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Comment by zulnoth

Definately go to the cave where they are shown on the map here. The boat that's sunk is a waste of time in my opinion, saw one there, afk'd 15 mins and came back, none more had respawn, just fleshies.

Cave, there was plenty.

Comment by Squirrely

On a sidenote, these can't be mc'd for some reason.

Comment by szlampy

There's a sunken ship at 94,22 - just south of some needles. There are spawns there of flesheaters and oracles. Each spawn location has about a 50% of either spawning a flesheater or a an oracle. Before I foudn this I'd spent 1 hour 15 minutes getting 3 oracles in the cave and on the shore, after I found it I cleared up the quest in abour 10 mins.

Comment by Zaiban

This quest was horrible. Took me 45 minutes to find enough Oracles to kill. I was grinding nonstop too the entire time, cleared the cave completely with respawns and went up and down the shore. Just not a fun quest, but I guess a forced grind is needed every once in a while.

Comment by Killfido

Along the beach there are very few Oracles, about one per pack of Murlocs, though less casters = more fun for a Prot Paladin.

Comment by hacksawjim

Got lucky while i was grinding for these guys for the quest and got Boots of Avoidance! Also I dont know if i was extremely luck in finding this guy i tried on the beach area for about 15 mins only finding 4 to kill (but got the boots) so I tried the cave area and i was at 10 in less than a min and there were still several in view. So you might want to just go to the cave

Comment by Morfinn

I agree with Zaiban, after completing this quest, I share Katars' hatred of Murlocs.

Comment by Zepeen

Easiest quest ever as an affliction lock, since the murlocs hit very soft and all have the "run away in fear" ability, you can solo as many as you can reach. Just beware of getting out of range from them, since for some reason they tend to reset if you walk just a few steps away from their initial spawnpoint.

As a side note i would like to add that this also makes it an extremely great grinding spot. For aff locks, and possibly mages and prot paladins. (any class that can solo an infinite number of mobs basically could do.) Just remember to pick up the low level PvP rewards from AB and WSG (they cost like 100 honor each) + the appropriate heirlooms and you should be good-to-go.