The bits in red are copied over from Blizzard's own post--they're a different color to show what's specifically been added November 2nd. We know players usually associate red with things that are removed instead!

Click the cut to read the patch notes!

Blizzard

Updated November 2

General

The Pandaren Campaign begins!

The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the .

Players can visit their faction strongholds in the to begin the quest to summon their war fleets to the continent of Pandaria. (Please note: The Alliance version of this quest is not yet complete, but will still unlock the new missions and features).

Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters.

Two new Reputations have been added: Alliance players can earn reputation with , while Horde players will curry favor with the .

Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.

Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!

Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.

Brawler's Guild

Underground fighting rings have sprung up in and that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.

Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house or by invitation from somebody within the guild.

Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.

As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.

Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.

If this is your first night at Brawler's Guild, you have to fight.

no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.

A new passive ability has been added: . This ability causes autoattacks to have a chance to empower the Druid's next . Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.

now has a different visual effect for Feral Druids.

:

l's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.

The cast time of has been reduced to 2 seconds.

is once again granted to Brewmaster Monks and now costs 2 Chi to use.

is once again granted to Blood Death Knights, and now costs 30 Runic Power.

is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.

is once again granted to Protection Paladins, and now costs 1 Holy Power.

The cooldown of provided by Symbiosis has been reduced to 5 minutes.

The duration of provided by Symbiosis now displays correctly as 4 seconds.

The has been changed, and now increases the radius of to 10 yards (was 5 yards). The duration of has been reduced to 8 seconds.A new Minor Glyph has been added: . This glyph reduces the radius of Starfall by 50%.

Hunter

now increases the critical strike chance of and by 75% on targets who are above 80% health, down from 90%.

The duration of has been increased to 20 seconds, up from 10 seconds.

Aspect of the Fox has been removed.

, , and can now always be cast on the move.

has been changed. is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.

no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.

Glyphs The has been renamed to Glyph of Solace, and now causes both and to remove all damage over time effects from the target.

Glyph of Scattering has been removed.

A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.

The damage buff from has been increased from 22% to 24%.

's duration now shows in the UI, and no longer has a cooldown (was 6 seconds).

now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.

The duration of has been reduced to 4 seconds.

will now detonate after 6 seconds (was 5 seconds).

Detonation speed is still affected by haste.

now reduces the duration of harmful Magic effects by 25% (was 35%).

The damage absorbed by has been reduced by 25%.

now has a 3 second cooldown.

s periodic damage is now based only on the current , instead of both and . Damage has been increased to bring it up to approximately the same level as before.

may now be triggered after recieving damage in any amount.

The mana cost of has been increased to 21% of base mana (was 7%).

Water Elemental

New Pet Ability: . Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. s cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of This ability has a 24 sec cooldown (shared with ) and a 1 second cast time.

Glyphs

A new Minor Glyph has been added: . This glyph prevents , , , , and from affecting targets more than 5 yards away from the primary target.

All healing spells which cost mana have had their mana cost increased by 10%.

The energy costs of , and have been reduced to 20, down from 50.

The energy cost of has been reduced to 40, down from 60.

The Tiger Power provided by now reduces target armor by 30% with a single application and no longer stacks.

now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.

The healing provided by the base spell has been increased by 20%.

The chance to generate 1 Chi while channeling and has increased to 35%, up from 25%.

The talent now grants the effect every 2220 seconds, which causes the Monk's next attack to generate 1 additional Chi.

The talent now grants the effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

Mistweaver is now available at level 16, down from level 34.

The healing provided by and has been reduced by 25%.

You now have a chance equal to your crit chance to generate double the amount of charges.

now travels to 2 additional targets (was 3 targets).

The mana cost of has been reduced by 33%.

Haste for Mistweavers is now 50% more effective through .

The healing provided when detonating has been reduced by 25%.

is now effective against Aberrations.

has been changed. This ability now removes all of a target's threat for 10 seconds.

The 's health has been reduced to 10% of the controlling Priest's health(was 30%).

will now only be activated by melee combo point generating abilities.

now deals double damage when used against targets further than 10 yards away.

The cooldown of has been reduced to 45 seconds (was 1 minute).

The cooldown of has been reduced to 90 seconds, down from 3 minutes.

The energy cost of the talent has been reduced to 50 energy (was 60 energy).

now deals 33% more damage.

must now be activated by the player wishing to teleport.

now longer imposes a cast time penalty.

Banish is now effective against Aberrations.

's snare has been increased from 10% per stack to 15% per stack.

Rain of Fire

Rain of Fire no longer causes a stun after hitting a target three times.

will now grant 's damage over time effect a chance to generate .

no longer requires to be present to generate .

's damage over time will now hit every 1 second (was 2 seconds). The damage animation for the damage over time effect will no longer always display.

Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of by 25% to compensate.Destruction Warlocks have gained a new ability: . costs one Burning Ember. After a 3 second channeling period, will stun and knockback all burning targets within 10 yards of the caster. This ability has a 1 minute cooldown. Conflagrate now generates Burning Embers.'s duration has been increased to 2015 minutes, and it will no longer despawn if the moves too far away. In addition, this ability can no longer be used in any capital city.

Glyphs

A new Minor Glyph has been added: . This glyph will cause a Warlock's to transport her immediately when she steps on it.

A New Major Glyph has been added: . This glyph will cause the Warlock to deal 10% of his maximum health to all targets within 5 yards for each Burning Ember he had when he was slain.

no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).

The cooldown of has increased to 90 seconds, up from 60 seconds.

The silence provided by is no longer effective against players.

Pet Battles

A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones. Pets over level 15 upgraded in this way can lose up to two levels in the process.

Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.

Players will have a very small chance to obtain a general purpose Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. These valuable items are not soulbound, and can be sold on the Auction House.

Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.

General purpose Polished Battle-stones can be purchased for 1000 Justice Points.

Pet Journal

The quality of each pet is now visible in its slot in the Pet Journal.

Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.

It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.

Pet Battle music is now more appropriate for the type of match being fought. Several new Pet Battle PvP areas have been added to the world. Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in , , , and . Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle. Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal. Players can now keep up to 650 pets. Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned. Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips. The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance. Backline pets now display debuffs affecting them as well as the remaining duration of these effects. The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5. The experience multiplier obtained by defeating Pet Trainers , , , and has been reduced to x2.5 from x3.5. Macros have been added that allow for summoning random pets and random favorite pets. The achievement now awards the , which increases pet experience gained from Pet Battles by 10%. Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild. The achievement has been added for defeating . The reward for this achievement is gold. Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits. A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the . The can now be used in Pet Battles. The and pets can now be created by Tailors. A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world. A number of new capturable pets can be found in the world from pet families that were once more sparsely populated. Two new Battle Pets now roam Darkmoon Island waiting to be caught. Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal. Player versus Player Pet Battles now award more experience. Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match. Two new Battle Pets now roam waiting to be caught. Fixed a bug where the Gazelle would join pet battles.

Raids, Dungeons and Scenarios

The cast by now has a reduced duration.

no longer takes extra damage from Black Talon enemies, has more health, and can cast Destroy Egg more frequently.

now requires significantly fewer hits to freeze and shatter.

Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons.

Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.

Scenarios

Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.

UI

Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.

A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.

A search bar has been added to the mount section of the Mount and Pet Journal.

The Mount and Pet Journal remembers which tab you were last using.

Bug Fixes Classes All spells that cause Forebearance can no longer be applied simultaneously.

The snare provided by is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect.

will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect.

Fixed several issues involving , Entrapment, , and .

The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect.

now correctly benefits from the increased duration provided by .

now causes the visual effect of to match the increased area of effect provided by the glyph.

Fixed an issue with that could prevent all three bolts from firing.

Fixed an issue with that could prevent the affected abilities from doing the correct damage.

should now be more responsive.

should now be more responsive.

Poisons should now be more responsive.

should now be more responsive.

The Felguard and Wrathguard pet ability, , will no longer be auto-cast by default.

no longer smooths the damage when extending dots with different amounts of spellpower.

Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.

Professions and now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.

Commenti

Commento di Heartbourne

So Brawler's Guild invitations... interesting mechanic. Buy it upfront then sell out invitations to others?

Commento di Dangeren

on 2012-11-02T21:11:59-05:00

Why are some of these comments red? New additions, things removed from the PTR...what?

Commento di milalyr

on 2012-11-02T21:13:39-05:00

I already foresee the Brawlers Guild just being something I don't get to do.Richest person on realm goldsinks it and hoards membership for themselves? Welp!

Unless there's also a mechanic where you NEED to invite someone within a timeframe or they get kicked out...

Commento di Reebs

on 2012-11-02T21:18:00-05:00

I already foresee the Brawlers Guild just being something I don't get to do.Richest person on realm goldsinks it and hoards membership for themselves? Welp!

Unless there's also a mechanic where you NEED to invite someone within a timeframe or they get kicked out...

I was thinking something similar. Depending on the cost, it will be hard to buy an invite/get someone else to give you one.

Commento di Interest

on 2012-11-02T21:29:18-05:00

Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.

Omg.

The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.

Wow...

Commento di GorgothNZ

on 2012-11-02T21:31:25-05:00

Demonic Gateway's duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.

wtf not usable in capital city's thats BS why u ruin the fun blizz

Commento di Apodictic

on 2012-11-02T21:39:01-05:00

Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house or by invitation from somebody within the guild. Invitations are only for those with massive piles of gold or sellable by those with massive amounts of gold.

