Equipment

Weapons:

Zealous Scythe of Enchanting(If your run out Energy for any reason)

Zealous Spear of Enchanting(for pulling in scattered enemies faster) with 2 different sets of shield, both should have +30HP mod or +45HP while enchanted mod(recommended), and either Armor + 10(vs Piercing) and Armor + 10(vs Fire), use the shield with fire protection mod in burning forest and Piercing Protection outside forest.

Usage

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Maintain [[Shadow Form@17] and [[Shroud of Distress@17]. This only works when Essence of Celerity is up. Use [[Armor of Earth@12] when needed (always maintain it in the burning forest, due to large damage from inferno). Also use [[Mental Block] in heavy mob areas and when you are around skeletal impalers.

Use [["I Am Unstoppable!"] for Abyssals, and Shadow Warriors (If your health is below 50%). Alternatively, you can use IAU when Shadow Form skill recharge is around 70-100%, IAU provides protection when Shadow Form runs out and when casting it.

Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.

Aggro mobs, then use [[Ebon Battle Standard of Honor] and then use [[Sliver Armor@12]

It is highly recommended to use a speed boost consumable e.g. Birthday Cupcakes or Blue Rock Candy to counteract the speed loss from [[Armor of Earth@13]. </pvxbig>

Equipment

Weapons:40/40 Channeling wand and offhand, defensive set for forge and forest (caster weapon and a shield)

Usage

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Should maintain [[Splinter Weapon@17] on both warriors.

Use [[Summon Spirits] to ensure [[Edge of Extinction@13] is in range, on spikes.

Use Ritualist spirits to absorb damage, cause extra damage and kill leftover enemies after spikes in forest/parts of forge. Spirits can also block the door in front of Rastigan. If EoE is recharged, put spirits in front of door, and then cast EoE back a bit.</pvxbig>

Equipment

Usage

Terra #1

Terra One Route

Start

Run to the Camp and aggro the caster group and the group with beserkers in. Use the aggro from the shadow rangers to sliver the beserkers down and then sliver the shadow group, starting with the monk. Avoid the skeleton patrol that comes down from the north. When the shadow group is dead, get the quests from The Eternal Weaponsmith and Kromril The Eternal.

Run to Priest of Menzies, aggroing as much as possible, as soon as you get a group with beserkers in, stop to sliver them down. Make sure you grab the two groups near the entrance to the burning forest and pull them back beneath menzies. When all the melee is dead, Death's Charge up to menzies and sliver him down. Pick the book up and run back to Kromril the Eternal, making sure to drop the book before recasting Shadow Form. If you wish, you can sliver the shard wolf on your way back to the camp.

If you haven't already, sliver the Shard Wolf in the middle of the battlefield.

Run through the burning forest and aggro the group of Mahgo Hydras near the Shadow Overlords. Pull them back along the right wall until the Smoke Walkers are at longbow range and then sliver the hydras down. If smoke walkers run up to heal the hydras, let sliver run out and wait until the hydras are back to full health, then pull them back again. Once the hydras are dead, run into the middle of the shadow groups and sliver the overlords down.

Run to the Tower of Strength, you may have to wait for the quest to be taken. Pull the first 2 Shadow Patrols one by one and sliver them down, once you have 4 rangers you can aggro one of the abyssal groups and sliver the abyssals down, keep pulling and slivering the melee until they are all dead. Use cliff walls to block them if you have more than 3 attacking you. Once the melee is all dead. begin slivering the Shadow Rangers, you can pull the Shard Wolf wolf to help with this if you want. Do not try and sliver more than 3 at one time and if they are very balled up, run down towards the burning forest until some break aggro so you can sliver them easily. Make sure you don't kill the mesmers, as you will need them later. When all the rangers are dead, ask the T2 to send the Tower Mage. While you are waiting for the mage to arrive, pull the Shard Wolf back and use the Shadow Mesmers to kill it.

