What's New, Beelzebub? follows directly from the end of Episode 204, where Sam and Max escaped a spaceship with Bosco's body by going through a soul sucking portal. The crime-fighting duo finds themselves on the banks of the river Styx with the objective of reuniting Bosco's soul with his body and uncovering the mystery of the portals and demonic possession that have plagued them all season.

Sam & Max is a point-and-click adventure game, for multiple systems. You navigate around the game world by moving the cursor to a spot on the screen and selecting that spot. Around the world are "hotspots", with which the characters can interact. When the cursor is over a hotspot, it will become hilighted and its name will appear if known (names can be disabled in the options menu). You solve puzzles during the game by interacting in a (somewhat) logical way with the environment, talking with other characters and collecting items that are held in your inventory.

New to Season Two is a hint system, better driving controls, and optional driving tasks that reward you with decals for the DeSoto and car upgrades. In the game options you can set the hint level for varying degrees of help during gameplay. If you have hints enabled, Max and other characters may give you verbal clues if you spend too much time attempting to figure out a puzzle. A new feature, car upgrades are won by collecting all decals in the optional driving game. Decals appear on the trunk of the DeSoto, and obtaining them all unlocks the episode's car upgrade, which is solely a visual enhancement to the car.

Narrowly escaping the self-destruction of the mariachi's spaceship, you are unceremoniously dumped in an underground tunnel. Mr. Featherly will explain that you're on the banks of the river Styx, which is the passageway to hell. Harry Moleman nearby will tell you that Bosco's soul was on the last train to hell, so if you still want to save him you'll need to venture after him. Going up the ladder on the other side of the tunnel, you'll find yourself back on your street, although the bookstore has fallen underground and everything has shifted over, making Bosco's Inconvenience your new neighbor.

Harry said you need a token to get to hell, so you'll need to obtain one before you can get on the soul train and go after Bosco.

Get the token

Only dead people receive tokens, so you should find one and borrow theirs.

If you talk with Momma Bosco, she'll tell you she left hers in the bedroom above Bosco's.

You'll have to find something tall enough to reach the second story window.

The Maimtron 9000 by your office would be plenty tall enough, but his AI seems to have crashed.

Use the portable AI from the spaceship with Jimmy Two-Teeth, who will install it for you.

If you played the last episode, you might remember tossing the Boxing Betty remote out the window to get an egg.

Use the egg on your office window to get the Boxing Betty remote, and use it on the robot.

Walk the robot over to Bosco's and have him retrieve the token through the window.

You can now ride the soul train by giving your token to Harry down in the subway. It's time to face the dark prince himself!

In Hell it's harder to get in to see Satan than you'd think. Jurgen at the reception desk and some of your other past nemeses working in the office area are no help at all. In the back of the main office, you'll find a door to a special area solely dedicated to Sam and Max and the miserable wretches they've contributed to sending to Hell. There are tons and tons of records here, but the most recent arrivals have their personal hells displayed up front with miniature dioramas. In the dioramas you will find souls such as Bosco's, Santa's, your car's and grandpa Stinky's. Also in this room is a meter rating the efficiency at which Hell is running. If you can free your friends' souls and send the efficiency plummeting, Satan will have no choice but to speak with you. Even when you free everyone's souls, you'll still need to win them from Satan, so an audience is mandatory.

The dioramas are accessed by first swiping a key card at the reader, then selecting which version of Hell you want to visit. The key card can be found on Brady Culture's name placard at his cubicle. Inside a diorama, you can use the "Exit diorama" icon in the corner at any time to leave. You can bring items you find in the dioramas out of them, and likewise you can use items on the dioramas to insert them. In each person's Hell, demons are causing them distress, either directly or indirectly, so your goal is to stop them from doing whatever's tormenting their charges.

In the theater diorama, you'll find Bosco naked up on a stage with his friends (cleverly disguised demons) all watching him from the audience. You need to distract the demons so Bosco isn't watched anymore. In the street diorama, you car has no juice anymore and drives through the city at a snail's pace. Work on both dioramas together to help each of them.

Bosco's escape

Hopefully you noted the single item that can be grabbed in the theater diorama: the nitrous oxide.

When used on a car, nitrous oxide provides a huge boost to its speed.

Use the nitrous oxide on the street diorama from outside the diorama.

When you go back into the diorama, you'll now have the nitrous as an option. Use it to speed up the car.

Note that the street diorama is on a drawer that's been pulled out, and you can see the theater diorama above it while you're driving.

Hit a ramp with the DeSoto while boosting and you'll fly up and into the theater diorama.

You've rescued Bosco's and the DeSoto's souls and reduced Hell's efficiency, but if you go out into the office, Brady Culture will receive a reprimand and Satan won't talk to you. You'll need to keep causing mischief to get his attention.

