I know Aprime is working for Linus Media Group/LinusTechTips these days; There is slight potential to be had there since it's a computer hardware channel...
PS. Aprime if you are reading this have someone make a product B-Roll that includes some crappy gameplay on the next monitor/AIO review

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Synthwave Ground Vehicles (and Aircraft, too!)
This soundpack converts a lot of the engine start and idle sounds of the ground vehicles in Red Alert: A Path Beyond into (almost) perfect loops of Retrowave/Synthwave tracks.
The vehicles affected by this soundpack use the following songs:
Light Tank: "Telecom" by Power Glove
Medium Tank: "Raining Steel" by Perturbator
Heavy Tank: "Built to Kill" by Lazerhawk
Mammoth Tank: "Death Squad" by Perturbator
Phase Tank: "Flightwave" by Com Truise
Tesla Tank (and MRJ): "Chaos" by Lazerhawk
ALTERNATE TRACK: "Diablous Ex Machina" by Perturbator (primary by default)
APC (and Minelayer): "Access Point" by Stoned Presidents
Artillery: "Rampage" by Kavinsky
Ranger (and Soviet Ranger): "Silver Screen Cruising" by Robert Parker
V2 Launcher (and Ore Truck, MGG, special/prop trucks)**: "King of the Streets" by Lazerhawk
Note: The pitch factor has been adjusted in alignment with the V2 Launcher. Depending on the vehicle you are driving, the music pitch/speed may be higher or lower than normal.
Supply Truck (and Demo Truck): "Resemblance in Machine" by Phaserland
ALTERNATE TRACK: "Sexualizer" by Perturbator (primary by default)
You must drive at the vehicle's top speed to be able to listen to the loop as you normally would the actual music track. Otherwise, enjoy the sound of warble-y music
Unfortunately, Phase Tank engine sounds could not be included in this soundpack due to them being detected by the server's anti-cheat.
INSTALLATION
Download and open the RAR, and place the files in the following directory:
Submitter
Pyryle
Submitted
05/29/2018
Category
Custom Audio

This soundpack converts a lot of the engine start and idle sounds of the ground vehicles in Red Alert: A Path Beyond into (almost) perfect loops of Retrowave/Synthwave tracks.
The vehicles affected by this soundpack use the following songs:
Light Tank: "Telecom" by Power Glove
Medium Tank: "Raining Steel" by Perturbator
Heavy Tank: "Built to Kill" by Lazerhawk
Mammoth Tank: "Death Squad" by Perturbator
Phase Tank: "Flightwave" by Com Truise
Tesla Tank (and MRJ): "Chaos" by Lazerhawk
ALTERNATE TRACK: "Diablous Ex Machina" by Perturbator (primary by default)
APC (and Minelayer): "Access Point" by Stoned Presidents
Artillery: "Rampage" by Kavinsky
Ranger (and Soviet Ranger): "Silver Screen Cruising" by Robert Parker
V2 Launcher (and Ore Truck, MGG, special/prop trucks)**: "King of the Streets" by Lazerhawk
Note: The pitch factor has been adjusted in alignment with the V2 Launcher. Depending on the vehicle you are driving, the music pitch/speed may be higher or lower than normal.
Supply Truck (and Demo Truck): "Resemblance in Machine" by Phaserland
ALTERNATE TRACK: "Sexualizer" by Perturbator (primary by default)
You must drive at the vehicle's top speed to be able to listen to the loop as you normally would the actual music track. Otherwise, enjoy the sound of warble-y music
Unfortunately, Phase Tank engine sounds could not be included in this soundpack due to them being detected by the server's anti-cheat.
INSTALLATION
Download and open the RAR, and place the files in the following directory:

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Cardiac Telemetry Base Attack Notifications
This soundpack changes a lot of the "(enemy) <building> under attack" EVA notifications to the beeps and boops of a cardiac monitor station one would normally find in a hospital setting.
For all enemy structures, the following single beep will be played:
For your own team's minor structures (defenses, ore silos, SD, refill pads), a low-pitched single beep will be played:
For your own team's vital/production structures(refinery, barracks, WF, etc) under attack, a 2-beep sound will be played (skip ahead to 20 seconds in the video):
When your own team's vital structures get down to 25%/50%, the following 3-beep sound will be played. This sound is also audible when approaching a defense/MCT in red health, or if you travel out of bounds in a map:
INSTALLATION:
Install the contents of this pack into APB's data folder. Default path: C:\Program Files (x86)\W3D Hub\games\apb-release\data
Submitter
Pyryle
Submitted
05/29/2018
Category
Custom Audio

This soundpack changes a lot of the "(enemy) <building> under attack" EVA notifications to the beeps and boops of a cardiac monitor station one would normally find in a hospital setting.
For all enemy structures, the following single beep will be played:
For your own team's minor structures (defenses, ore silos, SD, refill pads), a low-pitched single beep will be played:
For your own team's vital/production structures(refinery, barracks, WF, etc) under attack, a 2-beep sound will be played (skip ahead to 20 seconds in the video):
When your own team's vital structures get down to 25%/50%, the following 3-beep sound will be played. This sound is also audible when approaching a defense/MCT in red health, or if you travel out of bounds in a map:
INSTALLATION:
Install the contents of this pack into APB's data folder. Default path: C:\Program Files (x86)\W3D Hub\games\apb-release\data

Description
When a second player attempts to join the host's LAN game, the second player's client will receive an "ID mismatch" error, before the game crashes and closes itself from internal error. The frequency of this error is variable from my observations so far.
crashdump.20180530-013518-r9972-n1.rar