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Consuming Flame

Burning: “Burning” is a stacking condition. Any foe that is Burning takes 1D6/Burning Number fire damage, for 3 rounds. Any time you gain Burning while you are already Burning, increase the Burning Number by 1 or the Burning Number of the effect, whichever is higher, and refresh the 3 rounds (Max Burning is 5).

Example 1 – ErrantX has gained Burning 1, so he will take 1D6 fire damage on his turn for 3 rounds. 2 rounds later he is hit by Burning 1 again, Since Burning 1 is not higher than his present Burning, he now has Burning 2 for 3 rounds. Example 2 – Some tree has gained Burning 1, so he will take 1D6 fire damage on his turn for 3 rounds. 2 rounds later he is hit by Burning 3, Since Burning 3 is higher than Burning 1, the tree now has Burning 3 for 3 rounds.

Fuel the Burning Fear - Strike – Make attack that deals an additional 4D6 fire damage and causes -5 to hit and damage against you while they are burning.

Stance of the Blazing Skies – Stance – All foes withing 20ft of you at the end of your turn take 1d6 fire damage, and gain Burning 1 unless they make a reflex save DC 13 + relevant stat.

Ember Blade – Boost – Until the beginning of your next turn, your melee attacks deal additional fire damage equal to your relevant stat, and any foe you strike must make a Will save DC 13 + relevant stat or become shaken

Ignite Panic – Boost – foes you damage this round become shaken unless they make a will save DC 15 + relevant stat.

6th level

Eyes of the Inferno – Stance – any time you deal fire damage, your opponent must make a Will save DC your intimidate check or take 1d6 fire damage, gain Burning 1, and become shaken. Useable once per round.

Controlled Inferno – Boost – Until end of your next turn allies are immune to all fire damage.

Collapsing Star – Strike – Make a ranged touch attack that deals 20d6 fire damage, then deals 10d6 fire damage to all within 15ft, all are afflicted with burning 2. Reflex save to prevent burning and take half damage.

Fire Gods Burning Heavens - Stance – While in this stance you have fly speed equal to your move speed with good maneuverability, and any burning foe who sees you must make a will save or be shaken.

9th level

Ignite the Soul – Strike – Make a melee attack that deals an additional 25D6 fire damage and inflicts Burning 4 on your target, then if target is reduced below -1 while Burning this encounter, they explode dealing 15D6 damage to him and everything within 30ft, Reflex save DC 19 + relevant stat to reduce secondary affect by half.