CHIVALRY: Medieval Warfare is a first-person medieval online combat game that seeks to deliver the intensity of epic hollywood medieval block busters to the hands of a gamer. CHIVALRY hurls the player into a fictional medieval world where the Agathian Knights are battling against the newly formed Mason Order for control of the lands of Agatha.

It's been a while since we have updated you guys here at indiedb but know that more news is coming soon! We have been hard at work developing the game and recently opened up our first phase of testing. So far we have gotten a very positive response from the testers and we are very excited to see what you guys think of the game as we get closer to release.

This post really marks a major milestone for our team as we have now moved into the polish stages of development and are beginning to focus on marketing the title in earnest. This is a great challenge for an indie team that makes games that look nothing like most indie games. It is a new challenge for our team, one that we approach with nervous excitement. And one that we might need your help with. Helping is easier than you might think- tell a friend, like us on facebook, send an email about us to a games website or magazine, even post about our game on other forums- it can all go a long way.

Our game, at its core, is trying to deliver the experience of being in the middle of a medieval battlefield, with corpses and chaos all around you. That feeling of warriors encased in steel, slugging it out and being battered and beaten to their last breathe but pressing onward and overcoming the enemy with sheer skill and heart. The game is not easy, it is a genuine challenge to defeat your opponents in combat because they too fight for their lives.

Our journey making the game has not been easy either and nor will the few months ahead be easy for us as we attempt to market our first commercial game. But that is what the Torn Banner is about, and what it is meant to symbolize, that even when you are beat down, tired, bloodied and torn apart, you need to stand strong and blow proudly in the wind, for if you stand with pride for what you believe in, you may inspire others to do the same.

Absolutely amazing stuff. I can already see the progress since the last footage, the combat is looking much more fluid, and actually does look cinematic and "flashy", which is very difficult to pull off for a game of this sort.
I would love to see a sort of "helmet cam" type option for server admins, which turns on a helmet view for players, so you would have your view sort of obstructed as if you were looking from within a helmet. But I think that would need to be in some kind of "pro" mode :P

Also cannot wait to get my grubby mits on a pole axe and lop some heads off :D

Was hoping for 64 players :D but no worries, the unreal engine modders should be able to increase the number in a month or so. But the only problem is the financial bydget to keep that server running...

Thank you Torn banner Studios! you guys rock!! I really love the focus on cinematic, this not so arcade and not so realistic is amazing!
I'm Really looking forward to this as I'm a fan of AoC since before it was not steam supported, downloaded it right here :) anyway, thank you for the great work!
I see Chivalry Medieval Warfare is going to be something completely new and I will for sure buy it for myself and my friends, so expect some brazillian community :D

This looks like a great improvement over the mod, which was enjoyable already ;) And the way you guys handle objectives is very clever, sounds like someone finally put some real thought into how to keep the player from playing TDM in a objective based game. Looking forward to more footage!