Disaster theme: A mother has lost her baby carriage (with baby inside). You must roll the carriage through several levels with hills, pitfalls, and obstacles.

Controls:

LEFT/RIGHT arrow keys to roll left or right, UP to jump (occasionally). If you flip upside-down, fall in a hole, or get stuck, the 'reset' button is in the upper right of your viewport.You complete each level by making it to the end, and rolling off the screen to the right.

The game uses a new physics sim I constructed with Extreme Physics (rather quickly), so it's more proof-of-concept that anything else. Like those motocross bike games... only with a baby carriage. The physics is very cool, so eventually I may make a motorcycle / car jumping game with this.

In order to comply with the "you may not use text" handicap, I won't talk about the actual game here. I will mention that this game was started the second day of the jam, before I realized the jam had even begun. When I realized the jam was going, there was only two hours left! So I started sprinting to get it finished. Please excuse any glitches or unpolished features. Also note that the game may be continually updated until the very end of the jam so please re-download if you download early. The game is untitled. The handicap is fulfilled, although the theme is not, unless you consider my development process, which was most certainly a disaster!

It is here!Help the last survivors of the apocalypse reach their spaceship, and help them reach mars!Use your mouse to make the natural disasters harmless.Arrowkeys to rotate the spaceship.Check the questionmark button in-game for more help.

Note: If you walk around the third area for a while you will eventually reach a fourth area.

Wow this was probably the most challenging, exciting, weird, and thrilling game I've played. Goes to show that you don't need complex controls, game play or graphics(even though this art was great, and I enjoyed it) to create a fun and pleasing game.

This is a game where you play as the Meteor free falling from space into the atmosphere toward a city. On your descent you must collide with coins to gain score and avoid the missiles. It was made in around 3.5 hours and is set to the music of one Kevin Mcleod. It was also uploaded with seconds to spare

A fun arcade game with really nice graphics. I really enjoyed playing this, and I imagine I'll play it some more. Online highscores would be a really nice addition for a post-jam version.

Runaway Carriage by Chance

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A very enjoyable experience. A shame it ends so quickly. I'm hoping you will continue this game to make it longer. Physics games like these are very entertaining. Well done.

A Game That Fits The Handicap by Snail_Man

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This game's title is a lie! There's text all over this game! I like how you put angry eyebrows on my avatar, though. The second boss's health is ridiculous.

Buzz Kill Gaiden

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Seems pretty amusing as far as basic shmups go, I didn't like having to key mash the shoot key. Doesn't follow the handicap. The graphics look a bit odd(not in a good way).

eVERYONE eXPLODES by Snail_Man

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Fast paced shooting game. It took me a while to figure out that you had to right click to begin when it showed that film square thing. Anyways, nice job. I think it might be better if you had a wider view of the room.

Shoot the pigeon 4 by Rusty

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My bullets need to be faster!

Dynapogo by NAL

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Pretty fun. It feels very reliant upon luck to survive, though An interesting experiment, nonetheless. Does holding down the left mouse button make you bounce higher?

The Great Picnic Disaster by HGameGuy

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LOL. Nice job with the voice. At the end, I only had 3 pieces of food left. It didn't seem appropriate for the voice to praise me xD.

The little tornado that could by 2d_games

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A game where you can grab things into your whirlwind and watch them spin around. You can also jump around very awkwardly near a building and watch the windows get broken and then spontaneously fix themselves! This game seems very unfinished.

Frankenstorm by Feerple

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Amusing "cutscene". It was hard to grasp how the game was played at first. The play button on the menu is rotated oddly.

Remaints of a Beutuful Day... by Saijee

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A very creepy, suspenseful, 3D game. Kudos on this. Everything worked alright as far as I could see. A very atmospheric game. The ending was real nice. Excellent work.

disasterRun by Macocco

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I'm guessing the bridge that you build with the mouse is bugged or something. I tried a million times and no matter what, the people always fall right through the blue line...

Jam8 by CaptainLepidus

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It was fun to jump around getting coins. Would be even more fun if there was sound and/or music. I got like 80% of the coins then fell down to the bottom. There's no way out, as far as I can tell.

Unit 3452 by cantavanda

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I'm going to be perfectly honest about this game. It wasn't fun. It felt like a chore to move around and to jump. The player moves so slow and the weird walking animation didn't help. I died several times on trial 4 and ended up giving up because it was so boring. Tip: Put effort into making your games as fun & smooth to play as possible before you give it a lot of levels and playtime.

Meteor - The second impact by @Alex@

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Nice music and sprites. It doesn't follow the handicap, though. It would be better if the meteor was higher up in the view because as it is you can hardly ever see what's coming and if you get a coin it's usually just because you're lucky. Missiles are pretty much impossible to dodge.

Chase by Hiznopellagio

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Ridiculously hard. I only managed to get past those first spikes once, the next spikes killed me, though. I suggest making the spikes a bit shorter(as it is they are practically the height of the player's jump) and making the view a bit taller so you can see the spikes more clearly.

Cyclone Apocalypse by Mercerenies

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Some things that would massively improve this game: A shadow for the ball-player, faster movement, some sort of texture for the ground and the sky. I got stuck on one of the levels because I couldn't jump from a platform to the next one. Without a shadow it's hard to be able to see where the ball is... nice 3D engine, though, and you did follow the handicap.

In 200 seconds by greenio3

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Interesting game. I don't like how quick the jumping is, but I was able to move around without too much trouble. It was a nice & atmospheric experience. Well done.

?! by johnki

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A nice start for a level editor, I guess.

A █hite Space by Darzoz

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Nice graphical style. The combat was really boring, though... most of the time I just kept the left mouse button held, sometimes right clicking if I saw a bullet coming at me. I don't like it that enemies can shoot me while out of view but I can't shoot THEM when they're out of view.

Alien Beatdown: Carnage Dub Edition - Freestyle by Blopit

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I downloaded this from your post (not from the zip file) and cannot see how to play it. Whenever it opens in chrome it's just a big text file with weird symbols. If you know how I can get it to run properly, please PM me.

Disastercity by joh

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Without a tutorial I wasn't sure how to play this or what my exact goal was. I'm assuming it's to keep the buildings hp from going all the way down. Anyway I clicked the things and figured how to keep the buildings hp up but overall I'd say this seems really unfinished.

At the corner of the Earth by ThatSnail

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Couldn't figure out how to progress from the first room. Ended up watching your playthrough For some reason the hud wasn't showing. Maybe it's because I downloaded the jam version. Nice work, anyway. I really like the art.

Escape from the sun by ShinyJiggly

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I'm pretty sure it's impossible(?) to escape from the fire. I can't go anywhere without dying in 15 seconds. I guess it's due to the randomness(?) of where the fire appears.

Attack Of the killer plants by Fireball16

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A somewhat glitchy game with online highscores? Was amusing. Not sure how to buy stuff, though. I noticed you used f1 for info... which breaks the handicap.

Upwards and onwards by Icymx

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This was entertaining. I'm not sure how the health system works, though... I think I'm invincible... so I don't see why there are those explosive spikes all over Also, I'm not sure, but I'm guessing you have to get those up arrow things to be able to jump high.. and after a while it wears off so you have to go get one again. Nice work.

Surviving the madness by desertpunk12

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Kinda boring. Didn't follow the handicap. I fell through the map while walking on the bottom of the room. The movement seems glitchy.

Happy Fish by nujuat

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That evil bird kept getting me. Then I managed to dodge it once, it went right into the water at top speed. As I tried to progress, something seemed to be blocking me, then the bird came up out of the deep waters and snatched me away. Seems really unfinished.

The floor is lava by ariugh

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Seemed like a nice start for an arcade game. I'd like a bigger view, though. The graphics were a bit unclear. Nice job, though.

Warp by DXsmiley

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An interesting game. I can see it takes a lot of inspiration from the game Warp that was made by GraniteGear, even though it has a different warping mechanic. Some of the later levels were pretty frustrating... but I ended up getting through it alright. The ending seemed a bit lame. I'm thinking that the theme was an afterthought, it looks like you just put dead bodies around as a tie-in. Nice warping idea, though. The graphics leave something to be desired.

Coin Collector by Pixelade

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Seemed like a good premise for a game. Lacks variety though. Nice job with the graphics.

Generic Ninja game by lukew23

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I was actually enjoying this because of the nice quick movement and mostly consistent graphical style. However the movement is slightly TOO slippery. And the spike mask or the player mask seems really off because I sometimes got killed by spikes when I was standing on a ledge nearby. I eventually gave up after my millionth death on that one level where there are like 3 spin circles... they seem very unreliable, I can't predict which direction I'm going to jump in. If you'd polish this up I'd really like to play a fixed up version with more stuff.

Crazy Texter by sp202

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Seemed like a fun premise for a game, but it would actually be way better if you were given in the first few seconds of the game a view of what the scene looked like. There's no way for us to know how much road we have to maneuver in, or how much our car will turn when using the arrows... obviously you know all this so you can probably outdo anyone else in regard to scoring. Nice job with the voices and everything though. It was kinda funny when the car crashed. xD

Forest by NicroGames

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An interesting 3D game. It didn't follow the handicap but it was still amusing to play. I only ever managed to kill 1 bear thing. Kinda boring. I'd prefer it if I could see the shots in motion and some sort of blood coming out of the bear or something.

The Little Tornado That Couldn't by TheSnidr

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Nice game with some well programmed effects. I got this error when the boss killed me___________________________________________ERROR inaction number 1of Draw Eventfor object obj_HUD:

Error in code at line 50: draw_sprite_stretched(ID.sprite_index,0,_x-15,_y-15,31,31) ^at position 39: Unknown variable sprite_index

To be honest, I was getting bored of the game after the first couple of minutes. Even though it had nice graphics and stuff it didn't give me satisfaction when I hit enemies and moved around and stuff. The aiming arrow thing with the mouse seemed odd, too.

Last one standing paper pumpkin apocalypse by GameDevDan

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A fun game with very nice graphics. I liked the weapon upgrades... it seemed a bit cruel to have to start out with a meelee weapon, though. My highest score is 1 and 3/4 pumpkins. (:

Turtle Termination by Holgersson1988

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Nice game, good job with the physics. Some of the graphics clashed with eachother, however. Even the mouse looks very jagged. The actual gameplay was clean, could do with a bit of sprucing up though. Well done.

Disaster Determined by StallionTG

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A TDS with smooth graphics. The player's bullets seemed to give off a feeling of weakness. Reloading wasn't as quick as I think it should have been. The enemies behaved quite nicely, though. Good job with the AI.

gmc jam by land of games

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Kind of a sub-par shoot em up. Seemed kinda pointless after a while since it's impossible to kill every enemy you see. Nice music, anyway.

Doomsday by Dadio

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I'll have to agree with his mom on this one, it's Teh bestest gaem evar!

Global Thermo Nuclear War by Centauri

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Was hard to see what the goal was in this one. I'm the kind of guy who prefers the easy pick-up-and-play without needing any specific instructions. The map seemed to work pretty well.

In a time of need by GameRoom

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The graphics in this were mostly consistent even though they didn't look too great. I wasn't sure what the goal was... I'm guessing it was to kill the red guys who are attacking(?) the green ones? Got boring pretty quick, anyway.

disastersjam2 by Desttinghim

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Great graphics... albeit a bit confusing looking. I had a lot of fun with this one. The animations are weird and cool.

The 12 pages by Lilybugged

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A lot of the graphics clash with eachother. The movement engine is very very buggy. I got all 12 pages and then saw a confusing book.

R'lyeh by brighteyes

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A nice experimental game. A hard game, I might add. I couldn't get very far... especially on the hard difficulty. Very nice graphical style though. Good job with the background and effects.

gio by Chainsawkitten

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In a word, massive lag(okay, 2 words). My laptop must be too crappy to play this.

Bob and his Disasters by Monstr Gaming

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85 MB, seriously? In the future I suggest you try to keep your game size capped down to 20 MB or less. Anyway, the game...I was surprised to find out that it can rain inside water, who would've guessed? I got stuck on like the 3rd level, I kept falling and dieing. When the water sometimes came, I was able to go down, but eventually I got tired of waiting for the water over and over. Your movement engine was very buggy, btw.

Star Bomb Rock Bird by newkill

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You forgot paper and scissors.

B.I.A.C.S. by zakaos

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A bit of a mess with the mask of the bull... anyway... pretty random stuff.

Kinetsuka - Apocalyptic Elements by darkwalker247

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blaugh... your control scheme is terrible... the bats killed me every time. Most of the games I play have a completely opposite setup. Z to jump and X to shoot. I'm sorry... but I cannot get through this game.

TRIGGER FINGER by kibblesbob

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I couldn't even really play this because I didn't know what to put in the boxes at the bottom for ips or ports or whatever...

Aqua Ascent by Dangerous_Dave

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The first time I tried it, I died. Second time was a charm and I got really high. It's a really fun idea. Sometimes the player will stop and spazz out blinking left and right very fast... obviously a glitch, usually the player recovered after you set down another set of blocks. The graphics could also do with a bit of sprucing up to make this a really neat game.

Quakehouse by Yal

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Good movement engine, nice view spinning effect, nice particles. Bad level design. I hate IWBTG-esque games... and this is one of them. It's impossible to avoid dying... the first couple of deaths I had were not my fault, they were the fault of unfair level design and obstacles. What would make it fair? If the breakable floors looked different from the non breakable.

Weatherman by RekNepZ

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I'm not sure why you had to put the link into facebook for us to get to it. Anyway, the game... was really fun... I really enjoy games like these. Takes heavy inspiration from AUS? It's too bad I had to stop when I got stuck inside the walls. I was jumping and going to the next room and it made me get stuck in the walls, sadly.

PROTECT MY VIRTUAL VAULT! by NightGrader

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I clicked everything. Nothing worked...

Disaster Zone by The_Puzzle

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Sorry, I draw the line at 100 MB. This is ridiculous.

Techno Defense by masterox7737

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Was hard to figure out how to put up towers. Didn't follow the theme very well... I don't think Tower Defense games are a good idea when you're not allowed to use text.

Dev island by simaster48

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The fighting engine seemed slightly glitchy. As the title suggests... this game seems to be still in-development... not very finished. I don't think it followed the theme that well either... I mean, seriously? A little explosion, and then you have to kill birds and stuff?

Cities by TeamSteeve

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On my first try, somehow I managed to get past the menu... I clicked around, nothing seemed to work... cities would randomly appear every 10 seconds or so. On my second try I couldn't figure out how to get past the menu...

Deluge Deep In The Burrows by HayManMarc

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Seemed pretty fun in the first 2 levels. Then when I had to tap the movement keys like 20 times to push a rock a full tile length I thought it was getting a bit tedious. Then the rock glitched... and somehow I fell into the ground... I couldn't press R to restart or anything. It seemed like a nice jumping mechanic though, get more cheese, get a higher jump. I've seen similar stuff before, but it's still a nice idea.

Turtle TerminationLooks like super cool physicsy fun...+ Yep. Nicely done! Looks good, the physics work well & there some cool variety to the puzzles. I really like this idea of blocking off physics effects. - Nothing really. Would love to see it brought up to scratch with a total art revamp & more levels etc.

In 200 SecondsMmmm... old skool precision platforming...+ against the clock! I like the clear silhouette graphics & obviousness of everything. It's short, but sweet. I'm a sucker for these kinda games...- Could be more to it... like maybe mutiple disaster*S* but *shrugs* I'll letchya off with that.

ReviewsDynapogo by NALWhat can I say? Very NAL-ish. Nice grafix/presentation. +Liked the way he worked around the text restrictions & still explained stuff. Liked the simplicity & immediacy of the gameplay. One of those kinda "pick up & play dip into for a few mins" type games that really suits mobile. Felt like a game. Music suited the thing really well. Like all of NAL's game, felt like an acid trip.-I guess ya could argue that a big spiky thing & a pogo stick destroying a city is quite disastrous, but I felt "use of theme" wasn't as good as it coulda been.... full marks for experimental creativity/originality tho. I do like me some insane crap.

Shoot The Pigeon 2 34 by RustyThe Legend returns... again. +Well, yes. Everything about it really just blew my mind! Truly thrilling! You can really tell that some SRS effort went into this entry. -Hard to pinpoint any flaws with this one. Apart from an odd feeling that I've seen something similar someplace before...

The Little Tornado That Couldn't by Lolligirl & TheSnidrReally liked the concept on this one. A friendly tornado...+Cutesy/upbeat visuals & moozak. Felt like I was drunk & on drugs just playing it. Liked the smooth scrolling/rotation. Liked the overall happy groove. Nice interpretation/twist of theme.-Had no idea really what I was doing/what I was meant to do on this wonderful journey. Part of the charm I guess.

R'lyeh by brighteyesBonus points for Lovecraftian reference (big Lovecraft fan)+Nice, & consistent pixel style/presentation. Music worked. I really dig these kind of very simple "puzzle platformers" I love how many puzzles are squeezed out of so few elements here. Neat little level layouts. -Not seeing the "theme" so far... (but being set in R'lyeh should ensure disaster in the end...) Got stuck... I'll come back to this one.

Desperate by orange08 & 11oclockDecent art...+Was thinking to myself... "This feels very empty, I'm about to fall asleep" & then... haha. I liked it. Not much too it, but I liked the idea & how it suited the theme. Liked the randomness of dogs + aliens. Liked the simplicity/cleanness of it. Also, I like desert islands & wanna go on holiday. -Woulda liked to see more action/animation/gore in that end bit. Too short. On the other hand, it did it's thing & didn't overstay it's welcome. *shrugs*

----------UPDATED! MOAR REVIEWS HEE-ARR!Runaway Carriage by chancePhysics games are fun.+ Conceptually, this was a nice spin on the disaster theme. I liked the smoothness of the movement along the hills. I kinda like the artstyle. Physics seemed good...- but I got completely "stuck" a few times (upside down & jump did nothing). Aaand I won it - it's too short with not enough to it really I think. Collectibles might've made this more interesting...

Meteor The Second Impact by @Alex@ I like that lcd screenish looking font...+ Well... I liked the simplicity of the concept & controls on this one. The music suited the action & added alot to that sense of impending mass destruction...- unfortunately not much happens when ya finally hit the city. Also I reckon it would play much nicer with the meteor position always being at the top of the screen (rather than near the bottom) cos that'd give ya more time to dodge the rockets & collect the coins. I did like that pixely font, but then again, we weren't meant to be using any text so... doh!

The Little Tornado That Could by 2d_gamesA controllable tornado eh?...+ fun being a tornado, picking up stuff & smashing windows... neat little tiny pixel art.- No sound at all?! Noes! That's against da law! (>o<)! Sound effects would have improved this alot! Didn't seem to have an end even tho I destroyed the building?

The Floor Is Lava! by arigh*watches little loading thing* What the?...+ Scanlines. Gotta love 'em! I kinda dug that demented chip-ish tune music too. And I do like randomly generated level stuff...- but it's too difficult/ & the control ain't great. Evil thatchya can't see what's coming up when you're jumping too, haha! Woulda prefered more traditional "tilesetishness" (16x16s) to the grafix, rather than drawn stuff for the BG (single huge image!) & platforms etc.

Brolly by BlakeLooks polished right off the bat...+ Sexy cloud BG! Moody & atmospheric rain & thunder sound fx. I like the rain. Game felt very soild.- Quite hard. Woulda prefered a slightly shorter character I think, which woulda allowed for more weaving between stuff. I couldn't get very far (curious if there's an end...)

Unit3452 by cantavandaNice-ish retro music...+ Ah, voice synthezisers are cool I was gonna use one of those for my game too! (^o^)b The mood was cool. I'm a big fan of platformers & metroid-esque stuff. Think there was good intentions here to make a pretty big game I imagine, but...- this one did throw an error right at the start. And movement was too slow (especially in the face of instant death obstacles, lol!) And the big one: I'm pretty sure the last thing ya wanta be doing in a small 72 hour game like this, where most peeps will only play each game for the whole of 30 seconds, is adding a looooooooong tutorial! I doubt many could endure those little "trials" of yours. I got to 4 & that was me pushing myself. *reads your post* Sorry, I understand your frustration, but for Jam games, I think they really need to get to the good stuff as soon as possible. Remember, there are loads of games & most peeps just don't have the time to fully play through all of them. So yeah just bear it in mind for next time - straight into the action from the start (^-^)bParkour Platformer by CaptainLepidusMy eeeeeyes! (@-@)!+ Hmmm... the platforming is pretty good... ladders work... *goes blind after a few mins*- Teeny tiny microscopic screen size does not make bunnys happy! Also, no sound whatsoever! I shall have you arrested for this crime, sir!

