Bugs item #2784128, was opened at 2009-04-30 01:17
Message generated for change (Tracker Item Submitted) made by emoarg
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2784128&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: World
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: emoarg (emoarg)
Assigned to: Nobody/Anonymous (nobody)
Summary: Game crashed while walking in ados city
Initial Comment:
Some time ago I was walking in ados city and the game suddenly crashed prompting the following message:
An unexpected error ocurred.
Please open a bug report at http://sf.net/projects/arianne with this error message:
java.lang.NullPointerException
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2784128&group_id=1111

Bugs item #2784127, was opened at 2009-04-30 01:14
Message generated for change (Tracker Item Submitted) made by emoarg
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2784127&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: emoarg (emoarg)
Assigned to: Nobody/Anonymous (nobody)
Summary: A dark elf wizard is immortal
Initial Comment:
A dark elf wizard seems to be immortal. The energy bar is empty but he is alive. nvlarg and I attacked him but no more harm is inflicted. Seems to be a bug. This happened on April 30th at 5:00 server time approximately in -1_fado_great_cave_n_e3 around point (60,25).
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2784127&group_id=1111

Bugs item #2779608, was opened at 2009-04-23 16:20
Message generated for change (Comment added) made by kymara
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2779608&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: error in zoras house
Initial Comment:
i get this error when i enter zoras house and only zoras house it happendes when i go from downstairs to the up stais
WARN [NetworkClientManagerRead] Logger.java ( 208) - Message
has incorrect protocol version(0) expected (31)
ERROR [NetworkClientManagerRead] Logger.java ( 68) - Exceptio
n when processing pending packets
marauroa.common.net.InvalidVersionException
at marauroa.common.net.MessageFactory.getMessage(MessageFactory.java:216
)
at marauroa.common.net.Decoder.decode(Decoder.java:221)
at marauroa.client.net.TCPNetworkClientManager$NetworkClientManagerRead.
storeMessage(TCPNetworkClientManager.java:265)
at marauroa.client.net.TCPNetworkClientManager$NetworkClientManagerRead.
run(TCPNetworkClientManager.java:362)
WARN [main] Logger.java ( 203) - This should never happen:
marauroa.common.net.InvalidVersionException
at marauroa.common.net.MessageFactory.getMessage(MessageFactory.java:216
)
at marauroa.common.net.Decoder.decode(Decoder.java:221)
at marauroa.client.net.TCPNetworkClientManager$NetworkClientManagerRead.
storeMessage(TCPNetworkClientManager.java:265)
at marauroa.client.net.TCPNetworkClientManager$NetworkClientManagerRead.
run(TCPNetworkClientManager.java:362)
----------------------------------------------------------------------
>Comment By: Katie (kymara)
Date: 2009-04-29 21:58
Message:
moved to bugs.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2779608&group_id=1111

Bugs item #2783280, was opened at 2009-04-28 23:33
Message generated for change (Comment added) made by kymara
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2783280&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: Code
Group: None
>Status: Closed
>Resolution: Works For Me
Priority: 5
Private: No
Submitted By: Alexander Schuch (ci-dev)
>Assigned to: Katie (kymara)
Summary: Kotoch prison key lost on death
Initial Comment:
Last night I died from a creature and I lost my Kotoch prison key from the keyring, even though it is bound to me.
Last information I have is that bound items cannot be dropped on death.
----------------------------------------------------------------------
>Comment By: Katie (kymara)
Date: 2009-04-29 21:50
Message:
It most likely wasn't bound, see irc logs of 29th april 2009.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2783280&group_id=1111

Bugs item #2783411, was opened at 2009-04-29 06:45
Message generated for change (Comment added) made by kymara
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2783411&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: World
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: yoriy (yoriy)
>Assigned to: Katie (kymara)
Summary: tile collision in fado great cave
Initial Comment:
tile -1_fado_great_cave_ne at (55,63) must be unwalkable
----------------------------------------------------------------------
Comment By: Katie (kymara)
Date: 2009-04-29 12:00
Message:
OK, thanks for the error report.
Problem is now fixed in CVS.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2783411&group_id=1111

