About This Class

Learn how to create Artificial Intelligent Agents that have Flocking Behavior and apply them to your projects in games or movies. You have seen Flocking behavior in nature, in games, in movies and in architectural simulations but you might have missed it.

The course is project based with the best teach-apply loop:

a theoretical pseudocode (game engine agnostic) implementation

followed immediately by a practical implementation and application in Unity 3d

Both pseudocode and Unity C# lectures complement each other giving you a full perspective.

With the help of this course you will be able to understand a piece of nature and replicate it, essentially reverse engineer a piece of nature. Invest in yourself and add Flocking to your A.I. skill set! Follow this Unleash A.I. series.