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Folklore Walkthrough

----------------------- Folks Soul: The Lost Folklore -------------------------
---------------------------- FAQ/Walkthrough (JP) -----------------------------
--------------------------------- Version 0.7 ---------------------------------
--------------- By Ken Zhao (kenzhao99@yahoo.com & PSN ID: Kouli) -------------
-------------------------------- Aka Kouli/Ice --------------------------------
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---------------------------- MAY CONTAIN SPOILERS -----------------------------
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------------------------------ Table of Contents ------------------------------
~
~
~
~
~ \Ellen - Prologue/
~ \Keats - Prologue/
~ \Ellen - Chapter 1/
~ \Keats - Chapter 1/
~ \Ellen - Chapter 2/
~ \Keats - Chapter 2/
~ \Ellen - Chapter 3/
~ \Keats - Chapter 3/
~ \Ellen - Chapter 4/
~ \Keats - Chapter 4/
~ \Ellen - Chapter 5/
~ \Keats - Chapter 5/
~ \Chapter 6/
~ \Chapter 7/
~ \Special Costume/
~
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Copyright (C) 2007 Ken Zhao/Kouli. All rights reserved.
Material in this document is protected by copyright. The copyright owner is
Ken Zhao/Kouli. You may not make alterations or additions to the material in
this document, or sell it or misappropriate it. Material may be downloaded or
copied for personal use. However, appropriate acknowledgment of the copyright
owner is required if material is re-published in any format.
Except for the above reasons, no part of the materials available in this
document may be copied, photocopied, reproduced, translated or reduced to any
electronic medium or machine-readable form, in whole or in part, without prior
written consent of Ken Zhao/Kouli. Any other reproduction in any form without
the permission of Ken Zhao/Kouli is prohibited. Distribution for commercial
purposes is prohibited.
Written requests are warmly welcomed for reprint, syndication or other
permission and should be e-mailed to: kenzhao99@yahoo.com
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
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If you are playing the Japanese Version, I will assume you know kana and at
least the basic of Japanese. For further studies and helps on Japanese, try
these links:
http://www.csse.monash.edu.au/~jwb/japanese.html
http://www.freedict.com/onldict/jap.html
http://linear.mv.com/cgi-bin/j-e/dict
http://tsunamichan.phpwebhosting.com/japanese/index.html
http://www.thejapanesepage.com/readarticle.php?article_id=2
http://www.kanacards.com/
http://www.ichigo.se/kanaflash/kana.swf
http://www.sf.airnet.ne.jp/%7Ets/japanese/javatest.html
http://pupp.edgeemu.com/kana.swf
http://www.guidetojapanese.org/
http://www.excite.co.jp/world/english/
http://pepper.idge.net/japanese/
http://web.uvic.ca/kanji-gold/
http://www.mlcjapanese.co.jp/
http://www.physics.ucla.edu/~grosenth/jwpce.html
http://www.griffith.edu.au/school/lal/japanesemain/JP_Res/JP_Res_control/
grammar_frame.html
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\June 26th, 2007/
- Version 0.1, done the Prologue for both characters
\June 28th, 2007/
- Version 0.2, done Chapter 1 for both characters
\July 2nd, 2007/
- Version 0.3, done Chapter 3 for both characters
\July 15th, 2007/
- Version 0.4, done Chapter 4 for both characters
\July 17th, 2007/
- Version 0.5, done Chapter 5 for both characters
\July 18th, 2007/
- Version 0.6, done Chapter 6
\July 20th, 2007/
- Version 0.7, done the walkthrough
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----------------------------- ------------------------------
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\Ellen - Prologue/
~Sidhe Shore
Go NE to the Small Coast.
~Small Coast
Move along the beach to west to meet with Suzette.
~Ellen's Hut
Use the Diary to save the game. Exit out to the Village Of Lemrick.
~Village Of Lemrick
Go NE and get near the Pub to meet with the Half Lives.
~Pub
Exit out to meet with Scarecrow. After, go south to the Cromlech.
~Cromlech
Get near Scarecrow. Enter and move on to the Sanctuary.
~Sanctuary
Ellen will get the Sacred Clothes Of Sidhe. After, enter the Fairy World.
~Fairy World
~Field Of Pleasure
Go on for Ellen to get the Pouke and Killmoulis ID. You could have the Pigly ID
if you already downloaded it from the Playstation Store. If you go south, you
can get the Henky ID. To move on, go NE and attack the Stones Of Thoughts. Go
on to find Scarecrow and Regine.
-------------------------------------------------------------------------------
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\Keats - Prologue/
~Sidhe Shore
Go NE to the Small Coast.
~Small Coast
Move along the beach to west to find Ellen and Suzette.
~Keats' Base
Use the Research Memo to save the game. Exit out to the Village Of Lemrick.
~Village Of Lemrick
Go SW and get near the Pub to meet with the Half Lives.
~Pub
Exit out to meet with Belgae. After, go south to the Cromlech.
~Cromlech
Get near Belgae. Enter and move on to the Sanctuary.
~Sanctuary
Keats will be able to use the Awakening. After, enter the Fairy World.
~Fairy World
~Field Of Pleasure
Go on for Keats to get the Pouke and Killmoulis ID. Keats doesn't get the Pigly
ID from the Playstation Store. If Keats' TP Gauge is MAX, press L3 & R3 Buttons
to use the Awakening(Invincibility + Stronger Attacks). Move on to the NE and
attack the Stones Of Thoughts. Move on to find Belgae, Ellen and Regine.
-------------------------------------------------------------------------------
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\Ellen - Chapter 1/
~Ellen's Hut
Exit out to the Village Of Lemrick to meet with Keats.
~Village Of Lemrick
After, enter Suzette's Home which is at near east.
~Suzette's Home
You will get the Memento Key. Exit out after.
~Ellen's Hut
Rest at the bed. At night time, save the game and exit out.
~Village Of Lemrick
Go south to the Cromlech.
~Cromlech
Get near Scarecrow and use the Memento Key.
~Fairy World
~Field Of Pleasure
You will get the Fairy World's Picture Book Page 1. At the Portal, you can save
the game or go back to Lemrick. Move on to the next area. Go south and use the
Henky ID to break a Stone Of Thoughts for the Fairy World's Picture Book Page
2. To move on, go NE. Use Henky to get the Impet ID. Go on to the NE.
~Fairy World
~Dur Road
Go on to fight Boobrie. When you are absorbing this ID, wait and don't do
anything when the ID is green. When the ID becomes red, pull upward.
With the Boobrie ID, make sure you go back to the Field Of Pleasure. Go south
and use Boobrie to break a Stone Of Thoughts for the Sacred Clothes Of Fairy.
If you go back to the Portal, you can change Ellen's Sacred Clothes.
~Fairy World
~Dur Road
Moving on and you can get the Cait Sith ID if you are equipping the Sacred
Clothes Of Fairy. If you go west, it leads to the Fairy World's Picture Book
Page 3. To get the Bugaboo ID, you need the Cait Sith ID. To move on, go east
and go north. There's a Portal. Go west for the Dur ID and you will need the
Cait Sith ID. To move on, go north to find Eleve. Go on to the Forest Of Geis.
~Fairy World
~Forest Of Geis
You can get the Oguma ID. You can go north and west. The west leads to the
Brownie ID and the Fairy World's Picture Book Page 4. You need Henky for
Brownie. At north, you can fight Bargest. Get the Bargest ID and go NE to the
Portal. If you go back to the Village Of Lemrick, check the Pub at night time
and speak with Ganconer to take Quests:
- Within Fairy World, go on and speak with Charley. Go on and speak with a
Fairy World Resident for the Fairy Reed. Go back and speak with Charley.
- Within Fairy World, go on and defeat three Bargest.
From the Portal, go north to talk to the Lord Of The Fairies to get the Fairy
World's Picture Book Page 5. To move on, go west & north to fight the Folklore.
-------------------
Folklore: Cernunnos
Attack the head with Bargest. To take out the tentacles, use Bargest & let the
tentacles suck in Bargest. After, use Oguma to cut out the tentacles.
After the flower opens up, get close and use Boobrie to attack. The flower will
shoot out objects. Evade or use Killmoulis. At the end, it's a Timing Absorb:
Pull upward when it's red. Don't move or do anything when it's green.
-------------------
~Pub
After, speak with Renaldo.
~Fairy World
~Forest Of Geis
Before anything, use the Portal to get to the Portal at Dur Road. Go west to
get the Shefro ID. You need Cait Sith for Shefro. Use the Portal to get back to
the Village Of Lemrick.
~Village Of Lemrick
Go south and head to Suzette's Home.
~Suzette's Home
Exit out and go west to the Sidhe Shore.
~Sidhe Shore
Go NE to the Small Coast.
~Small Coast
Move along the beach to west.
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\Keats - Chapter 1/
Fragment Of The Epigraph(Linkage Item For The PSP Game, Coded Soul):
- Small Coast, Daytime
~Pub
Exit out to the Village Of Lemrick.
~Village Of Lemrick
Head to Suzette's Home.
~Suzette's Home
You will get the Family Photograph. Exit out and head to Ellen's Hut.
~Ellen's Hut
You will end up back to Keats' Base.
~Keats' Base
Use the sofa to rest. At night time, exit out after.
~Village Of Lemrick
Go south to the Cromlech.
~Cromlech
After meeting with Belgae, use the Family Photograph.
~Fairy World
~Field Of Pleasure
You will get the Fairy World's Picture Book Page 1. At the Portal, you can save
the game or go back to Lemrick. Move on to the next area. Go south and break a
Stone Of Thoughts for the Fairy World's Picture Book Page 2. You can also get
the Treant ID. To move on, go on to NE. You can get the Powry ID.
~Fairy World
~Dur Road
Go on to fight Andraste. When you are absorbing this ID, wait and don't do
anything when the ID is green. When the ID becomes red, pull upward. After, you
can go west or east. Go east and head on to north. There's a Portal. Go on to
north to meet with Rivane for the Fairy World's Picture Book Page 5. If you go
west, it leads to the Fairy World's Picture Book Page 3. Go north to move on.
~Fairy World
~Forest Of Geis
You can get the Fairy World's Picture Book Page 4 and the Oguma ID. If you go
west, you can get the Hinkypunk. To move on, go north to fight Bargest. Move on
to another Portal. If you go back to Village Of Lemrick and check the Pub at
night time, speak with Ganconer to take Quest:
- Within Fairy World, go on and speak with Charley. Speak with Renaldo near the
Fairy Tree. Go on and speak with Eleve. Go south to find Renaldo and Eleve.
In the Pub, speak with Charley.
From the Portal, go west and north to fight the Folklore.
-------------------
Folklore: Cernunnos
Attack the head with Bargest. After the flower opens up, get close and use
Hinkypunk to attack. For its projectile attacks, evade or use Killmoulis. At
the end, it is a Timing Absorb: Pull upward when it's red. Don't move or do
anything when it's green.
