The 4th change depends on your main class. So lets say you are playing Paladin, then you get arrest task. You are Shilien Elder, then root task etc. Destro > use frenzy or guts. Etc etc. No forcing or anything.

Changes I would suggest:
1.
Being top player on the map: X count.
Changed to:
Earn X map points.
Map points meaning place from the end of map scoreboard.
For example:
Rank 2 requires 30 Map points and you can do that by being 1st 3 times or being 10th 30 times. So people wont just breainlessly compete for 3 first spots.
2. Rank increase requires completion of all the tasks.
Change:
Complete 7 out of 10 for rank increase.
3. Make noble requirement from rank 3.
4. Add class dependand tasks if possible:
- Heal 10000 HP.
- Arrest 100 prople.
- Root 100 people.

Add new command to the game that allow players to shorten boring/bugged/annoying/lotsofotherreasonsmaps.
.end or .ff
Command shortens timer when used by:
- 50% of chaos and 50% of orderevent participants
- 80% of chaos or 80% of order event participants
Either timer jumps to 5:00 or it starts to coundown by 2-3 seconds.
Rewards like rb drops are percentage of actuall event time that passed.
Command doesn't work under 5 min or on epic raid map.

I think battle for Zaken should not be happening on the ship. It's very biased arena and the victory depends just on a coin toss. I don't know the statistics, just talking from my own experience. Could you@Emeraldbring us some actuall data on stern spawn win ratio?
There are only 2 ways the fight will go down:
1. Stern spawn hit zaken, pull it up and start killing it slowly. Other faction won't be able to go though corridors or fight vs the stern height advantage.
2. Zaken door spawn will hit zaken (as we know from point 1, they have to) and try to fight the incoming stern force from there, but will get crushed by aoe. They actually can't kite or spread anywhere because there is no space there.
That's my opinion and ofc I might be wrong, maybe the win ratio is close to 50%/50%, but the fight is just frustrating if you don't spawn on stern.
I suggest moving the battle to Devil's Isle (where tvt or domination is) or some other open area.

Would really love a new animation cancelling command, except heals/celestials. Playing without animations is a must in my case, because of the crit errors/lag they are causing. Knowing if my target is getting spam healed or has celestial on, or to recognize healers on the battlefield is so essential for the gameplay and it's not possible with all animation off. Thoughts?