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Combat Map - Turn 5

Friday, December 20, 2013

Merthύvial is a jet-black longsword, with a plain hilt
decorated by a single large pearl in the pommel. The blade appears to be in
perfect condition.

Non-legacy functions:
+1 adamantine longsword. Before learning the results pf your roll, you can
reroll one Diplomacy check per day.

Omen: When
unsheathed, the weapon glows with a light the strength of atorch. In combat,
this light changes to a deep red, with no change in strength of illumination.

Legacy Rituals

King’s Gift: You
must have the weapon passed on to you willingly by its rightful owner or the
owner’s rightful heir. If no heirs live, you must perform an attunement ritual
with Merthύvial, marking you as the weapon’s new owner.
Cost: 2,500 GP. Feat Granted: Least Legacy (Merthύvial).

Detect Thoughts (Sp): Starting at 5th level, once
per day, you can use detect thoughts as the spell. The save DC is 13, or 12 +
your Charisma modifier, whichever is higher. Caster level 5th.

Strength of Kings (Su): When you reach 7th level, Merthύvial
grants you a +2 enhancement bonus to Strength while you carry it.

Loyal Servitor (Su): At 8th level, you gain the
continual benefit of an unseen servant as the spell. If dissipated by 6 or more
points of damage from an area attack, or if it ceases to exist by moving more
than 35 feet away from you, the servant re-forms 1 round later in any square
adjacent to you. Caster level 5th.

Gray is
the floor of the room.White rectangles are doors.White rectangle with dotted
lines is a secret door.Red pie shape is remains of
the spiral stairs.Black circle is
foul-smelling shaft.Stacks of crates represent
the contents of the room to the east.Brown rectangles are stone
counters.D4-E43 are filled with a
pile of pillows.Blue pie wedge and black
star are a gargoyle sink.Black wavy shapes are
curtains.Black circles with green
wavy shape are rods and electricity.Black stars are statues.D6, F6, D9, F9: drow warriors in battle posesI15: female
drow with hands out and palms upwardK15: angelic
being preparing to take flightI13: male
duergar with hammer raisedK13: two drow
children point upward with expressions of aweI11: male drow
crouches low like a houndK11: female
drow balanced on one footI9: male human
with snakes for armsK9: armored
humanoid that has a viper’s headI7: female
creature that has a snake tail instead of human legsK7: willowy
female with upturned eyes and a sneering mouth full of pointed teeth

Clint searched the secret door for traps and locks. The
rogue found neither.

Opening the door revealed another 20-foot passage ending in
a wall. A careful search revealed yet another secret door. After ensuring it
was safe Clint opened this door to find that it opened to the exterior of the
Necromancer’s Spike. The opening was about 100 feet above the base of the
spike. No handholds or stairs were detected.

Wednesday, December 18, 2013

A finely tapered
staff of ash wood, Banrhialorg (Celestial for “Queen’s Staff”) is shod with
unblemished gold on its foot and a golden draconic head with sapphire eyes and
a ruby tongue on its top. Close examination reveals that the faint lines and
veins in the wood form a sequence of arcane runes that repeat down the staff’s
length.

Non-legacy functions:
Masterwork quarterstaff that also functions as a lesser metamagic rod of Extend
Spell.

Omen: When an arcane spellcaster grasps the staff, the
golden head’s sapphire eyes flash with lightning and its tongue burns with
fire, shedding light like a candle. The wielder can suppress this display as a
free action, but it returns when the wielder picks up the staff anew.

Legacy Rituals (Only included the one up to 9th level. There are two more rituals and the level chart expands out to 20th level.)

Past Wrongs: You
must track down an NPC against whom you or your family committed a
transgression, making amends to this person by offering items or service that
are your to give. (The cost of the ritual represents this sacrifice.) If the
individual refuses the payment, you must sacrifice the items or services to a
temple dedicated to Nethys. Cost: 3,500 GP. Feat Granted: Least Legacy (Banrhialorg).

Arcane Cipher: You can use detect magic, read magic and
arcane mark at will as spells, using a different command word for each.

