Channel 9 - Entries tagged with HistoryMicrosoftMicrosoftnohttps://sec.ch9.ms/content/feedimage.pngChannel 9 - Entries tagged with Historyhttps://channel9.msdn.com/Tags/history
Channel 9 is a community. We bring forward the people behind our products and connect them with those who use them. We think there is a great future in software and we're excited about it. We want the community to participate in the ongoing conversation. This is the heart of Channel 9. We talk about our work but listen to the customer.https://channel9.msdn.com/Tags/history
enTue, 20 Mar 2018 04:37:39 GMTTue, 20 Mar 2018 04:37:39 GMTRev913125Support Corner Webcast: SPO Storage Quota & ManagementThe goal of this session is to introduce the storage model in SharePoint Online, the more recent changes that were made to it and how we can troubleshoot storage related issues and be informed on future changes.

]]>https://channel9.msdn.com/Series/Welcome-to-the-Office-365-Support-Corner/SPO-Storage-Quota--ManagementThe goal of this session is to introduce the storage model in SharePoint Online, the more recent changes that were made to it and how we can troubleshoot storage related issues and be informed on future changes.Agenda:• Storage Model History and changes• Current Storage Model• Troubleshooting scenarios• Plan for the future Webcast Audience: Partners; FLs This video have been delivered by:João Mattoso - Andre Silva See more on: https://aka.ms/o365supportcorner 858https://channel9.msdn.com/Series/Welcome-to-the-Office-365-Support-Corner/SPO-Storage-Quota--Management
Fri, 22 Apr 2016 13:40:18 GMThttps://channel9.msdn.com/Series/Welcome-to-the-Office-365-Support-Corner/SPO-Storage-Quota--ManagementChannel9Spain, Fulvio Salanitro, Bruno RR FernandesChannel9Spain, Fulvio Salanitro, Bruno RR Fernandes0https://channel9.msdn.com/Series/Welcome-to-the-Office-365-Support-Corner/SPO-Storage-Quota--Management/RSSHistoryPartnersSharePointSpainStorageSupportTroubleshootingwebcastCloud StorageOffice 365SharePoint OnlineThe History of JavaScript By Brian GenisioBrian Genisio walks us through the (sometimes unexpected) history of the JavaScript language. ]]>https://channel9.msdn.com/Blogs/semjs/semjs201505hisBrian Genisio walks us through the (sometimes unexpected) history of the JavaScript language. 442https://channel9.msdn.com/Blogs/semjs/semjs201505his
Wed, 24 Feb 2016 19:51:15 GMThttps://channel9.msdn.com/Blogs/semjs/semjs201505hisDavid GiardDavid Giard0https://channel9.msdn.com/Blogs/semjs/semjs201505his/RSSHistoryJavaScriptGoingNative 15: VC++ turns 20, Ale turns 40, C9 turns 9Visual C++ turned 20 this month! It certainly has come a long way. How did it begin? What were the goals way back when? Fortunately for us, one of the original team members VC++ team members, Jan Gray, set up a reunion of former and current employees who worked on the first visual IDE for C++ from Microsoft. During one of the related gatherings, Jan and fellow original VC++ alum, Rico Mariani, joined us for a casual chat about the early days of VC++. This conversation is full of goodness and a few surprises. Congratulations to the VC++ team and to all who shaped and continue to shape the product, from VC++ 1.0 to VC++11 - and that includes you, too!

It's no coincidence that as VC++ turned 20, Ale turned 40, and Channel 9 turned 9. Or is it? What's the hidden meaning in the sequence 20 40 9? Certainly something special! Happy birthday to all!!! And a big thank you to all of you who use Visual C++.

