Resident Evil: Dead Aim Walkthrough :

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Walkthrough - FAQ/Walkthrough

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=======================
- ASCII by Rob McGregor - The PlayStation 2's only new BioHazard....
(www.new-blood.com) (www.capcom.co.jp/gunsurvivor4)
=======================
******************************************************************************
- Gun Survivor 4: BioHazard: Heroes Never Die -
- Resident Evil: Dead Aim -
- PlayStation 2 -
A FAQ/Walkthrough by CVXFREAK
Version 0.4/February 23, 2003 (Walkthrough Complete)
E-Mail: FireEmblemPride@hotmail.com
******************************************************************************
==============================================================================
TABLE OF CONTENTS//UPDATES
==============================================================================
01. Introduction
02. Gun Survivor 4: BioHazard: Heroes Never Die
03. Controls
04. Characters
05. Walkthroughs
A. Bruce McGivern
B. Fongling
C. Bruce McGivern
D. Fongling
E. Bruce McGivern
F. Fongling
G. Bruce McGivern
H. Fongling
I. Bruce McGivern
06. Items
07. Weapons
08. Monsters
09. Bosses
10. Story
11. Other Things
12. Conclusion
--------
UPDATES:
--------
February 23, 2003 (2)
---------------------
UPDATE: I added a couple of disclaimers and got the boss section completed.
February 23, 2003
-----------------
UPDATE: I finished the entire walkthrough for the game, from start to end.
However, all the other misc. stuff hasn't been included (like item lists) but
they will be included, most likely by the end of February.
February 22, 2003
-----------------
UPDATE: More work done on the walkthrough.
February 20, 2003
-----------------
UPDATE: Entire project begun and worked on.
==============================================================================
01. Introduction
==============================================================================
This FAQ may only be found at:
www.gamefaqs.com
faqs.ign.com
www.neoseeker.com
www.new-blood.com
Gun Survivor 4: BioHazard: Heroes Never Die is copyright 2003 by Capcom Co.,
Ltd. Japan. All rights reserved for Capcom Japan. This is an unofficial FAQ of
Gun Survivor 4: BioHazard: Heroes Never Die, and should not be confused with
any actual publications approved by Capcom.
This FAQ was written by CVXFREAK. Unauthorized reproduction, hosting or
plagiarism of this document is illegal and any of the above actions will be
subject to punishment by lawsuit.
Please e-mail me, CVXFREAK, at FireEmblemPride@hotmail.com with any questions,
or comments about the FAQ, as long as they are not answered here. Please write
to me in English or else I cannot help you out.
And for the record, this game has not and WILL be released in America, but
shall be called "Resident Evil: Dead Aim" and not Resident Evil Survivor 4.
Please do not send me e-mail on that issue anymore.
This FAQ will cover the Japanese version of the game, so item names are
strictly from my point of view, and will help out. Until I get the U.S.
version of the game, deal with what is here so far.
Now, onto Gun Survivor 4: BioHazard: Heroes Never Die.
==============================================================================
02. Gun Survivor 4: BioHazard: Heroes Never Die
==============================================================================
The original Resident Evil Survivor (BioHazard Gun Survivor) was released for
the PlayStation in 2000, and the PC in Asia in late 2002. The game was a first
person take on the popular Resident Evil series. Every version except for the
North American version had Namco GunCon support, which added innovation in
control of the game. The game also had an original story, part of the RE
series.
In 2001, Capcom decided to take a first person mode from Resident Evil CODE:
Veronica X for the PS2 and Dreamcast and turn it into a Gun Survivor game. The
end result was Gun Survivor 2: BioHazard CODE: Veronica and Capcom released it
into Japanese arcades, and later, on the PlayStation 2 system with an added
Dungeon Mode. Gun Survivor 2: BioHazard CODE: Veronica was never released in
the United States, only in Japan and Europe.
In 2002, Capcom decided to create a third Gun Survivor game, this time based
on the sister-series of Resident Evil, Dino Crisis. Gun Survivor 3: Dino
Crisis was Dino Crisis in first person, with a brand new storyline, unlike the
CODE: Veronica X-like storyline of GS2. It was released in the U.S. and Europe
as Dino Stalker.
In 2003, Capcom now releases Gun Survivor 4: BioHazard: Heroes Never Die. A
brand new BioHazard, it's clearly the best of the bunch, with nice graphics,
realistic animations and easy controls for either the Dual Shock 2 or GunCon
2. Featuring a theme song by RIZE, the game is truly a wonderful masterpiece
in the Gun Survivor series.
