Hot Shots Golf: Out of Bounds: FAQ/Walkthrough
Written by: Roughdawg4
PSN ID: Roughdawg4
Contact: Roughdawg4@hotmail.com
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Table of Contents
1) Disclaimer
2) Content
3) Version History
4) Frequently Asked Questions (FAQ)
4) Controls and Special Shots (CASS)
5) Menu (MENU)
6) Character Analysis (CHARANY)
7) Traditional VS. Advanced (TVSA)
8) Loyalty (LOY)
9) Unlockable items (UNITEM)
10) Clubs and Balls (GEAR)
11) Points (PNT)
12) Tournament and Match Rules (TAMR)
13) Course Breakdown (COUBD)
a) Highlands (HLND)
b) Okinawa (OKW)
c) Euro Classic (EURO)
d) Great Safari (GRSF)
e) Silver Peaks (SLPK)
f) Crown Links (CRLN)
g) Oceania Resort (OCRT)
14) Single Player Challenge (SPCHAL)
15) Online and Offline Rankings (ONOFF)
16) Online Items (ONITEM)
17) Downloadable Content (DCS)
18) Loading Screens (LSCRN)
19) Cheats, Tips, and Glitches (CHEAT)
20) Online banned words (BNWD)
21) Taunting (TANT)
22) Credits (CRDT)
23) Final Words
There is a league being run at www.hotshotsgolf.com if you are
interested. Sign up and play if you enjoy meeting with people and
playing.
**********************************************************************
DISCLAIMER
That whole legal thing? If you want to host it on your site just let me
know. Failure to inform me will result in an ass beating, so save my foot
the hassle and the inconvenience of your butt getting kicked and take my
advice. This walkthrough was made entirely by me and cannot be copied
without my permission.
**********************************************************************
CONTENT
I am making this walkthrough because I think a walkthrough should be made
for each game. This walkthrough is to help out anybody that needs help
or information with the game. I understand most people think that there
is no point for having a walkthrough for this type of game, I beg to
differ. Most high level golfers might not find much need for a guide like
this, but I think the majority of people will.
THE MOST RECENT WALKTHROUGH WILL ALWAYS BE ON CHEATCC.COM
**********************************************************************
VERSION HISTORY
11/06/08.
Version 3.3 Added in the downloadable content for the costume pack.
Also added some minor information to the walkthrough.
10/14/08
Version 3.2 All the taunts are added.
09/23/08
Version 3.1. More taunts added. Some minor corrections here and there.
Mace also added a more exact breakdown of shots for points.
08/30/08
Version 3.0. Added in Kratos in the character analysis. Also added
another Q & A Discussion which talks about changing low, mid, and high
trajectory.
08/21/08
Version 2.9. Added more taunts. Updated alot of information with the
new psn update.
08/06/08
Version 2.8. Added more taunts. Update on the level 15 requirements.
Also added more online banned words.
07/30/08
Version 2.7. Added more taunts. New theory on LEVEL 15!!!!!!!!!!!!
07/22/08
Version 2.6. Added a new section about taunting. Fixed some information
here and there.
07/10/08
Version 2.5. Added in online demotion. Fixed a few odds and ends. Level
20 is now figured out. Great job Mace.
7/02/08
Version 2.4. Updated the online rankings you can receive. 20 is still
waiting for an answer. I now have a complete list of online items you
can win. I also spaced out the credits list to make it readable. I
added another Q & A question and another possible scenario for online
rankings. Also, we might have a solution to level 15.
6/29/08
Version 2.3. Thank to Dre, I now have all the online ranks you can obtain.
6/23/08
Version 2.2. Added the Oceania Course and course breakdown. Also added
the two loading screens that went with this course and a description
of the course in the downloadable content. More question and answers
were listed in the Q & A Section. Added how to get level 17 and 18.
6/18/08
Version 2.1. Made some very minor corrections. I will be adding the
new course very soon.
06/03/08
Version 2.0. Finished single player challenge mode averages. Almost
finished hole capsule locations. At this point, my walkthrough is
complete. I will made minor corrections here and there for the future.
05/27/08
Version 1.8. Finished more averages for single player challenge mode.
Added some more online banned words and added a credit for pressing select
in an online lobby. I also added capsule hole locations.
5/19/08
Version 1.7. Made some more minor corrections. Updated more single player
challenge mode averages.
05/15/08
Version 1.6. New Downloaded content available to buy. Updated character
information with new characters.
05/13/08
Version 1.5. Added a new category online banned words. Make some minor
grammar corrections. Added more single player challenge averages. Added
more info about homing shot and a better idea on what it takes to rank
up each level.
05/11/08
Version 1.4. Added the Great Safari, Silver Peaks, and Crown Links
breakdown. Added a few questions to the Q & A and updated the points
breakdown. I also added a new category that lists all the rules you can
play in tournaments or match play. Updated some more single player
challenge mode averages.
05/04/08
Version 1.3. Posted a video feed for a lobby glitch. Added more online
items and added Euro Classic breakdown. Added some more online items
and posted the online ranking formula. Also, added some hints contributed
by other people. Also added a new topic with descriptions for gear and
clubs.
4/30/08
Version 1.2. Added course breakdown for Okinawa. Fixed some spelling
errors on my part and added some more Q & A I have received. Added
more single player challenge averages and online items to the list.
4/28/08
Version 1.1. I can't believe I forgot to add how to get certain types
of points. I filled in the gaps that I was missing in the loyalty
table. I also added a breakdown for Highlands long and short tee.
FAQ's is also added to the walkthrough. Started adding in some averages
in the single player challenges.
4/26/08
Version 1.0. Just started everything up. Wrote a Tutorial, Menu,
Character Analysis, and Advanced vs. Traditional information.
Put in some online information, and the loading screens you can unlock.
Also added items you can unlock. Planning on adding more information
throughout the week, just trying to put the final touches on a few items.
Just figured I would put out the walkthrough so people can get some
information now. I WILL ADD COURSE BREAKDOWNS VERY SOON.
**********************************************************************
FREQUENTLY ASKED QUESTIONS (FAQ)
1) How many walkthrough's have you done already?
This is my third walkthrough. I have an item breakdown for final fantasy
mystic quest and I have a challenge walkthrough for final fantasy VII.
Initial Equipment, No accessories, no materia challenge :). But this
is my first real walkthrough.
2) Why did you decide to do it?
I did it for the little guy. Seriously though, this walkthrough
probably will not help out the high level golfers except for info
purposes. Hopefully this guide will help the low to mid golfers improve
their game to the next level.
3) I shot an eagle that scored more points than my double eagle, how is
that possible?
Actually that is very possible. The biggest thing that can influence your
score is homing shot. You can get so many points from this alone it is
ridiculous. Also, when you get a double eagle, you only get 500 points
from it with no chip-in bonus. So that can be another reason why you
think the total is low.
4) I finished a tournament in single challenge mode and the 2nd place
score differs from what you posted in your walkthrough?
That's why I said average. I played the tournament twice and I took the
average finish of the 2nd place person. It is a guide to help you get
an idea of how well you need to shoot.
5) I am having some trouble with getting loading screens. It looks like
I am missing pictures, how did you get them?
The easiest method is to do training mode. If you go to a course in
training mode, you will always get one of two pictures for that course.
Training method is the only way to get to the training course (which
is 2 loading screens). The only problem is the game doesn't save. So
when you get all the courses you need, play a quick 9 hole game so you
save your data.
6) Does anything happen when you at least birdie every hole?
No nothing happens. When I finally did it, I was expecting a parade in
my name, but alas none was to be found.
7) On your course breakdown, you said I could reach the green in 2 and
I wasn't able to get close?
Chances are you are using the traditional method. I also made notes here
and there what power is needed to have a chance. Since I used the
advanced shot the whole game, traditional shot may suffer on a few things
here and there.
8) I started playing a single player challenge match and half way
through, some computer players have a score well above the average, what's
up with that?
Generally, there are a few computer players that will start off the game
strong. When you get closer to the end, there score will start to get
worse.
9) I am having real trouble learning how to deal with slope and wondered
if you could give me any help or tips on how to deal with it?
Yeah no problem, its actually a good question. Actually slope is probably
the most overlooked part of the game because people will look at the yardage
to the pin and the lie but not the slope. In the easiest term, the slope
refers to how the ball is sitting. On a flat surface there is no slope. But
the slope can face left and right which will angle the ball when it is hit
( I am sure you must have noticed this when you have played). You will need
to compensate by aiming more to the left and right depending on the degree
of the ball tilt. You learn through practice how much to compensate. Now
the other tilt is up and down. This tilt effects the trajectory ofthe ball.
If you are sitting on an uphill slope. The ball will have more loft in the
air which in turn makes the wind have more of an effecton the ball. The
opposite holds true if the ball is on a downhill slope. The ball will have
less loft in the air which makes the wind have less of an effect on the ball.
One of the biggest obstacles to learn how to overcome is compensating heavy
wind, in a bad lie, while on a slope. This happens quite a bit and learning
how to handle all of these elements all together is the key to becoming a
great player. But like I said before, you will not be perfect overnight,
it will take practice. Just so you know too. Sometimes you will be on a
left handed slope and the wind will be blowing to the right. If that is
the case, sometimes you can hit the ball normally because the slope will
cause the ball togo to the left, but the wind will push it back right.
Just remember to look at everything.
10) What is the most important stat, is it power?
Yes I would say power is pretty important in the game. Obviously it can
give you an advantage of reaching somewhere that others cannot. Power is not
anywhere near as important as control. Control is the most important stat in
the game. If your control stat is not good, the ball can land 6 feet to the
right of where you were aiming even though you had perfect impact. Control
is the only stat that can affect your game that you have no control over,
no pun intended. Try to at least make sure you have an A in control. When
you have high control, you will notice shots going more to the location you
aimed at.
11) How do you do the grass throw?
Push down on the D-pad. Only works on the drive when wind is displayed as ?
(I know most of us know this but hey, its for the FAQ and the unknowing)
Credit to Archizzy for posting this Q & A.
12) In your walkthrough you have Kratos having a mid trajectory, but I have
him at a high, you need to fix that.
Actually Kratos does have a Mid trajectory with standard clubs. If you
increase the spin stat, you can raise your trajectory up higher. Using
the turbo spin clubs will do that for you. Infinity clubs also raise
spin, but not by much.
**********************************************************************
CONTROLS AND SPECIAL SHOTS (CASS)
Control What it does
______________________________________________________________________
Up Down Moves the camera up and down
Left and Right Changes the shot direction
Select Views the Scorecard
Start Views overhead view of the hole and shot line
X Begin Shot/Select Power/Select Accuracy
O & Triangle Move camera back and forth
Square Swap shot mode from normal to power (or full with 1WD)
L1 & R1 Club Select
R2 Change views (See Tips section for more info on this)
L2 Change to drop point view
Soft Reset During a round, press and hold L1 + L2 + R1 + R2 + Start
to return to the main screen. Works Offline Only.
R3 (online only) If you are in a game room, you can press this button and
it will erase all the players around you, so you will
not see them shoot. This will be in effect the rest
of the game.
Select (Online in If you press select, while in a online lobby, it is
a lobby) a shortcut to your message box and friends list (credit
to ruipq for that)
______________________________________________________________________
When you take a shot there are three points that happen. The first one you
do by starting the shot with the X button. Then the meter starts to fill up
and you start your back swing. At this point you want to hit the X button
at the furthest point in the back swing with the X button. When you do this,
your swing will start to come forward. Hit the X button again at the point of
impact to receive perfect accuracy.
SPECIAL SHOTS
There are special shots you can do in the game that will help you succeed.
Below are the special controls you can use, how to perform them, and what
they do when they are done correctly.
POWER MODE
Red Power Mode increases a club length while reducing control
Blue Power Mode increases the 1WD length more while making control more
of an issue.
To spin the ball, press a direction button at the moment of impact.
To do top spin, press the up directional button.
To do back spin, press the down directional button.
to do side spin, press the left or right directional button.
________________________________________________________________________
You do not have to press the button at impact, you can hold it down.
You can hold it down and once you hit your power, you can hold down the
opposite button. I should have wrote that before because this is a
really easy method.
Credit to JonnyZ for bringing that to my attention
________________________________________________________________________
Top spin has a low trajectory with less wind effect and skips off the
ground.
Back spin has high trajectory with more wind effect and generally stops
when it hits the ground.
Side spin curves either to the left or right and is useful when trying to
avoid obstacles.
SUPER BACK SPIN. (HOMING SHOT)
Press the up button when setting power and the down button at impact.
If you get a perfect impact, the ball will burn with blue flames and spin
backwards on the green or fairway.
******
Homing ball does not always work. Sometimes when it tries to home in on
the hole it will lip the cup and leave you with a putt. Although it is
rare for it not to work it is possible that it will not go in even though
you did everything correct.
CREDIT to GorgeousDre
******
-Anya can SBS a 4w with TSpin/Inf, Inf/TSpin, or TSpinx2, but not with
Inf/Inf even though Spin stat is still shown as maxed out. Dino can SBS
a 4w with Inf/Inf, due to his naturally higher spin stat. I'm guessing
some other characters can (Gloria, maybe Alex and Fern), I'll check them
out later. Until just today I never knew it was possible to SBS a 4w.
-Maybe a note about Homing ball. For any given shot, if it would have
activated SBS on the green after landing you can be assured that Homing
will activate on a pin strike, with a very rare exception like when an
awkward first bounce occurs and kills the spin. I'd say this rule holds
true 99% of the time.
CREDIT to Mace
******
SUPER TOP SPIN (RISING SHOT)
Press the down button when setting power and the up button at impact.
If you get a perfect impact, you will hit a low flying top spin shot.
This shot can also skip across water.
SUPER SIDE SPIN (SPIRAL SHOT)
Press the right or left button when setting power and the opposite at
impact to hit a ball with super side spin. This ball will have an even
bigger curve.
SUPER DIAGONAL SPIN
This is not describ0ed in the game, but it works on the same premise.
You can obtain BOTH super side spin and super top/back spin by pressing
diagonal one way and then the opposite way. Just like the above shots,
you will need perfect impact to perform it.
__________________________________________________________________________
This was added in by _Mace_
Just a few things I saw in the guide that I wanted to comment on.
Red Power Mode = +10 yards
Blue Power Mode = +0...25 yards (inclusive)
You should note that Super Diagonal Spin activates Spiral Ball. Note that
Rising ball is always active, whereas Homing ball is not. Not sure about
Spiral Ball, but I've never seen it fail to activate when it strikes the
pin.
__________________________________________________________________________
ADJUSTING POWER AT IMPACT
Instead of hitting the X button at impact. If you press the O button at
impact, this will reduce your power by 1-2%. If you press the Triangle
button at impact, this will increase your power by 1-2%. This is very
useful when you are trying to correct a power mistake on your swing. Also,
if you hit Triangle and your power is set at 100%, it will never go over
100%.
HOMING SHOT
If a ball is hit with Super Back Spin and it strikes the pin, it will home
in one pin until it gets in the hole. You receive 10pts for a pin hit and
an additional points for each time it hits after that. The first hit is
10, then 20, then 30 and so on. Just as an FYI, this does not seem to work
at a short distance ( I think anything not used in approach mode or 1WD).
RISING SHOT
If a ball is hit with Super Top Spin and it strikes the pin, it will rise up
the pin and fall down into the hole.
SPIRAL SHOT
If a ball is hit with Super Side Spin and it strike the pin, it will spiral
around the pin and go into the hole. Very hard to pull off but very cool
to watch.
FLYER WARNING
Okay so this isn't really a special shot, but if you land in the rough,
a flyer warning could be on the screen. You will know because the
percentages of how far your ball will travel will be highlighted yellow.
There is a chance that when you hit the ball it will carry to about
115-120% of the club's potential maximum distance. If you get a flyer
warning, check around to the club higher or lower to see if the warning
turns off and use that club instead.
A side note, perfect impact will prevent getting a flyer.
Credit to Mace for that.
**********************************************************************
MENU (MENU)
Single-Play
In this category is all the single player golf games you can do.
Challenge Mode - Where you can unlock new characters and items
Stroke - Where you can play on any course you have unlocked
Training - This is where you can practice on courses you have to
practice your game.
Multi-Play
In this category is all the multiplayer golf games you can do.
Stroke - Where you can play with friends on any course you have unlocked
Match Play - Where you go head to head with a friend that is like a vs. match
in single challenge mode.
Online
If you have the internet hooked up to your ps3 (or wireless), you can connect
to the internet and play match games, tournaments, or just play for fun
in a game room with anyone connected. For more info on Online Mode, check
out my online rankings part of the walkthrough.
Data
This is where all the information of your matches and tournaments end up.
Status - Breakdowns your best scores on each course, your loyalty level for
each character you have unlocked, overall results, and your putting percentage.
This is a great place to look to see on what courses you need improvement on.
Video- This is where all of your great shots are recorded. If you want to make
sure to not lose a certain video, make sure you press the start button on it
so it is copyrighted.
Profile - Gives a general description of every character and caddie.
Options
Music - Turn music on or off during the game
Gallery - Turn the gallery on or off during the game
Always show HUD - Enable or disable HUD when panning camera during round.
Gimme - Enable or disable the OK Putt option for bogeys or over less than a
3 foot putt.
Menu Character - Set to random or what character you want as your main menu
character.
Load Message - Shows all the load messages you have seen so far in your game.
If you want to see what messages you can get, check out the load messages
section and the end of this walkthrough.
Movie Theatre - Watch the movies you have unlocked. The only 2 you can get are
the opening sequence and the credits when you beat the game in single challenge
mode.
HSG CD/Voice - Listen to voice samples for each character
HSG CD/Music - Listen to the game's background music tracks. Unlock this when
you have unlocked every course (you will need an update online to fix the bug)
**********************************************************************
CHARACTER ANALYSIS (CHARANY)
I will breakdown the character information and a little analysis for each
one. All stats given are assuming standard balls and clubs.
NOVICE CHARACTERS:
JASMINE
Age: 18
Country: England
Height: 5'2"
Weight: 101 pounds
Likes: Sweets
Dislikes: Beans
Profile: Jasmine the Free Spirit. The star of Hot Shots Golf. Always
daddy's girl, as a child she spent weekends with him practicing on the
range. That's where she picked up her love of the game. She's now in the
golfing club at school, and practices night and day. Her goal is to one
day beat Daddy's score.
Curve or Straight: Straight
Trajectory: Mid
Distance: 234y
Power: E
Control: B
Impact: S
Spin: C
Sidespin: C
Good at: Nothing
Bad at: Nothing
NICK
Age: 15
Country: USA
Height: 5'4"
Weight: 115 pounds
Likes: Collectible Toys
Dislikes: Dentists
Profile: Nick the Natural Styling. Nick's love for the game started after
watching a certain young golf player battling it out on TV. Nick might not
be strong but he makes it up in intelligence and a keen ability to read the
course. One day he'll have a great professional future... and perhaps play
against his childhood hero and inspiration: Pro Golfer Maruyama.
Curve or Straight: Curve
Trajectory: Low
Distance: 239y
Power: E
Control: B
Impact: S
Spin: D
Sidespin: B
Good at: Nothing
Bad at: Nothing
SOPHIE
Age: 18
Country: France
Height: 4'9"
Weight: 90 pounds
Likes: Style
Dislikes: Big Dogs
Profile: Sophie the Classic Beauty. The daughter of a famous family of
impeccable pedigree. She became interested in the game at a very young age,
thanks to the course that adorned the grounds of her family's estate. She
has surprising power for her size. When she's scoring well, she is the
perfect lady, but be careful when things stop going her way - her sulks
can be titanic!
Curve or Straight: Straight
Trajectory: Mid
Distance: 241y
Power: D
Control: B
Impact: A
Spin: C
Sidespin: C
Good at: Nothing
Bad at: Rain
BJORN
Age: 10
Country: Sweden
Height: 4'6"
Weight: 80 pounds
Likes: Violin
Dislikes: Curry
Profile: Bjorn the Newb with a Future. A shy young golfer who's drives are
nothing to boast about, but his ball control is second to none. Full of
youth and enthusiasm, he never lets his mistakes discourage him. In fact it
makes him even more determined! Even when his game isn't going well, he'll
compliment his fellow golfers on their good plays - a rare trait for one so
young in the cut throat world of pro golf!
Curve or Straight: Straight
Trajectory: Mid
Distance: 232y
Power: E
Control: A
Impact: A
Spin: C
Sidespin: E
Good at: Nothing
Bad at: Nothing
SUZUKI
Age: 55
Country: Japan
Height: 5'2"
Weight: 126 pounds
Likes: Gags
Dislikes: Quotas
Profile: Suzuki the Hot Shot Fave. The chairman of the Hot Shots Golf
Association. Originally just a Wall Street peon, he has somehow risen
through the ranks to become the face of the "Hot Shots Golf" franchise.
Suzuki is always ready with a joke or prank, and he loves to pick up new
gags from TV sitcoms. Old jokes, new jokes - he loves them all, and how
he's back, funnier than ever!
Curve or Straight: Curve
Trajectory: Mid
Distance: 239y
Power: E
Control: C
Impact: A
Spin: B
Sidespin: C
Good at: Sand Traps
Bad at: Nothing
INTERMEDIATE CHARACTERS:
SASHA
Age: 23
Country: USA
Height: 5'3"
Weight: 108 pounds
Likes: Baths
Dislikes: Dirt
Profile: Sasha the Action Film Star. As a famous action film star Sasha
spends most days dodging bullets and leaping from exploding buildings,
but on the days she's off the set, she's on the links perfecting her game.
As a natural athlete (she does all her own stunts!) she's taken to golf
quite easily... so much so that she's started to neglect her acting for
golfing!
