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Re: Pokemon SUN and MOON

Theoretically speaking, Sun and Moon could be the third versions for X and Y, acting as sequels and a new gen at the same time, so there's no need for a third version for them. Plus, if all the rumors are true, there's a possibility that the handheld NX is launching around the same time, so I doubt there are going to be any more 3DS mainline games after Sun and Moon. Of course this is all just mindless speculation. This is pretty interesting.

Re: Pokemon SUN and MOON

Some details

1) In an interview when Masuda asked about a third game like Z or something like B2/W2, he answered that we will get something completly different
2) The Strange Suvenir item. If you look closely you can see that it looks like an African mask or some South America item. On the arts of Sun/Moon we can see some vehicles and one of them is like the jeeps that are on safari or exploration teams. (the one with the Machoke and Furfrou(?))
3) Don't forget the Backpacker on X/Y with the mysterious region

Re: Pokemon SUN and MOON

So, what does everyone *want* to see from this game?

-character customization coming back. And please give the guys as many options as the girls this time, not 1/3 as many.
-Pokes following you again. I wonder if they could possibly recycle the Pokémon Super Mystery Dungeon sprites at all?
-More type combos we haven't seen before, like poison/fire or Ice/bug or grass/fire. Water/Fire that isn't legendary. Poison, ice and bug types in particular need some variety, but electric could use some too. Fire/electric? (ANd I want another water/bug other than surkit which evolves out of it)
-More rideable Pokes that can be used like a bike and not just confined to one area. We got a hint of riding Pokémon in XY, definitely think there is room to expand. Monster Rancher had riding mons (size appropriate ones, not all of them) as a thing like 10 years ago.)
-A new side mechanic to star alongside contests...I personally want Pokémon racing to be a thing (But then I'm the one person that actually played Monster Racers so...)

Originally Posted by Green_vs_Red

Isn't that because many of those pokemon (besides Keldeo) didn't retroactively get alternate forms though?

Almost all of those got new forms retroactively. None of them had alts in their first game. As I remember it anyway.

None of them got games based around them gettign new forms though. Not even Deoxys who got a whole bunch of them.

Adding new forms to legendaries later is just... something they do. Same with Zygarde. There was never any real reason to assume he'd be getting his own game outside of Emerald and Platinum's precedent.... and those were some time ago... on the 4 year gens.

Re: Pokemon SUN and MOON

What I want to see from the game? I'll settle for more than a logo. I joked about the direct being little more than a tribute. Sadly it came true. I am but a humble servant of GameFreak though. They can have my money.

Re: Pokemon SUN and MOON

Originally Posted by Robby

So, what does everyone *want* to see from this game?

-character customization coming back. And please give the guys as many options as the girls this time, not 1/3 as many.
-Pokes following you again. I wonder if they could possibly recycle the Pokémon Super Mystery Dungeon sprites at all?
-More type combos we haven't seen before, like poison/fire or Ice/bug or grass/fire. Water/Fire that isn't legendary. Poison, ice and bug types in particular need some variety, but electric could use some too. Fire/electric? (ANd I want another water/bug other than surkit which evolves out of it)
-More rideable Pokes that can be used like a bike and not just confined to one area. We got a hint of riding Pokémon in XY, definitely think there is room to expand. Monster Rancher had riding mons (size appropriate ones, not all of them) as a thing like 10 years ago.)
-A new side mechanic to star alongside contests...I personally want Pokémon racing to be a thing (But then I'm the one person that actually played Monster Racers so...)

Almost all of those got new forms retroactively. None of them had alts in their first game. As I remember it anyway.

None of them got games based around them gettign new forms though. Not even Deoxys who got a whole bunch of them.

Adding new forms to legendaries later is just... something they do. Same with Zygarde. There was never any real reason to assume he'd be getting his own game outside of Emerald and Platinum's precedent.... and those were some time ago... on the 4 year gens.

Honestly, I want to see Type Balance changes.

Ice needs help, as does Poison.

Water could use a nerf. Make it weak to Poison.

I also want to see more variety as you mentioned. More electric, fire, etc.

