Event Details

For this SpilBar, local developer Tim Garbos curates microtalks about things that didn’t make the cut.
When looking at a finished game you never see all the things that didn’t make it.

Speakers:

“10 years of cutting stuff from a game about an owl.”
– Jo-Remi Madsen from Norwegian D-Pad Studio, the creators of the critically acclaimed Owlboy.

“Gifs, a mailman cat, and eventually vikings”
– Oskar Stålberg from Plausible Concept who just released Bad North for consoles.

“Eliminated Effort = Shifted Effort”
Short case study about how things you choose to cut can actually create more job for somebody else on the team.
– Sara Casén – CEO & producer at Swedish indie studio Midnighthub who recently released the puzzle mystery Lake Ridden.

“How Early Access changes your mindset (in a good way) “
What to prioritize and what to cut, both at Early Access launch and during the continuous updates.
– Søren Lundgaard, CEO at Ghost Ship Games, the studio behind the Early Access game Deep Rock Galactic

About Tim Garbos:
Tim Garbos is the Creative Director at Triband and when not making games he tends to organize or participate in game jams.

About Tim Garbos
Tim Garbos is the Creative Director at Triband and when not making games he tends to organize or participate in game jams.