Guides

The Art of Trading Within Game of War On your quest to acquire the coveted T4 and S4 troops the most important thing is Gold. However, once your hero reaches Level 50 and you have unlocked tier 4 troops silver becomes the most important thing to you. This is because all your troops and gear which you want to start ...

Timing Events to Your Advantage If growing quickly without spending money is important to you then pay close attention to this as it will be your ace in the hole. In your stronghold city there is an Event box to in the middle right hand portion of the screen which contains four different types of events: Kingdom Event: This is ...

Joining the Right Alliance One of the most critical pieces towards being successful in GOW and keeping up with the daily demands your stronghold needs without constantly spending money is being part of a good Alliance. Many think that the primary objective of joining a powerful alliance is for protection, this couldn’t be further from the truth. Landing in a ...

Game of War is a very addictive game and as a result can become quite expensive as the game progresses and you want to advance. This will be a five part series where I go in depth on various methods of earning virtual commodities in the game plus credits outside the game that can be applied toward itune/google marketplace credits. ...

Welcome to a very much belated Part 11 of our guide to Turtle Accounts in Game of War. This part will be focused on the relative importance of various boosts to a turtle, and discuss what it means for your approach to putting together a set of hero gear for your turtle. Part 10 of this guide looked at ways ...

Welcome to Part 10 of our guide to building a solo march turtle. This part of the guide will be focused on the interaction between your defensive army strength and combat boosts, and the way in which they measure up against the attackers army and combat boosts. It builds upon the work already posted on this site in the Guide ...

Welcome to a very special episode of BrickBusters. In this article, we are going to explore some common myths around traps, and see if we can bust those brick myths once and for all. If you are not quite sure where you are, this is part 9 of our guide to Solo Defense turtle accounts, and this one will be ...

Guide to Solo Defense Turtles – Strategy (Part 8) Welcome to part 8 of this guide to building a solo defense turtle. Recent parts of this guide looked at potential composition of 5 different balanced armies, then tested those 5 models of army composition in Part 6. Each of them was proposed as an army with a balanced composition of ...

375k Strategic T3-4 single troop type attack vs 8M T1s As a quick follow-up to the part 6 article from our solo defense turtles guide, looking at testing 5 different armies under controlled conditions, we received quite a few comments asking for the results to be done with T4 troops instead of T3 troops. Just as a quick summary of ...

Guide to Turtle Accounts – Armies (Part 6) This is part 6 of our series on how to build a solo defense turtle designed to take full 375k T3-4 hits for lots of Kill Event points. Part 5 looked at the characteristics of the various tiers of troops, and then looked theoretically at 5 options for how you could construct ...