I like the new fleet, but on the Huetep heavy cruiser, I feel like there needs to be something on top of that Stock_17 in the middle. It looks too... flat to me. Maybe a large turret with a long barrel (or barrels: I rather like the concept of having one of the new "twin" guns) mounted on the long section on the back (with the six Deflectors) such that it covers the edge between the long section and the 17. My gut say to use a Particle Cannon, but try out some other guns as well, like maybe a TacNuke or even a Demeter Pod Launcher if you are so inclined.

Very nice, generally well done ships. Would love to get a download, of course With that said, the ship that I would have to say I have the most problems with is the Berlioz. The upper gun area (where the torpedo is mounted) is just very... blech. It's glaringly different from the rest of the fleets style, and stands out from the base ship like a sore thumb. My only other complaint is that the difference between the Huetep's two forms is a bit too subtle for my taste (not really much difference) Although that's more of a personal thing. All in all though, very well done.

I'm still working on the Vulgivagus at the time being, but I'll release a download as soon as its done.

As for the ship spawners, well I don't think I'm the one to help you with that problem. For me, some times they work and sometimes they don't. All I can really suggest is to make sure that the ship file name is correct.

VNilla wrote:

I like the new fleet, but on the Huetep heavy cruiser, I feel like there needs to be something on top of that Stock_17 in the middle. It looks too... flat to me. Maybe a large turret with a long barrel (or barrels: I rather like the concept of having one of the new "twin" guns) mounted on the long section on the back (with the six Deflectors) such that it covers the edge between the long section and the 17. My gut say to use a Particle Cannon, but try out some other guns as well, like maybe a TacNuke or even a Demeter Pod Launcher if you are so inclined.

I was thinking of replacing that section all together and substituting it with something more in line with the current design. I'll see what I can do.

Krishach wrote:

I agree with VNilla. Also, yours is one of the few schemes using green highlights that doesn't hurt my eyes. Good toning and structure; nice job.

Thanks, the green wasn't the actual colour scheme at first. Seeing as mini fleet submissions needed a player colour in order to determine what side was controlling them. I decided to change the faded red to player colours.

lightstriker wrote:

Very nice, generally well done ships. Would love to get a download, of course With that said, the ship that I would have to say I have the most problems with is the Berlioz. The upper gun area (where the torpedo is mounted) is just very... blech. It's glaringly different from the rest of the fleets style, and stands out from the base ship like a sore thumb. My only other complaint is that the difference between the Huetep's two forms is a bit too subtle for my taste (not really much difference) Although that's more of a personal thing. All in all though, very well done.

Hmmm... Maybe making the Berlioz more symmetrical and giving the other side a torpedo launcher will fix that problem. As for the Huetep I was thinking of removing the retractable plating altogether. The Huetep's design and retractable plating doesn't really fit with the rest of the fleet's style in my opinion. I was also thinking of turning it into a dreadnought of some sort (even tho I just built one, which I'll show off sometime tomorrow maybe ). As I said earlier I'll see what I can do with the Huetep and the Barlioz.

Also I'll release a download when they are ready and balanced (which should be soon ).

Very nice, generally well done ships. Would love to get a download, of course With that said, the ship that I would have to say I have the most problems with is the Berlioz. The upper gun area (where the torpedo is mounted) is just very... blech. It's glaringly different from the rest of the fleets style, and stands out from the base ship like a sore thumb. My only other complaint is that the difference between the Huetep's two forms is a bit too subtle for my taste (not really much difference) Although that's more of a personal thing. All in all though, very well done.

Hmmm... Maybe making the Berlioz more symmetrical and giving the other side a torpedo launcher will fix that problem. As for the Huetep I was thinking of removing the retractable plating altogether. The Huetep's design and retractable plating doesn't really fit with the rest of the fleet's style in my opinion. I was also thinking of turning it into a dreadnought of some sort (even tho I just built one, which I'll show off sometime tomorrow maybe ). As I said earlier I'll see what I can do with the Huetep and the Barlioz.

No, please, no, the Berlioz is fine! :S The torpedo area assymetry is really nice, very well done. But I agree about the Huetep, needs some work. In general(all this fleet) you could work more on details, as doodads and such. The shapes and style are awesome.

The Huetep seasoned dreadnought (I'll explain the "seasoned" when I write up the descriptions and story for this new faction )

As you can see the Huetep has undergone a complete revision. The Huetep is now a dreadnought class with a new bridge section and engines. I've removed the retractable armor plating and added some weapons, and doodads.

The Berlioz anti-capitol ship cruiser

I've added some doodads for more detail and another torpedo launcher to the berlioz (sorry _Ti__ ).

I would also like to present a new dreadnought I've been working on the last couple of days.

then add another highlight for a depth feel of the same colors, but lighter shades. Since each group of color is the same shade, it makes it look very very flat. The higher sections would improve by having a lighter shade, even slightly than the ones underneath. Like when the raised pieces of a car design catch the light.

You've GOT some already, but there is so so little of the darker color it might as well not be there. Make the next highlight set within the brown, and it will give the gray more contrast by its mere existence.

A new version of my fleet is up, for those of you that have already downloaded simply delete the old version and replace it with this one. The download can be found in the first post along with sprite requirements and other things.

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