Hefty: Red Orchestra 2 Multiplayer Footage

Share this:

Remember when shooters took place in the olden days? Red Orchestra still does, withis its Heroes Of Stalingrad sequel very much remaining in Ultra War The Second. Below is a hefty chunk of multiplayer footage, which one interested in the game might be wise to watch.

It may not be funny like their last trailer, but it sure does pack one heck of a lot of action into its two minutes. Well worth a look:

You can pre-order it now via Steam and GamersGate and the like. The game comes out on the 13th September.

You know what, I just don’t like TB. I’ve only really been subjected to him in SC2 but he seems to devolve his commentary in to cheap slagging off of his co-caster whenever he fucks up and feels like he’s made a prat of himself.

The amount of hate that TB receives really is puzzling to me. Sure, he can be prickly at times but at least he is knowledgeable about games and isn’t afraid to laugh at his own misfortunes. Not to mention that his Gamescom coverage has been amazing.

I think the issue with TB is mostly his mannerisms. He’s a sorta bright fellow, pretty well informed about games and does make some pretty good points.

But the way he comes out, with that voice/quirks/behavior/whathaveyou just grind my nerves. Even just his word choice – he comes out as a wanna be high class PRAT. Kinda the same case as with MovieBob, though Bob pisses me off from a totally different angle.

He does make a great show though. I just wish it was someone else hosting it rather than him.

I’m more interested in this than BF3 mainly because of Tripwire’s pedigree when it comes to guns – i.e. the gunplay in Killing Floor is fucking amazing, and I want that in a 64 player tactical shooter, yes I do.

Beyond that, it’s a matter of perspective I suppose. To me, the battle of Stalingrad has just as much potential (if done right) to feel unique and interesting than another near-future NATO/Russian conflict. Also jets just aren’t important to me – I’d rather play a dedicated flight sim, rather than wait in line to get a jet in BF3, only to feel disappointed about how slow it goes/how limited the operational area is.

That said, BF3 looks amazing – I may very well pick it up later if the reviews are good. But I’m not jumping in until I hear good things, the growing pains are sorted, and (probably) the price comes down a bit.

Haters gonna Hate……. EA tells you point blank in the EULA what they do with origin, as do MICROSOFT, GOOGLE, and plenty of other programs that you uses on a daily basis. Please, stop comparing BF3 and RO2, they are not the same game. people that insist that they are are just butthurt about BF3 not being a carbon copy of BF2 with better graphics. Sorry to say this, but times change and progress is made. Sure, i wish BF3 had mod tools, and maybe i would like a commander, but All in all Bf3 is shaping up to be a great game, as is RO2, but RO2 is a slower, MUCH more realistic game that is set in WW2, while Battlefield 3 is in 2014.

You realise everything else does this, too, right? Like, Google, Microsoft, Apple, Steam… where’s the opt out of the survey in steam, btw? I can’t find it in settings. Someone told me that I can find it in the “Privacy Policy” bit, but that’s in a foreign language, I am a Danish native speaker, and English is not my main language, and I’m probably way better at it than the majority of other non-English speakers. So hey, the only mention of this kind of thing going on is in a document in a foreign language, and there’s no setting anywhere in the settings menu that lets me opt out of it.
I skimmed the text, and there’s no mention of opt-out in any headlines, and it was too long a document about shit I had to put up with anyway if I wanted to use steam, which I have to if I want to play any games these days, and I couldn’t be arsed to look for it.

Not that I give a shit, having access to my hardware stats makes it easier for developers to make things to suit my level of hardware. Having them know what’s installed on my PC lets them know if I manage to update my drivers, DX, etc., all very useful information. EA does the same thing, and now there’s more stupid slag going their way?
Reading that extremely broadly worded privacy policy, which they make that way to protect themsleves from you and your lawsuits, and posting a thread like that just makes you stand out as dumb. Oh dear, a company whose software I install tracks various things about me. Well, if that bothers you so much, I suggest you stop using computers, mobile phones, landline phones and any communication tools more advanced than 2 cups on a string, as well as keep all your money in cash, never go to a hospital or the doctor, live on the street, not use public transportation, or own a car, and do it in the countryside to avoid security cameras, cause you know, shit’s always tracking you.

The question of privacy is NOT about guiltiness (only), it’s much more than that (freedom of speech/conscience, being yourself, how we live in a society together and so on), you can’t reduce it to “NOT PUBLIC = GUILTY”, nothing is that simple.

2) “Steam harvests the same information and your computer’s specs to boot. I’m not sure what their EULA says about selling information though.

And that is bad. Just not “boycott Origin only” bad.”

