I think it would be really good if the 'collision damage' option was exactly that, an option that could be switched on or off in the same way that ship damage is controlled through a difficulty slider.

the problem with this is that, from what info has been posted in other threads, collision-type objects are coded like enemies. this means a) the objects can be destroyed, and b) the computer needs to keep track of the objects so placing a lot of them is taxing on processors

Johrman, we will be able to customize planetary surfaces with objects that are in the foundry. I suggest you post in one of the stickies within this forum so they can add wrecks to the foundry in a content update

Johrman, we will be able to customize planetary surfaces with objects that are in the foundry. I suggest you post in one of the stickies within this forum so they can add wrecks to the foundry in a content update

The problem with putting crashed starships on a planet, well the outsides of them, is the ships are basically on the same scale as the ground sprites... you can see this in fact as there are times where in missions some of the objects you are scanning are in fact, reused ship parts!

So to have the exterior of one on a planet would require art from the art department... so not likely to happen soon...

Well unless you want a crashed runabout, there is one of those already

Agreed. I like the idea of collision. Bumping into asteroids
should have serious consequences. A wrecked starship &
leaving you stranded on a planet as the storyline. That would
be a fantastic episode!