The gameplay seems to be overly complicated for such a small map. Even your legend takes up a third of the map.The capitals are very close together. This will stifle the larger games.You have very limited attack routes on this map. This means the strategy for the map is very basic and each starting position only has limited ways to go.

qwerts map may of been simple in game play, but because of these three alone, no matter how well you do the graphics, this is likely to be an inferior copy. Sorry oneyed, but I have to tell it as I see it.

looks that you have some good detections. it´s quaint that I see just these two posts in the Map Foundry... you should come more often to the foundry .

btw, copy? then you could name all maps from the same area and era as copy.

The gameplay seems to be overly complicated for such a small map. Even your legend takes up a third of the map.The capitals are very close together. This will stifle the larger games.You have very limited attack routes on this map. This means the strategy for the map is very basic and each starting position only has limited ways to go.

qwerts map may of been simple in game play, but because of these three alone, no matter how well you do the graphics, this is likely to be an inferior copy. Sorry oneyed, but I have to tell it as I see it.

looks that you have some good detections. it´s quaint that I see just these two posts in the Map Foundry... you should come more often to the foundry .

btw, copy? then you could name all maps from the same area and era as copy.

Oneyed

Oneyed, you say that charmir makes some good points, so do you have any plan to change the map in any way to counter his points.

The gameplay seems to be overly complicated for such a small map. Even your legend takes up a third of the map.The capitals are very close together. This will stifle the larger games.You have very limited attack routes on this map. This means the strategy for the map is very basic and each starting position only has limited ways to go.

qwerts map may of been simple in game play, but because of these three alone, no matter how well you do the graphics, this is likely to be an inferior copy. Sorry oneyed, but I have to tell it as I see it.

If you think that currently proposed map is too similar to qwert's map then maybe it is far better to propose something that will make the map unique enough rather then to say that it is "inferior copy". Just my 2 cents...

Now back to the map.

-There are few capitals that have harbors(which means they can be attacked more easily)... Wouldn't be more interesting for all capitals to not have harbors on them? *IDK what others think about my proposal*-Pella and Abdere have 1 territory between them, can u make Eion's border little bit to the north so it will become second territory between the capitals.-Game objectives... --When your Capital falls Everything is lost. What happens if I have 3 more capitals from enemy players(total capitals = 4)? If I lose my starting capital I get eliminated?... What about escalating games(I only need to find easy road to my initial enemy's capital and to take it out, regardless if he has 6 capitals)--Objectives: Hold your capital and all capitals from the enemy league to win. Very hard to achieve this in quads(I need to kill some of my teammates also). Personally I don't like the idea for me to kill friends in order to achieve the objective for win.

GoranZ wrote:-There are few capitals that have harbors(which means they can be attacked more easily)... Wouldn't be more interesting for all capitals to not have harbors on them? *IDK what others think about my proposal*

yes. but could you imagine Athens without port?

GoranZ wrote:-Pella and Abdere have 1 territory between them, can u make Eion's border little bit to the north so it will become second territory between the capitals.

I see. no problem to change border...

GoranZ wrote:-Game objectives... --When your Capital falls Everything is lost. What happens if I have 3 more capitals from enemy players(total capitals = 4)? If I lose my starting capital I get eliminated?... What about escalating games(I only need to find easy road to my initial enemy's capital and to take it out, regardless if he has 6 capitals)

good point. it needs to be edited. you lose if you will not hold ANY capital was my idea...

GoranZ wrote:--Objectives: Hold your capital and all capitals from the enemy league to win. Very hard to achieve this in quads(I need to kill some of my teammates also).

no to the time when you still hold "your" capital. if you lost it, then yes you need to take one capital from your teammate. but when will be changed to ANY and he will holds two capitals you will not kill him.

GoranZ wrote:Personally I don't like the idea for me to kill friends in order to achieve the objective for win.

I like it . betray was very common, just you need to set it accurate...

GoranZ wrote:Personally I don't like the idea for me to kill friends in order to achieve the objective for win.

I like it . betray was very common, just you need to set it accurate...

thanks.

Oneyed

Attacking ones team mates for the win will probably never happen as you do not need to do it for the win. So this is really not something to worry about but as suggested, get the wording changed.

The capitals are very close together. This will stifle the larger games.

This has always been one of my nit picks. I rarely play the 1v1 game which this seems more suited to. I know you and nole have talked about the neutrals, but is there any way to get some more territs on the board. As I have said before, the legend is very large and also the sea is huge compared to the number of territs on it. If both where reduced, you could add more territs to the land and make this a better hunting map for foggy games.

Next to the objectives part of the legend, you have some territs there but no capital. Why would anyone take this area?