Stratics VeteranStratics Legend

I have for hours chopped trees in TerMur, Tokuno, Tram, Malas. I have the Deeds an the 60k wood piles to prove it. This not just one shard ether.
Ever sence you started the shifting trees.....
I cant find a frost tree if my life depended on it! My son thought I was joking so made his own LJ he is almost gm now... an just found his first Bloodwood tree!!!!

I have made a post before about how hard it is to get frostwood. Cant we have a small boon?
A detector of area or a prospector tool.

Detector could tell you in a so many squares area the highest tree wood to be chopped.

The Prospector could up the grade of wood, like mining. (same tool could be used, add a menu to tool for wood or ore.)
Please give the honest woodworker some help.

Stratics VeteranStratics Legend

My chars are very old, made way before elfs came in and dont really have the room to add them in on shards that I need the wood on. But sons char is an Elf and he still just found the one tree. It's not that easy to find these high end woods. As I said I have chopped acres of trees, multi facits, many shards and am at my limit of time a can spend finding these bloody trees. Is it too much to ask for a bit of help?? My miner can do all ore even with the moving types so why not a little help for wood?

Stratics VeteranStratics Legend

Its hell to get bloodwood, frostwood.
Heart and Yew its few and far between.
Oak up the kazooo, Ash ... little less but still over most of the rest of upper wood types.
Regular wood........... multi deeds of 60k ea.
We need a little help like mining. It's all I am asking for.

Stratics VeteranStratics Legend

I feel that the blood,heart,and frost woods (along with the ores that are golden and above) are way too sparce. The vet reward treestump and ore cart should not give you a better shot at the higher ores/lumber than actual chopping or mining.

Stratics VeteranStratics Legend

I feel that the blood,heart,and frost woods (along with the ores that are golden and above) are way too sparce. The vet reward treestump and ore cart should not give you a better shot at the higher ores/lumber than actual chopping or mining.

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It would be nice if the chance increased dramatically. It took a treestump to get me my first Frostwood this summer.

Heck I've been mining these last few days after misplacing my bag of ingots somewhere during a move and am getting just iron 3/4 of the spots I dig.

Stratics Veteran

Yeah. They need to introduce a "Orcish Axe" that behaves like a Gargoyle's Pickaxe does, upping the level of Wood a tree has by 1, and having a chance of spawning a hued Treefellow or Dryad, that drops 50 logs of the same type of wood being harvested. Have the "Orcish Axe" as a rare loot drop on Orc Choppers, like the Gargoyle's Pickaxe is a rare loot drop on Gargoyles.

But yeah, i've Mined and LJed quite a bit since the randomization patch, i find higher end ores MUCH easier to get than high end wood, mostly due to Prospector's Picks and Gargoyle's Pickaxes. Just 2 weeks ago, i spent about 6-8 hours solidly LJing trees in Ter Mur, and the highest end wood i got, was i found a Tree that would yield 40 Heartwood Logs before emptying...

When I was actively working for GM, I found several blood and one or two small frost trees, including one blood right outside my house.

But they tended to last two or three days at most and then would shift to something else. The frostwood ones seemed to last longer but gradually disappeared too.

Once I GM'd, I pretty much have lost interest other than when I'm doing heartwood quests or need particular woods for furniture or armor.

At the very least, I'd like them to analyze the switching algorithm for us and make sure that it is correctly randomizing. Ore tends to stay the same quantity-wise, and I've had some of the older veins return to their original (years ago) types after a few days or weeks. But trees don't seem to do that and in many cases the wood tends to change almost immediately after you've emptied a resource square.

Stratics VeteranStratics Legend

Yeah. They need to introduce a "Orcish Axe" that behaves like a Gargoyle's Pickaxe does, upping the level of Wood a tree has by 1, and having a chance of spawning a hued Treefellow or Dryad, that drops 50 logs of the same type of wood being harvested. Have the "Orcish Axe" as a rare loot drop on Orc Choppers, like the Gargoyle's Pickaxe is a rare loot drop on Gargoyles.

But yeah, i've Mined and LJed quite a bit since the randomization patch, i find higher end ores MUCH easier to get than high end wood, mostly due to Prospector's Picks and Gargoyle's Pickaxes. Just 2 weeks ago, i spent about 6-8 hours solidly LJing trees in Ter Mur, and the highest end wood i got, was i found a Tree that would yield 40 Heartwood Logs before emptying...

