_ __
___ | ' \
___ \ / ___ ,'\_ | .-. \ /|
\ / | |,'__ \ ,'\_ | \ | | | | ,' |_ /|
_ | | | |\/ \ \ | \ | |\_| _ | |_| | _ '-. .-',' |_ _
// | | | |____| | | |\_|| |__ // | | ,'_`. | | '-. .-',' `. ,'\_
\\_| |_,' .-, _ | | | | |\ \ // .| |\_/ | / \ || | | | / |\ \| \
`-. .-'| |/ / | | | | | | \ \// | | | | | || | | | | |_\ || |\_|
| | | || \_| | | | /_\ \ / | |` | | | || | | | | .---'| |
| | | |\___,_\ /_\ _ // | | | \_/ || | | | | | /\| |
/_\ | | //_____// .||` _ `._,' | | | | \ `-' /| |
/_\ `------' \ | /-\ND _ `.\ | | `._,' /_\
\| |HE `.\
__ _ _ __ _
/ |__| /_\ |\ /| |_) |_ |_)
\__ | | / \ | \/ | |_) |__ | \
_ _ _ __ _ _ __ ___ _
(_)|- (_` |_ / |_) |_ | (_`
._) |__ \_ | \ |__ | ._)
.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
| |
| AUTHOR: TrulyDexterous |
| VERSION: 1.0 |
| LAST UPDATE: 21/02/15 |
| |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
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|||| | T A B L E O F C O N T E N T S | ||||
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1)...................................Revision History [RVHI]
2).......................................Legal Notice [LGNO]
3).......................................Introduction [INDN]
4)..............................................Story [STOY]
5)....................................The Walkthrough [THWT]
5a)........................................The Burrow [THBW]
5b)...................................Borgin & Burkes [BGBK]
5c)......................................Diagon Alley [DGAL]
5d).........................Hogwarts: Whomping Willow [HWWW]
5e).............................Boss: Whomping Willow [BSWW]
5f).............................Hogwarts: First Night [HWFN]
5g)..............Hogwarts: First Day - Flying Lessons [HWFD]
5h)......Hogwarts: Second Night - Diffindo Spell Book [HWSN]
5i)....Hogwarts: Second Day - Expelliarmus Spell Book [HWSD]
5j).......Hogwarts: Third Night - Hogwarts: A History [HWTN]
5k)..........Hogwarts: Third Day - Avifors Spell Book [HWTD]
5l).........Hogwarts: Fourth Night - Polyjuice Potion [HWON]
5m)........Hogwarts: Fourth Day - Incendio Spell Book [HWOD]
5n)....................Hogwarts: Fifth Night - Aragog [HWIN]
5o).....Hogwarts: Fifth Day - Quidditch vs. Slytherin [HWID]
5p)....Hogwarts: Sixth Night - The Chamber of Secrets [HWXN]
5q)........................Hogwarts: Last Day of Term [HWXD]
6)................Side Quest: Notice Board Lost Items [NBLI]
7).......................Side Quest: Helping Students [SQHS]
8)..............................Wizard Card Locations [WCLC]
9)............................................Credits [CDIT]
Press ctrl and f, then input the code next to the section that you require.
Press return twice and you will be taken there.
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|||| .----------------------------------------------------------------. ||||
|||| | 1) R E V I S I O N H I S T O R Y [RVHI] | ||||
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V e r s i o n 0 . 8 ( 09 / 10 / 08 )
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Technically not the first version but it's the first version of the revamped
FAQ. The main walkthrough is complete but other than that the FAQ is a little
bare. Missing are- Game Basics, Helping Students Side Quest, Enemies Listing.
The Famous Witches and Wizard Card guide is up but is still incomplete. Expect
an update in the near future. File size is around 141KB.
V e r s i o n 1 . 0 ( 21 / 02 / 15 )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Seven years have passed with this FAQ incomplete. I've now finished up the
Wizard Card Locations and the Help Students Sidequest. File size 139KB.
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|||| | 2) L E G A L N O T I C E [LGNO] | ||||
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This guide can only be viewed on the following sites-
GameFAQs - http://www.gamefaqs.com
GameSpot - http://www.gamespot.com
IGN - http://www.ign.com
NEOSEEKER - http://www.neoseeker.com
SUPERCHEATS - http://www.supercheats.com
These are the only sites that I trust and that keep my guide updated. For
this reason I won't allow my guides on other sites. Please don't email to
ask.
UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT.
This guide is the and everything included herein is the sole property of
TrulyDexterous. It may not be used for profitable purposes (whether money is
involved or not) or for promotional purposes. It may not be used for any
reason other than to provide help on a free to view website. Printing of
this document is allowed, but only for personal use. It may not be displayed
or offered publicly.
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|||| | 3) I N T R O D U C T I O N [INDN] | ||||
|||| '----------------------------------------------------------------' ||||
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Hello and welcome to my Harry Potter Chamber of Secrets FAQ. After laying
incomplete for seven years, I return to this guide to finish up the missing
sections. A full walkthrough has been provided throughout this period.
Enjoy my FAQ.
-TrulyDexterous
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|||| | 4) S T O R Y [STOY] | ||||
|||| '----------------------------------------------------------------' ||||
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As a young wizard in training, Harry Potter can't wait to leave the non-
magical world behind and return to Hogwarts School of Witchcraft and Wizardry
for his second year. But during the summer holidays, a most peculiar visitor
appears in Harry's bedroom with a dire warning- disaster will strike if Harry
returns to Hogwarts! As the new term starts, this grave prediction seems to be
coming true. Strange and terrible events occur- and Harry always seems to be
nearby. Panic reigns, but nobody knows who -or what- is to blame.
With the help of his best friends, Ron and Hermione, it's up to Harry to solve
the mystery and clear his name, before another victim is claimed and Hogwarts
is shut down for good!
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|||| .----------------------------------------------------------------. ||||
|||| | 5) T H E W A L K T H R O U G H [THWT] | ||||
|||| '----------------------------------------------------------------' ||||
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Welcome to the walkthrough. The earlier sections have been divided into the
locations that you are in (e.g. The Burrow, Knockturn Alley). Further into the
guide sections are split into separate days and nights. Within the sections
I have listed each of the tasks that you are set in the game.
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|||| | 5a) T H E B U R R O W [THBW] | ||||
|||| '----------------------------------------------------------------' ||||
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O=====================================O
Meet Ron, Fred and George in the Barn
O=====================================O
After a sequence that depicts your arrival at the Burrow in the flying Ford
Anglia, Mrs. Weasley will set you the task of de-gnoming the garden. As you
gain control, look to the corner of the area with the Magical Measurer in it.
The measurer is red and yellow and looks like one of those things you hit with
a hammer and try to ring the bell with. Anyway, target the measurer using R1,
then cast a Flipendo spell but holding then releasing the square button. You
can change the button which activates Flipendo if you wish.
After you have cast the spell Fred or George Weasley will tell you that you
need to learn second year magic to ring the bell on the Magical Measurer.
Target to jar to the right of Fred and George. Cast Flipendo to smash the jar.
A Bertie Botts Every Flavour Bean will drop onto the floor. After a couple of
bad jokes, it's time to move on.
Follow the Weasleys into the barn. In here there are a couple of gnomes
running around in the rafters. Target them then knock them off using Flipendo.
They will hide behind the sacks but if you rapidly fire spells at them, you
won't hold out too long. Once you have dealt with the gnomes follow the
Weasleys out of the barn.
O==========================================O
Defeat the Washing Machine in the Barnyard
O==========================================O
,---------------------------.
| MINI BOSS: WASHING MACHINE \
|-----------------------------'----------------------------------------------.
| Outside you will be faced with a one on one duel with a washing machine. I |
| bet you didn't expect that. Keep targeting the washing machine at all |
| times during the duel. It is also a good idea to keep move left to right |
| as to keep you safe. Don't get too close to it, otherwise it will charge |
| straight at you. Wait for it to fire out a ball of suds. Dodge the suds if |
| need be and quickly fire a Flipendo at it. The washing machine can only be |
| damaged if the door is open. |
| |
| You need to hit the washing machine 4 times in total. After you have done |
| this it will be defeated. |
'----------------------------------------------------------------------------'
O===================O
De-gnome the Garden
O===================O
After destroying the washing machine, use Flipendo on the Chocolate Frog if
you need it to top up your health. Before following the Weasleys into the
garden, climb on top of the hut just to the left of the broken washing
machine. From here you can climb into the barn. Up on the higher floor of the
barn, you will find your first Wizard Card- Elfrida Clagg.
Go back outside and meet the Weasleys in the garden. Fred and George will give
you a brief introduction into de-gnoming. Once you see a gnome, use Flipendo
to stun it. Then, press X to pick it up. Now hold X to begin spinning to get
some distance on your throw. For the maximum performance, let Harry spin
around 7 times. Any more than this and Harry will get dizzy and won't be able
to throw. Release the gnome once you are ready and it will fly over the wall,
in the direction that the arrow was pointing.
Watch out when you are stunning the gnomes, they are prone to headbutt you and
take some health. You should also try using Flipendo on the various bushes
around the garden. They will give up Cauldron Cakes and Bertie Bott's Every
Flovour Beans.
After you have thrown 5 gnomes over the wall, you will have taken all their
health and Mrs. Weasley will call you in to go to bed. Forget that, there are
3 Wizard cards to be earned here. You can continue throw gnomes even after
the cut scene.
You will get a Wizard Card (Derwent Shimpling) for beating Fred's record of
125. You will earn the Merlin Wizard Card for hitting the scarecrow and
Gregory the Smarmy for hitting the haystack.
As soon as you have obtained these cards, enter the Rememberall and end the
day.
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|||| .----------------------------------------------------------------. ||||
|||| | 5b) B O R G I N & B U R K E S [BGBK] | ||||
|||| '----------------------------------------------------------------' ||||
||||--------------------------------------------------------------------||||
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The cut scene will take you from The Burrow to Borgin and Burkes shop. As soon
as you take control, head forwards and enter the large black cupboard here.
Another cut scene involving Lucius and Draco Malfoy will now take place.
Malfoy will sell a book to Borgin and then leave the shop. Borgin will place
the book on a lectern and set a severed hand to protect it.
O=========================O
Retrieve Lumos Spell Book
O=========================O
Leave the cupboard, then stay over to the right of the screen. As you
approach the hand, you will need to sneak. Gently tilt the C-Stick in the
direction you need to go to sneak. If you are too loud, the hand will fire
out a purple flame, which will harm Harry. Get past the hand and grab the book
next to it. This is the Lumos Spell Book.
Finding this will give you the ability to use the Lumos Spell, which will
light up darkened areas.
O=========================================================O
Use Lumos Spell to Find Secret Panel Behind Black Cabinet
O=========================================================O
Search the cupboards in this room to find Cauldron Cakes and Every Flavour
Beans. Once you are done, head back into the black cupboard that you hid in
previously. Follow the passage around and you will reach a dead end. Use the
Lumos spell close to the wall here and a secret passage will be outlined in
the wall. Press X to activate it.
O=================================O
Find a Way Out of Borgin & Burkes
O=================================O
Head down the stairs and you will emerge in an open room. Shortly, you will
be faced by an Imp. It will appear at the far end of the room, on top of a row
of cabinets. Watch out for the urns that it is throwing out of the cabinets.
As soon as an Imp appears, use Flipendo to harm it. In 7 hits, the Imp will
be defeated.
Go forwards and climb over the cabinets. Over here, there is an Imp already in
a cage as well as 2 that are free. Stun the Imps with Flipendo and pick them
up using X. Drop them in each of the open cages, which will snap shut and lock
them inside.
After you have trapped them both, you will be rewarded with a Wizard Card-
Daisy Dodderidge.
Search the cabinet in this area then smash the jar that is sat on the
bookcase. This will release a Chocolate Frog. Go and stand on top of the cage
next to the barrel (the middle one) then pull yourself up onto the next floor.
Once you are up here, walk over to the right. Smash the jar here for a reward,
the follow this path around. At the end of the path is a chest. Open it up
and inside you will find owl treats. Inside you will find an OWL TREAT. Go
back the way that you came, then head over to the left.
There is a bird perch lit up by a circle of light. Stand next to this and
press X. Hedwig will be called. Feed her the OWL TREAT and she will lower a
ladder for you. Go and climb the ladder.
