I’ve been meaning for weeks now to write up some notes about 10.40. I’ve also been trying to put the hood back on 10.40 so we can get it to public beta; instead the last few weeks have been a flying … Continue reading →

It’s come to my attention that the Scenery Gateway has a serious shortcoming: There’s currently no good way to get feedback from other users. This is a shame, because when you upload scenery to a site like X-Plane.org, you get to … Continue reading →

I just posted WorldEditor 1.4 – “WED”, as we seem to call it most of the time – release candidate one for Mac, Windows and Linux – see the WorldEditor page for download links, report bugs on the gateway bug reporter. Besides … Continue reading →

Update: WorldEditor 1.3.2 is out now and has new certificates to work with the gateway; get it here! I screwed up: WorldEditor 1.3.1 contains a certificate that allows it to authenticate that the X-Plane Scenery Gateway is who it says it is before WED … Continue reading →

Last night I posted new versions of WorldEditor, MeshTool, and our command line tools. Follow the “tools” menu on this page to find them – developer.x-plane.com is the official home of our Laminar Research’s scenery tools. (We’re migrating scenery.x-plane.com and wiki.x-plane.com to just be on this site.) … Continue reading →

X-Plane 10.40 will have an option to load a larger local region of DSF scenery. For as long as I have been involved in X-Plane (back to X-Plane 6 as a user) the local scenery region was 3×2 tiles (each … Continue reading →

WorldEditor 1.4 public beta 1is available now. First, the links: Download from the WorldEditor page. Report bugs on the gateway – the scenery tools have their own tab. If you have reported bugs against WED in the past and the … Continue reading →

We should have had WED 1.4 beta days ago, but we do not. And the reason we do not is that some .jp2 files from the USGS do not import properly into WED. Others do, but going the ones that don’t are very common, … Continue reading →