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The purpose of this guide is to illustrate how the newly buffed Shadow Form can be used to great effect - complete immunity to all spells (except for a few occasions) without downtime. This tactic is mainly used for farming, but can be used for other purposes (see below).

There are three main attributes you need: Shadow Arts, Deadly Arts, and Air Magic.

Shadow Arts is the most important attribute because Shadow Form is in this attribute line. It is advisable to put as many points as possible so you have more time to recast.

Shadow Arts needs to have at least 13 points attributed to it in order for Shadow Form to be kept up indefinitely.

Since December 11th, 2008 update, Shadow Form has gone additional changes with a 45 second recharge time and reduce duration. The longest duration at 16 points attributed is 26.4 seconds. The minimum recharge time for Shadow Form is 22.5 seconds. For non-assassin primaries, the highest possible time at 12 attribute is 21.6 seconds. As such, it is no longer possible to maintain Shadow Form as a non-Assassin primary unless one uses consumables or blessings to increase the attribute, which is not recommended since many consumables that boost attributes are expensive.

The update also makes the build more energy consuming than before. Players who mostly use Glyph of Lesser Energy or Spirit of Failure had reported problems and difficulties of maintaining energy while at the same-time killing the enemy. Bring a zealous weapon (scythe recommended), will help mitigate this problem.

Deadly Arts contains Deadly Paradox, which is needed by both A/E and A/Me permas. It does not require an attribute investment to use effectively however.

Air magic is very crucial for A/E permaforms. It combines with Deadly Arts to keep up Shadow Form. The main skill for this attribute is Glyph of Swiftness. Glyph of Swiftness while reduce the recharge time of your next two spells with 4 points invested, therefore it is advisable to do so if gw:Sliver Armor is also being used.

Note that neither Deadly Paradox nor Glyph of Swiftness need points invested to use Shadow Form. Put any unused points into these two.

This was the old standard before the Shadow Form buff and still works after it. Shadow Form can be maintained by Echoing a second copy, and then casting the copy before the initial Shadow Form ends. Although it's tougher than Glyph of Swiftness, it gives access to the Mesmer profession for use of skills such as Cry of Pain, Ether Nightmare, etc. and practice will improve the timing.

Shadow Form is the skill permaforms get their name from. This is what makes you invincible to most types of damage. Shadow Form's recharge is longer than its duration, so you need skills to reduce its recharge time.

Wastrel's Worry is very effective against spellcasters and foes with natural hex resistance (which often carry hostile spells and will not activate due to Shadow Form, thus barring them from using a skill to end the hex prematurely). It can use against foes like Warriors and Assassins, although it may be difficult due to their constant usage of skills, which often ends the hex but will cause the attack to miss.

Useful since it lies in the same line as Shadow Form and can be maintained almost indefinitely with Dwarven Stability. The damage reduction is also useful if there is any enchantment removal or damaging non-spell skills.

Often used with Dark Escape to cover its recharge time and to quickly break aggro from monsters. Dwarven Stability makes this last 6 seconds at maximum Delver rank, which means you'll be moving faster on average than a 33% IMS.

An assassin with any secondary profession can maintain Shadow Form indefinitely with use of an Essence of Celerity. See here for a list of skills that will reduce Shadow Form's recharge time. Note that as long as the reduction stacks up to 50%, Shadow Form can be kept up forever.

Shadow Form can be kept up at 12 Shadow Arts with any profession with the use of Deadly Paradox. They will probably need a source of energy since keeping up Shadow Form will be a much higher drain than with sins. Skills like Balthazar's Spirit and Storm Chaser are commonly used.