At the top head to the left. It is dark here and there are weak floorboards
that you need to avoid. Use Lumos to light the area and show up the weak
boards. Once you are past the floorboards you will see a crawl space at the
other end of the room. Before going through here, head to the left and you
will find a chest. Inside is a Dymphna Furmage Wizard Card.
Turn around and go through the crawl space. In the next room go through the
door on the right. Descend the stairs and at the bottom you can squeeze past
the pile of boxes. On the other side go down the stairs then pull the box away
from the wall. This will reveal a switch. Push the switch and a door will open
back on the other side of the pile of boxes.
Head back up past the boxes and enter the room. In here is a chest containing
a Gulliver Pokeby Wizard Card. Push the switch to the left and it will open
the exit up. Go back down past the pile of boxes and leave Borgin and Burkes.
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|||| | 5c) D I A G O N A L L E Y [DGAL] | ||||
|||| '----------------------------------------------------------------' ||||
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Free at last! This is actually Knockturn Alley, not Diagon Alley but you'll be
there in a second. There are no tasks at the moment though, so just go up the
stairs on the right. You will emerge in Diagon Alley. Speak to Mrs. Weasley
and Ginny. They will set you a couple tasks and Mrs. Weasley will give you a
Sickle (that's money not one of those things Death carries around with him).
O==============================================================O
Buy Standard Book of Spells (Grade 2) From Flourish and Blotts
O==============================================================O
Once you have spoken with them, follow them down the Flourish and Blotts. As
soon as you are there head inside. Speak with the assisant to the right and
give them a Sickle for the STANDARD BOOK OF SPELLS (GRADE 2). Your Flipendo
will now be more powerful, meaning you can break tougher objects.
O================================================O
Buy Potion Vial From Mr. Mullpepper's Apothecary
O================================================O
Before leaving, go to the bookcases. If you stand in front and press X, you
will search the bookcase. Often Cauldron Cakes and Every Flavour Beans are
revealed. Go around all of the bookcases before leaving the shop. You can
get the maximum 50 most of the time.
Leave the shop and Ginny will will give you a list of 3 items to find. The
Scales from Magical Menagerie, the Spellotape from the Leaky Cauldron and
her Quill from Gambol and Japes.
Once you have done with the Weasleys, go to the left and smash the barrels
around the Sickle using Flipendo. Flipendo is now upgraded, so hold it until
the spell start to turn purple then release it for a power spell. This will
break the barrels and leave you free to get the Sickle.
Go right the way back up Diagon Alley, until you reach Gringotts Bank. To
the right of Gringotts there is a group of barrels. Smash these and each one
will give you a Sickle. This should give you 11 Sickles in total. Turn around
and go to make back down Diagon Alley. Mr. Mullpepper's is the first shop on
the left, the one with the cauldrons outside. Go in here.
Speak to Mr. Mullpepper and pay him 8 Sickles for the WIGGENWELD POTION VIAL.
Go over to the cauldron with the purple potion in it. This is Wiggenweld
Stamina Potion. Press A to fill your vial with it. This will restore your
health. Once you are done, head outside.
O============================================O
Find Ginny's Scales in the Magical Menagerie
O============================================O
Magical Menageries is right across the road from Mr. Mullpeppers, so go
straight across. When you are inside, break the mini-barrels that are blocking
your path and the shopkeeper will shout that the shop is closed. Are you gonna
let that stop you?...Didn't think so. Go through the black gate ahead and the
owner will immediately catch you and tell you to get out. But then he makes
the mistake of turning his back on you. Quickly run behind the shelves at the
bottom of the screen and wait for an oppotune moment to run past him. Wait
until he is not near the previously shown switch and/or his back is turned,
then press the switch. Then, run to the door which the switch has just
unlocked and go inside.
In the room you will find GINNY'S SCALES (task done) and a treasure chest.
Inside the treasure chest is a Wizards Card of Tilly Toke. Now exit the room.
The shop keeper is onto you by now and a short scene will show him searching
for you. Get up close to the nearest shelves (don't get your back to them)
and fire a Flipendo spell in the direction of the switch. The owner will run
to investigate and use this chance to run along the bottom of the screen and
exit by the black gate. Now leave the shop.
O====================================O
Find Ginny's Quill in Gambol & Japes
O====================================O
Head right and go down the alley and you will come to a shop that is lower
than the others, that has steps leading down to it. This shop is Gambol &
Japes, so enter it. Inside you will find Fred and George Weasley. Now go down
the stairs to their left. At the bottom ignore the shopkeeper for now and go
through the doorway to the left. The shopkeeper will enter the room with you
and tell you about the Magical Measurer in the corner. Cast a fully charged
Flipendo spell at it to make it hit the top and also a sheet of wood to the
left will reveal a hole. Go through that hole and you will be in a new room.
In this room you will find many barrels containing silver sickles. When you
have collected them all you should have about 8. Don't forget to pick up
GINNY'S QUILL before you go back into the main body of the shop. When you are
back in the front of the shop, speak to the shopkeeper and buy the stink
pellets from him for 4 sickles for a pack of ten. Unfortunately, your bag can
only hold 5. Oh well, just buy them anyway.
Before exiting the shop, go to where Fred and George are stood. There will be
some bookcases to the right of the exit. Use the Lumos spell to reveal a secret
passage behind one of them. Go inside and get a Wizards Card (Bridget Wenlock)
from a treasure chest. Now exit the shop.
O=============================================O
Find Ginny's Spellotape in the Leaky Cauldron
O=============================================O
Go all the way to the bottom of Diagon Alley until you pass through the arch
and come to The Leaky Cauldron. On your left will be 2 barrels and occasionally,
they will bear sickles. When you have done that, enter the Leaky Cauldron. As
soon as you enter look to your right and you will see some barrels. Smash them
so you can get past, then head straight for the sickle ahead of you. But before
you get there, you will fall through a trap door! Don't worry though, this is
supposed to happen.
At the bottom of the trap door, go over and push the switch in front of you.
This will close the trap door (you can now get the sickle) and opens the locked
door on the right. Go through the door and follow the passage until you come
face to face with 3 imps. There are also 3 cages to contain them. Daze them
with Flipendo and throw them into each of the cages. Once you have done all
three, a Wizard Card will appear near some rolling barrels. Collect it and you
will see that it is Rowena Ravenclaw. This should now be your tenth one and your
stamina bar should increase in size.
Before you go past the rolling barrels, go towards the imp-cage that is down
a small passage. Before you have gone down it, look towards the right and you
will see 2 barrels turned on their side. Crawl through the left-hand one and
search the treasure chest. It will reveal the Mirabella Plunkett Wizard Card.
Now go the way where the barrels are rolling. There are 2 lines of them which
are rolling, so run between the gaps alternately until you can move away and
round the corner from them. You will see a door in the back wall so use it.
Immediately your way back will be blocked by a large fallen pipe. Now, don't
just drop down onto the floor, instead get your back to the wall and shuffle
across the thin plank of wood.
Once you are on the other side, push the large box down onto the floor. Follow
the box down and push it against the smaller (in height) wall opposite you. Use
the box to climb up onto the platform, then go up the stairs to the left. You
will find yourself in a darkened room. Use the Lumos spell to reveal a secret
passage in the wall. Pass through the passage and you will find GINNY'S
SPELLOTAPE.
Head out of The Leaky Cauldron and head onto Diagon Alley. Speak to Ginny and
Mrs Weasley outside Flourish & Blotts and you will be given a Wizard Card of
Alberta Toothill. Mrs Weasley will ask you to go into Flourish & Blotts with
them to see Gilderoy Lockhart, so go in now. Inside Lockhart will make a big
fuss over you and the Malfoys go on about how they are better than God and
whatever...
Ron will interupt and say that you've missed the train! You plan to take the
Flying Ford Anglia to get to school. Ron says he'll meet you outside The Leaky
Cauldron. Meet him there when you're ready to go and this will be the end of
your visit to Diagon Alley.
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|||| .----------------------------------------------------------------. ||||
|||| | 5d) H O G W A R T S : W H O M P I N G W I L L O W [HWWW] | ||||
|||| '----------------------------------------------------------------' ||||
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O================================================================O
Find the Exit Tunnel at Ground Level That is Blocked by Creepers
O================================================================O
You landing at school is not a comfortable one, as you crash straight into the
Whomping Willow! At the start you are at the very top of the Whomping Willow.
Head down the path on the side of the tree until you come to a gap. Now stop a
safe distance from the edge as a root (or creeper) will appear and attack the
edges of the gap. When it has finished it's little attack, jump over the gap
and continue down the path. You will come to a similar gap, so just do the same
as the previous one. You will now be at the base of the Whomping Willow.
Head to your left and you will be confonted by a creeper (cue the dramatic
music). To defeat it, target it with R1 and use a fully-charged Flipendo spell
on it. When you have defeated it, look to the left and you will see a group of
bushes which could contain items. Flipendo them and see, but be careful of the
poisonous spores from the puffapods (green egg-like things). Near these (to the
left) is a treasure chest containing a Chocolate Frog if you need health.
Just past the massive creeper on the right(it won't attack now) and also on the
right is a path which you need to take. Go up it and it will begin to rise. You
will come to a the massive creeper. Stop before it, as it will attack the ledge
which you need to slide across. When it withdraws from the ledge, quickly put
you back to the wall and shuffle across the small gap.
Further along the path you will get a game hint about the correct handling of
Puffapods. Take a mental note of the information and deal with the twoahead of
you accordingly (pick up when it isn't spouting spores, then throw away from
you). Go past them and you can't fail to notice the creeper right next to you.
Wait until it withdraws from the ledge and quickly shuffle past it along the
thin ledge.
Once across, beware of the creeper just to your left. Kill it with Flipendo,
take any items from the bush ahead of you, then deal with the next creeper in
the same way. Once you have dealt with this one, jump over the gap in the path
then follow the path until you come to a Puffapod. Over over to it when it is
not giving of spores and dispose of it without harming yourself. Carry on along
the route, which will lead you to the ground and a new place.
Have a quick scout about and you should find 4 item-giving bushes and a
treasure chest containing a Chocolate Frog. When you have done and go to the
right (near the 2 bushes close together) and in the wall you should see a gap
covered by creepers. Ring a bell? Target and Flipendo them and they will move.
Crawl through the gap.
On the otherside of the tunnel, you will be given another task saying 'Find the
exit tunnel marked on the map'. Also a game hint will appear telling you about
teh uses of Flipendo on certain items. When you have read it, head forwards and
your way back will be blocked by a fallen log. Also you will now have to defeat
some more imps. Damn them! *shakes fist*. You know what this means. You need to
defeat them. Many will be on the higher ledges, but some will be on the ground.
Flipendo the ones on the floor first, then move onto the ones on the higher
ledges. Don't forget, whilst battling them to avoid their green slime. Also,
don't forget to keep away from the poisonous puffapods that are on the ground.
Once you have used Flipendo on them around 2 times, one will be stood on a log
with a puffapod in its hands. Flipendo it and it will drop the puffapod on the
log which will be demolished.
O======================================O
Find the Exit Tunnel Marked on the Map
O======================================O
Go through that gap which has been cleared and a log will fall behind you
again. Oh well, head forward and you will find a treasure chest. Inside there
is a Famous Witches and Wizards Card of Grogan Stump. Now go back to the fallen
log and climb on top of it. Climb up the ledge on the right.
Follow the ledge around and you will come to a another log serving as a bridge.
Head across it and you will find a treasure chest containing a Chocolate Frog.
Now head back to where the fallen log was, and climb up the opposite ledge. Then
go over to Hedwig's stand which is in front of you. Call her and she will bring
you a letter warning you of the presence of Gytrashes in the area. It also says
that the best way to defeat them is to use the Lumos spell on them.
Once you have finished reading the letter, look for two Puffapods to the right.
Remove them and shuffle across the ledge. The ledge will widen out and next to
a tree is a treasure chest, inside will be a Famous Witches and Wizards Card of
Glanmore Peakes. Now go back to Hedwig's stand and just to the left, go under
the arching tree branch. You will be in a smokey clearing.
