Lady Nadia

Nadia, a sixteen year-old noble lady, is put up to the challenge of surviving when her panpered lifestyle is abrubtly shattered.

Special Equipment:

A wide range of potions and poisons, as well as a few expensive protection amulets. Her prized posseson is a silver ring given to her by her mother. the ring has a tiny opal in the center that glows red when someone is lying.

Appearance:

Nadia is sixteen years old, 5’2’‘, and has waist-length red hair and green eyes. She has no combat skills whatsoever, and largely depends on poison to get her out of tough spots. although her wealth and power is gone,she still feels soupierior to those around her. To everyone else, she seems unbearably snotty.

Background:

Lady Nadia was once a pampered Duke’s daughter, wanting for nothing in her pampered lifestyle. Her happy life was shattered when her father was accused and convicted of treason. When royal guards came to take the family away, Nadia was the only one to escape.

Roleplaying Notes:

??

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This character has little backstory, relatively no fleshing-out.
How does she depend on her poisons to get her out of tough spots? It was my belief that poisons must be ingested or breathed in. How does she fight with poison? Splash it in the enemy's face?
Why is she so good with poisons?
Needs work.

Freetext

When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.