Tag: barotrauma – Barotrauma

Hello everyone! We've got some good news, Barotrauma has been nominated for Game Connection Europe 2018 Development Awards in multiple categories. If you want to help us win the People's Choice Award please give us

Today I have some important news for the players and modders of Barotrauma. The full source code of the game is now publicly available on GitHub!
This doesn't mean that Barotrauma is becoming an open source

We did it! Less than two weeks on Steam Greenlight and Barotrauma has been greenlit!
The amount of positive feedback (and votes of course) we've gotten during these weeks has been amazing, thank you so much

Last week, Valve brought us some big news regarding Steam Greenlight: they're planning on getting rid of Greenlight "in the next few months" to make way for a new system called Steam Direct. Personally I

Step one:
Make sure you've been infected with the husk parasite. The most common way to get infected is an encounter with an active husk, but some well-equipped laboratories and research facilities may also house dormant husk

Apparently the problem with the chat getting unbearably laggy after a few rounds is still there, even though I thought I managed to fix it. After the optimizations done to the networking code I haven't

Unsurprisingly my "one or two week" guesstimation of the release date wasn't accurate, but here it is now! Also, thanks for all the name suggestions even though I ended up going with Barotrauma.
Here's the changelog