DUEL 2 NEWSLETTER
Date : 12/12/2007 Duedate: 12/25/2007
IAYE ARENA
DM-30 TURN-564
This Weeks Top Honors
THE DUELMASTER IS
NULN
I TRAINED THEM (331)
(30-4431) [9-1-1,132]
Chartered Recognition Leader Unchartered Recognition Leader
NULN ANIMULA
I TRAINED THEM (331) GOTHIC (458)
(30-4431) [9-1-1,132] (30-4762) [2-0-0,29]
Popularity Leader This Weeks Favorite
KLINK OZZIE CANSECO
THE A'S -- LOSERS II (431) THE A'S -- LOSERS II (431)
(30-4647) [21-12-0,89] (30-4723) [10-3-0,53]
THE CURRENT TOP TEAM
LENPROS (145)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. THE WARLOCKS (430) 55
2. GOTHIC (458) 41 I TRAINED THEM (331)
3. I TRAINED THEM (331) 27 Unchartered Team
4. RED DOG GANG (356) 21
5. LENPROS (145) 19 GOTHIC (458)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0 I TRAINED THEM (331) 217 105 9 67.4 1/ 3 LENPROS (145) 9 3 1
2/ 1 THE WARLOCKS (430) 174 110 10 61.3 2/ 4 RED DOG GANG (356) 7 8 1
3/ 2 LENPROS (145) 979 634 29 60.7 3/ 7*GOTHIC (458) 6 4 0
4/ 3*GOTHIC (458) 6 4 0 60.0 4/ 2 THE WARLOCKS (430) 5 4 1
5/ 4 THE A'S -- LOSERS (431) 224 181 7 55.3 5/ 1 RANDOM (391) 4 5 0
6/ 5 GAMEHENDGE (299) 195 172 11 53.1 6/ 6 THE A'S -- LOSERS (431) 4 5 0
7/ 6 RANDOM (391) 45 44 0 50.6 7/ 0 I TRAINED THEM (331) 3 0 0
8- 7 WORLDLY DECLINE (445) 62 63 4 49.6 8/ 5 GAMEHENDGE (299) 3 3 0
9/ 8 RED DOG GANG (356) 528 703 12 42.9 9- 8 WORLDLY DECLINE (445) 3 3 0
10/ 9 RESCUE RANGERS II (385) 16 29 2 35.6 10/ 9 RESCUE RANGERS II (385) 0 4 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
+ ]H[ + ---:--- + ]H[ Cities by the Shore #24 ]H[ + ---:--- + ]H[ +
Under Krael:
Picking up the thread: Iayean Lord Protectors Senator Sedalia and Old Doc Circ of
Lenpros, and and Lady Protector Gissanniah of Red Dog Gan, along with Master Cho, a
manager from Khalhums (retired), are in a dwarf-built tunnel complex under the ruined
city of Krael. Having discovered that the whole city of Krael was designed to gather
and focus magical energy, they are attempting to destroy it in order to deny that
energy to their enemy, the time-traveling magician Khaldren. They have set alchemo-
magical charges at various points under the city and are now fleeing toward the
surface as the charges begin to detonate.
The floor of the passage trembled, a vibration Gissanniah felt through her feet.
That couldn't be the explosives yet. They should be more dramatic, shouldn't they?
Dust was dancing on the stones, but there was no sound. She glanced over her
shoulder to ask Master Cho about it.
And stumbled, falling to one knee, as the floor heaved and bucked. A muffled
sound, soft but powerful, came up the tunnel from behind and below, driving dust and
a strange-tasting wind and a wave of heat. Gissanniah threw up her arm to shield her
head against the stones she expected to fall from the ceiling.
"Keep going!" Cho shouted. "That's only the first explosion."
"But the roof--" Senator Sedalia began.
"Dwarven tunnel," Old Doc Circ panted. "Won't collapse easily. We have a
little time."
"But only a little time," Gissanniah said. She grabbed the old alchemist's arm
and started upward again.
"Besides," the old alchemist muttered, "what would be the point in standing
still?"
They followed the cord that marked their route to the surface in panting silence
for a few moments. The ground continued to shake under their feet, punctuated by the
muted thuds that might be the bombs going off in sequence. The dust that billowed
upward from behind them made it hard to breathe, harder to talk. The lantern was
burning more faintly. It seemed to Gissanniah that the walls were closing in around
them, even though they still had as much clearance. There was a feeling of pressure,
and her head ached. Something was wrong.
