A 9/9 for eight is a handy beatstick, but it
doesn't have trample or any other ability that
would stop your opponent from just throwing
chump blockers at it. In fact, it actually
generates its own chump-blockers. Though it is
nice to be able to blow up a planeswalker, an
O-Ring holding back your other beatstick, and
your opponent's Honor of the Pure with one card,
but giving them Elephants in the process?

Actually this would combo well with Earthquake--
especially since it would likely survive a
'Quake big enough to take you everything on your
opponent's side of the board. And it is nice to
know you have an answer to artifacts and
enchantments that won't sit dead in hand if your
opponent doesn't play any, like Naturalize so
often does.

Constructed- 2
Casual-3
Limited- 3.5
Multiplayer- 3.25

David Fanany

Player since
1995

Terastodon

You realize, right, that Terastodon has no
drawback? Take out their Sigil of the Empty
Throne and two of your Everflowing Chalices to
outnumber them three to one. Play with Leyline
of Singularity to give them absolutely nothing.
Or just go all-in on your own lands and unleash
the fury of the herd.

Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Terastodon which is
a eight mana 9/9 that can either turn up to
three of your non-creature permanents into 3/3
creatures, such as lands, or up to three big
threats of your opponent into easier to manage
vanilla 3/3 types. Both are quite useful
depending on the situation and one will almost
always apply making this a versatile if somewhat
expensive board changing play.

In Constructed and Casual a big benefit is a
method for Green to deal with Planeswalkers, but
even using it on Artifacts or Enchantments can
be worthwhile. Naturally turning your own
lands into creatures works well too for a big
offensive push. A bit expensive, even with
Green's acceleration, but overall a good card.

For Limited most of what your opponent will have
is likely to be creature-based, but removing an
entire color from their mana production can be a
game-winning move. Otherwise turning some
extra Forests into creatures is a strong
position to be in and will apply a great deal of
pressure. Easily a first pick in Booster
to be followed by acceleration and quite
playable in Sealed with just two Green mana in
the casting cost.

With Multiplayer the ability to use the effect
on up to three different opponents is pretty
impressive as you can just derail an entire
table in one move provided the big threats
aren't creatures.

Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

Paul

Magic The Gathering Card of the day: Terastodon

Welcome back readers today’s card of the day is
Terastodon from Worldwake, a powerful Elephant
creature seeing a fair bit of play. In standard
the ability to ramp into this creature can’t be
overlooked, destroying three non-creature
permanents can be useful if they are game
changing, the ability to nuke your own lands for
3/3 tokens is great in decks such as magical
Christmas land and Hypergenesis this card is
seeing some play. In eternal not a chance,
limited this is a bomb creature and if you drop
it and sacrifice lands you can overwhelm and
opponent or if the need arises kill troublesome
artifacts and enchantments. In casual and
multiplayer this creature can dominate the board
and make enemies into allies by providing tokens
in exchange for troublesome things being
destroyed. This card has seen a fair amount of
play so far and can only continue to in the
future.

Constructed: 3.5
Casual: 4.0
Limited: 3.0
Multiplayer: 4.0

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