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Hello Here my last rpg maker VX ACE creation, its is a very powerful REAL TIME BATTLE SYTEM. the main purpose of this system is not only give some tools and defeat enemies. this script has extraordinary game play. including an unique party system. This script is so damn easy to use (probably a lot of peoples gonna love for this), it has a Universal tool graphical presentation which means any character from your database or from the character generator can use the tools(swords, bows, axes masos, orbs, staffs, polearns, etc. Also a realistic tool using pose is displayed without graphics requirements.
Pearl v3 change log
- Injected Pearl abs path - Fixed dead posses issue - Implemented respawn timer for enemies - Fixed vehicle issue - Enemies cannot longer attack you while in vehicle - fixed stuck issue when borading a a vehicle while a follower is deadposing - added low hp switches for enemies - Added item quantity to enemy drops - Fixed enemy touch damage issue - Fixed custom graphics display issue
## New Notetags!##
** Enemies
Enemy Respawn Seconds = x - Time in seconds the enemy can respawn Enemy Respawn Animation = x - Respawn animation id Enemy Knockback Disable = true - Make enemy unable to be knocked back Enemy Lowhp 75% Switch = x - when enemy hp is below 75% turn on switch id x Enemy Lowhp 50% Switch = x - when enemy hp is below 50% turn on switch id x Enemy Lowhp 25% Switch = x - when enemy hp is below 25% turn on switch id x Enemy Lowhp 10% Switch = x - when enemy hp is below 10% turn on switch id x
# Enemies characters notetags now you set up more than one tool at the time for enemies. this will make the enemies less repetitive, this simple commands work as follows. it pick up one random tool id from the list each time the command is executed. the list can be infinite.
rand_skill(x,x,x) ramdom skill ids the enemy going to use rand_item(x,x,x) ramdom item ids the enemy going to use rand_weapon(x,x,x) ramdom weapon ids the enemy going to use rand_armor(x,x,x) ramdom armor ids the enemy going to use
* Item notetags Exclude From Tool Menu = true - Exclude item from tool selection menu Drop Quantity = x - Enemy drop item quantity (item, weapon, armor)
Liquid V2 change log and features - Anime speed Enchanted - New dead poses for actors and enemies - Combo feature now support infinite combo chains (rather than 2) - Added compatibility with bigger characters actors, - New Universal molde provided for bigger characters and normal ones - added more configuration to the modules - Hp and Mp bars now has the option to display pictures instead script drawing - New single player option (disable the M Key and K is used to call tool menu) - Added TP display to the damage pop mechanism - Fixed minor bug when allowing tool usage while using the shield - Added new note tag for actors and enemies, Hit Voices = se, se, se - Added new note tag to avoid battler voices when using specific skills - added new notetag for enemies, Enemy Dead Pose = true , use it if you want the enemy to show the knockdown pattern when die rather than erase it - Hidden note tags revealed (read the documentation manual ^^) - Added new stage Falcao son (just to show up how to create debasting tools) Here the main features - Full and easy to use ABS engine - Create any tool from your imagination most easy than ever - Universal anime graphics, any character can use the graphics including enemies - Advance Projectile system - Knockdown feature enable (you give the tool a chance to knockdown a target) - Tool casting time enabled - Tool Cooldown enable (the time you have to wait before use the tool again) - Cooldown coutdown displayed on the toolbar - Ammo system - Tool special movements (able to load a moveroute from a common event) - Tool multiprojectiles enable, you can load upto 8 projectiles at the time - Bombs, axes, hooshots, magis, shields, boomerangs, anything can be created - States animation enable (up to 5 icons displayed on map) - Buffs and debuffs enable (up to 5 icons displayed on map) - You can assign up to 8 tools to the skillbar (overpowered dont?) - Input module, default keys are no used by this system - Area, ranged, spin attacks, target selection enabled - Invoke skills for weapon and armors enabled - Interactive enemies with knockdown, sensor enabled - Enemies use any tool that the player or follower does - Enemy battler enabled, so you decide if you want display the battler graphic - Enemies are able to heal themselves, have allies enemies etc - Enemy die commands, collapse animations etc. - Party system! your followers have a command to start fighting - Followers are able to heal allies, player etc - Smart targeting system, followers choose an individual enemy to attack - Agro system, followers and player have a chance to get the agro of the enemy - Token system (you tag any event to start when was hit by a tool) - Tool targeting system, autotarget, etc - Player selection scene enabled - Quick skill bar enabled - Item pop up enabled - Antilag enabled - Lag free - Summon system. you can command the tool to use tools by using a common event move route as manager action. - Enemies states, buff and debuff display - Combo system for the tools ( you can create an epic combo chain) - Mouse support! you can trigger tools by clinking the skill bar icons! Installation The script comes with a full documentation. read it. Terms and license - Do credit me Falcao as the creator of this ABS system - You can modify anything you want - You are allowed to distribute this material in any webpage - Do not remove the header of any scripT shelf - You are free to use this script in non-comercial projects, for comercial projects contact me falmc99@gmail.com Credits and thanks Script created by Falcao Demo http://falcaorgss.wordpress.com/category/pearl-abs-liquid/ Resources and Add-Ons (optionals) Here and add-on for displaying the followers Hp and Mp on the screen http://falcaorgss.wo...rty-hud-add-on/ ,Resource pack, it contains swords, staffs, magics, military graphics etc. http://www.rpgmakerv...0200#entry70200 MedIA Here a video of the Liquid v2 Falcao son showing some debasting tools
Here a video of the game play
Here some pictures, i took few pictures because i already provide two videos
Pearl V3 Pictures
Enemy low hp feature
Enemy Respawn
Tool samples Tp skill Lighburst that destroy everything New dead poses for followers and enemies a party battle Buff states and debuffs display Enemy buff states display check below the HP bar Tool selection Player selection

