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Like our lists of best strategy games or best FPS games, we tried to focus on a variety of horror experiences that still hold up well today, though we've expanded In this anthology game, you operate a computer within the game: first playing an old horror text adventure game set in a spooky house, and later.:

To compile a list of the 25 best horror games on PC is to look into the void for so long that the void not only starts to look back, but shakes you by the hand and takes you out for coffee. It is to fight with monsters until you become a monster and then go on a European railtrip with the other monsters, and really Missing: casino. Don't be ashamed to curl up in a ball in the corner. These PC horror games will scare the pants off of even hardened nguyensan.meg: casino. This is a list of the best casino games of all time for any console or system, including cover art pictures when available. These highly rated casino games are orde.

It is without a doubt one of the biggest twists I have seen in any indie game to date and should be experienced by all supernatural horror fans out there. Nononononon. Mad Father. This is the game that introduced me to the whole RPG Maker horror scene. What makes Mad Father extremely engaging is its.:

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Meet friends, climb the leaderboards and win rewards to customize your avatar. Popular user-defined tags for this product:. Sign in or Open in Steam. Includes 50 Steam Achievements. Recent updates View all 8 November Nobility 10 - Update 1. Check out your Game Stats to see where you rank. Also, check out our new Facebook Community at: You will start off by creating a personalized 3D avatar that represents you in the online world.

Found that one about a month ago. Very hard but good. Not hard to get running either with DosBox. Snagged Stories Untold and Resi 7 on your recommendation. I know everyone only talks about Call of Pripyat, but Shadow of Chernobyl is definitely worth a try too. Just get a fan patch by Wesp5 and enjoy one of the best cRPGs all polished and fixed up.

They are on the walking-sim end of horror but are some of my favorite games of all time. I agree with a few people on here. I think my top 3 would have been Amnesia — definitely 1, no doubt in my mins.

Bloodlines all patched up, great first person story driven RPG. I mean the way this list is set up — you might as well have Ultima: Underworld as the 1 horror game…. I never got very far in it running theme with really actually creepy games, TBH but those first minutes were legitimately quite scary. Just add SOMA already. And absolutely one of the best horror games ever, and one probing depths others never have. Silent Hill 2 is a terrible PC game. The graphics are bad and the voice acting is barely acceptable, but most importantly the camera is so bad it takes away all immersion and made me delete the game.

Maybe the story is genius or the game is so scary people wet their pants, the camera just ruins it. Silent Hill 2 is one of my favorite games, ever. I cannot do fog, static, or tornado sirens anymore. All three scare me to the point of shaking badly. That all said, I agree utterly with your statement. It and Prince of Persia: The camera is awful and almost made me stop playing the game entirely. Later I came to the understanding that the camera is awful by design.

Is it actually able to attack you, or is it in the distance, behind a wall? That sequence near the end of the game in the hotel where you find a service elevator.

So, obviously, you understand that this next sequence is going to be without weapons or combat. Then James comments again. You look through your inventory. Go to get in the elevator. You only have two things left on you, your radio and your light. You make a choice and put whichever one you find to be less necessary in the box.

Then James gets in the elevator and you go down to a pitch dark, flooded area. You can barely see, just enough to see vague reflections that tell you monsters are right there. In the end I bumped into one, it attacked me, and I just started screaming and running. Bolted through the entire section while yelling at the top of my lungs. A testament to art direction and gameplay being more important than raw graphics not they they were bad or lackluster.

I still have yet to finish it, due to I got frustrated in this one part and kept dying over and over not the water monster that was relatively easy to grok I think I got stuck in the prison type area.

I think I just read something recently about the game, a certain strategy, that I totally never realized. I need to fire it back up and finish it knowing this.

Doki Doki Literature Club comes across to me as just cheap pandering: More survival than horror, but I was recently sucked in to a severe-One. FWIW, also nicely optimized—ran very well under wine on my modest Linux dev box. No Alone in the Dark shout out? If only for genre-defining reasons?

This War of Mine is brilliant, I love it. Just started Knock-Knock the only game I was unfamiliar with … seriously bizarre! Sort of reminds me of Fran Bow. Probably gonna be disagreeing with people a lot on this one, but one of my favorite horror games was Doom3. It weaves a ton of story into it as you hear everyone trying, and dying, to stop the shit hitting the fan. Then encounter their raised corpses later. And, of course, the ever present darkness. That you can only break with your flashlight.