Global Thermonuclear War by CentauriOooh! Some kinda trendy lookin' tactical thingymajig!+ It looks quite pretty. I *can* zoom in & out... there is stuff there... I can kinda click on things... but they don't seem to do anything... *attention span of a gnat forces me to shut it down at this point*- Um... there's literally nothing to it?! (+-+)? I expected some kinda deep tactical play, or at least some kinda epic world destruction! *cries*

Stay Alive by ChainsawkittenMmm, Mmm, Mmmmmm! Scanlines!+ *Verrry* atmospheric! Loved the wind/whistling loop. Nice consistent graphical style. Walked pretty damn far. Kept coughing. Died. Memorable/stylish stuff. The game stuck to the handicap...- but I didn't really have a clue what to do (haven't been reading any .txt files or anything for any of these games). This is another one I'm gonna come back to...

I've noticed that a lot of games either have great polished graphics / game play and no content, or plenty of content and bare bone graphics.
I had fun playing every game I found time to, but I've decided to judge the games with the formula Score = polish * content * fun;
So basically how much effort you put into your game.

Runaway Carriage - chance (40pts)
lots of fun, I could have played it a lot longer then it lasted.

Remnants of a Beautiful Day - Saijee (35pts)
Felt great being in this 3D world. Though my game play was cut short by an error.

Everyone Explodes - Snail_Man (33pts)
So much energy, very cool.

Dynapogo - NAL (39pts)
"Dynapogo" doesn't get old, I like the use of physics and the sun in the background. I give it 4 out of 5 seizures

Desperate - Orange8 (37pts)
Nice flow to it, I didn't expect the climactic part which added to how fun it was once I arrived.

A White Space - Darzoz (39pts)
I like the world, I'd like to play this game after 3 months of dev time rather then 3 days.

Alien Beatdown:Carnage Dub Edition Freestyle - blopit (32pts)
This game is what you call, juicy. But it was more of technical demo rather then a game.

Brolly - Blake (34pts)
Super polished, so it was nice to look at but not much else to it.

The little tornado that couldn't - TheSnidr (40pts)
Super cool use of physics, this game was made in such a different way then I'm used to. Very intriguing. I love how you grow and pickup greater objects.

Best Use Of Theme - Turtle Termination - Holgersson1988Best Use Of Handicap - Everyone tackled this in the same way, so I can't vote for anyone really.Best Presentation - Saijee - Remnants of a beautiful dayBest Devblog - Dynapogo - NAL

Wooden Spoon - A Game That Fits The Handicap - snail_manAn award to make the person with the lowest score feel better. I still love you.

Brief Reviews (ALL DONE!):All games scored / 100% With a little note about the game. Written in alphabetical order of the developers. Scores 80+ are coloured green so you can easily spot my favourites.

Spoiler

@Alex@ - 31 - an "OK" idea with an "OK" finish. Decent entry.2dgames - 30 - Well made, but there isn't much to do.Ariugh - 25 - Good idea, but the controls are stiff and annoying... it's hard to play.Blake - 82 - Really great idea, fun to play in short bursts or long sessions. Nice entry.Blopit - 45 - Nice idea, but there wasn't much in the way of play time...Brighteyes - 69 - Good game, well polished, but a bit too difficult for me.Cantavanda - 29 - The game play was annoyingly slow, and some controls are off (eg. punching at the start)CaptainLepidus - 35 - A tiny game with rather weird controls. I couldn't get into it.Centauri - 24 - Nice Idea (pinched from war games ) but nothing happens after my first nuclear strike? It just sort of hangs there...chainsawkitten - 40 - Kept my interest for a while, but ran painfully slow on my computer. Nice graphics and feel though, as usual.chance - 32 - Good idea, nice physics use, but very very short.Dadio - 15 - Weird beyond belief. I have no idea what's going onDangerous_dave - 88 - A clever, unique, fun entry that fits the theme well. Graphics could be improved, but this is an excellent game.DarkWalker247 - 45 - It's a really nice effort, but the weapon is kind of useless against enemies as they're hard to hit and the controls stick a bit.Darzoz - 79 - I've really liked your past entries and there's no change here. Neat game.Desertpunk12 - 20 - It's a nice try, but not much seems to happen beyond walking to the right.Desttinghim - 72 - Hilarious and well put together, it lacks substance though.DXSmiley - 84 - Well made and an excellent basic idea. A real top game. I fail to see much connection to the theme though.Feerple - 23 - A bit messy and hard to control, it's main plus is that it fits the theme (and current affairs).Fireball16 - 46 - An OK entry, it would be nice if the player walked faster and had more health.GameDevDan - ?? - My Game.GameRoom - 38 - Unsure what I was supposed to be doing, it was OK though.Greenio - 77 - Nicely done, it had a great feel to it. A little slow at times but I finished it.Haymanmarc - 68 - It's OK, a nice use of theme but overall it could still use some work.Hgameguy - 69 - Bombs, at a picnic?! A hilarious game, although the ants can be a little hard to hit. Nice entry.Hiznopellagio - 48 - Way too difficult for me, but I like the idea and graphic style.Holgersson1988 - 92 - Excellent use of GameMaker's physics, brilliant graphics and a captivating background theme. Even though you kind of bailed on the handicap by having numbers on the in-game items I absolutely loved this game. I'd like to see it on a mobile device or something with a bit more polish and some levels that require more thinking.icymx - 42 - A solid entry, but not spectacular.Joh - 60 - Well presented and fit the theme well, but got boring quickly.johnki - 20 - Not sure what's going on. It seems like a cute version of the sims, but possibly unfinished?KalebParhamProductions - 25 - Didn't really follow the theme and definitely not the handicap, graphics and sound needed polishing. Solid game play though.Kibblesbob - ?? - Freezes up, Cannot playLand Of Games - 55 - An OK game, nice nebula effect but everything else will burn your retinas. A solid jam entry.Lilybugged - 54 - A nice little game, I explored for quite a while but didn't really find out my purpose?Lukew23 - 60 - An interesting game with a decent engine behind it, just a shame it's a bit short and I wasn't a fan of the graphic style.Macocco - 25 - Difficult and the controls are poorly explained. The graphics are kinda cute, I'd probably like it more if I knew what I was doing.Masterox7377 - 21 - Retina burning graphics and quite a standard TD engine. It was Ok...Mercerenies - 24 - It was laggy, and a bit lacking in the theme. I didn't play for long as the player tends to move at about 1px / sec :SMonstrGaming - 52 - Nice idea and mostly well done but it could definitely do with improvements. Threw errors in some places.NAL - 70 - Dyyyynaaaapohgoh. Very difficult but fun, with an obvious hint of classic NAL zaniness. Newkill - 16 - What the ____ did I just play?NicroGames - 25 - I never got a single kill the whole time I was playing. Enemies are way too hard to beat and even if I see them coming they don't die when shot.NightGrader - ?? - I get put into a plain room and nothing happens. Is it unfinished?Nujuat - 26 - I wanted to like this game, I get the feeling I'm missing something. I get put into a small room, when I try to swim anywhere I get carried off by the red bird. I figure there must be more to it from the screenshots in your devlog, but I can't seem to do anything else.orange08 - 21 - kinda funny, but not really a game.Pixelade - 65 - fun for a little while. Decent graphics and theme use but the controls felt a bit unresponsive. Or maybe I was just rubbish at it.Reknepz - 71 - A fun little exploration game, I'd like to have seen more of it (and rated it higher!) but in the cave system the character kept getting stuck in the walls, forcing me to start the game over. Good solid entry anyway.Rusty - 31 - Not as disastrous (hey hey) as I thought it was going to be, but not really fun in any sense of the word.Saijee - 70 - Beautiful (as expected when using ultimate3D) and wickedly creepy. A nice solid entry to the jam.Shinyjiggly - 49 - A nice idea, but there's a lack of access to the items necessary to stay alive...simaster48 - ?? - Unexpected error occurred. Snail_man (Everything Explodes) - 65 - I like the bit where the things exploded.Snail_man (AGTFTH) - 100 (-100 for breaking the handicap so... 0) - AHAHAHAHA. I so wish I'd been recording my first reactions to games this jam like I was last time. A pained, breathless laugh escaped my lungs as I curled up on the floor at the sight of myself with rocket legs and a mangled arm playing a hannah montana guitar. I just wish I'd managed to actually win, I kept killing me. Wait is that right? The in-game me kept killing the "A" me. Whatever. You gave me a proper laugh EDIT: managed to get past me and venomous, but not orange just yet.sp202 - 38 - A good effort but there needs to be more to it.StallionTG - 65 - A standard TDS, nice graphics.Team Clockwork Orange - 68 - I felt so bad after murdering all those puppies. Never mind. Good graphics, decent enough concept. 68 / 100.TeamSteeve - 52 - The sound effects for rioters / bees were hilarious, and the concept is good, but those horrific loading screens really lost points.thatsnail - 55 - I really wanted to like this game more... but there was a problem with room switching (it happens too slowly) and the game froze a lot. Also, I wasn't sure of any objective.The_Puzzle - 30 - Huge opening blank screen with just talking on it isn't very inviting (although the story was good) and when you get into the actual game basic things like the player stopping to shoot really slow your progress.The Snidr & Lolligirl - 80 - An excellent, humorous entry I was playing it for ages. It's original, had good graphics and good sound effects. I got to the big boss tornado thing but died a crap load of times because he's just way too hard to beat. I'd love to know what happens afterwards, but it's still a great game.Yal - 70 - Good concept and the engine is solid, but that.... constant shaking... Zakaos - 42 - another funny idea, held back by just about everything else. GFX and game play need work.

Videos: Let's Play: GMC Jam #8I'm going to try and do videos for this jam and continue with the GMC Jam 7 videos too... This time I won't be editing the videos as that's what takes up the most of my precious time . So the let's play videos for this jam will just be commentaries, not rated reviews.

... where games will be reviewed objectively considering the limitations of the competition.

Every game will be rated out of 20 in the following categories:

Design -> Overall look and polish of the game and how well the graphics represent the game

Gameplay -> Execution and implementation of game mechanics as well as lasting appeal

Sound -> How well do the sounds and/or music aid the gameplay

Fun factor -> How fun the game is

Innovation -> How well the game uses the theme and handicap and most importantly, how interesting the idea is

This means your game will be rated between 0 and 100. Example of review:

Spoiler

Teh bestest game ever - by me (ofc)Design - 20/20This game is really, really pretty and it`s easy to identify the nature of each object present. I loved the wonderful use of colors and the way they give a peaceful atmosphere to the game as it really helps prepare the scene.

Gameplay - 18/20Gameplay is interesting and varied, it kept me in all the way to the end. The jumping didn`t feel as responsive as it should have, though.

Sound - 10/20The lack of music and proper sound effects is pretty painful. Many scenes needed some music to set the tone, music which was not present.

Fun factor - 14/20Defeating the enemies and overcoming the challenges felt rewarding. Getting all the collectibles made me feel like I was doing progress and this is good.

Innovation - 8/20The use of theme was really off, it almost didn`t have anything to do with the game. There wasn`t really anything interesting or new in the idea, but at least it was well executed.

Overall - 70/100

Please note that I will tax every mistake I find and complain about any bad design decision in your game, so I suggest you fasten your seat belts and stay put cause` you`re in for a tough ride! People learn through their mistakes and I think it is important for individual development that I note your mistakes.

Best use of theme - Monster Gaming (Bob and his Disasters)Best use of handicap - Brighteyes (R'lyeh)

Games I'm not giving votes to (look at reviews for more details)Disaster Zone - Sorry, the file size is WAY to big and I don't want to take the time to install it.At The Corner Of The Earth - Didn't work.Remnants Of A Beautiful Day - Was too buggy.Buk - Not a game.Happy Fish - Didn't work.Trigger Finger - Didn't work.LOS Paper Pumpkin Apocolypse - Was asked not to vote for it.

Reviews So far:

Spoiler

A.B.I.A.C.S

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Very strange. It was a little fun at first, but it got boring very quickly. The graphics weren't all that great, and I found the music to be rather annoying. Good try though.

Quake House

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Do you enjoy making me dizzy? The game was pretty fun and the graphics were nice, though a little simple. The thing that got me was the music, the shaking screen, and the falling blocks. The music was sort of annoying and the moving screen made me dizzy and gave me a headache. Most people don't play games for pain. The falling blocks also were very annoying and I ended up losing interest at the second level. Interesting concept though.

The Little Tornado That Couldn't

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Interesting game. I liked the graphics and music, and the concept is unique. However, the game was rather confusing and got dull pretty quickly. Good concept though

Disaster Zone

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Saw the installer and 100+ mb file. I don't really want to bother with that atm.

At The Corner Of The Earth

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Got an unexpected error.

Cites

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Pretty fun. The graphics weren't all that great, and the sounds got sort of annoying sometimes, but I did like the gameplay a lot. It was pretty fun and the AI was well done. Good job

Desperate

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Very interesting game. I liked the graphics and the music was okay. I would have preferred there to be a more clear goal though, or at least more that happened at the end. Pretty good though.

Disaster Determined

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Pretty good game. I liked the music and graphics and the engine was very smooth. I'm not a big fan of this type of game and I never won, but it was good nonetheless.

Crazy Texter

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I liked the graphics. However, the game was very hard. I couldn't get past 7 or 8 seconds no matter how hard I tried. I also found the ending voice to be quite annoying. Still, it's an interesting concept.

A Game That Fits The Handicap

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Pretty funny game! The engine was pretty smooth and the music, while sort of annoying, fit pretty well. Good job!

eVERYONE eXPLODES

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Pretty nice! The graphics and music were both pretty good, and the game was fun. It could have used more clear explanation, but overall it was good.

Dev Island

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Okay game. However, I found it too difficult to kill the enemies and I never got very far. Also, the music was rather annoying. The graphics were pretty good though and it was presented very well.

Escape From The Sun

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It was okay. The graphics were pretty good, and the voice acting wasn't as annoying as in many other games. However, The game itself wasn't all that fun. I had to get very hurt just to get the first fire extinguisher, and I still have no idea what the gas does. Good try though.

Remnants of a Beautiful Day

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This game didn't work well for me. The graphics were good, but I kept getting red and yellow flashes of light on the screen which made the game unplayable after getting past the bridge. Looked nice though.

Shoot The Pidgeon 4

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Very interesting. This actually could have been an okay game if more work was put into it. Seeing as it's mostly a joke game, however, all opportunity is lost.

Coin Collecter

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Pretty nice. The graphics were simple, but good. The game was pretty fun too. It could have used more though. Music, upgrades, etc. Good job anyway though.

Buk

Spoiler

What a nice little story! Not really a game though.

Happy Fish

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Got one of those "Windows has encountered an unexpected problem" bugs.

Protect My Virtual Vault

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I couldn't figure out what to do. I could build walls and turrets, but no zombies ever came. Nice music though.

Very bad game, though I think that's the point. Sadly, though, it did remind me of games I've seen in this and other jams.

Dynapogo

Spoiler

Very unique game! I didn't like it too much at first, but I just couldn't stop. Now I think I'm addicted. Great job!

Bob and His Disasters

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Great use of the theme! Despite the fact that the graphics weren't too good and there were a few bugs, this game wasn't too bad. The sound could have been louder though, and I had to quit when the room wouldn't restart after falling off the screen. Still, not too bad.

Cyclone Apocalypse

Spoiler

Not too good. Despite it being 3D, The graphics weren't all that great and the ball moved way too slowly (though that might just have been lag.) All this, plus the fact that there were no sounds or music, made the game quite boring. Good try though. Making a smooth 3D engine is hard.

Techno Defense

Spoiler

I love a good tower defense game. However, this one wasn't too good. The graphics were not very good, there was no music, and nothing to distinguish it from any other similar game. Not to mention it was very hard to figure out. Good try though.

Disaster Run

Spoiler

Very confusing. I couldn't get past the first gap. The people fell right through the bridge. Looked good though.Okay, I figured this out. I could get past the gap, but just couldn't get past the tornado. This game is pretty unique, but it could have been explained better and been made a little easier. Still, very unique.

Generic Ninja Game

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Pretty cool. I was having fun. However, when I tried to go to the second level, I got a message that said "level not found." First level looked good though!

The Twelve Pages

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Sort of interesting. The graphics were okay, though not great, but the engine was very buggy. Could have used music too. Good try though. I can tell a lot of work went into this.

Shooter Game

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This game was both too hard and too easy. It was too hard because there'd often be places were it was impossible to avoid getting hit by anything. It was too easy, however, because I'd get hit a million times, but still get dealt very little damage. Either way, this game had some problems. However, it was sort of fun.

Trigger Finger

Spoiler

Got the same problem everyone else seems to have gotten.

Buzz Kill Gaiden

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Pretty nice. The game was fun and the graphics style was unique. I seemed to go into negitive lives, however. The game could have also used music. Still, it's pretty nice.

!

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I can't figure out what to do. Do you just decorate a house? Needs more explanation.

Disaster City

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Pretty cool! The game felt very nice. My only criticism is that it threw you right into the game without much explanation. Besides that, though, pretty good!

Upwards and Onwards

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Pretty nice! The game was unique and easy to understand (though the music was sort of annoying.) Good job!

Turtle Termination

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Pretty fun! I have seen games like this before, but the use of theme was pretty good. No real criticism for me to give.

Chase

Spoiler

Pretty good! Very simple, but still pretty fun. It could have used a lot more, and it could have been easier, but it was still pretty enjoyable.

The Great Picnic Disaster

Spoiler

Interesting game. The voice acting wasn't half bad (though it was rather annoying) but the game got boring pretty fast. Still, not too bad.

Deluge

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It was okay. However, the game wasn't much more than a generic platformer. I quit after getting stuck in the movable boulders. Cool intro though!

In 200 Seconds

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VERY nice! My only very small bit of criticism is that the guys with the guns were sort of annoying. Very nice though!

In A Time Of Need

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Pretty interesting. Couldn't quite figure out what to do at first, but wasn't too bad once I got the point.

LOS Paper Pumpkin Apocalypse

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Very well done. I loved the graphics, and the game was really fun too! Great job!

Attack of the Killer Plants

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Great music! However, I didn't like the game much. It was pretty annoying when I ran out of weapons, and there wasn't much to keep the game interesting. The graphics were good though.

Frankenstorm

Spoiler

It was okay. The graphics were nice, though not great, and the engine was smooth. However, it was a little to hard. Still, an okay game.

Meteor-The Second Impact I seem to be a meteor trying to get as many points as possible before I become a meteorite. The missiles were a little hard to avoid sometimes when they appeared right below me and didn't give me a chance to avoid them. I don't think collecting coins in the sky was exactly a fitting way to increase the score for the game, but I guess it worked. It has music. Use of theme is good, but the use of handicap isn't so good. Displaying the controls is okay, but displaying the score as a number counts as text I think.

The Little Tornado that Could This game doesn't seem finished, because I destroyed the building and picked up and threw a lot of people and vehicles but nothing else happened after that. But what is there is good. I like the way you can pick things up and they swirl around and around. The building actually collapses, although the effect for that could be prettied up with some particle effects. It fits the theme and handicap. Not much else to say. With some more work this could be good.

The Floor Is Lava! I like the little cutscene thing in the beginning. Good use of handicap, right from the start. No text at all in the menu. The graphics have an interesting style. I like the idea, jumping from platform to platform to get away from a tidal wave of lava. The floaty gravity and fast movement speed feel a bit strange at first. It gets a bit repetitive because the environment is always the same. I could be wrong about that though because I didn't get very far in any of my repeated efforts. The use of theme is obvious and well done. A flood of lava is very disastrous.

Brolly First of all, this is a very high quality game. Everything fits together very nicely. But one thing that struck me as odd at the beginning: why am I moving up!? Since the character is holding an open umbrella above his head I would assume I am supposed to parachute downwards instead floating upwards. However, since I can also shoot lasers and shockwaves from my umbrella I'll just accept it. :D So that's not a negative thing. In fact, I like the strangeness of it all. The cloudy background and rain look great. The warning before lightning strikes was well though out. The sound effects all did their part and were not annoying. So great job on this game!

Alien Beatdown Carnage Dub Edition Freestyle I love this game! The menu was interestingly different. The particle effects and knockback when you shoot the bad guys is just awesome. The graphics style is also pretty. However, the ground was too plain. A more detailed floor other than plain blue would have done wonders I think. The aliens that shoot are rather hard to kill, especially when they come in big groups. I played until I was overcome by bullets. I couldn't hope to possibly dodge them all. I didn't see any text anywhere, so that's good. The use of theme is good as well, I suppose. Shooting aliens means there must be an alien invasion. That's a disaster. Great game altogether.

