Comment by Rengeki

Comment by Scyx

Comment by slothking

and increases your movement speed by 15%. is this passive?!?!!?!? and it works in stealth?

Comment by BoddAH

Can somebody who has high arena ratings and actively tested this please confirm if there is a noticeable/useful difference between the 15% this talent provides, and a standard 8% boots you could get from a meta gem or an enchant ?

Comment by JyL1

Since it was buffed to 15%, Fleet Footed has become a very strong overall talent. 15% increased speed over non-improved runners is huge, and even if they have a boot enchant (8%) you're still 7% faster than them.Also, if you can find the points to max camouflage, and you pair it with this talent, you will run around in stealth at 100% speed.

Comment by Nippur

I have a question:Does the +15% is on all the time or only when you resist a movement impairing effect?It is not clear in the text. I assume that it is on all the time because it doesn't say "for xxx seconds", but I had talent points here and didn't notice the difference in speed at all.

Comment by Thelion

It's for always , not only for when you resist a movement impairing effect.

Comment by unoticed

i have a question:

since it says "This does not stack with other movement speed increasing effects" does that means that the speed bonus from boar's speed and cat's swiftness enchants won't make you go faster?

Comment by limewave

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Comment by limewave

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Comment by Shinjikael

I'd like to also point out that since this talent is so far into the Assassination tree, chances are any rogue with this is full Mutilate. As one myself, who raids and PvPs as Assassination, I can say the +15% run speed is excellent in either environment. Not only can you keep up with enemies in BGs as stated already, but rogues do quite a bit of moving around in raids as well. Moving from one trash mob to another, or even a raid boss that moves around itself. The sooner you get in melee range and, more specifically, behind them, the sooner a rogue can whip out the excellent CP generation of Mutilate.

Comment by Trubb

100% confirmed that it stacks with Camouflage.

Comment by cooksta

So with fleet footed and Camo, does that mean that the overall stealth speed is the same as run speed?

Comment by Darthius

Can anyone tell me weather the speed increase is constant or something that only proc's when you resist a "movement imparing effect", like Blazing Speed for Mage ?

Comment by sapdat

So what are considered movement impairing effects? Or if it is easier please list what this will NOT effect. I'm sorry I goggled and forum searched it, I can't find a list. (I know there are stuns, roots, and stuff like that aswell)

Comment by Zvarteismybabe

I suppose this won't stack with the speed effect gained from Highlander's Leather Boots, right?

Comment by cruelwarlock

It should be noted that this does NOT apply to mounted speed.

Comment by Eritu

Just for a summation, This effect is not a proc, it does not work while mounted, and does work while stealthed.

Also, the 8% movement cap is not true they boosted it to 10% as of 2.0.5.

Comment by Kidwell

you really should use a speed checking add on. It will report 98%. I know you can not tell the diff between 98% and %100 in short distances. So no sir you are wrong. It is 98%...not the same as normal run speed.

Comment by Saladin

I am pretty sure that the AddOn you were using rounded 97.75% up to 98%.

Comment by 9fipo2

Well its obvious, the guy has calculated it just like the addon but the addon round up the 0,25% thats left...

Comment by Automation

Actually it's more obvious that he was responding to cooksta because he was talking about the difference between 98 and 100% run speed, not 98 and 97.75% run speed. Kidwell was agreeing with Raccah, who is absolutely correct.

Comment by Synectics

If it's true that Fleet Footed and Camouflage do indeed stack, I would say Camouflage is not considered a "movement speed increasing effect." It is a "stealth movement speed increasing effect," just as Crusader Aura is a "mount movement speed increasing effect."

The wording definitely isn't super-clear on this, but perhaps that's how it's supposed to be interpreted.

EDIT: I'd like to point out, if you look at Fleet Footed's Effect #3 -- it gives Apply Aura: Mod Speed (Value: 15)This refers to the 15% speed increase (same as something such as Pursuit of Justice)

Comment by coyote72

The only thing equivilant to this, is the Paladin's Pursuit of Justice, which can be obtained at level 21 for some reason...

Comment by snow72

except, of course, Unholy Presence is not a passive talent.

Comment by stylvannac

This makes stealth worth it, instead of moving 30% of reg speed you move 15%, and thats w/ 1 point in camo

Comment by okayokay

confused on how increased movement speed enchants are NOT stackable with this. explanation? thanks.

