this is your rig on sugarcubes

maya input mapping for blender

A friend and fellow Blenderhead, Rob Garlington, spent a great deal of time working on an input remapping for Blender 2.5. What’s neat about his solution is that he’s also gone in and remapped the mouse inputs with the keyboard, so users coming over from Maya will really have a much easier time selecting objects or components and getting around the scene in general.

He doesn’t have a website set up yet, so I’ve offered to host his file here. It requires and has been updated for Blender 2.59.

The easiest way to install is to open this startup file in Blender 2.59, then go to ‘file\user preferences’ go to the bottom of the preferences screen and click the ‘save as default’ at the bottom. And that’s it, all the keys have been loaded into blender so that when you open any new scene it will use my key setup. If you ever want to go back to blender default simply click ‘file\load factory settings’.

Notes:

One thing to note despite my many changes to animation there was no option to deselect keys by simply clicking on blank space in the f-curve editor. So just press ‘A’ to deselect everything that way.

Most default blender settings that have been changed to accommodate this new setup usually require a ‘shift’ to work now. For instance to extrude a face press ‘shift e’ to work now.