1-18240
Pengel, R. & Hurt, G.R. SWEDEN & GERMAN STATES: CAVALRY OF THE SEVEN YEARS WAR
8.5x11-inch booklet is packed with black and white line drawings of uniforms, equipment, and standards with associated color information. Each unit description also often includes strength and other details. 1 vol, 36 pgs
2003 US, OMM Publishing
NEW-softcover, inventory reduction sale ......$10.00
with a discount of 50%spc

1-190760
Wolfe, Major-General James INSTRUCTIONS TO YOUNG OFFICERS
His orders for a battalion and army together with orders and signals used in embarking and debarking an army from flat-bottomed boats. Includes black and white sketches, drawings, OBs, and more. 1 vol, 106 pgs
1967 CANADA, MUSEUM RESTORATION
AS NEW-dj, limited quantity available ......$60.00
with a discount of 60%spc

1-191570
Curry, John editor THOMAS ALLEN'S WAR GAMES: Professional Wargaming
Overview of professional Wargaming 1945-1985. WARGAMES draws on never-before-published secret material to take us into the closed world of those who play at destruction and mayhem. 1 vol, 393 pgs
2009 UK, JOHN CURRY EVENTS
NEW-softcover, INVENTORY REDUCTION 40% OFF ......$24.00
with a discount of 40%spc

1-192890
Hughes, Ben CONQUER OR DIE! Wellington's Veterans and the Liberation of the New World
In the aftermath of Waterloo, over 6,000 British volunteers sailed across the Atlantic to aid Simon Bolivar in his liberation of Gran Columbia from her oppressors in Madrid. The expeditions were plagued with disaster from the start, one ship sank shortly after leaving Portsmouth with the loss of almost 200 lives.

Those who reached the New World faced disease, wild animals, mutiny, and desertion. Conditions on campaign were appalling, massacres were commonplace, rations crude, pay infrequent, and supplies insufficient. Nevertheless, those who endured made key contributions to Bolivar's success. 1 vol, 392 pgs
2010 UK, OSPREY PUBLISHING
NEW-dj, REDUCED PRICE ......$26.00
with a discount of 50%spc

1-195033
Priestley, Rick HAIL CAESAR: Army Lists Volume 3: Rome's Dacian Wars
At the end of the first century AD, the Roman Empire was the greatest military power the world had ever seen. All of Western Europe south of the Rhine and the Danube, southern Britain, North Africa, Egypt, the Balkans and most of the Levant was under its control. The mighty Roman army and its legions had rarely known defeat in living memory - and never for very long.

One upstart state and its wily, aggressive leader refused to bend the knee. For almost 20 years, and against all odds, King Decebalus of Dacia defied Rome from his fortress capital deep within the Carpathian Mountains. Composed of thousands of savage tribesmen and heavily armored Sarmatian lancers, Dacia's armies proved to be powerful enough to keep the legions at bay. All this was to change with the ascension of the soldier-emperor Trajan, leading to one of antiquity's greatest conflicts - the Dacian Wars.

This supplement for Hail Caesar focuses on Rome's wars under Trajan against the Dacians and their Sarmatian allies. Featured battles include Adamclisi, Tapae, and the Siege of Sarmizegetusa Regia. Also included are rules for playing skirmish games, fighting sieges, and using warships, as well as campaign and hobby ideas. 1 vol, 84 pgs
2013 UK, WARLORD GAMES
NEW-softcover, Inventory Reduction sale ......$32.00
with a discount of 60%spc

1-198080
Szamveber, Norbert WAFFEN-SS ARMOUR IN NORMANDY: Combat History of SS Panzer Regiment 12 and SS Panzerjager Abteilung 12, Normandy 1944
Based on their original war diaries found in Prague, this is a day-by-day reproduction of the unit's entries from June to August 1944, with annotations by the author. The unit started the period with 205 tanks and officially lost 122 (all but eight to combat losses), but records are sketchy and most likely had been more. The Aug 9 entry notes 1st Bttn had only five surviving tanks while 2nd Bttn mentions 10. Entries discuss losses and combats, movements (with village/town names), enemy losses, ammo expenditures, and more.

Documents from SS-Panzer Regiment 12 presented in the book include the following: combat reports, list of knocked-out enemy tanks, German personnel and tank losses, combat orders, summary of acquired combat experiences and others. In addition, the book has benefited from the contribution of rare information, photographs and documents from the archive of noted Waffen-SS historian Mark C. Yerger.

2-198180
Middlebrook, Martin ARNHEM 1944: The Airborne Battle
Arnhem was meant to end the war in Europe, but it all went wrong. Only a small part of the 1st British Airborne Division reached the Arnhem Bridge. Most of the remainder of the airborne force was held up on the outskirts of the town by German units that turned out to be far stronger than expected -- a major intelligence failure. After nine days of fighting, the survivors of the division were withdrawn. Includes b/w illustrations, maps, appendices, limited o/b's, bibliography, and index. 1 vol, 502 pgs
2009 UK, PEN AND SWORD
NEW-dj, Inventory reduction - limited quantity ......$50.00
with a discount of 60%spc

1-199150
Miller, Roger WASHINGTON'S CROSSING Wargame
Washington's Crossing is an operational simulation of the American winter campaign of December 25th, 1776 to January 6th, 1777 that resulted in the twin victories of Trenton and Princeton and turned the fortunes of the American Revolution. The situation is fluid and desperate for both sides, allowing for numerous strategies for both players. Victory is determined through both battle victories and occupation of key objectives to simulate the British effort to pacify and restore the loyalty of New Jersey.

Washington's Crossing is the first game in the Campaigns of the American Revolution series. Future linkable titles in the series will cover the New York campaign of 1776, the Philadelphia campaign of 1777, and the New Jersey campaign of 1778.