==============================================================================
03. Controls
==============================================================================
The game can be controller either with a USB Mouse + GunCon 2 or a Dual Shock
2 PS2 controller.
------------
Dual Shock 2
------------
R1 --- Go into first person mode, fire gun (first person mode)
R2 --- Not used
L1 --- Not used
L2 --- Not used
X --- Pick up items, examine objects, confirm actions
O --- Pick up items, examine objects, confirm actions
START --- Access Item Screen
SELECT --- Access Map
L3 Stick --- Move Character/Aim
R3 Stick --- Not used
D-Pad DOWN --- Move character back (switch back to 3rd person view)
D-Pad UP --- Move forward
D-Pad RIGHT --- Twist camera angle right
D-Pad LEFT --- Twist camera angle left
--------
GunCon 2
--------
Trigger --- Go into first person mode, fire gun (first person mode)
C --- Not used
A --- Pick up items, examine objects, confirm actions
B --- Pick up items, examine objects, confirm actions
START --- Access Item Screen
SELECT --- Access Map
D-Pad DOWN --- Move character back (switch back to 3rd person view)
D-Pad UP --- Move forward
D-Pad RIGHT --- Twist camera angle right
D-Pad LEFT --- Twist camera angle left
---------
USB Mouse
---------
- Move the mouse to aim the cursor in first person mode
- Left click fires bullets
- Right clock reloads gun
==============================================================================
04. Characters
==============================================================================
This section contains spoilers, so please be careful when reading this
section.
--------------
Bruce McGivern
--------------
Age: 27
Sex: Male
Bruce is an American with a southern accent. He's working in the U.S.
Government against the Umbrella Corporation. He's a tough guy to mess with,
and is always willing to help out. He develops an interesting love
relationship with Fongling.
--------
Fongling
--------
Age: 25
Sex: Female
A Chinese woman, she's a tough agent who has good fighting skills. She runs
into Bruce on the ship, and they don't get along at first. We are able to
control her throughout the game, as well.
------------------
Morpheus D. Duvall
------------------
Age: 32
Sex: Male
Not much is really know about Duvall at this time, other than that he stole a
sample of T-Virus from Paris laboratory. He is also the man who injected
himself with a special virus to become the female Tyrant.
==============================================================================
05. Walkthroughs
==============================================================================
NOTE: Items in the walkthrough are based on "So Sweet" locations. The
strategies are based on Extreme.
******************************************************************************
A. Bruce McGivern
******************************************************************************
SHIP HALLWAY
------------
Watch the cut-scene. Run forward and through the door.
ROOM 104
--------
Turn Bruce to the right, and through the open door. Grab the GREEN HERB and
HANGDUN BULLETS. Head back out, to the right and through the door.
GUEST ROOM
----------
Head straight across to the door on the other side of the hall, and enter.
ROOM 102
--------
Head through the only open door in the room. At the end is a GREEN HERB, so
grab it. Exit.
GUEST ROOM
----------
Head diagonally from the door Bruce is at, and discover the door is locked.
However, the door across on the other is unlocked so go through.
ROOM 101
--------
Grab the GREEN HERB and SHOTGUN SHELLS. Through the open door is a corpse with
a KEY (1) and 2F SHIP MAP. You'll hear a sound. Back into the main room,
you'll encounter your first zombie. So shoot the zombie in the head for the
most effective shots. Go into first person and start shooting. Leave the room.
GUEST ROOM
----------
Go to the double doors straight across from Bruce, shoot the zombie and then
use KEY (1) to get through the doors.
HALLWAY
-------
Run to the left, kill the zombies and head through the door to STAIRS HALL 2F.
STAIRS HALL 1F/2F
-----------------
Run to the door straight ahead of Bruce.
HALLWAY 2
---------
Head to the door to the right.
VIP ROOM
--------
See the shining object? Grab the GOLD KEYCARD. Zombies will come to life, so
kill them all. Then look at the corpse of one of the zombies for ASPRIN. In
the corner is a GREEN HERB. Exit through the door to the left.
HALLWAY 3
---------
Kill the zombies to the right and grab the HANDGUN BULLETS they leave behind.
Return to the GUEST ROOM.
GUEST ROOM
----------
New zombies are awake here, so kill them all. Grab the ASPRIN they drop and go
to the double doors at the end. Use the GOLD KEYCARD to get through them.
SPIRAL STAIRCASE HALL
---------------------
You'll have a cut-scene with Fongling. Go down the spiral staircase, onto the
first floor, and find a bright panel. Investigate it, and return upstairs.
Upon getting to 2F, go through the door nearby.
GUEST ROOM HALLWAY
------------------
Kill all the zombies in here. Then head into the first door to the right.
ROOM 201
--------
Grab the HANDGUN BULLETS and then the GREEN HERB. Grab a file inside the
bathroom, and then exit.
GUEST ROOM HALLWAY
------------------
Head right, and into GUEST ROOM 3.
GUEST ROOM 3
------------
Head into ROOM 206, the second door to the right.
ROOM 206
--------
Grab the SHOTGUN SHELLS on the bed and the GREEN HERB, as well as the SILENCER
GUN in here, then exit. You can equip the SILENCER GUN if you like. Exit the
room.
GUEST ROOM 3
------------
Turn right and go through the door ahead.
