Cold Blooded: Requires only 1 common meal per day but suffers 1 additional damage per die from cold, and sickened for a number of rounds equal to half any cold damage taken (rounded down). If the cold damage source is continuous (such as from an environment), Vashkar is sickened until he escapes the source.

Combat Instincts: Once per round when an adjacent opponent attacks you and misses, you gain a free attack against him. If this attack hits, it inflicts only 1/2 damage (rounded up)

Polearm Basics: When you wield a polearm it gains hook. Also, you gain the stance: Spinning Shield

Polearm Mastery: Once per round you may immediately make a free polearm attack against an opponent who moves into a square adjacent to you. You inflict only 1/2 damage with this attack (rounded up). Also, you gain the trick: Topple and Gut.

Draconic Heritage: Gain thick hide 3 and are always considered to have a mage’s pouch. When taking the Basic Skill Mastery feat you have access to a new skill pair: Conqueror (Impress & Tactics).

Draconic Legacy: May breathe fire and select feats as if a Drake. Has leathery wings that grant winged flight 60 ft. -1 starting AD and -5 penalty with Blend checks.

Stances:

Spinning Shield: You gain DR against bow and hurled weapon damage equal to the number of Melee Combat feats you have.

Shove (Melee or Unarmed Attack Trick [Forte]): The character uses an attack’s momentum to drive his opponent back. With a hit against a target of equal or smaller Size, the character pushes the target back 5 ft. He may follow to remain adjacent to the target or stay in his current location

Fend (Melee Attack Trick): The character uses fancy footwork, staggering strikes, and warding blows to create a pocket of space between he and his opponent. If the character hits with this attack, he may immediately move 5 ft. as a free action.

Parry (Initiative Action [Forte]): The character uses his hands or weapon to knock an incoming attack aside. Once per round when the character’s not flat-footed, after he’s been hit by a melee or unarmed attack but before damage is rolled, he may make a Reflex save (DC equal to the attack check result). With success, the damage drops to 0 (though any special effects from the attack are still felt). The character may take this action a number of times per combat equal to the number of Melee Combat feats he has (min. 1).

Forced Opening (Melee Attack Trick [Forte]): The character makes a risky attack to spin an opponent about and disorient him. While attacking with a 2-handed melee weapon and not flat-footed, the character may increase his error range by 2 to cause the target to become flanked for 1 full round. With a miss, the character becomes flat-footed at the end of his current Initiative Count.

Prizes: (Max 1)Magic ItemsSignet of the Duke's Double: This silver signet ring was created to allow a bodyguard to temporarily assume the appearance of his noble charge and act as a decoy, should an assassination attempt be anticipated. It was also to offer some protection to the stand in, should the attempt be carried out. (Level 3)
Lesser Charm: Spell use (Disguise Self), once per scene.
Greater Essence: NPC Quality: Tough I
Cost: 16 Reputation