Masteries

Offense:
21

Defense:
9

Utility:
0

I really like the "Jax: Dodge, Dodge, Killing Spree!" build that BigDowny made. But it just bothered me that Jax's abilities all ramp up based on Ability power.

Leap Strike - Jax leaps toward a target. If it's an enemy, he smacks it in the face with his lamppost.
Jax leaps towards a target. If it's an enemy, he attacks it and deals an additional 50/75/100/125/150 (+0.8) magic damage. improved damage based on 80% AP

Empower - Jax's charges his weapon with energy, causing his next attack to damage all nearby enemies.
Jax charges his weapon with energy, causing his next attack to deal an additional 40/60/80/100/120 (0.2 + ) magic damage to all nearby enemies. improved damage based on 20% AP

So basically we change itemization to include the bonus for AP to his skills as well as damage and we change Glyphs to use ability cooldown so that we can jump on people more often. And his dodge percent goes way up.

What do you think? Is the percent increase from the AD/AP items less than the extra AD you get from building straight AD items? Let's do some testing!

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!