10 best tips for playing Mighty Gunvolt Burst

Check out every option available for Ray from Mighty No. 9's custom shots in Mighty Gunvolt Burst / Gal*Gunvolt Burst!---Send a tip (if you wish):

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This is the Game Mighty No. 9 Should Have Been | Mighty Gunvolt Burst on Nintendo Switch

Mighty No. 9 was a disaster. It wasn't the Mega Man successor the developers promised, and the millions of dollars people gave were frittered away somehow. Then, Inti Creates comes along and makes a much better job at a fraction of the cost. This is how it should have been done.

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Mighty Gunvolt Burst - REVIEW (Nintendo Switch)

Is the expanded Mighty Gunvolt Burst the redemption Mighty No. 9 deserves? Or is it all one big mess? Find out in our in-depth review!

MIGHTY GUNVOLT BURST - REVIEW

Hey everyone for this review I take on Mighty Gunvolt Burst for the Nintendo Switch its also out on 3DS. This is a follow up to Mighty Gunvolt which features two playable characters in Gunvolt from Azure Striker Gunvolt and Beck from Mighty No 9. The game is a solid 2 d action title that provides tighty controls and a nice challenge.

This game was provided by the publisher for the purpose of this review.

My reviews are 100% unbiased and I will never do one unless I am confident enough to do so. I use a scale of 1 - 10 with 5 being a average game. Many professional reviewers use 7 as a average game which I find is more of a trick to convince you the consumer that a game is better then it really is.

Mighty Gunvolt Burst (Nintendo Switch) Review | 8-Bit Eric

This is a review of Mighty Gunvolt Burst for the Nintendo Switch. A sequel to Mighty Gunvolt, where both Mighty No 9's Beck and Gunvolt's Azure are in action in a classic 2d platforming type of game that reminds me a lot of Mega Man NES games.

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The 8-Bit Eric Show is a YouTube channel presented by 8-Bit Eric, focusing on video games. Presenting you a unique blend of modern gaming and game hardware reviews, previews, and looking back at classic and retro games! Your favorite Nintendo, SNES, Genesis, Atari, Playstation and more video games will be covered here!

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Mighty Gunvolt Burst - Radio Tower (Beck)

So the biggest thing to note about this game is that you don't get special weapons in the traditional sense. Instead, you make your own. There are many different options you can customize your weapons with, and you gain more by finding items in the stages. However, everything has a cost, and you can only use as much as your CP lets you have. You can increase this by finding the CP UPs in stages, or by choosing it as your reward for beating a stage.

Anyway, I recommend going after Aviator first, as his stage has an ability that's very important for each character: the Aerial Action. It's different for each character, but important nonetheless. For Beck, it's an Air Dash, and you can customize it to dash up to 3 times in one jump. The stage itself takes a lot of cues from the Mighty No. 9 version, but with a lot less heavy winds. Instead, some of the wires that you hold on to will move you forward. Like conveyor belts do.

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Mighty Gunvolt Burst Part 10: Gateway (Beck/Hard)

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All the Mighty Numbers are beaten so it’s time for us to venture into the Gateway. This is the level where if you take a different path, you won’t get the S rank. That happened to me and I was shocked. Thankfully I was able to get it but yeah, should have done it since the start.

In the end, you take on Gunvolt who Beck feels is the one who brought him here. The fight isn’t hard if you are now real strong but he can beat you down if you aren’t careful. Afterwards we learn of the true menace responsible, Taseo from Gunvolt 2. Why? I have no idea.

We’ll have to figure things out in Part 11. Besides we have our work cut out for us.

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Mighty Gunvolt Burst - Cyberspace Colosseum & Ending (Gunvolt)

And now it's once again time for the boss rush, and to face down with Teseo and the clone. One thing to note is that Gunvolt's clone doesn't copy his Septimal Skills, so you don't have to worry about him pulling Voltaic Chains on you or anything like that.But Teseo still bails out when you beat him and tries to send Gunvolt into the abyss, but Joule regains some of her abilities, and is even able to physically contact Gunvolt and pull him out. Gunvolt uses his regained power to bust out of cyberspace and return home. Joule is back to being just a projection, but Gunvolt vows to let her feel free once again.

