Tuesday, September 28, 2010

FFXIV

okay, so a few people asked me about the game.
to start, I think a lot of the negative criticism is coming from people who were expecting something else. as a LONG time player of FFXI, I was already used to how Square does their MMOs. It's fairly different that something like WoW, so if you're transitioning from something like that, it's really gonna throw you, and you'd likely get a bad impression. one of the other sticking points, is that it's pretty complicated at times. the forging system is sort of hard to get right sometimes, and some stuff isn't exactly straightforward.

additionally, because it's only been out for about a week, nobody really knows what they're doing yet. so, there's not a whole lot of guides out there, and for crafting, the recipes are still pretty spotty. so, it's all new right now, and there's lots to learn. but, I find that exciting.

for a fan of Zelda, no, probably not. the combat is a bit slower that that, though faster than older final fantasies. I'll post some screens and stuff soon, and yeah, there's an XP limited, but it's done per job. on average, you're leveling several jobs at a time, so I still haven't run into it. it's something like 8 hours a week, per job. seems low, but in reality, it's not that bad.I'll cover more stuff in my next update.

The new FF MMO looks really cool, and the graphics are shockingly good for an MMO. I am used to the WoW type MMO and I heard that you ca't jump in this new FF game. For me lacking something simple such as a jump in an MMO kills the experience for me even though it may not be necessary to the gameplay.

Square like to screw things up to often look what they did to supreme commander 2 only gave the community 1 4v4 map then months later release a dlc with 2 or 3 more 4v4 maps but charge $10 i dont know if they do this with their rpg titles but they should stick with what they know and thats not rts