As an Indie dev I’d rather be working on an awesome game taking years of work to refine. But two problems here: It’s not what consumers want, and I need to make a living. So the mobile market gets what it wants, which is quick to play, quick to forget games.

We’ve had two flappy games rejected from Apple and managed to get them through with changes. On Google Play we were served two take down notices for using the keywords ‘Flappy’ and ‘Bird’ together in the title which had to be changed. It’s going to some work from the app stores to quench this type of effect and restore order from the chaos!