Reggie apparently said at one point "white doesn't sell". He should try again given the iPhone 4 market for the white phones. Buut~ I kinda sympathize; when I watch a movie, I don't like a white border -- same goes for mah gamin'.

Maybe Reggie forgot how much the Wii sold... Oh wait? How did the CEO of Nintendo of America forgot how successful his own console is...

As for the picture, I personally even thought having nothing against these transparent devices, I like the opaque ones better. But hey, more choices to the consumer!

Interesting thing about the colors, but thinking back when I didn't have a regular NDS I played a bit of a friend's NDS a hers was white. I thought it looked amazing, the only bad thing is that it gets dirty a little too easy. If I had more options of color to choose for my 3DS XL I would have bought the grey one. It's almost white but hides the dirt a little better.

RPGLand: By the way, what is the difficulty level like in Bravely Default?

Mr. Asano: Hmmmm... I would describe it as casual. There is challenge, but we were trying to make a system that even people who haven't played something like Dragon Quest would understand. We tried to make a game that, say, a 20-year old girl could play and enjoy.

I think this is no surprise. If we get all Final Fantasy from 6 to XIII they all have been easy, maybe with the exception of XII. Maybe a boss or another in a game but the more games we play the easier they get. I think the real challenge in this game, like many RPGs, will come in the form of optional stuff.

Final Fantasy V wasn't that hard either, from what I've played at least. Sure, there were some grind points and some monsters I had to avoid, but it still wasn't NES hard. I see Bravely Default as more of a FFV spiritual sequel than anything else, so it actually kinda makes sense for it to not be all that hard.

RPGLand: By the way, what is the difficulty level like in Bravely Default?

Mr. Asano: Hmmmm... I would describe it as casual. There is challenge, but we were trying to make a system that even people who haven't played something like Dragon Quest would understand. We tried to make a game that, say, a 20-year old girl could play and enjoy.

(ノ`Д´)ノ wat

Why'd you focus on crap like that when the bigger deal is this:

Quote from: RPGLand

RPGLand: Is there anything you’d like to say to our readers, in closing?

Mr. Asano: I know that we don’t have plans to bring the game over to America yet, but thank you for your interest in the game. Keep talking about it on Facebook and Twitter, and keep watching for new info from us!

Granted, it might mean as little as "no plans" did for Catherine, but with how SE's been it IS disconcerting. Hell, at best it probably means we've got quite a wait ahead of us.

I take this as Se not annoucing things too much ahead of time. People created so much expectations for FFXIII, Versus, Kingdom Hearts 3, etc they may have realized it's best to announce something when it's somewhat close to being something, in this case, when the localization process starts.

EDIT: Seems that Dengeki has a bit of an early review up. According to Japanese speakers, the reviewer has played through the entire game to end. Apparently the impression was very pretty well written, but candid and very positive toward the game. One of the things noted is that BD is about 40hrs long (for the main game), but probably longer since the reviewer stated that he had to rush through it.