Originally Posted by RampantCoyote
Now, if they called it an "action-RPG," THEN I'd be a bit more hesitant. I like many action RPGs, too, but that's a style and emphasis that I feel is detrimental to the theme.

Quoted for truth right there. If it's very true to Planescape Torment, I'll spend most of my time trying to get through the game without any fights.

That said there is very little detail about the game and game mechanics themselves, just a lot of lore, and possible play styles that might be allowed.

Though I'm starting to wonder if that's part of how Fargo markets the pitch. Like you have said before here, and on your twitter, people are more willing to fund pitches, than products they can actually see.