"The Regional Finals are Here! After four weeks of intense Qualifiers, the world’s best have earned their chance to compete for a spot in the Quake World Championship Finals. The only thing standing in their way is a date with destiny at the Regional Finals. Of the sixteen teams and sixty-four Duelers, half of the competitors will move on to the Finals at QuakeCon, and the other half will be sent packing.

Just now that I'm editing the thread I realize that Cypher dropped The Defendants lol :( (replaced with deus), anyone know the reason behind it? and are there any other big changes? (don't remember each lineup exaclty)

one game? Ive been watching tox since he was playing under the shadow of his brother gopher in ice climbers. His aim is consistent with the lg. The only other players that can go toe to toe with him would be strenx and stermy and perhaps some clan arena kids but in modes that actually matter toxjq is the best.

He might be better but it's a marginal edge at best. Specs always act (especially regarding Tox) as if his aim can carry him through the meta decisions. Facts are on any given day he won't be the best aimer, and he did not play well in those games.

Well how about you don't do that then and watch some tox demos instead, start around 2002 and include q4. He's regarded as a top lg aimer because he's been one for 15 years.
There's no 'marginal edge' either. When he's allowed to play his game he becomes the biggest aimwhore ever, thus the tox hype train. He's a bit unstable in that regard in QC, but then again who isnt.

Yes he's a top aimer, again he's not a God and he certainly isn't a level above any other top tier aimer. I don't need to watch previous games to determine how good he is I've seen enough of QL and QC and frankly if he's being outpaced by guys who were top aimers in QL now in the beta he clearly isn't as good as you believe.

Maybe he'll prove me wrong at some point. But that's also why I've never UNDERSTOOD the Tox hype train and why I bothered to comment in the first place. He acts a bit like a robot/sociopathic but that doesn't suddenly make him a mouse mechanical whizz.

No offence to Tox he's still amazing and 1000x the player I'll ever be.

A sociopath is not emotionless. They can be quite hot headed. They also fake emotions well to manipulate people. Their main characteristic is a greatly diminished moral compass. I've had every impression tox is a nice guy. Maybe just a bit shy in the interviews.

He is a level above other top aimers (the only exception being cypher) and he proved that many times. Watch the demos or dont, the evidence is there regardless - thats why people cheer for him.

And socipathic? That guy mostly talks about his setup and sens, in a very calm and collected manner. I dont remember him talking about his superiority or manipulating/convincing his audience about something. He has a stable job, too.

And tox, wtf? was it really "all mouse"? He was doing brainless rushes and stupid moves (like walking into the acid) all the game. Caster's coment about tox being unconfortable with the enviroment also sounds like bullshit for a player that experienced.

He was sitting in Russia and playing Russian LANs for years, he was pretty much at his normal level, often beating cooller, cypher, jibo and other top players in their best shape. His QL performance is not much different than his normal performance any time before.

But in Quake Champions he did nothing significant yet. Maybe he didn't put enough time into it, or whatever, but I think that seeding him at lower level is completely appropriate at this moment.

Because he was nobody, in q3. He won a very small numbers of regional cups. Nothing major or international.

Edit: and in quake champions it's not true that he did nothing significant yet, because nobody did anything significant, the first significant tourney will be this month. Due to the nature of the game, he just needs to hit a wee little harder and he can stomp anyone in a minute.

This is how quake champions works. Barely known names are regularly beating Rapha, Cooller and Cypher just by aiming and abusing lameness.

And evil just so happens to be already the best aimer in quake champions. That's significant.

He didn't partecipate in them because there was no point in doing so, he used to be steamrolled by top 15 players in quake 3. He won some match here and there, but everyone does that. You're lying when you say he consistently beat top q3 players.

Also, both Rapha and Cypher are losing to absolute nobodies in quake champions, people that couldn't have even touched them in ql are stomping all over them quite regularly. So, according to you, Rapha and Cypher are useless, right?

Evil is just an hair from destroying anyone. His aim will rise, and it's all it takes in this game.

