bodyguard

The bodyguard on your HQ is illegal, you can have at most 2 additional crisis suits to an HQ slot. You might as well change the bodyguard into 2 HQ choices. While your changing your HQ makeup, make that Shas'O a Shas'El with a Targeting Array and you get the BS of an 'O without the 15 points.

Oh I must have misread that section thank you for correcting me on the bodyguard options. IF you can't tell this is my first foray into the Tau. I like the idea of the 2 HQ choices each with a bodyguard I only hope I can squeeze it in for that point value that I am trying to hit. As for the battle plan here it goes. The crisis suits will choose to either deep strike or start on the board depends on terrain and mission. The plan for all of them is simple, hunt and kill. Utilizing jump shoot jump as a offensive and defensive attack plan it should work fruitfully. The crisis suits will work in motion with the two mounted fire warrior squads moving firing moving and both will support each other. The hammerheads will provide anti-tank/MC or anything that deserves a rail gun shot and same with the lone broadside. The two foot slogging squads will do whatever is needed of them be it hold objectives or provide fire support. Also I have equipped the crisis suits accordingly to handle any threat. The stealth suits will most likely infiltrate and will give support to any unit that needs it.

I AM VICTORIOUS!!!!!!!!! FOR THE GREATER GOOD!!! I switched it up with the hq choices as you fine gentlemen suggested and made it two lesser hqs instead of one fully amped one. I wound up playing a necron play (hold for shivers).................. and as soon as he saw the three rail guns I set out he decided to not play any liths. He went with a crap load of warriors of course with 10 immortals a lord, couple of tomb spiders, big scarab swarms, lots of heavy and regular destroyers some wraiths and a big squad of flayed ones. We played annihilation and it wound up being table quarters for deployment and we ended up being as far away from each other as possible (i deployed first) first couple turns were pretty dull, very few casualties on either side and not much blown up. After his destroyers got close enough to be shoot and shot at all hell broke loose. with two rounds of amazingly well decided target priority I was able to wipe out 2 squads of destroyers, 2 squad of heavies, all his scarabs, his wraiths, and his flayed ones. Sixth turn came around before his warriors even really got into the fight and i squeaked by with a 350ish point victory!!! My first foray into the tau and I came out on top! We used victory points to calculate victory instead of kill points like in 5th edition, but in 5th edition kill points rule I would have come out on top killing 7 units to his 4 kills.

Yes that is a bit annoying when people do that. I didn't tailor my list to necrons so why should he get to tailor his list to tau, people just need to make general lists for point values. Plus I really wanted to watch a monolith go down in flames.