1. Team Member Eligibility
To be eligible to compete in the competitive gaming network, each player must satisfy the following conditions:
1.1 Player Age
No player shall be considered eligible to participate in Worlds before his or her 17th birthday, defined as having lived 17 full years.

2. Prize
2.1 Event Prize
The 2015 World Champion will receive a prize in USD which increases with the number of new registrants. The World Champion is considered the team that wins the best-of-five finals. The 2nd, 3rd and 4th place finishers will receive a USD price relative to registrants (to be published on the blog).

3. Timetable Rules
3.1 Team Eligibility
Teams shall qualify for the 2015 World championship based on registration information provided, and by the legal rules and taxes set forth by the region they compete in. Team members will receive a password that will be the responsibility of the team captain to distribute among members which will be provided by the competitive gaming network personnel. No competitive gaming network personnel may compete.
3.2 Timetable Requirements
Each team is required to maintain, at all times during the Word championship, five players in the starting lineup (“Starters”), and one substitute player (“Reserve”) (collectively, the “Active Timetable”). The Active Timetable is considered locked as of March 31st, 2015. The Active Timetable that was submitted to or known by the competitive gaming network officials on this date will be considered the eligible Active Timetable for the championship. In the case of an emergency, a team may add a substitute after this deadline, however, the substitute added must not have been on any other professional timetable on March 31st and must have been eligible to be on a professional timetable on March 31st. All Starters must have a active enrollment with the team they are playing for.
3.3 Single-Day Substitutions
If a team wishes to substitute players after the team’s first match on a given day, those substitutions must be declared to the head referee before the start of the next game, as defined as the start of the pick/ban process. A team may not substitute a player within a match.
3.4 Team Tags and Player Names
Teams will be permitted a tag of 2-3 characters to be added to the front of each player’s Summoner Name on the tournament realm. These tags must be upper-case letters or numbers 0-9 only. Summoner Names may include upper-case letters, lower-case letters, numbers 0-9, underscores, or single spaces between words only. Summoner Names must not exceed 12 characters including spaces. No additional special characters will be allowed for team names, Summoner Names, or tags. Summoner Names may not contain: vulgarities or obscenities; LoL champion derivatives or other similar character names; derivatives of products or services that may create confusion; or sponsor names. All Team tags and Summoner Names must be approved by the competitive gaming network officials in advance of use in play, and are not eligible to be changed during the competitive gaming network. A name change may be allowed under certain extenuating circumstances, but must be approved by the competitive gaming network officials prior to use.

4. Players will use their own facilities and equipment online.

5. Players can dress in any attire they like, unless otherwise specified by a sponsor of the team. Remaining the responsibility of the team.

6. We encourage active social media and communication, except for in the game and passwords to compete needs to stay private. If however passwords are shared, members will be disqualified.
6.1 Client Accounts
Players will have Tournament Realm logins provided for them by the competitive gaming network. It is the players’ responsibility to configure their account to their preferences. The account’s Summoner Name must be set only to the player’s official tournament handle provided with registration.

7. Tournament Structure
7.1 Definition of TermsGame. An instance of competition on the Summoner’s Rift map that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the final objective (destruction of a nexus), (b) Team Surrender, (c) Team Forfeit, or (d) Awarded Game Victory.Match. A set of games that is played until one team wins a majority of the total games (e.g., winning two games out of three (“best of three”); winning three games out of five (“best of five”)). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.

8. Phase Details (to be published before the final date)
8.1. First Round Group Stage.
Best out of three games on opposite sides of the map.
8.2. Tiebreaker.
If two teams are tied after the Group Stage, head to head record will be used as the first tiebreaker. If the two teams have an identical head-to-head record then the teams will play one tiebreaker game to determine final standings. Tiebreaker games will be played following the final game of the Group Stage for the respective group. Tied teams will compete against each other until there is a winner.
8.3. Three-way tie.
If three or more teams are tied, the head-to-head record of all teams against all other teams involved in the tiebreaker will be considered. If a single team owns a winning record (as defined as winning more than 50% of the games) against every other team in the tiebreaker, they are automatically granted the highest seed available in the tiebreaker, and a new tiebreaker is declared among the remaining teams (i.e. head-to-head record between the remaining teams). If no team in a tiebreaker holds a winning record against all other teams, the following structures will be used: A single round-robin will be played among the three teams. If this does not result in a hierarchical ranking of teams (i.e., distinct 2-0, 1-1, and 0-2 team records), then the three teams will be drawn into a single-elimination bracket where the team who won its game in the shortest time during the single round-robin tiebreaker has a bye into the finals of the single-elimination bracket.
8.4. Four-way tie.
The teams will be randomly drawn into a “Korean-style” or “dual” bracket, where teams play Bo1 matches throughout the tournament. The four teams will be split into two first-round matches; the winners will then face off in Game 3 while the losers face off in Game 4. The winner of Game 3 will be declared the top seed; the loser of Game 3 will face the winner of Game 4 in a contest to determine 2nd/3rd place; and the loser of Game 4 will be declared 4th place.
Side selection for all tiebreaker games will be determined by a coin flip.
8.5. Second Round Quarterfinals.
Second round of the tournament will consist of four best-of-five matches. Seeding will be determined by team records from the Group Stage. The team securing the #1 seed from the group stages will play the #2 seed of the opposite group that competed. The winners of each match will advance to the Third Round Semifinals.
8.6. Third Round Semifinals.
The third round of the tournament will consist of two best-of-five matches between the winners of the Quarterfinals matches. The winners of the third round Semifinals will face off in the Finals.
8.7. Final Round.
The final round of the tournament will consist of one best-of-five match between the winners of the Semifinals. The winner of the Final round will be considered the 2014 World Champion and secure the top prize.

