As some of you may already know, Project Vaulderie was tragically cancelled. There is a small chance that the leader of the project can work something out, but I haven’t much hope. As my sister was involved in the project, I won’t say much, other than it seems apparent to me that CCP Publishing would rather shoot themselves in the foot rather than keep the fans happy.Their greed will be their downfall, as this project would have made them money (no out of pocket expenses for them and you had to own the original game to play – win win) and helped revive a failing franchise. I can’t get over their hypocrisy and miserly ways, and frankly, I am done. And I think quite a few other (former) fans feel the same.

Here’s what we lost:

– multiplayer

– enhanced graphics

– smoother engine/gameplay

– more quests

– more customization features for your character

– expanded (and possibly some new) maps

– more havens and venues

– possibly new clans

– possibly different disciplines

*sigh*the game that could have been.

EDIT: Apparently, this issue caught the attention of a few online media outlets. A lot of fans are making the rounds showing their outrage and vocal support of the project. Here’s a few articles I came across:

It’s October! It’s my favorite month, due in large part to hosting my favorite holiday, Halloween! Oh, how I wish I had time to give this blog the proper festive feel with numerous postings about my favorite horror films and games. But alas, it’s the same old story (school, work).

I have also decided not to go out this year. I will not be attending parties, nor will I be enjoying the numerous “haunted” houses, bars, factories, or farmlands that tend to pop up during this festive season. No, time and funds have drained me severely. I do not wish to deal with traffic, parking, drunks, loudness, etc. While I normally have a good time at such events, this year I am taking some personal time. I plan to order out, begin my night with some fun horror/dark comedies such as Satan’s Little Helper or Trick R’ Treat, and then tuck in for a horror gaming marathon. Something with atmosphere that will hopefully scare me silly, despite numerous prior play-throughs.

Now on to the real reason for posting. As I had mentioned previously, Vampire The Masquerade: Bloodlines was getting the “definitive” update by a group of loyal fans. This project, Project Vaulderie, is a labor of love and commitment. It is purely on a voluntary level; which means no pay, but these dedicated fans want to see this game realized to its maximum potential. I am a huge fan of the original unfinished masterpiece (glitches and all) and own a few patches and mods for the game. As I expressed earlier I was eagerly looking forward to their updates and can’t wait until it’s release. So I was doubly delighted to discover that my sister, the one who got me into this series, would be taking part in the project! She has the same love and passion for the game that I do, and I know she will do it justice! Her work will be mostly character animation and modeling, of which she is of course, brilliant at! Ecstatic excitement abounds!

Again, these mega-fans are getting no pay, no studio support, and must work in their spare time. If you are as excited as I am, please PLEASE show your support! Feel free to send an email or post on the message board thanking them for their hard work!

So for some odd reason I am having difficulties posting new posts on WordPress, which is quite frustrating to say the least. But the show must go on and I am due for another posting. Luckily, there is a fun project in the works I am VERY excited about. No, this isn’t another post about Zenith Film’s fantastic efforts with his Silent Hill project (though please check it out). No, this is something else perhaps equally special.

“Project Vaulderie is a non-commercial project that aims to recreate the Vampire the Masquerade: Bloodlines game to Unity. The goals we try to achieve with this tremendous effort are many. This game will be running in a more stable way with less bugs and glitch that our fans have wished for years, as we no longer use the outdated Source Engine as our gaming engine. Secondly, taking advantage of new features available in Unity engine as well of the new SDK tools planned along with it that allows anyone to mod it. Third, updating the game to up to date graphics and technology.” -P. V. FAQ

That’s right, some talented and enterprising fans have come together to create the “definitive” version of what would have been one of the best RPG games ever (had it not been rushed and unfinished). The main website features several dev blogs and videos to show their progress.

And let me tell you: it looks BEAUTIFUL!

“But there are already patches and mods that have been made by the fan community for Bloodlines,” you may say. Indeed, there are many wonderful patches and mods out there, particularly by the community over at PlanetVampire (check out Wesp5’s patches and the Clan Quest mods). Apparently though the Source Engine has severe limits (and is evidently a pain to work with). From my understanding, it is impossible (or extremely difficult) to create new skin, textures, enlarge or create new spaces, buildings, etc, as well as implement a multiplayer mode, which P.V. is keen to do. However, the Unity Engine apparently makes all this possible.

If your a fan of Bloodlines, you should definitely check this project out. Offer lots of encouragement, as well.