The Artificer stood before the Duke. She said she possessed a marvelous power. The Artificer knew the secret of crafting magic items in bulk. Instead of a single sword, the Artificer produced hundreds. No, thousands. In a short time.

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Critical Hits is a magazine-style blog featuring news, reviews, and columns about the world of gaming, focusing on roleplaying games and tabletop (board, card, mini) games. Critical Hits has been in operation since 2005, is the home of over 3,000 posts, and has won multiple awards including the 2011 Gold Ennie Award for Best Blog. Welcome and may you always roll a crit when you need it.

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As I mused on the session during the ensuing weekend, I realized that I might have rediscovered some of the best dirty GMing tricks I’d read in small-press RPGs like Dread. Asking loaded question can indeed steer a player’s action.

The Artificer stood before the Duke. She said she possessed a marvelous power. The Artificer knew the secret of crafting magic items in bulk. Instead of a single sword, the Artificer produced hundreds. No, thousands. In a short time.

The Guild of Artificers took their tale of the dungeon, the beholder, the three tragically dead heroes, and the wand’s creator and packaged into a story. A week later, they sold it to a most discerning collector for 40K gold.

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Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.