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Please dont makeit so hard!! geesh All we need is a prospector tool of our own and my idea of putting an alt menu onthe exsisting tool makes it a bit easer for them to code in.

I'd like to see also perhaps a compass type object that can tell you in a 15x 15 square plot the highest tree yield in that footage. That would be our best bet to find if there is a elusive frostwood tree.

Oh and mining has gotten crazy, mine in one place you dont get but a few gems but if you walk like a fool all over you get a good handfull. As for ore type... I have been lucky to find a few good verite spots, but 75% of the time I am getting plain iron ore. We need the help, not elaborate hoops to jump through. I do enough of that as it is.

Stratics Veteran

Please dont makeit so hard!! geesh All we need is a prospector tool of our own and my idea of putting an alt menu onthe exsisting tool makes it a bit easer for them to code in.

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Not really. They already have the same type of coding for a "Orcish Axe" in the "Gargoyle's Pickaxe". The "Wood Eles" would be nothing more than a re-hued Treefellow or Dryad with 50 Logs of the same wood type put in their loot table. Not hard at all.
Prospector's Picks, Gargoyle Pickaxes and the "Orcish Axe" all have the same basic function, bumping the resource level of a node by 1. Only difference is, the Gargoyle's Pickaxe and the "Orcish Axe" also have a chance of spawning a Elemental, more resources. You actually get more higher end Ore off of the Eles with a Gargoyle's Pickaxe, than the ore vein itself. Would be same with Wood Eles.

I have for hours chopped trees in TerMur, Tokuno, Tram, Malas. I have the Deeds an the 60k wood piles to prove it. This not just one shard ether.
Ever sence you started the shifting trees.....
I cant find a frost tree if my life depended on it! My son thought I was joking so made his own LJ he is almost gm now... an just found his first Bloodwood tree!!!!

I have made a post before about how hard it is to get frostwood. Cant we have a small boon?
A detector of area or a prospector tool.

Detector could tell you in a so many squares area the highest tree wood to be chopped.

The Prospector could up the grade of wood, like mining. (same tool could be used, add a menu to tool for wood or ore.)
Please give the honest woodworker some help.

Stratics VeteranStratics Legend

Well first off my idea for the Dev is they can put a double pourpose on the mining prospector tool. A gump menu to change from ore to wood. A simple enough change and would give the tool a more viable use and not be ground trash as I have seen in the past.
Come on how many of us wouldnt use it?

The compass idea was if it was possible could be a reward perhaps for UO's next birthday.

It's not a bad idea to let people have a fair chance to get the higher end wood these days.

I know for a fact many vendors that have wood forsale charge exorbadant prices for 5k of frostwood, bloodwood, heartwood and yew and thats if they have it. Most bot got wood has long been sold out back from the days when trees didnt cycle the types.

I think they should leave it as is.They changed lumberjacking twice.
1st time, people said LJ fighters were so overpowered. - how many 'axers' do you see now? They're all mules.
2nd time people wanted rarity - all mining books became obsolete, but scripters were unaffected. resources became rare but extremely time-consuming to get.

Not sure I can stand many more 'upgrades' - 3rd tme -100 free skill points - I still have 200 to fill from the 'love' t-mappers got.
Just leave things alone.

Stratics VeteranStratics Legend

My wood stump from vet reward yields a little frostwood. My lumberjack is yet to see any frostwood since the change. I had complained before that all the hours to GM a lumberjack and the change wiped out my ability to find any frostwood. A little love would be nice.

Stratics VeteranStratics Legend

I think they should leave it as is.They changed lumberjacking twice.
1st time, people said LJ fighters were so overpowered. - how many 'axers' do you see now? They're all mules.
2nd time people wanted rarity - all mining books became obsolete, but scripters were unaffected. resources became rare but extremely time-consuming to get.

Not sure I can stand many more 'upgrades' - 3rd tme -100 free skill points - I still have 200 to fill from the 'love' t-mappers got.
Just leave things alone.

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I'm not asking for a character change kiddo. As Petra and others besides myself WE have not seen a Frostwood board in ages. All I ask is for a small boon for those who tredge the woods of UO. Just a small bit of help... we who are honest LJ's dont want you to hand us a Frostwood tree but help to find it. We shall do the chopping...

