Greg Borenstein
Research Assistant, MIT Media Lab

Greg Borenstein is an artist, technologist, and teacher. He creates illusions for humans and machines. His work explores computer vision, machine learning, game design, visual effects, and drawing as media for storytelling and design.

Greg is a graduate of the NYU Interactive Telecommunications Program and has worked for firms such as Makerbot and Berg London. He is the author of a book for O’Reilly about the Microsoft Kinect, titled: Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot.

He’s also the author of OpenCV for Processing, a creative coding computer vision library and is currently at work on Getting Started with Computer Vision, an interactive book for O’Reilly introducing computer vision to a wider audience.

He’s currently a researcher in the Playful Systems Group at the MIT Media Lab.

For 40 years, camera resolution has improved by an order of magnitude per decade, a Moore's Law-like curve. Combined with computer vision breakthroughs and the rise of mobile computing, cameras have become the essential contemporary sensor: capable of tracking human motion, detection objects, and even taking a pulse. This session is your entrée to understanding and working in this vital new field.
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