I animated all of the Claptrap shots in the Borderlands: The Pre-Sequel – Claptastic Voyage trailer.

I started work at 2K Marin on BioShock 2 with the Big Sister. She was a super quick, agile, yet awkward teenage girl. I worked directly with the Creative Director and Art Director to help define how she moved through the world.

I was also a key member of the AI strike team that turned her from a heap of mechanics into a finely tuned enemy.

While working at LucasArts, I took a night class to continue working on non-gameplay animation. The short story was taken from an improv session.

I was responsible for the final shots, layout, the animated console and custom rigging.

DNA Production’s The Ant Bully was a great opportunity to work with amazing animators and see how differently they all worked. I started in the crowd department and over time earned more and more hero shots to work on.