[00:00] GoingNative(); //We filmed this episode on Ale's 40th, VC++'s 20th, and C9's 9th birthday!! [02:26]Rico Mariani and Jan Gray reminisce about the very early days of VC++[46:11] ~GoingNative();

]]>https://channel9.msdn.com/Shows/C9-GoingNative/GoingNative-15-VC-turns-20-Ale-turns-40-C9-turns-9Visual C&#43;&#43; turned 20 this month! It certainly has come a long way. How did it begin? What were the goals way back when? Fortunately for us, one of the original team members VC&#43;&#43; team members, Jan Gray, set up a reunion of former and current employees who worked on the first visual IDE for C&#43;&#43; from Microsoft. During one of the related gatherings, Jan and fellow original VC&#43;&#43; alum, Rico Mariani, joined us for a casual chat about the early days of VC&#43;&#43;. This conversation is full of goodness and a few surprises. Congratulations to the VC&#43;&#43; team and to all who shaped and continue to shape the product, from VC&#43;&#43; 1.0 to VC&#43;&#43;11 - and that includes you, too! It's no coincidence that as VC&#43;&#43; turned 20, Ale turned 40, and Channel 9 turned 9. Or is it? What's the hidden meaning in the sequence 20 40 9? Certainly something special! Happy birthday to all!!! And a big thank you to all of you who use Visual C&#43;&#43;. [00:00] GoingNative(); //We filmed this episode on Ale's 40th, VC&#43;&#43;'s 20th, and C9's 9th birthday!! [02:26] Rico Mariani and Jan Gray reminisce about the very early days of VC&#43;&#43;[46:11] ~GoingNative(); 2856https://channel9.msdn.com/Shows/C9-GoingNative/GoingNative-15-VC-turns-20-Ale-turns-40-C9-turns-9
Thu, 21 Mar 2013 21:01:29 GMThttps://channel9.msdn.com/Shows/C9-GoingNative/GoingNative-15-VC-turns-20-Ale-turns-40-C9-turns-9CharlesCharles14https://channel9.msdn.com/Shows/C9-GoingNative/GoingNative-15-VC-turns-20-Ale-turns-40-C9-turns-9/RSSAle ContentiC++Channel 9HistoryRico MarianiVisual C++Brian Beckman: On Analog Computing, Beckman History and Life in the Universe ReduxIt's been far too long since we've chatted with the great Brian Beckman, an astrophysicist, software architect, and
Channel 9 icon. Some of you may know him as the wizard who appears out of
thin air whenever the word Monad is said three times in succession. :->

It's always a pleasure to embark on an unscripted chat with Dr. Beckman. There are always great nuggets of wisdom and insight around every corner. Here, you'll learn about some of Brian's personal history, some insights on analog computing, and even some discussion
on the Drake equation, N = N* fp ne fl fi fc fL, which attempts to formalize the probability of intelligent life in the universe.

Sit back, relax, and enjoy.
]]>https://channel9.msdn.com/Blogs/Charles/Brian-Beckman-Analog-Computing-Beckman-History-and-Life-in-the-Universe
It's been far too long since we've chatted with the great Brian Beckman, an astrophysicist, software architect, and
Channel 9 icon. Some of you may know him as the wizard who appears out of
thin air whenever the word Monad is said three times in succession. :-&gt;A few weeks ago, Erik Meijer sent an email to Brian with a
link to some videos about the use of analog computers in the US Navy in the 1950s. This got Brian thinking and reflecting about his past. Turns out Brian's father was
a famous Hollywood actor who also produced training movies for the US Navy. Well, I was added on to the email thread and we taped the conversation in this video a few days later.
It's always a pleasure to embark on an unscripted chat with Dr. Beckman. There are always great nuggets of wisdom and insight around every corner. Here, you'll learn about some of Brian's personal history, some insights on analog computing, and even some discussion
on the Drake equation, N = N* fp ne fl fi fc fL, which attempts to formalize the probability of intelligent life in the universe.Sit back, relax, and enjoy.
2435https://channel9.msdn.com/Blogs/Charles/Brian-Beckman-Analog-Computing-Beckman-History-and-Life-in-the-Universe
Thu, 11 Mar 2010 21:04:00 GMThttps://channel9.msdn.com/Blogs/Charles/Brian-Beckman-Analog-Computing-Beckman-History-and-Life-in-the-UniverseCharlesCharles22https://channel9.msdn.com/Blogs/Charles/Brian-Beckman-Analog-Computing-Beckman-History-and-Life-in-the-Universe/RSSastronomyBrian BeckmanComputingHistoryMicrosoft PersonalitiesPhysicsGeek Gadgets of YesteryearDid Geeks exist in the 19th Century? They sure did. Did they have Geek gadgets. Oh, yes they did!

Telephones, typewriters, calculators: all blossomed through the 19th Century.

