Build 16139: Patch 5.1 PTR New Items, Spell Changes, and Icons

Many of the spell changes below are not actually new--they're hotfixes we'e covered over the past month that are just getting officially changed now. There are a few neat things we want to highlight though!

Death Strike: Focuses dark power into a strike that deals 280%185% weapon damage plus 748499 to an enemy and heals you for 20% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health). This attack cannot be parried.

: Strike the target for 175%160% weapon damage. This attack cannot be dodged, blocked, or parried.

Talents and Specialization

Crimson Scourge: Increases the damage dealt by your Blood Boil by 40%10%, and when you land a melee attack on a target that is infected with your Blood Plague, there is a 10% chance that your next Blood Boil or Death and Decay will consume no runes.

: Instantly strike the target and up to two additional nearby enemies, causing 115%105% weapon damage plus 592545 on the primary target, with each additional enemy struck taking 25% less damage than the previous target. Damage dealt to each target is increased by an additional 15% for each of your diseases present.

Solar Beam: You summon a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies under the beam while it is active. Solar Beam lasts for 108 sec.

Starsurge: You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 3732 to 5147 (+ 213.3%3844 to 5302 (+ 219.7% of SpellPower) Spellstorm damage to the target and generates 20 Lunar or Solar energy, whichever is more beneficial to you.

Arcane Blast: Blasts the target with energy, dealing 673 to 782 (+ 104.5%650 to 755 (+ 100.8% of SpellPower) Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 22% per Arcane Charge, and its mana cost is increased by 125% per Arcane Charge.

Arcane Missiles: Launches five waves of Arcane Missiles at the enemy over 2 sec, causing 392 (+ 29.5%379 (+ 28.5% of SpellPower) Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 22% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges.

Frost Armor: Increases your spell haste by 5%7%. If an enemy strikes the caster, their movement is slowed by 30% for 5 sec. Armor Spells A Mage can only have one Armor spell active at a time.

Talents and Specialization

Combustion: Instantly deals 953 to 1129 (+ 100% of SpellPower) Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage over 10 sec based on the Pyroblast and Ignite effects already on the targetequal to the damage per tick of the Ignite every 1 for 10 sec. When cast, resets the cooldown of your Inferno Blast ability.

Holy Shock: Blasts the target with Holy energy, causing 12520 to 13562 (+ 92.5%1371 to 1484 (+ 136% of SpellPower) Holy damage to an enemy, or 9014 to 9764 (+ 83.3% of SpellPower) healing to an ally, and granting a charge of Holy Power. Holy Shock has an additional 25% chance to be a critical strike.

Guarded by the Light: Increases your total Stamina by 15%25% and your block chance by 10%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is no longer on the global cooldown. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 2 sec.

Dominate Mind: Controls a mind up to level 4 for 30 sec. Does not work versus Mechanical beings.

Prayer of Healing: A powerful prayer heals the friendly target's party members within 30 yards for 6766 to 7148 (+ 67.1% of SpellPower).8450 to 8927 (+ 83.8% of SpellPower).

Talents and Specialization

Penance: Launches a volley of holy light at the target, causing 6203 to 7008 (+ 63.5%940 to 1061 (+ 103.7% of SpellPower) Holy damage to an enemy, or healing to an ally instantly and every 1 sec for 2 sec.

Cheat Death: An attack that would otherwise be fatal will instead reduce you no lower than 10% of your maximum health, and damage taken will be reduced by 80% for 3 sec. This effect cannot occur more than once per 90 seconds.

Elusiveness: Your Feint ability also reduces all damage taken by 30% for 5 sec.

Nightstalker: Increases your movement speed while stealthed by 20%, and the damage your abilities deal while stealthed by 25%.

Colossus Smash: Smashes a target for 175% weapon damage plus 222 and weakens their defenses, allowing your attacks to entirely bypass 100% of their armor for 6 sec, and causes the Physical Vulnerability effect on the target. Bypasses less armor on players.

Execute: Attempt to finish off a wounded foe, causing 87228101 physical damage. Only usable on enemies that have less than 20% health.

: Instantly overpower the enemy causing 120%105% weapon damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike. Only usable after the target dodges.

Racial Traits

Arcane Torrent: Silence all enemies within 8 yards for 2 sec and restore 6%2% of your Mana. Non-player victim spellcasting is also interrupted for 3 sec.

