If you’d like to get a development build of the game, please contact me.

Promotional Art

Promotional Art

A series of promotional artworks I produced for TrueVRSystems. Now in use on posters, print media and online.

Character Design

This is a selection of character artworks I painted in recent years.

Steam Punk Slugger

This is an in-game weapon model I produced for TrueVRSystems in 2018. The weapon was designed for a project with an already established universe.

The paramount design limitation was the need for a resemblence to real life weapon, the players have in their hands during the VR-experience.

At the bottom of the page you can view the model in 3D and get more informations

Rewrap

Rewrap was a student project with the goal to get a feel for 3D softwares, including lighting, materials, texturing and some modeling. The task was to recreate the artstyle of a certain game in a 3D environment. This project was realized in the 4th semester of Game Design at ZHdK in 2016.

You can watch the video at the bottom of the page.

ExIT

ExIT was the first major project in our game design course at ZHdK in 2015. It’s a point and click adventure game telling the story of an AI and her creator with whom it falls in love with and wont let her escape their virtual world.

My job during this project was art direction and managing the assets produced by class mates.

Sketch Book

Collection of sketches and paintings that I made over the past 5 years.