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One thing we want to look at in our Radix research project in student engagement levels. We hope to gain some insight into questions about what activities, concepts, or types of implementation models engage students. One way that we are going to collect data on this is by making observations about students' behavior and affect while they play Radix. Throughout the pilot phase when we visit classrooms, we will be utilizing the BROMP protocol. This is an observation method in which students are observed at time intervals and two things are recorded. One is their behavior - are they on task, off task, talking with their neighbor about the game, etc. The other is their apparent affect - are they concentrating, confused, bored, frustrated? Since these observations are timestamped, later on during the analysis phase we can match them up with back-end gameplay data which is also timestamped. This way we may get a more clear picture of what types of interactions or quests are most engaging or frustrating, and for whom. Stay tuned after the pilot to hear more about what we find!