What about a veteran player game. For those players who often ends up with 100+ planets/ships.

Minerals some way below average to avoid to many bases.

No large meteors - they randomize the game to much in my opinion. They also allow to many bases to be build.

Give the EE 8 free fighters and the birds 2.

HW circle - about 500 LY distance.

Someone might come up with a reasonable map.?

Highest score in turn 125 wins.

No messages/name of players not shown at the gamesite if possiable? No change of shipnames allowed/ nameless ships are also allowed.

All the above is to prevent cooperation. Since everyone in this game should be fighting by there own strengt alone. If no communication is possiable/allowed there can be no grey areas.

Random Join, since some races are stronger than others.

Player wanting to join might sign up on a list at the forum, to secure they are actually veterans. Rank are not really importent.
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Havok you might considder using a "diplomatic" setup like this for some games for less experienced players as well. Since it will allow them to get a feeling for the game witout being destroyed by an alliance early.

What about a veteran player game. For those players who often ends up with 100+ planets/ships.

Minerals some way below average to avoid to many bases.

No large meteors - they randomize the game to much in my opinion. They also allow to many bases to be build.

Give the EE 8 free fighters and the birds 2.

HW circle - about 500 LY distance.

Someone might come up with a reasonable map.?

Highest score in turn 125 wins.

No messages/name of players not shown at the gamesite if possiable? No change of shipnames allowed/ nameless ships are also allowed.

All the above is to prevent cooperation. Since everyone in this game should be fighting by there own strengt alone. If no communication is possiable/allowed there can be no grey areas.

Random Join, since some races are stronger than others.

Player wanting to join might sign up on a list at the forum, to secure they are actually veterans. Rank are not really importent.
------------------------------------------------------------------------------

Havok you might considder using a "diplomatic" setup like this for some games for less experienced players as well. Since it will allow them to get a feeling for the game witout being destroyed by an alliance early.

What about a veteran player game. For those players who often ends up with 100+ planets/ships.

Minerals some way below average to avoid to many bases.

No large meteors - they randomize the game to much in my opinion. They also allow to many bases to be build.

Give the EE 8 free fighters and the birds 2.

HW circle - about 500 LY distance.

Someone might come up with a reasonable map.?

Highest score in turn 125 wins.

No messages/name of players not shown at the gamesite if possiable? No change of shipnames allowed/ nameless ships are also allowed.

All the above is to prevent cooperation. Since everyone in this game should be fighting by there own strengt alone. If no communication is possiable/allowed there can be no grey areas.

Random Join, since some races are stronger than others.

Player wanting to join might sign up on a list at the forum, to secure they are actually veterans. Rank are not really importent.
------------------------------------------------------------------------------

Havok you might considder using a "diplomatic" setup like this for some games for less experienced players as well. Since it will allow them to get a feeling for the game witout being destroyed by an alliance early.

While I wouldn't say I'm a veteran player at the age of 35, I'd be a keen starter for this game. Random race allocation, no allies and low mineral count sound good to me!

Havok wrote:***NOTE*** SFB is a given and not included on this rough draft game list.

This is a rough list of new games I'm working on.

Any other suggestions or comments are welcome.

They're in no particular order and none of them are guaranteed to launch. These are just ideas.

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No Frills 50
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No Frills 50 is your basic default classic VGA Planets game.
Game runs 3 times a week until turn 25, then twice a week or when all turns are in.
Highest score at turn 125 wins unless otherwise decided by players.

Gross Registered Tonnage
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GRT is all about destroying the most tonage possible in the alloted time.
Game runs 3 times a week until turn 25, then twice a week or when all turns are in.
The player who sinks the most tonnage by turn 80 wins.
(Privateers are absent from this game)

Oblivion II
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Invasion Scenario - The goal is simple, capture and control enemy homeworlds.
One point is scored for every enemy homeworld under control.
Points are cumulative from turn to turn. 1st to 75 Pts wins it all.

No Frills 51
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No Frills 51 is your basic default classic VGA Planets game.
Game runs 3 times a week until turn 25, then twice a week or when all turns are in.
Highest score at turn 125 wins unless otherwise decided by players.

Bitter End
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Only 1 race will remain to dominate at the end.
Game runs 3 times a week until turn 25, then twice a week or when all turns are in.
This game has no turn limit and will run until the final battle.

No Frills 52
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No Frills 52 is your basic default classic VGA Planets game.
Game runs 3 times a week until turn 25, then twice a week or when all turns are in.
Highest score at turn 125 wins unless otherwise decided by players.