Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

The scent of Valerian root used to be considered pleasant and harmless, an intoxicating delicacy. Now, it haunts the nightmares of the cat nobility. It's the signature of the assassins of the Bright Tapestry, a mysterious cult said to smoke a dangerous Muridaen drug cocktail that makes them impossible to defeat or escape.

The scent of Valerian root used to be considered pleasant and harmless, an intoxicating delicacy. Now, it haunts the nightmares of the cat nobility. It's the signature of the assassins of the Bright Tapestry, a mysterious cult said to smoke a dangerous Muridaen drug cocktail that makes them impossible to defeat or escape.

The Bright Tapestry was created by Alshain De Carbonel, a royal duelist who refined killing to such a deadly art that the other cats would rather endure his heinous insults than face him in battle. Deprived the primal rush he felt from dueling, he sought a substitute, and found it in Muridaen drugs. He lost himself in a haze of Valerian smoke and Acacia Berlandieri, weaving the threads of his duels into what his detractors called "some kind of obscene dance." As the years passed, he started to accumulate followers: disgraced, drug-addicted duelists eager to learn his techniques, and unable to find such a potent cocktail anywhere else.

Alshain grew to hate himself for what he was doing to his body and mind, and the despicable company he kept. His mind felt muddy, confused, and sluggish. His body was still strong, but unrecognizable to his former friends. The lustrous brown fur that he was so proud of had faded to a matted, filthy tan, and his famous green eyes were sunken and blood-red from smoke damage. Finally, as the sun rose after a long night of smoking, Alshain had his vision. The gods showed him how cat society was a tapestry, corrupted, soiled and torn by endless unresolved feuds. He saw that the only solution was the threat of death, and only he and his followers could deliver it.(permalink)

I love this art! Yet... It's kind of annoying as well. Seeing as you can really see what the artist did, because of the style of art, and it's really not anything to do with fancy brushwork or filters, just a really good artistic eye and hand.

What are you saying? Good art is a combination of cheap filters and custom brushes?

If that's what you're saying; I dislike it.

I say good art is combination of talent, skill, and dedication (+ passion and drive). If the composition as a whole turns out well, then you have good art. No amount of filters and fancy brushes will bring about good art without effort or skill. Whilst the composition might turn out well; it'll still be dwarfed by the work of masters.

I wouldn't want a doped up assassin after me. Then again, I wouldn't want any kind of assassin after me regardless if they were on drugs. Still, I'd prefer the latter over the former. Interesting back story as well. ;)

"He lost himself in a haze of Valerian smoke and Acacia Berlandieri, weaving the threads of his duels into what his detractors called "some kind of obscene dance." As the years passed, he started to accumulate followers: disgraced, drug-addicted duelists eager to learn his techniques, and unable to find such a potent cocktail anywhere else."

I just realized that the "Obscene dance" suggestion makes it sound like these cats use some sort of fighting style like the fictional "Drunken Fist" style you see in movies (see Crackle.com for "drunken master" a movie that uses this fictional style) ... would be interesting to see a technique like this in a game if this really was the basis of their inspiration.

Agreed with assaultman, I pictured exactly the same thing =] So anyhow, this also triggered a thought that accurred to me earlier the week...

Ive been playing Laguru, and honestly I can criticise alot, However I quite enjoy it... Seeing as I got on the topic of fighting, im wondering what you guys have in mind for the combat? Quite honestly, the combat system in Laguru is not as simplistic or favourible to me =\ and yes I admit i suck at it, its too hard to realy see whats going on with the camera angle, and also too annoying to not be able to switch targets (who your fighting with when combatting more than one opponent... and also too fast to realy be able to react (I know I suck) So, Id like to see a feature covering your combat system, how its going to work, and if like Laguru but refined, to emphisise exactly how to make up for the frustration that me (and probably many other players are experiancing)

and Id like to add some ideas aswell to be taken into consideration if thats OK with you guys