Hotfix 21.7.1

The Prisma Angstrum is now tradable! It has been fixed as per this thread.

Tweaked the Arca Titron’s handle to be longer.

Tweaked the firing sounds of the Prisma Angstrum.

Baro's offerings will no longer show Operator items if you have not completed the Second Dream quest.

To reduce "droughts" between Fomorian/Razorback events, Grineer and Corpus now gain fractional progress towards *their construction projects while they are actively invading an opponent's location (i.e. earn progress over the *course of their attack regardless of whether they end up occupying the node at the end).

Update 21.7

Stagger targets with blasts from this Corpus engineered plasma shotgun. Surviving enemies are consumed with radiation.

ARCA SCISCO

This scoped pistol analyzes strikes, learning how to damage its targets most effectively. Achieve maximum damage output after five successive hits.

ARCA TITRON

Each successive kill from this massive electron hammer builds an electron charge that is unleashed with slam attacks.

ARCA ARMOR

Newly discovered composites are what makes this striking Arca Armor set possible.

ARCA BUNDLE

Arca weapons represent the bleeding-edge of Corpus research and fabrication. This bundle includes the Arca Titron, Arca Plasmor, Arca Scisco, and the Arca Armor set.

Find the above weapons in the Market or research them in the Clan Dojo Energy Lab!

Additions:

We have added the display of the Melee Combo Counter when playing in Dual Wield mode!

The Razorback Armada now has a lore entry in the Codex to show you its drops!

Added Baro Ki’Teer’s relay location and time until his departure to the Navigation Panel and to the Alert Menu in the World State Window:

Added continued polish for the new player experience.

After defeating Captain Vor, we now block access to Navigation Console until all Lotus transmissions have completed and the Quest Complete screen has been shown.

The Solar Map now only blinks the "next quest mission" node in flashing blue during Vor's Prize instead of all "unlocked-but-not-completed" nodes. We also tuned the blinking interval down to 1 second for Vor's Prize (instead of the default of 2 seconds) so these nodes are even more prominent.

Excalibur Proto and Nyx Nemesis Skins have received the PBR treatment!

Overhauled all aspects of physics engine for general optimization. You shouldn't notice anything, but since we literally touched all aspects of physics we are hoping you can keep an eye out for odd new behaviour.

Fixed an issue where weapons that have a girth to their effective range like the Opticor were not hitting enemies in the correct order (sometimes missing nearby enemies but hitting ones further along its path).

Fixed a case where opening a chat link while in the store would cause the fade of the main store list to be set incorrectly.

Fixed not being able to view new users joining a Chat channel while the scrollbar is at the bottom without scrolling up and back down.

Fixed Hydroid Prime’s mesh having holes.

Fixed a variety of localization errors.

Conclave Changes & Fixes:

Lex headshot multiplier reduced to 1.5x in Conclave.

Fixed an issue with the Hirudo innate abilities not working in Conclave.

Increased primary fire damage of Euphona Prime in Conclave.

Reduced secondary fire damage of Euphona Damage in Conclave.

Reduced the radius of Nezha's Warding Halo in Conclave.

Reduced the damage of Pandero alt fire in Conclave.

Nezha's Warding Halo now only damages on touch and does not continue to damage targets that stay within its radius in Conclave.

Fixed several emblems that were appearing too bright or too transparent.

Fixed an issue where players would get stuck ascending the ramp of their Liset.

FIxed various other crashes and added diagnostics to help isolate others.

Conclave Changes & Fixes:

Fixed using the Viper with the Skull Shots Mod or a Grakata with the Brain Storm Mod, activating the headshot bonus with the final shot in your magazine resulting in the weapon to fire much faster than intended in Conclave.

Update 21.6

Hydroid Prime has emerged to dominate foes with the power of raging waters! This deadly mystery from the depths receives a whole new aesthetic and increased stats that even the Orokin can’t keep submerged. Armed with Prime weapons fit for this legendary Kraken summoner, we urge you to take caution when entering dark water....

*Please note that we are working on a Ballas narrated Hydroid Prime trailer to come at a later date. When the Plains of Eidolon train nears the station we will have more available hands to produce this.

