Split Personality Defeat Grand Magus Telestra in The Nexus on Heroic Difficulty after having killed her images within 5 seconds of each other during both splits. 10 points.the first one dying during each split. 10 points.

Genetically Unmodified Organism Defeat Primordius in Throne of Thunder on Normal or Heroic difficulty without any player or Primordius absorbing a Mutagenic Pool. 10 points.receiving a harmful mutation. 10 points.

Heart Strike Instantly strike the target and up to two additional nearby enemies, causing 105% weapon damage plus 572 on the primary target, with each additional enemy struck taking 25%50% less damage than the previous target. Damage dealt to each target is increased by an additional 15% for each of your diseases present. Death Knight - Blood Spec. 1 Blood. Melee range. Instant.

Cat Form Shapeshift into Cat Form, causing Agility to increase attack power, increasing autoattack damage by 100%, and increasing movement speed by 25% (cumulative with most other movement speed increases. Also protects the caster from Polymorph effects and allows the use of various cat abilities. Energy regeneration continues while not in Cat Form. The act of shapeshifting frees the caster of movement impairing effects. Shapeshift. 3.7% of Base Mana. Instant.

Incarnation: Chosen of Elune Activate Incarnation: Chosen of Elune for 30 sec. This improved Moonkin Form increases all Arcane and Nature damage done while Eclipse is active by 25%. You may shapeshift in and out of this improved Moonkin Form for the duration of Incarnation. Talent, Shapeshift. Instant. 3 min cooldown.

Incarnation: King of the Jungle Activate Incarnation: King of the Jungle for 30 sec. This improved Cat Form allows the use of all abilities which normally require stealth, allows the use of Prowl while in combat, and removes the positional requirement of Ravage. You may shapeshift in and out of this improved Cat Form for the duration of Incarnation. Instant. 3 min cooldown.Talent, Shapeshift. Instant. 3 min cooldown.

Incarnation: Son of Ursoc Activate Incarnation: Son of Ursoc for 30 sec. This improved Bear Form reduces the cooldown on all melee damage abilities and Growl to 1.5 sec. You may freely shapeshift in and out of this improved Bear Form for the duration of Incarnation. Instant. 3 min cooldown.Talent, Shapeshift. Instant. 3 min cooldown.

Mark of the Wild Increases the friendly target's Strength, Agility, and Intellect by 5% for 60 min. If target is in your party or raid, all party and raid members will be affected. 10%5% of Base Mana. 30 yd range. Instant.

Swiftmend Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 13,966 + 129% of Spell Power ], and restores [ 1,676 + 15.5% of Spell Power ] health to the three most injured allies within 810 yards of the initial target every 1 sec for 7 sec. 100 yd range. Instant.

Wild Mushroom: Bloom Causes all of your Wild Mushrooms to bloom, healing all allies within 8 yards for [ 2,233 + 20.7%10 yards for [ 4,466 + 41.4% of Spell Power ]. Bonus healing on the Wild Mushroom will be divided across all targets healed. Unlimited range. Instant.

Talents

Force of NatureSummons 3 TreantsSummons a Treant to assist in the Druid's current combat role for 15 sec. Useable in all shapeshift forms. Balance Each Treant will castCasts Wrath for [ 1,642 + 30% of Spell Power ] Nature damage every 2 sec and will cast Entangling Roots. Feral Each Treant deals [ 3,504Melees for [ 2 + 10.7% of AP ] Physical damage every 2 sec and will use Bash. Guardian Each Treant deals [ 702Melees for [ 1 + 2.1% of AP ] Physical damage every 2 sec and will use Taunt. Restoration Each Treant will healHeals a nearby injured ally for [ 3,490 + 32.3% of Spell Power ] every 3 sec2.5 sec and will use Swiftmend. Druid - LvL 60 Talent. 40 yd range. Instant. 60 sec cooldown.

Balance & Restoration

Wild Mushroom (Restoration) The mushrooms grow larger as they each accumulate healing power from 25%50% of overhealing done by your Rejuvenation, up to a maximum of 33%67% of your health in bonus healing per mushroom.

