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In our last article we talked about various types of juking, and we look at some interesting examples. In this article we will talk about various items, micro moments, mechanics, and Dota 2 mechanincs, knowing of which will allow you to perform an ideal juke. Sometimes to run away from a tail you need only a little piece of luck, but you can avoid that unpleasant situations, simply understanding what may cause these or other actions. This time, our target is to understanding the logic of jukes, understanding of the causes and reasons.

Usually for the successful juking you need some sort of advantage over the opponent. For example, a large movement speed or distance viewing. Of course, rarely a support can afford to buy Boots of Travel or Manta Style, but developers still think of the balance. Therefore, there are such wonderful artifacts as Glimmer Cape or Lotus Orb, which even the poorest support can afford.

Today we will focus on a Movement Speed.

Movement speed

Why is the first thing every player tries to buy is a Boots of Speed? The question seems absurd, but many rarely think much about why they buy this or that object, and how the artifact will show better in a given situation. This problem that is even professional players suffer. Recall the scandalous tandem of player EternaLEnVy and Eye of Skadi.

Increased movement speed, it is valued at all phases of the game. For example, competent Carry probably will get Phase Boots, and after, and Yasha, instead of Power Treads and Sange. It is clear that there is no universal itembuild for all characters here, but even a few patches ago Sven began his victorious farm with Yasha, that at a accelerated the farm of gold.

For supports there is ideal starting item 0 Wind Lance, that can be easily transformed into Eul’s Scepter of Divinity, or in Drumm of Endurance. Those both artifacts are ideal items for any support hero.

Item priority

Base movement speed ranges from 270 characters (Techies) and up to 335 (Enchantress, Keeper of the Light, Luna), and yes, Crystal Maiden is not the slowest character in Dota 2. This information should be used and, for example, if you play as Dark Seer in a hard line, and against you is a couple of slow and clumsy characters, make a double kill, conquer the line and destroy morale of the opponents. The difference in speed even at 20-30 units determines the success or complete failure of the chase. But what if we are playing on the ill-fated Crystal Maiden? Tranquil Boots – a good choice, it provides 85 additional units of the speed of movement, and in combination with the aforementioned Wind Lace all 105.

Separately we will examine this artifact – Phase Boots. The ability to pass through the units, which have these shoes, is not unique. But what gives to us this effect and how to use it for juking?

Some tricks

There is a standard trap in the forest, which has many variations. The simplest situation can happen even on the stage of Lining. Running from the opponent’s hero, with luck, you can hold it in your crowd creeps. To do this we need to come in hide spot in the forest. The enemy will follow us and our creeps for him. At the time of the crowds, using Phase Boots, we pass through the opponent, our creeps and find ourselves outside our deadly trap.

IceFrog do his best and make an ideal game from such simple fan-made map. Each new match played differently. Secret lies in the variety of hero combinations and items, proper use of map and understanding of the games mechanics. We will talk talk about this in that article, but in the contest of Juking.

Juking

Juking – an integral part of the game, dodge skill from blows and spells, the correct use of regional advantages, and unexpected, as they may seem, crazy moves. Some of things are difficult and beginners doubtfully can use them, but other basic, easy to learn and apply in practice. Good players are distinguished from normal in the possession of such techniques. In the conventional sense Junking – means to dodge enemy attacks, run through forest, avoiding spells, etc. However, such basic skills can be used not only in the escape, but also on the stage of lining or in team fights.

Easy line

With a right movements support heroes not only leaves Carrt with creeps tete-a-tete, but also can completely steal all exp and money from the enemy hardliners. Of course some play with support only for fun, or just do not know how to play them properly. They push lines, attack creeps and etc. But a good support, that know a “secret” trails in jungle can easily harras the enemy without being notice by creeps.

