MonitorsPlus is a project that Snow, Lat', SAMMY SWAG and myself have been working on. We would mention what monitors the wad adds but we feel that it would be better if everyone is surprised, if you really don't want to be surprised there will be a monitor list lower down in the thread. The name of the wad is pretty self explanatory, as of version 2.5 the wad now adds a total of 52!!! new monitors to the game. (A few you might recognise)

We will be updating the wad to add new monitors too, if anyone has any ideas for certain monitors that they would like to see (nothing that will break the game) then leave a comment.

As mentioned above the wad adds a total of 52 new monitors.

Some cool:

Some deadly:

Some wacky:

And some that will make you question reality:

Ten of the monitors are brand new shields. One from Roasted Ravine and one monitor from SRB2's past. The monitors spawn naturally throughout Match/CTF maps, however some are rarer than others.

#2 The Instakill Monitor:
Kills you rgardless of how many rings you have.

#3 The Cactus Shield:
The Cactus Shield from Roasted Ravine with a few improvements and enhancements.

#4 The End the World Monitor:
This monitor just end the world (what were you expecting more?)

#5 The Random Hit Monitor:
Name is pretty self explanatory, it hits a random player in the game. (It can include yourself)

#6 The Anti-Matter Shield:
Similar to the Armageddon Shield but it damages everyone in the map.

#7 The Silver Ring Monitor:
The returning monitor from SRB2 v1.09.4, it gives you 25 rings.

#8 The Earthquake Monitor:
This monitor just causes an earthquake, damage can be avoided if you are airborne while it happens though.

#9 The Super Monitor:
Yeah you should have seen this coming, every monitor wad has to have a super monitor and guess what we have got one. I am sure I don't have to explain what the Super Monitor does but I will do it anyway. The Super Monitor gives you the 7 emeralds and 50 rings and makes you super.

#10 The Drop Monitor:
Be careful with this one cause if you get this monitor you drop everything! Weapon panels, ammo, emeralds, you even lose your shield too. If you do have a shield you won't lose your rings and don't worry you won't lose anything if you are super/hyper.

#11 The Lightning Monitor:
We all love Mario Kart right? Welp this monitor shrinks other players in the game, careful though it does have a chance to make them all big.

#12 The Supply Monitor:
The Supply Monitor gives you max ammo on all weapon rings (you still need to get the panels though)

#13 The Mushroom Monitor:
Yay more Mario references, pretty sure this is self explanatory, if you get this monitor you grow in size (also has a chance of shrinking you too)

#14 The Invisible Monitor:
Again the name of the monitor says it all, it makes you invisible to all players for a certain ammount of time (you can still be hit though so don't pretend to be a ghost)

#15 The Poison Shield:
Ah a new shield, the Posion Shield leaves a poisonous trail behind you, if a player touches you or runs into your trail they will become posioned and lose 2 rings per second. (You will lose the shield if you are dunked into water)

#16 The ESP Shield:
The ESP shield can be very handy since it can both push other players away and it can reflect incoming rings that other players have fired at you. But worry not cause if it hits you it automatically gets reflected back anyway.

#17 The Jump Height Monitor:
The Jump Height Monitor increases your jump height so you can go jumping around as if you are an astronaut on the moon!

#18 The Ice Shield:
The Ice Shield has 2 abilities, it reduces friction as if the floor is made of ice and you can do a ground pound and freeze nearby players!

#19 Bronze Ring Monitor:
The Bronze Ring Monitor is completely useless, it only gives you 5 rings. The main point of it is to be annoying.

#20 Combine Ring Monitor:
The Combine Ring Monitor is from Knuckles Chaotix, what it does is instead of you dropping a load of rings when you get hit, you drop one giant ring that will return all of your dropped rings when picked up.

#21 Hyper Combine Ring Monitor:
This version of the Combine Ring Monitor is from Sonic Mania, when your hit you drop a number of large rings instead of one.

#22 Random Weather Monitor:
This monitor changes the current weather to a random weather for example it could be changed to storm, snow, rain and a storm with no rain. Be careful cause there is a chance that you could have a shocking experience.

#23 Reset Score Monitor:
This monitor resets your score back to 0, it won't really affect you in CO-OP if you are not fussed about your score but in competitive game modes it can really screw you over.

#25 Bean Monitor:
This monitor summons Mr Bean and then he steals a monitor spawn point away from you, the only way to get it back is to reload the map. (RIP Monitor Campers)

#26 Platinum Ring Monitor:
This monitor is the most useful out of the Bronze,Super and Silver Ring Monitors, it gives you 50 rings.

Version 2.0 Monitors

#27 Thunder Shield Monitor:
Press spin in mid air to summon a lightning bolt that will damage players near you and on the ground below you! The range increases the higher you are from the ground.
You are invulnerable to other Thunder Shield bolts as well as any electric damage while you have it.

#28 Bumper Shield Monitor:
Press spin in mid air to invert your vertical momentum! With it, you'll also bounce off walls and other players.

#29 Pizza Monitor:
Orders a random player a delicious, and quite aggressive, Pizza.

#30 Over Booster Monitor:
Start building up power for around 15 seconds and unleash a devastating blast that will damage everyone, or kill them if you happen to be Super or Hyper!
But be careful, getting hit causes you to drop your charge.

#31 Titanium Shield Monitor:
Gain a shield with 4 protective layers of Titanium! You are immuned to knockback, Rails and Automatic Rings and your enemies only gain 25 points for hitting you.
Though it does hinder your movement speed and jump height, the effect becomes less noticeable as you lose layers of the shield from taking damage.

#32 Spikeball Monitor:
Drag a heavy spikeball around for around 10 seconds. It may hurt other players.

#33 Web Shield Monitor:
A shield made of spider string that allows you to shoot string to hang onto walls just like the Hook Ring! Press and hold spin to shoot and automatically get pulled on any wall you hit.

#34 Earth Shield Monitor:
Press spin in mid air to take a dip straight into the ground and start digging by holding spin!
While underground, you're completely invincible to any outside damage. Let go off spin to come out and damage nearby players.
Be aware that you cannot come out of the ground right away.

#35 Crumble Monitor:
Every FOF in the map will crumble for 30 seconds!

#36 Pancake Monitor:
Through the power of Goro Akechi, turn the map into a delicious pancake!
The effect reverts after 30 seconds.

#38 Sentry Monitor:
Gain the ability to build a Sentry Gun virtually anywhere by pressing Fire.
It will shoot any nearby enemy players until its ammo or HP is depleted. You can take a look at this information on the HUD.
You can only have two sentries up at the same time given you find more Sentry Monitors.

#39 Goop Monitor:
Turns any "swimmable" FOF in the map into Goop for 30 seconds and then reverts back to water.
Hope to get players stuck on the ceilings to have them drown like idiots!

#40 Eclipse Monitor:
The brightness of the map takes a dip for 30 seconds, and it becomes nearly impossible to see.
Hope to get other players to fall into pits due to the lack of sight!

#41 Turbo Monitor:
We're not gonna make it, let's speed up!
Run at thok speed for around 20 seconds, leaving a damaging trail of fire behind you.
Be careful though, there's no brake.

#42 Megidolaon Monitor:
Megidolaon for everyone!
Elizabeth summons Thanatos and rids you of every other player in the match!
This may be blocked by Super / Invincible players or randomly fail for lucky ones.

#45 BATKAN!!! Monitor:
Through the blessing of our lord BATKAN!!!, gain godmode for 20 seconds, allowing you to even walk on death pits!

#46 Fitness Monitor:
CAUSE YOUR FITNESS IS MY BUSINESS!

#47 Blooper Monitor:
Spreads ink on every other player's screen, preventing them from seeing correctly for a while.

#48 Regeneration Monitor:
Gain 200 rings accross roughly 6 seconds, even if you are hit during that period.

#49 Blue Shell Monitor:
Sends a shell that targets the player with the most points in the game, be careful, that may also be yourself!
A warning appears on the target's screen.
A skillfull spindash can allow you to dodge the explosion.

#50 Resistance Monitor:
For a minute, prevents you from losing more than 20 Rings for getting hit,
allowing you to keep shooting after getting hurt given you had more than 20 rings.

Version 2.3 Monitors

#51 Hyper Sneakers Monitor:
This monitor is much like the Super Sneakers Monitor except you move at the speed of a hyper form, it is also worth mentioning that it also buffs your actionspd. This monitor lasts just as long as the regular super sneakers.

Version 2.5 Monitors

#52 Juggernaut Drive Monitor:
This monitor is much like the Over Booster Monitor except it is far more powerful, you get the chance to use explosion 5 times, but be careful because getting hit can cause you to lose one of your five chances.

Spoiler: Commands

The monitors can be spawned in by putting "spawnmonitor" in the console for vanilla monitors, for the custom monitors type "spawnplusmonitor" if you are having trouble on finding the values for the monitors you can also type "monitorlist *1 though 5*" in the console.
(only an admin can use the commands)

As of v2.5.2 there is a new togglemonitor command just type "togglemonitor <monitor>" to enable/disable said monitor. This will prevent the monitor from spawning in and will prevent it from appearing in MT_QUESTIONBOX.

2.5.4*Added support for BATKANESE.wad in the toggle monitor command and the grab bag

2.5.3*Fixed synch issues when using the togglemonitor command*Fixed some other synch issues throughout the wad

2.5.2*Recombined the wads to make way for the all new togglemonitor command! (go to the Commands Section for more)

This is an Important Note: if you modify the monitors with togglemonitor in netgames, it will cause major synch. We are working on a fix for this bug. If you want to use MonitorsPlus in a netgame then please use v2.5.

2.5.1

v2.5.1 TEMPORARY CHANGES

As of v2.5.1 the Shields and Monitors have been separated as a temporary feature, they will be combined again in v3.0. The Monitor List and Command List has been changed in the individual wad files. The commands for MonitorsPlus.wad remains the same so if you want to find out what has changed then do the commandlist or monitorlist. As for the commands in ShieldsPlus.wad they will be listed below.

*HUGE visual update! Regeneration, Fitness, Resistance and the Jump Height monitors now have visual effects when they're in play.*And best of all, the Super and Hyper Monitors have had their particle sprites revamped entirely.

Edits

*Antimatter, BATKAN and Over Booster Monitors have had their particle sprites changed.*Created LUA_RING so now Combine Ring, Hyper Ring, Bronze Ring, Silver Ring, Platinum Ring spawns on a Super Ring Box instead of weak/strong monitors*Reverted the hyper theme back to the beta theme but with some improvements!*The Resistance Monitor now last for 45 seconds, keep your rings longer!*Super/Hyper players now have FF_FULLBRIGHT so they light up in the dark!

Bug Fixes

*Fixed the Turbo Monitor's timer not resetting upon getting another while having one.

2.1.1

Features

*The Over Booster monitor now has some cool new Music with it!*The Jump Height monitor now has some cool new Music with it!*You can now spawn a monitor on everyone using -1 instead of a node number.

Edits

*Removed Hyper, Pancake, Expand, Goop, Crumble, Low Gravity and Heavy Gravity monitors from MT_QUESTIONBOX for more of a balanced game with Random Monitors.*Tidied up the scripts so now they are not as messy as they used to be.*Created LUA_MNTR for easy editing of monitor spawn rates.*Spikeball Monitor now lasts longer than 10 seconds.*Removed duplicate freeslots.*You shouldn't get stuck in water with the Titanium Shield anymore.*Ice Shield now has a cool new overlay when you're frozen!*Improved the Turbo Monitor*Changed Super Emerald sprites from S3&K to Sonic Mania.

Bug Fixes

*Fixed LUA_KILL:87: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.*Fixed LUA_SPIK:384: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.*Fixed LUA_FITN:124: attempt to index field 'target' (a nil value)*BATKAN monitor now properly resets the timer when you get another*Fixed the Poison Shield not working at all with hyper players.*Other minor unnoticeable fixes*The Anti-Matter Shield and Over Booster Monitors should now properly IT players in Tag/Hide and Seek.

2.1

Features

*Added 2 new commands*Removed End of the world and Megidolaon monitors from MT_QUESTIONBOX

Bug Fixes

*Fixed issues with the poison shield*Web Shield is now more common*Other minor unnoticeable fixes

*The Web Shield now has a longer range and can be used up to 6 times in a single jump

Bug Fixes

*Fixed problems with the Over Booster monitor*Fixed problems with some invalid sprites*Fixed issues with the pancake and expand monitors*Other minor unnoticeable fixes

2.0

Version 2.0 is finally here and here is the changelog!

*Added 24 new Monitors (See the monitor list for details)*Added 4 new Commands (See the command list for details)*Added the ability to spawn vanilla monitors (See the command list for details)*Revamped some 1.0 Monitors*Resprited some 1.0 Monitors*New monitor spawn commands (See the command list for details)*Changed themes for Invincibility and Super Sneakers*Added MD2s for all the Monitors (Shields are not yet supported)

Bug Fixes

*Fixed Problems with the Cactus Shield*Fixed players getting stuck with the Ice Shield when they slam on a spring.*Fixed the End of the World killing players when they are already dead*Fixed the End of the World in Race mode*Other minor unnoticeable fixes

1.5*Added the Platinum Ring Monitor *Added the Bean Monitor*Fixed a game breaking bug with the Instakill Monitor*Updated sounds for the Bronze/Silver Ring Monitors*Fixed an issue with the togglehyper command

1.4.1*Updated hyper script for notifications when the player is hyper/no longer hyper*Hyper sonic & hyper knuckles can now deflect tossed rings, missiles and projectiles*Updated the hyper sparks for hyper forms

1.4*Even more hyper enhancements*Fixed issues with the Supply Monitor*Added the Fire Rate Monitor

1.0.7*Fixes for the main script*Fixes for the Mushroom Monitor and the Lightning Monitor*Fixes for the Invisibility Monitor

1.0.6*Updated the Hyper Monitor to support all custom characters*Added some other enhancements to the Hyper Monitor*Added some general fixes to the other monitors

1.0.5*Added Lach's Combine Ring Monitor*Updated the End the World Monitor*Fixed some issues with the Earthquake Monitor *Updated Sprites for the Anti-Matter Sheild

1.0.4*Added the Bronze Ring Monitor*Added the Super Monitor*Replaced the Emerald Monitor with the Super Monitor

1.0.3*Fixed super/hyper players getting knocked back if they have a custom shield*Fixed Anti-Matter shield disappearing after getting it*Fixed players having an invisible shield after losing a custom shield*Fixed Anti-Matter shield after getting hit*Fixed Ice Shield being able to freeze super/hyper players*Changed freeze sound to sfx_s3k80*Removed MF2_STANDONME on ice break

1.0.2*Fixed the Anti-Matter Shield being visible while the player is under the effects of the Invisibility Monitor*Fixed players being able to turn super while they still have the custom shields*Enhanced the Ice Shield

1.0.1*Fixed instant death after a player gets hit when they get a Drop Monitor*Fixed the Jump Height Monitor ability lingering after map change

1.0*Initial Release

Spoiler: Previous Versions

Credit to MotdSpork for the hyper script
Credit to TehRealSalt for the custom random monitors script
Credit to gregory_house for the super flickies script
Credit to Lach for the Combine Ring script
Credit to Inuyasha for the FancyTVs script
Credit to ManimiFire for the Spikeball Monitor & the Hookring script
Credit to RedEnchilada for the orderpizza script
Credit to CobaltBW for the super theme

Cannot forget to thank Lat', Snow and SAMMY SWAG for helping out with development, and a big thanks to everyone in my Discord Server for online testing.

I have an idea:
Make the Hyper Monitor give 100 rings (or don't, up to you :P) and make the ring drain TWICE as fast, like in Generations!
(I also have a Monitor idea: the Chuckle monitor! Whenever you spindash, you 'punch' (pretty much just lunge forward) at the nearest target!)

We did try that, but it didn't really work out. We feel that it is better to leave it just as it is.

Damn :(
Because the Hyper form is much stronger, so it's understandable that it should drain twice as fast
why didn't it work out?

Cause in S3&K when your hyper it doesn't drain the rings any faster than super. The main aim for the hyper form is to make it as close to S3&K as possible with obviously a few added abilities. If the rings where to drain any faster the player would have to also take into account that they can fire rings ridiculously fast and that their rings also drain a lot faster, to sum it up those 100 rings would just be gone before you know it.

Cause in S3&K when your hyper it doesn't drain the rings any faster than super. The main aim for the hyper form is to make it as close to S3&K as possible with obviously a few added abilities. If the rings where to drain any faster the player would have to also take into account that they can fire rings ridiculously fast and that their rings also drain a lot faster, to sum it up those 100 rings would just be gone before you know it.

Ah, ok!
I was also going to look at the Hyper and Invicibillity sparkle lua scripts, but it seems that I can't access the wad with an editor, what's up with that?

The number of updates doesn't really matter that much ahaha, I just enjoy being satirical. To be honest this is one of the better updates purely because End of the World was removed from the random monitor listing. Maybe I can finally last longer than 30 seconds in a match before dying now. Bless up.

*The Over Booster monitor now has some cool new Music with it!*The Jump Height monitor now has some cool new Music with it!*You can now spawn a monitor on everyone using -1 instead of a node number.

Edits

*Removed Hyper, Pancake, Expand, Goop, Crumble, Low Gravity and Heavy Gravity monitors from MT_QUESTIONBOX for more of a balanced game with Random Monitors.*Tidied up the scripts so now they are not as messy as they used to be.*Created LUA_MNTR for easy editing of monitor spawn rates.*Spikeball Monitor now lasts longer than 10 seconds.*Removed duplicate freeslots.*You shouldn't get stuck in water with the Titanium Shield anymore.*Ice Shield now has a cool new overlay when you're frozen!*Improved the Turbo Monitor*Changed Super Emerald sprites from S3&K to Sonic Mania.

Bug Fixes

*Fixed LUA_KILL:87: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.*Fixed LUA_SPIK:384: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.*Fixed LUA_FITN:124: attempt to index field 'target' (a nil value)*BATKAN monitor now properly resets the timer when you get another*Fixed the Poison Shield not working at all with hyper players.*Other minor unnoticeable fixes*The Anti-Matter Shield and Over Booster Monitors should now properly IT players in Tag/Hide and Seek.

If I had to make any comments (and if it's possible to do), ring related Monitors (Silver, Bronze, Combi, and Hyper Combi) should have a chance of replacing the standard Ring monitors in the stage (not including team ring monitors in CTF).

I'd also propose an idea for the server to enable/disable specific groups of new monitors, such as rings, shields, moment enhancers/reducers, hazard triggers, and monitors that inflict instant death.

Otherwise, very interesting wad. I'm a huge fan of extra shields in SRB2 so I'll be looking forward to trying them all if I'm able to find them (cause the RNG is mostly giving me vanilla shields and speedup sneakers).

*HUGE visual update! Regeneration, Fitness, Resistance and the Jump Height monitors now have visual effects when they're in play.*And best of all, the Super and Hyper Monitors have had their particle sprites revamped entirely.

Edits

*Antimatter, BATKAN and Over Booster Monitors have had their particle sprites changed.*Created LUA_RING so now Combine Ring, Hyper Ring, Bronze Ring, Silver Ring, Platinum Ring spawns on a Super Ring Box instead of weak/strong monitors*Reverted the hyper theme back to the beta theme but with some improvements!*The Resistance Monitor now last for 45 seconds, keep your rings longer!*Super/Hyper players now have FF_FULLBRIGHT so they light up in the dark!

Bug Fixes

*Fixed the Turbo Monitor's timer not resetting upon getting another while having one.

*The Over Booster monitor now has some cool new Music with it!*The Jump Height monitor now has some cool new Music with it!*You can now spawn a monitor on everyone using -1 instead of a node number.

Edits

*Removed Hyper, Pancake, Expand, Goop, Crumble, Low Gravity and Heavy Gravity monitors from MT_QUESTIONBOX for more of a balanced game with Random Monitors.*Tidied up the scripts so now they are not as messy as they used to be.*Created LUA_MNTR for easy editing of monitor spawn rates.*Spikeball Monitor now lasts longer than 10 seconds.*Removed duplicate freeslots.*You shouldn't get stuck in water with the Titanium Shield anymore.*Ice Shield now has a cool new overlay when you're frozen!*Improved the Turbo Monitor*Changed Super Emerald sprites from S3&K to Sonic Mania.

Bug Fixes

*Fixed LUA_KILL:87: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.*Fixed LUA_SPIK:384: accessed mobj_t doesn't exist anymore, please check 'valid' before using mobj_t.*Fixed LUA_FITN:124: attempt to index field 'target' (a nil value)*BATKAN monitor now properly resets the timer when you get another*Fixed the Poison Shield not working at all with hyper players.*Other minor unnoticeable fixes*The Anti-Matter Shield and Over Booster Monitors should now properly IT players in Tag/Hide and Seek.

Wait, so you can't get Hyper in matches anymore? D:
If so, can there be an option to reenable it?

So is there a way to actually achieve it or is it command only?
Sorry if it's bugging you, I just have a massive blast when I try and survive on random monitors until the 10 minute mark :P

You currently cannot get a hyper monitor while random monitors are enabled, that is why we are working on a feature for v2.3 that will allow everyone to enable/disable certain monitors from a user friendly menu.

You currently cannot get a hyper monitor while random monitors are enabled, that is why we are working on a feature for v2.3 that will allow everyone to enable/disable certain monitors from a user friendly menu.