After losing contact with his explorer friend Virgi, our fearless alien hero Spidy heads to Earth in his spacecraft to find her. While entering the Earth’s atmosphere, his spacecraft suddenly fails and starts to break up, causing Spidy to crash-land on the strange planet, with his craft scattered across forests, throughout ponds and in...

Alien Spidy 구매

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After losing contact with his explorer friend Virgi, our fearless alien hero Spidy heads to Earth in his spacecraft to find her. While entering the Earth’s atmosphere, his spacecraft suddenly fails and starts to break up, causing Spidy to crash-land on the strange planet, with his craft scattered across forests, throughout ponds and in dark caves. Spidy finds himself alone on an alien world and faces the epic challenge of tracking down Virgi, battling strange new enemies and finding the missing pieces from his spacecraft in order to repair the damage and make their escape home.

The stage is set for the adventure of a lifetime as Spidy embarks on a perilous journey through a visually stunning 2D/3D world, where quick reflexes and fast-paced platform action create a fun and rewarding gameplay experience, which is easy to pick up, but challenging to master.

Key features:

A unique blend of fast paced physics based platform action and challenging puzzles

A visually stunning, cartoon-styled animated world

Use the analogue control to perform intuitive skill-based manouvres as Spidy swings from danger, shoots his web and avoids numerous pitfalls and enemies

Explore three unique game environments with 69 diverse and challenging levels

Overcome a huge range of enemies and fight epic boss battles

Accessible for both casual and core gamers…it’s easy to pick up, but challenging to master

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I really tried to like this game but I just can’t. I usually like almost every game that game reviewers bashed but this one is impossible to love. The biggest problem is the difficulty. I tried to play with a game pad and it’s almost impossible to get good scores. With a keyboard and mouse it’s easier but, nevertheless, the game is so damn hard.Games are supposed to be fun, to help you escape from stress and reality but with this one, you’ll get mad, frustrated and maybe with a headache! I appreciate the developer’s work. The graphics are nice and the spider looks cute but if you want to play the game as it’s supposed to be, the difficulty is unbearable.

Alien Spidy is a cute, difficult platformer. The game has nice graphics and a cute character, but the floaty controls and precission actions ruin the game. I really wanted to like this game, the floaty controls kind of killed it for me. 5/10

When I started playing the first few levels it seems like a perfectly fine game, but when I got into it abit more I realized that the controls are really bad. When you have to be precise and smooth you can't, niether with keyboard and mouse nor an xbox controller.When there is little to no story, the controls are basicly half the game, and it will frustrate you too!

Alien Spidy is a cute little guy. His butt's shiny and he's got his cute little poses through the game. Don't let that fool you though. He's still a freaking spider and as such, he can be a bit of an ♥♥♥♥♥♥♥.

The idea is simple enough; get through the levels using your jumps and webs, slinging yourself from tree's and such, all while collecting little glowing orbs. There's obstacles to avoid, such as rolling rocks, thorns, mushrooms and such. Like I said, puzzle platformer 101. All in all, this game play's not too shabby! It can be fun and it is most definitely challenging! It's got some big problems though.

Granted, these problems may just be my skill, maybe it's my third party xbox controller. The controls are kinda of tough from time to time. The main mechanic of this game is shooting your webs in mid air to attach to tiny platforms, using your momentum to throw you across gaps and obstacles. Your webs do not always shootin the angle you want them to though. There's times where having to restart check points feels pretty cheap since you would have sworn you used your right stick to spit webs in just the right angle, just to have it shoot straight up.

The controls aren't game breaking, but they're certainly frustrating. A bit of a blemish on an otherwise cute and fun puzzler!

Unfortunately this review will be quite brief, due to an unexpected issue I ran into. Alien Spidy is, in and of itself, a fairly solid physics puzzler. You swing from anchor point to anchor point, collecting little bits of energy, hopefully in a row, in an attempt to boost your score by reaching the end of the level. At 3 worlds and anywhere from 16 to 24 or so levels per, it doesn't seem exceptionally long, but the game is quite difficult, though not unreasonably so. The web swinging could use some work, which is a shame because it's basically the core of the game, but that isn't the issue here.

