Kobold Press delivers high-quality, playtested materials for all aspects of play, from design time to game time! Since 2006, Kobold Press has won an Origins Award and numerous ENnie Awards for their outstanding adventures, sourcebooks, and design guides.

Masters of Starlight and Shadow
As you gaze up at the night sky, you hear your companions whisper—some of them anxious, some mocking, yet none comprehending. For in the shifting patterns of the stars, you read the fate of gods and mortals. And out of the shadow between them, you shape spells to ravage and destroy your foes.
Deep Magic: Illumination brings the secrets of illumination... [click here for more]

Draw Upon The Deep Magic of the Land!
Magic flows like an invisible river, wending across the landscape. Most cannot see the ley lines; but to you, trained in the arts of geomancy, they blaze as glowing torrents of energy, pulsing bands of light, glittering strings. This power, the power of the land itself, is yours to draw upon.
Deep Magic: Ley Lines brings the secrets of ley line magic... [click here for more]

Speak Not the Words. Read Not the Glyphs!
The speech of the void is oblivion given form. It corrupts and degrades physical reality. The Great Old Ones murmur it to their followers in nightmares, and it is whispered by creatures that dwell in the silent, cold expanses between the stars. Void magic is anathema to existence itself. Only the mad, desperate, or power-hungry seek to wield it—and you... [click here for more]

The Flame of Heroes Brings Light to a Dark World!
Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north!
The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details... [click here for more]

Adventure In a Dark World of Deep Magic!
It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage.
The omens are dire. The roads to the shadow realm are open again, and the fey have returned... [click here for more]

Face the River's Fury!
In the small hamlet of Riverbend, the miller’s wife is missing, and the locals suspect that the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands’ powerful sidhe ruler.... [click here for more]

Wonders & Perils in the Crossroads City!
The Free City of Zobeck stands proud at the crossroads of Midgard—a booming trade city town where adventurers, merchants, and scoundrels from all walks of life and all nations intermingle. Here, wondrous inventions are dreamt and great tales of glory begin.
The Zobeck Gazetteer is your guide to 5th Edition adventure in this merchant city forged... [click here for more]

The Universe is a Machine. Your Hand is On The Lever.
You’ve been trained to sense the movements of vast, invisible gears, and to wield the tools of making and dismantling. Your garments are smudged with oil and singed with fire; goggles protect your eyes from flying sparks and the sweat that pours from your brow as you labor in your workshop.
Deep Magic: Clockwork brings the secrets... [click here for more]

HEROES, ARISE! — New Options for 5th Edition Heroes —
Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns.
But you do not fear these things. You are a hero of Midgard—and by your skill,... [click here for more]

MONSTROUS HEROES, ARISE!— New Options for 5th Edition Heroes —
Sometimes, heroes emerge from strange and forbidden places: the trackless deserts, deep oceans, magic-warped wastelands—even the crypts of the undead.
A dhampir swordswoman bares her fangs and impales a terrified foe on her blade! Her dust goblin companion drops from the shadows... [click here for more]

Run with the Pack!
Savage and hulking, yet craven and lazy, gnolls respect only strength and believe that work should be done by the weak.
The strongest and fiercest command, while others obey with their tails between their legs, always looking for a way to improve their station. A few gnolls seek power by adventuring—or they are forced to take that path when the pack exiles... [click here for more]

Sinister Serpents!
Lamia tread a strange path of violence and magic -- and for a tiny few, redemption.
Though extremely rare, lamia adventurers do exist. They are almost exclusively outcasts who have struck out on their own or escaped the wickedness of their brethren. Cut off from the matriarchy and its debauched rituals, might they be something more than monsters? Might they become…... [click here for more]

An Age of Wizardy has arrived!
Magic is everywhere. Whether it’s a hidden power wielded by a secret few or the energy that powers an entire realm, magic is a vital part of any fantasy world. And now its secrets are yours!
Deep Magic: 13th Age Compatible Edition is for 13th Age players who want new options that allow them to bend reality to their wills and perform spectacular... [click here for more]

