I beat Odin Sphere recently after years playing it and while I like it the story of ir more than Muramasa, at least up until the point I played from Muramasa, I like Muramasa's combat and difficulty a lot more.I would just hope this time they would release it in a console they could reach more of their audience, maybe both the PS3 and Wii, just like Rune Factory Oceans is doing.

I *heart* them. Grim Grimoire was a unique and fun addition to the RTS genre, and Odin Sphere bordered many levels of awesome (music, story, battlebesidesit'srepetitiveness). Never played Muramasa (what did I miss?)

EDIT: PSP??? Uh oh... Some Odin Sphere battles hurt with lag - can the PSP handle it better?? I don't think they intend to back off on visually intense stuff... I'm guess loading times might be higher if anything.

Eh, I'm going to have to be in the minority and say Muramasa was rather bland. The story had potential but failed to connect at the proper points and the grind to the true ending was rather annoying. Game play got terribly repetitive by about half way through the run of the first hero's story and to be honest Threads of Fate did the whole "Two Heroes, Two Destinies" thing far, far better by actually having them interact more than during bath scenes and a throw away false ending fight.

GKH is going to have to do a hell of a lot more to impress me that simply looking artsy.

I *heart* them. Grim Grimoire was a unique and fun addition to the RTS genre, and Odin Sphere bordered many levels of awesome (music, story, battlebesidesit'srepetitiveness). Never played Muramasa (what did I miss?)

One of the few games to actually use Wiimotion controls well outside of the FPS genre Metroid Prime series. The plot was serviceable and a good way to see some Japanese myths laid out but the backtracking and the monotony drags it down.

EDIT: PSP??? Uh oh... Some Odin Sphere battles hurt with lag - can the PSP handle it better?? I don't think they intend to back off on visually intense stuff... I'm guess loading times might be higher if anything.

It lagged because of the poor programming, not because it was pushing the PS2 or something. Pretty much all of the lag and slowdown disappeared after SquareEnix had cleaned up the code for the European release.