Background and Personal Bio

Kanade is the youngest child in a large middle-income family. She'd probably describe it as a family of over-achievers, as all her siblings are notably successful in various fields, and her parents put her under pressure to do the same. They also discouraged her interest in becoming an idol, seeing such a job as an entertainer as below her. She, however, saw the way her parents had her life already planned out as a bit too controlling. Her older siblings also teased her when she was younger, because she was the easy target. She's still held onto her dream, and achieved it despite her family's wishes, although not completely legitimately.

Kanade is a competent singer and dancer, and has at least some acting talent, and is one of the up-and-coming rookie idols with a local production company. She wanted to become an idol in part because she wants to become a more confident, outgoing person, and in part because she thought it would be an easy job, but mostly because she, well, idolized other idols. She maintains a bright, cheery persona for most of her work, only letting any weariness or other problems shine through when she feels it's safe to vent. At some point, she picked up the nickname "Kondom" and it has stuck, much to her chagrin. She'd rather be called "Kon-chan" or something that didn't sound so…dirty.

She is still attending school, and has to juggle her schoolwork with her job as an idol and her duties as a magical girl. As a result, she often looks tired, and has a habit of hitting the energy drinks rather hard. She is naturally a bit more shy and withdrawn than her outward persona would suggest, and has few friends. Her wild hair and unusual manner of dress which are now part of her unique idol appeal were originally as a way to attract people to her with minimal effort on her part. She became a magical girl not just as a quick route to her dream job, but also because she hopes that the other magical girls would be her friends.

As she is now openly defying her family's wishes, Kanade has moved into her own small flat. She has some small skill at cooking, but often does fall back on instant food or other such dishes, out of sheer lack of time and laziness, if nothing else. Her eating habits are possibly one area in which her producer wishes she would improve. Kanade's flat is usually cluttered, and she tends to rely on her producer to pick up after her, so if it ever is neat, it's not likely her doing.

Appearance

Kanade is quite pretty, although her sometimes small presence may prevent her looks from shining through to the fore. She is average in height, and has an above-average bust. Her most immediately striking feature is her hair, which is waist length and often dyed in a variety of bright colors. At the moment, it's mostly pink, fading to white near her scalp, and with dark red tips. She usually wears her hair in twintails. Her eyes are red. When out on the town (and thus neither in uniform nor dressed for the stage), Kanade tends to favor hoodies, long sleeves, hats, and other methods to help conceal her face or otherwise make herself less immediately recognized.

Character Sheet

Ability Scores:

—

Str

Dex

Con

Int

Wis

Cha

Score:

10

16

24

12

14

16

Bonus:

0

+3

+7

+1

+2

+3

32 PP

Saves and Combat:

Saves

Name

Total

Notes/Sources

Toughness:

+7

+7 Con

Reflex:

+8

+3 Dex, +5 bought

Fortitude:

+7

+7 Con

Will:

+8

+2 Wis, +6 bought

Combat

Name

Total

Notes/Sources

Attack:

+5/+9

+5 bought, +4 Discalibur Attack spec.

Defense:

21

+8 bought, +3 dodge focus (14 flat footed)

Initiative:

+7

+3 Dex, +4 feat

Grapple:

+4

+4 Attack bonus

Knockback resistance:

-3

Health

Bruised

Staggered

Unconscious

-

-

-

Injured

Disabled

Dying

-

-

-

Fatigued

Exhausted

Unconscious

-

-

-

37 PP

Carrying Capacity:
(in lb):

-

Manual

Light Load

33 lbs

Medium Load

66 lbs

Heavy Load

100 lbs

Maximum Load

200 lbs

Push/Drag

500 lbs

Movement Rates:

Type:

Tactical:

Total

Movement

30 feet

20MPH

Flight

35 feet

10 MPH (88 ft/rd)

Jumping

10 feet

Skills:

Skill

Rank

Bonus

Total

Acrobatics

4

+3

+7

Bluff

2

+3

+5

Concentration

6

+2

+8

Craft (Cooking)

4

+1

+5

Diplomacy

4

+3

+7

Disguise

4

+3

+7

Escape Artist

0

+3

+3

Gather Information

0

+3

+3

Handle Animal

0

+3

+3

Intimidate

0

+3

+3

Knowledge (Pop culture)

6

+1

+7

Notice

7

+2

+9

Perform (Acting)

2

+3

+5

Perform (Dance)

9

+3

+12

Perform (Song)

9

+3

+12

Profession (Idol)

4

+2

+6

Search

0

+1

+1

Sense Motive

5

+2

+7

Sleight of Hand

2

+3

+5

Stealth

0

+3

+3

Survival

0

+2

+2

12 PP

Feats:

Attack Specialization (Discalibur) 2

+4 on attacks with selected weapon.

Attractive 2

+4 bonus on Bluff and Diplomacy to seduce, deceive or change attitude of those who find Kanade appealing.

Bishoujo

When using an interaction skill on an NPC, success brings them one step toward Helpful, in addition to the normal check results.

