The Reputation System is a way for players to earn status with different factions or groups within the game, while at the same time unlocking items and powers that are specific to that faction or group.

When a player logs in they simply go to their status window and will see a new tab called "Reputation".

As the player progresses through the system they will unlock powers and the ability to create special items.

This system unlocks at level 50.

Reputation UI

The Reputation UI is located in the status window in a new tab called "Reputation".

Clicking "Reputation" will bring up the reputation UI.

Available reputation tracks will be located in tabs on the left side of the UI.

The progression track UI shows what tier the player currently is, or is working towards, as well as the power that will be earned by completing each tier.

Personal Projects

A personal project can be thought of as a Fleet Project for a single person.

There are some minor differences that will be noted.

These projects are selected, slotted, and contributed to by the player.

All projects have a set construction time that must be completed before the rewards are given and the next project can begin.

Personal Projects exist in several categories:

XP Projects

These projects come in large and small varieties and provide larger quantities of XP for progressing in the system.

Gear Projects

These projects are what players run to earn gear or other rewards from the reputation system while offering more modest XP awards.

Tier Up Projects

These projects are used to move the player from one tier to the next, while also unlocking a new power along the way.

Rewards

Gear Projects are used to unlock items via the reputation system

Some Gear Projects will award you the equipment directly upon acknowledging the project completion, while others will unlock the ability to purchase your new rewards from the Reputation Store.

Once a gear project is completed the project will not automatically grant the reward.

The player must go into the UI and claim the item from the completed project.

Once the reward has been claimed players can then slot a new project in the previously occupied slot.

The rewards that fall into this category are as follows:

Special Consumables

Special or Unique Items

Set Gear

There is also a store that sells select new items for Dilithium.

The reputation Store can be accessed by clicking the "Store" button at the top of your status page for a specific Reputation.

Each Reputation has its own unique Store.

These stores are unlocked at specific tiers by running an unlock project

Once the project has been completed all gear in that category may be purchased directly for Dilithium.

For example, running the Mark 12 Plasma Pistol project unlocks the ability to purchase Mk12 Plasma pistols from the store.

These items are usually new or thematically related to the reputation they belong to, and are not set or unique items.

New Captain Powers

Across the five tiers of progression players will unlock a choice between two new abilities at each tier.

The first four tiers offer a choice between two powers to the player.

The passive can be space OR ground.

The fifth tier offers a new click or passive power to players.

The click/passive power will be space OR ground.

Reputation Specific Marks

Reputation Specific Marks are earned by playing any of the missions that are themed and designated mark missions.

Romulan Marks are used in the Romulan Reputation Track.

The following content provides Romulan Marks as a Reward:

The Vault Shuttle Event

Azure Sector Daily

New Romulus Planet and Instance Missions

Select Queued Events

The Vault: Ensnared

Azure Nebula Rescue

Mine Trap

Omega Marks are used in the Omega Reputation Track.

The following content provides Omega Marks:

Normal Special Task Force Missions

25% additional Marks for the bonus objective

Elite Special Task Force Missions

Elite rewards three times the Omega marks of a Normal STF.

25% additional Marks for the bonus objective.

Elite also gives a Borg Neural Processor.

A token amount of Borg Neural Processors are required for Mk 12 set gear.

Borg Neural Processors can also be converted to dilithium through the reputation system.

Borg Red Alerts

Defera Invasion

Omega Conversion Crates:

All characters that previously possessed any Encrypted Data Chips, Borg Salvage, Borg Tech, or STF Equipment Requisitions will find an Omega Conversion Crate in their inventory.

All instances of the aforementioned items should have been removed from their inventory and bank.

There are several different tiers of conversion that players may have fallen into, based on the amount of the aforementioned items they possessed.

Right-Click your crate and choose "Info" to see the exact contents of yours.

Omega Conversion Crates will remain locked until the character that possesses them reaches Tier 3 of the Omega Reputation.

Embassy Fleet Holding

The fleet system has been expanded and players will now have a new Romulan Embassy holding to progress through.

Fleet Members will be able to contribute to projects to earn XP and provisions, and unlock tiers just like with the Starbase Holding.

The fleet embassy comprises a single ground map that will receive a cosmetic upgrade and several functional upgrades per tier.

Embassy progression is different than starbase progression.

The embassy is made up of three total tracks, with three tiers per track.

