Gameplay:- Increased UTGame MaxPlayersAllowed to 64.- Fixed leviathan turret instant refire exploit.- Fixed errant lock on warnings when no longer in vehicle.- Fixed first person weapons in demo playback.- Fixed translocator telefrag victim message.- Fixed encouragement sounds not being randomly picked by bots.- Implemented viewobjective spectating system for Warfare.- Fixed berserk held by driver applying to all vehicle turrets.- Only force low gore on German versions that were low gore only before being patched.

User Interface:- Clicking on the settings tab goes to directly to the full settings menu.- Added VOIP speaker portraits to HUD.- Fixed character portraits sometimes not showing up on HUD or not staying up long enough.-The Host server menus will no longer disable internet options ifCheckNatTypeDisplayError returns true. It's just a warning now.- Fixed the CD key always prompting when the user has no network card-Added support for commandline log in -login=xxx -password=xxx. Thisalso allows Gamespy comrade and other external applications to be usedto launch network clients.- Added UI option to hide objective paths (the white arrows).- Added UI option to enable joystick support.- Added JOIN to midgame menu when spectating.- Added cancel button to "logging in" message box.- Added support for auto-updating UI with new options.- Improved language support for French, Spanish, Italian, and German.- Joystick key bindings in UI display properly.- Added game and UI support for customizing crosshair scaling.- Added "Add Favorite" button to Server Browser server list tab.- Fixed favorites Tab Page server details not updating.- Improvements to voice menu. Added "status" section.-Leave "Disconnect" and "Exit Game" on the mid game menu when seamlesslytravelling so that players have a way to abort lengthy downloads- Show "Change Team" button before the match has started.- Added support for localized "single score needed" string.- Tweaked some HUD message font sizes.- Favorites/History lists list servers that are currently offline.- Favorites/History lists don't stop working as the number of servers in them crosses max threshold for GS query.

Networking:- Added support for autodownloading packages while in gameplay or while travelling.- Auto team re-balancing before map transition if bPlayersBalanceTeams is set.- Fixed dedicated server memory leaks.- Force client state synchronization when in spectating state. Fixes sporadic issues with players not being able to join games.-Fixed sounds not being heard correctly by clients if the sound locationis the Actor's location and the Actor is not relevant to that client.- Fixed spectators being unable to move after a level transition.- Fixed track turrets being in the wrong position on clients in some cases after being destroyed.-ConnectionTimeout and InitialConnectTimeOut now both 60.0. Addressesboth clients failing connection because they take too long to load alevel, and initial connections staying open too long.- Fixed HTTP download compression.-Fixed a bug where download during seamless travel would break becausethe downloader was keeping a pointer into the package map's list, whichis unsafe while the game is in progress because that list could havemore items added to it (and thus the memory rearranged) at any time- Fixed a bug where in rare cases packages would get downloaded twice.- Fixed spectators able to enter as extra players in Duel.-Fixed issue where CTF, vCTF, and WAR maps are listed in the serverbrowers when searching for a DM game when server changed gametypes.- Fixed bots not replicating their view pitch, so their animation looks better in net games.-Strip OwningPlayerName= from the URL, as this is determined elsewhereand was breaking dedicated internet servers launched from the UI.

Server administration:- TCPLink and Webadmin functionality implemented.- Banning is now based on CD key hash, so players can’t circumvent bans by creating a new profile.- Fixed being unable to kickban players with | in their names.- Added versioning information to the game settings- Dedicated servers don't require DirectX shader model 2.0- Fixed AdminForceTextMute and AdminForceTextUnmute.- Restored the compress and decompress commandlets.- Fixed AdminCmdOk() function not working properly if you were the listen server.- Banned IDs readability improved.-Added MaxClientTravelTime config option to GameInfo. If set, clientsare kicked if they take longer than this many seconds to travel betweenmaps.

Mod support:- Added ScriptedTexture, a type of render to texture that gives Canvas access to script/C++ for rendering custom overlays.-Added a version of DrawTile() to Canvas that takes a Texture instead ofTexture2D so render to texture stuff like ScriptedTextures can moreeasily be used.- Added Timestamp function to UObject, returns a string in the format YYYY/MM/DD - HH:MM:SS- Weapons now take roll from player viewrotation.-Fixed custom character DLC not applying until the next time the game isrun because the default object was not updated after combining the .inifiles.- Added a ModFamilies array to UTCustomChar_Data to allow mod authors to add families to the list.- Fixed Change Node Status Kismet action not working on fully constructed powernodes.

Map specific:- Fixed DM-Deck get out of world exploit- Fixed DM-Gateway portals sometimes sending you back to your starting point.