BioShock: Infinite Officially Announced – Details And Trailer Inside

Irrational Games, the creators of the original BioShock, have stepped out from the shadows, along with 2K Games, to announce an all-new entry in the series. Titled BioShock: Infinite, the game will be released in 2012 on PC, PlayStation 3 and Xbox360, and will take the series in a very different direction.

Keep in mind that BioShock 2 was developed by various other studios. For BioShock: Infinite, we have Irrational Games on board, who were responsible for the original game. This newest sequel is actually a prequel, as it will take place before the events of Rapture – the mystical underwater city. BioShock: Infinite will take the series to the skies – literally – and will be set in Columbia, which is an airborne city.

According to a press release outed today, Columbia was considered a floating symbol of American ideal at the time of the US rising as a super power. However, the city soon finds itself in big trouble as it vanishes into the clouds to the depths of the unknown.

In BioShock: Infinite, players will take control of a former Pinkerton agent, named Booker DeWitt, who was sent to Columbia in order to rescue a woman named Elizabeth – a young woman who has been imprisoned in the city since childhood. In the game, you will be developing your powers with Elizabeth as you attempt to help her escape Columbia – the floating city that is now falling from the sky.

The game will feature high-intensity battles, Sky-Line fights, indoor combat as well as amongst the clouds and plenty of powers and weapons to take the fight to the enemy with. From the screenshots and trailer (which is below), it’s evident that the game features a new art style as well as a new version of the Big Daddy.

“We are excited to expand the world of BioShock, which is one of the industry’s most critically acclaimed and beloved franchises,” said Christoph Hartmann, president of 2K Games. “We believe that Irrational Games will lend their meticulous attention to detail and unique storytelling expertise to make BioShock Infinite an incredible entertainment experience that will immerse new and diehard fans of BioShock alike.”

A statement from Ken Levine, the Creative Director of Irrational Games, says: “We only had one rule: No sacred cows. This game is both true to what people love about the series and unafraid to question every assumption.” He’s referring to BioShock: Infinite with the business about the one rule, by the way.

Levine goes on to say: “In order to explore the floating city of Columbia, we needed an entirely new engine. To bring Elizabeth to life, we had to build brand-new animation and AI systems. To create wide-ranging indoor and outdoor firefights at 30,000 feet, we had to rethink, rebuild and expand the BioShock arsenal. The only thing gamers can be certain of is this: the rules of the BioShock universe are about to change.”