Battlezone VR was one of the first projects I worked on when I started at Rebellion. I am the principle concept artist on the project and created both 2D and 3D Concepts. Battlezone has been a very interesting project with many limitations and challenges due to it being a launch title for Playstation VR. Because we were exploring uncharted territory we felt it would be best to concept mostly in 3D, this meant I had to go out of my comfort zone with how i designed and approached my concept art. The rest of the team did a great job translating my designs and taking them even further than I had imagined to produce the great visuals of the final game that look great in VR.