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[Rain Test] - Shinta

Greetings, Shinta.

I will be administrating your test and the rules are as followed:

-Rei's R&R-You may only use water, wind, nin, tai and gen-You may use custom jutsu only if they are related to the above techs.-Breaking the rules will result in the failure of the test.-I will be using all 5 elements

Please do not spam this fight. Only Myself, the participant, Admins, Mods, and Senseis (upon request) may post here.

Re: [Rain Test] - Shinta

Originally Posted by Shinta

Thank you for proctoring my test. I'll be using Yahiko Myōjin for this test.

Hey there! I am Hashirama, nice to meet you.

Hashirama as a beginning to the fight stomps his leg on the ground releasing his earth chakra to the ground of the battle field, creating a small tremor on the ground of the battle field, causing Hashirama's opponent to be unbalanced at all and thus giving Hashirama the upper hand on the battle.

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

Using that his opponent is unbalanced, Hashirama waves a sequence of handseals "Ram → Boar → Dog → Bird → Hare" creating four pillars which emerges from the ground around himself, surrounding him in an "x" formation. Once formed, each pillar of them shoots lightning bolts from it towards Hashirama's opponent, binding his opponent within his place and inflicting damage to his body while you are unbalanced at all.

Re: [Rain Test] - Shinta

Originally Posted by Kamishiro

Hey there! I am Hashirama, nice to meet you.

Hashirama as a beginning to the fight stomps his leg on the ground releasing his earth chakra to the ground of the battle field, creating a small tremor on the ground of the battle field, causing Hashirama's opponent to be unbalanced at all and thus giving Hashirama the upper hand on the battle.

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

Using that his opponent is unbalanced, Hashirama waves a sequence of handseals "Ram → Boar → Dog → Bird → Hare" creating four pillars which emerges from the ground around himself, surrounding him in an "x" formation. Once formed, each pillar of them shoots lightning bolts from it towards Hashirama's opponent, binding his opponent within his place and inflicting damage to his body while you are unbalanced at all.

It's a pleasure to have the opportunity to test my skills against the great Shodai Hokage. Yahiko bowed his head slightly as a sign of respect expected to be shown to a man with the Shodai's status. Looking back up Yahiko watches as the Shodai stomps his leg on the ground seemingly to do nothing after that, however, Yahiko then begins to feel a tremor through the ground, slowly increasing in magnitude. Realising it may be a bad idea to stay on the ground, Yahiko react my manipulating his water chakra, using it to draw up a sudden burst of water to propel himself into the air at a 45 degree angle towards the Shodai. Now heading in an arc towards the Shodai, Yahiko watches as he begins to perform some hand seals. Reacting quickly, Yahiko uses his right hand to draw his sword, charging it with wind chakra as he does so, swinging it in one clean motion from the draw, to release a powerful whirlwind to stikre the Shodai. Landing in short range from the Shodai, Yahiko then swings his sword vertically from his head downwards, releasing an even more powerful blast of wind. As Yahiko makes his second slash with his sword (in his right hand) Yahiko uses his left hand to drop a flash bomb jut behind himself, the flash blinding the Shodai temporarily.

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then they swing it to create a powerful whirlwind of gusts of wind by releasing the wind chakra in sync with the swing of the sword.

(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.

Re: [Rain Test] - Shinta

Originally Posted by Shinta

It's a pleasure to have the opportunity to test my skills against the great Shodai Hokage. Yahiko bowed his head slightly as a sign of respect expected to be shown to a man with the Shodai's status. Looking back up Yahiko watches as the Shodai stomps his leg on the ground seemingly to do nothing after that, however, Yahiko then begins to feel a tremor through the ground, slowly increasing in magnitude. Realising it may be a bad idea to stay on the ground, Yahiko react my manipulating his water chakra, using it to draw up a sudden burst of water to propel himself into the air at a 45 degree angle towards the Shodai. Now heading in an arc towards the Shodai, Yahiko watches as he begins to perform some hand seals. Reacting quickly, Yahiko uses his right hand to draw his sword, charging it with wind chakra as he does so, swinging it in one clean motion from the draw, to release a powerful whirlwind to stikre the Shodai. Landing in short range from the Shodai, Yahiko then swings his sword vertically from his head downwards, releasing an even more powerful blast of wind. As Yahiko makes his second slash with his sword (in his right hand) Yahiko uses his left hand to drop a flash bomb jut behind himself, the flash blinding the Shodai temporarily.

