In the morning of December 16th,1944 German Forces launched a surprise attack in the dense Ardennes Forest in Belgium and Luxemburg.
Allied High command is hastily rushing re-enforcements to the
area, to counter the surprise attack and prevent them from crossing Meuse river.
Can you stop the elite of the German panzerdivisions, or vice versa,lead them to victory? Find out.
Features include but are in no way limited to:
-The new Automatic Territory Capture system (thanks to AnyGameX) No more flagpoles simply capture territory by having more men in it than your opponent, the more the faster!
-Realistic tank combat featuring historic penetration values, tanks have their turret rotation times reset to the actual speeds of real life, visibility reduced to reflect the limited line of sight from tanks' vision blocks.
-new units such as the Sturmtiger, M36 'Slugger', M4A3E2 Sherman "Jumbo" and many,many more.
- more than 30 exclusive high quality winter maps & realistic athmospheres

The Jagdpanzer IV was a common sight during the Ardennes offensive,
and the L70 version saw combat in significant numbers for the first time -
although its offensive value was quite limited.
Anyway, while all other doctrines already have a Jagdpanzer IV,
I decided to also make it available for 5th Panzerarmy, too.
To add a little variety, I gave them the Alkett version.
( Old community model by DMZ & Eliwood )
Unlike the lower Vomag version, this one cannot be camoed for ambush,
but can instead be upgraded with Thomaschuerzen ( armor skirts )
While all other Jagpanzer versions got a buff in health, this one did not,
due to the more vertical armor plates and higher silhoutte.

numbers range between 278 - 327, so yes, quite a few.
Most of them seem to have served on the Eastern front,
but the Fuhrer-Begleit-Brigade ( which was part of 5th Panzerarmy)
listed 38 of them in stock on December 16th.