Best experienced with World of Variety.
Lively World also explicitly supports most of the content in VWE (2.2), so go get it too. Remember VWE and WoV can be installed together and have compatiblity patches for themselves.

Disclaimer: Lively World's goal is to dynamically add simple scenarios and events around, but it is NOT a replacement of stuff like WoV. Not at all. For a properly lively world you need a population mod like WoV. Lively World only adds a top layer of dynamism.

Also, Lively World won't deal with complex scenarios like bank robberies or proper towing services, that stuff will always be a dedicated script.

It might include simple side missions, but not yet.
___________________________________________

Update - 0.6bFixed an issue with racers never spawning. Also improved the script's intro notifications.

Update - 0.6 (Current) - AlbumTowing Service and Coroner will require an update to be compatible with Lively World 0.6, so watch those in the coming days. Its not critical, however.

Main fixes/improvements:
- DispatchWorks support.
- Immersion: new spawned entities will fade-in, as the vanilla game usually does
- Performnace improvements (Big loads distributed along different process ticks)
- Vastly Improved Emergency events (they're now multi-vehicle and support DispatchWorks liveries)
- Added a few traffic scenarios (stripped vehicles on gang areas, two bike scenarios (police/civilian), one about loud vehicle radios and one about vehicles actively overtaking on the highways)
- Improved the scenarios about vehicles driving out
- Improved traffic spawner and traffic replacer, these vehicles can now be chosen for other interactions aswell
- Redefined basic functions, which improves the overall inner workings of the script

__________________

Wouldn't you like to see stuff happen? This script makes stuff happen!

More specifically, it makes the game non-player characters interact with the world around them. Peds will use parked cars, taxis will pick up people, criminals will set up shady deals in quiet areas out of sight, emergency services will be more active, etc.

It also injects Add-On cars into traffic, which you can add yourself.
Just go to GTAV/Scripts/LivelyWorld.xml and edit the values there.

This proyect is in early stages, expect bugs and barebones features. Wait until 1.0 if you want the full experience.

Features

Peds will now interact more with their surroundings

Unique events can now happen, all of them dynamically placed and non-intrusive. You can interact with them or let them develop by themselves.

Add-On vehicle injector, so you can have your favorite cars spawn naturally in traffic

Known Issues- Events and Scenarios have balancing issues. You may see too many or too few of some. I'm still working on the probabilities.
- For NonSteam users, the scenario where peds take photos of your vehicle will crash the script. Disable PlayerCoolCarPhoto in GTAV/Scripts/LivelyWorld.xml to avoid it. (I will fix it myself in the future)

This is both good and bad. High quality content will be properly used by LivelyWorld, but vehicles/peds that lack these characteristics will easily create bugs and improper behavior.
Because of this, you should take care of which vehicles/peds you have installed. If you notice bugs related to specific vehicles/peds, you can either remove it from your game, or tell me so I can blacklist them.
Vehicles without proper LODs/too many polygons will destabilize your game, so don't add them to the traffic injector.

InstallationAll files go into (GTA V Folder)/Scripts/. If you don't have it, congratulations, this is your first script.
Create it.

Update - 0.5.5This update mostly brings a new event/scenario filter which will improve performance by only spawning scenarios/events that you'll likely notice, refraining from spawning stuff when you're busy or too far away.
Main fixes/improvements:
- Added more Add-On vehicles (check below)
- Better dispatching system for the rushing cops, they should spawn with any add-on cop vehicle you may have installed. As long as its found in traffic too.
- Reworked Events and Scenarios to fit better in the gameplay (Benny's Tuner is now a Scenario (common), instead of a rare Event, for example).
- Fixed emergency services not using their siren.
- Fixed emergency services not spawning aligned with the road (and smashing into a wall as soon as they apepared)
- Fixed PedDrivingOut scenarios where the ped drove like a maniac after driving out a parking place.
- Implemented a Event/Scenario flow system that should help keeping things interesting but not repetitive.
- Fixed theTrafficReplacer replacing persistent vehicles (which would cause incompatiblities, crashes and fuck with other scripts in general)
- Fixed the TrafficInjector patience, it wasn't really working at all before this.
- "Fixed" the spazzing Flatbeds. Only slow-going flatbeds will have cargo now. - Fixed the Hunter dude squatting on the highways. He'll make sure to spawn on sideroads now.
- Made air traffic more common (up to 10, from 5).
- Made air traffic fly at more varied directions (so they won't fly EXACTLY above you anymore)
- Lots of little stuff I forgot to take notes of.

