TheCatOfWar

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Okay, I understand. I mean, you might be able to find a way to use code that finds the name of the exe automatically and removes that from any filepaths, OR alternatively you could try making the data files into python packages (just add a __init__.py with only 'pass' in it and python will see the directory as a package) and include that in the exe file, but I'm not entirely sure how the package system works myself. For future reference, this is the command I used to compile

Anyway, so essentially the problem is that when compiled, some of the python directory commands see its own executable as part of the filepath, so instead of looking in the 'data' folder for some assets, it looks in 'kitten_command.exe\\data'. I tried many different ways of incorporating the files directly into the executable, but sadly I couldn't get that working properly so instead just hardcoded a workaround into the lines of code that load files and such.

I might make a video to show and explain everything if I can get around to it, but in the meantime here's a working compiled exe.

If you want I could make you a working windows executable for the game, however this would involve modifying a couple lines of code in kitten_command.py and sge\gfx.py, which I'm not sure I have permission to do :|

I played on windows with python 3.4.3 and it works fine so long as I run it from IDLE, but have you considered using a py to exe compiler for windows distributions so there's no need for dependencies? Might be useful for reaching a wider audience who aren't usually used to installing those :P