**********Players will be initially split into two factions, Blue and Red and then shuffled into two separate rooms. NB: There is NO GUARANTEE of team parity in a given room.Day 0 will not have a hostage exchange, but WILL have a vote for who to start as Room Leader.

Each player has the following Special Actions they can invoke:

SHARE - You may offer to share information (role, and/or team ) with another player. If the other player accepts, both players exchange the information. You may NOT lie when sharing, unless you have a role that says you can. This is done privately via PM.

REVEAL - You may tell another player, or a group of players, your information (role and/or team). There is NO expectation of reciprocity on a reveal. Roles may compel you to reveal, and again, This can be done privately via PM or publicly in the main forum threads. NB: If revealed publicly, your revealed info will be added to the first post of your room's threads.

Possible Roles:Note that ONLY the VIP and Bomber and Room Leader roles are for sure. All other roles are possibilities.

VIP - End the game NOT in the same room as the Bomber for a Blue Team win.

Bomber - End the game in the same room as the VIP for a Red Team win.

Room Leader - Each day the Room Leader picks a number of people to trade to the other room. The Room Leader CANNOT pick himself to transfer rooms. The number of people traded will decrease over time and depend on exactly how many people are playing. EG: 22+ players: Day 1, 5 people, Day 2, 4 people .... Day 5, 1 person.Abdication - The Room Leader can abdicate at anytime and pass their leadership to another player of their choosing. The receiving player may decline the role, in which case the role is not transferred. Usurping the Room Leader - At any time someone may cast a vote for a new leader. If that vote is picked up by 51% of the room, leadership is passed immediately. (NB: I will be very disappointed if I don't see at least one end of day leader usurp shenanigans.)

Born Leader - Unaligned - Personal victory. Finish the game as a Room Leader. (NB: There may be more Born Leaders assigned then rooms)

Bouncer - R/B - ONLY if an ODD number of players are playing. Can shunt a player to the other room at any time.

The Black - Black - If any player shares with you, you win and ALL other players lose.

Cupid - Red - Once per game can reveal to two players. Those players must end in the same room together to gain a personal victory.

Eris - Blue - Once per game can reveal to two players. Those players must NOT end in the same room together to gain a personal victory.

Sniper / Decoy / Target - Unaligned. At end of game, Sniper gets a VIG shot and gains a personal victory if he hits the Target. Decoy gets a personal win if he gets shot instead of the target. Target gets a personal victory if he lives through the Sniper's shot.

Doctor - Blue - Must share with the VIP before the end of the game.

Engineer - Red - Must share with the Bomber before the end of the game.

Enforcer - R/B - Once per round, force two players to reveal to each other.

Eavesdropper - R/B - Has a chance of being BCCed on any PMs.

Firefighter - Blue - If the Firefighter card shares with the VIP, he will protect the room he is in against Firebombs.

Pyrotech - Red - If the Pyrotech card shares with the Bomber, then the bomb becomes a Firebomb and will kill all players in both rooms at the end of the game.

Hot Potato - Unaligned - Swap teams and roles with any player that initiates a share with you. At the end of the game, the Hot Potato loses.

Interrogator - R/B - Once per round privately reveal to one player and ask them a single Yes/No question to which they must answer honestly.

Kangaroo - R/B - Once per game, switch places with someone in the other room. You may swap with the leader of the other room, however, you do not become leader.

As there is the possibility of role swaps, and there are win conditions that may require a player to share with another role. If a role/team swap happens it can clear the win condition.

EXAMPLE:

On Day #2, the VIP shares with the Doctor as part of his win condition. On Day #3, the Mad Scientist swaps the VIP with another player.The VIP is NO LONGER is satisfying his win condition and MUST find the Doctor again.

If our team loses, it's going to be entirely your fault.-rekardIf you still end up losing after this, it's totally not your fault.-HellheartRB: I shot the seer didn't I? Omega: Of course you did.

RaveBomb wrote:REVEAL - You may tell another player, or a group of players, your information (role and/or team). There is NO expectation of reciprocity on a reveal. Roles may compel you to reveal, and again, this can be done privately via PM or publicly in the main forum threads.

So if someone claims to be "REVEALING"-- either via PM or in public-- then they're not allowed to lie, right? (Absent a specific power?)

Omega may freely post in any room, and PM any player at any time for any reason.Omega can NOT become a Room Leader.Omega does NOT count for or against any sort of win condition.Omega can NOT be the target of any powers.Any player MAY SHARE/REVEAL with him as normal.

If our team loses, it's going to be entirely your fault.-rekardIf you still end up losing after this, it's totally not your fault.-HellheartRB: I shot the seer didn't I? Omega: Of course you did.

In the case of any roles that require a share to happen to fulfill a victory condition, that is re-evaluated. EG: VIP shares with the Doctor. Mad Scientist swaps the VIP with Player BPlayer B is now the VIP and MUST find the Doctor.

If our team loses, it's going to be entirely your fault.-rekardIf you still end up losing after this, it's totally not your fault.-HellheartRB: I shot the seer didn't I? Omega: Of course you did.