While we use standart trail in jungle, we can not surprise our opponent. But if we use that “secret” trails, then we can flank our enemies, or just inflict a surprise attack that will chill him a little bit. Do not forget that your Main Objective – Let you main carry a safe lining, and let him freefarm as long as possible. Ganking enemies is not our job.

These positions are the most comfortable for the supports. It give a great review of the map, variability of movements, and the ability to pool a large camp of neutral creeps. Remember that wards are your job, always keep enemies in sight.

With successful juking you will hit your enemies with hit or two and then hide in the fog of war or trees. Feel free to use your attacking abilities or simply harras him. If you do all properly then the enemy has only 2 options: Retreat in jungle, or stay and risk with his own life.

Pay attention to the time – every 22 and 52 sec creeps walk past by tier-1 tower. Pass these creeps and keep to zone enemy. If you can drive him under a tower then you have done all right.

Hard Line

What can you do at a hard line if you meet a really good team, in which support know their role? Answer is simple, try to get as much exp as you can, and wait for a help. But there is a few tips. If you play as a Dire then you can take this (on picture below) position and just sit there and collect exp. Remember that you will receive exp only if creeps are killed in 1300 range.

Of course there is a possibility that support can check this spot, but even in that case you have a way to retreat. While you hero receive exp you can drink a tea, or just look at the map more closely. At 3-4 min you will have a 5 lvl. You will have an advantage in exp if opponent supports shared exp with theirs carry.

Middle line

Juking on middle line requires some certain skill. There is no trees, and you can not wait for help from anywhere. How to juke then? First of all juking – intellectual competition between players in which you need to use everything that you can.

While playing some heroes ( Shadow fiend, Magnus, Kunkka and etc) that have animation of skills you can use that skill and then immediately cancel it by pressing S button. If you done this properly then your hero will start an animation of attack, but mana will not be consumed. The enemy, seeing or hearing the attack may depart or cancel their attack. Such simple trick can beat the opponent in the number of finished off creeps, and also you can bait them for some spells.

Also on the middle line you should take into account the factor of relief. At night, when the viewing distance decreases, the characters do not see what is happening on the hill. So it is possible to catch the enemy hero, for example, with the ultimate from Shadow Fiend.

There is still a popular feature of using illusion runes. Bite on the illusion in the early game is quite difficult to read, as the heroes damage is small, but it’s still a risk. Employing this rune, stop and run with one of your copies, and most likely, the enemy will follow it.

Finally – Final

Hello again. Today we will finish our rubrick about Best Heroes to boost solo MMR for Dota 2.

Pay your attention to the basics. Almost every time your perfomance is more important than the hero that you choose. As i mentioned in last part, you can boost your rating with ANY character.

Attention! First of all, this review is relevant for players with a low rating (~ 4000 MMR).

Heroes:

Doom

Wind Ranger

Doom

Pluses:

Excellent growth of force +3.2.

The second skill gives him an excellent survival potential.

He have the ability to interrupt casts.

Ultimate is good as in teamfights and on lining stage.

Excellently catch split-pushers.

Can farm fast.

He can stand at hard line and the jungle.

Clear Damage from ultimate

Minuses

The lack of armor at the start (0).

Depends on the artifacts.

Depends on experience.

Weak mana poll in the early game.

Firstly you need to understand that you want to quickly finish the game, because in Late game we will lost to hard cary. You need to choose hard line and be as aggresive as you can. We are going to dominate from the start.

You can buy almost everything at Doom. But always evaluate the situation and collect only those items that are needed at the moment.

Wind Ranger

Pluses

Universal character – may be mid or hard liner.

Have escape.

Excellent attack animation.

A good push-potential.

With the Blink Dagger can greatly initiate.

Easily kill an enemy core hero in 1×1 fights.

Minuses

Weak hp poll in the early game.

Low agility gain.

A simple hero who can dominate from the start. One successful binding can turn a game. Inflict incredible damage. Perhaps the best hero to quickly raise the rating.

