This week's Q&A session with Cryptic Studios took place with Daniel Stahl, Producer of Star Trek Online. We've talked about space combat with the team a couple of weeks ago, and this week, we wanted to delve in a bit more into ground combat. How does the game play feel and differ when on ground? How does ranged combat work? How often will we be on ground? All of these questions, and more, were answered by our guest, who was more than happy to explain Star Trek Online ground combat to us.

Where weve slowed down space combat to make it more tactical, I think the fun on the ground is definitely more action. Less Gears of War, more Halo. With that said, we have been adding more tactical features just so you have class differentiation. Science officers can do certain tricks on the ground, as can Engineers and Tactical officers, and then on top of that, your bridge officers have a whole bunch of fun things.