This is my first tutorial for 3DTotal, and I'm trying to help all beginner modellers (like myself) to achieve what they call photo realistic renderings.

Foreword

Some people always want to be like others, for example, when you browse the image galleries of 3DTotal, you'll see there are a lot of great renderings. Then those peoples say, "Damn! What a bloody good renderings! What realistic! Can I do things like that?"

Then they start their 3D software up, but suddenly, they came to a stop, and start asking themselves, "How the hell am I supposed to go about creating a table?"

Some people don't know the basic moves, and too lame to learn the minor things, they just think, "I have to understand those expert moves!" but even experts learn from basic.

In this tutorial I'll show you some basic moves in creating simple object and try to make them realistic.

(ID: 140501, pid: 0) Igor on Mon, 13 August 2012 1:46pm Good tutorial for beginners but not very photorealistic. The right barrel and the front box seems like they are up in the air. And textures of the barrels are blurry.