it's trickier. you should keep track of how much time you have played and how much rectangle you have already filled.
suppose that t is the time already played and x units of rectangle already filled. Then now you have to fill

(60-x)*1000/(32000-t)

This will guarantee that your progress bar is completely filled when you have played for the full time. You start with t=0 and x=0

With the power of JIRA, there's an unlimited number of ways you can customize it, use it and benefit from it. With that in mind, there's bound to be things that I wasn't able to cover in this course. With this summary we'll look at some places to go…