While we’re at it. Since most of the content creators use Blender, why not have some Blender tutorials on PBR, etc. I know the new Blender will have PBR enabled, but for the time being, I think there are tuts out there from @Menithal and @Judas. Thanks.

Let me correct you, Blender already has PBR, through Cycles. This been in since it was implemented. Its a node based one which you cant export as is and hard to use for most, so the PBR update is just there to make it simpler and using a different method, switch the shaders in the Default Blender Engine instead of cycles.

The method for binding however is different and it doesn’t export it in the same format, because every version upto 2015 version FBX have not supported PBR materials to date, so a especial binding method is used instead

Back to topic:

Yeah the API has been there forever but its never been updated. SHould do more to update it, but I guess some of us need a bit more incensive for it.