Diplomacy Track

Recruitment Track

Overall Embassy Track

There are all new rewards throughout the Embassy progression that are complimentary to the Starbase Fleet Rewards.

Fleet UI

The UI has been updated to accommodate the additional holding.

There are now arrow keys on the overview page that allow fleet members to scroll between their available holdings.

Additionally, on the remaining pages there are tabs on the left hand column of the fleet UI that list the holdings and tiers of those holdings.

Fleet Projects

A fleet will work together on Fleet Projects in order to progress in this system.

Fleet Projects can be thought of as group Duty Officer assignments that require a fleet of people to provide all of the components in order to be started.

These projects are selected and slotted by fleet leadership and can then be contributed to by anyone that is in the fleet.

All projects have a set "construction" time that must be completed before the rewards are given and the next project can begin.

Projects exist in several categories.

Standard

Standard Projects come in Diplomacy and Recruitment flavors.

These projects award Fleet XP specific to their category and can also provide a small number of buff provisions.

Fleets may have any 2 standard or provisioning projects running simultaneously.

Provisioning Projects provide some amount of Fleet XP specific to their category, and also provide a standard number of provisions to a specified Fleet store.

Upgrade Projects

These projects allow players to upgrade locations and personnel in their Embassy.

Fleets can upgrade their department tier, embassy tier, and add upgrades to their interior.

These tend to be the most expensive type of project.

Fleets may have one upgrade project running at a time.

Special Projects

Special projects allow fleets to unlock unique cosmetic upgrades for their Embassy interior or allow them to run a project that grants fleet XP to every non Embassy category.

Fleets can have one special project running at a time.

Provisioning

Provisioning projects works slightly differently compared to the Fleet Starbase

There is now a single provisioning assignment per track at each tier that provides provisions.

If your fleet decides they want to provision a diplomacy item, all diplomacy provisions are provided via a single project.

Fleet Marks

Fleet Marks can be earned by playing any of the Season 6 content, as well as select pieces of Season 7 Content.

The content that grants these Fleet Marks includes but is not limited to:

NEW - The Vault: Ensnared: 5-Man

NEW - Azure Nebula Rescue: 5-Man

NEW - Mine Trap: 20-Man

Starbase Fleet Defense: 20-Man

Starbase Blockade: 5-Man

Fleet Alerts: 5-Man

No Win Scenario: 5-Man

Colony Rescue: 5-Man

All of these maps are available 24 hours a day with a 30-minute cooldown for repeating the same mission.

There is a calendar event that grants additional fleet marks to any of the missions above.

Mine Trap

This is a new 20-man event, lasting 20-30 minutes, available from the PvE queue at any time.

Level 50 Klingon and Starfleet officers can work together to defend the local population of Romulan refugees from a terrible threat that has escaped from the remains of the Tal Shiar base buried under the surface.

Instruct locals to take refuge in the local homes

Fortify buildings

Protect homes from the threat

Escape town

Rendezvous with shuttles and make your escape

Earn both Romulan Marks and Fleet Marks as a reward.

Play during the Reputation or Fleet events for bonus rewards.

Azure Nebula Rescue

This is a new 5-man, 12 minute space event that is available from the PvE queue at any time.

This is a cross-faction mission, so level 50 Federation and Klingon Defense forces fight together against the Tholians.

Tholian forces have set up bases in the Azure Nebula, and have captured several Romulan ships.

The players rescue the ships by disabling the tractor beams holding them in place.

But the Tholians will not sit idly by while you free their captives.

Larger ships have higher point values, but are more heavily guarded.

Rewards are variable based on how many ships are rescued and how valuable the ships are.

Ships will continue to spawn until the time limit is up.

There is a new title for rescuing a certain undisclosed number of ships.

The Vault: Ensnared

This is a new 5-man, 15-minute event that is available from the PvE queue at any time.

The event is playable by mixed level 50 Starfleet and KDF teams.

Players will attempt to save the Vault from Tholian attackers.

Tholians attack the Vault and plan to ensnare it in their webs.

Players will attempt to save Reman ships from the initial Tholian assault.

Then keep the Tholians from forming a web around the Vault.

Finally the players will defeat the main Tholian battle group.

Rewards will be given based on player performance which will be tracked by the following:

Number of Reman ships saved.

Number of sections of the Tholian Web kept from being completed.

