During the night word was sent to captains in the West Port that after hosting Jama and his entourage for the last evening the Governess has agreed for one ship at a time to leave port and sail where it pleases. Regardless of Zabieru's wishes Amaterasu's Grace was taken on a short voyage to East Port on first light. Before departure a command of the Admiral was spread for the Explorers to find themselves abodes on the island, signalling a longer stay. For the purpose all who were short on personal funds would be awarded 20 pieces of silver. During the interport trip the news and the money are brought to the remaining ships. The assignment is meant to be completed as soon as possible, and their location swiftly reported.

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Mechanics:

The event will involve activities taking several slots in sum, but all of them may be done off-screen, with no conflict to your threads as long as they are in the same macro-location. They can of course be used as role-playing leads for your threads as well. Post your rolls for the event here, leaving the threads for roleplaying.

There are no specific time slots in which you have to do the event, but all necessary phases should be completed by nightfall [LE], and some must logicially precede the others.

The selection of location for the purpose of this event is up to you, though there's a risk you may ultimately not end up where you like if you select a place where you don't naturally belong. In general, it will be easier to get accommodated in a place that corresponds with your allegiance or profession or some other character specifics. E.g. those without Status and not from Imperial Families might find it hard to be accepted to stay in Floral Estates, while those without Mekhem may find it hard to find a place in Little Aqahba. Select your destination wisely. It is not limited by the current location of your ship - consider the whole island.

Accommodation will cost you 1 bu per session if it's in wilderness or in a cheap location (like House of Smiles), 2 bu if it is in a normal location (like La Gata Salvaje) or 3 bu if it's in an expensive location (like Plaza de Contratacion). It represents both rent and resupplying it with things you need to live, like food.

In addition to Raise mechanics mentioned below, there may be a one-time FR for you somewhere out there during one selected Phase because of a good match between who you are and where you seek accommodation. Ask in your PF if you think there is such a correspondence.

If you have less than 4 koku in cash, you receive a Disadvantage: Debt (1) which you don't have to repay anytime soon, and 20 bu to spend on your accommodation. Whether you spend it this or some other way is up to you. You can deny the money and not seek accommodation.

This event is voluntary. If you don't take it, you can continue to sleep on ship without consequences.

In this event, you garner Colonial Residence Instant Benefits (CRIB). 2 for every basic success, plus 1 for every Raise. Failure without Raises yields 0. Failure with Raises means negative CRIB: -1 per Called Raise. You can get into negatives thus, both on individual steps and on final score.

For every 0.5 Notoriety gathered in this event in sum by all players Tension! escalates by -0.1

Denizens of Kameyama Jima can roll for this event to, and explain it as moving places within a neigbourhood or rearranging something about the places they have lived in. Unicorn players in Little Aqahba, Merenaese-born characters in La Nueva Esperanza and Tortoise in the West Port pay 1 less rent.

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Phases:

Phase #1. Find your Abode! This can be done in following ways, each tried only once per timeslot. Negative points over multiple failures add up. Way of the Land (Kameyama Jima) and Absolute Direction yield 1 Free Raise each.

A. When in doubt, follow your nose. You rely on your senses to get you to the location you want. Perception/Investigation (Search), or Perception/Hunting (Any) if you look outside of ports, vs. TN20.B. The tip of your tongue is your guide. You talk you way through the city, following what people tell you on the way. Awareness/Courtier (Gossip) or Awareness/Lore: Linguistics or Gaijin Culture (Appropriate Language/Culture) vs. TN20. +10 to TN if you don't know any of the languages/cultures used on the island. Selection of the language/culture may have an impact on where you end up. It's always a Social Roll, but Benten's Blessing and Bayushi Courtier 1 don't apply.C. Figure it out yourself. You use your knowledge of urban construction or navigation and making maps to approximate where is the place you seek. Intelligence/Sailing (Navigation), Craft: Cartography, Engineering, Lore: Architecture, Lore: Nature or Lore: Mathematics vs. TN20 are examples of how you can logically deduce your way to the target.D. Get a guide, by whatever means. It has tested your patience, but you commandeer some street-smart individual to lead you to the target. It can be done with Willpower/Etiquette (Bureaucracy), Sincerity (Any), Temptation (Any), Weapon Skill, Jiujutsu or Intimidation vs. TN 20. Use of Low or Bugei Skills means gaining 0.1 Notoriety per CRIB unless you pay 1bu for basic roll, +1 bu for each Called Raise.

