We are pleased to announce that the CogWorks Lab will be attending and collecting behavioral and eye data from the stars of the 2016 Classic Tetris Worldwide Championships being held this coming weekend (Oct 22-23) in Portland Oregon. If you…

Because we are taking an eye tracking system to Portland, Experiment Room 2 is unavailable until sometime next week. If you have subjects scheduled for that room in the meantime, you need to reschedule them as soon as possible. Priority…

CogWorker Matthew-Donald Sangster presented a paper on the ongoing CogWork project, Big Data Meets Team Expertise in a Dynamic Task Environment, at the Human Factors and Ergonomics Society Annual Meeting, on Wednesday, September 21st, 2016 in Washington DC. A copy of the paper can be found…

CogWorker Ryan Hope presented his research on A scanpath algorithm for dynamic regions of interest and complex task environments, to the European Conference on Eye Movements, on Thursday, August 20th. A copy of his slides can be found elsewhere on this…

150821-ecem-poster CogWorker Wayne Gray presented a poster on the ongoing CogWork project, Expert and Novice Differences in Gaze Transitions during Play of a Dynamic Video Game, at the European Conference on Eye Movements, on Friday, August 21st.

In the analysis of eye movements, a lofty goal of many researchers is to deduce from fixation locations what a person is paying attention to at any given moment. Traditionally, the object or region of interest (ROI) that is closest…

July 13th to 15th, Niels Taatgen visited the CogWorks lab to debut the new Swift-coded PRIMs (ne ACTransfer). Those looking to do the same can check outhttps://github.com/ntaatgen/ACTransferand follow the tutorial to examine how his modifications to the architecture allow models…