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then they swing it to create a powerful whirlwind of gusts of wind by releasing the wind chakra in sync with the swing of the sword.

(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.

Once Hashirama notices his opponent launching himself in a 45 degreed angle, he notices that continuing performing the lightning technique would be nothing but a waste of time and a waste of chakra so instead Hashirama casts a genjutsu in his opponent, causing him to believe that there is a huge fireball desecnding from the air aiming towards him. Having him fooled and tricked by the genjutsu, forcing him to pay a great attention to the huge fireball, Hashirama summons a great lid of earth that falls upon his opponent, crushing his opponent meanwhile he is fooled in the genjutsu.

Re: [Rain Test] - Shinta

Originally Posted by Kamishiro

Once Hashirama notices his opponent launching himself in a 45 degreed angle, he notices that continuing performing the lightning technique would be nothing but a waste of time and a waste of chakra so instead Hashirama casts a genjutsu in his opponent, causing him to believe that there is a huge fireball desecnding from the air aiming towards him. Having him fooled and tricked by the genjutsu, forcing him to pay a great attention to the huge fireball, Hashirama summons a great lid of earth that falls upon his opponent, crushing his opponent meanwhile he is fooled in the genjutsu.

Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.

Sorry for the lame move, I am a bit tired and have been busy lately. xD

If you see any problem in my move or have any question, feel free to vm me. ^_^

*Reaching for his sword, Yahiko notices a large ball of fire appear in the sky, promoting a quick change in tactic. Instead of channeling wind chakra into his sword, Yahiko performs the Tiger → Snake → Rat → Snake → Tiger hand seals, releasing a mass of water from his mouth that fully surrounds him in a protective layer of water. As the ball if fire reaches the water barrier of water, Yahiko is shocked to find that the fire doesn't interact with the water. It was only a genjutsu... The Shodai appears to utilise little tricks like this in his battle style. Finishing his sentence, and leaving the water barrier up, Yahiko notices a large mass of earth appear just behind the genjutsu fireball. Relying on the protection of his water wall, Yahiko allows the earthen lid to fall on the water. Watching the two jutsu dissipate each other, Yahiko performs the snake hand seal and release a massive amount of water onto the battle field, riding the wave formed by it's creation over the towards the Shodai. Yahiko then releases a huge compressed sphere of wind, after performing the Tiger → Dog hand seal that flies ahead of the wave to crush the Shodai before he gets drowned by the falling wave of water Yahiko is riding a-top of.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall

Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere

Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

Re: [Rain Test] - Shinta

Originally Posted by Shinta

*Reaching for his sword, Yahiko notices a large ball of fire appear in the sky, promoting a quick change in tactic. Instead of channeling wind chakra into his sword, Yahiko performs the Tiger → Snake → Rat → Snake → Tiger hand seals, releasing a mass of water from his mouth that fully surrounds him in a protective layer of water. As the ball if fire reaches the water barrier of water, Yahiko is shocked to find that the fire doesn't interact with the water. It was only a genjutsu... The Shodai appears to utilise little tricks like this in his battle style. Finishing his sentence, and leaving the water barrier up, Yahiko notices a large mass of earth appear just behind the genjutsu fireball. Relying on the protection of his water wall, Yahiko allows the earthen lid to fall on the water. Watching the two jutsu dissipate each other, Yahiko performs the snake hand seal and release a massive amount of water onto the battle field, riding the wave formed by it's creation over the towards the Shodai. Yahiko then releases a huge compressed sphere of wind, after performing the Tiger → Dog hand seal that flies ahead of the wave to crush the Shodai before he gets drowned by the falling wave of water Yahiko is riding a-top of.