Which counts as a weapon. You must be registered and logged in to post a comment. About Us Advertise Hey, developers! Home Horace's Favourites Best games 1 of Log in to Reply. Was Horse Master on this list before?

Official reboots may have fallen through, but Blood has a source-port now! I thought it was a while since we had a list! Miss a beat in the gaze of the ring-shaped guard robots and they'll hurtle towards you, lasers blazing. All the while the ambient soundtrack pulses uneasily and the the rhythms become faster, and more erratic.

Probably best to play it in short bursts only. It was the first game to really push the idea of horror narratives as subjective, fluid and untrustworthy things, with a story that invites interpretation and a semi-sentient city that warps and shifts itself to fit the damaged psyches of its inhabitants.

The confusing cult nonsense of the first and third games was pushed to the backburner for the more personal story of a psychologically damaged widower battling his way through a foggy purgatory populated by zombie-things, dog-things, and whatever the hell Pyramid Head was.

Whereas the likes of Silent Hill and Fatal Frame rely on radios to alert players to otherworldly adversaries, Sylvio uses sound, EVP electronic voice phenomenon and audio manipulation as its central ideas. Not only that, the game builds its entire gorgeously creepy world around this principle theme as players strive to uncover its backstories, bizarre plot twists, and insights into its unsettling unknown—all of which is backed up by some stellar voice acting. Generic first-person horror this ain't, and while it does occasionally force tedious combat set pieces upon players, it thrives in its quirky, idiosyncratic moments that are filled with atmosphere and character and dread.

Sylvio is a thinking game and is unique within the horror genre. Horror games owe a significant debt to one Howard Phillips Lovecraft, and not just because he's long dead and his work is out of copyright. Plenty of games have included references to his unique brand of cosmic horror, but Anchorhead is more inspired than most, drawing from several of his novels and stories to tell the tale of the a married couple who have inherited an old mansion in a creepy New England town.

The sedate exploration of the game's opening segments eventually give way to tense, turn-limited puzzles as you struggle to stop an ancient, possibly world-ending ritual from being completed. It's free, and you can play it in your browser. The Dark Descent casts you as Daniel, an amnesiac who wakes up in a mostly deserted castle that must be explored in search of escape.

Frictional draw on all of their experience creating atmospheric, exploratory horror in the Penumbra series to fill Amnesia's fortress with an oppressive and lingering sense of foreboding. Expect distant echoing noises, strange rumbles behind the walls, and to start seeing half-formed dark figures in the ambiguous candlelight. There's a monster, too, stalking you through the corridors.

The perennial rule of horror creatures—that they're less scary once you've seen and understood them—certainly applies here, but Dark Descent is still a must-play horror game. You won't find scripted jump scares here. Dark Souls is a lonely, gruelling struggle through a world on the verge of being extinguished.

As the saying goes, sometimes less is more. And best of all, many of these little gems are either very cheap or completely free.

Two years ago I found myself drawn to the fascinating world of freeware indie horror games. Now it is time to look back and talk about the ones that have stood out the most. I will keep the descriptions brief and spoiler-free because these are games I hold in high regard and think should be experienced first-hand.

The gameplay for all four titles is combat-free puzzle solving and running from enemies, so there will be little to say in that regard. The blood-splattered Game Over screen immediately sets the oppressive mood for the rest of the game. For the record, I find it very doubtful that anyone can beat this game without dying at least a few times provided that they have not watched a walkthrough beforehand.

It is without a doubt one of the biggest twists I have seen in any indie game to date and should be experienced by all supernatural horror fans out there. This is the game that introduced me to the whole RPG Maker horror scene. The story really is too much fun to give away any more. Popular user-defined tags for this product:. Sign in or Open in Steam. Includes 50 Steam Achievements. Recent updates View all 8 November Nobility 10 - Update 1.

Check out your Game Stats to see where you rank. Also, check out our new Facebook Community at: You will start off by creating a personalized 3D avatar that represents you in the online world. As you play, you will be rewarded with more extravagant and prestigious clothing to further customize your look. You can socialize and play at low limit tables, or you can work your way into the VIP section and play for high stakes.

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If you would like to help localize to your preferred language, please get in touch with us directly via email - info[at]digitalleisure[dot]com. This place is pretty messed up. Please try again later. Unrelated, but later on in the level, I came across a series of cells where the inmates were kept.

