-- We export this stuff separately so we don't clutter up the -- API of the Graphics.Gloss module.-- | This game mode lets you manage your own input. Pressing ESC will still abort the program,-- but you don't get automatic pan and zoom controls like with `displayInWindow`.moduleGraphics.Gloss.Interface.Game(moduleGraphics.Gloss.Data.Display,moduleGraphics.Gloss.Data.Picture,moduleGraphics.Gloss.Data.Color,play,Event(..),Key(..),SpecialKey(..),MouseButton(..),KeyState(..),Modifiers(..))whereimportGraphics.Gloss.Data.DisplayimportGraphics.Gloss.Data.PictureimportGraphics.Gloss.Data.ColorimportGraphics.Gloss.Internals.Interface.GameimportGraphics.Gloss.Internals.Interface.Backend