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My little space on the web where I blog about comics and comic books, drawing and illustration, graphic design, writing stories, and a few tips and tutorials from time to time about them. I'll also share bits about movies, theater, music, (maybe even cooking!) and whatever strikes my fancy.

(1) A "planet" is a celestial body that (a) is in orbit around the Sun, (b) has sufficient mass for its self-gravity to overcome rigid body forces so that it assumes a hydrostatic equilibrium (nearly round) shape, and (c) has cleared the neighbourhood around its orbit.

(2) A "dwarf planet" is a celestial body that (a) is in orbit around the Sun, (b) has sufficient mass for its self-gravity to overcome rigid body forces so that it assumes a hydrostatic equilibrium (nearly round) shape, (c) has not cleared the neighbourhood around its orbit, and (d) is not a satellite.

As an add-on, Wikipedia defines trans-Neptunian objects as objects in the solar system that orbit the sun at a greater distance on average than Neptune. This has three divisions--the Kuiper belt, Scattered disk, and Oort cloud.

There are now eight classical planets-- everyone except Pluto.

Pluto is now a dwarf planet, and part of a new category of Trans-Neptunian objects accoring to the IAU. New objects will be added to this new category, with Pluto as the prototype.

Charon is also now a dwarf planet. It used to be known as Pluto's moon, but I guess it isn't anymore since dwarf planets exclude satellites.

Ceres, formerly an asteroid, is now a dwarf planet.

Xena, whose name might change, is now a dwarf planet.

Whew! And to think that original proposals went as far as 12 planets, even more. Buti naman at isang planeta lang ang ipinagbago. Mas matipid sa mga teksbuks--tapal action with White-Out.

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Seriously the repercussion of the IAU resolution is mind-boggling. It will cause ripples not just in science but also in history and culture. And you wouldn't believe how emotional some people can get about the issue---comparable only to a parent discovering that a child he cared for is not his own.

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I'm opening up my schedule to accept art and design commissions! This is to ensure that I don't end up as a starving artist. Har har. :-)

While I prefer to draw feminine forms and poses, I'm also open to drawing male characters. However, I won't be able to accommodate highly detailed characters (like Swamp Thing, or Michael Bay's Transformers designs). The images above show my default art style. It's similar to the styles of Frank Cho, Adam Hughes, and Terry Dodson.

I don't accept caricatures or portraits. I can't guarantee that I'll be able to copy accurately.

Below are the details for art commissions. These are rates for non-commercial artwork.

There are a lot of people who want to make comics, or have tried to make comics but end up frustrated. I certainly struggled some when I started out, and it's no secret that there have been bumps on the road now and then.

I'm just curious to find out from you: What aspects of making stories and comics do you find yourself struggling with?

If you write your questions in the comments section, I'll see if I could answer it.

It's been more than six months since I posted. I blame the time-sucking black hole that is social media. :-)

Here are some of the highlights from last year:
1) "I Heart Davao," the 40-episode television series aired on GMA 7. I was given the opportunity to write a number of episodes for that show, but I insisted that I could only do ten. My primary reason was that I had never written for television before, so I didn't want to dive headfirst into unfamiliar territory. Our headwriter was Chris Martinez, and the writing team had me, Dwein Baltazar, and Eljay Castro Deldoc. Our director was Marlon Rivera.

I wouldn't consider my experience as representative of what really goes on in television writing in the Philippines, but it was an eye-opener. I never imagined that I'd be able to write more than two hours worth of script (five episodes) in two weeks. It was thrilling, to say the least, seeing how the script was brought to life in the finished product.

I've had a long and fruitful career in graphic design, article writing, and magazine art direction, and I've dabbled in theatre acting, playwriting, and teaching in university. But Fate led me to making comics, where I've found unexpected and flattering success.