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you could use public domain sounds in your COMMERCIAL projects, so i'm gonna go out on a limb and say its chill at a game jam. Making sure a sample really is royalty free and not ripped from somewhere is sometimes a grey area though. http://drpetter.se/project_sfxr.html is a simple 8 bit sound effects maker fyi

Thanks! Sorry about the inputs (my xbox controller is a knockoff lol). You could remap the inputs in the resolution/input window before the game starts. Thanks for the advice, I've added information to the gamepage about where to map the inputs, some gameplay tips and a full walkthrough (with spoilers).

Whether you were able to finish your game or not, or were just joining to observe, I'd like to thank everyone for their interest! Much love to everyone who submitted a game :) They were really awesome! I've played all of them partially, however now that I have free time, I'm excited to play them all from start to finish! Thank you everyone and good luck on your future endeavors!

I like what I've seen and hope everyone is making progress! Maybe you've lost motivation... no worries! It's only been 27 days, there's still another 30! Technically, we haven't even reached the halfway point yet! Keep going! There's still alot of time! You can do it!!!

The premise of "Energy Punk" (I'm considering changing the name to "The Cyber Punk" - since there isn't anything with the same title according to google), is that a hostile force has taken the punk's neighbors hostage, and he's going to free his cyborg buddies. The neighbor characters are homages to famous cyborgs of film and television. Here's "T", "7", "Murphy" and "Roy"...

Welcome to the Pixel Art Decades Jam! Each player/team is invited to create a thread to post ideas and progress. The only rule of the jam is that the game is free. Any genre and style of game is cool. Participants are encouraged to share resources.

the link above is weapon/shield animations gif. i tried a different website to create longer gifs and it wont embed for some reason so i provided the link. recently i created a collisions system and planned areas, missions, and monsters, so nothing visual. currently im creating environment art and will post whenever it starts to look cool

suuweeet! good progress! I like the new tiles, especially the ones with grass growing aroung the edges. Might i suggest a similar technique to create some border tiles along the water's edges to help blend the river with the ground? Im really excited about the turn based combat, and the menus and selection system look awesome! nice work

Cool, thanks! The menus are definitely old-school console inspired. The houses don't have any dark line art, is probably one reason the low contrast. (the pallet is dawnbringer32). It's an action rpg. Thanks for the feedback!

What's up. I'm gonna post progress in this thread. Plus you could check me out on Twitter https://twitter.com/retrowynn and Soundcloud https://soundcloud.com/retrowynn (both accounts are pretty new, follow if you like!) Here's a gif of the inventory system ive been working on. Next I'll create some weapon attachments to show whats equipped and work on enchanted weapon attacks powered with elemental energy - earth, wind, water and fire. I'm using Pyxel Edit and Unity.