Resident Evil 5 (Collector's Edition) Walkthrough & Strategy Guide

When you ran around the port town, you no doubt noticed the locked gate leading to the docks. For some reason, Chris and Sheva can't simply climb down into the water and then pull themselves back up, but that's okay, because the key to open that gate is easy enough to obtain. There's a lone house in the area with a locked front door. Do not shoot out the lock. Instead, work your way to the back end of the house and vault through the window. Then, look at the corpse hanging from the ceiling. Shoot down the keychain attached to the corpse and acquire it. This will encourage a slew of enemies to come out and greet you, but as long as you didn't open the door, they'll all be forced to stream through the broken window. Thus, this is like shooting fish in a barrel -- extremely easy. Just stay put and let the enemies come to you. The only foe of consequence amongst the Majini is another obese foe... be sure to grab the Jewel Bangle from him, especially if you don't yet have one in your treasure inventory.

When no more foes rush the window, jump back out and work your way to the locked gate we mentioned earlier. If there are any stray foes, especially those with crossbows, they'll make themselves seen now. In fact, once the gate is unlocked, you'll deal with another foe on the boat who will spawn a Kipepeo once felled, so be ready to react to that. On the far side of the boat (after scouring it for items), you'll find another small watery area. We recommend jumping on in the water, not only because some gold can be found in the watery depths, but because this will lure all of the enemies ahead to you, giving you a distinct advantage, since they will be forced to come towards the dock and jump into the water with you. Make mincemeat out of these foes when they arrive, and since you'll be fighting yet another obese Majini, be sure to grab the Jewel Bangle he drops once more.

BSAA Emblem #7 - The seventh BSAA Emblem (and four of five on this chapter) can be found as soon as you leave the water and a friendly helicopter emerges on the scene. As the helicopter shoots wildly, dealing with a majority of the foes left in the area, you can move forward, seeking out a ladder leading up to an area on the right. Once you're up here, quickly run forward towards where most of your remaining enemies are located. The platform you're on will eventually end, so draw your weapon and look forward through the window in the house across the way. You should be able to hit the emblem easily with a pistol.

After shooting the sixth BSAA emblem, you're free to proceed through this new section of the village. Unlike our foray into the last area, however, this area is crawling with foes. Thankfully, your friends in the helicopter above will stay with you for the duration of the battle, making things much easier for you. Be weary, though -- friendly fire can be a problem from the helicopter, as they seem to wantonly shoot at enemies, even if they're in your proximity. Nonetheless, having the helicopter above as you move forward is a welcome (yet temporary) addition to your squad. Before swinging leftward and heading through the large red door to proceed, be sure to scour the area for myriad items, including a S75 rifle in a silver case within a building. That's a useful weapon, and one you won't want to miss.

The area you end up in is prefaced by a large house that seems to block your way. If you continue straight down the path, you'll encounter a dead end with some items strewn about, but this will also draw the attention and ire of zombies within the building. That's okay, though -- they'll need to be dealt with one way or another. After slaying them, climbing through the window and exploring the house they were occupying, you can proceed to the path on the other side of the house (this path can also be breached from a doorway on the other side). As you head forward to the large building ahead, expect to encounter numerous waves of enemies. There's little to say about dealing with them, except that if you want to keep Sheva well-armed, you can vault her up to a nearby rooftop to cover you as you move forward. When you finally arrive at the door to the structure that you're attempting to breach, you can clean up the residuals as they poor out of the building. Then you can head on in yourself.