(Suiton: Suijinheki) - Water Style: Water Encampment Wall

Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere

Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

Sorry for the such delay. :p
As Hashirama notices that his opponent evaded the technique successfully, he quickly begins to figure out another plan for the fight and with Hashirama's intellgence he figures out a plan rapidly. Hashirama as an advanced move in performing his plan perform a single handseal, the common handseal for the shadow clones. A moment after performing this handseal, a clone called Tobirama, the Nidaime Hokage this clone is seen standing next to Hashirama on his left side so the order of them would be;

-----You------
----Tobirama--Hashirama-----

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

With Tobirama standing next to him, both of them notice the enormous water wave with his opponent standing on them rushing at their place at high speed. With his clone approaching to him with such a great water wave, a new danger appears for them, the best way for them is to prevent a direct confrontation with the enormous water wave. So both of them advances by creating two pillars of earth, one pillar that emerges in an arc that shoots Tobirama to the left side of him and another pillar that emerges in an arc that shoots Hashirama to his right side. With the two pillars pushing them to the right and left side, the danger of both of the water wave and the wind sphere is pretty much gone.

Both Tobirama and Hashirama jumps off the two pillars as they reach a decent reach in mid air to be totally away of the range of the wind sphere and the water wave. With both Hashirama and Tobirama far from the danger, Tobirama advances by creating a chidori within his right hand that he then reshapes, creating countless Senbons of lightning that attack both of his opponent and the water wave he is standing on.

Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.

Re: [Rain Test] - Shinta

Originally Posted by Kamishiro

Sorry for the such delay. :p
As Hashirama notices that his opponent evaded the technique successfully, he quickly begins to figure out another plan for the fight and with Hashirama's intellgence he figures out a plan rapidly. Hashirama as an advanced move in performing his plan perform a single handseal, the common handseal for the shadow clones. A moment after performing this handseal, a clone called Tobirama, the Nidaime Hokage this clone is seen standing next to Hashirama on his left side so the order of them would be;

-----You------
----Tobirama--Hashirama-----

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

With Tobirama standing next to him, both of them notice the enormous water wave with his opponent standing on them rushing at their place at high speed. With his clone approaching to him with such a great water wave, a new danger appears for them, the best way for them is to prevent a direct confrontation with the enormous water wave. So both of them advances by creating two pillars of earth, one pillar that emerges in an arc that shoots Tobirama to the left side of him and another pillar that emerges in an arc that shoots Hashirama to his right side. With the two pillars pushing them to the right and left side, the danger of both of the water wave and the wind sphere is pretty much gone.

Both Tobirama and Hashirama jumps off the two pillars as they reach a decent reach in mid air to be totally away of the range of the wind sphere and the water wave. With both Hashirama and Tobirama far from the danger, Tobirama advances by creating a chidori within his right hand that he then reshapes, creating countless Senbons of lightning that attack both of his opponent and the water wave he is standing on.

Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.

*From the peripheries of Yahiko's vision, he sees two figures move out of the way of his wave. One must be a clone Yahiko thought as he made a spectacular leap off the wave front, aiming to land just behind the dissipating mass of water. As he is falling to the ground, the sound of chirping catches him by surprise, coming from his left side. Yahiko quickly reacts to the Shodai's attack by waving his left hand at the incoming needles, forming blades of wind from his finger tips to knock away the many senbon coming straight at him. Land at mid-range from each of his two opponents, Yahiko must think quickly to devise a suitable attack to follow up with. Creating five large tornadoes off to his left, Yahiko send them hurtling towards the Shodai on his left, simultaneously dropping a flash bomb just behind himself, to blind both of his opponents. With the opponents vision effected, and one left to deal with an attack, Yahiko waves his right hand at the Shodai on his left (the original if I have my bearing correct) releasing a arc of water that flies horizontally across the field to slice through the right Shodai's chest.*

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear

Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Re: [Rain Test] - Shinta

Originally Posted by Shinta

*From the peripheries of Yahiko's vision, he sees two figures move out of the way of his wave. One must be a clone Yahiko thought as he made a spectacular leap off the wave front, aiming to land just behind the dissipating mass of water. As he is falling to the ground, the sound of chirping catches him by surprise, coming from his left side. Yahiko quickly reacts to the Shodai's attack by waving his left hand at the incoming needles, forming blades of wind from his finger tips to knock away the many senbon coming straight at him. Land at mid-range from each of his two opponents, Yahiko must think quickly to devise a suitable attack to follow up with. Creating five large tornadoes off to his left, Yahiko send them hurtling towards the Shodai on his left, simultaneously dropping a flash bomb just behind himself, to blind both of his opponents. With the opponents vision effected, and one left to deal with an attack, Yahiko waves his right hand at the Shodai on his left (the original if I have my bearing correct) releasing a arc of water that flies horizontally across the field to slice through the right Shodai's chest.*

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear

Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Just a note: Because of your description, your first wind technique would only block my lightning senbons, it won't continue at me. Just wanted to make it clear to avoid any misunderstanding. You fool think such an attack would take me down? Newbie!

