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Changelogs

Version 1.4

1.4: Someone Told Me They Actually Use This Mod Edition

===EPHELIA
-You can ask Ephelia for training in Alchemy up to 100.
-Ephelia talks about things that you equip. You can configure the % chance in MCM.
-Ephelia has a few more lines for mid and high disposition. (If you didn't already know, Ephelia has lines that can only be unlocked by talking with Magnus!)
-Fixed some dialogue branches that were connected incorrectly, as well as going too quickly to the next line.

===MAGNUS
-You can ask Magnus for training in Archery up to 100.
-Fixed some dialogue branches that were connected incorrectly.
-Fixed some lines that were different from said dialogue.

===GENERAL
-People who have saved games that upgrade old versions ACTUALLY get the sneak torch removal function from 1.3. (I test on fresh saves and the function gets called by OnInit so it never registered for people who already had saved games. WHOOPS.)
-Fixed an issue where followers still obtained gold even though that setting was turned off.
-Followers now ACTUALLY pick up gems, soul gems, and scrolls in the world. Also, they now pick up animal hides as well from the world. However, they will only pick up soul gems that are filled. (If they are looting from corpses, then they will always pick up any soul gem.)
-Followers don't pick up food anymore (that is, anything with a keyword of VendorItemFood).
-You can now configure the follower's carry weight in MCM. This is a feature that CANNOT be configured via console. (SKSE only)
-Followers shouldn't affect stealth meters anymore.

Version 1.3.1

As they were artefacts from debugging and were not intended to be included in the main files.

Version 1.3

===EPHELIA
-Ephelia no longer thinks inns and stables are dangerous places to frequent.
-Ephelia now gets mad at you on the trade screen for giving her dragon bones.
-Added some lines to Ephelia.
-Fixed a Normal->Combat line that had the wrong voice file.
-Added an additional conversation topic to Ephelia to bridge a particularly long gap.
-Fixed an issue where Ephelia was impossible to dismiss at the highest disposition. She's like the yandere who doesn't want to leave your side.
-Fixed an issue where Ephelia attempted to start bar fights with dead people while in Polluted Innocence mode.
-Fixed an issue where Polluted Innocence's VFX did not persist when Ephelia was not your follower.
-Fixed an issue where Pestilent Touch wasn't applying correctly. Changed how it works so now it absorbs a default of 5% of the enemy's mana, scaling up with her maximum mana. This ratio can also now be configured in MCM.
-Ephelia now steals some health when successfully hitting enemies with spells, to even out her flimsiness in harder difficulties and difficulty mods. This can be toggled on or off (default on).

===GENERAL
-Followers' carrying weight is now vastly increased. All the better to hold those dragon bones.
-Changed follower's gathering package times. This means that followers will gather items in a more rapid succession before going into a cooldown. Current time is 18 seconds, which allows for about 3 corpses/items/chests/whatever per gather cycle.
-Changed the way waiting/following scripts work to hopefully combat some bugs.
-Under follower options, you can now force followers to equip items and they will not take it off until you take it away from them (along with some other unintended features that happened to appear with the function). See the readme for detailed information on this functionality.
-Added toggle option in MCM for followers to unequip torches when sneaking (default on).
-New screen in MCM that lets you better customize the items your followers loot, and whether those items go to your inventory or stay in their inventory. (SKSE only)
-Added an option in MCM that allows your follower to parse ANY item in a container (regardless of whether it's in the followers' set items to loot) and take it based on a customizable weight:value ratio. Default off. (SKSE only)
-Added a toggle option that allows you to turn off notifications followers give for picking up items that go into your inventory (default on).
-Added an option in MCM to now toggle whether your followers are allowed to auto-warp to you when they are too far away (default on).
-Added Soul Gems & Scrolls to the list of things that followers search for.
-Removed keywords affecting vanilla food and etc., and changed how followers search for these items to comment on. No more conflicts with mods that modify these things!
-Added debugging tools for users to give infodumps on bugs.

