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Red Daughter of Krypton

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"She's done with people pushing her around, taking advantage of her, and betraying her. She's done feeling helpless, lost and discarded. She's done with hope, faith and acceptance. Now, all that's left is rage."

Dad. Kal. H'el. Siobhan. They ALL let me down. They all broke my heart. And now THIS. No more. Nobody gets away with hurting me ever again. Not THIS time!

— Supergirl a few moments before getting her Red Ring

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Red Daughter of Krypton is a twelve-issue Superman/Green Lanterncrossover story arc published in 2014, with Tony Bedard, Charles Soule and Robert Venditti as the writers. After the events of Red Lanterns #27 and Supergirl #27 -which serve as a prologue-, the proper story begins in Supergirl #28, Supergirl #29 and Green Lantern #29 and continues through the Red Lanterns and Supergirl titles, concluding in Supergirl #33.

A short while after the events of H'el on Earth and Krypton Returns, Supergirl picks a fight with Lobo in the research facility known as "The Block". Realizing he can't go toe-to-toe with a Kryptonian, Lobo does everything he can to push her buttons and to make her so irrationally angry that she can't fight effectively.

However, Kara has been having a very hard time since she arrived in the planet. She's only fifteen and she's already lost her home... twice. Her home-world is gone, her parents and all her friends are dead, her relationship with her only living relative is strained, she doesn't manage to fit into Earth, and apparently everyone she meets wants to decide what is better for her, use her or betray her after earning her trust. She's confused, heart-broken, and above all very, very angry. So, Lobo's taunting uncorks a volcano of rage in her that acts like a magnet to one of the new red power rings created by Atrocitus.

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From that point on, Kara gets tangled up in the Lantern corps wars, and she has to learn several harsh truths about herself in order to grow as a person.

Tropes:

Abhorrent Admirer: Invoked. Worldkiller-1 isn't interested in Kara romantically, but after he spends a while talking about wanting Supergirl's body and them being made for each other, Kara feels sick.

Worldkiller-1: Can not you see that both of our lives have led to this union? Supergirl: Stop. Just stop. You make us sound like lovers, and it's turning my stomach.

Anj: You sowed the seeds of future plotlines which may never come to fruition. Can you tell us what you were planning with Blaze? Siobhan? Michael? Shay Veritas? TONY: I was going to have Blaze create a trio of henchgirls called the Furies. Remember Siobhans roommate and her two friends? They were all orphaned in superhero battles and had sworn themselves to finding a way to make super-people pay. They were going to beat Supergirl and take her back to Blazes home dimension. Hilarity would ensue. I wanted to get Siobhan in there more, to make her and Kara a team. I had one issue where the newly Red Lanterned Kara fights Silver Banshee, and I contrasted their fight with flashbacks of Kara and Siobhan just having fun roommate moments. That remains one of my favorite things from the run: just letting her have a friend. Michael returns in my final issue, and well see if they do anything with him after that. If not, it was enough that Kara met a guy who had every reason to hate life and yet retained a positive outlook. He was in many ways a good role model for her, and he didnt want to trick or use her, which is nice for a change. And Shay I wanted to keep playing sort of mysterious. Is she really a friend to Supergirl, or does she view her as another science project? Shays still a bit of a cypher to me, which is okay if shes played for mystery. But I liked doing scenes of her staff at the Block talking about what its like being stuck there, having to wear her face, alternating between admiration and resentment. It gave the whole Block set-up a little complexity.

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Action Bomb: Supergirl can release the solar energy within her as an explosion without harming herself. She used this ability to knock down Worldkiller-1.

Action Film, Quiet Drama Scene: There're a good number of quieter scenes and introspective conversations between action sequences in order to highlight the main character is more complex than "angry, angsty teenager".

Asshole Victim: In issue #26, a crime lord is gunned down by one of the dancers whom he used to abuse sexually. No one sheds a single tear.

A Tragedy of Impulsiveness: In Red Lanterns #31, Supergirl decided the best and quickest way to help a Red Lantern get her mind back was taking a tank of lake blood and ripping it open over the city that Sheko was in. Unfortunately, Atrocitus was present, and he took control of the blood rain, making it into a tornado. Supergirl tried to fix the blood storm, igniting it with her heat vision... and unintentionally setting the city on fire. Her teammates angrily said that she had to learn to think before acting.

Badass Arm-Fold: She did this several times. One of those times happened during a battle: she flew in the battlefield, punched an enemy across the city, folded her arms and glared.

Atrocitus: Oh, the things I have planned for you, Guy Gardner. You and anyone who stands with you. Guy Gardner: Get in line, pal. You ain't the first, and I guarantee you won't be the last. Worse than you have tried to take Guy Gardner down! And you know what? You know what? I'm still here, you bastard! I'm still here!

Lobo tries to use Supergirl's rage against her by taunting her into not holding back. As such, Dr. Veritas teleports them out of the Block to prevent their fight from damaging it. Once outside, Lobo calls his ship and flies to Supergirl's old apartment in New York, hoping to calm her down. He then tries to be friendly to her offering to mentor her so she can learn to control her rage. Big mistake. Supergirl has had it with people trying to manipulate her and gives him a No-Holds-Barred Beatdown.

Worldkiller-1 had taken over the body of the Diasporan leader and wanted to steal Supergirl's body. However he couldn't destroy his host body. So he goaded Supergirl to use her Eye Beams on him until she reduced his body to ashes involuntarily.

Big Brother Instinct: It's complicated, but both Clark and Kara count (Kara is technically at least fifteen years older, but due to suspended animation shenanigans, Clark is a grown man while she's still a teenager):

Superman was NOT amused when he found out what his cousin had became a Red Lantern, and both Green and Red Lanterns were frightened of what he would do should he blame them. His first reaction was shouting What have you done to my cousin?

