Archive of Alan Hazelden's programming blog, mostly about game development in Flash and C++ (ah, those were the days...)http://blogs.warwick.ac.uk/ahazelden/newentries/?atom=atomWarwick Blogs, University of Warwick(C) 20172017-12-14T02:31:36ZNew blog byhttp://blogs.warwick.ac.uk/ahazelden/entry/new_blog/2014-08-08T01:03:17Z2014-08-08T01:03:17Z<p class="answer">Writing about web page <a href="http://blog.draknek.org/" title="Related external link: http://blog.draknek.org/">http://blog.draknek.org/</a></p>
<p>After a hiatus of several years, I&rsquo;ve started blogging again. I don&rsquo;t think anyone was exactly waiting with bated breath, but if you somehow stumbled across this page you probably want to go here instead:</p>
<p><strong><a href="http://blog.draknek.org/">blog.draknek.org</a></strong></p><p class="answer">Writing about web page <a href="http://blog.draknek.org/" title="Related external link: http://blog.draknek.org/">http://blog.draknek.org/</a></p>
<p>After a hiatus of several years, I&rsquo;ve started blogging again. I don&rsquo;t think anyone was exactly waiting with bated breath, but if you somehow stumbled across this page you probably want to go here instead:</p>
<p><strong><a href="http://blog.draknek.org/">blog.draknek.org</a></strong></p>Draknek's Deprecated Devloghttp://blogs.warwick.ac.uk/ahazelden/(C) 20172014-08-08T01:03:17Z0Filling in US tax form W-8BEN-E for UK limited companies byhttp://blogs.warwick.ac.uk/ahazelden/entry/filling_in_us/2014-08-08T00:55:01Z2014-08-08T00:55:02Z<p class="answer">Writing about web page <a href="http://blog.draknek.org/post/94112319182/form-w-8ben-e-for-uk-limited-companies" title="Related external link: http://blog.draknek.org/post/94112319182/form-w-8ben-e-for-uk-limited-companies">http://blog.draknek.org/post/94112319182/form-w-8ben-e-for-uk-limited-companies</a></p>
<p>I don&rsquo;t use this blog any more, but back in the day it used to have pretty good Google page rankings, so I figure I should link to this article I just wrote about <a href="http://blog.draknek.org/post/94112319182/form-w-8ben-e-for-uk-limited-companies">filling in US tax from W-8BEN-E if you&rsquo;re a UK limited company</a>.</p><p class="answer">Writing about web page <a href="http://blog.draknek.org/post/94112319182/form-w-8ben-e-for-uk-limited-companies" title="Related external link: http://blog.draknek.org/post/94112319182/form-w-8ben-e-for-uk-limited-companies">http://blog.draknek.org/post/94112319182/form-w-8ben-e-for-uk-limited-companies</a></p>
<p>I don&rsquo;t use this blog any more, but back in the day it used to have pretty good Google page rankings, so I figure I should link to this article I just wrote about <a href="http://blog.draknek.org/post/94112319182/form-w-8ben-e-for-uk-limited-companies">filling in US tax from W-8BEN-E if you&rsquo;re a UK limited company</a>.</p>Draknek's Deprecated Devloghttp://blogs.warwick.ac.uk/ahazelden/(C) 20172014-08-08T00:55:01Z0Call for submissions: party games birthday edition 2012 byhttp://blogs.warwick.ac.uk/ahazelden/entry/call_for_submissions/2012-07-05T09:26:30Z2012-07-02T15:29:10Z<p><img src="http://chasingspoons.files.wordpress.com/2011/09/pass-the-parcel.jpg" alt="" border="0" /><br />
<em>(Image found on Google Image Search: not an accurate representation of the author)</em></p>
<p>I turn 25 on Saturday, and what better way to celebrate my impending mortality than by playing childish party games?</p>
<p>I have a collection of party games I&rsquo;ve played over the years, but always appreciate more! So consider this an open call for you to tell me about your favourites, or just to make something up on the spot and try to convince me &ldquo;it&rsquo;s a classic&rdquo;.</p>
A party game generally fulfills some/all of the following restrictions: <ul>
<li>played in one room</li>
<li>quick to explain, playable in about 5-10 minutes</li>
<li>playable with 5 &ndash; 15+ players</li>
</ul>
<p>The above set of guidelines is very flexible however: there are probably games which are perfect despite not having any of those qualities.</p>
