I can't really answer your question very well but if you use the calculator ( http://mugenmonkey.com/darksouls/ ) You can effectively see when the damage drops off for each stat I think. I probably didn't help at all but you'd probably need a spreadsheet if it's possible to determine it. Or just mess around in-game and see the difference at a bonfire before leveling.

Viral Enki wrote:I can't really answer your question very well but if you use the calculator ( http://mugenmonkey.com/darksouls/ ) You can effectively see when the damage drops off for each stat I think. I probably didn't help at all but you'd probably need a spreadsheet if it's possible to determine it. Or just mess around in-game and see the difference at a bonfire before leveling.

Actually the character builder is what got me thinking about it. I was messing with the stone greatsword earlier and noticed that the str requirement was 40 and its scale within str is C I believe. So I started messing around thinking, C isn't too bad, but generally going over 50 seems detrimental. I tried taking it to fifty, this is ten whole levels, and it only jumped around 6 AR. I was dumbfounded. :| Clearly going over its prerequisite of 40 str is a detriment.

I believe that's because C stops scaling early on so even though you just hit the requirement doesn't mean you'll get a lot of bonus damage from scaling, as even S rank drops off after 50; If that makes sense.

Viral Enki wrote:I believe that's because C stops scaling early on so even though you just hit the requirement doesn't mean you'll get a lot of bonus damage from scaling, as even S rank drops off after 50; If that makes sense.

Yeah it does make sense. Its almost exactly what I was thinking, but that's why it begs the question. Is it standard? And then if it's standard, why even give it a scale grade?

I don't know. Why would they make Smoughs Hammer have D scaling even though it takes like (58?) strength? Makes no sense. I think they want you to feel like you get a bit more damage just because. FromSoft is a little odd haha.

Usually, Str and Dex cap at 40. But some weapons have break points on certain stats. For example some scalings are very good before 20 (4~5 AR per stat), but after that they get 2~3 AR per stat. This usually happens with C scaling. However the scaling vary by weapon, such as B scaling, which have 6~7 AR per stat, while others have 2~3 AR per stat. Examples are the Chaos Blade and DSS. Stat break points for enchanted/magic/occult/divine is 30 and 50, after 50 being the most detrimental.

WyrmHero wrote:Usually, Str and Dex cap at 40. But some weapons have break points on certain stats. For example some scalings are very good before 20 (4~5 AR per stat), but after that they get 2~3 AR per stat. This usually happens with C scaling. However the scaling vary by weapon, such as B scaling, which have 6~7 AR per stat, while others have 2~3 AR per stat. Examples are the Chaos Blade and DSS. Stat break points for enchanted/magic/occult/divine is 30 and 50, after 50 being the most detrimental.

So it does vary by weapon? It would be great if all scaling was standard. A gives you between 5-7 till 30 and then maybe 2-3 till 50. Then with each subsequent grade it drops slightly. If it were like that it would be a little easier discerning proper weapons for specific builds.

Thanks for the link, BaalDS! I'm gonna go mess with that calculator a bit!