Re: WotLK Beta - Build 8926

After looking at the last patch when dk's got serious nerfs, I think it's odd dk's get even more damage reductions even when dps and pvp viability had been shown to be way deficient. Jayde did extensive testing on the dps and it is underwhelming already, thanks blizz for helping us out with even less PVE and PVP viability.

Re: WotLK Beta - Build 8926

Originally Posted by Iselian

Your Last Stand/Adrenaline Rush equivalent has a cooldown to match the talents it copies? Well that's a shame right there. And it gives immunities to fear, something paladins have to bubble (lose aggro) to do, something warriors have to stance-dance (lost rage, brief moment of more damage taken) to do. Damn shame you get a fear-immunity rolled into 30% more health, with a (big long) 5 minute cooldown.

Yeah, and Last Stand is a tier three talent, not the 51 point last talent in the tree, but you're right to be snide about the change, because those things are completely equal, aren't they?
And again you are right when you say that a 51 point talent should be equal to a stance change.

One of the bosses in this game is a god called Al'ar (pron: al'lah) who spawns an endless supply of minions who explode when they die. I think Muslims have greater concerns than whether or not Shadow Word: Death fulfils the requirements of halal.

Re: WotLK Beta - Build 8926

lol i think almost all classes got nerfed. Blizzard can better start with very bad skills/talents/mechanics and then upgrade them instead of the other way around. This is disappointing for everyone.

Shamans had Spectral Transformation that is gonna be removed, Thunderstorm got nerfed twice and also the restoration tree got nerfed while there aren't even new ranks available and windfury is not working.

There are ofcourse good reasons why this is all changing, but it's still disappointing when you think you get a nice skill or talent and it gets removed or changed so much.

Except mages. Jesus fucking christ if they don't nerf mages I might not play my warlock in the xpac.

Re: WotLK Beta - Build 8926

Wow! I can't believe I'm on page 5 here and I'm the first person to bitch about the hunter nerfs. Here they are in case you missed them:

* Aspect of the Beast has been removed -- Not a painful nerf as the only time I ever used this was the rare occasion I'm trying to hide while carrying the flag in WSG, but a nerf none the less

* Kill Shot now deals 200% weapon damage plus [30% of RAP + 400] damage. (Old - Weapon damage plus [15% of RAP + 2500] damage) Take a hunter with a 250-450 bow (so assume damage 350) and with 2500RAP the old formula would give you a kill shot of 3225, the new formula gives you a kill shot of 1850

* Cobra Strikes now affects your pet's next 2 special attacks. (Down from 3) umm a nerf
* Invigoration now has a 50/100% to instantly regenerate 1% mana when your pet scores a critical hit with a special ability. (Old - 100% chance to regenerate 1/2% mana) umm another one

* Aspect Mastery now reduces the damage down to you while Aspect of the Monkey is active by 5% (down from 10%) and increases the attack power bonus of Aspect of the Hawk by 30% (down from 50%) and another

* Improved Steady show now has a chance to reduce the mana cost of your next Aimed / Arcane / Chimera shot by 20%. (Down from 40%) another

* Lock and Load now affects your next Arcane Shot (down from 3 next Arcane Shot). wow another

* T.N.T now increases the critical strike chance of your Explosive Shot and Explosive Trap by 3/6/9%. (Down from 5/10/15%) And ffs another...

I know a lot of classes got nerfed this build, but imho hunters got raped ... sure dampens the excitement I had for WotLK

Re: WotLK Beta - Build 8926

IDK where to post this to get noticed, but there's a bug on the homepage with the new bind on account items, the bottom cloth leather and mail shoulders all link to the same item Hope someone reads this, even though its something so small.

Re: WotLK Beta - Build 8926

Originally Posted by Spuck

Rogues and Hunters do not get to wield two 2H weapons =9 ...Getting twice the weapon power should come with a price if you ask me.

Dual wielding two handed weapons does not magically double your DPS. The old Titan's Grip was fine, fury warriors were somewhere in the middle of the DPS charts which is actually lower than they were in TBC. There was no need for a counterbalancing element (especially not one this severe).

And no, no class "deserves" to be better because they were bad in the past. By that logic, you shouldn't QQ at warlocks because they were AWFUL at the beginning of WoW, before their review. Same with druids.

Re: WotLK Beta - Build 8926

Sheath of light wasn't that great anyway, it was too situational. When are we actually going to need a 12 second hot if we're already healilng at level 70 with 8.5k holy light's. I'm sorry, it would be good for PVP and they clearly want Ret to have it not Holy.

Re: WotLK Beta - Build 8926

by that time it could be late, there were several broken specs in wotlk not usefull for pvp, nor pve or they didnt scale past t4/t5 content, and if feedback is not provided (not massive QQ, granted) then it can take similar way once again, wneh its shipped, Blizz wont fix problems of few specs which would need overhaul, because they will be too busy to fix hunfreds of bugs and preparing new content for next patches