Comprehensive Introduction to Corona for 3ds Max

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Product Description

In this series of premium video tutorials in more than 9 hours, that’s 540 minutes of video tutorials, we learn how to use Corona for 3ds Max.

Watch the Introduction Video:

This series is an academically approached, high quality course on Corona for 3ds Max from the guys at MographPlus.com who have been teaching Render Engines including V-Ray, Arnold, and Maxwell to thousands of students from around the world for the past 5 years.

The videos are categorized into 6 sections,

In section one, we give you a general overview of Corona’s user interface and general workflow in 3ds Max.

Section 2 is all about Lighting and Global Illumination, first we explore corona light and all of its features, then we talk about Global illumination or indirect lighting, we learn how light rays work in real world and how Corona Simulates the same behavior using global illumination …then we start learning about the two GI solvers in Corona, Path tracing and UHDcache and when and where to use each one to produce the most realistic lighting possible.

After learning about the basics of lighting and GI, we take a look at Corona Sun and Sky, Image-based Lighting, Corona Light Material, we learn how to do Interior Lighting properly and efficiently, we learn about Volumetric Effects in Corona and finally explore the amazing Light Mix feature in Corona that allows for relighting the scene during or after the render interactively.

Section three is dedicated to Corona Materials and maps, first we learn about Corona Material or CoronaMtl which is the main material in Corona, we learn everything about Corona material and how to create realistic shaders with it.

We explore Layered and Rayswitch materials…

we take an in-depth look at corona skin material to achieve extremely realistic skin shaders…

We explore corona Hair Material that is capable of producing very natural and realistic hair shaders.

We learn about shadow catcher material and how to integrate your 3d geometries onto HDR environments or photographic backplates in Corona.

And finally go through all the remaining materials and maps that are included in Corona.In the next section we learn about Corona Camera and camera effects, first we Explore Corona camera in depth, then we learn how to produce and adjust effects like Depth of field and motion blur, I talk about different camera types including VR in corona.

In the next section we learn about Corona Camera and camera effects, first we Explore Corona camera in depth, then we learn how to produce and adjust effects like Depth of field and motion blur, I talk about different camera types including VR in corona.

Then we discuss lens effects like bloom and glare,like other topics, after watching this section, you should be a master of handling your camera in Corona, because everything has been explained in extreme details and based on academic approach.

In the next section, we take a look at corona render settings, first we learn about Corona Frame Buffer, we take a look at progressive rendering limits, we learn about resumable rendering and how to use denosing feature to achieve noise-free renders.

Then performance settings, which are probably the most important render settings in Corona will be discussed, we explore GI vs AA balance, Light Sample Multiplier, Max Sample Intensity and Max Ray Depth.

And finally we discuss Cororna Render elements or render passes, we go through all the render elements and learn how to generate different render elements and what each one adds to the final render …. Then we learn how to composite those render elements using an external application like After Effects.

In the final section, we take a look at Corona Proxy, corona scatter and corona converter and in the final lesson, we learn about Corona volume grid which allows us to import grid-based cache formats like OpenVDB and render them using Corona ….

we learn how to produce some exciting explosion, fire and smoke effects.

we plan to keep this course alive and update the course with more video tutorials as soon as a new Version of Corona is made available.

So there you have it, if you are looking for a detailed, academically approached, high quality course on Corona for 3ds max, I promise, you …. Absolutely cannot find better than The Comprehensive Introduction to Corona for 3ds Max by MographPlus.com.

My name is Kamel Khezri from mographplus.com and I’m honored to be your instructor for this course.

So sign in or sign up and let’s get started.

Free samples from the course:

Additional Information

Language

English

Duration

540 min

Video format

HD 1080p

Instructor

Kamel Khezri

Application used

3ds Max 2019, Corona 2.0

Availability

Instant Download

Project files

Included

CURRICULUM

SECTION 1 : INTRODUCTION

0101

Introduction

04:32

0102

Project files

00:53

0103

General workflow

08:20

SECTION 2 : LIGHTING AND

GLOBAL ILLUMINATION

0201

Corona Light

13:43

0202

Corona Light IES

06:08

0203

What is Global Illumination

12:58

0204

Path Tracing and UHDcache

13:36

0205

Sun and Sky

13:00

0206

Image-based Lighting

12:55

0207

Light Material

07:14

0208

Interior Lighting

17:03

0209

Volumetrics

07:44

0210

Lightmix

14:51

SECTION 3 : MATERIALS

0301

Corona Material – Diffuse

13:30

0302

Corona Material – Reflection

15:32

0303

Corona Material – Refraction and Opacity

10:41

0304

Corona Material – Bump and Displacement

17:29

0305

Corona Material – Volumetrics and SSS

22:15

0306

Corona Material – Advanced Options

07:11

0307

Corona Materials – How to Create Different Materials

17:13

0308

Layered Material

17:43

0309

Skin Material

29:38

0310

Hair Material

34:04

0311

Rayswitch Material and Map

05:21

0312

Shadow Catcher Material

15:02

0313

Corona Maps

19:23

SECTION 4 : CAMERA

0401

Corona Camera

30:01

0402

Camera Types and VR

06:03

0403

Bloom and Glare

04:14

0404

Depth of Field

13:04

0405

Motion Blur

05:44

SECTION 5 : RENDER SETTINGS

0501

Frame Buffer

09:32

0502

Rendering Limits

07:01

0503

Resumable Rendering

02:51

0504

Denoising

12:35

0505

Performance Settings

13:43

0506

Other Settings

10:04

0507

Render Elements

35:41

SECTION 6 : MISCELLANEOUS

0601

Corona Proxy

06:39

0602

Corona Scatter

07:37

0603

Corona Converter and Rendering V-Ray Scenes

04:53

0604

Corona Volume Grid

13:11

Additional Information

Language

English

Duration

540 min

Video format

HD 1080p

Instructor

Kamel Khezri

Application used

3ds Max 2019, Corona 2.0

Availability

Instant Download

Project files

Included

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