If you are a beginner and you do that stuff, I'll understand...
I did it before and all, but there are some graphics where you might not notice how "bad" it is until you it's pointed out or when you get better and you just stare at your old work and wonder to yourself "how the heck did I make something this bad?"
So yeah, I'll be showing off my old work (and current work) and point out the little things that ick me and makes the graphic look bad.

So I made this just now, like minutes before I made this topic and something about it bothers me a lot.
The character itself (Lucina from Fire Emblem: Awakening) looks pretty nice to me.. it's just the background... it doesn't fit to me.
And because I was lazy, I just lazily rendered it and shoved in a white outline, bad idea. lol.
Other than that, the character herself looks nice, huh? |3...

I don't even know what I was thinking when I made this (around a year ago). Just look at it, there's clearly problems, many of them x.x.
Resources, brushes and texture so badly coordinated and used. omg. x.x

The textures are badly used. Too burnt and strong, the image itself is fading out within the textures. The text is very lazily done, would be better if it had an outline and the 2nd text on top white with a colored outline... The resource text looks more like the text LOL