[C&C] Weapon Design

Hello Polycount! Recently I've published my weapon design on Artstation and I'm here to ask for some comments and critique that would help me move design skill further. So I'm here to ask what do you guys think about it, what is cool, what is bad, what could be better, maybe some knowledge how to boost design skills besides practicing.

@xvisurprise Thanks man! Yeah, thought about it but when I tried to render transparencies in modo my noob rendering skills said "DONT!"

Something new from today's morning - created roughly to try out awesome MOP booleans . 1,5h session. I didn't have the clear idea about this one and also didn't have much time to rethink all of the shapes and details so there it is - shit design MOP is awesome, but I relied too much on it. Stil good session, now i know more how and when to use it. Aaand I need my own custom base of details because editing current presents so they can be used with 'tack tool' is annoying and slow.

@xvisurprise Thanks man! Yeah, thought about it but when I tried to render transparencies in modo my noob rendering skills said "DONT!"

Something new from today's morning - created roughly to try out awesome MOP booleans . 1,5h session. I didn't have the clear idea about this one and also didn't have much time to rethink all of the shapes and details so there it is - shit design MOP is awesome, but I relied too much on it. Stil good session, now i know more how and when to use it. Aaand I need my own custom base of details because editing current presents so they can be used with 'tack tool' is annoying and slow.

Hey hey, maybe it's not related to design itself but related to one of the weapons. I tried to push/practice the workflow further by baking down the normals/albedo/ao to my lowpoly mesh. ~30k tris, 1x4k set. Some more shots on my artstation https://www.artstation.com/artwork/vdLxD

after some break for zbrush learning, I'm back to do more stupid designs

Here's some 1h warm up to remind shortcuts and prepare for more stuff. definitely, I need to create hotkeys for mop booleans (especially for selecting base mesh), create some presets for mesh details and maybe base shaders so in future I do not have to go back and open old projects to steal shaders :v

If You guys read this, do You think it is ok to place 1-2hour designs like that in portfolio?

Something done maybe will add some dacals/stickers, at least will try to learn how to do it in )modo Lots of booleans here, MOP booleans were very handy! As always - good to see some critique!Edit: forget to mention - the sight was heavily inspired by RYZIN Studio

@Gazu Yeah, I haven't uploaded it to artstation yet, want to try some things. As I said, sight for this gun was heavily inspired by Ryzin so I wanted to give them a credit I will upload some update and close-shots later