Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:

condition1:result1;condition2:result2;condition3:result3;

There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:

"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...

I am, however, having an issue with the combat toggle feature. It's not saving, for some reason. I am using /knp gen combat, which ends up just disabling it. So, after I use that command again to enable it, it works fine. But later on, after logging out or restarting etc, the settings don't stick. Any thoughts? Thanks so much!

I don't really see what it would be besides a config problem since it works on your hunter. Try /knp reset on your paladin. Config's stored per character so make sure you enable it for each one you want it on.

Originally posted by OutofStep Any chance you can tell me what file and lines of code to edit to change the cast bar color

Line 104 of main.lua, or

Code:

bar:SetStatusBarColor(.23, .27, .35)

I know there's a problem with the cast bar being behind the main frame's glow at the moment which obviously doesn't help now that it's grey. I'll play around when I get the chance, see if it's better. And I'll add an option for colour next release.

Any chance you can tell me what file and lines of code to edit to change the cast bar color - empty and full/filling? I don't mind where it is or how it works at all, its just that I can barely see it.

Config changed and you might have a remnant from an old version, though I tried to make sure that wouldn't happen. Some settings are in groups now and tankmode is its own group.

Run: /knp reset
Then: /knp tank toggle

That should enable it. If not, then you could try deleting Kui and Kui_Nameplates from your addons folder and redownloading, but other than that, I don't know why it wouldn't work - it definitely does with the latest upload.

Originally posted by jmcgrath
Can I suggest you add a screenshot of what the nameplates look like when you have a target selected who is casting a spell

That's a good point. I'll get one up.

Originally posted by jmcgrath
Does the cast bar shown take into account knock back additional cast time? If so, how?

I believe it does, in the same way that the default UI does. I can't remember how that is exactly but I know there's no text stating how long it's been delayed, or things like that. At the moment cast bars are just a reskin from the default plates. I'll be changing that at some point so that it supports cast bars on untargetted units, so I'll be able to improve handling of delays at the same time.

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