Projekt Wolfenstahl

Thursday, August 18, 2016

Roadmap for Deathblight RPG

On the last live stream some of you
were talking to me about the direction we want to go with Deathblight
RPG (working title), and I figured it would be a good idea to share
some kind of "roadmap" with everyone, so you know what to
expect.

First of all, the poll results of which
enemies get first into the game said that the Shapeshifting Creature
(or more accurately "Failed Clones") as well as Giant Wasps
will get into the game first, followed by Minor Demons and Female
Plant Monsters.

After thinking about this for a while,
I realized that I made this poll a bit too early, as it would be
better to add "basic" enemies first, and then add these
enemies to the game next.

Don't worry, we'll still include these
enemies as fast as possible (not as first enemies, but directly after
that!), and eventually (almost?) all enemies from that list make it
into the game, sooner or later.

(and yes, the list might also expand,
depending on suggestions from our supporters on Patreon)

Adding the Shapeshifters/Failed Clones
not right away also makes sense, as we would like to include the
bossmonster named "Failure" alongside them, and she would
make a fine enemy once Catheline is being added to the game (which
will happen at the same time when we implement the Failed Clones and
Failure, so it's perfect).

That being said, lets get to the actual
roadmap!

The first release of Deathblight RPG
will be as soon as possible.

August is pretty much impossible at
this point, as we've lost too many working hours to the summer heat
(can't work efficiently with too much heat, and we don't have an AC
unit).

The upcoming days will also be very
hot, and this will limit our productivity.

But depending on the rest of august, we
should be able to get at least some work done, and hopefully release
it sometime in september.

We're not slacking off, but with some
days only having about 50% productivity due to the summer heat, it's
really tough to meet our own deadlines.

(of course we're still trying as hard
as possible)

Now, what is planned for the individual
releases?

preview of some graphics that are being used in the combat system

First release content:

- Ferania and Minori will be playable.

- They will have their basic graphics done.

- Minor demons will be included as
"grunts".

- The game will be playable up to the
first mid-boss.

- Capture mechanic will be in place.

- There will be one game over CG scene
when both heroines get captured.

Basically this is half of the first
level.

Second release content:

- The first level will be finished.

- Ferania and Minori will get a couple
more graphics.

- There will be a bossfight and another
game over CG scene.

(no escape mechanics implemented yet,
but the capture and rescue mechanic is already in place since the
first release)

The second release will happen shortly
after the first release.

Third release content:

- Catheline will be added to the game.

- The second level will be about the
Shapeshifters/Failed Clones, the Giant Wasps will also make an
apperance here.

- Failed Clones and Giant Wasps will both
get a CG scene of their own.

- Basically the second level will be the
first "real" level, where you need to look for ways to
advance in the level, and with Failure being a proper boss that will
be (a bit) challenging to beat.

- "Failure" (the boss) will get
a CG scene as well.

(which means, a total of 3 CG scenes
for the second level)

The third release will take longer to
make, as we'll release the whole second level at once.

Also implementing Catheline will be a
lot of work.

Fourth release content:

- Corruption system will be added.

- Hentai adds corruption points, but they
can be cured with potions.

(there will also be potions to raise
corruption levels)

- We'll add jobs for the characters, so
they can earn money and do lewd things outside of combat.

- There will be some new outfits for
certain jobs, as well as CG scenes for jobs.

(or rather, CG scenes for the lewd
stuff and hentai that comes along with the jobs)

Fifth release content:

- The third level will be added.

- Possibly a new playable character will
be added as well.

I'm being vague here, as we're most
likely going to let the Patrons vote on what's up next.

So I don't want to set things in stone,
but the rough idea is there, and of course I'll be working it out as
we move along.

These plans work out quite well, as
we're episodically adding content to the game.

You can view it like this:

As we add another level/stage to the
game, a new character might make her appearance and she becomes
playable.