When returning to the game to make further progress, having already made it to the end of the 2nd world (no small feat, I can assure you), I started the game only to find the Continue option blanked out. My save file was gone, and according to the forums nobody knows where to, not even the developers. With such a game-breaking bug being so common, and with the developers seemingly planning to do nothing about it, this game gets a hard pass.

If it's ever fixed, it's a pretty challenging game that requires a lot of finesse, but when all of that effort can be dashed in an instant, something is wrong.

Great if you can deal with a ChallengeIf you can’t deal with a challenge and you want an easy game, DO NOT get this game!Extra notes:I honestly am worried for the mass majority of gamers that are not open minded, and are suddenly lost if they cannot figure out a different controls mechanic, if they are not spoon-fed every single game mechanic. Gone are the days of actual challenges, and as soon as a challenge comes, people cannot deal with it and start blaming the game rather than themselves. It’s a shame to see our community affected like this.

I would not recommend this game mostly because of how frustrating the controls are. I love challenging games, but when the main challenge of a game feels like it comes from poor controls and unpredictable input then I feel like there's something fundamentally wrong with the design of the game. I tried on both keyboard and controller and neither of them were able to provide a satisfying feel. But I managed to plow through all the levels in the first world. At which point the game forces you to collect enough stars to progress to the second world. Since stars are earned by your score at the end of the level, and your score is determined by how successfully you can combo collect pickups, and to collect pickups you need to have precise input...well you see where I'm going. I abruptly stopped right after that.

I was right... for roughly ten minutes. While the tutorial is excellent in helping you understand the basics of the game, the programmers obviously decided to make this thing WAY too difficult WAY too soon out of the starting gate. Granted, I'm playing on a keyboard, and i'm not used to playing platformer games like this on a keyboard. So OBVIOUSLY, i'm a bit out of my depth here. However, My big hang-up on this game is, without a dout, THE DIFFICULTY.

The core design of a good game, say for instance, Super Mario or Sonic the Hedgehog, is the start the gamme off blaringly easy so players have a decent time getting the hang of the controls and getting used to the gameplay mechanics. Graphics, sound and the little moves the spider character put on for the end-of-level theatrics is acceptable, and I could get by with those alone in a normal game. But here, the difficulty comes NOT from a decent, well-paced challenge, but from the game forcing you to essentially crab-scuttle with your head bowed to the ground at ALL times to make sure you

which is AGAIN, where this gae fails: THE DIFFICULTY AND HOW EASY IT IS TO GET KILLED. Once again, looking at Mario & Sonic again. Both main characters have at LEAST a health counter: Mario has one hit in small form before death, 2 if he's powered up, while Sonic MUST have rings in his possession at ALL TIMES in order to stay alive. Not having a life bar is fine if the character is made to die in one hit, but they LEAST the developers/designers/WHOEVER could have done for this game is to PACE the difficulty apprpropriately by the world and current stage. Stage 1-3 SHOULD NOT, AND I REPEAT, SHOULD NOT BE the stage that kills any desire to continue.

I played that one stage for nearly a half-hour, retrying over and over to make SURE I hit everything perfect and NEVER died, and STILL ended up dying close to fifty times, ending up with 0 points before i gave up and shut the game off.

The mark of a GOOD game, folks, is that it is enjoyable, entertaining and makes you WANT to not only finish it, but replay it again and again while NEVER losing its playability over time. This game Is, as I've said, enjoyable ONLY for the first ten to fifteen minutes, is only entertaining while watching that litle spider prance around like he's got something to prove, AND makes me want to NEITHER finish NOR replay this game EVER.

Hints to the developers: Take some time to go back and recode the game. Judging from the reviews and comments you've gotten, this could be a VERY GOOD title, if not for the flaws that have been pointed out. Some hints would definitely be:

1: Adjust the difficulty scaling and retool the earlier stages accordingly. World 1 should start off easy and get to low/mid-grade diffulty by the boss. World 2 should pick up from World 1's ending, bumping up the difficulty JUST enough to keep players on their toes and getting up to mid/high-grade difficulty by the boss. World 3, again, should pick up from World 2's end, bumping up JUST enough to keep attetion strong and finish with a boss that's challenging to beat and will leave a sense of accomplishment.