I started picking them one at a time and going inside to check for the contents. After the second one, I decided to just pick all the locks and then double back to the first one and loot the rooms. Just as I was picking the last lock though, I heard a distinctive creaking noise from one side.

I look around and realise one of the doors I just unlocked was now wide open. A case could definitely be made for Oxenfree here.

I would rather see a spiritual successor than a direct sequel. Realms of the Haunting used to properly shit me up. Played it recently though, and it was more irritating than scary.

And you are correct with your statement. Listening to those distorted voice-logs of crew members turning into The Many while scavenging the dark hallways, with moans of mutants in the distant… still gives me shudders to this day.

In one particular mission I was a engineer. Heard a thump, scrambled to a pressure suit, and managed to survive a crash.

Crew radios were dead because the mission was so long and batteries were bugged I think so no global chat , so I had no idea who was alive or what the heck happened. Had to poke through the huge submarine and open airlocks to find out what lurked on the other side… A wall of water, fire, a giant tentacle, zombies, a living crewmate that might be a griefer and so on.

Being kinda new, it was legitimately terrifying. Barotrauma, SS13, some Minecraft mods, a few source mods and so on. Dying Light in singleplayer!

Best free to play game? I probably should play it again. I tried Dying Light but got steam refund. It just feels so artificial when my leveling causes all the loot and enemies to level. If I ever pick it up in a bundle I might give it another go since, other than that, it seems good. No level scaling in Dying Light. The weapons, both craftable and found gradually get more powerful from their stats while the starter weapons stay the same.

This also makes the various zombies easier to kill, hits on most with end-game melee weapons. What I remember happening is that you gradually encounter more difficult zombie forms, especially at night, and as you progress through Haran.

Threads like link to steamcommunity. Still remember the first time night fell and all the creepy crawlies came out to play. Never have I been happier to wade into the river and just stay there, watching all those things crowding the shore. One time I kept dying at the same place, killed by a group of soldiers in some tunnel. Every time I loaded that save, it would start the same: After a couple of times I got impatient, I ran to the doorway, not exactly along the wall as I used to.

The same shriek followed, which I barely registered, but all of a sudden a pair of glowing eyes came speeding towards me and a tentacle-faced bloodsucker materialized in front of me, gaping mouth covering the screen. Never before seen that creature, naturally I was launched out of my chair. Still one of my favorite games of all time. Gotta give CoP a shot. I just got done with a series run on Dead Space where I replayed 1 and 2 and played 3 for the first time.

They toned down the atmosphere to match the more conventional take on combat. While neither has quite as satisfying gunplay or convincing AI tricks, they both have much more interesting, varied environments FEAR takes place mainly in offices and warehouses and honestly, I think the second game is as creepy or more so at points. A really old horror-game that I wish more people would experience is The Legacy: If anyone here is a fan of dungeon crawlers and horror games I really recommend them to check it out, despite the title being a quarter century old now.

Found that one about a month ago. Very hard but good. Not hard to get running either with DosBox. Snagged Stories Untold and Resi 7 on your recommendation. I know everyone only talks about Call of Pripyat, but Shadow of Chernobyl is definitely worth a try too.

Just get a fan patch by Wesp5 and enjoy one of the best cRPGs all polished and fixed up. They are on the walking-sim end of horror but are some of my favorite games of all time. I agree with a few people on here. I think my top 3 would have been Amnesia — definitely 1, no doubt in my mins. Bloodlines all patched up, great first person story driven RPG. I mean the way this list is set up — you might as well have Ultima: Underworld as the 1 horror game….

I never got very far in it running theme with really actually creepy games, TBH but those first minutes were legitimately quite scary.

Just add SOMA already. And absolutely one of the best horror games ever, and one probing depths others never have. Silent Hill 2 is a terrible PC game. The graphics are bad and the voice acting is barely acceptable, but most importantly the camera is so bad it takes away all immersion and made me delete the game.

Maybe the story is genius or the game is so scary people wet their pants, the camera just ruins it.

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Does Prey the new one count as horror? What suprises me the most is that Thief: Creepy space station where everything is broken? Monsters roaming the halls? It may not have the gore typically associated with horror games but the atmosphere is clearly meant to be suspenseful. Also, the biggest and best Blood mod was just updated. Death Wish, a full-length campaign. Stories Untold is also on GOG.

I would say SOMA deserves an entry, even if there are already some words about it in Amnesia description. I remember not getting very far in the game because it was that terrifying. The first thing I did was check the list to see if it was included. One of the only games I found truly scary. Mainly due to the masterful sound design. The sound design in that game was very efficient in scaring one to death. But in that game, every painting and every mirror I walked by I walked by backwards, watching it if something moves… again.

