No doubt though that this will become the ONLY game that 'someone' so desperately needed to justify buying a PS4. Every other game will just not quite cut it for these gamers. We all know they never ever intended to buy a PS4 anyway, but, eh, you know how people like to stir the pot.

They'll refuse the buy the PS4! 'I'll be keeping my PS3 then', they proclaim as if in some way it literally hurts Sony. What will Sony do if people follow suit? Everyone knows that $1 of last gen money isn't anywhere near as valuable as $1 of next gen money.

So people, think before you make that all important choice. Keeping your PS3 means that PS+ and all the games coming for the PS3 will ONLY generate current gen dollars and the last thing Sony would want to do is accrue any more of that old tat.

Sony could be planning something with combo games. Ones made during the transition period where the development of each platform version could fit on the same disc.

One copy pressed and sent to retail but intended to play on both ps3 and ps4. The core of the game could essentially be unchanged but the assets of the game can be adaptable depending on the platform the game is running on.

A truly hybrid disc. Sony could make a killing patenting the idea. The tech behind each platform may be different but its like consoles are getting closer to that universal style like the PC.

Like how a PC game is able to be adjusted to the different specs of PC hardware and yet its a single copy that is sent to the stores for people to buy. Seeing as ps3 and ps4 use the same media format the potential of a combo disc is possible.

ain't going to happen. because the cell=/=x86. PCs can make that possible because they are all x86 compatible. That is why it will take Sony longer to port the PS3 version of GT6 over to the PS4 due to system incompatibility, even when both uses Blu-ray. That is also one of the main reasons why there is no BC of PS3 games on PS4. Unfortunate really, as I would love to see that happen.

The X720 is also based on X86 architecture which is also different from the PowerPC of the X360 but MS is apparently going to implement an Xbox 360 SoC inside the new hardware to make BC a reality. http://www.xbitlabs.com/new... Sony could have done the same by implementing a cell SoC inside the PS4 but I guess cost and their unwillingness to take a heavy loss on the system factor in the decision to exclude it.

Why did GT6 have to release at the same time as Driveclub? Why not holiday 2014 to give Polyphony time to master PS4 and give it enough time to build up a couple million install base. Don't announce till E3 2014 so Driveclub has time to flourish but you get the biggest system seller early in PS4's life.

well GT6 is an improvement on the GT5 engine, which was built for PS3. to start production on PS4 they would probably have to start coding for a brand new engine since the PS3 uses a different architecture than the ps4 (cell=/=x86) thus making the wait for a new GT game longer.

I believe Kazunori Yamauchi being the person he is, he heard the complaints with GT5. That even though the game is a big success it wasn't the game up to the standards of Polyphony Digital. Sure months of updates & DLC has vastly improved the overall game but it should've been that from the beginning.

GT6 is in a way a rectification of the problems that hindered GT5. To apologize for the mistakes that occurred in GT5. Working on the engine for GT5 took a toll on the game & now that they have a full understanding of the PS3 architecture Polyphony can truly do what they do best. Make a game that blurs the line of reality.

Simple. They don't want to risk putting GT6 on a new system with everyone saying 'I'll wait a few months to buy a PS4. They put it on the PS3 where the fanbase is right now and give Drive Club to the PS4 owners.When the PS4 get some good sales and enough of a fanbase they release either the GT6 made for the PS4 or a new GT made for the PS4.

Aside from the usual "Theres a bigger install base to sell to" theres also another reason. GT games are regarded as being at the cutting edge of what a system can do graphically. When have you ever seen a launch game look just as good as those that come out 2-3 years later? It just doesnt happen. Polyphony are going to want a bit of time with the PS4 hardware in order to push out something that looks truly remarkable, not just a PS3 version with a lick of paint.

Im still hanging my hat on a GT7 prologue in 2015, not a remastered GT6.

1. Low install base... Why launch one of the biggest selling IP in gaming history when the install base is going to be low 2. Driveclub - it needs time to embed itself in the Sony range of IP. Even if people knew GT6 on PS4 was launching in 2014 they may skip Driveclub 3. Sony still supports PS3. As others have said, an E3 announcement of a PS3 price drop + GT6 = HUGE sales