A limited number of The Last of Us shirts also will be given out at the PlayStation booth throughout the week. Stay tuned for details on dates and times as we get closer to the show.

For anyone unable to get hands-on with PlayStation All-Stars: Battle Royale at our booth, we will also have two gaming stations featured in the SPIKE TV booth (BOOTH#3729) for another shot to get your hands on one of the most exciting new upcoming PS3 games.

Excited for Comic-Con yet? Well, hang tight, there’s more. Below is a full schedule of our panel sessions that will be taking place for some of our highly anticipated titles, including Beyond: Two Souls, The Last of Us and PlayStation All-Stars: Battle Royale.

Thursday, July 12 (12pm to 1pm) – Room 25ABC
Beyond: Two Souls
A New Breed of Interactive Storytelling from Writer/Director David Cage of Quantic Dream

Meet David Cage, the co-CEO of Quantic Dream and writer/director of the 2010 hit Heavy Rain, as he discusses his latest project — Beyond: Two Souls. David will focus on the concept of creating innovative gameplay experiences that are woven together with emotion and story. Beyond: Two Souls is prepared to deliver an immersive interactive and cinematic experience based on emotional involvement and interactive storytelling. In developing a unique “interactive drama” to engross the audience, David and his team have introduced the concept of Virtual Performance Capture to videogames, where actors play the entire role in development of the game (from motion capture to dialogue). The session will focus on techniques used to create an emotional and compelling experience, focusing on their award winning titles as well as provide a deeper look into their brand new project, Beyond: Two Souls. Join IGN.com‘s Greg Miller as he moderates with writer/director and co-CEO of Quantic Dream David Cage, and actress and academy award nominee Ellen Page as they explore the uncanny valley of bringing realism and emotion to this project.

Friday, July 13 (5pm to 6pm) – Room 25ABC
The Last of Us
Behind the Scenes with Naughty Dog

Join Creative Director Neil Druckmann and Game Director Bruce Straley of Naughty Dog, along with actors Troy Baker (Fullmetal Alchemist, Batman: Arkham City) and Ashley Johnson (Marvel’s The Avengers, The Killing, Ben-10: Alien Force) in a discussion about the upcoming post-pandemic, survival-action PlayStation 3 game The Last of Us, from the developers of the critically-acclaimed UNCHARTED series. Panelists will provide an exclusive reveal of a new in-game cinematic featuring a special guest in this Q&A session moderated by Adam Sessler (veteran videogame industry journalist). Guests will also receive a limited edition The Last of Us poster.

Saturday, July 14 (11am to 12pm) – Room 7AB
The Unfinished Swan
An Art-Infused Adventure: Giant Sparrow Talks Art and the Inspiration Behind One of the Most Unique and Anticipated PlayStation 3 Titles

The Unfinished Swan presents an art game like no other before it. For many years, a debate has raged over whether or not videogames can be considered art. In 2012, The Unfinished Swan will address the issue head on, both in terms of its experimental nature and its focus on the art of painting. Attendees will have the opportunity to get an up-close look at the art within the game, discuss games as art, and chat with Giant Sparrow about the creative inspiration behind developing one of the most beautiful and intriguing games on the PlayStation 3.

Chan Park, President of SuperBot Entertainment, provides a look into the creation and development of PlayStation All-Stars: Battle Royale, where the team has tapped into 17 years of PlayStation history to create a brawler with top PlayStation characters and environments. Learn about decisions faced in selecting characters, how the team implemented the idea of mash-ups, and how players can engage in cross play to challenge one another, regardless of whether they’re playing on PS3 or PS Vita. The team will also unveil the two newest characters in the series at the panel. Q&A session to follow. IGN.com’s Greg Miller will moderate a panel featuring Chan Park, President of SuperBot Games and Omar Kendall, Game Director of PlayStation All-Stars: Battle Royale.

This year’s GT Academy National Finals will be taking place on Friday and Saturday, July 13 and 14, at Jolt’n Joe’s in the Gaslamp Quarter, a short distance away from the San Diego Convention Center. The nation’s top 32 drivers will take part in a live head-to-head competition, battling it out for the opportunity to move on to the next phase and get one step closer to becoming the winner of Season 2’s GT Academy.

NEW TWIST ADDED: This year, everyone at Comic-Con has a chance to secure a spot in the National Final. This “wildcard” will compete with the 32 finalists, fighting for the chance to move on to the final phase of the competition. Anyone (pending eligibility) can register at the Oasis Bar inside the Hard Rock Hotel in downtown San Diego on Thursday, July 12th from 10am to 4pm Pacific time and compete for top lap time in Gran Turismo 5. The top competitor of the day will walk away with a one-of-a-kind GT Academy 2012-designed HumanRacing® GT Chassis equipped with the Thrustmaster T500RS wheel and pedal set. Additionally, the winner will earn a 33rd spot in the Finals competition, becoming “Racer X” and earning a chance Friday morning July 13th to knock out and replace any of the top 32 finalists.
So for those who didn’t make the top 32 within the online competition, this is your second chance to fight for a spot in the National Finals! Just be sure to show up early as the competition will be first come first serve, and will only be running from 10am to 4pm.

