I was, what we call in Texas, “dog sick” this past weekend. Likely the result of 2 straight weeks of travel + weather changes + being-around-recently-sick-people.

But that didn’t keep me from getting over to the Austin Convention Center for a 45-minute walk through of the exhibits at the 2nd Annual Bodyhacking conference, Jan 27-29.

I was intrigued when I heard about the conference a year ago from my Austin tech colleague Christopher Calicottof Trammell Ventures, to the point which I volunteered to serve in a modest capacity on the Advisory Board.

It was an attempt to bring together a range of products, services & technologies which on first blush seemed unrelated or modestly related at best. Things like tattooing, body art, implantable medical devices (think pacemakers),

But, the more you think about these categories, and especially extend them into the future, beyond what you know or see today, the more you begin to see how the case can be made for pulling them all together into a single, conference program, unified around the “future self” — what’s inside us, on us, around us, etc.

Haptics everywhere: back in 2010, I wrote about haptic tech being the “next communications breakthrough” and, to some extent, many of the products I saw told me that my hunch remains on target. Products on display from Somatic Labs, Neosensory, Omius, and Brainport were all examples of processing various sensory (e.g., visual or audio signals), environmental, or other data sources by translating and conveying them in “touch” on the wrist, on the upper body, etc.

In particular, take a look at the Moment, by Somatic Labs. In addition to experimenting with the initial apps they are releasing, the team plans to provide access to the device via a set of developer-friendly APIs. I think it will be fascinating to see what developers might do, especially when you start thinking about platforms like Slack or IFTTT.

BTW: you can get an additional $20 discount on the Moment with pre-orders by using the promo code: BDYHAX.

VR and AR inescapability: They (as well as AI and “big data”) are the darling of this decade. At the moment, a lot of experimentation going on — definitely akin to social media 1.0 products from 10+ years ago, with playfulness and creativity remaining a big VR theme.

As a counterpoint, I’m eager to see what VR and AR demos Capital Factory rolls out in its new first floor expansion space, expected around SXSW 2017, two months hence — it should be epic and, I’m betting, more balanced between work and play apps.

So, those are my top-of-mind observations from 2017. Much, much more to come, no doubt, in this fascinating, poly-product tech marketspace.