"War does not determine who is right - only who is left."- Bertrand Russel

This roleplay is based on fictional international politics, you act as a union (or empire, confederacy, whatever you want to call it) of two nations to start. You can expand your union through means of negotiation or war. This is the second reset in the Modern War series, with some changes. It begins in the year 2030, with each page being six months from pages 1 - 47, and one page being one year onwards. The Geneva Conventions, Outer Space Treaty, Antarctic Treaty, etc. are completely cannon. You may resign from these, but not without repercussions.

No unjustified war, this means that you must state your wargoal as well as having a reason in your declaration of war. It can be full annexation, unless it is players which you will run off of the warscore system - Higher infamy

No Out Of Character in the In Character forum. You will clog up the other forum and this is a big pain in the ass for me, who has to ask, and the mods, who have to find and remove your post. - Warning, Ban

Keep use of Weapons of Mass Destruction to an extreme minimum. You should rarely, if ever, use them against a player. This game is for fun, nuclear war may be likely in real life if a war broke out but dammit keep your weapons down. - Warning, Ban

No godmoding. Do I even need to explain this one? Don't act like you can take over the world and get salty when your ass gets kicked. This was a big pain in the ass in the second reset, Modern War. This doesn't happen too much in this one, due to Entitaria, but still. - Ban

Message must at least contain five paragraphs. This is actually far too little, but the bare minimum. - Warning, Ban

Don't do messages for one thing. By this, I mean don't just write a paragraph for responding to an email or something. Do multiple sections each with a different purpose. For instance, addressing a war, another section making laws, another section about a space program, and so on. - Warning, Ban

Improper grammar is unacceptable, including applications. If you can't write English properly, you will be removed. Improper English is a good excuse to deny an application - Warning, Ban

No apocolyptic weaponry. There is no warning for this, if you're stupid enough to try to destroy the world with antimatter or activate the ring of fire and expect no one to get pissed, then you have issues - Ban

No stealing another nation's technology without you occupying all of their major nations. You can't send a spy to a nation to steal their technology, that is cheap and complete bullshit. - Warning, Ban

Let war build up before it breaks out. This applies to players mostly. When some guy puts a toe onto your land, don't declare. Wait until tensions rise to a reasonable level to declare. - Warning

No using multiple accounts. No need to explain, don't try to help yourself by controlling half of the nations in the game by puppetting. - Ban

If you are quoting someone, only quote the part that you are commenting on. No penalty for this one, it just makes it a lot less cluttered and more obvious to what you're responding to. - None

No halting the expanse of other unions into neutral territory for no good reason. Just because you hate The Kingdom of Jelly, doesn't mean you can stop the Kingdom of Jelly from growing. - Warning, Ban

Don't be a piece of shit. Seriously, if you're acting toxic then get the hell out, I don't want you here and neither does anyone else. - Ban

Word of OP and IE is law, unless there is good reason to debate in a civil manner. Don't bitch and moan when you get something you don't like unless you are willing to back it up. - Warning

Do not post just about war, you have nation to run. Calm your erection for war and do other things as well - Warning, Ban

You will be kicked after two weeks of IC inactivity, no questions asked. You may revive your nation until a month, where it will be permanent and you will need to reapply. - None

If you're sending a letter, you need to write it out, not say something like "My minister sent the Kingdom of Jelly a letter to join the Peanut Butter Alliance." Nothing will happen, but you'll be ignored - None.

Have fun, this one sounds stupid as a legitimate rule but hear me out. If you're not having fun, why are you here? You're occupying space that another person could use and have fun as. This game is meant for fun, if you're not having it then there is no shame in leaving. We'll all understand. - None

All other common sense rules. - Diverse Punishment

You may only start out with one Class-A or B nation. The Class-A/B nations are as followed: United States, Brazil, Spain, United Kingdom, France, Germany, Italy, Turkey, Egypt, South Africa, India, China, Russia, Japan, Australia, Saudi-Arabia, and Indonesia. The nations of United States, United Kingdom, France, China, Russia, and India MUST belong to a player with good posts. You will be automatically banned from playing as them if you do not fit this criteria. The nations you sign up as MUST be similar and bordering each other. Unless your nation is an island, in which case pick the closest landmass with similar culture. You cannot join as a nation being invaded.

