Arma Tactics is a turn-based close-combat strategy game, where you take control of a four-member Special Forces team. There are no given strategies, rails to move on, or paths to follow; it‘s up to you to decide how you will play through both the story-driven missions and generated missions with randomized objectives.

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About This Game

Arma Tactics is a turn-based close-combat strategy game, where you take control of a four-member Special Forces team. There are no given strategies, rails to move on, or paths to follow; it‘s up to you to decide how you will play through both the story-driven missions and generated missions with randomized objectives. Whether using stealth or a more direct approach, you will need to use your strategic thinking and use both basic and advanced weaponry while facing many different opponents - ranging from unorganized local militia to smart and skilled mercenaries.

I will first start out by saying that I am not a fan of the stratergy genre so that has influence my view on Arma Tactics. Firstly the tutorial is worthless, you end up skipping most of the "lessons" by actually testing out what you have learned because the left mouse button also acts as a skip button for some reason.

This game is brutally hard, you instantly get a mission fail if one of your guys dies, because as they keep repeating through the whole game "No one gets left behind". You are sadly limited to very few medic packs which you use to revive your injuryed party members, so if you loose more than one ally, you basically just need to restart the level as they are very hard to come by.

Graphics are not the usual Arma standard, but I wouldn't expect anything different from a stratergy title.

Fans of the series and this type of game will probably get some enjoyment out of it, but its not for me.

This game could be fun but needs a lot of improvement. The mechanics and content are very limited, and most importantly there are a lot of issues.

This game is a badly done smartphone port. The controls are uncomfortable on a computer, and there's issues with the camera. For example, it's sometimes difficult to position the camera properly to see under/around parts of the terrain, such as the bridge in the first mission of the second campaign.

There are also several game-breaking bugs that make it hard, if not impossible, to complete missions. I've seen enemies shooting through roofs and even enemies triggering cut scenes and events that only the player is supposed to trigger, thus ruining a long and difficult mission just near the end, and making it impossible to complete the first mission of a campaign.

The devs don't seem to respond to bug reports anymore and have apparently left these game-breaking bugs there for the players to deal with.

Don't buy this game, unless you like bugs or enjoy spending money on a game that cannot be completed.

It reminds me of an old game, "Commandos" but it is more freely moving. Every choice and move matters and that is the good thing. You don't have to shoot and run, it needs strategy. It is like I train my brain every time.

This is a surprisingly fun game to play once you learn the controls. The AI is what it is, but for the most part the game is very enjoyable and a bargain for $10 (or less). It is kind of like Full Spectrum Warrior, but has enough of its own personality to make it a worthwhile gaming investment. It is actually quite nice looking in terms of graphics as well, and has one of the best implementations of an in-mission map overlay that I have seen in any video game.

It's something that's simple enough for a person who's not familiar with tactical turn based strategy games to use as an introduction, but it's simply lacking in complexity for any person who is a veteran of tactical turn based games.

Also, it's just a cheap port of a mobile game, so go figure.

If you're a fan of the genre, feel free to skip over this unless you really want another game to play. If you're new, it's a decent starting game, but I would still suggest trying to get into a better game like X-COM.

First of all, we all need to remember that this game was actually made for mobile devices and this is one of the reasons why I won't judge it as harshly, I suppose. The question, however, is do I recommend it? As you can see by the big symbol over this "review" I do. I do, but to a certain type of people.Firstly, if you are a big (so called "hardcore") tactical strategy player ARMA Tactics is not for you. It's simple, easy and fast. But, if you are like me and are quite new to the genre it is a good starting point. As far as graphics go...they're pretty bad for a PC game (again, remember that this is a port of a mobile game) but they get the job done. You don't need insanely good graphics to enjoy this type of game so that's all I'm going to say about that.Gameplay is what we are looking for here. Is it good, you ask. It's...decent, I say. It doesn't require some amazing set of tactician skills. You basically move your squad around, shoot some people, heal if you need to and you will rarely need to heal if you put some thought into it. What I like is that the game gives you good feedback. If there are enemies around you, you see an indication on your screen that shows you whether he's in line of sight, the hit chance percentege and you can click on the bullseye to see where he is. When you finish a mission you get rewarded XP to level up your team's skills and credits to buy different weapons, medkits, grenades and the likes, so there is some progression.Sound is decent, again. The voice acting gets weird sometimes and I'm astounded by how much one of your soldiers sounds like Bear Grylls. Other than that - silenced, unsilenced gunshots, grunts and moans and other battle-related sounds.To sum it all up, it's not exactly a tactical game, more of a "squad control simulator" but it's decent for newer tactics gamers like me. I haven't encountered any major bugs but I guess, seeing the other reviews, I might have been lucky so far. So yes, I can recommend it to newer players but if you're a veteran tactical game player stay away from it.

