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Re: Roleplay Updates

## Battle Tests ##

Added some minor rules regarding the time on which you are required to post a reply in a battle test. This was made to avoid tests that sit in the battle tests area for a long time, both keeping the testers occupied and also consuming our resources in terms of time and organization. The added rules can be found ####HERE####

Re: Roleplay Updates

±± Jutsu List ±±

Heavily updated the Mokuton Jutsu List. Grammar reviewed, descriptions reworded, names altered, handseals added, etc. Make sure that, if you are a wood user, you read through the list since most of the techniques suffered even the minor changes.

Re: Roleplay Updates

Bio Rules

Added the Akimichi bio rules HERE and both the Colored Pills and the Calorie Control technique HERE.

Added the new Special Weight Training HERE. All bios currently with leg weights or any other variation require permission from the RP mods to keep it. Updates to the bio don't make you lose its special ability unless you change clan, KG, etc.

Re: Roleplay Updates

±± Sensei List ±±

Updated the sensei List. Added Symbiote and Keotsu Eclipse as senseis, edited some senpais, added Sindy as a Dark Release Shishou and edited some other info. As always the information can be found ±± Here ±±.

Re: Roleplay Updates

±± Kai Technique Updated ±±

Updated the Kai technique from this:

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-A
Type: Supplementary
Range: Short
Chakra Cost: 15-30
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except Eye Techniques, Bringer-Of-Darkness, Demonic Flute: Phantom Sound Chains, Demonic Illusion: Tree Binding Death, and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja (and above) can dispel Genjutsu up to A-rank.

To this:

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-A
Type: Supplementary
Range: Short
Chakra Cost: 15-30
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja (and above) can dispel Genjutsu up to A-rank. The user may use this technique through physical contact on others to dispel them from Genjutsu.

Removed the tree binding technique and the bringer of darkness and substitute them for "Paralysis-like Genjutsu", mainly Genjutsu that specifically prevents you from physically moving as those would prevent you from performing the necessary handseal to concentrate and dispel the gen. Added the use on others as well.

Re: Roleplay Updates

From this point forth, a new rule is added to the CJ thread to make it easier on us to check submissions. From this point forth it shall be referred to as the Blue Rule.

±±The Blue Rule±±

-You aren't allowed to direct us into how to check your customs or tell us to make edits on the submissions to make them approvable. Also, providing expressions like "I talked to X senior sensei and he said its possible" or any variation of such expressions is forbidden. Adding explanations outside the technique's description (or, by that matter, any expression or sentence directed at us) is also forbidden. Anything you wish to explain you need to do so in the technique itself, using the correct template, as it needs to be perfectly understandable by anyone if its to be approved. The necessity to explain or justify things outside of it renders such premise invalid and thus makes the technique unapprovable.

Re: Roleplay Updates

X-Bio Rules Updated-X

Kaguya Restrictions Updated~ Requires having learned Taijutsu up to A rank , due to testing issues. Bios pending tests before the restrictions were made will still be tested and judged. Note: New restriction may be reversed in a future date.
-------------------------Shikotsumyaku

Re: Roleplay Updates

Ok, because lately I noticed that people have many misconceptions about these issues and the current CJ rules regarding tradings, I decided to clarify it once and for all.

From the day the rule that mandates the teaching of your customs through a thread and limits each custom to 6 people came into effect, CJ Wells of any kind became invalid. (at the time I confirmed this with Nexus)

What is a CJ well you might ask? All the threads posted in Villages or Social Groups where members of that group posted customs they freely shared with other members of the same group.

Now, the issue that has been coming up is that people had added those cjs to their Custom Threads as some villages and gorups still apparently have them up.

To clear of this up, the rule in question means that:

-Anything you had added to your custom jutsu thread before the "new" rules were set in place is valid and you can keep using them as long as they are in your custom thread

-Anything you added aftetr the new rules under the assumption of the "cj well" is not valid and you can't use it unless the creator of the techniques teaches them to you

(Basically, if something is added after the rules were set into place, it needs to abide by them, requiring training and training link, etc. If something was added to a CJ thread before the rules, then you can keep it)

Also, i'd like to clear a misconception that new members seem to have. Village Customs and Customs traded within the village are two different things. Village customs are customs that belong to the village and that the Kages have made for the village. Some villages grant total access to all members, others only for a select few. These are, off course, not affected by the CJ rules but rather by the ninja world rules that affect them.

On a side note, I'll be very clear on something: Zero Tolerance will be applied to irregularities with the Custom Jutsu Threads. Due to lack of time and other priorities, the cleaning of the Custom Jutsu Users group is taking longer than anticipated but that doesn't mean you can take advantage of that to keep breaking the rules. Also note that we have access to all the data from VM edits, post edits, pms, etc and a custom is found that require further proof, unless you can provide valid proof that predates the current rules, severe punishment may be issued. Be carefull, honest and clear about your own CJ threads and make sure they are according to the rules.

PS- I ask that all Kages delete any CJ Well within the village if there is any, as it should have been done back in February, preventing new issues.

Re: Roleplay Updates

±± Bio rules Updated ±±

Sage Mode rules updated. You can find them here. Main difference is the addition of a bio test required to learn sage mode. Now, like other abilities such as MS, EIG, etc you'll need to apply in the RPG Biography section, in the bio battle test thread to a sage mode test once you gained the necessary permissions and fit the correct restrictions to learn it (note that you must have signed the Toad or Snake contract beforehand and only with either one can Sage Mode be learned/used). This test will be conducted by a senior sage user or sensei and will require the showcase of Earth, Wind and Water mastery. While permissions for training may still be granted through Tournaments, it will now not be a tournament-only ability.

Note: Until the Kabuto and Orochimaru rules are finished, Snake version of Sage Mode will be on hold.

Re: Roleplay Updates

±± Technique Updated ±±

Updated one of Minato's techniques to avoid misuse:

( Jikūkan: Rasenrengan ) - Space Time: Spiralling Serial Spheres
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 (-20 per teleport)
Damage points: 80
Description: Minato teleports towards the opponent in a zig-zag manner by continuously throwing his space time kunai, and, when in range, hits the target with a Rasengan in each hand.
Note: Can only do up to 3 consecutive teleports
Note: User teleports to the kunai he's throwing, which is always the same
Note: Can't teleport to other kunais scattered throughout the field but to the one he's using for the technique
Note: Usable 4 times per battle

Basically added a few notes explaining the limits of the technique while also adding a restriction to the number of times it can be done, avoiding its use as a form of bypassing the FTG limit.