Oops! I've very just posted in the shoutbox in response to CTG, inviting him to post a track. But now I think if you would like to post a track for the Kart, it'd make more sense. Maybe, he'd like to make his track for another car? Anyway, of course. How would I not let you post your own track for the Kart? I better start a topic on the reopening of Race For Kicks.

O, I'm actually kind of curious what CTG would come up with for the kart. I just saw you asked me in that later post and replied. Just in general: I'm willing to design a track. And of course I'm willing to do it for the kart. That last one I did wasn't owoot friendly, but only one section...

If you do decide to "hire" me: when do you want it and are there any other requirements, like length?

By the way, I've dropped a few hints over the years that I was working on a kind of turbo van. That one will not be joining the competition. I drove it for a few meters since I came back and I realized why it was never as fun to work on as the kart: it's quite boring to drive. The game doesn't have a lot of options to bring across the feeling of driving something big and heavy without compromising on it being a good vehicle. I might be hatching another idea for a future project, but it's kind of complex...

(Or maybe I'll change my mind again or have some sort of brilliant idea that fixes everything. Anyway: don't expect it anytime soon. I'll happily share what I had so far with any boring vehicle enthusiasts out there.)

Yeah, no problem for me. I'll organise the tournament for reopening and I'm willing to open it up for people to create their tracks and request a car for them. You can follow the other thread I started about Race For Kicks.

Given how atypical the vehicle is and how many bad modeling practices I used while making the 3D model it actually worked surprisingly well. I'm not here to do anything about how atypical the car is, but I did fix the bad modeling practices I could find. This update renders the car more smoothly. The only thing I changed is the 3D shape. I also successfully resisted the urge to add a readme file and/or remove the track from the package posted below. I kept everything the same as in the 2010 version, except it looks less buggy in game. I also added just the 3D shape below, if you already have the superkart installed you can just paste that in and you'll get exactly the same experience as when you download the full zip file.

Thanks to Cas and Dreadnaut for showing renewed interest in this vehicle.