Just caught wind of the game from Angry Joe and now I find this mod, can't wait for this game so much hype xD

Is modding tough for Polaris Sector? Me and some friends always talk about making a Battletech mod for a 4x space game but never really felt like there was one good enough for it. This game might be the one if we can make it work!

Doofus one thing, hope you see this. Is this going to only fire nukes at the same scale of the end-game building? Or will they have a smaller radius/damage. It would be cool to have them as a much slower firing artillery unit just with large blast radius but not so map-wiping as a nuke.

Take a look at the images tab, they've got tons done for cerberus. IIRC council is still lacking some ships.

As for reapers they are gonna be a playable faction, and it literally does take a great deal of ships to kill one. not every ship is gonna be a reaper of course, they will have collectors and geth as well.

This is all assuming I'm recalling correctly from news reports the mod team has posted.