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While not technically a part of funstuff, you can set a custom armband color too (though not all servers will display them). The options menu gives you limited options (red, yellow, blue, or green), but you can set it to any RGB color you want.

Note custom armband colors in the player list, and in the arrows on the mini map, to show who's who.

NOTE: Custom armband colors, like funstuff, must be enabled on the server (using the g_armbandsCVar) in order to see this setting take effect. If the server has decided to disable custom armband colors, they will all appear grey.

/cg_rgb RRR GGG BBB

Just replace RRR GGG BBB with the red, green, and blue values, 0-255. For example…

You can only see funstuff if the server allows funstuff using the g_funstuffCVar (including a 'local server' for testing when you use the /devmap command). Additionally, individual players can choose to disable rendering funstuff on their clients using the cg_funstuffCVar, so not everyone in the game will see funstuff (and you may not see it on a 'local server' for testing if you have funstuff hidden/disabled for your client).

You can set multiple funstuff (up to three), but some of them don't work well (or at all) with others. Some of them are only for either reds or blues, but not both. Some of them require a specific player model. Lastly, some funstuff won't work with a helmet on. You can set different funstuff for red, blue, and "free" teams. The free team is when you play a game mode that doesn't have red and blue teams (such as FFA or Jump modes).

To set your funstuff, you probably want to be on a map with a mirror so you can see yourself. This is the only way to see your own funstuff. If you die, it will not appear on your dead body. You can easily get to a map with a mirror by opening UrT and typing

/devmap dressingroom

in Console. Alternatively, download the HappyFunstuffRoom map. It includes a large mirror and references for all the funstuff commands. You don't have to be in front of a mirror to set funstuff, it just helps.