Description:

HINT:Capture the island at the center to gain control over the sea.Use Tanks Buildings Vehicles or Defenses To Capture The Advanced Radar.The Advanced Radar also provides building space and airstrike.

Change Log:v2 added more ore and gems

v3 added 2 more players and 2 more mini islands

v5 added beaches to ease the way for the central island.removed some cliffs from the small islands.added "-WithMakeAnimation:" to "hqtd" as abcdefg30 suggested (thank you)

v7 added AI enemy units to central island.added new airstrike power gained by adv.radar.removed the 2 players from the mini islands.fine tuned some ore and gems mines.

v8 Adeed hospitals to each of the corner islands (total of 2)Added 1 more oil to each of the main islands (total of 2)Added more gems in the main islands.Added AI units to the corner islands.AI units in the islands can't teleport any more by players using chrono.

V101)Change the name to salty pirates2)removed Sprog from credits due to the map being heavy modded and don't resemble the original terrain any more.3)added starting video.4)added invading paratroopers at the start of the game.5)re arranged ores and gems to the entire map.6)locked explored map always on.7)made starting Enemy stationary AI units visible through fog.8)made starting enemy stationary AI riflemans hostile.9)extended and modified existing terrain.10)minor improvements on info texts.

v11(1) Updated map

Known bugs:1) Having less than 8 players or bots will crash the lua script,probably because the paradrop try to use none existing players,some how i must inform the script not to use them if they are not in game(i will leave it as it is for now, and come back later when i found a solution)2) trying to watch a replay of the map will crash the game,because of the in game video

Credits:1) SprogThe map is based on Sprogs "Bombardment Islands" so this map wont be here if it wasn't for his work.

2) abcdefg30Did a great job helping me with scripts and map errors, i owe him a great deal.