Arcane Alacrity: Your ability to prepare or manipulate
arcane magic improves. If you prepare arcane spells, you require 20 minutes to
prepare your daily allotment of spells rather than the standard hour. Preparing
some smaller portion of your daily allotment of spells takes a proportionally
smaller amount of time, but always at least 5 minutes. If you spontaneously
cast arcane spells, adding a meta magic feat to an arcane spell does not
increase that spell’s casting time.

Gray is the floor of the room.White rectangles are doors.White rectangle with dotted
lines is a secret door.Red pie shape is remains of
the spiral stairs.Black circle is
foul-smelling shaft.Stacks of crates represent
the contents of the room to the east.Brown rectangles are stone
counters.D4-E43 are filled with a
pile of pillows.Blue pie wedge and black
star are a gargoyle sink.Black wavy shapes are
curtains.Black circles with green
wavy shape are rods and electricity.Black stars are statues.D6, F6, D9, F9:
drow warriors in battle posesI15: female
drow with hands out and palms upwardK15: angelic
being preparing to take flightI13: male
duergar with hammer raisedK13: two drow children point upward with
expressions of aweI11: male drow
crouches low like a houndK11: female
drow balanced on one footI9: male human
with snakes for armsK9: armored humanoid
that has a viper’s headI7: female
creature that has a snake tail instead of human legsK7: willowy
female with upturned eyes and a sneering mouth full of pointed teeth

A search of the stone chest revealed it to be unlocked and not
trapped. It contained 412 PP and three vials of viscous oil. The stone coffer was
carved with runes denoting abundance. It was neither locked nor trapped but was
found to be empty.

A search of the closet revealed several outfits of traveling
attire and black suits. Some were complete sets of clothing while some were
only tops. At the back of the room Clint discovered a secret door.

Examination of the staff revealed that it was a finely
tapered staff of ash wood, shod with unblemished gold on its foot and a golden
draconic head with sapphire eyes and a ruby tongue on its top. Close
examination revealed that the faint lines and veins in the wood formed a
sequence of arcane runes that repeated down the staff’s length.

A casting of Detect Magic revealed that the staff, the stone
coffer and the three vials all radiated magical auras.

Thursday, December 12, 2013

Shelves, pegs, and a stone chest suggest that this small
room is a closet. A smaller stone coffer covered in runes sits on one of the
shelves. The rest of the closet contains a few outfits, and a slender gray
staff capped with a golden draconic head leans against the eastern wall.

When Banjo presents the rod to the arcing device, the green
bolt of lightning divides into two and slowly separates in the middle until a flaring,
10-foot diameter hoop of electricity is formed. After a minute, the hoop collapses
and the device returns to the original arching behavior.

Gray is
the floor of the room.White rectangles are doors.Red pie shape is remains of
the spiral stairs.Black circle is
foul-smelling shaft.Stacks of crates represent
the contents of the room to the east.Brown rectangles are stone
counters.D4-E43 are filled with a
pile of pillows.Blue pie wedge and black
star are a gargoyle sink.Black wavy shapes are
curtains.Black circles with green
wavy shape are rods and electricity.Black stars are statues.D6, F6, D9, F9:
drow warriors in battle posesI15: female drow
with hands out and palms upwardK15: angelic
being preparing to take flightI13: male duergar
with hammer raisedK13: two drow
children point upward with expressions of aweI11: male drow
crouches low like a houndK11: female drow
balanced on one footI9: male human with snakes for armsK9: armored
humanoid that has a viper’s headI7: female
creature that has a snake tail instead of human legsK7: willowy
female with upturned eyes and a sneering mouth full of pointed teeth

Thurstan and Dargoth attempted to put the statue of Mr.
Wolfe into a handy haversack. Unfortunately the wolf was too large and heavy for
that feat to be accomplished.

Banjo and Thurstan took turns trying to identify the magic
items found in the room. Banjo cast the identify spell to assist him in this
endeavor. All of the common items were easily identified. Banjo continued to
puzzle over the rod while Thurstan cast cure moderate wounds upon Clint. The
cleric healed 13 damage from the rogue.

