Smoke still rose above the gates of Lauterberg. The only thing heard beyond the gates was the occasional shifting of timber. The gates were closed, and nobody manned the gatehouse. The party split to walk the walls, looking for a way in.

At a particularly low spot, Tankred lifted Vaervenshyael up over his head. She could peer over the wall to the destruction on the other side. She lifted herself up and over, heading for the gate.

The bar to the gate was hefty, but she eventually dislodged it and let the party in. The town was burnt. There was no movement.

A dog barked toward the center of town. At the same time, Johann saw a small shape out of the corner of his eye, darting in the shadows. The party split again.

Vaervenshyael went with the doctor and Wilhelm to try to find the child. The trail led to a lone standing house in the middle of town. A little girl slipped in through a door. In the doorway, an old lady beckoned the party inside.

The older lady introduced herself as Zaria Modica. He accents betrayed a Kislev heritage. She spoke of greenskins (and blackskins) descending on the town as Morrslieb last rose. She spoke of a delusional fog, making people see things in skewed ways. She also, amazingly, spoke of women in armor who disposed the northern ruler. "Sulzer is dead. His guard killed him."

The little girl, Althea, headed toward the front door. "Doggy!" Zaria warned her off, fearful of remaining greenskins. Vaervenshyael opened a shutter to look for the other half of the party. They were directly outside the house, unexpectedly tense and alert. She called them inside.

Zaria spoke further of a brutish woman, Rosehilda, who had recently visited the town, asking about heifers or bulls. She was looking into a pillar decorated with cows dancing around a pole. She apparently had the same lead on a magical item as the party had. She also, reportedly, was interested in awakening the long-dead Abdul Al'Shar.

Zaria mysteriously spoke of a waterfall north of Sulzerberg (now renamed Rosehildenberg). Near to the waterfall was a lake. In the lake was an island. It was possible the statue came from the island.

The party talked Zaria into leaving her ruined home. They led the woman and the girl back toward Padua. The woman packed her many books and alchemal brewings. On the way, she crudely added to the party's map of the area, pointing out the location of Rosehildenberg for the party.

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Part of the role playing group, the D5, I am sometimes player and sometimes GM. I am experienced in D&D 2e, WarHammer 1e, and BloodBowl. In the past I've also played Shadowrun, EarthDawn, B/X, and D&D 3e. I have been role playing since grade school, though I couldn't give you an exact grade. If I had to try to narrow it down, I'd guess 6th. That makes many years of role playing under my belt.