Comments

Comment by Powerstream

He is quite easy. Have two tanks to tank the core rager and two tanks to tank Golemagg and make sure they switch in order not to get too many debuffs. Rest raid heals/dps ... He drops two tier 1 chestpieces and 1 or two epic items.

Comment by Suricate

(taken from wowwiki.com)

This is the most boring and uneventful fight in the whole of Molten Core. The main tank needs high fire resistance (to reduce the effect of the magma splashes), and healers need to pay some attention to their mana pools, since it's a rather long fight.

Two offtanks should fight the core ragers far away from Golemagg. The dogs can't die so there is no reason to DPS them, just keep them occupied. When they are out of range of Golemagg's buff, their horns will stop glowing red. When golemagg gets to 10% life the melee should leave and he should be killed by ranged. It is often a good idea to have two tanks on Golemagg. If the main tank gets too many DOTs on him it will be simply impossible to keep him up. The second tank can either be ready to take over when the main tank dies, or when the DOTs start getting too high on the main tank the second tank can take over and let the main tank recover.

Comment by joshka

lol. the way my guild does this boss, pull the 2 core ragers and have 2-3 healers on each tank. the mt then tanks golemagg at the position he started in. like the above people said, this fight is extremely easy and boring. but, you know, the loot is crazy right?azuresong mageblade ftw!the +30 spell dmg enchant can also drop, making him a really fun boss to farm.

Comment by Brazzi

very easy boss drops azuresong mageblade almost everytime you kill him jus put upp 2 tanks on the ragers while full dps on golemagg after hes down kill the ragers

Comment by Ishkaria

This fight is one of the easiest fights in any of the end game raids.. its simple with two hunters pulling the hounds to designated tanks after the main tank goes after golemagg and he usually drops 2 chest pieces and another random item.

Comment by Leonardo

Has this boss frenzy effects?

Comment by Mala09

Just so you know if you fall off the bridge at 70 you wont aggro whole room ......but pretty close.hunters die DO NOT feign death on him because if you pop under him while your raid is on bridge he will rruuuunn around aggro everything in the process and getto you with some help from a shit-load of peoples.

Comment by Zamfix

This is probably one of the least imaginative fights in the game. His adds are even some of the simplest to deal with (move them away from him and keep a tank on each).

Comment by Yaije

by far one of the easiest bosses to pull too soon.

did an MC raid at 70 on a warrior, fury so no tanking really but it didn't really matter much.

anyways when passing over the G-Man here and i noticed that he was in range of my trinket's effect =D

so i shot golemagg and watched him run around the slope up to us with core hounds in tow.

i should have gotten the jenkins title for that.

Comment by Jagno

If attempting to do Golemagg with a few people, here are some tips: - The Core Ragers cannot die and despawn when the boss dies. Don't waste time attacking them. - Melee can start to take a decent amount of damage from the Magma Splash stacks. Depending on your healing situation, you may need to step out of the fight for a while and let it tick off before going back in. - At 80k hp (10%) the boss will start hurting the tank and melee for alot more. Save cooldowns/trinkets for this part perhaps.

Comment by firedemon

Easily soloed as a well geared 80 prot paladin. Seal light and judge light on Golemagg, keep sacred shield up, bubble when the splash gets to 50ish stacks and holy light to full. Rinse and repeat.

Comment by Lustrick

As of now Golemagg the Incinerator is no longer in Molten Core, thus no more sulfuron hammers can be created, or complete t1 sets..... ='(

Comment by demon39063

I tried to do this several times as a decently geared feral druid, but was unable. The boss and adds just hit too damn hard. I end up dying after using frenzied rejuv when the boss is ~ 90%.

My stats:~36k hp34% dodge36k armor

I raid as balance, so my feral set is stuff I've picked up over the months of raiding.

Comment by Scar7500

You can see Ragnaros if you look in the window behind him.

Comment by Amathal

Well, I wanted to come here and say that it is possible to solo Golemagg as a Holy Paladin.

But... be ready for one hell of a fight.

