When we engage in the collective fantasy of playing MMORPGs, we accept certain structures and tropes that have been in place since the early days of pen-and-paper RPGs. There are elements of MMOs — such as hit points, gear that somehow makes us smarter or stronger, and world-destroying bosses that are prefectly content to stay in their lairs — that … Continue reading Perfect Ten: Messed-up aspects of MMORPGs we mindlessly accept