-------------------
~Pub
Speak with Regine.
~Village Of Lemrick
Go south to Suzette's Home. Exit out afterward.
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\Ellen - Chapter 2/
Fragment Of The Epigraph(Linkage Item For The PSP Game, Coded Soul):
- Cape Of Old Lighthouse, Daytime
~Village Of Lemrick
Exit out and go into Harrietta's Home.
~Harrietta's Home
Speak with Harrietta for the Torn Photograph(Right). Exit out after.
~Village Of Lemrick
Go north to the Cape Of The Old Lighthouse.
~Cape Of The Old Lighthouse
Go right and get near Keats. Pick the 1st choice twice and exit out.
~Village Of Lemrick
Go south and get near Keats.
~War World
~7th Divisional Bridgehead
Go north to get the Hawk ID. You can go east or west. The two paths meet at the
NW. You can get the Barrager and Bull's Eye ID. To the east, you can get the
War World's Picture Book Page 1. At NW, you can get War World's Picture Book
Page 3 and the Degasser ID. When you are absorbing this ID, pull leftward &
rightward repeatedly and pull upward at the end. After, go north to move on.
~War World
~Armored Army KB Tactical Area
There's a Portal. Go west or east for the Ga Buidhe ID and Patriot ID. At east,
you can get the War World's Picture Book Page 2. To move on, go north. You can
get the Warthog ID. Go on & you can go to the west or north. The west leads to
the Ambush ID and the War World's Picture Book Page 4. You need Boobrie to
break the Stones Of Thoughts. To move on, go north to fight Gargantua. After,
go on to north.
~War World
~Avalon Fortress
There's a Portal. If you go back to the Village Of Lemrick, go to the Pub at
night time and speak with Ganconer to take Quest:
- Within War World, escort the Bull's Eye to south. You will get the Sacred
Clothes Of Battlefield.
From the Portal, go north. Use Boobrie and Bargest to break the Stone Of
Thoughts for the War World's Picture Book Page 5. Go on to north to fight the
Folklore.
---------------------
Folklore: Dreadnought
Get to its back and use Ga Buidhe to attack the tank. For its legs, use the
Gargantua ID. After, use Degasser to attack any leg and it will fall down. Get
to its mouth and use Degasser. Repeat and at the end, it's a Mix Absorb. If the
ID is green, it is a Timing Absorb: Pull upward when it's red. Don't move or do
anything when it's green; If the ID is blue, it's a Beat Absorb: Pull leftward
& rightward repeatedly and pull upward at the end.
---------------------
~War World
After, speak with Ryan.
~Village Of Lemrick
Go to Harrietta's Home.
~Harrietta's Home
Speak with Harrietta and exit out afterward.
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\Keats - Chapter 2/
~Village Of Lemrick
Exit out and go into Harrietta's Home.
~Harrietta's Home
Speak with Harrietta and exit out after.
~Pub
Speak with the Master and exit out after.
~Village Of Lemrick
Go north to the Cape Of The Old Lighthouse.
~Cape Of The Old Lighthouse
Go right and enter the Lighthouse Keeper's Home. Check the shelf for the Torn
Photograph(Left). Exit out & get the Repaired Photograph. Pick the 1st choice.
~Cromlech
Use the Repaired Photograph. Go back to the Village Of Lemrick.
~Village Of Lemrick
Get near Ellen.
~War World
~7th Divisional Bridgehead
Go north to get the Hawk ID. You can go east or west. The two paths meet at the
NW. You can get the Barrager and Bull's Eye ID. At NW, you can get the Volcano
ID. When you are absorbing this ID, pull leftward & rightward repeatedly and
pull upward at the end. After, go north to move on.
~War World
~Armored Army KB Tactical Area
There's a Portal and you can't go west. The east leads to the Ga Dearg ID and
the War World's Picture Book Page 1. To move on, go north for the Brummbar ID.
You can go west and north. The west leads to the Patriot ID and the War World's
Picture Book Page 4. After, go north for the Gargantua ID.
~War World
~Avalon Fortress
There's a Portal. If you go back to the Village Of Lemrick, go to the Pub at
night time and speak with Ganconer to take Quest:
- Within War World, explore around and clear out all Brummbar. You can not edit
the pallet for this Quest.
- Within War World, escort the Bull's Eye and explore around to clear out all
Folks.
From the Portal, go north. You can get the War World's Picture Book Page 5. Go
on to north to fight the Folklore.
---------------------
Folklore: Dreadnought
Get to its back and use Volcano to attack the tank. For its legs, use Ga Dearg.
After, use Ga Dearg to attack any leg and it will fall down. Get to its mouth
and use Ga Dearg. Repeat and at the end, it's a Mix Absorb. If the ID is green,
it is a Timing Absorb: Pull upward when it's red. Don't move or do anything
when it's green; If the ID is blue, it's a Beat Absorb: Pull leftward &
rightward repeatedly and pull upward at the end.
---------------------
~War World
Once you've spoken with Ryan, go back to the Village Of Lemrick.
~Village Of Lemrick
Go to Harrietta's Home.
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\Ellen - Chapter 3/
~Village Of Lemrick
Go NE to Doctor Lester's Home.
~Doctor Lester's Home
After, exit out to meet with Madam Lester.
~Ellen's Hut
It will be night time. Exit out and go north.
~Cape Of The Old Lighthouse
Enter the Fairy World.
~Pub
Speak with Cecilia. Exit out and move around to spot Doctor Lester.
~Village Of Lemrick
Go north the Cape Of The Old Lighthouse.