Glyph of Solar BeamIncreases the radius of your Solar Beam by 100%. Major Glyph.While you are not in an Eclipse, the following abilities now grant 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash. Major Glyph.

Aspect of the Iron Hawk The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 15%25%, and reducing all damage taken by 15%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk. Hunter - LvL 45 Talent. Instant. 1 sec cooldown.

Binding Shot You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec. Hunter - LvL 30 TalentMarksmanship Spec. 30 yd range. Instant. 45 sec cooldown.

Dust Cloud Your tallstrider kicks up a cloud of dust, causing all enemies within 10 yards to be afflicted by 3 stacks of Weakened Armor. Weakened Armor Weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times. Special Ability. Melee range. Instant. 25 sec cooldown.

Arcane Brilliance Infuses the target with brilliance, increasing their spell power by 10% and their critical strike chance by 5% for 60 min. If target is in your party or raid, all party and raid members will be affected. 4%1% of Base Mana. 30 yd range. Instant.

Dalaran Brilliance Infuses the target with brilliance, increasing their spell power by 10% and their critical strike chance by 5% for 60 min. If target is in your party or raid, all party and raid members will be affected. 4%1% of Base Mana. 40 yd range. Instant.

Flamestrike (Arcane, Frost) Calls down a pillar of fire, burning all enemies within the area for [ 237 + 25.9%[ 475 + 51.8% of Spell Power ] Fire damage and an additional [ 496 + 13.5% of Spell Power ] Fire damage over 8 sec.

Flamestrike (Fire) Calls down a pillar of fire, burning all enemies within the area for [ 237 + 25.9%[ 475 + 51.8% of Spell Power ] Fire damage and an additional [ 496 + 13.5% of Spell Power ] Fire damage over 8 sec.

Frost Bomb Places a Frost Bomb on the target. After 4 sec, the bomb explodes, dealing [ 3,286 + 246.2%[ 4,600 + 344.68% of Spell Power ] Frost damage to the primary target, and [ 1,643 + 123.1%[ 2,301 + 172.5% of Spell Power ] Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste. Unlimited range. Instant.

Living Bomb The target becomes a Living Bomb, taking [ 1,388 + 26%[ 4,288 + 80.36% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 1,395 + 104.5%[ 429 + 8% of Spell Power ] Fire damage to up to 3the target and all other enemies within 10 yards. Limit 3 targets. This spell has a 1.0 sec global cooldown. Unlimited range. Instant.

Nether Tempest Places a Nether Tempest on the target which deals [ 2,784 + 17.4%[ 3,900 + 24.36% of Spell Power ] Arcane damage over 12 sec. Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards. Unlimited range. Instant.

Talents

Flameglow Protects you with fiery energy, absorbing [ 20%[ 15% of Fire Spell Power ] damage from each attack against you (up to a maximum of 30% of the attack). Mage - LvL 30 Talent.

Ice Floes Allows you to move while casting and channeling the next 2 Mage spells that have a base cast or channel time less than 4 sec. This spell may be cast while a cast time spell is in progress and is not on the global cooldown. Lasts 15 sec. Mage - LvL 15 Talent. Instant. 45 sec cooldown.

Incanter's Ward Places a magical ward on you, absorbing up to [ 1,041 + Arcane Spell Power ] damage for 8 sec. Absorbed damage will restore up to 18% of your maximum mana. When this effect ends, you gain up to 30% increased spell damage for 1515% increased spell damage for 25 sec, based on the absorption used. Passive: Increases spell damage by 6% and increases mana regeneration by 65%. This effect is deactivated while Incanter's Ward is on cooldown. Mage - LvL 90 Talent. Instant. 25 sec cooldown.

Living Bomb The target becomes a Living Bomb, taking [ 1,388 + 26%[ 4,288 + 80.36% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 1,395 + 104.5%[ 429 + 8% of Spell Power ] Fire damage to up to 3the target and all other enemies within 10 yards. Limit 3 targets. This spell has a 1.0 sec global cooldown. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.

