I started modding and creating maps for games since 2007. It started for Counter Strike Source, then I expanded to Portal, and Portal 2. I created a full mod called Aperture Tag without knowing that it would grow so much and end up in the Steam store. Initially I started to just create levels and worlds with assets that were already in game, but now I am expanding more, and have learned how to do my own Textures, Particles and Models. I am finishing an engineering degree on December 2015 in Mechatronics. My toolbox for creating worlds is now bigger.

My interests in games is varied. I enjoy First Person Shooter titles, such as Half Life, Counter Strike, Borderlands, BioShock, etc. I watch and follow the competitive scene of Dota 2 and play when I have an hour to spare on it. I am a fan of tycoon style games, like Roller Coaster Tycoon and recently Cities Skylines, for which I made my own building. My guilty pleasure is World of Warcraft. I play it on and off every couple of months. I enjoy the world and environment Blizzard manage to make (Even if the scales makes me angry at times (The logs in a fireplace in Stratholme are almost the size of a human! How can they carry such huge logs? (Although, it makes sense from a gameplay perspective, as players usually play with the camera away from them to get the most vision))), some boss fights are interesting and I draw inspiration from them to create my current unannounced project.