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Weapon/Accessory Ideas

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Terrarian

Miscellaneous item ideas grouped into one suggestion thread. Revamped the post recently by changing the formatting to make things easier to add. Also added some more items, removed some I didn't like, and changed others to look better.

Molten Core: Used for crafting Molten Bullets and the Magma Nucleus. Also usable for alchemy.Dropped by Lava Slimes.Demon Horn: Used for crafting Demon Arrows. Also usable for alchemy.0-2 dropped by Demons.Shadowflame: Used for crafting Shadowflame Arrows, Flasks of Shadowflame, and the Book of Skulls - Volume II.1-5 dropped by Goblin Summoners. Sold by the Witch Doctor for 15 silver after a Goblin Invasion has been defeated in hardmode.Mechanical Gear: Used for crafting advanced mechanical tools.25-45 dropped from mechanical bosses.Mechanical Cog: Used in conjunction with Mechanical Gears to craft advanced mechanical trio-themed weapons.Mechanical Gear (x5) + Cog (x15) at a hardmode anvil crafts 1.Martian Power Cell: Used for crafting Martian Transmitters, Electric Arrows, Electric Bullets, Electrosphere Grenades, and Flasks of Electricity.1 dropped from Martian Walkers, and 3-5 dropped from Martian Saucers. Sold by the Cyborg for 2.5 gold after Martian Madness has been defeated.

Magnifying Glass: +5% critical strike chance.2% chance to drop from Demon Eyes.Angler Voodoo Doll: Allows you to damage the Angler. Killing the Angler with this equipped will cause him to drop 2-10 bait of any kind in addition to a Sextant, Weather Radio, or Fisherman's Pocket Guide on death.10% chance to drop from Corruption or Crimson Crates.Magnet: Increases your pickup range for items by 20 tiles.Sold by the Goblin Tinkerer for 25 gold after Skeletron is defeated.Golden Magnet: Increases your pickup range for items, mana stars, and money by 25 tiles. Does not stack with the Magnet, Celestial Magnet, Celestial Emblem, Gold Ring, or Coin Ring.Magnet + Celestial Magnet + Gold Ring at a Tinkerer's Workshop.Cursed Eye: Grants immunity to the Cursed Inferno debuff. Inflicts Cursed Inferno to any enemy that damages you in melee combat.2.5% chance to drop from Clingers and World Feeders.Stink Eye: Combines the effects of Cursed Eye and Putrid Scent into one.Cursed Eye + Putrid Scent at a Tinkerer's Workshop.Ichor Sack: Grants immunity to the Ichor debuff. Inflicts Ichor to any enemy that damages you in melee combat.2.5% chance to drop from Ichor Stickers.Gilded Fists: Combines the effects of Ichor Sack and Flesh Knuckles.Ichor Sack + Flesh Knuckles at a Tinkerer's Workshop.Magma Nucleus: Upon taking damage, creates a small pool of lava at your feet. +5% damage.25 Molten Cores at a Hellforge.Core Charm: Creates a small pool of lava at your feet upon taking damage and grants 14 seconds of lava immunity. +5% damage.Magma Nucleus and Lava Charm at a Tinkerer's Workshop.Chaos Crystal: Upon taking damage, teleports you to a random location within 25 tiles, at least 5 tiles away from where you previously were.2.5% chance to drop from Chaos Elementals.Core Crystal: Combines the effects of Magma Nucleus and Chaos Crystal.Magma Nucleus + Chaos Crystal at a Tinkerer's Workshop.Leaf Crystal: Grants the Leaf Crystal buff.Sold by the Witch Doctor for 50 gold after Plantera is defeated.Lament Cube: Upon taking damage, fires damaging nail projectiles in all directions.5% chance to drop from Nailheads.Spectre Cuffs: Restores twice as much mana as the Magic Cuffs upon taking damage. +60 maximum mana.Magic Cuffs + Ectoplasm (x15) at a Tinkerer's Workshop.Spectre Seal: Restores mana upon dealing damage, similar to the Vampire Knives' effect. +10% magic damage and critical strike chance.Sorcerer's Emblem + Ectoplasm (x15) at a Tinkerer's Workshop.Golem Glass: +15% critical strike chance.Magnifying Glass + Eye of the Golem at a Tinkerer's Workshop.Lihzhard Ring: 25% chance to negate any debuff inflicted on you. +2% movement speed, +2% HP regeneration, +2% damage, and +2% critical strike chance.33% chance to be found in a Lihzhard Chest.Lihzahrd Shield: Knockback immunity and 25% damage reduction when standing still. +3 defense.33% chance to be found in a Lihzhard Chest.Temple Token: Increases player-inflicted knockback by 50% and removes the knockback cap. +5% damage.33% chance to be found in a Lihzhard Chest.

