In the panels and pages of comics, it is often the hero's origin that molds them into someone that defies the odds and stands for Justice. Once set upon their path, these heroes rarely change as they stand the test of time and the unending call to action. This is not that story.

Building on rules created by Simon Washbourne, SUPERS Revised Edition takes the action and adventure of your favorite Super Heroic comics and slams it back down to your gaming table. Crafted by system experts Aldo Regalado and Rus Boyd, SUPERS Revised Edition take the rules you love and make them the rules you can't game without!

Unified mechanics mean less time in the book and more time in the battle.

Hey there. The only change were some spelling corrections and some layout fiddly bits you wouldn't notice unless you look under the hood (we are getting ready for the thicker and premium paper). Thank you,
Best Regards,
Walt

Dominique SOctober 05, 2016 8:51 am UTC

PURCHASER

As stated, there's a TON of support for SUPERS RED out there. take a few minutes and look at the sight, and you'll find it.

Craig WOctober 29, 2016 12:33 am UTC

Every time I've gone online to look up Supers! the only things that comes up at a couple of review from a few years ago and Drive Thru RPG.

Supplements may be out there, but they are not very visible to a standard search.

J.J. MJanuary 13, 2017 2:08 pm UTC

PURCHASER

You can search for SUPERS! under Rules System right on this site. It'll pull up a nice long list of products. There's usually something new every month.

Craig WOctober 05, 2016 5:03 am UTC

I love Supers! RED. It is a great game and I think it really manages to capture the feel of comics. If there is any negative at all, it would be that it seems to have no support whatsoever. I would have liked to see more books for use with the system, but it looks to me like it's been abandoned.

Walt ROctober 05, 2016 6:26 am UTC

PUBLISHER

Hey there!

Thank you for the high praise of our game. I will respectfully disagree that RED has been abandoned. We have 3 adventures out by us, Scene Stealers. Stone Mountain Games have taken Supers to the next level with Search and Destroy. Fainting Goat Games have published adventures using their Improbable Tales Line. We have a slew of 3rd party folks who have released characters monthly. We just released our SKULL supplement in conjunction with Zenith Comics (backers got it first). And the setting Extreme earth and the maxi rulebook, Super Villains handbook all have Supers Support. RED is alive and thriving!

Craig WOctober 29, 2016 12:12 am UTC

Well that's good to know. I looked (casually) for supplements and books but hadn't found any. Now I have titles to look up. Thanks.

Scott PJuly 14, 2014 7:58 pm UTC

PURCHASER

SUPERS! Rev. Ed. hits the sweet spot for detail and playability among supers RPGs! I have played many supers games and written a few myself, and I consider SUPERS! to be among the best I have worked with. My players love it! The appendix also makes the rules miniature or counter friendly, so folks who dig the grid can enjoy slightly more tactical games too!

You can build simpler characters in minutes, and more complex builds take less than 20 minutes or so. Mook and Companion rules allow for hordes of minions and loyal sidekicks!

Options allow you to tailor the game's lethality to go from Bronze Age style games to the brooding Iron Age '90's feel.

This one has it all!

--Scott

Walt RJuly 15, 2014 10:45 am UTC

PUBLISHER

Glowing review! Thanks for taking the time to try us out. I appreciate the kind words and hope to keep moving forward with intense superhero action!

Regards,
Walt

Nathan RJune 07, 2014 7:08 am UTC

PURCHASER

I want to throw my ten cents in as I am a massive fan, though I am probably more than a little biased, but Quinn has covered many of the things I like about Supers!
If you like Superhero games and want something that is low on crunch and flows like a comic book, without being hand wavy or too narrative in approach take a look at Supers.
If you like really detailed rules and enjoy or cant do without them, Supers! may be a bit on the lite side of things for your taste.

Walt RJuly 15, 2014 10:49 am UTC

PUBLISHER

Low on crunch and flows like a comic... Can I use that?

Scott NJune 04, 2014 2:02 pm UTC

PURCHASER

Need more than 3 pages to make a buy decision on this thing with the preview, nothing here to look at that makes me wanna buy it.

Scott NJune 07, 2014 5:58 pm UTC

PURCHASER

Well I took a chance and picked up the PDF anyhow, even though the previews (3 pages) really doesn't give much to go on but so far it looks really neat. Can't say it's my go to game so far as without a hard copy book in my hand it wont be. So why is there no POD option for this game? Really tell me, I really want to know, it seems allot of games have that as an option these days and my printer can't handle this amount of ink to print out a book, so a POD option is a no brainer to me.

Robert BJune 07, 2014 10:22 pm UTC

PURCHASER

They're waiting for the print proofs to arrive before activating the POD option--but it is coming.

Walt RJune 09, 2014 2:51 am UTC

PUBLISHER

It's true. There was a glitch in the first print proofs that needed a correction. Once those are done we will make those available right away. Thank you very much for picking up the book and letting us know what is working and what isn't. More to come soon.

Scott NJune 09, 2014 10:21 pm UTC

PURCHASER

No problem, would like a hardcopy as soon as possible though, allot easier to run a game with.

November 10, 2016 1:33 pm UTC

PURCHASER

I came here looking for a POD option, and it sounds like it was in the works -- but this comment is from two years ago. Is a POD option coming?

