Other Cool Add-ons for Fantasy Grounds

This product contains over 550 tokens in a base 70 pixel format (for Medium-sized) and over 250 portraits, all converted and optimized for online gaming over Fantasy Grounds. Produced by artist Claudio Pozas and Fiery Dragon Productions, these tokens are framed in a fiery border. The tokens are sorted into a token module for sci-fi and one for modern tokens. The portraits are provided in separate PPK files, separated for Sci-Fi and Modern.
Once installed via the Update system, you can then activate the tokens within the Module Activation window. The portraits will show up automatically as new portrait folders when you choose to assign a portrait.
Token List
Amazon, Guards, Ape Men, Robots, Fiends, Tong Gang, Gangers
Crime Lords, Ghouls, Super Heroes and Villains, Mobsters
Scientists, Soldiers, Shapeshifters, Police, Spies
Vampires, Goblins, Kobolds, Ogres, Hounds, Spawns
Martial Artists, Scientists, Reporters, Private Eyes
Techies, Toughs, Bodyguards, Bouncers, Bugbears
Hacker, Infiltraters, Vehicles
Many More
SmiteWorks Presents: Fiery Dragon's Counter Collection for Fantasy Grounds, owned by Fiery Dragon Productions, Inc. Used with permission, all rights reserved. (C)2015. Visit the Fiery Dragon website at www.fierydragon.com for more product information.

B20: For Rent, Lease, or Conquest
FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP!
A Pathfinder/3.5 Compatible Adventure for 4-5 level 7 PCs
There comes a point in every adventuring career when a guildhall becomes a necessity. After all, where is the fighter going to hang his trophies? Where is the wizard going to perform his arcane experiments? Fortunately for the PCs, Edgewaith Manor is free for the taking. Unfortunately, it’s a bit of a fixer-upper. There’s some really bad mold in the bathroom, the furnace is temperamental to say the least, and the whole place is infested with interplanar ants. Such are the joys of homeownership.
Even worse, a group of treacherous real estate agents want the house for themselves, and they’ll stop at nothing to get it. Once the PCs gain access to the manor’s magical deed, they will have to work quickly to rearrange the rooms, populate them with traps and troops, and prepare to defend the house. In this adventure, the party has the rare opportunity to build a dungeon for the GM!
Also included in “For Rent, Lease, or Conquest”:
A trio of malfunctioning magical items sure to befuddle any adventurer.
PC-eating chicken coops.
A crash course in gnomish architecture.
The chance to befriend a formian monarch and gain the esteemed title “Defender of the Colony.”
An excellent opportunity to gain a home base suitable for any adventuring party.
Art by White Wolf alumna Laurel Shelley-Reuss.
Designed as a sequel to “Death & Taxes,” this module also works perfectly as a stand alone adventure.
Requires: A Fantasy Grounds full or ultimate license and the included Pathfinder ruleset.
Fantasy Grounds is a trademark of SmiteWorks USA, LLC (C) 2015.
ALL RIGHTS RESERVED.

B19: Tower of Screaming Sands
FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP!
A Pathfinder/3.5 Compatible Adventure for 4 level 7 PCs
Deep within the blasted desert wastes a mysterious black tower has been sighted.
The structure is not marked on any known map and has not been seen in this location by travellers in the region, yet there it stands. The adventurers set out to explore this ancient, isolated tower that appears ripe for the plundering. Within they face a gauntlet of insidious traps and supernatural horrors. The deeper the adventurers delve, the more secrets of the tower’s origins they uncover. The tower’s sinister creator does not rest easy in his arid grave – the adventurers must face him if they are to survive the Tower of Screaming Sands.
Also included in “Tower of Screaming Sands”:
Five deadly new traps – The Chamber of Ten Thousand Teeth, The God’s Grasp, Chamber of Flooding Sand, Hall of Arcing Blades and Descending Stone Block
A new monster – the scorpion swarm
Rules for whirlwinds, a new magical hazard
GM tips for running overland travel
Requires: A Fantasy Grounds full or ultimate license and the included Pathfinder ruleset.
Fantasy Grounds is a trademark of SmiteWorks USA, LLC (C) 2015.
ALL RIGHTS RESERVED.

Arcknight Games present:
The Winding Caverns
Dozens of high quality battlemaps of twisting caverns, forked passages, caves, cavern openings, cliff faces and more that you can use for caves and tunnels.
Great for any occasion in natural caverns.
Includes 18 original maps (11x17 squares) and 16 'premade' composite maps using the original maps to contruct scenes that are much larger. All maps are perfectly 100 pixel per square images, making it easy to place a Fantasy Grounds grid over top.
Here are some of the scenes you will get:
Monster Den
Bear Cave
Maze
Secret Entrance
Twists
Forks
Cave Mouths
Cliff Face
Expanse
Fantasy Grounds Conversion: Doug Davison
Requirements: A Full or Ultimate license of Fantasy Grounds
(C) 2014 Arcknight Games. Arcknight Games and all related marks and logos are trademarks of Arcknight Games. All rights reserved. Used with permission. (C) 2014. All Rights Reserved.
This product is Copyright 2014, SmiteWorks USA, LLC. Used under license from Arcknight Games. This product's format, programming code and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.

