The game was slated to be a PlayStation exclusive and the first trailer was shown at Gamescom in August 2013.

"Well, Sony XDev is the publisher of Rime. That's a very good reason (laughs). They saw the potential, not just the risk. They trusted Tequila Works and our original project. That simple. They have created an excellent environment for indies," said Rime's creative director, Raul Rubio Munarriz, in 2014.

"Sony is taking good care of nurturing our creativity, not squeezing it or trying to tame it."

Tequila Works had actually orginally sought a deal with Microsoft, but had ended the relationship.

"In their defense, it has to be said that they didn't passed on it at first; project had been greenlighted and only when Xbox One plans made public and the project couldn't adapt, it was decided not to carry on and we moved it with other publishers," the studio told Gamereactor

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No idea whether it's true or false. But a video games website said, from contacts inside Sony, that Tequila Works didn't reacquire the rights, but Sony gave up on them because no game has been developed whatsoever so far. On top of that, the video of gameplay showed, was a pure video mimicking what was promised to them, no game at all.