1.Collision between vehicles and environment ( houses, trees, rocks) dont work.
2. Trees fall down (without Resistances) when you hit them with the car.
3. Collision beween vehicles is bugged (no damage or too much).
4. Colours look to bright and colourfull. The map hast not much details because its from arma1 and the ground ist much to bright so you can see enemies too easy.

1) Red shed doors won't open. Actions for both Close Doors and Open Doors are visible when doors are closed.

2) Fuel stations will not refuel vehicles.

Otherwise, the map is a thing of beauty!

Cheers,
OMAC

Total comments : 7, displayed on page: 7

SMD Sahrani A3

by
NonovUrbizniz

Description:
Sahrani, the original terrain from Bohemia Interactive's "Armed Assault" is being lovingly brought up to current standards and beyond. M1lkm8n and myself have spent countless hours documenting and fixing placement issues, bugs, and shortcomings of the terrain. Further, M1lkm8n has opened, improved, or port forwarded 100's of BI buildings and objects. Special attention has been paid to every minor detail and that same faithful attention to detail will be continued as I take the project forward.

For a comparison, I've made a short video of a quick walk around, and then a helicopter flight along basically the same paths, at the same date/time (sun is totally differently oriented due to the A3 weather I THINK?)

The Arma 3 Lighting and Weather makes an ENORMOUS difference along with our changed textures, and a recent change to our midrange texture as well. I will be tuning up all the textures for A3, as they all come off a bit too shiny right now.

Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:

Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Known issues:
- Dark Interior in one of the smd_dum_istan_olez_open buildings
- Rubble Showing in 1 Story Destructible Stucco house
- Roads make no noise under foot
- Dust does not appear to be working
- Cannot Load Mission error on startup and return to main menu
- ATACS Shemagh does not have inventory icon pic

Future plans:
Future plans for SMD Sahrani include but are not limited to:
- Alteration to bathymetric data
- A3 underwater coral and sea plant clutter
- Possible increase of Terrain Resolution (currently 2048x2048 10m cells, might upgrade to 4096x4096 5m cells)
- Physx Lods, A3 Materials, and corrected configs for ALL buildings and objects
- Modern RACS, SLA, RSPD, and UN factions and vehicles
- Inclusion of United Sahrani Terrain, and Building updates
- Further terrain and Building changes to reflect a longer passage of time post United Sahrani

POSSIBLE Terrain/Building Changes
- Removal of all Tank Traps
- Removal of all propaganda signs and statues
- Removal and replacement of all burned out/bombed structures
- Addition of Paving at remaining 3 airstrips
- Build out of Rahmadi
- Modification to existing ports (possible dredging of the two Corazol inlets)
- Addition of chemical port and or refinery
- Addition of Power Plants (Diesel Electric, and MAYBE some geothermals (might also add some A3 wind turbines)

Notes:
The current release is dependant on AiA_TP.
The current release WILL CONFLICT with SMD_Sahrani_A2.

Credits & Thanks:
- BadBenson for his hard work, guidance, and contributions to the building animations, destruction, sfx, and particle effects
- Mikero for his amazing tools, and assitance with sfx and configs!
- M1lkm8n for the countless hours spent on the animations, buildings, configs, terrain, and textures
- NonovUrbizniz - project coordinator, configs, packing, signing, minor model editing, and releasing
- Pliskin has put in countless hours putting out dozens of altered BI and Vilas textures for the vehicles and units
- ShermanFTW for his work on finishing the Civilian Buses done by ZombieDanceLeader
- Vilas for allowing us access to his models for modification. For any use of the Vilas models please request permission directly from Vilas.
- Wolle did all the config work for the misc objects that are now in the smd_assets package. HUGE Thanks to this long time Veteran of Arma Modding!!!
- Yoshi for all the work on the "Z" versions of the Sahrani Civs and several textures and graphics for our Arma 2 DayZ Derivative mod
- ZombieDanceLeader for his work on the Civilian buses and several textures for our Arma 2 DayZ Derivative mod

License / Disclaimer:
APL-SA - Author reserves the right to issue takedown notice in the event of actual or perceived violation of the license.
More info about this licensed work can be found in the included documentation!

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