Public marks from sylvainulg with tags game & psxhttp://blogmarks.net/user/sylvainulg/marks/tag/game,psx

Dave Baggett's answer to How did game developers pack entire games into so little memory twenty five years ago? - Quorahttp://www.quora.com/How-did-game-developers-pack-entire-games-into-so-little-memory-twenty-five-years-ago/answer/Dave-Baggett?srid=z9ZA&share=1
" Basically, I had a whole bunch of different packing strategies, and would try them all and use the best result. " (...) " There were times when one of the artists would want to change something, and it would blow out the page count, and we'd have to change other stuff semi-randomly until the packer again found a packing that worked. "2015-07-24T19:47:01Zsylvainulggame, coding, psx

" Basically, I had a whole bunch of different packing strategies, and would try them all and use the best result. " (...) " There were times when one of the artists would want to change something, and it would blow out the page count, and we'd have to change other stuff semi-randomly until the packer again found a packing that worked. "