Really fun game to play through. If you grew up with the Ghostbusters movies, toys, and cartoon you should get a kick out of this game. Game play is good, graphics look very nice not dated even now, voice acting is great and storyline was well written. As of 2014 you should be able to find it pretty cheap, so no excuse to not pick this one up and buy this game ! its worth it.

great game!+just like the xbox 360 version!+great story+good grapics settings-no multiplayer-ant-aliassing missing-water bugging out on my pc-loading screen is not as fun as the xbox 360 version-mouse controls little bit hard to control7/10

This game is masterfully good. I bought it several years ago and was blown away with how good it is. I'd like to cover a few key points that really make this game stand out from the rest.

-Original cast wrote the plot and voiced their characters! (Bill Murray sounds a little annoyed at returning.) The game is genuinely funny, intelligent, and spooky.-Easily one of the most cinematic games ever created. The story intelligently bridges the first and second movies, as well as expands the Ghostbusters mythos and universe in intelligent directions.-Revisit popular locations from the movies, without feeling like it's a gimmick! You have a reason for being there and doing what you're doing.-There is almost no UI! Almost every function (health, overheating, "ammo", etc) is shown visibly on the character, via the Proton Pack, which actually manages to be easy-to-read and organic at the same time.-Tobin's Spirit Guide is available for all the ghouls, ghosts, phantasms, class 5 full-formed repeaters, and spirit objects in the game, replete with their own back stories, lore, and rules. It allows enemies to be diverse and interesting, and fulfilling for lore hounds like myself.-The game is fast-paced and fun, and switches the rules up often enough as to never feel stale.

The only cons I can think of for this game are that it's a bit linear, the upgrade system can be a bit of an annoyance from time to time, and the "teammate revive" mechanic can be a bit annoying, since the boys like to go down often on the tougher enemies. But none of these things deterred the experience for me and, at $10, this game is a STEAL! You HAVE to buy it. It's so worth it.

This is the closest that we'll ever get to a Ghostbusters 3. It's a great little game with the original actors from the movie lending their voices. The game never strays from the source material. You play a new ghostbuster, only known as the "Rookie." All the wonderful characters from both movies combine to make something unexpected and quite fun. Buy this game go bust some ghosts.

Pros:1. Bill Murray2. Never had any bugs or glitches in my playthrough3. I've always wanted to be a ghostbuster4. (see number one)

Cons:1. An older game with dated graphics (very minor issue for me)2. Plays best with an xbox stick3. Only 9 hours (still not a problem for me, just saying)

Really fun game to play through. If you grew up with the Ghostbusters movies, toys, and cartoon you should get a kick out of this game. Game play is good, graphics look very nice not dated even now, voice acting is great and storyline was well written. As of 2014 you should be able to find it pretty cheap, so no excuse to not pick this one up.

Are you a fan of the two Ghostbusters films? Ever wish there would be a third? Rejoice, for this game is the next Ghostbusters movie! This has been ported from the Xbox/Playstation game and looks great even today. Although the graphics for the character models are a little outdated, the game looks fantastic except for the close ups.

WARNING: Due to the port, a controller is highly recommended, there are issues with the KBM controls!

More importantly it's incredibly fun to play . This epic adventure is literally like being in the third movie. All the original Ghostbusters are in the game and voiced by the original actors, plus the game script was written by the same two who wrote the movies. (Harold Ramis and Dan Akroyd)

So awesome! If you'ver ever enjoyed a Ghostbuster film, you owe it to yourself to try this game, it's super cheap right now too! I can not recommend this enough!

Warning: size is something like a 6 GB download then unpacks to about 11 GB on your HDD, be aware if you have limited access.

Known bug: Windows 8 users, if you get an 'Access Error' bug start the game with USB controllers either unplugged or turned off.

Ghostbusters: The Videogame stays remarkably true to the films, even though it is not a direct adaption of one of them but the characters and the entire setting have been transferred masterfully. Nostalgia galore!

Ghostbusters: The Videogame is an over the shoulder third person shooter that not only has you blasting ghosts, but wrangling them down into traps. It stars the voice acting of all four original Ghostbusters, Dan Aykroyd, Harold Ramis, Bill Murray, and Ernie Hudson. Not just them, but other members of the cast, Annie Potts, William Atherton as William Peck, Brian Doyle-Murray as the Mayor and newcomer Alyssa Milano as Dr. Ilyssa Selwyn. You play the new fifth Rookie Ghostbuster, voiced by Ben Stiller. No I'm just kidding. He has no dialog, even though there are screams every so often. This is why you play the game, to immerse yourself in everything from the movies. To be in the firehouse between missions. To play what people call the third movie written by Aykroyd and Ramis. To be a real Ghostbuster shoulder to shoulder with them. I should mention there's no multiplayer component like the console versions.

You will rarely bust ghosts alone. Most of the time you're there with one, two, three or four of the Ghostbusters. They are competent partners and can really do anything you can do. Switch weapons, blast ghosts, wrangle them and trap them. In 10 hours of play, I never saw them get stuck on anything and in later parts, there is a lot to get stuck on. These partners can play the game without you, but that doesn't mean they leave you behind or lead the way. They stuck with you and let you lead the way. The Ghostbusters move as fast as you do, so you'll never have to wait for them.

Another thing they do well is revive. Your health slowly regenerates, but when you go down for the count, they'll pick you back up and you'll do the same for them! Sometimes that's a deal breaker for people. You can even be their medic if that's how you want to play. Let them do the work and they will, unless they're specifically hinting at what to do.

So when it comes to ghosts, there are two types, lesser ones you have to blast into vapor. The others, more difficult ghosts that you need to weaken them enough to wrangle them. Then with them wrangled, thrown around, so if they're scrambling to go right, you need to whip them to the left. When its time, you need to throw out a trap if there's not already one out. With a ghost weak enough, you and the other Ghostbusters need to pull them down into the trap and keep them from moving out of the radius of the vacuum where they are free again. It is all certainly a process that will make you feel like a real Ghostbuster, because it feels like work.

That's the game, so much of it feels like real work. You won't just run from area to area, you'll whip out your PKE meter and see in a first person night vision view. With the PKE meter out, you'll be guided to supernatural activity. There are things you'll need to find, such as clues, but also artifacts and collectables. I went through almost the entire game in PKE mode and I don't feel like there was anything special to find. Its not a fast mode, you'll need to follow the hot and cold signal, sometimes moving around rooms to find where the activity is coming from. The first person night vision is certainly a nice touch, its just not very quick.

The PKE is also your PDA. You'll use it to see what your objective is, upgrade weapons and view additional information on what you just scanned into the database. Everything can be upgraded once. From damage intensity to beam heat. You pay for it with money that you get for busting ghosts. Not just busting ghosts, but destruction. Its woven into the story that New York City pays for the repairs, so somehow you get the money for blowing up cars and shooting through walls.

When it comes to weapons, you start with the typical red proton stream and the Ghostbusters give you three others periodically to test out. A blue cryo beam, green slime slinger and a rapid fire sort of yellow pulse. The slime thrower can clear up black slime environmental hazards that will hurt you. It can also seal portals that lesser ghosts spawn. All four weapons share the same energy and if the beam gets too hot, you need to vent it (reload) or you're stuck having a cooldown for a longer period of time than a reload. If you cross proton beams too long, you'll get a warning, followed up by an explosive, damaging discharge. All four weapons make for a colorful light show all throughout the game.

The proton beam has a default fire button that, and a wrangler button lets you grab things including ghosts if they're weak enough. Then you can use a third button whip them around with a different button. Three buttons, one beam. On top of that there's an alt fire. The proton beam has a sort of grenade giant projectile, the cryo beam has a straight beam when normally its a shotgun blast of a beam for faster moving targets, the rapid fire beam just fires a second shot. Think of that as a right and left sort of firing. Just firing one rapid fire shot is slow, so you alt fire to double the speed.

Finally, there is the slime tether for the slime slinger. This is the only weapon that really feels fun. Alt fire it once to connect point A, then alt fire it again to connect point B. Watch as the two points quickly come together! This allows you to pull platforms together, move objects and generally derp around for the laughs.

There are a variety of enemies that you'll need different techniques to tackle. Rip shields away from some ghosts. Wrangle gargoyles and bash them into the ground. Slime tether flying cherubs to the ground and watch them smash. Cover black slime demons in green slime. Ghosts that possess people and the Ghostbusters, needing you to douse them in green slime to restore them. Some of the uncommon fights felt like they took way too long, especially the possessors. Can't shoot them, because they're in a Ghostbuster. Then still have to struggle to wrangle, throw them around and put them in a trap. The bosses were big with multiple parts. One you'd need to green slime it, because its covered in black slime, then tear its mask off, so the others can blast it.