.-------------------.
| MINI BOSS: GYTRASH \
|---------------------'-------------------------------------------------------.
| Oh look! Here is a Gytrash that you've been hearing about. It will appear |
| as soon as you step into the clearing. To defeat it, cast the Lumos spell |
| and keep the Gytrash in the spells light. This will cause it damage on its |
| health bar. Beware though, when your Lumos spell stops, you are vulnerable |
| to attack from it. If any part of its body touches you, then you will take |
| damage. To avoid this, when your spell runs out, quickly run away from it |
| and then cast the spell again. |
| |
| Repeat this a few times and when it gets to around half health, another |
| Gytrash will appear. Repeat the above process with this one too and after |
| a few hits you, will have defeated them both. |
'-----------------------------------------------------------------------------'
Now use your Wiggenweld Stamina Potion now if you need health. Then head over
to the far side of the clearing and you will see another tunnel in the wall
that is blocked by creepers. Flipendo the creepers and crawl through the hole.
O=====================================================================O
Escape Through the Exit Tunnel Which Lies Behind the Wiggenweld Stump
O=====================================================================O
Now you will be in a new area and you will be immediately ambushed by imps. I
cannot find a way to kill them, so just stun them if they are annoying you.
Climb onto the ledge with the puffapods on and you will come to the
Wiggenweld Stamina Potion stump. Refill your life and vial if you need, then
turn back to look the opposite way. Just to the right and a little way ahead is
a small ledge. It is about 3 times your width. When you are on the ledge, look
straight at two Puffapods in the distance and jump towards them and you should
land on another ledge.
On here is a treasure chest containing the Famous Witchesand Wizards Card of
Hesper Starkey. Now go back to the Wiggenweld stump and just behind it is yet
another hole covered by creepers. Flipendo them and head through the hole to
reach...
______ ______
\____/ \____/
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The first really, proper, adequate boss of the game- The Whomping Willow.
The first thing you should do is go and get your back against the bar-like
roots somewhere behind you. If you get in the left corner, at no point will the
Whomping Willow be able to hit you.
Anyway, the Whomping Willow will begin proceedings by smashing the gound with
its (hand?). If you stay in position, you will easily avoid it and the
shockwaves that it creates. When it has done that, it will reveal a green spot
on its hand. Target and Flipendo the spot and this will send the Whomping
Willow mad and it will start to throw Ron around. When it does this, quickly
target and Flipendo the orange spot behind Ron. This will take a quarter of
the Whomping Willow's health away.
After you have hit it once, it will beat the ground with both hands. Stay in
position and you will be safe from it. It will then proceed to punch the ground
close to you, again stay put and you will be safe. After about 3 of these, it
will again reveal the green spot on its hand. Target and Flipendo it, then do
the same with the orange spot behind Ron. This will again, cause the Whomping
Willow to go into another frenzied attack.
The the Willows left hand (to your left) will pick up the Flying Fod Anglia
and start smashiing it about to hit you. This will be followed by another 3
punches, before it shows you its green spot. Flipendo the green the orange
spots. 3 quarters of the Willows health will now be gone. Cue more monster
mayhem and floor beating, 2 more hits with the car (closer to you this time),
2 more punches before it shows you its green spot. By that way to avoid all
the above, stay in the usual position. One more hit on the orange spot and you
will have defeated the Whomping Willow. It will release Ron and your task will
be complete.
______ ______
\____/ \____/
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O=====================================================O
Go to the Gryffindor Common Room on the Seventh Floor
O=====================================================O
Ron will tell you that you have got to reach school before Snape catches you.
Follow him through the tunnel, into the Hogwarts Grounds. When you get into
the grounds, after some fun moaning about Snape, he will catch you and tell
you to return to school. Follow Ron up towards school and go through the large
double doors when you do. Inside you will find yourself in the entrance hall.
Take the stairs directly ahead of you and at the top, take a right. Go through
the door here and you will bump into Nearly-Headless Nick, the Gryffindor house
ghost. He tells you to go up to the common room (like you didn't already know).
Use the staircase on the left and head right the way up to the seventh floor.
Go though the door to the seventh floor. Go to the right (follow Ron) and you
will come to the Gryffindor Common Room. You won't be able to get in yet, but
Hermione will come and tell you the password. Give it to the portrait of the
Fat Lady and enter the common room.
O============================O
Visit Fred and George's Shop
O============================O
As soon as you are inside, Ron will will tell you that Fred and George have
set up a shop and that you should go and see them. Don't you think you've
done enough today? Obviously not. Let go and visit Fred and George's shop. To
do this go into the Reading Room to the left.
When you are inside quickly get your back against the nearest panel. This is
a precaution to stop Percy catching you. If he does see you, he will use the
Locomotor Mortis spell to immobilise you and he will throw you from the
Reading Room. I don't understand why though, as your not doing anything wrong.
Cast a spell against the wall on the right and Percy will go and investigate.
Now quickly go inside the panels and run to the back wall. The portrait which
you need to say the passwod to is the red one of Oraclitus Spleer. Say the
password to it and you will be admitted into the shop. Crawl through the
hole and you will be in the shop.
Inside are Fred and George. They will give you an introduction to their shop.
They will tell you that the currency in use was Bertie Bott's Every Flavour
Beans. Take the time to browse and buy the items. You will no doubt notice the
ALOHOMORA SPELLBOOK and the WIGGENWELD POTION VIAL.
You will also notice that you cannot afford them. You will have to wait until
you have aquired the bigger bean bag (see Tips and Secrets section). For now,
the bigger stink pellet bag and some more stink pellets may be your best buys.
Before you leave (again), go through the doorway to the right of the Famous
Witches and Wizards Card of Archibald Alderton (you have to pay for this one).
Anyway, you will find yourself in a toilet area. To the right is a Famous
Witches and Wizards Card of Queen Maeve. You don't need to to pay for this
one.
O===========O
Talk to Ron
O===========O
Now exit the shop and go back to the common room (it doesn't matter if
Percy catches you). Once you are back in the common room, speak to Ron, then
you can finally end the day.
______ ______
\____/ \____/
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You will wake up in the boys dormitory in the Gryffindor Tower. To the right
of the entrance/exit, next to a bed is a treasure chest. Inside is a Famous
Witches and Wizards Card of Leopoldina Smethwyck. Now head down the staircase
to the Gryffindor common room. At the bottom, speak to Ron and he will tell
you that the first lesson will be Flying.
O===================================================O
Flying Lesson With Madame Hooch on the Flying Pitch
O===================================================O
Leave the common room and go onto the seventh floor and head down to the
entrance hall. When you are there, you will meet Nick again, and after he has
complained some more leave the castle via the main doors. When you are outside,
take the path to your right. Go through the tunnel and go into the courtyard.
Stay on the path and take your second right (the first being a door). This will
lead you to your flying lesson.
Madame Hooch will conduct the lesson and she don't sound too happy about it.
She asks you to run through the basics for yours and the classes benifit. This
is where you can configure your brooms controls. When she asks you to fly up,
press up on the analog stick to set it to that and press down if you would
prefer that. Then she asks you to go down, so press down on analog stick or up
if you would prefer. If you want to change your brooms configuration, then you
can do so in the options menu.
Madame Hooch will now ask you to fly through a number of rings. Use X to
accelerate and the analog stick to manuveur your broom. You need to fly through
all 14 in the alotted time, but theres plenty of it so use this as an oppotunity
to get a feel for your broom. When you have done this, Madame Hooch will tell
you that you are ready to take this years flying exam. Follow these guidelines
and you should pass the exam, but the quicker the better.
The course will start simple with the green rings. You will need to fly through
all 27 in a third of you allowed time. The course now becomes more difficult
and you will need to fly through all the purple rings with half of your time
gone. You should have gone through 43 all together.
You will now progress onto the blue rings and once you have completed these,
you should have flown through 61 in all. There should be around a quarter of
your time remaining. The red rings are next and you will need to get through
as many as possible in the time remaining. I managed 84 all together and
received an A+, but with 85 it is possible to go one better and get a
Distinction. For an A+ you will recieve 80 House Points. For a Distinction
you will get 90. You can return when ever you want to try and improve your
score.
Once all the flying is finished, Ron will say he is tired and he is off to bed
(already?). You can now end your day at any point. At the end of the day the
House Point totals will be counted. No doubt Slytherin will be in the lead, but
don't worry this always happens. You will get a 'C' in your report book for
this.
______ ______
\____/ \____/
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Head downstairs to the Gryffindor common room and Hermione will be next to a
tapestry. Apparently, Neville is trapped behind it and can't get out. She wants
you to get him out. She goes on to say you need the Diffindo Spell to release
him. To aquire it, you need to to go to the library and pick up a copy
of Marauding With Monsters so you can learn to deal with Horklumps. You then
need to go down to the Herbology greenhouses where the DIFFINDO SPELLBOOK is
and come back and rescue Neville. Busy enough for you? Well off we go then.
Exit the common room and go out onto the 2nd floor. Beware of the prefect out
here. Wait until he is on the right hand side of the bookcase and quickly run
down the left hand side and exit onto the great staircase. Don't worry if he
catches you though, he won't take any House Points from you, he will just send
you back to the portrait hole.
Anyway, get down to the library and on entry you will notice that prefects are
patrolling the area. You will lose 5 House Points if they catch you. Equip some
stink pellets to be on the safe side. Make your way down the right hand wall
when there are no prefects there. If one catches you, quickly hit them with
a stink pellet before they can cast a spell. Once you have done this quickly
run through the door on the left and go in.
Inside the library, at night there are many ghost-banshees floating around. If
they hit you, you will lose some of your Bertie Bott's Every Flavour Beans.
The book you want is straight in front of you as you enter (past the foyer).
Go over to the stand and read Marauding With Monsters. It will tell you the
best method of pulling up Horklumps. Once you have finished, exit the library
and get past the prefects using the same method as before (take safest route
and use stink pellets). Once you are out of the library, head down to the
entrance hall.
As soon as you enter the entrance hall, you will notice a prefect walking away
from you. Wait until he reaches the opposite staircase and move along and get
behind the pillar on your left. Move your camera around to look out upon the
hall. A prefect dressed in blue will come from a door on the right of the
screen. Wait until he walks past the staircase and goes to the left of it. When
he disappears from view, quickly run straight from the main doors. When here,
exit the castle.
When you get outside, there are more prefects on patrol. Look to the left of
the path that goes straight ahead and look for a turret in the distance. Run
across the grass towards this turret, but go as quickly as possible. When at
the turrt, it becomes a little tricky. Run around the corner (to the right) and
a prefect will be walking towards you. Go along the path towards the prefect
and drop off of the path to the left as soon as possible.
You will now be on the grass and the path should be above you and behind you.
To the north west of the path in the distance are the Herbology greenhouses.
Make your way directly to them. If you run into any sketchy looking creatures
on the way, such as Gytrashes then simply avoid them, rather than taking them
on in combat.
When you enter, the greenhouse you want is the big one in front of you. Don't
bother with the others as they contain nothing of interest. Go to the right and
follow the path around (bushes contain useful items) until you reach a group of
Horklumps. Dispose of them by using Flipendo and picking them up and throwing
them. Behind them is a gap in the wall, so crawl through it.
When inside, go to the left and Flipendo the creeper that will challenge you.
Here you will find a Wiggenweld Potion stump. Refill your potion vial if you
need and carry on to the left, defeat the next creeper and behind it is a
Famous Witches and Wizards Card of Helga Huffflepuff. Now, on a raised platform
to the right is the DIFFINDO SPELLBOOK. Read it and you will now learn a new
spell- the Diffindo Severing Charm. With it you can now cut ropes and
tapestries from a distance. When you have finished in the greenhouses, head
back to the castle, taking the same route back which you got here with.
When inside the castle, wait at the main doors and look out on the hall. A
prefect will walk from the left of the screen over to the right hand side of
the staircase. When he is on the right of the staircase quickly run up the
stairs and go to the right and exit the entrance hall. Now make your way back
up the stairs to the seventh floor.
On the way you will be stopped at the second floor. Nick the house ghost will
be in a stunned state and there will be a curious message on the wall.
Professor McGonagall will see you and thinks that you are responsible. She
takes you to Dumbledore and in a cut scene you will meet the Sorting Hat,
Fawkes the phoenix and Dumbledore. He says he knows that your not the attacker
but while he does a mysterious voice says... 'let me rip you...let me tear
you...' but Harry neglects to say anything.
