Blessed Field Trebuchet

The trebuchet - far superior to the catapult - hurls thrice-blessed stones at the enemy, crushing them with devout fury.

The first Bretonnian trebuchet is believed to have been constructed in the small village of Lyonesse. It is said that an eccentric bastard child, a pious young man prone to fits and visions, built the war machine in a single night of feverish activity, using parts of the crumbling Grail Chapel of Adelhard the Second, as well as pieces scrounged from various other sources. When the village was attacked by northern raiders, it was this construction that fended them off, firing massive chunks of masonry to sink the marauders' longships. The young man was later presented to the King, and his designs copied and improved upon. For saving the village and maintaining the purity of the Grail Chapel (though it was now even more ruined than before), the young man was gifted with a fatted pig and two copper crowns - more wealth than he could have hoped to see in a lifetime.

Unit Name

Blessed Field Trebuchet

Main Unit Key

wh_dlc07_brt_art_blessed_field_trebuchet_0

Land Unit Key

wh_dlc07_brt_art_blessed_field_trebuchet_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Catapult

Naval Unit Group

Catapult

Soldiers

44

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Engine Missile Damage

340

├ Engine

wh_dlc07_brt_art_field_blessed_trebuchet

├ Missile Weapon

wh_dlc07_brt_blessed_trebuchet

├ Projectile

wh_dlc07_brt_trebuchet_blessed_stone

├ Missile Damage

70

├ Missile Ap Damage

270

└ Base Reload Time

20

Accuracy

10

Range

440

Reload

10

Shots Per Minute

3.3

Ammunition

25

Melee Attack

10

Weapon Strength (Weapon Damage)

30

├ Melee Weapon

wh_main_brt_hammer

├ Melee Damage Base

22

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

5

├ Base Defence

5

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_main_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

46

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

38

Leadership (Base Morale)

40

Abilities

No Ability

Attributes

Cannot RunThis unit cannot run and will only move at walking pace.

Strengths & Weaknesses

Armour-Piercing MissilesThe damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.