Call of Duty: Black Ops 4 – best perks for Blackout mode

Nailed the landing and found a decent weapon? Then you better equip the right Perks for your best shot of winning in Call of Duty: Black Ops 4 Blackout.

There are a total of 21 Perks available in Blackout. Here, we’ve listed the Perks we currently know about and a few tips to help you decide which will fit your play style.

We’ll keep updating this as we learn more about Blackout as the mode is set to evolve over time.

How Perks work in Blackout

Perks in Blackout are consumable items that provide their benefits for a limited period of time. You’ll be able to have six Perks active at any given time, so it’s worth considering which ones to use together for maximum effect.

You won’t be able to stack Perks in your inventory and an active Perk will occupy a space in your inventory until it has worn off.

Blackout Perk list

As we said, there are 21 Perks available in Blackout, but only the following 15 have been confirmed. Each has its own pros and cons, so we’ve included a little descriptor for each to help you choose wisely.

With Awareness, you’ll hear incoming enemies from further away, thanks to their noisier footsteps. This should help you either improve your defensive position or set up for a kill with an environmental advantage.

Brawler is super useful in the very early stages of the game, where it’s unlikely your foe has picked up a weapon. The super stealthy among us might be able to sneak up and rabbit punch you in the back of the head for an impressive kill, but it’s unlikely you’ll use it for long.

Consumer: Use time of health and consumable items reduced by 50%. Duration: 300 seconds, uses: 1

This Perk allows you to very restore your health either just after, or in the middle of, an encounter. It lasts a surprisingly long time, so definitely one for the risk takers out there.

Dead Silence, as the name suggests, lets you slink around the map and open stashes without being noticed. It might be worth teaming this up with Brawler if possible to one-punch your enemies out of the game.

Mobility grants a few bonuses, such as a faster weapon swap and not taking any fall damage should you accidentally leap to your death. We don’t expect many people to be running freely across the map, so it will be interesting to see this perk in action.

If you find yourself trapped in the circle of damage, Outlander gives you the perk of taking less damage and letting you run a little faster to help you stay in the game. Or, you could keep your eye on the map and timer…

If another player targets you, you’ll get an audio cue alerting you to their presence. If they’re aiming at you, chances are they’re also firing as most folks don’t take too long to plan a shot in Battle Royale.

Reinforced: Less damage from fire and explosives, with improved resistance to flashbang, razor and concussion. Duration: 240 seconds, uses: 3

If you see some explosions happening ahead, it would be a good idea to activate this perk and take out any injured foes.

Skulker: While in prone or crouched, you will move faster. Duration: 180 seconds, uses: 3

Skulker, again as the name suggests, means you can move faster when in prone position or crouching. We’re not sure how useful this will be on its own but could work well in combination with other Perks.