Ultra HD (4K) far render shader screenshots

Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

Head Designer

So as you may have heard we have now a Cinematic server which allows rendering far more chunks than the normal server (only few people have access simply because it uses a gigantic amount of server power). While @Dallen uses that along with Cinema4D I keep working without 3D editor or rendering program, but instead include shaders and take the screenshots in Ultra HD (4096 x 2160 px) using Mineshot.

As you have no access to that server I of course offer following some requests, however think of that I cant make shots with render distances as far as dallen can ;-)

Slab Fanatic

I think in some way shadders are better than renders because you have a bunch of different really good artists that make presets. With rendering i only have the textures to work with which mean i have to do a bunch of work in photoshop to add fog, clouds, ect.

Most likely not, the sheer amount of loaded chunks is causing a massive fps drop; even without shaders if you stand at a spot for a few minutes fps drop below 10 (and I usually get 150-250 fps on main with best quality Optifine settings)

Problem there may be that Cinematic server map is not frequently updated; on main I already made some far render shots, you can almost get the main city inside the walls, but not more. However once Pela is fully done q can surely update the map on the cinematic server for some nice screenies

There's a reason that on the first Isengard shot are no mountains Even though it clearly seems like the Misty Mountains and Nindalf shots cover a far larger area, that's not the case (which you can verify with dynmap). So I still tried to get a major part of Orthanc and a nice horizon out of mountains onto one screen, but even with maximum FOV it seems to be impossible...