LOUNGE
------
Runn forward and grab 2 GREEN HERBS if you like. On the shelf next to the
typewriter are boxes of HANDGUN BULLETS. Grab them if you like, and then save
the game if you like. Exit through the door at the other end of the room.
GUEST ROOM 2
------------
Run into the open door. Kill the zombies and grab the ID CARD. More zombies
will come, so try out the SILENCER HANDGUN on them if you like. Run to the
door at the end of the hall, and unlock it. You'll go through the door.
GUEST ROOM HALLWAY
------------------
Return to the SPIRAL STAIRCASE HALL.
SPIRAL STAIRCASE HALL
---------------------
Return to the blinking panel and unlock the doors on the lower floor this
time. Then go through the door closest to the panel (to the right of it).
LONG HALLWAY
------------
Head to the door to the right.
KITCHEN
-------
In front are HANDGUN BULLETS and in the back are GREEN HERBS. Head to the door
at the end of the room.
FREEZING ROOM
-------------
Go down the hall, into the open door. You'll find the ASSAULT RIFLE. Return to
the KITCHEN. On your way the zombies will rise but keep running and open the
door!
KITCHEN
-------
Return to the LONG HALLWAY.
LONG HALLWAY
------------
Turn right and keep going straight until you see a door with a GREEN HERB
right next to it. You'll see the dor is locked so head the other way and turn
left and the fork. A zombie will approach you from a distance, so kill it. The
zombie that was next to the door will also have gotten up, so be careful. If
you're lucky, they'll drop ASSAULT RIFLE AMMO. At the end of the room's middle
hallway is a zombie, so kill it and near the door are HANDGUN BULLETS. The
door is locked so head the other way.
POOL DECK
---------
Run down the pool deck. Kill all the zombies, and run to the control panel and
grab the KEY (2). You'll also get another file... dated 2002! Has it been 4
years since the events of the other RE/BioHazard games? Anyway, read the file.
And then you'll see a latch. You'll probably need a crank or valve handle to
open it, so it looks like another item hunt. Head to the door to the very
right and you'll be back in the LONG HALLWAY, near where you got the GREEN
HERB.
LONG HALLWAY
------------
Return to the SPIRAL STAIRCASE HALL.
Remember the other door you unlocked? Time to explore that area.
EMPTY HALLWAY
-------------
Go through this empty hallway to the GUEST ROOM (LOWER FLOOR).
GUEST ROOM (LOWER FLOOR)
------------------------
Go into ROOM 302 (use the map to guide you).
ROOM 302
--------
On the bed is a SEMI-AUTO HANDGUN. You can use it, because it's a pretty good
weapon. Elsewhere is a GREEN HERB. Then, a zombie will ambush you so try out
the new gun, then exit.
GUEST ROOM (LOWER FLOOR)
------------------------
The next room you should try is ROOM 305.
ROOM 305
--------
There is a box of HANDGUN BULLETS in here, as well as yet another GREEN HERB
and a zombie waiting to ambush you. So deal with all here, and exit.
GUEST ROOM (LOWER FLOOR)
------------------------
Head up to the lone door in the east wall and go through it.
CONTROL PANEL HALLWAY
---------------------
Run down and you'll see a control panel. Use KEY (2) to activate it and go
through the newly revealed doors.
STAIRS HALL 1F/2F
-----------------
We're back here, and since we had to raise a shutter, try the similar door in
this room diagonally across the hall. Low and behold, KEY (2) opened up this
door as well! Go through!
NAMELESS HALLWAY
----------------
Well, I couldn't come up with a name for this hallway other than it's
nameless. Anyway, enter BAR SEVEN SEAS (Anyone notice a similarity in naming
to a certain "BAR VENUS TEARS" from Silent Hill 2? You're not the only one.)
BAR SEVEN SEAS
--------------
On one of the game tables are HANDGUN BULLETS. Near the actual bar is a GREEN
HERB. There's also a file. On a chair of a slot machine is another box of
HANDGUN BULLETS. Exit the bar the way you came in.
NAMELESS HALLWAY
----------------
Head down the hallway through the door at the end.
NAMELESS ROOM
-------------
Well, this is a nameless room, I guess. Head down and into the storage area
where you'll find a VALVE HANDLE. Mission accomplished! On top of some crates
is a diary. Head out and you'll see a cut-scene. Now, we'll be in control of
Fongling!
******************************************************************************
B. Fongling
******************************************************************************
She just stole Bruce's VALVE HANDLE. Bitch. Anyway...
NAMELESS HALLWAY 2
------------------
Armed with an ASSAULT RIFLE, shoot all those zombies. Head into BAR SEVEN
SEAS.
BAR SEVEN SEAS
--------------
Race toward the NAMELESS HALLWAY.
NAMELESS HALLWAY
----------------
Run to GUEST ROOM (LOWER FLOOR).
GUEST ROOM (LOWER FLOOR)
------------------------
Kill all the zombies in here (some may pop out of ROOM 305). Head through the
EMPTY HALLWAY.
---Head to the POOL DECK from here.
