Dunraven Chronicles

return to dunraven

Previously in Dunraven, five years have past since last we checked in on our heroes, and the world has changed greatly. The King and grand inquisitor Wallace Wellinton has been slain in his castle, and King Anural Wellington has commanded an end of the crusade over the urging of council of the Inquisition. A neutral zone has been established in betwixt the nations. Thorpedown now represents the southern boarder of the Empire.

Lady DunRaven’s court has become incredibly crowded. Visitors from all over the war torn south have come looking for refuge and favor from the one city to survive the war mostly unmolested. Thorpeldown is slowly being rebuilt, but raiders from the neutral zone are causing constant delays.

After a report from the new Master of woods Sir Ulathor, the herores of dunraven set out to the neutral zone in search of Drazz Ka Dool agents.

Riddle Me This?

Previously in Dunraven…
While recovering food from the dark elf cave Taldus and Zion discover a hidden lock box. Gromril uses his vast knowledge of the faith of loth to open the box and discovers a treasure map inside. Grett, Gromril, and Zion set off to the lost lands following the map. The party discovers an ancient stone with a riddle carved in to it. inspiration strikes Gromril and The riddle is solved, but the stone yields another map. Following the map through a frozen vally the party is attacked by frost worms, but there no match for the fighting prowess of zion and grett. Sadly zion, and gromrils horses did not survive the battle. Issack arrives via telliport from taldus, with a spring in his step and a song in his heart. (that song being i just had sex) At the end of the valley the party finds another a frozen water fall and another riddle. After solving the riddle the party is off to a secret cave thanks to another map. A Hyrdra has made its lair inside the cave, but Gretts axes make quick work of the hyrda’s many heads. This cave also contains a wishing well with yet another riddle on it. Isack quickly solves the riddle, which causes a passage to open leading in to the wild underdark. After a challenging journey the party eventually finds another clue. A riddle that once solved releases a terrible storm elemental, the party is able to slowly slay the monster, but Isack nearly looses his life. The party meets the spirit of a long dead halfling mage with a joy of riddles named Greem. Greem tells the party he was forced to flee his native realm in order to hide the Sword of Omens. The final test of the party’s cunning evolved three talking keys and three deadly doors. After a very long debate the party was able to figgure out the right key and door with out any loss of life, and retrieve the Sword of Omens.

Fucking Dark Elves Again?

Previously In Dunraven…
Due to the war Dunraven is again facing a winter without food, and in times of war Dunraven should be able to turn to the heartlands for help, but the heartlands, the breadbasket of the empire has been under assault by the dark elves of house Millrenie. Gromril’s planar ally helped the party locate the lair of the matron mother of house Millrenie, and the party hopes that by slaying the matron mother the party can save not just Dunraven but the whole empire from starving this winter.

It seems the dark elves have taken up residence in the former home of a clutch of Minataurs. After killing the Minotaurs the dark elves have raised them as undead defenders, and have prepared the cave with many pits and traps. Grett Malbo stumbles in to one said trap, but luckily years of adventuring have made him an expert climber.

The party fights it’s way in to the stone shaped lair of the dark elves. A great battle begins, our heroes fighting bravely for every inch of stone. The dark elves spill out like hornets from a disturbed nest, but eventually their numbers thin in the face of party’s superior fighting skill.

After battling trough all the dark elves the party discovers a secret chapel down below where the matron mother prays. Matron Millreenie cries out to Loth and sacrifices her son, a small boy. With an erialy seductive voice Loth answers and turns the matron mother in to a disgusting powerful demon.

After slaying the Demon our heroes find a strange message sent from Thalen Tackmat, and a large cash of stolen food.

What to do next?

Previously in Dunraven…
The party now hardened by over a year of battle made incredibly short work of the dragon. Grett was able to locate the axes of elf slaying and the party left the dungeon.

Upon returning to dunraven the party finds the citizens of Thorpeldown rioting outside the city and the gates of Dunraven closed. The citizens of Thorpeldown are pretty upset with lord thorpel and lady Dunraven has turned there back on them.

Word from Barren Meriphit Q. Thaygar the 4th again requesting the party return. Sir Iron heart has left, the men are in need of training and the barron believes his absents has drawn note, he is concerned about a spy in his midst. This is the 2nd time the barron has asked the party to return.

While exploring the caves the party found a secret temple dedicated to Zandarous one of the shards of the dark one. The cultist led by a beholder claimed to have successfully released the shard.