Stratics Veteran

Yeah. They need to introduce a "Orcish Axe" that behaves like a Gargoyle's Pickaxe does, upping the level of Wood a tree has by 1, and having a chance of spawning a hued Treefellow or Dryad, that drops 50 logs of the same type of wood being harvested. Have the "Orcish Axe" as a rare loot drop on Orc Choppers, like the Gargoyle's Pickaxe is a rare loot drop on Gargoyles.

Stratics VeteranSupporterStratics Legend

I'll add my support to the Lumberjacks of britannia.
It's getting harder for me to find Frostwood in shops, even around Luna there is little to none to be found.

Then again i allways found it strange to get any wood from any tree.
Why not localise the trees? Frostwood from trees in snow areas, Yew from...well Yew, Bloodwood from Umbra, Heartwood from Luna, Oak from Oak trees ect ??

Stratics Veteran

Then again i allways found it strange to get any wood from any tree.
Why not localise the trees? Frostwood from trees in snow areas, Yew from...well Yew, Bloodwood from Umbra, Heartwood from Luna, Oak from Oak trees ect ??

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I like that idea, but it should still only be a chance to get it there, otherwise we'd be back to resource runebooks and the scripted resources problem.

Stratics VeteranStratics Legend

I get 2x the frostwood out of my treestump, which even then is rare, and now and then I hit a particular tree in Ocllo on Siege and got frostwood but even there 10- 20 boards of it as opposed to TONS of plain.

When the frostree failed, it gave me bloodwood or heatwood at least. Recently all I seem to be getting is plain & oak boards, not even enough ash, no matter where I am lumberjacking, kinda weird really.

And one other change I would also like to see, besides a little boost in obtaining rarer woods more often, is WHY OH WHY can we not just go mining for JUST GRANITE...we can set our shovel or pickaxe to mine granite and ore...but it sure would be nice if we carpenter masoners could JUST mine up granite...not a buncha ore we do NOT want when we just want granite rocks to make stone masonry furniture. We get bogged down on ore that we do NOT want...when we just wanting GRANITE.

Be nice if we could just mine up granite rocks of all colors more often, & not all the ore with it. Should be simple fix to tell our shovels or pickaxes... to mine up just granite ONLY !

Stratics VeteranStratics Legend

The simplest thing to do is make the Prospector tool we get from the smith bod working and add in the gump menu for wood and let it do the same thing it does for ore. Which is allowing it to go up one grade of wood.
Plain - Oak
Oak - Ash
Ash - Yew
Yew - Heartwood
Heartwood - Bloodwood
Bloodwood - Frostwood

And if the Dev is in a great mood perhaps we could get another like the gar picks that would boost it 1 more lvl.

Stratics Veteran

I think that all they need to do is up the number percentage table used to describe the amount of rareness of frostwood.
I know that being an Elf allows you to find some of the more rare items in the forest but I don't want to change my LJ's character I like him as he is.

Stratics VeteranStratics Legend

I think that all they need to do is up the number percentage table used to describe the amount of rareness of frostwood.
I know that being an Elf allows you to find some of the more rare items in the forest but I don't want to change my LJ's character I like him as he is.

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Being an Elf dont do that sugar, it only lets you chop more per tree, they didnt add that in last minute that patch.

Even if they uped the % We would still have the same troubles. Its finding the bloody trees!
I swear i have chopped my way over 85% of malas 90%of fel 100 % of Trammel 75% tokuno (boy that is not fun!) 50% of TerMur and beleave you me not 1 frost tree.

I'll bet the few they do have are in some obscure spot gaurded by the harryest critters in the game and the first LJ who is brave enough to show his nose there gets waxed and cant get his body.

It's a simple request to add a tool for us and perhaps a secondary tool to raise it like in ore digging. I wouldnt mind a critter poping up in a small percentage but guys we do need this.

OP, I agree w/ you that there's something very wrong.
What was it they said about resources? A good chance it'd change when drained dry?
I did 50 trees, 3 times each - nothing changed.
And How about them Ambers?

