Apple's Metal hailed by Unity Engine team

Unity, a big player in the indie game world, is excited for Apple’s Metal iOS release scheduled for later this year, stating that Metal can “achieve realism, detail, and interactivity in their games more than ever before.”

This is accomplished through a new model of resource allocation and power sustainability provided by Metal’s new construct and open developer APIs. Developers will now have closer access to processing power, memory, and GPUs within Apple devices.

Overhead is expected to drop dramatically from an average 15% - 40% processing power for application/game usage to a minuscule few percentages. This could help retain battery life, and would allow games to experiment with enhanced physics, additional objects, and complexities never before possible in mobile gaming.

Bill Doerrfeld I am a consultant that specializes in API economy research & content creation for developer-centric programs. I study Application Programming Interfaces (APIs) and related tech and develop content [eBooks, blogs, whitepapers, graphic design] paired with high-impact publishing strategies. I live and work in Seattle, and spend most of my time as Editor in Chief for Nordic APIs, a blog and knowledge center for API providers. For a time I was a Directory Manager & Associate Editor at ProgrammableWeb, and still add new APIs to the directory every now and then. Let's connect on Twitter at @DoerrfeldBill, or follow me on LinkedIn.