Going through the ASL classics, what could be better than Commando Sehenke sometime after Comissar’s House. Again, it is a setting of very intense, very bloody city fight and my opponent elected to be the attacking Germans. I was left … Continue reading →

An opportunity came about to play 2nd ed Mansions of Madness again – actually, truth to be told, several times already between the posts, and for the second time we journeyed second time to the Sentient Hill. Not to give … Continue reading →

It was a time for our semi regular ASL weekend game, and this time my opponent decided for Birds of Pray (ASL #11), scenario from Doomed Battalions (Originally Last Hurrah). Briefly, German paratroopers are under fierce attack by Belgian Carabiniers … Continue reading →

We had another opportunity to play excellent Fire in the Sky. I was to take Americans again – however this time I was ready and had a much better idea of how to work the infinite forces that the industry … Continue reading →

There was an opportunity to play the second scenario in the revised Mansions of Madness, and this time the evident goal was to escape from Innsmouth. Not to go terribly deep into details, all three of us failed miserably, albeit … Continue reading →

We had an opportunity to play Fire in The Sky – my favorite take on the Pacific war and I had the honor of playing American side of the story. I have to admit that the American problem – excessive … Continue reading →