Comments

Comment by Varicelle

That's nice. As a mage, I felt Fortitude or Vitality were a bit meh.

Comment by Tokshar

The new Surefooted! Mats are not that hard to get as Crystallized Water can be easily fished.

Comment by Bantas

For PvP specced casters :Now that the last % of chances to miss is removable, capping hit is something every serious PvP player should do. To reach the PvP cap of 4%, or 105 hit rating, i would recommand to take http://www.wowhead.com/?spell=44488 and http://www.wowhead.com/?spell=60623, plus the http://www.wowhead.com/?item=44416. That will give you 98 hit rating, which is not enough. Complete it with a hit gem (that gives at least +9, we'll see why later) and you're capped. Note that if you're draenei, or have a draenei teammate, you have 1% hit offered by racial. That puts the cap at 78, so you can remove the glove enchant and the gem (note : you may miss sometimes, because it's actually ~78.6).

From there, you will be hit capped, and should not miss spells anymore. However, keep in mind that your spells can still be resisted. As armors can't be swapped in arenas, the best choice is to take the spell penetration weapons. That means you will need 4 more http://www.wowhead.com/?item=40014 (don't forget the +9 hit gem from the first part!), and could take a crit/haste weapon apart from the penetration one (and instead of the hit one btw). But to do that, you need lots of arena and honor points, so i don't think it's a good choice if you're gearing up. Not all classes got spell resistances (I think only mages do, now that the master demonologist talent has been modified).

Comment by gabongab

Are these stats corrects? Because i asked an enchanter yesterday for it, and it was only +12 hit rating . :(

Saludos.

Comment by holydevil

what the website says is correct as far as the ingame tooltip, do you mean you didn't see an increase in critical strike rating? that would be a bug if so

Comment by switch89a

It's worth noting for any class that uses both spells and melee (enhance shammy, DK, ret pally(?)) that this will be better than the 16 agility enchant do to it increasing both your physical and spell crit/hit.

Comment by Rinkai

mp5 is really a waste these days, what with Divine Plea etc - if you're a Paladin running out of mana, you're a terrible Paladin. :p

The extra +12 crit is likely to benefit you much more than 6 mp5 ever would. :o)

Comment by Saigio

AW DUDE! That would be so awesome if you could walk on ice! It really sucks that you can't, seeing as ice is a liquid. I would so love to be able to walk on ice! They totally need to make that an abillity for frost mages!/sarcasm

Comment by Strege

Actually, the hunter aspect you're talking about (Aspect of the Wild) is for nature class spells only. In addition, AotW is a total joke. Currently it's only use is to mitigate Loken's AoEs in Halls of Lightning.

Comment by overlordkirie

Comment by Ralnakor

For a Fury Warrior, I almost like this better than Greater Assault or Superior Agility. AP is nice from Assault, but the Crit is vastly more important as far as I see it for the DPS numbers, though I'm open to discussion on it.