Combustion Instantly deals 1,040 Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage equal to half of the damage per tick of the Ignite every 1 sec for 10 sec. When cast, resets the cooldown of your Inferno Blast ability. Mage - Fire Spec. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Fingers of Frost Your successful Frostbolts, Frostfire Bolts and Frozen Orb hits have a 15% chance, and your Blizzard ticks have a 5% chance, and your successful Scorches have a 10% chance to grant you the Fingers of Frost effect. The Fingers of Frost effect causes your next Ice Lance or Deep Freeze to act as if your target were frozen, and increases Ice Lance damage by 25% for 15 sec. Limit 2 charges. Mage - Frost Spec.

Frostbolt Launches a bolt of frost at the enemy, causing [ 1,728 + 166.1% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Also causes the target to take an additional 5% damage from your Frostbolt and Ice Lance, and your Water Elemental's Waterbolt and Water Jet, stacking up to 3 times. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.

Major Glyphs

Glyph of Deep Freeze Your Deep Freeze spell is no longer on the global cooldown, but its duration is reduced by 1,000 sec. Major Glyph.1 sec. Major Glyph.

Legacy of the Emperor You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%. If target is in your party or raid, all party and raid members will be affected. 20 Energy / 6%1% of Base Mana. 40 yd range. Instant.

Nimble Brew Clears you of all root, stun and fearfear and horror effects and reduces the duration of future such effects by 60% for 6 sec. Nimble Brew can be cast while stunned or feared. Monk - Windwalker & Brewmaster Spec. Instant. 2 min cooldown.Instant. 2 min cooldown.

Spear Hand Strike You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 54 sec. If the enemy is facing you when cast, they are also silenced for 2 sec. Melee range. Instant. 15 sec cooldown.

Ring of Peace Forms a sanctuary around the friendly target, causing all nearby enemies within 8 yards to be disarmed and nearby enemy players unable to auto-attack. In addition, enemies who cast a harmful spell within the ring become silenced forinstantly silencing and disarming all enemies for 3 sec. In addition, enemies who attack or cast spells on allies within the ring of peace will be disarmed and silenced for an additional 3 sec. Ring of Peace lasts for 8 sec. Monk - LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.

Brewmaster Training You become adept in the ways of the Brewmaster, amplifying fourthree of your abilities. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm Tiger Palm no longer costs Chi, and when you deal damage with Tiger Palm the amount of your next Guard is increased by 15%. Lasts 30 sec. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec. Monk - Brewmaster Spec.

Revival Instantly heals all party and raid members within vision100 yards for [ 13,684 + 500% of Spell Power ], and clears them of any harmful Magical, Poison and Disease effects. Monk - Mistweaver Spec. 7.7% of Base Mana. Instant. 3 min cooldown.

Windwalker

Brewing: Tigereye Brew For each 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 2.60%[ 2.60 or 1.00 ]% increased damage for 15 sec. Tigereye Brew can stack up to 20 times, but can only consume up to 10 stacks at a time for 26.00%[ 26.00 or 10.00 ]% increased damage. Monk - Windwalker Spec.

Legacy of the White Tiger You honor the White Tiger's legacy, increasing critical strike chance by 5%. If target is in your party or raid, all party and raid members will be affected. Monk - Windwalker Spec. 6%1% of Base Mana / 20 Energy. 40 yd range. Instant.

Tigereye Brew Increases damage done by 2.60%[ 2.60 or 1.00 ]% per stack of Tigereye Brew active, consuming up to 10 Tigereye Brew stacks. Lasts 15 sec. For each 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 2.60%[ 2.60 or 1.00 ]% increased damage for 15 sec. Tigereye Brew can stack up to 20 times, but can only consume up to 10 stacks at a time for 26.00%[ 26.00 or 10.00 ]% increased damage. Monk - Windwalker Spec. Instant. 1 sec cooldown.

Blessing of Kings Places a Blessing on the friendly target, increasing Strength, Agility, and Intellect by 5%. If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time. 22.3%5% of Base Mana. 30 yd range. Instant.

Blessing of Might Places a Blessing on the friendly target, increasing mastery by 3,000. If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time. 22.3%5% of Base Mana. 30 yd range. Instant.

Holy

Daybreak After casting Holy Radiance, your next Holy Shock will also heal other allies within 10 yards of the target for an amount equal to 75% of the original healing done, divided evenly among all targets. Paladin - Holy Spec.Stacks up to 2 times. Paladin - Holy Spec.

