Joined: Wed May 28, 2008 1:41 amPosts: 384Location: unknown to you for privacy

So, how many of you remember me?all of two, I'm sure.Anyways, on another forum I found an interesting pseudofreeform RP game. Based off of maxis's Spore, in this game players dictate the life of a species, starting with a single celled organism, and working their way up to creature, tribe, civilization, and finally space, the final frontier. The catch to the RP is that, there is only one character, and the actions are decided by a majority vote. this means that anyone can play, and jump in and vote, without need to create their own character.

The actual mechanics are simple. You all vote to decide an action, I roll dice based off of any relevant stats, and even numbers succeed. the more even numbers, the greater the degree of success. You have an HP stat and a stomach stat; hp is how much damage you can take, and is restored by sleeping; stomach is how hungry you are, when it's empty you start taking damage, and eating restores it (the stomach, not lost hp).

My own twists: I am running two threads at once. that's two characters, and therefore you can take two different paths. I will update both at the same time. they will start a distance apart (direction and distance undisclosed), although they can, and likely will meet up. You, as the players, can decide if you're going to pit them against eachother, if they'll work together in harmony, or if they'll ignore eachother all together. While it would be polite for players of species A to keep out of the thread for species B, and vice versa, I'm unable to stop anyone, and it doesn't really matter.

The basix:There are six basic stats defining a creature: Health, Attack, defense, Perception, Intelligence, and speed. At least, normally. I'm adding Consumption, and Gestation. Health is, of course, your maximum HP and stomach. Attack is how much potential damage you can do, and also covers feats of strength. Defence is how much damage you don't have to worry about, and also covers feats of endurance. Perception is how well you can percieve the world around you. Intelegence is how well you (and you species) can think and communicate, and is important. Speed is how fast you can move. Consumption is how fast you can eat, and gestation is how long you must wait before you can reproduce; to reproduce, you also must have eaten enough food. When you decide on an action, I'll roll on the relevant stats. The more even numbers, the better you do. you won't see my rolls, but your performance will be a clue.The roll of DNA and such:DNA is required to evolve. it's pretty much XP, but you get it from eating enemies, and pretty much anything else. It's earned on a basis of Reward Vs Risk, so the more dangerous or risky the actions that would get it, the more you get. An easily obtained meal (small defenceless grazers, algae, dirt), is worth roughly 2 DNA. A fair challenge (grazers with fair defenses, weak carnivores, electrified algae, volcanic soil) is worth roughly 4 DNA, and truly fine, and incredibly dangerous cuisine (Aggressive carnivores, The Burning Bush, very rare glowing rocks) is worth 6. Certain achievements can also earn you Bonus DNA. Also, I'm adding "golden" DNA into the mix. A rare critter or rock may have a point of this rare material. It is very special.Evolving:To get anywhere without dying, you'll need to evolve. You evolve by spending DNA. When you evolve, you'll only have so many evolutions as you've unlocked to choose from. you can unlock an evolution by eating a critter with it, observing a creature with it long enough, or being exposed to a harmful effect to which it is a counter. living in a hot region will unlock Heat Resistance, for example, and being subject to electric shocks could unlock Non-Conductive. A general rule of thumb for evolutions is that something that increases a stat by 1 is worth 4 DNA, and something half as useful is worth 2. If an evolution calls for a Golden DNA, it will generally require eight or so normal DNA, and increase a stat by 4 or so.

Those are the rules. I did NOT invent it, and take no credit for anything but my PERSONAL twists, aka 2 threads, the two extra stats, and rare golden DNA. I got the game from Here, and he didn't invent it either. he pieced it together from a hodgepodge of similar games, with different rules sets, but all with the same general motive, yes, but he does not claim to have invented it, and neither do I.