<p>So: let&rsquo;s have some games please? Thanks!</p>
<p>(By the way, if we know each other and you&rsquo;d like to come along, please do! It&rsquo;ll be in Coventry on Saturday 7th July: contact me for more details.)</p><p><img src="http://chasingspoons.files.wordpress.com/2011/09/pass-the-parcel.jpg" alt="" border="0" /><br />
<em>(Image found on Google Image Search: not an accurate representation of the author)</em></p>
<p>I turn 25 on Saturday, and what better way to celebrate my impending mortality than by playing childish party games?</p>
<p>I have a collection of party games I&rsquo;ve played over the years, but always appreciate more! So consider this an open call for you to tell me about your favourites, or just to make something up on the spot and try to convince me &ldquo;it&rsquo;s a classic&rdquo;.</p>
A party game generally fulfills some/all of the following restrictions: <ul>
<li>played in one room</li>
<li>quick to explain, playable in about 5-10 minutes</li>
<li>playable with 5 &ndash; 15+ players</li>
</ul>
<p>The above set of guidelines is very flexible however: there are probably games which are perfect despite not having any of those qualities.</p>
<p>So: let&rsquo;s have some games please? Thanks!</p>
<p>(By the way, if we know each other and you&rsquo;d like to come along, please do! It&rsquo;ll be in Coventry on Saturday 7th July: contact me for more details.)</p>Draknek's Deprecated Devloghttp://blogs.warwick.ac.uk/ahazelden/(C) 20172012-07-05T09:26:30Z4By Your Side (2011 game roundup) byhttp://blogs.warwick.ac.uk/ahazelden/entry/by_your_side/2012-09-11T17:25:25Z2012-05-09T12:06:12Z<p class="answer">Writing about web page <a href="http://www.draknek.org/games/by-your-side/" title="Related external link: http://www.draknek.org/games/by-your-side/">http://www.draknek.org/games/by-your-side/</a></p>
<p><a href="http://www.draknek.org/games/by-your-side/"><img src="http://www.draknek.org/games/by-your-side/images/screenshot2.png" border="0" /></a></p>
<p><strong>Created for:</strong> Ludum Dare 22 (17th &ndash; 18th December)<br />
<strong>Development time:</strong> 48 hours<br />
<strong>Theme:</strong> Alone<br />
<strong>Status:</strong> Kinda complete, but could be expanded upon<br />
<a href="http://www.draknek.org/games/by-your-side/">Play online</a></p>
<p>I had the vague idea of telling the life story of this guy, through snapshots of his life with no text. The exact details of that changed a lot of the course of the 48 hours though, I didn&rsquo;t really have a clear idea of the story I wanted to tell.</p>
<p>Spent the first day procrastinating and just getting the basic engine done, then spent all Sunday working out the story/levels.</p>
<p>My main concern is that it&rsquo;s just too hard: there&rsquo;s a particularly big difficulty spike just before the twist that I&rsquo;d like people to get to before ragequitting.</p>
<p>There are three different puzzle mechanics in there, for three different stages of his life. Some of them are kinda interesting I think? One thing a lot of people mentioned as something they liked is how I reused the same level for different puzzles.</p><p class="answer">Writing about web page <a href="http://www.draknek.org/games/by-your-side/" title="Related external link: http://www.draknek.org/games/by-your-side/">http://www.draknek.org/games/by-your-side/</a></p>
<p><a href="http://www.draknek.org/games/by-your-side/"><img src="http://www.draknek.org/games/by-your-side/images/screenshot2.png" border="0" /></a></p>
<p><strong>Created for:</strong> Ludum Dare 22 (17th &ndash; 18th December)<br />
<strong>Development time:</strong> 48 hours<br />
<strong>Theme:</strong> Alone<br />
<strong>Status:</strong> Kinda complete, but could be expanded upon<br />
<a href="http://www.draknek.org/games/by-your-side/">Play online</a></p>
<p>I had the vague idea of telling the life story of this guy, through snapshots of his life with no text. The exact details of that changed a lot of the course of the 48 hours though, I didn&rsquo;t really have a clear idea of the story I wanted to tell.</p>
