Prepare to Dice Edition

Dungeon Thing: session 1

We had the first real session of the (supposedly) grimdark renaissance fast-and-light campaign. It was nice, and we had 5 (!) players now, which is a 66% increase. Also inside: me failing at being a mean DM, and only managing to kill off a single character in the funnel. Too few death-traps and horrible enemies.

Seaside Fortress

There was a little dungeon in five levels, overlooking a bay and filled with defensive positions. It was explored during around 4 and a half hours of in-game time. They killed a few zombies (“dry ones”), left infected adventurers for dead (R.I.P.) let out some not-infected adventurers, extorted an alchemist-sorcerer and spoke with some snake people.