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PGM is all set for February. This month, we're playing through a game known as Eevee's Tile Trial. If you wish to earn rewards, please head over to our event thread by clicking on the provided link and give yourself a shot at the game!

Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre

Going fine- and you just hit the button below all the topics that says new thread. How's the art coming?

The Pokedex is getting a major revamp in T/I... you'll see what I mean. I've yet to implement it, but here's the new Pokedex interface!

The entire thing is handled by the mouse- you click on an entry's name to display it. The up and down arrows change the center entry the old-fashioned way. (but who's going to use them?) However, the main difference is in the reduction to one screen. Typing helps you search for Pokemon by name- without going to a search screen. You can use the left and right arrows to swap modes, and, best of all, the entire Pokedex entry of the Pokemon you've selected is on the left of the screen, replacing the old-fashioned display of its sprite. Cry is gained by pressing C, and Area has fused with the PokeCom's Radar function, while size has merged with the Height and Scale functions. I love the new system- I think you will too.

The maps are all... well... Bla. They are unoriginal and stick to the same base concept. There is no true decorations. Try spicing in some more flowers and extras. IT would help LOTS if you customized the tiles as well.

Another thing, Good luck with getting in online features. It can be done yes, but anyone willing to program that would be better off making thier own game as that would be a great feature. I say get the core game done first, and then add in your little 'extras'.

EDIT

BTW the fact that in your original post you have a screen shot showcasing that 'You have one letter' really bugs me. That screen shot shows nothing of the actual system. For all i know you just made a action key event the gives that text.

Thank you so much for that offer.. I'm crap at scripting, and can... change text colors. Woo.

I've been trying to get custom tiles for the same reasons as you described... a lot of the stuff I want to do can't be done with my tileset. They'd look better if I had the TOOLS to decorate them... and I'd say the as-of-yet unreleased Lakefront is well-decorated already.

You recommended the path I'm going on- I'm not going to put online or anything into an otherwise half-finished game!

Id say don't include online at all. I have not seen even one completed Pokemon game here. Go for the base set first. Get the Menus to work, and the battle system to work and all catching and storage systems to work. Then add in all gym battles as well as story battles. Once you do that you have a completed game. Thats when you go back with the extras. You add in all the extra trainers, features ect. Thats whe you release the game into Beta. find all the bugs. Take the game out of Beta, fix everything. Go into Beta2, then release. =)

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