eRe4s3r wrote on Oct 24, 2012, 22:45:What do you expect from someone who coded ID Tech 5 and forgot how DETAIL textures or dynamic lights worked. Then tried to explain us that this _> http://media.bestofmicro.com/J/8/311732/original/rage-blurry.jpg is the future of game graphic engines, while the frostbite 2 engine, with half the install footprint blows ID Tech 5 so far out of the water that to this day they haven't found all the pieces again.

Rage will never look good. It is a failed experiment, proof that megatexture sounds neat on paper, but when executed fails on all levels. For super awesome vistas you could still get away with a matte painting with 4k*16k resolution. Tiled so that each piece is 1024x1024. Instead, Karmak would make you believe that the actual vista has to be modeled, textured by hand, and baked by a super-computer and then rendered in real-time on your PC again.

He is a superb coder, with absolutely no clue how to make good graphic engines anymore.

But, but.....look, it runs at a silky smooth 60FPS on both PC and console platforms.