PUBG Update Version 1.38 Full Patch Notes (PS4, Xbox One, PC)

PUBG update version 1.38 is available to download now for PS4, Xbox One, and PC. Here are the full patch notes for this update.

PUBG servers have been taken down ahead of the launch of update 6.2. This is a massive update that adds features like Team Deathmatch and includes many gameplay and balance changes.

Get the full PUBG update version 1.38 patch notes below.

PUBG Update Version 1.38 Full Patch Notes (PS4, Xbox One, PC)

TEAM DEATHMATCH

The long-requested Team Deathmatch mode has now arrived! Intense 8v8 FPP fights on 7 different battlefields pulled from your favorite maps. TDM features classic PUBG gunplay and mechanics with all the fun and action of respawning back into the fight. The boost gauge functions differently in TDM and fills by scoring kills and assists, restoring your health after you haven’t received damage for 5 seconds.

The team with the most kills in 10 minutes, or the first to reach 50 kills wins the round, with 2 round wins securing the match victory.

Fire can now spread slightly further, with an increased damage radius.

Changed the way fire spreads around objects. Fire will now more consistently reach the back side of objects (especially thin objects like trees).

Re-introduced direct damage while standing in fire, in additional to existing damage over time.

Players in fire will now take an additional 10 damage per second

Fire now reaches higher and should be obstructed less by small objects.

Frag and Stun Grenade visual effects have also been updated, alongside a more realistic Frag Grenade sound

Right Peeking/Leaning

Historically, when moving to the right around objects in PUBG (without peeking/leaning), much less of your character was shown than if you moved out to the left. This recently received increased visibility in the community, leading to players using this mechanic to their advantage more often, which has led to some frustration.

This mechanic is closely tied to the fundamental design of the PUBG gunplay system, making it difficult to resolve the issue completely without potential adverse changes to the feel of PUBG gunplay.

With that said, as we announced earlier this month in response to community concern, we’ll be making a change in this patch to reduce the advantage gained when peering at your opponent from the right side of objects, by exposing more of the player model.

Players viewing their opponent from the right side of objects will now have more of their body exposed

Player’s head will lean slightly more towards the scope when ADS, so that character’s head is more exposed

Made adjustments to some weapons to have characters body be more exposed when peering to the right of objects

We will continue to monitor community feedback regarding this change.

Karakin Changes

A few weeks ago, we implemented a loot adjustment for Karakin based on player feedback. Since then we’ve been monitoring games to determine if any further adjustment needs to be made and a couple things have stood out to us. First, healing items are still a bit too hard to find for how frequently people are fighting. Second, Snipers and DMRs are really strong on Karakin.

We’re going to try an updated loot setting that will increase meds, while reducing bandages, SRs, DMRs, and the Win94. We know many of you prefer these guns on Karakin, but we feel that Karakin needs a little more risk for the reward of these weapons. To help mitigate this adjustment a bit, we’re adding the G36C and MP5K to Karakin as requested by many of you when Vikendi started its vacation. Also, we have adjusted the care package airplane speed to move faster across the island.

Of course, your feedback is essential here. Try out the new settings and let us know how everything feels. Is it worth it for you to spend more time searching to get that SLR? Do matches feel more competitive without as many long range weapons? Let us know so we can continue to adjust!

Altered effect where the Blue Zone meets the ground, to more clearly identify the Blue Zone edge

Lowered the top wall of the Blue Zone

Updated visual shaders

Effects will become more intense as phases progress

Changed sounds for entering and exiting the Blue Zone

Blood Effects Visibility Improvement

Increased blood color saturation over distance for better visibility

Added distance scaling to blood effects

Parachute ‘Follow’ Feature

Added parachute follow feature to help teammates land together

During the pre-match countdown, follow UI will be shown at the bottom left of the screen.

Open the map to select a teammate to follow.

You can still select a teammate to follow up until exiting the plane.

After selecting a teammate to follow, you can cancel on the map screen, or also by holding F while in the plane, or while actively following a player in your parachute.

If you’re obstructed by terrain or an object, your follow will be cancelled.

PUBG LABS / Skill Based Rating Test

LABS: Skill Based Rating – Second Test

A big thank you to all the players who checked out PUBG Labs and took part in the first test earlier this year! We’ve poured through all your feedback and other data from the test and have made the following changes:

Players will need to complete 5 placement matches to earn a rank in the new test.

The highest initial placement rank is Platinum 4 (2600 RP).

The overall algorithm used has been tuned based on data and feedback from the first test.

Assists now influence your rating.

Assists are considered to be the same value as Kills for the purpose of RP gains and losses.

Any kills resulting from friendly fire will count as negative kills

The maximum amount of RP that can be gained or lost after a match is now dynamic per tier, with lower tiers having a larger cap than higher tiers.

The expected performance of players in the Master tier will now increase at every 100 RP above 3500, making it much more difficult to climb in Master tier the higher a player rises