Appearance: Kei is a slim, 6' male, with straight black hair, dark grey eyes and yellow skin. He is slightly athletically built and with no obvious muscle at first glance. His face is normally seen as serious, often foreboding, and he wears a pair of glasses. Several things that stands out about Kei is his distinctive lack of strength in his left arm, the obvious bulge along the back of his spine, as well as a permanent scar on his left hand, which he covers with a fingerless glove most of the time. He also wears a jade lucky charm, part of the Yin-Yang pattern, around his neck.

With a fit yet slender frame, Kei's combat attire focuses little on armour and mainly on mobility, as he cannot shoulder any heavy weight due to his frail spinal implant. He wears an altered, sleeveless cheongsam with red dragon patterns on a black background, designed for ease of movement, over which he drapes a grey tunic, implanted with light, thin armour plates for extra protection. He also wears twin pieces of magenta-colour thin, flexible Kevlar sleeves which start from his wrists and end above his elbows, used for blocking sword swings. On his back he has a metallic spine implant with a slot for his weapon sheath, a result of an injury he suffered when he was on a mission. Similarly, he wears loose silk trousers and combat boots. Within one of the boot's soles is a hidden picture of his family.

Inside his clothing he has an assortment of items he keeps hidden, which are not limited to but normally include a standard switchblade, 5 dust vials to recharge his weapon (1 of each Dust type), small First-Aid kit and a one-use flare gun. Over the years Kei has learned to keep said things close by when there is no team to support him. He also has a slingbag which carries extra Dust, food, water and sometimes a book when he is feeling more relaxed.

History: Kei was brought up by a family outside the borders of Mistral, within one of the various villages dotted around the border, which treasured it's ancestry and traditions. He was thus taught to respect his elders and follow in their footsteps, and subsequently learned an ancient language and it's culture. This "style" of his was beat into Kei at such a young age that it has become second nature and he still follows the old cultural traditions even at Beacon. Alongside this, Kei was taught the way to write calligraphy, which he later learned was basically his semblance.

Following his father's wishes, as obedience was one of the main pillars of their culture, Kei was trained at a relatively young age at the art of war, albeit taking a more modern way than the old styles of combat. Kei's family had little respect for firearms, and Kei was instead taught the usage of a rapier instead of the traditional spear or sword, practicing sparring with his father. However, even Kei's parents recognised the limits that home-training could go, and enrolled Kei at Sanctum Academy.

At Sanctum, Kei was regarded as the "odd one out", with his traditional-style clothing and ways making him stick out like a sore thumb. However, this also garnered him much attention, and he was frequently surrounded by people, most of which he befriended, for he had a likeable nature that endeared him to most. It was at Sanctum that Kei forged Huàbî, or Paintbrush, a simple rapier with no special functions. Because of his training with his parents, Kei actually got pretty good with the weapon, and was one of the best in the class because of it. He also had pretty decent grades and by all accounts a budding Huntsman.

Graduating Sanctum and following into Haven Academy, Kei was assigned to Team BLAK, a first year team, and sent on a search-and-destroy mission for their initiation. The team was excited and possibly a bit too rushed. The Grimm they were send to kill was an just-matured Beringel, which should have been just the right challenge for the team, yet not enough to endanger the students.

However, as with these stories, accidents always happen. Due to one of his teammate's mistakes, someone from Atlas who had transferred into Haven, Kei was knocked into a critical swipe from the Beringel, which raked Kei's spinal cord, destroying several nerves and damaging several sections of bone along the middle of his back. Thankfully, he instantly blacked out due to the shock and pain. Despite this, the mission was completed successfully, but Kei was paralysed from the neck down, and had a severely injured left arm upon returning to Haven, much to his parents's dismay. Fortunately, the person who had caused Kei to get injured called in a few favours and, after extensive surgery, managed to get Kei a mechanical spine powered by Dust implanted into his body, which managed to restore Kei's movement to a good degree. However, his left arm couldn't be fully healed, and to this day is still much weaker than his right. Moreover, Paintbrush was given a mechanical upgrade as compensation. However, due to this incident, Kei suffered small mental trauma and became more distrustful toward his team, with drastic changes from pre-incident and post-incident. Because of this, the team did not have the chemistry that it had pre-incident, and thus in his fourth year, partly because of his mental trauma, Kei and his parents chose to transfer him to Beacon Academy.

