Guacamelee! Gold Edition is a Metroid-vania style action-platformer set in a magical Mexican inspired world. The game draws its inspiration from traditional Mexican culture and folklore, and features many interesting and unique characters. Guacamelee!

January 7

We're celebrating going over 10k Twitter followers by giving away a one of a kind Guacamelee swag bundle! We're offering a Guac t-shirt, postcards, and buttons. PLUS the winner will get the luchador mask we brought to PAX in 2012!

2015 is the year of the goat in the Chinese calendar, and Guacamelee has a goat (magic goat man) in it named Uay Chivo (chivo is Spanish for goat). This contest makes total, complete sense.

A big thank you to everyone who is interested in what we do, especially those of you from the Tales from Space days! We can't wait to share more news about Severed with you. <3

November 6, 2014

Didn't see the Guacamelee! Super Turbo Championship Edition on sale last week?

Well, due to a configuration problem, the 86%-off loyalty discount offered as part of the Halloween sale was available to some, but not all eligible users. We believe this issue is now fixed, and the discount has been extended for an extra week!

Also: Please note that the Guacamelee! STCE loyalty discount WILL BE DISCONTINUED on November 10th. If you’ve been thinking of upgrading STCE, this week is your last chance to do so at a deeply discounted price.

Reviews

“Guacamelee isn’t only pretty to look at, it’s also a hell of a lot of fun to play.”
9.1 / 10 – IGN

“The responsive controls and a grin-inducing sense of humor make it near impossible to put down...”
9 / 10 – GameSpot

“Right from the start, Guacamelee! offers up a sugar skull-covered playground to delight in and devour with mucho gusto. It's a game I'll be playing and replaying again for some time to come.”
9 / 10 – Destructoid

Try the Super Turbo Championship Edition!

The definitive new version of Guacamelee! is now out on Steam -- featuring new powers, levels and enemies, many improvements to gameplay and graphics, and more adjectives than you can shake a chicken egg bomb at! Click the banner to find out more!

Steam Workshop

About This Game

Guacamelee! Gold Edition is a Metroid-vania style action-platformer set in a magical Mexican inspired world. The game draws its inspiration from traditional Mexican culture and folklore, and features many interesting and unique characters.

Guacamelee! builds upon the classic open-world Metroid-vania style of games, by adding a strong melee combat component, a new dimension switching mechanic, and cooperative same-screen multiplayer for the entire story. The game also blurs the boundaries between combat and platforming by making many of the moves useful and necessary for both of these.

Travel through a mystical and mysterious Mexican world as a Luchador using the power of your two fists to battle evil. Uncover hidden wrestling techniques like the Rooster Uppercut, and Dimension Swap to open new areas and secrets.

Key Features

Use combat moves for both fighting enemies and platforming challenges

Swap between multiple overlapping dimensions (World of the Living and the World of the Dead)

"El Infierno" level expansion. Brave the fires of El Infierno and prove yourself in a series of challenges to unlock powerful new costumes for Juan and Tostada

Player costumes! Swap costumes to change the attributes of your Hero, and obtain new achievements

Steam Achievements, Leaderboards, Cloud Save, and Big Picture Mode

Trading Cards

Create new custom costumes and share these with others via Steam Workshop

I got the game long time ago in the Humble Bundle and found it while sorting my Game Library.

Originally I only wanted to farm the Trading Cards and gave it a short try, but I just couldn't stop playing and ended with a 5 hour session. This game is now one of my favourite skill based platformers. The difficulty increases at a perfect pace in my opinion. It's also nice that you visit old areas/levels after getting new skills, so you can reach secrets. At some points it's really hard to advance and you need to combine all skills you have curretnly available. I advice you to use a gamepad for this game, with a keyboard it might be very tricky and cause frustration. At least there is a great soundtrack with lots of different songs and they are not annoying when you are trying this one hard jump for the 50th time.

Some things that could imrpove the gaming experience would be more spoken dialogue, it's really alot ot read. Also some cut scenes and splash screens have a really annoying colour flashing, so I needed to close my eyes whenever they appeared before I got an epileptic seizure. :D

As I said earlier, I'm now 5 hours into the game and it feels like I achieveved alot, I would guess I'm at around 80% completion and I can't wait for tomorrow to finish the rest and get all the remaining achievements aswell. The game even has a Cooperation Mode that I will probably never try, but maybe it's interesting for some people.

The 'Super Turbo Championship Edition' (a polished version with some more content) is actually on sale now, so I would go ahead and buy it. Definitely worth the money if you enjoy platformers with a certain challenge.

