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Garden Of Eden Creation Kit : The G.E.C.K. provides the community with tools that will allow players to expand the game any way they wish. Users can create, modify, and edit any data for use with Fallout: New Vegas, from building landscapes, towns, and locations to writing dialogue, creating characters, weapons, creatures, and more. (Unknown Size)

07-25-2012

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The Weapon Mod Menu : The Weapon Mod Menu replaces the existing menu when choosing to "Mod Weapon" in the PipBoy. You use it by pressing "X" as you normally would to open the mod menu.
There are four main features added by The Weapon Mod Menu:
Removal of attached weapon mods
Specific information on the amount of improvement each mod gives
Information about all of the weapon's mods, even if you don't own any of th ... [more] (176 Bytes)

07-25-2012

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The Mod Configuration Menu : The Mod Configuration Menu (MCM) is a resource for other mods to use which adds a "Mod Configuration" button to the Pause menu.
When you click on it, a window appears with a list of all of the mods using MCM. Each of these listed mods are then configured from within the same menu.
As can be seen in the screenshots, a very user-friendly menu allows you to quickly and confidently configure your ... [more] (176 Bytes)

07-25-2012

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Dog City Denver : In Dog City the player is sent to explore the post-war ruins of Denver, Colorado. Now, aptly named Dog City, its streets are ruled by gangs of infected canines. Its human residents hide indoors, up high where dogs can't climb.
You are caught in the middle of a blood fued between two men. Once friends, they now struggle for single dominance of the city. Will one of them wield you as a sword agai ... [more] (186 Bytes)

07-25-2012

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New Vegas Bounties II : Before Playing:
Although New Vegas Bounties I is not required to play NVB II, players are strongly urged to play through the first episode before playing this mod. There is a link to episode I in the "mirrors" tab. For players that completed episode I and simply wish to refresh their memory (or if you're hell-bent on skipping it), I've included a plot summary in the .rar archive.
Description: ... [more] (176 Bytes)

07-25-2012

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New Vegas Bounties I : "New Vegas Bounties I" is the first installment in a planned series for Fallout: New Vegas. Upon initiating the quest, you'll be tasked with tracking down the most malevolent and vile assortment of outlaws in the Mojave Wasteland.
Your targets will include rogue rangers, fiends, raiders, drug smugglers, cannibals, and pistoleros, to name a few. Your opponents are all designed to be boss-caliber ... [more] (186 Bytes)

07-25-2012

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DFB - Random Encounters : == Overview ==
Re-adds the threat of the random encounters to the Mojave Wastelands at random encounter locations.
== Features ==
Independant spawn system not affect by mods.
Enable spawns for Enclave. ( If wanted. Disabled by default on new files. )
Revamped version of my Enclave Vertibird Encounters mod.
Across the wastelands are randomly placed encounter areas where you could meet E ... [more] (186 Bytes)

07-25-2012

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Nevada Skies : This mod adds more versatile weather effects to the Mojave. Weather effects include Sandstorms, Rain, Rainstorms, RADstorms (make sure you got Rad-X), Thunderstorms (with/without rain) and snow at appropriate areas. The Mod adds more than 60 new cloud- and weather variants to the game. Sunrises and sunsets have been tweaked, and nights are darker then the "vanilla" nights (even darker nights possi ... [more] (176 Bytes)

07-25-2012

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FNV Project Reality MkI : The inspiration behind this mod is to bring a more post-apocalyptic, dark and gloomy feel to Fallout, and to make our wasteland experience even more immersive.
Project Reality MkIv5HDR is initially a weather, lighting, visual effects and immersion features mod which was built using real world data. Project Reality gives the game a more post-apocalyptic Fallout feel achieved through lighting and c ... [more] (186 Bytes)

07-25-2012

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Cirosan’s Classic Overhaul : CCO follows several design philosophies:
Choices and consequences – Core game formulas and mechanics have been altered to discourage min-maxing but still augment your character’s design. Putting points into something shouldn’t just marginally improve it – you’ll see immediate, qualitative changes.
Compatibility with other mods and old saves – CCO is designed to play nice with as many other mod ... [more] (Unknown Size)

07-25-2012

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Project Nevada : Project Nevada is a mod aiming to make Fallout: New Vegas a more interesting - eventually more challenging - but surely more fun experience for you.
Created by the team responsible for the Fallout 3 Wanderers Edition (FWE), we're leaving the barren DC wasteland behind and move on west to new, exciting regions.
Project Nevada is not an overhaul, instead it's organized as a set of themed modules ... [more] (166 Bytes)

07-25-2012

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Beyond Boulder Dome : Beyond Boulder Dome
IMPORTANT: As we're currently in BETA stage, we are thankful for any bugs you let us know about, so please post all your bugs in the comments section, rather than sending a private message. We will do our best to address every issue, and we will do so ASAP. We may not be able to reply to every commenter directly, but we will take your problems into account in our next upda ... [more] (176 Bytes)

07-16-2012

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Desperado Suite - A Player Home : Ever wanted a set of deluxe accommodations that sucks less than the Lucky 38 Suite? Well here it is partner!
Save the town of Primm from raiders, and the grateful townsfolk will restore the High-Roller "Desperado" suite at the Vikk & Vance Hotel and Casino, to serve as your personal residence and headquarters.
Decked out in true rustic "Desperado" style, this penthouse suite is well appoint ... [more] (3.52 MB)

02-04-2012

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J.E. Sawyer Balance Mod : * Max level with all DLCs installed is 35.
* XP rate is halved.
* Base player health is quartered and level-gained health is reduced by 25%.
* Base Carry Weight from 150 to 50 (related perks/things have also been adjusted).
* Energy Weapon ammo weighs less than its nearest equivalent Guns ammo.
* Energy Weapon durability is in the same ballpark as Guns durability.
* Medium Armor has a ... [more] (118.5 KB)