Dec 26, 2009

This Tool is for people that use maps that use Load Codes alotjust insert your code(s) into the lines by pushing the "Edit" button beside it, press start, then push You Hotkey bar to load your character

To change a field push the "Edit" button next to it. (include the -load in the entry)to change presets go to Options>change Preset

Dec 24, 2009

Dota-Allstars 6.65 has been finally released on XMas :), good gift for all DotA fans.

Dota-Allstars 6.65 include 2 new heroes!

Dota 6.65 Changelogs:

New Heroes

New agility hero (Murloc Nightcrawler)

Range: 128Movement Speed: 305Hero Type: Agility

Agility: 21 + 2.0Strength: 21 + 1.0Intelligence: 16 + 1.6

Dark Pact:===========Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.

Damage: 75/150/225/300AoE: 325Manacost: 55/50/45/40Cooldown: 10

Deals half the damage to you immediately as part of the cost.

Pounce:========Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.

Note: Moves forward in the direction it is looking, this is not a target position cast.

Essence Shift:===============Passive.

Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.

Duration: 15/30/45/60

Shadow Dance:==============Has an active and a passive portion.

Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.

Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.

Movement Speed: 30/35/40%Health Regeneration: 2/3/4%

Active duration: 5.5 secondsCooldown: 25Manacost: 120

New intelligence hero (Ancient Apparition)

Range: 600Movement Speed: 295Hero Type: Intelligence

Agility: 20 + 2.2Strength: 18 + 1.4Intelligence: 25 + 2.6

Custom hero model by PrMosquito

Cold Feet:==========The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.

Note: Target takes damage per second until he is stunned or moves out of range.

Ice Vortex:===========Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.

Movement Reduction: 18/22/26/30Magic Resistance: -10/15/20/25AOE: 275

Duration: 12Cooldown: 6Manacost: 80/90/100/110

Chilling Touch:================Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.

Ice Blast:==========Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450Shatter Threshold: 10/11/12%

Cooldown: 44/32/20Manacost: 100/125/150

Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.

Hero Changes

Alchemist- Reworked Unstable Concoction

Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

Charge Duration: up to 5 secondsBuffer Duration: 1.5Damage: Up to 150/200/250/300 (Physical damage type)Stun: Up to 1/2/3/4 secondsCooldown: 16Manacost: 90

The longer it charges up, the more damage and stun it deals. Listed values are the maximum.

Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.

Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.

Reality Rift:=============Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

Soul Assumption:=================Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.

Deals 20 damage + 60 for each charge.

Max Soul Counters: 3/4/5/6Cooldown: 7/6/5/4Manacost: 100/120/140/160

Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.

Gravekeeper's Cloak:====================Passive.

Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.

Armor per layer: 2/3/4/5Magic Resistance per layer: 4/8/12/16

Cloak Recovery: 14/12/10/8 seconds

Instances: 4

Note: This is only affected by player based damage.

Summon Familiars:==================Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.

Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.

Note: Can only have 2 Familiars up at any point.Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 secondsNote 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy

Windrunner- Windrunner cooldown improved from 30/25/20/15 to 15

Witch Doctor- Paralyzing Casks now do 50 damage to heroes on each bounce

Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etcEach usage of the item decreases the charge by 1.

Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.

Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.

Heal: 400 HP over 8 secondsCooldown: 10

Scroll of Town Portal- Reworked mechanics

- The casting time system for scroll teleports are now dynamic.Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.

This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).

Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.

- Teleport location effect no longer lies to the enemies about the landing spot

- Enemies now see the colors of the teleporting heroes

- Increases max range on where you can choose teleport near a building from 350 to 525

- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.

Aghanim's Scepter- Added support for Axe. Cooldown decreased from 75/65/55 to 20

Vanguard- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)

Gameplay & Cosmetics

* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)

* Rebalanced the creep stats for your creeps when you kill an enemy rax

Old Melee:XP Bounty: 41Gold Bounty: 21-41

New Melee:XP Bounty: 25Gold Bounty: 18-26

Old Range:XP Bounty: 25Gold Bounty: 21-41

New Range:XP Bounty: 25Gold Bounty: 18-26

* Added a new small neutral camp (102473)* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)* Added the new hero death timers to observer scoreboard title* Reworked Recipe tooltips (128284)* A text message and minimap indictator is now displayed when an ally purchases a Courier* Observer board now shows ultimate cooldowns (120509)* Added a new physical model for Gem of Truesight (124547)* New and reworked heroes are temporarily unavailable in -CM