It was when Worldkiller-1 mentioned that he would go after her cousin that Supergirl recovered and defeated him.

Guy became one to Supergirl, helping her find herself and manage her anger.

Subverted. Superman thinks he must help and guide his teen cousin. Everyone thinks she would be better off with him... but Supergirl, who protests that she doesn't need or want any help. So Superman has to say Guy he couldn't keep her with him if she doesn't want to stay.

Big Damn Heroes: During the invasion of planet Grax, a Diasporan is about to kill a little girl. All of sudden Supergirl shows up and punches him across the city.

Big Dumb Body: Subverted. Wordkiller-1 transferred his soul into the body of Supergirl because she was crazy powerful and inmensely strong, and he thought she was only a stupid girl. By the time he realized she wasn't dumb at all and she had outsmarted him to force him out of her body and kill him, it was too late.

The Big Guy: Even though she's a tad tiny, Kara fulfilled this role in her team due to being the strongest member by far.

Blessed with Suck: Supergirl is one of the most powerful female heroes. Due to her power, a lot of people have tried to use her or manipulate her; to the point that she feels she can't trust anybody.

Supergirl: This strength, this power — It's been like a curse. But I refuse to be a victim anymore!

Blood from the Mouth When Kara becomes a Red Lantern, her blood turns into burning-hot acid which she vomits.

Blue and Orange Morality: Atrocitus' moral code is very simple: Killing and destroying whoever or whatever has made you mad. After reading his mind, Sheko notes that he's a monster by her people's standards and laws, but he's utterly convinced that his actions are righteous and necessary.

Blue Is Heroic: Kara gets her blue outfit back after removing her Rage Ring and getting over her anger.

Body Snatcher: The fifth Worldkiller is a living Kryptonite armor suit that attaches to a host and steals his or her body. It tried to snatch Supergirl's body after its previous host died.

Body Surf: As Supergirl is fighting the Diasporan leader, her real enemy -Worldkiller-1- emerges through the leader's damaged body and tries to snatch Kara's body. When she forces him out he transfers his spirit into the bodies of random bystanders -who are burn out nearly instantly- until Kara agrees to let him surf into her body.

Bound and Gagged: In order to transport her safely, the Green Lanterns gagged and chained Kara and placed her inside a containment cell.

Breath Weapon: In addition to her hurricane breath and freezing breath, Kara can spew corrosive plasma when she becomes a Red Lantern.

Bring My Red Jacket: During Supergirl's Red Lantern stint Kara and wears a red-and-black uniform and her battles are bloodier and more violent than usual.

Broken Bird: Kara has lost her parents, her planet is gone and she has been manipulated by most of people she has met... and in reaction she's gotten tougher.

Worldkiller-1: Look at you! The universe tried its best to destroy you and it only made you stronger.

Brutal Honesty: During a battle, Supergirl tells a girl run and hide. Since the girl hesitates because she refuses to abandon her mother's body, Skallox points out that her mother is dead.

Supergirl: You. Find someplace to hide. Girl: But my mom — Skallox: Your mother is dead! Now run for your life. Supergirl: You couldn't put that more gently? Skallox: Seriously, new girl? Gently?

Bullying a Dragon: In the beginning of the story, Lobo picks a fight with Supergirl. Knowing he can't go toe-to-toe with her, he mocks her, taunts her, presses her Berserk Buttons... so she gets angry and fights more sloppily. She certainly got angry. And then she proceeded to pummel him savagely.

The Cape: New 52 Supergirl didn't want to hurt anyone and was willing to help people, but her obsession with bringing Krypton back and her anger and loneliness issues were holding her back. During her Red Lantern stint she finally faces her inner demons and outgrows her angst and anger, and starts developing into the same kind of hero than her cousin is.

Car Fu: In Red Lanterns #29 Kara doesn't use a car as a giant club. She uses a large cargo ship as a giant club.

Catch a Falling Star: In Supergirl #31, Supergirl and Bleez are flying together. Suddenly Bleez falls down, and Kara quickly grabs her hand and carries her to the ground safely.

Cephalothorax: Zilius Zox is a round head with arms and legs attached to the sides.

The Chains of Commanding: Guy Gardner is the unofficial leader of the Red Lanterns who havent sided with Atrocitus. Its a very distressing job leading a team of psychotic, short-tempered Blood Knights with little regard for authority, especially when he tries to be the voice of reason, and his new role has driven a wedge between him and his former friends

Character Development: The storyline's intended goal was Kara confronting her darkest and ugliest side, and eventually getting over her anger and confusion and becoming the Ideal Hero that Supergirl is meant to be.

Tony Bedard: What it boils down to is that Kara's life has been one disaster after another since arriving on Earth. As she reacts to this the way any teenager would, she can come across as angry, mopey or whiny. I want her to be a positive, likable character who embraces the responsibilities that come with her newfound power. So I'm trying to use this encounter with Lobo and her moment in the Red Lantern Corps as a pivot point to work through her anger/resentment and emerge as the Supergirl we'd all like to see.

Chekhov's Gunman: At the beginning of the book, some aliens were seen floating in several pods in the background. Later on, Supergirl fought four of them, and Regen revealed that there was a fifth worldkiller. Guess who fights Supergirl at the climax of the storylilne?

Chest Insignia: Supergirl shares Superman's "S" shield which is the emblem of the House of El. During her Red Lantern tenure, she wore the symbol of the Red Lantern Corps: a circle and two crooked lines on its right and left sides. However, her insignia was slightly different: it was drawn inside a diamond instead of a circle.

Combat Pragmatist: Unsurprisingly, becoming a Red Lantern doesn't make Supergirl less reluctant to fight dirty. When she figures out the Diasporans can breathe in space, she smashes through their space ships. When she's fighting a ruthless and powerful alien parasite Kara resorts to every kind of underhanded tactics such like letting him bonding with her and then poisoning herself or tricking him into throwing her into the Sun.

Combat Tentacles: Worldkiller-1's body could form a mass of inky, gelatinous tendrils to seize his enemies and take over their bodies.

Conservation of Ninjutsu: Supergirl vs the Diasporans. A batallion of them? Red Lantern Kara wipes the floor with them. Their leader? Kara almost gets killed off.

Cool Starship: The Kaalvar is a large, impressive-looking, silver-grey starship.

Covers Always Lie: Red Lanterns #29 features Kara burning her old costume while Superman tries to stop her and Guy holds him back. Kara never tries to destroy her Supergirl costume, and Guy actually tries to talk her into staying with her cousin.

Crater Power: The Diasporan leader creates a new moon crater by smashing Supergirl into the Moon.

A case in point is Supergirl. She starts out a nice, happy-go-lucky girl. Then her father placed her in suspended animation inside a rocket and launched her out of Krypton. When she wakes up, she finds herself stranded on an alien, primitive world. Her family, her friends, her old life... are gone forever because her home world exploded nearly thirty years ago. Then she goes through several months of endless battles. Meanwhile, she appears to be unable to connect with her only living relative, she doesn't manage to fit in with Earth's people or keep any friends, and everyone she meets wants to decide what is better for her or tries to use her. She falls in love with someone, and then she finds out that her crush was a murderous bastard who was manipulating her. She has a chance to save her planet, and she fails... Then she runs into and fights Lobo, who intentionally presses her Berserk Buttons until she flips out. After pummelling him, Kara is mad like hell and feeling hurt, betrayed, confused and utterly hopeless, thinking she belongs anywhere and can trust no one.

Destructive Saviour: The Red Lanterns tried to save Primeen's capital city. Unfortunately they almost burned it down when they fought Atrocitus and Kara used her heat vision to stop a blood storm. Supergirl felt horribly guilty, and Blezz muttered she thought that they were supposed to be the good Red Lanterns.

Determinator: Supergirl never quits. Never. Not even when she's poisoned with Kryptonite, her body is getting stolen by an alien abomination, and her heart has stopped. Her mother taught her to never give up.

Supergirl: But then I thought of mother. I remembered all I had to live up to. A daughter of the House of El never quits. I wasn't about to be the first.

Didn't Think This Through: Supergirl used her heat vision on the blood maelstrom conjured by Atrocitus, and accidentally burned half city down instead of destroying the blood.

Does Not Know His Own Strength: In Supergirl #27, Supergirl kicks Lobo so hard that she -apparently- kills him. Kara is so upset that she swears she didn't want to kill him and she cries she doesn't know her own strength.

Supergirl: I don't even know my own strength!

The Dog Bites Back: In issue #26 a crime lord is killed off by the same dancers whom he used to mistreat.

Lobo: Your men would still be breathin' if you'd only been polite whan I walked in. Still, I showed you mercy. I just hope you showed your dancers more courtesy... (hands gun over to dancer) Crimelord: N-now, Suchin, let's not be hasty...! If I ever hurt any of you girls, it was only because— (shooting noises)

Doomed Hometown: Kara has lost her home-world twice. She tried to settle down in Earth but she left the planet because she felt she didn't belong there. Later on, she got kicked out of the Red Lanterns. Finally she decides that maybe she can make a life and a place for herself on planet Earth after all.

Dying as Yourself: When Worldkiller-1 is taking over Kara's mind, she removes her Red Ring as a last resort to kill it while she can still think for herself.

Dynamic Character: Kara starts off full of grief, depression and anger due to months of losses and conflict. Thanks to her new teammates she grows out of her angst, learns how to handle her rage in constructive ways, and becomes more thoughtful and happier.

Dynamic Entry: In Supergirl #31, Sheko is about to mind-raping several more innocent bystanders when a blast of heat hit her from behind. Cue Supergirl swooping in on her.

Eldritch Abomination: Worldkiller-1 is an omnicidal, shape-shifting, sentient alien black goo which steals -and often consumes- bodies and is bonded with an indestructible armor suit. And it's nearly as strong and invulnerable as a Kryptonian. And it isn't vulnerable to Kryptonite.

Everything's Better with Spinning: In Supergirl #30, Kara used a spinning move -combined with grabbing an enemy and use it as a blunt weapon- to defeat a cohort of Diasporan invaders.

Evil Costume Switch: When Kara flies off the handle and becomes a Red Lantern, she wears a red-and-black version of her costume, completed with a red domino mask and a different Chest Insignia.

Evil Makeover: It happens at the beginning of the arc, when Kara sees red. She becomes a Red Lantern and starts wearing a red-and-black version of her Supergirl costume.

Exact Words: In issue #26, Lobo is furious with his employeer Rhialla.

Rhialla: There's no need for threats, Lobo. Besides, Section Nine of your contract forbids you from killing your employer, remember? And we both know you always honor a contract. Lobo: Contract says nothing about maiming you.

Eye Beams: Kara's heat vision is her best and most used weapon. She blew spaceships up, boiled a tsunami off and burned Worldkiller-1's host body out with it.

Fantastic Racism: Zilius Zox is a spherical alien. He doesn't like a lot Green Lantern B'ox because B'ox is literally a square.

Fearful Symmetry: Supergirl and Silver Banshee do this during their fight in Supergirl #29.