My strategy was pretty much made up on the fly. I dropped down into the south west corner off the bridge like most people do, which aggrod him and his pups. My attack sequence consisted of: Judgement of Wisdom -> Holy Light -> Holy Shock him -> Holy Light, repeat. I used conc aura and Seal of Wisdom. If I ever got low on mana I would stop holy shocking, and judging as little as possible to get mana back from judgment and seal of wisdom. At 13%, I stopped using holy shock and started saving my mana in preparation for the mini enrage he does at 10%. I strongly suggest this, cause from the time he was at 10% to the time he died I went from almost full mana to about 9%. I didn't use Sacred Shield too much during the first 90%, as I felt safer using that time on a holy light (I was pretty much never at full health), and mana wasn't exactly abundant. I made sure to keep it up the last 10% though.

The fight in total took just over 40 minutes. Him and his pups do a ridiculous amount of damage (I calculated that they combine to sustain almost 1800 dps against my 21.2k armor).

That being said... I'm glad I did it, I'm glad I can say I can do it... but I won't be doing it again... it was pretty damn stressful. I got down below 20% several times in the last 10% of his health. I would have cried if I died after spending nearly 40 minutes on him....

Comment by Bahamut0

Easily soloed as a decent (half blues) geared prot paladin.I used SoL/JoL as the constant blocks from the 2 adds always had me on full mana. Fight lasted 15 minutes. I had to use my bubble once, when I was around 5k health to fully heal myself and continued.

Easy-boring-surpriseless encounter for a prot paladin, try it! Just keep hitting the boss until he's down. Not even his enrage at 10% made a difference.

Comment by Awbee

I found him to be the 2nd hardest of the 8 bosses before domo to solo as a DK. after quite a few trys, switching around FR and regular tank gear finding that sweet spot, I finally downed him. that last 10% is rough.

Comment by awdadwagewa

Solo warrior attempts x2

First was in super, heavy fire resist set I used on Baron Geddon. I resisted a lot of fire damage (naturally) but died pretty quick. Even glyphed, BT healing was gimped from the start with only 20k health.

Attempt two lasted nearly 14 minutes. I chipped off 328k of his health and did double that to his pets. I took about equal damage from Golemagg and his pets (158k from him, 165k from pets, and resisted 166k with 250 fire resist). I got into a groove where I'd DPS Gole for a bit until 5-6 stacks of magma splash then focus on a pet to use BT on without prolonging the dot. I'd get pretty low on health at times but shield block and shield wall helped reduce the damage I took and enraged regen (glyphed) would bring me up significantly. I started throwing a rend on Gole before tabbing to a pet.

Perhaps with more practice and utilizing GCDs for BTs religiously (and maybe more buffs; GotW would be very welcomed) it could be done. I don't know how bad his Earthquake ability is and burning down 82k is a tremendous order but I'm going Mythbusters on this and calling it plausible.

...at least until I get schooled a couple more times.

Comment by awdadwagewa

Never got around to trying solo again but did one-shot him with a warlock buddy. I did the same thing, mix of Wrath tanky gear and BC fire resist, switching targets to keep healing myself without adding to the dot stack.

She used her normal gear (no fire resist) and ended up eating pyroblasts now and then. In light of this, a felhunter or felguard would have been a better choice than succubus (my idea to boost shadow damage). Same tactics, different abilities; DPS'd boss as normal, drain life on the puppies.

Earthquake wasn't that bad. We eased up on DPS as we neared 10% and I popped Last Stand, Enrage Regen, Shield Wall, and Shield Block (hey, I was getting lowish on health waiting for them to sync up), healing up to full in a jiffy. Damage wasn't that bad and neither of us died. The burn was pretty intense and, when he was down, I had 14 stacks of the debuff ticking away and was under 50% life. Total fight time was under 12 minutes.

One thing of particular note, there's a core hound spawn point quite near there. If you haven't killed Magmadar, expect company.

Comment by Sharkiez

Unlike the holy paladin I'm quoting, I wiped sometimes, and had to plan a strategy to take him down.

My heals (2 or 3 stack Lifebloom, rejuv and regrowth, all backed up with nourish) were barely sufficient to keep me up. I figured that my mana (nor my health) could spare some seconds to dps the guy. That said, I turned to my only option: thorns.

Since thorns now uses the spellpower you used to cast the spell, rather than your current one, I cast thorns on me, switch to my usual trinkets and kick him in the balls.

