So the first thing you may notice about me is that dragons are awesome. Okay, so that's not really "about me". It's just objective fact, and the sooner everyone realises and accepts this simple truth the better off we'll all be. So when Dragons of Tarkir was first announced, I was really looking forward to it. Finally, after Scourge failed to deliver on its promise of "the definitive Dragon set", we were getting another shot at it!

...what a let down that turned out to be.

Dragons of Tarkir was, I felt, a huge disappointment. It felt less like "DRAGONS of Tarkir" and more like "Khans of Tarkir 2.0: Now They're Big And Scaly". It focused too much on being the third Tarkir set and not enough on being the definitive Dragon set. Fine for those people who wanted that sort of thing, I suppose, but for a guy who hated Khans of Tarkir, had no real interest in "the third Tarkir set", and just wanted an awesome fun Dragon-y time, I was disappointed.

Thus I decided to get off my hoard of gold, stretch my wings, and put together "the Dragon set" myself.

The purpose of this set wasn't just to show off some Dragons (although that is one thing I wanted to do as well). It was to evoke the feeling of being a Dragon. The mechanics, the themes, the flavour - everything was chosen with the express purpose of making you, the player, feel like a Dragon. Spells with names like Rending Claws, Intimidating Roar, and Feast on the Weak to represent your array of natural weaponry. A cycle of spells representing your given breath weapon. The hoard mechanic lets you amass a pile of Treasure, while the land subtype Lair makes its first appearance since Planeshift, and is much expanded upon to let you establish your own domain. And of course, what good is being a Dragon if you don't get to chow down on some overzealous Knights?

******Full Spoiler******

White

Commons

Card images

Ancient GriffineerCreature - SpiritFlyingAncient Griffineer enters the battlefield with a +1/+1 counter on it if you control an Equipment.2/3In times long past, the griffins and their masters ruled the air. Now they return to reclaim their place.

Centaur CrusaderCreature - Centaur Knight4/6“My family, my home, and my herd were all taken from me. I’ll not rest until I’ve exacted the same price from every dragon I see.”

Covetous DragonletCreature - DragonFlyingWhen Covetous Dragonlet enters the battlefield, if you control a Lair, you gain 4 life.2/2Dragons envy the power of their own kind even moments after breaking the shell.

Defensive StanceInstantPrevent the next 2 damage that would be dealt to you this turn. You may exile two cards from your graveyard. If you do, return Defensive Stance to its owner’s hand.Alden was surprised at how quickly Khoreth’s warriors were able to adapt and learn from his knights.

Frontline SpearmasterCreature - Human Soldier: Frontline Spearmaster gains first strike until end of turn.3/1“Look to your left. Look to your right. Only with both of these men will you return from the coming battle.” —Cymria, Hero of Merestan

Griffineer TraineeCreature - Human SoldierFlyingReinforce 1 - (, Discard this card: Put a +1/+1 counter on target creature.)1/3Never before has the training been so difficult, but never before has it been so crucial.

Griffineer's ChargeInstantCreatures you control get +1/+1 until end of turn. Creatures with flying you control gain lifelink until end of turn.“Our blades are no match for their claws. Our shields are no match for their scales. But if we stand as one, their savagery will be no match for us.”

Heroic SacrificeInstantAs an additional cost to cast Heroic Sacrifice, sacrifice a creature.Destroy target tapped creature.The knights didn’t understand the hissing language of the viashino that had once been their enemy, but his intent was all too clear.

Into the MawSorceryExile target creature. You gain life equal to its toughness.The knight thought the best place to strike was the soft flesh under its jaw. He underestimated just how wide the beast’s jaws could open.

Loyal SteedCreature - HorseVigilanceWhen Loyal Steed enters the battlefield, you may put a +1/+1 counter on target Knight creature.Reinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.)2/3“No matter where the battlefield, no matter the might of the foe, no matter the strength of our numbers, he always returns to me.”

Merestan GateguardCreature - Spirit KnightLifelink1/1Priests of Merestan often summoned the souls of the willing deceased in times of great need.

Merestan SkirmisherCreature - Human KnightArmoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.)1/1“I do not expect to return from this battle. But if my efforts mean one other person does, then I am willing.”

Silverblade ServitudeSorceryCreate two 2/2 white Knight creature tokens with reach. Hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)The rise of the dragons gave rise to the Silverblades, an order of knights dedicated to serving and protecting their new masters.

Silverblade SquireCreature - Human KnightFirst strikeWhenever you cast a spell with converted mana cost 4 or greater, put a +1/+1 counter on Silverblade Squire.2/2“The citadel of Merestan stood against countless attacks in generations past, yet the dragons demolished it in mere hours. Which is more worthy of my loyalty?”

Steelwing EliteCreature - Bird KnightFlyingArmoured 2 (This creature enters the battlefield with two +1/+1 counters on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.)3/2While griffineers peppered the dragons with arrows and bolts, dauntless aven rose to meet them, claw to blade.

Stoic SerenityEnchantment - AuraEnchant creatureEnchanted creature can’t attack or block.Enchanted creature has “, Sacrifice this creature: Draw a card”.It is most often in moments of chaos that a warrior finds harmony.

Sunplate ChampionCreature - Human KnightWhen Sunplate Champion enters the battlefield, Knights you control gain indestructible until your next turn.3/3He led his army through countless assaults from the Bahed hordes. He now leads those same hordes against a much greater foe.

Support of the MassesEnchantment - AuraEnchant creatureWhenever a creature enters the battlefield under your control, put a +1/+1 counter on enchanted creature.The knight’s hand trembled as he grasped his blade. Then he looked down at the mass of hopeful faces, and his hand grew still.

Trained GriffinCreature - GriffinFlyingTrained Griffin can’t attack or block unless it has a +1/+1 counter on it.2/2“Griffins are easy enough to train. Form a bond at an early age, make sure it knows you’re the boss, and try not to look like food.”

Uncommons

Card Images

Battlefront RallierCreature - Human KnightEach other Knight creature you control enters the battlefield with an additional +1/+1 counter on it.2/2“To my banner! The old kings of Merestan smile upon us!”

Deploy to the FrontEnchantment, Remove a +1/+1 counter from a creature you control: Create a 2/2 white Knight creature token with reach., Sacrifice Deploy to the Front: Put a +1/+1 counter on each creature you control.

Draconic AbductorCreature - DragonFlyingWhen Draconic Abductor enters the battlefield, if you control a Lair, exile target nonland permanent you don’t control until Draconic Abductor leaves the battlefield.4/3Travel alone at your own peril, lest a wandering dragon decides you were sent as an offering.

Dragon SlayerCreature - Human KnightVigilanceWhen Dragon Slayer enters the battlefield, you may destroy target Dragon.3/2As the beast’s head fell and its eyes shone cold and dark, the knight bowed his head in a silent prayer of apology.

Griffineer CommanderCreature - Human SoldierFlyingWhenever Griffineer Commander or another creature with flying enters the battlefield under your control, creatures you control get +1/+1 until end of turn.3/3Griffineers provide both guidance to their armies in battle and reason to fight it.

Sinless PriestCreature - Human ClericActivated abilities of Treasures can't be activated.2/1“Dragons are the pinnacle of greed and indulgence. We must take care to shun such temptations, lest we become no greater than the beasts we fight.”

Smelter DragonCreature - DragonFlyingBreath weapon — When Smelter Dragon enters the battlefield, it deals 1 damage to each of up to two target creatures. Destroy all Auras and Equipment attached to creatures dealt damage this way.4/5“Our weapons were specially forged to take down these tyrants. As long as we hold them, we will be victorious!”

Subdue the BeastInstantDestroy target creature with power 4 or greater.Reinforce 4 — (, Discard this card: Put four +1/+1 counters on target creature.)Only with Alden’s knights and Khoreth’s warriors fighting as one were they able to take down the tyrant of the skies.

