Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah

You. Fetch me my copy of the Wall Street Journal. You two, fight to the death - Stewie

Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah

You. Fetch me my copy of the Wall Street Journal. You two, fight to the death - Stewie

I suggest we make a C++ Game Programming FAQ and sticky it on the top of this board. This would help in 2 ways:

1. People who are tempted to ask such questions as "Can games be made in C++" will be able to simply refer to the FAQ and get their answer.
2. For people who are not as smart and ask the question anyways, we can reply, "Look at the Game Programming FAQ stickied at the top of this board. It will answer all your questions."

The C++ Game Programming FAQ can answer such questions as:

"Can C++ be used to make games?"
"Which API: OpenGL, DirectX, SDL, or Allegro should I start out with?"
"I want to make games. Where do I start?"

It can also answer any other questions deemed worthy by the regulars and moderators of these boards.

Seriously, you can. But in the future, think about what you say. No one wants inexpierienced people to help, but considering YOU ARE ON A C++ GAME DEVELOPMENT BOARD , you would/could imagine there being some possiblities.

its possible to create a game in any language (that isnt a scripting language)

to be super technical, you are doing scripting in c or C++ because they generate sets of assembly instructions, so you *could* theoretically say that c is just a scripting language which scripts assembly commands together. just like any other scripting language, what is *really going on* under the hood can be abstracted from the programmer.

just thought id throw that out there

obviously programming in c is more difficult than say flash, and flash is WAY more abstracted

But isn't that really incorrect? Do we not define scripting languages as those that are intepreted at run-time ... And that assm and machine code are not by definition? In which case c/c++ aren't interpreted at run-time only compile time which wouldn't make them a scripting language even technically?