Introducing the Generators Campaign

Are you interested in running a game with less prep, getting better at improvisation and giving your players more control?

Then maybe a Generators Campaign will be for you?

Why?

I looked at our current campaign which was starting to drag, with little investment from the players and knew we needed a change.

But with I had less prep time and I no desire for a pre-written adventure...at which point I remembered an adventure generator from donjon....and thought about doing a campaign just using generators.

When I thought it through, I was excited by the idea, and an excited GM can make the difference in a campaign.

I would use generators for ideas, plots, adventures, NPCs, names and treasures, and let player choices forge and guide the campaign. Prep time would be low and I would get to know and use random generators a whole lot more

So I sat my players down and told them to generate characters for something new...