If you have a leader whose LS is "Insane boost to something when above 50% HP", then when they fall below 50% HP, switch with the leader for higher defense in order to recover. Basically take one skill out of your team to have uber higher defense (assuming you don't get killed in one hit).

Say you have 10,000 HP and are hit for 1,000 HP each turn. You would normally die after the tenth attack, but now you will take normal damage for six attacks (which brings you below 50 percent HP) and half damage thereafter. That means you will be hit seven more times for 500 HP, and the next attack will kill you. You will have survived for fourteen attacks instead of ten. The situation changes with strong attacks, though. Say you're hit for anywhere between 40-49 percent of your HP. In this case you will be killed by the third attack, whether you have Kotodama's protection or not. Similarly, if you are hit for exactly 50 percent you will be killed in two turns, because the protection only kicks in once you fall below 50 percent. If you're hit for between 51-66 percent though, you will survive for three turns instead of two, because the second attack will be half shielded. Over that level of damage the shield is useless; if you are hit for 67 percent you get killed in two turns regardless.

So this is a weird situational power. It will be useful only for a small range of attacks and player HP values. If your HP goes up, you may find that Kotodama's power becomes useless against strong (40-50 percent HP) attacks. I suppose it might be useful in some dungeons without hearts and against some monsters whose behavior changes depending on your HP, but it's definitely a very specialised sort of dragon

IVE GOT IT! super troll ODIN AND KOTODAMA TEAM!!! WOOT! so they cant even kill u via multihit! and then fill your team with fully awoken awoken odins, so you heal 10k each turn and never die! in most dungeons. of course you will do like 0 dmg and probably die of boredom, BUT IT COULD WORK!

I think he would be useful the same way stone dragons are on occasion, but more if you are in that spot where you need to heal back up but your rcv sucks, :pBut actually there are a few places where you have an Odin Ama build and this guy might be useful against multihits. I wish they would make him 50% reduction under 99% or something useful like that.

I don't know about anyone else, but since I farmed mystic dragons, I'm going to get this solely in the hopes of an eventual LS change like Buster Siegfried got semi-recently (>80% to <99% HP conditional). You never know...

Unless I'm missing something, with this dragon your survival chances will change in unusual ways. If you're being hit many times with small attacks you will take normal damage until you fall below 50 percent, and half damage thereafter. In this case (assuming no healing) you will survive for up to 50 percent longer. (continued)

Hmm...it seems like he'd be good on my 5 Mechdragon God Fusion, Canopus team...he'd probably replace my Dark Shining Divinegon. But...as a leader, well...I'm one of those players who hates being lower than 50% HP. So...he seems like he'd be more of a situational leader, at best...(although now that I think about it: 50% damage reduction when you're below 50% HP might not be too bad, plus his skill is to switch with your leader...hmm...this guy definitely deserves more thought)

The only way he makes sense is for you to swap him in, I agree. Most times you would just use a 2xHP monster (or better, 2xHP, 2xRCV) but if you were going for an ATK multiplier instead I suppose you could swap him in to save your life when things get tough. His stats are mediocre, though, and he uses up a slot. That's a lot to pay for something that's only rarely useful.

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