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I do believe with some minor adjustments, your idea could be implemented into the game. Here’s my updated version to that, if you want some insight; Monkey General: A powerful monkey general tower that is armed with a pistol and has the abillity to teach the surrounding towers to have cheaper upgrades from the inital purchase. (Inital purchase for “medium” difficulty.) Cost: 1500. Path 1, upgrade 1. Name: Strict Training. Effects/Description: Allows for a more quick fire rate, increasing the strictness of tower training. Cost: 750. Upgrade 2. Name: R.P.G. Effects/Description: Using the best in monkey technology, the monkey general gets a powerful new rocket that shoots lead ‘bloons every 5 seconds. Cost: 800. Upgrade 3. Name: Special Ops. Monkey. Effects/Description: The Monkey General is now able to fire a minigun that fires five times fast. Upgrade 4: Name: One Monkey Army. Effects/Description: This abillity fires a high powered explosive blast that destroys every ’bloon on screen and disables M.O.A.B class ’bloons for 15 seconds. Cooldown: 35. Cost: 15000. Path 2, upgrade 1. Name: Upgrade intel. Effects/Description: Grants all towers within the general’s radius camo ‘bloon detection. Upgrade 2. Name: Cheaper Upgrades. Effects/Description: Decreases all of the towers upgrades by 8%. Cost: 1500. Upgrade 3. Name: Increased Dexterity. Effects/Description: All towers within the tower’s radius have a 18% faster fire rate. Cost: 5000. Upgrade 4. Name: M.O.A.B Annihalation. Effects/Description: All towers in the proximity of the tower have 17% increased damage to M.O.A.B class ’bloons. Cost: 7500.

What about some 4/4 towers ideas? They will probably never be implemented, but it’s cool.
**Hypersonic Juggernaut**
Throws 3 juggernauts instead of 1. **Ability:** _Hypersonic Juggernaut_ – Throws the juggernauts at the speed of a unupgraded Super Monkey. This effect lasts for 10 seconds.
**Blaze Maelstrom**
Instead of throwing blades, it throws blazing stars that explode at contact with a bloon. **Ability:** _Blaze Maelstrom_ – Covers the area in an unstoppable storm of blazing stars.
**Sniper Captain**
Shoots at the rate of a semi-automatic rifle. It immobilises MOABs for a longer time. **Ability:** _Crates Rain_ – It covers up the entire map with crates. Each crate gives 350$.
**Bionic Riccochet**
It’s fast like a Glaive Lord but has better range and has 2 bionic arms instead of 1, so it does 2 glaives. **Ability:** _Explosive Glaives_ – Everytime a glaive comes in contact with a bloon it explodes. This effect lasts for 10 seconds.
**Ninja Sensei**
Throws 5 shurikens and 2 flash bombs per throw. **Ability:** _Sabotage Jutsu_ – All bloons move at 50% and every 5 seconds, get stunned. This effect lasts for 15 seconds.
**Mauler Impact**
Shoots a MOAB mauler and 3 little cluster bombs that stun even MOABs and BFBs but not ZOMGs. **Ability:** _Cluster Assassin_ – Shoots 1 MOAB Assassin that when hitting a MOAB, shoots 4 Bloon Impact that stuns the MOAB-class bloons.
**Viral Implosion**
Before it freezes a bloon, it implodes popping 2 layers inside the bloon but not other bloons. **Ability:** _Viral Implosion_ – Freezes all the track for 5 seconds, including MOAB-class bloons, and it implodes every bloon 5 layers and destroys every MOAB, deals 75% damage to BFB and 25% to ZOMG.
**Glue Annihilation**
A liquifier that shoots 3x as fast. **Ability:** _Glue Annihilation_ – Covers all the track in Liquifier glue that spreads from bloon to bloon. MOAB Class Bloons are glued, when they touch glue or get hit by ability, but it wears off after 3 seconds.
**Aircraft Takedown**
Aircraft Carrier that has aces that shoot grapes and have a independent cannon with bombs. **Ability:** _Double Takedown_ – Grabs 2 MOABs instead of 1 and reels them in.
**Zero Specter**
A Spectre that shoots 16 neva miss darts and shoots 1.3x faster. **Ability:** _Double Zero_ – Shoots out two Ground Zeros instead of one.
**Technological Temple**
A Temple with a Technological Terror on it instead of a Sun God. It shoots 2 Sun Rays instead of 1 and they are green. The sacrifices are the same as before, but if you get a Perfect Technological Temple it shoots 2 tornados, 2 ice bolts, 2 glue shots, 12 missiles, 2 tornados and 32 blades instead. **Ability:** _Sacred Judgement_ – Deals 100% damage to MOABs, 100% to BFBs and 75% to ZOMGs that are in his range and stuns them for 5 seconds.
**Wizard Lord**
The same, but it doesn’t eat towers.
**Golden Beacon**
A High Energy Beacon made of Gold that shoots 2 golden beams instead of 1. **Ability:** _Call to Arms_ – All tower cooldowns are instantly finished (it doesn’t work on Monkey Villages) and all towers in rage attack at a rate of 2×. This effect lasts for 15 seconds.
**Bloontonium Mortar**
A triple The Big One that’s green and black. It pops 6 layers instead of 5 and it can make camos lose their detection. **Ability:** _Burn in Awe_ – Stuns Bloons, pop two layers every second (For 10 seconds) and inflicts them with Burny Stuff.
**Beam of Oblivion**
Shoots out 3 rays of doom and 3 missiles. **Ability:** _Negated Access_ – You don’t need to guide anymore your Dartling Gun! Well, at least for those 20 seconds. Its beam becomes dark and deals 10x damage to MOAB-class bloons and it automaticly attacks every bloon, like if it was a normal tower.
**Damned Mines**
Purple and dark mines of doom! Produces them 2x as fast. They have 16 spikes and when they lose them all, they explode and glue all bloons, even MOAB-class bloons. These mines deal extra damage to ceramics and MOAB-class bloons. **Ability:** _Cursed Mines_ – It gets infinite range and spikes automaticly go to where there are bloons and they can move. When they explode, they release 2 more mines. It lasts for 30 seconds.

