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BB Code

Explanation

BB code is a set of tags based on the HTML language that you may already be familiar with.
They allow you to add formatting to your messages in the same way as HTML does,
but have a simpler syntax and will never break the layout of the pages you are viewing.
The ability to use BB code is set on a forum-by-forum basis by the administrator,
so you should check the forum rules when you post a new message.

Below is a list of the BB code tags you can use to format your messages.

Bulleted Lists

The [list] tag allows you to create simple, bulleted lists without specifying an option. Within the value portion, each bullet is denoted by the [*] tag.

[list]value[/list]

Usage

[list][*]list item 1[*]list item 2[/list]

Example Usage

list item 1

list item 2

Example Output

Advanced Lists

The [list] tag allows you to create advanced lists by specifying an option. The option should have a value of 1 (for a numbered list) or A (for an alphabetic with capital letters list) or a (for an alphabetic with lowercase letters list) or I (for a numbered with capital Roman numeral list) or i (for a numbered with small Roman numeral list).

[list=Option]value[/list]

Usage

[list=1][*]list item 1[*]list item 2[/list]

[list=A][*]list item 1[*]list item 2[/list]

[list=a][*]list item 1[*]list item 2[/list]

Example Usage

list item 1

list item 2

list item 1

list item 2

list item 1

list item 2

Example Output

Images

The [img] tag allows you to embed images within your posts. You can also combine this tag with the [url] tag to make images become links.

Links to search on eBay with search words or directly to item with item number.

Expanded Line Break

Expand

Use this tag to collapse large sections of text. Can be nested. Do not use this to hide spoilers.

[ex]value[/ex]

Usage

[ex]This long text is collapsed.[/ex]

Example Usage

This long text is collapsed.

Example Output

Float Left

Float and image to the left, wrap text around it!

[fleft]value[/fleft]

Usage

[fleft]https://forums.totalwar.org/vb/images/bb/imgl.gif[/fleft]The image is placed on the left and any text typed wraps around it on the right. More text is required to demonstrate this effect here.

Example Usage

The image is placed on the left and any text typed wraps around it on the right. More text is required to demonstrate this effect here.

Example Output

Float Left

Float and image to the left, wrap text around it!

[fleft=Option]value[/fleft]

Usage

[fleft=http://www.totalwar.com]https://forums.totalwar.org/vb/images/bb/imgl.gif[/fleft]The image is placed on the left and any text typed wraps around it on the right. More text is required to demonst

Example Usage

The image is placed on the left and any text typed wraps around it on the right. More text is required to demonst

Example Output

Float Right

Float and image to the right, wrap text around it!

[fright]value[/fright]

Usage

[fright]https://forums.totalwar.org/vb/images/bb/imgr.gif[/fright]The image is placed on the right and any text typed wraps around it on the left. More text is required to demonstrate this effect here.

Example Usage

The image is placed on the right and any text typed wraps around it on the left. More text is required to demonstrate this effect here.

Example Output

Float Right

Float and image to the right, wrap text around it!

[fright=Option]value[/fright]

Usage

[fright=http://www.totalwar.org]https://forums.totalwar.org/vb/images/bb/imgr.gif[/fright]The image is placed on the right and any text typed wraps around it on the left. More text is required to demon

Example Usage

The image is placed on the right and any text typed wraps around it on the left. More text is required to demon

Example Output

gal

[gal]value[/gal]

Usage

[gal]VBFA/aeduivcassestones.jpg[/gal]

Example Usage

Example Output

Gameroom table cell

Table cell without width parameter

[gCell]value[/gCell]

Usage

[gCell]text[/gCell]

Example Usage

text

Example Output

Gameroom table cell with width

This is the normal cell in a gameroom table. It is half the width of the table, which indicates that there should be two of them for each row [gRow]

[gCell=Option]value[/gCell]

Usage

[gCell=50%]Normal text[/gCell]

Example Usage

Normal text

Example Output

Gameroom table header cell

This is the standard gameroom table header. It spans two columns and has a blue background

LDMTable

Table tag. To be used in LDM.

Test Float left

test float left

[TFLE]value[/TFLE]

Usage

[TFLE]http://i6.photobucket.com/albums/y230/asleka/lightsaber_darkblue.png[/TFLE]some text and then more of it...

Example Usage

some text and then more of it...

Example Output

Timer

The bbcode must be formatted in the following manner:
[TIMER=M/D/YYYY H:MM AM/PM ZONE; TIMEUP PHRASE][/ TIMER]
Where
M = The Month number, with or without a 0. So, for August, either 8 or 08.
D = The Day number, with or without a 0. So, for the fifth day, either 5 or 05.
YYYY = The Year in full four digit number format
H: The Hour, with or without a 0. So, for the seventh hour, either 7 or 07.
MM = The Minute, so quarter past the hour would be 15, half past would be 30, and on the hour would be 00.
AM/PM = AM or PM
ZONE = Time Zone of the deadline. It is very important that you put this in. If you do not, the timer will display the local time for each person viewing it, which means people in different parts of the world will see different (and incorrect) times. The time zone codes accept all of the usual zone abbreviations, such as UTC, GMT, EST, EDT, PST, PDT, etc. You can also use UTC referential times, such as UTC-1, UTC-2, UTC+7, etc.
TIMEUP PHRASE = Whatever text you want it to display when the timer is finished, such as "Day Phase Over" or "Night Phase Over".
So, to create a timer counting down to a Night Phase which ends on August 24, 2015 at 5pm, GMT, I would create the following bbcode:
[TIMER=8/24/2015 5:00 PM GMT; Night Phase Over][/ TIMER]

[timer=Option]value[/timer]

Usage

[timer=12/31/2020 5:00 AM UTC;Round Over][/timer]

Example Usage

Example Output

User

Wrap these tags to make a quick link to a user's profile anywhere at all.