I was unable to get the whereami armband to work but I used the Orientation Armband from the Utility Armband Mod which did the same thing. I was able to get the orientation vectors but I am still have trouble. For the type of placeable I have taken a footlocker.utp file and given it a unique name so the game will recognize it as a unique item. I know how to use the GFF Editor to edit the inventory of the placeable as I have done it before.
What I want to know is how do I get the placeable to spawn where I want it to. I want to appear in the same room on the Endar Spire where the player character first meets Trask under the window do the right but adjust the vector coordinates. To quote another forum: "In KOTOR Tool, the GIT (dynamic area info) is in the XYZ.rim along with the ARE (static area info) and IFO (module info).". I want to know how to do that.
want the footlocker to be facing towards the center of the room just as the one where you get your gear is located. I will wait to edit the inventory until after I get this matter resolved. I have placed my vector coordinates below and attached the placeable file I intend to use. Please tell me if I am wrong anywhere. Please provide step-by-step instructions for everything. Thank you in advance.
Angle Orientation: 187.890487671
X Orientation: -0.990523279
Y Orientation: -0.137280092
Bearing Orientation: -2.995116711
footlker999.utp

I can see that you are right. I tried to use the GFF Editor to edit the contents of the Endar Spire Footlocker and it edited the contents of every such footlocker in the game. That definitely will not help me. I am willing to create a custom container but can you please provide me with specific step-by-step instructions on how to do it? For example, I am at a complete loss on how to get the XYZ coordinates on where I want the container to be. I know there are multiple type of containers available such as bags, cylinder containers, and footlockers. I want to spawn a custom footlocker. Finally after I can get it spawned how do I establish the inventory? Again please provide step-by-step instructions for the whole thing. Thank you in advance.

I have been able to figure out the point with the K-GFF Editor however the item still not work entirely. According to the research I have done I will need to make edits to the scripts. The reason for this is that the footlocker I am using is not uniquely named so the game tries to place the items in each occurrence of the footlocker. Furthermore the items I am using are custom made, not those available in the game by default. I need to adjust the scripts so the items are included but only appear once in the first footlocker on the Endar Spire where you first speak to Trask. I have found some links that provide instructions which are included below but they are difficult for me to understand. I ask for someone to please provide step-by-step instructions on how I can create scripts and add my player made items to appear in the footlocker. Also can someone please tell me how to how change the links. I want all my links to be posted as text like the one at the bottom, not the image attachments like those shown below that automatically appear. Thank you in advance.
https://web.archive.org/web/20151203123041/http://www.lucasforums.com/showthread.php?mode=hybrid&t=143536

I have had absolutely no experience using the K-GFF Editor. Can you please explain to me how to use it. There is one item from a mod built by someone else as well as items that I have created myself that I want to add to the footlocker. Please provide any and all details very clearly. Thank you in advance.

I want to know how to add items to containers in KOTOR. Specifically I want to add items from other mods and custom items that I created to the first footlocker on the Endire Spire. I cannot get them to appear in the custom items in the Inventory Editor of KOTOR Tool as shown in the image below. This way I can get them in the game itself without having to use a cheat code or the Save Game Editor. Please help me do this and provide all details. Thank you in advance.

Thank you but unfortunately I have had serious trouble with this program as well. Every time that I try to open it all I get is a quick flash of a screen that looks like the command prompt screen and then it closes immediately. Would you be willing to help show me how to use the application? If not, would you be willing to convert the dialog.tlk to XML for me and get it back to me in another post please? I have attached here.
Above all I need help with this: there are lines of dialogue that are present in the dialog.tlk file but do not show up in the dialogue files themselves. See the screenshots in my first post that started this topic above. I want to know how to access these hidden lines of dialogue so I can edit them for mods I am making.
There also is another option. I know the some lines are StreRef files so they will not directly appear in a dialogue file, however there are dialogue files that they are connected. You can see them in the the Conversation Editor of KOTOR Tool as the attached image shows. The TalkEd shows details about the StrRef file but not the dialogue file it is connected to.
If I could at least find that out it may be enough. I might be able to create my own dialogue file with the line of a particular StrRef file as text and attach the sound file to it. Do you know of any-way I can do that? Trying to go through each dialogue file on the Conversation Editor of KOTOR Tool will take forever. Please help me out. Thank you in advance.
dialog.tlk

I have never been able to get Xeroes Tools to work before. Is there anyway that you count convert the file to XML and get it back to me please? I have attached it to this message. I want to bring up the actually lines so I can edit them for a mod. Also if I cannot bring up the line in the dialogue editor then how do I find it? I want to know the specific dialogue file it is connected to so I can make changes if I want to. I am facing the same problem with other files so I want to get this right. Thank you in advance.
dialog.tlk

I am using the PC Version of Star Wars: Knights Of The Old Republic. Since you can see the line in the dialog.tlk file, do you know of anyway that I can view the line? I need to find it as I am working on creating my own script files and need to use that line. Thank you in advance.

I am having trouble with some of the dialogue files for Star Wars: Knights Of The Old Republic, specifically: “k_sta_darthmalak”, at the moment. The problem is that some lines of text are not appearing in certain dialogue editors.
The line that I am specifically looking for is: “I was saved from the darkness, Malak. You can be too, if you wish.”. As you can see in the enclosed image I could easily find that line when I used the Conversation Editor that is built into KOTOR Tool. But when I open it in the Dialogue Editor the line is not available even after I have opened all the options like show orphan lines.
I have attached images of the Conversation Editor and Dialogue Editor with the “k_sta_darthmalak” file opened to show what I mean. I ask for help in getting ALL lines to show up. I want to edit dialogue with my own scripts as I am modding the game to extra enjoyment. I may be having the same problem with multiple dialogue files so I want to get it resolved so I can edit the files that I want. Thank you in advance.

