If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

We tried playing it with about 11 people from the RPS steam chat today, and it was laggy as hell. Completely unplayable. Could have been the internet of the hosting player (although I kinda doubt it with that few players) or, as is much more likely, very alpha netcode. Hopefully things will improve, as the concept seems pretty cool.

You can change the Bandwidth setting in the options, it defaults to 100000 bytes per second but if your connection is good you can increase it which helps. A low ping is really important right now also. I'll be fixing the netcode in the next version, it was completely hacked in.

Since Alex himself is here, I feel like I should dedicate this post to saying how awesome you and your games are. Seriously, they're amazing considering the size of your dev team. Keep up the work on A New Zero, it's looking really promising! I love how all the vehicle and player movement is heavily physics based, it really makes it stand out from the crowd. And you know, should you need some testers, I'm sure the folks in the RPS chat will always be happy to oblige...

Is that 0.05? We tried it yesterday - I never tried the previous version, so I couldn't say whether the netcode had improved, but it seemed responsive enough for the most part, with the occasional burst of lag.

Just tried this for my first time, I had no clue of what the hell was going on so I just followed my team around and shot back at people. Apparently that wasn't what I was supposed to be doing as I received a VERY heavy penalty one round (went from +$400 to -$1900) for killing 2 guys who were shooting at me. I'm not sure if the penalty was for not following the rules or because they were my teammates (who mistook me for an enemy and started firing at me).

I was following this since it was announced for 7DFPS, but I've never actually played it till yesterday. Tremendous fun; simple graphics allow for amazing kinaesthetics, and the flow of the match is entirely due to the human element, like a boardgame.

Looking forward to the next update which adds helicopters, AI traffic, a new map and building interiors. And hopefully a fixed VOIP system because it's a game of communication.