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It was just a small project. I know there is a lot of room for improvement, but I just needed to put something out there. I'm going to do another small project and as time goes by increase the sizes of my projects. I learn much more when doing projects.

So I decided to do a chibi style low poly model of Haman Karn from Mobile Suit Gundam. I wanted to use her for another walk cycle. I really want to practice this. Next week I'm going to study the fundamentals of animation, the fundamentals of rigging and work on modelling/sculpting characters. I'm doing this sculpting course I downloaded on the side as well.

Eh it's an attempt sculpting Zoe Saldana. I've used a ton on references from all over. I know it doesn't look like her that much; I've been working on this for a while and I just want a rest from it. I'll probably put her on hiatus as I want to get on with a bunch of other things.

Yeah!!!!!
You really improve a lot by using references!!!!
Here are some things I find need fixing:

1. nasolabial fold.
2. proportions of the lips.
3 shape of the nose.
4 shape of the eye, folow the lines! search for tipe of eye shapes
5 shape of the braw, just copy the curve exactly!
6 Temporal line look for skulls
7 superciliar arch and frontal eminence
8 just look how the ear conect to the skull.
9 idem
10 try to think in lines, and then soften
11 top lip on front becouse of the teeth,
12 Nose again
13 folow that line, is very important for the sadows of the eye.
14 ear inclination, 15º more or les
15 the profail is so important you can't miss it, it has to be just perfect.
16, the orbit of the eye
17 the check bone

My current WIP. I decided to start from scratch with a different base mesh I made. I'm trying to make it look like a bronze statue. I'm working on the torso at this moment. I'll do legs tomorrow. Hands, feet and head different times. Aim to finish this by end of next week.

Decided to leave it like this and mode onto another project. I did my best but I think the next step is to focus on individual body parts, more study of the body and better methods of sculpting and modelling. Hands and feet seem to be a struggle for me.

Face Study (WIP)

As much as I like sculpting. I want to learn more about topolgy. Ideally a face capable of being animated.
initially the aim was to capture the likeliness of the nose but it turned into this. I think I'll focus more on capturing the likeliness of certain parts of the face (especially eye and eye area).

Hair: Particles

Okay. This is the first time I've done hair using particles. Not too bothered much about the face/head in this. I'm just testing stuff out and learning things. I'm just dabbling ways of learn how to do hair on Blender.