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1. If the mushrooms did too much damage (assuming they really did), why not nerf the AP ratio instead of the base damage?

In season 3, we were told that items and mastery would increase build diversity and play style.

However, with the nerf to the base damage of the mushrooms, it penalizes even further anyone who is not playing AP Teemo. Not everyone play AP Teemo (he can also be played on-hit, bruiser, hybrid, etc.) nor does everyone build Liandry's Torment. By doing this, you are narrowing Teemo players to play only AP, since any other build will be less effective.

2. Xypherous told us that, with the new Runaan's Hurricane item, he would love to see Teemo become an "aoe mage". If so, then why nerf the AP ratio on his E, his main source of damage?

I think Teemo's issue is that his poison does too much damage early, and not enough end game. Then why nerf his AP ratio and make Teemo's late game even more unstable instead of adjusting the early game number? His short range makes him already hard to even use as an aoe mage to begin with.

3. Why would you nerf a champion solely because of items?

Let's face it, the only reason Teemo is getting nerfed is because of some of the new items. I think nerfing a champion based on the items a player MIGHT get is a very bad move. If anything, the item should be nerfed, not the champion.

I'dd love some clarification on these nerfs, because I just don't understand them, and I think they go against the philosophy that Riot wanted to instore in season 3, which is to improve player’s choice, and not reduce them.

I'll also leave a link to another very valid post featuring some issues about the nerfs : http://na.leagueoflegends.com/board/showthread.php?t=2897040&highlight=runaan

One of the quote included in this post :

Quote:

harry13aals:

It's the perfect example of a QQ nerf instead of one based on actual champion strength. "New S3 items made him OP" - then where are the Riven/Talon/Urgot/Veigar/LB nerfs? If the on-hit items were too much, nerf his E by itself. Liandry's + mushroom? If you're balancing Teemo around getting that item, you're pretty much forcing all Teemos to build Liandry's in order to not be playing an underpowered champ.

Teemo needed the nerfs due to all of the power he gained with the new items/item nerfs.

edit: you kids are just butthurt that you can't abuse him anymore.

quint im a horrible player who knows pretty much nothing about the game so please explain to me how is teemo overpowered? why is he op? what makes him so much better then every other champion in the league? im getting damned tired of these Q.Q posts that just say the same thing over and over when teemo is so damn easily countered by ANYONE

Abuse him? Sorry, but only bad players are getting abused by his mushrooms.

*hint* The reason we never see him in competitive *hint*

Solo queue can't really be compared to competitive team play. Teemo's a lot stronger in the more chaotic and often less coordinated environment random teammates creates. He did have a 52%+ winrate at the end of last season after all.

That said, this huge chunk they're taking from him seemed way too harsh, at least all at once. Why not mete it out a little at a time until he strikes a better balance?