I once again need to call on your expertise and knowledge.
I've been working on the head of a character of mine, following Jason Edwards' DVD on GI Texturing and I've come up with something I'm quite happy with.

The problem arises when I convert the poly mesh to a sub-division surface. The grid texture that I've applied goes skewed and distorted in a few key areas. Jason said that he'd had this problem once before and about needing to add more loops?

If anyone could point me in the direction of a sollution I'd be most greatfull.

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