The Dim Wastes

"Praise Rustum, and pass the ammunition!"

GM Note: The events of this session take place immediately following the Assault on Tulesa, and interlude between sessions 48 and 49.

Our story opened as the party roused from fitful sleep after a moderately horrific night. Their minds recalling the tumultuous events of the last few days, they realized as one that the twin cursed skulls had not been accounted for following their incursion into the Shadowfel to destroy the SkullSoul. Racing to the citadel tower, they found Balasar sitting with a cursed skull in each hand, speaking the audible half of what seemed to be a very engaging conversation with the skulls. He surrendered the items without incident, shuffling off to the next bit of weirdness. Before he left, Finn asked him to look into methods of destroying the Hellfire Halo the party had recovered recently, and Tarsus asked him to spend any spare time he had helping to recover fragments of whatever gem had been used to open the Shadowfel portal that nearly destroyed the town.

The party held a short briefing with Falat and his men to better coordinate search and rescue efforts where some of Tulesa’s few permanent structures had been turned to rubble. Finn summoned an earth elemental named Jod to assist with moving and piling stone to speed the rescue efforts along. In bargaining with the thing for its service, Finn discovered the Jod had a particular fancy for magic items made from metals or gems that he might be able to consume, and thus was able to greatly extend his agreed service in exchange for an enchanted suit of evil armor.

With search and rescue efforts underway where needed, and medical care for the wounded moving at a good pace, the group convened and Falat sent summons for the other members of the settlement’s ruling council. It became clear that some councillors were missing when Falat finally closed the doors with two seats remaining empty. Having collected the reports from what sources were available, Falat began reading through the lists of lost citizens and resources. Nearly a thousand citizens were lost, with many more wounded. Very nearly half of the combined house military and city watch had been lost, and damage to structures and tents was wide-ranging. Hearts sank around the large table as Falat began reading the list of notable officials lost in the fighting. Arastea Ghomesh, Avendi Volok, and Dingo had all died, among others. The gravity of the situation soaked in for a moment, before some of the council began to ask why this had happened. What brought such tragedy to their doorstep? For their part, the party answered honestly, stating this was revenge from a deranged segment of an Imperial elite force that sought payback for an earlier slight against them. As the logistics of recovery were discussed, Kaso recommended instituting martial law to combine the remnants of the army and the city watch, and to institute service conscription to restore their ranks. After much deliberation at the table, Zayn ultimately decided in favor of the announcement of martial law, but against conscription. The council meeting adjourned, and Zayn prepared to deliver a public address to the population of Tulesa.

In her address, Zayn told the populace about the attackers and who they were, stating that there may be more coming soon, but that she and her allies would do everything they could to keep the citizens safe. To help secure that safety in the short term, she announced the establishment of martial law, combining the guard and army under the leadership of Falat, and in turn, Tarsus. In closing, Zayn encouraged increased enlistment in both the guard and the army, so that martial law could be more quickly ended once they were at renewed strength. During the speech, Finn disappeared. He had made his way to the temporary morgue, claiming the body of Avendi Volok and taking it to a secluded area over the protests of some of her fellow priestesses. There, Finn resurrected Avendi, calling her soul back to her body from the beyond. He returned to the party soon after, telling them what he had done and crossing his fingers that it would not spark political controversy in the town’s populace. A short time later, Sindar and Tarsus walked through the settlement to be seen and help where they could, lending credence to Zayn’s claims that they would do all they could. Sindar stopped to check on the reactor engineers before the group reunited to go find the newly arrived Teegan.

They located him at the Explorers’ Guild, and listened as he told them what he had been up to since they parted ways. Arriving in Qisaga after many days trekking on his own across the desert and hitching rides of all sorts, he found himself drawn to a large estate to the south of the city. The group recognized its description as the very same al Farin estate they had recently visited. He showed the group a large, red gem he found there, apparently the object the deck had sent him after. It was being examined by Imperial engineers and mages, and stealing it was no mean feat, requiring Teegan to flee from the city after taking it. From there, he wandered, trying to keep a low profile and track down the party until receiving Finn’s messages. Finn closely examined the item, using spells to try and divine more information about it. At once, he found himself in contact with a powerful consciousness sequestered within. Now, it made more sense why Arkeles’ soul could not be found in the the Boneyard, and had never been seen there. He had somehow made himself something akin to a phylactery or a soul jar, cheating death when his body was burned by invading Imperials. And now, Finn could speak to him. He invited the rest of the group to lay hands on the gem, as well, and they all found they could participate in the conversation, albeit more slowly.

Arkeles explained a number of puzzling things to the group when they asked if he had summoned Teegan or if the Deck had done it. The Deck of Errant Destinies, it turned out, was an instrument of influence for the goddess Mahari, stolen once upon a time from another god and slowly turned to her interests. It has guided a great many things in her interests as she slumbers, awaiting her call back to the world. Releasing the gem, the group offered Teegan an enchanted weapon for the gem, which he accepted.

Upon hearing more about the incredibly powerful Deck, now powering their arcane reactor core, the group had an impromptu footrace to the reactor chamber in a clamor to draw again from its richly textured box. Although some resisted at first, each eventually selected a card, experiencing a variety of effects. Finn found the text of his card to be especially puzzling, considering what it actually did to him. After conferring about next steps, the group decided to spend some time contacting allies. Finn contacted War, asking for an update on Port Miller. War told him he was in the desert on the move with refugees, Port Miller having fallen to Empire invasion that morning. They had managed to do serious damage to the encroaching Imperial fleet before leaving. After that, Finn contacted Dezil Calish, inquiring about a comptroller to help with managing the estate resources, what with the upcoming recovery. He pointed Finn to Nanji Arwala, a Riyaqan woman currently working for the Satrapa of Kaleska. She would need “rescuing” as the Satrapa would not part with her willingly, and was not the kindest of employers, to put it mildly.

Meanwhile, Zayn communed with Ahti Ato, seeking to update her on their new information and get an update from Gol Asad. After informing Ahti that Port Miller was under full Empire control, Ahti told her other disturbing news. The Empire had expelled the Asad’s ambassador in Isamon, and closed the Imperial Consul’s office in Gol Asad. Communications had also been lost with most agents in Qisaga, and there were reports of wealthier Riyaqans there having property and money seized. It seemed very much as if the Empire was gearing up very quickly for a war.

Finally, Finn used a Sending to attempt to reach Dyphonaira, with questions about what was happening to him, and what he really was. She told him only to sleep well, and that she would explain everything soon. After a group discussion about what to do next, they elected to go after Nanji Arwala, and contacted Dezil again for more specific information. Using Zayn’s teleport, they moved quickly to within 15 miles of Kaleska, as close as they had ever come by way of the Seachild. She summoned spectral mounts to get them the rest of the way. Arriving in Kaleska, they found a moderately sized town mostly full of beered up fishermen, many of whom were already sleeping off the night’s festivities in the streets. The Satrapa’s Seat was not a difficult building to find, easily being the most elaborately built among the rather plain structures around it. A guard challenged them at the door, but they miraculously talked their way past the guard using information Dezil had given them about Nanji.

Finding her toiling away, forging duplicate books in the throne room, they told her who they were and who had sent them. Gleefully (which, by anyone else’s standards would be considered “moderately interested”), she gathered a few things and asked for help to set some of the forged records on fire to teach the Satrapa a lesson. Sindar very, very, very happily obliged. Finn used water to protect the rest of the throne room from the inferno of financial records as guards came through the front door of the building.

Our story closed as the throne room was found empty, the party and their new comptroller appearing safely in Finn’s chapel in Tulesa, very far away.

The Asad

Civil war rages inside Khasif, as evidence is found of impending war with the Empire. The Empire breaks off diplomatic contact with the Asad government, presumably to opening stages of war!

Quote of the Day

The Day the Crows Came Home

Our story opened as Finn abandoned all tasks except simply keeping Tarsus right side up on the blood-slicked flagstone floor of al Farin estate’s east summoning room. No matter how quickly soldiers fell, more were waiting to take their place in the entry of the room. Spells became more valuable by the second as Tarsus began to tire and stumble under the onslaught. A plane away, Zayn and Sindar rocketed along the thread that marked the path of Arkeles’ binding spell through the astral mists, making their way back to the starting point. After a long while of zooming along, the ghostly ground beneath them came back into view as they neared a projection of the estate. Finding the location where Arkeles’ house staff had completed the ritual, and where their physical bodies waited for them. As they closed in, they could see an apparition of the battle nearby, as it marched toward an unavoidable and unfavorable conclusion for Finn and Tarsus. The confusion and pressure of the situation made it difficult to quickly align themselves to reinhabit their bodies, but both managed the task in just a few seconds.

A brief break between finishing one group of soldiers and the arrival of the next allowed the party to rally near one a soldier who had been knocked unconscious. A second later, they were gone, blinking into existence in Tulesa in Finn’s nearly-finished chapel thanks to his Word of Recall spell. Searching their prisoner before turning him over to Falat’s men, the group found a few items of interest and a piece of intelligence in the form of a coded note. Decoding it, they realized that it indicated several Imperial Regimental forces were preparing for something in two days. Taking into account the huge number of troops attempting to hide in Qisaga, this was extremely bad news. The party contacted Speaker Raha Delina to inform him, asking for a meeting near the Asad. He told them the Asad was not safe, and that he would be with them shortly in their own town.

The Speaker arrived several minutes later by way of an unusual portal opened by one of the guardian constructs, which accompanied him. This construct looked remarkably different from the models seen in the halls of the Asad, but was similar enough to tell they shared a common origin. It maintained a quiet vigil as Raha and the party went deep into the Tulesti crypts to get away from prying eyes and ears. As they entered the lowest vault, Zayn momentarily saw one of the crypts empty, with her own name clearly emblazoned on the plaque. The vision gone, the party got to the business of exchanging information with Raha, showing him the information they retrieved. He was greatly disturbed, but did not seem overly surprised. Raha informed them of the progress of the Khasifi civil war, which was still far from certain in outcome. The good news was that the Regent (which the Empire had hoped to ally with) had been assassinated, and his control of the region was gone. A short time later, Raha and his guardian departed, citing a need to get moving on war preparations, if the Empire was determined to come to arms.

Finn and Zayn decided to communicate with a few allies of their own, Sending first to War to ask about events in Port Miller, as the note they found seemed to reference the city. War told them an Imperial army began beaching and setting up camp north of Port Miller two nights ago, numbering in the thousands. Next they contacted Captain Blue, asking him to start building a fleet to defend what was left of Khasif from possible Imperial attack. His reply indicated that the instructions to help the Khasifi did not come a moment too soon. Lastly, a Sending to Kopala informed her of their success in performing the ritual and locating the site of Sayoni’s prison. They asked for further instructions. She asked that they meet very soon on the southern slopes of Chamber Valley, where she was attending to business. The party arrived there soon, after a slightly awkward arrival in a distant, but similar area of greenery somewhere else (deep in Javad territory, by the looks of the stars, Sindar reckoned).

Meeting in Robert Pinan’s shack on the southern slope (and he was none too happy about giant druid cats taking up residence in his only shelter), Kopala took their report and discussed the fate of the ritual book Arkeles had written to detail the workings of the prison. Most was intentionally separated and scattered, and the Sun Council had succeeded in gathering only a few pages. She would see them safely into the party’s hands soon, and they could get on the trail of the rest from there. Kopala suspected that the people or families holding the rest could be traced to Arkeles or his compatriots in some way, and that a pattern might emerge as they gathered more. Dyphonaira greeted the group on the slope, joining the last of this briefing before inviting the party to overnight in her grove before leaving in the morning. On their way out of the valley, Robert informed the group that their “elf-blood discovery” did not work. The valley residents had provided him with elf blood, though it was anyone’s guess where they got it, and none of the procedures Sindar had described to him had any effect on the process he had created. Helping with the analysis in his own, horrifying way, Sindar determined that the elf blood Robert was given had virtually no similarities with Finn’s blood, which had presumably become elvish due to interference from the Deck of Errant Destinies. While they researched the problem further, Finn left Robert with a sample of his own blood to work with, instead.

From there, Zayn teleported everyone to the Seachild, which they had left hidden in the open dunes near Kaleska. After spending a while digging the trimaran free, they turned it for Tulesa and began sailing. Discussing as they sailed, the party decided that they needed to find some shamblers to test out the two hopeful cure attempts Robert had managed to come up with so far, and they needed to do it sooner rather than later, given the new wrinkle of the blood mystery. Zayn teleported ahead to Tulesa, taking a few minutes to round up a skilled crew to take over the Seachild, then teleporting them all back aboard. Once the Seachild was in their hands and on course for Tulesa, the group made use of Air Walk to travel to nearby Latpasa, known to be overrun by shamblers. Arriving there, they selected a likely cluster of the beasts and engaged them at range. The herd stripped neatly away from the mass that were shuffling in a slow orbit around the abandoned city walls, bleeding members as it made its way toward the party. Eventually whittling them down to just two remaining shamblers, the party first tried the destruction serum Robert had created, which worked instantly, rendering an unharmed shambler to dust in just a few seconds. When they tried to reversing serum on the second, the result was a half-success, at best. The shambler stopped and fell, apparently “dying”. Unlike other shamblers, it did not revert to loose sand when it fell, but remained solid. Not what they had hoped for, but progress. Taking the body with them for further study, the group teleported back to Tulesa and Sindar informed Robert of the test results via a feather token.

From there, the group departed for the area of Sayoni’s tomb, finding it quickly through memory and magic. Though the rocks and ridges seemed to match what Zayn and Sindar had seen in the astral visions, the area looked more weathered now. Breaking up to search thoroughly, a good amount of time passed before they finally found a small mark carved into an unremarkable rock spire. Sindar translated the mark to mean “queen” in the old mahari pictographic script. Searching the area for magic, only faint traces of a huge grid of divination magic showed themselves through the sand. This certainly seemed to be the place. Finn summoned an earth elemental, asking it to find what it below. When it returned, it reported a massive cavern about 90 ft straight below them. The group decided to check nearby Aridesa as night began to fall. They found that the activity Selkirk reported had moved on- nothing was moving here anymore, and everything of interest seemed to be gone, unless big holes in the ground were interesting.

Restless and not wanting to finish the night without making more impact somewhere, the party elected to teleport to Port Miller and see what could be done to sabotage these Imperial soldiers that War reported earlier. They arrived at the Tarred Crow, expecting the link up with War or his people there. Instead, they found the place empty and shuttered. They decided to head north of the city and see this army for themselves, using a combination of flight and invisibility to investigate the encamped regiments. Finding an enticing array of siege engines and flammable ordinance stored on the hardpack flats, they hatched an attack plan and went to work. Soldiers began scrambling after the first cart of fire cauldrons blasted skyward. For the first time in his life, Sindar truly felt he was in his element, summoning truly gargantuan explosions with his hastily mixed bombs as others in the group when to work on the trebuchets and battering rams. One by one, the tall machines broke up and tumbled to the ground. Just as the gleeful destruction was reaching a fever pitch, Finn heard a voice in his head. It was Hana Daea, using a Sending spell to reach him: “Help us, PLEASE!” Finn’s blood turned to ice as he gathered the rest of the party and they suddenly appeared back in Tulesa.

They found a settlement in chaos. The entire north wall of their estate house was in flames. Other fires burned across the tent city below them, and the hospital had been blasted to oblivion by a large explosion. Bodies littered the streets, including the bodies of many of their soldiers and city guards. Finn magically boosted his voice to call out to Squeaks as the group ran toward the signs of battle, imploring her to use the weather control stone to douse all these fires, if it was available to use. Reaching the streets, they followed the trail of dead and injured before reaching the market, where they found a badly hurt Falat crawling toward a cart. Nearby, a woman’s body in familiar leather armor lay face down, her head removed by Falat’s sword. Finn quickly stabilized and healed him, but they were attacked before any substantial conversation was possible. Across the market, they saw the small form of an Imperial woman in leather armor. Half the group had met her before- what seemed like an eternity ago now. It was Sparrow, leader of the Grand Council Operatives’ Guild. She immediately charged, and the group quickly realized she was aided by another woman and a large wolf. Ducking in and out of invisibility and stealth, the trio did some real damage to the party, but were no match, in the end. Tarsus learned the hard way that the second woman and her wolf were some sort of vampires, as he quickly lost vitality to bites that seemed to heal both of them. The party pursued them across the market, even in the face of fearsome injuries, to deny them the opportunity to continuously attack from the shadows. Their tactics paid off, and soon Sparrow and her associates fell in battle. Kando and what remained of his party arrived on the scene, reporting that other attackers had been killed elsewhere in the settlement.

Our story ended as the party took stock of the extensive damage to their beloved home. Sparrow’s dying words echoed in their heads: “I don’t care what happens to me anymore. I know what you did. A home for a home.”

The Asad

Civil war rages inside Khasif, as evidence is found of impending war with the Empire. The Asad prepares for war.

Advancement

The party has advanced to level 11, mythic tier 2!

Quote of the Day

Face to face

Our story opened as the party sailed east aboard the Blue Beagle, forging their way along Riyaqa’s southern coast toward the city of Qisaga. With several days underway, Finn and Zayn used the time to catch up on Sendings to the party’s remaining allies, inviting several to come to Tulesa to take up residence and join their efforts to locate and defeat Sayoni. Teegan and Emi both seemed to be out of any serious trouble and were making their way there. Atala’s response seemed as if she may take a bit longer, saying she was still busy with other matters. The group spend their considerable free time either crafting consumables or training.

On the morning of the third day at sea, the Beagle caught sight of another sailing ship of Riyaqan coastal design. Not an unusual sight in these waters, but the ship seemed to be maneuvering to force a close pass- an aggressive act, considering the circumstances. Finn used his spyglass to take a close look at the vessel, quickly discovering that the crew aboard were disguised Imperials pretending to be a Riyaqan merchant vessel. Keeping their cool at Finn’s warning, the crew of the Beagle allowed the vessel to close after it fired a few warning shots. The ships raised flags to warn the Blue Beagle that Qisaga was under a disease quarantine, and should not be approached. The Beagle asked for an alternative port, and the ship told them to head to Mimmam, instead. As the ship sailed on and the sun set, Finn contacted Dezil Calish via Sending to tell him of the interception and new destination. Dezil was worried by the development, and asked that the group assess what they could about the truth behind this obvious lie.

Under the dark sky of early morning, the Blue Beagle slowed as it entered the mouth of the river that would eventually wind its way to Mimmam. As it slowed, a rowboat quietly descended to the water’s surface, and four people transited to shore. The rowboat was pulled back to the ship via rope. and the Beagle continued upriver. Climbing up the bank of the river the group proceeded overland toward Qisaga on the backs of magical steeds summoned by Zayn. Their only contact along the way was with Riyaqan men who were members of the city guard of Qisaga. When the party provided their cover story, the men just rolled their eyes and moved along, apparently assuming the group to be yet another mission of Imperial spies, for some reason pretending to be something else. Zayn contacted Ahti Ato shortly after, asking if any odd reports of Qisaga had made their way to the Asad. Ahti said the only thing she had heard was that a colleague has recently lost an agent there to unknown causes, but that wasn’t terribly out of sorts when spying on the Empire. Arriving at the gates of Qisaga, the party was accosted by the guards, intentionally escalating the encounter per Dezil’s plans. They were quickly taken into custody, stripped of their gear, and placed in holding room. Through it all, they played along, despite being able to at least fight through the guards near them at any given point.

Soon enough, interrogating officers arrived, intent to discover what trickery the party was up to. As the party provided excuses for the men to get angry, one finally took the bait and they dropped the name that would serve as the code phrase. The man calmed and asked his comrade to leave the room for a minute. Shortly after, the man began to tell the party how to get out of the gatehouse and on with their mission. Moments later, they got their cue and left the room. Making their way down the hall and into the basement, they found the drain access into the sewers and escaped. Their gear met them there, being dragged along in large sacks by a street urchin who quickly fled after making the delivery. Checking their gear, they found the scroll case containing directions to the al Farin estate and the ritual scroll they were to use there. Over the next few hours, they picked their way through the sewers beneath the city, crossing dozens of checkpoints and passing by entire divisions of Imperial troops stationed within the city. Eventually finding an access as close as possible to their destination, the group returned to the surface and used Sindar’s fly extracts to close the last distance to the estate house.

Dropping silently onto a second floor balcony, they made their way past the lone guard and into the house. The house had been converted to serve as a headquarters for high ranking Imperial military officers, but only a handful of troops were on the upper floor. The group avoided them with little difficultly using an Invisibility Sphere, and made their way to the room they needed- one of Arkeles al Farin’s ritual chambers. Realizing that the ritual would take time and the patrolling guards may present a problem, Finn used magic to create stone walls and floors in the chamber to confound efforts to get into the room. The group commenced the ritual, under Zayn’s guidance, but it proved too difficult to master on the first try. It met with limited success, pulling Sindar and Zayn away from their bodies and through the twisting ether while leaving Finn and Tarsus behind. At first, Sindar and Zayn were very confused. They could still see a washed-out version of the room they had just been standing in. After messing about for a few minutes, they realized the ritual also summoned help from someone else: a poorly tempered shinigami that was less than impressed to be taken away from his pass-times to help lost planar travelers. Nevertheless, he did help, finding their request to help find a soul such as Arkeles al Farin far too tempting to pass up.

