mesh:Object3D (default = null) — mesh An Object3D Mesh. The Mesh that will be duplicated according to subdivision factor along the path. Note that you can pass a meshes array to the init object or set it if you want to distribute more meshes along the path.

scales:Array (default = null) — scales [optional] An array containing a series of Number3D [Number3D(1,1,1)]. Defines the scale per segment. Init object smoothscale true smooth the scale across the segments, set to false the scale is applied equally to the whole segment, default is true.

rotations:Array (default = null) — rotations [optional] An array containing a series of Number3D [Number3D(0,0,0)]. Defines the rotation per segment. Default is null. Note that last value entered is reused for the next segment.