Personality: Quiet, silent, tranquil, Kei isn't anti-social, he simply is the kind of person to let discussions flow past him like wind. He is patient and accesses any situation at hand before taking any sort of action, being a natural decision-maker. When in the midst of a conflict, he stays back and listens, rarely giving his own opinion unless asked. However, he is incredibly secretive of his failed mission, referring to it as "the incident", and will clam up if asked. Due to his spine implant being the difference between life and death, he will protect it at all costs, even putting it before his own team. As a result, he has been viewed as selfish, but those who do don't know the importance of the implant.

Between pre-incident and post-incident, Kei has gone through a vast change. Pre-incident, Kei was a likeable, if slightly strange, person, open and trusting. Post-incident, Kei still has mental trauma from the accident, and has a distrust of teams, trusting only himself and as a result being more quiet and preferring to be alone on missions. Now, he is trying to recover and move on from the incident, and has consulted a therapist about it. He recognises the importance of teamwork but cannot bring himself to fully trust anyone but himself again. At least, not in combat.

Aura and Semblance: Aura Color--MagentaKei is capable of using his Aura for a wide variety of things, the strongest of which is a strength boost to his limbs. However, he cannot use his Aura for detection. He has an average Aura pool for a 4th year.

Semblance: Calligraphy Control. When using his Semblance, Kei's aura glows brighter and focuses around his hand and lance. By channeling his Aura through a lance, he can draw Chinese characters in the air (like glyphs) which temporarily grant him specific boosts. The lances acts like a paintbrush, "painting" the words in thin air. Kei channels his Aura through the lance to create the "ink." One advantage of the characters is that no-one understands what character Kei is drawing, and thus they do not know which one Kei has chosen until he makes a move.

Kei can draw five characters, all of which come out as magenta-colored:速 (Speed): Increases Kei's movement and subsequently attack speed. Does not increase reaction speed. Slower than Ruby's semblance.

攻 (Attack): Powers up Kei's strikes by 1/3rd of the original damage. Does not increase speed of attacks, nor does it affect any damage done by dust effects.

破 (Destroy): Drives Kei into a rage, allowing him to temporarily ignore distractions including pain and increases his natural strength, but not his base rapier damage. Basically, gives him a massive shot of adrenaline. And drugs.

The more complicated the glyph, the longer it takes to activate (Kei still has to write the word). Each character's buffs last 30 seconds, and a cast of any buff takes 5% of his stamina. It takes Kei 4 seconds to activate Attack, Speed and Defend, 6 to activate Destroy, and 8 to activate React, and he is vulnerable during that time, as he has to "paint" the word. Moreover, he cannot use more than one buff at a time, and he cannot cast this on allies. After a buff has expired, he cannot recast a buff within 30 seconds.(He can write other Chinese characters, but they serve no purpose apart from looking pretty. Very pretty, like calligraphy.)

Combat Behavior: In combat, Kei likes to start things off by casting one of his five buffs and gain an edge over his opponent. He is a expert at using everything to his advantage, be it terrain, weapons or fighting style. As such, he is very versatile and capable of adapting on the fly, able to change tactics at a moment's notice, aided by his semblance. Paired up with his variety of lances, Kei is very hard to take blindsided. He is nimble with his rapier-lance, using the dust within to great effect to either engage in direct combat, fake out his foes or even altering the terrain. One of his favourite ways of engaging is to lodge one of his Dust lances within his enemies, eject said lance, then swap to another, allowing the Dust to do it's work.

Of course, he has his weaknesses. He finds it hard to safely engage a gunslinger without proper support (which he doesn't have since he doesn't trust teammates) and he has a limited amount of lances he can use, while his weak left hand means he can only use his right, and thus has limited options compared to a dual-wielder. Due to his implant being unnatural, Kei has less stamina than others, and will tire if in a prolonged fight. This also reduces his flexibility. His Semblance also takes time to set-up, and he is open to attack at that time. Another problem is that Paintbrush's lances cannot be used to block hits, or they snap relatively easily.

Overall, Kei is a powerful duelist, with less of a hit-and-run style which you would see from a lance-user and more of a rapier-based style, quick, strong, tanky or nimble depending on the type of situation, and can easily fit most roles on a team. Most of his fights, he aims to end before running out of stamina, and normally fights every battle with at least 90% of his might. Unfortunately, he still retains some mental trauma, actually having some noticeable shaking whenever fighting with a teammate by his side, and thus normally fighting on his own instead of cooperating with his team, leading to Kei being out-strategised and outnumbered at times.

