Author Comments

Please wait up to 48 hours since the game is an approval queue for the new change:
UPDATE2: I've taken another crack at fixing the menu bug. I'm trying various things to try to fix it, but since I haven't actually reproduced it myself yet (I told you, it's a weird one), I can't confirm whether I've fixed it without feedback from you guys. Hopefully this new build fixes it!

UPDATE: I've just upload a new build! (August 24th). This build fixes some of the errors you guys were mentioning including the broken blizzard turret, and the broken menu (at least, it should be fixed! That was a weird one.) Thanks for the reports guys.

Alright, So we've gotten a LOT of feedback about MochiCoins, and we've decided to take them out of the game entirely. We hope that you will enjoy this new version.

This is a product of 8 months of juggling school work with production on the game for both the artist, Paul Wang, and the programmer Chris Fuller. I hope you guys like it! WE LOVE YOU ALL!

Aetherpunk is a steampunk, top-down shooter set in an alternate 1904, where aliens have invaded the Earth. Stepping into the shoes of an English country gentleman with a penchant for mad science, you have found your home to be the first landing zone of the alien invasion. Warned by prophetic dreams, you retreat to your fortified tool shed to defend yourself against the alien hordes.

The aliens themselves are equipped with weapons and implants powered by Luminiferous Aether, a fifth state of matter which can be used to violate the known laws of physics. Armed with a fully equipped laboratory and a trusty revolver, you must harvest the aether from the extraterrestrial attackers to create new and more powerful improvised weapons and hold off the alien onslaught as long as you can.

In addition to weapons, you may use a series of skills which carry over through multiple playthroughs. These include the ability to get more damage and range out of your weapons, faster reloads, more health and useful gadgets to boost your abilities.

Rated 4 / 5 stars2011-08-27 08:28:19

Would be better

If there's an autosave so we won't have to play it all over again. The game is good, but the long gun needs to taken care of, it seems underrated somehow and how the pistols could actually rule the day. Seems like stuff are a bit pricey since you might not have to buy everything or using any fancy towers to win, basic turret could pretty much do the job.

Rated 4 / 5 stars2011-08-31 02:18:55

No deaths or one hit kills.

This is a fun game, I like it a lot. There is one small criticism I have, though. The damage system seems a bit messed up. On the occasions I get hit, the enemies don't do a lot of damage so it takes a while before it builds up to a challenge. However, from time to time I get killed in one hit by very weak enemies. I think this is a glitch? I don't know, I hope it gets fixed. It'd be a lot more fun to get over run and go down in a blaze of glory than to just die suddenly for no evident reason.

Rated 4 / 5 stars2011-09-04 12:34:26

Argghh!!! I've been hit by the menu bug!!

I was able to play this for a while and it was a great game. Now I seem to be having the menu bug everyone else here is having as well. I'm running IE (shut up... I'm lazy). I had some lag issues from time to time even prior to the full on shut-down. Feel free to message me if you still are unable to reproduce the issue and would like someone to help with testing.