---------------
0.9.0 --> 1.0.0
---------------
# ADDITIONS
- Durability is now shown under your equipped items.
- You can now craft the Rusted Blade by dragging one of the three required pieces onto an anvil.
- You can now craft the Rusted Armour by dragging one of the four required pieces onto an anvil.
- Added an "Exit Game" button to the bottom of the demo expiration menu.
- Added a seasons system:
- Your world will start on a random season: winter, spring, summer or autumn.
- A new season will start every four days.
- Each of these seasons will have different effects on your world (e.g. more snow in the winter).
- Rivers can now be walked over during the winter but you will not be able to drink from/fish in them.
- Crops will now be destroyed during the winter.
- Days last much longer in the summer but much less in the winter.
- You are less likely to lose temperature during the night in summer.
- Added an option for disabling screen flashes when performing actions.
- Added a "/setseason" command to the server. Usage: "/setseason seasonid".
- Added 5 new items to the villager and merchant item pool.
# CHANGES
- Increased the walking and running speeds.
- Renamed the "Exit Game" button in the death menu to "Back To Menu".
- Animals and other AI no longer perform actions whilst you're dead or blacking out.
- The demo timer is now calculated in minutes.
- Snow is now saved as part of the world (it will no longer stop snowing when you exit).
- Trees now die much faster during the winter but grow faster during the spring.
- Dead trees no longer have large shadows.
- Updated the pumpkin textures.
- Dead trees no longer drop leaves.
- Pumpkins now only appear during autumn.
- Doubled the life time of fires.
- Smashed pumpkins now decompose during winter.
# FIXES
- Fixed being able to take sharp bones from non-existent chickens.
- Fixed arrows doing 0 damage to animals sometimes.
- Fixed being able to shoot dead animals with arrows.
- Fixed being able to fire arrows at villagers.
- Fixed being able to right-click fruit bushes from long distances.
- Fixed being able to right-click landmarks from long distances.
- Fixed being able to right-click "the corpse" from long distances.
- Fixed seeing the blackout menu and death menu simultaneously.
- Fixed rain and snow never ending sometimes.
- Fixed dead trees having their "leaves" spawning in the wrong places.
- Fixed shadows rendering above trees.
- Fixed not being able to go back to the IP/Port menu.
- Fixed the "server offline message" not resetting the connect button.
- Fixed snowing in multiplayer.
- Fixed not reverting from the swimming sprite after dying.
- Fixed being able to spawn in water or in trees in multiplayer.
- Fixed collision detection blocking house entrances.
- Fixed the quiver icon not showing up in multiplayer.
- Fixed smashed pumpkins still displaying the "Smash pumpkin" option when right-clicked.
- Fixed an overflow error with temperatures.
- Fixed not being logged out in multiplayer when the server crashes.
- Fixed typing commands into the server console without parameters crashing the server.
- Fixed birds and cicadas restarting their sound effects and overlapping.
- Fixed hovering over branches giving the basket tip.
- Fixed a memory leak that caused the server to process events extremely slowly.
- Fixed fires in multiplayer lasting significantly less than singleplayer fires.
- Fixed weather not being sent to players when they login in multiplayer.
- Fixed tree stump textures being cut off in multiplayer.
- Fixed some low temperature effects not activating.
- Fixed blackouts not working in multiplayer.
- Fixed not being able to attack animals in multiplayer.
---------------
0.8.3 --> 0.9.0
---------------
# ADDITIONS
- New temperature system:
- The maximum temperature is now 100 and the minimum is 0.
- You can now only lose temperature at night or during rain/snow.
- You can now gain temperature by standing near a fire.
- You can no longer die of low/high temperature, instead you will black out at 0.
- Low temperature will now continuously effect stats (energy, hunger and sanity).
- Added a quiver (bear/rabbit fur + leather). Can be equipped as normal.
- Equipping the quiver will allow you to store a maximum of 20 arrows.
- Double-clicking arrows will now add them to your quiver.
# CHANGES
- The "Faded GUI" option now also applies to the blood content bar.
- Increased the speed at which arrows move.
- The charge bar will now instantly appear after holding down RMB.
- The "Faded GUI" option will now be off by default.
- Music and sound options will now go up/down in intervals of 5.
# FIXES
- Fixed swimming in non-existant water.
- Fixed an error with the merchant spawning in multiplayer.
---------------
0.8.2 --> 0.8.3
---------------
# ADDITIONS
- Added a 1 in 5 chance of snow fall (purely cosmetic) instead of rain fall.
- Improved and extended night-time music!
# CHANGES
- Added collision to dungeon statues.
# FIXES
- Fixed textureless forges, anvils and tanning racks in multiplayer.
- Fixed an issue with logging in erroring the server.
- Fixed an issue with the online player list not displaying correctly.
- Fixed "infinite" fires in multiplayer.
- Fixed weather appearing inside dungeons and houses.
---------------
0.8.1 --> 0.8.2
---------------
# FIXES
- Fixed the welcome message in multiplayer.
- Fixed the "already connecting" message not being reset after not being able to login.
- Fixed forges, anvils and tanning racks not showing up in multiplayer.
- Fixed pumpkins not being sent over properly in multiplayer.
- Fixed building progress bars showing up in the main menu.
- Fixed collision not working in the down direction.
---------------
0.8.0 --> 0.8.1
---------------
# ADDITIONS
- Added pumpkins.
- Wearable pumpkin crusts can now be found in pumpkins.
# FIXES
- Fixed parts of rivers being swamp water-coloured sometimes.
- Fixed not being able to leave huts.
- Fixed being able to make worlds with the same name.
- Fixed not being able to walk down in dungeons sometimes.
- Fixed getting stuck inside tree stumps.
---------------
0.7.0 --> 0.8.0
---------------
# ADDITIONS
- Combining two pieces of bear fur will create Unsewn Garments.
- Combining Unsewn Garments with string will create Bear Fur Garments.
- Sanity can now be lost during the night if not in a house or building.
