Flash on DeepMind: "I think I can win"

As DeepMind's AlphaGo artificial intelligence continues to shock the Baduk (Go) community with consecutive victories against top pro player Lee Se-Dol, StarCraft has made an unexpected appearance in the spotlight. Google's Jeff Dean singled out StarCraft as a future challenge for DeepMind.

When interviewed by SBS News, Flash responded with guarded confidence.

"Honestly I think I can win. The difference with Baduk(Go) is both sides play in a state where you don't know what's happening, and you collect information—I think that point is a bit different."

AdministratorHey HP can you redo everything youve ever done because i have a small complaint?

this is really cool! i've been following the go match a bit. competitive and learning AI are super fascinating. i also used to LOVE making custom games and watching AIs battle it out in BW and SC2, and the idea of watching strategically intelligent AI play the game excites me

if this gets serious and the AI is legit, i think showmatches would be an awesome way to generate interest in the game

AIs are able to have unlimited APM which allows for not only the obvious things such as impeccable micro, but also a significant boost in economy by micro-managing their workers (http://www.teamliquid.net/forum/brood-war/484849-improving-mineral-gathering-rate-in-brood-war).

Furthermore, when you think about it. AIs won't have as much of a problem with the "veiled information". For an AI it should be possible to determine based on unit building times and worker gathering rates to predict what an opponent reasonably could have during the game.

What will be the most difficult in my opinion is to have the AI make decisions such as where to attack, when to attack, multi-pronged attacks, when to get certain units and how to use spells such as dark swarm properly. It seems to me like it would be fairly easy to trick and abuse the behavior of the AI.

new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||

i had read somewhere that these researchers thought an ai that could beat the best humans in sc1 would take 5-10 years. if thats true its unfortunate since the level of top play likely wont keep up to then (not enough interest/pros getting too old or other responsibilities/wrist problems etc)

i hope they are going to do this. I used to say something like the following: Starcraft AI's will easily crush all opposition if it is taken seriously as a research project by someone other than bachelor students. I imagine that is still the case, even if some people curiously said that because it is more difficult to quantify states in Starcraft it can't be done.

For theories and schools, like microbes and globules, consume each other and, through their struggle, ensure the continuity of life

Honestly, the outcome will come down to its date: today? Flash. In a couple of years? AI 100%. Given the fact Google won't show up until they are ready they have already won, it just hasn't happened yet.

Even with APM cap a human will have very little chance. Given it's an RTS with FoW and such you can say AI technically can drop a game once in a while, but winning a long series after the AI is ready to show off is something that I do not expect.

"Time has been on my side, [...] fortunately there is no death sentence in this country"

The king, the priest, the rich man—who lives and who dies? Who will the swordsman obey?

This is not just a bot mind you - it's a thinking AI that responds to situations accordingly to its accumulated experience. A bot is something that just has a decision making tree predetermined by its developer. This one develops its own decision making tree. On its own.

This is not just a bot mind you - it's a thinking AI that responds to situations accordingly to its accumulated experience. A bot is something that just has a decision making tree predetermined by its developer. This one develops its own decision making tree. On its own.