Observational Tips: (Note: I don't play a hunter, so these are mere speculation based on no experience)

1) Consider changing pets from monkey, what does the monkey really do for you versus a disc priest? You throw monkey poo in his face and he keeps healing with his eyes closed. I theorize the use of a spider would have been more useful because you could root him immediately after his shield and get 4 seconds of shot time off on him, line this up with root/silence/bash and you might have broken through his PWS (which you can also dispel). I know spore bats can put a casting speed debuff up, but that doesn't seem nearly as useful vs a priest. Maybe have other pets bound for situational things like this.

2) Consider using widow venom - seriously. Its not like he can dispel it. I know you were all like "boo-hoo he stayed at 90% so widow venom needs to be 90% mortal strike for me to win etc" but you can in fact dent his mana pool if you use this ability. You can't just 4 shot him, so you have to try to out-resource him. His resource is mana, which he uses to heal - you make him use 25% more mana and you start to pull ahead.

3) This is arguable because I have no basis to give tips on this class but.... use tranq shot to try to get rid of those 30k shields. It might not do damage, it might remove some dumb stack of something else, but if it removes a 30k absorb even 1 out of 4 times, it is probably worth pressing also.

I honestly don't play your class, this is just stuff I came up with off the top of my head so I'm sorry if its bad info - just trying to help.

So sad, everyone whining are just shitters who cant achieve glad /r1 themselves. By fighting better players than yourself you get better at the game so what's the issue? If u deserve glad /r1 u will achieve it anyway. Get better so you also get your own carries (boosts). Unbelivable that people are crying other nothing.

- 1 pt - Insulting a user based on their class, BG, or current ratings.

Issue is that most people don´t take this game as serious as you do. I queue arena, because i find it entertaining. I play this game, when im bored. Also i don´t want to get better in this game, so i can get money out of it.

Lol @ saying selling rating helps the ladder because top players would quit unless they were getting paid to play. If the game is so fucking bad bad the best players will not play unless they're getting paid for it like a job, then I say let it die and hope another game finally comes and picks up the slack.

P.S. I disagree that rating sellers would just quit if they weren't getting paid.

The proof is right there; Mugems clearly owns ArenaRating.com and he is clearly still an, "NAO Organizer" on this website. Moreover, Reedwise was permanently banned for, "admitting to ban evading" even though the legitimacy of his original ban was never answered to, even though numerous people including Reedwise have brought it up to Rapture, and other moderators. His original ban was literally for posting chat logs of Talbadar raging after a loss. Truly, Reedwise casted an unforgivable curse and his ban evading was totally not warranted.

Comments: Highest hunter lock shaman in Season 9, have grinded multiple HLS teams up to ~2400 this season for sells. -mukuld50 13 April 2012 - 01:48 AM

- It isn't hard to find if the moderators weren't so biased in their duties. That's literally like one of his most recent posts. It is against the rules and the only possible explanation is: the owners of this website are in bed with NAO and the rules are completely nonsensical and only seek to further the agenda of the players pillaging this community because they are pillaging it as well.

Bottom line is: lots of US mods know the following: that Mugems is largely in charge of NAO, that AJ is partnered with NAO, and that Mugems owns ArenaRating.com and the worst part is that nothing is being done about it. That is against your own rules, so banning Reedwise was obviously a political powerplay so the people destroying the community they claim to serve can continue to make profit.

Sad day for AJ, what's funny is moderators say the website's goal is to help new players get better, when their actions could only mean the website is meant to help new players get better ratings by paying for them and letting someone else, preferably Mugems and and his NAO crew, play their accts.

Before you read my post, I would just like to say that this post is in no way meant to be elitist, I am just making a statement about the community and game.

It is really unfortunate to see so many people trying to make claims regarding what comps are "tier 1" or "tier 2" without actually being able to play at that level themselves.

The biggest problem with this community is that everyone assumes they are always playing to the best of their class/spec's abilities. No one can take a step back to consider that just -maybe- they aren't at a top tier level of play. Everyone talks shit, everyone thinks they are right, it is unfortunate.

Here is an example. Talb's Shadowplay is by far the best Shadowplay in this game. This is not open to debate. However, I guarantee there are a LOT of players that run this comp and make claims and assumptions about the viability of Shadowplay. They firmly believe that they are playing the comp properly, and every loss is because of some sort of game imbalance or something they believe to be overpowered.

Here is another example, for those of you that are familiar with Starcraft 2.

A diamond league Zerg player is continually losing to a Protoss player that goes all-in. The Zerg player doesn't have the apm or build down to prevent this. The Zerg player determines that because he cannot think of a way to win, Protoss must be completely overpowered and it can never lose to Zerg. He doesn't take a second to think about -his- level of play. At a Grand Master's level of play, every Zerg knows what to do if they see a Protoss is going to all-in. They have much better micro and apm to make this possible, as well as much more practice.

