Warp Vortex: pulls all units *very slowly* towards yourself. If they reach you, they are transported to the target location. channeling. 300 manacost, 10 second cooldown.

Possession: take control of target creep. If the Daemonhost respawns while the creep is controlled, kills the creep and the Daemonhost spawns from the creep instead of the base. 500 manacost.either a 30 second cooldown, or kills the soul to control the creep like ladder possession.

Temptations of the Warp: Numbers are too long on the hold for the effects it does. Either tone down the mana drain, seeing as you're getting rid of 36% of their mana automatically once the spell starts, or tone down the duration on the hold.

Call: Damage looks fine at first, although the combination of a hold and a pull will make people get really mad.

Reknit: You fixed the numbers for this earlier, so update them and it'll be fine.