[…] While pheromone reinforcement plays a role as system’s memory, evaporation allows the system to adapt and dynamically decide, without any type of centralized or hierarchical control […], below.

“[…] whereas signals tends to be conspicuous, since natural selection has shaped signals to be strong and effective displays, information transfer via cues is often more subtle and based on incidental stimuli in an organism’s social environment […]”, Seeley, T.D., “The Honey Bee Colony as a Super-Organism”, American Scientist, 77, pp.546-553, 1989.

[…] If an ant colony on his cyclic way from the nest to a food source (and back again), has only two possible branches around an obstacle, one bigger and the other smaller (the bridge experiment [7,52]), pheromone will accumulate – as times passes – on the shorter path, simple because any ant that sets out on that path will return sooner, passing the same points more frequently, and via that way, reinforcing the signal of that precise branch. Even if as we know, the pheromone evaporation rate is the same in both branches, the longer branch will faster vanish his pheromone, since there is not enough critical mass of individuals to keep it. On the other hand – in what appears to be a vastly pedagogic trick of Mother Nature – evaporation plays a critical role on the society. Without it, the final global decision or the phase transition will never happen. Moreover, without it, the whole colony can never adapt if the environment suddenly changes (e.g., the appearance of a third even shorter branch). While pheromone reinforcement plays a role as system’s memory, evaporation allows the system to adapt and dynamically decide, without any type of centralized or hierarchical control. […], in “Social Cognitive Maps, Swarm Collective Perception and Distributed Search on Dynamic Landscapes“, V. Ramos et al., available as pre-print on arXiV, 2005.

[…] There is some degree of communication among the ants, just enough to keep them from wandering of completely at random. By this minimal communication they can remind each other that they are not alone but are cooperating with team-mates. It takes a large number of ants, all reinforcing each other this way, to sustain any activity – such as trail building – for any length of time. Now my very hazy understanding of the operation of brain leads me to believe that something similar pertains to the firing of neurons… […] in, p. 316, Hofstadter, D.R., “Gödel, Escher, Bach: An Eternal Golden Braid“, New York: Basic Books, 1979).

[…] Since in Self-Organized (SO) systems their organization arises entirely from multiple interactions, it is of critical importance to question how organisms acquire and act upon information [9]. Basically through two forms:a) information gathered from one’s neighbours, and b)information gathered from work in progress, that is, stigmergy. In the case of animal groups, these internal interactions typically involve information transfers between individuals. Biologists have recently recognized that information can flow within groups via two distinct pathways – signals and cues. Signalsare stimuli shaped by natural selection specifically to convey information, whereas cuesare stimuli that convey information only incidentally [9]. The distinction between signals and cues is illustrated by the difference on ant and deer trails. The chemical trail deposited by ants as they return from a desirable food source is a signal. Over evolutionary time such trails have been moulded by natural selection for the purpose of sharing with nest mates information about the location of rich food sources. In contrast, the rutted trails made by deer walking through the woods is a cue, not shaped by natural selection for communication among deer but are a simple by-product of animals walking along the same path. SO systems are based on both, but whereas signals tends to be conspicuous, since natural selection has shaped signals to be strong and effective displays, information transfer via cues is often more subtle and based on incidental stimuli in an organism’s social environment [45] […], in “Social Cognitive Maps, Swarm Collective Perception and Distributed Search on Dynamic Landscapes“, V. Ramos et al., available as pre-print on arXiV, 2005.

Abstract: Research over hard NP-complete Combinatorial Optimization Problems (COP’s) has been focused in recent years, on several robust bio-inspired meta-heuristics, like those involving Evolutionary Computation (EC) algorithmic paradigms. One particularly successful well-know meta-heuristic approach is based on Swarm Intelligence (SI), i.e., the self-organized stigmergic-based property of a complex system whereby the collective behaviors of (unsophisticated) entities interacting locally with their environment cause coherent functional global patterns to emerge. This line of research recognized as Ant Colony Optimization (ACO), uses a set of stochastic cooperating ant-like agents to find good solutions, using self-organized stigmergy as an indirect form of communication mediated by artificial pheromone, whereas agents deposit pheromone-signs on the edges of the problem-related graph complex network, encompassing a family of successful algorithmic variations such as: Ant Systems (AS), Ant Colony Systems (ACS), Max-Min Ant Systems (Max–Min AS) and Ant-Q.

