Neverwinter has posted their “much-abbreviated patch notes” detailing changes on their test server going into production on August 22nd. Every class has received over a dozen rebalancing changes, there are new chat channels (LFG and Trade), a new endgame zone, new companion, and a new summer festival event are just a few of the big changes coming your way this week!

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Hey adventurers!

Fury of the Feywild is coming up next Thursday, August 22, and we’re excited to give you a sneak peak of some of the balance and gameplay updates that are coming with the Module 1 launch!

A much-abbreviated list of the patch notes is below, and you can playtest these changes when they appear on NeverwinterPreview this week, alongside a host of Fury of the Feywild content!

Here’s a quick overview of some of the updates coming along with Fury of the Feywild:

Salvage System, Dungeon Event Chests, and Astral Diamonds Updates – We’ve been listening to your feedback about the ways that endgame loot and Dungeon Delve event rewards work, along with the Astral Diamond costs of different services and items in the game. Check out Lead Designer dinohedron’s forum post for all of the info!

Rejuvenation Potions not usable in PvP – We want to make sure that only PvP-specific potions can be used in PvP, and are making sure that PvE Rejuvenation Potions can’t sneak past that rule anymore.

Class Balance changes – Class and powers are integral to the game, and it’s important to us that we take the time to vet any changes before pushing them to the live servers. With Fury of the Feywild, we’ll be introducing a host of updates to each class, based on your feedback, our own playtests, and information collected from the NeverwinterPreview shard.

Non-Augment Companions and Rank 30 passive powers – We’re continually working to make companions feel more and more powerful, and non-augment companions will now have a passive power that can be enabled at rank 30.

Bounty items and the Currency Bag – Based on your awesome feedback, we’ve moved Bounty items to the Currency Bag, to free up more space for uber loots and other items that you may pick up on your adventures. To make sure that you have enough space in your Currency Bag for all of those Bounty items, we’re expanding it to 36 slots.

Searchable Foundry Tags – You asked, and we listened! When the Fury of the Feywild Balance and Gameplay update goes live, searchable tags can be added to quests by players during the review process (i.e. “Story Rich,” “Combat Heavy,” RP,” or “Exploration.”)

Inventory and Zen Market pages on Gateway – One piece of feedback that we’ve consistently received is the desire to have full control over your crafting experience through the Gateway. Now, you’ll be able to, with new Inventory and Zen Market pages at your fingertips!

LFG and Trade chat channels – We’re introducing new LFG and Trade chat channels to help make it easier to find the groups and items that you’re looking for, while also moving that chat outside of the Zone channels.

Below is a sneak peak at some of the balance and gameplay updates coming with Fury of the Feywild. Please remember that these updates are subject to change, and keep an eye on the NeverwinterPreview forums for the full upcoming list of changes! And please feel free to share your feedback with us on theNeverwinter forums too!

Highlights

New Zone: Sharandar!

Envoys of the Iliyanbruen fey have come to Neverwinter seeking help from powerful adventurers.

Level 60 adventurers may speak to Sergeant Knox to investigate the plight of these envoys, starting with the quest, “The Mystery of Sharandar.”

Once players complete the opening quest line, they will have permanent access to the newest Adventure Zone, Sharandar.

Players can come back daily for more ways to help the Iliyanbruen, and in return, they’ll have access to new gear, new enchantments, and even permanent passive buffs!

New Feature: Companion Rank-Up!

Companions who have maxed out on ranks can now be upgraded for Astral Diamonds!

The companion must be the max rank for their quality, e.g. Rank 15 for common, 20 for uncommon, and 25 for Rare.

Once the companion is trained up to that rank, a button now appears to Upgrade Quality.

When the button is pressed, a confirmation dialog will pop up, allowing the player to upgrade the Quality for Astral Diamonds.

The Quality upgrade is instant once the Diamonds are paid; the max rank goes up by 5 and the rarity of the companion increases one level (e.g. from Uncommon with a green border to Rare with a blue border).

New Feature: Salvage!

Salvaging has once again been implemented for testing on NeverwinterPreview, with a few changes.

There is once again a Salvage Trader and station in the western corner of the Seven Suns Coster Market in Protector’s Enclave. Purple quality gear may be salvaged for Rough Astral Diamonds.

Gear rewarded from the special chest that unlocks after the Dungeon Delves event is now Bind on Pickup – But now the player can chose one of the three available stat allocations for that gear slot!

New Professions: Weaponsmithing and Artificing!

Weaponsmithing: This profession is a new source for Guardian Fighter, Great Weapon Fighter, and Trickster Rogue weapons. Skilled smiths will have the chance to create high-quality weapons with a new look and style, such as Greataxes for Great Weapon Fighters.

Artificing: This profession is a new source for Control Wizard and Devoted Cleric weapons. Practiced artisans will have the chance to create high-quality focuses with a new look and style, such as Scepters for Devoted Clerics.

New Event: Summer Festival!

Starting at 10:00 AM Pacific on Saturday, August 29, Sergeant Knox will have a quest to point players to the festival grounds near Neverwinter!

The Midsummer Festival will be running for several weeks. Log in every day to earn progress toward festival-themed fireworks, a new companion, a new mount, a fashion set celebrating the season, and more!

Lord Neverember now offers a rotating daily quest that gives double the Astral Diamonds that Rhix is willing to pay.

PvP

Rejuvenation Potions may no longer be used in PvP.

Health power-ups triggered in PvP now expire when the player takes damage.

Control Wizard

Arcane Singularity: This power now properly takes the caster’s Intelligence attribute into account.

Arcane Singularity: This power now properly deals full damage to level-scaling enemies, such as Call to Arms orcs.

Chilling Cloud: The primary target of this power is now properly considered as hit by an AoE for power and proc calculations.

Chilling Cloud: The secondary targets of this power are now properly considered as hit by an At-Will instead of an Encounter for power and proc calculations.

Chilling Cloud: The visual effect on the third hit of this power now more properly represents its area of effect.

Conduit of Ice: This power no longer incorrectly benefits less from the Power stat than intended.

Evocation: This class feature no longer incorrectly stacks with itself.

Eye of the Storm: This power previously added too much damage for the duration that it lasted. Rather than redesign the auto-crit aspect, it now procs a bit more reliably, but does not last as long.

This power now has a 3% chance to trigger from At-will powers, and is 3 times more likely to trigger from Encounters and Dailies.

Ranking up the power now also increases the proc chance, resulting in a 5-15% proc rate based on power type used.

Its duration has been greatly reduced, and now lasts for 2-3 seconds based on rank.

Ice Storm: The lockdown time after using Ice Storm has been reduced by .5 seconds.

Ice Storm: This power can no longer affect targets through walls or doors.

Maelstrom of Chaos: Hitting targets with Maelstrom of Chaos now refreshes the duration of Arcane Mastery stacks on the player and any Chill stacks on the target.

Maelstrom of Chaos: This power can no longer affect targets through walls or doors.

Masterful Arcane Theft: The tooltip of this power has been updated with a more accurate description.

Repel: The Spell Mastery version of this power now properly counts as an AoE for interaction with other powers.

Shield: Shield Release no longer incorrectly multiplies its Action Point gain for every target hit.

Shield: Shield Release no longer incorrectly builds a stack of Arcane Mastery for every target hit, resulting in situations where hitting 5 targets would both max the stacks while also instantly reducing its own cooldown.

Storm Pillar: Hitting targets with at least a half charged Storm Pillar now refreshes the duration of Arcane Mastery stacks on the player and any Chill stacks on the target.

Sudden Storm: Hitting targets with Sudden Storm now refreshes the duration of Arcane Mastery stacks on the player and any Chill stacks on the target.

Feat: Alacrity: This feat no longer sometimes appears as though it’s applied even when the player does not have the feat.

Feat: Chaos Magic: This feat now has a new icon. When applied as a debuff or buff, the icon changes color based on what is applied.

Chaotic Fury is red, Chaotic Nexus is blue, and Chaotic Growth is green.

Feat: Elemental Empowerment: Some powers no longer incorrectly apply a second stack of the DoT effect from this feat.

Feat: Elemental Empowerment: This feat now properly affects some powers that it had previously missed.

Feat: Focused Wizardry: This feat now properly applies to all relevant powers.

Feat: Frozen Power Transfer: This feat no longer incorrectly extends the duration of other buffs and debuffs on the wizard.

Feat: Lightning Teleport: This effect is no longer able to rarely trigger multiple times off the same action.

Feat: Malevolent Surge: This feat no longer grants multiple stacks for killing a single target.

Feat: Nightmare Wizardry: The wording of this tooltip has been updated to be clearer.

Feat: Severe Reaction: This effect is no longer able to rarely trigger multiple times off the same action.

Feat: Severe Reaction: This feat can now be resisted by immunity to Crowd Control.

Feat: Snap Freeze: This feat was previously offering too much bonus damage for a feat that was so easy to access. The overall damage boost from this feat has been reduced by 5% and it no longer affects Daily powers.

Feat: Wizard’s Wrath: This feat now properly affects AoE powers.

Devoted Cleric

Astral Shield (Divine): Healing is now properly considered to come from an Encounter power.

Chains of Blazing Light: The chain no longer sometimes activates in a much larger area than intended.

Flame Strike: Damage is now properly considered to come from a Daily power.

Forgemaster’s Flame: Ranking up this power now properly improves the Snare effect as much as stated on the tooltip. This improves the effect.

Hammer of Fate: This power dealt far too much damage overall, so it’s gained a new feature and had its damage reduced.

If the power deals a killing blow, the player will now regain 15% of maximum AP (at max rank). However, the power’s overall damage has been reduced by 40%.

Punishing Light (Divine): The cost to maintain this power has been reduced by 20%.

Soothing Light (Divine): This power now heals for up to 20% more, based on the target’s missing health.

Sun Burst: When hitting both enemies and other allies at the same time, the player now gains 25% more Action Points from this power.

However, this power no longer incorrectly multiplies the intended Action Point gain per cast by the number of enemy targets affected.

Feat: Cycle of Change: This feat no longer counts as an At-will power for the purpose of triggering effects.

Feat: Healing Step: This feat no longer counts as an Encounter power for the purpose of triggering effects.

Feat: Sovereign Justice: This feat no longer counts as an Encounter power for the purpose of triggering effects.

Great Weapon Fighter

Bravery: Ranking up this power now affects Run Speed (+15% at max rank), but the Deflect bonus has been reduced to +8% at max rank.

Crescendo: This power can no longer sometimes be cast while in the process of casting another Daily power.

Crescendo: This power now grants CC immunity while active.

Slam: The damage from this power has been reduced; it had previously done too much damage for its area of effect, duration, and utility, and the intent is to change its focus mostly to utility.

The power now shows its max estimated damage rather than its per-tick value, and per-tick damage has been reduced by 60%.

Rank ups now provide 1 additional second rather than 2.

