Prankster Toxic Spikes setter and burn spreader, or go with Eternal Suffering and deal some serious damage with burns. Bad Luck Bringer is an alright offensive ability, and combined with Fire Lash can really break through things.

New Moves - Dragon Pulse, Draco Meteor, Energy Ball, Mega Melt, Calm MindDesign - Looks more draconic, with blue "wings" sprouted from them, and their default expression seems angrier except for Magby. Magmortar becomes less "fat" and more nimble. All member of this Evolution line wears a red, draconic armor with blazing pattern.Competitive - Multiscales may seem random on a fire duck, but it comes from the armor itself, and it makes up for being frail (only on first hit at full HP though!), allowing to safely set up or to survive a powerful blow (but not too powerful)! I first opted for Nasty Plot, but looking at its Special Attack and Speed, maybe it would be too much, so I used Calm Mind instead. Energy Ball and Mega Melt are for coverage. Possibly the only non-Poison/Steel Dragon type capable to make Mimikyu bite the dust, too, thanks to neutrality to Fairy and Ghost, being faster, and Mold Breaker.

New Moves - Ice Hammer, Sword Dance, Ice Shard, Arctic Blade, ThunderbladeDesign - Their body had been covered in light blue fur (or an alternate of yellow and light blue in Electivire's case), and their antennas are encased in ice, and their arms are armed with icy blades. All members of this Evolution line wears a dark brown snow coat.Competitive - Electivire had gone through the most disappointing Electric-type Pokémon of Gen 4 to the powerful wallbreaker we wanted it to be. You can choose Thick Fat to neutralize your Fire weakness, Sheer Force to boost your Arctic Blade and Thunderblade, or Contrary to freely spam Ice Hammer and go faster and faster after each hit. While vulnerable to priority moves, anything that attempted to stall it without the use of Burn will be quickly smashed into pieces.

If anyone sees what's wrong, please warn me.

Edit Note 1: I changed Dragonoid Magmortar line's Storm Gales into Multiscale does to balance issues Raging Winds and I don't want to feel like a cheap cheaty punk for making Dragonoid Magmortar too broken.

New Moves - Sludge Bomb, Sludge Wave, Venoshock, Earth Power, Power GemDesign - Zebstika but with a green radioactive like glow.Competitive - A Toxic Terrain abuser, either by critting everything under the terrain with Merciless or by gaining Life Orb boost that can help against Pokémon immune to Poison. Sheer Force also allows it to act quite reliably outside of Toxic Terrain, and with great Speed and Special Attack stat, it can be quite a threat actually.

Doomdrake Helioptile
Item: Dragon Armor
Abilities: Bad Luck Bringer, Intimidate (HA: Anger Point)
Type: Dragon/Dark
Stats:
Hp: 44
Atk: 43 (+5)
Def: 33
Spa: 71 (+10)
Spd: 43
Spe: 75 (+5)
New Moves: Draco Meteor, Fire Blast, Nasty Plot, Roar, Taunt
All the yellow on Helioptile becomes a dark purple. It has a small club on the end of its tail, more hooked claws on its hands and feet and a much more angry look. It now holds its arms out more in front of it.

This thing is frail but has good speed and power for Little Cup as well as a good movepool. Can set up with Substitute and Nasty Plot.
Doomdrake Heliolisk
Item: Dragon Armor
Abilities: Bad Luck Bringer, Intimidate (HA: Berserk)
Type: Dragon/Dark
Stats:
Hp: 62
Atk: 60 (+5)
Def: 52
Spa: 124 (+15)
Spd: 89 (-5)
Spe: 114 (+5)
New Moves: Draco Meteor, Fire Blast, Nasty Plot, Noble Roar (Roar turns into this), Taunt
Doomdrake Heliolisk is taller than the normal Heliolisk and more leaned forward. It has small spikes running down its back, and a spiked club on the end of its tail. Its feet and hands have much sharper looking, more curved claws, It has a deep black, forked tongue, and the inside of its mouth is dark purple - it keeps its mouth open very slightly during battle, showing its small yet sharp black fangs. The black parts of its body remain black, while the yellow turns very dark blue.

It's a solid special attacker with the ability to set up with Substitute and Nasty Plot alongside potentially Berserk. However, it has no real way to break fairies. Looks fairly fun to use, in my opinion.

