Frequently, companies that employ them will allow the answers to all questions to be the same.

Just create a second password and set the questions answers all the same as the second password if you cant remember actual facts about your life. Or develop a standard rule to guide yourself on how to answer them.

Skyrim is a video game. Halo is a video game. Even some parts of WoW and most of LotRO is just a "Interactive Video Game".

SWTOR plays like a MMORPG. A real one. A MMORPG where you will need to work with other Players to complete some of the missions. Yes I was in beta, I experienced what SWTOR was and is and it's refreshing to see a new MMORPG get released that requires Players to work together sometimes. That's how MMORPGs are supposed to be designed.

SWTOR is not a Solo RPG. SWTOR is a MMORPG. It has certain portions that can be soloed, some that can not.

MMOS sometimes can be solo only. MMORPGs are for solo AND group content, not just solo content. There is a difference between the two. If you haven't figured that out by now, or if you refuse to accept it, then that is not the fault of the Developers or other Players. The fault lies with you choosing the wrong gaming genre for the kind of game you prefer.

But the other side is that there are a great many people who want to play a game in an interactive, persistant, living world and not be forced into social situations to get beyond abritrary roadblocks. I, for one, love MMORPGs for the sense that there is always more to do than in solo games. Not to mention that the more popular MMOs usually have more content available to the player.

There are times I want to solo and times I want to group. Normal progression shouldn't have "choke points" that force group play. Extra or side content, not a problem. But main class storyline quests? Thats just bad design.

If you want to compare an MMO to a SPRPG you need to reduce it to cost per hour when comparing cost.

If you paid $60 for Skyrim and put 120 hours into it and you're done with it, then you need to play 120 hours into the 1st month of an MMO and 30 hours a month after that before your bang for your buck is equal.

But I treat MMOs and SPRPG's entirely differently.

In general I like MMOs more but I haven't been able to justify them recently where Skyrim consumes nearly all of my free time.

The ignorance in the responses I am reading is staggering, the OP is right. Devs cut corners in Graphics for one reason only to save money and time. Graphics are COMPLETELY scalable to any system if the right options are exposed to the end user. Please for the love of god stop with the you would need a 2000 dollar PC posts to play the game.

It costs time and money to optimize high-end graphics to scale well properly.

Its very difficult to justify increasing the level of detail and all of the work that goes into high end graphics when you can dramatically cut coding and art resources by going down several notches and mask it other ways.

Look at two super popular games. WoW (the must reference MMO) and Runescape. Both are insanely popular and have graphics that can run on your microwave's display.

Stylized art that has a larger audience pays more. It means you can get away with sub-par quality and still look decent while not cutting off potential sales.

The majority of paying customers for games are not people with much understanding of what their machine is capable of. The majority of paying customers have never opened their own PC up to even clear the dust.

The way I see it. If you're a person who's going to quit over $10 you aren't really worth being a customer. Wahhh you have to spend an hour's wage to play a game that you could simply play for free if you actually "Played" it.

Go QQ somewhere else, and while you're at it. Can I have your stuff.

They valued their game at 5 dollars next month and anyone that pays more is paying too much. If they raised the cost of a sub by 10 dollars next week are you telling me people wouldn't go up in arms? 15 dollars is, by their own account, over charging for eve online next month.

I'm worth being a customer because I pay them money for a subscription to access their game and they placed the worth of their game at 5 dollars for next month's sub. The people getting the offer are worth being a customer for them for the exact same reason and for the same reason they're getting a discount. To see it any other way makes me think that you work in the frontline for CCP customer service. A customer's value is placed on thier willingness to purchase your good or service at the price you're asking and as I keep pointing out they're asking for 5 dollars and I agree to that price.

As I said above I don't buy plex in eve online but I enjoy my young family - what do you think is time better spent for me? My baby or a digital spaceship? My wife or an online hobby?

Your arguement is weak.

You also allowed yourself to be trolled into a pointless discussion over the definition of the word "reward" when, in fact, it plays no real meaning into this conversation.

The issue is that you have this misdirection conception that your opinion is correct and you are "owed" something. Reality is that no, the game is not valued at $5 next month. The game is valued at normal monthly rate with a a special consideration for those who have not been in the game for a while. These promotions happen *ALL* the time in nearly every industry and/or business. They are promotional offers to incentivize specific populations into action. You do not fall under this population so you are not eligible.

Next time you take a flight somewhere, ask what the person sitting next to you was charge, then ask another person near you what they were. Both will be different prices from what you paid. Lets not talk about car dealerships and how you wont get the 2000 cash back offer if you buy the car a week before the promotion starts.

What the real problem here is that you view the game as valued at lower than what you are paying. So stop paying. Otherwise, if you view your money is justified in what you pay but are unhappy with the practice of the company (and also feel cheated or like you deserve something [unjustly]), then continue to pay and take it up with their customer service.

By reading your posts I can only assume you were already thinking of leaving but want to sensationalize your story and opinion and leave some sort of mark. Just go in peace if you want to leave but don't make up silly arguements or try to get other people to jump on your band wagon when its really just a house of cards.

The value of the game is $15/month. This goes down if you pay in larger amounts. How do you justify that? People are paying less than you! Oh noes!

Stop the crap. Stop the strawman. Stop the QQ about something that isn't the real issue. Take it up with them or leave in peace. Also, don't let someone so easily derail you over semantics.

I will pirate a game to demo it. I did it with Battlefield Bad Company 2. I played the single-player and bought it after I liked it. I view it as being a smart shopper. I want to "test drive" things before I buy them. I test drive a car. Why cant I test drive software? I rarely buy something that I haven't seen the performance of.

I played UO for years. Stopped supporting it when its gameplay altered too much and itemized too much.

Moved to SWG when it released. Played SWG and left right after they did the jedi change. I kinda had the crystal ball telling me that SOE didn't have the best interests of players in mind when making changes. I tried NGE out. Didn't like it as i discovered that my property value anywhere was zero because the game lost so many people. The items I had all lost value because essentially all the equipment pre-NGE was rendered worthless and one of the professions I was trained in was deleted from the game so I didn't even get the full conversion.

No point in supporting SWG when it wasn't a sandbox anymore.

I looked at Darkfall, but skipped it when I saw how exploitable it is and how it lacked many fun gameplay elements in favor of hardcore pvp elements.

Mortal Online is a joke. I'm not touching a game that used a fan-made patcher to patch the game, shipped non-working copies to players months after ordering and had overloaded support forums just to get the game to work properly on your system.

I played EVE for a while. I thought about getting back into the game. Its very time consuming and my life doesn't allow me to game as much as I'd like for EVE.

9.47 V on the +12 V rail at 80% load? That's not good. Neither is ripple more than 5 times what is allowed by the ATX12V specification, as that will kill hardware in a hurry. A fuse that exploded and sent glass everywhere is also a problem.

final question and i appologise in advance but...why does your powersource trump mine?

I cant tell the difference except that mine says 1000 and yours 700 on it. I know that doesnt matter a whole lot but...what do you know that i dont about the two? :)

just curious. I dont want to die stupid.

I will tell you what the difference between good and bad PSU's can do.

I used to build my own system and figured that the PSU just needed to be the correct wattage and then I was done. Just get the cheapest one I can for the wattage I needed and boom, done.

Then I found out what bad PSU's can do. Just a couple of personal problems I had that all went away when I got a high quality one of the same wattage was that my Hard Drive lifespan was no longer 6 months and both my optical drives could run at the same time. Yea, a bad PSU gave me SMART failures on my harddrives about every 6 months. They also caused many problems with my optical drives and occasionally boot failures. Nevermind being unreliable in a storm where power fluctuations (not necessarily surges) could occur.

Essentially the wattage you see on a PSU refers more towards the peak performance of the unit.

Some agreements put into a ToS are withheld and some arn't. This would be a precedent that Sony would have to make.

Many legal departments of game companies try to make a protective ToS without venturing too far out of bounds so that they can enforce the ToS if needed. Sometimes if a ToS contains too many statements that are unreasonable or unenforceable the whole ToS is invalidated.

