http://dev.withsix.com/2012-01-26T14:22:59+00:00DH: (ARMA) Development UnraveledA.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1251722012-01-26T14:22:59+00:00cyrilator
<ul></ul><p>+1</p>
<p>"High attrition rates</p>
<p>Gunship attrition rates were high. The environment itself, dusty and often hot, was rough on the machines; dusty conditions led to the development of the PZU air intake filters. And of course, the rebels fought back whenever they could. Their primary air-defence weapons early in the war were heavy machine guns and anti-aircraft cannons, <ins>though anything smaller than a 23 millimetre gun generally did not do much to the Mi-24. The cockpit glass panels were resistant to 12.7 mm (0.5 in) rounds."</ins></p>
<p><a class="external" href="http://en.wikipedia.org/wiki/Mil_Mi-24#High_attrition_rates">http://en.wikipedia.org/wiki/Mil_Mi-24#High_attrition_rates</a></p> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1252622012-01-28T11:41:50+00:00fREAk
<ul></ul><p>AFAIK the "Gepard",a German AA Tank developed in the Coldwar-Area, was equipped with twin Oerlikon 35mm cannon<br />because of the Mi-24s resistence up to 23mm. (<a class="external" href="http://de.wikipedia.org/wiki/Flugabwehrkanonenpanzer_Gepard">http://de.wikipedia.org/wiki/Flugabwehrkanonenpanzer_Gepard</a>).<br />This part is missing in the english Version of the Wiki.</p> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1252672012-01-28T12:28:13+00:00sempaviehjoshua_stephani@hotmail.com
<ul></ul><p>Pretty much the same problems here. I would say the Copter is kinda useless now.</p> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1256802012-01-30T11:41:20+00:00maturinmike_jlong@yahoo.com
<ul></ul><p>This is a vanilla bug, generally speaking. If you're expecting 23mm to bounce off the crew compartment, that's silly, but the essential components should be tough. The problem is, a single .50 round in the engine block will shut off the main rotor, making the Hind more fragile than a UAZ or a Littlebird. BIS devs have stated that the engine hitbox has appropriate armor and hitpoint stats, but something with the model results in it taking too much damage.</p> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1256892012-01-30T12:09:27+00:00fREAk
<ul></ul><p>As statet, i'm not expecting a 23mm bounce off, but a 7.62 should (.50 aswell) ...<br />Anyway, i hope there will be a way to fix that, because most of the OPFOR Factions (all but Russian AFAIK),<br />got the Hind as their "best" Rotarywing Aircraft. As it is now, even a Infantrygroup is a appropriate<br />Airdefense against their main Gunship, wich causes some TvT fights getting out of balance a 'lil bit ... ;)</p> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1259192012-02-01T23:53:51+00:00zGuba
<ul></ul><p>maturin wrote:</p>
<blockquote>
<p>This is a vanilla bug, generally speaking. If you're expecting 23mm to bounce off the crew compartment, that's silly, but the essential components should be tough. The problem is, a single .50 round in the engine block will shut off the main rotor, making the Hind more fragile than a UAZ or a Littlebird. BIS devs have stated that the engine hitbox has appropriate armor and hitpoint stats, but something with the model results in it taking too much damage.</p>
</blockquote>
<p>Well, one of the culprits from what I have noticed was too many "motor" hitpoints collected too densely. IMO the main problem is in how game treats hitpoints; that seems to be the problem with Hind fragileness.</p> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1259442012-02-02T12:00:26+00:00rocko
<ul><li><strong>Due date</strong> set to <i>02/10/2012</i></li><li><strong>Status</strong> changed from <i>New</i> to <i>Feedback</i></li><li><strong>Target version</strong> changed from <i>TBD</i> to <i>1.14</i></li><li><strong>Close Reason</strong> set to <i>No MLODs</i></li></ul> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1264642012-02-07T19:14:52+00:00zGuba
