Game Description
Super Mario Galaxy 2 is an action platformer for Wii that continues the space-based fun begun by the 2007 runaway hit Super Mario Galaxy. Featuring out-of-this-world platforming across a wide array of unique planets and space environments, players can go it alone as Mario or team up with his old buddy Yoshi as they platform and puzzle-solve to their hearts content. Additional key features include new and returning power-ups, special power-up abilities when teamed with Yoshi and the new drill mechanic that allows Mario burrow into and through planets.

Team up with Yoshi for space-based platforming fun in Super Mario Galaxy 2.

New Out-of-this-world Adventure
Like its predecessor, Super Mario Galaxy 2 is an action platformer set in space. Platforming takes place between worlds, known as galaxies. Mario can move between smaller examples of these by jumping. He can also embark on longer jaunts via a small steerable planet in the shape of Mario’s head, but as a new twist he can also move into and through planets as well using the new drill mechanism. This allows for both a new direction in action as well as an opening to problem-solving and coin collection. Players can expect the return of a variety of powerups from the original game including Bee and Boo Mushrooms, but also many that are new varieties including the Rock Mushroom that temporarily turns Mario into a rock that can smash through barriers. Another key change to gameplay is the ability for Mario to join with his pal Yoshi. Once Mario hatches Yoshi from his egg he can ride him through a variety of scenarios. Yoshi’s particular reaction to specific powerups makes for fun with gravity. For example, when Yoshi eats a “Dash Pepper” he is able to move at hyper speed allowing the pair to literally run up the side of walls. Also, after eating a Blimp Fruit power-up Yoshi can swells up and floats like a blimp, taking Mario with him to areas of the game otherwise unreachable.

Key Game Features

■Mario collects stars as he travels from galaxy to galaxy. Every level is new, but the game retains the charm, sense of wonder and beauty in line with Mario’s history. Mario works his way through the various levels, sometimes upside-down, sometimes floating from place to place.
■On some stages, Mario can find an egg, smash it open and hop onto the back of Yoshi. Yoshi can use his tongue to grab items and shoot them back at enemies, or to snag attach points and swing across chasms.
■Yoshi has an interesting diet. When he eats a Dash Pepper, he gets so hot and frenzied he can run up steep inclines and vertical walls. When he eats a Blimp Fruit, he inflates like a balloon and floats to new heights.
■New powerups include a drill that Mario uses to tunnel through the planet’s surface all the way to the other side of a planet.
■Skilled players will want to collect new Comet Metals, which will unlock harder levels with even more challenges

Review Game: Super Mario Galaxy 2

But hell, I even feel a little intimidated to think that i’m reviewing the best Mario since the days of the 64.

Mario 64 was brilliant. Mario Sunshine felt like it was lacking the “Mario” touch and had the difficulty level ramped up a little “too” high.Mario Galaxy 1 was too short and tried to be the next Mario 64. Nintendo hit the nail on the head with Galaxy 2. It doesn’t try to be anything apart from a Mario game, and it even goes above and beyond the bar that was set from Mario 64.
The game begins exactly the same as previous games.Bowser has kidnapped Princess Peach yet again. But luckily this time, the story and narrative take a step back, and the vast, sprawling hubs are scrapped in favor of a much smaller one, and a 2D map to traverse and select your planet from, a very welcome nod to Mario’s classic games.

The worlds are what you’ve grown to expect. Varied, unique, different, fully 3D and fully explore-able. See that distant planet in the background? One of the other stars will probably have you going there.The biggest flaw behind Galaxy 1 was getting used to the gravity. In this game, it almost feels natural to have Mario run upside down and on the walls. But, even then, there are some moments which hail back to classic Mario platformers.

Classic Mario evolves both easy and hard levels.There are some levels which will have you pulling your hair out in frustration. But, they are never the same style of frustration. You ALWAYS end up blaming yourself, because the level design is so good that you never believe its too hard or too easy. What may appear as a short, easy level has a catch throughout. Even the classic characters come back.

Mario’s faithful sidekick, Yoshi, makes a return that’s long overdue.He brings his flutter jump and huge tongue to the table, being able to eat up enemies in the way or being able to jump above them.After a while, even Luigi becomes fully playable, being the faster version of Mario who jumps a little higher. You can bring Luigi into any world or any level, but that’s where the only problem with the game lies. Yoshi.
Yoshi sadly is unable to be brought into “any” level, and has a very small amount of levels to star in. Off the top of my head, i’d say there’s less than a handful of worlds with Yoshi in them, and that’s a crying shame. Yoshi is the ONE thing which drags down this wonderful game. Mario has his wide variety of suits, his companions, his classic gameplay, but his faithful companion doesn’t follow him throughout the universe…only to a few places.

Classic, classic Mario. Mario at his best. Every Wii owner should have this game, and they have no excuse not to own it.