Burning Wheel (Classic)

Date of Publication: October 31, 2002Print Run: 1036Print Status: Out of PrintPage Count: 2 Books 240 Pages and 232 PagesPhysical Dimensions: 5.5 x 8.5Distribution: Convention Sales, Direct Sales, and retail distribution in the US and the UK.Production Notes: Printed at Cushing-Malloy in Ann Arbor, Michigan. 100 were packaged by hand using brown paper and construction paper for origami cases designed by Michael A. Morel. The remainder were either shipped without packaging or with bellybands printed at Barefoot press.

Much more than a collection of monsters, this book is the essential tool for spawning your own creatures, traits, and lifepaths. Inside the Monster Burner are the detailed guidelines you need to understand and manipulate the Burning Wheel character burning system. Plus:

Four new lifepath sets: Roden, Great Spiders, Trolls and Great Wolves, complete with new skills, spells and traits.

Dozens of illustrated monsters! Some classic, like the Giant and the Dragon, and some unique, like the Chiropteran and Hsigo, but all steeped in that distinctive Burning Wheel flavor!

Plenty of suggestions for integrating monsters into your existing campaign and for starting new ones rife with creatures.

The Monster Burner builds on the foundation provided in the Burning Wheel and the Character Burner. Familiarity with the Burning Wheel Fantasy Roleplaying System is suggested for full enjoyment.

The Monster Burner is now in its second printing. This printing incorporates all of the current errata and makes the book completely compatible with Burning Wheel Revised.

Starting with a simple d6 die pool mechanic, this game intuitively builds on its core concepts, evoking a pitch and tenor in play uncommon in roleplaying games. This book details solid, dramatic systems for task resolution, advancement, trials of belief, tests of nerve, searing social conflict, dangerous sorcery, miraculous faith, and brutal, gut-wrenching martial combat. Behind the dice, player decisions drive the game's systems. The choices tangibly affect every outcome, from glorious victory to ignominious defeat.

The mechanics are presented in an easy-to-read writing style, with plenty of insight and advice from the designer. If you¡¦re not careful, Burning Wheel will change the way you play roleplaying games.

Ken Hite named The Burning Wheel the Best New RPG in 2003. Reviewers on Gaming Report.com, RPG.net, Silven.com, Realms.org and have hailed it as 'excellent', 'impressive', 'innovative', and, most importantly, 'fun'.

Paths of Spite

Date of Publication: August 18, 2005Print Run: 50Print Status: Out of PrintPage Count: 20Physical Dimensions: 5.5 x 8.5Distribution: Convention Sales and The Complete StrategistProduction Notes: Printed at United Stages in Queens, NY. Assembled by hand by Luke and Dro.

Burning Sands: Jihad

Date of Publication: August 18, 2005 (1st Summer Secret Surprise)Print Runs: 1st:100, 2nd:100, 3rd:100, 4th:100, 5th: 100, 6th:88Print Status: In PrintPage Count: 92Physical Dimensions: 5.5 x 8.5Distribution: Convention Sales, Direct Sales, and The Complete StrategistProduct Link:http://www.burningempires.com/catalog/product_info.php?products_id=31Production Notes: First and Second Printing printed at United Stages in Queens, NY. Assembled by hand by Luke and Dro. 3rd and 4th printings printed at Lightning Source in Tennessee.Back Cover Blurb: The time has come: Choose your side or be swept into oblivion. Will you fight for the Mahdi-Emperor with his fanatical jihadi warriors as they seek to remake the galaxy in their own image? Will you help them burn out the hives of these ancestor worshippers who claim that the entirety of a man’s worth is written in his genetic heritage—infidels who claim that a fortunate, select few are bred to wealth and power and the rest are born only to servitude and slavery in their cause? Will you fight against such oppression? God has ordained the struggle holy! Will you raise your sword in the defense of the ancient and glorious nobility who have ruled mankind since before Terra was lost? Will you fight for the nobility who claim the blood of heroes and the mandate of the ancestors? Will you spend your life to defeat the tyrannical spread of savage religious oppression and a merciless theocracy? Or will you heed the words of the Matriarchs, play both sides against the middle, and salvage what genetic material you can from this disastrous war caused by a man too willful to obey the precepts of the Sisterhood that made him what he is? Choose now, be burned and forever changed. Best Supplement of the Year “This captures Frank Herbert’s Dune perfectly, with the serial names only lightly colored over (not even filed off).” —2005 Indie RPG Awards. It’s as clear-eyed as anything Luke does, and it adds Vehicles, Propaganda, and (brilliant) Ancestry rules to the basic Burning Wheel system. —Ken Hite, September 2005

Burning Empires

Date of Publication: August 9, 2006Print Runs: 1st: 2000, 2nd: 2090Print Status: In PrintPage Count: 656Physical Dimensions: 5.5 x 8.5Distribution: Convention Sales, Direct Sales, and retail distribution in the US, Canada, UK, GB, Germany and PolandProduct Link:http://www.burningempires.com/catalog/product_info.php?products_id=30Production Notes: Printed at Regent Publishing, NY and Hong Kong. First printing had problems with the spine. The books do not fall apart, but they look damn ugly. All first printing preorders were replaced for free at the expense of Burning Wheel Headquarters.Back Cover Blurb: An epic science fiction roleplaying game based on Christopher Moeller’s critically acclaimed Iron Empires graphic novels, designed by award-winning game designer and author of the Burning Wheel, Luke Crane.