Curve or Straight: Straight
Trajectory: Mid
Distance: 254y
Power: D
Control: B
Impact: B
Spin: C
Sidespin: C
Good at: Nothing
Bad at: Nothing
FELIPE
Age: 19
Country: USA
Height: 6'1"
Weight: 150 pounds
Likes: Travel
Dislikes: Snakes
Profile: Felipe the Global Jet Setter. He's the usual Hollywood son:
obscenely wealthy, completely spoiled and eternally fleeting. The only
constant is his love for golf: In fact, if you look at all his travels
you'll see that every destination has a luscious golf course nearby. His
constant time on the links have turned him into a formidable player... and
sadly... also a terrible show-off.
Curve or Straight: Straight
Trajectory: Mid
Distance: 256y
Power: C
Control: A
Impact: B
Spin: C
Sidespin: C
Good at: Nothing
Bad at: Nothing
SONIA
Age: Secret
Country: Spain
Height: 5'4"
Weight: 115 pounds
Likes: Chili
Dislikes: Loitering
Profile: Sonia the Avid Big-swinger. Sonia's passionate expression, lithe
and powerful movements have put her at the top of the dancing world. She
brings the same athleticism and intensity to her golf, and can drive the
ball with the best of them. Though she usually seems unruffled, her tantrums
are legendary. What kind of performance will she put in on the greens today?
Curve or Straight: Straight
Trajectory: Mid
Distance: 265y
Power: C
Control: C
Impact: C
Spin: C
Sidespin: E
Good at: Nothing
Bad at: Nothing
BLOOM
Age: 26
Country: Brazil
Height: 6'0"
Weight: 165 pounds
Likes: Dance
Dislikes: Study
Profile: Bloom the Downtown Golfer. Started off as a street performer,
showing off a mix capoeira of moves and Brazilian samba. To make ends meet,
he'd work at the local golf course, and oddly enough, the same one Sasha
goes to! They met and quickly became great friends: she would teach him about
golf and he would teach her fancy moves for her movies! He's now skilled in
the art of dancing, fighting, and putting!
Curve or Straight: Curve
Trajectory: Mid
Distance: 261y
Power: C
Control: B
Impact: C
Spin: C
Sidespin: S
Good at: Nothing
Bad at: Nothing
FERNANDO
Age: 34
Country: USA
Height: 6'0"
Weight: 172 pounds
Likes: Work
Dislikes: Traffic
Profile: Fernando the Corporate Warrior. This high flying global corporate
warrior has an unbridled passion for golf. He is proud that most of his
business projects have turned to gold - except for his initial business
forays working for Mr. Suzuki. He's the type who is always on the job 24-7,
and his mobile phone never leaves his side. But he's a good family man who
always has them uppermost in his mind.
Curve or Straight: Curve
Trajectory: High
Distance: 258y
Power: C
Control: B
Impact: C
Spin: A
Sidespin: C
Good at: Nothing
Bad at: Approach
*DOWNLOADABLE CHARACTER*
*ALEX*
Age: 23
Country: USA
Height: 5'2"
Weight: 100 pounds
Likes: Walking
Dislikes: Scary Stories
Profile: Alex's resume spans across almost every sports network. She's
been on every court, pitch, field and rink all over the globe; however, her
favorite place to be is on the links - dishing out the latest news and the
greatest drives on the Hot Shots Tournament. Her warm smile and high spirit
sets the perfect mood for a foursome.
Curve or Straight: Straight
Trajectory: Mid
Distance: 256y
Power: C
Control: B
Impact: C
Spin: B
Sidespin: C
Good at: Nothing
Bad at: Rain
ADVANCED CHARACTERS:
L.J.
Age: 29
Country: USA
Height: 7'1"
Weight: 265 pounds
Likes: Fans
Dislikes: Scandal
Profile: L.J. the LA Express. A hero to kids all over, this American sporting
legend plays baseball in the summer and football in the winter - and now his
new challenge is to become a golf master! Although he still has plenty to
learn, his awesome power puts him level with the pros. Sure he might look
fierce on the course (and he's got quite a tongue!) but he's yet to turn
down an autograph request.
Curve or Straight: Curve
Trajectory: Low
Distance: 293y
Power: A
Control: D
Impact: D
Spin: D
Sidespin: C
Good at: Rough
Bad at: Nothing
KATE
Age: 27
Country: Secret
Height: 5'4"
Weight: Secret
Likes: Quiet
Dislikes: Questions
Profile: Kate the Mysterious Foreigner. A woman cloaked in mystery and a
past as dark as her eyes: very little is known about this smoldering
beauty. Every time she heads out, the gallery is in awe. Her opponents are
unnerved by the friendly praise that belies her icy demeanor - something
dangerous seems to lurk behind that enigmatic smile...
Curve or Straight: Straight
Trajectory: Mid
Distance: 277y
Power: B
Control: S
Impact: D
Spin: C
Sidespin: C
Good at: Nothing
Bad at: Nothing
DINO
Age: 42
Country: Italy
Height: 6'1"
Weight: 163 pounds
Likes: Fashion
Dislikes: Pollution
Profile: Dino the Silent Howl. Another formidable golfer with a mysterious
past! It's said he was once the main star on the pro-tour and he gave all
his prize winnings to various environmental causes. He's very mild-mannered
and quiet, letting his meticulous style do all the talking: a haute couture
hole-in-one.
Curve or Straight: Curve
Trajectory: High
Distance: 281y
Power: B
Control: C
Impact: E
Spin: S
Sidespin: C
Good at: Nothing
Bad at: Rain
ANYA
Age: 29
Country: Russia
Height: 5'5"
Weight: Secret
Likes: Gems
Dislikes: Veggies
Profile: Anya the Gorgeous Queen. What can you say about Anya, except that
she is gorgeous? A major financial player and the wife of an oil baron,
she enhanced her natural golfing talent with a small army of coaches. She
makes a splash on the course with her stunning coordinated outfits, and her
regal bearing has earned her the nickname, "gorgeous queen".
Curve or Straight: Straight
Trajectory: High
Distance: 281y
Power: B
Control: A
Impact: E
Spin: A
Sidespin: B
Good at: Nothing
Bad at: Sand Trap, Roughs
S. MARUYAMA
Age: 37
Country: Japan
Height: 5'5"
Weight: 159 pounds
Likes: Cars
Dislikes: None
Profile: S. Maruyama the Super-Pro Golfer. The world-famous pro golfer,
Shigeki Maruyama. A favorite of the gallery, his easy-going and cheerful
demeanor hides a tough competitive streak. Though he may play the joker,
when it comes to golf he is all business. A true gentleman of the sport,
Maruyama is ready to take join the Hot Shots Golf Challenge and set world
records again!
Curve or Straight: Straight
Trajectory: Mid
Distance: 279y
Power: B
Control: A
Impact: D
Spin: C
Sidespin: D
Good at: Nothing
Bad at: Nothing
*DOWNLOADABLE CHARACTER*
*GLORIA*
Age: 24
Country: Russia
Height: 5'4"
Weight: 105 pounds
Likes: Perfumes
Dislikes: Sunburn
Profile: A true Hot Shots staple, Gloria has made an appearance in almost
all installments of the franchise (just like Suzuki, but who knows why he
always shows up). Back from a victorious career in the tennis world, she's
back on the links showing off her seductive gear, powerful drives and lovely
smile - unless she hits a Sand Trap, then she's a beast.
Curve or Straight: Straight
Trajectory: Mid
Distance: 279y
Power: B
Control: A
Impact: E
Spin: B
Sidespin: D
Good at: Nothing
Bad at: Sand Trap
*DOWNLOADABLE CHARACTER*
*KRATOS*
Age: Immortal
Country: Sparta
Height: Unknown
Weight: Unknown
Likes: War
Dislikes: Zeus
Profile: To end his suffering and receive forgiveness from the gods for his
terrible deeds, Kratos, Sparta's greatest warrior, was sent to exact revenge
upon Ares. However, Kratos' victory was cut short by betrayal, and now he
turns his blades against all of Olympus... but first he'll seek the
ultimate title... the God of Golf!
Curve or Straight: Curve
Trajectory: Mid
Distance: 297y
Power: S
Control: C
Impact: E
Spin: B
Sidespin: E
Good at: Sand Trap, Rough
Bad at: Nothing
As a side note, Kratos cannot be turned around left-handed.
Credit to Mace for finding that out.
CADDIES
HANNAH
Age: 18
Country: USA
Height: 5'2"
Weight: 106 pounds
Likes: Gym
Dislikes: Coffee
Profile: An energetic, high-spirited caddy. Hannah is the kind of girl who
worries more about others than herself - which makes her fabulous at
providing the right support her golfing clients need. If only she had
the strength to hoist a golf bag without staggering under the load, she'd
be the perfect caddy!
BONNIE
Age: 19
Country: Scotland
Height: 5'2"
Weight: 106 pounds
Likes: Drawing
Dislikes: Cities
Profile: A sweet-hearted girl with bright eyes and pigtails. She's well
known for her enthusiastic support, and many golfers find their nerves
soothed by her melodious voice. Who knows - maybe hiring her as a caddy
- can improve your handicap?
TRENT
Age: 15
Country: England
Height: 5'4"
Weight: 112 pounds
Likes: Stamps
Dislikes: Exercise
Profile: Trent will cross any sea in pursuit of his dream to become a
pro golfer; however, for now he's focused on becoming the best Hot Shots
caddy. Never much of an athlete, he was drawn to the mental side of the
game. Even when he's caddying, he sometimes forgets his duties and starts
scribbling notes about course strategies.
RINA
Age: 25
Country: Portugal
Height: 5'3"
Weight: 110 pounds
Likes: Shops
Dislikes: Worms
Profile: No reason to hide it: Rina is a favorite Hot Shots caddy. Her
cool low-key style is a welcome trait, especially during tense moments.
Unfortunately, she really HATES insects: it's all over when a bee comes
buzzing around. Bug spasms and all, it's still hard for her to fit you
in her busy schedule!
EVA
Age: 38
Country: Argentina
Height: 5'10"
Weight: 143 pounds
Likes: Cooking
Dislikes: Washing
Profile: A former pro golfer, the striking, 5'10" tall Eva is a reliable,
confidence-inspiring presence on the course. Blunt-spoken but cheerful,
she likes to make people feel good about themselves and put them at ease.
On the days she's not working, she likes to prepare a succulent
Argentinean-styled barbecue for the staff.
CLARK
Age: 54
Country: USA
Height: 5'7"
Weight: 183 pounds
Likes: Jokes
Dislikes: Pipes
Profile: A veteran caddy with 30 years of experience. Clark has worked in
tournaments at all levels, even caddying for top tour winners. Though an
excellent caddy, he's a bit theatrical as well, and loves to play the fool.
He believes in keeping things fun and light, but when the game is on the line,
he can provide the support a serious golfer needs.
MARU-CHAN
Age: 37
Country: Japan
Height: 5'5"
Weight: 159 pounds
Likes: Cars
Dislikes: None
Profile: Maru-Chan has never caddied for another player, but this time he's
agreed to give it a go. His sharp insight and golfing experience that's
developed over the years on the pro tour will surely come in handy. While his
demeanor might seem serious, there's no doubt that Maru-Chan will keep it light
and breezy!
**********************************************************************
TRADITIONAL VS. ADVANCED (TVSA)
Hot Shots Golf decided to go in a different direction in the game by
deviating away from the standard bar swing by a 3 point mechanical swing.
Now I have played every Hot Shots Golf game there is, so when this new
method came out, I was very upset. I loved the traditional method, but
I did not want to give up 15-25 yds. on my swing. After giving the
advanced method a hour of my time, I will not go back. Traditional vs.
Advanced is one of the biggest decisions you will make. I made a
breakdown to help you do that.
ADVANCED PROS
Higher power/distance than traditional
Easier to chip in around the green
Has a greater impact zone and is more forgiving.
ADVANCED CONS
Cannot dial in percentages; short game is a guessing game
Adjustable Circle and Triangle has an almost useless affect on your
power percentage
TRADITIONAL PROS
Can dial in percentages for easier close-to-pin shots.
Adjustable Circle and Triangle button at impact has a little bit
better adjustable percentage.
TRADITIONAL CONS
Less Overall power/distance than advanced
Perfect Impact is required to shoot low because there is less room for
error
SPECIAL THANKS TO MOMOWheeler for having a great discussion with the
benefits and cons to advanced vs. traditional. This was a great topic.
***********************************************************************
LOYALTY (LOY)
As you use a character more in the game, you will slowly build up the
loyalty meter for the character. Each character starts at level 0 when
you start or unlock them. The levels go from 0 up to MAX ( Level 13).
I listed what happens at each level to help you figure out if you are
close to getting something good to help out your game.
LOYALTY LEVEL WHAT YOU UNLOCK
_____________________________________________________________________
1 Increase number of power shots
2 Can now adjust power with O and Triangle
3 Backdoor putt up 10%, extra costume
4 Homing and Rising Shots are now legal
5 Increase number of power shots
6 Backdoor putt up 10%, extra costume
7 Intermediate Clubs are now unlocked
8 Increase number of power shots
9 Backdoor putt up 10%, extra costume
10 Spiral Shots are now legal
11 Advanced Clubs are now unlocked
12 Impact Precision increased
MAX Backdoor putt up 10%, extra costume
_____________________________________________________________________
You can build more loyalty by playing longer courses rather than shorter
ones. Also, you can look in the tip, cheats, and glitches section of
this walkthrough for easier ways of building loyalty.
You also build more loyalty by playing a harder course rather than an
easier one. Credit to Bludwine2309 for that tip.
***********************************************************************
UNLOCKABLE ITEMS (UNITEM)
There are many ways you can unlock items in the game. You can unlock
items by hitting a chip in, sinking a special shot, or just playing
the same course over and over again. I have listed all the items you
can win.
These are the items you can win by sinking a special shot.
ITEM WON HOW YOU UNLOCK
_____________________________________________________________________
Biker Set Sinking a double eagle or Albatross
Witch Set Getting an ace or Albatross
Police Set Homing Shot (birdie or better)
Baseball Set Rising Shot (birdie or better)
White Tuxedo Set Chip a shot (birdie or better)
Pickaxe Sink a putt over 40ft. (birdie or better)
Poncho Set Spiral Shot
Kimono Set Flag Shot
_____________________________________________________________________
When you play single challenge mode, you will unlock a whole bunch of
characters. I listed the characters and what you have to do to get
them.
CHARACTERS HOW YOU UNLOCK
_____________________________________________________________________
Jasmine You have her at the start of the game
Nick You have him at the start of the game
Sophie Beat her in single challenge mode junior level
Bjorn Beat him in single challenge mode beginner level
Suzuki Play 10 rounds of golf on any course to unlock him
Sasha Beat her in single challenge mode amateur level
Felipe Beat him in single challenge mode semi-pro level
Sonia Beat her in single challenge mode pro level
Bloom Beat him in single challenge mode seeded-pro level
Fernando Got him in single challenge in Semi-pro tournament
Alex Bought at PSN store for $0.99
L.J. Beat him in single challenge mode bronze level
Kate Beat her in single challenge mode silver level
Dino Beat him in single challenge mode gold level
Anya Beat her in single challenge mode platinum level
S. Maruyama Got him in single challenge in Bronze tournament
Gloria Bought at PSN store for $0.99
_____________________________________________________________________
In this section I listed all the balls and clubs you can unlock and
how you can get them in single challenge mode. The problem with this
list is the items are somewhat random. I am just showing you where
I received the items to help you get an idea of when to expect to get
them.
(n) stands for novice level club
(i) stands for intermediate club
(a) stands for advanced level club
Budget club is clubs for novice characters
An elite club is a club for intermediate characters
A special club is a club for expert characters
ITEM WON LEVEL UNLOCKED AT
_____________________________________________________________________
Budget Big Air Club (n) Junior
Beginners Clubs Junior
Budget Pin Hole Club (n) Junior
Budget Infinity Club (n) Junior
Budget Big Magnum Club (n) Junior
Budget Turbo Spin Club (n) Beginner
Budget Pin Hole Ball Beginner
Elite Big Air Club (n) Beginner
Elite Big Magnum Club (n) Beginner
Elite Pin Hole Club (n) Beginner
Budget Pin Hole Club (i) Amateur
Budget Turbo Spin Club (i) Amateur
Budget Big Magnum Club (i) Amateur
Pin Hole Special Club (n) Amateur
Sand Viper Ball Amateur
Budget Big Air Club (i) Semi-Pro
Straight Ball Semi-Pro
Elite Turbo Spin Club (i) Semi-Pro
Big Magnum Special Club (n) Semi-Pro
Elite Turbo Spin Club (n) Semi-Pro
Elite Infinity Club (n) Pro
Budget Infinity Club (i) Pro
Elite Big Air Club (i) Pro
Elite Pin Hole Club (i) Pro
Grass Cutter Ball Pro
Elite Big Magnum Club (i) Pro
Big Air Ball Seeded-Pro
Elite Infinity Club (i) Seeded-Pro
Big Air Special Club (n) Seeded-Pro
Big Magnum Special Club (i) Seeded-Pro
Beginners Ball Seeded-Pro
Budget Pin Hole Club (a) Bronze
Budget Infinity Club (a) Bronze
Budget Big Air Club (a) Bronze
Budget Big Magnum Club (a) Bronze
Turbo Spin Special Club (n) Bronze
Turbo Spin Ball Silver
Infinity Special Club (n) Silver
Pin Hole Special Club (i) Silver
Elite Big Air Club (a) Silver
Budget Turbo Spin Club (a) Silver
Elite Pin Hole Club (a) Silver
Elite Big Magnum Club (a) Silver
Elite Infinity Club (a) Gold
Sidespin Ball Gold
Pin Hole Special Club (a) Gold
Big Air Special Club (i) Gold
Elite Turbo Spin Club (a) Gold
Infinity Special Club (a) Platinum
Turbo Spin Special Club Platinum
Infinity Ball Platinum
Big Magnum Special Club (a) Platinum
Turbo Spin Special Club (a) Platinum
Big Air Special Club (a) Platinum
Infinity Special Club (i) Platinum
_____________________________________________________________________
I put all the other random items you can win in single challenge mode
in this section. You can unlock anything from courses to menu
characters and caddies.
ITEM WON LEVEL UNLOCKED AT
_____________________________________________________________________
Unlock Bonnie Caddy Junior
Caddy Color Set Hannah Junior
Regular Tee Member Okinawa Golf Resort Beginner
Unlock Trent Caddy Beginner
Long Tee Member Okinawa Golf Resort Amateur
Long Tee Member Highland Country Club Amateur
Caddy Color Set Bonnie Semi-Pro
Regular Tee Member Euro Classic GC Semi-Pro
Regular Tee Member Great Safari CC Pro
Unlock Maru-Chan Caddy Pro
Long Tee Member Euro Classic GC Seeded-Pro
Long Tee Member Great Safari CC Seeded-Pro
New Menu Character Jasmine Seeded-Pro
Caddy Color Set Trent Seeded-Pro
Regular Tee Member Silver Peaks GC Bronze
Unlock Rina Caddy Bronze
New Menu Character Sophie Bronze
Regular Tee Member Crown Links Silver
Unlock Eva Caddy Silver
Caddy Color Set Maru-Chan Silver
Caddy Color Set Rina Gold
New Menu Character Bjorn Gold
Long Tee Member Silver Peaks GC Gold
Long Tee Member Crown Links Gold
Unlock Clark Caddy Gold
New Menu Character Kate Platinum
Caddy Color Set Eva Platinum
Caddy Color Set Clark Platinum
_____________________________________________________________________
Lastly, you can win items by playing a course 20 times. You can win
an item for both the regular tee and the long(mirror) tee. I listed
all the capsules you can win.
CAPSULE WON HOW YOU UNLOCK
_____________________________________________________________________
Helicopter Play 20 rounds regular tee Highlands
Bear Play 20 rounds long tee Highlands
Lots of Jets Play 20 rounds regular tee Okinawa
Manta Play 20 rounds long tee Okinawa
Walking Zombie Knight Play 20 rounds regular tee Euro Classic
Child Witch Play 20 rounds long tee Euro Classic
Rhino Play 20 rounds regular tee Great Safari
Lion Play 20 rounds long tee Great Safari
Gnome Play 20 rounds regular tee Silver Peaks
Unicorn Play 20 rounds long tee Silver Peaks
Glider Play 20 rounds regular tee Crown Links
Blue Whale Play 20 rounds long tee Crown Links
_____________________________________________________________________
The table below is a guide to help you find each capsule you unlocked.
Sometimes these capsules are not in plain sight so you might have to
look for them. To make your life a little easier, I added the holes I
found them at.
CAPSULE WON HOLE LOCATION
_____________________________________________________________________
Helicopter Hole 11
Bear Hole 15
Lots of Jets Hole 9, 18
Manta Hole 9
Walking Zombie Knight Hole 9
Child Witch Hole 10
Rhino Hole 8, 11
Lion
Gnome Hole 1, 5, 18
Unicorn Hole 3, 9, 14
Glider Hole 5
Blue Whale Hole 12 (water behind hole)
_____________________________________________________________________
***********************************************************************
CLUBS AND BALLS (GEAR)
Here is a brief description what each ball and club will do to your stats.
If you are trying to increase power, big magnum does it best.
CLUB NEGATIVE POSITIVE
_____________________________________________________________________
Standard None None
Everybody's Power, Control Impact
Beginners Power Impact
Big Air Impact Power
Pin Hole Impact Control
Turbo Spin Impact Spin
Infinity Impact, Rain Power, Control, Spin
Big Magnum Control, Impact Power
_____________________________________________________________________
BALL NEGATIVE POSITIVE
_____________________________________________________________________
Standard None None
Straight Power Player hits ball straight
Beginners Power Impact
Big Air Control Power
Pin Hole Sidespin Control
Turbospin Control Spin
Infinity Sidespin, Rain Power, Spin, Control
Sidespin Control Sidespin
Sand Viper None Sand Trap, Sidespin
Grass Cutter None Rough, Spin
_____________________________________________________________________
* As a side note, your spin stat controls your low, mid, high trajectory.