R'lyeh Nice little game. In each level I must get to that tall green beacon thing before the lava gets me. I didn't get it at first that the different faces to choose from at the start meant different difficulty levels. I did figure it out later when I saw the lava rise much faster when I chose the angry face. No text, and the lava means disaster. So decent use of theme and excellent use of handicap. The graphics are simple but nice-looking and consistent. The sound effects sound 8-bitish, which is okay, considering the simple graphics style. The limit on lives killed my motivation to keep playing after I lost all my lives. I didn't feel like replaying all the levels I had already played when I lost all my lives. So I stopped after a little while.

Unit 3452 A platform game. My first bit if criticism as I started to play the game: why do I move so slowly!? The slow movement speed it irritating especially when retrying levels and I have to walk a lot. I like the voices though. Must have taking some work to make all the audio clips and put them in the game. Aaaaaaaand here comes trial #1, and here come spikes. What platformer is complete without spikes? I don't like the way you have to land exactly between them or else you are shredded into tiny blue particles. The graphics are decent considering the time frame you had to make them in. The music is good and fits well. The game is also hard. I find it incredibly hard to dodge things like lasers when I can't move quickly. This game would be a lot funner if the walking speed was faster and the gravity was higher, as well as a higher jumping speed to compensate. I think you should have focused more on polishing the game mechanics. But I can tell you worked hard on this. Good job.

Parkour Platformer I seem to be a ninja about 12 pixels tall trying to collect all the yellow circles. Very simple graphics. But how much detail can you fit into such a small area? The physics are hard to get used to. You can't change direction mid-air and you can't accelerate mid-air. Both are technically realistic but not as fun as how most platformers do it. You can't jump over a block in front of you if you're right against it because there is no room to accelerate. It takes aways some of the fun. That doesn't mean the game isn't well-programmed, because it is. The crouch-sliding, wall-jumping, and all that is very well done. I didn't see any text, so you used the handicap. As for the theme, I didn't see anything related to disasters. I did not beat the game though so I could be wrong. I sort of got stuck somewhere and couldn't get out. I quit there.

Global Thermonuclear War I don't quite understand what this game is all about. I only get one chance to make a move? It looks like I made a city with a name consisting of random letters. Then I clicked on a yellow spot called "Moscow" and it said I made an ally...or something. Well, it does look nice at least. You followed the handicap mostly, except the names of the places are text. Judging from the name ofthe game, the game does something about disasters.

Stay Alive Unique visual style. It seems that I'm supposed to just survive. The game feels a bit creepy. The wind sound adds to that feeling. It's a bit confusing. Not sure what to do. Movement speed is somewhat slow so it takes ages to go places. I had some fun sneaking up to deer and slaughtering them. No text that I could see, apart from the controls. Use of theme isn't immediately obvious. Are the contaminated areas and the blizzard supposed to be the disasters?

Runaway Carriage Fun physics game featuring a runaway baby carriage. I love the idea. It's too short, but fun while it lasts. The music is nice and doesn't get annoying. The graphics are simple and do their job, but they could easily be improved. Use of handicap is good, and I suppose a runaway carriage with a baby inside is disastrous. Well done!

Doomsday If I am not mistaken, the goal of this game is to destroy the city by clicking the places that flash. Doing so makes monsters and tornadoes appear to wreck havoc on the rest of the city. There's not much to do apart from occasionally clicking. It is fun to watch the city fall into ruins, bit by bit. I destroyed everything in the city and nothing happened. The sound effects make it sound crazy. The music is fitting. There is no text and the game most certainly is about disasters. This game is most certainly awesome but it needs more.

Aqua Ascent Neat mashup between tetris and an avoid-the-rising-water-type game. It actually works pretty well. The little square dude is programmed quite well and usually goes where you want him to go. Nice, calming background music. The graphics are a little bland. The start screen explains the controls well enough without using text. However, the game's logo uses text. But I'm not sure if that counts. Other than that this game uses the handicap well. The use of theme seems to be the rising water, or flood. The unique concept as well as it's execution make this a game worth playing.

Kinetsuka The jump and attack buttons felt reversed to me. I kept pressing Z to jump and X to attack when it was the other way around. Maybe because a lot of games do it that way. Nice graphics and particle effects. The smoke/cloud background seemed a bit out of place though. Not too much, it just seemed like it was too detailed or something. I like how the grass rustles and sways when you walk through it or shoot it. Nice attention to detail there. No sound or music. That's a minus. A little way's in and there's a fiery thing shooting fiery things down at me. I didn't manage to kill it. Not sure if you can. If so, I might have missed playing a part of the game. You used the handicap(apart from displaying the controls at the beginning), but it's not obvious what the use of theme is apart from the fires all over the place and the atmosphere making it look like there was a disaster.

A White Space I like the squiggly hand-drawn style of this game. Each level was varied and different graphics-wise. Decent variation in enemies, but one or two more kinds would make it more fun. The voice-acting was cool. Not many entries did that. The background music sounded okay, but it got old and boring after a while. The sound effects were all right, but a bit retro-ish. sfxr? The game is a bit lacking in effects. A muzzle flash for the gun and things like that would add a lot to the game. I only found two different weapons. More would have been nice. For example, a big rocket launcher with big squiggly explosions would have been awesome. No text and the voice-acting means good use of handicap. I accidentally quit before beating the last level and I didn't try again, so I'm not sure if the disaster theme was used there. All around a nice entry.

Surviving The Madness A survival game. One thing I noticed shortly after I started playing: if you walk far to the left you can fall off the edge and fall into oblivion. When something hits you there are no effects and there is no death animation, just a default gray message box asking you if you would like to retry. Those two things didn't give a good impression. The main character looks nice but also looks a bit out of place compared to most of the other graphics. I like how the falling rocks destroy the ground. I walked far to the right and the rocks didn't seem to fall there. This made the goal of the game, survival, too easy. So I just dug at the ground a little bit and didn't do much else. This game seemed like it could be fun with some more work. As it is, there's not much to do and what is there feels incomplete. For the handicap, there's too much text. For the theme, it uses it good enough.

Disasters Very squiggly driving game. This one made me smile. Graphics style is really cool. I especially like the awesome wipeout animation for when you hit things. Lots of disasters everywhere means excellent use of theme. The moving hole in the ground that chases you doesn't exactly make sense, unless it's some sort of crack in the ground getting larger and larger. It is lacking sound effects and music though. They would have added a lot to the game. Sometimes it's hard to know if you're going to hit obsticles because of the viewing angle of the game. No text whatsoever, and I like the way the score is recorded. Great use of handicap there.

Warp Nice puzzle game. The warping concept works well and makes some very complicated puzzles. The graphics style is simple is isn't original but it works well for this type of game. The music is good, but would be better if it was less repetitive. The sounds effects all fit well. The ending was...unexpected, but I suppose that is what makes it fit the theme. There was no text in the game after the info at the start, that's good. A very nice game all around that is definitely worth playing.

Frankenstorm First of all, I like the choice of name, considering the timing of it. The music sound midi-ish, but still nice. Cool cutscene. The character is hard to control and it's hard to know what is going on. The graphics look like they were made quickly in MSPaint, that's not entirely bad, because it gives the game it's own style. I noticed that the background changes after a while because the twister is moving. I never really got the hang of it and so I didn't have much fun with it. I like the concept, but I feel that it could have been executed better. It fits the theme and handicap; good job there.

Attack of the Killer Plants Fun game, although it didn't last long because the plants stopped coming after a little while. Maybe I'm missing something. I tried a few times. Graphics and background music are good. The player has no animation. Online highscores added replay value. I didn't like getting only one hit per life. A healthbar or something would have been better I think. I actually had quite a bit of fun with this one, there just weren't enough killer plants to keep me busy. The use of theme could have been better, but I suppose it fits. Use of handicap isn't so good, because numbers count as text, and there are numbers in quite a few places.

LOS Paper Pumpkin Apocalypse Very high quality game. It's hard to find anything wrong with it! The game starts with a nice menu. Nice little cutscene. I like how you made it optional to watch. The transition between menus was cool, although it was a bit too long. Good music that fits. The sound effects fit and do not get annoying. The game itself is rather funny to look at. Paper pumpkins, paper particles, and well, paper everything. It all fits together well. Good job on using the handicap and theme. Excellent work!

In A Time Of Need I'm not sure what this goal is in this game. It's a city that looks like it was the place of a disaster. Red clounds. Things falling in the background. There are little square people walking around. The red ones seem to hurt and kill the green ones. Nice parallax backgrounds. Slow and sad but still nice background music. I went around attacking all the little square people for a while. Nothing happened so I quit. Either the game is incomplete or I'm missing something. Use of handicap and theme are good. Anyways, nice start for a game, but there's nothing to do.

In 200 Seconds A platformer in silhouette-style that you must beat before your time runs out. I like the concept. The character is a strange looking thing with no arms. The looping background sound fits, but gets annoying after a while. I like the effect when those falling white things hit the ground. The sound effects sound retro-ish, like a lot of other jam games. They fit the simple graphics though. Nice consistent style all the way through. I beat the game with over 50 seconds left. I had fun with it. Good use of theme and handicap. Overall, a very good entry.

Deluge Deep In The Burrows A rodent collecting cheese. In the first level where you have to push rocks I found a glitch. I was pushing a rock when suddenly my character disappeared. So I exited the game and then started it again to try again. But it happened again. So I tried again. Aaaaand it happened again. So I didn't try again. The rock pushing seemed very glitchy in general. From what I saw, it's a good concept. The distance you can jump depends on the amount of cheese you've eaten, and the rising water could add a sense of urgency. I never got to a level hard enough that the water was a threat though. No illegal use of text. Use of theme is all right. This good be a very fun game, but the bugs ruined it for me.

The Great Picnic Disaster Great narration! It fits very well and is perfectly understandable. The graphics are nice. I like the squishy squishing sound for when you squish ants. They sounds mouth-made, if that makes sense. Who brings bombs to a picnic? I'm glad you do! The music is good and sets the mood nicely. It doesn't quite make sense to put more food out to save while the ants are taking it, but for the sake of the game, why not? Excellent use of theme and handicap too. Overall, very nice little game for 12 hours of work.

Chase Interesting concept. Wall-jumping up and away from the rising lava. It took me a little while to figure out how to play at first because I didn't get what the info on the start screen meant. When I started, my character fell down into the lava over and over again before I figured out that pressing space let me wall jump. It works, except it's rather hard to get around the spikes. It's not easy to time wall jumps around them. I guess with some more practice it'd get easier. The wall-jumping itself is programmed well, so good job on that. It gets boring quickly because of repetition. I played the same bit over and over again because I usually died early in each attempt. I like the music. Use of handicap is very good. Use of theme is decent.

Turtle Termination Very fun! Protecting turtles from all sorts of different disasters in a physics-based environment - awesome! The game explains the controls very well without breaking the handicap. I had no trouble understanding it. I would have liked to play in fullscreen, but I didn't see any way to do that. It wasn't clear how many turtles needed to survive for you to go to the next level. Sometimes they all needed to survive, but in some levels not. Great use of theme here; the game includes all sorts of disasters. The music and sounds were both good. The concept is awesome and I love the physics. Definitely one of my favorites!

Upwards and Onwards I had fun with this, but the game is too short. Just one level wasn't quite enough. It would've been cool to have a little boss battle with the spider at the end or something. It seemed unusual that the spider would just leave her there. At least it's a happy ending! Nice music that fits. The background is too simple. Just plain blue looked drab. Some clouds, some hills, or something like that would improve it. The other graphics are simple but consistent and fit together well. The beginning and ending cutscenes were cool. No text anywhere. The story fits the theme to some extent. Good work.

Disaster City This game is rather hard to understand. Some more explanation would be nice, and since you didn't use the handicap some more explanation wouldn't have been too hard to add. Distasters come in thick and fast right from the beginning. It seems like another one starts right after one ends. Some more delay would be nice. There are a lot of buildings to build and the graphics are well done. The sounds and music fit. Use of theme is very good. Good game all around.

! What's the goal of this game? Seem like you can decorate a house with various peices of furniture, and...that's about it. What's there works well, but it needs something to do. Nice, simplistic art style. Not much else to say. It seems very unfinished.

Buzz Kill Gaiden Excellent scrolling shooter. There's no way to lose, because once you have no lives left nothing happens. The amount of lives can keep going down into negative numbers. Nevertheless, it is still fun to place. I like the movement patterns of the enemies. I heard no sound or music, even though there is a music file in the game's folder. I didn't like to continually press Z to shoot. Why not let me hold it in to shoot? Nice graphics. The game didn't fit the theme or handicap from what I saw. Overall, very nice shooter, but it feels unfinished and needs a way to fail.

Trigger Finger After the nice-looking startup, the game window simply goes white. As a result there's not much to play and not much to review.

Shooter Game Neat way of displaying the credits, although for someone who doesn't know those members on the forums the credits would mean nothing to them. Lots of particle effects, which is good, but they are the overused default ones. Some original particle effects would look better. Nice music, by icymx, it looks like. Seems kind of strange that so many enemies come at once. It's impossible to destroy them all. There is good variation in enemies, but the game isn't particularly exciting, and gets boring after a while. The player also has an insane amount of life. To die, you pretty much have to do it on purpose, unless you're a really, really poor player. A suggestion: powerups. That helps keep scrolling shooters interesting. Very good use of handicap, but I didn't see the use of the theme.

The 12 Pages Little platform game with nice graphics. It's not clear what the goal of the game is. I figured out that I could pick up the little papers laying around. So I walked across the level, picking up little white papers. When I got to the edge of the world, I fell off into oblivion. The platform mechanics are rather buggy. You can't walk up slopes, and you can't jump while against a slope. Jumping up and hitting a platform above you makes you stick there for a bit before you fall down. I didn't here any music even though there are music files in the game's folder. Use of handicap could be better, I think. The text explaining the controls at the beginning is okay, you could have done without text on the menu. Use of theme is unclear. I didn't see anything related to disasters.

Generic Ninja Game Awesome music, cool art style and well-programmed platform mechanics! The player animation looks fast and fluid. It's fun swinging over stuff like a ninja. The combat was fun as well. I like the way you can hit the bad guys up into the air and hit them again before they land. I liked the slashing effect. One visual problem: it looks like the mask is visible for the player and enemies. There's a transparent green rectangle on them. Perhaps from debugging? Good work making a level editor and making your levels external. Use of handicap is good. Can't find anything in the game that relates to the theme though. Good work all around.

Disaster Run My first try at this game was a failure, but after learning how to play it was quite fun. The help could have been more clear by showing multiple rubber bands instead of one to show that multiple bands are needed to close the gaps. Very good concept. There was a unique way of neutralizing each disaster. Great job using the theme as well. There's plenty of disasters everywhere. No text anywhere. The graphics are a little plain but they do their job decently. More sound effects and some frantic music would make the game feel more urgent and exciting, which is what you want for a game like this. This would probably make a good mobile game because everything is clicking or dragging. It would work well with a touchscreen.

Techno Defense I almost didn't play this one because of the installer, but I figured that wouldn't be fair since I'm reviewing all the games. It's a pretty simple tower defense game. The graphics are a little hard on the eyes. The speed up and slow down are both nice features. There's nice ambient effects every once in a while, but a distinct lack of effects for everything else. No sounds effects or music that I could hear. Some nice music would have been nice at least. It looks like you tried to use the handicap by not using any letters. You still used numbers, which in my opinion still counts as text. I didn't see any use of the theme. Also, I got an error after I let the game run in the background for a little while.

Cyclone Apocalypse A nice 3D platformer. The graphics are too drab. Some simple lighting would have done wonders. Just two directional lights is what I usually do. There is also a lack of depth in some areas, the snowy/icy blocks in particular. Lighting would have helped there also. The jumping and moving mechanics are good. One thing that bugged me a little though is that when you land you lose all of your momentum. The player also moves a tad too slowly for my taste. I like the way you can place cyclones. Nice idea there, and I'm guessing that's how you used the theme. No illegal use of text. The signs explained everything adequately. Good game!

Bob And his Disasters Great concept! Using natural disasters to get through each level. The music and sounds are unusually quiet. I turned my volume all the way up and it was still a bit quiet. I played a few levels and got an error when I shot a cyclone at one of those doors. Some of the graphics look familiar, but that's okay if you didn't have time to make your own. The use of theme and handicap are both very good. Music and sounds are good despite the quietness. I didn't play very long because I had to abort when I got the error, and I didn't want to restart. It was fairly good for as much as I did play.

Dynapogo Very good entry! I really like physics-based games. This one is no exception. The game is hard to master, because it feels very unpredictable. I really like the music, it fits perfectly and adds to the fast-paced feel of the game. The graphics and effects are stylish and fit the game nicely in spite of their simplicity. I never got very far, because It was hard to know which angle to land so I would bounce properly onto the next stack of blocks. I still had fun with it though. All around a nice, fun, and polished entry.

Star Bomb Rock Bird ...lol! This game is a disaster. I've seen some of your other games and I know you can do better. I'm assuming you made it terrible on purpose. I must say, you did an excellent job of making everything absolutely terrible. Best use of theme that I've seen yet. That is all.

Forest Interesting game. It has a good creepy atmosphere. Not sure what the goal is, other than killing as many monsters as possible. It's too hard for me. By the time you see a monster, it's often too late to kill it. It would have been nice to have some weaker monsters to shoot first. The in-game objects seem to be all flat and two dimensional, but they fit together nicely and actually look pretty good. Not sure what the use of theme is supposed to be. There was text, but as far as I know it wasn't used in any way against the handicap. Overall, a nice, albeit simple, first person shooter.

Protect My Virtual Vault I can build walls and place towers on top of them, but that's about it. Nothing interesting happens whatsoever. This must be unfinished.

Happy Fish I start off as a fish. As soon as I move near the surface I get snatched up and carried off by a bird. If I manage to avoid it, it comes back again and gets me while I'm trying to get through the narrow part where the water is shallow. There must be a way to get past it, but I tried multiple times with the same result. I didn't get to play much and so there's not much to review.

BukPretty cool! It's not really a game, but a story that requires the player to turn the pages. Good use of the handicap here. It tells a story without using any text. I like the music. Not much else to say.

Coin Collector Reminds me a lot of the game Super Crate Box on Steam. Similar graphics style and game goal. Nice and retro graphics and sound effects. The meteors hint at the theme, but they don't seem to affect the gameplay much. It lacks variation and new obstacles to keep the game interesting. For the first couple minutes of playing though, it is quite fun, and makes you want to keep trying for a higher score. Good job using the handicap. Overall, a nice game, but it needs more to keep it interesting.

Weatherman I got stuck in the ground twice. It happened in the same place both times when I went from one room to another. When I appeared in the next room, I was stuck underground. So I had to restart both times. Anyways, I liked this game. It's not very long, but it took me a while to get through it because I didn't know what the goal was at first. I finally found out that collecting all the glowy things everywhere let me get past the big rock. After that it was easy. The graphics style is simple, but looks nice. I like the music. Another plus is that there is different music for each area. The story didn't make much sense until I beat the game and saw the closing cutscene. It fits the theme and handicap well. Good job!

Shoot The Pigeon 4 Yet another Shoot the Pigeon game? It looks like this game had quite a bit of work put into it, but it's not very fun. The bullets move so slowly that it's hard to hit anything. There's no particle effects to make shooting stuff satisfying. The graphics are okay, so good work there. The different environments and enemies are nice. It seems to depend on the character that you choose to play as. Good variety of music, although the music you select from the list doesn't seem play in-game. I don't see the use of the theme, and this game certainly does not use the handicap.

Remnants of a Beautiful Day Excellent graphics and atmosphere. The game starts off feeling very peaceful, then gets weirder as it goes on. The ending was very creepy, and didn't make much sense, but it was still awesome. The music and ambiance fit in very well with the game. I would have liked to play in fullscreen, to increase immersion and make it more fun. Also, the camera should have had a slight bobbing effect as you walk around. Overall, a very interesting and high quality game.

Escape From The Sun The voice is too hard to understand. It's still better than no instructions at all, but it could have been more clear. Nice job on the graphics. Everything looks wonderful and has a consistent style. The music makes the game feel a bit...frantic. That's good. It seemed unfair when fire appeared on top of me and hurt me while I was walking. That could be solved with a simple collision check. It fits both the theme and the handicap very well. Good work!

Dev Island I really like the graphics in this one. The tiles, sprites, animations, and parallax backgrounds all look good. Good job there. The disaster here seems to be a nuclear explosion, or something. But it only shows in the opening cutscene. There isn't anything very disaster related in the actual gameplay. No big deal, it's just nice when the theme is actually used in the gameplay. The game is a bit too hard, and I don't feel like trying over and over. I'm also not very good at games like this. The music is good and fits the game. Same for the sound effects. I didn't read any text aside from what is allowed, so good use of the handicap. Overall, an excellent entry.

Everyone Explodes Explosions galore! I had fun playing this one! It's very satisfying blowing everything up into bits, especially when you can make long chain reactions that go BOOM! BOOM! BOOM! BOOM! BOOM! and tons of debris go flying everywhere. The graphics are simple but not bad. They actually fit the game quite well, although the main characters running animation looks a bit strange and animates very fast. The music is good, and the sound effects sound like they were made with sfxr or something. A lot of entries have that 8-bit sound in common. The game uses the theme well, by using explosions. It also uses the handicap in a great way too. The menu and instruction screen are both do their respective things without using any text at all. The game seems to be different each time it is played, adding to the replay value. I like that. Great game!

A Game that Fits the Handicap Great use of handicap, yeah. This made me laugh, especially when I got to attack my Venomous self, or at least my avatar head attached to a body. Not sure if I should count the terrible use of the handicap as a good or a bad thing. There needs to be a healthbar or something for each boss. I would like to know how much health a boss has left. Why does the game just quit completely when you run out of lives? That makes it annoying to retry. Anyways, thanks for making me laugh. Great game!

Crazy Texter You used the handicap differently than anyone else so far. In a sense, it doesn't fit, because there is text, but on the other hand, it does because you're not supposed to be texting. Interesting idea, to say the least. The graphics are nicely drawn, good job there. It takes a bit of practice to play this game well, because I'm not used to playing based on sound. The side the sound is coming from is hard to tell when it starts playing. By the time I knew, it was often too late. The use of theme isn't obvious. Is texting and crashing the disaster? If that's the case, it fits good enough. The voices sounded unnecessary distorted, but at least you provided all the info in the read me file for players who didn't understand them. Good work!

Disaster Determined A nice top-down shooter! Good job on the graphics. I like the style! I played all three cities. I beat the city with the zombies and the one with the alien invasion, but the city with the countdown violently blew up. Why are there only two clips available for the rifle for each mission? It doesn't take long at all to use two clips of ammo, then for the rest of the mission you're stuck with the pistol. It would have been nice to have rifle ammo to collect. More weapons would have been nice as well, but I understand the time contraints of the jam. There's different music for each mission, that's nice. Each one fits the mission it plays in. Use of theme is good, especially since there are disasters, not just a disaster. Aside from the help screen, there's no text. So good work all around!

Desperate That was strange. I walked around for a bit then found a place with some puppies. As I walked forward, I sank into the ground and was stuck there while trying to fight off an alien invasion and protect the puppies. I ended up hitting the puppies too often because they were in the way when I tried to shoot the aliens. So I kept trying to shoot the green aliens. After a while, the screen faded to white and the game ended. Okay, but I still don't quite get what that was all about. So I started the game again and basicly repeated my first play through. So that's all the game is. The graphics are nice. The slight screen shake when shooting made the gun feel more powerful. The sound effects sound 8-bit, as with most other Jam games. The only music starts when the alien invasion starts, and it fits well. The game is pretty fun as it is, but it needs something to keep it interesting after one short play through. Perhaps by making the aliens continuous but not the puppies, you could add highscores or something. The alien invaders seem to be the disaster, and the lack of text seems to be the use of the handicap, obviously.

Cities Seems like most the sounds were made by mouth. It makes the game sound different and funny at times, not in a bad way. I failed horribly on my first play by getting beaten on the second or third turn. On my second try, I knew more about how to play, and so the match against the computer went on for a while, until the computer player destroyed all his own cities with a flood. Great fun! I really like the concept. It awesome sending all sorts of disasters upon enemy cities. There's a good variety of disasters too. The graphics are simple but good enough. Some background music would have been nice. The game feels too empty and quiet without some background noise. I like how you can add multiple human or computer players. The AI is smart enough most of the time, but it makes some stupid moves occasionally, like the flood I mentioned above. Or it will send a tornado that ends up doing more damage to itself than to the enemy. Use of theme and handicap are both excellent. Overall, one of the funnest jam games I've played so far.

At The Corner Of The Earth I didn't know what to do, so I ended up visiting the gmc topic for the game and reading the walkthrough. It would be much better if the game itself told the story and displayed the instructions. However, you were probably unable to do all you wanted to do under the time constraints. I got annoyed by the bugs and having to go back for something I'd missed, so I didn't play it all the way through. Nice graphics style, although the graphics were a little plain in some ways. The player animation is strange. There's no sound! It is unearthly quiet. I really like the concept of this game though! The problem is that it feels unfinished and too buggy to be much fun as it is. I wouldn't have known how the theme ties in if I hadn't read the game topic. No text aside from what is allowed, so that's good. This is a good game, but it just needs a little more work. I suppose I should try the latest post-jam version.

Disaster Zone Oh no, an installer? I really felt like skipping this game for that reason. But that wouldn't be fair. Anyways, good job having all the game's dialog voice-acted out. It's pretty good, and the story was compelling enough to make me want to play to the end, which I did. However, most of the emphasis in the game seems to have been put on the dialog and cutscenes. The actual gameplay isn't very fun, and the graphics are terribly bland and simple. You can almost get away without shooting a single zombie throughout the entire game. This makes the gameplay consist mostly of walking from place to place. However, the story and cutscenes were both good enough to make me play from one cutscene to the next. The sound effects and music were both good. The theme is used decently. The handicap is used very well. A decent game overall, but it could have been a lot better if more effort was put into the gameplay and graphics.

The Little Tornado Who Couldn't Great game! The idea is awesome, a friendly tornado. I like how you slowly get bigger and bigger and can move or pick up bigger and bigger objects. There's also a wide variety of things to pick up: cows, chickens, flowers, fence posts, and I even picked up an old lady on two occasions. The game has a nice happy feeling. The sound effects and music, as well as the graphics style, add to that feeling. I like the attention to detail. The eyes on some hills look at you and the tornado frowns when he gets hurt. Nice graphics. I especially like the terrain system and the way the view rotates when you move to match the terrain angle. Good use of theme and handicap! There's not much for me to criticize here, except an error that I got when I died while fighting the boss. I tried twice to beat the boss, but the second time I got that error, which I aborted from. I stopped playing there. But I really liked what I played!

QuakeHouse This is a difficult platformer. The wobbly wavering camera gets sickening. It feels unfair when the floor breaks and I fall down onto some spikes or the ceiling falls and kills me and gives me no chance to dodge. It takes a couple tries in each level just to find all the floors and ceilings that will break, then you can finally get to the exit. Also, waiting for enemies to move takes away from the fast-paced feeling the game should have. In spite of the various annoyances, the game is fun. A couple times I wanted to quit, but I ended up playing some more. By the time I beat each level it was one bloody mess. Speaking of which, I like the way the blood stays there each time you retry a level. It also reminds you of how many times you've tried and failed. The chiptune sounding music is good. The graphics style is okay, although some things are inconsistent by having more detail than other things. The player has shades of gray, while the blocks are plain white squares. The disaster here seems to be an earthquake. The game contains no illegal text. Good work.

A.B.I.A.C.S That was random! A bull running down a hallway, it look like? The collisions are messed up. I hit things when it looked like I shouldn't have. The graphics style for most things is simple, and does not match the pictures on the wall. The music itself sounds nice, but it doesn't fit the game. For a game like this, something more fast-paced would fit much better. I played for a while, but eventually got so annoyed by the collisions that I quit. It also started to get boring. It needed something more to keep it interesting. The use of the theme is good and rather creative. The use of handicap is good as well. The concept here is pretty good, but it needs more work before it'll be much fun.

To the People who rated me down.Land of Games just informed me that I was being unspiritly about the JAM. Please excuse my ignorance, this is my first JAM game, and I wasn't sure it actually mattered. NOW I KNOW. So Sorry guys. Will not happen again.

Quake House: I actually understood what was going on and what I had to do. Easy to play hard to beat, just the way I like it. I will say that I think some of the jumps were too precision heavy. It made it annoying every now and then.

Warp: The graphics are simple and consistent. Although sometimes I found it hard to differ between grass and spikes. Music was good. Sounds were sometimes annoying but not bad. Gameplay was quick and good.

Aqua Ascent: This game was easy to have fun with, the controls were good, even if the guy didn't always go the direction I wanted him to. I also liked the music, made me think of Mark Crilley.

LOS Paper Pumpkin Apocalypse: I think that this game had the 2nd best graphics. Not only that, but they went with paper and stick dolls so the simplistic animations were completely matching. It was easy to play, easy to follow, and overall just a good cute game.

Alien Beat Down: This is a fun game. The variation of enemies and patterns keeps it interesting. Though my major issue with this game was that sometimes I could not continue because I could not find a stragler enemy.

The Great Picnic Disaster: LOL, nice man. Silly, fun, and visually stimulating. Also nice voice acting. I will say though that I beat the game doing a thing that I felt would not be wanted in a picnic, I just let all the food vanish except one, and juggled that last ant back and forth.

Weatherman: Simple platforming gameplay works well, especially because of how fast you can move. I will say though that sometimes I got stuck in a wall when going from room to room. But I like how if you know anything about platformer games you can make out the room in the dark even before its revealed.

Best Use Of Theme - "Joh - Disaster City" It had it all, tsunamis, blizzards, meteors, earthquakes. It was full of disastersBest Use Of Handicap - "GameDevDan - LOS Paper Pumpkin Apocalypse" (many that deserve this, but I give it to the best game combined with great handicap use. (pumpkin number system is awesome :D )Best Presentation - "GameDevDan - LOS Paper Pumpkin Apocalypse" No comment needed.Best Devblog - <Blank> (Sorry I have not really read any)

I will give them a score of 0-100 based on how much I enjoyed them. Games over ~60 will get some comments.

Reviews/comments on my favorite games so far (playing in reverse developer order)

Spoiler

GameDevDan - LOS Paper Pumpkin Apocalypse:Great game! The style is really unique and great. There was a big jump in difficulty when I got reduced from the big bullets to the small ones again, died a few times there. Not sure if I did anything wrong to get less effective bullets but it happened every time so I guess it's supposed to be like that. Once I finally got past that, I could just spam the pumpkins down for a while. Big bonus for the very fitting music. The theme was a bit of a stretch, so a few minus points for that 90/100TheSnidr - The little tornado who couldn't:Great entry, Loved the music and the sound effects were hilarious. Gameplay was very simple and I couldn't really tell if there was a difference in throwing a house or a flower at someone. It seemed the strength of the throw was more important. Graphics were also very nice. 88/100Blake - Brolly:Very nice game, a top down shooter with a big twist. I enjoyed it! Great graphics 86/100NAL - Dynapogo:Very cool game. Would have liked a larger area at the bottom to control the mouse and in turn the angle of my jumping stick-thingy. Now the angle of the stick was very hard to control right before impact. 85/100*NEW* DXSmiley - Warp:No theme connection at all from what I can tell. But man that was a great game, the concept and level design was excellent. Well done! [92/100 (-10 for no theme at all)]Joh - Disaster city:Very cool concept, fits the theme perfectly. Confusing first, then kinda cool, then it got a bit stale. Nothing to do but repair stuff. Laser cannon cost way too much energy imo. Nevertheless one of my favorites 82/100Dangerous_Dave - Aqua ascent:Nice game, cool idea. Was a little too easy I think. I had no pieces to place when the water caught up to me. don't think I could have built any other way to make the ascent faster. Z-blocks are OP 82/100*NEW*Dzarzoz - A White Space:Great game even though the "gather sound and color" thing has been done before, it was done great here. There wasn't much variety to the game, just run and gun. But that's fun too 81/100StallionTG - Disaster determined Really cool game, I liked that I couldn't see enemies that was inside houses. Some more weapons would have been great, or grenades or something. 80/100Shinyjiggly - Escape from the sun:I was a little confused first because I didn't see the fire extinguisher and I still have no idea what I'm supposed to use the oil for. Once I got it it was a solid game. Really liked the graphics. 78/100TeamSteeve - Cities: Cool idea but it was a little slow between turns. The computer took so long to do its moves. I was never able to get some big cities, is that possible? 76/100Greenio - In 200 Seconds:Creepy game as hell. Very cool. Nothing special though, except the freaky mood and background music. 75/100Pixelade - Coin Collector:A simple concept but very fun. Graphics fit well, feels a lot like pac-man for some reason. I liked it! 75/100RekNepZ - Weatherman:Traditional platformer, liked the graphics and music. A little buggy with being able to slide up walls by jumping. The last part where it was dark was also kind of annoying, I missed a blue sphere and had to go all the way back and search all the rooms again. Otherwise a good game 70/100Brighteyes - R'lyeh:Good puzzle platformer, it was very difficult and the jumping was a bit weird. [68/100]Saijee - Remnants of a beautiful day:Very awesome 3d graphics with some nice touches like the falling leaves. Creepy as hell but not much of a game. Just walked around. 67/100*NEW*Desttinghim - Disasters:Sort of fun, a little shallow, but hey, it's a jam game. Liked the cheerful wobbling graphics. 62/100Snail_man - Everyone explodes:Nothing exciting except that everyone explodes. Standard shooter platformer, the view follows the cursor was a little weird at times. 60/100Land of Games - Shooter game:Nice graphics, I have a soft spot for these kinds of shooters. But it seemed a little unfair at times, it was literally impossible to avoid taking damage, just a question of minimizing it. 60/100Chance - runaway:Very nice physics, but too short and uninteresting. 59/100

1st: Remnants of a Beautiful Day by Saijee - A magnificent game that draws several different emotions. Very well done. 2nd: Turtle Termination by Holgersson1988 - A fantastic game idea executed beautifully in 72 hours. 3rd: Brolly by Blake - A simple concept, but finely crafted. Why isn't this on iOS?

Best Presentation: Remnants of a Beautiful Day by SaijeeBest Use of Theme: Global Thermonuclear War by Centauri

My votes/recommended games. So many good games, but so many more bad ones.

Last One Standing: Paper Pumpkin Apocalypse- GameDevDan

A White Space- Darzoz

The Little Tornado that Couldn't- TheSnidr

Remnants of a Beautiful Day- Saijee

Dynapogo- NAL

QuakeHouse- Yal

Disaster Determined- StallionTG

The Great Picnic Disaster- Hgameguy

Crazy Texter- sp202

Turtle Termination- Holgersson1988

Cities- TeamSteeve

Alien Beatdown Carnage Dub Edition Freestyle- blopit

Buzz Kill Gaiden- KalebParhamProductions

Brolly- Blake

Best Use of Theme: Holgersson1988Best Use of Handicap: Snail_ManBest Presentation: GameDevDan

Here are some reviews:

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Macocco- Disaster Run: I couldn't get past the first gap. When I clicked to make a bridge, it wouldn't create. I finally did it once, somehow, and the people still fell through it. The graphics are a little eh.Saijee- Remnants of a Beautiful Day: I love the graphics. It's very atmospheric. The only problem is the way collision works on the first level. You get all jumpy if you try to go up a hill. Also, are those leaves coming from thin air? They're definitely not close to the trees when they spawn.NAL- Dynapogo: Very stylistic. It could use some more variety, less luck, and score tracking, though.Newkill- Star Bomb Rock Bird: No. Just no.Lilybugged- The 12 Pages: The graphics are nice, but the collision is awful. Also, why would you use the right side of the keyboard when you're also using the mouse?MonstrGaming- Bob and his Disasters: A lot of the graphics are meh and the controls are iffy. The volume is also too low.icymx- Upwards and Onwards: It was a bit too generic and didn't have much style. The music wasn't too good and it didn't loop right. A shameful storyline it had.HayManMarc- Deluge Deep in the Burrows: The intro was above terrible, but when I got into the gameplay I realized that the graphics weren't that good. The boulders are tedious to keep tapping the arrow key; when it fell over the character disappeared or fell into the wall and I had to quit.GameRoom- In a Time of Need: Nice style, but over time the clouds grow massive.Snail_Man- Everyone Explodes: Pretty nice, but it's annoying to constantly click the left mouse button. Restarting the entire thing was annoying. It's also a little strange how cars are inside of walls and how walls aren't affected by gravity.Yal- QuakeHouse: Wow, this game is hard. Honestly, it's a lot of fake difficulty. It's not even possible to do it on your first try no matter how good you are because of block placement. Also, when there's a lot of blood on the screen the game lags a lot. You should have used surfaces and made it slowly fade so the blood doesn't obstruct the view. The screen effect didn't make me nauseous, but I'm sure it would for some. Still, so far I've spent the most time on this game.Chainsawkitten- Stay Alive: The graphics are nice, but it ran too slow for me to play it. There are too many snow particles.Chance- Runaway Carriage: The graphics aren't that good. Anti-aliasing isn't done right and the environments are nonexistent.Dadio- Doomsday: Very colorful, but it doesn't really have a purpose. Gameplay isn't there. The civilian AI seems a little strange, too. For example, it is not very sensible to run into a tornado. The music is good, though.TheSnidr- The Little Tornado that Couldn't: I loved this. Great style, graphics, everything. The only problem is that I got this error when I died at the boss:

Error in code at line 50: draw_sprite_stretched(ID.sprite_index,0,_x-15,_y-15,31,31) ^at position 39: Unknown variable sprite_index

RekNepZ- Weatherman: It had a bit of style, but the plot made no sense. As with many exploration games, I got stuck on what to do. Dark levels are too dark. The music was good, but it didn't loop.Pixelade- Coin Collector: The graphics and atmosphere were good. I can also see that you were inspired by Super Crate Box. Still, that doesn't mean it is Super Crate Box; the screen wrap isn't seamless (it should wrap at the very end and draw the player twice) and it's a little repetitious.DXSmiley- Warp: This game seems a bit too similar to a game of a similar name and graphics style. There should be some type of visual effect with warping and holding down Z should only be able to warp you once; thereafter you should need to release and press again.Nujuat- Happy Fish: From what I can see the game is just a fish that gets taken away by a bird. That's it. The collision with walls is jumpy and there's no sound.Blake- Brolly: This is a very clever and stylistic game. The graphics are good and the concept made me chuckle. The only problems are that the pacing is a little slow and the lightning warning should be a line. I avoided the crosshair, ready to shoot whatever would spawn. Most of my health depleted.2d_games- The Little Tornado that Could: No background sound, or gameplay. The graphics are too small for the screen size.Simaster48- Dev Island: It's an interesting little platformer. It definitely has enemy variety. It's a bit hard, though. How do you clear a level? Do you have to kill all of the enemies? It isn't very clear; I just flied over everything and couldn't pass. Also, there isn't any cue to what the menus are. The bottom one somehow opens the options menu, but there's nothing that says "options." That may be taking the theme a little too far.ThatSnail- At the Corner of the Earth: There's no sound and the collision is iffy. You completely stop if you come in contact with an edge. Also, I pressed space at the rock and crashed. Interesting graphic style, though.StallionTG- Disaster Determined: This game is good. There's a really nice stealthy aspect with the invisible enemy thing and the AI helps a lot. I wish you would have fleshed it out more with lighting and blurriness. But why can't you redo a mission you failed? And why isn't there any melee? I pressed space and nothing happened, despite what the help file said. Also, I don't think the mouse should be visible when you have a crosshair. It looks ugly.Snail_Man- A Game that Fits the Handicap: Beautiful. If only there was more enemy variety and indicators of you hitting an enemy and their health. It's also a shame that the game just abruptly ends when you run out of As.Darzoz- A White Space: Brilliant! The aesthetic is pretty cool. It could use more enemy variety, though. The forest level is too long and the trees obstruct my view. The collision is a little wonky; it's hard to tell when bullets hit enemies and shots that look like they would hit don't. Diagonal paths are jagged and walking across them could be better with some slope wall.blopit- Alien Beatdown Carnage Dub Edition Freestyle: The death effect was very satisfying. It feels a bit incomplete, but it's nice. It could use some floor texture, a minimap, and enemies that make use of the z axis. You can go on top of a wall and regenerate health.Cantavanda- Unit 3452: The graphics weren't good and the player moved too slow. It could use more graphical effects.CapitainLepidus- Parkour Platformer: There's no sound and the graphics are bland. There needs to be more going on. The controls are also annoying and the purpose makes no sense. What are the yellow orbs? Also, I fell to the bottom of the stage and couldn't get back up.TeamSteeve- Cities: This is pretty cool with its AI. Still, it's a bit to slow paced You should have shaved off some seconds from turns ending. It's also not clear why certain things are unlocked or not. Some things are grayed out and some things don't turn green when you hover your mouse over them. Also, the AI stupidly builds things underwater or near the flooding.Orange08- Buk: It is a book, but where is the game?GameDevDan- LOS:PPA: I love the graphics. Very stylistic and great.Fireball16- Attack of the Killer Plants: It's interesting but lacks polish. The shots come out without any noise and break without any particles. Buying things doesn't have any feedback and nothing seems to happen.Land of Games- Shooter Game: The graphics put me off a bit. It's also a bit impossible. There are just too many things on screen at once to even attempt to dodge them. Getting so much health was a bit too cheap of a way to compensate; the skill threshold and planning required to not just tank everything is too high if it's even able to be done. It would help a little if you were able to shoot in more than one direction and have less things on screen. Also, enemies that chase you tend to get jumpy.Greenio- In 200 Seconds: When you stop walking, you can stop with one leg in the air. It has nice atmosphere, though.Ariugh- The Floor Is Lava!: It looks nice, but it relies too much on blind jumps.Mercerenies- Cyclone Apocalypse: The ball moves too slowly and the camera moves too fast. It was just tedious to get from place to place. The graphics aren't too great, either.Shinyjiggly- Escape From The Sun: The voice was a bit annoying and hard to understand. Also, it seemed that in many cases you had no choice but to walk through the fire since an extinguisher was out of reach.Kibblesbob- Trigger Finger: There was an intro screen that turned to white. After that, I couldn't get out of it and had to cntrl-alt-delete.NicroGames- Forest: It looks nice, but I can't even see what killed me. I just hear a howl and die.Team ClockworkOrange- Desperate: It was interesting, but it didn't make any sense. Why were there aliens? Why were you shooting dogs? Also, I wasn't a big fan of the dog sound effect. Too long.@Alex@- Meteor-The Second Impact: Interesting, but a little simple. I also didn't like the missile collision effect and the impact could use an animation. Also, switching between the mouse in the menu and the keyboard in the game is annoying.Feerple- Frankenstorm: I didn't know what to do. The graphics weren't that good, either.Zakaos- A Bull in a China Shop: The graphics were bad, you couldn't see enough in front of you, and the music and fullscreen restarted when you lost.sp202- Crazy Texter: Interesting game. It had a nice concept and graphics.Dangerous_Dave- Aqua Ascent: It has a solid concept, but it wasn't executed perfectly. The graphics are sub-par and the AI isn't the smartest. At one point I had a step he could climb but he kept jumping to the right where it was too high. Also, is there any more to it after the beginning? Is there anything up there in the sky?Darkwalker247- Kinetsuka: The graphics are great, but it's a little disappointing that there's no sound. Death isn't handled very well. The highscore thing is ugly and you have to start the entire thing over again. What is the plot, though? Also, my keyboard won't let me fire, aim up, and move left at the same time.Desttinghim- Disasters: The style is nice, but it's samey. No new obstacles are introduced over time. No sound also detracts from it. Also, switching between the mouse in the menu and the keyboard in the game is annoying.Desertpunk12- Surviving The Madness: The graphics are ugly, it seems to chance based, there's no sound, and it's very Minecraft-y.KalebParhamProductions- Buzz Kill Gaiden: The particle effects and enemy patterns are nice, but nothing happens when you run out of lives; you just go into the negatives. I saw an mp3 file in the folder, but there wasn't any sound for me.Hgameguy- The Great Picnic Disaster: Wow, those are either really big ants or really small burgers. The style here is great. I love the voice acting. I found an exploit, though. If you keep clicking on one food item, the ants will run away and never come near it.Holgersson1988- Turtle Termination: This was in fact a game with actual gameplay (which is surprisingly a rarity). Still, the puzzle design wasn't great. For most levels, you could just have 2 boxes around a turtle with a long box on top. The turtles are also invulnerable to crushing. And it's a little unpolished that you can place objects inside other objects.

