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About this mod

Phinix Natural ENB (PNENB) for Skyrim SE, upgraded with all new options and HDR effects. Combines the colors and spirit of Skyrim with the best ENB has to offer.

Permissions and credits

Author's instructions

You may not re-upload or distribute this mod on any other site. If you wish to make use of aspects of the shader code, ensure the header for all files remains intact and that you credit all respective authors including those listed in the headers for enbeffect.fx, etc.

File credits

Bethesda Game Studios for Skyrim and the Elder Scrolls series.

Boris Vorontsov for the core ENB that makes these awesome post-processing effects possible.

Version 1.00.09

Added some basic tweaking tips to the description page (at the bottom).

Fixed screen goes black due to wrong value when enabling the ENB Output Effects section of enbeffect.fx in the shader window.

Fixed having to manually select technique when enabling Bokeh DoF. Now you can toggle it simply using the check box from the enbseries.ini window under the "[EFFECTS]" section (enabled uses Bokeh, disabled uses game's default DoF).

Both straight donations and premium membership donations accepted

NOTE: If you are having performance issues with the newer ENB SSS but still want a sub-surface scattering effect on your character, you can leave ENB's version disabled and instead use Subsurface Scattering Shaders for Skins which is very performance friendly. See mod page for details and caveats.

For help creating your next character, check out my SkyBuilderSE mod. It is a great way to give your character an appropriate head start, and you can even have it grant unspent talent points to spend on custom trees. I also recommend checking out the Alternate Start - Live Another Life mod.

NOTE: For optimal appearance and to use The Truth as intended, set your in-game brightness slider in the very middle.

UPDATE: The latest ENB includes a custom SSAO which can provide improved visuals at the cost of performance. For information on how to enable this new SSAO and disable the game's default version, see the Performance section.

UPDATE: I HIGHLY recommend that everyone download Relighting Skyrim by --JawZ-- and NovakDalton This mod compliments The Truth perfectly! It doesn't change colors or weather or lighting like other enhancement mods (which makes it compatible with essentially everything.) Instead, it fixes the positioning and distribution of lights so that, for example, light from a fireplace actually lights the inside of the fireplace. Just check out his screenshots. Zero performance hit and a RADICAL improvement to the game!

FULLY COMPATIBLE WITH NIGHTEYE EFFECTS - One minor problem with ENB, and something I wanted to avoid with The Truth, is the breaking of Nighteye type effects. The reason for this problem is the game uses special flags for these type of effects which ENB doesn't code for. It does track the internal registers for these values however, so it is possible to write a custom workaround as I have. Not only will Nighteye effects work as intended brightening dark areas, but the mod gives total control over all aspects of it's appearance, from color balance and saturation to brightness, contrast, and shadow clipping. It is possible to achieve some truly unique effects, for example yellow washed out vision for Khajiit, saturated red for vampires, etc.

NOTE: See this article for details on how to configure the Nighteye Fix.

Skyrim Console:~ = Open in-game console. Type 'tm' (without the quotes) and press Enter to hide all graphical UI elements for unobstructed screenshots. Type this command in the console again (or restart Skyrim) to turn the UI display back on.

COMPATIBILITY

The Truth graphical mod is performed 100% in post-process and therefore IS compatible with any mods that alter lighting, weather, color, fog, etc.

INSTALLATION

NOTE: If you use other ENB's and have made custom tweaks, you might want to back up the enbseries folder for those prior to copying over The Truth files. That way you can copy them back if you decide to install a different ENB.

First download ENB v0.356 (or newest version). Copy d3d11.dll and d3dcompiler_46e.dll from the "WrapperVersion" folder to your main Skyrim Special Edition folder.

Copy everything from The Truth to your main Skyrim Special Edition directory, saying yes to overwrite.

Ensure antialiasing is set to "Application Controlled" or off in your video card configuration control panel.

Run SkyrimSELauncher.exe from your Skyrim Special Edition folder. Click Options, Advanced and make sure 64-bit Render Targets is checked.

Recommended setting Antialiasing to TAA, UN-check window mode, and from Advanced DISABLING the Snow Shader. Click HERE for image of all recommended settings.

