Now you can find and save 8+ lost heroes from within the dungeon! Return them to the Tavern and they will unlock as playable classes.

Tame wild animals (or die trying) and they will help you. By petting some creatures within the dungeon you can Tame them and they will follow you from room to room, fighting monsters for you and other things!

If you posses the mystical helm of Oculus Rift, you can explore this game as a unique 3D diorama! Take this 2.5D game to a whole other 0.5D!

Along with these new features we've added more Monsters, Bosses, Weapons and Hats! Overall, the game is more fun than ever! ːrobotloveskittyː

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Legend of Dungeon: Legend Heroes beta! + Starr Mazer Crossover

Jan 22

The promised massive update with classes and tame-able pets is nearing completion! What you may not know, is that you can play the update right now! All you have to do is Opt into the Beta.

New features like:

Unlockable Classes

Tameable Pets

New Bosses, Monsters, and Items

Finale Music

Oculus Rift Support

Full Controller Support

Go to your Steam Library, Right-Click on

Legend of Dungeon > Preferences > betas tab

and opt in from the drop down menu! (no password required)

It's true you might run into a stray bug, (if you do, please report it!) But we also think its pretty stable and really really close to being finished :)

STARR MAZER Crossover!

We are pretty excited about Starr Mazer. For the duration of their Kickstarter, the protagonist, Brick M. Stonewood will be visiting Legend of Dungeon's Tavern as an unlockable class! The creator of Starr Mazer, Don Thacker, is the writer for our new game Upsilon Circuit. When he told us about his dream game, we knew Brick would make an excellent addition to Legend of Dungeon.

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Version Unicorn!

Apr 22, 2014

The path was rough and bumpy, and the Save-lord was powerful and fought strongly against us, but we pushed onward. ONWARD TO UNICORNS!

The update is Live on Steam and should be up on the Humble page shortly!

Here is the Change Log:

Added Save and Resume! Exiting the game will save your current progress. Reset will start the game over. (we tried to test this thoroughly,but let us know if it doesn’t work for you)

Added Highscore access to the Options menu

Added Achievements to the Steam version!

Added new textures to the dungeon that change as you go deeper!

Moved Mode switching to the main menu

Fixed some secret things

Nerfed Floating Eyes slightly

Made Reaper’s more scary

And here’s a highlight video of us playing the latest build:

YouTube

We’ll be hard at work adding Pets and Classes now, and we'll try and stream development[www.twitch.tv] frequently! We are REALLY excited about putting in the classes etc. We can’t wait to play it that way!!

If you aren't already, you really should Follow us on Twitter, or Facebook, or something.. We've got a lot that’s going to happen… once LoD gets it’s final update, a whole new game[upsiloncircuit.com] is coming!

Lastly, for the next couple of days Legend of Dungeon + soundtrack is in the Humble Weekly Bundle, along with some other really great games! It’s a great chance to get your friends to try Legend of Dungeon, and to get the soundtrack too (since it’s the game tracks as they were composed..without the procedural generation) Go forth into BUNDLEMANIA[www.humblebundle.com]!

Thanks for the support and enthusiasm everyone, that alone makes developing games so very very worth it! ːrobotloveskittyː

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Humble Weekly Bundle, Updates and a New Game!

Apr 17, 2014

This week Legend of Dungeon is featured in the Humble Weekly Bundle!

If you have friends who wanted to check out the game, now is a great time so please let them know! Tower of Guns is also there and a really cool randomized FPS that is totally worth the price! You should totally check these games out![www.humblebundle.com]

We've been working on the updates for LoD as well!

Expect to see more about them soon! If you want to keep up with what we are doing follow us on Twitter! @RobotLovesKitty

Also! We've recently started work on our next game, Upsilon Circuit!

It's a really ambitious project (with perma-permadeath) and our dev blog post about it is here if you are curious![robotloveskitty.tumblr.com]

If you like the idea, please join mailing list here: />

Thanks for reading, and as always, stay awesome everyone!!

ːrobotloveskittyː

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Legend of Dungeon update "Unicorn" now in beta!

Feb 19, 2014

The beta for the new update of LoD is live!

We've added: Save on exit, Steam Achievements, in game access to the highscores, etc!