In this episode of The Geek Stories, see Matthew Connell, Curator of Mathematics and Computing at Sydney’s Powerhouse Museum, give a quick snoop through their secret storage area.

]]>https://channel9.msdn.com/Blogs/nhodge/Geek-Gadgets-of-Yesteryear Did Geeks exist in the 19th Century? They sure did. Did they have Geek gadgets. Oh, yes they did! Telephones, typewriters, calculators: all blossomed through the 19th Century. The screen capture is of a unique device called a Curta Calculator. Invented by Curt Herzstark, a survivor of Buchenwald, it looks like a pepper-grinder but is in fact a small calculator. In this episode of The Geek Stories, see Matthew Connell, Curator of Mathematics and Computing at Sydney’s Powerhouse Museum, give a quick snoop through their secret storage area. 681https://channel9.msdn.com/Blogs/nhodge/Geek-Gadgets-of-Yesteryear
Wed, 21 May 2008 03:41:00 GMThttps://channel9.msdn.com/Blogs/nhodge/Geek-Gadgets-of-YesteryearNick HodgeNick Hodge0https://channel9.msdn.com/Blogs/nhodge/Geek-Gadgets-of-Yesteryear/RSSHistoryTheGeekStoriesA 19th Century GeekDid Geeks, as we know them today: polymaths, introverted, shy with the opposite sex exist in earlier times? They sure did.

He lived at the same time as Babbage, and invented the Logic Piano amongst many other geeky things. An early amateur photographer, he photographed an early Australia with an unique eye.

In this episode of The Geek Stories, hear and see a story of a true 19th Century Geek.

]]>https://channel9.msdn.com/Blogs/nhodge/A-19th-Century-Geek Did Geeks, as we know them today: polymaths, introverted, shy with the opposite sex exist in earlier times? They sure did. Matthew Connell from The Powerhouse Museum introduced me to a William Stanley Jevons. A true geek of the 19th Century. Who is Jevons? He lived at the same time as Babbage, and invented the Logic Piano amongst many other geeky things. An early amateur photographer, he photographed an early Australia with an unique eye. In this episode of The Geek Stories, hear and see a story of a true 19th Century Geek. 1481https://channel9.msdn.com/Blogs/nhodge/A-19th-Century-Geek
Mon, 19 May 2008 11:18:00 GMThttps://channel9.msdn.com/Blogs/nhodge/A-19th-Century-GeekNick HodgeNick Hodge0https://channel9.msdn.com/Blogs/nhodge/A-19th-Century-Geek/RSSHistoryPhotographyTheGeekStoriesEmail to the FutureSocial networks are not new. Humans throughout our existence communicate, connect and correspond with like minded humans.

Written documents are the evidence trail that historians and museum curators, such as Matthew Connell from Sydney’s Powerhouse Musuem, use to decipher the lives of famous people.

To aid future historians, it is important that this digital generation store our correspondence. The Powerhouse Museum and Ninemsn Australia joined forces in a project called Email Australia.

In this episode of The Geek Stories, I trek into the archives of the Powerhouse Museum and see documents exchanged between Lady Ada Lovelace, Charles Babbage and a Brunel.

Their correspondence illustrates why we must email the future. The social networks of now must not be fleeting, otherwise our history is lost.

]]>https://channel9.msdn.com/Blogs/nhodge/Email-to-the-Future Social networks are not new. Humans throughout our existence communicate, connect and correspond with like minded humans. Written documents are the evidence trail that historians and museum curators, such as Matthew Connell from Sydney’s Powerhouse Musuem, use to decipher the lives of famous people. To aid future historians, it is important that this digital generation store our correspondence. The Powerhouse Museum and Ninemsn Australia joined forces in a project called Email Australia. In this episode of The Geek Stories, I trek into the archives of the Powerhouse Museum and see documents exchanged between Lady Ada Lovelace, Charles Babbage and a Brunel. Their correspondence illustrates why we must email the future. The social networks of now must not be fleeting, otherwise our history is lost. 995https://channel9.msdn.com/Blogs/nhodge/Email-to-the-Future
Fri, 16 May 2008 09:47:00 GMThttps://channel9.msdn.com/Blogs/nhodge/Email-to-the-FutureNick HodgeNick Hodge0https://channel9.msdn.com/Blogs/nhodge/Email-to-the-Future/RSSHistoryTheGeekStoriesI'm a Streaming Media All-Star!This is the 10th anniversary of the Streaming Media organization, with its eponymous web site, trade shows, and magazine.