Steadfast Determination: This is now properly affected by bonuses to Determination.

Unstoppable: Several odd cases have been addressed that sometimes caused Unstoppable to be toggled on until the player switched maps.

Unstoppable: This ability has proven to live up to its name a little too well as of late. In both PvE and PvP it’s adding a bit too much survivability for how often it can be used.

To help address this, the temporary health from Unstoppable now stacks with other sources of temp health, and is consumed first, but goes away when Unstoppable ends.

This means that the temp health granted by Unstoppable will no longer stick around after it ends, making it easier to build further Determination from the remaining temp health.

Unstoppable: The tooltip has been updated to correctly state that it grants 8-16% temp health (based on Determination). This is not a change in the actual temp health granted by the power.

Weaponmaster’s Strike: This power no longer places a long-lasting visual effect on targets. The visual now lasts .5s and has been supplemented by a “splat” to let players know the effect is still active.

Cloud of Steel: Momentum is no longer maintained when jumping and throwing daggers.

Duelist’s Flurry: This power no longer incorrectly gains slightly too much of a benefit from the Power stat.

Duelist’s Flurry: When the bleed portion of this power is at 10 stacks, further applications now recalculate damage in addition to refreshing the duration.

Gloaming Cut: This power works best as an execute, but lacked the damage to fill that role. To help it better serve its function, it now deals up to 50% more damage (at max rank) based on the target’s missing health. In addition, rank 3 of the power now provides more Stealth on kill, and rank 1 provides slightly less.

Lurker’s Assault: This power now teleports the player to the targeted enemy, if an enemy is targeted.

Lurker’s Assault: This power can no longer be canceled by Disable effects.

Shadow Strike: This power no longer incorrectly gains slightly too much of a benefit from the Power stat.

Sly Flourish: The benefit this power gains from the Power stat has been slightly reduced.

Wicked Reminder: This power no longer incorrectly gains slightly too much of a benefit from the Power stat.

Feat: Speed Swindle: This feat is now properly considered a Control effect for calculations and procs.

Companions

All non-Augment companions now have a passive power that unlocks at Rank 30.

Economy, Items, and Rewards

Bounty items now go to the Currency bag when picked up.

Bounty tokens that were in the Inventory will be auto-moved to the Currency bag.

Bounty tokens now stack to 100, up from 40.

The Currency bag now has 36 slots, up from 24.

Items purchased via Seals and Glory are now bound to the character when purchased.

When a player has a full inventory and walks over items that are automatically picked up, the items are now properly left on the ground.

Foundry

Tags – Searchable tags can be added to quests by players during the review process (i.e. “Story Rich,” “Combat Heavy,” RP,” or “Exploration.”)

Improved 3D editing – We have added freecam for ease in making those larger structures as well as a full featured Drag and Drop interface for the Assert Library. We have also added support for editing encounters, NPC’s, clusters teleporters and more. To round it out we now support property editing in 3D as well.

New Assets – We have added a host of new locations, assets, details and more to the Editors library. While most of the new assets are themed for Fury of the Feywild there are also plenty of author requested assets in there as well. We are looking forward to a Foundry Spotlight on quests telling tales on the Feywild!

Improved Catalog Search – The Catalog now supports advanced searches. Advanced search is also supported on all of the catalog tabs. This will enable you to find just what you are looking for. You can use the simple search or get as detailed as you need to find the perfect quest for you.

Gateway

Inventory Updates – Managing your inventory has just gotten better in Gateway. With the next update you will be able to claim and Refine Astral Diamonds, open reward chests, view your professions assets and companions.

Obtain Supplies from Gateway – On the professions overview tab you will find a supply store where you can purchase your professions supplies, bags, and booster packs.

User Interface

Chat

A Looking For Group channel has been added with /LFG and /LFM as aliases.

“Interaction Failed” notifications no longer write to the chat box. They still appear on screen.

It should no longer be required to press ESC twice to get out of chat text entry.

Pressing Enter to start chatting now enters cursor mode, and sending a chat message (with no other windows open) now leaves cursor mode.

The Trade channel now accepts /wtt, /wts, and /wtb as chat channel aliases.

The Zone and LFG chat channels no longer allow item links. All other channels (e.g. guild chat, party chat, custom channels, and of course Trade) still allow item links.

Trade and LFG are now default chat channels. Item links are now allowed in Trade.

Inventory: Double-clicking to unequip a bag no longer sometimes causes that bag to disappear.

Queue titles no longer have prefixes such as “Dungeon” or “Skirmish,” as there are now icons that display that information.

The new patch notes from this weekend’s update are available. It includes more skill rebalancing (over a dozen heroes), changes to “defense” until a future patch actually fixes it, and ~20 bug fixes. Oh, and new costumes in the cash shop and that will appear as drops. This patch is less than half the size of last week’s patch, but it’s great to see the dev team is still hard at work since launch.

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Patch Notes: Game Update 1.10.0.609

Design Note: This week’s patch is fairly small in comparison to last week. In addition to a new item rarity (Cosmic Items), we’ve focused on buffs for a few characters, some bug fixes and some quality of life improvements while we continue to work on a much larger patch with bigger changes, scheduled for release in a couple of weeks.

Content Additions

New item tier: Cosmic

Doctor Doom’s machinations have caused the Cosmic Cube to leak dangerous cosmic power into the universe. There are reports of items in the world that have been enhanced with powerful cosmic properties….

A new level of item rarity has been added to the world: Cosmic Items.

Cosmic Items have the following features:

All 5 basic item types are available in Cosmic rarity

Cosmic Items have a yellow highlight in your inventory and yellow text

Cosmic Items always have 5 affixes

All cosmic items have an additional bonus of +1 rank to all powers

In addition, every cosmic item has a special ‘Cosmic Power’. We are launching with 5 cosmic powers, each with a new visual effect:

Cosmic Starfall: Chance on hit to deliver a barrage of cosmic beams from the sky, heavily damaging enemies in an area around your target.

Cosmic Bulwark: Chance to spawn a cosmic shield of invulnerability around the wielder during combat.

Design Note: Each of these cosmic powers is intended to live up to the cosmic name in terms of power. Tuning will continue after launch to ensure each cosmic power is dramatically impressive when they activate (from a visual and power standpoint). Additional cosmic properties may be added to coincide with certain storyline occurrences. Note that this additional level of rarity is just one of many item types currently in development.

New Artifacts

Two new artifacts have been added, both of which can be found as loot in-game:

The Circlet of Cyttorak: Cyttorak’s gem was Juggernaut’s power source. His circlet will increase the size and resilience of your hero.

The Extremis Serum: Extremis was a super soldier project developed by Maya Hansen. The serum from provides a boost to players to help prevent death. While below 30% health, the serum gives the player a huge boost to damage, defense and health regeneration.

Content Changes

Crafting

Reduced the cost of adding a core to your costume from 200K to 85K.

Prices for the grade 3 and 4 defensive and offensive affix recipes have been reduced to 20K and 75K respectively.

You can now donate items to a crafter directly from the S.T.A.S.H. window.

Item

Retcon Devices can now stack to 10.

MODOK medals and medallions now have a range of bonus damage instead of a set number. Existing medals and medallions are unchanged.

Pym’s Growth Serum bonus damage has been buffed.

Supergroup Sanctions may no longer be sold.

Costume Cores now have purple names instead of yellow.

Removed decimal from Mandarin medal and medallion tooltips.

Endgame/Terminal

Experience given by Red Terminal bosses has been increased by a factor of eight.

Enemy threat levels have been increased for the following end game zones to provide very high-level players a place to smash enemies.

Green Terminal (AIM Facility) increased from 51 to 52

Red Terminal (AIM Facility) increased from 51 to 52

Green Terminal (Hydra Island) increased from 52 to 54

Red Terminal (Hydra Island) increased from 52 to 54

Green Terminal (Castle Doom) increased from 53 to 56

Red Terminal (Castle Doom) increased from 53 to 56

Mission Hub

Design Note: We’re working on a series of changes to upgrade the terminal system in the game to be more convenient. Our goal is to have all terminals provide access to all instances so players have fewer loading screens.

Upon defeating Doctor Doom and speaking with one of three S.H.I.E.L.D. agents in any of the three social hubs, players now have access to all dailies, survival and group challenges from the various hub terminals. Endgame waypoints can be accessed from any hub’s terminals.

Defense

Design Note: We are converting our defense system to a percentage based item system over the course of the next few weeks. Until these changes are implemented, we’ve buffed armor values for heroes that need more survivability.

Black Panther: Armor gained from items doubled.

Black Widow: Armor gained from items doubled.

Captain America: Armor gained from items doubled.

Daredevil: Armor gained from items doubled.

Ms. Marvel: Armor gained from items doubled.

Spider-Man: Armor gained from items doubled.

Thor: Armor gained from items doubled.

New Costumes

Three new costumes have been added to the in-game store and are dropping in game as loot.

Captain America: The First Avenger Costume

Seen in: Captain America: The First Avenger (2011)
After being deemed unfit for military service during World War II, Steve Rogers volunteered for a top secret research project that transformed him into Captain America. He donned this costume and his one-of-a-kind shield to battle the forces of HYDRA and foil Red Skull’s plans to use the Tesseract.

Hulk: Horseman of Apocalypse Costume

Seen in: Incredible Hulk #456 (Sept. 1997)
Captured by Apocalypse, Hulk submitted to Apocalypse’s offer to eliminate his emotional and mental vulnerabilities. Apocalypse used Celestial technology to eliminate shrapnel from Hulk’s brain and secured this grim black helmet over his face, effectively mind-controlling him into becoming his personal Horseman (as well as giving him significant upgrades such as new armor).

Cable: War Baby Costume

Seen in: Cable #5 Vol. 2 (Sep. 2008)
Time traveling to the future to escape a crazed Bishop, Cable wore this armored plated chamber over his outfit to protect the infant Mutant Messiah, Hope Summers. As she grew up, Cable trained her to be a warrior on her own, teaching her the ways of war as he had learned them in his alternate future, before finally being able to return to the present timeline to battle Bastion.

Heroes

Design Note: Every day we continue to iterate on hero designs – and we’re not done yet. Our goal is to ensure every hero is fun with several powerful build options. Every hero with significant changes to powers will always receive a free respec.

Black Widow:

Micro-Drones: Refined the missile AI so that the missiles only target enemies and destructibles within range of the player. This increases the likelihood that nearby enemies will be targeted and hit by the power.

Swinging Assault: Animation and travel sped up a bit, damage greatly increased but gained a short cooldown.

Taser Club: Damage increased slightly.

Whirling Club: Damage increased. No longer knocks enemies away, which can be annoying for players.

Ultimate Power (Elektra Alliance): Spirit cost removed, base summon duration increased, enabled damage variance, sped up Elektra’s attacks and AI, and added two more thrown daggers to her sai attacks. Elektra will continue to be buffed until she is a durable killing machine.