POOL DECK
---------
Use the VALVE HANDLE on the little silver door. You'll return to controlling
Bruce.
******************************************************************************
C. Bruce McGivern
******************************************************************************
POOL DECK
---------
Arm your ASSAULT RIFLE and start shooting the Hunters!! Once they're dead,
watch the cut-scene.
SAVE ROOM
---------
Save the game and grab some HANDGUN BULLETS if you like. Ride the elevator in
the corner down, and run ahead and grab yet another GREEN HERB. Then go to the
left door at the end of the room.
DARK HALLWAY
------------
Run down this long, dark hallway, through several open doors. Near an area
where zombies ambush you are doors, so go through the first one after killing
all the zombies and picking up ASPRIN from them. Go through the door.
DARK HALLWAY 2
--------------
Run down to the lift at the end, ride it up and you're now in the BF SPIRAL
STAIRCASE.
BF SPIRAL STAIRCASE
-------------------
In here, simply look for the map on the wall, and then go through the largest
door in the room.
CARGO ROOM
----------
Nothing of interest here, so head to the door across.
CARGO HALLWAY
-------------
To the left and right are zombies, so just kill them. A box of HANDGUN BULLETS
are to the right on top of the crates.
PRESENTATION ROOM
-----------------
At the left hand side is a GREEN HERB. In the room with the tubes (accessed
from the sliding door on the right hand side) is a CROW BAR. And nearby, is a
file. Go back, and leave the room to see a cut-scene. The FEMALE TYRANT is now
after you, so run away from it (pretty easy). If the GunCon 2 makes it hard,
switch to a controller. Head for the CARGO ROOM.
CARGO ROOM
----------
See those crates on the floor? Open every one of them until you get an ID CARD
(2). Then return to BF SPIRAL STAIRCASE ROOM. Keep running from the FEMALE
TYRANT.
BF SPIRAL STAIRCASE
-------------------
Run to the door that requires the ID CARD (2). Then go through it, watch the
cut-scene, and you'll now be in control of Fongling again.
******************************************************************************
D. Fongling
******************************************************************************
ENGINE ROOM B1F
---------------
Run down the stairs. Then kill all the Hunters. It may chalk up ASSAULT RIFLE
ammo. If you're lucky, look for ASSAULT RIFLE AMMO on the floor. In the corner
of the room, near the stairs (northwest part of the room) is a control panel.
Flip the switch, then go back upstairs. The control panel on the south wall is
there, so deal with it, and go back to the door Fongling tried to unlock
earlier. You'll return to control as Bruce.
******************************************************************************
E. Bruce McGivern
******************************************************************************
SHIP CREW ROOM
--------------
Go to ROOM 003.
ROOM 003
--------
Inside should be a zombie and SHOTGUN SHELLS. Exit.
SHIP CREW ROOM
--------------
Try ROOM 006.
ROOM 006
--------
Grab the 2 GREEN HERBS here and kill the zombie, then exit.
SHIP CREW ROOM
--------------
From here, return to the CARGO HALLWAY (the room just after the CARGO ROOM).
Ahead should be a door that is now unlocked.
MONITOR ROOM
------------
This is a save room. Grab any HANDGUN BULLETS you may want and save. There is
also a file nearby. There is also a KEY (3). Exit.
CARGO HALLWAY
-------------
Return to the PRESENTATION ROOM.
PRESENTATION ROOM
-----------------
Examine the little bright pad beside the staircase which leads to a dead end.
Press YES and go up the stairs.
STAIRS HALL 1F/2F
-----------------
Familiar territory! Head to BAR SEVEN SEAS.
BAR SEVEN SEAS
--------------
There are two doors against one wall, and one is locked. Use KEY (3) to unlock
it and go through.
STAIRS ROOM 1F
--------------
Head up the stairs. Kill the zombie and grab the GREEN HERB and then go
through the unlocked door.
U ROOM
------
The room is shaped like a "U" letter. Kill the zombies and go through the
first door you see.
CAPTAIN ROOM
------------
On the desk is a diary, and after reading it, the captain comes out. Kill him.
Inside his bedroom is a MAGNUM (woo-hoo!) and MAGNUM BULLETS. There is also a
GREEN HERB. Head into the BATHROOM.
BATHROOM
--------
Kill the zombie and grab the GREEN HERB, then head back.
CAPTAIN ROOM
------------
Try the only other door left.
STAIRS ROOM 2F
--------------
Kill the zombies and go up the stairs. Then grab the GREEN HERBS and go
through the door.
BRIDGE
------
Watch the cut-scene. Kill all the zombies and head to the HELIPORT.
HELIPORT
--------
First boss battle.
------------------------------------------------------------------------------
BOSS # 1: Tentacle Tyrant
DIFFICULTY: Medium
Arm the MAGNUM you got. Then get far from it, and start shooting! After the
MAGNUM is gone, try the ASSAULT RIFLE. Run far from it, because the TYRANT has
strong jumping attacks. The battle isn't that difficult, but you just have to
keep shooting and shooting until it eventually falls. If you have no ASSAULT
RIFLE AMMO, go with the SHOTGUN as its wide blasts can hurt the Tyrant in many
more areas than a single gun can.
