Hello dear Adventurers! The heat and sunshine are gradually turning into cold and darkness for the three of us in Asia and Europe, but that only means winter, and therefore AdventurOS, is CLOSER THAN EVER!!!

Greetings again from the depths of Development Hell and thanks for all your messages of support. We live in exciting places and yet won’t get to see the light much for the rest of the year, each of us full steam ahead from their stations and covering the last leg of this development’s journey before the first release.

We three wish to give a special mention to each other for still making this happen despite adult life events constantly hitting hard on each one of us. That made development slow as fuck, so HUGE special mention to you guys too for providing us with so much support. Plus we are still amazed by the whopping amount of 0 trolls we’ve had to deal with in the process.

We have kept receiving questions regarding the team itself, so today we want to gift you a freak show featuring us team members, by describing each other for the ones among you who haven’t followed us from the start and might not know us. And of course because development is taking long enough for us to evolve into the freaks we introduce you to today.

Now say bye to the three optimistic, enthusiastic, absolutely delusional developers you met before, and…. Ladies and gentlemen, say hi to Miss Lorena Casanova, avid Emilio-wannabe code-wise and normal-wannabe life-wise who doesn’t quite get there in either sphere. She is the most all over the place creature on this planet, also literally as she just can’t stay still in one place/city/country. It’s so bad that we recently found a self-inflicted “HELP” message on her passport. She is so indie that she does not even buy AAA batteries. She is a doer and a fighter, so thanks to her discipline things get done. She is usually so infuriatingly cool with everything that she makes us feel Emo and go play My Chemical Romance alone in our room. But she does feel stressed sometimes too! So then she goes rescuing animals. And when there are no animals left to rescue… shit, there is always animals left to rescue. Go adopt!

Now greet Mister Andre Mari Coppola, our very own infinite-feature-addition machine who can only be stopped with a Japanese job that gives him a negative value of available hours in the day. The real reason of tea’s crisis is not in north-east India but in his place in Tokyo as he drinks it all while he brings our characters to life. He loves to give us orders when we play and get us killed, as if we were slaves to Armok. He screams “champions are rewarded by fortune, Akur, Akir, Akam” in his sleep and occasionally awake. He composes our sound effects and soundtrack but also some other music with a dude we don’t like because they look so cool and all and we are jealous of their success. Go check’em out!

And last but not least, say hi to Mister Emilio Coppola, the code wizard who seems to have as many arms as a thousand octopae, the only problem is he uses 50% of them to fix Lorena’s messes, 48% to fix Andre’s, 1% to tip his (very white) hat, and just the remaining 1% to code for AdventurOS, which is his two human hands. Still with only those two he manages to perform magic code and an occasional spank for morale. His Italian roots grant the team the most amazing (vegan) pasta dishes for dinner every time. And for breakfast, lunch and every meal time in between. He painfully witnesses Godot’s glory from his self made GM:S cage and fantasizes of the day he can finally break free. For now he is happy with AdventurOS gestation and some Godot evangelism. Now for fuck’s sake go try Godot!

We do enjoy this, we love our project and each other, we are very united and we are working very hard for you guys, our AdventurOS family!

Dearest Adventurers,Greetings from the team, still immerse amidst the flames of our own development Hell.

We have received a few messages from worried backers and we will address them now. But, before we do, we must thank everyone because all messages we have ever received are genuine and we have not had a single issue with trolls in the history of AdventurOS development, which we know very well is rare for anyone with an online presence.Even having experienced a delay in development which could have earned us some hostility, all we have received are messages of support and constructive criticism.

Now, let’s address your worries, our dear AdventurOS family.There is no way we are dropping the project.The only reason why we are working on AdventurOS until the end is AdventurOS itself and you guys.AdventurOS development is an expense to us at this point (and since long ago), a fact which is the ultimate indicator of our commitment to the game and to you.

We should have known better when we set impossible deadlines, but we simply didn’t.This does not mean we are running away. We are not going anywhere.We have, each one of us, found the means and the time to keep working nonstop on AdventurOS.

We have probably been too hesitant to make updates in times when the development tasks were repetitive and not too flashy to be talked about, but we are considering a change in our approach, so you will hear from us more often during these last months of development.

This is indeed AdventurOS year!!!

Thanks everyone for being there, and remember that we are here for any enquiries and suggestions. Don’t be shy and drop us a line!

Explore a unique RPG/metroidvania adventure based on the content of your computer.

AdventureOS is an 2.5D RPG/Metroidvania adventure based game that is entirely auto-generated by the content (folders and files) of your computer. Each room, object, enemy, puzzle, key, treasure, boss... Is actually an interpretation of the files you can find on the computer where the game is running, making each adventure as exciting as exclusive for each user.

Explore your computer in a fantasy Metroidvania like enviroment

Fight with more than 100 types of monsters and bosses

Find the treasures and rare items

Manage your inventory and your skill trees

Use the portal system to connect the important areas of your game

Master all the different weapons and elemental spells

Follow the storyline or play in sandbox mode

Immerse yourself into the culture of the "Filer" races

Create your own levels and adventures using your operative system files

Play side by side with a friend

Check your system's clock for special events and day/night cycles

Game mechanics

The castle is divided in segments, represented by the depth of the folder in relation to the others. The closest folders to the hard drive will be at level 1. Every new folder inside a previous one will be found at the next level from it.To access upper levels you will need to learn special abilities such as double jumps, wall breaking, speed boost, super size and so on.

The game works like a complex Metroidvania where getting to new levels requires exploring previous rooms, fighting enemies and solving puzzles to keep going. Your main goal is to clean all the castle's rooms from the curse casted by the Intruder. To clean a room you must set all the NPCs free by killing the creatures that keep those NPCs inside them. Once you clean a room you don't have to clean it again. But watch out! if you miss one enemy you will have to start over the next time you visit it.

The skills must be acquired by earning experience inside previous levels. Every explored room gives a little more experience to the character, which will be invested on unlocking the required skills from a skill tree.

Fallen enemies will drop random items depending on the folder level, size, power and drop rate.Items such as hoods, swords, books or shields will increase the character's stats and add element modifyers.

How does the game analyze my computer? Is it safe? The game will only index a folder when entered, and it only reads the information while being inside it. The game is not going to change any file except the ones inside the game folder.

What happens when some changes are made to the programs, files or directories of my computer? AdventurOS will index the folder when entered. When some change has been made (only rooms that has been already visited) the player gets a message, something like "The castle has trembled, it seems like the Architect has made some changes" then you can visit those rooms again to update the map and clean the new area if needed.