I'll very quickly point out a few cards that I think are good or need attention. I just am short on time. I'll look at this more completely later.

white|18 1 Radiant, Archangel - Great synergy with your creature choice. Could also hurt your opponent for playing flyers.1 Sunscape Battlemage - Not bad. Unfortunately, this is the weakest of the Battlemages. At least she's a card drawer if you consider her a double-cantriped 2/2 creature that costs 4WU.1 Lightning Angel - Beat stick! You can conceivably cast this creature with your color base too.1 Soulcatcher - Kabal Ghoul for flying creatures, more synergy.1 Blessed Orator - Hm... Defensive... May want to consider Academy Rector instead still.2 Devout Witness - Reliquary Monk is kinda fun for this type of job. Have you tried it? Aura Shards is another fine idea too.4 Hobble - I would strongly recommend you play Swords to Plowshares instead of this. Creature enchantments are just too fragile for this format and you really don't want to give your opponents more targets for their Dismantling Blows, trust me.1 Armageddon - Maximize these.

blue|65 4 Cloudskate - Blue's Ball Lightning.4 Dream Thrush - I'm not too keen on these. Most of your creatures are flying.4 Troublesome Spirit - These I'm not too fond of because you really want to be able to play spells during your opponent's Cleanup Step.1 Thought Devourer - If you're able to play out your hand fast enough, these are great, counter-productive for Contract from Below though.4 Air Elemental - Change this to Morphling if you can. 4 Stronghold Zeppelin - Change this to Phantom Monster or Roc of Kher Ridge. or even more Rishadan Airships.3 Drifting Djinn - Change this to Mahamoti Djinn.1 Trade Routes - "All lands have Cycling 1." 2 Ancestral Memories - This will be difficult to cast.

red|304 Arc Lightning - Incinerate is much better.4 Pyrotechnics - Arc Lightning is 1 less damage for 2 less mana.2 Engulfing Flames - Both Incinerate and Firebolt are better than this.2 Firebolt - You may want to max these or change them to Lightning Bolts.1 Shower of Coals - I don't recommend this because of the double red in the cc, but it could be useful. I, personally, would prefer more Prophetic Bolts.

green|184 Quirion Explorer - I'm not too fond of these guys because they don't seem to work for me so well.1 Thornscape Battlemage - Maximize these.4 Hull Breach - Congrats for being the first person to put this one up! Hull Breach is a killer, even at Sorcery speed.

artifact|15 3 Braidwood Sextant - I think that there should be better options for these, Land Grant for example.

Nice job on your artifacts, by the way.

I'll look at your mana base later. The Darkwater Catacombs aren't great for 5 because they're rather narrow. I would consider something else if possible.

Originally posted by Dune Echo
I'll very quickly point out a few cards that I think are good or need attention. I just am short on time. I'll look at this more completely later.

white|18 1 Radiant, Archangel - Great synergy with your creature choice. Could also hurt your opponent for playing flyers.1 Sunscape Battlemage - Not bad. Unfortunately, this is the weakest of the Battlemages. At least she's a card drawer if you consider her a double-cantriped 2/2 creature that costs 4WU.1 Lightning Angel - Beat stick! You can conceivably cast this creature with your color base too.1 Soulcatcher - Kabal Ghoul for flying creatures, more synergy.1 Blessed Orator - Hm... Defensive... May want to consider Academy Rector instead still.2 Devout Witness - Reliquary Monk is kinda fun for this type of job. Have you tried it? Aura Shards is another fine idea too.4 Hobble - I would strongly recommend you play Swords to Plowshares instead of this. Creature enchantments are just too fragile for this format and you really don't want to give your opponents more targets for their Dismantling Blows, trust me.1 Armageddon - Maximize these.

-Hobble is my Swords token, until I get them I'll have to use this, at least it's a cantrip
-I completely forgot about my 2 Mother or Runes, they'll replace the Battlemage and Orator.

blue|65 4 Cloudskate - Blue's Ball Lightning.4 Dream Thrush - I'm not too keen on these. Most of your creatures are flying.4 Troublesome Spirit - These I'm not too fond of because you really want to be able to play spells during your opponent's Cleanup Step.1 Thought Devourer - If you're able to play out your hand fast enough, these are great, counter-productive for Contract from Below though.4 Air Elemental - Change this to Morphling if you can. 4 Stronghold Zeppelin - Change this to Phantom Monster or Roc of Kher Ridge. or even more Rishadan Airships.3 Drifting Djinn - Change this to Mahamoti Djinn.1 Trade Routes - "All lands have Cycling 1." 2 Ancestral Memories - This will be difficult to cast.

