RVGL is a reimplementation of one of my favorite games of all time Re-Volt.And thanks to the RVGL Team and especially (Huki and jigebren) we are now able to play this awesome game on ODROIDs thanks to GLshim from @ptitSeb.(lots of people to thank for this awesome piece of work )

After installing and copying all the files, I get this error message: "Can't find any languages"But the "strings" folder is not empty, I have english.txt, french.txt, german.txt, italian.txt and spanish.txt

Have you installed the files from the original Re-Volt game?They are required as well. Can you compare with the tree command that I posted above that all files are and in the correct folders?Normally there should be a very long list of files that were or were not renamed.. I'm missing that in your output.

Edit:BTW: I will update the package today, including an auto installer for the gamefiles

I copied the files from the link you provided on your first post, I picked the version with the soundtracks included.The folder structure looked the same as yours (unless I missed folders when I checked this part).Anyway... I will test your new install and let you know... I'm sure it's going to fix the problem.

when i`m trying to start game, files don`t download. window in gui disappears after choosing "with music or without"

gburas@odroid-jessie:~$ rvgl_start/usr/local/bin/rvgl_start: line 7: rsync: command not foundGtk-Message: GtkDialog mapped without a transient parent. This is discouraged.Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.unzip: cannot find or open rv_gamefiles.zip, rv_gamefiles.zip.zip or rv_gamefiles.zip.ZIP.rm: cannot remove ‘rv_gamefiles.zip’: No such file or directory/usr/local/bin/rvgl_start: line 49: ./rvgl: No such file or directory

exactly... this is the armhf version and only works with armhf drivers at the moment.I was actually working on arm64 version yesterday, but it gives me a segfault during start, so I have to look into it.

meveric wrote:exactly... this is the armhf version and only works with armhf drivers at the moment.I was actually working on arm64 version yesterday, but it gives me a segfault during start, so I have to look into it.

No problem . Let me know, if I can help somehow. Looking forward to enjoy this game again!

meveric wrote:libenet7 is a library available on Debian Jessie, not sure if it exists on Ubuntu.It can probably just copied over from Debian if needed.

Yes, I hoped to be able to install it by adding your Jessie/main repository. But no .If it could be copied from Debian to Ubuntu, how do I accomplish that? Where do I find it and where do I have to copy it to? Does the library then need to be "registered" or something else?

Did you guys also notice the "dev" bug? When I scroll through the menue when there is the "room" in the background, every second menue entry change seems to unlock some kind of "developer" mode, where all cars and tracks are unlocked (all boxes are open and there is "dev" in the bottom-right corner instead of the version). So if I do the right combination of menue-entry-changes (just up/down), I am even able to play every track with every car .

I'm trying to make it work on my C1 but I only get a blank screen (using jessie from meveric, clean install). when I launch it and redirect output to a file, here is the file content (eg: rvgl_start > /tmp/thefile)...