Bugs item #2745357, was opened at 2009-04-08 21:59
Message generated for change (Comment added) made by kymara
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2745357&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
>Status: Closed
>Resolution: Works For Me
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
>Assigned to: Katie (kymara)
Summary: Tab-Complete
Initial Comment:
hi i dont know how to explain it excactly in english, but i´ll try it ;)
Some nicks you can complete if you type the first letters and then press TAB.
But it works not with every nick.
We testet it now with the nick Mein_Dino. Madmetzger and i can complete it, but erdnuggel and maja can´t!
i hope you know what i mean.. ;)
Thx for reading..
Bye bye Mein_Dino
----------------------------------------------------------------------
>Comment By: Katie (kymara)
Date: 2009-04-29 11:55
Message:
ok thanks
----------------------------------------------------------------------
Comment By: Nobody/Anonymous (nobody)
Date: 2009-04-27 14:17
Message:
woohoo it works ;) i didnt know that you must type /who befor you can use
it ;)
greets Dino
----------------------------------------------------------------------
Comment By: Katie (kymara)
Date: 2009-04-22 11:46
Message:
Please remember that tab complete works only after you have run /who and
then only on players who were online when you ran /who. if you can ask them
to test again, being sure they have run /who, we'll know if it's really a
bug. thanks :)
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2745357&group_id=1111

Bugs item #2778935, was opened at 2009-04-22 20:53
Message generated for change (Settings changed) made by astridemma
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2778935&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
>Private: Yes
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: baby dragon
Initial Comment:
the baby dragon can be take out of its pen if food is used to get im to the edge ( any more ?'s ask blacklads she was thare)
----------------------------------------------------------------------
>Comment By: Astrid Sawatzky (astridemma)
Date: 2009-04-29 09:52
Message:
:-)
----------------------------------------------------------------------
Comment By: Bluelads4 (bluelads4)
Date: 2009-04-28 08:15
Message:
Hi there!
I think there are some more ?'s :P That's why I will explain in detail
what the bug is about. Love_Puppet asked me to take a look in the game with
him in Semos_Cave and I did. We found out, that you can own the little baby
dragon which kills rats 24/7 a day, when you are throwing ham or meat at
the beginning of these green monuments there... when the dragon arrives,
you can own him, use a scroll or log out and in again, and you are having
it as your pet. That's what the bug report wants to tell you :P (in less
details than it normally should show...) :D
Greetings
Bluelads4
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2778935&group_id=1111

Bugs item #2783411, was opened at 2009-04-29 09:45
Message generated for change (Tracker Item Submitted) made by yoriy
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2783411&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: World
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: yoriy (yoriy)
Assigned to: Nobody/Anonymous (nobody)
Summary: tile collision in fado great cave
Initial Comment:
tile -1_fado_great_cave_ne at (55,63) must be unwalkable
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2783411&group_id=1111

Bugs item #2783280, was opened at 2009-04-29 00:33
Message generated for change (Tracker Item Submitted) made by ci-dev
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2783280&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: Code
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Alexander Schuch (ci-dev)
Assigned to: Nobody/Anonymous (nobody)
Summary: Kotoch prison key lost on death
Initial Comment:
Last night I died from a creature and I lost my Kotoch prison key from the keyring, even though it is bound to me.
Last information I have is that bound items cannot be dropped on death.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2783280&group_id=1111

Bugs item #2778935, was opened at 2009-04-22 22:53
Message generated for change (Comment added) made by bluelads4
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2778935&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: baby dragon
Initial Comment:
the baby dragon can be take out of its pen if food is used to get im to the edge ( any more ?'s ask blacklads she was thare)
----------------------------------------------------------------------
Comment By: Bluelads4 (bluelads4)
Date: 2009-04-28 10:15
Message:
Hi there!
I think there are some more ?'s :P That's why I will explain in detail
what the bug is about. Love_Puppet asked me to take a look in the game with
him in Semos_Cave and I did. We found out, that you can own the little baby
dragon which kills rats 24/7 a day, when you are throwing ham or meat at
the beginning of these green monuments there... when the dragon arrives,
you can own him, use a scroll or log out and in again, and you are having
it as your pet. That's what the bug report wants to tell you :P (in less
details than it normally should show...) :D
Greetings
Bluelads4
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2778935&group_id=1111