- Added a new "on-death" track.
- Your cause of death is now displayed in the death menu.
- Berries on fruit bushes will now eventually grow back.
- Added temperatures. Having a high/low temperature leads to lethal side effects.
- Food can now be used to increase your temperature.
- Blackouts will now cause your temperature to drop.
- You can now destroy stumps by continuing to chop at them.
- Added roots. They have a chance of dropping after chopping at a stump.
- Weak medicine can now be made using leaves and a root. It has a chance of curing diseases.
- Grass tufts can now be taken from tall grass. Tufts+Weak Medicine creates (mild) Medicine.
- Added a new "night-time" track.
- Using a branch on any sharp tool will now give a Carved Stick.
- Combining a Carved Stick and a Branch will make a Walking Stick.
- Walking Sticks prevent the energy loss when walking with low-health legs.
- Pinecones can now drop from trees. They can be used to refuel fires.
- You can now light stumps on fire to destroy them using right-click.
- Added a sanity graphic (the darker the screen goes, the lower your sanity).
- Standing around a fire will now increase your sanity.
- Added rain. Rain will put out fires, grow seeds and effect your body temperature.
- A travelling merchant will now appear randomly in the world.
- Updated the main menu.
- Added a blackout menu (similar to the death menu).
- Added a graphic to signify getting hit.
- Added notification messages for when you're low on hunger, thirst, energy and sanity.
- Chat log lines will now fade out after ~30 seconds.
- Forges and Anvils now spawn in villages.
- You can now use Forges to smelt ores into ingots.
- The screen now flashes when cutting trees/catching fish.
- Damage numbers are now displayed for players.
- You can now use Anvils to turn your ingots into armour and weapons.
- Swamp water now generates in swamps.
- You can now mine ore veins that spawn randomly in the world.
# CHANGES
- Only ranged attacks can now be charged up.
- Energy is now lost when walking with low-health legs.
- Reduced the lifetime of fires.
- Renamed "ash" to "ashes".
- Increased the chance of finding worms in dirt.
- Fixed the amount of swings it takes for different axes to cut down trees.
- Reduced the amount of rocks, branches, fruitbushes, animals and chests in Unforgiving mode.
- Removed NPC health bars.
- Removed tree health bars.
- Cracks can now also be opened using your off-hand weapon.
- Animals can now also be skinned using off-hand weapons & axes.
- Greatly reduced the miss rate in combat.
- Updated the Fishing Rod graphic.
- Main hand weapons now render above off hand weapons.
- Redesigned the main menu to include more links.
- Several menu clean ups and changes.
- Optimised collision detection significantly.
- Tall grass no longer generates in swamps.
- Diseases can now only be caught in the overworld.
# FIXES
- Fixed various performance issues caused by the interaction cursor.
- Fixed the birds chirping at night (they should be sleeping!)
- Fixed arrows shooting in the wrong direction.
- Fixed not being able to see item descriptions in trades for non-blindmode worlds.
- Fixed not being able to remove player and npc items in trades.
- Fixed durability not being taken from axes when cutting down trees.
- Fixed axes not doing the proper amount of damage.
- Fixed blackouts not being initiated when losing energy from diseases.
- Fixed the resolutions not being the correct size.
- Fixed a subscript out of range error caused by planting seeds.
- Fixed the blank right-click menu when right-clicking a fully harvested corpse.
- Fixed examine messages not being cleared when relogging.
- Fixed landmarks transferring between worlds.
- Fixed walking animations still playing while Crawle is not the focused window.
- Fixed the black background and positioning on the keybindings menu.
- Fixed not being able to move after logging out during a blackout.
- Fixed the walking animation playing during blackouts.
- Fixed the GUI not respositioning when switching to fullscreen.
- Fixed getting an error whilst eating next to a building.
- Fixed emotes not working in buildings.
- Fixed the server console not responding properly.
---------------
0.6.1 --> 0.7.0
---------------
# ADDITIONS
- Added a countdown timer to the demo.
- Dragging and dropping a rock onto a branch (on the ground) will now start a fire.
- Added new emotes: "B)", "<3", ";)", ":P" and ":D".
- "The corpse" will now be lootable for a random item.
- You can now drag food onto fire to cook it.
- Added a welcome message to muliplayer.
- You can now drag and drop items onto a basket to put it inside the basket.
- You can now drag items onto the floor to drop them.
- Added fruit bushes. They can be searched for berries using right-click.
- Reaching 0 energy will now cause you to blackout. Multiple blackouts can cause death.
- Fires are now handled by the server in multiplayer.
- Added description states (e.g. used/unused fruit bushes have different descriptions).
- You can now enter your buildings.
- Added a description to unfinished buildings.
- Added a hut variation in villages.
- You can now sleep inside your buildings to recover energy.
- You can now only run with above 50% blood content (along with existing requirements).
- Added a graphic for when you're under 50% blood content.
- You can now add materials to buildings by double clicking them while near the building.
# CHANGES
- Blood will no longer spawn while swimming.
- Fires no longer require a second branch in your inventory.
- Changed the default menu key to "M".
- The day/week is no longer displayed.
- Burnt food is now consumable but can cause diseases.
- Energy will now regenerate faster.
- Renamed "sinew" to "string" for clarity.
- Worlds now save every 10 mins if at least one player is online in multiplayer.
- Updated a few outdated tips.
- Buildings are now separate files.
- Dungeon NPC's are now separate files.
- NPC's are now separate files.
- The interaction cursor will now not change/give tips in blind mode.
- Building progress and tree health are no longer displayed in blind mode.
- Trying to run with low-health legs will now still take away energy.
- Energy is no longer taken for walking.
- Removed the "try again" button from the perma-dead menu.
# FIXES
- Fixed rainbow Crawle.
- Fixed various performance issues.
- Fixed unusable cracks in multiplayer.
- Fixed being able to chop down trees with no energy.
- Fixed text overlaps with descriptions.
- Fixed bleeding causing errors in multiplayer.
