Sunday, October 25, 2015

I noted in my Review of Bloody Basic Sinew & Steel I noted there was an absence of Wandering Guard Tables for when the PCs are Storming A Castle. Here’s some Tables for Wandering Guard encounters in the Castle of A Petty Lord.

There are Four States of Alert use don the following tables: Lax for when the castle residents are letting their guard down and the Lord is not likely to be in residence.Normal for when the castle residents are using a bit of caution and the Lord is in residence.Wary means the garrison and staff are on edge and alertAlarmed! the garrison and residents are aware there are intruders and they are under attack

Chance of Encounters in the Castle of a Petty Lord

Lax

Normal

Wary

Alarmed!

Dawn

1 in 12 every thirdturn

1 in 12 every other turn

1 in 10 every turn

1 in 8 every turn

Day

1 in 10 every third turn

1 in 8 every other turn

2 in 6 every turn

3 in 6 every turn

Dusk

1 in 8 every thirdturn

1 in 6 every other turn

1 in 6 every turn

1 in 6 every turn

Evening

1 in 10 every thirdturn

1 in 6 every other turn

1 in 6 every turn

2 in 6 every turn

Middle of Night

1 in 20 every thirdturn

1 in 20 every other turn

1 in 8 every turn

1 in 6 every turn

Wandering Guard Table Ia, Outer Ward in Castle of a Petty Lord

2d6

Lax

Normal

Wary

Alarmed!

2

Lord of the Castle

Lord of the Castle

Laborer

Laborer or Artisan

3

Sergeant at Arms

Sergeant at Arms

Lord of the Castle

Page

4

Laborer

Laborer

Page

Lord of the Castle & 1d6 Knights

5

Child

Page

Sergeant at Arms

Guard

6

Sleepy Archer

Archer

1d4 Archers

1d6 Archers

7

Lowly Churl

Lackey

Knight

Sergeant at Arms and 2d6 Heavy Men At Arms

8

Guard, unarmored

Guard, lightly armed and armored

Squire

Guard, Heavily armed and armored

9

Turnkey

Squire

Squire

1d6 Heavy Men at Arms

10

Artisan

Turnkey

Steward

Turnkey & 1d6 Heavy Men At Arms

11

Steward

Steward

Turnkey

Lady of the Castle

12

Lady of the Castle

Lady of the Castle and Lightly Armed Guard

Lady of the Castle

and 1d3 Knights

Squire and 1d4 Archers

Wandering Guard Table Ib,Mid-Wards and Outer Chambers in Castle of a Petty Lord

2d6

Lax

Normal

Wary

Alarmed!

2

Lord of the Castle

Lord of the Castle

Artisan

Artisan

3

Squire

1d6+1 Light Men At Arms

Lord of the Castle

and 1d3 Knights

Child

4

Steward

Artisan

Child

Lord of the Castle and 1d6 Knights

5

Child

Steward

Steward

Steward

6

Laborer

Laborer

1d6 Archers

1d4+2 Archers

7

Washwoman

Lackey

Guard, heavily armed and armored

Squire

8

Artisan

Guard, lightly armed and armored

1d6+1 Light Men at Arms

1d6+1 Light Men at Arms

9

Mason

Mason

Mason

1d6+1 Heavy Men at Arms

10

Turnkey

Child

Laborer

Lady of the Castle and 1d4 Knights

11

1d4 Light Men at Arms

Turnkey

Lady of the Castle and 1d6 Archers

Turnkey&1d6 Men at Arm

12

Lady of the Castle

Lady of the Castle and Lightly Armed Guard

Turnkey

Mason

Wandering Guard Table Ic, Inner Ward and Inner Chambers

2d6

Lax

Normal

Wary

Alarmed!

