*I dont wanna bash a country, but its not a bad thing to be honest..they sell in game currency for next to nothing since forever..make thing a bit more fair

Except that you're confusing SK with China.

Additionally in this thread people seem to not be realizing that the its not the RMAH alone that is triggering this dispute. Its RMAH + The random drop = getting a gambling/addiction red flag by their ratings board.

Additionally in this thread people seem to not be realizing that the its not the RMAH alone that is triggering this dispute. Its RMAH + The random drop = getting a gambling/addiction red flag by their ratings board.

Exactly.

It's how the entire system is ran on Random drops and how each of those items can result in real money as everything in D3 will eventually have a price tag on it. Everything from gold that you can now sell and buy, to gear thats worth being put on the RMAH or gear thats not worth the RMAH but sold for gold that is then turned into a cash value.

I think they are afaid Diablo 3 will become a job for some, and due to the random nature of items, some people would go on with no money due to bad luck on drops etc. Normally, thegambling we know implies a great chance to lose alot of your money in a short time. For Diablo3, it might be kind of, gambling your job for the gamee as a way to make money? *shrug*

Probably far fetched. Also, for people saying that you can be undercut, well other then runestones, gems, patterns and dyes, everything is so random that you have little chance to have someone with exacly the same item as you.

I can see high grade patterns, runestones and gem sell for something significant(unless they end up common as hell), but the real money will be in great stats lvl 60 items, gold(maybe) and for the first week or so, runestones. guessing few bucks for an hell runestone, maybe 50$ for inferno lvl7ones. As for gear, probably between 1 to 100$ for great items. I guess the 6 stats smith pattern might sell for a bit for a while(Specially since it's kind of the super money maker. For all inferno gear that are crap, you get to roll on a 6stats rare for the chance for big bucks.)

Money will be possible if items remain rare.

But I'm not sure how paying for the game once. and a small posting fee(I'm betting around 1-5cents really anything close to a dollar is way too much).See it as renting space for your advertised item. (Like putting an add in a newspaper). If you put crap, no one is gonna buy and you wil just waste your money.

The difference is it's usually prohibited to sell stuff for real money in mmos, while Blizz has justified that thing

That doesn't suddenly make it gambling. The "gambling" with drops already happened, independent of the RMAH, the RMAH is just another method of using your gambling earnings by playing the market. If they have a problem with money being made from games, they should just say that, but if they have an actual moral objection to gambling, they need to ban every other random-gear-drop game too.

Korea is just mad that all their farming websites are going out of business in the diablo series.

It might spark a discussion about their laws though, which might end up being good. Them being such a gaming country wouldn't have to get into banning a game with a feature like this, considering how much Korean MMO's promote farming.

No gambling ever includes you getting infinite tokens just for paying an entry cost though. The listing fee only applies after the item is obtained and thus that gambling is over. If random drops are gambling, they should be gambling whether or not there is money involved. I don't see why cash should suddenly make it illegal when it doesn't fundamentally change anything.

That's the difference between live poker and video poker. Many US states have antigambling laws where as video poker with no actual payout is perfectly legal. Cash DOES fundamentally change the basis. It changes it from virtual gambling to actual gambling.

Pick up on the subtle difference there? And yeah, you can argue that you can sell WoW gold for real money but the selling of virtual currency isn't directly facilitated by Blizzard, unlike in D3, which changes them from a virtual storage unit for your "chips", into a casino the where you can cash out those "chips".

Hence, gambling.

Last edited by Kaeleena; 2011-12-07 at 10:08 AM.

Vanilla WoW was a diamond in the rough. Burning Crusade cleared the rough away and polished that diamond up. During Lich King, that diamond cracked from being over polished and in Cataclysm that diamond was replaced with a cubic zirconia.

The Korean market has been good to Blizzard in the past, agree or disagree with their final verdict.. when it comes.. their gaming community pulls enough weight with Blizzard that the decision, whatever it is, may have decent influence on the state of Blizzard's final product.