While fighting, I tried to keep rejuv, regrowth and lifebloom up, and getting, plenty of times, every proc of Omen of Clarity to cast another stack of LB or a moonfire on Golemagg. Besides, I tried to melee as a tree everytime, and stop for a while when I got 5 stacks of the debuff.

When I felt relatively safe (full hotted and full health), I would cast barkskin + moonfire + wrath.

And that's about it. The trick is keeping yourself up, since all the hots wont be enough sometimes. You gotta heal with nourish too. I would almost always cast: Rejuv > Regrowth > 1-LB > Nourish > 2-LB > Nourish > 3-LB.

Hope more people want to try this, it's a good challenge =)

Oh yeah, the fight lasted 59 minutes.

(Sorry about grammar, english isnt my first language)

Comment by nyctric

First defeated by Afterlife on Cenarius on the ? of ?, 2005.

Comment by Coonburgle

Magma Splash is triggered by hitting Golemagg. If you are having trouble with this dot stacking too high, simply stop attacking him until it wears off.

Comment by Keiser

Pallies, bring a second shield if you're doing the whole thing in one run. Sulfuron was the only one I did as Prot before Golemagg (even Garr I did as Ret). I pulled him and THEN realized my shield wouldn't be at 100%, no it was 45/100 before the fight. I got him to 3.1% before my shield broke and I died.

Yay 30 minutes wasted.

Comment by Erasar

I found it impossible as retribution paladin to kill him solo since my healing just wont keep up.Dualspecing Prot, will prolly down him. sounds easy.

Comment by Vriesus

Yes yes, we all know he's an easy kill for prot pallies, and he's also doable for resto druids. But what about feral druids? Fear not my fellow men/bears/cows/elves/trees, I have done it, and I am willing to share my knowledge!

FERAL DRUIDS LOOKING TO SOLO GOLEMAGG THE FERAL INCINERATOR:

A word of caution, this was the toughest fight in all of MC for me. Domo? One shot. Shazzrah? Cake. Ragnaros the friggin' Firelord? A little annoying, but easy. But this guy? Oh you're in for it. Yet this is the only one who will drop a Sulfuron Ingot, which is probably half the reason you're here. You are trying to get the hammer of rag for your druid, right? Get to hit people with a legendary mace while moonfiring them, right? ... well even if you're not, put on your healing pants, here we go!

Pre-fight:

Get all your spellpower gear on, cast thorns. You want thorns to do as much damage as they possibly can. The gear you'll be using is a mix of feral and healing. I suggest going as far as 50% or more resto for this one (EDIT: If you have NI, or you get enough healing from just your spellpower weapon, you're better off with feral gear's avoidance). Fire damage is heavy in this fight, but not enough to warrant replacing all your pieces with FR gear. Perhaps a level 70 badge chest, the inferno hardened stuff. Flask: Lesser flask of resistance. If you prefer potions though, I recommend armor or earthen elixir.

You're going to be doing a lot of healing. Do not neglect spellpower. I'm serious. As for trinkets, if you have any healing trinkets with some great proc on a 45 second cooldown (Forethought Talisman, 2 set ony trinkets, egg, etc) it's going to be seeing some use about once every minute, so yeah, it's going to help. A lot. The proc will end up helping more than the spellpower on the trinket.

THE FIGHT:

Rush in, hit Golemagg's leg like you're going to be doing for the next 10 minutes, get comfortable with the two raging doggies bitting at your intimidated bear face. Mangle, maul, stack five lacerates, and... stop. See that "magma splash"? When that gets really high, you're going to be taking a lot of damage. Not only that, but your armor is going to drop. When it gets under a certain point, you can't go into caster anymore without fear of dying. Sure, your bear might have twice the armor of a vanilla tank even with 20 stacks, but your caster form is going to be at 0. In fact, if your caster form is anything under its norm, you're going to be taking a whole lot from those enraged puppies! This is why, unlike those darn pallies, you have to stop dpsing Golemagg and let the debuff wear off before you start really needing to heal. If you have to heal with the debuff on you, it's going to cost you.

To maintain Savage Defence, mangle and lacerate those puppies. Don't maul, you'll hit Golemagg if you're glyphed. Mangle every CD, as you can still keep Infected Wounds on them. And do remember, Demo Roar needs to be up the whole fight, even when you're in caster form healing. Especially when you're in caster form healing.