He didn't win "matches". He won LANs. I think he won more Russian Q3 LANs than coooler and cypher combined, and in almost every one of those LANs there were players like cooller, cypher, jibo and other top stars of 200x.

I have no idea why he didn't travel to foreign tournaments, but certainly it wasn't for lack of skill.

Quakecon is planned for 32 players only, the idea was to get 12 from each region (EU+NA) through the Regionals, which makes 24 players total, the 8 spots left would be filled through qcon BYOC (with a mini tournament there on LAN or w/e, which is the goal, for example, of the aussie players that are planing to go).

So yeah, that was what I mean by extra spots and byoc players fucked up, maybe they changed their plans.

I don't get it. It just means your women wanna cheat on you because you're not good enough. So it insults you as inferior while saying your women aren't loyal.

In a political context referring to countries and whatnot, the meaning is just generalized out of the bedroom to mean that you enjoy watching what you're supposed to love and protect (your country) be screwed by outsiders (usually immigrants).

I still find it a stupid nerd insult that mostly only online nerds use. I've seen it dozens of times online but never heard it being used ever in real life whatever country I'm in while I've even heard the word noob used in real life lol

At least you agree we're not an embarrassment at sports and as a result have to use the last few years of European level football to as the basis of your argument (even so we've had clubs make it to the champions league semis 50% of the time over the last 6 years..

good doping program?
I know a bit about cycling, and I am pretty sure there is a lot of investments and state sponsored medical research behind the scenes in the uk ... the the olympics took place in the uk not that long ago, and there was also a very sudden rise in medals, that is not really so well explainable ... its just like spain, etc. ... every sport I see nowadays, I evaluate all the professionals as dopers, its not anymore as it used to be a decade ago when I really believed they reached their levels through hard training, etc ... the fascination dropped like 25 % - 33 % ... and the thing is ... the organisations managing the sport have zero interest in discovering dopers, because of the bad consequences for their sport in general ... so you just know all the people dope, they can even take test themselves to train doping and just know how to take the correct dose so they dont get caught and the sports organisations are all looking away ...

gbmaster is right, there's much more talent in EU than in US and a lot of the disqualified EU players including some of the brits like Garpy would bit most of the qualified NA players. We'll all know this.

Don't try to play smart, you know what I mean. Saying NA or saying US is essentially the same thing here as far as quake and quake players go. Those Canadian guys would just get raped by a lot of the eliminated EU players just as bad if not worse. There's no other talent in the rest of America.

Actually even if you gathered all the best players of the entire American continent including South America, Europe would still have a higher number of top players.

You could even say Europe vs. the rest of the world would win in terms of the number of high skilled players.

You're trying to argue something even though in your hearth you know we're right. You'll see this first hand in a few weeks at Quakecon.

Time will tell, I'm just surprised someone would disagree there's more talent in Europe for Quake, it's a fact and even American players know that.

Now of course there have been some top US players in the past, however if you compare the talent pool in Europe it's simply larger than the rest of the world combined. I'm not saying that as biased it's simple facts that everybody here knows.

No disrespect to the American players, my comments were more meant to say it's a shame so many good EU players got disqualified because the tournament allows for the same number of selected European players as selected North American players that's all.

In my opinion when you try to see spectating also as means to improve your own tactical game and mind game by focussing on trying to understand all the decisions, timing details etc. (all the stuff you can do as well during spectating) it is the time you 'get it' how monumentally brilliant a player rapha is at times. The effectiveness, the effortlessness.

It helps me for one a good deal to have knowledgeable commentators who emphasise on the tactical side and keep the narrating or empty cheering to a minimum.

But of course I understand when you simply do not agree with a playstyle. I actually like Rapha's mouse movements a lot also, it is amazing to watch, almost perfect for spectating in my opinion. It's fast, accurate, but with least amount of big sweeping movements, or unneccessary movement in general

I totally get it. I find amazing how Rapha can stream himself playing while explaining his decisions and what's going on. I for one wouldn't be able to focus on a game and talk about what I'm doing at the same time in such a detailed level, very interesting.

