It isn't gliding at full speed that is the problem. It is gliding at turbo speed that is the problem. It was a bug in Wing commander too. If you turbo to 240 m/s, and hit glide, you can continue to run in that direction at a speed you can't hit normally.

Actually, as somebody already pointed out, AB should be incremental anyway (at least in Newtonian physics...). Since it's pseudo-Newtonian, I don't have a problem with that.

Btw, Congrats to the best thing since RDM It really catches the feeling I was looking for. Tough, rough and just plain thrilling.

This is my first space sim/dogfight game since X-Wing and I really enjoy it. Although I had the same problems as some of the other Nuggets, with ammo running out and really big difficulties hitting anything. But even after 2-3 tries it's getting better. I even managed to shoot Scar down to less than 50% in my last run-through (I know, I'm a noob...

So, all you fellow noobs: as more experienced pilots have already pointed out, play around with Sensitivity and Deadzone, get a good joystick (sure, this is a matter of personal taste) and train, train, train.

Keep up the wonderful work and thanks for letting us all be part of this.