Version 1.2

-Fixed an issue with one of Ephelia's lines that was not imported into the CK correctly.
-MCM menu should now show upon the start of a new game.
-Fixed a bug where hanging out with your followers did not help your disposition, because I forgot to fill the property in the CK. Please make sure you see the instructions on updating to get this function working.
-Minor text issues in dialogue fixed.
-Bloody Conviction now regenerates Magnus's health & stamina for 15 seconds, and has a cooldown of 5 minutes.
-Polluted Innocence now lasts for 20 seconds.
-Fixed an issue where Divine Inspiration wasn't applying correctly.
-Divine Inspiration now has a visual effect.
-Added a video for Loin des Yeux in the readme.
-Fixed an issue where the parsing function for gathered items attempted to evaluate null items, causing freezes.
-Fixed an issue where Gabriel's Horn could be used multiple times within a second.
-Updated the readme with a sexy new layout.

Version 1.1

-Added MCM toggles for Pestilent Touch and Brunswick Manifesto (they are passive so they slipped under my radar).
-Added a new MCM page which contains all follower options, it looks cleaner.
-Under "Hey, come here a second," you can now choose to make your follower essential or not.
-Bumped up disposition gaining rates a bit.
-Increased allotted time for followers to travel to an item and acquire it.
-Fixed blocking dialogue issues (followers weren't saying specific dialogue when in certain states like waiting, etc.).
-Updated the readme to include better help for console users.

!!! NOTICE ON 1.3.1If you had Loose 1.3, you MUST delete these files from your /data/scripts/ folder:

tif__03024c49.pex

tif__0201a78f.pex

ski_configmenu.pex

dialoguefollowerscript.pex

InfoThis mod is NOT lore friendly! Carry on if that isn't your cup of tea.

This is a mod made tangent with my dark fantasy comic, Wingless: The Dovecote Princess. It features two fully-voiced companions, Ephelia and Magnus, the protagonists of Wingless.

Originally, there were 5 followers planned, but the amount of work was excruciating so I decided on only two and I have no idea if anyone would like this mod enough to finish up the others. The accumulated days I spent doing this are not worth any amount of internet points.

Note: If you actually plan on reading my webcomic, I suggest to avoid choosing the option "Let's talk about something," because there are spoilers. The reason is because I made this mod before I ever considered making a webcomic (this mod was created in September, 2012). Some of it isn't canon though, so, just take it with a grain of salt (if you don't care about my webcomic, then you don't need to worry about any of this). Onward!

Features

-FOLLOWERS WITH PERSONALITIES! Do you not like this? THEN YOU DO NOT DOWNLOAD THE MOD.

-STAND-ALONE VARIABLES! Do you want to have other followers from other mods or vanilla be with you? THEN DO IT. But you can only have ONE Wingless follower.

-FOLLOWERS THAT GATHER AND HARVEST STUFF IN THE WORLD! Do you not like this? THEN TURN IT OFF.

-FOLLOWERS LEVEL UP AND GET PERKS AND SPECIAL SKILLS!Do you not like this? THEN TURN IT OFF. (only skills, not perks)

-FOLLOWERS COMMENT ABOUT THE TIME, WEATHER, ITEMS, AND LOCATIONS! Do you not like this? THEN TURN IT OFF.

-CONFIGURE THE WHOLE DAMN MOD IN MCM! Do you not like something? Skills? Talking? Gathering? Any of this? THEN TURN IT OFF.

-DON'T KNOW WHAT YOU ARE DOING? DOWNLOAD THE README!

More features? Who knows, maybe if people care about this mod!

RequirementsNone.

Do you not have SKSE/SkyUI? TOO BAD. YOU ARE MISSING OUT. Because I want YOU to enjoy the mod to its fullest, I put this as a requirement in the downloads even though it is not. I DO WHAT I WANT.

Things that will happen when you have SKSE and SkyUI:

-(SkyUI) You can use the MCM Config Menu to manage the various variables rather than using console "set."-(SKSE) Instead of going repeatedly to a corpse and picking things up one by one, your follower will instantly loot everything of value from them in one fell swoop.-(SKSE) You can configure whether followers will play offensive or defensively, melee or ranged.-(SKSE) Force close inventory on giving follower a gift. That way you can actually hear the response and... gasp... determine whether they liked it or not.-(SKSE) Followers say stuff about the current cell/location you are in.-(SKSE) Better loot configuration options.-(SKSE) Configurable carry weight for followers.

