Update 9.20.1: Second Common Test

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9.20.1 is on to its second Common Test, which means that in the coming weeks the team will be watching the battlefield closely, monitoring your feedback, and reviewing data to refine the update leading to its release. If you haven’t joined already, there’s still time to take rebalanced vehicles and other improvements for a test drive.

In case you missed the detailed update preview or want a second look, here’s a refresher:

List of Changes in Round 2

New Feature: Competitions

Added the functionality that allows participation in competitions right in the game client. The active events can be viewed in the Missions interface, in theCompetitiontab.

Players who participate in the game event can view the statistics based on their best results, as well as a detailed leaderboard to evaluate their own progress in the event and compare with the best players.

The criteria of determining the best players are adjustable and can vary for particular events; the detailed rules will be provided in the competition regulations.

Participation in competition can require a registration application from players or may require no registration. All actions required for participation in an event can be performed in the client.

Battles for participation in a competition are counted on the basis of battle statistics in the Random Battles (at the initial stage of the feature, the Grand Battles are not considered). Additional restrictions in the event are possible – playing solo or in Platoon, battles fought only within particular prime times, or on particular servers. Vehicle restrictions (only particular vehicles are allowed) are also possible within the scope of competitions.

A special notification will be displayed in the Garage to provide competition-related information.

Throughout Common Test 2, you will be able to participate in two test competitions. All settings, images, and rewards are also not final. The first tournament will be held for Tier X U.S.S.R. and U.K. vehicles . The second tournament will be held for Tier VIII U.S.S.R. and U.K. vehicles. Participation in the event requires registration and at least two battles fought in the selected tier of the same nation.

General

The text of theRetrieve Orderbutton was changed.

the text of the button in the mission profile was changed fromRetrieve OrdertoImprove Result

the status in the mission profile was changed from Retrieving an ordertoResult improvement

Fixed the issue of transitions between operations on the map of the Personal Missions.

Fixed the issue of inappropriately displayed number of missions (in theMissions displayed:filter of theMissionstab).

Fixed the issue of loading the interface of the Personal Mission map.

Fixed the issue of displaying a blank congratulation window for the completed missions and impossibility of closing it.

Fixed the issue of displaying the tooltips for the Mastery Badges.

Fixed the issue of allied SPG markers on the minimap when placed at a long distance.

Fixed the issue of operation of sound modifications.

Improvements to the Matchmaker

Now, the matchmaker attempts to assemble the teams considering the roles within the vehicle types: e.g., the Maus is matched against another Maus, Type 5 Heavy, or E 100, while the T57 Heavy is matched against the AMX 50B, etc.

List of Changes

New Features

Completely reworked the visual and sound component of the Personal Missions

Added completely new and unique rewards

Revised mission conditions so that the main reward for the operation is always relevant

Added Orders that considerably simplify completion of the Personal Missions

Learn more about the changes to the Personal Missions in a special video that can be watched in the game client

Interface and Sound

Reworked all interfaces of the Personal Missions:

Changed the point of entry to the Personal Missions: now it is located on the upper panel of the Garage, under the Battle! button. The tab name is Campaign

Added the "General" screen that displays all operations

Completely reworked the screen of operations: now it looks like a geographical map with objectives displayed as map areas

Completely reworked the Campaign reward screen:

now the main reward (a vehicle) is located in the center of the screen

Added operation statistics: now players can see how much more credits can be earned

Added new sounds:

Added a special sound track for the Personal Missions

Added interactive sounds: the more missions within a set are complete, the more intensive music is played

New Way of Earning Reward Vehicles

Commendations were replaced with Components.

To receive the reward vehicle for an operation, all five Components should be collected: hull, suspension, gun, power unit, radio

Each component corresponds to an appropriate mission set within the operation:

Power unit: set of missions for light tanks

Suspension: set of missions for medium tanks

Hull (+turret or cabin): set of missions for heavy tanks

Gun: set of missions for tank destroyers

Radio: set of missions for SPGs

To receive a component, the final (15th) mission of the corresponding set of missions should be completed

Orders

Added a new game asset: Order.

To receive an Order, the final mission of any set should be completedwith honors

The Orders can be committed (i.e. used) to any mission. Thus:

The selected mission will be considered completed without honors

The player will receive the reward for the completion of the primary conditions

A used Order remains committed to the mission

The committed Order is not removed but disabled until the player retrieves it

To retrieve a committed order, the mission should be completed with honors. Thus, the player receives the Order back and can use it again.

Number of Orders to be committed to missions:

Any mission from 1 to 14 requires 1 Order

Mission 15 requires 4 Orders

Summary: Orders can be used to pass complicated missions or missions that the player considers to be uninteresting. Important: players can commit Orders to the final mission of a set, even if the previous 14 missions are not completed. Having completed the four sets of missions with honors, players can immediately receive the last (fifth) vehicle component.

