Lunar Legend Walkthrough :

This walkthrough for Lunar Legend [Game Boy Advance] has been posted at 18 Aug 2010 by fliptop1234 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up fliptop1234 and share this with your freinds. And most important we have 11 other walkthroughs for Lunar Legend, read them all!

Walkthrough - FAQ/Walkthrough

Page 1

For use on:
GameTalk................gametalk.com
GameFAQs................gamefaqs.com
MyCheats................mycheats.com
E-mail me (shotgunnova -at- gmail -dot- com) for permissionz.
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/ / __ ______ ____ _____ / / ___ ____ ___ ____ ____/ /
/ / / / / / __ \/ __ \/ ___/ / / / _ \/ __ \/ _ \/ __ \/ __ /
/ /___/ /_/ / / / / /_/ / / / /___/ __/ /_/ / __/ / / / /_/ /
/_____/\__,_/_/ /_/\__,_/_/ /_____/\___/\__, /\___/_/ /_/\__,_/
FAQ/Walthrough by Shotgunnova (P. Summers) /____/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TABLE OF CONTENTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I. Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
II. The Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
III. Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
01 - Burg........................................................... BRG1
02 - Weird Woods.................................................... WRW1
03 - White Dragon Shrine............................................ WDS1
04 - Burg........................................................... BRG2
05 - Weird Woods.................................................... WRW2
06 - Saith.......................................................... STH1
07 - Hispaniola..................................................... HSP1
08 - Saith.......................................................... STH2
09 - Meribia........................................................ MRB1
10 - Meribia Sewers................................................. MSW1
11 - Spring of Transmission......................................... STR1
12 - Sub-Vane....................................................... SBV1
13 - Althena's Shrine............................................... ALT1
14 - Spring of Transmission......................................... STR2
15 - Vane........................................................... VAN1
16 - Nanza.......................................................... NNZ1
17 - Lann........................................................... LNN1
18 - Lann Island.................................................... LNL1
19 - Vane........................................................... VAN2
20 - Crystal Tower.................................................. CRY1
21 - Meribia........................................................ MRB2
22 - Weird Woods.................................................... WRW3
23 - Burg........................................................... BRG3
24 - Meribia........................................................ MRB3
25 - Vane........................................................... VAN3
26 - Nanza.......................................................... NNZ2
27 - Reza........................................................... REZ1
28 - Meryod Woods................................................... MRW1
29 - Meryod......................................................... MYD1
30 - Damon's Spire.................................................. DMN1
31 - Reza........................................................... REZ2
32 - Red Chests of the World [OPTIONAL] RCW1
33 - Iluk........................................................... ILK1
34 - Field.......................................................... FLD1
35 - Iluk........................................................... ILK2
36 - Red Dragon Cave................................................ RDC1
37 - Reza........................................................... REZ3
38 - Meryod......................................................... MYD2
39 - Forbidden Forest [OPTIONAL] FRB1
40 - Lyton.......................................................... LTN1
41 - Lyton Cave..................................................... LTC1
42 - Blue Dragon Shrine............................................. BDS1
43 - Tamur Pass..................................................... TMP1
44 - Tamur.......................................................... TUR1
45 - Myght's Tower.................................................. MGH1
46 - Tamur.......................................................... TUR2
47 - Forest of Illusion............................................. FRL1
48 - Pao............................................................ PA#1
49 - Black Dragon Fortress.......................................... BDF1
50 - Pao............................................................ PA#2
51 - Lann [OPTIONAL] LNN2
52 - Reza [OPTIONAL] REZ3
53 - Protector Cave [OPTIONAL] PTC1
54 - Myght's Tower.................................................. MGH2
55 - Reza........................................................... REZ4
56 - Talon Mine..................................................... TLN1
57 - Cadin.......................................................... CDN1
58 - Ruid........................................................... RID1
59 - Vane........................................................... VAN4
60 - Grindery....................................................... GRN1
61 - Meribia........................................................ MRB4
62 - Meribia Sewers [OPTIONAL] MSW2
63 - Althena's City..................................................ALC1
64 - Goddess Tower...................................................GDT1
65 - Meribia.........................................................MRB5
IV. Stat Increase Documentation . . . . . . . . . . . . . . . . . . . . SICD