Volley of SpearsInstantUntap all creatures you control. Until end of turn, those creatures gain “: This creature deals 1 damage to target attacking or blocking creature”.Merestan defenders always reach for their horns before their weapons.

Vyrios's PleaSorcerySearch your library for a creature card with flying, reveal it, and put it into your hand. Then shuffle your library.“Why fight only on the ground when a much larger battlefield surrounds us?”

Rares

Card images

Alden, King of MerestanLegendary Creature - Human KnightWhen Alden, King of Merestan enters the battlefield, create a legendary Equipment artifact token named Blade of the First King. It has “Equipped creature gets +2/+2 and has double strike” and equip .As long as Alden is equipped, other creatures you control get +1/+1.2/4

Aven SustainerCreature - Bird ClericFlyingExile Aven Sustainer: You can’t lose the game this turn and your opponents can’t win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.2/1

Bane of the WickedCreature - AngelFlyingWhen Bane of the Wicked enters the battlefield, destroy all creatures with power 4 or greater.3/3Vyrios’s prayers never go unanswered.

Hunter GriffinCreature - GriffinFlyingAt the beginning of your upkeep, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.2/2They can wait and watch for hours, as the hunt lasts only a few brief seconds.

Smiting BreathInstantSmiting Breath deals 3 damage to each attacking creature.Whenever two or more creatures attack you, you may pay and exile Smiting Breath from your graveyard. If you do, copy it and cast the copy without paying its mana cost.

Steelshaper's MasteryEnchantmentEquipment spells you cast cost less to cast.Equip abilities of Equipment you control cost less to activate.A dragon’s captured fire lights the perfect forge.

Sworn DefendersCreature - Human KnightArmoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.)DefenderSworn Defenders can block any number of creatures.0/3Is the greater hero the one who returns victorious, or the one who gave his life for the first?

Unified ResolveEnchantmentWhen Unified Resolve enters the battlefield, return target creature card from your graveyard to the battlefield.Whenever a creature with first strike enters the battlefield under your control, creatures you control gain first strike until end of turn. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, trample, and vigilance.

Unyielding SentinelCreature - Human KnightIf a source would deal damage to Unyielding Sentinel or another Knight creature you control, prevent 1 of that damage.2/3“Blade or claw, magic or fire breath. All are the same, and none shall get by.”

Mythics

Card images

Vyrios, Divine GuardianPlaneswalker - Vyrios: Create a 4/4 white Angel creature token with flying. At the beginning of your next upkeep, exile it.: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.: You get an emblem with “Whenever a nontoken creature enters the battlefield under your control, create a 4/4 white Angel creature token with flying”.

Vyrios's Last HopeCreature - AngelCast Vyrios’s Last Hope only if you have 5 life or less.Flying, lifelinkVyrios’s Last Hope can block an additional creature each combat.5/5

Blue

Commons

Card images

Beneath NoticeSorceryTarget creature can't be blocked this turn.Draw a card.It is a myth that dragons actively hunt people out. In truth, they are wild and driven by instinct, hunting what can easily be found.

Chosen GriffineerCreature - Human SoldierFlyingWhenever you cast a spell with converted mana cost 4 or greater, put a +1/+1 counter on Chosen Griffineer.2/2“I share the skies with the dragons only by their grace, and I will repay them for their kindness.”

Cloud MindInstantCounter target spell unless its controller pays for each card in his or her graveyard.The spell granted the dragon a brief moment of heightened intellect—just enough for it to remember the screams of its victims, and to feel sorrow.

Dedicated TraineeCreature - Human SoldierProwess1/3Those who are prepared to give the most are those who have already lost everything.

Deepsea AncientCreature - Turtle2/6Empires rise and fall. Species die and are reborn. Wars are fought, peace is made, and power changes hands. And deep below the waves, they have seen it repeat.

GleanscaleCreature - SerpentWhen Gleanscale enters the battlefield, hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)Sacrifice a Treasure: Target creature gains hexproof until end of turn.6/6

Gold GuardianCreature - DragonFlying, defenderWhen Gold Guardian enters the battlefield, hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)5/5There is little that can motivate some dragons to leave their treasure unprotected.

Haughty ThiefCreature - Human RogueWhen Haughty Thief deals combat damage to a player, sacrifice it and hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)2/1“The dragon’s treasure stretches as far as the eye can see. Surely he won’t miss a few coins...”

Illishar's ChosenCreature - Bird WarriorFlyingWhenever another creature with flying enters the battlefield under your control, Illishar’s Chosen gets +1/+1 until end of turn.1/2Illishar took a few of his most promising warriors to an aerie far beyond the castle, teaching them that they were small pieces of a much larger whole.

Illusory DragonCreature - Dragon IllusionFlying4/1Tell yourself that its physical form is a lie while its teeth are piercing your flesh.

Intimidating RoarInstantTarget creature’s owner puts it on top of his or her library. If you control a Lair, you may have that player shuffle his or her library.Such a sound can strike fear into the heart of even the most battle hardened veteran.

Journey Into the DenInstantReturn target creature to its owner’s hand. Hoard 1. (Create a tapped Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)Full of small crannies and shadowy corners, sometimes the safest place from a dragon is in its very lair.

Kneel in AweEnchantment - AuraEnchant creature: Tap enchanted creature.Enchanted creature doesn’t untap during its controller’s untap step if you control a Dragon.His journey to slay the beast had been long and arduous. But with the mere sight of it standing before him, he knew it was all for nought.

Lost in the TunnelsInstantYou may tap or untap target permanent. You may exile two cards from your graveyard. If you do, return Lost in the Tunnels to its owner’s hand.One passage leads to air and freedom, one to a hungry maw, and one to three more passages.

Mesmerising GlintSorceryTarget player puts the top seven cards of his or her library into his or her graveyard. Hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)She wondered when the crystalline mirror showed her deepest thoughts, smiled when it showed her fondest memories, and was maddened when it showed her ultimate fate.

Plundering MagpieCreature - BirdFlyingWhen Plundering Magpie enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard.1/1“Enjoy the skies, friend. They will be ours again soon.” –Illishar, aven warrior

Raid the HoardSorceryDraw three cards. Hoard 3. (Create three tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)He didn’t realise how little time he would have to enjoy his discovery.

Underground DelverCreature - Human RogueWhenever Underground Delver attacks, if there is a land card in defending player’s graveyard, Underground Delver can’t be blocked this turn.2/3“Only a fool would storm a dragon’s lair from the entrance.”

Uncommons

Card images

Azure ShieldmageCreature - Human WizardHexproofReinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.)When Azure Shieldmage reinforces a creature, that creature gains hexproof until end of turn.1/4“To learn the secrets of halting their destructive breath, I have returned to the vaults of the fallen castle.”

Daring DecoyCreature - Human Rogue: Untap another target permanent., Sacrifice Daring Decoy: Return up to three target creatures to their owners’ hands.1/2“Once the beast’s eyes are on me, it won’t look anywhere else. Use that time to get to cover. I’ll meet you there.”

Diamond DragonCreature - DragonFlying: All other creatures get -1/-0 until end of turn.: Target creature can’t be blocked this turn.4/5

Frost DragonCreature - DragonFlyingBreath weapon — When Frost Dragon enters the battlefield, it deals 1 damage to each of up to two target creatures. Tap each creature dealt damage this way and they don’t untap during their controllers’ next untap steps.3/4It is not only fire that can burn one’s soul.

Gustrider AvenCreature - Bird WarriorFlashFlying, armoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.)Gustrider Aven can block only creatures with flying.2/1

Hidden CacheSorceryReturn target instant or sorcery card from your graveyard to your hand. Hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)The wizard took the tome written by ancient scholars. The knight took the shield hardened by dragonfire. The goblin took the shiniest thing.

Infinite HorizonEnchantmentWhenever one or more creatures with flying you control deal combat damage to a player, draw a card.“Through the chaos they bring, it’s easy to forget that these creatures can also feel joy in less destructive moments.” —Illishar, aven warrior

Keymaster AdeptCreature - Human RogueTap two untapped Treasures you control: Untap target permanent.1/2With a little ingenuity, any trinket can open any door.