Details on whats in the update, and how to join the beta are on our devblog here:

The features are all in beta, and your feedback would be really wonderful, especially for Mac and Linux users! Please post in the support forum if you find anything that isn't working, and we'll look into it.

Thanks a ton for all your support, and I hope the update makes the game more fun for everyone!

ːrobotloveskittyː

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Hotkeys and Game Modes! Version Tormenter is out!

Dec 16, 2013

In honor of the 1 year anniversary of our Kickstarter getting 650% funded, Version Tormentor is now live!

Since Legend of Dungeon's release in September, we've been working on the features we promised to our Kickstarter backers, and a few features we wanted simply because we love you all and want the game to be the best it can be.

This update brings you additional game modes: Impossible mode, Daily Dungeon, and Seeds(non random), a few more Dungeon tiles, 2 Hot-keys for your inventory(so redefine your controls!), and a help screen!

You might also stumble across a bit of holiday cheer in your travels.

Thank you to everyone for being kind enough to try our game, and a huge thank you to those that Kickstarted us, for the immense support!

May your deaths be swift and plentiful!

-Robot and Kitty

@robotloveskitty

P.S. Happy Zombiemass!

Change Log, Version Tormenter:

Revised Menu

Added Holiday Stuff!

Added a help screen

Added game modes: Impossible, Seed, and Daily Dungeon

Added Dungeon Tiles

Added Inventory Hotkeys

Door use now gradually colors doors

Added Enable\Disable 60fps Target frame rate

Fixed the Book of the Devil summon bug

Improved switch hitbox (so its easier to hit with most weapons)

Fixed monsters from the previous room making aggro noises

Moved the first step for downward stairs

Fixed a handful of colliders

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Whats new at RobotLovesKitty

Oct 15, 2013

Just a quick video talking about the future of LoD and RLK

/>

I also ramble for a bit about stuff in an awkward way...

We will be streaming the development process somewhat regularly over on our twich channel, so subscribe if you want to get updated when that happens:

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Version Skeleton

Sep 13, 2013

So, we launched today with version Skeleton! Here's the changelog:

Fixed a Secret thing

Fixed the Vampire not re-aggroing after bats

Added Minotaur's rare item

Added The Devil's rare item

Added Shotgun

Added Sickle

Added Katana

Added tons of new sound effects

Made light potions more awesome

Doors now tint if you have been through them once.

AI is now aware of Lava! (finally!)

Made some tiles not spawn at the ends of rooms (like the lava bridge)

Blacksmith Upgrades suck less

Moved version name into the options menu

We still have a lot more to add! Unfortunately, we returned from PAX Prime with the PAX Plauge ;_; and that set us back... on the plus side, updates with more content are coming!

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Fan Art Wanted For Steam Cards!!

Sep 7, 2013

We want to do Steam Trading Cards, and we've been blown away by some of the fan art we've gotten over the months! So we decided to let you guys submit fan art for our trading cards!

We need both card art and profile backgrounds:

Card Art - 1920x1080 (with a main focus spot that is 206x184 for the “card face”)

Profile BG’s -1920x(800, 1080, or 1200 high) art goes to the side, and should not too bright & must be/fade to black on sides/bottom

Send submissions to We need them by the 12th at the latest! definitely post them up in the artwork section too!

Can't wait to see what you guys come up with :D

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Beta Robot is out!

Sep 6, 2013

Beta Robot just went live :D

Notable big changes are the Colorized stats, lightup floor switches, and the Magic book names.

Here's the full change log:

Fixed 4 Controllers bug!!! All 4 controller d-pads work all the time now :D

Fixed The Traveler... he is no longer afraid of some things?

Fixed Vampire death time, he'll pop as soon as all his bats are dead now

Fixed door spawning monsters (less bats and snakes)

Fixed a rare multiplayer fall off the map bug we found at PAX Prime

Fixed Player Ghost skull disappearing on inventory button press

Fixed coin sound getting too loud

Moving blocks now lower volume with distance

Books now have unique names per run (like potions)

Set a target framerate of 60fps, to stop some PC's from trying to render at a

billion fps and burning out their processor.

Improved Shadow of flying enemies (so its easier to see where they are)