The tactical aspect of his style is impressive, I just find there are a lot of players with a more aesthetic style IMO in terms of movement, aim, aggressiveness, risk taking etc.

Cooller's mouse movement is somewhat even more impressive in terms of control and movement.

Not trying to pile on but I think it's worth pointing that NA is geographically much larger than Europe. That means NA players play with a higher average ping. I do indeed think European players have better mechanical skills but it cuts both ways -- NA players play more regularly at higher ping and therefore have to rely more on strategy. Everything else being equal, I think NA players are as good, just don't have same level of aim as some top Euro players.

twitch chat after rapha loses first map (and right before he wins the next 2 and qualifies)

Kanivakil : this game is different than quake live; rapha can't dominate.
visachan : ow player rekt Kreygasm
mousestar1 : rapha reign is over
BigBowbooski : Rapha = All show and no go
backstablink : rapha is old now
xpoizone : Rapha first loss
noobelor : why so shocked people
buck5thescot : lol rapha is gona lose
samm10101 : NO LUCIO ULT LUL
Tr1pwire_ : told you all. cpma wins
johanflod : Rapha is done
mhj050178 : happens if you train duel against noobs all the time i guess
hosenkacker2k16 : rapha is old Kappa
gazz12__ : NA quake EleGiggle
okelf : rapha go back to ow lul
johnfoe : so rapha is the best NA has to offer? Good grief.
Recludos : best NA player EleGiggle
Kanivakil : Rapha is not CHAMP! This is quake champion, not quake live!

Why take it away from gelleshak.. People were also spamming the same shit when rapha dropped a map against Zorakwar (who really played great to be fair) in quakecon, saying that he was over and that evil would smoke him in the final. Well, guess what, rapha destroyed him 3-0 in the finals. lul

Been playing Quake since the first, and even I have a hard time following a sac match with 1st person pov. Now imagine a complete stranger to Quake try and watch, that must be more frustrating for them than playing. Sac needs the fixed cameras in the levels to be properly used to truly become spectator friendly.

Yes, I don't play qc. The only watchable moments are when the anarki's are flying around the map, the totem dancing with players exploding every 0.5 second is a big part of what you see on stream though.

Once they give us the ability to stick to one player or follow who we want like on an HLTV that issue of messy spectating where you follow killer and watch someone different every 2 seconds will not not exist anymore.

They should consider lowering the FoV from their 120-ish to something more common, e.g. between 100-110.

The current high FoV sure makes their game look fast, but it is tiring to watch. It makes everything far away, and the abscence of brightskins aggravates it.
It looks cool at first, but I don't like having to concentrate to distinguish shit through this fish-eye crap. Any noob plugin-in out of curiosity probably stays 2min before switching to something less headachy.

America can't do shit anywhere, but I'll just delete the videos if the guys will ask me to do it. They (id Software and ESL guys) know me and they've got my contacts in Facebook and Discord. So once they will want me to kill the videos - that will be no problem.

nvc, anyway that's not the matter of money :) I'll get like $0,5 for those videos in the end of the month. I just upload as much Quake contect to most popular Quake website in Russia to make the game bigger here - just coz I love it and that's my hobby :) And ofc I link all the official websites. If the organizers will want me to stop, I'll just stop. The only bad thing is that the event will become less popular over here.

Well, I'm just trying to make the game as popular as possible. And since the biggest Quake-related website in Russia is mine, that works :) And once again - the only bad thing that can happen if somebody from ESL or id will tell me to stop, is that Russians will get less info (therefore will pay less attention to the game/event).

At least we get to watch them win the sacrifice tournament, they're much better team players and even if qualified I wouldn't see them on the podium of duels. And I say that as a big fan of both since Q3 / Q4 / QL.

the fact that id cant provide showing all games is so dumb dumb dumb dumb...1 million tournament and they fail to show all matches...their attitude hasnt changed - are there even ad's at youtube 4 this game?

