What we have done for ourselves alone dies with us; what we have done for others and the world remains and is immortal.

”

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Three years ago, the son of Hades, hoping to relax from his hectic acting schedule, arrived at Camp Half Blood. Since his arrival, Cody has gotten physically and mentally more mature; in fact, he is the current head counselor of Cabin #13. Other than besting a number of campers, the spawn of hell had also gained more female fans; nonetheless, he focuses his eyes on one--or two women. Still secretly harboring feelings for his ex-girlfriend, Cody has recently broke up with the Themis counselor, Kim Soo Yeon; thus, he is currently single, but not looking.

Cody is the typical ENFP persona: enthusiastic, outgoing, spontaneous, impulsive, and understanding. This magician defnitely does not play by the rules; howbeit, he is responsible. Almost as equally competitve as Ember Glass, Cody loves to taunt others and try new things; however, it is a perfect suggestion to seperate him from from the wheels and spices. The determined Holmes fanatic dislikes receiving any form of pity; instead, he enjoys emphaty. Even if he's all sweet and kind, this son of Hades can turn morbid and heartless at the pain of a loved one.

Offensive

Children of Hades can create one weapon out of diamond at a time or enhance an existing weapon of their own or an allies with a diamond coating that makes them unbreakable and stronger. After a short time, the diamond weapon/coating becomes weak and brittle.

Children of Hades can create very small fissure in the ground which spew small amounts of hellfire for a few moments before closing. The hellfire is more powerful than normal fire, but it’s likely to harm the user, so this power must be used carefully.

Defensive

Children of Hades have the ability to create a dome of hardened soil and diamonds, roughly two or three times the size of the user, which can be used to block attacks for a very short time.

Children of Hades can conjure a set of very durable bone armor around themselves which grants enhanced protection against physical attacks. The longer the armor is maintained, the more energy is drained. After which, the armor grows weak, brittle and falls of the user’s body.

Passive

Children of Hades are able to communicate with and command the dead, able to sense spirits or other undead beings. .

Children of Hades can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.

Supplementary

Children of Hades have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.

Children of Hades have a heightened control over undead and can usurp dominance from others who control undead who aren’t also children of Hades.

Children of Hades can telekinetically move dead matter.

Children of Hades can bend shadows around them, concealing them for a short time.

3 Months After Character is Made

Children of Hades are able to summon skeletal/zombie humanoids/animals to do their bidding, the more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess increases the strain of the summoning. The undead can then be controlled by the mind of their summoner; the longer they are summoned, the more the summoner is drained of their energy.

6 Months After Character is Made

Children of Hades can use their energy to enhance their undead minions causing them to be more limber and be able to endure more attacks, essentially, undead meat-shields. The user can fight beside the constructs, but not at full force.

9 Months After Character is Made

Children of Hades are able to use many recent deaths to empower themselves for a short time, making them stronger and quicker. The user is immune to all attacks and receives a boost in their existing abilities over necromancy. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

Children of Hades have innate knowledge of the Underworld, able to guide themselves and allies to how to enter,explore and escape the Underworld. (as long as they aren’t already dead)

Children of Hades tend to have dark attitudes and appreciate shadowy places.

Children of Hades typically have an appreciation for the earth, feeling more comfortable on the ground rather than being in the sky or the sea.

Not every love story has a happy start or a happy end. Promises are often broken. Flattery leads to certain death. People change. Yet, at the times we seem so shattered, our loneliness attempts to reach out for warmth and our hearts transcend to its most susceptible stage. For the sake of healing, we then accept those we normally wouldn’t. These sensibilities are what Ashley Knight, daughter of Nyx, had experienced decades ago.

One silent summer night was the second to the last viewing of Jeremy Knight’s casket. In midst of the still cemetery, his daughter was approached by a man named Oxford. Under a black umbrella, the fragmented woman shared her laments and grieved her heart out. While she was too weak to resist, Oxford had felt immense pity for the girl and left her untouched. The man urged himself to never see her again.

