[color=#526569][font=Verdana, Arial, Helvetica, sans-serif][size=3][left]I have finally gotten around to creating a codeplex project for the 3D level editor I have been building, hopefully it will be of use to some of you! [url="https://sceneeditor.codeplex.com/"]Check it out here.[/url][/left][/size][/font][/color]

[color=#526569][font=Verdana, Arial, Helvetica, sans-serif][size=3][left]Already it should be usable, with options to import and place models as well as edit terrain height maps! Let me know what you think![/left][/size][/font][/color]

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The project is now in what I feel like is a stable state with only a few bugs and some low priority stuff to change and so I would like to start on either improving existing features or adding some new ones.

As I would like this project to be as useful to the community as possible I wondered if anyone had any suggestions? I would like to try and keep the editor as generic as possible so that it does not require people to use a specific engine (e.g there would be no point adding water support as every project will be handling this differently and will need specific tools).

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Hi [b]Firefly08[/b], i see your 3d editor and is exactly my goal.
I'm working in the game modding and untill now i create only tool with Python and 3dstudio script for Total War games.

Unfortunately 3dstudio is too slow when i want manage city with 1-2 milion vertices and i can't add some special 3d objects representations that can not be made such as primitive geometry (spline mesh ecc...). So i decided to start with dotnet script but too hard work with 3dstudio plugin.... Working with C# is much faster and i can write better some algorithm (Octree , Best Bounding Box, ecc...)

A few months ago I started understand Directx but i see that XNA is better...so my goal now is create a 3d editor to manage and edit the city file of this game, not edit mesh and geometry because to do this i simply use 3dstudio.

If you are interested to help me to create an game tool let me know. Thanks anyway.