Detailed Description

The skeleton interface provides needed functionality of a skeleton animation.

It holds bones, sockets and scripts. Skeleton is an independend object and it is not realted to a mesh. Genmesh Skelton Animation 2 plugin makes the connection between mesh and skeleton. Users can query the iSkeleton from genmeshes as follows:

Normaly you won't ever need to call this method by yourself (updating bones is done via 'UpdateAnimation'), but you will need to use it too see changes after direct pose changes when you are not updating animations for some reason.

The documentation for this struct was generated from the following file: