Cawdor: The gang adds +1 to its Reputation and earns 2D6x5 credits from this Territory when collecting income. A Cawdor gang has no risk of encountering a waste-lurker.
Other: The gang earns 2D6x5 credits from this Territory when collecting income. However, if a double is rolled, a randomly determined fighter has a nasty encounter with a waste-lurker and must miss the next battle whilst they recover. No income is lost.

Workshop

The gang may recruit an Ammo-jack Hanger-On for free.

Settlement

The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.

Narco Den

Wastes

If challenged in the Occupation phase, the gang may choose the Territory at stake in the battle, even though it would normally be chosen by the challenger. If challenged in the Takeover phase for a Territory the gang already controls, make an Intelligence check for the gang Leader. if the check is passed, the player of the gang may choose to play the Ambush scenario instead of rolling. They are automatically the attacker.