Optional: Recommended "Ask Follower Skills" Mod. Works with Wingless mod and you can see your characters' levels, stats, etc.

CompatibilityWingless doesn't use vanilla alias/dialogue variables, so there should be no conflict with mods that let you have more than one follower and whatnot. However, I do not know if UFO works with this mod (I do not use it, and really, nor do I even use any mods that deal with followers at all so I don't know any compatibility between other follower mods).

Known IssuesFollowers will repeatedly walk to already-harvested flora nodes.

Followers, if they are looting outside of containers, can only take 1 item per trip. So if there are 5 separate pieces of gold on a table, they will take 5 trips to get all 5 pieces of gold.

Sometimes if the item/container is too far on a ledge, the follower can't grab it. They will walk to the table over and over without getting the item. You can thank Bethesda AI pathing for that.

Things followers say about locations are solely dependent on the locations' keywords. They might say odd things from time to time. I once walked near a Dark Brotherhood door and Ephelia told me it looked like a good place to rest. I did not heed her suggestion and I do not encourage you to do the same. I think I fixed this, but there are probably other strange things they might say sometimes.

As this is my first mod, I have probably many bugs floating around and did a ton of things wrong, so reporting them would be great. I'll fix them as soon as humanly possible!

Enable the plugin however you want (manually editing plugins.txt, using the Nexus Mod Manager, or clicking the check boxes in SkyrimLauncher.exe).

To check if your installation correctly worked, you can type "help ephelia" in the console, and if it returns data, then it was installed correctly.

Uninstallation

Dismiss your follower in-game. Not doing so might cause lingering vanilla data I use to conflict with your game if the mod is uninstalled without dismissing your follower.

Save and exit the game.

Disable the plugin.

On starting Skyrim again, create a new save (do not save over the original save, just make a new one). Doing this will reset all of your disposition, in case you wish to reinstall later.

Upgrading VersionsSee "Changes" tab for update information.

v1.0 -> 1.1

Back up your save file (I'm not responsible for anything if you fail to do this).

Replace the old .esp and .bsa files with the new ones.

You should see an "Initializing Wingless updates" notification in-game if the update is successful.

v1.0 / 1.1 -> 1.2

Back up your save file (I'm not responsible for anything if you fail to do this).

Replace the old .esp and .bsa files with the new ones.

You should see an "Updating from version 1.1" notification in-game if the update is successful.

If you currently have either Magnus or Ephelia in your service, dismiss them and then re-hire them immediately. This will reset variables from the old version into the new version when re-hiring them.

1.3+

Back up your save file (I'm not responsible for anything if you fail to do this).

Dismiss your follower!

Replace the old .esp and .bsa files with the new ones.

You should see an "Updating from version X" notification in-game if the update is successful.

You can now rehire your follower.

CreditsMe: Everything. Almost.Dan Macnaughton: He voices Magnus and a big shout-out to him for somehow putting up with my erratic directing and general batshittery. God bless that poor man.RazorHowl: For being a bro and testing my bug-riddled crap and giving me ideas.

Thanks to Burn, Frost and Shock mod for having a simple MCM script to base mine off of.Thanks to Vilja Companion Mod for inspiring me to make this mod.Thanks to Followers Can Relax mod package for teaching me how to use packages.Thanks to Creation Kit forums for answering my many questions.Thanks to the creators of all textures/models I used (see characters section for specifics).Thanks to you, potential downloader of my mod, for gifting me with some kind of validation for spending so much time coding this garbage and giving me courage to continue because I figured that at least one person on the Nexus would use it....maybe...hopefully.

You are not authorized to upload this file anywhere else without my permission. If you want to, please just ask.

You cannot modify this file without my permission (unless you're using it only for yourself of course).

You cannot claim ownership of this mod. ... Why would you, anyway?

