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I've fixed the elevator bug, Samus could get stuck if she went back to the room with the Ice Beam.
GFX compression was optimized, now the game will fit a single NES cartridge, instead of the old design that required cartridge swapping. It only takes a small 4 minute boot-up decrunching sequence, pretty fast for this ammount of data. Apparently, the custom mapper works like a charm.

Now, since there's been many questions lately, I decided to group the most frequent, and answer all of them here.

AMOMR FAQ

- What's Project AMOMR?Project Another Metroid Other M Remake is a project that aims to bring the Metroid masterpiece that is Other M to the NES. It's being coded from the ground up in assembler and debugged via emulation. The final release will be as a standard NES Rom, along with a limited edition of gold-painted cartridges.

- Why the NES?
Well, Other M is a masterpiece, as I mentioned, and one of the awesomest things it does well is to have a very complex game engine, …