This is NOT a critique of YOUR efforts of getting this new First Order capital ship into your mod. In this regard, you DID a great job.

That said, Lucasfilm's CHOICE of this design is TERRIBLE.

Hands down, one of the most boring possible approaches possible. A perfectly FLAT and nearly FEATURELESS triangle - a gray slice of PIZZA. It is AWFUL.

And no brains were put into its functionality. Why are the two largest weapon towers mounted directly UNDERNEATH the command center? The command center now BLOCKS a huge chunk of those weapon towers' firing arcs - STUPID!

There's a LOT more that I can say about how poor The Last Jedi's designs are. The new gorilla walkers are absurd - the ENORMOUS cockpit has a red glowing window that looks like actual SQUINTED EYES and it has FANGS under its chin too. Just bizarrely stupid looking. Not intimidating at all.

Bad, BAD design Lucasfilm. You should know FAR better. Just ask Ansel Hsaio how AWESOME design should be done! Ansel is a GENIOUS, and most of his GORGEOUS and THOUGHTFUL work is done for FREE. Shame on Lucasfilm's LAZINESS. There's NO COMPARISON between the quality of the work that Lucasfilm is putting out compared to Hsaio's. Here's PROOF: Artstation.com

If you play Battlefront 2 campaign, you will learn that the Resistance knew exactly what to do to destroy the Dreadnought, and in the beginning of the The Last Jedi you can see that Poe knows exactly what he is doing, he even knows how many canons the Dreadnought has. I was not a thing of one x-wing, it was a thing of knowing weak points.

By the way, great design. I hope people will start doing "New Canon" mods

The First Order designed their units to improve upon and fix the flaws in Imperial designs. The Resurgent-class SD is larger than the standard ISD and features less-prominent bridges, making them less of a target. The FO TIE fighters are faster and more maneuverable than Imp TIE fighters, and additionally feature shields, which its predecessor didn't. The "gorilla" walker was designed so that it was more stable--and therefore less-susceptible to tripping--than the Imperial ATAT.

The Mandator IV, however, I admit is a fairly poor design. Granted, it was designed for orbital bombardment, and not so much for space-to-space combat. This is why it was often accompanied by other star destroyers for protection. Due to its size, it was also probably fairly slow--a common trade-off when it comes to large warships.

To be honest, I think the worst design in all of SWTLJ was the Resistance bomber. Sure, they had quite the payload, but they were also large and slow. Slower than Y-wings even. If the bombers are going to be THAT slow, then they should have more armor to compensate for it. But NO, they didn't, and were pretty much sitting ducks...full of hundreds of bombs. A flying bomb that moved at a snail's pace if you will. Its no wonder they all got destroyed in the course of a single battle.

To be honest, however, even the most advanced military forces can suffer from poor designs or fatal design flaws. It's the nature of designing things: some things will work, others will not. Even the best ship designers can make mistakes.

Not at the correct scale I fear, no. That thing was 60 kilometres wide after all, it would occupy the whole battlemap if it was implemented. Even if the Resurgence-class SDs were scaled down to the size of a classic ISD, it wouldn't be enough to make Supremacy playable :/