LethargyEnchantment - AuraEnchant creatureEnchanted creature gets -3/-0.At the beginning of enchanted creature’s controller’s upkeep, that player puts the top three cards of his or her library into his or her graveyard.

Masterful AmbushInstantUntap all creatures you control. Creatures you don’t control get -2/-0 until end of turn.The easiest path to victory is the one of no resistance.

OutwitInstantCast Outwit only during combat.Counter target spell or activated ability.Reinforce 1 — (, Discard this card: Put a +1/+1 counter on target creature.)“I usually learn something new from every encounter. All I’ve learned from you is how to fail.”

Sentry GriffinCreature - GriffinFlyingWhen Sentry Griffin enters the battlefield, if you control another creature with flying, draw two cards.3/2A griffin has the keenest eyes of any creature, land or sky. With two watching the aerie, nothing escapes their gaze.

Rares

Card images

Buffeting WingsInstantPut all attacking creatures on top of their owners’ libraries.Every part of a dragon’s body is a weapon, a shield, or both.

Freezing BreathInstantTarget player skips his or her next untap step.Whenever two or more creatures attack you, you may pay and exile Freezing Breath from your graveyard. If you do, copy it and cast the copy without paying its mana cost.

Illusion of GloryInstantExile target creature. Its controller creates a 4/4 red Dragon creature token with flying. When that token leaves the battlefield, return the exiled card to the battlefield under its owner’s control.: Return Illusion of Glory from your graveyard to your hand.

ManagildInstantCounter target spell. Hoard X, where X is that spell’s converted mana cost. (Create X tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)Lost to all but a few is the secret art of trapping the essence of magic in pure gemstone.

Mindthief AdeptCreature - Human WizardWhen Mindthief Adept enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard.Whenever a creature deals combat damage to you, return Mindthief Adept to its owner’s hand.1/3

Storm DragonCreature - DragonFlyingWhen Storm Dragon enters the battlefield, search your library for up to two Island cards, reveal them, and put them into your hand. Then shuffle your library.Whenever an Island enters the battlefield under your control, hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)5/5

Unseen ThiefCreature - Human RogueWhen Unseen Thief enters the battlefield, hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)Treasures you control have “, Sacrifice this artifact: Draw a card”.2/3“Dragons are far too proud to keep their eyes to the ground. Can I be blamed for taking advantage?”

Veteran TacticianCreature - Human SoldierWhenever another creature enters the battlefield under your control, you may draw a card. If you do, discard a card.: Return target creature you control to its owner’s hand.2/1“I didn’t guide our armies to countless victories to have them felled by simple wild animals.”

Mythics

Card images

Aurora DragonCreature - DragonFlyingIf you would create one or more Treasure tokens, create twice that many Treasure tokens instead.Sacrifice seven Treasures: Take an extra turn after this one.4/3The night sky is its lair, and the stars are its hoard.

Willbreaking GlorySorceryGain control of all creatures.“Look to the skies and see the majesty of the greatest creature to grace land and air. How can you not fall to your knees and renounce your self-styled kings beneath such true power?” —Udiil, Dragoncaller

Black

Commons

Card images

Ashmaw DragonletCreature - DragonFlyingBreath weapon — When Ashmaw Dragonlet enters the battlefield, it deals 1 damage to up to two target creatures. If a creature dealt damage this way would die this turn, exile it instead.2/1Even the youngest dragons have a lethal array of weaponry.

Burst of AggressionInstantPut a +1/+1 counter on target creature. It gains indestructible until end of turn.Boiling blood is not easily cooled.

Catacomb RatCreature - RatDeathtouchWhen Catacomb Rat dies, target player puts the top three cards of his or her library into his or her graveyard.1/2Castle dungeon or dragon’s den — the coming of the dragons made little difference to the rats.

Deathsong WarriorCreature - Minotaur WarriorArmoured 2 (This creature enters the battlefield with two +1/+1 counters on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.)4/2Among the wild minotaur warriors, there is no greater funerary song than a furious battle cry.

Fallen CrusaderCreature - Skeleton KnightWhen Fallen Crusader enters the battlefield or dies, you may put a +1/+1 counter on target creature.2/2Merestan legends speak of a knight who left on a quest with seven soldiers. A year later, only one soldier returned, who would never speak of what he had seen.

Fearsome GlareSorceryTarget player discards two cards and puts the top two cards of his or her library into his or her graveyard.The most dangerous dragons aren’t the most violent, but the ones that simply wait, and stare.

Grisly WarningInstantTarget player sacrifices a creature. If you control a creature with greater power than that creature, that player loses 4 life.No word spoken, no parchment carried, but the message could not have been clearer.

Lost SecretsSorceryTarget player draws a card and loses 1 life. You may exile two cards from your graveyard. If you do, return Lost Secrets to its owner’s hand.Delving into the dragon’s lair, he found not gold or treasure, but something far greater and more terrible than he imagined.

Marsh ScoutsCreature - Human ScoutWhen Marsh Scouts enters the battlefield, if you control a Lair, create a 3/3 black Lizard creature token.2/4 “The lizards are naturally territorial. If we can point enough of them towards a dragon, with luck, they will drive it away for us.” “Okay, but then what do we do about all the lizards?”

Mutilated DragonCreature - Zombie Dragon5/2Seeing the unholy creature gave the knights pause. Killing dragons for their own survival was a necessity, but who would take the time to torture the beast to this extent? And to what purpose?

Poisonbreath DragonCreature - DragonFlyingBreath weapon — When Poisonbreath Dragon enters the battlefield, it deals 1 damage to up to two target creatures. If a creature dealt damage this way has already been dealt damage this turn, destroy it.3/3The knights held their breath, but their wounds itched and burned. The deadly mist would not be kept out.

Rise From the SwampSorceryChoose one or both —• Return target creature card with converted mana cost 3 or less from your graveyard to your hand.• Return target creature card with converted mana cost 4 or greater from your graveyard to your hand.

Skeletal KnightCreature - Skeleton KnightArmoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.)Skeletal Knight can’t block.3/1His hatred is as eternal as his life was fleeting.

Skulking ViashinoCreature - Viashino RogueAs long as you control a Dragon, Skulking Viashino gets +1/+0 and has menace.2/2When all eyes are on the beast overhead, its servants prowl unseen towards their enemies.

Souls of the UnmournedCreature - SpiritLifelinkReinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.)2/1Honour the dead, lest they return to ensure you never forget them again.

Spew PoisonInstantTarget creature gets -X/-X until end of turn, where X is the power of target creature you control.“Oh, stop your whining. It’s just your internal organs liquidising.” —Cardock, dragon’s servant

Stricken With FearInstantUp to two target creatures each get -3/-3 until end of turn.Sir Mira had never faltered in the war with the Bahed hordes. Nor had he ever stared directly into a mouth large enough to swallow him whole.

Undead SteedCreature - Zombie HorseHasteWhenever you cast a spell with converted mana cost 4 or greater, put a +1/+1 counter on Undead Steed.2/2As abhorrent in death as it was noble in life.

Uncommons

Card images

Acidic DragonCreature - DragonFlyingBreath weapon — When Acidic Dragon enters the battlefield, it deals 1 damage to each of up to two target creatures. Remove all counters from all creatures dealt damage this way.3/3“My armour just barely turned the beast’s claws, and I finally felt relief...then it opened its maw.”

Blood SeerCreature - Human Shaman, , Sacrifice another creature: Scry X, where X is the sacrificed creature’s power, then draw a card.3/3“A man’s blood provides a glimpse into tomorrow. A minotaur’s gives omens of the near future. I have performed only one rite with the blood of a dragon, and have seen generations beyond.”

Dracolich's FavourEnchantment - AuraEnchant creatureWhenever a Dragon creature you control dies, enchanted creature’s controller sacrifices it. If he or she does, return that Dragon card from your graveyard to the battlefield.