~Cape Of The Old Lighthouse
Take the right path toward the Lighthouse Keeper's Home. Don't go in and check
the left to find the Ash Tree. Check for the Carte and Cecilia's Sketch. Pick
the 1st choice.
~Cromlech
Use Cecilia's Sketch.
~Submarine World
~Ancient City Under The Waves
Go north for the Aslai ID. You can go west or east. The paths meet at NE. If
you go east, it leads to the Submarine World's Picture Book Page 4. Explore
around to get the Cu Sith, Dracae & Hobbledy ID. You need Dracae for Cu Sith.
At NW, you can get the Flakinas ID. When you are absorbing this ID, pull
leftward or rightward to balance the movement in order to keep the soul at the
center. At the end, pull upward. Go on and there's a Portal. Move on & there's
a choice:
- To The Forgotten Undersea Palace For The Folklore
- To The Oblivion Swamp To Save Eleve
~Submarine World
~Forgotten Undersea Palace
Go with the first choice. Get the Ascidia ID and the Submarine World's Picture
Book Page 1. Go on to north. You can go east or west. The paths meet at north.
You can get Alraune and Peg Powler ID. The west leads to the Submarine World's
Picture Book Page 4. Anyway, move on to north for the Malabalik ID. After, go
north to a Portal. If you have absorbed at least one of all Folks of the
Submarine World, go south to the first area of the Forgotten Undersea Palace.
There's a new Stone Of Thoughts. Use Hobbledy to break it for the Sacred
Clothes Of Deep Sea. If you go back to the Village Of Lemrick, talk to Master
at the Pub at daytime and Ganconer at the Pub at night time for Quests:
- Within Submarine World, move on to NW and clear Folks along the way. After,
go to the NE & clear Folks for a Pendant. You will get the Submarine World's
Picture Book Page 3.
- Within Submarine World, go on to the right and go down the spiral path to
the Oblivion Swamp. Go straight to north to fight three Peg Powler and one
Malabalik. You will get the Rare Folks Coropuna.
From the Portal, go north to get the Submarine World's Picture Book Page 5. Go
on to NE to fight the Folklore.
-------------------
Folklore: Brigantia
Stay by the entrance and wait. Once it stops passing through the holes, get to
its tail and use Hobbledy. After, use Flakinas against its tail. Repeat till
you cut off all portions except the head. Once it's down to the head, it will
go berserk. Get back to the entrance and wait. After, it will hesitate. Quickly
get close to use Hobbledy and Gargantua. You have little time to attack the
head. If it's far away, don't bother. Wait for the next chance. Make sure you
take your time and be patient. As long as you stay at the entrance, Brigantia
can't damage you. At the end, it's a Mix Absorb. For Beat Absorb: Pull leftward
& rightward repeatedly and pull upward at the end. For Balance Absorb: Pull
leftward or rightward to balance the movement in order to keep the soul at the
center.
-------------------
~Submarine World
Go south to talk to the Lord Of The Fairies. Use the Portal to get back to the
Village Of Lemrick.
~Village Of Lemrick
Get to Doctor Lester's Home.
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\Keats - Chapter 3/
Fragment Of The Epigraph(Linkage Item For The PSP Game, Coded Soul):
- Lighthouse Keeper's Home, Daytime
~Keats' Base
Exit out to the Village Of Lemrick.
~Village Of Lemrick
Get in Doctor Lester's Home.
~Keats' Base
At night time, exit out and head to Doctor Lester's Home.
~Doctor Lester's Home
Exit out and go south to find Suzette. Go south to the Cromlech.
~Doctor Lester's Home
After, speak with Madam Lester. Pick the 1st choice.
~Keats' Base
Rest at the sofa.
~Cromlech
Use the Carte.
~Submarine World
~Ancient City Under The Waves
Go on to north for the Aslai ID. You can go west or east. The paths meet at NE.
If you go NW, it leads to the Submarine World's Picture Book Page 3. Explore
around to get the Annwn, Dlarc and Afanc ID.
- With Afanc, go back to the War World and use the Portal to get to the Armored
Army KB Tactical Area. You can use Afanc to go west and get the War World's
Picture Book Page 2.
- With Afanc, go back to the Fairy World and use the Portal to get to Dur Road.
From that Portal, go south, west, west and north. Use Afanc to break the
Stones Of Thoughts. Use Hinkypunk to get the Bugaboo ID.
Anyway, moving on to NE for the Agar Agar ID. Use Afanc and Ga Dearg. When you
are absorbing this ID, pull leftward or rightward to balance the movement in
order to keep the soul at the center. At the end, pull upward. Go on and there
is a Portal. Move on and for the choice:
- To The Forgotten Undersea Palace For The Folklore
- To The Oblivion Swamp To Save Eleve
~Submarine World
~Oblivion Swamp
If you already picked the Forgotten Undersea Palace with Ellen, Keats will go
to the Oblivion Swamp. Go on down the spiral path. Within, you can get the
Selkie ID. You need Dlarc or Powry for the Selkie ID. You can go north or
east. The east leads to the Aughisky ID, the Submarine World's Picture Book
Page 1 and 4. At north, you can get the Exedra ID. Go on and there's another
Portal. If you go back to the Village Of Lemrick, speak with Ganconer at the
Pub at night time for Quest:
- Within War World, go on and speak with Jimmy. Go on to the Armored Army KB
Tactical Area. Speak with Jimmy and Frisee. At the Cromlech, talk to Frisee.
At the Pub, speak with Wilde. You will get the War World's Picture Book Page
3.