Oh, sure. She and three old men were running through a tunnel maze under a city
that had been magically raised from the bottom of the lake, having set a bunch of
explosive charges to destroy said city, and she just NOW thought something was wrong?
Her hand tightened on Circ's arm.
They lurched out of the cramped tunnel into a larger chamber. There were five
torches on tall stands, the flames a bloody red. Inside the circle formed by the
torches, the air was clearer. And there was a demon waiting, flame-eyed and horned,
a sword in his hand reflecting the bloody light.
Or just... bloody. She could see bodies, parts of bodies, anyway, beyond him,
where another tunnel entered this chamber. Was there room to go wide around--?
"Well met, Vashku!" Cho gasped behind her. He pushed her forward into the
circle and followed. They were all in there with the demon, and flames leaped from
torch to torch, forming a burning dome around them.
"You cut that one close, Cho," the demon said.
"Didn't allow enough for the time-distortion of all that weight of magic," the
old Adantri answered.
The demon snorted, small flames shooting from his nostrils. "You always cut
things close. The fault line through Seam will shift because of this work. There
will be earthquakes all through the Clanholds."
Cho muttered something Gissanniah couldn't make out through the sudden roaring
of wind from the tunnel. She could see the dust driven past them in that wind, but
the flames didn't bend under it, didn't even flicker. Magic. She shivered. The
more she saw of magic, the less she liked it.
It might have been minutes or hours that they waited inside the dome of flame.
Proof that the great Ferencian philsopher Onestone was correct, and time was not
absolute. Things had happened outside the dome, half-glimpsed, wholly impossible.
Monstrous creatures, rivers of burning rock, "simple" falling stones from the ceiling
of the chamber. It would have been a splendid occasion to have hysterics, but
Gissanniah wasn't sure there was enough air inside the dome to support hysterics.
Later for that.
There was a sudden jolt, as though she'd stepped forward at the bottom of a
flight of stairs and found there was one more step down. She staggered and caught
her balance. The flames winked out. The demon resolved into... Arenamaster Vashku
of Tobir? And light! Daylight! She looked up. They were standing at the bottom of
a cleft. A breeze was blowing up it from somewhere lower, but it was damp rather
than dusty.
Seantor Sedalia was beating dust from his clothes. "My suit will never be the
same," he said, "but unless I miss my guess, neither will Krael. Eh?"
"Probably. Let's get up to the surface and have a look," Cho said. "Vashku,
give a hand with Circ."
The old alchemist coughed. "I'm well enough," he wheezed. "Just tired."
Sedalia snorted, sneezed, and took one of Circ's arms. "If you'd stayed in
shape after you left the arena, these little adventures wouldn't wear you out, you
old quack."
"Hah! You're staggering yourself, you old goat!" Circ turned, spotted the best
route out of the cleft, and headed for it.
The others followed him up. They ended up about a hundred yards from the mound
of the Ogre's Tomb. There was a blue sky overhead, with a wind driving tattered
clouds across it, and most of the population of Point standing around staring
northward toward the ruins of Krael.
Gissanniah turned to look.
The ruins of Krael were mostly gone. A tower-top here and there showed above
the water, but nothing more. And the water itself was... boiling? Roiling and
smoking in an unnatural fashion, anyway.
"Did we do that?"
"We must've," Sedalia said, but he sounded a little uncertain. "Was it enough
to stop Khaldren, though?"
"By itself, no," Cho said. "But he will be unable to use the city to gather
magical power any longer. He will be, in some ways, weakened. More vulnerable to a
direct attack, without this reservoir of strength behind him."
"So the next move is to attack him?" Vashku said. He nodded. "That is a
pleasing thought. I prefer the direct approach to such problems."
"Even the direct approach requires a little planning," Old Doc Circ said. "And
planning requires ale. Let us see what Point can provide in that line, eh?"
+ ]H[ + ---:--- + ]H[ Cities by the Shore #25 ]H[ + ---:--- + ]H[ +
Picking up the thread: Wise Old Fandil, mage and manager of Ardivent, has gone to
the Aruak City arena in the expectation of finding a device by which his enemy
Khaldren tapped the blood-magic power of arena injuries and deaths. Alone at the
lowest level beneath the arena, he confronts a door behind which lurks the device.