Leading them to the edges of the Boneyard, the shinigami issued a summons for al Farin. After a long while, it remained unanswered, indicating that his soul was not present. He must have long since moved on to the afterlife. The pair wracked their brains to think of the name of any of al Farin’s compatriots, coming up with Sanget Denatro, a barbarian that accompanied the mage on their historic campaign. When the shinigami summoned Denatro, he came out of the mist in answer, hoping to meet his judgement at last and move on. He was greatly disappointed when he learned his judgement day had not arrived, but agreed to help anyway. Zayn and Sindar listened as he recounted the story of their party meeting Sayoni in her lair, and the events that followed.

Meanwhile, in the former al Farin estate, Finn and Tarsus listened as a patrolling guard broke his pattern of patrol, spotting something amiss. Very soon, the sounds of alarm passed through the house as the first guard came face to face with Finn and Tarsus. Finn threw an emergency stone wall over the doors to the room to buy a few seconds of preparation as boots thumped across the floorboards downstairs. Seconds later, the first blows began hammering against the stone from the other side, and the soldiers began to break through. Tarsus and Dervish met them, and the fight was on. The soldiers delivered solid strikes, obviously trained well to aim for vulnerable areas on an opponent. Finn harried their efforts as more soldiers and guards arrived. As the seconds passed, the situation became more dire. A handful of Imperials were easy enough to handle, but several handfuls were on their way up the stairs.

Denatro completed his story, walking Sindar and Zayn through the memory of the events from his perspective. In this place, the experience was far more literal than elsewhere, and they watched as the events of the ritual unfolded before them. As it completed, they saw the connection form between the body of Arkeles al Farin and some faraway place. Willing themselves to move, they followed it out of the house and into the air. As they moved, they picked up speed,eventually unaware at all of how fast they were skimming over an ethereal Riyaqa below them. Minutes later, they arrived at the point where the thread disappeared into the ground beneath them. Slowly, they drifted down into the ground alongside the luminous red thread. After some distance, they came into a monstrous cave that was nearly filled by an entirely subterranean ziggurat. A soft, feminine voice called out to them, simply saying, “I see you, there.” Reasoning that Sayoni could somehow detect them across both planes and time, they fled. Sindar had enough information to determine the location in the real world. Willing themselves to return, they began to fly faster and faster back along the thread.

Our story closed as a fresh squad of Imperial Regiment soldiers descended on the beleaguered Finn and Tarsus, who were considering their escape options under the pressure, and how they might get the still-unconscious bodies of Zayn and Sindar out with them.

The Asad

New delegates begin to arrive the Asad, with a final vote on the future of the Empire in Riyaqa scheduled to take place once enough members are present. The Khasif bloc has left the Asad, as civil war rages within the Khasif Kingdom.

Quote of the Day

Here comes the Sun...

Our story opened as the party finished their exploration of the Singed Halls, recovering valuable intelligence on the intentions of the cult. Completing their ransacking, the party made for the Lacy Death to speak with Dezil before their impending meeting with Talia. A teleport trap caught them at the front door of the well-travelled inn, so they made their way inside by more conventional means. Inside, neither Tabina nor Dezil were anywhere to be seen, so the party settled into rented rooms for the evening and purchased the King’s Feast package for the attached private dining hall. At the stroke of midnight, Talia arrived, flanked by a pair of women that were obviously armed, and could obviously handle themselves in a fight. Sitting down to their table with the party, but not partaking of any food herself, Talia answered their questions about the Sun Council, explaining that they were a small, but world-spanning group dedicated to keeping tabs on the creeping power emanating from the Shadowfel. She admitted that she is occasionally employed by them, though she did not know directly for whom she worked. She agreed to contact her handler, and see about arranging a meeting.

While Talia worked on that, the party headed to the nearby Imperial Consulate to answer the summons they received through Dezil Calish and Ahti Ato. Arriving, they were ushered up to the airie that Ducet frequents. Once there, he asked them why they had come. In the brief confusion, the party discovered that Ducet had not sent for them, and Calish had some explaining to do. The group left and headed back for the Lacy Death, not wanting to grace Ducet with their presence any longer than necessary. On the way, Finn realized someone was shadowing them from the rooftops nearby. Finn cast a Daylight spell at a piece of rooftop near their stalker, just to screw them up a bit as the party made haste away.

Arriving back at the Lacy Death, the party found a new occupant at the inn, waiting to meet them. A large, spotted feline waited in the dining hall they had used earlier, alongside Talia. She introduced the cat as Nasreen Kopala, a powerful druid, and member of the Sun Council. Kopala offered that she was very impressed with all the party had accomplished thus far with only a few pushes here and there from the Council, tipping her hand that it was the Sun Council Calish had been referring to as his “employer”, not Ducet. She offered continued assistance, though some on the Council would look down on such direct measures, feeling it was too early to interfere in “the cycle”. In exchange for an explanation of how to find Sayoni’s prison, she asked that the party sequester any information they uncover, and turn it over to the Council if they succeed. The knowledge, and its secrecy, might one day prove crucial. Reluctantly, the party agreed to her terms, and she explained:

Gain entry to the former estate of Arkeles al Farin, the man who imprisoned Sayoni’s spirit when she nearly escaped. There, find his ritual chambers and carry out the ritual Kopala provided on a scroll. This would catapult the party into the astral nether, allowing them to travel and view events tied closely with that location. Mastery of the travel might allow them to directly view the ritual that Arkeles and his people performed long ago, and trace the link between Arkeles and Sayoni to her physical location. Assuming it had remained unchanged since that time, they would then have her location. All that would be left is to escape a well-monied estate likely to be in use as some high-ranking officer’s headquarters, in a city held by the Empire.

Accepting that this was probably as good a chance as they would get, the party set about developing a cover to get inside the city of Qisaga, where the al Farin estate resided. Dezil instructed them on how to make contact with his man in the city guard of Qisaga. Their cover would be Finn traveling as a religious figure attempting to bridge cultures through faith. Zayn would be his local guide, Tarsus his security, and Sindar the chronicler. Concluding this meeting, the group settled down for the night before heading to the Asad in the morning.

Arriving at the Asad early the next day, the party made their way through the varied security layers before finally meeting with speaker Raha Delina. Their arrival interrupted an argument between the Speaker and Horace Mueller, but the details were too difficult to overhear down the hallway. The group exchanged information with Delina, informing him of their progress. Finally asking about the exchange with Mueller, Delina informed them that Mueller came as a representative of the Empire, who were upset that the Asad were not doing more to support the Khasif Regent in his civil war. Concluding their meeting, the group returned to the Lacy Death. There, Dezil informed the group he had received word that Horace Mueller had put a minor price on their heads. Not enough to attract any real talent, but meant to harry their way.

Finn stepped out to visit the local temple of Rustum, where the local priest accosted him for a donation. He asked that pilgrims looking for service be sent to the Lacy Death to get directions to Tulesa from a trusted source, and then returned to tell Dezil what he did. Dezil assigned dealing with the pilgrims to Cassandra, a bar maid who seemed to ask a lot about Finn and was somewhat taken with him.

Their business in Gol Asad concluded, the party made for the ship that Dezil told them to catch, boarding the Blue Beagle in the dock district just a few minutes before it cast off to get underway. Once aboard, Zayn communed with Ahti Ato to ask her to locate a comptroller of some sort for Tulesa. Ahti agreed to get to the task, saying she had someone in mind.

Our story closed aboard the Blue Beagle, underway for Qisaga, as Finn sent Blue a message to pass on information about the war front near Ghabi that they had learned from Speaker Delina. The waters near Ghabi were about to get a lot more profitable, if one were okay with preying on Imperial shipping.

The Asad

New delegates begin to arrive the Asad, with a final vote on the future of the Empire in Riyaqa scheduled to take place once enough members are present. The Khasif bloc has left the Asad, as civil war rages within the Khasif Kingdom.

Quote of the Day

The Knight arrives, and Haigo dies

Our story opened as Sindar worked through a few books he had brought with him from Tulesa, learning all he could as quickly as he could about the Shadowfel and its denizens. Working in his notes as he did so, he took some time to review the many challenges they had faced in the last several weeks. Clarity rang in him mind as he came to a decision, and decided to Send a message to Willie Burton, who had briefly been his ward. He offered Willie a home at Tulesa, if things did not work out for him at the IGG. Willie said he was fine for the moment, but appreciated the offer. He told Sindar he had come across some interesting things in the boxes of documents evacuated from Port Miller College, and was posting them back to Sindar. He had no idea when they might arrive. Shortly after, Sindar penned a letter to the leadership of the IGG, sending it off via bird token before returning to his studies.

Having made their preparations and rested up, the group steered Seachild to a rocky crag and stowed the ship before Teleporting back to Tulesa. Once in town, Finn retrieved a number of holy symbols of Rustum from Kando, whom he learned has been ordering large numbers of them to nail them into “sinners”. They only had time for a short talk about that, and maybe easing of the inquisition “just a bit” before Finn had to meet the rest of the party back at the Tulesti Estate. Tarsus had consulted with Falat in the meantime, selecting a dozen of the best house troops to help the party with their plan. Everyone else was quickly evacuated from the house, and the party triggered the “defensive” system that planeshifted the entire estate to the Shadowfel. The sky outside quickly dimmed to darkness as glowing eyes lit up in the distance, one after another. Massive, winged blots of utter blackness swam low on the distant horizon. As the party got their bearings, figures came running across the dimmed wasteland toward them. Soon, an assault would be at their doorstep.

Finn first set down the twinned skulls, seeing a wave of odd energy pulse outward from them as they created hallowed ground where they touched. He felt ill in his stomach, but was mostly unaffected. The rest of the party moved downstairs to meet the incoming attackers and keep them away from Finn. Carefully placing Skullsoul in the center of the sanctified earth at his feet, Finn drew the vorpal blade and lined up his attack. The blade crashed down, but failed to shatter the skull. In the main hall below, the front doors buckled, but held against a mighty crash as the first wave of shae reached them. A moment later, their efforts pay off as the doors shatter and shae spill into the room. A mix of martial attackers and spellcasters fell upon the party and their soldiers. Their assault was fierce, but manageable as the party moved to block their advance. For every shae that fell ,two seemed to take its place. Before long, Tulesti soldiers began to fall as the attack intensified. Trying to deflect attention from their troops, Sindar and Zayn both got into serious trouble briefly as more vicious attackers joined the fray. Upstairs, panic crept into the back of Finn’s mind as his repeated attempts to destroy SkullSoul failed.

Through the broken doors, Tarsus spotted something landing among the amassing shae that he could only describe as a “shadow dragon”. A figure leapt to the ground from its back before the thing lofted again, and he knew instantly who this was: The Elder Knight had arrived. Continuing to barely hold their ground against the shae incursion into the main hall, the party could only watch as he strode closer, a new contingent of shae falling in behind him. Sooner than they would have liked, the Elder Knight entered the main hall and went straight for Tarsus. Upstairs, Finn focused his mind and the power of Rustum that flowed through him. Raising the sword one final time, he struck true and SkullSoul exploded in a wreathe of blue flames. The blade shattered in his hands. As he rushed down the stairs to aid Tarsus and the others, Zayn rushed up. In the main hall, the Elder Knight was proving too much for Tarsus to handle, at least in this place. Using every trick in his arsenal, Tarsus was holding his feet for the time being, as the alchemist behind him flung ordinance like a madman. Through the doors, they could all see the new wave of shae approaching. With the Elder Knight here, it would easily overwhelm them. As Finn made it to the bottom of the stairs, Zayn slammed the control crystal home in its sheath, and the world outside dissolved into light. The bright, mid-morning sun over Riyaqa blasted light across the main hall of the estate, bathing dead shae and dying Tulesti soldiers in its glow. As the shae bodies began to wither away, the Elder Knight ceased his assault on Tarsus and looked at the scene around him. Driving his massive blade into the stone tile of the floor, his staccato, otherworldly voice said, “I submit,” before he faded from view.

Quickly summoning help, the group stabilized the soldiers they could as small fires were put out and the injured were carried to the hospital. Their mission was accomplished, and now the clean-up began. Balasar was summoned to examine the blade left driven into the floor. He determined it to be a powerful artifact blade, but more a remnant than the blade itself. He said the owner of the blade knows it as “Arugal’s Kiss,” but the name held no special meaning to Balasar, himself. Out of an abundance of caution, Tarsus swung Dervish at the weapon, which transformed mid-swing as it smashed through the embedded blade. Only a piece was left protruding from the floor, which faded from view. Balasar said the piece could be used as a dimensional anchor with the proper rituals, allowing them to locate the holder of the real blade at will. The Elder Knight had surrendered initiative for their next encounter to Tarsus. The group convened to discuss next steps, and continue with sendings from the day before.

A message to Daso Enna revealed that it was not safe to return to Zacat, as the civil war in Khasif is now near that town. A message to the Watch revealed that she could provide no direct help in locating Sayoni’s tomb, but she believed an organization called the Sun Council was their best chance of finding a lead. Zayn contacted Ahti Ato, getting an update on the war inside Khasif. It seemed the war was precipitated by the Regency attempting to undermine and ignore the great houses of Khasif nobility, though who initiated the attack on the Regent was still unknown. Ato also had a message for Zayn: Dezil Calish was trying to reach her. Shortly after, she sent a message to Dezil, who informed her that his employer had requested a meeting as soon as possible. Finally, a message was sent to Talia, who agreed to meet the party at the Lacy Death in Gol Asad on the next evening.

From there, the party broke up to complete various tasks in Tulesa, including state visits to the families of soldiers they had lost in the Shadowfel incursion. Sindar visited Graja in the reactor complex to inquire about developing a special weapon for him. Following that, the party decided to teleport back to the Singed Halls directly, seeking evidence of where they might be able to next root out the remnants of the Children of Ahriman. Within the halls, they found evidence of the blasts the Sindar had arranged before the last departure. What areas remained relatively untouched were now guarded by hasty barricades of furniture and shattered doors. Behind the barricades, they found the place abandoned. It seemed the remaining cultists had been unsure if the party still lurked in their halls and tried to protect their flanks while they evacuated what was left. Exploring the rest of the compound, they found a few items of interest, along with some intel in the form of maps and ledgers. The materials had been soaked in oil as if to be lit of fire, but the fire was never struck.

Our story closed as the group too stock of the information they recovered, learning that more attacks had been planned by the cult, and one was supposed to be executed today.

The Asad

New delegates have been assigned to the Asad, with the old missing members declared dead as the body schedules a final vote on the future of the Empire in Riyaqa. The Khasif bloc has left the Asad, as civil war rages within the Khasif Kingdom.

Quote of the Day

The dying Children

Our story opened as the party caught their breath following a fierce battle with Sadeesh, deep in the subterranean complex known as the Singed Halls. A brief search of the nearby rooms turned up little of true consequence, save for a scroll that seemed to detail a ritual involving the SkullSoul artifact they had just recovered. Careful study over the next few minutes revealed that the ritual concerned retrieving the soul (or at least its power) stored within, and its various steps were profane beyond belief. When further searches of the area turned up no more cultists or traps, the group decided to bed down for a while in a secured room to rest and recover some measure of their power.

Some hours later, Tarsus heard a scream echo through the passages. Roused from their rest, the party geared up and started stalking the source of the scream. Moving through the complex, the group became aware one by one that they were being shadowed by something. Deciding the dim light was hindering their ability to see whatever was following them, Finn lit of the hallway with the brilliance of Daylight cast on Tarsus’ armor, and the aggressors finally showed themselves. One of the three ashen-skinned humanoids attacked immediately, while the other two took a few seconds to blink away the blinding light of Finn’s spell. Going immediately for the heaviest threat he could see, the attacker laid into Tarsus with sharp blades. The extra tingly sting of the rather small weapons announced the presence of poison as the energy was sapped from his limbs with each hit.

As the other attackers recovered, Zayn and Oxyr were pushed onto the defensive at the rear of the fight while Sindar and Finn hammered the first man, eventually reducing him to a fine mist against the far wall. Seeing their comrade go down, the remaining two retreated momentarily and lobbed their own bombs into the group. Purple gas violently flooded the hallway, to no apparent effect for most of the party. Tarsus, however, suddenly realized an enemy stood where Sindar had been a moment ago, and lashed out. The lucky blow from an unexpected aggressor put Sindar out of the fight. Ever the man ready to rescue the situation, Finn went to work with his spells, clearing the various poisons from Tarsus and aiding Sindar to his feet. Able to focus again on their aggressors, the party dispatched another of the trio. The last of the three attackers found himself cornered in the narrow hallway and lashed out, doing considerable damage before dying in a hail of blasts and blades. In the confusion, Zayn momentarily did her best to barbeque Tarsus before the last of the purple gas faded from the air. Searching the rapidly decaying bodies, the group came away with a compass that had been stolen from Sindar, an assortment of poisons, and a long knife with a strange black blade.

Oxyr instantly recognized the weapon, confirming the identity of their attackers. These people were part of a shae assassin clan, which had apparently accepted a contract on the party. Unfortunately, clans accepted contracts as a whole, meaning the party would need to find a way to cancel the contract or expect to have the kill the entire clan to put an end to this for good. It would be a while til they struck again, but they would be back. Deciding it would be better to not be here if the clan went for another attempt quickly, the group prepared to leave the Singed Halls. As a parting gift, Sindar rigged every stash of barrels he could find of the noxious compound that Robert Pinan had unwittingly helped to make. The party winked out of the caverns as the first of many explosions ripped through the stockpiles.

A moment later, they were standing on the southern entry slope to the lush valley marked in Sindar’s notes as SR-7, called Chamber Valley by the few that knew it existed. Again meeting Guardian at the boundary, they led a procession of curious denizens to the Watcher’s Grove, waiting patiently for the Watcher to arrive. After a short while Dyphonaira was with them, listening intently as they relayed all that had happened. With SkullSoul safely in their custody, the Watcher told them the name of the man trapped within: Haigo. He was one of the two consort priests originally interred with Sayoni many centuries ago. He would be a powerful lich, if released from his prison. Released on Sayoni’s terms, he would be instantly absorbed into her own pool of fel power, making her even more dangerous. She advised disposing of it quickly, and explained the ritual needed to destroy it. Summoning the armory master from among her followers, Dyphonaira presented the party with a powerfully enchanted longsword and explained: “With ordinary weapons, this charged skull is invulnerable to any damage that might be inflicted on it. This sword, though, is special. It is made to claim the heads of the most powerful evils that walk the land. With a perfectly struck blow, it will overcome the protective magic of the skull and claim that head, too. It is likely to destroy both the skull and the sword in the process, but it’s a worthy sacrifice.” As with most artifacts originating in the shadow realms, it would need to be destroyed there, on hallowed ground. Destroying it here would only return it home.

With their next task set before them, the party turned their attention to the fate of Oxyr. He explained all that he had done, seeking power in the name of Mahari, but falling prey to Sayoni’s whispers instead. He claimed responsibility for all the damage done by Sadeesh, and asked for a chance to continue to make things right. Dyphonaira, acting in her role as the majordomo of Mahari’s only remaining realm on Geosa, accepted Oxyr’s pleas. The clemency she granted him was perhaps not what he sought, as she breathed deep and bathed his kneeling form in a storm of fire that was blindingly bright. An instant later, only the scorched earth remained. She explained that his suffering was at an end now, and others would carry on the work of restoration. Looking to Finn, she asked that the Blazing Sun artifact be delivered to Hana Daea, as Mahari selects her to be the new head of her clergy. Dyphonaira would soon need to return to sleep for a short time to usher Oxyr’s soul home safely. As the group departed, Dyphonaira transformed to her elven form, and Finn gave her a beautiful necklace. She allowed him to place it around her neck as she smiled, and he thought to himself that it seemed a warm smile. Then he remembered that mouth had just incinerated a man into nothing but airborne ash. And then they left.

Arriving back in Tulesa by way of another Teleport, the party met with Falat, giving him some of the better equipment they had found to use himself or distribute among their troops. Falat reported his progress on the growing army- small still, but progressing. Finn spoke privately with Hana Daea, telling her what had transpired and what was coming next. Calling their council, the party took updates on the goings-on of Tulesa, and arranged a public address for that afternoon to officially name Hana Daea as the new leader of Mahari’s priesthood. After the address, the part consulted both Selkirk and Balasar on the task they had been given. They learned that the blade the Watcher gave them was the most powerful vorpal blade Balasar had ever even heard of, and he took some entertainment from the fact they had intended to use a vorpal weapon to destroy a skull in a ritual. Formalizing a plan, the party commandeered Plainsrunner and ordered it into the deep desert, toward coordinates Sindar gave the crew once they were underway.

Arriving at their destination, the group disembarked and ordered Plainsrunner to return home. They quickly started digging, finding the twin cursed skulls where they had left them. They knew the skulls were cursed here, but were holy relics on the shadow plane, sanctifying any ground there that they touched. From there, the party teleported to the rocky outcropping where they had left Seachild. They boarded the craft and got it ready to get underway, heading for Kaleska and hoping the constant movement would keep them far enough ahead of the assassins tailing them to prevent an attack that might disrupt their plans. While aboard that night, Finn and Zayn caught up on communications with their allies. After getting a status report from Blue and his fleet, they spoke with Emi, who seemed to be well, but busy. They offered her a place at Tulesa. Contacting Atala, they updated her on their progress against the Children of Ahriman, offering her a place at Tulesa, as well. A Sending with Daso Enna reported that they had accomplished their mission and were back outside of the Khasif nation. He congratulated Finn on their accomplishment, promising, “We’ll speak again soon, brother.” Finally, Zayn used her bracelet to commune with Ahti Ato at the Asad. She told Ato of the trouble within Khasif, and Ato told her that the replacement delegates had been selected. A vote would proceed soon.

Our story closed as the Seachild sped across open sand under a waning moon. Ghosts from the shadows would not catch them this night.

The Asad

New delegates have been assigned to the Asad, with the old missing members declared dead as the body schedules a final vote on the future of the Empire in Riyaqa. The Khasif bloc has left the Asad, as civil war rages within the Khasif Kingdom.

Quote of the Day

Time to pay the fiddler

Our story opened as Zayn showed Ghomesh to Oxyr aboard the Seachild, having retrieved her from Tulesa shortly before. Ghomesh was able to confirm that Oxyr was lucid, at least for the time being, and did appear to be the genuine Oxyr that she had known and followed the Aridesa. She wasn’t able to get much more out of him, but that was enough information for the party to decide it was worth the risk to take him with them to hunt down Sadeesh within the Singed Halls, deep behind the borders of Khasif.

A short time later, the band of adventurers clasped hands and teleported to the bloodbath that Zayn had scried upon earlier. They found it much as she had seen it, but no living people were present. Footsteps in the adjoining hallway announced that was about to change. Bristling against impending attack, the party relaxed when they saw a soldier wearing the same garb Daso Enna had worn. He announced that he was with House Enna, and the party was expected. He quickly led them through the fortress to the planning room where his master waited. Along the way, he explained that this fortress was occupied by the Regent’s forces, taken at swordpoint years ago from the Enna family. Daso had just taken it back, and started an insurrection in the process. Even as they walked, the banners of Daso’s house were unfurling again above Ennavere Fortress for the first time in years. The party’s meeting with Daso Enna was relatively short, but he was open about his intentions to challenge the Regent and put the Khasif throne back in properly decided noble hands. He was able to supply the party with rudimentary maps of the nearby regions, outlining the best paths north to avoid most people in the intervening countryside. With that, the part headed out.

A short while later, spotting smoke rising in the distance, the party closed with the anomaly to discover a village being burned by troops wearing the Regent’s colors. Deciding that it was worth risking potentially catastrophic contact with army forces to save the village, the party made their presence known and called out the soldiers. As things turned out, the unit attacking the village was relatively small and poorly trained to engage such powerful heroes. About half their number died before their morale broke and they surrendered. The party allowed them to leave on foot, reasoning their mission in Khasif would be over one way or the other before the troops could report back to any garrison that might mobilize a truly dangerous number of troops. Turning over the balance of the soldiers’ equipment and mounts to the villagers, dousing the fires and providing healing where they could, the party mounted back up and moved on; taking only an improved and more current map of the countryside in payment for their services. The map guided them to the point along the northern shore that came the closest to the northern island of the kingdom. The gulf of ocean to cross was still massive, and no bridge or boat was in sight. The overlook did have a single statue built near the railing that guarded the steep drop over the seaside cliffs. Standing nearly nine feet in height, the statue looked familiar to the group. They quickly sorted that the garb and the not-so-subtle symbolism indicated this was a statue of Mithras. Still, something was off. Soon enough, Finn hit upon the source of the eerie feeling. The face on the statue was the face of his companion, Tarsus. A statue easily a thousand years old had the face of a living man standing next to him. The Mithras they had spoken to several times already had mentioned that he moved around the timeline the way they moved around a room.

Unsure of how one goes about revering a shrine to a man that will apparently one day be a demi-god, the group simply enjoyed some silence in the air of discomfort, before Zayn touched the statue and got to preparing a spell to get the group across the water. Power passed into her, energizing her spell casting and granting access to much more powerful versions of the spells she knew. Her communal phantom steed spell could last longer now, and access the ability to fly. If they hurried, and if Sindar could measure a map accurately, it might last long enough to get the whole group across the gap. The group took to the air, crossing the sea in a short while and finding themselves soon safely back over land. They were able to continue on to Zacat unmolested.

Arriving near the town, the party surveyed decent defensive walls and a relatively large guard contingent, compared to the other intact settlements they had visited recently. An evening of sneaking through orchards and fields outside the wall ensued as the party made use of Oxyr’s ability to roughly sense Sadeesh’s presence when nearby. After a couple of hours the group felt they had enough information to triangulate Sadeesh’s location to a compound in the south section of the city. Easily clearing the wall through the well-testing invisible floaty ball method, the group quietly set down near the building in question. The structure was a ruined church of some kind, now little more than a camp for urchins and the drug addled shiftless of Zacat’s streets. Moving quietly through the ruined building, they quickly found a way down to a cellar. Meeting only slight resistance along their way, the group eventually found a storeroom at the center of a small labyrinthine collection of twists and turns. Investigating, Finn located a hidden hatch and ladder, and the group descended once again.

The bottom of the ladder opened into what looked like an ancient and mostly unused storeroom, not terribly different from the one above. Outside, the room opened into a rough hallway interspersed with sublimely crafted stretches of finished stone wall. The craftsmanship and age pointed clearly to elves. Slowly, the gang started to explore the mysterious halls, moving from room to room. At every turn, they found more of the same- old rooms, some recently disturbed, some untouched for at least decades. Finally, in a small complex that resembled an inn of some sort, they made contact with the enemy. The combat was over quickly, such a small contingent unable to present a serious threat to the party. By now, Sindar was beginning to see a pattern in the various glyphs adorning the floor of the hallways near each door. They were markings intended to guide someone unfamiliar with the complex, at least in its original design. It seemed this might have been first intended to be a public area of some sort.

Continuing forward, the party inches through the complex over the next few hours. They discovered a number of interesting areas, and more than one trap that had been left- all of which proved far more lethal than any single cultist they encountered. After what felt like forever, the group happened into a large living area- a central cavern surrounded by a number of individual residences. Doors abounded around them, and Tarsus felt his pulse quicken at the exposure of this tactically terrible position with potential ingresses all around them. Sure enough, his instincts proved correct as cultists stormed the room, having laid in wait for the approaching armored behemoth and his companions.

Immediately, it was apparent these were the elite. They found harder and coordinated better than other cultists the group had seen. Of course, the trouble with elite troops is that there are always only a few available. Over the course of seconds, the party began to gain the upper hand, even though they had been hit hard in the ambush. Just as the party began to breathe easier, a new spellcaster joined the fray. The force of his magic revealed his identity- the party had found Sadeesh. Moments later, an orb floating through the room began to unleash hell, ripping through everyone nearby with blasts of energy. Recognizing the sphere for what it was before anyone else, Oxyr threw himself over the floating Skullsoul in an attempt to wrench it from Sadeesh’s control and render it inert. With his primary weapon now in jeopardy, Sadeesh stopped pulling punches and unleashed everything he had at the party. Swarms of insects poured into the room from his staff as he directly attacked the party with other magic. His troops maneuvered through the room, trying to get to Zayn and Finn and disrupt their spells. Tarsus put everything he had into keeping a meat wall between the bad guys and the cleric keeping him on his feet, while Sindar and Zayn went to work tearing down bad guys. As more cultists entered the combat, Sindar kept flinging a blistering barrage of bombs, keeping a nervous eye on his supplies as the fight wore on.

Suddenly, a cultist slipping around the edges of the fight found an open path to Finn and made good on it. Coupled with the wounds he had already suffered, it was enough to knock him off his feet and out of the fight, though still clinging to life. The rest of the party shifted instantly, clearing the area around Finn to get help to him. Sadeesh capitalized on the disruption, flinging up a force wall through the center of the room to split the party. The move sentenced his man trapped on the other side to near certain death, but it bought him precious moments to push back against the scrambling party. In the ensuing chaos, Zayn was knocked off her feet just as Finn was being helped up. While a confused Finn scrambled to get to Zayn, the gap in healing took its toll on Tarsus. One of the few remaining cultists drove home a well-aimed blade in a blow that would have instantly dropped any other man. While Tarsus kept his feet, it was nearly all he could do. As the rest of the party focused on bringing Sadeesh down, Zayn took a lethal blow just as she regained her feet. Finn watched in horror as the sovereign of Tulesa fell lifeless to the floor, and dug deep to find the energy for another spell. The Breath of Life and healing energy coursed through Zayn milliseconds before her corpse hit the floor, allowing her to awaken in time for the hard thump.

As this happened, Tarsus and Sindar had cornered Sadeesh, pushing through the ferocity of his attacks to wound him mortally. With his focus broken, Oxyr took control of Skullsoul from him, ending his struggle with the artifact. Coming forward as Tarsus scowled at a staggered Sadeesh, ready to end this at last, Oxyr reached out to his twisted inter-planar brother with a hand already darkening with necromantic magic. The defenseless Sadeesh, even now being abandoned by the gaze of Sayoni, offered no resistance to the spell as Oxyr tore his very soul from his body. In the room with the party, the possessive spirit attempted to take control of Zayn, still weak from her ordeal. Luckily, Zayn was yet strong enough to resist the corruption, and the spirit fled through the halls.

Wanting to pursue and destroy the evil thing, the party thought discretion the better part of valor just this once, and instead decided to consolidate their position and recover from this battle first. As they healed and rested briefly, Finn hit upon an idea for the cause of the hunger and discomfort that consumed him. Maybe the ring of sustenance was incompatible with his eleven biology. Attempting to remove the ring, he found he could not- a dead giveaway for an item inflicted with some sort of curse, unwilling to be torn from its host. Nevertheless, once identified, the group was able to suppress its effects through magic, long enough to remove and examine the ring. What had masqueraded as a ring of sustenance was actually a cannibal ring, slowly going about its work of convincing Finn to consume humanoid flesh. Well, that had almost been terrible.

Our story closed as Oxyr fought himself over a decision. He stared for an uncomfortably long time into the empty eye sockets of the Skullsoul before finally summoning the will to hand it over to Tarsus for safekeeping in the bag of holding.

The Asad

The legislative delay while searching for missing Asad delegates has elapsed. A vote to officially declare the missing delegates dead has been called and passed, and the Asad has requested new delegates from their sovereigns before moving to a final vote on the future of the Empire in Riyaqa. The Khasif bloc has left the Asad, as civil war ignites within the Khasif Kingdom.

Quote of the Day

Sputtering spark

Our story opened as Finn arranged Sendings to various allies, including a message to Teegan to ask for his aid in Tulesa. Teegan’s reply was terse, but seemed to be an agreement to help. In short order, Zayn returned from her business in Tulesa via teleport, and the Seachild got underway again across the sands. During an evening stop to change fuel cells, Sindar was sure he saw something glint in the sky to the east, but could not make out anything when he looked there directly. Staying alert, he cautiously completed the operation and told the others what he saw as the ship got moving again, but nothing more seemed to come of it.

A few hours later, with Finn piloting and the rest of the group milling about with all the new free time the rings of sustenance granted them, a loud crack disturbed the relative calm of the constant desert winds. Bright pulses of purple and blue reflected off the sands ahead of them as the sky seemed to open up. Tacking the Seachild hard to one side, Finn brought the ship up short as a familiar figure came tumbling out of the void. Selkirk hit the sand with a hard thud, rolling off of someone he had with him. As the figure stood, the party recognized Oxyr. There was no time for questions, however. Moments behind the pair, monstrous humanoids made of shifting, inky shapes tumbled out of the portal and onto the sand, and made straight for the pair of men still getting their bearings. Jumping the gunwales of the Seachild as it skidded to a halt, the party literally leapt into the action.

Though fearsome to look at, the oversized shadow beasts were no match for the party, by now gaining some proficiency in inter-planar combat with beings of the Shadowfell. While Tarsus kept the attention of the things as best he could manage, Zayn did all she could to minimize their effectiveness. With Finn bolstering the party and effecting a rescue from the rear, Sindar began flinging glassy globes of death with wild abandon, ending the fight before their opponents could really organize an offense. As Finn loosed a final channel to halt the progress of any grievous injuries, Selkirk related his journey to complete the task the party had set for him. While Oxyr was still delirious and recovering, Finn quietly removed the Blazing Sun from his neck, and put it safely away.

Selkirk’s investigations had led him first to Aridesa, which he found as mostly a smoking crater. He found one cultists digging through ruins there, and eventually followed him back to a nearby camp, which Selkirk levelled and then sifted for clues. These led him to artifact digs dotted across the desert, and eventually caught up to Oxyr himself. Oxyr seemed to be out of it, trailing some scrolls behind him as he wandered around. Oxyr eventually focused and asked Selkirk who he was, and Selkirk told him. Then Oxyr asked him, “will you come with me?” When Selkirk agreed, thinking to learn more of the mystery the man was looking for, he suddenly found himself plane-shifted to the Shadowfell and almost instantly beset by its denizens. Oxyr ran off jabbering about “find the lens,” while Selkirk burned through spells, scrolls, and wands to keep them both alive. Finding a temple (or being led to it by Oxyr), Selkirk became aware of a voice telling him how to use a reflecting pool in the temple to scry across planes and find the party. He did so, and once he had the proper focus, he used the pool to open a temporary portal back to the Material Plane. Only then, momentarily relieved of his panic, did he realize that whatever had told him how to use the pool was really using him to help find the party.

Oxyr told the party he fled after Sadeesh’s attack on Aridesa, realizing at last the responsibility he bore for Sadeesh. He described to the party the warped nature of the mirror that connects the Material to the Shadowfell, and how much of what is here is also there, in one form or another. Not originally evil, but warped. Now, with the near total takeover of the plane by a single entity, much of what it is has become evil, and many of its denizens have become evil reflections of those that live here. Thus, the party learned that Sadeesh was actually the shae version of Oxyr, retrieved from the Shadowfell years ago by way of a poorly understood ritual. Oxyr’s attempts to control and restrain him have slowly failed in increasingly destructive ways ever since, until Sadeesh finally fractured their cult and struck out on his own to begin an apocalypse in Riyaqa.

Finn made a Sending to Arastea Ghomesh to inform her that they found Oxyr alive. He had initially worried about her reaction, but took comfort in her recommendation to keep him away from the people at Tulesa. Communing with Ahti Ato in Gol Asad, Zayn learned of dire development in the Asad, with the entire Khasif block absenting themselves from the chamber as important votes on the future of the continent loomed. Uncomfortable with the results of that conversation, and needing to conduct other business there anyway, the party left Selkirk and Oxyr to mind the Seachild for a short time while they Zayn teleported them to Gol Asad. After a quick stop by the pricier markets to exchange some items for more useful equipment, the group headed to the consulate on Sindar’s coattails, who was determined to get some answers to a few questions from the Imperial Consul.

In audience with Ducet, while revealing as little as they could get away with regarding the tome Sindar had in his possession, the party learned a few relevant pieces of information. Ducet told the party how the War of Passage was truly started, and that it was denizens of this world that first earned the attention of Xazat with their dabbling in shadow magic and the resultant “theft” of his power. Tarsus also learned that he had indeed been chosen as a champion to wield the mighty Dervish, but it was Xazat who had chosen him, not Mithras or Rustum. The choice had been an indirect one, with Xazat choosing a Shae male as a champion long ago, who was now on a collision course to participate in the rise of Ahriman’s power here, and the eventual full awakening of Sayoni. If the further implications of why this had to be done this way had not been lost on the party, no one gave the secret away.

Offering a way to disrupt Xazat’s hunt for the book he now knew was found again by mortals, Ducet spoke of an ancient and altogether banned material: hellstone. Able to sap magic from the life-force of any spell-wielder that touches it, the material had the ability to absorb, and therefore block, radiant magical energy. Though outlawed by the council and nearly all other civilized governments, there was still some to be found if one looked in the right places. After Sindar asked about his recent communications with the Guild, Ducet told him bluntly to look more carefully at Rinn and Ignus the next time they crossed paths. The two were not what they appeared to be. Parting ways, Ducet told the party to check in with the Broker before leaving town. He had arrangements to make and would have the man fetch something for them before they left.

Beginning to formulate a plan to strike the CoA using new information as it came to light, the party asked Finn to Send a message to Daso Enna, one of the missing Khasif delegates and a recent ally. Finn asked permission to scry on him for use as a teleport target into the heart of Khasif, in order to hunt down a CoA hideout there. Daso told him to wait until midnight.

In the meantime, the party headed to the dock district, searching out the warehouses and holding areas of the Mueller Trading Company to see if they might be able to access the stores of Anton, their former companion who lost a bard battle after being rapped too hard by a musical arachnid. After some administrative runaround, they finally gained access to the stall. Within, the group found several barrels containing thousands of gold value of rare ores and rough gems- all things the goblins at the nearby quarry had promised to send to Anton as they dug out more tunnels for their expanding tribe. Among the barrels, one seemed to be seeping some filthy liquid into the dirt. A bad feeling crept over the group as they carefully checked the barrel and confirmed their suspicions. It was a barrel of the CoA’s toxin, left here. The party assumed it must be a leftover from the recent assault on Gol Asad, and Sindar set about disarming it. Having a bad dexterity day, he instead flung the lid away from the barrel a split second before it erupted in flame, drawing the attention of nearby staff. One happened to be the same man Finn had worked with on these docks to save people during the attack, and the two quickly reconnected. After Finn explained what was going on, the man agreed to search the rest of the warehouse and take care of any problems he found.

Putting space between themselves and the warehouses, the group headed to meet with Dezil Calish, the Broker, at the Lacy Death inn. They found Dezil waiting for them, with a helper unloading a large object from the back of a wagon that arrived minutes earlier. Investigation revealed the object to be a coffin made of ebony wood inlaid with a gold pattern of vines and leaves. The heavy coffin opened to reveal a liner made entirely of pitch black rock that reflected no light at all. The slightest touch seemed to sap vitality. Dezil reasoned that it was a hellstone liner, meaning this coffin must have been used to transport a truly dangerous individual at some point in the past. For now, it was to be given to the party for some secret task Dezil was not privy to. The party asked if he would help determine the best way to move it as they finished up one more appointment.

The group went to the Asad compound, where they were directed to meeting rooms and finally taken to see the Speaker and their delegate in Raha Delina’s office. After catching each other up on their recent intelligence, the party revealed much of their intended plan to Delina. Having no agents to offer that were usefully placed at the moment, Delina instead offer a few items that might be of value in their endeavors, including his personal prayer beads.

When the party met back up with Dezil, he had determined that the coffin could be teleported as long as it was closed. Saying their goodbyes, the party teleported back to the Seachild with the coffin slung over Tarsus’ back like a massive chunk of timber. Finn caught up with a few more Sendings while Zayn began her efforts to scry on Daso Enna. Finding him after a short time, she saw a scene of bloody battle. Dead bodies lay around him in sloppy circles on a dark stone floor slick with blood. The sound of drops falling away from the twin blades he held echoes off the stone walls of the room until he broke the silence.

“This is the old throne room of a fortress that once belonged to my family, but no longer. You have three days before anyone comes looking for these men. For now, the way is clear.”

Whatever else she was looking at, one thing was abundantly obvious to Zayn as she gazed on: Daso Enna was starting a war with someone. After a quick discussion with the group, Zayn teleported back to Tulesa, taking Selkirk with her. He had upheld his part of the bargain, after all.

Our story closed as Zayn sought out Falat. She had earlier given him permission to begin forming an army, but now upgraded her permission to a decree: raise an army- now.

The Asad

The legislative delay while searching for missing Asad delegates has elapsed. A vote to officially declare the missing delegates dead has been called and passed, and the Asad has requested new delegates from their sovereigns before moving to a final vote on the future of the Empire in Riyaqa. The Khasif bloc has left the Asad, en masse.

