Free Genetica Viewer can export hundreds of royalty-free textures

I was out looking for a nice wood texture to use in Phaze Demesnes, and as usual,
could not find what I needed. So I fired up
Wood Workshop by
Spiral
graphics and made one. This is a wonderful free tool for making wood and
brick textures that I have used for years. I got curious to see what
else they make, and discovered that they have a equally wonderful (and free) texture
viewer with access to hundreds of modifiable and useful textures for Second life
and OpenSim users.

The viewer also lets you make some basic modifications to
these textures (The paid-for version lets you create them). But the viewer also
lets you save high quality
royalty-free
seamless textures. I counted 844 modifiable textures in the
free sets, covering a lot of useful textures.

Once you download and install
Genetica viewer, you will see a category screen.
Just pick a category on the left and a new screen will open showing you how it
looks.

I picked "Heart-Shaped leaves" for one of the layers on my land.

Once you see a texture you like, you can modify it with the Adjust Box:

II slid my Scale knob over to get more leaves:

Default

Scale of 1.6

Now that the texture is ready, set the resolution to 512 X 512 for use on
your land and click "Render"

The texture will appear in a new tab:

NNow click "File->Export" to save it as a JPG file. For
use on the Land, export it as a TGA file.

Once this is saved, you can use it directly. For use as a Estate
Land texture, you should save it to TGA format.

Once of the nice things about this is that the images come with a pre-made
alpha layer, like in this image of a medieval door:

You can upload TGA images and apply it to the land layers in the Estate tool.
PNG also support alpha layers, but JPG does not.

Using the Estate Tool

To access the Region/Estate window, select World > Region/Estate from
the menus at the top of the viewer. Click the Ground Textures tab.

Drag-and-drop the texture onto the appropriate thumbnail in the
Texture panel.

The thumbnails are labeled b>1 (Low), for the lowest elevations, to 4
(High), the highest elevations. These numbers reflect each texture's
position in the elevation hierarchy.