List of features so far
feeding- if a human is drained over 40% of their bodys blood they will die. now in order to feed successfully you must drain at least 40% or less. i know this sucks but its more realistic. now if you accidently drain a human of more than 40& they will die, but you will not loose humanity since it was an accident however you will get a masquerdae violation for leaving a corpse with fang holes in their neck.( only in masqurade areas)
biting- when you bite into a victims neck you will hear a new fx sound that simulates the sound of sinking your teeth into flesh, and blood spurting out.

diablrie- now you can diablrize other vampire npcs! all you have to do is feed on the vampire( mostly sabbot, or others such as serial killer, brother kanker,jessibell locke, issacs goon who pisses you off in hollywood. now if you manage to feed off of a vampire enemy they will replinish your blood and health. but there is a side effect. you will loose humnanity. now on the upside if you feed of of a particular npc vamp who is a boss such as brother kanker or the serial killer etc you will gain a new disicipline based on what they have. now if you have the disipline that they have you will gain a new point in that discipline. if you dont it shall become available to you. wit! be warned, other consequences are being thought of.

blood hunts. a new series of missions shal become available via email from lacroix asking you to hunt down a certain kindred and elimate them Hint particualrly a troublesome flesheater downtown who is violating the masquardae.

Keu jin death animation-
Also I have noticed thatthe keui jinn in the game don’t turn to ash cuz of updates. When you talk to MingXiao she says that instead of burning the keui jinn rot so maybe a death sequencecould be the npc turning to ash just without the orange particle effect ormaybe using the pestilence animation so they turn into bones and then disintegrate.

heightened senses- a new disiplineJack said early in the game that avampire has sharper senses. more on this later

kill-able werewolf boss. now the werewolf in Griffith park is a real bastard and i bet allot of you really wanna show him just how powerful you really are. so what i am doing is making it possible for you to defeat him in combat. guns and swords and discipline's shall have effects on him even slowing him down but killing him shall be difficult. i will be implementing into the game silver based weapons such as knives,swords, a revolver that fires silver bullets. if you can shoot the werewolf in the heart with one silver bullet its lights out mother F&$#&$R!!!! if you manage to kill the werewolf u will get extra exp and even more if you can do it with the silver bullet.

Gangrel peace option. if you are of clan Gangrel the werewolf will not attack you, it shall engage in conversation with you with grunts, growls, and howls,

vampire the masquerade redemption easter eggs- you will be reward with weapons and items inspired by the previous game one such item shall be the crusaders sword which was used by christof romulad the french brujah warrior. i shall even Incorporate characters from redemption into bloodlines for quests, rewards, conversations and all around game play enhancement.

there is more to come and i shall be posting more features either tonight or tomorrow morning.

post comments and let me know what you think

if you would like to join up and help a Gangrel out the by all means i do need a team to help make this come out sooner

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Sounds interesting, though the masquerade breach for leaving a corpse behind with fang holes, don't apply. After the vampire drinks the blood, he licks the bite wounds, magically closing it. Otherwise it would be much easier to find out vampires were among people. The silver weaponry sounds out place though, Werewolfs aren't in open war with vamps, so finding it laying around or in a randon npc shop doesn't make much sense. Though maybe you could add it to the hunters possession, THEY would have a reason to have it, like a secret chest at the society of leopold.
The idea of bringing redemption characters is awesome. I would like to see Ecatarina again. Though you would have to explain why suddenly so much characters from redemption suddenly appeared in that city. About diablerie, tremeres and anyone with auspex can find out you committed it. So i'm interested how you would develop the story from that point on.
I think this game was made based on VTM second edition, might be interesting to look how everything works.