And yeah, they should really slowly redesign the classes to work like the Warden. Tank abilities should scale from Health, more stamina morphs are needed. Imo the best option would be to actually expand classes and have abilities have THREE morphs.

That sounds AMAZING(the three morphs one health one stam one magic) and meh pelinials is great if going for a hybrid nuild(sword and staff). It auto shot my dps up by ALOT. And yes i know not optimal but i most run the daily BG and daily stuff like public dungeons these days and i can solo most any boss in those as well as most world bosses so i am good with it.

the irony is, back at launch for all the issues - hybrid builds were far more viable, as there used to be diminishing returns on stats, so throwing everything into a single stat wasn't as good as diversifying. and... animation canceling/weaving wasn't a thing yet.

ah well. I do wish everything had viable magika and stamina morphs, but at the same time.... leveling up all the skill lines is already a bit of a drag. I wish morphs just leveled automatically instead of having us chose one and then level from scratch again :/

basicaly, and this is somewhat counter intuitive, but the way the game works is that its best to have a bar with one skil per skill line that is the bar you accept all the quests with etc - rather then trying for a build from the start. becasue you need to level skill lines in order to get to actualy useful skills and so you end u leveling less then useful skills while you are trying to get there and dear lord its counter intuitive and yeah, confusing for a newer player and I wish you just upgraded ALL the skill lines as you generally level up - the way racial skill line upgrades.

I think that in comparison to other MMOs, this one still allows for some sort of hybrids to exist and it's something I enjoy. It obviously depends on what kind of content you want to be doing (I imagine vet dungeons and trials are too difficult/impossible if you don't min max), but for pvp/normal dungeons/questing I am finding that everything goes really.

I like how there's a tab in the Crown Store for this event called "Pay to Lose". Gave me a light chuckle.

Now got 2 Divines researching for gear at least. Epic Fel Hide Bracers with a 6.5% increase and 48/49 mixture of Medium Armor/Jewellry.

Would I be able to go into Veterans with the gear I have right now?

2 Bows that are 50/10 CP with Precise.

Medium Armor with Weapon Crit, Stam and other bonuses. Level 48-50.

48-50 Jewellry with Stamina on and part of the bonuses.

Honestly I wouldn’t suggest it..I did annnd let’s just say death was my friend..mostly because your stats and health are ALOT lower then they were and your cup may not be enough..buut you can try I mean I had fun even if I died lot. Just be prepared to get told you should probably wait or even free build advice lol

Honestly I wouldn’t suggest it..I did annnd let’s just say death was my friend..mostly because your stats and health are ALOT lower then they were and your cup may not be enough..buut you can try I mean I had fun even if I died lot. Just be prepared to get told you should probably wait or even free build advice lol

Oh I've been following the skills build at least for Bow Warden.

Well with one minor change because AvA bores me to hell and I'm not doing it for one skill. Swapped it out to take the Poison Spray thing from Bow for some extra AoE.

Still need to get Fighters Guild up 3 levels for Dawnbreaker.

I just need to research a lot of traits for my "beginner setup" on this AlcastHQ site for builds. It seems to craft these sets I need to research some traits. Which I don't mind. Hang on a sec.

Linked Heal - Healing Tether. Create Tether between you and Corpse Healing everyone in it's path, and near the corpse. Morph 1 Increase healing for each Ally in path, and heals those near you as well. Morph 2 Increase Healing the closer you are to the Corpse, Restores Stamina.

Passives

1: Increase Crit on low health allies

2: Increase healing when effected by Negative Effect

3: Consuming a Corpse generates Ultimate

4: Increase stamina and Magicka recovery when Summon Active.

Last edited by Kathandira; 2019-03-28 at 06:02 PM.

RIP Genn Greymane, Permabanned on 8.22.18

Your name will carry on through generations, and will never be forgotten.

Reading through this, I just really feel they need to do MAJOR changes to the four original classes to be able to match the versatility of Warden and Necro

They sorta feel like the WoW Deathknight initially. That hero class sort of feel. My guess is, once the pro's get their hands on this on the PTS, we will see changes to tone the class down.

One thing I see while reading this is that it feels like they listened to a particular request. More Class Skills. People have been asking for less reliance on weapon skills. The way the class skills synergize with each other, I don't see a ton of room for weapon skills here. Maybe a few just to flesh out some stuff, but the decisions are going to be tough.

RIP Genn Greymane, Permabanned on 8.22.18

Your name will carry on through generations, and will never be forgotten.

They sorta feel like the WoW Deathknight initially. That hero class sort of feel. My guess is, once the pro's get their hands on this on the PTS, we will see changes to tone the class down.

One thing I see while reading this is that it feels like they listened to a particular request. More Class Skills. People have been asking for less reliance on weapon skills. The way the class skills synergize with each other, I don't see a ton of room for weapon skills here. Maybe a few just to flesh out some stuff, but the decisions are going to be tough.

You know Reapers will still have to use Blockade of Elements/Endless Hail with a Maelstrom weapon. Tanks will still have to use Sword and Board for Puncture if only for the tank and Healers a Resto staff on front bar for the extra magicka regen and Combat Prayer

You know Reapers will still have to use Blockade of Elements/Endless Hail with a Maelstrom weapon. Tanks will still have to use Sword and Board for Puncture if only for the tank and Healers a Resto staff on front bar for the extra magicka regen and Combat Prayer

Totally, but that's not bad for just 1 weapon skill per role.

- - - Updated - - -

Originally Posted by Eleccybubb

Welt into Spindleclutch 1 Vet. Was going fine until the last bosses aoe one hits me

But seriously how is 48/49 gear not enough to survive when Vets only require 10 CP? Do I need max level or 10 CP gear or something?

She 1 shots me at CP650+. It is supposed to be a 1 hit kill

Just sprint strafe to get out of it and it's np at all.

RIP Genn Greymane, Permabanned on 8.22.18

Your name will carry on through generations, and will never be forgotten.