9. Match Process
9.1. Changes to Schedule
Competitive gaming network officials may, at their sole discretion, re-order the schedule of matches within a given day and/or change the date of a match to a different date or otherwise modify the schedule of matches. In the event that the Competitive gaming network modifies a match schedule, the Competitive gaming network will notify all teams at the earliest convenience.
9.2. Role of Referees
Responsibilities. Referees are competitive gaming officials who are responsible for making judgments on every match-related issue, question and situation which occurs before, during, and immediately following match play. Their oversight includes, but is not limited to:
9.2.1 Checking the team’s lineup before a match.
9.2.2 Checking and monitoring player peripherals and match areas.
9.2.3 Announcing the beginning of the match.
9.2.4 Ordering pause/resume during play.
9.2.5 Issuing penalties in response to Rule violations during the match.
9.2.6 Confirming the end of the match and its results.
9.3. Referee Comportment. At all times, referees shall conduct themselves in a professional manner, and shall issue rulings in an impartial manner. No passion or prejudice will be shown towards any player, team, team manager, owner, or other individual.
9.4. Gambling Prohibition. All rules prohibiting gambling on LoL, as found below in Section 11, shall apply to referees without limitation.

10. Game Setup
10.1. Start of Pick / Ban Process. Once all ten players have reported to the official game lobby, a competitive gaming official will request confirmation that both teams are ready for the pick/ban phase (as defined and described below). Once both teams confirm readiness, a competitive gaming official will instruct the room owner to start the game.
10.2. Recording of Pick / Ban Process. Picks/bans will proceed through the client’s Tournament Draft feature. If picks/bans are completed substantially in advance of game setup, at the instruction and discretion of competitive gaming officials, the competitive gaming officials will record the official picks/bans and manually abort the game start.
10.3. General / Game Settings
Map: Summoner’s Rift
Team Size: 5
Allow Spectators: Lobby Only
Game Type: Tournament Draft
10.4. Pick / Ban Phase & Side Selection
10.4.1. Tournament Draft. competitive gaming officials may choose to employ either the Tournament Draft mode feature or a manual draft (e.g., draft that is conducted in chat without the use of an in-game feature). Starters for each team cannot be substituted after the start of the draft. Players may play any Champion which their team has drafted, but must confirm their selection with a competitive gaming official.
10.4.2. Restrictions on Gameplay Elements. Restrictions may be added at any time before or during a match, if there are known bugs with any items, Champions, skins, runes, masteries, or Summoner spells, or for any other reason as determined at the discretion of competitive gaming.
10.4.2. Side Selection. Teams’ sides will be pre-selected by coin flip during the Group Stage. During the Group Stage, each team will play every other team twice, once on blue side, once on red side. In the Quarterfinals, the higher seed will have side selection for all odd games. The lower seed will have side selection for all even games. For example, the higher seed may choose to play game 1 on blue side, but game 3 and 5 on red side and the lower seed may choose to play game 2 on red side and game 4 on blue side. Both teams will be required to submit their final decision by 23:59 of the day after the final group broadcast (in the time zone where the game will be played). If no decision is submitted the teams will default to blue side for their games. In the Semifinals and the Finals, side selection will be determined by coin flip.
10.4.3. Draft Mode. Draft mode proceeds in a snake draft format as follows: Blue Team= A; Red Team = B Bans: ABABAB Picks: ABBAABBAAB
10.4.4. Selection Error. In the event of an erroneously-selected Champion pick or ban, the team in error must notify a competitive gaming official before the other team has locked in their next selection. If so, the process will be restarted and brought back to the point at which the error occurred so that the team in error may correct its mistake. If the next selection is locked before the team in error gives notice to a competitive gaming official, the erroneous selection shall be deemed irrevocable.
10.4.5. Trading Champions. Teams must complete all champion trades before the 20-second mark during the Trading Phase, or will be subject to a penalty in future games.
10.4.6. Game Start After Pick/Ban. A game will start immediately after the pick/ban process is complete, unless otherwise stated by a competitive gaming official. At this point, competitive gaming officials will remove any printed materials from the Match Area, including any notes written by Team Members. Players are not allowed to quit a game during the time between the completion of picks/bans and game launch, also known as “Free Time.”
10.4.7. Controlled Game Start. In the event of an error in game start or a decision by competitive gaming officials to separate the pick/ban process from game start, a competitive gaming official may start the game in a controlled manner using Blind Pick. All players will select Champions in accordance with the previous valid completed pick/ban process.
10.4.8. Slow Client Load. If a Bugsplat, disconnect, or any other failure occurs which interrupts the loading process and prevents a player from joining a game upon game start, the game must be immediately paused until all ten players are connected to the game. If a player does not return within 15 minutes, the game will continue as normal.

What other gamers say

Exiting matches

Awesome

It was a fun and satisfying gaming experience to play in the friendly tournament that was provided for us by you thank you for the experience you gave me i hope to participate in the next upcoming matches . . .