TLDR: Until you play x comp or y class at a top level of play, you are not a credible source of information on said topic. Try new strategies, adjust your playstyle, or change your gear/spec/glyphs. Keep an open mind. There is almost always something you can do to change the outcome of a matchup. I have encountered very very few matchups that are unable to overcome a disadvantage to pull out wins. This applies to RLS, DKLS, LSD2, and Shadowplay. I promise you it applies to various non-lock/shaman compositions too.

Edit: Yes, there are a few classes that are simply not competitive right now. Warriors are definitely bottom of the barrel when it comes to DPS classes, and Holy Paladins + Resto Druids are not good whatsoever.

I have been saying this for quite some time and I wish more people would realize it. Counter comps don't actually come into play until you reach the top bracket. I assure you talbs splay does not lose to any random RLS, only to a top notch one like snutz.

It's also sad that talb is maybe one of the three examples I can use as a real team. When I say real team I mean a team that has hundreds of games together to build tons of synergy and go beyond the generic starts of the comp. Kel'Thuzad is filled with individual talent but players never sit on the same team for the sake of spam playing arena. Oh how I miss the days of BC where team hopping was unheard of or season 7 where you would only team hop with a select few players.

Player skill these days is higher than ever but team skill is reaching an all time low. I realize that on other battlegroups team hopping is not as common but the competition on them is significantly lower. Hopefully TR will fix all this

Personally I feel that all the locking recently has done more damage then good, even though some of the threads had flaming in them, it was still revitalizing the activity, I bet it wasn't just me who stopped in to check Reedwise thread's quite daily since it did include both valid and invalid points, which didn't deserve to be locked.

Before I start, I feel every thread in the General Discussion section now days should start by the poster stating why he/she feels it should not be locked/deleted. I have not received one warning or infraction my entire time posting. My reason is the following:

The above, and to a greater extent that in the bold, is the only reason why this thread will probably inevitably be locked. However I'd like to contend that as of late, the mods on this site have been particularly hostile to any form of criticism. This is a general discussion and should be treated as such, let's actually try to make this site better instead of trying to be Team Liquid's retarded step brother.

Now I've been lurking AJ since close to it's inception, and I have not once during that entire time seen so many deleted posts, thread, locked threads etc as I see now. Normally this would be a good thing, right? Well, like anything else, getting carried away is never a good thing. I feel as though most of us cannot get our voices heard without fear of some sort of retaliation. Every single thread has had posts deleted; every time I check these forums a thread has been locked. One could argue that those threads had a good reason to be locked and those posts had good reasons for being deleted, and that is true for some cases, though for most it is not. I think most of the community agrees, what are leaders without the consent of their constituents?

Another thing is blatantly favoritism among certain mods, why do I see a thread about hilarious hardly WoW related rage at 24+ pages, when another, some might say far more hilarious video, locked at 3? They both were equally unrelated to WoW. There are various more examples of this as well. This shows unprofessionalism. Couple that with AJ teaming up with one of the biggest violations of the WoW ToS, even violates their own ToS, WTF? AJ should ban itself, if they want to follow the rules so closely.

Hello guys, I've had a lot of requests from people to explain them step by step how to properly troll people ingame.
This will be a guide with two examples, hopefully after reading the guide you will be able to do the same.

1) Attract a player's attention that takes the game serious:

2) Player will show his interest

3) Player will find you, make sure to refuse whatever he has to say

4)Make the player upset

5)Make him more upset and take him lightly

6)At this point your troll already succeeded

7)At this point the player is smashing his keyboard

8)At this point the player hates his life

9)The player will only be able to write in caps

10)The player is very mad and your troll gets a 10/10

Be warned posting trolls like these on public forums might attract too much attention and will result in your post
to be deleted.

Happy trolling

EDIT: The 2nd example will be given on request, pm if you're interested

Destiny earned like USD 3500 per month on streaming only. He streamed like 6-12 hours a day with 4-6k viewers on average? Then you have to pay taxes. Doesn't seem like a very good deal considering he had to quit his job and his social life is a wreck and all he learns comes off SC2.

People who stream, atleast while they have this few viewers as most WoW players have, should do it because they want to share the game they like. Not because they are greedy and want to make 200 viewers suffer 30 seconds of adds each 5 minutes. They earn so little it's unbelievable.

Watch some of the twitch.tv pages "Please donate and help me buy a new computer for better streaming" its like begging people for 1 dollar on the street. They expect it to come to them for free, while they sit at home in their basement spamming adds for 200 viewers. I just don't like the whole ideaology of this phenomenon. Athene for chairy I did understand, and I understand that this was for a great cause. Not about some kid wanting to get a free computer from other 12yearold gamers.

P.s. The guy creating this thread asked what we thought about streamers in general. I am not calling anyone specific out, just saying how I feel its an illusion for many people.

What to expect:
Arena matches vs some of the top well known players in Oceanic/US and European servers - Also some games took place in the NAO tournament. All games on alliance hunters are played on Battlegroup Nightfall-US, server Kel'Thuzad. Games on horde all played on Cyclone-EU, Stormscale.

