SmartPlane AR

In this concept, I was responsible to design the 2D interface for augmented reality, to support a new target group of gamers, interested in AR/VR gadgets. The challenges were to design and test how these elements could facilitate the user experience of piloting the SMARTPLANE, no longer based on the usual touch screen habits.

The goal was to facilitate the user interactions with the Appcessory and SmartPlane. The most relevant warnings and elements of the UI would be visualised as a layer of augmented reality.

In this mode all the elements are visualised: FUEL; SIGNAL; SPEED and the COMPASS

At this mode the player chooses to have less information displayed: SPEED and the COMPASS for orientation.

The most relevant warnings (e.g.: low fuel or lost of signal) will pop-up when needed.

This concept was developed by Ulrich Ditschler at TobyRich. My responsibilities were: to adapt touch screen-based interactions (previously designed for smartphones) to AR environments, keeping it coherent and easy-to-use. To discuss with the team of developers the possible technical limitations. The next steps: test the prototypes with end-users and iterate the designs.