Now that I have played each game once, I am revisiting them and writing reviews. I won't be scoring the games, but I will post my top 10 and a short review of each game. Note that I prefer to take into account the concept and potential of a game more than its polish, mainly because I don't think that polish is the main point of the jam.
Special congratulations to Snail_Man who made it into my top 10 twice.

Most games done. Please PM me if I missed your game or misunderstood anything.

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@Alex@ - Meteor - The Second Impact

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It was okay, I guess. The time given for one run was really short, and the meteor was slow to control. From what I tried, speeding up and slowing down didn’t do anything, and the missiles only took away your score. It was, however an interesting take on the theme, as you are the disaster.

2d_games – The Little Tornado that Could

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It was fun to throw things, but the lack of sound and background took away from the atmosphere. It would be cool to see this with more buildings, in a Rampage style game.

Ariugh – The Floor is Lava

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I felt that the character controlled a bit stiffly, and I had no idea what most of the symbols meant. However, it was still really fun to play, and had great music.

Blake – Brolly

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A solid entry. Normally, I don’t like this kind of game, but I liked this one. The atmosphere was really good. I agree with you about having no music being a good thing. I would have liked a bit more variety, though, rather than simply increasing the number of rocks.

Brighteyes – Rlyeh

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Why did you make the player have finite lives? Other than the extreme difficulty, this entry was really good. It had an original game mechanic, and I enjoyed it. The lives thing killed it for me, though.

Blopit - ABCDEF

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It was a well made TDS with good graphics and feedback. It had good polish, and is probably number 11 on my list, but I felt it didn't really innovate much.

Cantavanda – Unit 3452

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You move reeeeeeeally slowly. I felt like I had to fight against the controls. However, it is clear that you put a lot of effort into this game, and while I quit after a few minutes, there was apparently quite a lot of content in this game. Kudos.

CaptainLepidus –

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I didn’t enjoy playing this. There was simply no feedback. No sound, no animation, tiny screen size, no clear objective. Nothing happens when you get all the coins.

Centauri – Global Thermonuclear War

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I have no idea what I am doing. I tried to nuke Australia, but it didn’t work 

Chainsaw Kitten – Stay Alive

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Yet another game where you move reaaaally slowly. This is a shame because the game had great atmosphere.

Chance – Runaway Carriage

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Something about this game and it’s controls just felt off to me. I don’t know why. I found myself not using the jump key, as it was uneccessary on most jumps. I like the originality of the idea, though.

Dadio – Doomsday

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This game is perfect. I’m not even being sarcastic. Change any one thing about this, and it would ruin the perfect formula. The graphics are so jarring that it works. The simplistic gameplay is still fun, it’s great to see the destruction. I love this game.

Dangerous Dave – Aqua Ascent

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It was a great idea, and it was executed quite well. The guy’s AI was the one thing I was worried about, but it seemed to work fine. However, it was simply too easy to place a block just one above the next. Perhaps if the blocks were subject to gravity, or you had obstacles where you couldn’t place blocks, or places you had to deter the little guy from going, this would be an amazing game. I look forward to see what you make of it post-jam.

Darkwalker247 – Kinetsuka – Apocalyptic Elements

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Can you kill that orange flame thingy? I couldn’t. The game seemed to be heading somewhere before that.

Darzoz – A White Space

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I quite enjoyed this. The voice acting was great, as was the gameplay (for the most part). I felt that you should have been able to hold your shield down for longer though. You said that you had meant for this to be an adventure game. I think that would have worked better, but this is still a stellar entry. Love the hand-drawn graphics.

Desertpunk12 – Surviving the Madness

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Not quite sure what’s going on here… The main character is jarringly different from the other graphics. I don’t know what the mouse does.

Desttinghim –

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This game had all the elements of a great game, but something just didn’t click. Also, there was no sound. I liked it overall.

DXSmiley – Warp

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It is quite clear that you borrowed heavily from GraniteGear’s game. The gameplay, graphics and title were the same. That said, I felt this game had its own “personality,” you made it your own. It was fun to play, although it was clear that the theme didn’t really play a part at all.

Feerple – Frankenstorm

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Was there a point to this game? There was no score (that I could see) and it seemed to have no levels either. It was an extremely original idea, but I feel that it failed in execution, mainly because of the controls.

Fireball16 – Attack of the Killer Plants

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I liked the graphical style of this game, and it could have worked either as a score attack type of game or a level based game. The graphics were nice. It’s a true shame that it’s broken.

GameDevDan – Paper Pumpkin Apocalypse

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Extremely polished, although there doesn’t seem to be much depth to the gameplay. I would have liked a bit more variety than what was present in the game – more enemies, more weapons, these kind of things would have really helped the game.

GameRoom – In a Time of Need

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I killed some green guys. They began carrying guns and red clouds appeared. Nothing happened for a while, so I tried to get myself killed, which was quite difficult ( I thought there would be a performance evaluation/explanation screen when you die. There wasn’t. ) A good idea, reminds me of a Ludlum dare entry made recently, but execution just wasn’t quite there.

Greenio3 – In 200 seconds

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It was quite a good cncept, and execution was good. It stood out from the rest of the games as it was unique. One small criticism I have is that I beat it on my first try. Perhaps if there was a learning factor, where you learn more of what to do each time, and improve with each successive try, there would be more replay value. I liked this overall.

HeyManMarc – Deluge Deep in the Burrows

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It was an original idea, but execution was poor. The tapping of arrow keys to move boulders was tedious and annoying. Also, you can get stuck in walls way too easily. I didn’t finish the game because of this.

HGameGuy – The Great Picnic Disaster

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I think I read that you made this in less than twelve hours? If so, well done. It was extremely simple, and used default sprites, yet somehow it was satisfying. It may have been overly simplistic, but the gameplay was self-explanatory and fun.

Hiznopellagio – Chase

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Perhaps it would have been better if you didn’t drop the player in the lava several times at the start before you know what’s going on, or if the spikes didn’t require pixel-perfect precision to jump over. I couldn’t get past the second set of spikes.

Holgersson1988 – Turtle Termination

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An original idea, well executed. For me the GMC jam is not about creating the most polished game, but about experimenting, and getting outside your comfort zone. Because of this, I didn’t mind that the graphics were inconsistent, I just enjoyed the original gameplay. Great job.

Icymx – Upwards and Onwards

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From what I could see, the spikes took away jumping power and the arrows increased it. An original idea, but something was just off in this game. It might have been the lack of sound effects. The platforming seemed stiff to me. It was probably a good game, but I just didn’t enjoy playing it.

Joh – Disaster City

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I had no idea what was going on. A tutorial would have been helpful. This game should have been an arcade mode of a game where there are periods of clean-up between disasters. It was fun, even though I felt I had no control over what happened.

KalebParhamProductions – Buzzkill

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A generic, although well made, space shooter. It had no sound effects, and you couldn’t hold down the shoot key. Seriously, explosion sounds would have made this game a hell of a lot more satisfying. Also, I seemed to be able to pass through enemy bullets.

KibblesBob –

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Did not work for me.

Landofgames – Antivirus disaster

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This game just seemed kind of messy. The graphics were unappealing, and the enemies came in a straight line, then a block, then from the side. Perhaps if you had to stop the enmies, or made them have an attack pattern or something, this would be more fun.

LilyBugged – The 12 Pages

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It felt clumsy to pick up the pages with the mouse. It had good atmosphere. I was reminded of my game from last year when I fell off the screen

Macocco – Disaster Run

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I had no control over anything. I don’t know what I was meant to do with the tornado, perhaps it is because of my trackpad.

Masterox 7737 – Techno Defense

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This game was just incomplete. It had an alright start, though.

Merceneries – Cyclone Apocalypse

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You move too slowly. The controls were awkward at first, but I got used to them. The graphics were horrible, but I understand how much work goes into a 3d game when you don’t use a premade engine. This game feels like a lot of effort has been put into it, but the slow movement speed killed it for me.

MonstrGaming – Bob and his disasters

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Clever use of the theme, but I kept getting stuck in things.

NAL – Dynapogo

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I can see this being a successful mobile title. It is a simple concept, and it is extremely polished. However, it was unclear what the mouse buttons did, and it was difficult to control. Overall, it was very enjoyable.

Newkill – star rock bomb bird

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This must be a troll. I cannot think of any explanation for this game. Especially you’re your game last jam was so polished.

Nicrogames – Forest

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Great job on the atmosphere. Less so on the gameplay. It was difficult to tell where monsters were, and I died more than once after being hit from behind. It was simply too difficult.

NightGrader – Protect my virtual vault!

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Nothing happened.

Nujuat – Happy fish

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I swam around for a while, got eaten several times and got outside the screen twice. Was there more to this game?

Orange08 – buk

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Perfection. Art. A masterpiece of storytelling.

Orange08 – Desperate

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I got killed by aliens the first time, I saved the dogs the second time. I am still wondering what that was about.

Pixelade – Coin Collector

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The controls seemed unresponsive and I had no way to defend myself. This game was clearly inspired by super crate box, but didn’t have the same arcade-style fun.

RekNepZ - Weatherman

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I am very disappoint. I endured the annoying platforming (due to the tiles not being where the platforms were) and collected all the invisible balls of light for that ending. 

Rusty – STP4

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This is simply the worst instalment in the Shoot the Pigeon series. Mainly because it is actually a decent game. We can only hope that STP 5 will go back to the old school Shoot the Pigeon feel, as this series has lost sight of what made it so special.

Saijee – Remnants of a beautiful day

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It’s a beautiful, evocative journey, but while I do think it’s a game, it’s a little bit too one-dimensional for me. There is just no gameplay and no replayability. It is true that any actual gameplay might distract from this, but I think a less linear world more open to exploration might have worked better, especially considering you were using a pre-made 3d engine.

Sjinjiggly – Escape from the sun

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Original concept, very difficult game. One personal gripe is that you don’t have any kind of tutorial. While it was pretty obvious that you wanted to teach the player to run through the fire to get to the extinguisher, it goes against the gamer’s instincts. Perhaps first give the player an extinguisher without danger, and then move on to teaching them to run through fire.

Simaster48 – Dev Island

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I just don’t get this game. The player is too small, and you set a beginner’s trap within the first few minutes of gameplay. This is just frustrating. I didn’t enjoy this, although I can see why some people might.

Snail_man – AGTFTH

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Perfect.

Snail_man – eVERYTHING eXPLODES

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Very enjoyable arcade shooter. It was annoying to have to keep clicking to shoot though. Great idea, great execution.

Sp202 – Crazy texter

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Very original concept, and I think it was executed well. I never managed to dodge more than two cars though. I rely on my sight too much.

StallionTG – Disaster Determined

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Well polished TDS. Not much more I can say. Not really that original, but it was well made.

TeamSteeve – Cities

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It played sort of like worms, but everything seemed to do the same amount of damage except the fire, which is insta-kill. The computer took too long to take its turn considering how random it seemed.

ThatSnail – At the Corner of the Earth

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This could have been something great. I think this will make my top ten despite the bugs, simply because of its originality and personality. Very unique.

The_Puzzle – Disaster Zone

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I thought it was going to be an audio adventure with no graphics. I wish it had been, as that would have been really cool and original. Nice voice acting.

TheSnidr – The Little Tornado that Couldn’t

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This game is not only polished, but also original, stylistic and unique. It really stands out this jam as being one of the best entries. I feel sorry for those people who got error messages.

Yal – Quakehouse

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This game was sadistic. But fun. It was frustrating when you died in an unavoidable setup. That said, it was original and played well. Itt would have been better if the dizzy thing was optional though.

Zakaos – ABIACS

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Played similar to disaster run with worse graphics. Not a bad attempt, but not really unique, apart from the interpretation of the theme.

1) In 200 Seconds - GreenioOne of those games that you don't know why you love it so much. Great concept, interesting exploration elements and moody audio. Graphics a bit sketchy in places, but not enough to take anything away from the game.

2) A White Space - DarzozUnique concept and take on the theme, nice cartoony graphics and voice acting. Gameplay frustrated me a little at times, but I still enjoyed it a lot.

3) Turtle Termination - Holgersson1988Physics based games are always pretty fun and this was no different. Good theme use and variety with multiple disasters. Graphics were quite mismatched though, too many different styles mixed into one.

A few things to note:- The approach I took with judging the handicap was "how well did you teach me to play without using text?"- If I did not give you a score for gameplay, this is because I haven't got the time to sit here all day and try and work out what to do in a game. You have to give me instructions!- If an overall score has a star next to it, this means that a score was not given for one or more category.- I apologise to those few people whose game I didn't play at all or enough, but this has taken so long and in all honesty, I'm just over it and not willing to play any more games.

Best Use Of Theme: A █hite Space - DarzozBest Use Of Handicap: A Game That Fits The Handicap - Snail_ManBest Presentation: Turtle Termination - holgersson1988Best Devblog: Dynapogo - NAL

ReviewsI don't really have the time to review all of the games, so here are some short reviews of some of my favorites:

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The Floor is Lava - I could just feel the sense of urgency as I played this game. Well done, graphics, theme, and all. My only complaint is that the speed of the lava following you increases too quickly, making the game a little too difficult, but all in all it was a great game.

Brolly - A fun game with good graphics and all the bells and whistles. This is the sort of game with the completeness that makes it look like you spent months tweaking and perfecting it.

Runaway Carriage - Wow. Just wow. Extraordinary. Kept me entertained until the very end. And once you get bored with the gameplay, you see how many flips you can make the carriage do. This was amazingly fun to play.

Doomsday - I enjoyed unleashing those monsters to ravage the land way more than I should've. I think that says something about me psychologically... Anyway, fun game. The sound effects were extraordinary.

Aqua Ascent - A brilliantly designed reinterpretation of Tetris. The music was fitting, the game was fun and addictive, what can I say?

Kinetsuka - Very fun. The graphics were fitting and nice. It was a little hard to aim that gun properly though... :/

A White Space - Very creative. I love the Homestuck-esque art style. All in all, very fun game.

(Desttinghim's Game) - Very fun and addictive. Nice use of parallax.

Warp - Very nicely done. Had a very retro feel to it, and I feel that added to the effect.

Turtle Termination - Wonderful use of GM:S's physics engine. Very addictive and challenging. And the music was extraordinary. No complaints here.

Upwards and Onwards - A very creative game. Good graphics and background music. My only complaint is that it's only one stage long.

Bob and his Disasters - The way you designed this, it seemed more like manipulating elements, not disasters. But regardless of that, the game was still fun to play. Very nice audio, by the way.

Dynapogo - Ack, this is challenging. A very well-designed, addictive game.

Forest - What is the open file dialog for? I cancel it and the game closes. I choose a random file and the game throws an error. I couldn't play this game because I couldn't figure out what it was asking for there...

Remnants of a Beautiful Day - You see, this is why I can't win these Jams. Because people like you come along with freaking amazing games like this that make mine look crappier than they are anyway. ... Seriously, though, nice game, amazing graphics, all the bells and whistles. Well done.

A Game That Fits The Handicap - I'm amused. You broke the handicap, but in a very creative way. Nicely done, and very creative use of the handicap. As far as gameplay, the little battles get a bit too difficult too fast, but overall, good game.

My Community PrizeI offered a cameo in my upcoming game (linked in my signature) to the creator of the game that I declare used the theme most creatively. And this cameo goes to:A █hite Space - Darzoz

Games that don't work for me:Kinetsuka: Game works, but graphics are all glitched up and I can barely tell what I'm doingThe Floor is Lava: Music and a black screenABCDEF: It's listed as a Firefox document for some reasonTrigger Finger: It... just... doesn't work.

Note: My votes may still change if I get working versions of games I couldn't run.

Congratulations to the winners of my community prize: A fanart/collage thing for my top 5 games!

Game reviews (In reverse alphabetical order, of course):60/60 DONE.

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Weatherman - RekNepZ - 14/25

Graphics - 3/5Gameplay - 4.5/10Sound - 3.5/5Theme/Handicap - 3/5

I played this game four times... or was it five? I don't recall. Don't consider that flattery, though. While I did like the game, the reason I played it so many times is the glitches. If you are underground and jump while going from one room to another, there is a good chance you will get stuck in the ceiling. This happened to me at least three times. Yet, because of the enjoyable music and the brevity of the game, I continued to play so that I could see the ending. The exploration was fairly decent, but because the player had no way of walking downhill, he continually fell while going downhill. This prevented jumping a good number of times, and led me to hold down the jump button (which then caused the glitches). Either change the downhill movement or the way that jumping works, so that you can jump while going downhill. The graphics style was simple and possibly lazy, but I liked it during the gameplay. I thought the cutscenes could use a little work in that regard. Overall, I enjoyed the game, but some glitches held it back from being the next 'short enjoyable platformer that I will forget about in a few hours because it doesn't have much content'.

Warp - DXSmiley - 18.5/25

Graphics - 4/5Gameplay - 8/10Sound - 3.5/5Theme/Handicap - 3/5

Wow. That was short. I was hoping for 20 more puzzles. Oh well. If there was a story, I didn't get it. But there were puzzles. Yes there were, and they worked really well. Unfortunately, only one of them actually made me think hard, but they were fun. If there was anything I did not like about the game, it was the easy difficulty and the length of the game. A game like this could go on further and have devious puzzles with more gameplay mechanics thrown in for good measure. I feel sort of like I have played this game before, and can't remember where, so if this game is a rip-off, it is a well executed one. The graphics were good, but they didn't really stand out. That is just fine for a puzzle game. I enjoyed the game, but was hoping for more. More levels, more challege, more gory death scenes. That is all it needs, is more.

