Marvelous Entertainment teases game with Zelda symbols

The clock itself is in triangular shape and there is a completed Triforce logo at the top with incomplete ones in the two lower corners each. There is an unfamiliar feather dangling from the clock and the entire object rises and falls gently.

One revolution of the Zelda clock is thirty seconds, at which point it briefly glows and the second digit returns to its starting position the way it came, counter-clockwise. The main digit remains at the top, pointing to the completed Triforce logo.

The seconds counting down will end sometime early next Friday, January 23rd. When setting my internal clock forward, though, the countdown expired on September 28th 2009, at 14:13:55. Then, the numbers disappear and the (mis-spelt) message "comming soon" appears in their place.

The flash animation is called ´prepre_watch.swf´ and the source code embeds it with the command ´?update=20081228_2018´. Altering the values does not seem to make much difference, however.

I must admit that I have no idea what this could mean. It is very unlikely that Nintendo would outsource either the development or the publishing part of a Zelda game to any third party. If at all, this would have to be a spin-off.

The game is called Pole’s Big Adventure and is supposed to mock 8-bit games released on the Nintendo Entertainment system around its heyday. So that means the title will be on Nintendo’s WiiWare, pricing for Japan currently is 500 Wii Points.

The game is supposed to have inside jokes in each level. The teaser site had a mushroom and apparently in Japanese that is slang for a male’s penis. Now you add pole and a mushroom that grew when you touched it with the mouse, you are going to get a game with alot of dick jokes.

Interesting find. But the Triforce is only one stage of the fractal you linked to. Why would it be precisely that stage that matches the Triforce? Too big a coincidence - and fractals have no bearing on game licenses.

Nintendo did let Capcom produce the two Zelda "Oracle" / "Gaiden" Games for the Gameboy Color. And, if I recall correctly, a feather was an item in these games that allowed Link to jump... My guess would be either a remake, or a new game in similar fashion, if is is after all about Zelda and not just a joke about it. Or could it be a Harvest Moon: Zelda Edition? lol

media will be a converted dvd disc using holographic tech for lighting fast loading and bluray storage space a fast large solid state drive will be internal and also usable as fast access ram

wii hd not official name conbines higher resolution and super resolution process to fully support hd 1080p

low clock speeds don't mean a thing this baby shifts data around at lighting speeds and is blessed with more effective bandwidth than x360 and ps3 combined loading streaming of data is fastewr than harddrive from a disc and flash drive

wii motion plus and 3d mouse/pointer supported in both hands

THIS IS REAL GAME TESTERS HAVE SEEN IT AT QUALITY CONTROL NINTENDO HQ FRANKFURT GERMANY

hi im in Germany e.u, i work for Nintendo as a games tester, im actually employed by a German agency..... "!THAT'S AS FAR AS THAT INFO GOES"!!....

iv seen and have interacted with "!wiiHD!"not the actual name i can confirm the following...

both controls wiimote 2 nunchuck 2 have a polished version of wii motion plus, built in, nunchuck 2 also has rv 3d mouse/pointer just like wiimote 2 both also have rumble paks and speakers (dual handed rumble/speaker sounds) for full 3d motion 3d mouse and feed back no wires at all no physical link between wiimote2/nunchuck2 both controllers can work on there own as a wiimote would do..

console size maybe smaller than wii but no chance of it being any bigger....

system core lsi and background cpu and hardwar for op system peripherals wifi etc all built into the Hollywood hd just like Hollywood in wii no cpu or gpu to run the system its all handled on chip in back ground hardware and "starlet 2" arm cpu (hackers dubbed wiis work chip starlet)

sound processed in upgraded wii sound processor chip again built into Hollywood hd system core gpu....

HEREs THE KILLER THE ABOVE IS ALL ONE CHIP ON ONE DIE USING SUPER SILICON ON INSULATOR TECH AND 32 DIE SIZES

everything is linked via on die custom high speed inter connectors not standard buses or fsb....

sub die 2 chips

broadcom super resolution video out chip supports super resolution up converting and other graphics/image enhancements typical up conversion is 480p to 960p native quality that 960p is then correctly displayed at 720p/1080i/1080p on your hd tv set

second chip is 48mb dualchannel 1tsram-r fast sram just like wii but obviously better

[Overlord: Dark Legend Associate Producer Dean Scott admits it may be a "lame cliche," but he believes the dark master's Wii incarnation "looks like the 360 version." Speaking with Videogamer.com, Scott could hardly keep his composure as he detailed how confident he was in the visuals for the upcoming action-adventure game, exclaiming it "blows away just about everything else" on the Wii.

Scott may be biased, considering he is the producer of the game, but Wii owners may want to take notice if for no other reason than to help fill the dark Pikmin-sized void in their hearts. Overlord: Dark Legend lands on the Wii this summer; a companion DS version, Overlord: Minions, will release later this year.]

"What we are looking at are the cumulative Wii and DS sales through the end of 2008. Wii has been selling at industry’s record pace so far, and with new customers acquired by the gaming population expansion efforts, it is not impossible for Wii’s total sales to exceed the final install base of PS2. Wii still has much more room for expansion. We can expect more sales of software in the next fiscal year than in the current year. With what kind of software is Nintendo going to achieve this goal? Well, it will be shown at E3 to be held in the U.S. this June."

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