Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

When looking for something in this guide, click "Edit" at the top left of thescreen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.(Pressing "Ctrl+F" makes it appear, too.) Type in the name, or even just thestart of the name, of the mission or section you're looking for, then keepclicking "Find Next" till you're taken there. At least that works if you haveWindows XP Home Edition--(update): or Vista Home Premium Edition.

Captain Scott and Dundee, Scotland, look-alike mall and soundalike island, Little Havana, Little Haiti, and Liberty City--Miami, and other places "Vice City" is based on

I.3 How to go to New York and get there a couple years before you leave: some of the "Grand Theft Auto III" tie-ins with "Vice City."

People and the Dodo Places Things Walk out over thin air (hoo-ha!) Darkel and discarded game ideas PS: "San Andreas," "GTA," "Wild Metal Country," and "GTA 2"

I.4 PC health. Clean your disk, disk player, and PC Get your hard drive clean and in order Use the latest updates Turn off unnecessary applications before running the game and use one processor core Take-Two Games web site and support Tweak guides Volume A cure for crackling noises with reverb System requirements

I.5 How to save games and things to avoid when you do. The convenience of copies of your GTA Vice City User File Some advice about saving the game A checklist for 100% completion

I.6 Settings

I.7 Stats Including how long a day in the game really is, what Wanted Stars Attained and Evaded is about (and why times of stress are the worst times to shop for clothes), whose heads are tallied for Head Shots, why you shouldn't worry about Daily Police Spending or your percentage of Accuracy for Bullets Fired/Bullets That Hit, who the Gang members and Criminals are, the difference between Unique and Insane Jumps, how to mod the game to make it recognize Quadruple Insane Jumps, the ratings given for Flight hours, and the CRiminal Ratings and Highest media attention levels (and the easiest ways to raise them).

I.8.A Some distinctions between the PC and PS2 versions, and some distinctions between the PC Standard Controls with Mouse Controlled Steering and PC Classic Controls versions.

Some controls that are good to use on foot, while using any vehicle, or just anytime you're enjoying the show

Going up without gaining altitude

I.9.A On Foot

Controls Running (Hi)jacking vehicles except boats, Rhinos, and Hunters Harder punches and faster attacks with the Left Mouse Button Punching to work up an appetite, punching your neighbors to get to know them, and punching for a Good Citizen bonus LMB throwing, shooting, and taking photographs Aiming with the whole Mouse, not just part of it, and auto-aim Bouncing a beach ball off Tommy's head.

I.9.B Four-wheel Vehicles

Controls for four-wheel vehicles

Some notable things about the four-wheel vehicles Driving indoors Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and the gang car with a Teddy Bear How to put your convertible roof or Teddy Bear up or down, change the things you can find in delivery trucks, and make other quick vehicle changes with instant replays Bus driver income and bus "routes" Police cars: safe collisions and spike strip-proof tires Securicars The Cabbie Climb Fast and complimentary Pay 'n' Sprays Chauffeured rides The Rhino--how to hijack it, save it, and destroy it (rampage with it--see I.32; and fly it--see I.9.D) Two-Wheelers and one-railers

A run down of all the four-wheel vehicles including the real names for most, and top speeds for all, of the four-wheeled vehicles Good/distinctive two-door vehicles Good/cute little vehicles Good/distinctive four-door cars Emergency and military vehicles Others

I.9.C Motorcycles

Controls for the PCJ 600 (or the place of wheelship of your choice)

Getting a good look at Tommy

A run down of all the motorcycles including the real names and top speeds of the motorcycles

