1)i think you need different colours for the troop bonuses as all bonuses the same green are gonna be difficult to understand even with the labeling.

Will try some different shades, but was hoping to keep the samecolouring for all of the sea and land territs. If if I have to put in some different colours then can do so in a couple of versions. I will try different territ lines over the weekend to see if that helps at all.

2) i think you should use a carrier icons for hermes and invincible(i think they were the 2 carriers if my memory serves right)

Different icons are a must. They were the two carriers.

3) the british had subs that sunk the argentine ship belgrano which sidelined the entire argentine navy so inluding a sub would be most wise

I wanted to stay away from the subs because of the Belgrano. This is a bit of a touchy subject with the Argentines and the Brits. If others think it is OK, then will add it later.

4)you show the military units but not the towns adding a few towns might be a good idea and lets say hold 3 towns for a bonus could be added aswell.

There are very few towns in the Falklands. Right now they are the landing zones, Been thinking about the background for these so maybe a town/village type of symbol or colour.

5) the planes generally attacked the ships throughout the war so having landing points on the island seems kinda out of place IMO.

The ships were attacked a lot any many were sunk.But at the same time, Britain bombed the islands 3 times using Vulcan bombers and had the harrier jump jet stationed on the West island as soon as they could because of the sinking. But...1.Having them attack the other LZ/s is to simulate helicopters ferrying troops around. I will replace the first plane with a helicopter to better show this.2.Both sides used fighters to attack each others planes3.The navel bombardment you talked about.5.The Vulcan raids on the island.4 and 6 are incentives to go after the neutrals.

thats all for now, ill go brush up on the war and come back with some new thoughts for next update

Great and as always Sniper, thanks.

Next update to include.

Town/ village icons for the LZ.Different coloured territ lines to show of the bonuses better.Change ships so not all the same.Find new arrows.

Things changed.Swapped some of the ships. Made some smaller or larger.Redid the landing zones.Made the land a puzzle of green. Not sure about this and may go back to all one green.Swapped out the first airplane to a helicopter.Changed airforce part of legend to show this.Added rules of engagement part of legend.Changed forests.

To do listGoing to work on the planes and helicopter icons.Territ lines need to be made nice.

Carry on Koontz ... must be something to do with the weather but I note a distinct lack of chatting at the mo! In fact, lack of response is probably the great unwashed's way of giving you the thumbs up - if they don't like it they will say!

Only commennt I can make is for you to consider defining the boundaries a bit more (ie the difference between the original and the replacement graphs I did - the defining of the lines in a 3-dish way made them pop out - maybe you could do something similar?).

thehippo8 wrote:Carry on Koontz ... must be something to do with the weather but I note a distinct lack of chatting at the mo! In fact, lack of response is probably the great unwashed's way of giving you the thumbs up - if they don't like it they will say!

Only commennt I can make is for you to consider defining the boundaries a bit more (ie the difference between the original and the replacement graphs I did - the defining of the lines in a 3-dish way made them pop out - maybe you could do something similar?).

Otherwise it looks well thought out to me!

Can bring the lines out some more, will try a different colours and maybe some shading, but I was hoping to get away from pop value as it may detract from the original texture. Will have a go both ways and see what looks the best.

Victor Sullivan wrote:I'll admit I've been lurking. Just gathering my thoughts on the concept and gameplay is all.

1) you need to increase the neutrals of the aircraft as they are too important to be left at 2s

Will have a think about it. Right now, the first one is at 5 neutrals, going up as two per plane.

8 neutrals to attack enemy LZ's, 7 to shot enemy planes down,9 to bombard ships,11 to get bonus,13 to bombard land territs,15 to get second bonus.

2) instead of having the ships are terr you can connect each with dots? idk about this one its just a thought.

The lines would make it more confusing as you then get two different types of territs. Prefer to stay at one but will post a draft at a later stage with this for everyone to look at.

3) put impassibles(the pic) into legend and redesign the woods or trees impassable as it doesnt look good imo.

Trees look bad but work for now. If I end up doing the same as Rorke's Drift map, this is going to be a lot of work so they will get redesigned.

