CP Crossroads B5

Near Thunder Mountain, there have been several UFO sightings, at Lumberyard, Sawmill, Gorge... But most of all, a shipping area nicknamed "The Crossroads". Both BLU and RED have set up their own stations to research this odd phenomenon... The plan is to shoot the flying saucer down for further investigation, and there's no way either of them is letting the other team do it first. Thus, they're now both trying to take control of the other team's base, and the giant laser on top of it...

Credits:
Rock texture by Void, also thanks to Rexy for fixing the bumpmap
ICS (ics-base.net) helped a lot with the optimization
Everything else (not including official stuff of course) by Jonah (that's me)

In snowdrift I didn't get to play with displacements or height variation that much, so that's something I'll be doing here. New screens from point A (B, A, O, A, B):
I'll try to design the layout so, that you can easily access the center CP from any point of the map, that way attackers have a better chance to prevent the defending team from capturing the point:

So today inspiration struck... And it did so quite hard:
Worked on cap A a bit... Inspiration for the layout came from viaduct, pipeline and Dario's maps in general.
I lost a lot of detail because I had to turn everything 45 degrees and stuff
Long sightlines are a problem I haven't been able to solve yet
More point A.
As you can see it's alpine again because I wanted to try different lighting. It might changer back to swamp later. And now I'm off to work on cap B and the reast of the map