There currently isn't a way to get a legit copy of Freelancer, like Dino said. The only ways to get it are through alternate methods. I put my vote on GOG like everybody else, but currently, there's not much hope for it coming out there anytime soon.

We don't condone piracy here. Despite that being the only way to get ahold of Freelancer at the moment, I won't encourage pirating it either. Links to these types of sites are also against the rules. As such, please don't upload your files. People can find what they're looking for perfectly well on their own, if they feel so inclined. We'll not turn this into a piracy hub.

Well done Josh, I believe this is the best decision ever for LT. (Second, of course, to the wonderful Josh for bringing us all together with breathing life into Limit Theory )
Welcome Adam and Sean to the wonderful world of LT

JanB1 wrote:
Good thing I'm not from Germany. And I dunno if there's a copy protection. But I don't think so. Old games were DRM free (mostly).

Since I'm a bored human being, I did a quick research. Freelancer would ask you for the original CD in your disc drive, which was probably the first version of DRM for games.

WRONG! :V
The earliest DRM was even more fun!

The DRM for SimEarth for example, had you look up specific numbers and values from the manual.
While now they are all mapped out and available in a text document, at the time you would have to own a copy of the manual to be able to play. :3

JanB1 wrote:
Good thing I'm not from Germany. And I dunno if there's a copy protection. But I don't think so. Old games were DRM free (mostly).

Since I'm a bored human being, I did a quick research. Freelancer would ask you for the original CD in your disc drive, which was probably the first version of DRM for games.

WRONG! :V
The earliest DRM was even more fun!

The DRM for SimEarth for example, had you look up specific numbers and values from the manual.
While now they are all mapped out and available in a text document, at the time you would have to own a copy of the manual to be able to play. :3

There were even crazier DRMs. There was a game that had a disk with different numbers and characters and another, overlapping disk that had cutouts. During the installation, you had to turn the disk with the cutouts to a specific location and then you had to put in the numbers and characters you could see in a clockwise manner, starting from a specific point. That was one of the crazier DRMs I saw so far.

And about the "disk in drive", that's pretty easy. Copy all the stuff from the cd and make an image file from it. Mount it in a virtual drive and voila: ready to go. ^^