4)I BN can stand to lose a terr and drop to a + 3 as there are a lot of + 4 out there so some evenness is needed.

This I can do. I just need to look at the golden numbers to make sure I still end on one.

5) again i come back to it i think you need to include subs in this as they were a huge part of the war.the argentines had the Santa fe and the british had some subs aswell

Will add the subs. Had the idea of using them as impassables. Will put the British one in the bottom right corner and the Argentine one between Glasgow and Sheffield. This would not block the bombardments of the Argentine fleet.

6) perhaps thrown in south sandwich island & south georgia aswell?

Will look at there placement on a map but if I am correct, they are quite far away. I know the war started there but no real major fighting took place. It is also now not part of the Falklands Dependency.

7)2 BN needs to be redesigned as you need to defend all the terr in that bonus just to hold it.

Can move the arrow up a territ. Not much of a improvement but gives one clear territ till the (A)air force gets there.

8)perhaps add swords icons at the important battle sites and give like a +2 for every 2 held?

Sorry Sniper, but no bloody way. There is enough going on already. Lets try and keep it simple enough. I am not cairnswk. Saying that though, there are only 3 that I can think of on the top of my head anyway, Goose Green is 3MI 1, Port Stanley is the ALZ 3 and the first landings which include all of 1Bn and Coventry. Right now there are a lot of bonuses to be had (14). Do we need another?

9)instead of just circles as LZ, make them towns icons but still call them LZ?

Still looking at the icons. Like the squares before, these are just fillers for now. Removed the squares as they looked bloody awful

Things changed.Kept the sea territs.Added subs to the sea as impassables. These are not the final subs but the positioningshould be good unless it buggers gameplay up.Removed a territ from 1Bn and lowered the bonus.Added impassables to legend.Raised arrow from 2Bn4 to 2Bn3.Changed town icon.Finished Rules of Engagement.

My comment, the subs look wird placed, I know they are obstacles. I dont know if ther was any subs that participated in the Falklands war ? I think they would look More natrual if they was aling with the fleet, maby deep-water bombs could replace them for obstacles ?

My comment, the subs look wird placed, I know they are obstacles. I dont know if ther was any subs that participated in the Falklands war ? I think they would look More natrual if they was aling with the fleet, maby deep-water bombs could replace them for obstacles ?

Thanks Flap. Subs where used. One of the biggest loss of lives was when one of the UK subs sunk the Belgrano. I know they look weird at the moment, but they are just in as a way to visualize the impassable. I might make them part of the fleets, but based in each other navies.

maybe the aircraft scale should be with some arrow drawn on it to be clearer1 LZ is it attack (taking control) or just bombard2 enemies3 +34 naval5 +56 landso the objective of spending so much troops on this scale is to be able to wipe out the mapmaybe you should find some way of having unbombardable zone to keep players alive on the mapelse you may end with two players stuck in the last 4 levels unable to end the game

maybe the aircraft scale should be with some arrow drawn on it to be clearer1 LZ is it attack (taking control) or just bombard2 enemies3 +34 naval5 +56 landso the objective of spending so much troops on this scale is to be able to wipe out the mapmaybe you should find some way of having unbombardable zone to keep players alive on the mapelse you may end with two players stuck in the last 4 levels unable to end the game

may I suggest a more contrasted colour palette

Thanks for input. Attack the LZs means just that, the others have bombard written as a planes cannot attack and occupy a ship, sink it yes. About the idea of having safe zones, not sure as how can you say a planes cannot fly anywhere. To get to the land forces part, you need to get past 13 neutrals before you can start to spend troops on ground forces. That is a lot to get through. My idea for it was to have some way to break deadlocks as most games will probably not use it. But I see what you mean about the last 4 and not being able to finish the game off. If I make aircraft 2 a +2 bonus and at the bottom where I have space, put in something like all aircraft can shot down other aircraft. That solves that problem.

I like the colours you showed, but is that for the map or the plane strip. If it is for the strip, then it will be done. Thanks for that.

The arrows will go back in. Just trying to find one that suits the map.