Thank you for your work! I got a question though. Any idea why the Item converter script would stop working after using it once? It converts the first item like it should, then it continues to increment the ID value of the item it's supposed to add, but doesn't actually add said item to inventory. Also, it seems to sometime increment the value by 4 or 5 instead of 1 like it should.

Edit: Forgot to say, it's not just your script that does it. The same thing happens with the old script, and I don't remember it doing that before. Might the new update have broken something in it?

Hmmm. I tried to see if I get this same issue as you, but it seems to work for me. There were a few (one or two) times where it incremented more than it should, but I would just put the ID I want back into it. I don't know where you are checking but some items you can't see in the character specific equipment customization due to race restrictions so you should check the equipment list in your bag if you havn't looked in it already. When looking at where the memory gets injected, it gets called in a few areas other than when you actually buy the item so it might get messed up somewhere around the time of getting into the shop and navigating through it since I see it calls this area in memory when doing so.

Well, I tried it with the Mentor Gifts, since I couldn't find the Item IDs for the things I'm actually interested in (like Fused Zamasu clothing). I changed Yamcha's Uniform Top (Item ID 4) to ID 55 like @atsuraelu said in a previous message, which is the Super Hercule Gift. When I use the script, it gives me 5 X "Gift(Hercule)" in exchange for one Yamcha Shirt, then the ID increments (sometimes 55->56, other times it jumps straight to 59 or 60), but it doesn't give any other item, even if I change the values or deactivate and reactivate the script.

Well, I tried it with the Mentor Gifts, since I couldn't find the Item IDs for the things I'm actually interested in (like Fused Zamasu clothing). I changed Yamcha's Uniform Top (Item ID 4) to ID 55 like @atsuraelu said in a previous message, which is the Super Hercule Gift. When I use the script, it gives me 5 X "Gift(Hercule)" in exchange for one Yamcha Shirt, then the ID increments (sometimes 55->56, other times it jumps straight to 59 or 60), but it doesn't give any other item, even if I change the values or deactivate and reactivate the script.

The script doesn't regain function for me unless I load a backup save where I haven't used it yet. It's like the game somehow blocks any further attempt to change items after the first time it's used.

I've only used this script for buying things in the clothing shop, accessory shop, etc. They work fine. So it sounds like you are doing something I've never even looked at before since I have no idea how mentor stuff even works. So I can't help you

So I added the ability to edit the Xenoverse 1 characters that were transferred to your game, but I haven't found out where and how it determines the hero character :/

If your Hero character is from the XV1 save transfer then editing it in the XV1 character section of my table will apply to that Hero character. Only thing is I haven't had much to test around with this XV1 section so it might be off or weird, but its close enough so I am putting it in my table if anyone is interested in messing around.

You did god's work.... it's not a perfect script but it functions wonderfully.

I've only used this script for buying things in the clothing shop, accessory shop, etc. They work fine. So it sounds like you are doing something I've never even looked at before since I have no idea how mentor stuff even works. So I can't help you

L.E.: Ok, just figured out what happened. Long story short, I'm an idiot. The script works fine, it's just that the Item ID for the gifts (55-61) overlaps with the Item ID of the equipment piece you're trying to replace. So, if you try to replace the top piece of Yamcha's Uniform for example, ID 55 will give you the top piece of Android 18's clothes instead of Hercule's Gift. The only workaround for this problem is to find an item category (Clothes, Accessories, Skills, etc.) where Item ID's 55 through 61 are undefined in the game files, so that the two items don't overlap. I'm too much of a noob to try and explain this better, but the main point is @Geordan9's CT works fine.

And btw, in case anyone else is looking for this info like I did: the ID for Fused Zamasu's Clothes is 292, for Android 21's clothes it's 294 and for Zen-Oh's Clothes it's 291.

L.E.: Ok, just figured out what happened. Long story short, I'm an idiot. The script works fine, it's just that the Item ID for the gifts (55-61) overlaps with the Item ID of the equipment piece you're trying to replace. So, if you try to replace the top piece of Yamcha's Uniform for example, ID 55 will give you the top piece of Android 18's clothes instead of Hercule's Gift. The only workaround for this problem is to find an item category (Clothes, Accessories, Skills, etc.) where Item ID's 55 through 61 are undefined in the game files, so that the two items don't overlap. I'm too much of a noob to try and explain this better, but the main point is @Geordan9's CT works fine.

And btw, in case anyone else is looking for this info like I did: the ID for Fused Zamasu's Clothes is 292, for Android 21's clothes it's 294 and for Zen-Oh's Clothes it's 291.

And just so you know if you look in the drop down list for the equipment pointers in the cheat table, all the IDs for all the equipment is there. This also applies to the skills and whatever else there may be.

I second AdrianBear here, is there any chance you could please update the Item Converter from the original table? It's much more convenient to use than mods or save editors and grinding TP medals for Fused Zamasu's clothing will be a bore, I guarantee it. Thank you!

Ah well I just looked at it and it actually still works. Dunno what made me think otherwise. I'll put it back in my table.

Here is a question i have.
Is it possible to create a pointer that allows you to change the imported cac that acts as your games' hero? Like we have for the cac save slots? I am able to change its name... but thats allni know with my limited knowledge.

Its not major... im not panicking for a feature like that right now... just wondering if it can be done

So I added the ability to edit the Xenoverse 1 characters that were transferred to your game, but I haven't found out where and how it determines the hero character :/
If your Hero character is from the XV1 save transfer then editing it in the XV1 character section of my table will apply to that Hero character. Only thing is I haven't had much to test around with this XV1 section so it might be off or weird, but its close enough so I am putting it in my table if anyone is interested in messing around.

What I have also done in my recent table is make a script that obtains your current position on a map with the X, Y, and Z coordinates and a script inside that one which can warp you to specific points in the City for, I guess, faster travel. I also made a script that allows you to fly for any character even if you haven't unlocked it yet and it allows you to Fly, Jump, and use your vehicle anywhere (not battles of course)

Edit:
I am having issues with my "Cords" script with all the position stuff and warping trying to get it to keep the same address. I think it should be fine now so just if you need to know, I reattached the cheat table.

it's not about skill the quest is bugged orso i find a save editor on xenoversemode that fix my bugged quest