What is A-Men? Classic puzzle-platformer, inspired by some oldschool titles like Lemmings and Lost Vikings. What is A-Men like? Hard. No holding your hand, no easy levels, we want to challenge you. If you are a casual, A-Men is not for you.

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Рецензии

“It is packed with hours of challenging gameplay and will provide quite a few head scratching moments.”
Game Ramble

Об этой игре

What is A-Men?Classic puzzle-platformer, inspired by some oldschool titles like Lemmings and Lost Vikings.
What is A-Men like?Hard. No holding your hand, no easy levels, we want to challenge you. If you are a casual, A-Men is not for you.

Key features:

Hardcore puzzle-platformer, that will make you cry, if you aren't good enough

40 levels, that will give you a challenge

High replay value - beat your best score and get all the achievements

Pretty graphics, with a retro touch

Five characters, with different skills and abilities

They played A-Men

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It's times like this I wish there was a neutral option for a review! This game is not for me, but I can certainly tell that there is an audience for it, and it does not deserve a thumbs down.I give a quick overview of the basics of the game and my opinions here:http://www.youtube.com/watch?v=t3c6HtLqjccIf you would like to check it out.

The game keeps crashing in the first level trying to load the different "hint" or help windows. It's not always the same one, and sometimes they work.But since I can't even finish level 1 due to the constant crashing: I Do Not Recommend This Game In It's Current State!

It looks interesting, and I'll try it again once a new patch comes out that hopefully fixes this game.

Developers are always trying to innovate genres in order to keep things fresh, for themselves and the consumer. A-Men is a side scrolling action-adventure puzzle game which requires you to scan the levels and plan out your actions before you begin. You could compare it to something like Lemmings except a lot more hardcore.

A-Men has all the bells and whistles of an action puzzle game except it has several hardcore features such as, you lose points when saving at a checkpoint, everything is an insta-kill, very low vision and only 1 shot at most puzzles. Now usually I’m into these hardcore style games, Dark Souls and Path of Exile are right up my alley. Now what differentiates those games to A-Men (besides genre) is the fact that A-Men feels very clunky, unresponsive and has one of the weirdest control schemes I’ve ever seen.

To its credit the levels are usually quite varied and have a decent number of backdrops which should keep you from getting eye strain. There’s a large variety of characters who all play differently and you need to switch between these characters in order to progress through most of the levels, it feels the hardcore niche it was aiming for while still having a variety of options.

The PC port isn’t terrible; you have the options of mouse and keyboard or gamepad, which are interchangeable in the options menu. Both are equally janky so don’t threat if you don’t have a gamepad. The UI shows all the keys you can press which actually helps a bunch if you decide to switch control schemes half way. It’ll show you the buttons you need to press to switch weapon, use an item or how to start a level. The options are lacking though but due to its simple design it shouldn’t really be an issue.

A-Men boast great replay value with each level containing a best time and high score tracker plus 4 sub-objectives. You’ll need to replay the levels at least twice in order to best all the sub-objectives. There’s tonnes of cosmetic changes you can make to your characters which just adds a bit of spice to the game and is a pseudo progression system. It also has a large variety of medals, which sadly don’t link to any Steam achievements which is a wasted opportunity. A lot of people pick up these small indie games just for the sake of getting more achievements, personally I couldn’t care less but that’s a large player base you miss out on for very little effort for implementation.

A-Men is a game that had me puzzled when I first saw it on Steam and after playing it for several hours I’m still puzzled. I’m trying to debate whether the puzzles were challenging and innovative, or they just seemed that way due to clunky movements and a janky control scheme creating a pseudo hardcore experience. It’s quite a shame really, there aren’t many hardcore action puzzle solving games, but maybe there’s a good reason for that.

I have to make full disclosure here, A-Men and I got off to a bad start. Once again another game that can’t seem to support two monitors in portrait mode. I had to switch over to landscape, tilt my head, tweak settings, and tweak again, and again, until I finally got the game working in windowed mode. And if I ever go back to the options the game crashes, probably when trying to detect available resolutions. *sigh* Just kinda sick of such poor quality control. A-Men bills itself as a platform puzzle game “inspired by classic, well-known titles, such as Lemmings and Lost Vikings.” and that they decided to “go for clever and addictive entertainment for hardcore players.” Sadly I’m not sure if I could describe this game as being clever or addictive.

The goal of the game is to destroy a certain number of A-droids, androids that look like Napoleonic toy soldiers, all equipped with… muskets. Really not the most terror inspiring foe, and all that I’ve come across just wander around aimlessly and stab you if you get too close. I can’t help but thinking the entire time a single soldier with an assault rifle and plenty of ammunition would have no trouble cleaning up the mess. But sadly no, you just have a hapless soldier with almost no ammo and has to rely on various methods in the environment to deal with the disappointing death droids.

There’s a decent variety of ways to deal with the droids but I’d describe the game as unintuitive rather than difficult. The first few times I played I had few clues as to what I should do. Once I had finally figured out the thought process involved in the level design the game was no longer difficult, it was just tedious. Basically you look over a level, find kill spots, slowly and methodically get your guys to the right spots to interact with things, and kill off enough droids for the chopper to land and take you off to the next zone. It felt like I was taking care of mechanical janitorial work, not some fun, thrilling, life or death struggle.

The game is definitely not helped by the cast of characters and the cheesy cut scenes between each mission. Sadly they’re not cheesy in a funny, campy sort of way. More cheesy in a five year old playing with toys while copying what his dad screams into his headset ‘pwning newbs’ in the latest Call of Duty multiplayer game. I wouldn’t be surprised if the game resorts to toilet humor at some point but I just couldn’t keep enough interest to play past the first few tedious levels.

The game just wasn’t hard or mind boggling as advertised, nor did it feel like I had to use much creativity to find ways to kill the required number of droids. Just tedious, dull, and bleh. It’s not that the game is terrible it’s just… not as challenging or interesting as I was expecting. I’d give this game a definite pass if I were you. Oh and PS: Having a snarky Engineer that breaks the fourth wall by constantly criticizing your game, probably not a good idea. Players might start to agree with him.