Now that Fandil knew it was there, the spell of avoidance was as easily brushed
aside as a cobweb. The door awaited, dark, silent, but with shifting light slicing
out around the edges. Intelligence but no life beyond, a golem or other magicial
device: both bad and good. A struggle was inevitable, and golems didn't tire, that
was bad, but they weren't creative in their defense, which was good.
He was putting it off. Fandil snorted and squared his shoulders. Enough of
that. He reached for the door latch. The metal of the handle had been wrapped with
leather and was neither hot nor cold against his palm, faintly oily. It moved easily
and without sound. The door swung inward.
A large room. He noticed, out of the corners of his mind, that it was mostly
empty. In the center was a pillar, or a stump, or an abstract sort of statue. The
lights came from twisting edges of the carving, inching along the edges like
glowworms and sometimes flaring up as brightly as a jewel catching the sunlight. It
was amazing simply considered as a work of art. As a work of magic... it was
alarming.
He tipped his staff forward, bringing the crystal nob closer to the golem.
Sparks. An increase in the glittering lights that moved along the edges of the
thing. The basic body of the golem appeared to black, of a matte darkness so
complete that light vanished into it. Well, that figured, it was designed to collect
and concentrate energy, and light was energy; reflection would be wasteful. The
edges were the exception, gleaming, shimmering, and they appeared razor-sharp. There
was bound to be a reason for that, and he wished he had the time to study it. This
was truly a master work of magic. But he was here to destroy it.
If he could. Cho had said that the destruction was likely to release all the
stored energy, creating an explosion that could destroy all of Aruak City and the
land for a good distance around it. Not a desireable end, if there was an
alternative. If there wasn't--would it be better to have Aruak City destroyed, or
still in physical existence but serving as nothing but a well of magical power for
Khaldren?
Fandil's face tightened. His mind tightened. He was a very old man, and he had
seen a lot of good and bad magic, good and bad results of magic. It would be easy to
say, "Leave the golem, there will be a chance to destroy it later after some better
method is found." That was false. Khaldren would get stronger over time, would be
able to defend the golem better. The Aruaki would be drained of their particular
magical essence, the shapeshifter trait, and of their humanity: compassion,
creativity, intelligence, and will. This had already begun and would continue so
long as Khaldren's golem survived; there was a point beyond which they couldn't be
healed. For some, that point had already been reached. Others were nearing it.
The golem had to go, now.
But how, exactly, should he destroy it? Absently, he murmured the question
aloud.
Lights flashed at the top of it. *this unit may be destroyed by closing the
drainage channel*
Fandil's eyes opened wide. He would not have expected such folly from Khaldren,
but if the golem was truly a device, without any sense of a self or any free will...
it could work WITH him to its own destruction! He took a careful breath, composing
himself for dispassionate discourse. "This was assumed," he said, "but also that the
radius of destruction would be... larger than is acceptable."
*define an acceptable radius*
"If you have the human unit of measurement of 'feet', an acceptable radius would
be... ten feet, perhaps." That would include himself, but some things were worth
dying for.
The lights winked and rippled for several long minutes. *this radius could be
achieved by implosion but the technique is more complex*
Fandil's hands tightened on his staff. "Explain the details of this technique
to me," he said.
+ ]H[ + ---:--- + ]H[ Cities by the Shore #26 ]H[ + ---:--- + ]H[ +
Picking up the thread: Working with Fandil, Adie penetrated the lower levels of
Aruak City's arena structure to seardh for the magical deviced left there by
Khaldren. They encountered a trap which seemed to be tuned specifically to Adie.
She allowed it to draw her in, hoping it would bring her close enough to their enemy,
Khaldren, so that she could destroy him. The trap transported her to some place
which she has not yet been able to identify, but which is probably Zorpunt, where
Khaldren is believed to have his primary base. Khaldren has spoken to her without
showing himself, hinting that he sees her as a possible consort.
Probably Zorpunt:
When Khaldren's voice didn't return after five minutes, Adie shoved him to the
side of her thoughts and examined her prison again. A square, stone-walled room
about ten by ten, no ceiling in sight, lit by candles in wall sconces above her head.
She thought again about manipulating those candle flames into a tool or a weapon, and
again set it aside until she saw a clear purpose or was desperate. Not just annoyed.
Where WAS Khaldren? Drat the man, he should be here, dominating her or seducing her
or whatever he had in mind.
She walked around the edge of the space, tapping her fingers on the stone walls
more from restlessness than an expectation of finding anything that way. But one
block of stone felt wrong under her fingers, sounded wrong when she tapped it again.
