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7 Render to texture

Overview and evaluation of Render to texture as an indispensable component of the programmable pipeline for advanced graphics techniques.

8 Tesselator and Geometry Shader

Dedicated programmable pipeline stages, an evaluation of their uses and implementation.

Statement on Teaching, Learning and Assessment

Students will receive a series of lectures supported by practical laboratory sessions. In the laboratory sessions sample applications will be provided with the intention that students developed and extended these applications to explore relevant issues and topics using directed worksheets. Underpinning theory and concepts will be introduces in lectures and further reinforced through the practical sessions. Students develop and test their coursework application during the latter part of the laboratory sessions.

Teaching and Learning Work Loads

Total

200

Lecture

15

Tutorial/Seminar

0

Supervised Practical Activity

45

Unsupervised Practical Activity

0

Assessment

60

Independent

80

Guidance notes

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.

Disclaimer

We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2017/18 , and may be subject to change for future years.