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Update - The file has been updated. Its an esp only update all thats been changed is the spells switchers now store the last state used so if you switch between 2 SPELL switchers it wont cycle to the next or previous spell. It will switch to the last state that was used then cycle normally.
THIS MOD REQUIRES OBSE v0011 or higher!
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Update - The file has been updated. Its an esp only update all thats been changed is the spells switchers now store the last state used so if you switch between 2 SPELL switchers it wont cycle to the next or previous spell. It will switch to the last state that was used then cycle normally.

THIS MOD REQUIRES OBSE v0011 or higher!

This mod adds various misc items called Switchers that allow you assign items to their "states" and then cycle thru those states by adding the switcher to one of Oblivions default hotkey slots.

It includes switchers to cycle thru sets of amulets and rings as well as weapons and entire sets of armor/clothes. It also has a switcher for spells and ammo. You can have as many of any switchers you want theres no limits. And the switchers can be as indepth or simple as you want.

For example you can have a weapon switcher that cycles thru your favorite 4 weapons or one weapon cycler for upto 4 longsword and another for upto 4 bows. Its completely upto you. Not all states have to be used for most of the switchers and not all slots have to be used for those switchers that support multiple items (like armor)

This means you can have an armor switcher that cycles thru 4 complete sets of armor/clothing with the push of a button or you can have one that just changes your shield.

Its completely upto you how you use the switchers and exactly how many of each type you need. One of the best features is the fact that anything assigned to any slot in any state on any switcher is permanent. That means even if you dont have that item anymore it will be remembered by the switcher for when you do.

This mod is very complex and indepth but very very user friendly and simple to use. All you have to do is read the readme file for more info and usage details. If you dont read the readme odds are you wont be able to figure out how to use it at all.