In Combat Monsters, the player’s Hero spawns three-dimensional creatures to a large board that serves as the battlefield. Once spawned, each warrior or monster can attack with thrusting and slicing weapons, move about, heal itself or others, or cast devastating spells like the ever-popular fireball – which takes a full health point every turn. When the enemy’s Hero is fatally wounded, the battle is won.

Combat Monsters will follow a “pay what you want” model where players can enjoy a full-featured game for free but opt to invest in new cards and/or more powerful Heroes.

“Every day as I wake up, I ponder over life and the meaning of it all,” said Paul Johnson, managing director and co-founder of Rubicon Development. “Had I been spawning 3D monsters all night and making the enemy cry a single bloody tear after being burned to a crisp, I would instead wake up late in the afternoon – unable to work or do house chores – with a smile on my face.”