I am all for a new player joining in. I think that would be better than somebody playing double. If Droopy cannot find a player I might be able to suggest some eager young colonel. (A secret saboteur of course. )

Trent and myself have scheduled a match for tonight/tis afternoon (depending on where you live. )

I also agree that the best solution would be to look for a replacement.

van Voort and I scheduled our match for last night, but I had no electrical power for hours (and had dinner by candlelight for the first time in a loooong time!) and the match went down the toilet - sorry again, van Voort.
Hopefully, tonight the situation will be solved and we might battle at last.

....., but I had no electrical power for hours (and had dinner by candlelight for the first time in a loooong time!) and the match went down the toilet - sorry again, van Voort.
Hopefully, tonight the situation will be solved and we might battle at last.

Aaaah ze candlelight, ze diner ze romance. Your partner happy ze has ze quality time wiz you for ze first time in weeks because of M44 no?

See what I did there folks? Clorofila will now be very guilty or in love behind the computer when playing his last matches. That will break his concentration for sure.

First a minute of silence for our fallen comrade, who served our cause well, thanks for that sdnative!

Now, it seems we have a new teammate, so drum rolls please : Welcome Gonzalan .
You're arriving at a critical time, and with the responsibility of being our 2 point man for this round !
So if it's ok with you guys, let's let him a few days to train on the map (maybe he can have until this week-end ?..).
And I'm available tonight (until 2am french time) to be a sparing partner. Just PM me to let me know if that fits you. If not, perhaps one of the other can...
You mentioned replays, and it's probably a good idea to have a look.

I do not usually whine but today I will a bit, sorry. The game was all you can hate about M44. I mean that in the most positive way of course.
We took 53 cards to finish it. Not epic, not very calculating, but just hanging back and trying to draw better cards. Not having cards were you want to trike and never getting them.

For myself I had the most fantastic cards: Bell, Air, Ambush, TFH, Counter attack, Dig In, Firefight, Medics and mechanics, Barrage, Infantry assault, Armor Assault, Artillery Bombard. But almost no right flank cards, so I used my counter attack on an inf assault to move on my right, I used my firefight to activate two inf to shoot at a two fig infantry in a town to get something going on my right. I used my infantry assault to move one infantry into Ortona, and so on. I did not know I could be hoping for a probe right before tonight. My 50% on armor did help also.

But Trent could not take advantage of any of this because he lacked center cards. The only normal canter card he got the whole game was a 1 1 1. The grey cards only came his way (a bit) at the end. So he struggled and withdrew and hoped for the center cards that I got and could not easily mount an attack with.

After the skirmish on my right the board looked like this:

Three easy medals to pick up right? Wrong, I did take the objective medal but the little guys survived and I had to destroy some troops in the middle to get the other medals.

For people who have little to do, and a good stomach, here is the replay

Trent
Thanks for playing, you were a pleasure as always. And onto better battles.
Ps: What did your wife say about the Donkey?

@Eric
Nothing wrong with the scenario, let that be clear. I have played it before and it was good to play it. The cards just hampered us today. As the old romans say: Luctor et Emergo. free translation: plod on and the mud will end someday.

Aaaah ze candlelight, ze diner ze romance. Your partner happy ze has ze quality time wiz you for ze first time in weeks because of M44 no?

Brilliant, delicious! Will show this to girlfriend at once: after a romantic dinner, making a woman laugh will be considered a 2x Hit Combo, which will award me some more romantic-medals, for sure!

Welcome aboard (and abroad!), gonzalan! Good luck for your campaign!

Like van Voort reported above, the axis lost one more match. Cards were nothing special for me (from the juicy ones only Armor Assault, Medics, Air Power and Artillery Bombard; I didn't have a single Assault-All-in-that-flank card), but more important than that (and my overall better dice, even if I benefited at times of enemy's lack of path of retreat), I played them recklessly, when I played them at all, which was not the case of... Medics, once again...
van Voort had better cards, worse dice and above all, his very pragmatic style of play.

