Post-Release Review:This card is pretty decent, especially in a paladin deck built around magnet buffs and Mechano-Egg. It is kind of reliant on RNG, as I've seen a few paladin revive 3 small mechs.This card is dependent on the meta, but it has the potential to change it

Seems good....but what if sometimes you have to play your little mech dudes without magnetic buffs and they die, so then you have a chance to revive mechs without any buffs right.... so you have to go all out in one turn to make a good mech....doesnt seem good

Well, this sure is pretty good but imagine all the combinations you can play. Anyfin Can Happen was used with only one combination of minions (+/- Murk Eye) for the deck to work.

This card can be used depending on the matchup. Meaning if you play against a aggro deck, then you will try to magnetize your minions into taunt or rush ones and so on. I hope they will add some mech cards with Magnetize that would have discoverable keywords.

Also i think Enhance-o Mechano should be reworked so that the buff's should be considered Magnetic for the mech tribe. Don't know if it would be too OP but as of now the card doesn't see play but with this change it could be part of a top tier mech deck in the next expansion. And even the Spare Part mechanic should be considered Magnetic.

The big problem with that is there were Murlocs with charge that you could abuse. So far they haven't released a mech with charge, so this just becomes "put a bundle of stats on the board." which isn't a wincon. If it was, Control Paladin would already be a viable deck with Lynessa. And I mean, sure, they've only released half of the cards of something - but if I don't see a charge mech, then this isn't going to be a wincon.

Sure, Hadronox and Witching Hour exist - but Hadro by itself was never a competitive deck, it was only after they released Witching Hour and you could rez Hadronox and kill it, thus rezzing full boards multiple times, before it became a good deck. This is a legendary spell, so you can only use it once in a match - which doesn't bode well.

This is a 10x better win condition than lynessa. If you put three big guys on board with this, one silence won't kill all of them. Can't say the same for lynessa. This will probably be used turn 8 or 9 after your opponent has already exhausted his removal on your threats.

Of course this isn't an OTK setup or anything. I was just thinking about the flexibility of the card. Anyway, i tried many combinations of mech's with other magnetic ones but the results aren't very good. Best you cna get is a Taunt - Divine Shield - Lifesteal - 1 Damage to all other characters - Mech that has a 6-7 body.

For this card to be part of a viable combo it should've said "Resurrect 3 friendly mechs that have been magnetized. They keep all magnetic effects." In a normal match, you probably won't be able to magnetize each of your mechs ( in a potential mech Paladin deck) and will have a chance to resurrect 3 simple mechs at 7 mana.

Also, the scenario where you keep the mechs for the time you can combo them with magnetize will most likely get you killed by all the other aggro decks out there (assuming you play the mech deck in Wild, where all the other mechs are now).