Hydroid Prime
Command the ocean’s fury with this king of gold and silver. Additionally, Hydroid Prime’s Tentacle Swarm sports a unique look as well as increased overall Armor, Energy, and Shields!
With the introduction of Hydroid Prime comes two additional Prime weapons suited for a deadly ocean king:

Ballistica Prime
The beauty of this luxurious gilded crossbow cannot obscure its lethal purpose. As an added bonus to the Ballistica Prime, enemies killed from its Charged shot within (50 meters) range will now turn into friendly ghosts for 7 seconds!

Nami Skyla Prime
Forged by a forgotten master, these exquisite blades are bounty from a golden-age long gone.

With Hydroid Prime bubbling up from the depths, the following Prime items and their Relics have entered the Prime Vault:

Trinity Prime

Dual Kamas Prime

Kavasa Kubrow Prime Collar

As a result of Trinity Prime entering the Prime Vault, the following Syndicate sacrifices have been switched: Red Veil’s sacrifice of Trinity Prime Chassis has been replaced by Saryn Prime Chassis and Steel Meridian’s sacrifice of Trinity Prime Neuroptics has been replaced by Saryn Prime Neuroptics.

In order to accommodate incoming Relics and keep the total number of Relics as low as possible, the Ducat value of the following items will be changed from 100 to 65 (Future Relic placement of these parts will also have them appear in the Uncommon [silver] tier):

Saryn Prime Blueprint

Fragor Prime Blueprint

Nikana Prime Blueprint

New User Experience Changes

We have polished up a number of issues related to the new user experience. This polish essentially speaks to the question 'What do I do when I'm done Vor's Prize'?

The biggest change we made was to populate the 'Quests' panel of the World State Window with 'Next Objectives'. This means we've seeded the way in this panel for people to have a goal beyond the mass of nodes - they have hints to complete Junctions, Quests, and more in order.
We reduced node noise making sure the Vor's Prize path was clear. This means we reduced opacity on all peripheral/non core nodes.
Fixed a progression stopping issue that would occur for any player who returned from 'Liberate the Arms Dealer' mission without equipping a Mod. We now force you to equip a mod when you enter the Arsenal after this mission.

Changes:

Hydroid’s Undertow now displays an ability counter of how many enemies are currently submerged.

Riven Slot capacity limit has increased from 60 to 90! With 90 as the new Riven Slot capacity limit, this gives room for 30 of each Riven school (Primary, Secondary, Melee) which we believe has been a common request!

Warframe’s first Prime Sentinel, Wyrm Prime, has had its base Health increased from 100 to 225!

Reduced the Razorback Cipher cost from 3500 Polymer Bundle to 1500 Polymer Bundle. Back in May of this year we made numerous fixes towards the Razorback Armada, and with another Armada to appear soon we took a second look at the *Polymer friction involved with this non-useable Blueprint. See here for past fixes you can expect here

Reloading can now be interrupted by throwing the Javlok, and can be thrown after depleting all primary fire without having to wait for it to fully reload.

Specific Auto-generated messages will be removed from your Inbox 30 days after opening them to clean up some unnecessary database space. Only the following time-sensitive Inbox notifications will be affected:

Stalker Death Marks

Invasion Battle Pay

Double Credit and Affinity Weekends

Improved performance when using Melee weapons with Mods that increase Range.

Removed unnecessary "Mastery Rank X Required" Codex text from Quests that are given directly to players after completing Junctions.

Optimized loading screens.

Improved the Angstrum's explosion FX.

Fixes:

Fixed being able to Corrosive Status Effect yourself with Hydroid's Corroding Barrage Augment if hit at the start of casting Undertow.

Fixed not receiving the end reward for collecting every Kuria.

Fixed Titania’s Razorwing ability jittering out of control at lower framerates when boosting forwards.

Fixed Corpus Condor Dropship turrets lingering in the sky as they fly away.

Fixed seeing two Warframes upon exiting the Simulacrum Arsenal after entering while invisible.

Fixed Scanners not displaying scopes when aiming after switching to and from the Scanner via the Gear wheel.

Fixed initiating a Self Revive consuming a Vazarin New Moon revive. Its design predates the Self Revive and wasn't intended to work together.

