Whenever you play a character, whether in AL, a homebrew campaign, or a store-run event, as your character grows and improves, your skill and knowledge as a player grows along with it. The same thing applies to being a Dungeon Master. Though the role of a DM is challenging, it can also be the most rewarding once you learn the ins and outs, and can eventually become even more fun than being a player. As you run games, you’ll notice...

There have been many published game worlds, stories, and adventures for D&D, each with their own style, feel, and personality. However, as a Dungeon Master, the greatest world your players could take part of is one that shares a bit of your own style as well. It’s always easier to weave a story around something to which you’ve given a bit of your own imagination. For this, the Dungeon Master’s Guide does provide some wonderful...

When you’re running a D&D adventure, nothing is more important than the input from the players, who are not only the main protagonists, but also the people you get together to have fun with session after session. Let’s do a quick exercise. Take a look at your D&D Player’s Handbook. Now, imagine that the title is just a sticker placed on the cover of the book. When you open the book, the pictures are all taped to the...