22 Years On: Wolfenstein: The New Order Review

Trapped in a vegetative state for 14 years, Wolfenstein hero B.J. Blazkowicz awakens to a 1960 dominated by Nazis and a life no-longer solely defined by the killing of them. Not that killing Nazis isn't an important aspect of Wolfenstein: The New Order, the third entry in reboot of the classic first-person shooter series that began with 2001's Return to Castle Wolfenstein.

Over the course of the 13 hour campaign I killed 795 of them — 122 with headshots, 74 with knives, 59 with turrets. They died violently. But all of them died for a reason — a much deeper reason than in any Wolfenstein game prior.

B.J. Blazkowicz was a killing machine whose sole purpose was preventing Nazi Germany from winning World War II at any cost. At the beginning of Wolfenstein: The New Order, he fails. What does a man driven by singular purpose do when that purpose is stripped away?