Antlion Digging Claws: Effectively a pre-hardmode variant of the Shroomite Digging Claws combined with Fetid. Deals slightly more damage than the Bladed Fists. Very fast digging speed, but cannot mine stronger ores.2.5% chance to drop from Antlions and Antlion Chargers.Chaos Ball: Casts a Chaos Ball that can pass through solid tiles.50% chance to drop from Tim, 2.5% chance to drop from Goblin Sorcerers.Burning Sphere: Casts a Burning Sphere that can pass through solid tiles. Inflicts the On Fire! debuff.2.5% chance to drop from Fire Imps.Blazing Wheel: Casts the Blazing Wheel that rides walls and inflicts the On Fire! debuff.Found hidden among the books in the dungeon.Gator Pistol: Pre-hardmode version of the Gatligator. Fires slightly slower, deals much less damage, and has no ammo conservation chance.Sometimes sold by the Travelling Merchant after Eye of Cthulhu, Eater of Worlds, or Brain of Cthulhu have been defeated for 25 gold.Charge Cannon: A powerful gun rate of fire that gets faster the longer its trigger is held. At maximum power, this gun pushes its wielder back.Sold by the Arms Dealer in hardmode for 2.5 platinum.Thorn Ball Launcher: Uses Thorn Balls for ammo. Thorn Balls fired from this weapon have more velocity and damage than normal, and deal ranged damage instead of throwing damage.Silver/Tungsten Bar (x25) + Chlorophyte Bar (x15) + Thorn Ball (250) at a hardmode anvil.Napalm Strike: Uses rockets for ammo. Calls down two rockets at a time from the sky which explode, inflict the On Fire! debuff, and leave damaging fire particles on the ground. Will never destroy tiles, no matter what kind of rocket is used for ammo.Sold by the Cyborg after Martian Madness for 5 platinum.

Frozen Zombie Arm: A slightly stronger Zombie Arm variant.0.4% chance to drop from Zombie Eskimos.Truffled Zombie Arm: A much stronger Zombie Arm variant that creates small mushroom spores when swung.5% chance to drop from Spore Zombies and Mushroom Zombies.Bloody Zombie Arm: A much stronger Zombie Arm variant that makes the Blood Zombie hit sound when swung.1% chance to drop from Blood Zombies.Zombow: An early-game bow roughly equivalent to a tungsten bow.0.4% chance to drop from Zombies.Frozen Zombow: A slightly stronger Zombow variant.0.4% chance to drop from Zombie Eskimos.Truffled Zombow: A much stronger Zombow variant that fires small mushroom spores in addition to arrows.5% chance to drop from Spore Zombies or Mushroom Zombies.Bloody Zombow: A much stronger Zombie Arm variant that makes the Blood Zombie hit sound when fired.1% chance to drop from Blood Zombies.

Overgrowth Sword: Has +5 armor penetration.Found in Rich Mahogany Chests in the underground jungle.Overgrowth Bow: Arrows fired by this bow have +5 armor penetration.Found in Rich Mahogany Chests in the underground jungle.Boulder Staff: Casts powerful boulders. Effectively a pre-hardmode version of the Staff of Earth.Found in Rich Mahogany Chests in the underground jungle.

