LEVEL 1

Kindergarten, 1st and 2nd year

SAINT NICOLAS OR SANTA CLAUS

Step back in time and learn about the history of Christmases past in the decor of a Martello Tower. Join in the festive atmosphere, participate actively in historic games and revel in the magic of Christmas cheer. Tools: games of old, Christmas decorations of yesteryear, music, Christmas symbols and stories.

ABRAHAM AND COMPANY

Plunge into the very heart of the 17th century as you meet Abraham Martin to learn about family life in New France. You will get to handle all kinds of period items, hum old tunes, have fun with the Martin children’s toys. Accessories: music and historic objects.

AN UNUSUAL HOUSE

In the evocative setting of a Martello Tower, experience family life as it was in of the late 19th century. Discover the ancestors of our daily objects and relive past history through an amusing timeline. Accessories: tower discovery rally, games, and period objects.

INFORMATION AND RESERVATION

A reservation is mandatory for every activity. A dining-room is available on request. All costs include taxes. Prices and details are subject to change.

LEVEL 2

Grades 3 and 4

THE COLONY

Say goodbye to Europe—New France needs you. Set a course for a new world and a life of adventure. Learn the ins and outs of settlers’ work in New France, with costumes for every students, period equipment, dance game, a military role play, and quiz supplied.

"What a wonderful activity! Children were pleased! We are greatful to our guide with her settler accent. She was very talented!" — Karine R., École de Château-d'Eau, Quebec, Quebec.

TALES AND LEGENDS AT THE MARTELLO TOWER

Allow us to guide you through an era not so far removed when the devil ruled supreme, and discover the mysteries of the Plains of Abraham during the New France period. Tools: costumes, treasure hunt, period objects and historic site.

THE VOYAGEUR

Leap back to the New France period and become the employees of nobleman Louis Rouer de Villeray. Learn how to barter with Amerindians and identify animal tracks and furs. Be at the centre of the action and participate in games to discover the objects, daily life and trades of New France. Accessories: period setting, furs and barter items.

ABRAHAM’S FAMILY In your classroom

Welcome Marguerite and Abraham Martin, the famous farmer who gave his name to the Plains of Abraham. Become a New France resident! All the students will wear costumes to learn about the trades of that era. Accessories: New France style games, period costumes, images and objects.

"What a great activity! It was recreative and allowed students to understand notions acquired in the classroom. Students were delighted." — Claudine G., École Prés-Verts, Quebec, Quebec.

A SCHOOL BURSTING AT THE SEAMSIn your classroom

The Plains move into your school to offer students of all levels one of the two following thematics, according to your preference :

The battles with generals Wolfe and Montcalm;

The legends of New France with Abraham Martin or his wife Marguerite.

On the menu: A variety of activities for different grade levels, all packed with legends and historical role plays.Contact us for more details.

INFORMATION AND RESERVATION

A reservation is mandatory for every activity. A dining-room is available on request. All costs include taxes. Prices and details are subject to change.

LEVEL 3

Grades 5 and 6

THE GREAT MARCH OF THE 20TH CENTURY

Go back in time during the 20th century with Joe Malone, hockey star player and employee at the Ross Rifle Factory on the Plains of Abraham. Discover on foot, how this land filled with history is closely linked to the events that shaped the past century (World Wars, Great Depression, baby-boom). Accessories: Interactive White Board (IWB), quiz and pictures.

"The management of the group was well done. There was a great balance between intellectual and sporting parts. Excellent performance!" — Genevieve B., Ruisselet School, Quebec, Quebec.

THE MILITARYThe Battles of the Plains of Abraham

Participate in the military training under the command of General Wolfe and General Montcalm : analysis of the military strategies used in 1759 and 1760, theatrical performance and parade on the battle sites (weather permitting). Accessories : interactive whiteboard (IWB), wall map of the area in 1759-1760, regimental flags, drums, officers’ uniforms and vests displaying the armies’ respective colours.

SOLDIER FOR A DAY AT THE MARTELLO TOWER

Participate in the defence of Quebec City by occupying the Martello Tower and experiencing life in a garrison. Turn back the time to 1812 and be on the alert as you experience the hard life of a gunner. Accessories : guns, cannon, ammunitions and furniture of the period.

"Wow! Children are always delighted by this activity! Thanks a lot for the wonderful welcome!" — Claudia L., Du Boisé School, Quebec, Quebec.

THE SNOWSHOER

With an early 20th century snowshoer, put on your caps and mittens to discover the great historical events that marked the Plains of Abraham: World War One and Two, the Great Depression of the 1930's, the Quebec Bulldogs’ conquest of the Stanley Cup, and lots more! This is a one-of-a-kind recreational activity that will make you shiver with delight. Accessories: traditional snowshoes, arrowhead sashes and hot chocolate.

For a quick view of the Guided Tour Snowshoer :

THE BESIEGED TOWER

Take the Martello Tower by storm as you become a 19th century soldier, experience the military life of the period, and be in top form for all kinds of military manoeuvres. Accessories: guns, cannon, cartridges, and period items.

"We took part to this activity several times and it's always excellent! Students participate and learn." — Janet H., Central Elementary and Fort St.John School, British Columbia.