The WK Chariot Hotel Apartment 3C The Pole Position Club The Washington Beach Police Station Ring_of_Fire's way to make interior graphics load in Ghost World Let me see Ghost World--I've got a Bazooka here The Lithjoe's Trainer Jetpack (No Clip) Way to Visit Ghost World Getting to Ghost World with a BF Injection The Ocean Beach Triangle Going Nowhere Fast Taking your Time About It The Ocean View of Ghost World Ghost World Headquarters, Airport, and Map Ghosts in 2D Ghost Barriers in Alleys Ghost World and Gaming: Flying and Biking Driving a Blown-Up Car Driving a Ghost on a PCJ 600 Ghost Beach Ball Soccer "I never drink...wine" Diaz, the Invisible Man

You can have it--arsenal

I.10 Weapons One possible combination Weapon advice A rundown of all the weapons (including fast Chainsaw attacks, and, for the Sniper rifle, a seagull hunting guide), the real names of the weapons, and some history for most of them 8 Ball's Bomb Shop

I.11 Armor, Police Bribe, Health, and Adrenaline pickups

I.12 Wanted Ratings What happens at each wanted level What to do about wanted ratings Things any major fugitive should know

I.13 Odds and Ends Ambient sounds The WK Chariot Hotel Interacting with your town Huh? What? Marine world A few exploration duds Strange but fun--that's the important thing Creative plugging WTF screen shots

I.15 Radio A rundown of the stations How to have your own MP3 station How to hear Lazlow's Chatterbox FM from "GTA III" in "Vice City" Toll free phone numbers

I.16 Codes Some basic advice Some favorite codes: aspirine, bigbang, chasestat, seaways, comeflywithme, istilllikedressingup, chickswithguns, fannymagnet, certaindeath, hopingirl, the weather codes, gripiseverything, airship HUD (heads up display) codes Game speed codes Lead player codes Vehicle spawning codes Traffic codes Three codes that make you start a new game to get rid of them if you save the game after using them

I.17 The initial main story missions The advantages of doing all the side missions you can do for now that you need to do for 100% completion, and of getting to the mainland/west island, Starfish Island, and Leaf Links earlier than normal people.

Going to the west island early ...by PCJ 600 and a Packer, ...by Coach/Enforcer/Firetruck/station wagon and a boat, ...by jumping off a bridge or through a gate and using a boat, ...by PCJ 600 alone, ...and by using a code, codes, or a mod

Stealing money from parking meters, buying the Skumole Shack for $1,000, and several ways to get back to the east island, making a side trip to sneak aboard the yacht

Jumping on a shrub to get to Starfish Island early

Four ways to jump into Leaf Links early

Getting to know the town

I.19 Finding Hidden Packages A mod that can help if you lose count, how to find the secret chocolate Easter egg by H61 and printing press by H66, and buying all the other non-moneymaking properties. I.20 Taxi job (a Sub-mission) and how to jump over anything that gets in your way

Turning from small time crime to big time (unofficial) law enforcement

I.24 Knocking Off Stores GTA_Loc's way to get $1,000 per store and not confront the police I.25 Vigilante Mission (a Sub-mission)--Brown Thunder, if using the Hunter How to max out your cash and kill a small town's worth of criminals

Learning that what you want to do in life is make a rewarding hobby a rewarding source of income

I.26 Unique Jumps (except six that aren't available yet: J's 1,3, and 4--I.81; J17--I.43; and J's 34 and 35--I.46) How to use J19 to give Tommy a car that's suspended in midair to stand on

Skillfully driving, jumping, and flying through glowing disks for increasing acclaim, becoming a ham of the radio

I.27 PCJ Playground I.28 Test Track and Trial by Dirt How to adjust to the statistics glitch for Trial by Dirt How to get the cab driver to run the course

I.31 Hyman Memorial Stadium: Hotring, Bloodring, and Dirt Ring How to pick your time for the dirt bike event How to be the only one in the Hotring

Giving something back to the community

I.32 Rampages How to make a little cash and kill a small town's worth of local armed gang members, with the option of using the old Liberty City trick of using the Rhino, updated to include the Hunter and drive-bys, too, to help you clean up this town.

Some of the non-asset missions for people (Avery Carrington/Umberto Robina/Auntie Poulet, and Love Fist/Mitch Baker) can be done in any order at any timeafter they're available.

