Ok, I will do this test only if I had a such OpenGLled test program. I don't have any games in this machine and does not know any freely avail games with OpenGL support. If any1 could link here a native OpenGL test program, I could benchmark fps.

The "ProjectedTextures.exe" works fine in 16-bit and 32-bit mode, very slow in 24-bit. And I get the same problem as whome with TerrainGL (not running in 16-bit and 32-bit, running a slow as possible on 24-bit)

The "ProjectedTextures.exe" works fine in 16-bit and 32-bit mode, very slow in 24-bit. And I get the same problem as whome with TerrainGL (not running in 16-bit and 32-bit, running a slow as possible on 24-bit)

Thank you very much for your affords. I really appreciate it. The zbuffer32 switch is stupid as i'v e discovered on my own hardware (GF4)...24 would do, but 32 always fails...anyway, the fullscreen thing is something i'm aware of and i should have warned you (sorry). Actually, i was unsure to add it at all...problem is, that i'm closing the app by using a WindowEvent and there is no pure Java-window in fullscreen (at least you can't see it)...i haven't implemented a LWJGL conform way of capturing at least a key pressed (like ESC) to close the window...i was too lazy. The whole application is a quick and dirty conversion from a "software rendering only applet" i wrote some time ago. That's the reason why it lags such stuff. Sorry again and thank you for trying.

Ok, good to know I could help you somehow. Are you planning to publish a sourcecode somewhere later?

I know, that 3d stuff is out of my league atm but I could try learning it a bit by bit.

The "opengltest" is just a test of my engine's (jPCT) recently added OpenGL support. I won't release the sources of the engine until i've lost interest in it...which may never happen... What IS available are the sources for the famous test application (without the latest switches added) because that's an example i'm distributing with the engine's jar and doc. If you are interested in that part, it can be found here (in the examples-dir of the zip):

Tried it on an Athlon XP 1600 running WindowsXP and using a Kyro-I based graphics card. It worked and looked fine. Around 90fps. Overclocking the card helped to increase performance, so my guess is thatit's fillrate limited on that card (what can you expect from a card clocked at 115 Mhz though?).

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