* Added a new visual effect when you have the Haste powerup (83240)* A special death animation is now played when Pudge suicides (17542)* Improved spawning location code for couriers, to help against minimap icon overlap* Decreased cooldown on Courier Morph and added a mini techies courier (123947)* Fixed Inner Beast buff icon* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)* Added new sound effect for Scream of Pain* Improved quality of Panda's Thunderclap icon* Removed the gorge in the terrain near the bottom sentinel lane* Added visual effect for Huskar's Scepter (20814)* Some Nighstalker visual improvements (5227)* Rotated the direction the Frozen Throne is facing (82193)* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)* Added hero pick/ban data to replays for -CD mode (same data format as -CM)* Added hero pool information to replays for -CD mode (Format: Pool+index,id)* Fixed hero death timer overwriting player name color for leavers

* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)* Clarified Ward tooltips* Fixed lots of typos* Replay Data: host playerid is 0 if the game was created using HCL automode* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.* Some minor code optimizations when heroes are picked* Invoker: Forged Spirit units are now added to your control group when created* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands

* New icon for Essence Aura* New icon for Darkness* New icon for Desolate* New icon for Void (126145)* New icon for Enchant (126145)* New icon for Impetus (126145)* New icon for Nature's Attendants (126145)* New icon for Backtrack (126145)* New icon for SA's Blink Strike (126145)* New icon for Crystal Nova (118362)* New icon for Death Ward (126145)* New icon for Divided We Stand (126145)* New icon for Dual Breath (126145)* New icon for EMP (126145)* New icon for Exorcism (126145)* New icon for Geostrike (126145)* New icon for Impale NA (126145)* New icon for Juxtapose (108662)* New icon for Phantom Edge (108662)* New icon for Malefice (126145)* New icon for Reaper's Scythe (126145)* New icon for Timelock (126145)* New icon for Timewalk (126145)* New icon for Invoke Tornado (126145)* New icon for Last Word (126145)* New icon for Amplify Damage (126145)* New icon for Jinada (105435)* New icon for Track (105435)

Dec 17, 2009

There is an issue where older versions of Warcraft III may freeze when running the game on Windows 7. If you plan on running the game on Windows 7, update Warcraft III/Frozen Throne to the latest patch.

Dec 10, 2009

The Warcraft 3 The Frozen Throne CD-Key Changer allows you to change your CD-Keys without installing! Simply start the cdkey changer, apply the CD-Keys and you are good to go with brand new CD keys. However you must have WC3 installed or the CDKey changer will not work probably.

If you do not know your CDKey and want to store it, I recommend you using the CDKey Grabber.

Dec 9, 2009

The Warcraft 3 Reign of Chaos CD-Key Changer allows you to change your CD-Keys without installing! Simply start the cdkey changer, apply the CD-Keys and you are good to go with brand new CD keys. However you must have WC3 installed or the CDKey changer will not work probably.

If you do not know your CDKey and want to store it, I recommend you using the CDKey Grabber

Dec 4, 2009

How to install :
1. Extract your files where you like, easiest way to do it is to extract in Warcraft 3 folder (c:/Program Files/Warcraft 3)

2. When you have done that there will be 4 new items : UI, Texture, UNINSTALL and CUSTOMBG. If you extract this in Warcraft 3 folder you dont have to do anything else than to press CUSTOMBG, BUT wc3 must be OFF.

3. If you extract somewhere else you must put your UI and Texture folders into your Warcraft 3 folder. Then open "custombg".

Dec 2, 2009

- Fixed a problem with the "Chapter Six: The Culling" human campaign mapthat was preventing it from loading.- Fixed an issue that allowed JASS functions to return incorrect valuesunder certain conditions.- Fixed an issue that caused the TriggerEvaluate native to returnincorrect values under certain conditions.- Fixed a minor memory leak when using GroupEnum natives.- Fixed a crash when using the CreateImage native on PPC Mac.- Updated Mac World Editor to work with recent JASS changes.Download it from Battle.NetConnect to the Battle.net and you will automatically updated. You must log off and login again to make the patch updated.