I also wouldn't mind seeing a change to the formula. 2 on 2 like Pokemon Coliseum, starter type changes, changes to Elite 4 (instead of types maybe strategies like the normal gym in Gen 3), etc

Re: Pokemon SUN and MOON

Custom trainers is never coming back since that's going to be an XY exclusive thing, which is a shame considering it's a missed opportunity by Gamefreak... but if it's back. I want sets that look like main trainers from the older games.

Re: Pokemon SUN and MOON

I want to see a Dark/Fairy or Fairy/Dark Pokemon. No real reason, just think it'd be neat.

Originally Posted by John Adams

I have always been dissatisfied, I know that. But lately I find I reek of discontentment; it fills my throat and floods my brain. Sometimes I fear there's no longer a dream but only the discontentment.

Re: Pokemon SUN and MOON

What would I like to see? Team Executives with more than one Pokemon. Seriously, what the hell ORAS?

I'd also like to see more puzzle-intensive areas, a moderate abundance of every type of Pokemon, and, if this really does appear to be South American like it seems, an emphasis on long wilderness areas separating cities. Plot integration of any legendary beyond the Sun and Moon pokemon would be nice too.

Re: Pokemon SUN and MOON

You'd think with how more and more the games are online, that Custom characters would just flat out be a requirement at this point.

Originally Posted by cloudrivera

Honestly, I want to see Type Balance changes.

Not going to happen. There was a lot of reshuffling when gen 2 hit with dark and steel being introduced, and psychic/ghost being fixed... and they tweaked steel and poison when they introduced fairy, and that was their opportunity to really shore things up, and they didn't. Some of the types are screwed due to them just not having a sensible balance in the first gen when they didnt know better, but there's just no major changing it now. (As is the specialphysical split went a ways.) SOme things can hit a lot, and some things have a lot of weaknesses. Rock and ground are basically the same thing but they have almost nothing in common in terms of strengths and weaknesses. its how it is.

If anything, grass is what needs tweaking.

Hidden:

It and water hit 2 of the 3 same things, but there's only 3 things water's not good against while there's 7 grass can't deal with. Plus, water is weak to 2 things and grass is weak to 5. Its a *major* disparity between those two, and as both starter types that should have been tweaked 20 years ago. 3 half damage and 2 weakness equals 5 problem areas... versus 12 for grass? (Fire is in the middle with 7 problem areas, but it has a lot of defenses and things it hurts, 10 positives)

So, counting STABS and things they take half damage from as positives, and things they are weak to or can't hurt as negatives....

So... somethings have waaaaay more positives than others, but for the most part, they're fairly balanced in strengths and weaknesses.

Grass, Ice and Bug are by far the most screwed though, with grass having 5 more problems than it has good things, and having a toooon of problems, and bug right behind it.. Normal is pretty screwed too, its main asset is its immunity to ghost when its a subtype and having access to most types of moves.

Steel is by far the best off with 5 more positive than negatives and an immunity.

The thing they CAN do to fix those types is to just give them good abilities. Like electric is immune to paralyze and grass to spore moves and poison can't be poisoned. Or the effect weather has on a whole bunch of types. (Rain boosts water *and* electric for instance... and sandstorm hurt all but three types) Or, just give them some really good moves that have no real counterpoints,

Poison was largely screwed early on by a ton of things having it as a sub type, including many of the grass monsters, types being half poison, thus taking away a lot of its usefulness. 34 of the original 150 had poison type. A 1/5 ratio is CRAZY when there were 15 types. Conversely... 13 psychic. 5 ice. 3 ghost. 3 dragon.

They really had no idea what they were doing in gen 1.

There's other ways to balance an element than just to give them more STABS or less weaknesses... the typing they're paired to among other things. Poison is meant for... poisoning. Doing damage over time rather than hurting all at once. Poison is actually pretty balanced out at this point. Its not a great offensive type, but its one of the best defensive ones. ANd yes, ice not hurting anything but being loaded with weaknesses is terrible, especially now that fairy is around to fill the dragon killing niche. It really should have been tweaked before.

I also wouldn't mind seeing a change to the formula. 2 on 2 like Pokemon Coliseum, starter type changes, changes to Elite 4 (instead of types maybe strategies like the normal gym in Gen 3), etc

Those would all be good but at this point we're never going to see starter changes. Subtypes maybe.