1-201030
Viverito, Phillip PIKE HACK - Rules for the English Civil Wars
The latest in the Hack series of rules covers the ECW. Uses d10 for combat and morale and no need to rebase figures. Includes 8-page center color section with play examples, army lists, and pull out Quick Reference Sheet on cardstock. Unit is regiment, usually 12 figures per infantry regiment and six to 10 figures for cavalry regiments. Clever pike and musket interaction. Artillery appropriately restrictive. 1 vol, 46 pgs
2013 US, ON MILITARY MATTERS
NEW-softcover, Inventory Reduction Sale ......$25.00
with a discount of 50%spc

1-201100
Billows, Richard MARATHON: The Battle That Changed Western Civilization
The Battle of Marathon in 490 BC can be considered not only the most decisive event in the struggle between the Greeks and the Persians, but also as perhaps the most significant moment in our collective history.

About 10,000 Athenian citizens faced a Persian military force of more than 25,000. Greek victory appeared impossible, but the men of Athens were tenacious and the Persians were defeated. Following the battle, the Athenian hoplite army marched 26.5 miles from Marathon to Athens to defend their port from the Persian navy. Although they had just run the great distance in heavy armor, the Athenians won the battle and drove the Persian forces from Attica. Greek freedom ensued and the achievements of the culture became much of the basis for Western civilization.

In this comprehensive and engrossing treatment, Richard Billows captures the drama of that day 2500 years ago and the ramifications it has had throughout Western history. 1 vol, 304 pgs
2010 US, OVERLOOK DUCKWORTH
NEW-dj, Inventory reduction - limited quantity ......$30.00
with a discount of 60%spc

2-202290
Sadler, John THE GREAT SIEGE OF NEWCASTLE, 1644
The autumn of 1644 saw one of the most sustained and desperate sieges of England's First Civil War, when Scottish Covenanter forces under the Earl of Leven finally stormed Newcastle-upon-Tyne, the King's greatest bastion in the northeast and the key to his power there. If anything, Newcastle was more important than York in strategic terms, and it was the city's fall in October that marked the final demise of Royalist domination of the north.

In telling the story of the people who fought there, what motivated them, and who led them there, this book also provides a minute-by-minute account of what happened on the day of Newcastle's bloodiest battle. 1 vol, 128 pgs
2011 UK, HISTORY PRESS
NEW-softcover, Inventory Reduction sale ......$24.00
with a discount of 60%spc

1-207800
Larsson, Lars HITLER'S SWEDES: A History of the Swedish Volunteers in the Waffen SS
Sweden was neutral during WWII, but thousands of Swedes wanted to participate in the war -- the largest group was in Finland, where over 10,000 Swedes applied to fight against the Red Army. Another much smaller group of some 180-200 men, which saw action against the Soviets, enlisted as SS volunteers.

While the Danish and Norwegian SS volunteers are fairly well known today, their Swedish counterparts remain more unknown. Still, they saw action on both the Eastern Front and NW Europe, and participated in some of the bloodiest clashes: the initial stages of Operation Barbarossa, the winter of 1941/42, the battles of Kursk, Arnhem, Normandy, Narva, the Warsaw uprising, the Cherkassy and Kurland pockets and, finally, the end in Berlin.

Compared to many other groups of volunteers, there was never an official recruitment drive in Sweden. Those who wanted to recruit themselves often had to make their way to the occupied countries -- a fact that makes those Swedes who joined the SS volunteers in the truest sense.

As such, this book is as much a history about the units, which the Swedes served in, as it is a story about the individuals themselves. It also asks, who were they? What motivated them? What did they experience and how did their service end? Includes 160 b/w photos and color maps. 1 vol, 336 pgs
2015 UK, HELION AND COMPANY
NEW-dj, Inventory reduction - limited quantity ......$70.00
with a discount of 60%spc

1-52770
Chadwick, Frank ARMIES OF THE SECOND WORLD WAR: Command Decision
Reprint. Part 1 covers divisional TO&Es and equipment for the major powers (French, German, Italian, Japanese, Polish, British, USA, and USSR) as used by COMMAND DECISION rules. Notes that the TO&Es are in Command Decision terms: i.e. type and number of stands (generally each stand = a platoon) in a company, with number of companies in a battalion, number of battalions in a regiment, along with attached formations (optional in italics typeface) and so on for a division. Each division is rated for overall troops quality in CD numerical morale terms and general terms (trained, experienced, veteran, etc). TO&Es indicate units at full strength. 1 vol, 224 pgs
2003 HOPEWELL, OMM PUBLISHING
NEW-softcover, inventory reduction sale ......$30.00
with a discount of 50%spc

1-59600
Hibbert, Christopher editor RECOLLECTIONS OF RIFLEMAN HARRIS, THE: Memoir
The Recollections of Rifleman Harris is a memoir published in 1848 of the experiences of an enlisted soldier in the 95th Regiment of Foot in the British Army during the Napoleonic Wars. The eponymous soldier was Benjamin Randell Harris, a private who joined the regiment in 1803 and served in many of the early campaigns in the Peninsula War.

In the mid-1830s, Harris was working as a cobbler in London when he met an acquaintance, Captain Henry Curling, who asked him to dictate an account of his experiences of army life. This account was then held by Curling until 1848, when he succeeded in getting the manuscript published, preserving one of the very few surviving accounts of military service in this era from a private soldier. 1 vol, 292 pgs
2000 UK, THE WINDRUSH PRESS
NEW-softcover, limited stock SPECIAL OFFER ......$20.00
with a discount of 40%spc

1-72170
Carter, Robert J & Alex Testo DE BELLUM NAPOLEONICA: A DBA SUPPLEMENT Version 1.0
8.5x11-inch booklet is a supplement to De Bellis Antiquitatis rules, so you need DBA to use this supplement. Includes new unit types and morale levels, army lists, and four scenarios: New Orleans 1815, Quatre Bras 1815, Saalfeld 1806, and Albuera 1811 (each with OOB, black and white map, and scenario-specific rules). Also includes rules for campaigns, with sample 100 Days Campaign (1815) that includes black and white campaign map, OOBs, and campaign-specific rules. 1 vol, 44 pgs
2003 HOPEWELL, OMM PUBLISHING
NEW-softcover, inventory reduction sale ......$12.00
with a discount of 50%spc

1-75250
Hind, Jim ACES HIGH - War in the air 1914-1918
The war in the air 1914-1918, published in The Wargamer Magazine issue 12 and later in a box.From the back of the box 'Aces High is a simultaneous movement game that puts you in the cockpit, with only your own skill between you and your opponent's triumphant cry of 'Flamer!' '.Includes data on 72 different types of aircraft. The data includes information on Speed, flying qualities, armament, ability to absorb punishment, etc.

