One my earliest efforts, this model was an attempt to focus discussion upon
what was and was not acceptable in-game events for role-playing groups.

Elements of Game Design

I wrote a column for a short time (2002 to 2003) at www.rpgnet.com
that was focused on concepts related to the design of highly detailed tactical
rpgs. Those articles are reprinted here where they are not part of the collected
series from my blog.