So if you increase your spin stat, you can change a mid from a high.
***********************************************************************
POINTS (PNT)
As you play through Hot Shots Golf, you will receive points for about every
action you can do in the game. Most points add stuff to your total and a few
are negative. I have created a list of most of the points you will see to let
you know how to get them. More than not, games can and will be decided by
points.
Action Done Points Received
_____________________________________________________________________
Double Eagle 500 Points
Albatross 500 Points
Hole in One 400 Points
Eagle 300 Points
Birdie 200 Points
Par 100 Points
Homing Shot See Below for better description
Land on green for eagle (within 3ft. away) 100 Points
Land on green for eagle (3ft-7ft away) 90 Points
Land on green for eagle (7ft-10ft away) 80 Points
Land on green for eagle (10ft-15ft away) 70 Points
Land on green for eagle (more than 15ft away) 60 Points
Chip Shot in the hole 50 Points + 1 Point per yd. away
Land on green for birdie (within 3ft. away) 50 Points
Land on green for birdie (3ft-7ft away) 40 Points
Land on green for birdie (7ft-10ft away) 30 Points
Strike the Pin 30 Points
Land on green for birdie (10ft-15ft away) 20 Points
Hitting Fairway from Tee 20 Points
Backdoor Putt 20 Points
Water Skipping See Below for better description
Land on green for birdie (more than 15ft away) 10 Points
Land in Bunker -20 Points
Land in Water -40 Points
Out of Bounds -60 Points
_____________________________________________________________________
Homing Shot will net you a ton of points (possibly). The more times it hits
the pin, the more points you will get. You will get 30 points for striking the
pin and 30 points for the Homing ball, then 40, then 50, then 60, etc. I have
seen someone online get a homing ball hit the pin 9 times.
Water Skipping works the same was as the homing shot in terms of points. The
first skip nets you 10 points, then 20 points, etc. If you land in the water
while doing the water skip, you will lose all your points.
You do not get any points for chipping in the double eagle. After breaking
down my double eagle points, it seems 500 points is the flat rate. Bastards.
***************
Submitted by _Mace_
Minimum bonus putt comes at 32.8 feet, awarding you 50 points. Assuming that
the rest of the distances follow the same rounded metric conversion as the
initial bonus putt, the exact intervals would be the following.
36.1 ft - 55 points
39.4 ft - 60 points
42.7 ft - 65 points
45.9 ft - 70 points
49.2 ft - 75 points
52.9 ft - 80 points
55.8 ft - 85 points
59.1 ft - 90 points
62.3 ft - 95 points
65.6 ft - 100 points
I also noticed you have rough values for the points circle when landing on a
green. Here are those exact values, which I've actually tested to be sure
about. Obviously these ranges also apply for landing on in regulation for
birdie, so make those changes as well.
Land on green for eagle ( 3.5 ft or less) 100 Points
Land on green for eagle (within 3.6 to 6.8) 90 Points
Land on green for eagle ( within 6.9 to 10.1) 80 Points
Land on green for eagle ( within 10.2 to 16.6) 70 Points
Land on green for eagle (16.7 ft or more) 60 Points
As for Double Eagles, I think you should clarify that you still get points
for Specials, as in risers, homing balls, flags, pinshots and spirals. You
say 500 flat rate, and I know you mean that you just don't get the x points
for x yards, but it kinda comes out wrong. This same trend applies for
holes-in-one of course.
(You also list Double Eagle and Albatross as different things in your
table, I'd recommend just listing it like Double Eagle/Albaltross -
500 points, instead of showing as if they were two different things.
Distance points on eag/bird chip-ins cap at 250.
*******
Thanks Mace for the info.
***********************************************************************
TOURNAMENT AND MATCH RULES (TAMR)
I listed the rules that you could face while playing a tournament or a
match play game. Some of them are obvious, while others are not.
(u) - Means it is an unofficial game.
(m) - Means it is a mission game. If you do not complete the mission by
the end of the tournament, you will lose.
Rule Effect
_____________________________________________________________________
Adv. Shots Only Only the advanced shot system can be used
Trad. Shots Only Only the traditional shot system can be used
Novice Only You can only use Jasmine, Nick, Sophie, Bjorn,
and Suzuki
Intermediate Only You can only use Sasha, Felipe, Sonia, Bloom,
and Fernando
Expert Only You can only use L.J., Kate, Dino, Anya, and
S. Maruyama
Rough +2 If you land in the rough, you receive 2 strokes
Sand Trap +2 If you land in the sand, you receive 2 strokes
Hit a Tree +2 If you hit a tree, you receive 2 strokes
Chip-in required (m) You must chip-in one shot during the game
Eagle required (m) You must eagle one hole during the game
Must be within 6ft. (m) You must be within 6ft. for a birdie one time
during the game
Limited Clubs*** You only use 6 or 7 clubs instead of all of them
No Power Mode You can no longer use power shots
No Backspin* Pressing the down button will no longer work on
your shots.
No Superspin** All special shots can no longer be done
All-out Battle Character will have max loyalty for the game
Big Cup (u) A much bigger cup is used for the hole
Hole Shuffle The order of holes in the course are shuffled
Strong Wind Wind is very strong for the current game
Light Wind (u) Wind is very weak for the current game
Rainy Weather It will be raining, DON'T USE INFINITY GEAR
Clear Weather (u) The weather will be nice and sunny
Male Only Only male characters can be used
Female Only Only female characters can be used
Only Only that specific character can be used
Standard Ball Only Standard ball can be chosen for gear
Standard Club Only Standard club can be chosen for gear
Dqed if OB/in Water You are booted from the tournament if you get
an out of bounds or land in the water.
_____________________________________________________________________
I think all out battle should be an unofficial tournament also but it is
not. I believe you do get credit to your stats for doing this. If I am
wrong someone let me know.
*No BackSpin description. You should note that the down button can still
be used while setting power to activate other super spins, it's just that
it can't be used as part of the spin for the actual shot.
**No Superspin description. You can still activate a Red Homing shot, which
can net you multiple pin points the same way blue homing can.
***Limited Clubs description. You're limited to: Driver, 3W, 7-iron, PW and
Putter.
Credit to Mace for the three above paragraphs. Thanks man.
***********************************************************************
COURSE BREAKDOWN (COUBD)
I am going to add stuff on each update, hopefully, each course and how you
should go about handling it. Below, I have a template that will show how you
will look at the information. If you find any shortcuts or another method
that you think is better, feel free to email me at Roughdawg4@hotmail.com
with an explanation on how to do it.
I won't talk about the greens that much because the pin can change location.
I think for each hole there is about 5 locations. Try to take a look at
the green before your shot to see where is the better place to land.
Also, I obviously have no idea what the wind situation will be for you. So,
when I make you a suggestion it is assuming no wind. Make more or less
adjustments based on that.
As an FYI, 9 Hole Out is Holes 1-9. 9 Hole In is Holes 10-18.
During the course of the walkthrough, I will be using the advanced shot the
whole time. So if you use traditional, you might have a little trouble doing
some things I say. Also, if I give directions (ex. I say hit the fairway on
the left), it assumes the regular course. So if you are on the long(mirror)
tee make sure you do the opposite.
------------------------------------------------------------------------
Hole: What hole it is
Par: Par for the hole
Yards: How many yards away from the regular tee to the hole
LYards: How many yards away from the long tee to the hole
Elevation: How many yards up or down it is from the regular tee to the hole
General: This is how you approach the hole with nothing special to it. This
is the safe method.
Shortcut: This is how you approach the hole being a little fancy. Sometimes
it can be a normal shot, but most of the time you will have to be good and
have a little luck to pull this off. Not every hole has a shortcut, so I
will list it when it is applicable.
Long Tee: I will write something here if I feel the need to. The Long Tee
can add up to 55 yards more than the regular tee to each hole. Most of the
time, this will not make a difference. If it does, I will make a note here.
REMEMBER THE LONG TEE IS REVERSED.
------------------------------------------------------------------------
HIGHLANDS (HLND)
This is the easy course. The only thing sort of hard with highlands is
the difference between regular and long tee. On some courses the difference
is huge.
------------------------------------------------------------------------
Hole: 1
Par: 4
Yards: 357 Yards
LYards: 378 Yards
Elevation: 20.3 yard drop to the hole
General: Make sure to aim straight ahead to the fairway. Try not to aim to
far to the right side of the fairway because it might carom off into the
bunker. Once you land on the fairway, just aim right at the green.
Nothing too tricky here and elevation should not be an issue.
Shortcut: None
Long Tee: Same as above. Just watch out for the bunkers.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 2
Par: 3
Yards: 169 Yards
LYards: 177 Yards
Elevation: 10.2 Yard drop to the hole
General: There is an elevation drop to the green. Make sure you shorten up
a few yards of the hole to make up for the elevation. As long as you get
within 15 feet of the cup it should be an easy putt.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 3
Par: 5
Yards: 515 Yards
LYards: 533 Yards
Elevation: 7.4 Yard drop to the hole
General: If you want the really easy and safe way to the hole aim to the left
fairway. If you have a lower level character, you might have trouble reaching
the green in 2 for an eagle. Make sure to shorten up the next stroke a few
yards to make up for the drop in elevation to the green. It is very important
if you are going to miss, make sure you miss with a little more power rather
than less. If you accidentally use more power, you will have a longer putt shot,
but at least the green is easy. If you miss short, you will end up in the
bunker and you can kiss that eagle goodbye. If you can get on the green within
20 feet of the cup, the putt will be easy.
Shortcut: If you want a shortcut, aim for the right fairway. Make sure to stay
a little away from the left side of the right fairway. If you get too close,
you will end up in the bunker. If you aim for the right fairway and hit it, you
can easily hit the green in 2 shots with just about any character.
Long Tee: If you try to go the general way now in the long tee, it will be
even harder to reach the green. If you have a higher level golfer you
will have no trouble. The shortcut is still really easy and if you take that,
you will still have an easy time of getting to the green in 2.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 4
Par: 4
Yards: 434 Yards
LYards: 462 Yards
Elevation: 4.6 Yard drop to the hole
General: Just hit it straight onto the fairway, no tricks here. If you have a
higher level golfer, be wary of the bunker to the left. If you are not
confident of missing the bunker, just lay it up with a nice drive of 260 yards
to be careful. Once you reach the fairway, you will have a considerable drop
to the green from the fairway. Make sure you shorten up the distance by 4-5
yards if there is more than a 10 yard drop. The green is pretty simple around
the cup so just try and get near the hole.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 5
Par: 4
Yards: 392 Yards
LYards: 423 Yards
Elevation: 4.7 Yard drop to the hole
General: Again, just drive it to the middle of the fairway. Be careful if you
can drive it far, because there is a bunker on the left and right side distance
about 280+ yards out. Once you hit the fairway, you can concentrate on
reaching the green. The elevation isn't much, so just hit with a normal
club taking the wind into consideration.
Shortcut: None
Long Tee: Same as above, but now you do not have to worry about the bunkers
with your drive off the tee.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 6
Par: 4
Yards: 298 Yards
LYards: 315 Yards
Elevation: 1.3 Yard up the hole
General: Make sure you try and lay up so you are only hitting about a 200
yard hit. The reason you are doing this is so you can eliminate the guessing
game with the approach shot. You can try hitting it farther, but I wouldn't
recommend it. If you hit it 200 yards, you can easily hit the fairway and
leave yourself with a nice 100 yard shot left. When you have that shot left,
just add a little more yards to make up for the higher elevation. Remember,
if the wind is powerful, it has a greater effect on shorter distance clubs.
Shortcut: If you can at least shoot it 290 yards you will have no problem
reaching the green in one shot. Just make sure you use a little more power
rather than less because if you undershoot the ball you could end up with a
bad rough shot or even worse landing in the water.
Long Tee: You can almost forget about getting to the green unless maybe you
have L.J. Kate and Anya might be able to pull it off, but you will be
taking a big risk. Besides that, the general way does not change.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 7
Par: 4
Yards: 443 Yards
LYards: 460 Yards
Elevation: 17 Yard drop to the hole
General: If you can afford it, make sure to use a power shot just to help
avoid the bunker 230-240 yards out if you have weak power. After landing
in the fairway, it should be a nice lay to the green. Make sure to lay off
a few yards to make up for the drop in elevation to the hole.
Shortcut: None
Long Tee: Just be careful of the bunkers. Besides that, nothing changes.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 8
Par: 3
Yards: 184 Yards
LYards: 206 Yards
Elevation: 7 Yard drop to the hole
General: This hole is pretty easy. Just make sure to lay up a few yards
because of the drop in elevation. The green is pretty easy, so just knock it
on.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 9
Par: 5
Yards: 538 Yards
LYards: 554 Yards
Elevation: 13.6 Yard drop to the hole
General: Reaching the green in 2 shots might be a little tricky depending on
the character you are using. Power up your shot and shoot it on the fairway.
Make sure to either aim for the center of the fairway or slightly to the right.
If you get to close to the left, the hill will prevent you from shooting on
the green in 2. The good thing about your second shot is there is about a
10 yard elevation drop so it will give you a few extra yards of reaching the
green. There isn't too many obstacles to worry about, so you can take a shot
for reaching in 2. If you get too close to the hill and you feel your club
will not clear the hill, just aim to the fairway to the right so you can still
make birdie. CURVE YOUR SHOT IF YOU THINK YOU MIGHT HIT THE TREE.
Shortcut:
Long Tee: The eagle shot will be a little harder to get. If you have a
character with weak power, you might need a little luck reaching the green.
If you have a intermediate or expert character, it should still not be that
bad. Remember to not get too close to the hill from the fairway.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 10
Par: 4
Yards: 399 Yards
LYards: 419 Yards
Elevation: 14.4 Yard drop to the hole
General: When you aim for the fairway, aim for the center or a little to
the left. Make sure you stay a little away from the bunker, so it does
not find its way in there. After that, it is an easy shot to the green.
The distance should be short, so mess around with the power button if you
cannot find a distance you like.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 11
Par: 4
Yards: 424 Yards
LYards: 459 Yards
Elevation: None
General: If you have a character with alot of power, be careful of the
bunker on the left side of the fairway. Lay it up to 250-260 yards if
you do not feel that confident about it. For your second shot, you
should have some higher elevation to the green, so make sure to aim a
little farther than the hole to make up the difference.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 12
Par: 3
Yards: 178 Yards
LYards: 193 Yards
Elevation: 8.1 Yard drop to the hole
General: Make sure to shorten up a 3-4 Yards for the elevation drop. Make
sure to make the putt on the green. The green is really slow moving, so
even if you have a long putt, it should be pretty easy.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 13
Par: 5
Yards: 514 Yards
LYards: 566 Yards
Elevation: 3.8 Yard up to the hole
General: Aim for the left fairway to the left side of the fairway. Make
sure to not get to close to the bunker. Depending on where you land and
if you have a weak power character, you might not be able to make it to
the green in 2 shots. Just get as close as you can so you can have an
easier chip for eagle.
Shortcut: If you aim at the right fairway about 230 Yards out you can land
right just before the rough. It is somewhat dangerous to do this, but if
you can get a good lie, you can reach the green in 2 shots. Overshoot if
you have to just so you don't hit the bunker.
Shortcut2: If you have a character with about 285+ yards for power, you
can still land on the left fairway but further down it. You would be
aiming for the same spot for the above shortcut, but past it on the left
fairway. This is relatively easy to pull off and will leave a really
easy shot to reach the green in 2.
Long Tee: The strategy for the general and the 2 shortcuts is pretty
much the same. The general way might be a little harder for the little
extra distance. Like before, if you have a weaker character, you might
have some trouble getting the eagle.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 14
Par: 4
Yards: 304 Yards
LYards:345 Yards
Elevation: 2.2 Yard drop to the hole
General: This is an easy way to attempt this hole. If you lay up your
shot to about 140-150 yard club, you can easily hit the fairway. Laying
up to this amount also helps being able to easily avoid the tree in front
of you. After you hit the fairway, you will still have another 140-150
yard shot which is still easy.
Shortcut: You can possibly reach the green in one shot if you have a
character that can almost drive 300 yards or more. It won't be easy,
but you can be rewarded with your stupidity and balls here.
Long Tee: Same as above except for the shortcut. You can kiss the
shortcut goodbye with this long tee.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 15
Par: 4
Yards: 436 Yards
LYards: 476 Yards
Elevation: 7.9 Yard drop to the hole
General: If you have a higher level golfer just aim for the middle of the
fairway. If you have a golfer with about 260 or less, make sure you stay
away from the bunker on the right of the fairway. Even if you have to
lay up a little, it is always easier to reach the green from the fairway
then it is from the bunker. When you aim for the green just knock it on
as you would. The elevation isn't a factor here.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 16
Par: 4
Yards: 385 Yards
LYards: 400 Yards
Elevation: 7.9 Yard drop to the hole
General: Pretty simple hole. Just aim for the fairway and avoid the
bunker on the right side. When you go for the green, just aim normally.
There is a slight elevation up, but considering we are using a low level
iron, it shouldn't make much of a difference. Add an extra yard or two
if you are picky :)
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 17
Par: 3
Yards: 155 Yards
LYards: 177 Yards
Elevation: 3.8 Yard drop to the hole
General: Finally a par 3 that does not have a 10 yard drop to the hole.
This is a really easy par 3 so just knock it on the green. The green is
really easy, so make sure you make it on.
FYI, if you are going for your 40+putt, this is a great hole to do it on.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 18
Par: 5
Yards: 552 Yards
LYards: 594 Yards
Elevation: 11.2 Yard drop to the hole
General: Power up your shot and aim for the middle of the fairway. Make
sure to aim a little to the left of the middle because if you get to
close to the right side, you might not be able to clear the hill to reach
the green for eagle. There is a nice down elevation to the green, so if
you do not have alot of power, this will help you reach it. Not to much
to worry about, so just try and reach the green for the eagle.
Shortcut: None
Long Tee: It is almost the same as above. Just going to be harder to
reach the green.
------------------------------------------------------------------------
OKINAWA (OKW)
The Okinawa Course is not that difficult. Watch out for the wind because
it starts to pick up on this course. The difference between the long tee
and the regular tee is very small.
------------------------------------------------------------------------
Hole: 1
Par: 4
Yards: 368 Yards
LYards: 380 Yards
Elevation: 7.1 Yard drop to the hole
General: If you are unsure you can cross over the water, just keep to the
left side of the fairway. It is still a short distance. Make sure if you
are taking a long shot to the green, to not get to close. If you do not
get within 60 yards to the green, you are going to be left with an ugly
approach shot (people with advanced shots). After that just knock it on
the green.
Shortcut: None
Long Tee: Same as above, just watch out for the bunker 260 yards out.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 2
Par: 5
Yards: 536 Yards
LYards: 552 Yards
Elevation: 2.9 Yard up to the hole
General: Aim for the right fairway just to the right of the bunkers. If
you leave yourself with a decent enough shot, you have a chance of making
it to the green in 2. Make sure to be careful of the water on the right.
Remember, you will be shooting for a higher elevation, so if you have
some doubts, birdies are better than hitting into the water.
Shortcut: One obvious shortcut you see is hitting it on the left fairway.
I would not recommend doing this. If you look closer, you can see there
are trees everywhere and they are hard to avoid. It is possible you can
pull this shot off, but it is very difficult. If you have around 270
yards of power, you can aim for the fairway just left of the bunker. This
will get you close enough to get to the green in 2.
Long Tee: Just hit it to the same spot as you did above (just left of the
bunker). It will be hard to reach the green in 2 shots from this tee.
Watch out for the water on the left side. If the hole location is bad,
you might want to just go for the birdie.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 3
Par: 4
Yards: 341 Yards
LYards: 351 Yards
Elevation: 6.6 Yard drop to the hole
General: Just aim straight ahead to the bunker. Be careful that you do
not leave yourself a bad approach shot. Lay up if you need to because
it will still be a short shot to the hole. Also, if there is alot of wind
it will carry your approach shot. Keep that in mind.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 4
Par: 3
Yards: 151 Yards
LYards: 165 Yards
Elevation: 8.9 Yard drop to the hole
General: Shorten up a few yards to take in the account of the lower green.
Try to not overshoot because you will end up in a bunker.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 5
Par: 4
Yards: 401 Yards
LYards: 415 Yards
Elevation: 0.3 Yard drop to the hole
General: Just hit it to the center of the fairway. When you setup your
second shot, make sure you do not undershoot the ball. You might end up
in the water if you do that. Another pretty easy straightforward hole.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 6
Par: 4
Yards: 426 Yards
LYards: 439 Yards
Elevation: 0.9 Yard drop to the hole
General: Aim to the right side of the fairway, away from the bunkers.
It will still leave you with a 150-160 yard shot to the green which is
manageable. Now the approach shot is difficult. If you look at the green,
it is not very long, so you do not have much room for error. There is a
bunker at the bottom and top end, so there isn't a safe play here. Just
aim the best you can.
Shortcut: None.
Long Tee: Same as above. Just don't get too close to the bunkers on the
right.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 7
Par: 4
Yards: 447 Yards
LYards: 461 Yards
Elevation: 14.3 Yard drop to the hole
General: Depending on how powerful your character is depends on how you
will approach this hole. If you can hit it over 260 yards, shoot for the
spot where there is 3 bunkers to your left and one to the right. Try not
to use too much power because the elevation goes down and it might carry
your ball into the rough. If you can't shoot that far, aim further to the
left of the fairway. When you setup your approach shot, make sure to add
some yards more because you will be shooting up to the green. An extra 4
or 5 yards should do.
