Worldbuilding is the process of constructing an imaginary world, usually associated with a fictional universe. The result may sometimes be called a constructed world, conworld or sub-creation. The term world-building was popularized at science fiction writer's workshops during the 1970s. It describes a key role in the task of a fantasy writer: that of developing an imaginary setting that is coherent and possesses a history, geography, ecology, and so forth.[1] The process usually involves the creation of maps, listing the back-story of the world and the people of the world, amongst other features. Worlds are often created for a novel, video game, or role-playing game, but sometimes for personal enjoyment or its own sake (see geofiction).

A constructed world typically has a number of constructed cultures and constructed languages associated with it. Constructed worlds often provide additional backstory and history to events in novels. Authors typically revise constructed worlds to complete a single work in a series.

Ah, how I have come to love that sense of accomplishment and victory that I get when I pull the wool over the eyes of a clever player character. What DM Triumphs have you had?

Some of mine:1. Finally killing an incredibly powerful, lucky, annoying player's character.2. Finally achieving a TPK (Total Party Kill)3. Finally achieving a TPK using only traps4. Finally working out how to make it so that d**n wizard doesn't steal the spotlight all the d**n time.