It's great, makes very simple art look good with the shadows and smooth curves.I couldn't control the primitive objects very well, for some reason I couldn't move them in certain directions, they would get stuck and not move. I suspect it's because they hit some boundary I couldn't see or maybe it's because I don't understand the reason for the dividing line between the upper and lower parts of the drawing surface.Would also be great to have some more different angled primitives.Nice job Shannon.

I agree about it being a bit laggy, it's because the rendering is a little slow (mostly because of the shadows). I've added a preview mode when moving/re-sizing objects that disables the shadows so it should be much faster now.

It's great, makes very simple art look good with the shadows and smooth curves.I couldn't control the primitive objects very well, for some reason I couldn't move them in certain directions, they would get stuck and not move. I suspect it's because they hit some boundary I couldn't see or maybe it's because I don't understand the reason for the dividing line between the upper and lower parts of the drawing surface.Would also be great to have some more different angled primitives.Nice job Shannon.

Yes I need to add a few more visual cues for bounding/moving objects. The lower half is the ground plane and the model is bounded to 16x16x16 cube.

Unfortunately I can't do left to right cylinders with the current rendering engine, each vertical cross section has to be rectangular to make the boolean operations simple to calculate. I may look at doing a custom ray-tracer and allow many more shapes to be drawn.

I was hoping other people would make tilesets using it but I may have a go at some point when I get it working well enough.

Undo and redo would be next on my list, I found myself pressing ctrl-z constantly out of habit.You can change any of the colors in the palette by double clicking, and I think 15 per model is enough.A finer grid would be good but at the moment URL-encoded models really require compact coordinates (each shape is just 4 bytes at the moment).

If there is enough interest in the idea I would make a version 2 that runs on the desktop and has a more complete set of features and saves models to files.

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