Commentaires

Commentaire de Pyroshen

This would work for a total of 40% health regenerated over 10 seconds, or 4% per second. Nice buff to ER but there are so many good major glyphs this likely won't ever make the cut.

Not worth it IMO

Commentaire de nERVEcenter

Strictly a soloing glyph, for all intents and purposes...and even then, it must be tested and comparisons must be drawn. Maybe there's yet hope that warriors might be able to solo as much classic level 60 content as death knights and paladins.

Commentaire de awdadwagewa

Done and done.

Using my prot set and a 5/31/35 spec, I did AQ20 today. I'm using some T7 for the block rating as well as the Titansteel helm and boots. With the Glyph of Bloodthirst, I heal 1500~ every 5 seconds unless my attack gets blocked, dodged, or parried. I do have the Figurine of the Colossus but it pales in comparison to Bloodthirst or even Enraged Regen. It'd take a lot of mobs and a loooong fight to make it better than a runic health pot.

Mobs with abilities that do set % of life are the most dangerous ones. Second boss of AQ20 kept chopping of half my life but I made it through probably because of the NPC there. The mobs before the final boss were either a piece of cake if they just thunder clapped or kicked my ass if they did meteor after meteor. Ossirian wasn't too hard but I did feel the need to weaken him with the crystals. It was also a terribly long fight (14 minutes). Any boss with an enrage timer would quite probably kill me.

Stuns are still quite bad, too. If not for the potion nerf, I'd probably farm a number of stacks of free action pots. I may still do so since the Axe-Throwers in ZG have already kicked my ass (this after doing the pather boss and the summoned hydra boss).

Commentaire de Ammonia

I use a similar build, although I suggest moving points to max out Enrage. Its always up when you're soloing. My build

Effective for my soloing adventures in ZG, Ony, even parts of Molten Core and Karazhan.

Using ER in conjunction with last stand while keeping commanding shout up gives me around 1.5 to 1.6k health per tick. Which fills up my health bar completely :]

Commentaire de SpectralDaisy

At the time, they were showing the skill to learn it as being 385, not the same skill # as the rest of the book glyphs, and there were two other glyphs added in 3.1 outside the book system. :-)

Commentaire de Zarkath

I suggest moving points to max out Enrage

No don't. You get the same effect for Imp Def Stance, which costs just 2 points AND reduces spell damage taken by 6% (And spell damage is most dangerous, too). Enrage is useless in a Prot/Fury soloing build.

Commentaire de draygourn

they don't stack?just curious, leveling a warrior and interested in the 5/31/35 build.

Commentaire de Kich867

Actually, according to the wording, they do stack. Enrage specifically states it does not stack with wrecking crew, whereas Improved Defensive Stance doesn't even include any wording at all to suggest it doesn't stack with something.

Commentaire de chop360

None of the the enrage effects stack despite the poor wording of Improved Defensive Stance, however the uptime of the buff will be up more often.

Commentaire de shaggyjefe

Commentaire de Sprocketz

Very similar to a Walock's Glyph of Fear. Great for CC, especially when you don't want to pull the entire room when your targets run off to their buddies after being feared.

Commentaire de thebdc

It's way inferior to the Glyph of Fear (which is a major glyph, though). The mobs still run all over the place, but thanks to normal speed they'll only pull one additional group and not two ;) Also, Intimidating Should still maintains the 2 minute cooldown, so no quick refreshing the CC. There are surely situations where it will save your butt, but it's far from being versatilely usable as a warlock fear or a mage polymorph etc.

Commentaire de Spinnacer

Great for instances too. Packs without crowd control are very deadly in Cataclysm, very nice for "oh crap" moments.

As a tank you can use it preemptively for incoming damage spikes and stuff.

Commentaire de CanadianSniper

For some reason one of the mobs will run around in fear when I use this glyph. Happened twice to me in the Stonecore. Probably a bug?

Commentaire de GTMistral

This glyph is definitely bugged. I sometimes use it with multiple mobs around me (more than 4) and most of them will be fear on place for a second or two and will begin to run around. This needs to be fixed ASAP. This makes this glyph totally useless.

Commentaire de GameOn84

Comfirmed, it's bugged.

Noticed it before during encounters in Dungeons/ Instances.

Today even caused a whipe.

Commentaire de petre

If ever fixed to work correctly again, very useful:

- If you hear a spell that needs to be interrupted but you're not targeting that mob, you can hit this and have a fair chance of stopping the cast (assuming the mob is affected by fears). Lets you target one healer to burn/kick and keep another controlled for a short time.

- If the tank (which might be you) needs a little break from damage to let the healer catch up, this can stop a lot of incoming damage for a short time.

- Gives you one more tool for movement control over mobs (like if you're tanking and miss a mob in an AoE pack at the pull, and a healer/DPS drew aggro, this gives you a tool to keep them still long enough to regain aggro).

Commentaire de Windstryke

This glyph has been overpowered ever since MoP came out due to high damage threshhold on fear. Unglyphed, warrior fear breaks from the first hit on the main target while with this glyph it takes upwards of 30% of health before it does, making it very deadly.