Shadow Orb Staff: Summons a Shadow Orb minion that orbits you and deals damage to any enemies it touches.Chance to drop from Shadow Orbs or Corrupt Crates.Creeper Staff: Summons a Creeper Minion that orbits you and deals damage to any enemies it touches. Slightly stronger than the Shadow Orb Staff.Chance to drop from Crimson Hearts or Crimson Crates.Book of Skulls - Volume II: An upgraded version of the Book of Skulls. Skulls fired by this spell are faster, deal more damage, and inflict the Shadowflame debuff.Book of Skulls + Shadowflame (30) at a Bookcase.Shadowflame Apparition Staff: Summons Shadowflame Apparition minions that chase after enemies and inflict the Shadowflame debuff.Chance to drop from Goblin Summoners.

Snowflake Shuriken: Slightly stronger than the normal Shuriken, but can only pierce once.Shuriken + Snowball (x15).Tomahawk: Powerful early-game throwing weapon, but lacks piercing.Found rarely in pots and chests. Sold by the Merchant after Queen Bee or Skeletron has been defeated for 75 copper.Poisoned Knife: Changed to have slightly higher range and damage than normal.Throwing Knife (x100) + Stinger crafts 100.Vile Knife: Acts like the old Poisoned Knives, but without the debuff effect.Throwing Knife (x50) + Vile Powder crafts 50.Vicious Knife: Acts like the old Poisoned Knives, but without the debuff. Deals slightly more damage than Vile Knives.Throwing Knife (x50) + Vicious Powder crafts 50.Throwing Saw: Early-hardmode throwing weapon with high damage, range, and velocity.Found in pots and chests in hardmode. Sold by the Merchant in hardmode for 1 silver.Cursed Shuriken: Much more powerful hardmode variant of the normal shuriken. Inflicts the Cursed Inferno debuff.Shuriken (x150) + Cursed Flame at a hardmode anvil crafts 150.Ichor Shuriken: Much more powerful hardmode variant of the normal shuriken. Inflicts the Ichor debuff.Shuriken (x150) + Ichor at a hardmode anvil crafts 150.Thorn Ball: Powerful bouncing and piercing throwing weapon. Can be used as ammo for the Thorn Ball Launcher.100-150 dropped by Plantera on death. Sold by the Witch Doctor after plantera has been defeated for 2.5 silver.Chaff Grenade: Grenade weapon that deals very little damage, but explodes into a flash of light, confusing all enemies within its large blast radius.Rarely found in chests underground. Sold by the Demolitionist for 1 silver after Queen Bee or Plantera has been defeated.Electrosphere Grenade: Late-game grenade weapon that explodes into a powerful electrosphere. Inflicts the Electrified debuff.Grenade (x25) + Martian Power Cell at a hardmode anvil crafts 25.

Paint Grenade: Comes in all paint color varieties. All tiles within its blast radius are painted, and all enemies within its blast radius get tinted its paint color.Grenade (x5) + Any Paint (x5) at an anvil crafts 5.Paintball Shot: Comes in all paint color varieties. Deals as much damage as a normal musket ball, but enemies it hits get tinted its paint color.Musket Ball (x70) + Paint (x10) at an anvil crafts 70.