Bugs item #2745357, was opened at 2009-04-08 20:59
Message generated for change (Comment added) made by nobody
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2745357&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: Tab-Complete
Initial Comment:
hi i dont know how to explain it excactly in english, but i´ll try it ;)
Some nicks you can complete if you type the first letters and then press TAB.
But it works not with every nick.
We testet it now with the nick Mein_Dino. Madmetzger and i can complete it, but erdnuggel and maja can´t!
i hope you know what i mean.. ;)
Thx for reading..
Bye bye Mein_Dino
----------------------------------------------------------------------
Comment By: Nobody/Anonymous (nobody)
Date: 2009-04-27 13:17
Message:
woohoo it works ;) i didnt know that you must type /who befor you can use
it ;)
greets Dino
----------------------------------------------------------------------
Comment By: Katie (kymara)
Date: 2009-04-22 10:46
Message:
Please remember that tab complete works only after you have run /who and
then only on players who were online when you ran /who. if you can ask them
to test again, being sure they have run /who, we'll know if it's really a
bug. thanks :)
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2745357&group_id=1111

Bugs item #2688697, was opened at 2009-03-16 14:47
Message generated for change (Comment added) made by nobody
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2688697&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Pending
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: Limited capacity of corpse means %drop is only approx
Initial Comment:
Howdy ;)
I do not know whether it was a bug,
but on the web pages is that the dark angel dropps money for 100%.
For me it was a few days ago, so that it dropped 4 Items but no money.
cu Mein_Dino
----------------------------------------------------------------------
Comment By: Nobody/Anonymous (nobody)
Date: 2009-04-26 18:17
Message:
i never said its a bug, but i thought you should know it.. Maybe you could
change all 100% to 99% *gg* that would fix it!
Thx for the answer kymara..
greetz Dino
----------------------------------------------------------------------
Comment By: Katie (kymara)
Date: 2009-04-22 10:54
Message:
i'm changing this to pending, please respond if you want anythign done or
if my reply is ok.
----------------------------------------------------------------------
Comment By: Katie (kymara)
Date: 2009-03-22 11:32
Message:
Yes, as ci-dev points out then a corpse can only hold 4 items but it does
not rate items by importance to choose what should be dropped. It just
starts to fill it and once it is full it stops.
If corpses had infinite capacity, then the probabilities are true, if not
they are just an indicator.
Perhaps you think 'but if it says 100% then you should always make sure it
is dropped,'. Well let me illustrate why we don't do this.
For example, lets take a
superrat say
100% chance to drop money
100% chance to drop cheese
100% chance to drop club
100% chance to drop leather armor
5% chance to drop soul dagger
If we made it that all items that have 100% chance are dropped, then the
corpse is full of these and in fact the superrat has a 0% chance to drop
soul dagger. This is an extreme example but I think it demonstrates why the
code is the way it is.
I hope this helps explain. I'm not sure if a fix is appropriate here but
thank you for making the report.
Finally: Ci-Dev's guess is wrong. The items are not chosen by importance.
If it is full, we stop filling it. We don't not add the 'least important'
items.
----------------------------------------------------------------------
Comment By: Nobody/Anonymous (nobody)
Date: 2009-03-17 14:59
Message:
mhm if 2 items are just a giant heart and one mega potion..;) i this case
is 30k money better ;)
----------------------------------------------------------------------
Comment By: Alexander Schuch (ci-dev)
Date: 2009-03-17 02:10
Message:
It cannot drop more than four items at once, so I guess the less
"important" item just was not dropped - which is money in this case.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2688697&group_id=1111

Bugs item #2781375, was opened at 2009-04-25 22:35
Message generated for change (Tracker Item Submitted) made by nobody
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2781375&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: reading last successful login event and number of failed tri
Initial Comment:
reading last successful login event and number of failed tries afterwards
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2781375&group_id=1111