ANd yes, the other battle styles need to be more occuring. Give a *reason* for building teams of 2 that compliment each other, because you'll have more than one double or triple battle in the course of the game. Adding double battles to t he wild was a good idea, but they only did it in limited, skippable areas, so...

I know none of my proposals will EVER happen, but I can dream lol[/QUOTE]

Re: Pokemon SUN and MOON

Originally Posted by KageKageKing

Aren't those two the same thing?

Now that you mention it...

Originally Posted by John Adams

I have always been dissatisfied, I know that. But lately I find I reek of discontentment; it fills my throat and floods my brain. Sometimes I fear there's no longer a dream but only the discontentment.

Re: Pokemon SUN and MOON

What I want to see in this game? Two save states.

Honestly, more than anything in a pokémon game, more than a single save state is what I want. Just so I can keep my first playthrough but still being able to play the game again (unlike X, that I could never play for a second time because I don't want to erase my original game).

Originally Posted by NateRich

What I want to see from the game? I'll settle for more than a logo. I joked about the direct being little more than a tribute. Sadly it came true. I am but a humble servant of GameFreak though. They can have my money.

That's why I said this yesterday:"What is really the difference between reading "we found out Nintendo registered Pokémon Sun and Moon" on the 25th and reading "Nintendo revealed on the direct they are releasing Pokémon Sun and Moon" on the 26th? It can't even be called a spoiler, it's more like reading the manga chapter on thursday instead of monday when it is oficially released."Because I knew the direct would be exactly the same as the leak: a shot of the logos while a voice announces those games would be released later in 2016. And that would be all. The only difference is one gave the information in text while the other in audio.

Re: Pokemon SUN and MOON

Originally Posted by Robby

You'd think with how more and more the games are online, that Custom characters would just flat out be a requirement at this point.

Not going to happen. There was a lot of reshuffling when gen 2 hit with dark and steel being introduced, and psychic/ghost being fixed... and they tweaked steel and poison when they introduced fairy, and that was their opportunity to really shore things up, and they didn't. Some of the types are screwed due to them just not having a sensible balance in the first gen when they didnt know better, but there's just no major changing it now. (As is the specialphysical split went a ways.) SOme things can hit a lot, and some things have a lot of weaknesses. Rock and ground are basically the same thing but they have almost nothing in common in terms of strengths and weaknesses. its how it is.

If anything, grass is what needs tweaking. It and water hit 2 of the 3 same things, but there's only 3 things water's not good against while there's 7 grass can't deal with. Plus, water is weak to 2 things and grass is weak to 5. Its a *major* disparity between those two, and as both starter types that should have been tweaked 20 years ago. 3 half damage and 2 weakness equals 5 problem areas... versus 12 for grass? (Fire is in the middle with 7 problem areas, but it has a lot of defenses and things it hurts, 10 positives)

The thing they CAN do to fix those types is to just give them good abilities. Like electric is immune to paralyze and grass to spore moves. Or the effect weather has on a whole bunch of types. (Rain boosts water *and* electric for instance... and sandstorm hurt all but three types) Or, just give them some really good moves that have no real counterpoints,

There's other ways to balance an element than just to give them more STABS or less weaknesses... the typing they're paired to among other things. Poison is meant for... poisoning. Doing damage over time rather than hurting all at once. ANd yes, ice not hurting anything but being loaded with weaknesses is terrible, especially now that fairy is around to fill the dragon killing niche. It really should have been tweaked before.

Those would all be good but at this point we're never going to see starter changes. Subtypes maybe.

ANd yes, the other battle styles need to be more occuring. Give a *reason* for building teams of 2 that compliment each other, because you'll have more than one double or triple battle in the course of the game. Adding double battles to t he wild was a good idea, but they only did it in limited, skippable areas, so...

I know none of my proposals will EVER happen, but I can dream lol

[/QUOTE]

I agree. Some changes they can do to help some types I've always thought about:

1. Everyone and their mother can use Toxic. I think Poison type mons should have their poison effects cause more damage than non poison. For example, if poison takes away 4 hp every turn, for poison types it should take 5-8 hp away.