I purchased this game at the 2013 Xmas sale, but didn't play it right away. The game has since been included in a Bohemia Interactive Humble Weekly Sale, so the game may have gained a number of players since its release.

It always saddens me when I have to write a negative critique about a GNU/Linux game (even if it's a proprietary one), but this game was very buggy and really left me with no choice... so here goes it.

The first problem I noticed was when tossing a grenade from behind cover. Although the line indicating where the grenade would be thrown looked fine, the grenades would always hit the cover you were behind and you would blow yourself up. By the time I completed the game, I had probably killed my team members with grenades more than the enemy. Needless to say, I didn't use them much.

Shortly thereafter, I discovered that I wasn't unlocking any Steam achievements. Some people in the forums indicate that they also have this problem occasionally, but even though I completed the game I never obtained a single achievement. I personally like collecting achievements so I found this particularly frustrating.

Completing the first campaign (out of the two included) didn't take very long. After completing the last level of the first campaign, the stats screen appeared (as it normally did at the end of each level) except there was no Continue button. This made sense since it was the last level, and it still had two other buttons - "Restart" and "Main Menu". Clicking Main Menu did absolutely nothing. I didn't want to restart, and I didn't want to lose my progress, so I did the only thing I could immediately think to try ran the kill command on the game process ID.

Unfortunately, that didn't save my progress either. Possibly a SIGQUIT instead of a SIGTERM would have been better, but in any case I had to replay that level from scratch... and when I completed it a second time I had the same issue reappear yet again! This time around I pressed ALT+F4 to close the program, and that command did enable the game to save my progress and unlock the next campaign. Presumably ALT+F4 is the equivalent of a SIGQUIT.

A couple of levels later and I came to a mission whereby I was instructed to send two soldiers to one exit on the map, and two to another exit. I tried this many many times, and every time the level would freeze. Not cool. Eventually (searching through the game forums) I discovered that the only way to complete the level was to ignore the mission objectives and just kill everyone on the level. That wasn't hard, but it took time to find some of the enemies hiding and it was certainly not obvious that doing this would have any impact on the game not working.

One other problem I noticed throughout the entire game was that sometimes the lines which indicate how far you can move in a turn would not appear. Sometimes they would be completely missing, and other times just part of the lines were missing. This was certainly an annoyance when it occurred, and by the end of the second campaign it had happened a lot.

The last annoyance that I'll write about here was that the soldiers would often not do what I wanted them to. If I only wanted them to move a tiny bit, and next to one of the other soldiers, the soldier I was commanding would more often than not heal the nearby soldier without moving at all. In later levels where mortars can take out multiple soldiers in close proximity, it's can be very difficult to select the man you wish to revive. The mouse just didn't seem to do what I wanted it to do when the soldiers were bunched together, which only added to the above frustrations.

In summary, this game is seriously buggy. Due to the massive amount of bugs you will certainly encounter, this game is stripped from much of the fun that would normally have been enjoyed. Even if this game was bug-free, this would not have been an amazing game (it doesn't have multiplayer, there's not a lot of depth, the enemies are really stupid, you can easily miss shooting somebody standing right in front of you, etc.). Even on the GNU/Linux operating system, you could likely do better than ARMA Tactics for a turn-based game. eg. Expeditions: Conquistador looks like it could be good, and of course there's always The Battle for Wesnoth.

Addicting and fun, i have been playing this game for hours. My biggest problem is the lack of gun selection and upgrades. the game flows well at the beginning and has the problem of hitting the peak of gameplay quickly. Even with this con, I still can't stop playing for a few hours a week.

Not a good game. Incredibly buggy, to the point of unplayability in some parts, and unenjoyment in most. There are a few cool things but these are quickly drowned out by the mediocrity and lack of effort that seems to have gone into this game. Maybe pick it up if you're a huge fan of tactical rpgs but wait until it's $2, I wish I would have.

If you enjoy games like fallout tactics, you will likely love this.It is a great game I had hours of real enjoyment.

My pain is that there is a bug mid way in the game, I cant complete it the game.There seems to be no desire to fix this issue. Wait for this game to hit a special of under $10 and buy it.That being said buy it right now at the time of writing this the cost is $8.99 and I think that game even broken is worth it.I do not feel it is worth $14 in a state where I can not complete the game.

