Hey! It's Chair... again. Seems like I haven't made much updates for games but I actually update them on the background. I've just been focused on AYA lately. So recently, I've noticed an increase of viewership in my local fighting game community's tournament streams and that the viewers seem to enjoy interacting with our adorable stream bot. I thought that a good way to promote both our the streams and the tournament attendance is to implement a betting system.

Yes! You can now make bets on who you think will win the match on our local fighting game community's weekly tournaments. To encourage more people to come, I've talked with the admins and we just might agree to be able to use these burger points as a way for people to have their venue fees waived so they can come more.

In addition to this, we've improved Aya's file usage on the cloud. Prior to this, Aya had problems updating files, which could take up to 30 seconds or not at all. We also used hardlinks but it would sometimes lose its connection with the source file. We also had to keep a program that opens the streamers' files every 30 seconds and leaves the computer unusable during streaming. But now, we found a way to directly give her access to the files on the cloud. This eliminates the need of hardlinks, repetitive opening of files, and the long update time (updates take 5 seconds or less now).

Aya is still buggy in some ways, but I really love how she's growing. Sure other bots can perform more tasks than her, but I am still very proud of her. I really hope she can become one of the best out there. For now, the betting system will only be available on my channel and the Reno Smash Community's channel, as it is only intended for tournament use in her current state. Gee, I never knew how much harder it would be to make her usable to anyone.

I also like putting weird words on individual projects and not commenting. I-I-Is this bad?