The clergy of the PowerMaster advocates strength of the body, mind, and spirit: the Three Strengths. To have command of the strengths is to praise the PowerMaster. Seekers believe that one’s body, mind and spirit together are one’s personal temple to the Invigorator.

The Temple of the Three Strengths teaches that one must be physically strong in order to maintain a healthy life. One must have a strong will to keep one’s own health and to help others maintain good health. One must also possess a strong spirit and fortitude to transcend the material world.

While these clerics generally possess great physical strength, they are not overly aggressive and generally avoid physical confrontations unless provoked. Some say that the Seekers of the Three Strengths are merely muscular cowards, but those who have incurred their wrath say otherwise.

The Seekers of the Three Strengths are also practitioners of medicine and healing. A noble will often employ a Seeker as a personal physician, tutor or bodyguard.

The road an initiate must travel to become a cleric is long and demanding. An uninitiated adept devotes seven hours per day to prayer and physical training and seven hours per day to meditation and scholastic learning.

Adventures: Seekers of the Three Strengths adventure in order to test their abilities against a wide assortment of challenges. They welcome the unexpected and seek out the difficult. To the chagrin of their companions, they often insist on making things more difficult – walking when they can ride, or fighting undead that they could easily turn. Encounters that do not challenge them, they believe, do not strengthen them.

Characteristics: All ability scores are important, although Strength, Wisdom and Constitution are principal ones. The only score not considered very valuable is Charisma, although the wisest clerics realize that it does have its benefits. More than any other faith, these clerics preach the benefits of self-improvement on a very broad base.

Background: Ironically, many Seekers of the Three Strengths were sickly youths, being attracted to the faith because it helped them overcome some weakness or infirmity.

Races: Physically weak races do not often withstand the rigors of training and meditation this faith requires. Dwarves and hobgoblins, in particular, adapt well to the Powermaster’s training, and both races favor the faith’s long-term goals and means.

Relations With Other Classes: Seekers of the Three Strengths respect characters balanced in their attributes and who seek to enhance all of them. Rangers, monks, and psions, who all benefit from a wide variety of attributes, are worthy of respect. A character that emphasizes one attribute to the exclusion of all others is deceived about the true goal of life.

Relations With Undead: Clerics must destroy undead at great cost, but need not sacrifice themselves or others. Clerics may animate or associate with undead only in rare, vital situations important to the faith. This may still bring excommunication, if the church leaders do not agree with the cleric’s assessment of the situation. There is no penalty of excommunication for animating the bodies of unintelligent creatures.

Role: Seekers of the Three Strengths are powerhouses who stand beside fighters and barbarians with the grace of their god enhancing them. They dole out enhancement spells before the battle, swing swords with their brothers in arms and then heal the valiant after the fight.