so, the DX10 textures. is there a way to get these into a more usable format (like the .dds Format that the texture tool also exports as) directly though the texture Tool, or do I have to convert it manually? if manually, then how.

New version of flver tool, now supports bones and texture names.
Read "README" for usage, you need to place some files from sekiro folder for it to work.
Also all soulsgames (except demons souls) should work including bloodborne, only tested on sekiro and ds1 though.

I tried the instrument with sekiro but there are still problems with the skeleton with many models. I would advise to check them all because some others do not and say which ones are useless since this happened to everyone. I would like to pay attention to another issue. while I was watching, I found something interesting in the big carp

we can see that there are some bones that are not connected with the rest of the choice in the fin area. I believe that they are not connected not only to the question of the skeleton's error, but because those bones are related to the physical part of the moello that is the hair cloaks etc that are not used to animate

I tried the instrument with sekiro but there are still problems with the skeleton with many models. I would advise to check them all because some others do not and say which ones are useless since this happened to everyone. I would like to pay attention to another issue. while I was watching, I found something interesting in the big carp

we can see that there are some bones that are not connected with the rest of the choice in the fin area. I believe that they are not connected not only to the question of the skeleton's error, but because those bones are related to the physical part of the moello that is the hair cloaks etc that are not used to animate

They are unused bones, dude. Just forget them. Btw, bone weight are not good. Thats what we need to fix

New version of flver tool, now supports bones and texture names.
Read "README" for usage, you need to place some files from sekiro folder for it to work.
Also all soulsgames (except demons souls) should work including bloodborne, only tested on sekiro and ds1 though.

I tried the instrument with sekiro but there are still problems with the skeleton with many models. I would advise to check them all because some others do not and say which ones are useless since this happened to everyone. I would like to pay attention to another issue. while I was watching, I found something interesting in the big carp

we can see that there are some bones that are not connected with the rest of the choice in the fin area. I believe that they are not connected not only to the question of the skeleton's error, but because those bones are related to the physical part of the moello that is the hair cloaks etc that are not used to animate

Yeah there is a lot of problems with skeleton. Also each model have ton of these not connected bones, i just removed them. Idk why carp still have them though.

New version of flver tool, now supports bones and texture names.
Read "README" for usage, you need to place some files from sekiro folder for it to work.
Also all soulsgames (except demons souls) should work including bloodborne, only tested on sekiro and ds1 though.

Hey, dude!
Where placed allmaterialbnd.mtdbnd.dcx file? I can't find it with folder searching