Mastery: Illuminated Healing Your healing spells also place an absorb shield on your target for 12%10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light. Paladin - Holy Spec.

Sword of Light Increases the damage you deal with two-handed melee weapons by 15%30%. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 2 sec. Increases the healing done by Word of Glory by 30% and Flash of Light by 100%. Paladin - Retribution Spec.

Major Glyphs

Glyph of the Battle Healer Using melee attacks while using Seal of Insight heals a nearby injured friendly target, excluding the Paladin, within 30 yards for 30%20% of damage dealt. Major Glyph.

Power Word: Fortitude Infuses the target with vitality, increasing Stamina by 10% for 60 min. If the target is in your party or raid, all party and raid members will be affected. 4.4%1% of Base Mana. 40 yd range. Instant.

Power Word: Shield Discipline: Draws on the soul of the friendly target to shield them, absorbing [ 263.8% of Spell Power + 27,393 [ 211% of Spell Power + 21,915 ;] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. Holy: Draws on the soul of the friendly target to shield them, absorbing [ 233.9% of Spell Power + 24,285 ] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. Shadow: Draws on the soul of the friendly target to shield them, absorbing [ 187.1% of Spell Power + 19,428 ] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. 6.1% of Base Mana. 40 yd range. Instant. 6 sec cooldown.

Atonement When you deal damage with Smite, Holy Fire, and Penance, you instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100%for 90% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. Priest - Discipline Spec.

Borrowed TimeGrants 15% spell haste for your next spell after casting Power Word: Shield. Lasts for 6 sec. Priest - Discipline Spec.After casting Power Word: Shield, you gain Borrowed Time, reducing the cast time or channel time of your next Priest spell within 6 sec by 15%. Priest - Discipline Spec.

Void Shift (New) You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount. Priest - Shadow Spec. 40 yd range. Instant. 10 min cooldown.

Major Glyphs

Glyph of Mass DispelReduces the cast time of Mass Dispel by 1 sec. Major Glyph.Causes your Mass Dispel to be potent enough to remove Magic effects that are normally undispellable. Major Glyph.

Glyph of Smite Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire. Major Glyph.but that additional damage does not get transferred by Atonement. Major Glyph.

Ancestral Guidance When the Shaman deals direct damage or healing, 40% of that amount is copied as healing to up to 3 injured allies within 40 yards. Instant.0 yards. Instant.

Chain Heal Heals the friendly target for [ 6,325 + 57.3%[ 7,590 + 68.76% of Spell Power ], then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by 30%. Heals 4 total targets. 22.5% of Base Mana. 40 yd range. 2.5 sec cast.

Healing Rain Calls forth healing rains to blanket the area targeted by the Shaman, restoring [ 2,170 + 19.7%[ 2,604 + 23.64% of Spell Power ] health to allies in the area every 2 sec for 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 43.1%36.635% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.

Healing Stream Totem (Elemental, Enhancement) Summons a Water Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for [ 31 + 39.5%[ 44.4% of Spell Power ] every 2 sec.

Healing Stream Totem (Restoration) Summons a Water Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for [ 31 + 42.6%[ 83.3% of Spell Power ] every 2 sec.

Earthgrab Totem Summons an Earth Totem with 1005 health at the feet of the caster for 20 sec. The totem pulses every 2 sec, causing roots to ensnare the legs of all enemies within 10 yards for 5 sec, preventing movement. Enemies that have already been rooted once by the totem will instead have their movement speed reduced by 50%. Replaces Earthbind Totem. Shaman - LvL 30 Talent. 5% of Base Mana. Instant. 30 sec cooldown.

Glyph of Unleashed LightningYour Lightning Bolt takes 5% longer to cast, but may be cast while moving. Major Glyph.When your Lightning Shield is triggered, you take 10% less damage for 6 sec. Major Glyph.

Unleashed LightningYour Lightning Bolt takes 5% longer to cast, but may be cast while moving. Major Glyph. Instant.When your Lightning Shield is triggered, you take 10% less damage for 6 sec. Major Glyph. Instant.

