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IHS Markit smartphone research is different. We deliver comprehensive smartphone data, down to specific models and component categories, providing you with the detailed insight and data you need on the rapidly evolving global smartphone industry.

Track the evolution of distribution strategies and content acquisition by operators across 60 countries. This database delivers continuously updated information on the availability and distribution of Pay-TV and Free-to-air channels across traditional broadcast and emerging online platforms.

Incumbent German telco Deutsche Telekom have launched a virtual pay TV offer of its IPTV service. Magenta TV Plus is now available on a standalone basis, in addition to previously available multiscreen offer.

Mobile app store spending will pass $100bn by 2020 with Asia-Pacific accounting for the majority of revenues. South and Central America and Africa and the Middle East still lag behind, but will contribute the fastest growth as European and North American markets mature.

This report analyses mobile operator video strategies and opportunities, analysing the performance and strategies of the 25 leading operators globally. It also includes regional case studies and consumer survey analysis.

The path to full 5G adoption is complicated and still evolving. While preliminary 5G standard specifications are expected in 2018, standards development and deployment is expected to reach into 2022 and beyond. Operators, device makers, infrastucture vendors, component and media companies must act now to develop their 5G strategies.

Reported mobile games company revenues tracked in this report grew 27% year-on-year in Q1 2017, with Chinese companies NetEase and Tencent leading the way. Beyond these two Chinese leaders, the market was more challenging -with many Japanese companies reporting a decline in mobile games revenues and Western publishers reporting only modest growth.

Amazon has partnered with UK-based mobile carrier billing vendor Bango to enable its Japanese retail store customers to charge transactions to their mobile phone bills.
At launch, Amazon will support billing for customers of NTT Docomo and Au (KDDI), which claim a combined total of over 120m subscriptions accounting for around 75% of the Japanese market according to IHS Markit data.

The major mobile games companies which report quarterly mobile games revenues and are tracked in this report achieved a combined 22% year-on-year growth rate in Q3 2016. The quarter’s total revenues of $4.3bn compared with $3.5bn in the same quarter 2015.

Chinese companies Tencent and Netease were once again driving growth in the overall mobile games business in H1 2016. The total reported mobile games publisher revenues increased 31% year-on-year to reach a combined total of $8.6bn compared with $7.6bn for the same period in 2015.

This presentation by Jack Kent - lead analyst for mobile media, apps and services - highlights current mobile app and ecosystem trends. It analyses how technology companies are using mobile apps, payments, games and messaging to acquire and monetise users. With a focus on European markets, it highlights the competition between device makers, over-the-top service provides, mobile operators and Asian and Western companies.

Nintendo unveiled Super Mario Run, its first full mobile game using its own IP, alongside the launch of Apple’s latest iPhone and Apple Watch devices.
Available as a paid download, the app is already featured in Apple’s App Store where interested users can sign up to be notified when the title is launched. Super Mario Run features Nintendo’s best known character in an endless runner game with three modes including: simple courses; a rally challenge mode; and a “create your own kingdom” area.
At the same event, Nintendo partner Niantic announced that it will bring its hugely popular Pokemon Go title to the Apple Watch.

Paris-based French media group Vivendi will close its standalone online subscription video-on-demand (SVoD) TV and movie service, Watchever, by the end of 2016. The SVoD service launched in Germany in January 2013, ahead of Amazon’s Prime SVoD service and Netflix in 2014.

A group led by Chinese internet company Tencent has agreed to acquire an 84 percent stake in Finland-based mobile games developer Supercell for $8.6 billion. The stake, acquired from Japan’s Softbank, values Supercell at $10.2 billion. Following the close of the deal, Tencent expects to hold a voting interest worth 50 percent of the new controlling consortium. Supercell’s existing management will continue to lead the company.

Facebook and Tencent have taken a huge share of the messaging app user base. Both Facebook and Tencent have grown their lead over other messaging apps since 2011. Tencent follows closely by the number of users through WeChat and QQ. However, the majority of Tencent’s users are from China whereas Facebook has a more international audience.