Research shows potential of video games as educational tools

Video games have great potential as educational tools if they are designed properly, writes Kristen Swanson, senior educational-technology leader for BrightBytes and a founder of the Edcamp movement. In coordination with Gayle Allen and the nonprofit Zynga's Co.Lab, research "has identified that many games offer opportunities for engagement, real-time data and persistence in ways that can't be replicated in analog environments," Swanson writes in this blog post.