I loved the first two thirds of Undying, but the last third or so was so uninspired, boring and non-horrifying that it absolutely destroyed all my fond memories of what came before. So, getting off early may have been a good choice.

I really like Layers of Fear. Most complaints are about the story and voice acting, but I think you have to see it like Suspiria: My main problem with Layers of Fear is this: The way the story slowly develops and all pieces of the puzzle fall into place is simply brilliant.

Gotta agree with you here. I could not play that game for more than 30 minutes at a time. I would usually blow through a 10 hour game in a weekend, but it took me a month to get through A: I absolutely love Stalker, but the only thing on this list that has really inspired fear in me was the incredible sense of vulnerability I had playing Amnesia. My fear of Bloodsuckers and Chimeras was mitigated by the military hardware I was packing taking them down. Armed with only a flickering lantern and my degrading sanity, Amnesia was really horrifying.

Those Frictional folks know their stuff! Yeah, I love the S. I played that game in minute increments. Really like this list, especially the 1. Oh my god, yes, Pathologic. So gratifying to see it mentioned as one of the best games ever, it truly is. CoP is the better game imo, but SoC is even more atmospheric, and I still have to take breaks when playing the underground segments.

The fact that you are so enormously vulnerable despite often being quite well equipped makes for excellent tension. Dark Corners of the Earth -Vampire: The Masquerade — Bloodlines. It also seems to have been forgotten when it comes to press coverage, which is quite a shame. Even RPS only has a feature from way back in and the one article about putting up a torrent on piratebay. I picked up several games on the Halloween sales, and Darkwood was far and away the winner out of them for me.

It has such an amazing sense of dread and tension, and the atmosphere and world building is excellent. Screw you for reminding me. Where shadows had been your security blanket up until that point, all of a sudden you craved the light. Not likely to happen though. The Thief community got your back. Latest fan patches have removed in-mission loading screens. I was part way through the level when the friend phoned, and I was describing it to him as I went.

This place is pretty messed up. Please try again later. Unrelated, but later on in the level, I came across a series of cells where the inmates were kept. I started picking them one at a time and going inside to check for the contents.

After the second one, I decided to just pick all the locks and then double back to the first one and loot the rooms. Just as I was picking the last lock though, I heard a distinctive creaking noise from one side. I look around and realise one of the doors I just unlocked was now wide open. A case could definitely be made for Oxenfree here.

I would rather see a spiritual successor than a direct sequel. Realms of the Haunting used to properly shit me up. Played it recently though, and it was more irritating than scary. And you are correct with your statement. Listening to those distorted voice-logs of crew members turning into The Many while scavenging the dark hallways, with moans of mutants in the distant… still gives me shudders to this day.

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In this anthology game, you operate a computer within the game: How these episodes link together is the game's overarching mystery, but it's the way the surrounding environment changes with the story beats that'll shit you up here. Stories Untold is co-developed by Alien: As a trial-and-error stealth game, Outlast 2 might not be for everyone, but thematically it's among the more interesting games on this list.

Playing as a journalist searching for a missing woman in Arizona, your wife is then kidnapped early on by a deranged cult, the origins of which are told through snippets of letters during the game.

You navigate dark environments using the night vision mode of your camera, and it's just scary as heck, with a whole village wanting you dead and some of the most gruelling imagery ever put into a game. The murderous artificial consciousness paved the way for GlaDOS of course, but its the combination of meaningful character advancement, rewarding exploration, horrifying enemies and at the time the novel use of audio diaries that make System Shock 2 such a memorable horror game.

It was essentially Deus Ex on a spaceship—if you've ever played Deus Ex, or been on a spaceship, you can imagine how delectable that sounds. But it's also a tough one to pitch, because much of its terror lies in the surprises that shouldn't be ruined by a meagre word-long recommendation.

Know that it borrows from 90's horror games via its aesthetic and fourth wall-breaking, file-bothering makeup; and that it consistently strives to surprise and keep players guessing. Understand that it'll play with your emotions, and drop you into a confused and confusing world while incessantly goading you till its final breath. Don't expect jump scares, but do expect to be scared enough to jump from your chair. If you think we're at all grandstanding here, please be our guest and give it a try.