Phase #2. Secure Your Abode! This can be attempted only once for a given place. Anything below 2 CRIB from this roll costs you 5 bu per CRIB in deposit as something goes terribly wrong with your price negotiations. E.g. if you end up with 0 CRIB from this step, prepare 10 bu or walk away from the place, or... accept that it's haunted! (You'll be suffering from effects like with the Curse of Yume-do, and I'll have a lot of malicious fun). Possessing an animal or an evident social (like not speaking the local language) or physical flaw that may make you a cumbersome guest necessitates calling 1 Raise for no effect for each such deficiency (ask GM).

A. This is where you belong. Convince the person responsible for the establishment to allow you to stay. Awareness/Any persuasive Social Skill, vs. TN20. Benten's Blessing applies, and Bayushi Courier yields 1 Raise. Use of low Skills means 0.1 Notoriety per CRIB unless you agree to pay twice the amount per session.B. This is mutually beneficial. Offer good terms, or just bargain hard. Intelligence or Willpower/Commerce vs. TN20.C. I see what you need and I will contribute! You make your stay desirable by committing to beautifying the place or helping out with its basic function in exactly the way that's needed. Perception/Appropriate Artisan or Craft Skill, vs. TN20. This will require from you to deliver on your promise during the next session, or you'll gain Notoriety and may be evicted.D. I am tired of this, you filthy gaijin. Reflexes or Agility with a Weapon Skill or Spellcraft, or Willpower/Intimidation (Any). You physically terrorise the local to give you the abode. You immediately gain 0.2 Notoriety per CRIB. You will pay only 1 bu for this abode regardless of where it is but you earn a Sworn Enemy.

Phases #3, #4 and #5 are optional. They can be done in any sequence and dropped at any point. Each step can be attempted once per time slot until being successful.

Phase #3. Supply Your Abode! You can try this once per timeslot. Negative points over multiple failures add up.

Stocking. Foodstuffs, decorations, whatever you need to live comfortably. Any Mental Trait/Commerce or Any Physical Trait/Hunting vs. TN20. For the first option, you pay 2 bu for normal roll and 1 additional bu for every Raise. If you fail, you lose money, having bought useless things. If you fail second roll,jungle gets you and you take Xk1 exploding damage with X being a number of Called Raises +1.

Phase #4. Remake Your Abode! You can try this once per timeslot. Negative points over multiple failures add up. You get 1 Free Raise if your selected Artisan Skill is Artisan: Feng Shui or if you succeeded in Phase #3.

Functional Beauty. Relevant Trait/Artisan or Relevant Trait/Craft vs. TN20. This only refers to Artisan and Craft skills that make sense in this context. If it involves building a large piece of furniture, planting trees or constructing a veranda it won't work as a single timeslot activity, but it can be a beginning of a longer project. Creating a calligraphy, a secret dark hour taffy box or a shelf will work. In doubt, ask GM.

Phase #5. Defend Your Abode! You can try this once per timeslot. Negative points over multiple failures add up. You get 1 Free Raise if you have Crab Hands or if you used Engineering or other defence-relevant Craft in Phase #4.

Off with the vermin. Critters or naggers, you get rid of them. Perception/Hunting (Traps) or Reflexes or Agility/Weapon Skill, Jiujutsu or Spellcraft or Intelligence/Craft: Explosives, Poison or Weaponsmith vs. TN20. This cannot be done in 3-bu worth locations without incurring penalties like in Phase #2.D.