Bugs item #2781362, was opened at 2009-04-25 22:09
Message generated for change (Tracker Item Submitted) made by nobody
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2781362&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: Yes
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: adding support for service logging
Initial Comment:
Hi,
there is a column called "service" in the loginEvent table. As far as I know it is used to tell logins to the game and the website apart. Unfortunatally marauroa does not have support for this, yet.
Note: This patch already includes the changes from patch 2781324.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2781362&group_id=1111

Bugs item #2779075, was opened at 2009-04-23 01:03
Message generated for change (Comment added) made by kymara
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2779075&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
>Status: Closed
>Resolution: Duplicate
Priority: 5
Private: No
Submitted By: edi18028 (edi18028)
Assigned to: Nobody/Anonymous (nobody)
Summary: Buddy List: Error with adding a new buddy. Fixed?
Initial Comment:
Bug with adding buddy still exists.
----------------------------------------------------------------------
>Comment By: Katie (kymara)
Date: 2009-04-24 21:54
Message:
Hi, it's fixed in cvs. a cvs client with main server shows it fixed, it was
a client error not a server error and we are still using 0.73 clients. when
a new release appears you will see the fix unless you wish to use cvs to
have it earlier. till then it does work to do /add <name> instead. Thank
you.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2779075&group_id=1111

Bugs item #2772100, was opened at 2009-04-18 07:13
Message generated for change (Comment added) made by nobody
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2772100&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: ladygambit (ladygambit)
Assigned to: Nobody/Anonymous (nobody)
Summary: cat is being used to block monsters
Initial Comment:
players are using cat to block monsters. players use bow and arrow while hiding behind a cat. i don't know if it is acceptable but for me i consider it as a bug that can be abuse.
----------------------------------------------------------------------
Comment By: Nobody/Anonymous (nobody)
Date: 2009-04-24 01:33
Message:
cats should be not allowed in the dm i cant even get in one sence thare are
player's sitting thare just shooting at balrogs which takes for ever so im
sitting here waiting on this person to finnish. a poor little kitty should
not be in such a dangerous place
----------------------------------------------------------------------
Comment By: Katie (kymara)
Date: 2009-04-22 10:53
Message:
they're not in playerAndFriends which is why they aren't seen as enemy. it
was a requested to have pets that were seen by monsters (like baby drgaon)
and some that seem so insginificant to the monster that they ignore it
(like cat) so that you can always have the pet with you. but it seems that
now it's being complained about :/
To e honest i think that using bow and arrow to damage at *any* time when
monster can't get to you is a separate bug. Like when people do it to
attack giants who can't get past a barrier. Attacked monsters who can't
attack back should be smart and run away - this is a separate report.
As for taking cats into DM maybe that shouldn't be allowed? the dm
recruiter just checks and doesn't let you in? I am not keen to just make
cats visible to creatures as it was actually requested to have pets who are
not attacked, and i think it's a nice thing. Better to fix the cases where
it's being abused.
Balrogs are just too bug imho. Equally it's a 'cheat' that people get a
much easier DM when they have only balrogs and i think you as gambit did
very well out of this exploit ;)
----------------------------------------------------------------------
Comment By: Astrid Sawatzky (astridemma)
Date: 2009-04-22 09:52
Message:
i wonder why cat is not attacked by monster . that might be the bug.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2772100&group_id=1111

Bugs item #2779075, was opened at 2009-04-23 02:03
Message generated for change (Tracker Item Submitted) made by edi18028
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2779075&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: edi18028 (edi18028)
Assigned to: Nobody/Anonymous (nobody)
Summary: Buddy List: Error with adding a new buddy. Fixed?
Initial Comment:
Bug with adding buddy still exists.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2779075&group_id=1111

Bugs item #2778935, was opened at 2009-04-22 20:53
Message generated for change (Tracker Item Submitted) made by nobody
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2778935&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: baby dragon
Initial Comment:
the baby dragon can be take out of its pen if food is used to get im to the edge ( any more ?'s ask blacklads she was thare)
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2778935&group_id=1111

Bugs item #2682719, was opened at 2009-03-11 13:33
Message generated for change (Comment added) made by astridemma
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2682719&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
>Category: Code
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Katie (kymara)
>Assigned to: Astrid Sawatzky (astridemma)
Summary: examine chat action not displaying pictures
Initial Comment:
monogenes isn't showing map, julius not showing map, liliana not sowing outfits, with release clients. i'm intrigued to know if it works with release jars but with marauroa 2.6
----------------------------------------------------------------------
Comment By: Astrid Sawatzky (astridemma)
Date: 2009-04-22 12:06
Message:
Thanks for your patch submission. It is now committed to CVS.
----------------------------------------------------------------------
Comment By: MadMetzger (madmetzger)
Date: 2009-04-20 17:17
Message:
The error happens with current version from CVS, too. My debugging efforts
showed, that the event gets lost somewhere at client side. At least the
event reaches the client at the class games.stendhal.client.entity.RPEntity
in the methods initialize(RPObject object) and onChangedAdded(final
RPObject object, final RPObject changes). It is now necessary to debug
other places where events are handled client side, as it is not handled
there.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2682719&group_id=1111

Bugs item #2688697, was opened at 2009-03-16 14:47
Message generated for change (Comment added) made by kymara
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2688697&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
>Status: Pending
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: Limited capacity of corpse means %drop is only approx
Initial Comment:
Howdy ;)
I do not know whether it was a bug,
but on the web pages is that the dark angel dropps money for 100%.
For me it was a few days ago, so that it dropped 4 Items but no money.
cu Mein_Dino
----------------------------------------------------------------------
>Comment By: Katie (kymara)
Date: 2009-04-22 11:54
Message:
i'm changing this to pending, please respond if you want anythign done or
if my reply is ok.
----------------------------------------------------------------------
Comment By: Katie (kymara)
Date: 2009-03-22 11:32
Message:
Yes, as ci-dev points out then a corpse can only hold 4 items but it does
not rate items by importance to choose what should be dropped. It just
starts to fill it and once it is full it stops.
If corpses had infinite capacity, then the probabilities are true, if not
they are just an indicator.
Perhaps you think 'but if it says 100% then you should always make sure it
is dropped,'. Well let me illustrate why we don't do this.
For example, lets take a
superrat say
100% chance to drop money
100% chance to drop cheese
100% chance to drop club
100% chance to drop leather armor
5% chance to drop soul dagger
If we made it that all items that have 100% chance are dropped, then the
corpse is full of these and in fact the superrat has a 0% chance to drop
soul dagger. This is an extreme example but I think it demonstrates why the
code is the way it is.
I hope this helps explain. I'm not sure if a fix is appropriate here but
thank you for making the report.
Finally: Ci-Dev's guess is wrong. The items are not chosen by importance.
If it is full, we stop filling it. We don't not add the 'least important'
items.
----------------------------------------------------------------------
Comment By: Nobody/Anonymous (nobody)
Date: 2009-03-17 14:59
Message:
mhm if 2 items are just a giant heart and one mega potion..;) i this case
is 30k money better ;)
----------------------------------------------------------------------
Comment By: Alexander Schuch (ci-dev)
Date: 2009-03-17 02:10
Message:
It cannot drop more than four items at once, so I guess the less
"important" item just was not dropped - which is money in this case.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2688697&group_id=1111

Bugs item #2772100, was opened at 2009-04-18 08:13
Message generated for change (Comment added) made by kymara
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2772100&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: ladygambit (ladygambit)
Assigned to: Nobody/Anonymous (nobody)
Summary: cat is being used to block monsters
Initial Comment:
players are using cat to block monsters. players use bow and arrow while hiding behind a cat. i don't know if it is acceptable but for me i consider it as a bug that can be abuse.
----------------------------------------------------------------------
>Comment By: Katie (kymara)
Date: 2009-04-22 11:53
Message:
they're not in playerAndFriends which is why they aren't seen as enemy. it
was a requested to have pets that were seen by monsters (like baby drgaon)
and some that seem so insginificant to the monster that they ignore it
(like cat) so that you can always have the pet with you. but it seems that
now it's being complained about :/
To e honest i think that using bow and arrow to damage at *any* time when
monster can't get to you is a separate bug. Like when people do it to
attack giants who can't get past a barrier. Attacked monsters who can't
attack back should be smart and run away - this is a separate report.
As for taking cats into DM maybe that shouldn't be allowed? the dm
recruiter just checks and doesn't let you in? I am not keen to just make
cats visible to creatures as it was actually requested to have pets who are
not attacked, and i think it's a nice thing. Better to fix the cases where
it's being abused.
Balrogs are just too bug imho. Equally it's a 'cheat' that people get a
much easier DM when they have only balrogs and i think you as gambit did
very well out of this exploit ;)
----------------------------------------------------------------------
Comment By: Astrid Sawatzky (astridemma)
Date: 2009-04-22 10:52
Message:
i wonder why cat is not attacked by monster . that might be the bug.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2772100&group_id=1111

Bugs item #2723048, was opened at 2009-03-31 09:46
Message generated for change (Comment added) made by kymara
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2723048&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: Code
Group: None
Status: Open
Resolution: None
Priority: 9
Private: No
Submitted By: Astrid Sawatzky (astridemma)
Assigned to: Nobody/Anonymous (nobody)
Summary: concurrent modification exception in rpworld
Initial Comment:
this might be caused by dynamic zones, as it is the last thing that has changed.
2009-03-31 05:21:16 FATAL [verManager] RPServerManager ( 78) - Unhandled exception, server will shut down.
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextEntry(HashMap.java:793)
at java.util.HashMap$ValueIterator.next(HashMap.java:822)
at marauroa.server.game.rp.RPWorld.size(RPWorld.java:312)
at marauroa.server.game.rp.RPServerManager.run(RPServerManager.java:530)
----------------------------------------------------------------------
>Comment By: Katie (kymara)
Date: 2009-04-22 11:48
Message:
mad can you think of a way to reproduce this bug? we think it is related
tologging out inside vault but cannot reproduce it. if we logout inside
vault with a modified chest (and it's open) we see Error in synchronise
chest but they are not Fatal and the server doesnt shut down.
----------------------------------------------------------------------
Comment By: MadMetzger (madmetzger)
Date: 2009-03-31 14:56
Message:
Just an idea. It reduces parallelity.
----------------------------------------------------------------------
Comment By: MadMetzger (madmetzger)
Date: 2009-03-31 14:56
Message:
Would it make sense to use a SynchronizedHashMap? The reason for such an
Exception is changing a collection while iterating over it.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2723048&group_id=1111

Bugs item #2745357, was opened at 2009-04-08 21:59
Message generated for change (Comment added) made by kymara
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2745357&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: Tab-Complete
Initial Comment:
hi i dont know how to explain it excactly in english, but i´ll try it ;)
Some nicks you can complete if you type the first letters and then press TAB.
But it works not with every nick.
We testet it now with the nick Mein_Dino. Madmetzger and i can complete it, but erdnuggel and maja can´t!
i hope you know what i mean.. ;)
Thx for reading..
Bye bye Mein_Dino
----------------------------------------------------------------------
>Comment By: Katie (kymara)
Date: 2009-04-22 11:46
Message:
Please remember that tab complete works only after you have run /who and
then only on players who were online when you ran /who. if you can ask them
to test again, being sure they have run /who, we'll know if it's really a
bug. thanks :)
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2745357&group_id=1111

Bugs item #2772100, was opened at 2009-04-18 07:13
Message generated for change (Comment added) made by astridemma
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2772100&group_id=1111
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: ladygambit (ladygambit)
Assigned to: Nobody/Anonymous (nobody)
Summary: cat is being used to block monsters
Initial Comment:
players are using cat to block monsters. players use bow and arrow while hiding behind a cat. i don't know if it is acceptable but for me i consider it as a bug that can be abuse.
----------------------------------------------------------------------
>Comment By: Astrid Sawatzky (astridemma)
Date: 2009-04-22 09:52
Message:
i wonder why cat is not attacked by monster . that might be the bug.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=101111&aid=2772100&group_id=1111