I bump this post after a search.I am coding a visualization application, and it appears that I need this feature now : I need to compute the "screen rectangle" occupied by an object (in order to compute label positioning properly, so as not to put the label "on the object", but near, with a leader line to "connect" the object and the label).I was about to code something by getting a box or a Bounds of an object (the box is better, possible to get it by using the "GetBox()" function, visible on MapObject for example), and then "projecting" all the box corner to screen space. I suspect this could be slow (then I will have to use it carrefully)...

If per chance, Ivan, you still plan to include it, I see plainly now how usefull this could be...Regards,

cool, I will have a look at that (I suspect there was, but didnt found it).

Yes, I second that. Such a feature would allow to control the selection border more precisely (with user defined adjustment), and allow the selection of a "sub part" of a mapobject. This way one can specify multiple "selection bounds objects" and use them in some way too deal with "sub selection". Useful for a localized targeting system, like a V.A.T.S in Fallout3, or "Target the engine or shield generator" in space sims or RTS).Regards,

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