Phase #6. Inform of Your Abode! You can try this once per timeslot. Negative points over multiple failures add up.

A note to Yajinden. You write a short report where you are, adding other relevant information for the Quartermaster. Any Skill involving writing, drawing and dealing with paper with Relevant Trait vs. TN20.

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Rewards:

You can select any of them, in any combination, paying with CRIB. Unused CRIB are lost.

Home, sweet home. Select one Mental or Physical Disadvantage and pay its cost in CRIB. It has no effect at your place.

No place to rest like home. For 6 CRIB you sleep as if you were Blessed by Yume-do i.e. you need only 1 time slot per day to be fully rested with all consequences.

I prefer to work at home. For 6 CRIB you get a Free Raise on every use of a Skill of your choosing you can reasonably use at your place.

My home is my temple. For 6 CRIB you get a FR to your Lore: Theology, Meditation, Coffee Ceremony or Tea Ceremony rolls when you spend your time in the abode on those activities.

Homespeed. For each CRIB, you can do 1 additional off-screen activity per time slot when at your place, up to your Insight Rank.

Wooing is best at home. For 4 CRIB you consider yourself having Dangerous Beauty at your place.

I'm a homey. For 4 CRIB you have a 1FR per session to your Tension! rolls.

Home Treatment For 8 CRIB you have Quick Healer at your abode.

This is my home now. For each CRIB you can get 0.1 Reputation.

Lord of this home. For 8 CRIB you get an effect of Darling of the Court in your macro-location.

Gaijin in my home. For 10 CRIB you can get a gaijin living with you - a Servant advantage available only for this location with a location-appropriate Skill at 3 (Consult GM).

You need to compile info on how you have defined your abode put it your PF in a separate CRIB thread. In addition to that, it would be good if some fancy description of your room appeared in your public profile. If you end up with negative CRIB, you don't have a place to stay and need to get back to the ship.

Bellena asked Juanito for a better room in the Hacienda. She'd lived there long enough to know which room was best for observing the volcanic activity and had the best bed. During the day she went out and bought supplies and some images of Kharsis to put in her room, as well as writing up some calligraphy of her favorite passage of scripture. After completing her work she sent a letter to Yajinden notifying him that she had taken up abode in the Hacienda.

Upon arrival at Kameyama Jima several days ago, she was met by her hosts Ide Mohan and his wife Sara. She smiled at seeing their faces once again - it had been far too long.

She found their apothecary in a place called The Hoof. What a fitting occupation for a retired Ide! He was known to the unicorn as having a way with those sick or injured as his travels granted him unparalleled access to rare substances. One was not a successful Emissary without making such contacts and they were now put to good use.

The room was simple but cozy. A bed, pillows and a small place for valuables. It was perfect for what she needed! Perhaps she might learn a thing or two about caring for people in need.

Her chests and other valuables were unloaded and taken upstairs while she followed their directions on where to stable her horse.

Suihime had spent a bit of time in the morning considering where she wanted to go; then it became obvious to her. The colours of Little Aqahba, coupled with the history and all the information she could learn...she fell in love with the place.

Her day (Between meetings) were spent securing a nice location, and kiting it up with local foods and a mix of home and gaijin influences. She sent a beautiful letter to Yajinden at the end of the day to let him know where she was.

Hinami could not stay in some cheap location. Nope, she needed the best of the best, she was an imperial princess afterall but here in this strange land with strange customs and strange cultures it was not a very easy choice. She decided to go to the Tortoise part of the island, at least there were rokugani people there.

She heard a lot of rumour about a place owned by a Muhaki Aiteru, the main broker of the island, a place where tradition and rokugani customs reign supreme. She also heard that this Aiteru knew quite a bit of how the ports are managed and other important pieces of information about the island. More importantly his place was in the 'good' part of the tortoise side, the Hillside.

