00056 {
00057 if(GameSession::current()->get_reset_point_pos() == initial_position){
00058 // TODO: && GameSession::current()->get_reset_point_sectorname() == <sector this firefly is in>00059 // GameSession::current()->get_current_sector()->get_name() is not yet initialized.00060 // Worst case a resetpoint in a different sector at the same position as the real00061 // resetpoint the player is spawning is set to ringing, too. Until we can check the sector, too, dont set00062 // activated = true; here.00063 sprite->set_action("ringing");
00064 }
00065 }