Fallout 3 기사

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In this add-on, the Brotherhood of Steel Outcasts are trying to acquire advanced military tools, and the only way to enter the 둥근 천장, 금고 containing these relics is 의해 completing a military virtual reality simulation. However, none of the Outcasts have the correct computer interface (the Pip-Boy 3000) to enter the simulation, so it comes down to the Lone Wanderer to go inside and complete a simulation of the greatest battles of the Fallout universe: the liberation of Anchorage, Alaska from occupying Red Chinese troops. The simulation is set during the Anchorage campaign, which occurred between June...

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On July 4, 2008, Fallout 3 was refused classification 의해 the OFLC in Australia, thus making the game illegal for sale in the country. In order for the game to be reclassified, the offending content in the Australian version of the game would have to be removed 의해 Bethesda Softworks and the game resubmitted to the OFLC.[16] According the OFLC board report, the game was refused classification due to the "realistic visual representations of drugs and their delivery method (bringing) the 'science-fiction' drugs in line with 'real-world' drugs." Despite this, Australia's Fallout 3 was expected to...

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Leonard Boyarsky, one of the creators of the original Fallout, when asked about Interplay's sale of the rights to Bethesda, said that he felt as though "our ex-wife had sold our children that she had legal custody of," admitting that he feels very possessive of the series,[8] but also admitted that his concerns have nothing to do with Bethesda.[9] Considerable concern was also raised 의해 some members of the series' 팬 community, largely concerning major changes in game play style compared to the original games and Fallout 3's similarity to Oblivion. The reaction from the press, however, was...

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Bethesda stated it would be working on Fallout 3 in July 2004,[5] but principal development did not begin until after The Elder Scrolls IV: Oblivion was completed.[6] Bethesda announced their intention to make Fallout 3 similar to the 이전 two games, focusing on non-linear game play, a good story, and true "Fallout humor." Bethesda also stated the game is targeted for a rating of M for Mature, and would have the same sort of adult themes and violence that are characteristic of the Fallout series. Fallout 3 uses a version of the same Gamebryo engine as Oblivion, and was developed 의해 the...

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Fallout 3 was initially under development 의해 Black Isle Studios, a studio owned 의해 Interplay Entertainment, under the working 제목 봉고차, 반 Buren. Interplay Entertainment closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series.[3] Bethesda's Fallout 3 however, was developed from scratch, using neither 봉고차, 반 Buren code, nor any other materials created 의해 Black Isle Studios. In May 2007, a...

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While Fallout and Fallout 2 feature turn-based combat and top-down isometric view in a 2-D engine, Fallout 3 features real-time combat and first 또는 third person view in a 3-D engine. Fallout Tactics and the canceled 봉고차, 반 Buren featured both turn-based and real-time combat and a top-down view. Perks and Traits have been merged. In Fallout and Fallout 2, Traits were chosen at character creation, and were commonly a combination of a powerful advantage and a potent disadvantage, where Perks were purely advantageous.

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The Karma system is an important feature in Fallout's gameplay. A player's actions, including conversation and combat choices, affects the player's status in the game world; a player who makes good decisions is received 더 많이 positively 의해 non-player characters, and a player that makes bad decisions has the opposite reaction. Crimes can also be committed 의해 a player, and whichever faction 또는 group that is harmed 의해 a crime are fully aware of the player's action in most cases. Other factions that were not affected 의해 the crime will not be aware of it, and since a town is usually its own faction,...

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Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.

The name comes from the 초 atomic bomb that was dropped on 일본 in 1945. Unsurprisingly, in the game's Japanese release, this had to...

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The case of Broken Steel, however, seems to be an exception to the rule. Aside perhaps from Mass Effect 2's Arrival – whose effects on your Mass Effect 3 playthrough are yet to be revealed – never have I found DLC that is fundamental to my understanding of a game's overarching story. And that's got to be a good thing.

Of course, not every single game out there is long enough to justify premium post-release content. If a developer releases DLC on 상단, 맨 위로 of a game that's just way too short, I feel like I'm being ripped off, because why couldn't this content have been included in...