This gamemode is an advanced coded gamemode designed for use with the Gmod Tower Defence lobby. The gamemode is already near done and everyone is flocking around this marvelous gamemode.

Gameplay:

You are a god and you controll and guide your people into victory.
You can train your melon people to become soldiers. Soldiers are
directly forwarded to combat and will obey your orders.

Informations:

The gamemode is a well coded gamemode where your small people with gather resources and the melons will automaticly choose the nearest location of a resource.
The custom AI script used for the melons enables me to be able to make the melons think for themselfs. As in do jobs automaticly depending on the village needs.
This gamemode will be released on the Gmod TD lobby.

Features:

- Amazing pvp battles!
- Self thinking people O_o?
- Capture the Pillar mod
- Capture the city mod (same as above but whatever lol cooler with a city xD than a few pillars)
- Teamworking.
- God fun (aka. throwing with people ;P)
- Magic abilities such as Fireball or Water miracle (gathered by the Alter)
- and much much more.

Movies:

Images:

F.A.Q.

1: Is this gamemode based upon sassilization?
A: No, the gamemode is based on a game called Black & White.

2: Why have you chosen Gmod TD to host population on their servers?
A: They are a simple small gamemode and they are my friends. They deserve a chance to regain some popularity. :)

3: Did you make this all by your self? That city of yours looks alot like sass.
A: Everything is made by me. And I do agree the city looks alot like sassilization. I haven't been thinking about it.

Credits:

The Maw - Main coder, Modeller, Mapper, Texture,

Idea List:

Bekka
ThomasFN
Terminal58
Sassafrass
GreyIBlackJay
and lots of random people that I don't know.

Depending on the map. You can also begin gathering the hugest population. (which should fill in the name xD) But thats only is the map gametype entity is set on that.

What about a permanent 24/7 server with an increased slotcount at which you can just build and manage. Money would be less gathering (1/4?) than actual warfare system, but it would make for those times you feel like playing, but not competitevly.

What about a permanent 24/7 server with an increased slotcount at which you can just build and manage. Money would be less gathering (1/4?) than actual warfare system, but it would make for those times you feel like playing, but not competitevly.

I thought I just said it. You can win by doing things depending on the gametype entity. (which is map based)

Not really, my idea was the server is up permanently, without any goals or limitations (excluding upgrades) except for the one you want/aim for. You don't fight or compete with anyone unless you want to.

Not really, my idea was the server is up permanently, without any goals or limitations (excluding upgrades) except for the one you want/aim for. You don't fight or compete with anyone unless you want to.

Well, I did already mentioned this will go to the Gmod Tower Defence servers. They are 24/7.

Well, I did already mentioned this will go to the Gmod Tower Defence servers. They are 24/7.

You don't seem to understand. I mean a server that's open 24/7, joinable and leavable at any given time. No goals, timers or pressing matters are presented. You just join, and do anything you please with your city. Basicly just surviving, building and managing your city amongst other people who do the same, with no "war" or anything set to reach other than what you want to reach. This would be great for new people to discover everything the game can do, and for more experienced people to develop better strategies and skills for war games and such on servers where there are set goals.

You can join, build and manage anything you'd like when on this "free" server. Build a massive metropolis? No problem. Trying to find the best way to get enough resources the fastest? No problem. Finding the best set-up for defence? No problem! All within a server which allows you to do anything you'd like.

You don't seem to understand. I mean a server that's open 24/7, joinable and leavable at any given time. No goals, timers or pressing matters are presented. You just join, and do anything you please with your city. Basicly just surviving, building and managing your city amongst other people who do the same, with no "war" or anything set to reach other than what you want to reach. This would be great for new people to discover everything the game can do, and for more experienced people to develop better strategies and skills for war games and such on servers where there are set goals.

You can join, build and manage anything you'd like when on this "free" server. Build a massive metropolis? No problem. Trying to find the best way to get enough resources the fastest? No problem. Finding the best set-up for defence? No problem! All within a server which allows you to do anything you'd like.

I think that would be aweful. Imagine when a guy is already in there with a giant massive army. And when you join you get immediatly overrunned by them. It seems like a very VERY bad idea. I'll stick with the fair gameplay way, where everyone starts low. I don't want people giving themselves an unfair gameplay.

Wow what a dumb idea tbh, if your talking about that look how well ea did with sim city, its pathetic so boring and pointless...

Without action a game becomes boring.

Not to complain BUT Simcity was a massive success. Beyond that it's not what I'm suggesting damnit!

You know with other RTS's you got this "campaign mode" and Skirmish? Relate Population with that for a second and but it in retrospect of what I say.

I'm not talking about restriced playing where you can only watch. No, I'm talking about open minded playing. If you want the best place to search for the best way to develop your city early-game, why not there? If you're looking for a way to contruct the best defensive layout for your city, why not in an enviroment where you're not pressured with war and set goals?

Not to complain or be witty, but alot of people do enjoy games which have less action, more casuality and thought. I reckin you are developing this gamemode in conjuction with Maw for the people, not for yourself. I'm one of those and I'm trying to suggest something that could asset Population in the long run :nyoron:

I think that would be aweful. Imagine when a guy is already in there with a giant massive army. And when you join you get immediatly overrunned by them. It seems like a very VERY bad idea. I'll stick with the fair gameplay way, where everyone starts low. I don't want people giving themselves an unfair gameplay.

