Anvil :
The Anvil, when placed, will replicate the Elf's Earth Spell for a cost of [ TBD ] exp
The height at which the anvil is dropped will determine its radius and damage output*Minimum : [ TBD ] Block radius ; [ TBD ] Damage*Maximum : [ TBD ] Block radius ; [ TBD ] Damage
Ender Chest :
The Ender Chest, when placed, will allow the dwarf to see a selection of player's
heads from their own team. When a head is clicked, the dwarf will teleport to the
location of said player for a cost of [ TBD ] exp*Dwarfs willNOT be able to teleport while they are holding the opposing team's flag*Dwarfs will NOT be able to teleport to players inside of spawn

Movement :Hunger Bar will still be at three drumsticks, rendering the player unable to sprint-OR- Perhaps Dwarf can sprint, but doing so makes exp loss A LOT faster
( Similar to how a Ninja's invisibility works )
Slowness removed*Player will be spending most of their time Crouching

EXP Bar Gain:Not Crouching will still result in exp lossCrouching will still enable exp gainCrouching while Hitting A Player will result in additional exp gain

Moderator

basically a better, more playable, more fun version of the current dwarf ... its max damage output and mana loss per second will need to be adjusted, along with your TBD values....but this is definitely interesting and viable

i still think a "dwarf reworked" class should be worked on as well though, of which a lot of ideas have been going around, some of which foundationally already ironed out as a new class example ( @Northernlreland xd)

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