Call Down the Deep Magic of the Heavens!
The heavenly planes shine with light and power, where deities both benevolent and stern look down from their thrones. The most powerful of their servants are mighty beyond mortal ken, and their very names seethe with the essence of creation. The secrets of harnessing the power of the angels is hidden within those names—and you have learned to tap that... [click here for more]

Shape the Battle to your Will!
You combine a talent for magic with a study of the art of war. As a battle mage, you know that fire and lightning can decimate an enemy’s forces; but a well-placed defense, the quick movement of allies, and a curse that crushes the enemy’s will to fight can be even more devastating. Battle magic is not just about killing your enemy: your true power is in... [click here for more]

Dark Magic of Unutterable Evil!
“A field produces no crops until the farmer slices it open with a blade.” – Mstislav, Butcher of the Steppes
Antipaladins and blood mages are amoral, self-centered, and uncompromising. This is a bad combination where party harmony is concerned—but they make excellent evil NPCs and villains for your campaign.
Deep... [click here for more]

Unleash the Madness!
The ability to channel and manipulate raw arcane power does not belong to sorcerers alone. A few wizards and bards have learned to dominate the chaotic energy of change itself, leading them along a narrow path that circles a pit of madness. Cling to the path, and avoid slipping into that roiling pit, and you will be rewarded with the power to alter reality through strength of... [click here for more]

Turn the Tide of Battle!
Some who follow the path of sword and shield scorn magic as a tool of the weak—but there is a kind of magic that even they respect. It enhances a warrior's ability to anticipate foes' actions, allowing them to react even before an attack takes place. Its practitioners can see subtle cues in the flow of battle that others miss, heed premonitions of victory or woe, and... [click here for more]

Magic that Roils in Blood and Bone!
The dragons were among the first creatures to master all types of magic: controlling the elements, enchanting their lairs with innate defenses, and teaching their arts to their humanoid servants.
Today, their kin—true dragons and lesser creatures—are heirs to this powerful magic. Kobolds serving great wyrms learn spells that harness their innate draconic... [click here for more]

Magic that Soars, Flows, Burns, and Crushes!
Primal forces seethe beyond the boundaries of the world, in planes where the four elements clash and vie with each other for dominion. Air howls free and swift! Earth stands indomitable and unyielding! Fire rages unchecked! Water ebbs and flows!
Some mortals carry a spark of elemental magic in their very souls, while those who study arcane lore bend its... [click here for more]

Powerful Magic of a Bygone Age!
Legends say that the elves of ancient times could enchant entire cities, change fate, and even reshape worlds, with a power that nearly infringed upon the authority of the gods. These feats are unheard of today, and most non-elves believe elven high magic has died out. But this power still exists, as a closely guarded secret practiced only by the elves and their shadow... [click here for more]

Deep Magic of the Shifting Sands!
For countless ages, the deserts have held secrets that fascinate, delight, and terrify. Ancient knowledge can be found here by those who know how and where to look. But beware, seeker—for this knowledge is difficult to learn, and dangerous to the unschooled…
Deep Magic: Hieroglyph Magic brings the secrets of hieroglyph magic into your 5e campaign,... [click here for more]

Unnameable Secrets of the Great Old Ones!
Some warlocks, wizards, and clerics deal with creatures far worse than demons and devils—malevolent alien beings from beyond space and time. These entities’ minds are immeasurably superior to our own. Their sinister, loathsome agendas challenge not only our sanity, but our very existence. And yet, and yet…the revelations they offer…... [click here for more]

Deep Magic of the Dwarf-Rings!
Since the dawn of the world, dwarven smiths have fashioned rings of surpassing beauty—but it is not for the sake of beauty alone that these rings are made. There is power in them, which can be unlocked by the wise. Ring magic practitioners channel their magic through these rune-etched metal bands, increasing the devastation wreaked upon their foes;... [click here for more]

Dark Power From the Realm of Shadow
Let others wonder what dangers lurk within the shadows: you learned long ago that the true power is shadow itself. Through deep study and practice—or a long-ago mark on your bloodline—you can draw mysterious, unsettling energy from the alien dimension known as the Shadow Realm, and turn it to your own use.
Those who fear the shadows, also fear... [click here for more]