Shortcut: None
Long Tee: Same strategy as above, except maybe 270 yards instead of 260
yards.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 8
Par: 3
Yards: 161 Yards
LYards: 167 Yards
Elevation: 27.7 Yard drop to the hole
General: This hole has a tremendous drop. If there was no wind, I would
shorten up here about 6-7 Yards easy. Make sure you adjust this figure
depending on which way the wind is blowing. If the wind is blowing
towards the hole, I have shortened up a whole club and even then it is
too much power.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 9
Par: 5
Yards: 563 Yards
LYards: 577 Yards
Elevation: 8.5 Yard drop to the hole
General: No secret here, just try to hit it as far as you can without
getting too close to the bunker. If you can get a nice impact, you might
have a shot of getting to the green in 2. If you have a character who
can hit it 275+ yards, you will have no problem reaching the green in 2.
The great thing about this green is the lack of danger. The bunkers are
on the side and in the back. The worst thing that might happen is you
land in the rough 30 yards away from the hole.
Shortcut: None
Long Tee: This is going to be really hard to reach the green in 2. Try
and use a topspin shot for your tee shot. Usually, it will topspin and
carom off the hill and roll your ball a good distance. It will still
leave a long shot to the green, but at least it is a shot. If you can't
drive it more than 270 yards, you might not even be able to reach the
green in 2.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 10
Par: 4
Yards: 374 Yards
LYards: 390 Yards
Elevation: 16.5 Yard drop to the hole
General: Another easy hole. Just hit it to the middle of the fairway and
go for the green. Elevation is not a factor when going for the green on
your approach shot.
Shortcut: None
Long Tee: Same as above just watch for the bunker on the left 270 yards
out.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 11
Par: 3
Yards: 164 Yards
LYards: 174 Yards
Elevation: 9.1 Yard drop to the hole
General: What is with the drops to the hole. At least this drop isn't
that bad. Just shorten up a few yards to make up for the distance.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 12
Par: 4
Yards: 377 Yards
LYards: 384 Yards
Elevation: 6.7 Yard up to the hole
General: Try to keep the ball to the center or the right in the fairway.
If you get too close to the left side, you might have a tree branch in
your way. Feel free to lay up to avoid the bunker. Your approach shot
will have a higher elevation so make sure you add a few yards to your
shot. If you have a strong wind blowing in your face, you might be adding
10 yards to your shot.
Shortcut: None
Long Tee: You might want to lay up in front of the bunker 270 yards out
in the middle of the fairway. Nothing worse than trying to hit the
green from the bunker.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 13
Par: 5
Yards: 595 Yards
LYards: 604 Yards
Elevation: 8.7 Yard drop to the hole
General: Aim for the left fairway. So you know by doing this, you are
pretty much giving up the idea of reaching the green for 2. Just hit
your second shot as far as you can and it should leave you with a pretty
easy approach shot to the hole.
Shortcut: This shortcut involves hitting the middle fairway. What you
want to do is hit the right side of the fairway about 250-260 yards out.
There is a small room for error here, but if you can pull it off, you will
have an easy 220 yard shot to the hole for eagle. If you can hit over
280+ yards, you can aim for the middle fairway when it starts to widen.
Shortcut2: This shortcut involves hitting the right fairway. This is the
easier of the 2 shortcuts as long as you have a clean 2nd shot. Try to
knock on the fairway about 260-270 yards out (REGULAR TEE ONLY). This
should give you a clear shot to the green for your second shot. Remember
you can curve your shot if you are left with a bad view.
Long Tee: If you go the general way, unless you are using Anya, Kate, or
L.J., you won't be able to reach the green. For the first shortcut
method, nothing will change. You still want to aim for the same spot.
For the shortcut2 method, about 270-280 yards out is the spot you want
to hit to have a clear shot.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 14
Par: 4
Yards: 434 Yards
LYards: 446 Yards
Elevation: 7.5 Yard down to the hole
General: Aim for the right fairway just to the left of the bunkers. This
will help you avoid anything nasty and give you a good shot to the green.
From here, it should just be a slight elevation up to the hole. If it
is less than 2 yards don't bother making an adjustment.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 15
Par: 4
Yards: 441 Yards
LYards: 450 Yards
Elevation: 9.2 Yard up to the hole
General: Just aim straight ahead and shoot it over the bunker. If you
are a little daring, shoot it over the water. When you go for your
approach shot, it will be a high elevation shot (probably 10 yards up).
Not considering the wind, you should at least be shooting 8-10 yards
farther than the tee.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 16
Par: 3
Yards: 198 Yards
LYards: 190 Yards
Elevation: 9.6 Yard down to the hole
General: This hole isn't that bad because there is nothing around to be
worried about. If you screw up and go a little long or short, at least
it won't hit a bunker. Shorten up a 4-5 yards for the dip in elevation.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 17
Par: 4
Yards: 389 Yards
LYards: 403 Yards
Elevation: 3.4 Yard down to the hole
General: You have two options here. You either make sure you shoot over
the bunker, or you lay it up before the bunker. It does not matter which
one you choose because either way it is still a short approach shot. For
the approach shot, you might have some slight elevation up to the hole.
Make sure you add a yard or two to the stroke. Add a couple more if you
need to make sure you do not land in the bunker.
Shortcut: None
Long Tee: Same as above. Lay up if you think you can't avoid the bunker.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 18
Par: 5
Yards: 539 Yards
LYards: 549 Yards
Elevation: 1.3 Yards drop to the hole
General: No shortcut here, just whack it as far as you can down the fairway.
If you try and go for the green, make sure you don't undershoot it so it
will land in the water. The green is on a higher elevation, so make sure
you add 4-5 yards to your swing. As long as you can knock it 265+ yards,
you should be able to make it to the green.
Shortcut: None
Long Tee: The long tee is only 10 yards further than the regular tee. If
you could make it on the short tee, you can do it on the long tee.
------------------------------------------------------------------------
EURO CLASSIC (EURO)
Finally, the difficulty starts getting a little harder. This course is
a little harder than Okinawa. Also, in this course you get a few options
where you want to hit the ball. I will make sure and break them down for
you.
------------------------------------------------------------------------
Hole: 1
Par: 4
Yards: 437 Yards
LYards: 450 Yards
Elevation: 0.8 Yards up to the hole
General: Aim straight away to the fairway. Watch out for the rough and
bunker 270 yards out coming out into the fairway. Once you hit the
fairway, you will have a slight elevation up for your approach shot. Just
add a few yards to make up the difference.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 2
Par: 4
Yards: 384 Yards
LYards: 458 Yards
Elevation: 3.9 Yards down to the hole
General: Aim to the right of the fairway. You will be left with a really
long shot, but it is the safe route. Once you land on the fairway, it
will be a 200 yard shot to the hole. The good thing is elevation is not
a factor.
Shortcut: This will help you get really close to the hole. If you want
aim directly at the fairway just to the right of the hole. Put some spin
on the ball to the right to avoid the building. It might not get you an
eagle, but at least it will help ensure getting that birdie. Make sure if
you are aiming this way to get within 60 yards for an easier approach
shot.
Long Tee: The shortcut isn't really going to work on this hole. Try
hitting the ball on the right fairway. It is pretty simple and it there
is no obstacles to avoid. Win win.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 3
Par: 3
Yards: 181 Yards
LYards: 220 Yards
Elevation: 1.7 Yards down to the hole
General: Nothing important here, just hit it on the green. Be careful to
not undershoot the ball though. It might go in the water or the bunker.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 4
Par: 4
Yards: 297 Yards
LYards: 372 Yards
Elevation: 3.7 Yards up to the hole
General: Lay it up to about 200 yards off the tee. This will give you a
nice big fairway to work with while still only leaving a 100 yard shot
to the hole. When you start lining up your approach shot, you will have
an elevation up to the hole. Since you will be using a 9 iron or possibly
lower, only add a yard or two for elevation.
Shortcut: If you have a character than can hit it about 280+ Yards, you
might be able to make it on the green in one shot. The good thing about
this hole is if you miss, there isn't too much consequence.
Long Tee: Forget getting on the green one shot now. Just follow the
directions of the general strategy and you will be fine.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 5
Par: 5
Yards: 578 Yards
LYards: 609 Yards
Elevation: 0.6 Yards up to the hole
General: Aim for the left fairway. If you want to get a little further
down the fairway, just curve your shot to the left to avoid the trees.
Unless you have a character with some nice power, it will be really hard
reaching the green in 2 shots. What makes it really hard to go for the
green is the water all around the hole. If you screw up for miscalculate
even a little bit you will land in the water. There is no shame to laying
up for the birdie :).
Shortcut: If you are crazy like me, you can do this shortcut. You need at
least 275 yards, if not more, to do this. Aim for the right fairway, right
in between the 2 buildings. If you can get a decent shot, you can easily
reach the green in 2. There will be a few trees in your way, but if you
curve your shot you should be able to avoid them. If you are not sure
you can avoid the trees, aim for an easier part of the green. You are
still doing better than anyone going the regular way. Just make sure to
not hit the trees, because if you do, you probably will end up with a
par.
Long Tee: Okay if you want to go the general strategy way, you can kiss
the eagle goodbye. It is too far, and for that matter too dangerous to
try and make it. Now if you still want a shortcut you can pull it off.
If you can hit it 270+ yards you can do it. You are going to aim for a
spot on the far top left fairway. To help you figure out where you should
aim, you should be aiming at a spot where you can see 3 trees right in
front of you. 2 to your right and 1 to your left. In fact, the middle
tree should almost look like you would hit it with a straight shot.
Curve your shot left so this doesn't happen :). If you hit it right, you
should see a little clearing in the trees right to the green. Make sure
you spin it whatever way you need to make the green. The good part
about this way is the low relative risk of landing in the water.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 6
Par: 4
Yards: 463 Yards
LYards: 492 Yards
Elevation: 1.5 Yards down to the hole
General: Aim over the water right onto the fairway. The furthest point of
the water only goes out 200 yards so no worries here. Once you land on
the fairway, you will have a nice easy shot to the green (depending on the
hole location). If the hole location is on the right side of the green,
watch out for the trees.
Shortcut: None
Long Tee: It takes about 230 yards to clear the water now, which can be
done easily.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 7
Par: 3
Yards: 150 Yards
LYards: 172 Yards
Elevation: 7.3 Yards down to the hole
General: Just shorten up a yard or two for the dip in elevation. Just
don't undershoot the ball too much or you will end up in the drink.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 8
Par: 4
Yards: 371 Yards
LYards: 406 Yards
Elevation: 1.3 Yards down to the hole
General: Aim for the left corner of the fairway about 260-280 yards from
the tee. This is a nice big spot of the fairway and a good lie for an
approach shot. From here you will have about a 5 yard elevation up to
the tee. Make sure to add 3 yards to your stroke to make up for it.
Shortcut: None
Long Tee: It might be harder to aim for that corner now. Just aim straight
ahead on the fairway and lay up if you have to.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 9
Par: 5
Yards: 554 Yards
LYards: 582 Yards
Elevation: 6.7 Yards down to the hole
General: No shortcut to this par 5, just really long. Aim right down the
fairway and use some topspin to help your carrying distance. If you got
a good drive or a decent character, you should be able to make it to the
green in 2 shots. Make sure and curve your shot to the left if you
think you might hit the tree. If you are going for the green, make sure to
not land in the bunker right before it. This is a hard bunker to shoot from.
Remember a 35 foot putt is better than a bad bunker shot.
Shortcut: None
Long Tee: You will need a strong drive to reach the green in 2. Remember
to use topspin.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 10
Par: 4
Yards: 413 Yards
LYards: 457 Yards
Elevation: 17.5 Yards down to the hole
General: Lay it up to about 250 yards onto the fairway (right before the
3 bunkers grouped together). This will leave you with an easy 160 yard
approach shot to the green. Make sure to not undershoot the ball to the
green. If you undershoot it too much, you might end up in the water.
Shortcut: None
Long Tee: Same as above except you do not have to worry about laying up
now. :)
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 11
Par: 5
Yards: 544 Yards
LYards: 592 Yards
Elevation: 6.7 Yards down to the hole
General: Aim for the fairway about 260 yards out from the tee. The spot
you should be aiming for is just right of the building in your way ( the
spot you should aim for is about 1-2 inches to the right of the building
on your television). With a little luck, just about any character can
reach the green in 2 shots with the right equipment. Just make sure you
curve your shot to the left or right to avoid the tree in your path. Don't
undershoot the ball either or you might end up in the water.
Shortcut: If you have a great superspin stat and you are a little dangerous,
you can aim for the fairway right behind the building. You better use super
side spin. If you pull it off, you will have an even easier shot to the
green. Be careful though, you hit the building and you can kiss your
round goodbye.
Long Tee: Okay this hole is interesting. You can use 2 shortcut methods
on the long tee. The first one (the easier of the 2), you can shoot it
over the building in between the short left tower and the tall left tower.
This will leave you will a relatively short distance to the green and an
eagle is possible.
Now for the really crazy method which can only be done with someone that
can hit it 290+ yards, at least. You can still make it to the fairway
behind the building. Curve your shot to the right, around the building,
and you will land on the fairway. Just so you know, if you miss this
shot you are screwed. The good news is the spot you are aiming for has a
lower elevation so that helps a little.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 12
Par: 4
Yards: 362 Yards
LYards: 373 Yards
Elevation: 15.5 Yards down to the hole
General: Aim about 260 yards out to the hole to get an easy fairway shot.
If you are going to try to get really close to the green, make sure you
reach within 60 yards of the hole. If you don't, you might have an ugly
approach shot on advanced mode. No matter where you aim for, the elevation
is pretty flat. Just take your time and hit it on the green.
Shortcut: None
Long Tee: Same as above except it is about 270 yards now.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 13
Par: 4
Yards: 459 Yards
LYards: 470 Yards
Elevation: 0.2 Yards down to the hole
General: Aim for the left side of the fairway where it stretches out. This
is about 250-260 yards from the tee so you know. If you decide to do this,
it will leave you with a very long shot to the green. By taking this route,
you might not get a birdie, but you won't bogey either.
Shortcut: Aim straight ahead right over the water. Make sure to power up.
I think as long as you can hit it 260+ yards you should be able to make
it over (depending on the wind situation). You Super Back Spin to make
your ball height enough to clear the buildings. If you can land on the
fairway, you will have a better chance of getting to the green for a
birdie.
Long Tee: Same as above except you will need 275+ yards to make it over
the water now. If you decide to not go over the water, you will have a
hard shot to make for birdie.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 14
Par: 3
Yards: 202 Yards
LYards: 210 Yards
Elevation: 5.4 Yards down to the hole
General: Nothing to worry about here. Just shorten up a yard or two for
the dip in elevation.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 15
Par: 4
Yards: 412 Yards
LYards: 423 Yards
Elevation: 10.7 Yards down to the hole
General: Aim for the fairway right before the water. Just make sure to lay
up enough you don't land in the water or the rough. When you hit the
fairway, it will be an easy flat elevation shot to the green.
Shortcut: If you have a character that can hit the ball at least 285+ yards,
you can reach the left fairway past the water. If you can do this, this
will leave you can easy 130 yard approach shot to the hole. Don't worry
about the ship, as long as you put backspin on it you won't hit it.
Long Tee: Good luck getting over the water now. You will need a 290+ yard
shot to clear it now.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 16
Par: 4
Yards: 455 Yards
LYards: 482 Yards
Elevation: 4.2 Yards up to the hole
General: Aim straight ahead to the fairway in front of you. Make sure to
curve your shot to the left so you do not hit any trees. Depending on
where you hit the fairway, you might be on a slope. Take that into
consideration in your shot to the green. You should have slight elevation
up to the green, so make sure you add a few yards to make up the
difference.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 17
Par: 3
Yards: 155 Yards
LYards: 223 Yards
Elevation: 5.4 Yards up to the hole
General: Some elevation up to the hole on a par 3. That changes the pace
a little bit. Make sure you add about 5 yards to your swing to make up for
the difference. Not as hard as you think, so just take your time.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 18
Par: 5
Yards: 547 Yards
LYards: 620 Yards :(
Elevation: 6 Yards up to the hole
General: There isn't a shortcut, but you have two options to choose from.
You can either hit it on the left side of the fairway or the right side.
If you take the left side, make sure you do not hit it past 280 yards or
you might end up in the rough. Also, curve your shot to avoid the trees.
If you decide to do the right side, don't hit it past 260 yards or you
might end up in the rough. It doesn't matter which one you pick because
they are about the same shot. You will have an easier time reaching the
green from the right side though. You will have a big elevation up to
the green so make sure you add about 10 yards to your swing. If your ball
at the furthest point is just touching the water, that is good. You will
not reach that far due to the increase in elevation. Curve the ball if
necessary to avoid the trees.
Shortcut: None
Long Tee: If you decide to take the easier right fairway, you will not
be able to get an eagle. If you take the middle left fairway, you will
have a shot of getting an eagle. There isn't much of a danger from this
option either, so I would recommend it.
------------------------------------------------------------------------
GREAT SAFARI (GRSF)
This course will offer more slopes and harder greens to hit. Also, there
is not many shortcuts to offer in this course. It is pretty easy strategy
here, HIT FAIRWAYS.
------------------------------------------------------------------------
Hole: 1
Par: 4
Yards: 442 Yards
LYards: 458 Yards
Elevation: 9.4 Yards down to the hole
General: Very simple, just knock it to the middle of the fairway. If you
can drive it 300 yards, be careful of the bunker in the middle of the
fairway. Move to a 3WD if you think you might hit it. After that, you
are left with a real easy shot to the green. Don't get used to it.
Shortcut: None
Long Tee: Same as above but you won't hit that bunker now :)
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 2
Par: 3
Yards: 173 Yards
LYards: 185 Yards
Elevation: 4.8 Yards down to the hole
General: Depending on the hole location, this hole can be difficult. As you
can see there is a bunker right before and after the green. The green isn't
that big either. Try using backspin to help stick on the green.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 3
Par: 4
Yards: 422 Yards
LYards: 472 Yards
Elevation: 1.2 Yards down to the hole
General: Aim for the big section of the fairway about 250-260 yards from
the tee. Just so you know, the area you are shooting at is slightly
elevated. So make sure you don't undershoot too much and hit the bunker.
When you go for your approach shot you should have slight elevation down.
Subtract a yard or two. If you have a hole location on the left side, it
will be difficult like the last hole. Again, there is a bunker before and
after the green with not much green to hit. Make sure you hit the green.
Even if you have a 20ft putt, it is better than trying to chip-in from
the sand.
Shortcut: None
Long Tee: Forget the fairway advice from above now, just knock it on the
fairway. Where you land should be manageable.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 4
Par: 5
Yards: 530 Yards
LYards: 557 Yards
Elevation: 9.1 Yards down to the hole
General: Just power up and knock it onto the fairway. There are alot of
bunkers at this hole, so be careful where you aim your shot. The real
difficult shot lies with your second shot. This is a really hard shot
because again you have a sand trap before and after the green. The reason
it is even harder than the last holes, is you will need to use a wood to
reach the green. So that means you have a small chance of getting the ball
to stick to the green. If you stink at chipping in the sand, just lay it
up and take the birdie. If you are okay at chipping in the sand, just go
for it. At the worst, you might have a 9yd chip from the sand and that
is manageable.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 5
Par: 4
Yards: 429 Yards
LYards: 445 Yards
Elevation: 8.5 Yards up to the hole
General: DO NOT AIM REALLY CLOSE TO THE HOLE. I cannot stress this
enough. You might be left with an extremely hard shot that will ruin
your day. Aim your drive all the way to the left fairway or one of the
2 crooked circles in the fairway just to the left of it depending on
how far you can drive. When you go to your approach shot, you should
notice that you have a much higher elevation to shoot too. If you are
using a SW, PW, or a 9 iron, add a yard or two to your shot. If you are
using a higher club, make sure you add 6 or 7 yards to your shot. Try to
not overshoot because it will leave you with a bad lie.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 6
Par: 3
Yards: 186 Yards
LYards: 199 Yards
Elevation: 8.6 Yards up to the hole
General: Make sure you add some distance to the hole. I would say add 8
or 9 yards to your shot to make up the difference in elevation.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 7
Par: 4
Yards: 455 Yards
LYards: 480 Yards
Elevation: 7.9 Yards down to the hole
General: Aim for the left side of the fairway. If you get to close to the
right near the bunker, you might have a big mountain in the way of your
shot. If for some reason you find yourself in the path of the mountain,
either curve your shot around it or move it to the side of it more so you
can then curve around it.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 8
Par: 4
Yards: 445 Yards
LYards: 457 Yards
Elevation: 3.8 Yards up to the hole
General: 2 bunkers in the middle of the fairway. Try to aim for 270 yards
just to the left of the first bunker. By doing this, should help you land
on the fairway even if your ball carries a little bit with a bounce. Now
for the fun approach shot. You will have a high elevation shot for the
approach. Make sure to add about 8 or 9 yards to your stroke to reach the
green.
Shortcut: None
Long Tee: Just be careful of the bunker. A real safe spot is just to the
left of the bunker right before the water. Remember for your approach
shot too add alot of yards to the hole.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 9
Par: 5
Yards: 548 Yards
LYards:
Elevation: 7.1 Yards down to the hole
General: Power up and hit it as far as you can. You should be able to make
it to the green, but you should take note of all that water before the
green. If you undershoot the ball just a little bit, you will end up
landing there. Make sure you add a little extra power so you don't land
there. Even if you have to add an extra 10 yards to your swing, you will
still land on the green in 2 shots rather than trying for par if you hit
the water. Also, some parts of the green have flat slope. So even if you
end up with a 40 foot putt for eagle, you do have a shot of making it.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 10
Par: 4
Yards: 434 Yards
LYards: 447 Yards
Elevation: 3.3 Yards down to the hole
General: There is a bunker right in the middle of the fairway on this
hole. If you think you might have trouble avoiding it, lay up. If you
can hit the ball 285+ yards, you should not worry about hitting it. After
that, you have an easy approach shot to the hole.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 11
Par: 4
Yards: 422 Yards
LYards: 466 Yards
Elevation: 1.2 Yards down to the hole
General: Another bunker in the middle of the fairway and some water. The
water should not be a problem, but the bunker might be. Either power up
if that helps you overshoot it or aim just to the right of the bunker.