Deadpool:

Superior Healing Factor: Regeneration rate increased.

Hulk:

Hulk’s health has been increased by 20% and the defense buff from having Anger has been doubled. This is a small first step to making him the beast he is intended to be. More changes are coming.

Iron Man:

Automated Missiles: Refined the missile AI so that the missiles only target enemies and destructibles within range of the player. This increases the likelihood that nearby enemies will be targeted and hit by the power.

Death From Above: Increased the AoE radius to be easier to use. Reduced cost from 56 to 30.

Jet-Assisted Slam: Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use.

Micro-Missiles: Refined the missile AI so that the missiles only target enemies and destructibles within range of the player. This increases the likelihood that nearby enemies will be targeted and hit by the power.

Turrets: Now are summoned faster to allow summoning on the run. Blaster Turret now shoots much faster.

Spider-Man:

Sticky Strike: Increased damage.

Web ‘Em All: Increased overall damage by roughly 50%. Sped up the start-up of the power to be more responsive.

Thor:

Almighty Mjolnir: Slightly increased damage.

Asgardian Smite: Moderately increased damage and changed animation to allow Thor players to regain control quicker after completing this epic move. More tuning will be required to make Asgardian Smite into a top-tier power as is intended.

Wolverine:

Wolverine now has 17% more base health and 17% more health is gained per level.

Cage the Beast: Cooldown removed.

Regeneration Boost: Cooldown removed.

Bug Fixes

Miscellaneous

The enemy affix ‘Ignore Defenses’ no longer appears in game. This was intended to be removed in the last patch, but was only removed from bosses previously.

Fixed missing mission tracker in Savage Land.

Fixed a bug where vendor item prices were not showing up in some circumstances.

Some minimap areas which previously would not be visible (like the Throne Room in the Daily Dr Doom Region) will now be visible.

Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object.

Nearly a dozen different parts of the game have been modified (some thoroughly overhauled) in this patch. Not only have new battlegrounds been added (along with a guide), five dungeons and nearly all classes had changes, and some nice changes to UI and bug squashing, but the preview for alliances is now in the game (along with alliance halls) and will be enabled in an upcoming patch!

Common alkahest no longer drops from glyph boxes. These boxes now contain only refined or masterwork alkahest.

Animations have been removed from all bandages. Bandages now apply immediately.

Fae antidote dart, a quest item from “Faeries in a Fix,” is now discardable.

The price of Bahaar’s Spark of War increased to 3 gold, 21 silver.

The price of Kaia’s Acquiescence reduced to 32 silver, 10 copper. Surrender has never been so cheap.

System Changes

The background of the character selection screen now has a day/night cycle, which depends on when you log in to the launcher. Log in between 7 a.m. and 6 p.m. according to your computer’s time, and your character screen will display a day background. Log in to the launcher between 6 p.m. and 7 a.m., and you’ll see the night background.

Added a feature to replay cinematics from the character selection screen.

The character creation screen has reordered the classes; also, you may now preview six outfits instead of just three.

When a quest provides a temporary mount, the player will now automatically dismount when the mount timer runs out.

If you receive enough damage to kill you, the system will display, “Killed by [AttackerName]” rather than the damage numbers.

Personal chat channels now remain even if the player goes to the character selection screen and then back into game.

Alliance Is Coming

The federation is crumbling, and alliances are sprouting up around the world of TERA. Construction has mostly finished—you’ll be able to catch a glimpse of the new halls!—but no one has moved in yet. You may also find some alliance UI additions, though these will not be functional until alliance content goes live.

Bugs Squashed

The wrong battleground screenshots no longer display in the Help Menu UI.

Dakona now consistently deals damage in Colossal Ruins.

Tezek’s thunder bolt trap now deals damage in Colossal Ruins.

Fixed the problem where you could not continue “Faeries in a Fix” without having completed the previous quest.

Now displays the correct error code when a banned player tries to run the client from the launcher.

Fixed the problem of the skill activation toggle remaining in the shortcut window even after the player has toggled that skill off.

Pet skill icons now gray out after the pet has despawned.

Fixed the problem of all chat channels inadvertently appearing in pop-ups.

Consumable item cooldown times now display correctly on the shortcut tray.

Fixed the problem where some premium item effect sounds were not being played.

Sky Pirates of Tyria Begins Today

A murder at the Dragon Bash has thrown lion’s Arch into Chaos! The culprits responsible for the mayhem have holed up in their hideout. Inspector Ellen Kiel spearheaded the investigation into the murder, and she’s now gathering teams of deputies to capture the perpetrator. Better sharpen your weapons and skills—this criminal promises to be a slippery eel!

June 25 Content Release NotesLIVING WORLDSky Pirates of Tyria
Attention: the skies of Tyria have turned treacherous. A new breed of pirates is descending upon Tyria! Lethal and precise, they strike from above like a bolt of lightning. The Lionguard knows little about them, but this violent faction was behind the attack on the Dragon Bash effigy ceremony and is responsible for a growing swath of murders. With help from citizens like you, we thwarted their plot to usurp a seat on the Ship’s Council, but the Lionguard will not rest. Today, all who read this are deputized to join me in discovering the Aetherblades’ secret headquarters and bringing these killers to justice.
—Captain Ellen Kiel of the Ship’s CouncilAetherblade Retreat

A secret entrance to an Aetherblade hideout has been discovered in Lion’s Arch behind the waterfall by the Diverse Ledges. A Lionguard is stationed outside of the entrance to easily route players to Inspector Kiel, who is gathering a squad to infiltrate the secret Aetherblade lair. This is a challenging story dungeon designed for parties of five that takes the fight to the Aetherblades. Players will encounter swarms of Aetherblade cutthroats, the devious asura engineer Frizz, and ultimately, Captain Mai Trin and her hard-hitting first mate Horrik.

Open World

Heralds in all the major cities have been notified of the disturbances caused by the Aetherblade pirates.

Dragon Bash continues. The Lionguard vows to protect the city during the festival, despite the Aetherblade threat. All Dragon Bash activities (except the fireworks show) will remain available until the last day of the festival. This includes, for those who haven’t played it, the single-player living story that starts with the Memorials on the Pyre instance.

In honor of the release of the new Guild Wars 2 novel, Sea of Sorrows, follow the footsteps of Lion’s Arch’s founder Cobiah Marriner to a dozen locations across the city and Orr; each location contains a plaque detailing its significance to the historical figure. Talk to the NPC by the Cobiah Marriner statue for more information. For additional information, his journey can be followed in the Sea of Sorrows novel.

There are widespread reports that Aetherblades are tampering with the hologram projectors across Tyria. Approach them with caution.

Aetherblade pirates have been spotted guarding caches in select mini-dungeons and jumping puzzles across Tyria. Pirates have also been spotted around the Obsidian Sanctumjumping puzzle in the Mists.

The familiar face of Lady Kasmeer Meade can be found in the Grand Piazza enjoying the Dragon Bash festivities.Achievements

A new category of Sky Pirate achievements has been added covering the Aetherblade Retreat mini-dungeon and the appearance of the Aetherblade Caches.

A new meta-achievement, Against the Aetherblades, has been added, which requires players to complete 12 of 20 of the previous achievements.

The History Buff achievement has been added to the Explorer category for the Sea of Sorrows scavenger hunt.

The Not So Secret jumping puzzle achievement will become available July 2nd and will be a permanent addition.

NEW FEATURES AND CONTENTWorld vs. World

Mortar Mastery has been added to the Ranks and Abilities tab.

Increases blast radius on all skills.

Increases fire field duration.

Reduces recharge on all mortar skills.

Increases damage on all mortar skills.

New Skill: Mortar Barrage

Launches a barrage of rounds that pushes back foes where they land.

AoE Looting

Players can now loot all creatures and loot chests dropped by creatures in a small radius with a single interact.

This feature can be used by either:

Selecting a new “AoE Loot On Interact” option, which will use the same key binding as the “Interact” key but will only trigger the AoE Loot functionality while none of the forms of the interact dialog are visible.

Creating a new key binding named “AoE Loot” under the “Miscellaneous” section of the key bindings tab on the options panel.

Important notes:

The radius of AoE Looting is equal to that of a skill with a 900-unit range.

The AoE Looting functionality can only be triggered once per second.

Once the player’s inventory has filled up or the player becomes encumbered, AoE Looting cannot be triggered again until space has been cleared in the inventory. If the player’s inventory fills up while processing an AoE Loot request, it will finish processing all items so that any stackable items will still be looted.BALANCE, BUG-FIXING, POLISHWorld Polish

Blazeridge Steppes

Fuming soldiers around Foewatch will now repeat their lines in a timely manner.

Bloodtide Coast

Phill the Fisher has grown tired of being attacked by drakes and is now retired. Other lesser-skilled fishermen have moved in to take his spot.

Brisban Wildlands

The UI displayed during the fight between the skritt and the bandits at Plunder Hold has been cleaned up.

The “Skritt to be revived” counter in the event to help Tromgi’gark and Wenski will now reset properly during repeated runs of the event.

The Heart of the Terebinth now appears as a visible spirit and is a karma merchant instead of a coin merchant.

Caledon Forest

The “under construction” icon from the event where players return escaped experiments to Zaxis has been removed.

All elite player transforms (racial and profession) now have a 1-second cooldown on leaving them. This was done to prevent unintentionally leaving through double-clicking.

Mistfire Wolf: This elite now has a 150-second recharge (down from 240), and can now be cast while moving. This pet’s health has been increased by 100%.

White Raven, Rainbow Jellyfish, Black Moa, and Black Widow Spider have had their health updated to match the other pets of their type.

Blindness: Fixed an issue that caused blind to be removed when an attack was used while not in range of any targets.

Elementalist:

Arcane Wave: This skill now hits 5 targets instead of 6.

Signet of Air: This skill is now a stun breaker. Increased the cooldown to 30 seconds.

Lightning Flash: This skill is no longer a stun breaker. Increased damage by 50%. Reduced the cooldown to 40 seconds.

Cleansing Fire: This skill is no longer a stun breaker. Decreased the recharge to 40 seconds.

Glyph of Elemental Power: This skill is now a stun breaker.

Gust: This skill now passes through enemies, striking multiple foes in a line.

Windborne Speed: Reduced the aftercast by .2 seconds.

Chain Lightning: Reduced the aftercast by .1 seconds.

Static Field: Reduced the aftercast by .3 seconds.

Eruption: Reduced the cast time from 1.8 seconds to 1.2 seconds.

Unsteady Ground: Increased the duration from 9 seconds to 10 seconds.

Shockwave: Reduced the aftercast by .3 seconds.

Lava Font: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.

Meteor Shower: Reduced the cast time from 4.2 seconds to 3.8 seconds.

Water Blast: Reduced the aftercast by .1 seconds. Increased the size of the effect to more accurately show the area healed.

