Turok 2: Seeds of Evil released on Steam (Windows PC)

A remastered version of FPS classic Turok 2: Seeds of Evil has been published on Steam for Windows PCs. When it was originally released, on N64 a little bit previously (1998), Turok 2 gained high praise from the likes of Happy Puppy which said it "may be the best N64 game to date, no joke". Now it is available for modern Windows machines in an enhanced graphics version courtesy of the Kex Engine 3.4 and Night Dive Studios.

Turok 2: Seeds of Evil lets you stand in the sandals of the titular dinosaur hunter to go forth and battle against many fierce enemies in the game's sprawling remastered lush environments. According to the game page on Steam, there are 35 types of enemies - from prehistoric raptors, to 'evolved flesh hunters'. Enemies are said to have good smarts and will attack in groups, take cover, and flee if under the cosh.

Weapons are not just of the primitive type, Turok can wield pistols, rifles, a shotgun, a grenade launcher, a flamethrower, and even a guided Cerebral Bore 'missile'. Furthermore, he can "stomp enemies flat while riding an artillery-mounted Triceratops"…

As well as the game engine enhancements, AI improvements, a new UI, quick warp level portal transport, updated maps, and better save and load options, Turok 2 introduces new multiplayer options. Multiplayer fun can be had with friends on Steam, GOG Galaxy, LAN and direct IP contests; a split screen mode is available too. Last but not least a new multiplayer game mode called 'Last Turok Standing' has been added.

Turok 2 is available now on Steam at a promo price of £11.24 until 23rd March (normally £14.99). Minimum and recommended specs are listed below.

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If you own the original Turok remaster on GOG you get an additional 25% off making it around £8 which is a decent deal. Multiplayer on it has yet to be sorted and activated on the GOG version but the single player is there and works just fine.

Main thing with the graphics is new lighting effects, there are also markers (circles with exclamation marks in them) showing you switches etc making traversal and objectives in each area a little easier as there is some really well hidden switches and the likes and I remember looking around for ages for certain things.

Mind you something that a lot of people have found irksome is the 64 Bit OS requirement

FerralMind you something that a lot of people have found irksome is the 64 Bit OS requirement

That's likely because there is no 32bit code for it, n64 was a 64bit processor so would have been coded that way. And to be fair, if you're not using 64bit version of the OS (and have a 64bit cpu) these days then imo you need to update because there are performance benefits not just extra ram it allows.

LSG501That's likely because there is no 32bit code for it, n64 was a 64bit processor so would have been coded that way. And to be fair, if you're not using 64bit version of the OS (and have a 64bit cpu) these days then imo you need to update because there are performance benefits not just extra ram it allows.

Turok 2 came out on PC and N64 back in 1998. This is not just a hash together of N64 code brought to PC. The original when released ran on Windows 98 with accelerator (N64 did use the ram pac if you had one which gave sharper textures). On the PC (now at least) you can choose between PC or N64 soundtrack, personally prefer N64 as you can hear the voices properly.

So the whole 32 Bit thing, it did used to run on 32 Bit systems, they have ported it to a new engine and that requires a 64 Bit OS.

FerralTurok 2 came out on PC and N64 back in 1998. This is not just a hash together of N64 code brought to PC. The original when released ran on Windows 98 with accelerator (N64 did use the ram pac if you had one which gave sharper textures). On the PC (now at least) you can choose between PC or N64 soundtrack, personally prefer N64 as you can hear the voices properly.

So the whole 32 Bit thing, it did used to run on 32 Bit systems, they have ported it to a new engine and that requires a 64 Bit OS.

The way I read it was they were adapting the n64 version not the pc version.