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Wambat is holding a weekly raffle giveaway of Steam games to promote the Fourth Age Total War mod and his Let's Play campaign!

The Medieval Mod IV v4.0, featuring new factions from the Blind King of Bohemia.

The Ultimate in user mods

And so Lord Woodhouse, barged into the Kings bedchambers with waders and a fishing pole (possibly drunk) and said; My Liege, the Rivers are so high that you need waders to stay above them My ancestor to his Highness Edward IV

The error with the battle flags is in the Names.Txt. There are some missing entries for some factions and the order sequence for factions is switched around. I was able to change the default flag but haven&#39;t figured out the problem in there as it is pretty "messy" in terms of entries.

The portrait bug can be fixed by eliminating the portrait override in the super.txt and adding 50 portraits to the Catholics in the /campmap/portraits directory.

When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

I have joined this board for one purpose: I so hate 3ddownloads. WOW I hate it. I&#39;ve tried downloading your mod about 10 times and after waiting 40 minutes my computer tells me 3ddownloads can&#39;t be found So yes... I hate 3ddownloads.
There&#39;s nowhere else to find your mod eh BKB?

I play your mod, it has many values, but it is not well balanced. I have decided to do sth about it - mainly I want to make it a little bit more realistic. I have changed "this and that" and now I would like to present it to you.
Files: Unit- build- and projective. As a matter of the last one I have noticed that there is to little affluence
of shield and armour on harming. I have made tests of spearmen: with and without shield Large it was the same. In
fact the difference should be much bigger. As a matter of other files - I have made greater changes in unit- rather
then in build-. I would like to send it to you in order you judge yourself wether these changes make play more attractive.
Beside I have balanced startpos a little bit and I have added new graphics to the symbols of units in battelfield in order to make them more accurate.
If you are interested (or anybody) please send me a massage.

"A man may fight for many things: his country, his principles, his friends, the glistening tear on the cheek of a golden child. But personally, I'd mudwrestle my own mother for a ton of cash, an amusing clock and a stack of French porn."
- Edmund Blackadder

This might be a stupid question, but I have Medmod installed and I was wondering if downloading and installing your mod would overwrite it. I don&#39;t have the hard drive space to do a fresh install. Thanks for any replies.

/

If cockroaches can survive nuclear fallout, then what's in a can of RAID?

You may want to consider removing the Almoravids, and replacing them with the Zirids based in Tunisia. The Almoravids were succeeded by the Almohads, so you can use the same faction to represent both dynasties.

As for Muslim Sicilian units, in my mods I created a Sicilian Saracen Archer unit, based on Ottoman infantry (they wore chain mail). Norman Sicily should not have the whole range of Muslim troops, just the Archers and Horse archers.

Help I can&#39;t invade Ireland. Any one know how to get to Ireland? I&#39;ve been playing as the Scots and despite having ports and a ships linking from mainland Britain and Europe as well only my agents can get can get into Ireland

Do they (The Irish) have ships in the way, blocking your ships path to Ireland. If there are ships of another faction in the way you can&#39;t invade their lands (the sea is blockaded), sorry if thats not the problem or if I sound patronising in any way.

You said the Portuguese are one of several new playable factions, right?
do you creat any special Portuguese unit?

The Portuguese armys in the middle ages were like the other iberic kingdoms - ginetes, javelinmen, Almughavars, Feudal Man-At-Arms, Feudal Knights and so on...
and as far as i know there wasn&#39;t any Portuguese special unit during middle ages, except two military orders - The Knights Of Avis (created in 1175) and The Knights Of Christ (created in 1312). These knights were very similar to knights Santiago, Templar, Hospitaller or Teutonic. For example, The Knights Of Avis were created to defend the province of Alentejo and the city of Évora from the Almohads.

Quote[/b] ]and as far as i know there wasn&#39;t any Portuguese special unit during middle ages, except two military orders - The Knights Of Avis (created in 1175) and The Knights Of Christ (created in 1312).

Exactly I was a bit numbed the first time I saw some of the new units you created, specially a unit called Portuguese Marine???

BTW, some of the Portuguese names are incorrect. Some are Brasilian not Portuguese. If you want, I can send you a correct version of the Names text and another of the Heroes text, refering to the Portuguese.

But, the fact that you&#39;ve put so many factions playing is fantastic

Well... like i said before, there are no specific Portuguese units in the middle ages.
However, the Portuguese Kings and feudal lords armys, used infantry units (long sword, heavy shield and armored) - like swabian swordsmen, feudal man-at-arms, feudal foot knights or gallowglasses; if you creat a "Portuguese Swordsmen" or "Portuguese Man-At-Arms" (or both) i think that it will be acceptable.
Another kind of units widely used were Crossbows (not Pavise Crossbows) and Archers, especialy in the 13 and 14 centuries. Some scholars said the Portuguese archers, used in several specific campains against the spanish that keep Portugal independent, were similar to English Longbows, but i don&#39;t know if they were so good as them...
By the way...The Knights Of Avis and Christ also existed as foot knights not only cavalry.

Quote[/b] ]However, the Portuguese Kings and feudal lords armys, used infantry units (long sword, heavy shield and armored) - like swabian swordsmen, feudal man-at-arms, feudal foot knights or gallowglasses; if you creat a "Portuguese Swordsmen" or "Portuguese Man-At-Arms" (or both) i think that it will be acceptable.

No, I don&#39;t think there wasn&#39;t anything different from normal FMAA and CMAA.

Originally Posted by [b

Quote[/b] ]Another kind of units widely used were Crossbows (not Pavise Crossbows) and Archers, especialy in the 13 and 14 centuries. Some scholars said the Portuguese archers, used in several specific campains against the spanish that keep Portugal independent, were similar to English Longbows, but i don&#39;t know if they were so good as them...

No. You must be mixing them up with the few English Longbow Mercenaries that were hired during the 1383-1385 Crisis for Independance. They also fought at Aljubarrota. Portuguese used mainly crossbows.

Originally Posted by [b

Quote[/b] ]By the way...The Knights Of Avis and Christ also existed as foot knights not only cavalry.

That&#39;s true.

Besides the Orders, the only specific unit I can remember was the Almograves:

They were warriors that performed Almogavarias or Almogavrias (Portuguese language) all over the Iberian Peninsula during the Reconquista.

What was a Almogavaria or Almogavria?

It was a raid, performed by these men from time to time, against Moorish ocupied lands, to pillage, steal and burn. These raids were performed by the Christians as well as by the Moors (against Christian occupied lands), with the objective to destroy crops, food reserves and inflict economic damage, as well as reap the benefits of looting.

The real definition for Almograve (Portuguese language) is FRONTIER MEN.

Except for the professional troops of the King, of the noblemen and the knights of the religious orders, these men were the most professional and capable of the soldiers available to the Portuguese.

Another interesting note:

-Most of them were mounted men.

Regarding equipment, all that was possible to get was part of their gear (spears, swords, axes, shields, daggers, knifes, bows, chain mail, helms, etc...).

To MOD them maybe a kind of early less-armoured Gendarmes is the most similar. Although they are like heavier Jinetes. Available in Early and High.

I just remembered something else. In the Portuguese-Castillian War of 1383-1385 (Crisis for Independance) caused by the death of heirless D. Fernando I, the Portuguese Knights always fought dismounted due to the vast superior enemy forces. They were like CFK, but used pikes instead of poleaxes. The closest thing you can have to them, in the game, is SAP. You could call them Portuguese Foot Knights or Portuguese Dismounted Knights. Only available in Late.