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Summary

"Don't travel alone at night, or the Bogeymen will get you," warns anyone you ask. Humble villagers allow you to stay the night in their home, and even Kings will let you sleep in their castle, pitying any soul who would otherwise be left to the Bogeymen. Why is this so universal? What is it about being alone that unleashes these terrible beasts?

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A story of one dwarf's daughter going back to her home fort to reclaim her families honor and find an item lost in time but not from memory. Here lays her journal detailing the venture to an abandoned fortress that is only whispered as Blood Knees.

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Summary

So this is a dramatic retelling of one of my adventures from Dwarf Fortress Adventure Mode play throughs. You're warned for blood and gore so if that stuff bugs you a lot or causes triggers, just move on man.