Tag Archives | Story

The PEN Story is similar to Stop Motion with Wolf and Pig in that it uses a series of photos to tell a story, and does everything with a sort of stop motion/animation hybrid that works quite well when done correctly.

In The PEN Story, 60,000 pictures were shot, 9,600 prints were developed, and 1,800 pictures had to be shot again, and the result is a great story that uses zero post production to make it all work.

Today I Die is the latest game from Daniel Benmergui (the mind behind I Wish I Were The Moon) and it’s a beautiful, semi-challenging puzzle game that manages to tell a story using less than 25 words and graphics that Atari could have rendered.

Don’t get me wrong though; the game is fun and fantastic, and I definitely recommend you give it a go.

Evil Mad Scientist Laboratories’ Great Internet Migratory Box of Electronics Junk is a fascinating project in which a progressive lending library of electronic components becomes an internet meme in physical form halfway between P2P zip-archive sharing and a flea market.

Recipients of the box must:

Take out and add as much electronics junk as you like (but keep it small enough to fit in a USPS flat-rate Priority Mail box).

Write up, photograph, document or otherwise publish in some way online at least one thing you took out (suggested flickr tag: TGIMBOEJ).

There is a little book in the box. Add a checkmark by your name to show that the box has been to you. Also propose a future recipient by adding their name and e-mail address to the book.

Within two weeks pass the box along to one of the people whose name is in the book. Before mailing it to them, send them this list and make sure that they want to participate.

The goal is not necessarily to get anything of value from the box, but instead, to appreciate the box’s journey, and find some way to contribute to the overall story that the box represents.

I Fell In Love With The Majesty Of Colors is a rather unique game from Gregory Weir that lets you choose between five different endings depending on what actions (or inactions) you take during the course of the game.

The controls are incredibly simple, but the point is to follow along with the story and change the outcome of what happens, not to necessarily ‘beat’ the game, so the controls are perfect for interacting with your environment and letting you enjoy each part of the story.

If you’ve got a few spare minutes, then use them to play with The Majesty and see what you can discover.