I just updated Dragon Magic article on The Book-House on The Piazza and added this (previously missing) product blurb:

Dragon Magic wrote:Wield the Legendary Power of Dragons

Throughout history, dragons have displayed many grand and mysterious powers. Now the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamed of…until now.

This D&D supplement presents and unprecedented variety of new options for your character, each one drawing on some element of draconic might. It presents a new standard class, the dragonfire adept, who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons, including draconic auras, dragonpacts, and draconic racial variants. For the DM, this book also provides dragon-themed adventure seeds and campaign ideas, magical locations to explore, and new options for making dragons more powerful and exciting.

I have had a quick skim. Looks like between the 3.Xe Draconomicon and this book you could run a Council of Wryms game in 3e no problems. If you are not worried about canon the Dragon Magic adds a lot of fancy options that could update CoW to 3e’s more whizz-bang style.

I have had a quick skim. Looks like between the 3.Xe Draconomicon and this book you could run a Council of Wryms game in 3e no problems. If you are not worried about canon the Dragon Magic adds a lot of fancy options that could update CoW to 3e’s more whizz-bang style.

You think so? I've looked at the two books a lot, and they don't strike me as nearly sufficient to round out a campaign. They're a good start, but I thought a lot seemed missing. Is CoW that minimalist a product?

You would use the 2e boxed set for fluff and adventures (good use of 2 of 3 64 page books and the cards and maps). The rules for playing dragons in Draconomicon pretty much replace all of book one. The draconomicon and dragon magic player sections give you 3e rules for the 2e kits specific to CoW.

You would use the 2e boxed set for fluff and adventures (good use of 2 of 3 64 page books and the cards and maps). The rules for playing dragons in Draconomicon pretty much replace all of book one. The draconomicon and dragon magic player sections give you 3e rules for the 2e kits specific to CoW.

Sounds good, although the whizz-bang thing you said sounds like you think the book would give a GM a change in theme from the original Council of Wyrms theme.

3rd Edition has got Level Adjustments for Dragon PCs, but only the ones with smaller Effective Character Levels got done. (That's why I was trying to extrapolate more.) I'd argue that they are not really playable, at the moment.

[3rd Edition has got Level Adjustments for Dragon PCs, but only the ones with smaller Effective Character Levels got done. (That's why I was trying to extrapolate more.) I'd argue that they are not really playable, at the moment.

I would argue that they are playable, but with issues. Unfortunately, it's difficult for me to get a grip on what those issues are, largely because I can't find anyone to help me do the playtesting required.

[3rd Edition has got Level Adjustments for Dragon PCs, but only the ones with smaller Effective Character Levels got done. (That's why I was trying to extrapolate more.) I'd argue that they are not really playable, at the moment.

I would argue that they are playable, but with issues. Unfortunately, it's difficult for me to get a grip on what those issues are, largely because I can't find anyone to help me do the playtesting required.

A common lament among us designers. I have projects that have stalled for nearly a decade for lack of feedback. My own 5e dragon stuff is the product of a race design system my players and I have been playtesting for several years and based on a very thorough math analysis of canon rules. However, the playtesting of the actual dragons wont happen in earnest until sometime next year when a hole might open in my DMing schedule.

Unfortunately, that campaign will be around a physical table in Melbourne Australia
If you want to DM a game the draft rules are linked in my signature and I have converted two of the adventures in a thread here.

I think there was a Dragon Magazine article by this name in the 2e era too. Lemme think...

There's an article titled 'Dragon Magic' in Dragon #15 (so, before 2e even), in addition to the one in #308 according to my index. I don't know what's in that article, though. I think its just spells for dragons, for the record.

EDIT: And immediately after posting, I tried a different index search and found: