Modern Maple in Past Maple

As the title says. Imagine if some good things that exist now, were made back then (pre-bb or so). I'll give some examples: Hyper Skills, lvl 60 3rd job + lvl 100 4th job, Reward Shop, Difficulty settings for bosses, RA (not cra, no party would be able to beat it), cubes from bosses, High item drop rates, starforce monsters (at a much lesser extent, no one could reach 70 stars back then ), Set Effects

In my opinion, these things if implemented back when I was much younger would have made the game MUCH better. Especially level 60 3rd job, as I once got stuck at 58 because it was so tedious to try and grind to level 70 for another advancement when training spots sucked. And it would motivate me to try to get to much higher levels to try hyper skills (albeit they would be much less flashy since nothing was back then).

I think it's a better topic to discuss what could be improved or return from Old Maple. Such as Perm NX for double the 90-day Price. Or Perm Hyper Rocks... Or Massive Spawns in towns from GM events where tombstones of noobs all over the place. Or Summoning Sacks so I can kill AFK henehoes.

Easily things we are blessed with now would have made Past Maple better, that's why they added / changed it.
I wouldn't like a game that doesn't patch or update.

Except these "good things" that you talked about turned old maple into the current maple[/quote]

current maple is slightly different as the focuses of the past were different. If back then they changed the level requirements for job advancement, no one would say they made the game too easy. Instead, they would praise nexon for what they did. Same for the controversial cubes back then. If they made cubes available from drops back then, it might have been more accepted. Now, if there was ksh and other gamebreaking things such as 2x every weekend, that's a different story.