Skyrim Gameplay Rebalance

Thanks for the info, it helped me work it out :)
I think what initially confused me was that the title of the page linked is 'Modular Morrowloot Overhaul' and I was thinking that was a separate pack so the patches wouldn't be relevant for me. It didn't sink in at first that it is a overall name including the individual packs.

Thanks for the info, it helped me work it out :)
I think what initially confused me was that the title of the page linked is 'Modular Morrowloot Overhaul' and I was thinking that was a separate pack so the patches wouldn't be relevant for me. It didn't sink in at first that it is a overall name including the individual packs.

Good you worked it out. I am currently working on the install instructions to make them better. I'm going to rename the page, Modular Morrowloot overhaul. It's an old name for the original pack and it is confusing.

I've been testing this mod. Everything works and is seamless but I've decided to not include it in this pack. It feels odd with having two enchanting systems, one vanilla and one from this mod with augmentation stones.

I was thinking about removing this. I don't like how all the bonuses and penalties are applied with scripts. You have no way of knowing the actual stats of an armor or a weapon before you try it and see if any bonuses or weapons gets applied. My wish is that it would have a patcher that changed the actual stats of the equipment. I decided to keep it and I'm going to try to use the no armor module only to get bonuses if no armor is being used.

I've been testing this mod. Everything works and is seamless but I've decided to not include it in this pack. It feels odd with having two enchanting systems, one vanilla and one from this mod with augmentation stones.

I was thinking about removing this. I don't like how all the bonuses and penalties are applied with scripts. You have no way of knowing the actual stats of an armor or a weapon before you try it and see if any bonuses or weapons gets applied. My wish is that it would have a patcher that changed the actual stats of the equipment. I decided to keep it and I'm going to try to use the no armor module only to get bonuses if no armor is being used.

This will possibly be added to the pack, I need to test it a little more.

I agree with you on Worlds Dawn I've been testing this out SRLE Extended and whille I like the new enchantments and names having a second method enchantmnmet feels cluncky and since I got Scarity and MLU not found many stones or crystals yet.

I agree with you on Worlds Dawn I've been testing this out SRLE Extended and whille I like the new enchantments and names having a second method enchantmnmet feels cluncky and since I got Scarity and MLU not found many stones or crystals yet.

the others 3 I really like.

I do like WAA but it confuses me when I can't see the actual stats of items without equpping them and check active effects.

I'm thinking of dropping Jaysus swords due to balance. No conflicts since it's included in CCOR so anyone can keep using if they want. I'm playing a rogue character that fights with daggers and Jaysus has steel daggers that does more damage than elven daggers.

hey Dreadflopp quick question concerning WAA Patches and MLU Patches. shoudl MLU Patches load after WAA Patches or before in the LO currently for me WAA is loading before MLU but I think it should be the other way round.

hey Dreadflopp quick question concerning WAA Patches and MLU Patches. shoudl MLU Patches load after WAA Patches or before in the LO currently for me WAA is loading before MLU but I think it should be the other way round.

Not at home and not sure I'll be able to check today but do they conflict? I'm guessing WAA and MLU conflicts where MLU changes weapons stats and WAA adds keywords. In these instances, WAA should be loaded later to preserve keywords and the bashed patch should add back stats from MLU. MLU and WAA needs proper bash tag forbthisbto happen.

* Evaluated Bring your silver. Decided to not use it. I didn't like some of the weapons and some weapons were made of rare materials, which is something I don't like. If you want to use it, I have made patches for it that are shared with my modular patches.

* Evaluated SkyTEST. Decided against it for now. It might be added later but probably not.