UX Foundation Training

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UX Foundation

<h3>About Training</h3><p>Why user experience design? Why UX has become the industry standard for creating websites, apps and enterprise software?</p><br /><h3>What You'll Learn</h3><p><strong>UX works</strong><br>There&#39;s a reason why Facebook, Apple, Google and other world-beating companies invest massively in their UX teams. Because they know it&#39;s the smartest and fastest way to build great online products.</p><br /><h3>Who Should Attend</h3><p><strong>Anybody can do it</strong> <br>Anybody can do UX. You don&#39;t need special qualifications or laboratory conditions. You just need know-how, practice and the correct mindset. The goal of our UX training course is to give you all three.</p><br /><h3>Outline</h3><p><strong>A two-day program that follows the lifecycle of a UX project</strong></p><p><strong>What is user experience?</strong></p><ul><li>Functional, aesthetic and experience design</li><li>The design process</li><li>The remarkable benefits of the process</li></ul><p><strong>User experience in the digital age</strong></p><ul><li>Technology and complexity and usability</li><li>What&#39;s wrong with software design</li><li>Why UX became a necessity</li></ul><p><strong>User experience and the web</strong></p><ul><li>Active media v passive media</li><li>Alan Cooper and personas</li><li>Paradox of specificity</li></ul><p><strong>What we need to know about users</strong></p><ul><li>Goals, behaviours and context</li><li>Mental models</li></ul><p><strong>Planning your research</strong></p><ul><li>Deciding what you need to know</li><li>Hypothesis and assumptions</li><li>Bias and how to avoid it</li></ul><p><strong>Desk research</strong></p><ul><li>Benchmarking and heuristics</li><li>Task analysis</li><li>Third party research</li></ul><p><strong>Qualitative research</strong></p><ul><li>How to ask questions</li><li>Interviews and observation</li><li>Live usability test</li></ul><p><strong>Quantitative research</strong></p><ul><li>Online surveys</li><li>Card sorting</li><li>Analytics</li></ul><p><strong>Harnessing your data</strong></p><ul><li>The process of triangulation</li><li>Identifying patterns</li><li>Insight versus proof</li></ul><p><strong>Personas</strong></p><ul><li>The elements of a persona</li><li>The pitfalls of personas</li><li>Personas v marketing segments</li></ul><p><strong>User scenarios and journeys</strong></p><ul><li>Defining user scenarios</li><li>Plotting a user journey</li><li>Visualising your requirements</li></ul><p><strong>From data to design</strong></p><ul><li>Defining your feature set</li><li>Prioritising your features</li><li>Lean UX and the Minimum Viable Product</li><li>Structure and organisation</li><li>Mental models and concept models</li><li>Information hierarchy and interaction flow</li><li>Sitemaps and screenflows</li></ul><p><strong>Interfaces and navigation</strong></p><ul><li>Control, forgiveness and feedback</li><li>Conventions and design patterns</li><li>Storyboards and wireframes</li></ul><p><strong>Designing for mobile</strong></p><ul><li>Mobile mindsets</li><li>Content versus navigation</li><li>Tap targets</li></ul><p><strong>Lean UX and design sprints</strong></p><ul><li>Organising your sprint</li><li>Design exercises</li><li>Tips on facilitation</li></ul><p><strong>Planning your test</strong></p><ul><li>Profiling your users</li><li>Recruiting participants</li><li>Creating a test script</li></ul><p><strong>Building a prototype</strong></p><ul><li>Minimum viable prototype</li><li>Prototyping tools</li><li>Building a prototype</li></ul><p><strong>The test setup</strong></p><ul><li>Desktop testing: hardware and software</li><li>Mobile testing: hardware and software</li></ul><p><strong>How to moderate a test</strong></p><ul><li>Allowing participants to relax</li><li>Giving instructions</li><li>Open-ended questions</li></ul><br />