------------------------------------------------------------------------------
WELL
----
After the cut-scene, Bruce is in a well. Go through the door in front of him.
PASSAGE
-------
Grab the map in front of you. To the right is a STOREROOM.
STOREROOM
---------
This is another save room, so save so you don't battle the Tyrant again. Exit.
PASSAGE
-------
Go forward, turn right and grab the GRENADE LAUNCHER and SHOTGUN SHELLS. Then
go through the door.
WATERWAY
--------
Get onto the water, turn left and keep going until the road turns right. Keep
going until the dead end and to the left is a set of stairs. Go up, and move
forward, and grab the ASSAULT RIFLE AMMO. Then go through the door.
PASSAGE (2)
-----------
Head to the door in front of Bruce.
WATERWAY (2)
------------
Head into the water, turn left, and dodge thay strange creature (we'll call it
a serpent for now until someone provides a translation or when the English-
language version comes out). Hug the right side of the waterway, up a set of
stairs and through the door at the end.
PASSAGE (3)
-----------
Move forward and turn left. Run down the passage, kill all the naked zombies
and go through the door.
WATERWAY (3)
------------
Get into the water. Hug the right side, get onto the platform, dodge the
serpent and ride the lift up to a control room. Examine the contact panel.
******************************************************************************
F. Fongling
******************************************************************************
PASSAGE (4)
-----------
Grab the ASSAULT RIFLE AMMO, GREEN HERB and MAP and go through the only door
in this room.
WATERWAY (4)
------------
Get into the water, and turn right. Go forward, turn left and up the stairs.
Look near the corpse for KEY (4). Then head to the CONTROL ROOM on the map.
Unlock it with the KEY (4).
CONTROL ROOM
------------
Inside, examine the control panel, so the door next to the corpse where you
got KEY (4) unlocks. Grab the ASSAULT RIFLE AMMO. Then exit.
WATERWAY (4)
------------
As you return to the newly unlocked door, the zombies will rise. Ignore them
and head for the door.
PASSAGE (5)
-----------
Go down the passage. Go through the door at the end.
WATERWAY (5)
------------
Get into the water after grabbing the HANDGUN BULLETS. Get into the water,
avoid or kill all the zombies and hug the right wall until you see some stairs
and a FIRST AID SPRAY. The door nearby is locked so press forward. Go to the
stairs at the end of the waterway and down the lift. Run forward to the door
at the end.
******************************************************************************
G. Bruce McGivern
******************************************************************************
I-HALLWAY
---------
The hall is shaped like an I letter. Go through the door to the right.
STOREROOM (2)
-------------
Another save room, so grab the FIRST AID SPRAY, HANDGUN BULLETS, map, and a
file and save, then exit.
I-HALLWAY
---------
From the door, go right, and then left. Head through the door at the end.
T-HALLWAY
---------
The room is shaped like an upside-down T. Move forward, and turn left. There
are quick frog-creatures around so try to kill them with the SHOTGUN or
HANDGUN. Turn right. At the end is a lift, so go down. Move forward and turn
left, avoiding those frog creatures. Head through the door.
FIRE HALL
---------
Part of the hall is on fire, so move forward and turn left. Avoid the pyro-
zombie and then grab the GREEN HERB. Then go through the door.
FIRE HALL (2)
-------------
Run forward, turn right, avoid the pyro-zombies and go down the lift. Grab the
MAGNUM BULLETS, and the UMBRELLA CARD. Ride the lift up. Then run forward and
turn right, through the door at the end.
H-HALLWAY
---------
Shaped like an H letter. Avoid those frog creatures, and run forward, and turn
right. Move forward and turn left, and down the lift. Avoid the frog-creature
and go through the door.
FIRE HALL (3)
-------------
Run forward and turn left. Go through the door.
BIG T-HALLWAY
-------------
Run forward, and turn right. Go through the small door at the end.
ELEVATOR ROOM
-------------
There are a couple of HANDGUN BULLETS near the crates, but otherwise, the
elevator at the end of the room is where you should go. Press the button to
the right of the elevator. Use the UMBRELLA CARD to work it.
------------------------------------------------------------------------------
BOSS # 2: Fat Tyrant
DIFFICULTY: Medium
Arm the GRENADE LAUNCHER. Then shoot the thing with ACID ROUNDS. It's not a
hard boss to hit, but it isn't slow. Keep healing yourself. This battle isn't
too hard, but if the GRENADE LAUNCHER doesn't kill it, then try the MAGNUM or
SHOTGUN, those should work with the power they have. You may find yourself
fighting the thing RIGHT IN FRONT. So be careful not to get hit; the monster
pack a punch!
------------------------------------------------------------------------------
Watch the cut-scene.
******************************************************************************
H. Fongling
******************************************************************************
SILVER HALLWAY
--------------
Go to the door to the right.
