About

2 GMs, 1 Mic is a gaming podcast where we discuss and explore the intricate and dynamic nature of table top roleplaying, game mastering and role-playing in general. Our format right now is still in its infancy stage so we’ll be learning this the same way we learn new games, through play testing and good feed back.

Joe Wolz

Joe has been GMing for 15 years and gaming for more than 20. In real life he is a dark wizard capable of astounding feats of eldritch might, corrupting any who enter his underground domain.

Nicky Helmkamp

Nicky has been GMing and playing simultaneously for almost a decade. In her free time she enjoys tormenting small animals and eating children. Her husband is usually using his strong back to seek out and bring fresh corpses for Nicky’s various magical rituals.

House Dragon

An annoying presence attached spiritually to the cave in which 2gms1mic is recorded, the House Dragon has not been given a name, because he doesn’t deserve one. Do not encourage or feed a House Dragon, you’ll never get rid of it.

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4 Responses to About

I just started listening to your podcast this week and I’m up to episode 16. First of all I just wanted to tell you guys that you are doing a great job! You have a good balance of information and humor and that’s one of the things most people are looking for in a RPG podcast. Don’t worry about the people who criticize… Haters gonna Hate….

Loving what you guys have been up to so far. I’m already gonna try adding stunting into my D&D 3.5 game that I run online… I’ve told the players about the change and they all seem SUPER excited about it.

I’m also pretty interested in Savage worlds. I picked up the explorer’s edition and read it through but only managed to get 1 session in with my local group… we’ve had some issues getting together lately… jobs, kids….. wives. But yeah I think its a really fun system for people who have very little time to play since you can get so much done in one sitting… I would love to hear more.

I wanted to know if you guys could go into more detail with the GMing advice… specifically… how would you guys feel about the two of you brainstorming out a prep for a sample game session, including some rough beat analysis along the way. I’d love to hear what that sounded like… might really help some newbie GMs know what kinda stuff goes into a decent session (minus all the writing out of MOB stats and such)

Anyway, like I said, you have a new fan here… looking forward to more.

Thanks so much for the kind words! You’re not the first to suggest that we prep an adventure for our fans (so to speak) and that’s definitely in the docket for Season Two. I’m going to add those things to site like you suggest…we’re going to be doing a complete redesign very soon, but I’ll add that stuff today, since I’ve nothing to do anyway.

The reality is people like to roll more dice! If you can have 2, 3, or four dice in your sweaty little paw when you roll to hit… well… I think that’s worth a player who isn’t prone to narrating their attacks to come out of their shell. Plus it still allows for failure despite the massive bonus, which as everyone knows, is hilarious.