Ancestry line • 7 points-> Ancestral Mentoring -- Variable 1 (Flaws: Limited: Only to use skills from her ancestry line, Quirk: Ancestor must be able to explain to Marianne what to do, Slow)-> Retrogressive Telepathy -- Comprehend 1 (Spirits along her ancestry line), Feature 2 (Mind link with ancestry line)

ComplicationsResponsibility: Marianne is a symbol of her country (almost literally) and leader of its premier superhuman defense force.Relationships: Her family (mother, father, brother and son)Secret Identity: Marianne's real name is Sophie Robais.Old Debts: Individuals on her ancestry line may call upon Marianne to perform certain tasks.

ComplicationsResponsibility-- Daniel feels he must live up to his legacy as the Iron Fist.Public Identity -- The Iron Fist’s identity is well known.Self-Doubt -- When Daniel’s worthiness of the Iron Fist is called into question, he may suffer from extreme self-doubt. When this occurs, he suffers a -5 penalty on Will and Insight checks versus character interaction based on tearing down his identity. His Fearless advantage does not protect against this kind of assault.Unluck -- This is not a specific Complication, but the GM should be generous in assigning Complications to the Iron Fist, reflecting the misfortune that seems to follow him everywhere. Most of the Hero Points he gains in this fashion are used to fuel extra effort and power stunts.

ComplicationsResponsibility-- Daniel feels he must live up to his legacy as the Iron Fist.Public Identity -- The Iron Fist’s identity is well known.Self-Doubt -- When Daniel’s worthiness of the Iron Fist is called into question, he may suffer from extreme self-doubt. When this occurs, he suffers a -5 penalty on Will and Insight checks versus character interaction based on tearing down his identity.Unluck -- This is not a specific Complication, but the GM should be generous in assigning Complications to the Iron Fist, reflecting the misfortune that seems to follow him everywhere. Most of the Hero Points he gains in this fashion are used to fuel extra effort and power stunts.

ComplicationsObsession The Punisher is dedicated to killing all criminals. Even other vigilantes tend to end up on his guilty list.Guilt Probably the last tattered remnant of Frank Castle is the memory of his wife and child. Mistrust The Punisher is viewed as an enemy by criminals, the police, most heroes, and even most vigilantes who are less ruthless in their approach.

Other DepictionsThe power level of this character has varied a lot ; the two main variants are :- The “bull Punisher” (STR 04, with 4 more ranks of Close Attack, plus Improved Grab). His strength, weight, rage and training are emphasized, and he becomes unstoppable in HtH combat. This was seen mostly during the early 90s.- The “super-Punisher” (has two more ranks of Ranged Attack, Ranged Combat: Heavy weapons 4 (+17), and gains Precise Shot (Ranged Cover), Accurate Attack, Improved Disarm, and Improved Smash). He is a comic books sharpshooter, and is accuracy is unsurpassed - allowing him to shoot Spidey’s webshooters or DD’s baton. This was mostly seen during his early appearances.

Thread title and opening post refreshed to include Frank. I'll prolly catch up with the backlog here when I'm done with the code reviews and enough illustrations on writeups.org, but that's weeks away.

NotesAgainst opponents who only have blunt attacks, the Jaguar's Average PL rises to 8.6 due to his Protection.

The Bravo Commando working alongside him are ordinary soldiers with submachineguns and jetpacks (Flight 4). Some have gas rifles with about 7 Ranks of Afflication (Cumulative, Dazed/Exhausted/Asleep)..

It is likely that she has further speciality weapons, usually of a low-tech nature, for vampires, ghosts, demons, etc. Ma's purse may have Feature (holds three times the volume it should and halves the weight of content).

ComplicationsMotivation Ma Mayhem is power-hungry, and willing to deal with very dangerous things to gain more of itRelationship Ma Mayhem seemed to be in a relationship with Baron Thunder and care for him

The code sweep was finished a few days ago -- which means that all the profiles listed and linked in the first post as being on writeups.org are now fully formatted (and stowed into a collapsible section so as not to frighten away non-DCA/M&M players).

There's now a fair bit of backlog to go through, including profiles in this thread that need to be ported to writeups.org, then we can resume publication of new DCA/M&M stats in this thread.

I'm looking at that Immunity 2 (Critical hits). If you wanted to translate the DCH No Vital Areas faithfully, it would be Half Effect (more or less) and would affect Power Attack, not critical hits. Critical hits in DCA are more the equivalent of column shifts and HPs on EV in DC... I think a cleaner approach might be to just add more Impervious, although that would actually incentivize power attacks. What about

I'm looking at that Immunity 2 (Critical hits). If you wanted to translate the DCH No Vital Areas faithfully, it would be Half Effect (more or less) and would affect Power Attack, not critical hits. Critical hits in DCA are more the equivalent of column shifts and HPs on EV in DC... I think a cleaner approach might be to just add more Impervious, although that would actually incentivize power attacks. What about

IIRC the idea was to seriously Impervious her - if your Damage Rank isn't high enough you're never going to hurt her even by finessing around - there are no weak spots to hit (the assumption being that if there were a weakness, the Widow would have used it).

But right now I can't check whether Criticals and Power Attacks are meant to raise the "base" Rank of Damage when facing an Impervious Defence.