Garriott talks Shroud of the Avatar story, questing, and mechanics

Lord British has a lot to say over the course of the hour-long show, including some elaboration on Shroud's curious is-it-or-isn't-it-an-MMO design structure. "While most people will probably play in what I call the default setting of the open world, you can also turn it down to the other levels of comfort or safety that might prefer," he says.

There's plenty more where that came from, including bits about the story, Tracy Hickman's involvement, and the game's approach to traditional RPG questing. Click past the cut for the full interview.