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I am glad to see The Repopulation has surpassed its funding goal.

The biggest concern I have with this game is that the in-depth, meaningful crafting will be at odds with the cash shop. I also do not care for forced PvP, but the game site's FAQ does mention that a PvE server is being considered. Developers need to realize that sand box MMO games do not require forced PvP. Consensual PvP and lots of social content will definitely set the game apart from the shallow theme park garbage that we have been dealing with the last few years.

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Originally posted by Kazara

I am glad to see The Repopulation has surpaased its funding goal.

The biggest concern I have with this game is that the in-depth, meaningful crafting will be at odds with the cash shop. I also do not care for forced PvP, but the game site's FAQ does mention that a PvE server is being considered. Developers need to realize that sand box MMO games do not require forced PvP. Consensual PvP and lots of social content will definitely set the game apart from the shallow theme park garbage that we have been dealing with the last few years.

According to A&BT, The Cash Shop will be cosmetic (weapon/armor/item "skins") and QoL (larger bank, more character slots) items only. Anything that can give players an advantage in the game can only be gotten in-game.

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Originally posted by PyrateLV

Originally posted by Kazara

I am glad to see The Repopulation has surpaased its funding goal.

The biggest concern I have with this game is that the in-depth, meaningful crafting will be at odds with the cash shop. I also do not care for forced PvP, but the game site's FAQ does mention that a PvE server is being considered. Developers need to realize that sand box MMO games do not require forced PvP. Consensual PvP and lots of social content will definitely set the game apart from the shallow theme park garbage that we have been dealing with the last few years.

According to A&BT, The Cash Shop will be cosmetic (weapon/armor/item "skins") and QoL (larger bank, more character slots) items only. Anything that can give players an advantage in the game can only be gotten in-game.

They are also talking about having PvPCasual and PvPHardcore servers

The FAQ over at the official site addresses the cash shop. They are *completely* Anti-pay to win.

The devs give up a TON of detail about the game, and they are very, active on the forums. I suggest spending a litle time over there if you can, because the whole community is very respectful so far.

I increased my pledge to them on kickstarter.com this morning. That's how much I'm liking these guys.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

The biggest concern I have with this game is that the in-depth, meaningful crafting will be at odds with the cash shop. I also do not care for forced PvP, but the game site's FAQ does mention that a PvE server is being considered. Developers need to realize that sand box MMO games do not require forced PvP. Consensual PvP and lots of social content will definitely set the game apart from the shallow theme park garbage that we have been dealing with the last few years.

According to A&BT, The Cash Shop will be cosmetic (weapon/armor/item "skins") and QoL (larger bank, more character slots) items only. Anything that can give players an advantage in the game can only be gotten in-game.

They are also talking about having PvPCasual and PvPHardcore servers

The FAQ over at the official site addresses the cash shop. They are *completely* Anti-pay to win.

The devs give up a TON of detail about the game, and they are very, active on the forums. I suggest spending a litle time over there if you can, because the whole community is very respectful so far.

I increased my pledge to them on kickstarter.com this morning. That's how much I'm liking these guys.

Very cool. I wish I could up my pledge, but work is so slow for me right now :(

But since Im not subbed to any MMO right now, at least I could throw 4-5 months worth their way.

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Whereas following the development of SWTOR led me to continual bouts of disappointment in the direction of the game, Repop has been the exact opposite. Every design choice seems to be a great one. They already have features like chat bubbles and sitting on chairs, which shows they care about creating a social environment, and one that fosters RP.

Repop is the only MMO I am looking forward to. It's this or nothing for me now.

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The Kickstarter campain has hit the first stretch goal with only a couple of days left. If we can get it up to $40k, we'll get defensive turrets that you can actually mount and shoot from. How awesome would that be?

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Impressive to see they've made over $40k with Kickstarter. If anything, I hope that draws in a few larger investors.

I like what they've done so far. First, they're creating a sandbox (even if they're calling it a hybrid), and secondly, they're using a sci-fi theme. We need another fantasy themepark in this market like a hole in the head.

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Thanks for the reply. Yet this fails to convince me. From what I understand housing will be in player cities only. No remote retreats.

It's the little things that made SWG special (aside from being set in the SW trilogy).

*will there be camp sites allowed anywhere in the wilds (big one for me as a role player)?

*will said camp sites protect from agro and be organic in their materials (ie. able to harvest said materials in the wilds)?

*is there a true scout/ranger like profession thats not about PVP combat?

*will there be 'black bars' on your HAM?

*will there be genuine social-hubs, like bars that have entertainers that are REQUIRED to heal mind-type wounds of players?

*will there be a skill "tree" that you can climb that is similar to the SWG one graphically (one of the things that was neat in SWG was watching the skills go up on the 'tree')?

*will there be mounts that don't disappear when you dismount them (or you don't pop on when called)?

*Will there be a farmer profession (ok I'm reaching now - this profession was in alpha SWG in 2002 but got out-voted in favor of the Chef profession, but I've always wanted to raise Tatooine cattle!).

*can you drop items in your house?

*is there a merchant profession?

*again, are there TRUE non-combat professions that are genuinely needed?

When they say that you will be able to progress separately from combat what does that really mean? All mmorpg's feature this to an extent. Will these non-combat professions be full-blown professions or just a crafting trade skill?

No one can seem to give me a straight answer, and lets face it - most of the attention this game is getting is from pre-cu SWG fans, so if they don't fully impress us their game will fail. Hope they understand this. And for the game to truly succeed they will have to do more than just regurgitate Koster-esque features - they will have to evolve them too.