packtpub - CryENGINE SDK Game Programming Essentials

CryENGINE is a complete game development solution that can run on multiple platforms. Its aim is to give intuitive tools to the developer, and it is one of the most beginner-friendly engines out there. It comes with a fully featured audio offering, AI and game scripting by Lua or the graphical Flowgraph system, an integrated physics engine, and a full suite of performance analysis tools. The â€˜What you see is what you play' Sandbox editor is the best feature of using this engine for game programming and it allows anyone, developer or not, to get in there and create something cool and unique.This video course provides you with hands-on exercises that walk you through programming with CRYENGINE using C++ and Lua. Everything is presented with visual learners in mind, so you not only see what is happening on screen but also participate in creating your own code through step-by-step instructions.In this video course, we start out by getting ready for the CryENGINE code by setting up our Visual Studio. Next we learn the correlation between editor-spawned entities and those spawned through C++. We then set out to create our very own entity in C++, in particular, a Proximity Mine entity. Further on, we will add Lua functionality to our newly created entity.Further into the course, we turn our attention to the Flowgraph editor where we create some advanced AI behaviors and then proceed to test them out. Lastly, we will create our very own "Mine Listener" Flowgraph node that will be used to listen for mines being placed by a target entity.CRYENGINE Game Programming Essentials is an amazing and exciting video course that will capture the interest of all aspiring game programmers. The activities you perform in this course are fun, practical, and tackle real-word game programming problems with ease. This video course will help you greatly in your endeavors to become a game programmer.

What you will learn from this video course:Use C++, Lua, and CryENGINE 's interfaces to create game logicCreate AI navigation areas so that AI can move aroundScript AI behavior using CryENGINE 's visual scripting Language "Flowgraph"Program your own custom game object and place it into the game worldAdd Lua functionality to entitiesFix common coding mistakes by debugging CRYENGINE Code

Who this video course is for:If you want to get into game development as a game programmer this is the course for you. A basic to intermediate understanding of C++, along with a very basic understanding of the CryENGINE editor is needed to best understand this course.

Content:Setting Up Microsoft Visual Studio C++Setting Up the SolutionSetting Up Include, Library, and Debug DirectoriesCompiling CryENGINEOverview of CryENGINE EntitiesSpawning Entities in the EditorChanging the Entity PropertiesA Look at the C++ SideEntity System from a C++/Programming PerspectiveThe Entity System OverviewThe SpawnEntity and RemoveEntity FunctionsEntity Events and Their ImportanceCreating a Custom C++ Entity from Scratch - Part ICreating a New ClassLearning What the Functions DoFilling in the Default CodeCreating a Custom C++ Entity from Scratch - Part IIRegistering Our ProximityMineLoading a 3D ModelKill Entities in a Radius Part 1 (Proximity Check)Kill Entities in a Radius Part 2 (Physics Impulse)Kill Entities in a Radius Part 3 (Damage AI)Creating a Custom C++ Entity from Scratch - Part IIISpawning through the Code Part 1Spawning through the Code Part 2Getting Accurate Placement Using PhysicsSpawning through the EditorCreating a Custom Lua Script for Our EntityCreating the Lua Entity ScriptAccessing Our Entity Script from C++Changing Our New Entity Script PropertiesCreating AI Behaviors in FlowgraphA Brief Introduction to FlowgraphSetting Up and Generating AI NavigationCreating Our Own AI Behavior in FlowgraphCreating a Custom Flownode from ScratchCreating the Node ClassAdding Logic to Your Node Part 1Adding Logic to Your Node Part 2Adding Logic to Your Node Part 3Adding Logic to Your Node Part 4Testing Your Node Class in Game