DeSmuME 0.9.2 released!

This version of DeSmuME releases some odds and ends. A few new games are playable, and RTC works for day/night games. Additionally, the windows and linux ports have had a slew of new features added. And finally, the addition of a preliminary software rasterizer (which may be selected instead of opengl) will allow you to work around frustrating display issues.

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on Sunday, April 12th, 2009 at 9:20 am and is filed under Releases.
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Theres an official mac binary now. Give it some time to show up on the desmume.org download page. In the meantime you can get it from the sourceforge downloads page. There is no universal binary support, and probably won’t be for quite some time.

it’s cool you released a new version, my complaints so far are: the text files have no extension except one and even so you have to add support to notepad in the shell of windows, they dont have a jump line between the lines, all the phrases are close with bad separators, this makes it harder and/or uninteresting to read the text files, the lack of a nice translation system like the one in emulators like pj64 or 1964 is a turn off too, aside those, everything seems to go well, you all are on the way to go. Thanks for your effort.

I think saving is still borked. Pokemon Platinum ingame saves don’t work at least. None of the savetypes allow it to be loaded from the title screen so you’re stuck using savestates. It’s really not that bad, but I guess if you want an extra backup to those saves you’re going to have to wait.

And yea, since I use the SVN builds and update everyday, this isn’t too big, but keep up the great work. We’re all supporting the team

The only reason that the MAC port is ‘neglected’, is because there seemingly are no MAC users or builders or coders out there to contribute. Please come on IRC and discuss what help you could offer on the MAC port, be it building, coding, or documenting.

I’m trying to play Pokemon Platinum – when I play for the first time it’s ok, but when I save (no autodetect, I manually set it on Flash 4mb which is a good option here) and restart DeSmuME I get this error: http://img4.imageshack.us/img4/6452/errra.jpg
What’s going on?

@Badrock
I don’t even thinking ingame saving works. I’ve tried every save type and none of them work since I can’t open the save from the ingame menu. As for the error, I’m not sure. You should probably stick with savestates

For Palpark, I’m not sure it’ll work yet because when you try using the GBA Slot, it asks you to reset the ROM for changes to work. Since saving probably doesn’t work, you won’t be able to load up the save you were using. Maybe it’ll work for the savestate, I haven’t really tested it.

I can’t load my Pokemon Platinum savestates. The screen just turns white then crashes. And since loading from battery saves don’t work too, I’m stuck. Are savestates in 0.9.1 compatible with this release?

nuocda, the answer is in the manual. could someone please post something here saying ‘hey, thanks for writing the manual! it helped me without having to ask questions’ because it would make our manual writer feel warm and fuzzy to know that someone did that at least once in the history of the planet

@zeromus : Thanks for bringing the documentation under the attention of the userbase. And yes, it would make this manual writer feel all warm and fuzzy inside to know that it was helpfull to at least *one* living being

erm..hello..anyone can help me ??bcuz..i get pblm when try to run the 0.9.2 version on vista….it keep crashing when i try to play a rom. the 0.9.1 version is run smoothly on my vista.help~..iam desperate to try out the pokemon platinum.