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I remember sitting down at a restaurant in the LA Live area in 2015, a day or so before that year’s E3 got underway. I was with a pair of developers working on their first VR game set to be revealed during the show and so, naturally, we mainly talked about the week ahead. Over a burger bite, one of them asked: “It’s just going to be a week of VR, isn’t it?”

“Not this year,” I replied conservatively. “But hopefully soon.”

I feel like I’m still waiting for that E3.

To be fair, expectations were pretty well measured for this year’s behemoth gaming event. Oculus and HTC had already passed on big showings at the 2017 iteration, and supposed headset sales still aren’t enough to court giant publishers like EA. But, even with my anticipation in check, I still came away from this year’s show feeling like VR could have made a bigger impression than it did.

My complaints are largely the same as they were last year: the absence of major players really doesn’t help VR’s case right now. Oculus may have announced Stormland last week, for example, but we’re perplexed as to why it wasn’t showing off some of its biggest titles on the horizon, like the still-absent Marvel: Powers United VR or the Respawn shooter arriving next year. Last year we reasoned that there were enough VR games out there already for Oculus to take a back seat, but the numbers feel thinner this year, and Rift would have done well to round up games like Windlands 2 and give them time in the spotlight outside of the VR-dedicated Connect conference. Even just a big booth fuelled by the financial might of Facebook would have served as a strong reminder that VR still has a promising future in the industry.

The same goes for HTC, which I feel like could have done something, or even anything, to remind people the Vive actually exists. Last year the company took full advantage of a partnership with Bethesda to promote Fallout 4. This year, though, the only time I even saw a Vive was in a single picture during Bethesda’s conference in which the company announced The Elder Scrolls: Blades would support VR. The name of the headset wasn’t even uttered, and I’ve only heard games coming to PC VR referred to as just that, PC VR. I can only see two tweets from Vive even mentioning E3 in the past week. HTC really missed out on a chance to raise its profile, especially given Rift’s sedated presence.

Still, as conference weekend went on and yet more shows came and went with very little mention of VR (even the PC Gaming Show had just one game and avoided the term during its segment), we took solace in idea that Sony would save us. Previous years’ announcements of PSVR support for Resident Evil 7 and Skyrim were big enough to make up for VR’s otherwise quiet presence, and we felt certain Sony would have another huge

E3 is over for yet another year. Yes, all the action in LA has now subsided and we’re left to wait on the release of the many new VR games we’ve been introduced to over the past few days. Until then, though, let’s take a look back at our coverage from this year’s show.

We saw plenty of VR at E3 and we’ll have more previews and stories arriving throughout the next week, but for now we’ve created a handy list to check back against what’s come so far. It’s been a busy week to say the least.

After making her way over to the HTC Vive and Oculus Rift last week, Quill has another surprise in store for her fans on PSVR; Moss is getting a PS4 Pro update.

Launched today is a massive new update for the PS4 version of the VR platformer that includes long-requested support for Sony’s enhanced console. The PS4 Pro update includes enhanced water quality and even adds player interactivity to it. There’s also high definition rendering for the game’s book-based sequences and best resolution in all environments. No doubt porting Moss to more powerful PC hardware allowed developer Polyarc to bring some updates to the Pro.

Elsewhere, Moss now supports Japanese voice over and Spanish, Italian and Chinese subtitles and UI. There are also now save slots so others can try it out from scratch.

Finally, the game’s physical PS4 version released in Europe today.

We think Moss is an absolute winner, so if you’re only just getting to experience the game with your native language it’s definitely worth picking up.

Summer is here! The sun is beating down, flowers are in full bloom and ice cream is acceptable once more. So what are you waiting for? Time to pull on a VR headset and withdraw from the world!

Oculus is helping you do just that with its Summer Sale, which this year focuses on several big content bundles that offer some of VR’s latest and greatest games at reduced prices. There’s four main bundles, including a Beach Pack that features big games like Beat Saber and Sprint Vector for $74.99. Oculus new dynamic bundle feature also means you’ll get reduced prices on these bundles if you already own any of the games inside.

Of course, there’s a sale on standalone apps too. There’s nearly half off of Killing Floor: Incursion, for example, and Insomniac’s Edge of Nowhere is down to just $13.99. Also keep an eye out for daily deals which provide even deeper discounts on select titles.

But Rift isn’t the only headset enjoying a sale this season. Oculus’ new standalone headset, the Go, is also getting its first big sale (and, by extension, Gear VR with it). Some of Go’s best launch content are already enjoying a slight reducing, including Republique VR down to $7.49 and Virtual-Virtual Reality at the same price.

Summer is sale season, so expect to see plenty more price drops in the coming weeks. We’re eagerly awaiting to Steam Summer Sale.