August 27, 2010 - This week we've been profiling the game's villains, but we also got the chance to speak to the game's writer Dan Slott, and as the writer of many Spider-Man comic, the game's makers obviously see him as the man to bring the game to life, and we think so too.

January 19, 2010 - It appears Activision is looking to revitalize its Spider-Man gaming franchise. In an interview inside the latest issue of Game Informer, CEO Bobby Kotick admitted the last couple Spider-Man games haven't been living up to fans' expectations.

December 17, 2009 - With all the accolades getting tossed around this time of year – platform game of the year, game of the year, graphics of the year, day of the year, etc. – it's only right that we double back and re-congratulate Batman: Arkham Asylum for being the first truly amazing comic book game to ever hit the market. In short, it's the first comic book-inspired game that didn't suck on some level. Now that we're living in a post-Arkham Asylum world, it's clear that more will be expected from comic-based games than ever before.

May 8, 2008 - If money was water, Activision would be drowning.
Today, as part of its 2008 fiscal year report, Activision declared a record haul -- net revenues clocked in at $2.90 billion, which is more $1.39 billion more than it generated in the 2007 fiscal year. Fourth-quarter net revenues for the Santa Monica-based videogame publisher nearly doubled in the FY08, which ended March 31, and rose from $312.5 million in FY07 to $602.5 million.

May 18, 2007 - Spider-man three was released earlier this month on every console known to man. Well, almost every console - we're still waiting for the PSP game. Because the PS2 and Wii versions are different than the PS3 and 360 we're comparing them separately. So today you can see the difference between the Microsoft and Sony offerings.

May 15, 2007 - Spider-man three was released earlier this month on every console known to man. Well, almost every console - we're still waiting for the PSP game. Because the PS2 and Wii versions are different than the PS2 and 360 we're comparing them separately. So today you can see the difference between the Microsoft and Sony offerings. Here are some other features to note
To illustrate the differences between the two versions we've captured video of both and highlighted some of the visual changes. Download and enjoy.

May 4, 2007 - When Spidey puts on the symbiote -- that's the black suit for those of you who don't speak geek -- Peter Parker goes from a wisecracking hero to a skull-cracking jerk. His testosterone levels spike; he gets meaner and more aggressive. Activision and Treyarch nailed the darker concept with Spider-Man 3 the game because when I picked up the PS3's black controller, I lost myself to rage. In a flash, the well-to-do dork who sleeps with a Superman comforter was gone, and I became a tweaked-out, curse-word-spewing maniac who pounded on his desk and screamed to the heavens as I was screwed over by cheap bosses and badly designed interiors. At one point, I drew back my arm to hurl the controller into my beloved TV screen and caught a reflection of myself in the PS3. This anger. This rage. What had I become?

April 27, 2007 - With the move to next generation platforms, Spider-Man 3 is easily the most visually impressive title in the series to date, but what exactly is involved in bringing everyone's favourite web slinger - and some of his most memorable enemies - to videogame life? We decided to find out, so chased down Chad Moore, Treyarch's Lead Character Artist on Spider-Man 3.

April 2, 2007 - The reaction to Activision and Treyarch's Spider-Man 3 game trailer has been less than stellar. "It's Spider-Man 2 with better graphics," fanboys have screamed across the Internet, but after a day in the Activision offices and some hands-on time with the wall crawler, I can tell you, folks are selling this game short.
"You can see that we've really redone the city from the ground up," said Will Townsend, associate producer on Spider-Man 3 as he maneuvered Spider-Man around New York -- a New York that's 2.5 times bigger than it was Spider-Man 2. "It's been his office before, but now, it's his playground."

February 22, 2007 - It seems that comic book licenses are a permit to print money these days. Even if the comic books themselves don't quite have the mass appeal they once did, the characters are American icons guaranteed to generate sales. Look no further than the recent success of Ghost Rider for proof. It almost goes without saying that the upcoming Spider-Man 3 movie will have videogames released on nearly every conceivable platform to accompany it. We recently had the opportunity to see a guided demo of the hi-def iteration running on Xbox 360, courtesy of publisher Activision and developer Treyarch. From the looks of this first in-game demo, Spider-Man 3 appears to be a refined version of the last movie-inspired Spidey game, capitalizing on its successes while scrapping some of the more ill-conceived ideas.

February 22, 2007 - The last time Treyarch took on Spider-Man, gamers were treated to a fully-realized Manhattan. While the story elements and boss battles left much to be desired, there was no end to the joy in swinging from skyscraper to skyscraper. That thrill is set to return this May with the release of Spider-Man 3 on PS2, PS3, PSP, Wii and Xbox 360. Only this time, Treyarch plans to deliver the complete package with compelling missions to compliment the city exploration elements.

November 6, 2006 - In its quarterly financial statement, Marvel Enterprises revealed it's full 2007 videogame release schedule. While Ghost Rider, Marvel Universe Card Game and Spider-Man 3 were already known, the remaining three games came as somewhat of a surprise.