Exit no longer causes a core dump if Gecko was launched by a loader that lacks return to loader functionality (such as preloader); instead exit returns to the Homebrew Channel, or resets the Wii if the Homebrew Channel is not installed

Gecko 1.8

brkirch has released Gecko 1.8 the successor to the Gecko OS. This unofficial build has been approved by the people responsible for the USB Gecko Nintendo Wii hacking/cheat code device. It has a lot of new features and a new GUI.

The Gecko homebrew application can be used without the USB Gecko hardware, but you're limited to only using it's various non-integrated features. However, the features available are worth using including cheat code support, region free gaming and much more!

Multidol games work through Gecko's game loader, rebooter is no longer required for them

To ensure games are fully functional the game loader now uses the IOS requested by the game (as a result there is no 002 error, that error is due to game loaders booting a game with the wrong IOS)

If a game requests an IOS that you don't have, the game's update partition will be searched for the IOS and the option to install the IOS will be given if it is found (if you have a modchip, turn off update blocking!)

It is now possible to select not to load the debugger, which increases the number of code lines allowed by Ocarina

New hooks have been added so that most (if not all) Wii games can be hooked

The menu interface has been improved, and you can load a custom background by creating a 640x480 PNG-24 file, naming it background.png, and putting it at the root of your SD card

The menu configuration can be saved, and the saved configuration will be loaded automatically when Gecko starts

A configuration file can be created for game specific settings like hook type

New code types are supported by the code handler

GPF (gecko patch file) support

GeckoOS 1.07b

Whats new:

1. No copy flag bit in saves now removed when copying no copy flag save games.

In previous version you could copy no copy saves but it left the no copy flag bit in the save so unless you used a Hex editor you couldn't copy the save game back to your Wii. Now this bit is removed when you copy the save over. Thanks Kenobi for this patch.

You need the rebooter to copy no copy saves to SD card, but of course you can copy them back without rebooter loaded just like any other standard save.