In celebration of this, they've started an annual "Streaming Media All-Stars" list. In their own words:

Streaming Media magazine is proud to announce the selection of the first annual Streaming Media All-Stars—the unsung heroes who’ve worked behind the scenes to move the online video industry forward over the past ten years. From more than 130 nominations, Streaming Media editors picked the 25 people who’ve had the most significant impact in the field, be it due to technological innovation, business acumen, or a selfless commitment to helping others learn what online video could do for them, long before it had become mainstream.

“We weren’t interested in giving attention to the people who’ve already gotten credit in the eyes of the public,” says Streaming Media editor Eric Schumacher-Rasmussen. “Instead, we wanted to honor the people who’ve been doing the work in the trenches, the ones who’ve been around since the beginning and stuck with online video even when it was an uphill battle.” While future All-Star teams will highlight current leaders in the industry, the magazine’s staff wanted the inaugural team to reflect a historical perspective.

“I suppose if you extend the baseball metaphor, these 25 people would really make up the streaming media hall of fame,” says Schumacher-Rasmussen.

I was pleasantly surprised to find I made the list. It's an auspicious one with a lot of familiar faces from the last decade (I've had beers in the hotel bar at a Streaming Media show with at least half of them, and worked on projects with a third). It's humbling to be so recognized by my peers, and even more so thinking of all the heroes of the industry who aren't on there.

Check out the official announcement. There's a mini-interview with each All-Star and a baseball picture of each. It's well worth reading everyone's thoughts about what's changed in the last decade, and what today's challenges are. There's a lot of consensus, and some interesting divergences.

And hopefully lots of people at the upcoming Streaming Media events. They really are some of my favorite trade shows of the year, with a nice focused audience where it's really possible to get business done without the overwhelming din of NAB. I've been to most of the US shows they've had, and have long participated in the excellent Streaming Media Advanced list.

Streaming Media has a page for me listing some of the articles, panels, and webcasts I've done for them over the years. For a real blast from the past, check out this video from 1999. Oh, to be young again .

]]>https://channel9.msdn.com/Blogs/benwagg/Im-a-Streaming-Media-All-Star This is the 10th anniversary of the Streaming Media organization, with its eponymous web site, trade shows, and magazine. In celebration of this, they've started an annual &quot;Streaming Media All-Stars&quot; list. In their own words: Streaming Media magazine is proud to announce the selection of the first annual Streaming Media All-Stars—the unsung heroes who’ve worked behind the scenes to move the online video industry forward over the past ten years. From more than 130 nominations, Streaming Media editors picked the 25 people who’ve had the most significant impact in the field, be it due to technological innovation, business acumen, or a selfless commitment to helping others learn what online video could do for them, long before it had become mainstream. “We weren’t interested in giving attention to the people who’ve already gotten credit in the eyes of the public,” says Streaming Media editor Eric Schumacher-Rasmussen. “Instead, we wanted to honor the people who’ve been doing the work in the trenches, the ones who’ve been around since the beginning and stuck with online video even when it was an uphill battle.” While future All-Star teams will highlight current leaders in the industry, the magazine’s staff wanted the inaugural team to reflect a historical perspective. “I suppose if you extend the baseball metaphor, these 25 people would really make up the streaming media hall of fame,” says Schumacher-Rasmussen. I was pleasantly surprised to find I made the list. It's an auspicious one with a lot of familiar faces from the last decade (I've had beers in the hotel bar at a Streaming Media show with at least half of them, and worked on projects with a third). It's humbling to be so recognized by my peers, and even more so thinking of all the heroes of the industry who aren't on there. Check out the official announcement. There's a mini-interview with each All-Star and a baseball picture of each. It's well worth reading everyone's thoughts about what's changedhttps://channel9.msdn.com/Blogs/benwagg/Im-a-Streaming-Media-All-Star
Fri, 11 Apr 2008 23:09:00 GMThttps://channel9.msdn.com/Blogs/benwagg/Im-a-Streaming-Media-All-StarBen WaggonerBen Waggoner2https://channel9.msdn.com/Blogs/benwagg/Im-a-Streaming-Media-All-Star/RSSHistoryStreamingStreaming MediaI've been elected to the Board of Directors of the DVD AssociationDVDA) has just held its election, and I've been elected as a member of the Board of Directors. I feel very honored to be invited into such August company, led by Sonic's Jim Taylor and my old colleague Bruce Nazarian. Bruce gives a great overview of where the DVDA is going here.

