Eternal Champions

Killzone was supposed to “kill” Halo. Despite Sony playing avoidance with regards to sparkly magazine hype, covers began to explicitly plant Killzone as Sony’s hyper contender against an unexpected Xbox juggernaut starring armor-clad Master Chief. Killzone, as many would realize upon its PlayStation 2 release with a system-taxing engine, was not even set to punch Halo, let alone kill it.

Oddly, we didn’t learn from history. As Street Fighter II perched up arcades and sanctioned head-to-head competition with Midway’s ferocious Mortal Kombat, it was Sega who would potentially “kill” Street Fighter II.

Eternal Champions was their weapon.

Video game magazines, never one to shift shelf space to blitz sensationalist, exclamation point-filled text (GamePro’s embarrassing run of multi-issue Bubsy exclusives never matched), primed Genesis owners who were long deprived of Capcom’s Street Fighter II. Eternal Champions would tilt the console war, or rather, we were told it would. EGM’s December, 1993 issue came complete with dual covers, declaring the title, “Truly amazing!” before a four person review team scored it 8,7, 5, and 5 in the next monthly installment. EGM would reset the cycle a few months later, declaring dinosaur rumbler Primal Rage better than Mortal Kombat 2.

In many ways, Sega and Sony both charted analogous pathways: Each first party were stout believers they had something. Sony continues to stress Killzone as a tentpole PlayStation franchise, and its improvements with each subsequent entry show growth amidst dominating first-person competition.

Sega drifted Eternal Champions from its Genesis origins onto a glossy Sega CD update, complete with grisly fatalities sprawled onto the disc with eerily smooth animation. Gangster era enforcer Larcen would be shrunk to clumsily occupy space on Sega’s handheld, the Game Gear, via Chicago Syndicate. A final gasp, an unplayable multi-verse in X-Perts, signaled a franchise collapsing in on itself. Sega’s dreams of elaborate spin-offs and knock-out financial competition with Capcom and Midway (and indirectly Nintendo) would die there.

Eternal Champions would plunder its time faring gimmick from 1992′s Time Killers, a sickly exploitative brawler that pitted past & future in blood splattering conflict, enough to make Mortal Kombat whimper. Sega’s headstrong fighter would eschew colorful, explicit ferociousness, partly due to subdued hardware capabilities. Locked to 64 colors (the Sega CD port finding itself a rare 256-color mode user), Eternal Champions ran with enlarged sprites to make Super Nintendo Street Fighter characters appear trifling in comparison, yet meek with dried up purples and browns. With system exclusivity allowing for peak fidelity, Champions would still fall prey to lackluster splash in an era where saturation was an attention hook.

Sega tried, creating a strategic fighting landscape with limitations on spammy projectiles, and in turn, forced spacing. Sega instead locked themselves out, explicit in their trendiness as they grabbed for something other than Street Fighter’s blast of uppercuts and fireballs. Unfortunately, without familiarity, Champions was instantaneously off-putting and uncomfortable (literally when conjoined with Sega’s Activator peripheral), while publicized violence – especially on Sega CD – was something executed on random timing or luck.

For its inarguable clumsiness, Champions is locked to Sega hardware, exhibiting design ideals which aimed older in order to pick away at an aging Nintendo audience, game playing landscapes maturing as they entered ’90s. Nintendo would learn their lesson. Fixating on a grungy campaign of illicit fonts, technological gains, and wonky TV ads, Nintendo’s spirited attitude would splice itself into Sega’s methodology.Champions, while a lesser influence in that drastic marketing modification than censored Mortal Kombatports, remains a historical relic. Released as the two console companies became embroiled in heated competitiveness, Nintendo was still playing nice as Sega reached for a teenage jugular.

Amazingly, it’s still happening. Microsoft’s glowing pink cavalcade of Covenant weaponry in Halo trots out playfulness against Sony’s bleakly visual saga of inter-species warfare in Killzone. Indirectly, the war begun by Eternal Champions still plays out, only with different combatants.