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Quoted

Friends!
It has been nearly six months since the last meeting, the players in "Rage Online" and the developers of Allods Team. It's time to get together again in some cozy cafe and discuss with you our favorite game!

Update 7.0 - A new system for obtaining equipment, the characteristics of the new system, the abolition of the dragon shape and semi-precious stones and increase the maximum character level to 70. Start all knitted!

Quality suffers, but it is better not found. See 9 minutes.

Update 7.0

What's new in the update?
Level 70 - maximum.
6.0 Continuation of the story - the development theme of Architects.
No gems.
No dragons look.
Part of the equipment - the direct drop.
Part of the equipment - Kraft whole objects in the smithy.
Unnecessary or outdated equipment - reforge.
Cancel combat mounts.

Most large-scale change classes in the history of the game!
Unique class panel for all.
Pronounced as "tank", "healing", "Buffer", "controller".

The relevance of all roles in PvP and PvE.
Aspects to emphasize the role of the class:
Aspect of protection (for tanks)
Aspect of Healing (for healers)
Aspect attacks (for DD)
Aspect suppression (control the opponent)
Aspect support (strengthening group buffs)

Special Attack characteristics
Critical (old Luck);
Power of crit (default 50% of the damage, the strength of Crit increases the value);
The chance of a double attack (damage from repeated attacks decreased, but twice trigger various other effects on damage);
Elan (reduces all class skills for kickbacks%);
Fury (part of the damage done turns into a barrier that absorbs the target of the incoming healing);
Four Increases the damage of specific elements (physics, divine damage elemental damage, damage to nature).

Special protective characteristics
Caution (remove all the resulting damage to health after falling below a certain bracket)
Perseverance (removes duration effects hindering movement);
Firmness (reduces damage taken during the duration of the effects of control);
Focus (healing or causing damage to accumulate shield% of the damage done or cured health);
Vitality (increases healing received);
Four reduces the damage on concrete elements (physics, divine damage, elemental damage, damage to nature).

Server Progress
4 steps
Steps for approximately 3 months.
The level of available equipment items 71, 73, 75 and 77.
After the opening of a new stage, things can forge a new level.
New and lagging players can collect things right gear for the current stage.
Server Allods progress in updating 7.0

Production equipment
Part of the drop in the forward slots, part - created in the forge.
To create the required amalgam, gold and components.
Components are produced in activities requiring keys.
Keys spent:
1 after killing the boss on the islands (2 per region);
the passage of a solo PvE (2 keys for the mission to the rare quality);
when buying a reform of farm astral ships (up to a rare quality);
when buying a reward for the number of daily tasks;
when buying from BG vendor (to the legendary quality).

Lime equipment
Fullsalat - only at the end of the season.
Components for the creation of light green outfit mined in hardmode raid.
At each stage of progress of the server creates an item from the set.
Light green an item level 71 will be converted into 73 in the second stage.
73 to 75 in the third stage.
75 to 77 in the final stage.
Complete and detailed information will be later. Follow the news.

seems like they are seriously going to remake ALL of the classes & a lot of their mechanics...?
i hope this will be a pleasent change

They will rework class resources. Mana will only stay there for Wardens, Energy for Scout, Paladin and Warrior.
In this presentation they also said all classes will be built from the ground up or something like that.

There's a sample screenshot shown in this video at 2:33:

There's also much better quality of the next presentation available on youtube now if anyone's interested:

This post has been edited 4 times, last edit by "Dala" (Jul 30th 2015, 10:24am)

I pray that too - the changes read from that translation sounds scary. It also seems they are removing some item shop stuffs. New players will be happy but I can imagine some raging ahead - specially with combat mounts since most have them. If I understood right, they are removing dragon relics... hopefully they'll give something in replacement since raiding instances has always been a big part of the pve end-game content. The gearing also sounds even more f*ed up. It will make professions useful again but the way to gain the mats is made even harder -.- Sounds like hard times ahead within a year or so?

New players will be happy but I can imagine some raging ahead - specially with combat mounts since most have them.

They did not say anything about removing existing combat mounts. They said there will be no more new combat mounts.
Of course it will still take some time before the old ones fall into complete obsolescence (doing negligible amounts of damage, providing negligible defense).

The gearing also sounds even more f*ed up. It will make professions useful again but the way to gain the mats is made even harder -.- Sounds like hard times ahead within a year or so?

It will be more simple if anything. Whole items will just straight up drop or will be made out of fragments that drop (depends on slots). The catch is not every item of the same quality will be exactly the same as another item of the same quality for the same slot.

Items will "roll" stats, just like in Diablo games, there will be a range of stat values. They clarified though, that for example best rolled epic will still be worse than worst rolled legend.

What does that mean? We spend a lot of money to get these mounts to fight and they will be removed? We spend a lot of money in combat mounts to *use in combat* and this simply no longer possible? Anyone knows something about that?

Quoted from "Gwiniel"
New players will be happy but I can imagine some raging ahead - specially with combat mounts since most have them.

They did not say anything about removing existing combat mounts. They said there will be no more new combat mounts.
Of course it will still take some time before the old ones fall into complete obsolescence (doing negligible amounts of damage, providing negligible defense).

What does that mean? We spend a lot of money to get these mounts to fight and they will be removed? We spend a lot of money in combat mounts to *use in combat* and this simply no longer possible? Anyone knows something about that?

Update excellent, but the system of dressing. It will be more than two hundred species of one thing. Yes, you can fly once and get the thing, but if you want it to be better than others, you need to fly a lot.

This seems ridiculous, as every major patch seems to be with Allods. They're trying to reinvent the game over and over. I suppose this way we get a new MMO in Allods style every year. Though I'm very hesitant to say I'll stick around when this mess comes out.

the only noteable cashshop item worth getting in the future is the exoskeleton (monolith)

and to me it also seems like they are reinventing the game over and over
i have noticed that if they change something and its not good they change it back to good
(for example silly glyphs will be gone, silly upgrading will be gone and direct drops come back,in the past they removed fear of death, made incense buff permanent etc...)