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Welcome to Dungeons of Chaos!

The game has recently been released for PC, Mac and Linux on STEAM (STORE PAGE. Video trailer link), and has been available for Android (GooglePlayStore Link) and iOS (Apple Store Link) since 2016. It was originally released (Dec 2014) for iPad-only, but that version has been removed when this one came out.

There was a successful kickstarter associated with the ‘chapter 3’ expansion which is now included in the game. If you want to get similar chances to add fan-based things or get some in-depth insight and involvement, you can still message me and let me know what reward tier you would like (details HERE). People have also made small donations and in return can choose texts that appear on tombstones, pub poles or graffiti. If you are interested in that, contact me.

And if you want to support my ongoing work, please consider supporting me on PATREON.

If you wonder what this game is about, here is a list of all the reviews:

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Is there a full list of spells and skills anywhere? I feel like I have found all of the spells and most of the skills, but there are still some that have a question mark in their box. Other skill and spell boxes are just blank, making it seem like the question mark means something. And I haven’t found a single Death domain spell. Are they implemented yet?

I have tried to leave my voice in an email. But was unsuccessful.
This is about your game Painting By Numbers the adult version. Please give us different options to fill in the picture. The child version has several different ways. Not sure why the adult version has only one boring way to fill the picture in?
If you can, please throw in some different options for the adult version. I would buy it then.
Thank you

Hi!
Could you expand it on steam? And drop it in there with trading cards, along with the whole steam game deal?I’m sure the community there will more than happy to spread popularity very quickly with the right front/ steam store page. The game is in its prime time with constant updates thus putting it in there as early acess will gain very helpful reviews and lots of encouragement.

The trading cards are dropped about three times if it is a set of 5 cards and four times if it is a set of 7per game. These cars drops occur while players are in game. Other players, in order to complete the rest of the set must buy it on the steam market for little value or trade it with another player. Completing a set of trading cards results in a badge of exp for the players steam account, so they may look cooler with more exp and a higher “level” than their fellow steam peers. A badge also rewards a unique game background for the respective steam members page, a small emoticon steam players may use during chat amongst each other, and lastly, perhaps if they are lucky, a coupon to another game in steam. Searching steam trading cards on Google should also give a good idea of what to expect. Making these cards spreads alot of awareness about a game, and making a really cool background, badge, or emoticon might tip those who are thinking about your game to buy it for the goal of receiving these awards.

Definitely Retro Awesomness here! I have run into an issue though. Just got to the castle in chapter 2 and talked to Lord Aldrich and received the Catacombs and Outlaw quests but when I go back to the door in the Northeast is still says I do not have the key for the door! Help!!!

Whattup Volker.
First off, I absolutely love this game. I never played top-down-tile-art-turn-based RPGs before this one. I understand class building because of more recent style RPGs of the Hack&Slash and FPSRPGs variety, like The Elderscrolls games or Borderlands and Fallout, but I am familiar with D&D and team building/class swapping and DoC has given me a great deal of respect for the genre. After reading the previous posts on your various social media accounts I can honestly say I’d like to go back and play them if I can find the platform.
Second, much respect to you for finding your gift and making it your passion. Not often a man can have such a fulfilling life, it is obvious you are bringing joy to many people.
I have just gotten into the meat&taters of chapter 2 and just turned my Cleric into an Exorcist. Of course my first class swap had to be my only female character but I’m excited nonetheless. I’m having an absolute blast with the game. Keeping an eye on that ridiculously expensive gear in the smuggler village and wondering how in the One do I get millions of gold?
Anyway, I’m rambling… the reason for this post is that I think I have found a bug. I am playing version 1.9.260 on my iPhone 6 and every time I cast “Resist Evil” with my Cleric it says “boosts lightning resistance” in the Fight Message overlay. As to whether or not it actually buffs lightning resistance or resists evil I’m not sure, as I usually pair it with “Holy Chant” and I’m pretty sure I read it debuffs negative effects, and I haven’t run into an undead that casts lighting damage that I know of. It is doing the same thing now that she is an Exorcist. In the Abilities-Spells submenu it lists her proficiency as “0” and Advancement as “spell never used” for lightning resistance. Have you run into this yet? It’s been bugging me since day one.
Other than that the game is absolutely amazing and runs smoothly. Thanks a ton!

Yes that would require cloud based savegames or transfers. Not working. From android to android, a transfer solution exists but through an external app. Nothing for iOS and not cross-platform unfortunately.

The default setting from the google play store for my app is that it won’t allow SD card location. So it shouldn’t have gotten there in the first place. But never heard of this happening where it ended up there.
What does it say when you open the play store? It may just be a case that you have to reset the play store. I googled it once it was something like multiple pressing of the menu button.

working on chapter3 at the moment. as with any ‘second album’ I have too many ideas to make it a simple thing, but progress is ok. Best case is end of May, but could slip a few weeks. After that, will work on the PC/steam port for end of July, then will work on the evil spinoff game.

