The v0.6 branch will be dedicated to integrating ATCS with our other tools: weblate, git and why not the Android SDK...

This one is dedicated to translators, even though many of them do no use ATCS yet

So, with this new version, use the menu File -> Edit workspace settings to discover the translator settings. Nothing in ATCS changes from v0.5.4 until you go there, activate the translator mode, and select a target language. If you're paranoid about computer security, you can also prevent ATCS from connecting to internet. You'll be missing the best feature of this version, but it is your constitutional right not to trust ATCS.

Once this is set up, every time you open an editor for a game object with translatable text, you'll see below the text field a link to the relevant weblate page, a translation status indicator, and the current translated text.

This works best when viewing the game source data as fetched from the"production" branch on github, as all new text is not available for translation on weblate. To do so, download this file https://github.com/Zukero/andors-trail/ ... uction.zip, unzip it somewhere, and use this as the game source folder for your ATCS project.

The worldmap editor has been almost completely redesigned:
- Adding, moving and selecting maps features are unchanged. These worked well enough.
- A list of maps is displayed on the right. The selection of maps can be made in both the graphical map and the list (changes to one are reflected in the other).
- When a map is selected, its ID is displayed on the graphical map (top left corner of that map).
- When hovering over a map (leave your mouse cursor above it), a tooltip also displays that map's ID. Useful when your zoom level is low, and the previous label is too small to read.
- Mapchange areas that do not point to another map included in this worldmap are displayed.
- Hovering over such a mapchange adds more info to the tooltip: [current map id]->[target map id]
- Double clicking such a mapchange opens the editor for the target map (instead of the displayed map when double-clicking somewhere else)
- There is a "Labels" tab above the map list on the right. Use it to manage the map labels (town names).
- When a map label is selected in that list, the maps covered by this label are highlighted in light blue (cyan).

Then, there's also a bug fix for an issue introduced in v0.6.1 that broke the NPC and item icon selection.