EA works differently for different games. In the case of PUBG, they could easily flip the switch and call it released now, and it would be in a better state than MANY other games that have been considered released.

Worth $30? Hell yeah. At higher than $40 I'd probably wait for a sale to pick it up, but I could see plenty of people paying $50 or even $60.

The game has solid design and execution.

On the design side: excellent use of RNG, accommodates a variety of play styles, generates plenty of those "magical moments", extremely streamable, finite rounds with reasonable duration, simple and effective matchmaking/ranking, just the slightest bit of long-term persistence, etc etc.

On the execution side: multiplayer with 100 people on a 8x8km island that works, probably best use of UE4 I've seen yet in a shipping game, frequent updates with good explanations of changes, effective partnerships (Steam, Twitch, AWS, others?), aggressive stance against cheaters that could ruin the game, and what appears to be responsible growth and planning.

I resisted it for a while but a friend finally convinced me to jump on it. Now I can see why it's been topping the sales charts. Definitely deserves its place. This PU guy is going to be mega rich as long as he struck a reasonable deal with the Korean company producing the game.

First person movement in VR with keyboard and mouse works fine for many people, myself included. Lots of people played HL2 with the DK2 and that was on a sub-par devkit HMD with crap support for VR in HL2. Yeah, it was uncomfortable at first, but the human brain is able to adapt.

Of course, if you're convinced that you can't do something and you don't give it any serious effort, you're never going to be able to do it unless someone forces you to break through the barrier that you created for yourself. This applies to VR and anything else in life.

If you try to leave before the win/loss screen shows up, it'll show a big warning making it 100% clear you're going to be penalized. You have to accept that in order to leave (via the game's UI anyway).