"Very cool! Captains gave a great performance all visit long. The activity must be done again. Every student participate, it is awesome!" — Sophie D., Daigneau School, Napierville, Quebec.

THE INVESTIGATORHalloween activity

Become an investigator! Unmask the perpetrator of a crime committed years ago and learn about the kinds of punishments meted out in the day. Visit the Joan of Arc Garden and the haunted tower while finding out about legends that haunt the Plains. But watch your back - curses and evil spells surround you. Accessories: riddles, and period objects.

"It was my second experience and it appeared to be as funny and interesting as the first time. See you next year!" — Julie D., Saint-Apôtre School, Quebec, Quebec.

"Thank you again for this wonderful activity! Students were amazed! They found the maze magical! We made important connections with information learned in class as Quebec City history and the origins of Halloween. Bravo! We really liked the activity!" - Suzanne R. and Jennifer T., École de l'Accueil, Quebec, Quebec.

BATTLES - NEW1759-1760

Through the original and sometimes poignant accounts of French, British, Canadian, and Amerindian protagonists of the period as well as an incredible immersive projection, you can experience the siege of Québec and the 1759 and 1760 battles of the Plains of Abraham with authenticity, as if you were there.

The interactive rally leads you through a collection of uniforms, large maps, scale models, interactive games, and period reproductions. You’ll learn all about the strategies, skirmishes, tactics, camp life, clothing, and regiments.

New this year: learn more about law and order during the age of the famous battles. Try the iron collar (pillory), play a drum, unlock the door to the prison cell and learn about wartime crimes! Finally, explore the Museum's treasure trove of magnificient artifacts.

Battles is a unique journey that features a multimedia presentation of innovative quality, a lively exhibition, and an eye-popping experience that will plunge you into the heart of the Seven Years’ War and the continent’s historic destiny.

« Recreation of events was made realistic by sound quality and pictures of the presentation. Well done! » — Linus N., Kensington, Maryland, USA.

For a quick view of the Battles exhibition:

MYTHS, LEGENDS AND TALES In your classroom

Dive into the unreal world of myths and legends and fall under the spell of timeless tales. In the company of our legendary storyteller Abraham Martin, or his wife Marguerite, become an expert in myths, legends and tales. Accessories: strange objects, costume, lantern and ballot cards.

"Wow! Students loved the stories... as well as their teachers!" — Nadia R., École Sacré-Coeur, Quebec, Quebec.

1759 : FROM THE WARPATH TO THE PLAINS OF ABRAHAM

Via the Internet, plunge deep into the battle of the Plains of Abraham and the preparations that led to it. Relive, alongside the French, British, Canadians and Amerindians, the ups and downs of a fight to the finish for the conquest of North America, a landmark in the military history of this country. A total of 67 interactive learning activities (illustrated narratives, interactive maps and games, videos, evolutionary comic strips, period music, etc.).

A SCHOOL BURSTING AT THE SEAMSIn your classroom

The Plains move into your school to offer students of all levels one of the two following thematics, according to your preference :

Battles with generals Wolfe et Montcalm;

The legends of New France with Abraham Martin or his wife Marguerite.

On the menu: A variety of activities for different grade levels, all packed with legends and historical role plays.Contact us for more details.

SPECIAL PACKAGE (2 ACTIVITIES):

Combine both "Battles" and "The Military" or "Battles" and "Soldier for a day" activities and benefit from a special rate.

General information

Activity

Cost

Period

Maximum capacity

Ratio

Duration

Language

Meeting place

The Great March of the 20th Century

$5.50 / student*

From September to late May

90 students

1 guide / 30 students

2 h

English or French

Plains of Abraham Museum

The Military (Battles of the Plains of Abraham)

All year round

225 students

2 guides / 75 students

Soldier for a Day at the Martello Tower

From September to late April

95 students

1 guide / 30 students

Martello Towers

The Snowshoer

$10.50 / student*

December to March (according to snow coverage)

60 students

1 guide / 20 students

Plains of Abraham Museum

The Besieged Tower

$5.25 / student*

From September to late June

95 or 100 students**

1 guide / 30 students

1 h 30

Martello Towers

The Investigator (Halloween Activity)

$5.50 / student*

From late September to early November

60 students

2 h

French

Battles (1759-1760)

$6.00 / student*

All year round

60 students

1 accompanying attendent

1 or 2 h (rally***)

English or French

Plains of Abraham Museum

Myths, Legends and Tales (in your classroom)

$5.25 / student*

November to April

Unlimited, 1 class at a time

1 guide

1 h or 1 period

French

Your school

A School Bursting at the Seams (in your classroom)

$325.00*

August to April****

n/a

n/a

20 min / level

English or French

1759 (from the Warpath to the Plains of Abraham)

Free

All year round

Unlimited

n/a

Package (2 activities): Battles and Military or Battles and Soldier for a Day

$8.50 / student*

From September to mid-May

60 students

4 h (rally)

Plains of Abraham Museum and/or Martello Tower

* A minimum fee will apply and/or travel expenses may apply beyond 50 km. ** 95 students : from September to late April; 100 students : from May to late June. *** September to mid-May. **** Except October.

SUBSIDIES

Battlefields Park cultural activities are eligible for government or Quebec funding. For more information, see the Ministère de l'Éducation et de l'Enseignement supérieur website.