2: Addition of a display/graphics menu option would be a VERY handy feature. I'm not big on full-screen gaming, as I tend to have multiple things going on over two screens; taking up one SPECIFICALLY for the game and nothing else is annoying, but with no option to fix it, there's nothing I can do save for "alt+tab" every time something happens.

3: ADDITION OF A LIFE METER. Touching a MUSHROOM kills you in one hit? Are tips being taken from the NES title "Action 52" here? Because there was a HELL of a lot of that going on in THAT title; I know because I've played it. Being able to take multiple hits willl DEFINITELY see an increase in playability; would you EVER want to play a game where you have to play the entire game PERFECTLY without dying once? the infinite continues from save points feature is nice and works, but having to start BACK from where I JUST was every time I die AND having to collect ALL the same items again and AGAIN is NOT fun, it's tedious and frustrating.

4: The controls need work in general. I find the character does a lot of gliding after directions to move have halted, and the jumps are awkward and hard to aim. half the time, I end up BARELY making my mark, while the other half ses me plummeting into a death trap. The web shooting mechanics need some tweaking also; as long as I shoot from the ground, i should be able to hit and connect to my target; why would i EVER need to jump to hit a target the size of pea with webbing? I've never seen Spiderman having these problems, and he does everything either from a stand-still or while STILL IN MOTION.

overalll, I'd rate this 3.5/10 due to the numerous game-breaking flaws. And if the save-deleting bug i've read about is real, then the score will be going even further down. You can't make a game, find out it's bugged and in need of work and just decide to leave it as is; people WANT to play this, so come back and fix these problems, for the love of all things GAMES!

Thank you in advance, regardless of whether you read this and/or take action or not. I've said my piece, and that's all that matters.

I came into Alien Spidy expecting a sort a Metroid type game. I was slightly disappointed by the singular level format, but i could deal with it. I had trouble with the web mechanic because every time I decide to let go, i seem to lose my momentum. The biggest sin this game commits is having to go back to get a certain amount of stars to move on to later levels. To get a decent amount of stars, you need to be almost perfect. If you wanted a game like this, than you would do much better to get Super Meat Boy.

I played this game for 23 minutes and it was after the first 10 that I realised this game was not for me.

I've never been a big fan of games focused largely on getting high scores. This game is that type of game. It has levels that are divided into tiny segments that have you automatically respawn if you die, making each individual obstacle practically 'checkpointed' which while making the challenges more tolerable because you're not really set back at all by respawning, it kind of dramatically lowers the difficulty. That being said it's the kind of game that I imagine if I had sat down and played it properly then the later levels would not doubt be more difficult anyways.

The controls when using a gamepad are also terrible, they're tolerable when using a keyboard and mouse.

If you like games that present a bit of challenge and are focused on high scores then this bad boy is clearly for you, however I didn't like it.

This game is a nice concept marred by awful execution and unrealistic expectations of the player. The way to score points requires you to be absolutely perfect most of the time if you want to get more than even 1 star, much less 5. The web-physics are also a little buggy, every time the web connect the spidy jitters around weirdly and loses momentum for no reason. This is a game simply not worth trying to finish, and that such a small percentage of players has even cleared the first world (which I did manage) should be a red flag that it's not just difficult, but flat-out broken.

Alien Spidy looks like a hopeful indie game. It has wonderful artwork and runs flawlessly on even my laptop which struggles with most things.

However, The difficulty curve to this game is absolutely ridiculous. You can master everything you need, and be doing levels fine. I found myself that in a matter of literally a couple of levels the game had turned into a rage game with ridiculous difficulty which is next to impossible to complete.

You can try at your own risk, Im a fairly skilled Gamer, But this game just makes your deaths feel unfair and unwarrented.

this is a fun game. it is filled with challenges and fun. the colors are great bright and it can be set for the new players so they can learn all the keys and timeings. so if you like side scrollers with a spin grab up on this one for sure!

The cutest waste of time I've ever seen. However, it should be noted that he's not actually a spider, alien or otherwise. He only has 6 legs. Therefore, he's an insect - a very important distinction in alien entomology. But he's still very lovable.