V. Shop Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL
VI. Equipment Guide . . . . . . . . . . . . . . . . . . . . . . . . . . EQPM
VII. Red Chest Listing . . . . . . . . . . . . . . . . . . . . . . . . . ITML
VIII. Skill Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . SKLL
IX. Card Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . CRDL
X. Frequently Asked Questions . . . . . . . . . . . . . . . . . . . . FAQT
XI. Updates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . UPDT
XII. Thanks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CDLS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I. C O N T R O L S CNTR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
______----------------------------------______
LEFT --> /_____/ \_____\ | |_ _| | SCREEN
DISPLAY HERE | (A) | \_ O _/
\__________________________________________/
D-PAD ------> Navigate character on field / Navigate menus
START ------> Bring up character(s) menu on field /
SELECT -----> n/a
A-BUTTON ---> Affirmative selection in menus
B-BUTTON ---> Cancel in menus / Return to previous screen in menus
R SHOULDER -> Navigate menus to the right (when applicable)
L SHOULDER -> Navigate menus to the left (when applicable)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
II. T H E B A S I C S THBS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------
STAT OVERVIEW
-------------
LV --> Current level. Raise levels to get more HP, MP, and other stats (below)
HP --> Your character's hit points. When they reach zero, character cannot act
MP --> Your character's magic "currency". When depleted, magic cannot be used
EXP --> Experience; Fight battles for EXP, which then lets characters go up LVs
ATC --> Attack stat
DEF --> Physical defense stat
AGL --> Battle speed, which affects turn order (higher means going first)
MEN --> Mental stat relating to magical potency
RES --> Magical resistance, which is the "defense" for magical-type attacks
NOA --> Stat that governs how many physical attacks you can do per turn
LUC --> Your luck stat, which seems to affect how well you dodge attacks, if
you survive attacks, if you aren't inflicted with a status effect, and
probably others.
-------------
MENU OVERVIEW
-------------
On the main character menu (in-game):
Status Display ---------> View characters' status; equipment, stats, EXP, etc.
Use Items --------------> Use items manually on a per-character basis
Use Skills or Magic ----> Use skills/magic on the field
Equip Weapons or Armor -> Change characters' equipment
Back -------------------> Return to the field
Also in the main menu:
Save/Load Game --> Overwrite current save(s) or load up previous saved game
Use Items -------> Main item overview & can use items on per-character basis
Nall's Skills ---> Use Nall's "Althena!" skill, which refills allies' HP to max
Battle Settings -> Toggle row formations and/or give preset commands to allies
Back ------------> Go back to main menu
------------------
WALKTHROUGH LEGEND
------------------
Most everything is self-explanitory, but I'll summarize the equipment listing:
[NAME OF ITEM HERE]
AKA: "also known as" -- the in-game, abbreviated name for the item
Def: Item's in-game definition
Add: Stat increase and/or special effects
Get: How to obtain the weapon FOR FREE, such as through treasure chests
Buy: Where you can purchase the item in question
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
III. W A L K T H R O U G H WLKT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
o-----------------------------------------------------------------------------o
| 01) BURG BRG1 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| Dragon Feather Heal Gum (x2) | None |
| Angel's Tear Mental Gum | |
o------------------------------------'----------------------------------------o
After being introduced to Alex, Nall, and Ramus, you'll have to go to Althena's
statue in town. You need to find Luna first, however. Head down the dirt path
and find a western [HEAL GUM] hidden behind a pine tree, then go right to where
the path loops back upwards. You'll have some scenes with Luna, who will join
your party.
Go back to the house you passed and enter inside. The back room contains four
treasure chests, with a [DRAGON's FEATHER], [HEAL GUM], [ANGEL'S TEAR], and a
[METNAL GUM] as well. Exit the house and head to Burg proper, which is right
across the bridge. In the town square, Nash Rumack will introduce himself and
will end up wanting you to guide him through the Weird Woods, to the White
Dragon Shrine. Ramus joins your party after the crowd disperses.
You can't continue without the Weird Woods map, which you can find in the house
just north from the Althena statue. There's even a conveniently placed arrow to
make sure you get it. You can buy something at the armory if you want, but it's
not necessary -- talk to Nash to be able to leave.
o-----------------------------------------------------------------------------o
| 02) WEIRD WOODS WRW1 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| Heal Gum Antidote | Deathcap [~15 HP, 1 EXP, 07 Sil ] |
| Heal Gum Antidote | Burg Dog [~30 HP, 8 EXP, 15 Sil ] |
| Heal Gum Antidote | Fly Trap [~30 HP, 4 EXP, 10 Sil ] |
| Heal Gum Antidote o----------------------------------------o
| Antidote |
o------------------------------------o
Here is a map for a little more help:
http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_weird_woods.png
Head past the house (nothing important in there) and go north -- Nall prevents
you from going south to Saith. Watch the mini-scene and you can continue once
again. I recommend putting Luna in the very back row (use Formation menu) so
she doesn't get gang-murdered if there are more than two enemies left in the
battles.
