We have pushed a small patch for the game for all consoles today! We have collected all the feedback that we have received since launch and made various fixes and improvements to the game. What has changed… Gameplay: Tweaked and rebalanced Hard mode. At launch the hard mode was weirdly balanced and the hourglass didn’t make a lot of sense in later sections of the game. The hourglass damage now scales according to your health.

If you are interested in purchasing a physical copy of the game, please read this post very carefully! Beforehand, here is the FAQ… Q: Will you release physical copies for Switch? A: We would love to but it’s not easy. DotEmu are still talking with physical publishers to see how we can make it happen, but we don’t have solid guarantee, delay or price at the moment. Limited Run Games themselves, who are very popular, aren’t able to get Switch games manufactured at the moment (they are also trying!).

Wonder Boy: The Dragon’s Trap will be available for Mac and Linux on July 18th! Ported by Ethan Lee (flibitijibibo.com), who brought plenty of games to those systems (FEZ, Flinthook, Bastion, Transistor, Shenzen I/O or Super Hexagon…), the game will be available next week for both Mac and Linux! You can wishlist the game on Steam, and if you already bought it for Windows it will work on your other computer platforms.

Since the game launched, we received an overwhelming amount of messages (Twitter, Facebook, E-mail) asking us if the game soundtrack was available for purchase. Everybody here (and Michael in particular!) is super happy and honored of the interest in it. We thought we’d post a bit about it so that everyone can get the answer. At the moment our licensing rights do not allow us to release a standalone soundtrack. We are however working on finding a solution!

For our third dev diary, learn more about the art and animation of The Dragon’s Trap, by Ben Fiquet! You can check some of previous work on his website http://www.benfiquet.com. Another good news is that the game package is now gold for Switch, Playstation 4, Xbox One! :) Wonder Boy: The Dragon's Trap is now gold on all consoles! 🗹 Switch 🗹 PS4 🗹 Xbox One See you April 18th! pic.twitter.com/0IWrWfuudc — Lizardcube (@lizardcube) April 5, 2017 So we are on track to hit our release date of April 18!

If you are a reader of the PlayStation blog you may have spotted the exclusive news a little earlier. We have held on revealing the 6th character, AKA Wonder Boy in its “Hu-Man” form, and people were wondering which of the multiple designs would we base it on? Will he have blond hair or green hair? So many ever-so-important questions, and we have some answers in this new video! Wonder Boy: The Dragon’s Trap will be available on April 18 on PS4, Xbox One & Nintendo Switch!

Wonder Boy: The Dragon’s Trap will be available on April 18 on PS4, Xbox One & Nintendo Switch. The PC version will arrive a bit later, we are working on it. If you’re in Europe, you can now pre-order the game on the PlayStation Store for a 20% rebate! You can search for the pre-order page on your PlayStation 4, or use the web version: PS Store Europe or: PS Store UK - PS Store FR - PS Store DE - PS Store IT - PS Store SP But stay tuned, we still got some suprise..

A while ago we have discussed some of our work on Reverse Engineering the original 1989 version. What we kept quiet at the time is how our technique subsequently evolved, and the project evolved with it. The technology behind the game has been rewritten and we had something very specific in mind that we are happy to finally announce today. You will able to change between 1989 retro graphics and 2017 modern animated graphics anytime, anywhere, at the press of a single button!

Fourth video of our mini featurette character series! For the dungeon music track we have created variations for each location (so the track inside the Pyramid or inside the mouse tower is different from the track in the Japanese temple, etc.). Where were we… Lizard-man, Mouse-man, Piranha-man… Ah! Presenting… THE LION-MAN! Fourth featurette from Wonder Boy: The Dragon's Trap! pic.twitter.com/GVbGlpG8nC — Lizardcube (@lizardcube) January 19, 2017 The video is also available on our regular The Dragon’s Trap Facebook page and Lizardcube Facebook page.

It was hard to keep the secret, but finally we can spill those edamame beans… Wonder Boy: The Dragon’s Trap is coming to the Nintendo Switch™ in 2017! A reunion was held in mushroom kingdom under a veil of absolute secrecy, where Nintendo suggested we could bring the game over to their upcoming platform. Needless to say it was a unique opportunity and as soon as we saw the system we knew we wanted to get the game on it.

Final week of the year! Before you go into festive mode, catch up with a pile of games or gather with friends and family, we wanted to share this fabulous artwork Ben made! Earlier this month we were kindly invited to Playstation Experience in California to meet with players and press. It was super cool to meet with old and new players there, and get people to try our work-in-progress build.

Hey there, I’m Romain Gauthier, in charge of sound design on Wonder Boy: The Dragon’s Trap. Following the second episode of our Dev Diary, which focused on the music and sound aspects of the game, I thought I’d write a little post talking about how I made some of the sound effects, since this seems to have sparked a bit of interest. It should be disclosed that I’m actually a music composer first and foremost and not a full time sound designer.

Thrilled to announce that our second Dev Diary for Wonder Boy: The Dragon’s Trap is now available on YouTube! In this new episode, enjoy some ear candy and learn more about the music and soundscape of our modern version. The memorable Shinichi Sakamoto tunes have been re-imagined by Michael Geyre, who led a team of dozens of classical instrumentalists and covering varied folk subsets. The supporting sound effects and audio landscape have been beautifully adapted by Romain Gauthier to the new game’s graphic enhancements.

Third video of our character series! After Lizard-Man and Mouse-Man, Part 3 of our character featurette series showcasing THE PIRANHA-MAN! (and who could say no to a trombone?) pic.twitter.com/Og4jXSMn0p — Lizardcube (@lizardcube) November 30, 2016 The video is also available on our regular The Dragon’s Trap Facebook page and Lizardcube Facebook page.

We’ve got so many cool dragons in the game we can’t wait to show them to you! Lurking in a creaky shipwreck, the adorably terrifying Dragon Captain.. Where there is a sea, there are pirates! A first look at our Dragon Captain from Wonder Boy: The Dragon's Trap. ( Animated by @BenFiquet ) pic.twitter.com/b9SAaK0uxK — Lizardcube (@lizardcube) November 28, 2016 You can find the original GIF file on our Presskit page.

We are continuing our featurette series with a mini video of Mouse-Man posted on social medias last week! It gives a sneak peak at some new locations and our take on the “It’s a Treasure Box” track :) We hope you’ll like it. As always, thanks for all your comments and shares on the social medias! @lizardcube Presenting… THE MOUSE-MAN! Second character featurette from Wonder Boy: The Dragon's Trap + a second extract from the soundtrack!