<p>Spent the first day procrastinating and just getting the basic engine done, then spent all Sunday working out the story/levels.</p>
<p>My main concern is that it&rsquo;s just too hard: there&rsquo;s a particularly big difficulty spike just before the twist that I&rsquo;d like people to get to before ragequitting.</p>
<p>There are three different puzzle mechanics in there, for three different stages of his life. Some of them are kinda interesting I think? One thing a lot of people mentioned as something they liked is how I reused the same level for different puzzles.</p>Draknek's Deprecated Devloghttp://blogs.warwick.ac.uk/ahazelden/(C) 20172012-09-11T17:25:25Z0Traal (2011 game roundup) byhttp://blogs.warwick.ac.uk/ahazelden/entry/traal/2012-05-09T12:05:54Z2012-05-09T12:05:54Z<p class="answer">Writing about web page <a href="http://jonathanwhiting.com/coding/traal/" title="Related external link: http://jonathanwhiting.com/coding/traal/">http://jonathanwhiting.com/coding/traal/</a></p>
<p>Resuming the 2011 game roundup after an embarrassingly long hiatus&hellip;</p>
<p><a href="http://jonathanwhiting.com/coding/traal/"><img src="http://www.draknek.org/games/traal/screenshot.png" border="0" /></a></p>
<p><strong>Created for:</strong> WGD 48 hour competition (18th &ndash; 20th November)<br />
<strong>Development time:</strong> 48 hours + a bit<br />
<strong>Theme:</strong> Cowardice<br />
<strong>Status:</strong> Done<br />
<a href="http://jonathanwhiting.com/coding/traal/">Play online</a></p>
<p>A collaboration with <a href="http://jonathanwhiting.com/">Jonathan Whiting</a>. I came up with the idea of a protagonist who runs away from enemies (potentially into danger) and did 2/3 of the programming, while Jonathan made the graphics and did the level design.</p>
<p>I&rsquo;m really really happy with this one, probably the best 48 hour thing I&rsquo;ve ever done.</p>
<p>Got a lot of articles about it which was pretty cool! Highlights: <a href="http://www.edge-online.com/features/friday-game-traal">Edge Online</a> and <a href="http://www.pcgamer.com/2011/12/12/this-weeks-best-free-pc-games-28/">PC Gamer</a></p><p class="answer">Writing about web page <a href="http://jonathanwhiting.com/coding/traal/" title="Related external link: http://jonathanwhiting.com/coding/traal/">http://jonathanwhiting.com/coding/traal/</a></p>
<p>Resuming the 2011 game roundup after an embarrassingly long hiatus&hellip;</p>
<p><a href="http://jonathanwhiting.com/coding/traal/"><img src="http://www.draknek.org/games/traal/screenshot.png" border="0" /></a></p>
<p><strong>Created for:</strong> WGD 48 hour competition (18th &ndash; 20th November)<br />
<strong>Development time:</strong> 48 hours + a bit<br />
<strong>Theme:</strong> Cowardice<br />
<strong>Status:</strong> Done<br />
<a href="http://jonathanwhiting.com/coding/traal/">Play online</a></p>
<p>A collaboration with <a href="http://jonathanwhiting.com/">Jonathan Whiting</a>. I came up with the idea of a protagonist who runs away from enemies (potentially into danger) and did 2/3 of the programming, while Jonathan made the graphics and did the level design.</p>
<p>I&rsquo;m really really happy with this one, probably the best 48 hour thing I&rsquo;ve ever done.</p>
<p>Got a lot of articles about it which was pretty cool! Highlights: <a href="http://www.edge-online.com/features/friday-game-traal">Edge Online</a> and <a href="http://www.pcgamer.com/2011/12/12/this-weeks-best-free-pc-games-28/">PC Gamer</a></p>Draknek's Deprecated Devloghttp://blogs.warwick.ac.uk/ahazelden/(C) 20172012-05-09T12:05:54Z0These Robotic Hearts of Mine (2011 game roundup) byhttp://blogs.warwick.ac.uk/ahazelden/entry/these_robotic_hearts/2012-01-25T16:55:58Z2012-01-25T16:55:58Z<p class="answer">Writing about web page <a href="http://www.draknek.org/games/hearts/" title="Related external link: http://www.draknek.org/games/hearts/">http://www.draknek.org/games/hearts/</a></p>
<p><a href="http://www.draknek.org/games/hearts/"><img src="http://www.draknek.org/games/hearts/images/iphone3.png" border="0" /></a></p>