Geyser: Reduced the cast time from 1.1 seconds to .6 seconds. Reduced the aftercast from .25 seconds to .2 seconds.

Frozen Ground: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.

Healing Rain: Reduced the aftercast by .3 seconds.

Gale: Reduced the aftercast by .4 seconds.

Flamewall: Reduced the cast time from 1.1 seconds to .6 seconds. Reduced the aftercast from .25 seconds to .2 seconds.

Freezing Gust: Reduced the aftercast by .35 seconds.

Shatterstone: Reduced the aftercast by .75 seconds. This skill now shows its cast time and cast bar correctly.

Tornado: Reduced the cooldown to 150 seconds.

Phoenix: Doubled the velocity. Added an unblockable skill fact.

Meteor Shower: Increased the size of the area that each meteor strikes. This ability has been optimized. As a result, no functionality has been changed, but the amount of meteor effects has been reduced. Previously, extra meteor effects that didn’t actually do any damage would play. We now only display the meteors that deal damage on impact.

Electrocute: Increased the damage by 50%. Increased the recharge from 5 seconds to 12 seconds. This skill now applies 5 stacks of vulnerability for 6 seconds.

Murky Water: Reduced recharge from 45 seconds to 40 seconds.

Air Magic

Arcane Lightning: This trait now grants a non-stacking 10% bonus critical damage for 15 seconds after using an arcane utility skill.

Grounded: This trait has been merged with Tempest Defense.

Tempest Defense: Reduced the internal cooldown from 90 seconds to 60 seconds. Damage to stunned and knocked down enemies is increased by 20%.

New Grandmaster trait – Fresh Air: Critical strikes will now recharge Air Attunement. This effect can only occur once every 5 seconds.

Arcane

Windborne Dagger: Movement speed in combat is increased by 15% for wielding a main-hand dagger, 10% for an off-hand dagger, with 25% total for both.

Earth

Obsidian Focus: Increased toughness while channeling, from 170 at level 80 to 300 at level 80.

Salt Stone: This trait has been merged with Stone Splinters.

Stone Splinters: This trait has been moved to the Adept tier. It now deals 5% bonus damage to bleeding opponents and increases outgoing bleeding duration by 20%.

Rock Solid: This trait has been moved to the Master tier.

New Grandmaster trait – Diamond Skin: 10% of total toughness is now converted into condition damage.

Fire

Lava Tomb: This trait’s internal cooldown has been reduced to 10 seconds. Damage from Lava Font is increased by 33%. Damage dealt while in the downed state is increased by 33%.

Persisting Flame: Updated this trait to also allow blast finishers to give fury (10 seconds) as well as might.

Water

Bountiful Power: Damage increase per boon on the elementalist has been reduced from 2% to 1%.

Engineer:

Jump Shot: Increased the radius of the second attack from 120 units to 240 units.

Jump Shot: Decreased the aftercast on this skill so that other skills can chain off of it more easily.

Jump Shot: Cleaned up the movement on this skill so that it will more accurately move to the target location.

Tool Kit: Smack and Whack now each apply 2 stacks of vulnerability instead of 1 stack.

Rocket Boots: This trait now shoots the player forward and doesn’t inhibit the player. Reduced the cooldown to 20 seconds. This trait is no longer a stun breaker.

Rumble: This ability now breaks stuns. Added 1 second of stability.

Static Shield: The Static Shield buff is now removed if the player cancels this skill. The buff is no longer removed when the player blocks a melee attack. The stun duration has been reduced from 2 seconds to 1 second.

Throw Shield: Projectiles from this skill no longer passes through walls.

Blowtorch: Reduced the aftercast from .65 seconds to .4 seconds.

Fixed an issue that allowed engineers to execute back-to-back heals by using the underwater transition.

Signet of Judgment: This ability now breaks stuns. Increased the cooldown to 30 seconds.

Shield of the Avenger: Command: This ability now breaks stuns.

Chains of Light: This ability now deals a small amount of damage.

Signet of Mercy: Reduced the cooldown to 150 seconds.

Bane Signet: Reduced the cooldown to 40 seconds.

Purifying Blast: Fixed the skill fact damage amounts.

Refraction: Decreased the cast time from 1.3 seconds to .5 seconds.

Tome of Wrath: Smiter’s Boon: This trait now applies to the caster as well.

Sanctuary: Fixed an issue where Consecrated Ground was also reducing the cast time of this skill.

Virtue of Justice: Updated the skill fact to correctly display the actual burning duration when the skill is activated.

Tome of Courage: Protective Spirit: This trait now applies to the caster as well.

Tome of Courage: Pacifism: Daze duration has been increased to the 3 seconds listed in the tooltip.

Honor

Pure of Heart: This trait now heals for its base amount +25% benefit from healing power, up from 10%.

Radiance

Blind Exposure: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.

Radiant Fire: This trait now grants a 20% bonus to burning duration, in addition to reducing the torch skill recharge by 20%. Fixed the description text to indicate the accurate recharge reduction.

Valor

Glacial Heart: This trait now applies 5 seconds of chill on a critical hit with a 100% activation rate (up from 4 seconds on a 50% rate). This effect’s recharge has been reduced from 45 seconds to 30 seconds.

Mace of Justice: This trait now grants up to 250 healing power while wielding a mace.

Virtues

Shielded Mind: Courage now breaks stun for up to five allies when activated, instead of just the guardian.

Zeal

Wrathful Spirits: This trait now increases damage dealt by spirits by 50% (up from 10%).

Scepter Power: This trait has been increased from 5% bonus damage to 10% bonus damage.

Zealous Blade: This trait has been merged with Greatsword Power and is now labeled as a Tier 2 trait.

New Tier 3 trait—Kindled Zeal: 10% of the player’s power is now converted into condition damage.

Mesmer:

Mind Spike: Reduced the base damage by 20%. This skill does an additional 50% damage to targets with no boons.

Mind Stab: Reduced the aftercast by .4 seconds.

Illusionary Counter: This skill damage has been reduced to 50% of what it was. It now applies 5 stacks of torment for 8 seconds.

Magic Bullet: Reduced the aftercast by .2 seconds.

Into the Void: This skill now has a 1-second recharge before it can be used after placing Temporal Curtain.

Signet of Illusions: Clones and phantasms will now gain the passive effect of this signet when they are created, rather than a few moments after creation.

Siren’s Call

Bleed duration for players: Reduced from 2 seconds to 1 second.

Bleed duration for clones: Reduced from 2 seconds to 1 second.

Feigned Surge: Increased the damage by 33%.

Ineptitude: Fixed an issue that allowed this skill to be cast at infinite range.

Illusionary Leap: Fixed an exploit that allowed for more clone generation than intended.

Signet of Midnight: Increased the blind duration to 5 seconds. Decreased the cooldown to 30 seconds.

Illusion of Life: Fixed an issue so that Far-Reaching Manipulations no longer reduces the cast time of this skill.

Blurred Frenzy: This is now evasion instead of immunity. This means it will be affected by retaliation. Increased the cooldown to 12 seconds.

Signet of Illusions: Decreased the bonus hit points to clones and phantasms to 50%.

Split the hit point values of clones and phantasms by game type:

Increased the phantasm base hit points by 55% in PvP and WvW.

Increased the phantasm base hit points by 270% in PvE.

Decreased the clone base hit points by 25% in PvP and WvW.

Increased the clone base hit points by 28% in PvE.

Polymorph Moa:

Claw: This skill now jumps towards the target as it hits, and the animation was amended.

Kick: This ability is now a ground-targeted leap skill that damages and cripples enemies for 3 seconds where the player lands. Decreased the recharge to 4 seconds.

Peck: This ability now moves towards the target between each attack. Increased the damage by 10%. Decreased the recharge to 4 seconds.

Screech: This ability now damages and weakens foes for 3 seconds in a 300 radius. Lowered the cast time to 1.5 seconds. Decreased the recharge to 4 seconds.

Flee: Smoothed the animation and reduced the aftercast.

Polymorph Tuna:

Chomp: This ability now cripples for 3 seconds.

Frenzy: Increased the damage by 10%.

Phantasmal Berserker: Fixed an issue that was causing the damage from this summoned phantasm to not display. Updated the berserker’s attack to make it more reliably hit a static target with all 4 of the attacks.

Chaos

Prismatic Understanding: This trait now pulses once every second while stealthed.

Bountiful Interruption: This trait has been moved to the Master tier. In addition to granting a random boon on interrupt, this trait will also grant 5 stacks of might.

Chaotic Interruption: This trait has been moved to the Grandmaster tier. This ability now immobilizes the player’s target and randomly applies blind, cripple, or chill.

Domination

Halting Strike: Damage dealt when interrupting enemies has been increased by 500%.

Dueling

Protected Mantras: This trait now grants up to 400 toughness while channeling (up from 250).

Furious Interruption: This trait now grants 3 seconds of quickness when interrupting a foe. This effect can only occur once every 15 seconds.

Vengeful Images: This trait now only applies retaliation for 5 seconds when they are created and does not persist after that.

Illusions

Imbued Diversion: This trait now allows Diversion to daze 5 targets (up from 3). In addition, the daze radius has been increased to 360 (up from 240).

Illusionary Retribution: Moved to the Adept Minor trait.

Shattered Strength: Moved to the Master Minor trait.

Illusionists Celerity: Moved to the Grandmaster Minor trait.

Inspiration

Malicious Sorcery: This trait grants up to 200 condition damage while wielding a scepter (based on level), up from 50.

Compounding Celerity: Movement speed per active illusion has been increased to 10%, allowing for 30% movement speed when three illusions are active.

Shattered Conditions: This trait now removes one condition from all allies around the mesmer.

Spectral Wall: Normalized the amount of protection gained to 5 seconds for allies. Replaced the vulnerability with a 1-second fear when enemies try to cross the wall. Added 4% life force gain on hit. Increased the recharge to 45 seconds. Reduced the base duration to 5 seconds and 7.5 seconds while traited with Spectral Attunement.

Wail of Doom: Added an unblockable skill fact.

Well of Power: This ability now breaks stuns. Added 1 second of stability. Reduced the cooldown to 50 seconds.

Well of Corruption: Reduced the cooldown to 40 seconds.

Well of Darkness: Reduced the cooldown to 50 seconds.

Well of Suffering: Reduced the cooldown to 35 seconds.

Unholy Feast: This ability now removes 1 boon from each target hit.

Spectral Armor: Reduced the recharge to 60 seconds.

Signet of Spite: Now applies 2 stacks of bleeding for 10 seconds, blind for 5 seconds, cripple for 10 seconds, poison for 10 seconds, 5 stacks of vulnerability for 10 seconds, and weakness for 10 seconds. Reduced the recharge to 60 seconds.

Chillblains: This ability now has the appropriate cast time when traited with greater marks.

