NOTE: In network games you have to use same versions for host and clients to connect ! (IP port number for v1.2.1 is 42121)

A. Fixes -------------------------------------------------------------------------------- 1. Fixed free power calculation bug while waiting in move mode. 2. Fixed numerous problems with E.M.P. Hits will no longer affect broken systems. If targets move is cancelled it will be displayed. 3. Fixed more problems with pending engine explosions not happening due to end of battle. 4. No more salvage for titans which left the battlefield. 5. Fixed 'played by' 'human' instead of 'AI' bug in setup menu.

B. Additions/Changes -------------------------------------------------------------------------------- 1. Added alt-1 to alt-0 for 'wait on time' 1 to 10 seconds. 2. Hits on arms on prone target while getting up won't trigger skill check if linking torso is disabled. 3. Tweaked AI to better handle firing sequence with E.M.P., blackgray gun and neutron blaster. 4. Small tweaks of heat and/or recycle for bigger racks. 5. Changed minimum number of missile hits for SRM8 and NM14 from (max/2) to (max/2+1) and for LRM9/12 from (max/3) to (max/3+1)/(max/3+2). 6. Tweaked to hit modifier for firing prone or attacking prone titan. CC weapons on prone are modified as punches. 7. Stand/crouch moves will provide 5% defensive modifier. 8. Rivers again will modify airdrop chance (+10%). 9. Modified chance for AI to hide or snipe from cover. 10. Meson guns and vibra claws can do additional internal damage on critical armor slot hits. Light crits will do 1 point, all others 2 points. This damage will not apply if no external armor is left or the bodypart would be destroyed. 11. IP port number changed to 42121.