Aces High, although not as detailed as Wings, includes rules for stalls, spins, ropey (unreliable) engines, aircrew quality, spotting, archie (anti-aircraft fire), and more.Aces High even has rules for different types of missions, from photo-reconnaissance to balloon busting to bombing.

The number of maneuvers is limited to banks, turns, sideslips, and half-loops. For example, there are no rules for Immelman turns or barrel-rolls, but the Immelman is accomplished just as in real life... a half-roll followed by continuous banking from the inverted position back to the upright position; a barrel roll is accomplished by a combination of banking and altitude changes during otherwise forward-flight.

There is an interesting rule for ace pilots where the ace pilot can withhold (i.e. not write a movement plot for) a certain number of movement points. After the non-aces have completed their entire movement plot then the ace's can plot out the rest of their move and therefore react to the less-skilled pilots actions. The number of points the ace can withhold is based on the 'grade' of the pilot with a 'grade 5' pilot unable to withhold any points to a 'grade 1' pilot being able to withhold 3.

2-76730
Mikaberidze, Alexander RUSSIAN OFFICER CORPS: REVOLUTIONARY/NAPOLEONIC WAR
More than 800 detailed biographies of the senior Russian officers who commanded troops in the Revolutionary and Napoleonic Wars, together with 440 portraits. This amazing study spans the critical years of 1792 to 1815, but also includes those officers whose service fell before and after this period.

Based upon years of research in Russian archives, each biography includes the subject's place of birth, family history, educational background, a detailed description of his military service, his awards and promotions, wounds, transfers, commands, and other related information, including the date and place of his death and internment, if known. 1 vol, 528 pgs
2004 US, SAVAS BEATIE
NEW-dj, Inventory reduction - limited quantity ......$60.00
with a discount of 60%spc

1-78480
anon ALLIED OCCUPATION OF VERA CRUZ MEXICO 1861-1862: From Official British Reports
Compiled from the official British reports and letters of the period, this 8.5x11-inch booklet covers various operations. Includes some OOBs and naval lists. 1 vol, 72 pgs
2003 HOPEWELL, OMM PUBLISHING
NEW-softcover, inventory reduction sale ......$12.00
with a discount of 50%spc

1-79340
Barua, Pradeep P. STATE AT WAR IN SOUTH ASIA, THE
Comprehensive look at 3000+ years of military actions in South Asia. The author leads the reader thru a selective study of significant battles and campaigns. Includes b/w maps, tables, bibliography, and index.

Much research has been done on Western warfare and state building but very little on the military effectiveness of states, until now. Using South Asia as a case study, The State at War in South Asia examines how the state, from prehistory to modern times, has managed to wage war.

Explores the state's military effectiveness and moves beyond the western and non-western dichotomy characterized by most military analysis to date Leads the reader through a selective study of significant battles, campaigns, and wars fought on the subcontinent, combined this overview with an analysis of the state-building process, showing how the South Asian state has conducted war under its many political guises from the prehistoric and ancient periods to the modern era, with its threat of nuclear war. He challenges the historiographic idea that the Western way of war is superior, while examining in detail those battles, such as the Maratha-Afghan battle of 1763, that offer the most insight into the introduction of new tactics, organization, and technology. 1 vol, 640 pgs
2005 US, UNIV OF NEBRASKA
NEW-dj, Inventory reduction - limited quantity ......$60.00
with a discount of 60%spc

1-80520
Rennoldson, Neil editor WARFARE IN THE AGE OF LOUIS XIV
Vol I in the Renaissance Military Series includes Diary of the Siege of Luxembourg 1648; Extracts from the London Gazette July 1705; and The Letters of Richard Pope-Officer in the English Cavalry 1680+. 1 vol, 98 pgs
2005 UK, PIKE & SHOT SOCIETY
NEW- softcover, Inventory reduction sale ......$28.00
with a discount of 40%spc

1-80530
Nye, Nathanael, translated by Cliff Mitchell ART OF GUNNERY: 1647 Manual
One of only two works on the subject by a soldier who served during the ECW. Includes black and white illustrations. 1 vol, 96 pgs
2004 UK, PIKE & SHOT SOCIETY
NEW- softcover, Inventory reduction sale ......$20.00
with a discount of 40%spc

1-84081
Keyer, Stephen and Sposito, Marlo BALKANS ON FIRE: The War in Greece 1940-1941
8.5x11, 9 historical scenarios which can be used with all the present WWII Rule Sets from 'ARC OF FIRE to SPEARHEAD', includes Greek, Italian, German and Commonwealth forces. 1 vol, 52 pgs
2006 US, TREADHEAD GAMES
NEW-softcover, INVENTORY REDUCTION 25% OFF ......$19.00
with a discount of 25%spc

1-89890
Hinterstoisser, Hermann & Schmidl, Erwin S. THE EMPEROR'S BOSNIAKS
Bosnia-Herzegovina was occupied by Austria-Hungary in 1878, annexed in 1908 and was part of the Austro-Hungarian Empire until 1918. This book, illustrated in color, with 352 pages and nearly 600 photographs, presents a picture of the Bosnian soldiers in the Austro-Hungarian army and their military history under Austro-Hungarian administration.

The Bosniaks, who were seen as an elite group within the k.u.k. Army and who - with their strange uniform and fez headgear - attracted much attention from the various formations of the Austro-Hungarian Army, are the focus of the book. This richly-illustrated volume also offers a detailed view of the uniforms, equipment, and weaponry of the Bosniaks, from the formation of the Bosnian-Herzegovinian infantry and Jager troops to their first deployment in WWI. Also includes short bios.