Putrid Mark: This ability will now transfer blind to enemies it strikes, instead of missing.

Deathly Swarm: Increased the projectile velocity by 30%.

Crimson Tide: The bleed duration has been increased from 5 seconds to 6 seconds.

Deadly Catch: The cripple duration has been increased from 3 seconds to 6 seconds.

Wicked Spiral: The vulnerability duration has been increased from 6 seconds to 10 seconds per hit.

Deadly Feast: The duration of feast has been increased from 6 seconds to 8 seconds.

Death Shroud: Bone Fiend and Shadow Fiend now regenerate outside of combat.

New ability #5 – Tainted Shackles: This skill tethers all enemies within a 600 range, constantly dealing torment to them over time. At the end of the cast, Dark Binding immobilizes all affected enemies still within the radius.

Life Blast: This skill now scales based on range instead of amount of life force. At more than 600 units, this skill’s low value has been increased by 43%; at less than 600 units, this skill uses the old high value. Range has been increased to 1200.

Doom: This skill now scales based on range. If more than 600 units, it will apply 1 second of fear; If less than 600 units, it will apply 1.5 seconds of fear. This ability now lists the damage it deals to enemy targets.

Life Blast (Underwater): Decreased the cast time and reduced the aftercast.

Ghastly Claws: Increased the life force gain from 8 to 10.

Feast of Corruption: Increased the life force gain from 2/condition to 3/condition.

Necrotic Grasp: Increased the life force gain from 3 to 4.

Shadow Fiend Haunt: Increased the blind duration to 5 seconds.

Dark Path: Fixed an issue where the chill duration did not match the tooltip.

Reaper’s Touch: Fixed an issue so that it now applies the vulnerability before the damage. Updated the tooltip to state the correct amount of vulnerability.

Grim Specter: This skill is now unblockable.

_Blood Magic _

Dagger Mastery: This trait now grants a 20% recharge reduction.

Vampiric: This trait now scales up 6 additional points with power for its damage and healing for its healing per attack.

Curses

Withering Precision: This trait now applies 5 seconds of weakness on critical hits. This effect can only occur once every 20 seconds.

Terror: This trait has been moved to the Master tier.

Focused Rituals: This trait has been moved to the Adept tier.

Death Magic

Death Shiver: Vulnerability applied every 3 seconds while in Death Shroud has been increased to 3 stacks for 10 seconds (up from 1 stack).

Death Nova: Minions now deal damage when Death Nova is triggered.

Soul Reaping

Speed of Shadows: This trait now increases movement speed by 25% while in Death Shroud.

Decaying Swarm: This trait has been removed.

Near to Death: This trait has been moved to the Master tier. This trait now reduces the cooldown by 30% instead of 50%.

New Grandmaster trait—Deathly Perception: Players have a 50% greater critical chance while in Death Shroud.

Destroy Shadow Trap: This ability now teleports the thief back to the trap location when it is destroyed. Added range skill facts. This skill now breaks stuns. Using this skill puts Shadow Trap on recharge.

Shadow Pursuit: This ability now grants fury and 10 stacks of might for 5 seconds along with stealth when used to teleport to the enemy who triggered Shadow Trap. This ability now breaks stuns. Using this skill puts Shadow Trap on recharge.

Destruction of the Empowered: This trait has been moved to the Master tier.

Heightened Focus: This trait has been moved to the Grandmaster tier and grants 5%, 10%, and 15% critical chance based on adrenaline level.

Burst Mastery: This no longer reduces burst cooldown. It now increases burst damage by 10%.

Strength

Physical Training: This trait has been moved to the Master tier.

Dual Wielding: This trait has been moved to the Adept tier.

Berserker’s Power: This trait has been moved to the Grandmaster tier. Damage bonus has been increased to 5%, 10%, and 15% based on adrenaline level.

Berserker’s Might: This trait now passively builds 2 strikes of adrenaline every 3 seconds, while the players are in combat.

Distracting Strikes: This trait now applies 4 stacks of confusion for 8 seconds upon interrupting an enemy.

Tactics

Burning Arrows: Reduced the recharge of longbow abilities by 20% in addition to dealing 10% bonus damage against burning foes.

Desperate Power: Increased the threshold of this trait, dealing 20% additional damage while the player is below 50% health instead of below 25%.

Empower Allies: This trait has been increased to 150 points of power.

Structured Player vs. Player

Fixed an issue where PvP Apprentice and Chainmail items would salvage into PvE materials.

Added the Rawhide Armor set to the Deer rank chests.

Updated several spectator camera locations, in various maps.

Updated kill notifications to show defeats and used brighter team colors.

Spectators can reliably use the Escape menu now.

World vs. World

Mesmers can no longer create clones of siege golems.

The buff Guard Leech, acquired from rank 10 of Guard Killer, now adds 20 power and 20 condition damage per stack.

Supply caravan ambushes now provide 10 WXP when killed.

Omega Siege Golems now correctly require 150 supply to be built.

Cannon skills now show the correct skill facts when upgraded via Cannon Mastery.

Ballista skills now show the correct skill facts when upgraded via Ballista Mastery.

The Outmanned buff is now hidden from enemies.

Superior siege weapons now correctly indicate the damage from their skills in their skill facts.

BLACK LION TRADING COMPANY GEM STORENew Items and Promotions

Aetherblade Armor Skins have been added to the Gem Store in the Style category for 800 gems each. Light, medium, and heavy versions, each with their own unique design, are available. Please remember that each class can only equip one armor weight and to check the character’s armor class before purchasing.

The new Plush Tybalt Backpack Cover can now be obtained through the Black Lion Chest. This adorable backpack cover is modeled after the character Tybalt and can be applied to any backpack. Players can open Black Lion Chests using the Black Lion Chest Key found in the Gem Store under the Consumable category.

Now players can start their own custom PvP arena with the Custom Arena Starter Kit available in the Gem Store in the Services category for 1600 gems each. Each Custom Arena Starter Kit contains one arena and 30 days of active time. Anyone can add additional time to the arena with the Custom Arena Time Token, which is also available in the Services category in packages of 5 for 150 gems or 20 for 480 gems.

Improvements

Most items in the Gem Store are now available to be purchased as a gift. Gifting allows players to purchase an item with gems but have it delivered to one of their friends. Simply select the orange gift box icon next to the price of the gift item and follow the on-screen instructions.

The drop chances in the Black Lion Chest have been adjusted so there is a greater chance to receive a plush backpack cover item with each key. However, backpack covers are still a rare drop from the Black Lion Chest.

Bug-fixes

Fixed a bug with Rich Dragon Coffers where recipes were not included in the drop table. There is now a rare chance to receive the Dragon’s Revelry Starcake recipe. Dragon’s Revelry Starcakes give a 30 minute buff to all armor stats, Magic Find, and experience from kills.

All players that purchased a Rich Dragon Coffer before the fix above was added will receive 1 Dragon’s Revelry Starcake recipe via in game mail as compensation. This compensation is scheduled to be delivered in a few days.

Fixed a bug with Rich Dragon Coffers where recipes were not included in the drop table. There is now a rare chance to receive the Dragon’s Revelry Starcake recipe. Dragon’s Revelry Starcakes give a 30 minute buff to all armor stats, Magic Find, and experience from kills.

All players that purchased a Rich Dragon Coffer before the fix above was added will receive 1 Dragon’s Revelry Starcake recipe via in game mail as compensation. This compensation is scheduled to be delivered in a few days.

Despite not having downtime tonight, Rockjaw’s post does outline all of the patch changes they introduced today, including the awesome addition of Supergroups (a.k.a. “Guilds”). This is a major addition to the game (surprised this wasn’t in at launch) and will definitely help facilitate more socialization as the only way to repeat chat is to fill up your friend list. Unfortunately, Supergroups are limited to 100 characters (thought that’s actual accounts as “alts” are just hero swaps on the same account).

The other big changes are to defense (primarily to help tanks nearing endgame) and a very, very long list of hero balancing. In all, very needed and it’s great to see them keeping up with those fixes since launch.

Be warned, this was a full two-post post on the official forums, so be prepared to scroll!

Supergroups (AKA guilds) are now available in Marvel Heroes. This is the first iteration of supergroups, with more features coming in the future.

To create a supergroup, purchase a supergroup sanction from War Machine in Avengers Tower. A supergroup is a way to create a persistent social group with other players. Most supergroup commands are currently accessed via / commands with the ‘guild’ prefix – this will be updated in the future.

Supergroup sanctions (the ability to create a supergroup) cost 10,001 credits. This grants you an item that can be traded with other players if you wish. Right click the item to unlock supergroup commands. To create your supergroup, type /guildcreate [name]

Supergroup names may only contain the letters A-Z, one apostrophe, one hyphen, and have a limited number of spaces. Certain words are restricted from use in supergroup names.

Supergroups are limited to 100 members in total.

Upon creating a supergroup you will gain access to a supergroup chat channel for your supergroup. To access it, type /guild or /g in the chat channel.

Other supergroup related commands are as follows – type these into the chat channel, substituting [username] or [name]:

/guildcreate – Create your supergroup. You can only create one supergroup per account.

/guildinvite [username] – Invite a player to your supergroup. You can also right-click their name in the Social panel (press U) if they are a friend or nearby. (Please note: potential supergroup members must be online, in-game to be invited to your supergroup at this time.)

/guildpromote [username] – As a leader or office, promote a member of your supergroup to the rank of officer. Officers can invite other players to join the supergroup.

/guilddemote [username] – As a leader or officer, demote an officer of your supergroup to the rank of member, or remove a member from the supergroup.

/guildleader – This command is currently non-functional, but will eventually allow a supergroup leader to be changed.

Endgame bosses (Found at the end of in Daily Missions, Group Challenges and Survival Challenges)

The highest chance to get heroes or costumes is from Survival Challenge endgame bosses, who have a significantly higher drop rate. You also will have a better chance of getting heroes and costumes as drops from enemies that have a green or orange ‘threat level’ (see the nameplate above an enemy’s head to check). Green-level enemies will be slightly below or slightly above your hero’s level; orange level enemies will be even further above your hero’s level.

Endgame bosses now have a bonus chance to drop a hero token for the character you are currently playing, in addition to a random hero token. These can be used to upgrade your Ultimate Power.

Gameplay Changes: Defense

We’ve heard community feedback on defense, and have begun making changes with this patch. Defense has not been helping tanks enough, especially against higher level content.

With this patch we are improving defense for all heroes, but heroes that do not have dodge and/or do not have any ranged attacks will benefit more from the change.

To improve defense further, we will be adjusting powers and items and tweaking how defense works slightly in the future. This first step buffs items that provide defense:

Defense on items for Thing, Hulk and Colossus has been quadrupled (x4).

Defense on artifacts and medals has been significantly increased.

UI Changes

In an effort to make it clearer that additional S.T.A.S.H. tabs cost Gs, the size of the G symbol and button have been increased to make them more readable.

