^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
* Indicates that there needs to be an event currently active in order to be able to get the Buff from that event.

Offensive

1. On Fire

1% chance of setting any infected on fire on each gun shot.

Level Requirement: 29

2. Extra Powder

+400% increased pipe bomb damage done (Affects Traps).

Level Requirement: 100

3. Ninja

On special infected kill, -50% reduced current melee fatigue. On being released from special infected, instantly resets melee fatigue and prevents gaining more for 5 seconds.

On killing special infected from =/+75% health or with a headshot using AWP / Scout sniper rifles, +1 bullet into current magazine from your reserves.
<Ammo save chance with AWP/Scout is halved while equipped>
<✖ VS>

Event Requirement: Get it for ??? Sour Candies from the Sour Candy Market within !event.**

21. |E| Blunt Force Trauma

Every 3 melee strikes on the same Special Infected with Bats or the Golf Club deals x2 damage, a 1 second stun and gives +2% increased melee fatigue.
<Target can't be stunned in 15 seconds of another stun/freeze>
<✖ VS>

Event Requirement: Get it for ??? Sour Candies from the Sour Candy Market within !event.*

Your shots against infected have a 10% chance to hit up to 10 infected near the target for 50% damage dealt. The shrapnel damage ignores all attack and defense modifiers. The chance is halved on headshots. 2% chance if against Common Infected, if using the M60 rifle or Zombie Erradicator Buff. If incapacitated, the chance is doubled.
<Radius: 200 units>
<✖ VS>

Event Requirement: Get it for 125 Fruity Candies from the Fruity Candy Market within !event.*