So, with the donations the artists will be paid, and the developers are expected to do it for free. What's up with that mindset?

I think there a prizes for winners of both phases. I guess they may need to commission some artwork for the first phase to fill in submission gaps as the second phase is rather dependent on the art generated in the first.Also I think it somewhat matches the differing mindsets of coders/artists, in my experience artists seem very protective of their work and feel they must be compensated for its use. Programmers on the other hand, tend to have difficulty convincing people to use their code.

The sad fact is coders are a dime a dozen, while good artists who produce a consistent set of assets fitting a given specification are hard to find on the cheap. I should have gone into art ... probably would have got me laid more too.

The sad fact is mediocre coders are a dime a dozen, while good artists who produce a consistent set of assets fitting a given specification are hard to find on the cheap. I should have gone into art ... probably would have got me laid more too.

There, FTFY

It's true though that regardless of the skill of the coder, it will probably 'just work', so nobody cares about the excellent code quality -- while excellent graphics quality gets all the praise.

Hi, appreciate more people! Σ ♥ = ¾Learn how to award medals... and work your way up the social rankings!

Oh sure, on balance you get what you pay for. There's still a lot more halfway-decent coders out there who will code solely for the fun of it, whereas with artists on the same model, you'll have to make do with whatever random assemblage of stuff they throw onto DeviantArt and trying to turn that into game assets. And it's way easier to fix code than art.

So, with the donations the artists will be paid, and the developers are expected to do it for free. What's up with that mindset?

I think there a prizes for winners of both phases. I guess they may need to commission some artwork for the first phase to fill in submission gaps as the second phase is rather dependent on the art generated in the first.

Looks interesting. The art phase finishes end of this month, and the coding phase runs through july. I think only the initial style guide art got paid, which is reasonable, in order to have something half decent to get things going. Something like the Zelda (2D) games looks appropriate, probably as a Java applet using Java2D. One slight wibble: I would prefer 3/4 view isometric to top-down. The main problem though these days though is time. Maybe.

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