- Fixed villagers having the wrong skins in multiplayer.
- Fixed villagers' items giving an error.
- Fixed energy being taken away whilst holding shift but not moving.
- Fixed not being able to see your own fires in multiplayer.
- Fixed a the blank menus on trees.
- Fixed being able to equip/use items while holding an animal.
- Fixed not having to be in range to add to buildings.
- Fixed a duplication bug with chests.
- Fixed worlds saving immediately after entering a world.
- Fixed some issues with the keybindings menu.
- Fixed fires in multiplayer.
- Fixed the inventory in blind mode.
- Fixed being able to login using the same account multiple times.
- Fixed skinning in multiplayer.
- Fixed part of the bottom of the world being blocked off.
- Fixed being able to spam multiplayer logins.
- Fixed the "enable tips?" message covering the death menu.
- Fixed worlds not deleting after closing the game and reopening.
- Fixed being able to run whilst swimming.
---------------
0.6.0 --> 0.6.1
---------------
# ADDITIONS
- You can now use your offhand weapon for woodcutting.
- You can now re-fuel fires with branches.
- Added descriptions to things that can be interacted with.
# CHANGES
- Trees now need to be cut down by left-clicking multiple times.
- Increased the lifetime of fires.
- Trees will now require energy to cut down.
# FIXES
- Fixed rainbow Crawle.
- Fixed "Q".
----------------
0.5.6a --> 0.6.0
----------------
# ADDITIONS
- Opening chests/breaking pots now has a random chance of damaging you.
- Added a set of rusted armour and a rusted weapon (found in iron chests).
- Added a graphic for permanent death to the death menu.
- Dirt can now be searched for fishing bait (using right-click).
- Harvested crops will now give a message as to whether or not they were ripe.
- Rabid animals now have a chance of spawning in hard & unforgiving worlds.
- Permadead players logging into servers will now be disconnected.
- Added the rusted headguard & coif - they do not need fixing to equip.
- Added emotes in multiplayer - ":|", ":o", ":)", "o_o".
- The last multiplayer IP, port & username is now saved.
- Raiders now have a chance of either dropping a Brassard, Handaxe or Quickaxe.
- Added lockpicks! Lockpicks can unlock chests (depending on your skill level).
- Added a bliss statue. Bliss statues will increase sanity whilst you are near them.
- The server will now display the total online players.
- PVP can now be enabled/disabled on servers in the settings.ini.
- Added global messages for kicks/bans.
# CHANGES
- Modified the outer border of dungeon rooms.
- Modified the size of dungeon rooms.
- Various misc. dungeon generation tweaks.
- Holes now need to be opened up (using right-click) to be enterable.
- Increased the chance of Earthquakes.
- Increased the number of holes in the world.
- The "Exit Game" button in the death menu will now take you to the main menu.
- Doubled the time it takes before fires are extinguished.
- Legs will now burn a lot slower if standing in fire.
- Rebalanced several items' values.
- Slightly increased the size of worlds (by 60 pixels).
- Blood now has a smaller chance of spawning whilst fighting.
- Increased the chance of Raiders.
- Raiders will now be aggressive.
- Dungeon NPCs will now be aggressive.
- The day/night cycle in the menu will now progress a lot faster.
# FIXES
- Fixed a bug where you could still search broken pots.
- Fixed broken pots/used chests showing the interaction cursor.
- Fixed collision on dungeon walls.
- Fixed various issues with the trading system.
- Fixed permadeath sometimes randomly occurring.
- Fixed not needing a key to open iron chests.
- Fixed the time it took to go back to the main menu.
- Fixed the right-click menu still being visible on death.
- Fixed permadeath happening in easy mode.
- Fixed still drinking/fishing/woodcutting/trading after dying.
- Fixed the "add to building" menu on Logs still appearing.
- Fixed Landmarks not having an interaction cursor.
- Fixed various interaction cursor positional problems.
- Fixed placing ladders on holes being fairly random.
- Fixed some items not having values in trading.
- Several net code optimisations.
- Fixed the player not being synced with the server a lot of the time.
- Fixed players not reappearing after respawning in multiplayer.
- Fixed the bird sounds playing in dungeons.
- Fixed the state of chests not being updated.
- Fixed a small performance issue with chest textures.
- Fixed resolutions always showing as "Custom".
- Fixed resolutions messing up when setting it back to the previous resolution.
- Fixed logging in dead in multiplayer.
- Fixed banned/permadead player data still being sent.
- Fixed not spawning in dungeons after logging out in one in multiplayer.
- Fixed the trippy grass.
- Fixed the width and height of buildings being reversed in multiplayer.
- Fixed various in range functions.
- Fixed losing thirst whilst swimming.
- Fixed the "ding" sound in the server console.
- Fixed the GUI sometimes being constantly hidden (not in blind mode).
- Fixed trees not having a "Take Bark" option in multiplayer.
- Fixed energy still being taken when legs are below 30% health.
----------------
0.5.6 --> 0.5.6a
----------------
# ADDITIONS
- Added an option to turn the GUI fading on/off.
# CHANGES
- Movement should now feel a lot faster.
- Added an action message for when you take bark from trees.
- Energy is now drained slightly faster.
- Energy now regenerates slightly slower.
- Increased the range on the bow.
# FIXES
- Fixed spears being able to be used as axes.
- Made significant optimisations to the rendering system.
- Fixed getting black screens/automation errors.
- Fixed eating giving a subscript error in multiplayer.
- Fixed sometimes not being able to open baskets.
- Fixed energy still being drained despite not being able to run.
- Fixed being able to cut down trees with bows.
- Fixed being able to duplicate animal meat/fur.
- Fixed being able to duplicate sharp bones.
- Fixed not being able to turn blind mode off during world creation.
---------------
0.5.5 --> 0.5.6
---------------
# ADDITIONS
- Buildings now require materials (e.g. logs and leaves for huts).
- Redesigned the GUI:
- All bars are now transparent until hovered over.
- Whilst running the energy bar will become opaque.