WRONG, I actually debated with several Steam staff (and people who worked with Steam staff) regarding privacy and the risk regarding Steam controlling our gaming life.

Basically, they agreed it could be done (they have the technical skills and capacity, like thousands of other IT-related companies), however it would be against how they deal with their users, it wouldn’t fit at all with their business model (selling such informations to third parties is not what they want and know how to do) and they know they’re being watched closely, they know that such terrible mistake (breaching users’ privacy) would mean the end of Steam.

How it works :

a) Steam randomly pick Steam users for the hardware/software survey (= not all users are concerned).
In my case, I was picked when I had my x1950XT graphic card rig, not when I had my Geforce3 or my Geforce 460GTX.

b) The users have to accept (by spending several seconds in the survey menus, “Accept”, “Next”…) to let Steam “scan” (it doesn’t actually scan at all, see point c) for details) the hardware and software configuration.
=> You can refuse (and many people refuse) that survey, it then simply randomly pick another Steam user (so they can have stats on their userbase : how many casual ? how many have a good GPU ? etc – “know your audience”)

c) Steam “scans” the computer – in fact, he just look for a specific regedit folder, one for the hardware, one for the software (available to any program installed on your computer) – in the past it looked for 2 (or 3) different folders for the software list, now it’s much more simple and less invasive. It doesn’t list all your software nor scan for files (it would takes hours !), it’s only looking at a list made by the OS (= Windows/Mac OS, Linux is not supported now).

d) Steam shows (it is actually displayed !) the result of the “scan” to the user. He/She can still refuse to send the survey (if something is wrong or if he/she no longer want to take part in the survey).

e) If the user accepted the Steam “scan” AND accepted to send the informations gathered, the Steam servers can receive the information.

DrGonzo: Are you replying to the right thread? There has been no word of a RO2 console port, and even if there was, I doubt it’d do all that well. Simulators (I know RO isn’t a proper sim but it’s closer to that than to arcade shooters) are not really the kind of game that thrives on consoles. Killing Floor would be a much better pick.

There was some talk of consoles a long time ago, back in 2009 when very little of RO2 was known. There has been no mention of it since, but rumors still persist I guess. If you played this game with a controller it would suck.

I’m pretty sure the guy on the left at about 28 seconds in, running past the rail cars, is the victim of a full-on potato strike. That’s the only way I can make sense of his mid-air 90degree turn. Isn’t this game supposed to be uber-realism? Where physics glitched in 1941?

I honestly do not see what this has to offer over any other war fps out there. At best, it looks like an updated CoD2 with tanks. And I agree with db1331, compared to BF3 and even dare I say MW3 – this is rather boring. The buildings look rather flat, nothing real exciting about the textures. The toons look quite rigid in movement and quite frankly the hand that flutters up while you’re running looks pretty goofy. I need more, and this isn’t giving it…time to up the standards.

I think it offers something different in terms of the realism, the problem is that this trailer doesn’t really showcase what makes it unique. If you think it needs more you’ll probably have to read more than watch at this stage because not many gameplay videos have been released :( but I think you’ll find it to offer something quite different if you do!

Realism. You can change your sights, bullet drop, higher calibres actually penetrate brick and other things, snipe through certain holes in tanks to take out the driver or someone else, peripheral vision (white flashes on sides to indicate some sort of movement off-screen aka corner of your character’s eye), interior-modeled tanks, supression, the list goes on. And a whole tone of modability, which I intend on doing.

So everything in Red Orchestra 2 are small, but cumilative, changes that make the whole experience better. Like iron sights on top of some scopes for up-close shooting when 40x and 80x scopes are too much for suddenly defending yourself.

Its mostly a whole pile of realism that makes this a must-buy for me, and its probably will be the best WW2 multiplayer game out there.

It’s not really the realism for me. It’s that the original was really rather solid as a multiplayer FPS. I do like the battlefield games, but BFBC2 had some holes. Entire squads of medics, vehicles that are too vulnerable to do anything between a suicidal all-in charge or standing off far beyond the range of weapons that can damage them. Compared to BF3 I expect Red Orchestra will be feature light, but I do expect to also be better rounded.

You kind of have to play the original Red Orchestra to understand. It’s shockingly hard to shoot people. At 100 meters your target is only about 3 pixels wider then your iron sight and you have to aim ahead of them if they’re running. Also this is the only game with simulated suppression. If someone shoots near you your screen blurs and your recoil goes up. These combine to to give you a claustrophobic feeling of being stuck on a battle field with bullets landing all around you.