You will now be back in the game and you'll be on the third floor. Go up to
the seventh floor and meet Hermione. Use the Diffindo charm on the tapestry
to free Neville. When you do you will recieve a Famous Witches and Wizards
Card of Gondoline Oliphaunt. Hermione will now go off to bed, so the option
to end the day will now appear. Before you do end the day though, go into the
room behind the tapestry and in here is another Famous Witches and Wizards
card (Balfour Blane). Now end the day when you feel like it.
______ ______
\____/ \____/
||||--------------------------------------------------------------------||||
|||| .----------------------------------------------------------------. ||||
|||| | 5i) H O G W A R T S : S E C O N D D A Y [HWSD] | ||||
|||| '----------------------------------------------------------------' ||||
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O======================================================O
Defence Against the Dark Arts Class on the Third Floor
O======================================================O
From the dormintory go down to the common room and meet Hermione. She informs
you that you have Defence Against The Dart Arts this morning. Head down to the
third floor and the lesson is through the door in front of you. Lockhart will
tell you that you are going to take the Expelliarmus Challenge, where you will
recover the EXPELLIARMUS SPELLBOOK.
O====================================O
Retrieve the Expelliarmus Spell Book
O====================================O
You will be automatically taken to the challenge and a number of doors will
immedietly shut behind you.You will now be in a large hall with raised
platforms on either side. Go to the right and press the button in the wall.
This will release a number of floating steel balls. To defeat them you must
target them with R1 and Flipendo them out of the air. After a while, some may
stop moving and become stationary in the air. This is a bad thing, as they will
develop spikes, turn red and fire themselves at you. Simply avoid these by
straifing or moving out of the way entirely. If you hit a spiked ball with
Flipendo, it will turn back into a normal ball. When you hit the ones
that are moving with Flipendo, they will be destroyed.
When you have defeated them all, climb up the platform on the left (the one
with the tapestry). Use Diffindo to sever the tapestry and this will reveal a
door. Go through the door and you will be in a room with a cauldron full of
Wiggenweld Potion. Refill your vial if you need to and leave the room.
Once you are back in the hall climb up the opposite platform and go through the
door at the top. In the next room you will notice four flame pits in the ground.
Go to your right and push the button on the wall. This will lower a spiked ball
above one of the flame pits. Opposite the button is a walkway. Move up the
walkway (Flipendo or ignore the Imps) until you reach a place where a pillar is
blocking your path.
Look out onto the rest of the room and you will see that the spiked ball is in
the foreground of your camera shot. Target it and use Diffindo to break the rope
that is holding it. The ball will now drop into the pit and the pillar will be
lowered. A button is revealed and when it is pushed, another spiked ball appears
above a pit.
Move around the walkway (be aware of the imps) until you reach another pillar.
Break the rope holding the spiked ball again, the pillar will lower and a cage
is revealed. Find an Imp, Flipendo it, then throw it in the cage. The top of the
cage will now close and a button will be revealed. Push the button and a third
spiked ball will appear.
Move around to the next pillar and snap the rope holding the spiked ball, this
will result in the pillar being lowered to ground level. Go down to the ground,
catch an Imp and throw it in the cage on the pillar. Push the button and you
will be returned to walkway height. Push the next button and the final spiked
ball will be lowered. Move to where the final pillar is blocking your path, but
take a step back so that you can target the spiked ball.
Sink the ball with Diffindo and the pillar will lower and reveal a treasure
chest. Inside will be a chocolate frog, use it if you need and go through the
door on the right. To your left will be a narrow bridge that has large wheels
spinning over it. You have no chance of getting over like that. Look to the
right and there are two ropes hat are holding two stone blocks. Break them
with Diffindo and the wheels will slow down, allowing you to pass them one at
a time. Once you are over the bridge, go through the door.
You will now be in a flame-filled chamber. Follow the path around (ignore or
Flipendo the Imps) and you will reach a ledge that you can climb up. Notice the
chargrilled floor? That's where the nearby flamethrower extends to. Climb up
onto the unaffect part, then target and Flipendo the flamethrower. Now quickly
run past it and then stop when you come to the next unaffected part of
the platform (between the two flamethrowers). Flipendo and run past the next
flamethrower, then stop at the next undamaged piece of floor.
Repeat the process until you reach the final flamethrower. Flipendo it and head
to the left, where there will be a treasure chest. Inside will be a Chocolate
Frog. Now head back to the right, get past the flamethrower and go through the
door.
There will be a spiked ball suspended above a pit. Diffindo the ball and it will
fall down the pit, into a hole and a door will be revealed. Go down the flame
pit yourself and head through the door. You will now be in a large circular room
with a Gargoyle on the other side and a large pit covering most of the floor. In
the centre of the pit, on a narrow platform will be the EXPELLIARMUS SPELLBOOK!
Read it and you will learn the Expelliarmus spell. With this spell, you can
reflect other peoples spell back at them. Use it just before the spell hits you
and it will rebound upon them.
O=======================O
Return to the Classroom
O=======================O
,---------------.
| BOSS: GARGOYLE \
|-----------------'----------------------------------------------------------.
| Now the pit will close up and the Gargoyle will come to life as a boss. |
| Wait until it shoots a fireball at you and reflect it back at him with |
| your newly aquired Expelliarmus spell. Make sure you use the spell right |
| before the fire ball hits you. If you use it too early or too late you |
| will not hit the ball back. Beware when sometimes the Gargoyle reflects |
| the spell back just wide of you, making it difficult to return so it would |
| be better to simply avoid them. If a fireball hits the ground, it will |
| explode and a shockwave will emit from it. If you touch the shockwave, you |
| will be harmed. |
| |
| Once you have hit him 6 times, it will become more difficult. The Gargoyle |
| will now reflect spells back at you and it will also fire multiple spells |
| at once. Deal with these minor problems with Expelliarmus, and hit it 3 |
| more times. After that he will be defeated and will disappear in a cloud |
| of purple smoke. |
'----------------------------------------------------------------------------'
Exit via the same door you came in by and you will be back in the first
chamber. The huge doors that locked you in at the start will now retract and
you can exit the Expelliarmus Challenge.
You will have earned 40 House Points for your trouble, but you will now have
to take on Malfoy in a duel.
O================O
Duel With Malfoy
O================O
This could be counted as a mini-boss. The first duelist to take 5 points from
his opponent wins. Don't cross the line or you will lose a point.
Wait until he casts a spell at you (or you can cast one with Flipendo) and
reflect it back at him using Expelliarmus. You can hold left or right on the
analog stick whilst you hit it back, to send it wide of him, in a bid to
outwit him. Be vigilant though, as he can do the same to you. When this
happens, simply dodge them, it is easier than trying to hit them back. If you
think you have the skill though, move to meet the spell then reflect it back
at him.
Remember, the more times the spell is reflected, the bigger it gets. This
means the shockwave that it emits when it explodes will be bigger. So watch
out for those shockwaves!
Once you have hit him 5 times, a scene will show Malfoy playing dirty and
sending a snake at you ("Serpentsortia!"). You (Harry, not actually you) will
talk to the snake and stop it eating half the class. They will take it the
wrong way and rumours will start that you are the heir of Slytherin, just
because you can talk to snakes. Charming...
If you lose this duel you will have to attempt it again.
O===========================================O
Quidditch Practice at the Quidditch Stadium
O===========================================O
Quidditch practice next, so pop along to the stadium. To get there, simply meet
Ron at the main doors and he will take you there. Once you arrive, then go
inside. Oliver Wood will run you through the basics of Quidditch. You will
quickly notice that this broom is quicker than the one used in flying practice.
Just keep flying through the rings until Wood tells you that you can boost and
when he does, boost your broom using square. Note that you can only boost when
there are sparks coming from the end of your broom. Anyway when you boost make
sure you keep flying through the rings as this will prolong your boost.
On your second boost you should catch up with the snitch. When you are in a
position to catch the snitch, wait until it is in front of your outstreched
hand, then press X. When you have done this, you will play a practice match
with Hufflepuff. You will now have to compete against an opposing seeker. This
means that you need to catch the snitch before him. A bar at the bottom of the
screen will show yours and the opposing seekers progress towards the snitch.
Watch out for the Hufflepuff Seeker knocking you out of the way of the rings.
Catch the snitch, win the game, the end. If you catch the snitch then you a
more or less garunteed the B+ you need to receive the NIMBUS 2000 RACING BROOM.
I finished that game in 1.07 minutes and got a Distinction grade, so aim high.
In addition to this, you will recieve 80 House Points.
The Nimbus 2000 can be used anywhere outside in the Hogwarts grounds. This
means more flying and much less walking. Unfortunately, it cannot be used at
night. A scene will now ensue, showing a 'heated discussion' between Ron,
Hermione and Malfoy. Malfoy will announce that he has been made Slytherin's
seeker. After this the option to end the day will become available. When you do
this the House Point totals will be calculated. You will inevitably be behind
Slytherin (unless you returned some lost items at the notice board) and will
recieve a B in your report book.
______ ______
\____/ \____/
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Hermione will meet you at the portrait hole. She wants you to go out on
another night time visit, this time to retrieve a copy of Hogwarts: A
History, so she can find out about the Chamber of Secrets. The copy of
Hogwarts: A History is in the library.
O==================================================================O
Get Hogwarts: A History from the Restricted Section of the Library
O==================================================================O
Head off down tho the second floor (avoiding the prefect on the seventh floor)
and enter the library reading room. You need to go through the door on the
right to get to the library annex. Head down the right hand wall and hit the
prefect with a stink pellet, the quickly run through the door. You will now be
in a room with a number of bookshelves.
To start with, stand between the first two bookcases. Shoot Flipendo spells
to attract all 4 prefect to the area, then hide behind the bookcase on the
left. Once all the prefects are in the vicinity, you need to wait for them
to get close together. If they do not do this of their own accord you need
to fire a spell that will attract them all to the same spot. Once you have
done this, run up to them and use a Stink Pellet. This will immobilise all
the perfects for a short period.
Quickly, run through the bookcases until you reach the portrait at the very
back of the room. Give it the password then head through the hole behind.
You will now be in a small, high ceilinged (is that a word?) room. First of
all go to the left and search all the bookcases for Bertie Botts Every
Flavour Beans, Pumpkin Pasties (for health) and Stink Pellets. When you have
finished your search, climb up the ladder on the right hand side of the room.
I can tell you from here on in it could get a little annoying if you fall
off anywhere.
Attach yourself to the wall and walk across the narrow ledge. Notice the books
flying in and out of the bookcase? Well, wait until the book next ot you has
just taken flight, then shuffle across to the next book. You can tell the
flying books from the normal ones, as they are lighter than the others. When
you are on the next platform, climb up the ladder and do the same as you have
just done. Shuffle across the ledge being wary of the books. Repeat this
process twice more and you will be on a platform with a door. Go through the
door.
Now you will be in a corridor, move along and go through the door at the other
end. You will now be in a room with, Gosh! With more bookcases! Oh me, oh my!
Head off to the right and you will find a treasure chest next to a door covered
by green ectoplasm. The treasure chest will yield an Owl Treat.
Go over to the left hand side of the room and you will come across Hedwig's
stand. She will bring you a note telling you about Hogwarts: A History. More
importantly, give her the owl treat and she will drop a ladder down, next to
the ectoplasm door.
Climb the ladder (it's on the bookcase). Directly behind you is a wide door
frame. Jump onto the door frame and then onto the bookcase. Move to the next
bookcase, but stay on the thick one, with the thin one on the right. Now
press R1 and you will target a rope, on the balcony, so break it with Diffindo.
Now jump on the balcony where the rope was. Move along the balcony (ignore the
doors on the left) until you come to the end. Snap the next rope with Diffindo,
then jump to the next bookcase.
Jump across the following two bookcases and you will reach HOGWARTS: A
HISTORY.
O============================================O
Show Copy of Hogwarts: A History to Hermione
O============================================O
A new door will open in the middle of the room. Go through it. Head down the
steps and go through the archway. You will now be attacked by an Angry
Bookcase. Target it and fire charged Flipendo spells at it. Dodge the barrage
of books that it frequently fires. Keep knocking the bookcase back with
Flipendo until it falls over.
Go over to where the bookcase fell and push (or pull) the square stone next
to it around the indented area. Push it right up against the bookcase and you
can use it to get on top of the it. Watch out for the Ghost Banshees up here,
if they hit you, they will scatter your Every Flavour Beans and Stink Pellets.
