News

We stepped up our progress this reset with our first Terrace Heroic boss. Lei Shi is a pretty tight encounter with outrageous tank damage and a decent DPS check. Much of the progress time here was spent perfecting CC and resurrecting tanks. This was our second serious night of progression here and we got very close to a kill ~10 pulls into the night. It's a pretty random encounter though and it took ~20 attempts for a clean kill. Also, the kill-shot clearly needs more Skeletons, preferably male Tauren and Panda ones.

Lei Shi Heroic, Kill-Shot (Click to Enlarge)

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Garalon - Heroic 25(8/16 - Realm First)

872 Million HP of nasty fat-bug stompage. This encounter has almost as many bugs as Heroic Blackhorn and is no less annoying. On top of this - raid damage is pretty retarded on the 25 man heroic version. After more hours than necessary we killed it on a relatively dodgy attempt.

Garalon Heroic, Kill-Shot (Click to Enlarge)

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Spirit Kings - Heroic 25(7/16)

Once Phase 1 was under control (positioning is pretty tricky there due to tight timing of boss abilities) this wasn't overly difficult - once people stopped hitting shields :P

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Blade Lord Ta'yak - Heroic 25(6/16)

Heroic mode on this encounter was a bit meh. Tanking is actually easier than Normal mode and besides the increased HP and damage output and one new mechanic you'd barely notice you were fighting a heroic boss. He died on the seventh pull with most of the raid alive and 40 seconds on the berserk timer.

After adapting to the new mechanics and a few random LOS related inconsistencies we had a few low percentage wipes and a relatively straightforward kill in the end.

Elegon Heroic, Kill-Shot (Click to Enlarge)

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Gara'jal the Spiritbinder - Heroic 25(3/16)

This one was a considerable step up in difficulty from Normal mode, requiring considerable coordination, strong DPS and good tank mitigation.

Gara'jal Heroic, Kill-Shot (Click to Enlarge)

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Feng the Accursed - Heroic 25(2/16)

Pretty fun variations from Normal mode on this encounter. Not overly difficult but considerably more punishing mechanics.

Feng Heroic, Kill-Shot (Click to Enlarge)

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Stone Guard - Heroic 25(1/16)

We kicked off heroic mode progression in this massive tier tonight with a Stone Guard kill. Boss damage output is significantly increased in this version (as well as some new mechanics). Once we managed to stop killing the whole melee camp with Jasper chains and blowing up the raid with the wrong explosions this was relatively straightforward.