Fixed being able to put Sentient parts on your Warframe by throwing the Halikar at a Sentient and then switching to *Operator before it returns. While we understand this was pretty cool, it was broken in many ways. We will aim to revisit as a feature when more time emerges.

Fixed Operator Void Beam not being functional after swapping weapons while initiating the Scanner.

Fixed being able to walk on top of Grineer Spy Vault consoles when attempting to hack. This resulted in accidentally tripping alarms and canceling the hacking.

Hotfix 21.5.1

Significantly shortened the time required to self-Revive from 3 seconds to 1 second. This is in an effort to make it a quick decision in the heat of battle. We don't want scenarios where teammates try to revive you as you choose to end it and are unsure why they can't do anything for 3 or more seconds.

Hydroid Fixes, Part IV!

It's been four deployments since our Original Hydroid revisited. Here is the latest batch of fixes. We do plan on focusing more on fixes for future deployments. In the week since the rework, we've seen a lot of great feedback and have incorporated some big changes. We will be giving the rework more time in player's hands before we consider further big changes - but as always please place your feedback in appropriate subforums.

Fixed using Hydroid’s Tidal Surge while in Undertow causing extra Energy to be consumed for the distance traveled.

As mentioned in Hotfix 21.4.2 on Friday, we continued reading feedback and testing Hydroid changes up until todays Update. 1 week into Hydroid Revisited and more than a handful of changes from constructive feedback have been implemented!

The changes below cover a number of ideas about making Hydroid's simply feel better to use, particularly for teams. In the scheme of our 33 current Warframes, Hydroids role is to be a fun and active way to use the power of water and swashbuckling themes to take on enemies.

Hydroid has received the PBR treatment!

Hydroid’s base Energy has been increased from 150 to 188.

Tempest Barrage now has a charging sound to indicate when the ability is being charged.

Allies can shoot their weapons into Hydroid's Undertow to transfer half of their damage and distribute it among all enemies in the puddle.

Undertow damage per second is now a % of the target's max Health.

Undertow damage per second now scales with the amount of enemies in the pool - more submerged enemies, more damage!

Undertow now deals Impact damage towards submerged enemies.

Tentacle Swarm’s tentacles now move at a slower rate when enemies are captured in their grasp to improve issues with hard to shoot flailing enemies.

Hotfix 21.4.2

With Hydroid Revisited just over 24 hours old, the team has been reading collected constructive feedback. Below are just a few changes we wanted to get out in the wild before the weekend arrives. More Hydroid changes are in the works to be tested and polished over the weekend for deployment early next week.

Hydroid Changes & Fixes

Improved the targeting of Hydroid’s Tempest Barrage liquid fury.

Improved the cast FX detail on the Kraken spawned from Hydroid’s Tentacle Swarm.

Fixed Trinity’s Energy Vampire affecting Hydroid when in Undertow. This was never intended as channeled abilities do not benefit from Energy Vampire.

Update 21.4

The sea has a revamped fear creeping in the depth, and his name is Hydroid.

With Hydroid Prime emerging to the surface soon, the team took another glance at Hydroids powers and what we could do in order to achieve ability synergy. Hydroid now brings barrages, surges, puddles, and tentacles into a deadly oceanic horror.

Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow.

Tempest Barrage can now be charged for longer Duration (more explosions) and more Damage for more Energy.

Tidal Surge

Tidal Surge can be used to move around without cancelling Undertow (note that Tidal Surge speed - and hence distance - is halved when used in Undertow).

Tidal Surge will now pull enemies along for the ride.

Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along.

Undertow

Hydroid can pull enemies into Undertow by aiming and clicking on them.

Undertow can be cast while in air.

Jump and roll will break Hydroid out of Undertow.

Hydroid can now move while in Undertow at the expense of Energy.

Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged.

Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride.

Tentacle Swarm

Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken?

Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy.

Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something.

Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast.

Additions:

Added Spring-Loaded Broadhead to the Conculyst drop table and buffed Mod drop rate to counteract the dilution (the rares are still the same chance but the uncommons are now slightly easier to get).

Changes:

Made improvements towards load-times.

Adjusted the release time of charged throws for all thrown weapons in Dual-Wield mode to improve collision.

