I believe that most people here dont get that this graph is only for the Madness of Deathwing encounter and does not represent the whole game. The specific encounter benefits some classes much more than others. Shadow Priests for example scale perfect with Haste and do a shit loads of damage in this encounter. Same goes with Druids, Fire Mages and Combat/Sub Rogues. Discipline Priests are needed for the damage reduction cooldowns and Resto Shamans are great in this encounter as well. That is why most guilds choose these classes for this encounter most. It doesnt mean that others are no good.... they just dont benefit that much from the specific encounters mechanics.

I believe that most people here dont get that this graph is only for the Madness of Deathwing encounter and does not represent the whole game. The specific encounter benefits some classes much more than others. Shadow Priests for example scale perfect with Haste and do a shit loads of damage in this encounter. Same goes with Druids, Fire Mages and Combat/Sub Rogues. Discipline Priests are needed for the damage reduction cooldowns and Resto Shamans are great in this encounter as well. That is why most guilds choose these classes for this encounter most. It doesnt mean that others are no good.... they just dont benefit that much from the specific encounters mechanics.

look at all the hunters with the long toes. and too bad the graph doesn't specs. since druids have 4 specs and with 2 dps specs, 1 of those might even be lower represented than hunters, same goes for paladins and shamans priests and rogues are high as expected

LOL @ Hunters. Our 2 hunters switched to their alts (Mage and Resto Shaman) to be more useful on Heroic Spine.

I've seen that a lot in the top guilds especially in direct regard to Deathwing's fight(s).

Even though I personally have not done the encounters on heroic, I can see where a Hunter is at extreme disadvantage on Spine compared to a Mage: higher on-demand AoE damage that won't stray to corruptions accidentally, higher on-demand burst damage that doesn't rely on a pet having to travel around to get set to your higher average DPS, so on....

I think it more has to do with the design of the encounter itself, though, that puts a higher emphasis on rapid burst and shorter DPS cooldowns for guilds that are absolutely concerned with minmaxing and raid stacking.

"As we've said before, we're working diligently to put out expansions a little bit quicker than we have in the past."Not sure I've seen them actually say that before.. but it does confirm the product slate and I suspect the next time we hear big MoP news, it will be the beta test arriving.

I kind of figured that resto shaman would be popular for Dragon Soul. If your mana regen is good enough, you could do a fair bit of CH or HR and thus apply Ancestral Vigor to more raid members more quickly.

Also, maybe it's just myself but... a part of me would have liked to see the US patch coming out the same day(-ish) as the EU just for kicks.