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Etrian Odyssey: Nexus - When your cat is an absolute unit.

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Are there events that are tied to specific races? The possibility is effecting my party composition options.

I played through the demo, and I'm pretty sure that the events in the dungeon were tied to skills not races. So some race skills (like reflexes) are learnable by 2 races, but others are I think are unique (like night vision). I don't know if multiple skills are tied to a single event (like you can get the positive outcome if you have either night vision or reflexes).

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett

And in classic Henroid fashion I already have the impression I chose a poor party lineup / misspent skills. So I want to do-over. One thing I'm glad for is that reviving party members is just rolled in to staying at the inn now, you don't have to pay extra for another function.

This item upgrade system has me raising an eyebrow. None of the things I have are upgradeable yet.

And in classic Henroid fashion I already have the impression I chose a poor party lineup / misspent skills. So I want to do-over. One thing I'm glad for is that reviving party members is just rolled in to staying at the inn now, you don't have to pay extra for another function.

This item upgrade system has me raising an eyebrow. None of the things I have are upgradeable yet.

IIRC from the demo, you can upgrade anything that is craftable. You can either use a metal bars or just the same mats you used to craft the thing in the first place.

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett

And in classic Henroid fashion I already have the impression I chose a poor party lineup / misspent skills. So I want to do-over. One thing I'm glad for is that reviving party members is just rolled in to staying at the inn now, you don't have to pay extra for another function.

This item upgrade system has me raising an eyebrow. None of the things I have are upgradeable yet.

IIRC from the demo, you can upgrade anything that is craftable. You can either use a metal bars or just the same mats you used to craft the thing in the first place.

I updated the OP a bit now that I've had a closer look at things and seem some stuff first-hand. I have no idea if this game has a secondary-class system like EO3 and EO4 did.

What I can say right away is that the race-based skill trees aren't terribly defining. A lot of the differences have to do with the names of skills, which gathering type a race focuses on, or when particular things become available for a class (like a couple of races have inventory space increases, one early, one later). That said, these kinda look like the priority to invest into.

Also Advanced mode has been giving me a hard time. I had bad luck and had party members dying in one hit every battle, denying them any leveling whatsoever. BUT I CRAVE IT BECAUSE THE ROOTS OF YGGDRASIL MUST BE FED WITH BLOOD.

I've only played the demo so far (holding off since I want to dig into Warriors first when it drops this week), but advanced has felt more or less like the opening of the other ones so far, in which things hurt like fucking hell.

Despite waiting for this game forever, I may have to hold off on getting it. But that's probably ok because I've been playing the demo slowly enough that I forgot it was a demo. My team's nowhere close to level 10 and it's still going. The EO games have great demos, EO4's might be my favorite game demo of all time.

BTW be careful with the "sultry" voice on characters. I gave it to my warlock and hooo boy she is constantly orgasming or something. I actually have to be mindful of the game volume because of that and characters shouting "shit!", on account of my nephew running around here sometimes.

Welp, I just saved in the Inn after setting up my guild of one character per class. Apparently all that naming and customization took me about 75 minutes. Stepping foot in the labyrinth will have to come another day.

I've had some free time yesterday and today. Which obviously meant binging EO5!

Just unlocked specialisations, and only had to rest one character. The rest were roughly heading somewhere sensible skillwise. I really enjoy encounter and boss design so far, although I kind of ended up cheesing the second stratum boss by accident.

It's nice to be back to a very lowkey story and one big labyrinth. And all the classes seems workable, even if some requires a specific party to really shine.

I've just reached floor three and I've gotta say, the dungeon exploration and design is much better in this game than previous. Rooms aren't foregone conclusions of square / rectangular rooms connected by hallways. There's a lot of shape to every given space. And the food aspect makes things better as far as relieving the strain on your healer outside of battle. I'm loving this.

Are there events that are tied to specific races? The possibility is effecting my party composition options.

I played through the demo, and I'm pretty sure that the events in the dungeon were tied to skills not races. So some race skills (like reflexes) are learnable by 2 races, but others are I think are unique (like night vision). I don't know if multiple skills are tied to a single event (like you can get the positive outcome if you have either night vision or reflexes).

This is correct. Events are tied to races through skills tied to races.
Generally, only one skill for an event. Don't know if there are any exceptions.

I survived getting cornered by two stalkers in EO2, with only my protector carrying four corpses, repeatedly abusing the backstep when you escape combat. Heroes never die.

Just from the demo floors (haven't had much time this week to play) I was very underwhelmed with Fencer. I think going forward, my team will be Masurao, Dragoon, Warlock, Rover, and Botanist. Though I'm thinking of switching out the Masurao for Pugilist, dunno. And kinda really liked the Necro's mechanic, but argh, only 5 slots!

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett

I like the Fencer. At rank 4, just before the first TP boost in the skill's cost, I'm having great luck with her taunt working as a tanking device. She dodges, and through another passive I have available she will attack when dodging. Not for a staggering amount of damage by any stretch, but it's something. I also noticed that when I upgrade the ability next, the penalties to defenses are lessened. Since I don't have an archer or gun user, my Fencer also provides the Pierce damage component to my team.

On that note, did anyone else notice that resists / weaknesses to physical types of damage are way more exaggerated than in previous games? It's about time.

Got this yesterday after a visit to 3 of my town's Gamestops. Fortunately, the last one had a rabid Etrian fan working there who insisted I wait while she call another store to verify and hold one in stock. She was pretty great.

I now fully expect to spend countless hundreds of hours this fall/winter/spring mindlessly grinding, and I couldn't be happier.

Which of the EO games would you series vets say had the most interesting classes?
I remember back when EO3 was new, the new classes and multi-classing that was added to the game looked like a huge step up from previous two games. Has that kind of crazy new class abilities and dynamics from one sequel to the next been true from EO3 onwards, or was EO3 just an outlier in that regard?

EO3 absolutely has the most interesting classes because they broke a lot of standards. There was no one 'bind' class. Several classes each had one type they focused on. Melee elemental attacks also were split around. And yeah, then there was the subclass system which put everything on its head and had a ton of different combinations that were viable (there were some foregone conclusions, but there were absolutely other choices).

EO4 had subclassing going on, and it fixed a thing the series more or less got backwards, but it wasn't as diverse and there wasn't as much viability in the choices around. The thing EO4 fixed was that early points into abilities got big percentage gains, and the later points would get you smaller ones. It made it so splashing a bit into abilities was worthwhile, but mastering / focusing on a thing or two was still worthwhile.