The moment of my defeat was defined when I played an Air Power a long way in the game, for only one medal, when no Counter Strike had been played that far and I had none in my hand. Obviously, the chances were that he would have at least one (even greater odds, since I hadn't been playing any counter-striking-worth cards the turns before) and !STUKA!: 2 medals for the allies!!! The worse part is that I thought about the likelihood of the Counter Strike thing.. tsk-tsk-tsk... A very poor decision of mine indeed, which is becoming an habit.

Thx 4 the warm welcome, will try and do my best for the Evil that is the AXIS!

Ortona definitely appears to be the "thinking mans" scenario and will try to get in a few practices.

I am in the Mountain Time Zone, Denver Colorado, about 8 hrs difference in Europe, played Jeronimon in S6, 0700 my time, 1500 his time, so think I can manage some practice, otherwise, it is WAR and test under fire!

Air strike early ( maybe turn 3? ) took out 7 of the 15 units I had in Ortona ( nice starting placement Eric ) which was quickly followed by another half dozen or so gray cards... Air strike pretty much destroyed my left flank and there wasn't any helping it as I could not get units across the center...

Ah well - It's Memoir's world - we just float around in it and hope for a fighting chance some times...

I'll say this, you guys are absolutely hilarious. I'm having more fun reading your posts than playing the game! I'm also learning a lot: Luctor et Emergo, WOW! and I took 3 years of Latin in school. The only thing I can remember is ' Gallia est omnis divisa... nuts! I forget the rest. Anyway I do know 'Veni, Vidi, Vici', which will be my rallying cry for the rest of the tournament.

Anyway, I will be getting in touch with Gonzalan to schedule the final game of Ortono. He seems very conscientious. Anyone who studies previous games to prepare can play on my team anytime.

Now Llama, don't go spitting in the wind! As any married man knows, not sure if u fall in that category, we have all said things we were going to do and didn't follow through on!

Key word here is "con"scientious, which I am sure Jeronimon can break down for us, and since I have little else to do, might take the time to dissect his and T-Dep's classic stalemate and see what I might learn.

Fear not, I will prepare as best possible and might even brush up on some Latin! Something about Et tu Backstabber!

Where did u send the message, unless I am as blind as the proverbial bat, which will all know is not and has some the best sonar known to, well, um bats, I am not detecting anything.

Looked on BGG, nothing new there, home email, in the event u got it from Sam he his 1812, nothing there, unless some sort of delay, will looked on home computer, see if it was routed to junk, but nothing as of this writing, 12-05-12, my time, 0630.

Well the new German General proved to be very elusive. Either that or my troops couldn't hit the broadside of a barn from 2 feet away. We shot a heck of a lot, just couldn't hit anything. I'll let Gonzalan provide the details.

A Tale of Two Cites, no, not the Dickens novel, though London and Paris could easily be Berlin and London in this case, but alas Ortona and San Leornardo.

Llama came out of the gate firing away, a BARRAGE on my tank unit just outside of Ortona, luckily 1 of 4 there. I stuck to that flank and reconned my way to a 2 of 2 hit on his INF just east of the bridge.

This must have made the BRITS upset, they proceeded across the bridge and attacked my unit in the forest by the bridge and managed 2 of 4 and 2 flags to where they retreated to the outskirts of Ortona.

After a bit of back and forth on the ALLIES RF, Llama drew 1st blood on turn 7 just outside the forest on the RF and had managed to move troops across the bridges in the CF and RF.

At this point it was ACT/REACT for me based on the ALLIES push in the CF and RF and seemed customary from the INTEL gathered from previous battles and ALLIES making a push to Ortona.

Llama made a concerted effort in the CF and had moved a tank unit and several INF forward, INF toward the RF, tank unit drawing 2nd blood, turn 11, on my INF on the ridge and with an overrun option on my tank unit on the far north of the ridge, made it 2-0 and could have been 3-0 with better firing by his tank crew on the AXIS tank crew.

By turn 14, my tank crew eliminated the ALLIES tank crew, 2-1 ALLIES and AXIS had also managed to move units into the forest just west of Ortona and shored up the AXIS defense in the area.