Spreading Like Wildfire

Doomdrake Helioptile
Item: Dragon Armor
Abilities: Bad Luck Bringer, Intimidate (HA: Anger Point)
Type: Dragon/Dark
Stats:
Hp: 44
Atk: 43 (+5)
Def: 33
Spa: 71 (+10)
Spd: 43
Spe: 75 (+5)
New Moves: Draco Meteor, Fire Blast, Nasty Plot, Roar, Taunt
All the yellow on Helioptile becomes a dark purple. It has a small club on the end of its tail, more hooked claws on its hands and feet and a much more angry look. It now holds its arms out more in front of it.

This thing is frail but has good speed and power for Little Cup as well as a good movepool. Can set up with Substitute and Nasty Plot.Doomdrake Heliolisk
Item: Dragon Armor
Abilities: Bad Luck Bringer, Intimidate (HA: Berserk)
Type: Dragon/Dark
Stats:
Hp: 62
Atk: 60 (+5)
Def: 52
Spa: 124 (+15)
Spd: 89 (-5)
Spe: 114 (+5)
New Moves: Draco Meteor, Fire Blast, Nasty Plot, Noble Roar (Roar turns into this), Taunt
Doomdrake Heliolisk is taller than the normal Heliolisk and more leaned forward. It has small spikes running down its back, and a spiked club on the end of its tail. Its feet and hands have much sharper looking, more curved claws, It has a deep black, forked tongue, and the inside of its mouth is dark purple - it keeps its mouth open very slightly during battle, showing its small yet sharp black fangs. The black parts of its body remain black, while the yellow turns very dark blue.

It's a solid special attacker with the ability to set up with Substitute and Nasty Plot alongside potentially Berserk. However, it has no real way to break fairies. Looks fairly fun to use, in my opinion.

With much improved offenses at the cost of some bulk, Defiled Beartic does a much better job at sweeping now. Under Toxic Terrain, Z-Gunk Shot (Costumes give Z-Moves, don't they?) does massive damage to anything it can hit, while its Icicle Crashes deal great damage and can flinch. It needs to use Superpower to break most Steel types though. Not only is it good with either Hail or Toxic Terrain, but it can also use Caustic Drizzle to be an amazing wallbreaker.

D-Beartic won't need superpower if used in Acid Rain as Ice/Poison under the effect is pretty damn good coverage. Shadow Claw or Crunch will SE the mons that resist your Acid Rain combo (namely Ghost/Fire and Ghost/Ice, though Poison/Fire and Poison/Ice are resistors as well.)

D-Beartic won't need superpower if used in Acid Rain as Ice/Poison under the effect is pretty damn good coverage. Shadow Claw or Crunch will SE the mons that resist your Acid Rain combo (namely Ghost/Fire and Ghost/Ice, though Poison/Fire and Poison/Ice are resistors as well.)

formerly the someone

Can you guys please make costumes that aren't just "Pokemon + type"? Like for example, Machamp wears a grim reaper cloak, Kabutops wears Majora's mask, Pikachu wears super hero costume, etc. How do you wear sludge (unless you're Garbodor)? Some of these seem more like Alola/Regional forms than costumes.

Can you guys please make costumes that aren't just "Pokemon + type"? Like for example, Machamp wears a grim reaper cloak, Kabutops wears Majora's mask, Pikachu wears super hero costume, etc. How do you wear sludge (unless you're Garbodor)? Some of these seem more like Alola/Regional forms than costumes.

New Moves - Accelerock, Shell Smash, U-Turn, Rock Blast, Water ShurikenDesign - The Turtwig line's shell is a bit thinner, but they can also able to stand on with their hind feet because of their sturdier and larger arms, which now had fingers. They also gained a brown/white jester clothing.Competitive - Torterra had learned plenty of Rock-type moves, so all he needs for this is Shell Smash for a good sweep, U-Turn for momentum, Rock Blast and Water Shuriken for good use of Skill Link, Juggler Torterra can use Sword Dance for a sweep, or Rock Polish to outspeed almost every threat, or Shell Smash for both but requires White Herb, lest it will be more frail, and had enough coverage (Ground against Steel, Grass against Water and Ground, and U-Turn for Grass) to make it difficult to deduce what Type would fit best. Magic Bounce to juggle Other Moves back at the foes (get it? Juggle?), and Skill Link for good use of Rock Blast, Bullet Seed and Water Shuriken.
-----Acrobat Chimchar
Typing - Ground / FlyingItem - Tectonic SandAbilities - Hasty | Quick ClawsHP - 44Atk - 63Def - 39SpA - 63SpD - 39Spe - 81BST - 329