She went to Jitaku no Kyomei and was recieved by Aiteru. Hinami was the daughter of the Seppun daimyo, surely a person like this tortoise would be honored to host such an important guest and the young Seppun was not mistaken. She convinced Aiteru fairly quickly.

She then proceeded to make that place her own, decorating it as she pleased. Finally she wrote a letter to Yajinden explaining where she will be staying.

When staying at the Mill was first suggested, Utsusemi had to put her foot down. It was smelly - both from the paper and the tannery - and it seemed out of the way for the people she might need to meet with over the coming days regarding the temple to Sadahako.

The compromise instead became to look in the more residential areas on the hillside, something that was still close to nature, but also in a more civilized part of the West port. After asking around, Utsusemi came over a small manor house that seemed to have been built in some style similar to Rokugani architecture. It belonged to one of the locals, but it was currently not in use as no one had expressed an interest in buying or leasing.

With a few polite words in Merenaese, the lady Dragon was able to convince the landowner to allow her to settle down there. It was hardly a loss for him, seeing as he would make some silver off of it.

While it wouldn't be the first time she had been adding her touches to a home, it was the first time she was starting from complete scratch like this. There was a limit to how much she could do in a day, but alongside Kenzo, the two of them managed to clean up the place and add some touches that gave the temporary home a feeling of peaceful rest.

Before the day was over, she took the time to compose a note to the quartermaster of the change of residence. Feeling in a lighter mood than she had lately, she fell back into more Crane form of accompanying the note of relevant details with a poem.

"O, white feathered dovewho journeyed a thousand leaguescarried on the storm.Upon the sunset's hillsidesshe rests, waiting to take flight"

No place to rest like home. For 6 CRIB you sleep as if you were Blessed by Yume-do i.e. you need only 1 time slot per day to be fully rested with all consequences.My home is my temple. For 6 CRIB you get a FR to your Lore: Theology, Meditation, Coffee Ceremony or Tea Ceremony rolls when you spend your time in the abode on those activities.I prefer to work at home. For 6 CRIB you get a Free Raise on every use of a Skill of your choosing you can reasonably use at your place. (Medicine)I'm a homey. For 4 CRIB you have a 1FR per session to your Tension! rolls.

Honestly, when it was announced that Hantei-no-Kimi, wanted them to seek homes out in the city, Yasuhiro's first instinct was to find the most Rokugani establishment he could find. He quickly dismissed the notion though, even if he wasn't a member of the Explorer's he was a Lion, and Akodo Meikuko had sent him on a mission. To learn to fight these gaijin, and if needs be learn how to befriend them. He couldn't do that when spending all his time away from them.

After careful consideration he decided to find a place in The Plaza de Diversidad, it was a short walk from where their ship was docked, which allowed him easy access to it and the various gaijin locales. Not a bad area all things considered, though the noise of the district might be a bit off putting at times. After a modest amount of time searching he found a apartment for rent over the workshop of a harpoonit. He was a older man who while wary of the foreigner, decided to let him stay if he occasionally helped in the work around the shop.

It was a fine find, but the place still needed to be furnished, and Yasuhiro spent most of the rest of the day Hunting along the beaches, for things he could use to add beauty to his home as well as fill the places of some of the supplies he had lost. Time was also set aside to clear away the pests that had settled into the room in it's time spent empty as well as any rough sorts that stayed around the area. His skill with the bow soon proved that he would live in peace. The end of the day was spent composing not one but two pieces of Calligraphy, one a hanging scroll that listed the tenet's of bushido. It was done in a skilled hand, and would serve as a fine center piece to the otherwise frugally decorated room. The other was a Letter to Yajinden, describing where he was staying as well as any other pertinent information.