Hey great work with the game I’m really looking forward to ch. 3! I’m about to log into the game and continue grinding to level my spells. At the moment, each member on my team is a lvl 95-98 and the guild lvl is 75-85 I think. With the release of ch. 3 will I still be able to accumulate talent points and continue to lvl past lvl 100? Or will there be a cutoff once lvl 100 is reached? Also, I’m having problems with the new military skill that’s supposed to increase the physical atk of certain characters. It’s not showing as a skill to select while fighting. It should b n the quick actions for my knight once I use His TP to upgrade the skill correct? Either way no worries yaknow? But again, great game and I can’t wait to see what you do next!

working on it as we speak. I am building new functionality that I am actually releasing to the current version already. Enhancing items (crafting/enchanting so to speak) will come in the next 48 hours. The storyline itself will probably come last as it can’t be feasibly released in chunks. I have a fair bit of beta testing to do as well so I am hopeful beta testing commences end of May, but the release itself will have to wait till all the testing looks good.

Hasn’t happened to anyone else, it sounds like your app data got wiped in the app update process. Have not heard of this happening before. I am sorry but I am not sure what would cause this. I am fairly certain (and hopeful) it was nothing at my end.

ah, that is it. The app is not set up to deal with external storage. So the files you need are still external, if you move them to the same location in the internal folder everything should be back. You need the Playerprefs file and the ‘savegame’ files.

What an amazing game. This game totally relives the good o rpgs days for me but with a lot of modern conveniences such as speeding up the battle/talk, applying auto modes to battle (which becomes one of the fun part). Any chance to add a “move out of monster’s attack range” and adding a casting of any 1 type of spell for auto tactics? 🙂

Any possibility for an alternate endings too if certain spells or skills or classes are attained or in the party? 😉

Thanks! Chapter 3 will be released soon which brings a lot of additional content. To start with, only one ending but later maybe more.
On the auto tactics, they are pretty much where I wanted them to be. Area effect spells can’t be auto’d because of how inefficiently early the caster would aim for the first possible target. And to move out of range is too fiddle because he could spend his whole turns running to the edge. Overall, auto tactics is only meant to speed up boring fights where you are OP. Tough fights are meant to be played tactically and at least some key players on manual

I turned into a ghost, got my body back, and walked into the first chamber for the chaos imps and I am pretty sure you can’t actually open all of the doors (there are five) to get out. Am I doing something wrong? I’m pretty sure the math checks out that you can’t possibly open them and get through.

I figured out the levers and found the passage that opened up but I’m stuck in the portals, I can’t get passed the imp before he touches me and sends me back to the beginning. I’m thinking this isn’t the way and there must be another hidden passage?

Ah, the teleport challenge. Several options. This is the easiest to explain: Use the bottom most teleporter going back and forth until the lurker has landed in the bottom corridor and closest to you. Then teleport back and take the east most teleported. Walk to steps east. He can’t get to you that fast. Teleport. Done. But always check suddenly accessible dead ends for extra chests.

Just curious…I love the Bucket List on this website. is the Bucket List available in game to complete like the Achievement list? Are there awards in game when one completes a Bucket list challenges? Thank you for your ongoing work to make this game incredible!

the skip button is only deactivated on the first party death. once you save, any further revivals have a skip button. you seem to reload and not accept your death, that is the issue. 😎
I suggest saving after the first death and on subsequent deaths the skip button is there and you can skip and load quickly.

Hi, no response in the game using any keys at all. I thought it was the smart connector keyboard but I’ve tried with a bluetooth keyboard and that doesn’t work either. Do I need to do something specific to enable keyboard commands? I’ve tried using IOS 10 and now with 11.

I hadn’t tried that but the text boxes work for the smart connector as well. I believe the keyboard will work whenever the virtual keyboard would normally display. I was expecting to be able to wsad or the cursor keys to be able to work around and other keyboard shortcuts.

I just googled a bit and it seems iOS ignores any input in the keyboard unless there is a virtual keyboard open. So in essence your keyboard is not talking to anyone unless there is text input requested which pops up the virtual keyboard. This is the intention of the iOS device, I don’t think it can be overridden. Stupid in their part, but Apple’s approach seems to be that for anything other than text input, user should use the touch screen.

That sounds about right from Apple, if possible can you consider introducing an option to have the virtual keyboard displaying to work around this issue which I assume some games have (a short list). Maybe at some point Apple will think that some people actually like using keyboards 🙂

SO cool to have a dev who responds, and quickly nevertheless.. I’m the guy who lost my data after the phone crashing, then on another site talked about BRAYCA and stuff, and said gnomes look like goblins..

Can’t seem to find either of those conversations. 😭

I can’t find a single thing about the arch much, can’t figure out the puzzle and don’t feel like writing it down..

The game is awesome! It rekindled the imagination and enjoyment of playing the original D&D as a child… I desperately want to play the third chapter but unfortunately am terrible at puzzles – never solved a Rubik’ s cube- so I’m stuck at the first gate (five portcullis) … I found spoilers for other puzzles, is there one for this?

Is there a clan of dark elves in Chapter 3? The guardian of the elves sacred tree says to ask the king, but the king says we should ask someone else about dark elves… where are they hiding? Also, please allow me to brag that Rhithin the Berserker easily slaughtered Undead Ryld, with an overhead shot with the Divine Gore Axe during a ninth-level Holy Chant that connected for 45,000-plus damage points!!!