This book is produced in co-operation with the Heeresgeschichtliches Museum Vienna, the Austrian Federal Armed Forces, the Army Museum Budapest, and private collectors. 1 vol, 352 pgs
2008 AUSTRIA, VERLAG MILITARIA
NEW-dj, INVENTORY REDUCTION 25% discount ......$150.00
with a discount of 25%spc

1-914098GVAE VICTIS # 98: May 2011 Operation Nordwind Game Only
Special Issue, includes a board game on NORDWIND. English language rules can be downloaded at vaevictis.histoireetcollections.com/bonus.hml 1 vol, 60 pgs
2011 PARIS, HISTOIRE & COLLECT
NEW-softcover, [French text] ......$15.00
with a discount of 35%spc

1-930260S&T #260:Black Prince-Crecy & Navarette
Navarette is a simulation of the conflict between English and Castlian Forces with their French Allies in 1347. Crecy 1346 between English and the French Knights. 1 vol, 62 pgs
2009 CA, DECISION GAMES
NEW-softcover with GAME ......$25.00
with a discount of 25%spc

1-930264
Koenig, Paul S&T #264 - Shiloh: Bloody April, 1862
The design, by Paul Koenig, uses an evolution of the old-Avalon Hill classic, Gettysburg '77. Each game turn equals one hour, and each hex on the map represents 100 yards. Units of maneuver are double-sided brigades. Rules cover: roads, surprise, fatigue, rout, organization, ranged fire, reinforcements, army organization, gunboats, night, and more. There are three scenarios: one for each day and a combined look at the entire two-day battle. Historical set-ups are provided for all scenarios. The short scenarios can be completed in about four hours. The game includes a 34x22 hex map and 176 large-sized NATO-style, back-printed units. Solitaire play is doable.

1-930276
Miranda, Joseph S&T 276 OPERATION ANACONDA
Wargame: Operation Anaconda, designed by Joseph Miranda, is an intermediate-complexity, grand-tactical game covering that codenamed battle fought between US/Coalition forces and Al Qaeda in eastern Afghanistan in March 2002. It featured a combined US-Afghan-Coalition force attempting to surround and destroy enemy units while also capturing or killing Bin Laden. The operation ultimately failed in its larger objectives owing to poor command control. While technically and tactically a Coalition victory, the fighting demonstrated the strengths and weaknesses that have characterized both sides ever since.

The design uses the well-liked 'Boots' system, which makes command-control the central feature of play. Each player commands a force composed of one or more 'sub-commands.' Those sub-commands are moved and fought according to the random pick of Command Chits. When a particular chit is picked, its corresponding sub-command is activated. Since players don't know the order in which the chits will be picked, play becomes chaotic as they strive to create and exploit opportunities.

This is a two-player game, with one commanding Coalition forces and the other those of Al Qaeda. Combat is quasi-tactical. Additionally, the Coalition player has access to various types of fire support, such as airstrikes; however, that support (as well as reinforcement) become available at random. The Al Qaeda player has the advantage of his units being deployed face down, and his opponent must use ISR (Intelligence-Surveillance-Reconnaissance) to reveal them. Play is a tense contest between asymmetric forces. 1 vol, 62 pgs
2012 CA, DECISION GAMES
NEW-softcover ......$30.00
with a discount of 25%spc

1-954083
Various ANCIENT WARFARE: Volume 8.3
Theme: Horsemen of the Steppes : The Amazons; Darius versus the Scythians; and Battle of the River Thati. Other Feature Articles: The Campaigns of pharaoh Seti I; How Long was the Sarissa?; and more. 1 vol, 60 pgs
2014 NETHERLANDS, KARWANSARAY
NEW-softcover, Inventory reduction 60% discount ......$10.00
with a discount of 60%spc

1-954101
Various ANCIENT WARFARE: Volume 10.1
Theme: The Archidamian War

Extra long introduction to war named after Spartan king Archidamus; bio of Pericles; Spartan Siege of Plataea; Socrates' experiences in battle; Spartan Brasidas' campaigns in the north of the Aegean; temple of Athena Nike in Athens; ongoing conflicts between Sparta and Argos after the conclusion of the Archidamian War in 421 BC; reconstruction of an Athenian hoplite of the Archidamian War; Roman soldiers in Egypt's Eastern Desert; discussion about movie The Viking Queen (about Boudicca, not vikings); and more. 1 vol, 84 pgs
2016 NETHERLANDS, KARWANSARAY
NEW-softcover, Inventory reduction 60% discount ......$10.00
with a discount of 60%spc

1-956015
Bomba, Ty World at War #15- Soft Underbelly:Italy 1943
The War in Southern Italy, 1943 (SU). It's an intermediate-complexity, two-player wargame simulating that historic World War II campaign. It may also be used to explore the 'what ifs' inherent in the situation had the German high command chosen to react to the Allied landings in a much different manner: making that effort's defeat Berlin's main strategic goal for late 1943 (Operation Wacht am Tiber). The design therefore combines factual historical detail with studied counter-factual analysis to present players with a situation that will be familiar to most of them, while at the same time allowing for an easy and seamless transition into the less certain realm of alternative history.

Each extra-large-hex on the 34x22' mapsheet equals 11 miles (18 km) when measured from side to opposite side. Each game turn represents between two and 15 days, depending on the exact time of year of each one. That is, as the autumn weather worsens, and attrition and the inevitable declines in soldier morale and force-robustness take their tolls, each game turn comes to represent a longer period of time. That approach allows for the smooth building into the system of what would otherwise be burdensome factors of weather, ground conditions, operational tempo, etc. Every ground unit represents a division or division-equivalent (176 large-size NATO-style).

The game uses the well-liked system originally created by Ben Knight for Victory in Normandy. There are approximately 14,500 words in the rules. A complete game of SU generally takes from four to five hours to complete, and it's suitable for solitaire play. Rules cover such things as: Allied end-run second invasions, Luftwaffe seaport raids, reinforcements, withdrawals, paratroop drops, naval gun support, both sides' army and corps organizational schemes, German tactical superiority, tactical and strategic airpower and much more. 1 vol, 62 pgs
2010 CA, DECISION GAMES
NEW-softcover with game ......$30.00
with a discount of 25%spc

1-956016
Bomba, Ty World at War #16 - Partizan
Partizan is a two-player, intermediate-complexity, historical simulation of the struggle between the Communists and the Axis occupation forces for mastery of Yugoslavia 1941-1944. The 228 iconic and NATO-style counter-mix includes the brigades and divisions of German, Italian, Hungarian, Croatian, Bulgarian, and Ustashi units, as well as all the Partisan forces and Marshal Tito himself (the Chetniks are handled abstractly). Partisan units' exact strengths are mostly unknown by the Axis player (via 'tried' and 'untried' counter-sides).