Magic Measured in Moments—and Eternities!
The control and manipulation of time is an esoteric and mysterious branch of magic. Spellcasters who seek to alter time have the potential to perform incredible deeds. That potential is tempered by the great danger of intervening with time, which resists mortal interference. Deep Magic: Time Magicbrings the secrets of temporal magic... [click here for more]

Richard Pett’s Your Whispering Homunculus is the GM’s humble servant and guide to the vile, whimsical, disgusting, bizarre, horrific, odd, skin-crawling, and mildly disturbed side of fantasy gaming.
Your Whispering Homunculus provides wonderfully lunatic ideas and encounters to keep your Pathfinder RPG or OGL players on their toes – along with tips on how to make ordinary... [click here for more]

Proud and Deadly Lords!
Were they men who became lions, or lions who became men? Were they divinely awakened beasts? Druids who abandoned civilization to live the thrill of the hunt?
No one knows for certain—and the werelions themselves don’t particularly care.
These powerful warriors and canny hunters prowl the warm grasslands and snow-capped mountains, content in... [click here for more]

Strength of Scale and Spear!
The lizardfolk are an ancient people with a storied past and traditions untroubled by the passage of time. Their strength is hidden, their teeth and claws sheathed until the moment is right.Advanced Races: Lizardfolk is your essential guide to this ancient race of brutal warriors and cunning witches. Their mastery of blood... [click here for more]

Can you master your hunger and adventure among the surface dwellers? Or will the monster within claim you?
In the lightless depths beneath the ground, an empire of devouring ambition grows and plots and dreams. They call themselves The People, but the rest of Midgard calls them the Lords Subterranean, the Ghoul Imperium, or simply the Empire of the Ghouls. Their cities lie out of sight. Their... [click here for more]

Woe to the traveler who treats one of the Gearforged as a mindless automaton!
The gearforged are living constructs: metal forms with mortal souls. Originally created to fight as powerful soldiers, the gearforged must now find their own paths. Some seek knowledge, others divine contemplation. And some seek adventure!
Advanced Races: Gearforged gives you everything you need to play... [click here for more]

Scales, Charm, and Elemental Power—the Dragonkin are justly feared!
Advanced Races 4: Dragonkin gives you everything you need to play a descendent of the greatest and most terrible monsters in fantasy roleplaying. Use it in the Midgard Campaign Setting or in the setting of your choice.
Compatible with the Pathfinder Roleplaying Game, this 14-page book by designer Amanda... [click here for more]

Raven Tricksters Need You!
Few races live amid so much rumor, suspicion and outright falsehood as the ravenfolk, the Western cousins of the tengu.
They are condemned as solitary wanderers bearing misfortune, and praised as messengers from the gods. They are loyal comrades and treacherous thieves, brave warriors and contemptible cowards. But these truths, half-truths and lies conceal a greater mystery... [click here for more]

Small but Fierce!
For a kobold nearly every foe is a giant to kill, and they have long practice at evening the odds. Kobolds are the ultimate underdog contenders, striving gamely to survive and conquer in a hostile and brutal world. Like all true heroes, the odds are against them—and glory is waiting to be seized in their tiny, scaled claws!
For reasons which must be obvious, we are VERY pleased... [click here for more]

Speed and Thunder!
Centaurs grab life with gusto and drain it to the lees. Traveling, fighting, eating, drinking—whatever they do, they do it with vigor.
Born with grace befitting human royalty but possessed of the fierce savagery of wild horses, centaurs present unique opportunities for roleplaying and adventure!
Advanced Races: Centaurs gives you everything... [click here for more]

Sword of the Righteous!
Aasimar might carry a few drops of heavenly blood—but they are warriors and summoners to be rightly feared! For they shall lay down the word of the Law, sinners, and strike down upon the wicked with furious anger!
With celestial power and the unique insight of the divine, the aasimar deliver both a touch of divine grace, and unique... [click here for more]

Two Short Tales, and the Feathered Folk
This introduction to the Midgard Campaign setting offers up two short stories, by Jeff Grubb and Wade Rockett, plus a beautifully-illustrated overview of the setting.
The Midgard Preview also includes all details of a new PC race: the huginn, or ravenfolk, plus their sorcerous bloodline and beautiful art of the children of the runes.
Download yours... [click here for more]

Lethal with Blade and Blast!
For years, Pathfinder Roleplaying Game fans have lamented the absence of an 'arcane paladin' type of class – one with full base attack bonus, limited spell access (to arcane spells instead of divine) and a small set of interesting, flavorful special abilities. Lament no longer! The Expanded Battle Scion is just such a class! Designer Marc Radle builds on his battle... [click here for more]

Scales, claws, and elemental dragon magic!
From the coin swarm to the wyvern's sting, this is an astonishing collection of feats, spells, and exotic animals and dragon magic for Pathfinder RPG--ready to customize any PC from the exotic lands of the dragon bazaars!
The Dragon Empire region is the exotic land of a conquering Sultana, a land of elemental gods and... [click here for more]

Fall In, Soldier! Plunder and Glory Await!
In Midgard’s Seven Cities, war is embraced and celebrated as nowhere else. The armies of its republics march every spring, looking for conquest, plunder, and glory. Warriors come to the cities to take their coin as mercenaries, and many have seized a lord’s title. The oracle who keeps a god in chains, the merchant-assassins of Capleon and... [click here for more]

Weird horror and forbidden sorcery!
Once the height and center of human civilization, the Wasted West was brought low by hubris and alien wizardry. Now all that remains are the wind-scoured bones of mighty cities and their doomed citizens. Only the bravest, most reckless or most desperate adventurers dare to face its dangers…which is, of course, where you come in.
This 30-page... [click here for more]

Slip Through the Shadows!
Refined and ruthless, the shadow fey are masters of the Plane of Shadows, and that dark land's code governs their magic, their plots, and their clearly superior view of things. Best never to cross them, for their memories are centuries long.
With powerful shadow magic, a peculiar mastery of time and distance, and obscure codes for dueling and courtship,... [click here for more]

Stare Into the Void!
Staring into the void, the derro are waiting in their twisted cities to oversee the descent of the world into insanity and destruction. But a few of them seek a wider realm... The strange little derro are an unlikely choice for player characters (and this supplement provides much fuel for NPC anti-paladins and savants!), but they can be a wonderful change of... [click here for more]

Whir of Wings, Clash of Steel!
The tosculi are alien beings, operating under a shared consciousness and hostile to all but their hive-mates. Their cities are run with a ruthless efficiency and ruled by fearsome queens; any who do not conform are destroyed or driven out. Known as the Hiveless, these outcasts attempt to thrive in a world where they are feared and reviled, making their way as... [click here for more]

Seize the Power of Hellfire!
Long ago, a few of the most ambitious spellcasters entered into dark pacts with certain denizens of the Eleven Hells. In exchange for magical prowess they coupled with hellish beings, ensuring their bloodlines would forever carry a fiendish taint. The scions of these unions were known as tieflings—the Demonmarked, the Hellborn.
Advanced Races: Tieflings... [click here for more]

The Scorpion’s Sting!
The City of Scorpions lies ruined and forgotten in the burning wastes, its goddess Selket forsaken by civilized people. But “she who closes the throat” is still feared and revered by those who lead their lives in sun-scorched lands. Her cult is strong among the desert nomads and her servants work toward the day when she once again takes her rightful place in... [click here for more]

No Treasure is Safe!
Forty-Fingered Nakresh is the simian demon-god of wizards and thieves, whose eight hands grasp all there is to take. The five infamous crime lords who lead the cult of the Lowest Left Hand of Nakresh plot the most audacious and spectacular thefts imaginable to appease their god—and to outdo each other!
Demon Cults: The Hand of Nakresh includes:
5 cult... [click here for more]

The Law of the Ape is the Law of the Jungle!
The son of a declining noble house, Josef Kortz sought his fortune in the Southlands and stumbled on an ancient vault of lore deep within a ruined city guarded by fierce white apes. Now, a decade after entering the dark heart of the southern continent, Kortz and his army of apes and magic-devouring undead have conquered the nearby tribes—and the brooding... [click here for more]