It was the first time I enjoyed adding stuff to a game...... after that I 'modded' wesnoth, by simply changing some xml-like text documents containing the unit data (It was a tactical kind of game... totally loved it)... and then I modded Word of Goo... I created so called 'Addins' ... and in that community I found a game made with game maker, which brought me, well, to game maker (and programming in general)

Awesomestuff

I think I only really like games, when I have some kind of relationship with them (don't worry. I'm not having that kind of relationships with games ), like creating mods, or simply showing me how cool it is to be creative with making stuff for games.

Borderlands 2 has me in an iron grip, 260 hours clocked and counting (damned Steam, now it is visible how much time I waste on gaming). I've spent 90 euros on it for now (30 for the main game which was discounted even, 10 for 2 minor upgrade packs, 20 for 2 extra characters and 30 for content DLCs because I did not buy the season pass) and it is going to be 100 with the last upcoming DLC. My god, I absolutely adore this game.

But because it is an FPS I don't really count it as a Game (capital G). My favorite Game still is Fallout 2. If I go back to the simpler gaming times on the Commodore Amiga, I'd probably have to nominate Dungeon Master as my favorite Game ever.

215 hours down the Borderlands 2 hole for me. I normally dont think much of FPS's, but I looove this one. I like melee in FPS's even less, but playing Krieg is endless fun -- I find myself laughing maniacally in real life as I slice through groups. And what isn't fun about playing someone who powers up by setting himself on fire? I normally detest multiplayer, but now I never want to play with less than four. The seamless jump-in jump-out nature of the multiplayer seems to take so much of the pressure off, the culture of profanity-screaming children I see in so many other games has so far been totally absent.

It's not really even a hugely innovative FPS, it's just that they cranked up to 11 all the knobs labelled "Fun"

I normally detest multiplayer, but now I never want to play with less than four. The seamless jump-in jump-out nature of the multiplayer seems to take so much of the pressure off, the culture of profanity-screaming children I see in so many other games has so far been totally absent.

That's what I like about Dead Island too. Great games (although you will probably like Dead Island less due to the focus on melee). The lack of kiddies is quite easy to explain: the game is quite difficult and requires actual skill rather than epic loot (although the loot does help).

I don't know that I'd call Quake 2 a masterpiece of multiplayer (it did have a pretty cool H.R. Geiger inspired look to it tho), but Quake 3 certainly held the multiplayer fragfest crown for quite a while until one of the UT variants (maybe UT 2004?) eventually grabbed it. M-M-M-MONSTER KILL!

X-COM TFTD was just ... brutally hard. Apocalypse was pretty fun tho and I liked the Flash Gordon-esque visual style. The less said about Interceptor the better. As for EO, I really do like the Firaxis remake too, I think it really captured the essence of the game.

I think it was the addition of the jump pads in Q3 that kind of killed it for me. At that point it felt more like skeet shooting than tactical killing to me. I stuck with the series through Q3 Arena, but it was never the same. Unreal Tournament was actually what I turned to after the Quake series. I took a while to warm up to the overall graphical style, but the game play was definitely fluid and on the best servers brutal.

Arthur: Are all men from the future loud-mouthed braggarts?Ash: Nope. Just me baby...Just me.

Oh yeah Q2 aimed for a sort of realism -- well okay not really (rocket jumping?), but it was the first shooter I can remember that added stuff like muzzle climb to assault rifles. And yeah Q3 was pure high-action wacktastic comical insanity. I guess I just like the insanity. Nowadays, since I suck at deathmatch, Borderlands 2 is what consumes a lot of my hours, and that's the same sort of over-the-top unrealistic comic romp that I loved in Q3 and UT, just co-op now. Only 4 players max, but considering all the crazy elemental explosions with just four players firing into one space, I think 8 players would turn the screen into something like a continuous Jackson Pollock painting.

Even though I'm not a big fan of HALO, it was always fun playing HALO Custom Edition with the rest of my computer science class. My friends and i would do crazy things like driving vehicles into places they weren't supposed to be able to go and just using them as turrets.

Also, I like the first few Lego games (lego star wars, lego indiana jones). They were fun when I was 6 or 7 I think. I remember throwing fits when I could not play it, or my brother would not help with button mashing (which plagued so many games back then...).

Even though I'm not a big fan of HALO, it was always fun playing HALO Custom Edition with the rest of my computer science class. My friends and i would do crazy things like driving vehicles into places they weren't supposed to be able to go and just using them as turrets.

Then you play it well. On campaign after grabbed a Banshee I always drive it to nearest wall, break both of its wings so it becomes slim, and drive it to strange place like indoor or command center.

Not really too sure what my "favorite" game is, but I have a few that I really enjoyed.

The first one is Bioshock, which I absolutely loved because of the atmosphere and the way that it told me the story. There was nobody explicitly telling the story, but I really loved exploring what rapture has become and finding hints and clues as to what the city has once been and what it is in the present time. It's a great game that everyone should play, and it is relatively cheap right now.

I also really loved Mirror's Edge. The graphics and the environment was very nicely made. I absolutely loved the gameplay in Mirror's Edge. It was a unique step into unknown territory for a game, but I think that it was executed very nicely. The only problem I had with this game was the shooting parts. It subtracted from the overall point of the game and seemed badly done. On another note, Mirror's Edge 2. EA isn't as bad as I once thought now.

Portal 2 was an extraordinary game. I loved the unique concept of the game and definitely loved the characters and story. Cave Johnson is amazing .

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