Author
Topic: Clark Still (Arcade Version) (Read 42096 times)

but if they actually fix the shit up good it would be awesome. imagine if ralph went through maximas nm, but only for the duration of the invincibilety he has, after that he gets hit by the laser. but if he where close enough hed actually go through the laser and then hit maxima out of it. shit like this if done proporly would be fucking awesome.

but if we see things like iori doing an ex dm and takuma doing his nm, both close to each other where takuma flies offscreen and iori does his maiden masher against somebnody who isnt even there.

i didn't call them lazy... i said don't be lazy... after putting in soo much work and creating the best kof yet... *that's how i feel* it would just be sad if they don't give us a perfect port for console... if i get that i will be very satisfied...

What i don't get is why the hell they didn't leave his running in? I find no justification in removing that. Still, too, only one DM is weak also. Could've gave him his 98 um x2 easily. Anyways, ignore this post because they'll never add these things.

@Nikolai VolKOF - LOL... nice name... that wrestler was jokes... anyways yes... to make this Clark top-tier they need to give him his AA DM... and dp.K... and restore XI priority on hop D and C+D... but as it stands right now he is a solid character...

Looking at the new video and AI's use of him. For real it looks like they made him a big piece of crap. Why take almost all his grappling tools away if he is a grappler!?! There is absolutely no justification for that! What, they couldn't afford to animate them? F you SNK. Rant out!

Clark Rapid Punches opp. and stunsRalf does Air Dive over clark and jumps offClark runs and catches opp. with DP.Kopp. bounces over himRalf does Gatling Punch from behind and launches opp.Clark jumps off & does Air Grab & bounces opp.Ralf grabs opp. off air and does Ground Pound DMClark picks up opp. and does SAB & bounces opp.Ralf does Galactica Phantom followed by Unblock and launches opp.Clark jumps off of Ralf and flies HIGHClark grabs opp. in mid-air and does XIII NEOMAX

LOL... no he can't... i was just posting up my random battle coreography...

@ "NICOLAI" he is fine... yes not having DP+K hurts him... but 1 frame grabs ARE back... so we can once again use SAB/UAB... plus he actually has quite good pressure tools... reliable hit confirmable tools... and solid combos...

how good he will be in tiers will mostly now depend on how good his normals are... and how fast he can gain meter...

It has come to my attention that Clark has almost all the same moves and Ralf and is supposedly better in every way, shape, and form.Are ALL of their normals the same? (I'm considering speed and hit properties) and how exactly would he be so much superior?I apologize, I don't think I've seriously watched a single video of Clark being played.

this is because even though Clark "seems" like he hasn't really changed, he actually has... he suddenly has a much "wider" range of "useful" normals... he can actually jump-in & combo with hop C... he can use s.D to buffer DM or NeoMax... he can use far s.C and far s.D like Ralf... he can hit confirm cr.B, cr.A xx w/e... he can also cancel almost all of his normals into his command hop... as for using specials you can actually "hit confirm" his specials from pretty much anything unlike before...

Ralf also got only his "specials" re-done... his "normals" are actually almost identical to before... but since you always had to use Ralf's specials as a "reversal manner" due to them being mostly "unsafe", he suddenly "feels" like a new character being able to do so many specials that are "safe"

also both of them FINALLY have an interesting combo system... Clark actually has combo's that don't ALWAYS look like w/e xx SAB... same goes for Ralf...

It has come to my attention that Clark has almost all the same moves and Ralf and is supposedly better in every way, shape, and form.Are ALL of their normals the same? (I'm considering speed and hit properties) and how exactly would he be so much superior?I apologize, I don't think I've seriously watched a single video of Clark being played.

In terms of normals, I think only their jump B&Ds are different, I haven't really tested out their properties (speed, priority, recovery).

As for Ralf being better than Clark I've heard no such thing. I think they are just different (and if you're into preliminary tiers, then Clark's actually higher than Ralf).