Since suggestions was often clogged with numerous topics whini... I mean discussing balance, I decided to make its own forum for it. So, here it is. Please follow these guidelines if you're going to post here;

1) If posting a topic, it might be best to put what it's about in brackets. Some people...

A week or so ago in-game, we were all discussing the stat system, and the possibility of a point-distribution system instead of an RNG growth-based one. This idea has been kicked around before but I was always rather unconvinced on the idea since usually these lead to...

This is one in what will be a long line of player surveys regarding various aspects of the game. Since I am always looking to improve the experience for as many people as possible, this requires gathering feedback, hence these polls. Tell your wife, tell your kids, tell your friends (if they play...

This is one in what will be a long line of player surveys regarding various aspects of the game. Since I am always looking to improve the experience for as many people as possible, this requires gathering feedback, hence these polls. Tell your wife, tell your kids, tell your friends (if they play...

This is one in what will be a long line of player surveys regarding various aspects of the game. Since I am always looking to improve the experience for as many people as possible, this requires gathering feedback, hence these polls. Tell your wife, tell your kids, tell your friends (if they play...

Ranger uses a lot of FP, and I mean it guzzles through FP extremely quickly even for high WIL builds, all the FP Regen in the world can't save the massive FP cost associated with using Annorum to trigger an effect, with the combined FP cost of the spells associated as well it can be upwards to 50+...

I think its been a long enough time to not be considered knee jerk anymore but, I think this sword is a tad bit overtuned, it has 120% total scaling, and 50% ice magic damage on hit (making it synergize with bloody palms), and its a katana on top of being better than most of the current swords.

I absolutely hate saying it, because I know you buffed Kadouha to a state that makes it impressively strong when not too long ago I was the one who put up the thread, but Kadouha's current numbers are batshit crazy right now, sporting 140/140 Scaling with a damage mod on top of it, which can be...

I would like to know why certain remains feel weaker then others and I dunno is this is a suggestion or a balance fu but it feels like it fits either., I.E Shark giving 6 power and 8 weight, vs Fireblooded gives 8 power, 8 weight, only difference being 2 power and the macabra being water (shark)...

I have to say being a long time player that the monster buff was required, they were just to easy to cut through. However the newer Ice themed Mobs completely need a rethink on how their abilities work. Between the freeze and life drain, Also the 90% damage reduction and the overwhelming ice magic...

No, Strength is just a stat that can be dumped in favor of stats that give more, people that focus on Strength, aka 200 SWA DH, do not find Strength underpowered, the problem is mainly the fact that people with...

I've been playing a Demon Hunter / Black Knight for well over two or so months now with a focus on tanking and outputting as much damage as possible at the same time. Every class and way of playing them always has it's weaknesses and counters, but I've taken notice that Magic Gunners tend to be...

Moonlight Mercy's effect is over bearingly strong when paired with Quickdraw's many rounds, it makes it so that if you can crit someone they will die within 2 volleys of it, its incredibly oppressive to face should you not be prepared for it at all times, which honestly makes it a solid pick in any...

So, could we be allowed to replace our current Enchant such as Galren with one of the others like Nerhaven? In the case of a dual element mage, you'd like to capitalize on having spells of another element when your primary is resisted by PVE mobs, right? As it currently stands, trying to enchant...

Can skills such as Smoke Screen and White Prison make it so you cannot target people if they are not in your view. Currently regardless of either of those skills, you can pretty much aim past any obstacle with any skill. It doesn't feel like you're getting the most out of these sorts of skills.

Sustain is still an extremely annoying tactic in any fight, and KO should not be able to be recovered from as easily as it is now, I think that Badly Beaten should incur a 50% healing penalty on the sufferer of the status.

On top of this, it can currently be cleansed by Wash Away and Cleanse...

This post is to talk about Lupine stuff that could probable be changed for better, here are some points that I want to talk about (Also, gonna redo the other posts I have made, because they seem to have too many posts to talk about, so I want to do them better so we get a clearer debate)

Even as someone new to SL2, I can see that STR is not as competitive or splashable as most other stats. I can also see that discussion on STR has been a trend in this community for some time. With that in mind, I'll keep the actual suggestion brief, but follow up with an elaboration:

Could we allow Daggers to be considered casting tools for Spell thief stolen spells? I was also considering this for Void Assassin dark spells. It would make sense, but if not, it's not the biggest issue in the world. Just something I'd figure would make sense. Like, a skill in spellthief that...

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