(she won't be playable in earlier
levels, as she joins the party at "that" point in the
story, and she's available from that point onwards)

Also, as the story progresses, new
areas are being unlocked.

With new areas, there will be new jobs,
new enemies, new characters, you name it.

This methode of adding content to the
game makes it very easy to add stuff without having to worry about
the previous levels.

And I guess that's the most important
news for now.

If there are any questions regarding
Deathblight RPG, please feel free to ask in the comments!

42 comments:

The game is made in RPG Maker this time, so there is no focus on hentai animations, instead the usual RPG Maker focus on regular hentai graphics and text.

If you played "The moral sword of Asagi" you pretty much get a good idea of what the game will be like.(as we're using the exact same scripts and code, but we use our own characters and story of course)

In Asagi, being captured gave you the slave status, which meant collars/piercings/bondage gear/all that good stuff that the girls couldn't remove on their own. Do yo intend to have that (and if yes, maybe build on that and have like special gear that also causes mind control or something)

(but I can't promise that we will expand on it in this way, it might happen in the future, but it might as well not happen at all, currently we're focusing on releasing a "first" version of the game with barebones content so people can get a first impression on what the game is about, we'll build and expand from there, but the contents are not set in stone yet)

Sure, sure, that was just a wild idea I got while reading the blog and I wrote it down in case it might somehow help you.

(Didn't even manage to explain myself correctly by giving the mind control example. Shows my own personal preferences mwahaha. Better example would be if the giant wasps upon capture restrained/covered the girls with some sticky honey-like substance, etc.)

Sorry for the late response, I thought I already responded but realized just now that I haven't >_>"

No voices are planned so far.Though we might add voices later on. (no promises though)

As for the escape mechanics:I meant something else.(the escape skills when being grabbed are there from the first release onwards)What I meant with "escape mechanics" is that when the whole party gets captured, Ferania will have a chance to escape and rescue all of the others, so it doesn't result in a game over when the whole party gets captured.However, we'll add this later on and not right from the start.

RPG maker game about girl who works in Kidnappers Guild and have to kidnap girls. (not hentai game)http://didnapper.wikia.com/wiki/Didnapper_Wikiv1.6.4 is old but it got few missions. After that version there's uptadet art but only 1 or 2 missions because it's in beta yet

Though the Patrons get it first, and we'll release that first release to the public when the second release goes online on Patreon etc.So the Patrons do have an advantage with getting the newest version all the time, but ultimately, everyone gets the game sooner or later.(though the public release will always be one version older than the Patreon release)

The game will be canon to the Deathblight story.Though it's set in the far future, so it's way ahead in the story compared to the webcomic.(webcomic is like in medieval times, while the RPG game is in modern times where they have mobile phones and cars and stuff)

Hi fellow Minori appreciator :D One question I have for Wolf: Isn't she a bit too OP for the grunts in the game to represent a threat for her? :D Especially if she could get even more training between the comic and the RPG. Is it a "I can't use my power in front of my friends" thing, there being some limit for how much she can use that power, or just the grunts using unfair tactics (unlike the Hyena fight which seems to be purely about power)?

Yes she's quite powerful, however the enemies come in large numbers (like in Asagi) so they might overpower her, and of course they don't fight fair.

As for getting more training:I think there is more or less a cap (a limit I mean) to getting stronger, so I like to think that most characters get stronger by getting more experience and learning new tricks, instead of maximizing their raw power.

Other than that, I'm currently thinking about some possibilities to maybe make the miasma in the city lower their overall power, so they need to regain strength by defeating enemies (aka "leveling up").

Minori is still hesitant to use her full power in front of her friends.But it's not as bad as it is in the past (webcomic times).

So kind of a combination of the three. Yeah, she should still be beatable, it may just seem hard to believe while reading the current chapter :D At first I thought that maybe you may have created a Superman here and a problem with that is that then you need to have cryptonite everywhere.