Quote of the Day

Deepening Shadows

Our story opened on Sindar passing the time by trying to ascertain exactly how a baby mimic might learn a language, and experimenting with strategies to defeat its innate tendency to just eat the textbook instead. Zayn, meanwhile, returned to Tulesa to check in with the house staff and Falat. After speaking with her, Falat recommended that the House begin to raise a proper army to deal with the potential strife ahead, and Zayn approved.

As they prepared to leave the infested remains of Latpasa, Sindar gave Tarsus a fly extract to use in conjunction with an Ant Haul spell in order to slowly float the rest of the party back to the ship, bypassing the throngs of sand shamblers below. Returning to the group, Zayn used her bracelet to commune with Ahti Ato and inform her of their plans to head to Kaleska. While not telling Ahti exactly what they were looking for in Kaleska, Zayn did ask her for any help she could provide with a contact there. Ahti was able to provide little help, as the city’s leadership was in flux with their delegate at the Asad missing and presumed dead.

As morning broke, the party decided to make a stop at Chamber Valley to return the insanely dangerous Orb of Golden Dragonkind they had found to the only gold dragon they knew. Zaun gathered the group up and teleported them to the valley, only to be violently yanked out of the teleport before reaching their destination as they hit the magical barrier protecting the valley floor. They found themselves partway down the slope that held the shack from the original expedition by the Pelt family. Venturing to it, they found Robert Pinan in pretty bad shape. Looking closer when initial attempts to heal him failed, the group determined he must be under the influence of some sort of curse. Erring with caution, Finn used an exceptionally powerful version of his Remove Curse spell to push the evil from Robert. The man collapsed onto his hands and knees, retching violently for several seconds before puking up a live black serpent in a pool of dark bile. With a speed only panic can induce, Sindar loosed a bomb on the thing as everyone else was just beginning to register what they were seeing. The bomb, unfortunately, was poorly aimed and a bit too powerful for the shack to contain, blowing one wall completely clear of the structure. Nevertheless, even the incidental damage from the bomb was enough to destroy the vile creature. After a bit more healing magic, Robert seemed to be on his way to recovery from what must have been some remnant of his close contact with Sadeesh and Sayoni’s influence.

As the party moved farther along the slope, Guardian showed himself in greeting. After he learned that the party had cured Robert of what ailed him, Guardian deemed that he would remain outside the valley for a little longer, before being allowed to return and continue his work. Robert had shortly before been exiled to the cabin when he fell ill of the curse, and the keepers had been planning to kill him when the Watcher awakened again, rather than risk meddling with the magic and possibly contaminating a valley denizen. Over the course of their discussion, Guardian took the party to the Watcher’s grove. Tense minutes later, the Watcher made a grand entrance on the wing, shedding her dragon form as she landed for the graceful beauty of the elven features Finn had been dreaming of a bit too much lately.

As soon became apparent, the Watcher had taken a liking to Finn, returning his curiosity and interest. She mused that she might make him her consort, once the work ahead was finished. The party turned over the orb as they brought her up to date on their findings. She could not add much to what they already knew, but the Watcher did tell them that Skullsoul’s creation was tied to the same incident that bound Arkeles al Farrin to the endless dream to bind Sayoni in turn. If either Skullsoul or Sadeesh were threatened, Sayoni now had enough power to back them up considerably. As such, the Watcher recommended finding a way to threaten both at once. Force Sayoni to split her attention, and weaken her hold on both. Then one might be vulnerable long enough to score a victory. Once they recover Skullsoul, the Watcher counselled that their priority must be destroying it quickly. Sayoni will focus everything she has on finding an securing it again. Before the party left to teleport back to their ship, she gave one final warning: keep all of this from Arturo. If he is tempted to help, or tempted to enter the Shadowfell to rescue them, he will fail to resist the force Xazat can bring to bear in there. It would catastrophic for the entire world if Arturo Ducet finally became the leader of Xazat’s legions he was created to be.

Teleporting back to the ship, a loud crack caught their attention as a hurtling boulder the size of a goat carried away part of the deck railing. Out in the distance, a dune was engaged in a fight with Kando’s new party, having cornered them on the rock where they were to rendezvous with the group. The party leapt into action immediately, seriously worsening the odds for the giant as it began to gain the upper hand against the junior party. Seeing the fight turn against him, the dune giant called out. Seconds later, he was joined by a juvenile roc as the monstrous bird swooped in from a fast dive to snatch Tarsus off the sand and carry him high into the air. Tarsus manage to wriggle around in the grip of the massive talons enough to get his arm free, and summoned Dervish to his hand to strike a skyreaving blow against the underside of the roc. The pair tumbled out of the air and the bird crashed hard into the desert floor. Temporarily unable to fly, it charged back into the battle on foot.

Meanwhile, the giant began resorting to magic to win the contest, summoning a minor earthquake to even the field a bit. Both Tarsus and Kando fell into rifts as they yawned open, finding great trouble in climbing back to the surface. Finn’s summoned earth elemental went after Kando first, reasoning he had less chance of surviving on his own when the spell inevitably ended. Kando was quickly tossed back up to the surface from below, landing a bit hard and getting the wind knocked out of him, but still alive. As the elemental turned toward Tarsus, the spell ended and the rifts in the ground began to rumble closed. As the elemental struggled to free Tarsus, the rest of the combined parties concentrated on taking down the roc and then the giant, in turn. At last, the battle was finished as the earth elemental, nearing the limits of its endurance, finally managed to drag Tarsus to the surface.

In the aftermath, Kando explained that they had been ambushed near the Seachild, while waiting for the party to return. Finn asked Kando to return to Tulesa and take up work for the town guard hunting down infiltrators, closing the deal with a bit of negotiation with Kando’s party to ensure they could bear the loss of their inquisitor. Zayn teleported Kando’s party back to Tulesa, where she was accosted by Dingo with news from his “interviews” with the captured cultists. It seemed the Singed Halls, assumed to be Sadeesh and the Children of Ahriman’s headquarters, were likely not in Nadju. Their involuntary informants suggested the compound was further behind Khasifi borders, in Zacat.

Our story closed as, back on the Seachild, Finn began to wonder if his new ring of sustenance was functioning correctly with his new elven biology. It had been days since he had donned it, but the hunger in his belly just kept getting stronger. Was this the curse that did in the original elves?

The Vote

The legislative delay while searching for missing Asad delegates has elapsed. A vote to officially declare the missing delegates dead has been called and passed, and the Asad has requested new delegates from their sovereigns before moving to a final vote on the future of the Empire in Riyaqa.

Quote of the Day

Now I'll show you what I already know

Our story opened as the party gathered and secured the cultists that had barely survived their battle inside the core complex. When the efforts of Finn and Sindar set to interrogate them came up mostly empty, Zayn and Tarsus returned to Tulesa via teleport to retrieve the engineering staff and deliver the prisoners to the custody of Falat and Dingo, leaving them to get to the bottom of things.

Finn delved into the darker end of his divine powers, summoning the incantations to speak with one of the dead cultist corpses. Asking a series of careful questions, he learned the the cultists had not been able to gain access to the core, but they knew that the item currently powering it was an evil item intended to allow priests to utterly destroy one another. Sadeesh had been looking for a specific item, and seemed to have found it before he left. The cultist only knew it as “the key to the one who knows the way”. The remnant spirit knew that arcane cores in An Fallu and Jaleraba had already been searched and looted, and that the next planned target had been Kaleska. Sadeesh was most likely to be found in a place called the “Singed Halls”.

While in Tulesa, Tarsus bartered with Balasar to discover what the Singed Halls were, and discover anything he could about the artifacts taken. Balasar knew only that the Singed Halls were a profane temple to Ahriman, and were once the remains of a temple to Goyetra called the Flaming Halls, which were in turn a repurposed subterranean complex built by an earlier civilization. He did not know much about the artifacts that the party did not already know.

Tarsus and Zayn returned to the Latpasa core complex with the Engineers from Tulesa, led by Graja. After catching up a bit to the work already completed by Sindar and Finn, the engineers sorted out how to access the hidden control room, and in turn, the core. Buried in the access door to the core chamber, they found a large, ancient-looking metal spike wrapped in decorative wire and ringed with mysterious glyphs. It pulsed slowly in the metal of the door. Attempting to remove the spike so they could operate the door latch, engineer Hilo grabbed the spike and was instantly obliterated. A bright beam of light from the spike reduced him to a greasy dust, scattering it across the room and its remaining occupants. Always interested in organic remnants produced in interesting ways, Sindar took a sample of the residue and determined that it was organic, but not human. Attempts at identification from Finn and Zayn, assisted by Graja, revealed the item to be a maleficus spike, which reacts rather violently to the touch of evil outsiders. Hilo had not been what he seemed, but was apparently yet another enemy agent in their midst.

The inevitable result came to pass, with the party and engineers all glaring threateningly at each other until everyone touched the spike one at a time. No further incinerations taking place, they finally removed the spike and opened the core access right after shutting it down from the control room. Quickly making their way to the core bottom, they opened the storage compartment meant to hold the magic item powering the core. The talisman inside at once reached out to Zayn to take it up and wield its power, it so longed to be free of this place. She could sense the pure evil oozing off the artifact, and managed to resist its lure. Quickly closing the compartment, they began to retreat from the room. It seemed everything was in order here, and the power source for the core was in the best place they could imagine for it. Already, deep rumbling from the earth below them was beginning to make normal speech difficult to interpret.

As the last person exited the core compartment, they closed and sealed the door and Finn led the effort to restart the core. A few minutes later, it was again bathed in a maelstrom of heat, sinking it in an ice storm it continuously generated inside the small chamber. Realizing the spike had been placed in the door to stop intruders- likely during the first hours of the city’s fall- the party hammered it back where they found it. Deciding to rest after returning the engineers to Tulesa and before deciding their next move, the party bedded down for the night in relative safety. Before turning in, Finn decided to complete a Sending to the Watcher of Chamber Valley, hoping she might have insight to some of the more troubling artifacts they had uncovered. She told him to dream that night, and they could talk then.

True to her word, that night Finn found his dreaming self in the Watcher’s Grove, with her standing nearby. She confirmed his suspicions about a strange, spherical jewel found among the other artifacts- it was an orb of golden dragonkind, allowing the wielder near absolute control over a golden dragon nearby. She told him that it was the last of such artifacts that remained unrecovered, showing him the vault where the others were secreted away. He swore to return it to her as soon as he was able. She took an obvious liking to the young elf, and told him about the artifact he described Sadeesh fleeing with. It was Skullsoul, an already damnable invention that could trap a soul and turn it to a demi-lich in undying service to the artifact’s wielder. But the soul this particular artifact happened to contain was special, in that it was very likely to be the trapped soul of one of Sayoni’s original consort priests, imprisoned in an attack on their collective tomb hundreds of years ago. While her consort would be a powerful ally for anyone that could control him, that was not his greatest danger. His most potent contribution to the cause of Sayoni (and in turn, Ahriman) was that he still likely knew the exact location of her tomb.

Our story ended as Finn’s dream communication ended, and he instead drifted into less guided dreams of the beautiful feminine elven form of Dyphonaira, the Watcher.

The Vote

The legislative delay while searching for missing Asad delegates has elapsed. Presumably, a vote has been called on the issue of naming new delegates and moving forward with a resolution for the Empire’s offer, but the results are, as yet, unknown.

Quote of the Day

Queen's bishop advances to center board

Our story opened as the party made their way through the keep dominating what remained of the central district of Latpasa. They had come to the city, now overrun with shamblers, in search of the fate of the arcane core beneath the city. They found the keep mostly abandoned, save for the occasional sand shambler left trapped inside as a revenant of the guard corps that once manned the keep. Making their way to the former governor’s chambers, they discovered the well-hidden relics of his office- the sword, robes, and badged amulet- along with a note of congratulations from Raha Delina, Speaker of the Asad.

Moving deeper into the keep in search of an access or information on the reactor complex, the group began to find dead soldier who had not been turned into shamblers. All bore tattoos on their shoulders of a hawk’s head with the script “first of many”, identifying them as members of Latpasa’s elite guard corps. These guards had survived the initial assault on the city by the poisoned gas, and died later to something else while defending these barracks. The party went over the barracks with a fine-toothed comb, soon locating a secret door, but unable to force it open. Further search revealed the control mechanism in the next room, granting the party access to a large staircase leading down into warm, damp air below.

The reactor complex was far more sophisticated than any they had come across before, with multiple chambers of swirling, heated water connected by channels and unseen pumps. Open pools wafted steam into the air under the dim light of glowing channels along the vaulted ceilings. Searching room to room, the party quickly heard voices in a nearby chamber. Investigating, they found a man and woman arguing with each other. Confronted by the party, the man attacked and was put down relatively quickly, but not before he drew blood. Backing her into a corner, the party offered leniency to the woman in exchange for information on who they were, why they were in the complex, and how many more there were. Reluctantly, she told the party they were with the CoA, and were sweeping this complex (and others like it) for powerful and useful artifacts. She had specifically been looking in the complex library for links to nearby sites that could be plundered. The party found documents in the library that explained why the complex here was so… complex. Rather than powering defensive systems like other arcane cores, this reactor was being used entirely to keep a volcanic eruption at bay, the city having been built atop ancient magma chambers inadvertently, which became active again centuries later. Keeping their word, the party allowed her to escape as they moved deeper into the complex.

Soon, the party came upon another pair of cultists in another room. Zayn baited the pair into following her back to the waiting party in order to ambush them. The plan went well, and the two were overwhelmed quickly. In a desperate effort to call for help, one of the cultists threw a thunderstone hard into the main (and final) chamber of the reactor complex, releasing a shockwave of sound. Soon, more cultists poured forth from the rooms surrounding the main reactor chamber. 2 men armed with menacing blades moved forward against the party, backed up by two others slinging spells and brandishing the holy symbol of Ahriman. Tarsus successfully drew the attention of swordsmen, engaging them in a protracted battle as the two clerics were split up by the rest of the party. The combined assault from the rest of the party finally disrupted the support the cultist clerics were providing to the swordsmen, and they found themselves on the defensive against Tarsus and the rest of party. A fireball rocketed out of the darkness, announcing the presence of a new assailant. Following the trail back to its source, the party saw Sadeesh standing only a few yards away.

Sadeesh and the party volleyed spells back and forth for a few moments as they finished off the remainder of his cultists. Once he was left alone, Sadeesh disengaged with a cryptic statement about losing the battle but winning the war with what he recovered here. As he began to teleport away, Finn attempted to stop him with a Dimensional Anchor, but the spell failed. Sadeesh had prepared a number of defensive spells, including a barrier granting him immunity to such attempts. In a rush of collapsing air, he was gone. Concerned about the state of the core and whether Sadeesh and his followers had disabled it, the party rushed through the remainder of the complex trying to find an access to the core or its controls.

Unable to find access to the core, they did locate viewports that allowed them to see the still-functioning reactor. It seemed stable for now, at least. Sadeesh and his people had not succeeded in accessing it. They had cleaned out a trove of artifacts stored in the complex, however, ostensibly as future fuel sources for the core. The party found logs indicating what had been stored there, and went through the remnants to determine what was missing. A few minor items had been taken, several items had been left behind. The most concerning object that was missing was an evil artifact called Skullsoul. A repository for a powerful evil soul, it was believed to contain the remnants of one of Sayoni’s original consorts, and would spell real trouble if it were to return to her hands.

Our story closed with Sindar eventually locating an access to the core, as Zayn left to bring back engineers from Tulesa to help evaluate the systems and their stability.

The Vote

The legislative delay while searching for missing Asad delegates has elapsed. Presumably, a vote has been called on the issue of naming new delegates and moving forward with a resolution for the Empire’s offer, but the results are, as yet, unknown.

Quote of the Day

Statesmen and Criminals, Revolutionaries All

Our story opened as the party consolidated their position on the small island in Port Miller’s harbor, preparing for imminent attack from their unseen and unwanted guest. Dirt shuffled near the spot where the book lay closed on the ground, and Finn responded with Invisibility Purge. As the sphere of shimmering power expanded around him, it blasted away the shroud of magic obscuring the 9 foot tall beastial shadow looming over them, and the nightmarish thing attacked. War joined in the effort with the party to vanquish this foe. His skills were considerable, though he had trouble integrating with the tactics and timing of the rest of the group. Unable to retreat for fear of losing the book to the interloper, the party pressed forward. Tarsus did his best to stay front and center, absorbing everything he could from the beast. Tremendous injuries were heaped upon him as the thing tore into him with fervor, severing tendons and cracking bones, bleeding the man’s very strength from him. Just as it seemed the thing would be able to hold its position long enough to steal away the tome, the group managed to turn the tide, doing enough damage to distract and enrage the thing. But trading blows with the party of heroes proved an error in judgement, soon costing the nightshade its life on this plane.

After a brief break to collect themselves and figure out how to make Tarsus combat-effective again, the group set out for Port Miller College to rendezvous with Willie and officially send him to his next assignment. The had expected to find the college in the midst of preparations to withdraw from Riyaqa, following an update from the IGG office in Gol Asad. What they found was a campus completely abandoned, except for a bewildered Willie that they found wandering the darkened halls. Spreading out a bit to search the place more effectively, the group eventually came across some puzzling conditions in the Rector’s office. A bit of checking around revealed a message left in a not very obvious place. Reading it carefully, Sindar realized it had been written using the same code he often used in his own messages to the guild. It pointed the way to a group of researchers still hiding on the campus. Finding them in the special projects lab, the party got an update from Autumn, Sindar’s supervisor within the IGG. The rest of the campus personnel had already gone, including Rinn. Only a small team was left behind to finish tying up loose ends, including making contact with Sindar. Facing his refusal to leave the continent until his tasks were complete, Autumn placed Sindar on administrative leave from the guild, to expire upon his return to Farwater. She took supervisory custody of Willie, and sent Sindar on his way after taking his reports and updates. With their business in Port Miller complete, the group teleported back to Tulesa to rest for the night.

The next morning, Finn and Zayn spent considerable effort working on Finn’s non-denominational chapel. Zayn had a conversation with Falat to order that house troops refrain from public worship that might be divisive to other worshippers in the fledgling city. While talking with the newly resurrected Hana Daea, Finn discovered that things weren’t going that well between her and her son, Kando. No longer adventuring with Finn, Kando had decided to sign up for work at the new explorers’ guild in town, worrying Hana about the path her son was taking in life. Going after him, Finn discovered that Kando had signed up for work using Finn’s last name, Dennison, instead of his own. He discovered Kando’s group had headed out north the day before to escort some researchers to a remote site., on a job funded by Mehra Rabadi of Herlish. After that, they were due to head to Latpasa to try and recover arms and armor from the abandoned garrisons there. Learning this, Sindar spent the rest of the day preparing fuel for the SeaChild as the rest of the group made final preparations to depart that evening. A Sending spell between Finn and Kando gave them a rough bearing north of Tulesa, and they were off.

Late in the morning the next day, SeaChild was stopped for a fuel cell change when the party spotted a humanoid form floating along far in the distance. On impulse, they used a mirror to signal to the figure, which responded in kind and approached. Upon his arrival, the man introduced himself as Alexander Selkirk, Imperial wizard at large and non-active member of the Grand Council. He claimed to be on a search for various kinds of information about rumored devices of great power hidden throughout Riyaqa, and was on the trail of a “hidden city” in the desert. After some questioning back and forth, they group came to the realization that the hidden city he searched for was their own Tulesa, and the devices he sought were the arcane cores they had encountered themselves. Not wanting to hand the keys to the shop to a stranger, but intrigued at the possibilities of Selkirk’s assistance, the group struck a deal with him. They offered the location of Aridesa and it’s hidden crypt, asking him to explore and investigate the premises. If he could determine what had happened there that flushed most of its populace in the direction of Tulesa, and help determine the whereabouts of Oxyr and the Blazing Sun artifact, they would help him find Tulesa. Selkirk thanked them for the information and departed in the direction of Aridesa.

As the SeaChild continued on, Finn completed another Sending with Kando, learning that his party’s first mission was scrubbed after losing the researchers to a sand devil ambush. They were now on their way directly to Latpasa. SeaChild turned toward Latpasa itself, intending to meet them there. The remaining journey took them another two and a half days. Somewhere far to the south, Speaker Raha Delina was summoning the Asad this morning to an historic vote that, one way or another, would change the course of many thousands of lives.

Arriving at the edge of Latpasa, the group encountered its legendary gatehouses on the plains of scrubgrass surrounding the city. The wall and gatehouses looked serene in their abandonment. Using Dimension Door to hop atop the wall, the party found a different story within the walls. The streets were alternately empty and littered with swarms of sand shamblers as their gaze passed across the city. A half dozen such swarms lay between them and the likely location of the access to Latpasa’s core- the Queen’s Keep near the center of the city. A nervous run through the street accompanied by liberal use of Dimension Door quickly saw the group to the roof of the keep. Using a grapnel to cover the last of the distance to the tower roof, the party was briefly engaged by a few straggler shamblers- likely the remnants of keep guards.

