Silverstone is one of my favorite tracks, but this was a frustrating session. Not much difference between this tune and the two above it, but I did start to test tire pressures. The car improved greatly with these higher tire pressures.

I truly hate Donnington Park. The worst finish I had during the Ginetta G40 Junior Championship. Many crashes from the top three spots. I did build a strong asymetrical tune, though. I learned a ton about PC2 tuning during this session. Different tire pressures per corner and different camber settings were very effective at gaining corner grip and balancing the car. I also made some significant changes to the differential using very low settings = more locked, more stable both under braking and under acceleration. I also played with toe settings.

Now this is my favorite Ginetta G40 Junior tune. Learned more and more during this session. For my next tune, now that I know how to do screen grabs during game play, I will post the telemetry data that has been leading me to the asymetrical tune settings.

Car Bad Habits: Easy to lock the brakes and bad oversteer very late in the corner, past the apex, but before track out.

The Ford Falcon rolls through corner entry and around the apex in a very balanced way. It is terrible under braking and equally as poor at corner exit with massive oversteer.

Fixing the brakes - This should be an easy task. Lower the brake pressure and move the brake balance away from the tires that are locking under braking. Not so easy in this version of the game (V1.1.3.2). The tools for finding which end of the car is locking are not present yet in Project Cars 2. In PC1, there were yellow circles under the tires in the telemetry view and those circles provided valuable information about how the car was performing. The yellow circles seem to be missing in PC2. They show on screen when exiting the pits, but as soon as control is shifted from the AI to you, the circles disappear and do not return at any point during your session. This needs to be fixed if we are to effectively tune in PC2. So fixing the brakes on the Falcon is currently a bit of a guessing game. Here is where I landed after some trial and error.

- Lowered brake pressure from 95% to 86%. Lowering the brake pressure essentially moves threshold braking deeper into your brake pedal movement or controller stick movement. The default setting on the Falcon locks the brakes at about 1/4 pedal movement on my rig. I like the brakes to lock at about 3/4 pedal distance. It allows for more smooth and controlled braking. Controller users should play with this setting and maybe go even lower to get more control of braking in PC2.

- Adjusted brake balance from 55/45 to 56/44. This very subtle adjustment, changed the car from rear locking oversteer under braking to have a slight front lock, which is far easier to control.

Fixing the exit oversteer - The LSD is the first place I started. The differential was pretty much open (very little lock). One annoying part about the current LSD setting screens is that multiple LSD types can be turned on at the same time. In the Falcon menu it is unclear which LSD type is actually on the car. I tried adjusting all three separately. Gear and Viscous produced absolutely zero results on track. Clutch LSD seemed to improve the car in a noticeable way. Back to the missing yellow circles in telemetry HUD view, without them, it is complete trial and error to properly set up the LSD. In PC1, it was easy to see if one tire was breaking loose (not enough lock) or if both tires were breaking loose early in throttle application (too much lock). For now, you simply have to guess. With the Falcon, the Clutch LSD was fully open, so there was only one way to adjust. I kept adding 5% at a time between hot lap runs until the car felt more comfortable. I ended up adding lock to both Power Ramp (on throttle) and Coast Ramp (off throttle). It helped to stabilize the car on corner exit, under braking and in the downhill sections at Bathurst.

At this point, I had a very driveable car. I could turn consistently fast laps, but still had to work around the car a bit. So I turned my attention to the suspension. I took a wild swing and it worked. Bathurst is bumpy, narrow and has steep elevation changes. The rear of the car gets very light over the dropping hill sections. The theory I threw at the car (broke the rule of making more than one change at a time) was to soften the entire suspension, but increase the rear damping rebound. This should have made the car more reactive to the bumps while also slowing weight transfer from the rear to the front, equalling more rear traction on corner exit and over hills. Below are the settings that I changed. Boy did it work. The car got remarkably better, faster and more consistent. Way more fun to drive too.
- Springs one click softer front and two clicks softer rear
- Dampers on front down one click on all settings for bound and rebound
- Dampers rear down one click on all bump settings and up one click on all rebound settings

At this point, I stopped tuning and just drove the car for a number of laps. I almost put her back on the trailer, but went in for one last change. The car was very fun and behaved, but would slowly lose rear traction slightly from corner apex to exit. So I dropped the rear ARB one click and went back to hot lapping. The car may have a little more to gain through tuning, but after two hours and looking at 3 am, I was tired.

Built this tune for the current PC2 Launch Event #2. I would not call this a completed tune. I spent only about 30 minutes on it, but it will definately improve your lap times over the standard tune. The Caterham is very tail happy, especially on corner exit. Below is my current tune that is set to tame the Caterham spirit a bit.

Driving tip: You can kind of muscle this car around a bit without too much trouble. Do not be an early apexer.

Replica Tune: This is my first ever replica tune. This tune was not built and optimized to be the fastest it can be. I built it to mimic the actual carts at the Dubai Kartdrome. I have been to Dubai twice and have driven the karts on this very track. I love the Kartdrome. The last time I was there, I set the second fastest time of the day, behind a 25 year old who is in the Dubai royal family. His day job is as a driving instructor at the Dubai circuit and at night he stops by the Kart track and runs about ten sessions. On the day that I was there, I was told by the staff that he was training for the 24 hours of LeMans for a Porshe team and was getting as much track time as he could in a 12 hour period. He beat me by a ful second a lap.

This tune was made to be as realistic as I remember. The kart can lock its brakes and does kick a little sideways in the hairpin after going under the bridge. The kart can oversteer on exit, if you are not careful, especially on the back section of the track. Drag the brakes at just the right area and you'll be quick. Hit the fast left hander at just the right apex, without lifting, before going under the bridge and you'll be unstopable.

Mr Hamilton, DynoMoHum here... help me... I'm stumbling badly with the Formula Renault 3.5. Loose beyond the apex in slow corners. I eventually got it sort of drivable but I'm sure there's more tweaks than I came up with. I'd love to see your opinions on this car.