A Letter

My Lord,

We have been traveling for several weeks now. The lands of Baron Edwards were peaceful and the travel was quiet.

The band of Idle Mercenaries you hired has me worried and more than a little scared at this point. For the last few weeks I have listened into their banter and talk of past exploits and encounters with great interest. Now I am not sure what to think.

Let me explain, we just crossed over into your lands and immediately I can sense a change in the air. The guards at the last of Baron Edwards garrisons got me wondering what we would encounter. They talked of banditry and roving bands of undead abominations as if it was just another day down here. As soon as we entered the forest at the edge of your new domain I felt a change in the air. A tenseness has overcome us.

Then not even a full day into your lands we are beset upon by a group of 8 bandits. They have barricaded the road and are demanding us to pay to pass. The Mercenaries you hired jumped into the fray with an almost relief. The group did not last long, maybe a few minutes, in that time a saw trees burst into flames and dropped onto the bandits. The bandits were dealt with without quarter. They were buried along the road and the group just fell back into place and moved on as if nothing had even happened.

I will grant that they were effective and I have no concerns about their ability to do the job you requested, but I am not quite sure if any of them are quite sane.

Conway:
-Run by bandits
-Undead most likely
-Wedge-shaped town
-Town has no walls
-Narrow castle on a bend in the river
-moat and walls
-secret entrance?
-Entrance to castle is causeway near beginning of town
-Bandits apparently disinclined to talking with outsiders
- Lower portion least guarded
– 1 guard on each segment at all times
– no one on top of the big towers themselves
– 1 guard at the top of each of the smaller towers
– 2 guards out of the front gate to go to the barbican
– Stop checking the barbican from midnight to sun up
– not sure who is watching the water gate (could not see)
– non-uniformed equipment
– 45+ guards assuming 3 shifts
– Lighting: upper portion well lit, bonfire in lower but out by midnight
– guards don’t carry much light
– insides of towers are lit

Bridge City:
-Massive 2-mile long, 200 foot wide bridge
-Buildings on bridge like Old London Bridge
-Multiple towers, multiple basements throughout spans
-Many basements barred off, dubious claims of “we’re just being cautious”
-City is in two parts coming from each bank of the river
-Fees to enter city (1 silver) but not to move around city once inside
-Has multi-level sewer dungeon
-Bridge built as a series of short arches throughout
-This bridge is seriously four times the size of the Brooklyn Bridge
-This bridge should not exist
-THERE IS NOTENOUGHMAGIC TO JUSTIFYTHIS.
-IT MUST BE DESTROYED.
Has 5 magic doors:
1) Silent Lake
2) Ruined Tower Between Vlarn Forest and Dark Mountains
3) Coal Town
4) Somewhere In Swamp
5) Ruins North-West of Whisper Wood (Probable)

River Town:
-Mostly fisherman and scavengers
-Not to be confused with Lake Town
-Not to be confused with River City