There is a good amount of fairway here that is easy to hit. After that
you should have an easy shot to the green. Try not to undershoot it
because you might hit a bunker.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 12
Par: 3
Yards: 171 Yards
LYards: 195 Yards
Elevation: 1.9 Yards up to the hole
General: This is about as flat as elevation gets for a par 3. Add a yard
or two just in case. Can't help you out more than that.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 13
Par: 4
Yards: 431 Yards
LYards: 445 Yards
Elevation: 17.1 Yards down to the hole
General: The fairway is easy to hit on this hole. Just knock it on and
aim for the middle. Your approach shot might be a little tricky. You
should have a big dip in elevation to the hole. Make sure to shorten up
4-5 yards to make up for that. The green isn't as small as the first ones
you come across in the course, but it is still difficult. Bunkers
surround the green forcing you to make sure you hit it.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 14
Par: 5
Yards: 521 Yards
LYards: 533 Yards
Elevation: 3.0 Yards to the hole
General: This is hard to explain but I will try and do my best. You want
to aim just to the left of the pond but you should shoot over the first
portion of it. Aim 260-275 yards out and maybe that should help with the
location. If you have decent power, you should be able to hit it on the
green from here. Remember to curve your shot if you need to. Although
small, there is a fountain near the green of the hole and I have hit it
countless times. If you feel it is a problem to reach the green in 2,
just lay up your shot for the easy birdie. Remember if you have a high
elevation shot, make sure to add some yards to it.
Shortcut: Finally, a shortcut. If you can hit it 290+ yards, you might be
able to pull this off. It is a risk, but it will be a great reward. Shoot
over the pond and try to stay on the right side of the fairway. If you
clear the pond and land on the fairway, it should give you a good line to
the green. Make sure if you go for the green, to watch out for the water
fountain. It is easy to hit it, so just make sure to avoid it.
Long Tee: You will need 295+ yards to clear the water now, you better
make a good shot. Besides that, same advice as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 15
Par: 4
Yards: 386 Yards
LYards: 450 Yards
Elevation: 10.0 Yards down to the hole
General: Just knock it on the fairway. Try not to aim too close to the
right side of any fairway. It might put you too close to some rocks or
long grass you might hit on your approach shot. When you land on the
fairway, it is a real simple shot to the green.
Shortcut:
You can aim into the rocks and the ball will come out maybe 60 yards from
the green. It usually lands in the rough/bare ground but might be useful
for novice characters.
Credit to Violent J for that tip
Long Tee: Much further distance from the tee, but still an easy hole.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 16
Par: 4
Yards: 424 Yards
LYards: 452 Yards
Elevation: 0.8 Yards down to the hole
General: Just knock it on the fairway. Be careful if you aim for the
fairway about 270 yards out. The elevation is higher so you might have
some trouble reaching it. Make sure you can easily knock it on. Once
you hit the fairway, you have another easy shot to the green. If the
elevation is a little higher, just add a yard or two.
Shortcut: None
Long Tee: Same as above, just watch out for the bunker.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 17
Par: 3
Yards: 187 Yards
LYards: 201 Yards
Elevation: 7.1 Yards down to the hole
General: Do not undershoot or hot the extreme right side of the green.
You do not want to land in the water in a par 3. Just remember, the balls
natural environment is in the hole. :)
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 18
Par: 5
Yards: 553 Yards
LYards:
Elevation: 6.0 Yards down to the hole
General: God I hate this hole. If you want to hit the green in 2 shots,
you will have to aim for the fairway with all the bunkers in it. If you
have a character with good control, this might not be that difficult. If
you don't, good luck. If you are lucky enough to land in the fairway,
it is not a hard shot to the green from here. Not many traps here either,
so just knock it away and get that eagle.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
SILVER PEAKS (SLPK)
This course will be a test to see what you have learned up to this point.
This course is very difficult with high and low slopes. Bunkers are
prominent in this course. The good thing about the long tee is it is not
much further than the regular tee so not much changes.
------------------------------------------------------------------------
Hole: 1
Par: 4
Yards: 435 Yards
LYards: 445 Yards
Elevation: 8.5 Yards up to the hole
General: Just knock it on the fairway straight ahead of you. It is a
little bumpy but you should be able to get it on there fairly easy. When
you setup your approach shot, you will be shooting at a higher elevation.
Make sure to add 5 or 6 yards to your swing to reach the hole. These are
the holes you are going to have to take advantage of to have a good
round.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 2
Par: 3
Yards: 181 Yards
LYards: 199 Yards
Elevation: 8.8 Yards up to the hole
General: With no wind, you are going to have to muscle up and add about 7
yards to your swing. Make sure you account for the wind. If you wind is
blowing in your face hard, you might have to add 13-15 yards to your swing
just to reach the green.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 3
Par: 4
Yards: 455 Yards
LYards: 471 Yards
Elevation: 23.4 Yards down to the hole
General: Make sure to look at the fairway before you knock it on. 270
yards out is a nice safe place to land at. Remember you are shooting at
a lower elevation so your ball will travel farther. Now for the fun
approach shot. You should have a 5-7 yard dip in elevation, so shorten
your swing up by a few yards. When aiming for the green, try to not hit
it past the green. You will end up in the bunker and that is never fun. Of
course, if you undershoot it too much, it will carom off the hill and roll
past the green into the bunker. I told you this course is awesome :)
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 4
Par: 5
Yards: 549 Yards
LYards: 563 Yards
Elevation: 0.3 Yards up to the hole
General: This hole has a nice big mountain in your way for getting to
the green in 2 shots. Just drive it along the fairway to about 250-270
yards out. This is a nice safe place to land. From here, aim to the left
fairway and hit it along as far as you can. From here you have an easy
approach shot to the green since both the bunkers are on the side of the
green.
Shortcut: Do not attempt this if your character has low trajectory, even
mid is a gamble sometimes. What you want to aim for is a hill on the
fairway about 230 yards out. The reason you are aiming for a hill is so
you can clear the mountain to the green in 2 shots. If you land on the
hill, you should have an easy time reaching close to the green. The reason
I say close to the green is because it has a bunker before and after it.
It will be hard to aim for a pin, depending on the location, but do your
best. There is a little safe spot before the left side of the green so
try and use that.
Long Tee: The general strategy is the same. For the shortcut method,
the hill is now 240-250 yards out from the tee.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 5
Par: 4
Yards: 386 Yards
LYards: 401 Yards
Elevation: 7.6 Yards down to the hole
General: Make sure to not just knock it down the fairway as far as you
can. There is a nice big mountain in your way to the green. Make sure
to aim for the right side of the fairway so you have enough room to
shoot over it. If you want a safer spot to shoot, aim for the fairway
about 230 yards out. I like that spot. Once you hit the fairway, it is
an easy approach shot to the green.
Shortcut: None
Long Tee: Same as above except now the fairway is about 240 yards out.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 6
Par: 4
Yards: 414 Yards
LYards: 426 Yards
Elevation: 26.4 Yards down to the hole
General: There is alot of stone on this hole so be careful where you shoot
it at. There is a nice spot in the fairway about 272 yards from the tee.
You know you are looking at the right spot if you still have 150 yards to
go to the tee from that spot. I know some people can hit it closer but
what does it matter? 150 yards is not that far and it is a safe bet
everytime. If you want to hit it closer, go ahead. I am just warning you.
When you hit the fairway, you are looking at an easy shot to the green.
Shortcut: By far the hardest shortcut in the game, this is a really good
one. You can reach the green from the tee, but it will take some luck.
There is 3 columns in the water that you can skip on to reach the green.
You really should try this trick on training mode before you give it a
shot in a tournament. It is really dangerous and can ruin or improve your
round. Practice, Practice, Practice. :)
Long Tee: The general strategy is the same as above. Unless you have a
character that can at least hit it 300+ yards, you will not be able to
do this trick anymore.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 7
Par: 3
Yards: 204 Yards
LYards: 219 Yards
Elevation: 2.9 Yards up to the hole
General: The good news is the elevation is not too high so you only need
to add a yard or two to compensate. The bad news is the green is not very
friendly. Some of the pin locations are just plain nasty. Just shoot as
close as you can and hope for the best. Just so you know, it isn't as
difficult as I am making it out to be, I just want you to be careful.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 8
Par: 4
Yards: 431 Yards
LYards: 443 Yards
Elevation: 10.9 Yards up to the hole
General: There is a nice big section of the fairway you can aim for with
the bunker in the middle. From there, you will have a decently long
approach shot with some elevation. Make sure to add a few yards to your
swing to make up for that. The green is a nice size so you should have
an easier time as least getting on it.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 9
Par: 5
Yards: 562 Yards
LYards: 573 Yards
Elevation: 15.5 Yards down to the hole
General: Just past the bunker in the rough, is a nice fairway to land on.
Try to knock it as far as you can on that section. I was going to list
going for an eagle as a shortcut, but it really isn't that long to reach
the green in 2. The hard part is getting it on the green. Whatever you
decide to do for your approach shot, just try to not overshoot the green.
If you do that, you will end up with an OB and no one likes that. If you
think you might have trouble with reaching the green or you want an
easier shot, aim for the fairway to the right of the green or aim for
the spot at the right corner of the green. There is no bunker and you
might just end up with a 15 yard or less shot for eagle which is doable.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 10
Par: 4
Yards: 452 Yards
LYards: 467 Yards
Elevation: 20.7 Yards down to the hole
General: Knock it on to the fairway about 260-270 yards out. This is a
nice big section to land on. From here is a nice approach shot to the hole.
Not too much to worry about here, not a bad hole.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 11
Par: 4
Yards: 424 Yards
LYards: 437 Yards
Elevation: 17.9 Yards up to the hole
General: Make sure to hit it far when you are aiming for the fairway. The
elevation is higher so it will be harder to reach. Lay it up if you have
to. When you get ready for your approach shot you will have some
elevation so make sure to add a few yards to your shot. The green is a
decent size and there is not too much to worry about. Just take your
time.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 12
Par: 3
Yards: 182 Yards
LYards: 193 Yards
Elevation: 4.4 Yards down to the hole
General: There is a little dip in elevation so make sure to subtract 2
or 3 yards to your swing. Make sure to not undershoot the ball to the
green. You do not want a bad shot or even worse an out of bounds.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 13
Par: 5
Yards: 556 Yards
LYards: 576 Yards
Elevation: 38.6 Yards down to the hole
General: Aim for the right section of the fairway and hit it as far as
you can. Make sure if you can hit it 295+ yards to not hit it too far.
From there is a manageable shot to the green in 2. It will be a tough
shot with the water right underneath the green. It is very easy to land
in the water when you are trying to reach there with a wood club.
Overshoot the hole if you have to.
Shortcut: None
Long Tee: Just make sure to not nail it as far as you can if you can
drive the ball 320 yards. It might roll off but for the most part you do
not have to worry about how far you drive the ball now.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 14
Par: 4
Yards: 388 Yards
LYards: 399 Yards
Elevation: 8.3 Yards up to the hole
General: Aim to the left side of the fairway away from the bunker. A nice
spot to aim for is about 24-250 yards off the tee. From there is a okay
shot to the green. There will be some elevation so make sure to add 3 or
4 yards to your swing.
Shortcut: This is not easy, but you can make it to the green or really
close from the tee shot. You are going to need an expert golfer who can
hit the ball 300+ yards. Use the blue power up and hope you get some
good extra yards with your hit. If you can pull it off, you will have a
shot at eagle or an easy birdie.
Long Tee: Forget the shortcut now. It is too far away.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 15
Par: 4
Yards: 422 Yards
LYards: 435 Yards
Elevation: 26.0 Yards down to the hole
General: No secret here, just knock it down the fairway. Make sure if
you have a powerful character, to lay up a little bit. You might roll
into the rough if you are not careful. After that, you will be left with
an easy approach shot to the green. I think the slope to this hole can
be nasty so make sure you look at the green before you take your shot.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 16
Par: 4
Yards: 413 Yards
LYards: 423 Yards
Elevation: 27.4 Yards up to the hole
General: This hole has really high elevation so make sure you keep that
in the back of your head on the tee shot. Aim a little to the left of the
fairway for an easier shot. When you attempt your approach shot it will
have some serious elevation up. Adding 8 to 10 yards might be necessary
for this hole.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 17
Par: 3
Yards: 175 Yards
LYards: 184 Yards
Elevation: 20.9 Yards down to the hole
General: There is a big dip in elevation so you might have to shorten up
a good 10 yards to the hole. The wind can make it worse so make sure to
estimate the best you can. Take your time, this can be a hard one.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 18
Par: 5
Yards: 572 Yards
LYards: 595 Yards
Elevation: 14.1 Yards down to the hole
General: No matter who you are using, you should be able to reach the
fairway where it starts 230 yards from the tee. Either aim just before
the bunker or to the right of it if you have some good power. After that
shot you should be able to make it to the green in 2 shots. If you can't
just aim to the left of the green on the fairway for an easy chipping
shot. There is some elevation down so make sure you take off 6 or 7
yards from your swing.
Shortcut: None
Long Tee: Good luck getting an eagle here. It will be very difficult.
------------------------------------------------------------------------
CROWN LINKS (CRLN)
The hardest course there is. In this course, it is easier to hit the
bunkers then it is the fairway. Some of these holes will just make you
cry. In one moment you can be having the best round ever and the next hole
you can hit a +6 taking it all away. Take your time and be patient, this
course takes a while to master. Like Silver Peaks, the long tee is on
average just a few yards further than the regular tee. So whatever works
on the regular tee should work on the long tee.
------------------------------------------------------------------------
Hole: 1
Par: 5
Yards: 591 Yards
LYards: 604 Yards
Elevation: 12.3 Yards down to the hole
General: Aim for the right fairway right between the 2 bunkers. It is
going to be really hard to reach the green in 2, but the good news is
there is nothing before the green so you can try. If you cannot reach
the green for your second shot, just hit it as far down the fairway as
you can.
Shortcut: If you are feeling a little daring you can hit it on the left
fairway. Make sure you are careful shooting off the tee with the 2 trees
right in your face. Even if you do end up landing on the fairway, you
still might have some more trees in your face trying to go for the green.
It isn't easy to do, but if you can pull it off you have a great chance
for an eagle.
Long Tee: Same as above for both strategies.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 2
Par: 4
Yards: 469 Yards
LYards: 478 Yards
Elevation: 20.6 Yards down to the hole
General: Nail it right down the fairway in front of you. Nothing to worry
about here as long as you hit it straight. When you get to your approach
shot, you will have a big dip in elevation to the hole. You might want to
shorten up 10 yards at least to make up for that.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 3
Par: 4
Yards: 461 Yards
LYards: 479 Yards
Elevation: 8.5 Yards down to the hole
General: Hit it right down the fairway. Make sure if you can hit it past
280 yards to shorten up a little bit. You do not want to roll into the
rough right in the middle of the fairways. Now the approach shot will
have some elevation up to the hole so make sure to add a few yards to
your shot. Try not to undershoot the ball either so you will not end
up in the sand trap.
Shortcut: None
Long Tee: Same as above except you can knock it about 300 yards until you
would start even reaching the rough.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 4
Par: 3
Yards: 214 Yards
LYards: 222 Yards
Elevation: 11.4 Yards down to the hole
General: This is one of the hardest holes in the game. The slope on the
green is incredibly hard and not to mention if you take a bad bounce, you
will end up in the water. There is also a big dip in elevation, so you
will need to shorten your swing by 4-5 yards. I would highly recommend
using super back spin on this hole to help stick it on the green.
As a side note, every hole I play, if I do not get at least a birdie I
am upset to some degree. This is the only hole that I am completely
satisfied with a par. Most people feel this way too.
Shortcut: None
Long Tee: Same as above.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 5
Par: 4
Yards: 424 Yards
LYards: 426 Yards
Elevation: 15.1 Yards down to the hole
General: About 240 yards out from the tee is a nice section of the fairway
to land on. The spot is just left of the bunker in the fairway. From there
it is a relatively flat elevation to the hole.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 6
Par: 4
Yards: 450 Yards
LYards: 460 Yards
Elevation: 0.1 Yards down to the hole
General: Really simple here. Just hit down the fairway as far as you can.
When you line up for your approach shot, you might need to add 4 yards
for the height in elevation. The slope on this green can be pretty bad so
take your time lining up the shot.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 7
Par: 4
Yards: 427 Yards
LYards: 437 Yards
Elevation: 12.1 Yards down to the hole
General: Another nice fairway you can just knock it right down. Be careful
of the slope of the fairway, it can take some bad bounces. Your approach
shot is going to have some elevation up to the hole so make sure to add
4 yards to your swing. This green's slope is really dangerous so use
super backspin to help stick it to the green. There is a bunker before
and after this hole so it will be tough to birdie.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 8
Par: 3
Yards: 171 Yards
LYards: 184 Yards
Elevation: 10.5 Yard drop to the hole
General: DO NOT UNDERSHOOT THIS HOLE TOO MUCH. Even if you land on the
green it can still roll off into the water. This is another hard par 3
to birdie but a par is better than landing in the water. Also, make sure
you shorten up your stroke 5-6 yards for the dip in elevation.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 9
Par: 5
Yards: 561 Yards
LYards: 579 Yards
Elevation: 3.7 Yards down to the hole
General: Nail it right down the fairway in front of you. Chances are that
you will be too far away from the hole to make an eagle. If this is the
case, just hit it as far down the fairway as you can to make an easy
approach shot for birdie. If you can make it to the green, be very
careful. There is bunkers surrounding the hole to make it difficult.
Shortcut: If you have a good 280+ yard drive, you can make it more to
the right fairway right over the bunker. This will get you alot closer
to the green in 2. There is a bunker that you could land it on the tee
so be careful. Once you get to your approach shot, it will be still very
difficult with all the bunkers around the hole. Take your time and make
your shot count.
Long Tee: Same as above except you will need 300+ yards to clear the
bunker now.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 10
Par: 4
Yards: 486 Yards
LYards: 502 Yards
Elevation: 9.0 Yards down to the hole
General: Go ahead and drive it down the fairway right in front of you. Try
to make sure to not land 280-290 yards out or you might have a little shrub
in your way to the green. The approach shot is really simple. Just knock it
on the green.
Shortcut: None
Long Tee: I think the shrub is 300-310 yards now.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 11
Par: 5
Yards: 574 Yards
LYards: 584 Yards
Elevation: 3.5 Yards down to the hole
General: Aim for the middle fairway. If you can hit it over 270 yards, aim
right over the bunker to get a little farther. It will be a far distance
to the green but you can make it with a high level character with good
power. If you think you might have a problem of reaching the green, make
sure you are not aiming right over the water. If you are unsure about
making it to the green lay it up to the right of the water and go for the
birdie.
Shortcut: If you can hit the ball 270+ yards aim for the right fairway.
There is a tree right in front of you so curve around it if you have to.
The best thing about the shortcut is it gives you a better angle of
hitting the green by avoiding shooting over the water. You still might
have a tree or two in your way so curve your shot if you need to. You
should be able to get the green easily in 2 here.
Long Tee:
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 12
Par: 4
Yards: 480 Yards
LYards: 490 Yards
Elevation: 3.1 Yards down to the hole
General: Aim it right down the fairway and lay it up right before the
bunker. If you feel confident enough hit it to the side or past the
bunker. Right before it is just a nice safe zone. From there it is an
nice and easy approach shot to the hole. Make sure to not overshoot or
you might end up hitting the water or the out of bounds.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 13
Par: 3
Yards: 186 Yards
LYards: 197 Yards
Elevation: 5.9 Yard drop to the hole
General: Subtract 2 or 3 yards for the dip in elevation. Make sure to take
your time with this shot because there are bunkers if you undershoot it and
out of bounds if you overshoot it. Use Super Backspin.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 14
Par: 4
Yards: 472 Yards
LYards: 491 Yards
Elevation: 3.3 Yards up to the hole
General: Aim right down the fairway as far as you can hit it. Be careful
because the fairway is very narrow so accuracy is important here. Also,
when you go to line up your approach shot, be careful you do not overshoot
here either. You do not want to bounce off the green into the water. Jeez
that's being said alot in this course.
Shortcut:
I always use the far left fairway - aiming at the top of the hill gives a
much better angle into the green (you get the entire length of the green
to land), though the second shot will not be easy, usually due to the side
slope. - and the tree obviously is not an issue then. Also, that shot
can be used with novice, inter, and exp characters.
Credit to BKGunner
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 15
Par: 3
Yards: 195 Yards
LYards: 203 Yards
Elevation: 4.7 Yards up to the hole
General: Lets do a nice status check. Bunker before the green, check. Bunker
after the green, check. 2 bunkers to the left of the green, check. Water
to the right of the green for a nice pace change, check. So the strategy
would be don't land in the water. Just add about 2 or 3 yards for the raise
in elevation. Just so you know this hole is not as bad as the traps around
it. Landing on the green is not as hard as it sounds.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 16
Par: 4
Yards: 444 Yards
LYards: 461 Yards
Elevation: 7.5 Yards up to the hole
General: Just aim straight down the fairway. Depending on how you land,
you might have a elevation variance. Since the fairway goes up and down
alot it is hard for me to help you out here. Just use advice I have said
before for the elevation you have and apply it to this hole. You should
be able to get it on the green and set it up for a birdie.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 17
Par: 4
Yards: 425 Yards
LYards: 442 Yards
Elevation: 12.1 Yards down to the hole
General: Just hit it down the fairway right in front of you. If you can
hit the ball 280+ yards, be careful that you do not hit it too far and
roll into the rough. From here, you will need to add 3 or 4 yards to your
swing for the height in elevation. It is not too tricky to reach the green
so just knock it on.