(Optional) Open your SkyrimPrefs.ini file from your Documents->My Games->Skyrim Special Edition directory, and set bTreesReceiveShadows=1, bShadowsOnGrass=1 (may need to add manually), and bDrawLandShadows=1.

NOTE: It is recommended whenever you install or update an ENB that you run the Skyrim launcher to verify your settings, as they can sometimes get reverted after running the launcher for the first time after an update (or after a video driver update). Just open the launcher, verify your settings, and close it as normal. You don't have to change anything to update your settings, just running the launcher is enough. This is not strictly necessary if running the game through the SKSE64 launcher, but it is still a good idea to run the default launcher once after updating the actual game itself and so the above may still apply in that scenario.

IN-GAME TWEAKS: Most tweaking will be a process of trial and error, however there are a couple areas of interest to note:

Brightness: First start by setting the game's brightness slider to the middle. You can adjust this global brightness value with ENB off to calibrate your monitor before adjusting ENB. The main settings to adjust for controlling brightness is 1) from the in-game ENB editor shader window under the "Use HD6 Color Filter" section, adjust "Color Luminance" (separate for Dawn, Dusk, Day, Night, and Interior) and 2) for shadow strength, from the ENB editor enbseries.ini window under the "[ENVIRONMENT]" section, adjust "AmbientLightingIntensity" (separate for Dawn, Dusk, Sunrise, Sunset, Day, Night, and Interior Day/Night).

Bokeh DoF: For the Bokeh Depth of Field settings, the main option to tweak to adjust how strong the effect is based on how far from your character is "DOF: Far blur curve." The main setting which effects the appearance of the effect is "DOF: Bokeh shape max size."

PERFORMANCE

If you feel you need a bit more performance you can use SSE's default SSAO instead of ENB. Run SkyrimSELauncher.exe from your Skyrim Special Edition folder, click Options, then Advanced, and check Screen Space Ambient Occlusion. Then load up the game as normal (from the SKSE64 launcher if you use it). Open the in-game ENB editor and from the enbseries.ini window under the [EFFECT] section, set EnableAmbientOcclusion to false. Under [SSAO_GAME] set the amount values to 0.5 and experiment with what looks best from there. This has a roughly 4-6 fps gain on a gtx780.

You can also disable Marty McFly's custom Bokeh Depth of Field for a further performance gain: From the in-game editor enbseries.ini section, set EnableDepthOfField=false. This has a roughly 3-4 fps gain on a gtx780. (Currently off by default. Can be toggled using Shift+F7.)

Finally, if you experience too low performance using ENB's new SSS (enabled by default) you can disable this under enbseries.ini [EFFECTS] section of the in-game editor (set EnableSubSurfaceScattering and EnablePrepass both to false), hit Save then Apply, then try using this mod for SSS instead: Subsurface Scattering Shader for Skins.

MULTI-PASS BLOOM: In this ENB preset, multi-pass Bloom configuration is available from the in-game editor Shader window, under the enbbloom.fx section. These options are applied in addition to the standard bloom configuration in the enbseries.ini window [BLOOM] section.

SPECIAL EFFECTS: There are various extra effects you can enable and tweak from the in-game editor shader window, under the enbeffectpostpass.fx section. These include: Blurring, Sharpening, Depth Sharpening, Luma Sharpening, Vignette (shadow border), Film Grain, and Letterbox effects.

One final consideration: If you have any color/saturation/vibrancy settings enabled through your video drivers or any mod that adjusts fog, lights, or lets you configure color and other values in-game, I highly recommend turning them off until you have decided how you like this ENB configuration by itself.

CREDITS

Color and bloom filters by HeliosDoubleSix (HD6)

AGCC tonemap & 3D LUT support by kingeric1992

Bokeh Depth of Field option by Marty McFly

Postpass blur, sharp, grain, vignette, etc by JawZ

Prepass subsurface control by The Sandvich Maker and Adyss

ENB itself and various effects by Boris Vorontsov

Day/night/twilight separation by kingeric1992 & Phinix

Additions, in-game options, & formatting by Phinix

Khajiit Nighteye control by Phinix

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