SAVE ROOM
---------
Grab any HANDGUN BULLETS you want and save. Then exit.
SILVER HALLWAY
--------------
Along the left wall, near a door, should be a garbage chute, so go through.
SILVER HALLWAY (2)
------------------
Go forward, and right through the door.
MONITOR ROOM
------------
Run up to the lit panel, and examine it, then kill the zombie and leave.
SILVER HALLWAY (2)
------------------
The elevator is now open, so go inside, examine the panel and use the
elevator.
SILVER HALLWAY (3)
------------------
Move forward to the door at the end. Then watch the cut-scene.
******************************************************************************
I. Bruce McGivern
******************************************************************************
SILVER HALLWAY (4)
------------------
Take the nearest door to the STOREROOM (3).
STOREROOM (3)
-------------
In here, to the right is a file and the map, and then kill all the zombies.
There are also SHOTGUN SHELLS and HANDGUN BULLETS here, as well as a RED CARD
KEY. Exit.
SILVER HALLWAY (4)
------------------
See the double doors? Ride the elevator to 3F.
SILVER HALLWAY
--------------
We're in the first SILVER HALLWAY Fongling was in. Go to the door with the
valve handle on it, and use the RED CARD KEY. Go through.
POD LANDING PLACE
-----------------
Atop the crates is a FIRST AID SPRAY. On the desk is a DIGITAL AUDIO RECORDER.
Exit.
SILVER HALLWAY
--------------
Ride the elevator to 2F.
2F
--
Using the map, guide yourself to ROOM 2D-01.
ROOM 2D-01
----------
Kill the zombies and examine the computer. Now select all the yes options and
the DIGITAL AUDIO RECORDER will be implanted with a voice. Exit.
2F
--
Go to ROOM 2D-02.
ROOM 2D-02
----------
In here, grab the SHOTGUN SHELLS and the file on the desk. Exit.
2F
---
Guide Bruce to ROOM 2B-01.
ROOM 2B-01
----------
Grab the file on the chair, and then exit.
2F
--
Return to the elevator and ride it to 1F.
SILVER HALLWAY (4)
------------------
Go to the locked door with a panel next to it, examine it and use the DIGITAL
AUDIO RECORDER and go through the door when it's unlocked.
CLEAN ROOM
----------
Go left, through the door, ignoring or killing the zombie.
FAN ROOM
--------
Wow... that's a loud fan. Anyway, take the left door.
CELL ROOM
---------
A zombie will drop in on Bruce. Kill it, then go through the door at the end.
WASP ROOM
---------
Yep, Tixus, there are wasps in this game. Big ones. Anyway, dodge them
(they're nearly impossible to hit). Head into the double doors in the middle
of the room.
PLANT
-----
Tixus, this room shall prove that Capcom hates your guts.
------------------------------------------------------------------------------
BOSS # 3: Giant Wasp
DIFFICULTY: Extremely Easy
Well, arm the GRENADE LAUNCHER and shoot some rounds at its ass and the giant
insect will die. You'll probably never, ever get hit, so thank the developers
for an easy boss.
------------------------------------------------------------------------------
After that... somewhat uneventful boss, enter the LABORATORY.
LABORATORY
----------
Look for a desk left off the room the zombies are trapped in. Near it is a
file. At the other side of the room is a PARTICLE GUN. Whee. That should
destroy that prick, Morpheus. Then, the trapped zombies will not be trapped.
Kill them with the SHOTGUN. Go to where they were locked in and grab the
PADLOCK KEY from them. Exit the room through the front door.
WASP ROOM
---------
Turn left, through the door.
CELL ROOM (2)
-------------
Kill the zombie on the floor, and head through.
FAN ROOM
--------
Head for SILVER HALLWAY (4).
SILVER HALLWAY (4)
------------------
Go to the padlocked door and use the PADLOCK KEY. Go through.
SILVER HALLWAY (2)
------------------
Ride the elevator up.
SILVER HALLWAY (3)
------------------
Enter the room at the end.
CIRCULAR ROOM
-------------
Examine the chair of the desk for a file. After examining the file, keep
pressing yes and then watch the cut-scene. Ride the lift down.
FINAL SAVE ROOM
---------------
This is your last chance to organize your weapons and save. Grab any ammo you
want, the GREEN HERB and then save. Go through the door.
FINAL ROOM
----------
Final battle (or so we think)...
------------------------------------------------------------------------------
BOSS # 4: Female Tyrant
DIFFICULTY: Very Hard
Arm the PARTICLE RIFLE and try shooting the Female Tyrant. It's extremely fast
and cunning, so be careful. Pray you have a lot of healing items, so just
experiment and shoot her when you get the chance. It's a trial and error
process.
------------------------------------------------------------------------------
BRIDGE
------
After the cut-scene, run down the bridge. A cut-scene will occur. Go through
the door.
POWER ROOM
----------
Run down, then turn left. Go forward, right, then left, then left until you
see the door.
