Spacebase DF-9

Spacebase DF-9 Alpha 4b released + Alpha 4 video update

Fixed: Various pathfinding issues. Some of these fixes greatly improve technician efficiency.

Fixed: Modified Oxygen Recyclers don’t affect the capacity display.

Fixed: Various crashes related to Spaceface logs.

We've also put up a video on our website[spacebasedf9.com] detailing some of the changes in Alpha 4.

We'll be busy with Amnesia Fortnight[www.humblebundle.com] for the next two weeks, but we'll be monitoring any issues players report during that time and jump right back into bugfixing and new feature work as soon as we get back. Enjoy!

Been three weeks since they finished up Amnesia Fortnight, and still no word of an update anywhere, either here or on the forums. Do not recommend buying it at this time until they show signs of resuming progress, since it isn't uncommon for indie development teams to just say fuck it and leave a game in the alpha stages, either due to losing interest, difficulty expanding the game, or simply having earned too nice of a paycheque from early buyers to care anymore and simply wandering off with their few hundred thousand dollars each.

if a lot of people gather in a bar (think 8+) the eating counter stops going down and they are stuck until I activate the emergency alarm. Some people are also starving for no reason because I still have 'food' generators

So my builders are on strike - they go outside, sit outside the airlock for five seconds, then start suffocating and coming back in. The miners are fine, the suit lockers are in good condition, i have piles of material - is this like a union thing? Are they afraid of being scabs?