Habluka has brought us another nice, but difficult needle game in the form of I want Yoruko to step on me. The game was very fun and the reward for clearing was even better. I enjoyed it quite a bit, even though the precision was a bit much at times.

Platforming:

Overall, very difficult. Screen 1 sets the mood well with some more unique platforming surrounded by your typical corners and tbones. This same style is mimicked for the other 3 screens up until the clear screen; the only thing that changes is the typical jump. As mentioned previously, the first screen features tbones, corners, gates, and diags while the other screens up the difficulty with jumps like planes, super f's, one jump diamonds, gate diagonals, and ledges. To be more specific, plane jumps appear after screen 1 and are featured in every screen for then on, more corners appear as you progress, and the ledges and super f appear on screen 4.

In terms of the precision, the game expects you to know aligns (if not, there is an align chart provided to you via the backspace key) and requires the player to complete several frame perfect jumps/movements. Each save varies on its precision, but the general difficulty curve goes up as you progress (at least after screen 2, the difficulty dampens a bit after screen 1 but picks back up after).

As mentioned previously, I interpreted the game to use a mix of unique and typical jumps. Therefore, the "special" or unique factor is, to be frank, on the fence. While the needle artist does use plenty of typical jumps, the presence of the occasional "unusual jump" prevents the game from getting too boring. However, I believe the scale still leans towards typical. With this in tune with the difficulty of the game, it can get very frustrating if you become inconsistent.

Overall, the platforming is very hard, but not hard in a sense that makes the game bad. I found it very challenging and fun to play through. Although some of the saves were a bit too precise for my liking, I still felt satisfied when I beat the game (for more than one reason eheheheeheheheheheheehehehehehehehehehehe lewd clear screens are awesome)

Avoidance:

N/A

Aesthetics:

I haven't played much of Habluka's games, but seeing his work with hyper sphincter leads me to believe his template is always monocolor. He chose the color brown for this game, which was slightly unattractive to look at after a while, but the overall atmosphere didn't really get in the way of how I enjoyed the game. The music was nice, but I couldn't tolerate the constant ringing every minute or so; that was very annoying. I'd recommend playing your own music instead.

Conclusion:

Good game. Doesn't look good but I enjoyed the challenge. Would recommend to people who like precise needle. If you're not into that...

use the pantsu at the end for motivation. Wew lad, THOSE FUCKING THIGHS HOLY FUCK DUDE .