I see that I was being rather unclear earlier, if you were white-listed before you do not need to apply for it again. I was simply saying that if you were new, and wanted to be white-listed, you must agree to the rules.

OOC reasons:
You're not nearly as active as I am.
You don't do as much work for the faction as I do these days.
You're getting pretty un-serious lately too. Might be OIFY poisoning. I'd recommend seeing a doctor.

IC reasons:
You're part Enderman and you're losing your sanity to your Enderman side. Logic dictates that the second-in-command takes over if the leader is emotionally, physically, or psychologically unfit to lead.

The reason for this is because we haven't added the proposed white-list yet, as I stated earlier; due to some bugs in the faction plugin. However I have begun adding trusted members to the white-list for now, so you and Tyanet should be able to connect now.

OOC reasons:
You're not nearly as active as I am.
You don't do as much work for the faction as I do these days.
You're getting pretty un-serious lately too. Might be OIFY poisoning. I'd recommend seeing a doctor.

IC reasons:
You're part Enderman and you're losing your sanity to your Enderman side. Logic dictates that the second-in-command takes over if the leader is emotionally, physically, or psychologically unfit to lead.

1. The server has been down for two weeks, and family traditions on New Years kept me off for a bit. And a lavish birthday party for one of my cousins.

2. Again, see first response. Activity winded down for me around the New Years time. I would have been much more active and working if it wasn't for 1.1

3.

Classy.

4. Your logic comes from a Sci Fi fiction. This is a Medieval RP. If your logic applied in the real world Middle Ages, Europe would have had thrown out it's monarchies long before the renaissance era. And that logic doesn't even apply in today's world.

The reason for this is because we haven't added the proposed white-list yet, as I stated earlier; due to some bugs in the faction plugin.
[...]
I've added both of you to the (soon to be implemented) white-list, you should be able to connect by tomorrow.

Apparently I need to be whitelisted again (confirm it with Certified if you need to). Also, George, just give back faction leadership to Certified. No need to risk getting banned.

There's no risk of him getting banned if the coup is carried out in a roleplay fashion (which I know George is planning to do); he has legitimate reasons as to why he should take over as a leader, both OOC and IC.

There's no risk of him getting banned if the coup is carried out in a roleplay fashion (which I know George is planning to do); he has legitimate reasons as to why he should take over as a leader, both OOC and IC.

We should work out some rules for rebellions. I was thinking that if 1/3 of a population greater than 6 managed to act as a group and kill the leader and the second in command, they should be able to take over the city.

We should work out some rules for rebellions. I was thinking that if 1/3 of a population greater than 6 managed to act as a group and kill the leader and the second in command, they should be able to take over the city.

We should work out some rules for rebellions. I was thinking that if 1/3 of a population greater than 6 managed to act as a group and kill the leader and the second in command, they should be able to take over the city.

That makes no sense from a RP perspective, you shouldn't have to be a specific number in order to oust a leader. Say for example you have a faction of 10 members; 2 of them which to rebel and attempt to gather support from the others, it seems like none of the other members which to join, so they stand with two alternatives: A) Stop the coup and hope that none of the members approached tell the leader so that they can get away with it safely B) Go through with it, and ultimately face a potential army of 8 that will try to stop them

The same way, if 8 of the members wish to rebel it will be easier since there's only 2 to defend themselves. Revolutions aren't supposed to be "fair", and they are heavily populist in nature (see the February Revolution and the October Revolution respectively).

I think that the only "balancing rules" should be more in the lines of: "not recruiting members simply to help you fight in the coup" (even though that could be justified RP wise, it wouldn't make much sense due to the mere unpredictability of mercenaries) and "announcing of a coup must take place 12-24 hours in advance of the actual event" as to simulate the leader rallying support from the members, he should however not be able to visit allies or gather support from other factions within this period since a rebellion would be spontaneous: it's only to give the leader a fair chance to actually gain support from within his own faction and not have to worry about time zones, but rather how active his members are.