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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

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Highscore: 200-ish.
This one's hard. First off, you should state in your description that the resolution to be chosen should be of the ratio 16:9.
The ending was a bit abrupt. Controls were good, but I think it would be more fun if you could actually turn in different directions while shooting.
Other than that, I liked your game. :)

The concept is nice, the theme is respected, but :
- With a non-QWERTY keyboard, the controls are lame
- Even with a QWERTY keyboard, change position and shoot bindings are not well chosen IMO
- The soldier goes up and down too fast, it's really hard to aim well.
Well, these are tunes you can make easily when you have time, for a jam it's not bad at all.

I liked the game but the controls were to quick. I feel like you should try like a ramping type movement where the longer you press the faster you go. That way we can move quickly and still move small increments when we are trying to shoot them. Also the button layout wasn't the best. I do like that the scores are kept separately when playing co-op. Overall really enjoyed this one.

Nice idea. I agree with the folks who had a hard time with the controls. I also never got a really great sense of what I was looking at on the screen. I thought the audio was awesome for the project. It fits perfectly. Congrats on your entry.

Pretty basic, not much to it. Not convinced the collisions are accurate, but it's definitely a game. ;P
I enjoyed what was there, and the audio loop was really obvious and short. Also controls are a bit whack on QWERTY keyboard.
However I do think this could be more enjoyable with a bit more polish. :)

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