1. After joining spy events, players are transported to a random location. The player gets three spy skills to help steal intelligence from offline intelligence disciples or avoid scouts from offline disciple patrols.
2. Spy disciples secrets by communicating with someone previously planted in the target sect. Or the use spy skills against offline intelligence disciples. If spy skills use ends in failure, players will show increasing vulnerability scores or be paralysed.
3. When a spy's vulnerability exceeds 80, their identity is revealed and patrol players can attack.
4. When intelligence is successfully obtained, the player can collect rewards from the sect intelligence chief.
5. The player can collect a weekly spy task from the sect leader. Large weekly are available when completed.

How to fail
You fail if your spy identity is revealed and you are killed by patrols. Note there is now an alert function to Patrolling player characters when you become exposed. You may suddenly find a player patroler teleport to you upon your spy identity being revealed!.

How to win
Successfully take from 1 to 10 intelligence pieces back to your sect spymaster. Note it is not required to always take the full 10 pieces back to get credit for a mission. Rewards partly scale with amounts of intelligence delivered. But sect contribution remains the same for 1 Int or 10 Int delivered

There are no real preparations to make before going on a spying mission.

One thing to bear in mind though is that the Sect Leader hands out a weekly quest every Monday, which requires spying on specific sects and rewards a lot of Sect Honour Certificates (70 in all). The quest also gives the player Tokens that allow teleporting to any sect simply by talking to the Sect Leader. If this quest is not completed by Sunday, players will not be able to receive the new weekly quest that Monday.

The first thing players must do to spy on another sect is go to the target (by any means, whether it be with the Leader's Token from the weekly quest, by stagecoach, riding a horse, using a foothold, etc.)

Once there, there are two ways to start the spying event:

Players may speak to the local Jianghu Spy (usually located at the nearest foothold outside the sect grounds)

Press N to get to the Jianghu screen, select Sect Spying and click "join". With this method, players can join the event from anywhere on the sect map, without needing to walk all the way to the Spy.

After starting the event, players will be teleported to a random location near the Sect's grounds.

Planted Agents: NPCs pretending to be from the sect that will leak information when talked to. There are usually about three of these in each sect. SInce the last update many have been given more mobility than before and will have to be searched for.

When spying, if it is used on an Intelligence Disciple it can take 1 piece of intelligence from him. It has a high failure rate.

20

Ambush

6.0 Metres

180.0 Sec

Intelligence Disciple Patrolling Disciple

When spying, if it is used on an Intelligence Disciple if can take 3 pieces of intelligence from him. When used on a Patrol Disciple it can take one sect token. It has a high failure rate.

100

Stealing the Sky, Replacing the Sun

6.0 Metres

120.0 Sec

Intelligence Disciple

Using Stealing the Sky, Faking the Sun technique on Intelligence Disciples while spying is likely to get you 3 pieces of intelligence, as well as a Small Training Scroll of Level 1 Internal Skills from the opposing Sect. (in order to use this technique, you must expend a Shifting Mirage Pill, a Shifting Mirage pill can be inexpensively bought with government silver from any Elite Patrol Disciple.

There are three Planted Agents in each of the schools. Each agent holds a piece of information that spying players can get by talking to them. Since the last patch some of the previously static Agents seem to have been give a patrol path, please document if you discover their full new rout.

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