Guacamelee! is a solid action-adventure game. I'm feeling lazy so you know what that means?BULLET POINTS!!!!!!!!!2

+Combat is good. As you progress you get new moves and can create some wicked combos. It's not at all necessary to win fights, but it's fun to play around with.+Nice bits of exploration. Each area has plenty of secret rooms, some offering different challenges. The game is well-paced and simply getting from place to place is rewarding.+As with any Metroidvania worth its salt, Guacamelee! can be played through in a variety of ways. 100%, Low %, speedrunning, etc. +There are quite a few challenging platforming segments. They make strong use of an ability to switch between worlds and have different platforms appear. Also most of the special moves are used effectively as transportation. It's all very well done.+Good bosses, though you're probably better off playing Hard mode if you want them to be really challenging.+Plenty of side-content.

-A couple of optional items are placed in obtuse locations. I'm usually pretty decent at finding stuff in Metroidvanias, but I had to look up a guide to figure these out. More of a nitpick really.-For 80% of the game, hard mode is basically just enemies doing more damage. The bosses really step it up, which is welcome but can also make the difficulty feel uneven.-The Chupacabra's sword-stab does a crazy amount of damage. It's like...I don't know..It just really stands out. Oh and yeah this also counts as nitpicking.

-Controller issue. This is an odd one. Basically whenever I hit RT to switch between worlds, there are times when the button gets stuck or doesn't respond. I've read some posts where other posters mention this issue. It's possible that it could just be my controller, but I'm not going to buy a new one when this game and RE6 are the only ones I have this problem with. Besides, this glitch is fixed in the "Super Turbo Championship Edition" of Guacamelee.

I recommend this game.Oh wait, that's redundant isn't it? I already gave it the thumbs up. Oh well.

I feel instantly for this game. A very beautiful mexican magical kind of world where you fight, wrestle, switch dimensions, morph into a chicken to fight evil. Besides that and the humor, the good responsive controls make this game highly enjoyable! Definite a game to have!

There's a lot more to wish from indy hit Guacamelee but one thing the game does right, one thing from which all other game companies should learn, one thing so important that it got me to start writing video game reviews on a hopefully weekly basis, and that's GAME DIFFICULTY.

Game Difficulty is not an excuse to make players redo the whole stage over and over again because you missed a jump. "Difficult" is not adding HP or extra damage to monsters. I swear there are still too many punishing mechanics masked as challenge curves such as forcing the player to wait or rushing to reclaim everything that you've earned in a previous playthrough. "Difficult" makes the player think and plan. "Difficult" should challenge the game developer as much as it challenges the player.

Guacamelee is difficult, especially if you want the true ending, but it's not punishing. I miss a jump, I go back to the last platform, I try again. THIS IS HOW IT SHOULD BE. THIS IS WHAT EARNS THIS GAME THE THUMBS UP FROM THIS REVIEWER. I never felt like I was wasting any time playing Guacamelee. There's variety in the platforming challenges, introduced by incorporating the special moves that you discover as tools to broaden movement. The Rooster Uppercut introduces double, then triple jumps. The Dashing Derpderp (bad name, I know), brings a horizontal dash and so forth... There's no resource management to worry about (and that's including health management), you just have the platform challenge in its purest form.

I'm old. Thirty-five years old. I've played the old NES platformers. There is absolutely nothing good to remember from any of these games. None. I'm gushing because I remember ♥♥♥♥♥♥♥ Castlevania, ♥♥♥♥♥♥♥ Ninja Turtles and ♥♥♥♥♥♥♥ Megaman and Guacamalee ISN'T LIKE THAT. Thank goodness. By the way, that's why every review of Shovel Knight has made me wary of it. Briefly considered it, considered the hype, remembered the old days and went NUH-UH.

Ironically, the hard mode of this game is a complete wash. Just more damage from the monsters and more hits required to kill 'em. Kinda breaks the whole point of my review but I really wanted to laud everything else about this game.

It really does seem like a fun challenging platformer with monsters thrown in because of course you need monsters to smash. A whole combo tutorial camp and none of its lessons are ever necessary. A game built around luchadors and then you have this weak ♥♥♥ combat system. It's kind of a bait-and-switch in that regard: the moves you unlock seem to have a platforming purpose first and an enemy bashing purpose second... Artificial purpose at that, what with the introduction of colored shields to force you to use the appropriately colored attack. That's a juvenile way to handle combat. Boss fights centered on pattern recognition? Yes, that is a hallmark from the platformers of old but that doesn't mean you couldn't add some innovation on it.

