I finally have a major gripe with the game. The AI for convoys always...I mean ALWAYS puts the convoys in the same hexes when arriving. In a pbem game this would effectively kill a game for the Central Powers once the allies figured out where that convoy was placed. Routine sub patrols in that location would easily kill a 3 pt convoy for Germany. As for a German counter...yes placing a ship there would help but it wouldn't stop it from gutting the convoy in one shot basically. As a Allied player I would buy 2 sub units and bracket the hex...guarantee kill.

There should be some variety in arrival locations to give the Germans a chance, that most likely goes for Allied convoys too. I haven't played that side yet, but I'm sure the convoys for them are the same as Germany?!? Giving control over to players isn't that big of a drag on the game, especially if it helps them preserve their convoys some what.

Please put some thought into this mister developers...please give control over to the players.

warspite1 -> RE: Convoy control (11/17/2012 9:55:13 AM)

quote:

ORIGINAL: CarnageINC

I finally have a major gripe with the game. The AI for convoys always...I mean ALWAYS puts the convoys in the same hexes when arriving. In a pbem game this would effectively kill a game for the Central Powers once the allies figured out where that convoy was placed. Routine sub patrols in that location would easily kill a 3 pt convoy for Germany. As for a German counter...yes placing a ship there would help but it wouldn't stop it from gutting the convoy in one shot basically. As a Allied player I would buy 2 sub units and bracket the hex...guarantee kill.

There should be some variety in arrival locations to give the Germans a chance, that most likely goes for Allied convoys too. I haven't played that side yet, but I'm sure the convoys for them are the same as Germany?!? Giving control over to players isn't that big of a drag on the game, especially if it helps them preserve their convoys some what.

Please put some thought into this mister developers...please give control over to the players.

warspite1

Interesting point. I put my sub into the baltic but as far as I know it achieved nothing? If this is because I just didn't locate the correct route - and when I do its curtains - then that would be a bit silly.

Lord Zimoa -> RE: Convoy control (11/17/2012 10:06:37 AM)

The AI spawns them spread, problem in the Baltic is there are just a few hexes... we plan to give the AI convoys much more variation in spawning and various automated routes.

In fact we wanted this all along, but we had some instability issues. In fact the whole Naval AI will get some more updates in the coming weeks months.

So far the game is pretty stable, but there will be a first balancing patch before X-mas based on all your feedback.

We plan to improve and support the game for a long time, so good point and we have it on the list.

We had them on manual earlier in the Beta, but than some were again complaining it was boring and too much micro-management to look at their convoys every turn.

We may offer a manage convoys by hand option, but it a lot of work to have the two systems working properly side by side. So no promisies here.

warspite1 -> RE: Convoy control (11/17/2012 10:13:26 AM)

quote:

ORIGINAL: Lord Zimoa

The AI spawns them spread, problem in the Baltic is there are just a few hexes... we plan to give the AI convoys much more variation in spawning and various automated routes.

In fact we wanted this all along, but we had some instability issues. In fact the whole Naval AI will get some more updates in the coming weeks/months.

So far the game is pretty stable, but there will be a first balancing patch before X-mas based on all your feedback.

We plan to improve and support the game for a long time, so good point and we have it on the list.

We had them on manual earlier in the Beta, but than some were again complaining it was boring and too much micro-management to look at their convoys every turn.

We may offer a manage convoys by hand option, but it is a lot of work to have the two sytems working properly side by side. So no promisies here.

warspite1

Great to hear.

CarnageINC -> RE: Convoy control (11/17/2012 2:18:49 PM)

quote:

ORIGINAL: Lord Zimoa

The AI spawns them spread, problem in the Baltic is there are just a few hexes... we plan to give the AI convoys much more variation in spawning and various automated routes.

In fact we wanted this all along, but we had some instability issues. In fact the whole Naval AI will get some more updates in the coming weeks months.

So far the game is pretty stable, but there will be a first balancing patch before X-mas based on all your feedback.

We plan to improve and support the game for a long time, so good point and we have it on the list.

