Sci-Fi Command Center(Low Poly)

Command Center Original concept by Alex Drumo. Modeled in Maya and zBrush, textured in Photoshop and Substance Painter rendered in Unreal Engine

Bayvid(Low Poly)

Bayvid Interior

Bayvid interior. Modeled in Maya/zBrush. Textured in Photoshop.

https://www.artstation.com/artwork/bPknk

bayvid_exterior

Productive Sabatical(ENV)

Apartment Loft is environment I created as a personal project This was modeled in 3ds Max and rendered in Vray and composited in Nuke. This way of learning multiple tools for compositing.

Usefulness comes to a halt(ENV)

"Abandoned Trolleys" is a piece I created in 3ds Max and rendered in Vray. The idea of this piece is to capture a mood. There are various different types of trolleys and finding the exact trolley that was needed from the reference was not an efficient approach. However a blueprint to capture the realistic proportions of an average trolley was a great starting point. During my modeling process in order to save time I created quick sketches of how I wanted to tackle the different trolleys before I began even blocking.