I was invited to Blekinge Tekniska Högskola (a university in southern Sweden) to hold a small talk and participate in a game jam. It was a lot of fun, and probably the most generously organized game jam in the history of game jams.

Petri Purho was there to give a talk as well, and he talked about how limitations in games can cultivate creativity. It was an inspiring talk and as usual it was very fun to listen to. I talked a bit about what to think about when you want to finish a game in a short period of time, basically a modified version of my 4 Hour Game Design talk I gave at GDC.

After that the game jam started of with a design competition where everyone got to draw a motive for a shirt that would be printed as an official gift to everyone participating in the jam. My entry split first place together with another one by Martin Jonasson (grapefrukt).

I also made a game, but ended up not winning the game jam. I'm happy with the results though, and the game that won did deserve it. I'll release the game tomorrow, got to add sounds and some small things before it's ready to be played. Meanwhile, here's a preview:

Friday, October 15, 2010

Wednesday, October 6, 2010

I was going to finally send out replacement CDs for those who haven't received their packages this week. Unfortunately all my money went down the drain when I got quintuple electric bills and was forced to start paying off my student loans on top of my usual costs. It's my birthday this Saturday, and I think with a little luck I'll be getting enough cash to cover shipping for the replacement CDs and some beer.

If anyone wants a refund instead, I'll see if I can work that out as well. I'm terribly sorry about my messy handling of this whole deal.

CACTUSQUID.com // PROFILE

I'm a game developer living in Gothenburg, Sweden. I've been making small freeware games since 2004.
My aim is to create interesting things, whether it be through visuals or gameplay mechanics. A lot of the games on my site are just small experiments dressed up as games. I'm glad that people still seem to enjoy them.