It's hard to believe it's been 10+ years of DVD as a format and for me. I was a student in the first DVD authoring class in history at the Vancouver Film School in the summer of 1997, running an extremely pre-release version of Scenarist on the SGI O2. My old friend Halstead York and I also worked with Intel to build what we believe was the first ever DVD authored end-to-end DVD created on the desktop, using one of the first DVD-R for Authoring burners in the country.

It was amazing how quickly we went from scary big iron solutions to something that consumers could knock out for themselves over the weekend. And here we are again, with things going even faster in the HD era. ]]>https://channel9.msdn.com/Blogs/benwagg/Ive-been-elected-to-the-Board-of-Directors-of-the-DVD-AssociationThe DVD Association (DVDA) has just held its election, and I've been elected as a member of the Board of Directors. I feel very honored to be invited into such August company, led by Sonic's Jim Taylor and my old colleague Bruce Nazarian. Bruce gives a great overview of where the DVDA is going here.It's hard to believe it's been 10&#43; years of DVD as a format and for me. I was a student in the first DVD authoring class in history at the Vancouver Film School in the summer of 1997, running an extremely pre-release version of Scenarist on the SGI O2. My old friend Halstead York and I also worked with Intel to build what we believe was the first ever DVD authored end-to-end DVD created on the desktop, using one of the first DVD-R for Authoring burners in the country.It was amazing how quickly we went from scary big iron solutions to something that consumers could knock out for themselves over the weekend. And here we are again, with things going even faster in the HD era.https://channel9.msdn.com/Blogs/benwagg/Ive-been-elected-to-the-Board-of-Directors-of-the-DVD-Association
Wed, 17 Oct 2007 17:38:00 GMThttps://channel9.msdn.com/Blogs/benwagg/Ive-been-elected-to-the-Board-of-Directors-of-the-DVD-AssociationBen WaggonerBen Waggoner2https://channel9.msdn.com/Blogs/benwagg/Ive-been-elected-to-the-Board-of-Directors-of-the-DVD-Association/RSSHistoryHDHD DVDDVDDVDAHands-on with the Temporary Insanity trailerAncient History

Compression, although an obsession with me since I was 19, didn't appear to be a career option until many years after that. My years at Hampshire College were spent essentially majoring in neuropsychology, minoring in computer science, and spending my evening and weekends helping out my film student buddies. It all seemed hopelessly random to my parents and advisors, but turned out to be the perfect background for what I do now (after all, what's compression but extremely applied neuropsychology?).

After college and a couple of science internships under my belt I decided I didn't want to spend my life writing grant proposals or doing lab work so I started a video production company with my friends, including my recent interviewer Halstead York. The plan was to use emerging technology to be able to produce and post independent films from our own scripts. We thought we had a financing deal lined up back in 1994, and purchase a NLE: (a PowerMac 8100/80 with a Radius VideoVision card, and 4GB SledgeHammer RAID) was purchased for doing video editing. The idea was we could rent it out before and after post in order to cover some of the costs. Then there were two big problems:

The infamous defective BART chip in those early PowerMacs meant it couldn't keep sync for more than a few minutes.

Our financing fell through.

So, there we were, with a script, no money, a bunch of debt, and a NLE that couldn't edit video. However, we found a nice market using shorter clips with looser sync requirements: CD-ROM video! And so we were launched in the heady early days of multimedia. Journeyman Digital was a full service production company for digital media, and we did all the screenwriting, production, and post that we dreamed of, but not for our own projects. But we kept writing screenplays on the side. We got as far as a few meetings with Sony Pictures on one, but like nearly all screenplays, nothing really happened in the end. And while I liked doing the work, when it came down the the fundamental gut check of moving to LA and rolling the dice, I didn't NEED to do it. Instead I got married and soon enough had three little kids, and rather ran out of time for side projects.