Completing the optional objective.

Into the Hive

This is a new 5-player ground STF event that is available from the queue at any time.

The event is playable by mixed Starfleet and KDF teams.

The "normal" difficulty version is for levels 45-50.

The Elite version is only for level 50 players.

Level 50 Starfleet and KDF players can team up to attempt to defeat the Borg Queen.

Disrupt the Uniplexus by defeating drones assigned to it maintaining the system.

Upload a new virus to the collective keeping them from responding to your attack on the queen.

Face the Borg Queen in battle, in all her assimilated glory.

Complete the optional objective for even more rewards.

Players will earn Omega Marks.

Play during the Reputation Hour to earn even more marks.

Hive Onslaught

This is a new 5-player space STF event that is available from the queue at any time.

The event is playable by mixed Starfleet and KDF teams.

The "normal" difficulty version is for levels 45-50.

The Elite version is only for level 50 players.

Level 50 Starfleet and KDF players can team up to attempt to defeat the Borg Queen, who has embodied an Octahedron.

Defeat the Borg Queen and her guards.

Complete the optional objective for even more rewards.

Players will earn Omega Marks.

Play during the Reputation Hour to earn even more marks.

Tau Dewa Sector

The Tau Dewa sector is open for exploration!

Located south of the Psi Velorum sector block, north of the Pi Canis sector block and east of the Regulus sector block

Populated by Romulan refugees looking for places to call home after the collapse of the Romulan Star Empire.

This sector is home to 17 new systems and the Azure Nebula.

There is a daily mission to help the Romulan colonization efforts.

This mission rewards Romulan Marks.

Seek out Romulans who have asked for your help in the colonization efforts in the following systems:

Acamar System

Archer System

Beta Lankal System

Beta Thoridor System

Carraya System

Galorndon Core System

Gamma Eridon System

Japori System

Narendra System

Nequencia Alpha System

Pheben System

Starbase 234 System

Other systems in the sector include:

Khitomer

New Romulus

Nimbus

Suliban

The Tau Dewa Sector has its own Red Alert!

The Borg have been spotted in the Tau Dewa Sector Block, but there are some strange readings in the area.

When you see the Red Alert button pop up in the sector, click it to warp to the conflict.

Sector contact Commander Mivek offers a Daily mission to complete one of these Red Alerts.

There is new Accolade associated with defeating 3 named ships that appear only this Sector's Red Alert.

New Romulus

This is an open adventure zone where level 50 players will be able to beam down to New Romulus and complete missions to earn Romulan reputation marks.

This is the perfect time to build a partnership with the Romulan people and both Federation and Klingon Empire hope to seize the opportunity.

Players will be able to complete daily missions in 6 areas. These missions are intended for 1-3 players.

The Staging Area

The Vastam Peaks

The Atlai

The Epohh Fields

The Paehhos Crater

Hwael Ruins

Along with the daily mission players will be able to band together to complete distress call alert missions around the map.

Special missions will unlock as players increase their Romulan reputation.

Completing the missions here will reward Romulan Marks.

Complete missions during Reputation hour to earn even more Romulan marks.

Fleet Romulan Embassy

Players belonging to a fleet can now access their fleet's embassy on New Romulus.

There are three ways to access it.

Players under level 50 may reach it from the Tau Dewa Sector, at the New Romulus system.

Players at level 50 may reach it two ways:

While orbiting New Romulus.

While on New Romulus, from the large door on the Wall to the Romulan city.

Much like the Fleet Starbase, the Embassy starts out relatively basic.

If a project previously required only White duty officers, the number required has been decreased .

If a project previously required a specific Specialization, it generally now requires a Department instead.

All Green, Blue and Purple quality requirements on Duty Officers were reduced to White quality requirements.

These changes in quality and relative value haves led to many requirements increasing in number of items required, but not in overall cost.

For all of the above changes:

Projects already in progress, with the Duration Timer counting down, will be unaffected by the above changes.

If you have already input items into any of the affected requirement fields, you will not lose your ongoing progress or any Fleet Credit you earned by doing so.

If a requirement field was previously filled and now requires a higher number of inputs, it will no longer be filled unless the project has already begun its duration timer.

If a requirement field was previously partially-filled and now requires fewer inputs, causing it to fill, this will require the Project's duration timer to begin if it was the last remaining incomplete requirement.