In the Santa's Workshop diorama, Santa is forced to recall a dangerous toy while being annoyed by three demon babies. He can't concentrate on his work while the babies are distracting him. Meanwhile, in the toy factory diorama, a worker elf is busily producing the Rex Skirmish Danger Hero action figure, but is going nowhere because Santa keeps sending it back. He wants to create the perfect toy and he's always fiddling with the toy to try and make it better. Help them out by getting rid of the babies and improving the toy.

Toy production

Note that whenever a baby exits Santa's Workshop, it comes right back in through the gift dispenser.

A good way to get them out of there would be to send them wherever Santa sends the recalled toys.

Try shooting the present to hear what the toy inside says.

If you talk with the elf in the toy factory diorama, he'll let you help him design his toy.

The only way you can interact with the toy is by shooting the Christmas present in Santa's Workshop.

Choose "Commando style" for Rex's outfit so he can be penetrated by bullets.

Choose "Acid for blood" as Rex's fatal flaw, then shoot the present again in Santa's Workshop.

With the babies gone, Santa feels like he's in heaven now. You'll exit the diorama and see that both Santa's and the elf's souls have been freed, although like the ones before them, they're still waiting for you win them back from Satan. Satan still won't talk to you at this point, as Hell is still running at 70% efficiency. You'll need to free the last soul to break Hell enough.

In the cooking show diorama, the demon girl Stinky is running the show while grandpa Stinky is just her lowly apprentice. In Stinky's personal Hell, he's the understudy on a cooking show with an audience of rats. If you talk with the guest rats, you'll find they have foul mouths and Hugh Bliss is on the verge of shutting down the show due to the bad language. Stinky's only hope is for you to get the show canceled and get him out of there.

You can't say that on television

For this puzzle you'll need to enlist the aid of the most foul-mouthed character you've ever met.

After you leave the cooking show diorama the first time, make sure to look in the drawer Harry Moleman left open.

Timmy Two-Teeth is on his deathbed at the garage, but his file will ensure he gets to Heaven, not Hell where you need him.

Harry Moleman won't let you switch out Timmy's file with Jimmy's, so you'll have to distract him from watching Timmy.

Have you noticed that whenever you try to shoot someone Sam says he'd rather shoot someone who wants to die?

Talk with everyone in your neighborhood and see if anyone wants to end their life.

Shoot Jurgen's monster in Sybil's, then switch the file with Timmy's while Harry is busy.

Back in the cooking show diorama, ask Timmy what he thinks of the show and watch the curse words fly.

With the show canceled, Stinky is free to leave and his soul will join the others outside the dioramas. With Hell broken, you just need to go confront Satan and get him to free your friends' souls.

Satan is willing to let your friends go, as long as Sam signs a contract with him. A bit too hastily, Sam signs the contract, in which he agrees to give his soul to Satan. Now that Sam's soul belongs to Satan, he ends up in his own personal Hell, just like the people he so recently freed.

You end up back in your office, but instead of being partnered with Max, a demonic Peepers is your new sidekick. You can't leave the office and Satan has included some just-out-of-reach ways to kill Peepers as added torment. You'll be stuck in this Hell until you find a way to get rid of your demon, just like in the other Hells. Before you leave, make sure to grab the bone saw sitting on Max's desk.

Out of the office

If you look around the office, you'll find that there's a hole with a huge Max behind it on the back wall.

Judging by the size of Max, you seem to be one of the dioramas in the Hell office back room.

It would be great to have Max with you, but he'll need a key card to get in.

Use the key card on the hole in the wall to have Max enter the diorama.

Now that you've escaped, head out to the main office to talk with Satan again.

Outside, you'll find that Satan has his own bosses: the Soda Poppers. Ever since they got a taste of evil when they beat Brady Culture, they've been working to take over Hell and impose a new reign of efficiency and terror. You've been unwittingly helping them by messing with Hell's workings and even before that during other episodes. After firing Satan and thanking you for helping them get rid of him, the Soda Poppers go over their plan for demonic domination of the world before going off to each do their parts.

They each plan to perform an act of evil to consolidate their power:

Peepers will conceive a hellspawn.

Whizzer will commit Original Sin.

Specs will win someone's soul in a challenge.

You'll need to find them all and stop each one. When you get back up to your neighborhood, talk with Satan and rummage through his stuff for some good items.

Whizzer is attempting to recreate the Original Sin by getting girl Stinky to buy his fruit cider made from fruit of the tree of knowledge. She's hovering on the edge of accepting the deal, so you'll need to stop her before she gives in. Before you leave, make sure to grab one of the bottles of fruit cider Whizzer is hawking.

Reject the cider

Talk with grandpa Stinky to see if he has any ideas on how to stop girl Stinky.

Bring grandpa Stinky the baby book from the cooking show diorama.

Grandpa Stinky will tell you he needs a rib bone to get girl Stinky back, and luckily you've got a bone saw.

Look around the neighborhood for anyone that might be willing to spare a rib.

Jurgen's monster is full of spare parts, but you'll need to make him stop dancing first.

Spike the cooler with the fruit cider so everyone at the bachelor party knows how ridiculous they are.

Use the bone saw on the monster, then go back to Stinky's and use the rib on the cake.

With both Stinky's working together, they're able to repel Whizzer and send him packing back to Hell.

You'll find Peepers trying to seduce Sybil in her shop. He's using some kind of glamor on her, making himself appear differently from his true form. Somehow you'll need to break the spell so Sybil can see him for what he really is.

Stop the seduction

If you stopped Whizzer already, you may remember that saying a person's true name reveals their true form.

Look around the neighborhood for anyone with information on Peepers' real name.

Timmy Two-Teeth knows everything there is to know about the Soda Poppers, but Peeper's real name keeps getting bleeped.

Hugh Bliss has a list of all the swear words he's censoring. If only the ones Timmy uses weren't on his list.

Switch out the list of swear words at Hugh Bliss' cubicle with Satan's grocery list.

Now when you talk to Timmy, you'll be able to hear Peepers' actual name.

Go talk to Peepers to reveal his true form so Sybil can see what a huge mistake she's making.

With the spell broken, Sybil rejects Peepers and he runs back to Hell. There's just one more Soda Popper left.

Specs is attempting to win Chippy's soul in a Charlie Danielsesque musical challenge. If Chippy can produce a better sound than Specs, he'll win Specs' fiddle of gold. If Specs wins, however, he gets the machine's soul. Chippy's initial effort is a bit lackluster, but luckily he gets infinite do-overs. You'll need to find a way to help Chippy beat Specs to save his soul.

Musical showdown

Chippy is limited to playing whatever cartridge he has inserted—in this case it's the game Dr. Ping.

Did you notice the catchy tune that constantly plays at the shambling corporate presence's cubicle?

If you look closely, he's playing Mimesweeper. And there happens to be a mountain of Mimesweeper cartridges by the soul train.

Use the paper clip chain you found in Satan's stuff on the crack between yours and Bosco's buildings to get a game.

Give the Mimesweeper cartridge to Chippy to upgrade his repertoire.

Now that the last of the Soda Poppers has been driven back to Hell, you can go tell Satan the good news. Satan decides it's time to win Hell back from the Soda Poppers and he's taking you with him.

Back in Hell's main office, the Soda Poppers reveal their true forms and banish you to the pits of Hell. Their banishing spell consists of ringing a bell, closing a book and blowing out a candle. Luckily for you, you saved yourselves from this very predicament back in Episode 201, so you fly right back up to the office in Santa's sleigh. Flying around the office releasing snowflakes in your wake, the office is soon covered in snow and an ice cream truck pulls up into the office as well. While the Soda Poppers and Satan are engaged in a snowball fight, see if you can turn the tables on the Soda Poppers.

Banish the Soda Poppers

To banish your enemies, you'll need to follow the same actions they used to banish you.

Ring the bell on the ice cream truck by shooting it. A book will also close as the corporate presence goes over to the ice cream.

There's a candle by the Soda Poppers, but when you use it on them you'll find that one of them has to blow it out.

Remember that the Soda Poppers are upset they never got to celebrate on their birthday. What they need is a cake!

You have a recipe for a cake in Stinky's baby book: fish, tar and coffee ice cream.

Put ice cream, the corporate presence's coffee cup and your tar cake sample into the water cooler to make the cake.

Use the candle on the cake, then pick up the cake and show it to the Soda Poppers.

The Soda Poppers have been defeated and must spend the rest of eternity trapped in the pits of Hell. Now you can go to Sybil and Abe's wedding at the White House. Tune in to see what's in store for Sam and Max in the third season, starting with Episode 301.

The COPS can't do anything for your car at first, since it died while you were time traveling in the last episode. Until you get the car's soul back from Hell, you won't be able to drive it at all. Once you do however, it's possessed and the COPS won't go near it. Luckily you can still play their newest driving game and win decals. Winning all the decals gets you a new grill, and if you've collected the car upgrade in each of the previous episodes of the season (except Episode 204), you'll get the final upgrade.

For this driving game you have no control over the car, as it's possessed. You can shoot though, and the goal of the game is to shoot demonic rats that were released from Hell before your car runs them over. The DeSoto will swerve around trying to run down the rats, and you have to quickly shoot the rats in the road and on the sidewalks before the cars gets them. You'll have 60 seconds to accomplish this feat, and every time you do, the next score you have to achieve is raised by ten rats. When you shoot a rat your score goes up by one, but it is decremented by one for every rat the DeSoto runs over.

Rat shooting: Shoot out 25, 35 and 45 rats within the time limit.

I Want My Flying Car!: Shoot the flying saucer that flies down the road above you.

Hole in One: Shoot the donut that rolls across one of the cross streets.

I Saw It! It's Alive! It's Huge!: Shoot the big rubber ducky at the side of one of the intersections.

GOOOAAALLLL!!!: Shoot the soccer ball that comes flying toward you and bounces on the street before you pass it.