The 34x22-inch extra-large-hex map contains various infrastructure (warehouses, fuel dumps, bridges, and so on) as well as resource hexes representing strategic mineral deposits, such as bauxite, copper and chromium, which the Axis player must protect, along with routes from them back to Germany, while also guarding possible invasion beaches along the coast. 1 vol, 62 pgs
2010 CA, DECISION GAMES
NEW-softcover with game ......$30.00
with a discount of 25%spc

1-956022
Miranda, Joseph WORLD AT WAR 22: Minsk '44
The second game in Joseph Miranda's new East Front Battles Series, which began with Guards Tank in issue 13 -- covers the crucial exploitation phase of the great Soviet summer offensive against the Germans' Army Group Center, in June of 1944. The game utilizes the classic quad series rules' mechanics and a retreat-emphasizing differential combat system to encourage encirclement tactics, so typical of Soviet armor strategy during World War II.

Minsk is a two-player (Soviet versus German) operational level game. The game includes 228 medium-sized die-cut counters, with the division as the primary maneuver unit, and also includes air units, untried units, blown bridge markers, and headquarters units. The colorful map features the area of the Third Belorussian Front during Operation Bagration, with each hex representing approximately 2 miles across, and includes such prominent locations as Berezina and the transportation center of Minsk.

The rules entail a variety of standard and unique rules, such as Railroad Movement, 'What if' Optional Reinforcements, Blowing Bridges, Untried Units, and the full range of historical unit formations, such as 5th Guards Tank Army, and the 505th Heavy Armor unit, etc.

Victory in the game is determined by the accumulation of VP for control of important hexes, as well as evacuating friendly units

Other articles include:

* Green US Forces at Kasserine, 1943. The fierce German counterattack against rookie US forces in North Africa that led to Patton's promotion to army command.* Savo Island. A revisionist interpretation of this near-miss Japanese naval victory off the coast of Guadalcanal late in 1942.* Hitler's Military Conferences. An analysis of the procedures Hitler used to arrive at his big military decisions 1 vol, 62 pgs
2011 CA, DECISION GAMES
NEW-softcover, inventory clear out ......$30.00
with a discount of 40%spc

1-956031
various WORLD AT WAR 31 - Dubno 1941
During the opening days of Operation Barbarossa, the German First Panzer Group drove deep through the Ukraine with its ultimate objective the great city of Kiev. Leading the thrust was the 48th Panzer Corps. The Germans broke through the Soviet frontier defenses, but the Red Army quickly counterattacked with several mechanized corps. While the Germans were outnumbered, especially in tanks, they had superior command control and tactics, allowing them to defeat the Soviets piecemeal. Moreover, the Red Army at this stage of the war was in the midst of reorganization, and suffering from severe logistical shortfalls. Still, the Germans got a surprise when they ran up against T-34 and KV tanks which were far heavier than the German AFVs, and were largely impervious to their anti-tank fire, except for the infamous 88mm flak guns. Following several days of mobile battles, the Wehrmacht routed the Red Army. Yet, the Germans were delayed long enough to cost them a quick capture of Kiev, a failure which would have considerable ramifications in the next several months of the campaign.

Components: One 22x34-inch map and 228 counters

Other articles include: The Maginot Line: 1940; Slim's Tanks: British Armor in Southeast Asia 1944-45; and Gen. Stanislaw Sosabowski: Biography of the famous WW2 Polish Parachute Brigade commander. 1 vol, 62 pgs
2013 US, DECISION GAMES
NEW-softcover, available late June 2013 ......$30.00
with a discount of 25%spc

1-963001MODERN WAR #1 - Red Dragon Green Crescent
Red Dragon/Green Crescent is a game covering near-future conflicts around Asia's periphery from 2013 to 2021. It's adaptable for two player, multi-player and solitaire play. Most ground units are brigades. Aircraft are mostly combat-wings. Ship units represent groups of vessels such as SAGs, subrons, or individual capital ships. Turns represent varied amounts of real time, depending on the operation being conducted. An entire match encompasses the first month of the war. Scenarios include partial and two-map games, some centered on Korea, others on the Indo-Pakistan area, and others covering the entire region from the Red Sea to Alaska.

Articles include: Red Dragon / Green Crescent (Near-future clashes in the Indian Ocean and Western Pacific); Stormin' Norman (A biography of Gen. Schwartzkopf); 1972 NVA Offensive (The first conventional offensive by the communists against the South Vietnamese); Seal Team 6 (Analysis of this elite unit and its mission to get Bin Laden); Russia's Military (Their complete ground force order of battle); Beretta vs. Colt (The Beretta has been the US military sidearm for over two decades, but some still carry the Colt); and Cyber War (The risk inherent in this new realm of conflict). 1 vol, 84 pgs
2012 CA, DECISION GAMES
NEW-softcover ......$50.00
with a discount of 25%spc

1-978016016 SEAFIRE vs A6M ZERO
Products of vastly different design philosophies, the Seafire F III and the A6M Zero were never intended to meet in combat, and never should have. The Zero, extremely nimble at low speeds was purpose-built as a shipboard fighter. In contrast, the Spitfire was intended to operate from established airfields, and needed to be adapted as a carrier fighter.

The book examines these two iconic fighters and their two very different histories, using fantastic artwork and first-hand accounts to illustrate the last aerial duel of World War II, as the British Seafire overcame its critics to emerge victorious over the Japanese Zero.