Arcknight Games present:
The Graystone Castle
Dozens of high quality battlemaps of great halls, rooms, corridors, and battlements to build a castle. Includes both furnished and unfurnished maps.
Great for any occasion in a castle of course! From daring escapes, to great sieges, to political assassination plots.
Includes 18 original maps (11x17 squares) and 16 'premade' composite maps using the original maps to contruct scenes that are much larger. All maps are perfectly 100 pixel per square images, making it easy to place a Fantasy Grounds grid over top.
Here are some of the scenes you will get:
Throne Room
The Iron Halls (51x33 squares)
Large Castle (51x22 squares)
Gated Bridge
Barracks
Battlements
Rear Balcony
Dungeon Maze
Walled Gate
Castle Keep
Fantasy Grounds Conversion: Doug Davison
Requirements: A Full or Ultimate license of Fantasy Grounds
(C) 2014 Arcknight Games. Arcknight Games and all related marks and logos are trademarks of Arcknight Games. All rights reserved. Used with permission. (C) 2014. All Rights Reserved.
This product is Copyright 2014, SmiteWorks USA, LLC. Used under license from Arcknight Games. This product's format, programming code and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.

Arcknight Games present:
Cobblestone City and the Fireside Inn!
Dozens of high quality battlemaps of buildings and roads to create a sprawling cityscape.
Great for Ambushes, Buying Equipment, Street Chases, Alleys, Raids on Cities, Roof-top Getaways or the quintessential "you start in a tavern" scene.
Includes 16 original maps (11x17 squares) and 16 'premade' composite maps using the original maps to contruct scenes that are much larger. All maps are perfectly 100 pixel per square images, making it easy to place a Fantasy Grounds grid over top.
Here are some of the scenes you will get:
Long Alley
Fireside Inn
Slums (34x22 squares)
Brave the Slums
Shop the Commercial District
Tavern
Inn
Have a Rooftop Chase
Cross Streets
Thrown out of the tavern into dangerous alleyways
Fantasy Grounds Conversion: Doug Davison
Requirements: A Full or Ultimate license of Fantasy Grounds
(C) 2014 Arcknight Games. Arcknight Games and all related marks and logos are trademarks of Arcknight Games. All rights reserved. Used with permission. (C) 2014. All Rights Reserved.
This product is Copyright 2014, SmiteWorks USA, LLC. Used under license from Arcknight Games. This product's format, programming code and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.

Fantastic Maps and Rite Publishing present:
A Bundle of Lairs!
Jonathan Roberts, cartographer forTheBreaking of Forstor Nagar, and George R.R. Martin's Lands of Ice and Fire presents a bundle of 10 Fantastic Maps
Bandit's Lair: Your brigands, highwaymen, and rebels all need a home base from which to harass the PCs and their hometown!
Dragon's Lair: designed especially for Red Dragons and Fire Drakes, give your PCs a place to wake the wyrm!
Ice Temple: These crazy cultists worship a dragon trapped in a frozen waterfall and your PCs get to walk right on top of it.
Island Cave: Be it in the middle of a swamp, river, or just off the coastline, it's the perfect local for your PCs to attempt to root out a local monster.
Low River: Deep underground water flows by the abode of monsters, it's the perfect site from which PCs cant delve the world below.
Necromancer's Lair: Masters of animating the dead, or summoning fell spirits all need a place from which they can work their foul magics and your PCs can find it here!
Giant's Meadhall: Weather it's a retelling of Beowulf, a foray into the halls of a frost giant jarl, or you just need a setting for a great Viking party have we got the map for you!
Sand Dragon Inn: Everyone needs a place to rest their head, Jonathan Roberts brings you a one with for an Arabian Night of entertainment.
Tribal Encampment: Here on the great open plains, your local tribes can hold meetings of great import regardless if they are barbarians, lion-men, or centaurs.
Watchfire Keep: Your PCs can hold, invade, or sneak in this unique keep so that you can light, extinguish, or manipulate the beacon fire!
Fantasy Grounds Conversion: Doug Davison
Requirements: A Full or Ultimate license of Fantasy Grounds
(C) 2014 Rite Publishing. RP and all related marks and logos are trademarks of Rite Publishing. All rights reserved. Used with permission. (C) 2014. All Rights Reserved.
This product is Copyright 2014, SmiteWorks USA, LLC. Used under license from Rite Publishing. This product's format, programming code and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.

U1: Dark Days in Stoneholme
by Jonathan McAnulty
Dark Days in Stoneholme is a Pathfinder/3.5 compatible adventure suitable for four to six PCs of 1st-2nd level that features low-level exploration in Aventyr’s Underworld and intrigue both in and around the dwarven city of Stoneholme.
Waves of supernatural darkness sweep over the subterranean city of Stoneholme, quenching lights and bringing with it foul creatures of shadow. After heroically defending a group of dwarven children from being ravaged by a group of these shadow beings, the PCs are approached by Shtawn Deppenkhut—one of the king’s own advisers—and are offered the task of finding the source of the darkness that threatens the city.
The PCs investigation takes them through the Underworld to hidden caverns, where demon worshipping priests offer living sacrifices in an attempt to plunge Stoneholme into everlasting darkness, a first step in destroying the hated city once and for all, but as it turns out the priests aren’t the only ones behind this unfolding plan to destroy Stoneholme.
This fine dwarven-themed adventure includes:
Dwarves, diabolists, and demons!
The Underworld city of Stoneholme!
Two new magical items, the aubade pendant (to light a wayward adventurer’s path) and the dark-heart ruby (a devious stone of dark portent).
A grading system to let you know how well you’ve done at the end of the adventure
Two separate dungeons—the Quartzfell Glassworks and Felltooth Temple!
Maps and Images
The Dark-Blessed template, offering up a new means to embolden your monsters and NPCS!
Requires: A Fantasy Grounds full or ultimate license and the included Pathfinder ruleset.
Converted to Fantasy Grounds by Cari Most
Fantasy Grounds is a trademark of SmiteWorks USA, LLC (C) 2014.
ALL RIGHTS RESERVED.