Removed unused tint masks from a bunch of materials to make them render slightly faster.

Improved the variety of cycled Sortie missions types.

Removed the explosion delay from Javlok's spear when thrown fully charged. Quick throw retains the delay to facilitate getting out of range before it detonates.

The "Hacker" mission challenge (hack 1 console) will no longer appear if the mission has no consoles to hack. Additionally, it can no longer be rolled in Survival, Hijack, or Defection, because those mission types give you a console to hack for free at the beginning.

Removed mission challenges from Junctions.

Removed the "Stealth" mission challenge from missions where you're not likely to be able to complete it:

Will no longer be rolled for any Infestation mission

Will no longer be rolled for the mission types: Defense, Survival, Interception, Excavation, Defection

Will no longer be rolled for public matchmaking missions, since other players are likely to go loud and alert the enemies

Fixed the "forget what you're doing and kill everyone" objective randomly kicking in during Invasion missions (the faction you're supporting probably isn't going to be happy about paying you to kill their own troops...) as per:

Fixed a potential script error with the Rifleman and Pistol Master mission challenges.

Update 21.3

Bolts from this Corpus bow deliver a one-two punch of an icy pulse, followed by a conventional explosion. Excess ammo picked up for other weapons will be converted into charges for the Lenz. Warning, safety-protocols do not exist on this prototype.

Research the Lenz Blueprint in the Clan Dojo Energy Lab or get it in the Market.

Optimizations

Optimized specific materials to improve rendering performance; the Void and the Kuva Fortress saw the most improvement but materials throughout the game were updated.

Removed subtle detail patches from the Earth tileset when Geometry Detail is set to Low.

Optimized Rhino’s Iron Skin shader to reduce the per-pixel cost by about 10%.

Optimized visibility culling in some situations when Geometry Detail is set to Low.

Changes:

Oberon’s Hallowed Ground Grass and Prime ferns will now match your Accent color, and the ferns will get your Energy color in the middle of them for 2-tone fashionframe.

Reduced the frequency that Quick Thinking can stagger lock a player. This is actually undoing a bug fix where Quick Thinking wasn't staggering players as often as it was intended to, but this is the new intention now! Essentially Quick Thinking is back to the way it was pre Update 21.

Wild Relics containing these items have been removed from drops, but Inventories will not be touched. Those that possess vaulted Relics may treasure them forever or continue to crack them open for a chance at these items.

Optimizations

Optimized Dx10 and Dx11 memory footprint by a further 20-30MB.

Optimized Octavia's special effects slightly.

Optimized Color Correction performance for some tilesets.

Optimized Fog rendering performance.

Optimized Corpus Sniper AI to reduce time spent looking for place to deploy Ratels; in certain extreme cases this was causing small repeated hitches.

Optimized Feral and Chesa Kubrow AI to reduce time spent looking for pickups.

Update 21.2

The winning Melee entry from ‘The Best Defense’ contest is here! Concepted and submitted by fellow Tenno SilverBones, this Grineer inspired Plasma Kusurigama is the embodiment of murderous, Grineer ingenuity.

Original Artwork:

Changes:

The Squad player list is now displayed by default!

Hunhow’s Datascape Scene and Harrow’s Temple Scene are now tradable!

Swapped out the Lith S1 Relic given upon completion of the Mars Junction to a Lith A2 Relic due to the Lith S1 being vaulted.

Approximated certain lighting calculations when using Low Shader Quality to improve performance; this will be most helpful for the Earth tileset because of the day/night cycle but there should be improvements throughout all remastered tilesets.

Optimized shader memory by 30-50MB depending on settings.

Optimized render performance slightly for all platforms.

Adding friends through the recent players list or Chat now gives the opportunity to add a Friend Note as well.

Harrow will now detach from his Wall Latch when Channeling his Thurible to avoid awkward animations.

In-Game Progress can now be viewed in Archwing missions.

Forma count can now be seen on weapons and Warframes in the Inventory screen (similar to in the Arsenal).

Tweaked the Volt Arrester Helmet tintmask.

Reduced the amount of cloth movement on Harrow when viewing the Star Chart.

Earth Tileset Changes & Fixes

Continued to optimize the Earth remastered tilset to improve performance and lighting quality.