Illusion? He expected to keep her in with an ILLUSION? That was insulting! She
swept the flat of her hand over the suspect wall. Stone, solid stone. Tapped with
her fingertips. Not stone. Not air, not nothing, but not stone, either. Odd and
intriguing. She began to examine that piece of wall with all her senses, physical
and magical.
No telling how much time had passed, a quarter of an hour, maybe as much as half
an hour, but Adie didn't think it had been longer. And she had now defined a section
of wall, six feet high by three wide, that was not-stone. She hadn't figured out
what exactly it was, yet, besides a door, but she was working on that. A way out,
that was her first priority, and figuring out what kind of spell or material he was
using here came a long second goal after that. She pushed a little.
"So eager." Khaldren's voice. Superficially amused, but there was an
underlying strain.
Good! She hoped he strained and sprained his brain. "I have never cared for
putting things off," she said, keeping her voice cool.
Before he could respond, there was a quiver, a tremble under her feet, a more
pronounced jolt in the Arcanum. Shifting currents of power, scattering currents,
mostly. Whatever was pouring concentrated and focused power into Khaldren's spells
was... maybe not coming apart yet, completely, but it was unraveling.
Adie bared her teeth in a predator's grin, gathered her energies into a spear
point, and aimed it at the keystone she had already identified in his pattern of
power.
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===ANDORIAN REGIONAL NEWS===---
Duelmasters
-----------
DM 8 ARKERS (turn 290): LORD BYRON of SMITHSONIAN (Curator, mgr.)
DM 11 ARUAK CITY (turn 582): DIRK DARKBLADE of IMMORTALS (Dartor, mgr.)
DM 14 TOBIR (turn 581): BWUCE REE of FOREIGN LEGION (Seraphim, mgr.)
DM 22 SOLVEN (turn 574): JACKSON of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
DM 24 ZORPUNT (turn 571): MANUEL PEREZ of MEDAL OF HONOR A3 (The Anarchist, mgr.)
DM 25 LYRATILAN (turn 570): JUST A WIN of MASTERS OF SIN (Sin, mgr.)
DM 26 CALEAM (turn 568): PIKE of GOLDEN CANYON (Jorja, mgr.)
DM 30 IAYE (turn 563): DR TRINAIRE of RED DOG GANG (Jorja, mgr.)
DM 40 ZENSU (turn 530): TRIANGLE MAN of NEUROMANCERS (Rude Buddha, mgr.)
DM 41 KATI-TEI (turn 524): RAMBLING OX of WANDERERS (Jorja, mgr.)
DM 46 ARDIVENT (turn 515): HAIRY BEAR of THE BEARS II (Papa BearBostock, mgr.)
DM 52 FRATSFA (turn 238): INSOLENT IRIS of FLOWER GIRLS (Lady Fern, mgr.)
DM 63 AMEN-TEI (turn 417): LENNALGIRE of WAYFARERS (Jorja, mgr.)
DM 71 KYR'TERR (turn 191): OBSESSION of SCENT OF A WOMAN (The Sentinel, mgr.)
ADM 105 ANDORAK (turn 467): WARPATH of X-FORCE (Armalias Skyhawk, mgr.)
Top Teams
---------
DM 8 ARKERS (turn 290): SMITHSONIAN (Curator, mgr.)
DM 11 ARUAK CITY (turn 582): ANIMAL FARM (Mino, mgr.)
DM 14 TOBIR (turn 580): THE DOGHOUSE (Jorja, mgr.)
DM 22 SOLVEN (turn 574): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
DM 24 ZORPUNT (turn 571): MEDAL OF HONOR A3 (The Anarchist, mgr.)
DM 25 LYRATILAN (turn 570): THE RED BLADES (Bill the Bard, mgr.)
DM 26 CALEAM (turn 568): GOLDEN CANYON (Jorja, mgr.)
DM 30 IAYE (turn 563): RANDOM (JE, mgr.)
DM 40 ZENSU (turn 533): LETHAL LEGION (Seraphim, mgr.)
DM 41 KATI-TEI (turn 524): WANDERERS (Jorja, mgr.)
DM 46 ARDIVENT (turn 515): DEATHTONGUE (Technogeek, mgr.)
DM 52 FRATSFA (turn 238): POSITION IS EMPTY
DM 63 AMEN-TEI (turn 417): WAYFARERS (Jorja, mgr.)