Comment by spargel

The Improved Unholy Presence talent used to be one of three auras. The unholy aura would increase the raid's run speed, the frost would raise their resistances although not stack with GoTW/AotW/other resistance auras/totems, and the blood would allow the whole raid to regen 2% of damage done.

Comment by Nakriel

Fleet Footed: because everyone runs faster with a knife.

Comment by Arsvent

In cata its is possible to become incredibly mobile as a rogue. http://www.wowhead.com/spell=14063# brings your stealth speed down to 85% normal speed add to this Fleet Footed and you now have a stealth speed of 100% normal run speed. now comes the fun part, by stacking , Charred Glyph and Charred Glyph you can now have and lets put Charred Glyph in there too. with all this together you can remove all movement impairing effects vanish and run across the water at a top speed of 200% normal speed IN STEALTH ON WATER and when at this speed its improved stealth too, after a few seconds it drops down to 185% normal speed STILL IN STEALTH AND ON WATER. a rogue with all this can escape a bad situation with ease in both PvP and PvE (though the water part is not as useful in PvE) so if you are planing on doing PvP in cata or are leveling a new rogue in cata I highly recommend stacking this up as this with both save you in solo and PvP and also save repairs in instances because you can now flee at epic ground mount speed anywhere in the world for a short time wile in stealth.

Comment by Ruux

It will be interesting to see if the +20% healing received will properly affect the new combo-points-to-self-heal finishing move Recuperate, or even the talent improving it (Improved Recuperate).If so, double-improved Recuperate would make for a whopping 6% ((3%+2%)*1.2) of maximum health healed every 3 seconds (12% per combo point) up to a maximum of 60% healed over 30 seconds at 5 combo points.That is twice the amount unimproved Recuperate would heal in the same time.

Comment by Chishio

It affects Recuperate?

Comment by parazyte

If you would take Quickening + Improved Recuperate then you would heal yourself for 48% of your max health over 30secs.

Comment by DeathBlood

Not sure how you do your math, but:

Improved Recuperate does 50% over 30 seconds. Times 1.2 (Quickening adds 20%), you recover 60% over 30 seconds if you have Quickening.

Subtlety and Combat Rogues can grab both Quickening and Improved Recuperate for 60% healing over 30 seconds with 6% reduced damage.Mutilate Rogues can also grab Deadened Nerves, allowing 60% healing over 30 seconds with 15.4% reduced damage (6% and 10% are multiplicative, not additive).

Comment by Judochamp

Seriously how can you not grab this talent, no matter what spec you are? A DEAD useful talent that any build of rogue makes use of in all situations in either PvE or PvP. Damage is great but survivability is key, more than worth the 2 talent points, it would even be worth it if it cost 3.

Comment by sskain

What i was wondering was since 4.1.0 there is no longer a Movement reduction while in stealth, so if you have the Camouflage Talent you actually move faster in stealth then out of it, now that the camouflage is a moving increasing talent instead of reducing the loss of speed in stealth, so in a simple and short question: "Does Camouflage still Stack with Quickening?"

Comment by NightmareMJ

Nightstalker MULTIPLIES your movement speed while stealthed by 10% (so x1.1) so 16% bonus movement speed becomes 116x1.1 = 127.6% movement speed while stealthed, if you are worgen, this new speed multiplies by 1.4 for 127.6x1.4= 178.8% movement speed while stealthed, further combined with a swiftness pot you are moving significantly faster than a holy paladin while mounted (while stealthed).

Comment by rednaw

Comment by Dendre

Comment by JGPenfield

One more advantage is that you no longer require a speed enchant on your boot because you will be faster and it won't stack. That allows more potent boot enchants while being faster than other players. The disadvantage is that if you are duel specced as subtletry, you need two pair of boots. One with a speed enchant for subtletry and one without for assassination.

Comment by thebbandit

Comment by Garltok

Curiously I think this actually increases your swim speed a little

Comment by Arahant

Wanted to say that suprisingly this stacks with the new WoD enchant, Gift of haste Gift of Haste. It's 115% run speed without cloak on, and 125% with it on... its actually quite noticeable and for a rogue its awesome.

I'm so used to movement speed bonuses not stacking I was actually quite suprised that this did.