Unity3D Strange Shader Crash

January 1, 2015
on
unity3d

Recently encountered a strange crash in Unity3D. I actually use Unity3D on Linux, so after working on the game for a while I wanted to see how it runs on Windows. Everything compiled fine but when running the game Unity3D would crash.

Ok so this has something to do with a shaders vbo? Searching around I found this
post. In my game, custom meshes are created at boot up, so the problem must be with the way some mesh is being constructed.