Hero 30: Talk-Variety Part 3

This is most likely the last in the series of Hero 30 inspired commercials by Marvelous Entertainment. Honestly I am going to miss them… Enjoy!

:cry:

[flash http://media.mmv.co.jp/game/psp/30/cm_04.flv w=480 h=270]

Host: Now we he have our guest, the Knight.
Knight: It’s a pleasure.
Host: So you have to protect the Sage for 30 seconds?
Knight: Yes well I…
Knight: …the monsters…
Knight: …with traps…
Knight: …traps you see…
Knight: …and the Sa…
Knight: …the Sage…

In case that was too muddled for you, I will try to explain. Knight 30 has 30 seconds to protect the Sage/Wiseman/Mage (whatever you prefer) from being killed while he casts a powerful magic spell. This spell is capable of wiping out all monsters threatening the forces of good.

(Square)Trap, (X) Dash, and (Circle) Carry

Protecting him basically includes avoiding monsters by carrying the Sage around, and setting a variety of traps for enemies. The traps that I have seen include:

Knight 30 is the last of the four different modes in the game. Hero 30 will be released in about a month in Japan. I eagerly anticipate the game being brought to the states by some wise company… I cannot emphasize wise enough.

Roy Blakely started Kotowari.org in 2008 while studying abroad in Japan. There, in his lonely dorm room, the site provided a much-needed outlet for his love of games. The site grew quickly, along with his authority on niche Japanese titles. Today, in addition to posting on Kotowari, he hosts a podcast, writes guides, and dabbles in programming. What a cool guy, huh?

Email roy[at]kotowari.org

Game Shin Megami Tensei IV & Dragon's Crown

Developer Atlus

Hours SMT4: ~50, DC: ~40

Recent Accomplishments I've gotten the neutral ending in SMT4 which requires a whole ton of sidequesting. Most of these subquests are very vague about where to go or how to initiate them...
In Dragon's Crown I've reached the level cap with my elf for the normal difficulty (35) so I'll be trying to get her the best gear there is for this level before I kick the difficulty up to hard.