Monthly Archives: August 2011

Most folks know this game, renamed Bonk’s Adventure before it was released in North America, for its hard-headed protagonist–who bravely served as the PC Engine’s entry in what I like to call the “Great Gaming Mascot Pageant” of the late 1980s and early 1990s. There’s nothing wrong with that, of course–that is the game’s main claim to fame, after all–but in my opinion it deserves to be known for much more than being a somewhat-competitive contemporary of Mario and Sonic. For instance, there’s the fact that PC Genjinbegan life as a comic (in the pages of Gekkan PC Engine magazine). I don’t know why, but I’ve always found that kind of cool. Then there’s the fact that it was developed by the abler-than-able folks at Atlus and Red Company (makers of Gate/Lords of Thunder and the Tengai Makyou titles). There’s also the fact that PC Genjin is, simply put, a fun and unique game–something that can’t be said about too many of the mascot-focused platformers released during the 16-bit era. The main reasons I find it to be fun and unique: For starters, the protagonist attacks his prehistoric foes by bashing them with his head. (He can do this while standing on the ground or while in the air, by the way; with the latter move resulting in a devilish dive-bomb.) Also, jumping and then rapidly pushing that same action button on the PC Engine’s pad causes PC Genjin to spin wildly and hover or float, if for just a second or two, above the ground. Finally, I’ve always appreciated the primitive nature of this title’s graphics. Considering most “mascot games,” including this game’s superior-in-many-ways sequel, are awfully slick in that area, PC Genjin‘s primordial departure from the norm could and should be seen by PC Engine and platformer fans as a pixelated breath of fresh air.