The habit people have of just dumping all their libraries into the toolchain installation without bothering to talk to anyone needs to stop as well

Correct. What do you thing about add:export USERLIBS:=$(DEVKITPATH)/userlibs/ppcto base_tools? If a library is not related with the toolchain and is not a ported library, then it must be installed in USERLIBS ((libgrr, libml, libwiisprite and so on).

I'd prefer that nothing that hasn't been officially adopted by devkitPro is placed inside the devkitpro folder at all.

The habit people have of just dumping all their libraries into the toolchain installation without bothering to talk to anyone needs to stop as well

Correct. What do you thing about add:export USERLIBS:=$(DEVKITPATH)/userlibs/ppcto base_tools? If a library is not related with the toolchain and is not a ported library, then it must be installed in USERLIBS ((libgrr, libml, libwiisprite and so on).

I'd prefer that nothing that hasn't been officially adopted by devkitPro is placed inside the devkitpro folder at all.

]]>2019-02-07T21:50:23+01:002019-02-07T21:50:23+01:00https://devkitpro.org/viewtopic.php?t=8837&p=16267#p16267couldn't the standard wiimote input example show you what button presses it detected?i haven't looked at the wiiuse code yet, so idk how it looks though...

]]>2019-02-02T13:42:32+01:002019-02-02T13:42:32+01:00https://devkitpro.org/viewtopic.php?t=8842&p=16265#p16265Statistics: Posted by WinterMute — Sat Feb 02, 2019 1:42 pm
]]>2019-01-31T21:31:59+01:002019-01-31T21:31:59+01:00https://devkitpro.org/viewtopic.php?t=8842&p=16263#p16263I wanted to ask if someone could help me use the Wiimote's built-in speaker to play a sound clip..

]]>2019-01-25T18:00:55+01:002019-01-25T18:00:55+01:00https://devkitpro.org/viewtopic.php?t=8832&p=16258#p16258Thanks for the donation, always appreciated & helps us keep providing the tools for free

Wine is a method of running windows binaries on linux. When you're running windows you should be able to just run those binaries directly - just remove the wine or mono from the start of the line as appropriate.

]]>2019-01-24T21:17:18+01:002019-01-24T21:17:18+01:00https://devkitpro.org/viewtopic.php?t=8837&p=16254#p16254I have a pretty popular 3rd party Wii U pro controller called "Hyperkin Procube" controller. There are several people who have posted in various places because they bought the controller expecting it to work with homebrew apps, but unfortunately it doesn't.

Here's what I've been able to figure out about the controller:

It uses the same bluetooth name as a standard WUPC

On version 1.8.16 of Libogc it doesn't connect at all

On the latest version, it connects but doesn't respond to inputs other than the power and home buttons, and the joystick input is stuck pointing towards the bottom left

I've been using homebrew (especially wii homebrew) for many years, but I've only ever made small tweaks to source codes here and there. I'm always interested in learning, so I'd like to set up a basic homebrew app that can test out inputs, then make adjustments to libogc's wpad/bluetooth code to see if I can get any results. I'd appreciate any help on this. Thanks.

]]>2019-01-20T18:04:48+01:002019-01-20T18:04:48+01:00https://devkitpro.org/viewtopic.php?t=8769&p=16247#p16247I have spoken to one of the developers who thinks the 16 bit sample needs to be bit swapped to big edian.

]]>2019-01-19T21:03:37+01:002019-01-19T21:03:37+01:00https://devkitpro.org/viewtopic.php?t=8769&p=16245#p16245Statistics: Posted by msmalik681 — Sat Jan 19, 2019 9:03 pm
]]>2019-01-19T19:19:42+01:002019-01-19T19:19:42+01:00https://devkitpro.org/viewtopic.php?t=8769&p=16244#p16244Statistics: Posted by WinterMute — Sat Jan 19, 2019 7:19 pm
]]>2019-01-19T18:30:41+01:002019-01-19T18:30:41+01:00https://devkitpro.org/viewtopic.php?t=8769&p=16243#p16243Is there anyway to check the input sample and if it is 16 bit mono pcm convert it to 8 bit mono pcm ? I did not write this code I just hope I can edit it to fix this little bug.

Also the engine can play all formats of audio in mp3 and ogg format it also plays 8 bit mono pcm samples just fine the only issue is only with 16 mono samples.

]]>2019-01-10T23:28:34+01:002019-01-10T23:28:34+01:00https://devkitpro.org/viewtopic.php?t=8832&p=16230#p16230Thanks for your help.I just made a donation, After an update of devkitPPC I still have the same problem.

I found my first problem, I used pacman then the command pacman -S wii-dev then all to reinstall, more error system, but I have this now: