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Yeah, its a good thing Kyka, Megamur and Xaser do the most important stuff for this. I've been having a laughably horrendous bad luck streak that's culminated in a drink leaking and ruining my computer as I was taking it in for a look. Now I might need to pay around $700 in repairs or get a brand new one (I don't have the money for either of course)

I got a temporary laptop on loan to continue work on this, surely it'll run at least one source port.

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Yeah, its a good thing Kyka, Megamur and Xaser do the most important stuff for this. I've been having a laughably horrendous bad luck streak that's culminated in a drink leaking and ruining my computer as I was taking it in for a look. Now I might need to pay around $700 in repairs or get a brand new one (I don't have the money for either of course)

I got a temporary laptop on loan to continue work on this, surely it'll run at least one source port.

Crap. I hope you can get it sorted quickly and easily. Computers - not ur friend.

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Just wondering what source port should i use for testing i know it's should be vanilla compatible so should i use chocolate doom or something? I'm usually a zdoom guy so that's more convenient for me. But i'm ok to use whatever is recommended.

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I came up with the name of "Decay" back when I was making it (due to all the eroded looking textures and rust style textures used), is that name good enough or do we need more cheese? (+ I'm thinking of adding a few new optional areas to the last section of the map, I was thinking of utilizing your improved version of the map and the version 10 of the texture pack bundled with it, is this ok?)

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I came up with the name of "Decay" back when I was making it (due to all the eroded looking textures and rust style textures used), is that name good enough or do we need more cheese? (+ I'm thinking of adding a few new optional areas to the last section of the map, I was thinking of utilizing your improved version of the map and the version 10 of the texture pack bundled with it, is this ok?)

Yeah. Decay works for me. Unless Ragnor or Megamur have any objections.

I have made a few minor fixes to your map since the version I sent you, so I will send you the latest version of your map, as well as latest version of the texture pack in the next day or so, for you to do as you wish. :)

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Yeah. Decay works for me. Unless Ragnor or Megamur have any objections.

I have made a few minor fixes to your map since the version I sent you, so I will send you the latest version of your map, as well as latest version of the texture pack in the next day or so, for you to do as you wish. :)

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Just wondering what source port should i use for testing i know it's should be vanilla compatible so should i use chocolate doom or something? I'm usually a zdoom guy so that's more convenient for me. But i'm ok to use whatever is recommended.

Chocolate Doom is the intended port, and I recommend you use it. But ZDoom would be fine for less-technical levels of testing--things like ammo/health balance, enemy placement, texture alignment, and so forth. But in the end, someone (probably me) will have to run through the maps with Chocolate Doom to make sure they don't crash. :)

@Eris:

Nice screenshot. The red "lighting" kind of creeping up from the floor adds an eerie ambiance that I'm rather fond of.

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I have something huge planned to finish off the map. Unfortunately, a 1024 tall sector with dimensions about 5000x4000 and sky ceiling and floor makes vanilla doom throw a hissy fit and chuck HOMs all over the place.

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Skies on floor and ceiling both are tricky. Vanilla Doom doesn't really like this by default and casts up HOMs above/below 1-sided walls and occasionally in other places, so you have to do some goofy tricks to get it to work.

I have an example on me at the moment, coincidentally, but it's a sneaky WIP wad. I can PM it if you like.

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I have something huge planned to finish off the map. Unfortunately, a 1024 tall sector with dimensions about 5000x4000 and sky ceiling and floor makes vanilla doom throw a hissy fit and chuck HOMs all over the place.

It might be a good idea to avoid this if for no other reason than because I doubt any of our sky textures look good when tiled vertically.

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alright, so i finally hauled my ass back and fixed one of my MIDI files for this project by removing all the unnecessary pitch-bend commmands. anyone mind telling me if it works properly now? because if so, then i'll start fixing every song i've submitted to this project. https://www.dropbox.com/s/9fzke69jb95ewyp/Your%20Last%20Resort.mid