With Halo's advanced pixel shaders enabled, which creates higher quality visuals, the results are the same. The Radeon X800 XT performance actually increases slightly at low resolution when this option is selected, presumably because the GPU is doing more of the heavy lifting.

Splinter Cell was one of the few benchmarks where the GeForce 6800 Ultra was able to claim victory, but only by a slight margin. FSAA testing was not conducted due to an application bug that causes severe slowdowns when it is enabled.