Forsaken CacheEnchantment: Exile two target cards from a single graveyard. Put a +1/+1 counter on target creature.Dragon lairs are littered with the treasures of fools who come seeking the riches of past victims.

ParasitismEnchantmentWhenever one or more +1/+1 counters are put on a creature you control, target creature you don’t control gets -X/-X until end of turn, where X is the number of counters that were put on the first creature.Power is constant. Every strength is another’s weakness.

Rending ClawsSorceryDestroy target non-Dragon creature.Don’t be so afraid of a dragon’s fire that you forget the dozens of other ways it can kill you.

Scale ParasiteCreature - InsectFlying, deathtouchWhenever a Dragon enters the battlefield under your control, return Scale Parasite from your graveyard to your hand.1/1Though they were nearly eradicated, feeding on rich dragon blood has given them a surge of vitality and made them stronger than ever before.

Shadow DragonCreature - DragonFlying: Exile three target cards from an opponent’s graveyard. Return Shadow Dragon from your graveyard to your hand.4/4“This one was not like the others. We took up arms, but it hardly seemed to notice us. As it approached, we froze...and it moved straight through us, its eyes fixed on something we couldn’t imagine.”

Shadowbound SkeletonCreature - Skeleton: Target creature with a +1/+1 counter on it gains indestructible until end of turn.Reinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.)1/1Those who have felt death’s caress are those who run from it the fastest.

Treacherous TyrantCreature - DragonFlyingWhen Treacherous Tyrant enters the battlefield, each opponent hoards 1. (Each of those players creates a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)3/3Dragons are not traitors. They are their own masters.

Choking BreathInstantCreatures your opponents control get -2/-2 until end of turn.Whenever two or more creatures attack you, you may pay and exile Choking Breath from your graveyard. If you do, copy it and cast the copy without paying its mana cost.

DoomwingCreature - DragonFlyingWhenever a creature is dealt damage, destroy it.5/4It flew over Merestan the night before the castle fell. It flew over Khoreth’s camp the night before his death. It didn’t take much longer for superstition to spread.

Prove PowerSorceryEach player chooses a Dragon creature he or she controls, then sacrifices all other creatures he or she controls.When dragons do battle, everyone below loses.

Rite of WitheringEnchantmentWhenever you cast a spell, each opponent loses life equal to that spell's converted mana cost.The cultists believed that performing the ritual in the dragon’s ribcage would spread its power throughout the land, the way the beast’s heart once pumped its blood through its veins.

Shadow ThiefCreature - SpiritFlyingWhenever Shadow Thief deals combat damage to a player, search that player’s library for that many cards and put them into his or her graveyard. Then that player shuffles his or her library.1/1

Soulstealer DragonCreature - DragonFlashFlyingBreath weapon — When Soulstealer Dragon enters the battlefield, it deals 1 damage to each of up to two target creatures. When a creature dealt damage this way dies this turn, return it to the battlefield under your control.7/6

Traitor to the KingdomCreature - Human KnightArmoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.)MenaceWhen Traitor to the Kingdom enters the battlefield, target opponent creates two 2/2 white Knight creature token with reach.3/3

Tyrant of the Broken KingdomCreature - DragonFlyingWhenever a land enters the battlefield under an opponent’s control, that player puts the top three cards of his or her library into his or her graveyard.You may play land cards from your opponents’ graveyards.4/4

Mythics

Card images

DracolichCreature - Zombie DragonFlyingWhen Dracolich enters the battlefield, put target non-Dragon creature card from a graveyard onto the battlefield under your control. It’s a Thrall in addition to its other types.Dracolich has indestructible as long as you control a Thrall.Sacrifice a Thrall: Draw three cards.8/8

Dragon's CounselSorceryTarget player loses half his or her life, rounded up, then draws cards equal to the life lost this way.With near endless life comes near endless power, commanding a near endless price.

Red

Commons

Card images

Allure of GoldSorceryUntap target creature and gain control of it until end of turn. It gains haste until end of turn. Hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)Even the most loyal of knights has a price.

Bloodcrag ButcherCreature - Minotaur Warrior8/8The treacherous mountains of the Bloodcrag was once home to wild minotaurs who never considered themselves under Khoreth’s rule. With their home taken by dragons, they no longer had much choice.

Break ApartSorceryDestroy target artifact. Hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)Once a legendary blade wielded by countless kings, now its shards form a dragon’s bed.

Claim TerritorySorceryGain control of target land. Hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)“...no, you tell him to move.”

Draconic RageInstantTarget creature gets +2/+0 and gains first strike until end of turn. If it’s a Dragon, it gains trample until end of turn.Griffineer Dryten knew the trouble his steed caused when in a foul mood. He was not prepared for this.

Dragon WorshipperCreature - Minotaur WarriorTrampleWhenever you cast a spell with converted mana cost 4 or greater, put a +1/+1 counter on Dragon Worshipper.2/2Minotaurs who began to worship the dragons believed that the most devoted among them would soon join their masters in the sky.

DragonfireSorceryYou may pay and tap an untapped Dragon you control rather than pay Dragonfire’s mana cost.Dragonfire deals 4 damage to target creature or player.

Goblin ScaleservantCreature - GoblinWhen Goblin Scaleservant enters the battlefield, hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)2/1Devoted goblins eagerly bring their masters shiny new treasures, with the hopes of one day earning the great honour of being devoured by them.

Goldfire ShamanCreature - Human ShamanWhen Goldfire Shaman enters the battlefield, hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)Treasures you control have “, Sacrifice this artifact: This artifact deals 1 damage to each opponent”.2/2Her touch can make a dragon’s treasure burn like its breath.

Khoreth's EliteCreature - Minotaur WarriorKhoreth's Elite gets +4/+0 as long as you control an Equipment.4/4Minotaurs in the horde are raised to kill from the moment they can hold a weapon.

Lair ProwlerCreature - DragonFlying, defenderLair Prowler can attack as though it didn’t have defender as long as you control a Lair.4/4Dragons are rarely satisfied with one lair. Once settled, they will roam far and wide to expand their dominion.

Minotaur VanguardCreature - Minotaur WarriorMinotaur Vanguard attacks each combat if able.Tap an untapped artifact you control: Minotaur Vanguard gets +1/+0 until end of turn.3/3He cares as little about who he hits as he does about what he hits them with.

Tasty GoblinCreature - Goblin, , Sacrifice Tasty Goblin: Create a 4/4 red Dragon creature token with flying.1/1“Being eaten by a dragon can’t be that bad. I always liked sleeping by the fire, how different can it—”

Tormenting DragonletCreature - DragonFlashFlyingBreath weapon — When Tormenting Dragonlet enters the battlefield, it deals 1 damage to up to two target creatures. Those creatures attack this turn if able.1/1The incessant chirps that summon a protective parent can drive a man into a frenzy.

Viashino VassalCreature - Viashino WarriorWhen Viashino Vassal enters the battlefield, hoard 2. (Create two tapped Treasure artifact tokens with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)5/4Of all the dragons’ servants, the viashino believe themselves to be the greatest and favourites of their masters.

Visions in FireSorceryExile the top two cards of your library. You can play those cards this turn. Hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)“I see a world consumed by fire and one of pristine beauty. I cannot say which one comes first.”

Warband's CallSorceryCreate a 1/1 red Warrior creature token with haste. You may exile two cards from your graveyard. If you do, return Warband’s Call to its owner’s hand.The dream of many young viashino is to be mentored by the veteran warriors of the horde. Unfortunately for them, their warriors rarely live long enough to become veterans.

Young DragonletCreature - DragonFlyingYoung Dragonlet gets +1/+2 as long as you control another Dragon.1/1The life of their young is the only life that matters to a dragon.