here’s my idea:
Devourer
Desc: This plant devours the nearest Bloon, but takes a few seconds to swallow each bloon properly before going for another one, later upgrades make more room for bloons and eventually swallow MOAB-class bloons easily…
Path 1:
-Bigger jaw
Desc: each bite holds upto 3 bloons at one time
-Thorny skin
Desc: every bite pops the nearest bloons by one layer, if they aren’t devoured
-Sensitive roots
Desc: grants Camo sight to any nearby plant-related towers, including itself
-MOAB biter
Desc: grants ability MOAB-B-gone
Ability Desc: the devourer goes for the furthest MOAB-class bloon and immediately devours it, popping nearby bloons and damaging other MOAB-class bloons, ZOMG bloons suffer 1000 damage instead of being properly destroyed
Path 2:
-Seed spitter
Desc: each bite spits a seed, popping more bloons
-Creeping roots
Desc: when bloons get in range, they slow down, Black and Zebra bloons as well as MOAB-class bloons are immune to this
-Triple threat
Desc: the devourer grows another two heads, each holding 5 bloons AND each go around different sides, popping upto a total of 15 bloons
-Thorned roots
Desc: the Creeping roots upgrade now affects black, zebra and MOAB-class bloons as well as immobilising all bloons weaker than them, fast bloons better behave…
if this gets implemented, the devs can put the prices on…

