Author
Topic: New Player Login Flowpath (Read 8901 times)

Just cause I figure there are more folks than me out there who like to know such things, this is the flowpath a new player goes through during loing (hence where you would branch them off or change things to affect such things as racial choices, stat generation, etc).

This is actually pretty handy, thanks dude. I hated going through and figuring this out (I was going to make stat's randomly rolled but because of the order I did it they were overwritten by the racial config files).

Sorry if I this has already been asked, but I've been searching for way to do this for some time, and haven't found anything so I might as well ask...how does the lib, by default, generate stats? After creating several test characters, it seems like they are random but influenced by race...now, If I wanted the starting stats to start at a fixed value, which daemon or file handles the starting stats?

Previous function has to print prompt, and call input_to().The new one verifies the input. If if's wrong, print message, reprint prompt, and input_to() itself. If it's OK, print a new promt and input_to() next function.

To plug yours between others, you have to modify last lines of preceding function to forward to yours, and make your func forward to the one that should be next.

Everything's in connect.c of course.

Logged

I think, therefore i may be wrong.Please note that if you met a Raudhrskal in a place that's not related to muds, it wasn't me.*sigh*... back when I started there was zero hits on google for that name...