The game had a few game breakers for me. Getting stuck in a luggage rack around my feet, preventing me from walking through a flooded hotel's tight spots. Not doing exactly what the Ghostbuster's told me to left them waiting for a ghost to put into the 'super slammer' ghost trap, when I put them in my own trap. The guys are very helpful with hints and clues.

As for the locations, the game will take you back through the first two movies. You'll visit the Sedgewick Hotel to recapture slimer, take on the Stay Puft Marshmallow Man in Times Square, visit the New York City Public Library and even the sewers that were once filled with slime. The game also takes you to new places I guess... like a ghost world with floating platforms that you need to slime tether together and timed running to avoid being beaten to death by books. Oh the game also takes you through a spooky graveyard. That's new right? Every location is spooky, but not scary or horrifying. There's no blood, just slime. The music is from the movie, but feels different like its a different performance and not the music straight from the movie like Ray Parker's theme song.

With everything said, the game felt like work. It was great to revisit mostly the first movie and have great voice acting from characters we know and love, but there are games that are more fun. Blasting ghosts to vapor was one thing, wrangling them is another. While the game is full of comedy written by two of the best and voice acted by three of the best, I didn't laugh out loud once. I understand that the jokes every 30 seconds were funny, I just didn't laugh. If this was the script for a third movie, I can't imagine it being a good movie. As for it being a good game... All this needed was to have the voice actors from the movie and a game that starts with Ray Parker's Ghostbusters theme and ends with Ray Parker's Ghostbuster's theme.

I ain't afraid of no Ghostbusters game.....anymore. I wouldn't have been able to say that before 2009 when Ghostbusters: The Video Game was released though. How good is this game? Well in the first month and a half the game sold over one million copies and I was one of them who contributed to that number. Did this game sell that many copies because it was a Ghostbusters game or because fans would have bought anything Ghostbusters at that time?

The game begins two years after the Ghostbusters two movie and they are training a new recruit who is just called "Rookie" and that character is who you will be playing. The year is 1991 and its Thanksgiving Day and for some reason a shock wave of some sort hits the city and you find yourself hunting down ghosts with the ghost buster team and so begins the game.

The first thing you will notice is just how meticulous the developers were in every detail. They made the headquarters just they way it was in the movies, right down to the decor, items and office equipment. If that wasn't enough you will hear that the voices for all the characters in the game are the exact ones from the movies! That's right Ghostbuster fans, they were able to get all the original actors to do the voices for there characters in game. Even the most iconic figure in the game, the Ecto 1, is kept to its original form down to every detail including the license plate.

The single player game is just phenomenal, I am not going to get into the story plots of the game, but you do fight the Stay Puffed marshmallow man early on in the game and it build up form there.

There is no Multiplayer side of the game anymore and when it was originaly included the multiplay was the Sanctum of Slime thats a seporate game now.

The Xbox 360, PS3 and PC versions of this game are by far the best ones out there, however the Wii version was rendered more like a Saturday morning cartoon and it wasn't one I myself would ever touch. I am sure kids out there liked it allot but as for me growing up with the Ghostbusters and having the two movies on DVD I never wanted to see a skimped down version of the game.

Originaly when the game was on Steam it didn't have any support for the Xbox360 controller, but after an update, not sure when it was because I left it for so long (didn't like playing this with Keyboard and Mouse) it now suuports the controller.

If your considering this game for the Xbox 360 or PS3 you won't be disappointed. This used is now back on Steam after a long hiatus and being sold for $9.99. Its the best Ghostbusters game ever and is worth a play.

Pro's

Original actors took up there roll and vocied their characters

Harold Ramis was still alive when he vocied his character *we will miss him

Everything Ghostbuster realted was placed in the game with care

Sounds, music, and characters bantering all in place as it should be

You will be left wanting more

Con's

No Multiplayer game portion anymore

No Coop

I give this game:ːfirst_starːːfirst_starːːfirst_starːːfirst_starːːfirst_starː

I just picked this game up on the Halloween Sale 10/31/14 ( $2.99) and WOW what a game !! IF you are a Ghostbusters Fan you need this game!! If you are a action mixed with some comedy fan then this is your game !!! The game controls are pretty good and the gfx are real nice looking ! Its got the whole cast in this game you got Bill Murry as Peter Venkmen , Harold Ramis as Egon Spengler , Dan Aykroyd as Ray Stantz and Erine Hudson as Winston Zeddemore it even has Slimer !! The neat thing is the game was written by Bill Murry and the late Harold Ramis!! If you dont pick this game up. BIGTIME if on sale just go a head and cross your streams now !!! WHO YOU GONA CALL GHOSTBUSTERS!!!