- Within Submarine World, go around to clear Folks using only Aslai and Annwn.
You will get the Rare Folks Tathlum.
- Once you have absorbed the Bugaboo ID, this Quest will be available. Within
Fairy World, go on to the Dur Road using only Bugaboo.
Before anything, you can get one more ID in the Submarine World if you already
absorbed all the other ID.
- With Submarine World, go to the NW of the Ancient City Under The Waves. You
can get the Kraken ID.
Anyway, to move on, go north for the Submarine World's Picture Book Page 5. Go
on to north to fight the Folklore.
-------------------
Folklore: Brigantia
Move around and evade. Once it stops going through holes, get close to attack
with Aughisky. After, use Oguma to the tail. Repeat until you have cut off all
portions except the head. Once it's down to the head, get to the entrance and
wait. As long as you are at the entrance, Brigantia can't damage you. Once it
stops going berserk, get close to use Exedra. After, use Gargantua. At the end,
it's a Mix Absorb. For Beat Absorb: Pull leftward & rightward repeatedly and
pull upward at the end. For Balance Absorb: Pull leftward or rightward to
balance the movement in order to keep the soul at the center.
-------------------
~Submarine World
Go south to meet with Rivane. Use the Portal to get back to the Village Of
Lemrick.
~Village Of Lemrick
Go east to the Orlando Church.
~Orlando Church
Within, head to the right.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
\Ellen - Chapter 4/
Fragment Of The Epigraph(Linkage Item For The PSP Game, Coded Soul):
- Sidhe Shore, Daytime
~Ellen's Hut
Exit out to the Village Of Lemrick.
~Village Of Lemrick
Get into Harrietta's Home.
~Harrietta's Home
Speak with Harrietta and exit out.
~O'Connell's Home
Speak with O'Connell for the Brass Medallion. Pick the 1st choice.
~Cromlech
Use the Brass Medallion.
~Infinite Corridor
~Eternal Recurrence
Get the Thrumpin ID. You can go west or north. The west leads to the Brollachan
and the Luideag ID. To move on, go north. You can get the Gerbera ID. There are
three paths you can take. The south and east lead to the Answerer ID. To move
on, go north. Break a Stone Of Thoughts to get Infinite Corridor's Picture Book
Page 4. As for the Humpty ID, use Ga Buidhe or Hobbledy before anything. There
are three paths. Take the NE path to move on. For the Mabinogion ID, use Henky
or Peg Powler. There are four paths to take. The NW leads to Infinite
Corridor's Picture Book Page 3. To move on, take the SW path. Clear out the
enemies and Stones of Thoughts for Infinite Corridor's Picture Book Page 2.
There are three paths to take. Take the south path to move on. At the end, take
your time to take out all the fake Habetrot. When you are absorbing this ID,
wait and don't do anything when the ID is motionless. When the ID goes berserk,
pull upward and downward repeatedly. Afterward, go south to move on.
~Infinite Corridor
~Tower Of Brahma
Get near the door. Exit out the Pub to speak with Fadarik. Before you move on,
go back to the previous area where you fought the Habetrot. Defeat the real
Habetrot within the time limit for the Infinite Corridor's Picture Book Page 5.
If you exit and enter back this area, defeat the real Habetrot one more time
for the Sacred Clothes Of Twilight.
Anyway, moving on to the first floor. Use Peg Powler against Mabinogion and
Skriker. To move on, absorb only Mabinogion. For the second and third floor,
absorb only Mabinogion as well. You will be back to the area where you fought
the Habetrot. Take the north path to move on.
There's a Portal. Save the game and move on to the first floor. Take out the
Gerbera and use Oguma for the Spriggan ID. At the end, take out Mabinogion. For
the second and third floor, clear out the other enemies before Mabinogion. At
the end, you will be back to where you fought the Habetrot. Take the west path
this time.
There's a Portal. Go on to speak with Rivane. Go on and get near the barrier.
Speak with Rivane and go back to the Village Of Lemrick.
~Orlando Church
Speak with Madam Lester. Before you go back to the Infinite Corridor, speak
with Master within the Pub during day time for more Quests:
- Within Submarine World, go on to the northern area to speak with Frisee. At
the Pub, speak with Frisee and Master.
- Within Infinite Corridor, clear the enemies and follow this order: Go North,
North, NE, SW, South and West.
Once you are ready, go back to the Infinite Corridor. At the first area of the
Eternal Recurrence, you can get the Candela ID if you've absorbed all other
folks. Use Thunder Element then attack with Non-Elemental. Once you are ready
to move on, use the Portal to get to Tower Of Brahma Two. The barrier is gone
and you can go through to fight the Folklore.
-----------------------
Folklore: Deadly Hearts
Use Peg Powler to attack the eyes. Once the heart comes out, use Answerer to
attack it. Repeat and make sure you clear out the side enemies. At the end,
it's a Mix Absorb. For Beat Absorb: Pull leftward & rightward repeatedly and
pull upward at the end. For Stop&Go Absorb: Wait and don't do anything when the
ID is motionless. When the ID goes berserk, pull upward & downward repeatedly.
-----------------------
~Cromlech
Speak with the Lord Of The Fairies and use the Silver Medallion.
~Sanctuary
Go on in to find Rivane.
~Village Of Lemrick
Enter O'Connell's Home.
~Cromlech
Use the Silver Medallion.
~Sanctuary
Go on in and get near the earring that's on the floor.
~Village Of Lemrick
Get near Suzette.
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\Keats - Chapter 4/
~Keats' Base
Exit out to the Village Of Lemrick.
