I have been unable to find enough information on both zombies and scripting to solve my problem, which is, I want to add zombies to a map I'm making and have it work in a way similar to the CT Map "Zombie Attack - Loopy Passages." Can anyone enlighten me? Thanks.

Excellent! That's not too hard to understand even for a noob like me. I came up with an alternative to the zombies. Since the goal of my map is to reach the opposite side (this is the race server you saw), simply placing an expanding DZ at the start will keep the game moving forward. Thanks a lot for your help.

And, I'm going to file a bug report about the internal cam freeze. I run alpha0306 and it crashes the application instead of freezing. I don't remember this happening in the stable version (0.2.8.1?) and I use the incam a lot. I think I'm the only one who likes the incam.

Ah, that's the bit of information I suspected but couldn't confirm. Thanks a lot man. I'll look into getting the 0.3 dedicated up and running. I saw your post about how MAP_ROTATION works here: http://forums.armagetronad.net/viewtopic.php?t=10021, and that's good to know. I hope this all works the way I envision it.

Update: Luke Jr. and I are discussing whether or not to upgrade my rental to 0.3, write rotation script, or may work on back porting MAP_ROTATE to 0.2.8. I imagine we'll have a solution in a few days. I'll let you know when it's done. I'm pretty excited to try out my new tracks with people!

Thanks for changing the topic to "sinewav's racing server quesions." It was getting a little out of hand. Oh, and it's buggy as all hell. The maps are cool, but damn hard to play with the bugs. Overall it's an interesting server, but I don't think it will be a "successful" server; meaning I don't think it'll capture an audience (or any of the Delicious Desserts crowd).

You know that wall bug thing? Where you get too close to the wall and speed drops to 0? I set CYCLE_ACCEL_RIM 1 and that seemed to stop it. But, it would still drag when you turned away from the wall. So, I set CYCLE_BOOST_RIM 1 and it kicked my client (0.2.8 stable).