Wild Talents have one or more natural Psionic
Powers that are innate to them rather than
a learned mastery of Psionics. Some Wild
Talents do become Psions, learning how to
extend their natural proclivity to achieve
more effects, but many others take up other
Professions.

Means to Power

Wild Talents have one or more innate
Psionic Powers, which they were
born with.

Wild Talents can take an Endurance Reserve
for their Psionic Powers, and run their
Powers off of this Reserve. However, unless
a Wild Talent has several Powers it usually
isn't cost effective to do so.

By default the Recovery of the Endurance
Reserve is assumed to function normally,
which is to say each Post Segment 12 Recovery.
However to prevent Wild Talents from being
able to use their Powers in a typical combat
without exercising some discretion, the
REC of the Endurance Reserve is limited
to no more than 1/10th of the Reserve. Thus
a Wild Talent with a reserve of 100 END
could have no more than 10 REC on their
Reserve. This means it will always take
two minutes of inactivity to fully recharge
a Wild Talent's Reserve.

WILD TALENT ENDURANCE RESERVE

Endurance Reserve (10 END, 1 REC)

Real Cost: 2 Character Points per increment

PSIONIC POWERS

To make a Wild Talent Character, a player
simply chooses or designs the Power(s) they
want their Character to have, gets GM approval
of them, and pays the Power(s) Real Cost
from the points available to their Character.

The rules governing the design of
Psionic Powers apply, but otherwise
there are no further restrictions upon the
design of such Powers.

However, a Character must start play with
all of their Psionic Wild Talents paid for,
and while they can improve their existing
Psionic Powers (with GM permission) they
may not gain new Psionic Wild Talents thereafter.

PSIONIC POWER ELEMENTAL CONTROLS

A Wild Talent can have an Elemental Control
for their Psionic Powers, however if this
option is exercised then all Psionic Powers
bought via an Elemental Control require
an Activation roll of 15- or worse. This
restriction prevents abuses of the Wild
Talent concept.

If a Wild Talent with an Elemental Control
later learns one or more Psionic Power Skills
and wants to become a full Psion, the points
in the Elemental Control can be cannibalized
and invested in a Psionic Power Multipower.
The individual Powers in the Elemental Control
would then be converted into slots in the
Multipower. This is entirely elective; such
a Wild Talent that became a Psion could
keep their Wild Talents in their Elemental
Control, and learn new abilities via their
Psion Multipower Pool.