The verdant path to your right leads to a [HEAL GUM] in a chest. If you make
your way north from where you start the screen at, you'll come to a nook with a
[ANTIDOTE] in it. Screen exit is to the left, though -- go that way from where
you first enter. Meander north to a chest with another [ANTIDOTE] in it, then
get the [HEAL GUM] from the chest to the far right of it. There'll be a stone
monolith there, which you'll have to inspect to proceed up ahead. Leave the
grove and head back south and left this time, where you'll come to a bridge.
Cross.
The party rests the night on the other side, restoring your status. Head north
along the river to find a chest with [HEAL GUM] inside of it. You'll also see
a red chest that's hidden in a grove -- approach it through a hidden tree path
if you want, but it can't be opened yet. Head north again past the chest until
the path goes west. Head that way until you see another tablet, which you'll
be inspecting.
Head west again and take the first path you see that goes south. To the left
you'll see an enclosed grove; there's a hidden chest there. Use the hidden tree
path to get to a [ANTIDOTE] if you choose. Keep heading south and you'll find a
path that goes east. Follow it to another [ANTIDOTE], then double back. Proceed
southwest and you'll find the third and last tablet sitting on the ground. Read
it and take the northwest path by where you just came. En route, you'll find a
chest with (surprise!) another [ANTIDOTE] in it. Continue up to a solid, stone
door.
If you didn't inspect all the tablets, the door-opening scenes won't occur --
you'll have to go back and recheck 'em. If you found all three, you'll be given
a prompt to put the messages in order. First comes "Month of bounty," then
"The offering shall," and lastly "Show us ahead." The door will open up and you
can proceed into the White Dragon Shrine.
o-----------------------------------------------------------------------------o
| 03) WHITE DRAGON SHRINE WDS1 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| Dragon Diamond Dragon Ring | None |
o------------------------------------o----------------------------------------o
Talk to everyone and then inspect the "rock" by the spring. A prompt will come
up with three names -- choose "Quark!". If you mess up, you'll can retry your
guess. A path will open through the water, so follow it north and down into the
shrine.
Head north, watch the scenes. A few prompts will come up for Alex to answer but
they have no bearing on the outcome, which is you getting the [DRAGON DIAMOND]
and [DRAGON RING]. You also learn a funny revelation about what the diamond is
actually made out of. ^___^
Beat it back to Burg, now.
o-----------------------------------------------------------------------------o
| 04) BURG BRG2 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
After you enter town, Ramus suggests praying at the Althena statue. Pray at the
statue, which also restores your status (FYI), and Nash skidaddles. Ramus also
leaves the party temporarily, so head home. Where is that, you ask? It's the
one north of the bridge.
Enter to make the scenes fast-forward two days to the Harvest Festival. You'll
control Luna this time and have to find Alex. Go to Dyne's gravestone. The next
day Alex sets out from the village.
o-----------------------------------------------------------------------------o
| 05) WEIRD WOODS WRW2 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | Deathcap [~15 HP, 1 EXP, 07 Sil ] |
o------------------------------------o Burg Dog [~30 HP, 8 EXP, 15 Sil ] |
| Fly Trap [~30 HP, 4 EXP, 10 Sil ] |
o----------------------------------------o
Surprise! Ramus joins you after being unable to peddle his diamond in Burg.
This time, head south at the main fork. Luna will catch up with you here, and
join your party as well. You end up surrounded by those pesky Burg Dogs, as it
happens, but a stranger lends a hand.
-----------------------------
Burg Dog x 4
HP: ~30
Exp: 32
Sil: 60
Drop: Heal Gum, Burg Dog Card
-----------------------------
How much HP do these guys have? Oh yeah, less than 600, 'cause that's how much
the stranger will be doing. You can't fail the battle, just hit attack and get
it over quickly.
Once you're through with that "battle," the man introduces himself as Laike
Bogard and leaves as quickly as he came.
o-----------------------------------------------------------------------------o
| 06) SAITH STH1 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Saith is unusually quiet when you enter, as you proceed south, a woman accosts
you. Apparently, pirates have commandeered the harbor's ferry and a Vane wizard
was captured. Sound like a certain loudmouth...?
You'll be able to walk around town. Heal at the Althena statue and see about
spending some of your cash to outfit your party. Here's the ideal equipment you
should attempt to get before initiating the pirate scenes.