sent 2,014 bytes received 30 bytes 4,088.00 bytes/sectotal size is 8,947,496 speedup is 4,377.44LIBGL: Initialising glshimlibGL:loaded: libGLESv1_CM.solibGL:loaded: libEGL.solibGL: built on May 20 2016 20:41:34LIBGL: Current folder is:/root/.rvglglX stub: glCopyTexSubImage3DglXGetProcAddress: glBlendColor not found.glX stub: glFogCoordPointerglXGetProcAddress: glMultiDrawArrays not found.glXGetProcAddress: glMultiDrawElements not found.glXGetProcAddress: glPointParameteri not found.glXGetProcAddress: glPointParameteriv not found.glXGetProcAddress: glBeginQuery not found.glXGetProcAddress: glDeleteQueries not found.glXGetProcAddress: glEndQuery not found.glXGetProcAddress: glGenQueries not found.glXGetProcAddress: glGetQueryObjectiv not found.glXGetProcAddress: glGetQueryObjectuiv not found.glXGetProcAddress: glGetQueryiv not found.glXGetProcAddress: glIsQuery not found.glX stub: glDrawBuffersARBglXGetProcAddress: glBindMultiTextureEXT not found.glXGetProcAddress: glCheckNamedFramebufferStatusEXT not found.glXGetProcAddress: glClientAttribDefaultEXT not found.glXGetProcAddress: glCompressedMultiTexImage1DEXT not found.glXGetProcAddress: glCompressedMultiTexImage2DEXT not found.glXGetProcAddress: glCompressedMultiTexImage3DEXT not found.glXGetProcAddress: glCompressedMultiTexSubImage1DEXT not found.glXGetProcAddress: glCompressedMultiTexSubImage2DEXT not found.glXGetProcAddress: glCompressedMultiTexSubImage3DEXT not found.glXGetProcAddress: glCompressedTextureImage1DEXT not found.glXGetProcAddress: glCompressedTextureImage2DEXT not found.glXGetProcAddress: glCompressedTextureImage3DEXT not found.glXGetProcAddress: glCompressedTextureSubImage1DEXT not found.glXGetProcAddress: glCompressedTextureSubImage2DEXT not found.glXGetProcAddress: glCompressedTextureSubImage3DEXT not found.glXGetProcAddress: glCopyMultiTexImage1DEXT not found.glXGetProcAddress: glCopyMultiTexImage2DEXT not found.glXGetProcAddress: glCopyMultiTexSubImage1DEXT not found.glXGetProcAddress: glCopyMultiTexSubImage2DEXT not found.glXGetProcAddress: glCopyMultiTexSubImage3DEXT not found.glXGetProcAddress: glCopyTextureImage1DEXT not found.glXGetProcAddress: glCopyTextureImage2DEXT not found.glXGetProcAddress: glCopyTextureSubImage1DEXT not found.glXGetProcAddress: glCopyTextureSubImage2DEXT not found.glXGetProcAddress: glCopyTextureSubImage3DEXT not found.glXGetProcAddress: glDisableClientStateIndexedEXT not found.glXGetProcAddress: glDisableClientStateiEXT not found.glXGetProcAddress: glDisableVertexArrayAttribEXT not found.glXGetProcAddress: glDisableVertexArrayEXT not found.glXGetProcAddress: glEnableClientStateIndexedEXT not found.glXGetProcAddress: glEnableClientStateiEXT not found.glXGetProcAddress: glEnableVertexArrayAttribEXT not found.glXGetProcAddress: glEnableVertexArrayEXT not found.glXGetProcAddress: glFlushMappedNamedBufferRangeEXT not found.glXGetProcAddress: glFramebufferDrawBufferEXT not found.glXGetProcAddress: glFramebufferDrawBuffersEXT not found.glXGetProcAddress: glFramebufferReadBufferEXT not found.glXGetProcAddress: glGenerateMultiTexMipmapEXT not found.glXGetProcAddress: glGenerateTextureMipmapEXT not found.glXGetProcAddress: glGetCompressedMultiTexImageEXT not found.glXGetProcAddress: glGetCompressedTextureImageEXT not found.glXGetProcAddress: glGetDoubleIndexedvEXT not found.glXGetProcAddress: glGetDoublei_vEXT not found.glXGetProcAddress: glGetFloatIndexedvEXT not found.glXGetProcAddress: glGetFloati_vEXT not found.glXGetProcAddress: glGetFramebufferParameterivEXT not found.glXGetProcAddress: glGetMultiTexEnvfvEXT not found.glXGetProcAddress: glGetMultiTexEnvivEXT not found.glXGetProcAddress: glGetMultiTexGendvEXT not found.glXGetProcAddress: glGetMultiTexGenfvEXT not found.glXGetProcAddress: glGetMultiTexGenivEXT not found.glXGetProcAddress: glGetMultiTexImageEXT not found.glXGetProcAddress: glGetMultiTexLevelParameterfvEXT not found.glXGetProcAddress: glGetMultiTexLevelParameterivEXT not found.glXGetProcAddress: glGetMultiTexParameterIivEXT not found.glXGetProcAddress: glGetMultiTexParameterIuivEXT