Warriors of Chaos 2250 First list ever

Hey, new to fantasy, been a 40k player till now, hoping to branch out and alot of my local group plays fantasy so i thought I'd give it a go. This is the list i recently wrote up, bearing in mind all i know about WHFB atm is what I've read in the rulebook lols

I would appreciate any input for this including tactics/ advice on how to use the armyu well (Treason and fireball are what I'm mainly hoping for with the second level Sorceror btw, since i can choose fireball each time). Thanks for any help!! Edit: oh and the warriors are three deep with a leader/sorceror in each for protection

you might want to take the champion out of the knights as your lord will own all in challenges any way so its a waste of points. use those points on giving you BSB(battle standard bearer) some form of protection as 3+ armour and 6+ ward is perfetic on one of your most important models, any well placed cannon will take his head off

oh on welcome to the chaos wastes

TACTICTS(if its spelt wrong then im sorry but ive only just wroke up)
use your warriors like anvils and just march on the enemys biggest baddest unit and then smash them in combat. use your knights to roll down the enemys flanks and your warshrine to boost your unit whihc looks like its going ot have the thoughest fight

Sorceror
level 2
Mark of Tzeentch
Book of secrets (Enchanted Item)
Spell Familiar (Lore of Tzeentch) (Arcane Item)
Biting Blade (Weapon)
--185
Not sure if you've seen the new FAQ for the army books but if you haven't check them out. There is a link in the main warriors forum.
Basically, The Book of secrets has changed. It now 'makes' your character a level 1 wizard. This will reduce your level 2 to a Level 1 and make not much sense at all. You also wont get the extra powerdice. This item is probably best off on the BSB.

Sorceror 85
The Black Tongue (Talisman)
Mark of Tzeentch
--145

Core
Warriors- 17
Shields
Mark of Tzeentch
Full Command
--321

Champions generally aren't worth it to be honest. They're only good for protecting your characters from challenges so if your not whacking a vulnerable hero in here then don't bother with him.

Warriors- 17
Shields
Mark of Tzeentch
Full Command
--321

Warriors- 17
Shields
Mark of Tzeentch
Full Command
--321
Special
Chaos Knights 5
Mark of Tzeentch
Full Command
Blasted Standard (Magical Standard)
--310Ditch the champion. He is way to expensive for what you're getting in return. Your Lord doesn't need the challenge protection so the Chimp serves no purpose.

Rare
War shrine
Mark of Tzeentch
--150

Total- 2250

In all honesty the list looks good. I'm guessing your putting all the heroes into Warrior units. Not sure about you but personally I'm very concerned about putting sorcerers into units. When they miscast then tend to be very detrimental to their units health. I'd have them run around on their own, unless the enemy have lots of cannons anyway.

I'd also consider grabbing some hounds. They're great for providing some cheap cover for your more expensive Warriors. They also work brilliantly as charge blockers and general irritants to the enemy. They're also good for hunting down pesky Cannon crews.

In all honesty the list looks good. I'm guessing your putting all the heroes into Warrior units. Not sure about you but personally I'm very concerned about putting sorcerers into units. When they miscast then tend to be very detrimental to their units health. I'd have them run around on their own, unless the enemy have lots of cannons anyway.

I'd also consider grabbing some hounds. They're great for providing some cheap cover for your more expensive Warriors. They also work brilliantly as charge blockers and general irritants to the enemy. They're also good for hunting down pesky Cannon crews.

oh, dang didn't know about the book of secrets thing, i'll edit it, probably swap my sorcerors around, and grab the War Banner (i'f i'm correct that gives +1 and the normal +1 for him being the bsb correct?). Yeah, the champs are in there to protect the Sorcs from Challenges and general mayhem, though the knights one is probably gonna get dropped (Yeah the Lords running with the Knights) and i'm tossing up about the BsB units champ. What do you think about the Sorc just running them as counter scroll-caddies, adding in the banner (dropping Favour in return)... which i just realised i have on two chars :-/ and adding in some hounds? this is the basic next one i wrote. (note as the spellcasters stand, its actually really hard to miscast as i get the plus one and will most times swap out for flickering fire unless i get treason, which are both easy to get with three dice max)

What do you think about the Sorc just running them as counter scroll-caddies,

Well, you can only have one Dispell scroll per army now so it's up to you. I'd grab one as they're very useful to have kicking about. If you're going to have two hero sorcerers I'd grab one Lvel 1 with a scroll and the 3rd eye. This way he's a nice little back up and can be quite devastating if he gets line of sight to an enemy Level 4.

The other Wizard I'd run as a Level 2, Tzentch and possibly with the Infernal puppet.

Heroes
Exalted Champion
Battle Standard Bearer
Shield
Mark of Tzeentch
War Banner (Magical Standard)
--180
Personally I'd just give the unit he's going with the Warbanner. This way you can put magic items on him to keep him alive.

Sorceror
Mark of Tzeentch
Dispel Scroll
--130

Sorceror
The Black Tongue (Talisman)
Mark of Tzeentch
--145

As mentioned above. You only know 2 spells between your two casters so these guys wont make a massive impact. I'd make one of these a Level two. Rather than have a single Level 1 Scroll Caddy give an Exalted the Book of Secrets. This makes him a level 1 wizard and able to take a Dispel scrol himself. Give him a shield and the Mark of Tzeentch and your good to go. He's quite a nice all round character.