Once the debuff wears off, swap to your healing staff, barkskin, regrowth, and nourish. I've tried using rejuv somewhere in there, but nourish seems to be the only thing that brings my health up at all. HoTs just don't provide the instant healing you need. Slap a rejuv when you're at full health, but really, the hots don't provide enough healing. Once you're back at full (or barkskin wears off), drop into bear once more. Berserk, enrage, whatever, murder Golemagg with all you've got. Once you have 30 seconds left on barkskin cooldown, you should have 3-7 stacks of magma splash on you (EDIT: I wrote this back when Ulduar had recently come out and did not have 232+ items. A better geared bear can take up to about 15). Once again... stop damaging, lacerate/mangle the puppies, keep up demo roar, and get your healing staff ready. If you feel like you're not going to be needing heals for the next 30 seconds, go ahead for 10+ stacks, but don't get greedy.

Ah yes, the 10% enrage. It once triggered on me when he had 90k health, so please, don't try and cut it so close. This is when you save your SI/FR and berserk. You can afford to use them during the fight if you need to, but make sure you have them back up for the enrage. This is the easiest part of the fight - berserk, enrage, go to town. Keep up demo, SI/FR when you're low. Once he's dead, you have the right to keep yourself alive from that still ticking magma splash.

Or instead of healing yourself, you could look in the window behind him - you can see Rag from there.

(Btw, some of my melee hits are not causing magma splash, does anyone know if this is pure luck, or due to fire resist?)

Comment by Archean

He is soloable as a ret paladin, but I would not advise it. You will want at least Ulduar/ToC gear to even stand a chance against him, and using every AoW to heal yourself constantly. Keep sacred shield up at all times, and switch to attacking the hounds every time you get to around 15-20 stacks of the debuff. Save every cd for 10%, and kill him asap.

Comment by Vriesus

Just killed him with my prot pally.

It's kind of ridiculous. I wipe time after time on my druid developping a strat, and I one shot him on my prot pally.

Comment by Arbron

My experience and strategy were similar to yours. I would DPS Golemagg until 10 stacks, then Rend him and switch to a Core Rager (while still popping Thunder Clap whenever I could, as indirect damage doesn't trigger Magma Splash). Balancing this with popping cooldowns as they came up, I was able to survive pretty consistently until 10%.

The mistake I made, at least I think, was panicking. Instead of continuing with my strategy, can you guess what I did? I tried to burn him down, forgetting that the Bloodthirst tanking spec has worthless DPS. Magma Splash was right up near 20 stacks by the time I died, leaving Golemagg at 3%. It also didn't help that I didn't have any cooldowns ready when he hit 10%, but I wasn't in any position to stall for time and wait on them (I'm not a paladin).

Had I not switched strats, I reckon I could have killed him, but maybe I'm underestimating that Earthquake...

Note: I wasn't using any fire resistance gear, I was fresh off downing Baron without it as well.

Comment by Deionarra

Soloed it as a lvl 80 affliction warlock.

Wasn't too hard. I tanked him with my voidwalker, switched between the boss and the two adds every now and then because of the debuff.

I kept my dots ticking on all three of them, as much as I could, because I basically had to chain heal my pet all the time.

Comment by scynthyace

Great post, helped me immensely on my druid. I would add that maybe a WoTLK fire resistance green (+60 and up) plus a flask of resist are invaluable. Also the new fortitude scrolls and drums of Kings help a TON.

Edit- oh yeah you really need to spec into Nurturing Instinct it adds a lot to your ILOTP heals and makes the barkskin caster phases less stressfull.

Comment by scynthyace

Ah, yeah you're right I guess I was under this mistaken impression since when i took NI and went back a second time after failing I brought kings/fort scrolls so ILOTP was higher. Also 4 pc t9 setbonus is friggin amazing for this fight and for bear soloing adventures in general.

On a sidenote i have to thank you Vriesus for your in depth comments on feral druid soloing tactics i've found all over wowhead :) I think I've managed everything you have that I've seen except Malchezaar. Man, that guy is a headache I'm not sure if I have the patience to deal with it =\ props to you though!

