After a bit more play around with nodes, I have gotten the players position and the cubes position from the basic audio Unity 3D app mapped nicely onto the node object. Very wizard indeed.

If I have enough time at the end of the project, I will jazz it up a bit and use it as the basic audio over distance model on the final program.

It may also come in handy sooner than that. Although not next on the list, as I’m finishing off level over distance I’m researching more and more into reverb. Unity 3D uses something called reverb zones which are essentially triggers for different reverb settings. Why make something complicated if I can mangle this object to my will and have that create “reverb zones”

Nodes are pretty wizard. I came across them in Max/MSP while working on a UI concept for the final program.

Basically, it’s a Max/MSP object that not only shows a mouse/cursor position on an XY pad… But circular objects can be placed on it too. The objects can be changed in size and can overlap each other. When the cursor is placed within one of these objects, the scale between 0. and 1. will increase/decrease in relation to the distance of the centre point of that circle.

Notice something?

It’s very similar to what I achieved with the basic level model. I may redo that model for the final program using this new method. It certainly looks better, it makes the Max patch more simple and it may save resources too.

I was going to upgrade to the latest version of Unity 3D but on further reflection maybe its best not to. The newest version works fine and plays nice, that’s not an issue. I just figured I shouldn’t really be switching versions mid-way through a project, it doesn’t seem… safe.

I may return to the newest version later in the project (there may be a few desirable changes such as realtime shadows that tempt me). As for now though I will be sticking with Unity 4.1.5.

On a similar note, I did upgrade Sketchup during this project. But that is because it is not an integral part of this project. It will not interfere with the study if Sketchup breaks, as there is the backup of either using an older version or to use Unity 3D itself to create the demo scene maps.
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Update:

There’s an even newer version of Unity 3D now (4.3.3)… I must have been / am way behind.