ALEX LUNA RAMUS
[WEP] - Long Sw [WEP] - Fry Pan [WEP] - Knife
[ARM] - ClothArm [ARM] - ClothArm [ARM] - ClothArm
[SHL] - None [SHL] [SHL]
[HAT] - ClothHat [HAT] - Scarf [HAT] - ClothHat
[AC1] - Ocarina [AC1] [AC1]
[AC2] - Dragon 0 [AC2] [AC2]
Head east to the bar (it has a large fish sign) to see another scene. Talk to
the bartender once the pirates leave to learn that Nash's been caught, and that
a man at the harbor (Zet) will help you out. Once you talk to Zet in the house
with an anchor you'll automatically go to the pirates' ship; prepare before you
go! Coming in with Alex's special skill gauge full helps...
o-----------------------------------------------------------------------------o
| 07) HISPANIOLA HSP1 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| Pot | Pirate 1 [~50 HP, 7 EXP, 21 Sil ] |
o------------------------------------| Pirate 2 [~60 HP, 7 EXP, 21 Sil ] |
o----------------------------------------o
NOTE: This is the last place for random encounters before Meribia. If you're
planning to win boss fight you're meant to lose, train here until you've
a good level (20+).
You'll start on the upperdeck. Head south to the bow of the ship and you'll be
found by some pirates.
-------------------
Pirate 1 x 3
Pirate 2 x 2
~HP: 50, 60
EXP: 35
Sil: 105
Drop: Pirate 1 Card
Drop: Pirate 2 Card
-------------------
WindDirk kills everyone in the first turn, so use it if you've got it. Lacking
that, go after the backrow pirates first (Pirate 2), since they'll do 10+
damage per turn. If Luna can use Goddess, try to save it, as you can use Nall's
Althena skill to heal fully (or items). Once the Pirate 2s are done, have all
three physically attack the green pirates -- they aren't as tough.
Once the pirates are dead, head up the left side of the ship to initiate yet
another battle with the plank-walkers.
-------------------
Pirate 1 x 4
~HP:
EXP: 28
Sil: 84
Drop: Pirate 1 Card
-------------------
Gang up on them with physical attacks and use HealSong when you're in danger of
fainting. Without Pirate 2s to back them up, there's really no problem here.
Continue up the left side of the ship and then switch to the right side of the
ship. Some more goofy swashbucklers will pick a fight with you.
-------------------
Pirate 1 x 3
Pirate 2 x 2
~HP: 50, 60
EXP: 35
Sil: 105
Drop: Pirate 1 Card
Drop: Pirate 2 Card
-------------------
It's a repeat battle of the one you fought on the bow, so use the same tactics.
WindDirk is a game over for the pirates, but if you don't have it, use Sordance
on the Pirate 2s when possible. HealSong with Luna and have Ramus gang up on
the Pirate 1s or heal.
Open the silver chest by the path to get a [POT]. It's a helm that only Ramus
can equip, so put it on him. Head north and a scene with Nash will cue -- he's
tied to the mast. The pirate captain will corner you, but at least you'll have
Nash for this battle.
-------------------
Captain
~HP: 500
EXP: 150
Sil: 200
Drop: Captain Card
-------------------
Nash starts out at the level he left at, so if he knows ThorRain, have him do
it immediately -- he count get KO'd the next turn and lose it. If you bought
all the best equipment in town, you should only be taking about 13 damage per
hit from the Captain's party attack (or less, if you're above Lv. 7). The strat
is to use Sordance until it runs out at which time you can use a Mental Gum to
refill your MP; or, use WindDirk if you don't have any MP-curing items. Goddess
can also be a boon here, so use it to give yourself a leg up. Ramus can double
as a item thrower since his attack won't be doing as much as Alex.
If you're lucky, this battle can go down in six or seven turns, since the Cap'n
DOES have a single-target attack -- a couple revolver shots to an ally's face.
Overall, not a hard first boss battle unless you're severely under-levelled and
you come into the battle with no inventory to help you. :p
o-----------------------------------------------------------------------------o
| 08) SAITH STH2 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
After the boss battle on the Hispaniola, you'll be back in Saith, chowing down
on some of Roy's grub. Some more scenes take place on the boat, leading to the
Lunar Legend screen -- time to ditch Caldor Isle for the real world! Meaning,
Meribia.
o-----------------------------------------------------------------------------o
| 09) MERIBIA MRB1 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| Angel Tear Master Book | None |
o------------------------------------o----------------------------------------o
Nash splits to go to a magic shop on Black Rose Street, and Ramus leaves to
unload his Dragon Diamond on someone. You'll be able to move also throughout
the large town which is split into three sections, basically: the dock area,
the residencial area, and the magic guild area.