Red Syringe: Thrown weapon. Deals about as much damage as a throwing knife, but inflicts the Poison debuff.Sold by the Nurse for 25 copper.Green Syringe: Thrown weapon. Heals whatever it hits instead of damaging them. Can be used on friendly NPCs and other players.Sold by the Nurse for 25 copper.Medkit: Heals 125 HP and removes all debuffs, but inflicts potion sickness for double the normal time.Sold by the Nurse for 15 silver once Eye of Cthulhu, Eater of Worlds, or Brain of Cthulhu has been defeated.Antidote: Removes the Poison debuff and grants thirty seconds of poison immunity.Sold by the Nurse for 5 silver once Eye of Cthulhu, Eater of World, or Brain of Cthulhu has been defeated.Antivenom: Removes the Venom debuff and grants thirty seconds of venom immunity.Sold by the Nurse for 10 silver in hardmode.Antihemorrhagic: Removes the Bleeding debuff and grants thirty seconds of bleeding immunity.Sold by the Nurse for 10 silver in hardmode.Syringe Gun: Fires red or green syringes. Syringes fired by this gun have higher velocity, and heal/deal twice as much damage as they would normally. Red syringes fired by this gun deal ranged damage instead of throwing damage.Sold by the Nurse after Eater of Worlds, Brain of Cthulhu, or Queen Bee has been defeated.Medigun: Uses a very small amount of mana. Fires a homing beam of healing energy that heals whatever entity it touches. Can be used on friendly NPCs and other players.

Vampire Knife: Melee weapon. Fires a singular vampire knife.2.5% chance to drop from Vampires.Monster Masks: Vanity items to make you look like a horror movie villain.2.5% chance to drop from their corresponding monster.Bane Mask: Vanity item to make you look like Bane from 'The Dark Knight Rises'.Sold by the Clothier during a Solar Eclipse for 25 gold.Mothron Symbol: Summons a pet baby mothron that follows you around.10% chance to drop from Mothron.

High-Security Lock Box: Requires a High-Security Key to open. Unique contents can be Survival Shurikens, Survival Knives, Survival Spikes, Gas Bombs, the Survival Spear, and the Alarm Gun + Darts. Non-unique contents can be greater healing/mana potions, Antidotes, Antivenom, Antihemorrhagics, regeneration/ironskin/swiftness/shine/night vision/heartreach potions, 1-99 copper coins, 1-50 silver coins, and 1-5 gold coins.Found rarely in chests underground. Rarely obtained from iron or gold crates.High-Security Key: Required to open High-Security Lock Boxes.Sold by the Goblin Tinkerer for 20 gold in Hardmode. Rarely obtained from gold crates in hardmode.Survival Shuriken: A very powerful hardmode variant of the shuriken. Pierces infinitely, and has +15 armor penetration.16.6% chance to be found in High-Security Lock Boxes. (200-500 received)Survival Knife: A very powerful hardmode variant of the throwing knife. Deals slightly more damage than Survival Shurikens. Can pierce up to three times, and has +15 armor penetration.16.6% chance to be found in High-Security Lock Boxes. (200-350 received)Survival Spike: A very hardmode variant of the spiky ball. Remains on the ground for three times as long as spiky balls. +15 armor penetration.16.6% chance to be found in High-Security Lock Boxes. (200-500 received)Gas Bomb: Explodes into a large cloud of gas, which inflicts the Stinky and Poisoned debuff on any enemy caught inside it.16.6% chance to be found in High-Security Lock Boxes. (25-30 received)Alarm Dart: Specialized ammo for exclusive use with the Alarm Gun.Obtained alongside the Alarm Gun from High-Security Lock Boxes. (25-100 received) Can be bought from the Arms Dealer for 15 copper each if you have an Alarm Gun in your inventory.

Survival Spear: Very powerful hardmode spear. +15 armor penetration.16.6% chance to be found in High-Security Lock Boxes.Alarm Gun: Uses alarm darts for ammo. Deals very little damage on its own, but marks enemies it hits. Marked enemies glow as if you were under the effects of a hunter potion, and take 50% more damage than normal. The marked effect wears off in three minutes.16.6% chance to be found in High-Security Lock Boxes.

