Archive for February, 2019

I thought it would be fun to take a look at some of the characters that have appeared in our games over recent years and how we’ve used them.

Spooky Bonus

Spooky Bonus was our successful match-3 game that came out in 2013 on casual portals (and later on Steam). There wasn’t a great deal of character interaction in this game, but it did feature this shopkeeper character, who pops up in dialogs.

Regency Solitaire

Our next game, Regency Solitaire had a visual novel element with slide-on characters and a protagonist that you can gradually ‘upgrade’ in terms of her costume and jewellery. We put a lot of effort into researching historical clothing, hairstyles and so on for this game.

Shadowhand

We took the customisable character to a new level with Shadowhand in 2017. Our main character had a wide selection of clothing and weapon items, all of which affected gameplay. To make things more complicated, our character also had several different fight stances. This meant hundreds of pieces of art, and a lot of art direction.

For our latest project, Ancient Enemy, we have some new collaborators and have changed up the art style to suit the tone of the game. Our character artist is the talented Jen Pattison, and we have also had bold UI artwork from Dan Emmerson.

This style is something of a departure from our previous games, and we think it works…