New Moves - Sky Attack, Fly, Earth Power, Air Slash, Clear SmogDesign - The Chimchar line had their flames turned into twirls of a tornado, and wears a sand-patterned vest that is similar to acrobats. Monferno and Infernape's white fur had turned into brown.Competitive - Acrobat Infernape may be only marginally stronger than normal Infernape, but in addition of dangerous STAB Earthquake, Infernape had already got both Sword Dance and Nasty Plot, which means it can become a set up sweeper or even a wall breaker of either specialty. Hasty will give instant Sky Attack or the more accurate but less powerful Fly (or Solar Beam for coverage), or Quick Claws for toying with 70 or lower BP moves such as Flame Wheel, Bulldoze, Low Sweep, U-Turn, Clear Smog and more. Earth Power and Air Slash to ensure you get Special moves STAB, and you got Fire-type moves against Ice, and Grass-type (Grass Knot or Solar Beam) or Electric-type (Thunder Punch) against Water-type.
-----TV Piplup
Typing - Electric / GhostItem - Telsa CoilAbilities - Surge Surfer | No GuardHP - 53Atk - 41Def - 48SpA - 71SpD - 56Spe - 65BST - 334

New Moves - Thunderbolt, Thunder, Shadow Ball, Nasty Plot, Focus BlastDesign - The Piplup line engages yellow plasma particles around it, with floating lightning traveling around them. They also had a tv stuck on their head, which gets more luxuriant as they evolve.Competitive - TV Empoleon can either works as a fast sweeper under Electric Surge with Surge Surfer, or a sure hit wall breaker using Thunder and Focus Blast with No Guard. TV Empoleon had already got Water-type moves from its Pre-Costume form to defend itself against Ground-type threats, most notably Scald and Hydro Pump. While frail, it can break walls after a Nasty Plot boost.

How the heck, for whatever reason, did you have ideas similar to me? (Your turning a Grass starter into a Rock-type, Fire starter into a Ground-type, and Water starter into an Electric-type) I am not a accusing you of copying me and I'll let you use the items I made. (Those can be found in an earlier post)

Item Name: Construction HelmPossible Holder(s): TurtonatorResult: Construction Worker TurtonatorNew Type: RockAbilities: Sturdy / Rough Skin (HA; only obtainable if held in the wild)New Moves: Power Gem, Earth Power, Slack Off, Spikes, StrengthNew Stats:
HP: 60 -> 70 (+10)
Atk: 78
Def: 135 -> 125 (-10)
SpA: 91 -> 101 (+10)
SpD: 85
Spe: 36 -> 46 (+10)
BST: 485 -> 505Flavor: With industry booming, human enlisted the help of many Pokemon in order to help build big buildings, including Turtonators. Turtonators were good at carrying multiple things on their pointy backs, whether it's on all fours or standing while carrying helmets like a rack during lunch breaks. To prevent sudden explosions during contructions, a trainer's Turtonator is given a special hat that not only protects it's head even more, but also makes Turtonator less prone to spontaneous combustion and, for whatever reason, makes their backs a bit less pointy and overall safer.Competitive Analysis: Rock isn't the best type on either sideo f the coin, but that doesn't mean that Turtonator can't do interesting things. Firstly, it's a pretty good Shell Smash user, with good bulk to allow setup, access to EdgeQuake + Fire both physically and specially, which has outstanding coverage and a good 101 Special Attack to use special sets with. 46 Speed, while not great, does outspeed base 140s and below at +2, which is most of the metagame barring scarfers. Also, with good bulk, Slack Off, Shell Trap, and Spikes, as well as Rough Skin for a Hidden Ability if you're able to get it, Turtonator can pull off a pretty good defensive set, setting it's self apart from other bulky Rock-types by having reliable recovery.