Next turn, 15, my tank crew's valiant sacrifice was rewarded with their death, 3-1 ALLIES, but had curtailed the CF advance somewhat and with troops positioned in and around Ortona, AXIS used an ALL card on his LF to assault the ALLIES advanced troops and as a result of the melee, 4-3 AXIS after turn 16.

ALLIES continued their push in the CF and RF towards Ortona and after some fierce action, ALLIES had fought back in front, 5-4.

WIth a DFHQ on turn 20, AXIS pulled even at 5-5, killing the INF unit just east of the bridge that had suffered the 1st 2 hits of the battle and retreated other troops back to Ortona in hopes of making life difficult for the ALLIES.

On turn 21, ALLIES eliminated the last of the AXIS units in the CF, 6-5 ALLIES, AXIS in dire straits and not the rock group!!

At this point, AXIS, since it is A Tale of Two Cities, launched an offensive on San Leornardo, after have moved a unit in place turns before, used an ALL card to attack San Leornardo with the 2 tank units, the ART and a INF on the bridge west of San Leornardo. Was turn 22 and after a successful combined attack 5 of 5 on ALLIES unit in San Leornardo, unit killed and town captured, AXIS 7-6.

After this, a battle of San Leornardo ensued and with some timely misses, AXIS was able to advance a tank unit into San Leonardo and the death of one AXIS unit, 7-7, AXIS matched the kill with the tank units that had advanced forward and killed an ALLIES INF and viola, 8-7 AXIS and a 2 pt victory, hard fought with an excellent opponent in Looney Llama.

Llama managed 20 more shots, 82-63, but I hit on 59% of INF to his 41% and obviously the capture of San Leornardo offset the 20 die difference, just barely, good back and forth battle and nice "Trial by Fire" initiation into the mind of LooneyLlama and his scenarios!!

Your envelope was received in good order and we have put it to good use: we bought cards to play in the Cassino battle. This might be a good time to inform you that I am not a spy for the Germans, but am and have always been loyal to the Queen (God save her and down with the Republic!)

For the first match on Cassino we did not go for a simple victory, but we wanted to crush the enemy and break his morale.

Thanks to the excellent cards we bought this was easily accomplished.

My first card was a move out, I activated three units on my right flank and one on the left, that I moved to the middle. The middle one got ambushed and the other three did some damage on the most forward germans.

Colonel Jaykay2010 played aggressively on that flank and came out of cover. Two consecutive Infantry Assaults followed by an Assault on that flank left only one lonely german soldier on that flank. A pincer move took care of that.
The score was now 5 to 2 with one of my infantries killed and Jim holding on to the objective medal on Hangman's Hill.

Jim played a recon center. which showed me he had a poor hand indeed. I then followed with an Assault in the center which got me another kill on the SWA guys. Jim countered and shot one of my ranger units and wounded some other units. I moved my engineers into the hotel, oh yes, there were two germans staying there that I had to destroy before moving in. 7-3 the score. Jim maneuvered his right flank and I pushed on in the middle but failed to get a kill, nicely decimated a german special forces infantry to one man though. The germans made one last attempt with an Assault in the middle and cowardly shot a single infantryman with their Artillery. I then played a recon in force moved tanks onto the objective on my left flank. Killed the lonely german special forces guy. And then shot the two remaining germans of the other objective for the win. Thus reducing the score of Jim to only 3 points. Endscore 10-3

With my cards, Jim did not have a chance, his own cards were mediocre at best. Looking at the replay I saw he had a Firefight and Medics and mechanics but did not have a good opportunity to play them. Sorry for the walkover, buddy. Next time I hope we get a more even match.

That being said, this scenario might get the allies back in the race and make for a more interesting last round. Go Allies!

You can watch the replay, but expect no great tactical show. This was brute force attacking powered by good cards and average dice, 49% for me, all on infantry. I threw 75 dice v Jim's 45.

Gentlemen of the british persuasion. The scenario is hard on the Axis, but definitely not un-winable, so watch out for the opposition. We need the points badly.