BURNING EMPIRES uses the Burning Wheel system as its core and expands it to encompass the sweep of stories that decide the fate of worlds! In this game you will find mechanics for ingenious technology, subtle infiltration, fiery revolution, searing debate, blazing firefights and strategic warfare.

The player characters are the protagonists in a story that will decide their own fate, the fate of their loved ones and friends and the fate of their very world. It is a trial of conviction and belief. To save all that you hold dear in BURNING EMPIRES, you must pass through the fire.

And you will be changed.

The Blossoms Are Falling

Date of Publication: August 15, 2007Print Runs: 1st: 380, 2nd: 100, 3rd: 200, 4th: 50, 5th: 100, 6th: 100, 7th:100Print Status: In PrintPage Count: 212Physical Dimensions: 5.5 x 8.5Distribution: Convention Sales, Direct Sales, and The Complete StrategistProduct Link:http://www.burningempires.com/catalog/product_info.php?products_id=28Production Notes: Printed at Lightning Source in Tennessee. Originally conceived as a small handout for Burning Wheel by Richard Soto.Back Cover Blurb: It was an age of peace and tranquility that crashed to a close with a war so violent it shattered the foundations of Japan. It toppled the old imperial order and gave rise to the Shogun. An era containing the zenith of art and culture, but the nadir of strife and suffering. It was the twilight of one epoch and the dawn of another. It was the Heian era, and Japan would never be the same.

In this new supplement from Burning Wheel Headquarters, you play fearsome bushi trapped between honor and shame, wise Shinto priests who seek to placate the spirits who protect Nihon, powerful Buddhist monks who pray for the souls of the dead while plying strong influence at court, and powerful courtiers battling for control of the failing state. Whichever role you choose to undertake, you will determine the fate of the era: Will Nihon walk her doomed path or will history be changed? Will the state survive or will it descend into anarchy? Will the emperor retain his rule or will the samurai rise and claim his power? You are at the center of this maelstrom and you will decide!

This 212-page book contains a Clan Burner to help your group design a campaign for this setting, five new lifepath settings, four new emotional attributes, 100 new traits, more than 30 new skills, ten new Japanese monsters, six new forms of natural magic, Feats of Valor, challenges of honor, rules of etiquette and the poetic Duel of Verse. Plus dozens of new illustrations, and fiction by Robin D. Laws!

The Magic Burner expands on the seven systems presented in the
Burning Wheel and the Monster Burner, offering new mechanics, options
and variants to add to your Burning Wheel game.

This book contains:
• Eight new magic systems—Practical Magic, Familiars and Homunculi,
Art Magic, Enchanting, Spirit Binding, Summoning, Death Art and
Abstraction and Distillation
• Five variants and modifications for existing systems—Gifted, Religion,
Blood Magic, The Arsenal Method and Alternate Readings and Practicals
• One beautiful new emotional attribute—fearsome Corruption
• Extensive guidelines for creating your own magic systems and spells
• New lifepaths, traits and skills for wizards and their followers

Plunge your hand into this eldritch storm and grasp hold of the power!

Preorder release of 200 copies only, maximum 2 per customer.
All preorder copies hand signed and numbered by the author.

The Adventure Burner

Date of Publication: August 6, 2010Print Runs: 1st: 2070Print Status: In PrintPage Count: 364Physical Dimensions: 5.5 x 8.5Distribution: Convention Sales, Direct Sales, and The Complete StrategistProduct Link:http://www.burningempires.com/catalog/product_info.php?cPath=24&products_id=59Production Notes: Printed at Cushing-Malloy in Ann Arbor, Michigan.Back Cover Blurb:
Adventure: What we consider adventure, some call hardship, pain and certain death. The privation, the politics, the bloody fights all take their toll, but it is only when we struggle that we truly live. We fight to overcome. We deal for gain. We suffer for glory.

The Adventure Burner is the third supplement for the Burning Wheel Fantasy Roleplaying System. It provides a system for setting up and running sessions, adventures and campaigns. Examples are provided in the form of three ready-to-run scenarios—The Sword, Trouble in Hochen and Thelon’s Rift—and 42 sample characters.

In addition, this volume provides extensive insight into the Burning Wheel system. 150 pages of commentary guide the reader through the game and its application in play. A handful of new and clarified rules complete the book.

These assets make the Adventure Burner an invaluable resource for eager neophytes and haggard veterans alike.