Administrative announcements (talking about game servers going offline, for the most part) have been made more noticeable in chat.

Item Changes

Artifacts: Some artifacts have been renamed:

· Bannertech Force Field is now called Fantastic Force Field
· Flames of the Faltine is now called Flames of Zarathos
· Cyttorak Torch is now called Flames of the Faltine
· Personal Arc Reactor is now called Mark of the Odinborn
· Smoke of Zarathos is now called Fog of Wundagore

S.H.I.E.L.D. Motion Tracker: The bonus damage given by this artifact has been slightly reduced.

o Green Daily – Castle Doom – Doctor Doom’s number of affixes change depending on his form rather than staying constant as intended.
o Green Daily – Castle Doom – Doctor Doom’s number of affixes change depending on his form rather than staying constant as intended.

Limbo: If Sabretooth spawns as the end boss in Limbo, he sometimes stops moving and attacking half way through the battle.

Limbo: Players may sometimes be placed upon entry you in an instance that’s almost completed, toward the end of the waves or at the boss.

Items/Artifacts:

Phoenix Feather: There is no UI indication on cooldown timer.

Vita-Ray Projector: There is no dodge chance bonus given on critical hit.

Darkhold Scroll: Does not give bonus damage versus taunted enemy.

Latverian Regalia: Pets do not do extra damage when artifact is equipped, as intended.

Green Goblin Medal: Green Goblin Medal poison cloud is invisible.

Characters:

Some emotes are not working for Cable and Deadpool.

Flight powers can get locked when flying over food trucks.
Black Widow
Acrobatic Assault: This power can miss if the enemy is running towards you.
Black Panther

Some gear icons are black silhouettes – gear can still be equipped.

Captain America
Aggressive Shout: The power has both a 10 second buff and an ongoing (lasts until turned off) buff. Only one of them is shown.
Invigorating Shout: The power has a 10-second buff and an ongoing (lasts until turned off) effect, but it does not show either of them. Health regeneration does not show up on character sheet.
Cable
Searing Shot: Visual Effects when hitting enemy are not seen.
Colossus
Lingering Boon: Tooltip is incorrect. Each rank actually extends aura duration by 2 seconds.
Rocket Raccoon

Forceful Shot: Power unlocks at level 12 and should unlock at level 10.
Tactical Destruction: Tooltip does not correctly display bonus damage from shield cost.
Spider-Man
Evasive Websling: If there is no enemy targeted, power will land in incorrect location.
Wolverine

Regeneration Boost: Tooltip is incorrect. Power does not spend Fury to gain health faster as described.

Smell Weakness: Damage vulnerability is causing the enemy to take less damage rather than more.

Character sheet does not reflect health regeneration from Healing Factor (but displays resistances from passive powers).

No trials. No tricks. No traps. We뭭e made all of Telara free while adding exciting new Loyalty rewards and benefits for the most dedicated Ascended. Learn more on our Free to Play page where we cover new free-player and Patron options plus the RIFT Store, Gifting, and REX.

DENDROME

Home to lush jungles and windswept dunes, Dendrome is the heart of Update 2.3. Explore its vast reaches and battle the Architects and Awakened where new threats rise and burrow. Along the way you뭠l find unrivaled artifacts, events, and challenges, meet and drink with old friends in the riotous town of Hailol, and seek the egg of an unhatched dragon god … one whose fate is yours to decide!

OPEN-WORLD RAID BOSSES

Energy from the shattered Blood Storm has given rise to terrifying creatures across Dendrome. The greatest of these menaces ?Kaaz뭃a, Senbora the Devourer, and Ahkane the Eternal ?stalk the open world, battling Ascended in dynamically-scaling raid encounters. Defeat each boss in new weekly quests that offer a chance at raid gear plus guaranteed tokens, infinity stones, and more.

Ahkane the Eternal must die in the Venific Locus, Kaaz’Ra must die in Hive Kaaz’Gfuu and Senbora the Devourer must die in Greenscale’s Crater, or players will not receive credit for their deaths!

CHRONICLE: QUEEN뭆 GAMBIT

Mistress Inyra and her Awakened cult are harvesting the Architects?ancient knowledge in a misguided bid for Ascension. Brave a merciless new Chronicle to stop their schemes before the Architects turn the tables on the Awakened and summon a far greater danger to Telara.

SLIVER: GRIM AWAKENING

What would have happened to Kingsward had Salvarola prevailed? Find out as you lead the charge into a timeline where the Awakened have formed a demonic pact in return for the secret to Ascension. Battle past the infernal strength of a fallen Prince Kaliban and Salvarola himself before facing Ultane, demon lord patron of the Awakened.

STRONGHOLDS

The war against planar invasions takes to the skies in new player-summoned Strongholds, multi-tiered fortifications manned by a variety of friendly forces. Fight off new threats to Telara while flying between jump pads and platforms. Just remember to bring friends, as the most daunting invasions will lay siege to Strongholds tuned for 10-70+ players!

RIFT STORE SERVICES

* There are a large number of new Services available for purchase in the RIFT Store!
– 3/15/30 Day Patron Pass: Get all the benefits of being a Patron (Subscriber) from the convenience of using the in-game store. Learn more about the benefits of being a Patron in RIFT!
– Rune Unsocketing Apparatus: Runes can now be unsocketed from your equipment! Right-clicking this new item from your inventory makes the magic happen.
– Planar Essence Removal Device: Like Runes, you can also safely unsocket Planar Essences from your focus.
– Transfiguration Bauble: Customize your weapon with the appearance of any other as long as it’s the same weapon-type! Be sure to read the instructions carefully when using.
– Brevanic Portal Generator: Allows remote access to a Porticulum for one character. can be bought for your account via the Collectors Upgrade available in the Services category.
– Brevanic Portal Battery: this item Allows you to reset the cooldown on your Brevanic Portal Generator.
– Trade Skill Extension: Use this item to unlock an additional trade skill slot, up to a maximum of 9.
– Character Slot Extension: Allows you to make an additional character per shard on all shards, up to a maximum of 12.
– Faction Change Scroll: What it says on the tin!Does not Change your race.
– Mass Soul Mend: Restore Soul Vitality to all raid members with this one consumable.
* There are other services available for purchase throughout the rest of the game as well!
– Role Slots: There are now a maximum of 20, and can be purchased with Credits from your Class Trainer.
– Wardrobe Slots: There are now a maximum of 19, and they can be purchased with Credits or Coin from your Character window.
– Race/Gender Change: Explore the new you for a handful of Credits at the Barbershop.
– Bank Vaults: Additional Vaults can now be purchased at the Banker.
– Bag Slots: The bag slot bar now supports up to a maximum of 7 bags. Additional bag bar slots are available for purchase by right-clicking on them.

LOYALTY

* Loyalty Points are gained by consuming REX, buying and spending Credits, and special promotions. There are 5 tiers of Loyalty Rewards to unlock, with a few extra rewards in-between tiers. Claim your Loyalty Rewards on the Home page of the Rift Store!
* Players who were previously or are currently subscribed to RIFT will get a one-time allotment of 7,000 Loyalty Points multiplied by the number of months they have paid for.
* The old Veteran Rewards have been rolled into the Loyalty system.
* The old Guardian and Defiant specific achievements for Veterans Rewards have been replaced by Loyalty versions.
* Jarvis and Cadbury are now summoned by a new ability, Summon: Veteran Vendor. When used, Jarvis will spawn for Defiants, and Cadbury will spawn for Guardians. This new ability is acquired at 7,000 Loyalty, which is equivalent to one month’s subscription.
* Patron abilities start with 1 Charge. Charges are gained at a rate of 1 per day, with a maximum of 7. Note: if you let your Patron status lapse, all accumulated charges will be lost.
GUIDE SYSTEM

Guards in Meridian, Sanctum, and Tempest Bay can now help lost visitors find their way. Simply speak to one and select a point of interest to put a waypoint on your main map.

* Fire up your Omen/Quantum Sight: Twisted artifacts are now available in all Storm Legion zones with a new title for collecting the full rare set in each one!

* Play as Guest: New users wanting to try out RIFT can download the patcher and start playing with very little hassle up to 1 experience away from level 10. Chat restrictions do apply to keep spam and abuse at bay.

GENERAL

* Daily Quest turn-in limit is now 30, increased from 25.
* Storm Legion zones, except for Tempest Bay now require a minimum level of 45 to enter.
* Ember Isle now requires a minimum level of 45 to enter, down from 48.
* Factional Quartermasters for the crafting dailies have been moved to Tempest Bay.
* New characters on non-Owner accounts will now only have 3 open bag slots on their bag bar. Additional bag bar slots are available for purchase by right-clicking on them.
* Most Carnage quests now require fewer kills by 20-25%. If your current progress exceeds the new totals the quest will be autocompleted for you.
* Mounts, companion pets, and recipes can now be previewed.
* Guild Perk: Cache Finder is now percentage based!
* Level ranges for each zone are now visible on the main map so that you can easily decide which zone is best for you.
* Porticulum masters in all zones except Meridian & Sanctum can now be used by both factions. The guards in the towns might still hate you though, watch out!
* The World Event Merchant will no longer be caught day dreaming when initially clicked on.
* Longer broadcast messages from the server are no longer cut off.
* Companion pets can no longer be attacked by other players during a duel.
* Auto-Follow no longer cancels when alt+tabbing out while in full screen mode.
* Players who have an Adventurer’s Backpack in their bank and upgrade to the Collector’s Edition will now automatically upgrade into the Collector’s Satchel. At the First Bank of Telara, it’s all about what we can do for you.
* All mobs from levels 1 to 15 no longer have Resist and can no longer Parry or Dodge.
* Players who have reached a platinum cap are restricted from selling items back to merchants
* Players from PvP shards wishing to join cross-faction groups on PvE shards can now do so without being kicked out of the group upon their arrival.
* Players visiting PvE shards from PvP shards can now properly send party invitations, and are no longer missing any portrait menu options.
* Made improvements to the chat system’s spam filter. Sometimes silence is golden!
* Experience potions now also benefit experience gains from quests.
* Changed text of the Close Ticket button in our customer service window and added a confirmation message box when clicking on it.
* Improved performance for players experiencing lag when they have many friends and one goes online or offline.
* Fixed a crash that occurred when players had a very large number of active quests.
* Fixed a crash that occurred when players were loading.

