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But with this system even the least skilled players can contribute 15 stars in 15 matches. If the system was as you proposed it would basically mean that only the best players of a clan could really contribute.

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But with this system even the least skilled players can contribute 15 stars in 15 matches. If the system was as you proposed it would basically mean that only the best players of a clan could really contribute.

Maybe the record should just be displayed additionally then.

As it is now, it is missing out a lot on internal competition, which would be fun.

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It is not possible to set the damage bar to the damage that you actually achieved.

I was thinking about the same thing. I wanted to make a longer suggestions post, but havent found the time yet.

20 minutes ago, GarrusBrutus said:

But with this system even the least skilled players can contribute 15 stars in 15 matches. If the system was as you proposed it would basically mean that only the best players of a clan could really contribute.

I absolutly agree with that too. Thats why: Why dont we have a second competition in the same way, but with a goal to set the highest damage? You could even make several stages by tiers, so that lower clans could participate aswell with even chances. Like a bracket with Tier 5&6, then Tier 7&8 and Tier 9&10. Every clan can decide, in which bracket they like to participate. Then you have the same table as right now, only that for each field it shows the highest damage done.

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But with this system even the least skilled players can contribute 15 stars in 15 matches.

If the stars would be given for the highest available damage count the least skilled players would populate the lower damage numbers while the damage farmers would populate the higher damage numbers. Everyone would have his/her chance to contribute. This would negate the effects of "doing 200k damage but getting achievement for 5k" -scenarios which, imo, is arguably better than what we have now.