You need to jump along the tops of the bookcases. Target and Flipendo any
books that are in your way before hand. Once you reach the last bookcase,
jump onto the balcony nearby. On this balcony is the SKURGE SPELL BOOK.
The Skurge Spell allows you to clear the green ecoplasm that is blocking up
certain doorways. Drop to the ground and use Skurge on the doorway to the
left. There is another blob of ecoplasm to the right. It is very likely that
when you first cast Skurge at it your spell won't go high enough. Stand right
next to the wall and keep trying. Eventually one spell will reach the
ecoplasm. Climb up onto the ledge.
Up here search the bookcases on the left if you need to. Then clear the next
blob of ecoplasm. Go through the door on the left and you will be back in the
room where you found Hogwarts: A History. Go over to the left and use Skurge
on the door covered in ecoplasm.
Walk the entire length of the next room and exit through the door on the other
side. You will now be in a circular room. There are 4 doors covered with
ecoplasm and a fifth that has bars running across it.
I will deal with these rooms going clockwise. Clear to door to the left but
watch out for the Ghost Banshee. Use Skurge again and you will be able to get
into the room. As you enter, a cut scene will show Malfoy talking to Crabbe
and Goyle. He will then send Crabbe in to 'teach you a lesson'. Meanwhile,
we're back in the room. Push to button that is over to the left and one of the
bars that is blocking the fifth door will retract.
Head back on and go into the next room on the left. Watch out for the Ghost
Banshees and cut down all of the tapestries using Diffindo. Push the button
and another bar will retract from the fifth door. Leave the room and you will
face a duel with Crabbe.
This will be pretty much the same as the duel with Malfoy previously. The only
real difference is that you now have 9 points instead of 5. Deal with Crabbe
(see the Hogwarts: Second Day if you need help) and Malfoy will then send
Goyle down too. He won't get there yet though, so go through the door to the
left of the barred door.
Clear the ecoplasm in here and push the button. Go into the final room and
push the button behind the bookcase. Head out for your duel with Goyle. This
is exactly the same as the Crabbe duel. Finish Goyle off, then go through the
barred door.
Head down the stairs and through the doorway. Clear the ecoplasm with Skurge.
There is a stone block on the right. You need to pull this through the doorway
and rest it next to the steps and the left hand wall. If you do this you can
stand on it and get through a gap in the handrail.
Up here use Skurge on the ecoplasm to the right. This will reveal a lever,
covered in ecoplasm. Use Skurge to activate it. Turn around and follow the
path around to the next blob on ecoplasm. Clear it and activate another lever.
A barred door will now be opened. Head through it.
Use Lumos in this darkened room to reveal a secret passage. You will emerge in
the Librart Reading Room. Go through the door to the left and it will take you
out. Head back up the the Gryffindor common room and show Hogwarts: A History
to Hermione.
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Go down to the common room and speak to Ron. You have Transfiguration class
today.
O========================================O
Transfiguration Class on the First Floor
O========================================O
Follow Ron down to the first floor and head into the classroom. Professor
McGonagall will set you the Avifors Challenge. You need to get through the
challenge to obtain the AVIFORS SPELL BOOK.
Drop down to the lowest floor and head to the right. Use Skurge to clear the
ecoplasm over the door here. Watch out for the Ghost Banshees. In this room is
a lever. Use Skurge to activate it. Now, leave this room and head to the
opposite side of the main room. Use Skurge to get into the room here. Activate
the lever in here with Skurge.
Leave this room and head down the passage in the middle of the main room. The
levers that you just pulled opened the doorway here, so head inside. Use
Skurge to clear the ecoplasm then dodge the Ghost Banshee. Go along this
passage and through the door at the end.
In the next room head over to the right. Nearby there should be a doorway
blocked by ecoplasm. Open it up and head inside. Use Lumos to reveal an
outline in the right hand wall. Push it, then go outside. You can use the
block that you just pushed as a platform.
Climb onto the platforms until you are at the top of this room. Look behind
you and you can jump to a platform here. Once on there jump across the next
2 platforms until you are in the corner. From this platform you need to
shuffle across a narrow ledge. Keep jumping along the platforms until you
reach a platform with another narrow ledge next to it. Shuffle across the
ledge.From this platform jump one more time and you will be at an ecoplasm
covered door. Clear the door using Skurge, then go through.
In the next room is the AVIFORS SPELLBOOK. Drop down and read it. You can
now use the Avifors spell to change rocks into birds.
O===================O
Return to Classroom
O===================O
Use the Avifors spell on the nearby rock. It will turn into a bird, fly over
to a pressure plate, then turn back into a rock. With the pressure plate
depressed, a stone block will drop, giving you access to a higher plaform.
Climb onto this platform and use Avifors on the rock. The bird will land on
another pressure plate. Another block will lower, this time on a different
platform. Climb onto this platform and use Avifors on the rock blocking your
access. Once it has gone, crawl through the hole.
On the other side of this wall is a chest. Inside is a Chocolate Frog. Now go
up the stairs. At the top go through the doorway to the right and you will
emerge behind the Gargoyle in this first room of this challenge.
Go to the right and jump over the gap here. Use Avifors on the rock, then
shuffle along the narrow ledge. On the other side, use Flipendo on the
upright bridge and it will fall down.
Go back behind the Gargoyle then jump to the other platform on its left. Once
there use Avifors to move the rock. Shuffle across the narrow gap. Use Flipendo
on this bridge.
Once both bridges are down, the Gargoyle will come to life. Equip Expelliarmus
and prepare for another duel.
,-----------------.
| BOSS: GARGOYLE 2 \
|-------------------'--------------------------------------------------------.
| This is pretty much the same as all the previous duels, except you will |
| have longer to wait for a return as the distance between you is great. |
| Remember not to over-charge your spell, only start to cast it when the |
| |
| fire ball/spell is getting close to you. The Gargoyle will fire a spell at |
| you and you need to return it using Expelliarmus. The first few times you |
| reflect the spell, the Gargoyle won't be able to return it. However, after |
| this he will begin to cast multiple spells at once. You may have some |
| trouble with the camera angle when he does this. The best thing to do is |
| keep him targeted at all times. |
| |
| After you have hit him 8 times or so, the Gargoyle will be defeated. |
'----------------------------------------------------------------------------'
After the Gargoyle has been destroyed, he will leave behind a rock.
Transfigure the rock using Avifors and the bird will sit on a pressure plate.
That plate will open up the exit. Head out.
Professor McGonagall will give you 40 House Points before ending the class.
O======================================================O
Quidditch Match vs Hufflepuff at the Quidditch Stadium
O======================================================O
Ron and Hermione will now remind you that you have a Quidditch Match today.
Head down to the Quidditch Stadium to start it.
The Quidditch match is pretty much the same as the practice match that you
had. Except that there is a score in the bottom corners. This cannot be
affected by you, other than catching the snitch which is worth 150 points.
Hold X and fly through each of the rings. Watch out for the Hufflepuff
Seeker who will try to knock you out of the way. Bludgers will also attack
you and knock you off course. If you miss a ring, you won't increase your
capabilities of getting a boost. After you have flown through enough rings,
you will be able to boost. You can tell when you are ready to boost as sparks
will trail from your broom. Your boosts will last longer if you still keep
going through the rings whilst boosting.
Once you are close to the Snitch, boost and you will be in a position to
catch it. Press the X button when the Snitch moves close to your hand.
Catching the snitch will end the game.
Speak with Ron after the match and you can end your day once you are ready.
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O=============================================O
Meet Hermione in the Girls' Toilet on Floor 2
O=============================================O
Speak with Ron, who is in the Boys' dormitory. He will tell you that Hermione
is waiting for you in the Girls' toilet on the second floor. Head down there.
Hermione plans to use Polyjuice Potion to disguise you as Slytherins. That
way you can find out what the Slytherins know about the Chamber of Secrets.
Harry will take the Polyjuice Potion and turn into Goyle.
O====================================O
Talk to Draco Malfoy in the Dungeons
O====================================O
Leave the toilet and head down into the entrance hall. Wait for the prefect
to walk away and up the other set of stairs. Walk forwards so that you can
see most of the entrance hall. Wait for the other prefect to move to the
left of the staircase. Quickly run down the stairs and go through the doorway
on the right hand side of the hall. Go down the stairs here and through the
door at the bottom.
Go through the gate to the Slytherin Dungeon. A Slytherin prefect will now
inform you that Draco is looking for you. Head to the back of the room then
go through the door here.
Speak with Draco in this next room. He will launch into a long speech. Mid-
conversation the Polyjuice Potion wears off. Fortunately Harry is out of
sight of Malfoy. Unfortunately you are now in the Slytherin Dungeon with no
disguise. This will make getting past the prefects pretty difficult.
O=============================================O
Meet Hermione in the Girls' Toilet on Floor 2
O=============================================O
First of all equip some Stink Pellets because they are your friend. Try and
sneak past the prefects, but if that doesn't work hit them with a Stink
Pellet and run for your life. I can't give you an exact method to get past
them as it will change each time.
When you exit the dungeon, there is a prefect right in front of you. Let him
walk away. Wait until he moves to the right of the staircase, then make a run
for it. Head up the stairs and go through the door to the Grand Staircase.
Now head up to he second floor.
Ron and Hermione will be waiting for you in the toilet. They will have a
little chat about the heir of Slytherin. Once they have finished you can end
the day.
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O================================O
Charms Class on the Second Floor
O================================O
Ron will inform you that you have Charms this morning. Head down to the
second floor and go into the Charms class. Professor Flitwick will set you the
Incendio Challenge.
O================================O
Retrieve the Incendio Spell Book
O================================O
Once you are in there, drop to the lower ground. As soon as you are there a
Gargoyle will attack you. This is yet another Gargoyle duel. Yawn. Thankfully
he is only a mini-boss this time. Repeat what you have done previosly to kill
him. Use the Expelliarmus spell to reflect his spells back upon him. You need
to hit him 7 or 8 times to destroy him. A doorway will now be revealed.
Go through the doorway and along the corridor. Head up the stairs here. Go
through the door at the top, then drop to the lower ground on the left. Have
another duel with ANOTHER Gargoyle here. This one will only take 3 hits
though and there is no line blocking where you can walk.
After taking him out a rock will be left behind. Use Avifors on the rock and
the bird will land on a pressure plate. Nothing will happen yet, as you need
to do the same with another bird. Head through the gates behind you. Through
here are a couple of Fire Crabs. A strong Flipendo spell will knock them onto
their back, but they cannot be destroyed.
Go up the path to the right. Follow it around, then drop down close to the
next Gargoyle. Take it out by duelling it, exactly the same as the previous
one. Use Avifors on the rock that it leaves behind. The bird will sit on the
other pressure plate and a door will be opened.
Head through the gate behind you. Watch out for the Fire Crabs then go up the
path to the left. At the top, go through the door that you just opened. In
this room is the INCENDIO SPELLBOOK. The Incendio spell sets things on fire.
O===================O
Return to Classroom
O===================O
After reading the book, a Flamethrower will spurt fire at you. Use Flipendo
to knock it upwards, then quickly run past it. Use Incendio to light the four
lamps positioned around the room. Once you have a new doorway will open. Go
through.
Once in the next room, go down the stairs on the left. At the bottom light a
the torch with Incendio. This will lower a stone pillar, which will reveal an
open doorway. Go down the stairs and enter the room. Either avoid or Flipendo
the Fire Crabs. On the back wall, there is a hogs head that isn't lit. Use
Incendio to light it. This will extinguish a flame blocking a switch and
re-light the flame on the other side of the room.
Come back into the main room. Use Incendio to light both of the Flamethrowers
here. Then use Flipendo on them both so that they suspend the platforms above
them in mid air. Quickly run up the steps and jump across the platforms before
the fire goes out. Once you are across here push the button on the wall. This
will kill the flames blocking the exit slightly.
You need to repeat everything that you just did on the other side of the room.
Light the torch, drop the pillar, go into the room, light the torch, come out
of the room. Before you light the flamethrowers, go back to the other room
behind the other pillar. Light the unlit torch at the back of the room. Now go
back and light the flamethrowers, Flipendo the flamethrowers, jump across the
platforms, push the switch. A simple no?