Albeit being extremely successful these algorithms mostly rely on positive feedback’s, causing excessive algorithmic exploitation over the entire combinatorial search space. This is particularly evident over well known benchmarks as the symmetrical Traveling Salesman Problem (TSP). Being these systems comprised of a large number of frequently similar components or events, the principal challenge is to understand how the components interact to produce a complex pattern feasible solution (in our case study, an optimal robust solution for hard NP-complete dynamic TSP-like combinatorial problems). A suitable approach is to first understand the role of two basic modes of interaction among the components of Self-Organizing (SO) Swarm-Intelligent-like systems: positive and negative feedback. While positive feedback promotes a snowballing auto-catalytic effect (e.g. trail pheromone upgrading over the network; exploitation of the search space), taking an initial change in a system and reinforcing that change in the same direction as the initial deviation (self-enhancement and amplification) allowing the entire colony to exploit some past and present solutions (environmental dynamic memory), negative feedback such as pheromone evaporation ensure that the overall learning system does not stables or freezes itself on a particular configuration (innovation; search space exploration). Although this kind of (global) delayed negative feedback is important (evaporation), for the many reasons given above, there is however strong assumptions that other negative feedbacks are present in nature, which could also play a role over increased convergence, namely implicit-like negative feedbacks. As in the case for positive feedbacks, there is no reason not to explore increasingly distributed and adaptive algorithmic variations where negative feedback is also imposed implicitly (not only explicitly) over each network edge, while the entire colony seeks for better answers in due time.

In order to overcome this hard search space exploitation-exploration compromise, our present algorithmic approach follows the route of very recent biological findings showing that forager ants lay attractive trail pheromones to guide nest mates to food, but where, the effectiveness of foraging networks were improved if pheromones could also be used to repel foragers from unrewarding routes. Increasing empirical evidences for such a negative trail pheromone exists, deployed by Pharaoh’s ants (Monomorium pharaonis) as a ‘no entry‘ signal to mark unrewarding foraging paths. The new algorithm comprises a second order approach to Swarm Intelligence, as pheromone-based no entry-signals cues, were introduced, co-evolving with the standard pheromone distributions (collective cognitive maps) in the aforementioned known algorithms.

To exhaustively test his adaptive response and robustness, we have recurred to different dynamic optimization problems. Medium-size and large-sized dynamic TSP problems were created. Settings and parameters such as, environmental upgrade frequencies, landscape changing or network topological speed severity, and type of dynamic were tested. Results prove that the present co-evolved two-type pheromone swarm intelligence algorithm is able to quickly track increasing swift changes on the dynamic TSP complex network, compared to standard algorithms.

Swarm Intelligence (SI) is the property of a system whereby the collective behaviours of (unsophisticated) entities interacting locally with their environment cause coherent functional global patterns to emerge. SI provides a basis with which it is possible to explore collective (or distributed) problem solving without centralized control or the provision of a global model. To tackle the formation of a coherent social collective intelligence from individual behaviours, we discuss several concepts related to Self-Organization, Stigmergy and Social Foraging in animals. Then, in a more abstract level we suggest and stress the role played not only by the environmental media as a driving force for societal learning, as well as by positive and negative feedbacks produced by the many interactions among agents. Finally, presenting a simple model based on the above features, we will address the collective adaptation of a social community to a cultural (environmental, contextual) or media informational dynamical landscape, represented here – for the purpose of different experiments – by several three-dimensional mathematical functions that suddenly change over time. Results indicate that the collective intelligence is able to cope and quickly adapt to unforeseen situations even when over the same cooperative foraging period, the community is requested to deal with two different and contradictory purposes. [in V.Ramos et al., Social Cognitive Maps, Swarm Collective Perception and Distributed Search on Dynamic Landscapes]

