Basically i want to produce a pflow where when the particules hit a delflector they animate/morph into a different shape.
The shape is an instance of a box so as it hits the deflector i want it to crush/crunch alittle as if its crashed into the floor. I'm working on simulating in reactor the hero boxes but i want to create a large amount of them in the BG using pflow.

If anyone has a solution it would be much appreciated

Thanks
Edd

scrimski

07 July 2010, 11:32 AM

You could try a combinaion of Vol.Select and Push using instanced shapes in PFlow for the Vol.Select

Cheers man great idea much appreciated i'll give it a go later today see how it goes.
The boxes themselves are ment to be huge containers so rather than push i need to make the crumple like a car crashing. Any ideas?

Thanks
Edd

scrimski

07 July 2010, 12:17 PM

Another Vol.Select using a Map for selectin and a negative push amount.

Follow Us On:

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. More about us on TheArtSociety.com