My Alliance Hunter, not part of a duo with the wife, took the lead in exploring some of the new content opened up when Deathwing and the Naga decided to wake up and cut loose.

At level 82 and a half he has now “cleared” the underwater zone of Vashj’ir.

Some awesome graphics and some of the things you do to help out your side just blew me away. Totally unexpected but very, very cool.

He came away with mostly new gear, aside from a trinket perhaps, and the gear comprised a set that looked particularly good.

As a leatherworker there wasn’t *that* much leather to be found. I made a few pieces for the three leatherworker gear wearers (two druids and the hunter).

(My Orc Warrior managed to round up enough Obsidium and then Elementium, at level 80, to reach level 500 in his blacksmithing. He’s going Protection to keep his Shaman Princess safe, and good news was till 500 blacksmithing all the tank gear he made was for level 80. The DPS gear leveled up to 83. Plus side ore is easy to get, and he’s crafted gear now for himself, my two other plate wearers, and the wife’s Deathknight.)

One thing, though, and maybe it’s because I’m playing a Hunter. But there appeared to be nothing particularly challenging in all of Vashj’ir. Nothing I couldn’t blow through and nowhere did I come anywhere close to dying. I guess maybe that’s why folks think the dungeons are so hard, is it because the PVE is so easy?

But, otherwise, some spectacular scenery out there. I love the Twilight Highlands which has a cool, water containing, yet dry enough, northern California feel to it. And then there’s Uldum which, at least to me, is as rich as Vashj’ir, despite being a desert. Think Indiana Jones without the dust and haze, and far more spectacular egyptian setting. This is a home of the gods indeed. I have played through neither area, simply running through gathering Elementium.