I ain't mad, and this is coming from a huge wrestling fan who bought the game because he wanted to play a luchador protagonist. The rest of the game made it worth it.

This game is aimed primarily at people who enjoy really intensely challenging, lightning speed beat-em-up combat and also really challenging precision platforming at the same time. You absolutely must enjoy both of those things or this game WILL increasingly piss you off as it goes on.

For me, I enjoy side-scrolling beat 'em ups and also enjoy platformers, but I am not the type of person who particularly enjoys intensely punishing difficulty in either one (maybe in a challenge mode, but not in the campaign). I picked up this game mainly because I had heard it had strong metroidvania elements, and I was very interested in exploring a mexi-metroid. The game started off super enjoyable and very much mexi-metroid, which I loved. But I started getting super frustrated at the game once I got to the Tule Tree, where the game first revealed its unwavering fetish for spamming dimension shift challenges in prolongued wall jumping segments. (If you think it will be over after the Tule Tree, you're wrong.)

I stuck with it, though. It was infuriating, and I cursed a lot, but I stuck with it for a long time. I was disappointed that the metroidvania elements increasingly dwindle away and the game becomes more and more intensely focused on infuriating cage match challenges and infuriating platforming challenges where you have to execute a specific sequence of jump extenders (while dimension shifting ever other step, naturally), and the game just turns these up more, and more, and more as you advance. I kept feeling the frustration rise higher and higher as I progressed, but I kept on going.

I made it all the way to Javier Jaguar. I'm now quitting forever, because seriously: F**K THAT. Talk about a sudden and maddeningly huge difficulty spike. (Especially considering that the previous boss battle, Flame Face, is incredibly easy.) There comes a point where one experiences furious anger more than joy with a game. Javier Jaguar is the deal breaker for me and Gaucamelee. But I won't say that makes it a bad game. It is a beautiful game that I think was just not made for me. I recommend it to those of you who enjoy a game that invites you into its house with promises of cake and candy, but instead just holds you down and punches you in the balls over and over again, laughing and shouting surprise, until you cry.

Guacamelee! is a really good platformer with a metroidvania style set in a world inspired by Mexican culture. This game is filled with comedy, and tons of references to other games, which add to the overall fun.

The gameplay is excellent, as a "Luchador" you make your way through punching: punching enemies, punching walls, punching chickens... As you progress, you get new abilities, which allow you to access new areas, by way of more, diverse ways of punching. There's also an ability that allows you to change between the world of the living and the world of the dead, and it's an interesting mechanics, as there will be sections where you find travelling back and forth between the worlds.

The environments themselves are really good: the world of the living is colourful, while the world of the dead has a darker tone.

The story is somewhat simple, but even then, it manages to be great. It starts with a normal man living a normal life, but, during the preparations for the "Día de los Muertos" festival, a powerful being raises from the world of the dead, and our hero must put on the Luchador mask, in order to save the day.

Guacamelee is a fresh, very well made "Metroid-Vania" type of game.Drikn Box Studio gave us a little gem.The game is a sidescroller set in a fictional, yet charming, Mexico, and the whole game deals with the theme of "Luchadores" and mexican myths and legends regarding death and the afterworld.As a "Metroid-Vania" the main character (Juan) has to travel across a variety of stages, fighting enemies and avoiding traps by platforming.The thing that keeps the game fresh is the variety; the maps are very complex yet easy to navigate once you uncover the whole map, and the game perfectly balances its difficulty, starting very easy and getting harder closer to the end (yet not impossible).Speaking of platforming, i have rarely seen such well made platforming sections in a very long time.The developers really went crazy (in a good way) offering double jumps, moving plaftorms, flying powerups, portals, walljumps, wallslides, levers ecc..., and some puzzles are very challenging, yet very rewarding and well designed (note that most of these can be avoided if preferred).The combat is an other thing that differenciates this game from the others; unlike other "Metroid-Vania" games here you have a very intuitive yet complex combo system, with the ability to throw enemies away and do some devastating chain attacks.Enemies are well differenciated and you need personalised attacks to beat them.The design of the game is great, featuring a charming 2D vector style; the characters are gorgeously animated and drawn, as well as the levels, each one colorful and very well drawn.An other thing that makes this game original is its unique humor, the game is filled with an incredible amount of funny easter eggs regarding the whole "Internet/Memes" and "Videogames" worlds and the game offers the chance to use custom skins built by the community (available through Steam Workshop).Guacamelee is a must-buy for everyone who likes 2D side scrolling games with a personal touch.One of the best of its genre.

