For the last 5 years I have worked in the games industry at Digital Extremes. I have been lucky enough to touch most art areas of game production, with a focus on layout, modeling and texturing.

Skills:

Modelling and sculpting: I am an experienced hard surface modeler and sculptor. 3ds Max and Zbrush are my programs of choice.
Texturing and UVing: I am comfortable texturing with tools such as Photoshop, 3D-Coat and Polypaint in Zbrush. I can work in a pipeline varying from handpainted 'diffuse only' to PBR.

Traditional: I have a classic art education and can use those skills to effectively communicate visually.

Software Proficiency:

3d Studio Max

ZBrush

3d Coat

UVLayout

Photoshop

xNormal

nDo

dDo

Education:

I graduated from the Ontario College of Art and Design (OCAD) in the 90's. There I studied a mix of film, video, holography, and drawing.