Fixed crash or full system hang that could occur if too many PhysX Effects were created.

Fixed an improper Loot Crate placement and spawning in the Earth Forest tileset.

Hotfix 21.1.1

Enemies will no longer automatically be killed by returning to the Arsenal area, and Host will not automatically kill enemies by using the enemy selector console.

Enemies can be killed by the Host by selecting the 'Kill Enemies' button in the enemy selector console.

The 'Pause AI' button will now dynamically pause and unpause any currently existing enemies.

Changes:

Companion Kavats will now get knocked back and dissolve (instead of just vanishing) when they sadly die because you either left them or didn’t make it in time.

Reload sounds will now play properly when Dual-wielding the Zakti with thrown Melee weapons.

Battalyst and Conculyst Sentient weapons will now disappear after a minute as opposed to lingering on the ground indefinitely.

Improved texture-streaming responsiveness.

Improved Channeling FX on Nova Prime and Oberon Prime.

Optimized render performance in cases where dynamic lights were destroyed.

Fixes:

Fixed a soft lock when attempting to craft Specters.

Fixed a crash that would occur when activating Excalibur’s Exalted Blade (and other similar abilities) then entering the Arsenal and going to the Melee weapon upgrades screen in Captura and the Simulacrum.

Fixed not receiving Syndicate Standing after completing a Syndicate mission.

Fixed Mesa’s Peacemaker not acquiring new targets if it fails to find a target within a short period of time after firing.

Update 21.1

Slice through your enemies with the Guandao, a towering polearm, or take them out from a distance with the Zakti pistol and its lethal toxicity. Adding the Mozi Syandana will ensure your enemies only see a flash of red before their last moments, if they see anything at all…

The Guandao Collection includes:

Guandao Polearm - Harvest the enemy with this towering polearm.

Zakti Pistol - Fires razor-sharp darts that anchor themselves in their target before erupting in a plume of toxic gas.

Visit the Market today to claim this Collection or each new item individually!

The Guandao Polearm and Zakti Pistol can also be crafted in the Tenno Research Lab in your Dojo!

Additions:

You can now select 'Friendly Fire', 'Warframe Invincibility', 'Pause AI', and 'Kill Enemies' in the Simulacrum enemy selector screen. For Multiplayer Simulacrum, the Host will be able to select these options.

You can now select 'Pause AI' and 'Kill Enemies' in Captura via the enemy selector screen. For Multiplayer Captura, the Host will be able to select these options.

Changes:

Improved the Smeeta Kavat Mischief buff for Operators. Relevant buffs on the Warframes will always be transferred to the Operator and vice versa.

Mastery Rank of each Dojo Research item is now shown in Clan Research selection screen.

Harrow's smoke FX during his Thurible cast can be seen by other players now.

Made optimizations to Chat to improve performance when users join/leave the current channel.

Fixes:

Fixed attempting to launch Solo missions while in a squad causing the Star Chart UI to become unresponsive for the Host and causing Client to load into a black screen.

Fixed a crash that could occur if many enemies were spawned at once in the Simulacrum.

Fixed being able to re-run an Alert/Sortie/Syndicate mission again right after completing it. It’s also worth noting that rewards would not be given out twice in this situation.Rewording for clarity: Fixed a super rare edge-case where the Sortie/Alert/Syndicate mission would appear as incomplete, even though you just completed it.

Fixed having no objective in Sabotage/Invasions missions.

Fixed not being able to complete Asteroid Mobile Defense missions.

Fixed the Cerata having 20% Status Chance when it should be 30%.

Fixed Excalibur getting stuck in Slash Dash (and thus being invulnerable) if it was cast with no targets and the player took damage right after casting.

Optimized game startup time slightly, especially immediately after Hotfixes.

Increased the time it takes for holding Melee before charged throw kicks in for dual-wielding. This should help with accidentally throwing instead of Melee attacking.

Melee Riven Fix

Fixed not being able to equip certain Dark Hybrid Melee Rivens. This was due to having numerous versions on our end with only 1 version that was correct. Those that possess the incorrect Dark Hybrid Riven will have it retroactively converted upon login.

