Around these parts it feels as if we've been reporting more on the Unity game engine than any other game engine out there. There's certainly no doubt that the folks at Unity Technologies have really gone out of their way to secure an established relationship with lots of developers and platforms out there, and they've done so with the aim of making portability and functionality their top priority.

Last gen was a real tragic time for independent developers trying to break into the console space and onto game consoles. It had all sorts of crazy certification, process, operating, licensing and royalty fees that would make members of the RIAA blush with envy. This gen is a little different. This gen, indie game developers are getting a little extra support from the console manufacturers.

Unity Technology is really making a name in the headlines lately, as their latest efforts includes added support for Sony's upcoming PlayStation 4. The Unity Engine will soon be available for the PS4 but nothing is in stone just yet because the company is still working out some of the kinks.

Borderlands 2 launches and we have up the full review. The Resident Evil 6 demo also dropped this week and Unity and Nintendo stole all the thunder by announcing a partnership between the Wii U and Unity 3D. These stories and more in this edition of the Weekly Recap.

Unity Technology and Nintendo announced a partnership indicating that the Unity Engine will be supported by the Wii U and that all Unity Engine games will have complete support for Wii U porting or the ability to build a game from the ground up for the console using the Unity Engine. Well, before the actual announcement took place we had a chance to talk with David Helgason, the CEO of Unity, about some of the benefits of using the Unity Engine on the Wii U.

All that talk about the Wii U being “weak”, “underpowered”, and not capable of outputting graphics like the Xbox 360 or PS3, is hogwash. Unity Technology's CEO David Helgason squashes the rumors by acknowledging just how far the Wii U's tech can scale and what developers will be capable of utilizing with the Unity alone.

Unity Technology announced today that they have entered into a worldwide publishing deal with Nintendo to provide the Wii U with accessibility to Unity Engine tools, cross-platform middleware and the option to port current Unity games to the Wii U. Yeah, if you're thinking Interstellar Marines on the Wii U that's actually a possibility now.

I didn't finish it...the game, Where Am I?. It's a small Unity-based game designed from Parsec Productions...the same people that brought you the original Slender. I'm here to tell you that somehow Parsec managed to make a game even creepier than Slender. How is it possible? Well how about you play it for yourself and see.

A short-film that doubles down as a real-time tech demo for Unity Technology's Unity 4 Engine has been released from Passion Pictures featuring a glorious display of high-end graphics features, lighting techniques and physics in one hilarious, action-packed, fast-moving adventure.

As if the Unity Engine wasn't already getting enough positive word of mouth for just being plain awesome and easy to use for up-and-coming as well as well-established developers, it appears the engine will get some more positive word of mouth thanks to Xaitment joining with Studica to offer Unity AI plug-ins to students, teachers and educators at a discounted rate.

I was trying to think of a cool headline to match the absolutely awesome possibilities attached to the following news, but keeping the headline straight-laced was probably the best way to convey what this news is about. So what is this news posting about? It's about visiting Mars.

Guns of Icarus is a game that's picking up some steam thanks to its unique approach to team-based PvP. Over the weekend Muse Games has been holding closed-beta tests for the upcoming airship PvP game and we have some footage of some epic battles available for you right here.

Unity 4 will make full use of the microtransaction store, enabling developers to buy animation, rigging and scripting services for a number of features, and pre-orders for Unity 4 are currently underway.

Madfinger Games, best known for the semi-popular mobile game series, Shadowgun, has announced that they are working on a new FPS for mobile devices called Dead Trigger. The game looks amazing to be on phones and it looks even better when running on Nvidia's Tegra 3 powered devices.

This is really, really, really good news. It's not just good news for Unity Technology because the Unity Engine gets tons of exposure but it's good news for the gaming industry as a whole: a highly requested game is being designed on a cost effective engine.