A year later, the two’s next fateful meeting was in London’s Jewel House heist. Attempting to seize the Sovereign's Sceptre with Cross, Ashley Knight almost had her head served to the Queen. Bullets were fired simultaneously, and just before a headshot could be made, a cloak of darkness had sheathed the daughter of Nyx. It was not hers. Transported to her estate, the infamous burglar immediately recognized her savior. The intense black eyes, albino skin, evil charisma, and imposing build belonged Oxford, or Hades. The intensely charmed Lord of the Underworld revealed his identity and asked for a date.

Despite being mindful of the gods’ intentions, the daughter of Nyx agreed. She was too lonely and in need of healing. The two dated for approximately two years before Hades gained bedding rights. Once he did, the lord had impregnated the lady, left a gift for his son, and vanished. To verify her memories, the revived Ashley Knight was then left with her life, a child, a box, and the genuine Sovereign's Sceptre with Cross.

A Japanese-Irish boy was then born on the 13th of March in London, United Kingdom. He was named Cody Zadkiel after the angel of mercy, an act his father had shown his mother. The child carried his father’s dark eyes and his mother’s alluring charisma – much to his advantage in later life.

At a tender age, his mother started to teach him her legacy. For starters, the son of Hades was schooled in special tricks: forms of escape, concealed items, and even plain flirtation. Cody was also trained in acting and thievery, his mother’s specializations. Often times, the child actor would return from a movie set and accompany his mother to the alleyways of jewelry museums; however, until the boy was 10, he stayed at home to watch films of his mothers’ heists. The inquisitive child spent his free time in the company of Doyle’s Holmes; howbeit, being as thrill-seeking as he is, Cody merely prepared himself for the future. Since Cody was a gifted child to the extent of being invited by MESA, his training felt too simple.

When Cody was 10-years-old, one of his houses was purposely burned. Ashley Knight had wished to dedicate her time to her son; thus, arson was feigned, and she was presumed dead. To make things more realistic, she had not told her son, which caused a river of tears from Cody. Due to Jameson’s, the family butler, existence, Cody was not taken away by social services. Ashley had protected her son from various monsters, such as the boy’s first (a dracnae). As his mother continued her double life as a thief, her son pursued his acting career.

Months after losing contact with their friends, the catastrophic news soon reached the Knights, a close family friend of the Ember’s family. Having syndication as an equal ground, a search for Ember Glass was done. The daughter of Zephyrus found, adopted into, and loved by the Knight household, which comprised of a daughter of Nyx, son of Apate, and son of Hades.

When they were thirteen, Cody couldn't stand his friend Ember being so homesick. After forging letter for a week study tour in a foreign country, the children were permitted to travel to New Zealand with James. Upon seeing the familiar structure, the son of Hades was then reminded of a conversation between him and Ember’s biological mother. At this time, the special discovery would lead to a name-changing event.

Years ago, Kaylee had predicted her limited time; thus, she entrusted a secret to the nine-year-old son of Hades, who was the only close friend Ember had. Remembering so, Cody led Ember to the library and turned the grandfather clock’s hands to midnight. The second the bells rang, the walls moved, and a descending stairway was revealed. This was Kaylee Glass’ secret chamber. The trio ventured and found documents, diaries, and… a main letter addressed to Ember. The contents of the letter revealed her heritage. Her well-aware mother, who believed conflict was not necessary, never claimed Ember away from Kayla. Beside the letter was the box Zephyrus had given. Other worthwhile mentions were her mother’s childhood comb, annual tape recorded words until Ember reached 35, jewelry, and actual priceless paintings. Some belongings were sent home to London, while some will soon be decorated in her room in the Zephyrus cabin.

In a trip to the countryside, the teens had their first feud. Bickering over jealousy issues, the two were attacked by three flesh-eating sheep. Aphrodite, who assumed the two to be a couple, supported them from the sidelines. Although the children were well-trained, they were still outnumbered. Apart from the corpse and wind army, Fujin (Ember’s kusarigama) and Inferno (Cody’s hooked swords) were able to disintegrate the wild beasts. Together, the friends defeated the harpy. Unfortunately, after the battle, Cody was immediately hospitalized.

