5th Age Mod

It's time to leave the Imperial and go into the next Age . . .The Golden Age!Features:- new base units and technologies- New Unique Units / Technologies- New buildings- New icons and graphics- Unique heroes- Fully support RM / DM / CS maps- Researchable in Accursed and Tower of Flies too (for cba and blood maps)- Offline game support: [You must login to view link]This mod can be played in RATED games.Current version 2.0.1:2.0.1-Fixed one important bug2.0.0-Major patch with lot of new features:2.0.0-New design for buildings in 5th age!(thanks to [You must login to view link] & Tomcelmic)2.0.0-Unique heroes!(just once can be trained)2.0.0-2 new technology in Monastery, 1 in Stable and 1 in Siege Workshop2.0.0-Fixed the Cavalry's visual bug2.0.0-Noble Swordsman +5 hp2.0.0-Royal Longbowman -1 pierce armor2.0.0-Updated tech tree and added screenshots1.9.1-Fixed Obsidian arrow for Pavise Crossbowman1.9-Included Advanced Statistics thanks to: Client 2.2.4.21.8-If player own Accursed or Tower of flies the Golden age tech available in castle too (next to petard)1.8-Royal War Elephant -50 hp and -1 attack1.8-Royal Mameluke +1 attack vs elephants1.8-New building: Trade Workshop1.8-New unit: Mounted skirmisher1.8-New technology in market: Trade Route1.7-Thumb Ring now working with all new archers (thanks for report to [MinamiKe]Minami_Kana)1.6-Parthian Tactics fixed for Royal Mangudai (thanks for report to [MinamiKe]Minami_Kana)1.5-Royal Mameluke will display the actual damage1.4-Fixed Fragmentation for non-bombard civs1.3-Culverin moving a bit faster and not available for most of non-firepower civs1.3-Royal Mangudai -1 attack and -1 normal armor1.3-Loom 2.0 in Golden age1.3-Hunting wolf can be garrisoned and transported (thanks for report to Leto_kunyiii)1.3-Rocketry fixed for Royal Chu ko nu (thanks for report to [MinamiKe]Minami_Kana)1.2-Elite Paladin's attack reduced to 16 from 18 and pierce armor to 3 from 41.2-Culverin (cart cannon) cost changed from 300 wood/275gold to 150wood/175gold1.2-Culverin (cart cannon)build time reduced by -20 sec1.2-Lot of unit's name changed (thanks for names to ['RB']nhoobish)1.1-Fixed Market bug1.0-First public versionThis mod not compatible with the following Visual mods:- Advanced Spec- Blue Berries- HD Units re-skin- Pumpkin PatchIf you will use these Visual mods, you will get the "black box bug".

The top of the screen WON'T SHOW the new age. Userpatch shows this age as Unknown at player's name. Tech tree editing is difficult. If I make just one mistake, game will crash, so I won't edit it. In addition, if a civ know 4. age unit, then he will know 5. too. Civs like japan, viking, byzantines and chinese not getting new % stuffs from the 5. age (except spanish blacksmith no gold). Civilization bonuses and team bonuses untouched. Tech Tree:

Gameplay video by ['RB']nhoobishSpecial thanks to: - Keisari Tapsa's and DiGiT's aoe tools- Oxam's [You must login to view link][You must login to view link] - Taichi San for aoe2 alpha version upload - Jorgito_Lando and Kor for some graphics - Tomcelmic for Age of Asian mod - Furik91 for mounted skirmisher graphics - todler for Trade Workshop graphics - ToME team for some icons - Chivalry team for hero idea - Leontios for some technology idea