Digital Arts

The Digital Arts program at BGSU is one of the leading programs in
the nation for studying digital arts and animation, focusing on
creative expression using digital technology. Students are encouraged
to investigate aesthetic and perceptual possibilities as they engage
in alternative art discourses. Digital Arts courses investigate the
theoretical, aesthetic, and technical aspects of the digital arts
while providing hands-on experiences with state-of-the-art equipment.

The BGSU Digital Arts program, with over 150 majors, has become one
of the leading programs in the nation for studying digital arts and
animation. (Animation Career Review ranked BGSU's
Digital Arts program as #6 in the Midwest in 2013.) Digital Arts is an
exciting division with dynamic, ambitious, self-motivated students who
push themselves and their artwork to the edge.

The School of Art offers a BFA degree in Digital Arts as well as a
BA in Art with a Digital Arts specialization with three areas of focus:

Computer Animation & Video

Both traditional and 3D animation with a strong emphasis on 3D
animation as well as video art, motion graphics, special effects and
compositing. Students create character animations as well as
narrative, and non-narrative experimental animations and video art works.

Imaging

A focus on still images including both 2D digital imaging and 3D
modeled and rendered images. Emphasis on digital photography, digital
painting, collage and hybrid media. Works may be realized using
various printing techniques including large format and experimental
alternative printing as well as 3D printing.

Interactive Multimedia

Emphasis on creative art development using HTML, CSS, Javascript,
and Processing for online and mobile devices as well as installation
and interactive physical artworks.

Computer Art Club

The student Computer Art Club is open to all undergraduate and graduate students in the School of Art. The overall goal of the club is to promote awareness of Digital Arts, to highlight advances and opportunities in the field, and to assist Digital Arts students. Club activities include demonstrations, art shows, trips to conferences (SIGGRAPH), and social events. Past activities have included guest speakers from the computer graphics industry, Digital Arts exhibitions on and off campus, and various field trips including the Ottawa Animation Festival. Digital Arts Club members share information and knowledge with each other in a cross-collaborative environment. The CAC is also an ACM SIGGRAPH Student Chapter.

Kim Young

Many of our graduates have been hired into leading roles in the
digital arts and animation industries. Graduates often work as
animators, modelers, texture or concept artists and technical
directors in 3D studios, interactive gaming companies, and virtual
reality labs. They also work in the interactive web and app
development field creating educational, education-based and commercial
mobile apps and websites. Graduates have gone on to work in the
television and film industries as directors of photography,
videographers, special effects artists, and editors. The printing,
graphic design and photography industries also employ digital arts
graduates to manage color printing, create and manipulate digital art,
and develop promotional materials. Many graduates have also started
their own businesses.

In recent years, graduates have been hired by companies such as
DreamWorks Animation (creators of Shrek and Kung Fu Panda), Blue Sky
Studios (creators of Ice Age and Robots), Volition (The Punisher), DNA
Productions (Jimmy Neutron), Rhythm & Hues Studio, Blizzard (World
of Warcraft), Friendly Software (Microsoft games), American Greetings,
Epic Games (Unreal Tournament), Apple, Designing Digitally, Root
Learning (interactive training), LogicJunction (interactive) and many
more digital art companies. Many graduates have also started their own businesses.

ACCESSIBILITY

Bowling Green State University (BGSU) has built their website around the Standards of the World Wide Web Consortium’s (W3C) Hyper Text Markup Language (HTML) 5 and Cascading Style Sheets (CSS). The website was built in compliance with the accessibility standards established by section 508 of the Rehabilitation Act and detailed in section 1194.22 of the Code of Federal Regulations, “Web-based intranet and internet information and applications” (http://www.section508.gov/summary-section508-standards#web ).

BGSU utilizes many web masters across campus to maintain all of its web properties. Keeping the BGSU website in compliance with section 508 is a joint effort between Disability Services, Marketing and Communications and Information Technology Services. If any page is discovered to be inaccessible, please report it using the above link and we will ensure that the issue is addressed.