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I was recently adjusting the stability of Physaxe, a Haxe 2D Physics Engine, and came up with good results and bug fixes, so I just released 1.2 version. Here's a funny example where you can move the mouse around to modify the gravity. There's currently no gravity-center so it will only change the direction and power of the gravity.

The material used has a very small friction, so it's easy for the blocks to slide on each other.

BTW Physaxe is still lacking joints support, so I'm looking for someone interested in helping on that topic, please write me if you are ;)

Hi, TinkThe content of the Array is guessed at the time of the .push() , so there's no need to type it, thanks to Haxe type inference.

l levin

Feb 10, 2009 at 00:40

Nicolas,Ever since haxe/php came around I have been thinking about whether it would be doable for haxe to compile to python as well. If yes, do you think that applications relying on math and oop-heavy stuff such as physaxe would run quicker as python than as php ?Thanks !

Hi Nicolas, and thank you for your very fast physics engine!;-)Since I have not found any physaxe example with moving background objects, I developed a pinball-like game and I shared the source code.It is possible to find the game and the sources at: http://thegameinventor.blogspot.com/2010/02/zicky.html

Lars

May 21, 2010 at 22:11

Thanks for Physaxe... but... bummer, the main setup I was envisioning uses joints, and now I see physaxe doesn't support them. :-S

What are the possibilities of incorporating joint support? Like Brian's submission?