Our core item will be Maelstorm. Before start to whine that nobody buy this item in professional games, remember that you play in Pub games. A lightning will give us a bonus damage, attack speed and allow to quickly destroy bundles of creeps.

Secon core item – Blink Dagger. It will allow us to initiate, or escape from the battle.

Another Hero pack

Hello and welcome! Today we will take a look at another heroes that can help you to raise your Solo MMR. Todays heroes are not standart, and because of that enemies would be confused.

Today’s heroes are :

Leshrac

Bloodseeker

Gyrocopter

Leshrac

Pluses

Incredibly strong character in Middle lane

Good attack animation

Low cooldown and mana cost on the Lightning Storm, allowing him to farm creeps , harass the enemy and push the line without problems.

It causes the enemy to kill the creeps under his tower

Relevant at all stages of the game. Of course, if you do not lose your line. Difficult to believe in that.

Minuses

The hero is very dependent on its mana

Stan is skill based and hard to use

At the beginning of the game have not so much HP, but it changes with the advent of Bloodstone.

Skillbild

Do not always blindly copy an item and skill buildes. Assess the situation and buy / level what is really needed. Sometimes, the stun on the first level will be needed if you go with the team into the enemy’s forest or ambushe a rune.

Bloodseeker

Hero is suitable for beginners. It is easy to learn how to play, he is strong and with a little practice it will become easy MMR earner.

Pluses

High damage at start

The ability to recover HP from creeps and heroes murder

The high movement speed, when opponents have little HP

Good feel on Lining stage

Can start ganking very early

Ultimate breaks BKB

Minuses

Some problems arise against fat heroes

There is much stronger late carry heroes. We need to start wreak havoc much earlier

Have not control before the Abyssal Blade

Skillbild

Bloodseeker have a great variety of different item buildes. Always buy what you need. Some items may be useless against certain heroes. For example, it is not necessary to collect Shadow Blade against the Bounty Hunter and Slardar, or if your team already have invisible hero and opponents have to buy some Sentry.

If you have a lot of money you can stock Moonshard. And do not forget to leave money on buyback 🙂

Gyrocopter

Universal carry, which mainly relies on teamfights. You should take him only if you feel that the team is more or less adequate.

Pluses

Minuses

Giro is very thin in the initial stages

Small damage from auto attaks at the start

Skillbild

level up your Rocket Barrage to the maximum, to kill the enemy on the line and to farm forest faster. Also you can max Flack cannon early if you able to quickly gather dominator. Capture an forest creep, then make stacks with this creep.
At the start, we take Wraith Band, because we have a little damage of ours attacks. Then buy Aquila to spam skills on cooldown. If you feel bad on line then take Morbid Mask and go into the forest. See also the choice between PT and Phase Boots, the second will be better. Drums can be assembled again, if everything is bad and early BKB is not in sight.

Attention! First of all, this review is relevant for players with a low rating (~ 4000 MMR).

General information

In the previous parts of the guide we have described some points and tips for Ranked games. We introduce minor amendments.

Seen on the ranking of 1000 – 3000: teammates asked Mid line player to gank them up almost from the first minute. Ignore such tem mates. You have the task – farm core artifacts. Gang only when possible, for example if you have a good rune or you already have Ultimate or desired artifact.

Try to convince your team supports to pool you with 2 tango, if you go to the Mid lane. Typically, 4 tango is necessary, and you will save money. Also ask the team to take the rune in the first minute. Early bottle allow faster start your domination on the line.

If you play Carry, you do not need to do what almost all teammates do – stand in one place waiting for a fight. At this time, you can farm line / forest or push towers, and when fight begins you can use teleport to help your team mates.

News for Russian pubs – do not start with any dispute with them. Just Mute them and concentrate on the game.

Give up the idea that your Team has 4 idiots, and you only normal person.

Team fights errors: Look carefully due to you win or lose fights, take right target focus and dont start fights if you dont need it.

