Org Co-Founder & Project Lead

The GSOC deadline for proposals is Friday March 25 19:00 UTC, after which we'll celebrate with a weekend hackathon! This will allow some more good time to bond with potential students, mentors, or just interested contributors wanting to play with stuff in our new v1.0.0 release. Maybe I'll even find time to write the actual news post about it!

This should fit well with our stability & content focus with v1.0.0. Anybody able to make it come help us create some fun content. Maybe @Florian's new GooeysQuests module could have @Gooey sprout bunny ears and start hiding Easter eggs around the world for players to find?

@Skaldarnar will be around starting early (European time) Friday, for anybody wanting to get an early start, but proposal work will likely still be going on. Good time for final review, just don't forget to get those final proposals submitted!

@minnesotags hopefully we can run some more testing on your server, start getting that Playability milestone populated with issues and ideas

I link, therefore I am. I tweet, therefore I work. Rainbow collector, undaunted optimist, organic search bot, and crazy idea guy. Will give serious thought to anything at least once. Do feel free to disagree and express productive counter views, in public or via convo, any time!

Badges badges badges badges mushroom mushroom!

@rzats had some good ideas on IRC, just wanted to share them with everyone. I'd say, first come first serve, so select your topic, and start working and collaborting

rzats said:

1) randomly spawning easter eggs that drop some of the cooler items from other modules
2) easter egg detector tool (it's a classic Hot or Cold GPS in terms of gameplay)
3) cute bunny NPC that does easter egg-related things (or can be talked to to produce BunnyFacts(TM))
So that can be collaborated on by at least 5 people: easter egg code, easter egg detector code, bunny NPC code, art for the items, 3D model for the bunny

Member

Created a generalized block detector module at https://github.com/rzats/BlockDetector (ETA: now moved to the Terasology organisation, see below). The module designates a detector item and a set of associated detectable blocks. It then scans all the blocks within a set radius of the player and, if a block in the set is detected, emits a repeated audio signal with a frequency depending on the closest block's distance to the player.

Day 2 TODO:- Improve some audio-related issues - specifically, the current sound effect includes some padding at the beginning and the end and sounds somewhat awkward.
- Finetune the frequency changing code.
- Rework the existing setup into an API supporting multiple combinations of detector items / detectable blocks.
- Create some detector/detectable combinations of my own - including THE easter egg detector!

Day 2 Summary:

The simple mock detector has now been reworked into an API that other contributors can use to create their own detector items. Also, THE easter egg detector has indeed been added - it actually detects snow blocks (which are what @Cpt. Crispy Crunchy 's amazing easter eggs consist of) - still looks like a plain old shovel