* New Chest-O-Matic-Remote! Like the CoM, but works with a remote-chest, via signals.* Farm-grid location is available on the robot's movement sensor.* 16 pin chips!* Robot bumpers can differentiate "feels" (includes to the side) from "impacted" (only run-into).* Chests can display contents, helping keep things organized.* The "keep display alive" setting now works properly.* Early-on missions clarified and improved.* Several UI improvements, bug fixes and general niceties.

NOTE: "The List" changes to try to keep up with user feedback; your feedback matters! Everything that we've previously talked about is still "on the list", but "early user experience", "social features" and "less obstreperous game-play/UI" are being prioritized, as I think those items are most-critical.

Plans for upcoming releases as of Feb 2, 2016:

v1.9: Misc, wish-list, catchup & overflow from items that were intended for earlier builds but slipped.

v1.10: Guilds (phase 1).

v1.11: VIP levels.

v1.12: Misc/Wishlist.

v1.13: Guilds (phase 2).

v1.14: Focus on "first 10 minutes" user experience.

"Eventually" ("Soon!"??): WoRFC on Apple-TV.

vFuture: 100s of great ideas that I need to sort into planned releases and then release them.