Solkan is the God of Law whose perview is
Vengeance, and whose goal is the destruction
of Chaos in all its forms. The men who dedicate
thier existence to this mission are driven
indeed, and seek out the spawn of Chaos
where ever they may find it, and spare no
personal concerns in the destruction of
it whatever the cost. Quite naturally, many
have found their way to Mordheim. Many go
it alone, but some will accompany bands
of warriors into the city in the hopes that
a larger crowd may draw bigger prey.

M

WS

BS

S

T

W

I

A

LD

SAVE

Race

4

6

3

4

4

3

5

3

9

5+U/3+U

HUMAN

Warbands Allowed: Mercenaries,
Halflings, Former Guardsmen

Skill Categories: Strength,
Combat, Speed, Gifts of Solkan

Weapons and Armor:
Chaos Bane: Sword (Parry as normal), +2
Str vs servants and spawn of Chaos (Possessed,
Beastmen, Skaven, Aspiring Champion);
Lawbringer: Sword (Parry as normal), If
not used to attack, automatically parrys
one attack of any servant or spawn of Chaos
(Possessed, Beastmen, Skaven, Aspiring Champion)
even if it normally unparryable;
Girding of the Law: A blessed suit of armor
that provides the Champion with a 5+ U save
vs all attacks and a 3+ save vs any attack
made by a servant or spawn of Chaos (including
magic);
Helmet: Standard 4+ save vs Stunning

Special Ability:
Holy Avenger. Immune to
all Psychology

Special Skill Group:
Gifts of Solkan. The Solkanite
may choose from the following in liue of
a Skill if he should roll a Skill raise.

Revenger: The Champion
gains +1 Attack vs any model that had previously
attacked him in HtH. This attack must be
taken on the model who has attacked him.
If fighting more than 1 opponent who has
attacked him previously, then he may take
a free attack on each of them.

Seeker: The Champion sences
the presence of Chaos and may declare charges
on Possessed, Beastmen, Skaven, and other
Chaos spawned servants of darkness even
if he cannot see them. He also triples his
base movement to charge these foul servants.

Adjudicater: The Champion
may find the Chaos taint where ever it may
lay, for it taints the souls of many without
fully dominating them. If engaged in HtH
with an enemy and they have previously exchanged
blows, the Champion may roll a die at the
begining of the phase to determine if he
detects any Chaos taint and therefore apply
all of his benefits versus Chaos against
them. Some people are less likely to be
tainted by Chaos, therefore the following
chart is used:

This roll may be made each turn against
all opponents in HtH that have previously
exchanged blows with the Solkanite. Once
an enemy has been Judged no further rolls
need be made for them; the Solkanite may
apply the full breadth of his power and
all benefits and bonuses against these foes.