<p><strong>Started for:</strong> First FlashPunk community competition (5th December 2010)<br />
<strong>Development time:</strong> Just under a year<br />
<strong>Theme:</strong> 96&times;96 pixels, FlashPunk colours<br />
<strong>Status:</strong> Released to the world :)<br />
<a href="http://www.newgrounds.com/portal/view/585599">Play online on Newgrounds</a><br />
<a href="http://itunes.apple.com/us/app/these-robotic-hearts-of-mine/id482086528?ls=1&amp;mt=8">Buy for iPhone and iPad</a><br />
<a href="https://market.android.com/details?id=air.org.draknek.hearts">Buy for Android</a></p>
<p>These Robotic Hearts of Mine is the game I was working on, on and off, for the entirety of 2011. It&rsquo;s been quite a journey!</p>
<p>By the start of the new year I had the game in a very recognisable form: if you&rsquo;re interested you can <a href="http://www.draknek.org/games/hearts/archive/2010-12-30.php">play that version here</a>.</p>
<p>That was early January. After that it was a case of iterating and polishing and tweaking the game rather than making any major changes. I never intended it to take the best part of a year to get to a final release, but I kept taking breaks from the project or distracting myself. In some ways that was for the best though: it still needed a lot of playtesting to get the difficulty to a managable level, and all the time I wasn&rsquo;t actively working on it I was still showing it to people and getting useful feedback.</p>
<p>Working on the narrative was more frustrating, because of my desire to have every puzzle represent the corresponding story in some way. That meant that changing the narrative meant breaking the difficulty curve, and improving the difficulty curve meant breaking the story. That balancing act took some time to get right, and wasn&rsquo;t particularly fun.</p>
<p>Being selected for the Eurogamer Indie Games Arcade was a great help in actually getting it finished: it gave me a deadline to aim for. And then it was just a case of releasing it&hellip;</p>
<p>For those interested in numbers:</p>
<p><strong>Sales:</strong> I released the game on iOS and Android on the 23rd November (approximately 2 months ago). In that time, I&rsquo;ve sold about 400 copies on iOS and about 100 copies on Android. About 40 of those sales can be attributed to the half-price sale over the new year weekend.</p>
<p><strong>Plays:</strong> I released the game on Newgrounds on the 12th December (approximately 1.5 months ago). In that time it&rsquo;s been played over 170,000 times.</p>
<p>I released some of these figures on Twitter about two weeks ago and they haven&rsquo;t significantly changed since then: perhaps 1-4 sales per day.</p><p class="answer">Writing about web page <a href="http://www.draknek.org/games/hearts/" title="Related external link: http://www.draknek.org/games/hearts/">http://www.draknek.org/games/hearts/</a></p>
<p><a href="http://www.draknek.org/games/hearts/"><img src="http://www.draknek.org/games/hearts/images/iphone3.png" border="0" /></a></p>
<p><strong>Started for:</strong> First FlashPunk community competition (5th December 2010)<br />
<strong>Development time:</strong> Just under a year<br />
<strong>Theme:</strong> 96&times;96 pixels, FlashPunk colours<br />
<strong>Status:</strong> Released to the world :)<br />
<a href="http://www.newgrounds.com/portal/view/585599">Play online on Newgrounds</a><br />
<a href="http://itunes.apple.com/us/app/these-robotic-hearts-of-mine/id482086528?ls=1&amp;mt=8">Buy for iPhone and iPad</a><br />
<a href="https://market.android.com/details?id=air.org.draknek.hearts">Buy for Android</a></p>
<p>These Robotic Hearts of Mine is the game I was working on, on and off, for the entirety of 2011. It&rsquo;s been quite a journey!</p>
<p>By the start of the new year I had the game in a very recognisable form: if you&rsquo;re interested you can <a href="http://www.draknek.org/games/hearts/archive/2010-12-30.php">play that version here</a>.</p>