Upwards and Onwards - icymx - 12/25

Graphics - 3.5/5Gameplay - 4/10Sound - 2.5/5Theme/Handicap - 2/5

This game... has a graphical style that reminds me of Sleepshooter (Jam #6). That is a good thing. As for the rest of the game... I didn't care for it. It isn't that it is badly made, it's just that it is 'every platformer ever'. Enemies you can jump on? Check. Objects to avoid? Check. Keys? Check. Minimalist love story? Check. It works, and I didn't encounter any glitches or annoyances, but it didn't really impress me or stand out at all.

Unit 3452 - Cantavanda - 8/25

Graphics - 1/5Gameplay - 2/10Sound - 2/5Theme/Handicap - 3/5

The game opens to an error message. I ignored it, but throughout the game, I ran into two more. And then during the first (only?) boss, my screen just went black. Did I win? Aside from the errors, which were all easily fixable, I'm going to camplain about some things. First off, te graphics were... bad. After Cheeseburger Quest, I expected more decent graphics than this. No jumping animations, poor tiles backgrounds, bullets that don't come out of the gun right, and a poor art style. The ceiling turrets shoot lazers at random speeds, and therefore require a bit of luck to get past. Bullets travel at such large distances per step that they sometimes go through enemies. All of that being said, I did like the voice talking to the player, but could hardly hear it over the music. The boss was simple and fun, though I would have liked more variety. Gravity-flipping wasn't bad either. The game just needs a LOT of work, in all departments.

Turtle Termination - Holgersson1988 - 16.5/25

Graphics - 3.5/5Gameplay - 6.5/10Sound - 3/5Theme/Handicap - 3.5/5

What can I say? Well done. I liked the different natural disasters that occured in the game, and the physics system worked well enough for an adequate defense. I didn't have any trouble with turtles dying on me without a cause, and I didn't encounter any trouble of any kind. I enjoyed the game, but I am glad that it was short. Games of this type don't have enough variety to suit me, and are quite easy. I would give some suggestions to help give the game more variety, but I cannot really think of any. The level creator was a nice touch, and the later levels were interesting, but, since only a few turtles had to be saved, it was easy to use the same technique a number of times. In the end, I liked the game, and it worked great, but most of it was something I have played a hundred times in my browser.

The Little Tornado that Couldn't - Lolligirl & TheSnidr - 19.5/25

Graphics - 4/5Gameplay - 7.5/10Sound - 3/5Theme/Handicap - 5/5

I thought from the screenshots that I would dislike this game. When in motion, the art style is really quite awesome. As soon as I collected the first item, I thought of Katamari Damacy. The gameplay was simple, yet addictive, and I enjoyed watching myself grow in size. On the way back to where I started, I collected many things that were not initially collectable, due to my gigantic size. I was actually disappointed when I stopped growing, for I really wanted to pick up the boulder at the beginning. I don't really have much else to say. This game was executed well and I really enjoyed it. Good job to the both of you.

The Little Tornado that Could - 2d games - 8/25

Graphics - 1.5/5Gameplay - 4/10Sound - 0/5Theme/Handicap - 2.5/5

On the downside, there isn't much of a game here. There is a single building to destroy, using vehicles and people that are flung at you randomly from every side. That's it. The people and vehicles don't stack, so there is no way to become infinitely powerful. The tornado doesn't grow, and there is no more than the one building. If there was tornado growth, and an entire city to destroy, this might have been more fun. On the upside, the platforming engine wasn't bad. I liked the ability to drop downwards while in midair by pressing down. It needs movement acceleration and friction, though. I lament the lack of destructive sound and particles of destruction... and everything else that makes reducing a building to rubble fun.

The Great Picnic Disaster - Hgameguy - 12.5/25

Graphics - 2/5Gameplay - 4/10Sound - 3/5Theme/Handicap - 3.5/5

This wasn't that great of a game, but there were some things I liked about it.Thing #1: The voice acting was funny, for a variety of reasons. It was cheesy.Thing #2: The ants behaved a lot like ants. Try taking an ant and mashing the ground near it. It runs away at a random angle, just like the ants in the game.Thing #3: I played a self imposed game, trying to keep an ant onscreen as long as possible. It was fun and very challenging.Thing #4: This isn't really a reason to like the game, but if you quickly and continually click on a fruit, the ants cannot touch it.The game wasn't bad, for a 'click this thing' game.

The Floor Is Lava - Ariugh - 11/25

Graphics - 4/5Gameplay - 2/10Sound - 2.5/5Theme/Handicap - 2.5/5

I played this game all of the time when I was a kid. Impaired my shoulder doing it. The visuals have improved, but the gameplay has not. I love the visuals, though admittedly I am a sucker for pixelized art and scan line effects. The gameplay was OK once I got used to it, but I wasn't very good at it (nothing has changed there). It seems to go on forever, and it was getting boring, so I did stop. It looked like some of the platforms had skulls on them, but I don't know what that meant. There wasn't any variety that I saw, just jumping to the equally-large platform off the right side of the screen. The visuals were great, I liked the scrolling background, the glowing lava, and the cool looking menu and so on. The game (and I'll say this a great many times before the jam is over) just didn't have much to it, and what was there wasn't that fun.

I am not sure what I just played. I walked around and collected pages just fine (although I fell into the grotto, and had to restart the game) and go to the end. I am not sure what those pages had on them, but it was not meant for mortal eyes. Kidding, of course, but I did have to read it twice to make sense out of it. Unfortunately, the funny little story at the end was the most entertaining part of the game. The platforming was sticky, and there was no challenge. The graphics worked for the game, but were decidedly indistinct. The two sound tracks that were there were pretty good, so I rated sound even though it didn't play for me. The pages were at least hidden, and the ending was definitely worth the few minutes it took to collect the pages. If the platforming was better, I would see this as an average experience because of the ending. Unfortunately, I had to restart the game just to beat it. I think the platforming needs fixing.

As for the game itself, I only managed to get to the second wave. I couldn't really tell what all of the indicators on the screen meant, and some of them were covered up in one way or another. In the first wave, I finally figured out how to place a turret. In the second wave, for some reason I could still only place the first turret, even with other options avliable to me. I did not like the random effects that would spring up, they didn't really add to the game. If anything, some small effects could be used for actual actions, such as placing a turret or hitting an enemy with a lazer. I find it odd that there are no effects or animations to accent what is going on, but every once in a while a random effect will pop up all over the screen. I would address the gameplay, but all I got to see was the first enemy and turret. I cannot review anything else about the game, unless I can get it to work.

Surviving the Madness - Desertpunk12 - 7.5/25

Graphics - 2/5Gameplay - 3/10Sound - 0/5Theme/Handicap - 2.5/5

You know, the meteors either do not fall on the right side of the level, or they were taking a while to catch up. I dug underground and hung out there for a while, but eventually the meteors dropped blocks on my head and I could not move. I was soon killed. The player is well drawn, animation could use a little work, but it looked pretty good. The rest of the game looked a little blocky. The movement engine worked well enough for what it was trying to do, but I think that the destruction engine could have been much better. A game like this needs to be more frantic, with more room to dig underground, more hazards to avoid, and some way of keeping score or winning. Then it could be a fun little game. Right now, it feels like it is unfinished and needs polish.

Star Bomb Rock Bird - newkill - 6/25

Graphics - 1/5Gameplay - 1.5/10Sound - 1/5Theme/Handicap - 2.5/5

This game, against all odds, eclipses newkill's previous jam game, 9999. While it had a stunning art style, fast paced bullet hell gameplay, and interesting waves of bullets, this game has something that game didn't have, character. I cried at the frustration displayed in the touching ending, and I found myself making leaps of faith and hoping for the best, uttering an exclamation of joy when I landed on solid ground. The art style is unique and interesting, and it does something original: It looks like someone lazily scribbled down some sprites. In this case, however, the scribbles were made that way on purpose! No jam game has ever used this concept before, the 'bad on purpose' style that this game pulls off effortlessly. Let's not forget the amazing voice acting and music. The catchy, rhythmic, and entirely natural music was beauty to my ears, and the voice acting rivaled the greatest voices from Pixar movies. I cannot tell you how much I enjoyed this game. Really. 7/10.

Shoot the Pigeon 4 - Rusty - 10/25

Graphics - 2/5Gameplay - 2.5/10Sound - 4.5/5Theme/Handicap - 1/5

I went into this, and expected another entry to the shoot the pidgeon franchise. What I found was a shooter mashup of many different jam games, and a jukebox of tunes. The jukebox had a great number of songs on it, and I listened to a few. Am I the only one who likes the Shoot the Pidgeon music? It has grown on me. The actual game allows a selection of many different characters, and these characters wage war against each other. The game fails to provide the... difficulty of other games in the series, but still manages to beslightly decent. There isn't much to do but shoot where an enemy is going to be. The computer players are terrible, so victory is easy. There is at least one unlockable character, so that gives the game some replay value. Unfortunately, the best part of the game to replay is the jukebox.

Runaway Carriage - Chance - 13.5/25

Graphics - 2/5Gameplay - 6/10Sound - 2.5/5Theme/Handicap - 3/5

I was dissapointed when this game ended. It was actually too short. So I played it again. There's just something about flipping a baby carriage over a chasm that is really fun. The game reminded me of a few flash games I have played, games that are fun to mess around in. I doubt you plan on continuing this, but if you did, I would add super-speed power-ups (just for the hilarity that would come from the physics), more levels with obstacles like that snowball, and a story. If you do all of that, this could end up being a really fun game. However, with a concept like this, it will never surpass the level of a flash game, a very fun distraction.

Remnants of a Beautiful Day - Saijee - 18.5/25

Graphics - 5/5Gameplay - 8/10Sound - 3/5Theme/Handicap - 2.5/5

This game grew on me. I didn't even like it the first time I played it, but then I played it again for the review. I saw all of the little graphical touches, I saw that there was a way to lose, I saw more of the game. I liked the leaves that were falling and the other cool effects I cannot give away without spoilers. Can't say that I understood the story, or that I really loved the gameplay, but is was an interesting ride. I don't know how to win, though I did win my first time, I just don't know what I did. The biggest flaw I can see in the game is in the ground. The movement on slopes should be smoother, and the ground doesn't look as good as the rest of the game. Other than that, I really liked it.+1 Point for the Black Spots motg discovered.

R'lyeh - Brighteyes - 15.5/25

Graphics - 3.5/5Gameplay - 6.5/10Sound - 3/5Theme/Handicap - 2.5/5

I enjoyed the puzzle elements to this game. I enjoyed the graphics style. I just found the game to be hard. I could take the time limit by itself, or the lives. But both at the same time? It just isn't fun to resolve the same puzzles over and over for a few frantic opportunities at the next puzzle. I restarted 3 times on the same puzzle and then decided not to try again. The puzzles that I did play were fairly good, once I understood the gameplay mechanics. It's just a pain to restart so much.

Quakehouse - Yal - 17.5/25

Graphics - 2.5/5Gameplay - 8/10Sound - 2/5Theme/Handicap - 4.5/5

Dialogue from game: "Oh, I see, this is a average- OH NO! I seem to have died! The floor just fe- OH NO!" While I did not complete the game, death was not frustrating at all. That is a good thing, as I died every 5 seconds. I really enjoyed the game, and I cannot pinpoint why. Maybe it's the mindless action, or the effects, or the insanity, I don't know. I was surprised that I did not get a headache, with the flashing and the movement and the ridiculous amout of blood all over the screen. For those with weaker constitutuions, I would suggest a 'lesser earthquake' option. About halfway through a level, I was teleported back to the first level and had to play again while being chased by a devil shadow. This was much harder, and I died at least 70 times on the first level before beating it. I quit when I stopped making progress, but I enjoyed it while it lasted.

Protect My Virtual Vault! - NightGrader - 8.5/25

Graphics - 2.5/5Gameplay - 1/10Sound - 2/5Theme/Handicap - 2/5

I'm sorry, I couldn't figure out how to play. I could build walls, and turrets, though I don't know if it was costing me anything. Then I would hit the Play button and the screen would turn red... and then back to blue. Please let me know how this game works.

LOS: Paper Pumpkin Apocalypse - GameDevDan - 16/25

Graphics - 4.5/5Gameplay - 4.5/10Sound - 3/5Theme/Handicap - 4/5

Man, this game has style! I loved the graphical style, and the scrolling background was cool. The way the menu was set up, the fitting music, everything fit together well and cohesively. I just didn't really enjoy the gameplay. There didn't seem to be much skill involved in playing it, or any reason for vertical movement. I just remained high and shoot everything until I died. My score was around 125 both times, assuming the pumpkins were in base ten. The difficulty ramps up too quickly, and with no skill-based way to deal with it, it spells defeat pretty quickly. I would suggest adding some extra gameplay mechanic that allows you to overcome enemies better, one that requires skill or strategy to use. Allowing fullscreen would be good as well.

Stay Alive - Chainsawkitten - 8/25

Graphics - 1.5/5Gameplay - 2/10Sound - 2/5Theme/Handicap - 2.5/5

I'm sorry, I did not enjoy this game. It works well and as intended, I just didn't find it fun. The act of hunting a deer is tedious, and that's the most interesting thing there is to do. The atmosphere would have been good if the scenario felt bleak, but the scan lines effect was overdone and I spent more time trying to make out what was going on than caring about the atmosphere. Everything takes a long time, it isn't fun to do, and I think the player would die in the end anyways. That may be the point, but I was still bored.

Meteor: The Second Impact - @Alex@ - 11.5/25

Graphics - 2.5/5Gameplay - 2/10Sound - 3.5/5Theme/Handicap - 3.5/5

My Score: 2222. Played it twice. The problem with this game isn't that it is bad. The problem is that I think it would fit perfectly in Mario Party as a minigame. I got under one minute of gameplay out of this game, and that is upsetting. What is there is good, although I might have tried putting the coins in some sort of pattern, and finding a better origin for the meteor sprite to rotate around, but the game was nice. The music was pretty great!

Shooter Game - Land Of Games - 10/25

Graphics - 2/5Gameplay - 3/10Sound - 2/5Theme/Handicap - 3/5

Depending on how you look at it, this was either a completely impossible game or a pointless one. I tried to kill everything before it reached the bottom of the screen. It didn't go well. Avoiding all of the enemies renders the game nearly pointless, yet is completely doable. The graphics and controls are decent, so if there was some better level design and penalties for enemies reaching the bottom of the screen, the game might work pretty well. I loved the tutorial's lack of text. It was pretty great.

Kinetsuka: Apocalyptic Elements - Darkwalker247 - 16.5/25

Graphics - 4.5/5Gameplay - 6/10Sound - 2.5/5Theme/Handicap - 3.5/5

My Score: 1100. That means I won. This was a pretty enjoyable game. I rated the sound an average, but when I went back and replayed it there was no sound. I'll leave the rating to give myself the benefit of the doubt. The game felt like a normal scrolling shooter, and worked well, but I think X should be shoot and Z jump. Every other 2d shooter game is like that, and I am used to it. The boss was simple but well-designed, and I wish there were more of them. The best feature of the game was the visuals. The art style, the effects, everything was beautiful. After figuring out that I could shoot upwards (d'oh) the game was fun and I wish there had been a few more bosses.

Trigger Finger - Kibblesbob - 8.5/25

Graphics - 3/5Gameplay - 2/10Sound - 1.5/5Theme/Handicap - 2/5

I tried playing this three times now and I never found anyone on your server. I will try again later and perhaps up the scores. Otherwize, the graphics are fairly nice and the jumping is quicker than I think it should probably be.

In a Time of Need - GameRoom - 17.5/25

Graphics - 3/5Gameplay - 8/10Sound - 2.5/5Theme/Handicap - 4/5

The first time I played this game, I had no idea what to do. The second time, I figured it out, and am still confused as to what happened. Nevertheless, I enjoyed it. On playthrough one, I murdered everything that moved, more or less by accident. It was fun, but then the cops showed up and I went down in a blaze of square glory. The second time, I saw that the reds were killing the greens. I then tried to kill reds and not greens, and gathered a following of around twenty greens. They all died to a giant alien monster. Eventually I turned green for some reason and flew everyone to safety. Did it make sense? No. Did I enjoy it? Yes. The graphics worked well with the concept, the NPCs reactions to the player were pretty good, and jump-kicking everything into oblivion was fun. If there isn't one, you should make an ending where you turn red instread and then stuff happens. That would be really cool. Nice game!

In 200 Seconds - Greenio - 19/25

Graphics - 4/5Gameplay - 8.5/10Sound - 2.5/5Theme/Handicap - 4/5

Majora's Mask. I will eat my hat if this game isn't influenced by Majora's Mask. The apocalyptic event that is coming is foreshadowed throughout the game, with falling meteors and a ruined landscape. The best part of the game is the timer in the corner that is pushing you to go quickly and stay alive. I really liked nearly everything about the game. I think the two endings were a bit anti-climactic, and I think that the crowd at the end could have been a little more expressive and desperate. That's about it.

Happy Fish - Nujuat - 5/25

Graphics - 1/5Gameplay - 1.5/10Sound - 1/5Theme/Handicap - 1.5/5

What? The water effects were pleasing, I liked the fish's movement, and what?

Global Thermonuclear War - Centauri - 9/25

Graphics - 3/5Gameplay - 2/10Sound - 1/5Theme/Handicap - 3/5

This didn't feel like a game as much as a fun feature on a website. I tried to nuke a place straight up, and ended up placing myself instead. I'll just chalk that one up to my own idiocy. I nuked Blake. Take that Australia! I didn't really find this to be much of a game, so it got fairly low scores. If you don't like the review, I'm in Israel. Send the nukes.

Generic Ninja Game - Lukew23 - 12.5/25

Graphics - 3/5Gameplay - 4.5/10Sound - 1.5/5Theme/Handicap - 2.5/5

I actually liked the graphics style and gameplay here. The swinging mechanic was fun and... that is as far as I got. Unfortunately, after the first level, I assume that the room you go to is a save room. Every time I hit the gong in there, it creates another player object. For some reason, with more player objects, the player accelerates out of control. Go figure that. I wanted to like this game. I wanted to play more levels. I expect to, once you update it. As fun as level 1 was, there wasn't much to it, and I wanted to play more.

Generic Ninja Game by lukew23I downloaded the fixed version. A hint for everyone reading this: I got an endless stream of errors the first time I tried to play, but I tried it again later and the game ran properly. Persistence is key.Anyway, the game is generic. Run, jump over spikes, kill things with a sword. I wish it would have been longer though, since it IS well-made and really fun despite being generic. Leaving the hitboxes on was a nice touch since it added a splash of colour and highlighted important things in the game. The poles you swing on are really hard to use, but otherwise, it's pretty good.

Frankenstorm by FeerpleMy first time playing this, I could barely tell what was going on. The tornado looked like part of the foreground, and there was a lot of stuff flying around.I liked the concept behind this game. You move in a circle and have to time the shield just right or change speed to avoid getting hit by falling debris. Very different from the standard platformer versions of this. I would have liked to see more than just falling rocks and cows, like things flying horizontally or upward. Itís hard to last very long because the shield meter would run out quickly and it was difficult to get refills for it.

Forest by NicroGamesYou are in a dark, gloomy forest, armed with nothing but a shotgun. The trees are too sparse to offer any protection. Anything distant is hidden by dense fog, and the silence is complete save for a lone owl and your own footsteps. After walking in a straight line for what seems like ages, you realize that the forest is endless and there is nothing for you to find. Suddenly, things begin to blur and turn white. You hear a strange noise and turn around to see this... thing running straight for you, covering your entire field of vision. Itís the last thing you see before the world fades away and goes dark.Well, THAT was certainly fun to play late at night. O.oDespite the gameplay being very minimal, this was still pretty neat. There's a very eerie atmosphere and the unpredictability that makes for a good survival horror game. The only thing I can think to add are more things to do and more types of enemies.

eVERYONE eXPLODES by Snail_ManYou know, because of what youíve done with the idea, Iíve decided to post my game ideas every time I donít join the Jam (and maybe some times when I do). This is ridiculously fun to play. The effects are awesome and the random generation works great. Blowing stuff up is always entertaining. Whatís better is that the game is actually hard, in that good, non-cheap way, and itís arcade-y and keeps you coming back for more. Michael Bay would love this game. My record is 38.Oh, and the secret is TOTALLY not standing on a rooftop, sniping every bad guy from across the level based on where the arrowís pointing.

