The Fish4Knowledge Virtual World Gallery and Underwater pavilion was originally created in Second Life but has now been replicated on the OpenSimulator-based Openvue grid and OSGrid. OSGrid provides free avatar to anyone so is a good way to visit the … Continue reading →

A Hypergrid Safari party on OSGrid on 23rd September 2015 was to honour core OpenSim developer and Overte Foundation chairman Justin Clark-Casey, stepping down from his lead position in the team to focus on other activities. But hopefully keeping a … Continue reading →

This blog post is to assist new users to get started quickly with the creation of a new “avatar” in OpenSimulator (also known as “OpenSim”), an open source virtual world server similar to the commercial Second Life service and accessed … Continue reading →

The Robert Gordon University Oil and Gas Centre Oil Rig mesh-rich demonstration OpenSim Archive (OAR) by Colin Hetherington has been mounted on a region on OSGrid provided on Vue (the Virtual University of Edinburgh) servers … and an image is … Continue reading →

On 20th May 2015, the OpenSim-based HG Safari group celebrated its first anniversary with a party on Event Plaza on OSGrid organised by Thirza Ember, Fuschia Nightfire and others. Live music with very apropriate lyrics was provided by the talented … Continue reading →

OSGrid is the primary grid used by members of the OpenSim community for development, testing, sharing content and social events. It allows those with servers to add on regions very easily and without cost. OSGrid runs entirely with volunteer effort … Continue reading →

OSGrid, the grid used by many members of the OpenSimulator developers and users as a community hub, is back in service after a prolonged period of being unavailable due to a serious disk failure. The grid has been rebuilt to … Continue reading →

A range of quite detailed Gerry Anderson 3D mesh models have been used as tests of the (Collada) mesh capabilities of OpenSim and Second life. A number of blog posts have described the experimentation with these meshes and the OpenSim … Continue reading →

OpenSim supports terrain and objects that have negative height values and are below the “normal” terrain floor level of 0m (sea level normally being set to 20m). This allows for deep sea regions and underwater builds without adjusting the region … Continue reading →

The Virtual Worlds Best Practices in Education Conference (VWBPE) event takes place in Second Life and on the OpenSimulator-based OSGrid from April 7th to 9th, 2014. The conference web site is at http://vwbpe.org Access: Second Life – VWBPE Gateway/129/35/24 hop://login.osgrid.org/VWBPE%20Gateway/152/110/22 … Continue reading →

A Space City region has been prepared in OSGrid and has on it mesh models of Fireball XL5 and the Space City base, along with some other space related 3D models, all uploaded via the Collada mesh import facilities now … Continue reading →

The Black Rock region in OSGrid now has the mesh models of Supercar and the Black Rock Laboratory interior and exterior, along with some miscellaneous other 3D objects all uploaded as tests of the Collada mesh import facilities in OpenSim … Continue reading →

On Recreation Plaza on the OpenSimulator-based OSGrid are some fine roller coaster and theme park rides built by Cuteulala Artis. Roller coasters are an interest of mine in real theme parks, simulation rides, virtual rides and games. I have been … Continue reading →

I have been following the Voyager missions since launch, and indeed was interested in them during the long lead up to the “Grand Tour” mission. In 1971, I had the collector cards for Brooke Bond’s “The Race into Space” which … Continue reading →

Following testing of Collada 3D mesh import to Second Life and OpenSim when mesh uploads were first available in 2010, documented here… I returned to do some further testing of large scale mesh imports using the Gerry Anderson Supercar and … Continue reading →

The OpenSimulator-based OpenVCE region build has been fully checked and scripts improved (especially for presentation screens), the lighting made a bit more subtle to work better in recent browsers and with better GPUs, some problems with amphitheatre seats in one … Continue reading →