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> ideas for thing thing 5
Stop the glitchiness when the screen is full of enemies, more difference between the weapons, get rid of the tedious levels where you have to kill hundreds upon hundreds of zombies, and introduce some (any!) variation to the gameplay. That’d probably make it nearly tolerable to play.

I liked Two the best because it wasn’t any recoil. After that, they all sucked.
I would like something more then just moving and shooting, moving and shooting. If anything,
> Stop the glitchiness when the screen is full of enemies, more difference between the weapons, get rid of the tedious levels where you have to kill hundreds upon hundreds of zombies, and introduce some (any!) variation to the gameplay. That’d probably make it nearly tolerable to play.
That’s pretty much all it’s been. Boring crap over and over.
> Not another one. Please.

I liked the series, but now its just getting old. Unless they do something to change it and make it more interesting i wouldn’t be very interested. New guns would be good, but that would get too old too fast. Maybe a online multilayer option. That would be nice.

they should make it where you join a rebbelion organization against your creators and make a mission=cash=new weapons, eg. kill (company name’s) weapon supplier **reward 5000** (and shop is 2nd in command for resisstance)

Ideas-less kills per area needed, a better ending than getting fragged and having ur genes ripped out, a couple more bosses + weak pts-they need to be weaker somewhere than the other places, and not always the head, ok?-(try to make it similar to House of the Dead in that aspect), a crouching movement, and the enemies’ bodies not to pile up onscreen and cause a huge lag party