There were two enemy tanks that were able to make it across the 'damaged bridge'. One of them was within 300 meters from the objective when it was destroyed. The other was sitting idle in the back road.

Tough mission, overall.

Without giving it away, I was very surprised to see which avenue of approach the enemy attacked from.

My intelligence preparation of the battlefield would've been good, had the enemy approched from where I anticipated. Instead I got a big surprise, and lost a few vehicles because I assumed risk with an economy of force.

I opened your mission in the editor, and I enjoy the fact that you used good scripting to advance the forces. My only feedback would be to randomize their approach; sort of a realistic enemy probe. This way the mission would have more re-playability.