Author
Topic: Planet Generator (Read 2481 times)

I'm writing a program which procedurally generates the surface of a planet. Currently, I'm working in OS X but aim to port to Ubuntu and XP when I get the opportunity. (I'll probably also put the code out there at some point once it's a bit more polished.)

From SFML, it uses Graphics, Windows and System libs to do the windowing, keyboard I/O and multi-threading. I'm also using ODE for physics and collision detection. Here's the page:

Firstly, support for Linux is terrible on this computer. If you want to run linux on a Mac, don't buy an Air! Otherwise, I'd have a Linux binary build already.

Secondly, I don't have any confirmation that my demo runs on any other mac including 32-bit Intel machines. If anyone can/cannot get this to run, I'd really appreciate the feedback about your system. IIRC, you'll need 10.5 or above.

Thirdly, as a long-time SDL user, I'm very impressed with SFML so far. It has a very thoroughly thought-through interface - very highly engineered without being obfuscated. However, the only real decider for me was drawing text to screen straight out of the box. You don't get very far into a graphics app before wanting to display the FPS and this really frustrates me in SDL.

If I have one criticism it's the size of the resultant app. My binary is - perhaps - 200k and the final download is about 9MB. Nearly all of this is the SFML frameworks. I might try incorporating the SFML source into my project some time to see if that helps.