"You are lost in a dark forest. Your sanity is fading rapidly. You have little time before your past catches up with you. You must seek refuge; anywhere but the undergrowth of the forest which has you trapped, alone."

I have spent many long hours working on this custom story. I lost several hours due to a faulty hard drive, and as such, I have released the first part of this story. Those who have played the demo will experience some familiarity; but even areas from the demo have been moved elsewhere in the game/removed/updated; so you should still experience a fresh feel to those parts. There is plenty of gameplay in this release; I hope you enjoy it!

Latest Release Notes
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- Fixed sound bug that carried music through to the next level.
- Fixed a bug that caused players to start an event from the wrong side of a wall.
- Fixed a missing skybox.

Change Log/Updates/News

5th Feb - Demo released.

6th Feb - Released fix for not returning to main menu.

24th Feb - Wow, I should probably hurry up finishing this soon...

27th Feb - Final release SHOULD be within the next 14 days...

28th Feb - Oooh, we have an elevator :3

29th Feb - The sense of accomplishment when you finally finish a map that has taken you over 20 hours to make...

2nd March - Patched up the broken skybox in the demo and tweaked everything you see (only in final release).

3rd March - Added a prequel map and started implementing a proper story/theme. There are still two small-ish maps to finish up and then I can release this.

5th March - Okay, prequel is finished. I've received lots of feedback from 'private testers' and have tweaked the first few maps. Just a couple more maps to go!

7th March - When I said this should be finished in the next 14 days, I was wrong, this will still take a little while to finish, I have been/am really busy with college work but I am working hard (ish) on this.

14th March - Added some really fun easter eggs for you guys/gals to enjoy when I finally release this mother f*cker.

18th March - Hopefully, I shouldn't ever have to release any patches. I have tested every single thing, that it is near-perfect. I just screamed at a scripted event that I created but forgot about earlier xD

8th May - Wow! A long time since any update here. If anyone actually reads this, I've been really busy with work and personal things, however I have been following the community closely and you can expect a release of this story in June/July!

1. Great use of music during parts when it is needed to build up tension or to take off tension and give the player a sense of accomplishment.
2. Less supplies
3. A variety of scares from false scares to outright disgust.
4. Immersive
5. Utilizing the sanity meter to enhance the atmosphere and mood.

The only thing I can see wrong with it is that you may have scared the player too much in the beginning...but only if you are planning on making this a extremely long custom story. Most of the time the bomb ticks before being set off.