The story closed as the party slowly and cautiously made their way down through the tower floors. Individual shamblers were very nearly trivial encounters for any one of the heroes by now, but getting caught by surprise could still be dangerous.

The Vote

The legislative delay while searching for missing Asad delegates has elapsed. Presumably, a vote has been called on the issue of naming new delegates and moving forward with a resolution for the Empire’s offer, but the results are unknown.

Quote of the Day

The Revelation of Brother Xazat

Our story opened as SeaChild arrived a few leagues west of where the party waited. They looked on in muted astonishment as its crew brazenly drove the desert-dwelling trimaran into the surf, and then a short distance out to sea. It seemed the Willie’s modifications actually worked. Upon their boarding, Willie reported to the party that Plainsrunner had caught up to him, and were waiting about an hour away. Arndt, the Vengeance, and company headed back out to open water, intending to sail for Farwater, back in Collosa. Before parting ways, Zayn and Tarsus signed an agreement with Blue, making the Gyredancer an official privateer in the service of Tulesa.

Upon their return to Tulesa, the party went their separate ways for a short while to attend to various bits of delayed business. Sindar set to work on his mysterious plant creature, finally discovering its true nature: an immature mimic. Just the revelation that there were such things was sure to raise hackles around the IGG- potentially the most exciting part of the discovery for young Mr. Pelt. Processing this discovery for a while, Sindar took a break to present Tulesa’s hidden arcane core to the new engineers from Haralin. Inquiring after the treatment and results of the imprisoned cultists in Dingo’s care, Zayn and Tarsus met Goffa: one of Dingo’s newly appointed “special police”. Meanwhile, Finn ordered preparations for Hana Daea’s body, intending to attempt his first resurrection and fulfill a promise to her son, Kando.

Individual business attended to for the moment, the party reconvened to meet with the ruling council they had established to rule Tulesa in their absence. After each member provided updates on their particular areas of responsibility, Zayn and her compatriots tasked them with figuring out ways for the small town’s economy to begin to flourish and become self-sustaining. The contents of the Tulesti citadel’s vault would not last forever. Meeting with Squeaks, apparently now Tulesa’s resident druid, Zayn gave her custody of the powerful item that had been used to temporarily strand their ship- the weather control stone. Squeaks was asked to make use of it as often as possible to help the town develop arable land quickly.

Meeting privately with Arastea Ghomesh, Tarsus came clean about some potential bad blood between her and the original group from just a precious few weeks ago: They had acquired the book that Wils had stolen from her, and turned it over to the Empire before they really had a handle on what was happening in Riyaqa. Ghomesh was bothered, but generally peaceful with the revelation. After some discussion, she revealed that she had been on her way to meet a contact in Port Miller when the book was taken by Imperial agents. She knew only that she was to go to the Tarred Crow and ask about “the war”. With that, Tarsus knew exactly who she was intended to meet, and carried that information back to the rest of the group. If he knew something about that first book, then War might know something about the one they carried now. Needing a night to rest before pressing further, the group settled in in Tulesa. Finn used some of his remaining time to hire the Asad engineers (in town to oversee the construction of the sovereign spire representing the source of power behind an Asad seat) to design a chapel for him, and he took the first steps toward construction. After about a day and a half in town, the group was ready to leave for Port Miller.

Zayn carried the group to Port Miller with a Teleport spell, heading nearly directly to the Tarred Crow tavern. Moments later, they had their audience with War and presented him with the page they still carried from the original book that was supposed to be delivered to him. After some analysis and referring to a couple of tomes he had brought to him, War announced that previous information they had was close, but not entirely accurate. The wards the page described were confusing because they were designed to contain an evil entity on the inside, and ward it from other evil entities. It was a collection of spells meant to contain and conceal. When the group moved on to asking about the cursed skulls and the prayer book they currently had, War stopped the discussion and gave them a more remote meeting location off shore. Before breaking of the meeting, the group gave War some of the crested Black Fleet armor they had collected in Haralin, asking him to put it to good use.

Hours later, the group rowed up to the island War had indicated far out in the bay of Port Miller. War had brought a gift for the party as thanks for the armor they had presented.
Under the more controlled circumstances of the island, War directed Sindar to again open the book and demonstrate what had happened before. Opening it plunged Sindar into a nightmarish recollection of events from the life of the book’s author, living through his induction into the clergy of the Church of Fen somewhere in the Shadowfell. As the vision paralyzed Sindar, the rest of the group saw the portal open to the Shadowfell, just like last time. Only this time, there was an army waiting. Hundreds of shae charged the portal, though thankfully, from a distance. Finn grabbed the book to force it closed before they came though, but found something strong resisting his efforts- something too strong. Seeing his friend’s struggle, Tarsus jumped in. Together, they overcame whatever unseen thing had tried to stop them. The portal collapsed and Sindar snapped out of his trancelike state.

The story closed as the relative peace of the sea-washed island was broken by a low growl from an unseen source. The thing that held the book open was still here. Something had gotten through from the Shadowfell, and would need to be sent home.

The Vote

The vote has been tabled in the Asad while missing delegates are searched for and rescued. An automatic procedural clock of 60 days started when they went missing, with 4 days now remaining before the delegates are declared dead and replaced.

The Black Fleet has been spotted in Riyaqan waters, now heading south out to open sea.

Quote of the Day

There's been a murder, I do declare...

The session opened with the party escaping the Haralin dockyards into the open sea aboard a skiff piloted by Ganet Godo, a trial pilot who had worked in the yards. They managed to get underway with two of Haralin’s civil engineers that had focused on researching and using the arcane core beneath the city, now on a slow buildup to overheat and destroy itself in case the Empire reneged on its promise to leave. Once they had a good distance from shore with no Black Fleet vessels in pursuit, Zayn contacted Ahti Ato with her Communion Band and updated her on the last day’s events. Ahti promised to take the news straight to the Speaker, and to contact her tomorrow with an update and the Speaker’s plan. Finn completed Sendings with many of the party’s allies, discovering a variety of information.

Happily, Willie had the SeaChild on a test cruise after completion of his modifications, and could make his way to them within a couple of days, though it would stretch his food and water thin since he had not planned for such a long voyage. Arndt was still covering the escape of other ships with the Vengeance, but would catch up to them directly. Blue was his usual rambling self, but seemed to be in his element and not in immediate danger. A lack of response from Emi worried Finn, but not much could be done at present. After Willie told him to check up on Dingo, Finn checked the goblin glass Dingo had given him to find the little spymaster prodding some prisoners with a sharp stick. Zayn used a Sending to speak with him, discovering that the prisoners were spies for the Children had been discovered. He claimed to be acting on Falat’s orders, so Zayn left him to it.

As their small vessel made it’s way east, the party went through identifying acquired magical items, destroying a marker gem they discovered belonged to a shade lord from the Shadowfell. Removing the damaged enchanted bookmark from the tome it protected, a chill went through some of the party members as they saw not a book revealed, but a book-shaped lockbox very similar to the one they had received from Wils many weeks ago. Even through the enchantments on the box, Finn could detect powerful evil within. The party made plans to find a safe place to open the box and determine the exact nature of what it held. Just then, a small bird fluttered to the ship, alighting nearby with a message on its leg. As it was taken in hand, the bird shimmered out of existence, leaving only the note behind. The note was from Arndt. Vengeance was coming to meet them, and had several refugees from Haralin aboard. He provided a list of names. The party checked them with the engineers aboard their own ship, and Graja identified several of the names as being well-known smiths from the southern reaches of the city. The party completed a Sending with Arndt in response, establishing a place and time to meet.

Two days later under the beating sun, the skiff rendezvoused with the Vengeance, Gyredancer, and two smaller vessels in company. After transferring to the Vengeance, they sank the skiff and headed back out to sea. Zayn had communed with Ahti Ato again, and learned that the Speaker was sending a ship to meet them at sea to retrieve the evidence they had from Haralin. For many reasons, it was dangerous to approach Gol Asad without dire need, and even more dangerous to bring such valuable information near the city without careful preparations. She told Zayn the ship meeting them was the Town Crier, and that it would be bringing mysterious security measures with it. Ahti had also told Zayn that the death of the governor of Haralin presented a political opportunity for Tulesa. If the governor could not be resurrected for some reason, then the independent cities would need to vote for a new governor for their sister satrapy. That would be a vote Tulesa could influence heavily. Zayn rebuffed the offer, refusing to delay righting the wrong of the governor’s murder for political gain. Closing the conversation, Zayn informed Ahti of the declaration of war from the Empire that had been intercepted. Ahti said she would pass the information along, but lack of a formal delivery to the assembly would make action on such information difficult.

As the ships traveled north to drop the party off and meet Willie, Finn and Zayn worked hard to convince the Haralin refugees to resettle in Tulesa, where their skills would be invaluable. When most had agreed, Finn did a Sending with Arastea Ghomesh to send another trimaran with supplies and a minimal crew. They would resupply the SeaChild and pick up refugees to return them to Tulesa. Ghomesh agreed, and dispatched the Plainsrunner under the command of Zedin Alasan, a veteran commander of the trimarans. Arriving in the vicinity of their rendezvous point, the party decided to take a boat to shore for a hew hours to safely investigate the contents of the book container. Vengeance came in close and dropped their launch into the water, allowing them to row to shore as the Vengeance moved back out to a good distance.

The two engineers came along to assist in opening the complex mechanism, which gave way quickly under the combined efforts of Sindar and his two new assistants. Carefully, Sindar flipped the cover open with everyone else standing a good ways back. A wave of vile energy pulsed through the assembled adventurers as a darkened doorway emerged nearby. Beyond, the terrain was unchanged, but was plunged into the darkness of midnight. Figures could be seen standing in the distance, vaguely humanoid and shimmering with fluid darkness. As one, the members of the party all turned to look at the small black-bound volume within as it pleaded to be taken through the portal, offering limitless power for whomever complied. All but one of them resisted the call, and Zayn dove forward for the book. Reacting faster than he thought he could, Tarsus tackled her before she could reach it, absorbing a blast of energy from her before Sindar slammed the cover closed, collapsing the portal and ending the book’s influence. In the time he gazed on the thing, the book had spoken directly into his mind, describing its contents to him in its offering of power. He knew it was a book of rituals, collected millennia ago by a Shade Hierophant of the Church of Fen (though the book did not describe precisely what that was). The rituals grew in power as the hierophant went along, collecting more and more information and moving toward his ultimate goal- learning rituals that could kill gods and take their power. Disturbing as that concept was, even more disturbing was the name of the priest that had owned the book: Arugal Xazat. Realization crashed over Sindar like a breaking wave- that priest had succeeded. He had killed the gods of the Shadowfell and taken their power for his own. Sindar re-locked all the mechanisms guarding the tome, and packed it away in the bag of holding. Quietly, the group returned to the Vengeance.

Back aboard, as the rest of the party worked out the geometry of densely packing treasure onto tapestries for magical storage, Tarsus ran across a man named Kasik who was frantically searching the ship. He discovered a valuable custom-made sword had been taken from the merchant (or was misplaced) and agreed to help him look. Outside, the ship slowed as the wind died off- doldrums were unfortunate, but not unheard of, and should pass within the day. Joining the search, Finn dispatched Kando to help. A while later, Kando sought out his teacher, asking him to come to the ship’s bilge deck. Down there, they found what Kando had found- the sword and its scabbard were lying in the damp bilge. Retrieving it, they found blood smeared heavily on the blade. They wiped a small amount of the blood onto a bit of cloth, and placed that on the revelation cloth they carried in the hope of locating the source of the blood. The cloth glowed, but indicated no particular direction. Moving around bore no real change in the indication. They alerted Arndt, who assembled everyone on deck for a head count and determined a man named Fenno Qurat was missing.

Arndt asked the party to look into the matter, but keep it as quiet as possible to avoid a panic. People were already talking ghosts and curses with the doldrums imprisoning the ship as it was. After asking a few questions, they determined that Fenno had been an apprentice with Arlat Dovesh, a blacksmith in Haralin. Interviewing Arlat and his wife under the cover of a Zone of Truth spell, a complicated web of relationships among the refugees began to unfold, and it became clear they would need to sort this and root out the killer before they sent the lot on to Tulesa. The web started with Arlat, whom his wife (Anda) suspected was having an affair, probably with the hussy that ran the local tavern, Denna Herla. Kasik Vey, the man who’s sword had been used for the crime, owed money for the sword to Arlat, and was convinced that Veno Ardina ( a smithing rival of Arlat) was out to get him because he had started buying from Arlat instead of him. In all of this Fenno seemed to be a more or less neutral party until the group uncovered that Denna had tried to get him laid with a local whore one night to celebrate a victory in his life, only to find that he had no interest. He preferred men, and she had kept her friend’s secret. With this discovery, the truth began to unravel quickly. Anda’s suspicions had been correct, but she had been wrong about the identity of Arlat’s lover.

Confronting Arlat with their discovery, he confessed that Fenno had threatened to tell their secret to everyone if Arlat did not follow through on his various bedside promises, and Arlat had killed him for it shortly after coming aboard, weighing him down and throwing him overboard. The ship’s purser was able to corroborate that several pieces of chain shot ammunition for the swivel guns were missing- handy weights to make sure a body does not resurface. The revelation cloth had been trying to tell the party that the body was not in a specific compass direction because it was, by now, far beneath their feet. In a last ditch attempt to save himself, Arlat pointed out that he could bring master-crafted weaponry to their settlement if they simply let this go, and revealed that he had brought on the doldrums around the ship. He promised to give up the item that had done it in exchange for a promise of commuting any charge against him. The party locked him in a stateroom to confer with Arndt. Arndt laughed and offered up the bag of items he had already found while everyone searched for the missing man aboard the ship. Within, the party found a weatherstone which was active, and shut it off. After recovering various other powerful items from the bag, they discussed how to deal with Arlat. Arndt informed them that if the man were turned over to him, he would be tried according to the ships’ charter, as such fairness of laws at sea were the only thing that held crews like his together with no national flag to sail under anymore. That meant a gruesome and public death for Arlat- murder at sea was not taken lightly. A second option was available, since the refugees had officially accepted status as residents of Tulesa. Zayn could designate the man a prisoner of her government, and take responsibility for him until he could be disembarked.

Agreeing to take the man back to Tulesa to stand trial, Zayn chose the second option. Securing Arlat in the brig, the group settled in for the night to get some good rest. Early the next morning, a call went up as a line of ships was spotted fast approaching on the horizon. There were 10 in total, and they were bearing straight in for the Vengence and her fleet. Unsure of the intent of the ships, the Vengeance beat drums to quarters, preparing for battle. Hearing her signal, the Gyredancer and other ships followed suit and fell back from the Vengeance, gaining room to maneuver for battle. As the line of ships closed, one broke away and raised signal flags when the Vengeance signaled a challenge. It identified itself as the Town Crier, seeking news of Haralin. As the ships maneuvered around each other, the security measure Ahti had spoken of became clear. Each of the ten ships was marked identically- every detail from the name on the stern to the arrangements of gear on deck was the same. One came forward and sent a boat across to the Vengeance, and the party transferred the bodies of the governor and his wife, along with the Remembrance Orb and other paperwork. when the loaded boat was pulled back aboard its own ship, the party watched as ballast was jettisoned to correct for the new weight. These people were serious about their ruse.

The story closed as Finn completed a new Sending with Willie, finding that the SeaChild was only about 9 hours out, and the Vengeance turned toward the beach to deliver the party to their meeting point.

The Vote

The vote has been tabled in the Asad while missing delegates are searched for and rescued. An automatic procedural clock of 60 days started when they went missing, with 7 days now remaining before the delegates are declared dead and replaced.

The Black Fleet has been spotted in Riyaqan waters, now heading south out to open sea.

XP Gain

The party has advanced to level 10. The party remains at Mythic Tier 1.

Quote of the Day

Liberation in chaos

The session opened with the party looting bodies of the dead Imperial marines and consoling a somewhat shaken Graja Helin. Soft thumps through the walls betrayed the battle beginning to rage outside as ship crews fought to retake their vessels and escape the city. From several sources now, the party had information that important prisoners were being kept in the camps outside the city. With fighting getting underway within the walls, this seemed like their best opportunity to take the camps quickly. Seeing an opportunity, Graja interjected that if they wanted engineers for their project in the desert, the east camp was where they would find them. Some of her peers had been taken there, along with an imperial officer who had gone against orders. If the party would go after her fellow engineers, she would continue on her way to the core control bunker the Empire had not found yet, and do what she could to throw them into further disarray. As they parted ways, Graja gave them a question that only one of the actual core engineers could answer, as a way to identify them.

With that, the party was off, using Zayn’s Dimension Door spells to cover ground as quickly as possible when marine forces opened fire on the keep windows. Tarsus opted instead to use the fly and invisibility extracts Sindar had given him, since transporting everyone would overtax Zayn’s magic. Alerted to the movements of the party, Black Fleet archers were quick to adapt each time the group was spotted, changing positions to put arrows on them with urgency. As they moved, a great rumbling shook the entire city like an earthquake. All around them, the city walls themselves were sliding down in to the earth, leaving only the massive gate houses standing. The careful cordoning plan the Empire forces had crafted fell into chaos in a matter of minutes, as all control of the city streets passed into the ground, inch by inch. It seemed Graja had figured out what the party’s new control rod would do with Haralin’s core.

Eventually working their way near one of the inland spires of the city, the group got a few moments to rest while Tarsus got their position again and closed distance with them. Within seconds, a guard in the spire above spotted the party and raised the alarm. They looked on as squads that had been pursuing them closed through the streets. Zayn’s magic was being push to the limit, and if she did much more she might not be able to back up the party if a proper fight started. So they ran, flitting across the roofs of the close-packed buildings to try and throw off their pursuers. The most agile and lightly armored of the marines scaled stairs and ladders of nearby buildings, joining the chase.

As she began to fall behind her compatriots, Zayn chanced another spell to turn herself into elemental air and drift into the sky. Below, the chase across rooftops continued at a breakneck pace, leaping alleyways and dodging shoddy shingle-work with a handful of marines closing in. It did not take too long for the fastest of the marines to catch up, halting the chase as Finn and Kando found themselves hemmed in, Sindar turning to help as Tarsus and Zayn approached from the sky. A few hard blows were exchanged as the party consolidated their position. The marines did the same, but were disrupted by flights of black arrows skewering a couple of men closest to the party. Seemingly from thin air, a black-skinned humanoid in a dark cloak had materialized on a nearby rooftop and engaged the marines, providing an opportunity for the party to escape. Seizing their chance, Zayn and Tarsus came in close, helped the party move to the safety of a nearby rooftop, then lifted everyone away from the roof on the last of Sindar’s flight magic.

Floating gently and invisibly to the customs check office outside the east wall, the group set down near the building and explored the structure. Finding it recently abandoned (probably housing troops that were now rushing into the city), the group used the opportunity to catch their breath and surveil the camp further east across a wide field. They saw a few soldiers, but nothing they couldn’t handle. A fairly thorough search of the building turned up some interesting items, including documents alluding to local citizens that had conspired to help the invaders and some stamped platinum bars probably intended as payoffs. As they debated when to make their move on the camp, Finn saw that the soldiers there were dragging prisoners into a line outside the buildings. They were lining up prisoners- never a good thing when cannon shells are already flying. The party had to move right now.

Charging the camp, the party got close enough before breaking cover to legitimately surprise the distracted marines. The opening seconds of the fight went well for the party as the remaining marines fell back a bit to regroup. Two warbinders were with the troops, and would have to be a focus if the party wanted to end this quickly. As they figured out their tactics, a new wrench was thrown at the party when Imperial Admiral Jonathan Lamarck walked out of one of the buildings, gloves torn and soaked in red and fresh splatters of blood on his breastplate. It was immediately obvious he had been here “interrogating” one of the important prisoners this camp was meant to hold in a coincidence of spectacularly bad timing. He drew a sword crackling with energy from its scabbard and ordered his troops to slaughter the prisoners while he would “deal with this nuisance.” The marines immediately went to work on the manacled civilians present.

The next few seconds were bloody and intense. The two warbinders fell back from the party, making themselves difficult to get to through the layer of soldiers between. And then something happened. The two looked at each other, gave a nod, and attacked the other marines and the admiral. The party had wondered to themselves many times how priests aligned with good gods could participate in an invasion such as this. And here it was- the admiral had taken things a step too far, and the priests turned on him for it. Their betrayal of the admiral and the marines was the only opening the party needed, allowing them to quickly roll up the remaining marines as they worked their way across the camp to try and defend the clerics. Unfortunately, Lamarck’s vengeance got to them first, and both priests paid for their change of heart with their lives. Still many of the prisoners had survived, and now the party stood toe to toe with the commander of the Black Fleet. The air around them darkened, and Finn let out an exasperated sigh. He knew what that meant even before Arturo Ducet opened his mouth.

