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looks like this game is designed to work on mobiles and tablets. not exactly a bad idea though given the surging numbers of mobiles users.

They just recently mentioned that as a stretch goal, but seeing as how meeting stretch goals is unlikely, it's not the focus of the project. I'm not a mobile/tablet person, so I have no real idea, but it doesn't seem like a good fit for that space to me, if most of that space is filled up by casual games. Republique had a hell of a time finding enough interest amongst tablet owners, and ultimately couldn't. Still, if Roxlou is considering it, it's probably quite doable (and it looks it). (Meaning tablet... it seems like it would be way too tiny on a phone.)

I am very hesistant about pledging to KS's (I haven't yet). It's looking like this one won't make it. My natural reaction is to hold off until it looks like it's going to make it.

While I completely understand the hesitancy with KS pledging in general (definitely something that I think requires more thought as a decision than most are giving it) I don't see how it makes sense to want to hold off on a pledge unless it looks like it's going to make it? It's not like they get any of your money if it doesn't make it to the goal so the thought of waiting until last second seems like a bit of a catch-22, no?

While I completely understand the hesitancy with KS pledging in general (definitely something that I think requires more thought as a decision than most are giving it) I don't see how it makes sense to want to hold off on a pledge unless it looks like it's going to make it? It's not like they get any of your money if it doesn't make it to the goal so the thought of waiting until last second seems like a bit of a catch-22, no?

It is a bit of bad logic (that I myself utilize), but there is also a decent rationale.

People are idiots. Look at all the KS projects that go over budget, don't realize their extras cost money to make and ship, or forget that KS and Amazon are gonna take a cut. So backing something that just barely squeaks by is a bad move. You want a bit of safe padding.

Steam: Gundato
PSN: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.

Ah, excellent points! I guess it all goes back to the root issue of people in general (me most definitely included) not taking a deep enough look at the logistics and realism of KS projects.

I've actually recently decided to avoid projects with physical rewards for the points as you've mentioned. That's also one of the reasons that I felt confident backing At The Gates (despite the fact I can't stand looking at pictures of Jon Shafer, he always looks so damn smug!).

It is a bit of bad logic (that I myself utilize), but there is also a decent rationale.

People are idiots. Look at all the KS projects that go over budget, don't realize their extras cost money to make and ship, or forget that KS and Amazon are gonna take a cut. So backing something that just barely squeaks by is a bad move. You want a bit of safe padding.

Unless the padding is built into the asking price. I imagine project creators are (made) aware that Kickstarter has a pretty stable 85% collection rate, which subtracts an even bigger chunk than the fees do. Minus 5% for Kickstarter and 3-5% for Amazon leaves about $58k in Unwritten's case. Assuming a creator isn't willfully ignorant or an idiot (still kind of a big assumption--but you do have 30 days of a campaign to judge them by), a buffer is probably pretty obvious.

Backers will often ask, "Why do you need $75k for this?!" The answer is that they don't. They need $50k. If they know what they're doing.

While you bring it up, does anyone else find that combination of fees pretty intense? Especially considering these folks are just intermediaries here. I mean, does Amazon even have to do anything additional to handle payments beyond its existing system for everything else?

Not a critiplaint, just a thought starter. I also realize that compared to the chunks traditional publishers take out of a developers pocket this is nothing, but I would have to think that these levels of fees have to imply a market opportunity for another Kickstarter-alike to get into the business with a trimmer fee schedule. Is there anything else out there besides Indiegogo and Kickstarter which has legs and may be cheaper?

While you bring it up, does anyone else find that combination of fees pretty intense? Especially considering these folks are just intermediaries here. I mean, does Amazon even have to do anything additional to handle payments beyond its existing system for everything else?

Not a critiplaint, just a thought starter. I also realize that compared to the chunks traditional publishers take out of a developers pocket this is nothing, but I would have to think that these levels of fees have to imply a market opportunity for another Kickstarter-alike to get into the business with a trimmer fee schedule. Is there anything else out there besides Indiegogo and Kickstarter which has legs and may be cheaper?

Having the infrastructure to handle the potentially multi-million dollar transactions (and all the users that entails) is defiitely worth some cash.

Also, keep in mind that there ARE fees and what not that are usually absorbed somewhere along the way whenever you use your credit card. While probably not a full 5%, it is fair to assume that Amazon doesn't feel like absorbing those fees for someone else. And there is a good chance that international stuff adds additional fees (that add up).

Steam: Gundato
PSN: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.

Having the infrastructure to handle the potentially multi-million dollar transactions (and all the users that entails) is defiitely worth some cash.

Star Citizen's off-Kickstarter infrastructure woes made this pretty clear. Kickstarter doesn't go down during the first few days of a campaign, setting off a cascade of cleanup and creating a huge support burden.

With several million users, Kickstarter also functions pretty well as a promoter of its own projects. I've seen a lot of games on Indiegogo that probably would have been funded with the built-in visibility of being on Kickstarter.

I still think Indie Gogo shot itself in the foot by offering flexible funding. Because even if that isn't the norm anymore, I know I instnatly am wary of even reading anything on there because of that.

Steam: Gundato
PSN: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.

I'm excited for the project and relieved that I can stop spamming the forum about it. At first I was just posting about a game that looked kind of interesting, but then I turned into one of those really annoying believers. I'll be happy to see this somewhat mistitled thread disappear forever.