After much troll slaughter our heroes are finally confronted by the king of trolls. The old withered troll offered no fight, and Grett Malbo took his life without hesitation. Before he died he reveiled that he had relinquished all his treasure to the real ruler of the the lost caverns, an evil red dragon by the name of Trexohdonmagden.

An eventful Knight

Previously in Dunraven…
After being spread out across the south wilds our heroes eventually find themselves reunited in their home Dunraven. Zurch is finaly able to chat with Zion and Isack about there upcoming knighting. Isack grapples with the idea of getting married,and Grett Malbo and his new companion Exo enjoy a little much needed r & r.

Zion, Idack, and Alhalore are kngihted as planed however, in the midst of the ceremony a surprising turn of events takes place. Lord Thorpel refuses to knight Orval, but rather points out his common heritage and sketchy background to the crowd assembled, along with the back door dealings that lead to Isack, and Orvals knighting. Lord Thorpel declares that he would be a far better match for Leila because he is qualified to lead the old and storied house Dunraven, and proceeds to purpose to her right there in front of the town.

After much debate and chatter by the party it is decided that the party will not intervene and simply allow the politics to work them selves out regardless of the urging of, Zurch, Leila, Orval and Lady Dunraven.

At Isack’s bachelor party Grett is approached by a Grevite messenger who gives Grett a message from Barren Meriphit Q. Thaygar the 4th , demanding to know when he will return to command the troops and informing him that the King has placed a bounty on his head of 20,000 crowns.

Hire me or die...

Previously in Dunraven…
While exploring the halfwood for clues about the missing princess Elesondra the party is attacked by a viscous pair of forest sloths, however the sloths were no match for grett and zion.

Exo the druid the parties new Grevitei friend meets a helpful, and chatty squirrel that points the party in the right direction.

Arriving in the worn torn village of Lorris the party finds the conditions grim for surrendering imperial citizens on this front of the war. Using the call of the southern frost buzzard Grett is able to make contact with the remnants of the Wild Watch outside the village. A man named Dogar working in a den for substance abusing collaborators, should know where princess Elesondra is being held.

The party easily makes contact with Dogar who informs the party that Sir Coilios Wellionton has been charged with holding Ishmale Keep, and that some high profile prisoners have been taken there. Sir Wellington is son of Duke Coilios wellionton of Castle Freedom, and Zion points out that its strange that a member of the royal family would be delegated to guard duty unless it was an intentional snub by the Kings Justice.

The journey to Ismale Keep is uneventful, and after some birds eye surveillance by Exo the party deduces that capturing and posing as a one of the hunting parties leaving the keep each day would be the best way to gain entrance since the parties master of disguise is occupied elsewhere. After a bizarre but successful ambush the party enters the keep as hunters.

Issack sneaks down below to the dungeon, makes quick work of the guards, and finds Princess Elesondra,and a strange man with his lips sewn shut. After oping his mouth the man revels him self to be Verbeeg 3rd Evocator of Ramoria. Iassck realizing the importance of this prisoner quickly searchs for an escape tunnel of some sort and eventually finds a secret passageway leading to a an underground river and a small boat, Isack gets the princess and the wizard in the boat but Verbeeg refuses to leave with out his spell book. Issack makes his way up where he finds the whole keep in arms over some mercenary captain who has infiltrated the keep and threatened Sir Delhigh. In the confusion Isack finds Zion and shows him to the boat, and the prisoner and assures Verbeeg that he will find his spell book. After some sneaking, and Grevtie fast talk Isack learns the spell book is most likely in the lords main bed chamber. After breaking in to the room and conducting a long and complete search of the room Isack finds a secret chest. After several somewhat comedic attempts to open the chest with the north pole arm Isack eventually opens the chest to find a spell book and some gold. Since the keep is nearly empty Isack just walks to his horse and rides off.

Grett sneaks up to the war room of the keep and listens to Sir Delhigh, Sir Coilis’s closest friend and ally being briefed on an indecent in the Halfwood evolving a reserve unit being routed by four men. Session 54. Grett decides to intimidatingly enter the room admit to being the leader of the mercenary band responsible for the attack and offers his service to the lord of this castle. Sir Delhigh suggest Grett wait outside while he finds the Sir Coilios and deliberates on this offer. As soon as Grett and Bishup are outside Sir Colios, Sir Delhigh and his five best swords charge out to meet Grett. An awesome display of ax and swordsmanship ensues. Desight being out numbered seven to one Grett Holds his own and long enough for exo to arrive in bird form and begin healing the nearly dead Grett. With heals from exo and back up from Nuts the squirrel Grett slays Sir Coilois and three of hiss best swords before the rest of the keep comes rushing out. Grett and Exo ride hard and hope to escape the army chasing them.