Is there any way to control what items you get back from the imps in the crossover from chapter 2 to chapter 3? It seems like the first tjme i played Dungeons of Chaos i got back some but not all of my gear, and there were some items i hadnt seen before… is there a set number of items that can carry through, or does it only take items that are equipped? Or could i increase chance of keeping items by paring down my inventory? If it’s just a matter of random fate that’s fine and i will play on, but it would be cool if Mitalrythin the Knight could keep his Templar Mail of Power and Diamond Suncutter of Faith… Thanks

there are 5 chests in the first chaos dungeon. if you get all of them, it randomly returns ~70% of your equipment and ~50% of your inventory and stash. There are 4 chests in a second chaos dungeon you visit later in the storyline (and you also visit the first once again). Those 9 chests together return ALL items. The items are randomly chosen, so if you are desperate to get a particular item back, save before you open the last of the 5 chests in the first and reload if you don’t like the content. Note: you also find some random items that you did not previously own in those chests. There is no restriction on how much you or the chest can carry.

I have a great many suggestions, so I wanted to list them here instead of an email so others can also see and give feedback. These are in no particular order, just as I recall them.

– I’ll start with a bug. Chapter 2 overview map of the mountain path after I finished the cartography doesn’t match up to the actual field view (I noticed this around the area of where you exit the outlaw camp, the mountains on the map aren’t arranged the same as on field).
– An achievement that unlocks a stat allocator during creation, so perfectionists like me don’t have to sit and roll stats for two hours to get just the right sheet.
– A treasure hunter skill for rogue which allows you to reroll chests for better loot a fixed amount of times each day. Higher proficiency gives more tries and slightly increased odds for better loot. That way, we don’t have to reload chests so much to try again.
– NPC clerics should restore Mana, or at least mage or druid NPCs. Going to one of the few churches to receive healing when you could simply use your own healer or rest just doesn’t make sense. If the NPCs restored Mana as well, it would make spam training field accessible skills less tedious. It would also be helpful if there were an option to keep the skill menu open after each cast for this same purpose.
– Maps seem awfully large with a lot of empty space. It makes the game feel like it’s more full of filler material than actual content. Trimming them down would also help with the map knowledge issue of related crashing.
– That leads me to a major point. Most people don’t want to erase map data after they have worked hard to cartograph, nor do they want to lag and lose progress to crashing. Would it be possible to store and prefetch map data somehow, requiring less memory? I’m no developer, but there has to be a better solution.
– I missed some dungeons in chapter 2 that I can’t get back to because the maps have changed in chapter 3. This occurs without warning that you can’t go back, which frustrated me greatly. Could you add some sort of warning before chapter 3, or provide a way to travel back in time? (The time warp could be at the place where chapter 2 ends).
– Lastly, I notice many small grammatical errors. I would like to extend my services as a freelance writer and transcriptionist to work on polishing up for you. I offer this with no charge, given that you could somehow give me access to all game dialogue and other text, like a master sheet of sorts. If that is even possible?

Love this game so much. I mostly play it on my phone but I Also have it on steam. The only thing I would love to see added is an auto explorer button with an option to turn it on and off and stop moving when monsters are in a certain proximity.

You can activate a ‘dungeon run’ mode in the options or activate it by pressing SHIFT and a direction. And there is also a proximity stop mechanism in the options, so try those out and let me know if that is not what you had in mind.
Please spread the word 😎

Hi Volker. Thanks for a really, really enjoyable game. I’ve played since prior to Chapter 3 being available and across 2 different device crashes, so Ive gotten plenty of practice on chapters 1 and 2. I particularly enjoy the customization and how well the game meshes with “pick up/put down” capacity that enables playing in short spurts.

I’m working my way through the achievements now and am having trouble with #34. I swear Iveooked everywhere that I can access in Tartessos and Im just unable to find the stellar armor. Should it be immediately findable when you get there, or are there threshold issues I need to resolve first?

Thanks!
It is immediately findable. Go to the outer ring in the north east. There is a building that is kind of rectangular facing north/south. There is a door in the north and south. The north one can be picked. Some crate from memory holds the armor.
Please leave a rating and review 😎

If you mean melee weapons with a range > 1? No, they are not unfortunately. I chose to stick to the simple version of melee vs ranged. And my item tilemap is fully used up, nearly 400 items in game now. But there are offhand weapons, unarmed combat items etc to spice things up!

Since there’s no official “cloud save” option (and iCloud proved too wonky), would you consider adding a way to import and export saves to dropbox? The “Dream” for me for a cross platform RPG game like is for me is to play on my desktop or on my iPad or phone.

Floaters (like beholders but without mouth and teeth) are in the abyss. Which is in the east of the ‘valley north’ map. Accessible in both chapter 2 and chapter 3.
Dark invokers are in the deep dwarves mine in the ‘valley south’ map in chapter 3. Access to the mine requires having the warlock’s quest and asking the dwarf king.