Also, just a thought. If you're still planning on keeping the Tauren Marines as the 'tanking unit' of the colonists, I was just thinking of a few things.

1. Make them more expensive, but buff them up a bit more. That way, people would be encouraged to mix them with the other units. (And there wouldn't be giant armies of them that might hurt the whole SC feel.)

2. Also, maybe give them an ability like their WoW racial, War Stomp? An AoE stun with a long cooldown? It would set them apart from normal Marines better, and allow for some more hit and run tactics with them.

3. I remember you mentioned that one of the toss tribes was supposed to have golden Void Rays. Did you ever get around to doing that? Because if not, I could try to alter the textures a bit for it...

For the LOS blockers, I was thinking things like debris and walls, looking like they were thrown up quickly, like poor barricades.

The convicts would have that sorta "Throw bottles" style too? That's kind of a shame. I was thinking of them as the Colonist's version of the Ghost almost. Basically, they would require a special building that has their upgrades, and then could be trained at the bars or something.

My initial thought for them was a big, beefy melee unit that just sorta rams into the other army and pounds their faces in, but I'm not sure if that would work with the animations.

Yeah, I was thinking about the Tauren Marines, and I actually think they kinda fit pretty well.

I mean, the fiction lvl700ETC album in the one commercial? It's a Tauren Marine and a Murloc... seems like they might very well exist in the SCverse, if in very small numbers.

Maybe give the Taurens a research-buff where a Murloc Marine shows up on their shoulder and attacks with them? Might be kind of cool, and add to the Units usefulness.

As for another unit idea for the colonists, I seem to remember some convicts that have a model (which shows up in Tosh's one mission.) Not sure if they have animations or not, but might be an interesting Colonist Unit (releasing convicted criminals to help with the rebelion.)

I think the thing with the Colonists is you need to make them like a real gang of rebels... let them build LOS blockers to hide behind and such, so they can get around the map without being noticed or something. And maybe let their main base, instead of lifting off like a normal CC, instead drop down underground, and mining stops, but the building itself is cloaked?

Suppose I will throw this out there, not sure if anybody else has said it. If you select an area of terrain, you can copy and paste it. And then if you go to edit >> flip/rotate, you can flip or rotate the terrain. Use this to get perfectly mirrored maps.

So... I've been trying to make melee maps... and this is the part that keeps killing me.

Any attempts at an angled map especially, as the pasting will cut off a portion of the center and all around make it look ugly.

But I have had an extremely hard time lining up maps the are mostly horizontal or vertical also...

Does anyone have any tips of more accurate copy/pasting? Are there any downloadable programs I can grab to help me?