Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

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The issue isnt the binding, its actually acquiring the second weapon. SMG like never drops, and dropping weapons to IDFA then picking them up again doesn't seem to work either with the exception of plasma gun. Can't seem to get rifle/pistol/smg to work, and I never find SMGs spawning on maps

Well, it seems that another, but very similar version of the same weapon is required for dual wielding. For example, if you start with the regular assault rifle, and spawn it, you can't dual wield with it. However, rifles dropped by enemies will allow for dual wielding. My guess is that it's coded so that it checks if you have a specific weapon in your inventory, and will replace drops of that weapon with the second version for dual wielding.

When I play the game in purist mode without any mouselook the aim can sometimes get thrown upwards or downwards as a result of some monsters like the lost soul messing up your aim. It kinda breaks purist mode honestly. I hope this will get fixed for the final version.