To create a door that can't be damaged have a look at: Core.cpk\Scripts\StaticObjects\Structures\Doors\ and set ObjectDefensePresets.Impenetrable

To implement the timing switch have a look at: AtomicTorch.CBND.CoreMod.Triggers AtomicTorch.CBND.CoreMod.Systems.WorldObjectAccessMode or AtomicTorch.CBND.CoreMod.StaticObjects.Structures.Doors.ObjectDoorPublicState.IsOpened

I haven't done any modding of this kind yet, so let me know how it goes!

To create a door that can't be damaged have a look at: Core.cpk\Scripts\StaticObjects\Structures\Doors\ and set ObjectDefensePresets.Impenetrable

To implement the timing switch have a look at: AtomicTorch.CBND.CoreMod.Triggers AtomicTorch.CBND.CoreMod.Systems.WorldObjectAccessMode or AtomicTorch.CBND.CoreMod.StaticObjects.Structures.Doors.ObjectDoorPublicState.IsOpened

I haven't done any modding of this kind yet, so let me know how it goes!

Thank you first

If I modify the doors that players can use, it will affect their buildings. What I hope is, the doors that players can't build. I want to make an area map to open to players regularly