UI Remake The game's user interface has undergone several changes to make it easier for new players, whilst making it familiar to old players. We tried to balance both of these factors whilst doing it! Here follows a list of UI elements changed:

Gameplay - Added new flavor text options to disable most of the text clutter during gameplay for experienced players. - Traded most some of the game's text-based information for icon-based information. - Fixed a visual bug with the inventory menu - Changed visual representation of skill points in the stats menu. - Gamepad Aware - The game will now change and display information from several UI elements if a gamepad is detected.

Controller's Skill Menu - Changed the active selector of skills- Made the menu compatible with other menus (so it wouldn't overlay) - Changed the position of elements around to occupy a smaller space.

Character Select - Changed the titles of the classes to have a unique feel to each hero. - Changed the position of the passive button to a more noticeable place. - Added new smoke particle effects - The menu now shows what weapon the hero has currently equipped. - Added tooltips for gamepad. - Changed the passive's menu to be compatible with the gamepad.

Armory Menu - The inventory now has an active selector. - Changed the heroes' titles. - Changed the color theme of the description for a friendlier gradient to the eye.

Crafting Menu - Fixed a bug where the arcane forge could have elements outside of the game's window in certain resolutions - Re-vamped particle effects - Added an active selector for each type of menu - Traded text elements for icon-elements - Changed the heroes' titles

Events - (NEW)Valentine's - A new stage was added to celebrate valentine's day! Help the cupids of the Love Temple get rid of the stone cold Gargoyles! - Objective: - Save as many cupids as possible. The cupids spawn alongside with the gargoyles whenever you touch a mark. The gargoyles are strong, so be prepared to take them down quickly! - Reward: - For each cupid saved, there will be an uncommon item waiting for you at the door. There's a high chance of one of those items being a rare item! - Accessibility: - You can access the Love Temple via the pink teleporter. The pink teleporter has a chance of appearing near the portal in the Cathedral area. It will not spawn in a boss room. - Duration: - The event lasts from 14th of February to the 20th of February!

Story - Added new story elements to the game! - (NEW)Final Cutscenes: added a final ending cutscene for each possible ending. Updated soundtrack of the game. - Judgement - (NEW)Death Animation: Added an unskipable cutscene when the first phase of the Judgement ends. The cutscene shows the summoning of the second phase. - Added a beam of light whenever a boss is summoned to aid judgement.

GUI - Changed the update behaviour of the hero GUI's health bar. The bar now refreshes faster when the player loses hp, proportional to the amount of health lost. - Life Steal - Now only applies to damage dealt by a hero. Still heals all heroes.

Optimization - Decreased the base amount of memory (RAM) usage from 580-600MB to 250-300MB, at a cost of a bit more of the cpu. However, the cpu used should be very spontaneous. Decreased the size of the game file to around 90MB.

Bug Fixes - Lifesteal pop up now shows "stolen" instead of "syphoned" and now displays the amount of health recovered. - Fixed a bug where the game could crash due to a surface rendering problem. - Fixed a bug where you could exploit the game and bypass levels - Fixed a bug where the Skeleton King would cut the audio at "The End" level. - Fixed a bug with Glass Cannon where you could exploit the stat increase of characters such as the Destroyer and get infinite damage. - Fixed a bug where the game would crash upon defeating the Soul Guardian if certain requirements were met for the Soul Orb. - Fixed the Golden Shelf's range to match the tooltip range.

- Fixed a bug where using the Nightblade's shield would cause to gain infinite defense, if repeatedly used. - Fixed a bug where the Soul Guardian could drop more than one Soul Orb if spawned at the Judgement level.