Dark Intent Infuses all party and raid members with shadow, increasing their spell power by 10% and Stamina by 10% for 60 min. If the target is in your party or raid, all party and raid members will be affected. 4%1% of Base Mana. 30 yd range. Instant.

Demonic Gateway Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges. The portal generates one charge every 15 seconds and lasts 15 min. 10% of Base Mana. 20-70 yd range. 5 sec cast.3 sec cast.

Felhunter: Devour Magic Grants your Felhunter the ability to cast Devour Magic. Purges 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for [ 2,115 + 20% of Spell Power ] and gain 60 Fel Energy. Auto-Cast: Use on the Felhunter's current target. (Right-Click to toggle) Passive.

Imp: Singe Magic Grants your Imp the ability to cast Singe Magic. Burns harmful magic off the target, removing 1 harmful spell from a friend. Auto-Cast: Cast upon master when he is stunned, silenced, polymorphed or feared byunable to cast spells due to a magic effect. (Right-Click to toggle) Passive.

Siphon Life (Destruction) Your Immolate spell will heal you for 20% of the periodic damage dealt.0.5% of your maximum health when dealing periodic damage.

Succubus: Seduction Grants your Succubus the ability to cast Seduction. Seduces the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids. Auto-Cast: Cast upon targets who attack, stun, silence or fear their master. (Right-Click to toggle) Passive.

Grimoire of Sacrifice Affliction: You sacrifice your demon to gain one of its abilities, increase the power of many of your single target spells by 30% and regenerate 2% of maximum health every 5 sec. Lasts for 60 min. Summoning another demon cancels the effect, Demonology: You sacrifice your demon to gain one of its abilities, increase the power of many of your single target spells by 30%25% and regenerate 2% of maximum health every 5 sec. Lasts for 60 min. Summoning another demon cancels the effect. Destruction: You sacrifice your demon to gain one of its abilities, increase the power of many of your single target spells by 15% and regenerate 2% of maximum health every 5 sec. Lasts for 60 min. Summoning another demon cancels the effect. Warlock - LvL 75 Talent. Unlimited range. Instant. 30 sec cooldown.

Affliction

Drain Soul Drains the soul of the target, causing [ 417 + 37.5% of Spell Power ] Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. If the target dies and yields experience or honor, three Soul Shards are energized. Lasts 12 sec. If the target is at or below 20% health when Drain Soul deals damage, it deals 100% additional damage and causes all of your other periodic Affliction damage effects to instantly deal 100% of their normal periodic damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. Instant (Channeled).

Backlash Gives you a 25% chance when hit by a physical attack to reduce the cast time of your next Shadow BoltIncinerate spell by 100%. This effect lasts 8 sec and will not occur more than once every 8 seconds. Warlock - Destruction Spec.

Devour Magic Purges 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for [ 2,115 + 20% of Spell Power ] and gain 60 Fel Energy. Auto-Cast: Use on the Felhunter's current target. (Right-Click to toggle) Special Ability. 20 Energy. 30 yd range. Instant. 15 sec cooldown.

Seduction Seduces the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids. Auto-Cast: Cast upon targets who attack, stun, silence or fear their master. (Right-Click to toggle) Special Ability. 20 Energy. 30 yd range. 30 sec cast (Channeled).

Singe Magic Burns harmful magic off the target, removing 1 harmful spell from a friend. Auto-Cast: Cast upon master when he is stunned, silenced, polymorphed or feared byunable to cast spells due to a magic effect. (Right-Click to toggle) Special Ability. 40 Energy. 30 yd range. Instant. 10 sec cooldown.

Major Glyphs

Glyph of Drain Life Increases the healing of your Drain Life by 30%. Major Glyph.Increases the healing from Harvest Life generated by your primary target by 20%. Major Glyph.

Enraged Regeneration Instantly heals you for 10%5% of your total health, and an additional 10%5% over 5 sec. Can be used while stunned. Costs no RageEffects are doubled if used while Enraged. Warrior - LvL 30 Talent. 30 Rage. Instant. 60 sec cooldown.Instant. 60 sec cooldown.

