Category Archives:
Human Computer Interaction

This tenth and final post in the series of good HCI design, shall examine evaluation models and schemas, and how they can be used to evaluate user research that enhances previous designs through iterative development. Yesterday’s eighth lecture, on ‘Evaluation Planning and Expert Inspections’ was quite possibly the most intellectually challenging lecture I have encountered […]

This ninth post in the series of good HCI design shall analyse and evaluate my performance at my team’s third meeting on the 4th November, 2013. The meeting this week focused on finalising user requirements for the project. The team began by discussing interview questionnaires, and the design approach to initiate the project from for […]

This eighth post in the series of good HCI design, shall examine the role of prototyping as a design construct, used in the user-centred design process, and their ability to transform user requirements into the effective interactive products. During the summer of 2013, I designed and developed an Android app properly for the first time […]

This seventh post in the series of good HCI design shall analyse and evaluate my performance at my team’s second meeting yesterday (28th September, 2013). Yesterday’s second meeting focused on laying out user requirements for the project. The team began by evaluating apps within the skills app domain, the features to be included, and the […]

This sixth post in the series of good HCI design, shall examine techniques used in gathering user requirements, and the role they bring in transforming design concepts into robust and productive software products. During the last week, we covered the topic of User Requirements, and how techniques in this area can be used to gather, […]

This fifth post in the series of good HCI design shall analyse and evaluate my performance at my team’s first meeting yesterday (21st September, 2013), in which we are required to produce a workable prototype for a skill oriented-app as part of an HCI design assignment. The first meeting yesterday was an opportunity to follow-up […]

This forth post in the series of good HCI design, shall examine the role of research methods in user-centred design, and how they can be used to inform user requirements through the interaction design phase. Research methods derived from the user-centred design methodology, plays a pivotal role in influencing and shaping the design of interactive […]

This third post in the series of good HCI design, shall examine the importance of cognition, and how it influences design decisions encompassing human-computer interaction. The field of cognition is complex: it is a comprehensive and naturally perceived scientific interdisciplinary field, which requires good judgement, strong analytical skills, and the ability to accurately perceive other’s […]

This second post in the series of good HCI design, shall examine the role of user interface design patterns, and how they can be utilised to aid the construction of consistent and well-tailored user experiences, both on app or web-based platform devices. During the summer holidays of 2013, I began producing a simple Android app, […]

In this blog post, as part of a 10 part series investigating what constitutes good HCI from bad HCI design, it shall analyse and evaluate how reliant new technology is on the 6 principles of design, as determined through Don Norman’s studies. Technology today has become ever more pervasive, as manufacturers seek to find ways […]