Primary Form: Paintbrush is a 50 inch-long rapier/lance hybrid. It takes the shape of a normal lance, with a cone-guard to protect the hand, and a modified handle which originally came from a rapier. The lance is made of tempered steel with a hollow core, to lighten the lance and to store dust. Running along the side of the lance are miniature vents for the dust to come out of. The lance itself is capable of either detaching, or forcibly ejecting for a ranged attack of sorts. When ejecting, the lance is normally shot out with enough force to bury 1/6th of it's length in a tree, standing 2 meters away from said tree. Paintbrush is capable of swapping its lance section for several varieties. These separate lances are stored in a rotating sheath, similar to Raven Branwen's own weapon, at Kei's back, horizontally placed and slots into a section on Kei's metallic spine. The rotating sheath holds up to 12 lance variants, each designed similarly with the same hollow core.

Simplified: Rapier/Lance with multiple lances. Can be ejected and swapped.

Storage Form: Paintbrush's storage form includes detaching the steel lance, returning it to the sheath, and hooking the hilt on his belt. When needed, Kei can simply connect Paintbrush's hilt to the sheath, select his preferred lance, and unsheath his new variant of lance from the sheath sideways. Whole process takes 5 seconds from sheathing to swapped lance.

Fire Dust lances allow the lance to ignite for extra burn damage. Kei also uses the eject function to drive the lance into the enemy and internally burn them.

Ice Dust lances create a jagged, sharp layer of ice around the lance, for extra laceration damage. This also makes the lance more cumbersome. Kei uses the eject function to use this as a range option, however it is not reliable at all.

Electric Dust lances electrify the lance and electrocute enemies touched by it. Kei can eject this lance and electrocute enemies from within.

Kinetic Dust lances do not give the lance any special powers. However, when ejected, the dust gives the lance much more force, allowing the lance to fly much further than usual. This can also be used point-blank to skewer enemies.

Combination Dust lances are very volatile, as they are a mixture of every dust, and thus Kei does not use this for direct melee combat. However, when ejected, Kei can remotely detonate the dust within for a elemental explosion.

All the listed lances above (apart from Combination) have a active duration of up to 3 minutes. They become used up after that duration and become regular Steel Lances.

History: Forged while Kei was still studying in Sanctum Academy, Paintbrush has gone through a massive modification from pre-incident to post-incident. Along with the spine implant, as compensation, Kei's Paintbrush was also given a massive rework, from a simple rapier into the rapier/lance hybrid that Kei now uses.

His face is straight and serious, often foreboding, and he often wears glasses.

I also see no cause in the rest of his profile for him to have the skills to be able to repair something so complicated like a spinal implant.

History:In the world of remnant there is no "Asia". Or "China" so you will have to remove all mention of them in the profile.

The closest thing that we have to it would be Mistral but as we have seen very little of it in the actual show asides the WoR about it there are somethings that have to be assumed. Everyone who is known/thought to hail from Mistral speaks perfect English and shows no signs of ever spoken a second language or have the dialect of being raised in an environment surrounded by one. So unfortunately I think we'll have to stick with English for now as a base language. However since calligraphy is a keystone to his semblance I don't see why it should be removed even though the meanings won't be there(nobody speaks the language), heck we have no idea what the glyphs Weiss draws mean but we still accept them anyways.

Did he grow up in Mistral or Vale? If he grew up in Mistral why would his parents let him go to Signal if they are so proud of their heritage. If in Vale, why did the family move from Mistral to begin with?

Finally huntsman teams are there for a reason. Letting an inexperienced and traumatized kid go it alone through beacon is simply unrealistic, especially when they seem to be so focused on character building and improvement.

Personality:Mention of China again and the second language.

Combat Behavior:Please give him some real in depth weaknesses to counteract his extreme versatility Lack of armor isn't a real weakness since aura is a universal defending armor.Everybody (expect for speed oriented char's)has problem closing distance against marksman without support.His spine cannot be damaged as long as aura is up and if his aura goes down the match will probably be over anyways.

Please expand in more depth on how his trauma effects his combat.