<p>That was early January. After that it was a case of iterating and polishing and tweaking the game rather than making any major changes. I never intended it to take the best part of a year to get to a final release, but I kept taking breaks from the project or distracting myself. In some ways that was for the best though: it still needed a lot of playtesting to get the difficulty to a managable level, and all the time I wasn&rsquo;t actively working on it I was still showing it to people and getting useful feedback.</p>
<p>Working on the narrative was more frustrating, because of my desire to have every puzzle represent the corresponding story in some way. That meant that changing the narrative meant breaking the difficulty curve, and improving the difficulty curve meant breaking the story. That balancing act took some time to get right, and wasn&rsquo;t particularly fun.</p>
<p>Being selected for the Eurogamer Indie Games Arcade was a great help in actually getting it finished: it gave me a deadline to aim for. And then it was just a case of releasing it&hellip;</p>
<p>For those interested in numbers:</p>
<p><strong>Sales:</strong> I released the game on iOS and Android on the 23rd November (approximately 2 months ago). In that time, I&rsquo;ve sold about 400 copies on iOS and about 100 copies on Android. About 40 of those sales can be attributed to the half-price sale over the new year weekend.</p>
<p><strong>Plays:</strong> I released the game on Newgrounds on the 12th December (approximately 1.5 months ago). In that time it&rsquo;s been played over 170,000 times.</p>
<p>I released some of these figures on Twitter about two weeks ago and they haven&rsquo;t significantly changed since then: perhaps 1-4 sales per day.</p>Draknek's Deprecated Devloghttp://blogs.warwick.ac.uk/ahazelden/(C) 20172012-01-25T16:55:58Z0Shit Snake 2: Shit Harder (2011 game roundup) byhttp://blogs.warwick.ac.uk/ahazelden/entry/shit_snake_2/2012-01-08T20:05:37Z2012-01-08T20:05:38Z<p class="answer">Writing about web page <a href="http://www.draknek.org/games/shitsnake2/" title="Related external link: http://www.draknek.org/games/shitsnake2/">http://www.draknek.org/games/shitsnake2/</a></p>
<p><a href="http://www.draknek.org/games/shitsnake2/"><img src="http://www.draknek.org/games/shitsnake2/screenshot.png" border="0" /></a></p>
<p><strong>Created at:</strong> GameToilet Jam (22nd &ndash; 23rd October)<br />
<strong>Development time:</strong> 2 days<br />
<strong>Inspired by:</strong> <a href="http://www.rockpapershotgun.com/2011/10/19/this-is-indie-the-300-game-pirate-kart/#comment-828728">this comment</a> on Rock Paper Shotgun<br />
<strong>Status:</strong> 95% done, but some bits I meant to fix up and never got around to<br />
<a href="http://www.draknek.org/games/shitsnake2/">Play online</a></p>
<p class="bq">&ldquo;Why aren&rsquo;t you in bed yet?&rdquo; she asked.<br />
I laughed. &ldquo;I&rsquo;m playing shit snake&rdquo; I told her.<br />
She didn&rsquo;t laugh. In fact, she started to cry. She asked why I valued shit snake more than our relationship.<br />
I found it odd that she didn&rsquo;t ask what shit snake was in the first place. &ldquo;You should ask what shit snake is&rdquo; I said.<br />
She didn&rsquo;t laugh. In fact, she ran out and slammed the door, like in some dramatic fashion or something like that.<br />
&ldquo;Shit.&rdquo; I said.<br />
The snake was strangely apathetic.<br />
- <a href="http://www.rockpapershotgun.com/2011/10/19/this-is-indie-the-300-game-pirate-kart/#comment-828728">caddyB</a></p>
<p>One of my games killed a relationship. It&rsquo;s not everyone who can say that.</p>
<p>The excellent writing in the comment above was inspirational: I knew that I had to create an interactive fiction game based on the story.</p>
<p>I am not opposed to making more Shit Snake games in the future, provided I can think of an idea which is equally distinct from the first two entries in the series. I also have a few ideas for other Shit Games, including Shit Tetris. These probably won&rsquo;t get made, but I can&rsquo;t say that for sure&hellip;</p><p class="answer">Writing about web page <a href="http://www.draknek.org/games/shitsnake2/" title="Related external link: http://www.draknek.org/games/shitsnake2/">http://www.draknek.org/games/shitsnake2/</a></p>