not found.glXGetProcAddress: glGetMultiTexParameterfvEXT not found.glXGetProcAddress: glGetMultiTexParameterivEXT not found.glXGetProcAddress: glGetNamedBufferParameterivEXT not found.glXGetProcAddress: glGetNamedBufferPointervEXT not found.glXGetProcAddress: glGetNamedBufferSubDataEXT not found.glXGetProcAddress: glGetNamedFramebufferAttachmentParameterivEXT not found.glXGetProcAddress: glGetNamedProgramLocalParameterIivEXT not found.glXGetProcAddress: glGetNamedProgramLocalParameterIuivEXT not found.glXGetProcAddress: glGetNamedProgramLocalParameterdvEXT not found.glXGetProcAddress: glGetNamedProgramLocalParameterfvEXT not found.glXGetProcAddress: glGetNamedProgramStringEXT not found.glXGetProcAddress: glGetNamedProgramivEXT not found.glXGetProcAddress: glGetNamedRenderbufferParameterivEXT not found.glXGetProcAddress: glGetPointerIndexedvEXT not found.glXGetProcAddress: glGetPointeri_vEXT not found.glXGetProcAddress: glGetTextureImageEXT not found.glXGetProcAddress: glGetTextureLevelParameterfvEXT not found.glXGetProcAddress: glGetTextureLevelParameterivEXT not found.glXGetProcAddress: glGetTextureParameterIivEXT not found.glXGetProcAddress: glGetTextureParameterIuivEXT not found.glXGetProcAddress: glGetTextureParameterfvEXT not found.glXGetProcAddress: glGetTextureParameterivEXT not found.glXGetProcAddress: glGetVertexArrayIntegeri_vEXT not found.glXGetProcAddress: glGetVertexArrayIntegervEXT not found.glXGetProcAddress: glGetVertexArrayPointeri_vEXT not found.glXGetProcAddress: glGetVertexArrayPointervEXT not found.glXGetProcAddress: glMapNamedBufferEXT not found.glXGetProcAddress: glMapNamedBufferRangeEXT not found.glXGetProcAddress: glMatrixFrustumEXT not found.glXGetProcAddress: glMatrixLoadIdentityEXT not found.glXGetProcAddress: glMatrixLoadTransposedEXT not found.glXGetProcAddress: glMatrixLoadTransposefEXT not found.glXGetProcAddress: glMatrixLoaddEXT not found.glXGetProcAddress: glMatrixLoadfEXT not found.glXGetProcAddress: glMatrixMultTransposedEXT not found.glXGetProcAddress: glMatrixMultTransposefEXT not found.glXGetProcAddress: glMatrixMultdEXT not found.glXGetProcAddress: glMatrixMultfEXT not found.glXGetProcAddress: glMatrixOrthoEXT not found.glXGetProcAddress: glMatrixPopEXT not found.glXGetProcAddress: glMatrixPushEXT not found.glXGetProcAddress: glMatrixRotatedEXT not found.glXGetProcAddress: glMatrixRotatefEXT not found.glXGetProcAddress: glMatrixScaledEXT not found.glXGetProcAddress: glMatrixScalefEXT not found.glXGetProcAddress: glMatrixTranslatedEXT not found.glXGetProcAddress: glMatrixTranslatefEXT not found.glXGetProcAddress: glMultiTexBufferEXT not found.glXGetProcAddress: glMultiTexCoordPointerEXT not found.glXGetProcAddress: glMultiTexEnvfEXT not found.glXGetProcAddress: glMultiTexEnvfvEXT not found.glXGetProcAddress: glMultiTexEnviEXT not found.glXGetProcAddress: glMultiTexEnvivEXT not found.glXGetProcAddress: glMultiTexGendEXT not found.glXGetProcAddress: glMultiTexGendvEXT not found.glXGetProcAddress: glMultiTexGenfEXT not found.glXGetProcAddress: glMultiTexGenfvEXT not found.glXGetProcAddress: glMultiTexGeniEXT not found.glXGetProcAddress: glMultiTexGenivEXT not found.glXGetProcAddress: glMultiTexImage1DEXT not found.glXGetProcAddress: glMultiTexImage2DEXT not found.glXGetProcAddress: glMultiTexImage3DEXT not found.glXGetProcAddress: glMultiTexParameterIivEXT not found.glXGetProcAddress: glMultiTexParameterIuivEXT not found.glXGetProcAddress: glMultiTexParameterfEXT not found.glXGetProcAddress: glMultiTexParameterfvEXT not found.glXGetProcAddress: glMultiTexParameteriEXT not found.glXGetProcAddress: glMultiTexParameterivEXT not found.glXGetProcAddress: glMultiTexRenderbufferEXT not found.glXGetProcAddress: glMultiTexSubImage1DEXT not found.glXGetProcAddress: glMultiTexSubImage2DEXT not found.glXGetProcAddress: glMultiTexSubImage3DEXT not found.glXGetProcAddress: glNamedBufferDataEXT not found.glXGetProcAddress: glNamedBufferSubDataEXT not found.glXGetProcAddress: glNamedCopyBufferSubDataEXT not found.glXGetProcAddress: glNamedFramebufferRenderbufferEXT not found.glXGetProcAddress: glNamedFramebufferTexture1DEXT not found.glXGetProcAddress: glNamedFramebufferTexture2DEXT not found.glXGetProcAddress: glNamedFramebufferTexture3DEXT not found.glXGetProcAddress: glNamedFramebufferTextureEXT not found.glXGetProcAddress: glNamedFramebufferTextureFaceEXT not found.glXGetProcAddress: glNamedFramebufferTextureLayerEXT not found.glXGetProcAddress: glNamedProgramLocalParameter4dEXT not found.glXGetProcAddress: glNamedProgramLocalParameter4dvEXT not found.glXGetProcAddress: glNamedProgramLocalParameter4fEXT not found.glXGetProcAddress: glNamedProgramLocalParameter4fvEXT not found.glXGetProcAddress: glNamedProgramLocalParameterI4iEXT not found.glXGetProcAddress: glNamedProgramLocalParameterI4ivEXT not found.glXGetProcAddress: glNamedProgramLocalParameterI4uiEXT not found.glXGetProcAddress: glNamedProgramLocalParameterI4uivEXT not found.glXGetProcAddress: glNamedProgramLocalParameters4fvEXT not found.glXGetProcAddress: glNamedProgramLocalParametersI4ivEXT not found.glXGetProcAddress: glNamedProgramLocalParametersI4uivEXT not found.glXGetProcAddress: glNamedProgramStringEXT not found.glXGetProcAddress: glNamedRenderbufferStorageEXT not found.glXGetProcAddress: glNamedRenderbufferStorageMultisampleCoverageEXT not found.glXGetProcAddress: glNamedRenderbufferStorageMultisampleEXT not found.glXGetProcAddress: glProgramUniform1fEXT not found.glXGetProcAddress: glProgramUniform1fvEXT not found.glXGetProcAddress: glProgramUniform1iEXT not found.glXGetProcAddress: glProgramUniform1ivEXT not found.glXGetProcAddress: glProgramUniform1uiEXT not found.glXGetProcAddress: glProgramUniform1uivEXT not found.glXGetProcAddress: glProgramUniform2fEXT not found.glXGetProcAddress: glProgramUniform2fvEXT not found.glXGetProcAddress: glProgramUniform2iEXT not found.glXGetProcAddress: glProgramUniform2ivEXT not found.glXGetProcAddress: glProgramUniform2uiEXT not found.glXGetProcAddress: glProgramUniform2uivEXT not found.glXGetProcAddress: glProgramUniform3fEXT not found.glXGetProcAddress: glProgramUniform3fvEXT not found.glXGetProcAddress: glProgramUniform3iEXT not found.glXGetProcAddress: glProgramUniform3ivEXT not found.glXGetProcAddress: glProgramUniform3uiEXT not found.glXGetProcAddress: glProgramUniform3uivEXT not found.glXGetProcAddress: glProgramUniform4fEXT not found.glXGetProcAddress: glProgramUniform4fvEXT not found.glXGetProcAddress: glProgramUniform4iEXT not found.glXGetProcAddress: glProgramUniform4ivEXT not found.glXGetProcAddress: glProgramUniform4uiEXT not found.glXGetProcAddress: glProgramUniform4uivEXT not found.glXGetProcAddress: glProgramUniformMatrix2fvEXT not found.glXGetProcAddress: glProgramUniformMatrix2x3fvEXT not found.glXGetProcAddress: glProgramUniformMatrix2x4fvEXT not found.glXGetProcAddress: glProgramUniformMatrix3fvEXT not found.glXGetProcAddress: glProgramUniformMatrix3x2fvEXT not found.glXGetProcAddress: glProgramUniformMatrix3x4fvEXT not found.glXGetProcAddress: glProgramUniformMatrix4fvEXT not found.glXGetProcAddress: glProgramUniformMatrix4x2fvEXT not found.glXGetProcAddress: glProgramUniformMatrix4x3fvEXT not found.glXGetProcAddress: glPushClientAttribDefaultEXT not found.glXGetProcAddress: glTextureBufferEXT not found.glXGetProcAddress: glTextureImage1DEXT not found.glXGetProcAddress: glTextureImage2DEXT not found.glXGetProcAddress: glTextureImage3DEXT not found.glXGetProcAddress: glTextureParameterIivEXT not found.glXGetProcAddress: glTextureParameterIuivEXT not found.glXGetProcAddress: glTextureParameterfEXT not found.glXGetProcAddress: glTextureParameterfvEXT not found.glXGetProcAddress: glTextureParameteriEXT not found.glXGetProcAddress: glTextureParameterivEXT not found.glXGetProcAddress: glTextureRenderbufferEXT not found.glXGetProcAddress: glTextureSubImage1DEXT not found.glXGetProcAddress: glTextureSubImage2DEXT not found.glXGetProcAddress: glTextureSubImage3DEXT not found.glXGetProcAddress: glUnmapNamedBufferEXT not found.glXGetProcAddress: glVertexArrayColorOffsetEXT not found.glXGetProcAddress: g

