Zealot

Damage

Armor Rating

Magic Resistance

Speed

Bounty

Overview

Zealots do not spawn from the regular entrances, but from the archways at the eastern corners of the map. They appear in five waves, and Zealots appearing in later waves have more HP.

After a Zealot spawns, she'll walk towards the ritual circle in front of her. When a Zealot reaches her destination, she'll summon to the closest summoning circle, one of the following groups of enemies:

A second after finishing this ritual, the Zealot falls over, dead. Summoned enemies are identical to their regular counterparts, but give no gold when killed.

Heroes and Reinforcements can be put on the Zealots' path to block them and prevent them from reaching the ritual circle, but if a Zealot reaches the circle and begins summoning, she cannot be interrupted and won't fight back if attacked. If Zealot is raggified (by Razz and Rags' ability) he won't reach the ritual circle, but enemies will be summoned anyway.

Wave

Southeast Corner

Northeast Corner

HP (Casual)

HP (Normal)

HP (Veteran)

HP (Impossible)

3

3

0

120

150

180

5

0

3

150

180

220

8

2

2

160

200

240

11

2

2

200

250

300

15

2

2

200

250

300

Strategy

Kill the Zealot before it reaches the summoning circle!

Before Zealots appear, Malicia will raise her staff as if casting a spell, but nothing will happen. It is a sign that Zealots have spawned.

The Zealot itself is so weak, Reinforcements with maximum Upgrades can defeat it. If using a Hero with a low-cooldown Hero Spell, consider using it to kill or halt Zealots.