An instruction set architecture (ISA) is an abstract model of a computer. It is also referred to as architecture or computer architecture. A realization of an ISA is called an implementation. An ISA permits multiple implementations that may vary in performance, physical size, and monetary cost (among other things); because the ISA serves as the interface between software and hardware. Software that has been written for an ISA can run on different implementations of the same ISA. This has enabled binary compatibility between different generations of computers to be easily achieved, and the development of computer families. Both of these developments have helped to lower the cost of computers and to increase their applicability. For these reasons, the ISA is one of the most important abstractions in computing today.

The concept of an architecture, distinct from the design of a specific machine, was developed by Fred Brooks at IBM during the design phase of System/360.

Prior to NPL [System/360], the company's computer designers had been free to honor cost objectives not only by selecting technologies but also by fashioning functional and architectural refinements. The SPREAD compatibility objective, in contrast, postulated a single architecture for a series of five processors spanning a wide range of cost and performance. None of the five engineering design teams could count on being able to bring about adjustments in architectural specifications as a way of easing difficulties in achieving cost and performance objectives.[1]:p.137

An ISA may be classified in a number of different ways. A common classification is by architectural complexity. A complex instruction set computer (CISC) has many specialized instructions, some of which may only be rarely used in practical programs. A reduced instruction set computer (RISC) simplifies the processor by efficiently implementing only the instructions that are frequently used in programs, while the less common operations are implemented as subroutines, having their resulting additional processor execution time offset by infrequent use.[2]

Copy data from a memory location to a register, or vice versa (a machine instruction is often called move; however, the term is misleading). Used to store the contents of a register, the result of a computation, or to retrieve stored data to perform a computation on it later. Often called load and store operations.

Processors may include "complex" instructions in their instruction set. A single "complex" instruction does something that may take many instructions on other computers.[citation needed] Such instructions are typified by instructions that take multiple steps, control multiple functional units, or otherwise appear on a larger scale than the bulk of simple instructions implemented by the given processor. Some examples of "complex" instructions include:

transferring multiple registers to or from memory (especially the stack) at once

instructions that perform ALU operations with an operand from memory rather than a register

Complex instructions are more common in CISC instruction sets than in RISC instruction sets, but RISC instruction sets may include them as well. RISC instruction sets generally do not include ALU operations with memory operands, or instructions to move large blocks of memory, but most RISC instruction sets include SIMD or vector instructions that perform the same arithmetic operation on multiple pieces of data at the same time. SIMD instructions have the ability of manipulating large vectors and matrices in minimal time. SIMD instructions allow easy parallelization of algorithms commonly involved in sound, image, and video processing. Various SIMD implementations have been brought to market under trade names such as MMX, 3DNow!, and AltiVec.

One instruction may have several fields, which identify the logical operation, and may also include source and destination addresses and constant values. This is the MIPS "Add Immediate" instruction, which allows selection of source and destination registers and inclusion of a small constant.

On traditional architectures, an instruction includes an opcode that specifies the operation to perform, such as add contents of memory to register—and zero or more operand specifiers, which may specify registers, memory locations, or literal data. The operand specifiers may have addressing modes determining their meaning or may be in fixed fields. In very long instruction word (VLIW) architectures, which include many microcode architectures, multiple simultaneous opcodes and operands are specified in a single instruction.

Conditional instructions often have a predicate field—a few bits that encode the specific condition to cause the operation to be performed rather than not performed. For example, a conditional branch instruction will be executed, and the branch taken, if the condition is true, so that execution proceeds to a different part of the program, and not executed, and the branch not taken, if the condition is false, so that execution continues sequentially. Some instruction sets also have conditional moves, so that the move will be executed, and the data stored in the target location, if the condition is true, and not executed, and the target location not modified, if the condition is false. Similarly, IBM z/Architecture has a conditional store instruction. A few instruction sets include a predicate field in every instruction; this is called branch predication.

Instruction sets may be categorized by the maximum number of operands explicitly specified in instructions.

(In the examples that follow, a, b, and c are (direct or calculated) addresses referring to memory cells, while reg1 and so on refer to machine registers.)

C = A+B

0-operand (zero-address machines), so called stack machines: All arithmetic operations take place using the top one or two positions on the stack: push a, push b, add, pop c.