[DO NOT REMOVE : 68954012663]Nationstates Name - AtrilanUnion Name - French UnionCountries in Union (two) - France and SwitzerlandType of Government - Parliamentary RepublicCapital - ParisPopulation - 80 MillionMilitary Might - 400K Active, 400K reservedHead of State - Zachary AxalisTitle - PresidentReligion - SecularFlag - Nationstates FlagHistory - How your nation came to be after 2016. I would recommend skimming through the IC to involve any activities your nation has been up to.(optional)

Once you've been accepted, you only have one week to post, despite the two week rule.

Can't think of a good union? Well, I got bored and came up with a bunch!Holy Arabian Caliphate - Saudi Arabia and JordanUnited Siamese Kingdom - Thailand and MalaysiaDemocratic Union of Rhodesia - Zimbabwe and ZambiaNationalist Sultanate of Anatolia - Turkey and GreeceEast African Federation - Tanganyika and KenyaDemocratic Republic of Adriatica - Croatia and SloveniaGreater Arab Emirates - Oman and the United Arab EmiratesFederal Republic of Turkistan - Kazakhstan and Uzbekistan

Peaceful Annexations: You have to hold a conference with the country you are annexing and give realistic reasons why they should join you, it may fail depending on the significance of the country. This is very hard to do, and should only be done to nations which have the same type of culture, nations you have heavy influence over, or nations that you are an extreme threat to. This cannot be done with Class-A/B Nations.

War Annexations: Send a realistic amount of troops, may fail depending on the significance of the country. You don't take the whole country, you have to take regions. Just google the regions of the country you are trying to invade, you can take several provinces at once for weak countries. TAKING THE CAPITAL DOESN'T MEAN YOU'VE TAKEN THE COUNTRY. You have to take most of the economically or territoriality significant parts of the country you are fighting for them to surrender. Obviously, annexing nation after nation will sour your reputation in the international community.

For player V player wars, it relies on a warscore system. This is dependent on how much damage you do during the war, meaning if your enemy capitulates faster you will be incapable of taking as much land. You will get at least 500 warscore upon declaring, surrender will lower national unity depending on how fast it is executed. Each region/province costs 100 warscore to take.

The International Entity is an unbiased person who does not control a nation, but works on behalf of uncontrolled nations. In Modern Warfare, Germany could say "Sicily wants to join Germany". This is way too overpowered and makes the player control more then just their nation. Terrorist attacks (Or something like a trade embargo) are also controlled by the IE, one can be launched on a nation that has a very sour international reputation.

Infamy is a system that works according to how malicious or benevolent your nation has been. Wars and policies alike affect this, with the former having a much larger impact. It works on the following:

Half of the infamy will be given upon war declaration, the other half will be given upon land takings

Infamy for land annexation is only 2/3 in the case of a defensive war.

Wargoals will affect infamy gain dramatically

More infamy dependent on how much damage is done or how many die

No infamy lost in a white peace or loss

Defensive wars give reduced infamy in land claims

Declaring a multi-war gives +1/5 of total.

Breaking the Geneva Conventions gives +10 Infamy per major offense

Civilian casualties count as 1.25 a soldier's while injuries count as 0.5 a soldier's

75 infamy for Class-A nations

50 infamy for Class-B nations

25 infamy for Class-C nations

15 infamy for Class-D nations

10 infamy for Class-E nations

Infamy events: Depending on the amount of national unity your nation has (see National Unity) and infamy, these events will happen. The following is based off of the average of 50 National Unity.

The National Unity system relies on multiple factors in your nation. Lower national unity decreases soldier effectiveness (100% would be 1.25) and decreases the level required for infamy events to occur. These are the factors that go into it: