So far I've seen the two most potential promos for HL3/EP3: That Metrocop mask and Spark's headcrab hat. But that's not enough, it's clear Valve's waiting to release EP3 until they get a lot of good promos to mooch from the community!

Just disregard the things that go against the basics of your model idea or that you don't think are TF2-stylized enough. Just trying to give some advice, maybe you'll find one thing that can nudge you into the desired direction. Sorry, not an expert, closest thing I drew to a dragon was a bird bone sketch, so sorry if none of this stuff is helpful.

They have said that you are free to use your own QC and all your compiling processes. Just maintain the directory structure. Basically, that's all that really needs to change.

When you say your own QC, do you mean the one that a typical modder uses kinda like the first line starting with "C:/Documents and Settings/MyName..etc" or should the QC still be in the same format that itemtest makes?

I know when it's added in-game to the item_schematics file, the listed item has an attribute to hide a certain bodygroup. Not sure about in itemtest or anything, but you could modify an existing entry.

11th November 2011
Last edited by Tylotiy; 11th November 2011 at 03:08AM.
Post #15556

But their anatomy is still not fucked up. They have hands, with handīs anatomy, but with different size or scale.
There is no wing that looks like the one he has modeled. A wing is a hand developed and evolved for flying. Itīs TF2, but that doesnīt mean you will do people with 3 eyes, 4 elbows or square skulls.

You can scale things to make them cartoonish, but you CANīT make a leg without knee, for example.
The green dragonīs wings where fine about its structure, but he can resize them however he wants

But their anatomy is still not fucked up. They have hands, with handīs anatomy, but with different size or scale.
There is no wing that looks like the one he has modeled. A wing is a hand developed and evolved for flying. Itīs TF2, but that doesnīt mean you will do people with 3 eyes, 4 elbows or square skulls.

You can scale things to make them cartoonish, but you CANīT make a leg without knee, for example.
The green dragonīs wings where fine about its structure, but he can resize them however he wants

It's nice to know that you guys actually care enough about my dragon to suggest some things but it's too late. If you noticed model issues you should have pointed them out before I started the texture.

It's nice to know that you guys actually care enough about my dragon to suggest some things but it's too late. If you noticed model issues you should have pointed them out before I started the texture.

It's nice to know that you guys actually care enough about my dragon to suggest some things but it's too late. If you noticed model issues you should have pointed them out before I started the texture.