If you’re wondering, “What’s this Gone Home game?” you should know that it’s an interactive story that uses 90s nostalgia (boy, do I feel old!) and first-person perspective to tell a deeply personal coming-of-age story. To avoid spoilers, I’ll leave it at that.

In other Gone Home news, a random guy on the internet is “de-making” the game in the game construction set RPG Maker. It’s a nice thought, although we have to wonder if it defeats the point. What Gone Home does and does brilliantly is use the nonphysical space typically reserved for shooters to tell its story through objects. Still, it’s a nice salute.