Shortcut: None
Long Tee: Same as above except now you can drive it about 300 yards before
you reach the rough.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 18
Par: 5
Yards: 580 Yards
LYards: 587 Yards
Elevation: 12.4 Yards down to the hole
General: Before you drive, take note of the 2 bunkers in the middle of
the fairway. If you feel nervous about it, aim to the left of the first
one and shoot just short of the 2nd one. That is a good fairway to work
with. If you have a character with a nice 290+ yard swing, you can shoot
over the bunkers. If you want to reach the green in 2 you are going to
need a character with some power. Make sure if you are going for the
green to add a few yards for the raise in elevation. DO NOT OVERSHOOT
THE GREEN. You will have an ugly rough shot that will get you a par or
worse, trust me. If you cannot reach the green in 2 just lay it up right
before it.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
*DOWNLOADABLE CONTENT*
OCEANIA RESORT (OCRT)
Is a medium-high difficult course. Oceania Resort is full of beautiful
landscapes and scenery. This course is alot of fun and is definetly
worth the price tag of $5. If you are trying to figure out how to compare
it to the other courses, the difficulty level is somewhere between the
Great Safari and the Silver Peaks courses. The interesting thing about
this course is water skipping will become much more prevalent. Get better
at it because mastering this skill will make you a better player on this
course.
------------------------------------------------------------------------
Hole: 1
Par: 4
Yards: 410 Yards
LYards: 434 Yards
Elevation: 14.1 Yards down to the hole
General: Aim straight down the fairway right in front of you. Make sure
to lay up down the fairway so you have no obstructions when you go for
the green. I would say 230 yards is a nice distance to lay up. If you
have enough power you can shoot right over the water to get a closer
shot, but laying up down the fairway is the safe shot. Your approach
shot is a relatively easy one so just hit it on the green.
Shortcut: None
Long Tee: Same as above except you do not have to worry about laying
up now.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 2
Par: 5
Yards: 556 Yards
LYards: 573 Yards
Elevation: 9.0 Yards down to the hole
General: Just hit it down the left side of the fairway as far as it can
take you. You might have some trouble reaching the green since this is
a really long par 5. If you have a character that has a drive over 270+
yards, you should be fine. When you go for the green, the elevation is
not an issue but that big windmill in the course might be. If it is,
just make sure you put some curve on the ball to avoid it. The green
is big enough to hit in 2 even though you might have a long putt.
Shortcut: None
Long Tee: It is going to be slightly harder to reach the green in 2 on
the long tee. Thankfully, the course is not that much longer so it is
still possible. But those extra 10-15 yards to the hole will make
certain characters not able to get the eagle.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 3
Par: 3
Yards: 209 Yards
LYards: 223 Yards
Elevation: 24.5 Yards down to the hole
General: 20+ yard dip in elevation to the par 3, wow this seems awfully
familiar. I would shorten up here at least 10-12 yards to the hole.
Also, make sure to use super backspin just to get the ball to stick to
the green.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 4
Par: 4
Yards: 444 Yards
LYards: 464 Yards
Elevation: 11 Yards down to the hole
General: Make sure to not hit the ball over 270 yards because it might
carry into the water. The water is pretty far so you will need a powerful
swing just to get over it. I would lay up because getting closer isn't
any more beneficial. When you start lining up for your approach shot,
you might have a nice tree in your way. If you have a high shot
trajectory, you will be able to clear the tree so don't worry about it.
If you have a mid trajectory you might be able to clear it, but curve
your shot just in case.
Shortcut: This is not really a shortcut, but if you want to get really
cute, you can water skip over to the other side. Like I said before,
it doesn't really matter that much because you are still around 130-140
yards from the tee, but it is style points.
Long Tee: Same as above except now you can hit it 285-290 yards without
worrying about hitting the water. Also, I would pretty much say the
shortcut can be crossed out for the long tee. It is just way too
risky.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 5
Par: 4
Yards: 338 Yards
LYards: 354 Yards
Elevation: 1.9 Yards down to the hole
General: Aim right down the left side of the fairway. A good spot to aim
for is 240-250 yards down the fairway to get a nice clear shot to the
green. From there you are left with a really small easy approach shot to
the hole.
Shortcut: I was going to make this the general strategy but I figured some
people might not be able to clear the water. If your character can hit
the ball over 260 yards, you should be able to clear the water and get the
ball on the green in one shot. Even if you cannot clear the water, you
can water skip to the hole. Use some super backspin because if you are
not careful, the ball could skip off the green and land in the water.
Long Tee: The nice spot to hit on the fairway is about 260-270 Yards now.
To reach the green in one shot is still very doable. Again you can still
water skip to the hole if you need to.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 6
Par: 4
Yards: 446 Yards
LYards: 469 Yards
Elevation: 6.2 Yards up to the hole
General: Aim right down the fairway in front of you. A good place to aim
for is right over the water to get a little closer to the hole. When you
line up your approach shot, you should notice you are shooting quite a
bit uphill. Make sure to add 8-10 yards to your stroke to compensate.
Shortcut: None
Long Tee: Same as above. Just don't aim over the water if you feel you
cannot clear it.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 7
Par: 5
Yards: 602 Yards
LYards: 617 Yards
Elevation: 1.7 Yards down to the hole
General: Power up and knock it down the right fairway. If you have a
powerful enough character you might be able to reach the green in two
shots. If you do not, just aim as far as you can. Be careful of the
trees that are in your way. Curve your shot if you feel it is
necessary.
Shortcut: Knock it right down the fairway as far as you can. When you
line up for your shot to hit it on the green, there isn't too many trees
blocking your line of sight. What you are going to do is water skip over
the water. Put some super topspin on the ball and hope it carries over
right on the green. Be careful of the tree near the green because you
do not want to hit it. With some very nice super topspin, I was able
to skip it across 4 times to the green.
Long Tee: Same as above except be careful on the shortcut. The extra 10-
15 yards just might put the hole out of reach. If you have a powerful
expert level character, you should be able to reach the green in 2.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 8
Par: 4
Yards: 460 Yards
LYards: 473 Yards
Elevation: 11.8 Yards down to the hole
General: Knock it on the left fairway. You want to use this one because
it does not have any obstructions to the hole (okay there might be some
but we can work around them). Now you should have a nice clear shot to
the hole. If you think you might hit the rocks, just curve your shot
to the right to avoid it.
Shortcut: None
Long Tee: Same as above except its the right fairway you want to aim for.
If you want to aim for the left, just make sure you have a nice clear
approach shot to the hole.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 9
Par: 3
Yards: 204 Yards
LYards: 216 Yards
Elevation: 0.6 Yards down to the hole
General: Really not too much to say for this hole except use super
backspin. The green has alot of dips and slopes so it can get ugly.
Getting on the green is not a problem, but getting close to the hole
might be.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 10
Par: 4
Yards: 435 Yards
LYards: 466 Yards
Elevation: 7.4 Yards down to the hole
General: Unless you are really confident about hitting it between the
two bodies of water, hit it down the right fairway right before where
the water starts. Your approach shot will have a small dip in elevation
to the hole. If you want make sure you shorten up 2 or 3 yards to make
up the difference.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 11
Par: 5
Yards: 548 Yards
LYards: 569 Yards
Elevation: 0.1 Yards down to the hole
General: Power up and just knock it down as far as you can on the fairway.
Just as a side note, even if you feel you cannot make it, you can use
the mountain as a ricochet to land on the fairway. Just look at the
layout of the mountain before you try it. To reach the green in 2 you
are going to need a decently powered character. Chances are if you are
using a novice character you will not be able to reach the green. There
is not that much difficulty with reaching on the green. Just knock it
on and go for the eagle.
Shortcut: None
Long Tee: Good luck reaching the green in 2 shots. You are going to need
someone juiced up on steroids to pull this one off.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 12
Par: 3
Yards: 215 Yards
LYards: 222 Yards
Elevation: 8.1 Yards down to the hole
General: A very long par 3. Depending on the hole location, this hole
can be really easy or tricky. Remember using super backspin helps stick
the ball to the green. If the pin hole location ends up on the skinny
part you can barely overshoot it if you have to. You will end up in the
rough with a 7-9 yard chip shot for birdie, which is doable.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 13
Par: 4
Yards: 439 Yards
LYards: 465 Yards
Elevation: 1.4 Yards down to the hole
General: Hit it straight on the fairway about 250 yards out. This will
give you an excellent clear approach shot to the hole. You can try
hitting the ball a little closer to the green by going closer to the
mountains, I just don't see the point of messing up a perfect approach
shot. For your approach shot, you will have some elevation up so make
sure to add a few yards to your shot. Curve your ball to the right if
you feel there are some obstacles in your way.
Shortcut: If you have a character that can hit it hard and also has a
high shot trajectory, you can hit it or skip it off the top of the
mountain to the green in one shot. You will need to put super backspin
on the shot just to get it a little higher in the air. This is a highly
difficult shot and I would recommend trying on practice mode before you
try it in a game.
Long Tee: Forget the shortcut now. I would recommend the general strategy
now. 260 yards out is the nice spot to hit.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 14
Par: 4
Yards: 468 Yards
LYards: 470 Yards
Elevation: 9.1 Yards down to the hole
General: You can either shorten up before the water or skip it over.
Generally, I always take the easy approach to shorten up before the water.
But just so you know, to skip it over the water is easy because it is
very short. In fact, just one water skip should do. It is up to you,
but if you are unsure, lay it up because there is no reward to skipping
the ball except that you are closer to the green. Your approach shot
should be very flat for elevation so just knock it on the green.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 15
Par: 4
Yards: 381 Yards
LYards: 396 Yards
Elevation: 9.2 Yards down to the hole
General: Hit it on the fairway ahead of you. If you can drive the ball
over 270 yards, be careful. Sometimes it gets tricky finding a safe spot
so you might want to lay it up. When you go for the approach shot, make
sure you do not undershoot into the water. Overshoot by a yard or two if
you think the shot is difficult to make. An extra 8 feet onto your putt
is better than landing in the water.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 16
Par: 3
Yards: 189 Yards
LYards: 213 Yards
Elevation: 7.4 Yards down to the hole
General: Shorten up a few yards to the hole for the dip in elevation.
MAKE SURE TO NOT UNDERSHOOT. The out of bounds is very close to the
beginning of the green so make sure you reach it. Getting an out of
bounds before the end can really mess up a great round.
Shortcut: None
Long Tee: Same as above
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 17
Par: 4
Yards: 388 Yards
LYards: 412 Yards
Elevation: 12.2 Yards down to the hole
General: The fairway gets brutal the farther you can drive it. What I
would do is lay up about 220 yards out on the fairway right before the
rough line in the fairway. The reason I chose this spot because it is
easy to hit and the fairway has no slope. If you hit it past the rough
line, even if you land on the fairway, you can have a bad slope to shoot
on and that is never fun. If you chose to lay up, you will have an easy
approach shot to the hole. Shorten up a yard or two for the dip in
elevation.
Shortcut: None
Long Tee: The rough line is now at 250 yards.
------------------------------------------------------------------------
------------------------------------------------------------------------
Hole: 18
Par: 5
Yards: 578 Yards
LYards: 602 Yards
Elevation: 12.6 Yards down to the hole
General: Knock the ball down the fairway right before where the water
starts. Unless you got a good lie and a powerful character, you will not
be able to reach the green in 2. Just hit it as close to the green as
possible and try to chip-in for eagle. Lay up on the bigger section of
the fairway if you think you have no chance of even getting close to the
green for eagle.
Shortcut: If you have a powerful enough character you can just knock it
over the water onto the deeper part of the fairway. If you do not have
a powerful character you can water skip it to the deeper fairway. You
should be able to make it across in a skip or two so there is not too
much to worry about. Once you make it across, you have a nice easy flat
shot to the green for 2. Enjoy the spoils of your risk!
Long Tee: The general strategy is the same but the shortcut is not. Make
sure you have the power to pull this off because it is no longer really
easy.
------------------------------------------------------------------------
***********************************************************************
SINGLE PLAYER CHALLENGE (SPCHAL)
Right now I put it on the courses that you will play at each level. I plan on
in future updates to put in what the average score you can expect from in each
tournament.
FYI, once you receive a prize for a tournament, you will not get another one.
You only get 1 prize per tournament.
This is the template I will use for each tournament:
Tournament: The name of the tournament
Course: What course it will be played on and what tee
People: Number of people entered in the tournament
Holes: How many holes the course will have (also in or out).
Rules: Any special rules for this tournament
Average: The average score of the leader when the tournament is over. This is
just giving you an idea of what score you will need to beat to win the tourney.
JUST AS AN FYI, THE COMPUTER PLAYERS IN THE TOURNAMENT START OF GOOD THEN
FINISH BAD. IF YOU NOTICE A PLAYER IS ALOT HIGHER THAN THE AVERAGE, THEY WILL
DO BAD LATER ON.
JUNIOR
Tournament: Novice Cup
Course: Highlands Regular Tee
People: 30
Holes: 9 Hole Out
Rules: None
Average: +9
Tournament: Friendly Cup
Course: Highlands Regular Tee
People: 30
Holes: 9 Hole In
Rules: None
Average: +8
Tournament: Hole Shuffle Newbie Match
Course: Highlands Regular Tee
People: 20
Holes: 9 Hole In
Rules: Hole Shuffle
Average: +7
Tournament: Public Tournament
Course: Highlands Regular Tee
People: 30
Holes: 9 Hole In
Rules: None
Average: +7
Tournament: Advanced Shots Challenge Cup
Course: Highlands Regular Tee
People: 20
Holes: 9 Hole Out
Rules: Advanced Shots Only
Average: +10
Tournament: Hole Shuffle Tombo Cup
Course: Highlands Regular Tee
People: 30
Holes: 9 Hole Out
Rules: Hole Shuffle
Average: +7
Tournament: HSG Novice's Tournament
Course: Highland Regular Tee
People: 30
Holes: 9 Hole Out
Rules: None
Average: +8
VS. Match against Sophie
BEGINNER
Tournament: Newbie King Top Ten
Course: Okinawa Regular Tee
People: 10
Holes: 9 Hole Out
Rules: None
Average: +8
Tournament: Summer Cup
Course: Okinawa Regular Tee
People: 30
Holes: 9 Hole Out
Rules: Light Wind, Clear Weather
Average: +6
Tournament: Big Cup East Japan
Course: Highland Regular Tee
People: 30
Holes: 9 Hole Out
Rules: Big Cup
Average: +4
Tournament: Hole Shuffle Highland Match
Course: Highlands Regular Tee
People: 30
Holes: 9 Hole In
Rules: Hole Shuffle
Average: +6
Tournament: Beginner's Tournament
Course: Okinawa Regular Tee
People: 40
Holes: 9 Hole Out
Rules: None
Average: +6
Tournament: Maiden Cup
Course: Okinawa Regular Tee
People: 40
Holes: 9 Hole In
Rules: None
Average: +6
Tournament: Big Cup West Japan
Course: Okinawa Regular Tee
People: 30
Holes: 9 Hole In
Rules: Big Cup
Average: +8
VS. Match against Bjorn
AMATEUR
Tournament: Seagull Cup
Course: Okinawa Long Tee
People: 40
Holes: 9 Hole In
Rules: None
Average: +5
Tournament: Amateur Battle
Course: Highland Long Tee
People: 30
Holes: 9 Hole In
Rules: None
Average: +2
Tournament: Okinawa Open
Course: Okinawa Long Tee
People: 30
Holes: 9 Hole Out
Rules: None
Average: +4
Tournament: Brolly Tournament
Course: Highlands Regular Tee
People: 20
Holes: 9 Hole In
Rules: Rainy Weather
Average: +2
Tournament: Highland International
Course: Highlands Regular Tee
People: 40
Holes: 18 Holes
Rules: None
Average: +1
Tournament: Advanced Shots Invitational
Course: Okinawa Long Tee
People: 30
Holes: 9 Hole Out
Rules: Advanced Shots Only
Average: +5
Tournament: Novice Championship
Course: Highlands Long Tee
People: 30
Holes: 9 Hole Out
Rules: None
Average: +3
Vs. Match Against Sasha
SEMI-PRO
Tournament: Asia Cup
Course: Okinawa Regular Tee
People: 30
Holes: 18 Holes
Rules: None
Average: +2
Tournament: Gusty Cup
Course: Highlands Regular Tee
People: 30
Holes: 9 Hole In
Rules: Strong Wind
Average: Even
Tournament: Semi-pro Tournament
Course: Euro Classic Regular Tee
People: 30
Holes: 9 Hole Out
Rules: None
Average: +1
Tournament: Young Ladies Classic
Course: Okinawa Long Tee
People: 40
Holes: 9 Hole In
Rules: Female Only
Average: +3
Tournament: Hole Shuffle Tournament
Course: Highlands Regular Tee
People: 20
Holes: 18 Holes
Rules: Hole Shuffle
Average: -2
Tournament: Young Guns Shootout
Course: Highlands Regular Tee
People: 30
Holes: 9 Hole Out
Rules: Novice Only
Average: -1
Tournament: Hole Shuffle Autumn Cup
Course: Euro Classic Regular Tee
People: 30
Holes: 9 Hole In
Rules: Hole Shuffle
Average: +2
Tournament: Euro Classic Open
Course: Euro Classic Regular Tee
People: 30
Holes: 9 Hole In
Rules: None
Average: +2
VS. Match against Felipe
PRO
Tournament: Pacific Championship
Course: Okinawa Long Tee
People: 40
Holes: 18 Holes
Rules: None
Average: +2
Tournament: African Tournament
Course: Great Safari Regular Tee
People: 40
Holes: 9 Hole Out
Rules: None
Average: +1
Tournament: Big Cup International
Course: Euro Classic Regular Tee
People: 40
Holes: 9 Hole Out
Rules: Big Cup
Average: Even
Tournament: The Forest Cup
Course: Euro Classic Regular Tee
People: 40
Holes: 9 Hole In
Rules: Hit a tree +2 Strokes
Average: +2
Tournament: Men's Summer Tournament
Course: Okinawa Regular Tee
People: 40
Holes: 9 Hole Out
Rules: Male Only
Average: Even
Tournament: Great Safari Tournament
Course: Great Safari Regular Tee
People: 40
Holes: 9 Hole In
Rules: None
Average: +1
Tournament: Japan Cup
Course: Highlands Long Tee
People: 40
Holes: 18 Holes
Rules: None
Average: -1
Tournament: Advanced Shots Masters
Course: Okinawa Regular Tee
People: 40
Holes: 18 Holes
Rules: Advance Shots Only
Average: +1
VS. Match against Sonia
SEEDED-PRO
Tournament: Hole Shuffle All-European
Course: Euro Classic Long Tee
People: 30
Holes: 9 Hole In
Rules: Hole Shuffle
Average: +1
Tournament: Golf Idol Championship
Course: Highlands Regular Tee
People: 30
Holes: 18 Holes
Rules: Female Only
Average: -3
Tournament: Typhoon Cup
Course: Okinawa Regular Tee
People: 30
Holes: 9 Hole Out
Rules: Strong Wind, Rainy Weather
Average: +1
Tournament: European Classic
Course: Euro Classic Long Tee
People: 40
Holes: 9 Hole out
Rules: None
Average: +2
Tournament: Savannah Tour
Course: Great Safari Long Tee
People: 40
Holes: 9 Hole In
Rules: None
Average: +2
Tournament: Limited Clubs
Course: Okinawa Long Tee
People: 20
Holes: 9 Hole Out
Rules: Limited Clubs
Average: +1q
Tournament: Hole Shuffle Royal Tour
Course: Euro Classic Regular Tee
People: 40
Holes: 18 Holes
Rules: Hole Shuffle
Average: -2
Tournament: Hole Shuffle Masters
Course: Great Safari Long Tee
People: 40
Holes: 9 Hole Out
Rules: Hole Shuffle
Average: +2
Tournament: No Sands Tournament
Course: Okinawa Regular Tee
People: 20
Holes: 9 Hole In
Rules: Sand Trap +2 Strokes
Average: Even
VS. Match against Felipe
BRONZE
Tournament: Great Invitational
Course: Silver Peaks Regular Tee
People: 40
Holes: 9 Hole In
Rules: Intermediate Only
Average: Even
Tournament: Hole Shuffle Leo Cup
Course: Great Safari Long Tee
People: 40
Holes: 18 Holes
Rules: Hole Shuffle
Average: +1
Tournament: No Mowers Tournament
Course: Okinawa Long Tee
People: 20
Holes: 9 Hole In
Rules: Rough +2 Strokes
Average: +1
Tournament: Prince Charming Cup
Course: Euro Classic Regular Tee
People: 40
Holes: 18 Holes
Rules: Male Only
Average: -4
Tournament: The Major Open
Course: Silver Peaks Regular Tee
People: 30
Holes: 9 Hole In
Rules: None
Average: Even
Tournament: Wind Display OFF!
Course: Highlands Long Tee
People: 30
Holes: 9 Hole Out
Rules: Wind Speed Off
Average: -1
Tournament: Advanced Shots African
Course: Great Safari Regular Tee
People: 30
Holes: 18 Holes
Rules: Advanced Shots Only
Average: Even
Tournament: Silver Peaks Classic
Course: Silver Peaks Regular Tee
People: 40
Holes: 9 Hole Out
Rules: None
Average: Even
Tournament: Union Memorial
Course: Euro Classic Long Tee
People: 40
Holes: 18 Holes
Rules: None
Average: Even
VS. Match against L.J.