Fighting Your Friend: Silver Banshee has to fight her friend Kara, who is out of her mind due to the influence of a rage-fueling Red Power Ring.

Fight Off the Kryptonite: Earth's atmosphere was poisoned with Kryptonite when Supergirl fought Worldkiller-1. Supergirl had to rely on her ring to keep fighting while she tried to overcome the K-radiation killing her cells and making her natural powers fade.

Flaw Exploitation: Several villains try to exploit Supergirl's unwillingness to let innocent people be hurt.

Knowing Supergirl is on the verge of a fit of rage, Lobo pushes all her Berserk Buttons so she cannot fight effectively, and then he moves the fight to New York, thinking that she will not dare to fight in the middle of a city. Subverted because he made Kara so irrationally, blindingly furious that she couldn't think anything other than "Trash Lobo NOW!"

Later on, a body-snatcher enemy fights Supergirl in a city and posseses -and consumes- the bodies of innocent bystanders to force her to surrender. Kara notes that he chose that location on purpose so she cannot fight freely.

Flying Brick: Supergirl is one of the ultimate examples: super-strength, super-speed, invulnerability, flight during the story she destroys spaceships by ramming through them.

Foil: Lobo to Supergirl. Says writer Tony Bedard: "Lobo is there as a sort of dark reflection of her. They're both super-powerful loners left over from dead planets. Lobo has channeled his power and rage into becoming the most dangerous bounty-hunter/assassin in the galaxy. Supergirl's still trying to figure out what to do with her power and her lot in life. Tangling with Lobo will show her one path she might go down. It's really a cautionary tale for her, and she'll come away knowing that she could easily end up like him if she doesn't get her act together."

Forbidden Chekhov's Gun: At the beginning of the arc, the Red Lanterns explain Supergirl that she can never, ever, take her ring off since she would die. At the end of the story, Kara removes her ring to try to kill an enemy that was taking over her body.

Friendless Background: Kara had this issue for a long while. She was stranded in a strange planet, her family and acquaintances were all dead, she didn't trust her cousin, she had no friends and she felt very lonely and isolated. Her situation led to a Despair Event Horizon combined with a Rage Breaking Point and her becoming a Red Lantern.

The Friend Nobody Likes: Kara feels like this the whole time. She genuinely believes no one wants her around because she is too dangerous.

Glowing Eyes of Doom: Supergirl's eyes glowing or -God forbids- flaring are a very scary sign that she's getting really pissed off, and someone is about to be pummelled and/or blasted: they glowed red when she fought Lobo and beat him up brutally, when she accepted her Red Ring, before smashing down a whole alien invader force...

Gone Horribly Right: Lobo's plan to fight Supergirl consisted in pissing her off. He succeeded. He drove her so mad that she flew off the handle and crushed him like a bug.

Even when they try to be heroes, Red Lanterns are generally regarded as violent, dangerous, blood-thirsty sociopaths.

Subverted when Superman and Guy Gardner talked. Superman admitted that Hal had nothing good to tell about the Red Lanterns but he added that he judges people based on what they do, not what people say about them, and he forms his own opinions.

Heroic BSoD: Kara had a breakdown after meeting and beating Lobo, believing everyone wanted to manipulate her and she belonged nowhere. She was so upset and furious that she became a Red Lantern. A while later she was told that she would be a Red Lantern forever because she would die if she took her Power Ring off. She fell to her knees in despair and fury, threw her head back and screamed while incandescent light poured from her eyes.

Heroic Second Wind: Supergirl is dying after trying unsuccessfully to defeat the Worldkiller. Then he -unwisely- decides to dispose of the body by dropping her into the Sun. Kara recovers and beats him down.

Hero Insurance: In Supergirl 31 and Red Lanterns 31, a city gets leveled and burned down because of a battle between two groups of Red Lanterns. Supergirl and her Red Lantern team want to help out with rebuilding it after the battle, but the frightened locals beg them to leave as soon as possible.

Heroic Resolve: Kara was dying after her battle with a worldkiller. She was sick from Kryptonite-poisoning, worn-out and her heart hardly beat. Then the world-killer proclaimed her cousin would be his next victim. Thirty seconds later she had hurled the biological living weapon into the Sun.

He's Back: At the end of the story, Kara becomes Supergirl again, and accepts that shes the protector of her new home: Earth.

He Who Fights Monsters: After being freed by the Red Lanterns, the people of Ysmault declares that they'll follow their saviors' example and hunt their enslavers down and "erase" them. Guy warns them not to become like the monsters they're going to fight.

Guy: We came because we heard a monster was loose in our sector. It's our job to clean up the monsters. So. Do what you gotta do. Put people on trial. Punish them how you like. But watch out you don't turn into monsters. Because then we'd be back for you.

Hot-Blooded: Kara has always been emotional and passionate in every incarnation, but in this story she can hardly control her emotions. She is furious, upset and sees to that everybody knows it.

Human Aliens: Played straight with Kara and her cousin, although most of aliens that she met during her Red Lantern tenure were vaguely humanoid, at the best.

Hurl It into the Sun: Kara essentially did this to herself to try to get rid of a Red Lantern ring without it killing her. It worked. And then she did it to Worldkiller-1.

Hurting Hero: Kara felt so hurt, betrayed and lonely that she joined the Red Lantern Corps because she needed to belong with someone.

I Am Not Left-Handed: One dozen of Green and Red Lanterns manage to restrain a mad Supergirl. Afterwards Kara reveals that she was holding back because she was scared of killing them all if she let loose. Guy believes her.