Mantid Sky Reaver This ancient â€œsky reaver"sky reaver"â€ sword is intended for use by airborne mantid: it is extremely light and well-balanced, meant to be swung in wide circular arcs by an attacker dive-bombing from the sky. Most mantid shed their wings as a rite of passage once they grow strong enough to wield heavy armor and weapons â€“ it is rare to find such worksmanship in a mantid light blade. This was likely once wielded by a paragon. 2 sec cast.

Blacksmithing

Lightning Steel Ingot Create a Lightning Steel Ingot from Ghost Iron Bars. In the process, you may gain additional knowledge of Ghost Iron, and discover a Blacksmithing plan you have yet to learn. This can only be done once a day. Materials. 2 sec cast. 1 sec cooldown. Reagents: Ghost Iron Bar (10).

Arctic Freeze Breathes ice on all enemies in front of the caster, inflicting 165,75089,250 Frost damage every second for 3 sec. Enemies hit by Arctic Freeze begin to freeze solid and are stunned for 20 sec. if they reach 5 stacks of Arctic Freeze. Instant.

Blade Rush General Pa'valak throws his sword at an enemy's location, inflicting 175,00090,000 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 300,00090,000 Physical damage to all players within 0 yards, knocking them back. Instant.

Blade Rush General Pa'valak throws his sword at an enemy's location, inflicting 175,00090,000 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 300,00090,000 Physical damage to all players within 0 yards, knocking them back. 60 yd range. Instant.

Bladestorm Attacks in a whirl of steel, causing 100%300% weapon damage to each enemy within melee range. Instant.

Breath of Hate Targets in a cone in front of the caster take Shadow damage over 3 sec. 3 sec cast (Channeled).7 sec cooldown.

Brew Bubble The grip of the Bubble inflicts 10,00015,000 Nature damage every 2 sec and stuns the target until freed. If the Bubble surrounding the target are killed, the target will be released. Unlimited range. Instant.

Hekima's Wisdom (New) Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target. 150 Mana. 40 yd range. 4 sec cast.

Ignite Flesh Breathes flames on all enemies in front of the caster, inflicting 165,75089,250 Fire damage every second for 3 sec. Enemies hit by Ignite Flesh burn for 39,00021,000 additional Fire damage every second for 45 sec. This effect stacks. Instant.

Rot Armor Breathes corrosive gas on all enemies in front of the caster, inflicting 165,75089,250 Nature damage every second for 3 sec. Enemies hit by Rot Armor take 6% increased damage from all sources for 45 sec. This effect stacks. Instant.

Ruined Earth (New) Magma erupts from the earth, inflicting 200,000 Fire damage to all enemies within the eruptions. Instant.

Sand Bolt Hurls a bolt of sand at an enemy, inflicting 150,000120,000 Nature damage to them and all enemies within 5 yards. 300 yd range. Instant.

Tempest General Pa'valak unleashes a tempest, inflicting 200,00070,000 Nature damage to all players within 60 yards and negating the next 45,00020,000 points of healing on the target. 1.5 sec cast. 5 sec cooldown.

Torrent of Ice Channels a beam of ice at at an enemy, inflicting 77,350175,000 Frost damage at the point of contact every 0.5 sec. for 8 sec. The beam freezes the ground in its wake, inflicting 88,400 Frost damage and slowing movement speed every second to all enemies who touch it. Instant.

Unstable Vita Charges the target with storm energy, causing a surge of lightning every 85 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning deals 400,000 Nature damage to all players in its path, and afflicts those it touches with Vita Sensitivity. 200 yd range. Instant.

Unstable Vita Charges the target with storm energy, causing a surge of lightning every 85 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning deals 400,000 Nature damage to all players in its path, and afflicts those it touches with Vita Sensitivity. 200 yd range. Instant.

Cloak and Dagger Your Ambush, Garrote, and Cheap Shot abilities can now be used from 20 yards away, and will cause you to appear behind your target. Rogue - LvL 60 Talent.

I am crossing my fingers so hard right now. The rogue find weakness and shurken toss nerfs I was totally cool with. The no cloak and dagger during shadow dance was a bit of overkill... 20 yards on cloak and dagger I feel is fair. I hope this change goes through so I don't have to be a 5.1 rogue again.