Calm down brother, no need for such words.

As Tobirama notices the great 5 wind tornadoes formed and a moment after being formed they are sent to attack him, he performs one single handseal, the horse handseal meanwhile gathering an enormous amount of fire chakra to his mouth. Just as he gathers enough chakra he uses shape manipulation system to convert the fire chakra into fire that he quickly spits from his mouth in the form of a massive wall of flames that gathers such an enormous area which in it's turn rushes towards the wind Tornadoes, overpowering them and continuing towards you as an A-ranked wall of intense flames ready to cook you upon impact.

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

Meanwhile Tobirama is defending against Yahiko's attack, Hashirama focuses his Mokuton chakra into the ground below Yahiko, using shape manipulation to convert the Mokuton chakras into four roots. Manipulating these roots, sending two roots to restrict his hands, a root for each hand and the other two roots are aimed to restrict his legs also a root for each leg leaving him naked meanwhile the wall of flames are to finish him up.

Re: [Rain Test] - Shinta

Originally Posted by Kamishiro

Just a note: Because of your description, your first wind technique would only block my lightning senbons, it won't continue at me. Just wanted to make it clear to avoid any misunderstanding. You fool think such an attack would take me down? Newbie!

Calm down brother, no need for such words.

As Tobirama notices the great 5 wind tornadoes formed and a moment after being formed they are sent to attack him, he performs one single handseal, the horse handseal meanwhile gathering an enormous amount of fire chakra to his mouth. Just as he gathers enough chakra he uses shape manipulation system to convert the fire chakra into fire that he quickly spits from his mouth in the form of a massive wall of flames that gathers such an enormous area which in it's turn rushes towards the wind Tornadoes, overpowering them and continuing towards you as an A-ranked wall of intense flames ready to cook you upon impact.

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

Meanwhile Tobirama is defending against Yahiko's attack, Hashirama focuses his Mokuton chakra into the ground below Yahiko, using shape manipulation to convert the Mokuton chakras into four roots. Manipulating these roots, sending two roots to restrict his hands, a root for each hand and the other two roots are aimed to restrict his legs also a root for each leg leaving him naked meanwhile the wall of flames are to finish him up.

*Being trapped by the wood tendrils, Yahiko us unable to move or perform hand seals. Dam, sounds like a massive fire jutsu is coming at me from my blind side. In a panic Yahiko expels a mass of water out from his mouth, using it to form a barricade of water all around himself, stopping the encroaching fire attack from hurting him. Still held in place by the Wood tendrils, Yahiko channels wind chakra into his left leg, making it sharp enough to slice through the wood trapping it, before proceeding to kick though the other three wood tendrils holding his other leg and arms in place. Yahiko then performs the Ram hand seal and releases a massive amount of water from his mouth, forcing it under him as he creates enough to form a large dome of water for him to stand on. The massive torrent of water is enough to catch Hashirama and Tobirama within the water orb, with them being short range from the outer edges while now long-range to Yahiko, standing atop the water orb.*

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar

Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut

Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Re: [Rain Test] - Shinta

Originally Posted by Shinta

All good, that was the intention of my first one anyway. ^^

*Being trapped by the wood tendrils, Yahiko us unable to move or perform hand seals. Dam, sounds like a massive fire jutsu is coming at me from my blind side. In a panic Yahiko expels a mass of water out from his mouth, using it to form a barricade of water all around himself, stopping the encroaching fire attack from hurting him. Still held in place by the Wood tendrils, Yahiko channels wind chakra into his left leg, making it sharp enough to slice through the wood trapping it, before proceeding to kick though the other three wood tendrils holding his other leg and arms in place. Yahiko then performs the Ram hand seal and releases a massive amount of water from his mouth, forcing it under him as he creates enough to form a large dome of water for him to stand on. The massive torrent of water is enough to catch Hashirama and Tobirama within the water orb, with them being short range from the outer edges while now long-range to Yahiko, standing atop the water orb.*