I Gave My Word: Guy promises Bleez that they will eventually go after Rankorr. She questions whether he is a man of his word, and Guy reiterates that he always stays true to a promise:

"I Know You're in There Somewhere" Fight: Shioban runs into Supergirl right after her transformation when Kara is overwhelmed with rage. Shioban wonders what turned her best friend into that rage monster (she suspects drugs or poison) and she tries to reach her out.

I'm Standing Right Here: When Superman talks to Guy about his cousin, he preemptively says "And yes, Kara, I know you're behind me and listening to this."

Inappropriate Role Model: Invoked by Guy Gardner, who believes Kara should stay with her cousin because the Red Lanterns aren't exactly role models even at their best.

In It for Life: In Red Lanterns #30 -properly titled "Forever"-, Supergirl learns that she'll be a Red Lantern forever because she'll die if she takes her ring off. Predictably, she isn't happy about it (initially).

Supergirl: Thanks to the K-poisoning, my natural powers are fading. My only hope now is channeling my rage to charge my ring. And there is no shortage of things that make me furious.

Innocent Bystander: When the Red Lanterns fight the Diasporans in planet Grax, Kara saves an innocent little girl who was about to be killed. Later on, Worldkiller-1 threatens with body-snatching an innocent bystander unless Kara lets it take over her body.

"It" Is Dehumanizing: Shay alternates between using "her" and "it" to talk about Blaze because she doesn't know how to refer to other-dimensional demons.

Soldier: "Her"...? I thought we were hunting for an "it". Shay: She looks female, but who really knows if gender even applies to a demon from another dimension?

It's All My Fault: Atrocitus drove Rankorr mindlessly mad, ravaged Ysmault, shattered the Central Battery, poisoned the Blood Lake... to get back on Guy for defeating him. So Guy blames himself for everything Atrocitus does.

It's Personal: Supergirl hates the Worldkiller weapons and the Diasporans because they kill planets, and she's an orphan of a dead world.

Supergirl: How could anyone make it their mission in life to murder whole worlds? Can you imagine what an abomination that is to an orphan from a dead planet? [...] This world-killing stuff... it hits a nerve. It makes me furious, and the ring just fans the flame!

I Want Them Alive: The Diasporan king wants his soldiers to bring the Girl of Steel alive and unharmed before him, so he can take over her body.

Jerk with a Heart of Gold: In spite of her brittle attitude, heated temper and anger issues, Supergirl was the nicest and most considerate Red Lantern. She even chided one of her teammates for not being tactful enough.

Kangaroo Court: Judge Sheko became a Red Lantern because kangaroo courts on planet Primeen were the rule, the concept of justice had been turned into a joke, and when she tried to make her job fairly, she got shot.

Keystone Army: The Diasporan army surrendered after Supergirl defeated their leader.

Killed Mid-Sentence: In issue #26 a crime-lord gets gunned down as pleading with her mistreated and pissed-off dancer for mercy:

Crimelord: N-now, Suchin, let's not be hasty...! If I ever hurt any of you girls, it was only because—

Let's Split Up, Gang: Guy decides split his team when they arrive on planet Primeem and are trying to find the newest Red Lantern. Later on, he admits that it was not a good idea.

Living Emotional Crutch: Deconstructed. Guy tries to convince Ice to get back together, stating that she keeps him sane. She replies that isn't a good foundation for a relationship.

Guy: Come on, babe. Give me a shot. I need this— out there... It's no easy. I need a reason to keep it together. Tora: Guy, you have your good qualities. But you must see why the idea of being your sole link to sanity is less than appealing to me. The weight of that — we'd never get out from under it.

Logical Weakness: Lobo uses a sonic grenade to neutralize Supergirl, exploiting her vulnerabvility to high-powered sonics caused by her Super Senses. On the one hand, it works and Kara passes out because of the extreme pain. On the other hand, she's real mad when she comes to.

Made of Indestructium: Karas outfit and cape never get damaged, not matter what happens to her. Justified since her Supergirl costume is Kryptonian armor, and her Red Lantern uniform is made of raw energy.

Make Me Wanna Shout: In Supergirl #29, Siobhan Smythe has to turn into Silver Banshee again to try to hold a berserker Kara back.

Mama Bear: Alura is fiercely protective of her daughter... even when she's only a memory! She stopped Sheko when the Red Lantern tried to invade Supergirl's mind and demanded that she left her daughter alone.

Manipulative Bastard: Lobo played with Supergirl's anger and loneliness, hinted that they were not so different and if they worked together he could help her to take control of her own life. It was all a plot to save his butt. However, Kara had already dealt with manipulative bastards and saw through his words.

Lobo: I'm offering you a way to take ownership of your life. This planet's too smalltime for the likes of you, Kara Zor-El. You were meant for bigger things. Kara: You know what I am sick and tired of? People acting like they know me— like they only want what's best for me. Lobo: Now, hold on— Kara: NO! Everyone I meet makes plans for me. Everyone ends up trying to use me. Even Shay. Even Kal. And now you. Well, I am finished with users.

Mass "Oh, Crap!": When Kara gets her Red Lantern Ring everyone stares at her with "Oh, GOD, She's going to kill us all NOW!" horrified expressions.

Mind Probe: Sheko does this telepathically to judge people. If she finds them innocent, she let them go; If she finds them guilty, she burns them down. She tried to read Supergirl's mind, but she got thrown out.

Mind Rape: Sheko does this to her victims to judge whether they are innocent or guilty.

Morality Pet: Supergirl was this to all of the Red Lanterns, but especially Guy and Bleez.

Mundane Utility: As seen in a flashback in Supergirl #29, Kara once used her heat vision to roast a marshmallow.

