Nene is argued to be one of the given names for Toyotomi Hideyoshi's wife, who is historically known under her name as a nun, Kōdai-In. She is known for her cherished devotion to her husband, even in the face of his promiscuous love life for creating his successor. An endearing individual whose faithfulness touched many, she helped and housed maidens who were stranded due to the results of Sekigahara.

I hypered her and tried making a team out of her. Needing 8 orbs to trigger the big damage and shield is too much, even when all of my subs make orbs. The damage is underwhelming too; I can easily hit far higher with my Reincarnated Bastet, for example, and bring shield or utility subs to boot.

The value in Nene and the others is, kind of similar to Yog, they can do high damage with 0 effort by turning the board to 1 color and using Mel's active, which makes them great for clearing obnoxiously high HP resolves in one turn. Makes them useful as a kill team in some 3P dungeons, AFAIK. In Nene's case one of her best subs, Scheat, helps do this. Nene->Scheat->Mel = full water board with FUA.

As high as her multipliers are, your choices are hitting for 16x and having no shield, or hitting for 256x and having a shield.

She can't really stall because her shield comes along with two on-color matches and anungodly high multiplier. It wouldn't be an issue for anything as A3 or easier; but something like Super Colosseum where teams need to stall for a gravity against Opharion would be brutal.

I'm going to try to make a team with her. I've got two barbarossa's for subs; with the leader skill, you'd need a minimum of 8 water orbs to trigger the big damage and shield. So I figure, might as well go 2-pronged attack. With 256x multi, two triple-prong barbarossa's should hit hard enough. Plus their 1 turn delay is easier to capitalize on, since 3 orbs don't match. Makes it much easier to spend 1 turn matching away unwanted orbs without accidentally matching water orbs. All you need to do is bring orb makers... The leader skill provides all the damage and survivability you could ask for, as long as you've got water orbs

Nah... the fact is it lets us skip the annoying initial 50 levels to feed before starting to evo our new rolls.

It does not limit their future power since they can make uuevo, reincarnated evos, and whatever new trick they want to boost the power of older cards like replacing outdated awakenings with newer desirable ones (Follow Up Attack for example).

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