Jon Linney's profile documentDescription for Jon LinneyJon LinneyJon LinneyJonLinneyProject OfficerI produce HTML5 widgets, web design, SVG interactive images, computer illustrations & animations for KMi. Some of the projects I have worked on include The Virtual Microscope, FlashMeeting, FlashVlog, Hexagon, FirstFlight, Stadium and Stadium Live, as well as many graphics and designs for other projects - and yes I am old enough to have created the original KMi logo!025c746fe8c70482adca166f901eef1b5b3f80d5The Open University account for Jon Linneyjwl6Jon Linney's membership at KMiJon Linney's participation in Topic Accessed VideoTopic Accessed VideoTopic Accessed VideoJudge the educational effectiveness of linear and non-linear video elementsTopic accessed video is a prototyping system intended to allow authors to judge the educational effectiveness of various mixes of linear and non-linear video elements. A structured index of topics, based on printed study units, can be used by the student to control the video.Jon Linney's participation in The Virtual MicroscopeThe Virtual MicroscopeThe Virtual MicroscopeDirectly manipulate photorealistic rock sample slidesThe Virtual Microscope allows students to directly manipulate photorealistic rock sample slides. In the simulation they can rotate the slides and use a polarising filter.Jon Linney's participation in StadiumStadiumStadium1995-10-01Webcasting large-scale live events and on-demand-replaysKMi Stadium is the generic label for a suite of webcasting activities and software tools whose goal is to stage large-scale live events and on-demand-replays, while giving remote participants anywhere on the Internet a sense of 'being there'. It can be used for anything from a management seminar to a public lecture and has been successfully used for the Open University's On the Record Web-Casts. Its use in education is shown by its deployment for IET's Open and Distance Learning courses and Open University Business School seminars.Jon Linney's participation in FirstFlightFirstFlightFirstFlightDevelopment of virtual science environmentsDebunking the myth that the Wright Brothers were lucky mechanics - the project shows how they used rigorous scientific methods to make their first flight. On the web site you can try out a simulation of the Kittyhawk flyer.Jon Linney's participation in FlashMeeting TechnologyFlashMeeting TechnologyFlashMeeting Technology2003-07-04The lightest possible video-conferencing software applicationHook-up your web cam, plug in your microphone, go to a web page ...
and the Centre for New Media's FM Technology you to make an instant meeting - any time, any place, any platform! FM technology comes from the prize-winning FlashMeeing Project. It provides a host of features packed into a small applet direct in a web page. As the applet is implemented in using Adobe's Flash, the most widely available and most compatible of browser plugins, it is incredibly lightweight, efficient, good looking, and you probably will not have to download anything extra at all for it to work!Jon Linney's participation in The Virtual Corporate UniversityThe Virtual Corporate UniversityThe Virtual Corporate University2002-11-15Streaming media solution to the corporate university sectorThe Virtual Corporate University is a rapid prototype of a streaming media solution to the basic requirements of the emerging corporate university sector. Corporate clients expect simple media on demand delivery of materials to their students desktops in a very tightly managed system that is tuned to their corporations? working practices. In this prototype we explore how Open Learning materials and practices could be combined with commercial student management facilities to suit these corporate requirements.Jon Linney's participation in GamesGamesGames2002-10-22Development of educational gamesA number of our projects have required us to develop computer games. Either as a stimulating and entertaining way for the student to learn about a chosen subject, or as an interactive 'jewel' to keep a user interested in a website.Jon Linney's participation in HexagonHexagonHexagon2003-10-16The power of 'presence' brought to your browserKeep in touch with your colleagues wherever you are in the world. Not only can you see their present 'state-of-being', or use the inbuilt text chat, as with many other types of software, but you can actually see them working at their desk with regularly updating thumbnail images. And when you need a quick 'word' you can 'voice' chat with them!Jon Linney's participation in Interacting in A Virtual GalleryInteracting in A Virtual GalleryInteracting in A Virtual Gallery2002-04-04Adding interactivity to virtual reality moviesThere's nothing new about virtual reality, but recently considerable advances have been made in how interactive it can be. Using the latest version of Apple's QuickTime virtual reality authoring, combined with advanced digital photography and image editing, CNM have developed a fully interactive approach to virtual environments, with a customised interface that can link to Internet resources.Jon Linney's participation in ROSTRAROSTRAROSTRA2001-04-01Technologies for Intelligent News AgencyROSTRA is a web-based news and content management tool written in PHP. Through the use of templates, it can be customised to fit into existing website designs, or act as a stand-alone website. Article submission is via a simple web form and can be accompanied by a wide variety of media including still images, movies (QuickTime, Windows Media, or FlashBlog), Word and Excel documents and PDF files. Images are resized automatically on the server to save bandwidth. Templates have been created so that ROSTRA can present material in blog formats and/for webcasting. All content is categorised and is fully searcheable. Posting can be done by authorised users or by guests, in which case the system supports message moderation by email. email digests of postings can be created automatically and stories can have permalinks. Certain templates allow authorised users to comment on postings. ROSTRA supports a heirarchical structure allowing sub-ROSTRA to feed into a master ROSTRA. In 2004, ROSTRA was adopted (as 'Making The News') for hundreds of schools across England by the East of England Broadband Consortium.Jon