CURRENCIES

* There is now a cap on how many of a certain currency can be earned in a week: Frozen Eclipse Stone: 4,600, Warlord’s Mark: 8,700.
* All Storm Legion Currencies: Item costs and currency gains have both been increased.
* As a result, all players have had their currency totals multiplied by a set amount.
* The following currencies have been multiplied by 100:
– Plaques of Achievement
– Mark of Ascension
– Greater Mark of Ascension
– Freelancer’s Marks
– Warlord’s Marks
– Empyreal Sourcestone
* The following currencies have been multiplied by 60:
– Infernal Mark of Ascension
* The following currencies have been multiplied by 50:
– Frozen Eclipse Stone
– Inscribed Sourcestone
– Empyreal Slayer’s Mark
* The following currencies have been multiplied by 30:
– Infinity Stones
* Random Expert Dungeons now give both Frozen Eclipse Stone and Empyreal Slayer뭩 Marks.
* Reduced Planarite costs for Hunt Rifts and Greater Hunt Rifts.
* The Planarite cap has been increased to 200,000.
* Increased the number of Infinity Stones given for all Daily Torvan quests.
* Added Infinity Stones as an option to the “Hunting Heralds” daily quest.
* Increased the cap for Freelancer’s Marks and Warlord’s Marks to 10,000.
* Increased the number of Freelancer’s Marks awarded in the Ascended Storm Legion Treasure to 300.
* Increased the number of Freelancer’s Marks and Warlord’s Marks granted from daily and weekly quests.

SOULS

* Removed confusing reference to Class Trainers in the tooltip for low level pets.
* Toggled abilities are now properly marked in the UI as deactivated when their effects end.

CLERICS

DEFILER

* Fixed an issue where the caster’s link to their Beacon would stop functioning if they got more than 35 meters away from their beacon.
* Fixed an issue where resummoning a Beacon of Despair could cause the existing Beacon to despawn without spawning a new Beacon.

SHAMAN

* Ageless Ice: Updated the ability description to clarify that the snare effect applies to the caster.

MAGE

ARCHON

* Updated the ability description of all Archon Auras to include the radius of the aura.

DOMINATOR

* Void Wall: The DoT now falls off when the target dies.

ELEMENTALIST

* Pets can no longer have both Elemental Armor and Stone Armor at the same time.

NECROMANCER

* Deathly Calling: Fixed an issue with stacks applied by Putrify. Previously these stacks did not include the damage buff granted by the Deathly Collusion talent until the pet applied another stack of Deathly Calling.

PYROMANCER

* Extinguish: Now works when casting on target’s target.

WARLOCK

* Warlock Armor: The heal portion of this buff no longer triggers when the caster damages themselves.

ROGUE

ASSASSIN

* Serrated Blades: The chance to trigger Serrated Blades has been increased to 50%, up from 40%.
* Malicious Poison: Proc chance has been increased to 30%, up from 20%. Damage has been slightly reduced.

BLADEDANCER

* Blade Hustle: The buff no longer persists if you switch out of the Bladedancer soul.
* Combat Culmination: Your Finishers now cause Physical attacks to ignore 2-6% of your target’s armor per Combo Point, up from 1-3%.

MARKSMAN

* Decoy: Cooldown is now 60 seconds, down from 120 seconds.
* Decoy: Ranger abilities that affect pets, like Rejuvenate and Divert Rage, will no longer be activated when Decoy is summoned.
* Rending Munitions: Updated the tooltip to indicate that ranged weapon attacks also ignore 25% of the target’s Resist.
* Master Archer: Now increases the damage of Marksman attacks by 4-12%, up from 3-9%.

NIGHTBLADE

* Ignited Weapons: The damage effect is no longer overwritten by other players.
* Dark Descent: Now causes the next 3 Finishers to not consume Combo Points, up from 2.
* Flame Blitz: Now tagged correctly as an AE attack. As such, its damage will be changed by any AE damage modifiers.

RANGER

* Animalism, Feral Aggression: Cooldown is now 30 seconds, down from 45 seconds.
* Shadow Fire: Damage bonus from Shadow Fire has been increased from 3% to 5%.

SABOTEUR

* Rapid Setup: Is no longer affected by the Global Cooldown.
* Spike Bomb: Now deals damage per second to enemies in the target area. Requires an enemy target and the effect persists at the initial position of the targeted enemy.
* Spike Bomb: Now also applies Thistle Spike to affected enemies, increasing damage taken from the Rogue by 1% per stack. Thistle Spike stacks up to 15 times.
* Cloud Maker: Damage has been increased.

WARRIOR

* Dark Thane Preset: Updated the preset description to indicate that Plague Bringer causes the Reaver’s DOT abilities to affect 7 other enemies and not 9 other enemies.

BEASTMASTER

* Flesh Rip: The bleed effect now ignores the target’s armor and its damage no longer varies.
* Twin Cuts: The bleed effect now ignores the target’s armor. Cooldown reduced from 20s to 15s.
* Cutting Slash: The bleed effect now ignores the target’s armor.
* Cunning Ruse: Now lasts 20s, up from 15s.
* Enrage: Updated the tooltip to indicate that its damage is a bleed effect.
* Primal Lucidity: Damage has been increased.
* Fury Unleashed: Its bonus effect now be multiplies up to a max of 5 times instead of 6 times.

PALADIN

* Reverent Protection: Now applies absorption to group members with the lowest HP by percentage. The amount absorbed has been increased.
* Pacification: Now causes Pacifying Strike to reduce damage taken by 1-3%.
* Protector’s Fury: Now also causes Righteous Fury to reduce damage taken by 1% per stack.
* Light’s Benediction: Now deals Life damage and reduces damage taken by 7%.
* Unyielding Defense: Now also reduces damage taken from spells by 3-9%.

PARAGON

* Double Jeopardy: No longer has an internal cooldown between triggers.
* Swift Finesse: Now increases the damage of Flurry and Reaping Harvest by 15-30%.
* Strike Like Iron: Now increases all damage by 25%, lasts 1 hour, and is no longer a finisher.
* Flurry: Now deals the right amount of damage over 6s.

REAVER

* Crest of Consumption: No longer increases healing done by Soul Feast by 20%. Now, it increases healing received by 20%.
* Binding of Shadow: Now also reduces damage taken from spells by 3%.
* Power From the Masses: Now reduces damage taken by 1-5%.
* Ethereal Bond: Now also reduces damage taken from spells by 1-3%.
* Crest of the Shadow: Amount absorbed has been increased.
* Walks with Death: Now also reduces damage taken from spells by 2-6%.

RIFTBLADE

* Planar Blade: Increases the damage of Riftblade attacks by 5%. Fixed a typo on the tooltip to no longer reference Rift Summon.
* Rift Implosion: Updated the ability tooltip to clearly indicate what the “Implosion Surge” effect does.
* Flamespear: Updated the tooltip to not include its max damage.
* Scald: Enemies damaged by Icy Burst while under the effects of Fiery Burst now take 10/20/30% of Attack Power as Air Damage, down from 10/30/60% of Attack Power.
* Icy Burst: Damage has been reduced.
* Fiery Burst: Damage has been reduced.

TEMPEST

* Enhanced Conductivity: The debuff from Enhanced Conductivity now increases damage taken from the Warrior by 2%.

VOID KNIGHT

* Accord of Shifting: Now also reduces damage taken from spell by 0.5% per Pact.
* Unstable Void: No longer reduces damage taken from spells by 15%. Instead, it reduces damage taken by 5%.
* Rift Distortion: Now also reduces damage taken from spells by 4%.
* Surging Touch: Now also reduces damage taken from spells by 1-2%.
* Protective Shield: Absorption from Protective Shield has been increased.
* Power Shield: Fixed a tooltip error.
* Surging Touch: Now also reduces damage taken from spells by 2-4%.

ZONES

* Relocated some floating and inaccessible artifacts.
* New players in the starting zone with access to summonable Mailboxes or Personal Bankers can now use those abilities without restriction.
* Players in the Terminus or Old Mathosia tutorial zones will have any outstanding quests autocompleted after leaving them.
* Players can now reset their talent trees and buy new roles by speaking to class trainers in Mathosia and Terminus.

ASHORA

* Volan Fight: Adventurers who don’t play with music on will now have a better audio experience than they had before. Additional sound effects have been added.
* Tomb of the Consort: Six of the Tomb Guardians now properly path inside of the tomb.

BREVANE

* Updated images of Porticulum locations.

FREEMARCH

* Anchor Defenders will no longer chase players over great distances.
* Quest: The Means of the Endless: Anchors now reset aggro at a greater distance.

IRON PINE PEAKS

* Players can now use mounts in the Scriptorium.

KINGDOM OF PELLADANE

* Guardians can now find a Grandmaster Butcher trainer at Ferric Harbor alongside the other profession trainers.

MORBAN

* Quest: Escape Artists: Players can no longer get caught in the cages.
* Quest: Eye Spy: Fixed an issue where players who teleported while channeling on the Spy Droids would not be able to complete the quest without first logging out.
* Quest: Great Works: Fixed an issue that could cause line of sight issues when attacking the Eye of the Worm statue.
* Quest: Shuttering Production: Fixed a typo in the quest summary.
* Carnage: Bone Minions: Refuse Feeders spawned by the quest Bone Minions now count towards the quest’s completion.
* Shapers End: Fixed an issue allowing NPCs to get caught in the terrain.

SCARWOOD REACH

* The Mushroom Soup achievement messaging should now be more consistent.
* Rabbits in some caves around Keenblade Mill act a little less like… rabbits…

SCARLET GORGE

* Kira and Uriel will no longer chase Guardian players across the entire zone.
* The quest reward “Adriana’s Tumbling Deflector” is now “Adriana’s Enduring Clasp” and will occasionally proc a Heal Over Time effect on hit instead of reducing fall damage.

SERATOS

* IA: Reduced Norelth’s damage across most of his abilities.
* Zone Event: Secrets of the Deep: Should now be more forgiving about passing out rewards.
* Valley of Bones: Added a short quest line to this area.

SILVERWOOD

* Quest: Lord of the Fae: Fixed an issue that would sometimes cause Makirn to not respawn properly.
* Added a Carnage quest to Silverpaw at Point Solitude.
* Vespid Hives no longer instantly heal when attacked by players more than 30m away.
* Quest: Digging Up Weeds: The quest giving object no longer sparkles deceptively for players that have completed or are currently completing this quest.
* Erford Deeprock in Quicksilver College is now much less likely to abandon his post and go missing.
* Removed a Mirror Conspirator out of a rock at Mirror of Ages.
* Dolan Ashwalker at Argent Glade will no longer instantly respawn.

* Zone Event: Champions of the Firestorm: There is now a 25 second charging period when players acquire Planar Rifles.
* Zone Event: Fortress Defense: General Blythe will no longer become unattackable.
STILLMOOR

* The “Night Terrors” will now always contribute to the achievement Stillmoor Defender.

DUNGEONS AND RAIDS

* The Expert Dungeon Daily now gives 783,000 Alternate Advancement XP.
* Endless Eclipse: Audio updates to Regulos & Zareph’s encounter, including ability and ambiance.
* Frozen Tempest: Gelidra can no longer be slain while Amrian is alive.
* Tower of the Shattered: Expert: Fixed an issue that prevented General Thunderscar’s lightning beams from appearing after he cast Fury of the Thunder.