From the author of “Rock, Paper, Scissors – Game Theory in everyday life” dedicated to evolution of cooperation in nature (published last year – Basic Books), a new book on related areas is now fresh on the stands (released Dec. 7, 2009): “The Perfect Swarm – The Science of Complexity in everyday life“. This time Len Fischer takes us into the realm of our interlinked modern lives, where complexity rules. But complexity also has rules. Understand these, and we are better placed to make sense of the mountain of data that confronts us every day. Fischer ranges far and wide to discover what tips the science of complexity has for us. Studies of human (one good example is Gum voting) and animal behaviour, management science, statistics and network theory all enter the mix.

For instance, the coordinated movements of fish in schools, arise from the simple rule: “Follow the fish in front.” Traffic flow arises from simple rules: “Keep your distance” and “Keep to the right.” Now, in his new book, Fisher shows how we can manage our complex social lives in an ever more chaotic world. His investigation encompasses topics ranging from “swarm intelligence” (check links above) to the science of parties (a beautiful example by ICOSYSTEM inc.) and the best ways to start a fad. Finally, Fisher sheds light on the beauty and utility of complexity theory. For those willing to understand a miriad of some basic examples (Fischer gaves us 33 nice food-for-thought examples in total) and to have a well writen introduction into this thrilling new branch of science, referred by Stephen Hawking as the science for the current century (“I think complexity is the science for the 21st century”), Perfect Swarm will be indeed an excelent companion.

As well as, something at the lower pre-processing engineering level involving also Pattern Recognition, Image Analysis and Classification. Not for brownies, cookies or sausages. Since this is summer time, it relates with clams and bivalve in general. From the video, everything appears to be rather easy. But, they are not.

Wasps, bees, ants and termites all make effective use of their environment and resources by displaying collective “swarm” intelligence. Termite colonies – for instance – build nests with a complexity far beyond the comprehension of the individual termite, while ant colonies dynamically allocate labor to various vital tasks such as foraging or defense without any central decision-making ability. Recent research suggests that microbial life can be even richer: highly social, intricately networked, and teeming with interactions, as found in bacteria. What strikes from these observations is that both ant colonies and bacteria have similar natural mechanisms based on Stigmergy and Self-Organization in order to emerge coherent and sophisticated patterns of global foraging behavior. Keeping in mind the above characteristics we propose a Self-Regulated Swarm (SRS) algorithm which hybridizes the advantageous characteristics of Swarm Intelligence as the emergence of a societal environmental memory or cognitive map via collective pheromone laying in the landscape (properly balancing the exploration/exploitation nature of our dynamic search strategy), with a simple Evolutionary mechanism that trough a direct reproduction procedure linked to local environmental features is able to self-regulate the above exploratory swarm population, speeding it up globally. In order to test his adaptive response and robustness, we have recurred to different dynamic multimodal complex functions as well as to Dynamic Optimization Control problems, measuring reaction speeds and performance. Final comparisons were made with standard Genetic Algorithms (GAs), Bacterial Foraging strategies (BFOA), as well as with recent Co-Evolutionary approaches. SRS’s were able to demonstrate quick adaptive responses, while outperforming the results obtained by the other approaches. Additionally, some successful behaviors were found: SRS was able to maintain a number of different solutions, while adapting to unforeseen situations even when over the same cooperative foraging period, the community is requested to deal with two different and contradictory purposes; the possibility to spontaneously create and maintain different sub-populations on different peaks, emerging different exploratory corridors with intelligent path planning capabilities; the ability to request for new agents (division of labor) over dramatic changing periods, and economizing those foraging resources over periods of intermediate stabilization. Finally, results illustrate that the present SRS collective swarm of bio-inspired ant-like agents is able to track about 65% of moving peaks traveling up to ten times faster than the velocity of a single individual composing that precise swarm tracking system. This emerged behavior is probably one of the most interesting ones achieved by the present work.