A brilliant and challenging third-person action-adventure game - this newest installment of the Ghostbusters franchise was written and voiced by the original cast and fits perfectly into the canon, delivering more of the humor, character design, and laser-flinging action that we've come to love.

If you love Ghostbusters, don't hesitate to pick up this challenging and bonus-laden game, that will put you right into the movies without feeling contrived. If you're new to the franchise, prepare for laughs and spooks that only the Ghostbusters have been able to provide after all this time.

The game is roughly 10-hours long, features nicely animated cut-scenes, incredible likenesses of the cast, concept art, and plenty of hidden items to keep you entertained. This game doesn't feature much of the replayability of most modern games, and feels asthough the budget ran out after the campaign, but all the love and attention was put into making the story memorable and enjoyable, which is what you should be here for. In the end, I wholeheartedly recommend this game!

Ghostbusters the game brings back all that was good about the first movie. It is a fun, witty, and well-made game that reunites the original cast. The game plays like a movie in many ways. The graphics still hold up well. The gameplay is fast and well done. This game is well worth the money even if you do not like the movie, this is still a solid game on its own merits. My only main criticism is I found it a bit short.

I bought this game during the last sale and wasn't sure what to expect. It turned out to be really hilarious! It feels like more of a movie sequel than a game, which is fine by me! The game itself is well done with good graphics and good puzzles all peppered with lots of witty comments from the other Ghostbusters. The voice acting is hilarious at times and they try to make you feel at home with encouragement like, "Way to go Rookie!" Getting that from Bill Murray... *swoon* Of course, there's a cheesy love story and a powerful ghost on the loose. The story is pretty much the first movie with small differences, which is fine by me! =)

I did have trouble getting the ghosts into the traps. I don't know if its a bug, but sometimes if you drag a ghost near a trap nothing happens, or if there's a wall nearby the ghost gets stuck on the wall and there's nothing you can do, but release and try again. It was frustrating at first, but then I just spammed traps left and right to give myself a better chance of catching the ghosts. I also got the trap speed upgrade early on which helped a lot. I also didn't like all the new beams and weapon options. Other than the slime gun and slime tether, the others just felt tacked on and silly.

I had fairly low expectations for this game. I picked it up on sale for £2 to give it a go because I adore the films. Upon getting a few hours in I have found myself to be extremely surprised by just how good the game is.

Graphically it looks lovely (for a 2009 game, at least), and runs smoothly without any issues. The sound, music and voice acting is spot on (all main cast members do the voice overs). It "feels" exactly like you are in a Ghostbusters film. The characters chat and joke with eachother and the humour from the films is here in abundance. The sound of zapping ghosts with your proton pack is pure joy.

You take on the role of a "rookie" Ghostbuster, recruited to help the team. A lot of locations from the original film show up in the game, which are great fun to visit. The combat is refreshingly fun and different.

Although the multiplayer is sadly missing from the PC version (I was very bummed out by this), I can safely say this game is good - great if you are a fan of the films. For the money I paid, it is WELL worth it. If you fancy a bit of Ghostbusters nostalgia - this is the game to play.

I played this game since it first came out. I've played it on Xbox and PC. If you're a fan of Ghostbusters you'll love this game! I've always thought of this game as an unofficial Ghostbusters 3. It has the same characters, music and voice actors of the original movie cast but a new storyline. It's made by some the same people that made the movies. You'll see some familiar ghosts and some new ones. With this game you can fulfill your dreams of being a Ghostbuster.

Story - Pretty nice for a Ghostbusters game, and was written by the original team behind the first two movies. This was intended to be Ghostbusters 3 and I'm glad to see them still shine. I wish there was a film adaptation, but with the guy who played Egon dead (may he rest in peace), it just isn't the same. I love the fact the game continues not long after the end of Ghostbusters 2. I don't want to spoil the plot but rest assured, it feels like Ghostbusters.