I am wanting to include a Power Bracelet like skill to Falcao's ABS system (https://www.rpgmakercentral.com/topic/8809-falcao-pearl-abs-liquid-v3-update/), and I found Mog made a Pickup and Throw event (https://atelierrgss.wordpress.com/rgss3-pickup-and-throw/) script, but it is on at all times. I want it so that the player can only throw an event if they have the Pickup and Throw skill equipped in the skill bar. Can someone please help me modify Mog's script to work like this?

Hi everybody ^^
Here i present you my last scripting project, this script allow you interact, with events, game player, game map terrain tiles, game characters, the feeling of realism is inminent, in version 2.0 you can use powerful tools that allow the game developer to create a professional game.
Featuring the next 13 enguines
- Interactive Push system
- Interactive Pick Up system
- Interactive Fall System
- Interactive Jump System
- Interactive Sensor Vision System
2.0 version! tools
- Interactive Tool HookShot
- Interactive Tool Flame Thrower
- Interactive Tool Bombs
- Interactive Tool Barrel
- Interactive Tool Blade
- Interactive Tool Arrows
- Interactive Dynamic Light Effects
- Interactive Dynamic Drop
All in one ^^
Changes on 2.0 version
- Added 8 more engines including tools
- Character graphic is showed when picking up an object
- Char anime has been applied
- Added an auto character graphic, so the tool anime are showed for every single character
- Fixed some minor bugs
It is important to know that this is not an ABS script, this just provide you a set of powerful engines for the game development, but if you are ingenious you can create your own abs system using this scrip kernel.
If you have any pixel movement script installed get rid of it otherwise it may alter the native X and X axis Rpg maker offer
- The push system allow you to push events to your desire place, allow you to
press targets and easily tell them to do something when collide, events can
press targets by themself if you give them movement
- The pick up system allow you to pick up events and move it wherever you want
when you throw the event you can easily tell them to do something afther
throwed
- The fall system allow you to fall to espeficific tiles, events fall, fallowers
fall, events can make the player fall, also you can make something happen
when an event fall
- The Jump System allow you to jump by triggering the action key, followers
jump together with the player.
- The Sensor vision system allow you to activate any event within a vision range
between the player and the event, the event deactivate when out range
- The tool hookshot allow you to pull yourself to a different positions in
the map, you can grab objects from x distance and also start events tagged
- The tool flame thrower alllow tou star events tagged, burn torchs, burn the
barrel etc, create a ligh effect to see in the darkness
- The tool bomb allow you to explode some areas activating events tagged,
bombs can be picked and throwed, game party is affected if the bomb hurt them
- The tool barrel is a native tool created for this system never seen before in
a game, you can make a lot of things as: use it as a lantern, pick up throw,
burn the barrel with the flame trower, can be grabbed with the hook shot,
allow tou to solve puzzles, push events from the push system and much more.
- The tool blade allow you clean your path by cutting grass or wherever you want
to do with it, also you can apply drop to it
- The tool Arrows aloow you to activate events from long distance, you can
interact with bombs like creating a bomb arrow at real time
- The dynamic light effects allow you to create real lights on event tagged
you can set intencity, direction and do a lot of things.
- The dynamic drop allow you to create events to drop items jus by tagging
a simple command.
Instructions
All the instructions are inside the script.
Credits
By Falcao
Demo version 2.0!
Mirrow 1: http://k006.kiwi6.co..._system_2.0.zip
Mirrow 2: http://www.mediafire.com/?cc9ldtb0tv32qn7
2.0 Patch with bug fixes and add-ons
Once you have installed this script you can install the new patch for this script, adds a quick tools selection window, and a service pack with bug fixes and much more!
http://www.rpgmakerv...7556#entry57556
Script Wiki documentantion PDF
This wiki contain a very detailed information of this script, contains pictures explanation and more
FA Int PDF
Script code
I recomend you to download demo but anyways here the code, you will need the graphic provided in the demo
http://pastebin.com/SD8KtFCv
Video
Here a video showing the features of this amazing system:
Video of new version 2.0!
Video of the version 1.7 this no include tools

