These are a collection of trophy icons that were made for one of our current games. They were modeled in Maya, textured in Substance Designer and rendered in Modo. These are the ingame icons, which are a subdivided version of the realtime assets that I created.

A collection of trophy icons used for one of our games

Heres a .gif sequence from Unity of the Trophies in a Turn Table

For the real time models, I also created a MattCap that would work with our games lighting conditions. In unity these models are using a Diffuse and Normal map as well