Really Big Sky Update Released

Product Update - Valve

27 lutego 2012

- Fixed a bug that disabled the volume setting- Fewer objects on low and medium quality settings- Typo's have ben fixd- Removed posting scores to Twitter- Increased memory efficiency- Added option to disable the gameover graph to help system performance- Fixed "Standing in the Swamp of Freaks with a Toad Named Keiran" not displaying on the Options unlock graphic

(Previous update)- Optional laser sight (enabled by default)- Mini guides displayed during load screens (enabled by default)- Data Wipe screen- Wiped data also erases Ultra Weapon purchases and spendable starbits!- New displayed score method- Pause gameplay, press ESC on the keyboard (no controller option, sorry!) to pause and resume- Fixed a graphic positioning bug with the upgrade highlighter- Reduced maximum number of firewall enemies- Ultra weapons added to Classic Mode! Once a stat is maxed out, a one-off, re-purchasable version can be bought. Only usable by Player 1. Each weapon ups difficulty.- Gas Clouds destruction tidied up (better performance)- Reduced frequency of unique Hell Mode enemies- Removed Back Pressure Buildup perk from Hell Mode, Hell Mode now has a base BPB rate better than the perk- Fixed a bug when using the mouse to leave the upgrade screen would buy a Wing Cannon upgrade- Added a new original song - Clouds by Mr Pineapple- Added a new original song - Hiding Amongst the Freaks with a Toad Named Kieran by Tom Engels- Removed the ability to quit by pressing ESC- Improved the way resolutions are set- Increased speed of Boss 4's movements and laser attack movement- Added a limit to how many Spike Cascade obstacles can be on screen at once- Added a graphic to early Retro Mode eras to increase visibility- Darkened star bit collection graphic- Perk Screen Plus Mode now has a warning indicator- Added a new attack pattern to Boss 4 for higher difficulty levels- Shortened length of distortion effects- Upgrades that are too expensive are less visible than affordable upgrades- Changed some Retry text- Naked Mode mode multiplier raised a lot- Boss Rush mode multiplier raised slightly- Slowed down overall enemy speeds slightly- Halved enemy speeds during Warp Speed- Visit the shop after selecting Replay on Classic Mode and when starting up on that mode- Decreased chance of Powerup Orb appearing by 50%- Removed leftover score graphics from Peaceful? Mode- Added dust trail to Boss warning meteors- Balanced Remix Mode scoring- Moved the left option select button 7 pixels right- Increased visibility of menu highlight transparency by 5 shades- More stats added to the Super Stats page- Boss sequence randomised on Boss Rush mode, but will never play the same boss in a row- Added new attack pattern for Boss 3- Added new difficulty based formulas to Boss 3- Pandora Box now affects Star Bit movements too- Reduced explosion damage on Boss 2- Added new difficulty based formulas to Boss 2- Less difficulty based HP on Boss 1- Boss 3's neck changes colour depending on it's current HP level- Boss 1 beam changes colour depending on it's current HP level- Firewall and Bullet Orb events spawn more enemies at once depending on the difficulty level- Added in control limits- Fixed a bug where Cascade Events weren't ending on death- Added a shortcut to the upgrade shop from the main menu- Fixed a stat issue where boss kills contributed to the number of spawned motherships- Invincible enemies no longer create particles when attacked- On higher difficulty levels Enemies move at their normal speed- Wormhole scoring changed- Added a PLAY+BACK button to the shop menu- Fixed a bug where the background colouriser wouldn't show up on other modes after Retro Remix- Charge beam power halved- Fixed a bug that caused some new games to get stuck on a message screen- First time games will always display the Replay and Continue text without the other silly versions- Altered background graphics to be more like the original Big Sky- Players can now flip the drill around and shoot in Retro Mode by pressing the right bumper- Shortened reload times after death- Fixed a bug to stop narration when player dies in tutorial- Killing a boss adds 5 to the multiplier amount- Left bumper is now a shortcut to the Steam screenshot function (in-game only, doesn't work in menus)