This is a new five man, 15 minute event that is available from the queue at any time.

The event is playable by all factions.

This event is designed for teams of level 50 characters.

This event requires a small craft (shuttles, runabouts, fighters, etc).

Rewards are based off of how much of the colony you are able to save with bonuses given out for defeating enemy waves within certain times.

Select from Romulan or Fleet marks for your reward.

Defend Rh'Ihho Station

This is a new five man 10-to-15 minute event that is available from the queue at level 50.

The event is playable by mixed Starfleet, Romulan and KDF teams.

There are three timed phases to this mission.

Find and destroy enemy devices that are preventing repairs from completing.

Rescue Romulan Engineers from abduction.

Stop the enemy from blowing up the main reactor.

The more enemy devices you destroy and Engineers you save the greater the rewards.

Move quickly and use team tactics to control enemy movement and find the enemy devices!

Traits

The traits system has received a massive revamp!

Players will no longer pick trait points at character creation.

Current characters will be granted a free respec token for their traits.

At level 10, the new trait system will unlock.

Players now gain an additional point to spend on Traits at each new rank.

This allows players to have 1 required trait and 8 optional traits at Vice Admiral/Lieutenant General rank.

A new category of trait has been added - Class-specific traits.

These traits enhance specific aspects of your class, and can only be chosen by Captains of that class.

There are two new space traits and two new ground traits for each career path.

Engineer:

Space - Grace Under Fire

Whenever you are hit for more than 25% of your hull in a 5 second period, the cooldown on Miracle Worker is reset.

This effect cannot occur more often than once per 90 seconds.

(Fixed a typo 5/21 @ 10:51AM PDT) Space - EPS Manifold Efficiency:

When you use Emergency Power to Auxiliary, Emergency Power to Engines, Emergency Power to Shields, or Emergency Power to Weapons, this trait causes all of your other power levels to gain a moderate subsystem boost. When you use any Battery, this trait causes all of your other power levels to gain a large subsystem boost

Ground -Nanomolecular Architect:

All pets you create have increased damage resistance and regeneration.

Ground - Shield Harmonic Resonance:

When you take damage, your shields start to adapt to the incoming damage, giving you a stacking Resistance buff to that type of damage.

Players can no longer send or receive Fleet chat without accepting their Fleet invitation.

All Missions which reward Kits have had their options altered.

Instead of giving players a Choice of different profession Kits, they will instead be rewarded with an item that will automatically unpack into a level-appropriate, profession-specific Kit upon being received.

This prevents players from making an incorrect decision, and choosing a Kit which they cannot use.

Added a toggle to the Exchange to switch between showing all items or only usable items.

Added a Respec Reputations button to the Reputation UI, and a field that shows the number of Reputation Respecs the player has.

The skills and traits window now show your captain's skills and traits if you have a ship selected.

Power icons are now color coded based on category:

Class powers: Science, Tactical, or Engineering

Item powers: console/set bonus

Innate/Captain powers

Singularity power

Travel power

Summon power

Weapon fire icons are now colored based on weapon/energy type.

The default HUD is now more aware of the active ship, power levels, and tray modes, and will resize and reposition the jail cells in response to changes.

Note: This should only affect the default HUD layout, if any jail cells have been manually repositioned or resized, the manual changes should not be overriden.

To reset your HUD layout to the default, access the Rearrange HUD screen by pressing F12, and then press Shift+Esc.

Made layout improvements to the Away Team Picker Window:

Made team preview models larger.

Moved Bridge Officer power list to below the Bridge Officer's name button and centered it.

Moved the waiting/accepted icon to just below the Captain's icon.

Updated the player class icons to the current style.

The background image now shows a faction-appropriate transporter room.

The default PvE queue window now includes an option for Choice of Marks, which is enabled by default.

The confirmation box for reputation power choices now correctly specifies that reputation powers can be reset with a reputation respec token, available from the C-Store, instead of saying that they cannot be changed.

A button has been added to the help menu to toggle tip help popups.

This is in addition to the tips option in the notification settings configuration.

There are now System messages for joining and leaving Voice Chat channels.