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Hey, your stuff looks pretty cool, I like the watercolour environment studies, especially since I've always found that kind of stuff difficult. The hand studies look really nice as well. One thing I'd suggest trying on the life drawing front is maybe experiment with some different media... Some charcoal studies or something a little more out of your comfort zone like a stick and ink can help you loosen up with your drawing.

Could his eyes possible be a bit to far apart? if i quickly compare it with the original pic from deredactie.be it also looks as if his neck could perhaps be a bit more narrow. Also the line on his left cheeck looks a bit more smooth in the pic.
But still, i recognized him immediately and it looks pretty good.

Could his eyes possible be a bit to far apart? if i quickly compare it with the original pic from deredactie.be it also looks as if his neck could perhaps be a bit more narrow. Also the line on his left cheeck looks a bit more smooth in the pic.

I dunno about the eyes, maybe a bit. You're definitely right about the neck and cheek though!

what medium are you using on this? Looks fantastic!

you should totally make her face your new avatar...

That was brush pen for the lines, some old markers for color, and white-out for the border. Glad you like it!

Here's another one, monsieur Di Rupo:

This one took way longer, he has a tough face. Still not really happy with it, but got to study for exams now (should've been doing that all the time instead of drawing but hey)

I'd like to see you try something with characters inside of a very dense environment. Maybe it's just what you've chosen to show here, but you seem hesitant to combine dynamic figures with a really lush background/foreground. The figure drawings are great, you have a good sense of environment, but when you put them together it produces some of your least interesting stuff. Again, that's just from what I see here.

ninjai: That was what I was trying to mimick, but might not have come across too well.

I'd like to see you try something with characters inside of a very dense environment. Maybe it's just what you've chosen to show here, but you seem hesitant to combine dynamic figures with a really lush background/foreground. The figure drawings are great, you have a good sense of environment, but when you put them together it produces some of your least interesting stuff. Again, that's just from what I see here.

That is indeed my weak spot, I'm terrible at putting characters in an environment and make it look convincing. I've never really taken the time to put some effort into designing environments either, and it shows. My focus has always been on the character.. But I'll give it a shot!

An interesting exercise one of my professors used to force on me (I had a similar issue) was to set up a model in a very crowded, cluttered environment, and then have me describe the figure of the model by drawing *everything else* around her/him. It never looks perfect, but it helps you break that habit of thinking the drawing is done once the human body is rendered.

An interesting exercise one of my professors used to force on me (I had a similar issue) was to set up a model in a very crowded, cluttered environment, and then have me describe the figure of the model by drawing *everything else* around her/him. It never looks perfect, but it helps you break that habit of thinking the drawing is done once the human body is rendered.

So he misses the ball, the guy laughs at him, then he throws it at him? Is that what happened? It took me a couple of views to figure it out, but I think it would be more obvious when it's cleaned up. I guess it was a little hard to read the ball because it's so small, so just make sure it stands out in the final product.

So he misses the ball, the guy laughs at him, then he throws it at him? Is that what happened? It took me a couple of views to figure it out, but I think it would be more obvious when it's cleaned up. I guess it was a little hard to read the ball because it's so small, so just make sure it stands out in the final product.

Yes, that's it! I showed it to some friends and they had the same reaction, that it is hard to tell what's going on. It's partially because of the lousy quality of the video, but my animation is definitely lacking as well at this point, it should be clearer when I've inbetweened all of it..

Not sure about the question, but the greyness on the background seems to create a feeling of fog that contrasts with the sharp shadows of the characters. That to me just makes the background fade out, and reduces the notion of imersion on nature. Maybe instead of grey try using more of a dark green?

Your animation could benefit from a little bit of overlap and settle, especially things like the follow-through of the golf swing. If you had a pose just slightly past his resting pose that he hit before coming to rest, it'd give the whole thing a lot more life. Easing into the crouch when he drops the ball to the ground and varying up the rhythm and timing of your story beats would help a lot, as well - right now it feels pretty even. The overall animation looks good, though, and you do a good job of posing your characters to really convey each emotion and action.

Rankenphile, I have adjusted the timing and rhythm, it was indeed way too even and too quick for the audience to understand what is going on. I'll be linetesting it again this week and I'll put up a revised version! Thank you for the comment!

Dances With Magpies: thank you very much, I'm happy you like it!

Here's two more paintings, way out of my comfort zone here:

I'm really trying my best to improve on putting characters in an environment, and hope to get a better grasp of color while doing so. It still feels off to me at the moment, but I can't really say what it is..

I like this one but I feel like you're leading me to the center of the painting and there's nothing to look at. It just looks very flat. If I cover up the right half of the painting it looks a lot more interesting. I love the woman on the rock.

harryk on February 2011

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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod

Thanks for your comments guys!
melting_doll: her shoulder should indeed be higher, I might still go in and change it, but I've kind of had it with that one for now. Thanks for noticing and pointing it out though, appreciate it!

Rankenphile: that was based on a photo I took of a forest somewhere in Massachusetts, glad it brings up good memories for you!

Here's some progress of what I'm working on now:

Obviously still a long way to go, trying not to lose the painterly feel and looseness of it all.