The bananas were a bit of a challenge. What is a fun thing to run a car over? I felt bad about running over cute things, cows, people, aliens. Other cars would require some advanced damage animation. Stretch goal. The bananas are actually a throwback to an old DOS game I used to play with my dad - you would give an angle and a speed for a king kong sized gorilla standing on a city scape to throw an exploding banana at another gorilla.

As I've been building, I've realized that there are probably many different ways to structure a game. Which functions are looping to provide continuous action? How do I bring in the input from the players and collisions? I've started restructuring my game but it's about time I look at other games to see what advantages or disadvantages they have in their code structure.