Sensing that this battle was over, since Ducet wasn’t ripping his throat out, Lamarck sheathed his own blade, prompting the party to relax just a touch, though not quite enough to let their own guard down completely. Ducet informed the admiral that he knew that this attack had been ordered based on false information deliberately provided to the Emperor, and he would see it undone. He advised Lamarck to distance himself from the endeavor before heads began to roll from the throne room in Isamon. Lamarck laughed, telling ducet that the war declaration had already arrived in Gol Asad, and nothing would be undone now, regardless of how it had come to pass. Ducet pulled a torn and somewhat blood-dampened parchment from his cloak and displayed it. It bore the Imperial royal seal. “You mean this?” he asked. “It seems it never made it to the Asad floor.” Doubt crept into Lamarck’s expression, and Ducet pressed his advantage. He informed Lamarck that this battle was already lost, but he would allow the man to pull back from Haralin peacefully. Lamarck begrudgingly agreed, and began the trek on foot back to the city.

Ducet then turned his attention to the party, asking if they had recovered the wayward officer in the camp. A search finally turned the man up hiding in a toilet. A bit a magic cleaning later, and he was ready to travel. The man’s name was Major Anax Amando, and he was a Black Fleet officer who had been given orders to round up and kill villagers, which he refused. He had later helped other important prisoners escape to the countryside once he was stripped of his unit and sent back to garrison- a move which had earned him a bed in this camp and the focused efforts of Lamarck to reveal “who had turned him.” Ducet revealed that the presence of this officer was why he had come personally. He had the spells needed to take Major Amando directly back to the Imperial Palace, and tell the Emperor first hand what had happened here in his name. Ducet could reveal the evidence he had that elements of a shadow government within the Empire had plotted to trick the Emperor into war before it was justified, and hopefully sway the throne to reverse course before it was too late. Hearing a brief from the party of what had transpired within the city, Ducet ordered Talia to locate the governor’s son and his entourage, and get them safely to the Asad. Then she was to assist the party with their next steps. With that, the vampire primarch opened a portal in the road before them. Through it, the immaculate tiled floors of the Grand Terrace were clearly visible. Ducet and Amando stepped through, and were gone.

The party scoured the remaining prisoners asking around about who was who, who was injured, and helping where they could. In due course, through the question Graja had given them, they identified only one surviving engineer, Hota Janelo. They fled with him to the nearby shipyard docks, where they found a man with a boat getting ready to depart. Brokering a deal for passage with him out to sea, they waited only a few minutes before Graja arrived, all the control rods for the Haralin core in hand. The story closed as the boat pulled away from the pier and rowed out to the sealanes, and Finn prepared a series of Sending spells to update their allies on what had transpired.

The Vote

The vote has been tabled in the Asad while missing delegates are searched for and rescued. An automatic procedural clock of 60 days started when they went missing, with 11 days now remaining before the delegates are declared dead and replaced.

The Black Fleet has been spotted in Riyaqan waters, moving east along the southern coast. A secret Imperial occupation of Riyaqan territory has ended!

Quote of the Day

It's not the size of the dog in the fight...

Our story opened with the party settling on accepting the less appealing aspects of Talia’s plan in favor of it being their best option to get deep into the city unmolested. They spent some time carefully preparing and coordinating what resources they might need to succeed once they were inside the city, realizing this might be the toughest fight they’ve encountered yet if things go awry. Satisfied with their planning, the group moved out from the remnants of the Imperial camp and rested. During the night, they spied a shadowy form observing them from the trees nearby, but were unable to learn more about it before it was gone. In the morning, Talia warned the party about the more capable priests backing up the Imperial forces- men called Warbinders. Even just happening nearby, one of these priests stood a good chance of feeling Talia’s presence and unraveling their ruse early, so they were to be avoided at all costs. With their cover story straightened out and disguises applied, the group headed for the city wall.

They met their first resistance at the farmer’s market along the road into the west wall of Haralin. Zayn took the lead in fast-talking their way through the soldiers there, and the group was led into the city by a marine officer named Cardiff. He took them to an inn inside the inner wall district of the city. The city’s original inhabitants had been entirely forced from this zone, and the only traffic on theo roads was occasion patrols and companies of marines moving here and there. Depositing the group in a room at the selected inn, currently in use as an officers’ barracks, Lt. Cardiff left to find the High Colonel commanding the garrison. As soon as they were alone, the group scoured the room for anything useful or magical, and then Finn connected with Blue via a Sending spell to tell him they were close, and to be ready. As usual, only part of what Blue had to tell them came back to Finn as his rambling response was cut off by the limitations of the magic. Zayn used her Communion Band to speak with her Asadin, Ahti Ato. She told Ahti that the occupation of Haralin was done by the Empire, not the Children of Ahriman, and that they were seeking evidence to return to the Asad. Zayn described the breadth of slaughter that had taken place on the island to hide the Imperial secret. Ahti carefully noted all her mistress said, and reported that there had been a little trouble at the Tulesti estate, but it was nothing the council there could not handle. In recognition of their status, a diplomatic spire was being erected there, identifying the estate and it’s town as the home of an Asad Sovereign.

Shortly after, Finn completed a Sending with Thuli Black, informing him of their progress and telling Thuli to move forward with his own plans. Thuli mentioned that the Blackjacks had reported much the same information that morning, but did not elaborate on who they were. He did mention they would be ready to assist when the time came. While all this was going on, Sindar set about forging a new set of orders to get the party through the inner city and into the courtyard of the Tidefall Fortress at the city center, copying much of the formatting of the orders drafted to get them this far. Collecting Talia’s unconscious form and disguising Zayn as an Imperial Lieutenant, the group slipped out of the inn and headed off.

Moving through the streets roughly in the direction of the fortress, the party crossed paths with several sets of soldiers without incident. Eventually, a pair of soldiers approaching them on the street caused alarm in the group as Finn realized one of them was a scout the group had encountered and subdued earlier on the island, but not killed. If he recognized them, the game was up in a very bad way. Thinking quickly, the group ducked into a large shop nearby, and ran headlong into a squad of marines busily looting the place. Feigning anger at such actions unbecoming of professional soldiers, Zayn played the part of a junior Imperial officer impressively. The squad dropped their loot and shuffled out quickly. Alone in the shop, the group re-arranged their disguises to match the original cover story and headed out to cover the last bit of ground to the fortress gates. They soon came across another pair of marines, but were challenged this time since they were in the streets without an escort. Presenting their forged paperwork, the group very nearly convinced the pair of their ruse. Instead, the soldiers decided to escort them the rest of the way personally, and ask the major commanding the gate guard about the unusual orders once they arrived.

At the gate they met Major Kendrick, the supposed author of the order that Sindar had forged. Luckily for the party, he had written many access orders that day and wasn’t entirely sure whether the order was genuine. Unluckily for them, he was a suspicious man by nature, and ordered the party placed in holding cells until he could sort the matter out. Finn talked the guards escorting them to the cells to allow him to respectfully store the body of the “diplomat” somewhere more suitable. They made a stop by the mausoleums on the fortress grounds, where the group respectfully placed the body before Finn snuck in a couple of sharp kicks on their way out, hoping to wake Talia from her torpor. From there, the party was taken to a small dungeon attached to the keep and left in two cells. The resident Imperial jailor was an excessively creepy and sadistic man named Junov Sinn, who seemed to take pleasure in tormenting his charges and made no exception for the diplomatic mission left in his care. After he wandered away to bother other inmates, the group made quick work of the shoddy door locks on their cages and commenced sneaking about the place to get stock of the prisoners.

The most interesting people they found were the son (Dunai Farindi) of the deposed governor of Haralin and his retinue (Rasia Farindi, his aunt; and Odesh Vliae, a favored stable hand and sometime playmate). Just as they were freeing these people, Junov Sinn happened around the corner with a start. Tarsus charged him to stop him from raising the alarm, but a stool flung from behind him nearly took the small man’s head clean off, ending his life in one blow. Odesh clearly did not like Junov Sinn. Guessing they had mere minutes before someone else might happen by, the party moved quickly to interview and free more important prisoners. They struck paydirt with Graja Helin- an engineer who had worked on the arcane core beneath the city and had been thrown in here until she became more cooperative in talking about it. Sindar was easily able to establish a rapport with her after showing her the transmutation control rod from the Tulesti estate arcane core. An idea occurred to Graja, and they developed a plan. There were functions of the city’s core that had never been deciphered because of missing pieces. Perhaps this rod would do something cool with Haralin’s core. The group agreed to let her take the rod and try, in exchange for information about how to deactivate the harbor defenses and release the ships being held in the interior waterways of the city. With that, Graja was off as the party ran for the harbor control console in the southwest tower of the keep.

Arriving at the console at the top of the tower, the party found a pair of guards that they quickly dispatched. Figuring out the controls took a bit longer, but they soon enough had them sorted. The loch gates and arch portcullis began to slowly grind out of the way at the same time that large spikes and the harbor boom retracted, clearing the way to the open ocean. Shots rang out below them as men on the deck of captured ship rose up together against their captors. In the distance, a short line of Imperial gunships closed on the harbor entrance, presuming the cut off any ships taking to opportunity to escape. The battle to liberate Haralin had begun.

The party did their best to smash the console and destroy its inner workings before heading to the keep’s interior. They hoped to see what they could recover, and see what they might destroy in order to further hamper Empire forces. Moving quickly through the keep, they found the lower floors deserted and not containing much of value. They came across the slaughtered corpses of house staff stuffed here and there in rooms that had been barricaded off, and eventually found the governor’s bedchamber. Within were the bodies of the governor and his wife, recognizable from the many painting and tapestries bearing their likenesses. They had been murdered in their sleep. The library produced a curious volume protected by an enchanted bookmark meant to hide it from scrutiny. Some damage had been done to the library during an earlier assault, and the bookmark was apparently malfunctioning. It hid the book well enough, but revealed its own magic, defeating the effort. The party decided to investigate more thoroughly later, and stuff the book and bookmark into the bag of holding for now. Noise from further upstairs drew their attention. A fight was going on somewhere.

Anyone fighting with Imperial soldiers was an ally in these circumstances, and the party got moving quickly to join the fray. They found none other than the engineer they parted ways with earlier, who had been cornered by a scout marine while sneaking through the keep. The group engaged and easily dispatched the single soldier, but reinforcements had already been on the way. In moments, they were surrounded and in a real fight. A few grenadiers, a warbinder, and another man cut off the party’s escape from the area. The grenadiers got in a few good opening shots against clusters of the party members before they spread out and took advantage of magical fire protection. Failing to adapt to that tactic, the grenadiers were all but ineffective after that, which turned out to be critical to the party’s success. The odd man out was soon identified as High Colonel Blackstone, commander of the Imperial garrison. Seconds later, the party learned at the point of his sword that he was a skilled magus as he forced the first of them to disengage temporarily with an electrical discharge from his weapon.The fight ebbed and flowed around the storeroom where Graja had initially been trapped, and into the hallway outside. At great cost to Finn’s healing reserves, the Black Fleet forces were eventually whittled down to just the Colonel, who fought to the death.

Though the party came out ahead in this encounter, it had cost them a lot and left their resources strained while still deep in enemy territory. The story closed as they rushed to pull bodies into the room and secure the scene, ensuring they would have the upper hand if another group came after them before they could figure out what to do next.

The Vote

The vote has been tabled in the Asad while missing delegates are searched for and rescued. An automatic procedural clock of 60 days started when they went missing, with 11 days now remaining before the delegates are declared dead and replaced.

The Black Fleet has been spotted in Riyaqan waters, moving east along the southern coast. A secret Imperial occupation of Riyaqan territory has been discovered!

Quote of the Day

...Resistance Becomes Duty.

Our story opened with the party moving along the west road of the large island, trying to close distance with the city of Haralin. Careful progress needing to be balanced with a speedy approach, the group opted to remain on the road as long as possible as they moved south. The first several hours was relatively smooth going, suddenly interrupted by the pop of a thin wire at Tarsus’ feet. It had been stretched across the entire road, and seemed to snap back in slow motion toward a hastily hidden tube strapped to a tree trunk several yards off the road. Instantly, paper and pitch wadding ejected from the tube as an alchemical charge rocketed skyward, detonating brilliantly a few hundred feet above their heads. Cursing, the group shuffled quickly off the road and took cover briefly before continuing south by moving through the dense undergrowth.

A little less than an hour later, an Imperial patrol of eight soldiers rounded the bend in the road ahead of them, moving quickly north. They were most likely on their way to investigate the launched flare. Knowing these soldiers were capable scouts, the party hunkered down and hid, waiting for the patrol to pass before moving on. As they continued south, they came across another of the flare traps. Unable to even feign self-control at the possibility of such a prize, Sindar fell upon the device and commenced disabling its trigger in order to collect and study it. Unfortunately, a mix of excitement and impatience overcame his steady hands, and a muffled thud announced the launch of another flare as Sindar blinked the soot out of his eyes. Decided the patrol they passed was far too close for comfort and could be here within minutes, the party lit out at full speed through the woods to get some distance quickly before following their confiscated map to the village of Pato.

They found Pato much like the other villages they had checked: sacked and burned, with the populace massacred. In the distance, the low-frequency thuds of cannon fire disrupted their mournful silence. Tarsus climbed a tree to get above the dense foliage and spied the source. Just south of them, on the coast, a pair of Black Fleet freighters were putting the finishing touches on yet another village. The scene was too far away for the party to get there quickly, and the visible soldier too numerous to guarantee anything but a quick death. While surveying their surroundings, Tarsus spotted red canvas through the dense brush to the east. He quickly climbed down and informed the group, and they headed out.

Closer surveillance indicated the flash of red came from a small Imperial encampment, likely to be the scout headquarters indicated on their map. The group conferred on a plan to gain entry, expecting at least a dozen highly skilled soldiers to occupy the camp. Deciding on a course of action, they put their plan to work. Disguising Tarsus as best they could as a Black Fleet scout marine, the group approached. Tarsus came crashing toward the camp first, immediately attracting the attention of a pair of nearby archers who aimed at him, then relaxed their aim as they saw him clearly. He yelled out to them that he was being pursued, and they tensed again, scanning the woods behind him for threats. One of them raised the alarm, and the party realized their plan may have a small flaw as the nearby tents began to disgorge more soldiers.

Tarsus turned to face his comrades, playing the gambit for all he could get from it. Some of the soldiers shouldered past their “fellow marine” to get a clear bead on the rest of the party, and he attacked. The archer in front of him was taken completely by surprise, and the rest of the party was able to seal his fate before many of the marines could react. The rest, however, recovered quickly. They took up positions in a well-rehearsed pattern, archers moving to the outside and soldiers moving to cover any easy paths to reach them. The opening seconds of the fight saw the party release some devastating shots against the assembled marines. The Imperials identified Zayn as a primary threat, subjecting her to a withering barrage of arrows as putting her on the ground quickly. Finn rushed to her as the rest of the group closed ranks and focused on each marine in turn as best they could.

As Finn tried to get Zayn back into the fight, Sindar did his level best to teach the marines why it was a bad idea to clump up with wide sprays of acid and flame. In response, they sought to teach him why casters and ranged fighters should stay out of melee. The party downed a couple more marines in the exchange, but Sindar fell unconscious in the barrage of blows just as Zayn regained her feet. The group was staying just ahead in the body count, but the raw numbers still greatly favored the marines. For his efforts to get Sindar back to his feet, Finn found himself the focus of the marines’ efforts, and fell next under the onslaught as Tarsus finished off another of the archers. Tarsus called out for the party to disengage, and they fell into a controlled retreat, jamming a healing elixir into Finn to get him up and moving. As he tried to hold the line for his comrades, Tarsus was beaten down and captured. The remainder of the party pulled back into the woods to regroup, heal up as best they could, and discuss a rescue plan. Common sense dictated one course of action, but the prevailing sentiment of “what would Tarsus do if it was one of us” ruled the day. The party rushed headlong into a renewed assault on the camp.

Inside the largest of the tents, the remaining marines began to tie up the unconscious Tarsus. As noise from the new attack arose outside, his guards did the only thing they could do. Turning their back on this armored behemoth was an obvious mistake. One of guards pulled a blade and slit the man’s throat in a quick, practiced swipe as they prepared to counter the rest of the party. Outside, Zayn and Sindar threw absolutely every bit of violence they could muster at the marines, surprising them with the viciousness of the assault. Two marines fell quickly as Finn rushed to the tent. He knew that Tarsus wouldn’t have long, and might already be dead. In a purely technical sense, he was right. Tarsus was dead, but his soul had not left just yet. Without regard for his own safety, and with literally not a moment left to spare, Finn rounded the corner and flung his holy magic at Tarsus’ body, still falling sideways from a kneeling position to the ground.

Tarsus hit the ground unconscious, but alive. A few seconds later, he opened his eyes again, unsure of why the Hall of Heroes looked so much like the place he had just left. Pain wracking his body and the yells of his party brought realization to him, and he rose again. Dervish pressed itself into his hand as he swung at the marine that had cut his throat, and the man’s head came free of his shoulders. Outside, Sindar and Zayn chewed through their limited resources, felling one man after another. The marines finally regrouped outside the tent, but the battle was much more even by that point. Both sides paid dearly for the next few seconds of fighting, but the final few marines surrendered in the end. The severely battered party manacled their new prisoners and searched the camp for intelligence. They found a few useful bits, but relied heavily on questioning the senior prisoner, a cleric. He provided key information on what might prove to be new hope regarding Haralin. It had defenses the Empire occupiers did not yet understand how to activate, which sounded very much like the arcane “core” and defenses their own citadel had. If they could beat the Empire to these systems and use them first, they might turn the city itself against the Black Fleet.

As the party discussed the wisdom of staying here to recuperate versus moving into the woods, and what that might mean for their prisoners, the air nearby darkened at the arrival of their compunctious ally, Talia. Having scouted the city somewhat, she had a plan to get close to the commander of the garrison there, whose assassination would hopefully throw the occupiers into disarray long enough to gain a foothold there. At its core, her plan involved the party masquerading as escorts for an Imperial diplomatic envoy carrying orders for the fleet admiral from the Imperial Banner Hall. Talia would pretend to be the dead envoy (hardly a difficult feat for a vampire), and she would give the party a solid enough story to get close to the garrison commander, claiming her original message was for his ears only. Then she would attack, and the party would be free to accomplish their own goals inside the city.

The story closed with much discussion about the merits and costs of assassination as a combat tactic, and the party eventually agreeing that this might be the only realistic way to keep their promise to Blue and deal a significant blow to the occupation forces.

The Vote

The vote has been tabled in the Asad while missing delegates are searched for and rescued. An automatic procedural clock of 60 days started when they went missing, with 12 days now remaining before the delegates are declared dead and replaced.

The Black Fleet has been spotted in Riyaqan waters, moving east along the southern coast. A secret Imperial occupation of Riyaqan territory has been discovered!

Quote of the Day

When injustice becomes law...

Our story opened with the damaged frigate slipping past the Anarchy, both ships having fired their bearing guns just before the pass in old sea tradition. Onboard, the party came to grips with the message Arndt had just sent, and wondered at the identity of the shrouded figure they could see on his weatherdeck through the spyglass. In short order, as the frigate and its escorts retreated, the Vengeance came alongside the Anarchy, bringing the party aboard by small boat.

Once there, the group greeted Arndt and caught up for a bit with him and his crew before turning their attention to the shrouded figure waiting in the captain’s cabin. She introduced herself as Talia Carsindan, former paladin and descendant of Arturo Ducet, now fallen from grace and among the most powerful of Ducet’s followers- and the namesake of Talia’s Vengeance. Though her very presence put some of the party on edge, they group found her more agreeable and forthcoming with information than Ducet had ever been. In their conversation, she told them a bit about her history and her work alongside Ducet (whom she somewhat creepily refers to as “Father”). She informed the party that her interest was piqued with Finn’s communication to Arndt about their plans- she had been aboard several days at that point, seeking a way through the Black Fleet perimeter and get enough information about the commander in Haralin to target and remove him, per “Father’s” wishes. And thus, she offered a partnership. They breach the shore together, then go their separate ways. She would help the party as it suited her plans, but her goal was only to kill the commander of forces ashore in Haralin, and make it messy and terrifying. Once the party agreed, Talia hired Thuli and the Anarchy on temporarily to help with the plan, and they waited for darkness.