Once you have pushed the switch the exit will now be clear from flames. Walk
over to the left and go through the door. Head up the stairs and crawl out of
the hole.
Professor Flitwick will reward you with forty house points.
O======================================================O
Quidditch Match vs. Ravenclaw at the Quidditch Stadium
O======================================================O
Ron will remind you about Quidditch, so get yourself down to the stadium. The
match itself is exactly the same as against Hufflepuff, so if you need help
see Hogwarts Third Day.
Once you are done you can end the day as soon as you are ready.
______ ______
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If you end the day a rather long cut scene will ensue. It's all about who
opened the Chamber of Secrets and all that. I'm sure watching it is better
than hearing about it from me. As soon as the cut scene is finished, the day
(night) will start.
O==============================O
Talk to Hagrid in Hagrid's Hut
O==============================O
Leave the castle, watching out for the prefects. You should have had enough
practice at it by now. Head towards Hagrid's Hut. It is to the left of the
Herbology Greenhouses. To get past the perfects, just wait to one side of the
tunnel and wait for him to come out. Use a Stink Pellet then run all the way
to Hagrid's Hut. Job done.
As you approach the hut a cut scene will ensue. The end result of it being
Hagrid throwing you the key to the Forbidden Forest and mentioning something
about following the spiders.
O===========================O
Follow the Trail of Spiders
O===========================O
Grab the Key and go behind Hagrid's hut. The spiders are heading through a
door here. Go through the door into the Forbidden Forest. Follow the spiders
and you will meet some of their bigger friends. Use Incendio to burn them up.
However, sometimes this doesn't work so it is been to use Flipendo and then
use Incendio.
There is a small path that will come up on the right. Ignore it and stay to
the left. Further down, on the right hand side is a web, covering a tunnel.
Use Incendio to burn it down. Inside is a chest containing a Wizard Card
(Flavius Belby).
Burn the webbing next to you. Watch out for spider attacks here. There is a
bush on your right that can yield Cauldron Cakes if you need health. Head over
to the left and burn the web that is blocking your path. Move into this area
and take out as many spiders as you can with Incendio.
In the far corner of this area there is a Chocolate Frog. To the right of this
there is a web that covers a hole in the ground. Burn it up then drop down the
hole. This is where you will meet Aragog. He doesn't seem very happy to see
you. In fact he seems rather hungry...
O==================O
Escape From Aragog
O==================O
Run down the slope to the left. At the bottom go to the right and drop down
the step. At the bottom is a chest containing a Chocolate Frog. As soon as you
are ready turn back around and go back up the steps. At the top carry on
straight forward.
After a short while you will encounter a few spiders. Stand well back from
them and use Incendio to take them out. There are a couple of bushes nearby
that may give up Cauldron Cakes if you need health.
Head on forwards and you will see a web to the right and a sloping path on
the left. There's no point going up the path, as there is nothing of interest
up there. However, if you go to the left (but not up the path) you will find
a chest obsured by bushes. This chest contains a Herman Wintringham Wizard
Card.
Go over to the right and burn down the web here. Take out the Giant Spiders
behind it. You will now walk through a gap between two high ledges. On the
right hand ledge is a treasure chest. Walk over to the left and up a small
slope. You will now be at the top of the left hand ledge. Jump across to the
right hand ledge and open the chest. Inside you will find a Chocolate Frog.
Come down from the ledge and press on. You will now come to the edge of a
cliff. Opposite there are a lot of spiders. Ignore them because even if you
take them out, more will appear. Instead look to the left and set fire the
the webbing here. This will weaken Aragog's web.
Once the web has burned away, a step will be revealed. Climb up here and
burn the web at the top. Watch out for the spider behind it. Go through and
head up the path to the right if you need health. There are bushes up there
that will give out Cauldron Cakes. If you're okay for health, follow the path
along to the left. Take out the spiders here. To the right is a cliff. You
can jump over the gap and land on the other side.
Once there head forwards and jump to the next platform. Climb the stairs to
the left here and at the top you will find a chest. Inside is a Wizard's
Card of Ignatia Wildsmith.
After you have the card go back down the steps and leap to the next platform.
On here there is a web. Burn it down with Incendio. You will be in a more
open area with a few Giant Spiders roaming around. First of ignore the spiders.
If you kill them more will only appear anyway.
Instead, go to the right and walk across the wooden log here. Watch out for
the stands of web though, you will be harmed if you touch them. Go up the slope
on the other side of the log. At the top is a chest containing a Chocolate
Frog. Grab it then run down the slope, straying to the left. You will find a
web here. Burn it down.
Go through the tunnel here and open the chest along the way. Inside the chest
is another Chocolate Frog, so use it if you need it. Burn the web at the other
end of the tunnel. Now head up the path to the left. This is where you will
meet the first Metal Spider. These are silver in colour and will spit a spell
at you rather than snot (or what ever it is). The spell will bind your legs
the same as Locomotor Mortis will.
At the top of the path is another web. Burn it up. Kill the spiders here and
open the chest to the right. Inside is a another Chocolate Frog. Are you still
hungry? Head up the track and kill the spiders at the top. Up here, look to
the right and burn another section of Aragog's web.
Once the web has gone, pick one of the Puffapod's that are in the way. Go
past them and then take out any spiders that you can see. Now, shuffle along
the narrow ledge. On the other side, head out into an open area. Destroy any
spiders, then go up the path which is just to the right. At the top keep to
the path and burn another part of Aragog's web.
Take out any spiders in this area and then open the two chests that are
hidden behind foliage. From these chests you will gain a Chocolate Frog and
a Wizard Card (Jocunda Sykes). Now,burn the final section of web nearby. The
web will now collapse and Aragog will fall to the bottom of a pit. For some
strange reason so will you. This sounds like a set up for...
,-------------.
| Boss: ARAGOG \
|---------------'-----------------------------------------------------------.
| At the bottom of the pit Aragog lies in wait for you. He is one truly |
| giant spider. His main form of attack will be to charge straight at you. |
| Quickly get out of the way and wait for him to rear up and expose his |
| underside. As soon as he does this, target him and hit him with an |
| Incendio spell. |
| |
| Aragog has other attacks too. He will ocassionally beat the ground with |
| his front legs. A white shockwave will appear all around him. You need to |
| get out of range of this shockwave, otherwise you will be harmed. His |
| attack is a pretty basic one. He will spit the green balls at you, the |
| same as the other Giant Spiders. These are easily avoided and he will stop |
| this attack if you get too close to him. Don't go too close though, as |
| touching any of the mini spiders near him will cause Harry harm. |
| |
| Between attacks you may notice a silver string drop down with a pod on the |
| end of it. Hit this pod with Incendio and Cauldron Cakes, Stink Pellets or |
| Every Flavour Beans will be released. |
| |
| Hit Aragog 10 times and he will be defeated...sort of. More accurately Ron |
| will come and rescue Harry in the flying Ford Anglia. |
'----------------------------------------------------------------------------'
As soon as you have been rescued, you will be dropped back outside the
entrance to the Forbidden Forest. You can now end the day at any time.
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O======================================================O
Quidditch Match vs. Slytherin at the Quidditch Stadium
O======================================================O
Go down to the Quidditch stadium. Play the match against Slytherin the same as
you have played the previous two matches. If you need help see Hogwarts:
Second Day. After the completion of the match, the house cup will be awarded
to Gryffindor. Yay.
You can now end the day at any time. What was the point in getting out of bed?
______ ______
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Walk down stairs and speak to Ron in the common room. After a bit of
Columbo-esque detective work, Ron and Harry will pin point where they think
the entrance to the Chamber of Secrets is.
O==================================================================O
Find the Entrance to the Chamber of Secrets in the Girls' Bathroom
O==================================================================O
Head down to the second floor, avoiding prefects along the way. As soon as you
are there go into Moaning Murtle's bathroom. Head over to the left hand row
of cubicles and speak to Murtle. A cut scene will now show Harry opening the
Chamber of Secrets.
O============O
Rescue Ginny
O============O
You will now be in the Chamber of Secrets. Go forward between the snake idols
and make your way to the end of the room. There is a large statue of Salazar
Slytherin's head in front of you. A cut scene will show Tom Riddle telling you
all about the Chamber of Secrets and why Ginny is here. He will also announce
that he is Lord Voldemort!
,---------------.
| BOSS: BASILISK \
|-----------------'----------------------------------------------------------.
| Voldemort will set the Basilisk on you. Fortunately, Fawkes the phoenix is |
| on hand. He will blind the snakes, so that Harry can look at it. He will |
| also drop the Sword Spell. It can be found on the floor, in a pool of |
| light. Walk into the light and the Sword Spell will take place of all your |
| other spells. |
| |
| The Basalisk will now go slither forwards and head into one of the pipe |
| around the edge of the room. Wait until it emerges. Once it has appeared, |
| target it and use the Sword Spell. The Basalisk will rear up and spit |
| venom at you. Avoid the venom and target the Basalisk. You should target a |
| weak spot on the under side of the snake. The spot is diamond shaped. Use |
| the Sword Spell. This won't initally harm it. You have to direct the spell |
| using the C-Stick, so it hits the weak spot. |
| |
| As soon as the spell hits the weak spot, the Basalisk will be harmed. It |
| will drop back to the ground and slither off into another pipe. Watch out |
| for any falling rocks that will drop from the roof. You can see where they |
| will fall as they cast a shadow on the floor. You will have lost the Sword |
| Spell after harming the snake and will have to pick it up again. When the |
| snake reappears, repeat what you did last time. Target the weak spot then |
| direct the spell into it. |
| |
| Hit the Basalisk 4 time and it will drop down dead. Tom Riddle will |
| disappear and Ginny will reawaken. |
'----------------------------------------------------------------------------'
______ ______
\____/ \____/
||||--------------------------------------------------------------------||||
|||| .----------------------------------------------------------------. ||||
|||| | 5q) H O G W A R T S : L A S T D A Y O F T E R M [HWXD] | ||||
|||| '----------------------------------------------------------------' ||||
||||--------------------------------------------------------------------||||
/¯¯¯¯\ /¯¯¯¯\
¯¯¯¯¯¯ ¯¯¯¯¯¯
This day won't start in the dormitory. It will start with Harry meeting Ron
and Hermione in the entrance hall. They will explain that the House Cup is
about the be awarded in the Great Hall.
This is your last opportunity to get anything that you may have missed from
the game. Check the hourglasses to calculate the House Points. If you do not
have enough points to beat Slytherin, you still have a chance to earn more.
______ ______
\____/ \____/
||||--------------------------------------------------------------------||||
|||| .----------------------------------------------------------------. ||||
|||| | 6) N O T I C E B O A R D L O S T I T E M S [NBLI] | ||||
|||| '----------------------------------------------------------------' ||||
||||--------------------------------------------------------------------||||
/¯¯¯¯\ /¯¯¯¯\
¯¯¯¯¯¯ ¯¯¯¯¯¯
O======================O
Lost: Potion Vial Case
O======================O
Head down to the Herbology Greenhouses. Face the door as though you are going
to go in. Instead head over to the right and follow the wall around. The Vial
Case can be found next to the wall.
Reward: 10 House Points, Wizard Card (Dunbar Oglethorpe).
O============================O
Lost: Gryffindor Merit Badge
O============================O
Leave the castle and follow the path to the right. Keep heading forwards
until you reach an archway on the right. Go through here to reach the flying
practice area. Once you are here go to the right and hug the wall here. Follow
it along to find the badge.
Reward: 10 House Points, Wizard Card (Miranda Goshawk).
O===============O
Lost: Telescope
O===============O
Leave the grounds and jump on the Nimbus 2000. Fly upwards and you want to
get onto top of the roof directly behind you. This is the section of room
high above the main doors. Up here, between two towers, you will find the
Telescope.
Reward: 10 House Points, Wizard Card (Salazar Slytherin)
O==========O
Lost: Toad
O==========O
Leave the castle and go down towards the Herbology Greenhouses. If you face
the entrance to the greenhouses, follow the wall to the right. You will come
across Trevor. He is in pretty much the same spot as the Potion Vial Case was.
Reward: 10 House Points, Wizard Card (Elladora Ketteridge)
O======================O
Lost: Measuring Scales
O======================O
Go down to Hagrid's Hut. The Scales can be found right behind it.