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar

Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut

Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Really messy move on my part @__@

Again, sorry for the delay. >_<
Once seeing their opponent spitting water on the ground creating a huge water orb that would get them both inside of it. Hashirama knows that winning requires sacrificing and thus he lets his clone, Tobirama to be trapped within the water orb meanwhile he blowing a wind vortex from his mouth that pushes him back in an angle that pushes him also upwards, rising him up in the sky meanwhile leaving the reach of the water orb. Tobirama, meanwhile creates a cloud kneaded with lightning chakra which rains lightning bolts on the water orb, causing both Tobirama and Yahiko to be shocked, yes Tobirama will disappear however Yahiko will also take lots of damage.

Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user generates a cloud above the battlefield kneaded with their chakra and then cause a series of lightning bolts to rain down upon the battlefield causing severe damage.

Re: [Rain Test] - Shinta

Originally Posted by Kamishiro

Again, sorry for the delay. >_<
Once seeing their opponent spitting water on the ground creating a huge water orb that would get them both inside of it. Hashirama knows that winning requires sacrificing and thus he lets his clone, Tobirama to be trapped within the water orb meanwhile he blowing a wind vortex from his mouth that pushes him back in an angle that pushes him also upwards, rising him up in the sky meanwhile leaving the reach of the water orb. Tobirama, meanwhile creates a cloud kneaded with lightning chakra which rains lightning bolts on the water orb, causing both Tobirama and Yahiko to be shocked, yes Tobirama will disappear however Yahiko will also take lots of damage.

Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user generates a cloud above the battlefield kneaded with their chakra and then cause a series of lightning bolts to rain down upon the battlefield causing severe damage.

Sorry for the lame reply. xD I have a terrible headache.

The one that got out of the way... That must be Him Yahiko thought as one of the two combatants flew out of the water. Using this time to his advantage, Yahiko performs the Tiger – Serpent hand seals and then creating a giant shark that head straight at the Shodai. The shark heads straight for the Shodai, mouth gaping with a huge torrent of water swirling behind it, looking as though the shark was tearing through the water. The shark uses up all the water within the orb Yahiko created, exposing both himself and the Shodai clone. Suddenly, the sky above Yahiko turns dark, looking up he sees a huge dark cloud that suddenly begins to drop bolts of lighting down on the battlefield. In a rush, panic gripping Yahiko, he grabs his sword and channels his wind chakra through it, releasing a vortex of wind that from his body that protects him from the falling lightning. That was close, but at least the clone is gone. For good measure, Yahiko creates a wall of five large tornadoes that he sends in the direction of the Shodai, who would now be dealing with the gigantic shark missile.

Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.

( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

Re: [Rain Test] - Shinta

Originally Posted by Shinta

The one that got out of the way... That must be Him Yahiko thought as one of the two combatants flew out of the water. Using this time to his advantage, Yahiko performs the Tiger – Serpent hand seals and then creating a giant shark that head straight at the Shodai. The shark heads straight for the Shodai, mouth gaping with a huge torrent of water swirling behind it, looking as though the shark was tearing through the water. The shark uses up all the water within the orb Yahiko created, exposing both himself and the Shodai clone. Suddenly, the sky above Yahiko turns dark, looking up he sees a huge dark cloud that suddenly begins to drop bolts of lighting down on the battlefield. In a rush, panic gripping Yahiko, he grabs his sword and channels his wind chakra through it, releasing a vortex of wind that from his body that protects him from the falling lightning. That was close, but at least the clone is gone. For good measure, Yahiko creates a wall of five large tornadoes that he sends in the direction of the Shodai, who would now be dealing with the gigantic shark missile.

Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.

(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.

( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

As Hashirama sees the enormous shark rushing at his way, he quickly creates 5 tall and enormous tornadoes of wind that combines together creating such a huge and large wall of wind, causing the large wall of wind and the enormous shark to cancel each other upon impact.

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

As Hashirama sees that his opponent managed to get out of the danger he made and now there is a large wall of wind rushing towards him, Hashirama breathes out from his mouth a large fireball that rushes towards the wind wall and as it reaches it, it bursts into a maelstrom of fire causing the wind wall and the flame to cancel each other.

