Somali Militia start deployed (Hidden) in the back two thirds of the table.

Before the start of the game the Somali player secretly designates 2 Buildings as locations for the arms caches, one in the middle third of the board and the other in the rear third.

Destruction of Arms Caches

A building is deemed to have been searched when an infantry stand enters it.

To destroy an arms cache an infantry stand must enter the building, and be ordered to destroy the cache, a successful command roll is a successful detonation. A blunder will mean the cache detonates prematurely, killing the infantry stand (normal blunder roll is disregarded in this instance). If engineers are destroying the cache they will never blunder in this way, instead resolve the blunder normally.

Victory

The US player achieves a major victory if he locates and destroys both arms caches.

The US player achieves a minor victory if the Somali Militia Breaks, or destroy a single arms cache.

The Somali Player achieves a major victory if the US forces break.

The Somali Player achieves a minor victory if he retains an arms cache at the end of the game.