Tag Archives: Halley

Normally it seems like the pattern goes Ash catches a new Pokémon in one episode, the next episode might feature a cameo of that Pokémon, but little else, and then the second episode after it’s caught it gets some sort of character building episode focused around it. That would have been the intended pattern here, but between Ash and James’ gym battles with Halley, the trip back to Tenno Minor, Brenda’s contest, and the Sun and Moon special, this was the earliest I was able to manage fitting in Arborrior’s episode. To make things worse, while it’s only been nine episodes since Arborrior was first captured, due to how slowly I’ve been writing episodes lately, it’s been eight months since then (Wow…I didn’t realize until literally just now when I went and checked that it’s been that long. Oops…). Whatever though, better late than never. Whether too late or not, Arborrior has finally gotten a real introduction beyond its premiere episode.

Final Update: Over the past couple days I have finished off the remaining items on the list. Every Pokédex page has been brought up-to-date with new moves, abilities, and TM/HMs, the History of the Pokémon World page now contains references to Sun and Moon’s history, and the Sun and Moon Special Episode has now been changed to better line up with Sun and Moon’s lore. On topic of the last item on that list, when I initially wrote the episode (before the release of Sun and Moon) I decided that good generic way to link Lunala and Solgaleo to Seluna and Heliosol would be to say that the Alola Legendaries are the emissaries of the Tenno Legendaries. I figured that there would be very little that could contradict that idea presented in Sun and Moon. Little did I suspect that Lunala and Solgaleo were actually Ultra Beasts, and therefore couldn’t just be simple emissaries of Pokémon from the normal universe. My new explanation is that in the ancient past a portion of the Cosmic Architect’s energy got sucked into an Ultra Wormhole. This energy then took physical form in Ultra Space as a Cosmog, eventually turning into Solgaleo or Lunala. One last thing, there is one item on my list that remains unchecked. The Z-Move one. I have decided that until I get evidence of there being Z-Moves in regions other than the Alola Region, I will wait to make any new Z-Moves at all. Thanks for your patience during these updates.

Update 2: The initial plan in regards to TMs was to use Sun and Moon’s TM list as a base to my own list, just as I was already doing with Omega Ruby and Alpha Sapphire’s list. I discovered recently when looking at Sun and Moon’s list that this will not work. As HMs are not present in the games, many HMs have been turned into TMs. For obvious reasons, this does not work with my games, as I still have HMs. Another problem is that Flash and Dig were removed as TMs. This was likely done because they lost their status as a field move. Once again, they are still field moves in my games, so they need to remain as TMs. The TM list I’m using will now be a hybrid of Gen VI and Gen VII’s lists. It’s a little more confusing, but it allows me to use the new TM moves from Sun and Moon, while also making sure my list makes sense. See the New Items page for an exact break down of the hybrid list. Also, taking advantage of all these changes, I decided to add a new HM. Replacing Rock Climb as the seventh HM is a new move called Terrain Trek. In a similar manner to Rhyhorn in X and Y or Mudsdale in Sun and Moon, this move allows you to get on the back of your Pokémon and ride it across rough terrain. For details on the move, see the Attackdex.

Update: It has just come to my attention that there is a move introduced in Sun and Moon called Ice Hammer (Funny story, I learned of it when a Clefable used Metronome). As you might already know, not only is one of my moves called Ice Hammer, but it is one of the Tenno Region’s TMs, specifically the one given out by Halley after defeating his gym. As I bow to the official canon on matters like this, my Ice Hammer attack no longer exists. Depending on what I can think of, I will either give my move a new name, or come up with a new move to replace it. Fortunately, said move was never used in Cosmic Quest, so no retcons are needed there. Speaking of retcons, I am at the point in Moon Version right now where I am realizing that I might need to retcon my special episode in order to fit better with the story of Sun and Moon. More news on that to come. Both topics have been added to my to-do list.

I hope you’re all enjoying your Sun and Moon Versions, I for one sure am. These games are amazing. That being said, they put the entire Cosmic Quest project in an interesting scenario. This entire website is now out of date. Many aspects of this website were designed with games taking up the spot of a hypothetical Generation VII, but now that Sun and Moon make up Gen VII, my games are now “Gen IIX,” and the website must be updated accordingly. Over the next few weeks I will likely be too busy playing Moon Version to write any new episodes, but I should be able to get in some time here and there to update the website. Below I will post a to-do list of everything that needs to be changed, and as I make the updates, I will actively update this post so that you can know what has and hasn’t been changed. I will also keep this post pinned to the top of the home page for easy access, at least until I start writing episodes again.

