I've played the original "miniatures" version of this game for years and I've loved it. In fact, a version of this game is still a popular convention event here in the SF Bay Area. It's more complex than Battle Cry, but not as complex as C&C Ancients. I'm looking forward to a new version of the old miniatures game, hoping that Borg has added to the rules a bit, but just a bit.Was this comment helpful?
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22. William on 11/15/2009, said:

As a proud owner of all the C&C Ancients titles I was thrilled to see at last C&C Napoleonics. If I may make a couple of suggestions could we have screen printed dice? And the blocks could we have a front and a back so that we would have a unit facing?
BillWas this comment helpful?
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23. Robert L. on 11/15/2009, said:

I love the C&C series and am very excited to read of C&C Napoleonics! However, I would LOVE to see the option to use miniatures in these games. Is there ANY way miniatures could be added to the Napoleonics game? Or, could we have a P500 for "upgrade" option kits for the Ancients and Napoleonics games? People were willing to pay for an upgrade to a mounted map for Ancients, and I believe that many would do the same for miniature upgrades to these games!
Keep up the great work!!Was this comment helpful?
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The Napoleonic historical period has always been one of our favorites and was actually the second historical game that we developed using the Commands & Colors system. The Wars of Napoleon rules at first glance may seem more complex than other Commands & Colors games, but if you are familiar with the game system, you are only a few short steps away from taking Command. Even if you have never played before, learning the fundamentals of the game system is straightforward and will be an enjoyable endeavor.

For the game group in Orlando, Wars of Napoleon is one of our favorites. There is a wealth of subtle and bold features that set it apart from other historical periods and it truly embraces the tactical doctrines of France and the various nations that fought against Napoleon.

The Napoleonic period showcases a unique balance between the roles of Infantry, Cavalry and Artillery on the battlefield.

In combat, a unit's battle strength is directly tied to the number of blocks present in the unit. Therefore, as a unit suffers block loses its combat effectiveness is reduced.

An Infantry unit, by forming square, can reduce the effectiveness of the most gallant Cavalry charge.

Artillery in combined arms combat along with an Infantry or Cavalry melee attack can produce the most devastating results.

As with other Commands & Colors games, the battle dice resolve combat quickly and the Command cards provide a fog of war and will present players with new challenges and opportunities for victory.

When in Command, the battlefield tactics you will need to execute conform remarkably well to the historical advantages and limitations inherent to each Napoleonic Army. For example, as the French Commander you will want to maneuver your infantry units into a position to take advantage of their melee attack dice bonus. While a British Commander will want his line infantry to take up a defensive position and stand and volley fire with a dice bonus. The other major powers also have similar seemingly simple advantages that can impact a battle and will influence your Command style for that army.

The core Wars of Napoleon game will feature French, British and Portuguese troops, while the expansions will showcase one Coalition army that opposed Napoleon.

As I said before, the Napoleonic historical period is one of my favorites and although it has taken some time to bring it to market, I truly believe, after working with the guys at GMT on Commands & Colors: Ancients, this will be a perfect fit and another outstanding game product.