Me and my friend Exort will start working on it this weekend, using that exact soundtrack !

Wow, nice! I can't believe what I'm reading, haha!

You know in the description of the youtube video there is a link to download the music as MP3 or whatever, right?

No, because I got eye cancer

lol, I was just excited. Well, that's interesting; the coolest guy in the world is going to make MMX2 MSU1 and has eye cancer!

While I got you here--do you know if there's any way to change the volume of the BGM for the MSU1? Like a simple setting in a text file? I like the music really loud and don't wanna extract the music and amplify it in Audacity if I don't have to. Thanks!

vacantplanets wrote:lol, I was just excited. Well, that's interesting; the coolest guy in the world is going to make MMX2 MSU1 and has eye cancer!

While I got you here--do you know if there's any way to change the volume of the BGM for the MSU1? Like a simple setting in a text file? I like the music really loud and don't wanna extract the music and amplify it in Audacity if I don't have to. Thanks!

No there is no textual volume settings. For all the non-RPG gamew I've did, I made the volume as constant in the assembly file so you could theorically rebuild the patch with a different volume settings. But usually, the music I edit is normalized to 0 db (aka the loudest possible) because the volume output of the SD2SNES is not very loud. If you play on emulators, just use the non-emulator patch and you'll be fine.

vacantplanets wrote:lol, I was just excited. Well, that's interesting; the coolest guy in the world is going to make MMX2 MSU1 and has eye cancer!

While I got you here--do you know if there's any way to change the volume of the BGM for the MSU1? Like a simple setting in a text file? I like the music really loud and don't wanna extract the music and amplify it in Audacity if I don't have to. Thanks!

No there is no textual volume settings. For all the non-RPG gamew I've did, I made the volume as constant in the assembly file so you could theorically rebuild the patch with a different volume settings. But usually, the music I edit is normalized to 0 db (aka the loudest possible) because the volume output of the SD2SNES is not very loud. If you play on emulators, just use the non-emulator patch and you'll be fine.

Ah, good to know.

So if it's not loud enough on my SD2SNES, I'll be pushing it into clipping to fix it, haha.