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Tema: iOS & Android port advance info (Leído 47206 veces)

I've just posted in my bennugd-mobile worklog and in the port's Google Code project site a tutorial and a Xcode template for running your BennuGD games in your iOS device right from Xcode. It'll only be useful to those who have paid for a iOS development license from Apple, not for those developing through jailbreak.It won't work in the iOS emulator yet, either, although I hope it will soon.

If you've got a developer license, just do as explained in my bennugd-mobile blog.If you don't have it, compile the dcb normally and add the "main" and Info.plist files found in the template in the google code page in your computer and copy the whole game to your device by SSH.If you jut want to play the game, just copy your .app foler (bundle) to /Applications in the device. If you want to fully replicate the installation the user will be doing, copy it to /User/Applications, under a folder with the same alphanumerical scheme as those found there.

I've just submitted new code to the repo. It now handles mode setting directly through SDL 1.3 (instead of the bogus SDL1.2->SDL1.3 compatibility layer). There's a catch, though: as of now you'll have to set scale_resolution for the screen to redraw.I'll try to fix that ASAP.

I believe this change also fixes the bug that doesn't allow you to call set_mode in android, although I haven't tested it.

well whenever there is a release and if i can "multitouch" the game (even though on a touch screen its "mouse" controlled, in a way; i can still touch multiple things on screen) my game will be on one more system (im planning on windows, dreamcast, and droid)

I'm publishing a new binary for Android so that people can test it. It's really buggy in the sense that:* You cannot use set_mode(), just assume the video mode has already been set to fullscreen.* Rotating your phone seems to make SDL unhappy.* Sound playback is still very buggy (But this is SDL's fault ).* For the program to work, you must install the APK and then place your main dcb file in a folder named "data" in your sdcard and name it "main.dcb".