I did it! YEEES! God that was intense. Well that's that I guess. Shame id didn't make a congratulations screen or something. Kinda was hoping to see something like that after the credits. Oh well. Still I'm pretty fucking proud of myself.

There is "real" infighting in the game. I saw hellknight beating the shit out of an Imp for shooting him with a fireball on Foundry a couple of times. There were some more but I don't remember the combatants. But yeah. .They are EXTREMELY rare!

Although DOOM 2016 wasn't as perfect as I expected it to be (maybe because I was too fucking hyped) but it was close and it was one hell of a shooter! And I respect what this game does! Easily the best shooter of the past decade. And iD really created one hell of a formula in terms of combat. It just feels so good and TIGHT! I'm really glad DOOM was very well received by critics and what is more important by old school DOOM fans. And overall it's considered a huge success! It's obvious we will see DOOM 2 in the near future and I can't wait to see what iD will come up with next! Fuck DLC! Get busy with the next game! :) I CAN'T FUCKING WAIT FOR DOOM 2! ! ! !

Another 15 gig update/patch but ragdolls are still flapping and "physics" of objects are still fucked. Nice. .Well it seems they will never fix that annoying shit. I really hope I wont see this amateur garbage in Doom 2.

Good physics. Dark ambiance music when you are not fighting demons (something like Monorail level in Doom 3) instead of one looping, boring shitty track for each level that gets annoying really fast. More gritty and dark industrial levels like the foundry instead of clean tidy labs. More horror! More monster closets. More classical traps with opening walls and stuff. That's not one thing but who gives a shit