- Added the spear. It is crafted using a sharp bone & branch.
# CHANGES
- Things can now only be added to buildings by dragging and dropping onto them.
- Blind mode is now unlocked for all difficulties.
- Removed tips from blind mode worlds and Unforgiving difficulty.
- Reduced the width of the blood content bar.
- Removed the background UI surrounding the bars.
# FIXES
- Fixed the "detected old worlds" message.
- Fixed buildings not sending in multiplayer.
- Fixed some music issues.
- Made significant optimisations to the GUI system.
- Fixed the debug key in multiplayer.
- Fixed the position of the drop animal icon.
---------------
0.5.4 --> 0.5.5
---------------
# ADDITIONS
- Rivers!
- Re-added PVP back into multiplayer.
- Servers can now have MOTDs. It can be changed with /motd newmotd.
- Servers can now kill players with /kill playername.
- Servers can now display item IDs & names with /showitems.
- Servers can now give players items with /give playername itemid.
- Added swimming!
- Added a new tips system.
# CHANGES
- Removed generated stumps.
- Removed the loss of hunger at midnight.
- Improved the equipment window slightly.
- Banned IPs will now be saved in an .ini in /data/.
- Removed the serverside /restart command.
- Energy loss is now a bit slower.
- Changed 'rock' to 'sharp rock'.
- Energy regen is now a bit faster.
- Removed the old tutorials system.
- Removed tutorial worlds.
# FIXES
- Significantly improved the rendering engine.
- Fixed the serverside warp command.
- Fixed not being able to type after running in multiplayer.
- Fixed village generation in multiplayer.
- Fixed the world saving when the server started up.
- Fixed the server's day night cycle being too fast.
- Fixed the overflow error when drinking at full thirst.
- Fixed holes spawning in water.
- Fixed holes spawning in trees.
- Fixed being able to pickup baskets with items in them.
- Fixed baskets not giving back items.
- Fixed bark taking not being sent in multiplayer.
- Fixed not seeing other players' basket items.
- Fixed durability not sending properly in multiplayer.
- Fixed banning & unbanning in multiplayer.
- The client will now try reload with no hardware acceleration. (Possible automation error fix).
- Fixed various overflow errors.
- Fixed right-clicking on world mode options.
---------------
0.5.3 --> 0.5.4
---------------
# ADDITIONS
- Added proper villages! Villagers will now live together in huts.
- Updated the villager textures.
- Added a fourth Device option: pure. Try it if the others don't work.
- Tree bark can now be taken from trees.
- Baskets can now be crafted using tree bark.
- Baskets can now be placed by dropping them.
- Baskets can now be picked up by emptying them and walking over them.
- You can now make huts (temporarily the only thing you can make in place of houses).
# CHANGES
- Branches are now dropped around trees when they are cut down.
- Modified the trade window graphic slightly.
- Modified the "You Died" graphic slightly.
- The ambience music will now play more frequently.
- Drinking water will now completely fill your thirst (whilst standing still).
- Increased the number of rocks in the world.
# FIXES
- Fixed the interaction cursor not working in dungeons.
- Fixed energy not being taken away in some cases.
- Fixed losing legs at random places.
- Fixed the invisible baskets.
- Fixed hovering over items giving an error.
- Fixed deaths in dungeons.
- Fixed spawning in walls.
- Fixed the screen border appearing on some graphics cards.
- Fixed some issues with the Device options.
- Fixed the time it took to load a world in multiplayer.
---------------
0.5.2 --> 0.5.3
---------------
[NOTE: YOU WILL REQUIRE A NEW WORLD - THIS PATCH WILL FIX HAVING TO DO THIS FROM NOW ON]
# ADDITIONS
- Added a "drop animal" button next to the equipment window.
- Eating food now adds to your blood content and energy.
- You can now change your rendering device in settings.ini (1=hardware, 2=software, 3=mixed).
- Added a launcher for XP users that allows them to use an alternate rendering device.
# CHANGES
- Items, worlds and players (in singleplayer) are now stored separately.
- Worlds are now stored as worldx, instead of world_x.
- Animals are now dropped only through clicking the "drop animal" button.
- Animals no longer get dropped after logging out.
- Reduced the amount of blood lost every tick when bleeding.
- Buildings now have collision in the first stage to prevent getting stuck in them.
- Updated the disease graphic.
- Increased the disease times by 30 seconds each and the stat take interval by 4 seconds.
- Renamed 'flint' to 'rock'.
# FIXES
- Fixed a duplication bug with branches and flint.
- Fixed branches disappearing when clicked.
- Fixed not being able to pick up animals on tall grass.
- Fixed not being able to catch diseases from held animals.
- Fixed the server disconnection timer taking too long.
- Fixed disconnected players not being cleared after being disconnected.
---------------
0.5.1 --> 0.5.2
---------------
[NOTE: YOU WILL REQUIRE A NEW WORLD FOR THIS PATCH, SORRY]
# ADDITIONS
- The server now has a timeout timer of 45 seconds to check for disconnections.
# CHANGES
- Renamed the sharp bone tooltip.
- Changed the furnace texture.
- Increased the number of uses of Crude Tools to 6.
- You now get burned for standing in fire, not by walking in it.
# FIXES
- Fixed being able to see picked up animals on the ground.
- Fixed Crude Tools breaking after one use.
- Fixed some rendering optimisation issues.
- Fixed thirst draining too quickly.
- Fixed the server not recognising players as being disconnected.
- Fixed not being able to respawn after dieing and exiting the game.
- Fixed the ambience music constantly fading out.
- Fixed chickens creating water (lol).
- Fixed water rendering.
---------------
0.5.0 --> 0.5.1
---------------
# CHANGES
- Added the interaction cursor to villagers.
- Removed the ability to charge melee attacks.
- Repositioned the charge bar.
# FIXES
- Fixed the overflow error when burning off your legs.
- Fixed the subscript error when removing a trade item.
- Fixed not being able to see other players' picked up animals in multiplayer.
