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As much as I love the Splinter Cell series and will take it over MGS in a heartbeat, I see some horribly flat texture work here. It looks like a DX9 game. It looks nice and clean though so if the frame rate is smooth the game will still look good.
I also really miss Sam's original voice done by Michael Ironside. That alone almost makes it a different game.

Yeah, his costume almost looks like body art painting. I can draw images in pencil that pop more than these textures. I will give it a try though. It's the last Splinter Cell game to grace the current consoles.

Looking nice. It's not about the visuals for me, but about the game itself, and I won't pre-judge its quality until I get my hands on it. That's the least it deserves after, in my view, a fantastic Splinter Cell Conviction.

I understand that it isn't exactly the same team making this game, but I hope it turns out to be a really strong effort.

For me, splinter cell died, as soon as it saw the light of day....if you know what I mean.

Last gen, SC was one of my favorite IPs, this gen I haven't barely played any of them.
Double Agent was technically very poor and the direction it took with Convition was a straight punch into my ballsack.

I remeber when I first played SC1...goddamn, the atmosphere and the gfx were next to notging imo...

yeesh...I really thought these were bullshots of a Vita game...in fact I just had to google this game to make sure that wasn't the case (or a PSN/XBLA game). The mighty have truly fallen. I was so psyched about SC1 that I changed from an "Invert-Y" player to a "Standard-Y" player because that was the only option in the OXM demo. Chaos Theory is still one of my FOATs. I dont know about this series any more. It's begging for redemption and this doesn't look like the title to deliver.

Sometimes, I really dont understand to people here. I will play it for sure and it looks very nice. Game looks ALWAYS better in motion. But obviously many of You know how to calculate proper shadows and lighting on these pictures to imagine it in motion.

Posted by ZatSometimes, I really dont understand to people here. I will play it for sure and it looks very nice. Game looks ALWAYS better in motion. But obviously many of You know how to calculate proper shadows and lighting on these pictures to imagine it in motion.

Posted by ZatSometimes, I really dont understand to people here. I will play it for sure and it looks very nice. Game looks ALWAYS better in motion. But obviously many of You know how to calculate proper shadows and lighting on these pictures to imagine it in motion.

Posted by spacemanjupiterAs much as I love the Splinter Cell series and will take it over MGS in a heartbeat, I see some horribly flat texture work here. It looks like a DX9 game. It looks nice and clean though so if the frame rate is smooth the game will still look good.
I also really miss Sam's original voice done by Michael Ironside. That alone almost makes it a different game.

It's a 360/PS3 game, running on 7 year old hardware. If you push visuals further you end up with frame rate disasters like Far Cry 3.

Posted by RedneckFor me, splinter cell died, as soon as it saw the light of day....if you know what I mean.

Last gen, SC was one of my favorite IPs, this gen I haven't barely played any of them.
Double Agent was technically very poor and the direction it took with Convition was a straight punch into my ballsack.

I remeber when I first played SC1...goddamn, the atmosphere and the gfx were next to notging imo...

P.S. The story-line has always been shit!

I honestly think they could have evolved the series to contain some limited daytime gameplay without destroying the soul of the game. They could have done something along the lines of Hitman in which you use a combination of cover, stealth, disguises etc, but still kept it a SPLINTER CELL game.

My idea of evolving the series would NOT have included COD airstrikes and massive shootouts, Assassins creed style one button environment navigation and hand to hand combat, and Fallout style auto-kills. It also would not have included immersion killing projector screens that plaster words and objectives all over your environment, world color draining stealth indication, enemy outlines and icons, and other things that are there solely for the "casual cool factor", and would be much more easily served with simple audio cues that don't remove all sense of immersion. Don't even get me started on making Sam magically look 20 years younger and not bringing back Michael Ironside...

On top of all that, Ubi has the gall to accuse the fans of a "kneejerk reaction" after deciding the show the first footage of Sam rampaging through the Middle East stabbing everyone in face while running full speed through a daytime map and calling in C-130 strikes. They then turn the criticism of the torture scene around to the detractors and say if it makes us uncomfortable, maybe we should think about the price we pay for driving our sedans and SUV's. I say F-U Ubisoft, and way to alienate and lose your loyal fanbase.

Posted by XoarIs this game going to be as bad as the last one?? Or is it going in the older direction or an even newer direction? Is it a different team from the last game?

Yes,it's partly made by a different team here in China Shanghai !
It's all still a lot of work and not final ! Gameplay just changed this week again since a couple of people over in europe complained about it being to easy ! Still lots of work,and inho not as good as it used to be !

Posted by iosomewhereYes,it's partly made by a different team here in China Shanghai !
It's all still a lot of work and not final ! Gameplay just changed this week again since a couple of people over in europe complained about it being to easy ! Still lots of work,and inho not as good as it used to be !

Geez, you don't have yell...lol. Are you sure it is developed in Shanghai? Everything I have read just lists Ubi Toronto as the development team. Maybe they are contracting a few parts of the development out to Shanghai?

Agreed. I remember always looking forward to Splinter Cell games, not only for the deep, tactical stealth action, but for the cutting edge visuals and immersion.

Did you know they are still using an updated version of Unreal 2 for this!? Seriously, Unreal 3 came out like 7 years ago, and they are still using the same damn engine from the original Splinter Cell over 10 years ago! If that doesn't show how lazy they have become, I don't know what does. They will probably try to repackage Unreal 2.5.2 for next gen systems and call it a new engine.....

Posted by michaelobGeez, you don't have yell...lol. Are you sure it is developed in Shanghai? Everything I have read just lists Ubi Toronto as the development team. Maybe they are contracting a few parts of the development out to Shanghai?

I am pretty sure it Shanghai,I have to face it every working day here !
But of course we are not doing the complete game here !

Not sure why UBI not lists the people here,maybe they do not like the SH Department!

We have a couple of French Guys here in key positions but mostly Chinese do the rest!

Keeps us all pretty busy for nearly 2 years now.
The worst is nearly everyday we have over time again and again..with no extra payment ! Sucks ! And that people here are unhappy u can feel in the game as well !

Anyway,it's an ok game,not as good as previous installments but ok.
Another thing is,I would say,you can feel that the team is not really happy and tired of it when u play the game ! A lot of this mood went into it by now.

Posted by iosomewhereI am pretty sure it Shanghai,I have to face it every working day here !
But of course we are not doing the complete game here !

Not sure why UBI not lists the people here,maybe they do not like the SH Department!

We have a couple of French Guys here in key positions but mostly Chinese do the rest!

Keeps us all pretty busy for nearly 2 years now.
The worst is nearly everyday we have over time again and again..with no extra payment ! Sucks ! And that people here are unhappy u can feel in the game as well !

Anyway,it's an ok game,not as good as previous installments but ok.
Another thing is,I would say,you can feel that the team is not really happy and tired of it when u play the game ! A lot of this mood went into it by now.

That's too bad. Sounds like Ubi Toronto treats is employees as poorly as it treats revered tactical game series.

KORNdog
that's my understanding of it anyway based on the little i've read about it. seems like it'll happen though. (26 minutes ago)

KORNdog
less risks (not like ubi are particualrly great in that regard anyway) and just barrier for them to do their job. (28 minutes ago)

KORNdog
@Moonwalker: it would be a conglomerate and that can be creatively very limiting if they don't fully understand the industry they've just dipped their toe in by buying a major publisher. (29 minutes ago)

Sdarts
Also, for the first time in BioWare's history, they are finally using full facial capture to record the actor's performance. Plus its the first time the Mass Effect team is using the Frostbite engine. (36 minutes ago)

nostradamus
@Moonwalker: well, i'll on a leg and say its a "lie". It seems on par with DA:I, and if they think thats fine for a reveal trailer, then it doesn't bode well for the final product. (43 minutes ago)

nostradamus
almost finishing jak and daxter. So much fun. Whay are a pos knack 2 being made, and not a new Jak? (50 minutes ago)