Between the two, I prefer the cell-shaded one. But I liked the metal shading on the video in the first post, which I assume is a basic phong or something like that with no textures?This game is going to be nice :D

i would say that the style of the landscape should determine the style of the vehicle. from the images you have posted the landscape appears to be textured.in addition i really like your first draft logo. the second one is a bit bland imho.

i get a real Blast corps vibe from this game. if it were me i'd use that game as a bit of a style guide.

Between the two, I prefer the cell-shaded one. But I liked the metal shading on the video in the first post, which I assume is a basic phong or something like that with no textures?This game is going to be nice :D

Good point; that was a specular shader with, actually, a paper texture. Okay, here's everything!

i would say that the style of the landscape should determine the style of the vehicle. from the images you have posted the landscape appears to be textured.in addition i really like your first draft logo. the second one is a bit bland imho.

i get a real Blast corps vibe from this game. if it were me i'd use that game as a bit of a style guide.

The landscape needs some sort of texture or there's no real sense of movement, but I'm not sure what to do about the landscape at the moment.

I haven't seen Blast Corps, but I wish I'd seen it in 1997! That looks awesome. The bulldozer goes like 100km/h and every building explodes! That's correct use of gameplay over realism right there.

To me, #1 looks the best. It is neat, and somehow fits engineering/LEGO theme of the game. Black outlines are too noisy and redundant in my opinion.

Also, to decide, you can make a screenshot of the car, how it is supposed to look in the real game. Probably, the car will be smaller, then both these textures and the black lines will be hardly visible..

I kind of like the flat-shaded look of the original one, and the cell-shading doesn't do anything for me. I would love to see an Interstate 76, low-poly look to the landscape, or at least to the off-road parts.

Have you thought about putting in a transparent windshield with a guy behind it? I think this wouldn't be so hard, in Unity, and it might change the look of the car a lot, and give the game some extra character.

Better chassis and cockpit designs (yeah, they're not that much better) tie things together a bit more cleanly.

I also made a "medium" chassis (that's the small above). Working on some weapons now. Have also been tweaking the physics but there's still a lot that needs messing with there. Plus you know, the millions of other things still to do.

Also, I swear every time I have some problem with slowdown which I think is due to adding tons of objects or whatever, it just turns out that I have some rogue print statement somewhere. Gotta look at the console more often!