So early, sacrifice even more, missing most of the Americas spectators for EU matches. Dumb decisions. Next time, split it between two days for each mode, and do the matches when both EU and NA can spect...

Somebody needs to code an 'auto delay' camera. The idea is that the way quake is streamed or watched is on a delay in spectator mode. So everything you see (unless you choose to not watch that way) would be 10 seconds or so in the past.

The camera would then already know which people on the server die or not and in games like sacrifice, it would auto choose to spec people that wont insta die. Like how if someone jumps on a quad and then you spectate him and he insta dies and then you spec another fucker and he also insta dies for like 5 times in a row everyone you are watching dies.

That shit would not exist with the auto camera delay.

Also when someone is about to get fragged, the camera could auto turn to third person mode so you can see the battle (like in quake 1 netquake, we didnt have first person spectating, and it was fine)

I remember reading a column here a while ago by some know-it-all, claiming that Quake was killed because tournaments focused on duel and not team modes like other succesful eSports games such as Counter-Strike.

WRONG MF'ER!

Team mode doesn't work for Quake, period (spectating-wise). Duel is what's kept Quake alive for so long.

Back then we had a near perfect mode, lacking "only" spectating features. (And soon public servers got item timers and stuff like that, which was awesome!)

Now we're back a decade in spectator mode (unreadable text, impossible to tell who we're spectating, no "enemy color", screen going full black every 2 seconds due to VFX overload, no team health bars, no mid-game stats), while the mode they're playing is impossibly spammy, and most people can't even stack over 150 hp so they're dying like flies. This is NOT what Disrepute (and other, me included) was advocating.

At least there's quad/base overhead camera, that was high on the list of features we were asking for.

And if you check the old thread when me and frs proposed spectator features, big portion of the stuff was already available in CS:GO or even ezQuake.

I enjoy watching QL TDM and QC Sacrifice more than the duels. More actions and clutches going on. You can see a single player fragging several enemies and doing some crazy shit instead of that single play of A player killed B player in impressive fashion and/or beat him at chess by timing items better.

Watching good synchronized teamplay is more magical than someone outsmarting another dude.

I also got another idea for sacrifice. Give the obelisk a health bar when the soul is in it.

So instead of it ticking up and you having to steal it, you can actually attack the obelisk itself and it will slow down the ticking/count down.(only works when the soul is in it) So if you are just 1 guy alone and cant attack and steal the soul back, you can choose to just snipe the obelisk and do damage to it, to slow down the counter.

This means you can give your team some time to steal quad or rally and get some strat ready in order to fully attack and steal the soul back.

Nothing wrong with that in principle - it's supposed to be easier to follow for new players and new spectators. Except they forgot to make ctfish maps and gameplay tweaks to allow any metagame to actually develop, or allow it being followed by spectators.

I don't understand the "objective based" thing. Every gametype has an objective. In TDM your objective is to get the most frags.

Because TDM doesn't tell you the way how you should get the most frags, the teams invent their own ways and in this sense TDM is much more complex than any other gametype. It is basically millions of gametypes in one. And the abilities in TDM and their combinations to use in attack and defence are the individual skills of each player, which is more real and tangible than pressing a button and feeling like you're a superhero.

As for how enjoyable it's to watch - I guess it depends on how well the teams are prepared and practiced to not let each other just play relaxed FFA and good commentary that conveys you current state of the game, each team's current areas of control and current player's role in the team. I think generally with understanding of that, TDM is way more interesting than any mode with artificial rules, because everything is real in TDM: you don't get abstract "obelisks" which you defend because you're told in rules to do so. Your "obelisk" is real and understandable: for example one of them is LG. You hold the LG and it gives your team precious resources in form of a strong weapon every 30 seconds. You can just follow the LG player and see how well he holds the LG room and it's already an "objective based" "mini-game" that is interesting to spectate by itself. If commentator is good enough to recognize which roles each team decided on for their players and explains what you see, then there is always some interesting thing happening on the map that you can recognize and watch with excitement.

Yeah, I don't really know if there is a good definition of "objective based". It just seems to be about establishing a location focus that the game decides, to keep players from wandering randomly or camping and spamming. I think TDM already has that, but the location focus is ever changing, doesn't necessarily involve the whole team, and isn't spelt out in a way that is clear for the beginner or spectator. It makes the player's intentions more clear. You can tell he is trying to get to that room to the the thing.

Your argument is still valid for an objective based gametype. Getting kills, controlling zones, items and weapons and having roles for each players are still here but on top of that you also have other things to consider as part of your team strategy such as a soul/skull to time, move across the map, throw at each other and then defend and attack a base on top of all the fragging / other zones to control / items and weapons to time etc.

In Quake Champions in TDM the composition of the team in terms of characters is not as crucial as Sacrifice IMO, there's also nothing to move across the map apart from your own ass.

You TDM guys are way too elitist and protectionist of your that gametype that you always try to put down the other gametypes as not as hardcore and shit. Sorry but TDM was always an obscure gametype with very little following apart from a small group of hardcore fans. It's time to move on my friend.

As I said, there's nothing inherently bad in introducing objectives, and allowing teams to ignore those. It's actually very similar to TDM in this regard (and different from CTF) - ignore objective A, be it an obelisk or an LG room, concentrate on powerup and then use it to get the objective. So that's all good.

However, in TDM, depending on map, there were different areas of control, and with time as strategies developed, it differed from map authors' intents. That's what we love about TDM and was never present in CTF-based modes (Sacrifice has a lot in common with TA modes, just played on unbalanced maps instead of equal rotated ctfish maps).

TDM is also more forgiving for maps. With time, tactics can develop organically to give the out of control team some space - without any update to the map. With obelisks, you depend on updates to balance things out.

This is NOT to say TDM is the only way things are supposed to be played, but just explaining so you understand why some people don't appreciate objectives artificially put on the map by authors. It's like... you can argue all day that bomb&defuse is the best mode and negating weapon recoil patterns is the highest skill in FPS, but we'll still say "it's a hard skill, but we have more fun rocket jumping". But we'll happily acknowledge that's a skill no Quake has. So no need to get offensive :)

Either way, Sacrifice's problems have nothing to do with being objective-based, so this discussion is purely academic :)

It would be "unbalanced" if you just happened to have a zone attributed to you at random or by coin toss, the reality is your base is determined by your choice and how you play. If you score the first skull of the round you get to choose what base to have, it's not random.

It can also be part of the strategy to get the skull and make your opponent think you're going to go to the "easier" base to defend and in fact go to the other so that you get an easier route and set-up to there instead of being stopped on the way.

I find that more interesting than symmetric maps. It also makes the routes and paths more interesting instead of exactly the same thing both sides.

If everybody is playing the same map it doesn't matter how it's updated, you're all playing the same map and you all have the opportunity to choose what obelisk you want to be yours by scoring the first skull of the round there. It's also not set for the rest of the game, only for 1 round, so even if you do fuck that up once you still have a chance to come back. In TDM as it doesn't work by round, the chances of come back are vert slim when you fuck up badly at some point in the game, we all know that. A round base game allows for more epic come backs.

I really enjoy playing and watching TDM, I just believe from playing and watching sacrifice that there is more depth to it in a certain way as more things are involved. It has a nice mixture of elements from TDM, CTF and Domination all in one.

I see where TDM'ers are coming from, but they also need to understand the perspective of why this gametype is great. TDM hasn't disappeared, you can still play it in Quake Champions, and there will most likely be cups and other competitions for it, it's just not the main gametype just like it wasn't the main gametype in any of the most recent quakes.

I don't understand why quakers never want any changes or novelty. Everybody was sceptical as fuck about QC, now it turns out that most people play it even many of those who complained about it. Please stay on Q1/Q2/Q3/Q4/QL if you don't like QC, I for one very much enjoy it just like I enjoy all the other quakes.

If you score the first skull of the round you get to choose what base to have, it's not random.