Uncommons

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Dragon-Blessed ViashinoCreature - Viashino Warrior: Dragon-Blessed Viashino gains flying until end of turn.: Dragon-Blessed Viashino gets +1/+0 until end of turn.3/3“You may brand him a traitor. But given the same opportunity, can you say you would have refused?” —Alden, to Khoreth

Egg ThiefCreature - Goblin, : Hoard 1. Activate this ability only if you control a Dragon. (Create a tapped Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)2/2Lantern had no idea what he would do when the eggs hatched, but surely that was at least an hour away...

Flamespeaker GoblinCreature - Goblin ShamanWhen Flamespeaker Goblin enters the battlefield, search your library for a Dragon card and reveal it. Shuffle your library, then put that card on top of it.: Add to your mana pool. Spend this mana only to cast a Dragon spell or activate abilities of Dragons.1/2

Frenzy DragonCreature - DragonFlyingBreath weapon — When Frenzy Dragon enters the battlefield, it deals 1 damage to up to two target creatures. Those creatures fight each other.3/3When all is fire, brother will turn on brother and swordmate on shieldmate. Anything to escape the hellish flames.

Goblin BladerunnerCreature - GoblinHasteGoblin Bladerunner gets +2/+0 as long as you control an artifact.1/2

Hatchling SwarmSorceryCreate X 2/2 red Dragon creature tokens with flying, where X is the number of Lairs you control.Roars replaced thunder, fire replaced rain, wings replaced cloud. This was a storm that none could prepare for.

Lunge of SteelInstantLunge of Steel deals 3 damage to target creature. If you control an Equipment, Lunge of Steel deals 5 damage to that creature instead.Finely-honed sword or crude wooden club—there’s little difference when it’s crushing your skull.

Momentary GlorySorceryTarget creature gets +X/+0 and gains flying until end of turn.The briefest taste of power was all the warrior needed to know which side he should fight for.

Viashino Raid-GangCreature - Viashino WarriorHasteReinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.)When Viashino Raid-Gang reinforces a creature, create two 1/1 red Warrior creature tokens with haste.4/4With their world plunged into chaos and confusion, some of the wilder viashino saw an opportunity to take the castle once and for all.

Young ConquererCreature - DragonFlyingWhen Young Conquerer enters the battlefield, if you control a Lair, you may have Young Conquerer deal 3 damage to target creature.3/3Barely days out of the egg, a young dragon will take off to establish its own domain.

Rares

Card images

Envious DragonCreature - DragonFlyingWhen Envious Dragon enters the battlefield, gain control of all artifacts target player controls for as long as you control Envious Dragon.5/4When a dragon wants something, there’s little that can stop him from getting it.

Goblin WarcallerCreature - GoblinSacrifice four Treasures: Create a 4/4 red Dragon creature token with flying.1/1Any army can be bought with enough gold.

Lava DragonCreature - DragonFlyingBreath weapon — When Lava Dragon enters the battlefield, it deals 1 damage to each of up to two target creatures. Each creature dealt damage this way gains “At the beginning of your upkeep, this creature deals 1 damage to you”.4/4Nothing will end the tormenting pain.

Minotaur BattlemasterCreature - Minotaur WarriorDouble strike, hasteWhenever Minotaur Battlemaster attacks, if you control an Equipment, put a +1/+1 counter on Minotaur Battlemaster.2/2Some minotaurs remained loyal to Khoreth. Some defected to the dragons. But a small few chose to rule themselves, embracing their wild nature to survive.

Scorching BreathInstantUntil your next end step, if a source you control would deal damage, it deals twice that much damage instead.Whenever two or more creatures attack you, you may pay and exile Scorching Breath from your graveyard. If you do, copy it and cast the copy without paying its mana cost.

Seized in ClawsSorceryGain control of up to two target creatures until end of turn. Untap those creatures. Until end of turn, they get +3/+3 and gain flying and haste. At the beginning of the next end step, exile them.

Sweeping FiresSorceryDragon creatures get +X/+0 until end of turn. Sweeping Fires deals X damage to each non-Dragon creature.“Merestan has fallen. The land is theirs, now.” —Alden

Volcanic HellkiteCreature - DragonFlying, Discard a land card or sacrifice a land: Volcanic Hellkite deals 2 damage to target creature. If the discarded card or sacrificed land was a Lair, Volcanic Hellkite deals 2 damage to that creature’s controller.4/4If a dragon dislikes the landscape of his new lair, it’s rarely a problem for long.

Mythics

Card images

Apocalypse HeraldCreature - DragonFlyingWhenever a player casts a spell or draws a card, that player sacrifices a permanent.Whenever a creature attacks or blocks, its controller sacrifices a permanent.6/6The end will come on wings of fire.

Khoreth, Bahed CommanderLegendary Creature - Minotaur WarriorHasteArmoured 3 (This creature enters the battlefield with three +1/+1 counters on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.)At the beginning of combat on your turn, you may put a creature card from your hand onto the battlefield with three additional +1/+1 counters on it. It gains haste until end of turn.3/3

Green

Commons

Card images

Broken WingSorceryDestroy target creature with flying.Draw a card.“Alden’s castle fell to the dragons. Mine tears them from the sky and breaks their bodies.” —Khoreth

Canopy DryadCreature - Dryad: Target creature loses flying until end of turn.3/1Nothing passes overhead without the permission of the dryads.

Carapace BeetleCreature - InsectFlashWhen Carapace Beetle enters the battlefield, put a +1/+1 counter on each of up to two target creatures.2/2Each beetle gathers the shells of its fallen kin, resulting in each generation growing tougher than the last.

Centaur AvengerCreature - Centaur WarriorWhenever you cast a spell with converted mana cost 4 or greater, put a +1/+1 counter on Centaur Avenger.3/3“Neither Khoreth nor Alden tolerated challenges to their authority. Why should they expect our new kings to do so?”

Centaur CavalryCreature - Centaur KnightReinforce 3 — (, Discard this card: Put three +1/+1 counters on target creature.)4/3Those who don’t believe a single centaur can be called a cavalry have never fought one.

ClobberhornCreature - Goat BeastWhenever Clobberhorn attacks, target creature gains trample until end of turn.4/2It doesn’t cut as deep or clean as a blade, but you’ll wish it did.

Destructive ChargeInstantTarget creature gets +1/+1 and gains trample until end of turn. You may exile two cards from your graveyard. If you do, return Destructive Charge to its owner’s hand.“You have to appreciate the logic of destroying everything in your path. It’s so simple that no one ever prepares for it.” –Khoreth

Fruitful GrowthEnchantment - AuraEnchant landWhen Fruitful Growth enters the battlefield, you may destroy target artifact or enchantment.Enchanted land has “: Add two mana of any one colour to your mana pool”.

Groundshaker WurmCreature - Wurm7/6Ancient cousins of the dragons, the wurms began to take after their returned kin.

Impenetrable ScalesInstantTarget creature gains indestructible until end of turn.Draw a card.“The blessings of nature will always outmatch the armour of mortals.” –Udiil, Dragoncaller

Inspiring HeroCreature - Human KnightWhen Inspiring Hero dies, create a 2/2 white Knight creature token with reach.2/2Tales of his deeds have inspired many a young squire.

Ironleaf ArmorerCreature - Human KnightWhen Ironleaf Armorer enters the battlefield, put a +1/+1 counter on target creature.0/1When the castle fell, he found new materials for his craft in the wilderness.

Knight's LungeInstantTarget creature you control fights target creature you don’t control. If the creature you control is a Knight, put a +1/+1 counter on it before it fights.Though strong steel is no match for a bold heart, few can stand against the union of both.

Nesting DragonCreature - DragonFlyingWhen Nesting Dragon enters the batttlefield, search your library for a Lair card and put it onto the battlefield. Then shuffle your library.2/3The whole world is a dragon’s den. Its nest is only where it chooses to sleep.

Retreat to the LairInstantPrevent all combat damage that would be dealt this turn. If you control a Lair, you gain 4 life.The knights paused for breath. They knew the beast would be back, but at least they had bought time to get the survivors to safety.

