Primary Role: Support
Notes on Role: Llusia is meant to be played as a semi-support if not a full blown hard support. She relies on allies for nearly all of her skills, and she can provide great sight of the enemy, and even slows and damage in the right situation. Due to the nature of Llusia, she will work great if paired with heroes that benefit from Geometer's Bane, or Silhouette's ultimate ability.

Spells

Illusive Copy(Q)

Target: Friendly Units
Creates an illusion of targeted allied hero or creep.
Conjured Illusion can attack and absorb damage.
Cooldown: 60/50/40/30
Mana Cost: 100
Range: 450
Duration: 30
Illusions take 200/180/170/150% damage.
Illusions deal 65/80/100/125% damage.
The base stats of illusions are the same as the copied unit's current stats.
Illusions do not gain any effects from the target's items.

Can activate off of the illusion rune and Geometer's Bane(if not clones of self).

Presence Projection(E)

Target - SelfCreates an invisible illusion of Llusia to scout out and slow enemies.
The Projection can be revealed as can any other stealth and has 1 hp.
Projection mimics Llusia's current movement speed.
Projection slows any target it touches by 5/7/10/15% for 3/5/7 seconds, and then dies.
Cooldown: 120/100/80/60
Mana Cost: 50
Duration: 60
Cannot be targeted by 'Decimate Copy'.

- Decimate copy could do damage based on illusion HP.
- Decimate copy should work on presence projection. It makes a nice synergy and it's not really abusive. (180 mana for 275 damage every 60secs is ok).
- Ult is pretty meh....Feel like a bad version on sandwraith ult. I would see something similar to phantom lancer's joxtapose but opposite. A passive that summon illusions if you get hit. This could go well with my first suggestion of damage scaling on HP. Both encourage you to build HP.