More developers make more money on average on Vita than they do on mobile. When people buy a Vita, they want to purchase games. I tell developers, if you’re trying to build a business, then building your game and bringing it to Vita is a great investment.

If you want to play the lottery, then putting a game on iOS is more like that. You’re scratching that and hoping you get discovered, hoping that a lot of people talk about you. Whereas Vita, every week when there’s content coming out, people buzz about it and it spreads like wildfire, because everyone’s firing that console up every day to look at the content and talk about it.

Backing up Shahid’s claim is Phil Gaskell, Co-Founder of Ripstone, who said that Pure Chess has sold more on PS Vita than PS3, while Men’s Room Mayhem“sold more units on PS Vita in its first month than on iOS and Android combined.”

Adam Boyes, VP of Publisher Relations at SCEA, chimed in on the PlayStation Vita and its Remote Play functionality with the PS4, saying, “We’ve said internally that it’s going to be the greatest peripheral ever made for a console.” While on the topic of establishing an Indie section on the PlayStation Store, he talked up how well it’s been performing:

We’re working to drive as much traffic to the indie store as possible. We’ve seen an impressive improvement on sales and discoverability. Once people discover one game and find out that this is the genre that it’s in, it’s easy for them to discover other similar types of content that they start to fall in love with.

Are you surprised that developers can make more money on average on PlayStation Vita when compared to mobile? Let us know in the comments below.