Some of you have raised the issue of how little guidance we have regarding the creature models, and its true that we are making do with what we have. So ill appreciate any help you can contribute on what ill expose:

And mising this ones:Digger Dwarf, Knight, Paladin, King, Construct, Cleric (there is a concept for him), Church maiden, Archer, Human blacksmith, Angel; Halfling and guard dog (these two can be discarded)

The current knigth and dwarfs are so low poly that hurt my eyes, wizard is passable.

And this others in different states:Kreature/dragon/Pit demon/kobold/goblin - too low poly, need new modelsSkeleton/lamia/cultist - Work in progress by meBone golem/Bandit/Dark elf/Hephestos - exists only in concept

https://wuala.com/AncientBeast/unitsSorry I don't want to appear dumb , but for those who don't know : AncientBeast has it's models in blender file format !!!! ( just learned that on IRC, from DreadKnight ) , and in the link above in most of the folders there are models , though not all complete all high-polly ...

I dropped on their chat yesterday, using them will be a spiky bussiness; they are holding onto the .blend sources and only giving permission to reconvert the .md5 they provide with the game; at least they provide a iqm converter. so : md5 -> iq -> blendI dont know what the result of so many conversions will be, gotta try anaways.

They ones i would include would be:Dretch - as current spider subtituteMarauder - Kreatur (thing with many arms) subtituteTyrant - as an uber creature, the kind you can only have a few ingame (its over 9000 polys!!!)

They are cc-by-sa and some NC (non commercial); they have no real reason nor excuse not to share them, i couldnt convince them to give these models; which they store on some dev computer or i would have sacked their online repository already.

Danimal {l Wrote}:They are cc-by-sa and some NC (non commercial); they have no real reason nor excuse not to share them, i couldnt convince them to give these models; which they store on some dev computer or i would have sacked their online repository already.

Sounds quite messy :-/I would advise against using CC by-NC-SA assets as much as possible. The NC clause makes it nonfree for the FSF, and most distributors will consider the same (as was already discussed at a length on another subforum here).

Nice to see that quite a few of the Ancient Beast models are planned for OD. In the near future I'll start putting more work on the second set of units so there will be more to choose from.Will probably also make a showcase page containing different games that have quite a few AB units in them.

AncientBeast.com - Battle other players by materializing and controlling awesome creatures, each having unique abilities!FM Patreon page - Support the free open source game development foundation and creation of high quality free assets!

hi Dread Knight, i feel very ashamed that i told you i would work on AB models and i havent done barely nothing; i decided to work on room models being a lot more simple and more urgent than new models, not to mention real life demanding it toll on me.Im happy that Piacenti has taken on completing them, hes an amazing texturer, and ill keep on it when i can in the future.Cheers

It got me thinking, shouldnt we get a creature to be the project pet? Just like horny, vile demon, dark mistress and imps were (mainly horned reaper) we could have a cool creature and others for comic relief (Swamp pup?, kobold?)

Nope, this is a very strict license which enforces the production of proprietary content. Basically the model is nonfree, you can't edit it or whatever, but you are allowed to use it as an "incorporated product". This would apply to OD as per these terms:

2.2. The Buyer’s license to Product in this paragraph is strictly limited to Incorporated Product. Any use or republication, including sale or distribution of Product that is not Incorporated Product is strictly prohibited. For illustration, approved distribution or use of Product as Incorporated Product includes, but is not limited to: [...](2) as purchased by a game’s creators as part of a game if the Product is contained inside a proprietary format and displays inside the game during play, but not for users to re-package as goods distributed or sold inside a virtual world;

We would have to distribute it under a proprietary format and prevent anyone from being able to access it. :-)

I'm all for a campaign for new models. Yet, before doing so, I'd like it to be clear that you would be one leading the campaign and taking the main decisions about models and graphic side of the game (like you already do.) People on OGA will look for someone answering their questions, and you might have to decline certain proposals.

On the technical side of things, AFAIK the thread doesn't tell about the average number of tris, the format, the license type needed for texture and models, and there is a link to the "not so final list of factions" and maybe this should be updated, made clearer what is to be done?