Hello, all. This is my entry for the GMC Jam. It's a small adventure/exploration game. Also, the first game I've finished in several years. Explore 30-some-odd rooms, and find out the meaning of "being alive".

For the record, this is my first ever attempt at making a game of this kind, and the first non-Arcade game I've made in close to five years, so I'd love to know your thoughts on my step outside my comfort zone.

For such a small game, it's got a lot of content!I really liked it, especially the puzzle solving bits. You should give some sort of indication as to which buttons to hit near the start, I can see a lot of people getting stuck at that part.

Do the buttons in the first room reset after you've failed to do the correct combination or do they keep chaining into the same combo until you leave the room? Because I could have sworn that before you gave us the spoiler I tried all six possible three-button combinations, and nothing happened, so I assumed I had to leave the room to reset it since there was no indication of a change.

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"Go into your own world. Find out what you need to do."^Click me, please.

In Seiklus there was no guidance as to what you had to do either. Also, I vaguely recall some puzzle with a piano or something, and you had to hit the notes in some order. It's the same idea, just with better graphics.

Most adventure games don't spell out instructions for you. That's what makes them an adventure.

I don't think PF's game is that great, (sorry, brother), but I agree with his design in not giving the player instructions.

Howdy! I apologize that it took so long to review your game. For the sake of time, I've decided to simply upload my raw materials for the 37 games I played and reviewed. For yours (and all others'), I recorded audio of myself playing so that I could go back through and type out my live reactions and feelings; now, however, I'm instead just giving you the audio itself. Note that during the process of reviewing game after game, I changed some of my methods and goals; therefore, your review may or may not contain the following:

Good, clear audio.

Terrible, spotty audio.

References to +1 and -1 etc. (which I had used for part of my review process for judging, before the vote time had ended).

An extra text file or recorded "post script" stating more about the game as an afterthought, after I thought I'd finished reviewing.

Long spans of time with no real audio -- which usually means I was quite engrossed into your game. Good job there if so. $;^ ]

Long spans of time with terrible, spotty audio, in which you can tell I'm trying to tell you something, but I didn't do a good job recording. Wow, sorry if this is the case for yours. $:^ (

This link ( http://www.mediafire.../?67g4j40c2xwn2 ) will take you to my list of all the reviews. You can download yours -- along with anyone else's in case you're curious and/or want to compare. $:^ J

If you would like me to replay and re-review your game -- either because the audio is atrocious or because you've greatly improved your stuff since last year's Jam, or even something like, somehow I missed something and you have information that you feel would change my whole view of your project -- just let me know, and I'll see what I can do. ~nodnod~

Wow! Sorry it took me so long to actually see that you replied to this. Thanks so much for playing the game and posting this audio file. Hard to believe it's been about a year since this Jam, right? Much appreciated, sir.