Is it possible to give us a rough estimation of how increasing the damage cap would require how much reduction of the SP coefficient?

Hey Firebert, I tried to find these values for you but it appears that this ability is more of an "X marks the spot" type than something that follows an ideal formula. As I tried changing and re-optimizing the values based on higher limits and lower SP coeffcients - for example, using the current limit 0.3 yielded an optimized SP coeff. of 0.0975 - it resulted in a very large effective health gap (between 88k and 200k EH). Even though the average EH of FG was approx. the same as IB, the deviation was very large.

For example, using the current coefficients - 20% SP, 30% limit, and using the 5.2 stat values shown on the Google Docs link - the effective health of Flameglow ranges from: