Archivi categoria: Image

I finally managed to post the third phase of the project.
This publication has undergone many delays due mainly to two transfers to Italy and various business reasons that did not allow me to devote myself fully to the project.
Now let’s talk about serious things! 😛

In this third phase have been resolved many annoying bugs and improved features are already implemented , I have also added other very interesting features.
The main new features are: Preview of operations applied to images and new operations on the colors of the images.
At the end of pages you can find the full ChangeLog.

The next phase will have as main objective to be able to import and export files with the layers of images (ora, xcf, …) and to improve the integration of the layers within Blender.
The beginning of the development of the fourth phase, will begin to achieving the €2,000 required.

Here’s a video demo of the third phase:

Please all users to test as much as possible these new features in order to further improve this project.

I also want to thank everyone for the donations, thanks!! 😀

ChangeLog Phase 3:
1. FIX: Allocation of a default layer’s name creation missed.
2. FIX: In the Space Image if you pass to paint mode without an image, Blender Crash.
3. FIX: In the space Image produced by a render or by the Composite if you pass to Paint mode, Blender Crash.
4. FIX: BUG danxsy: Crash when you add a layer meanwhile you carry out the unwrap.
5. FIX: Reload and Replace did not work properly.
6. FIX: Open as Layer did not visualize the layer with the image.
7. FIX: Problem about ImBuf Layers initialization has been solved.
8. FIX: Size of a rotated image are properly calculated now.
9. FIX: Following Blend Mode problems solved: Color Dodge, Color Burn, Vivid Light e Hard Mix.
10. FIX: Now blender doesn’t crash when Undo is recalled.
11. FIX: When you opened an image from a file, layers were cancelled, if all of them were made invisible.
12. FIX: Now image layers saved in a file .blend are properly read.
13. FIX: If you open a file with an image and its layers inside, the image is displayed with a wrong ColorSpace.
14. FIX: When you open a file with an image and its layers inside, there will be Blender crash, because layers ColorSpace were not properly saved.
15. FIX: If you have an image with layers and switch from the Editor image to 3D View, Blender crash.
16. FIX: When there was a transparent image, a problem occurred, but it has been solved. Blend Mode were calculated only where colours superimposed, so that where the base were transparent, parts were not displayed.
17. FIX: If offset exeeded the size of the image, memory was not deallocated.
18. FIX: Now, if wrap is turned off for negative values, the image is not does not keep happening.
19. FIX: Offset on x and y axis is now complete, while the last pixel was previously not shifted.
20. FIX: Cancelling an image did not clear space in the preview memory.
21. UPD: Layers are Thread Safe, too.
22. UPD: Updated layers with new Image Thread management.
23. UPD: Shortcut added: ALT + LeftClick in order to create a default layer.
24. UPD: “Image Layer” Panel is displayed only if there is an image and you are in “Paint mode”.
25. UPD: Sample Color improved on Paint mode (key: S). Initial colour can be refreshed/restored by clicking mouse right key and ESC key. Moreover, just the colour of the image is extracted, not the interface one.
26. ADD: Possibility to use Color Space mode: GrayScale has been added.
27. ADD: “Image” menu has been added.

29. ADD: Possibility to block the alpha while painting has been added.
30. ADD: The following Blend Mode have been added: Inverse Color Burn, Soft Burn.
31. ADD: Possibility to use the undo with operations on the layers has been added.
32. ADD: Image sampling was added to arbitrary rotation.
33. ADD: Arbitrary rotation now has the possibility to leave the original size of the image.
34. ADD: Preview was added to the following operations:

Hello to all!
After almost a year of inactivity, the AMA project is back!
All features have been updated to use the new structure BMesh.
There are still bugs inherent in the calculation of the offset between a clone and the other, plus some other general.
He was also made ​​a code cleanup and I have applied the style rules described in the wiki:
A short am going to publish the builds with the new patch developed and I hope also to bring also some new features.
In the meantime, I leave you with a video!

Finally, after a few months from the end of the first phase, I have completed the second phase.
There have been improvements on previously implemented features and I have implemented new features related to processing operations in an image.
The bulk of the work has been done trying to integrate layers in Blender, and this operation will continue in the third phase.
All modifications and improvements made in this phase are described below.

The third phase will start when you reach the 1200€.
In the meantime please all users to test the patch, so that we can improve what already done and eliminate as many bugs as possible.

Layers v0.2 beta6 new features and fixed bug for Phase 2. Completed: 28\9\2012:1. FIX: If there is only one layer and you try to delete it, Blender crashes.2. FIX: You create a layer only if it is an image of a file or if it is a generated image. In this way you avoid several crashes.3. FIX: Fixed a display issue of the border around the image.4. FIX: When you render a scene, Blender does not lock.5. FIX: If it is invisible Baselayer and remove layers invisible, Blender crashes.6. FIX: Quando applicavo Merge All con foto in un layer si verificava un crash.7. UPD: When does the “Merge All” and is also deleted the “Background”, the last layer is renamed “Background”.8. UPD: In the “Merge All” when you delete the “Background”, the “default_color” is set in white, the property “Background” in “IMA_LAYER_BG_WHITE”.9. UPD: Updated “startup.blend” with the properties of the dashed border to the image.10. UPD: In the panel Image Layers when you create a layer is created with the default settings.11. UPD: Modified functions “BKE_image_get_ibuf” and “BKE_image_acquire_ibuf” in order to allow
the integration of layers in Blender.12. UPD: Modified “IMB_imbuf_types.h” in “DNA_imbuf_types.h”, so you can save the ImBuf within files “.Blend”.13. UPD: Modified “image_get_ibuf” so you can return a layer or merge layers. Useful for integration.14. UPD: Updated Blending layers but the problem of the black border around the stroke has not been resolved.15. UPD: Changed the way you view an image in the “View” and for Render. Now uses the “glaDrawPixelsTexScaled”.16. UPD: In the structure “Image” is connected to ibufs the resulting image of the union of all layers.17. ADD: Added menu “Transform”.18. ADD: Added menu “Scale”.19. ADD: Added “Open Image” in the header of the Space Image.20. ADD: Ability to save layers and images in the file. “Blend”.21. ADD: Now you can choose the layer to be used within the node “Image”.22. ADD: Now it is possible to save an image composed of several layers.

Hello everyone,
I am sorry if I do not hear often, but it is a period replete with examinations at the university and other small things, but the work sull’image layer continues unabated! 😉
Moreover, the slowdown is due to the integration of layers in Blender and there is still some work to do.
This work serves for the subsequent phase in which some features will be implemented only possible if it is done this work well.