Home Sweet Home: 3 Crib (Does not Suffer from Disturbing countenance at home)No Place to rest like home: 6 CRIB Blessed by Yume-do at HomeI prefer to work at Home: 6 CRIB Free Raise to Craft/Bowyer at Home. Home Speed: 1 Extra Off Screen activity at home per time slot

As Wataru returned from the Kunshu maru, he observed the Kasuga Bay. It was far away from his boat, but it seemed like a proper place to settle down in, it was comfortable, and with many interesting things to have at hand. He stumbled upon a nice, clean-ish, looking place near the Kasuga Shrine, despite the Shrine area being dirty by the sailors. It was a modest place, maybe a place to redeem himself.

Though he struggled with the language, Wataru was able to get to an understanding with the owner of the place and all that was left now was to put it to his place, like he had done in Dragon Guard City one year ago. Good memories came to his mind.

Later on the samurai decided to make something simple that could be of use in his own home, a panel that could divide the sections of the house according to use. He struggled following some strange shadows that seemed to creep around the house, and was unable to catch them as they scurried away.

He had rather enjoyed the Floral Estates. The smell of it. The neighbors were lovely, as well. It suited him and his purposes. The Scorpion, though not feeling as well as he would like, began to make his way through the part of town. Seeing if he could find himself a home.

Speaking with the estate manager, Anzai found himself eyeing something small. A tasteful little room with a garden. Speaking to the manager, his charms and his wits about him. "You see, this is where I belong..."

Of course, the manager believed him! Between his tongue, and his fluency with the local language, it seemed he was fitting in just nicely with the locals, despite his cotton kimono. Now, he had to go out in search of supplies.

A shame he was distracted by shiny things and good salesmen ship. If only he hadn't been injured. Setting about to remaking his house into a home, Anzai began to work. While not a trained artisan, he at least was aware of his surroundings, and began adjusting the furniture and items to his liking.

He needed to work on his penmanship. It wasn't pretty, but it did. He preferred to speak in person, anyway. Sending off the letter with a messenger, he looked about his new home. Yes. This would do nicely.

Results: +12 CRIBLord of this Home (West Port, as per GM) - 8 CRIBI'm a Homey - 4 CRIB

(Basically looking for a home near the Governess' estate, if not on the property itself. Edited in regards to location description)

Ran set out early in the morning, looking for a medicine kit for Agasha Utsusemi. She had heard the announcement. Along the way, she asked around, and used her skills in cartography to determine where she would like to call home while the armada were here. She decided on the winehouse, not realizing quite how posh it was until she stepped inside, but she could not back out once negotiations began.

She asked to speak to the owner, and learned he had returned to Rokugan- she met with his daughter, Muhaki Kiara. They spoke on fathers gone, and stepping into their shoes. Kiara let Ran stay.

Back to the markets, Ran was remembered by the merchants- she had overpaid for the medicine kit, she was sure, and the merchants tried to swindle her again. She would not have it this time, and tried to bargain. It was not successful, and the things she acquired were knock-offs and knick knacks. Out of date books and crappy charcoal.

She did however notice the Winehouse was home to greenery- and with Kiara's permission, she set about tending to that greenery. It reminded her of home, of Rokugan, then zen that came with shaping bonsai.

She noticed vermin as she worked on the bonsai- pests, really, that were not difficult to do away with. Ran created a poison she had been shown so long ago she hardly remembered how.

Lastly, she set out to inform Yajinden-sama of where she would be staying. The letter was long winded and went on, talking about everything she had done during the day. In great detail. But at least the penmanship was nice.

Hantei-no-Kimi's announcement was not only unsurprising but also expected. The expedition had to have its base somewhere and Kameyama Jima was the obvious location. A natural harbor, a privileged position in the middle of several sea lanes between Rokugan and the rest of the world plus a mostly tolerant populace made the place perfect for the novice Rokugani to get prepared for what they would face far beyond the sea. He hoped this would open the minds of the more conservative members as one grew tired of chastising them for their stupidity; even enjoyable things get boring after awhile.

Upon returning to town it wasn't long until he discovered his families former estate, which had been sold by his brother in order to finance whatever endeavor he was undertaking now, was in the market. The location was slightly off the road from the East Port and it most likely its splendor had faded since his mother died; it didn't matter though as Xabier was intent on having his family's estate one way or another.

The current proprietor, a Tartessian spice merchant, was delighted to see the interest from the youngest of the Arrigorriagakoa and whilst he tried to have the upper hand on Xabier, the experience and sheer tenacity of the Abertzale proved too much, the latter managing to obtain a proper contract, not only of rent but of future purchase.

During the rest of the day, the Tortoise acquired the necessary supplies to return the place to its rightful glory as well as arranging the furniture, both old and new, in a way befitting such an illustrious location. He finished the beautification of the place by returning an old banner, depicting the coat of arms of the Arrigorriagakoa, to the main hearth of the baserri. Urrutitatsoa Baserri had been returned to its rightful owners.

Yet when he walked into his new home he felt something strange; the air was polluted and dirty and the spark of divinity was not to be found in this place. Having decided to correct this mistake, he headed towards the beach entering the sea until the water reached his waist. There he reached for a bowl made of greyish seastone and filled it with the foamy water that bathed the island, returning it to his house carefully. Once inside, he laid the bowl carefully on the floor extending his arm until his left hand was directly over the bowl. He retrieved a small knife and cut his palm, crimson liquid falling into the bowl and mixing with the sea water.

"That which is dead may not die but rather rises again, stronger." he chanted as he kneeled to retrieve the bowl and poured its contents on the floor.

While somewhere like the Floral Estates was comfy, and properly Imperial. The truth of the matter was that they were here to learn and it was readily apparent that Rokugan had a lot of work to do. Something Jama no doubt thought of himself when he instructed the Imperial Explorers to spread out among the many city streets. To find a place where one might immerse themselves in the new world around them and return with all of the knowledge they have gained.

That was something Kaiya had some inkling of how to do.

Instead of her original intention Kaiya managed to have some sort of working relationship with a young musician and his master. Initially meeting the younger, Sakia tried unsuccessfully to speak with the man but only when the actual head of the house appeared did they make any progress. Him using his many years to promptly shoo the girls away before slamming the door shut. It was only after a small performance outside, the purity of the music, that the man reluctantly decided to open the door once again. Taking the lead they managed to communicate, him in Mekhem and Kaiya with simple nods or gestures and they managed to come to some basic arrangements.

Hikari spent her morning and early afternoon on the wrong side of the damn island. It had looked promising enough sure, but wherever she turned she was met only with disappointment. It simply wouldn't do; and eventually she shifted her attention to the West Port instead, finding herself a local guide to assist her. At least some people could be convinced with the right words around here; and before long she found herself in the expensive side of town, on the hillside.

Then came the hard part, convincing those responsible for the place she'd had her eye on that she should be allowed to stay there. A fact made considerably more difficult by the fact she spoke only Rokugani, and was in the company of Azuki. Yet she still managed to convince them that she was a person of importance, difficult as the language barrier might have been; and that such a fact should induce them to acquiesce to her request. With that done, Hikari decided she should make the place her own, and found herself shopping.

She loved to shop.

She even loved to shop when nobody understood her.

Unfortunately, she somehow ended up with useless junk.

This little statue was supposed to bring good luck. And this thing you hang on the wall is supposed to keep away bad dreams. And this rug should be placed in the exact center of the room so that it can influence the flow of positive emotions throughout the abode.

She looked at her useless junk with great affection, before sitting down to write a report for Yajinden.