My Greatest Failure: During a talk with Guy, Kara confesses that she feels guilty for Krypton's destruction, even though she intellectually knows there was nothing she could do to save it.

Supergirl: And now Krypton's lost forever. There was nothing I could do to save it, but it feels like I'll be trying to make up for that the rest of my life.

Neck Lift: In the cover of Red Lanterns #31, Sheko does this to Supergirl and Bleez.

Never Be Hurt Again: After spending several months being used, manipulated and betrayed, Kara promises herself that she'll not be hurt again.

Never My Fault: When Kara stops the living Kryptonian suit from taking over her body, it attaches to an Innocent Bystander and blames Supergirl for "forcing him" to do that.

Never Split The Party: Guy split his team before sending them out to find another Red Lantern. After seeing what kind of devastation caused that Lantern, he thought that splitting the party was a mistake.

Nice Guy: In spite of her angst and anger issues, both of which she outgrows, Supergirl is, in her own way, every bit as sweet and kind as her cousin.

Nice Job Breaking It, Hero!: In Red Lanterns #31, Supergirl tries help a Red Lantern get her mind back by taking a tank of lake blood and ripping it open over the city that Sheko is in. Unfortunately, Atrocitus is present, and he takes control of the blood rain, making it into a tornado. So Supergirl tries to fix the mess. Unfortunately her way to fix the blood storm is to ignite it with heat vision. The result conflagration sets the city on fire.

Lobo: You threw one solid punch when I showed up, but you've been pulling'em ever even since. What's wrong? Scared to see what happens if you really cut loose? Supergirl: (thinking as her eyes glow red) He thinks I'm weak. He thinks I won't do it...

No-Holds-Barred Beatdown: In Supergirl #28 Lobo taunted her until she exploded and pummeled him until he stopped moving and talking.

No Endor Holocaust: Both Lobo and Worldkiller-1 deliberately choose to fight Kara in populated cities, knowing she would hold back not to hurt people.

Noodle Incident: In Supergirl #32 it's mentioned briefly that Kara did a short side trip before entering the solar system. In Action Comics#32 -part of the Superman: Doomed storyline- it's revealed what she did during that trip.

No-Sell: Two Red Lanterns test a machine that launches missiles tipped with a touch of neutron star core matter... on Kara. It was her idea. One missile struck her. And it did nothing. But getting her angrier.

Older Than They Look: Supergirl is fifteen... although that's because she spent almost thirty years in suspended animation. She insists that she's more mature than she looks.

Supergirl: My entire planet was destroyed. My civilization is gone. That makes you grow up fast.

One-Man Army: Kara is a Red Lantern Kryptonian. Put blatantly, there is not much she cannot handle, and she nearly single-handedly defeated the whole Diasporan force.

Our Hero Is Dead: The Red Lanterns get this reaction when Supergirl removes her Red Ring. Two pages after, Kara revives when Worldkiller-1 foolishly dumps her into the Sun.

Perpetual Frowner: Most of Red Lanterns count, but during her tenure, Kara seldom smiled (although she occasionally smirked smugly).

Person of Mass Destruction: Any Kryptonian or Lantern Corps member counts due to their vast and numerous powers. When Kara gets her Red Lantern Ring, though, she becomes one of the most dangerous things in the universe.

Shay Veritas: How'd she get a Red Lantern Ring? [...] A Kryptonian wearing one of those is an extinction level threat—!

Pietà Plagiarism: In Supergirl 33, Worldkiller-1 holds a dying Kara in his arms before hurling her into the Sun.

Pintsized Powerhouse: Supergirl is tinier than her teammates and she's stronger, faster and sturdier than any Red Lantern.

Playing Possum: After his "Driving Supergirl Mad" plan backfired completely, Lobo pretended to be dead until she stopped bashing him and left.

Poor Communication Kills: Shioban tried to reach Supergirl out when she turned into a Red Lantern. It seemed to be working... until a N.Y.P.D. VTOL came along, and Kara felt threatened.

Possession Burnout: Worldkiller-1 burns out any body he possess if his host isn't strong enough to contain his spirit. In the last issue he possessed a baseline human, and his victim's body melted in a matter of seconds.

Punched Across the Room: When the Red Lanterns fought the Diasporans for first time, Kara punched one of them across a city.

Puppeteer Parasite: Worldkiller-1 is a parasitic lifeform which infests other alien's bodies.

Rage Breaking Point: She's been through hard times during her time on Earth, leading to a lot of built up rage. Her fight with Lobo is the final straw, as his attempt to manipulate her causes her to thrash him.

Rage Quit: In Supergirl issue #28 -properly titled "Rage Quit"-, Kara feels she's done with people pushing her around, taking advantage of her and betraying her, and quits being Supergirl.

Ramming Always Works: During her final battle against the Diasporans, Supergirl took advantage of her invulnerability to ram through their mothership and destroy it.

"The Reason You Suck" Speech: A mild case. After Supergirl went off on him, Superman pointed out that she's clinging to her anger for so long that she can't get rid of it now:

Superman: You know what, Kara? Ever since you showed up on Earth, you've been trying to get me to do one thing — leave you alone to let you live your own life. You've been so focused on just being angry — yes, you lost your home, and that's terrible, but you can't bring it back. Supergirl: What are you saying? Superman: You've been choosing anger instead of acceptance for so long that you've become anger. You want to be your own person? Good. Be your own person. I just hope you like who you turn out to be.

Reassigned to Antarctica: During an argument with Hal, Guy makes very clear that he considers being stationed at Ysmault leading a group of Reds to be this.

Guy: After everything, after you made me give up my whole life to come to this rock?