Characters

A young lady on a journey to become a knight. Allied to the natural order of the world, she tackles adversities head-first and always finishes what she starts, no matter the consequences. However, she hides a terrible secret...

Ephelia is a magician and one-handed weapon user. Her magic element is unknown to Tamriel, thus cannot be resisted by anything. She is a character that goes well paired with a melee warrior. She hangs around the cemetery in Falkreath.

Her first ability is Pestilent Touch. If Ephelia's magicka is less than 50%, she will absorb 5% of the enemy's magicka (configurable in MCM) with every melee or ranged strike.

Her second ability is Defragmentation. Ephelia may consume weak enemies that strike her (enemies below 30% health), sharing the remaining health with her and the player. The success rate can be configured.

Her third ability is Polluted Innocence. When Ephelia falls below 30% health, she may turn into a chaos elemental for 20 seconds, healing her and increasing her damage. This can only happen every 10 minutes.

Her fourth ability, Sanctissimi Sacramenti, can be unlocked by reaching mid-tier disposition. During battle, Ephelia regenerates 4 health a second for allies within 50 feet of her.

Her fifth ability, Gabriel's Horn, can be unlocked by reaching high-tier disposition. If player falls below 30% health, Ephelia heals the player's health, as well as increasing one-handed, two-handed and marksman abilities by 10 for 15 seconds. This can only happen every 10 minutes.

In all, Ephelia is a rounded character that is both supportive and offensive. She can heal the player with Defragmentation and later Sacramenti, but also self-sustain her magic usage with Pestilent Touch. Her weaknesses are her relatively low mana pool, her lack of skill in light or heavy armour, and she can't be healed by the players' magic.

Hair: Hair packs of TES IV Oblivion for Female Only by radioragaeEyes: Eyes of Beauty by LogRaamFace: SG Female Textures Renewal by hellosantaBody: UNP by dimon99

A criminal wanted across his home kingdom for numerous felonies, this fierce ex-Royal Paladin is a sturdy addition to your side. But is this berserker is bad as they claim...?

Magnus is a two-handed swordsman, adept with bows and heavy armour. He is a very hard-hitting and sturdy character who is paired well with a reckless playstyle, especially for mages. He can be recruited in the Drunken Huntsman in Whiterun. He comes equipped with iron armour as default.

His first ability is Bloody Conviction. When Magnus gets hit below 30% health, there is a chance to trigger the skill, which rapidly regenerates his health and stamina for 15 seconds. This has a cooldown of 5 minutes.

His second ability is Brunswick Manifesto, which is a passive skill. Magnus gains 5% attack power for every 5% health the player has missing. Applies only when he is wielding a 2h weapon.

His third ability is J'accuse, a passive area-of-effect skill that decreases the fire and frost resist of any enemies within 50 feet of him. This is a great skill to be coupled with magic.

His fourth ability, Divine Inspiration, can be unlocked by reaching mid-tier disposition. After killing an enemy, Magnus has a small chance to gain a buff that reflects 20% of his attacker's damage for 20 seconds. The success rate can be configured.

His fifth ability, Loin des Yeux, can be unlocked by reaching high-tier disposition. If an enemy is too far away from him, he will pull them to him. The max range is increased by how much he likes you.

In all, Magnus is a powerful entity on the battlefield who charges into enemies with no regrets. He deals massive damage and can take quite a few hits before going down; however, his weaknesses are that he possesses no healing or other magic skills, and cannot learn spells.

Hair: ApachiiSkyHair by ApachiiEyes: Eyes of Beauty by LogRaamFace: DCE - Realistic Male Face by DrumberBody: Better males by Chris57Scar: It is made by myself, but, I had used High Resolution Scars by Xenius as reference to make my own, so I credit him.

Don't like any of their skills? Think they suck? Think they're too OP? Think "user ScytheEvie, what the hell were you smoking?" Feel free to turn them off using MCM or the console (see the readme file for variables to change via console). You can play the game without them entirely. (I mostly designed them to play with me on the hardest difficulty settings with Nintendo hard mods, so yeah, on a normal difficulty setting, it might not be for you.)