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I’m using many tools in my pipeline and after many years I finally succeeded to map the most dominant of them for you. I’ve created this page as a resource you can always come to for reference about these tools.

When i first started out with architectural visualization i was very strict about doing it 3d all the way, but today almost every image i create incorporates some 2d techniques applied in post using software such as photoshop.

sometimes i add elements i didn’t have time to create in 3d or forgot about them. Other times i plan before hand on adding those elements and save time this way – especially if I’m not sure the client will approve them and this way i can just hide the layers. the technique I’ll describe in this post is especially useful and easy to apply in single focal point images.

V-Ray RT was released early of June this year and it is now fully integrated in my studio’s work-flow. this tool is remarkably helpful at setting up scene lighting and editing materials on the fly. although it doesn’t support all of V-Ray’s features (Displacement & Proxies for example) i started to think about how it could become a replacement for the standard render engine when it does. it seems Chaosgroup decided to take this even further as seen on this latest demo from SIGGRAPH 2009 posted by Jeff Mottle of CGarchitect.com.

V-Ray RT GPU rendering

It seems that the predictions some of us had a few years back about targeting GPU’s as the rendering hub are starting to take shape and are on the way into V-Ray RT. I don’t think this will become available any time soon, perhaps in one years time, but clearly this seems to be what everyone is aiming for.

In the past I was contemplating the use of game engines in our studio for real time solutions, but this latest demo shows one will be able to possibly use the V-Ray RT engine as a real time tool for production and possibly for actual display and recording of walk through sequances.

One other such tool I keep my eyes on is Randomcontrol’s Fryrender RT and their VirtualEditor.

Welcome to my new blog, a personal addition to my web presence along side my studio website at www.polytown.com running since late 2005. I’ve been pondering doing this for a few months now and finally got around to actually do it. Many thanks to the great community built by Envato and specifically their ThemeForest Marketplace were i found the theme for this blog.

ABOUT RONENBEKERMAN.COM

First launched as a way for me to connect with fellow 3d artist worldwide, it quickly became the place to share and learn about architectural visualization. I’m Ronen Bekerman, Co-Founder of The Craft and crafting visuals is what I do on a daily basis. Here you can learn about ArchViz, share your process, showcase your work, find tools, challenge yourself and land the dream job you always wanted or the best 3d artists for your studio. Let’s talk about it all!