Revenge of the King Ideal Lineup Updated

So basically I'm in a good spot bot wise now. I have a bunch of 4* R5's and some of them are max forged. I've been playing around in RotK with G1 Megatron taking on Primal and using OG for Dinobot and Ramjet. I haven't done a serious attempt yet because I'm trying to figure out what the best lineup would be.

I have seen iNightSkies' lineup but that was way back when Kickback just came out. Since a bunch of bots have come out since the release of RotK I wonder what the ideal lineup would be at this moment. I have a couple of bots that I know for sure to bring and some I'm kind of iffy about. These are the bots I'm thinking of taking:

60%-70% sure:
Wheeljack - Good counter against Wasp and maybe even Blaster 'cause of force shield plus he can heal
Rhinox and or Mirage might be an alternative but I'm less sure about these two than I am about Wheeljack.

I don't know who to bring as the fifth. Windblade might be a good idea, but Jazz might also be because of the fact that Wheeljack will hand out random upgrades to every Autobot/Maximal.

So my lineup would be:

OG, Ratchet, G1 Megs, Wheeljack/Rhinox/Mirage, Windblade/Jazz

I'd be interested to see what everyone else's ideal lineup for RotK is. Or maybe even what lineup you've used if you've already beaten RotK.

The only change since then that I might make would be bringing Jazz instead of Bee because of his synergy with Optimus is just too good to pass up on a long fight (he doesn't have power lock though which you need to keep Blaster out of his insta-death sp2 that you can't sidestep or block). You'll have to rely on his confusion to continuously bait sp1's out of Blaster. Jazz also give Optimus a nice armor/attack bonus too.

Ratchet was also pretty useless except for the synergy he gives OG and Shockwave. I am very glad I brought Shockwave though, as he handled Waspinator easily, especially with his ability to block 3 ranges without taking damage and also the 100% shock charge duration that Ratchet gave him. It gave me lots of time to set up my counterattacks without having to worry about racing against the shock charge timer. Plus it was also very gratifying to use Shockwave's heal block to prevent Waspinator from regaining 150k+ HP. I'd seriously consider bringing Shockwave if you have him.

Opponent-wise, the only bot that I feel took me unawares was Windblade because of her debuff duration mod. If she hits you, you're pretty much dead as she just bleeds you dry from those long debuffs. She almost had me wishing I had gone for Beast Wars for my team to get the Purification synergy. But that's something to think about. However, if you don't rush the fight with her or don't underestimate her, you might do OK not bringing a bleed mitigating bot.

Anyway that's my two cents. You basically need to plan to have answers for Primal, Waspinator, Blaster, and maybe Rhinox's shock shields. Everyone else can be beat solely using OG. The next tier of bots are just the annoying ones like Kickback because his mod will never let you get to sp3 so you can't get permanent armor break from OG and therefore big bleeds and Windblade's debuff mod for the aforementioned reason.

Does "waspinator lives" trigger more than once? If you get him down and it triggers and then you die, does the cycle start over?

Yes, best strategy is to let him kill your bot when he down to 1% then take him down with a healthy bot.
However if your bot is healthy then you don’t have to do it.
Shockwave & Cheetah would prevent him from revive.

Finally buclked down and got it done. Brought shockwave, wish I'd brought wheeljack instead, but with respect to Synth, I really don't have much experience with shockwave TBH. brought windblade and think that she's probably the best scout to bring along in terms of bleed/damage output, and her power failure works well on blaster if you get the timing right.