after a reboot, the game is now launching with no error.... but I only get a very few part of the screen with the game display (it seems to be the left bottom corner).I'm using a little html display (5 inches) in 800x480.

Hey guys,Your work is much appreciated!I maintain the Re-Volt community website, formerly re-volt.me.We've moved and we're rebuilding the site which is now available at re-volt.io

The download page has moved, but I set up a redirect for you: http://re-volt.io/rvm/downloads/games/You just have to swap me and io. I'll soon upload them to the server itself so that the download script works again.Let me know if you need anything else.

Mod: [General] - Updated the Spanish translation for Instances option in Render Settings. - Disabled the "Object Out of Bounds" warning that appeared in Dev mode. The message is now logged instead. [Multi] - The external IP service provider is now changed to 'www.myexternalip.com'. - P2P is now the default mode for multiplayer sessions. Use "-nop2p" command line to explicitly disable P2P and use client-server mode. - Disabled the ping displayed above cars. Ping values can still be checked from the debug display in Dev mode (Ctrl + Numpad Enter).

Fix: [General] - Fixed camera stuttering issues. This undoes a change introduced in v1.2 build 15.0325 that was intended to improve stability at high fps. - Flickering lights (as in Market1) were improved so the flicker speed is no longer dependent on the frame rate. - Fixed audio clipping at high frame rate. [Multi] - Players on the same LAN connecting to a remote host in P2P mode should now be able to see each other. - Fixed lobby timeout not giving any error in the previous release. - Fixed bad 'player leaving' message sent by clients in P2P mode.

