Trev wrote:I can't even find a real CD-i controller that doesn't cost an arm and a leg.

Ugh, try finding CD32 controllers. When I bought my system, it came with a busted controller. The seller was nice enough to send another one.. But it was busted, too. (Yeah, thanks for that!)

I ended up teaching myself to solder so I could replace a capacitor in the controller. It was just as a wild guess that it was the problem because '90s caps are so awful. But hey, I was right and have two controllers now! I could probably get $30 or so for one on eBay.

As a side note...I wonder if Acclaim ended up with the IP rights to Killing Time.

They were working on a port to PS1 / Saturn, which never ended up released (and as far as I can tell, nothing EVER leaked of it either. Torus Games was aparently working on it per an interview on Australian IGN, but no evidence of anything shown except one poster) so I think it's possible that Acclaim ended up with the rights.

Now that Acclaim is dead, whoever ended up with Acclaim may be the one in posession (if anything still exists) of anything KT related.

I know Assembler on the assembler boards got an entire haul of Acclaim back up tapes, but nothing Killing Time was listed on the file index's he published with each file download.

So maybe Trip still owns it, or maybe Acclaim owned it, and whoever ended up with Acclaims catalog of games now currently owns it.

It's so hard to track anything down when at least three companies that have worked on it (3DO / Studio 3DO / Acclaim) have all gone under

or maybe very shortly the Federal Government will own Killing Time source codes!

If that happens...they can keep my tax refunds. I will trade my three grand return for some sweet sweet Killing Time shit hahahahaha

Side note : I have started to "beat the bush" on some sources that worked on Killing Time. Hopefully given my background (filmmaker / done work for some gaming sources) and my very polite asking for info will get SOMETHING

or maybe everything Killing Time has already been discovered...who knows

E3, LOS ANGELES--(BUSINESS WIRE)--May 13, 1996--Acclaim Entertainment, Inc. (NASDAQ: AKLM) and The 3DO Company (NASDAQ: THDO) have announced they have entered into a multi-product license agreement in which Acclaim is bringing three of the world's most popular 3DO(R) titles to next-generation gaming systems for the first time ever. Beginning this summer, 3DO favorites Star Fighter(TM), Killing Time(TM) and BattleSport(TM) will be available for the Sony PlayStation(TM) and Sega Saturn(TM). Additionally, BattleSport will be available for PC CD-ROM.

From my non-lawyer training (tons of contract experience, but no law degree)

they entered into a "multi-product license agreement"

translation = 3DO never signed the ownership / IP rights to the three games to Acclaim. They just licensed (the same as I do with my films that go to distribution) the rights to create ports.

So in that respect, with any lack of other evidence, 3DO / Studio 3DO would have retained ownership...and perhaps Trip still owns the rights himself?

Rincewind wrote:(yes I will admit most of the games I have are *cough* ahem, are burns , but I have all the games I need, and I do have at least some originals that were shipped with my 3DO, Hell, Doom, Gex, and Road Rash but none in their original boxes or any manuals).

Yeah, this is... yeah.

Doesn't CD burns hurt the motor/laser though? Heard they have to struggle in order to register the disc.

3DO Experience wrote:If your burns are crappy but still manage to play than yes. But lets face it, the chances of a poor burn working on a 3DO are pretty slim.

Everytime I tried to play SSF2T it sucked. It would or wouldn't start and if it did play, it would skip after long durations of gameplay. I burned this game a couple of times using different methods but no deals.

However Sailor Moon appears to work flawless. Should I just keep using the original SSF2T but play my back-up copy of SM. Or would it be viable to just play both originals?