Fixes:

Fixed missing Earth terrain in The Law of Retribution that made the mission uncompletable. *Worth noting that we’re working on a remastering the LoR Earth tileset - look forward to it in the near future!

Fixed being unable to complete the Hijack mission of The Law of Retribution due to the objective not starting.

Fixed not receiving Harrow’s default Helmet when purchasing Harrow from the Market. *Those affected will receive the default Harrow Helmet upon login.

Update: Chains of Harrow

In response to a disturbing transmission from Palladino, the Red Veil Syndicate’s spiritual medium, Tenno are compelled to investigate a dark, mysteriously abandoned Steel Meridian spacecraft found adrift. Inside the vessel, lights flicker and emergency lights strobe. All is quiet except for whispers of “Rap. Tap. Tap,” heard echoing throughout the lifeless craft. What does it all mean? Players must uncover the terrifying reality of what happened onboard, how the Red Veil might play a part in it, and more.

If you have completed The War Within Quest and have unlocked the Mot node in the Void the Chains of Harrow Quest will be automatically added to your Codex.

Chains of Harrow Quest is also replayable after completion - enjoy it all over again!

(Please note that the Chains of Harrow Quest is Solo - not being able to matchmake is intentional)

Always prepared to sacrifice. This monastic Warframe uses the Void to bolster allies’ defenses and amplify their lethality.

Get Harrow today by purchasing him in the Market for Platinum, or by completing the Chains of Harrow quest and finding his parts! His parts can be found in the Defection mission type, Grineer Fortress Spy missions, and from enemies corrupted by Void Fissures!

Passive: Harrow’s overshield cap is doubled.Condemn: Harrow casts a wave of energy that chains enemies where they stand. Each enemy held reinforces Harrow’s shields.Penance: Harrow sacrifices shields to boost reload and fire rate, while converting damage inflicted on enemies into health for Harrow and nearby allies (including companions). The more shields are sacrificed the longer the buff lasts.Thurible: Channel Harrow’s energy into the Thurible to generate a buff. The more energy channeled, the longer the buff will last. Once finished, killing enemies will bestow nearby allies with bursts of energy. Headshot kills reward four times the energy compared to body kills.Covenant: Protect nearby allies with an energy force that absorbs all enemy damage and converts it to a Critical Chance bonus that can stack up to 2x for all those under the Covenant for a short duration. The more damage is prevented, the bigger the bonus. Headshots are amplified even further.

6 x Syndicate Weapon Mods are back!

Previewed in the Operation: Ambulas Reborn, 6 Syndicate Weapon Augments are back and here to stay!

Harrow’s signature Primary weapon, the Scourge is a Corrosive spear gun that shoots wave projectiles with high Punch Through and guaranteed Status Effects. Thrown spears attach a bullet attractor to the heads of all enemies within 14 meters, and continues to pulse every 7 seconds and attaches bullet attractors for 3 seconds wherever it has landed.

Harrow’s signature Secondary weapon, the Knell, has the utility of a sniper with the sight and zoom with the convenience of a pistol. This single round magazine sidearm grants 100% ammo efficiency for 3 seconds (that can be refreshed when active) and 0.5x Critical Damage added per headshot with a maximum of 3 stacks.

Return to Warframe’s first planet with a completely new look. Earth Remastered offers improved volumetric lighting, a conversion to PBR materials, and a new vegetation system, which create a mood and atmosphere far more advanced than the original January 2014 update did.

The new lush forests of Earth are yours to explore. This Update turns the formerly good-looking planet into a stunningly lush, beautifully lit, alive, organically structured environment.

Note from our Sound Design Team

We’ve breathed life into Earth’s ambiance by adding a greater variety of unique sounds as you move between the different areas, connecting tunnels/paths, and between the day and night cycle. You can now experience the sounds of more unique wildlife in the lush forest heavy areas, while the overrun Grineer areas focus more on the clunking and chugging of their machinery. With performance gains and a clearer and more focused mix, Earth now offers a higher level of diversity, adding to the overall experience.

