The patents in question deal with the notion of network culling on the server in 3d worlds, trimming down the set of things sent to the client based on server-side visibility algorithms.

Worlds.com really is a pioneer in the space — WorldsAway Worlds Chat being one of the early VW systems in the first half of the 90s. The earliest forms of the patents were filed in 1996, so pretty much all of the big 3d MMOs are later.

That said, there’s still plenty of earlier work done on network culling and yes, even 3d, and of course there’s a lot of money at stake, so expect a fight.

Picture (if you can) an alternate San Francisco named Califa, where magic is spoken in sigils called Gramatica, where there lives an adventurous fourteen year old girl named Flora, descended from a noble house (all the noble houses have what appear to be semi-Scandinavian names, despite the liberal use of Aztec and other Mexican verbiage).

Flora desperately wants to be a Ranger, like her paperback (sorry, “yellowback”) idol Nini Mo. She seems to be well on her way, as long as she doesn’t get killed what with the entanglements with the tentacles in the trendy club’s potty, the fact that her maybe-boyfriend has gone Goth with the Warlord’s daughter, her maybe-psycho father is forcing her to take lots of lessons over her school break, and oh, let’s not forget the city may crumble because of earthquakes and it’s possible that the precarious political situation of Califa may crumble, what with the anarchists and all.

If Harry Potter had been written by China Mieville, maybe it would read like this. It’s worth your time. Besides, the Official Web Site of Ysabeau Wilce gets across enough of the flavor that you should be able to decide that Califa (and Flora!) are worth visiting. After all, it’s not like you were going to read Twilight, right? You have better taste than that. Plus, the author’s name is Ysabeau. Come on, you can’t possibly resist.

I was struck by the fact that there’s a whole song on the Dr. Horrible’s Sing-Along Blog DVD commentary musical “Commentary!” (uh… just go get it, it’s too hard to explain) that is about a game. Not Far Cry 2. Not Left 4 Dead. No, it was about Ninja Rope. Usually if our industry gets big shoutouts from other media, it’s for a AAA game… But they played Ninja Rope on an iPhone — a transitional device halfway between a phone and a netbook itself.

Meanwhile… Amazon doesn’t even mention the PS3 and the 360 sales this holiday season, focusing instead on how the Wii dominated the charts; going into Xmas, there were as many Wiis in households as 360s and PS3s combined. Again — lower res, simpler controls, simpler games (which has some folks really mad!).

There are games about games. Then there’s games about gaming. And then games about how we live our lives. Rara Racer is one of those latter ones. I think. Astonishing considering it was developed in 48 hours for an indie games competition. Don’t be misled by the screenshot.

The “Theory of Fun” website is down, caught between two webhosts, and has been for a while (with the book out of print, it hasn’t been a priority to sort out). But I keep getting requests for the materials that were hosted there and not here, so here they are.

As many of you know, my friend Dan Cook does game prototyping challenges wherein he creates and gives away art and a base game design, and then invites whoever wants to pick the the challenge to make a full game.

Often, the art from these pops up in unexpected places — there’s certainly a few worlds on Metaplace that are using the tilesets that Dan has donated to the community!

Well, one of those challenge games has gone commercial and seems to be doing fairly well in terms of popularity on Newgrounds. A Web developer dove headlong into Flash and created a lovely an atmospheric version of the “Fishing Girl” challenge. Dan then encouraged him to commercialize it.

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Welcome to the Seventh International Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2015, in Skövde, Sweden. Conference dates: 16th to 18th of September, 2015. VS-Games 2015 aims to meet the challenges of [...]