<p><a href="http://www.draknek.org/games/shitsnake2/"><img src="http://www.draknek.org/games/shitsnake2/screenshot.png" border="0" /></a></p>
<p><strong>Created at:</strong> GameToilet Jam (22nd &ndash; 23rd October)<br />
<strong>Development time:</strong> 2 days<br />
<strong>Inspired by:</strong> <a href="http://www.rockpapershotgun.com/2011/10/19/this-is-indie-the-300-game-pirate-kart/#comment-828728">this comment</a> on Rock Paper Shotgun<br />
<strong>Status:</strong> 95% done, but some bits I meant to fix up and never got around to<br />
<a href="http://www.draknek.org/games/shitsnake2/">Play online</a></p>
<p class="bq">&ldquo;Why aren&rsquo;t you in bed yet?&rdquo; she asked.<br />
I laughed. &ldquo;I&rsquo;m playing shit snake&rdquo; I told her.<br />
She didn&rsquo;t laugh. In fact, she started to cry. She asked why I valued shit snake more than our relationship.<br />
I found it odd that she didn&rsquo;t ask what shit snake was in the first place. &ldquo;You should ask what shit snake is&rdquo; I said.<br />
She didn&rsquo;t laugh. In fact, she ran out and slammed the door, like in some dramatic fashion or something like that.<br />
&ldquo;Shit.&rdquo; I said.<br />
The snake was strangely apathetic.<br />
- <a href="http://www.rockpapershotgun.com/2011/10/19/this-is-indie-the-300-game-pirate-kart/#comment-828728">caddyB</a></p>
<p>One of my games killed a relationship. It&rsquo;s not everyone who can say that.</p>
<p>The excellent writing in the comment above was inspirational: I knew that I had to create an interactive fiction game based on the story.</p>
<p>I am not opposed to making more Shit Snake games in the future, provided I can think of an idea which is equally distinct from the first two entries in the series. I also have a few ideas for other Shit Games, including Shit Tetris. These probably won&rsquo;t get made, but I can&rsquo;t say that for sure&hellip;</p>Draknek's Deprecated Devloghttp://blogs.warwick.ac.uk/ahazelden/(C) 20172012-01-08T20:05:37Z0Camouflage Snake (2011 game roundup) byhttp://blogs.warwick.ac.uk/ahazelden/entry/camouflage_snake/2012-01-08T19:36:58Z2012-01-08T19:36:58Z<p class="answer">Writing about web page <a href="http://www.draknek.org/games/camosnake/" title="Related external link: http://www.draknek.org/games/camosnake/">http://www.draknek.org/games/camosnake/</a></p>
<p><a href="http://www.draknek.org/games/camosnake/"><img src="http://www.draknek.org/games/camosnake/screenshot.png" border="0" /></a></p>
<p><strong>Created for:</strong> Klik of the Month 52 (15th October)<br />
<strong>Development time:</strong> 4 hours (together with Shit Snake)<br />
<strong>Status:</strong> Done<br />
<a href="http://www.draknek.org/games/camosnake/">Play online</a></p>
<p><a href="http://www.draknek.org/games/shitsnake/">Shit Snake</a>&rsquo;s lesser-known brother.</p><p class="answer">Writing about web page <a href="http://www.draknek.org/games/camosnake/" title="Related external link: http://www.draknek.org/games/camosnake/">http://www.draknek.org/games/camosnake/</a></p>
<p><a href="http://www.draknek.org/games/camosnake/"><img src="http://www.draknek.org/games/camosnake/screenshot.png" border="0" /></a></p>
<p><strong>Created for:</strong> Klik of the Month 52 (15th October)<br />
<strong>Development time:</strong> 4 hours (together with Shit Snake)<br />
<strong>Status:</strong> Done<br />
<a href="http://www.draknek.org/games/camosnake/">Play online</a></p>
<p><a href="http://www.draknek.org/games/shitsnake/">Shit Snake</a>&rsquo;s lesser-known brother.</p>Draknek's Deprecated Devloghttp://blogs.warwick.ac.uk/ahazelden/(C) 20172012-01-08T19:36:58Z0Shit Snake (2011 game roundup) byhttp://blogs.warwick.ac.uk/ahazelden/entry/shit_snake/2012-01-08T19:35:20Z2012-01-08T19:27:19Z<p class="answer">Writing about web page <a href="http://www.draknek.org/games/shitsnake/" title="Related external link: http://www.draknek.org/games/shitsnake/">http://www.draknek.org/games/shitsnake/</a></p>