●●● - This is path where the Seeds of Corruption are. If you had trouble with the first wolf then ask where T1 currently is. If he is almost finished at Tower of Strength, wait outside forge so you can trigger the Tower Mage straight away.

●●● - Follow the yellow line to Lord Khobay. To kill, pull the drakes by the Giant Wurm with you, so you can get more aggro. Be careful not to let the drakes bodyblock the exit, then walk pass the Giant Wurm by Khobay. Death Charge to Khobay and sliver him to death. Now trigger mage if you have not already done so.

Main Team

How to spike: Perma balls groups tightly and pings EBSoH. The necro selects a non-monk target within the ball, and pings that they're casting MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible.

Clear the way to the Tower of Courage and complete Rastigan's quest. Only take Rastigan's quest once you are at the Tower of Courage and have cleared the surrounding area. Most likely, one 100b, the Rit and the UA will stay back to complete the quest while the rest continues ahead.

Clear the way to the Temple of War and clear it so the Eternal Forgemaster appears. Terra 1 takes the quests so you can go directly to the Temple of War.

Take the first quest once the Perma is waiting on the south side of the forge. Pull them towards the middle and kill. Once they are dead, the sin and two warriors should stand on the corpses to kill so the new Beast's that spawn don't jump around. Do the same for the North side.

The Ritualist is the quest taker. Wait until everyone else is off the map (their names are grayed out) and the Main Tank says ready, then take the quest from the Wailing Lord. Wait until you are called by the main team. After being asked to bring the Griffons by the main team you should ping enemies; this will ensure the Griffons follow you instead of any other moving player.

The main team should clear the way back to the Tower of Courage. Once you are almost there, tell the Ritualist they can come with Griffins.

Pull and kill the last Shard Wolf. Wait in the Tower until the griffins get there, then head to forge for your reward.

Tips

100b

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Do not attack the MoP target before using [[Whirlwind Attack], [["To the Limit"] and [["For Great Justice] will charge whirlwind with no attacking necessary, and because MoP causes aoe damage, attacking the MoP target will quickly cause the foes to scatter.

Follow close behind the necro, but do not deaths charge in until he pings his target, press T to select his target before using death's charge. This ensures that hundred blades will trigger on the target, even if the ball is not perfect.

Have [["I Am Unstoppable!"] up when killing worms in the Lightning Forest so the MoP doesn't get crippled.

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Be sure to hit T often during cleanup to ensure that you're on the MoP's target.

MoP Necro

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When you are killing worms, use [[Mark of Pain] on a central worm and spam [[Foul Feast] on the warriors to remove blind.

When choosing a target, hold down control and select one in the middle of the ball, do not select the closest enemy as that is likely to be far away from the center of the ball, resulting in a bad spike.

Always use mark of pain before [[Assassin's Promise] on spikes and hold down control to call mark of pain.

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EoE Rt

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Keep [[Splinter Weapon] up on both warriors, making sure to use it on the warrior that splits at the tower of courage.

If the monk dies, use [[Flesh of my Flesh] to res as quickly as you can.

Make sure [[Edge of Extinction] is in range of all spikes. It can save from a wipe if the foes break.

You are the quest-taker, make sure you have taken the following quests:

Once the forest is clear, you should wait next to The Wailing Lord and take A Gift of Griffons as soon as the MT says they are ready. Pinging a target will make the griffons follow you, when the main team says they are ready for you to bring the griffons, start walking back to the tower of courage, avoiding any groups that the main team left. When the Griffons are inside the tower of courage, the quest is complete.

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UA

If you cannot keep somebody alive, then do not waste your energy, just res them up as fast as possible.

After forge, make sure the rt has got all of the quests, if not then go back and get them.

NEVER cast spells on the MT while he is tanking foes - even if you do not go into range of the foes, they will still break off onto you if you cast on the MT. This is the cause of many fails in fow.

T1 & T2

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When running, especially at the beginning, it is not necessary to maintain [[Armor of Earth@13]. [[Shadow Form@17] and [[Shroud of Distress@17] are more than enough to keep you alive while running.