Halstead is only recently married and currently kidless, and had time. So he and many members of the old gang dusted off one of our old screenplays, Temporary Insanity and darn if it they didn't actually shoot the whole thing in HD! Halstead just finished up the trailer. Quite an experience seeing jokes I wrote a decade ago there on the screen. And it's amazing to see how it's finally possible to make movies on a hobbyists budget, even with high-end techniques. Check out this post on color correction in the home office.

I didn't have time to work on the production itself (I was busy having that third child get born and joining Microsoft), but I certainly wasn't going to let anyone else compress the trailers (now available for download)!

The project

And so, after all that ramble, we're back to talking about hands-on compression.

Halstead had a pretty typical 2x2 matrix for encoding: two formats at two data rates each:

300 Kbps for a low data rate download, which would also be portable media player compatible (iPod for .mp4, Zune for .wmv)

Workflow

The source was provided as a 730p30 .AVI file using the CineForm Aspect HD codec. It was video-only - audio was provided in a separate .wav file.

HD WMV encoding was easy - I was able to use the source as is. And the current WMCmd.vbs supports specifying a separate .wav file as source for the audio track.

HD .MOV was harder. I wanted to use QuickTime's H.264 encoder to output, since it uses a complexity-constrained mode that is well tuned for computer playback via QuickTime, on both Intel and PPC (and there's a lot of G4 PowerBooks out there among Indie film fans). While it won't offer the same compression efficiency as a highly-tuned H.264 encoder from another encoder, it'll also playback well on more machines.

However, QuickTime, even QuickTime for Windows, can't read AVI files using the standard DirectShow API! Now that we've added support for the QuickTime API in Expression Media Encoder, it's only fair for Apple to support DirectShow now . So, I used Rhozet Carbon to encode my .avi and .wav source files into a single Photo-JPEG compressed .MOV file that QuickTime could then read (believe it or not, there's no lossless Y'CbCr 4:2:0 encoder in QuickTime for Windows). I wound up doing that compression on my G5, so I could do it in parallel with the WMV encoding on my Windows box.

For the mobile versions, I used VirtualDub to make me a nice 320x180 version of the .AVI and Carbon again to make a 320x180 JPEG .mov.

As an alternative (and what I would have done if this was going to be a high-volume process and not just a one-off) would be to using Carbon to encode all four outputs from the single source. Also, using the "multipass" mode with Carbon and other tools other than QuickTime Player Pro itself results in very, very slow rendering time, since it reruns preprocessing for the entire clip for each pass, although only a small part of the file might be adjusted per pass. So in a high-volume workflow, probably only the 1-pass mode would have been used.

Pretty much identical to the Zune encoding settings I posted last week, except with lower data rates to hit the 300 Kbps total.

The audio was pretty simple, so 48 Kbps was enough when using VBR mode (again VBR audio is a very underused and very useful feature for downloadable files).

the data rate was so low, I went to the max and used -mslevel 2 (full floating point chroma search) and -v_numthreads 1 (single-thread encode). Even with those, this encoded much quicker than the HD version, since the frame size was so much smaller.

QuickTime Settings

The "Current" mode passes through the source frame size and frame rate (Note it would have said 1280x720 (Current) above - I had a different source loaded when I took the screen shot).

"Optimize for Download" is the equivalent of our 2-pass VBR modes. However it lacks the ability to specify a peak buffer rate or duration.

QuickTime specifies keyframe rate in terms of total frames between keyframes, not total seconds.

The "Better" mode for audio encoding quality is optimal for 16-bit sources. The "Best" mode only improves >16-bit sources

The Multi-pass mode improves quality, but can make encoding time very unpredictable. The WMV versions encoded quite a bit faster on a similar era machine (Dual 3.4 GHz "NetBurst" Xeon versus dual 2.0 GHz G5). My main compression box, a quad AMD, was busy doing some other work.

QuickTime lacks a true 2-pass VBR audio mode. For MPEG-4 exports, I only get 1-pass CBR. With a QuickTime export, I could have gotten a 1-pass VBR encode, but only in a MP3 style "range" encode, where the final file size could vary substantially. For soundtracks in downloadable files, this makes WMA a more efficient codec.

