Misc.
I'm an Engineering Captain and looking to do mostly STFs. Should I venture into PvP I will probably swap back to healing in my Oddy, but just in case, would this ship suffice in PvP as well? I think that's about it...if I left something out please let me know. All current gear is Mk X or Mk XI and I'm working on gearing up in normals before shooting into elites.

Well from experience I would advise 1 torp each end and add a high yield tor to your boff layout, this combined with your torp spread will give you the ability to hit lots of targets for med damage or 1 target for high damage.

also on your engineering skills, it's an escort not a cruiser, your 2 EPtS powers will collide so I advise converting one of them into an engineering team (I recommend getting Engi team 1 and EPtW2 as you get better heal off engi team than Aux2SIF)

Also if you are running an attack pattern omega you don't need polarise hull (It's only real use in my experience is for escaping tractor beams which omega does anyway) I would however advise for STFs Jam sensors (it can save your backside when faced with a cube). Also don't duplicate Tac team, it will just conflict like EPtS.

On doffs I recommend you swap out the warp core engineer for a projectile (it's more effective for forward damage and there are soo many assignments he could be doing) and unless I am wrong the shield dist doff doesn't do much for this setup so I recommend swapping him out for one that lowers all bridge officer cooldowns (There is one I just don't know which it is)

Never mind the fact that APB3 also works against your torps, pets, fighters, teammates, deployable damage patches, gravity wells... etc etc. and lasts for fifteen seconds instead of CSV's ten. Honestly, the rank of CSV you use isn't important at all, the damage multiplier it grants is tiny, the main function of it is to turn your damage into an AoE.

So APB2 + TS2 is better damage over time, but APB1 + TS3 is better spike damage.

TL;DR: Go for APB3 first and foremost, then Torp Spread. Cannon Abilities last (CRF before CSV if you're taking both) and if you're taking a second copy of APB, it's up to you where you slot it. Just remember that CSV1 is nearly as good as CSV3.

So generally I switch between pure Single target setup(1,2),pure multi target setup(3,4) and mixed setup(1,4) depending on the situation.

2.1.2: Never run CRF3 with APO1, CRF2 Does about the same damage because it consumes less power, and you get a greeter boost from APO2.

2.2: Engineering stations:
It's probably only personal choice, but I run EPTS1,RSP1.

2.3: Science Officers:
HE1,TSS2 (But you can swap them if you want)

My build focuses on shield tanking combined with hit and run tactics:
Dive in, do as much damage as you can, whenever your shields, shield healing abilities, tanking abilities run out, Hit APO and Evasive and get the hell out of there.
Recharge, maybe wait for someone else to draw argo, repeat.

Set wise replace the omega deflector and engines with Borg and replace the shield with a MACO. The Omega shield is worthless, the omega 3-piece set bonus is nigh useless and the tetryon glider doesn't really give you that much of an advantage. To be honest, the Borg set is the only one with a worthwhile set bonus, but that's because it is rather overpowered.

For STFs I'd recommend ditching the APO for APB, as it debuffs the targets resistance increasing your teams damage when focusing on that target.

For PvP though stick with APO.

I'd replace the polarize hull with transfer shield strength, maybe even swapping positions with hazard emitters. Probably a good idea to also replace Aux2SIF1 with RSP1 so you can resist tactical cube fire.

Other then that though it pretty good for both STF and PvP (aslong as you change the sets, especially the shields)