Doom 3 may well be now nearly 2 years old, but
graphically it was so far ahead of its time once again, that we've
decided to use it for our next bit of game benchmarking. The two main
tests were run twice, this is because the game makes use of a caching
technique that shows up some very slight stuttering when running the
benchmark program, the stuttering vanishes the next time you run it.
This will be the last time we make use of Doom 3 in our benchmarking
before moving over to Quake 4