My buddy helped me out with this one - I gave em' my sketch and asked em' to come up with a body, this is what he came up with so I'm turning this into my long term project. Will probably only have a couple hours a night a few days of the week to work on it.

Update

read 1071 times1/27/2009 10:03:51 AM (last edit: 4/3/2009 9:45:55 AM)

dd

nice sketch and concept mate, i look forward to seeing it in 3d/me pulls up a chair

@Vkotek - yeahhhh might be a little weird but it's very important to the character to have a huge noggin. Does the revision help (with the full head)

@matty - yeah initially I'll recreate the shot. If all goes well I'm really wanting to rig and animate it. I pulled the idea for the character from a story idea I have. I'd freakin' love to be able to turn it into a short, but realistically I don't know if i'll be able to take it that far.

Loking good matey, my obly gripe is that nope f the sections seem to fit together very well, there are inconsistent gaps all over the place and it comes across ans almost home made from some sheet metal and a hammer

Finally have some time to work on this guy again, but only have the weekend to do it so I've got to make this good!

After coming back to it I realize I got way too ahead of myself and cut the mask into individual sections before I had the wire where I wanted it, so I went back to the base mesh and am trying to get the topography right, but this has me stumped:

I'm trying to figure out the correct way to make the wire flow, is there some general wisdom on the selected face in particular?