You begin in the dock area. Head back east and down to the residences' street,
finding the leftmost house. There's an [ANGEL TEAR] chest in storage you can
steal. Leave the screen for the middle area (residential).
This area leads to Master Mel's mansion, and contains a number of shops you'll
want to check out (item/weapon). Ramus is in the shop with the gold-colored
siding, but you can't do anything there yet. Head west!
A bunch of magickers are around here, and a few shops are worth looking at,
but you'll need to find Nash. Head to small, white building next to the main
shops. Nash will introduce you to Royce, a fortune-teller, but ask you to come
back later.
Go back to the residential area and enter Mel's mansion. There's an old man
standing by his 1F office; enter to meet Mel de Alkirk! Alex will also be given
an opportunity to spar with Mel...that he can't refuse!
--------------
Mel
HP: ~600
EXP: ---
Sil: ---
Drop: Mel Card
--------------
Simply put, you're supposed to lose this battle, although it is possible to
pull out a victory if you're over-levelled. You'll win a Mel Card for all your
trouble, but since I didn't bother, I haven't got a strategy for you. You'll
have to train aboard the Hispaniola, as that's the last place with any random
encounters.
############################################################################
Nikita Boitchouk wrote in a strategy for defeating Mel (around Lv15):
"This is what you should have equipped:
WEP: Broad Sword
ARMOR: Plate Armor
SHIELD: Iron Shield
HEAD: Iron Helm
ACCESSORY: Dragon Ring
Once that is done - you are ready to start the fight.
Your tactic should be as follows:
1. Cast Vigor on the very first turn.
2. Use Sordance on Mel until your HP falls below 50.
3. Use Heal Drop (or you can risk and use this turn for another Sordance
- Mel shouldn't deal you more than 24 damage)
4. Repeat steps 2-3. After about 6 sordances (you should deal 100+ damage
with each) Mel will be defeated."
############################################################################
Heal at the Althena statue and go back to Ramus, whose having a hard time with
his diamond negotiations. He'll ask Alex to step in, and although you can give
in immediately for 20,000, continue to refuse the offers. After six times, you
will get twenty grand AND a [MASTER BOOK]. Dross will steal the diamond and
split, and you'll need some help.
Go speak with Mel again, then return and talk to the shop assistant, who'll
move out of the way. The backroom leads to the Meribia Sewers. The boss here
can poison you, so bring a few Antidotes as you won't get a lot in chests
beforehand.
o-----------------------------------------------------------------------------o
| 10) MERIBIA SEWERS |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| Mental Gum Mental Gum | Killfish [~50 HP, 07 EXP, 46 Sil ] |
| Mental Gum Antidote | Ammonite [~50 HP, 12 EXP, 70 Sil ] |
| 500S Antidote | FatSnake [~40 HP, 06 EXP, 40 Sil ] |
| 500S Mental Gum | Wisp [~40 HP, 12 EXP, 56 Sil ] |
| Lucky Ring Heal Gum o----------------------------------------o
| Heal Gum 20000 Sil |
o------------------------------------o
This place is more expansive than Weird Woods to be sure, so you may want the
use of a map:
http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_meribia_sewers.png
Start and head east to the north-south fork. Far to the north is a [HEAL GUM]
in a chest. Head back to the fork this time and go south. You'll see a lever
on the wall, which will lower the foot bridge. If you want to cut to the chase,
flip the switch and head that route; going left leads to a chest with a [MENTAL
GUM] and a grate, which leads to an [ANTIDOTE].
Past the first footbridge, you'll come to another chest on the southern part of
the platform -- a [MENTAL GUM]. North leads to the end of the level, while east
leads to another grate and two more treasures -- another [MENTAL GUM] and a 2nd
[ANTIDOTE]. The grate leads to a subterranean room with a [HEAL GUM] and a nice
accessory, [LUCKY RING]. You won't get a chance to come back down here later on
so get the Lucky Ring now if you have the time (LUC +10).
Back at the fork past the first footbridge, head straight north up the thin
walkway to an [ANTIDOTE] in the chest; head east to continue, which leads to a
[MENTAL GUM] chest. Follow the walkway around to a [500 SIL] chest, and head
down the ladder.
This is the last stretch of the level. East is a [500 SIL] chest, but you'll
need to go down. Follow the path to a north/west fork. Head west to find a
switch, then double back and head north to find a bridge that's just been
dropped. NOTE: Ramus leaves your party after you approach Dross, so make sure
to unequip him of any specialty items.
You'll find the shopkeeper on a platform nearby. Most people on the lam have a
backup plan, and this guy is no exception.
