SpeedTree Cinema/Studio

Description

With the release of version 7, SpeedTree® Cinema and SpeedTree Studio deliver a powerful new feature set for exceptional photorealism, while improving workflow and saving modeling time to help you create better, more lifelike tree/vegetation sequences.

SpeedTree Cinema/Studio 7 New Features

Subdivision Surfaces

Use this highly-anticipated feature to easily create procedurally generated subdivision surface models that are ideal for “hero tree” pipelines and more.

Animated Growth

SpeedTree Cinema 7 includes this new artist-friendly tool that allows you to animate simulated growth of trees and plants (available in v7 Cinema only).

Alembic Export

Easily export cached SpeedTree models into the open Alembic framework (.abc) for exchanging animated scene data with popular DCC platforms like Maya®, Houdini and Cinema 4D.

GUI Improvements

The new, streamlined user interface in version 7 will slash modeling time and ease your overall workflow.

Season Changes

With this new Cinema 7 tool, you can transition models through a full range of seasonal colors and foliage changes with a slider control. Create an unlimited number of structure-based variations, including mid-leaf transition states, for more variance in the final render (available in v7 Cinema only).

Tree Library Enhancements

Whether using the Tree Model Library included with SpeedTree Cinema 7 or purchasing tree models for SpeedTree Studio 7 from our Online Tree Model Store, you’ll be able to match nature more closely than ever with our expanded library of high-detail models. Individual leaves and needles will move even more realistically with the new, fine-tuned wind settings.

“Simplify” Feature

With the new “Simplify” feature you can quickly and easily create low polygon models from high definition, cinema- quality models.

“Focus” Tool

This new tool allows you to focus on parts of the model, while also enhancing responsiveness in close detail work. By displaying only those portions of the tree being actively modeled, certain processes are reduced from hours to minutes.

Export Variations

In Cinema 7, it’s now easier to export multiple variations of SpeedTree models and meshes in a single setup (available in v7 Cinema only).

Render Sequence

This Cinema 7 enhancement allows you to control and preview rendering sequences using a timeline to reduce rendering wait times, especially during iterative changes (available in v7 Cinema only).

SpeedTree Cinema Features

Includes a variety of powerful features, making it easy for the digital film compositor/animator to model and render vegetation, exporting to standardized DCC/VFX software formats.

Artists can take full control with the SpeedTree Modeler. It handles both ultra-realistic and heavily stylized trees.

The complete SpeedTree Model Library – hundreds of species and thousands of high-quality texture maps at your fingertips.

Export to a variety of popular formats including Alembic, FBX and OBJ. Your trees will come across to Maya®, 3ds Max® or other apps perfectly intact, including normals and UVs.

Export wind animations via point cache or do it manually with the provided skinned skeletal data.

Save time with procedural modeling, or get exact results with hand drawing.

Simulate Animated Growth of trees and plants using an artist-friendly tool,

Transition models through a full range of Season Changes with a slider control.

Use our built-in world builder to quickly place thousands of trees, and then export their transforms in a simple ASCII format.

FBX Processor scripts for several popular 3D packages including 3ds Max and Houdini, that let you render your trees faithfully in third party apps. World building scripts are included for getting whole forests over, too.

SpeedTree Studio Features

SpeedTree Studio includes many Cinema features, making this VFX software tool an easy choice for small film and animation projects.

Artists can take full control with the SpeedTree Modeler – it handles both ultra-realistic and impossibly stylized trees.

Export to a variety of popular formats including Alembic, FBX and OBJ. Your trees will come across to Maya®, 3ds Max® or other apps perfectly intact, including normals and UVs.

Export wind animations via point cache or do it manually with the provided skinned skeletal data.

Save time with procedural modeling, or get exact results with hand drawing.

FBX Processor scripts for several popular 3D packages including 3ds Max and Houdini, that let you render your trees faithfully in third party apps. World building scripts are included for getting whole forests over, too.