yes...then they are only at risk when blizz hits you with a rustorm...none this season that i know of

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Wait, so even if u socket a duped rune, it still shows up? I realize that the vast majority of high runes are dupes, but I was under the impression that once socketed they are considered legit. (and is it socketed or does the entire runeword have to be completed)

I ask becuase I wont' be able to find the runes myself, not realistically. But i can get lower runes, trade up, and the immediately socket the rune... thus having a (for all intents and purposes) legit runeword item. I'd rather do that than trade for a completed runeword, since I would think the entire thing could have been duped.

I was always under the impression that socketing a rune into a runeword didn't "perm" it, or make the runeword legit (and thus, un-'poofable'). If I remember correctly, when ruststorm hits a runeword that has duped runes, the whole runeword and item disappears.

If the a rune itself disappears on it's own, however, only that rune goes, not the item. This means, that you could have an runeword "Jah + Ith + Ber", and end up with "Ith + Ber", if the Jah rune is a dupe.

Ok I got this info from someone that knows quite a bit about this sort of thing (I have verified all this information in single player as well). Stuff goes POOF when 2 identical items are in the same game, once you save and exit POOF it's gone. Now if you sell your rune to a vendor and buy it back the ID tag doesn't change, however if you wanted a VEX, and traded for 2 duped GUL (haha) runes and cubed them up the ID tag is unique and there fore POOF free.
If you put a duped HR in a socket, the ID tag is now Item X socketed, therefore non-poofable.

Also if you temp-perm everytime you leave a game you are safe until you enter another game (so you'd have to perm every game)

Last point; if you were to dupe a crapload of Eth Giant threshers, with Ber+Mal+Ber already socketed in it and gave them to a bunch of people with a duped IST for final socket. None of the items will poof because each item will have different stats/ID tags.

Ok I got this info from someone that knows quite a bit about this sort of thing (I have verified all this information in single player as well). Stuff goes POOF when 2 identical items are in the same game, once you save and exit POOF it's gone. Now if you sell your rune to a vendor and buy it back the ID tag doesn't change, however if you wanted a VEX, and traded for 2 duped GUL (haha) runes and cubed them up the ID tag is unique and there fore POOF free.
If you put a duped HR in a socket, the ID tag is now Item X socketed, therefore non-poofable.

Also if you temp-perm everytime you leave a game you are safe until you enter another game (so you'd have to perm every game)

Last point; if you were to dupe a crapload of Eth Giant threshers, with Ber+Mal+Ber already socketed in it and gave them to a bunch of people with a duped IST for final socket. None of the items will poof because each item will have different stats/ID tags.

Hope this helps.

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Yes thank you for information, it has help me. thank you all 4 your help.

Ok I got this info from someone that knows quite a bit about this sort of thing (I have verified all this information in single player as well). Stuff goes POOF when 2 identical items are in the same game, once you save and exit POOF it's gone. Now if you sell your rune to a vendor and buy it back the ID tag doesn't change, however if you wanted a VEX, and traded for 2 duped GUL (haha) runes and cubed them up the ID tag is unique and there fore POOF free.
If you put a duped HR in a socket, the ID tag is now Item X socketed, therefore non-poofable.

Also if you temp-perm everytime you leave a game you are safe until you enter another game (so you'd have to perm every game)

Last point; if you were to dupe a crapload of Eth Giant threshers, with Ber+Mal+Ber already socketed in it and gave them to a bunch of people with a duped IST for final socket. None of the items will poof because each item will have different stats/ID tags.

Hope this helps.

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im sorry but none of those theories have been proven true.. my friend lost his ber rune in his enigma dusk shroud last summer so his runeword became incomplete. Cubing a high rune is also dangerous. ppl's cubed runes have been known to dissappear as well. Also all those "perming" techniques are not real either. Also if you have a duped rune in a runeword and blizz runs another dusk storm, the whole runeword would dissappear instead of the rune.

I agree with mhl12. Any runes that remain after perming is pure luck. I've had several runes disappear after doing a few of the methods you have described in the past, specifically cubing up the runes, as that is one of the few ideas I'll even entertain for getting a high rune.

Also, if you put a duped HR in a socket, I'm not sure if the ID tag is removed. Otherwise, how would ruststorm know what to delete, and what not to? If all that remains is a socketable ID, it would be difficult for Blizzard.

i've heard the [nl] soj that have been bought from online stores also disappear regularly. In fact most diablo sales sites tell u to temp perm any items u buy from them regularly. which brings me to my question: i recently bought a crafted (orange colored) storm circlet amulet from a diablo 2 online store, and they said to temp perm it every game, but is it necissary to temp perm amulets ?

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srry but we cant answer that question b/c we dont endorse the online selling.. and buying of d2 items since most of them have been attained by 3rd party programs (hacks, bots, dupes etc.)