It also adds a little experiment of mine, where peds which want to take a photo of your car will actually take the photo, comment on the car and save the photo as a screenshot. Can be disabled disabling PlayerCoolCarPhoto in LivelyWorld.xml.

Update - 0.5This update mostly contains fixes and improvements. It also brings the Barn finds, wrecked cars that will spawn in the fitting areas. You can get them fixed with a towtruck or getting them to an LS Customs.

An experimental minigame (WereCars) can be triggered with the "lwwerecar". It uses your last vehicle.It was planned to be a Halloween surprise, but... well. Late to the party.

Update - 0.4.1This update removes a few debug notifications I left on without noticing. :P

Update - 0.4This update fixes the random freezes and includes a few vehicles from Smuggler's Run and Gunrunning.

Best experienced with World of Variety.
Lively World also explicitly supports most of the content in VWE (2.2), so go get it too. Remember VWE and WoV can be installed together and have compatiblity patches for themselves.

Disclaimer: Lively World's goal is to dynamically add simple scenarios and events around, but it is NOT a replacement of stuff like WoV. Not at all. For a properly lively world you need a population mod like WoV. Lively World only adds a top layer of dynamism.

Also, Lively World won't deal with complex scenarios like bank robberies or proper towing services, that stuff will always be a dedicated script.

It might include simple side missions, but not yet.
___________________________________________

Update - 0.6bFixed an issue with racers never spawning. Also improved the script's intro notifications.

Update - 0.6 (Current) - AlbumTowing Service and Coroner will require an update to be compatible with Lively World 0.6, so watch those in the coming days. Its not critical, however.

Main fixes/improvements:
- DispatchWorks support.
- Immersion: new spawned entities will fade-in, as the vanilla game usually does
- Performnace improvements (Big loads distributed along different process ticks)
- Vastly Improved Emergency events (they're now multi-vehicle and support DispatchWorks liveries)
- Added a few traffic scenarios (stripped vehicles on gang areas, two bike scenarios (police/civilian), one about loud vehicle radios and one about vehicles actively overtaking on the highways)
- Improved the scenarios about vehicles driving out
- Improved traffic spawner and traffic replacer, these vehicles can now be chosen for other interactions aswell
- Redefined basic functions, which improves the overall inner workings of the script

__________________

Wouldn't you like to see stuff happen? This script makes stuff happen!

More specifically, it makes the game non-player characters interact with the world around them. Peds will use parked cars, taxis will pick up people, criminals will set up shady deals in quiet areas out of sight, emergency services will be more active, etc.

It also injects Add-On cars into traffic, which you can add yourself.
Just go to GTAV/Scripts/LivelyWorld.xml and edit the values there.

This proyect is in early stages, expect bugs and barebones features. Wait until 1.0 if you want the full experience.

Features

Peds will now interact more with their surroundings

Unique events can now happen, all of them dynamically placed and non-intrusive. You can interact with them or let them develop by themselves.

Add-On vehicle injector, so you can have your favorite cars spawn naturally in traffic

Known Issues- Events and Scenarios have balancing issues. You may see too many or too few of some. I'm still working on the probabilities.
- For NonSteam users, the scenario where peds take photos of your vehicle will crash the script. Disable PlayerCoolCarPhoto in GTAV/Scripts/LivelyWorld.xml to avoid it. (I will fix it myself in the future)

This is both good and bad. High quality content will be properly used by LivelyWorld, but vehicles/peds that lack these characteristics will easily create bugs and improper behavior.
Because of this, you should take care of which vehicles/peds you have installed. If you notice bugs related to specific vehicles/peds, you can either remove it from your game, or tell me so I can blacklist them.
Vehicles without proper LODs/too many polygons will destabilize your game, so don't add them to the traffic injector.

