Wild Destinies

The game is a slow-paced platformer with puzzles. We were a group of nine developers: three designers, three artists and three programmers. We aimed to have a complete level by the end of the year and, although we had to cut some features, we got to make it just in time.

The game features a hook mechanic, which was my main focus during the development. It’s procedurally created each time the player throws the hook, using joints to tie the different sections together and provide a realistic behaviour. Other tasks I did during the development were the player movement and animations; some puzzle mechanics, and some of the visual effects.