So the question is, and this is just pure speculation on my part, but do you think they ran out of time to finish this concept for the bed of chaos?

They then went with the quicker Dragon God style "run and hit the buttons" style boss?

I think if they had went with what this appears to be, it would have been waaaaayyy more memorable....and way more fun for co-op.

Lost Izalith changes:-Warp to at least ONE of the bonfires down there-Something to farm in the zone besides 3 chaos eaters.-Summon sign for NPC Siegmeyer (so players would be more likely to be human in this zone)-Giant boss that you have to hit more than 3 times.