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MoP Enchanting Guide 525-600

MoP Enchanting Guide 525-600Info Based on Beta Build 5.0.5 (16048)

After much trial and error on the beta, here is what I have found to be the most effective way to level to 600 Enchanting. Please note that this is not meant to be the most profitable method. It is completely designed around minimizing the amount of MoP materials to get to 600, since they will be extremely expensive in the early hours after launch. This will be my method to reach Realm First Enchanter.

A few points before we begin:

Spirit Dust Equivalent (SDE)

With MoP, comes the ability for Enchanters to convert various enchanting mats into each other ([Spirit Dust] --> [Mysterious Essence] --> [Ethereal Shard] --> [Sha Crystal]; and vice versa). During the initial days of MoP, nearly all conversions will be upconversions as people use the more common mats (spirit dusts) to create less common mats (sha crystals).

So when calculating the method which uses the least amount of materials, it would be most useful to discuss the cost of each enchant in terms of the number of Spirit Dusts it would take to make that enchant. To give an example, an enchant that uses 1 mysterious essence and 4 spirit dusts costs 9 SDE. For maximum mats usage, an enchant that gives 5 skill points but uses 20 SDEs (4 SDE/SkillPoint) is less desirable than an enchant that gives 2 skill points but uses 6 SDEs (3 SDE/SP). This is the main reason why certain enchants were chosen to craft and not others.

Multiple Skillups Per Craft

As with many Cataclysm items, many MoP enchants provide multiple skillups per craft. These are noted in the guide as an X^ prior to the enchant name, where X is the number of skillups per craft.

MoP Enchanting Groups

There are really just three points where you will go back to the Enchanting Trainer to learn new enchants. All these enchants behave the same when going from Red --> Yellow --> Green. So for simplicity, I’ve categorized them into groups as indicated in the guide.

Utilizing Cataclysm Mats/Enchants

Cataclysm enchants turn grey at 540. It is generally wise to maximize the use of devalued Cataclysm enchanting mats as MoP enchanting mats will be incredibly overpriced at the start of MoP. Whatever materials you have that can get you to 540 is best. The route I picked below simply utilizes Cataclysm materials which many of us have in excess (volatile earth, hypnotic dust, etc.). All Cataclysm enchanting recipes turn green at 532, so you’ll be using quite a bit of Cataclysm mats to get to 540. My numbers in the guide reflect how many crafts it took me to get to each level.

Good guide, I will level however by crafting the enchants with the highest demand and those with profits, even if this means the initial price is higher. Everyone will level by the proposed routes as this is the "cheapest" and this will result in a mass ah dump of those items.

Good guide, I will level however by crafting the enchants with the highest demand and those with profits, even if this means the initial price is higher. Everyone will level by the proposed routes as this is the "cheapest" and this will result in a mass ah dump of those items.

The advantage of using this method is that for the bulk we're utilizing cataclysm materials which are available by the truckload at the moment. Less than 3 stacks of dust and 1.5 stacks of essence to max enchanting? Yes, thank you.

Changed. I always use the default forum style and black/red works for that, sorry.

Originally Posted by Mithrildar

Good guide, I will level however by crafting the enchants with the highest demand and those with profits, even if this means the initial price is higher. Everyone will level by the proposed routes as this is the "cheapest" and this will result in a mass ah dump of those items.

This guide is meant for those rushing to get realm firsts, or those trying to level to 600 as soon as possible after MoP hits. Certainly it won't be the most profitable method, but that's not what it is meant for. However, those looking for profitable methods to level to 600 will likely want to avoid using the enchants I have used for the exact reason you mentioned.

Are we certain it goes both ways...because of this...Crystals have always been reserved from Dungeon/Raid Drops.
Now because I am a crafter not a raider, I never have to run another 5/10 man.
I never have to leave the city again.
It seems against what wow has done to my crafters.
Back in wrath , I didn't raid, but I needed those damn Primordial Recipes, so against my will, I was forced to raid.
In MoP , I could never get enough Maelstrom Crystals, the raiders who ran, got tons, I was forced to buy low and craft and hold my breath for profits.

Now with dust I can make shards? Seems too good to be true. Seems from my point of view, perfect and Wow hates when my crafting life is perfect.