BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.

Graphical system features:

Supports VESA for hi-res video modes, in 256 colors (up to 1600x1200)

Smooth, uncapped page-flipped screen updating

2D Sector-based maps

Floor and ceiling texturing

Real-time procedural textures

Any piece of art can be anything - be it wall, floor, or sprite

Transparency on sprites, and walls

Sector effectors altering height, lighting, position and shape of the sector it is on when it is called

Screen-size changing for slower computers

Certain colors on sprites can be remapped to a different color automatically

Independent colormaps, allowing fake colored lighting

Top-down automap feature

Slopes

Audio system features:

Alterable playback frequency - 8khz, 11khz, 22khz, and 44khz

32 sound channels

Stereo support

Adlib (OPL2 FM), General Midi and Gravis Ultrasound support for music

Networking features:

Driver-based, any protocol is supported as long as there is a driver written for Build

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

No games were found matching the criteria specified. We suggest you try the game list with no filter applied, to browse all available. Add game and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Hey everyone who loved this engine. I think I'm getting ready to really make something with this engine (from scratch) I was wondering as I can't find any real documentation on it, does anyone know anything better than me?
I know JFbuild is the "unofficial Windows port" that I will be using but I need to know how to setup the environment and a step by step guide would be nice!

PM me with details if you know anything.

Thanks to anyone who still cares :D
I just want to use this engine as a tribute to one of my favorite FPS' Duke Nukem 3D!

Build has been my favorite for so many years until it was dethroned to number 2 by Unreal (deusEx:-). Still, every time I encounter new Build content I can't help but relapse into this gaming addiction. To hell with professional progress.