Vineweaver AcolyteCreature - Human DruidReach: Add to your mana pool.0/3The same magic that channels the energy of the wilds can turn it into a potent weapon against those who would ravage it.

Wildmane LancerCreature - Centaur KnightReachWhen Wildmane Lancer enters the battlefield, draw a card.4/5“Minotaurs are the more skilled warriors, but the enthusiasm of the centaurs can’t be matched.” —Khoreth

Uncommons

Card images

Cavern MonitorCreature - LizardCavern Monitor gets +2/+2 as long as you control a Lair.4/4Dragons may be fiercely territorial, but a few extra guards are always welcome.

Golden DawnSorceryUntil end of turn, permanents you control gain “: Add one mana of any colour to your mana pool”.“The world itself rejoices to see its true kings return.” —Udiil, Dragoncaller

Herd's ChargeSorceryCreatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.Reinforce 3 – (, Discard this card: Put three +1/+1 counters on target creature.)

Hunter's InstinctSorceryPut a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don’t control.Nothing works up an appetite like particularly playful prey.

Jadegrove AlphaCreature - BeastReinforce 2 — (, Discard this card: Put two +1/+1 counters on target creature.)When Jadegrove Alpha reinforces a creature, that creature gets +2/+2 until end of turn.6/6In a world overrun by dragons, the wildlife must be strong enough to compete for their prey.

Jadegrove HunterCreature - Cat7: Target creature gets +3/+3 until end of turn and must be blocked this turn if able. Activate this ability only any time you could cast a sorcery.2/2Out of bravery or stubbornness, they see anything as potential prey.

Merestan CentaurCreature - Centaur KnightTrampleArmoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.)2/1“I may have defected from my herd, but if we are to survive in this new world, all landbound creatures must stand as one.”

Sacred HartCreature - ElkSacred Hart gets +1/+1 and has hexproof as long as you control a Lair.1/1Though no one knows why, where they make their homes, dragons will not tread.

Scan the HorizonsSorceryLook at the top seven cards of your library. You may reveal up to one creature card, up to one land card, up to one Dragon card, and up to one Lair card from among them. Put those cards into your hand and the rest into your graveyard.Be it food, territory, or a mate, dragons do not rest until they find what they’re looking for.

Stand TogetherInstantPut two +1/+1 counters on target creature and two +1/+1 counters on another target creature.“Your herd is not lost. As long as you live, so do they.”

Trained PredatorCreature - BearTrained Predator costs less to cast, where X is the greatest power among creatures you control.Trained Predator can’t be blocked by creatures with power 2 or less.6/6

Rares

Card images

Acid BreathInstantDestroy up to two target artifacts, enchantments, planeswalkers, and/or nonbasic lands.Whenever two or more creatures attack you, you may pay and exile Acid Breath from your graveyard. If you do, copy it and cast the copy without paying its mana cost.

Battlefront PaladinCreature - Centaur KnightArmoured 2 (This creature enters the battlefield with two +1/+1 counters on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.)Whenever another Knight you control becomes the target of a spell or ability an opponent controls, you may pay . If you do, change a target of that spell or ability to Battlefront Paladin.2/3

Broodback SpiderCreature - SpiderReach: Create a 1/2 green Spider creature token with deathtouch.4/5The mother spider weaves webs to ensnare their prey, the hatchlings swarm over and paralyze it lethal toxins, then all enjoy the feast.

Centaur HeroCreature - Centaur WarriorArmoured 2 (This creature enters the battlefield with two +1/+1 counters on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.)All creatures able to block Centaur Hero do so.3/1

Heroes' CompanySorceryCreate five 2/2 white Knight creature tokens with reach.Reinforce 10 – “I slew a beast above Jadegrove, brought one down on Ivory Hill, and killed a mated pair in the Bloodcrags. Stand with me, and avenge the castle!” —Cymria, Hero of Merestan

Lotus KeeperCreature - Human Druid: Put a lotus counter on Lotus Keeper., Remove a lotus counter from Lotus Keeper: Add three mana of any one colour to your mana pool.1/1He protects the few patches of life and beauty left in a world consumed by fire.

Skyshot ViashinoCreature - Viashino KnightFlashReach, deathtouchYou can cast Knight spells as though they had flash.Other Knights you control have reach and deathtouch.2/2

Mythics

Card images

Arkadi, Dragon of EternitiesPlaneswalker - Arkadi: Hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.): You get an emblem with “Your mana pool doesn’t empty as steps and phases end” and “2, Sacrifice a land: Draw a card”.: Add twenty mana in any combination of colours to your mana pool.

Vinewoven DragonCreature - Elemental DragonReachVinewoven Dragon enters the battlefield with three times X +1/+1 counters on it.0/0Despite their threat, the dragons gave the druids of the Jadegrove inspiration for new and improved defences.

Multicolour

Uncommons

Card images

Bloodrage KnightCreature - Human KnightBloodrage Knight has double strike as long as you control an Equipment.2/3“There is little room for chivalry or honour left in this world. If we wish to endure, we must be no less ruthless than the dragons.”

DumbfoundSorceryTarget opponent puts the top X cards of his or her library into his or her graveyard. You may cast a nonland card with converted mana cost X or less from that player’s graveyard without paying its mana cost.

Frontline GriffinCreature - GriffinFlashFlyingWhenever Frontline Griffin or another creature with flying enters the battlefield under your control, you may tap target creature.2/3“We are the griffins’ brothers in arms, not their masters. They understand perfectly the need to fight for their very survival.” —Cole, veteran griffineer

Ivyscale PredatorCreature - DragonFlying, hexproof6/6The most successful survivors of the castle’s fall learned from the best how to adapt to any new environment.

Lair RaiderCreature - GoblinWhen Lair Raider enters the battlefield, if you control a Lair, hoard 3. (Create three tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.)3/2Wrench’s joy at his discovery was shattered by the loss of his best friend. Still, Barrel had some neat stuff on him, and it would have been a shame to waste it.

Merestan QuartermasterCreature - Human KnightVigilance: Put a +1/+1 counter on each Knight creature you control.3/3“They have their fire, their wings, and their savagery. They will come at us like waves crashing on the rocks. And like those rocks, we will never yield.”

Rapacious DragonCreature - DragonFlyingRapacious Dragon gets +2/+2 for each Treasure you control.2/2Dragons eat gold to grow stronger scale. A larger hoard is a warning sign to other dragons of tough hide and sharp claw.

Titan ConstrictorCreature - SnakeTitan Constrictor enters the battlefield with X +1/+1 counters on it.When Titan Constrictor enters the battlefield, you may destroy target creature with power less than Titan Constrictor’s.

Tormented KnightCreature - Human KnightArmoured 1 (This creature enters the battlefield with a +1/+1 counter on it. If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter.), Remove a +1/+1 counter from another creature you control: Put a +1/+1 counter on Tormented Knight.1/1

Viashino HunterCreature - Viashino WarriorAs long as you control a Dragon, Viashino Hunter gets +2/+0 and has haste.3/4The dragon leads its servant to the prey, while the viashino waits in ambush for the perfect moment to strike.

Rares

Card images

Duel of TitansSorceryTarget opponent may put a creature card from his or her hand onto the battlefield. Then you may put a creature card from your hand onto the battlefield. If two creatures are put onto the battlefield this way, those creatures fight each other.The rush of wings met the roar of fire, and for a brief moment, the fighting below stopped as every eye turned skyward.

Illishar, Hero of the SkiesLegendary Creature - Bird WarriorFlyingWhenever you cast a creature spell with flying, put a +1/+1 counter on Illishar, Hero of the Skies and you gain 2 life.2/5Though his eyes were burned by dragonfire, he never lost sight of a world where he could fly free once more.

Mercaius FarwalkerLegendary Creature - Human ScoutCreature cards in your hand have “Reinforce 1 — ”., Remove a +1/+1 counter from a creature you control: Draw a card.2/2“I will not bow to Udiil’s pets, but nor do I falsely believe we can stand against them. I spend my efforts looking for a new home, where we can rebuild.”