We had them on manual earlier in the Beta, but than some were again complaining it was boring and too much micro-management to look at their convoys every turn.

We may offer a manage convoys by hand option, but it a lot of work to have the two systems working properly side by side. So no promisies here.

This is good stuff to hear. IMO this can be a situation where a house rule may come into play if not fixed and HR's can limit the fun. I hope that you guys can do something to give some variety on convoy routes and thanks for answering my question.

catwhoorg -> RE: Convoy control (11/18/2012 4:25:04 AM)

Against the AI, my British sub has sat in one place and always seems to do 2 damage (out of 3) to the convoy.

The Russian battleships finish it off. The CP have not had a successful convoy to my knowledge (but I do have total sea supremacy)

wodin -> RE: Convoy control (11/18/2012 11:35:15 AM)

Sounds good. I am impressed so far with what I've seen. Looking forward to see how it comes along. I expect at some point I will be totally happy with what I see to purchase.

quote:

ORIGINAL: Lord Zimoa

The AI spawns them spread, problem in the Baltic is there are just a few hexes... we plan to give the AI convoys much more variation in spawning and various automated routes.

In fact we wanted this all along, but we had some instability issues. In fact the whole Naval AI will get some more updates in the coming weeks months.

So far the game is pretty stable, but there will be a first balancing patch before X-mas based on all your feedback.

We plan to improve and support the game for a long time, so good point and we have it on the list.

We had them on manual earlier in the Beta, but than some were again complaining it was boring and too much micro-management to look at their convoys every turn.

We may offer a manage convoys by hand option, but it a lot of work to have the two systems working properly side by side. So no promisies here.

operating -> RE: Convoy control (9/16/2013 11:34:04 PM)

quote:

operating wrote:How come Italy/France do not recieve convoys from their colonies in Africa, whereas, the other nations do?

quote:

France occupied Tunisia in May 1881 (and Guinea in 1884), which partly convinced Italy to join the German-Austrian Dual Alliance in 1882, thus forming the Triple Alliance. The same year, Britain occupied Egypt (hitherto an autonomous state owing nominal fealty to the Ottoman Empire), which ruled over Sudan and parts of Chad, Eritrea, and Somalia. In 1870 and 1882, Italy took possession of the first parts of Eritrea, while Germany declared Togoland, the Cameroons and South West Africa to be under its protection in 1884. French West Africa (AOF) was founded in 1895, and French Equatorial Africa in 1910.

Italy continued its conquest to gain its "place in the sun". Following the defeat of the First Italo–Ethiopian War (1895–1896), it acquired Italian Somaliland in 1889–90 and the whole of Eritrea (1899). In 1911, it engaged in a war with the Ottoman Empire, in which it acquired Tripolitania and Cyrenaica (modern Libya). Enrico Corradini, who fully supported the war, and later merged his group in the early fascist party (PNF), developed in 1919 the concept of Proletarian Nationalism, supposed to legitimise Italy's imperialism by a mixture of socialism with nationalism: "We must start by recognizing the fact that there are proletarian nations as well as proletarian classes; that is to say, there are nations whose living conditions are subject...to the way of life of other nations, just as classes are. Once this is realised, nationalism must insist firmly on this truth: Italy is, materially and morally, a proletarian nation."[11] The Second Italo-Abyssinian War (1935–36), ordered by Benito Mussolini, would actually be one of the last colonial wars (that is, intended to colonize a foreign country, opposed to wars of national liberation), occupying Ethiopia which had remained the last African independent territory apart from Liberia, for five years. The Spanish Civil War, marking a phase of what some call the European Civil War, began in Spanish Morocco in 1936.

I don't know if the above quote is worth spit as a supporting argument about French and Italian trade/convoys lacking in the CTGW, but thought I might give it shot anyway. It strikes me in an odd way, that there is all these ports in the Mederitainan Sea, that are only being used as "comfort stations". Heck, I remember before 1.30 came out, about the lack of ports, ect. Most if not all the ports on the map are trading ports. Why not use them for that purpose?