Rusk saves most of them for near the end, and I'm not doing that. But I goalong with Rusk in putting "Trojan Voodoo" for Robina last among all missionsexcept the last mission of the game, which is given to Vercetti. That's becausethe Haitian gang members will run and shoot at Tommy after "Trojan Voodoo," mak-ing it harder to get things done, explore, and play with jumps in Little Haiti.(As an alternative, you could make the Haitian gang members more peaceful bymodifying the files with Notepad as explained at I.100.D.ee Weapons and Attack-ers--how to lessen the severity of attacks.)

I'd delay "Two Bit Hit" for Avery till some time after "Cop Land" and "TheJob" to make sure you don't get the Havana Outfit glitch. Since "Two Bit Hit"also provokes a conflict between the Cuban and Haitian gangs and initiates theRobina and Poulet missions, and I moved "Trojan Voodoo" to be the next to thelast mission, I opted for moving "Two Bit Hit" closer to the end so the bunch ofthem would be done at about the same time.

I restructured the order of the Love Fist/Mitch Baker missions--also the Mali-bu Club and Sunshine Autos asset missions--as little as possible to jack Hila-ry's Sabre Turbo (just as an option for something different to do--it's not bul-let-proof for PC) and use the "Wheels of Steel" Angel for eight races in a row.

If you go along with that, do the other non-property missions in any order youwant. So, with those exceptions, I've leaned in favor of doing them about thetime the opportunity to do them is presented in the game.

I.38 "Four Iron" Avery Carrington (Leaf Links will be open) I.39A "Demolition Man" Avery Carrington (and a map to help you beat the clock with the RC Goblin helicopter) ("Two Bit Hit" Avery Carrington-- delayed till I.83, after "Cop Land" and "The Job," to avoid the Havana Outfit glitch, and to put it and the Robina/Poulet missions it initiates, notably "Trojan Voodoo," close together near the end)

I.39B A multiple choice of things you can do about the Havana Outfit glitch.

I.55 Checkpoint Chopper Missions 1 to 3 (the 4th is available at I.82)

I.56 "Love Juice" Love Fist I.57 "Psycho Killer" Love Fist

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Please consider this before continuing beyond "Psycho Killer" with the mis-sions:

The bike with the best handling in the game is the Angel you can jack from oneof the other three contestants at the start of the "Alloy Wheels of Steel" race(I.69). It loses the practically "gripiseverything" handling it has after youput it in a garage and the door goes down. Like other vehicles, it can be de-stroyed by a hazardous mission, and can disappear from the game memory if youuse a couple of other vehicles after using it. So the easiest way to use it forother races--"The Driver," which can be frustrating, and the six Sunshine Autosraces--is to do them one after another without saving the bike in a garage. Itremained in the Hyman Condo alley after I saved a game there without exiting thegame, but this bike makes it easy to do all eight races in a row.

(Alternatively, you can use Notepad to change the handling.cfg file as ex-plained in I.100.D.e Cars and bikes, under Gameplay advantages: How to createyour own "Alloy Wheels of Steel" Angel. If you do that, before you do, followthe advice given in I.100.D.a Uncheck the green dot. And during "Alloy Wheelsof Steel," have Tommy jack an Angel from in front of the bar and not one of theAngels the other contestants have--those would be twice as jazzed up and hard towin the race with.)

I didn't want to rule out the ability to get Hilary's Sabre Turbo from "TheDriver" (bullet-proof on PS2 but not on PC). Using the Sentinel of that mis-sion, and possibly another vehicle to use with it to make a roadblock for Hila-ry, might make the Angel disappear. So I scheduled "The Driver" twice: option-ally, to deliberately fail it so you can get Hilary's car, and a 2nd time to winthe race once you have the "Alloy Wheels of Steel" Angel.

