P.S. There is a known bug that happens sometimes in the London level: after dying, the paints on the floor and walls stop working on Galahad, although they are normally painted and everything else, and restart working after a while. The reason is unkown, and it only happened a number of times. We’re working on solving it. Please, report it by commenting this post if it happens.

Here is our official video of the first level, for those with not enough time to try it themselves:

Will Galahad’s Memories be among the finalists for the “Best Academic Project” award in the forthcoming expo Gamelab Barcelona? It is about to begin in less than two weeks, and we are doing our best just expecting so! We will be there to show our last advances, with a whole new level and much more content! After the end of the expo, and thinking on those that will not be able to attend, the most updated version will be uploaded to this page, to share the game with all of you.

We are here with good news for all those indie players and lovers of the genre out there: Our game can be played now all around the world due to the improved version of the level, including language selection! The language can be selected in the game menu, and both English and Spanish are now available.

We have also included final assets and feedback to the level, such as new sounds and graphics. We recommend you to play it, even if you did it already with the last version!

At last, we have built a MAC version, so nobody stays without playing Galahad’s Memories!

We are glad to release our last development version of the game, with tons of changes since the last one!

Our objective during the last month was to include a whole new and complete level for players who do not know the core gameplay. With that in mind, we thought it could be a good idea to create the first level of the game, with all its elements (including graphics, camera travellings, texts, audio,…). In this level, the game introduces the main character, Galahad, and how he grew up during his early years. The level divides the flow in three parts, each of them guiding the player through a different color and a different piece of the story.

We encourage you to download the stand-alone version and try it yourself! You won’t be disappointed; many people ask for the second level a moment after finishing this new one!

We are very proud to announce the release of the last version of Galahad’s Memories! Please go to the Downloads section to get it.

though still alpha, we have introduced important changes on the gameplay, as well as in aesthetics and narrative:

Gameplay: The overall game difficulty has been decreased significantly for the first levels, driving the player into the desired mood and expertise level with a slower pace. It has been achieved by decreasing the number of buttons needed to play, from 5 to 3: Instead of painting each colour of the palette with a different key/button, now you can swap the selected colour and only need a single button to paint, as easy as it sounds!

Aesthetics: We have introduced a “nearly finish” look to the character, including full colours and new animations. More frames will be added in the future, increasing the quality of the character’s overall animation. The paintings and changes made in the canvas will be our next challenge: We will try to make the player feels like really changing the content of the artwork, as well as interacting deeply with the elements painted on them to obtain clues of the character’s forgotten life.

The character looks like this now:

Narrative: When people played the game in Ideame some days ago, they all felt a bit lost when getting around in the test level. In addition to the visuals of the level, we have included now more texts in the game: This feature allow us to drive easily the game’s flow and tell parts of the character’s story that cannot be explained with the artwork. In the next few weeks, the team will work out and develop the most important levels of the game, to ensure the story soaks the players and inmerse them deep in the story of this old artist.

And that’s all for now. Enjoy the playable content and stay tunned for more news to come!

Now, we just came back home from http://www.ideame.es/ and we are very happy with all the feedback received from the audience! We were so glad that people could play our game, and share their thoughts and ideas about its mechanics and aesthetics.

The Galahad Team understood how difficult is to attract the attention from people with such an artistic concept with not enough visual feedback in-game, YET! That’s why we encourage you to keep holding an eye on this humble game and try out the last versions of the game that we will be uploading quite often.

Sooner than you think you will be able to download the game version brought to Ideame++ in this blog in the Download section.

And finally, we want to congratulate Stuffed Animalz for their award and the rest of the games for being so original!