------------------
Rin-Rin
HP: ~850
EXP: 250
Sil: 300
Drop: Rin-Rin Card
------------------
This guy has a party attack that can poison you, so you'll want to cure the
status as soon as possible. Luckily, it doesn't always inflict the status.
Besides the poison-type attack, it has a single-target fireball it can shoot.
Attack order is as such: party attack, fireball, fireball, repeat.
Ramus should be your spare item healer since his attacks will do horrible HP
damage, even when ACT-boosted; Luna should use PowerSong and Tranquil when the
battle starts. Like usual, have Alex attack with a Vigor/Sordance combo. This
battle can be quite a fight, but the key to victory is Tranquil/Vigor. Make
sure to conserve Luna's Goddess limit since she won't be your main attacker
here.
Once you've put this battle behind you, Ramus will end up inheriting the store
from Dross as a way of payment. You also get [20000 SIL] from Ramus before the
party automatically goes back upstairs. Go back to Master Mel who tells you a
guy named Ghaleon in the Magic Guild who knows all about the Dragons.
Go back to Royce's fortune-telling parlor to find that Nash is looking for you.
He's shown up at Ramus' shop, and will join you after a dialogue regarding
Vane. Ramus also leaves your party permanently. So long, Chubbs...
You can exit town via the gate in the middle section of town, which is above
the Athena statue. Although, since you just came into a windfall of sorts, it
only makes sense to load up for the trip ahead. Here's the ideal setup for the
three characters you now have:
ALEX LUNA RAMUS
[WEP] - Broad Sw [WEP] - Hard Pan [WEP] - FlameRod
[ARM] - PlateArm [ARM] - Robe [ARM] - SorcRobe
[SHL] - IronShld [SHL] - PlatRist [SHL]
[HAT] - IronHelm [HAT] - Hairband [HAT] - ClothHat
[AC1] - Ocarina [AC1] - Lucky 0 [AC1]
[AC2] - Dragon 0 [AC2] [AC2]
On the world map, you can train in Nanza, but the real destination is at the
Spring of Transmission.
o-----------------------------------------------------------------------------o
| 11) SPRING OF TRANSMISSION STR1 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| Mental Drop | None |
o------------------------------------o----------------------------------------o
The spring is actually a teleportation device to get you to Vane, which floats
up in the sky. Nash will ask you if you want to enter (in prompt form); choose
the affirmative only after you've stocked up on healing items in Meribia. Once
you step on, it malfunctions and sends you to Sub-Vane.
Matthew Talley writes: "for the first visit to the spring of transmission you
might want to include that there is a treasure chest containing a mental drop
it the lower right corner just off scren....you get there by going aroung
counter clock-wise from the top left of the platform...."
o-----------------------------------------------------------------------------o
| 12) SUB-VANE SBV1 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| 500 Sil Lapis Lazuli | Todstool [~30 HP, 06 EXP, 75 Sil ] |
| Heal Ring 500 Sil | Batlefly [~30 HP, 07 EXP, 79 Sil ] |
| Gentle Hat | Gun Foot [~70 HP, 08 EXP, 120 Sil ] |
o------------------------------------| Ice Dog [~15 HP, 150 EXP, 1000 Sil ]|
o----------------------------------------o
After a scene, you can leave the first area via a teleport crystal. Continue
down the (only) path and Nash will automatically lead you towards a giant
Althena statue. You can move around again, so get the [500 SIL] chest that's to
the north. By the way, the giant statue works just like the miniaturized ones,
so use this as a base of healing and just leveling up if you need to.
Speaking of which, there is an enemy called an "Ice Dog" that practically gives
you a boatload of EXP/Sil. The problem is that they have a high avoid rate. The
solution: use special skills on them. Two can appear in some battles, at which
point you'll want to Blast/ThorRain them. They're really worth it, and if you
fight 'em in the Althena room, hey! Free EXP and gold. The Vane shops are very
nice, so reap all the benefits down here while you can 'cause you won't be able
to go back. Also, this is a good way to beef up Nash who's under-levelled, no
doubt.
Once you're ready to move on, go back to the fork and take the eastern path to
a crystal, teleporting you into another room. Take the left path (the other is
a dead end) and you'll come to another warp crystal, which takes you to another
room somewhere.
Follow the path to where it branches out, and head north to a [LAPIS LAZULI]
chest. Continue on east to a small fork; take the northeast path to a crystal.
You'll now be in a previous room, only the upper levels -- go east to the warp
crystal on the other side of the room. The next room is straightforward, so
use the only other crystal in the area.
You should now be back in the first room, on the upper levels. Head west to the
other side and go north, which leads to another crystal. Head up and take the
first left, working your way northwest. Continue left to find another chest,
that contains a [HEAL RING]. The battle coming up will be hard, so equip the
Lapis Lazuli on Nash (Up MEN/RES in battle) and the Healing Ring on Alex in
place of the Ocarina.
Head down and make your way west to the room's wall. Head up and right to a
chest with [500 SIL] inside. From there, head back towards the chest that had
the Heal Ring inside, but veer south. Use Luna's magic to heal you fully since
she won't be able to participate in the upcoming boss fight.
Nash will have a revelation about the source of the magic malfunction when you
approach the south path, and the source decides to mangle your face. Funfun!
-------------------
Evil Mist
HP: ~1300
EXP: 380
Sil: ---
Drop: Evilmist Card
-------------------
Without Luna, the position of healer will have to be relegated to Nash. If you
took my advice and stocked up on curative items in Meribia, this shouldn't that
hard to pull off; if you didn't listen to me, you can still win Heal Drops from
battles.
The boss only has a single-character attack and a party attack that does small
damage (20-ish), so this probably won't be the most difficult battle thus far.
Anyway, start off with Vigor/Sordance and have Nash dole out Heal Gum/Drops and
Mental Gum when Alex's MP is drained. Nash will deal pitiful damage anyway with
ThorRain being the exception, and even that doesn't do half of what Alex will
be doing. When/if you run out of Mental Gum, keep Alex on the offensive -- you
can still pull of 75 damage a turn with Nash helping. By level thirteen, both
characters should be faster than the boss, so just take it slow and steady, and
don't be afraid of having the person without the Healing Ring defend to keep
the item depletion down.
After battle, grab the [GENTLE HAT] by the save crystal, and use said crystal
to arrive back at the Athena statue. Exit back towards the entrance of the
dungeon (down, left to crystal) and the teleportation markings will be up and
running. Once you're sure you've got all the good items, ditch this stupid
place for Althena's Shrine.
o-----------------------------------------------------------------------------o
| 13) ALTHENA'S SHRINE ALT1 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| Light Emblem | None |
o------------------------------------o----------------------------------------o
Luna will automatically be taken to rest and some scenes take place. Phacia
will give you a [LIGHT EMBLEM] to help with Luna, and you can leave. The nun
by the door can heal you, but there's no reason to. Time for Springtime!
o-----------------------------------------------------------------------------o
| 14) SPRING OF TRANSMISSION STR2 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
This time, the contraption goes off without a hitch. Next stop...
o-----------------------------------------------------------------------------o
| 15) VANE VAN1 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Exit the warp chamber and Nash will lead you to the Magic Guild. After a few
scenes, you'll be able to move around freely. In the guild building, head to
the left from where you enter and find the stairway in the southwest part. Go
into the room the guard is by and you'll be introduced to Mia Ausa, Lemia's
only daughter. Nash goes into angry mode when he sees Nall sweet-talking his
quarry, and quickly takes you to Ghaleon. You'll learn that a dragon has been
sighted in Lann Village, over the Nanza Ridge.
You can leave now, although you'll definitely want to use the chunk of change
you've gotten from Ramus and the Sub-Vane baddies to load up. Here's the ideal
equipment to leave with:
[WEP] - SilverSw [WEP] - Hard Pan [WEP] - MeteoRod
[ARM] - SilverCh [ARM] - MageRobe [ARM] - SorcRobe
[SHL] - SilvShld [SHL] - PlatRist [SHL] - SilvGard
[HAT] - IronHelm [HAT] - Hairband [HAT] - FlasBand
[AC1] - Heal 0 [AC1] - Lucky 0 [AC1] - Lapis
[AC2] - Dragon 0 [AC2] [AC2]
Go back to the world map and this time, hit up Nanza. Readysetgo!
o-----------------------------------------------------------------------------o
| 16) NANZA NNZ1 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| Angel's Tear 100 Sil | Dethmoth [~40 HP, 08 EXP, 76 Sil ] |
| ParaClen Heal Gum | Ant Lion [~40 HP, 09 EXP, 68 Sil ] |
| Mental Gum Soft Knuckles | Wildboar [~50 HP, 09 EXP, 80 Sil ] |
| Mental Gum | Earthel [~65 HP, 10 EXP, 86 Sil ] |
o------------------------------------o----------------------------------------o
Enter the barren mountain region and head west, then up. A chest will be NE of
you, and contains an [ANGEL TEAR]. Head west into the second screen. Go all the
way west to the ridge wall to get a [PARACLEN]; then, head north to a chest
with [100 SIL] inside. Hooray. Follow the path west until it turns south at the
other end of the ridge. The road will curl inward onto a platform. Head east to
pick up the [HEAL GUM] in the chest, then enter the tunnel nearby.
Inside the tunnel, ignore the red chest (can't open!) and head south. A scene
will automatically play where the party encounters a man and woman arguing.
Ignore the second red chest and open the silver one, getting a [MENTAL GUM} for
the trouble. Head north and west to come to a settlement.
The guard lets you in after Nash throws the Magic Guild's name around. Enter,
heal up at the Althena statue, and take the right stairway to a green house.
Enter all the way downstairs to come to an underground network. Right by the
stairway is a room with a half-hidden chest by it, containing [SOFT KNUCKLES].
Find the stairway to the north and exit back onto the green walkway.
Head west towards the exit, and talk to the guard. He'll demand you find "Boss
Kyle" and get his permission. Go back to the room you got the Soft Knuckles in
and Kyle will now be there. Talk to him and return to the guard, who lets you
get by.
Pass the two people and take the [MENTAL GUM] out of the roadside chest. Keep
the west course and you'll get back onto the world map. To Lann it is!
o-----------------------------------------------------------------------------o
| 17) LANN LNN1 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| None | None |
o------------------------------------o----------------------------------------o
Heal at the Althena statue by the entrance, then to the first house near you.
The village will be having a meeting about a Dragonmaster problem. The girl
who was fighting with Kyle earlier will introduce herself as Jessica. She'll
practically force her way into your party to slay the fake Dragon -- you can
refuse her offer, but in a way, you can't really.
Once she's in your party, talk to the fisherman on the dock about using his
boat. You can leave immediately, although you should buy a Wow! Pan for Luna
at the item shop. All aboard!
o-----------------------------------------------------------------------------o
| 18) LANN ISLAND LNL1 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| Fresh Ring 600 Sil | PudgyBoa [~ 70 HP, 10 EXP, 68 Sil ] |
| 600 Sil | Pirahna [~ 70 HP, 11 EXP, 77 Sil ] |
o------------------------------------| Cyclops [~110 HP, 12 EXP, 168 Sil ] |
| The Deep [~110 HP, 11 EXP, 129 Sil ] |
o----------------------------------------o
The man by the dock is a peddler, who has Angel Tears and Mental Gums if you
need them. 'Course, you'll have to have cash left over from all your shopping
to take use of the 1000G price...
Once you're ready, head right and up. You'll come to a treasure chest that's
really a "monster box" -- y'know, a fakey chest with no treasure. The one to
the northwest of it, however, contains a [FRESH RING]. Since Jessica's skills
rock the casbah, I suggest giving it to her. Head west to another fake chest,
then go northeast to a bridge, which leads into the second screen.
Head left to a nearby chest, which contains [600 SIL]. Continue up the path to
find a fake treasure chest to your bottom-right; ignore it! The next chest you
see is fo' real though -- [600 SIL]'s worth of real. Ignore the chest to the
far northeast, as that too is a piece-o'-crapper. Instead, go northwest and up
where Nall spots a tent. NOTE: You won't be able to come back here, so make
sure to get everything you need!
The "Dragonmaster" approaches, but gives himself away when he calls two of the
dragons "Sparkly Colored" and "Salmon Pink" -- whatta maroon. Time to send this
guy and his pet draggin'.
-------------------
Frogzard
HP: ~2800
EXP: 600
Sil: 0
Drop: Frogzard Card
-------------------
The creature has a "frog splash" skill that damages all party members for minor
damage (20-ish), as well as a single-character tongue lashing attack, which
sucks.
You end up with two good healers for this battle, so it won't be hard to fight
your way through this one. Have Luna start using PowerSong on your Alex/Jess
first, while Alex uses Vigor/Sordance and Jessica attacks. Nash should simply
use Riot/ThorRain when possible. Since Jess will be attacking, but Luna has the
higher MP, try to her keep attacking while Luna plays the main healer. Jess'
Smite limit also doesn't do anything here, so don't bother with it. Make sure
to milk Goddess for all its worth.
Afterwards, you'll end up back at Lann and Jessica leaves the party. Time to
report to Ghaleon! Backtrack through Nanza and go to Vane once again.
o-----------------------------------------------------------------------------o
| 19) VANE VAN2 |
o------------------------------------.----------------------------------------o
| ITEMS | ENEMIES |
| | |
| Althena Orb | None |
o------------------------------------o----------------------------------------o