Provides a pool of 20 power points with which to modify powers. Once a total number of PP equal to this has been bestowed to one or more targets, some must be "retrieved" before the power may be used again. Typical uses include adding No Save or Autofire 2 extras to a power, or possibly No Energy Cost. ALL powers the target has are treated as Corrupting while they are affected by this power. Lasts until canceled (a free action), or as long as concentration is maintained (Standard action, or DC 14 concentration check as move action). Will save (DC 14) negates the effect. One must be able to hear Kanade to benefit from the effect.

(6/rank +2/r extras -4/r flaws)*4 ranks = 12 PP

Kanade can sing a song which greatly enhances the abilities of her allies, as long as they can hear her.

Flight

Flight 1

Energy Cost: 0

Acton: Move (Active)

Range: Personal

Duration: Sustained

Extra(s): No energy cost

Flaw(s): None

Drawback(s): None

Descriptors: Magic

Flight, including hovering. Speed of 10 mph, or 88 feet per round. Tactical speed of 35 feet per round.

2/r + 2/r extras = 4 PP

Kanade can fly using magic.

Wardrobe Malfunction

Stun 9

Energy Cost: 4

Action: Standard (Active)

Range: Touch

**Duration: Instant (Lasting)

Extras: Alternate Save (Will), Area (Perception)

Flaws: Limited: Kanade must be naked (or similar), Side Effect 2: Kanade must also save against the effect.

Drawbacks: None

Descriptors: Magic, Visual, Emotion

Feats: Alternate Power 3

Anyone who can perceive Kanade visually must make a DC 19 Will save. Failure causes the target to be dazed, failure by 5 or more causes the target to be stunned, and by 10 or more causes the target to fall unconscious. A DC 19 reflex save is allowed to avoid the effect by averting one's eyes.

(2/r +1/r extra -3/r flaws)=1/2*9+3 feats = 8 PP

//Kanade's naked form is so stunning, it can easily cause any seeing her in a state of suitable undress to stop and stare. Unfortunately, she's self-conscious enough to focus more on covering up than fighting when she notices. //

~AP: Emotional Resonance

Emotion control 9

Energy Cost: 2

Acton: Standard (Active)

Range: Touch Area (Perception)

Duration: Sustained (Lasting)

Extra(s): Perception Area

Flaw(s): Check Required (Perform (song)), Touch Range

Drawback(s): None

Descriptors: Magic, Sonic, Emotion

Feats: None

Kanade can, using her songs, instill a variety of emotions in those who can see and hear her. She chooses the object of the emotion and what the target loves, hates, fears, and so-on. She can create Calm, Hate, Fear, Despair, Hope, and Love. DC 19 Will save to resist.

(2/r + 1/r extra -3/r flaws)*8 ranks = 6PP

Kanade's songs can invoke powerful emotions in those around her, as a magical effect. She tends not to use this onstage for obvious reasons.

AP: Concealment

Concealment 5

Energy Cost: 2

Acton: Free (Active)

Range: Personal

Duration: Sustained

Extra(s): None

Flaw(s): Passive

Drawback(s): None

Descriptors: Magic, Sensory

Kanade gains concealment from sight and hearing, which lasts only until she makes an attack.

(2/r - 1/r flaw) *5 = 5 PP

A useful ability for avoiding persistent fans, provided they don't see you disappear. Also good for wandering around so nobody notices all the magical girl stuff.

AP: Radiance Symphony

Obscure 4

Energy Cost: 1

Acton: Standard (Active)

Range: Touch

Duration: Sustained

Extra(s): Selective Attack

Flaw(s): Partial, Touch Range

Drawback(s): None

Descriptors: Magic, Light

Creates a 50-foot radius area in which visual senses are partially obscured, thus granting partial concealment to anything in the area. Selected targets can see normally within the area (usually, Kanade and her allies). Partial concealment grants a 20% miss chance.

(2/r +1/r extra -3/r flaws) * 4 = 4 PP

Kanade can create an impressive set of stage pyrotechnics and laser show style effects, masking an area in confusing light, shadow, and fog which makes it difficult to pinpoint targets within it.

Discalibur Device 7, Barrier guide 2, Arcane Flame (Costs 14 PP, provides 35 PP within the device for powers)
Flaw: Easy to Lose: As a weapon, Discalibur may be taken away with a disarm attempt.
Flaw: Soul Weapon: Discalibur is Kanade's soul weapon, and thus it loses all powers if she ever give sin to Despair and produces an eidolon.
Drawback: Normal Appearance 1: Discalibur has a normal appearance as a pendant, and Kanade cannot use its powers (except Barrier guide) while it is in this form. it may be transformed as a free action.When in active form, Discalibur is a large, stylized scythe-like weapon, complete with glowing gems and tracery. Its blade is actually composed of several segmented pieces connected by a strong cable, and it can be extended as a flexible whip.Main Attack Array

Explosion area rank 9 Damage effect (radius 90 feet), DC 19 Reflex for half, DC 24/19 toughness; affects insubstantial 2. Explosion area rank 9 Mind control, DC 19 reflex, DC 19/14 Will to resist a single command of "Stare in awe". Upon activation, a single rank 8 Explosion area drain effect occurs, Reflex save DC 18 or Fortitude save DC 18/14 to avoid drain on will save. All three effects are selective, so Kanade may choose not to affect some targets in the area. The damage and Mind Control persist as long as she concentrates and continues singing. Each round, including when activated, Kanade must save against a Rank 9 damage effect. All effects must be used at full ranks.