~Village Of Lemrick
Get into Harrietta's Home and get the Brass Medallion. Pick the 1st choice.
~Cromlech
Use the Brass Medallion.
~Infinite Corridor
~Eternal Recurrence
Get the Brollachan and Answerer ID. You can go north or west. The north leads
to the Luideag ID and Infinite Corridor's Picture Book Page 4. To move on, go
take the west path. Get the Galley Beggar ID and for the paths, take the north
path for the Spriggan ID and Infinite Corridor's Picture Book Page 3. For the
Spriggan ID, you need to use Oguma and when you are absorbing this ID, wait and
don't do anything when the ID is motionless. When the ID goes berserk, pull
upward and downward repeatedly. To move on, go south. Get the Padfoot ID and to
move on, take the NE path. Get the Thrumpin ID and take the south path to move
on. Clear all enemies for the Infinite Corridor's Picture Book Page 1. To move
on, take the south path. At the end, take your time to take out all the fake
Habetrot. When you are absorbing this ID, wait & don't do anything when the ID
is motionless. When the ID goes berserk, pull upward and downward repeatedly.
Afterward, go south to move on.
~Infinite Corridor
~Tower Of Brahma
Get near the door. Speak with Harrietta and exit out the Pub. Before you move
on, go back to the previous area where you fought the Habetrot. Defeat the real
Habetrot within the time limit for the Infinite Corridor's Picture Book Page 5.
Anyway, moving on and on the first floor, ignore the side enemies and go for
Padfoot. For the second and third floor, repeat. You will be back to the area
where you fought Habetrot. Take the north path.
There's a Portal. Go on and on the first floor, take out the side enemies
before Padfoot. For the second and third floor, repeat. You will be back to the
area where you fought Habetrot. Take the west path.
There's a Portal. Go on and speak with Rivane. Go on and get near the barrier.
Get back to Rivane afterward. Exit out to the Village Of Lemrick.
~Orlando Church
Afterward, it will be night time. Before you go back to the Infinite Corridor,
go check out the Pub to speak with Master during day time for more Quests:
- Within the Submarine World, talk to Regine, Doctor Lester and Madam Lester.
Go to the NW area and take down Kraken. Go on to NE to find Eleve & Cecilia.
Go back to find Doctor Lester and Madam Lester. Speak with Madam Lester at
the end. You will get the Submarine World's Picture Book Page 2.
- Within Infinite Corridor, go on and defeat enemies in this order: Padfoot,
Galley Beggar, Luideag, Galley Beggar and Padfoot. At this end, there are
three enemies: Padfoot, Galley Beggar and Luideag. Defeat Padfoot, Galley
Beggar, Luideag, Galley Beggar and Padfoot. If you follow that order, you can
take the west path.
At night time, speak with Ganconer at the Pub for more Quest:
- Within Infinite Corridor, speak with Jimmy. Go West, South, NE, South, South
and South. Speak with Fadarik and go on to find Jimmy. After, speak with
Jimmy and you will get the Infinite Corridor's Picture Book Page 2.
Once you are ready, go back to the Infinite Corridor. Use a Portal to get back
to the Tower Of Brahma Two. Go on to fight the Folklore.
-----------------------
Folklore: Deadly Hearts
Use Annwn or Exedra against the eyes. After, use Habetrot to open up the mouth.
Once the heart comes up, use Answerer. Repeat and be sure to take out the side
enemies. At the end, it's a Mix Absorb. For Beat Absorb: Pull leftward &
rightward repeatedly and pull upward at the end. For Stop&Go Absorb: Wait and
don't do anything when the ID is motionless. When the ID goes berserk, pull
upward & downward repeatedly.
-----------------------
~Cromlech
Use the Silver Medallion.
~Sanctuary
Go on in to find Rivane and Belgae. Check out the northern gate.
~Village Of Lemrick
Go back to Keats' Base to sleep.
~Cromlech
At night time, use the Silver Medallion.
~Sanctuary
Go on to north.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
\Ellen - Chapter 5/
~Village Of Lemrick
Go back to Ellen's Hut and rest.
~O'Connell's Home
At night time, you can get the Handy Video. After, check the TV.
~Hell World
~Mountain Of Hellfire
Go on for the Boggart ID and Hell World's Picture Book Page 3. You can go east
or west. Both paths meet at north. The west leads to the Coblynau & Mandragora
ID. The east leads to Fachan & Boggart ID, as well as the Hell World's Picture
Book Page 2. At north, you can get the Formor, Ulutel and Ulbul ID. After, go
on to north. Get the Hell World's Picture Book Page 1. Move on to north. There
is a Portal at the end.
~Hell World
~Tower Of Conviction
Take the elevator to go up and clear the enemies. You can get the Beithir ID.
Go west for the Hell World's Picture Book Page 5 and Wryneck ID. Go back & take
the elevator up for more enemies. You can get the Begbolka ID. Go west for the
Hell World's Picture Book Page 4. Go back and take the elevator up for more
enemies. You can get the Veilvint ID. At the end, you will fight
Moralltach/Begallta. Cast Charm or Sleep against it. After, go north.
