The figure used for this unit is one of the two Orc Archer figures from the Blood of Gruumsh box set from the D&D Dungeon Command line.

Character Bio: The story of Hrognak's rise through the ranks is well-told on Grut. Trained as a Heavy Grut, Hrognak once picked up the bow of a fallen Arrow Grut and discovered he was a natural archer. His presence inspires haste in his fellow orcs, who believe that this is only the start of Hrognak's legend.

He might work well as a filler hero in a Heavy Grut build. While most of your turns will be with Grimnak, he might the random turn once in a while to take a shot at an enemy (and to move his aura). Being ranged probably helps this cheerleader more than anything, because otherwise Nerak fills the filler roll quite nicely since defense is always nice...

I wonder how well this guy would work with Blades. They already have the speed, but more movement is their key advantage.

Being a ranged hero is pretty huge for the gruts. Look at everything Me-Burq-Sa does for the Romans and Deathchasers. I'm pretty sure he shows up in most builds that feature the latter... Just ask
@vegietarian18
or
@dok

I played using Ornak to move Tornak and Nerak Round 1 Turn 1, then using the Gruts to move Hrognak or Ornak himself the rest of the time, with occasion turns for Tornak and Nerak as needed.

He was key in my first game on The Hotways or the Highways where the highway was clogged by Orcs and Death Knights and both of us were really unwilling to use the lava to flank. However, Hrognak, the only ranged figure on the board was able to get on and off of the lava to take pot shots at the likes of Air Elementals, Dumetef Guards, Skull Demon, and Raelin. He landed a key shot on Raelin when he had Height and Unique Attack +1 and rolled 4/4 skulls and Raelin whiffed.

He also landed a key wound on the Venoc Warlord, allowing the Gruts to kill the Viper, who had the Healing Potion and would've healed next turn otherwise.

His bonus was pretty useful, allowing me to grab Wound on Mayberry in Game 5 in just a single move, and just get the Gruts out even faster.

Did anyone in teh C3V playtest this unit being Large so it could bond with Death Chasers of Thesk? The figure even looks large, and they need a ranged hero as well, and the movement bonus would be nicer if he bonded. In home games he will definitely count as Large, but I am wondering if the C3V didn't consider it, or did but went against it.

Did anyone in teh C3V playtest this unit being Large so it could bond with Death Chasers of Thesk? The figure even looks large, and they need a ranged hero as well, and the movement bonus would be nicer if he bonded. In home games he will definitely count as Large, but I am wondering if the C3V didn't consider it, or did but went against it.

He's definitely not Large. He's the size of a regular Orc.

(This is the arrow guy that took down your army in our match at the last tournament.)

I stand corrected, he is medium for sure. Will be nice in Grut or Heavy build. One thing is: since there is two sculpts of him in Blood of Gruumsh set, why isn’t he uncommon. Far from me to question C3V when I have not playtested since the first couple waves. But I think two of him with Gruts would have been nice in an army. Guess it’s more Gruts, dinosaurs, or Brute Gruts