Following on from the discussion in the Architecture thread here, I've whipped up a quick webpage for DROD idea generation. Any suggestions for additional entries well received. Obviously it won't generate the room, but if you're stuck, follow what it tells you and hopefully a room idea will come. I've often found that playing around with a couple of simple concepts leads to a cool room. If you don't like the ideas, just refresh.

Directing wraithwings into a location
Moving a mimic through a trapdoor maze
Being swordless around aumtlich
Platforms to move around the landscape

This gave me an idea for moving a mimic around a trapdoor maze while being upon a platform. This logically lead to having the platform space being surrounded by creatures, restricting movement, and aumtlich watching on diagonals.

Calamarain, you are a GENIUS.
Not only that, you worked in JAVASCRIPT.
I HATE javascript.
You-- ingh-- bfudh--
You, my friend, get a mod point.
Also wondering, are you accepting any contributions to your list of ideas?Potatoes? Seriously.

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Would you like to listen to some music?[Last edited by goldenferret at 08-10-2007 01:47 AM]

quote:goldenferret wrote:
Calamarain, you are a GENIUS.
Not only that, you worked in JAVASCRIPT.
I HATE javascript.
You-- ingh-- bfudh--
You, my friend, get a mod point.
Also wondering, are you accepting any contributions to your list of ideas?Potatoes? Seriously.

Regarding the javascript, no I'm not a genius. Its a premade script, though I did tinker with it a bit to get it to run a few times and print new lines. I cannot take credit for the java.

I am indeed accepting several contributions to the idea list, I put down everything I could think of in a burst, but obviously can't go into too much detail with each one. The idea is that the architect fills in the details Send them to me!

I finally got around to trying this. Personally I find the idea interesting for more complex rooms.
I envision something simpler. Maybe it would randomly generate you x room elements, y verbs, and z conditionals. Moreover, this could allow filter usage for themed rooms; one could say, "must include hot tiles & include tarstuff, exclude speed potion(s)". It wouldn't have to replace the current system, but this approach I feel would leave more up to the architect's creativity after stimulating it.

quote:Jatopian wrote:
I finally got around to trying this. Personally I find the idea interesting for more complex rooms.
I envision something simpler. Maybe it would randomly generate you 5 room elements, 2 verbs, and a conditional. Moreover, this could allow filter usage for themed rooms; one could say, "must include hot tiles, include tarstuff, exclude speed potion(s)". It wouldn't have to replace the current system, but this approach I feel would leave more up to the architect's creativity after stimulating it.

Mmm. I tried to make it as an aid, rather than a room designer. I would say that this one is simple enough, you just look at the four suggestions, which are quite basic, and play around with two or three of them. e.g. one room I made today - trying to pin and manuevre aumtlich on a room with loads of hot tiles, keeping them alive.

The actual design of the generator's quite simple - what's hard is finding the appropriate entries and conditionals to put in there.

Do you envisage one of the form "Include element X, element Y, optionally with element Z but without element A?" If so, that might well work. I welcome any assistance in designing another one I should have enough bandwidth to host another without a problem.

Right... have added a third and final version of the idea generator, again provided by goldenferret. This one has various conditions, but isn't complete. It needs more conditions/bottlenecks added to it, please email/PM me if you have anything appropriate to add. Enjoy, and hope it's useful.

Wow! this is the best thing i saw when i first got back on DROD...
Oh and, A Freindly "Good work"

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