Comment by sugaki

Soloed as an 80 DK Blood DPS specced in tanking gear, wasn't that hard/stressful once you get the right gear combination. It's important to note that the overwhelming portion of his damage is physical, so you don't need much fire res gear, if at all for this fight. I wouldn't have more than 100 resistance. In ToC25/10 tanking gear he wasn't that hard.

The only thing to be mindful of is that your Heartstrike cleaves can refresh the debuff, so even if you're attacking his adds you can still get more stacks. To counter that, use Blood Strike when getting debuff off with adds, then switch back to HS when you get back on boss.

Oh, and don't pop army unless all nearby adds are cleared. Stupid army ran off once and aggroed adds while they were on Core Ragers. Ugh, why do they run around so much ><

Comment by Soull

Just soloed him - 80 blood tank spec dk with pvp gear 29k hp. Not hard really just gotta keep rune taping every time possible and while you dont have the runes to death strike blow vamp blood. At 100k get army up and mark him and its pew pew from there

Comment by msimfr

Just soloed Golemagg with my Hunter WITHOUT 2sT5.

I used a bug, I made his 2 dogs evading while fighting him. Even with this exploit, the fight is very hard, for 3 reasons :

There is only one place to be to make minions evading and this place is tricky (the place).

You have to take care of melting debuff (your pet need to stop attacking to take off the debuff)

You have to heal you during the fight (during my 1% try I died from pyro) and sometimes you can take like 5 pyro without any possibility to bandage.

This is the hardest fight of MC for an hunter. I will try Ragnaros (Majordomo is very easy to defeat) tomorrow :)

Comment by Mith31

All of MC is soloable as a Ret Paladin. Though Golemagg is the most difficult fight. I died about half a dozen times till I figured it out, now I kill him weekly without a problem.

Here is the setup I use. I have my hotkeys set up so that if I cast a helpful spell with an enemy selected, it autocasts on me.

I use Judgement of Light and Seal of Light. You have to keep Sacred Shield up the entire fight. It helps increase your crit chance with Flash of Light high enough to crit on often. Run fire Aura.

I use Blessing of Might in conjunction with the Sheath of Light Talent to give me as much spell power as I can for FoL.

JoL, Seal of Light, healing from Divine Storm and instant Flash of Lights will keep you alive. Crits with Flash of Light are important too since you get the additional 60% healing from Crits with the Sheath of Light talent and this healing is cumulative so the more often your FoL's crit them more healing you get from Sheath of Light.

Start the fight with Sacred Shield up and run through all your abilities. Every time you crit cast your instant flash of light on yourself, don't use your instant cast Exorcism, just keep using flash of light. When you get to about 5 or so stacks of Magma Splash, swap to one of his dogs and stop using Divine Storm, to prevent added stacks of the debuff until the debuff drops then swap back to Golemagg. When you swap to the dogs and stop Divine Storm you lose a lot of healing because you don't get the Seal of Light proc on all three targets along with DS's own healing, so using your melee crits for instant Flash of Lights is essential to stay alive until you can swap back to Golemagg.

Use Divine Plea every chance you get, it helps keep your mana up though you will usually be running below half mana most of the fight. It will stress your healing a bit, but it keeps mana coming in. I use Avenging Wrath along with Divine Plea on every other Divine Plea to help offset the healing reduction of Divine Plea. (I only have 5700 mana)

Also, I found that I have to clear his entire hallway first and kite him around the hallway. Every time I stand toe to toe with him he wipes me, but kiting him works for some reason, I don't know why. Yeah, the dogs snare you and it sucks ass, so you move super slow and turning while walking backwards is a pain, but it works.

You always have your bubble or LoH if you run into problems.

I did it the first couple of times with food buffs, potions, and heart of the wild drums buffs to help give me an extra edge until I figured out, now I don't use any of that, just the normal paladin buffs.

I was able to do this in mainly Triumph badge gear and Heroic ICC 5 gear and maybe one or two ICC 10 (not heroic) items, though my gear has gotten better since then and thus a bit easier, but it can still be a rough fight.

Comment by nemspyda

In today's gear this fight is pretty easy for feral druids. Just use your barkskin/trinkets whenever cooled down, pop your FR when you get to about 50% health and just nuke Golemagg till he dies. I didn't have to lacerate adds for extra savage def or anything.

