ARTIST STATEMENT

Screenshot, 3D animation in orthographic view, work in progress

My work intertwines themes of nature, culture, and technology. It involves video and animation, installation, augmented reality, intermedia collaborations, and experimental 3D. I often use found objects as sources; these can be physical or digital. They comprise what’s been discarded: whether it’s data that’s become useless or corrupted; everyday household waste; or old resources of knowledge that have lost their currency. What’s deemed useless or obsolete – what we’re trying to get rid of or move on from – is charged with unintended meaning about our values and desires. I deconstruct and reconstitute these source elements – through processes like drawing, 3D modeling, augmented reality, and printed sculpture – moving my work through different digital and physical stages; embracing the intimate and the hand-made as well as machine methods.

I develop them into invented objects, spaces and topographies, in series or in single works. Sometimes it’s a critical deconstruction where the indexical nature of the source can be traced, but the original purpose or content is questioned. In other cases, it’s a poetic reclamation, where elements are completely transfigured and are no longer recognizable. I want my work to have a protean, shape-shifting quality where the boundaries between physical and virtual realities are blurred, and where materials and objects can undergo alchemical transformation.

Ultimately my work is about shifting consciousness towards a more aligned relationship with the planet and its multi-species inhabitants.