Team mates: Mehh, Rghxwhfgjfdk, Jimos, Skoez, Diggle, Nerox
Links to all music tracks used are in the YouTube description.

Hey! I am in no way part of the staff for this tournament but they seemed to be very nice people so I offered to post this into the gladiator section for everyone to read. It's great to see more tournaments of any kind as they all help improve the WoW community and create more interest in esports. This may not be everyone's cup of tea but we should all show our support for esports and check it out!

Hey there Arena Junkies community! As you may or may not know, we will be holding our own version of the successful “North American Invitationals” created by members of the 85 bracket. This tournament will be both streamed live, as well as filmed to use as a promotional video for our bracket. The goal is to provide some fun for the players competing, entertainment for viewers and most importantly, to bring publicity and new players to our bracket.

The Basics:

This 3v3 arena tournament will consist of 16 teams that will be chosen based on their skill level, as well as the originality of their team composition to provide viewers with the most entertainment possible. It gets boring watching an RMP in every series! We will be using a “Double Elimination” format of play, meaning all 16 teams will begin on the “A” side. Upon losing a series, the team will be moved down to the “B” side. From there, a team still can still climb all the way up and win the tournament, but it will be a much harder and longer road. Upon losing a second series of games, the team will be eliminated from the tournament.
Series will be best of 3 early on in the tournament, but will move to best of 5 later on in the tournament. The point at which this happens will be shown on the tournament brackets once they are released. That being said, the team that advances to the finals from the B side of the tournament will have to beat the team that advanced from the A side in TWO best of 5 series, in order to give the A side team their two series losses in order to eliminate them.

The Rules:

We had a meeting going over some of the tournament rules and what would be accepted. We held a conference over skype with some of the members of signed up teams on stream, with other members of the community commenting and asking questions to get everything figured out. Here is what we came up with:1. There are no engineering tinkers allowed. This is everything from the Tazik Shocker and Synapse Springs to smaller things like the Hand-Mounted Pyro Rocket. However, the Gnomish Lightning Generator will be usable. Teams will be disqualified from their current game and a win will be awarded to the other team if a tinker is used.2. The use of band-aids is also banned. This was controversial during our discussion, but ultimately it was decided that in certain circumstances (rogues cloaking / bandaging to full) they were deemed too powerful.3. 71+ characters are not permitted to play. The reasoning for this is that they have access to gear and new spells that the 70s don’t. We were considering letting them play and simply banning the use of the new gear / spells, but ultimately it was decided that the extra levels gave them an unfair advantage to the level 70 characters due to their increased resistances and the fact that 70s need ALOT of hit to be capped against these characters.4. There is a minimum resilience requirement in place. This number is 400 for all classes except Rogues and Mages, who will be required to wear 500. You can use any type of gear as long as you reach that number.5. Teams consisting of two of the same class are not allowed.6. There is a 20 second disconnect rule when a game begins, meaning, if a member of either team disconnects in the first 20 seconds of the game, it will be reset. This number was originally going to be 30, but it was reduced due to the fast nature of our bracket.

How you can be in a Tournament:

When a new tournament is coming up, you can sign up in the thread on the WoW Battleground forums or by contacting whoever is organizing the tournament. However, just because you sign up doesn’t mean you have a guaranteed spot. As mentioned above, teams are chosen by a council of players based on their arena experience and the originality of their team composition. If you want to really be in the tournament, prove yourself by getting high ratings with your team!
In future tournaments, teams who placed well in the previous tournament will automatically qualify, and there is a potential for qualifying matches prior to the tournament to give everyone a chance to prove themselves.

How Exactly does the Tournament Work?:

All games in the tournament are wargames. Games will be queued through Real ID from a centralized server (for our first tournament, that server is Arthas). The wargames will be 5v5, 3 people on each team being the players on the teams, and the other two being commentators / the streamer (or extras to help fill the space). When the gate open, the teams must stand still. The commentators and extras will run across and get killed by the other team, then activate ghost form. From there, a countdown will be initiated by one of the commentators, and the game will begin. There are a few simple rules about this countdown:

• Buffs that last less than 30 seconds (and hence, are cancelled when the gates normally open) are not permitted before or during the countdown, in order to simulate a normal game.
• Shamans cannot stack Ancestral Vigor before or during the countdown.
• Rogues are required to use any combo points they receive from killing the commentators and extras through Honor Among Thieves.
• Mage pets must be summoned when the gates open so they don’t have a severely reduced cooldown when the game actually begins.
• If a Priest wishes to Fear Ward before the game starts, they must also use it as the gates open so the cooldown isn’t reduced.

Games will also a timer of 20 minutes. If a game lasts this long, the game will end, and both teams will be awarded 1 point. However, if one team only needs one more point to win the series, no points will be awarded and the game will be replayed. This is to prevent teams from winning one game and then turtling the other games to make them last the time limit, then winning the series through ties.