Walt RNovember 10, 2016 1:54 pm UTC

PUBLISHER

HA! We pulled the POD to reformat the cover. Until we get it back, take a gander at this amazing Jon Gibbons Alternate Cover! http://www.rpgnow.com/product/132031/SUPERS-Revised-Alternate-Cover - Once we get the proofs back, we will reload the original cover version. TY

Rich PMarch 09, 2017 8:08 pm UTC

PURCHASER

I've got the original Supers! cover, love to have the Jon Gibbons Alternate cover! I'm looking at the options, which one do I chose for the Alternate cover? I don't need another copy of the regular version (I do have a soft cover as a back up already) :)

Walt RMarch 11, 2017 5:01 am UTC

PUBLISHER

Hey Rich, That is a cover we only produce once in a while. Send me an email to superscbr (at) gmail dot com and I'll see what I can do for you.

Walt RJune 01, 2014 10:26 pm UTC

PUBLISHER

Thank you to everyone discussing the game! I can't say enough about the great people who have already come out in support of this.

Quinn MJune 01, 2014 8:56 pm UTC

PURCHASER

I supported the Kickstarter for this revised edition. The original Supers! was good enough to convince me to change game systems for my super hero gaming (I have been a HUGE fan of the Chaosium/Basic-Roleplaying system since the mid-eighties and used the original SuperWorld with some tweaks).

While I have yet to read this revised version from cover-to-cover, I do see improvements/tweaks to the Supers! game system that are all for the better. Frankly, I tend to be wary of changes to a good game system as it can actually ruin what you loved about the original. Thankfully that is NOT the case here. This revision was a labor of love -and it shows.

"Okay, but there are a thousand super hero RPGs out there now, what makes Supers! different?"

There is a verbal element to the game that helps capture the feel of a comic better than any other super hero game I have read/played. Players are encouraged to described how they are using a power/skill and often you can...See more attack/defend/do some special action with the same power/skill -it just depends on the circumstances. At its heart, Supers! uses a D6 dice pool system. Roll your dice and try and get a higher number than the defender. Very simple, yet there is a lot of depth too. A quick example of options a player would have:

Our hero Spider Dude is out on patrol when he spots the villain Kleptomatic (the cyber thief) doing a smash-and-grab at a jewelry store window. Spider Dude could attack in a number of ways, perhaps using his Super Leap 3D to jump down and land on Kleptomatic. What about his Ensnare 4D (noted as ‘webbing’ on the character sheet) power? Spider Dude has Super Strength 3D, so he could use it to grab a nearby car and throw it. A more mundane attack would be Spider Dude using his Aptitude (“skill”) of Fighting 3D to throw some punches/kicks. There is also the Aptitude called Presence, and Spider Dude has the Taunt version of this at 2D. So he could yell out something to try and rattle Kleptomatic, perhaps doing damage to the villain’s Composure (there is physical and mental/emotional damage in Supers! represented as the four Resistances of Composure/Fortitude/Reaction/Will).

Kleptomatic also has great freedom in using his Powers/Aptitudes/Resistances to defend and attack.

The point I am trying to make here is that Supers! goes way beyond a simple “roll your punch attack” and lets the GM/players get very creative while playing.

Walt RJuly 15, 2014 10:46 am UTC

PUBLISHER

Great way to put the powers in perspective. Thanks for the support!

May 31, 2014 1:30 pm UTC

PURCHASER

Well done with the update! I've only had a chance to skim the surface, but it appears to be a well-done expansion/clarification of the original Supers! rules. I worry about losing some of the pick-up-and-play charm of Supers! BLUE, but seeing as how a lot of the rules are optional, I'm assuming one can craft the type of game they want to play. My only suggestion is that the Mook combat example could use an illustration of the Qualities outlined earlier. Feel like Petrov should have raced upstairs and grabbed a special weapon of some kind to use against Lady Chi (gas grenade, BFG, etc.). Then you kill two birds with one stone there. Other than that, it looks very sleek, clean and professional. Overall, I've always thought this game was superior to other Supers! games as far as capturing the feel of comics. Hopefully, other players will discover this truth as well. Well done.

Walt RJuly 15, 2014 10:48 am UTC

PUBLISHER

Maybe down the road we can commission another piece of art for that spot... maybe some panels. Definitely something to think about. TY

Wayne RMay 31, 2014 10:12 am UTC

A bit nit picky, but maybe add "some 6 sided dice" to the list of what you need to play. This is just from a quick glance at the preview so maybe it's mentioned elsewhere. I wIll definitely pick this up on pay day though, looks good!

Walt RJuly 15, 2014 10:49 am UTC

PUBLISHER

Mentioned on the next page! Hope it looked as good once you grabbed a copy!
Regards,
Walt

System really captures the feel of a comic book, with players trying nw ideas and the system being flexible enough to handle comic physics! Quick character creation, with enough rules to be functional but space for the players to really define their [...]

I was late to the SUPERS! party, only learning of the system during the RED Kickstarter. Up until now, I've been a Mutants and Masterminds kind of guy, but no longer! While I still love me some M&M, SUPERS! allows for nearly the same level of chara [...]

This game provides an excellent mix of detail and easy play. Based off of the old West End Games Star Wars D6 system, it offers some nifty innovations for super-heoric play and scales pretty well from street level heroes all the way up to cosmic threa [...]

As a long time fan of the SUPERS! system, SUPERS! Revised Edition is a light-year advance. Rules have been strutured and orgainized in a manner that greatly clarifies their execution and the numerous examples only enhance the user's understanding of th [...]

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