Linney's participation in ROSTRA LiveROSTRA LiveROSTRA Live2002-11-19Rostra Live provides new forms of access to news and dynamic informationROSTRA news services now support a range of new engines to allow novel forms of access to their own changing information world. The ROSTRA LIVE engines use Macromedia Flash interfaces to read XML feeds from the ROSTRA servers. These news and event feeds can be dynamically mixed with other sources to support a range of animated views of significant changing data.Jon Linney's participation in Safety CentreSafety CentreSafety Centre2001-11-26Website design for the Milton Keynes Safety CentreThe Safety Centre is a prominent community inititative based in Milton Keynes. Their website has to appeal to a wide range of users - teachers, students, potential visitors, safety professionals and the general public. We used simple games, built with Macromedia Flash to support the childrens use of the site; and downloadable worksheets, in Adobe Acrobat, to support the teachers and parents use of the site.Jon Linney's participation in SportsCoachSportsCoachSportsCoach2000-09-01New Media in SportThis prototype shows how to bring the very best of sports coaching, help, and tips to the internet. The site is divided into a number of sections. The coaching section has animated tips and techniques for many different sports. The forum provides for sport discussion, and an events diary allows local teams to advertise their events. Teachers should find the site very useful for planning classes.Jon Linney's participation in Station XStation XStation X2001-09-01The CNM input to Bletchley ParkThis is part of a CNM outreach initiative which highlights the local heritage site of Bletchley Park which was the WWII location of the codebreaking section called Station X. This project has focused on a reworking on their website in conjunction with the release of the film ENIGMA, and the development of some interesting code related games
We are also exploring the creation of accessible resources for schools that use Codes and Hacking in National Curriculum Exemplars.Jon Linney's participation in RFIDRFIDRFIDRadio Frequency IdentificationAn RFID 'tag' is a small object of varying size and shape capable of storing data, that is usually either attached to something, or 'positioned' at a location. The data can be read when the antenna a tag contains, receives radio-frequencies from a nearby transceiver.
CNM is looking into ways RFID technologies can be deployed in a learning environment. The project page contains an example of a simple but highly customizable educational based 'mobile' game.Jon Linney's participation in FlashVlogFlashVlogFlashVlog2005-10-01The quick and easy way to create instant video blogsWith a web cam and computer you can be creating video blogs almost instantly! You can record and edit streaming video that is available to a web audience within seconds.
FlashVlogs are recorded and edited in the FlashVlog Editor and the results are watched using a separate FlashVlog Viewer. Both applets simply run in a standard web page using the popular Flash plug-in.Jon Linney's participation in PodcastingPodcastingPodcasting2006-01-17A short introduction to podcastingThe word 'podcasting' is a combination of the words 'broadcasting' and 'iPod'. Podcasting is a means by which audio and video programs can be distributed via the internet by allowing users to subscribe to 'feeds'. These feeds contain details and descriptions of the programs, which are logically displayed for the user, and provide an easy way to download the associated files for users to listen to at their leisure. By using a subscription model the user can regularly check for new content to download to a computer and subsequently upload on to an iPod.Jon Linney's participation in Open Sensemaking CommunitiesOpen Sensemaking CommunitiesOpen Sensemaking Communities2006-04-01Helping e-learners construct interpretations of open content coursewareThe Open Content movement is concerned with enabling students and educators to access material, in order to then learn from it, and reuse it either in one?s studies or one's own courses. The core efforts to date has focused on enabling access, e.g. building the organizational/political will to release and license content, and in developing open infrastructures for educators to then publish and reassemble it. The key challenge in the next phase of the open content movement is to improve the support for prospective students to engage with and learn from the material, and with each other though peer learning support, in the absence of formally imposed study timetables and assessment deadlines. KMi is now engaged in developing the next generation of tools for e-learning and collaborative sensemaking for open content learning support.Jon Linney's participation in Architectures for scripted media objectsArchitectures for scripted media objectsArchitectures for scripted media objects2007-07-02A partial solution to the reusability paradoxDevelopments in the underlying media technologies provide the potential for a new flexibility in the development of e-learning materials. It is now possible to create scripted media objects with a rich embedded pedagogy of expository structure and learner interaction.
The difference between scripted media objects and conventional multi-media resources is that they are designed to share parameters derived from their local context and to communicate with each other. This allows them to be customised by course authors within a simple web-based architecture and offers a potential solution to one of the major problems of open-source media reusability, how to create flexible media objects that are not pedagogically empty.
scripted media objects
- view all media as flexible, programmable objects, defined by external parameters for mode, configuration, overlay, position, text, etc
- configured initially by contextual control parameters and then dynamically
- communicate with other media objects and remote servers
provide
- malleable graphic representations and interactivity
- layered complexity allowing alternative levels of description
- shared communication between users
Related papers
http://weblab.open.ac.uk/related-papers/interaction_enquiry.pdf
http://weblab.open.ac.uk/related-papers/layered_media.pdf