Everyday I try to share, like and comment, view, and spread the word... Everyday is a challenge to try something new to help you !
It is my first time on Kickstarter and I am very happy to support this heavy project ! Ganbatte !

Superbacker

@Kelly Rhoads
Good point, for all the wrong reasons. In terms of raw hardware capabilities, overall the N64 was easily superior to the PSX. The only reason Symphony of the Night "would not have happened" on the N64 was storage capacity. That's it.
Which only proves that technically inferior hardware doesn't have to be that much of a limitation.

Well, there goes the development quality down the tubes. The WiiU can't handle what a PS4 and XB1 can. All of those wishing for a Vita/3DS version, please realize there is a limit on the size of the storage medium, and thus you are limiting the scope of the game. Same goes for the WiiU. I want this to make my eyes bleed. I still pop in Symphony of the Night and play it, and that game would not have happened on the N64. Please be reasonable.

why would anyone here worry about the Wii U port affecting the other versions? It's being handled by a completely different studio. Therefore they are taking the main game designed by IGA et al and will be porting it over to the Wii U trying to retain as many features as possible, while exploring some additional features they can implement with the gamepad.

There should be no way in which this game is held back now. If it was the same studio handling it, then sure, I could understand that logic.

Isn't there over $50,000 in PayPal pledges as well? That means we're actually less than $200,000 away from the Wii U port.

They know we successfully guessed the stretch goal from the previous image, and yet this one still teases the next. They want us to guess because this is a well run campaign that fosters community involvement.

The next stretch goal image looks to be a timed multiplayer mode of some sort.

It was crazy enough for me that Koji Igarashi (Castlevania dev), along with the iconic work of Michiru Yamane and contribution by Ayame Kojima, and Inticreates (Mega Man X devs) were working on a project together... but now Armature and Mark Pacini, the director of the Metroid Prime series, will be handling the Wii U port if it's funded? That's top talent from 3 of my top 5 favorite video game series ever, now. On top of that, the homage to the Castlevania series which had its roots on the first Nintendo console will have represented on the current Nintendo console (sure it mat not be a big deal, but just feels right... tho Simon Belmont in Smash, that'd be a bigger deal).

Just hook this game up to my veins!! I'm already confident I have my GOTY 2017.

Oh, I have to leave a comment to people who say the Wii U holds back the game because it is inferior. Well, they should only make games that can run on monstruous gaming PCs then.
It's like saying IGA ordered more pizza to bring more people to the party, but that would ruin the flavor of the previously ordered pizza.

UGH!! I meant that the "port" is in the hands of another studio; meant to type that and then tried to edit/delete the post below...don't know how, lol --- While I have helped fund games in the past with KS, I don't regularly post (I tend to trust the end product, on the games that I help fund)...so I didn't know how to edit the post below:

So long as the game is made to the fullest and isn't "held back" in any way with the inclusion of the Wii U port, I see this as great news. There are a lot of "this needs to match the other ports" comments...I don't know anything about that, given that the game is in the hands of another studio and that the current game is being made with UE4 (if I read right), but so long as you give your best efforts, I am sure a quality product will be made. You are all doing a great job and really keeping in touch with your fans in my opinion, so I understand that you WILL NOT be able to please everyone. I'm stoked either way and while I currently own a Wii U myself, I am going to be getting a PS4 soon anyway; maybe not JUST for Bloodstained, but it has definitely become a reason to get it!

Great news! That's certainly my most antecipated stretch goal by far.
A few questions though:
- Will there be a physical release?
- Will it be released on multiple regions?
- Will it be released later, as it is a port?
Thanks so much!!

Superbacker

@jibaycay
To add: Nintendo also has a good history of making an effort to make their consoles natively backwards compatible with at least one previous generation, for most of the lifecycle of each generation.
Wii U > Wii > Gamecube
3DS > DS > GBA > GBC > GB

@Arct1c0n
So we can expect, of course, that you'll also have the same words for Sony fans who beg for a Vita port?

So long as the game is made to the fullest and isn't "held back" in any way with the inclusion of the Wii U port, I see this as great news. There are a lot of "this needs to match the other ports" comments...I don't know anything about that, given that the game is in the hands of another studio and that the current game is being made with UE4 (if I read right), but so long as you give your best efforts, I am sure a quality product will be made.

You are all doing a great job and really keeping in touch with your fans in my opinion, so I understand that you WILL NOT be able to please everyone. I'm stoked either way and while I currently own a Wii U myself, I am going to be getting a PS4 soon anyway; maybe not JUST for Bloodstained, but it has definitely become a reason to get it!

Superbacker

Alright guys, prepare for the Nintendo fans to inject new life now. With that said, we need add-ons. I want a physical copy. Also, word of advice.

DON'T BS US WII U OWNERS. Don't be like Project Cars, which was crowdfunded mostly because of the Nintendo fans, only to be insulted every step of the way. It was a game originally marketed as a PC/Wii U exclusive, and yet generated enough money to also include PS3, XB360, XB1, PS4. Now news has come out the Wii U version (the one that got the most popular votes) won't be coming out, even after they struck a deal with Namco-Bandai to publish the game.

If you're going to do the Wii U, do it 100% correct and actually release it. I mean it also, add-ons now, physical KS Wii U version as well.

@Michele Bianchi > If Nintendo kill a console, it should be the 3DS who's seriously getting old (and uncompatible with almost every multi-platform development).
Then, Nintendo already announced that the NX will go in a 'third way'.

Thank you so much for the Wii U port goal! I am pledging 100USD+ but if there were not for a Wii U port, I wouldn`t be able to play it! I am sure many many people will play this game on Wii U, possibly with the map or stats displayed on the Wii U controller. The Igavania games were lately on GBA and DS, so it is natural to continue having these games on a Nintendo console. Also, I am sure the port will look as good as on the other consoles.

Superbacker

so, after officially revealing the Wii U strech goal, I donated for this KS.
can you guarantee that the Wii U version will be as good as the PS4/XB1 version and will be launched in the same date?! I mean, is getting frustating almost every project for Wii U getting delayed/canceled/harsly downgraded. you have commited that if/when you reach 3 millions a Wii U port is on the project, but we (Nintendo supporters) expect at least the same respect the others platforms has. thanks for the attention