Once within the National Finals Event, the 33 contestants will be divided into individual groups and race in a series of live head-to-head races in Gran Turismo 5. Racing Nissan vehicles, each contestant will earn points based on the place they finish in. As race difficulty increases, the contestants with the fewest points at the end of each round will be eliminated until only 16 remain. These final 16 contestants will move on to Phase Two in GT Academy, taking the racers away from their PS3 consoles and onto the track, behind the wheel of real race cars, for a chance to become a professional race car driver and the official GT Academy winner for the U.S. The winner will have the opportunity to train with an elite racing team and will work towards a debut as part of a professional team. The competitors’ road to victory will be documented in an innovative new series airing exclusively on Spike TV in late 2012.

]]>http://blog.us.playstation.com/2012/07/02/playstation-comic-con-2012-panels-detailed/feed/29http://blog.us.playstation.com/wp-content/uploads/2014/07/COMIC_CON_12_LEAD.jpg4.24PR Manager, SCEA290The Dark Side of inFamoushttp://blog.us.playstation.com/2009/03/23/the-dark-side-of-infamous/
http://blog.us.playstation.com/2009/03/23/the-dark-side-of-infamous/#commentsMon, 23 Mar 2009 16:10:20 +0000http://blog.us.playstation.com/?p=8117So, how does it really feel when Cole goes to the dark side? Check out IGN’s article as editor Greg Miller is the first to go hands-on in-depth with inFamous‘s in-game Karma system.

]]>http://blog.us.playstation.com/2009/03/23/the-dark-side-of-infamous/feed/82http://a.psblogstatics.com/wp-content/themes/twenty11/images/rss-default.jpg4.73PR Manager, SCEA820Insomniac Games Named One of California’s Best Places to Workhttp://blog.us.playstation.com/2009/03/10/insomniac-games-named-one-of-california%e2%80%99s-best-places-to-work/
http://blog.us.playstation.com/2009/03/10/insomniac-games-named-one-of-california%e2%80%99s-best-places-to-work/#commentsTue, 10 Mar 2009 21:59:08 +0000http://blog.us.playstation.com/?p=7529Hats off to Insomniac Games who was recently named one of “California’s Best Places to Work” in this year’s Employers Group survey. The only video-game studio to have made the list, Insomniac ranked as the fifth best place to work in California. The award represents the eighth “best workplace” honor the team has won since 2005.

Insomniac continues to grow at a steady pace and is currently seeking new employees in a variety of production-related positions. If you’re interested in joining the Insomniac team, check out Insomniac’s career page for current openings:

As part of its upcoming 15th anniversary celebration, Insomniac is treating its employees and their significant others to a fun-filled cruise to the Bahamas. For additional company perks, take a look at Insomniac’s 2008 recruitment video below.

Congrats Insomniac and enjoy the well-deserved trip!

]]>http://blog.us.playstation.com/2009/03/10/insomniac-games-named-one-of-california%e2%80%99s-best-places-to-work/feed/96http://a.psblogstatics.com/wp-content/themes/twenty11/images/rss-default.jpg4.73PR Manager, SCEA960New inFamous inFo inCominghttp://blog.us.playstation.com/2008/12/18/new-infamous-info-incoming/
http://blog.us.playstation.com/2008/12/18/new-infamous-info-incoming/#commentsThu, 18 Dec 2008 20:19:15 +0000http://blog.us.playstation.com/?p=4410
We know many of you have been looking to see more on inFamous. Sucker Punch is hard at work on the title, and so with 2009 almost upon us, we thought it would be a good time to give you an update.

Tune in tonight for an exclusive look at inFamous on G4TV’s X-Play at 8 pm EST, 5 pm PT.

Then, on Friday afternoon, look out for IGN’s first hands-on reveal. Sucker Punch’s Nate Fox, game director, also will be making his blog debut on Friday to give you the lowdown on where the team is with development and what’s to come.

Stay tuned …

]]>http://blog.us.playstation.com/2008/12/18/new-infamous-info-incoming/feed/96http://a.psblogstatics.com/wp-content/themes/twenty11/images/rss-default.jpg4.81PR Manager, SCEA960How it Works: SingStar PS2-PS3 compatibilityhttp://blog.us.playstation.com/2008/08/21/how-it-works-singstar-ps2-ps3-compatibility/
http://blog.us.playstation.com/2008/08/21/how-it-works-singstar-ps2-ps3-compatibility/#commentsThu, 21 Aug 2008 11:03:10 +0000http://blog.us.playstation.com/?p=1300Hey everyone, just wanted to give you a quick update on some recent SingStar news. Yesterday we announced that SingStar PS3 Vol. 2 will be coming to the U.S. this October. You can check out the full details on SingStar PS3 Vol.2, as well get the latest on today’s SingStore update at IGN.

Coming out of Leipzig, you may have read about a cool new SingStar PS3 disc swap feature which incorporates the SingStar PS2 library. We wanted to make sure everyone was up to speed on what the disc feature entailed, so here’s the lowdown from the SingStar development team:

The feature has previously been available on SingStar games for both PlayStation 2 and PLAYSTATION 3, but for the first time owners of SingStar for PS3 will be able to play songs from PS2 discs in their collection.

While playing a SingStar PS3 disc, at the song select screen, hit the [select] button to swap discs and play the songs from the inserted disc. The songs are not saved to the hard drive.

This is a unique feature for SingStar and makes it possible for fans who have already built up their PS2 SingStar collection to continue enjoying it on PS3. It will be delivered via a free game update later this year and will work with all current SingStar PS3 discs. It will also be included on future SingStar PS3 discs releasing next year.

This new feature will work with all current PS3 system models and does not require a system software update.