When the Inkzooka is fully charged (Or acquired from a Canned Special in Octo Valley or the Battle Dojo), you are able to shoot just about as many lines of ink pillars as you want within roughly a six second time period.

The Inkzooka has the second longest range of any weapon in the game, only bested by the E-liter 3K type weapons. The E-liters fire up to 7 Lines in the Firing Range when fully charged. The Inkzooka reaches only about six and a half.

Use

The Inkzooka is well-suited for taking out camping enemies, especially ones using Chargers, who often stay out of range of most weapons.

The projectile of the Inkzooka is the tip of the tornado. Therefore if the tornado top hits an overhead obstruction, the whole pillar stops. A way to counter this is to aim downwards, thus decreasing the weapon's arc and avoiding overhead obstructions.

An easy way to avoid an Inkzooka is to simply stay out of the user's line of sight. While they can still use their sub weapon, using it wastes some of the Inkzooka's duration for shooting.

Without abilities, six shots can be fired from an Inkzooka. If an enemy activates it, listen for how many times they fire; if it reaches six, the coast is likely clear after that.

If you get splatted by the user, take note of their main and sub abilities. Two Special Duration Up subs will increase the shot total to 7, while 1 main and 2 subs will increase it to 8.

Gallery

Splatoon 2

Though the Inkzooka does not return in Splatoon 2, a drawing of one appears on a Sunken Scroll explaining the absence of Splatoon's special weapons. It's role is indirectly replaced by the Inkjet, in that they both shoot out large explosive ink projectiles.