We'll be hiding behind the couch. A rhythm action nightmare in which you play a silver beetle speeding down a track into the mouth of a huge demented boss head. Miss a couple of turns and you're dashed into a million glittering pieces against the courses metal banks. Miss a beat in the gaze of the ring-shaped guard robots and they'll hurtle towards you, lasers blazing. All the while the ambient soundtrack pulses uneasily and the the rhythms become faster, and more erratic.

Probably best to play it in short bursts only. It was the first game to really push the idea of horror narratives as subjective, fluid and untrustworthy things, with a story that invites interpretation and a semi-sentient city that warps and shifts itself to fit the damaged psyches of its inhabitants.

Creepy space station where everything is broken? Monsters roaming the halls? It may not have the gore typically associated with horror games but the atmosphere is clearly meant to be suspenseful. Also, the biggest and best Blood mod was just updated. Death Wish, a full-length campaign. Stories Untold is also on GOG. I would say SOMA deserves an entry, even if there are already some words about it in Amnesia description.

I remember not getting very far in the game because it was that terrifying. The first thing I did was check the list to see if it was included. One of the only games I found truly scary. Mainly due to the masterful sound design. The sound design in that game was very efficient in scaring one to death.

But in that game, every painting and every mirror I walked by I walked by backwards, watching it if something moves… again. I loved the first two thirds of Undying, but the last third or so was so uninspired, boring and non-horrifying that it absolutely destroyed all my fond memories of what came before.

So, getting off early may have been a good choice. I really like Layers of Fear. Most complaints are about the story and voice acting, but I think you have to see it like Suspiria: My main problem with Layers of Fear is this: The way the story slowly develops and all pieces of the puzzle fall into place is simply brilliant. Gotta agree with you here.

I could not play that game for more than 30 minutes at a time. I would usually blow through a 10 hour game in a weekend, but it took me a month to get through A: I absolutely love Stalker, but the only thing on this list that has really inspired fear in me was the incredible sense of vulnerability I had playing Amnesia. My fear of Bloodsuckers and Chimeras was mitigated by the military hardware I was packing taking them down.

Armed with only a flickering lantern and my degrading sanity, Amnesia was really horrifying. Those Frictional folks know their stuff! Yeah, I love the S. I played that game in minute increments. Really like this list, especially the 1.

Oh my god, yes, Pathologic. So gratifying to see it mentioned as one of the best games ever, it truly is. CoP is the better game imo, but SoC is even more atmospheric, and I still have to take breaks when playing the underground segments. The fact that you are so enormously vulnerable despite often being quite well equipped makes for excellent tension. Dark Corners of the Earth -Vampire: The Masquerade — Bloodlines.

It also seems to have been forgotten when it comes to press coverage, which is quite a shame. Even RPS only has a feature from way back in and the one article about putting up a torrent on piratebay.

I picked up several games on the Halloween sales, and Darkwood was far and away the winner out of them for me. It has such an amazing sense of dread and tension, and the atmosphere and world building is excellent. Screw you for reminding me. Where shadows had been your security blanket up until that point, all of a sudden you craved the light. Not likely to happen though. The Thief community got your back. Latest fan patches have removed in-mission loading screens.

I was part way through the level when the friend phoned, and I was describing it to him as I went. This place is pretty messed up. Please try again later. Unrelated, but later on in the level, I came across a series of cells where the inmates were kept. I started picking them one at a time and going inside to check for the contents.

After the second one, I decided to just pick all the locks and then double back to the first one and loot the rooms. Just as I was picking the last lock though, I heard a distinctive creaking noise from one side. I look around and realise one of the doors I just unlocked was now wide open. A case could definitely be made for Oxenfree here. I would rather see a spiritual successor than a direct sequel. Realms of the Haunting used to properly shit me up.

Played it recently though, and it was more irritating than scary. And you are correct with your statement. Listening to those distorted voice-logs of crew members turning into The Many while scavenging the dark hallways, with moans of mutants in the distant… still gives me shudders to this day. In one particular mission I was a engineer. Heard a thump, scrambled to a pressure suit, and managed to survive a crash. Crew radios were dead because the mission was so long and batteries were bugged I think so no global chat , so I had no idea who was alive or what the heck happened.

Had to poke through the huge submarine and open airlocks to find out what lurked on the other side… A wall of water, fire, a giant tentacle, zombies, a living crewmate that might be a griefer and so on. Chris Moneymaker's Poker lets you play high-stakes Texas Hold 'Em poker against professional players.