I said it wasn't "balanced", not random. Scoring the first soul is, however, very random currently (not just because it spawns so fast, but because the mode is so spammy you can't really get much of a "control" between similarly skilled teams), so who gets that choice still ends up being pretty random - but that wouldn't be a problem on a rotated (note: not mirrored) map.

"Fortunately", the whole game is pretty much FFA, so the end result is decided by weapon accuracy and spawn luck, which between identical teams would basically be random anyways :)

It also makes the routes and paths more interesting instead of exactly the same thing both sides.

Sure, more interesting, but it also invites speculation "what would happen if they had an even playing field". This is something I disapprove, after explaining to my friends how esports = sport :)

In TDM as it doesn't work by round, the chances of come back are vert slim when you fuck up badly at some point in the game, we all know that. A round base game allows for more epic come backs.

TDM was played in 20 minute rounds with 2-minute powerup cycle. This allowed for 2-minute periods of one team's control, then switch. Yes - you preserved "state" between rounds, but with low skill gap, that was never a problem.

Splitting game into rounds doesn't guarantee that they will be close - it's just a reset, and if skill gap is high, it's only a very short break from getting beaten. And to be honest, if two rounds end up 100-99 100-99, without resets it would be 2:1, not 2:0 in sacrifices - so that score would look closer when compared to having rounds! (And actually, every score would look as close or closer, and some games that end 100:90, 0:100, 100:90 would be a win to the other team).

So the only reason to have them at all is to allow for switching bases. Oh, and commercial breaks.

And I don't get how making something easier makes it more epic. I nearly shat myself witnessing a 50 frag comeback in TDM (come back fearzzz, we miss you!) specifically because it was so hard. Also remember: https://www.youtube.com/watch?v=iSgA_nK_w3A (he correctly notes that epic moments can't happen if developers don't allow for impossible skill ceiling)

I don't understand why quakers never want any changes or novelty.

But we all do! We've been asking for changes in Quake for ages and we're all excited to see a new title and happy to see those noob-friendly features like rare item drops and built-in skill rating for team balancing and match making. We're ecstatic about item timers and that everything is on 30 seconds so everyone can time (that 25-35 deal wasn't any fun, it was tough unnecessary work that we all learned and did, it was easy but tiring, so get rid of that and preserve actual skill please). OK I'm sidetracking too much, cheers :)

I said it wasn't "balanced", not random. Scoring the first soul is, however, very random currently (not just because it spawns so fast, but because the mode is so spammy you can't really get much of a "control" between similarly skilled teams), so who gets that choice still ends up being pretty random - but that wouldn't be a problem on a rotated (note: not mirrored) map.

Scoring the first soul isn't very random, you can easily set up for it whatever spawn you get, maybe not with much stack but you can set up for it. Regarding the spamming I do agree to an extent and maybe friendly fire would make the game a lot more interesting and calculated. What do you mean by a rotated map instead of mirrored?

"Fortunately", the whole game is pretty much FFA, so the end result is decided by weapon accuracy and spawn luck, which between identical teams would basically be random anyways :)

You can't possibly tell me that the whole sacrifice game is "FFA and result decided by weapon accuracy annd spawn luck and random between identical team". It's exactly the same in TDM if not worse then. The team with the highest individual skill and accuracy + spawn luck is a lot more likely to win in TDM too. So this is a pointless statement as it applies to all team modes and even more so to TDM than CTF or Sacrifice. Individual skill and accuracy is even more prevalent in TDM. In sacrifice me and my mates have beat teams who clearly had better individually skilled players with better aim and higher k/d ratios, and we still won because of teamplay, communication and mini tactics.

Sure, more interesting, but it also invites speculation "what would happen if they had an even playing field". This is something I disapprove, after explaining to my friends how esports = sport :)

It's an even playing field when you get to choose your base and it's not attributed at random.

Splitting game into rounds doesn't guarantee that they will be close - it's just a reset, and if skill gap is high, it's only a very short break from getting beaten. And to be honest, if two rounds end up 100-99 100-99, without resets it would be 2:1, not 2:0 in sacrifices - so that score would look closer when compared to having rounds! (And actually, every score would look as close or closer, and some games that end 100:90, 0:100, 100:90 would be a win to the other team).

