Open Hexagon is my first completed game. It's a clone of "Super Hexagon (by Terry Cavanagh)", with level/pattern LUA scripting, and JSON customization. I'm trying my best to separate it from the original, by adding features and changing the "feel" of the game

The goal of the game is to survive as long as possible, by avoiding the walls closing in towards the center.You are the little triangle, and can rotate by using the left/right arrow keys.

The soundtrack is made by BOSSFIGHT.

The game is completely customizable: you can create and share levels/patterns/styles/music.Everything can be modified and created with your favorite text editor, thanks to the simple JSON language.

Added: online highscores - your scores in official mode will be automatically submitted to the serverAdded: online version checking - you will be notified when a new version of Open Hexagon is availableAdded: official mode - play the game as it was meant to be (locks some options, makes you eligible for online scoring)Added: options menu - open it by pressing F3 on the main menu screenAdded: leaderboards - in the main menu you'll be able to see the top online scores in official modeAdded: auto-restart option - automatically restarts when you die (toggle it in options menu)Added: screenshot feature - press F12 to save "screenshot.png" in the game folder (warning - invalidates official mode scores)Added: server messages - shown in the main menuAdded: volume and flash effect option in F3 menuAdded: new documentation file: online - PLEASE READ ITChanged: if FPS gets below 20 in official mode, the score is invalidated (this also happens if you take a screenshot!)Fixed: crash on PI, Aperoigon with 3D effects enabledFixed/changed: server stability and security improvements

So hey, Super Hexagon got cloned on PC. I'm getting a lot of messages from people about it, so I figured I should say something -

I'm a little upset that he released it before I had a chance to release Super Hexagon on PC myself - but I'm basically alright with it!

I'm hoping Super Hexagon will be out on PC and Mac REALLY soon - I'm working flat out to make that happen!

He seems okay with it, but he's a nice chap so I'm not surprised. I still think you should take it down and wait for a bit until after an official PC release so Terry can make a bit of dough out of his creation. It's not like he's a big shot dev who can afford a few less sales, the poor guy probably lives in a fetid hovel like most indie devs.

> Fixed: input being registered when the game was not in focus.> Added: config overrides. (JSON files that override certain config parameters)> Added: .bat files for WINDOWED and FULLSCREEN modes.> Changed: JSON name members for windowed/fullscreen config parameters.> Fixed: sudden side number changing bug. (now it waits until all the obstacles are removed)> Fixed: impossible pattern bug.> Added: another tutorial level.> Added: new style. (zen2)

You know what'd be really cool? If you put a really clear "Inspired By Terry Cavanagh's Hexagon" with a link to his website/IOS version.

It's cool that you want to tribute his work in this way - but let's be honest man, it's a clone

He did on his video.

That's well and good - I'm not suggesting he didn't mean to tribute Terry.But who will see this video? I didn't even know a video existed.

The point is - if the game itself contains a link/mention, then it could serve to at least raise awareness of the original and maybe give Terry a few extra bucks. A quick mention in a video or on forums like this probably won't have that effect.

I've added JSON scripting for levels in the next update. This is a big feature!You can manipulate any game parameter during gameplay, at times you set in your level files. You can stop/reverse time, talk to the player, change speed, etc.

That's well and good - I'm not suggesting he didn't mean to tribute Terry.But who will see this video? I didn't even know a video existed.

The point is - if the game itself contains a link/mention, then it could serve to at least raise awareness of the original and maybe give Terry a few extra bucks. A quick mention in a video or on forums like this probably won't have that effect.

Since version 1.11, which is currently released, Terry is credited on the main menu of the game, at all times. Links to Super Hexagon and honest appeals to people to consider buying it are in the readme and on the official page.

I've been waiting for Super Hexagon to come out on PC for a good while now. This'll keep me sufficiently busy until Tuesday when I can finally throw some money into Terry's direction.

I've been mostly playing the hardest hexagon level now just because it has the best music, even though I haven't really made it past ~13 seconds on it yet. Good stuff. The < > pattern just keeps killing me...

This major update completely changes the level creation system - you can now use LUA scripting to create your own patterns, or create JSON events to make every level unique and to interact with the player.

Change any parameter during gameplay, surprise the player with traps or original level segments, turn your crazy pattern ideas into reality. The possibilities, thanks to the two scripting engines, are endless.

Player profiles were also added in the game - save your scores on your profile, and let other users create their own! And more importantly, prevent score data loss after updating the game.

And for those who prefer enjoying the game as it is - all the original levels have been updated with new patterns and scripting! There is also a new default level, with a completely new song.