Wow! I think this is the quickest update we've ever released. This is another quick-fixer like 1.27.06, so here's the outline of what's changed:

Animals

Collared/captured animals will now receive the benefits of Scarecrow (thanks to Astrozavr for pointing this out)

Brewing

Molotov cocktail has been rewritten in vJASS

Molotov cocktail now does 90 damage instantly and 90 damage over time

This is functionally a buff despite the damage reduction, because the damage over time was previously not working (thanks to Astrozavr for pointing this out)

Maximum HP is capped at 3860. This is the maximum health of the Werewolf.

Note: health bonuses and brewing will receive some updates starting next patch

Seasons

Trees being chopped can no longer be seen in fog FOR REAL THIS TIME

Stumps will no longer turn into living trees during seasonal changes

UPDATE:

After playing a 3 hour game, I noticed a pretty game changing bug and some major design flaws. We've released a quick patch on the same day to begin a positive change towards shorter, more strategic gameplay rather than long, drawn out running. Since this patch-to-a-patch is being released on the same day, we're maintaining version 1.27.07

Brewing

Jasmine Tea now has a cooldown (previously did not)

General

Cheese has been removed from the castle store

Owl Sisters have been removed - I will rework them into the game eventually, but the associated items are removed indefinitely

Werewolf

Minions will no longer turn into victims (corpses with paws) if they have already been killed

The werewolf will not benefit from the Scarecrow's healing aura, but will still receive the armor bonus

Please report any oddities in the Bugs/Errors forum! We're committed to maintaining a bug-free game, so thank you to everyone who has reported in the past, and please continue to do so!