maybe implant

Whats the range you are using when using your hawk against the DD? For that one i had a ton of trouble due to ticks basically eating the last second of rocket flight time until i got the missile skill to 5 that helped with range. That one is very dependent on your rocket range

I am quite late on this topic, and I suggest a theory based on my observation. I think this buff could be an unintentional outcome when you tweak something in game codes. I can give 2 examples I can remember.

When CCP revamped the defender missiles they also broke the defender missiles of the burner too, so you no longer need to worry about defender missiles.

Cap batteries did not use to resist neuts from the blood raider burner(90 per tick, and 68 per tick after -25% resistance of Cap battery II applied) and that was (stealth) fixed in an update that enabled the “XX GJ neutralized from someone” message to pop up your battle log.

The two changes above were not seen in the patch notes but we can still find changes somehow relates to it. So my theory is that this wave of burner buffs might be an unintentional outcome of programming of some new NPC mechanics （for example, re-implementing the NPC repair from “repair on certain chance” to “always repair”）.

Edit: One of the now removed GM quote supported my theory that they did changed the repair mechanic. In the past it was “sometimes skip repair”, and one fix made it “over repair”, and another fix made it normal. The latter one fix was mentioned in patch notes.

Just looked up chruker.dk for data and did the math and sadly find that CCP may be right on what it intends. Yeah, the burners used to be easier because they skipped repairing. Now if CCP do want to get the old experience back they will have to nerf the reapir amount, which is too good to happen.

Some burners are still doable, but some other fittings have been rendered useless because of that.

Small Capacitor Control Circuit II
Small Processor Overclocking Unit I

Fusion S x20
Caldari Navy Scourge Rocket x200

http://games.chruker.dk/eve_online/item.php?type_id=34143 says the repair rate is 65.00 HP/s
In my current cap stable fitting, rockets hit 131 on burner armor every 1.78s, that’s about 73 dps (I can squeeze some pencents more if I train all V skills, use better modules and implants) before subtracting one tenth for reloading time, giving the actual dps around 66, which will not break the armor.

Now the cyclone fitting (7 smartbombs and some shield, cap lasts for about 3 minute) as in this old video (no longer works now)

EMP Smartbombs hit dramiel for 97 per 7.5s cycle, so dps is 97*7/7.5=90.53

Now the Cruor mechanic should be similar, although turret damage is not constant and depends on how you position (you can guide Cruor into buildings to get it stuck)

You can still kill it with the cap stable wolf with 1 Gyrostabilizer（Thanks that they actually fixed the neut resistance), although it will take much longer than before(used to be within the first magazine to kill, now will need about 1.6 magazine).