Dangers

This zone is generally unsafe even if you have never killed a giant, and you need to be aware that there is a complex faction system within the city. The Kromrif are the majority of the giants that you see, the storm giants. You start out KoS to these guys. The next faction is the Kromzek faction, which most of the vendors and quest givers are. These are also mostly not KoS, but also not willing to sell or give you quests right away. The third group is the King Tormax faction. The members of this faction start out as KoS to absolutely everyone, and are difficult to raise faction with. All of the guards of King Tormax fall under this faction description.

Also, although most of the giants can't see through invis, there are some that do, so you need to travel safely. None of the giants on the direct route from the Eastern Wastes to the Wakening Land can see invis, so if you stumble across one that does, you've lost your way. There is rarely a wandering giant along the safe route who can see through invis, however.

In addition, Summon Corpse only works at the zone boundary at Eastern Wastes here. Attempts to summon from elsewhere will fail.

The following is pending review and may be inaccurateOne should be careful when attempting to drag corpses of other people. If you are dragging the body of anyone, you will be attacked even if you are invisible and even if that person was not KOS to the giants. There are a few areas (such as the Arena) where this might not be true, but overall it is. You are safe dragging your own body, however, unless you yourself are KOS to the giants here. Testing shows that corpses can be dragged using Feign Death or hide/sneak.

Benefits

There are many class-specific armor quests (similar to those in Thurgadin) for those who have built up their faction here.

You are able to be bound at the entrances to both of the adjacent zones.

Traveling To and From

In the Eastern Wastes you can reach the Kael by travelling to -6300, +5000 and travelling inside.