Red Is Heroic: Kara's Supergirl costume has red cape, pants and boots. Her Red Lantern uniform is red and black.

Red Is Violent: Red Lantern Supergirl is not evil -she joins the Guy Gardner's team and despises Atrocitus- but she's more violent, more aggressive and more short-tempered than her usual Hot-Blooded self. She also wore a mostly red uniform.

Roaring Rampage of Revenge: When Sheko got shot after finding her planet's Crown Prince guilty, she was so absolutely furious that she became a Red Lantern, and decided to burn everyone who were responsible for her death.

Sadistic Choice: In Supergirl 33, Kara must choose between letting an innocent person die and letting Worldkiller-1 steal her body.

Saving the World: Supergirl saves Earth and who-knows-how-many planets from the Diasporans and the Worldkillers. She also explains why worldwide genocide and planetary destruction are one of her Berserk Buttons:

Supergirl: How could anyone make it their mission in life to murder whole worlds? Can you imagine what an abomination that is to an orphan from a dead planet? [...] This world-killing stuff... it hits a nerve. It makes me furious, and the ring just fans the flame!

Screw the Money, I Have Rules!: Sheko was executed because she judged the prince of her world for his crimes and she refused to let him get off for what he had done. Then the man who was supposed to execute the prince tried to kill her instead, and her fury attracted a Red Lantern Ring.

Screw This, I'm Outta Here!: Skallox is incredibly tempted to do this after hearing about Atrocitus wanting to create nine new Red Lanterns, but Zilius dissuades him from it.

Shooting Superman: In Red Lanterns #30, a squad of Primeenian soldiers shot at Supergirl and the Guy's team... even though they had just fought other Red Lanterns and their strongest weapons didn't even slow them down.

Sixth Ranger: Of Guy Gardner's Red Lanterns. She joined the team in Red Lanterns #29.

Skyward Scream: Kara threw her head back and screamed when Skallox said her ring was bonded with her forever.

Spin Attack: In Supergirl #30 Kara performed a spin attack: she grabbed an alien and spun around, using her enemy's body as a blunt weapon to hit all enemies surrounding her. Justified trope, since no one was quick enough to hit her back or strong enough to hurt her.

Starfish Aliens: One of the allies of Atrocitus resembles a giant, orange, fish-headed cricket. Green Lantern B'ox is literally a polyhedron.

Subspace or Hyperspace: Green and Red Lanterns use Hyperspace to travel across the universe. In Supergirl #32 Kara jumped into Hyperspace to go from Mongo to Earth.

Superpowered Evil Side: Siobhan let her Silver Banshee self out during her fight with Supergirl. Despite of her fears, she manages to keep it under control.

Superpower Lottery: Kara is a full-blooded Kryptonian with the full power pack (super-strength, super-speed, invulnerability, super-senses, flight, heat vision, freezing breath...). And if it were not enough, she has a Red Lantern Ring. When she says she might just be the most dangerous thing in the universe, she is pretty right.

Super Strength: Part of the Kryptonian pack. In Red Lanterns #29, Supergirl and Superman have a short fight. When she picks an ocean liner easily, swats her cousin with it and Superman tanks it, it becomes apparent how massively strong Kryptonians are.

Super Toughness: Red Lantern Kara gets hit by missiles, punched into a moon, hurled into the Sun... She endures everything.

Survivor Guilt: During a talk, Kara confided to Guy that she feels guilty about surviving Krypton's destruction, and she feels she'll be making up for it her whole life, even though she knows she couldn't have saved her world.

Taking You with Me: After her plan to destroy Worldkiller-1 fails, Supergirl decides that the only way to kill it is killing herself before it steals her body, so she removes her red ring.

Technical Pacifist: Supergirl didn't want to kill the Diasporan King, but once Worldkiller-1 revealed its real self she threw the creature into the Sun, reasoning that an artificially-engineered murderous symbiotic parasite doesn't count as "living being".

Supergirl: I know who I am, and I know what you are A mockery of life. This is not murder. It is the end of a terrible mistake.

Teeth-Clenched Teamwork: Red and Green Lanterns don't get along at all. However, Hal's squad and Guy's group worked together to help Supergirl to get her mind and her sanity back.

Teleportation: Kara's Red Lantern Ring can create wormholes. She doesn't often make use of this feature because she's usually fast enough than teleportation becomes irrelevant, but it saves her life when Worldkiller-1 is taking over her Kryptonite-poisoned body and she needs to get to the Sun quick.

10-Minute Retirement: Kara gave up on being Supergirl when she became a Red Lantern. At the end of the storyline she dons her blue-and-red outfit again.

Subverted in Supergirl #27. Supergirl is horrified when she apparently kills mass murderer and hitman Lobo after kicking him. Then he takes advantage of her distress to catch her off guard, and almost fries her brains with an ultrasonic device. Right there and then she decides he has "got it coming".

Subverted again in Supergirl #33. She executed an artificial, genocidal body-snatching alien abomination reasoning that "This is not murder. It is the end of a terrible mistake."

Too Dumb to Live: In issue #26, Lobo has just stomped a crime lord and his enforcers but decides to leave without killing them off. However the crime lord reaches for a shotgun and aims at Lobo. Lobo swiftly rips the weapon off his hands and remarks he's the dumbest crime-lord he has ever met in the galaxy before getting him killed.

Took a Level in Idealism: Supergirl attracted a Red Ring because she was mad, confused and hopeless, and she believed she didn't belong anywhere. At the end of the story she has outgrown her anger and confusion, is more confident and more mature, and thinks maybe Earth can become her new home after all.

Supergirl matured during her Red Lantern stint, getting over her anger and brattiness and becoming a better person.

