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FM14 data editor / FMC14 challenge editor / FM IGE confirmation

To coincide with the introduction of Steam Workshop functionality into FM14 (http://steamcommunity.com/workshop), we’ve done a load of work on the Editor this year to make it both easier to use and more advanced.

So much has changed that rather than doing a video blog about it, the best way to tell you all about this is to simply list the new changes, so here they are:

More advanced editing options:

Advanced competition rules are now editable (which means that it’s now possible to edit existing league structures within the FM database)
You can now create competitions with Golden/Silver Goal rules
It’s possible to create an end of season Super Cup
Competition rules can be set to be applicable to certain stages only
Seeding rules can now be applied to competitions
There is now an option to keep teams from same division apart in a competition draw
Teams eliminated from one competition can now be entered into another
It’s possible to set both time and date for replays
Add competitions with an Opening and Closing format
Competition rules – relegation based on average points (Opening / Closing format)
There’s an option to name individual cup rounds
Prize money can be set for winning, losing and drawing
It’s possible to edit a club’s Top League Goalscorer record
The seating colour in each stadium can now be changed
Different coaching roles have been added
Different retirement options have been added
Wages can now be displayed as annual, monthly or weekly
Yellow and red card rules can now be set per competition (not only by nation)
A new club status ‘Always Amateur’ has been added
A ‘Third Designated Player’ option has been added to the MLS

New helpful, timesaving options:

A ‘Remove All Bans’ button has been added
A ‘Remove All Loans’ button has been added
A ‘Remove All Injuries’ button has been added
There’s now an option to ‘mass-edit’ a regional division

New search / column options:

Search for player’s contract wage
Search for player’s on loan
Search for people by nation of birth
Search for players and staff by region of birth
Search for stadium by capacity changes
Search for competition by competition level
New customisable ‘position’ and ‘best position’ columns

Oh – and tool tips that will help explain some of the options in the editor that you might not understand.

So that’s the FM editor detailed.

For FMC, you can make your own challenges using the challenge editor and, of course, share these with everyone in the Football Manager community via Steam Workshop.

And finally editor wise, we suggested earlier in the year that there will be an in-game editor available from the FM14 in-game store – I can now confirm that this is definitely happening, and we’ll do a separate post in the coming weeks to let you know exactly what you can edit using this, and the price. If you already follow me on Twitter you will have seen some of the fun you can have cheating using the in-game editor!

MLS rules included? I.e the ability to create groups which play off against each other, wage budgets, drafts etc? And as with the other competitions does this mean the MLS will also be editable/extendible?

Also cross nation leagues? For example A Ukrainian/Russian super league or Scandinavian league?

MLS rules included? I.e the ability to create groups which play off against each other, wage budgets, drafts etc? And as with the other competitions does this mean the MLS will also be editable/extendible?Also cross nation leagues? For example A Ukrainian/Russian super league or Scandinavian league?Either way, very exciting news. Buzzing.

If you can extend MLS, I may not see daylight for a number of months!!

This is outstanding -- now all we need is a way to make created continental competitions have dynamic team qualification (i.e. a qualifying rule that's equivalent to "Get 4 teams from the top 4 nations when the nations are sorted by reputation" or something like that).

thanks so much ...looking forward to FM14 did suggest 2 years ago you have an in game editor to stop the competition!!! glad its coming in this year, it is a great function to keep up with transfers/sackings/ injuries etc etc will the editor be available with the beta release of the game cheers

I'm very happy about this in-game editor. Thank you so much.
One question though....If you were to create a local cup that gets you to qualify for Euro cup,you would not be able to set TV dates for them, Those games would go without TV coverage, I really hope you added that TV option for cups.

The "Always Amateur" is a wonderful addition. I create a competition just for Australia's sports academies (AIS, QAS etc). It is so they can sign unattached youngsters or have poorer clubs loan young players to a club with good training facilities. Normally the academies are amateur but in my game they always raise themselves to professional. However this year once they are professional (probably because of hard coding) you couldn't buy the players from some of the academies (AIS, QAS, SASI etc) nor sign a pre-contract. And some players were resigning with the clubs even after they were past the age limit of the competition, meaning they couldn't play games nor move to other clubs. This meant some really good young players were stuck.

Will it be/is it possible to see what the Current Ability total of the attribute points actually assigned to a person is in the editor? Most of what I use it for is either imaginary teams or players not in/represented well by the game in minor local leagues, and while setting the current ability stops me accidentally making a player too talented for the level it can crop assigned points off from stats I'd rather weren't cut. It's a bit of a pain having to start a new game after every change to see whether what I've given a player is actually within the Current Ability total I've set.

I'm still on FM11 until I get my beta key in a couple of weeks, so maybe that's already been changed.

"For FMC, you can make your own challenges using the challenge editor and, of course, share these with everyone in the Football Manager community via Steam Workshop."

I must say the challenges on fmc were a brilliant new feature on 13 and now the fact you can do your own and have acccess to potentially hundreds more I have to say is possibly number 1 reason to buy the game.

