Granted, my disk skill is rather pathetic so I'm not going to blame lag on the fact that it takes me 50 throws before I score a hit, but if it weren't for the speed making it more noticable, I dare say that disk arena suffers from more lag that lightcycles.

But I don't believe that it has to remain this way. I believe the biggest cause of lag in disk arena is the presence of the lobbies. Now, I don't actually see anything wrong with the idea - I thought it was kind of neat to be able to practice while waiting for a match. But then once when I was actually in a match, I happened to glance up and I could see all the players in the lobby fighting one another, and there were so many disks flying around, it looked like a psychadelic lightning storm.

The first thought that came to mind was "Why should I be recieving their packets when what they're doing has no effect on the match? And I'm going to assume that players in other match rooms are also sending unnecessary packets.

I've heard that lobbying could be disabled, but I have yet to see it done on any server, and thought maybe I just misinterpreted this as disk fighting being disabled in the lobbies. This is all fine over a LAN, but couldn't there be a way to prevent data from being sent to clients that don't need that data so it doesn't create a ton of extra lag over the net?