Ghastly in appearance and even more unpleasant in combat, Nox is the newest Grineer experiment, a member of a tactical chem-focus unit, and enemy to the Tenno. Seared by an obsession with toxin and wielding a dart weapon that deals Toxin and Impact damage, Nox leaves clouds of deadly toxin whenever he goes. Take caution, destroying Nox’s helmet will release the toxin trapped inside. This Grineer unit is also extremely unstable and will explode in repulsive fashion when killed.

Increased Status Chance from 20% to 30% for Melee hits and projectiles

Increased Critical Chance from 5% to 15% for Melee hits and projectiles

Increased Crit Multiplier from 1.5 to 2

Increased damage from 45 to 50

Knockdown added to recall discharge

Increased Mastery Rank requirement from 0 to 10

Friend Notes!

Add Notes about your existing friends or create new Notes to send with your future Friend Requests! This will allow you to keep track of your friends list in more detail - know someone who is great with an Octavia? Remember if someone is always in it for the long haul? Add Notes today!

For the moments where you wish you had a friend (or 3) with you in the Simulacrum to test a build!

Mandachord Packs!

2 new Mandachord instrument packs are here:

Epsilon Instruments - Electronic!

Plogg Instruments - Pop-rock!

*Find them in your Arsenal for purchase!

New Captura Rooms!

In order to let you show off Earth Remastered, 3 new Captura Scenes have arrived! These can be obtained in Rare Crates on Earth:

Grineer Forest Factory Scene

Grineer Forest Industry Scene

Grineer Forest Water Pump Scene

2 Quest related Captura rooms have also been added - but spoilers mean we won't say too much. If you've finished Octavia's Anthem, you'll find Cephalon Suda offering a new Room. Once you finish Chains of Harrow, Red Veil will offer a new Captura room!

Razer Chroma Compatibility

If you find joy in neon colors flashing to the beat of killing Grineer, plug in that Razer Chroma and enjoy the show! Please note that Razer Chroma and Warframe compatibility is a work-in-progress and more compatibility will be added as we continue to develop it.

New Steam and PC Achievements

23 existing PC Achievements have been added to our Steam Achievements! For those of who you have already completed these in-game, they will be unlocked on Steam when you play the Chains of Harrow update using the Steam launcher.

We’ve also added 6 new Achievements to PC (and Steam), bumping the total amount of PC achievements to 172. These were already available on PlayStation 4 and Xbox One, but now it’s our PC Tenno’s turn to try their hand at them:

Combat Specialist - Complete 3 SortiesKABOOM! - Kill 10 or more enemies with a single explosion (Tonkor, etc.)Liberator - Set 10 hostages free without triggering the execution timerThe 8-fold Path - Survive 8 waves of Defense using only melee attacks!The War Within - Complete The War Within QuestThis Is What You Are - Fully unlock one Focus skill tree

Do you think you can complete them all, Tenno?

General Additions:

Special item pickups now display on the left side with emphasis rather than on the bottom resource bumper. You'll notice items like Kubrow Eggs, Weapon Blueprints, and other special items picked up in game now have more pizazz!

Mods that are already equipped on compatible gear now have a desaturated look and icon representing that they cannot be simultaneously used on compatible gear!

With Archwing 2.0, players can now fire their weapons while 'sprinting'. This functionality carried over to Submersible missions, but there was no animation to go with it. An animation has been added for this functionality!

With Harrow's enhancement to Criticals, we have slightly tweaked the colour gradient in which Critical hits are displayed. Introducing: Orange Crits! These now occur in between Yellow and Red Crits. Before, Crits became Red when 100% Crit Chance was achieved. Now Crits will be ORANGE in the 100.01-200% range, and Red will start at 200.01%+! This is solely a visual change.

Polished Grineer enemy AI vault over, drop down, etc. animations.

Adjusted skybox lighting in Pluto’s asteroid field.

Corpus featured in the Valkyr Prime trailer now reflect the new facial feature textures in-game.

Thought the Grakata couldn’t get any better? Well now it’s firepower sounds even more satisfying! We’ve improved it’s 3D sound to use stereo samples, which gives the Grakata a meatier sound when in close proximity to it. This gives ally and enemy Grakatas a more dynamic feel in 3D! Clem will be pleased.

Clients will now be able to see the Host's Octavia Mallet Range FX for a few seconds when cast.

