Start

End

Group

Hello community,
I have a little or big suggestion for a "Orbital Station" that you can build on a big shuttle an if you launch it, it uncouple it from the shuttle and it get like a Space Station that you can land on or couple on it (like the space station on the main menu) and you can go into it and make there some warehousing and you can build there a Transport Shuttle (like an big shuttle but you cant place a shuttle seat on it but control it with a controll panel and i would think about it that it hast a "follow mode" that it follow all your steps) what you can place some medium storages and send it to other planets or space stations.
Costs:
Space Station:
2 Titanium alloy
4 plastic
2 Medium Solar Panels (just to make it something realistic for energy)
Transport Shuttle:
Little Transport Shuttle(2 double for a big storage):
1 Titanium alloy
2 Plastic
+ rocket propulsion
Medium Transport Shuttle(5 double storages also 2 big storages and 1 extra medium storage have place there) :
2 Titanium alloy
4 Plastic
+rocket propulsion
Big Transport Shuttle(8 or 10 double storages also 4/5 big storages)
5 Titanium alloy
6 Plastic
(rocket propulsion is allready build in)
Attention: THIS IS JUST A SUGGESTION OR JUST FANTASY IDK
Many thanks your Astroneer Fan Rook

When I was exploring, my whole screen flashed blue for a few seconds. When it cleared, I realised that another planet had, in its orbit, collided and passed through the one I was on.
The planets having their own orbit is one of the standout features I think, but they'll have to be modified slightly in order to prevent this

Summary:
There is no any UI or mouse over planet selection in space.
Description:
I make small shuttle, get in and liftoff. After second I at orbit with blue region at homeplanet (with help window - RB/ LB launch). I press RB/LB - and go to solar system screen - there is no any UI available to select planet. No any response of any keys. Just fly at orbit and you only can save and exit from game. There is no any available action. I try to get at mouse over any planet, but useless. Just look at screen.
Version / Build Number:
0.10.2
Specifications:
OS: Windows 7 Pro x64
CPU: Intel i5 2800GHz
GPU: GTX 760
RAM: 8Gb
Drive: 2 Tb

Hello! I have some small ideas for the game that are really cool.
1. Wind Turbines should be at full capacity during a storm.
Seems illogical to me to not have any wind during a storm.. right?
2. Interstellar travel.
travel to other stars, discover new types of planets and you will be able to choose your star with..
3. The Observatory
you could build an observatory to observe other solar systems, and gain knowledge about them so how do we use the knowledge about other solar systems??..
4. The Spaceship (idk find a cool name)
When building it, it will be placed in orbit of your current planet, and when you wish to go to another solar system, go on to the spaceship and choose your observed solar system. (much like the shuttle but with the observatory) you can always go back if you wish.
5. Add Types of Sun
Add red giants, add white dwarfs, add all the stars you could ever know.
6. Add Space Stations
It will be nice to add space stations and observe other planets of the current solar system. and find out diffirent things about that planet! (Hostility, Storms , Minerals , and other stuff such as....)
7. Soil Density
this will get annoying on some planets, the soil could be denser, harder to mine, you get more soil, but you mine slower.
8. Space Elevator
it could be cool to build a space elevator to space stations. and could be a must for the spaceship.
9. Asteroid Belts and Comets.
There should be asteroid belts with asteroids (duuh) with different minerals, colors, and density. Comets could be rare, temporary , with juicy, rare minerals.
10. Add Large Solars and Winds

Anyone think this is a good idea? A satellite launched from a platform, into space, and orbits the current planet, and has a camera that can be accessed from the surface, to make time lapses and stuff. I think it would be a nice touch.

I would greatly enjoy a small amount of realism in the form of Time Dilation Phenomena in this game. I would adore it if planet-side time was increased in speed while you are in space, compared to the time you experience in your shuttle or off-world somewhere else. Not only would it be that added bit of nerdy physics, but it would enhance the game too if you had to account for all your bases on different worlds experiencing time at different comparitive speeds.
Thank you <3

Playing Astroneer regularly made me realize some glitches that happen quite often:
While in multiplayer only the host can easily drive land vehicles, without having the danger of sending it to unwanted locations. When my friends (I am the host) enter the quad, sometimes it moves only one of the sections (the one where the character is seated) and the other(s) stay still. We figured out that the only way for the driver to get out of the car safely is by bringing the sections together, as if the vehicle is not being used, and then pressing TAB. But twice mistakes were made, and the driver tried to exit the car while the section with the seat on it was far from the rest of the vehicle. Now is when the problem comes in... When they did that the car suddenly was put on orbit and the driver dropped from the sky. Here is the image:

I created a 3 rover train on Barren and needed to get some supplies from Terran. So I went back got them and launched back to barren, however I couldn't find my rover train I figured it was a rendering issue and waiting a bit but still couldn't find them. Until I happened to look up.
Not sure what to do at this point

Since Terran, and I believe all of the planets, spins on its axis perpendicular to its companion star, why then do we have seasons?
Without the variability of thermal mixing of disharmonious air currents, due to an off-kilter axis, seasons don't occur. Air currents or jet streams tend to be uniform for their particular latitude with only minor disturbances between bands. But temperature variations shouldn't vary considerably. Jupiter is an extreme example as its atmosphere is very thick without land masses to keep them in check.
I'm hoping someone has some astro-meteorological science facts to offer on way or the other.

So I was in my spaceship orbiting Barren when all of a sudden one of the other planets got so close to it the literally merged into each other. Thankfully steam allows me to take photos in-game so here is a picture of the bug in action.
This isn't game breaking but I'll report this anyway.

I was on the moon with my friend (he was host). I launched Shuttle to get into orbit.
From there I hit the orange button to switch to solar system view but instead the shuttle fired its thrusters burning fuel, moved "somehow" (camera angle changed) and I was in orbit view again. But now I couldn't even pick a landing area because they were not highlighted. All I could do was to hit the "thrust-button" again which led to the same behaviour. Finally I had no more fuel and was stuck in space.
Platform: Steam - Multiplayer
Version: 119

I'm sure to post more ideas but these are the yuge, bigly, most impressive ideas to improve orbiting that anyone could ever make.
1. If there was a way to speed up time while orbiting. Even just 2x would make transfer to the Exotic planet more bearable.
2. Space station. Intermediary point in the solar system to improve chances of making a one-shot to your desired location. Likewise, easy to reach from everywhere. Perhaps this could serve as a Galactic Economy hub and storage/trading/ship customization?
3. The Orbital Map itself, and the camera in orbit could withstand a rework. The camera always needs to be panned after planetary transfer, instead of automatically focusing on the planet's surface and landing spots.
*edit - I play on Xbox, use standard wireless controllers

I launch a spaceship from the starting home planet and eventually landed on the exotic planet, now when I go into orbit, my home planet is missing. I see the beacons around where the planet should be, but I have no option to land on it.
I've restarted the game and PC several times and still have the issue. Sometimes I can see the Arid planet but that is all.
Hopefully the exotic planet has fuel to get me back!
I'm playing the game on a Windows 10 PC through Steam, using mouse and keyboard.

I was thinking it would be a neat idea to be able to launch satellites into orbit, giving you the ability to see your location in some form, be it a map, hud, or even a rudimentary GPS for coordinates.

I left Barron to explore Radiated for the first time in a Spaceship. I just looked around for a while then headed back, never even got out of the ship. When I got back, all of my land-based vehicles were not at my base anymore, and if their beacons are to be trusted, they are now in orbit around Barron.
There was a total of four vehicles. There was a tuck an rover linked together, and another truck and rover by themselves.

Hi,
i got additional orbitters, a truck including attachments and a rover with a second rover behind. I see them floating in orbit. I even see them from my moon.
I learned to not place them at a vehicle bay as if i land with a spaceship and there's something in the way it might fly away or fall through planet. If added power access points and attach all vehicles there which looks like it solves the problem for now.
P.S.: Windows 10 + Steam

Looked up for once and discovered odd behaviour of the planets orbiting the one I'm on.
For starters I have planets orbiting in different directions, both clockwise and counter-clockwise. Ok, it's a game so I can accept that.
The most odd behaviour is planets that rise, get to a certain height in the sky (say 12 o'clock overhead) and then start to move backwards in the direction they first rose.

I play on gaming PC through steam using keyboard and mouse
I've noticed on most of my saves i end up with a cluster of markers hovering in space that i can see as i move between planets, at first i figured it was the station but recently noticed it seems to match up to the markers present on and around my base on planet terran, not sure when they appeared but are there when i first take off from the planet.

An idea for the landing spheres as viewed from orbit:
The landing spheres tend to pile up when you have multiple vehicle bays, habitat modules in addition to the original landing area, making it difficult to choose the correct one. Areas that already have a vehicle in the bay or landing area could be colored red indicating they are obstructed and one should not attempt to land or risk a collision. Colors could also be used to distinguish a vehicle bay from a standalone area (green perhaps).
If you land on another vehicle, there can be a penalty like a damaged or destroyed truck/spaceship, hydrazine leaks out, etc.

It seems flying to other planets needs some adjustments. It really kills game play when I am working to transport some materials to another planet and when i get in orbit, that planet is not within reach. Sitting in orbit for 3-5 minutes waiting for that planet to come within reach makes me want to quit and do something else. I am sure there is a better way to handle it. Maybe the Shuttle can only fly to close planets, requiring multiple hops to get somewhere and the larger ship and fly to any planet at any time? Something to fix the long delays.
If there was a way to see planet locations while still on the ground, at least I would not fly into space until the desired planet was in reach.
Loving the game. Thank you and Merry Christmas. johnnyF

There's very little I'd change as it stands, but here are a few things that would be a bit more immersive, and for power gamers more functional. These are all things that exist in the world/universe today and add depth/variety.
1. Hostile Environments [World Gen]
> Corrosive gas, radiation, high temperatures
> Additional Storm types: Acid rain, Meteor showers, solar flares (wipes out stored power, could leave you stranded if out on patrol ).
2. Environment sensor [Backpack attachment]
> Small advanced warning of incoming storms, meteor showers, acid rain.
> Hostile temperature/radiation/corrosive gas.
3. Planet Transfer Planner [backpack attachment or base object].
> Notification that a planet has entered transfer range so you can launch straight to the new planet. I find myself having to wait in orbit till my transfer window arrives, it can take a while...
3a. Launch facility instead of vehicle bay for space craft. It would be nice to add functionality specific to the space faring aspect of the game.