Session Proposal: Gaming the Library

“Gaming” as a subject crosses many disciplinary boundaries: literature, music, art, math, computer science, physics, education, media studies, and business — not to mention the application of game theory to still more areas.

How do we best support and encourage game studies, gaming research, game development in the library?

What technology, materials, platforms, media, spaces, collections, services do we need in libraries to support gaming culture at our institutions?

What skills, knowledge, competencies, literacies do we need as librarians?