James Gordon says: "When your fear meter is in the 'red' zone, a single shot will knock your character dead. It's much harder to bring your fear meter back down than it is to bring it up. You must shoot without being seen, and basically do all the opposite things it takes to make the meter increase."

bloomer says: "At the nexus where Resident Evil, Metal Gear Solid, Blade Runner and Big Trouble in Little China meet, there is Fear Effect (FE), one of the toughest, darkest and most lurid survival horror outings to arrive late in the Playstation's career. In FE you control a team of three mercenaries, the intriguingly named Hana, Glas and Deke, seeking out a runaway girl in a neon-lit future Hong Kong with plans to ransom her back to her millionaire Triad-leading father. Awful complicatio..."

tomclark says: "Every once in a while fantastic new technology is introduced to the game playing masses, and eager to show off this new technology designers can all too easily forget the fact that the new technical mumbo-jumbo is supposed to be used to help make games greater. A prime example of this is Fear Effect for the Playstation. The front cover proudly boasts that this game is 'Featuring Motion FX™ Technology'. What it neglects to mention is that this game is also 'Featuring intensely bad load times, rep..."

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