Category Archives: Electronic Literature

Let me just say how deeply impressed by the work all of you did on Blog Post 4. It was an absolute pleasure to read through your various engagements w/ a truly diverse body of texts. Truly. Wow. Great work. Advertisements

Camille Utterback’s Still Standing is an installation art piece in which a motion-sensitive projector displays words at the bottom of the screen. When someone interacts with the piece by walking across the screen, the text reacts to the movement as … Continue reading →

Nanette Wylde’s Storyland (Version 2) is a computer-generated combinatorial story published in 2004. With a click of a button, the viewer is shown a blank, black screen. Multicolored letters appear individually at the top of the screen in a title … Continue reading →

“Adventure games these days at least pretend to story and character. Puzzles should therefore be designed in the context of the story and characters. It should be one of the ‘Poetics’ of adventure game design.” —Lee Sheldon, Writing for Video … Continue reading →

88 Constellations for Wittgenstein (to be played with the Left Hand) is described by N. Katherine Hayles as an interactive, non-linear, net.art piece. In the Electronic Literature Collection, it’s tagged as creative nonfiction, which intrigued me since the majority of … Continue reading →