NEW TETRIS® EFFECT GAME MODES AND DEMO DETAILS ANNOUNCED

Over 10 Additional Modes Revealed, Free Limited-Time Demo Available Only November 1st to 5th on PlayStation®Store.

TOKYO, Japan – Oct. 29, 2018 – Enhance, Inc. announced today that their highly anticipated upcoming PlayStation®4 and PlayStation®VR puzzle game Tetris Effect will have over 10 extra gameplay modes. This is in addition to the main Journey Mode campaign that won kudos and several awards at this year’s E3 trade show. Players will be able to try the game for themselves via a free trial demo the weekend before the game’s November 9th release.

The Tetris® Effect: Weekend Trial Demo will be available for download on the PlayStation®Store starting Thursday, November 1st and run until the morning of Monday, November 5th. (Note: This is a true limited-time demo—once it's deactivated on November 5th, the demo will no longer be playable or available for download. Because of this, an online connection is required to play the demo, though it’s not required for the final game.) As with the final game, the Weekend Trial Demo is fully playable in 2D, including 4K resolution and HDR support on PS4™Pro, or optionally in VR.

The Tetris Effect: Weekend Trial Demo consists of three stages of the main "Journey Mode" campaign (FYI: 27 total Journey Mode stages in the final game), as well as two "Effect Modes" (FYI: 10+ in the final game): Marathon Mode and Mystery Mode. These modes are explained in greater detail below, along with all the other Effect Modes.

Also, a special "Weekend Ritual" event will run for 24 hours over the demo weekend (starting 12pm UTC on Saturday, November 3rd), during which all players of the Weekend Trial Demo can play a specified mode to earn points towards a Community Goal. If 100% of that Community Goal is reached in the 24 hour period, a special in-game avatar will unlock for all players who participated in the event, which is usable in the demo only. A Weekend Ritual event like this will run every weekend once the full Tetris Effect game launches on November 9th, spotlighting different Effect Modes each week.

TETRIS® EFFECT: MODE SUMMARIES

JOURNEY MODEThis is the main campaign and the heart of Tetris Effect. After choosing from one of three difficulties (Beginner, Normal, Expert), players journey through a series of stages, each with their own theme, graphics, music, sound effects, etc. all of which sync to the gameplay.

EFFECT MODESThese are all the other modes in the game – a collection of varying setups and rules designed to evoke different moods the player might be in (or want to be in), as well as varying skill levels.

Effect Modes are divided into four categories based loosely on what “effect” the player is meant to come away with, i.e. chill out with “Relax,” concentrate with “Focus,” enjoy the familiarity / nostalgia of “Classic” modes, or try something unique with “Adventurous.”

A full list of all the Effect Modes follows, grouped by category and including a short explanation for each:

1. EFFECT MODE CATEGORY: CLASSIC

MARATHON MODE Get the best score you can within a 150-Line limit.

ULTRA MODEGet the best score you can within three minutes.

SPRINT MODE Clear 40 lines as fast as you can.

MASTER MODE Insanely fast Tetris. Not for the faint of heart.

2. EFFECT MODE CATEGORY: RELAX

CHILL MARATHON MODEA more relaxed version of Marathon with no Game Over. If the Tetriminos reach the top of the Matrix (play field), they are removed from the board, leaving it empty again.

QUICK PLAY MODEPlay through any single stage you choose with no Game Over.

PLAYLIST MODE: SEA Submerge yourself in four aquatic stages with a new, continuous track of specially designed relaxing ambient music.

PLAYLIST MODE: WINDGlide through four windy stages with a new, continuous track of specially designed relaxing ambient music.

About Enhance, Inc. Established in 2014, Enhance, Inc. is a boutique studio and publisher led by game creator Tetsuya Mizuguchi, whose game credits include Sega Rally Championship, Space Channel 5, Rez, Lumines and Child of Eden amongst others, all critically acclaimed titles that brought highly unique play experiences. The team is dedicated on developing and creating emotional and synesthetic entertainment experiences through the power of games, VR, AR, MR and mobile technology.

About Monstars Inc. Yokohama-based game developer Monstars was co-founded by Osamu Kodera and Sawako Yamamoto in 2011 and is comprised of a talent pool of highly creative and experienced designers, programmers, artists, musicians and producers. Collectively, the team has worked with nearly every game hardware released in the last two decades, with credits including Rez, Lumines, Every Extend Extra and Child of Eden as well as mobile titles released domestically in Japan.

About the Tetris® BrandThe Tetris® brand is one of the leading and most distinctive video game brands and franchises in the world. Now entering its 35th anniversary year, the brand continues to be loved globally by people of all ages and all cultures. Billions of Tetris games are played online every year, and over 500 million Tetris mobile games have been downloaded to date. The Tetris brand’s global licensee network includes major video game publishers, including Electronic Arts, Ubisoft, Sega, and Sony/GSN Games, as well as many partners in electronics, toys, apparel, lifestyle goods, entertainment and more. Tetris Holding, LLC is the owner of Tetris rights worldwide, and The Tetris Company, LLC is its exclusive licensee. For the latest information about the Tetris brand and Tetris products, please visit www.tetris.com.