I'm a homey. For 4 CRIB you have a 1FR per session to your Tension! rolls.Homespeed. For each CRIB, you can do 1 additional off-screen activity per time slot when at your place, up to your Insight Rank. x2This is my home now. For each CRIB you can get 0.1 Reputation. x4

For his part, Kenzo was all to happy to agree that nearby a mill and a tannery was not an ideal fit. He enjoyed nature, less so the products that came from it. And so, he was more than willing to do some scouting, and to find a more suitable area. The Hillside district seemed like a good spot, and it didn't take long to narrow down the search further.

The building was rather expansive, but that actually made the sell easier. Kenzo had no difficulty encouraging the owner to allow him the use of what seemed to be a guest room.

While Utsu was off procuring supplies, Kenzo spent his time in the nearby wilderness. It was easy to find some pleasant plants and wildflowers to add to the decorations, as well as enough wood to provide for heating. A few trips, and he considered that done.

The sun fell, and the full moon rose. Kenzo, putting the last touches on some simple decorative painting, wiped his brow. There was no time left to write his own note to the fleet. Frowning thoughtfully, he walked over, glancing at Utsu's work. "I don't suppose you can add another line? 'Also, Mirumoto Kenzo is here'?" He chuckled. No, he rather thought not. And so, he scrawled his own quick note, without flourish or embellishment. That would be enough.

A few questions of the locals, and Tori has the lay of the land well enough; the hillside looks an adequate place, and she finds a vacant little house on a nice plot of land that should suit her purposes nicely.

Business, conveniently, is a universal language, and she finds the landowner and gets some support for her development plans to add value to the property.

There's space enough for a private garden, and this might be a good place to set up the library, too.

A little shopping, make some shelving for research notes, and it's a start.

She promptly notifies Jama, as well as her intentions of constructing a small library on-site, which when complete will be open to the needs of the Explorers.

After crossing the island with Agatha, Edogawa had found the apple vinegar Agatha Sanjuro needed in a small market in La Nueva Esperanza. Speaking with the locals gave him a sense of the community, combining with his training as a Miya to give him an instinctive sense of life on La Isla de la Tortuga. Nueva Esperanza felt like an ideal place to settle on the island and he soon found a small home near La Plaza de Diversidad, where he might put his crafting knowledge to use. The owner was not pleased by the idea of what a dog might do to their property, but Edogawa was willing to offer a little extra coin.

Later in the day, the Miya moved in. He didn't worry about refurnishing, focusing instead on some minor repairs. There were signs of rodents nesting and sealed the holes they had made to enter. The vermin themselves were soon eliminated. Once he was settled in, Edogawa wrote a quick note to Yajinden and sent it off.

While the place is utterly shabby and derelict looking, Crab pragmatism wins out over his initial revulsion. His projects are likely to be expensive so it is best that he get some place cheap and with relative easy access to the port.

He enters the establishment and speaks with the owner whom he is already somewhat acquainted with. He manages to work out an arrangement and then sends a letter to Yajinden, informing the quartermaster on where he will be staying. After that he heads to the market to stock up on some supplies. Then he sets up some traps and locking mechanisms to keep the undesirables out. He later has to clear out the remains of aforementioned critters.

All rental fees (not deposits) are per session. First rent is paid for the session starting with D6.All who chose Gaijin in My Home should define the Servant in communication with the GM.All who chose I Prefer To Work At Home should declare the one Skill that benefits.All who took the Debt should introduce the Disadvantage onto their sheets, along with 1 Rank of Wealth Advantage as per the description of the Disadvantage, and the corresponding amount of koku-worth, just in silver, lessened by whatever they've spent on.If you have a standalone building as your abode it is possible to add a sub-forum with its own description, subject to GM approval.If you have a room in an estate, it is possible to add the description of that room to the description of the location, subject to GM approval.All should have a dedicated thread in their PF where features of their abode are listed. Something in their public profile would be nice too.

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The event remains open for late-rollers during D6. All Explorers who don't roll for it during D6 are assumed to be staying on ships. In case of Denizens it would mean staying at their nondescript locations.

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