Reward: 10 House Points, Wizard Card (Musidora Barkwith)
O==================O
Lost: Wizard's Hat
O==================O
Leave the castle and jump onto the Nimbus 2000. Head towards the Quidditch
Stadium. On the way you will see a small patch of trees. The hat is hidden
between them.
Reward: 10 House Points, Wizard Card (Ethelred The Ever-Ready)
O========================O
Lost: Dragon Hide Gloves
O========================O
Leave the castle and head down to the shore of the lake near the Quidditch
Stadium. Look out onto the lake and jump on the Nimbus 2000. Follow the
shoreline of the lake until you see a building to the left with 3 towers on
the front of it. Go towards this building and you will find the gloves on the
ground close by.
Reward: 10 House Points, Wizard Card (Felix Summerbee)
O=========================O
Lost: Gadding With Ghouls
O=========================O
Go to the Confiscated Items Storeroom. If you don't know where that is, head
towards the Flying Pitch. Don't go towards Madame Hooch, instead go through
the archway on the left. Here is the Confiscated Items Storeroom. Take note of
where this is because it will be opened up if you complete the Help the
Students side quest.
Once you are at the storeroom, turn around. To the right of the archway, on a
patch of grass is the item. Use the Nimbus 2000 to reach it.
Reward: 10 House Points, Wizard Card (Gaspard Shingleton)
O========================O
Lost: Holidays With Hags
O========================O
Leave the castle, then head through the tunnel ahead. On the other side, turn
right and follow the wall along. Just as the wall turns a corner you will find
the book.
Reward: 10 House Points, Wizard Card (Honoria Nutcombe)
O=====================O
Lost: Giant Tarantula
O=====================O
Go down to the Herbology Greenhouses. If you face the entrance, follow the
wall around to the left. There is a small crawl space in the wall. Go through
here and you will find the tarantula. Use Flipendo to stun it before picking
it up.
Reward: 10 House Points, Wizard Card (Gideon Crumb)
______ ______
\____/ \____/
||||--------------------------------------------------------------------||||
|||| .----------------------------------------------------------------. ||||
|||| | 7) S I D E Q U E S T : H E L P I N G S T U D E N T S [SQHS] | ||||
|||| '----------------------------------------------------------------' ||||
||||--------------------------------------------------------------------||||
/¯¯¯¯\ /¯¯¯¯\
¯¯¯¯¯¯ ¯¯¯¯¯¯
These are like the notice board lost items, except these people are too busy
to write a note. Instead you have to find them out, then find their missing
item. Effort? Yes. However, help these students out in order and eventually,
you'll gain access to the Confiscated Items Room. Wooo.
O===========O
Lost: Robes
O===========O
See the tunnel near the castle entrance? Head through this and turn right. You
should find the person here. The missing robes can be found on the bank of the
lake.
O=================O
Lost: Rememberall
O=================O
A boy on the track to Hagrid's Hut. The Rememberall is to the left of the
tunnel near the castle entrance.
O================O
Lost: Potion Jar
O================O
Student found on the flying pitch. The potions jar is found between Hagrid's
Hut and the greenhouses.
O====O
Race
O====O
Talk to the Gryffindor at the drawbridge at the Quidditch Stadium. Beat him in
a race around the trees and back and he will advise you that someone in the
cloisters needs your help.
O===================O
Lost: Daily Prophet
O===================O
Boy found in the cloisters area. The item can be found near Hagrid's Hut.
O==============O
Lost: Crockery
O==============O
Speak to Neville at the flying pitch. There are two small towers at the front
of the school. The crockery can be found on the building between them.
O====================O
Lost: Mandrake Roots
O====================O
Found outside the main entrance. There are six mandrake roots to be found
between Hagrid's Hut and the greenhouses. Collect three of them back to the
Gryffindor. In return he will give you the key to the Confiscated Items
Storeroom.
______ ______
\____/ \____/
||||--------------------------------------------------------------------||||
|||| .----------------------------------------------------------------. ||||
|||| | 8) W I Z A R D C A R D L O C A T I O N S [WCLC] | ||||
|||| '----------------------------------------------------------------' ||||
||||--------------------------------------------------------------------||||
/¯¯¯¯\ /¯¯¯¯\
¯¯¯¯¯¯ ¯¯¯¯¯¯
,------.---------------------.-----------------------------------------------.
| No. | Name | Location |
|------|---------------------|-----------------------------------------------|
| 01 | Merlin | At The Burrow hit the scarecrow in the gnome |
| | | gnome throwing game. |
|------|---------------------|-----------------------------------------------|
| 02 | Cornelius Agrippa | Go into the corridor to the left of the stair |
| | | case. There is a boy here who will trade you |
| | | this card for Number 59 Gregory the Smarmy. |
|------|---------------------|-----------------------------------------------|
| 03 | Elfrida Clagg | After defeating the washing machine at The |
| | | Burrow, climb on top of the hut on the left. |
| | | From here climb into the barn and collect the |
| | | card. |
|------|---------------------|-----------------------------------------------|
| 04 | Grogan Stump | After you have defeated all the Imps in the |
| | | Whomping Willow area, there is an Imp stood |
| | | on top of a log, holding a Puffapod. Hit it |
| | | with Flipendo and the Puffapod will destroy |
| | | the log. Walk down the path and at the end is |
| | | a chest containing the card. |
|------|---------------------|-----------------------------------------------|
| 05 | Gulliver Pokeby | In the final room of Borgin and Burkes. It is |
| | | found next to the switch that will open the |
| | | exit. |
|------|---------------------|-----------------------------------------------|
| 06 | Glanmore Peakes | From Hedwig's perch in the Whomping Willow |
| | | area, go to the right and remove the 2 |
| | | Puffpods. Shuffle across the ledge and open |
| | | the chest on the other side. Inside is the |
| | | card. |
|------|---------------------|-----------------------------------------------|
| 07 | Hesper Starkey | On a ledge close to the Wiggenweld Stump in |
| | | the Whomping Willow section. |
|------|---------------------|-----------------------------------------------|
| 08 | Derwent Shimpling | At The Burrow, beat Fred's record of 125 at |
| | | the gnome throwing game. |
|------|---------------------|-----------------------------------------------|
| 09 | Gunhilda of | Go into the library and head up the steps to |
| | Gorsemoor | the right. Use Avifors on the rock blocking |
| | | off a doorway. In this room the card can be |
| | | found inside a chest. |
|------|---------------------|-----------------------------------------------|
| 10 | Burdock Muldoon | Go into the library and head up the steps to |
| | | the right. Up here, clear the doorway covered |
| | | in ecoplasm using Skurge. In this room the |
| | | card is found in a chest. |
|------|---------------------|-----------------------------------------------|
| 11 | Herpo the Foul | Go into the library and head up the steps to |
| | | the left. At the top, cut down the tapestry |
| | | on the left using Diffindo. Go through the |
| | | door. In this room is a chest with the card |
| | | inside. |
|------|---------------------|-----------------------------------------------|
| 12 | Merwyn the | Go into the library and head up the steps to |
| | Malicious | the left. Up here there is a door with two |
| | | unlit torches either side of it. Light the |
| | | torches using Incendio and head through the |
| | | door. There is a chest in this room which |
| | | contains the card. |
|------|---------------------|-----------------------------------------------|
| 13 | Andros the | In a cubicle in Moaning Murtle's bathroom |
| | Invincible | (second floor) |
|------|---------------------|-----------------------------------------------|
| 14 | Fulbert the Fearful | Follow the lake around the castle until you |
| | | reach an area with four urns (near where you |
| | | find the Dragon Hide Gloves). Light all four |
| | | using Incendio. |
|------|---------------------|-----------------------------------------------|
| 15 | Paracelsus | Beat the first gnome throwing game. This can |
| | | be found on the low rooftops between |
| | | cloisters and the Flying Courtyard. |
|------|---------------------|-----------------------------------------------|
| 16 | Cliodne | Beat the second gnome throwing game. On a |
| | | high tower around the cloisters area, toward |
| | | the outer perimeter of the castle. |
|------|---------------------|-----------------------------------------------|
| 17 | Morgan Le Fay | Beat the third gnome throwing game. On the |
| | | smaller towers right in front of the castle |
| | | entrance. |
|------|---------------------|-----------------------------------------------|
| 18 | Uric the Oddball | Gnome dunking by the lake #1. This appears |
| | | after you throw enough gnomes into the lake. |
| | | This can only be done after defeating the |
| | | Basilisk. |
|------|---------------------|-----------------------------------------------|
| 19 | Newt Scammander | Beat the fourth gnome throwing game. Found on |
| | | a tower near the flying lessons area. |
|------|---------------------|-----------------------------------------------|
| 20 | Wendelin the Weird | Beat the fifth gnome throwing game. Found on |
| | | the large roof of the main castle. Fly upward |
| | | from the main entrance. |
|------|---------------------|-----------------------------------------------|
| 21 | Lord Stoddard | Gnome dunking by the lake #3. Appears once |
| | | you've thrown enough gnomes into the lake. |
|------|---------------------|-----------------------------------------------|
| 22 | Circe | Broom race #1, first round. Win the race. |
| | | Found on the small tower in front of the |
| | | castle entrance. |
|------|---------------------|-----------------------------------------------|
| 23 | Glenda Chittock | Swap this for Mirabella Plunkett. Speak to |
| | | the boy outside the main doors. |
|------|---------------------|-----------------------------------------------|
| 24 | Adalbert Waffling | Broom Race #1, second round. Win the race. |
|------|---------------------|-----------------------------------------------|
| 25 | Perpetua Fancourt | Broom Race #1, third round. Win the race. |
|------|---------------------|-----------------------------------------------|
| 26 | Almerick Sawbridge | Broom Race #2, first round. Win the race. |
| | | Found on a large tower around the Flying |
| | | Lessons area, by the lake. |
|------|---------------------|-----------------------------------------------|
| 27 | Mirabella Plunkett | In the second room in the basement of the |
| | | Leaky Cauldron there are 3 Imps roaming |
| | | around. Close to these there are 2 kegs on |
| | | their side. The one to the left is hollow, so |
| | | you can crawl through. Behind it, there is a |
| | | chest containing the card. |
|------|---------------------|-----------------------------------------------|
| 28 | Tilly Toke | Found in the back room of Magical Menagerie. |
|------|---------------------|-----------------------------------------------|
| 29 | Archibald Alderton | Buy this card from Fred and George's shop for |
| | | 30 beans. |
|------|---------------------|-----------------------------------------------|
| 30 | Artemisia Lufkin | Broom Race #2, third round. Win the race. |
|------|---------------------|-----------------------------------------------|
| 31 | Balfour Blane | In the room behind the tapestry that you free |
| | | Neville from on the second night. |
|------|---------------------|-----------------------------------------------|
| 32 | Bridget Wenlock | In Gambol and Japes. As you enter go to the |
| | | there is a secret passage behind a bookcase. |
| | | The card can be found in a chest here. |
|------|---------------------|-----------------------------------------------|
| 33 | Beaumont | Broom Race #3, second round. Win the race. |
| | Marjoribanks | |
|------|---------------------|-----------------------------------------------|
| 34 | Donaghan Tremlett | Broom Race #3, third round. Win the race. |
|------|---------------------|-----------------------------------------------|
| 35 | Bowman Wright | Broom Race #4, first round. Win the race. On |
| | | the other side of the castle near the docks. |
|------|---------------------|-----------------------------------------------|
| 36 | Joscelind Wadcock | Trade with a student outside the Gryffindor |
| | | portrait entrance. Card trade: 84 |
|------|---------------------|-----------------------------------------------|
| 37 | Cassandra Vablatsky | Broom Race #4, third round. Win the race. |
|------|---------------------|-----------------------------------------------|
| 38 | Chauncy Oldridge | Broom Race #5, first round. Win the race. |
| | | Found on a tower by the Flying Lessons area, |
| | | closest to the Quidditch Stadium. |
|------|---------------------|-----------------------------------------------|
| 39 | Gwenog Jones | Broom Race #5, second round. Win the race. |
|------|---------------------|-----------------------------------------------|
| 40 | Carlotta Pinkstone | Broom Race #5, third round. Win the race. |
|------|---------------------|-----------------------------------------------|
| 41 | Godric Gryffindor | Use Incendio to light all the urns on the |
| | | tower by the Confiscated Items Room. |
|------|---------------------|-----------------------------------------------|
