shader 选项 phong lambert等的英文解释[2006-05-21]

2006-05-21 21:39:57

In the Shader editor, change the ShadingModel parameter to PHONG.By changing the Shading Model to PHONG,the shader assigned to the surface of theshampoo bottle will be a more realisticrepresentation of the plastics used tocreate shampoo bottles.Shading Models represent the way classesof materials look. For example, a LAMBERTshading model is useful for representingmatte surfaces, like plaster walls orblackboards.APHONG model is morecomplex, and gives highlights suitable forplastics and rubber-like materials.A BLINNmodel provides colored highlights that areappropriate for metals. A LIGHTSOURCEmodel makes the object look like it isemitting light, like an incandescent bulb orflame (note that the object doesn’t actuallygive off light — you need to place a lightwithin the object for it to illuminate othersurfaces).