Escape from the Sun by shinyjigglyVery nice and colourful graphics you have there. It was a little confusing at first because the voiceover instructions were incomprehensible.Not knowing how much extinguisher foam you had or what was going to catch on fire gave a sense of urgency to the game that I thought fit very well with the idea instead of being annoying. The annoying thing was being forced to take damage to get the first fire extinguisher, and having to click on it instead of walking over it to pick it up. I almost didnít figure out what to do because of this.Thereís not much to the gameplay - just put out fires and get to the exit - but itís got a distinct style to it that I liked.

Dynapogo by NALThis game is really fun. I spent the whole time going bada BING, bada BOOM in my head. The physics were very well done. All those blocks flying around made the game kinda crazy when combined with the music and trippy graphics. I liked how you had to click to get more power instead of holding the button down, making it (slightly) easier to control your height. It would have really helped to have one layer of blocks at ground level, because being unable to move horizontally meant it was more luck than skill whether youíd land on a building or hard ground with each bounce. The only thing missing from this game are powerups.

Doomsday by dadioYou know itís going to be a bad day when you wake up to zombies doing lunges in front of your apartment and tornadoes emerging from underneath the pavement.This game was... interesting. There isnít much to it - you click on things when they flash and watch either zombies, a tornado, or Godzilla emerge, and start tearing the place apart while residents run screaming. If you wait long enough all the residents turn into zombies. Itís fun. I played it twice (I donít know WHY lol), and at the end of the game I got a female Pikachu the first time and a really fat one the second.

Disasters by DesttinghimI like your style. The graphics are all happy and wobbly and cheerful despite the gameís similarity to the scene in 2012 where theyíre escaping from the Yellowstone volcano. Sadly, there arenít any large fissures to overdramatically ramp the RV over, but you DO at least get a giant laser.The gameís fun, but kinda repetitive. Just go right and avoid crashing into things. I couldnít figure out what the stuff in the HUD meant either. The one on the left didnít do anything, and the one on the right would reset when it got to the end. It might have been a progress bar. Like most of the games this Jam, more obstacles later on would be a great addition.

disasterRun by MacoccoGood concept, barely functional game. I loved the little kid logic where you can use rubber bands to pull chasms closed. You really need to make more obstacles like this. But alas, no matter how or where I click, it seems like getting those rubber bands to appear and stay is up to luck to decide. The screen moves way too quickly for me to get very far on my laptop. I can sometimes pass the first chasm, but I couldnít destroy the tornado in time. It fades as I spin the boulder thingy, but doesnít disappear before everyone runs into it. I tried for around five minutes, but I'll come back to this one if I have time.

Disaster Zone by The_PuzzleUnskippable cutscene. Aghhhhh.Voice acting. Yaaayyyy.Itís a cross between RPG and top-down shooter. Itís actually a cool game if you can make it past the nasty graphics and constantly getting lost. The map was very large and I spent most of the time wandering around aimlessly. There was no arrow pointing to the next destination, making it hard to tell where youíre supposed to go, so hereís a hint for everyone who doesnít have time to explore the whole map: Go south and then west until you see the house with the note, then go up the street until you see the orange-haired guy wearing white standing outside the house. The factory is at the far right.

Disaster Determined by StallionTGNot gonna lie here, I completely sucked at this game. Everything took way too many hits, Iíd run out of ammo and reloads after about ten enemies, and theyíd only appear when they were five feet away and in my line of sight, giving me no time to react or run away.That being said, this game is actually pretty well-made. The graphics are very nice, the game is polished, thereís a nice ambiance, and youíre fast enough to explore the level without getting impatient. I couldnít actually BEAT any of them, so yeah.

Disaster City by JohYikes. I wish there would have been some instructions or at least time to read what every building does before sending back-to-back disasters at me. Itís a lot of fun when you get used to it, but you should ensure itís easy to figure out instead of leaving it up to the player. Anyway I guess the goal is just... survive? My city lasted 17 years, and I still had a lot of buildings standing at the end.The music, graphics, and effects are really nice and the gameís really polished. I liked how buildings would get more broken down when there was less health.

Dev Island by Simaster48Hah, nice smiley cog icon. Iím gonna pretend I donít know where the gameís music and graphics are from.The game is very polished, but the gameplay could have been explained better. The only goal seems to be killing things and getting to the end of the level. You have this wimpy little slash attack while enemies weave around you and shoot huge projectiles. The only way to hit anything is to stand while an enemy approaches you, then hammer the attack button when theyíre in range because everything has health points. I spent maybe five minutes jumping around and getting beaten up by enemies before I figured out what the black thing on your characterís back is: Theyíre wings. You can hold Up to fly, which changes everything. Attacking while in flight works farther away, which helps a lot. Flying over everything makes it easier to explore the level and avoid getting hit.Thereís nothing at the end of the level except coins. I assume you have to go back and collect them all before anything happens.

Desperate by Team Clockwork OrangeAfter reading the reviews... Am I the only one who knew not to shoot the puppies? I mean, the green healthbar looks like itís yours and the orange one looks like itís someone elseís, but Iím still going to shoot scowling round aliens with fangs before shooting puppies.Anyway, graphics, polish, and all that stuff were very nice. If perspective is to be believed, those palm trees in the back are like 300 feet high.Iíd love to see a longer version of this game (Iíve been saying that a lot, havenít I?) but the shortness has a greater impact, so itís up to you guys.

Deluge Deep in the Burrows by HayManMarcI thought I wouldnít like this game after seeing the badly cropped text in that long, unskippable intro cutscene. Well, my first impression was wrong. This was pretty fun. It would be great if you made more levels and got rid of those funky movement bugs. I kept getting stuck on platforms and rocks, and I found out the hard way that the game insta-quits if you drown and you have to restart the game, cutscene and all. Why does this happen?Anyway. Increasing jump height is a cool idea. It's not the only thing either - there were plenty of other things like pushing rocks, which makes this a fun experience. The mouse sprites were cute. The game never felt monotonous and I wanted more levels.Iím also pretty sure mice can swim. Iíd suggest making the deluge should start after about 5 seconds, or fill up a reservoir that breaks and floods the level after timeís up, so you donít need so many rushed trial-and-error playthroughs of the later levels.

Cyclone Apocalypse by MercereniesThis game runs slower than a narcoleptic sloth, but I decided to just suck it up and play through this game, lag and all. And I actually enjoyed it despite its flaws. For a 3D game made from scratch, itís really not bad. I know the title is CYCLONE Apocalypse, but Iíd like to see more disasters and more levels if youíre willing to add them.The levels design was decent, but I get the feeling there were going to be more puzzley levels that didnít make it into the game. There was a bit of cheap difficulty due to a lack of checkpoints and how easy it is to fall off the level. The lack of shadows made it difficult to tell where you are on the platform. Itís kind of a problem with how tight some of the jumps are, but itís easily solved by jiggling the mouse slightly as you play, since the cameraís centred on you.I also really liked the level transitions. Itís satisfying and doesnít break the momentum of the game.

Crazy Texter by sp202Itís interesting just how dependent we are on graphics in video games. Several other games used voice acting in the gameplay, but not quite like this. Using STEREO sound made this stand out as unique. The voices were nearly incomprehensible, but it really didnít affect the game that much. All you needed was the direction.Nice job on tackling a serious issue in a not-so-serious way, though.

Coin Collector by PixeladeA pick-up-and-play arcade game with very nice pixel graphics. The sparkly explosion effects are awesome. The shake effects and flashing arenít distracting at all, and the sounds were nice (although I would have liked some music too).The gameplay was really fun and I played it for quite a while, but itís way too easy. Thereís no difficulty curve and only one stage, so once you get used to it, youíve already mastered the game. You move a little too fast to jump on those tiny little enemies.I didnít count my highscore, but I managed to get coins most of the way across the top of the screen.

Cities by TeamSteeveOh man, I havenít laughed so hard all day. This is the last type of game Iíd ever expect to have a capella sound effects, and good ones at that. Your voice is very different from what I imagined. I believe that was a candy wrapper used as fire.After accidentally destroying my own city with a rebellion and doing various other stupid things, I figured out what was going on and the game became really fun. I played this several times to find out what all the disasters were and to mess around. The AI was quite good, although it was kinda derpy at times and would build cities on low ground before flooding the playing field. The blue and grey screens between turns were kind of unnecessary imo. You could have gone with just changing the cursor image.

Chase by HiznopellagioAt first, I had NO idea what the first screen was supposed to represent. It advanced by itself so I assumed it was some kind of cutscene instead of a graphic explaining the controls.Well, after some trial and error (and a LOT of death by lava) I finally figured out that Iím supposed to hit space. Once you figure that out, the game is easy. The graphics were simple, but I liked it. Telling things apart was pretty easy to do. The game would be a lot easier if the screen was zoomed out a bit more, since Iíd always hit the top of the screen and die.The music is almost at the exact tempo you need to jump at. I donít know if thatís intentional or not, but itís a nice touch.

untitled game by CaptainLepidusMake sure you hit F4 when you play this, unless you want to hold a magnifying glass up to the screen. Itís a platformer with coin collecting and really irritating jumping controls. You canít change direction in midair, which wouldnít be too bad if the level design had accommodated this instead of having so many tight spaces. Other than that, the level design was pretty good and everything was fine. This maze game will keep you entertained for a couple minutes, but itís nothing mind-blowing.

Buzz Kill by KalebParhamProductionsA very polished retro scrolling shooter. Nice graphics, nice HUD design, nice everything. Itís great to see enemies that move in patterns instead of lazily scrolling with the screen or going straight for you.I got to the first (only?) boss, and it just refused to die. I must have shot at it for over a minute without any tangible effects, while my lives went into the negatives. You should make more levels.

Buk by orange08i red teh buk. its funy.This is a cute game that certainly fits the theme and the handicap. Itís best if you try it without knowing anything beforehand.

Brolly by BlakeThereís a very nice mood here. Just casually floating away on an umbrella in a rainstorm... Thereís not much to this game, but it feels complete and is pretty relaxing to play. Thereís no music, but it works perfectly this way. I like the little details, like how the wind direction changes and lightning clears rocks out. Donít change anything. Itís perfect as it is.

Bob and his Disasters by Monstr GamingThe idea behind this game is awesome and a great use of the theme. You know you have something good when the person playing it is disappointed that itís so short.The graphics are meh, but the gameplay is fun. You control different disasters to get to the goal. Each disaster does something distinct, so youíre rarely stuck wondering which one to use on something. The game focuses on variety more than reusing the same elements over and over, and manages to have that intuitive figure-it-out-yourself level design that makes it really fun. It proves that you donít need insanely complicated puzzles to make a good game.

B.I.A.C.S. by zakaosBull in a china shop. Now thatís different. This has the makings of a fun infinite running kind of game. Controls werenít the best though: You canít stop moving and have to keep hitting Up and Down to stay in the same space. Itís hard to see whatís in front of you in time. I kept going as long as I could. Adding more kinds of obstacles and powerups would be great.

Attack of the Killer Plants by Fireball16I liked the choice of disaster in this game, itís pretty original.The graphics and music are old-school and the gameís goal is pretty simple: Kill anything that moves. It took me way longer than it should have to realize that you can jump on top of plants Mario-style. There are lots of numbers on the screen, but none of them are your health, which means you die in one hit. It was kind of annoying.The plants also stopped coming after a while. Nothing happened after that. No level end screen, and you canít blow up spawn points with the grenades, so... yay? I won?I can only think of one thing to add: 2-player co-op mode.

At the Corner of the Earth by ThatSnailAs soon as I opened this, I knew it was a ThatSnail game. The overall style is very distinct and unique.It loads really, REALLY slowly due to the size of the maps and the collision masks. Even though the gameís incomplete, itís still nice to walk around and explore the landscape.I made it to the end of the mountain stage, and there doesnít seem to be anything after. I also picked up a bunch of items but couldnít use them. Hope you continue this.

Aqua Ascent by Dangerous_DaveThis is a very original twist on Tetris and those rising-water games. I really enjoyed it. The gameplay was very intuitive and relaxing. It was neat having AI instead of having to navigate the blocks yourself, and it worked well most of the time. It adds another dimension to the game because youíd have to be careful and make sure your little guy would be able to make the jump. The water caught up to me at the end because the blocks werenít coming down fast enough for me to place.

Alien Beatdown Carnage Dub Edition Freestyle by blopitEvery version posted doesnít run. (No really. Is there a working version somewhere?)

A White Space by DarzozA little on the repetitive side, but interesting and has a definite sense of progress. The voice acting was cool. The greyscale/colour thing kinda reminds me of one of my games. I really like your style. Itís unique.Itís a nice, complete package with a pleasant variety between levels. The atmosphere was intriguing and kinda surreal. At times, it just felt like a button-spamming game since there were so many enemies on the screen and theyíd shoot me before appearing on the screen, while I couldnít do the same thing, but I don't have a problem with it. There isnít much you can add to this game aside from more types of enemies.

A Game that Fits the Handicap by Snail_ManNot really much to say about this one. Itís weird, funny, and unique. Defeat several GMC members and the evil orange08, who has outlawed text! I loved the complete twist on the handicap, where everything in the game is made of text.Itís impossible sometimes to avoid bullets, and the the game insta-quits if you run out of lives, but otherwise, itís perfect as it is.

I gave each game a guaranteed 10 minutes of gameplay (excluding those that crashed before then and those that I completed before that time), with any extra time if they held my attention longer than that. I also made it a point not to read any attached documents, forum posts, watch videos, anything that would give away how to play a game - I felt with the handicap, that the games should have been made intuitive enough without the text.

With that in mind, here are the games ranked in order. A full list of my personal rankings and short reviews for every entered game can be found at this link. And please don't be sad if you're low down, EVERY game had its plus points (which I tried to point out in the mini-reviews), and there's always GMC Jam #9

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1: blopit: Alien Beatdown Carnage Dub Edition Freestyle

Excellent game. Graphics were gorgeous, gameplay was varied and consistently fun. Just needs music! I want a SNES port now!

2: The Snidr & Lolligirl: The Little Tornado Who Couldn't

Took a little to work out how to play, but this was charming, fun, and touching. Expand on it! Please!

My votes go to:1. Dynapogo - NAL (the guy above me)Great graphics, gameplay, everything! It is all great. Honestly it looks like you spent more than just 72 hours with this game.. It's that good! Bravo! This is actually one of the best Jam games I have had the pleasure of playing.2. Doomsday - dadioI loved the concept. I feel like it could be much a bigger game if you continued to work on it. It could have been better than NAL's game!3. Runaway Carriage - chanceI thought this was cutesy and I liked the idea you had for the theme. It lacked variety in the few levels there were, but I think if you had more time you could put so much more content in to this. I couldn't figure out the last level, was I supposed to go over the barricades?4. (Honorable Mention) Brolly - BlakeFun little game, I liked the graphics and how smooth everything was.Best Use Of Theme - dadioBest Use Of Handicap - chanceBest Presentation - NAL (by far)Best Devblog - didn't really care to read many, so nothing here.

1. nujuat - Happy FishI don't know if the discrepancy between the post and the actual game was intentional or just a last-minute error of accidentally moving the rooms around (I'm betting the latter), but it worked out great. I played it without reading the post so I don't know if the post helps with subverting expectations (I think coming in completely fresh is better). Could do with some better graphics (cartoony look would be great) and some sound. It would be interesting if you only had one life and if you restarted the game you would simply get an empty pond to look at. On the other hand, that might undermine the feeling of inevitability of it.

2. Centauri - Global Thermonuclear WarIt's a very interesting experiment although I think the interface could have used some more work in some places. The buttons could use some tooltips on mouseover or similar (after all, you broke the handicap anyways). Since I knew that you could send missilies/bombs/whatever, picking my own position in the beginning was rather confusing since I thought I was about to send a bomb which I didn't want to do. Trying to let the interface speak for itself and let the user figure things out is generally good but when it comes to experiments like this (where there is only one try each) I believe clarity should come first. The HTML5 version lags a lot for me but the Windows executable works flawlessly.

3. Saijee - Remnants of a Beautiful DayThe graphics are (mostly) quite good but I think you should reduce the walkspeed. As it is now, it feels quite stressful due to the fast pace. I think it could benefit a lot from being a more calm experience and the walkspeed alone would have a big effect on that. The underground section could probably be shortened slightly and the ending was just silly. I think you should have a look at Katabasis (free) and Dear Esther ($10) for some great sources of inspiration when it comes to environmental storytelling. Katabasis is probably the main one to look at since Dear Esther is quite heavy on narration.

Brolly - Blake (The graphics and gameplay sold me instantly. This game, if improved sufficently, could be an app-store hit. Great Job! )

The Little Tornado that Could'nt - TheSnidr (Yet another great, down to earth and just plain fun hit by TheSnider. Loved it from beginning to end.)

Dynapogo - NAL (Pogosticks + dynamite sticks... how more creative can ya get. Hey, who knows... this may be the transportation of the future. )

Everyone Explodes - Snail_Man (Explosions. or should I say EXPLOSIONS!!!!! Just what one needs for a stress release... loved making things go boom. or rather BOOOOOOOM!! (Seargent Carter form Hogans Heroes would have loved this game ))

Remnants of a Beautiful Day - Saijee (Loved the use of the U3D engine. it is amazing what it can do when put to creative use. The atmosphere on the first level was amazing, though the rest of the game was just a little too wierd...)

Best Use Of Theme - Doomsday - dadio (This game was a true disaster...)Best Use Of Handicap - Buk - Orange08Best Presentation - Remnants of a Beautiful Day - SaijeeBest Devblog - Snail_Man

HGAMEGUY'S FIRST EVER GAME JAM REVIEWS!!!!

Note: I will not most likely not be able to review all the games, so with the time that I have, I will randomly pick games out of the ZIP (by closing my eyes and double-clicking...somewhere...) and do some short and concise reviews.

Spoiler

GameDevDan - LOS PaperPumpkinApocalypse - Fun game. Looks like the graphics were very well designed. Enjoyed all the different weapons you could use against the invading pumpkin hordes. (Bazooka + pumkins = )

HayManMarc - Deluge deep in the burrows- Fun platformer. The gameplay seemed a bit generic overall, but had its unique elements. (who knew the ammount of cheese a mouse eats is proportional to how high it can jump...)

Fireball16 - Attack of the Killer Plants - Interesting game. However, it just seemed to be just another [scientist makes X. X becomes mean and attacks scientist and the world. Scientist must eradicate X.] genre platformer. Nice entry. I know you put a lot of valuable effort into it.

NightGrader - Protect My Virtual Vault- Hmm.. after much clicking and button pressing, I just couldn't figure out what to do.. Perhaps you could PM me with some instructions and I'd be glad to give this game another try.

Hiznopellagio - Chase- Interesting concept. I got fairly far, but kept on getting killed by the spikes, or the lava, or the void above. This game requires quick reflexes to complete. Whew.

Mercerenies - Cyclone Apocalypse- Fun 3D platformer. Gameplay mechanics were nice, though the ball could go just a tad faster. The graphics gould have been improved significantly. it was sometimes hard to tell distance and motion due to the lack of more detailed textures. This especially applies to the ball. Overall, though, this was a very well put together game and the levels were well thought out. Great job.

Holgerson1988 - Turtle Termination- Fun physics game. very nice gameplay. It seemed just like the opposite of Angry Birds. (LOL) Great job on the graphics as well.

Rusty - Shoot The Pidgeon 4- He... did it... again... RUSTY MADE SHOOT DA PIGEON FOUR!!! I must say sir, that I am honored to review the most talked about... the best ever sequel to the most well know jam game in history! Except... I didn't really shoot pigeons... I had to shoot Rusty avatars... (but is'nt that the best part!!??)

CaptainLepidus - Parkour Platformer - Fun little plaform game. Unfortunately, that was just the problem... it was too little... (until I pressed the F4 key *sigh...*) after that, I had much fun jumping from wall to wall collecting yellow coins.

Hgameguy - The Great Picnic Disaster - Hmm... This game looks very familiar. Actually, I am quite amazed and pleased with how my game turned out, though there are still some things I wish I could've added but ran out of time. The voice acting was the most fun thing to make in this game. The hardest thing for me to figure out while making this games was how to get the food objects to stick to the ant that grabbed them and only the ant that grabbed them.. but I got it working in the end, and am well pleased with the result.

Nujat - Happy Fish- Haha.. funny little game. every time the fish came to the surface, he got gobbled up by a hungry, ugly red bird. Even though this was all the game had to offer (I assume), it was still very fun and very original.

NewKill - Star Bomb Rock Bird - Interesting game, though it seemed like the generic platformer. Checkpoints would have made this game much more enjoyable. Graphics were minimalistic and looked like they were made in paint. Pretty good if this was your first jam game!