DM 71 KYR'TERR (turn 191): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 467): SUPERIOR FORCES (Manager, mgr.)
Recent Graduates
----------------
DM 11 ARUAK CITY (turn 581): WOLFBROTHER of SCARLET KNIGHTS II (Armalias, mgr.)
DM 30 IAYE (turn 563): DR TRINAIRE of RED DOG GANG (Jorja, mgr.)
DM 41 KATI-TEI (turn 524): VALGARD of WANDERERS (Jorja, mgr.)
DM 52 FRATSFA (turn 237): SHY ANN of SITTEES (Barnabas, mgr.)
DM 71 KYR'TERR (turn 191): AIKEN of SUPERIOR FORCES Y4 (Manager, mgr.)
DUELMASTER'S COLUMN
Notes from the arena champ.
You were a good student, Ispep, but it takes more than a good student to be
duelmaster here. Learn well and advance in your turn.
Dr Trinaire
P.S. For those who burn to know: 17 13 8 13 15 7 11 SS hi/vhi, lunge and
dodge tactics. I'm looking for a place to retire and set up a chiropractic clinic.
SPY REPORT
Hail IAYE! Warriors of the arena, prepare to be praised and blamed for your
deeds. It seems the training can make the difference, as RANDOM is pushed out of top
team by LENPROS, who came from 3rd with a 3-1-0 this turn. Now keep the taverns open
late tonight, for there are sorrows to drown for RANDOM, whose 0-2-0 this turn
dropped them by 4 into 5th. GOTHIC stable has parlayed this turn's 3-2-0 into a 4
space move up the rankings. This brings them up to 3rd place. Good work, guys! The
LENPROS guild has had a 3-1-0 turn and deserves to be watched in the future. You
never know where this kind of thing can lead. And let's see, JACK STRAW fought MAPT
and gained 35 points and contributed to THE WARLOCKS' 2-1-1. WORLD CHUMPS has lost
to BROTHER J.J., falling 14 points, while helping make THE A'S -- LOSERS II a 2-1-0
turn. DON FRANCIS challenged for the Duelmastership this turn, attempting to
dethrone RED DOG GANG's warrior. Defending hers title for another turn, DR TRINAIRE
kept LENPROS' warrior, DON FRANCIS, from claiming the throne. Can someone confirm a
rumor for me? I hear the top team makes their losing fighters do dishes at The
Dragon's Blood Inn until they win. Maybe?
I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher
friend of mine assures me this is true. THE WARLOCKS has cause to stand tall, as
they were IAYE's most avoided team. A smart manager knows this is a team to beat.
And guess who avoided THE WARLOCKS stable the most? Believe it or not, it was
LENPROS. Anyone surprised? Well, sports fans, take notice that FENCE POST from RED
DOG GANG was IAYE's most challenged warrior this turn.
A coward dies a thousand deaths, a brave man only once. Wise men know this to
be true. I guess it was coming sooner or later, RANDOM has lost MAPT, and IAYE is
bound to miss him. For a little while, at least. Is it really true that IAYE has
more dishwashers per capita that fighters? Just thought I'd ask...
I like this place, IAYE, the taverns have old wine, and young serving girls.