1-996074
Ford, Ken 074 The Rhineland 1945 - The last killing ground in the West
Known as the last great 'stand-up fight' of the Second World War the battle for the Rhineland was brutal in the extreme. Eisenhower's 'broad front' policy called for the whole of the Rhineland to be taken before pushing his troops across the Rhine and into Germany itself. The Germans opened the Roer dams in a vain bid to temper this massive Allied offensive and this called for a drastic change in tactics. The ensuing battle was characterised by amphibious assaults on the fortified villages of the flooded Rhine lowlands, frontal assaults on the much vaunted Siegfried Line and the grim fighting for the Reichswald Forest. It was to be 'the last great killing ground in the west'. 1 vol, 96 pgs
2000 LONDON, OSPREY PUBLISHING
NEW-pb, Inventory reduction sale -- 50% Discount (In Stock) ......$22.00
with a discount of 50%spc

1-996091091 KOLIN 1757
In May of 1757 Frederick the Great invaded Bohemia, smashed an Austrian army outside Prague and bottled it up in the city. The Empress Maria Theresa dispatched Marshal Daun with 60,000 men to save the Empire's second city. Frederick had won a string of victories over the Austrians and was convinced his men would always triumph.

Although outnumbered he attacked, but the Austrians were waiting. His army was defeated and forced to withdraw. As his veterans commented, 'they were not the same old Austrians at all'. Simon Millar shows how Frederick's overconfidence proved his undoing at Kolin.

1-996222
Shepperd, William 222 SALAMIS 480 BC: The Naval Campaign That Saved Greece
In 480 BC, the Greek and Persian fleets met in a battle in the strait between Attica and the island of Salamis. Although outnumbered, the Greeks delivered a crushing victory that ended the Persian threat to Greece. This book draws on the findings of archaeological, technological, and naval research, as well as on original historical sources to vividly recreate one of the most important naval campaigns in world history. 1 vol, 96 pgs
2010 UK, OSPREY PUBLISHING
NEW-softcover, inventory stock reduction ......$22.00
with a discount of 60%spc

1-ATO021
Dickens, Gene AGAINST THE ODDS # 21: Kadesh - Day of the Chariot
Magazine contains a complete wargame, Kadesh, covering THE chariot battle of all time. The issue also includes the bonus game Desert Duel, a WWII game covering the first battle of Alamein in 1942. 1 vol, 60 pgs
2007 US, AGAINST THE ODDS
NEW-boxed Game/Magazine, Inventory close out, First Come, FirstServed ......$35.00
with a discount of 40%spc

1-ATO024
Vasey, Charles game designer AGAINST THE ODDS # 24: Deathride -- Mars-La-Tour 1870
Magazine contains a complete wargame, Deathride: Mars-La-Tour 1870, simulating the battle during the Franco-Prussian War where a small German force took the initiative against a massive French Army. 1 vol, 60 pgs
2009 US, AGAINST THE ODDS
NEW-boxed Game/Magazine, Inventory close out, First Come, First Served ......$35.00
with a discount of 40%spc

1-ATO041
Rinella, Michael AGAINST THE ODDS # 41: Circle of Fire -- Siege of Cholm 1942
Though now largely forgotten, the successful defense of Cholm by Kampfgruppe Scherer ranks as one of the great small unit sieges of WWII. Now you can relive the first 10 days of this epic battle, when the underfed soldiers of the Soviet 3rd Shock Army attempted to capture the town, its food, and its vital road hub on the march and avoid what would ultimately become a long and unsuccessful siege.

As the Soviet side, you have more men, stronger artillery, and armor. As the German side, you have the town, the high ground, and air power. Hitler has declared Cholm a festung: there will be no withdrawal. In the waist-deep snow and sub-zero temperatures the battle will be fought to the last man and the last grenade.

Circle of Fire: The Siege of Cholm, 1942, by designer Michael Rinella, uses an updated version of the low-complexity area-impulse system first used in the award-winning Avalon Hill classic Storm Over Arnhem. Unlike that game, however, this design includes a hallmark of later area-impulse games: the sudden death mechanism to end turns unpredictably.

The game includes a full size area map produced directly from aerial photographs and situational maps, and 176 large counters. Easy to learn, quick to set up, and fast to play, Circle of Fire is both a great introduction to the area-impulse system and a great introductory conflict simulation game. 1 vol, 60 pgs
2013 US, AGAINST THE ODDS
NEW-boxed Game/Magazine, Inventory close out, First Come, First Served ......$40.00
with a discount of 40%spc

1-ATO2009AGAINST THE ODDS 2009 ANNUAL: Verdun - A Generation Lost
This wargame covers the WWI battle of Verdun, where the 1916 German offensive tried to inflict massive casualties on the Entente and force a negotiation to end the war. In the end, both sides suffered huge losses and the war continued. 1 vol, 60 pgs
2010 US, AGAINST THE ODDS
NEW-boxed Game/Magazine, Inventory close out, First Come, First Served ......$45.00
with a discount of 40%spc

1-COM024
Gryner, Dr. Peter H. COMMAND #24: CZECHOSLOVAKIA 1938
Two-player wargame that simulates what might have been the first campaign of World War II in Europe if the Prague government rejected the Munich accord. The game includes a 34x22-inch mapsheet, 142 counters, and 18 pages of rules. Includes magazine. 1 vol, 60 pgs
1990's CA, XTR PUBLISHING
AS NEW-unpunched game ......$15.00
with a discount of 25%spc

1-GMT0111
Racier, Ted REDS - The Russian Civil War 1918-21
Reds! is a two-player wargame covering these dramatic events from August 1918 to the start of 1921, when the last organized opposition to Red rule outside the far east was destroyed.

The single large-hex map stretches from Warsaw in the west to Omsk in the east and from Murmansk in the north to Tashkent in the south. Across this vast expanse, players maneuver a colorful array of combat units representing various White factions, Anarchists, Nationalists, Alied Intervention Forces, the two divisions of the Czech Legion, and six Polish armies.

Units range from armies to brigades. The Red Order of Battle is built around 16 Red Armies organized by Leon Trotsky. There are also two powerful Red cavalry armies and the elite Latvian Rifle division. The White Order of Battle includes everything from Cossack cavalry corps to Moslem partisans and a German Free Corps. Each side also has support units: naval and river flotillas, air units, and, of course, the famous armored trains. Key leaders are also included: Frunze, Denikin, Wrangel, and Trotsky and his famous Red Train.

