You would fight in under 30 meters because that's how you PTFO. I guess this all stems more from my harshly ingrained mindset that killing people on objectives is completely irrelevant to the outcome of a game. I think it's all about flag caps and kills mean nothing whatsoever. With a 5 second respawn time, or the enemies you just killed getting revived, I feel like it's completely pointless unless your entire team is coordinating exactly when the tank shell is landing and killing 3+ people at 200 meters while your chopper does a strafe which is communicated and pointed out so that the infantry know they now have 5 seconds to get into the flag and actually do something.

Fighting in under 30m is how you die and need to wait for the tank to re-spawn. I think you are grossly underestimating how close 30m is in game. Also if I'm playing armour I'm not going to go balls to the wall onto the point. That would just lead to me dying and taking the pressure off the point. If I can stay alive near to capture point (not 200m away, more like 50-100m) and put pressure on it it allows for my team-mates to push up onto the flag. When I play armour I am an asset, I put pressure on the flags, take out enemy armour and demoralize the enemy infantry. I'm not some glorified war-machine that can charge in onto the point and engage multiple infantry from multiple angles at ranges under 30m. Even though that would be considered PTFOing your not playing smart with the armour. Even if you aren't directly on the capture point you are still influencing the taking of that point by supporting the team at that objective. If your piece of amour or aircraft is dead your not PTFOing either, that's why you need to play smart and be a supporting asset to your team.

"As I walk through the valley of the Shadow Of Death, I have no fear because I am the meanest mother ****er in the whole valley"
- Gen. George S. Patton

You would fight in under 30 meters because that's how you PTFO. I guess this all stems more from my harshly ingrained mindset that killing people on objectives is completely irrelevant to the outcome of a game. I think it's all about flag caps and kills mean nothing whatsoever. With a 5 second respawn time, or the enemies you just killed getting revived, I feel like it's completely pointless unless your entire team is coordinating exactly when the tank shell is landing and killing 3+ people at 200 meters while your chopper does a strafe which is communicated and pointed out so that the infantry know they now have 5 seconds to get into the flag and actually do something.

Fighting in under 30m is how you die and need to wait for the tank to re-spawn. I think you are grossly underestimating how close 30m is in game. Also if I'm playing armour I'm not going to go balls to the wall onto the point. That would just lead to me dying and taking the pressure off the point. If I can stay alive near to capture point (not 200m away, more like 50-100m) and put pressure on it it allows for my team-mates to push up onto the flag. When I play armour I am an asset, I put pressure on the flags, take out enemy armour and demoralize the enemy infantry. I'm not some glorified war-machine that can charge in onto the point and engage multiple infantry from multiple angles at ranges under 30m. Even though that would be considered PTFOing your not playing smart with the armour. Even if you aren't directly on the capture point you are still influencing the taking of that point by supporting the team at that objective. If your piece of amour or aircraft is dead your not PTFOing either, that's why you need to play smart and be a supporting asset to your team.

Exactly.

If you're in a tank and using its firepower to eliminate anyone who spawns on the flag before they kill your teammates on it, that's PTFOing as well.

Taking a tank and putting it in the capture radius is begging for C4.

@Natsu

There is more to PTFO than taking a flag. Supporting the people who are taking it counts as well.

Sitting on the flag isn't going to help anyone if all it does is get you, your teammates, and any other team assets killed. That's simply helping the enemy team win.

You can't just say PTFO is sitting on a flag. That is way too simplistic.

Sending players back to the respawn screen is always useful. That's not saying that only killing enemies is going to win games, but killing enemies that are not on flags (often headed for an objective) serves a purpose. The enemy cannot contest your flags if they are forced to spawn back on their own flags.