Do you want to have the map changed so Dust territories are given out evenly?

RjBeals wrote:Hmm... I was wondering if it would be more fair to start all the dustbowl territ's as a neutral +1. I know during map creation this was discussed about starting neutrals and unlucky drops, but I've played some games where due to a bad starting drop, players have had absolutely no chance of winning. Is this worth revisiting, or letting it stay as luck of the drop?

Yes Shit Happens - but it may be bad enough where 1 game with an unlucky drop, and the player will not play the map again for fear it will happen again. My vote is to leave it be also I guess, simply because I'm done with the map, and focused on my next project - but if this keeps rising to the top, and the staff agrees, then I'll have no choice but to re-open the map.

I just had a thought; could all the dustbowl territories start with 4, so on the first turn they decay to 3 rather than 2?I'm not sure what I think of that, but it might be a way to mitigate against the drop?

MrBenn wrote:I just had a thought; could all the dustbowl territories start with 4, so on the first turn they decay to 3 rather than 2?I'm not sure what I think of that, but it might be a way to mitigate against the drop?

MrBenn wrote:I just had a thought; could all the dustbowl territories start with 4, so on the first turn they decay to 3 rather than 2?I'm not sure what I think of that, but it might be a way to mitigate against the drop?

Yes - with a lot of coding... every single territory would need to be a "<position>" - and you could then set them to 4...

This would have a sideeffect of eliminating the 3rd Neutral player in 1v1 games though.

An excellent map and nice game. I just finished listening to the audio version of the Timothy Egan book, The Worst Hard Time. Very striking story and reflective of the fact that we as humans CAN have a nearly immediate, measurable affect on the environment.

exclaim wrote:An excellent map and nice game. I just finished listening to the audio version of the Timothy Egan book, The Worst Hard Time. Very striking story and reflective of the fact that we as humans CAN have a nearly immediate, measurable affect on the environment.

Thanks for your great work here!

.Your Welcome. Inspiration from reading that book is why I created this map. Glad you like it!

RjBeals wrote:Hmm... I was wondering if it would be more fair to start all the dustbowl territ's as a neutral +1. I know during map creation this was discussed about starting neutrals and unlucky drops, but I've played some games where due to a bad starting drop, players have had absolutely no chance of winning. Is this worth revisiting, or letting it stay as luck of the drop?

I personally like it as is, and hadn't ever considered the thought of it being an improvement by adding neutrals.

6266823 - Killed red in this game, cashed, got two bonus troops to Boise City. When I started deploying, I had 2 troops on Boise City. I.e. it appears that the initial -1 effect in the the Dust Bowl kicked in mid-turn. Bug?

Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.

alstergren wrote:Game 6266823 - Killed red in this game, cashed, got two bonus troops to Boise City. When I started deploying, I had 2 troops on Boise City. I.e. it appears that the initial -1 effect in the the Dust Bowl kicked in mid-turn. Bug?

There's nothing in the gamelog to indicate any lost troops

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

alstergren wrote:6266823 - Killed red in this game, cashed, got two bonus troops to Boise City. When I started deploying, I had 2 troops on Boise City. I.e. it appears that the initial -1 effect in the the Dust Bowl kicked in mid-turn. Bug?

Agree with MrBenn, reading the log, when you cashed you got 2 bonus troops to Oklahoma City, not to Boise city....

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

alstergren wrote:6266823 - Killed red in this game, cashed, got two bonus troops to Boise City. When I started deploying, I had 2 troops on Boise City. I.e. it appears that the initial -1 effect in the the Dust Bowl kicked in mid-turn. Bug?

Agree with MrBenn, reading the log, when you cashed you got 2 bonus troops to Oklahoma City, not to Boise city....

Well, the lastest version of the xml in this thread that I can find is about 6 pages ago. There is nothing in the first post for the XML. Can one of the Foundry mods take a look at this? Give me the XML and I will work on a proposed change to make the map even. Everyone can see that the starting positions need to be changed.