Main Profile is compatible with AppleTV, and uses B-frames. The "Extended" profile is theoretically for streaming, but it's been grayed out in QuickTime since H.264 support launched in QuickTime 7.0, and I've never seen a H.264 Extended Profile stream in the wild.

The mobile encode was the same, except with the lower video and audio data rate, and its use of the Baseline profie, required for iPod compatibility.

Differences

So, how did the two encodes come out?

For the most part, they both looked and sounded good (or at least accurate - the audio mix will be improved in a later version). The biggest difference was in flatter areas, especially with shadows. That's where the VC-1 Differential Quantization and Perceptual Optimization come in, plus the ability to use different block sizes(4x4, 4x8, 8x4, and 8x8), to better compress the edges and interiors of flat areas. The Baseline and Main Profiles of H.264 are limited to 4x4 blocks only, and H.264 doesn't have an equivalent mechanism to DQuant to compress flat areas of the image less.

Again, another H.264 encoder could have done a better job here, although at the cost of higher decode requirements, by using features like CABAC and multiple reference frames. High Profile, and hence 8x8 blocks, are not compatible with QuickTime's H.264 decoder, nor those in the AppleTV or iPod. The iPod-required Simple Profile doesn't support B-frames or CABAC.

Here's some samples from the available clips that show different levels of banding. Sorry the luma levels don't quite match - it's surprisingly difficult to get exact level screen grabs out of the QuickTime and DirectShow pipelines. If anything, these minimize the banding seeing in the clips when looking at them in QuickTime on a Mac (2.2 to 1.8 gamma correction issue?).

H.264:

VC-1:

H.264:

VC-1:

