Ahhh... I like that better. I can believe by that time headsets might direct sound directly into the ear and avoid audio 'spillage', if I need to fan-wank it.

But because it's grounded in the 70's they actually don't have that technology yet. Getting fairly close these days though. What were headsets like anyway in that period? Being an 80's kid we had tthe adjustable earmuff design that was held together by a piece of thin tempered metal to make it stick on you're head. Those cassette days... Lol.

But because it's grounded in the 70's they actually don't have that technology yet. Getting fairly close these days though. What were headsets like anyway in that period? Being an 80's kid we had tthe adjustable earmuff design that was held together by a piece of thin tempered metal to make it stick on you're head. Those cassette days... Lol.

The notion of "low fi sci-fi" and using elements from 1970's technology is an aesthetic choice, not extending to the function of an object.

Otherwise, there shouldn't be any gravity generators, plasma torches, or motion trackers either.

I think you can see how her headset looks here, looking pretty similar to the ones the Nostromo crew used (like in the scene Dallas dies in the vents):

As much as i like the Alien being pretty unforgiving if its spots you... i really hope they haven't made it ridiculously hard to hide or even escape it. I've played some really good indy survival horror games that where nearly ruined for me cuz the enemies are sooooo hard to avoid.. I like a challenge as long as its not near impossible.thats my only worry really.

I love how the alien toodles around like a vintage t.rex

Atmosphere looks good too. Hopefully the 'jump scares' are kept to a minimum.

The story and gameplay look awesome. I dont care about graphics or how the Alien looks or sounds. Its all about what the game is supposed to be, a survival HORROR game. Looks scary and suspenseful enough to me. The people who nit pick every little thing that they think is wrong really annoy me.

Ahhh... I like that better. I can believe by that time headsets might direct sound directly into the ear and avoid audio 'spillage', if I need to fan-wank it.

But because it's grounded in the 70's they actually don't have that technology yet. Getting fairly close these days though. What were headsets like anyway in that period? Being an 80's kid we had tthe adjustable earmuff design that was held together by a piece of thin tempered metal to make it stick on you're head. Those cassette days... Lol.

This is great stuff. I hope CA releases this demo into the wild so the rest of us can give it a shot. Considering all the gameplay videos on YouTube, confidentiality is clearly not a priority (nor should it given the tarnished state of the property on the gaming front).