VOIP is awesome cause you can hear everyone. I was on waterfront fighting 2 black enforcers and they kill me right outside my drop zone. I was thinkin god damnit it's prolly 2 13 yr old wiggers but it turned out to be 2 actual black dudes who proceeded to fight over who would take my kilo of drugs and money.

This is the VoIP I mean :v Fuck that ingame shit. No one knows how to set up their damn mics. Not to mention the enemy can hear you. I yell at my friendlies all the time about the enemy locations but that's about it for the ingame. Otherwise it's p useless.

I use Skype occasionally. It's pretty useful, and even if you're playing the most boring game possible it's still fun as fuck (we played for an hour with no opp and still had a blast just talking).

Edited:

Also this is my outline for an Armoured Car Heist, how is it?

Stage 1:Enforcers: Rally on the Armoured Car.Criminals: Hack Antenna for location and route.Notes:
- This stage is mainly to give the Enforcers time to reach the vehicle and prepare.
- Criminals do not see the Armoured Car, and Enforcers do not see the Antenna.
- Dead Criminals and Enforcers will respawn near their respective objectives to discourage early combat.

Stage 2:Enforcers: Escort the Armoured Car on it's way to the Drop Off.Criminals: Stop the Armoured Car by intimidating the driver or weakening it's armour.Notes:
- The Armoured Car is invulnerable, but will stop moving after taking 800 Stamina Damage (regenerative) or 2000 Hard Damage.
- The Distance is always at least 1km away, and the car moves at a decent speed, not too fast or slow.
- The Car is on a 'track' and has unlimited force, so it will not get pushed off the road or stuck in traffic.
- The Armoured Car, The Drop Off, and it's route will be displayed on both teams maps.

Stage 3:Enforcers: Defend the Armoured Car from the Criminals.Criminals: Steal the Armoured Car from the Enforcers.Notes:
- The Armoured Car is immobile, invulnerable, and unlocked (though the cowering driver needs to be tossed out).
- Otherwise standard vehicle defense mission.

Stage 4:Enforcers: Retrieve or Destroy the Armoured Car.Criminals: Drive the Armoured Car to the Drop Off.Notes:
- Despite any previous damage, the Armoured Car will have full health when entered by a Criminal.

Stage 5:Enforcers: Recover the Safe and take it to the Drop Off.Criminals: Secure the Safe and take it to the Drop Off.Notes:
- Alternatively, Majority (2/3) of the Safes.
- If the Armoured Car is not destroyed in Stage 4, the Safe(s) will spawn inside it and the Armoured Car is no longer important to the mission.

I use Skype occasionally. It's pretty useful, and even if you're playing the most boring game possible it's still fun as fuck (we played for an hour with no opp and still had a blast just talking).

Edited:

Also this is my outline for an Armoured Car Heist, how is it?

Stage 1:Enforcers: Rally on the Armoured Car.Criminals: Hack Antenna for location and route.Notes:
- This stage is mainly to give the Enforcers time to reach the vehicle and prepare.
- Criminals do not see the Armoured Car, and Enforcers do not see the Antenna.
- Dead Criminals and Enforcers will respawn near their respective objectives to discourage early combat.

Stage 2:Enforcers: Escort the Armoured Car on it's way to the Drop Off.Criminals: Stop the Armoured Car by intimidating the driver or weakening it's armour.Notes:
- The Armoured Car is invulnerable, but will stop moving after taking 800 Stamina Damage (regenerative) or 2000 Hard Damage.
- The Distance is always at least 1km away, and the car moves at a decent speed, not too fast or slow.
- The Car is on a 'track' and has unlimited force, so it will not get pushed off the road or stuck in traffic.
- The Armoured Car, The Drop Off, and it's route will be displayed on both teams maps.

Stage 3:Enforcers: Defend the Armoured Car from the Criminals.Criminals: Steal the Armoured Car from the Enforcers.Notes:
- The Armoured Car is immobile, invulnerable, and unlocked (though the cowering driver needs to be tossed out).
- Otherwise standard vehicle defense mission.

Stage 4:Enforcers: Retrieve or Destroy the Armoured Car.Criminals: Drive the Armoured Car to the Drop Off.Notes:
- Despite any previous damage, the Armoured Car will have full health when entered by a Criminal.

Stage 5:Enforcers: Recover the Safe and take it to the Drop Off.Criminals: Secure the Safe and take it to the Drop Off.Notes:
- Alternatively, Majority (2/3) of the Safes.
- If the Armoured Car is not destroyed in Stage 4, the Safe(s) will spawn inside it and the Armoured Car is no longer important to the mission.

Edited:

Agree for Good, Disagree for Bad

2 important things:

1) The safes should not spawn inside the car. Rather they should spawn in the drop-off area next to it, like the liver in that one 'deliver the liver' mission.

2) Having an unstoppable car on tracks is going to severely fuck over other players who are trying to do other missions if they suddenly get sent flying by this thing.

The Safes only spawn in the Car if the Enforcers somehow manage to retrieve it, like if the Criminal Player abandons it for whatever reason and an Enforcer hops in. It goes to the final stage with the Safes (which are in the truck now). Alternatively the truck is destroyed and the safes spawn on the ground in it's place.

As for 2, the truck is going to be moving too slow to send anything flying. It'll move no faster than a civilian car, if that. Anything it hits will just be pushed out of the way. And if someone crashes into it, well then that's really no more different than if they'd crashed into a player driven truck, except the truck wouldn't recoil at all (the players vehicle would either way).

I think I have an explanation, when you hack cars you can still see the hacked model in the store, just like I did yesterday, but there is nothing stopping you from buying it and probably selling. You just cannot change any customization on it, because if you do, you will not be able to save it.

Edited:

oh wow I came on the game and I was greeted with Farfletched saying that SouthparkMGT was banned for confirmed "free wallhacks"