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

Re: [Rain Test] - Shinta

Originally Posted by Kamishiro

As Hashirama sees the enormous shark rushing at his way, he quickly creates 5 tall and enormous tornadoes of wind that combines together creating such a huge and large wall of wind, causing the large wall of wind and the enormous shark to cancel each other upon impact.

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

As Hashirama sees that his opponent managed to get out of the danger he made and now there is a large wall of wind rushing towards him, Hashirama breathes out from his mouth a large fireball that rushes towards the wind wall and as it reaches it, it bursts into a maelstrom of fire causing the wind wall and the flame to cancel each other.

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

Not bad. Alright, this is your last chance. ATTACK ME!!!!

*ATTACK ME! That was all that registered after the spectacular clash of their last few jutsu. Alright, seems like this is my last chance to prove myself. Perfoming the Bird hand seal, Yahiko releases a powerful stream of wind from his mouth, mixed with fine particles of dirt/dust which makes it impossible to see through. Yahiko directs this to make contact with the Shodai's upper body, which upon impact creates a large could of dust around him. Using this moment of blindness, while the Shodai deals with the dust inevitably in his eyes, Yahiko performs the snake hand seal and spits out a huge volume of water that sends a powerful wave at the Shodai. Yahiko chooses not to ride the wave this time around, instead opting to use the water wave to mask the many sharks Yahiko formed in the water. Using them to swarm all over the Shodai as the wave crashes around him.*

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique

Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.

Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy

Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

Re: [Rain Test] - Shinta

Originally Posted by Shinta

*ATTACK ME! That was all that registered after the spectacular clash of their last few jutsu. Alright, seems like this is my last chance to prove myself. Perfoming the Bird hand seal, Yahiko releases a powerful stream of wind from his mouth, mixed with fine particles of dirt/dust which makes it impossible to see through. Yahiko directs this to make contact with the Shodai's upper body, which upon impact creates a large could of dust around him. Using this moment of blindness, while the Shodai deals with the dust inevitably in his eyes, Yahiko performs the snake hand seal and spits out a huge volume of water that sends a powerful wave at the Shodai. Yahiko chooses not to ride the wave this time around, instead opting to use the water wave to mask the many sharks Yahiko formed in the water. Using them to swarm all over the Shodai as the wave crashes around him.*

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique

Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.

Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy

Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

-Test Closed-

Alright, I am submitting this to a rain sensei/RP moderator to grade it as it completed 6 full turns already. Good Luck!

Re: [Rain Test] - Shinta

~Test Failed~

You've done a lot of mistakes in the test, lets take it move by move, the first move you used the water pillar to launch yourself towards him, but i don't think it'd get you out of the four pillar bind's radius in time, anyway putting that a side, in your second move, the Water Defense against the dropping lid, while the water would be enough to cancel the technique out, you didn't take the features of the water technique nor the earth in account, it's coming from above, the water won't be suspended in the air for long "not that the technique can be used that way" and as soon as it looses contact the lid would crush you from above, since the water doesn't push it back nor destroy it, this is an invalid defense. In the next move, you say you hear the sound of chirping, then you turn around to block the needles, how exactly do you know that there were needles released towards you? the sound of chirping is a sound of Chidori, it could've easily been a chidori that he was aiming to strike you with, the following move, the water Encapment pillar can't be used like that, it's not an omnidirectional wave of water, you can turn your head around to release it around yourself yes, but that wasn't mentioned, in the defense against the Wood pillars, how would you destroy the wood exactly? the damage is gotten through the impact of the kick, and it's a condensed wind that's around your leg, it doesn't slice through things, by infusing your leg with wind you won't be able to escape the bind because you can't move your leg to perform the kick, though nice usage of the Great Exploding Water Colliding Wave. In the next move, you say that you "create" a shark of water, though you didn't mention from what water is it made from, the last move, the Dust Cloud technique is a really thin stream of wind, why would it be impossible to see through? then you say the Exploding Water Colliding Wave will mask the incoming sharks, which is not possible since you didn't even mention where the sharks would be coming from, from what i see in the test your description is the one that failed you, you wrote a lot of inaccurate sentences and left necessary details. you are free to retake the test in one month.