Terrible idea? Did hidden data kidnap your family? why so much hate? In what possible way would this spoil your overall experience? At the absolute most it would be 1 extra step in your process and they're several ways to implement this that would hide the value without adding any additional steps. Some people don't use the editor simply for cheating and perhaps those of us would like to not have a game changing detail so easily accessible.

Totally brilliant stuff. Getting harder to resist the urge to preorder the game instead of waiting for the final patch as I intend.

If you love the editor stuff you could always get it on day one, do all the editing you want but then not play until it's patched up. The temptation to play pre-patch would be too strong, of course, but you could try it.

If you love the editor stuff you could always get it on day one, do all the editing you want but then not play until it's patched up. The temptation to play pre-patch would be too strong, of course, but you could try it.

I hope the editor is available with the beta game so we will have 2 weeks to edit pre full game launch

It's a shame that SI feel the need to charge even more for the In-Game editor when they charge so much for the game.

Wit? In terms of the price of computer games, FM is pretty small fry for the amount of hours that you get out of it. PS3/XBox games can cost upwards of £50, and you're getting FM for £25 if you look in the right places. It's about as cheap as it can be.

Plus pricing probably has little to do with SI - that'll be Sega's domain.

It's a shame that SI feel the need to charge even more for the In-Game editor when they charge so much for the game.

fmrte charges for its use, this is an additional feature for the game that you dont have to pay for but is there if you do, think over the last couple of years with the fmrte debacle when went to paid for, si have done the right thing and made their own why use an unofficial editor that could cause crashes/strange occurrences in game when you have the games creators making a version of the same thing which you would imagine would be 100 times more stable?

I should clarify from my earlier post that I don't agree with them charging for it. It doesn't really affect me though, as I'm unlikely to buy it unless there's a particular feature which makes my life easier. I can find no real reason to justify them charging though, apart from to make more money. But hey, if it makes them millions, good on them.

Advanced competition rules are now editable (which means that it’s now possible to edit existing league structures within the FM database)
There is now an option to keep teams from same division apart in a competition draw
Prize money can be set for winning, losing and drawing
The seating colour in each stadium can now be changed
Different coaching roles have been added
Different retirement options have been added
Wages can now be displayed as annual, monthly or weekly

New helpful, timesaving options:

A ‘Remove All Bans’ button has been added
A ‘Remove All Loans’ button has been added
A ‘Remove All Injuries’ button has been added

I should clarify from my earlier post that I don't agree with them charging for it. It doesn't really affect me though, as I'm unlikely to buy it unless there's a particular feature which makes my life easier. I can find no real reason to justify them charging though, apart from to make more money. But hey, if it makes them millions, good on them.

but the extra charge is for the real time editor...the pre game will be free with the game as normal so all good

Do you hope and/or think that this will eliminate the need for the "unspeakable" editor

Without seeing it I have no idea. It's possible this is what has been in the editor since FM2010, albeit hidden until now. It's also possible that it is just similar to it, like Miles has quoted to myself on Twitter. So we shall have to wait and see. It would be nice to have official confirmation though, not just "it is similar, yes". Is it the same as the Advanced Rules SI use or not?

Thanks for the info - is it possible for you to release the editor early for some of us who have a lot of edits to do? My Caribbean megapack took me two months to create last year and a head start would be great.... Not mentioned are third place playoffs - are these also possible to add? It's the only reason I eneded the advanced editor last year.

Thanks for the info - is it possible for you to release the editor early for some of us who have a lot of edits to do? My Caribbean megapack took me two months to create last year and a head start would be great.... Not mentioned are third place playoffs - are these also possible to add? It's the only reason I eneded the advanced editor last year.

Thanks!

Originally Posted by Miles Jacobson

Release day - data isn't final until release, so can't be having people editing beta data then complaining when it doesn't work.

I would like to know when you will annouced price and date you will be able to edit in game editor, so also how to can buy it and if in case you have to format hd and have to reinstall Operating system and FM14 if you will buy again the in game editor, or other add ons,

Mankind is the only creature smart enough to know its own history, and dumb enough to ignore it.

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Originally Posted by luanpefe

Hi,

I would like to know when you will annouced price and date you will be able to edit in game editor, so also how to can buy it and if in case you have to format hd and have to reinstall Operating system and FM14 if you will buy again the in game editor, or other add ons,

Thanks for your reply

Greetings

They'll all be attached to your steam account, so if you need to format your HD you'll just re download them from steam.

Would you be able to, say, start a new save and with the in-game editor adjust the World Cup draw after it happens in real life? Thinking of doing a real-time save this year to keep it close to real-life as possible. Thanks!

i dont think so. database will probably be similar to last one and thats good enough for me. in that case i can transfer data to fm14. hope dies last

You'll still need to input everything you've done manually, there is highly unlikely to be any kind of importing function for any edits made in FM13. You can hope, but it's something they've never done, and probably never will.