« Last Edit: March 02, 2017, 07:40:40 AM by Timeworker »

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Griz Blancard 1st Year Student at Beacon"I need a nap"Dorothy Burgundy 3rd Year Shade, Elite Scavenger "Treasure is everywhere, you just need to know where to look!" Xavier Cendres2nd year Beacon "Everything can be solved with a wrench, screwdriver, and a whole lot of time"

Removed mention of Asia/China, but retained calligraphy. Mentioned that no-one knows what the symbols mean.

Changed history (Basically, he hails from Mistral, from one of the bordering villages (like Kuroyuri, which has an obvious Chinese feel to it) and was in Haven Academy when the accident happened. Due to the mental trauma, he decided to transfer to Beacon in his 4th year).

Removed "damaging spine=death" and replaced with less stamina than a normal person. Put a little emphasis on mental trauma causing Kei to not cooperate with his team.

Do you have any suggestions as to how to better balance out Kei's combat style? I'm frankly a bit stuck here.(Edit: Added "unable to block/parry with weapon")

This is just a final general point that I think will spice up the profile as a whole.Kei was mutilated and crippled in the middle of a combat mission he was supposed to be able to deal with. Besides the clear effects it has on his attitude (you have done an excellent job doing to demonstrate that) there are some physical and psychological effects missing.Is Kei pursuing any therapy trying to move on from the incident and forgive his teammates (basically the mental side of learning how to trust again)?Is he still pursuing any physical therapy to learn how to adjust to his relatively new implant? (I know its been 3 years but still)Does he suffer from any PTSD or flashbacks/episodes back to the incident? I doubt the feeling of a Grimm's claws wracking across your back is easy to forget.Does he get shakes in combat?Does he experience any feelings of self-doubt and hesitance?

If you want your character to experience a traumatic event I would like to see how that affects him in every stage of his life. And If he has grown up and moved on while still carrying ghosts from his past I would like to know how far he has come and where he plans to go.

Add some (not all of it is needed just some fleshing out) of this and I think we'll be very close to finished!

« Last Edit: March 02, 2017, 08:12:10 PM by Timeworker »

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Griz Blancard 1st Year Student at Beacon"I need a nap"Dorothy Burgundy 3rd Year Shade, Elite Scavenger "Treasure is everywhere, you just need to know where to look!" Xavier Cendres2nd year Beacon "Everything can be solved with a wrench, screwdriver, and a whole lot of time"

Kei was supposed to be able to deal with the mission, true. However, one of his teammates blundered (most likely from trying to do a team move) and knocked Kei into the line of fire.

Changes made to therapy and effects in combat. Explained why he had no feelings of self-doubt, nor flashbacks (he blacked out as soon as the claw hit him and remembers none of the fight, apart from being knocked aside by his teammate.)

Ghosts from his past is too cliche and I would prefer if I did not use it here.

Griz Blancard 1st Year Student at Beacon"I need a nap"Dorothy Burgundy 3rd Year Shade, Elite Scavenger "Treasure is everywhere, you just need to know where to look!" Xavier Cendres2nd year Beacon "Everything can be solved with a wrench, screwdriver, and a whole lot of time"

However, as with these sob stories, accidents happen. Due to one of his teammate's mistakes, someone from Atlas who had transferred into Haven, Kei was knocked into a critical swipe from the Beringel, which raked Kei's spinal cord, literally hollowing out the marrow and critically injuring him

Please clarify, because it would be highly more likely that he'd just get a section ripped out(still fatal in most cases.) Especially if it's around the upper portion, the first and second cervical sections or something. Hollowing out the spinal cord would've caused irreparable damage and is quite frankly impossible with a crude swipe. Unless of course this was Mortal Kombat. Which it's not.

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StudentsWisteria Lockheart - 1st Year student at Beacon. "Don't make me throw a book at you"Shiroe Pendragon - 1st Year Student at beacon - "This is my monochrome reality" - Team MARSLavender du Lac - 1st Year Student at Haven - "The harder I try the further things drift away." Team RWNDAyaka Miyamoto - 1st Year student at Beacon. "Tsubame Gaeshi!" - Team ALIAVermilion Desdemona - 3rd Year Student at Beacon - "Only time you'd be above me is when your head rests on my pike"Talen de L'eglantine - 3rd Year Student at Beacon Kei Almas - 4th Year Student at Beacon - "Everything is ripe for the taking!"Aurum LeBlanc - 3rd Year Student at Atlas - "Lay back, take it easy, and watch the comedy unfold"

Should be fine now. Atlas supertech and all (Vacuo would just stick him on a segway for life.)

