the idea for this thread is to allow people to post completely statted out monster ideas and have people give it a challenge rating. to post monsters please provide what RPG context you intent to use it in. for ratings please post the monster name, your rating, and why. (i.e. opinion from reading stats, or playtested). of course you can also give other feed back as well.

This golem is made out of gears and other mechanical parts. They control its actions, so clockwork golems are never subject to malfunction. They are often upgraded with experimental technology.

Clockwork golems usually use their slam attack, as well as any equipment they are given. They fight as they are ordered to. They are frequently customized to include a variety of alchemical weapons.

Powerful Slams (Ex): The clockwork golem can make a free bull rush attempt if it successfully hits with its slam attack. It is just that big, strong, and dense. It also gets the stability bonus (+4 vs. bull rush or trip on ground)

Gears (Ex): clockwork golems get no damage reduction because their gears can be jammed with any weapon. However, the gears crunch weapons, getting a free sunder attempt against any weapon to hit successfully. Also, it gets a free disarm attempt with a +4 bonus, if successfully sunders. Unfortunately, some gears are crucial to operation so opponents can score critical hit on a natural 20 (only). A rogue can make a sneak attack only if he makes a DC 20 spot check, with a +2 bonus if he sees someone else critical or sneak attack.

Reload (Su): if hit with a spell, there is a 50% chance that the spell will be absorbed and turned into additional uses of any alchemical weapons it possesses. It will be converted into a number of uses based on spell level, or lost if the golem has no such weapon. It can hold a number of charges equal to its HD*2. if it can't absorb all the charges, there is another 50% chance that the spell functions normally. Otherwise the spell is considered to be dispelled or counter-spelled. It starts each day with charges equal to its HD.