The Mappers deal with the loss of technology and hope in the only way they know how: deep existential crisis and how it informed criticism. Good thing they’ve finally stumbled across a game that is willing to compete with them for who can be the most fatalistic, even if it means doubling down on prescriptive ideas of what educational/artistic games should be. Also, we talk about lore for almost a half an hour and nobody makes a Star Trek joke, so it’s all a minor miracle today in this post-computer episode of this post-computer podcast.

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