In FFXIV ARR, stat points are obtained passively as you level up (which meld to what current class you’re using). You also gain 30 stat attribute points to spend at level 50.

Still, the main source of stat points will be gear.

Secondary Stats

Your primary stats have a direct effect on many of your secondary stats. I can see that some of these secondary stats can only be modified by gear or skills. For example, the Marauder skill Storms Eye reduces the targets resistance to slashing damage.

Upon character creation, these stats are represented by “elemental attributes”. This was kind of misleading because people assumed you could increase elemental damage if you chose the right god. However, across all characters created the God stats only seem to affect resists.

If speculation is true, this only affects Conjurers, Thaumaturges and Arcanists. (And the Dragoon final skill: Dragonfire Dive).

Summary

Well, there’s still much to be learned, but we’re getting there. The better we understand these stats, the better recommendations for end-game character builds we can give. Needless to say, we’re working on it!

While we have not tested this across all shield bearing characters (THM, CNJ) we will definitely rework this page past P4, which is rumored to have a bit of a stat (mostly allocation) overhaul. Our guide will reflect this during / post P4.

You also do not gain 1 stat point each level to each of your stats. The exact number of points gained per stat seems to be based on your class and can vary from 1 – 4 at least in the first 10 levels. In fact you may even lose 1 stat point from level 1 to 2. For example when a gladiator levels from 1 to 2 you lose 1 dex and gain 1 vit but everything else stays the same. At level 3 you gain 1 per stat and at level 4 you gain 2 in every stat except int which only increases by 1.

Sorry I misspoke on the losing 1 dex from level 1 to 2. I had it written down wrong. From 1 to 2 you only gain 1 vit and nothing else. At level 3 you gain 1 in every stat. Level 4 you gain 2 in every stat except int which goes up by 1 and at level 5 – 10 you gain 1 – 4 in any given stat based on your class.

This definitely needs observation. The 1 per stat was observed more than once across various LOW LEVEL characters, but news of changing the system on the upcoming beta P4 has us a little iffy about delving deep into stat development as of P3. We will definitely keep you posted!

“In FFXIV ARR, stat points are (as we observed) granted at level 10 (3 points) and every even level after that. (12,14,16,18). If we get 3 points every tenth level, up to 50 that’s a total of 28 stats points that you can put in.”

Yeah, we’ve been calculating but then it seems our initial formula doesn’t hold up. Our post just hasn’t reflected our more current findings.

Just like mitlet said down there, it could be even less, Possibly 3 at level 10, and 2 at every even level, which results in a total of 23… At this point, until anybody naturally hits 50, we cannot know for sure.

From what I have seen in my gathering and crafting. Control determines how much quality you add to an item per use of ‘basic touch.’ Craftsmanship increases how much you put towards the items completion per use of basic synthesis. It scales with level and difficulty of the item being made. Perception would increase my percent chance of gathering a high quality item.