As people have been lambasting the dailies in MoP, I'm hesitant to even suggest this, but hear me out. I'd like to see class quests return in the form of dailies, available across a wide level range, starting low (preferably at level 10 like it was originally). These dailies would involve performing role specific functions in a phased solo-area, like protecting npcs from being killed as tank, or healing a squad of fighters as a healer, etc. Some would also be themed and stylized by class (Rogues tasked with infiltrating an encampment guarded by lethal enemies, while Hunters must carefully pick the enemies off one by one utilizing the various snares, and traps available to them).

In addition, I'd also like to see a reputation of some kind added to this that would allow you to purchase statless weapons and armor overtime for transmogrification purposes (ie; the new character creation gear, for instance). Special mounts, tabards, or other cosmetic items could also be available (the Fel Fire mod version of the Fel and Dreadsteed spring to mind here). The grind to achieve them needn't be terribly long, provided that the dailies are sufficiently challenging and done "right".

The end results would be this:

Players would (hopefully) learn more about how to play their class or role in a more structured way, and at their leisure, rather than on the fly.

The sense of identity a character has regarding their class would be brought forward as you are specifically tasked to do things in ways befitting your class and/or role.

No one can complain. Well, almost. Complaints would probably be even less legitimate than usual, as the gear would provide no benefit, and thus would be entirely optional to grind reputation for.

It's obviously a tall order though. It would be a lot of time and resources spent developing non-max level content, although the system could simply scale with your level (which would make sense).

These would be the ONLY DAILIES I'D ENJOY! As long as classes also got non-daily questlines I'd LOVE THIS!!!'

I went through the three class mount chains (Druid, Pally and Lock), and all were quite enjoyable. The Lock one though, I used to ding that toon to level 80.

Seeing the Burning Seed in Wowhead's PTR files gets me to thinking, if this isn't going to just be another drop, could it be yet another class chain, this one for Druids? If it is a drop, then I'm really going to enjoy the fights I DPS.

And I am definitely all for class-specific quests; if they wound up with cosmetic alterations, whether as a buff to alter your look, cosmetic gear for transmog, or whatever, that would definitely pique my interest. Just give me moar durid skins; let my bear form become different bear skins from the game (even Arcturis?), same for cats (tiger druids, leopard druids, Loque'nahak druids!), um... different colors of feathers for boomkin? and resto druids can... I dunno... become different herb nodes? Kinda running low on ideas once I get out of cat/bear territory. I could see many ways this could go in an effect territory, and that's not counting transmog stuff as well.

Regarding druid cosmetic changes: You know what I always wanted to look like when playing my troll druid? Those half animal half troll voodoo priests from the zul dungeons. Lol make a bear form and cat form like that!

As people have been lambasting the dailies in MoP, I'm hesitant to even suggest this, but hear me out. I'd like to see class quests return in the form of dailies, available across a wide level range, starting low (preferably at level 10 like it was originally). These dailies would involve performing role specific functions in a phased solo-area, like protecting npcs from being killed as tank, or healing a squad of fighters as a healer, etc. Some would also be themed and stylized by class (Rogues tasked with infiltrating an encampment guarded by lethal enemies, while Hunters must carefully pick the enemies off one by one utilizing the various snares, and traps available to them).

In addition, I'd also like to see a reputation of some kind added to this that would allow you to purchase statless weapons and armor overtime for transmogrification purposes (ie; the new character creation gear, for instance). Special mounts, tabards, or other cosmetic items could also be available (the Fel Fire mod version of the Fel and Dreadsteed spring to mind here). The grind to achieve them needn't be terribly long, provided that the dailies are sufficiently challenging and done "right".

The end results would be this:

Players would (hopefully) learn more about how to play their class or role in a more structured way, and at their leisure, rather than on the fly.

The sense of identity a character has regarding their class would be brought forward as you are specifically tasked to do things in ways befitting your class and/or role.

No one can complain. Well, almost. Complaints would probably be even less legitimate than usual, as the gear would provide no benefit, and thus would be entirely optional to grind reputation for.

It's obviously a tall order though. It would be a lot of time and resources spent developing non-max level content, although the system could simply scale with your level (which would make sense).

Something like the monk daily that taught ppl when or how to use new abilities and other parts of their class would be nice. Blizzard had said they would like to do this it is just a huge project, so it is unlikely it will happen. It is too bad it really could help make new players or ppl new to a class look at their toon differently.

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before... He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. -Kurt Vonnegut, "Cat's Cradle"

Regarding druid cosmetic changes: You know what I always wanted to look like when playing my troll druid? Those half animal half troll voodoo priests from the zul dungeons. Lol make a bear form and cat form like that!

Ooh, another good idea! Wow, hadn't thought of that, and that sounds awesome.

while the warlock quests are interesting and add flavor to the game, it's the MONK quests that would be really benefitial to the game if spread to the other 10 classes. I saw a guy talking about it on the WoW forums some time ago:

while the warlock quests are interesting and add flavor to the game, it's the MONK quests that would be really benefitial to the game if spread to the other 10 classes. I saw a guy talking about it on the WoW forums some time ago:

Would kinda love to see the Proving Grounds added for each class and that area would also have some class quests to a lesser extent, and a daily with the XP increase, like with monks. Then now and again maybe have something epic like rogue legendary quest, warlock green fire quest etc.

"Reminds me of a dog. You stare at it while it's playing outside, running around in a circle, then stopping up, wagging with a wide "grin", jumping around until you call for the dog. Then it lowers its tail because it think it's done something bad and then you throw the ball, seeing the tail go straight into the air in bliss! ^^" - Gehco

Would kinda love to see the Proving Grounds added for each class and that area would also have some class quests to a lesser extent, and a daily with the XP increase, like with monks. Then now and again maybe have something epic like rogue legendary quest, warlock green fire quest etc.

A balance of both would be the best bet, with some questlines offering decent gear sets for your level (greens and blues) ripe for transmogrification, while others will reward you with cosmetic effects (warlock green fire, druids forms transform into half animal, half man creatures like the ones from zul'aman, etc)