April 8th, 2012

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04:28 pm

davidn decided that the best way to catch up on the Hatoful stream he missed yesterday was to do his own blind playthrough stream of the very same stretch of the game (I sent him a save.) So if you want to see if he handles ... what I've seen any better than I did, or just want to hear how he voices Pidgeworth or handles what to say for the "for those of you who aren't sure what a Hatoful Boyfriend is...." speech, now's your chance to see yesterday's stream again only with someone else doing it!

Oh. Uh, you need a microphone of some sort if you want to vocally narrate (because how else would it capture your voice, exactly?) You don't need video capturing (like a webcam or anything) because we're not looking at your real-life room; we're looking at your screen, which the procaster itself can handle fairly well.

For those of you who aren't sure what a Hatoful Boyfriend is... run away and save yourself before it's too late.

I should say that my "decision" involved a certain amount of coercion! Although not much. Thanks for doing so, because I'm really glad that I did that - it was the most fun I've had since you started covering the game :) I'll watch the normal stream at some point (or several points) over the course of the week.

"Accidentally handed in her head instead of a box of copier paper!" It's comments like these that make your streams of this so great :) During my own attempt, I got so wrapped up in remembering whose voice I was meant to be speaking in that I didn't leave myself much room to consider the storyline or think about things that had happened before.

The scarecrow's similarity to John Defoe did occur to me, but I never felt threatened that it would become something I had to actively avoid, rather than something that turned up occasionally according to the storyline - or thought that the whole left/right plan was something that I was going to have to remember in any sort of action sequence later on. I tend to assume that games will basically keep to the same rules throughout (ignoring the fact that this has already been proven a huge bloody mistake in this particular case). You mentioned that my mind didn't go to the game references that yours did, but instead the game managed to lead me into referencing a game without even realizing it until after I'd said it - "even if we have to reduce this door to a miserable pile of splinters!" I'm now unsure if that was actually the game's intention or whether I just half-remembered Dracula's line and subconsciously went into... that voice because of it.

As soon as you mentioned that DF had said 'Anghel', I was very pleased that someone had filled in for my own uncanny ability to alter the course of the game :) Except this prediction wasn't as cripplingly disturbing as some of the others. I'm sorry the infection later spread to you. When we started this game... this game... I could never have guessed that we'd be speculating on its plot points together, or caring so much about what happened to the birdy Photoshop cutouts that we were all laughing at during the first dose of pudding-fuelled psychosis. Now, you react to the strangest of lines of dialogue with a brief pause followed by "Okay", an acknowledgement that this game just works that way.

And paradoxically, your fake "British" voice for Sakuya works better than my own because there's actually an appreciable difference in Ryouta's and Sakuya's voices when you do it ;)