At 3rd level, clerics of Tallial radiate an aura of might whenever they engage in battle. Opponents must save vs. petrification when the cleric begins to fight, or they receive a -1 penalty to their attack rolls.

At 5th level, the War Herald may cast Protection from Law, 10-foot radius or Protection from Good, 10-foot radius, once per day.

At 7th level, War Heralds may engage in a ritual of bloodletting. This ritual may be performed on any downed enemy who is not dead or captured prisoner. It takes one minute to complete, and the Herald guts the victim completely, bathing in his entrails. As the ritual is enacted, the Herald regains 2d12 hit points. The ritual may only be performed once every four hours.

At 10th level, the War Herald counts their weapon as one size larger whenever they score a critical hit.

At 15th level, the War Herald in combat is a blazing beacon of rage and fire. All allies within 60’ receive a +3 bonus to their attack rolls and all enemies directly attacking the Herald receive a -5 penalty.