Don't Starve Update Released

Product Update - Valve

20. Dez. 2012

Don't Starve Update Notes

NEW FEATURES:-Spider dens have a full life cycle. Tiers are more meaningful, and higher tiered dens will require strategy to overcome.-Spider queens come out of the highest-tier nests to wreak havoc and spread spideryness.-A new type of warrior spider protects high-level dens and the queen. They are resistant to kiting, so a frontal assault is not recommended.-Wilson can build fire darts, and light pretty much every creature on fire.-Wilson can build a spider hat from egg sacks that lets him control spiders. Just be careful when you take it off!-Wilson can build tooth traps and use them for defense or for guilt-free rabbit hunting.There is a new, experimental map gen algorithm that you can use. It is a work in progress and is largely untested and unbalanced, so you may not live for very long! (Don’t worry, though - the old map gen is still the default!)-Pet Smallbirds will demand food when hungry, and can starve to death.-Wilson can build a warm hat. It... makes something happen.-New “epic fight” and “dawn” music.

TUNING:-High-level hound attacks are more intense.-Krampus is silent until you reach a certain threshold of naughtiness.-Farming takes longer.-Some fruits and cooked foods are a bit less potent.-Seeds drop less frequently.-The birdcage seed sorter is less reliable.-Werepig monster meat threshold increased to 4, werepigs drop normal meat.

FIXES:-Items that fall out of bounds will disappear after a bit.-Most monsters will ignore things that are out of bounds.-Gobblers and Krampusses try to avoid getting caught against the edge of the world.-Fireflies drop individually.-Mobs shouldn’t get stuck in sliding animations.-Fix gold getting stuck on pig king's head-Fix exploding beemine-in-backpack