Yikes!!! Will have my troops attend services at the Abbey and then try their hand at the CASSINO and try to win big and establish a retirement fund for after the WAR if this is the way things are going to go!!

Rough start for the AXIS, looks like JAYKAY2010 tried to make a fight of it, but BG Jeronimon had some good cards and made good use of them and just overwhelmed him.

Still, 1 battle, 1 pt, still pts out there for the taking, tough though it may be on paper, that is why we fight the battles, never know what will happen!!

Managed to pull a victory for Axis playing tonight against LooneyLlama. It was fought toe-to-toe, for 28 turns and 42 minutes, and it was very balanced, with Eric reaching 8 medals (2 to go!) by turn 25.
I think Eric got better cards, overall, especially during the first half of the match. But I had better dice and benefited from some recklessness by a few allied infantry units, who moved forward eager to take the temporary medals.
Anyway, at a point I thought the game was lost, but it turned for the best... for the krauts, of course!

Another excellent scenario by Eric! It is getting hard to find words to praise his work...

No tale here, perhaps only a cautionary one and one of coming to a fork in the road and taking the road less traveled to CASSINO and the ABBEY!!

As Clorofila stated in his narrative about turns and time, ours was a 28 turn, 40 minute affair that opened cautiously on both sides, Lucky91 opened by activating 3 units on his RF with only a 2-7 on his turn and I responded with a DFHQ on my 1st turn and 3 hits on one of his Polish INF that had moved on the ridge.

We each followed with an MO and activated 4 INF and he retreated his lone figure off the ridge and again attempted to assault my bunkered troops in town and the forest to no avail and I in return assaulted his new Polish unit on the ridge and reduced that unit to 2 figures and again managed to retreat his Engineers back to town, 0-6, on those guys for me after 2 turns and 0-7 technically that round, but 2 flags resulted in the 2 hits on the Polish troops.

Action then shifted to the his LF and CF, since we were not all that successful on his RF and after getting 1/3 of the way in, turn 9, he managed to draw 1st blood on a killed unit, my forward bunkered troops on my RF, moved into town and enjoyed the view of Hangman's HIll 2 hexes away! 2-1 AXIS at this point. Still not the best of hit rates and still cautious, but a slow and steady advance forward by Lucky.

On turn 10, I COUNTERED his ALL card with my own and managed my 1st kill on his Polish troops on the ridge, 3-1 AXIS, still taking pot shots and inflicting damage on his other troops and 1 kill.

Turn 11 saw Lucky activate 3 units on his RF again, ART, INF ENG on the lower end, tank on the upper and think his results on this turn pretty much summed up his battle in a nutshell with the dice, 6 of 7 dice, 6 stars!! At this point think he might have been feeling like UNLUCKY91!!

Turn 12, I used a Probe 2 on my LF and hit 5 of 6 dice and got my 2nd kill, the original Polish unit to take the ridge and thus 4-1 AXIS at this point and his Engineers took 3 hits, down to one. Lucky then used M&M to bring back 2 Engineers from the dead, killed my unit in Jail and took up residence there, 4-2 AXIS.

After some back and forth of troop moves on his RF, some hits, no kills on both sides, turn 16, the communique came from HQ and used the 4 units and managed 1 kill, in the rubble of CASSINO and I took shelter there and 2 hits to reduce his Polish armor to 1 unit high on the ridge, 5-2 AXIS.

Apparently, ALLIES had better comm equipment, Lucky produced a THF, 4-6 activate and attacked in grand fashion, 2 kills, my SWA unit that had retreated to the forest and my cornered SF unit in the upper RF, thus 4-4, after retreat of Hill 593 and major damage on 2 other units.

2 turns later, 19, after 1 kill for me, Lucky pulled his 2nd IA on his RF and moved his INF forward, killed my other SF unit on the ridge and at this point 5-5 and possesion of Hill 593 in sight for the ALLIES.

With the finest of AXIS intel, I reconned in the CF, moved to Hill 593 with a SF unit to get a better look, took possesion, 6-5 AXIS and hit 3-3 on the ALLIES SF unit and thus held off the attack on Hill 593.

