Bug Description

The track posture can't be changed with '/' when track is between via and pad. I attach a video that shows the problem - After I place the via I'm hitting '/' but I can change the track posture only when track is not over the target pad.
The issue exists in opengl, not in legacy.

Still an issue in 4.0.5. It seems to be an issue with walk-around and shove mode that causes the posture setting to be ignored when connected a track to a pad. Definitely makes layout a pain to keep clean since I get all sorts of bad angles from it.

To expand on the last comment, the problem is that when there's an end item, it looks like the line placer has 1 "head" segment and 1 tail segment. This means the posture can't do anything as it can't move the head.

When routing "freely" (i.e. not to a pad) there are 0 head segments and 2 tail segments and the posture can effect a change in the tail.

The "fixing" of the head segment when routing to a pad actually causes another defect: when you retreat from the pad, the fixed segment is retained and you can get a kink in the trace when you would otherwise expect to a straighter routing.