dont pay attention to shizo, he is getting help... (i got him into the best mental instetute in the Skidrow ya kno!)
hehe Diablo 2 is gonna be c00l as long as the level ristrictions aren't as low and how h4x0rs in there) and Tribes 2 engine looks realy sweet
(halflife 2 aint coming for another decade shiz...)

SoF is an interesting game: it's the first violence exploitation game ever. The violence and gore-zones don't serve a purpose besides blood and guts. Shoot a guy in the leg and he hops up and down a couple of times only to start shooting at you again like nothing had happened. Stupid.
The gun models suck major booty, sounds as well (compare to Counter Strike, a FREE modification made by "amateurs").
SoF can be slightly entertaining to vent anger, but it's fundamentally stupid and lame.
Thankyouthankyouthankyou.

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What bothered me the most is that it's marketed as being part of the, currently still fairly small, "tactical" genre - while it doesnt resemble these games at all. Basing your (extremely crappy modeled and wrongly named)weaponry on existing ones doesnt mean your game is 'tactical'. Hell it has a microwave gun...

On the highest difficulty setting i ran through both demo levels in about 30 mins at once. No tactics or stealth needed. Just run'n'gun. Multiplayer isnt any different.

Soldier of Fortune rocks! The GHOUL animation system is good, as not only is it more realistic (if you shoot some dude in the foot, the fact is, he's gonna stop shooting you for a second or two), but it adds variety to the game, and makes enemies harder to target (much harder than a fat KingPin goon).

The fact that there are 6 billion FPS's out there ensures that no new ones will ever be entirely original, but IMHO, SOF does a great job.

And also with the full version, the shot zone statistics (table showing how many times you shot which body parts) is a cool addition...

"if you shoot some dude in the foot, the fact is, he's gonna stop shooting you for a second or two"
Umm, I got to admit I've never tried this IRL, but doesn't a dude sort of STOP shooting, standing and doing whatever they where doing PERMANENTLY after they're shot in the leg? You blow someone's kneecap off with a .45 = he's going down HARD.
All that happens in SoF is that he grips the wound for a couple of secs, then plants his wounded leg firmly on the ground and starts shooting again. Same for any other injury that isn't fatal in SoF.
As I (sorta) mentioned before, SoF would be WAY better if the gore-zones served a tactical purpose besides just being amusing. Now you basically HAVE to kill every enemy unless you hit their weapon exactly; only then do they give up. Would be more realistic if you shot a guy through the shoulder, they would drop the gun and give up and you'd get extra points or something for not being a repressed psychopath on a killing spree.
N'est pas, Milou?
Though I do find SoF theraputic at times. Rage-therapy's fun! Gone through the demo-level a couple of times, making sure all the enemies end up as legless, headless, armless and bloody torsos on the ground. Yuck, does that make me a psycho of sorts?

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*Ahem*
Had you read my previous post, you would be aware that I DO play CS, and I love it love it love it. Except it's not as realistic as I'd like.
1) You can just press TAB to see who's alive and who's not. Dumb!
2) When you reload, the amount of bullets you have total decreases by only the amount of bullets you NEED to reload instead of a full clip. (Eg.: Fire one bullet, reload, and you just have one bullet less, instead of an entire clip less.)
Both of these have been in AQ since time began. And hit-locations. And bleeding.
But everything else is cool.

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CS is great, unless you have a crappy ping and its 'almost' unplayable. Any joy of joys, ive just finished dloading 45 meg of CS patch and its says its corrupted. Another 4 hrs at 2.0kb/sec then............

Spitfire, but it accumulates doesn't it?
If you fire a single bullet from one clip, then, say, 10 from the next one and so on, you should have X clips that are only part full? And once your out of FULL clips, you should start rotating. And you never have to put the excess bullets into another clip. You never actually get a half-full clip until the very end... Besides, you can reload as many times you want (once per shot, if you like), and it's doubtful any SAS member will be lugging around some 20+ clips. I'm nitpicking, I know.

But yeah, I DO get what you mean, and why they did that. It makes the game more playable and a bit more action-orientated when you don't have to count every single bullet you fire...
So they should stop advertising it as "hyper-realistic". Or have I been reading the ads all wrong?

Oh, if your pings suck, I recommend putting up a LAN. CS rules even with only 4 players or so. (I know, I know: easier said than done.)
Ach, another excessive post.

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