**Name** Cobweb Monkey
**Description** Who need glue now these days? Why not cobweb? This monkey is perfect for the job! He throws cobwebs randomly! but in a range. Bloons go slower, but the cobweb will be destroyed 1 hit by MOAB or higher. Other than that it has around 25 bloon touches before it runs out.
Also, his production of it is around a slow rate.
**Rank Required** 50
Costs 400$ then 200 more and 200 more.
**Upgrades: path 1**
**Name of upgrade:**
Giant Cobwebs
Desc: These giant cobwebs will have 100 touches instead of 100, the are bigger. But it takes more time for Cobweb Monkey to Spawn these.
Costs 450$ 50 more cash in other (med then hard 100+mmore)
Spiky Cobwebs
Desc: These have spikes in them…
they have 10 spikes in them. 111 touches
costs 750$ 950/1150
Superior Rose-Thorned Cobweb
desc: the ultimate cob web that will slow the bloons to death! These can even slow MOABS and hgiher! Extremely powerful thorns break 2 layers of a bloon. But these thorns break in 15 touches……
(Csots rank 55 for this upgrade) This is not really fast produce. costs 2750$ and 200 more when in other 2950 3150
Path 2
Superior Produce
gets cobwebs faster
costs 150/200/250
Magma Made Cobwebs
300/350/400
These magma cobwebs have a chance to make a bloon lose 2 forms.
They also have a chance of making them STUCK!
Multi Spawner
500/600/700
Multi + Spider Blast
Spiders appears from no where and set the whole map on cobwebs. (100touches and its gone), it disappears after 1 round, but the cobweb monkey can produce 5 cobwebs at the same time! (50 touches) It lasts for 12 seconds.
2500/3000/3500

**Monkey Thrower**
**Description:** A monkey that throws little rocks to bloons. It can pop up to 1 bloon and it can’t pop leads or camos.
**Cost:** 650 (Medium)
**Path 1 Upgrades:**
**Sharpened Rocks**
The rocks are sharper and can pop up to 3 bloons.
**Ingot Shooter**
Instead of throwing rocks throws iron ingots that pop up to 7 bloons.
**Explosive Gems**
Throws red gems that explode and pop 3 layers instead of 1.
**Meteor Striker**
Shoots epic meteors that deal 10x damage to MOAB-class bloons and pop 9 layers. They also explode and the meteor breaks in pieces that pop up bloons.
**Path 2 Upgrades:**
**Speed Boost**
Shoots 2 times as fast.
**Smart Throws**
It can pop up camos and the range increases.
**Burnin’ Deal**
It can pop up leads and to 15 bloons. It also pops up to 4 layers of bloon.
**Bullet Dinner**
It shoots stone bullets and it’s also 5x faster. Deals 2x damage to MOABs. **Ability:** _Bullet Overkill_ – Shoots 10x faster and deals 5x damage to MOAB-class bloons. This effect lasts for 15 seconds.

Monkey Train. What it does: Throws trains at bloons which pop 2 layers of them. Can pop lead bloons but not camo bloons. Cost 595:/700/785
Upgrade path #1:
1.1: Increases the range of the Monkey Train.(425/500/540)
1.2: Allows Monkey train pop pop 4 layers of bloons and pop camo bloons. Does not grant detection to to other towers. Cost: 765/900/975
1.3: Monkey Train throws 3 trains at a time and pop 10 layers of bloon. Cost: 3400/4000/4320
1.4: Throws 10 trains at a time that will pop a full ceramic bloon. Does X3 damage to MOAB-class bloons. Cost: 4250/5000/5400
Upgrade path #2: 2.1: Increases the attack speed by 5%.(280/330/355) 2.2: Pops an extra layer of bloon.(850/1000/1080) 2.3: Monkey Train launches trains that take away bloons and bloons will return with 5 layers gone.(1900/2350//2500) 2.4: Train Breakdown Ability: Launches a train. However, when bloons touch the train, the train will stay still for 10 seconds and hold as many bloons as possible.(3780/4410/4760) Speacilty Building idea: 1. Reduces the cost on the Monkey train and their uogrades by 5%.(500 MM, 800 MM in the iOS version) 2. Increases the attack speed and the range of the Monkey train by 10%(700 MM, 1000 MM in the iOS version) 3. Monkey trains can now decect camo, More Power(Upgrade 1.2) grants detection to all nearby towers and can pop a 3 extra layers of bloon.(1200 MM, 1500 MM in the iOS version. 4(For the iOS version only). Monkey train’s trains will seek the nearest bloon and stay on it for 10 seconds before dissapeering and will come back with 3 layers gone.(1700 MM) Bad thing: Will increase the cost of the blood monkey’s and their upgrades by 5%. Note: I will mention the blood monkey in the next post.

