Events Summary:The
party travels towards their objective only to discover that the
horses of Gundren and Sildar lay bloodied on the path before them.
Goblins ambush the party and are quickly dispatched. No sign of
Gundren or Sildar is evident, but the party follows tracks that may
have been left by goblins dragging the bodies of Gundren and Sildar.

Thinking the
missing pair to likely be alive, the party discovers and fights its
way into a goblin lair. After goblins were burned (and thrown),
wolves slashed, bugbears decapitated, and Thain bludgeoned nigh unto
death, the party reaches the final room of the lair. Here, they find
a goblin horde and Sildar reeling on the edge of death. He is being
held captive by a goblin named Yemic, who is somewhat thankful to the
party for killing his bugbear superior, leaving him as the new
leader. In his “generousity”, Yemic offers to release Sildar to
the party in exchange for 10 gp. Farhuk offers the simple-mind
creature 90 sp – which is eagerly accepted.

The party exits
the cave and does its best to revive Sildar. While somewhat
disoriented, Sildar reveals that Gundren may have been taken to a
place called Cragmaw Castle.