MDA - A vocabulary for discussing play Addressing the gap between ideas and game mechanics. Grounded in a formal approach LeBlanc et al. since 2001

Addressing the gap between ideas and game mechanics.

Grounded in a formal approach

LeBlanc et al. since 2001

Teaching exercise: Bartok Play & Critique Design, Play – and then Critique

Play & Critique

Design, Play – and then Critique

Rules of Bartok Deal 5 cards Turn over top card of deck First person from the dealer goes Play a card of the same suit or number – or draw a card. Jokers are wild. Play until someone has no more cards

Deal 5 cards

Turn over top card of deck

First person from the dealer goes

Play a card of the same suit or number – or draw a card.

Jokers are wild.

Play until someone has no more cards

Now: Change Rules Cumulative Draw 2 See Last Card in Any Hand Out of turn play Play for 10 minutes

Cumulative Draw 2

See Last Card in Any Hand

Out of turn play

Play for 10 minutes

What changed? How was the experience of Bartok++ different from Bartok Original How did the rule change bring about this change?

How was the experience of Bartok++ different from Bartok Original

How did the rule change bring about this change?

How do we get from… Cards Rules

Cards

Rules

To… Intrigue Challenge Drama Cards Chips Rules

Intrigue

Challenge

Drama

Cards

Chips

Rules

What’s missing? “ Rules” “ Fun”

The causal link… This is what sets games apart… “ Rules” “ Fun” “ Play”

Games As Software “ Rules” “ Fun” “ Play”

Games As Software “ Rules” “ Fun” “ Play” Code Requirements Process

A Design Vocabulary “ Fun” “ Play” Requirements Process Mechanics

A Design Vocabulary “ Fun” Requirements Mechanics Dynamics

A Design Vocabulary Mechanics Dynamics Aesthetics

The MDA Framework Mechanics Dynamics Aesthetics

Definitions Mechanics : The rules and concepts that formally specify the game-as-system. Dynamics : The run-time behavior of the game-as-system + players. Aesthetics : The emotional responses evoked by the game dynamics.

Mechanics : The rules and concepts that formally specify the game-as-system.