Comments

It gets a little frustrating sometimes when a character needs to retreat, or get out of the way. I often maneuver them around manually just like moving a little piece from this old style puzzle.

Also, thanks for the nostalgia. Kids from my generation (home computers weren't even a twinkle in Steve Jobs' eyes) could amuse ourselves with the simplest little things. I remember being able to entertain myself for an hour or more by picking up a stick off the ground and playing with it.

That's a clever comparison. Kids from my generation (home computers weren't even a twinkle in Steve Jobs' eyes) could amuse ourselves with the simplest little things. I remember being able to entertain myself for an hour or more by picking up a stick off the ground and playing with it.

Yea, we have four foster kids now (all four to be adopted by us) and during the week we had to ban TV and video games. On weekends I have to limit it as well and the they'll say "I'm bored." I remember being able to make my own fun out of stupid stuff, like you said, maybe a couple sticks. (Of course when I got a Commodore 64, I gave up the playing with sticks

The original non-enhanced Baldur's Gate could potentially get far more congested. If you ran a party of six high-level clerics, put Animate Dead in all their level three slots, and had them summon all the skeletons (there was no summon limit), the place could become impossible to move through (especially since in the original game the characters couldn't bump each other out of the way).

Man, it get frustrating in these tight corridors getting your party in position to be effective.

Ha - try it on the iOS version where they didn't even include a UI mechanism for directing your party orientation. It takes a great game and a great UI, and turns the combination into an infuriating, frustrating mess.

But of course, an update is on the way and any sane developer would fix this in such an update. Right, Beamdog? Right?