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Sarah Kenchington and I made this machine for the Full of Noises festival in Barrow-in-Furness in August 2018.

Sarah designed and made the bicycly bits that raise the table-tennis balls from the pit into the hoppers at the top, and I made the two devices that the balls descend through on their way to the cow bells and glockenspiel.

We shot the video in this post in a hurry on a dark damp Tuesday morning before packing the machine up to take it to Barrow, so it comes with apologies for the poor lighting in places.

The peg board (Galton board) that appears from 1:13 to 1:31 is an established classic (see below if you want to make one). The swinging-ramp ball-feeding device (2:09 to 2:18) is a revival of something I designed for the Chain Reactor.

What’s new from me is the arrangement for feeding the balls from the wire chute into the swinging-ramp assembly (1:56 to 2:18). Its operation should be clear from the video, except perhaps for one detail. Because this device may jam if it tries to collect a ball that has not quite arrived at the bottom of the wire chute, and because the timing of the arrival of the balls is erratic, it’s necessary to maintain a queue of balls in the chute to guarantee that there’s always a ball in place at the bottom to be collected. To achieve this, we arranged that the average rate of ball delivery into the chute (determined by the number of spoons on the bicycle chain) was greater than the rate of collection of balls out of the chute, and had an overflow route for the excess balls. Once three balls have accumulated in the chute, any further balls are diverted back into the ball pit (2:30-2:40).

Making the Galton board

Chris Wallace and I discovered while making the Chain Reactor that the horizontal spacing of the pegs on a Galton Board is important. If the spacing is too great, a ball that sets off rightwards will tend to keep going rightwards, and vice versa. To get good randomisation, the ball should rattle between each pair of pegs, and to get this to happen, the gap between the pegs should be only slightly greater than the diameter of the balls. This in turn means that the pegs need to be precisely placed to avoid there being pairs of pegs that don’t let the balls through at all.

In that project we achieved the necessary precision by making the position of each peg (a bolt) adjustable, but with something like 100 bolts, this difficult job was very tedious and sorely tried Chris’s patience.

This time round, I developed a system that let me get every hole in the right place first time. Firstly, I cut the board into four strips so that all parts of it were accessible to a pillar drill. This guaranteed that every hole was accurately perpendicular. Secondly, I made a drilling jig (top right) to get the hole spacing correct. After drilling each hole, I put the peg (the bolt on the right-hand part of the jig) into the just-drilled hole, and the drill for the next hole into the drill hole on the left-hand part of the jig. The spacing between the peg and drill hole is adjustable using the long bolt. Thirdly, I made a large custom table for the pillar drill (bottom right), with a fence arrangement so that each row of holes was straight.

When I was doing the drilling, the only measurements I had to make were to get the first hole in each row in the right place with respect to the previous row. It took me a few hours to perfect the drilling arrangements, but then only an hour or so to drill 90 holes, all exactly where I wanted them.

You’re walking along a woodland path. Suddenly you hear a recipe for yogurt being recited somewhere in the bushes. A short while later, you hear an apology for kicking you in a tender place emerging from the trees. What is going on?

Cut Adrift is an installation by Edinburgh artist Mark Haddon. Over the past 20 years or so, Mark has collected handwritten notes that he has found lying on the ground. The notes are a varied mix: letters, recipes, instructions, apologies… Mark recorded people reading these notes out loud. As part of Sanctuary, a 24-hour art event in southern Scotland, he and I arranged that the passing of people along a path would trigger the playing of these recordings from a sound system hidden in the undergrowth.

I helped Mark with the technical side of the project. We used a Teensy microcontroller board with an audio adaptor board audio shield to store, sequence, and play the audio clips. The signal went to a 12 V audio amplifier and thence to a pair of loudspeakers. We used a PIR (passive infra-red) motion detector to detect people walking by. The output from the detector was connected to one of the input pins of the Teensy. The whole thing was powered using a 12 V lead-acid battery. The battery, Teensy, and amplifier all went in a plastic storage crate to protect them from the weather.

The passage of a person triggered one audio clip. The choice of which clip to play was random, but subject to a rule that made a clip more and more likely to be chosen the longer it was since it was last played. My program held the clips in a queue. When a clip was needed, there was a 50% probability that the first clip in the queue would be chosen, a 25% probability that the second clip would be chosen, and so on as far as the 5th clip. Clips lower in the queue than this would never be chosen. Once the chosen clip had been played, it was put at the bottom of the queue and all the other clips moved up one place.

I’m grateful to Jen Sykes of Glasgow School of Art for pointing me in the direction of the Teensy and its audio board.