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I really enjoyed a thousand amps. The vast majority of the maps are doable when you reach them, and it was nice to play a mostly peaceful Metroidvania game. The hidden rooms were really cool, but hard to get to.

So now I've returned to Rage - I game I gave-up on because I cannot work-out how it's playable on a pad but requires EVERY FUCKING KEY ON MY KEYBOARD to play on PC otherwise - it also does the 'you have to buy ammo' thing which sucks in every game which does it.

I'm not far in - I have to use an RC Car to blow-up a bomb-cache and it's impossible - the car hasn't enough range without me standing someone I get killed time after time by enemies or seemingly endless other RC Cars which I have no defence to...

2/3s of the way through Mass Effect (again) as part of a plan to play the entire trilogy in one go, with DLC for ME2&3 that I've never tried. (As well as the extended ending for ME3)

Despite not needing to, and just trying to get through the story, I can't stop myself doing the sidequests. I can't help spending hours bouncing around in the fucking Mako. I'm a sidequest addict. A completionistaholic. :(

I even did all but the last part of the Alliance Onyxia quest (original) by hook/crook/cheating/social engineering - that was fun! :)

It was fun! The Onyxia quest-lines, which I got to do on both Horde and Alliance, were great in both style and scope. Yes - it was sometimes annoying to organize, but here I am, almost nine years later, still thinking fondly of going to Blackrock Depths and other corners of the world with up to ten other people tackling content that was quite challenging indeed.

"He has anointed me to bring good news to the poor. He has sent me to proclaim release to
the captives and recovery of sight to the blind, to let the oppressed go free". ~ Luke 4:18

Then there's it's knack of making you run around 5 rooms to retry a jump, lifts which require PERFECT timing to avoid moving stuff and those horrible invisible moving block resetters and I think it just tips over from 'challenging' to 'frustrating'.
The original Flash version also had a terrible map and the redone C++ version's map is poor in different ways. I guess it's a limitation of the design that would have meant a lot of work to fix but it's a shame because maps in Metroid games are pretty key to your success.

Nailed it. Fuck those things. The levels get downright intolerable when you have to keep bumbling through darkened rooms, to get to the darkened room you accidentally fell out of, so you can go back and light up the rooms you just ran through. I ended up giving up on a room where those horrid little bastards ate a chunk out of a necessary conveyor belt that refused to come back, rendering the screen (seemingly) impossible.

(I meant to ask if the game got some sort of redesign since the last time I loaded it up. I don't recall seeing a map at all before.)

As long as we're on the subject of frustrations, I got Republic Commando as far as a widescreen fix, a few control tweaks and the "New Game" button before it crashed on me. Apparently I'm going to need to install it all over again, only this time by running Setup.exe manually instead of letting Autorun do its thing. Couple this with the fact that I need to leave the disk in the drive every time I want to play it, and I suddenly don't want to play anymore.

That endeavor failed, I've been spending my non-DotA 2 time with my PSP. Mostly Yggdra Union, which plays like a weird combination of Fire Emblem and The Last Remnant. Could be worth grabbing a GBA emulator if that sounds like your forte; it's surprisingly deep under its carapace of animu and two-button gameplay. It feels like Sting first set out to make a mechanically complex SRPG, and then went about ruthlessly tearing out sub-menus wherever they reared their ugly head.

That endeavor failed, I've been spending my non-DotA 2 time with my PSP. Mostly Yggdra Union, which plays like a weird combination of Fire Emblem and The Last Remnant. Could be worth grabbing a GBA emulator if that sounds like your forte; it's surprisingly deep under its carapace of animu and two-button gameplay. It feels like Sting first set out to make a mechanically complex SRPG, and then went about ruthlessly tearing out sub-menus wherever they reared their ugly head.

That mechanically complex srpg was the sequel (sort of, it's set in the same universe) on the DS; Knights in a Nightmare.

If you don't have a DS, get it on an emulator anyway. The mouse makes no difference in the challenge the game provides - when you learn the mechanics you'll understand why - and the challenge is very, very hefty. And the story is much less animu. It's heavily influenced by European/Scandinavian folklore.

