Well, if you've checked my maps and missions thread recently, you've seen my idea for a new map. I've already got the basic terrain set up (of course more will be done) and this one is supposed to be a STARK contrast to Sting of the Scorpion.

The main idea behind it is as follows (quoted from myself in the maps and missions thread):

The base of the mission is on an island chain in the pacific under chinese control, where a nuclear missile was launched from, right onto a U.S.A. Navy taskforce patrolling about 20 miles out. The U.S.A. gets aggrivated by this, and launches an assault force to apprehend the officer in charge. You control an aircraft carrier, 2 battleships, and 5 escort cruisers, as well as the southern end of a nearby island, where you can produce infantry and vehicles. Every minute an amphibious carrier will be launched from the aircraft carrier, if there are less than 2 of them already out. Civilians on the island will attempt to provide you resources secretly (every 2 minutes seconds they will launch a boat with $7500 of supplies loaded in it) , but the Chinese navy will have patrol boats out looking for them, and if the boat gets destroyed, no money for you. The mission will also have the equivilant of one gigantic underground airfield, which will launch planes from the hangers in the picture. In other words, anywhere from 3-5 airfields like the one pictured above which will be launching planes at you. 3 of the 5 escort cruisers will be Anti-Air cruisers, so that you can have a decent amount of protection. There will also likely be some weapons placed on the aircraft carrier (If you have ever played Bushehr Partisan's Challenge from CnC Den, you should have an inkling of what I mean) such as Gattling Cannons (aircraft carriers today do have them) and a couple patriot launchers. The battleships may be set as immobile, like the ZH USA mission 2, and could also have gattling cannons and patriot launchers (only if immobile). Many other things could be implemented.

I already have some new things added, including multiple players for the USA. The first one is you. you control the main base on the other island, which you are using as a staging point for an invasion. The second one is the naval base. There is a warfactory and a supply center there, and i would rather you didnt control them since they are only for the supply sends from the civilians and the amphibiious transport spawning, so i made a player for that. The next one is the Aircraft Carrier and the planes. Since its a rather unbalanced thing (about 16 planes with very powerful weapons) i gave it to another player. Planes will spawn on the carrier every 30-45 seconds, and start flying towards the enemy, at about the same time the enemy planes will spawn. I have a map.ini that bob gave to me (while i was working on Attack on Indonesia) that reduces the number of planes on the aircraft carrier. I intend to mod that and make the number of planes drop to zero. Then, the spawned planes will be able to do "launches." I'll do about an hour of work on it today, (setting up the bases) and then I think i'll play some of my old maps. It's been a long time since i played one of my melee maps, and I'm feeling like I should play some soon.

Hi everyone, and I'm proud to say I've got 3-4 hours of work on the terrain and units.

The first part of this update is to say that the terrain will probably be done next update. The second part is to say I only need to add 1 more base and some starting units for the enemy. And third, it really has become a beautiful map. I have a total of 3 screenshots from worldbuilder ready to put up, so you may see how good it looks.

Picture #1

The Airbase on the island. As you can plainly see, there are runways poking out of the mountain, and gattling cannons all around, not to mention a relatively small entrance.

Picture #2

The main shipyard on the island. If you look at the waypoint names, you will notice one is for battleship, one for sub, and one for AA. These will spawn according units (the sub will just be an assault troop transport).

Picture #3

This is just a little picture to show off the amazing terrain near the bay.

Yeah, that is a rather sexiful underground-airfield-type-thingy.
Good luck with this man, looks great!

Of course I don't look busy; I did it right the first time.Ever stop to think and forget to start again?There are 10 kinds of people in this world: Those who understand binary and those who don't.FZM and Vort don't do tag wrestling...but if they did, they'd probably be the worst tag-wrestlers in the world.Oh for fuck's sake!

I've decided that before I move on to Starcraft 2 and Red Alert 3, I'm going to be returning to finish at least this map. With a lot more work already done, I have quite a few things I'd like to bring up. First, I am sorry that I SEEM to have given up hope for PR. I haven't entirely. There's still a slim chance VG will come back and bring out PR 8.0, but its very unlikely. Even so, I still wish to give back at least one last map before the next gen RTS games come out. Perhaps we can all get together on RA3 or SC2.

Second, part of the reason I haven't been chatting much on the forums recently is that I moved. Again. This makes the 7th time in my life, and it hasn't even been 6 years since the first time I moved. It's very stressful, to be going into highschool, all Pre-AP classes, Band, being actually rather popular (I had a lot of friends) and making good grades, then suddenly my parents walk up and say, "We're moving." I almost cried. I can't even deny it to you, I almost cried. My parents had PROMISED me we wouldn't move again. I believed them. However, life has never been kind to me in allowing me to stay with my friends. If any of you had to move during your highschool years, I'm sure you know it can be rough. I had hoped to graduate with all my friends. To go into college with them maybe. Live in the same town as them. Hang out and have fun. Really, not many people there DIDN'T like me. Of course, there are always people who don't like you. The only good part about moving away is that I won't have to deal with them anymore. I almost got in a couple fights with one of em, though I gotta admit, it was pretty funny how I provoked him. Throwing my slushie at his face. Anyways, I'm in an apartment right now, waiting to move into a house. Hopefully this will spur me on to make further advances in PR mapping.

Third, I've recently recieved a copy of SSB Brawl, perhaps some of us can trade friend codes and set up some matches later on. I gotta admit, it's WAY better than Melee, and that was an amazing game.

And fourth, well.... It's good to be back in the familiar Generals world builder. Far less confusing than the WC3 one, if any of you have ever used it. I feel more comfortable in it, and I'm able to get work done a lot faster. ANYWAYS, on to the map!

Work has been coming along nicely in the past half hour of work. I'm starting to set up enemy bases, and I'm getting the force spawning set up too. I hope you all look forward to this map and the many great things that will be offered in it.

Lots of work done now. Already clocked about 10 hours on the map. Got the intro set up (seems to lag a little bit when the civilan boat spawns, but only during intro), and it works pretty well.

The civilian craft now only gives $5000, but comes about once every minute. Patrol spawns against the supply boats have also been set, and Eva says a message when you get supplies.

Battleships removed, due to the "Get hit and get turned upside down" bug. However, the 2 battleships HAVE been replaced by 3 cruisers.

The battleship that was struck by the nuke beforehand is called the U.S.S. Darkflight, and the carrier sent to attack the island is the U.S.S. Reagan.

One little thing I'm sure you'll all like is the specially modded Auroras.

Upgrades included in the new Aurora V3 package include a larger payload, making it capable of cluster-bomb runs. This comes at a drawback, however, as the plane now costs 3x as much.

Scripts are set up so that when you destroy a shipyard, the boats won't spawn anymore. This makes defending the Reagan far easier. Airstrikes and naval attacks, however, are planned to be coming from off-map locations. Watch out.

The scripts with the amphibious transport reinforcements were broken or something, so I trashed them. For some odd reason, creating them would cause the game to go into a mode with no music, user input and was stuck in letterbox mode. The problem has been removed from the system.

Eva's voice now correctly states reinforcements and funds recieved without interrupting the intro.

The game has become roughly playable at this point, but still needs much more work.