High-Powered Drill: Slightly faster than the Drax, but can't mine chlorophyte. Emits red light when used, and creates damaging red sparks when hitting a block or enemy.Mechanical Gear (x12) at a hardmode anvil.High-Powered Chainsaw: Faster than the Drax and Prime Saw at cutting wood. Emits red light when used, and creates damaging red sparks when hitting wood or an enemy.Mechanical Gear (x12) at a hardmode anvil.High-Powered Jackhammer: Faster than the Pwnhammer and Hammush. Emits red light when used, and creates damaging red sparks when hitting wood or an enemy.Mechanical Gear (x12) at a hardmode anvil.High-Powered Pickaxe: Manual variant of the High-Powered Drill.Mechanical Gear (x12) at a hardmode anvil.High-Powered Battleaxe: Manual variant of the High-Powered Chainsaw.Mechanical Gear (x12) at a hardmode anvil.High-Powered Warhammer: Manual variant of the High-Powered Jackhammer.Mechanical Gear (x12) at a hardmode anvil.

Sacrificial Dagger: Thrown knife melee weapon. Has very high damage and velocity, and can pierce up to three times. Gain a portion of damage dealt with it back as mana.11.1% chance to drop from the Lunatic Cultist.Twirlblade: Fires a spread of five Ancient Light projectiles on every swing. Fairly slow swing speed, but the sword itself does high damage.11.1% chance to drop from the Lunatic Cultist.Behemoth Bow: Fires a 3x3 spread of arrows. Very slow fire rate.11.1% chance to drop from the Lunatic Cultist.Phantomshot Rifle: Turns normal bullets into high-velocity piercing shots with +100% critical strike chance.11.1% chance to drop from the Lunatic Cultist.Forbidden Inferno: Fires a burst of three large, homing fireballs that explode on impact and inflict the On Fire! debuff for 25 seconds. Very slow rate of fire and a high mana cost.11.1% chance to drop from the Lunatic Cultist.Forbidden Frost: Fires large ice shards that an pierce a single enemy. Very slow rate of fire and a high mana cost.11.1% chance to drop from the Lunatic Cultist.Forbidden Lightning: Casts a slow lightning sphere that fires 3-4 bolts of lightning at enemies before disappearing. Can be thought of an an upgrade to the Magnet Sphere.11.1% chance to drop from the Lunatic Cultist.Ancient Vision Staff: Summons powerful Ancient Vision minions that emit light and chase down enemies.11.1% chance to drop from the Lunatic Cultist.Phantasm Dragon Staff: Summons a Phantasm Dragon minion in a similar way to the Stardust Dragon Staff.11.1% chance to drop from the Lunatic Cultist.Angel Heart: Single-use consumable, similar to the Demon Heart. On use, all accessory prefixes are twice as effective.Expert Mode drop from the Lunatic Cultist.Terra Core: Material used for upgrading the Terra Blade.Guaranteed drop from the Lunatic Cultist.

Solar Eruption: Can be changed to deal ranged, magic, or summon damage based on how it's edited.Solar Eruption + Filled Vortex/Nebula/Stardust Molds at an Ancient Manipulator.Daybreak: Can be changed to deal ranged, magic, or summon damage based on how it's edited.Daybreak + Filled Vortex/Nebula/Stardust Molds at an Ancient Manipulator.Vortex Beater: Can be changed to deal melee, magic, or summon damage based on how it's edited.Vortex Beater + Filled Solar/Nebula/Stardust Mold at an Ancient Manipulator.Phantasm: Can be changed to deal melee, magic, or summon damage based on how it's edited.Phantasm + Filled Solar/Nebula/Stardust Mold at an Ancient Manipulator.Nebula Arcanum: Can be changed to deal melee, ranged, or summon damage based on how it's edited.Nebula Arcanum + Filled Solar/Vortex/Stardust Mold at an Ancient Manipulator.Nebula Blaze: Can be changed to deal melee, ranged, or summon damage based on how it's edited.Nebula Blaze + Filled Solar/Vortex/Stardust Mold at an Ancient Manipulator.Stardust Cell Staff: Can be changed to deal melee, ranged, or magic damage based on how it's edited.Stardust Cell Staff + Filled Solar/Vortex/Nebula Mold at an Ancient Manipulator.Stardust Dragon Staff: Can be changed to deal melee, ranged, or magic damage based on how it's edited.Stardust Dragon Staff + Filled Solar/Vortex/Nebula Mold at an Ancient Manipulator.

