"DECK will be a public domain collection of game assets that will, combined with the modernized GZDoom version of the Doom engine and a resource and level editing program such as SLADE3, allow you to create 3D games using one of the most proven game engines of the past 20 years. The project will also provide documentation to help newcomers learn the basics."

Sounds really cool and they need visual and audio artists to make it happen. What do you think guys?

Neat idea in theory, but I can't help but think it's a bit redundant. There's also the mountain of legal problems that comes with packaging Z/GZDoom with anything -- assuming they're intending to package GZDoom with their kit, that is. They also haven't specified whether or not content made with their kit can be sold commercially -- that in itself is totally fine, but unless someone is making an "asset pack", the above legal problems become an issue.

BlueFeena said:
They also haven't specified whether or not content made with their kit can be sold commercially

Your work will be placed in the public domain via the CC0 license, able to be reused by anyone for all time with zero legal restrictions. We will proudly thank you in the credits file in any form under our control in which DECK is distributed. The nature of public domain is such that artists can remix your work and even remove this attribution from it, but in practice the latter is somewhat unlikely.

JP LeBreton (the guy leading this) does mention that they're looking at replacing the non-GPL dependencies (mainly FMOD) to make an open-source release.

It's also exciting to read that thread and see the new content that is already being made for it. Even if you don't care about that project at all, it means more resources for the Doom community to use in their own stuff.

Seeing as the goal of DECK is not to play Doom at all, but to use the engine to make new games, I wouldn't be surprised if they took out OPL emulation entirely. Same goes for the software renderer, even. The intended audience for this kind of thing might not even know what Doom is, and they shouldn't have to really.

Yeah I was super excited when I found out this was being made, I've always thought the Doom engine could be used for some really interesting stuff outside of Doom style games, and a lack of accessible resources seems to be one of the major hold-ups for it.