Quote icemotoboy :I'm happy to make the addon available, although I may not be devoting as much time as initially anticiapted, as the guys at RKSL are producing a C130 I suspect is of a very high standard. Instead I will devoting most of my time to my new island and getting the F117 finished completely. Some of this will rub off on the C130, as we use it alot of USEC already.

Currently the C130 has a number of issues that prevent an Alpha release:
* Corrupt Geometry. There is some geometry corruption that prevents binarization. Hence there is a noticably lag when it is introducted in game, which affects performance.
* Loading and Unloading cargo. You can load cargo pallets into the back of the C130, using a special truck. Outside of our special "USEC Revolutions" map, this really has little effect, but you can do Air Drops with it of things like vehicles etc...
* Textures. The textures on the inside are temporary only, as I didn't have the full permissions to use the textures. I will be replacing the textures inside with something else, unless I can gain permission.

These pictures were taken from OPERATION GREEN FIELD, which was a test of a special map file created that allows an operation to be conducted over a long number of days as a persistent map, building bases etc...

Oh dear I had hoped everyone had forgotten about the Oil Rig :P. There are numerous problems with the Oil Rig, but it was a fantastic learning experience for me and I do intend to revisit it sometime soon.

RE: the USEC C130; I think the ArmA community has been wanting one for a while and its a bit cruel for us to continue to keep it as a secret addon. Once I've fixed my geometry issue associated with preventing binarization, I will release it in the state its in... for better or worse.

Hey looks great like, that someone is working on the C130, I remeber the time of the OFP had a few. The problem though is that they couldn't keep the vehicles in side when take off happens I hope you can work on that so when you take off and land some where you're able to drive the vehicles out or have the AI do it as well.

Now is it possible to make the C130 Gunship so that were able to use the Guns and vissual crosshairs as they did in the game Call of Duty 4. that would be awesome to see.

The delay has been associated with my work requiring my full time (anyone who's worked through "Crunch Mode" during game development will know the hell I have been through), and drama's with upgrading my gaming group (USEC's) internal mods, and the ongoing problem of not being able to binarize the file (causing massive lag when introduced into game). I have now fixed this, and the file can be binarized.

I can confirm that over the weekend we tested the C130 extensively and it was working much better. I'm now doing to import the C130 into Mudbox and work on a high resolution mesh so I can get the textures much better.

It's ready for an Alpha release as is, but its highly customized for USEC and our own internal map system called "USEC Revolution" (inspired by the Evolution series). I have contemplated releasing the whole Revolution system but it is very complicated and not well documented, new members have to be trained how to operate in it, so I fear releasing it would be more effort than is worth it.

Once I have a few issues sorted I will release it as an alpha, and work on getting the F117 up to Beta.

icemotoboy :
Oh dear I had hoped everyone had forgotten about the Oil Rig :P. There are numerous problems with the Oil Rig, but it was a fantastic learning experience for me and I do intend to revisit it sometime soon.

RE: the USEC C130; I think the ArmA community has been wanting one for a while and its a bit cruel for us to continue to keep it as a secret addon. Once I've fixed my geometry issue associated with preventing binarization, I will release it in the state its in... for better or worse.

Yes we waiting for an C130 for a long time!!!

I having a AC-130E Spectre from FS 2004 for you!! Great Model!! The only thing you have to do is convert it for ArmA and asked the creator for permission,that's all

I'm a stickler for creating the models myself. I do use alot of reference models from 3D libraries, but I manually create the mesh myself over the top. This is the only way to ensure a balance between detail and poly counts. As we speak I have been going through the C130 mesh, and I'm redoing much of it given what i have learnt about game-art over the past year (I'm not an artist by trade, but i work with alot of game artists). I've gotten pretty quick, and I'm going to finish off the new mesh tomorrow (work permitting) and start on the new UV maps.

Rest assured, when there's an alpha ready it will be here at Armaholic.