Get your hands on Link Monsters forged in the fires of battle in Structure Deck: Soulburner!

Straight from the animated series to real life, Soulburner’s Salamangreat Deck from Yu-Gi-Oh! VRAINS offers monsters a new lease on life with its “reincarnation” strategy! Salamangreat powers up its boss monsters in a unique way. By sending your first copy of a “Salamangreat” boss monster to the Graveyard to Summon your second copy, the new one is granted an extra ability far beyond what it had in its first life!

For Link Monsters, like Salamangreat Heatleo, you normally can’t just replace one copy of the monster with another, but the Salamangreat Sanctuary Field Spell makes it possible! Structure Deck: Soulburner comes with a brand-new Link Monster that adds Salamangreat Sanctuary from your Deck to your hand and has a protective effect that works from the Graveyard to help support your reincarnated “Salamangreat” monsters.

Structure Deck: Soulburner primarily focuses on Link Summoning, but you can add cards from Soul Fusion and Savage Strike to this Structure Deck to expand its capabilities to include Ritual Summoning and Fusion Summoning as well! This Deck also comes with an expanded 6-card Extra Deck to accommodate its monster-hungry strategy.

SD35-JP001 Salamangreat Racoon
FIRE/Cyberse - Effect/1/400/800
You can only use this card name’s (2) effect once per turn.
(1) When a “Salamangreat” monster you control is select for an opponent’s attack: You can send this card from your hand to the GY, then target those 2 battling monsters; gain LP equal to the attacking monster’s ATK, also your targeted monster cannot be destroyed battle for the rest of this turn.
(2) When a “Salamangreat” monster you control destroys an opponent’s monster by battle and sends it to the GY while this card is in your GY: You can add this card to your hand.

SD35-JP002 Salamangreat Mole
FIRE/Cyberse - Effect/1/0/0
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) During the Main Phase of a turn in which you Link Summoned a Link Monster: You can Special Summon this card from your hand to your Monster Zone that a Link Monster points to.
(2) If you control no monsters: You can banish this card from the GY, then target 5 “Salamangreat” cards in your GY; shuffle all of those cards into your Deck, and if you do, draw 2 cards.

SD35-JP003 Salamangreat Gazelle
FIRE/Cyberse - Effect/3/1500/1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a “Salamangreat” monster is sent to your GY, except “Salamangreat Gazelle”: You can Special Summon this card from your hand.
(2) If this card is Normal/Special Summoned: You can send 1 “Salamangreat” card from your Deck to the GY, except “Salamangreat Gazelle”.

SD35-JP004 Salamangreat Spinny
FIRE/Cyberse - Effect/3/1000/1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you control a “Salamangreat” card: You can discard this card, then target 1 face-up monster; it gains 500 ATK until the end of this turn.
(2) If you control a “Salamangreat” monster other than “Salamangreat Spinny”: You can Special Summon this card from your GY, but banish it if it leaves the field.

SD35-JP005 Salamangreat Fowl
FIRE/Cyberse - Effect/4/1800/200
You can only use this card name’s (1) effect once per turn.
(1) If a “Salamangreat” monster is Normal/Special Summoned to your field, except “Salamangreat Fowl”: You can Special Summon this card from your hand.
(2) You can send 1 “Salamangreat” card from your hand or face-up from your field to the GY, then target 1 Set Spell/Trap your opponent controls; that target cannot be activated during this turn.

SD35-JP006 Salamangreat Beat Bison
FIRE/Cyberse - Effect/8/2800/1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If there are 3 or more “Salamangreat” monsters in your GY: You can Special Summon this card from your hand in Defense Position.
(2) You can target any number of FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Deck, then negate the effects of any number of face-up cards your opponent controls until the end of this turn, up to the number of cards returned.

SD35-JP023 Salamangreat Circle
Quick-Play Spell card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
• Add 1 “Salamangreat” monster from your Deck to your hand.
• Target 1 “Salamangreat” Link Monster you control that was Link Summoned using Link Material with the same name as itself; it is unaffected by other monster effects for the rest of this turn.

SD35-JP024 Salamangreat Claw
Equip Spell Card
Equip only to a “Salamangreat” monster.
(1) You can only control 1 “Salamangreat Claw”.
(2) The equipped monster cannot be destroyed by battle or card effects, also, if it attacks a Defense Position monster, inflict piercing battle damage.
(3) During each Battle Phase, if the equipped monster was Link Summoned using a monster with its same name as material, it can make attacks on monsters up to a number equal to its Link Rating.

SD35-JP032 Salamangreat Rage
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Choose 1 of the following.
• Send to the GY 1 “Salamangreat” monster from your hand or that you control face-up, then target 1 card on the field; destroy that target.
• Target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls up to to that monster’s Link Rating.

SD35-JPP01 Salamangreat Mirage Stallio
FIRE/Cyberse - Xyz - Effect/Rank 3/2000/900
2 Level 3 monsters
You can only use this card’s name’s 1)/2) effects once per turn each.
(1): You can detach 1 material from this card; Special Summon 1 “Salamangreat” monster from your Deck in face-up Defense Position, also for the rest of this turn, you cannot activate monster effects, except FIRE monsters’ effects.
(2) If this Xyz Summoned card is sent to the GY for the Link Summon of a “Salamangreat” Link Monster, you can target 1 monster on the field; return that monster to its owner’s hand.

SD35-JPP02 Salamangreat Veilynx
FIRE/Cyberse - Link - Effect/500/Link 1 (Linkmarkierungen: Unten)
1 Level 4 or lower Cyberse monster
You can only activate the 1st and 2nd effects of this card’s name once per turn.
(1) If this card is Link Summoned: You can add 1 “Salamangreat Sanctuary” from your Deck to your hand.

SOFU-JP040 Salamangrate Heatlio (Salamangreat Heatleo)
Link 3 FIRE Cyberse Link Effect Monster
ATK 2300
Links: Top, Bottom Left, Bottom Right
Materials: 2+ FIRE Effect Monsters
(1) If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck.
(2) Once per turn, if this card was Link Summoned by using “Salamangreat
Heatleo” as a Link Material: You can target 1 face-up monster and 1
monster in your GY; the ATK of the target on the field becomes the same
as the ATK the target in the GY until the end of this turn.

It’s probably not what folks were expecting!
The cover card for the Structure Deck is “Salamangreat Heatleo” with a new alternate art in Ultra Rare Foiling.
Also, it’s confirmed Ultra Rare Cards in the Extra Deck Pack that comes with the Structure Deck can also come in Secret Rare foiling.
Further information will be provided as it becomes available.

Including a starter Link for Salamangreats to get your Deck going.
SD35-JP040 Salamangreat Heatleo (Alternate Art)

As noted by its number, this likely means one card in the Deck has two copies.

SD35-JPP02 Salamangrate Veilynax / Salamangreat Veilynx
Link 1 FIRE Cyberse Link Effect Monster
ATK 500
Link: Bottom
Materials: 1 Level 4 or lower Cyberse monster
You can only activate the 1st and 2nd effects of this card’s name once per turn.
(1) If this card is Link Summoned: You can add 1 “Salamangreat Sanctuary” from your Deck to your hand.
(2) If a “Salamangreat” card you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

The major thing is the Power-Up Pack’s been folded into the actual Deck.

Release Date: February 14~15th, 2018

The website brief:

Get your hands on Link Monsters forged in the fires of battle in Structure Deck: Soulburner!
Straight from the animated series to real life, Soulburner’s Salamangreat Deck from Yu-Gi-Oh! VRAINS offers monsters a new lease on life with its “reincarnation” strategy! Salamangreat powers up its boss monsters in a unique way. By sending your first copy of a “Salamangreat” boss monster to the Graveyard to Summon your second copy, the new one is granted an extra ability far beyond what it had in its first life!

For Link Monsters, like Salamangreat Heatleo, you normally can’t just replace one copy of the monster with another, but the Salamangreat Sanctuary Field Spell makes it possible! Structure Deck: Soulburner comes with a brand-new Link Monster that adds Salamangreat Sanctuary from your Deck to your hand and has a protective effect that works from the Graveyard to help support your reincarnated “Salamangreat” monsters.

Structure Deck: Soulburner primarily focuses on Link Summoning, but you can add cards from Soul Fusion and Savage Strike to this Structure Deck to expand its capabilities to include Ritual Summoning and Fusion Summoning as well! This Deck also comes with an expanded 6-card Extra Deck to accommodate its monster-hungry strategy.

Structure Deck: Soulburner contains a 40-card Main Deck + 6-card Extra Deck for a total of 46 cards:
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