I do also think that training is more about getting skill than "strength". That's probably why in most RPGs you earn experience points, not power points. I like the abs but they don't need to look like Sakura from Danganronpa :D

The miasma is a cool idea. Especially since it could have "other" effects, which could be even stronger on humans or something, IYKWIM

The game is "planned" to be made available for free.By that I mean, we're doing small releases whenever there is an update, so the game gets longer and longer, and there will be more content, with each update we release.

It's "planned" that all of this is for free for everyone.(Though Patrons get access to all releases earlier, since they support us and make this project possible)

Now, why I said "planned":I doubt this will happen, but if, for example, our Patreon goes really badly sometime in the future, or if Patreon closes down or something (I doubt this will happen), then we will ask our Patrons about their opinion and let them decide if it's still being made available to everyone for free, or if we sell it in order to generate more funds to be able to continue work on the game.

This might sound a bit confusing.

The short version is:It's free (for everyone), and it stays free.Thanks to our supporters on Patreon this is possible at all.Unless something really really bad happens which requires us to rethink the whole situation...And that's when our Patrons get to decide what will happen with the game.

Hi, I have two questions and a (tip? I dont really know how to say it)First question:Will this game have some kind of text file where we will be able to translate the game? I think the experience improve if you can understand everything about the story.Second question:I've seen some of the streams in picarto, and my question is: aren't the bindings of Ferania and Minori too soft?I mean, they are both strong women and they could easily break those slimy ropes and belts (maybe I'm wrong and they are only the "slave state" gear).And the tip, recommendation, I don't know:I think there would be more patrons if this blog stimulated more information about the dev projects and the webcomic(again, maybe this lack of activity in the blog is intentional and strategic).

Hello!Since we're doing the game in RPG Maker VX Ace, there will sadly be no text file to translate.It's more complex and you would need to edit the game files to translate stuff.

To your second question:Yes, those graphics are only the "slave state" gear.There will be more bindings when they are captured.So don't worry!

About the tip:Thank you very much!I didn't think about promoting the webcomic on the blog that much.As I figured people mainly look into our games when visiting our blog, but... maybe you're right.As for the game information, I figured we'd post most of our progress on Patreon and only the big updates here on the blog.

Also... yes it's kinda strategic in the sense that I don't want to promote our current project too much in this state.Once there is a playable version, I'd be happy to post about it more often.But right now I figured it would be better to keep a low profile until there's actually a released first or second version of the game.

Hi there again!Lately I've been working on some pixel art and a tiny card game. I need to practice (I am not a professional) pixel art and game programming. I would love to gift you the whole game but you'll need to add some cres pictures to end it up.

If you don't want me to keep on this (maybe you don't like me doing this) I'll just change the pixel art and some other stuff.

Hello, I want to make the game, which were inspired "RE Progeny", it was named "RE Propagation". This is the link to blog about this game http://repropagation.blogspot.ru/ Please, look this and help me to make this game!)))

I'm A big fan of your guys work since paperheads and I enjoy every single comic page you guys make! I swing by here on occasion to see your game project status and haven't seen an update for a long while. Is everything okay?

No worries, the game is not dead, in fact we released the first version about 2 weeks ago on Patreon.(we're also posting updates over there regularly)

But we didn't post any news about it here because we didn't want our Patreon to increase because of tax-reasons.(if our Patreon had increased by just a little bit, we would have needed to pay a lot more taxes, that's why we stayed low)

However, with the new year around the corner this is of no issue at all, so I'll do a blogpost in the upcoming days!

As far as I recall Patreon collects the money at the start of the month and then unlocks posts and stuff once the pledge went through.

So if you want to get the current game version that's out on Patreon already, you can subscribe and when Patreon collects the money between 1st to 5th january you should be able to get the current version.(Cres sends out the links to all Patrons once Patreon is done with the collection process)

You can also wait for the free release of the current version, but I can't say when that will be exactly.(still some work to do until we can release the next version on Patreon, once that release hits Patreon, the current version will be available to everyone)