Commento di Gukhwa

on 2012-11-02T21:47:53-05:00

So Brawler's Guild invitations... <snip>

You people stop.

The first rule of wowhead is that we don't talk about Brawler's Guild...

Seriously though I'm half thinking this is a joke and not something actually implemented. The other part of me doesn't know what to think, but the buy your invite on the black market then sell invites to others might be intended.

Commento di Atik

As someone who was really looking forward to Brawlers Guild, but can't even afford to fly in Pandaria, this is very upsetting for me...

(Granted, I'll be too busy grinding new pets to worry about it)

Commento di Rustytotem

on 2012-11-03T00:13:08-05:00

It doesn't quite specify, but, wouldn't someone who's been invited into the guild be able to invite others? So, unless the buyer of the invitation is extremely selective with who they invite, within a week or two the price for an invite should be pretty low, and there'd more or less be an unlimited supply.

Commento di Backstabmacro

on 2012-11-03T00:58:20-05:00

Ouch. Anyone else need to spend a little time in the Comfort Corner weeping softly at the loss of some awesome Warlock skills?

Commento di Rankkor

on 2012-11-03T02:20:13-05:00

I already foresee the Brawlers Guild just being something I don't get to do.Richest person on realm goldsinks it and hoards membership for themselves? Welp!

Unless there's also a mechanic where you NEED to invite someone within a timeframe or they get kicked out...

I was thinking something similar. Depending on the cost, it will be hard to buy an invite/get someone else to give you one.

well, so much for brawlers guild.

If it costs even half of what I'm thinking it will cost, then that means I'll never get to do it.

Shucks.........

Commento di Nulgar

on 2012-11-03T03:51:03-05:00

With a Realm First attached to the Brawler's Guild, that invitation mechanic is even more effed up.

Commento di Trueknight

on 2012-11-03T04:50:54-05:00

one glitch you never fixed hunters that use a bow have a glitch that means there bow sometimes will not show on there back.now since we cannot have any close combat weapons on you did allow our ranged weapon to show on our back.this is a big issue for me as i like to transmog my weapon into a really nice bow but because the bows do not show on my back i will not transmog it maybe im the only one who thinks about this glitch but it is a glitch that needs fixing for the hunter class

Commento di imagine82

on 2012-11-03T06:05:35-05:00

Once again they make every class better besides the warrior - why is it that we always get worse by the patches and the others get better? No wonder I don't see so many warriors around anymore. When will they show us some love?

Commento di BigH

on 2012-11-03T08:43:09-05:00

I already foresee the Brawlers Guild just being something I don't get to do.Richest person on realm goldsinks it and hoards membership for themselves? Welp!

Unless there's also a mechanic where you NEED to invite someone within a timeframe or they get kicked out...

I don't like the change either, but unless there's a limit on how often you can invite someone, I don't see it as a major problem. So to get in you either need to be rich, have a rich friend who can invite you, or pool your money in a cooperative fashion within your (player) guild (or group of friends). My guild lost a lot of people with GW2 and MoP, but even with our reduced numbers it's not uncommon for us to have 50-100k gold sitting in the gbank, and that's without even asking people to donate. It's conceivable for us to have our GL take that money and buy an invite then just pass out invites to the rest of us. Unless there's a limit like I said. The Realm First thing sucks though.

tl;dr I don't like the change, but I don't think it's as bad as people are making it out to be.

Commento di Mantrhax

on 2012-11-03T08:58:19-05:00

I can hear a lot of babies crying out loud in the horizon....

Commento di Atik

on 2012-11-03T09:09:01-05:00

I already foresee the Brawlers Guild just being something I don't get to do.Richest person on realm goldsinks it and hoards membership for themselves? Welp!

Unless there's also a mechanic where you NEED to invite someone within a timeframe or they get kicked out...

I don't like the change either, but unless there's a limit on how often you can invite someone, I don't see it as a major problem. So to get in you either need to be rich, have a rich friend who can invite you, or pool your money in a cooperative fashion within your (player) guild (or group of friends). My guild lost a lot of people with GW2 and MoP, but even with our reduced numbers it's not uncommon for us to have 50-100k gold sitting in the gbank, and that's without even asking people to donate. It's conceivable for us to have our GL take that money and buy an invite then just pass out invites to the rest of us. Unless there's a limit like I said. The Realm First thing sucks though.

tl;dr I don't like the change, but I don't think it's as bad as people are making it out to be.

That's still quite the assumption. The BMAH goes to a max of just under one million gold, iirc, and I've seen items hit hit.

Within the first few listings, I forsee all the realm firsters hitting the bid cap on every invitations and not inviting anyone.

Commento di jacobwx77

on 2012-11-05T06:30:06-06:00

Why are some of these comments red? New additions, things removed from the PTR...what?