BRIDGE (2)
----------
Run down. At the end, you'll fight that big thing. But it;s a short battle;
just shoot the head and wait for Fongling to unlock the door, then go through.
Do not get to close to the monster.
POWER ROOM (2)
--------------
Run down, and turn right, avoiding the zombies. Then turn right again. Then
turn left. No go through the door.
BRIDGE (3)
----------
At the end, is yet another battle to fight. So use the same tactics from
before, keeping the time limit in mind. MAGNUM BULLETS perform best for this
operation. Not really a boss battle, so just use the simple tactics.
GAME COMPLETED!
***If you load the completed save, and select YES, you can play through the
same game again as Fongling. Barely anything changes (and makes the game seem
a little odd, too!).***
==============================================================================
06. Items
==============================================================================
-----------
GREEN HERBS
-----------
Availability: Common
These appear a lot throughout the entire game. They heal health by small
amounts.
------
ASPRIN
------
Availability: Common
Zombies will drops these all the time once you kill them, so grab them. They
heal in small amounts, like the Green Herbs.
-------
KEY (1)
-------
Found in: ROOM 101
Used: To unlock the eastern double doors in the GUEST ROOM.
------------
GOLD KEYCARD
------------
Found at: VIP ROOM
Used: To unlock the set of double doors in the GUEST ROOM.
-------
KEY (2)
-------
Found at: POOL DECK
Used: To open the shutters to access STAIRS HALL.
------------
VALVE HANDLE (Bruce/Fongling)
------------
Found at: Storage
Used: To open up latch in POOL DECK
==============================================================================
07. Weapons
==============================================================================
-------
HANDGUN
-------
A basic weapon Bruce starts out with. It hurts zombies effectively. Basically,
think the Handgun from the other RE games.
-------
SHOTGUN
-------
A powerful weapon that blows zombies across walls when hit in the head. Use
against most of the enemies in this game, especially Hunters and big groups of
zombies.
----------------
SILENCER HANDGUN
----------------
This holds 8 bullets and uses HANDGUN BULLETS. It makes a very silent sound
when fired. It has the same amount of power as the normal HANDGUN.
----------------------
SEMI-AUTOMATIC HANDGUN
----------------------
Fires 3 HANDGUN BULLETS at one time. It's a pretty powerful gun that puts
zombies down for a few seconds. It is similar to Claire's Custom Handgun from
CODE: Veronica X.
-------------
ASSAULT RIFLE
-------------
A fully-automatic weapon, this gun fires so many bullets at one time,
destroying zombies in mere seconds. This should be used on tougher enemies as
ammo is scarce.
==============================================================================
08. Monsters
==============================================================================
-------
Zombies
-------
These are your old fashioned zombies from all the past Resident Evil games.
Simply shoot them in the head to kill them fast and effective. They're
generally a lot slower than in Gun Survivor 2, but they're also a lot sturdier
and tougher than before. They're attacks are basically bite attacks, so try to
avoid them.
-------
Hunters
-------
These Hunters a much tougher than before. They resist most bullets other than
SHOTGUN SHELLS. They're also quick and have lethal swiping attacks. Beware of
them whenever you see them around.
==============================================================================
09. Bosses
==============================================================================
------------------------------------------------------------------------------
BOSS # 1: Tentacle Tyrant
DIFFICULTY: Medium
Arm the MAGNUM you got. Then get far from it, and start shooting! After the
MAGNUM is gone, try the ASSAULT RIFLE. Run far from it, because the TYRANT has
strong jumping attacks. The battle isn't that difficult, but you just have to
keep shooting and shooting until it eventually falls. If you have no ASSAULT
RIFLE AMMO, go with the SHOTGUN as its wide blasts can hurt the Tyrant in many
more areas than a single gun can.
------------------------------------------------------------------------------
****
------------------------------------------------------------------------------
BOSS # 2: Fat Tyrant
DIFFICULTY: Medium
Arm the GRENADE LAUNCHER. Then shoot the thing with ACID ROUNDS. It's not a
hard boss to hit, but it isn't slow. Keep healing yourself. This battle isn't
too hard, but if the GRENADE LAUNCHER doesn't kill it, then try the MAGNUM or
SHOTGUN, those should work with the power they have. You may find yourself
fighting the thing RIGHT IN FRONT. So be careful not to get hit; the monster
pack a punch!
------------------------------------------------------------------------------
****
------------------------------------------------------------------------------
BOSS # 3: Giant Wasp
DIFFICULTY: Extremely Easy
Well, arm the GRENADE LAUNCHER and shoot some rounds at its ass and the giant
insect will die. You'll probably never, ever get hit, so thank the developers
for an easy boss.
------------------------------------------------------------------------------
****
------------------------------------------------------------------------------
BOSS # 4: Female Tyrant
DIFFICULTY: Very Hard
Arm the PARTICLE RIFLE and try shooting the Female Tyrant. It's extremely fast
and cunning, so be careful. Pray you have a lot of healing items, so just
experiment and shoot her when you get the chance. It's a trial and error
process.
