This is a list of our progress on finishing all the unit portraits in the game. These are color coded according to completion. Because a unit's level, and experience tree is very relevant to the making of portraits, I've indicated the number of levels a unit has with an equal number of dashes in front of the unit. I have also separated discontiguous trees with spaces.

A +o after a unit indicates that the unit also needs a female variation. All units that have female permutations need a female portrait. (This mark isn't put on units that are always female.)

Red indicates a unit which has no portrait.Maroon indicates a unit which is very similar to some other member of its tree, and which doesn't have an especially strong need for a unique portrait (consider the difference between the Footpad -> Outlaw transition, and the Outlaw -> Fugitive transition; the latter is much more dramatic of a change).Green indicates a unit which is done.Orange indicates a unit which will be done in the course of WSAS 2009.

Note: the above is not "gospel writ" on our current state of portraits - for one thing, the use of maroon is rather arbitrary. This exists primarily as just a notepad to let us keep track of where things are.

i spent some time thinking on our project too and tried to get an overview how much work it will be.

as i count we would want 193 portraits (of which are 76 done, which leaves 117) in a perfect world with as many artists as we would like.
if we let the units share portraits as i suggest here it would still be 135 (of which still are 76 done, which leaves only 59.

(if we get 7 done in a month (4 be me and 3 by anybody else) we would be done in a year!

One way to crank up productivity without compromising the stylistic consistency would be to divide the workload like they do in comic industry: Have different people doing the sketching, inking and colouring parts. The latter phases mostly dictate the look of the picture, so if that would be done only by people who are cabable of similar enough style, the efforts of other people could still be harnessed for doing the sketching.

The problem is that since people are doing the art mostly for artistic satisfaction, there might not be enough motivation for the latter stages.

Here's the current list of which campaigns need portrait art:AOI - done.DW - done by kitty and JustinODM - wose portrait still missing, tentatively reserved by Lordbob. Needs new Portrait of old delfador, which will be the same one as HttT'sDiD - done by LordBob.TEI - done by LordBob.HttT - needs replacement, is being worked on by Kitty.LoW - done by Kitty.Liberty - done by KittyNR - needs replacement, is being worked on by ValkierSoF - done by LordBob
SotBE - needs replacement.THoT - has a few portraits that still need replacement, is being slowly done by DUHH, and I do expect he'll finish the set. Eventually.TRoW - done by LordBob.TSG - done by Kitty.TB - done by Kitty.
UTBS - Lordbob/kitty discussed this in the story art thread. Needs replacement.

I just updated the colours on kitty's post. The long and short of it is that things which need doing are:

Ancient lich (valkier has expressed an interest in doing a generic)
Wraith (I have a sketch I'd love to see used, if I can match kitty's style, by an artist whose name I forget)
Wose (noone yet. The Elder/Ancient could also use a shading update on the leaves when I have improved enough to make it worthwhile)
Troll Rocklobber, Warrior, Hero, Great Troll and Shaman are all lacking and AFAIK unclaimed.
Drake Enforcer and Warden (these are highest priority on my list)
Various monsters.

We always have room for alternates of sufficient quality, and for filling in gaps where we have two units using the same portrait, however.

Updated my post too - I'm glad to be at a point now where it's far, far easier to list what's left rather than what's done.

The Ancient Lich is something of a special case, given that I think the future will be a custom sprite and portrait for each campaign AL, and a default AL with its own portrait too. This is probably something to give more thought to before anyone does anything precipitate on this point.

Removed portrait ban for Under the Burning Suns. The heroes are individual enough that no matter what happens to the rest of the units they can be done, and there's no reason the portraits can't set the standard for the sprites instead of the other way around.

- Generic-wise, it's still the Ancient Lich and Wraith, plus 6 monsters. We should also clarify what we do with the Elder Wose/Ancient Wose : do we use a single portrait for the whole line now that we have a replacement for the Wose ?

- Campaign-wise, big projects that are left are UtBS and SotBE. Plus some work left on HttT, NR, and tHoT which have been dragging on. I am also unclear on wether we still need a specific portrait for the wose in Delfador's Memoirs.