<ul></ul><p>Please try latest hotfix on Six-Updater, it should improve combat usefullness of Mi-24 alone.<br />Crew is still fragile, but the gunship should be really hard to take down now.</p> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1274442012-02-18T02:03:53+00:00fREAk
<ul></ul><p>Well, did a first test with an SA-58, and switched off the Engines with 3 magazines.<br />But I try ro test it in the same conditions as last time on Sunday evening.</p> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1274632012-02-18T12:24:01+00:00cyrilator
<ul></ul><p>Hind Crew is still killed with only one ak74 bullet through glass cockpit.</p> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1276792012-02-21T21:51:07+00:00rocko
<ul><li><strong>Assignee</strong> set to <i>zGuba</i></li></ul> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1279942012-02-26T23:58:59+00:00rocko
<ul><li><strong>Due date</strong> changed from <i>02/10/2012</i> to <i>03/02/2012</i></li></ul><p>Re: Crew killed too easily:</p>
<p>Only the <ins>front glass panels</ins> are said to be 23 mm resistant. Anyone has some information about the <strong>sides</strong> of the cockpit? I assume that is only plexi and it's correct you can kill the crew by firing from the side.</p>
<p>So, is the Hind issue resolved or is there anything left that should be fixed regarding the Hind being to easily downed by gunfire?</p> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1282812012-03-02T11:38:16+00:00fREAk
<ul></ul><p>Well, i'm currently creating a Repro Mission. I'll up my Repro and it's outputs as soon i'm done (wich should be this weekend - 80% finished yet).<br />With the Repro-Mission, I try to illustrate the Problem exect as i can. Currently everything i could state about the Hinds Problem is way too empiric.<br />Hard to say, but i'ts still way too vulnerable against small calibers, when i try to set the effects into relation with what i was reading about its<br />design and purpose. I asked a Friend - a current Ukraine active officer to help me in researches, i guess there's more Info about the Hind in russian.<br />Q:<br />In that manner i've got a question wich would save me a lot a time: "is there a way to get the current status of a Hitzone (opposite to setHit)"?</p>
<p>best regards</p>
<p>fREAk</p> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1282822012-03-02T11:59:53+00:00zGuba
<ul></ul><p>There's no gethit atm sadly.</p>
<p>Also I won't be able to fix engines going down without BIS MLODs in ACE sadly. Hope TOH Hinds changes it ;)</p>
<p>Anyway, now I am able to fight 4 T-72s or even Shilka fairly well, so I guess it's good enough.</p> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1282982012-03-02T15:58:35+00:00fREAk
<ul></ul><p>Mostly finished my Mission, but had to rush to work. Will upload it this evening.<br />In a short test, i "got it managed" to get downed by a view Groups of Inf. <br />In the Mission i added a EH wich logs the Hits [Bullet, Hit Material, dammge, and exact Hitzone (Nose, Stubwing,Baydoor,..)]<br />to get a better feeling what it takes to down the Gunship. I added EH to the Crew/Passengers too, to get a RPT about, when they get Hit also. <br />Don't expect the cream of Scripting-skills, but i gave all i had :p</p>
<p>My first short conclusion was, that it is the Akkumulation of SmallArmsFire-Hits, wich gives the Feeling of the weak Armor.<br />For example: If you hit the Tail (does'nt matter where exactly) the Tailrotor goeas down pretty fast.<br />Anyway, i'll up the Mission after cleanup when i'm back home again.</p>
<p>greez</p>
<p>fREAk</p> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1284172012-03-05T07:55:26+00:00rocko
<ul><li><strong>Due date</strong> changed from <i>03/02/2012</i> to <i>03/09/2012</i></li></ul> A.C.E. for OA - Bug #28110: Armor of all Mi24 Variantshttp://dev.withsix.com/issues/28110?journal_id=1287212012-03-09T06:54:39+00:00rocko
<ul><li><strong>Status</strong> changed from <i>Feedback</i> to <i>Expired</i></li></ul>