Overdose Caffeine - Game Development Companyhttp://games.odcaf.com
Thu, 07 Dec 2017 19:55:21 +0000en-UShourly1http://wordpress.org/?v=3.5Odcaf VR – Hyperrealistic VR Simulationshttp://games.odcaf.com/odcaf-vr-hyperrealistic-vr-simulations/
http://games.odcaf.com/odcaf-vr-hyperrealistic-vr-simulations/#commentsTue, 07 Feb 2017 18:58:30 +0000odcafhttp://www.odcaf.com/?p=1654For the past year, we have been developing an entirely new methodology and technology for creating VR Architectural Simulations in which you can walk inside, and we thought it’s time to share some details about it.
We made a brief video explaining the capabilities of our framework and introducing video captures from the simulations we made;

Here is the summary of its advantages over current competing technologies;

Faster
Competing solutions require 3-4 weeks to months to deploy a simulation. Odcaf VR technology requires just a few days, depending on the size of the project.

Smaller team requirement
Competing technologies mostly need a team of people working on the project. Our technology only needs a single operator executing simple tasks.

Cheaper
As it can be done with a smaller team and in a shorter time frame, our solution is much more budget friendly than the current solutions.

Quality
Competing solutions need an aggressive optimization for scene geometry and texture, which results in a big drop in visual acuity and quality. Visual quality is also limited by the capabilities of the game engine they use, and will always be lower than the quality the design firms expect from rendered presentation material.
Odcaf VR offers a level of quality much closer to the original design.

Platform & Mobility
Current solutions require wired headsets (such as Oculus Rift or an HTC Vive) attached to a state of the art computer to run their simulations. They are almost impossible to run on mobile platforms, which makes it difficult to transport the required hardware to the desired presentation location.
Our simulation can also run on such powerful setups, but our software is so optimized that we prefer using the portable Samsung Gear VR headset. It offers a high quality, untethered, mobile VR solution and enables firms to showcase their simulations anywhere they want with no physical limitation.

What’s next?
At the moment we are planning to continue our research and development to improve our software while offering VR solutions to design and construction firms (feel free to contact us if you need such service). But in near future we are going to release it as a software suite to let other developers use it to create their own projects.

The footage in the video are taken from a simulation created by our framework by using real architectural projects designed in Autodesk 3ds Max. They are captured by the native Oculus screen recording function on a Samsung Galaxy S7 coupled with a Samsung Gear VR headset. The native recording tool removes the VR filters but compresses the video so much that it results in a great loss of quality . Therefore we wanted to add some screenshots as well, but please bear in mind that in Gear VR screenshots can also be taken with a lot of jpeg compression and a maximum resolution of 1024×1024. They do not reflect the final quality you see in the headset, but they should give you an idea about how our framework preserves the lighting, reflections, refractions and geometry.

We develop your VR experience from the drawings or 3D models you already have, which enables us to streamline the process, reducing cost and time. We make it possible to be present in them before they’re ever built.

]]>http://games.odcaf.com/our-virtual-reality-solutions-are-here/feed/0Pocket Fleet Updatehttp://games.odcaf.com/pocket-fleet-update/
http://games.odcaf.com/pocket-fleet-update/#commentsMon, 18 Nov 2013 12:32:30 +0000odcafhttp://www.odcaf.com/?p=1568As most of our players know, we constantly update Pocket Fleet with the feedback we get from our players.
At the moment we are rushing to finalize and polish the game for its final version -so we can start our new super awesome project-.

Here is the full update list we’ve just released, but before, check out our “new” Pocket Fleet trailer:

+New tutorial system to make things easier for newcomers.
+Lots of bugfix and interface polishing.

]]>http://games.odcaf.com/pocket-fleet-update/feed/0Adobe blogged about ushttp://games.odcaf.com/adobe-blogged-about-us/
http://games.odcaf.com/adobe-blogged-about-us/#commentsTue, 09 Jul 2013 13:31:04 +0000odcafhttp://www.odcaf.com/?p=1563A post about us on the official Adobe Blog:

With a small development team and the goal of making Pocket Fleet available quickly to a wide audience of casual and hardcore gamers, Overdose Caffeine sought a solution that offered cross-platform compilation—Android, iOS, and any computer with a browser—and rapid development.

