Pathologic Classic HD

About

The original Indie Cult Classic returns fully restored, and more evocative than ever.
Pathologic Classic HD is the Definitive Edition of the original Cult Classic Psychological First-Person Survival game. The game represents a unique and unforgettable experience as it transports players in a weird town which crouches, ominous, in the far reaches of an ancient steppe. It was once a small drover settlement, huddled around a monstrous abattoir—but something about the butchery it was near has changed it. It has developed an odd social structure over the course of several generations. It could have quietly continued along its weird way, but a sudden outbreak of an unknown and inevitably lethal disease has decimated the citizens. Prayers did not help. Science did not help. So, finally, they have turned to outsiders for help: three of them enter the town in hope of finding a cure or—failing that—an explanation. The first outsider was a ruthless investigator, assigned by local authorities. The second is a far-sighted Ripper who has used his extraordinary abilities to gain a reputation as an ingenious surgeon, who has come to the town in search of his father's terrible heritage. The third—and last—outsider is an eccentric girl rumored to have mystic healing abilities; she may become the town's salvation were it not for the constant fear that plagues her, the memory of the horrors of her recent past.
On the surface, Pathologic is a first person horror adventure game where you control one of three "heroes." Dig deeper, however, and you’ll find an experience that will affect your emotional and psychological state. In the world of Pathologic you’ll find yourself in situations where morals and good deeds are meaningless in the face of raw despair and endless need. Talk to the denizens of the town and decide for yourself if you wish to ease someone else’s pain or save every bit of precious medicine to protect yourself from the invisible and inexorable plague. Become witness to the miasma of horror as the plague begins to overcome the town.
Brand New in-house English script: For the first time ever, the game has cast off the major issue that had previously disallowed international audiences from accessing it.
Brand New Voice-overs.
New content: A certain amount of text that had previously been cut from the international version of the game have now been restored
Updated textures and higher resolutions support.
New visual effects.Newly Included Fan-Made Polish translation: thanks to the hard work and generosity of Jakub Derdziak & Aldona Derdziak.
An Italian translation, kindly donated to us by the original translators of the game, Stefano Gaburri and Claudio Todeschini.
An indie cult classic.
12 days in a plague-ridden town. Time is running, and mostly it’s running out; numerous events unfold, whether you’re there to witness them or not.
70+ hours of real-time gameplay without grinding or repetitive quests. As time goes by, more and more things happen, inviting you to participate and change the course of events.
3 playable characters with 3 unique storylines. The Bachelor’s, the Haruspex’s, and the Changeling’s plots are interconnected, but every side of the trilemma is represented separately via unique events, quests, dialogues, and subplots.
The plot is critically acclaimed and often regarded as the high point of the game. It’s not just about the fate of the dying town—it’s about an ideological conflict, represented by a multitude of characters and factions, each with their own idea of what life, death, and miracles are.
An open-world game. While the plot is there to grab you, the town has no artificial boundaries: you are free to explore it from day one, carving out your own story.
Survival is tough. The dying town demands that you constantly keep an eye on your status, maintaining a full belly and decent immunity. That will require tough choices.
Communicate, barter, rob, or steal. There are many ways to acquire your bare necessities, each of them with its own benefits and drawbacks.
The atmosphere of bleakness and despair without cartoonish evil or bad guys. Playtime is over—there will be no jump scares or simple solutions. You will have to do it the hard way.

Deep sandbox soaked in substances.
Pros: + Real, not shaking depth. You can play all the characters, but never come to a hundred percent conviction about what is happening in the City-on-Gorhoon.
+ Excellent character study. It is Noteworthy that to different protagonists each Approximate refers in its own way. For example, the same character can help a Bachelor and simultaneously hate the Impostor.
+ I Want to replay again and again, collecting information on pieces. For Example, the meaning (seemingly meaningless) of the phrases of the Approximate becomes clear after the meeting with the Authorities.
+ Every Detail works on the atmosphere. Even such inconvenience, as the lack of GPS, looks like a thoughtful developers ent-thanks to what a person with topographic creinism as I have to the 12th day freely oriented without a map.
+ The Product of its memeity is not inferior to the series "Twin Peaks". After Playing in the "Mor", you will call people as Odonami and offer together to drink Tvirina.
Cons:-Remember The old joke about the "World of Doors" masaz? So, in this case, we fall into the horror "World of Fences." Holy Alessa, they're everywhere! Even If you are a frightening size butcher, and behind you runs a crowd of men with knives, you have to culturally bypass the fence height to the waist-instead of just jump over.
-No Auto-saves. Did you Miss something important, and last time you saved half a day ago? Let's go all over again.
-After adding HD-textures and effects of processing location pleasing to the eye, but the characters it touched a little less than nothing. The Approximate are still on one face and almost do not have similarities with the pictures of the artists, the extras instead of the heads of the eerie balls Sviborg.
-White text on a black background can not be read long.
-Wildly monotonous gameplay. Between 3 and 11 days the difference is only in the number of rats, the names of protective clothing and medicines. The protagonist moves very slowly: in fact, a heap of real time goes to the run from Point A to Point B. However, the game can be accelerated by the Code Uspeed 2 (the higher the figure, the faster)-useful when you play in the 1001 times, and infected lovers hug Instead of night to O sh m a r A is already perceived as a small obstacle on the way to the goal.
-The same music in the menu, playing on the high volume. The Composition is certainly chic, but when it is roaring at EVERY pause, sooner or later the choice arises: to suffer further or to turn off all the music in the game.
Verdict: Must play. Of those games that everyone should play for the general development.
P.S. All Tvirina.

Can’t find enough words to describe this game. It’s a very atmospheric and deeply psychological experience with a survival horror mechanics in its core. But it affects you more than an ordinary monster shooter. It feels like a real nightmare you can’t forget for several days. If you want to try this game, be sure it’ll impress you.

The atmosphere of the game and its scary moments are great. However, the core gameplay seems boring to me. The game is split in days, and every round consists of the same actions again and again: you go through locations, search for items and talk to the characters. Sad that it’s meant to be so - there’s nothing else to do here actually. The survival aspect - the necessity to control your stats - is also quite frustrating. Even the combat is not fun. But the worst thing is that with all the amount of time you waste on walking and talking, you progress SO SLOW that you’ll likely abandon this game rather than finish it.