Remember that you take part in all Victories and Defeates. We usually dont notice what our team mates does right, but very quickly notice what they are doing wrong. Leave it – try to objectively assess their game.

Another 3 heroes for boosting!

You can look at 3 things infinitely: how fire burns, how water flows and how Doters tries to raise theirs solo-MMR.

But seriously, you can raise your rating with any hero. We have already described some of the characters in the previous parts ( part1 / part2 / part3 ) of the guide. Today we will examine three more, which, according to the author, you can effectively raise a solo-MMR.

Attention! First of all, this review is relevant for players with a low rating (~ 4000 MMR).

General information

As i said before, the best role for raising MMR – mid and carry. But! If you already have one, you should not take another. Take another role – it will increase your chances of winning.

Heroes

Juggernaut

One of the best carry characters is perfect for raising MMR.
Pluses:

Strong in the early-game, very strong in mid-game and in Late-game

Built invulnerability to most spells (Blade Fury)

Has a great AoE heal

Easy to learn

Ultimate breaks invulnerability to magic

High attack speed

Minuses:

Small mana pool

Small HP pool

Skillbild

Blade Fury allow to kill the enemy on the line and get the exp and gold.

Itembild

Instead Healing Salve in the beginning take a Tango and the Wraith Band. If you find it hard to stand on line to buy Morbid Mask and go to the forest. Juggernaut anyway will farm his basic artifacts, especially at low raiting games. And always carry a scroll of teleportation. You can use it during Blade Fury, which will allow you to leave the battlefield virtually guaranteed.

Troll Warlord

It is unrealistic strong hero, which is pleasant to play. Be prepared to hear the phrase “Troll imbalanced!”. But cast away those thoughts and you’ll be glad to see once again 25 points at the end of the match.
Pluses:

Very high attack speed

Well worth a mid and easy line

Good attack animation in melee and in ranged mode.

With Morbid Mask can kill Roshan solo by Battle Trance

Has a low mana cost and low cooldown on spells

Whirling Axes in melee mode does decent damage around him and forcing opponents to miss for 7 (!) Seconds

Minuses:

Vulnerable to the control before the BKB

Beginners need a bit of experience for this hero to cleverly switch between modes and not to be confused

Suffice questionable flaws, but not just Troll is one of the most powerful characters in the current Mete.

Skillbild:

Itembild:

Lina

Also you can safely take the red beast and charge Laguna Blade in their faces. Strong hero at all stages, and closer to Late game she can produce good damage with her autoattacks.

Pluses:

Strong burst damage

AoE stun

A good ganking potential

With the dagger has a good split-push potential,

in late-game has a good attack speed

Good ranged attacks

Minuses:

Not the easiest character to learn

Very expensive spells

Vulnerability to the Ganges, as it does not have escape

Poor animation of Attack

Skillbild:

Itembild:

As you can understand, the best role for Lina, if you’re going to raise a solo MMR, – MID, so the first thing is obviosly – purchase Bottle. If you are experiencing difficulties with the timing with Eul, then it can be ignored, but we do not recommend it – you will lost a huge potential.

Best Solo MMR Heroes

In our previous post (here and here) we covered the basics of the game, and also examined such a hero as the Storm Spirit.
In this article, we will focus on the characters like Templar Assassin and Slark that are perfect for raising solo Match Making Rating.

Lets Start:

Templar Assassin

Pluses

Good harass the enemy through passives with proper positioning

Refraction gives a lot of damage, and excellent survival

Very strong in the 1v1 fights at all stages of the game

Ultimate gives you a small passive overview

Minuses

Small attack range

Low amount of health and mana at the beginning

The average split-push capability. It becomes better after purchase Dagger.

Early Game

For the early game our BIS items is Phase boots and a Bottle.Phase Boots give us mobility, if necessary, as well as a nice bonus damage.
And we need a bottle as the Templar Assassin is very mana dependent.

