Crystal Dynamics creative director Noah Hughes, in an interview with Arabic website True Gaming, touched upon the company’s reason for not porting the new Tomb Raider to Wii U.

Basically, Hughes and the team at Crystal Dynamics did not want to merely port Tomb Raider over to Wii U. “It’s something that I think we would want to tailor the experience to if we were going to do it,” said Hughes.

“I think something like the Wii U often asks you to do something unique based on a unique interface,” he continued. “That’s something as a gamer I love, but it’s something you don’t want to do half-heartedly as a developer.”

It’s an honest—and understandable—sentiment. Sure, the team could bring a port of Tomb Raider over to Wii U, but then it would be just that: another port. It would contribute nothing toward what makes Wii U stand out. And without investing sufficient time and creative effort toward unique implementation of Wii U’s GamePad, its use would most likely feel tacked on—half-hearted, as Hughes put it.

Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]