When will the Durumu Maze be nerfed?

I raid 25m and our raid was stuck on Durumu for 2 nights because of bad luck in the maze, sometimes there's just no way out, sometimes many void pools are in the way. Anyone agree to nerf the luck factor?

It's pretty easy with the right strat. Out at range you'll just be on the move the entire time but there's a large clearcut path, you can't miss in. In melee you need to not move until the beam is right on top of you basically, just gotta stay calm and know that a path will open.

I raid 25m and our raid was stuck on Durumu for 2 nights because of bad luck in the maze, sometimes there's just no way out, sometimes many void pools are in the way. Anyone agree to nerf the luck factor?

Theres always a way out and you have a long timer before you set up the pool, so collect them and dont put them in your planned way for the maze (you dont shit where you eat and you dont collect voidzones where you want to walk)

We had that thought the first week, but after some practice we've found there's always a way out. You don't need to use the more annoying melee path on normal mode, just use the farther paths and use healer cooldowns at the start.

There is always a path to go, 2 even (range have a path they can take on the outer ring).

Your group is probably panic when the beam gets close to and try to get out. Number one rule of durumu maze DO NOT PANIC. It will be close on the beam but you will always have time to move and there will always be somewhere to go.

Edit: you can control where you drop the puddles to an extent. Drop them on the far outside as much as possible as it is easier for range to avoid then melee in the maze

I play many games. WoW, Rift, D3, PoE, SC2 I will not criticize your game choice if you don't mine.

I raid 25m and our raid was stuck on Durumu for 2 nights because of bad luck in the maze, sometimes there's just no way out, sometimes many void pools are in the way. Anyone agree to nerf the luck factor?

Why would they nerf something that's perfectly fine? There will ALWAYS be an area to run. Your problem likely comes from people panicking and running ahead too soon if they're in the melee portion. It's also important to note the melee portion of the maze can be almost directly under the boss.

Originally Posted by timoseewho

What they should nerf is the trash that does the maze ability, that's 10x harder than the one from the boss lol.

Even tho I dont raid 25man, the way i see it if ure struggling for luck here is that u start by keeping some distance from the beam. Be prepared that the path may start going forward or backwards and use the ranged path(I think its easier to go in this one) aswell rather than all going in melee

Originally Posted by Doctor Blithe

Most of the Wildstar beta that I participated in consisted of global chat talking about how much better World of Warcraft was until we eventually logged off and logged onto Warcraft instead (that was hilarious).

Originally Posted by Beige

If you want to chill and enjoy the leveling experience go play SWTOR, the rest of us are in it to win it

It looked incredibly complicated before I pulled it, but we managed to kill it in less than 20 pulls on normal. The maze isn't really hard, just use defensives to get out of difficult positions and once you get it down, it's actually really simple. One of my favorite boss mechanics to date.

You don't even need heal CDs. It's really simple to do it correctly. First if the beam spawns and the crackles on the floor appear move as far as possible to right or the left on the crackles. Then the maze starts to close. After a little time you will see the way in the direction of the beam. So move a little bit into the direction of the beam and into the free space. After that the maze closes completely and a new way opens. We found at least the maze part pretty easy yesterday.