Gameforge today announced its cooperation with South Korean studio Lion Games and will be publishing SoulWorker in EU and NA. â€œI am pleased to finally accommodate the desires of players in Europe and North America with SoulWorker. We can hardly wait to get going with this hotly anticipated gameâ€, said Daniel Werner, Product Director for SoulWorker at Gameforge.

Enthralling Anime Story based on Humanityâ€™s Battle for Survival

Hordes of enemies threaten the barely standing world of SoulWorker: thereâ€™s not only beasts from other dimensions, but also a private military conglomerate and other power-thirsty peoples trying to wipe out all of humanity.

Four Classes at Launch

At launch thereâ€™ll be four classes to choose from, each exuding a true Anime feel. Players can decide between the â€˜Soulum Swordâ€™, â€˜Mist Scytheâ€™ â€˜Gun Jazzâ€™ or â€˜Howling Guitarâ€™. An optimised third-person camera lets the action-laden battles shine and serves to highlight the beauty of the real-time effects.

Large PvE Content with Adventurous Dungeons

Over 100 PvE dungeons with episodic final bosses are split across different difficulty levels. In doing so, the initial instances tell the story behind SoulWorker, whilst adventures in regions with a higher level or daily challenges offer opportunities for big rewards.

PvP Zone for Mass Battles on an Open Battlefield

â€˜District 6â€™ is a dangerous PvP area where players can go head to head that borders on the PvE zones. Mad monsters and a gigantic boss in the centre of the zone only serve to increase the thrill.

Crafting, Guilds, Housing and much more

There is a wealth of items to be crafted using blueprints. Players can also form a group or guild and fight to earn their own lands. Once acquired, their own four walls can then be made to feel like home with a selection of furniture pieces. A user-friendly marketplace also offers a chance to trade for armour, weapons and also special cards that promise strengthening magic.