D&D 5e Road Test

Tunic of Armoring

This simple Garment allows the wearer to don or remove armor much faster than normal. While wearing it straps fasten themselves, buttons and clasps fall into place automatically and pieces even adjust and move on the wearer’s body without being handled.

The Tunic of Armor can be used 3 times per day.

Donning Armor:

LIght Armor: Using a bonus action the armor can be donned or removed immediately.

Medium Armor: Using a bonus action, the user can start donning medium armor. The armor will finish being donned at the start of their next turn. If the user moves before the armor finishes donning, the process fails and the armor scatters about.

Heavy Armor: Using a bonus action, the user can start donning heavy armor. At the start of their next turn they can use another bonus action to finish donning their armor, otherwise it will finish at the start of the next turn after that. If the user moves before the armor finishes donning, the process fails and the armor scatters about. ]

Removing Armor

Using a bonus action any armor can be caused to unstrap and fall away from the user. It will finish falling away at the start of the next turn. While the armor is falling away in the fashion they have disadvantage on dexterity based checks.