Buffing Affliction for PvP without doing anything to the spec PvE-wise would probably mean a buffing of dots and a nerfing of MG. Though that could create awkward feelings of OPness in AoE fights in PvE.

Originally Posted by Erin

I only saw a few minutes of it but it looked slicker than a lubed up olympic swimmer fleeing from a shark.

It mostly depends on a comp. The first one for situation when you pressure another target (WLD/WLS/MLS/RLS). In AoE setup like shcleave/shplay or wizard with a fire mage you can stick with a CoE on each target. It's all about affli spec. Anyway, i uses CoE to burst down my primary victim (for every spec i played).

Battle Fatigue now reduces the amount of healing and absorbs by 50%, up from 30%.
PvP Power bonus to healing for healing specializations has been increased to 100%, up from 50% for Druids, Monks, Paladins, Priests, and Shamans.
PvP Power bonus to healing for damage specializations has been increased to 75%, up from 25% for Druids, Monks, Paladins, Priests, and Shamans.

As I suspected this is really gonna cripple warlock defenses, dark regen won't do anything outside increasing heals taken from your healer, as the self healing from it and health stone will be insignificant. Sac pact's shield will be only slightly stronger than priest bubble but on a min cd with a hp cost. and ember tap will be waste of embers. I really hope blizzard looks towards removing or diminishing the effect battle fatigue has on the self healing abilities of non healers/hybrids.

https://twitter.com/holinka This guy is the PvP Tweeter if anyone wants to know the latest ideas! One Example:"New proposed PvP Power numbers. Healers: 100%, Druid/Monk/Paladin/Shaman DPS: 70% Others: 40% Battle Fatigue: 45%"
Also found these 2 "Yes we are going to allow them to benefit from PvP Power" and "Yes your healing will benefit from PvP Power like hybrids" It's mostly the same but saying it multiple times confirms it more imo.

This is another tweet(but from Ghostcrawler): "Not sure yet. One idea: all classes have heals benefit from PvP Power. Recup etc. would get stronger and offset Battle Fatigue."

I'll just leave this here as it's kinda interesting. -Posted in PvP section.

Warlock affli changes I would like to see

Generally I would like to see locks cast more not just soul burning & swapping shit out of everyone. That way they could be way easier school locked than it is now. In order to fix it I think that cd should be added for like 30secs on soulburn+soulswap like it has been done with locks pets, basically revert this to where it was back in cata, that worked out well, that will make locks use 1 major glyph and forcing them to go along with it if they want to swap dots on 2nd target without removing dots from previous one. Remove UA glyph that reduces its casting time for the same reason of forcing them to cast more. Nerf malefic grasp by 30-40% and buff UA and Corruption dmg up to approximately 30%. That way it should overall make dot dmg more effective and rewarding and maybe nerfing single target dmg a bit because of malefic but dot dmg buff should be decent compensation for it. This might work out well for pvp by not affecting pve side for locks so much. What do you think?