]]>https://channel9.msdn.com/Blogs/benwagg/Hands-on-with-the-Temporary-Insanity-trailer Ancient HistoryCompression, although an obsession with me since I was 19, didn't appear to be a career option until many years after that. My years at Hampshire College were spent essentially majoring in neuropsychology, minoring in computer science, and spending my evening and weekends helping out my film student buddies. It all seemed hopelessly random to my parents and advisors, but turned out to be the perfect background for what I do now (after all, what's compression but extremely applied neuropsychology?). After college and a couple of science internships under my belt I decided I didn't want to spend my life writing grant proposals or doing lab work so I started a video production company with my friends, including my recent interviewer Halstead York. The plan was to use emerging technology to be able to produce and post independent films from our own scripts. We thought we had a financing deal lined up back in 1994, and purchase a NLE: (a PowerMac 8100/80 with a Radius VideoVision card, and 4GB SledgeHammer RAID) was purchased for doing video editing. The idea was we could rent it out before and after post in order to cover some of the costs. Then there were two big problems: The infamous defective BART chip in those early PowerMacs meant it couldn't keep sync for more than a few minutes. Our financing fell through.So, there we were, with a script, no money, a bunch of debt, and a NLE that couldn't edit video. However, we found a nice market using shorter clips with looser sync requirements: CD-ROM video! And so we were launched in the heady early days of multimedia. Journeyman Digital was a full service production company for digital media, and we did all the screenwriting, production, and post that we dreamed of, but not for our own projects. But we kept writing screenplays on the side. We got as far as a few meetings with Sony Pictures on one, but like nearly all screenplays, nothing really happened in the end. And while I liked doing the work, when it https://channel9.msdn.com/Blogs/benwagg/Hands-on-with-the-Temporary-Insanity-trailer
Fri, 03 Aug 2007 07:20:00 GMThttps://channel9.msdn.com/Blogs/benwagg/Hands-on-with-the-Temporary-Insanity-trailerBen WaggonerBen Waggoner0https://channel9.msdn.com/Blogs/benwagg/Hands-on-with-the-Temporary-Insanity-trailer/RSSh.264HistoryiPodVC-1wmvXbox 360ZuneHDCompressionfilm productionMPEG-4AppleTVBill Gates and Steve Jobs together at DD: All Things Digital conference. In one of the most exciting moments for anyone following the personal computing industry, these two titans carried on together in a way no one expected; as friends and equals. Their conversation was earnest and pleasant, and an incredibly satisfying history lesson. Engadget’s transcript is a great in-the-moment read, and the entire conversation video is online at the D website. ]]>https://channel9.msdn.com/Blogs/jesse/Bill-Gates-and-Steve-Jobs-together-at-DDid you feel the depression in space and time on Wednesday night? At around 10pm Pacific Bill Gates and Steve Jobs sat down together for their first public joint interview at the D: All Things Digital conference. In one of the most exciting moments for anyone following the personal computing industry, these two titans carried on together in a way no one expected; as friends and equals. Their conversation was earnest and pleasant, and an incredibly satisfying history lesson. Engadget’s transcript is a great in-the-moment read, and the entire conversation video is online at the D website.https://channel9.msdn.com/Blogs/jesse/Bill-Gates-and-Steve-Jobs-together-at-D
Fri, 01 Jun 2007 17:34:00 GMThttps://channel9.msdn.com/Blogs/jesse/Bill-Gates-and-Steve-Jobs-together-at-DJD LewinJD Lewin3https://channel9.msdn.com/Blogs/jesse/Bill-Gates-and-Steve-Jobs-together-at-D/RSSHistoryInterviewinterviewsD conferenceWindows Mobile: A most difficult development story“Dogfood Doesn’t Always Taste Good,” by Mike Calligaro for the Windows Mobile Team Blog is nothing short of astounding. The boys and girls in WinMo have one of the most difficult jobs at Microsoft; developing software for devices must fight to get access to while attempting to meet the expectations of both customers and wireless carriers. Mike goes into great depth on the history of development starting with the release of PocketPC 2000 and wrapping up with the just completed Windows Mobile 6. ]]>https://channel9.msdn.com/Blogs/jesse/Windows-Mobile-A-most-difficult-development-storyThe insight you’ll come away with after reading, “Dogfood Doesn’t Always Taste Good,” by Mike Calligaro for the Windows Mobile Team Blog is nothing short of astounding. The boys and girls in WinMo have one of the most difficult jobs at Microsoft; developing software for devices must fight to get access to while attempting to meet the expectations of both customers and wireless carriers. Mike goes into great depth on the history of development starting with the release of PocketPC 2000 and wrapping up with the just completed Windows Mobile 6.https://channel9.msdn.com/Blogs/jesse/Windows-Mobile-A-most-difficult-development-story
Fri, 11 May 2007 21:04:00 GMThttps://channel9.msdn.com/Blogs/jesse/Windows-Mobile-A-most-difficult-development-storyJD LewinJD Lewin0https://channel9.msdn.com/Blogs/jesse/Windows-Mobile-A-most-difficult-development-story/RSSDevelopmentHistoryMobileAttack on Pearl Harbor trailer releasedSwedish publisher Legendo Entertainment today released the first in a series of trailers for Attack on Pearl Harbor, an arcade-style air combat game for the PC set in World War II's Pacific Theatre.

View the trailer at the game's website: www.pearlharbor-game.com Attack on Pearl Harbor provides players a perspective on history’s greatest armed conflict by playing as either the USA or Japan.

The PC game will feature four solo campaigns as well as some multiplayer dogfight action with up to twelve players. The game is slated to come out in Q1 of 2007. It should look real pretty on Vista!

]]>https://channel9.msdn.com/Blogs/Tina/Attack-on-Pearl-Harbor-First-Trailor-officially-released Swedish publisher Legendo Entertainment today released the first in a series of trailers for Attack on Pearl Harbor, an arcade-style air combat game for the PC set in World War II's Pacific Theatre. View the trailer at the game's website: www.pearlharbor-game.com Attack on Pearl Harbor provides players a perspective on history’s greatest armed conflict by playing as either the USA or Japan. The PC game will feature four solo campaigns as well as some multiplayer dogfight action with up to twelve players. The game is slated to come out in Q1 of 2007. It should look real pretty on Vista! https://channel9.msdn.com/Blogs/Tina/Attack-on-Pearl-Harbor-First-Trailor-officially-released
Thu, 01 Feb 2007 18:30:00 GMThttps://channel9.msdn.com/Blogs/Tina/Attack-on-Pearl-Harbor-First-Trailor-officially-releasedTinaTina8https://channel9.msdn.com/Blogs/Tina/Attack-on-Pearl-Harbor-First-Trailor-officially-released/RSSHistoryVistaWindows VistaSeattlePC games