While they were in the hospital, Ember found a map and a letter in Cody's coat pocket. The infuriating sheet was sealed with a kiss of Aphrodite. Before destroying the items with Fujin, Ember examined them. She had noticed the similarity between the current map and the one in her mother’s jewelry box. Once Cody had awakened, the family had a short meeting. The two, after being approved by their mother, then knew where they had to go.

As the two arrived in New York, they were cornered by a four-member team of Cyclopses. If it weren’t for a group of huntresses, the two would’ve ended their lives. Soon enough, Artemis separated herself from the group, took only Ember into her tent, and asked her girl to join the hunt. Despite her stern no, Ember was insisted by Artemis to reconsider by the next evening and given the goddess’ calling card.

The next evening, the two teens had another feud; this time, about the card. One thing led to another, and Ember stood in front of Artemis to reject the offer again. Luckily, before the huntress could explode, Aphrodite appeared and confronted the her about Ember’s real answer. As expected, the two goddesses again bickered about maidenship and love. Love wins, right? Aphrodite took the children into her car and proudly sermonized her generosity and beliefs. Soon enough, the two passed the borders and were claimed as a daughter of Zephyrus and son of Hades respectively.

RPsI had him break-up with Sooyeon, so he could finally start internalizing his feelings for Natsuko. However, apart from that, I honestly don't know what to do with this guy in terms of romance. Outside romance, I plan on Cody getting close to a specific brother. I just want to focus on him and his existential problems, so I'd appreciate it if there are any siblings or characters who'd like to be his confidant.PagePersonality and history will definitely need a fix. I have to include the lives he has intruded.

Contents

Offensive

Children of Hades can create one weapon out of diamond at a time or enhance an existing weapon of their own or an allies with a diamond coating that makes them unbreakable and stronger. After a short time, the diamond weapon/coating becomes weak and brittle.

Children of Hades can create very small fissure in the ground which spew small amounts of hellfire for a few moments before closing. The hellfire is more powerful than normal fire, but it’s likely to harm the user, so this power must be used carefully.

Defensive

Children of Hades have the ability to create a dome of hardened soil and diamonds, roughly two or three times the size of the user, which can be used to block attacks for a very short time.

Children of Hades can conjure a set of very durable bone armor around themselves which grants enhanced protection against physical attacks. The longer the armor is maintained, the more energy is drained. After which, the armor grows weak, brittle and falls of the user’s body.

Passive

Children of Hades are able to communicate with and command the dead, able to sense spirits or other undead beings. .

Children of Hades can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.

Supplementary

Children of Hades have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.

Children of Hades have a heightened control over undead and can usurp dominance from others who control undead who aren’t also children of Hades.

Children of Hades can telekinetically move dead matter.

Children of Hades can bend shadows around them, concealing them for a short time.

3 Months After Character is Made

Children of Hades are able to summon skeletal/zombie humanoids/animals to do their bidding, the more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess increases the strain of the summoning. The undead can then be controlled by the mind of their summoner; the longer they are summoned, the more the summoner is drained of their energy.

6 Months After Character is Made

Children of Hades can use their energy to enhance their undead minions causing them to be more limber and be able to endure more attacks, essentially, undead meat-shields. The user can fight beside the constructs, but not at full force.

9 Months After Character is Made

Children of Hades are able to use many recent deaths to empower themselves for a short time, making them stronger and quicker. The user is immune to all attacks and receives a boost in their existing abilities over necromancy. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

Children of Hades have innate knowledge of the Underworld, able to guide themselves and allies to how to enter,explore and escape the Underworld. (as long as they aren’t already dead)

Children of Hades tend to have dark attitudes and appreciate shadowy places.

Children of Hades typically have an appreciation for the earth, feeling more comfortable on the ground rather than being in the sky or the sea.