Chance - Runaway Carriage - Hahaha... Loved the concept on this one. Great job! I just wish there would have been more than just 4 short levels though. Ths game made me laugh... Great use of physics as well.

KalebParhamProductions - Buzz Kill Gaiden - Beautiful use of graphics and amazing enemy ship patterns. However, as far as I can tell, there is no way to shoot back, and you never die. (I finished the game with -68 lives *tounge*) Great graphics, but gameplay needs some more work.

GameRoom - In a Time of Need - Neat game, though after walking around a bit and killing green and red squares, I got a bit bored. I didn't really get what you were supposed to do. Intresting game though.

That's all my reviews for this jam!Sorry I didn't get to review all the other great games, but like I said, I didn't have that much time.

Great games and creative concepts everyone!

Til next jam,

-Hgameguy

Edited by Hgameguy, 16 November 2012 - 01:08 AM.

7

Nova Maze

A brilliant Action/Puzzle maze game with stunning neon visuals and 70+ levels! Try it free!

1. Warp - DXsmiley
When it said "Press any key to start the game" I pressed escape and it quit. 1/10. Just kidding. Great job, could have done with a little more "atmosphere" (ie not just a plain green background, more of those random things lying around), but it was a solid entry that I enjoyed playing.

2. Brolly - Blake
A very polised game, that meets all the theme and handicap criteria with flying colours, and is easy to pick up and play.

3. Stay Alive - Chainsawkitten
Very atmospheric as is usual with your games. Great job.

4. QuakeHouse - Yal
Some people don't like excessive blood, but I'm not one of them. I think it makes for great effects, and this game did just that.

5. The Little Tornado that Couldn't - TheSnidr+Lolligirl
Neat little game, a little tricky on the controls at first but I quite liked it.

7. Holgersson - Turtle Termination
Great job on a unique game, and a good choice of animal. Polar bears are cooler, but turtles are pretty cool.

8. Disaster Determined - StallionTG
Great graphics and decent game play. Cheating a little with the help though

9. Cities - TeamSteeve
Nice game, a little easy though. I liked the range of things you could do, although the turn switching could have been improved. The game could have used with more polish.

10. Escape from the Sun - Shinyjiggly
A little tricky working out how to play at the start, but once I sorted that it was a good game. Nice graphics, good job.

11. Bob and his Disasters - MonstrGaming
Great job, I liked the use of the different disasters to progress through the game. I did run into an error, though. other.boulder didn't exist

12. Crazy Texter - sp202
I really like people who use Jams to try something new and different, and that's exactly what this is. Well done!

13. Joh - Disaster City
A nice entry that didn't quite fit the handicap, but made up for it in how many disasters were used.

Best Use Of Theme - @Alex@
Best Use Of Handicap - The Puzzle
Best Presentation - GameDevDan
Best Devblog - johnki

Other reviews:

Spoiler

@Alex@ - Nice graphics, smooth gameplay, not much replayability.

2d_games - Great tornado effects, I liked the tornado sprite as well. The game's not complete, though.

Ariugh - Nice graphics, straight forward gameplay, good job.

blopit - not much to the game but what there was, was implemented well. I especially liked the controls for the player making it easy to attack the enemies while keeping away from them.

Brighteyes - I'm not quite sure that the theme was used, but the game itself was well done. I quite enjoyed the blend of platforming and puzzle elements.

Cantavanda - The player didn't walk fast enough, I got an error on launch that I had to ignore, and every screen length the game would randomly freeze for several seconds. I thought the graphics were nice.

CapitainLepidus - The game was tiny! But the game was good, well executed engine, and nice, tiny graphics.

Centauri - I played it, not sure what I was doing. Tried to play again, can't. I see what you did there

Chance - Neat idea, not enough levels though. It could have been developed into something better.

Dadio - continuously crashed, it seems to be a problem with Windows 8 and GM games (especially GM8.1 and below), but I think I played all that's available. Needs more, but fits the theme well and is simple enough to not require explanation.

Darkwalker247 - I had no idea what to do when I got to the boss level, shooting it didn't seem to damage it, and running around avoiding it didn't appear to help. I liked the way you visualised health, great avoidance of text.

Darzoz - I really enjoyed this game, it's obvious a lot of effort has gone into it. I don't know if the theme was involved, I didn't pick up on it

Desertpunk12 - I survived until I fell out the bottom of the map! Neat idea, though.

Desttinghim - reminds me of that movie, but well presented, follows the theme and handicap, and was generally fun to play. Well done!

Feerple - this was a unique idea, and generally worked ok, although it was sometimes difficult to avoid the objects.

Fireball16 - this was pretty cool, but why didn't I get the top score when I died with more coins? Or is the score separate to coins?

GameDevDan - Great entry, impressive graphics and solid gameplay.

GameRoom - The engne worked well and the graphics fit the game, but I wasn't really sure what to do...

Greenio - A short but polished game, I liked the graphics and enjoyed what short levels there were.

HeyManMarc - neat game, I liked the mechanics of needing cheese to jump higher, and the well designed levels. Handling the rocks wasn't a smooth experience, though.

Kibblesbob - it was a nice logo, but the blank white screen didn't seem to fit the theme at all.

Land of Games - A smooth scrolling shooter but otherwise didn't seem to be targeted at the theme

Lilybugged - "Please don't take the handicap into account while reading this"... sorry, a handicap is a handicap. Nice graphics, but the platform engine needed a little work.

Lukew23 - it was a neat game, but it would have been better with a UI to access the levels/editor. I fear that some may have been unable to work out how to play.

Macocco - it was a neat game, but I only knew how to close gaps because of reading posts in the Jam topics, so it doesn't really fit into the handicap well (since it wasn't fully explained to the player)

Masterox7737 - This tower defence game was had a few balancing issues but was otherwise a good game.

Mercerenies - It worked well for what it was, but I didn't get far enough in to see any hint of a disaster...

NAL - nice, I'm gonna have to rate you over dadio, but were the spikes on the side really necessary?

NewKill - now come on, is it actually possible to get that last star or were you just being mean?

NicroGames - I liked the game, and the atmosphere, but I wasn't really sure what to do, and if I ever saw a monster it would kill me well before I came close to killing it.

NightGrader - I placed some walls/coin stacks and hit play but nothing happened...

Nujuat - did you put the last level as the first level by accident? That's the impression I get from your post and the game.

Orange08 - an interesting book, I played right to the end. It was the perfect difficulty level for me.

Pixelade - neat game, nice graphics, but there wasn't much to it as far as I could tell.

RekNepz - great game, I played for quite a white but ended up getting caught up in a bug where I was underground after a room change.

Rusty - I couldn't start the game, after I hit enter it froze... it's a shame because I was looking forward to it

Saijee - I'll cut to the chase; I don't think I've taken enough drugs to understand this game, but the game made me feel like I had.

Snail_Man - Everyone Explodes - Is there ever a such thing as too many explosions in a game? Of course not! Boom! Awesome!

Snail_Man - A Game That Fits The Handicap - I don't think it fits the handicap.

ThatSnail - I liked the graphics and general game engine, but as you said in F1, the game feels incomplete.

The Puzzle - Really good job with the voice acting, it really made this game. I can appreciate it must have taken a fair amount of time. However, after Neil applied the vaccine, the game got unbearably slow for no obvious reason.

Zakaos - Haha, a bull in a china shop! I liked the Chinese references in the background :D

1st Place: Turtle Termination -- by holgersson19882nd Place: Remnants of a Beautiful Day -- by Saijee3rd Place: The Little Tornado that Couldn't -- by TheSnidr and Lolligirl

Best Use Of Theme: Disaster City -- by JohBest Presentation: Remnants of a Beautiful Day -- by Saijee

1st, 2nd and 3rd place reviewsTurtle Termination -- by holgersson1988

Spoiler

I enjoy puzzle games based on physics, and this game was extremely satisfying and provided lots of fun. It's a great use of physics (presumably GM physics) with fun and challenging puzzles to solve, and an excellent interpretation of the Disaster theme.

The idea behind the game has been used before -- but that didn't detract from the enjoyment here.

Remnants of a Beautiful Day -- by Saijee

Spoiler

This was a very enjoyable experience, and the graphics and sounds create a wonderful immersive atmosphere. It's pretty easy to follow... or you can just wandered around from the bridge into the forest... or take the "detour" sign into the under-world. Very cool.

I loved the grasping hand effects. After looking around for a while, I followed the path with the pieces of wood strewn about (remnants of the bridge presumably, hence the disaster theme). Finally I crossed the "rainbow" path and fell back to earth.... where I enjoyed being eaten by a giant mouth.

Overall, this is very well done, with an excellent use of GameMaker's 3D to create an enchanting environment.

The Little Tornado that Couldn't -- by TheSnidr and Lolligirl

Spoiler

A very fun game. I'm thoroughly enjoying it so far. And I love the rain shower sound effects. Hope you didn't get the microphone too wet when you recorded them.

Like Lolligirl said in the game topic, the tornado borrows a bit from Katamari Damacy -- but this game definitely has a uniqueness and charm all its own. I like the casual gameplay and light-hearted spirit here. Well done, you guys.

Reviews of Some Games I Enjoyed:

Spoiler

TimeBoy -- by GrandeLangue

Spoiler

The graphics were somewhat bland, but they work very well for the underground setting here. The lighting effects also help create the right mood. The controls worked fine, and the player's movement was smooth and realistic. The only flaw was that the player's character could use some improvements. Visually, it's boring -- but that doesn't detract from the game. So it's not a big deal.

Disaster City -- by Joh

Spoiler

Wow! Now THIS has disasters. Storms, lightning, earthquakes, tidal waves (in the desert) and meteor strikes... and some at that same time. And those sounds are great. This is fun just to sit back and watch.

I especially liked the meteors coming in. Those are very nice graphics. The tsunami wave was pretty cool too. You just need to make the buildings get destroyed / washed away when the waves and/or meteors hit. Other than that, the graphics are really well done here.

The game seems unfinished (as you said), but you have an excellent start here. Seriously cool special effects. I like how you handled the Jam theme. Excellent use of theme.

Coin Collector -- by Pixelade

Spoiler

This looks and plays pretty smoothly. And the incoming meteors are very cool. Nice special effects and sounds -- so well done on that.

The controls work fine and I was able to collect a few coins.... before the enemies got me. But it was very difficult to get very far. But that's probably just my poor reflexes. Other people can probably do OK on this. Nevertheless, I'd still suggest that you start out the game with an easier level. It's OK to increase the difficulty after a few levels, but it just starts out too hard for me personally. But still a good game.

In 200 Seconds -- by greenio3

Spoiler

This looks very simplistic... but it's actually a very nicely done game. The character's animation could be improved, but the rest of the graphics are quite nice. And I like that background music theme. It reminds me of those old sci-fi flicks from the 1950's. The effects of the meteors hitting are good too.

The idea behind the game is pretty basic: just finish under the time limit. But that also gives it some good replay value, if the player wants to improve his time.

I enjoyed this... although I haven't beat the clock yet. I'm not very good at platform jumping games. But this is worth the time to finish, so I'll keep trying. Good job on this.

Desperate -- by 11cock and orange08

Spoiler

I really like the look of the graphics here. Very fun. And that's a great characterization for the player.

The controls worked fine... but I couldn't get past that damn quicksand trap. I tried riding those dogs... no luck. Or jumping over it... no luck. So I just got stuck. But I had great fun shooting everything -- especially those noisy dogs.

Cities -- by TeamSteeve

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At first, I had no idea what was going on here... but it looks cool. Seriously, I needed some direction about what I'm supposed to do. I played against the computer, and I put my "cities" at various locations. But now what? And what are those icons in the "store"? I clicked a few of the ones that were available... but couldn't tell what was happening.

All that aside, the sound effects you made for this are hysterical! Gotta love those.

The game has a good look and feel. I just needed some clues about the objective and game play -- which fortunately Steve later supplied in his topic. So I enjoyed the game after all.

Dynapogo -- by NAL

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At first, the in-topic instructions confused me: "Use your mouse to point the pogo stick where you want to bounce."

When the game starts, you can't control "where" the pogo bounces (as the instructions imply). You only control its orientation. Unfortunately, placing the mouse anywhere other than under the pogo, causes it to lay flat, instead of dynamite-side-down.

But after NAL clarified that for me, I had fun with this. Great game.

Shoot the Pigeon -- by Rusty

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There's plenty of good pigeon shooting goodness here. Lots of characters to choose from (I liked the Cartman-esque one), and multiple modes to try out. The DJ music page is pretty good. You have some nice tunes there. The gameplay mechanics are pretty familiar by now. But hey -- that's a Jam tradition, right?

At least I didn't get crapped on by the pigeons.

Upwards and Onwards -- by icymx

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This is a very nice design, and an overall well made game Everything seemed to work fine -- no glitches or errors. And the controls were smooth. The graphics and the various features remind me a little of those old-school platform games -- but this doesn't feel old / retro in any way.

The challenges are good. And the "health-dependent jumping height" is a clever mechanic for a platformer. My only problem is that I'm too klutzy to get very far. But I like what I've seen so far.

Warp -- by DXsmiley

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This is a great game. The stark graphics and moody music create a nice atmosphere. I've seen a few games with similar "wrap around" mechanics, but this version uses it very well. I can't really make any suggestions for improvement right now... at least not before I finish the game.

I love the puzzle aspects of this game. They're challenging, and I like how you've combined logic and reflexes. (Although I haven't managed to pass the level with the hanged man yet.) Overall great game.

Made one-line reviews for all games I played (which is all games in the zip file except my own). Tried finding both positive and negative sides to most games, please don't take it personally!My votes:1st: NicroGames: Forest Successfully gave me goosebumps. Enough said.2nd: StallionG: Disaster Determined A very polished topdown shooter with three different game modes!3rd: Blopit: ABCDEF Varied enemies and smooth gameplay! Could really use some backgrounds, but it still was very fun to play.4th: Snail_Man: eVERYONE eXPLODES Ridiculous fast paced shooter is very much to my liking!5th: Darzoz: A White Space Awesome little game. Couldn't beat the room with lots and lots of enemies.

My thoughts on the rest, starting with the ones I enjoyed the most. When tallying the votes, feel free to take as many as you want from this list in the following order:

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GameDevDan: LOS PPA Incredibly smooth visuals, good controls and good progression. Love the paper style. Too bad I can't vote for youSnail_man: A Game that Fits the Handicap A game about the jam itself? Yes please.Joh: Disaster City This was really fun, mainly because it was so absurd. One disaster after another, that must've taken a lot of time to make! I didn't really figure out the best tactic for what to build though...TeamSteeve: Cities An interesting strategy game! I like the use of the theme, hurling disasters at each other!RekNepZ: Weatherman I very much enjoyed this exploration game! I found all the orbs and saved the town!DXSmiley: Warp Love the mechanics. Challenging levels, mystic music and fitting sound effects. No connection to the theme.Holgersson1988: Turtle Termination A very well made physics puzzle! Lots of different disasters to protect my turtles from! The outcome did feel a bit random at times.Lukew23: Generic Ninja Game Really awesome platform engine! If only there had been more colour and story.Saijee: Remnants of a Beautiful Day Very impressive visual experience for such a short competition!NAL: Dynapogo Funny and absurd little game! Chance: Runaway Carriage This made me laugh! Absurd concept with funny music. Could use a background, otherwise a nice game!Pixelade: Coin Collector Fun, quick-paced little game with an awesome graphics style.GameRoom: In A Time Of Need Ran around kicking defenseless people, then they started shooting me. Couldn't really see what I was supposed to do.EDIT: Replayed it, killing only red people! Stuff happened! There was more to this game than met the eyes at first :3Shinyjiggly: Escape From the Sun I really like the graphical style! The game was hard, mainly because I couldn't figure out what I was supposed to do with the oil cans, but it was a good experience anyway!Simaster48: Dev Island Very awesome NES-style graphics, but this is way wayyy too hard. Tried attacking stuff in the beginning, failed, and started soaring over them instead. Then came the huge owls o.oIcymx: Upwards and Onwards Lolligirl loved this one because it was so cute! Extra points for the love story!Blake: Brolly Very polished graphics and movement! Could use more variation in obstacles.Team ClockworkOrange: Desperate Why was I shooting at puppies and aliens? I like the graphical style and the potential gameplay, but it just didn't make sense to me.Hgameguy: The Great Picnic Disaster Ahahah, you made both me and Lolligirl laugh. Awesome sounds and farfetched use of the theme made this pretty awesome.Brighteyes: R'lyeh I like the concept. Nice and consistent graphics. Jumping was annoying.Ariugh: The Floor Is Lava! Fun little randomly generated game! I like the CRT screen effect!sp202: Crazy Texter Awesome concept!Greenio: In 200 seconds A very athmospheric game! I like it, though there wasn't much to it.MonstrGaming: Bob and His Disasters Awesome concept! The platforming engine could use an overhaul, but overall, I like it! Got an error saying something along the lines of "Unknown variable boulder".Dangerous Dave: Aqua Ascent I like the concept, and the player object moves where I want him to move. I built rather high, but I didn't feel I progressed in the game (nothing changed).Cantavanda: Unit 3452 demo I liked the game a lot! The training levels could benefit from being shorter, fewer and easier, otherwise it's a nice game.Yal: Quake House I suck at this game. Also the levels like killing me.HayManMarc: Deluge in the Burrows The gather-cheese-to-jump-higher mechanism works well, I like the concept. Unfortunately, I fell through the ground and got stuck twice.Desttinghim: Disasters Had to laugh at the ridiculousness of this game. I like the bouncy graphics style. It doesn't seem like the game has any kind of progression.Lilybugged: The 12 Pages Tried clicking stuff, nothing happened. I like the graphics style. The platformer engine was very, very glitchy.KalebParhamProductions: Buzz Kill Zero Specail Another bullet hell game. No sound effects and rather bad controls (only horizontal movement, having to click shoot for each bullet). I stopped playing when I had around -30 lives left.Dadio: Doomsday Fits the theme well and has nice Dadio-style graphics, but I can't really see any gameplay besides waiting for tiles to start blinking.ThatSnail: At The Corner of the Earth Clearly has ThatSnail's awesome characteristic artstyle! I really wish I understood this game, but alas, I don't understand it at all.Captain Lepidus: Parkour Platformer I love the concept, but the jumping was working against me and the screen was a notch too small.Nujuat: Happy Fish "Yay, hahaha- what the f***" - LolligirlHiznopellagio: Chase Very, very hard game, didn't get far enough to see if there's anything more to it than bouncing back and forth, only avoiding spikes.Chainsawkitten: Stay Aliv Awesome graphics, but couldn't figure out what I was supposed to do. Killed a deer and ate it.Fireball16: Attack of the Killer Plants Constantly respawning enemies and death after a single touch made me stay in one place and kill only the nearest plants to gather money. Not sure what I'm supposed to do@Alex@: Meteor - The Second Impact Smooth graphics, though I saw neither a challenge nor a point in this game.Zakaos: ABIACS +points from Lolligirl for the use of the idiom!Mercerenies: Cyclone Apocalypse Nice to finally see a 3D game. The player was very slow and the lack of lighting and shadows made it hard to see where I actually was. Didn't get past a seemingly impossible jump in 3rd level.Rusty: Shoot the Pigeon 4 What was I doing really? Shooting green jellymonsters and logos?Newkill: Star Bomb Rock Bird AhahahahahahahahahahahahahahahahahahahahaMacocco: Disaster Run Seems broken, the dudes fall trough my bridge! Seems like it could make a nice game, but it doesn't seem to work.Land of Games: Shooter Game Another bullet hell game. Enemies are too frequent and too hard to kill.Masteroc7737: Techno Defense Looks like a very basic tower defense game, though I can't figure out how to do anything. No instructions, and nothing happens when I click stuff.The_Puzzle: Disaster Zone Follows the handicap nicely by purely using (rather awkward) voice acting.Feerple: Frankenstorm I could speed up and slow down my rotation, but the whole game was too chaotic to have any kind of control. Fits the theme though!DesertPunk12: Surviving The Madness Tried digging myself down, but the meteors just crushed all ground and hit me anyway. Rather glitchy collisions.2d_games: The Little Tornado that Could-Not much of a game, I'm afraid. I destroyed the building, but nothing happened. Also I think I've seen a name somewhere similar to that before... NightGrader: Protect My Virtual Vault! Built a few walls, then nothing happened.Orange08: Buk Just a cutscene? It automatically quits after the cutscene ends.Johnki: ! A... level editor? For a game competition...?Centauri: Global Thermonuclear War Could unfortunately not figure out how to do anything! Kibblesbob: Trigger Finger White screen, couldn't play the game