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I really loved your take on the theme, and the graphics seemed to fit very well with the style of game My only complaint about it is that sometimes the RNG can make some enemies inaccessible, which is mildly annoying.

Solid entry. I like the randomly generated levels and audio feedback when you slice enemies to pieces. You also added a visual cue for when the enemies are about to fire, which I found very important. Presentation overall is great and the theme is well represented with a fresh idea.

Now for criticism:

First, for me the random environments were too uneven in their difficulty. If the areas are narrow then chances are high that enemies get cut off and you have less room to maneuver. The enemies pile up and you stand little chance.

Second, it is easy to get stuck on blocks was a bit annoying when I was close to getting one of the foes shortly before they fire and then they suddenly got just because I tripped over a corner. With one life and fairly long levels that dampened my enthusiasm to play more.

In general I see this idea with a lot of potential for continuing work on this game.

I tested several scenarios to see if I could cheap the game out, but you had it covered. I tried just parking in a corner forever, but no dice. I also tested what happens if I stand on a spawning brick, but you thought of that too!

I liked the idea and I liked the pace. The graphical style was really cool too, the variations of block appearance was a really nice touch.

If could change just one thing I would look at making the collider into a slippery collider instead of a frictiony one. My main trouble was zipping around a corner of a block and I'd get a bit stuck. It was totally not a huge deal, it just threw a kink in that prevent the control from being A+ buttery smooth.

Very fun and interestingly designed bullet-hell. It was nice that I had to put thought into it to time when to attack the enemies. It was a little too difficult in my eyes however, only making it to 26%. Might be worth putting in multiple difficulties?

Drat. I couldn't beat it.
Well, good job. I hope I wasn't missing anything for the ending.
I think it would be fair to add a few pixels of allowance for when a block spawns. There was a time when I was just barely next to a spawning block, but it still killed me.

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