Merestan SpymasterCreature - Human ScoutWhenever a creature you control deals combat damage to an opponent, draw a card and put a +1/+1 counter on that creature.1/1With a few altercations to the mixture, a healing balm can mask one’s scent from a dragon’s keen nose.

Trebuchet MasterCreature - Minotaur Warrior: Until end of turn, another target creature you control gets +2/+0 and gains flying and haste. At the beginning of the next end step, sacrifice that creature.5/5"Get in."

Wandering LichCreature - ZombieWhen Wandering Lich enters the battlefield, exile up to three target cards from an opponent’s graveyard.You can cast nonland cards exiled with Wandering Lich. You may spend mana as though it were mana of any colour to cast those cards.3/7Not all of Merestan's kings were as noble as Alden.

DracoshifterCreature - Dragon ShapeshifterYou may have Dracoshifter enter the battlefield as a copy of any creature on the battlefield, except it’s still a Dragon, gets +2/+2, and has flying and “: This creature gets +1/+0 until end of turn”.0/0Alden himself fell to his knees, all hope lost, as his once-trusted captain Gesc sprouted wings.

Exalted SkylordCreature - DragonFlyingCreatures can’t attack you or planeswalkers you control unless their controller pays for each of those creatures.Whenever a creature attacks you or a planeswalker you control, Exalted Skylord deals 2 damage to that creature.6/6

Udiil, DragoncallerLegendary Creature - Human ShamanWhenever you cast a creature spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying.1/1“While Alden and Khoreth were busy playing at war, I was labouring to free the true masters of this world.”

Artifacts

Commons

Card images

Fletched LongbowArtifact - EquipmentEquipped creature gets +1/+1 and has reach.As long as equipped creature is a Knight, it has first strike.Equip

Griffineer's HarnessArtifact - EquipmentEquipped creature gets +1/+1 and has flying.Equip Ready or not, griffineer trainees were forced to take the saddle.

Training EquipmentArtifact - Equipment: Equipped creature gets +1/+1 until end of turn.Equip Every child of the Bahed hordes learns how to handle a blade as soon as they can hold one.

Steel Plate ArmourArtifact - EquipmentWhen Steel Plate Armour enters the battlefield, put a +1/+1 counter on target creature you control.Equipped creature has armoured. (If it would be destroyed while it has a +1/+1 counter, instead remove all damage and a counter from it.)Equip

Rares

Card images

Celestial PlatingArtifact - EquipmentEquipped creature gets +X/+X, where X is your life total.Equip “The angels do not give gifts lightly. Its power may be great, but the need for it is greater.” —Vyrios

Champion's SwordArtifact - EquipmentEquipped creature gets +2/+2 and can’t be blocked by more than one creature.If equipped creature is a Knight, it has “Whenever this creature attacks, target creature blocks it this combat if able”.Equip

Dragon's HoardArtifactAt the beginning of each player’s upkeep, hoard 1. (Create a tapped Treasure artifact token with “, Sacrifice this artifact: Add one mana of any colour to your mana pool”.), , Sacrifice Dragon’s Hoard: Search your library for a card and put it into your hand. Then shuffle your library.

Hero's StandardArtifact - EquipmentEquipped creature gets +1/+1 and has vigilance.As long as equipped creature is a Knight, other creatures you control get +1/+1.Equip

Sacrificial StoneLegendary ArtifactAt the beginning of each opponent’s upkeep, that player may sacrifice a creature. If he or she doesn’t, create a 4/4 red Dragon creature token with flying.

Tomb of the First KingLegendary ArtifactIndestructibleYou don’t lose the game for having 0 life or less.When your life total is 0 or less, exile Tomb of the First King. If you do, create a legendary 7/7 black Zombie creature token named The First King. It has armoured 1 and “You don’t lose the game for having 0 life or less”.

Bonstrewn LairLand - LairBonestrewn Lair enters the battlefield tapped unless you control another Lair or Dragon.: Add or to your mana pool., , Sacrifice Bonestrewn Lair: Target creature gets -4/-4 until end of turn. Activate this ability only any time you could cast a sorcery and only if you control a Dragon.

Frozen LairLand - LairFrozen Lair enters the battlefield tapped unless you control another Lair or Dragon.: Add or to your mana pool., , Sacrifice Frozen Lair: Tap up to two target permanents. They don’t untap during their controllers’ next untap steps. Activate this ability only if you control a Dragon.

Open LairLand - LairOpen Lair enters the battlefield tapped unless you control another Lair or Dragon.: Add or to your mana pool., , Sacrifice Open Lair: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery and only if you control a Dragon.

Scorched LairLand - LairScorched Lair enters the battlefield tapped unless you control another Lair or Dragon.: Add or to your mana pool., , Sacrifice Scorched Lair: Scorched Lair deals 4 damage to each opponent. Activate this ability only if you control a Dragon.

Temple LairLand - LairTemple Lair enters the battlefield tapped unless you control another Lair or Dragon.: Add or to your mana pool., , Sacrifice Temple Lair: You gain 8 life. Activate this ability only if you control a Dragon.

Dark HatcheryLand - Lair: Add to your mana pool.: Add one mana of any colour to your mana pool. Spend this mana only to cast Dragon spells., : Create a 2/2 red Dragon creature token with flying. Activate this ability only if you control a Dragon.

Lair in the BasinLand - LairHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.): Add or to your mana pool., : You may play the exiled card without paying its mana cost if you have eight or more cards in hand.

Lair in the BayouLand - LairHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.): Add or to your mana pool., : You may play the exiled card without paying its mana cost if two or more creatures you control died this turn.

Lair in the PalaceLand - LairHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.): Add or to your mana pool., , Remove five +1/+1 counters from among creatures you control: You may play the exiled card without paying its mana cost.

Lair in the VolcanoLand - LairHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.): Add or to your mana pool., : You may play the exiled card without paying its mana cost if you cast two or more spells this turn.

Lair on the PlateauLand - LairHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.): Add or to your mana pool., , Tap five untapped creatures you control: You may play the exiled card without paying its mana cost.

Token images

Last edited by Arix on Tue Nov 21, 2017 6:51 am, edited 19 times in total.

seems undefined here, and I would like to see what could come out of it. Probably a group of creatures that are immune to dragons because they're underwater? Cephalids perhaps? Kraken?

In fact, that might be another reason for me to go to the set. Seeing a mono-:u: antagonist that doesn't try to be the good guy, but have the bad traits be uniquely for uniquely reasons would be nice.

I can generally guess that are "pure" dragons, are the young dragons and wild humans, are knights. But dragons are , so needs something to supplement it and needs a lot of stuff to supplement it.

Are you thinking of bringing Sarkhan Vol into the mix? Or Tezzeret? Or are you going to go a different route, like with the Cephalids and Kraken, or Drakes?

EDIT: gold tokens. I don't think they belong in , unless attached to a large beatstick (unlikely) or Prowess creatures which the blue player expects to earn something out of. Needless to say, the Cephalid argument strengthens a bit.

seems undefined here, and I would like to see what could come out of it. Probably a group of creatures that are immune to dragons because they're underwater? Cephalids perhaps? Kraken?

I'm not too big on either of those ideas - the point is that dragons rule the world now and there is no escape, having a faction of creatures that are just like "lol whatevs" kind of messes with that. But you are right in that blue doesn't have a lot of definition right now. That's something I'll need to work on. Currently blue is mostly home to ex-inhabitants of the castle, perhaps that theme could be strengthened a little? Maybe some people who have banded together to try and better their conditions in a dragon-filled world?

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In fact, that might be another reason for me to go to the set. Seeing a mono-:u: antagonist that doesn't try to be the good guy, but have the bad traits be uniquely for uniquely reasons would be nice.

Although not monoblue, I do have an idea for a character that could fit this definition. He's black at the moment, but I could see a way he could shift into blue/black. He's a necromancer who teams up with Udiil, resurrecting dead dragons while Udiil directs the living ones.

