PS: Tried the map. Very good, it feels to be at home! ^_^Of course, texturing still needs to be polished a bit, but map is nice. From an aesthetic point of view, I found a bit odd the geometry at the top of some doorways. From a gameplay point of view, I noticed you bump your head too easily when using the jumppads to reach the upper floor.

« Last Edit: February 11, 2019, 04:00:30 pm by Gig »

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

PS: Tried the map. Very good, it feels to be at home! ^_^Of course, texturing still needs to be polished a bit, but map is nice. From an aesthetic point of view, I found a bit odd the geometry at the top of some doorways. From a gameplay point of view, I noticed you bump your head too easily when using the jumppads to reach the upper floor.

Thanks Gig for Discord support and map feedback.

Yes, same issues I have noted at the jumppads while my test matches.Can you give me more details about the ood doorways, would like to improve it.

The odd part is where the two parts of the top of the doorway connect. There is that "space" in the middle which seems a bit strange. But maybe it's just a feeling of mine.

Unfortuntaly, uploading to the forum still doesn't work, so I sent you screenshot via Discord PM.

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

Hello everyone. This post is just to remind that, according to the rules pages linked in the first post...

June 1st. - Deadline for volunteers

So, who else is interested into creating one or more maps for this mappack, please express your interest soon!

Discussions about it can happen in this post or in the Discord server.

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

A GPL remake is a remake that follows the GPL license. It seems a bit complicated, but the key points to remember is that any package under GPL must follow four freedoms:- freedom to use the package- freedom to modify the package/create derivatives- freedom to redistribute the original package- freedom to redistribute the modified/derived resultAnd in order to achieve that, in addition to the map itself, there should be a license file and the sources of the assets (.xcf or .psd for images, .map for the BSP, etc.) either packed with the file or in a separate file.

Further expanding:

You have to redo the map geometry from scratch. While you shouldn't deviate too much from the original layout, you don't need to make the new map a 1:1 exact copy of the original... you can go to make it very similar, but without the need to check the exact size of each brush of the original bsp...About textures/shaders, you can use those included in stock OA 0.8.8... plus add your own or even third party, but you have to be sure they are GPLv2 compatible (licensed under GPLv2+, Public Domain or CC-0 by their original authors). For better following the license, you should provide "sources" (e.g. xcf, psd) of your multilayer images. Also shader code is subject to copyright.

Counting also the hidden ones, OA 0.8.8 includes something like 50 maps (I don't remember the number now), and their textures and shaders are there for you, to be used directly or to be used as a starting point for creating your own gpl assets.You can't reuse q3a or ut99 textures... but you can use oa textures! Tributes need to recall the original maps in layout, but texturing is up to your taste!You can also create copies of the textures from OACMP Volume 1, if you wish, as they are GPL.

About pk3 models to be placed into the map, you cannot reuse those which came with q3radiant installation, but if you wish you can make your own using programs such as Blender or Maverick Model 3D...However, IMHO you don't really need to include additional pk3 models or sounds in order to make a good map. :-)

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

First (and penultimate) reminder: there is one week remaining to decide/tell which maps each mapper is going to make (expected deadline July 1st).

« Last Edit: June 24, 2019, 11:41:31 am by Gig »

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

Last reminder about this deadline: July 1st to tell which maps each mapper is going to make for the mappack.

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.