Here are a couple of shots from my game-engine. The engine is in the development
but its features are:

BSP/PVS/Active zone

Colored static & dynamic light

Collision detection

Vertex deformation

Volumetric fog

Texture animation (shader system)

Particle system

Bezie splines

Basic scripting support

Basic physic

Basic GUI

Sound engine

the next things I want to implement are

Shadow volume

multi-environment integration (landscape + space sim. + etc.)

multiplayer support

improve script system

improve physics

Realtime algorithmic texture engine

Mirror/Portal surfaces

Ive just released the first public preview of my Taurus engine. Taurus engine
homepage is at http://project-taurus.narod.ru. There you can find more
screenshots and more detailed information about the engine.