Bump in honor of #17 tonight, first one in the Mega difficult (said with no sarcasm) D3 world of Naismith. Won it with 7 losses, mostly in conference. Have some really nice players on this team but definitely didn't peg it as a team likely to win the Nat'l Championship. This will have to make up for my embarrassing loss as a #2 seed in the first round of the Tark tournament...

I wish there was a way I could find out what growth to expect. I'm assuming the ratings you are talking about in the first post are senior year ratings right? Because even when I look at DII if I put the search on 50/50 ath/spd it finds 4 people who all have terrible WE's. I played HD for years under my old ID (steamboat23) but things are pretty different and I have little experience under the FSS and potential stuff. I was..probably considered an average coach back then. Had good years, but also had very mediocre years as well. Some teams I had trouble with, and I have gotten to DI previously... But really after a couple years I seem a bit lost. This guide really helps.

He's definitely talking about SR year ratings. In D3, you're going to end up with a lot of FR who are either 35/60 or 60/40 to start. Trick is to find the ones with good work ethic and high-high potential in either ATH or SPD.

Posted by aejones on 4/25/2012 5:41:00 AM (view original):No, if you want to overthink your distro, you can. You could continue to tweak it based on their TS% and TO% (or just eye test their overall efficiency). You can use higher numbers. It doesn't really matter, honestly, do whatever makes you feel perfectly about the team, I've just never found it to be that important outside of making sure non-scorers are set at zero. I think right now one of my teams has 5-1-1-0-0-0-0-0-0-0 or something, another one has like 1-1-1-1-1-0-0-0-0-0 or something, so I just use whatever I think is best. Use big numbers if you please, but no need to make them add up to anywhere near 100.

If you have a player's distro set at 0 that means that the sim decides the distro for that player, no? If I set every player's distro at 0, the computer would decided based on whatever factor how often that players gets the ball.

Therefore, does it not make more sense to set a non-scorer's distro at 1 to ensure the computer doesn't decide he gets the ball more than that? 5-5-4-1-1-1-1-1-1-1-1..... something like that?

"Distribution may be left at 0, but this is not an advisable strategy. Some coaches mistakenly believe that leaving distribution at 0 lets the offense take what is given to them, but this is not the case. The opposite is actually true, as the sim decides who will take your shots based completely on your team's offensive capabilities, completely ignoring the settings of your opponents' defense. The only time when this is strategy is somewhat useful is during exhibition games."