Dex weapon muzzle flash will now apply the chosen Energy color instead of mixing purple + Energy color. Previously it was always purple to keep the Lotus muzzle FX visible, but has since resulted in an unpleasant mix of colors.

Various improvements to Grineer animations including aiming, crouching, sprinting, and more. Transition animations have also been improved.

Further improved and refined language used to describe Ability, Power, and Energy throughout the game’s text.

Moved Valkyr Prime's Channelling FX to a different tint channel so they show up much better.

Replaced Waypoint Markers with new area markers in the second mission of the Second Dream Quest, and updated the objective text to be more descriptive.

Toned down the FX on Puncture Status Effects.

Tweaked cloth stiffness of the Uru Prime Syandana.

Updated appearance of Warframe and Weapon Codex entries.

Codex Relic search now also searches Relic contents.

Dojo instances are now cancelled when no clan members are present.

Audited head hitboxes to ensure headshots are properly rewarded across all enemy units with applicable heads.

Exterminate Mission Changes

Enemy units start easy and get tougher towards the end of the mission as more enemies are killed.

Eximus or special enemy mini-bosses will spawn at intervals as more enemies are killed.

Added an in-world marker like other missions.

Enemies in Crossfire missions now spawn with more variety. Previously the same few enemy units were used for all Crossfire missions. These have also been randomized in Alerts and Invasions, depending on the tileset.

Enemies will no longer be tracked once the required exterminate count is reached, and the tracker will now disappear after a few seconds.

Mobile Defense Mission Changes

Added Mobile Defense consoles to more Grineer Shipyard and Asteroid tiles to increase the chance of playing in unique tiles for Mobile Defense missions.

Reduced the maximum total Defense time from 6 mins to 4 mins in the highest difficulty areas. Time is still divided between 2-3 consoles.

Lockdowns can no longer occur at any point during Mobile Defense missions.

Enemy types start easy and get tougher with each console defended, similar to the Exterminate changes (also applies to Archwing Mobile Defense and Exterminate).

Procedural Level Changes

Mobile Defense missions always have 3 consoles now, with the exception of those with special mobile defense tiles (see below). There is still a fallback of 2 consoles in case there was no room to spawn a 3rd, but this should occur very rarely.

Grineer Asteroid and Corpus Infested Ship tiles will now randomize with a 50/50 chance of it landing on a special Mobile Defense room or 3 individual large rooms with a console in each.

Added consoles to more tiles in Grineer Asteroid and Shipyards for more variety.

Made a couple tweaks to existing console locations in Grineer Asteroid and Shipyard tiles.

Removed tiles containing elevators on the main path in Grineer Asteroid, Corpus Ice Planet, and outpost tiles to improve spawning

Added Punch Through, Shotgun drop-off, and *Melee range weapon stats to the Arsenal. *(Melee range weapon stats in the Arsenal are still being worked on - soon!)

Added scrollbar to the Clan and Alliance Message of the Day in the Clan and Alliance Menus.

Changed subtitles to 1600x720 so that they do not appear stretched when menu scale is at “full”.

Changed the Corpus lockdown panel material and light from green to orange.

Changed Grineer lockdown panel locked material color to orange.

Changed the look and position of the squad invite notification FX.

Changed the Star Chart Nav Segment mission type in Vor’s Prize to “Quest” instead of “Sabotage” since the Sabotage objective is optional and not discovered until mid-mission. The same was done for the Foundry Segment retrieval mission (“Exterminate” to “Quest”).

Changed one of the unusable small console’s material to an “off” state to avoid confusion with active consoles.

Fixed staying as the Operator when in Operator mode during the transition to Archwing in the Jordas Golem Assassination. Being killed as the Operator with your Archwing would respawn the player into the Juggernaut Assassination room, making it impossible to complete the mission.

Fixed being able to float mid-air if you stand on top of the Juggernaut Behemoth’s spawn pod before he emerges from it.

Fixed Hydroid’s Tentacles from Melee slams and Tentacle Swarm hitting multiple times in a single frame in Conclave.

*If you’ve made it to this note – you either scrolled really fast or your eyes are screaming for moisture! You may have also noticed that there was no mention of Shield Gating within that giant list above. We still have more to test and discuss to ensure this large change is balanced.