...And if you've played Gunvolt 2, you all know how that turns out...So, coming up next, we return to the land of fan-made projects. This next one though, will be a surprise.

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Mighty Gunvolt Burts True Hard Mode

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Mighty Gunvolt Burst: Beck's Ultimate Custom Weapons

========================================OLD COMMENTS--------------------------------------------------------------------------------Zynk OxhydeThey did not update the player HP icon. Looks like Eroko, not Call.--------------------------------------------------------------------------------Elijah DardenHow it's not out yet for me

VixyNyan [Rebecca Loveheart]I have no idea either. I had to wait 1 extra day until the 1.2 patch appeared on the Japanese 3DS eshop, since I have a Japanese 3DS. Inti Creates are doing what they can to get in touch with Nintendo, so you can download the 1.2 patch for the game later. ^^;

Elijah DardenI guess it's to be expected after all Ekoro only took two days but know it's 2 dlc characters in one update so I understand why it's taking so long.========================================

Mighty Gunvolt Burst Part 11: Subspace (Beck/Hard)

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Continuing on, we reach the Subspace and it’s more of that nasty Teseo’s work. A thing to note is that the gravity is a bit lighter meaning your jumps go farther up. Use it to your advantage but watch yourself. Spikes are present and they are instant death if you are careless.

The boss is a challenging one. Focus on the tentacle antenna and afterward, take down the central core. Not a hard fight.

In today's Mega News roundup, Inti Creates has detailed information and released a trailer for the character Ekoro coming to Mighty Gunvolt Burst next week! Then new information has surfaced from the rumored Mega Man film that is moving forward in production.

Mighty Gunvolt Burst Ekoro Trailer:

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Mighty Gunvolt Burst Part 3: Waterworks Bureau (Beck/Hard)

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Next stop is the Waterworks Bureau where Cryosphere is located. This is a bit harder to pull off an S rank in due to many hazards that are seen. Also it’s a level where to get everything, you need to go through it again in order to find what you missed. Any that I do miss here, you will see it in Gunvolt’s playthrough of the game and yes, I’m also doing Ekoro too.

As for Cryosphere, the only nitpick is that his attack blocks your shots. Unless your shots are small, expect this fight to last a while especially in Hard mode. In Part 4 we’ll head for the Military Base and take on Batallion.

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Mighty Gunvolt Burst Review []Nintendo Switch[]

Just a quick review of Mighty Gunvolt Burst for the Nintendo Switch. Moving forward I’ll limit reviews to five minutes so you all can get on with your day. Thanks for watching!

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Mighty Gunvolt Burst Part 12: Distopia (Beck/Hard)

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Now we enter Distopia and you can tell the Gunvolt stuff start to kick in. I’m not kidding. Even at the end we take on the Plasma Legion and it forced me to modify my weapons to just reach it. That’s bothersome but hey at least we got him where it hurts right?

There’s only one part left covering Beck’s side of things. In Part 13 is where Beck’s side of the story comes to a close.

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Mighty Gunvolt Burst Part 9: Radio Tower (Beck/Hard)

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All that remains now is the Radio Tower and the only Mighty Number left, Aviator aka No. 6.

To be fair, it was actually pretty easy and I enjoyed it big time. Plus taking down Aviator was rather easy since he reminded me of Storm Eagle in terms of some of his attacks. Thankfully with all the Mighty Numbers beaten, now the story can continue.

Mighty Gunvolt Burst Part 18: Mine (Gunvolt/Hard)

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Now we’re going straight on full speed. Next stop is the Mine and compared to Beck’s run, we at least do a better job. Of course Seismic is determined to make sure that we fall. Well guess what… it’s time we get it done and take him down.

Mighty Gunvolt Burst Part 2: Oil Platform (Beck/Hard)

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Let us continue with Mighty Gunvolt Burst. Since we’re doing Beck’s side, he has the advantage of having the most customization ever. I mean it. Using CP, you can customize any of his shots to do anything and everything. It’s ridiculous. However you need to beat every level three times to get your hands on the clear level stuff.

We take on Mighty No. 1 Pyrogen in this area and he’s hard but not that hard. It’s all a matter of knowing when to evade. That’s all there is. Since this is Hard mode, he will damage you more and more so watch yourself.

Part 3 will have us head for the Waterworks Bureau to take on Cryosphere.