Martian Transmitter: Summons the Martian Madness event.Martian Power Cell (x5) at a hardmode anvil.Arkhalis Shrine: Drops the Arkhalis.10% chance to replace an Enchanted Sword Shrine on world generation. Enchanted Sword Shrines no longer have a change to drop this sword.Blue Battle Standard: Can be placed. Greatly increases monster spawn rates and the monster spawn cap in an AoE-buff. Does not stack with the water candle or battle potion. Can be toggled on/off either by right clicking or wiring. Generates blue light when active.Wood (x15) + Iron (x5) + Silk (x25) + Water Candle (x5) + Battle Potion at a loom.Bear Trap: Can be placed. Traps enemies that step on it, dealing damage and preventing them from moving for some time.Iron (x2) at an anvil. Sold by the Goblin Tinkerer for 1 silver.Poisoned Bear Trap: Deals slightly more damage than the Bear Trap, and inflicts the Poisoned debuff while the enemy is trapped in it.Bear Trap (x5) + Stinger.Venomous Bear Trap: Deals much more damage than the Poisoned Bear Trap, and inflicts the Venom debuff while the enemy is trapped in it.Bear Trap (x5) + Vial of Venom.

Slime: Now causes the On Fire!, Frostburn, Cursed Inferno, and Shadowflame debuffs to deal four times as much DPS. Is now inflicted by all slimes.

Wet: Now causes the Electrified debuff to deal twice as much damage. Is now inflicted to anything that enters water, or anything under the rain. Can be negated in the rain by holding an umbrella.

Cursed Inferno: Now buffed to deal significantly more DPS, making it on-par with the Ichor debuff.

Shadowflame: Now buffed to do slightly more DPS, but still less than the Cursed Inferno debuff. Now inflicted by Tim, Goblin Sorcerers, Goblin Summoners, and Shadowflame Apparitions.

Electrified: Enemies cannot mitigate this debuff by standing still, only the player can.

Duke Fishron

Terrarian

I have a suggestion for an item. It's a construction tool that basically swaps one type of block for another. This could be useful if you quickly wanted to change the block your house is made of or want to change the blocks that make up your liquid storage without having the liquid going everywhere. I don't know how I could explain it better, but the wand of equal trade from the thaumcraft mod from minecraft show's what I mean.

I don't know what a name for it would be or how it would look, so I'll leave that up to you.

Terrarian

I have a suggestion for an item. It's a construction tool that basically swaps one type of block for another. This could be useful if you quickly wanted to change the block your house is made of or want to change the blocks that make up your liquid storage without having the liquid going everywhere. I don't know how I could explain it better, but the wand of equal trade from the thaumcraft mod from minecraft show's what I mean.

I don't know what a name for it would be or how it would look, so I'll leave that up to you.

Terrarian

Exactly what I had in mind! You should take all of these and post them on the terraria subreddit (/r/terraria). Most of the devs go on there, it would be awesome if they implemented even one of these items!

Duke Fishron

Terrarian

Exactly what I had in mind! You should take all of these and post them on the terraria subreddit (/r/terraria). Most of the devs go on there, it would be awesome if they implemented even one of these items!

Spazmatism

Not being mean, but none of these are really creative, they are basically remakes of items already in the game. They are all just well uncreative, your basically just using very similar sprites to items already in the game. And most your items you just added a prefix to a item already in the game

Terrarian

Re-Logic needs to seriously consider some of these ideas!
My favorite, by far, had to be the Awoken Hero Sword. I am a Sword addict, and seeing that gave me that burst of inner nerdy excitement of finding something truely badass.
Very, very, well done.

Terrarian

Golem

These ideas are epic! However, I do think that a "true terra blade" is a little tacky and OP, especially since the terra blade is made out of a true night's edge and a true excalibur. I'm a little tired of the 'true' stuff.