Camouflage (Choose an environment. You gain +1 stealth in that environment) 2 DNA

Available environments: None remain

Protobrain (lesser) (+1 Intelligence, -2 health; You convert much of your mass into a sort of brain, spreading it out over your entire system [rather than concentrating it], leaving no specific weak point, but leaving your body weakened overall) 6 DNA

Protobrain (Greater) (+2 intelligence, +1 perception; You grow a delocalized series of what are sort of redundant brains, each able to transmit thoughts a short distance for communication. Has no or little weak points) 15 DNA, 1 GDNA

Spawn Lesser Cell (Requires 4+ gestation, -2 gestation, You can spawn a unique "lesser" cell from yourself at effectively double your gestation, but can only reproduce your "pure" form at effectively half your gestation. This lesser cell starts with 1 health, .5 attack, and 1 speed. It is unable to reproduce on it's own, and has none of your evolutions. You can evolve it in place of yourself for double the DNA cost. It does require Intelligence and communication evolutions to accurately follow your directions, or for you to have a Greater Protomind, but can function on it's own) 8 9 DNA, 1 GDNA

Parasitism (Requires attack <4, 4+ consumption. +1 consumption, -1 attack. You can feed off of a cell with 4+ more health than you, without damaging it, at a rate of 1 stomach/ round. Evolving this more than once lets you eat and additional 1 stomach/round, but deal 2 damage for each stomach over one eaten that round) 6 8 DNA

Control Host (Requires Spawn Lesser Cell, Greater Protomind. Lesser cells must have Parasitism. Your lesser cells can override the mental capacities or instincts of the cell they are feeding off of. Cells with intelligence greater than the Lesser Cell can resist) 12 14 DNA, 1 GDNA

Disintegrating slime (Your slime disintegrates over time, meaning it is harder to track your trail over distances) 3 DNA

Crystallize Slime (You can excrete a fluid that can harden your slime quickly, into crystalline structures. A large amount of slime is required to produce a small amount of hardened crystal. Crystalized structures do not disintegrate if that evolution is taken) 5 DNA

I intend to update approximately once/day, times may vary. I may occasionally update twice in one day, but not often.

Remember, I got the original rules from This guy, so if you want/need inspiration or examples, there's your place to go. The guys there are approximately one sixth to one half through the cell phase, and have "Used one extra life".

The alien figures clustered around a tank, muttering excitedly amongst themselves in a language that is totally beyond you. This new experiment was predicted to yield great results. They'd finished setting everything up, and moved away, lest they contaminate the experiment and it should fail. They locked the room behind themselves, content that they'd be able to observe it on the monitors from afar. Their feelers twitched rapidly in excitement, partially because of what was predicted, and partially because they'd never thought they'd get the funding to try anything like this again.

In the room behind them, tiny machines released various fluids. One fluid is of particular interest to you. The Blue fluid floats about randomly for a few moments, and then starts to collect. As it tightens, and draws into a ball, you realize that this fluid is you. you remain inert for several hours, as predicted, growing a skin and arranging yourself. Finally, you become aware of yourself, which should have taken a lot longer, but was predicted to happen quickly.

You don't get much from your sense of touch. There seems to be a few small cells darting about, some sort of leafy thing, which is probably a plant, and some gritty soil beneath you. All of them seem like they'd be pretty tasty, although the soil seams of pretty low quality Directly to your southwest is a (relatively speaking) large cliff face, and there seems to be a current flowing from your southwest, towards the north. what do you do?

_________________Flaming Leaches And Beetles On Rye Toast... my name is an acronym...

Last edited by flabort on Tue Apr 12, 2011 1:48 am, edited 32 times in total.

Joined: Wed May 28, 2008 1:41 amPosts: 384Location: unknown to you for privacy

You expand and contract in an effort to reach small, darting cells. You have difficulty reaching any of them, however, as you're fighting the current, and they are just out of reach. After a short while, you get lucky, and one of them stumbles blindly into you. You envelope it, disolving it quickly, and gaining 3 DNA.

You have 4 health

You have 3 stomach

You have 3 DNA.

You get a slightly better feel for your surroundings. The gritty soil beneath you is not only distasteful, but low on nutrients. It seems the darting cells have already sucked all the nutrients out of the dirt here. The leafy plant appears to be digging deep roots into the ground to find nutrients. The cliff wall is actually more gradual then you first though, being part of a large hill. You appear to be in a valley, with a current running roughly north.

