As I wrote a few days ago, I’m using Metal Earth’s The Forgotten Depths for one of my campaigns. The blessing and curse of all the One Page Dungeon Contest submissions is that the monsters lack stats. Well, time to think something up. As most of the players are kids and their characters range from level 3 to 5, I’ve started using the following stats:

Burrower apparently peaceful human controlled by a worm and trying to spread its progeny; when touched, save vs. death or be infected by the worm; on the first two rounds, an infection can be stopped by amputation

Frogman HD 2, AC 8, two sickles or crossbow 1d6, SV 17, MV 9, ML 6; the crossbow can charge a total of ten bolts before needing to be recharged; charged bolts deal an extra 1d6 electricity damage; jumping charge for +2 with both sickles; cruel servants of the sharkmen with nimble fingers and access to technology

Greathorn HD 2, AC 8, two hoves 1d6, SV 17, MV 12, ML 2; when attacked, a stampede is created; without proper precautions, this results in 10 greathorns having a free trample attack the next round for anything in its way

Tentacle thing four tentacles with HD 4, AC 6, crushing blow 1d6, MV 0, ML 7; on a 19: throws victim over board (if wearing metal armor: save vs. death every round or drown); on a 20: destroys any wooden structure the victim is standing on or clinging to (possibly resulting in the victim falling over board); will retreat below the waves and devour its first kill as soon as possible

Thing in the Lake, transdimensional monstrosity; fighting it requires a special binding spell since it will simply disappear and return hours or days later; if contacted telepathically, it may divulge a planar secret but the question asker must save vs. death or be catatonic for a week

Zombies, cyborg HD 5; AC 3; Atk slam 1d6; SV 12; MV 6; ML 12; if defeated, the prosthetic arms, legs and the occasional head can be reattached to characters; if attaching prosthetic limbs where none are missing, the extra limbs are not under the player’s control; casting remove curse will inactivate these independent limbs for a day; they can only be removed safely when casting regeneration

Since I invented the stats, I’m making them available for free, no strings attached, public domain. The names of the monsters are from the key of the adventure and might therefore conceivably fall under the Creative Commons Attribution Share-Alike License.