That may sound suprising to some. Games are often considered
crude - different fromother art
forms. But in just over 40 years they have changed the way
we think about computers, theater, television and film. They
redefine how we consume (and produce) entertainment. To expand their
expressive capabilities, we must solve some non-trivial problems.

Each year brings us closer to new solutions... in academia and development alike. By participating in these two cultures, I hope to support and sustain cross-disciplinary/cross-pollinating work!