SILVER
Tournament: Big Cup Euro Tourney
Course: Euro Classic Regular Tee
People: 30
Holes: 9 Hole out
Rules: Big Cup
Average: -3
Tournament: Standard Kings
Course: Euro Classic Long Tee
People: 20
Holes: Euro Classic Long Tee
Rules: Standard ball and club only
Average: +1
Tournament: Hole Shuffle Spring Cup
Course: Highlands Regular Tee
People: 40
Holes: 18 Holes
Rules: Hole Shuffle
Average: -11
Tournament: Hole Shuffle VIP Cup
Course: Crown Links Regular Tee
People: 10
Holes: 9 Holes Out
Rules: Hole Shuffle
Average: +1
Tournament: Hole Shuffle Turtle Cup
Course: Okinawa Long Tee
People: 40
Holes: 18 Holes
Rules: Hole Shuffle
Average: -3
Tournament: Links Tournament
Course: Crown Links Regular Tee
People: 30
Holes: 9 Hole In
Rules: None
Average: +2
Tournament: Novice Battle
Course: Highlands Long Tee
People: 40
Holes: 18 Holes
Rules: Novice Only
Average: -7
Tournament: Great Safari Dustbowl
Course: Great Safari Long Tee
People: 40
Holes: 9 Hole In
Rules: Light Wind, Clear Weather
Average: Even
Tournament: Grand Games
Course: Silver Peaks Regular Tee
People: 40
Holes: 18 Holes
Rules: None
Average: -1
Tournament: The Crown Links Cup
Course: Crown Links Regular Tee
People: 30
Holes: 9 Hole Out
Rules: None
Average: +2
VS. Match against Kate
GOLD
Tournament: Queen's Cup
Course: Silver Peaks Regular Tee
People: 30
Holes: 18 Holes
Rules: Female Only
Average: -2
Tournament: Intermediate Battle
Course: Silver Peaks Regular Tee
People: 30
Holes: 18 Holes
Rules: Intermediate Only
Average: -2
Tournament: Top Players Invitational
Course: Crown Links Regular Tee
People: 30
Holes: 9 Hole In
Rules: Expert Only
Average: +1
Tournament: Hot Shots Open
Course: Crown Links Long Tee
People: 30
Holes: 9 Hole In
Rules: None
Average: +2
Tournament: Pixie Cup
Course: Silver Peaks Long Tee
People: 30
Holes: 9 Hole In
Rules: None
Average: Even
Tournament: Wind Display OFF! Part II
Course: Euro Classic Regular Tee
People: 40
Holes: 9 Hole In
Rules: Wind Speed Off
Average: -1
Tournament: Great Safari Mudbowl
Course: Great Safari Regular Tee
People: 40
Holes: 9 Hole Out
Rules: Rainy Weather
Average: Even
Tournament: N. Europe Challenge
Course: Silver Peaks Long Tee
People: 40
Holes: 9 Hole Out
Rules: None
Average: Even
Tournament: Golfer of the Year
Course: Crown Links Long Tee
People: 10
Holes: 9 Hole Out
Rules: None
Average: +2
Tournament: Legends of the Game
Course: Great Safari Long Tee
People: 30
Holes: 18 Holes
Rules: Male Only
Average: +4
VS. Match against Dino
PLATINUM
Tournament: Hurricane Cup
Course: Crown Links Regular Tee
People: 20
Holes: 9 Hole Out
Rules: Strong Wind, Rainy Weather
Average: +3
Tournament: Atlantic Classic
Course: Euro Classic Long Tee
People: 30
Holes: 18 Holes
Rules: None
Average: -3
Tournament: Expert Battle
Course: Crown Links Long Tee
People: 30
Holes: 18 Holes
Rules: Expert Only
Average: +5
Tournament: Advanced Shots: The Champions
Course: Crown Links Regular Tee
People: 30
Holes: 9 Hole In
Rules: Advanced Shots Only
Average: +1
Tournament: Big Cup King Finals
Course: Silver Peaks Regular Tee
People: 30
Holes: 18 Holes
Rules: Big Cup
Average: -4
Tournament: Hole Shuffle Scarab Cup
Course: Great Safari Regular Tee
People: 40
Holes: 18 Holes
Rules: Hole Shuffle
Average: -5
Tournament: Lightning Cup
Course: Silver Peaks Long Tee
People: 40
Holes: 18 Holes
Rules: Rainy Weather
Average: +2
Tournament: World's Top Ten!
Course: Okinawa Regular Tee
People: 10
Holes: 18 Holes
Rules: None
Average: -9
Tournament: The Golf Invitational
Course: Crown Links Regular Tee
People: 30
Holes: 18 Holes
Rules: None
Average: +1
Tournament: Take the Crown! HSG Cup
Course: Highlands Regular Tee
People: 30
Holes: 18 Holes
Rules: None
Average: -12
VS. Match against Anya
YOU HAVE COMPLETED SINGLE PLAYER CHALLENGE MODE
***********************************************************************
ONLINE AND OFFLINE RANKINGS (ONOFF)
During the course of the game, you will go up in rank as you start
playing through the game and going through all of the courses. You
can quickly get up to rank 10, but after that it will take some effort
to get up higher. You will need to play every course to get higher
than 10 and shoot some good games. Offline, the highest your rank
level can get is to level 15. If you want to get higher than level 15,
you will have to go online.
RANK LEVEL HOW YOU UNLOCK
_____________________________________________________________________
1-10 Go up by playing challenge mode
11 ???????????????????
12 ???????????????????
13 ???????????????????
14 ???????????????????
15 Requirements below*
16 Winning a G1 Tournament while at Rank 15
17 Win 5 G0 tournaments, play 120 total
18 Win 10 G0 tournaments, play 160 total
19 Win 20 G0 tournaments, play 200 total
20 Win 30 G0 tournaments, play 200 total
_____________________________________________________________________
Front Mirror
18 Holes/9 Holes 18 Holes/ 9 Holes
Highlands 16/8 16/8
Okinawa 14/7 14/7
Euro 12/6 12/6
Safari 12/6 10/5
Silver 10/5 8/4
Crown 8/4 6/3
The requirements could be slightly lower but this is what we got so far.
Okay I thought you just needed either the mirror or the front, but you might
need one of each.
You might only need to beat one requirement for each course or you might
need to beat one requirement for both the regular tee and mirror tee.
Hopefully, I will figure this out.
CREDIT TO GORGEOUSDRE FOR THE REQUIREMENTS FOR LEVEL 17-19. NICE JOB.
He is currently testing the information for 20. I will update it as
soon as he reaches it :)
CREDIT TO MACE FOR THE REQUIREMENTS FOR LEVEL 20. I know it seems weird
that you no longer need more than 200 total games for level 20, but Mace
reached it with only playing 208 games.
Your -250 score for level 15 is a good guideline but we all agreed that
it had to do with your best points for each hole as some people were as
low as -220 and got level 15. Not that it really matters, but it we are
99% sure it is points that determine level. Also he suggested a total
of 85,000 points which is good too.
CREDIT To GorgeousDre
ANOTHER GREAT THING IS IF YOU ARE ONLINE AND YOU PRESS THE SELECT BUTTON,
IT IS A SHORTCUT TO YOUR FRIENDS LIST AND YOU CAN CHECK YOUR MESSAGES. I
wish this feature was in more games.
CREDIT To ruipq
When you start playing online, you will have a ranking of g3. This
is the lowest ranks online. You can raise your rank by playing in a
ranked tournament ( GF is a grade free tournament). You win 4 points
by finishing in 1st place, 3 points for finishing in 2nd place, and
2 points for finishing in the top 20% of people entered in the
tournament. For a tournament to count, it must have at least 10 people
entered at the start of the tournament. Below I listed how you can
raise your ranks up. As you start to go up in rank, you will notice
your competition will get tougher.
FYI, if you quit an online tournament, you cannot enter another
tournament until the one you just quit in ends. I know a box says
you cannot enter another tournament for another something hours and
minutes, but there is a formatting error in the game. The hours and
minutes represent a clock.
You will get demoted if you do not score points in a block. I am not sure
about g0 because I have no evidence yet, but I do know if you are a g2
and score no points in a 20 game block you will get demoted to g3. If you
are a g1 and score no points in a 30 game block you will get demoted to
g2. If someone knows the criteria for g0 please email me and I will add
it on.
RANK LEVEL HOW YOU UNLOCK
_____________________________________________________________________
G3 Starting Rank
G2 Win 8pts. **
G1 Win 20pts. in 20 games
G0 Win 30pts. in 30 games
_____________________________________________________________________
Credit to TDAWG23232 for figuring these formulas out.
** This is confirmed. There is no game limit to reach ranking g2.
Just to add in a little something here but I keep seeing people say to
go from G3 to G2 you need 8 points in 10 games. I believe this is
incorrect. I'm not saying for sure but I don't think there is any game
requirement at all for a number. Every single profile I see where people
have ranked up they had met the 8 point requirements but I seriously
doubt every single one of them did it in a 10 game period.
I see people that have played over 100 G3 games, so you are trying to
tell me they couldn't get a single podium in 90 games and then all of a
sudden they get their 8 points in the last 10 game period? I have seen
this too many times for it to be a coincidence. I firmly believe to go
from G3 to G2 you only need 8 points, no matter how many games those
points span.
Okay, so the formula is really simple. If you do not reach your goal in
points in the amount of games listed above, your points reset. So if
you do not get 20 points in 20 games, you have to get 20 points in your
next twenty games. Personally, it makes more sense to always be your
last games played, but I guess Clap Handz decided to do it in blocks.
Credit to Archizzy
***********************************************************************
ONLINE ITEMS (ONITEM)
These are list of items you can win online. I have added items that me
or my friends have unlocked as we have gone through the game. You can
win items by finishing at least in the top 20% of a prize available
ranked tournament. The items won are at random so there is no method
for getting a specific item. I have a won an online item that I
received for coming in at 1st while a friend got the same item from
coming in 3rd.
I made a table to show where you need to place in a tournament depending
on how many people are entered in it. Remember a GF tournament is a
grade free tournament and is just for fun.
AMOUNT OF PEOPLE HOW MANY PEOPLE WILL RECEIVE PRIZES
_____________________________________________________________________
10 2
11-15 3
16-20 4
21-25 5
26-30 6
31-35 7
36-40 8
41-45 9
46-50 10
_____________________________________________________________________
AS OF JULY 2ND, 2008 THIS IS A COMPLETE LIST.
HEAD
Spiked Fringe: Red
Duck-tail: Black
Bob: Red
Army Helmet
Hard Hat
Jason Mask
Chignon: Blue
Plait: Black
Chignon: Light Brown
Chignon: Blue
Bunches: Pink
Afro: Black
Mohawk: Blond
Mohawk: Red
Duck-tail: Blond
Cap: Brown
Hat: White
Cap & Goggles: Black
Racing Helmet: Black
Bandage
Shogun
Japanese Princess
Masked Wrestler
FACE
Young Boy 1
Peasant
Smiling Girl
Manga Face
Granny
Handlebar
Mysterious
Unibrow Man
*Face
Beauty
Almond Eyes: Woman
Droopy Eyes: Man
Unibrow Man
Big Chin 1
Big Nose
Spiral Cheeks
Manga Face
Kabuki Demon
Mysterious
Cute
Anime
Samurai
BODY
Boy's Uniform: Blazer
Girl's Uniform: Blazer
Trunks: Blue
Bike: Blue
Tank Top
Kamishimo
Boat
Rebel
Cardigan: Pale Blue
Boys Uniform: Formal
Girls Uniform: Blazer
Kimono: Navy
Kimono: Scarlet
Judo Uniform
Cowboy
Apron: Pink
Car: White
Speedbike: Green
Bike: Orange
Horse: Brown
UFO
Wrestler's Trunks
Skateboard
Mummy
Bulldozer
ACCESSORIES
Moustache
Glasses Red
Sunglasses: Brown
Snorkeling Set
Doctors Mask
Electric Guitar
Baby Sling
Butterfly Net
Shovel
Glasses: Pale Blue
Spiral Glasses
Doctor's Mask
Ribbon: Yellow
Pet Tiger
IV Stand
Boxing Gloves
Bamboo Sword
Butterfly Net
Pet Elephant
Pet Chicken
Black Mask
Club
BIG SHOUT OUT TO GORGEOUS DRE FOR TAKING HIS TIME AND LISTING ALL HIS
ITEMS TO HAVE A COMPLETE LIST. MANY THANKS.
SPECIAL THANKS TO ER1CKSON and TDAWG23232 for helping out with some
of this information
***********************************************************************
DOWNLOADABLE CONTENT (DCS)
2 new characters have became available to download on 05/15/08, Gloria
and Alex. Both characters can be purchased for $0.99 plus tax. Alex
is an intermediate player and gloria is an expert player. If you enjoy
Hot Shots Golf, than these characters are worth it to buy. For only $2,
its a great deal. Personally, I think Gloria is an excellent player. IF
YOU ARE HAVING TROUBLE FINDING THE CHARACTERS, JUST KEEP MOVING TO THE
RIGHT. You won't see them on the screen, but if you keep scrolling over,
you will reach them.
1 new course became available to download on 06/19/08. Oceania Resort
Course. This course can be purchased for $4.99.
Oceania Resort is full of beautiful landscapes and scenery. This course
is alot of fun and is definetly worth the price tag of $5. If you are
trying to figure out how to compare it to the other courses, the
difficulty level is somewhere between the Great Safari and the Silver
Peaks courses. The interesting thing about this course is water skipping
will become much more prevalent. Get better at it because mastering
this skill will make you a better player on this course.
On 08/20/08, alot more things have become available to the game. Rather
than trying to figure it all out, Dre was nice enough to sum it all up
for us. Thanx man.
FAQ: What is in the new update?
1. Random Real Tournament Prizes-
You will be randomly chosen (like a lottery) to receive avatar parts
(excludes GF)
2. Trophies-
Given to winner of Real Tournaments. Will have it for 12 hours.
It glitters and sparkles like a mofo...
3. Photos-
At the end of a tournament during the score and award screens you can
press the select button to take a photo
4. Player Achievement Display-
While waiting for the round to begin press triangle until you get to
a brand new screen that shows what rank you are in, number of tourns
played in that rank, wins, 2nds, and top 20%s.
5. Best Score-
Just like before you press L3 and you can look at a person's profile.
Press over once and you can see their best scores (press square to
switch tees) *they did not fix the score glitch*
6. More Online Avatars-
They added more prizes to be won from tournaments. How many is
uncertain, but I will let Roughdawg know when I get all of them.
Impressions:
The lobbies are now littered with advertisements for Oceania with
billboards and stuffed koalas. The trophy looks pretty cool. Urrrdone
was the first G0 to win one. I don't really like all the stupid
adverts and stuff. Just too much fluff now.
And now we get to tournaments...
Have they improved?
Are there more?
PLEASE DRE TELL US THEY GOT BETTER!!!
Well, there is just barely any good news here:
1. From what I have seen there has been a tournament every hour at least
(good)
2. They appear to be getting harder. I saw countless +2s and no backspins
(very bad)
3. The rain is just as plentiful as ever
4. Long Tee is really rearing its ugly head with novice to boot.
On my initial impressions I would say that there ARE more, BUT AT WHAT COST!!!
DAMN YOU SONY OF AMERICA! AT WHAT COST??!!
KRATOS!
Available tomorrow on the Playstation Store (time never known)
Price: $1.99 (more than normal, but whatever I guess...)
Okay couple more things:
1. Trophies stay with you for 12 hours UNLESS you play another tourney
and lose.
2. The signs are definitely overkill. They really get in the way in Lobby 1.
3. The two known prizes are Manga Hair and Green Jacket (they seem to be
giving them out in order?) Nobody has anything besides a green jacket or
manga hair :(
4. I snapped a photo after my win at Crown and they show up on your XMB
in the photos section which is pretty damn cool if you ask me!
5. This is the first time that I have actually been excited about this
game since G0 tournaments started. Can't wait for Kratos tomorrow
6. The store usually never updates before noon so don't expect
anything til around 3pm at the earliest...
On 10/08/08, a new costume pack was released as downloadable content.
It is $2.99 and you can spruce
**********************************************************************.
LOADING SCREENS (LSCRN)
1) Hot shots golf out of bounds is here. Beautiful golfing scenery and a cast
of crazy characters - it's an all new Hot Shots Golf. Now includes the much
anticipated Online Mode! Plus, experience increased realism with the Advanced
Shot System.
2) Collect items in Challenge Mode! As you obtain special items, you will
unlock new VS Characters. Beat the VS Characters to increase your rank!
Can you reach the very top of the rankings?
3) In Challenge Mode, you can play tournaments with special rules! Hit the
bunker and have 2 strokes added to your score: that's just one of the wonky
special rules you can play under. Make sure you review the rule book before
you start a tournament.
4) In training, you can pick a course and ball to hone your tactics! In this
mode, retake a shot as many times as you like. You can also set the wind and
weather exactly as you want it. Training is the shortcut to success!
5) The Training Course makes a comeback in Training Mode! The gentle, flat
terrain of this course allows you to test the skills of the characters, the
performance of different gear, and the effects of the wind. Or, you could
just knock the ball about for fun!
6) The Icons on your scorecard show your score
Red solid star Double Eagle or better
2 red circles Ace or Eagle
1 orange circle Birdie
Green bar Par
Blue Triangle Bogey
Blue Square Double Bogey
Blue X Triple Bogey or worse
If you manage to chip the ball in, the icon will flash.
7) Use Power Mode to DRIVE that ball! Press the square button during play to
switch the red flame Power Mode! Use it when you're falling behind or really
want to knock a rival out for the count! Plus you can use blue flame Power
Mode with the 1W! But be careful - if you hit the red zone, who knows where
the ball is going to end up!
8) The higher the ball flies, the more the wind will affect its flight. The
ball's height changes depending on the club you use, so wind is a factor in
club selection. The slope of the course will also affect the ball's height.
There're lots of things to consider when taking a shot.
9) In some modes, you might receive Shot Points during the round. These
points are awarded for fine play and technical shots. Try experimenting to
see what shots earn the most points. Points can determine who wins a game,
so you'll want to earn as many as you can!
10) Using the same character increases loyalty. Increased loyalty has a number
of advantages, so if you find a character you like, stick with them and make
them your BFFs!
11) If you want to be promoted higher than Golf Level 11, you need to get
great scores not just on one course, but on ALL the courses. If there's a
course that's making life difficult, you will have to get out there and
practice, practice, practice!
12) HSG Rules: Points Match
In Match Play games with this rule the player with the most points wins the
hole, even when the stroke count is the same! So it's not just about the
number of strokes. You have to learn how to earn top points with stylish
golfing!
13) Introducing Advanced Shots for a real-world analog feel! The game still
offers the familiar Traditional Shot system, but the new Advanced Shot
system enables you to drive the ball further! Mastering Advanced Shots
could be just what you need to put yourself ahead of the pack.
14) As always, you pick your own gear! Your golfing gear includes clubs
and balls. Selecting the right gear can help overcome characters' weak
points and highlight their strengths. Try to find the character and gear
combination that suits your game.
15) Everybody's Clubs have auto impact! Just press the X twice, once to
start the swing and once to set the power. You lose some distance, but
it's a great option if you're not so good at nailing the impact! If you
forget your clubs, just select Easy Input on the Confirmation Screen
before the game begins.
16) Using Expert Clubs. If you build up Loyalty with certain characters,
they'll be able to use expert clubs. In other words, you can only use
novice clubs with low-loyalty characters.
17) Character Class determines what class of club can be used. Novice
clubs for novice characters, intermediate for intermediate, and expert
clubs for expert characters. You need the right clubs to play a character.
Oh, but don't worry about balls; they're the same for everybody.
18) To spin the ball press a direction button at the moment of impact.
Top Spin: Up button
Back Spin: Down button
Side Spin: Left or Right button
The situation will determine what kind of spin you should use.
19) To hit Super Back Spin, press the up button when setting Power and press
the down button at impact. If you manage a Perfect Impact, the ball will burn
with blue flames and spin backwards on the green or fairway!
20) To hit Super Top Spin, press the down button when setting power and press
the up button at impact. If you manage a Perfect Impact, you will hit a low
flying Super Top Spin shot. This is a great shot if you're trying to skip
the ball across water!
21) To hit Super Side Spin, Press the left button when setting power and press
the right button at impact (the opposite directions work just as well) to hit
a ball with Super Side Spin! Oh, but don't forget that you also have to hit the
ball with a Perfect Impact.
22) With higher loyalty, you can adjust Power at Impact. At impact, press the
O to slightly reduce Power, or the Triangle to slightly increase it. This gives
you a second chance to get the Power just right.
23) Homing and Rising Shots, if a ball hit with Super Back Spin strikes the
pin, it rebounds, turns around, and homes in on the hole! If a ball hit
with Super Top Spin strikes the pin, it will rise up the pin! Why don't you
give it a go?
24) You can still make Spiral Shots! If you hit the pin with a Super Side Spin
shot, the ball will spiral like mad around the pin and drill itself into the
hole! It's not an easy shot to make, but try it if you think you have the
skills!
25) Welcome to Hot Shots Golf Out of Bounds Online! Go online and chat to the
other players on the course and in the lobbies. Have fun, play fair, and
remember your good golfing manners!
26) Haven't gotten yet
27) Why not have a chat in the lobby? Press the R2 in a lobby to open the
virtual keyboard and write a chat message. A USB keyboard makes it even easier
and quicker to type messages - simply plug your keyboard into the PS3 system
to connect it.
28) Up to 50 players can compete in a Real Tournament! To join a Real
Tournament, select Tournament List from the Online Commands or talk to the
Receptionist Character in the lobby. Just check the fixtures and choose the
tournament you want to enter!
