By Nazmul Idris, a Developer Advocate at Google who's passionate about Android and UX design
As a mobile developer, how do you create 5-star apps that your users will not just download, but love to use every single day? How do you get...Show More Summary

By Bruno Oliveira, Tech Lead of the I/O app project
The source code for the 2014 version of the Google I/O app is now available. Since its first release on Google Play a few weeks before the conference, the I/O app was downloaded byShow More Summary

By Kobi Glick, Google Play team
If you're growing your business on Google Play, the Google Play Developer Console is one of the most important tools at your disposal. At Google I/O, we introduced a number of new changes that give you valuable insight into how your app is performing. Show More Summary

Srikanth Rajagopalan, PM Director and Workplace aficionado
Recently at Google I/O, we announced a comprehensive set of new features that will allow IT organizations to easily deploy and manage Android devices in enterprise environments. Show More Summary

Today’s post on #AndroidWear is from +Wayne Piekarski.
Now that the full Android Wear SDK is available, it’s time to port your existing wearable-enabled notification code from the Developer Preview. In the process, you’ll switch to using...Show More Summary

By Ben Frenkel, Google Play Games team
There was a lot of excitement at Google I/O around Google Play Games, and today we’re delighted to share that the following tools are now available:
Updated Play Games cross-platform C++ SDK
Updated...Show More Summary

We have a workaround to enable paid apps (and other apps that use Google Play's forward-lock mechanism) on Android Wear. The assets/ directory of those apps, which contains the wearable APK, cannot be extracted or read by the wearable installer. Show More Summary

Google Play services 5.0 is now rolled out to devices worldwide, and it includes a number of features you can use to improve your apps. This release introduces Android wearable services APIs, Dynamic Security Provider and App Indexing,...Show More Summary

By Jamal Eason, Product Manager, Android
At the Google I/O keynote yesterday we announced the L Developer Preview — a development version of an upcoming Android release. The Developer Preview lets you explore features and capabilities of the L release and get started developing and testing on the new platform. Show More Summary

By Jamal Eason, Product Manager, Android
Earlier today, at Google I/O, we showed a number of projects we’ve been working on to the thousands of developers in the audience and the millions more tuning in on the livestream. These projects...Show More Summary

By Greg Hartrell, Product Manager, Google Play games
With Google I/O ‘14 here, we see Android and Google Play as a huge opportunity for game developers: 3 in 4 Android users are playing games, and with over one billion active Android...Show More Summary

By: Purnima Kochikar, Director, Google Play Apps & Games
With over 1 billion active Android users, an increasing number of developers like you are building successful global businesses on Google Play. Since the last Google I/O, we’ve...Show More Summary

By Dave Burke and Majd Bakar, Engineering Directors and TV Junkies
Last summer, we launched Chromecast, a small, affordable device that lets you cast online video, music and anything from the web to your TV. Today at Google I/O, we announced...Show More Summary

Posted by Manfred Zabarauskas, Product Manager on Google Cloud Platform
Many Android developers like Snapchat or Pulse build and host their app backends on the Google Cloud Platform, and enjoy automatic management, with simple expansion...Show More Summary

By Wouter van Oortmerssen, Fun Propulsion Labs at Google
Game developers, we've just released FlatBuffers, a C++ serialization library that allows you to read data without unpacking or allocating additional memory, as an open sourceShow More Summary

By Roman Nurik and Timothy Jordan, Design and Developer Advocates on Android Wear
A few weeks ago, Timothy and I were chatting about designing apps for wearables to validate some of the content we’re planning for Google I/O 2014 1. We...Show More Summary

By Ben Frenkel, Google Play Games team
Hey game developers, back in March you may remember we added new game statistics in the Google Play Developer Console for those of you who had implemented Google Play Games: our cross-platform game...Show More Summary