Shattered Haven is an interesting game - it does weird things, some of them are good and some less so - so it's typical Arcen in that respect too. If you have the remotest interest in a story-driven puzzle game it's worth a peek.

Thanks, I didn't know this was out. (Edit: The devs' or Fastspring's dollar-to-euro exchange rate is rather advantageous - I only paid about 2.50 for what probably should have been 5.80. No idea why this should be.)

I haven't played much since burning out on Recettear a couple of weekends ago (it's nicely compulsive for a bit, but at the moment I don't see the point in dragging myself to the end after missing the 100,000 currency goal first time round).

I think I'm about ready to go back to King of Dragon Pass, as real life is throwing up similar shades-of-grey decisions and I'd like a chance to play through them. That said, tomorrow is my evening to myself, so I'll pick out something where the sound effects and/or voiceover matter.

That mechanically complex srpg was the sequel (sort of, it's set in the same universe) on the DS; Knights in a Nightmare.

If you don't have a DS, get it on an emulator anyway. The mouse makes no difference in the challenge the game provides - when you learn the mechanics you'll understand why - and the challenge is very, very hefty. And the story is much less animu. It's heavily influenced by European/Scandinavian folklore.

Yeah, I got Yggdra Union as a free download when I bought KitK on PSP, actually. I haven't worked up the iron will for the tutorial, though. Yggdra was bad enough rolling out new concepts in the fifth mission.

I'm sure there are still plenty of servers for BF2/142. I have to agree. Why???

I thought about it and the reasons are: Some good friends are playing it and it's difficult to convince them of an alternative. They play a couple of games for years and unfortunately invested some money. They also rented a server recently...
Since these friends are the only ones who play PC games and we also live in different cities, it is often the only way to play something together online after work.
But I won't give up! Someday I'll convince them to play something decent ;)

Back to topic: I also started to work through Unity of Command (without the addon). Tough little game. And very satisfying when the tanks break through and the line holds during the counterattack :)

Oh that's understandable then. It's a shame really because BF2142 was going to come to Steam. I think it was as close as they simply had to put up the version they'd made for Steam, but then Origin came along and that quickly got hush-hushed. Its release on Steam would've surely given the community a kick up the bum with more numbers, but evidently, it was not to be.

Tried to "fix" Dead Island, wsgf was useless but Google offered up this. http://www.theplaywrite.com/tools-an...to-edit-files/
Suddenly after ticking a few boxes and closing the app the terrible motion blur is gone, vsync has eliminated tearing, the use key is always the same, the performance is perfect, the mouse acceleration is gone and the fov is wide enough.

Arx: Finished up everything, just about to storm the Ylside Bunker. That is going to be interesting. Last time I fought them it took me two fireballs a piece

Nier: So far, I really really like it. I am always a sucker for a protagonist who is a parent trying to save their child and I like the time travel/alternate dimension/cycle of pain or whatever the hell is going on thus far. I also suspect that Boobs McGee (Kane`) is Yonah from the future/past, but only continued playing will tell.

Steam: Gundato
PSN: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.

Nier: So far, I really really like it. I am always a sucker for a protagonist who is a parent trying to save their child and I like the time travel/alternate dimension/cycle of pain or whatever the hell is going on thus far. I also suspect that Boobs McGee (Kane`) is Yonah from the future/past, but only continued playing will tell.

Oh man. This is one of those hidden gems full of faults that still manage to become an amazing experience.

Heads up, there are 4 different endings, and if you wanna unlock them all, you need to get ALL weapons in the game (not nearly as hard as it sounds as long as you're not playing on hard).

Yeah, I got Yggdra Union as a free download when I bought KitK on PSP, actually. I haven't worked up the iron will for the tutorial, though. Yggdra was bad enough rolling out new concepts in the fifth mission.

KitK is a far superior game and even more logical in how its mechanics work. I strongly urge you to try it out and the tutorial is practically a small game in itself. It'll cover everything you need to know. There is also an easy mode which significantly reduces the barriers of entry into the deeper mechanics.