Stats

Game was released to newgrounds. Bug can still be fixed.Please report any bug or problem you encounter, thanks.Game is complete, but bugs might still occur. Help me eradicating them!

BUG FIXES SESSION 1:

- Added random advice on level intro screen- Changed indication of boss immunity to eyebeams from "turning white" to "having a gauge"- Fixed various minor bugs- Confirmed feasibility of demigod mode. It in fact isn't that hard if you figure out the most optimum "build order" for your upgrades.---------------------------------------------------------------------------

FINAL BETA UPDATE :

- Added additional cosmetic effect when using rage- Projectiles interrupted now disappear with an effect, instead of just disappearing instantly- Fixed code error that caused combo heal to "jump" straight to 2% of health and not stacking properly.- Added extra sound effects for second boss

That's it, but since all those changes potentially break the game, this will have to go through another final round of testing.I am especially scared that fixing the combo heal bug combo might have made the demigod difficulty impossible. I managed to beat it before, but I literally had 120HP/10000 left at a checkpoint, after many tries... I would probably just have died if combo heal wasn't bugged in my favor.

I'll try demigod again when I am less busy. Or maybe you'll have the balls to actually beat it yourselves.

TECHNICAL CHANGES:- Using the rage mode now switches the music to metal for the duration of the buff- A checkpoint will not launch if you have a level up pending- Rage ends when reaching a checkpoint- Many minor tweaks and bug fixes- Mochiads accepted the game for ads, meaning they'll appear during game loading at launch.

Fixed a lot of small bugs that were kind of stupid. The game should be much more stable, and the "noob" difficulty button should not accidentally lead to the credits.You might have to empty browser cache to apply those changes. there is a small probability that the game will use the previous version stored in memory.//---------------------------------------------------------------BETA 2.0 UPDATE :

- IMPORTANT : if you played the game before and the continue option is still available, don't do it, please start a new game. Or else BUGS. In theory this should not happen but it just did to me somehow, so please restart a game.

Good news is that this should not happen again. I had to add extra saved data for the difficulty and restart level feature, but now I don't think saves will change again.

- Added difficulty settings : 4 of them, from "Lolcow" to "DemiGod". "Cool guy" is the same difficulty level as the original upload.- Added pause feature. Added possibility to restart level or checkpoint from pause screen.- Many cosmetic changes.- Added prototype mini cutscenes before and after bosses. those might still be buggy.

I really don't have time to playtest in detail those changes I made. So I think I'll have to rely on you. I am truly sorry.Please tell if you encounter a bug.

EXCEPT OF COURSE IF YOU CONTINUED A SAVE GAME FROM BETA 1.0, I KNOW THIS MESSES THINGS UP! ANY BUG REPORT FROM A 1.0 SAVE LOADED GAME IS NULL AND VOID!

Really getting close to release candidate now... But I really need some help to playtest this further. Alone, it's just not possible anymore.If you want to be extra serious about it, try to pause the game often. I am not sure that feature works well on every entity in the game.

Thank you for your time. Really.//---------------------------------------------------------------

After the success of the original, Catnarok, the game based on memes and Internet culture, comes back in a new version that might actually qualify as a game!That's right, no more dumb spamming the mouse! Welcome to an actual aim and shoot game with 6 special abilities, more than 20 ennemies, a brand new tree upgrade system, and 4 epic bosses for 4 epic stages!

Lead Longcat through the levels by shooting any incoming threat and defending yourself with your shield! Try to survive for as long as possible to get an hiscore, and, who knows, maybe beat the game and accomplish the prophecy of Catnarok!

I don't know what to say, except that I might just die from exhaustion, and that I really hope you'll like it and favorite it.

I don't usually kind of ask for faves like this, but this was just so much work that it would be kinda depressing if you didn't acknowledge it.I am fairly sure I spent around 500 hours total on this, minimum. I kinda lost track because the first building blocks of that game were put together last year. I then stopped and came back to it.

If I don't get enough faves, I think I'll just give up on flash game development. It would just not be worth it to continue if those don't bring me a minimum back.

Anyways, enough ranting. Enjoy! (that's an order )

EDIT : No sound setting, achivement save and meme list should be fixed.

Yeah, sorry, the shield doesn't work on kamikaze enemies for balance reasons. If you have trouble against the dogs, I could recommend shooting at them at the top of their "bounce" (they move much slower there), you can also use the eyebeam attack to intercept those who come too close.

Here is a trick that will help: when Tacgnol uses the "turrets" attack, kill all the turrets except one. Turn on your shield to parry the attack of the turret when it shoots, turn it off just after.If you do this right, you should regenerate both hit points and magic points (the magic points lost in using the shield should be less than the magic regen value). It takes patience to use this exploit, but it pretty much guarantees victory if used correctly.

Well, "cool guy" is actually meant to be "hard". Like "only pretty good gamers can beat it". Demigod is meant only for the most hardcore of all.The difficulty I intend for most people to beat the game with a little practice is "Noob".

I think a minor change I can do is add a short description on the difficulty buttons. This could also have some humor like having being the description starting from "quite Hard" up to "insanely hard", bypassing the expectations of having an "easy" and "normal mode".

This is basically impossible, even on Noob, and I really doubt I just suck. Epic Fail Guy should fully heal, or Longcat should start with a little regeneration and the powerups should build on that for a higher max speed.

Well, I wanted the game to be old school hardcore, and not modern "breeze through", but I probably slightly overdid it.

I guess I could offset the difficulties (making the current "cool guy" into "demigod", and so on, and create an easier difficulty for "lolcow") once again.

For the full heal, I have to think a little bit about it because not having a full heal was the reason the last checkpoints of a stage are shorter : if you're good it gives an opportunity to regain life.I guess I can either increase the heal by something like 20%, or I can make the last checkpoint of each stage slightly harder, making it a shorter intense challenge before a full heal prior to boss.Another option is to make the levels longer, with 28 sub-parts instead of 25, combined with full heal checkpoints of same 7 levels length. The good point of this is that longer stages means more EXP, so you reach higher levels before the bosses, which should make the game easier hopefully.

Those are the ideas i can come up with. What solution sounds best to you?Native regen could be an idea.

All ideas have merit, but I think native regen alone would help a lot, since I find direct damage (impacting enemies) becomes the only real threat outside of bosses or very thick swarms on the third world capable of cutting through your shield (backed by bombs).Levels are already pretty long, so I'd lean away from making them longer, but maybe get feedback from others. I definitely don't like the last checkpoints being harder, since that's more polarization than balance.

Finally beat the game, and noticed two 'issues.' First, the ending was kinda glitchy; I could hear sounds and read the subtitles, but there was no video - only white.

I don't know if the second one really qualifies as a glitch, but anyways... I got an update while using the big laser, and tried to get it before the explosive animation ended. The game pulled up the upgrades menu properly, but the actual game didn't pause (yeah, I lost ).

I found a bug on the first stage. After I got the "intarwebs loves you" checkpoint on a new game on "Cool Guy" difficulty, no enemies showed up, I couldn't fire or pause and my score was still going up. And now that I scrolled up, The screen went green.

Okay, hopefully should be hotfixed right now. Make sure to empty your browser cache to get the up to date version. Waiting a few minutes from now might also be a good idea for the update to take effect server side, as I just put it live one second ago.