There has been a lot of chatter on the forums of "how do I do it" type of questions so I figured I would start a thread to answer as many questions as I can. There is nothing I hate more than typing something out, so I will pick a question depending on what I see people having difficulty with on the forums, and I will answer the question in the form of a Twitch live stream or YouTube video.

Feel free to use this thread as an AMA (Ask MARS_ Anything) I'll do my best to respond.

Now, as one of those new players that need help, there are two things that I think make the difference as to why you feel confused and why it seems a bit strange to you.

The first is you are using a tier 10 planes, obviously more capable and more than just guns. As a lower tier player, I am only now just getting my hands of some of that.

Second, the time it takes for you to kill a ground module with guns, even soft targets, is substantially less than what I have been dealing with. I think this may be the crux of the problem. I can use the whole run, hitting a target non-stop and still only take out a few modules or even just one. Sure bombs and rockets seem to help but the time to kill just isn't there for me.

I am a bit happier to see that thing seem to get a bit easier at top tier, but this is the newcomer section....

As long time player, how would you deal with a 'kill 10 AA' or 'kill 5 neutral targets' in a T3, 4 or 5 Soviet GAA with a fresh pilot?

Thanks Mars, once again I have ot thank you for you efforts. I also owe you an apology, you are correct I did not watch your video in it's entirety. I typically do not make it a habit to only take in portion of information before stating an opinion, but I was called away from the PC and forgot about the rest! Again, my apologies.

How do you play heavy fighters? I always end up with a fighter or multirole fighter on my tail and can't really do anything about it, they just out-steer me. The rear gunner usually doesn't save me either unless they're really low on hp. (Not sure if I'm using the rear gunner incorrectly.)

There has been a lot of chatter on the forums of "how do I do it" type of questions so I figured I would start a thread to answer as many questions as I can. There is nothing I hate more than typing something out, so I will pick a question depending on what I see people having difficulty with on the forums, and I will answer the question in the form of a Twitch live stream or YouTube video.

Feel free to use this thread as an AMA (Ask MARS_ Anything) I'll do my best to respond.

Well from one Ga pilot to another, let me just say... thanks for the video. You answered a lot of the question that players are asking about tactic's & gameplay here on 2.0 while flying the Ga's. Will be recommending you Ga videos to Clan members & players as required viewing. Again good job, & keep them coming.

How do you play heavy fighters? I always end up with a fighter or multirole fighter on my tail and can't really do anything about it, they just out-steer me. The rear gunner usually doesn't save me either unless they're really low on hp. (Not sure if I'm using the rear gunner incorrectly.)

"Returning noob" here... After watching the low-tier GA video, I was curious why you disapproved of the live fighters that came down to kill you? Is there an overarching strategy to let the enemy GA flip the base so the fighters can then get more points killing the AI defenders or something?

Generally, I try to take out the enemy fighters first because they are more dangerous to me personally, but I will certainly dive on a GA if no other targets are available. Is my noobness showing?

"Returning noob" here... After watching the low-tier GA video, I was curious why you disapproved of the live fighters that came down to kill you? Is there an overarching strategy to let the enemy GA flip the base so the fighters can then get more points killing the AI defenders or something?

Generally, I try to take out the enemy fighters first because they are more dangerous to me personally, but I will certainly dive on a GA if no other targets are available. Is my noobness showing?

GA should be left till last because as a LF or HF diving after GA first leaves you in a vulnerable position. Most players haven't developed their knowledge on the battle yet, so they dive on the first target they see, and GA are still pretty much sitting ducks. It gets them a kill, earns them silver and exp, but many times puts their team at a disadvantage.

Clear the sky, then drop down to hit GA or GT if you have to. You will do much better overall, and your team will appreciate the help.

In your opinion what are the planes per tier that seem to outperform all the others at each tier? Do you think that there are any planes that can be considered OP in 2.0?

Hello.

The game is mostly about the dogfight. It can be affected by GA and the new Bomber class, but for the most part the MR and LF class will determine the outcome of the battle. I have not had a chance to fly every plane, but so far my sense is that LF with canons seem to do really well. I am really enjoying the Spitfire line right now. It can turn with most planes, has the power to take out GA and can climb to take out HF and Bombers.

The game is mostly about the dogfight. It can be affected by GA and the new Bomber class, but for the most part the MR and LF class will determine the outcome of the battle. I have not had a chance to fly every plane, but so far my sense is that LF with canons seem to do really well. I am really enjoying the Spitfire line right now. It can turn with most planes, has the power to take out GA and can climb to take out HF and Bombers.

I hope that answers your question.

REGARDS_

MARS_

Not really what I was asking but thanks for the cut & paste WG support like answer.

It looks like it takes 50000 XP to get a pilot from 50% to 100% proficiency? Looking at the tech trees the first planes that take more than 50000 XP to research are at Tier VII, which suggests that pilots won't reach 100% proficiency until some time through Tier VI planes, unless you really decide to keep some in maybe Tier V. (Then you get to demote them back to 50% to move them to the next Tier plane.) Of course in the free-to-play model we're being encouraged to spend $ to have non-potato pilots, but always knocking pilots down to 50% in planes they really can't get to 100% in seems pretty extreme to me. Does it start to make sense to spash cash on them for 90% initial proficiency at Tier V, or wait until Tier VI? At some point presumably the proficiency edge provided by the initial 100k outlay pays back after a certain number of battles.

It looks like it takes 50000 XP to get a pilot from 50% to 100% proficiency? Looking at the tech trees the first planes that take more than 50000 XP to research are at Tier VII, which suggests that pilots won't reach 100% proficiency until some time through Tier VI planes, unless you really decide to keep some in maybe Tier V. (Then you get to demote them back to 50% to move them to the next Tier plane.) Of course in the free-to-play model we're being encouraged to spend $ to have non-potato pilots, but always knocking pilots down to 50% in planes they really can't get to 100% in seems pretty extreme to me. Does it start to make sense to spash cash on them for 90% initial proficiency at Tier V, or wait until Tier VI? At some point presumably the proficiency edge provided by the initial 100k outlay pays back after a certain number of battles.

It is so easy/quick to grind up tiers of planes that it doesn't make sense to spend silver or gold to retrain your pilots through the low tiers. It also doesn't take very long to get a pilot to 100% or get the first 1 or 2 skill points while playing tier VI. WG revised their pilots and skills so that you cant switch pilots around for free, so I now have a pilot dedicated to each plane, including my premiums as it just saves silver and time.

My advice to you would be to only use 1 pilot once you reach tier 6 and keep him for the rest of the tiers so you are playing with a skilled pilot. Of course it would be up to you if you wanted to retrain him every time you wanted to play lower tiers, but I would just get a new pilot for that.