The game is short, too short. But you can replay it. The AI is not very tough and there are some bugs in this game. At one point the enemy shoots through the floor at you. I Ignored it. There are some annoying bugs, however, I had a great time playing it.

It has a Demo if you want to try it out before you buy it.

The game crashed for me and I had to set the game version to developer mode to get it to work, like setting it to beta mode in the steam profile. No problem.

"Let's make a mediocre turn-based tactics game and slap the ArmA brand on it!"That's the game in a nutshell. It has nothing to do with ArmA and it doesn't even remotely offer the depth of an ArmA game.

The gameplay mechanics are pretty similiar to the new XCOM. Everyone of your soldiers has two actions per turn. You can move, shoot or use an item, reload your weapon, etc.. You can, of course, use both your actions to move further or take an aimed shot, too.Just like XCOM, it also relies heavy on the use of cover and just like in XCOM there is also high and low cover, high cover of course providing more protection.You also don't need to worry about ammo, as you have unlimited, but you need to reload, when you've emptied your weapons. Items like grenades or explosives have to be bought before a mission from the armory. You can also upgrade your weapons or buy new ones, but be aware that you can only use one weapon at a time. There are only four weapons, btw: an assault rifle, a LMG, a sniper rifle and a shotgun. There are also no sidearms. You do have a knife though, which you can use in close combat.Your team always consists of the same four people. If anyone dies, it's game over and you can restart the mission. None of them is able to climb even the smallest obstacle. If you can't reach a place by walking, you won't get there. Oh, and if you decide to restart a mission, you lose the items you have used. Yes, whatever you have used, be it grenades, medkits or something else, are gone and you need to buy them again, which is utter stupid. If you restart a mission you should get the gear, with which you've started the mission, back.

Now let's talk about the AI, shall we? They are incredibly stupid. They love to run out of cover and right at you. Quite often they even shoot with their first action and THEN come closer to you. I've also witnessed them running into cover with their first action and with their second action they ran out of cover again...Also more than once the AI wouldn't react to getting shot. They'd just stand there, doing nothing. They also seem to be deaf as they often don't react to gunshots, even if they should be in hearing range.

And the game seems to be quite buggy, too. On one mission I was teleported to the objective, while it was the enemy's turn, which pretty much broke the game, so I had to load the last save, which didn't help, because the game teleported me AGAIN. It did that also a third time, although that time it was actually my turn, which didn't help me much, because I was surrounded by enemies.Another time I healed a character from across the level. And another time one of my grenades landed UNDER the floor, where it exploded and did nothing. And while we're at grenades: it seems sometimes you can't throw them over cover for no apparent reason.

I'm not going much into the graphics, as the game is a mobile port, but it looks bad. It's pretty much the same with the sound design. The voice acting is pretty bad and the subtitles often don't match what they're actually saying.The camera is also quite bad.

All in all, this is a really bad game. If you really want a TBT game, you're MUCH better off with XCOM. And if you want the, imo, best in the genre, get Jagged Alliance 2. Combined with patch 1.13 this is by far the best TBT game you can get, even though it doesn't look like much nowadays.

Bought this game beause I enjoyed playing XCOM so much. If you liked XCOM and are wanting more squad focused, turn-based strategy then do yourself a favor and go somewhere else. The game does not flow well at all, no thanks to the poorly designed maps and an interface that leaves much to be desired. Your men get 2 'action points' per turn. However each AP is only worth about 5 feet of actual movement, combined with the narrow maps and you are left with your squad inches from each other at all times. The game has clearly been designed with close combat in mind, but when your "highly trained" soldier constantly misses enemies literally 5 feet from him it just comes off as rushed and poorly put together. Combine that with the terrible voice acting/storyline and the cutscenes where characters talk without moving anything, let alone their mouth, and you are left with a game that is not only unplayable, but not worth playing in the first place.

As a mad Fallout Tactics fan I just had to get this. At it's original release it was a little limiting and had a few game breaking bugs which probably leads to it's initial bad wrap. Do not be fooled however, this game has come a long way with updates, and extra campaigns. This is well worth the asking price now if not more so ($8.99 at time of writing). If turn based shooters like Xcom, Jaggard Alliance and Fallout are your thing add this to your library.

You should know that this is actually a port of a mobile game. It's simplified, but it still enjoyable enough. No, it's not Jagged Allience, and it's no where near the full Arma games, but it works.

There is a good deal of frustation when it comes to the interface. It's not good about telling you how many AP remain, nor how much you'll spend moving to a given point. More than likely, you'll find yourself moving to places accidentally, ruining whole turns.

Don't buy it at full price, but on sale for a buck or two, it's not bad.