------------------------------------------------------------------------------
==============================================================================
10. Other Things
==============================================================================
******************************************************************************
A. Modes
******************************************************************************
--------
SO SWEET
--------
This is Easy Mode. Enemies are easier to kill. There are plenty of items
around for everyone (those items appear in the walkthrough).
---------
RECOMMEND
---------
This is Normal Mode. Enemies are a little harder to kill. There are less items
around (like GREEB HERBS and AMMO) but there are enough to get by.
-------
EXTREME
-------
This is Hard Mode. Enemies are much harder to kill. Items like GREEN HERBS, or
AMMO hardly ever appear.
==============================================================================
11. Story
==============================================================================
The Plot of Resident Evil
-------------------------
Resident Evil Zero
------------------
July 23-24, 1998
The S.T.A.R.S. Bravo team cruise around Raccoon Forest looking for monsters.
Their copter crashes, and they find an overturned MP vehicle. The vehicle was
transporting a convict named Billy Coen. The Bravos decide to search the
surrounding areas. Rebecca Chambers finds a train, boards it and then runs
into zombies. She runs into Billy, they get into an arguement, but eventually
team up. Meanwhile, a guy in a robe controls a bunch of leech monsters.
Eventually the train starts up and takes our heroes to an old building, where
they run around for awhile and discover hideous things. Rebecca and Billy
eventually kill the robe guy, who turns out to be James Marcus, and they go
their separate ways after the building blows up. Rebecca runs to the mansion
after letting the convict Billy go, while Billy runs to some other place.
Resident Evil
-------------
July 24-25, 1998
The Alpha Team tries to find Bravo Team. Jill, Chris, Barry, and Wesker run to
the mansion after getting chased into it by zombie dogs. Joseph is killed and
Brad flies the coop... literally. They all get separated inside the mansion,
and all go on their little hunts go get the hell out. Chris finds Rebecca, and
Jill teams up with Barry. They all find out about a virus. After evading
snakes, and a killer chain-woman, they find out Wesker's behind it all, and
Wesker gets killed by the Tyrant, who in turn is killed by the good guys. The
mansion explodes after Brad rescues everyone.
Resident Evil 3: Nemesis
------------------------
September 28, 1998
Jill evades the new zombies in town, and sees Brad get killed by her...
NEMESIS! She runs from her nemesis, meets Carlos and Nicholai and powers up a
train. Nicholai gets "killed", and Carlos loses his cool, but Jill manages to
kick Nemesis' ass in the clock tower after being infected with the T-Virus.
Resident Evil 2
---------------
September 29-30, 1998
Leon and Claire drive into town, with their own goals in mind. They meet up,
run away from the zombies to the police station, meet the creepy Cheif Irons,
Ben Burtolucci and the sexy chick, Ada Wong. Oh, and they also meet that
little annoying girl, Sherry. They both run away from Mr. X and kill the
Birkin Tyrant. Ada drops out of the picture, literally, and Leon/Claire/Sherry
make their escape following a huge explosion.
Resident Evil 3: Nemesis
------------------------
October 1, 1998
Jill wakes up, Carlos cures her, and Jill runs to the park to discover
Nicholai's true intentions. From there, Jill kick's Nemesis' ass once and for
all, lets Nicholai get away from town, and escapes with Carlos and an old
friend before Raccoon City's missile attacked by the nuclear-happy U.S.
government.
Survivor
--------
Ark Thompson loses his memory, thinks he's an evil killer, but somehow managed
to remember. The T-Virus is spilled on an island, so Ark kills even more
monsters, meets up with Lott and Lily, two little children, and Ark gets out
just in time.
CODE: Veronica
--------------
Claire's captured in Paris, but Wesker attacks her prison island and zombies
are everywhere again. so she's let go by Rodrigo, an injured jail keeper. She
meets Steve, another prisoner, and meets Alfred, who's a weirdo who wants her
dead. Claire discovers Wesker's still around, sends a notice to Leon to
contact Chris, and gets off the island with Steve after a derranged Alfred
blows it up. Claire kicks another Tyrant's ass, and they end up in Antarctica.
Steve kills Alfred, Alexia is released and captures them. Chris arrives on the
island, sees Rodrigo get eaten/barfed up, and Chris meets Wesker. He travels
to Antarctica, saves Claire and fights Alexia after she turns Steve into an
evil monster who gets killed. After that, Wesker and Chris fight to the death,
and then Chris and Claire escape.
==============================================================================
12. Conclusion
==============================================================================
This FAQ is still in the working process (though you should be able to find a
lot of what you need), so please be patient.
Thanks to:
- Rob McGregor for the ASCII above. (www.new-blood.com)
- CJayC for posting this at GameFAQs.
- Stephen Ng for posting this at IGN.
- Peter Judson for posting this on NeoSeeker.
- My mom for forking over the cash for this game.
CVXFREAK
FireEmblemPride@hotmail.com