To-Do List (In No Particular Order):1. Update movesets and abilities of all Tenno Pokémon with new moves/abilities(Done)
2. Update compatible TM list of all Tenno Pokémon to reflect the new hybrid TM list.(Done)
3. Update the Light-Type page with any Alola Pokémon and/or moves that become Light-Type (if any)(Done, see page for details)
4. Add Alolan Pokémon with signature moves to the list of signature moves in the new mechanics/features page(Done. Fun fact: Every single evolution line introduced in Alola has at least one Signature move and/or ability, making my list of signature moves quite large)
5. Determine what new moves (if any) will be combo-type moves and add them to the list of the new mechanics/features page(Done, see section for details)
6. Add an Alolan representative to the Ultimate Six (now Seven) section of the new mechanics/features page(Done, please note that the protagonist of Sun and Moon currently has no official name, so I’m tentatively calling him Sun)
7. Determine what (if any) Alolan Pokémon gain Ground-Type immunity and add them to the list in the new mechanics/features page(Done, see section for details)
8. Add Alola Pokémon that can be found in the Tenno Region to the Tenno Region page’s list of example Pokémon(Done. I’ve also made a few other minor changes)
9. (I’m not sure about this one yet) Create a Z-Move section in the Attackdex and create new Z-Moves for it (Delayed until further notice)
10. Bring the History of the Pokémon World page up-to-date with the history of the Alola Region(Done, I also added the Legends of the Johto Region, which for one reason or another was previously missing.)11. Either rename Ice Hammer or replace it with a comparable new move(Done, the new move is Icicle Lance)
12. Retcon the Sun and Moon special episode to fall better in line with the story of Sun and Moon(Done, see the Final Update section above for more details)
13. Whatever else I might think of (That’s all for now, but who knows what else might come to me in the future)

The interesting thing to note is the ninth item on the list. Back when I started making Mega Evolutions for the website, I was torn on whether or not to do so. Even back then, I predicted that Mega Evolution was going to be the major item of Gen VI, but mean very little to the following generations, and now, with Sun and Moon introducing no new Megas, it would seem I was right. And now because of this, I’m left with a generation taking place after the height of Mega Evolution that still introduces new Mega Evolutions. Personally, I don’t care that much, as there’s no specific reason why they’re not making new Megas anymore, and they could easily go an make new ones again later, but I’m afraid that Z-Moves might be a different story. From what I can tell so far, Z-Moves seem like they might be specific to Alola, in which case it would be odd for me to have Z-Moves in Tenno. I would love to come up with some new Z-Moves, especially a Light-Type one for parity reasons, but I’m just not sure it will turn out right if I do so. We’ll just have to wait and see. On a related note, I will not be making “Tennoan Forms” of Pokémon. Unless Regional Variants like Alolan Forms prove to be a thing outside of the Alola Region in future games, I will not be jumping on that bandwagon.

I sure do hope that you guys all remembered Michelle. I admit that it’s a possibility that it’s been too long since she last appeared. Oh well, no big deal. A major purpose in this episode was not only to bring Michelle back, but to give a solid start to her story arc. What that story is, I won’t tell yet. Speaking of coordinators, this episode also introduced a new one in the form of Damien. I pretty much created him purely to be the person that Michelle would least want to be stuck on a team with. She’s a young girl who’s big on gossip and cute boys, while Damien is far from talkative or cute. Even his choice of Pokémon reflected his more creepy personality and looks.

The other major part of this episode was James competing to earn a gym badge for the first time. Now it becomes apparent that his battle with Halley was more than a one-off occurrence. My goal is to use this new aspect of James as way to diversify his appearances, the same way Jessie is used in Pokémon Contests. Now we’ll be able to see James in situations beyond just failing to steal other people’s Pokémon. Unfortunately I was not able to give much focus to James’ battle at all. In fact, much of this episode probably seemed pretty rushed. To be completely honest, my original plan was for this contest to last two episodes, but due to certain reasons that I won’t yet disclose, I needed to shorten it into one episode. And as the next episode will no longer take place in Horizoport City, it was now or never for James to face the Horizoport Gym.

Ash has a decision to make. Halley has a past that he does not approve of, but does that mean that he shouldn’t battle him? Is Ash’s gym badge worth compromising his morals? Or would he even be compromising his morals at all in the first place?

First off, my most sincere apologies for how long it has been since the last episode. I’ve gotten a job for the summer, and have been extremely busy because of it. It shames me to say this, but it will probably be slim pickings on episodes for the rest of the summer.

Anyways, this entire episode stemmed from a random idea I had back when I first started Cosmic Quest. I thought it would be an interesting idea to have James compete in a gym battle. Obviously for this to happen I needed a good excuse. I soon thought that a good excuse would be to have a gym leader who was once a member of Team Rocket. I looked through all of my gym leader designs and decided that Halley was the one most in need of extra backstory, so Halley became an ex-member of Team Rocket. As for how this is reflected in the games, I decided to make it so that games never directly state that Halley used to be part of Team Rocket, but they do heavily hint at him having a hidden past. It would be left up to the players to theorize what that history is.

Classification: The Mammoth Pokémon
Type: Rock/Ice
Description: During the time of the Ice Age, over 10,000 years ago, Mahemoth could be found all around the world. As the weather began to warm, these Pokémon found themselves unprepared for such climates and soon died completely out.
Evolves from Massodon at level 38

Tusk Fossil: A fossil from a prehistoric Pokémon that once lived in the snow. It looks as if it could be piece of a tusk.

Trivia: The adaptations of Mahemoth that allow it to live in the cold include a layer of fat and a thick fur coat. If put into warm weather, these two adaptations will cause the Pokémon to quickly overheat, hence the reason for its die-out.