Since this is last echo of June, I am going to write a bit about my plans for next month!But first about this week!

I have did a lot of progress with graphic update!I have updated projectiles and added Sailemar background. Only 1 background to go!Projectile flares now look... better. Check screenshots below!

I have also improved floating damage text, since I have noticed that it's quite popular feature.Floating text now should be easier to see and look better. Plus, damage numbers now merge, showing how much damage in total was dealt. Text merging can be turned off in settings.

These and other changes should come out in one massive update on July!For graphical update I still need to tweak backgrounds, update interfaces, main menu and add few animations.​​After graphical update, I'm going to work on modular difficulty system!The idea of modular difficulty system is to allow players to make Sector Six harder for great rewards, that will allow to further rise difficulty, to get even better rewards and so on!

It will be vast expansion to hard mode that should heavily change gameplay.It's also going to be first beta update and largest content update ever!

I have made few pretty large changes to backgrounds. It's not visible from screenshots, but illusion of depth is a lot stronger now. Backgrounds now only move when player moves, so it's more realistic now.

I have made backgrounds for Eolutch, Venerion, Spiral and Tridenkor regions. Two more backgrounds and all 25 regions will have backgrounds!

Also, to make backgrounds more varied and interesting, I have given them slight tint.Last three months didn't changed game as much as this week did!

Next update is dedicated to make game look and feel better! It's going to be large update, that I was planning to do for long time.In this echo I will write about things planned for this update.

Better backgrounds

Players wanted better backgrounds ever since I released alpha version of the game.New backgrounds will have parallax effect, they will be more colorful, more detailed and will have special effects like distant explosion flashes, slowly moving comets and other cool things.

Better animations

​Existing animations will be improved and there will be new animations for building ship, upgrading abilities and entering/leaving regions.

Interface improvements

Some interfaces will be improved to look better or provide more information. Huge changes to main menu, level up interface and credits.

Impulse

Impulse will be Sector Six newspaper/space Twitter!For example, when player will complete mission and secure Colowis region, during next mission Impulse will broadcast: Victory in Colowis: The Mechanism Bearer secures another regionImpulse will react to various player actions and events that are supposedly happening in the regions:Crisis in Mzenim​New ruler of Eolutch: I will do everything to preserve the peaceTridenkor will aid the Negati Armada in Wacar campaignCommander Lodeion: This war is not lost yetDreadnoughts spotted in Scrambler Belt

End of alpha

This update will take me at least month to make, but after it, game will no longer be alpha!If you have suggestions how to make game feel better, I am ready to hear them.