I'ma thinking of starting a series of threads in the style of a 'Person-vs-Person' game. I would like a few opinions on how yous would like it to be done. All of them will be one thread per battle, unless moved by me or Orange, as necessary.I would also like help coming up with general rules for the battles (i.e. no omnipotency, instant-death moves, etc.).

Here's the breakdown:The number of entrants will vary by round, with 2 as the standard.As an entrant, you can either go as yourself or choose your warrior.Once the entrants are selected and confirmed, the battle will begin with whoever posts first.The players will then take turns saying what they do, and/or what they do in reaction to the previous post.Once the alotted time has passed (again, decided at the beginning of the pattle), the winner will be announced by the judges (or myself, if we do it by vote).Winners can be chosen by Vote or by Judge (permanent or selected per battle). If we decide on voting, then the treads will start off as a poll.This is the thread in which the rules for each battle is chosen, as well as the warriors.

Thanks in advance to anyone deciding to help out.

P.S. I would prefer the battles be judged, so that this doesn't become an over-complicated version of Ultimate Fight Night.P.P.S. I may get bored later and recreate some of these battles using sprites.

I will fill in the blanks as the opportunites come. Once They are all filled in, I will create the first thread.

Let me know of any changes you want to make to these rules;

Definition: The start of the battle is when the topic for the battle is made.1. No omnipotent characters2. No instant-death moves; similarly3. No "indestructable" warriors4. If a particular warrior goes undefeated for three consecutive* battles, then that warrior cannot be used unless challenged.5. You may challenge a specific person to a match before the next battle starts.6. If an undefeated (via rule #4) warrior loses to a challenge, then they will be granted the right to battle until they win three consecutive* battles.7. In battles with more than two contestants, contestants will not be permitted to join forces against another, unless specified before the battle. Any formal 'teaming up' will result in disqualificaton for all parties involved.8. On that note, if two warriors *happen* to attack the same person, they will not be penalized. It is practically impossible to have a three-way battle where everyone attacks someone different.9. If you use a warrior, you are not to do anything that the warrior wouldn't do or would be opposed to doing.10. Always assume that the judge(s) do(es)n't know your character. This is to avoid things like what happened at the end of Vs. Battle #1.11. Limit teleportation and illusion; by discretion of the judge. Inform the judge when taking any illusory action.12. (Once we get enough participants for this to apply) Multiple battles may go on at the same time; however, they must be in different arenas unless arranged so before either battles start. If that is the case, then I will merge the battles into one thread and combine post limits, to minimize confusion when the battles interact.13. You may choose to have your battle include the wreckage and debris, etc. from a previous battle. Again, this must be decided prior to the start of the battle.14. You may (before the start of the battle) choose to use the first few posts of a battle for an exchange of words and non-battle actions (taunts). You should set a limit so that it stays brief. These will not count towards the post limit for the fight, unless it passes the limit or happens mid-battle. Also, you may start the fighting before the limit has been reached, assuming you don't use it as an opportunity for a pre-emptive strike (i.e. if your opponent does a handstand for his taunt you cannot push him over instead of taunting. You can however push him over as your counter-taunt, assuming it has no effect on the rest of the battle).*Note that 'consecutive' does not count all battles, just ones involving that warrior.

For Judging:

1. The winner of a battle does not necessarily have to be the one who left the battle in better condition, but it is definately a factor. You may use whatever criteria you want to declare the winner, assuming that it is a fair asessment, and follows any rules below. Remember: the point is to have fun, not win (winning is just a bonus).2. You don't have to tell anyone why you chose who you did, except for your fellow judges (if there are any). You should, however, give some reason so people don't question your abilities as a judge. This allows you to play the "I'm judge. What I say is final" card if a player is being too whiny.3. Out of the list below, you should consider as many of the criteria as you think applies. The only one you HAVE to consider is the first one (after all, it is a battle).Some possibilities for judging criteria:General condition (physical, mental, etc.) of warriorsPlayers' strategyPlayers' creativityPlayers' involvement (taking time to make the posts more interesting, etc.)Characters' involvement (whether they spent most of the battle hiding, etc.)Players' styleWhat players had to resort toStaying in-character

Spectators:Spectators may not interfere with the battle, but may still post in the thread. Any actions taken by a warrior that effects the spectators specifically (see "DARLEEENE!" in Vs. Battle #2) do not count as part of that warrior's turn.

Also, I would like to start coming up with motives for our characters battling, as well as reasons for their being in the chosen arena.

That's all I can think of at the moment.

Last edited by SpriteMeister on Tue Mar 25, 2008 10:01 pm, edited 7 times in total.
Reason:Adding new rules, as always

Alright, I've let peoples in the Bifforums that we need more peoples here. Now all we have to do is wait.
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Yep, any moment now people will come rushing in.
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Edit: Um, folks, you only have two more days until the battle closes. You might want to do somthing or I'll have to judge on your taunts alone (I suppose I could change the duration to a specific post count).

Perhaps, judging by how slow the current match is going, it would be prudent to set a time limit on posts.

Here's my idea: If a whole week elapses since Battler A posted his most recent action and Battler B has still not posted, Battler B should lose his turn, effectively being skipped.

Addendum: Perhaps preceding the match, a location should be set by either mutual agreement on the parts of the combatants, or, if not possible, by the Judge. This will allow resourceful characters to manipulate his/her surroundings to his/her advantage.

So, whats, you want us to delineate our characters before-hand? Should we do that here or on the specific thread for our battle? Or should we create a new thread for describing our warriors? Would that thread store old warriors disqualified through too much winning? Could it create a log of whom we've used?

"I meant," said Iplsore bitterly, "what is there in this world that makes living worthwhile?"
Death thought about it.
"CATS," he said eventually, "CATS ARE NICE."