The surviving SF unit then killed the ALLIED SF unit down in the valley between the 2 ridges, 6-6, turn 22. Lucky countered with a FIREFIGHT on turn 23, killed my SF unit on the ridge and forced my SF unit on Hangman's Hill to retreat and reduced to 1 fig, thus 7-5 ALLIES, AXIS having lost possession of both hills.

With comm still up and running, another DFHQ from the AXIS saw 4 more units activated, moved up a full strength SF unit, took Hangman's Hill, moved both units out of the Abbey, with prayers in hand and used ART and INF to kill 2 ALLIED units, end of turn 24 and 8-6 AXIS with Hill 593 vacant and a glimmer of hope for an AXIS victory.

Lucky broke out the big guns, AA and came forth to inflict damage, no kills, but managed to move me off Hangman's, 7-6 AXIS and unit from CASSINO retreated back to the forest and out of the rubble.

2 turns later, after an ineffective turn on my part, Lucky managed to kill my unit on the ridge above CASSINO, 7-7 AXIS and fired on my SF unit below Hangman's and LUCKY for me, hit 2 flags with his ART and unit retreated to the other side of Hangman's and out of range and sight of his ARMOR sitting along side the HOTEL!

On the 28th and final turn, AXIS MOVED OUT 4 units, managed to take both hills and killed the ALLIES ARMOR that had moved up on the ridge above CASSINO, hit 3 of 5 on ARMOR for the final kill and thus 10-7, VICTORY of the AXIS!!!

Nice intense and close battle, lots of moving in and out and maneuvering of units to optimize chances and hits and attempting to hold ground. Dice was in favor of Lucky in totals 71-90, but % favored me, 29-57 on INF 52% to his 37-90 INF only, 41%, I was 7-15 on Armor, 47%, 36-71 overall for 51%. He had no shots on Armor as my units did not come into play.

Tough loss for Lucky as he definitely had his chances and more rolls, but as designed excellently by LooneyLlama, hills and possession of them played a big part and accounted for my victory and for the AXIS.

Thus, with Clorofila's victory and mine, score is now 28-23 AXIS and with 3 pts max left, AXIS assured of lead going into final round, hold strong my fellow AXIS!!

For those of you more visual, here is the link and can skip all the reading!! Sorry!

You are officially invited to my next tournament which will be posted shortly. Your enthusiasm is terrific. Two Axis wins in what was supposed to be an easy victory for the Allies. The numbers don't lie. The percentages are very even.

By the way, I have a confession to make. In my battle with Clorofila, I made a stupendous blunder. In fine tuning the scenario to make it a little more even for our tournament, I changed the Abbey medal hexes from Permanent to Temporary to allow the Axis more freedom to move these units. During our battle, I had forgotten I had done this and thought I could move a single unit with the BEL card into the hex and get two permanent medals. Wow, was I in for a rude awakening when he wiped out my unit and I lost those medals! I may have to tender my resignation to General Jeronimon.

I've just played against Droopy007 our (allied) 2 points match, and the less I could say is that it was very very close until the end.

It was a tough and long fight with 37 turns (more than 1 hour of game also)

After have cleaned Cassino city in front of the hill (some Germans units have also retreated), I took position in the ruins.

Not a lot of great cards from my part, so I was cautious and waited to get enough cards to build a nice assault, as defenders were numerous. So, several turns without a lot of movements from both sides. When, at turn 18, Droppy007 has decided to launch a general assault of his 9 infantry unit on the center.

I we surprised and lost 2 units in this action, Droopy taking back some parts of Cassino city. Furthermore, my cards didn"t allow me to counterattack... My stress raised up !!

From attacker, I became defender and decided to protect at least my injured unit killing an advanced German unit on my right flank. But Droopy007 has continued to push hard on center and killed 2 units more => 6 medals for him against 3 for me at turn 22 (I thought then to my Great General Jeronimon during this difficult moment and that has boosted me !

So, I decided to surprise my opponent lauching my infantry behind his lines and taking hill 593. The following turns were very intense, each side trying to take an advantage but without discovering too much units.