Splitting games into rounds doesn't guarantee that the games will be close however it allows for a bit more margin for error.

So the only reason to have them at all is to allow for switching bases. Oh, and commercial breaks.

Resetting and switching base yes, but what commercial breaks? There's virtually no break between each round so there's no break let alone a "commercial break". If anything it allows you have a sip of water, reset your mouse pad or blow your nose or whatever you gotta do that takes a couple of seconds.

And I don't get how making something easier makes it more epic. I nearly shat myself witnessing a 50 frag comeback in TDM (come back fearzzz, we miss you!) specifically because it was so hard. Also remember: https://www.youtube.com/watch?v=iSgA_nK_w3A (he correctly notes that epic moments can't happen if developers don't allow for impossible skill ceiling)

Sacrifice isn't easier than TDM. and yes come back are great in TDM but that's again irrelevant.

We're ecstatic about item timers and that everything is on 30 seconds so everyone can time (that 25-35 deal wasn't any fun, it was tough unnecessary work that we all learned and did, it was easy but tiring, so get rid of that and preserve actual skill please).

you need to play it to understand it I reckon. I've played it quite a bit this week with some mates and comms and enjoyed watching it a tons more than during the qualifiers. It's complex but very good.

yeah it should happen and apparently will be the main seeding tournament to substitute the players who wont get US visa, at this point it's at least 4 people (Cypher, Av3k, Agent, Xron)
but come on... evil vs tox RO16 again :X seems like at least one of them is going to play BYOC

On problems with visas for players from the CIS "It was Xron , Cypher , AGENT . For me personally, their trip to America is questionable, because they all have an open question with the visa. Even at Cypher

technically these players were only promised an invitational letter from ESL/id software after qualifying which happened this weekend so they couldnt really apply for visa before (or had slimmer chances without the letters)

Well, kind of makes sense tho since aparently Xron is having visa problems and wanst even there in London, and also since strenx alredy made a team before with clawz and Silencep for the past quakecons.

What a clusterfuck, id should have gave that letter for applying for visa way before to players with such high chances of qualyfing. Better to have the visa and not qualify, than qualifying and not having visa.

hope this morons show av3k's next game because he just beat two of the top contenders for number one spot... k1llsen's history is similar to strenx/cooller in quake. i mean we all fucking know, how could we miss such games, just unbelievable

sooooo...
I missed all the 'fun' last week, and I have troubles concluding what's going on atm. So I would appreciate a calm, coherent, objective view about these things.

-Which qualified players can't make it to qcon? If not, will someone else take their spot?
-Was the impact of the recent game changes that big?
-Is there a way a non-qualified player can still go there and qualify?

You're not the only one mate, you have to snoop around like a fucking detective for hours to get any information on what's going on with this game, there's literally no information anywhere. Great job they're doing making this a viable esport smh.

anyway apparently there was a 2nd chance qualifier and tox and voo qualified, because agent isn't going zoot said because of no visa, and possibly cypher cant get visa either! again ffs id you cant even sort out visa issues for the top players? great fucking job with the esports huh? smh

anyway as far as I heard there will be a byoc tournament at qcon which grants 8 places to the duel tournament for australians and such? however this is a guessing game, you have to be sherlock holmes to figure out anything going on with this "esport" -_-

It seems Virtus Pro can help Cypher with visa, their big shot esports organization has to be good for something right? I mean their cs team sucks and gets beaten by random tier 3 teams in online qualifiers, granted the skill ceiling of cs is quite low which means there will always be a random element. Anyways, agent I guess has no team to back him and zoot confirmed he wont participate. Av3k doesnt have a big team and some serious drug charges against him right? Do you think he could get visa? Maybe 2gd can help or maybe replace him on the team? Imo Av3k is the star/clutch (not the robot I mean clutch like cs) player and without him they will suffer greatly.