> *Originally posted by **[Cupnoodle37](/forums/225/topics/304953?page=5#posts-6743797):***
>
> Monkey Train. What it does: Throws trains at bloons which pop 2 layers of them. Can pop lead bloons but not camo bloons. Cost 595:/700/785
> Upgrade path #1:
> 1.1: Increases the range of the Monkey Train.(425/500/540)
> 1.2: Allows Monkey train pop pop 4 layers of bloons and pop camo bloons. Does not grant detection to to other towers. Cost: 765/900/975
> 1.3: Monkey Train throws 3 trains at a time and pop 10 layers of bloon. Cost: 3400/4000/4320
> 1.4: Throws 10 trains at a time that will pop a full ceramic bloon. Does X3 damage to MOAB-class bloons. Cost: 4250/5000/5400
>
> Upgrade path #2:
> 2.1: Increases the attack speed by 5%.(280/330/355)
> 2.2: Pops an extra layer of bloon.(850/1000/1080)
> 2.3: Monkey Train launches trains that take away bloons and bloons will return with 5 layers gone.(1900/2350//2500)
> 2.4: Train Breakdown Ability: Launches a train. However, when bloons touch the train, the train will stay still for 10 seconds and hold as many bloons as possible.(3780/4410/4760)
> Speacilty Building idea:
> 1. Reduces the cost on the Monkey train and their uogrades by 5%.(500 MM, 800 MM in the iOS version)
> 2. Increases the attack speed and the range of the Monkey train by 10%(700 MM, 1000 MM in the iOS version)
> 3. Monkey trains can now decect camo, More Power(Upgrade 1.2) grants detection to all nearby towers and can pop a 3 extra layers of bloon.(1200 MM, 1500 MM in the iOS version.
> 4(For the iOS version only). Monkey train’s trains will seek the nearest bloon and stay on it for 10 seconds before dissapeering and will come back with 3 layers gone.(1700 MM)
> Bad thing: Will increase the cost of the blood monkey’s and their upgrades by 5%.
>
> Note: I will mention the blood monkey in the next post. Blood monkey. What it does: Like glue gunner, except that pops bloons without any upgrades and throws blood at bloons. Also, it can affect MOAB classes. Each bloon will pop 1 time every 1 second, and MOAB-classes pop 10 times every 1 second. Note: Stuns bloons for 1.35 seconds, but rainbows and MOAB-classes are immune to being stunned by it. Cost: 1275, 1500, 1620 Upgrade path #1: 1.1: Bloons pop every 1/2 seconds instead of 1.(425/500/540) 1.2: All stunned bloons get another layer popped and can dedect camo.(765/900/975) 1.3: Bloons pop twice as much as normal.(1700/2000/2160) 1.4: Shoots blood 10X as fast and can pop bloons 3 times every 1/2 second.(5100/6000/6480) Upgrade path #2: 2.1: Bloons get stunned for 2 seconds instead of 1.35(595/700/785) 2.2: Makes bloons so painful, popping them an extra 2 times in a second or half a second.(1275/1500/1620 OR 1400/1650/1720 in the BTD5 iOS) 2.3: Popped bloons leave blood on the track. However, bloons will pop after being stunned by the blood if its on the track.(1700/2000/2160 OR $1900/$2350/$2500 in the BTD5 deluxe and iOS version. 2.4: Dead Bloons ability: Rains blood all over the track for 5 seconds, stunning bloons for 2 seconds on each blood. Specialty Building idea: 1. Reduces the cost of the Blood Monkey and their upgrades by 5%.(1200 MM or 1400 MM in the BTD5 iOS) 2. Increases blood damage by 5%.(1500 MM or 1700 MM in the BTD5 iOS) 3. Stunned Bloons donate the stun to other bloons, Blood lasts for an extra 2 seconds.($2000, $2500 in the BTD5 iOS) 4(For the BTD5 iOS only). Increases the range of the Blood Monkey by 30% and gives it an extra 3 seconds of stun.($3000) Bad thing: Will increase the cost of the Monkey Train and their upgrades by 5%.