Hunter Pets

Spell Changes

Sacrifice: Sacrifices a portion of the Voidwalker's health, giving its master a shield that will absorb 10368 damage for 30 sec. While the shield holds, spellcasting will not be interrupted by damage.Auto-Cast: Cast when the master's health drops beneath 20%. (Right - Click to toggle)

Big Cauldron of Battle: Creates a cauldron that raid members can use to gain the benefit of a flask appropriate to their class and talents. Cauldron has 30 uses and lasts for <Unknown value - The spell referenced no longer exists>.10 min.

Combustion: Instantly deals 953 to 1129 (+ 100% of SpellPower) Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage over 10 sec based on the Pyroblast and Ignite effects already on the targetequal to the damage per tick of the Ignite every 1 for 10 sec. When cast, resets the cooldown of your Inferno Blast ability.

Crimson Scourge: Increases the damage dealt by your Blood Boil by 40%10%, and when you land a melee attack on a target that is infected with your Blood Plague, there is a 10% chance that your next Blood Boil or Death and Decay will consume no runes.

Death Strike Off-Hand: Unleash a powerful strike that heals you for 5% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health), while also dealing 280%185% off-hand weapon damage plus 374249 to an enemy if the attack is successful.

Soul Consumption: $?c0rain Soul restores 20% of your total health after you kill a target that yields experience or honor. ]or Shadowburn that yields experience or honor. ]Ebonsteel Belt Buckle: Permanently attach an ebonsteel belt buckle onto a belt, adding a socket to the belt. Attaching the belt buckle causes the item to become soulbound. Cannot be used on items level 375416 or higher.

Heavy Cannon: Hurls a flaming boulder, which deals up to 2999 to 3001370 to 430 damage to enemies and 900 to 11001000 siege damage to nearby structures.

Heavy Cannon: Hurls a flaming boulder, which deals up to 2999 to 3001370 to 430 damage to enemies and 900 to 11001000 siege damage to nearby structures.

Hellfire: Ignites the area surrounding the caster, causing 224 (+ 21% of SpellPower) Fire damage to himself and 224 (+ 21% of SpellPower) Fire damage to all nearby enemies every 1 sec. Lasts 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per target.second on secondary targets.

Holy Nova: Causes an explosion of holy light around the caster, causing 307 to 356 (+ 14.3% of SpellPower) Holy damage to all enemy targets within 10 yards and healing up to 5 targets within 10 yards for 2373 to 2756 (+ 24.7% of SpellPower). Healing is divided among the number of targets healed. These effects cause no threat.$desc15237

Holy Shock: Blasts the target with Holy energy, causing 12520 to 13562 (+ 92.5%1371 to 1484 (+ 136% of SpellPower) Holy damage to an enemy, or 9014 to 9764 (+ 83.3% of SpellPower) healing to an ally, and granting a charge of Holy Power.

Holy Shock: Blasts the target with Holy energy, causing 12520 to 13562 (+ 92.5%1371 to 1484 (+ 136% of SpellPower) Holy damage to an enemy, or 9014 to 9764 (+ 83.3% of SpellPower) healing to an ally, and granting a charge of Holy Power.

Diamond Soul: When you cast Power Word: Shield on a target, the target's Resilience is increased by 0 for 4 sec.

Hurl Boulder: Hurls a flaming boulder, which deals up to 2999 to 3001370 to 430 damage to enemies and 900 to 11001000 siege damage to nearby structures.

Penance: Launches a volley of holy light at the target, causing 6203 to 7008 (+ 63.5%940 to 1061 (+ 103.7% of SpellPower) Holy damage to an enemy, or healing to an ally instantly and every 1 sec for 2 sec.

Penance: Launches a volley of holy light at the target, causing 6203 to 7008 (+ 63.5%940 to 1061 (+ 103.7% of SpellPower) Holy damage to an enemy, or healing to an ally instantly and every 1 sec for 2 sec.

Plague Slime: Inflicts 3238 to 3762370 to 430 Nature damage every 3 sec for until cancelled.

Raging Blow: A mighty blow that deals 215%190% weapon damage from both melee weapons. Can only be used while Enraged.

Raging Blow Off-Hand: A mighty blow that deals 215%190% weapon damage from both melee weapons. Can only be used while Enraged.

Rain of Fire: Calls down a fiery rain to burn enemies in the area of effect for (534 ( + 50%267 ( + 25% of SpellPower) * 4) Fire damage over 6 sec. Deals 50% additional damage if the target is immolated.

Solar Beam: You summon a beam of solar light over the enemy target's location, interrupting the enemy target and silencing all enemy targets under the beam while it is active. Solar Beam lasts for 108 sec.

The Quick and the Dead: Increases movement speed while dead by 100%10%. Does not function in combat or while in a Battleground or Arena.