Tranquil Fury: Sheko is different of other Red Lanterns. She is full of fury... but it's a cold, methodical kind of fury. In Supergirl #31, Kara realizes this:

Supergirl: She's different for a newborn Red Lantern. She can think and speak — but deep down she's just as full of rage as any new Red. It's a cold, methodical rage, and she's not really in control of it.

Translator Microbes: Lantern Rings are -literally- universal translators... although Kara wondered if her ring's translator was broken when the Diasporan leader called her "their newest Champion".

Trash of the Titans: As seen in Supergirl #29, Shioban's apartment is a dumpster, and she actually likes that way.

Trauma Congaline: Kara becoming a Red Lantern is the result of one: After spending one decade sleeping she woke up only for finding out that her world, her family, her old life... were dead and gone. In a lapse of a few months she was used and betrayed by most of people she met, including her first crush. She couldn't keep any friend and she couldn't make a connection with her only living relative. And then Lobo taunted her...

Two Girls to a Team: Supergirl and Bleez are the only female members of Guy's group. Bleez was actually glad that Supergirl joined because she wasn't the only girl anymore.

Lobo thought that Supergirl would fight worse if he pressed her buttons. It turned out that Kara doesn't get careless when she gets angry: she gets more dangerous.

Guy ordered Supergirl not to let Bleez -who was wounded- leave med bay. Bleez stated that she had no time to socialize with children and tried to shove Kara away of the door she was blocking. Yup. Good luck with that.

Worldkiller-1 thought that Supergirl couldn't do anything to stop him. But it appears that fighting a Kryptonian after she's just taken a bath in the Sun isn't a good idea.

Unstoppable Rage: In the beginning of the storyline, Lobo taunted Supergirl until she blew up and pummeled him.

Unwanted Assistance: When Supergirl confronted and taunted Superman during the events of Superman: Doomed, she was genuinely trying to help him by showing that he could use his angry side to protect others. Unfortunately she made things worse.

We Used to Be Friends: Kara befriended Siobhan "Silver Banshee" Smythe shortly after arriving in Earth. However she broke it off when she thought Siobhan was using her. When they meet again in Supergirl #29, they fought. Shioban blamed herself for their friendship's end, but after a while Kara thought she was the one ruined it.

What Measure Is a Non-Human?: Kara destroys Worldkiller-1, an artificially-created parasitic sentient biological weapon, reasoning that it isn't a true living being but a mockery of one.

Supergirl: I know who I am, and I know what you are— A mockery of life. This is not murder. It is the end of a terrible mistake.

What the Hell, Hero?: Kara calls both her cousin and her team out on keeping things from her and making plans about her without thinking about what she wants:

Supergirl: You don't understand. And neither do you. I'm not a piece of luggage. I'm not a problem for the grownups to solve. Superman: It's not like that. We all just want to help you. Supergirl: You're doing it again. Who says I need any help?

Who Are You?: Kara stops an out-of-control Sheko when she is about to mind-fry an innocent woman.

Supergirl: That's enough! Sheko: Who are you? Supergirl: My name is Kara. I am a Red Lantern, just like you. Sheko: ... Red... Lantern...?

Willfully Weak: Even when she went out of her mind due to the influence of the Red Ring, Supergirl instinctively held back because she didn't want to hurt anybody.

You Are Better Than You Think You Are: When Guy is trying to get Kara to leave in Red Lanterns #32, she argues that she can't stop being a Red, and she doesn't belong anywhere else. Guy replies she can find her way because she's stronger than them and stronger than she thinks.

Supergirl: But even if I do go... the Ring... I can't take it off. I'm a Red forever. Without you and the others, how will I — What am I supposed to do? Guy: You'll find your way. You're strong, Kara. You didn't choose this life, but I've seen enough in our time together to know that you can make something of it. You're better than all of us.

You Didn't Ask: When Kara demands to know why neither of her partners warned her that she'd die if she took her Ring off, Guy answers it wasn't an easy thing to bring up, i.e., she didn't ask.

You Have Outlived Your Usefulness: After meeting Supergirl, Worldkiller-1 decides that he doesn't need its old host body anymore because Kara would make for a better container, and destroys its body.

Your Head A-Splode: Invoked in Supergirl #31 when Supergirl thinks she has to talk the newest Red Lantern down quickly before she blows more heads up.

Supergirl: I have to make this quick before she finds more heads to explode.

You're Not My Father: Kara says this line after Guy tells she shouldn't drink booze because she's just a kid.

Supergirl: You're not my parent, Guy Gardner, and from what I understand, you don't even lead this team.

You Shall Not Pass!: It happens when Sheko tries to read Supergirl's memories. A memory of Alura blocks her, declares firmly that her daughter's mindraping is NOT going to happen and throws her out:

Sheko: You... You can see me? Alura: OF COURSE I can see you. Now GET OUT of our home! Sheko: Who are you...? Alura: Alura Zor-El! Praetor of Argo City! And you trespass at your peril!

You Wouldn't Like Me When I'm Angry: Kara is a nice, kind, compassionate girl, Hot-Blooded, short-tempered, brash and has little patience for fools and jerks who flies off the handle and gets a Red Lantern Ring. In Shay Veritas' words, a Kryptonian wearing a Red Lantern Ring "is an extinction level threat".

Zettai Ryouiki: Most of Supergirl's costumes include a mini-skirt or hotpants and boots. Her New 52 outfit◊ and her Red Lantern uniform◊ include a leotard-like armour and knee-length red boots.

Supergirl: My mind is free of all the rage and confusion now. I know who I am, and I know what you are — a mockery of life. This is not murder. It is the end of a terrible mistake.

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