Who could ask for more? Always good to rest in IAYE, but never good to wear out my
welcome. Look for me in future turns. Until you see my quill in IAYE again,
farewell-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
NULN 4431 9 1 1 132 I TRAINED THEM (331)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
JACK STRAW 4722 10 3 1 114 THE WARLOCKS (430)
-STINGER 4098 9 11 0 104 RANDOM (391)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
RILLION 4313 9 5 0 98 I TRAINED THEM (331)
DON FRANCIS 4619 10 6 0 91 LENPROS (145)
MOPT 4103 10 7 0 91 RANDOM (391)
CHAMPIONS W L K POINTS TEAM NAME
KLINK 4647 21 12 0 89 THE A'S -- LOSERS II (431)
PRIVATE PERNA 4690 10 6 1 84 LENPROS (145)
FENCE POST 4604 17 32 0 83 RED DOG GANG (356)
-GADGET 4528 10 10 1 78 RESCUE RANGERS II (385)
-ISPEP 4527 9 5 0 78 RANDOM (391)
WINDSONG 4702 10 10 1 71 RED DOG GANG (356)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
IRISH CREAM 4654 12 18 0 66 RED DOG GANG (356)
OUT OF TIME 4681 15 12 1 58 GAMEHENDGE (299)
ADEPTS W L K POINTS TEAM NAME
OZZIE CANSECO 4723 10 3 0 53 THE A'S -- LOSERS II (431)
BROTHER J.J. 4728 5 3 0 47 LENPROS (145)
-PRINCE POLIOLES 4742 4 2 0 45 LENPROS (145)
FRANKLINS TOWER 4725 7 6 0 44 THE WARLOCKS (430)
BAINES 4724 8 5 0 39 GAMEHENDGE (299)
CHALLENGER INITIATES W L K POINTS TEAM NAME
MAJOR KOHLER 4716 6 7 1 30 LENPROS (145)
WORLD CHUMPS 4726 8 5 0 29 THE A'S -- LOSERS II (431)
ANIMULA 4762 2 0 0 29 GOTHIC (458)
HELP ON THE WAY 4717 6 7 1 26 THE WARLOCKS (430)
-CELL BLABBER 4616 5 6 1 25 WORLDLY DECLINE (445)
-THOUGHT POLICEMAN 4736 4 4 1 25 WORLDLY DECLINE (445)
CREO 4765 2 0 0 24 GOTHIC (458)
INITIATES W L K POINTS TEAM NAME
BARNABAS 4598 2 0 0 22 I TRAINED THEM (331)
MAD CARMENCITA 4766 2 0 1 17 RED DOG GANG (356)
-KID MEDICATION 4713 3 7 0 16 WORLDLY DECLINE (445)
UMBRAE 4764 1 1 0 16 GOTHIC (458)
ETNIES 4758 0 2 0 14 RESCUE RANGERS II (385)
IANUA 4761 1 1 0 13 GOTHIC (458)
-DREAM OF DAY 4750 1 0 0 10 RANDOM (391)
-ROAD RAGER 4759 1 1 0 4 WORLDLY DECLINE (445)
RED HOT 4748 0 2 0 4 RESCUE RANGERS II (385)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
CIRCE 4763 0 2 0 GOTHIC 458 MAD CARMENCITA 4766 564
MAPT 4100 12 11 0 RANDOM 391 JACK STRAW 4722 564
LADY WOOF 4715 8 5 0 RED DOG GANG 356 PRIVATE PERNA 4690 562
PERSONAL ADS
Congratulations to Dr Trinaire who defeated ISPEP for the title of Duelmaster Of
Iaye. We look forward to a wonderful DM Column. -- Lenpro
Franklins Tower -- Finally! I worked hard for that win, getting lots and lots of
intelligence from my teammates. It is good to be a Prince. -- Prince Polioles
Out Of Time -- There are days when I can be pretty darn good. There are days when
......, well thank the gods in our fight it was the former. -- Private Perna
Thought Policeman -- I am so despicable! I was the only one to lose for my team. I
may be demoted! -- Major Kohler
Merry Christmas and Happy New Year to all. -- Lenpro and gang
Mopt -- You left me feeling all moped and subject to Light Deficiency Symptons. It
was pretty bad; I had to go out to the greenhouse and lie down under the gro-lights!
-- Windsong
Klink -- Ugh, chain link fencing. I hate that stuff. The links dig into my bark and
the whole system is too rigid. Serious bummber. -- Fence Post
P.S. Redbrand is a good fence material. Do they still make that?
Ozzie Canseco -- (smug look) It's being a lefty that did you in. Too sinister, and
the swords in the armory are all right-handers. -- Irish Cream
Ianua -- Tremble, you gothic beanpole! I am the Chihuahua from Sonora, and I am
MEAN. -- Mad Carmencita
P.S. But I won't bite you until you take a bath. That perfume! Phfaugh! I don't
know how you humans stand it.
Private Perna -- I think I'm going to reincarnate as a Very Large Wolf. -- Ghost of
Lady Woof
Lady Protector Dr Trinaire -- I have certain information to the effect that the
citizens of Point are looking for people to set up businesses there, now that Krael
has gone the way of, well, Krael. It would give me pleasure to put you in contact
with a realtor there. -- Arenamaster Penrue
LAST WEEK'S FIGHTS
DON FRANCIS was devastated by DR TRINAIRE in a 1 minute mismatched Challenge fight.
PRIVATE PERNA subdued FENCE POST in a 2 minute brutal Challenge melee.
BROTHER J.J. overpowered WORLD CHUMPS in a 1 minute mismatched Challenge duel.
ANIMULA devastated HELP ON THE WAY in a 2 minute one-sided Challenge fight.
