The decoration module was linked to the character's mesh to follow that.

Using lowpoly characters was a good choice for this project, they are very easy to create, animate, or make fast changes with, and the simplicity of their structure is hidden by the motion blur applied. The running girl was rendered with object motion blur, and the worker with image motion blur.

The Environment
Q: How do we make fast a sword to look believable?

A: The sword was started with half a silhouette.

This was continued with this half silhouette (notice, the vertices are all corners) and the vertices along this two lines are connected with lines. That means a quarter of the sword is ready.

Mirror that quarter until you get a whole piece. Now I simply welded the coincident vertices, add Surface and transform all the vertices to smooth. Then it was collapsed to mesh and detached in different parts.