Approved

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StudentsWisteria Lockheart - 1st Year student at Beacon. "Don't make me throw a book at you"Shiroe Pendragon - 1st Year Student at beacon - "This is my monochrome reality" - Team MARSLavender du Lac - 1st Year Student at Haven - "The harder I try the further things drift away." Team RWNDAyaka Miyamoto - 1st Year student at Beacon. "Tsubame Gaeshi!" - Team ALIAVermilion Desdemona - 3rd Year Student at Beacon - "Only time you'd be above me is when your head rests on my pike"Talen de L'eglantine - 3rd Year Student at Beacon Kei Almas - 4th Year Student at Beacon - "Everything is ripe for the taking!"Aurum LeBlanc - 3rd Year Student at Atlas - "Lay back, take it easy, and watch the comedy unfold"

Symbol: The Chinese character 紀 (Translates to Kei), magenta strokes on a chocolate-color background.

Occupation: 4th Year Transfer Beacon Student

Appearance: Kei is a slim, 5'11 male, with straight black hair, dark grey eyes and yellow skin. He is slightly athletically built and with no obvious muscle at first glance. His face is normally seen as serious, often foreboding, and he wears a pair of glasses. Several things that stands out about Kei is his distinctive lack of strength in his left arm, the obvious bulge along the back of his spine, as well as a permanent scar on his left hand, which he covers with a fingerless glove most of the time. He also wears a jade lucky charm, part of the Yin-Yang pattern, around his neck.

With a fit yet slender frame, Kei's combat attire focuses little on armour and mainly on mobility, as he cannot shoulder any heavy weight due to his frail spinal implant. He wears an altered, sleeveless cheongsam with red dragon patterns on a black background, designed for ease of movement, over which he drapes a grey tunic, implanted with light, thin armour plates for extra protection. He also wears twin pieces of magenta-colour thin, flexible Kevlar sleeves which start from his wrists and end above his elbows, used for blocking sword swings. On his back he has a metallic spine implant with a slot for his weapon sheath, a result of an injury he suffered when he was on a mission. Similarly, he wears loose silk trousers and combat boots. Within one of the boot's soles is a hidden picture of his family.

Inside his clothing he has an assortment of items he keeps hidden, which are not limited to but normally include a standard switchblade, 5 dust vials to recharge his weapon (1 of each Dust type), small First-Aid kit and a one-use flare gun. Over the years Kei has learned to keep said things close by when there is no team to support him. He also has a slingbag which carries extra Dust, food, water and sometimes a book when he is feeling more relaxed.

History: Kei was brought up by a family outside the borders of Mistral, within one of the various villages dotted around the border, which treasured it's ancestry and traditions. He was thus taught to respect his elders and follow in their footsteps, and subsequently learned an ancient language and it's culture. This "style" of his was beat into Kei at such a young age that it has become second nature and he still follows the old cultural traditions even at Beacon. Alongside this, Kei was taught the way to write calligraphy, which he later learned was basically his semblance.

Following his father's wishes, as obedience was one of the main pillars of their culture, Kei was trained at a relatively young age at the art of war, albeit taking a more modern way than the old styles of combat. Kei's family had little respect for firearms, and Kei was instead taught the usage of a rapier instead of the traditional spear or sword, practicing sparring with his father. However, even Kei's parents recognised the limits that home-training could go, and enrolled Kei at Sanctum Academy.

At Sanctum, Kei was regarded as the "odd one out", with his traditional-style clothing and ways making him stick out like a sore thumb. However, this also garnered him much attention, and he was frequently surrounded by people, most of which he befriended, for he had a likeable nature that endeared him to most. It was at Sanctum that Kei forged Huàbî, or Paintbrush, a simple rapier with no special functions. Because of his training with his parents, Kei actually got pretty good with the weapon, and was one of the best in the class because of it. He also had pretty decent grades and by all accounts a budding Huntsman.

Graduating Sanctum and following into Haven Academy, Kei was assigned to Team BLAK, a first year team, and sent on a search-and-destroy mission for their initiation. The team was excited and possibly a bit too rushed. The Grimm they were send to kill was an just-matured Beringel, which should have been just the right challenge for the team, yet not enough to endanger the students.

