Simon Fraser (2012-02-09 09:00):
> <http://dev.w3.org/csswg/css3-transforms/#two-d-transform-functions>
I haven’t cared about the transform (or animation) specs at all. I took a first look at the combined spec right now and I’m wondering:
Why is it
rotate(α, tx, ty) or rotate(α)
but
rotate3d(x, y, z, α)
i.e. reversed order of angle and origin – or more generally: why are 3D functions not mere extensions of 2D functions with additional z parameters?