- Fixed animals appearing in houses.
- Fixed the server not creating a settings file when ran for the first time.
---------------
0.4.1 --> 0.5.0
---------------
# ADDITIONS
- Updated main theme.
- All sounds converted to OGG.
- Equipable weapons & armour.
- Equipment interface.
- New items.
- Animals can now be skinned and butchered.
- Animals can now be picked up.
- Added Villager trading.
- Added a disease and health tutorial.
- Worlds are now automatically saved every 10 mins.
- You can now 'Quick Save' with F.
- Skills! (Woodcutting, Fishing)
- Health & Disease tutorials.
- The ability to bleed.
- Right click menus.
- Loaaads more items.
- New health system based on body parts.
- Drag and drop in inventory.
- You can now re-view the tutorial using the T key.
- Swamp plants!
- Multiplayer!
- Chatbox.
- Added back buttons to the mode select, world select and world creation menus.
- Proper item dropping (can now be seen on the ground).
- Trees can now die (rate is high now for people to see it happening).
- Saving message on exit.
- Combat music.
- Sharp rocks that can be used to skin animals. They can be picked up using right-click.
- Sharp bones can now be taken from animals.
- Added 1080p resolutions to the list of resolutions in the options menu.
- The ability to craft Crude Tools.
- You can now configure you controls in the settings menu.
- Added cracks, twigs and pebbles.
- Portals for room-hopping in dungeons.
- Increased the stat take chance and decrease the stat regen chance for all stats.
- Added a suicide key, K.
- You can now carve logs! (Right-click on the log with a knife-like tool in your inventory).
- You can now make fishing rods (Attach sinew to a stick).
- Added new items to the villagers' tradeable items.
- Completely revamped the menu!
- You can now specify a seed for world generation.
- You can now stop bleeding: attach fur (or leaves) and then tie sinew around the wound.
- You can now optionally enter a seed (between 1 and 1,000,001).
- New rabbit fur and branch textures.
- Added leaves, they drop from trees.
- Added durability to weapons and armour.
- Added farming; seeds must be planted in dirt (right-click from inventory).
- You can now search tall grass for seeds (right-click).
- Death menu everytime you die.
- Tree leaves will now become transparent if you are under them.
- Combat cursor.
- Music will now transition smoothly.
- New and updated tutorial.
- Added more items to the list of items baskets can give.
- Added more items that NPCs can trade.
- Blind mode! No vitals, no health bars, no item tooltips.
- You can now pickup flint and branches by walking over them.
- House roofs now become transparent when the player is under them.
- You can now pause the game and bring up a pause menu (default 'esc').
- Body parts will now slowly heal over time.
- The data folder will now be recreated on startup if it is deleted.
- Added a new overworld ambient track.
- Added bird noises.
- Brand new BASS sound engine.
- Added difficulty scrolling arrows.
- Lots of new misc. sound effects!
- All crafting is now done with dragging and dropping.
- Added a new world deletion message box.
- New world selection screen.
- NPC health bars now disappear after 15 seconds.
- Added a new messagebox to exiting the game using esc (in fullscreen).
- You can now exit the tutorial using esc.
- All crafting can now be done both ways (for example flint over branches and vice-versa).
- You can now examine items.
- You can now create fires by right-clicking a branch on the ground whilst having a branch and flint in your inventory.
- Added a new item: ash.
- An actual keybindings interface with new keys.
- You can now cook food by right-clicking on raw food and selecting "Cook" whilst near a fire.
- Volume sliders!
- You can now fertilise dirt by right-clicking ash when on dirt.
- Tree health bar!
- New water.
- New willow trees.
- New stump graphics.
- Added support for Windows 8.
- Ranged combat. Right-click to fire with a bow equipped.
- Bows: combine to branches to make an unstrung bow and sinew with the u. bow to make a bow.
- Switched around to a new looping system.
- You can now drag and drop items onto your equipment menu.
- Lots of new tutorials.
- Added a "clear inventory" button.
- You can now make arrows by combining a feather with a branch.
- You can now charge up your ranged attacks by holding down right-click.
- You can now drink water by right-clicking it when near - you can catch diseases from it.
- Added an X button to the tutorial.
- Players are now saved every 20 seconds.
- Added landmarks! Right-click a log in your inventory to create one.
- Added building! Right-click on a landmark to make foundations.
- You can drag and drop logs (or right-click in your inventory) onto buildings to build it up.
- You can now make arrows by combining a feather with a branch.
- You can now charge up your ranged attacks by holding down right-click.
- You can now drink water by right-clicking it when near - you can catch diseases from it.
- Added an X button to the tutorial.
- Players are now saved every 20 seconds.
- Added landmarks! Right-click a log in your inventory to create one.
- Added building! Right-click on a landmark to make foundations.
- You can drag and drop logs (or right-click in your inventory) onto buildings to build it up.
- You can now charge up your melee attacks by holding down left-click.
- Added an interaction cursor for when you can right-click moused-over objects.
- You can now paste into textboxes.
# CHANGES
- Removed unused graphics.
- Dead tree graphics.
- Replaced world passwords with a confirmation box.
- Night is less dark.
- The GUI is now hidden by the H key.
- Moved the door inside houses to the left a bit.
- Made walking and running a bit faster.
- Animals no longer drop random loot.
- Animals no longer despawn on death.
- Damage is now increased depending on the animal.
- You can no longer spam attack.
- Diseases can now happen from eating raw food
- Diseases can now happen from being near dead animals.
- Removed airborne (random) diseases.
- The health bar is now a blood content bar.
- Baskets now can be searched using right-click.
- Added proper items to baskets.
- Added proper items to chests and pots.
- You now have to unlock steel chests.
- Removed the sand biome.
- Animal damage is now based off the world difficulty.
- Stone no longer spawns in the overworld.
- Hit chance is now based off the player's arms' health.
- Energy reduction is now based off the player's legs' health.
- Disease chance is now based off the world mode.