Cons:- A couple of stages could have "dared" more in therms of visual design

To Keep In Mind:- Some Orbs very very hard to get (Not necessary for the game completion)- Inferno Challenges (endgame content) sometimes incredibly hard /frustrating- Some achievements very hard to obtain (Not necessary for the game completion)- Need a bit of grinding, if willing to collect all the treasure chests (Not necessary for the game completion)

This platformer is the Juan for me! Get it? Because Juan...is....nevermind. But seriously though this is a VERY good game, a very quirky little platformer with great cartoony graphics, good combat and an abundance of mexican humour.

A solid metroidvania with a fantastic design aesthetic. Both the combat and platforming providing a solid challenge that does veer into frustration quite often, particularly with some of the optional rooms. It's hard to complain about it because the controls are tight and there isn't a huge amount of skill required to reach the end of the game even with some light exploration.

The humour and dialogue is a bit tiresome but thankfully there is very little of it to wade through. Guacamelee is kind of a no-brainer and is often cheap enough to be worth a shot if you're in the right mood.

As you can see... I've spent QUITE SOME TIME WITH THIS GAME. Ah, man. It's literally one of my favorite games. I found out about this game through a game stream, which led me to find out about Steam and here I am!

As for the game, it's REALLY well done. From the gameplay/combat system, to the music. Oh man, the music! The art to this game, the humor... it's an all around very well developed game and I love it.

I recommend you play this game with a controller. I haven't tried with a keyboard much, but its very comfortable once you get used to the controls of the game. The game can also prove itself to be quite challenging at times... but as you get used to the controls and the mechanics of the game, it becomes easier and very fun.

I heard this was Metroidvania, so I gave it a try, and found it SURPRISINGLY AMAZING. It has beat'em up combat that rewards you for keeping enemies in the air with super long combos, and the controls are easy to use and the combat is lots of fun. The level design is reminiscent of the levels in Mark of the Ninja, with shortcuts and extra areas added that become usable when you unlock special powers.

I found the game to be hilarious. It features liberal abuse of stereotypes and cliches of "Old Mexico", and lots references to video games (especially indie games, though obvious Mario and Metroid references feature prominently). You play as a regular dude, made into a powerful Luchadore with a mystical mask, and skeletons are invading the land of the living on Día de Muertos, and the plot basically becomes:

EL PRESIDENTE'S DAUGHTER IS KIDNAPPED! ARE YOU A BAD ENOUGH DUDE TO SAVE EL PRESIDENTE'S DAUGHTER?

There's a bit more to it than that, I guess, with chicken transformations and a goat-man and stuff... but the details are unimportant.

The game has a very generous save/respawn system, restarting boss battles instantly upon player death, which is nice. It does make the platforming sections of the game trivially easy, since if you miss a single jump, you instantly respawn back onto the last platform you were standing on (and the jumps aren't even difficult). None of the game felt frustrating or too repetitive to me (the first beat'em up I can say that about; I gave up on Shank a few levels in, for example). That said, I only got the "bad" ending at the end of the game, and I heard that the extra levels required to get the "good" ending are rather challenging.

Shockingly fun game. Metrovenia style game where you play as Luchador styring to stop an army of undead from taking over the world. Both combat and platforming are really well implimented and special moves are used both for increasing combos and to traverse the enviroment. The artstyle is quite unique.

The humor is hit and miss. There are some great one but there are some which probably won't get a laugh out if you. Also sometimes enemies can get blurred with colourful backgrounds. It happened many times that I got hit because I didn't see enemies attack.

i don't even remember how comes this game ended up in my library. I just started it thinking i'll dismiss pretty fast..but I liked it a lot and played to the end! gfx is very cute, controls very responsive, and the devs managed to keep a raising interest and challenge progressively adding always more moves and elements. Boss fights are very interesting and hard enough :) A very nice platform, congrats!

Very good game. Some of the enemies are a bit of a pain, but I'm sure that that was intended. Also a bit of the platforming was difficult. Overall I thought it was very fun and rewarding. 100% on my first playthrough, and I'd reccomend doing the same. I'd say its a solid 9/10

From the point of view of someone who is an underground luchador wrestler in reality, I highly recommend this action-platformer. It's thought-provoking narrative and it's fashion-forward use of mechanics as a metaphor give the game that authentic feeling of being a luchador wrestler which no other luchador sim has been able to encapsulate so well since the early days of the Atari Jaguar. It's also important to note that I like tortillas. Don't forget fajitas as they are also good to eat.