As many of you guys know, we’ve been excited about the prospect of bringing Pocket Fleet to the Ouya for some time now, as we loved the device and thought TV was a great medium for fast-paced multiplayer gaming. Today, we’ve decided to end development for it and switch to GamePop. I know many of you were looking forward to playing the game on Ouya, so I thought I’d explain. The following are a few of the reasons we made this call:

Developing For Ouya Became a lot more work than we anticipated

While it might seem we would only need to map the controls in Pocket Fleet to the Ouya controller (only a few days job), it turned out to be much more than that. The biggest surprise was what they required in terms of new menu design. We assumed the user could move a cursor around to select things on our main menu, but this was not the case. The company was requiring that we redesign the main screen so that people could move around it by highlighting different buttons. This may sound simple but certain circumstances meant that it was anything but. Their ODK was also pretty shoddily thrown together and updates didn’t note what had changed. It began to get very onerous very fast.

Pocket Fleet is a cross-platform game

You can play Pocket Fleet on Android, iOS and any computer with a browser. We are also about to release the game on Samsung with the 100% rev share indie deal we got from them. You can play the game on your PC and keep playing on your mobile device with, battling players from any other platform. The game runs the same way on every platform. This is why we wanted to add support for a TV console to expand our PC-Mobile combo, and were going to do it with Ouya. But the fact is…

We Are a Small Indie Development Team With Limited Bandwidth

We don’t have a separate “Design Group” to rework menus. We focus all of our energy on building the best possible game mechanics and to provide new fancy features to our fans. This has paid off so far, as Pocket Fleet has exceeded our wildest expectations with 7-figure downloads in just a few months and a feature in Google Play. We don’t have time to mess around. If we had a larger team, things might’ve been different.

GamePop Had a Much Simpler Proposition

We still loved the idea of bringing Pocket Fleet to TV. Recently, we were contacted by someone from BlueStack, which was about to launch their GamePop subscription service and console. They asked for no menu changes or controller mappings, there’s no SDK, no nothing. Seriously, it was about the easiest onboarding we’ve ever had to a platform, since they basically use our stock APK.

We Wish It Weren’t This Way

We were (and still are) fans of Ouya and have been rooting for them since the start. We wish them the best. For independent developers however, we just can’t do so much work for such an uncertain benefit (almost forgot, we had to integrate shopping cart IAP stuff also). We’re taking the Occam’s Razor approach and going with GamePop for now. Pocket Fleet looks awesome on their prototype and we can’t wait to bring the finished product to you guys.

]]>http://games.odcaf.com/why-we-are-leaving-ouya/feed/0Pocket Fleet featured on Google Play!http://games.odcaf.com/pocket-fleet-featured-on-google-play/
http://games.odcaf.com/pocket-fleet-featured-on-google-play/#commentsTue, 26 Mar 2013 00:52:19 +0000odcafhttp://www.odcaf.com/?p=1550Pocket Fleet has been featured on Google Play! We had such a big influx of users, we had to upgrade our servers.

…Pocket Fleet is a simple game, but for the right kind of player, it’s got an addictive quality that’s enhanced by the multiplayer team aspect. For five or ten-minute stretches, it delivers white-knuckle fun with the satisfaction that you’re playing against real people…

…you launch from your mother ship and find yourself in a battlefield filled with mad players tearing each other apart with a plethora of high-tech weaponry in outer space. Just at that split second before you get hit by a positron missile and blow up for the first time, you pause and say to yourself, “What the hell am I doing here?”…

]]>http://games.odcaf.com/the-joystiq-indie-pitch-pocket-fleet/feed/0Mobitonhttp://games.odcaf.com/mobiton/
http://games.odcaf.com/mobiton/#commentsMon, 17 Dec 2012 15:48:12 +0000adminhttp://192.168.1.110/wp/?p=1027Can you guess what are we doing with our extra time when we are not working on our games? That is right, we are building robots. We have a new project, called Mobiton. It is actually a robotic shell that is turning your mobile device to a multi-purpose robot. You can use it as an assistant, pet or even a telepresence device.

]]>http://games.odcaf.com/mobiton/feed/0Pocket Fleethttp://games.odcaf.com/pocket-fleet-release-note/
http://games.odcaf.com/pocket-fleet-release-note/#commentsSat, 24 Nov 2012 10:08:22 +0000adminhttp://mimino.atixscripts.info/?p=195Our new mobile game Pocket Fleet is now available for iOS and Android. The game takes place in the Mother Fleet universe, our incoming MMORTS game.
It is a fast-paced multiplayer game, letting you join an intergalactic battle as a pilot. You can pick from various ships, weapons and equipment and join the battle between Incorruptus, Omnitron and Aerie.