| 42 | Crispin Cronk | Use Incendio to light all the urns by the |
| | | dock. |
|------|---------------------|-----------------------------------------------|
| 43 | Cyprian Youdle | Found in a secret passage on the second |
| | | floor. See the Secrets chapter if you need |
| | | help. |
|------|---------------------|-----------------------------------------------|
| 44 | Devlin Whitehorn | Use Incendio to light all the urns on the |
| | | other side of the castle. Fly toward the dock |
| | | area and you'll see the urns sat upon the |
| | | ground. |
|------|---------------------|-----------------------------------------------|
| 45 | Dunbar Oglethorpe | Return the lost Potion Vial Case to the |
| | | notice board in the common room. |
|------|---------------------|-----------------------------------------------|
| 46 | Miranda Goshawk | Return the lost Merit Badge to the notice |
| | | board in the common room. |
|------|---------------------|-----------------------------------------------|
| 47 | Edgar Stroulgar | Buy this card from Fred and George's shop for |
| | | 30 beans. |
|------|---------------------|-----------------------------------------------|
| 48 | Salazar Slytherin | Return the lost Telescope to the notice board |
| | | in the common room. |
|------|---------------------|-----------------------------------------------|
| 49 | Elladora Ketteridge | Return Trevor the toad to the notice board in |
| | | the common room. |
|------|---------------------|-----------------------------------------------|
| 50 | Musidora Barkwith | Return the Measuring Scales to the notice |
| | | board in the common room. |
|------|---------------------|-----------------------------------------------|
| 51 | Ethelred | Return the Wizard's Hat to the notice board |
| | The Ever-Ready | in the common room. |
|------|---------------------|-----------------------------------------------|
| 52 | Felix Summerbee | Return the Dragon Hide Gloves to the notice |
| | | board in the common room. |
|------|---------------------|-----------------------------------------------|
| 53 | Greta Catchlove | Buy this card from Fred and George's shop for |
| | | 30 beans. |
|------|---------------------|-----------------------------------------------|
| 54 | Gaspard Shingleton | Return Gadding With Ghouls to the notice |
| | | board in the common room. |
|------|---------------------|-----------------------------------------------|
| 55 | Honoria Nutcombe | Return Holidays With Hags to the notice board |
| | | in the common room. |
|------|---------------------|-----------------------------------------------|
| 56 | Gideon Crumb | Return the Giant Tarantula to the notice |
| | | board in the common room. |
|------|---------------------|-----------------------------------------------|
| 57 | Gifford Ollerton | Found on the tower with the broken glass. |
| | | Near and above the Confiscated Items Room. |
|------|---------------------|-----------------------------------------------|
| 58 | Glover Hipworth | Locked in the Confiscated Items Room. To get |
| | | the key, you must complete the helping |
| | | students sidequest. |
|------|---------------------|-----------------------------------------------|
| 59 | Gregory the Smarmy | At The Burrow, hit the haystack whilst |
| | | playing the gnome throwing game. |
|------|---------------------|-----------------------------------------------|
| 60 | Laverne de | Locked in the Confiscated Items Room. To get |
| | Montmorency | the key, you must complete the helping |
| | | students sidequest. |
|------|---------------------|-----------------------------------------------|
| 61 | Havelock Sweeting | Trade with a student outside the Gryffindor |
| | | portrait entrance. Card Trade: 77 |
|------|---------------------|-----------------------------------------------|
| 62 | Ignatia Wildsmith | After you have burned the first part of |
| | | Aragog's web, you will come to a crevice on |
| | | your right. Jump over it and then jump to the |
| | | next platform. Climb the stairs and open the |
| | | chest at the top. The card is inside. This is |
| | | the third card you will find in this area. |
|------|---------------------|-----------------------------------------------|
| 63 | Herman Wintringham | After you begin your escape from Aragog you |
| | | will come to an open area with a web to the |
| | | right and a sloping path to the left. Walk to |
| | | the left (but not up the path) and you will |
| | | find a chest containing the card. This is the |
| | | second card found in the Forbidden Forest. |
|------|---------------------|-----------------------------------------------|
| 64 | Jocunda Sykes | After you burn down the fourth part of |
| | | Aragog's web you will find a chest, hidden |
| | | behind a bush. Inside the chest you will find |
| | | the card. This is the final card to be found |
| | | in the Forbidden Forest. |
|------|---------------------|-----------------------------------------------|
| 65 | Gondoline Oliphant | Gifted to you by Hermione after you free |
| | | Neville from behind the tapestry on the |
| | | second night. |
|------|---------------------|-----------------------------------------------|
| 66 | Flavius Belby | In the first tunnel in the Forbidden Forest. |
| | | This is before you find Aragog. It is the |
| | | first card found in the Forbidden Forest. |
|------|---------------------|-----------------------------------------------|
| 67 | Justus Pilliwickle | Locked in the Confiscated Items Room. To get |
| | | the key, you must complete the helping |
| | | students sidequest. |
|------|---------------------|-----------------------------------------------|
| 68 | Kirley Duke | Locked in the Confiscated Items Room. To get |
| | | the key, you must complete the helping |
| | | students sidequest. |
|------|---------------------|-----------------------------------------------|
| 69 | Bertie Bott | Buy from Fred and George's shop for 30 beans. |
|------|---------------------|-----------------------------------------------|
| 70 | Leopolinda | Hidden in a treasure chest in the boys |
| | Smethwyck | dormitory. |
|------|---------------------|-----------------------------------------------|
| 71 | Queen Maeve | Next to one of the toilet cubicles in Fred |
| | | and George's shop. |
|------|---------------------|-----------------------------------------------|
| 72 | Helga Hufflepuff | Found in the largest Herbology greenhouse. |
|------|---------------------|-----------------------------------------------|
| 73 | Mopsus | Found on the third floor behind a tapestry. |
|------|---------------------|-----------------------------------------------|
| 74 | Montague Knightley | In a secret passage on the second floor. It |
| | | is contained in chest, which is covered by |
| | | cobwebs. Use Incendio to clear them. See the |
| | | Secrets chapter if you need help. |
|------|---------------------|-----------------------------------------------|
| 75 | Mopsus | As soon as you enter the third floor there is |
| | | a tapestry to the left. Cut it down with |
| | | Diffindo and you will see a locked chest. Use |
| | | Alohomora to open it and grab the card. |
|------|---------------------|-----------------------------------------------|
| 76 | Myron Wagtail | In the entrance hall, go up the staircase and |
| | | head to the left. Go through the door at the |
| | | end of the passage. There is a chest here, |
| | | covered by cobwebs. Use Incendio to clear |
| | | them and open the chest. The card is inside. |
|------|---------------------|-----------------------------------------------|
| 77 | Norvel Twonk | On the first floor, inside classroom 1A. |
|------|---------------------|-----------------------------------------------|
| 78 | Orsino Thruston | Trade for Dymphna Furmage. Speak to the girl |
| | | just outside the main entrance. |
|------|---------------------|-----------------------------------------------|
| 79 | Oswald Beamish | Found in the Arithmacy classroom on the |
| | | seventh floor (7A). |
|------|---------------------|-----------------------------------------------|
| 80 | Beatrix Bloxam | Buy from Fred and George's shop for 30 beans. |
|------|---------------------|-----------------------------------------------|
| 81 | Quong Po | Swap this for Cyprian Youdle. Speak to the |
| | | girl outside the portrait of the Fat Lady. |
|------|---------------------|-----------------------------------------------|
| 82 | Rowena Ravenclaw | In the basement of the Leaky Cauldron, lock |
| | | all 3 Imps in cages to be rewarded with this. |
|------|---------------------|-----------------------------------------------|
| 83 | Roderick Plumpton | In the Reading Room on the seventh floor, |
| | | crawl under the secret bookshelf. |
|------|---------------------|-----------------------------------------------|
| 84 | Roland Kegg | On the fourth floor, in classroom 4F. |
|------|---------------------|-----------------------------------------------|
| 85 | Belnheim Stalk | In the Transfiguration classroom on the first |
| | | floor. Use Incendio to clear the cobwebs from |
| | | the chest that it is held inside. |
|------|---------------------|-----------------------------------------------|
| 86 | Dorcas Wellbeloved | Found in the Transfiguration classroom on the |
| | | first floor. |
|------|---------------------|-----------------------------------------------|
| 87 | Thaddeus Thurkell | In classroom 4F on the fourth floor. Use |
| | | Skurge to get inside the chest. |
|------|---------------------|-----------------------------------------------|
| 88 | Celestina Warbeck | Found in classroom 7A, on the seventh floor. |
|------|---------------------|-----------------------------------------------|
| 89 | Alberta Toothill | After you have recovered all of Ginny's items |
| | | at Diagon Alley, speak with Mrs. Weasley |
| | | outside Flourish and Blotts. She will give |
| | | you this. |
|------|---------------------|-----------------------------------------------|
| 90 | Sacharissa Tugwood | In the Charms classroom on the second floor. |
| | | Use Alohomora to break it out of the chest. |
|------|---------------------|-----------------------------------------------|
| 91 | Wilfred Elphick | Inside a chest in classroom 1A (first floor). |
|------|---------------------|-----------------------------------------------|
| 92 | Xavier Rastrick | As you enter the second floor, cut down a |
| | | taspestry to your right. This card is in a |
| | | chest here. |
|------|---------------------|-----------------------------------------------|
| 93 | Heathcote Barbary | In the Defence Against the Dark Arts class |
| | | room (third floor). It is inside a chest that |
| | | can be opened using Alohomora. |
|------|---------------------|-----------------------------------------------|
| 94 | Merton Graves | Go into the library and head up the stairs to |
| | | the left. Up here speak with a girl and she |
| | | will trade this for Number 31 Balfour Blane. |
|------|---------------------|-----------------------------------------------|
| 95 | Yardley Platt | In the Defence Against the Dark Arts class |
| | | room (third floor). Use Skurge to get inside |
| | | the chest. |
|------|---------------------|-----------------------------------------------|
| 96 | Hengist of | Go onto the first floor and go through the |
| | Woodcroft | doorway on the right. Follow the corridor |
| | | around and you will see a chest covered in |
| | | ecoplasm. Use Skurge to clear it. The card is |
| | | found inside the chest. |
|------|---------------------|-----------------------------------------------|
| 97 | Alberic Grunnion | Buy from Fred and George's shop for 30 beans. |
|------|---------------------|-----------------------------------------------|
| 98 | Dymphna Furmage | This is found in Borgin & Burkes. After you |
| | | have fed Hedwig and climbed the ladder there |
| | | is a darkened room with weak floorboards. At |
| | | the opposite end of the room is crawl space. |
| | | To the left of the space is a chest with the |
| | | card inside. |
| | | |
| | | There is a second one of these cards, as you |
| | | must trade the other for INSERT. The second |
| | | one can be found in a secret passage on the |
| | | castle second floor. See the Secrets section |
| | | if you need help. |
|------|---------------------|-----------------------------------------------|
| 99 | Daisy Dodderidge | In Borgin & Burkes, lock all the Imps in the |
| | | cages and you will be rewarded with this. |
|------|---------------------|-----------------------------------------------|
| 100 | Harry Potter | Collect all 100 other cards, then talk to |
| | | Dumbledore on the third floor who will give |
| | | you this card. |
|------|---------------------|-----------------------------------------------|
| 101 | Albus Dumbledore | On the seventh floor there is a crawl hole |
| | | under the bookshelf near the portrait |
| | | entrance. Behind it you'll find a chest |
| | | containing this card. |
'------'---------------------'-----------------------------------------------'
______ ______
\____/ \____/
||||--------------------------------------------------------------------||||
|||| .----------------------------------------------------------------. ||||
|||| | 9) C R E D I T S [CDIT] | ||||
|||| '----------------------------------------------------------------' ||||
||||--------------------------------------------------------------------||||
/¯¯¯¯\ /¯¯¯¯\
¯¯¯¯¯¯ ¯¯¯¯¯¯
T h a n k Y o u s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• GameFAQs for hosting this.
• osrevad for the ASCII art.
• You for taking the time to read this.
• Su-Eun Yin whos Wizard Card FAQ I used to fill in some blanks.
This is THE END. Thanks for reading.