2 comments

I feel Manpans’ pain here. Betrayal is such a fun game, but everyone gets bored 5 minutes into explaining the rules. Then when they insist we start they make incorrect assumptions and we end up having a mediocre time. It’s a catch-22.

Whenever I play betrayal with new people I explain the pre-haunt rules first by mostly abbreviating to:
1) You can move your speed
2) You want your stats to go up (trust me)
3) When you discover a room with a symbol, draw that card.

Then when the haunt starts I just explain the rules pertaining to that haunt and make sure none of the new people are the traitor.