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Topic: Y.H.O.O.L.'s presentation (Read 6462 times)

Project’s presentation

1 What is Y.H.O.O.L. ?

Y.H.O.O.L. is a free World of Warcraft private server with a more realistic approach in its gameplay (sandbox-like).It’s not a simple server with a twist, but rather a new way of playing World of Warcraft and even more, a new way of playing MMORPGs.The expansion used is Wrath of the Lich King, version 3.3.5a.

2 Features

Main features are :

One life only - permanent death. This will bring political struggles on the table.

No factions (Free For All) - everybody can be killed. Beware of betrayals.

Players’ corpses can be looted (full loot PvP).

World PvP only.

World/outdoor PvE.

Players can store a very limited amount of items, retrievable after the death of their character.

Much more freedom (less limiting systems/scripts, less farming...).

Much more realism and depth (no more names upon players’ head and several other features).

No ingame rules, it’s the law of the jungle. You can make a name for yourself (remember Vanilla legends ?).

3 What makes Y.H.O.O.L. unique and exciting ?

If you have already read the main features above and have a wide knowledge of video games, you might already picture why this server is unique.To sum it up : it features permanent death and full loot PvP combined, which is almost never seen in MMORPGs since you are supposed to invest time into your character. The gameplay will be based on player interactions and not on a static content (PVE). All the features will put emphasis on sociability, an aspect that disappeared with most theme park MMOs, and will permit a lot of freedom for an incredible complexity/depth and constant renewal of the gameplay.

4 Goal of this project

This server is first and foremost an experiment on how to bring a real permanent death (permadeath) MMORPG to life, in all its aspects :

1.

Gameplay/game design - Renew the MMORPG genre, appeal to hardcore players with lots of time at their disposal but also those who can only play casually (like me). Players are scared by such a (hardcore) concept since they are used to simple, and non-challenging games, games without any risk and as a consequency, without reward aswell.

3. Economical - Nobody wants to invest any money into a character that has great chances to be deleted (once deleted, it is gone for ever, you can't buy an ankh). Therefore, is it viable economically ? The most widespread answer is “no”, so the goal is to turn it into a “yes”, not to make lots of benefits. The money will be reinvested into the server and the team.[/list]

So, the aim is not to gather 50 or 100 players (which is the usual result of any custom server), but rather 1000, 1500 or more, like a blizzlike server, and keep them entertained for years. As daring as it seems, it is very possible if everything is planned and well thought/analysed.

You could have a read a little about project first since they are removing NamePlates & more so lvl is going to be erased too especialy when are all lvls 80 staticaly so there is no need to have lvl shown at all

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

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No matter how fast light travels it finds the darkness has always got there first and is waiting for itStar Citizen Referral Code : STAR-XNFS-HVL9

Hi. I just noticed this subforum (yes, im SO active, i know) and wanted to say some lines about yhool.

First of all: I like it. You seems to go another way than blizz with "make it more simple" to "make it more realtistc/harder". Thats the flavor of game I like.

But I also got an question about the perma-death thing. In WoW we had, thanks to the lore, always some issues with beeing dead.

1.) There rez spells. It seems somewhat not logic they arent there anymore. So how about make an corpse to be revived by this spells for. Well. One hour? One day? Of course only as long until the player loggs out.

2.) Arent self healing classes "allmighty" by this rule? As rouge the struggle could become unbeliveable harsh because you cant heal yourself but others can. I see some balance issues there.

3.) What about all the undead-relations? If my human dies (maybe unter certain crstates), can I continue as "fallen"? If my troll falls, cann I start as mojo-corpse? My n11 as Banshee? Anyone as Deadknight?

But overall: like it. give us some hope that this will be an project that will last longer than some screenshots!

1) Resurrecting someone will still be possible. But there will be limitations and inconvenients.But if you release your spirit, you are dead forever, there is no way to revive at this point.

2) This won't be more imbalanced than what it was in WOTLK official servers. And yes, if you are a warrior or a rogue, you might want to be extra careful, quick or have a group of people with you. That's just a different way of playing. On YHOOL, there won't be as many solo play as on retail you know.Also rogues have vanish and sprint (by the way, stealth have to be modified in my opinion).

3) This is planned but long after release, for special events or special features. The focus is on the most essential features.

---------------

Well, there are some videos, screenshots and a lot of text.The project still (and always will) needs ambitious and smart/experienced developers.

2.) Arent self healing classes "allmighty" by this rule? As rouge the struggle could become unbeliveable harsh because you cant heal yourself but others can. I see some balance issues there.

I think we can right from start tell that this server will be ocupied mainly by RP players since enviroment is just for it best and in RP is nothing like "balanced game" it all depends on your actions and outplaying /out smarting enemy

example Warlock vs Warrior ? if wow was real that 101% of Warlocks will win always againts War - try to swing sword againts chaos bolt and you can argue with what every ability that Warr has in RP mode casters are always most powerful beings everything that is not magic sensitive is lower life form

Ofc there will be lot of wars n' ragu players but they dont need to be top 01 they want to enjoy game and to have this circle completed we need both prey and hunters there is always needed someone who will fall for might of others so i cant rly say i care about balanced game in such enviroment like Yhool's

and what about reviving ? well if oyu have lore wise explanation bring it on idc much about it if they invested time and resources to get it

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

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No matter how fast light travels it finds the darkness has always got there first and is waiting for itStar Citizen Referral Code : STAR-XNFS-HVL9

I still agree with what you are doing there. I cant wait to try playing at a place like this.But:I also think that balance have to be found. Just about your WL/W sample. In reality Mages would have one huge flaw calles "surprise". If I jump from behind a Tree and "smite him with my mighty blade" its game over for the warlock. Same situation with an bow since, normaly, an bow can shoot unbeliveable far.

And of course nothing is done over night. I was just currious about your doing