Friday, 21 June 2013

What is Frozen Skies?

The Elevator Pitch

“Firefly in a Crimson Skies
like Dieselpunk setting.”

The Longer Version

Frozen Skies, and by default the greater setting as a
whole, aims to capture both the fringes of society and pioneer culture from
Firefly and the Pulp Aviation aspect from Crimson Skies. The key thing to keep
in mind with the setting is that whilst there are probably plenty of jobs to be
had, it doesn’t necessary mean that these jobs are all that legal.

The general idea for games set in the
setting is that the Player Characters are assumed to be working in or at least
have links with the grey and black markets. Adventures could involve smuggling
contraband past the law or transporting cargo which whilst fully legal the
owner wishes to be kept out of sight. Though if your players tire of being
smugglers they can always delve into a bit of classic dungeon crawling Indiana
Jones style in search of artefacts to sell to the highest bidder.

Course if your players seek a higher level of
play then there is the chance for them to form their own cartels or get
involved in the power plays between the various nations that make up the
setting. Certainly in future publications it is planned to introduce elements
like running convoys and stuff on the various cloak-and-dagger games going on
behind the scenes. In many respects Frozen Skies could be considered the
introduction to the setting, your players’ band of characters taking their
first step towards power and fortune.