Having moved along the shore a good distance from the scene of the battle, their ship made for a wide cove as the last vestiges of sunlight slipped from the sky. A rowboat transferred them a short way before they moved farther on their own. Moving closer, they spotted two watchposts close enough to have a chance to make them out as they moved through the surf. Using a series of spells, the party slipped undetected between the watchposts and up the short, rocky cliff that formed a natural barrier between the beach and the island beyond. As they made their way farther inland, they spotted a disturbance at one of the posts as what could only be Talia attacked the guard there and disappeared into the night. Discretion being the better part of valor, they moved quickly to put distance between themselves and the confused sentry or possibly dead body that would soon be discovered there. Consulting their rudimentary map, the party decided to head for the road on the far side of the island and use that to proceed south toward the city. After a safe distance had been covered and they were thoroughly embedded in the wild spaces of the island, the group settled in to camp for the night.

During the night, whistling sounds from far away in the south could be heard on the air, but were not easily assignable to any particular source. As day broke, Zayn summoned horses to speed the party’s advance across the island. Much of the first day of travel, both overland and on the road, was uneventful. At one point, Tarsus inadvertently sprang a trap left in the road, taking bad cuts along with a little bruising to his ego, but nothing life-threatening. The trap consisted of a smattering of small blades and used a drawn sapling to provide spring energy- it seemed to have been set quickly with few materials, but was nonetheless effective at convincing the group to travel more carefully. Camp that night went peacefully, all things considered, with only more mysterious noises in the night from far away south.

On the second day, travel along the road was going smoothly until the group came upon a small marine scout patrol. Trying to assert their way past the patrol, the group’s efforts were firmly rebuffed by the leader. He barely got out a direct ultimatum when Sindar and Tarsus both attacked him. The patrol’s two archers were ready for the attack, and returned fire immediately. A lot of blood was spilled in a short time, but the group came out decidedly on top, with only the patrol’s leader left alive. The group questioned him, and he remained uncooperative, but professional. Deciding against more of a body trail, the party knocked him out and left him as they proceeded south. Moving off the road slightly, they traded some movement speed for increased safety from other patrols. It took several more hours to reach their first goal, the village of Sado, where they hoped to check on the locals and perhaps gain some intel on the marines. Instead, they found only death.

It seemed the entire village had been massacred. A shallow mass grave was filled with the bodies of the former inhabitants, covered over with lime chalk. The village had been pillaged and stripped of valuables, as well. Swallowing their disgust, the party took what time they could to deal with proper funeral rights before moving on. Two hours later, they came upon the nearby village of Berin. There, the scene in Sado was repeated with stark efficiency. It seemed that the Black Fleet took their motto very seriously- “Clear the way”, indeed. The only difference in Berin was that the mass grave was slightly outside of town, near a scene that looked like the villagers had tried to form a defensive line with whatever they had for weapons. After the same routine as they had taken in Sado, the party moved on again.

After several more hours, they came to Hoppis, a small hamlet carved into the rock of the low hilly range that marked the island’s west shore at this latitude. And again, they were greeted only by a long, shallow ditch full of dead bodies covered in lime to mask the smell. After doing what they could for the lost souls of this village, the group decided to bunker up in one of the stone slab buildings and rest for the night. Setting out the next morning, they made quickly for Haralin. Part way through the day, the group came upon a strange patch of road, only to discover immediately that it concealed a fire trap that was lit by a nearby archer. As soon as the searing arrow was away from his bow, he ran into the woods. Pushing through the mediocre damage of the trap, the party gave chase. Seconds later, the real trap was sprung as more archers revealed themselves from elevated positions when the party chased their prey into a gully. Scout marines with swords rushed the party at the same time, and the fight was on.

These soldiers were not looking for prisoners, opening up with a flurry of slaying arrows meant to kill lesser foes outright. The party responded in kind, but the superior position of the archers began taking its toll in a hurry. Finn did his level best to keep everyone on their feet, but some members of the party came very close to collapsing. Tarsus left an impressive trail of dead melee fights as he worked his way across the battlefield, but only stayed standing due to a last-second heroic intervention from Finn. This perceived weakness baited some of the remaining archers to abandon advantageous positions for better killshots, and Sindar and Zayn capitalized on the mistake, wiping out the remaining marines. Searching corpses, they found written orders to kill Sindar and capture Tarsus. It seemed they party had probably not found everyone from that earlier scout patrol, after all. Someone had make it back ahead of them to report in, and it was unlikely to be the nearly crippled sergeant they left behind.

Deciding they were a little too light on intel to proceed safely, Finn used a Speak with Dead spell on one of the dead soldiers to try an glean some information. He learned the names of the overall commander of Imperial forces in Haralin, as well as the scout commander that penned the orders they had found. Finn further discovered a few key tidbits about the details of the wall defenses of the inland sides of Haralin.

Our story closed as the group removed what useful things they could find before burying the soldiers’ bodies and moving on.

The Vote

The vote has been tabled in the Asad while missing delegates are searched for and rescued. An automatic procedural clock of 60 days started when they went missing, with 12 days now remaining before the delegates are declared dead and replaced.

The Black Fleet has been spotted in Riyaqan waters, moving east along the southern coast.

Quote of the Day

“I have only visceral objections to consensual polymorphed bestiality.” -Tarsus

Each of us is born twice

Our story opened with the party aboard the Anarchy as it transported them north through the Straits of Haralin, under the command of Thuli Black. Picking their way slowly to avoid being sighted, it looked like they were making good progress. Soon, things took a turn for the worse as a flotilla of small ships came into view from the north. At first traveling in a line, they quickly began to spread out as they spotted the Anarchy. A look through the spyglass confirmed the party’s fears. This was an interceptor squadron from the Black Fleet.

Anarchy had time to prepare, but with a half-strength crew, there would be no escape without at least crippling the lead corvettes. As the first pair closed within range, Thuli Black and his crew surprised them with some unusual maneuvers and skilled firing, sinking both ships quickly while taking only minor damage in return. All the while, several members of the party pulled out every trick they could think of to confound and disrupt the tactics of the interceptor flotilla. Alerted to the danger of their quarry, the remaining ships redeployed to bracket the Anarchy and deny it the use of an entire gun battery. She simply could not fire fast enough to keep the smaller ships from swarming her, and the party could only lock down so many of the vessels at one time. Within a few minutes, the first corvette slammed alongside to deliver boarders to the Anarchy’s decks.

The fleet marines storming over the rail were tough, but would prove to be no match for the party if they could not muster more numbers on deck, and quickly. Another corvette risked closing quickly to aid the marines storming the Anarchy, and made it through, shredding wood from the surface of both vessels as they scrubbed alongside and disgorged more men to the deck. Now, with enough people on the Anarchy to completely consume the party’s attention, the remaining corvettes began to close more quickly. The next two groups of boarders split their compliment between storming the weatherdeck and climbing through gunports onto the Anarchy’s gundeck, prompting the battery officers to close the gunports and fight at close quarters inside the ship.

Now completely unopposed, the remaining corvettes dove in at the Anarchy. Within another minute, the deck of the ship was littered with bodies being trampled by more marines vaulting aboard. In the distance, a large frigate grew in size as it bore down on the swarmed Anarchy. As it closed, its most potent weapon entered the fray. Just as the party seemed to be getting the upper hand and started thinning out the marines on deck, the weather-mage from the frigate teleported himself into the fray and attacked the party directly- and he was not to be taken lightly. Ice storms and lightning bolts ripped across the deck of the ship as the man floated leisurely on the wind gusting across the deck. In short order, he overwhelmed the already exhausted group trying to defend Anarchy’s deck. One by one, the party succumbed to oblivion until only Tarsus remained. Most of the marines were out of action, as well. The weather-mage suffered many of his defenses to be stripped away, but still had a large pool of magical power left to draw upon before he lost his strength. Eschewing direct confrontation with the armored behemoth before him, he began to summon bearded devils to finish the job for him. Tarsus lost consciousness as a final strike of lightning descended upon him at the same time as the devil pounced.

Strangely, he did not fall, though he felt his soul being whisked from his body. All around him, Tarsus saw the world continue to go by in painfully slow motion, with seconds stretched into minutes. A radiant figure strode across the deck toward him, taking his hand and pulling him free of the last vestige of corporeality. He watched as the man did the same to Finn, and brought the two of them closer together. He introduced himself as a herald of heroes, all but confirming that he was some agent of rustum. Shimmering wings trailed behind him as he surveyed the carnage on deck. The angelic figure told them both that he was there to take them to the hall of heroes, if that was their wish- they had certainly earned their place there for loyal service and unending heroism. “Of course,” he said, “I am permitted to intervene occasionally, in the interests of a champion of my liege.”

Tarsus told the man he was not yet finished with what he had been charged to accomplish, and could not happily go to the hall of heroes. Asked what he preferred, Finn agreed. In response, the shimmering man said he could return them, or at least something like them, to life. He commended Finn on his stalwart representation of Rustum’s tenets, calling him a rarity among priests. Turning to Tarsus, the man said that what Tarsus once was must die today, but that if Tarsus agreed to take a knee, a true champion of Rustum would be reborn. The pair asked after the rest of their party. Ordinarily, they would be excluded from such second chances, but the herald would consider extending the deal to them if a sacrifice were offered. He took special interest in the unconscious form of Nanda, and noted that whomever they offered would not be killed outright, but would have to journey through trials meant to redeem them in Rustum’s eyes. Reluctantly, the pair offered Nanda to the herald, and the bargain was sealed.

A moment later, they found themselves in painfully familiar surroundings as the second wave of marines leapt the gunwales of the Anarchy’s weather deck. The frigate still closed in the distance, but was further away than it had been. The weather-mage was nowhere to be seen. Nanda was gone, but the rest of the party was on their feet and fighting as if the last minute had never happened. Tarsus glanced down as Dervish seemed to vibrate in his hand now, responding to the power newly invested in him. Sindar felt mostly unchanged, but refreshed and newly focused on skills he’d always wished he’d spent more time on. Finn was in much the same shape as Sindar. Zayn fond herself nearly completely reborn- the subtle magic that had once allowed her to insinuate herself into the minds of others had been replaced by raw, surging power… and a powerful urge to unleash it.

Momentarily, the group realized the weather-mage was still on the Anarchy, but was hidden from view behind the fore mast. They leapt to the offensive as renewed marines streamed aboard. Their resources and energy restored to them, the party tore quickly through the encroaching marines. Zayn obliterated groups at a time as Tarsus left a trail of bodies in a line that pointed toward the attacking mage. Already, the mage was losing defensive measures to a combined assault from Sindar’s bombs and Finn’s spells. This time, the group was ready. This time, they had become sharpened instruments of divine purpose. This time, the mage died in less than 20 seconds.

The assault on Anarchy broken, the group rushed below to see what had held up the guns from firing on the corvettes, only then discovering that a few marines had entered the gun deck. Even that small number had done serious damage below decks, but only one remained alive by the time the party went below. As he set himself in a defensive stance in a doorway, ready to receive their attack, a long, thin blade slid through his belly from the back, then disappeared and reemerged in a different spot. Sputtering blood, the man fell and revealed a wide-eyed Kando behind him- a wild look in his eyes and bloody blade in his hands. Finn dealt first with triage and aid, saving those he could, and then with calming Kando. Calls from the deck sent the party running back upstairs.

Outside, the frigate and its remaining escorts moved to widen the gap back out to long gun range, where the frigate had the advantage. It found its flanks cut off just then, however, by an approaching ragtag fleet of ships, some of which struck imperial colors just before firing a devastating opening salvo at the frigate that stripped away entire sections of rigging. The ship leading the new fleet looked familiar, and a quick check through the spyglass confirmed it to be the Talia’s Vengeance, still under the command of Arndt Jungson- except now he had a fleet. Pressing the surprise, the fleet encouraged the frigate to escape rather than fight. After a wary close pass to slip by the Anarchy, it did just that.

Still within sight of the escaping frigate and its escort ships, our story closed as Arndt sent a coded flag message in an attempt to bring the group and their ship up to speed: “Haralin not taken by cult. False flag by Empire.”

The Vote

The vote has been tabled in the Asad while missing delegates are searched for and rescued. An automatic procedural clock of 60 days started when they went missing, with 14 days now remaining before the delegates are declared dead and replaced.

The Black Fleet has been spotted in Riyaqan waters, moving east along the southern coast.

Quote of the Day

The Best Laid Plans of Mice and Men...

The session opened with the party making cautious progress toward Gol Asad’s public markets for the more wealthy citizens- those that could afford enchanted goods made by master craftsmen. When they were nearly to the market, Finn spotted a woman following them at a distance. Contriving a circumstance to duck into a shop without raising their pursuer’s suspicions, the group discussed their options, and decided on a plan to take the woman alive and interrogate her. Upon leaving the shop to put their plan into action, the woman was nowhere to be found. The party moved on to their objective after a short search and a bit of a waiting game to see if she might resurface.

At the market, the group fairly easily found shops to purchase most of what they wanted to rid themselves of, and were able to procure most of what they sought. A particular dealer named Muslata drew their interest, and he took a liking to the party, even offering Finn an enchanted ring he sought for a deep discount as long as he promised to “put in a good word” with Rustum.

While most of the group conducted their business at market, Sindar decided to visit his guild office in the Imperial Consulate to check in and drop off reports. He then returned secretly to the Asad to delve deeper into what precisely Ducet was doing to people there. He discovered, and later related to the group, that Ducet was using very powerful spells to quickly, and legitimately, heal large numbers of victims. The value of the materials he was chewing through to do this was almost absurd, but there was little room to doubt the effectiveness of his work. In his conversation with Ducet, Sindar discovered that the thing they saw in their encounter with Sadeesh was likely Sayoni herself, or at least his vision of her. Something they did forced her to reassert her control over him, resulting in the apparition they saw. Ducet knows that Sayoni has essentially dominated Sadeesh, but warned against feeling sorry for him or trying to spare him. He was bloodthirsty and bent on punishing Riyaqans that worked with the Empire before he ever came across Sayoni. She has merely given him the tools to do what he already wanted to do, but won’t risk his disobedience. She had originally shown him a way to create a body she could inhabit that would not die, and he had misinterpreted her instructions as showing him a way to kill tens of thousands of people.

Back at the Lacy Death, some strategic discussions took place on what to do next, given all the information at their disposal. Finn communicated with Arndt via a Sending spell, who was underway at sea aboard Talia’s Vengeance. Telling Arndt that Blue was likely captured and held in Haralin’s harbor, he asked for Arndt’s help. Arndt replied that he was tailing the Black Fleet near Hansen, and had seen evidence of a small troop landing there. He would continue in their direction. After resting a bit, the group headed out in the darkness to make a meeting with a local smuggler that had been arranged by Dezil.

Some theatrics involving lightning left the group wondering if Dezil was a resourceful wizard, had simply played a trick on them, or could somehow see the future. Whatever the explanation, they found their meeting place, and so did the pirate meeting them: Thuli Black, known in these waters as the “Sargasso Devil”. After explaining to Thuli where they wanted to be taken, and what they were trying to accomplish, Thuli initially balked at the risk involved. Some quick words from the party convinced him to try, and he agreed to a deal in the end: if the party agreed to disable and open the harbor gates in Haralin to allow his men to get at the ships impounded there, he would transport them to a safe drop-off near the city and give them what help he could. With the deal made, the group returned to the city to rest for the night and wrap up loose ends.

Back at the Lacy Death, the Broker filled the party in on his progress tracking the materials they had identified. He had found no large-scale viridium market, but had learned that the only mine still in operation was within lands controlled by the Garonokka dune giants, who were mostly immune to its effects. No information at all had been found yet concerning wyroot. The remaining materials were being bought in easily tracked quantities from a number of locations, but a network of merchants had helped him track a number of proxy orders back to the Khasif city of Nadju. He was still in the process of learning more specifics.

Shortly after this brief meeting, Ugess arrived from Sevir’s Hill at the party’s request. She was able to shed more light on the specific nature of the cursed skull artifacts they party had recovered from the Tulesti estate. They were cursed in this plane because they were party of a blessed ossuary in the Shadowfell. She would need to research methods to dispose of them safely. Asked about the penchant the estate had for plane-shifting to the Shadowfell, Ugess discussed her collected knowledge of the lost engineers of Riyaqa and the guardian cores they had built, believing the Tulesti estate had one such core. The inter-planar nature of the cores made it exceedingly difficult to manipulate them, and much more research would be needed to determine if theirs could be “unhitched” from the Shadowfell. Finally, she revealed some new results on the page they had originally brought to her many weeks ago. She had deciphered the symbols in context, and now believed they had seemed odd to her because they were actually describing an enchanted prison, not a warded tomb. Whomever had annotated the page believed the prison contained the essence of Mahari, the desert goddess.

Resting for the night at the inn, the group was preparing to leave the following morning when a group of rough-looking gentlemen downstairs caught their attention. Questioning the men as to their intentions, the party found out they were thugs sent to rough up an employee of the inn, or collect the money he owed, “however he wants to handle this.” Unappreciative of someone waiting to beat up an employee of Tabina (who had so far been incredibly accommodating of the group), Tarsus decided to stick his dick into the proceedings and start a fight in the inn. The men sprang to their feet, drew weapons, and countered. Alas, the party significantly overmatched them, and within a few seconds one man was badly hurt and another dead- pulled back from the brink only by quick action from Finn. Dezil burst into the room from his upstairs office, bringing a halt to the confrontation as Finn channeled to heal everyone involved. Dispassionately, Dezil banned everyone from the premises for the next 24 hours, on pain of being used as his Baleful Polymorph practice dummy. The party was fine with this, as they had a boat to catch.

The trip out of town was uneventful, and the party met up quickly with Thuli and his gun cruiser, the Anarchy. They noted as they boarded that the ship was lightly crewed for its size, and Thuli explained he was a bit between full crews at the moment. As the rest of the day passed, the group sent messages to a few people to keep them abreast of events. They asked Arastea Gomesh to tell Willie to hurry with his modifications to SeaChild, as the ship might be needed very soon. They told Blue they were coming to get him, and to be ready. They informed Arndt of their plans to infiltrate Haralin, and asked him to find a way to help or stay clear of the place. Finally, recalling that Ambo Dubash in Herlish had had contact with Wils (the original courier of the book the mysterious page had come from), Finn sent a Sending message to him to inquire after the source of the book. Brother Dubash informed him that Wils admitted to stealing it from someone named Arastea, and that she had been a powerful warrior and a good tracker. Wils had been in a hurry to get it back to his employer, but Ambo knew no more than that.

The story drew to a close alongside the party’s first day aboard the Anarchy as it slipped north through the Haralin Straits.

The Vote

The vote has been tabled in the Asad while missing delegates are searched for and rescued. An automatic procedural clock of 60 days started when they went missing, with 15 days now remaining before the delegates are declared dead and replaced.

The Black Fleet has been spotted in Riyaqan waters, moving east along the southern coast.

Quote of the Day

Fake it 'til you make it

Our story opened as the party wrapped up with what they could do to help survivors of the attack upstairs, eventually deciding that they had a moral imperative to check in on what Lord Ducet was up to in the remnants of the main dining hall. Upon arrival, they found themselves turned away by mages guarding his endeavors. The mages wore cloaks of varying design and color, but all emblazoned with the unmistakable 9-pointed star of the Grand Council. Firmly denied entry by the army of mages, the group decided to visit the Speaker’s office to get some answers. A later visit back to this hall would uncover that Ducet was using some complex chain of spells that began with infecting the afflicted with vampirism to render them immune to the toxin, then somehow removing the vampirism, en masse.

Sitting with Raha Delina, the party learned that the Gol Asad docks and a few other key areas of the city had been hit at the same time as the Asad with more of the gas bombs. Efforts were underway to isolate the contaminated people and help them, if possible. Then he told them about the attack on Haralin. It had been different in nature than the others. While there was strong evidence from escapees that the Children of Ahriman had led the attack, it was a military occupation, not a gas attack. With their successful surprise attack, the cult now held the most powerful and prolific shipyard and naval dock on the continent. While it was doubtful they could put it to full use for a while, it’s loss would be crippling over the long term, especially if Riyaqa found itself facing a war with the Empire. To worsen the news, there was now very good reason to go hat in hand to the Khasif delegation, as the Khasif Kingdom now held the most powerful shipyard ostensibly under Asad control. With a lot to process, the party found bunks for a few hours after Delina told them an emergency session had been called for that evening.

At the emergency session of the Asad, Delina wasted no time in getting to the point. Seated as his guests in the floor gallery, the party looked on as he made the case for unifying their respective militaries to declare war on the CoA, take back Haralin by force, and hunt down and exterminate the cult and their leaders. As members of the house expressed disbelief at some of Delina’s accounts of previous gas attacks, he asked a member of the party to step up and present evidence. Zayn approached the podium, and relayed a selective transcript of the party’s many run-ins with the cult and the results of their attacks. A clear first hand account from such an influential voice seemed to carry weight as quiet discussion broke out among known blocs of delegates.

