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Game Overview

Gamers choose to play as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.

Features:

Team-Based, Strategic Missions - Gameplay in Enemy Territory: QUAKE Wars is all about conquering and securing enemy territory, either advancing or holding your team's front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations, or execute massive assaults. The gameplay is designed to allow players of every skill level to jump into a match and make a valuable contribution to the overall mission. Every player's choice of character class and tactical action plays a critical role throughout as they gain rank, upgrade skills and provide specialist abilities necessary for victory.

Unique Teams and Character Classes - With "asymmetric gameplay," the characters of both the GDF and the Strogg look, move, and behave uniquely. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player.

For example, a GDF Medic can heal and quickly revive injured or fallen soldiers in the field, while the Strogg Technician may use a GDF corpse as a "host" body for a waiting Strogg reinforcement. Similarly, while the GDF Field Ops can call in a helicopter-deployed Hammer Missile Launcher and designate targets for its laser-guided warhead, the Strogg Oppressor can deploy a Plasma Mortar from orbit and direct its bombardment to pepper a GDF convoy. Players can choose one of five character classes unique to each force, including the GDF's Soldier, Field Ops, Engineer, Covert Ops and Medic, or the Strogg's Aggressor, Oppressor, Constructor, Infiltrator, and Technician.

Weapons, Vehicles, Deployables - The weapons, vehicles and deployables in Enemy Territory: QUAKE Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team's success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today's conventional Earth arsenal, while the Strogg utilize a more advanced technology suitable for conquering vastly different alien worlds. The GDF use weapons, and vehicles such as machine guns, rocket launchers, armored personnel carriers, and hover-copters, among others. Conversely, the Strogg's technology is built on the manipulation of energy and gravity and includes weapons like the HyperBlaster and Lightning Pistol, the giant Cyclops mech-walker, the Desecrator hover-tank, the insectoid Tormentor aerial attack craft, and more. Players will also utilize unique strategic assets like radar, auto targeting anti-personnel or anti-vehicle turrets, artillery or strategic strike missiles - all of which are realistically deployed onto the battlefield when and where you choose.

Ground-Breaking Technology - Using id Software's new MegaTexture rendering technology, Enemy Territory: QUAKE Wars renders large, highly detailed and un-tiled outdoor environments all the way to the horizon. Outdoor dynamic lighting allows for every battle to be fought during day or night, with accurate simulation of shadows, atmosphere, vegetation, and weather. Advanced real-time physics, and all new network code support large-scale military combat for up to 24 players through real-world locations, including deserts, glaciers, mountains, and countryside.