(Alternatively, you could go to I.100.D.a Uncheck the green dot, then toI.100.D.e Cars and bikes, under Gameplay advantages, and use the handling.cfgchange given for a strong Sentinel. If you do, poor Hilary won't have achance--just try not to kill him.)

If you want to do that, which I think is fun, I hope you don't mind that Istart three sets of missions to line up the several missions in a row that letyou do that.

If you try to use the Angel for missions beyond the races, there aren't manyI can see using it for or that it would survive through. Something like "Mess-ing with the Man" (I.72) would be risky. You could also try to put it out ofharm's way, like on the roof of the condo or the Skumole Shack, and try touse only one other vehicle between times you drive it.

Of the asset property missions, which make money for you after you do theirmissions, the Vercetti ones come up 1st. They allow Tommy to buy the other as-set properties, which can be done in any order, and receive protection money atthe mansion.

An exception is the Phil Cassidy asset property in that it doesn't make moneyfor you after you do the missions for it, but it provides a place where you canbuy heavy weapons and remote grenades.

In order to skewer the order of a few missions to use the Angel for the races,I schedule the Malibu Club ones early. I pass along the easiest method to scoreenough points for one of them, "Rifle Range" (not an asset mission but one whichneeds to be done for 100% completion), so you can earn the Rapid Load feature.Among other things, this makes it easier to succeed with the Sniper Rifle for"Dirty Lickin's" and the Rocket Launcher for later attempts at the Sunshine Au-tos races.

I follow Rusk's logic to leave the Print Works among them for last. Since oneof the missions for it (actually, a related Vercetti mission: I.97) involvesstopping Sonny's henchmen from taking money from Tommy's asset properties, youhave more time to stop them if you have more such places for them to go.

I follow Rusk in putting the Cherry Popper mission after the Sunshine Autosvehicle collection garage mission because you need it to complete the 4th listof the vehicle collection. You can just drive the Cherry Popper truck to Sun-shine Autos when you're done with it.

You can't do the last two Vercetti missions and see the final credits tillafter doing the Print Works missions, so you might as well do all the other mis-sions before the last two Vercetti missions (and "Trojan Voodoo"), too, and havethe credits roll at the end of it all in Hollywood tradition.

If you go along with that, do the other Asset properties in whatever order youlike, depending on what you want: with Interglobal Films you open up the rooftopjumps and ability to fly the Skimmer. After the Kaufman Cabs missions, you getDeborah Harry dispatcher messages on the radio in Kaufman Cabs. You can gethard liquor and heavy weapons with Phil (bring the kids), go see the wild loveflesh inside the Pole Position Club (use Gunslinger's mods--I.100.D.d), or get acouple of speedboats, including the fastest, at the Boatyard.

I.63 "Distribution" Cherry Poppers (ice cream factory asset) (it will make money and let you polish off the vehicle collection)

I.64 "No Escape?" the Malibu Club (bank heist asset) I.65 "The Shootist" the Malibu Club (bank heist asset) (how to score high with "The Shootist") I.66 "Rifle Range" (an easy way to get the points needed for the Fast Load feature)

I.67 "Loose Ends" Phone: Assassination Mission 5

I.68 "The Driver" the Malibu Club (bank heist asset) (optional: how to jack Hilary's Sabre Turbo--not bullet-proof for PC, and how to get a BP/FP/EP Sabre Turbo from Hilary on PC)

I.69 "Alloy Wheels Of Steel" Big Mitch Baker (jack a Biker's Angel--the best racing bike you'll get in the game)

I.70 "The Driver" the Malibu Club (bank heist asset) (another race with the same Angel)

I.94 The Pole Position Club ass and asset (to make the strippers-- and other club dancers, prostitutes, or any lady peds you want-- cuter and naked, see my tutorial, I.100.D.d, you ridiculous ffffffilth.)

