"dynamighty" Posts

“Your mission, should you choose to accept it, is to lead the C.O.U.N.T.E.R agency to keep the world’s top two superpowers, the Imperialists and the Socialists, from their dastardly plan of blowing up the moon!”

In just a few weeks’ time, on 20th August, you’ll be able to play Counterspy on PS4, PS3 and PS Vita. In case you’re not up to speed, it’s a larger-than-life spy caper from Dynamighty, a talented new studio with serious pedigree – its ranks include Lucasarts and Pixar alumni.

Greetings Counter Agents, This is Mark Holmes, co-creative meddler here at Dynamighty and art director of our debut title, Counterspy. After 16 wonderful years at Pixar, working on most of the studios’ films as a character, environment, graphic artist, art director and production designer, I was excited to bring my experience and passion for visual storytelling to Dynamighty.

Hey budding C.O.U.N.T.E.R agents! David Nottingham, (Dynamighty Creative Director) here with some exciting CounterSpy news! Yesterday, the good folks at Sony, along with our co-conspirators at C.O.U.N.T.E.R declassified the Release Date information for CounterSpy.

Hello friends. Things have been quiet on the home front here at Dynamighty in the last few months. The truth is we’ve been quietly working hard to make CounterSpy as awesome as it can be. In the world of espionage, this is known as being Deep Undercover.

Well, all our diabolical plans are finally falling into place, and we have some exciting news to share. When we partnered with PlayStation, PS4 was but a fantastical dream of uber console heaven somewhere off in the future. We originally announced that CounterSpy was coming to PS3 and PS Vita.

So last week was a crazy E3 blur for us at Dynamighty. Thanks to the good folks at Sony we were able to show CounterSpy to lots of people in their booth. While we were not showing on the main floor we still had a great presence with lots of buzz and even an award nomination! (Thanks Hardcore Gamer!) and we also released our first trailer for the game!

When Sony asked us to write a quick post to tell you a bit about our game, we met the request with a mix of excitement (“YES! We get to start talking about our game!”) and terror (“Holy [REDACTED]! Now we’ve got to actually deliver…”).