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Unlike other types, Normal type moves can be chosen by any monster who meets the prerequisites. In fact, most Pokemon start out with one of the following Basic attacks.

Basic Attacks

Basic attacks never cost power points and deal damage based on the user's size. They may also be prerequisites for more powerful moves. As with any other move, the monster must have the necessary body part to deliver the attack.Pound - A punch or slap. Requires arms or similar appendage.Scratch - A cut. Requires claws, thorns, or spines.Tackle - A slam or shove. Requires a solid form.

3rd Level Normal Moves

4th Level Normal Moves

Double Hit - hits twiceFake Out: Moves user up one space in the initiative and automatically causes the target to flinch. Can only be used on the first round.

5th Level Normal Moves

6th Level Normal Moves

7th Level Normal Moves

Extreme Speed: Moves user to the top of the initiative and deals basic damage + lvl.Hyper Fang: Deals basic damage + lvl with a double critical threat range and 10% chance to cause target to flinch.

8th Level Normal Moves

Super Fang: Deals 50% of the target's current hp

9th Level Normal Moves

Head Charge: The most powerful charge attacking, dealing 1/2 damage back to the user.Double Edge: A punishing take down, dealing 1/3 recoil damage to the user.The user avoids recoil is target faints.Thrash: Once started, the user continues to thrash for 1d2+1 turns and is unable to do anything else, after which it becomes confused.

10th Level Normal Moves

Giga Impact - The most powerful normal move, requiring one round of rest after use.