Comments

Comment by Meak

Comment by Apkallu

I don't really understand the Arcane nerfs. It's already subpar to fire (possibly frost, haven't tried), and this makes it even more unviable. Not sure what game Blizzard is playing.

Comment by BoneCracker12

on Sat, 13 Oct 2012 09:41:35 -0500

i have you can read whats the prob

Comment by Ttotem

on Sat, 13 Oct 2012 15:44:59 -0500

Was really excited first when I saw the new mount achievement, but, yet again, we are rewarded with a very mediocre mount. D:I was looking forward to this one. Hoping that us mount collectors would finally get a fitting reward for all our hard work, but noooooope!

Comment by Wirxaw

on Sun, 14 Oct 2012 06:05:55 -0500

Nerfing Blood DKs? Really? So who broke the silence? Noobs in dungeons, who saw huge Blood Boils? Fine, get that out. Could care less if I did 200k AoE burst, equal to monk and warrior and now won't.

Heart Strike nerf? Who uses it? I mean really, even on 3-monster pack, a single blood boil is more damage without fear of getting parried\\dodged...

Death Strike\\Rune Strike nerf? What was so wrong about it? Can't help but remember our kill of Will of the Emperor last week. I danced 90% of the time, doing almost all Opportunistic Strikes. My warrior partner did not do so well, but he always ended up way over me in dps.http://www.worldoflogs.com/reports/asjx0aiqlyd6kxz9/sum/damageDone/On this kill try I did 3 more OppStrikes, which should've been 1.5m damage ahead. He still did 1 mil damage more. So without OppS', he did 2.5mil damage more.When I asked how did he do that? His "secret" were huge Shield Slams. I know that warriors(and druids) also got some manner of active mitigation, as well as such potency of ShSl required Shield Block up(*required*), so maybe people would tell me to use DRW more often or just be more active in the fight.I used army and ghoul(maybe one ghoul less than necessary). I had to time my FU DD packs solely for DS in between Devastating Combos(because you know WoE hits like 3 trucks). All I could do in addition were BB to refresh dots or RS\\rare HS. Maybe that wasn't the best example of DK performance fight, but I have yet to see a fight where I outdo warrior on normal basis(that is, without popping everything on CD and imagining I'm a dps, not tank).

So why do I see Blood getting nerfed down to oblivion, and not a single Prot Warrior nerf? Not to mention other tanks, at least monks...

Comment by Mantrhax

on Sun, 14 Oct 2012 23:19:12 -0500

They still doing nerfs based on kids argumentation on pvp.. this is sad.

Comment by andywoho01

on Mon, 15 Oct 2012 13:20:06 -0500

Paladin buffs in the first patch after a major expansion...? Now I know I've entered an alternate universe...

Comment by xaratherus

on Mon, 15 Oct 2012 16:42:13 -0500

Looks like they killed Holy Shock

Oh, you wanted to play a Shockadin? Alright, let's go ahead and give you some nice glyphs to do additional damage, buff up your Judgements a bit, make Holy Shock amazing aaaaaaaaaaaaaaaaaaaaand it's gone.

Paladin buffs in the first patch after a major expansion...? Now I know I've entered an alternate universe...

Two minor buffs for Prot and a massive damage nerf for Holy? Unless I'm reading that wrong, Pallies got a roughly 25% increase to the spell power portion of Holy Shock but the base damage was divided by 10.

Unless I'm reading this backwards?

Nope, the change to Holy Shock appears to be a roughly 45-50% reduction in damage out put for the spell. Similar changes to Penance. I guess Blizzard felt too many Holy Pallies and Disc Priests were queuing as DPS or something, but this nerf... afraid it might make it darn tough to solo as those specs again.

Comment by iMathias

on Mon, 15 Oct 2012 17:57:43 -0500

10% more hp for prot palla's?

Poor us, other tanks, allready looked down upon because of the lower HP pool. As if Glyph of the Battle Healer wasn't enough to secure them a satisfying spot in a raid.

Comment by rodrigorm

on Tue, 16 Oct 2012 09:42:31 -0500

About priests, are they serious?That's all they think priests need right now?That Penance fix doesn't even seem enough!I'm aware we're in the beggining of the PTR, so I'm hopeful for better tidings regarding my beloved and currently broken discipline specialization.

Comment by Interest

Both are kind of justified though. I'm wondering what's with the Blood Boil value change.

Comment by Ctarari

on Thu, 18 Oct 2012 10:13:51 -0500

From what I understand they're adding a spirit beast, but otherwise not sure. Wish I could help more sweetie. What I can say is I LOVE the current Panda ones. The tracking is so much fun... So far I have Bloodtooth and the blue skin of Portent.