3D Realms admits to screwing up Duke Nukem Forever; world shocked

Admitting to being responsible for the vaporware titan that is Duke Nukem …

Arguably the most notorious vaporware project ever to exist, Duke Nukem Forever has become a legend in gaming. Officially announced April 27, 1997, the game is just about to reach its tenth birthday with no signs of showing up anytime soon—not even a $500,000 bounty could bring this bad boy home.

In a candid conversation with YouGamers, 3D Realms CEO Scott Miller attributed the downfall of the product, and possibly even the studio itself, to attempting too much with the release:

First, we fully admit we're screwed up the development of DNF, and it's now an industry joke. I laugh (and cry) when I think about it, too. Our fault is that we set the bar too high, and we tried too hard to make the game to beat all games. In the last 18 months we've taken a much more realistic look at the project, we've hired a truckload of experienced help, and I personally believe we are now on the right track finally.

To think that people have had the preorder for nearly ten years is simply maddening. Despite the positive new track that Miller claims to be on, a concrete release date, or even a projected one, has yet to be determined. We can only hope that one day we may once again stand in front of strippers and offer a few dollars to the tune of "Shake it, baby."

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