Previously, the dwarf multicannon could not be used here. Due to a recent update, it is now allowed.

Perhaps the most dangerous aspect of using the Abyss is the fact that players have to travel through part of the low-level Wilderness to reach the Mage of Zamorak, who teleports the player to the Abyss. This causes a risk of being attacked by the occasional player killer, though with quick reactions their attacks are often avoidable.

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The interior of the Abyss is roughly circular, with an 'inner' and 'outer' ring. After the player is teleported into the outer ring, they will have to find a way through to the inner ring where the rifts leading to the runecrafting altars are located.

These monsters can hit over 12 (with the exception of the leeches, which hit a maximum of 2), although they often miss if the player has a decent Defence level (65+) and wears adequate armour such as dragonhide. However, the abyssal monsters should still not be underestimated as, due to their large numbers, a player in the Abyss may take several hits per second. It should be noted that, failed or not, no damage is taken from these monsters during an attempt to pass through to the inner ring. Minimising time between attempts can increase the chances of survival.

Access to the inner ring is gained by utilising different skills to bypass several obstacles:

Squeezing through gaps (Agility skill needed, but no object needed). This option can be the fastest due to the fact that clicking "squeeze" again whilst the animation is occurring puts the player in the inner ring instantly.

Upon entering the Abyss, the player always appears near the mining obstacle or the agility obstacle. With a high Mining or Agility level, this can be used to one's advantage to train more efficiently. An alternative to the agility obstacle is to proceed past the agility obstacle and pass via the thieving obstacle. Yet, another alternative to the mining obstacle is to proceed past the mining obstacle and pass via the woodcutting obstacle.

These obstacles have randomly generated locations upon a player's arrival in the Abyss and can be in different locations for different players at the same time. Passing them gives 25 experience in the required skill. The higher the level of the player in the corresponding skill, the higher the chances of passing the obstacle (the chance in percentages is skill level + 1, meaning at level 50 the player will have 51% chance and at 99 they will have 100% chance).

The inner ring of the Abyss.

At the southern central area of this outer ring lies a small opening, which provides one-way passage to the Abyssal Nexus.

There are no monsters in the inner ring of the Abyss. There are rifts leading to every runecrafting altar (except the Astral and wrath altars) there, which makes the Abyss useful for crafting a lot of different types of runes very quickly. Talismans or tiaras are not needed to access the altars via the rifts. The following restrictions still apply:

The cosmic rift cannot be accessed until the Lost City quest has been completed.

There is a rift for the soul altar and the blood altar, but the player must use a dark essence block on the rift to access the altar. This only has to be done once; however, the player must have crafted the respective type of rune before.

There is a dark mage standing at the centre of the inner ring (yellow spot on the minimap), maintaining the rift. He will repair players' runecrafting pouches for free.