Thr third installment in the Wacrcraft Real-Time-Strategy series, by Blizzard entertainment. Features good 3D graphics, although sometimes called "cartoony". Quality storyline, and gameplay. Also comes with the World Editor, which offers loads of customization for making your own maps.

A Real Time Stragety(RTS) type game made by a kickass game developing company, Blizzard. This game is one of the most popular RTS games. It comes with a World Editor which allows you to make your own maps. Recently a map named DotA has been popularized and many other mapmakers are pissed because it steals the popularity from their own custom made maps.

Person1:Man, whenever i try to play a custom game in Warcraft III all i see is the whole list full of DotA games.
Person2:Auto response from Aaron: BRB playing DotA

An RTS (real time strategy) game developed by Blizzard entertainment in 2003, shortly before WoW. It has an expansion pack called the Frozen Throne.

The game is the little brother of Wow, and has all the excellent replay value without the addictiveness. It has a very powerful map editor, which allows a variety of "custom games" played online on battle.net

An online strategy game based on building towers, which are non-moving buildings which fire arrows at any enemy units. The object of the game is to upset your opponent into leaving, which is achieved by building more towers. These towers can be built in your own base for defense, or in your opponent's base to annoy them more quickly if you want the game to end faster. In fact it doesn't matter where you build the towers, because your retarded opponent will inevitably suicide large numbers of units into your towers while spamming insults in all caps.

Clan TOWA is best known for griefing Warcraft III by building large clusters of towers on obscure corners of the map that have no strategic value. Instead of attempting to attack their opponents' bases or defend their own, they simply move everything to these hard-to-reach tower fortresses and lure their unsuspecting opponents into games lasting between two and seventeen hours.

The opponents, convinced that they have "won" because they built more units or something, refuse to leave the game for hours on end while they attempt to beg, threaten, negotiate, convince, and/or intimidate their way into a win. Usually this involves an exchange of cell phone calls and false threats of hacking the towering players' computers.