{2.0}Spectral Gods: Temporal Summoner

Intro:

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Ello guys, I know I have been on a hiatus since 1.3. I apologize to all the people I did not respond back to. My career took off and I have been very busy as of late. Now that things have calmed down a bit am going to enjoy the fuck out of Awakening and the new tools summoners have access to.

Am currently playing on Warbands but I believe this build is incredibly safe and tanky that it could very well do tempest.

As the title suggests I am going to stop mobs in their tracks and manipulate time. How you ask?

High es helm/Vertex - Raise Zombie + Minion Resistace + Minion Life + Fortify/Animate Guardian
* You will most likely want to replace Animate guardian with fortify on hard bosses or situations.
* You will want to corrupt minion damage on this helm

Rare glove - Arctic Breath + GMP + CoH + Temp Chains
* You want to corrupt for + lv 10-12 ele weak in this item
* This is our slowing setup. Arctic Breath leaves chill grounds on the ground(30% slow) on top of cursing them on hit with temporal chains. With enough curse effectiveness most mobs will be extremely slow or stopped. I would replace GMP with enhance vs very hard bosses.

Rare Shield - Discipline | Anger + Generosity

unset ring #1 - Clarity <- Spamming arctic breath costs a lot

unset ring #2 - Rejuv totem/Devouring/Desecrate

rare belt
* corrupt for either chaos res or +x lv clarity in this item

tstr ammy
* Most likely a Citrine to deal with Attribute costs of skills

Inventory
Your skill usage doesn't stop with just your sockets on your gear! You can manipulate your sockets on the fly to adjust to different scenarios. I reserve the top row of my inventory for this purpose.
Look at the spoiler list for unset rings above to pick out options that works for you!

Desecrate/phase run : replace this with faster attacks on your WB setup
Desecrate for corpses
phase run to deal with Haku missions while u are carrying the Karui spirit

bone offering instead of flesh offering

Flask Choices

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*Your #1 is your constant 'flows' flask. A long timed Flask for constant minion life upkeep
*Your #2-4 are your panic buttons. Seething/animations
*Your #5 will take care of the two most deadly degen style types in the game chaos resistances and bleeds.

With all the nerfs to aura stacking and buffs to curses. I think the most efficient way to get the most bang for your buck on the passive tree is to stack all of the curse nodes and a bit of the aura nodes. Going down to the shadow/ranger aura nodes seems like a massive waste now. There are different combos of auras but I like the balance setup for softcore and the defensive option for hardcore.

Whirling blades on a summoner what?!?!? I found that one of the biggest limitation to summoner clear speed is actually tied to your movement. Move faster, get to the next pack faster, get to the next map faster. It also serves as a great dodging tool to dodge boss mechanics. You can use any claw/dagger/sword in the game

My thoughts on war crys. Honestly they are all good in their own way.
For our Time Stopping Mage Abyssal Cry stacks movespeed slow with Temp and Chill grounds. And an 8% of mobs hp on death as a chaos explosion.

So one of the problems this build has is physical damage. This is countered with slowing most big melee hits down and dodging with whirling blades

Remember, you have a lot of effective life but you're no armor tank. Always whirling blades out of danger and you will live a fruitful hardcore life =).

For end game if you want more dps start stacking Jewel slots as it will be the only way to progress damage as a summoner after quality 20% and lv20 gems. Ea Jewel sockets giving you 16% minion dmg

I like this build. Got some questions.
1. Shock duration, +15% - you didn't take it, is your shock duration long enough?
2. Iron reflexes - how much armor do you have wearing hybrid eva/es armor? Cause hybrid armor has much lesser ES on, making es nodes less efficient.
3. You didn't take alacrity and agility (+30 dex each), i assume gear must have a lot of +dex mods on for lv60+ gear?
4. Elemental equilibrium - arc hits 3 opponents per cast, how do you manage large groups?
5. 8% resistance nodes - imo not high enough, gear can have +30-40% resist mod.

Readers will appreciate if you state your message as short as possible - it will save them time reading it.
Punctuation makes reading easier and faster.

My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.

My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.

Iron Reflexes is awesome. Armor becomes much more effective the more it dwarfs incoming damage. Evasion just isn't worth it. With IR, all your armor nodes now affect evasion, including what you get from Grace, and then Determination multiplies all of it even more!

IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

I also thought long and hard about that 1% but since we are most likely not grabbing rejuv aura. 1% isn't much and that 6% hp node is completely wasted. A rejuv totem should do nicely. The other alternative is to hook up life steal with ghost reaver on your arc.

Armor works all the time while evasion only works some of the time and when it fails your gonna take massive damage.