To notice, until turn 31, no real action on the allied left flank (both army waiting the other one advance on open field)

Turn 33 is for me the pivotal moment. I played THF card, activating 5 units and killing 1 unit but woundering severely 3 others. Then, nice reaction from Droopy007 killing the unit on the hill 593.

Suspens was terrible... Turn 35, I played "Armor assault" killing 2 german units and missing one unit with only 1 fig. Then, Droopy007 has also the opportunity to finish, but missed (killing only 1 unit). I can then finish by taking again the hill593 !!

Tony,
You are officially invited to my next tournament which will be posted shortly. Your enthusiasm is terrific. Two Axis wins in what was supposed to be an easy victory for the Allies. The numbers don't lie. The percentages are very even.

I still think that this scenario is more difficult for Axis. Harder than the previous Ortona, for example. As you say, the numbers don't lie, on the other hand...

LooneyLlama wrote on Sun, 16 December 2012 17:16

By the way, I have a confession to make. In my battle with Clorofila, I made a stupendous blunder. In fine tuning the scenario to make it a little more even for our tournament, I changed the Abbey medal hexes from Permanent to Temporary to allow the Axis more freedom to move these units. During our battle, I had forgotten I had done this and thought I could move a single unit with the BEL card into the hex and get two permanent medals. Wow, was I in for a rude awakening when he wiped out my unit and I lost those medals! I may have to tender my resignation to General Jeronimon.

I DID find it VERY strange that you moved forward a 1-figure infantry unit! I just thought "Eric's mind is somewhere else" and proceeded without further worry. Now it makes sense, obviously.

That may be one of the best battles I have ever seen in replay. I can see that the tension had to be remarkable. Damien lost by one final missed roll for the win. WOW. Kudos to both of you for playing such an outstanding game!

You are officially invited to my next tournament which will be posted shortly. Your enthusiasm is terrific. Two Axis wins in what was supposed to be an easy victory for the Allies. The numbers don't lie. The percentages are very even.

By the way, I have a confession to make. In my battle with Clorofila, I made a stupendous blunder. In fine tuning the scenario to make it a little more even for our tournament, I changed the Abbey medal hexes from Permanent to Temporary to allow the Axis more freedom to move these units. During our battle, I had forgotten I had done this and thought I could move a single unit with the BEL card into the hex and get two permanent medals. Wow, was I in for a rude awakening when he wiped out my unit and I lost those medals! I may have to tender my resignation to General Jeronimon.

Eric / LooneyLlama,

Thank you for the invitation to the next go round!! If the 1st and 2nd or in my case 8th and 9th rounds are any indication of things to come, salivating or maybe foaming at the mouth in anticiption!

As for enthusiasm, winning will do that to a person!! Hope to be as "gung-ho" when things are not going so well, but shouldn't be an issue, losing is also part of it!! Hard to accept, but as long as one does, makes things easier and makes the game fun no matter what. It is like "Highlander" said, "There can be only one!!"

Look forward to the finale and to the tournament to come, has been a pleasure and honor to fight with and against such fine gentleman and soldiers.

As for you admission of a mistake, don't feel bad, I probably make at least one a game! Question is will I get away with it and live to tell of my mistake!!

Commiserations to Lucky on his loss. I did not see any big mistakes in tactics there well fought sir!

Lt. colonel LooneyLlama,

I was going to have a word with you about your action of sending that man to a sure death in the Abbey. (What might this private have done to deserve this punishment?. Yes, sometimes we treat our men in he most abominable ways. ) I now see that you made this decision on wrong intelligence, which hampers us in every war.

So you will or be court martialled, but I command you to win your next match!

Van Voort, do to hesitate to cruelly and harshly defeat the Huns at Cassino!

Commiserations to Lucky on his loss. I did not see any big mistakes in tactics there well fought sir!

Lt. colonel LooneyLlama,

I was going to have a word with you about your action of sending that man to a sure death in the Abbey. (What might this private have done to deserve this punishment?. Yes, sometimes we treat our men in he most abominable ways. ) I now see that you made this decision on wrong intelligence, which hampers us in every war.

