I agree. Some will excuse delay after delay after delay. "Oh, don't worry about pushing back the release. I'd rather have a polished game than a rushed one," the pushover sheep say, repeating the same response, year after year. Such people are enablers. At what point will they put their foot down and say, "enough is enough; get your jobs done!"

Some act like this is a support group or cheerleading section for the developers.

People like those making SpaceVenture are many years late because they know they can be. The SpaceVenture team goes months and months without any updates, and they do it because they know they can get away with it. Who is holding them accountable? Where are the negative consequences for failing to deliver within a reasonable time?

I have been disappointed that neither Mark Crowe nor Scott Murphy could be bothered to communicate directly with backers. To me their refusal to address backers shows a lack of respect. And it's not clear how long Scott Murphy even worked on this game.

"Take your time".
Hearing this a lot.....how much time do they need? Will another 5 years help?

The problem with 99% of Kickstarter projects is there is zero responsibility attached to this cash. Most creative people are not very good businessman and Kickstarter proves this. I have yet to see a Kickstarter project that actually details a business plan and how the cash will be used. I don't know what this cash was used for, but it was not used to produce a finished game.
There are many indie devs who produce greater games with less money and in a quicker time frame.
The way everyone deals with this is by attacking anyone who has a concern about this by labeling them a "troll"....sorry but I put over $100 into this and I would like some answers.

Things are looking good, but I have to avoid being hopeful. Lesson learned. I'll be glad when this releases because I really do look forward to this game, but this will for sure be the last kickstarter type development I support. This example actually makes the case for studio ownership and oversight. Money up front is a terrible motivator.

When i found this kickstarter i was so excited to relive the glory days of Point and Click. I've now replayed all the Space Quest games multiple times. i can't wait until this game is release. I'm so excited !!!!!!!!!!

"I am glad that Veronica isn't going to be built like an 11 year old boy. When I first saw the concept art awhile back, I thought, 'what happened to her breasts? She's built like an ironing board.'" -KSimms

Just a quick thank you for the update. I don't normally comment too much on Kickstarter projects I back but just wanted to say know how tough development for teams are and all the best going forward and you don't have to let negatives get to you. think there can be way too much of it in the industry you are in from reading feedback from people. okay happens in many types of work but just be true to what you want to create and good luck.

This response is for Chris. I read that you are still in the process of selecting voice actors for this project. I'm offering my services. I've always had the knack for emulating a range of voices and acting out characters. So much so that a friend of mine who is a Creative did a short video of a few voices and posted it on Instagram. The encouragement was overwhelming and I was invited to take a voice acting course in Chicago next month. I'd love the opportunity to audition for a role and help move along the project. Working with you and the Two Guys would be an incredible experience. If you are interested please contact me through my Kickstarter profile. If that's not possible just reply in the comments and I'll list my contact info. Thanks

I'm one of the patient backers, so keep up the good work! I'd rather get a good, polished game later than an unfinished one earlier. I've waited decades to get my Space Quest (or as close to it as anything) fix, so waiting a little longer is no real bother.

After a major disappointment of another game i backed i can just say im fine with the delays, because here you actually see someone puts heart into this project to make the outcome cool and all that without 3,8 million, keep up the good work.

I unfortunately understand the delay. Rushing out product to make a deadline almost always causes pain on the other end. We will all enjoy the game when when it comes out more so in that it was completed first.

I just saw that Mark Crowe posted a diary entry somewhere. I'm shocked. Haven't read it yet. Still have to figure out if I have access. I have been saying that Mark himself should be posting SOMETHING, ANYTHING to us at least a few times a year, in addition to these updates or even as parts of these updates. So that's a welcome change, even if it is very late in coming.

And what the hell is going on with Scott Murphy again? Is he still recovering from whatever issues caused him to permanently leave (?) or take a very long break from this project? Did he complete his work long ago? Or did he only do a fraction of what was expected of him, and then others took over? How much of the game did he write?

Just watched the video. Like a previous commenter did, I also noticed grammar and punctuation errors. There would be no excuse if that was seen in the final project. Hire an editor.

Also, please make sure your narrator speaks very quickly and naturally. It looks like there's going to be a lot of narration. That isn't Ace talking, right? Finally, and it may be too late to change, but can the character be made to move more quickly? Shouldn't have to wait so long while the character walks across the screen. Maybe they're going to have a run option?

The video looks great. Some constructive criticism, though: I noticed at least three spelling/grammar errors in that brief clip. I know that it's still a work in progress, but please make sure to have a good proofreader go through the text.

In any event, thanks for the update. I can't wait until the game's finished!

You'd be hard-pressed to find a more stalwart supporter of this Kickstarter than me, but even I have lost a lot of patience. Still, I am glad they posted this (overdue) update. And, thankfully, this one has actual meat in it.

Now I'd like to see them commit to an update no less often than every 2 months. Anything less would be unacceptable.

Focus on the quality. Now, to manage people's expectations you could do something interesting the Star Citizen guys do. They actually give sprint updates as if every backer was part kf the team. They show the tasks that were done, the ones that didn't get done and why, and the backlog of tasks to do. Of course you need to do that without shkwing spoilers, but I think it's a good idea to transport the backers into your realm and struggle and to have transparency. Good luck!

Hi, just wanted to leave a positive comment since it seems you've had some flak! I've kickstarted so many games that ended bad, developers ran out of money and they just shut the whole thing down. That's just how game development works, sometimes it just doesn't go the way you planned. You guys however are sticking in there and are pushing for the release no matter what. You should feel proud about that because not many people do it. Thanks for the hard work, don't let the salty people who don't understand the nature of the beast get you down! Stay sharp, Nico!

I have such a backlog right now that I don't mind waiting a bit longer- I'm just glad you have acknowledged your commitment to completing it. Please- more updates though as He-Man's archenemy below mentioned, even if there is nothing much to report. Thanks.

I appreciate the team's commitment to seeing this project through to completion. Even with the delays, I'm sure that most backers would prefer that the project isn't rushed.

Once piece of advice though. I would recommend having regular updates at a set date, even if there isn't any progress to report. This is a pretty common practice in the workplace, and is a good idea even if it isn't a requirement. This would go a long way to convince some of the more frustrated backers that the project hasn't been abandoned.