Ultra Street Fighter IV

GTA DUDE05

The Street Fighter® IV series evolves to a whole new level with Ultra Street Fighter® IV for PlayStation 3, Xbox 360, and PC. Continuing the tradition of excellence the series is known for, five new characters and six new stages have been added for even more fighting mayhem, with rebalanced gameplay and original modes topping off this ultimate offering.

Available via retail, full download, or digital upgrade, users who purchase the retail or full download version of the game will also receive all previous costume DLC released for the series (a $40 value), making this the definitive version of Street Fighter IV to check out!

FEATURES: New Characters: Five new characters: Poison, Hugo, Elena, Rolento, and Decapre join the fight, complete with their own unique play styles, bringing the current roster count to a massive 44 characters.New Stages: Six new battle environments: Pitstop 109, Mad Gear Hideout, Cosmic Elevator, Blast Furnace, Half Pipe, and Jurassic Era Research Facility, have been added for even more visual variety.Rebalanced Gameplay: Direct fan feedback was gathered on all of Super Street Fighter IV AE’s original 39 characters and core system mechanics in order to achieve the most balanced Street Fighter ever.New Modes and Features: Brand new modes and features further add to the suite of gameplay options.

Team Battle Mode – allows players to team up in online only, elimination style 3v3 battles. The health bar carries over from each match, making it the ultimate test of endurance. Online Training Mode – gives players new options to train together with their friends online. Red Focus – players can now utilize super meter to absorb multiple hitting attacks, allowing them to go on the offensive in situations that were not possible before. Delayed Standing – creates new mind games and gameplay depth by allowing players to slightly delay their wake up timing. Ultra Combo Double – provides players the option to use both Ultra Combos during a match, at the cost of reduced damage. Edition Select – duke it out across history, as players can select their favorite version of any character to create dream matchups that will determine who the strongest fighter really is.

Disc and Digital Delivery: Available as both a downloadable upgrade and full retail product, making it easy for veterans and newcomers to experience the fight of the century.Complete DLC Costume Offering (retail or full download ver. only): Consumers who purchase the retail or full download version will also receive all previously released costume DLC for the Street Fighter IV series (a $40 value) for free, making it the most complete offering of the game ever!RELEASE INFORMATION: PlayStation 3, Xbox 360 Digital Upgrade Version: June 3, 2014 – $14.99/€14.99Retail & Digital Full Version: August 5, 2014 – $39.99/€29.99 PC Digital Upgrade Version: August 8, 2014 – $14.99/€14.99Digital Full Version: August 8, 2014 – $29.99/€29.99 Pre-order Ultra Street Fighter IV at select retailers to receive 5 exclusive DLC costumes for the new characters! More details soon!

Rock Howard

They will eventually. Capcom likes money. Remember also that the gap between the first iterations of SF III (1997) and SF IV (2008) was 11 years. They'll get to it eventually no doubt. I'd like to see SF V take place after the events of SF III and feature some old favourites now older, like Ken and Ryu as aged masters for example plus some other new characters thrown into the mix.

tuareg

SF should take the KoF route and just go 2D again with very detailed sprites and movements. That's how i feel at least. There are so many things that make a good fighting game and SF lost all that touch with IV big time. Just my opinion though.

And seriously where are the alpha/3rd strike characters? Those were the glory days of SF and so many of those awesome characters just straight up disappeared. Such a shame.

Rock Howard

Interestingly, the upgrade is not available for PS3 in Australasian territories because on our ratings system, SSFIV and SSFIV AE are PG, whereas USFIV is rated M for some reason. PS3 players will have to wait until early August to play the game when the full retail version is released but the XBox 360 upgrade is unaffected and available. WTF?

Then there's the question: why would the addition of 5 new characters increase the rating to M? Sure, Poison is a super-slut but she was in Street Fighter X Tekken and it was still PG. Aside from this, many other female characters have their super-slutty outfits as well so that can't be it. Strange.

And I just want to reiterate; Such a shame that Mike Haggar wasn't the 5th character added to the game. He would have been a WAY better and more welcome addition than Cammy-clone Decapre.

LiangHuBBB

This Omega mode is like the most
fun I have had in any fighting game
since ages.
There are so many ways to do flashy combos
and every character in the roster
has so many potential for huge damaging
combos. I love how Capcom brought back
so many SF EX and Alpha moves for the characters.
This is like a whole new game lol.
The only bad thing so far is that gen infinite - ppl
online are trolling me with that lol.
Went into the lab like 4+ hours yesterday
trying to figure out new stuff.
Guile and Blanka are insane in Omega mode.

LiangHuBBB

A new community, many new players, some veterans
and several players with solid fundamentals.
The connection on release day was worse than PC & PS3.
Dropped so many combos, couldn't anti air nor react
properly and sometimes I couldn't even block while crounching. The connection on day 2 was better for some
reason. Still, if Capcom wants to keep the PS4 USF4 community
strong they better release a netcode patch that fix
those issues ASAP or most players will go back to PC, 360 and
PS3.
Some changes I have noticed. Guile can combo from UDK into 2x cr fierce in the corner,
Guile's cr. HP does AA stuff it didn't before such as Yun's dive kick ( not rly sure if Guile could AA this before )
Blanka's neutral jump HP whiffs on some stuff vs characters like Sakura

Juri's EX dive kick on hit - last hit does miss sometimes for w/e reason
I might be wrong with some of those - needs more testing - will hitting the lab on the weekend when I got more time and
grinding some more games & report back

Just a short montage I have put together - the community seems strong right now but like I said if this netcode doesn't
get any fix ASAP this will change soon - I hope that's not the case.