So you will or be court martialled, but I command you to win your next match!

Van Voort, do to hesitate to cruelly and harshly defeat the Huns at Cassino!

BG Jeronimon,

Your commiserations and your leniency will be well received by your troops and will no doubt instill the desire and motivation necessary for the final push to regain Honor and Glory for the ALLIES now that you have made your decision as to where the final battle will take place.

As always, ok, 99.9%, (just couldn't give the enemy 100%!) you are correct in your assessment of LUCKY91 and his actions during our battle. No big mistakes, though he did admit to a small one, didn't really see it, might have been about TFH and movement of troops, but he said it was a small one, so just a minor inconvenience I guess for him!!!

Excellent show of leadership and knowing that your need LL for the finale, choice was made for you, but a good show for the troops!!!

TrentDep: Show those silly ALLIES that it is the AXIS that HUN-gers for WORLD DOMINATION and we will satisfy that HUN-ger at the expense of the ALLIES!! See you at the CRAPS tables and for MIDNIGHT MASS later!!!

Seems like JK2010 has had the misfortune of starting the last 2 rounds against an opponent that had good cards throughout the battle and obviously knew how to use them to maximize results and thus secure victory for the enemy!

28-27, the score tightens and the suspense builds! Hold our lines my brethren, victory is within our reach, a mere 3 pts away, 2, 3 victories at most against a determined foe, let us fight to the end and prove victorious once and for all!

I'm sorry to say that my troops did not perform up to your standards. The Axis(Trentdep) defeated me 8-6. Moving my artillery off the baseline after my first turn did not stop Trentdep from attacking it with his artillery with one die. Yep, he rolled a grenade and it was all downhill from there. I did have another chance later in the game to clear a way to Leghorn but went 0 for 6 with a potential 3 more dice against an armor unit. This in no way takes away from the fine play by Trentdep to exploit my failures.

I'm sorry to say that my troops did not perform up to your standards. The Axis(Trentdep) defeated me 8-6. Moving my artillery off the baseline after my first turn did not stop Trentdep from attacking it with his artillery with one die. Yep, he rolled a grenade and it was all downhill from there. I did have another chance later in the game to clear a way to Leghorn but went 0 for 6 with a potential 3 more dice against an armor unit. This in no way takes away from the fine play by Trentdep to exploit my failures.

buck private looney

Bravo Trentdep!! 29-27 and a little more breathing room for the AXIS, 1 pt away from a tie and 2 pts from total victory!!! Only fitting that they come from our General Droopy007 in his match, if victorious, a most fitting ending indeed if that is the case, lead onward our most exulted leader!!

Appeared, by the score, to be a close match and Trentdep's early success was a good start for him and LL's key misses on his mentioned turn looked to be the key to victory!!

Congrats to both on a battle well fought and to Trentdep, well done at keeping the barking dogs that are the ALLIES at bay for one more round!! Important victory and less pressure on the rest of us!! Only need a 33% victory rate now!!

While I'd like to say that I rode that crazy camel looking creature around the board - hard, and put him up wet, the truth is that neither of us really had the dice or cards to mount much excitement...

Yes - I did indeed take out those silly Allies' armor early, but I did warn them - the only time that I had previously played this map my opponent did the same thing - a grenade with a single die from opposing Arty.

There was a bit of excitement early as the Allies tried to move on both flanks, but my ability to respond likewise ( with the aid of back to back DF HQ cards ) slowed both advances.

While there was a lot of action on the Coastal Road and nearby hills, I never really felt that Leghorn was in jeopardy - partly as the Allies missed on several key rolls, but also - to a large degree, because I had the Rosette armor, Anti Tank unit, and Special Forces unit in Colle Calvetti in reserve.

From my side of the board the key was the stance my standard units ( Infantry and Armor ) made in and around Toretta. Again, poor dice allowed them to hold, and I didn't have to commit my reserve SF until late in the game in a mopping up roll.

Thanks Eric - Took a lot of key misses to beat you in your own backyard, but I'll take the win for the glory of
~Team Vaterland~