<h3>About Training</h3><p>Why user experience design? Why UX has become the industry standard for creating websites, apps and enterprise software?</p><br /><h3>What You'll Learn</h3><p><strong>UX works</strong><br>There&#39;s a reason why Facebook, Apple, Google and other world-beating companies invest massively in their UX teams. Because they know it&#39;s the smartest and fastest way to build great online products.</p><br /><h3>Who Should Attend</h3><p><strong>Anybody can do it</strong> <br>Anybody can do UX. You don&#39;t need special qualifications or laboratory conditions. You just need know-how, practice and the correct mindset. The goal of our UX training course is to give you all three.</p><br /><h3>Outline</h3><p><strong>A two-day program that follows the lifecycle of a UX project</strong></p><p><strong>What is user experience?</strong></p><ul><li>Functional, aesthetic and experience design</li><li>The design process</li><li>The remarkable benefits of the process</li></ul><p><strong>User experience in the digital age</strong></p><ul><li>Technology and complexity and usability</li><li>What&#39;s wrong with software design</li><li>Why UX became a necessity</li></ul><p><strong>User experience and the web</strong></p><ul><li>Active media v passive media</li><li>Alan Cooper and personas</li><li>Paradox of specificity</li></ul><p><strong>What we need to know about users</strong></p><ul><li>Goals, behaviours and context</li><li>Mental models</li></ul><p><strong>Planning your research</strong></p><ul><li>Deciding what you need to know</li><li>Hypothesis and assumptions</li><li>Bias and how to avoid it</li></ul><p><strong>Desk research</strong></p><ul><li>Benchmarking and heuristics</li><li>Task analysis</li><li>Third party research</li></ul><p><strong>Qualitative research</strong></p><ul><li>How to ask questions</li><li>Interviews and observation</li><li>Live usability test</li></ul><p><strong>Quantitative research</strong></p><ul><li>Online surveys</li><li>Card sorting</li><li>Analytics</li></ul><p><strong>Harnessing your data</strong></p><ul><li>The process of triangulation</li><li>Identifying patterns</li><li>Insight versus proof</li></ul><p><strong>Personas</strong></p><ul><li>The elements of a persona</li><li>The pitfalls of personas</li><li>Personas v marketing segments</li></ul><p><strong>User scenarios and journeys</strong></p><ul><li>Defining user scenarios</li><li>Plotting a user journey</li><li>Visualising your requirements</li></ul><p><strong>From data to design</strong></p><ul><li>Defining your feature set</li><li>Prioritising your features</li><li>Lean UX and the Minimum Viable Product</li><li>Structure and organisation</li><li>Mental models and concept models</li><li>Information hierarchy and interaction flow</li><li>Sitemaps and screenflows</li></ul><p><strong>Interfaces and navigation</strong></p><ul><li>Control, forgiveness and feedback</li><li>Conventions and design patterns</li><li>Storyboards and wireframes</li></ul><p><strong>Designing for mobile</strong></p><ul><li>Mobile mindsets</li><li>Content versus navigation</li><li>Tap targets</li></ul><p><strong>Lean UX and design sprints</strong></p><ul><li>Organising your sprint</li><li>Design exercises</li><li>Tips on facilitation</li></ul><p><strong>Planning your test</strong></p><ul><li>Profiling your users</li><li>Recruiting participants</li><li>Creating a test script</li></ul><p><strong>Building a prototype</strong></p><ul><li>Minimum viable prototype</li><li>Prototyping tools</li><li>Building a prototype</li></ul><p><strong>The test setup</strong></p><ul><li>Desktop testing: hardware and software</li><li>Mobile testing: hardware and software</li></ul><p><strong>How to moderate a test</strong></p><ul><li>Allowing participants to relax</li><li>Giving instructions</li><li>Open-ended questions</li></ul><br />

Documents

About Training

What You'll Learn

UX worksThere's a reason why Facebook, Apple, Google and other world-beating companies invest massively in their UX teams. Because they know it's the smartest and fastest way to build great online products.

Who Should Attend

Anybody can do itAnybody can do UX. You don't need special qualifications or laboratory conditions. You just need know-how, practice and the correct mindset. The goal of our UX training course is to give you all three.

Outline

A two-day program that follows the lifecycle of a UX project

What is user experience?

Functional, aesthetic and experience design

The design process

The remarkable benefits of the process

User experience in the digital age

Technology and complexity and usability

What's wrong with software design

Why UX became a necessity

User experience and the web

Active media v passive media

Alan Cooper and personas

Paradox of specificity

What we need to know about users

Goals, behaviours and context

Mental models

Planning your research

Deciding what you need to know

Hypothesis and assumptions

Bias and how to avoid it

Desk research

Benchmarking and heuristics

Task analysis

Third party research

Qualitative research

How to ask questions

Interviews and observation

Live usability test

Quantitative research

Online surveys

Card sorting

Analytics

Harnessing your data

The process of triangulation

Identifying patterns

Insight versus proof

Personas

The elements of a persona

The pitfalls of personas

Personas v marketing segments

User scenarios and journeys

Defining user scenarios

Plotting a user journey

Visualising your requirements

From data to design

Defining your feature set

Prioritising your features

Lean UX and the Minimum Viable Product

Structure and organisation

Mental models and concept models

Information hierarchy and interaction flow

Sitemaps and screenflows

Interfaces and navigation

Control, forgiveness and feedback

Conventions and design patterns

Storyboards and wireframes

Designing for mobile

Mobile mindsets

Content versus navigation

Tap targets

Lean UX and design sprints

Organising your sprint

Design exercises

Tips on facilitation

Planning your test

Profiling your users

Recruiting participants

Creating a test script

Building a prototype

Minimum viable prototype

Prototyping tools

Building a prototype

The test setup

Desktop testing: hardware and software

Mobile testing: hardware and software

How to moderate a test

Allowing participants to relax

Giving instructions

Open-ended questions

You can also request this training at your institution as a private class. Please contact us:

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