Comment by FeyrKnight

Soloed as a Hunter with full pvp gear, except for the trinkets (Deathbringer's Will(N) and Whispering Fanged Skull(N) ), stat stick(Hersir's Greatspear(N) ) and the bow (Zod's Repeating Longbow(N) ), using a Turtle pet.

Used Shell shield and Cower on CD, Mend pet up all the time, and standing at max range, so that he could not cast Pyroblast on me.Was a hard fight, took a long time and 1 death (pulled aggro from the pet, and he resisted FD 2 times).

With a Runescroll of Fort, both Drums buff, +40 Stamina food buff, I had ~36k HP, my pet ~37k HP.

Comment by Arzanot

Soloed as 80 prot/bloodthirst warrior. Very easy way to do it:The easiest way to do this is by speccing for Bloodthirst tank specc.When having that specc you go start on Golemagg untill u get 7-10 stacks of his dot. At this point u switch to a dog to maintain the bloodthirst healing and cleaving, revenging and tclapping Gole at the same time but without getting further debuff stacks.

Took me about 10 mins to get him down this way, and never went below 80 % and never had to use any of the other cds such as SW, LS, ER.

Comment by Pedjasko

I can confirm that this boss is indeed soloable by a prot warrior with a bloodthirst/tank spec. To make it easier u can get the bloodthirst glyph for extra healing. When u get the 10 stacks of the fire debuff switch on adds while having rend on boss and thunder clapping all the time. Soloed in ToC 10/25 gear. Never went bellow 50 %. Save the cd's for the last 10 % to burn him down and survive at the same time

Comment by Croms

I just finished soloing this guy on my Prot/Fury BT spec'd warrior. It was a long fight, but definitely do-able. As others have said, just keep the stacks of Magma Splash to a minimum by periodically switching to DPS'ing the Core Ragers. I timed it so that I resumed DPS'ing Gole at about the same time Last Stand and ER came off cooldown, and then switched back to a Rager at about 9 stacks of Splash. I used Drums of the Wild and Forgotten Kings, plus a Greater Ward of Shielding and Stoneblood flask. I noticed that the only time I received the Magma Splash debuff was while I was actually targeting Gole-- any damage from Cleave, Improved Revenge or TC didn't affect it at all.

Timing is very important, especially when Gole hits 10%-- I made sure that I had Shieldwall, ER, and Last Stand all available to pop as soon as he hit that mark.

On the downside, no sulfuron ingot. What a jerk!

Comment by Moarr

Just solo'd as Shadow Priest 6400+ gs, keep VT/DP/SW:P on boss and put VT/SW:P on both adds while rotating mind flays and keeping vt up on all for max ve healing. Shadowfiend and fade when you get low and ve should top you up before he switches back. Shield on CD, make sure to keep inner fire up (charges are annoying) and dispersion when you get low. Very tough boss to solo as clothy but most fun I've had in quite a while. Also used scroll of kings/gotw.

Comment by Ghreivyn

Easily soloed as a prot paladin wearing ICC 10 gear and some T9....

With a broken shield. At about 90% I saw the low durability warning pop up, and by 80% it was broken.

Yeah. Embrace the fail.

Comment by Muhnophonic

Easy soloable as affliction warlock nowadays without any hybrid spec with talents in demotree etc.Just use the standard 56/0/15 buid with 2pc t5 bonus and he shouldnt be a problem at all. Draintank both Ragers by yourself and let your vooidwalker take the boss. You would probably have to watch aggo on boss and soulshatter twice, just play it save and its np.

-Avenging Wrath right off the bat and whenever it's available (make no mistake, this is a DPS race)-Bubble at 25 stacks or so of the fire dot/ debuff to remove it (try to wait as long as possible)-Lay On Hands near the end if things are going bad (it is pointless to use LOH anywhere in the middle of the fight, as the stacks of debuff will continue to grow and grow and you'll be in trouble soon)

Comment by Loktarn

Can now be soloed by pally tanks as of 4.0.1. Had to spam Crusader Strike + Word of Glory to stay alive with 232 gear+. Tho I think it is important to say that my shield durability decided to hit 0 at the beginning of the fight... Definitly soloable by pallies, as every other boss of MC up to him.