29 PP

Kanade activates her ultimate song, unleashing an unstable burst of magical energy all around her. While she can control it well enough to avoid harming her allies, such uncontrolled release of energy takes a dangerous toll on her own body, causing her to bleed from her eyes and mouth as she continues to sing.

Love Chain Embrace

Snare 9

Energy Cost: 5

Acton: Standard (Active)

Range: Ranged (80 ft)

Duration: Instant

Extra(s): Reduced Energy Cost

Drawback(s): Power Loss 2: Use of any attack in the array but Kyun! Vampire Girl ends any active snare.

Descriptors: Whip, Weapon

Feat(s): Tether, Affects Insubstantial 2

Can entangle and immobilize a target. DC 19 reflex save. Failure causes the target to become Entangled, suffering -2 to Attack and Defense and -4 to dexterity, and halved movement speed. Failure by 5 or more, or a second failed save causes the target to be bound and helpless. The target is attached to a tether that allows Kanade to manipulate them at a distance. Targets may break out using Strength or power that do not require freedom of movement. On Power loss: The medium of the snare is part of the weapon itself, so snares created by this power do not remain behind if Kanade switches to a different power in the array to attack, with the exception of one power designed specifically to follow up. Only one target may be snared at a time. Presumably, escaping the snare does not cause damage to the soul weapon itself.

(2/r +1/r extra)*9 -2 flaw +3 feats = 28 PP

Kanade uses her scythe's extended whip-blade to entangle her target, trapping the and letting her easily pull them toward her, or herself toward them, as well as setting them up for a nasty surprise…

DC 24 Toughness save damage, which provides Kanade an immediate recovery check for the worst condition inflicted or a lesser one. May travel through the snare tether created by Love Chain Embrace, up to a distance of 45 feet. Is usable only on targets who are currently entangled or bound by Love Chain Embrace (and possibly other snare effects as well). Half effect on insubstantial targets.

(1/r + 3/r extras -1/r flaws)*9 = 28 PP

Using her weapon, Kanade drains energy from a target captured in its embrace, damaging it and healing her own wounds.

The power causes damage and creates an area of temporary difficult terrain. It creates cracked and uneven ground in a 35 foot radius around the user, which halves movement speed. Anything within 35 feet must make a dexterity check to resist a trip attack using a power check result as the attack, ignoring size penalties (Make one check and compare the results for all targets). Targets within a 35 foot radius make a DC 17 reflex save, followed by a DC 22/18 Toughness against damage. The difficult terrain created by this power remains for 4 rounds, before disappearing as if the area was unharmed. Range on area radius limited to the lowest area within the power for sanity.

Kanade slams Discalibur's blade into the ground, creating a very localized earthquake that knocks over and possibly damages anyone nearby, and leaves the ground temporarily cracked and broken.

35 PP

PP spent on powers: 40

Complications

Fame - Kanade is only an up-and-coming rookie, but she's still an idol, and she has fans. They may well follow or harass her.

Klutz - Kanade is…a little clumsy. She's prone to sometimes tripping, or dropping fragile things such as food or dishes. (Or is this better as a weird drawback requiring a reflex check to get through the day without such mishaps?)

Shy - Kanade is sometimes shy and will shrink away from new people, which can be inconvenient in her line of work. She is particularly afraid of men and dogs.

Family Issues - Kanade's parents are furious that she has run away to become an idol, and refuse to speak to her, nor will they support her. Her siblings may or mat not take the parental opinions to heart.

Being an Idol is suffering - Being an idol isn't as easy as it looks, and Kanade is often busy with auditions, concerts, or guest appearances.

Guilty Conscience - Kanade was recently in an accident, and she beats herself up over it and holds herself responsible for what happened.

Inversion impulse - Every in-game day (or the beginning of each session) and at any other appropriate times as decided by the GM, Kanade must make a will save to avoid switching to her alternate persona. The DC of this save begins at 10, but increases for each success, so she will fail eventually (the DC rests to 10 on a failure).

Drawbacks

Holding Back - Kanade has a lot more power than she's letting on, but is afraid to draw upon it. She can temporarily tap into increased power, but at a cost. To consider using it, over half the team must be unconscious or dying, or many innocent lives must be at stake. Then, she must succeed on a DC 10 Willpower check. If both conditions are met, she has access to her full power, but temporarily gains a rather nasty complication as well. Moderate (+6 PL), 3 PP refunded Powered-up character sheet is here.

Reduced Energy Storage - Kanade has less energy to play with than one would expect. Her energy total is reduced by 140 points. (6 PP refunded)