Introduction:This is a two-world demo of Qwertylevels. I plan to have at least ten worlds, so it should be in development for a very, very long time. I'd say about a year and a half if I work only on Qwertylevels and nothing tragic happens, so definitely much longer. It has custom textures for everything that shows up, aside from beams—and even a few things that don't show up.

The gameplay is mostly platforming broken up by some puzzles.

Screenshots:

When you complete World 1, the game will crash. You still unlock the next world.

If you leave a body of water before the low time warning is up, the music will quit. Trigger the low time warning again to fix this.

Sometimes, you can drown in air. Just go back to the water's surface to fix this.

If you quit the credits level early, the scroll animation doesn't stop until you exit the game.

Why not just bump the old thread?Because it's hardly the same mappack anymore, so I figured it warranted a new thread.

Why the need to remake it?If I remade it, I could include SE features from the beginning and rectify the mistakes I made in the 1.6 version, which were very plentiful.

Why does the mappack folder begin with "qwerty-"?It's a system to keep my mappacks together, regardless of name; all of my future mappacks will start with "qwerty-".

I played for up to 2-2 now, and this is really cool so far! I love the environments, but I'm not a big fan of the reskinned enemies. Still, so far it's great, I especially love the new features and puzzles!

So basically, this is cancelled. In part from the hackneyed plot about edgy turtle-men, but mostly because making it great would take far more effort than just starting over again; and I really don't want to do that. There simply isn't enough substance to make a good mappack, I basically substituted that for variety and spectacle, which doesn't really hold up to scrutiny. Essentially, it's a polished mappack, but not a good one.

I did have a bit of World 3 made, and really, there's no reason to keep that from you, just keep in mind that it's unfinished.Download