Triple Trouble is a match-3 puzzle game with a little twist. Rather than connecting falling blocks or jewels, the game has the player flick colourful little critters known as Triples into matching groups. It starts well, but some inconsistences in level design can lead to frustration.

The Triples, who resemble grinning balls of fur, come from the planet Trigalax. Unfortunately a star located just above the planet explodes, creating a swirling vortex that sucks up all the Triples and scatters them across an unknown world. To allow the Triples to teleport back home they need to be matched, by colour, into groups of three. That’s where the player comes in.

Each of the 48 levels starts with a coloured Triple perched on a ledge. To move this Triple, all the player has to do is touch it and flick across the screen.

The force at which the player flicks determines how far the Triple will be flung. When the Triple lands, another one will appear on the ledge. The idea is to match three Triples of the same colour, which means flicking them so that they land next to each other.

Initially it’s easy, as there are individual boxes to flick groups of red, yellow, blue and green Triples in to. Then the difficulty ramps up, with moving boxes, fans that blow Triples away and other hazards.

Most of the time the game is good fun, but there are a couple of issues that spoiled it somewhat for me. The level design can be inconsistent, with one being extremely difficult, but the next being almost too easy.

This isn’t helped by the randomly generated Triples, as sometimes half a dozen of the same colour would appear one after the other, leading to easy points.

Triple Trouble is an enjoyable game. The issues mentioned do impact the enjoyment at times, but nowhere near enough for me to dissuade the player from buying it.

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iPhone Screenshots

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