Eh... well everyone has their own chassis but I would recommend infantry because they heal really quickly and if you get a huge army of infantry, their just as if not more powerful than tanks. Also, the build. There's a lot of controversy surrounding a proper build. This is my build

Infantry - 10 armor, 10 damage and 10 range in each squad

Vehicles 5 armor, 5 damage and 5 range in each squad

Tanks - 3 armor, 3 damage and 4 range in each squad

People will say that the 'pro build' works better. The pro build is 20 range and 10 armor for infantry and 7 range and 3 armor for tanks.

Wrong though. Do a battle simulator or have a battle and you'll see my squads always beat the pro build.

Eh... well everyone has their own chassis but I would recommend infantry because they heal really quickly and if you get a huge army of infantry, their just as if not more powerful than tanks. Also, the build. There's a lot of controversy surrounding a proper build. This is my build

Infantry - 10 armor, 10 damage and 10 range in each squad

Vehicles 5 armor, 5 damage and 5 range in each squad

Tanks - 3 armor, 3 damage and 4 range in each squad

People will say that the 'pro build' works better. The pro build is 20 range and 10 armor for infantry and 7 range and 3 armor for tanks.

Wrong though. Do a battle simulator or have a battle and you'll see my squads always beat the pro build.

It's really up to you.

The problem is that in a fair fight you will win but in an unfair fight where 1 side has 2x as many units as another, you will lose more units as you don't have enough range units to damage the enemy(less units) as much or win the battle in one round(more units) in which case you will lose more units

Note: Personally I use 10/10/10 but i'm just pointing out the disadvantages.

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