I know you, GAF. I know that you love futuristic racers like I love futuristic racers. But oh god Nintendo hates us so no F-Zero and Studio Liverpool was murdered so no Wipeout and everything is falling apart and nothing is right in the world.

Distance is a futuristic racing game with a futuristic car. The car can stick to walls. The car can fly or glide or something. Most importantly, the car has a rad LED roof which is used to display lap timers. LOOK AT IT:

This, and the recent Sportsfriends Kickstarter, are good examples of how important reward tiers are. Both are known, fantastic games, or sets of games, that seem to be struggling a bit because they don't do a good job of incentivizing higher pledges. Whereas you have unproven stuff like Drifter (which is still a shell of a game), which easily met its goal really quickly because he gave away a bunch of crap.

This KS sort of reminds me of the old 90's Johnny Quest episodes where for some reason, people went into virtual reality and raced holo bikes on a futuristic sky highway system and fought other users.

All in all, I'm unimpressed with the videos. They're pretty and the game looks like an arcadey racer, but the freedom of movement seems like more of a gimmick than a mechanic--the majority of the time, the cars are on the typical track and when they aren't, they're making quick jumps from one track to another in very linear fashion. It's less about flying than quick hops if that's the case and takes the appeal out of flying altogether, for me at least.

Thanks for calling attention to this: Rush 2049 is one of my favorite games of all time, and one that I'd pay inhuman amounts for a proper sequel to. This looks to be very much inspired by it, so it's a must-back for me...hopefully I can convince them to add something similar to Rush's coins!

Much better thread title than the last thread! Hopefully it helps the game somehow sneak up to its goal... it deserves it, so badly.

Originally Posted by gururoji

Thanks for calling attention to this: Rush 2049 is one of my favorite games of all time, and one that I'd pay inhuman amounts for a proper sequel to. This looks to be very much inspired by it, so it's a must-back for me...hopefully I can convince them to add something similar to Rush's coins!

Nitronic Rush looked a LOT like Rush 2049 (particularly in car design), but the gameplay's not like it at all -- it's point-to-point survival driving stuff, not Rush 2049 lap racing. It is an amazing, amazing game, and one of my favorites released last year, but it's not really Rush 2049, beyond the visuals and the stunt mode.

Originally Posted by Zia

This, and the recent Sportsfriends Kickstarter, are good examples of how important reward tiers are. Both are known, fantastic games, or sets of games, that seem to be struggling a bit because they don't do a good job of incentivizing higher pledges. Whereas you have unproven stuff like Drifter (which is still a shell of a game), which easily met its goal really quickly because he gave away a bunch of crap.

Many parts of the advanced tracks in Nitronic reminded me of the Trackmania platforming segments from Nadeo's older games, only taken to a higher level of execution and design. Which has made it my go-to comparison when trying to explain the thing to some of my friends.

Fuck me, I haven't played Nitronic in a few months but I'm probably going to reinstall it tomorrow, now. Gah.

Pledge $5,000 or more
1 backer Limited (4 of 5 left)
CUSTOM VEHICLE: We'll work with you to create a completely custom vehicle of your design, and put it in the game! Your name will be featured prominently in the game and you get everything at the $500 tier.

This actually looks good, but I have two main issues: one, the flying looks like it makes no fucking sense and doesn't have the kinetic charge of the racing and two, once you do a flip-a-do your car immediately switches back to front facing mode. There should at least be a second or two where you can get that feeling of "holy fucking I'm driving like a mother fucker" before bringing your orientation into a bit more friendly circumstances. as it stands it flips over immediately and negates all the benefits of the shift.

Pledge $5,000 or more
1 backer Limited (4 of 5 left)
CUSTOM VEHICLE: We'll work with you to create a completely custom vehicle of your design, and put it in the game! Your name will be featured prominently in the game and you get everything at the $500 tier.

Looks pretty cool but way too slow for my tastes. Also the tracks are lacking in anything that makes them remotely fun to play. I saw lots of straight lines in those videos, with only a few tricks here and there. Hopefully they have some more hidden depth for the tracks.

Looks cool and fun, but if it's not going to be ported to consoles it's something I'll probably never play. Also the environments are cool looking until you realize it's all pretty much the same thing, and that gimmick wears off.

Also while I appreciate the trick mechanic, what really drew me into RUSH was looking for keys. I loved key hunting. The secret areas were blended right in with the rest of the environment, making it a real challenge. I feel like this art style would make that subtly very difficult.

Looks pretty cool but way too slow for my tastes. Also the tracks are lacking in anything that makes them remotely fun to play. I saw lots of straight lines in those videos, with only a few tricks here and there. Hopefully they have some more hidden depth for the tracks.

I hope they get funded, and if they don't, I hope WB Games hires everybody and puts them to work on an XBLA/PSN port of Rush 2049. Make a PS Vita version based on the Dreamcast version, the PS3 and X360 versions a port of the Special Edition arcade release, and YOPO the Ps3 and Vita versions. I'll buy the hell out of that.