<p><a href="http://www.draknek.org/games/shitsnake/"><img src="http://www.draknek.org/games/shitsnake/screenshot.png" border="0" /></a></p>
<p><strong>Created for:</strong> Klik of the Month 52 (15th October)<br />
<strong>Development time:</strong> 4 hours (together with Camouflage Snake)<br />
<strong>Status:</strong> Done<br />
<a href="http://www.draknek.org/games/shitsnake/">Play online</a></p>
<p>Everyone seems to love Shit Snake!</p>
<p>The game I was originally making was <a href="http://www.draknek.org/games/camosnake/">Camouflage Snake</a>, but the idea for this just popped into my head as I was making it. So I made both.</p>
<p>The audio is from <a href="http://www.glorioustrainwrecks.com/node/1964#comment-7402">the_muteKi&rsquo;s set of ridiculously short music loops</a> which he made for the <span class="caps">IGF</span> Pirate Kart. It&rsquo;s amazingly fitting.</p>
<p>I&rsquo;m idly considering making a HD version, though not sure whether improved graphics would actually take away from the charm. If you&rsquo;d be interested in making some graphics for that, <a href="http://www.draknek.org/">get in touch</a>.</p>
<p>High point: <a href="http://www.rockpapershotgun.com/2011/10/19/this-is-indie-the-300-game-pirate-kart/#comment-828728">this comment</a> on Rock Paper Shotgun, which later inspired Shit Snake 2: Shit Harder.</p>
<p>Second place: being mentioned several times in the last minute or two of this <a href="http://99coins.libsyn.com/webpage/99-coins-episode-01-introductions"><span class="caps">BBC</span> indie games podcast</a>, continually bleeped out.</p><p class="answer">Writing about web page <a href="http://www.draknek.org/games/shitsnake/" title="Related external link: http://www.draknek.org/games/shitsnake/">http://www.draknek.org/games/shitsnake/</a></p>
<p><a href="http://www.draknek.org/games/shitsnake/"><img src="http://www.draknek.org/games/shitsnake/screenshot.png" border="0" /></a></p>
<p><strong>Created for:</strong> Klik of the Month 52 (15th October)<br />
<strong>Development time:</strong> 4 hours (together with Camouflage Snake)<br />
<strong>Status:</strong> Done<br />
<a href="http://www.draknek.org/games/shitsnake/">Play online</a></p>
<p>Everyone seems to love Shit Snake!</p>
<p>The game I was originally making was <a href="http://www.draknek.org/games/camosnake/">Camouflage Snake</a>, but the idea for this just popped into my head as I was making it. So I made both.</p>
<p>The audio is from <a href="http://www.glorioustrainwrecks.com/node/1964#comment-7402">the_muteKi&rsquo;s set of ridiculously short music loops</a> which he made for the <span class="caps">IGF</span> Pirate Kart. It&rsquo;s amazingly fitting.</p>
<p>I&rsquo;m idly considering making a HD version, though not sure whether improved graphics would actually take away from the charm. If you&rsquo;d be interested in making some graphics for that, <a href="http://www.draknek.org/">get in touch</a>.</p>
<p>High point: <a href="http://www.rockpapershotgun.com/2011/10/19/this-is-indie-the-300-game-pirate-kart/#comment-828728">this comment</a> on Rock Paper Shotgun, which later inspired Shit Snake 2: Shit Harder.</p>
<p>Second place: being mentioned several times in the last minute or two of this <a href="http://99coins.libsyn.com/webpage/99-coins-episode-01-introductions"><span class="caps">BBC</span> indie games podcast</a>, continually bleeped out.</p>Draknek's Deprecated Devloghttp://blogs.warwick.ac.uk/ahazelden/(C) 20172012-01-08T19:35:20Z0Not the Sharpest Sword in the Box (2011 game roundup) byhttp://blogs.warwick.ac.uk/ahazelden/entry/not_the_sharpest/2012-01-08T18:00:12Z2012-01-08T18:00:13Z<p class="answer">Writing about web page <a href="http://www.draknek.org/games/escapology/" title="Related external link: http://www.draknek.org/games/escapology/">http://www.draknek.org/games/escapology/</a></p>
<p><a href="http://www.draknek.org/games/escapology/"><img src="http://www.draknek.org/games/escapology/images/screenshot2.png" border="0" /></a></p>
<p><strong>Created for:</strong> Ludum Dare 21 (10th &ndash; 21st August)<br />
<strong>Development time:</strong> 48 hours<br />
<strong>Theme:</strong> Escape<br />
<strong>Status:</strong> Wants to be ported to touchscreen devices<br />
<a href="http://www.draknek.org/games/escapology/">Play online</a></p>
<p>Taking part in Ludum Dare from Cambridge again, I had the idea of making a game about an escapologist for the theme of &ldquo;escape&rdquo;. I wasn&rsquo;t sure it would be interesting enough to spend 48 hours on, so I decided to make it for Klik of the Month #50 instead.</p>
<p>That prototype was promising enough that I decided to polish it up for Ludum Dare (I hadn&rsquo;t started anything else yet, so I wasn&rsquo;t throwing anything away).</p>
<p><a href="http://www.superflatgames.com/">Jasper Byrne</a> saw <a href="http://openclipart.org/image/800px/svg_to_png/1260/johnny_automatic_magician.png">this image</a> and suggested that the game should use that graphical style, which does work quite well despite my drawing skills being atrocious.</p>
<p>The audio was thrown together very last-minute, but I&rsquo;m really happy with the variety of exclamations the guy has.</p>
<p>This would be perfect on touchscreen devices, so I should really get around to that. It&rsquo;d need a complete rewrite since the code is some of my worst in recent memory.</p>
<p>It would also need some new art. If you want to collaborate and could draw a ragdoll magician <a href="http://openclipart.org/image/800px/svg_to_png/1260/johnny_automatic_magician.png">in this style</a>, please <a href="http://www.draknek.org/">get in touch with me</a>!</p>
<p><a href="http://www.youtube.com/watch?v=9oQinDDcSDo">Bonus video: the world high score is an astonishing 41 swords</a>!</p><p class="answer">Writing about web page <a href="http://www.draknek.org/games/escapology/" title="Related external link: http://www.draknek.org/games/escapology/">http://www.draknek.org/games/escapology/</a></p>
<p><a href="http://www.draknek.org/games/escapology/"><img src="http://www.draknek.org/games/escapology/images/screenshot2.png" border="0" /></a></p>
<p><strong>Created for:</strong> Ludum Dare 21 (10th &ndash; 21st August)<br />
<strong>Development time:</strong> 48 hours<br />
<strong>Theme:</strong> Escape<br />
<strong>Status:</strong> Wants to be ported to touchscreen devices<br />
<a href="http://www.draknek.org/games/escapology/">Play online</a></p>
<p>Taking part in Ludum Dare from Cambridge again, I had the idea of making a game about an escapologist for the theme of &ldquo;escape&rdquo;. I wasn&rsquo;t sure it would be interesting enough to spend 48 hours on, so I decided to make it for Klik of the Month #50 instead.</p>
<p>That prototype was promising enough that I decided to polish it up for Ludum Dare (I hadn&rsquo;t started anything else yet, so I wasn&rsquo;t throwing anything away).</p>
<p><a href="http://www.superflatgames.com/">Jasper Byrne</a> saw <a href="http://openclipart.org/image/800px/svg_to_png/1260/johnny_automatic_magician.png">this image</a> and suggested that the game should use that graphical style, which does work quite well despite my drawing skills being atrocious.</p>
<p>The audio was thrown together very last-minute, but I&rsquo;m really happy with the variety of exclamations the guy has.</p>
<p>This would be perfect on touchscreen devices, so I should really get around to that. It&rsquo;d need a complete rewrite since the code is some of my worst in recent memory.</p>
<p>It would also need some new art. If you want to collaborate and could draw a ragdoll magician <a href="http://openclipart.org/image/800px/svg_to_png/1260/johnny_automatic_magician.png">in this style</a>, please <a href="http://www.draknek.org/">get in touch with me</a>!</p>
<p><a href="http://www.youtube.com/watch?v=9oQinDDcSDo">Bonus video: the world high score is an astonishing 41 swords</a>!</p>Draknek's Deprecated Devloghttp://blogs.warwick.ac.uk/ahazelden/(C) 20172012-01-08T18:00:12Z0