This is just an off the wall question of mine, that I decided to post to the community before enabling them in my MUD: Is there a reason the keyring item type is not used anywhere in stock SMAUG / FUSS and that keys are set to *NOT* save with players when they quit?

I went ahead and set an item to type "keyring" and tested it, seemed to function perfectly fine. Obviously keys not saving is an issue, but barring that is there any reason why keys are prevented from saving when a player quits? I suspect there's no issue with keyrings and that it was just a personal choice by the original developers to prevent abuse in certain areas (like getting around a guardian mob by having the key and sharing it). If, however, anybody is aware of any other issue(s) that warrants this restriction, I would really like to know about it.