New Rewards

Added new rewards: badges

Two badges can be completed in each operation:

The rank II badge is received together with the reward vehicle.

The rank I badge is earned for completion of all 75 missions in a particular operation with honors.

After completing all missions in all operations, the player will receive the special unique badge: Campaign I Champion

Added new rewards: Camouflage patterns:

A set of three unique Camouflage patterns (summer, winter, and desert) can be earned for completion of each operation:

A set of three Camouflage patterns for the reward vehicle is earned for completion of all 75 missions

The same set of Camouflage patterns becomes available for any vehicle of the nation the reward vehicle belongs to, once all 75 missions are completed with honors

Changes to the Mission Conditions

Missions in each operation were revised to correspond to the main reward. For example, now all missions of the StuG IV operation can be completed in Tier V vehicles; missions of the T28 Heavy Tank Concept operation can be completed in VII vehicles, etc. At the same time, participation restrictions remained unchanged. Players can complete missions of any operation even in Tier X vehicles.

Secondary conditions of final (15th) missions in each set were made more diverse. This is because of the fact that the additional reward of the final missions became more valuable: it now provides Orders.

Important! If the mission condition requires spotting 5 enemy vehicles (for example), and the player spots 7 vehicles, it is obvious that the mission is considered completed. This rule is true for all numeric conditions.

The following missions underwent changes:

StuG IV

Mission

Change

LT-7

Primary condition

Before: Spot and cause damage to 1 SPG

Now: Cause damage to 1 SPG

LT-9

Primary condition

Before: Spot 2 enemy vehicles while remaining unspotted

Now: Spot 1 enemy vehicle while remaining unspotted

LT-11

Primary condition

Before: Spot enemy vehicles and enable your allies to cause 500 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.

Now: Spot enemy vehicles and enable your allies to cause 250 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.

LT-12

Primary condition

Before: Spot enemy vehicles and enable your allies to cause 500 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.

Now: Spot enemy vehicles and enable your allies to cause 250 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.

LT-13

Primary condition

Before: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you

Now: Spot enemy vehicles and enable your allies to cause 1,000 HP of damage to vehicles spotted by you

LT-14

Primary condition

Before: Spot enemy vehicles and enable your allies to cause 2,000 HP of damage to vehicles spotted by you

Now: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you

LT-15

Primary condition

Before: Damage caused and damage caused with your assistance must total 4,000 HP

Now: Damage caused and damage caused with your assistance must total 3,000 HP

Secondary condition

Before: Survive

Now: Win the battle. Enable your allies to cause damage to 4 vehicles by spotting them or destroying their tracks.

MT-8

Primary condition

Before: Cause 500 HP of damage to medium tanks

Now: Cause 300 HP of damage to medium tanks

MT-9

Primary condition

Before: Cause 500 HP of damage to heavy tanks

Now: Cause 300 HP of damage to heavy tanks

MT-13

Primary condition

Before: Cause 3,000 HP of Damage (Personal/Platoon)

Now: Cause 2,000 HP of damage (Personal/Platoon)

MT-15

Secondary condition

Before: Survive

Now: Win the battle. Cause damage to 5 enemy vehicles.

HT-7

Primary condition

Before: Cause 1,000 HP of damage

Now: Cause 500 HP of Damage

HT-8

Primary condition

Before: Cause 1,000 HP of Damage to heavy tanks

Now: Cause 500 HP of Damage to heavy tanks

HT-12

Primary condition

Before: Cause 1,000 HP of damage

Now: Cause 500 HP of Damage

HT-15

Primary condition

Before: Cause, receive, and block a total of 6,000 of damage

Now: Cause, receive, and block a total of 4,000 of damage

TD-15

Primary condition

Before: Cause 3,000 HP of Damage

Now: Cause 2,000 HP of Damage

Secondary condition

Before: Destroy 1 Vehicle

Now: Win the battle. Destroy 2 vehicles

SPG-15

Secondary condition

Before: Survive

Now: Win the battle. Cause 1,000 HP of damage.

T28 Heavy Tank Concept

Mission

Change

LT-7

Primary condition

Before: Spot and cause damage to 2 SPGs

Now: Spot and cause damage to 1 SPG

LT-9

Primary condition

Before: Spot 4 vehicles while remaining unspotted

Now: Spot 2 enemy vehicles while remaining unspotted

LT-12

Primary condition

Before: Spot enemy vehicles and enable your allies to cause 1,000 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.

Now: Spot enemy vehicles and enable your allies to cause 750 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.