Add: [General] - This release includes additional Gallery pages from the DC version. [Multi] - Initial support for P2P multiplayer: use the "-p2p" command line to start a P2P session. Only the host needs to set the command line. UDP hole punching is used to link clients behind NAT, so no port forwarding is required for the clients.

Mod: [General] - Replays are now saved per-profile when using the Save Replay feature. - Added missing entry for libGLEW.so.2.0 in the rvgl launch script. - The changelog is now saved in UTF-8 encoding. [Multi] - Lobby connection timeout is reduced from 60s to 15s.

Fix: [General] - Time Trial records and ghosts not loading in Linux after running the fix_cases script. [Graphics] - Possible alpha transparency glitch in saved screenshots. [Multi] - 'No countdown' bug when a fast client finishes loading when the host is still at the sync screen.

Add: [General] - Added missing texture files for the Trolley car. [Graphics] - New implementation of multisample anti-aliasing using Framebuffer objects. Antialias is now a proper option under Render Settings, and changes take effect instantly. The command line "-multisample <num_samples>" can be used to initialize a multisampled opengl window the old fashioned way, without framebuffer objects. - Screenshot support: automatically save screenshots from the game using F8 key. The screenshots are timestamped and saved in the profiles folder in PNG format. [Audio] - Added libsndfile decoder to support various compressed WAV formats.

Mod: [General] - Updated the collision poly limit to accomodate instance collpolys. The maximum polys supported by the world ncp file is limited to 65536. However, it's now possible to add any number of additional instance ncp files, i.e., the total number of world + instance collpolys can now exceed 65536. - The unlocking behavior and CPU selectability of BigVolt and BossVolt are now restored based on the original DC version. - Improved logging to display additional details and log error messages.

Add: [Graphics] - Support for enabling Multisampling (MSAA) from the Video Settings. Changing this setting currently requires restarting RVGL to take effect.

Mod: [General] - Updated the Dreamcast pack with the latest files. - Localized the "Windowed" text in Video Settings. - Log the OS and architecture to the re-volt.log file. [Multi] - Calculate the remote delay based on the last packet lag only (not taking into account the interval between packets). This avoids increased delay in case of low pps. - Debug display is now invoked with Ctrl + Numpad Enter (Dev mode). - Show lag and interval values in multiplayer debug display. - Car / object position updates are now sent in a separate enet channel.

Fix: [General] - Fixed bug in .lit file saving in Lights edit mode. - Fixed crash after selecting give up try in Championship mode. - Dev mode: don't add a camera section when saving car info if the car doesn't use one. [Multi] - Reducing the number of cars from Game Settings in an online session now properly sets any extra players to spectating mode.

Add: [General] - Additional content: added support for additional cars from the DC version (available as a separate optional download). This adds BigVolt and BossVolt to the car selection screen. It is possible to use the original Dreamcast frontend.fob file to bring the same carbox layout as the DC version (i.e., all carboxes displayed on screen). [Input] - Support for modern game controllers like the Xbox 360 and PS3 Controllers. This means Triggers can be selected along with other axes. The axis and button names are displayed in the Controller Config menu for these devices.

Mod: [General] - Rooftops now shows the proper gfx and length at the track selection screen even if the level data is missing. - Provide signed parameters for special cars (key cars, Mystery, UFO) to remove CHT mention. - Automatically restore window upon dismissing a message box in fullscreen (Windows only). - Linux 'setup' script now sets proper permissions to the 'lib' folder. [Graphics] - Increased the enumerated number of display modes to 1024 (previously 256). The number of display modes is logged to the re-volt.log file. [Input] - Controller buttons are properly supported for menu navigation: axes can now be treated as buttons. Use Fire - forwards (Button A by default) and Pause - backwards (Button Y by default). [Multi] - Disabled the delay added to the multiplayer cars and objects animation. - Updated multiplayer animation model, should result in smoother animation even at high pings without the need for adding a remote delay. - Increased the network packets per second to 20 (from previous 6). - Improved debug display in multiplayer (Numpad Enter in Dev mode).