A woman at the back rose from her seat, striding forward in a formal request for the floor, which the Speaker acquiesced. She introduced herself as Ahti Ato, representative of the disparate Mah Hari tribes of the desert, though mostly a figurehead. She publicly told the assembly of the many people in the desert flocking toward a new settlement that has sprung up, and that she now knows the purpose of that settlement and its leaders. Having learned that the woman speaking was representing the long-thought-dead House Tulesti, she wished finally to name the sovereign to which she would bind her representation. Recognizing the formality and seriousness of her announcement, Speaker Delina took up the script and asked her to enter her claim into the record. She claimed for House Tulesti. And just like that, the scam they had concocted with the Speaker to get access to the Asad became very real.

A recess was immediately called, there now being a representative on the floor that still needed to confer with her sovereign before casting a vote. Delina offered his office for their meeting, and left them alone. Ahti Ato convinced the party of her sincerity, then briefed Zayn and the others on the political maneuvering she expects to unfold shortly, and gained approval on her plans to deal with some of it. As a final order of business for their first meeting, she asked what the name of their new, yet tiny, capital should be. Preferring to harken to the older desert traditions, they chose the name “Tulesa.” A few hours later, the vote proceeded to the expected result: WAR.

Trying to get word of this development to allies abroad through the use of Sending spells, Finn discovered that Blue, and likely the entire Gyredancer, had been captured in the raid on Haralin and was now in chains. With the docks compromised, there was no other quick way available out of Gol Asad. Finn asked G121 to take him to the remains of the attackers, so that he might use some more disturbing magic to get some answers. Arriving in the morgue and locating the bodies, Finn applied Speak with Dead to learn what they might know about Sadeesh and his plans. The cryptic answers he received indicated a possibility that Sadeesh might be so hard to locate because he usually resided in the Shadowfell. Asked how to locate him there, the corpse responded with a wide grin, “die to a black blade.” Upon further discussion, the party decided they needed to know more about Sadeesh and the eerie shadow entity that briefly appeared during their encounter with him. They came up with only one name that might present significant insight without a heavy price attached- Ugess, the former Order of Alhena priest that had deciphered the original page for them when this all started. As Finn was not familiar with her, he could not reach her with Sending. They would need more mundane help. The party left the Asad, and headed for the Lacy Death.

Arriving, they found the former site of the inn burned to the ground, the rubble still mostly undisturbed. A few questions to passersby pointed them to the nearby, new location of the inn. It still ran under the direction of the same proprietress, Tabina Karouk. After getting seated in the main room, the party eventually gained as audience with Tabina, who took them to a private dining room. She greeted them, provided the party with accommodations, and caught up with them for a bit. Tabina explained that she had ordered the old location destroyed after learning what was beneath it, and they were starting over here, in a somewhat smaller building. The group asked if she could put them in touch with “the Broker” Dezil Calish. He arrived to speak with them a short time later, revealing that he had been waiting to meet them and a wealthy patron had already hired him to assist the party. They made a number of requests for information, which he dutifully noted. Dezil agreed to make contact with Ugess and attempt to provide passage for her into the city. He also agreed to set up a meeting with someone who could transport them quickly and quietly to wherever they needed to go, but didn’t have a habit of asking too many questions.

Dezil discussed with the group what they each knew about the toxin being used and its delivery method. They wanted to track the toxin’s origin to locate the CoA, but were at a dead end. He offered use of a laboratory for Sindar to analyze the compound and try to determine some components that Dezil might track through bookkeeping records. Sindar and Tarsus left for the Sourgrounds slums to take him up on the offer. Meanwhile, after discussing their new method to heal some people of the toxin’s affliction, Dezil gave Finn a lead on another healer working at the docks that was desperately in need of such things. Finn and the remainder of the group went to see him.

Arriving at the docks, Finn located Jano Vativa behind a wall of guards, tending to patients and barking orders for supplies. Explaining his method, Finn settled in to provide as much blood as possible, and heal himself through the ordeal, while the party watched over him and his surroundings. By late morning, Vativa had used samples of Finn’s blood to determine a good minimum dose needed and cure a number of people. Of course, some did die in the attempt, but Jano had some success at improving the odds of survival.

At the lab, Sindar managed to isolate a number of ingredients in the compounds of the toxin. After they returned this information to Dezil, the diminutive man got to work. He also discussed the impending danger of the Black Fleet with them, making the party aware that his information indicated the fleet had split weeks ago, sending a contingent to Khasif waters while the main fleet circled south toward Gol Asad. A number of potential outcomes arose from this development, and few of them were good. While Dezil was able to theorize as to supply sources to investigate for some of the compounds he was at a loss for some, as they were just too common. Hoping for some help, Zayn used a Sending spell to contact Robert Pinan, a primary designer of the compound who was now in hiding at Chamber Valley. He identified a compound in the accelerant as uliun. With a single rare component of the toxin identified as wyroot, and a rare component in the accelerant identified as uliun, Dezil felt it was now just a matter of checking records and greasing a few palms to find the place where requests for these items converged.

The story closed as a hopeful party turned in for some well-earned rest, and pondered a trip to the market in the morning.

The Vote

The vote has been tabled in the Asad while missing delegates are searched for and rescued. An automatic procedural clock of 60 days started when they went missing, with 18 days now remaining before the delegates are declared dead and replaced.

The Asad has just voted to go to war with the Children of Ahriman in an emergency session.

The Black Fleet has been spotted in Riyaqan waters, moving east along the southern coast.

Quote of the Day

Desperate measures

The story opened with Sindar facing off alone with the reviled Sadeesh, both men slightly panicked at how long it might take their reinforcements to arrive. In the opening moments of the battle, Sindar struck quickly by shattering a vial of whatever filth was at hand across Sadeesh’s rather expensive robes. Sadeesh responded by encasing Sindar in a block of ice and retreating to invisibility somewhere in the room full of barrels. As seconds ticked by, the rest of the party arrived outside the room and were greeted by a mass of black tentacles wriggling out of the stone floor near the doorway. Braving and/or finding a way around the tentacles, the party eventually stole into the room.

Freeing Sindar as they went, the group posted up near the front of the room and waited for Sadeesh to make a move. Zayn began looking around the room for an invisible opponent, but could not locate the man. Had he seen what she had done, and simply hid, even though he was invisible? The answer to that question came in the form of a flame strike on the party, coinciding with Sadeesh’s backup arriving in the form of two cultists. The attack came in response to the party discovering that not all the barrels in this room had divination triggers- the massive bomb in this room could be relatively easily disarmed, now that it had been discovered. One of the cultists threw Chains of Perdition at Tarsus, trying to bind his defenses to allow the other to get stabbity with him. The rest of the party did their level best to make nuisances of themselves to disrupt this attack, and the pair eventually shifted their focus to Zayn in order to shut down her mental meddling. Nanda arrived in the room, having started off by covering the exits from the outside in case Sadeesh made a break for it. Briefed quickly by the party, she went to work trying to open and disarm barrels.

As the melee moved around the room, Zayn, Sindar, and Finn all found themselves in a tight spot with the two cultists, fighting a fast-moving battle of blood loss until someone went down. Sadeesh capitalized on the opportunity, demonstrating a willingness to attack his own men if it meant disposing of the party. A lighting bolt ripped through the room, severely wounding several of the combatants, including one of the cultists. With the blade-wielding cultist at their backs, things were looking bleak as Zayn died outright from her wounds. Moving quickly, Finn yanked her departing spirit back into the fight with a breath of life, then flooded the area with healing power to get his comrades back on their feet. Sindar managed a lucky grab at the unholy symbol one of the cultists used as a power focus right after he had released a burst of negative energy, and eventually downed the cleric with a well-placed vial of acid after being knocked to the floor himself. Moments after one cultist died, the other went down as well.

Focusing on Sadeesh, the party began trying to strip away his many layers of magical defenses. Sindar ran himself dry of dispelling bombs whittling away spells one by one. At one point, Sadeesh stopped fighting when Sindar hit him with a dispelling bomb. He seemed disoriented for a moment, with no recognition in his eyes. A second later, a shadowy, demonic figure appeared in the room. It did not attack the party directly, nor respond to anything directed at it. It simply focused on Sadeesh, whispering to him. Moments later, Sadeesh was back to fighting, and the creature was simply gone.

Two of the guardian G units arrived presently at the room. The party pleaded with them not to sound the alarm, believing the remaining triggers to be linked to the sound of the bells far overhead in the towers. After all, why would the GM plop you down right beside them during your extradimensional escape if they weren’t going to be important later in the story? Bit of a Chekov’s Gun violation, I should think. The party asked the G units to use their control of dimensional pockets of Mechanus to help get rid of the trigger barrels, instead of going to sound the alarm. Unsure of which course of action to take, the G units elected to do both. One stayed with the PCs to follow their directions, while the other beat feet for the alarm rope.

As Nanda tore through barrels, flinging the lids outside the room where they could not trigger the explosive toxins inside, Sadeesh changed tactics and moved to protect the last barrel. Throwing up a wall of force between the barrel and the party, he sat down calmly, safe behind the wall as he awaited the eventual trigger. Moments later, ome unknown thing caught his attention as the group battered harmlessly on the outside of the force wall. Rising to his feet, he offered a dismissive salutation as he opened a portal to some other place and stepped through. The wall of force collapsed, and the party descended on the last barrel with a trigger. At the last moment, Nanda pulled the lid free, whipping it in a wide arc and tossing it through the door into the hallway beyond. Intent on securing the room, Sindar moved to the open door to close it, only to see Sadeesh standing in the hallway, trappen barrel lid in hand. He flung it at the door as the massive tower alarm bells started their rumbling gongs high overhead. Sindar had only enough time to slam the heavy doors shut as the lid sailed toward him, but not enough time to get away from the doors. Tarsus pulled shut the doors at the other end of the room to block the explosion of the one lid thrown out that exit. The doors rattled hard on their hinges, but held fast. At Sindar’s end of the room, the many lids thrown into the hallway there multiplied the force considerably. The doors buckled, then exploded into the room under the force of the blast. Standing right in the front of the doors to hold them closed, Sindar was caught fully in the explosion and flung backwards into the room, his unconscious and splinter-riddled body sliding to a stop a full twenty feet from the doorway.

Finn quickly brought Sindar back to consciousness, though maybe a bit more deaf than before. It was another full minute before guardians began to arrive en masse, securing the room and its contents. G121 arrived shortly, updating the party on what had happened elsewhere in the compound as he directed his fellows in safe disposal efforts. He informed the party of another massive explosion upstairs in a dining hall, and they asked him to take them to the scene. Shamblers could be rising already in the very center of the Asad! Upon arrival, they group saw many people injured or apparently killed in the initial blast. It seemed a trapped cask had been carted into the dining hall itself. Many more people were being held in the hall by guardians, and some of them already showed symptoms of infection. As the party was informing the guardians of the full measure of the danger here, Arturo Ducet arrived with a small retinue. He told the party they were needed elsewhere, and he would handle things here. Knowing what they did about Ducet, the party was more than a little reticent to leave vulnerable people in his “care”. After a bit of arguing, Finn secured agreement from the guardians present that they would safely store people not showing any symptoms in their pocket dimensional space as a quarantine method, vice allowing them to be butchered “just in case”. With that, they went to seek out Speaker Raha Delina.

They found the Speaker in his office, issuing emergency orders and sending runners every direction available from his crowded office. He took some relief in their arrival, informing the party that a few scattered devices went off throughout the complex, but the situation was controllable thanks in no small part to their efforts. One place that a device had been triggered was particularly sensitive- a caucus meeting of the Khasif Asadins and a few of their colleagues had been underway upstairs in a meeting room. Everyone in the room had come into contact with gas from a device that went off nearby them, including several serving staff. All of the Khasif delegation dying at the same time to something like this would be politically thorny at best, and a complete catastrophe at worst. The party asked to be allowed to see if they could formulate a way to save some of those exposed, and the Speaker agreed. A short time later, they were surveying a gruesome scene at the meeting rooms. A few people were killed immediately by the blast, but most were in varying states of exposure sickness, and all were contained in the room by guardians.

Getting to work quickly, the group tried several method, both magical and mundane, on a few test subjects with no changes to the progress of their illness. Triaging a few folks that were yet to show symptoms, Sindar and Finn asked several people to volunteer to have their blood drawn. They hoped that their blood could be compared to a sample of the toxin Sindar had, to determine if anyone was exposed from those who were asymptomatic. One of the Khasif delegation, Daso Enna, asked a lot of questions about what they were specifically looking for, but eventually allowed his blood to be taken. Curious about his curiosity, Sindar looked carefully at his blood and noted it was quite different-tasting from normal human blood, though it bore no signs of the toxin. The man bore some outward signs of half-elven heritage, but his blood was exotic even for a half-elf. Working on a hunch, Sindar asked Finn for a sample of his blood, now fully transformed by the change brought on by the Deck of Errant Destinies. The oddities matched in both samples. Daso Enna was a full-blooded elf, hiding in plain sight. His complete absence of any symptoms prompted another idea, which took a little convincing to get everyone to agree. Soon, Sindar was hard at work drawing blood from Finn, and injecting small amounts at a time into worsening victims. Over the next tense hours, most people began to recover, but a few died. Notably, those that died from the treatment stayed dead humans, not rising as shamblers. While it wasn’t perfect, it was better than the 100% death rate of the untreated toxin, and it was a good enough chance that everyone present wanted the treatment. The story closed as the party organized the sick by severity, Sindar counted how many jars he could fill with blood at once, and Finn did some mental math of how much of his own blood volume he could replace in the next few hours with what healing power he had left for the day. A dead elven cleric would do nobody any good at all.

The Vote

The vote has been tabled in the Asad while missing delegates are searched for and rescued. An automatic procedural clock of 60 days started when they went missing, with 20 days now remaining before the delegates are declared dead and replaced. The Black Fleet has been spotted in Riyaqan waters, moving south along the west coast.

Quote of the Day

The last second

Our story opened with the party fleeing through extradimensional hallways beneath (?) the Asad, from pursuing clockwork soldiers. Ducking into a random room, they found that it was another chamber identical to the one they escaped earlier. Hoping to make the connection across planes, Finn cast Sending to commune with Nohan Lewala and ask for help. She told him there was little she could do from where she was, but that there was an escape room built in for diplomats that get trapped there. They had to pay attention to the markings at the intersections. Stepping back out into the hallway, the party spotted colored marks high at each intersection. Moving somewhat randomly through the halls, they began to deduce patterns through trial and error as the mechanical soldiers slowly closed in on them. Soon enough, they found themselves at a door with different markings from the rest. Plowing through, the group found a room with several pillars in it.

With the guards searching the hallways closing in by the second, the party searched the room, discovering clues to a puzzle designed into the escape mechanisms. Only re-arranging the fixtures in the room a certain way would open the way to escape. After losing precious time solving the puzzle, they completed the required steps and waited. Within a few seconds, the central pillar faded from view, revealing a chute in the floor beneath it. One by one, they dove through and escaped their pursuers. They immediately found themselves staring at a beautiful, large, and strikingly realistic map of the city of Gol Asad. THe rushing air and rapidly growing map forced the realization that this was no map. They were somehow falling through the sky, high above the city.center. Seconds later, with panic running through their heads, the party landed quite hard on the wooden platform at the top of one of the Asad’s bell towers. They were unhurt, aside from a few hairs out of place.

After descending the long ladder to the building below them, the group found themselves in a small room that used some sort of scrying effect to reveal the passers-by in the hallway outside. They deduced that it must be a safety measure to allow escapees to avoid running into trouble when leaving the room, and waited here a while to learn the rotation of the guardians patrolling the hallway and the normal dress of people in this part of the building. Working together, they arranged disguises for themselves that would at least hold up under passing inspection, and ventured out onto the upper library floor of the Asad. Stopping a low-ranking scribe for directions, the party learned the location of the offices of Asadin Lewala and set out.

Several floors below, the group came upon her offices and heard arguing inside. Breaking in on the argument, they discovered what appeared to be Lewala arguing with herself. Some very fast sleuthing identified the true Lewala, and the imposter attacked. The fight was short, but brutal. Not being prepared to take on an entire party of adventurers, the cultist fell. An uncomfortable conversation with Lewala yielded her suspicion that the guardians themselves may be compromised in a plot to replace members of the Asad and drive the upcoming historic vote a certain way. Finn decided to use a Speak with Dead spell to interrogate the corpse of the cultist. He discovered that the Children of Ahriman have been shipping gas bombs into the building for weeks, using a perceived weakness of the guardians to hide the plot from them. Although that seemed to exonerate the guardians, it was cold comfort in the face of the impending disaster. Lewala took the party with her to see Speaker Raha Delina, the leader of the voting body of the Asad.

Raha Delina’s office complex, just off the voting chamber itself, was protected not just by several pairs of clockwork guardians, but by an anti-magic field that spanned the entire entry hall. The group waited as Lewala brought him up to speed on everything that had happened, filling in details when asked. At something of a loss for what to do next in the face of such a dangerous enemy so close by, Delina asked for recommendations from the party, owing to their previous experience in dealing with the explosive gas barrels and the cult. They suggested he being vetting everyone remaining within the Asad by calling members to his office, forcing them to walk through the anti-magic field and lose any illusory disguises in the process. If anyone refused, the next course of action became obvious. Delina asked the party to begin a search for the explosives while he worked on figuring out who within the Asad could be trusted. Even if the guardians were not corrupted, they might still be monitored in some way by the cult.

During the course of conversation, Delina learned from the party that one of them was the heir apparent of the ancient Tulesti house, now rising from obscurity once again at its ancient estate. To assuage their doubt concerning Delina’s sincerity in asserting the importance of that resurgence, Delina privately revealed that the man they know as a politician was once a powerful priest of Rustum. He showed Finn the holy symbol he still keeps- it had undergone the same transformation into celestial crystal that had transformed Finn’s own holy symbol. To cement their partnership, and give the party the authority needed to wander the Asad alone, Delina summoned several courtiers and a handful of Asadins to his office, announcing a prospectus committee to admit a new voting member to the Asad to represent the newly reformed House Tulesti and the unclaimed desert territories it once held. The gathered members held a quick but formal vote, accepting the validity of the prospectus committee for House Tulesti. Delina made clear that this did not get them a vote on the floor just yet, but formally opened the process of inducting them, which would eventuate a vote on before the full assembly to accept House Tulesti as a ruling faction representing a population that deserved representation at the Asad. More immediately, it granted their retinue unfettered access to most non-private areas of the complex, allowing them to carry out their part of the plan.

As the room cleared, the party revealed that they had further complicating information about efforts to “adjust” the impending historic vote. They related to Delina their evidence that one of the currently missing delegates was someone they knew Arturo Ducet’s agents had “rescued” from an attack weeks ago. Incensed at this development, Delina took the party to a nearby chamber dotted with assemblies intended to facilitate communication. In moments, they were staring at the misty visage of the back of Ducet’s head as he addressed the Speaker. In a demanding tone, Delina informed Ducet his presence was required immediately to answer some disturbing allegations. When Ducet attempted to politely decline, Delina grew more upset, informing him that refusing the summons would jeopardize the Empire’s standing with the Riyaqan government. Ducet agreed to meet within the hour, and Delina sent the party on their way to find those bombs.

Delina sent one of his personal guards with the party, known as G121. As G121 led them to various locations around the complex, the party asked questions about stores and asked to see the wine storage, knowing that the cult had a practiced proficiency at using casks and wine butts to hide its necrotic concoction. While Sindar negotiated a sommelier showdown with the head butler of the kitchens, the rest of the party began searching barrels. Very quickly they began discovering the hidden bombs. Once the real mission was explained to it, G121 proved very helpful in disposing of the bombs, as it had the ability to move the discovered barrels into what it called an “intercog space” of Mechanus, where they would be held inert until they could be dealt with. Moving quickly between storage areas, the party found and removed barrel after barrel. Then they saw him- a man dressed in cook’s clothing that was paying a bit too much attention to what they were doing, and following them at a distance from area to area. Once he realized he had been seen, the man made a dash for it, triggering a chase through the halls of the complex. Through hallways and stairwells, both crowded and empty in various places, the man ran in desperation to reach some unknown goal.

Pushing hard, a couple of the party members managed to catch up and even push ahead of their quarry, culminating in Sindar tackling the slight man into a door he had been trying to get open. They tumbled into the room, and the cook came to his feet as Sindar realized the room was piled high with barrels that probably should not be here. The story closed as the cook shed his illusory disguise, revealing the familiar face of the man that had taunted them while they sat in jail cells in Herlish. It seemed they were getting their chance at Sadeesh, himself- leader of the Children of Ahriman.

The Vote

The vote has been tabled in the Asad while missing delegates are searched for and rescued. An automatic procedural clock of 60 days started when they went missing, with 21 days now remaining before the delegates are declared dead and replaced. The Black Fleet has been spotted in Riyaqan waters.