I'm no expert on that map but if you're playing singles i think a lot depends on the early dice whether you can break out of your corner and take one of the villages. It's a map that requires a lot of patience, feudal war is much more fun imo.

Okay, so can you attack from one castle (I think that is what it was called) to another? I think I read that somewhere. Maybe I am thinning myself out too fast? I haven't played that map in awhile, because I seem to fail all the time, but would like to understand it better and try again.

pinkrose2012 wrote:Okay, so can you attack from one castle (I think that is what it was called) to another? I think I read that somewhere. Maybe I am thinning myself out too fast? I haven't played that map in awhile, because I seem to fail all the time, but would like to understand it better and try again.

Oh no lol, you can't assault another castle from your own. It's the opposite really, you have to go through a myriad of other regions to get to another players castle.

AoG for President of the World!!I promise he will put George W. Bush to shame!

pinkrose2012 wrote:Okay, so can you attack from one castle (I think that is what it was called) to another? I think I read that somewhere. Maybe I am thinning myself out too fast? I haven't played that map in awhile, because I seem to fail all the time, but would like to understand it better and try again.

Allow me to clarify the comment/make more confusing/patronise with this image:

Every other region on the map just attacks as usual - border to border.

Strategy completely depends on the settings, but it's often a case of taking a village and building up your strength quite gradually or hiding in your kingdom and waiting for your opponents to make a move.

If it's escalating 8 players, wait in your castle and go for a kill when it worth it. Some may go out for a village, works if the one nearby doesnt make the same...If it's 1vs1 go out the fastest possible of your castle, take a village or another castle. Find your opponent and kick him. For other settings it depends.

The correct way to play the map depends greatly on the settings. You play escalating completely different then if it is flat rate or no spoils. And the strategy for trench is completely different from non trench. The number of players can also be a factor.

In 8 player escalating (these are usually foggy) you conquer all regions within your castle territories except 2: you leave the 10 neutral wall in place plus a second region which you will use for bombarding. By bombarding the one area every turn you will get spoils and once cashes are worth 30+ more you have to pick the right time to "break out" eliminate other players (break out when some players have 3 or more spoils so you can cash again when you eliminate one).

Flat rate is different because cashes are never worth more than 10 so not enough to go on an elimination rampage. Here too you start with the region territories until you have enough troops to break down the 10 neutrals and still have enough troops for defense. I hardly ever play flat rate feudal epic but if it is with foggy settings it is very important to read the game log to see who is where (you can see hat from the "bold" spoils they cash), how many troops they reinforce and how many regions they have. Don't go for too many regions if you don't have enough troops to defend them. All too often I attack someone only to see they only leave 1's behind. Sweet.

I wouldn't even start on trench if you haven't mastered the basics of feudal epic yet.

A good way to learn the map is to find a good partner and play team games so your partner can explain to you what your options are every turn and explain why you should or should not make a certain move.