Tag Archives: 2010

Last month, while grinding out weapon trophies in Uncharted 3: Drake’s Deception, I’d play Pac-Man Championship Edition DX as a palette cleanser. Much in the same way Ms. Pac-Man expanded upon the formula introduced by Pac-Man in the early 1980s, this 2010 release expands upon Bandai Namco’s 2007 original. That’s to say the changes, new maps and features, are minor but solid improvements on an otherwise fantastic game. When I focused solely on improving my score, I was able to lose myself to the mesmerizing flow of continually changing mazes and satisfying sounds of points racking up. These positive feelings were mired only by my desire to obtain the game’s trophies and subject myself to repetitious challenges. Continue reading Pac-Man Championship Edition DX [PlayStation Network] – Review→

Outside of obtaining the branding, there’s little else Silicon Studio could’ve done to make 3D Dot Game Heroes more of a Zeldagame. This is a classic 2D Zelda game through and through, although I’m hesitant to call it a clone as that implies a derisive reaction and I truly dig this game. The developer’s love for Japanese RPGs from the 1980s/1990s exudes in the innumerable references and qualities this game shares with the genre. The polish applied is evident on all fronts, from the gameplay and side quests to the visuals and audio. It’s easy to tell this was a passion project for the studio and they delivered a quality video game in turn.Continue reading 3D Dot Game Heroes [PlayStation 3] – Review→

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When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

This is a surprise recent acquisition of mine. Having gone through a period seeking out arcade compilations on home consoles, this game was of course on my radar. But, I never found a copy in the price range I was expecting to pay. Just a few weeks ago, Jenny and I made a trip to the mall to get a filter for our fridge, and I felt like popping into GameStop. They had a display of heavily discounted Wii games along with loose GameCube and PS2 games. This was in the bunch, complete for a few dollars. Eureka, my search had ended! I also picked up Sin & Punishment: Star Successor for a few dollars as well; complete no less.

Both games hail from your movie theater lobby, circa 1999. Actually, Gunblade NY was released in 1995 while L.A. Machineguns followed in 1998, but you get my point. Sega was responsible for both, and since I haven’t played this compilation yet I can’t say with certainty, but I believe they were developed by Sega AM3. This compilation was originally released for the Wii in Australia on August 26, 2010, with releases following in Europe and North America on the 27th and 30th, respectively. After enjoying Ghost Squad, I’m looking forward to these. Plus, they’ll take around twenty or thirty minutes to beat and should provide a fun co-op experience.

When you have a video game collection like mine, it can be hard to play all of the games. This is especially true when additions are made on an almost weekly basis. Still, I appreciate nearly every game I’ve accumulated for this reason or that. In the hopes of improving my writing through continuous effort and promoting ongoing learning of these games, I’m going to compose brief, descriptive articles.

Now didn’t I just discuss a Sonic racing game? What’re the chances I’d get another one this quickly? Actually, it was a 2/1732 or 1/866 so it was quite rare. I acquired this through the Humble Sega Mobile Bundle and like the bulk of that lot, haven’t played this. I have played its sequel on the Wii U though, and it’s pretty good. I don’t find it as polished as a Mario Kart game, but it offers much more variety – specifically in the properties on display. Reading about this title, it appears to do the same, albeit, with a little less than its successor. I’m not too interested in giving this game a shot, especially on Android, but if I found a copy in the wild for a good price, I’d still snatch it up.

Sonic & Sega All-Stars Racing was originally developed by Sumo Digital and released for the Xbox 360, PlayStation 3, Wii, and Nintendo DS on February 23, 2010, in North America. A PC port was released a couple of weeks later – March 3, 2010. There was also an arcade version (!?) and mobile ports for iOS (2011), Android (2013), and Blackberry (2013); these were ported by Gameloft. Lastly, a Mac OS X version is available courtesy of Feral Interactive (2013). One more interesting point – the Xbox 360 and Wii versions featured exclusive characters: the Xbox 360 had Banjo and Kazooie (in fact, that version goes under a slightly different name noting that) as well as the Avatar while the Wii version featured Miis.