In which we discuss the bone-chilling terror of spending three years to make an ad-and-microtransaction-free mobile game. What went right -- and more importantly, what could we have done differently? Read on for the answers!

I enjoyed Dark Souls II a lot, but it 's definitely not on the same level as the first one. In a lot of cases, it sacrifices memorableness for convenience and in the case of the DLC, it absolutely starts to spread its creativity too thin. r n r nI ...

I agree with this article. I think that Molyneux has made a lot of mistakes, and he 's clearly not the most grounded PR person, but a lot of what he said in his interview feels honest. Game development is challenging yes, I recognize there are lower paying or more ...

This is my favorite genre, hands down. I don 't think any other game in the genre has surpassed Super Metroid -- not the IGAvanias, not Shadow Complex, none of the current indies, and definitely not lesser-known Metroidvanias like Monster Tale. r n r nUnless you count Dark Souls, which ...

I really wanna try Soylent sometime. r n r nI still think that eating healthy and working out has a bigger impact on my engineering productivity than pretty much anything else. If I 'm taking care of my body and I 'm firing on all cylinders, I think I do ...

I completely hear you. I feel the same way: even at indie functions these days, I hear more people talking about analytics than about game design. r n r nI do think there 's a silver lining, though: the current situation is a bubble and it 's going to burst. ...