Boards I just got from the same tree, over 9 cycles... draining tree dry each time
blood 1804/reg 2508
blood 594/reg 1100
blood 638/reg 1045
oak 704/reg 990
oak 660/reg1045
oak 1441/reg1804 -1-amber
reg 1683
reg 1705
reg 1716
reg xx
So how many hits to get that lone Amber??
Only change I saw was for the worse.
On LS, frostwood only sells for 150per, in Luna, i avg $100k @hr killing stuff., why would I bother looking?

You can basically add my name to the list of "never seen frostwood" people. I have been lumber jacking, off and on, days at a time- at GM- sense before ML (went elf right after). I have chopped-yes i did find 1 tree- 2 TOTAL swings of frostwood (20 boards).

That having been said, I do not like the idea of messing with the actual spawn %s, but a lj equivalent of the prospector tool and garg pickax (w wood eles) sound like a reasonable solution.

Stratics VeteranAlumniStratics Legend

Just freaking reverse the randomized resources already. Its one of the worst changes to UO ever!

Haven't done any serious lumberjacking or mining since, there's just no point to it.

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Agreed 100%!! Only done to stop scripters... well ummmm STOP the 3rd party crap!!

Ok done with my rant lol

Seriously tho, I would even be happy if as I walked by the trees I was able to "see" what I would snag BEFORE wasting time chopping it. I mean if a GM LJ can't look at a tree and know what kind of wood it yeilds, then something is wrong. Even if they don't take it back to the way it was before they can ATLEAST do that *shrugs*

Stratics VeteranStratics Legend

If my shopping on all the shards I play is anything to go by, the scripters for lumber ran out or are down the their last dregs. Oh you can find the odd 60k regular lumber deed, but the higher lumber types are in very short supply. If my chopping is any indication 60k of reg lumber is so easy, non scripters can put up a few deeds in no time. As for amber.... its almost a figment of my imagination..

Ingots and gems are not far behind in getting scarce deed wise.

That is an idea though Kylie. To revert it back to stable trees. Only the Dev have to this date not gone in that direction on any past change. So its moot that it would happen.

The Tool is our best hope for aid in finding the elusive mythical Frostwood tree...

Not a single frost? A whole hour? C'mon devs... Surely frost should not be so rare, or should I price my remaining Frost per hundred around the price of Nav's Tangle?? lol

Miners have a prospecting tool or garg's pickaxe to bump the quality of ore.. any plans to go with something like that for LJ? Toss us a table scrap or two .... Whadda ya say?!?

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See!! points to amber #'s 2 2 in all that time and wood chopping. Well done there Kilie grats on the bloodwood !! I know we are not alone in saying this is not right. The ratio of wood types to trees chopped is horrible. Here I am so happy to find a yew tree!! Thats not good its sad!!

Stratics Veteran

The road that connects the two highland boura spawn has a frost tree on the north side the road. East of the royal city gate withing a screen is another frost. Thing is like most frost I find they yield only 4-5 hits worth of logs. And theese two locations rotate out fast from the frost and take way longer to rotate back then they stay frost.

Been preaching the reaper axe for ages and was part of my write up I sent them over a year before they put rare woods in.

Before the rotation all the frostwood loactions they new exactly where they were. With the library and museum turn in and a small team. They could of monitored the goings on and banned a load of abusive scripters. Even the vendors none stop stock of turn in rewards might have been a clue.

The game just need to be policed by a small team bouncing shards. Like speeding on the road, the fear of not knowing over what hill or around the bend will be a cop. With a little detective work and baiting the real accounts profiting from the junk accounts can be caught. No need for banning becuase that makes the EA money grubbers unhappy. Fines. Get caught and your monthly fee is jacked up 5$ per month every month for a year.

The funny thing is we need the master minds of UO in politics. The same arguements on scripting / 3rd parties mirror the same debates on leaglizing pot. Been used forever / hurts nobody / makes the boring stuff fun.

Stratics VeteranAlumniStratics Legend

See!! points to amber #'s 2 2 in all that time and wood chopping. Well done there Kilie grats on the bloodwood !! I know we are not alone in saying this is not right. The ratio of wood types to trees chopped is horrible. Here I am so happy to find a yew tree!! Thats not good its sad!!

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Yeah, I was glad to get that much bloodwood, normally it's pretty rare it's self. Figures when I actually keep tabs on it to post I would find more lol.

I am fine with the Crystal shards rarity tho. As needed as they are in imbuing (DI and SDI) they should be a rare drop just to keep the value up

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