Grim Dawn Tasks Players with a Quest of Titanic Proportions

Made up of veterans from that team at Iron Lore, developer Crate Entertainment is reviving the bones of Titan Quest for an all-new adventure in Grim Dawn. Built from the Iron Lore engine and toolset that created Titan Quest, Crate has fine-tuned the exploration, loot gathering, and monster mashing of their past work to create a new twist on a beloved genre. To help you on your adventure into the world of Cairn, Gamepedia joyously announces the Official Grim Dawn Wiki.

The world of Grim Dawn is stuck between the rock and hard place that are two warring celestial entities. One wishes to use humanity as a resource, the other wants to crush all life. In the game, you'll step into the shoes of a freedom fighter blessed - or cursed - by the Aetherial Influence, granting you great power and abilities. You'll take up the mantle of multiple skill classes called Masteries, which change how you'll fight and survive. To bolster the Mastery system, players will access Devotions, which provide passive skills represented by a constellation chart. By selecting stars and completing constellations, you'll gain affinity bonuses and Celestial Powers that modify standard Mastery skills and abilities. Much like Titan Quest, Grim Dawn has skills trees for days that will leave you dizzy from the sheer amount of customization options.

All these cool abilities and skill trees mean nothing without an epic quest, and Grim Dawn doesn't disappoint. You will trek across Cairn, making life-altering decisions that have true ramifications for the populous of this broken world. Whether you're choosing to save a village or helping one faction over another, the choices made in Grim Dawn will stick to you throughout your journey.

This journey will be rife with danger, as expected. After all, what would a hack-n-slash adventure be without the abominable visages of vicious monsters? Grim Dawn's world has over 200 creatures to seek out and destroy, all with their own names and unique skills. Watch out for any Eldritch abominations, as I hear they are particularly nasty.

To learn more about the game, check out the trailer below.

The world of Cairn is set for Windows-based adventures who think they have what it takes to save humanity. If you're ready, check out more information on the official site or the Official Grim Dawn Wiki.

Will Harrison

Will is a freelance writer and reporter in Texas that has appeared in Unwinnable Magazine, VideoGameWriters, and Venture Beat. He's also the gaming critic for the Toledo Blade. His wife and two cats keep him sane above all else.

Comments

I've got to disagree with you on this, no offense, puff piece. Grim Dawn is pretty lack luster. The games choices really don't feel meaningful and the story line stretches the realm of plausibility beyond what it can take. The game Torchlight and its sequel accepted the grinding nature of ARPG/Dungeon Crawlers and implemented it as both game design and story structure; there is a never ending dungeon to explore, go explore it. Grim Dawn is essentially the same with a ton of area to cover but all of it feels the same. The village you venture from has a population of maybe 10 people and within the first hour you've killed 100+ bandits, this number balloons to thousands, of bandits... The town would be washed away in a tide of bloodthirsty bandits if they ever cared to attack, which you are constantly told they have/will/plan to do. After finishing the first major arc and completing the first act you don't get to move on to new vistas and progress the story, instead you are directed to go left instead of right from the origin town, and so begins the second leg of your generic plains "adventure". It is a pretty heavy disappointment considering the scope that was achieved with Titan Quest, a personal favorite. The game looks pretty good and plays pretty well but it actually has less customization in skill paths than the old titan quest had. Because they introduced so many bonus effects and damage types you cant get that many complimentary pairings in the dual class system that is borrowed from Titan Quest.

Clearly, for me at least, the game was a let down and a lacking heir to the Titan Quest lineage.