29) What is the New Real Format? From 2 to 8 players can compete against each
other in real time! The best thing is, you can watch the other players as they
play! Oh yes, but when you really want to focus on a shot, you can delete them
by pressing the R3 button.
30) Real tournaments have a Time Limit! There's a time limit for each hole, so
no dilly-dallying or you'll see the dreaded Time's Up message! If you do run
out of time, you will be forced to withdraw.
31) How to create a Game Room. Press the triangle button while in the lobby,
then select Create Game Room from the Online Commands menu. Then you just
need to get some players together and begin the round!
32) How to find a game room. Select Game Room List from the Online Commands
menu to view all the existing game rooms. Find a friend's game room and play
a round with your friends.
33) Viewing the Profile of another player in the lobby. Press the L3 button
while in a lobby to active the hand. Point at a player with the hand and press
the X to view that player's profile.
34) Haven't gotten yet
35) Training Course. Hot Shots Golf training course built in the South Pacific.
A place where Hot Shots golfers can analyze their game and home their skills.
Many famous golfers have practiced their strokes here!
36) Highland Country Club. This course on a peaceful plateau offers
summer heat relief. Ponds and streams attract abundant flora and fauna. A
course that's as famous for its hiking trails as for its golf!
37) Okinawa Golf Resort. A links-style resort course with gorgeous
ocean vistas. A course that boasts many artifacts of the rich Okinawa heritage.
The gentle, changeable breeze can sometimes be a golfer's best friend.
38) Euro Classic Golf Course. This classic course wears its medieval
heritage with grace. Located in Europe, the course still bears many elegant
traces of the Middle Ages. Like a good cheese, it only gets better with age.
39) Great Safari Country Club. An equatorial wild kingdom! Experience the wild
side of golf - play on nature's grand stage and encounter giraffes, zebras,
elephants and more!
40) Silver Peaks Golf Course. Play by the light of the aurora borealis on this
arctic course! Legend says that fairies have been spotted on this course,
giving it the nickname, Pixie Peaks.
41) Royal Links. Golf's Shangri-La! The world-famous course has been the scene
of countless historical golfing moments. Every great golfer has a tale to tell
about their experiences on the Crown Links greens.
42) Oceania Resort. A resort course shaped by ancient rugged landscape. Anything
can happen on this challenging and majestic course, with its aggressive
landscape carved by mother nature.
43) Training Course screenshot.
44) Highland Country Club screenshot.
45) Okinawa Golf Resort screenshot.
46) Euro Classic Golf Course screenshot.
47) Great Safari Country Club screenshot.
48) Silver Peaks Golf Course screenshot.
49) The Crown Links Screenshot.
50) Oceania Screenshot.
51) Jasmine the Free Spirit. The star of Hot Shots Golf. Always daddy's girl,
as a child she spent weekends with him practicing on the range. That's where
she picked up her love of the game. She's now in the golfing club at school,
and practices night and day. Her goal is to one day beat Daddy's score.
52) Nick the Natural Styling. Nick's love for the game started after watching
a certain young golf player battling it out on TV. Nick might not be strong but
he makes it up in intelligence and a keen ability to read the course. One day
he'll have a great professional future... and perhaps play against his
childhood hero and inspiration: Pro Golfer Maruyama.
53) Sophie the Classic Beauty. The daughter of a famous family of impeccable
pedigree. She became interested in the game at a very young age, thanks to the
course that adorned the grounds of her family's estate. She has surprising power
for her size. When she's scoring well, she is the perfect lady, but be careful
when things stop going her way - her sulks can be titanic!
54) Bjorn the Newb with a Future. A shy young golfer who's drives are nothing
to boast about, but his ball control is second to none. Full of youth and
enthusiasm, he never lets his mistakes discourage him. In fact it makes him
even more determined! Even when his game isn't going well, he'll compliment his
fellow golfers on their good plays - a rare trait for one so young in the cut
throat world of pro golf!
55) Suzuki the Hot Shot Fave. The chairman of the Hot Shots Golf Association.
Originally just a Wall Street peon, he has somehow risen through the ranks to
become the face of the "Hot Shots Golf" franchise. Suzuki is always ready with
a joke or prank, and he loves to pick up new gags from TV sitcoms. Old jokes,
new jokes - he loves them all, and how he's back, funnier than ever!
56) Sasha the Action Film Star. As a famous action film star Sasha spends most
days dodging bullets and leaping from exploding buildings, but on the days
she's off the set, she's on the links perfecting her game. As a natural athlete
(she does all her own stunts!) she's taken to golf quite easily... so much so
that she's started to neglect her acting for golfing!
57) Felipe the Global Jet Setter. He's the usual Hollywood son: obscenely
wealthy, completely spoiled and eternally fleeting. The only constant is his
love for golf: In fact, if you look at all his travels you'll see that every
destination has a luscious golf course nearby. His constant time on the links
have turned him into a formidable player... and sadly... also a terrible
show-off.
58) Sonia the Avid Big-swinger. Sonia's passionate expression, lithe and
powerful movements have put her at the top of the dancing world. She brings
the same athleticism and intensity to her golf, and can drive the ball with
the best of them. Though she usually seems unruffled, her tantrums are
legendary. What kind of performance will she put in on the greens today?
59) Bloom the Downtown Golfer. Started off as a street performer, showing off
a mix capoeira of moves and Brazilian samba. To make ends meet, he'd work at
the local golf course, and oddly enough, the same one Sasha goes to! They met
and quickly became great friends: she would teach him about golf and he would
teach her fancy moves for her movies! He's now skilled in the art of dancing,
fighting, and putting!
60) Fernando the Corporate Warrior. This high flying global corporate warrior
has an unbridled passion for golf. He is proud that most of his business
projects have turned to gold - except for his initial business forays working
for Mr. Suzuki. He's the type who is always on the job 24-7, and his mobile
phone never leaves his side. But he's a good family man who always has them
uppermost in his mind.
61) L.J. the LA Express. A hero to kids all over, this American sporting legend
plays baseball in the summer and football in the winter - and now his new
challenge is to become a golf master! Although he still has plenty to learn,
his awesome power puts him level with the pros. Sure he might look fierce on
the course (and he's got quite a tongue!) but he's yet to turn down an
autograph request.
62) Kate the Mysterious Foreigner. A woman cloaked in mystery and a past as
dark as her eyes: very little is known about this smoldering beauty. Every
time she heads out, the gallery is in awe. Her opponents are unnerved by the
friendly praise that belies her icy demeanor - something dangerous seems to
lurk behind that enigmatic smile...
63) Dino the Silent Howl. Another formidable golfer with a mysterious past!
It's said he was once the main star on the pro-tour and he gave all his prize
winnings to various environmental causes. He's very mild-mannered and quiet,
letting his meticulous style do all the talking: a haute couture hole-in-one.
64) Anya the Gorgeous Queen. What can you say about Anya, except that she is
gorgeous? A major financial player and the wife of an oil baron, she enhanced
her natural golfing talent with a small army of coaches. She makes a splash
on the course with her stunning coordinated outfits, and her regal bearing
has earned her the nickname, "gorgeous queen".
65) S. Maruyama the Super-Pro Golfer. The world-famous pro golfer, Shigeki
Maruyama. A favorite of the gallery, his easy-going and cheerful demeanor
hides a tough competitive streak. Though he may play the joker, when it comes
to golf he is all business. A true gentleman of the sport, Maruyama is ready
to take join the Hot Shots Golf Challenge and set world records again!
66) Well, someone is having difficulty winning in Challenge Mode... So we've
added an Easy Mode! In Easy mode, your opponents are weaker and you don't need
to score so well to pass the level. You can switch this mode ON and OFF at
anytime - and don't worry, there's no penalty!
67) Ta-da! A very skilled Intermediate Character has appeared! This new
character has some nifty techniques you can try. Now the matches are going
to get REALLY interesting - you'd better get out there and sharpen your skills!
68) Ta-da! a super skilled Expert Character has appeared! The new character
outclasses the competition with peerless technique AND power. It's the
Challenge Mode end game - can you overcome this final giant hurdle and reach
the highest rank of all?
69) Congratulations! You've overcome every rank in Challenge Mode! How about
going for a perfect victory and trying to win every tournament?
70) AMAZING! You've won a perfect victory in Challenge Mode! Not to mention
collecting loads of great gear and characters. For your next challenge, how
about trying to improve on your best score? The real battle is with yourself!
**********************************************************************
CHEATS, TIPS, AND GLITCHES (CHEAT)
Building Loyalty Easy - An easy way to build loyalty is to just play a quick
vs. match game and quit out each hole. After 3 holes you give up and you
build loyalty for doing this. It doesn't add alot when your levels get
higher, but sometimes it helps when you are a sliver away from getting to
the next level.
Building Loyalty Easy to the next step - Okay so there is a longer way to
build up loyalty with no effort on your part. The only thing it requires
is a turbo controller. All you need to do is have a turbo fire controller
firing X the hole time and you will constantly build up loyalty for the
character of your choice. MAKE SURE YOU ARE AT A POINT IN THE GAME WHEN
YOU ENTER SINGLE PLAYER CHALLENGE MODE IT WILL DEFAULT AGAINST PLAYING A
VS MATCH. Just play a match above with the character of your choice and then
start the turbo controller up. It will keep shooting bad until you give up
by having too many strokes. After 3 holes, you will give up and the game
will be over and you gain loyalty. The controller will keep going and
repeat the process until you are done. I know this process takes alot
longer than the above process, but this way you can leave your ps3 on
overnight and build up alot of loyalty.
Building Loyalty Really Fast - Anytime you set a course record you build
loyalty really fast. So if you start off with a bad score and you slowly
get better each time, loyalty will build at the fastest rate possible.
Advanced Approach Swing - So the biggest problem with advanced is when
you need to go to approach mode and need a 80% shot to hit the hole.
If you want to do this a little bit easier, you can hit the R2 button to
change your view so you can get a side shot. When you watch the backswing
you can estimate better what is halfway between 50% and 100%. Remember
the club flashes yellow at 50% and red at 100%.
Lobby 1 Glitch - It is really hard to put in into words what exactly
you should do. Shaq32Suns32 was nice enough to show the glitch in a
video. Thanks alot man.
http://s178.photobucket.com/albums/w268/Shaq32Heat32/?action=
view&current=100_2850.flv
Scoring Glitch - It is unconfirmed how this happens since it seems to
only affect a few individuals. What it does is ruins your high scores by
posting obscene ones. To help prevent this, try and backup your ps3 data
when you can because I do not see Clap Hanz fixing this issue anytime
soon. Below is a screenshot of what the bug will look like.
This is a image from purbeast's info.
http://img99.imageshack.us/my.php?image=img0025zw3.jpg
THE SCORING GLITCH HAS BEEN FIXED WITH AN UPDATE. IF YOU ALREADY HAVE THE
GLITCH IT DOES NOT FIX IT. THE UPDATE JUST PREVENTS YOU FROM GETTING
THE GLITCH.
**********************************************************************
ONLINE BANNED WORDS (BNWD)
You might think this is self-explanatory, but it is not. We all know
the words that seem obvious to ban, but there are some that make no
sense. I am making a list of words that I find or others do so you
know what you can't say. Any word you are not allowed to say will
show up as ******.
This is the list of words you are not allowed to say:
After
Bite (Contributed by jtk500)
Happened (Contributed by fury98)
fickle (Contributed by fury98)
buraco (Contributed by ruipq)
opened (Contributed by Drgnfy5)
simon (Contributed by rowdybusch)
Computer (Contributed by rowdybusch)
Anything with the word "pute" (Contributed by rowdybusch)
sucking
**********************************************************************
TAUNTING (TANT)
I decided to add this section because it is part of the game and I do try to
list all information. Credit to xquid for all the information so far.
From the main menu choose Multi-Play. Then choose Stroke. Use the menu
input to tell the game that you want (up to 4 players), and assign each of
them to a separate controller. You add/remove players by moving the stick to
the right/left. You change the controller (or pick a computer opponent) by
moving the stick up or down.
You will need at least 2 controllers to see and hear this in action (you can
do this against a computer opponent Ė as long as there are at least 2
controlled players). I will also need to check if this is possible during
online play.
For all characters (thus far)
The Right stick, L3, R3, Start and Select do nothing.
The Left stick spins the character.
Left: Fore!
L1: Ooh/Aah/Laugh (Random)
R1: Ooh/Whistles (Random)
Square: Clap (With crowd noise)
Character: Jasmine
Right: Whoops, into the water. AND Out of Bounds. (Random)
Up: UmmmÖ (In disgust)
Down: What was that?
Triangle: Wow! (With a wave)
Circle: Well done! (With clapping)
X: Oh nice! (Hand punch into air for emphasis)
L2: Ha Ha.
R2: Good Luck!
Character: Nick
Right: Uh, That's a pond. AND You're out of bounds! (Random)
Up: 'ats no good.
Down: This is embarrassing.
Triangle: You're good! (With a wave)
Circle: Nice! (With clapping)
X: Yeah, nice! (With a jump for emphasis)
L2: What was that supposed to be?
R2: You can do it!
Character: Sophie
Right: Oh, It's in ze pond. AND Out of bounds. (Random)
Up: Pa-the-tic.
Down: Embarrassing.
Triangle: Zat is ok. (With a wave)
Circle: You're not bad! (With clapping)
X: Nice shot! (Spin for emphasis)
L2: Uh, what was zat?
R2: Try 'arder
Character: Bjorn
Right: Oop, into the pond. AND I think thatís out. (Random)
Up: Are you ready yet?
Down: Now what? (With foot stamping)
Triangle: Youíre cool! (With a wave)
Circle: Nice Shot! (With a jump for emphasis)
X: Thatís great! (With clapping)
L2: Whatís wrong?
R2: Good Luck. (Hand punch into air for emphasis)
Character: Suzuki
Right: Into the water. AND Must stay in bound. (Random)
Up: Oh, what to do?
Down: No, no, no, no.
Triangle: You can do it! (With a 2 hand wave)
Circle: Very good! (With clapping)
X: Nice shot! (With a pirouette for emphasis)
L2: I'm not sure.
R2: Excellent!
Character: Sasha
Right: Plop! AND Umm, where did it go? (Random)
Up: Iím bored.
Down: Oh dear, oh dear.
Triangle: No Surrender! (With a wave)
Circle: Nice shot! (With a thumb up)
X: Not bad, not bad at all. (With clapping)
L2: What was that?
R2: Good luck!
Character: Felipe
Right: Huh, are you a water elemental? AND Hole's that way! (Random)
Up: You still at it?
Down: Bored, bored, bored!
Triangle: All right! (With a wave)
Circle: Nice shot!
X: Not too bad! (With clapping)
L2: Useless!
R2: Cool, keep at it!
Character: Sonia
Right: You wanna swim? AND Exit Stage Left! (Random)
Up: I want to go home.
Down: What was that?
Triangle: Oh, those moves! (With a wave)
Circle: Nice shot! (With a thumb up)
X: All right, no? (With clapping)
L2: What?
R2: Good luck. (With a dance pose)
Character: Bloom
Right: You like the beach? AND Itís out man! (Random)
Up: Wastiní my time.
Down: What are you doing? (With a foot stamp)
Triangle: Go for it! (With a wave)
Circle: Nice shot! (With a spin jump for emphasis)
X: Youíre on a roll. (With clapping)
L2: Is no good.
R2: Hey not bad!
Character: Fernando
Right: Youíre stockís sinking! AND Youíre out the market! (Random)
Up: Donít quit your day job.
Down: You blew it! (With a foot stamp)
Triangle: Go get Ďem. (With a wave)
Circle: Nice shot! (With a jump and finger making a gun for emphasis)
X: All right, nice! (With clapping)
L2: What was that?
R2: Good luck.
Character: Alex
Right: Into the pond. AND Out of bounds. (Random)
Up: Oooh!
Down: Thatís no good. (With foot stamping)
Triangle: You can do it! (With a wave)
Circle: Nice shot! (Striking a cheer pose)
X: Very good! (With clapping)
L2: Look out!
R2: Now focus!
Character: L.J.
Right: In the water! AND Bye, bye ball! (Random)
Up: Hurry up! (Holding head in anguish)
Down: Come on! (With a foot stamp)
Triangle: Roll for it (With a wave)
Circle: Nice shot! (With a jump and punch for emphasis)
X: Man you can play! (With clapping)
L2: Whatchu doiní? (With a step back)
R2: Whoo hoo! (With an arm swing/punch for emphasis)
Character: Kate
Right: You like to swim, donít you? AND Bye little ball! (Random)
Up: Iím going! (While holding nose)
Down: Good luck! (With an attitude pose)
Triangle: Good luck! (With a wave)
Circle: Nice shot! (With a thumb up)
X: Great touch! (With clapping)
L2: What was that?
R2: Not bad!
Character: Dino
Right: Ha, thatís the water! AND Itís gone out! (Random)
Up: Youíre no good. (With disgust)
Down: Aye, yai yai, What to do? (With foot stamp)
Triangle: You are skillful! (With a wave)
Circle: Nice! (With 2 finger salute)
X: Very good! (With clapping)
L2: What you try to do? (Taken aback)
R2: You can do it! (With hand thrust for emphasis)
Character: Anya
Right: In the water! AND Try to keep in on the property! (Random)
Up: Give up! (With disgust)
Down: Oh dear! (With disgust)
Triangle: Okay! (With finger wag)
Circle: Shoot!
X: Quite good. (With clapping)
L2: What are you trying to do? (Taken aback)
R2: Good luck! (While blowing a kiss)
Character: S. Maruyama
Right: Ha! AND Out of bounds!
Up: Move alongÖ
Down: It is what it is (With a foot stamp after jumping)
Triangle: Go! (With a wave)
Circle: Nice! (With 2 hands up in the air)
X: Nice, nice. (With clapping)
L2: Oh? (With a taken aback motion)
R2: Perfect! (With a peace sign)
Character: Gloria
Right: Oh, into the pond. AND Thatís out. (Random)
Up: Iím a little disappointed.
Down: Itís no good.
Triangle: How exciting! (With a wave)
Circle: Nice shot!
X: Good luck! (With clapping)
L2: What are you doing?
R2: Brilliant!
**********************************************************************
CREDITS (CRDT)
If you are on this list and you want the credit listed under a different
name, just send me an e-mail.
Me - Duh!
Clap Hanz - Making this excellent game. Without the game this
document couldn't be possible
SBAllen - For allowing this document on GameFAQ's.
MOMOwheeler - For some great insight on advanced vs. traditional swing
and for hosting a sweet website. Also for his Super Diagonal Swing.
ER1CKSON - For helping contribute alot of help to the online items won.
Also for helping out with some advanced vs. traditional info too.
TDAWG23232- For contributing alot of online items you can win. Also,
for figuring out the formula for online rankings.
Shaq32Suns32 - For contributing more online items you can win. Also
for telling me what the requirement is for g2. I forgot that :).
Posted a video feed for lobby glitch 1.
TheGamesVillage.com - Just for being a great bunch of people that love
to help anyone out.
Bludwine2309 - Showed that you get more loyalty by playing on a
harder course rather than an easier one.
JonnyZ - for reminding me that you can hold down the button for spinning
so you do not have to tap it.
_Mace_ - adding in some tips for shooting and power mode. For submitting
a very nice breakdown of long putts and a more accurate for points to
the pin. Also for showing that Kratos cannot be left handed, some minor
corrections to the special shots and the exact clubs you play with in a
limited game. Added in some homing tips to help people out. Figured out
that perfect impact will prevent a flyer and also the point cap for
eagles. Nice job.
Bluezero - For making some minor corrections and proof reading this long
paper.
GorgeousDre - For making a correction on leveling up and saying that
homing ball doesn't always hole out 100% of the time. Also, for adding
in some hole locations for the capsules. Thank you Dre for coming up with
all the level requirements for level 17-19. Also, provided the complete
online items list. Provided all the information with the 08/20/08
update. Excellent Work.
the_smug_one - For noticing Gloria's stats were incorrect.
ruipq - for adding the fact you can press select online as a shortcut to
your friends menu.
markwbooker - correction on impact adjustment
cox5251 - correction on impact adjustment
BKGunner - For a shortcut on Crown Links Hole 14. Also showed how to get
to level 17.
Sauron 96 - Tip for building loyalty by breaking course records.
Violent J - For the shortcut tip on Great Safari Hole 15
Purbeast - For the image showing the scoring glitch.
Archizzy - Credit for contributing g3 to g2 having no game limit. Also
for adding in a Q & A of the grass throw. Thank you because this was
overlooked.
Ivara - for bringing up that I have no information on demotion on online
rankings. Also for submitting their score at level 15 to see what the
requirements could be.
xquid - For contributing the section for taunting. It is still imcomplete,
but I like the information. Keep sending more :)
Who is mark - for submitting their score at level 15 to see what the
requirements could be.
Nate Sheetz - For submitting their score at level 15 to see what the
requirements could be.
Arden Varney - For submitting their score at level 15 to see what the
requirements could be.
Rowdybusch - For submitting their score at level 15 to see what the
requirements could be. Also for submitting in some banned online words.
***********************************************************************
FINAL WORDS
Well I guess this is it. If there is anything you have a question
about or something is wrong with my FAQ, feel free to send me an
email and slam me down. Also, if you want to add something send me
an email and I will put it in.
As of right now these are the only sites that have permission to use my
walkthrough:
cheatcc.com
gamershell.com
hotshotsgolf.com
gamerstemple.com
If you are not on this list and you use my walkthrough, something will
jump out of your computer and get you. If you want to use my walkthrough,
just send me an email.
YOU CAN ALWAYS FIND THE MOST RECENT WALKTHROUGH ON CHEATCC.COM
By the way, if you really like the Hot Shots Golf Series, a website
dedicated to it is finally up. www.hotshotsgolf.com.
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Email: Roughdawg4@hotmail.com
PSN ID: Roughdawg4
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