Sure, I’ve already exhausted my three attempts to make a deadEarth character. But that was for the blog. Over on the rpg.net thread, I decided to take one more kick at the can, making characters for “another” game of deadEarth (as if I would ever find TWO different GMs sick enough to run this game).

Let’s pull out my best d6s for this run through the system.

I’ll call this one Ian Jackson, named after the writers of the original Fighting Fantasy novels. And the dice start to fly…Moves: 10
Resilience: 8
Strength: 0

Seriously, if someone rolled those at the table I would be checking for loaded dice.

Except for the huge pile of radiation manipulations that are on their way to screw Ian over, he’s looking pretty set!

With that pile of skill points, Ian needs some decend Hide, Running and WS Handgun. Hide requires senses at 4d6, so I grab that first. I end up having fun buying up most of the prereqs so I have more skills than anyone else I’ve seen so far. Once I’ve spent about half my skill points I suddenly have Haggle, so I can actually ROLL THE DICE when it comes time to equip my character unlike all you suckers who get to roll 0d6 when trying to buy equipment before the game starts. He finishes off with a pile of decent skills (but nothing above 6d6… so nothing brutally good. I just couldn’t make myself specialize… he’s got a lot of 4d6 skills, so basic proficiency). But his high levels of Boxing, Running and Weight Training help bring his stats up.

And it’s time, ladies and gentlemen, for the d1000 of bullshit. Or in this case, 15 x d1000.

[1] (689) Upgrade – I can spend 20 skill points to remove a radiation and then roll for a new one to replace it. (binary)

[5] (075) Imprison – does nothing unless I also get (990) (and I’ll use my Upgrade to swap this out if that happens). (binary)
(Remuneration Roll = 26. 20 points)

[6] (080) Hawker – I win the game. I mean I get +1d6 Haggle. Fear my awesome haggling skills as I use them to haggle myself more skill points every time I roll on this table! (binary)
(Remuneration Roll = 19. 10 points)

[8] (013) Symbiote – Brilliant, I find a weird thingy that has attached itself to my groin. From now on, my groin is a critical area (so if it is shot off, I die), and whenever I roll for a radiation manipulation, I also roll for one for my Symbiote. And we both are affected by each other’s radiations. His name is Squishy, and he’s a slime mold from the depths of Arkasas that attached itself to my nether regions whil I was “testing” out a vacuum cleaner that it had been hiding in. If I remove this radiation or the symbiote, I die. I like Squishy because if I don’t, he’ll kill me, the little blighter. (binary)
(Remuneration Roll = 19. 10 points)

If I get rid of him using Upgrade, I die. So I guess I’m stuck with my little cock-fungus.

[9] (987) Radiation Perturbation – every radiation that has a number in the description (but not in cost or range) has that number increased or decreased (randomly) by 1d6. (temporary)

This is going to be fun. Let’s start at the top. I’m going to be fairly conservative on my rulings as to how this works. It has no effect on Upgrade, Remuneration’s numbers get all fucked up so it now reads:

And one for the crotch-fungus (I’m going to say that I don’t get the Augmentation bonus for these rolls, as it’s not my character rolling on the table, it’s my fungus. I guess I could if I wanted to really break the character by giving him another 6 skill levels).

[14] (671) Community – Roll again and add it to my list. The next 3 people I contact also gain this radiation. Remove Community once the three people have gained the radiation.
(Augmentation: +1d6 WS Handgun)
(Remuneration: 22. 14 points)

[14 Again] (562) Morbid Relic – Gain 1 renown for each relic I carry from each of my victims (1 per victim max). My crew of friends will all be lugging around bits and pieces of our enemies. What’s terrifying is that my crotch-fungus can also do this… and the next 3 people IT comes into contact with also gain the ability… That’s right, you WANT to touch my crotch-fungus!
(Augmentation: +1d6 WS Handgun)
(Remuneration: 36. 43 points)

[14.2] (652) Extra Limb – I grow an extra limb. I’ll go with a third arm. Although I really am concerned about what the crotch-fungus is going to do with this. It now has an arm of it’s own!

[15] (541) Rite of Passage – For every skill advaced to 6d6 or higher, gain a permanent +1 on all rolls. (binary). After all is said and done, that’s a +9 bonus on ALL die rolls, including my Remuneration rolls. Kick ass.
(Augmentation: +1d6 senses)
(Remuneration: 33. 21 points)

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8 thoughts on “[deadEarth] The Pain Never Ends!”

I own the dead Earth game. As I collect Post-Apocalyptic role-playing games it is a key part of that collection. But I have never, ever tried to create a character within that system. This is the reason. I can not fathom spending this much time and effort on a system that bad. 🙂

Hey – whats up. Thanks a bunch for the blog. I’ve been digging around looking some info up for shool, but i think i’m getting lost!. Google lead me here – good for you i guess! Keep up the great information. I will be coming back over here in a few days to see if there is any more info.