@Foozle if you're going that direction, you should try to get your hand on 3d models of all the heroes. I bet those players you refer to would kill for some high quality figurines of their favorite raid squad.

How fun would it be if you could even make them amiibo-like figurines, where you could scan them daily for 1/3/5 (randomly selected) tokens for that certain hero.

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Good stuff. I think you should contract with a printing shop to generate wall sized prints and sell them to players. I'm sure a few hard core folks would stick them on their gaming room walls.

With all the heroes I am photoshopping out of their environments I could probably make some neat action shots. Something to consider!

I'm guessing there are copyright considerations, but perhaps DB would work with you to go to market under their banner.

DB - have you considered an online real world item shop for stuff like posters, figurines, etc? I'm sure people like @itirnitii and @GalakSS would have some items they could even develop and supply. I know GalakSS is for sure in the business of making stuff like that. You could sell items for cash, but also award items for tournament rewards, charity events, etc.

This is the first of many graphical projects I would like to create in an effort to compile information about the game in a concise, informative, colorful, and comprehensive manner. This thread I would like to use as a hub for a compilation of such information as I create new infographics.

All infographics are a constant work in progress.

Hero Classification Infographic:

Celestial Evo Infographic:

Attack Types and Cooldowns Infographic

Epic Infographics

IceBloom

Igorok

King Yorick

Yasmin Bloom

Masuta Kira

Archangel Emily

Any and all input is welcome, from corrections to suggestions for future projects.

(Image are usually shrunk to fit into this forum space, click on them to get full sized views)

DB - have you considered an online real world item shop for stuff like posters, figurines, etc? I'm sure people like @itirnitii and @GalakSS would have some items they could even develop and supply. I know GalakSS is for sure in the business of making stuff like that. You could sell items for cash, but also award items for tournament rewards, charity events, etc.

@Foozle is correct. I own a game design and miniature manufacturing company. I would LOVE to be able to create miniatures for DB characters! @Eej ... just putting it out there that my company has done licensed works for other companies successfully so definitely something I could arrange if there was interested. I think I could easily fund DB minis through KickStarter ... my company was recently rated one of the top 25 most successful KickStarter creators (in fact just now shipping out the miniatures for my last miniatures project from a licensed property). So if there is an interest at all ... happy to talk about it through LINE or DB messages.

Hero Classification Chart:
- Chart has been completely verified against current in game classifications hero by hero
- Lily has been added
- Plant classification has been added replacing Mushroom classification
- Cobressa was removed from Rogue (not sure when this happened or if a mistake on my part)
- Torchy was added to Rogue classification (think I just missed this one)
- Rocky added to Rogue classification
- New backdrop - hopefully subtle enough and doesn't take away from the chart focus
-

I rearranged the hero classifications to be less random and more clustered by classifications with similar quantities of heroes in them.
We have our first celestial evo that requires over 100 across all heroes! Runed.

For the main hero classification chart, is there a way to see the full size image? Even when I click on the image and it takes me to that other website, the "magnify" button doesn't really enlarge it much.

I remember the original image being really high resolution so you could clearly see each hero.

Chief Nubnub epic chart done (same as Bovus). Updated format and will have to reedit all the old charts I've done.

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I also figured out why my character models had such drastic sizing issues between heroes. Depending on the number of enemies a hero is facing in a dungeon, the view zooms in or out to fit around the action to leave out dead space. I was able to get the yellow heroes more in line with their proper proportional sizes by making sure that the stock photos I was screen capping were always had the same scaling perspective, thus creating better hero size scaling.

I'll be doing this with the rest of the heroes as well to get them more in line.