All posts tagged ‘Sting of Lolth’

In the past few years, Wizards of the Coast has been assiduously releasing board games based off their D&D franchise — check out Michael Harrison’s review of Lords of Waterdeep. Enter the company’s latest effort, Dungeon Command, a game of small group combat. Recently I had the opportunity to check out two of the game’s expansion packs.

The way it works is that the core rule packet (which is downloadable as a PDF, by the way) is complemented by “Faction Packs” of figures, cards, maps and tokens. Each faction pack is intended for one player, so you’d need to combine multiple packs to run a multiplayer game. (Or, quick start rules let two people play with one Faction Pack.)

One aspect of the game that may surprise D&D fans is that it’s diceless, instead using action and monster cards somewhat similar to the way Magic: The Gathering (also published by WotC) does. Obviously this puts player skill on the forefront, rather than relying on die rolls to resolve game events.

So, what do you get in the set? After the jump, I’ll unbox the Sting of Lolth Faction Pack.