On a side note, the next update to this game will most likely just be cosmetic changes. But it requires a Sprites v3.2 release for that so it will have to wait. But basically, Sprites v3.2 is supposed to use 8bpp so I assume that the game will have noticeable speed increases. But also it will use a new Amstrad CPC font. Hopefully the lib syntax doesn't change too much from 3.1 so I don't have to edit too much stuff.

Also if I ever make more mini-troll-games for color calcs then I might release them on ticalc.org as It RPG Is! Collection, as to not clutter my author profile with crap, but still have my stuff there. Opossum Massage Simulator would remain separate, though, as well as Friday the 13th Part XII if it ever becomes a thing.

On a side note, it would be interesting if an ASM/C programmer did an experiment with hooks to see if he could manage to make the calculator press a certain key at a certain interval (for example, every 3 second), even when a program is running. If grosged's Sprite library doesn't interrupt it, then this game would definitively be a nice candidate to test such experiment.