- Animals can no longer simply hit you for 0 damage.
- Items are now actually saved in the world file.
- Hunger depending on your world's mode is now taken after a day passes.
- Removed diagonal movement.
- Removed the need for misc.cwl and items.cwl files.
- Increased the day night cycle to last exactly 20 minutes.
- The world is now surrounded by a body of water.
- The height of housefloors (the stone ones) are now randomised.
- Increased the world size five fold. (Might take a while sending the world serverside).
- Changed the birch tree texture.
- Removed dead trees from the swamp.
- Put player movement speed back up.
- Items no longer spawn under you and are now directionally positioned.
- Reduced the number of villagers down to only 2.
- New oak tree textures.
- Removed languages.
- Dungeons are now room based.
- Removed keys from chests and pots - added different things instead.
- Dungeon monsters now drop gold keys (30% chance).
- Food can no longer give less than 1 hunger.
- Reduced the chance to miss.
- Increased the energy regen rate.
- Worlds now only save every 5 minutes.
- Updated all the farming graphics.
- Replaced potatoes with corn.
- Replaced wheat with onions.
- Slightly improved tall grass generation.
- 3 random items will be dropped on death after your first death in easy mode.
- You will regen 1% blood every minute (every 100 seconds if in a dungeon).
- New font.
- Removed sticks.
- You can no longer carve logs.
- Increased all the disease times significantly.
- Energy is now lost a bit slower when running.
- Completely rewrote the NPC system.
- You no longer lose any energy at the start of a new day.
- Reduced the amount of hunger you lose at the start of a new day.
- Removed untied crude tools, flint + branch now goes straight to crude tool.
# FIXES
- Massive world generation fixes and tweaks!
- Optimised the stat system (not based off FPS anymore).
- Fixed the invisible blocked objects.
- Faster world generation.
- Proper world clearing.
- Fixed energy being taken when missing.
- Fixed energy regenerating whilst in combat.
- Fixed the file not found error with Unforgiving worlds.
- Fixed the permadeath input check bug.
- Proper player clearing.
- Fixed the inventory not taking 3 random items in normal mode.
- Fixed not being able to have multiple items of the same name on the map.
- Fixed the daynight cycle not advancing whilst in a dungeon/house.
- Smoother walking.
- Fixed tree stacking.
- Fixed flower, dirt, tall grass and swamp grass stacking.
- Fixed the number of trees displayed on the map.
- Optimised the world generation a bit more.
- Fixed the GUI not properly adjusting after resizing the window.
- The options now properly save after resizing the window.
- Fixed the ridiculous amount of monsters in dungeons.
- Fixed broken textures.
- Fixed the dungeon portal not being aligned.
- The game now properly starts maximised if it should.
- Fixed all the stats.
- Fixed some range issues.
- Fixed trees spawning in houses.
- Fixed saving the options messing up GUI elements.
- Fixed NPCs disappearing after coming out of a dungeon.
- Fixed spawning in trees and dungeon walls.
- Fixed collision!
- Fixed constantly being in combat.
- Fixed permadeath.
- Fixed house interior generation.
- Fixed unforgiving mode deaths now allowing you to exit the death menu.
- Fixed sprites not animating.
- Fixed the frame drops in the swamp biome.
- Fixed trade items not being cleared.
- Fixed up and cleaned up textboxes. They should be functioning a bit better.
- Fixed disease chances not saving.
- Fixed overflow errors in combat.
- Fixed spawning in trees.
- Fixed spawning in walls in dungeons.
- Fixed stats going over 100.
- Fixed stats being drained whilst in the tutorial.
- Fixed a couple of minor world generation issues.
------------
CRAWLE ALPHA
------------
0.4.0 --> 0.4.1
# FIXES
- Fixed the GUI not showing up after perma-dieing.
- Fixed debug stuff being able to be used when not in debug mode.
- Fixed the typing sound.
- Minor world generation fixes and tweaks.
- Fixed caves spawning under holes.
0.3.1a --> 0.4.0
# KNOWN BUGS
- NPC names are not functioning well, they've been turned off.
# GRAPHICAL CHANGES
- Updated the disease graphic.
- Fixed up the item description box.
- Completely new and revamped house interior graphics.
- New sandstone edges.
- New tree types: willows and dead trees.
- Revamped the options menu buttons.
- Revamped the mode buttons.
- Revamped the options menu.
- Language options are now in their specific language.
# FIXES
- Hitting no in the esc menu in fullscreen mode should no longer quit the game.
- You can no longer create new worlds if you already have 3 worlds.
- World data folders should now properly be cleared.
- Various optmisations.
- Fixed random teleportation to dungeons (non-existant holes).
- Fixed the random tree leaves without stumps.
- The enter key should no longer break textboxes.
- Fixed some NPCs not having names.
- Fixed the wrong amount of chairs and tables spawning in houses.
- Fixed and improved house generation.
- Fixed combat sounds being cut off.
- Fixed chests giving EXP instead of items.
- Hitting 'N' to go back to the menu should now properly save the world.
- Fixed sprite walking.
- You can no longer gain sanity whilst having a sanity-based disease.
# CHANGES
- You can no longer press the delete button if you have no worlds to delete.
- You can now only press the play button if you're in "delete mode".
- Holes now need Ladders in order for you to not die.
- You have a 1 in 50 chance of dieing whilst going down a Hole with a Ladder.
- Removed the binary language.
- You no longer drop all your items in easy mode on death.
- You only lose a third of your exp in easy mode and half on normal mode when you die.
- You now only drop 3 random items in normal mode.
- Shortened disease rates in normal and easy mode.
- Lengthened disease rates in hard and unforgiving mode.
- Tree's no longer have a randomised height (variations coming soon).
- NPCs are now saved into the world file.
- NPC locations in dungeons are now saved.
- Rewrote the item system, works a lot better now.
# ADDITIONS
- The ability to name your world!
- Worlds can now be password-locked.
- House exits.
- New dungeon theme.
- Varied tree heights.
