@ Pictors Studio, I agree with you but GW still dies indeed miss the boat on plenty of cash cows. I wish they'd bring back mire of their boardganes such as Dragon Masters.@Simcoe, thanks for the tip. I'll definitely look into that. Too bad my local group are so locked into WM/Hordes. I'd love to jump into Spartan's various games .

Praetorians are the ones that look like 19th Century British but with Sci-Fi weapons?

It's no secret what GW was thinking. There's no way to have a copyright on historical imagery, so it detracts from their longterm goal of selling only protected intellectual property. New players won't miss the figures since they're not in the new army books (er, codexes), and any old player that doesn't have enough, can convert them from other manufacturers, or find old GW ones in the used market.

People re-do the look of magazines all the time. The bigger questions is "How can a company that makes really dumb decisions sell their catalog of new stuff every month for $10 USD an issue?"

Another way to put it would be "How many companies out there can sell their monthly catalog for $10 USD every month?"

The fact that GW can raise their prices every year means that they are a pretty successful business.

Don't let the fact that you are bitter about decisions they made cloud your judgement about the success of the company. I don't really like finecast much either, although the newer stuff is much, much better than the initial releases, but I'm not going to get all butt hurt to the point where I can't see the difference between a successful business and one that "never do(es) the smart money making things."

To Capt. FlashI think GW does release some of those things successfully from time to time and I think the key to some of the success is the limited availability. Some of it is probably far less successful financially than we might think and the market may have changed from when whatever it was was first released. I don't know their numbers or their costs but if you can make a crap load of money doing what you are doing and don't know if you can on the other stuff I'd say keep doing what you are doing.

Surprisingly well actually. I don't know if you know this or not . but people hate metal now. It's a bitch and a half to convert, it chips if you even look at it wrong and it's a pain carrying around an army case full of it. That's why Resin is becoming so prevalent across the industry.

Again also, Finecast is the name brand they are using. The resin is just plain, everyday resin. There is nothing special about it at all. All that stuff about "OMG THEY INVENTED NEW RESIN THAT DISINTEGRATES AND MELTS SO YOU HAVE TO BUY MORE AFTER A YEAR!" is the biggest load of conspiracy theorists have come up with the claims that 9/11 was an inside job. The only thing new about finecast is the people running the machines. They would have had a smoother time if they had even consulted their people at Forgeworld who do the same type of casting on their infantry models(Which has caused people now buying them to wrongly think they are "Finecast".), but I have heard that they didn't even do that, which further complicated the initial launch of the product.

But I am still ticked off at them ever since they nerfed my Eldar Guardians, which was a very long time ago.

Oh, I know lets cut the range down on the Shuriken Catapult to 12".

Plus at the same time lets come out with the Tau and lets give them a 30" Range Strength 5, AP 5 weapon.

Boohoo. Eldar still have more invulnerable saves than anyone else, tanks with god awful amounts of upgrades and I'm not seeing many 4+ or lower saves .probably because Eldar are mostly 3+ saves or better. You also have jetbikes. Did you know in 6th edition Eldar can be horrendously OP now? Skimmers and Jetbikes have Jink and you can field an army made entirely of them both. On top of it, Jetbikes get Hammer of Wrath. Which for each bike coming into initial contact with an enemy model in CC means an instant S10 hit right off the bat.

erm I still prefer metal to any resin model. It's not THAT heavy you know Oh, and plastic for conversions.Funny, they both cost less than most resin models, esp. 'Finecast' (which does melt, I might add, and cannot be paint-stripped so well )Yes, GW publishes army lists to sell miniatures, they don't care about you or your army, and they don't care about game balance, etc..etc (except to sell miniatures).GW publishes their magazine to sell miniatures.GW is making money.It is good to make money, but I do believe (this is IMHO, and probably rather unpopular) that there are principles which are more important than just making money this is why I choose not to purchase GW products.NOW, back to the topic at hand: options for IG armies (assuming you want to play THAT game, why is beyond me ):Wargames Factory Shock-troops.Defiance Games Marines.War-Zone plastics from Prince August.Various metals from Pig Iron, Scotia Grendel, etc WW2 plastics? must be some out there? just add 'lasguns' Anyway, good luck and have fun.

"Boohoo. Eldar still have more invulnerable saves than anyone else, tanks with god awful amounts of upgrades and I'm not seeing many 4+ or lower saves .probably because Eldar are mostly 3+ saves or better. You also have jetbikes. Did you know in 6th edition Eldar can be horrendously OP now? Skimmers and Jetbikes have Jink and you can field an army made entirely of them both. On top of it, Jetbikes get Hammer of Wrath. Which for each bike coming into initial contact with an enemy model in CC means an instant S10 hit right off the bat."

Eldar Guardians 5+ Save, so any weapon usually kills them outright

Banshee's, Swooping Hawks, Dire Avengers all have a 4+ Save

Striking Scorpions, Dark Reapers, Warp Spiders have a 3+ Save

All are toughness three so they get wounded alot. They are also overprice since their Codex is two Editions old. Designed for 4th not 6th.

In today's world of 6th Edition vehicles have taken a huge hit due to the new Hull Points rules. So all those pricely Eldar Vehicles are being replaced with something else.

Oh and other than Farseers, Warlocks and the Avatar no other Eldar model has invulnerable saves, unless they are sitting in cover.

But the thing about cover is there are many weapons that get rid of that save.

The jink save is 5+ so really is not as good as a Marine's 3+ save.

Oh and my Imperial Guardsmen are still the same and I would put my 2000 point list up against any Eldar force.

I play both so I know that the Eldar would be far out numbered by like 3 or 4 to 1.

In today's world of 6th Edition vehicles have taken a huge hit due to the new Hull Points rules.

That's what I thought when the rules were released, but after playing more than two dozen games since then I have changed my mind.

Glancing hits can destroy a tank, but while in previous editions a single glancing hit could be enough to immobilize the vehicle, or taking out their main weapons, now 3 hits are necessary. Cover is also more effective, and skimmers, like Eldar's ones, have a standard cover save of 5+, that improves to 4+ if they have moved fast enough. Also,internal hits are less damaging, except against specialized weapons (AP1 or 2). In close combat, in the other hand, is where vehicles have been downgraded most. Now, it is very easy to hit them, and therefore destroy them. But in ranged combat their vulnerability it is just marginally higher than before.

I have a rather sizable Mordian Iron Guard army from back in the day. Praetorians were pretty much Mordians with pith helmets. Everything other than the heads were the same sculpts.

Just keep it in mind if you need to field more Praetorians someday and can't find any. If you can get your hands on some Mordians and some "unofficial" pith-helmeted heads somewhere, you should be in business.