However, as with these sob stories, accidents happen. Due to one of his teammate's mistakes, someone from Atlas who had transferred into Haven, Kei was knocked into a critical swipe from the Beringel, which raked Kei's spinal cord, destroying several nerves and damaging several sections of bone along the middle of his back. Thankfully, he instantly blacked out due to the shock and pain. Despite this, the mission was completed successfully, but Kei was paralysed from the neck down, and had a severely injured left arm upon returning to Haven, much to his parents's dismay. Fortunately, the person who had caused Kei to get injured called in a few favours and, after extensive surgery, managed to get Kei a mechanical spine powered by Dust implanted into his body, which managed to restore Kei's movement to a good degree. However, his left arm couldn't be fully healed, and to this day is still much weaker than his right. Moreover, Paintbrush was given a mechanical upgrade as compensation. However, due to this incident, Kei suffered small mental trauma and became more distrustful toward his team, with drastic changes from pre-incident and post-incident. Because of this, the team did not have the chemistry that it had pre-incident, and thus in his fourth year, partly because of his mental trauma, Kei and his parents chose to transfer him to Beacon Academy.

Personality: Quiet, silent, tranquil, Kei isn't anti-social, he simply is the kind of person to let discussions flow past him like wind. He is patient and accesses any situation at hand before taking any sort of action, being a natural decision-maker. When in the midst of a conflict, he stays back and listens, rarely giving his own opinion unless asked. However, he is incredibly secretive of his failed mission, referring to it as "the incident", and will clam up if asked. Due to his spine implant being the difference between life and death, he will protect it at all costs, even putting it before his own team. As a result, he has been viewed as selfish, but those who do don't know the importance of the implant.

Between pre-incident and post-incident, Kei has gone through a vast change. Pre-incident, Kei was a likeable, if slightly strange, person, open and trusting. Post-incident, Kei still has mental trauma from the accident, and has a distrust of teams, trusting only himself and as a result being more quiet and preferring to be alone on missions. Now, he is trying to recover and move on from the incident, and has consulted a therapist about it. He recognises the importance of teamwork but cannot bring himself to fully trust anyone but himself again. At least, not in combat.

Aura and Semblance: Kei's Aura glows magenta, and he is capable of using his Aura for a wide variety of things, the strongest of which is a strength boost. However, he cannot use his Aura for detection at all. He has an average Aura pool for a 4th year.

Kei's Semblance is Calligraphy Control. When using his Semblance, Kei's aura glows brighter and focuses around his hand and lance. Using a specific lance, the Ink Lance, by channeling his Aura through the Ink Lance, he can draw Chinese characters in the air (like glyphs) in the way the Chinese would write a character, except Kei is swishing a lance around, which temporarily grant him specific boosts. The Ink Lance simply acts like a paintbrush, "painting" the words in thin air. Kei channels his Aura through the lance to create the "ink." Since the Ink Lance is infused with a Foci to make Kei's Semblance work, he does have to swap to the Ink Lance and preferably back again, which takes precious time. One advantage of the characters is that no-one understands what character Kei is drawing, and thus they do not know which one Kei has chosen until he makes a move.

Kei can draw five characters, all of which come out as magenta-colored:速 (Speed): Increases Kei's movement and subsequently attack speed. Does not increase reaction speed. Slower than Ruby's semblance.

攻 (Attack): Powers up Kei's strikes by 1/3rd of the original damage. Does not increase speed of attacks, nor does it affect any damage done by dust effects.

破 (Destroy): Drives Kei into a rage, allowing him to temporarily ignore distractions including pain and increases his natural strength, but not his base rapier damage. Basically, gives him a massive shot of adrenaline. And drugs.

The more complicated the Chinese character, the longer it takes to activate (Kei still has to write the word). Each character's buffs last around 10 seconds, and a cast of any buff takes 5% of his stamina. It takes Kei 4 seconds to activate Attack, Speed and Defend, 6 to activate Destroy, and 8 to activate React, and he is vulnerable during that time, as he has to "paint" the word. Moreover, he cannot use more than one buff at a time, and he cannot cast this on allies. After a buff has expired, he cannot recast a buff within 30 seconds.(He can write other Chinese characters, but they serve no purpose apart from looking pretty. Very pretty, like calligraphy.)

