Weaponsmith(Revision 7023)

Weaponsmith is a crafting profession. You can make axes, daggers, greatswords, hammers, maces, shields, spears, and swords. This should not be confused with the NPC Weapon Smith, who will slap you upside the head over this confusing nomenclature.

The Weaponsmith profession is the advisable profession for the melee fighter.

To craft weapons with this profession, look for crafting materials that have the Weaponsmith tag on them. Mostly, this profession uses Ore and Wood as a base recource, with materials such as Vial of Weak Blood to finish off the creation of the item.

Like all other Crafting Professions, the Weaponsmith Profession has multiple stages in it's progress.

Weaponsmith leveling

To level up the Weaponsmith profession, like with all other professions, you can craft multiple pieces of the available recipes, or you can discover new ones.

This last method is by far the most efficient: the discovery of a new recipe grants a significantly larger amount of experience to your crafting profession's level than crafting any item available in the recipes you already have available. This is also a great way of leveling up your character, as a portion of the experience gained to the crafting profession's level goes towards the character's level progression.

To discover a new recipe, you simply click on the "discovery" tab in the Weaponsmith window, and drag over materials from the inventory on the left of the window to one of the four empty spots to the right.

After dragging over one of the materials, the game automatically grays out materials in the inventory that can't be combined with the material(s) you already put in the combination spot(s). If three or more materials are combined successfully, you can press "craft" to create the new weapon, and it's recipe will automatically become available in the default crafting tab.

Gathering Materials

This is the same for the Weaponsmith profession as it is for the other professions. While running around in the world, Gather wood from any tree you see, and mine ore from every rock you see.

Obviously, not every rock and tree is available to gather resources from; interact-able trees, ore veins and vegetables/spices will be marked on your minimap with their respective symbols. A small tree for wood gathering spots, a rock for ore gathering spots, and a grass icon for spices and vegetables. The last one (vegetables/spices) is not relevant for the Weaponsmith profession.

If you find you are running out of inventory space (don't worry, crafting materials stack), simply open your inventory, click on the cog icon in the top right part of the inventory window and press "drop all collectibles". This will send all crafting materials and other collectibles in your inventory directly to your bank, in their own separate tab, dedicated to keeping track of the materials you own, so you don't need to worry about your bank space clogging up with crafting materials.

BEWARE before you press this button though! Pressing this will also send any minipets you currently have in your inventory to the bank. To prevent this, simply send the crafting materials to your bank manually by right clicking on them and clicking "drop collectible".

As for crafting materials other than ores and woods, you will need to kill monsters, lots of them.

The most efficient way of gathering materials such as Vial of Weak Blood and Pile of Glittering Dust is partaking in events; events tend to spawn extra monsters, and you will get the chance to gather a lot of materials by simply getting in one or two hits on each monster in the area, therefore taking part in their killing and earning a chance of them dropping loot for you.

SACKS tend to also be a very efficient way of gathering the materials, since they drop easily and almost always contain craftable materials. Sacks are most commonly dropped by enemies that have the ability to speak, or display some measure of civilization. Centaurs and Ettins are examples of this.

Here is a listing of the prefixes and stat combinations based on the root item. (ie, Bone would encompass Bone Shards and Ancient Bone alike)

This table follows a pattern of gaining a new stat each new tier of crafting, up to three stats per insignia. In example, Bone Chips would lead to an inscription that would make Vital prefix weapon with +Vitality. Bone Shards, the next tier of bone types, would lead to an inscription that would make Vigorous prefix weapon, with +Power, as well as retaining the +Vitality of the original tier. There are two known exemptions to this rule.

Pillaging prefix gear does not retain the original stat of +Precision, and instead has +Power and +Magic Find.**Knight('s) prefix gear does not retain the original stat of +Vitality, and instead gains +Power and +Precision, while retaining +Toughness.***Fang ingredients do not become available for use until Leatherworking 100, and therefore skip the first tier. No name is listed as such.