Gameplay - Bustin' ghosts never felt so right. There's several varieties of 2spooky4u ghosts that come in for melee attacks, ranged attacks, fire, slime, and so on. Chef ghosts haunt the kitchen, a fisherman and his boat haunt a seafood eattery, etc. In the Wii version there was also purple slime that could slow you down and make you less accurate and mobile. As a small side note you could also play as a female in the Wii version. You get upgrades along the way that are slowly introduced to the character that doesn't feel overwhelming. Ghosts are captured and dropped into the Ghost Containment Trap and you are given money. Money can be used to buy upgrades for your weapons and equipment.

You also have the PKE Meter which is used to track down hidden things, treasures, scan ghosts, and so on. All the things you find and collect are in display at the firehouse for you to see or interact with. My favorite is a pair of ghost bellbottom pants that play disco and walk around the firehouse. Even Vigo and the giant painting from Ghostbusters 2 is just propped up in the firehouse, and you can talk to them.

Ghosts and possessed things that are scanned are stored in a database for you to read up on and see their weaknesses.

You can destroy many things in the enviroment and that's cool. Nothing like blowing up millions of dollars worth of things that cannot be replaced in a museum.

Combat - Point the crosshair at the ghost, shoot beams at ghost, lay trap for ghost, catch ghost, and just know that bustin' makes you feel good. All ghosts have a weakness and exploiting the weakness makes them easier to trap. A lot of weaker/smaller ghosts, zombies, and things that are possessed don't need to be captured and are easy fodder to pick off. You can take damage in combat and taking enough damage knocks you out. A Ghostbuster can come revive and you can continue on your way. The Ghostbusters and their AI are for the most part, very stupid. Many times they will stand in the same place and take multiple hits and collapse in a funny heap, forcing you to revive them if you spare a moment. In most cases you'll want to keep them alive so anything that's a threat will target them instead of you.

Graphics, Models, Voice-acting- The graphics are fairly nice and consistent with the dark and spooky feeling of Ghostbusters. Some parts of the game are a little too dark and I found myself having to swap to the PKE meter just to see properly. I hear that there is a shadow rendering error, or some kind of display error that can cause the game to crash. I've yet to see that in my game. There's also some real world advertisements in-game. The only ones I could find were Doritos, back when they had the old logo.

Models look awesome and are ready to recognize. Everyone from Peter, to Egon, to the Stay-Puft Marshmallow Man look very good and accurate to their movie representation. Even the Proton Pack on your back looks VERY detailed and realistic.

Voice-acting is pretty good as well and I feel the Ghostbusters did a good job. My only real complaint is Bill Murray, in almost every bit of linework that he did, just sucked at it. He sounded very in character, but it wasn't difficult to imagine Bill inside the recording studio, bored while reading all the lines he had. Even his one-liners were a headache to listen to. Egon and the rest of the crew however did a very excellent job and I'm glad they got all the original actors to do their parts. I did find it strange that Louis (Rick Moranis) did not make an appearance, nor was mentioned outside of one line in-game. To be fair the helmet that he wore in the first movie after getting possessed is inside the firehouse.

Conversations don't feel awkward, forced, or weird. Lots of scientific mumbo-jumbo is tossed your way between Egon and Ray, which I found to be goofy.

Enviroments - A number of enviroments from a castle, the famous motel from the first movie, graveyard, the library from the first movie, and various other places look true to their origin. Or as true as they could be imagined. It felt very nostalgic to explore the library for some reason.

The firehouse is also in-game and acts as a sort of hub. Exploring the fire house reveals many of the things shown in the movies, as well as things you collected in missions. Janine, the secretary, is still there for the Ghostbusters and still takes calls and sets up appointments. In the upstairs area is the lab and where they sleep. They've got a Q*Bert arcade machine and next to it is "Employee Of the Month" showing pictures of Bill Murray in various scenes of the movie, and I think one scene from Caddyshack. Of course the Ecto-1 is there, but dubbed the Ecto-1B on the license plate. The siren plays briefly in-game from time to time too. Slimer is there too.

UI / HUD - There is no life bar, no ammo count, and very little else. All things follow a route similar to Dead Space where all your information is shown on your back. I've never noticed a lifebar at any point in time. Swapping weapons reflects on your proton pack and the animations are cool. The lack of a HUD outside of a few things like swapping your beam, or the PKE meter, makes things very nice in my opinion. Sometimes a game just doesn't need all sorts of bars, text, and other information to tell you and I like that.

