Is there any way to change trainer music, Gym leaders more then anything.

Just use one of the trainer editing tools. I recommend A-Trainer, but you could use Battle-Ed or (God forbid) PET. You have the option to change their battle music. Inserting new music... Just follow what narutoactor said.

Now, in my hack, I have added in a character and labled him as a trainer in Advanced Map. How do I set in his text, pokemon, their moves, and that sort of stuff in?
Also, I also added in a Pokeball in the overworld also using Advanced Map. How do I make it give an item (I know giveitem codes, but I don't know how to apply them)?
Sorry, but I just started my hack like two days ago. Can anyone help?

Now, in my hack, I have added in a character and labled him as a trainer in Advanced Map. How do I set in his text, pokemon, their moves, and that sort of stuff in?
Also, I also added in a Pokeball in the overworld also using Advanced Map. How do I make it give an item (I know giveitem codes, but I don't know how to apply them)?
Sorry, but I just started my hack like two days ago. Can anyone help?

well to give a trainer pokemon etc. you need to get the program Atrainer, or PET, but A trainer is recommended. You get both from Hackmews factory in the toolbox forum here in Emulation

and the second one as you said is a give item script, but you need to know how to put it on A-map, right?, So after you write your script in XSE, open your rom and press the compile button, then take the first offset marked as New offset and paste that in the event offset for the event in A map

well to give a trainer pokemon etc. you need to get the program Atrainer, or PET, but A trainer is recommended. You get both from Hackmews factory in the toolbox forum here in Emulation

and the second one as you said is a give item script, but you need to know how to put it on A-map, right?, So after you write your script in XSE, open your rom and press the compile button, then take the first offset marked as New offset and paste that in the event offset for the event in A map

Thanks for the info on ATrainer, but about adding in items, well, I couldn't find the codes for the items themselves. Does any place mention the code for items so I can use them in the script? You know like Hex Values?

Thanks for the info on ATrainer, but about adding in items, well, I couldn't find the codes for the items themselves. Does any place mention the code for items so I can use them in the script? You know like Hex Values?

I have the same tilemap being used for two of my world maps. For some reason, on the fourth world map (which is #3 in the programming), nine tiles near the bottom-right corner keep getting replaced with tile #3, while on the other, it works just fine.

I am gessing that when yes and no appear it use a diferent platlet offset in vishual boy there should be a platelet viewer it will also say the offset paste the offset in ape and change it to what you want . hoped I help

I am gessing that when yes and no appear it use a diferent platlet offset in vishual boy there should be a platelet viewer it will also say the offset paste the offset in ape and change it to what you want . hoped I help

My Fire Red ROM somehow increased in memory by 250MB or so. I don't even know why. I put a Script, a couple of Sprites, and two maps in there, along with some minor edits such as a Title Screen Cry Changer.

If I were making a Pokemon Yellow remake, say, what would I have to do in order get a Pikachu sprite to follow me while Pikachu is in my party? Do I have to have a Pikachu sprite in the room? And then have a script to make it follow me?

If I were making a Pokemon Yellow remake, say, what would I have to do in order get a Pikachu sprite to follow me while Pikachu is in my party? Do I have to have a Pikachu sprite in the room? And then have a script to make it follow me?

If I were making a Pokemon Yellow remake, say, what would I have to do in order get a Pikachu sprite to follow me while Pikachu is in my party? Do I have to have a Pikachu sprite in the room? And then have a script to make it follow me?

this will be quite anyoing to do and a lot of spare time every tile will need a script the script will look something like this

org#Offset
If PLAYER move left go to @picka
If PLAYER move right go to @picka1
If PLAYER move down go to @picka2
If PlAYER move up go to @ picka 3

org picka
applymovement pakachu @chu
watemovement 0x0

org picka1
appymovement pakachu @chu1
watemovement 0x0

org picka2
appymovement pakachu @chu2
watemovement 0x0

org picka3
appymovement pakachu @chu3
watemovement 0x0

@chu
M Walk_Left
@chu1
M walk_right
@chu2
M walk_down
@chu3
M walk_up
accorse this is a simpled version and more lines are neaded and check flages and if you go in to a house you go to add to the script warp sprite pickach
and bring him to the house and out of the house see how all this is a pain

I've been trying to add this into XSE to activate the Nat Dex in my copy of FireRed, but the problem is that I get the error message of "too less parameters on line 9. The correct number is 2" and I don't know how to fix it. Can anyone help me?

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