I noticed this game a while back and was wondering if it is a more difficult game than Time of Fury which I don't have or is it similar to TOAW3 by Norm Koger? I do have war in the east also.

Wolfe1759 -> RE: Question on Game (12/12/2011 2:43:52 PM)

In my opinion WtP is a bit more difficult than ToF but a lot easier than TOAW3 and WitE.

sandman2575 -> RE: Question on Game (12/12/2011 2:44:32 PM)

Definitely more difficult -- and in my opinion, far more enjoyable -- than Time of Fury. Just my own taste, of course, but I found Time of Fury terrible -- far too simplistic, and in essence a watered-down, turn-based imitation of Hearts of Iron. Decisive Campaigns is much deeper, much more challenging and much more satisfying.

Can't speak to TOAW (as I don't own it), but in some ways DC is comparable to War in the East. I find that it's possible to enjoy both games equally -- not a situation of one being better than the other. The scale of DC is far less massive than the scale of the grand campaign in WitE -- although the scale of the Fall Weiss in DC is comparable to some of the WitE individual scenarios. I found Fall Weiss in DC harder and 'bigger' than, say, the "Road to Minsk" scenario in WitE.

If you like WitE, I'd say there's a strong chance you will like DC as well. They are both fantastic, well-crafted games.

wodin -> RE: Question on Game (12/13/2011 1:46:44 AM)

Are losses at an individual soldier level or steps?

Always a bugbear for me steps. I prefer wargames that take into account individual soldiers rather than abstract step losses.

sandman2575 -> RE: Question on Game (12/13/2011 4:04:58 AM)

^ wodin, the game calculates losses by certain (very reasonable, imo) ratios for different units. So for example, losses of infantry are calculated by units of 100. If your regiment starts with 4000 infantrymen, and it is involved in a battle, it essentially has 40 infantry 'units' on the table (40x100). The combat resolution based on a maximum of 10 Rounds -- it's actually much more detailed than I can present it here (and if you want, you can open a "details" window which will give you very specific information for what happened each round). So lets say during the battle, of your 40 infantry units after 10 Rounds, 14 are forced to retreat, and 2 are destroyed. The retreated units do not suffer manpower loss, but will impact the overall Regiment's stats in other ways (hits to unit Morale, Integrity, Readiness, if i'm not mistaken -- although units that Panic may indeed suffer manpower loss, but not sure offhand). But since 2 units were destroyed, you've lost 200 infantrymen, and your Regiment will now have 3800 infantry. (This is to say nothing about the other elements that make up your Infantry regiment TOE -- like say MG-34 squads or mortar teams or armored cars -- which are of course 'on the table' during combat and can suffer losses in the same way i've described here -- only the "ratio" is different. The ratio for tanks is I believe x5 -- so if you have 35 Pz-III's in your panzer regiment, and it's in combat and 1 unit is 'killed' , you now have 30 Pz-IIIs).

So losses are not quite calculated at the level of individual soldiers (like in WitE), but the casualties are calculated in much more realistic fashion than 'steps' or something like that.

wodin -> RE: Question on Game (12/13/2011 8:53:04 AM)

Thanks for the reply. Sounds interesting, a sort of halway between both mechanics.