Oh, I forgot to mention that it isn't warfare, so you can't attack others IF they don't want to. They can accept duels/war proposals from other players to duke it out or to test how effective their plan is and how to improve on it later on.

You're thinking of the wrong mind-set. These alliences are for these servers that have goals set like population limit or warfare. What I'm trying to suggest is a server of "No war unless you want to". Let me sum up my conversation.

- Open 24/7, always join-able and leave-able.
- Everything starts out normal, you build, construct and gather your resources.
- You cannot be attacked unless both parties declare war upon eachother.
- The server is designed to test and try out new ideas on how to beat your opponent in actual matches with goals and money at stake, in a controlled and easy setting.
- Your city, army and whatnot is removed on disconnect.
- It's a relaxed enviroment at which any and everyone can do what they like and how they want it without actually rushing for anything. Also gives newer players and veteran players to try out new things they wouldn't dare or risk in matches where it's all tight with other players to race/fight towards the finish.

Then whats the point? Its like survival, you build something survive... get bored... go away... come back...rebuild....do nothing....thats it... it pointless there no point to it whats the point in playing a gamemode when you can't end it. Its like RP you just play it till you get bored, and it stupid because you need a break, and your mind dont want a break till you've stop playing which will happen in once in a while.

Then whats the point? Its like survival, you build something survive... get bored... go away... come back...rebuild....do nothing....thats it... it pointless there no point to it whats the point in playing a gamemode when you can't end it. Its like RP you just play it till you get bored, and it stupid because you need a break, and your mind dont want a break till you've stop playing which will happen in once in a while.

It's used in conjunction with the other servers. This is not suggesting overhauling the gamemode for it, but an addition to it.

Oh addition... We was gonna do that to td as well, where you just have loads and loads of money and unlimated creeps come out, you'd choose the option on the panel, maybe between different gametypes which you choose via console? Like death match == loads of resources and etc..

Oh addition... We was gonna do that to td as well, where you just have loads and loads of money and unlimated creeps come out, you'd choose the option on the panel, maybe between different gametypes which you choose via console? Like death match == loads of resources and etc..

PHEW! I thought you were getting angry

Well, that might be a solution, but I think it's best to keep the resource gathering, to keep it challanging and a bit of work to get what you need. It also gives an indication on what can be build and what not at a specific point. It's also more true to the goal orientated matches on the other servers.

You're thinking of the wrong mind-set. These alliences are for these servers that have goals set like population limit or warfare. What I'm trying to suggest is a server of "No war unless you want to". Let me sum up my conversation.

- Open 24/7, always join-able and leave-able.
- Everything starts out normal, you build, construct and gather your resources.
- You cannot be attacked unless both parties declare war upon eachother.
- The server is designed to test and try out new ideas on how to beat your opponent in actual matches with goals and money at stake, in a controlled and easy setting.
- Your city, army and whatnot is removed on disconnect.
- It's a relaxed enviroment at which any and everyone can do what they like and how they want it without actually rushing for anything. Also gives newer players and veteran players to try out new things they wouldn't dare or risk in matches where it's all tight with other players to race/fight towards the finish.

Edited:

What this man says is also a reason

How can you relax softly in a game?
If I make the gamemode so you just join then there is a 99% chance that you will get killed immediatly and have no chance of rebuilding. The melons will need to gather resources for the constructions WHICH IS WHY the gamemode shouldn't be publicly open so everyone can just join. When the new player joins then the player who is in there will propably be covering the whole map with amies. That is why the gamemode needs a way to win. Else no point in playing the gamemode.

I am creating gamemodes that offers FAIRPLAY not "join and meet the army of death" type.
Lots of people will make huge armies when their bored and then they will begin attacking other players and if I allow people to join publicly the player who owns the army is already ready to kill him.
Besides the city spawns are fixed and this gamemode is not a Sim City gamemode, It's an RTS gamemode based of Black and White and Black & White 2. If you don't like those games then you wont like this gamemode. The 2 mentioned gamemodes are basicly about destroying stuff and using godly powers to destroy stuff (including throwing your own people). I'm sorry DarkWolf, but if you don't like a little bit combat, then this is not the gamemode for you.

How can you relax softly in a game?
If I make the gamemode so you just join then there is a 99% chance that you will get killed immediatly and have no chance of rebuilding. The melons will need to gather resources for the constructions WHICH IS WHY the gamemode shouldn't be publicly open so everyone can just join. When the new player joins then the player who is in there will propably be covering the whole map with amies. That is why the gamemode needs a way to win. Else no point in playing the gamemode.

The first issue: That's why I said it's peace untill both parties declare war, instead the other way around.

The second would be very easy to solve: Population cap.

Edited:

I have no qualm with any combat at all, I am merely suggesting a nice alternative which can be just as entertaining within these borders.

The first issue: That's why I said it's peace untill both parties declare war, instead the other way around.

The second would be very easy to solve: Population cap.

Population cap destroys the whole gameplay point -_-. And it turns the gamemode from Black and White to something that isn't about people. It will also ruin the point in the name aswell. And I hate gamemodes where you just join and everyone else is having a giant advantage because they have already been there for awhile.