Difficulty - Outside of a few head scratching puzzles, the game wasn't very difficult on the Experienced (Normal) setting outside of a few moments in later levels. Playing on Professional yielded a much better experience since I felt it kept me on my toes. Simple things like fodder can be a genuine threat. I also played the game while using an Xbox One controller with Aim Assist turned off to make it a much more fun experience. It felt satisfying to beat the game for a third time.

Replayablity - With a number of things to collect, ghosts to scan, and things to look out for, you'll get a decent few hours out of the game. The game does have some limited replayability and finding all the collectables that show up in your fire house I feel is worth going 100% for. There's also concept art that show up on the main menu after beating a level and as someone who's a sucker for concept art and things that didn't make it into the game, I like the nice gesture.

Overall - Very fun game if you're a Ghostbusters fan. While it does have some limited replay value, it's still a great game to play.

I just finished playing Ghostbusters: The Video game for the PC and wow what a ride. When I bought the game on Steam during their halloween sale I was happy to finally be able to play this game. I remember playing the demo on the PS3 when the game was about to come out and I thought to myself that this is a really good game. Sadly I wasn’t able to afford the game when it came out a couple of years ago.

I just have to say that I wasn’t expecting this game to have Dan Aykroyd, Bill Murray, Ernie Hudson, and Harold Ramis do the voices for their characters in the game. Hell I wasn’t even expecting Harold Ramis and Dan Aykroyd to be the writers of the game either. So once I read the title credits and saw those names, I knew it was going to be good.

The gameplay was actually great. Being able to use a Proton pack was exhilarating. I was able to control the stream wherever I wanted to, and I was able to destroy furniture and walls with the proton stream which was so cool. My favorite part was being able to use the ghost trap and capturing ghosts. The whole process of capturing was so spot on, that I actually felt like I was a ghostbuster. Using the Ecto-Goggles and PKE Meter to scan and identify ghosts was cool as well, but it just seemed like I had to use them to much. Besides using the Proton pack, ghost trap, PKE Meter, and Ecto-Goggles, there was also three other weapons that I was able to use. One of them being the Slime Blower from Ghostbusters II. The Slime Blower is used to discharge black slime and clear paths, as well as to take down ghosts that are weakened by green slime. Also there was a second function to the Slime Blower called Slime Tethers, which is used to either pull walls down or solving some puzzles. The next weapon that I was able to use was called a Dark Matter Generator. It worked like a weird shotgun and it was a little untrustworthy but good at short range. The second function of the dark matter generator was a stasis stream which when aimed and shot at a ghost for a certain period of time would crystallized the ghost and freeze them in place for a short while, while the other ghostbusters would damage the the frozen ghost. The third and final weapon would be the Composite Particle system. The two functions of this weapon is a Meson Collider and overload pulse. The Meson Collider worked like a sniper rifle, except with no scope. It fires a high powered particle stream like bullet and once it hits it's target, the Overload pulse comes in. The Overload Pulse, works when a ghost is tagged by the Meson Collider. When the Overload pulse is fired, it shoots out rapid fire particles and goes straight to where the tagged ghost is. If no target is made, it will continue to shoot rapid fire particles and can be directed to any ghost.

So adding on a couple of weapons, one already known, and two which are brand new, it was cool to mess around with these in the game. What made me happy about these weapons was that every time I got a new weapon, Egon (Harold Ramis character), would explain what the weapons would do and the scientific reasoning behind them. To me hearing the explanations of the weapons made it fit into the Ghostbuster universe perfectly.

The ghosts are of course the main enemies of the game. There was a wide variety of ghosts from chefs to librarians to Slimer, and of course The Stay-Puft Marshmallow Man. Each with their own weakness and abilities, which made the game more challenging. Some would need to get hit by a certain weapon to make it easier to catch, some would need to be destroyed by a Proton stream. All in all, it made the game fun.

The levels were good as well. Nothing looked like it wasn’t finished. The architecture on some of the levels were phenomenal, and the way everything looked, looked right out of an actual Ghostbuster movie. It made the game much more enjoyable.

In the end, the whole game acted like a brand new Ghostbuster movie. It felt like this is what Ghostbusters III would have been. I had a blast playing this game and I wish there was another one being made, but sadly Harold Ramis died this year and yet we still have Dan Aykroyd as the secondary writer, it wouldn't be the same without Ramis. I’ve played many movie to game adaptations and yes there are many that are terrible, but Ghostbusters: The Video Game was a very well made, well polished game that I wouldn’t mind playing over again.