I am an evil giraffe. But I'm trying, Nick. I'm trying REAL HARD to be the wizard.

This one is, obviously enough, Call of Cthulhu related; but I did not get the bonus titles this time. I already own them all, thanks largely to Kickstarter. Happy as all get-out to get the core stuff, none of which I had already. By all means, check it out.

That was the Kickstarter from earlier in the year: it’s a New Orleans-themed sourcebook for Call of Cthulhu, and is all full of Yellow Sign goodness. If that designation is applicable in this context. Backers are getting our books from Golden Goblin Press now, so if you got in on this you’ll probably be getting your copy soon.

…And I just got hit by a huge wave of tired, and will probably take a little nap now. Yes, I might not wake up before tomorrow morning.

Hopefully they’ll make a PC version: we’re still trying to figure out how to properly use the gaming consoles that I have now, let alone get a PlayStation 4 or an Xbox One. Anyway, the game looks interesting:

The 1981 role-playing game Call of Cthulhu is being brought back to life on next-generation consoles, thanks to the developers at Frogwares. All the thrills and chills that made the horror product so popular back in ‘80s should take on new life through the power of the PS4 and Xbox One, and fresh concept art has been released to tease just what the game will look like.

Via AoSHQ. Pics at the site: I’m writing this from my Chromebook, given that for some reason my kids have managed to take over both the primary and the secondary blogging platforms. Insidious, they are.

A photographer and die-hard solar observer has captured absolutely stunning views of a colossal filament of super-hot plasma snaking its way across the surface of the sun.

If you can’t do something with this for your Call of Cthulhu or other horror campaigns then… I dunno. Have a sandwich and get a good night’s sleep, maybe? The campaign – or, more disturbing, background filler – writes itself.

Good news on the Delta Green front: more details on the next edition of the game have come out. Cannot wait:

Delta Green: The Roleplaying Game will comprise two books coming mid-2014. An Agent’s Handbook includes the core rules, how to create a character, and what the world looks like to the player characters. A Case Officer’s handbook includes details on the Mythos, both the official view of the Cthulhu Mythos and ways to change it up to keep players guessing; as well as guidelines for running the game. Sourcebooks will explore specific factions and threats in depth, such as an early one on PISCES and operations in the UK. A World War II book will be its own standalone game based on the DG rules coming soon after the core RPG.

Also, new DG fiction in September: it will be Kickstarted, so keep an eye out. (more…)

Sort of: it’s actually Call of Cthulhu: The Musicalwebcomic. It’s a work in progress, and I am so far enjoying it; absolutely impossible to stage though, alas. Not to mention, probably wouldn’t get past the lawyers even under the rules for parody.

Delta Green (DG) is an extended supplement/setting/mutant, rugose appendage to the Call of Cthulhu roleplaying game generally. DG combines Cthulhu Mythos cosmic horror with government conspiracy, and it is dearly loved for that.

…I’m not going to explain the Cthulhu Mythos. Go read Cthulhu 101 if you don’t know what the Mythos is; in fact, go read it even if you do know what the Mythos is.

Seeing as I am a roleplaying game geek AND a Cthulhu Mythos fan AND a Delta Green enthusiast… as you can imagine, I was more than happy to interview John about the book, get his thoughts on What Delta Green and the Mythos Means To Us, and tease out a hint or two about the planned update of the game setting. Plus, some hard truths about the gaming industry! – Which believe me, I kind of already knew.

MP3 interview at the link below. I’d like to do more of these, I think: they’re kind of refreshing.

OK? OK? Something very much like this showed up in Delta Green: Targets of Opportunity*. Which is a roleplaying supplement for the game Call of Cthulhu. Which is a game that explores mind-destroying cosmic horror, and the best way to futilely delay its inevitable final victory over our weak human concepts of ‘logic’ and ‘sanity.’ They put that in there to freak out the people playing the game, because it takes a lot to freak out your average Call of Cthulhu player, these days.

Mind you, forty-two bucks for a digital download is a hell of a lot in absolute terms, which is why it’s on a wish list..

Moe Lane

*IIRC, GURPS Imperial Rome got a second edition precisely because somebody went onto Steve Jackson Games’ old forums and started bragging about how he found a copy of the first edition for only a hundred bucks. It wasn’t the brag so much as it was the way that people kept congratulating the guy that made the company take notice.

Targets of Opportunity: includes stuff on the Cult of Transcendence, which Ken Hite’s only been teasing us about for years and years and years…

…OK, real quick: Delta Green is a Call of Cthulhu supplement about a secret and illegal government conspiracy to fight the Mythos, and it’s some of the best damn horror roleplaying supplements you’re ever going to find…