Chemotaxis can be defined as an innate behavioural response by an organism to a directional stimulus, in which bacteria, and other single-cell or multicellular organisms direct their movements according to certain chemicals in their environment. This is important for bacteria to find food (e.g., glucose) by swimming towards the highest concentration of food molecules, or to flee from poisons. Based on self-organized computational approaches and similar stigmergic concepts we derive a novel swarm intelligent algorithm. What strikes from these observations is that both eusocial insects as ant colonies and bacteria have similar natural mechanisms based on stigmergy in order to emerge coherent and sophisticated patterns of global collective behaviour. Keeping in mind the above characteristics we will present a simple model to tackle the collective adaptation of a social swarm based on real ant colony behaviors (SSA algorithm) for tracking extrema in dynamic environments and highly multimodal complex functions described in the well-know De Jong test suite. Later, for the purpose of comparison, a recent model of artificial bacterial foraging (BFOA algorithm) based on similar stigmergic features is described and analyzed. Final results indicate that the SSA collective intelligence is able to cope and quickly adapt to unforeseen situations even when over the same cooperative foraging period, the community is requested to deal with two different and contradictory purposes, while outperforming BFOA in adaptive speed. Results indicate that the present approach deals well in severe Dynamic Optimization problems.

Video – Thousands of starlings birds gathering in flocks, flying in formations while emerging complex patterns on S.W. Scotland (more photos & video by/at Fresh Pics, 2007). Here for an artificial version with different purposes. They are not birds, instead an entirely different new animal.

[…] In contrast to negative feedback, positive feedback (PF) generally promotes changes in the system (the majority of self-organizing SO systems use them). The explosive growth of the human population provides a familiar example of the effect of positive feedback. The snowballing autocatalytic effect of PF takes an initial change in a system (due to amplification of fluctuations; a minimal and natural local cluster of objects could be a starting point) and reinforces that change in the same direction as the initial deviation. Self-enhancement, amplification, facilitation, and autocatalysis are all terms used to describe positive feedback [9]. Another example could be provided by the clustering or aggregation of individuals. Many birds, such as seagulls nest in large colonies. Group nesting evidently provides individuals with certain benefits, such as better detection of predators or greater ease in finding food. The mechanism in this case is imitation (1): birds preparing to nest are attracted to sites where other birds are already nesting, while the behavioral rule could be synthesized as “I nest close where you nest”. The key point is that aggregation of nesting birds at a particular site is not purely a consequence of each bird being attracted to the site per se. Rather, the aggregation evidently arises primarily because each bird is attracted to others (check for further references on [7,9]). On social insect societies, PF could be illustrated by the pheromone reinforcement on trails, allowing the entire colony to exploit some past and present solutions. Generally, as in the above cases, positive feedback is imposed implicitly on the system and locally by each one of the constituent units. Fireflies flashing in synchrony [49] follow the rule, “I signal when you signal”, fish traveling in schools abide by the rule, “I go where you go”, and so forth. In humans, the “infectious” quality of a yawn of laughter is a familiar example of positive feedback of the form, “I do what you do”. Seeing a person yawning (2), or even just thinking of yawning, can trigger a yawn [9]. There is however one associated risk, generally if PF acts alone without the presence of negative feedbacks, which per si can play a critical role keeping under control this snowballing effect, providing inhibition to offset the amplification and helping to shape it into a particular pattern. Indeed, the amplifying nature of PF means that it has the potential to produce destructive explosions or implosions in any process where it plays a role. Thus the behavioral rule may be more complicated than initially suggested, possessing both an autocatalytic as well as an antagonistic aspect. In the case of fish [9], the minimal behavioral rule could be “I nest where others nest, unless the area is overcrowded” (HEY !! here we go again to the El Farol Bar problem!). In this case both positive and negative feedback may be coded into the behavioral rules of the fish. Finally, in other cases one finds that the inhibition arises automatically, often simply from physical constraints. […]

(2) Similarly, Milgram et al (Milgram, Bickerman and Berkowitz, “Note on the Drawing Power of Crowds of Different Size”, Journal of Personality and Social Psychology, 13, 1969) found that if one person stood in a Manhattan street gazing at a sixth floor window, 20% of pedestrians looked up; if five people stood gazing, then 80% of people looked up.