Tapping the final button on the console, the cage begins to lift and Pok returns to the battle. The feycat got loose! shouts the gnome. The bugbear beset by Rumbum glances over his shoulder, his eyes widen, he can see the displacer beast leaping toward him.

The bugbear cringes, sending his flail into the side of his face and dropping to the ground.

Amarande gestures towards Pok to Ulvellyn and the creature growls, but seems to nod as the knight rushes along the wall, past Pok, while the panther remains close to the gnome. He moves forward with speed, trailing fire behind him that stubbornly clings to the warrior as he slashes at the bugbear that Rumbum has engaged.

The bugbear almost gets out of the way, but Amarande adjusts his timing and manages to deal a powerful blow against the enemy.

Important things: +5 damage rolls against enemies with CA. +2 damage on bloodied enemies. Enemies adjacent to Ulvellyn grant CA to Amarande. Resist 10 necrotic/9 fire. If having thp's 1/round can take 5 damage to add 5 damage to attack's damage. At start of turn can make a saving throw against daze/stun even if condition isn't (save ends).

The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw)

On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".

After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.

Skills: Arcana 25, Thievery 20

You can use either a standard action or movement action for you activation attempt.

Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically.
Current length of chain (distance the monsters move outside of box): chimera: 40 feet.

No apologies needed, how were you to know! No way CBN! Call it before you unleash gnomic death and destruction!

Pok's illusionary attack freaks the bugbear more than anticipated, the length of chain from the flail catching around his neck, spinning the head of the flail faster and faster until it collides in a sickening crunch against its face. The third bugbear falls over.

The chimera stalks forward, pulling at the length of the chain. The lion head watches Pok carefully, licking its lips. The dragon head roars at the heroes.

As yet another bugbear falls under the assault of the heroes, the remaining bugbear starts to feel panicked."Get over 'ere!" It shouts at the ogre.

The ogre, obseessed as he is with imaginary treasure growls, takes stock of his situation. "Nope. You keep them busy till the chimera eats them!"

With that he closes the doors in front of him and you hear some grinding sounds outside the door.

The bugbear swears in goblin and smashes his flail into the new adversary. Amarande is slid backwards on his back from the blow.

perception 25

The chimera is slow moving, if it was slowed a bit more, a focal attack may be able to sever a claw. (if dazed or stunned, a called shot (+2 bonus to appropriate defense) for more than 25 damage will severe a claw)

On your turn you can activate the cage controls to close the cage. You have to be standing next to the walls marked with an "X".

After activating the cage, the animal has to be in the caged area until the end of your next turn. If the animal leaves the cage area, the cage resets.

Skills: Arcana 25, Thievery 20

You can use either a standard action or movement action for you activation attempt.

Also! As an alternative you can activate the chain winch to pull the beast 10 feet (2 squares). The winch will let out more chain periodically.
Current length of chain (distance the monsters move outside of box): chimera: 40 feet.

River quickly heals Amarande against the bugbear attack. He sustains his prayer to Arawai and then shoot a bolt of light at the bugbear. "Drop you weapon, surrender and your life will be spared." He then turns around and move next to the Displacer Beast, ready to save his life if teh creature is still living.

OOC

Immediate Reaction: Shield of Devotion on Amarande. He heals 11 damages and can make a saving throw. River gains +2 to hit against B4 UEoNT.

Start: Regen 4 => 39/75 (No longer bloodied)Minor: Sustain Moment of GloryStandard: Astral Seal vs Refl on B4 (1d20+17=37) Critical for no damage, -2 to all defenses and next person to hit him heals 7 damages.Free: SpeakMove: Run to F9

@renau1g: Amarande has 11 less damage and you get a save before your turn.

@FourMonos: If the Chimera comes next to River, he will use Whispers from Beyond against it.

Immediate Actions

During the monster turn, River might use one of these interrupt. If more than one trigger is valid at the same time, use the first in list. Please note I might change the Triggering conditions.

Reversal of Fortunes (Immediate Interrupt * Ranged 5)Target: The triggering enemy in rangeTrigger:
1) An enemy within 5 squares of you hits an ally adjacent to him.
2) The ally is bloodied
3) The enemy is not bloodied
4) River won't get an AoO, or only one from a minion.Attack: +13 vs. FortHit: 2d10 + 7 damage. The ally hit by the triggering enemyĺs attack can spend a healing surge and regain 2d10 + 3d6 + 14 additional hit points and can make a saving throw.

Shield of Devotion (Immediate Reaction * Close Burst 5)Target: The triggering allyTrigger:
1) An ally within 5 squares of you takes damage from an enemy attack.
2) The ally has lost at least 11 damages, including this attack.Effect: The target regains 11 hit points. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.

Whispers from Beyond (Immediate Interrupt * Melee 1)Target: The triggering enemyTrigger:
1) An enemy enters a square adjacent to you.
2) River is bloodied
3) The creature can daze, stun or deal as much damage as his current hp (assuming River is aware of those fact)Attack: +11 vs. WillEffect: The target grants combat advantage and takes a -2 penalty to attack rolls that include you as a target until the end of your next turn.