LBP3_r513946 is an early version of LittleBigPlanet 3 that was recovered from a PlayStation 3 development kit in October 2016 and dumped in February 2018. Dated September 20th, 2013, this build predates the final game's release by a year and two months. Given it's age, it has a lot of differences from the final game, and a ton of content that never made it past this build.

Graphical Differences

Changed Gadget Icons

Several logic gadgets had their icons changed between this build and the final game.

Broadcast Microchip

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The early Broadcast Microchip icon appears to be a circular Microchip icon inside of a dotted circle. This was changed in the final game to make it's function more apparent.

Colour Tweaker

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Final Game

The early Colour Tweaker icon show a prism refracting light, which was changed to a more generic icon in the final game.

Filter

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Final Game

In the early Filter icon, the arrow is slightly shorter and the squiggly line made to represent a filter is mirrored.

Quest Tweaker

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Final Game

The Quest Tweaker's early icon appears to be a scroll and quill inside of a square-shaped gadget. In the final game, all Quest-related gadgets use a chalice graphic, and the Quest Tweaker's shape was changed to a circle.

Preloader

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Final Game

The early icon for the Preloader (known in this build as Streaming Hint) is a squiggly line with question marks dotted around the image. It also appears to have been rendered differently from the rest of the icons.

Wave Generator

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Final Game

The early Wave Generator icon has a thinner wave line that is symmetrical. The wave line in the final icon is thicker and asymmetrical.

Character Animation Tweaker

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Final Game

The early Character Animation Tweaker's icon is two arrows pointing at two circles, likely representing a cycle. In the final game, this was changed to a doodle of a Sackperson with a play icon in it's head.

Opacity Tweaker

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Final Game

The early Opacity Tweaker's icon shows a square where one half solid, and the other half is invisible. (represented with dotted lines) The final icon has stripes that gradually get thinner and thinner.

Sackpocket Tweaker

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Final Game

The Sackpocket Tweaker's early icon is shaped like a back pocket, and is coloured pink like the Object Tweakers. It was coloured light blue and given a more balloon-shaped appearance in the final game.

Advanced In/Out Mover

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Final Game

The early icon for the Advanced In/Out Mover uses a skinny double-sided arrow, and is missing the plus symbol that's present in the final icon.

Force Chip

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Final Game

The early Force Chip's icon features six crudely drawn arrows pointing outward. These were replaced with eight arrows pointing away from a small circle.

Sackpocket Item Sensor

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Final Game

Like with the Sackpocket Tweaker, the Sackpocket Item Sensor's early icon is shaped like a back pocket, though this shape was changed to a balloon on a string in the final.

Quest Sensor

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Final Game

As with the Quest Tweaker, the Quest Sensor's icon went from a scroll and quill in this build, to a chalice in the final.

State Sensor

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Final Game

The State Sensor's early icon features a Sackboy inside of a coloured circle. This was changed to simply be a magnifying glass in the final, possibly to try and avoid confusion with the Player Sensor.

Character Teleporter

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Final Game

The early Character Teleporter's icon is a placeholder icon, being a crudely-drawn explosion. In the final game, this was changed to a doodle of a Sackperson with a spiral for a head.

Changed Stickers

Pumpinator Icon

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Final Game

This build contains an early icon for the Pumpinator powerup. The early Pumpinator model is coloured black, and is shaped differently with more glowing parts. In the final game, the only parts of the model that glow are the fan blades.

Changed Costume Icons

Zom Zom

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Final Game

Zom Zom (internally named "Lil' Stink") has the icon of a very different looking character.

Nana Pud

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Final Game

Nana Pud's early icon uses a very different design that was briefly seen in the 2013 pitch video.

Changed Logo Video

One of the only videos in this build is a logo animation for Sumo Digital, which appears to be a holdover from some of the developer's previous games. The final video is a still image of a handmade version of the Sumo Digital logo that fades in and out.

sumo_digital.bik

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Final Game

Audio Differences

Newton Emotivox Sounds

Newton was originally voiced by Rik Mayall, however he passed away before finishing his lines. Hugh Laurie was later brought in to voice Newton instead. As a result, any traces of Rik Mayall's work - including dialogue, gibberish voices and emotivox sounds - were completely removed from the final game.

Unused Graphics

Control-related Stickers

Seven stickers illustrating what seems to be tweaked controls. Their intended purpose is currently unknown.

Unused Costumes

Costume Pieces

Many costume pieces from this build were cut from the final game.

Removed Music

Intro Cutscene

File:Lbp3 r513946 intro cutscene.oggintro_cutscene.fsb is "Walkin' the House" from the soundtrack of Pixar's UP. This was used as a placeholder track in an early introduction cutscene.

Stitchem Green Interactive Music

File:Lbp3 r513946 i stitchemgreen.oggi_stitchemgreen.fsb is an interactive music track for Stitchem Green. Stitchem Green was scaled back considerably in the final game, leading to this track being completely removed.

Unused Dialogue

We join Sack Boy in the midst of a great adventure. Lost in a different dimension, he is searching for a route back to Craftworld. So far he has fled from a fortress, escaped a madcap mansion and saved a cub from a bloodthirsty pack of wolves.

One of three lines of dialogue that were used in an introduction cutscene for an even earlier version of the Story Mode. This would've summed up what had happened in the story up to that point.

Sack Boy has been looking for the White Wolf Stone. It is said that the hero who places this stone in the ancient Sable Oak Tree will reveal a magical door into a new world. Could this be his way back home?

Another line of dialogue that would have been used in an early introduction cutscene, explaining Sackboy's current objective.

With the White Wolf Stone pressed firmly in his Sack Pocket, Sack Boy and Rusk gallop through the King's escape tunnel in the direction of the ancient tree. Will the legend prove to be true? And where could the magical door lead? Craftworld? Or a new dimension, full of danger and mystery?

This piece of dialogue would have been used after Sackboy had received the White Wolf Stone from Albi.