a. When he kicks it, have him contact with the box with his leg straight and then, his knee should bend and push off the character off the box, then the box goes screen right. Right now he barely makes contact and in the next frame it flies off... Doing my suggestion should make your character and the box have more weight!

b. After the kick off and the box is moving off screen, have the ball dude go left more. Don't have him drop down. Imagine those that kick off the wall. You could also have your character continue to move forward as if his momentum continues (which means the box is weak like a cardboard box), but I think the kick back may look a tad sweeter and gives you an oppurtinity to show more weight..

Good luck, looking good.

caiocaldeira

11 November 2006, 02:09 AM

Hello! I just updated the animation using moose tips. It's not final yet, becaude I animated using the touchpad from my notebook. Ill refine tomorrow, im dead tired today. Cya!

www.caiocaldeira.com/kungfu.mov

guitarplayer6516

11 November 2006, 11:47 AM

maybe if you had him look around more instead of mostly just forward at the camera. yes, most of the stuff thrown at him is coming from that direction, but make it so that he just realizes it instead of it seeming like he's waiting for it to come to him. looking really good otherwise!

moose2k1

11 November 2006, 09:36 PM

hey , look for arcs in the last action of the kick off. Its a tad linear, so make sure he goes in an arc. Also, his leg goes into the box from that angle so I would position the leg so it doesn't look like its going through it... Also, hold the leg on the box for only a few frames (3-4), seems to hold a tad long... But its coming along =) so good progress.

anthonymcgrath

11 November 2006, 10:00 AM

I agree with Moose - a few frames holding on the side of the box before his weight transfer pushes the box off screen would really help it. If I can offer a couple of suggestions:

firstly - try rotating the box a little so you can see his foot make more contact with the side - at the moment the edge of the box obscures this contact point.

-2nd - the box weight feels all wrong - it drops in heavy, turns to squashy jelly as it vibrates then is booted off like its made of tissue paper. I'd lose the squash/stretch on the box, have it drop in and bounce a TINY amount (give a feeling of heavy weight) then when he kicks it (incorporating the frame hold as moose mentioned) have the box slide off right BUT add in a little rotation (as if his weight transfer causes it to start tumbling).

-lastly - when he jumps in the air to boot the box, the feet just seem to be along for the ride as if the ik handles are left on the floor, as he leaves and is at the pinnacle bring his legs in more. think about a flying kick bruce lee or van damme would do - they bring their legs right in at the height of the jump before exploding outwards to the target.

dunno are my notes off there? what d'yer think guys?

caiocaldeira

11 November 2006, 04:18 PM

Tks guys! Ill try to change the animation this night, adding the tips you gave me. Cya then!

CGTalk Moderation

11 November 2006, 04:18 PM

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.

Follow Us On:

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. More about us on TheArtSociety.com