Armor Rating

Magic Resistance

Speed

Lives Taken

Bounty

Abilities

Overview

Ravenous flesh-eating undead, they hunt in packs.

Ghouls are fast creatures, with moderate hit points and attack. They possess light armor and an annyoing ability to Cannibalize their victims, not unlike Savages, healing themselves for 50 hit points. During a Full Moon, their damage is increased, which allows them to kill barracks soldiers quicker, healing themselves in the process.

Strategy

They are fairly durable with armor and decent health, along with fast speed. Block them with any level 4 Barrack and skeletons for towers to damage them.

DWAARP with upgraded Furnace Blast, Crossbow Fort's Barrage, and Archmage Tower's Critical Mass can decimate the entire army of Ghouls with ease, along with other enemies that might be encumbering.

Regular DWAARPs work well with thanks to their ability to stun any enemy. The ghoul's high speed means that they must be stopped to inflict enough damage to kill them as their high damage means that they kill troops in no time especially with help from the moon.

Durable melee heroes such as Alric or Grawl, preferably the latter as he possesses an Instant kill and an area stunning attack able to stop the speedy ghouls in their tracks for towers to kill them.

Avoid using low level barracks at all costs, since they will die very quickly and the ghouls will cannibalize them, healing themselves in the process.