Zion rides down the river for many hours until he finally emerges from the cave in a small pool. After a short look around Zion realizes he isn’t far from Dunraven so he returns with his quests. Upon returning to Dunraven he finds the people of the city in good spirits, and with one name on all their tongues; Orval. Apparently while the party was away Orval led a group of mercenaries to Thorpeldown and slew most of the remnants of the Grevites stationed there. Zurch informs Zion that Lady Dunraven approached Lord Thorpel to have Orval Knighted so that she could marry him, but Lord Thorpel refused saying Orval hadn’t done anything noteworthy enough to warrant knighting. So Orval preformed this great attack and not the refugees of Thorpeldown and the common fold of Dunraven see his as a hero. So again Lady Dunraven approached Lord Thorpel and asked him to knight Orval, this time Lord Thorpel agreed upon the condition that Isack be knighted as well so that Lady Kend who he is betrothed to can mary a Knight, and Lady Dun Raven agreed. Zurch goes on to say that while Lady Dunraven was Knighing people at least one person who deserves it should be knighted as well, so she approached captain Alhalore and told him that she will make him champion of Dunraven, but he refused claiming that Zion deserves that honor, so Zion will be made champion of Dunraven, as such Lalia will sanction the creation of the Order of the Shield of which Zion will be grand master and he will be given Greatwyrm Manor, now Alaxzander Manor as a token of appreciation for the sacrifices he has made for Dunraven, and to serve as home to the Order of the Shield.

What if Leroy Jenkins won?

Previously in Dunraven…
Our heroes return to castle liberty to find royal soldiers there as well. The soldiers deliver a message informing [[:barren-meriphit-q-thaygar-the-4th | Barren Meriphit Q. Thaygar the 4th] that duke Anural the former prince is to be given the Citadel of swords as a gift, and the king is requesting that each of the barrens send skilled laborers and masons to rebuild the citadel in to a proper Grevetie castle.

After much debate it is decided that the party will head north in search of the missing elven princess Elesondra. In the hopes of gaining Baron Labrins alliance.

The journey through the half wood is dangerous, divisions of grevite soldiers, remnants of the elven army, chunks of the wild watch and horrid monsters wonder the wood. While hunting for clues the party encounters a massive force of Grevites. Zion is separated form the group and is surrounded by Calvary. Where as the rest of the party stares down 200 plus soldiers. Who’s first to act? Grett Malbo, that’s who. Grett rears his faithful steed Bishop and charges the Grevetie host with out pausing, and epic battle ensues. After the initial chaos, including a “bear bomb” from the party’s new druid friend Xo, the heroes form a diamond of death. After some 70 Grevites are slain the including the officers and calvary the remaining men flee, and the search for clues continues…

A Grand Tour

Previously in Dunraven…
Isack, Zion, Sorrin, and their burgermeister guide receive a warm welcome in kings port. Barron Hanz informs them that they are being followed by Larance spies, and that all the strength of kingsport will raise up against king wellington if Hanz can becomes king. The Party declines his offer and meets with two other influential high born in Kingsport, mayor Gruber and lady Helga. Gruber offers to sell the loyalty of half his soldiers to Thaygar for what the party considers a high price, and Lady Helga will give her soldiers up if whoever replaces King Wellington will agree to marry her.

Gromril travels to the woodland province, and learns that the people of the woodlands were terrorized by the kings justice, on his way to the north to the half wood. Gromril meets barin labrin who informs him that he’s welcome to set up camp and try and recruit people for his little resistance, but the barin is to distraught over the missing princess elisondra to worry about Barrin Thaygars resistance.

While returning from the swamp lands the party find out the city of Tempest is being starved out and will soon fall. Also Orik lord commander Gralics squire has been capured, but luckily sorrin is able to rescue him.

War Council

Previously in Dunraven…Barren Meriphit Q. Thaygar the 4th has called in all the man of the southlands for a tournament, and planed a war council to include his burgermisters, the party and another visitor Sir Crest Ironheart.

In order to wage the planed rebellion soldiers and weapons will be needed, luckily sorrin travels with an arsenal. However there is no smith in the southlands with the skill to forge weapons and there is a distinct lack of steel available as well. Grett and Zion determine that of the men of the southlands perhaps 100 with a lot of training could be turned in to an army.

Alies will be needed the party along with Barren Thaygars burgermisters head out to attempt to meet with the kingdoms other barrens in the hopes of forging alliances. While Grett remains to train the troops, and barren Thaygar remains at castle liberty to avoid raising suspicion.