Demon Hunters

Welcome to the Brotherhood! Try not to die!

The Dead Gentlemen are getting together to play the Demon Hunters Roleplaying Game. UPDATE: We have converted to playtesting the new, yet to be released Demon Hunters RPG: A Comedy of Terrors

This is the campaign material for that game. Their sessions are broadcast on YouTube and Google Hangouts, the first Monday of the month.

THESETTING: It’s all true. The myths, the folklore, the campfire stories, and urban legends. Every terrifying tale of things that go bump in the night…they’re all true. These soul-sucking, flesh-devouring, shadow-haunting fiends want nothing more than to eat you and everyone you love. That’s where we come in. The Brotherhood of the Celestial Torch. Most just call us Demon Hunters. If you haven’t heard of us, we’re doing a good job. In the name of all that is Good, we fight the forces of Evil. And we’re hiring!

THECAMPAIGN: You can find all the details of our ongoing campaign here. YouTube videos and session summaries of our previous sessions can all be found here. If you want to look something up that we’re talking about, or want to take a look at one of the character builds, this is the place to come. If you have questions, leave a comment. We’ll get back to you.

Demon Hunters

Demon Hunters
Comments

I’m new to the Demon Hunters RPG, and honestly I love it. I’m very excited to see it succeed on kickstarter. Also, I love the hangouts you guys are sharing, but I have a question. I was looking through the character sheets and saw that Issac has the trusty sidekick asset. Did Ben forget about his companion or what?

Hey there! Yeah we’re making this one up and I’m not 100% satisfied with it. I haven’t written out the Psychic Asset yet on the site, but will get to that soon. Here’s how I’m kind of working it:

You buy the asset Psychic d2+. So it can be as low as a d2 but can go on up from there, depending on how many points you want to spend on it. Like Initiate of the Mystic Arts, it creates its own skill: Psychic with whatever specialties you want to do.

I need Brian to update his character to reflect that part. So you then buy your skills as normal like you would with Mystic Arts.

The tradeoff is that Mystic Arts is very ritual based, and there’s not a lot you could do just spontaneous. Psychic ability is internal, a natural ability. But, it should still have a cost to it. It should be taxing. At the moment I am saying Plot Points are that cost, with possibilities of taking Stun Damage or worse depending on the roll and what you want to do.

So, when you buy the Psychic Asset, let’s say at a d6, then it gives you 6 extra Plot Points at the start of every session that can only be used to use your powers. To activate a power it requires at least one Plot Point.

Again, it’s not perfect yet, probably too powerful as it is.

I have another potential player who wants to use Chi. Since that originates from the body, etc, I think it’s going to work similarly. Conceptually, both Chi and Psychic ability do not create anything out of nothing. It’s using or manipulating the resources around you. So you can’t just spontaneously create a fireball unless there are combustables around and an ability to ignite it. With Jack, he can’t create a lightning bolt out of nothing. He needs to harness enough electricity from the area and focus it. If there isn’t enough around, he might take it from his own body, which of course could be pretty damaging. Quantum Magic is the super powerful magic. No Player Character should ever be a Quantum Magician. These people ARE able to change reality and violate natural laws. The Mystic Arts by contrast, is essentially borrowing power from a higher power. They usually want something in return.

The basic mechanic for anything is Attribute + Skill (+ or – Asset or Complication) trying to hit a target number. So trying to come up with new stuff, that’s the main thing to remember. This is going to be amazingly simplified when we convert to Cortex Plus, but for now we’re sticking to this system.

This September we’re going to be kickstarting the Second Edition of the game, and we’ll be fleshing out Quantum Magic, and everything else. Hope this helps.

Just a question (I don’t think so that I able to express how awsome you are (AWSOME), so to the question).
How the Physic assets implemented(I bought the book from drivethroughRPG so I know that is not in it)?
While read the book there was not much about the Quantum magic wich I belive is related to this Asset(and I missed from the book very much) BUT when I click onto it it tells me, that I dont have the permission or this do not exist.)
Or everything what you told us in the first episode and What I could read in Jack Bishops charachter page is what I should know? (Yes I know this is an Story telling rule set, but I always liked to know some material to rely on)?
Your are AWSOME! (with big A)