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Churchills obviously do better in maps where you don't have to do a lot of cross-country moving. Or climb hills.

Interesting discovery we had yesterday while I was platooning with Atsuki and Homuhomu: while using my ELC, it usually bumps their tanks (a Centurion I and a IS 8) to the top of the list, but if I use one of my tier VIIs (Panther, Tiger), I usually just end up at the bottom of the list.

Speaking of the ELC, I've found that as long as I resist the urge to WAAAAAAAAAGH MUST GO FASTA it's very devastating as a support tank. Managed to take out a Lowe and an IS for example during one match.

The bad thing about credit making, is that in every patch WG has decreased the quantity of money making on non premium tanks, the tier 5-7 has seen the worse.

As an example, in 7.5 with my Pz 3/4 I used to make between 15k-20k counting repairs & ammo, with only 2 kills and 3 damages. Now in 8.2 making the same quantity of money requires: 1.- not being hit by nothing, and 2.- kill more than 3 tanks or get at least top gun.

Erm, no. The front armour of the Churchill series don't count for much; I should know, I run the LL Churchill all the time, and I always get a kick out of putting round after round of the 6 pdr right through the front of Churchill Is and penning every time.

Depends on which variant of the Churchill. It's important to remember that for any tank, the listed armor values are always for the MAXIMUM armor on that side, and that different parts of the tank on that side will have variable armor values. On the Churchill III (the premium tank) for instance, the listed 176mm of frontal armor actually only consists of that square armor plate covering the machinegun port, with everything else on the front having only half the thickness, and the same for the Churchill I for its 85mm of armor. There's nothing odd about penetrating a Churchill I from the front with something like a 6-pdr gun, especially if you know where to aim.

On the Churchill VII and Black Prince meanwhile, the entire vertical plate covering both driver and machinegunner is the 152mm of armor, which means that the Churchill VII (with upgrade turret) and the Black Prince have an overall better armor scheme than the III or the I. There was this memorable match I had where I managed to charge against an SU-100, a Hellcat, a KV-1S and a Sherman simultaneously on a single lane on Cliff and take 0 damage from them (the only damage I got in that match was from an SU-26).

One of the best ways then to protect yourself when using the VII or the BP is to find a partial hull-down position, where the lower half of your hull is covered. That way, only the heavily-armored driver's plate and turret is exposed to enemy fire, allowing you to take full advantage of the armor. This isn't always possible of course, and so you have to have faith in your armor and hope your enemy doesn't know where to shoot you.

Quote:

Originally Posted by Traece

I don't look into weakpoints. I feel like it's cheating, and it's just not as fun for me.

Knowledge is power though, and knowing where a tank's weakspots, especially the frontal weakspots, are is a good way to save ammo while dealing maximum damage. This is especially true if you're facing tanks starting Tier 7 and up, with each shell becoming more expensive per shot and your RoF going down, and so you'd want to have every shot count.

Even if you don't research the weakspots, it's quite easy to find where they are using the ingame penetration marker.

__________________

On Flying: "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return."

^ I am actually very shocked that you manage to do as well as you do with the Churchill VII without using the sidescrape maneuver. Going hulldown in the Church VII with it's flat armor means you'll get penned by most tanks at Tier 6, or you should at least. Sidescrape is by far generally viewed as the most effective way to utilise the entire Churchill series. The only exception may be the Black Prince, with over 200mm effective armor around much of its turret.

And I stand by my stance that the Churchill VII is broken with regards to its hitbox and its mudguard vulnerability. This issue with regards to its hitbox was apparently a problem previously with the Maus as well.

EDIT: Then again, looking at your stats .. you're just better than me by far, which doesn't change the fact that .. adjusting for skill, the Churchill VII is still busted!

^ I am actually very shocked that you manage to do as well as you do with the Churchill VII without using the sidescrape maneuver. Going hulldown in the Church VII with it's flat armor means you'll get penned by most tanks at Tier 6, or you should at least. Sidescrape is by far generally viewed as the most effective way to utilise the entire Churchill series. The only exception may be the Black Prince, with over 200mm effective armor around much of its turret.

Many Tier 6 guns actually have difficulty penetrating the Churchill VII at the front, with only high-end TD guns at that tier being capable of consistently penetrating the 152mm front of a Churchill VII. Hell, some Tier VII guns have difficulty penetrating 152mm of armor due to having minimum penetration rolls below that number. Frontally, a VII is most vulnerable when its lower hull is exposed, which has much thinner armor, and most of the time I get killed frontally from Tier VI tanks it's always from getting said lower hull hit, or gunning after my MG and driver's ports at close range. Or as you pointed out, hits to the tracks, though it's 50/50 in my experience.

__________________

On Flying: "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return."

Going through WoT's battle mechanics again has gotten me thinking about XP distribution and the benefits about long range and close range fighting. It seems being great/good at close range brawling against enemies you spot yourself is the fastest way to build up XP and credits! This might not be news to people but it was a definite reminder for me!

I'm not sure facing an entire front by yourself in a StuH configuration is considered sniping. Nor is combat within 200 meters. (XP bonus! Apparently it is stated to be a small bonus, but some recent testing seems to indicate it is significant..) Admit it, you're brawling!

The description in the wiki is unclear on this point, but it seems to state that if you are doing damage to a target that others are spotting for you, you get "full XP" .. although recently some individuals have been trying to test this and anecdotally it seems to not be true.

Alongside this random bit of info, in relation to the Sidescrape discussion previously, here's a nice visual reminder of why angling is important. This is based on 100mm of armor vs. "effective armor"

I actually started using the L/70 for my StuG III. Figured I should try actual sniping instead of being a sledgehammer. I still keep my aggressive stance, but toned it down a bit so I'm not completely upfront all the time.

My run with Panzer IV today was one of the worst. Somehow I was on the lost side for 10+ times in row LOL

However, in one match after that my team won, and I got 5 kills, earning 19k money and 889 exp. (I should get more if I use 105mm derp gun ,but I just like to use 75mm L/48 more). It was one of the best result for me.

By the way, Is BDR G1B a bad heavy tank or something? My panzer 4 can stand in front of it and exchange a bullet with it. Most of my bullet will go through its front armor (if I fire at a right spot), while almost all of its bullet will do no damage (or ricochet) to me. This stuation happen a lot.

I love that tank, its in every way superior to my PzIV, which I sold after transferring my beefy crew.

- Tak

Hey now, you go too far! Don't you have love for your Pz4?

Then again, I play the Pz4 completely different than you, in that I'm always going around brawling with the 10.5 derp .. which I've gotten very comfortable in. I have the most Top Guns and Radley Walters in the Pz4 out of all my tanks.. Very close to getting a Pool's too (10 kill medal)!

I think I slightly preceded all of you to the T-25. I do like it for hull-down and travel speed (though the acceleration isn't great), but it still turns like a bus.

Getting very close to the L/100 gun in the Panther. Still feel inadequate for Tier VII with the L/75; got a decent score on Serene Coast because I got isolated up in the NW corner of the map and ended up spotting with binoculars for the rest of my team. Actual shooting involved getting a kill on a T29 after shooting it 14 times from the sides and above, which was kinda depressing.