I created this RTT model for my Star Wars Galactic Battlegrounds mod, but I'm wondering if anybody here might have a use for it:

Hidden/Spoiler:

The model was built in Sketchup, and I'm not entirely sure what sort of steps I'd have to go through to make it Battlefront-ready, but I can upload it somewhere if anybody thinks they can make it work.

GenRhysDallows wrote:I created this RTT model for my Star Wars Galactic Battlegrounds mod, but I'm wondering if anybody here might have a use for it:

Hidden/Spoiler:

The model was built in Sketchup, and I'm not entirely sure what sort of steps I'd have to go through to make it Battlefront-ready, but I can upload it somewhere if anybody thinks they can make it work.

I'd be happy to convert the sketchup scene to .msh, but I don't know how to implement it as a vehicle.

GenRhysDallows wrote:I created this RTT model for my Star Wars Galactic Battlegrounds mod, but I'm wondering if anybody here might have a use for it:

Hidden/Spoiler:

The model was built in Sketchup, and I'm not entirely sure what sort of steps I'd have to go through to make it Battlefront-ready, but I can upload it somewhere if anybody thinks they can make it work.

I'd be happy to convert the sketchup scene to .msh, but I don't know how to implement it as a vehicle.

I'm sure I could get it working in game, and I could really use a vehicle of that type for my current project (there aren't too many non-walker troop transports around). Let me know, I'm happy to help with this.

Here is the Sketchup model for the RTT. I've also made the Rebel ULAV, which can be downloaded here.

Hidden/Spoiler:

I've tried to slice out as many unnecessary edges as I could from both models. Galactic Battlegrounds is a sprite-based game, so I didn't really have efficiency or polygon counts in mind when I originally built them.

GenRhysDallows wrote:
I've tried to slice out as many unnecessary edges as I could from both models. Galactic Battlegrounds is a sprite-based game, so I didn't really have efficiency or polygon counts in mind when I originally built them.