C = A+B needs four instructions. For stack machines, the terms "0-operand" and "zero-address" apply to arithmetic instructions, but not to all instructions, as 1-operand push and pop instructions are used to access memory.

1-operand (one-address machines), so called accumulator machines, include early computers and many small microcontrollers: most instructions specify a single right operand (that is, constant, a register, or a memory location), with the implicit accumulator as the left operand (and the destination if there is one): load a, add b, store c.

C = A+B needs three instructions.

2-operand — many CISC and RISC machines fall under this category:

CISC — move A to C; then add B to C.

C = A+B needs two instructions. This effectively 'stores' the result without an explicit store instruction.

CISC — Often machines are limited to one memory operand per instruction: load a,reg1; add b,reg1; store reg1,c; This requires a load/store pair for any memory movement regardless of whether the add result is an augmentation stored to a different place, as in C = A+B, or the same memory location: A = A+B.

Unlike 2-operand or 1-operand, this leaves all three values a, b, and c in registers available for further reuse.[4]

more operands—some CISC machines permit a variety of addressing modes that allow more than 3 operands (registers or memory accesses), such as the VAX "POLY" polynomial evaluation instruction.

Due to the large number of bits needed to encode the three registers of a 3-operand instruction, RISC architectures that have 16-bit instructions are invariably 2-operand designs, such as the Atmel AVR, TI MSP430, and some versions of ARM Thumb. RISC architectures that have 32-bit instructions are usually 3-operand designs, such as the ARM, AVR32, MIPS, Power ISA, and SPARC architectures.

Each instruction specifies some number of operands (registers, memory locations, or immediate values) explicitly. Some instructions give one or both operands implicitly, such as by being stored on top of the stack or in an implicit register. If some of the operands are given implicitly, fewer operands need be specified in the instruction. When a "destination operand" explicitly specifies the destination, an additional operand must be supplied. Consequently, the number of operands encoded in an instruction may differ from the mathematically necessary number of arguments for a logical or arithmetic operation (the arity). Operands are either encoded in the "opcode" representation of the instruction, or else are given as values or addresses following the instruction.

Register pressure measures the availability of free registers at any point in time during the program execution. Register pressure is high when a large number of the available registers are in use; thus, the higher the register pressure, the more often the register contents must be spilled into memory. Increasing the number of registers in an architecture decreases register pressure but increases the cost.[5]

While embedded instruction sets such as Thumb suffer from extremely high register pressure because they have small register sets, general-purpose RISC ISAs like MIPS and Alpha enjoy low register pressure. CISC ISAs like x86-64 offer low register pressure despite having smaller register sets. This is due to the many addressing modes and optimizations (such as sub-register addressing, memory operands in ALU instructions, absolute addressing, PC-relative addressing, and register-to-register spills) that CISC ISAs offer.[6]

The size or length of an instruction varies widely, from as little as four bits in some microcontrollers to many hundreds of bits in some VLIW systems. Processors used in personal computers, mainframes, and supercomputers have instruction sizes between 8 and 64 bits. The longest possible instruction on x86 is 15 bytes (120 bits).[7] Within an instruction set, different instructions may have different lengths. In some architectures, notably most reduced instruction set computers (RISC), instructions are a fixed length, typically corresponding with that architecture's word size. In other architectures, instructions have variable length, typically integral multiples of a byte or a halfword. Some, such as the ARM with Thumb-extension have mixed variable encoding, that is two fixed, usually 32-bit and 16-bit encodings, where instructions can not be mixed freely but must be switched between on a branch (or exception boundary in ARMv8).

A RISC instruction set normally has a fixed instruction length (often 4 bytes = 32 bits), whereas a typical CISC instruction set may have instructions of widely varying length (1 to 15 bytes for x86). Fixed-length instructions are less complicated to handle than variable-length instructions for several reasons (not having to check whether an instruction straddles a cache line or virtual memory page boundary[4] for instance), and are therefore somewhat easier to optimize for speed.

