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This is pretty incredible. Thank you to both you and your team for working so tirelessly on this. .NET MF support for Netduino on Mac is really, really awesome.

For those who haven't followed the Mac support progress...this is over four years in the making. The Xamarin team built in debug capabilities and even rewrote MetaDataProcessor in C#. Pretty amazing stuff.

Thanks so much for your contributions to the community, Xamarin gurus. We'll continue testing this here as well and are really looking forward to getting it out of beta. C# robotics, maker projects and IoT development for Mac users...awesomesauce.

This is extremely interesting indeed, as most of our engineers are actually working on Macs even for NETMF programming. I am one of the few holdouts...

What would need to be changed to also support other NETMF boards than Netduino, e.g. our Mountaineer boards (http://www.mountaineer.org), the GHI boards or the MikroBus.Net Boards?

When migrating the Metadata processor to C#, did you also correct some of the long standing problems, e.g. caching bugs? As any long-time NETMF programmer knows, there are many, many small glitches during build, deploy and debug. One of them e.g. that you sometimes have to switch transport from USB to something else and back again, and many more such hassles. It would be outstanding if you had resolved some of these as well!

Are you in contact with the new NETMF team? This could make life easier for them as well I guess.

Is it easier in Xamarin Studio compared to Visual Studio to have multiplatform setups, so that the same sources can be used e.g. for NETMF 4.2, NETMF 4.3.1 and (where appropriate) in NETFX 4.5 in the same solution?