warp .map$, .challenger_coord[0], .challenger_coord[1], .Challenger_cid;
warp .map$, .challengee_coord[0], .challengee_coord[1], .Challengee_cid;
This lines are from pajodex's pvp wager match, but i guess there is a problem with my svn tho i know that my svn is outdated however i just want to know if there's an alternative way to use instead of this one? i got this error

@Capuche hello sir? would you please check this post again, i'm kinda interested on having this kind of script but with more options like, if its possible if only the active castle will be registered during woe time? like we can have the rest of maps in the arrays but it wont count except the active one.
TIA

@Tokei Hello, I would like to ask if you know how to encode a data files from thai language to Default-1252 ? cause when u saved the files to make a grf, it turns the thai language to null(?) ,
https://gyazo.com/a6002f804e9a7c0455b97848ea41c5ac
TIA.

actually, i did that already alot of times. but still nothing changed at all still cannot cast on to the ground
Or i guess you put it on the wrong line, mine worked in 2nd try by putting it under this line:
//Link Bard skills to dancer.
else {
if( sd->status.skill[i].lv < 10 )
continue;
sd->status.skill[i-8].id = skill_id - 8;
sd->status.skill[i-8].lv = sd->status.skill[i].lv; // Set the level to the same as the linking skill
sd->status.skill[i-8].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill
}
}
}
So that'll be like this:
//Link Bard skills to dancer.
else {
if( sd->status.skill[i].lv < 10 )
continue;
sd->status.skill[i-8].id = skill_id - 8;
sd->status.skill[i-8].lv = sd->status.skill[i].lv; // Set the level to the same as the linking skill
sd->status.skill[i-8].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill
}
}
}
if( sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_STAR ) {
sd->status.skill[85].id = 85;
sd->status.skill[85].lv = 10;
sd->status.skill[85].flag = SKILL_FLAG_TEMPORARY;
}
Try that one.
tried it and it doesn't work, where did u test it? in the latest version? currently im doing it on the latest version.
Oh i see, sorry dunno what's wrong now, dunno my version since it does not show on my map-server but I've downloaded this like 5 - 6 months ago.
np,

actually, i did that already alot of times. but still nothing changed at all still cannot cast on to the ground
Or i guess you put it on the wrong line, mine worked in 2nd try by putting it under this line:
//Link Bard skills to dancer.
else {
if( sd->status.skill[i].lv < 10 )
continue;
sd->status.skill[i-8].id = skill_id - 8;
sd->status.skill[i-8].lv = sd->status.skill[i].lv; // Set the level to the same as the linking skill
sd->status.skill[i-8].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill
}
}
}
So that'll be like this:
//Link Bard skills to dancer.
else {
if( sd->status.skill[i].lv < 10 )
continue;
sd->status.skill[i-8].id = skill_id - 8;
sd->status.skill[i-8].lv = sd->status.skill[i].lv; // Set the level to the same as the linking skill
sd->status.skill[i-8].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill
}
}
}
if( sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_STAR ) {
sd->status.skill[85].id = 85;
sd->status.skill[85].lv = 10;
sd->status.skill[85].flag = SKILL_FLAG_TEMPORARY;
}
Try that one.
tried it and it doesn't work, where did u test it? in the latest version? currently im doing it on the latest version.

Is that the whole src code you modified for that line?
what do you mean? i got those piece of code somewhere provided by i forgot the name.. but this piece of code is working before.. but up to the latest version of rA now, it is not working anymore..
So which line did you put this under skill.c?
it's under pc.c below this line
pc.c
switch (sk_id) {
case NV_TRICKDEAD:
if( (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) {
sd->status.skill[i].id = 0;
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
}
break;
}
}
}
if( sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_STAR ) {
sd->status.skill[85].id = 85;
sd->status.skill[85].lv = 10;
sd->status.skill[85].flag = SKILL_FLAG_PERMANENT;
}

Is that the whole src code you modified for that line?
what do you mean? i got those piece of code somewhere provided by i forgot the name.. but this piece of code is working before.. but up to the latest version of rA now, it is not working anymore..

no one has a clue where to get this working? bumping again note: actually im not just waiting here trying to get an answer from someone who knows this but, yes im also figuring out it myself what really happen why this code isn't working anymore.. (some of skills are working like attack skills(not magic ones or buff ones.) ) or does this affect with the updates on INF2_AUTOSHADOWSPELL not very sure cause i tried some svn does have this update aswell but it works on other svn with the updates of INF2_AUTOSHADOWSPELL so i guess INF2_AUTOSHADOWSPELL has nothing to do with this.. p.s im kinda desperate to fix this. HELP PLS THANKS in advanced.