Booty5 v1.8.4b out now, support for the Marmalade SDK added

I realise that two updates inside of a week is a bit much but I wanted to get this update out quickly because I have changed the way gradients are used by game objects substantially, I’ve also added project generation for the Marmalade SDK using Web Marmalade. Web Marmalade is a system that enables you to package your HTML5 games / apps into a native app for a variety of different mobile phones and tablets, allowing you to submit them to the app stores. Web Marmalade also provides access to native device specific features. To export a Marmalade compatible project simply go to the Project Settings, select the Marmalade tab and tick the “Export MKB” option then either run or test the project. This will generate a project in the marmalade sub folder inside your project folder. You can import this file into the Marmalade Hub and then deploy your HTML5 game as a native app to a device or run in the simulator to test.

Changes for this release include:

Replaced gradient angle with gradient start / end vectors

Labels can now use gradients

New Marmalade properties section added to project properties which enables a Marmalade SDK compatible web application to be exported

Changes to the editor include:

Added support for gradients to unfilled shapes

Removed gradient angle property and replaced with gradient start and gradient end points

Added support for text gradients

Moved gradient style creation out of Xoml class and into Gradient class