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Disco Five

Search this alien planet in your rover, searching for valuable minerals. The goal? To buy your very own space ship... so that you can take your rover to even more alien planets.

Has more features than I thought it would, including randomly generated maps, gathering minerals, selling them at the drop site, refining certain minerals into fuel, buying fuel when you run low, and getting towed back to camp if you aren't careful!

I do not know how balanced the game is in terms of money/fuel availability and pricing. Might be too easy or hard to win. Also did not have a lot of time to test for bugs in this final build, so there are likely to be a few.

Either way, though, I think it's a complete game and it can be pretty entertaining! Planning to shine it up a little bit post-compo and see how good I can make it.

=== Known Issues ===
* Discovery counter on the panel is meant to count total discoveries collected and sold. In RC4, it only counts discoveries currently carried (this worked better in an earlier version where you could not sell anything).

* Very hard to reach $10000 goal unless you get very lucky. Takes more than half your fuel to reach some areas of the map, making a round trip impossible.

Fantastic! I managed to finish it on my first playthrough. After a while I was just exploring as far as I could in a certain direction hoping I'd have enough to tow myself back. I hit a plateau around $9000 and it took quite a while to get that last $1000...

Most interesting experience in the game was trying to judge whether or not I'd be able to make the return trip, or whether it was worth it to keep exploring an hope to find something else. If it were up to me, I'd remove towing from the game entirely and just have the game end if the player can't make it home... Also might be worth thinking of additional drop points around the map!

A quite fun game, though as you noted it needs some value tweaking; nonetheless, it kept me entertained for quite a while. Also, despite the roguelike interface, you managed to make it 'look nice', with excellent use of color and a good eye for UI; the dialog boxes and the 'treasure-detector' were very nice. With some tweaks. it would be even awesomer. My suggestion? Either allow upgrades (purchase larger fuel tanks and vision radius, etc, or allow the player to carry and deposit fuel stockpiles around the map for later use, or both.

This was charming and fun at first, but got a little monotonous when I had to travel a long way away from the base. Being able to buy upgrades (e.g. a bigger fuel tank, a better scanner) might have helped.

Overall though I enjoyed it and played for far longer than I expected.

Wow this was pretty fanastic. There was a lot of the "just one more trip and then I'll stop playing". I didn't realize that there was a towing service, so at first I was trekking back to the drop every time and it was REALLY tedious, even with the tow it's pretty tedious. Perhaps if you could buy other drop sites or something.

Still, insanely fun and I love the discoverometer mechanic. Very addictive and fun. Also great terrain generation, the maps were really good. Nice work.