[quote="SoldjahBoy":1zlkmxay]I hope you are making this animator thing into a plugin still...[/quote:1zlkmxay]For now it's going to be my in-house engine for this game. [size=50:1zlkmxay]Technically it will be a plugin though, because I want to have alot of creatures on screen at any given time, and after 3 or so it's too many python commands per tick and the interpreter can't keep up, so C++ it is.

for anyone considering using python, don't let this detract you though. it's an insane amount of operations. (over 1000 per creature per tick). The same amount of events or actions in construct would slow down the runtime as well [/size:1zlkmxay]