LT-14

Primary condition

Before: Spot enemy vehicles and enable your allies to cause 3,000 HP of damage to vehicles spotted by you

Now: Spot enemy vehicles and enable your allies to cause 2,500 HP of damage to vehicles spotted by you

LT-15

Primary condition

Before: Damage caused and damage caused with your assistance must total 5,000 HP

Now: Damage caused and damage caused with your assistance must total 4,000 HP

Secondary condition

Before: Survive

Now: Win the battle. Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks.

Primary condition

Before: Enable your allies to cause damage to 8 vehicles by spotting them or destroying their tracks

Now: Enable your allies to cause damage to 6 vehicles by spotting them or destroying their tracks

LT-7

Primary condition

Before: Spot and cause damage to 3 SPGs. Destroy 1 SPG

Now: Spot and cause damage to 2 SPGs

LT-9

Primary condition

Before: Spot 7 vehicles while remaining unspotted

Now: Spot 6 vehicles while remaining unspotted

LT-15

Secondary condition

Before: Survive

Now: Win the battle. Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks.

MT-15

Primary condition

Before: Cause 4,000 HP of damage to tank destroyers

Now: Cause 3,500 HP of damage to tank destroyers

Secondary condition

Before: Survive. Win the battle

Now: Win the battle. Cause damage to 8 enemy vehicles.

HT-8

Primary condition

Before: Cause 4,000 HP of Damage to heavy tanks

Now: Cause 3,000 HP of Damage to heavy tanks

HT-11

Primary condition

Before: Cause 5,000 HP of damage

Now: Cause 4,000 HP of Damage

HT-14

Primary condition

Before: Destroy 8 vehicles of 3 different types

Now: Destroy 7 vehicles of 3 different types

HT-15

Secondary condition

Before: Win the battle

Now: Win the battle. Cause 25% of total amount of damage caused by your team.

TD-9

Primary condition

Before: Score 7 armor-penetrating hits in a row

Now: Score 6 armor-penetrating hits in a row

TD-15

Secondary condition

Before: Destroy 5 vehicles

Now: Win the battle. Destroy 6 vehicles

SPG-15

Secondary condition

Before: Survive

Now: Win the battle. Cause 4,000 HP of damage.

Bonds and Awards

Starting with Update 9.20.1, theEpic Medals and Battle Heroesachievements will be additionally rewarded with Bonds. Exceptions are accumulative medals. The number of Bonds is not final and might change.

Improvements to the Grand Battle

The following changes were made to this battle type:

Message about victory or defeat: added a new message about victory of defeat so that players know when and why the battle ended. The message displays separate animations for victory, defeat, and draw. The additional text provides information why the battle is over. When a battle ends because the base is captured, the progress bar of base capturing gets locked right before the message is displayed to show that the battle outcome cannot be changed. This functionality globally applies to all Random and Ranked Battles.

Updated the reward tooltips that describe different completion conditions for the Grand Battle and other types of Random Battles. They were changed for simplicity of perception.

Improved the HUD in the Grand Battle: transparency of the team list background was decreased to make information more legible on light backgrounds (sky, water, etc.) Borders were added in the top panel to make the empty progress bars more distinctive.

Improvements to Bootcamp

Changes:

Disabled irrelevant options in the context menus of the vehicle research window, Tech Tree, and vehicle panel

Balanced the rewards (credits and experience) for victory and defeat when completing Bootcamp

Rewards received for completion of Bootcamp are displayed in the Notification Center

Added a notification that the reward is not received for repeated Bootcamp completion

Crew recruiting window was made more informative

Fixes:

Fixed issues related to inappropriate display of some interface elements in the Colorblind mode

Fixed issues related to saving and restoring the settings when entering Bootcamp and quitting it (vehicle panel and reticles)

Fixed issues related to inappropriate display of some game hints (losing concealment when shooting, returning to the base circle)

Fixed the rare issue related to inappropriate display of the Skip Tutorial button

Battle results were removed from the Notification Center in the mode

Fixed the issue related to display of the EULA window, when the game client is restarted

Updated the vehicle characteristics in the loading screens of Bootcamp

Music in battle, Garage, and in the final Bootcamp video no longer overlap

Added reward descriptions to the victory screen

Fixed issues related to bot behavior

Fixed the issues related to display of map borders

Reworked a number of vehicles to HD quality

Vehicles that have been remodeled in HD:

M6

T-34-3

Batignolles-Châtillon 155 mle. 58

Batignolles-Châtillon 155 mle. 55

Vickers Medium Mk. I

Valentine

Vickers Medium Mk. II

Churchill I

Valentine AT

STB-1

Valentine II

Object 416

T-150

KV-4

T-44-122

Switching to Wwise 2017.1.1

Switched to the new version, Wwise 2017.1.1, which allows further sound improvements.

Changes to vehicles

U.K.

Changes to the Tech Tree:

FV215b is replaced with the Super Conqueror

Changes to the technical characteristics of the following vehicles:

Caernarvon

Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr