Deadeye - Marauder Rifle

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.

Usage

Elite specialization basics

is replaced by , which has greater range but also a cast time. We're still going to refer to this as steal.

Stolen skills are also replaced by new ones for each profession, although these are much less situational and can be used more freely. One thing to note is that you cannot pick the target freely for the new stolen skills, they will always be used on your marked target (even if they are in stealth, which can be useful for finishing off low HP stealthed targets).

Your specialization resource is called Malice. It's built using attack skills with initiative cost on your marked target and you can have up to 5 stacks of Malice, each increasing your damage by 3%. Stealth attacks such as consume Malice and are further empowered based on the number of Malice stacks.

At the 5 Malice threshold stolen skills such as grant Stealth on activation, which is going to be their primary purpose - but be wary that they also do damage, so if you were already in stealth these will reveal you instead. There is a workaround for this however: stolen skills need line of sight (LoS) to deliver damage, if you intentionally break LoS then you can use them for the stealth without drawbacks.

General

Start fights with to begin passively building Malice. Stealing also procs

, which gives you a ~4 second window to burst targets while you have Quickness and the stat increase that comes with it.

provides easy stealth access on rifle, the only limiting factor will be endurance.

recharges . Use it when you either run out of initiative, want to gain Quickness, have to switch targets, or need to interrupt via

.

is easily the most versatile skill in the build. Couple of applications include:

Extending the reach of rifle by 1200 range instantly.

Escaping from melee, and then doing it again with when they get close.

Stomping downed opponents with Shadowstep ⇒ Shadow Return.

Breaking stun and cleansing conditions.

Breaking stealth with damage can be beneficial for your burst thanks to

- does it by default.

is good for more than just cleansing conditions or boosting your precision, its active effect restores an entire dodge roll's worth of endurance which can be turned into stealth.

is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.

Note: skills like or are able to interrupt Dagger Storm, so don't be completely careless.

Rifle

Main weapon set. Burst, mobility, easy stealth access.

Rifle technically has 10 skills, but about half of them won't be used much.

swaps your rifle skills for more powerful ones, but makes you stationary (this can be cancelled with the same button). You can still dodge roll, teleport, and without breaking kneel. Always kneel if you want to do damage with rifle attack skills.

is basically the of this build when it comes to mobility, but that's just one aspect of it. In combat this serves as a spammable condition cleanse or even combo tool for stealth access when used in a smoke field.

We recommend that you set up a bind for "about face" (Options ⇒ Control Options ⇒ Movement). This makes it easier to teleport forward with this skill using the following sequence: about face ⇒⇒ about face.

(TRB) will be the main skill to spam on the weapon, this is where most of your damage comes from, not to mention Might and Malice stacking.

can be used either to set up burst with the Immobilize, or as a cheaper way to reach the Malice cap (Spotter costs 3 Initiative and gives the same amount of Malice as the 6 initiative TRB). The boons provided are also quite good.

At maximum (5 stacks) of Malice you should enter stealth and do a . Exceptions include targets at very low health, in that canse it may be quicker to just spam them down with TRB.

At maximum Malice prioritize using stolen skills for stealth access, don't waste dodges if you don't have to!

could be useful against other ranged specs, but a more common application of it is stealth stacking. It's a combo field which can be utilized by you or your team. After dropping SC at your feet, cancel kneeling and use to combo stealth (the two skills are also tied to the same button).

Superior Sigil of Energy

9

Superior Sigil of Energy

Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

is taken for

synergy.

Rifle burst rotation template:

, which already puts you at 1/5 Malice with

x2 or x2 or a mix of both - after this, you should be at 5/5 Malice

Stealth using either a stolen skill or a dodge

Sword/Pistol

This is the secondary set. Good for cleaving downed targets, interrupting important skills, defending yourself vs melee, or finishing off targets who have projectile denial.

is the burst skill of this set. Use it for downed cleave, CC, finshing off targets, or to defend yourself after swapping weapons if you got focused on rifle.

adds some more mobility to the build and the immob can be used to set up Pistol Whip.

is a quick interrupt.

The auto attack chain can deliver some serious pressure especially with high Might stacks and Quickness.

is good for blinding downed targets or providing a stealth field for the team.

So while doing damage is great it loses some use without a proper steal. This build adds huge damage at the cost of functionality such as losing mobility with rifle. With the meta as it is- lots of revs and condi thieves this build seems to need new rating since it’s powery burst may stand out. The thing is most thieves can put plus1 but if they are much less experienced they might just be farmed. Hence why it may seem good- for now rating 4 (or maybe 4.5)stars since I don’t think it’s quiet ranked meta yet.

Proper usage of evade from pwhip and daggerstorm on top of good mobility won't let you be farmed. 1500 distance on rifle and in and out on s/p in general will keep opponents moving places in attempts to catch you. https://www.twitch.tv/videos/421283054

On the rise since last season, this is something of a solo ranked meta now. Most matches have a deadeye and it's kinda busted. Only way to die is to overextend, if someone's patient enough and gets a feel for the build this is an immortal roamer with crazy spikes from maximum range. Fun to play, nightmare to play against.

Traditionally considered to be a meme build, but in the right hands, this build is stupid OP.

If you know your rotations, time your bursts and couple it with Assassin's Signet, you would be the most annoying piece of work the opponent has to deal with. Knowing the map to kite and deploy your stealth skills (which never runs out tbh) makes you harder to catch and focus target.

I guess this is life now. DE is becoming more than just a meme, it's performing fairly well at higher ratings and is starting to creep into ATs. Very solid single target burst damage, flexible toolkit which can be customized through the secondary set, and the mobility of rifle isn't bad either.

This is the kindof build I would recommend to a nooby who wants to play deadeye or just solo q troll ranked. alittle op for what it does just like boon beast also like boon beast if ur against a really good d/p thief you could get farmed but tbh how often does that happen, you won't have to worry about that for a while and while ur at it you could survive better and get more kills than you could as a beginner trying to play d/p thief

Kind of a cheese build, but with the damage output it has and lack of focus in soloq, it can be really effective. However, it gets pressured out pretty easily if focused. In more coordinated play it doesn't offer enough outside of it's insane burst damage to really see much use.