Late game

Core Items: Dagger and Desolator

Dagger will give us a much needed mobility to our character and Desolator coupled with our second skill allow us to deal incredible damage per 1 shot.

Slark

Pluses

Strong in all phases of the game

A good split-push potential

Very easy to master

It can go as the Middle, and on the top / bot

Perfect for a solo boost MMR

Minuses

Skill and builds an item depends on the situation

EARLY GAME

The bottle is our main instrument for almost the entire game. Since we are highly mobile, we must grasp every rune spawn.Power Treads – Best item at begining becouse it gives us attack speed and we can, if necessary, obtain additional HP pool.

LATE GAME

Core items for Slark is Dagger (Shadow blade) and Abbissal blade.
Choose between Dagger and Shadow Blade depends on your skill, but it is recommended to take Dagger as the Shadow Blade is detected by wards and dust.Abbisal blade the ideal weapon. It will allow us to make a number of strokes, thus we weaken an opponent and strengthen ourself.

Hello and welcome to my Second part of Dota 2 Boost guide.

Which Hero is better to raise a solo-rating? This question is asked by many players. In this guide, we do not reveal the secret of the guaranteed solo MMR growth. But we try to bring to you the basics and show the characters, which, in our opinion, will raise your solo MMR.

Basics:

Always choose Mid or Hard Carrie

Do not rely on the support team

Take the heroes who can turn the game in solo

When you choose Mid hero be polite and explain that you take him for the reason. If your argument was rejected take Hard carry. DO NOT TAKE 2 MID HEROES.

Never rely on Supports. If you want a Courier than by it by yourself.

Do not pay attention to the allies. Remember your goal – is a victory.

Heroes:

Storm Spirit

Short Guide

Best suited for “playing solo” and Farm. Storm is able to dominate the majority of the characters at the Middle, the main thing – to play aggressively or wait for the right moment for aggression.

Whatever role you have not done, the foundation is one – you are very manoeuvrable hero, so it must be used properly. Be sure to fly in the back to the enemy, there are usually supportes and guys with Blink Daggers

In a fight 1 on 1, this hero deals significant amount of damage.If your enemy left the line, than you can Push the tower and freefarm creeps.

When you playing as Storm Spirit, than you must always Gank enemies. Later you should be a part of a Team, and it’s your work to initiate fights.

Know your role

When you choose a hero you also choose a play style. If you chose the Carry should not rush into action at the first levels, better pay more attention on farm to become stronger to Late-game. Carry is the key to the success of the game. In the beginning, they require supports services, as well as in a large quantity of gold. Get it – your concern. The main inflow is to farm creeps and lasthits towers. Remember that the farm in the forest is less favorable than on the line, so if you drove into the woods, do not linger there. It is better to change the line and continue to collect the gold.

Every death is critical

In Dota2 you can not afford to die under any pretext. At death, you lose a huge chunk of gold, and you can not farm and gain experience during the time of rebirth. Remember also that the most important target on the battlefield is the enemy Carry. We need to kill it as often as possible to its potential remain undisclosed. But do not forget that this rule also works for you.

Lasthit towers

on each of the enemy lines stands a potential bags of gold – Towers. Ifyou destroyitthen to your wholeteamwill be addeda niceboostin gold, but if you Lasthit tower then you will have a solid bonus award. Know your damage to the tower and try to inflict a final blow.
The main goal of the game – to destroy the enemy Ancient. To reach it you need to destroy a minimum of 3 towers. Whenever possible, try to damage enemy buildings, as they do not healing until the end of the match, then sooner or later you will destroy it.
In the early stages of the game do not even think to beat the tower alone, because it does a lot of damage in a certain radius of itself. Damage tower only under the protection of creeps. But it is worth remembering that the tower immediately starts to attack you instead creeps if you caused damage to enemy hero while within its range.
Protect your tower to prevent the enemy team even closer to you by Farm.