Combat Behavior: In combat, Kei likes to start things off by casting one of his five buffs and gain an edge over his opponent. He is a expert at using everything to his advantage, be it terrain, weapons or fighting style. As such, he is very versatile and capable of adapting on the fly, able to change tactics at a moment's notice, aided by his semblance. Paired up with his variety of lances, Kei is very hard to take blindsided. He is nimble with his rapier-lance, using the dust within to great effect to either engage in direct combat, fake out his foes or even altering the terrain. One of his favourite ways of engaging is to lodge one of his Dust lances within his enemies, eject said lance, then swap to another, allowing the Dust to do it's work.

Of course, he has his weaknesses. He finds it hard to safely engage a gunslinger without proper support (which he doesn't have since he doesn't trust teammates) and he has a limited amount of lances he can use, while his weak left hand means he can only use his right, and thus has limited options compared to a dual-wielder. Due to his implant being unnatural, Kei has less stamina than others, and will tire if in a prolonged fight. This also reduces his flexibility. His Semblance also takes time to set-up, and he is open to attack at that time. Another problem is that Paintbrush's lances cannot be used to block hits, or they snap relatively easily.

Overall, Kei is a powerful duelist, with less of a hit-and-run style which you would see from a lance-user and more of a rapier-based style, quick, strong, tanky or nimble depending on the type of situation, and can easily fit most roles on a team. Most of his fights, he aims to end before running out of stamina, and normally fights every battle with at least 90% of his might. Unfortunately, he still retains some mental trauma, actually having some noticeable shaking whenever fighting with a teammate by his side, and thus normally fighting on his own instead of cooperating with his team, leading to Kei being out-strategised and outnumbered at times.

Overall:+Well-rounded fighter+Adaptable and flexble, unpredictable and hard to read+Different combat styles depending on Semblance and weapon-No range capability-Weak left hand means single-wield weapon allows less options-Semblance leaves him wide open-Cannot block/parry with lance-Limited Dust Lances reduces long-term combat effectiveness-Spinal implant means he cannot fight for long and will tire early if pressured

WEAPON

Name:畫筆/Huàbî (Translates to "Paintbrush")

Primary Form: Paintbrush is a 50 inch-long rapier/lance hybrid. It takes the shape of a normal lance, with a cone-guard to protect the hand, and a modified handle which originally came from a rapier. The lance is made of tempered steel with a hollow core, to lighten the lance and to store dust. Running along the side of the lance are miniature vents for the dust to come out of. The lance itself is capable of either detaching, or forcibly ejecting for a ranged attack of sorts. When ejecting, the lance is normally shot out with enough force to bury 1/6th of it's length in a tree, standing 2 meters away from said tree. Paintbrush is capable of swapping its lance section for several varieties. These separate lances are stored in a rotating sheath, similar to Raven Branwen's own weapon, at Kei's back, horizontally placed and slots into a section on Kei's metallic spine. The rotating sheath holds up to 12 lance variants, each designed similarly with the same hollow core.

Simplified: Rapier/Lance with multiple lances. Can be ejected and swapped.

Storage Form: Paintbrush's storage form simply consists of Kei detaching the steel lance, returning it to the sheath, and hooking the hilt on his belt. When needed, Kei can simply connect Paintbrush's hilt to the sheath, select his preferred lance, and unsheath his new variant of lance from the sheath sideways. Whole process takes 5 seconds from sheathing to swapped lance.

Fire Dust lances allow the lance to ignite for extra burn damage. Kei also uses the eject function to drive the lance into the enemy and internally burn them.

Ice Dust lances create a jagged, sharp layer of ice around the lance, for extra laceration damage. This also makes the lance more cumbersome. Kei uses the eject function to use this as a range option, however it is not reliable at all.

Electric Dust lances electrify the lance and electrocute enemies touched by it. Kei can eject this lance and electrocute enemies from within.

Kinetic Dust lances do not give the lance any special powers. However, when ejected, the dust gives the lance much more force, allowing the lance to fly much further than usual. This can also be used point-blank to skewer enemies.

Combination Dust lances are very volatile, as they are a mixture of every dust, and thus Kei does not use this for direct melee combat. However, when ejected, Kei can remotely detonate the dust within for a elemental explosion.

All the listed lances above (apart from Combination) have a active duration of up to 3 minutes. They become used up after that duration and become regular Steel Lances.

History: Forged while Kei was still studying in Sanctum Academy, Paintbrush has gone through a massive modification from pre-incident to post-incident. Along with the spine implant, as compensation, Kei's Paintbrush was also given a massive rework, from a simple rapier into the rapier/lance hybrid that Kei now uses. (Fun fact: Kei actually writes with the thing like a pen)