The last session, there were one or two anonymous viewers (I couldn't tell if they were Anim8or users or just random bored Twitch viewers), so after 30 minutes of getting frustrated with various issues with subdivision modeling in Anim8or, I called it quits and deleted the broadcast. The issues were as follows:

Topo knife doesn't work on subdivision cage meshes when outline is disabled for that view.

Point picking/priority is hair-pullingly atrocious.

Random crashes

Broken mirrored modeling

Granted, I'm using the dev version so I can't really complain about the issues. I just won't do a full-blown tutorial or anything until the issues are resolved.

However, tonight I will once more begin a broadcast at 11:00pm Eastern (GTM - 5), 9 hours 15 minutes from this post. This time it won't be subdivision modeling, but rather a low poly game art creature. It'll make modeling a tiny bit more tolerable in Anim8or. If I don't rage quit while no one's watching, I'll archive the broadcast so that you guys can watch it if you miss it. The benefit of watching it live, of course, is that you can be there and chat with me as I'm doing it.

I will also do an earlier broadcast showing my Inkscape process when making character/creature concepts, at approximately 7pm Eastern.

Alright, the 7:00 broadcast is finished. Using Inkscape, I created the concept for the model I'll be working on during the 11:00 broadcast. Below is the youtube archive, otherwise you can watch it in the twitch channel.

Raxx: Looking into you issue with the topo-knife not working when ConfigureUI disables points and edges in smooth mode, I found it's part of a larger issue. You also can't edit them with any tools. Since they are always drawn, you should be able to edit them normally. I'll fix this.

#098-080 - Topo knife doesn't work on subdivision cage meshes when outline is disabled for that view.