2

Lord of the Castle

Sergeant at Arms and 1d4 Ligh t Men at Arms

Sergeant at Arms and 1d4 Heavy Men at Arms

Child

3

Artisan

1d4 Heavy Men at Arms

Artisan

Artisan

4

Sergeant at Arms

Lord of the Castle

Laborer

Laborer

5

Steward

Steward

Lord of the Castle

and 1d4 Knights

Steward & 1d4 Heavy Men At Arms

6

Laborer

Laborer

1d6 Heavy Men at arms

Lord of the Castle,1d4 Knights and 2d6 Heavy Men at Arms

7

Child

Guard, lightly armed and armored

Knight and Squire

1d6+1 Heavy Men At Arms

8

Page

Child

1d6+1 Light Men At Arms

2d6 Light Men At Arms

9

Squire

Artisan

Child

Sergeant at Arms and 1d4 Knights

10

Turnkey

Lady of the Castle and Heavily Armed and Armored Guard

Lady of the Castle

and 1 Knight

Lady of the Castle and 1d3 Knights

11

1d3 Light Men At Arms

Turnkey

Steward & 1 Knight

Turnkey & 1d6 men at Arms

12

Lady of the Castle

1d4 Light Men at Arms

Turnkey

Lady of the Castle

A Turnkey will have 2 or 3 HD and a set of keys that will open any door or lock in the castle eon a roll of 1-4 in 6. He will typically be wearing a Gambseon and have a club. If he has time and the castle eis Wary or Alarmed he will grab a helmet and a morningstar.

A Squire will be a 1st level Cavalier in normal and Lax situations he will be unarmored and have himself a Bilbo or Dagger as as arms. Given time he will armor up as a Knight.

A Guard will have 2 HD and be lightly armored with a Light Helmet most of the time and armed with a spear or club. If the castles wary or Alarmed the Guard will be wearing a Maille Coat and have a Heater Shield.

Laborers such as carpenters are often busty in a castle, one will also find weavers, bearers, and cooks among this category.

Artisans are masons, engineers, visiting portrait artists and sculptors. artisans will be unarmored and poorly armed.

A Steward will typically be a mature knight serving in there administration of the castle. He will be lightly armed and rumored (if at all) unless the castle is Wary or Alarmed and then he will fetch Byrnie and his old sword.

The lord of the castle will typically be unarmored or lightly armored in lax or normal conditions, given the chance he will don his best armor and grab his best weapons when the situation turned for the worse.

The lady of the castle will typically be unarmed (save for a dagger) and unarmored but many a lord will still see his lady has some armor and a sword of some sort on hand should she need it.Castle Guard (and other) Reaction Table

Castle Guard (and other) Reaction Table

2d6 roll

Lax

Normal

Wary

Alarmed!

2

Hostile,

raise alarm

Hostile

Hostile

Hostile

3

Hostile

Hostile

raise Alarm

Hostile

Hostile

4

Neutral

Hostile

Hostile

Hostile

5

Neutral

Neutral

Hostile

raise alarm

Hostile

6

Neutral

Neutral

Neutral

Hostile

7

Neutral

Neutral

Neutral

Hostile

rasie alarm

8

Neutral

Neutral

Neutral

Neutral

9

Friendly

Neutral

Neutral

Neutral

10

Friendly

Friendly

Neutral

Neutral

11

Friendly

Friendly

Friendly

Friendly

12

Friendly

Friendly

Friendly

Friendly

Each round of combat there in a 4 in 6 chance someone will raise the alarm (i.e. alert status will move form Lax to Normal, to Wary, to Alarmed!)

when the reaction tabel above indicates raise alarm those encountered will attemptto raisee the alarm with a 5 in 6 chance per round of being successful. If successful there is doube normal chance of an additional encounter in 1d4 rounds.

Neutral Guards may stand their ground and challenge strangers but will not necassarily raise the alarm in Lax or Normal Circumstance.

Hostile Guards will raise an alarm over immediate attack in Lax or Normal Situations.

Friendly Guards may offer bribes if in Wary or Alarmed circumstances to avoid a fight.

About Me

A RPG player who thinks he has something to share. Discovered wargaming at the age of 9 or so thanks to Avalon Hill. Started playing D&D in the later days of the 70's as one of those annoying kids and currently games with spouse, family and friends.