Karach is meant to be a close ranged aoe mage/fighter. Instead
of being completely manaless, I decided to give him a resource that
is crucial to his gameplay. Without managing and using Darkness,
Karach is subpar in damage. To prevent abuse case, I disabled
cooldown reduction on him. Spell Vamp is welcomed however it is not
as effective on him as it would be for Vlad since Karach is DoT/AoE
based.

Yeah you heard me. I find the most fun playing things that
shouldn't work. I play Melee Carries mid. I love Melee Carries.
They're not viable in the slightest. Why? Because Exhaust exists
and they're incredibly prone to kiting and CC. The only one who did
well was the famous Tryndamere pre rework, his damage more than
made up for the conditions. What could Riot do to fix these
problems? Im drawing up a blank and I imagine Riot is too. It's
really sad. Im sure im not the only one who really enjoys this
class.

Tell me, what do you enjoy that is "Not viable"? What do you
think about Melee Carries and what could be done for them? What
needs to be addressed in this game?

Edit: I forgot to mention i play with a premade team that dosnt
care. So it…