The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type "Boxing Gloves" instead of "Fists."

Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)

Your Eternal Reward no longer disguises the Spy if they are carrying the flag.

The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.

The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.

The Sydney Sleeper no longer penetrates targets.

The Sydney Sleeper no longer randomly crits.

Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.

Counter-Strike: Source

Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).

Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.

cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution

cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution

The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.

Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.

The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).

Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.

Fixed inverted translucency preview on crosshair configuration panel.

Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.

Fixed issue with players “stacking” on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.