http://www.garagegames.com <-- Various editions of the Torque Game Engine. Ranging from $150 - $400 for Indie licenses. I just spent $850 on my Pro license pre-order of their most recent engine. Beautiful suite of tools and a large amount of support from the staff. GarageGames is a great company for indie developers to get in bed with.

I would add Bullet to that list too -- that's what I've been using lately.

Oddity007 Wrote:Audio:
â€¢sfxLite
â€¢OpenAL
â€¢FMOD

Hehe, thanks for the sfxLite plug man! I have a second version in the works which adds things like ogg streaming, and better handling of audio pans, and a whole bunch of other things, like basic reverb and EQ.

Oddity007 Wrote:Just so you know, I wrote OGv1.2.6 and I don't recomend it to anyone but myself and the experimental. And the docs are outdated (slightly).

How could I not plug sfxLite, it saved my entry for the "Sticky" contest!

I was actually wondering if a thread could be made for listing stuff like this. With a basic description and general market target. I'm just tossing this out there right now, but it would be pretty useful for a mac-and-iphone-oriented list of things like this.

I thought there was a sticky for the third-party middleware/engine stuff at one point, but I haven't looked in a long time. If there isn't one, start a thread and I'll sticky it for you (or someone else can). It's a good idea. Links to the libraries/sites would be helpful too.