InstallationAll files go into (GTA V Folder)/Scripts/. If you don't have it, congratulations, this is your first script.
Create it.

Update - 0.5.5This update mostly brings a new event/scenario filter which will improve performance by only spawning scenarios/events that you'll likely notice, refraining from spawning stuff when you're busy or too far away.
Main fixes/improvements:
- Added more Add-On vehicles (check below)
- Better dispatching system for the rushing cops, they should spawn with any add-on cop vehicle you may have installed. As long as its found in traffic too.
- Reworked Events and Scenarios to fit better in the gameplay (Benny's Tuner is now a Scenario (common), instead of a rare Event, for example).
- Fixed emergency services not using their siren.
- Fixed emergency services not spawning aligned with the road (and smashing into a wall as soon as they apepared)
- Fixed PedDrivingOut scenarios where the ped drove like a maniac after driving out a parking place.
- Implemented a Event/Scenario flow system that should help keeping things interesting but not repetitive.
- Fixed theTrafficReplacer replacing persistent vehicles (which would cause incompatiblities, crashes and fuck with other scripts in general)
- Fixed the TrafficInjector patience, it wasn't really working at all before this.
- "Fixed" the spazzing Flatbeds. Only slow-going flatbeds will have cargo now. - Fixed the Hunter dude squatting on the highways. He'll make sure to spawn on sideroads now.
- Made air traffic more common (up to 10, from 5).
- Made air traffic fly at more varied directions (so they won't fly EXACTLY above you anymore)
- Lots of little stuff I forgot to take notes of.

It also adds a little experiment of mine, where peds which want to take a photo of your car will actually take the photo, comment on the car and save the photo as a screenshot. Can be disabled disabling PlayerCoolCarPhoto in LivelyWorld.xml.

Update - 0.5This update mostly contains fixes and improvements. It also brings the Barn finds, wrecked cars that will spawn in the fitting areas. You can get them fixed with a towtruck or getting them to an LS Customs.

An experimental minigame (WereCars) can be triggered with the "lwwerecar". It uses your last vehicle.It was planned to be a Halloween surprise, but... well. Late to the party.

Update - 0.4.1This update removes a few debug notifications I left on without noticing. :P

Update - 0.4This update fixes the random freezes and includes a few vehicles from Smuggler's Run and Gunrunning.

To help my guy out because i see alot of people not understandin how to disable the planes and bikes spawn. I run this with lspdfr and havent had any problems Copy and paste this over your LIVELY WORLDS XML to disable the spawning

Values not present will be ignored and interpreted as "no filter" or simply a "false" value.
Example:
<model target="comet3" />
This will replace any car with the Comet Retro Custom (comet3), without regard for any specific zone or timeframe. The car won't be tuned.
Replacers will only replace up to two vehicles, never more than that. This means they will never completely replace the originals (source vehicles).
-->
<!-- Add-on cars -->
<model target="taxiesperanto" zone="city" />
<!-- Not many taxis spawn in the game usually, so the Taxi Esperanto is set to replace any car it finds. -->

Also in the livelyworlds.ini change the top of this
[OPTIONS]
;Turns on debug notifications.
;0= no debug info
;1= only basic info (events and scenarios)
;2=everything (chances, currently allowed/blacklisted events/scenarios)
Debugmode=0

My script error notifier keeps saying that I get an error from lively world everytime I try to turn on the police car sirens, and I have no idea what it is the issue, and it is so annoying please help it always sends an error message when I try to turn on the police car siren!

EVERYONE, Eddlm HAS ABANDONED THIS MOD A LOOOOOOOOOOOONG TIME AGO. LOOK AT THE LAST UPDATE DATE AND ALL THE COMMENTS TO SEE FOR YOURSELF. This mod is offered as is and everyone should stop @'ing the author. He clearly does not pay attention to this mod any more.

@Officer HudsonThanks a bunch for that post, I almost did not bother with this cause I forgot you could disable things. Coming back after a long while and trying to add this to my mod compilation, somehow, and will probly fail to get it working, or at least working well enough. Disappointed and, also, not surprised to see it still abandoned.