Fixed an issue, where the occupy count of fortresses was shown when balaur occupied the fortress

Fixed an issue, where the price for item auctions was calculated wrong

Fixed an issue, where relic exchanges sometimes used the quest ap rate for calculation

Fixed an issue, where NPC skills were sometimes used on player servants or ghosts

Fixed an issue, where sharing of quests wasn't possible in alliances

Fixed an issue, where the display of equipment was not updated when entering the character selection

Fixed an issue, where characters could login while banned

Fixed an issue, where the housing bonus for the energy of repose was not calculated

Fixed an issue, where it was not possible to forget a master of crafting

Fixed an issue, where players could not login again after loosing connection while getting bugged

Fixed an issue, where mail prices were calculated wrong

Fixed an issue, where blocked players could send mails

Fixed an issue, where the kinah attachment in mails was capped to one billion

Fixed an issue, where the level of characters was not shown correctly in character selection

Fixed an issue, where plumes did not got any random attributes at +5 and higher

Fixed an issue, where the second chance ticket in Crucible Challenge was removed on rebirth

Fixed an issue, where the life of agents due the agent fight was not decreased by the custom health multiplier

Fixed an issue, where the daily GP loss message would not be sent to 1 star officers

Corrected teleport locations in Sanctum and Pandaemonium

Reworked the login sequence, so logging in should have a better performance

Players below level 9 can whisper GMs now

Deactivated the faction pack for elyos, only characters created between December 7th 2015 and January 3rd 2016 4 AM can receive it anymore

The Geodata was completely reworked and activated. Please consider, that this will be a test.
We do not exclude complications while attacking on range or similar things. Furthermore we cannot expect the usage of RAM, caused by the active checks. If this causes laggs or performance leaks, so we will deactivate the z-checks for NPCs and looking for a promply server switch.