After hearing complaints about the progression system in Mortal Kombat 11, especially how difficult it is to complete the time-limited Towers of Time, NetherRealm promised the other day to make behind-the-scenes adjustments to fix these issues. Today, in a release day Kombat Kast, they detailed exactly what that means.

To begin with, enemy health, which can often be 10x what your character has, will be lowered to be a lot more achievable. Modifiers that shoot in from the background, like missiles, will be blockable and fire off less often. They are still looking into the frequency and value of rewards and will make various adjustments to that over time. Overall, the difficulty is lower for this mode, but they still want it to feel hard, just not as if the game is cheating you out of a victory.

NetherRealm does stay firm on the idea that they do not ever want to sell anything that can affect gameplay and they are not going to sell anything to unlock chests in the krypt. In addition, all players will be getting a stimulus package containing 500,000 coins, 1000 souls, and 1000 time krystals, the latter of which is used to buy premium outfits. That update will be out later this week.

Capcom has always had a reputation of putting out new expansions for games in new forms, whether it be fighting game revisions or content updates like Dragon's Dogma: Dark Arisen. The Devil May Cry series has seen its share of this, as well. Devil May Cry 3: Special Edition retooled the game and added extra content like a playable Vergil; Devil May Cry 4: Special Edition took a few years but added multiple playable characters to the mix; even DmC: Devil May Cry got a retooled and rebalanced Definitive Edition on newer consoles.

It would make sense that Devil May Cry 5, Capcom's extremely successful fifth game in the series would very quickly get some new content, perhaps in the form of more playable characters from the game's story as maybe DLC. It turns out that's not so, as it looks like development for the game has more or less wrapped, according to producer Matt Walker, who appeared on Twitter last night to answer fan questions.

Unfortunately dev on DMC5 is finished. I'd personally like to see the ladies playable too. We can only hope that at some point we can convince the people up top that it's worth doing.

Nintendo took to Twitter today to announce that Super Mario Maker 2, the sequel to the Wii U's Mario creation suite, will be arriving in late June. This means you can go through E3 without worrying that Super Mario Maker 2 will be distracting the entire industry.

It is a little odd to suddenly drop the date for the game out of nowhere without actually saying much about the game yet. We know that Super Mario Maker 2 contains slopes, very likely has multiplayer, probably has Toadette, has a 3D World skin, and it's hard to really know for sure what else. Hopefully Nintendo will find the time to detail the rest at some point before release.

One of Mortal Kombat 11’s greatest strengths is how it lets you view the same characters through different lenses. In the story mode, you see past and future versions of the same character collide, letting them (and us) see how things could have turned out differently, and learn from whatever differences two versions of the same person might carry.

When it comes to the actual fighting, this manifests through a deep and rewarding customization system that not only lets you outfit your character in different ways (when the koin, souls, and hearts economy isn't a grind), but lets you tweak their playstyle by adding new moves that can give a character new options, or give a character’s standard moves new properties. Jade, for example, can have a high-flying projectile, a low-hitting one, or even a extra set of pole-wielding moves that makes her deadly up close. This can totally change how you play a character (see my deep dive on how Cassie Cage benefits from a pre-release version of this system here). It’s all the more disappointing, then, that this system is hamstrung when it comes to ranked and competitive play, since right now, players only have access to two preset variations if they want to take the game seriously.

It has only been a few weeks since Ubisoft's Starlink team announced that, in light of the game's low sales, they wouldn't be producing any more new toys for the game's toys-to-life lite title. But it's not like Ubisoft to give up on a game when they could keep it alive, so Starlink will still get supported in the future, and we have more of an idea of what that support will look like now.

As was announced at a previous Nintendo Direct, the next Switch-exclusive piece of Starlink content is more Star Fox-related missions, this time centering around a story of Star Fox's teammates pursuing the rest of Star Wolf's team. You can check out a trailer for that paid expansion below.

Crimson Moon as a whole is a free update, including new pilots, ships, racing tracks, and weapons. The Star Fox part, which is obviously exclusive to Switch, will cost $11.99 as DLC. Both updates arriving on the same day next week on April 30.

Remember Jet Force Gemini, Rare's 1999 N64 shooter that commands a small but dedicated base of fans? It turns out some other people remember the game, too! Chameleon Games, which self-describes as being made up of "golden era" ex-Rare employees, is looking to recapture that spirit with the announcement of a new and surprisingly similar game called Tamarin.

You can check out the reveal trailer for the game below.

You can see a lot of Jet Force Gemini's influences in the game, like the exact same design for the bug monsters and the fundamental shooting and exploration segments. I have my doubts that the Jet Force Gemini market is actually all that huge, but I'm pretty impressed by how directly they seem to just be going for it. That artstyle, though. It is very 1990s Rare, at least.

In the newest Overwatch developer update, Blizzard vice president Jeff Kaplan took to the traditional video camera motif to announce the newest feature coming to their premiere competitive shooter called Overwatch Workshop. The new mode is a scripting program that lets players essentially futz with the game's modifiable code to create things and even go as far as to edit their heroes to their liking.

Check out the video explanation below.

The mode will include some pre-built examples for players to open up and look at, such as a Floor-Is-Lava mode called Molten Floor. Kaplan warns that this mode is intended mostly for programmers and enthusiasts, which he collectively calls power users, that like looking at tinkering with code. However, Workshop does come with its own debugger that will run through the custom modes and explain why things are or are not happening.

Wizards of the Coast, the company behind Dungeons & Dragons and Magic: The Gathering, has announced that it's opening a new studio in Austin, Texas, that will be headed by BioWare veteran and former creative director James Ohlen.

Ohlen left BioWare last year, ending his 22-year career at the studio where he worked on design and writing for games like Neverwinter Nights, KOTOR, Jade Empire, Dragon Age: Origins, and the Baldur's Gate series.

"I had pretty well turned down most opportunities for interviews to get back into the industry, but I talked to Wizards of the Coast president Chris Cocks and he gave me a scenario that was very intriguing and interesting, so I flew up to Seattle and sat down with Wizards of the Coast for six hours of interviews," Ohlen told Gamesindustry.biz. "It was like the scene out of The Godfather where it was an offer that was too good to refuse."

Atlus has been teasing Persona 5: The Royal for the last little while, and now we finally have a better idea on what you can expect from the upcoming, upgraded version of the JRPG.

The Royal brings several new features to the game, such as new Phantom Thief Kasumi Yoshizawa, a confidant named Takuto Maruki who works at Shujin Academy as a counselor, and a new location called Kichijoji. This expansion will take place during the third trimester of school.

The world of Days Gone can be hard enough to survive in, but the game's free post-launch DLC, starting in June, is adding another layer.

The DLC includes a Survival difficulty mode that not only increases the difficulty settings, but bars fast travel or the use of Survival Vision. This is a special ability that allows Deacon to see items, and potentially enemies in his vicinity.

Also coming are weekly Bike, Horde, and Combat challenges that not only deliver new content in the world, but tasks players with doing them in "unique ways" for bike skins and other rewards. Sony says it'll talk more about these challenges at a later date.

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