Technical Reports - Query Results

This paper examines modeling the acoustic environment (i.e.
soundscape) with respect to its textural qualities. This is
explored in the context of an audiovisual installation which
captures the external environment and re-synthesizes a corresponding,
but nonetheless potentially differing immersive
audiovisual environment from a given sound and image corpus
in the exhibition space. In order to establish the association
between sonic structures of the external and internal
domains a perceptually grounded, compact and real-time
capable method for modeling sound textures based on amplitude fluctuation patterns is devised and evaluated.