To model the chaos of this many-sided multi-front war, the sequence of play is based upon random chit pull which determines the order of activation of each White faction or six Red Army Front commands. The key Logistics phase, in which disrupted units are rallied and unsupplied units attritted, is also randomly determined. The game also includes TWO random event tables: one for each side.

From sweeping cavalry advances to slogging matches over major cities (such as Tsaritsyn - the future Stalingrad - know as the Red Verdun), Reds! is a true player's game. It is also a realistic depiction of some of the most titanic and unusual campaigns of modern history. 1 vol, 1 pgs
2012 US, GMT GAMES LLC
NEW-boxed game, 2012 reprint edition ......$50.00
with a discount of 25%spc

1-GMT0807
Welch, Stephen CHANDRAGUPTA:Great Battles of the Mauryan Empire
Eight Battles covering the period 319BC to 261BC.It simulates the traditional four-fold divisionof the Indian military system, with the Elephants,Chariots, Cavalry and foot troops 1 vol, 1 pgs
2008 US, GMT GAMES LLC
NEW-boxed game ......$65.00
with a discount of 25%spc

1-GMT1201
Beach, Ed VIRGIN QUEEN 1559-1598: Wars of Religion
Virgin Queen is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen: over half of the rulebook remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century.

Components: Rule and scenario booklets, Four and one-half counter sheets, Three player card decks with 134 cards (112 action cards and 22 royal cards), Four Player Aid Cards, Six power cards, Four off-map displays, and Two player aid cards.

Changes:

* Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle.

* World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with less than 6 players) are now made through a unified system where players buy influence at each of these foreign courts.

* Weddings: Here I Stand's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again?

* Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone?

* Espionage: Beware, there is also a dark side to this period -- a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. 1 vol, 1 pgs
2012 US, GMT GAMES LLC
NEW-boxed game, available late April 2012 ......$89.00
with a discount of 25%spc

1-OSG202
Zucker, Kevin THE LAST SUCCESS: Quadrigame of the War Against Austria April - July 1809
BATTLES:

ABENSBERG-19-20 April 1809 Crisis on the DanubeECKMUHL-22-23 April 1809 Napoleon vs. the Archduke CharlesASPERN-ESSLING-21-22 May 1809 Passage of the DanubeWAGRAM-5-6 July 1809 Battle on the Marchfeld

DESCRIPTION Napoleon's Last Battles System, following Four Lost Battles: 525 yards (480 meters) per hex, 1 hour per turn, 400-800 men per strength point. Each game lasts about 40 turns.

These four games explore the major battles of 1809, where the French Army encountered a modernized Austrian Army under the capable Archduke Charles. Each game shows the approach to the battlefield on the day before battle. The Aspern-Essling and Wagram battlefields are on one map. Set at the scale of Napoleon's Last Battles-525 yards per hex and one hour turns-the game retains the Command System of Commanders and Corps Officers.

1-SS7001
Belezos, D GREAT BATTLES OF THE WORLD: Thermopylae 480 BC
The definitive history of the fabled battle at the pass of Thermopylae, amply illustrated with photos, maps, and color plates to create a panorama of the men, equipment and the world they fought in. For 2 and 1/2 days Spartan King Leonidas lead his 300 along with a contingent of Thespians against the massive Persian army of Xerxes I.

In addition to the contest on land, coverage extends to the important naval battle pitting Greek triremes against the Persian fleet at Artemisium, protecting Leonidas' flank and setting the tone for the decisive Greek victory at Salamis. Symbol of heroic devotion, victory, defeat or senseless sacrifice -- this book presents all the facts as never before to define one of the most significant events in Western civilization. 1 vol, 100 pgs
2008 US, SQUADRON/SIGNAL
NEW-softcover, SPECIAL PRICE $14.00 in stock ......$35.00
with a discount of 60%spc

1-SS7002
Belezos, D GREAT BATTLES OF THE WORLD: Marathon 490 BC
The Battle of Marathon is a landmark in world history. Through their victory, the Athenian and Plataean hoplites did not merely save their cities from destruction, but they also destroyed the myth of the 'invincibility' of the Persians and proved the superiority of their armor, weaponry and tactics. More significantly, they opened the way for the unhindered evolution of Athens into a center of a civilization whose virtues and ideals became foundations of Western civilization.

Reveals the causes of the Persian invasion, follows the unknown Marathon runner in his run to announce the victory and relates the captivating myths created by the historical battle that still remain a part of the oral tradition of this epic. Enriched with photographs, maps of the area and tactical battle movements and color illustrations of uniforms. 1 vol, 104 pgs
2008 US, SQUADRON/SIGNAL
NEW-softcover, SPECIAL PRICE $14.00 in stock ......$35.00
with a discount of 60%spc

1-SS7003
Stavropoulos GREAT BATTLES OF THE WORLD: EL ALAMEIN 1942
During the summer the exhausted British forces in charge of conducting the war in the North African desert were in retreat across all sectors, unable to oppose the 'Rommel phenomenon'. The last obstacle on the road to Alexandria was the British 8th Army, which had finally halted at the isolated El Alamein railroad station after a long, bitter retreat.

At this significant spot, the disciplined British troops and their battle-hardened allies, under General Bernard Law Montgomery, prepared to make a final stand. Rommel launched a violent assault, but was unable to overcome his opponents' stubborn defense. After a bloody 12-day battle, the Africakorps was forced to retreat. The soon-to-be-legendary 8th Army had smashed German dreams of dominating North Africa. Enriched with color and b/w photographs, color maps, aircraft and tank profiles and color illustrations of uniforms. 1 vol, 120 pgs
2008 US, SQUADRON/SIGNAL
NEW-softcover, SPECIAL PRICE $14.00 in stock ......$35.00
with a discount of 60%spc

1-SS7004
Papademetriou, K. and others GREAT BATTLES OF THE WORLD: Salamis 480 BC
The 'Wooden Walls' that saved Greece - an historical essay about the naval Battle of Salamis that took place between the allied Greek naval forces and the Persian - Asian fleet. One of the most important military conflicts of the ancient world, as this monumental Greek victory actually led to the development of the ancient Greek values that gave birth not only to the European, but also to the whole of Western Civilization. Describes the trireme and especially its handling, its method of construction, its crew and its tactics.

