Build a Two-Player "Small Tactics" Board Game in Construct 2: Part 2

Now that the project's set up and the basic game mechanics are in place, the next thing we should do is get the pieces moving and add the actual winning conditions. After that, we'll add a simple computer-controlled AI opponent, and polish the game off with a menu and a credits screen.

Play the Final Game Demo

Here's what we'll have by the end of this part:

Take it in turns to move your gem from space to space. If you land on the same spot as your opponent, it's a draw. If you land on a space that's crumbled to nothing, you lose!

Kyatric is an indy game maker, game design enthusiast, moderator of the forums on scirra.com and an early supporter and user of Construct 2. He's been providing tutorials and support on Construct 2 official website. Find him at http://twitter.com/Kyatric and http://kyatric.com