When you get to 50 stacks of Magma Splash, just switch to one of the Core Ragers and use ONLY Crusader Strike and word of glory.

When the stacks drop switch back to Golemagg and repeat. When Golemagg drops below 20%, add Hammer of Wrath into the rotation.

During the entire fight, with Word of Glory being used every 3 holy power, my health never dropped below 90%. The lowest I dropped was 70%, which was during the duration of having 50 stacks of Magma Splash.

Could've probably done it without any of the extra buffs, was just overly cautious.

Anyways hope this information helps.

Comment by Moklar

Actually if you don't care that it will take some time you can do this without getting the debuff. (as a Protection Paladin that is).

Simply attack one of the dogs and use only these abilities

Judgement (Using Seal of Insight)Hammer of the RighteousAvengers Shield Holy WrathWord of Glory when you have 3 Holy Power

The AoE/Splash damage will hit Golemagg but you won't get the debuff when you don't attack him directly.

You should never go below 95% of your health this way (provided you are specced into Guarded by the Light) and no need to use any cooldowns, with my gear at around 4.5k GS I think it took around 10 mins, so it's not fast but it's super safe.

Also as mentioned before DO bring an extra shield if you're doing all of MC, I realized my primary was almost broke during this encounter.

Comment by forgottenring

At level 85+ this boss is very easy to solo as a mage. Molten Armor and Ice Barrier alone should keep you alive. As long as your barrier is up, you shouldn't get banged up much.

FINAL EDIT: Kept outdated post for posterity. I don't know how much I like that mages have less absorbs in Pandaria.

Comment by Cialbi

I found you can also stop attacking the boss for a bit and just smack the adds for seal procs until the debuff wears off; you proc magma splash from hitting Golemagg. Just avoid using a multi-target attack.

Aha! Been trying to solo this on my hunter, but was having the (unusual) problem of my turtle taking way too much damage and dying despite all my best efforts.After reading this, I tried having my pet and I switch to attacking a Core Rager when I started seeing noticeable drops in my pets health between ticks of Mend Pet. I kept up my DPS on the Core Rager to keep the T5 2pc healing coming (but saved my big CDs for Golemagg). Once the debuff fell off, it was time to beat the crap out of Golemagg again.Only had to clear the debuff off my turtle twice before Golemagg went down.

Comment by Shocker300

4.0.1 update, just did this on my prot pally, have few blues, 5 pieces of 251, 2 pieces of 264. I survived max 50 stacks and never fell below 50%. WoG always with 3 hp and a few Flash of Lights.

GL!

Comment by Draugir

At 85 as a feral druid in avg ilvl 320 gear I found him much more challenging than at 80 with ICC gear. I think the decreases in armor % and crit (for savage defense and leader of the pack procs) far outweigh the extra HP. Be sure to plan out all your cooldowns to survive.

Comment by canfan

can a lvl 85 retri paladin solo molten core(or just a part)

Comment by WorgN6

Should be very easy now for all 85s.

Comment by Forumchibi

Soloed him very easily in probably a minute or two at level 85 as a ret paladin. I'm currently wearing five 359 epics, a 325 and 333 trinket, and the rest are 346 blues.

I turned on Resistance Aura, Blessing of Might, and Seal of Insight... my HP max is 112k, my health usually hovered around 100k, and I never went below 90k before he was dead. Popped Zealotry and Guardian of Ancient Kings once. Focused only on the boss, and not on the adds.

Comment by Phlayre

Solo'd him on my Prot Warrior. I had 2/3 blood craze in my spec and mending on my weapon. I just spammed him with heroic strike and did about 10k dps. My health was at 90% by the time he was dead. Very easy kill.

Comment by Suicena

From that position, he'll most likely aggro the dog and boss. Let him attack the other dog so he'll have both adds on him, and try to let him switch regulary so he keeps threat on both.

You have to aggro the boss off of your add, one ice lance in the beginning is enough already. Move it away from the dogs and start nuking the heck outta it, use Freeze on the dogs for more threat and 2 Fingers of Frost procs

If you time your Deep freeze on time, he'll never get the chance to let the dogs get aggro, or do earthquake.