PVP/WARFRONTS

* Library of the Runemaster: Defiants should no longer be facing the wall when taking the teleport down.
* Conquest: Increased the distance at which Extractors may be engaged in melee combat.

CRAFTING

* You can now preview the item that will be crafted from recipes!
* All dungeon-dropped recipes can now be sold to a vendor.
* All high-skill level runes now highlight the equipment that they can enchant.
* Armorsmith: Comfortable, Thick, Heavy, Medium and Thin Padding now reduces the time to mount by 10, 8, 6, 4, and 2% respectively.
* Fishing: The Twisted Lure now fishes up twisted artifacts in Brevane and Dusken. Like the Rare Fish Lure, it will not work in Tempest Bay, which has neither rare fish nor twisted artifacts to be lured.
* Most profession-related quests will now appear under the Profession header in your Quest Log.
* Lustrous runes can now be applied to items that are equip-level 60.

DIMENSIONS

* You can now have more than one active dimension per character. Everyone now starts with two, and you can purchase additional dimension slots.
* New dimensions are available: Hailol, Temple of the Abandoned, Edge of Infinity, and Endless Eclipse!
* Dimensions can now be upgraded with credits.
* All dimensions now have a new tier of limits which doubles its previous maximum capacity. The cost for this new tier varies by dimension.
* If you’ve ever wanted to live in a bogling hut or Shimmersand dome, now you can! Dimension objects with interiors can now be found at the new building vendor in Tempest Bay, or look in the Rift Store under Dimensions > Buildings.
* There are now pre-made walls, stairs, doors, floors, roofs, and windows that you can use to build your dream mansion. You can find them under Dimensions > Building Blocks in the Rift Store, or at the vendor in Tempest Bay.
* Added hundreds of new dimension items including fences, garden walls, magitech items, mushrooms that create clearings, Hailol floral trees, household items, and decorations. Browse the store to your heart’s content!
* New achievements can be earned by owning dimensions and by placing a certain number of dimension items in your, your guild’s, and your friends’ dimensions.
* Lock boxes: Dimension item lock boxes grant six or more dimension items including at least two items of uncommon rarity or better.
* Dimension sky projectors now cover the entire dimension.

ITEMS

* All notoriety rewards in Storm Legion have been made Bind on Account!
* Many trinkets now have upgrade paths.
* The stats on Pus-Proof Greaves have been corrected.
* Artifact Set: Telaran Wedding Mementos ?Now properly categorized as Collectibles in the Auction
* Members of the same party that are from different factions can now share feasts.
* The original pre-order runes can now be applied to offhand and costume held items.
* The collectible books from the starting area can now also be found in various locations in Sanctum.
* Level 60 Epic Greater Essences are now more useful to a greater variety of souls.
* Valmeras and Eldritch Steeds no longer have a faction requirement.
* 2-Handed weapons in Storm Legion have been upgraded to inherit additional stats.

AUDIO

* Added death sounds to a faerie model that previously had none.
* The sound of snares have been improved in Morban’s Pus Swamp.
* Added sounds when opening a lootable chest or bag.

UI/SETTINGS

* Fixed an issue that prevented the intro movies from playing properly.
* The exit button is now disabled in Dimensions for those who are in combat.
* Dwarves should be able to preview mounts with better results now.
* Overhead text will no longer become invisible when Supersampling is enabled and Fullscreen FX is disabled.
* Fixed a bug that caused item names to not display correctly in the Upgrade Item UI.
* Added target-centered decorator for AOE macros: /cast @gtae AOEABILITY , /use @gtae ITEMNAME.
* Increased the maximum number of Macro Slots a character can have to 100.

About 90 changes are due to hit the SWTOR servers tomorrow as Operation Nightmare is launched. Not only will several items be added/removed from the Cartel Market, but there’s at least one fix for each player class, as well as new fluff such as mounts and appearance modifiers. Plus, there’s a brand new subquality of gear for level 55s! The full patch notes are over here, as well as below.

******************************

Game Update 2.2: Operation Nightmare

Highlights

Nightmare Mode is now available for Terror from Beyond!

New Vehicle! The Helix Hyperpod is now dropped in Nightmare Mode Terror from Beyond.

New Rewards! New items have been added to several Story Mode encounters for the Terror from Beyond and Scum and Villainy Operations. (Additional Details under Operations.)

New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild. (Additional details under General.)

New sub-tier of Gear! The Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55.

Cartel Market

New Items

A new Contraband Pack, the Archon’s Contraband Pack is now available on the Cartel Market. Cost: 320 Cartel Coins

Items Removed

An Embargo has been placed on all Shipment 1 Cartel Packs. The following packs (and any corresponding Hypercrates) are no longer available in the Cartel Market:

Black Market Cartel Pack

Crime Lord’s Cartel Pack

Blockade Runner’s Cartel Pack

Skip Tracer’s Cartel Pack

Space Pirate’s Cartel Pack

The Gree Solus Secant vehicle is no longer available.

The Gold Scalene Armor Set is no longer available.

General

New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild:

For every five active unique accounts in a guild, the XP bonus increases by 1% (on top of the base 5%) for the entire guild, up to a maximum of 10%.

For every five active unique accounts in a guild, the Reputation bonus increases by 1% for the entire guild, up to a maximum of 10%.

An active unique account is defined as a Preferred or Subscriber account that has logged in within the last 720 hours (30 days), and only one character per account will be applied to the guild’s member count.

The qualifying member number will only count accounts that log in after Game Update 2.2; the system will not recognize accounts that logged in in the 30 days prior to the update.

Classes and Combat

Jedi Knight

General

Introspection’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.

Guardian

Vigilance

Shien Form now increases movement speed by 15%, in addition to its other effects.

Sith Warrior

General

Channel Hatred’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.

Juggernaut

Vengeance

Shien Form now increases movement speed by 15%, in addition to its other effects.

Jedi Consular

General

Meditation’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.

Shadow

Infiltration

Breaching Shadows, granted by Shadow Technique, has a new visual effect that persists while 3 charges of Breaching Shadows are active.

Sith Inquisitor

General

Seethe’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.

Assassin

Darkness

Dark Ward has a new visual effect that persists while active.

Deception

Static Charge, granted by Surging Charge, has a new visual effect that persists while three charges of Static Charge are active.

Smuggler

Gunslinger

Hightail It’s tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize).

Hightail It can no longer be used while exposed by the Diversion ability that removes Gunslingers from cover.

Imperial Agent

Sniper

Covered Escape’s tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize).

Covered Escape can no longer be used while exposed by the Diversion ability that removes Snipers from cover.

Trooper

General

Hold the Line now properly grants immunity to follow-up movement-impairing effects. (Example: Leg Shot in combination with the Debilitating Shots skill)

Recharge and Reload’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.

Commando/Vanguard

Assault Specialist

Sweltering Heat now slows properly when Plasma Cell is refreshed on a target.

General

Stealth Scan now requires the Bounty Hunter to have line-of-sight to the target’s location.

Mercenary/Powertech

Pyrotech

Sweltering Heat now slows properly when Combustible Gas Cylinder is refreshed on a target.

Companion Characters

Jaesa Willsaam’s Leap ability now displays the correct animation.

Crew Skills

General

Players who go from Subscriber to Preferred and then back to Subscriber status now have their Crew Skills automatically reinstated without needing to speak to a trainer.

Crafting Skills

General

Underworld gear and rating-equivalent Armorings, Mods, and Enhancements can now be Reverse Engineered and learned as a schematic.

Biochem

The Rakata Medpac has been rebalanced; this reusable medpac no longer increases health by 15%.

Flashpoints and Operations

Operations

Terror From Beyond

Nightmare Mode is now available!

Story Mode drops have been updated to include the following in addition to current rewards:

The Writhing Horror now drops the Arkanian Bracer Token

The Dread Guard now drops an additional random Black Market Item

[WEEKLY] Terror From Beyond now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions.

Scum and Villainy

Story Mode drops have been updated to include the following in addition to current rewards:

Dash’Roode now drops the Arkanian Waist Token

Titan 6 now drops the Arkanian Implant Token

Thrasher now drops the Arkanian Earpiece Token

[WEEKLY] Scum and Villainy now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions.

Items and Economy

Items

A new sub-tier of gear is available! Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55.

New vehicle! The Helix Hyperpod, is now dropped in Nightmare Mode Terror from Beyond.

The Weaponmaster and Vindicator set bonuses are no longer incorrectly named.

The Dr. Oggurobb Holostatue once again laughs when used.

Vendors

New vendors have been added to the Gav Daragon and Ziost Shadow where players can exchange unassembled Kell Dragon tokens for gear.

New Rated PvP Weapons have been added to the PvP Ranked Gear vendor. These new Weapons cost 400 Ranked Commendations, and require a PvP rating of 2400

Twist, the Republic PvP Warzone Gear vendor, has been granted legs.

The Primeval Artifact Storage box located on the Makeb Commendations vendor has been replaced with a Makeb Storage Lockbox. This lockbox provides a randomly generated rating 144 Prototype Quality item. The cost has not changed.

Legacy

The Achievement for Defeating Titan 6 (16- Person Story Mode) no longer incorrectly displays as 8-Person.

Alderaan Achievements for “Organa Forces Defeated” and “Thul Forces Defeated” no longer have inconsistencies between the titles and descriptions.

Legacy Name Changes now succeed as intended, rather than fail and prompt again perpetually in some instances.

Missions and NPCs

Missions

Macrobinoculars and Seeker Droid Missions

Macrobinoculars: IR-77 will now properly draw his weapon when attacking.

Class Missions

Jedi Consular

Find the Ancient Artifact: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.

Imperial Agent

The Chronicles: This mission on Taris is no longer incorrectly listed as optional and now provides a greater credit reward.

Smuggler

A Brother’s Request: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.

Playing Your Debts: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.

Trooper

A Cultured Approach: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.

World Missions

Alderaan

Alderaan Bonus Series: “A Spy in House Organa” and “Shipment of Weapons” now progress as intended if players log off while completing one of the two missions.

Belsavis – Section X

Alert: Hostiles Imminent (Republic)/Warning: Rivals Detected (Imperial): Players who log out inside of The Fatality after completing the last mission step will no longer be stuck and required to use a Fleet Pass or travel ability to leave.

Corellia

Corellia Bonus Series: The holostatues in Axial Park used in the Republic bonus objective “Restore the Statues” now display their holograms.

Makeb

Reallocation: Medical Supplies collected for this mission will now stack appropriately in the Inventory Window.

PvP

Warzones

General

Players that are backfilled into a Warzone are now awarded a Reinforcement Medal that will count toward their total medal count for the match. This prevents backfilled players from being placed into a match without enough time to get one medal, thus missing out on the Warzone rewards at the end of the match.