We're nearly there. Once all the slots have been filled, the game will need testing to make sure the balance is good. So far I haven't found a reliable way of doing this.

Here's the process i'm working to so far:

1) Fill all empty card positions in the starter pack list.(4 of each of the 10 archetypes in each of the 4 evolution levels = 160 creature cards, plenty to play with)2) Test the game to ensure the rules and game mechanics work and cards are balanced, tweak both as needed.3) Create the actual image files for every finalised card (There's approaching 300 cards, but this is much easier than the previous steps)4) Release the game

This has been in the works for months and it's starting to get on towards finished, but there's still plenty of work to be done. If anyone knows a good way to test the game (this can be done mostly without specialised programs, but i'm at a loss for how to shuffle decks), please speak up. The faster this gets finished the less fiddling about there'll be, and such the release will go cleaner and smoother.

Abilities:All Threll have naturally armoured bodies, with very hard exoskeletons.Threll have excellent balance and are capable of walking up walls and even on ceilings.Threll can use their strong claws and the spikes on their arms and legs for battle.The feelers on a Threll's face are very sensitive scent organs and can easily detect hidden foes.

BALANCE (Passive Ability)If Threll is attacked with Stun, flip a coin. If Heads, the Stun is not inflicted.DETECT (Social, 1 Green 1 Blue)Flip a coin. If Heads, select a face-down card on the opponent's field and turn it face-up.LEG STAB (Attack, 2 Spice)Inflict 30 damage.

I'm going to assume lack of interest and fill the remaining slots myself soon. If you want to catch one before I close them, now's the time to speak. After that, i'll return to the topic when card art becomes an issue.