I did about 20k dps and the fight lasted for about 45 seconds...

-- If you happen to nuke a dog and your elemental can't gain threat, or you just can't be arsed to try, Mirror Images are the way to go.

Comment by squirrel3333

85 drood solo, bad healer gear....i found that with glyph of rejuvenation you can keep yourself alive even during the 10% berserk with rejuvenation and 2-3 ranks of lifebloom as long as you stay just below 50% (for the free rejuv)so if you are low on mana, just sit alittle under 50% keeping lifebloom stacked (without letting it proc at the end) and wait out the innervate CD...at some points during the fight, i did that for 2 full CD's to make sure i had enough mana just in case.

with that said, i also found that moonfire took about 1% of his hp.....

soooo...if you're willing to wait out a looong fight (mine took just about an hour) it is doable even if youre in really really bad gear. even though a long fight, i ended with full hp and 60% mana, so not sure how overcareful i was being.

(i had tried feral and failed so i went to AH and dropped 3500G on a crappy healer set)

Comment by forgottenring

I think the hardest boss in MC now is Majordomo Executus. Between all the adds beating on you, the reflect shields that can be cast on them, the heals and the teleport to the fire pit it's pretty hectic to solo. Ragnaros is reallllllly easy if you can get past that.

Comment by KingOfKings

An interesting fact, his adds ARE killable, if you have a large enough crit between the 1 second timer there is for their buff to re-apply.

Comment by Stubz

just killed him on my 85 prot warrior, 352 item, level specced 3/3 into blood craze. only took about 5 minutes (if that) and i never dropped below 92% health. with the adds up i had tons of rage to spam hs/cleave. he dropped my ingot on my first attempt. easy peasy :)

Comment by Omians

for 4.2 it looks like he gets a new model, by the look of the photo

Comment by Siorra

Comment by Vath

For any ferals out there, this was tank n' spank even in low gear, my ilevel is around 328. Didn't even have to worry about debuff. It got up to 30 when he died and HP was never a problem. Took all of 5 minutes. Get those ingots :)

Comment by Frassysass

Golemagg can be spawned by leaving a Golem and a Magmar in the daycare center.

Comment by drgnslyr

So is this a faceroll at 85 with the large health pools or does his Magma Splash kill you at 85? and would it be possible to kill his adds and just kill him 1v1 with like a prot pally or warrior. or would you get too many stacks and wipe?

Comment by Solanel44

I'm a blood dk and I can probably solo this in the least of 2 mins.

Comment by wikkedhead

Killed him in 43s on my 383 Enh Sham, wheeee.

There is no strategy needed anymore, just straight up facepound Golemagg.

Comment by jaymee

85 combat rogue i solo'd this 1st time tried killing puppys but they kept refuseing to die came here saw the comments, it focused on him as soon as he died so did the puppy :)

Comment by jojopojo64

Because his loot table hasn't updated yet, 5.1 brings new changes to Golemagg, reducing both his health and giving him a chance to drop an Ashstone Core! Old school raid soloers and pet farmers rejoice!

Comment by rogermw

Something very unusual happened when I soloed Golemagg today (8-Feb-2013).

I hit a couple of my AOE abilities, then used Dragon Roar (a high-damage AOE available to warriors as a talent). When I did, both Core Ragers died and STAYED DEAD while Golemagg was still alive.

It is possible to kill the Core Ragers before killing Golemagg, but apparently, you have to do it by reducing them from over half their health to 0 in a single hit.

Comment by Skullhawk13

I miss his old model....

Comment by Cowoth

Just started soloing MC for Hydraxian reputation.

Golemagg gives 150 rep compared to the rest of the bosses that give 100 rep. Rag gives the most at 200 rep.

Planting a guild banner is very useful before boss fights and boosts rep gains by 15%. This stacks on top of the bonus rep you receive from guild bonuses.

With Golemagg, I get 190 rep with max guild reputation and by planting a guild banner :)

Golemagg the Incinerator

Golemagg the Incinerator, a large molten giant, is the seventh boss of the Molten Core. He is joined by two Core Ragers. He sometimes drops Sulfuron Ingot, an ingredient to creating Sulfuras, Hand of Ragnaros--since they are BoE, they can fetch a nice price on the auction house.