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I can generally guess that are "pure" dragons, are the young dragons and wild humans, are knights. But dragons are , so needs something to supplement it and needs a lot of stuff to supplement it.

Dragons show up in every colour, though they're lightest in green, being flying creatures. Black is also home to the less savoury residents of the castle - the vermin and undead monsters that inhabited the dungeon (there's a few hints sprinkled around that the great castle was not as utopian as it seemed).

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Are you thinking of bringing Sarkhan Vol into the mix? Or Tezzeret? Or are you going to go a different route, like with the Cephalids and Kraken, or Drakes?

I'm not a fan of using established canon characters in my fan works. I'd rather tell my own story than a spinoff. And drakes seem a bit too close to dragons - like, if the point is to show a world consumed by dragons, why feature an inferior scaly flying creature?

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EDIT: gold tokens. I don't think they belong in , unless attached to a large beatstick (unlikely) or Prowess creatures which the blue player expects to earn something out of. Needless to say, the Cephalid argument strengthens a bit.

It plays into blue's affinity for artifacts. There are several cards which give your Treasures different abilities, and which like having Treasures around.

Claim Territory doesn't really look like something that would be printed at common. Frenzied Tilling got moved up to uncommon in its most recent printing, and the multicolored part doesn't matter since that was in a gold set.

Blue could have more trickster style dragons with a focus on using ice or mist. There could be some Dragon transformation stuff with Wings of Velis Vel type effects as well.

Claim Territory doesn't really look like something that would be printed at common. Frenzied Tilling got moved up to uncommon in its most recent printing, and the multicolored part doesn't matter since that was in a gold set.

Hm, that is a fair point. I'm not sure if it's unreasonable for it to be at common. Power level is nothing major - there is a big different between five and six mana when it comes to both mana ramp and denial - and it's not overly complex. This will require further testing.

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Blue could have more trickster style dragons with a focus on using ice or mist. There could be some Dragon transformation stuff with Wings of Velis Vel type effects as well.

All these things will be included. Frost dragons were a shoe-in from the beginning, as frost breath is arguably the next most common dragon breath weapon after fire. As for transformation:Illusion of GloryInstant (R)Exile target creature. Its controller creates a 4/4 red Dragon creature token with flying. When that token leaves the battlefield, return the exiled card to the battlefield under its owner's control.: Return ~from your graveyard to your hand.

These cards are... lovely. I really like cards such as Heroic Sacrifice, being a Bone Splinters instant spell that is a little bit more restricted.

Although I do have to say some of them I don't really like.

Support of the Masses is very strong. I would run that over Crusader of Odric any day of the week.Trained Griffin is very easy to get up and running.

Griffineer Trainee is way too strong. Welkin Tern with no drawbacks and upside? Why would you not run it? Please nerf it.

I kind of want Ancient Griffineer to be . I'm quite fairly tired of seeing a bunch of cards referencing equipment when they already have a very, very strong suite of aggressive strategies. It would be cool for or mono-:u: equipment decks to be a thing.

These cards are... lovely. I really like cards such as Heroic Sacrifice, being a Bone Splinters instant spell that is a little bit more restricted.

Thanks! Heroic Sacrifice is one of my favourites from a flavour perspective, which is kind of important for a top-down set.

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Support of the Masses is very strong. I would run that over Crusader of Odric any day of the week.

Really, as an Aura though? Auras are famously weak, and this one doesn't actually do anything on its own. I thought it was one of the weakest cards in the lot.

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Trained Griffin is very easy to get up and running.

Too easy? Entirely possible. I think this one would require testing to find out just how easy it is to turn on.

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Griffineer Trainee is way too strong. Welkin Tern with no drawbacks and upside? Why would you not run it? Please nerf it.

In all fairness, white gets Welkin Tern without drawback at common (see also, Stormfront Pegasus). Although giving it another look, it hasn't actually yet received a version with an upside - only at rare, in Selfless Spirit. It was originally a 1/3, but I changed it to give white another aggressive 2-drop alongside Frontline Spearmaster, as the other two drops (Merestan Retainers and Merestan Skirmisher) tend towards a more defensive style. Perhaps some numbers could be shuffled around.

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I kind of want Ancient Griffineer to be . I'm quite fairly tired of seeing a bunch of cards referencing equipment when they already have a very, very strong suite of aggressive strategies. It would be cool for or mono-:u: equipment decks to be a thing.

This has to do with the limited archetypes. /'s archetype is fliers, while / is Equipment, and Ancient Griffineer is intended both as a common reward for the Equipment deck and a way to potentially bridge the two themes. I do like the idea of a Equipment deck though, perhaps I'll keep it in mind for another set?

UPDATE: First pass of the blue commons is up. Again, all input is welcome.

Griffineer Trainee has lost reinforce, becoming a functional reprint of Stormfront Pegasus. This also has the effect of making it a little harder to turn on Trained Griffin, but I'm going to wait until I get to the testing phase before deciding if the Griffin needs further nerfing.

Dedicated Trainee - Sweet. I would love a Soldier tribal deck some time. The problem is the flavor text, and the name. It sounds like a card.

Engulf - Did you plan on making this card have Hoard? Because it's not very good. I'd rather run Cancel and that card was pretty bad.

Gold Guardian - I don't think I would play this. It's cute though.

Haughty Thief - Seems . Died to greedy behavior, which is unlikely to do.

Illishar's Chosen - it would be sweet if it was a Bird Soldier. Otherwise, solid card.

Illusory Dragon - It's okay I guess. It would be sweet if this creature had another ability, like Prowess (where the player's magic getting stronger makes the illusion stronger as well). Other than that, I don't really think the card would see play because it costs so much. I'm not that well versed in Commander though.

Intimidating Roar - Flavor is new. Nonetheless, it's a removal spell, that is very, very close to killing things. But got this before.

Raid the Hoard - I really hope that there's a Goblin Electromancer around here because a lot of these instants and sorceries are very, very expensive.

Dedicated Trainee - Sweet. I would love a Soldier tribal deck some time. The problem is the flavor text, and the name. It sounds like a card.

Haughty Thief - Seems . Died to greedy behavior, which is unlikely to do.

I'm going to tell you a secret - I'm not good at flavour text. That said, it's not like blue is unfamiliar with haughtiness and hubris. Just look at all the counterspells with "I'm better than you" flavour text. It's just that this time it ended badly for them.

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Engulf - Did you plan on making this card have Hoard? Because it's not very good. I'd rather run Cancel and that card was pretty bad.

No. In fact, Beneath Notice used to have hoard instead of a cantrip, but I felt blue had enough hoard at common already. That said, Engulf originally cost , but that seemed too strong at common.

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Illishar's Chosen - it would be sweet if it was a Bird Soldier. Otherwise, solid card.

Honestly, I just have a personal preference for the Warrior type over Soldier. I find it more evocative and just...well, just a cooler word. And from a flavour perspective, it makes more sense for this guy to be a Warrior. That said, it's not a huge deal here.

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Illusory Dragon - It's okay I guess. It would be sweet if this creature had another ability, like Prowess (where the player's magic getting stronger makes the illusion stronger as well). Other than that, I don't really think the card would see play because it costs so much. I'm not that well versed in Commander though.

At this point, I should probably mention that I'm practically exclusively a limited player, so that's the lens that I look at all my cards through. Prowess does seem like a pretty cool idea on this guy though.

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Intimidating Roar - Flavor is new. Nonetheless, it's a removal spell, that is very, very close to killing things. But got this before.

Perhaps it would be better sticking it in the library a certain number of cards down, a la Commit?

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Raid the Hoard - I really hope that there's a Goblin Electromancer around here because a lot of these instants and sorceries are very, very expensive.

Limited archetypes pop up again here, this is something for the blue/green ramp deck to ramp into. I also wanted some more expensive cards in general for players to spend their Treasure on.

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Arix, have you heard about the legend of the dragon's gate? It should be familiar because of Magikarp.

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