Wednesday, October 2, 2013

Through the Grind, Slight Distractions

I've successfully added NPC's to the game, and how the server tells players about them when they are close enough in proximity. I also did some tweaks to the way the game was drawing the walls (and things in general) to make a 80% improvement to draw speed.

A good friend of mine, Tim, sent me a text early this week telling me I should check out a game called Card Hunters. It takes the idea of a tabletop DnD experience to the extreme, while working in the game mechanics of Magic the Gathering. It is highly addicting, free to play, browser based, and is the cause for some game progress slowdown, but it is also a great tool for discussing with Moss map design and general feel for our game. As my sister would say, I'm just "researching".

Storm the Goblin Lair!

I'm about to implement a little code into the game to calculate ping rates. Then I'll call upon some unlucky few to help test connection speeds and figure out just how much I'll need to make up for latency issues.