- Cleaner and generally better looking world generation.
- 20 new NPC names!
- NPC interaction (click to talk).
- Ladders can now be added to Holes.
- Carpets.
- Fireplaces.
- Beds.
- New tutorials! (+ Revamped the old one).
- Consumable items (fully functional this time).
- Crit system (20% chance).
- Right-click support to screen resolution options and language options.
- 10 new items.
- 2 new item types: material and misc.
0.3.1 --> 0.3.1a
# FIXES
- Fixed being able to attack at long distance.
- Fixed combat sounds.
0.3.0 --> 0.3.1
# FIXES
- Esc should now close the game when in fullscreen mode.
- Minor world generation fixes and tweaks.
- You will no longer gain energy if you have an energy-based disease.
- Dungeons should now properly render all their walls.
- Fixed changing to fullscreen whilst the game is maximised.
- Worlds should now properly be cleared when deleted.
- Worlds should no longer duplicate when being generated.
# CHANGES
- Your health now drains at under 25% (on any bar, e.g. hunger).
0.2.5 --> 0.3.0
# GRAPHICAL CHANGES
- New bars.
- Improved the day-night cycle so it's more realistic.
- NPC names turn red when they become hostile (i.e. at night).
- Added a item description box.
- Added a death menu.
- Added information boxes for world modes.
# FIXES
- Fixed sound and music.
- Fixed sound and music options.
- Fixed the camera system!
- Fixed the merchant not changing to his zombie sprite at night.
- Fixed NPC names not centering.
- Fixed the save button in the options menu not working.
- Fixed inputs not being recognized.
- Fixed action messages (e.g. "Level Up!").
- Fixed pressing esc in menus opening the options window.
- Fixed chests being able to give you multiple portions of EXP.
- Fixed diseases not properly generating.
- Fixed diseases not properly clearing.
- Fixed chests blocking.
- Fixed world border collision.
- Fixed spawning outside dungeons after logging out.
- Fixed tree collision.
- World loading should now be much faster.
- Fixed resizing in fullscreen mode.
- Fixed music in the options menu.
- Fixed action message positioning and fading.
- Fixed item drops jumping about.
# CHANGES
- New random generation.
- Reduced Merchant spawn rate.
- Increased disease rate.
- Going below 50% hunger or thirst will drain your health.
- Dungeons are no longer saved in the world file.
- All worlds except Unforgiving worlds are now based on 'death chances':
- Die once: sent back to respawn point.
- Die twice: lose items, exp, etc.
- Die three times: like Unforgiving mode, your world is deleted.
- Hard mode only has two chances: lose items, exp, etc and permadeath.
- Reverted dungeons back to old maze format, temporarily.
- Even more code cleaning!
- NPCs now respawn every 30 seconds.
- Improved NPC AI to comply with the new collision system.
- Folder cleaning.
- Added more NPCs to dungeons.
- Time is now saved in the world data folder.
- Removed F to unlock FPS.
- Randomised the spawn point.
- Added a border around the world.
- Increased the energy regen rate.
- Sound engine no longer loads if music or sound isn't enabled.
- Chests now open (visually) after being used.
- Attacking is now based off energy and health.
- Balanced disease rate a bit more.
- Randomised the Merchant spawn point.
- The Merchant will now leave if you enter a dungeon.
- You can now delete multiple worlds.
- NPCs now drop loot. Stays on the ground for 30 seconds.
- NPCs' attack hits are now based off their health.
- All inventory items are now dropped on your 2nd death.
- Attached the inventory to the player files.
- Items now drop to the ground (and are pickup-able).
- Earthquakes!
- Changed the position of returning from a dungeon to stop holes bugging out.
- Rewrote the village system.
- Made the amount of villagers dependent on the amount of houses.
- Changed baskets to follow chest logic.
- Dungeons are now saved in the world file.
- Dungeons now have a randomised spawn area.
- Animals no longer become 'evil' animals at night. Realism, etc.
- Bunnies now have a 70% chance to run away from you.
- Faster intro sequence.
- Balanced out the animal's damage.
- Animals' damage are now based on the type of animal they are.
- NPC AI tweaks.
- The intro can now be skipped using Space.
- Folder structure and name changes.
- Chests, baskets and pots now give you items instead of EXP.
- You now need at least 14 energy to run now.
- You lose 10 energy for not sleeping at night.
- Villagers now spawn outside their specific houses.
- Villagers now spawn with a random direction.
- Villagers' names are now saved.
- Combat is now click-to-attack instead of walk-into-to-attack.
- Easy mode no longer has permadeath.
# ADDITIONS
- Health bar.
- Holes now teleport you to dungeons.
- Collisions.
- EXP bar.
- You now gain 15 EXP per day and 30 EXP per week.
- Very minimal and temporary combat system.
- NPC health bars.
- Dungeon portals to teleport you back home.
- Escape to exit to the main menu whilst not in-game.
- F to hide/show the GUI.
- M to hide/show world info.
- Added action messages.
- Proper inventory system.
- More NPC names.
- Biomes.
- New seed type: long grass.
- New seed type: cactus.
- New seed type: dead weed.
- New seed type: sandstone.
- Improved the world generator to be more realistic.
- Cut down on world generation time significantly.
- Dungeon themes.
- Chickens!
- Dungeon pots.
- Added back running.
- You can now enter houses!
- GUI scaling for the world info.
- Language support for the new strings.
- Hit and impact sounds.
- 'Miss', 'Dodge' and 'Parry' luck rates.
- N to return to the menu (while in-game).
- Right-clicking the 'world mode' button will now cycle it backwards.
0.2.4a --> 0.2.5
# FIXES
- None necessary.
# CHANGES
- Removed all useless features and code.
0.2.4 --> 0.2.4a
# FIXES
- Fixed menu scaling in fullscreen.
- Fixed flower saving.
- Fixed day/night cycle.
- Fixed world scaling.
# CHANGES
- Removed Dev Mode.
- Made worlds big again.
