* When you put this creature into the battle zone, you may reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and put the rest of the revealed cards into the graveyard.

3

x

Divine Punishment of Heaven (DMD-10)

Collector Number: 7

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 3

Civilization: Light/Darkness

Artist: Yuri Shinjuro

Card text:

* (This card is put into your mana zone tapped.)

* Destroy one of your opponents non-colorless creatures.

* Tap one of your creatures in the battle zone.

1

x

Falconer, Lightfang Ninja (DMX-14)

Collector Number: O1-O7

Rarity: Common

Type: Creature

Race: Guardian/Shinobi

Power: 3000

Mana Number: 1

Cost: 3

Civilization: Light

Artist: Shin "JASON" Nagasawa

Card text:

* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gets "Blocker".

3

x

HEIKE Double Cross, Spirit of Gaga (DMD-06)

Collector Number: 10

Rarity: Rare

Type: Creature

Race: Angel Command/Alien

Power: 7000

Mana Number: 1

Cost: 5

Civilization: Light

Artist: Gin

Card text:

Blocker

* This creature can't attack players.

* Whenever your opponent would choose a creature in your battle zone, this creature can't be chosen. (It can still be attacked or blocked.)

1

x

Hanzou, Menacing Phantom (DMX-14)

Collector Number: O6-O7

Rarity: Common

Type: Creature

Race: Demon Command/Shinobi

Power: 5000

Mana Number: 1

Cost: 7

Civilization: Darkness

Artist: EDA

Card text:

* Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

* When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power.

* When this creature would be destroyed and you have at least one darkness card in your mana zone, you may put one of your shields into your graveyard instead.

1

x

Hyperspatial Dravita Hole (DM-37)

Collector Number: 23

Rarity: Uncommon

Type: Spell

Mana Number: 1

Cost: 5

Civilization: Light

Artist: TUBAKI HALSAME

Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.

* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2

x

Hyperspatial Revive Hole (DMX-08)

Collector Number: 29

Rarity: Common

Type: Spell

Mana Number: 1

Cost: 5

Civilization: Darkness

Artist: 500siki

Card text:

* Return a creature from your graveyard to your hand.

* Choose and activate one of the following effects.

*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3

x

Lord Reis, Spirit of Wisdom (DMX-14)

Collector Number: 40

Rarity: Common

Type: Creature

Race: Angel Command

Power: 4000

Mana Number: 1

Cost: 5

Civilization: Light/Water

Artist: Hiroshi Tanigawa

Card text:

* (This creature is put into your mana zone tapped.)

Blocker

* This creature can't attack players.

* Whenever you put a creature with "Blocker" into the battle zone, you may draw a card.

1

x

Miraculous Snare (DMX-12)

Collector Number: 60-b

Rarity: Very Rare

Type: Spell

Mana Number: 1

Cost: 3

Civilization: Light/Water

Artist: Sansyu

Card text:

* (This spell is put into your mana zone tapped.)

* Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

1

x

Olzekia, General of Decapitation (DMX-08)

Collector Number: S2

Rarity: Super Rare

Type: Creature

Race: Demon Command

Power: 6000

Mana Number: 1

Cost: 7

Civilization: Darkness

Artist: Masaki Hirooka

Card text:

* When you put this creature into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.

* Double breaker (This creature breaks 2 shields.)

1

x

Perfect Galaxy, Spirit of Immortality (DMX-12)

Collector Number: 47-b

Rarity: Very Rare

Type: Creature

Race: Angel Command

Power: 9000

Mana Number: 1

Cost: 7

Civilization: Light

Artist: Daisuke Izuka

Card text:

* Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gets the following abilities)

This creature gets "Blocker".

When this creature would leave the battle zone, it stays in the battle zone instead.

* Double breaker (This creature breaks 2 shields.)

2

x

Queen Alcadeias, Holy Gaia (PH)

Collector Number: 5

Rarity: Very Rare

Type: Evolution Creature

Race: Lost Crusader/Angel Command

Power: 9000

Cost: 6

Civilization: Light/Darkness

Artist: Shukei

Card text:

This card is put into the mana zone tapped.Evolution: Put on one of your multicolored creatures.Your opponent can't cast spells other than multicolored spells.Double Breaker

1

x

Thunder Blade, Wolf Tiger (DMR-02)

Collector Number: S2

Rarity: Super Rare

Type: Creature

Race: Demon Command/Hunter

Power: 7000

Cost: 7

Civilization: Darkness

Artist: 500siki

Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures.

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following effect.)

Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.

Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)

* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.

* Whenever this creature wins a battle, you may untap it.

* Awakenâ€”At the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.

* Your opponent can't cast spells.

* This creature can attack untaped creatures.

* Triple breaker (This creature breaks 3 shields)

* Release (Whenever this creature would leave the battle zone, flip it instead.)

1

x

Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)

Collector Number: 24

Rarity: Common

Type: Psychic Super Creature

Race: Demon Command/Hunter

Power: 3000/110

Cost: 5/12

Civilization: Darkness

Artist: RUI MARUYAMA

Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.

* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

* During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

* Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.