Hello, I would like to know if someone can direct me to weapon's charset useable with Falcao's ABS. I need at least one for these weapons.
spear
book
smaller gun (the ones provided are too big, but useful for spread attacks)
katana
normal looking sword
mace or flail
anything else :-)
I have the ones provided in the demo and the ones posted by Falcao. I tried to look for them myself, but with no luck. Or can some really nice pixel artist make them ;-) I'm as well looking for ones for magical attacks. I did found one charset (see attachment). I do like it, but is there more? Especially for the other elements as the fire one is like in every ABS demo :-D And does anyone know who made it? I found it with google, but there were no credits for it.
I want them for RTP sized (chibies :-)) sprites :-)
I as well a question about animations? I hope you don't mind this question here. What tips you can give me when making/setting them in the animation's editor? I can't seem to find a good X,Y position for them to play properly in all directions.
Thank you a lot :-)
Edit: I found the spear animation :-) any suggestion is still welcomed.

I have seen a lot of posts around the internet with people having issues with projectile collision in this ABS. The issue begins when setting "Tool Through" to false on a projectile weapon. The projectile no longer passes through objects that are at the same level as the character, such as walls, but won't hit enemies anymore. Proposed fixes include changing the tools size, which has the side issue of hitting a two wide area instead of one. After a lot of messing around I was able to cobble together a fix with a proximity script and a simple script call. This may only work with single character games since this is all I tested it with. The reason being it changes priority (height) of enemies. I may edit this post later with pictures but for now we will start simple.
Needed Scripts:
Vlue's Proximity Events Script - Link
Falcao Pearl ABS Liquid V3 - Link
This tutorial starts after you've already installed Falcao's ABS. You should also understand how to set up items and set "Tool Through" to false. As well as also setting up enemies.
Step One: Install Vlue's Proximity Event Script. There isn't much setup here. All you have to do to make this work is set the PROXYRANGE to 1 in the script.
Step Two: Set enemies second page (the page where they sense you, self-switch "B") priority to "Below Characters".
Step Three: Create an event that runs on a "Parallel Process" trigger. You will use a condition branch script check. The check will call the proximity event script.
Proxy.inprox?(ID) will be used for the branch check. ID will be the ID of your enemy event. If you have multiple enemies you will have to set up multiple branches with their respective ID numbers in this event.
$game_map.events[iD].instance_eval("@priority_type = 1") will be used to move enemies up to your level once you are within one space of them, this way you can't step on them and they will attack you in melee. This ID is the same as above.
$game_map.events[iD].instance_eval("@priority_type = 0") is your else case. This moves them back below you so you can shoot them again. ID same as above again.
You will need the event on each map where there are enemies you want to check.
Also don't forget to make sure your "Tool Through" is set to false. Otherwise this tutorial would be pointless!
Bugs / Issues:
You can't shoot enemies at point blank range with this, but you can use a melee attack.
You may still pass over / step on enemies sometimes.
Thanks:
Vlue for the useful Proximity Events Script
Falcao for the powerful Pearl ABS liquid V3 Script
There you have it. A fairly simple fix. I spent hours looking all over the internet for a fix. I finally got the idea to use the priority and proximity to make a quick fix.
I hope that anyone with this problem finds this fix and is happy with it!

Hello
Something weird is happening with my Pearl ABS Liquid post,
Since today an alert of Malware is preventing me from accessing the content of my own post, i want to update the script and there is no way i can do it.
Im using Google chrome.
I believe is some issue with the forum because there is no way my post get infected by a virus or malware(i think so)
Here the link to my post
http://www.rpgmakervxace.net/topic/8809-falcao-pearl-abs-liquid-v1/
Here a screenshot