0.2.3 --> 0.2.4
# GRAPHICAL CHANGES
- Gave the player sprite some clothes.
- Changed font of the world names in the world selection menu.
# CHANGES
- Days are now around 10 mins long.
- Bears now become plagued bears.
- Rabbits become blood rabbits.
# FIXES
- Villagers appearing in dungeons.
- Chests spawning outside dungeon rooms.
- Fixed villages (to an extent).
# ADDITIONS
- Tentative day/week system.
- Tentative torch system.
- New font (to be used in certain areas).
- Escape to view options.
- Travelling merchant.
- Tentative inventory system.
- Mode scaling.
- Permadeath on all modes.
- Added corners to stone floors on houses.
0.2.2 --> 0.2.3
# GRAPHICAL CHANGES
- Made the world selection look a bit better.
# CHANGES
- Changed dungeons to room based.
- Added back the 'Play' button (world selection).
# FIXES
- Holding shift without moving no longer drains energy.
- Player saving/death messages on startup.
- Fixed textures going outside the world.
- World times are now saved.
# ADDITIONS
- Dev Mode (temporary), activated with 'B':
- Ability to speed up day night cycle ('O' key).
- Run faster.
- Disease curing ('R' key).
- Ghosts in dungeons.
- Zombies at night.
- World deletion.
0.2.1 --> 0.2.2
# GRAPHICAL CHANGES
- Cleaned up the main game GUI.
- Fixed POT issues and file size issues.
- Added a hover image to textboxes.
- World creation & selection screens.
- When diseased the screen will tint green.
- New energy bar.
# CHANGES
- Changed EXP bar to Sanity bar.
- You can only sprint when you have energy now.
- Worlds now have their own names.
- Worlds now have their own properties.
- Sanity and Energy no longer regen when diseased.
- Separated flower seeds from tree seeds.
- Upped the amount of flowers and details on the map.
- Removed water edges (temporary).
- Birch trees now only have a 1/4 chance of spawning.
- Code optimisations.
- Slower intro screen.
- Reduced the number of NPCs in the dungeon.
- Moved the dungeon teleportation tip.
# FIXES
- Bars can no longer go over 100.
- Memory leak fix.
- Fixed dungeon walls.
- NPCs no longer spawn outside the floor space.
- Fixed NPC spawning causing world saving.
- Fixed F to unlock FPS (don't do it!)
# ADDITIONS
- Added Sanity.
- Added Energy.
- World creation/deletion & selection.
- Walking tutorial.
- Diseases.
- Smooth moving on NPCs.
- NPC walking animations.
- Multiple worlds.
0.2.0 --> 0.2.1
- MAJOR FIXES
- No longer teleported randomly into dungeons. Added text explaining how to get into (N) and return from (R) dungeons using keyboard keys.
- MINOR FIXES
- Removed click to move.
- Removed animal names.
- Removed player names in single player.
- Added language support to 'NPCs on Map'
- You don't die of hunger as fast anymore.
- ADDITIONS
- Random villager names.
- Different coloured names.
- New shadows.
- New GUI.
- F to uncap FPS.
- Updater.
- Seed edges.
- Moved worlds to /worlds folder.
- Changed worlds filename to world_playername.cwl (temporary).
0.1.1 --> 0.2.0
- MAJOR FIXES
- House roofs now save properly.
- Not really a fix but NPCs are no longer stored in the world.
- MINOR FIXES
- If you haven't changed the display settings saving options will not
change the display settings.
- Changed the 'Back' button on the options screen to 'Save'.
- Options no longer autosave, you need to click 'Save'.
- More accurate bars.
- Replaced some of the old ugly buttons.
- ADDITIONS
- House floors.
- Holes (properly).
- Resolution options (including custom resolutions).
- Sound/Music options.
- Multiplayer option.
- New water.
- New sand.
- Replaced houses with villages.
- Removed ladders from holes (need to be added manually).
- Added baskets.
- New types of flowers.
- Modding support.
- Dungeons.
- Chests (in dungeons).
- Sound & Music no longer player when the window isn't active.
- Languages.
- Villagers.
- New music.
0.1.0 --> 0.1.1
- MAJOR FIXES
- Improved the NPC AI (still a long way to go)
- MINOR FIXES
- Fixed the logo on the opening title.
- Days are now about 20 minutes long.
- Night isn't as dark.
- ADDITIONS
- New exp bar.
- Holding down 'M' now shows the seed info.
- Typing sounds, cause hey, why not.
- Player, NPC, Tree & Stump shadows.
- Options and Options screen.
- Houses.
0.0.6 --> 0.1.0
- NEW SEED TYPES
- Flowers.
- Sand.
- Stone.
- MINOR FIXES
- Organised the bloody changelog.
- Fixed getting more EXP than the max.
- Fixed POT issues with buttons & EXP bar.
- MAJOR FIXES
- Fixed FPS.
- NPC movement + caching.
- ADDITIONS
- Camera system.
- Julia fractal styled biome system.
- Files now save as a .cwl.
- Caching.
- Levels.
- R returns you to the spawn.
- Fullscreen.
- New font.
- Water corners.
- App. name changes when making a seed.
- Seed info displayed under position.
- Windowed game can now be resized as you like.
- New icon!
- Day night system.
- NPCs.
- Tentative account creation window.
- Password field blocked out with asterisks'.
- REMOVALS
- No ommisions.
- BUGS
- None.
-----------------
REALLY OLD CRAWLE
-----------------
0.0.5 --> 0.0.6
- Fixed the bug where if you pressed a movement key your character animation changed while not having the actual window active.
- Fixed a lot of code issues, made the game a lot faster.
- Converted to binary saving.
- Water now spawns under trees.
- White trees (20% chance).
- EXP added (gained/lost by moving, for now).
- New water variant (50% chance).
- Tree stumps (Around 5 per map).
0.0.4 --> 0.0.5
- End key changes the character's direction.
- Added trees.
- Trees are randomly generated.
- Trees are saved and loaded from a seed file.