IANUA demolished RED HOT in a 1 minute mismatched Challenge competition.
CIRCE was slaughtered by MAD CARMENCITA in a 1 minute mismatched Challenge fight.
NULN devastated MOPT in a 1 minute one-sided Title competition.
MAPT was easily killed by JACK STRAW in a 1 minute uneven melee.
RILLION vanquished WINDSONG in a 1 minute one-sided duel.
KLINK unbelievably bested IRISH CREAM in a 2 minute veteran's duel.
BAINES was defeated by THE HONEST MERCHANT in a 4 minute match.
OUT OF TIME viciously subdued VISITING ORC in a 5 minute brutal one-sided bout.
OZZIE CANSECO savagely defeated VISITING ORC in a 3 minute competition.
FRANKLINS TOWER devastated VISITING ORC in a 1 minute mismatched bout.
MAJOR KOHLER handily defeated ETNIES in a 1 minute uneven fight.
BARNABAS defeated UMBRAE in a action packed 1 minute struggle.
CREO handily defeated POLITE BEGGAR in a 1 minute mismatched bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 6 PARRY-LUNGE 23 - 14 - 0 62 |
|LUNGING ATTACK 5 LUNGING ATTACK 28 - 18 - 1 61 |
|PARRY-LUNGE 4 PARRY-STRIKE 11 - 10 - 2 52 |
|BASHING ATTACK 3 WALL OF STEEL 15 - 14 - 1 52 |
|SLASHING ATTACK 3 BASHING ATTACK 17 - 16 - 2 52 |
|TOTAL PARRY 3 SLASHING ATTACK 7 - 7 - 0 50 |
|WALL OF STEEL 3 AIMED BLOW 30 - 31 - 2 49 |
|PARRY-STRIKE 1 STRIKING ATTACK 4 - 8 - 1 33 |
|STRIKING ATTACK 1 TOTAL PARRY 7 - 18 - 0 28 |
|PARRY-RIPOSTE 0 PARRY-RIPOSTE 1 - 5 - 0 17 |
Turn 564 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-STRIKE 1 - 0 SLASHING ATTACK 1 - 2 2 PARRY-LUNGE
STRIKING ATTACK 1 - 0 TOTAL PARRY 1 - 2 2 SLASHING ATTACK
BASHING ATTACK 3 - 0 WALL OF STEEL 1 - 2 2 AIMED BLOW
LUNGING ATTACK 4 - 1 AIMED BLOW 1 - 5 1 PARRY-STRIKE
PARRY-LUNGE 3 - 1 PARRY-RIPOSTE 0 - 0 1 LUNGING ATTACK
1 STRIKING ATTACK
1 TOTAL PARRY
1 WALL OF STEEL
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
PARRY-LUNGE NULN 4431 9 1 1 132 I TRAINED THEM (331)
PARRY-STRIKE JACK STRAW 4722 10 3 1 114 THE WARLOCKS (430)
SLASHING ATTACK RILLION 4313 9 5 0 98 I TRAINED THEM (331)
AIMED BLOW DON FRANCIS 4619 10 6 0 91 LENPROS (145)
STRIKING ATTACK PRIVATE PERNA 4690 10 6 1 84 LENPROS (145)
TOTAL PARRY OUT OF TIME 4681 15 12 1 58 GAMEHENDGE (299)
BASHING ATTACK BROTHER J.J. 4728 5 3 0 47 LENPROS (145)
WALL OF STEEL BAINES 4724 8 5 0 39 GAMEHENDGE (299)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is KLINK 4647. The most popular warrior this turn was
OZZIE CANSECO 4723. The ten other most popular fighters were PRIVATE PERNA 4690,
ANIMULA 4762, IRISH CREAM 4654, OUT OF TIME 4681, IANUA 4761, RILLION 4313, FRANKLINS
TOWER 4725, BARNABAS 4598, UMBRAE 4764, and NULN 4431.
The least popular fighter this week was ETNIES 4758. The other ten least popular
fighters were WINDSONG 4702, MAPT 4100, MOPT 4103, CIRCE 4763, RED HOT 4748, WORLD
CHUMPS 4726, FENCE POST 4604, DON FRANCIS 4619, MAD CARMENCITA 4766, and HELP ON THE
WAY 4717.
The following warriors have traveled to AD after fighting this turn:
DR TRINAIRE (30-4606) RED DOG GANG (356)