Posts tagged E3-2014

The wait for Guild Wars 2's Season 2 is finally over! Today, players will dig into the next arc of the living story with the new Gates of Maguuma content (or save the content for later by unlocking it in their story journals). What exactly is in store? If you don't mind a few spoilers, we've got so...

Co-Optimus has posted an interesting video Q&A with Division IP developer Martin Hultberg of Ubisoft. Hultberg talks a bit about the game's backstory as well as how players will interact with the game world. There are certain level restrictions, for example, as well as equipment requirements fo...

E3 has come and gone, and we, the members of the Massively crew, have taken some time to reflect on the MMO shenanigans we saw and read about and experienced vicariously through the folks we conned into going to LA our dear and intrepid field reporters.
Here's what our writers thought about E3's...

As part of an established IP, Warhammer 40K: Eternal Crusade has had a fanbase from the get-go. And those folks have been watching and proving the development of the MMO fairly closely. How closely will the game resemble the IP? Will it hold to the lore and fit into the known universe, or will it s...

Although WildStar launched a mere week before E3 2014, that didn't mean the team didn't have exciting new things to talk about! In fact, Carbine President Jeremy Gaffney revealed the new content coming up at the end of the month. Fans, prepare yourself for the Strain!
If you think the moniker im...

"Something is waiting," teases a new page on WildStar's site. The "something" might be nebulous, but it will be packaged in the game's first big update, called the Strain ultradrop.
WildStar will be revealing more details about the ultradrop over the next week and has posted a schedule for those...

Eager to hear more about The Division in the wake of the E3 media blitz? For those of you not on the ground during the convention, the latest development blog recaps the fine points on display in the game's E3 demo. As the blog explains, the core conceit of The Division is that you're not accepting...

With Season Two of Guild Wars 2's living story starting up on July 1st, players are eager for more information. So far, only snippets and clues have teased fans. To try and glean more details, I sat down with Associate Game Director Steven Waller and Studio Design Director Chris Whiteside at E3 20...

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.
Destiny powered through convention week with multiple videos, both embedded below. The game is currently alpha tes...

Let me open off with an apology: Last week didn't feature a Mog Log column, and that happened without warning. This was a calculated decision; I figured last Monday it would be silly to talk about a game promised many exciting E3 reveals before those reveals when there was a game that had just laun...

As much as you might want have wanted to sink your teeth into Destiny at E3 2014, the lines and waits were pretty long. Even after the wait, we were afforded but a small taste of what Bungie's upcoming shooter has to offer before the next group was shuffled through.
After watching a video that t...

This week's edition of Feedback Loop is packed with gaming goodness. We discuss all the E3 things, analyze Nintendo's upcoming titles, share the worst games we've ever played and find out if watching feeds of other people gaming is any fun. You'll find all this and more in our fabulous forums after...

At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.
This week, the...

Touted as the spiritual successor to Ultima Online by its creators, Shroud of the Avatar aims to fill a sandbox-shaped void in the modern MMOverse. Judging by the successful crowdfunding campaign and continued support by backers, I know there are plenty of players who are eager for that to happen a...

You know how Massively sometimes posts about feature-packed Korean sandbox import Black Desert? And you know how there's always that one commenter who's all "why are you writing about this? We'll never get to play it!"
Well, that dude is apparently wrong.
Korean website Inven says that Pearl ...

While PlanetSide 2 has been out since the end of 2012 on the PC, it isn't due out on PlayStation 4 until later this year. At E3 2014, we got a hands-on demo of the game with lead game designer Luke Sigmund and executive producer Clint Worley to check out how the console version of the MMOFPS is com...

Why does the guy who gets motion sickness keep getting sent out into space!? Someone on Massively's staff is really looking out for you guys and gals with weak stomachs because once again I was sent to chat with CCP about EVE universe stuff and take an Oculus Rift for a spin at this year's E3. Spoi...

I have a problem: I like a lot of the mechanics in Wuxia games like Age of Wushu, but I have trouble getting into them. Perfect World Entertainment's Swordsman Online, while lacking some of the mechanics of AoW, might have a mixture that catches people off-guard. And while you're off-guard, PWE's D...

EVE: Valkyrie may still be in the pre-alpha stage, but that doesn't mean that CCP came to E3 empty-handed this year. On the contrary, the studio delivered a gameplay trailer with a couple minutes of in-game footage from the VR space dogfighting sim.
In it, you can see combat between fighters as ...

I still can't believe racing MMOs are a thing. I know some people say they're just racing games and not proper MMOs, but once you get inside something like The Crew, you'll find a lot of interesting stuff. I demoed Ubisoft's persistent-world racer at last year's E3, and this year's hands-on reveale...