Category: blender3d

Tom Cowles covers compositing CG assets from Blender to Hitfilm. The FX Home team posts a multipart look at working with both Blender and Hitfilm for creating CG assets and compositing them into your film.CONTINUE READING

Sardi Pax shows how to make a zero-g fluid animation using forces in Blender. It’s fun to play with dynamics and fluids in 3D. You can attain unique looks by stretching the boundaries of physical reality. InCONTINUE READING

Jacob Swing covers the changes to Blender’s render layer system, now called View Layers. Blender 2.8 made some considerable changes to the UI and how the open-source 3D app works. One such change is theCONTINUE READING

Cody Winchester shows a trick to get curves working as custom bone shapes in Blender. A neat rigging thing in Blender is that you can designate objects as custom bone shapes. The bone will takeCONTINUE READING