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We're playing the next of Bungie's famous franchises, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.

We must hold a dam against the explosive forces of the dark...

In this episode we're once again using the high definition tagset, made by Ooga Booga, Renwood and Road. The Myth Myth HD Total Conversion v1.31 provides higher resolution units.

We're playing the next of Bungie's famous games, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.

With the forces of light being routed, a small band braves miserable weather and the undead to retrieve a magical artifact.

Thanks to Louis Wu who wrote in to Bungie.net about Coldnose Sloth, who successfully recreated the serial number generator for Marathon. Wu has tweaked it, massaged it, and given it a web interface, for those times when you need some extra serial numbers for multiplayer.

Twelve years in the making, the full version of Eternal, a 'near full conversion' for the open source version of the Marathon 2 engine, Aleph One, has been released:

Picking up from the end of the Marathon trilogy, you find yourself suddenly ninety-four years in the future, in the year 2905. You are on the S'pht moon K'lia, hanging in orbit over a desolate and ruined Earth.

With the release of the Foundry map, especially targeted for users of Halo 3's map editor, Forge, Rampancy.net opens its Forge Maps database. Users can submit their maps with a screenshot, descriptions, and links to the map posts on Bungie.net, as well as rate maps submitted by other users.

Tyson "Ferrex" Green has written up the first part of a three-part series on working in Forge, Halo 3's in-game editor. You'll apparently be able to call on a startling variety of objects in the editor; although you won't be able to change map geometry, you'll be able to add objects so large that they will, effectively, change the flow of the map.