Trouble in Terrorist Town v020210

- Fixed mapper-placed ammo boxes not dropping to the
ground when they spawned.

- Server log will now contain who won
the round when it ends.

- Fixed spectators not seeing possessed
prop names.

- Voice is muted for a second around traitor
selection. This should hopefully prevent an exploit where the fact that
someone's voice indicator disappeared for a moment upon becoming traitor would reveal one's traitor/innocent-ness.

-
Added Loyalists: * Some innocents get extra support from
Terrorist HQ in the form of equipment credits and such. These select few
are the Loyalists. * Everyone can see who is a Loyalist. They are
high value targets for the traitors. * Traitors get a credit reward
for killing a Loyalist, and vice versa. Both types can also find unused
credits on each other's corpses. * When a Loyalist searches a
corpse, the information is available for all players via the scoreboard
(even if the death was already confirmed). If a Loyalist is the first to
identify a corpse, he gets 3 points compared to a normal innocent's 1
point. * Loyalists can currently only buy a Radar and a Teleporter.
More will be added in the future. * By default, there are 0
loyalists selected until a playercount of 10 is reached. From that point
on, there are about half as many loyalists as there are traitors,
rounded down. There are convars to control all this

- Renamed
ttt_detective_mode to ttt_sherlock_mode in order to prevent confusion
with loyalist/detective related convars.