Super Game Jam

Our apologies for the lack of communication! Yes, we're running a little late. Again. Not as horribly late as with episode 2, luckily. But yeah, we're running late.

Okay, so a little well-deserved explanation: we're with a small team working on a very tight schedule. This is not an excuse, but part of the 'why'. If a single thing runs late, basically everything runs late. This is because everything needs to be implemented into the app and then tested. Then there's this little waiting period from Steam. And then we can click on the shiny 'update' button.

But like I said, if one thing goes wrong, the entire thing suffers, since everything has to be lined up before implementation and submission. With episode 2 it was an editing issue (as in: a scheduling conflict with traveling, editing and producing at the same time). With this episode, it's actually that the game doesn't run. There's something holding it back and we're trying to fix it as soon as possible. And since the game is a part of package it has to be fixed before we can submit it.

Once again our sincerest apologies. If I could I would go by all your houses and watch Episode 4 with each and everyone of you, but I don't think we have the budget left to do so. We'll try to communicate sooner and more open the next time. Thank you for your patience.