- I think I need the Dream Thrush cause my mana base is a tad shaky
- Phantom Monster? I need some of them and more Cloud Spirits! Shouldn't be too hard to get them, unlike Morphling or Serendib Efreets

red|304 Arc Lightning - Incinerate is much better.4 Pyrotechnics - Arc Lightning is 1 less damage for 2 less mana.2 Engulfing Flames - Both Incinerate and Firebolt are better than this.2 Firebolt - You may want to max these or change them to Lightning Bolts.1 Shower of Coals - I don't recommend this because of the double red in the cc, but it could be useful. I, personally, would prefer more Prophetic Bolts.

-I really should acquire more older cards , I removed 2 Pyrotechnics and replaced the Engulfing Flames with 2 more Firebolts.

green|184 Quirion Explorer - I'm not too fond of these guys because they don't seem to work for me so well.1 Thornscape Battlemage - Maximize these.4 Hull Breach - Congrats for being the first person to put this one up! Hull Breach is a killer, even at Sorcery speed.

-added 3 Battlemages, an Assault/Battery, a Sterling Grove and an Aura Shards for the Explorers and Harrows.

artifact|15 3 Braidwood Sextant - I think that there should be better options for these, Land Grant for example.

-Land Grant is unfortunately not so good w/o duals
-added a Memory Jar to my list of artifacts

Nice job on your artifacts, by the way.

I'll look at your mana base later. The Darkwater Catacombs aren't great for 5 because they're rather narrow. I would consider something else if possible. [/B]

The one time I drew the catacombs they helped me quite a bit, so it stays for now, until it screws me.
My mana base needs some work though, if anyone wants to donate some duals or pain-lands, PM me.

I have to say that this is another excellent first 5 I like the creatures choices and the only issue I have with your card choices is the fact that you haven't commited more to this theme.

Perhaps you do not have more, but I think that more Earthquakes and Breath of Darigaaz would be great. Also, a Moat would be really tech in this deck... either the original version or Teferi's.

Otherwise, I have a couple of observations:

Sleight of Hand & Opt really should be better cards. Impulse is the choice of a new generation... Worldly Counsel Might not be amazing in a deck with no duals, but with two (different) basic lands out, it's a superior Opt. If you don't agree, at least try Brainstorm for me.

Land Base: so, does every land in your deck come into play tapped? It appears so. Judging by the numbers of certain lands, I'd say you don't have much choice... but if you're interesting in upgrading, I'd suggest Gemstone mines as an inexpensive place to start. Barring that... some more Dragon Lairs Might be in order.

You have a lot of great card choices, so I'd say play some 5 and have fun! You'll find out what works for you and what doesn't.

Though it costs RR3 to cast, what about Subterranean Spirit for an Earthquake effect? While its only 1 point, its usuable turn and turn again. Perhaps even Warmonger. While its probably a safe assumption that an opponent will try to kill the Warmonger with its own ability, doing so will also remove much of the groundbound chaff from the game.

Is the Homelands Enchant World Serra's Aviary worthwhile in here? I ask because of all the flyers.

As a side note, I'm thinking that this format could be much fun, indeed...

Perhaps even Warmonger. While its probably a safe assumption that an opponent will try to kill the Warmonger with its own ability, doing so will also remove much of the groundbound chaff from the game.

Warmonger is some good tech. Good Beater that will at the very least force your opponent to tap 6 and quake for 3. If you're not perpetually behind on life, this guy might be a stick.

Is the Homelands Enchant World Serra's Aviary worthwhile in here?

3W
All creatures with flying get +1/+1

Sounds like a decent card, but I'd play Glorious Anthem instead. That is, unless you have too much trouble with the WW.

As a side note, I'm thinking that this format could be much fun, indeed...