First of all I would like to thank you for responding to me. Hopefully we can get this taken care of in the near future. Once it is taken care of that will be all I need and I should not have to send you further messages and/or posts for the near future. For me I want to get this done so I can enjoy my game. This is the last point that I need help with and I want to get it done so we can both be happy. Also as for writing more script I did not mean that. I was simply trying to ask is it even possible to edit the script files to give your character more Force Points. I have done some more research online and it does not seem so. It appears that I can get more Force Points per level only by editing the Charisma and Wisdom Attributes and not by editing the script files. Therefore that is what I will do when I play the game. So now that point has been taken care of and I thank you for it. In response to what you said about forging ahead you said to place any problem I have in my thread so that is what I am doing. I wanted to tell you that I already have. I have been able get the crystals to appear in the game but there are still some problems. When I use the Save Game Editor to give myself the crystals I tell it to give me a total of 5. However when I open a workbench to try and open them it shows a list 2 separate lists of 5 crystals. When I try to select either of them it causes the game to crash. Furthermore it says that there is no description for the crystals when I put one in. The crystal file clearly shows this. I have followed examples done by other people who have added new crystals to the game exactly. I have included one such mod along with my files so you can see what I mean. I hope you can tell where the problem is. I ask for help in solving this because I have already tried 3 separate ways 3 times without success. Thank you in advance.
Lightsaber Crystals.zip

Good to hear from you again and thank you for getting back to me. I understand if you have been busy and have had trouble getting back to me right away. There are no hard feelings. Please take all the time you need to get your personal affairs and projects in order. I will admit though I greatly look forward to hearing from you. Yes, I took a look at the crystals.2da file and tried to add it the new crystals but I still need help to get the mod to work. It kept coming up saying I had a bad StrRef for the template. I can add the new crystal in but cannot get it to appear in the game. I have already tried posting a direct thread to ask for help but have not received any responses which is why I am asking you. I will especially need help here because I want to shown how to add new crystals as I want to create and add multiple versions of the Blue Color Crystal, a different one for each member of my team, with extra features included so I can get all the benefits of the enhancement crystals I want while keeping the color of the lightsaber blade Blue. I am not sure if changing everything for Dantoonie is necessary as I have seen mods where the Playable Character becomes a Jedi early and there is still no changes to what happens on Dantonnie. I know because I have used one before. I have attached it to this message so you can see it for yourself. Perhaps it will help you. I am hoping that once we get it resolved it will just as easy to make the changes for the mod for Zaalbar as well. I really want to just dive into the game. I took another look at my script files and made a few adjustments. I have attached the updated script files and crystals.2da file to this message in case you need them. Can you get everything to work now? Also I would like to know something. Can you use the script files to give yourself extra force points? If so how do I do it please? Thank you in advance.
larrim_jedi_trainer_mod.zip
Mod Files.zip

I am asking for help with creating a mod I am working on. I am trying to create a new crystal for my lightsaber. I want to edit the Blue Color Crystal. Since it does nothing but affect on the color of the blade I know I will have full control of the features so I can decide what I want my lightsaber to have. I cannot use any of the other crystals because they are already hard-wired with specific aspects.
I have seen new mods with new lightsabers and crystals so I am hoping for help me with this. I have the attached a copy of the .uti file that I have customized for the new crystal as well as the script files I am using for my mod so you can see what I mean. Can you please tell me what .2da files I need to edit, if any, or anything else I need to do to make the new crystal become available in the game? I may have to edit the scripts so my characters will be given it in the mod? Can you please tell me how to do that? Thank you in advance.
Crystals.zip

I see that you have not got back to me in almost a month so I decided to get back to you. I hope that you greatly enjoyed your Christmas holidays. I was wondering if we could get this mod finished? You can find the details I need help with in my post most recent post above. Thank you in advance.

I know what you mean. It took me a long time to fully erase my hard drive, re-install the operating system, and get the updates back in place. Therefore I lost most of my weekend as well so I know how you feel. Good luck in getting everything back on track. I tried the mod again and here is what I got. When I installed it the first time with the files you set it worked just fine. But then when I modified the script in order to change which items my character gets, then reinstalled the mod, the new items would only appear in my inventory. When I tried to use a workbench to upgrade my lightsabers, the new item is not available. I am wondering if you somehow hardwired the script. The item I created, g1_w_sbrcrstl22, is the Heart Of The Guardian 2. It is an item not normally available in the game. I used the .uti for the Heart Of The Guardian item and then edited it with KOTOR Tool to give me the benefits I want. It is basically a simply mod in itself that I made. I hope this is not what is disrupting the script. Please be aware I will be editing the g1_w_sbrcrstl22 file later as I want to play around with it a little and make sure that I have everything just right. I ask you to please check the script files so I can edit which items my character receives as well as providing un-compiled scripts for all 3 Jedi Class for me. That way I can change them as I want and then compile them for the game. We can worry about Zaalbar once Weston is working right. I have attached the files to this post so you know what to work with. Thank you in advance.
Mod Files.zip

I have the 4 CD PC version. I am sorry but I do not know what you mean by "SecuRom shenaniganry". Good luck on the project you are doing for your old friend. I will trying the full reinstall today. Thank you for the good luck wishes. Once I have that done I will try testing the mod for Weston. I just hope I can change the scripts to alter the items I want to receive as desired. The part for Zaalbar will have to wait awhile. I will have to play the game through to that point. I do not want to take any shortcuts in order to make sure the mod is working correctly. I will let you know how things go. Thank you in advance.