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"The community is second to none - who else would be so brave as to suffer through my stories of Skyrim?"
-
Caroline Berg (adularia25)

The fate of House Forrester lies on a knife edge. Asher, the exile, heads to Mereen in search of an army to take on the Whitehills. Pursued across an unforgiving land, the Lost Legion becomes the least of his worries in an encounter he will not soon forget: forcing him to choose between family and friendship. Meanwhile, far across land and sea in Westeros, Mira must deal with the lethal politics of King's Landing. Her family's safety is paramount and she will do anything to protect them, but nothing is given freely, and her choice of allies may soon come to haunt her. To the north, in Ironrath, the Whitehill occupation continues. Gryff Whitehill, fourth-born son, is out to prove himself, and brutality and violence grows daily, pushing the Forresters to make far-reaching decisions. Finally, at the Wall, Gared learns that he must head north if he is to help his house survive. But fate is cruel, forcing choices that will change his path forever.