The Percentage Loading patch that is on the repository went in without much issue and compiled fine. But I feel like there is something missing? Nothing was done to db.c in this patch? Regardless of what I set the % to not load to, it always loads so I feel there is some math missing or part of the patch isn't there.

The only other thing I see that I may need help with is multiple items on % loads.
Use the screenshot below for reference..
puu.sh/srvpR/bcb2ab9d95.png
When I put in the 2nd item to load onto the mob, it asked me if I wanted it to be dependent on the previous.
In this instance, I need it to be dependent, but not to the dagger but the bakers loading, just as the dagger is
based on him loading.

Without being confusing, I need to find a way to tell the game if there is more than one item having a chance to load
to a mob, don't base the dependency on another item unless specified. So in the screenshot , Run Command #2 even if #1 doesn't fire, but as long as #0 does.

So maybe somehow make it so When you choose the Y/N for the dependency check in zedit, it then asks you which Command List # you want to base that dependency on. Until % loads this was never a problem.

I only used the original as a base but had to change quite a bit. The only thing I need to figure out now is how to make it so I can specify WHICH step I want something to be dependent on. Right now, it says "Dependent on the previous step". I instead, would like to be able to say Dependent on which step? and then you input which. That way you can have multiple objects loading on one mob at different %'s but not dependent on each other.