Includes the historical elements of the battle, a brief biography of the father of the great victory, Themistocles, and chapters from the Persian point of view as well. Also addresses the lesser-known details of the battle to assist in understanding the overwhelmingly difficult conditions under which the Greek fleet prevailed. Enriched with color and black and white photos, maps and tactical movements and color uniform plates. 1 vol, 96 pgs
2009 US, SQUADRON/SIGNAL
NEW-softcover, SPECIAL PRICE $14.00 in stock ......$35.00
with a discount of 60%spc

1-SS7007
Stavropoulos, V illust by Shummate, J and others GREAT BATTLES OF THE WORLD: Britain 1940
The confrontation between Britain's Royal Air Force and Germany's Luftwaffe was the first large scale success against Hitler's aggression, and it is one of the defining episodes in the long history of the British nation. Very inclusive account includes comparison of the Spitfire Mk.I vs Bf 109E, the bombing of London, Operation Sealion, Italian involvement, foreigners in the RAF and the nature and personalities of the opposing commanders.

This volume allows the reader to experience the titanic battle as never before: tactics, aircraft, equipment, uniforms, and the men and women who lived it. Enriched with color and black and white photographs (including 10 page Photographic Tribute to the Battle of Britain), color maps, 50 aircraft profiles and 9 color uniform illustrations 1 vol, 160 pgs
2009 US, SQUADRON/SIGNAL
NEW-softcover, SPECIAL PRICE $14.00 in stock ......$35.00
with a discount of 60%spc

1-SS8001
Belezos, D BYZANTINE ARMIES 325 AD-1453 AD
In-depth historical essay about the late Roman-Byzantine Armies that protected the Byzantine Empire for over eleven centuries. Contains the administration, ranks, logistics, weapons, campaigns and fortifications of the Byzantine Armies from 325 AD until the fall of the empire in 1461 AD.

Reveals the checkered historical course of the empire and its military organization, which was compelled to defend its territories and culture against a horde of belligerent enemies from without and from the state's own bureaucracy within. During its long life span, the empire faced the Persians, Goths, Huns, Lombards, Slavs, Avars, Arabs, Bulgarians, Russians, Hungarians, Normans, Crusader armies and finally, the Turks. Illustrated with 75 photos, maps and additional graphics plus 13 full color plates. Also includes a glossary of Greek and Latin terms. 1 vol, 136 pgs
2009 US, SQUADRON/SIGNAL
NEW-softcover, SPECIAL PRICE $14.00 in stock ......$35.00
with a discount of 60%spc

1-ST248S&T #248:FIRST BLOOD-2nd Marne 15 July 1918
Alexander's Army in Bactria; Peterwardein-EugeneTurns the tide in Hungary 1716; Mongol training;Afghan National Army & Nato O/B's in Afghanistan 1 vol, 62 pgs
2008 CA, DECISION GAMES
NEW-softcover with GAME ......$24.00
with a discount of 25%spc

1-TPS02
Rohrbaugh, Paul TURNING POINT SIMULATIONS: The Siege of Syracuse 415-413 BC
Maybe one of the oddest things about the lengthy Peloponnesian War is that, after decades of balance, the Athenians actually lost it with a campaign well away from the Greek mainland.

The Athenians have a mighty host of fleets and men, filled with confidence. The Syracusans have a long history of clinging to their independence (and powerful allies coming to foil Athens).

Combat units include cavalry, light troops, peltasts, and the heavily armed hoplites-the backbone of both sides' armies. You the players can decide your best approaches for attack and defense, selecting from pitched battles or skirmishes.or building miles of siege walls.

The Siege of Syracuse includes:* One full color, 11x17-inch mounted mapboard* One 8.5x11-inch battle board* 176 large, full color, die-cut counters* 12-page rulebook 1 vol, 1 pgs
2013 US, AGAINST THE ODDS
NEW-boxed game ......$35.00
with a discount of 25%spc

1-TPS20
Various TURNING POINT SIMULATIONS #20: The Battle of Stalingrad
Stalingrad comes with hard-mounted maps and mounted, die-cut counters. Each battle is presented in a design of low complexity, but high challenge, from some of the industry's top designers.

Bitter fighting went from block to block, then building to building, and -- literally -- room to room. German troops joked that they had, 'Captured the kitchen but were still fighting for the living room.' Soviet soldiers in the city said, 'There is no land on the other side of the Volga.'

But the battle for Stalingrad the city was only part of the German 1942 campaign, with its multiple priorities of political objectives (like Stalingrad) and resource objectives (like the Caucasus). Now, gamers can face the same questions and try to do better.

Each hexagon on the map is about 33 miles/55 kilometers from east to west. Each turn represents one-half of a month. The typical combat units on the map are Soviet Armies, Axis minor allied Armies and German Corps. 1 vol, 1 pgs
2011 US, AGAINST THE ODDS
NEW-boxed game ......$35.00
with a discount of 25%spc

1-WAHOO
Bomba, Ty WAHOO!: The Battle of Washington July 8 1863 -- Board Game
Alternate-history game covering the climactic 8 July 1863 Battle of Washington. One player takes the role of Robert E. Lee, commander of the Army of Northern Virginia, while the other player represents a combined Lincoln/Grant persona.

The game postulates that on the second day at the Battle of Gettysburg, the Confederate attack began earlier... Little Round Top was overrun and the bulk of the Army of the Potomac was forced to fall back on Baltimore to regroup.

The Confederate player is trying to conquer the City of Washington while (optimally) also destroying the Northerner's high command. The degree in which the Rebels succeed or fail is measured in victory points. This basically means, barring Lincoln's death, the Confederate player must gain control of the Capitol and the White House hexes to win. 1 vol, 1 pgs
1991 US, XTE CORP
NEW-softcover, inventory clear out ......$20.00
with a discount of 25%spc