Children of the Galaxy

Hello everyone!New version is on the Next branch. This version is compatible with previous ones. The focus was to fix multi-threading issues for UI, which were there for some time. I think I was able to fix most of them. There is also new version of UI framework with better multi-thread support and fixed few issues with grid control (used for unit or planet grids).

I was working on new planet siege (planet battles) system too. Instead of simple automated planet siege, there will be new mini map for each planet battle. It will be battle in space only. Design is done, I started with the changes in the UI and it looks promising.

Hello everyone!New version was just released. This update is not compatible with previous versions. The main goal of this release was to update to .NET Standard, minor changes to UI and some new technologies.

What's new

Update to .NET Standard 2.0

Update of Empty Keys UI library

Update to Xenko 3.0.0.5

Added Scientist Limit technology

Added Recruits Limit technology

Captain bonus was change so it gives bonus to maximum unit rank instead of maximum count of units in the strike group

Hello everyone!There is new version on the Next branch. This update is not compatible with previous versions. The goal was to finish Personnel UI and AI. There are these new features, changes or fixes:

Personnel AI - AI can use personnel now. It can recruit and assign them. There are 4 different strategies how they do it. Each existing race has its unique way.

Added 26 variants for personnel, some of them are more specialized in some field than the others.

Added new report when person dies.

You are able to dismiss person.

Recruits can die of age. They are no longer immortal.

The game was updated to use latest version 3.0.0.1 of Xenko engine.

There is better performance for core gameplay methods of the game, means faster AI and gameplay overall.

Fixed bug when changing resolution and window type would change just window type.

Hello everyone!There is new version on the Next branch. Main focus was on polishing Personnel UI, so there are new tooltips and info in existing tooltips (planet, unit). You can assign captain from military panel now and double-click on person will show planet or unit. I'm still working on personnel AI. This update is not compatible with previous versions.