Hi Everyone. I know it's a bit close to the deadline, but I figured might as well post something. I've been using Anim8tor since... geeze 2008, and I've never found a better program than anim8tor to make 3d models. I've got a game coming out with models all made in anim8tor. We'll have a trailer soon. But here is a 750 by 450 picture for a possible splash screen using one of the characters.

hm... the field's getting bigger, and still no two entries look anything like each other on any level - except for one detail: everyone except me has put the title text in the top-right corner, which i find an intriguing coincidence. five other designs in the running, and none of you opted to put the word 'Anim8or' on the left?

@Kunihiko - speaking of the word 'Anim8or', btw, it's spelled without a 't' overall i think your image strikes a good balance by having lots of textural detail but an uncluttered overall composition; the typography is a bit of a weak point though - you could give it a huge boost by picking a more stylish typeface (i think a narrow-letter sans-serif would go nicely with the character model, for example) and rebalancing the sizes of the three main elements: 'Anim8or' could do to be a bit bigger relative to the reg-trademark symbol and the version number. i'd also recommend you ditch the hyphens; they look a bit cluttery, which clashes with how clean everything else looks. very nice image on the whole, though

@ronaldefarmer that amplifier looks fascinating - where those actually a thing? i'd never seen a machine like that before also, i like the sneaky reference to steve's past career on the box

"@Kunihiko - speaking of the word 'Anim8or', btw, it's spelled without a 't' overall i think your image strikes a good balance by having lots of textural detail but an uncluttered overall composition; the typography is a bit of a weak point though - you could give it a huge boost by picking a more stylish typeface (i think a narrow-letter sans-serif would go nicely with the character model, for example) and rebalancing the sizes of the three main elements: 'Anim8or' could do to be a bit bigger relative to the reg-trademark symbol and the version number. i'd also recommend you ditch the hyphens; they look a bit cluttery, which clashes with how clean everything else looks. very nice image on the whole, though "

Ahh, thanks for pointing the 'T' out. I fixed it real quick. Thanks for the feed back. And I totally agree with the font. It was kind of a last minute thing and I was not sure what to do about it. I'll see if I can update it when I get home from work

at least i think it was 3.5 - assuming that the status-bar message 'render=13024.73' refers to the number of seconds the job took. i realise this might be shocking to some, but i must admit that i didn't actually sit at my desk watching the progress bar with a stopwatch in hand, heheh

i'm running an i7-5820K at 3.3gHz and there wasn't any other significant CPU load during the render job, but i was still expecting it'd be more like 6 hours based on the resolution and the sample count. that new fast-AA feature might have something to do with it, i guess?

I think I'll give it a couple more days and then put all the entries together and start the poll. So if everyone could post their final image at 750 x 450 by the end of Friday, May 19th, I'll get the poll started.

darn it, this here is messing with my aspect-ratio purist streak... but if the boss man wants 15:9, then 15:9 it is, i guess i think RLD still works in this format, although i personally prefer the 16:9 version with that little extra bit of breathing room at the sides. curious whether anyone else sees a difference, though?

this wasn't downscaled from the UHD version, btw - this was a re-render at 800x450 at an even higher samples-per-pixel count of 400, and then cropped in GIMP.