Good stuff this week! The Miner Wars 2081 Official Sound-Track gets its first update! Plus, you may not know it, but we're totally into the whole event-driven music thing. A tour of the new tracks follows. Also, check out the new refund policy, and join hands in celebration as the team announces being in the top 100 at indiedb.com!

UPDATE SUMMARY

Release: The first official update to the Miner Wars Official Sound-Track

Feature: Event-driven music? Nice!

Return Policy

Top 100 at Indiedb.com! Next round of voting begins

Reminders

Public meetings with members of the team on saturdays

Catchphrase feedback/ideas

Vote for Miner Wars 2081 on indiedb!

Store: 70% discount

RELEASE:

We are proud to announce the first update to the game’s official sound track. These tracks begin to unveil collaborative efforts by 4 different composers, Dan Wentz, Artimus Bena, Slobodan Stevic and Jeromie Esterline.

Dan Wentz/Artimus Bena:

“No Man’s Space” (Parts I, II, III)

This collaborative effort between Dan Wentz and Artimus Bena spans over 13 minutes and counting. This work will be the first event-driven game progression implemented into Miner Wars and serves as an example of how similar pieces will be broken down and integrated into the game as an immersing element.

To get the song into final form, the base parts were laid out in a sequencer, slowly redone and built upon note by note with midi-triggered orchestral, choral, and percussive backdrops. Bass, guitar and keyboard parts were also recorded live to help give it an organic feel. The goal was to have an interactive score that had multiple keys, meters, tempos and dynamically building crescendos present throughout, allowing multiple variations in possible start/resume points while maintaining a sense of overall continuity.

Slobodan Stevic:

Leftovers

“The track 'Leftovers' is based on the feeling that comes from looking at the scarred asteroids, something innocent being ruined forever. A miner who's job was to drill hundreds of asteroids over his lifetime, turning back over his shoulder and saying "What have I done?"

Miner's Revenge

" 'Miner Revenge' is meant as a tribute to those pissed off miners sick of the regime their are forced to follow. The rebellion rises, syndicate fleet flies toward the government station.”

Powersource Abandoned

“ 'Powersource Abandoned' depicts a huge mysterious station system that seems like it served as a power station in the unknown past. Looks like it still produces power but it is abandoned, and you are absolutely alone here. Or are you?

I Fight For What I Deserve

“The piece 'I Fight For What I Deserve' is the story of the Miner Wars people. They fight every day with worst nightmares of this rotten world, only to get what they deserve, what they were always supposed to have. But, will they ever get it?”

Jeremie Esterline:

“Space Thoughts”

“I have been playing keys for about 34 years, and my favorite thing to do is just sit and noodle spacey stuff along the lines of Isao Tomita on my synths. For the ambient stuff I just thought back to the days of science fiction movies when most of the sound effects were done on a synth, and played some mellow spacey sounds using a couple patches I created on the Novation KS4, which have a distinct retro sound to them. I thought of outer space as I played, floating through it and seeing all the cosmic wonder.”

It's important to remember that if you buy any of the soundtrack releases, access to the rest of them is absolutely free of charge. If you haven't gotten the OST yet, check the Miner Wars Store to add it to your cart and support the game!

RETURN POLICY

It's important that we cover our @$$3$ in this manner to keep the game afloat, so after recent disputes we've decided to come up with a simple, plain-English refund policy in order to keep things clear for future customers. We have used both professional and indie examples as a model for this basic list:

A refund will be given:

Only if the customer is having technical difficulties installing or launching the game

Only 3 days after purchase

And the company may reject a refund request on any grounds deemed reasonable by the team, or based on evidence against a customer's claims.

We stress that refunds are not necessarily a legal obligation!

INDIEDB

Says Nick Miller, Marketing Director for Keen:

"...I would like to thank all of you for your votes! Without you we would never have made it this far.

But now we are in the next round of voting so we need every one to re-vote. With your help we can get Miner Wars the 'Best Upcoming Indie'!"

The game is still available for a 70% discount. This package includes free access to the current build, and free updates to the engine until the final stages of production.To take advantage of this offer while it's still hot, visit the Miner Wars store: http://www.minerwars.com/Store/

I hope I'll be able to contribute something to the soundtrack, even if it's just one or two songs it would be awesome! Right now I'm looking for a good (free) orchestral drum emulator, I already have some good strings, acoustic guitars, and ethnic instruments.

I've got to say that everything on the soundtrack is EPIC. When I first bought it I couldn't get anything out (the folder was minerwars..something and the extra period messed it up), but now I can listen to the amazing tracks. Also congrats on the top 100!

@Pyrokinesis: I agree, the songs are awesome. My favourites are No Man's Space (all 3 parts), Miner's Revenge, Machine, and The Run.

BTW, I had the same problem with the first soundtrack release until I tried downloading on a school computer and it downloaded and extracted fine. Then I brought it home on a flash drive :P. But it still didn't extract properly on this computer until this second release (except for the version I downloaded at school). Wierd eh?

I've also made a possible contribution to the game soundtrack (though the audio director hasn't responded yet) called "Wrath of Thor", and I have ideas for a second one called "Among Shards".

Also another composer you might want to check out is Ian Livingstone: http://www.ianlivingstone.net/ . He's worked on a lot of games and I really like his music... his style is very similar to what you have in the game now, and particularly similar to Dan Wentz. Of course, convincing him might be hard...

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LOCKED 7/11/2012 2:35:50 PM, Old PRE-ALPHA topic

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