Having been patched up, Clint went to the door to the north
and examined it. It was neither locked nor trapped and the elf did not hear any
noise coming from the other side so he opened it.

While the rogue worked upon the door, the sorcerer
approached the device with the serpent rod.

Gray is
the floor of the room.White
rectangles are doors.Red pie
shape is remains of the spiral stairs.Black
circle is foul-smelling shaft.Stacks of
crates represent the contents of the room to the east.Brown
rectangles are stone counters.E3-F3 are
filled with a pile of pillows.Blue pie
wedge and black star are a gargoyle sink.Black
wavy shapes are curtains.Black
circles with green wavy shape are rods and electricity.Black
stars are statues.D4, F4, D7, F7: drow warriors in battle posesI13: female drow with hands out and palms upwardK13: angelic being preparing to take flightI11: male duergar with hammer raisedK11: two drow children point upward with expressions of aweI9: male drow crouches low like a houndK9: female drow balanced on one footI7: male human with snakes for armsK7: armored humanoid that has a viper’s headI5: female creature that has a snake tail instead of human legsK5: willowy female with upturned eyes and a sneering mouth full of
pointed teeth

Clint stepped up and put his sword through the neck of
Fadheela. The coup de grace extinguished the villain and ended the combat.

A search of the room and the bodies revealed the following:

4 greataxes

2 potions (magic)

Studded leather armor (magic)

Buckler (magic)

Shortbow (magic)

18 poisoned arrows

Obsidian ring with skull rune carved inside loop (magic)

A small gold rod with a head showing an opened fanged mouth about to close over a blue agate that resembles a globe (magic)

A key

You also found many scrolls and documents written in
undercommon. They appeared to be assassination contracts against various
citizens of Pedestal. Almost all of these had a scribble near the bottom which
read “Complete.” There were also two scrolls written in a different language and
a third scroll which was sealed with red wax.

Haste: When
making a full attack action, a hasted creature may make one extra attack with
one natural or manufactured weapon. The attack is made using the creature’s
full base attack bonus, plus any modifiers appropriate to the situation.

A hasted creature
gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Any condition that makes you lose your Dexterity bonus to Armor Class (if any)
also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land
movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of
twice the subject’s normal speed using that form of movement.

Gray is the floor of the room.White rectangles are doors.Red pie shape is remains of
the spiral stairs.Black circle is foul-smelling
shaft.Stacks of crates represent
the contents of the room to the east.Brown rectangles are stone
counters.E3-F3 are filled with a pile
of pillows.Blue pie wedge and black star
are a gargoyle sink.Black wavy shapes are
curtains.Black circles with green wavy
shape are rods and electricity.Black stars are statues.D4, F4,
D7, F7: drow warriors in battle posesI13: female drow
with hands out and palms upwardK13: angelic being
preparing to take flightI11: male duergar
with hammer raisedK11: two drow
children point upward with expressions of aweI9: male drow
crouches low like a houndK9: female drow
balanced on one footI7: male human
with snakes for armsK7: armored
humanoid that has a viper’s headI5: female
creature that has a snake tail instead of human legsK5: willowy
female with upturned eyes and a sneering mouth full of pointed teeth

Banjo caught a glimpse of Fadheela as he targeted her with a
scorching ray spell. The smoked goggles protected the sorcerer from the villain’s
gaze. The spell struck the target dealing 18 damage.Fadheela targeted Thurstan and Kirlic with an arrow each but
both shots went wide. Clint caught a glimpse of Fadheelathrough his goggles but
managed to resist the magic of her gaze. The rogue moved next to Fadheela and
attacked with Merthύvial but missed with the magic longsword. Kirlic was
protected by his goggles and fired a full complement of arrows at the medusa. Three
of the four arrows missed with the last hitting the mark and dealing 10 damage.
More importantly, she was not able to overcome the effects of the poison and
slumped into unconsciousness.

Dargoth moved to flank the fallen foe and readied his
bastard sword to attack. Thurstan donned his goggles and stepped forward to
threaten the villain with his rapier.

Haste: When
making a full attack action, a hasted creature may make one extra attack with
one natural or manufactured weapon. The attack is made using the creature’s
full base attack bonus, plus any modifiers appropriate to the situation.

A hasted creature gains a +1 bonus on attack rolls and a +1
dodge bonus to AC and Reflex saves. Any condition that makes you lose your
Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including
land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum
of twice the subject’s normal speed using that form of movement.

Gray is the
floor of the room.White rectangles are doors.Red pie shape is remains of
the spiral stairs.Black circle is foul-smelling
shaft.Stacks of crates represent the
contents of the room to the east.Brown rectangles are stone
counters.E3-F3 are filled with a pile
of pillows.Blue pie wedge and black star
are a gargoyle sink.Black wavy shapes are
curtains.Black circles with green wavy
shape are rods and electricity.Black stars are statues.D4, F4, D7, F7: drow warriors in battle posesI13: female drow
with hands out and palms upwardK13: angelic being
preparing to take flightI11: male duergar
with hammer raisedK11: two drow
children point upward with expressions of aweI9: male drow
crouches low like a houndK9: female drow
balanced on one footI7: male human
with snakes for armsK7: armored
humanoid that has a viper’s headI5: female
creature that has a snake tail instead of human legsK5: willowy female
with upturned eyes and a sneering mouth full of pointed teeth

Banjo donned his smoked goggles and entered the room. Mr.
Wolfe avoided the monster’s gaze and attacked grimlock in front of him. The
hasted bites dealt 9 damage and 5 damage respectively and tripped the grimlock.Fadheela turned her gaze toward the animal companion. The
wolf could not resist and was turned to stone except for his tounge which
lolled from the statue’s mouth. She continued to move past the statue to set up
near the arcing electricity.Clint caught the gaze of Fadheela and managed to resist its
magical effects. The rogue donned his smoked goggles for added protection. Kirlic
also donned his smoked goggles and moved into the room.The grimlock stood up and moved to threaten Kirlic with its
greataxe. The bloodhulk attacked Clint
but missed.Thustan tried to avert his eyes but caught a glimpse of
Fadheela. The cleric was able to resist her gaze and remain mobile. The cleric
stepped forward and attacked the grimlock with his rapier. The attack struck
home and dealt 12 damage which killed the monster. Dargoth also caught the gaze
of Fadheela and managed to resist its effects. The fighter stepped forward to
assist Clint and attacked the bloodhulk with his bastard sword. All three
attacks struck home and dealt 18 damage, 27 damage and 24 damage in secession. The
damage killed the undead monster.

Haste: When
making a full attack action, a hasted creature may make one extra attack with
one natural or manufactured weapon. The attack is made using the creature’s
full base attack bonus, plus any modifiers appropriate to the situation.

A hasted creature gains a +1 bonus on attack rolls and a +1
dodge bonus to AC and Reflex saves. Any condition that makes you lose your
Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land
movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of
twice the subject’s normal speed using that form of movement.

Gray is the
floor of the room.White rectangles are doors.Red pie shape is remains of
the spiral stairs.Black circle is foul-smelling
shaft.Stacks of crates represent the
contents of the room to the east.Brown rectangles are stone
counters.E3-F3 are filled with a pile
of pillows.Blue pie wedge and black star
are a gargoyle sink.Black wavy shapes are
curtains.Black circles with green wavy
shape are rods and electricity.Black stars are statues.D4, F4, D7, F7: drow warriors in battle posesI13: female drow
with hands out and palms upwardK13: angelic being
preparing to take flightI11: male duergar with hammer raisedK11: two drow
children point upward with expressions of aweI9: male drow
crouches low like a houndK9: female drow
balanced on one footI7: male human with snakes
for armsK7: armored
humanoid that has a viper’s headI5: female
creature that has a snake tail instead of human legsK5: willowy female
with upturned eyes and a sneering mouth full of pointed teeth