~Hell World
~Bridge Of Trials
Go on and there's a Portal. Before anything, use the Portal to get back to the
Mountain Of Hellfire Two. From there, go south for the Ceasg ID. You need to
cast Sleep against it. At the Bridge Of Trials, talk to a Hell World Resident
and hear about the Sacred Clothes Of Dusk. You need to break the following six
Stones Of Thoughts:
- West Area In Mountain Of Hellfire
- Clear All Enemies For The Thunder Stone Of Thoughts
- East Area In Mountain of Hellfire
- Clear All Enemies For The Stone Of Thoughts By The Waterfall
- North Area In Mountain Of Hellfire, Where Ceasg Is
- Clear All Enemies For The Water Stone Of Thoughts
- East Room At The Second Level Of Tower Of Conviction
- Clear All Enemies For The Thunder Stone Of Thoughts
- West Room At The Third Level Of Tower Of Conviction
- Clear All Enemies For The Wind Stone Of Thoughts
- After The Above Five, Bridge Of Trails, Area Before The Final Portal
- Break The Thunder Stone Of Thoughts For The Sacred Clothes Of Dusk
If you go back to the Village Of Lemrick, speak with the Master at the Pub
during day time for more Quest:
- Within the Hell World, go north to find Gam And Gi. Go back to south to talk
to Frisee and Ganconer. Within the Lighthouse Keeper's Home, speak with
Shallot.
At night time, speak with Ganconer at the Pub for more Quests:
- Within Infinite Corridor, go North, North, NE, SW, South and West. Check out
the five Mnemonic. Speak with O'Connell and Keats at the end. You will get
the Infinite Corridor's Picture Book Page 1.
- Within Hell World, go on to north to clear out all Ulutel and Ulbul. You can
get the Rare Folks Alhazred.
- Within Hell World, go around to the west to absorb Mandragora. You can get
the Rare Folks Grindylow.
Once you are ready, go back to the Hell World. Get back to the Bridge Of Trials
and go on to fight the Folklore.
--------------
Folklore: Yama
Yama will hide in a mirror. Use Formor to attack that mirror. Repeat and once
it's out, guard or avoid its rush. Once all the mirrors are gone, attack it
with Beithir. If there's no aura around it, attack it with Moralltach/Begallta.
At the end, it's a Mix Absorb.
--------------
~Village Of Lemrick
Speak with Ryan at north. Enter Harrietta's Home.
~Harrietta's Home
Speak with Harrietta. Exit out and enter Suzette's Home.
~Suzette's Home
Speak with Regine and Renaldo. Exit out and go to Doctor Lester's Home.
~Doctor Lester's Home
Speak with Doctor Lester and Madam Lester. Exit out and you will end up in the
Orlando Church.
~Orlando Church
Speak with Cecilia and Eleve. After, speak with Cecilia.
~Cromlech
Get near Cecilia and Harrietta.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
\Keats - Chapter 5/
Fragment Of The Epigraph(Linkage Item For The PSP Game, Coded Soul):
- Orlando Church, Daytime
~Village Of Lemrick
Exit out to meet with Suzette. Go west to speak with O'Connell. Pick the 1st
choice.
~O'Connell's Home
At night time, check the TV.
~Hell World
~Mountain Of Hellfire
Go on for the Boggart ID and Hell World's Picture Book Page 2. You can go east
or west. Both paths meet at north. The west leads to the Coblynau & Mandragora
ID. The east leads to Urigik and Uruisg ID, as well as the Hell World's Picture
Book Page 3. You need to use Fire or Ice Element against Urigik and Uruisg. At
the north, you can get the Formor ID. After, go on to north. Get the Hell
World's Picture Book Page 4. Move on to north. There's a Portal at the end.
~Hell World
~Tower Of Conviction
Go west for the Kalmia ID. Take the elevator to go up and clear the enemies.
You can get the Beithir ID. Take the elevator to go up further for enemies. You
can get the Beginis ID. Go west for the Hell World's Picture Book Page 1 & the
Beridette ID. Go back and take the elevator up for more enemies. At the end,
you will fight Durandal. Use Ice and Earth Element against it. After, go north.
~Hell World
~Bridge Of Trials
Go on for the Hell World's Picture Book Page 5. There's a Portal at the end.
Before anything, go back to speak with Ganconer at the Pub during night time
for more Quests:
- Within Hell World, go on and on the first level, go west to break a Stone Of
Thoughts and defeat Kalmia. Go back to take the elevator up to fight Beginis
and Beridette. Go east to fight Boggart. You'll get the Rare Folks Langelaan.
- Within Hell World, go on and keep on fighting enemies. Once you've defeated
or absorbed enough Folks, return to the south. You will get the Rare Folks
Yarthkin.
Once you are ready, go back to the Hell World and use the Portal to get back to
the Bridge Of Trials. Go on to fight the Folklore.
--------------
Folklore: Yama
Yama will hide in a mirror. Use Formor to attack that mirror. Repeat and once
it's out, guard or avoid its rush. Once all the mirrors are gone, attack it
with Beithir. If there's no aura around it, attack it with Durandal. At the
end, it's a Mix Absorb.
--------------
~Village Of Lemrick
Go back to Keats' Base and rest. Go south to the Cromlech.
~Cromlech
Use the Silver Medallion.
~Sanctuary
Go on toward the northern gate.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
\Chapter 6/
~Sanctuary
With Keats, go on in to find Ellen.
~Small Coast
Get near Cecilia and Eleve.
~Cape Of The Old Lighthouse
Get near Cecilia and Eleve.
~Village Of Lemrick
Go north to find Eleve.
~Cromlech
Head in to find Doctor Lester and Eleve.
~Ellen's Memories Of Fear
Clear the enemies and enter the door.
~Sidhe Shore
Go NW.
~Ellen's Memories Of Fear
Clear the enemies and enter the door.
~Ellen's Memories Of Fear
Clear the enemies and enter the door.
