I played Ringrunner : Flight of the Sages recently released kickstarter game for around 4-5 hours so far,I can't pick or customize my ship yet(that feature should unlock on 1/3 of campaign). I like this game a lot so far.Game is very fast paced, more than similar games(Star control 2, Space pirates and zombies) .By gameplay it's most similar to wormhole part of space rangers 2.On kickstarter page they devs mentioned MOBA games as influence and I can definitively see it in abilities design, they can be comboed together but it requires good reflexes and precision.Combat better than any similar game imo.

I just got Dark Souls: PTD in the summer Steam sale, and I am completely flabbergasted to discover that it is not just a direct XBox port, but a direct XBox port - the tutorial is given entirely in terms of an XBox controller's buttons and analog sticks, so I'm basically just hitting my keyboard at random trying to figure out what maps to what.

I had thought that the people who wanted more of an upgrade for the PC version were kind of being whiners, but this is astonishingly slapdash.

I'm playing SW The Old Republic. It's pretty average really. Ok I'm not a huge fan of MMOs but the gameplay is repetitive even for an MMO. Early days though yet, I haven't got my spaceship so maybe it will pick up.

But it's free so can't really complain!

My old computer isn't really powerful enough for it so that's detracting a bit from the experience. Shame that.

I was quite enjoying it at first - but I actually quit playing after encounting the third ultra annoying boss fight in a row at the end of the game.

I was playing on hard - but it wasn't that hard, really - just frustrating because of camera and control issues. The last few fights had so much needless repetition and an archaic way of challenging you that I just stopped. Usually, I OCD that kind of thing - because I haven't completed a game until I've actually beaten everything fair and square, but I guess I've gotten old.

As far as I'm concerned, I beat the game.

But it also reminded me of how much I hate traditional boss fights - even in a game like this, where you're sure to encounter them. I loved the initial stages of the game - because it was more about discovery and exploration. Pretty soon, it devolved into trivial back and forth fetch quests - and predictable combat setups.

It reminded me a lot of Bioshock, actually. In that same way, it was too short - too fetch questy, too cramped, too fight-oriented, and so on. The good bits were the same as in Bioshock, namely exploration and finding audio logs.

Also, both games have wonderful premises with great locations - and both games have stories that sort of fizzle out around half-way through.

I have to give it credit for an excellent atmosphere, though - and all the production values are top notch. I was particularly impressed by the animations and character model artwork.

But it was too much arcade beat-em up and too little stealth/exploration for my tastes.

I've installed Arkham City - and I'll see if I can stand more of the same. I know it's more open world - but I'm not expecting it to break from the formula all that much.

Anyway, back on topic. I'm finally forcing myself to get past the uber-vampire lameness of Dawnguard with a new heavy battlemage. It always annoys me when you can only access new spells, equipment, and areas in an expansion by playing through it. At least Dragonborn was better in that regard and let you go right to Solsteim and wander around.

Playing System Shock 2 now - what a game. If I want to summarise this game it would have to be like this (following description will explain this equality - also notice that the order of this equality by time precendence):

Dark Souls == System Shock 2

I was amazed by SS2 atmosphere, difficulty level (I died alot), the interconnectivity of the levels, the exploration aspects, the amazing level design, the various and detailed skill levels, the intended respawning and therefore the incredible balance of all these aspects in the gameplay. It also has rough like features in that the initial skill set can initially determine your survival in the initial stages. I found all of this in Dark Souls (although on a smaller scale and in space) and hence the equality (and lets not forget the quantum disentanglement booths and bonefires!).

It's definitely one of my all-time favorites. I can understand your comparisons between SS2 and Dark Souls, although I wouldn't quite put DS on the same level overall.

I also didn't find SS2 to be nearly as difficult as DS. It's challenging for sure, but not in the masochistic way that DS is sometimes.

@DArtagnan - Oh I'm sure if someone looked hard enough, they could find me bitching about pop-up icons in other games as well. It's been a pet peeve of mine for quite awhile. I just think they should at least be optional in most cases, but the majority of developers apparently disagree.

Originally Posted by JDR13
SpoonFULL, first time playing SS2? I envy you right now.

It's definitely one of my all-time favorites. I can understand your comparisons between SS2 and Dark Souls, although I wouldn't quite put DS on the same level overall.

I also didn't find SS2 to be nearly as difficult as DS. It's challenging for sure, but not in the masochistic way that DS is sometimes.

I managed to survive longer periods of time in DS than in SS2! - I am doing better now after stopping and restarting again with more PSI skill set. At least now I know where some of the ideas in Dark Souls come from (world connectivity, balancing skill set with game mechanics linked with level and world design, creepy atmospher, respawns .. etc.).

Been playing Xcom Enemy Unknown and having a blast. Although I do wish the missions would sometimes give you a reprieve and allows your soldiers to come back from the I.C.U. and your research to finish before having to go out on yet another assignment.

To me, it's an very refreshing different take on gaining experience as a character …

— “ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)