Thanks!

A big thanks to you all for downloading and playing the mod. Reception has been pretty damn good. Loads of great feedback has been coming in, and hopefully I’ll be able to address most of it as the year goes on.

St-t-t-t-t-tutter

The majority of the stutters have been greatly reduced! Along with this (thanks to texture compression), the file size of the mod has been reduced by over 1GB in filesize.

If you had troubles running the mod due to memory usage, the next update might be worth checking out.

Along with the performance fixes, the next update includes:

Experimental camera motion blur

Enemy attacks no longer penetrate walls

Internal asset cleanups (mainly for modding support)

Streamlined mod support through the launcher

Shotgun shells are now stack-able

A word about staggered content

The plan last week was to release a content update before the end of the year. It is looking like it will be a survival-type game mode at this stage.

I originally was planning on an expansion chapter, but the more I think about this, I feel it would benefit you all more if it was bundled into something a bit more significant.

If the content were staggered with release, there could be a problem with fatigue in playing through the mod. The plans with this is to release something early next year, potentially March. A trailer should be out early next month about what this content will be.

The biggest improvements in this version is something you’ve all requested, item stacking! There are also some tweaks to the way weapons work.

Primary attacks on weapons can be used in a 3 hit combo. Each hit you do in this combo will have the damage build up. For example, a pickaxe will deal 30 damage on the first hit, then 35 on the second hit, then to 40 on the last hit.

Screamers (like the one in the graveyard) can now be killed. You will also know where it is when it attacks you.

Crafting is now a lot more easier. Simply middle click on an item to shift it over to the combine window.

The full change-log can be viewed below…

Headline Features

Inventory switched to a weight based system

Items can be stacked, some items are not stackable. Right click unstacks, clicking on top of same item stacks

Weapons now take up 4 slots instead of 6

New items recently added or stacked in the inventory will be highlighted white

Weapons now do more damage in the 3 hit combo strike

Increased Screamer damage but reduced the damage rate

Screamers can now be killed

Screamers become visible when taking damage

Enemy attacks are more clear if they are going to hit you or not

Sizes of some items reduced so they appear less comical

A shortcut key can be used to swap selected items into the combine window

Larger fonts can be used in the inventory via the options menu

Ammo can now be combined by dropping it on another clip/shellbox

Balance

Reduced knife damage from 70 to 60

Scissors and Shivs now deal significantly more damage, at the cost of been very weak with durability

Wrench and Hammer damage increased slightly

Increased Shotgun damage from 15 to 28

Increased Pistol damage from 50 to 58

Bug Fixes

Fixed several texture alignment issues

Fixed repeating voice message in Chaos

Lighter Fluid and Molotovs can no longer be duplicated via bug

Dropping small explosives no longer makes them disappear

Bug causing inventory to not be pickupable after a certain time is resolved

Fixed missing collision on chairs in the courtyard in Surface

Fixed ramp collision bug on Surface

Improvements to inventory highlight shader

Flares wont stay active when going between levels

Quality of Life Changes

Added FOV slider to Total Chaos Options

Tidied up the customize controls page

Increased Autosave frequency in Arrival and Decay

Weapon damage has now been added to the weapon description in the inventory

Crates are now more fruitful if you break them open

Removed quake effects from last level

Keys have different icons and improved descriptions

Glitch effects are no longer constant when they don’t need to be

Keys are now removed when they are no longer needed

Pulling a switch will stop it from glowing blue

Removed barred door near the brute falling sting in Arrival

Fixed mouse sensitivity difference between X/Y in the inventory, can also adjust sensitivity in the options menu

Misc

Classic Doom screen wipe FX are now off by default

Fixed various spelling mistakes on the letters (thanks Stormwalker!)

Made a certain ridge on Regression accessable, also added a rail to prevent confusion

Added some debris in Surface to try and guide the players better

Changed Desaturation values on some areas in Surface

Swapped side of the ‘Dont look it in the eyes’ text in Surface for visibility

Added switch doors to Millers door and the Blue Block door in Decay

Added a door to the first flare section in Arrival

Whats next?

Next on the chopping block is performance and animation improvements. This update won’t be dropping next week (maybe the week after?).

Notable features will include:

Added enemy attack patterns (a new pattern introduced per chapter)

Weapon animations revised, some attacks on smaller weapons will have a quicker attack animation

Thank you all for downloading Total Chaos. So far, the mod is at roughly 1688 downloads and counting! We also got to #2 PEAKED AT #1 on the ModDB charts!

Many bugs have popped up, one of them being the item duplication bug. This is currently in the process of being patched out.

The plan going ahead from here is to put out an update next week that fixes most of the bugs found. I’m also working on some quality of life changes…

Stacking ItemsI will be getting this functionality back up and running. Some items in Total Chaos can be stacked, but not all of them. The goal is to get most small items to stack, stuff like stimpacks and medkits. Weapons will not be stackable.

KeysKeys in the next update will be removed after use. If it is a key that requires multiple uses (like the Master Key), this will remain in your inventory.

Crafting/combining itemsA new system for this will be introduced next week. Something that streamlines the whole process. The old system will also be available. It will be toggled via a menu.

Compression and better performanceThis right now is a might happen. There are a lot of optimizations that can be done to the mod to prevent stutters, but it would be ignorant of me to think this can be fixed in a week. I’ll see how I go on this one…