~Orlando Church
Check the back of the church.
~Ellen's Memories Of Fear
Clear the enemies and enter the door.
~Sanctuary
Go on to north.
~Ellen's Memories Of Fear
Clear the enemies and enter the door.
~Sanctuary
Go on to north.
~Sanctuary
With Ellen, go on to get the Village Of Immorality's Picture Book Page 1. There
is a Portal. Go on to fight the Folklore.
----------------
Folklore: Enigma
Log On and stay away. Keep on using Bull's Eye to attack. Repeat and be sure to
avoid or guard when needed. At the end, it's a Mix Absorb.
----------------
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\Chapter 7/
~Village Of Lemrick
Ellen will get the Sacred Clothes Of White Night. If you go to the Pub within
Village Of Lemrick, you can switch to Keats.
~Netherworld Central
~Heavenly Field
You can switch characters. Move on to north. With Ellen or Keats, you can get
the Telanthera ID. There are two paths. Take the east path for Netherworld
Central Picture Book Page 1 if you are using Ellen. With Ellen, you can get the
Gladiolus ID. With Keats, you can get the Bougainvillea and Gladiolus ID. To
move on, go west. With Ellen, you can get the Muscari ID. Once you are ready,
go on to north for a boss fight.
-------------------------
Boss: Lord Of The Fairies
With Keats, equip Bougainvillea and Uruisg. Clear the side enemies if you wish.
For the Lord Of The Fairies, use Bougainvillea to break his barrier. After, use
Uruisg.
-------------------------
~Netherworld Central
~Temple Of Thoughts
There's a Portal and you can switch characters. Go on to north. With Keats,
you can get the Protea and Plotter ID. Go on to north. With Ellen, you can get
the Netherworld Central Picture Book Page 2 and Agapanthus ID. With Keats, you
can get the Agapanthus ID. Move on to north for the Bergamot and Ammobium ID
for either characters. However, to get the Bergamot ID with Keats, you need to
go on to the next area and come back. Anyway, go on and if you are using Keats,
you can get the Goggy ID. After Goggy has taken enough damage, it can change to
Amaryllis.
-------------------------------------------------------------------------------
\Special Costume/
Once you've absorbed all Folks in all six worlds with Ellen and Keats, you will
unlock Special Costume for both characters. To change costume, select Costume
at the Title Menu.
-------------------------------------------------------------------------------
Once you are ready, go on to north for a boss fight.
------------
Boss: Rivane
With Keats, equip Peg Powler. Clear the side enemies if you wish. For Rivane,
use Peg Powler to break her barrier. After, keep on attacking her.
------------
With Keats, go NE to the Twin Trees. After, back track. With Ellen, go NE to
the Twin Trees. After, back track. Afterward, a Portal will be available.
Before doing anything, go back to the Village Of Lemrick. During day time, talk
to Master with Keats for more Quest:
- Within Hell World, check out three Mnemonic & go on to the Bridge Of Trials.
Keep going and check out two Mnemonic. Speak with Ingrid at the end. After,
speak with Madam Lester.
Once you've done the above Quest, speak with Master with Ellen for more Quest:
- Within Fairy World, talk to Keats and Frisee. Go on to the Forest Of Geis.
Speak with a Half Life near the Portal. At the Small Coast, check out two
Mnemonic. Back track to the Sidhe Shore and go NW to check a Mnemonic. Head
back to the Village Of Lemrick. Within Suzette's Home, check out two
Mnemonic. Within Harrietta's Home, check out a Mnemonic. With O'Connell's
Home, check out a Mnemonic. Go south to the Cromlech to check out a Mnemonic.
At the center of the Village Of Lemrick, speak with Suzette. Check out the
Mnemonic that's near Suzette. Speak with Madam Lester and Suzette.
During night time, talk to Ganconer with Ellen for more Quest:
- Within Netherworld Central, go on to chase after Gladiolus. At the end, take
out four Gladiolus. You will get the Rare Folks Cyhyraeth.
Talk to Ganconer with Keats for more Quest:
- Within Netherworld, go on to clear enemies in four areas. DO NOT kill the
Telanthera at the last area. You will get the Rare Folks Alondite.
Once you are ready, go back to the Netherworld Central. Use a Portal to go back
to the Temple Of Thoughts. Go NW to the Sediment Of Memories. You will get into
the FINAL SHOWDOWN.
----------------------
Final Boss: Scare Crow
First half is with Keats. Equip Formor, Bougainvillea, Exedra and Durandal. For
the Crow Of Sorrow, use Fire Element. For the Crow Of Rage, use Ice Element
after using Formor. Once the two crows are out, use Durandal to attack Scare
Crow.
Second half is with Ellen. Keep in mind that most of your Folks are SEALED. Get
near to attack the two Crow Heads and absorb them. Some of your Folks will be
UNSEALED. Use Thunder Element to attack the two Crow Heads and absorb them.
Some more of your Folks will be UNSEALED. Use Water Element to attack the two
Crow Heads and absorb them. All of your Folks will be UNSEALED. Lastly, it's
down to Scare Crow. Use Wind Element to finish it off. At the end, it's a Mix
Absorb.
----------------------
~Village Of Lemrick
Speak with O'Connell, Madam Lester, Pub Master and Shallot. At the end, go to
Keats' Base to talk to Keats. Pick the 2nd choice and with Keats, check the
shiny spot within Ellen's Hut.
-------------------------------------------------------------------------------
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- Ken Zhao/Kouli
- Game Republic
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----------------------------------- The End -----------------------------------
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