(Note: No matter how ridiculous the idea, I want them! post any idea you have, so that we don't just go with the only guy to post )

_________________Flaming Leaches And Beetles On Rye Toast... my name is an acronym...

Joined: Wed May 28, 2008 1:41 amPosts: 384Location: unknown to you for privacy

Double Update Day!

You split yourself in twain, trying desperately to figure out how to catch more of those critters. Your DNA is scrambled by doing so, and when it stops, you realize you've grown a mouth. Not really useful for catching those things, but whatever. You manage to float over to the plant, and find that it is not only delicious, but there was one of those darting guys stuck between two leaves! After eating it (2 DNA), you finish taking the edge off your hunger by taking a few bites out of the plant (2 DNA). As you chew thoughtfully, you realize that those cells are unusually small, which appears to help make them faster. They also seem to have evolved sort of fin-like protrusions, which they use to dart around with ease.

You have 4 health

you have 4 stomach (full, for now)

you have 6 DNA

_________________Flaming Leaches And Beetles On Rye Toast... my name is an acronym...

Joined: Wed May 28, 2008 1:41 amPosts: 384Location: unknown to you for privacy

You attempt to split again, which you've figured out will jumble your DNA, and make you stronger. However, you find that you cannot split quite yet. You do manage to expel some mass, but the expelled mass just seems to be composed of depleted nutrients, and you didn't appear to change at all. It does make you hungry, though.(Tip: Increase your Gestation stat to evolve and reproduce sooner!)You decide, then, to hunt for those little guys, who you have called "midgets" (+1 bonus DNA!). Or, rather, see if there are any more trapped in those plants. You swim around for a short bit, and find two more midgets trapped in the leaves of the plants, which you eat (4 DNA). You also find another, also trapped, but it seems the plant itself has sucked the nutrients out of it. You're not hungry enough to eat him, too, though, so you leave the plant it's prey.

You have 4 health

You have 4 stomach (full, for now)

You have 11 DNA

You must wait 2 more rounds before you can reproduce/evolve

_________________Flaming Leaches And Beetles On Rye Toast... my name is an acronym...

Welcome to the Wyrdysm Forums, 3rdEmp.I agree Cliff faces with hollows are a good idea.But seeing as we can expel food to be able to eat more we should do that again and eat any nice juicy rocks we find on the cliffs.Unless that will hamper our reproduction or health... then just look for caves.

Joined: Wed May 28, 2008 1:41 amPosts: 384Location: unknown to you for privacy

You realize that expelling spent nutrients is really benifitial to you. So, you try it again. This time, you don't manage to expel as much. probably because you just did it. Still though, it's a lot, and you are hungry again. You head towards the cliff face, intent on looking for some sort of place to explore, and also to try the rocks. You find that you have drifted a short ways on the current, and you have to cross what could be called a bay to reach the cliff, but that's no matter. While crossing the bay, you notice that there are quite a few of those midget-trapping plants. you ignore them for now, examining the rest of your environment. very thin wisps of algae start to float by you as you approach the wall, as well as some sort of slime. In fact, there is a long trail of slime, floating in the water. Yuck. Probably cast off by some sort of geovore. You even see where it did a loop-de-loop. Finally you reach the cliff. it is indeed riddled with crevasses and hollows, and even tunnels. The slime trail leads right into one. And you see even more slime trails, coming out of one tunnel, and then looping into another. Yuck. You find a nice unslimed tunnel, though, and enter it, lifting nutrients out of the rocks (3 DNA). Not a bad flavor, but it's obvious that the midgets, or whatever was leaving that slime trail, have drained the nutrients out of the rocks nearest to the entrance already.

You have 4 health

You have 4 stomach (full, for now)

You have 14 DNA

You must still wait another round before reproducing/evolving.

_________________Flaming Leaches And Beetles On Rye Toast... my name is an acronym...

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