Fix: [General] - Bug restarting level in reverse / mirror mode in split-screen. - Fixed CPU cars info shown in race summary in split-screen even when Multiplayer CPU setting is turned off. - Fixed key cars locked at the options menu when a race is quit before the countdown has ended. [Graphics] - Possible crash when the number of display modes is above 256. - Glitch when switching from windowed to fullscreen at the frontend after selecting split-screen mode. - Improper menu layout when the window is resized while the menu is animated. [Input] - Menu navigation not working when controller axes are used as buttons. [Multi] - Track search unavailable when going back from waiting room. - Wrong weapon target when using the 'all weapons' cheat in multiplayer.

Add: [General] - 64 bit builds are now available for Windows. - Additional content: added support for Rooftops level from the DC version (available as a separate optional download). - Support Rooftops models, sfx and skybox in the Objects edit mode.

Mod: [Graphics] - Edited the 32-bit bitmaps included in 16.0705 for compatibility as they were found to not load in v1.2 and older versions. [Audio] - Increased the sfx range to be closer to 1207 behavior. - Disabled the exponential volume curve introduced previously.

Add: [General] - 64 bit support: this release includes native linux binaries for both 32-bit and 64-bit systems (rvgl.32 and rvgl.64). - Added rvgl launch script that auto-detects the system type and launches either the 32-bit or 64-bit executable. The script automatically resolves dependencies by using libs included with rvgl in place of any missing libs. This allows rvgl to run without any manual configuration on a wide range of distros as long as the opengl drivers, sdl2 and sdl2_image are installed.

I haven't build any libglew specific packages for C2 (means there is no libglew-odroid package), libglew1.10 is stock Debian Jessie library which doesn't seem to be available on Ubuntu.You probably have to download the library manually.

meveric wrote:I haven't build any libglew specific packages for C2 (means there is no libglew-odroid package), libglew1.10 is stock Debian Jessie library which doesn't seem to be available on Ubuntu.You probably have to download the library manually.

Ah, stupid... I got it. In my package list, there was the package "libglew1.13". I installed that, because I thought that it is ">= 1.10.0". But now I understand, that the "1.10" is essential .

Anyway, I installed that from HERE (uninstalled libglew1.13). Now the game tries to start, but I get thrown back to the login screen (wtf?!). This is the terminal output:

I can check on the strings error which might be a permission issue within the packages itself.But what ever causes the system to crash to login greeter I don't know.In the end I'd suggest using Debian Jessie instead.

Edit:confirmed, there was a permission issue on the strings folder within the package, which I fixed and I just uploaded a fixed version.

meveric wrote:Edit:confirmed, there was a permission issue on the strings folder within the package, which I fixed and I just uploaded a fixed version.

Thats a pity. I just can't get it running on the C2. It installed successfully, but I still get thrown back to the greeter screen every time . I just was curious to see the performance of the C2 and to get it running at all. But no....Maybe I will try to get it running under Debian...

Ok, I got it working on the C2 using the original HK Ubuntu.I've tried it on another C2 with a "more original" OS, and it worked without any problems (after installing libglew1.10 manually).I don't know where the problem is on my other C2, but anyway... I am happy to confirm, that it is generally working very well!

Hmm not sure, it would probably be rather complicated, since it's heavily relying on OpenGL and SDL2.gl4es supports fbdev, but SDL2 could be tricky.It's a rather big task and I normally avoid something like that, since I believe only a few people use fbdev and the C1.

I've uploaded a new version of RVGL which now is also available for Debian Stretch both armhf and arm64Furthermore the engine was completely rewritten and now supports native GLES rather than using gl4es as a wrapper. I also allows the usage of OpenGL ES 2.0 shaders.