In early computers, memory was expensive, so minimizing the size of a program to make sure it would fit in the limited memory was often central. Thus the combined size of all the instructions needed to perform a particular task, the code density, was an important characteristic of any instruction set. Computers with high code density often have complex instructions for procedure entry, parameterized returns, loops, etc. (therefore retroactively named Complex Instruction Set Computers, CISC). However, more typical, or frequent, "CISC" instructions merely combine a basic ALU operation, such as "add", with the access of one or more operands in memory (using addressing modes such as direct, indirect, indexed, etc.). Certain architectures may allow two or three operands (including the result) directly in memory or may be able to perform functions such as automatic pointer increment, etc. Software-implemented instruction sets may have even more complex and powerful instructions.

Reduced instruction-set computers, RISC, were first widely implemented during a period of rapidly growing memory subsystems. They sacrifice code density to simplify implementation circuitry, and try to increase performance via higher clock frequencies and more registers. A single RISC instruction typically performs only a single operation, such as an "add" of registers or a "load" from a memory location into a register. A RISC instruction set normally has a fixed instruction length, whereas a typical CISC instruction set has instructions of widely varying length. However, as RISC computers normally require more and often longer instructions to implement a given task, they inherently make less optimal use of bus bandwidth and cache memories.

Certain embedded RISC ISAs like Thumb and AVR32 typically exhibit very high density owing to a technique called code compression. This technique packs two 16-bit instructions into one 32-bit instruction, which is then unpacked at the decode stage and executed as two instructions.[8]

Minimal instruction set computers (MISC) are a form of stack machine, where there are few separate instructions (16-64), so that multiple instructions can be fit into a single machine word. These types of cores often take little silicon to implement, so they can be easily realized in an FPGA or in a multi-core form. The code density of MISC is similar to the code density of RISC; the increased instruction density is offset by requiring more of the primitive instructions to do a task.[citation needed]

The design of instruction sets is a complex issue. There were two stages in history for the microprocessor. The first was the CISC (Complex Instruction Set Computer), which had many different instructions. In the 1970s, however, places like IBM did research and found that many instructions in the set could be eliminated. The result was the RISC (Reduced Instruction Set Computer), an architecture that uses a smaller set of instructions. A simpler instruction set may offer the potential for higher speeds, reduced processor size, and reduced power consumption. However, a more complex set may optimize common operations, improve memory and cache efficiency, or simplify programming.

Any given instruction set can be implemented in a variety of ways. All ways of implementing a particular instruction set provide the same programming model, and all implementations of that instruction set are able to run the same executables. The various ways of implementing an instruction set give different tradeoffs between cost, performance, power consumption, size, etc.

When designing the microarchitecture of a processor, engineers use blocks of "hard-wired" electronic circuitry (often designed separately) such as adders, multiplexers, counters, registers, ALUs, etc. Some kind of register transfer language is then often used to describe the decoding and sequencing of each instruction of an ISA using this physical microarchitecture.
There are two basic ways to build a control unit to implement this description (although many designs use middle ways or compromises):

Some computer designs "hardwire" the complete instruction set decoding and sequencing (just like the rest of the microarchitecture).

Other designs employ microcode routines or tables (or both) to do this—typically as on-chip ROMs or PLAs or both (although separate RAMs and ROMs have been used historically). The Western DigitalMCP-1600 is an older example, using a dedicated, separate ROM for microcode.

Some designs use a combination of hardwired design and microcode for the control unit.

An ISA can also be emulated in software by an interpreter. Naturally, due to the interpretation overhead, this is slower than directly running programs on the emulated hardware, unless the hardware running the emulator is an order of magnitude faster. Today, it is common practice for vendors of new ISAs or microarchitectures to make software emulators available to software developers before the hardware implementation is ready.

Often the details of the implementation have a strong influence on the particular instructions selected for the instruction set. For example, many implementations of the instruction pipeline only allow a single memory load or memory store per instruction, leading to a load-store architecture (RISC). For another example, some early ways of implementing the instruction pipeline led to a delay slot.

The demands of high-speed digital signal processing have pushed in the opposite direction—forcing instructions to be implemented in a particular way. For example, to perform digital filters fast enough, the MAC instruction in a typical digital signal processor (DSP) must use a kind of Harvard architecture that can fetch an instruction and two data words simultaneously, and it requires a single-cycle multiply–accumulatemultiplier.