after a lot of hours of play, 9 settlers soon 10, skill tree finished, I would like to make you a return:

the mechanics of the game at the level of waiting / wish of the settlers is really very good, it gives challenge, nothing to say
-agriculture is very well adjusted / realistic

the management of food / winter very well too, good challenge
-Goblin attacks are good even if for the moment it did not worry me too much (no death / just injury), having so max difficulty it changes?
-the iron ore does not “push back”, I find it good because it requires a good management of resources in order not to waste / it would be interesting in the future if possibility of having a larger map with areas to discover (discovering by sending a prospecting colonizer) to find the resources necessary for its expansion.

my wishes for the future of the game:

cabinet or other to manage his equipment (weapon / clothing) so you do not have to search for his equipment anywhere on the map.
procedural card

-How many settlers max is it possible to have?
-as far as the expectations of the settlers go, currently I have expectations that are locked, is this already included in the gameplay, and if yes when / how?
can we destroy a camp? I saw that we could destroy the totem but I did not go to the end … what happens if the camp is destroyed?

I think that’s all for the moment, good luck and thank you for this survival game!

it would be interesting to be able to give several orders in a row, for example: to build chair then to sow strawberry then to equip watering can and to be able to manage this list by removing if necessary the operations of this list.
once the orders are over, the settler will resume his “normal” activity

thank you for the information !
indeed for the indicator of inactivity it is not necessarily essential but I think in case we would have 50 settlers to manage, it could be interresting;) or let’s be crazy 1000 settlers to manage

I think you can wait with making the map bigger. I honestly thought this was intended to be this small for testing purposes and smoothing out every mechanic. And to be honest, why a bigger map, if their is not enough to fill it with yet.
You can fill it now, but it doesn’t have a real purpose.

Maybe you can try out map seeds? So that when people start a new game they at least get a new world.
I think bigger maps should be introduced when we can have up to 25/30 colons and the game is more fleshed out, with more tech, workbences, etc. And when you are at that point there has been probably been enough feedback about how to make exploration fun