Grimoire - The Campaign is Over. Time For a New one

February 15th, 2013, 16:19

Honestly, why are we still covering stories on this clown act? Surely there are other projects more worthy of attention out there that actually do have merit and discipline when it comes to making promises and living up to them.

Originally Posted by Pessimeister
Honestly, why are we still covering stories on this clown act? Surely there are other projects more worthy of attention out there that actually do have merit and discipline when it comes to making promises and living up to them.

Originally Posted by Pessimeister
Honestly, why are we still covering stories on this clown act? Surely there are other projects more worthy of attention out there that actually do have merit and discipline when it comes to making promises and living up to them.

Come on, you can't deny the whole thing has considerable entertainment value.
@roq: if he really needs most of the money to fulfill pledge rewards, it was a very badly planned campaign. Which would be fitting, of course.

Originally Posted by GhanBuriGhan
@roq: if he really needs most of the money to fulfill pledge rewards, it was a very badly planned campaign. Which would be fitting, of course.

Well he does get to create all the physical deliverables and artwork, print manuals etc. so although he won't likely have much change from that now, it will come in handy for further physical deliveries in the future. So I think he has made some progress from the campaign.

Originally Posted by Roq
Well he does get to create all the physical deliverables and artwork, print manuals etc. so although he won't likely have much change from that now, it will come in handy for further physical deliveries in the future. So I think he has made some progress from the campaign.

That might be so, except that he threatened that the physical versions would be exclusive to the backers of the indiegogo campaign, IIRC. Of course if he just continues campaigning endlessly that may not be much of an issue

Hmm yeah it's crashed 5 times in a half hour, but it does still appear reasonably legit. There's definitely the appearance of depth with a ton of stats and skills, although there is little information to let you know what most of them do so it's hard to say how well implemented they all are.

I downloaded it - and unzipped the installer with 7zip straight to a folder to avoid any issues. Also, running it in a Win XP virtual machine as I've read reports of issues with using a 64 bit OS.

Played around for about 20 minutes and so far it's looking good I must say. Definitely old school in every possible way - like stepping back in time to the early 90s. Tons of stats, lots of options, good flavor text, nice colorful pixel art.

I tried tinkering with it on Win 7 64 bit and kept getting crashes so I went back to my virtual XP setup. Played for a couple hours now with no crash.

The interface definitely has its quirks and could use some tooltips - that is my main critique of it so far. But I figured most of it out after a while. Overall I've been enjoying the gameplay and I'm impressed with the amount of detail and depth it has.