Welcome to World of Remnant. We are an AU, no-wordcount RWBY roleplay beginning at the conclusion of Volume 3. The Fall Maiden is dead, her powers in the hands of the enemy. Beacon Academy has fallen, and Vale is soon to fall itself. The Vytal Festival is a disaster; thousands dead, many more injured. Grimm populations are at an ever-present surplus. What dire circumstances has Remnant fallen prey to?

Updates

03.10.17: Due to a lack of their usage, we've removed the update boxes, and we will be returning to old style updates for the time being! We've also removed our Twitter button and our Facebook button as our Twitter and Facebook pages are rarely used.

02.10.17:STAFF SEARCH has been added! We're looking for up to 3 new staff members to prepare for the influx coming into Volume 5, so be prepared for that! We need all hands on deck to get a few systems going before the volume starts, as we'll be making some changes to combat abilities and combat apps, so stay tuned!

Census

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Staff

Credits

Site skin and graphics created by Saska exclusively for use on World of Remnant. Any unauthorized re-use or distribution is strictly prohibited. Dragable cbox code designed by YunoTheNinetales of SHINE,Caution, & ATF. Tabbed code created by Kismet.

RWBY universe belongs to Monty Oum and the team at RoosterTeeth Productions. All original characters belong to their respective owners.

This is where, once your character page and semblance/weapon page are accepted, you may post your combat page. Here you will add your upgrades and combat abilities after they have been accepted, and you have the lien to purchase them.

This is where members can go to sign up for missions for characters or create missions for other players. Missions vary in difficulty and requirements before rewards are given for completing the mission.

Inside, you will find the sign-up thread for the Mistral Regionals. All players wishing to participate with a character or multiple character(s) MUST sign up to participate. The Mistral Regionals begin on April 2 April 9 in the IC timeline.

The City of Vale is an industrious marvel of vibrant life and trade; above all, Vale is one of the most populated kingdoms of Remnant. Divided by several districts, each district is as expansive as the last. Walled off from most outside life, nature only exists outside the walled bordered, as Vale is surrounded by vast forests and mountainous terrain, all of which is teeming with Grimm.

Vale has been decimated by the White Fang's attack, and while repairs have been successful, the city is mostly in shambles, defended only by Huntsmen and Huntresses as its defenses are naught. A safe zone has been established in the center of the city, with buildings turned into refugee housing, as well as various refugee tents set up directly in the streets.

A forest of lush green, the Emerald Forest is most commonly known to Beacon Academy students as the proving grounds for initiation to the school's program. Much like other areas outside the kingdoms of Remnant, dangerous Grimm reside in these parts; however, that is not the only thing that lies within the forest. Near the center of the forest lies a ruined temple of old; little is known about its origins.

As its namesake entails, Forever Fall is a forest of seemingly perpetual fall; while beautiful in scenery, it is also treacherous in nature. Teeming with Grimm and full of circular paths, most travel over or through Forever Fall by train.

Decrepit and decayed, this once bustling city serves as one of many in history's darkest hours. Once an attempted extension of Vale, unlike the capital it lacked the natural defenses Vale possessed. As this civilization tried to survive against the onslaught of the Grimm, the city was soon moved underground, and was eventually closed off, creating what is often deemed to be "Vale's largest tomb".

A small island off the coast of Vale, Patch is primarily secluded from civilization. There is little to know about its inhabitants or how many species of Grimm dwell there. The only known detail about this place is its dense forests.

Although the term 'city' isn't quite accurate for Vacuo's capital, the city still shines brightly among the desert terrain of the kingdom. Most of it is protected by a small wall surrounding it; its size is small in comparison to Mistral's, but enough to keep out the heavy wind. Most of the buildings of the city have been worn away from the constant wind and unbalanced weather.

Shade Academy is unique among the other academies in that it will only take on quality fighters; Shade expects that all applicants will have tangible battle experience, and refuses to taken on combatants with no training whatsoever. Compared to the other senior academies, Shade does not have a strict dress code.

Most of the area around the City of Vacuo is considered part of the Wasteland; it is a vast area with nothing but sand for miles around, and is primarily desert. It is known for housing a number of desert-dwelling Grimm, and has been known to have a number of particularly fearsome Death Stalkers hidden in the rolling sand dunes.

The Lost City was once a city attached to the kingdom of Vacuo, but was destroyed many years ago by the Grimm, presumably during the era of the Great War. Rumours say the land is cursed; however, what few are aware of is that the White Fang's main headquarters are located underneath the city itself.

A small island north of Vale, Vytal is the location upon which the Four Kingdoms -- Vale, Mistral, Vacuo, and Mantle (now Atlas) signed a peace treaty to end the Great War. The Vytal Festival is named after this treaty. Vytal, though part of Sanus and close to Vale, is considered neutral territory for all four Kingdoms.

Mistral is best known for its vast entertainment culture, as well as its art and architecture. Most of the city is made from stone dating back thousands of years, with added modern adjustments. Inside the large wall known as the Great Wall, the city is protected and divided into the upper and lower quarters of the city.

Most of Mistral's territory is surrounded by large swamps, deeper than even the forested areas one would find in Vale. It is here that a few small towns exist, housing taverns where shady dealings often take place, sometimes even involving hunters who've fallen off the path of righteousness. Grimm are not uncommon in these areas, and as a result, they are generally only traversed by skilled combatants capable of handling Grimm.

Many villages dot Mistral's landscape, housing many civilians. Many of these villages, however, have been destroyed by Grimm, and although some remain standing, they appear and disappear as quickly as the seasons change.

The city of Mantle is considered the largest city for technological advances and military progression. As the other kingdoms often rely on the aid of Atlas' military, Mantle relies on its own infinite possibilities and power. Though the kingdom of Mantle itself is considered defunct, the city is run by the Atlas Military, forming both the government and senior academy in the kingdom.

The former capital of the old kingdom, Mantle still boasts some citizens, but compared to the new City of Atlas, it is considered defunct. It is, however, still protected by Solitas' natural defenses, and can still host citizens and function as a city. However, it is no longer the kingdom's capital.