PUBLIC MARKS from sbrothier with tags games & film

2014

"One of the biggest criticisms for games like The Stanley Parable and Gone Home is that they're not games. This is where we fit in," Bloch told Polygon. "It's between a movie, where you can lie back and watch, and a game, where you just want to have the action. There's a place in between where you want to intervene, but you want to be inside an immersive film experience."

Last month, the Tribeca Film Institute (TFI) organized a hackathon at CERN as part of the CineGlobe International Film Festival. The event saw filmmakers, artists, and storytellers descend upon Geneva, Switzerland, but also computer programmers, web developers, and videogame designers. The 42 participants from across the globe worked day and night to produce a range of exciting media works. Each team contained at least one member who could code and these skills were put to use to create games, apps, and other interactive experiences.

2013

Our gameplay session was just ten minutes long, but polished and promising; it was the first six chapters of an eventual experience that lead coder Josh Boggs described as “movie-like,” both in its length and its mood.

2009

I Got Next is a free documentary on the fighting video game scene created by Ian Cofino (with much support from my friends, professors, and family). It originally started as my senior project at Purchase College, School of Art and Design, and has grown into something much bigger thanks to the dedicated and passionate players in the community. Originally envisioned as a short documentary, I Got Next has grown into a feature length production, which will see two releases, a short cut which premiered June 26th on ufrag.tv and a feature length cut spring 2010.