Futuaris nisi irrisus ridebis

I’d really like to tear apart and remake Dust Adventures. I don’t think it did a good job at all of transitioning between the wargame/board game and an RPG and I feel it failed to capture the spirit of the game and its aesthetic. My version would have been virtually directly compatible and would have played out far more pulpy, almost a more gritty version of Feng Shui in a lot of ways, with Nazis dying left and right in droves, taking on units rather than individuals. I even wrote a version of what I would do before the official game was announced. Given all of Dust’s issues and the likely length of any license, getting a crack at that seems unlikely though…

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Non-Newtonian fluids are well known. Non-Einsteinian fluids are loose in space and time and coalesce around FTL drives and other space oddities, ageing everything they touch and always hungry for more. Worse, they’re time-displaced waste from the same FTL systems they attack.

Like this:

After an encounter with a grumpy magician, you are left cursed with good luck. Yes, cursed, because while everything you do seems to come off flawlessly, everyone around you suffers terrible luck to compensate. Somewhere out there is your opposite and to end the curse you must meet.

Well, besides the fact that I tend to enjoy complex and well-defined worlds, conspiracies, plots, horror and emotional attachment, there’s the fact that these are hard to engender in a game. ‘Delve into the Dungeon of Prolapse the Underwhelming to fetch The Headpiece of Fring’ is pretty simple, ‘Take the Buttplug of Doom to Mount Snoozemoor’ is longer, but pretty simple. Overthrowing a government, rooting out a secret society, making your neighbourhood a better place or falling in love against the odds and raising a family, running a mercenary company during a conflict between many parties – these are more difficult.

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Like this:

The Alderman house looms large. At night the moans of Alderman’s son and wife can be heard drifting from the windows. He allows almost no-one in. Soon he will die, take over his son’s body and seek a new wife to continue the cycle, or the reincarnation of his lost Toringi love.

It is the far future. Mankind has spread throughout the stars, mingled with other species, and become part of galactic society. Every planet has its own culture, of course, but some of them resemble ancient Earth history, such as the gladiatorial fights on Cestus-2.

The game is played by two players with internet access and social media accounts, along with a referee to handle disagreements and to interpret what happens.

Find a picture of your sci-fi gladiator, name them and post them to your social media, telling people you’re playing the game and use the tag #RUNOTENTERTAINED in all your posts

The referee now describes entering the arena and facing off, then combat begins.

Each player describes their ‘move’ and posts it as a poll to their social media followers, asking ‘Do I succeed or fail?’

Total up the succeed/fail numbers for each player to determine the winner of each round. You can set a cut-off point of 5/10/15 minutes for voting to end.

Whoever gets the highest vote (Succeed-Fail compared to the other player) wins.

Three victories total and you get to land your death blow – or spare your opponent. Your choice.

Like this:

The Mirror Palace was to be the jewel of the city. It was, for all of 48 hours and then it shattered. The King is superstitious. By conservative estimate, the kingdom just inherited 2.1 million years of bad luck. The race is on to counteract with lucky charms of any kind.