Messages - SteveMartin

I'm kind of surprised the release of this was stumped down to a bullet point among other rom hacks on the front page and yet a translation of some D-grade Famicom game gets its own article. Thought this was something highly anticipated

I didn't remember this one never got released! I remember finishing it for KingMike as he mentioned several years ago. We all get more busy with our personal lives as we get older, I'm not too surprised it's been on the back burner for so long. *cough*Moon*cough*

I remember it being a very very subpar game, so I didn't think there was any demand to begin with. Hopefully my translation was any good since that was one of my first projects iirc.

Wow, so it's finally happening! I never thought the third one in the series would ever come out.

FYI, that gibberish language in the first two games of the series was actually Japanese audio that was reversed. Always suspected they may have just stolen audio from some anime and used it thinking no one would notice

I believe I tried to tackle this script a second time, but real life got in the way as usual. Hopefully the games are in English someday.

This is interesting and all, but you'd have to share the ROM. Otherwise how exactly can anyone help you? I'm also a little confused what you want to accomplish. If you want to fix the prototype up to be the final game, just play the final game :p Or is it that you want to import all the beta elements into the final game?

I have a slightly unrelated question but since most fans of this obscure yet amazing game are gathered here (I wish Tengai Makyou 4 would get the same love) I figured out maybe I could find someone with the answer here.I heard that this game had been considered for a 1997 American release. Has anyone heard about this, or saw any magazine scans with English pics of the game in them? Or is it a hoax?

Actually, I first learned about the game back in the 1997 October issue of GameFan magazine. If I remember right, they did write about it as though it was intended for an overseas release. Beyond that I don't know, though. The game was released within that same month in Japan, and usually localizations never happened that quickly, so a 1997 American release doesn't seem like it would have been likely.

Please do not ask for updates and when there is something to say, we will tell you. Please also refrain from posting unless you absolutely have to or have something to discuss in the thread.

Can we have some updates? You must have something to say. I absolutely have to post this.

If you all saw how many great things esperknight has going on you'd see why he keeps switching back and forth between them. Gonna be nothing but good things, Moon is only the start, though my personal favorite!

KingMike had the whole script for this game dumped a few years back, albeit with errors. I'm not sure what became of that project, I tried working on it but the font table and other issues made it unreadable at a lot of points IIRC. I ended up forgetting about it :/

I already tried comparing values when using the wings item that lets you teleport between places. No go. I take it by changing of map you mean comparing values each time you go to a new screen, which of course I've tried already. Very first thing I did =p Unless you mean something else?

I'll be blunt: outside of making codes, anything more is too much for me. I'm a translator, not a programmer Don't have time or motivation to learn so much more outside of simple code searching, as that'd require more time spent learning things just for this one game. I have zero idea about pointers and all that stuff.

But going by what you're saying, it sounds like I'm probably not going to be getting any results this way In which case, I'll probably have to wait around for someone else to figure this out. Or go another route and try to obtain a prototype of the game haha.

Well, I am actually trying to, but doubt it'll be as easy compared to just finding a code. Hopefully some other Tomba fan out there decided to try to figure this out, as it seems I've met my match here.

I try to find unused areas in games by making cheats, comparing different values as you move scene by scene. Usually this works pretty well, but not this time.

I'm trying to do this for Tomba on PSX. Not the US version either, the JP one. So far, I've gone over 5 hours and nothing. It seems impossible. I haven't met a game so stubborn that no code coming up in the address list seems to have anything to do with what area you're in.

So I'm asking you guys, are there any other tricks I can try here? So far all games I try seem to store the level values in one address, but the way this is acting I'm wondering if this may be one of those games where a cheat needs four different addresses, kinda like when you find a debug mode or something.

There's unused graphics for lost areas in the game apparently, so I'm hoping a level code might reveal those areas. So I'm pretty excited but at the same time impatient with how long this is taking :x Anyone got any ideas?

I'm sure my wording is a mess since I'm so tired and can't think at this point

Someone else once asked me if I could give just the script, which makes no sense to me. If you want to play the game properly, best wait for it to actually be in the game. Staring at all the English text isn't going to help you identify which parts of the game the text corresponds to, and if anyone's seen a dumped script for a game, it isn't ever in a linear order anyway, as Penny said.

Plus there's already an English walkthrough of the game here for anyone that impatient

I once was working on this game, hoping to do a surprise release. Translated a ton of the scripts, though I never kept count so I don't really know how much I had done. It all ended up lost in an HD reformat, so it's long gone now :/ Never felt like getting to it again.

Second is definitely better than the first. I can't believe how short the first one is. I never figured out if those tools could be used on the first game, though.

Ah, thanks! But that reminded me there's the more full version of the song with Japanese vocals that came with that soundtrack. I wish thinking more about the lyrics for the version in-game, that has no Japanese but only English lyrics.

Thanks though, I never heard that one part as "moment of the sign," always swore it was "moment I decide." Now I know Thanks for taking the time to scan that btw!

It's not much to keep secret, but I'm also working on a personal website that will cover all things Moon. And I mean everything I can get my hands on. And one thing that would help in the meantime, if there's anyone that knows the music before waiting to listen to it along with our English translation(shame on you!), it'd be nice if someone could transcribe what they hear for the lyrics to I'm Waiting For The Night, as I get completely lost at one point, and it'd be neat to have on the site What I can make out:

I'm waiting for the nightThe moment....(I decide?)My breath(breast? ) is gettingClose and close(??)The time has come for usWhere we can be(??)

If anyone wants to waste time waiting here(how ironic), no better way to help out December 23, 2012, 05:03:54 am - (Auto Merged - Double Posts are not allowed before 7 days.)

It's not much to keep secret, but I'm also working on a personal website that will cover all things Moon. And I mean everything I can get my hands on. And one thing that would help in the meantime, if there's anyone that knows the music before waiting to listen to it along with our English translation(shame on you!), it'd be nice if someone could transcribe what they hear for the lyrics to I'm Waiting For The Night, as I get completely lost at one(Edit: all) points, and it'd be neat to have on the site What I can make out:

I'm waiting for the nightThe moment....(I decide?)My breath(breast? ) is gettingClose and close(??)The time has come for usWhere we can be(??)

If anyone wants to waste time waiting here(how ironic), no better way to help out

I almost forgot about this game. Last I saw, Gil couldn't get it hacked for more text space, making it so nothing could be translated as elaborately as one would want. I wonder if that's still the case..?

Now I'm remembering a translation I was doing for him that got lost in the Megaupload take down