What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's.Become a Hero, Other Worlds await!

Thursday, December 27, 2012

Hear ye, hear ye!

Our house guest for the holidays has flown home today and my duties as host are now complete. Now back to our regularly scheduled game design!

First I am excited to let you know Brett Slocum just released his Tekumel TFT beta v.3 conversion document!
Tekumel is a fantastic and very orginal fantasy setting! Being designed for TFT it is easily compatible with Heroes & Other Worlds! Want an original setting to explore? More spells? More creatures? More magical items? Just click over to Brett's site and download the document now! It is outstanding and will spur all sorts of ideas for your own game!

Second , are you looking to get your own copy of Heroes & Other Worlds? Lulu.com has a 25% off promo code now through 1/2/13! Use the promo code AMPLIUS at checkout!

Third, Cauldron issue #0 will come out in the next few days!

Fourth, I will be converting Robert S. Conley's BLACKMARSH setting into Heroes & Other Worlds format and releasing it as an "Other World." Expect that in January.

Fifth, I will then be working to convert Lee Reynoldson's Redwald setting into Heroes & Other Worlds format!

So anyone concerned about, or wanting, a setting for Heroes & Other Worlds will have an embarrassment of riches starting with Tekumel right now!

What's next after that? I have a major spell book in the offing, quarterly issues of the Cauldron and its a coin flip between Grim Venture or Blades & Back Magic!

To all who have taken time and energy to play, review, support and purchase Heroes & Other Worlds I am very thankful. I know the O in OSR is too often really a d20 in disguise, so I am thankful that a roguish bunch of fellow gamers is willing to take a chance on something far from the maddening crowd.

One of the features I plan on including regularly in The Cauldron is called Ancient Arms. This looks at the historical weapons and armor from a culture or era and provide the HOW relevant stats for them. This won't be a complete Other World setting, but will provide "more gear" for your game.

Good to hear that you are doing a conversion. Most of the stuff I draw on for my sandbox material were developing while running GURPS campaigns for twenty five years. I don't know what you use to measure character power but I use as a rough guide 20 pts per D&D level.

Hello Rob, your work is extremely inspiring and I am very thankful you released Blackmarsh into the wild for others to use. HOW has been described as the "missing link" between TFT and GURPS and that's true in a way I think. I see it as a "What if?" What if Dragon's of Underearth was co written by Tom Moldvay. Of course I don't claim ANY sort of skill like that, but in terms of inspiration, that's a close concept description.

About Me

Nothing
in the world can take the place of persistence. Talent will not;
nothing is more common than unsuccessful men with talent. Genius will
not; unrewarded genius is almost a proverb. Education alone will not;
the world is full of educated derelicts. Persistence and determination
alone are omnipotent. The slogan "press on" has solved and always will
solve the problems of the human race."John Calvin Coolidge