My guess is that the reason they give you the opt-out is to keep it valid. But there will have to be a precedent already set for it to be easily won in court. If there has been no previous rulings on this issue, then you can guarantee that there will be a lawsuit that tests that clause.

The reason LoL will be fine is that those who haven't played the original 'Dota' found 'DOTA' type games through LoL.

LoL has the largest concentration of new-DOTA players.

It is a bit like WoW. Everyone and their dog's first MMO is WoW. It is just how it is.

I doubt people will suddenly move to DOTA because they have LoL.

Despite all the new things other non-WoW MMOs brought to the market, people just didn't 'mass exodus' from WoW.

I think DOTA2 will do well and I can definitely see a large portion of the WAR3-DOTA community moving across. LoL though? Not really.

Except for the fact that blizzards games arent broken from day one and stay that way for years on end. Oh and I also dont recall blizz breaking their own client with EVERY SINGLE week either. How about the fact that blizz actually makes its players abide by their rules of conduct? Gee, maybe thats just a few of the reasons why players have stayed with WoW? Blizzards knows what it is doing maybe?

As a former WoW/current Starcraft2 player, I can tell from personal experience that the above post is NOT true.

Ask any former WoW what happened on 'patch' tuesday and how long it lasted.

You want to ask a WoW player? Well, here is one since beta and at no time whatsoever do I ever recall Blizzard epic failing like Riot does just about EVERY SINGLE WEEK. And the few times that issues have come up this is what happens......

1. Blizzard actually says there is a problem up front and right off the bat. None of this Riot bullshit of posting that the game is up and running while thousands of players are posting all over the forums that the client is broken.... again.

2. Blizzard actually keeps their playerbase informed as to what the problem is and exactly what they are doing to fix it with realistic time frames which they almost always meet or pretty damn close. Unlike Riot, which usually either A) totally pretends that nothing is wrong till usually hours have gone by an their forums have turned into a moshpit of pitchfork wielding players. Or B) They post some half ass post basically saying they have no idea what the hell is going on then leave everyone in the dark for hours and with their last epic fail I belive it was almost a full day of little to no updates at all.

3. And finally, unlike Riot, Blizzard actually FIXES the problem. I'm sorry but anyone that has played LoL for any length of time will tell you that they have the absolute worst client and servers ever and the problems are only getting worst not better.

And frankly anyone that compares the kinds of stress that Blizzards WoW servers have to go through on a daily basis to that of LoL is just laughable at best. I belive at last count Blizzard had 236 realms with each realm running 6 servers at a grand total of 1416 servers...... and thats just for the US alone. Unfortunately, I couldnt really find any hard numbers on just how many servers Riot has..... but I did find this video which pretty much sums up just how the LoL playerbase feels about Riots handling of what servers they do have, lmao!

Ahh... If you claim to be a player from beta you really do have some seriously red glasses. Those are beyond rose.

WoW suffered endlessly with its release server problems. You may have been lucky and picked a server that was not severely impacted, but I know at release and for the year following release the game was in a pretty bad state as far as stability and reliability with some servers having queue times in the hours and plenty of server crashes.

The type of game itself mitigated much of the impacts as well.

I play LoL quite regularly. And the client and servers have gotten much much much better. Yes, there were some issues that persisted and caused quite a fuss. But honestly Riot has gotten better about communications of issues as well as setting expectations. Anyone who believes otherwise is just a hater or troll.

Just take a look back in time. Blizzard did exactly the same thing Riot did after release of WoW. Riot isn't doing a bad job. And its growing at a blinding pace. A year ago there was no competative scene for the game and it was a joke to think of LoL as having any pro players. Now its at damn near every major gaming event.

Put a hint of thought and perspective into the picture and you can see things for what they are and not blurred by troll bait or hate.

I must be way out there... I picked up tanking in SWG and then in WoW. WoW was more a nessecity. The guild was struggling to find tanks as thier MT went LOA and the off-tank had schedule problems so I was quickly promoted and geared to off-tank role and then I enjoyed the often thank-less job of getting beat on.

I also like the zero queue times in WoW. Quite like it. Geared up my tanking set and dps sets faster than my DPS buddies.