When you die, you will spawn at the nearest friendly base and with most of your stuff; though you will lose some random stuff (e.g. weapon, ammo etc) that is on your character at the time of death.

If your alliance has its own Forward Operating Base (FOB), you can spawn there as well.

If you are part of a fireteam that has an FOB, you can spawn there too.

During gameplay, your character’s important attributes are monitored & tracked. Location based damage is also featured. This means that specific body parts such as head, legs, arms, torso when damaged, will impair their use. For example, if you get shot in the leg, you won’t be able to walk or run fast. Head shots are always lethal, regardless of shield, armor or the condition of any other body part.

LIFE FACTOR

This monitors your health. If you take injury such as during combat or the environment (e.g. you fall from a tall building, you drown), your LF will go down. If it ever gets to zero, you will die.

If your LF goes down to 50, this will affect your movement speed and ability; and if it goes down to 25 or less, your vision will be impaired.

If you are injured, you can find a safe place and remain there while your LF gradually increases as you self-heal.