Obviously I can only comment on RO: Ost Front and the relevant mods, but when your playing it, you really don’t notice that the graphics aren’t brilliant. Your just too busy trying to stay alive or shouting at you monitor; though only if you like the game of course, which means you need to like realism. You really do need to concentrate a lot though, as just one shot can kill you or seriously reduce your speed (just being shot in the foot will reduce you to a limp).

With RO2, the better graphics will notice any imperfections even less.

Except that it in BF3’s case it wasn’t done on account of any abstract dedication to realism but rather to address a class balance issue in a way that was interesting and consistent with the game’s universe. Unlike real war, games have to be fun and fair.

Considering that Tripwire is a small developer with a handful (what, 15-20?) of employees RO2 looks amazing. The BF3 devs have like 200+ employees. And the gameplay, once people get used to the new maps, is sure to be the best of any game out there, get on a good server and people will play tactically, using voice comms and teamwork. Really looking forward to this.

I was at first happy about BF3, but then EA stepped in.. =( I remember Red Orchestra just being it’s own mod, nice seeing it branch out into it’s own game. I’m not sure if I’ll get it, it does look pretty good though.

I am going to start my first real attempt at modding in Red Orchestra 2. Fighting on and in airships, here we come! With tanks! Just don’t fall off. You might kill someone with a falling tank in the battle below.

This will be so much fun, and it’ll be the end of other WW2 multiplayer shooters still being played IMO.

This will likely be the first multi men shoot other men game I’ve purchased since late 2007 (Unreal Tournament 3 & TF2). Hell, the most recent I’ve played was UT2004, and that was 2 or so years ago…

This game looks and (from what I’ve read) sounds kind of awesome, and I have to support a great, relatively small team of devs doing PC Only, pseudo-realistic multi-man-shoot! Hopefully there will be a RPS Server?!?

I like what I saw in the trailer. My only hope is that there’s an option to hear the dialogue spoken in German and Russian like the first Red Orchestra game does. I think I only heard English with accents in the trailer. I’ll deal with sub-titles when it helps increase immersion.

The 411 on this one is that the version the testers are playing is set to “Relaxed Realism”, whereby you can see your own teammates’ names, with the squad leader and commander in red (I think that’s right).

In none of the game modes can you see enemy names, however. At the realism setting, I don’t believe you can even see your team’s names, and have to sort out who’s who through comms.

It makes sense being able to see the names of people in your squad (as long as there is a limit to range) after all, in real life you are likely to be able to recognise them, something that is hard with with player models that are in uniform.

I don’t usually comment on other people’s games publicly, as I generally consider it in bad form. But there is something I just want to clarify – someone here said they thought that RO2 would be feature light compared to BF3. This couldn’t be further from the truth. Almost any new feature in BF3 is graphical, not gameplay. Whereas RO2 has a wealth of new features that push the FPS genre forward – first person cover (with REAL blind fire), suppression that actually models the emotions of the player and is gameplay affecting (not just a graphical effect), adjustable weapon sights on all weapons, 3d scopes that actually render through the reticule (not just looking through a hole in the 3d model), the ability to switch between iron sights and the 3d scope on a sniper rifle, Multiplayer campaign mode where you can battle for hours over the city of Stalingrad, the list goes on and on. And if the news coming out of the BF3 alpha is any indication, the game is actually way overhyped with graphics that are only a slight evolution over BFBC2, and gameplay that is BFBC2 with a little BF2 thrown in. In other words, EA’s hype machine would have you believe BF3 is the most revolutionary game ever. In reality it is more like BFBC2 with jets and slightly better graphics. I have no doubt it will be a good game of course, just not the game EA or Dice are making it out to be. At the end of the day, I suggest gamers don’t believe anyone’s hype, ours, EA’s or Activisions. Make your own decisions, talk to your friends, and play the shooter YOU enjoy the most.

RO was the only FPS I’d play online…loved it…all the others excpet ARMA where just to twitchy hollywood stlye action…RO felt real and was damn hard…but I get more feeling of accomplishment when I shot one soldier with my rifle at distance in RO than I ever have shooting enemies in all BF of CoD…so much more rewarding…

As for RO2 if it plays the same as RO I’m happy…if it’s dumbed down for the BF\CoD crowd I wont be happy at all…

As an Arma 2 player myself I have to say you’re crazy if you don’t see the tactical level of this game. Each base class excels in areas other classes are pretty lacking in which adds a lot of differentiation between classes and therefore synergy. Assault excels at mobile combat making them particularly useful at what their title implies, the Gunner class has very very little capability in terms of mobile combat but when set in position can potentially hold down entire squads of enemies especially with supression now, the Sniper not only serves as the eyes on the battlefield seeing things from a perspective no one in the front lines can, but they can pick off important targets. Of course there’s classes that fit in between each of these which are more versatile.