**Monkey Smasher**
_It smashes bloons and pops them with his powerful fist! Has not a very big range because his arm it’s not too long, but his attack rate is not bad._
**Upgrades – Path 1:**
-
**Muscle Training**
_This monkey is training his muscles! Pops 2 layers instead of 1._
**Speedy Smashes**
_It smashes bloons 20% faster._
**Hammer Time**
_You can’t touch this monkey! Now he gets a yellow hammer that pops 4 layers and pops leads!_
**Spiked Hammer**
_His hammer gets some nice spikes that make it stronger! Pops 17 layers, exactly enough to pop an entire ceramic! Also it deals a lot of damage to MOAB-class bloons._
* * *
**Upgrades – Path 2**
-
**Brain Improve**
_The Smasher got smarter! Now it can see camos and pop them._
**Banana Smash**
_Seems like this monkey is getting in business! He gets 20% cash per pop._
**Gunpowder Gloves**
_Each smash makes a little explosion, that means the Smasher can also pop more bloons and leads!_
**Aerial Puncher**
_Smashes 2x faster than before and the explosions get bigger. Also deals more damage to MOAB-class bloons. **Aerial Punches of Faith Ability:** A lot of dark gloves come from the sky and automatically seek bloons and punch them. Each glove pops 20 layers each punch and it lasts 10 punches. They punch at the speed of a Super Monkey\*_

Special agent suggestion:
**MOAB Hater**
This agents hates all MOAB Class bloons!Has a range of a 2/0 Dart Monkey.Slows all MOAB down in its range by 15%.Does not attack.
Pro unlocked after 40 uses
Cost:150 MM
**MOAB Hater Pro**
Hates more than before!Having a range of a 0/1 Super Monkey,slowing MOAB by 25% and a brand new ability,MOAB Crash down!MOAB Crash down ability:MOAB,BFB and ZOMG crashing to the ground destroying almost every bloon on screen by a very violent explosion and dealing very huge damage to MOAB Class bloon makes this a very powerful pro agent!

special agent! Decoy Path!
cost 500 MM
place it somewhere on the map and it will make another path to a decoy! once 10 bloons hit the decoy (or 1 ZOMG class) it will blow up and any bloons on the path will pop!
Decoy path Pro
unlocked after 20 uses
same as normal decoy path but can survive 20 bloons or 2 ZOMG path bloons
Note:i know this is a bit OP thats why it is expensive

> *Originally posted by **[someonelol2](/forums/225/topics/304953?page=5#posts-6771167):***
>
> special agent! Decoy Path!
>
> cost 150 MM
>
> place it somewhere on the map and it will make another path to a decoy! once 10 bloons hit the decoy (or 1 ZOMG class) it will blow up and any bloons on the path will pop!
>
> Decoy path Pro
>
> unlocked after 20 uses
>
> same as normal decoy path but can survive 20 bloons or 2 ZOMG path bloons
>
> Note:i know this is a bit OP thats why it is expensive
Raise it to 500 MM or higher.BDD cost is higher than it

Some other ideas with MM
Money Booster
300MM
Bloons drop 2x of money.
Tower ’o Sale
600MM
Towers are now 50% Cheaper.
**Name:** Land mine
**Cost:** 35$
**Ability:** Put them on the ground and it explodes on bloons. 0.0001% damage to MOAB or more
**Tower or Special Agent?:** Tower, likely a trap.
**Tower Used on:** -
**Name:**
**Cost:**
**Ability:**
**Tower or Special Agent?:**

special agent Phonix temple!
what it does:place the phonix temple on the field and it will summon a Phonix! the phonix flies around the area shooting 5 blobs of fire popping 3 layers
cost:200MM
Phonix Pro!
to unlock use Phonix temple 25 times
now the phonix drops lava blobs popping 4 layers and fire pops 5 layers with increased range! insted of 5 blobs 7 blobs and can also see camo bloons!

> *Originally posted by **[someonelol2](/forums/225/topics/304953?page=5#posts-6774306):***
>
> special agent Phonix temple!
>
> what it does:place the phonix temple on the field and it will summon a Phonix! the phonix flies around the area shooting 5 blobs of fire popping 3 layers
> cost:200MM
> Phonix Pro!
> to unlock use Phonix temple 25 times
> now the phonix drops lava blobs popping 4 layers and fire pops 5 layers with increased range! insted of 5 blobs 7 blobs and can also see camo bloons!
sounds like a fire wizard to me