Basically, Yoshida comes out, does something without talking, and that steals the show. The rest of the article wants to convince YOU of that, by using the "YOU" term a lot in reference to how "YOU" feel. Meh. Wasn't a good article for me.

I mean, lol. So, no fluffy marketing, but then state:

Sony is not perfect, and it certainly fell in the trap of wheeling out an endless string of suits to promote its wares later in its presentation. But by grabbing our attention so firmly at the start--even if it was ultimately just some slick marketing--you feel that it cares, that there's a grand vision at work underneath it all that's finally coming to fruition.

Basically, Yoshida comes out, does something without talking, and that steals the show. The rest of the article wants to convince YOU of that, by using the "YOU" term a lot in reference to how "YOU" feel. Meh. Wasn't a good article for me.

I mean, lol. So, no fluffy marketing, but then state:

smh.

You gotta admit tho the os showing at the beginning was Ace. No hands in the pocket to change slides, everything was in real time even if it was choppy at times, you could really tell that Sony has learned from ALL there mistakes (well marketing is still up in the air)

What pissed me off was when they shameless plugged the names of SSM, Naughty Dog and Media Molecule by touting their 'unannounced titles'. I knew right there that we wouldn't get any concrete AAA reveals. They just mentioned them for a cheap pop to try and pre-emptively placate the crowd as they didn't have anything solid to reveal.

Shadow of the Beast is the only one that could have passed as a AAA reveal, but all we got was a short CG trailer.

What pissed me off was when they shameless plugged the names of SSM, Naughty Dog and Media Molecule by touting their 'unannounced titles'. I knew right there that we wouldn't get any concrete AAA reveals. They just mentioned them for a cheap pop to try and pre-emptively placate the crowd as they didn't have anything solid to reveal.

Shadow of the Beast is the only one that could have passed as a AAA reveal, but all we got was a short CG trailer.

First of all the trailer (shadow of the beast) was not cg

Second of all, would you rather them have used cg trailers to show nd, ssm and mm games? And then people will $#@! that they showed cgi rather than in engine trailer (like the order)

Or have them announce and show games that will not even be out until the end of 2014-15 and have people $#@! that Sony announces games way ahead of time?

Pick your poison, I see nothing wrong with what they did, the games are not ready, DON'T $#@!ING SHOW THEM!

What pissed me off was when they shameless plugged the names of SSM, Naughty Dog and Media Molecule by touting their 'unannounced titles'. I knew right there that we wouldn't get any concrete AAA reveals. They just mentioned them for a cheap pop to try and pre-emptively placate the crowd as they didn't have anything solid to reveal.

Shadow of the Beast is the only one that could have passed as a AAA reveal, but all we got was a short CG trailer.

I guess it is our fault to keep expectations that much high. I as a sony guy , get used to exclusives alot. And everyone agree ps4 needs some more. My eyes was on Gamescom. Still have faith for ps4 tho.

Second of all, would you rather them have used cg trailers to show nd, ssm and mm games? And then people will $#@! that they showed cgi rather than in engine trailer (like the order)

Or have them announce and show games that will not even be out until the end of 2014-15 and have people $#@! that Sony announces games way ahead of time?

Pick your poison, I see nothing wrong with what they did, the games are not ready, DON'T $#@!ING SHOW THEM!

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Link for Shadow of the Beast being confirmed as in-engine? They would have said that at the conference when it was revealed, and I don't recall that being said.

And smh...yes, CG trailers would have been preferable to a cheap pop fluff mention. That's all I need from the likes of Naughty Dog and SSM, a proof of concept, a name and a basic premise. That's enough to add to a list, that's enough to get the hype going.

As for a hypothetical 2014-2015 wait period, I'm not and probably never will be a launch owner, as I always wait things out at least a year or two, so that consequence would not have mattered to me. Different people have different complaints.

No, showing CG concept trailers would not have been ideal, but they would have been better than nothing at all.

The main point was that the conference was overall weak to me because of the lack of big games. Now, I understand why they may have felt it necessary to hold back but that doesn't take away from the fact that it was a con against the showing. It was weak. Understandably so, perhaps, but it was still weak.

Gamescon usually isn't an even with huge AAA unveilings. All parties did fairly well but really it was basically just to show the European media what is coming rather than ground breaking announcements.

You gotta admit tho the os showing at the beginning was Ace. No hands in the pocket to change slides, everything was in real time even if it was choppy at times, you could really tell that Sony has learned from ALL there mistakes (well marketing is still up in the air)

What impressed me overall was that everything was original in concept. No fluffing, no quick wins, no, oh it can do this in the future. Everything was straight up and down original. What is applied to the console is what the console can do. Now that NA and EU is out of the way, I am really interested in what's going to be presented at the TGS show in Japan. I think they will be impressed with the Vita and PS4 connectivity since Japan is more into mobile gaming. After that...the countdown begins for both consoles, regarding the actual release date. Oh...November 15th.

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