I.95 "Spilling The Beans" the Print Works (print works asset) I.96 "Hit The Courier" the Print Works (print works asset) (the Print Works will make money for you) I.97 "Cap The Collector" Tommy Vercetti

Installing car and bike mods (Example: a 1957 Chevrolet Bel Air) How to change their colors How to change their mass, ability to stay upright and hug the driving surface, ability to survive in water, cornering and braking, top speed, acceleration, suspension, durability, and miscellaneous jazz Gameplay advantages Making vehicles weaker or stronger How to create your own "Alloy Wheels of Steel" Angel One possible 1957 Chevrolet Bel Air How to change the traction of surfaces Failure to lower the cannon shots of Rhinos Grand Theft Auto: Vice Bedrock The hot Cougar scandal How to change their wheels DMagic1's Wheel Mod Xbox wheels How to change their on-screen names Spookie's Speedometer mod The Pole Position bike

I.100.D.ee Weapons and Attackers How to lessen the severity of attacks The MP5 A2 ("Counter Strike") mod The highly mysterious sexual Busker

I.100.D.eee Helicopters How to make the RC Copter easier to fly Low flying jets

I.100.D.f Miscellaneous mods The RC Mod The Surf's Up Billboard Jump mod The Havana Outfit Bug Fix The Rampage and Package Finder Mod (the Northern Lights Mod) The Hidden Interiors and Steed mods The NOS mod VC Code Tools (tools that tell you which missions are left to be done, give you credit for all the Unique Jumps, etc.) Spaceeinstein's All In One Mod Timetwister Carl Johnson in Vice City

I.100.F Screen shots and videos Fraps, the Easy Graphic Converter, and Virtual Dub How I make videos

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Introduction

This guide is geared toward helping someone who is new to the game, so I tryto find an easy way to do anything. I bought the game for a couple of friendsof mine who are new to games, and wanted to make sure they had fun and got a lotof the inside references. If you've gotten the hang of that, I hope I might tipyou to something you didn't know about before.

If you've never played a PC game like "Vice City" before, I recommend it, ifyou don't mind some colorful language. It's the 1st one I ever played all theway through--the 1st time in mid-2003--and it's fascinating to me. It's notlike anything else in movies or music, except that it's like acting out a fanta-sy of being the star and director of a movie, and the mouse and keyboard movethe star and your hand held camera. You pick how to interact with a whole cityfilled with pedestrians chattering away with snippets of conversation that some-times make for funny coincidences with what you've just been doing.

It's enough like the real world that doing the surreal gaming things in itseem funny. That a guy needs to do something so he drives down a normal subur-ban street in his tank, or drives from here to there as fast as he can to getthe game mission done, then the guy going by says, "Unnecessary!" like RegisPhilbin, just looks and sounds funny to me.

You frame shots with clouds that swirl like real clouds, and the sun rises andsets and makes some beautiful hues and reflections when it does. You choosefrom dozens of cars, motorcycles, helicopters, and you get a variety of cinemat-ic shots for the dozens of jumps through town you can do with the PCJ 600 (bestbike for jumps). You score your show with dozens of songs and parodies of talkstations on the radio stations you get with most vehicles, and, if you feel likeadding others, you can put in your own MP3s and have your own radio station.

I don't think stars and directors have had that much control over somethingthat's that much fun since Buster Keaton.

I think Robert Rusk, who has a PS2/PC--Classic Controls/Xbox guide for it atthe Gamefaqs web site, has done an excellent job, and his guide has been veryhelpful to me. He doesn't have a PC to use for games just now, though, and Idon't have a PS2. My notes are meant to help adapt it to the way I use PC Stan-dard Controls with Mouse Controlled Steering. After Rockstar and company, I owethe most debt to his guide, which is mainly organized to help you achieve 100%completion of the necessary parts of the game.

One of the best things about Rusk's guide is how he organizes what could beoverwhelming into something manageable. After doing the initial few story mis-sions, doing some of the side missions early on gives Tommy benefits and abili-ties that can help him in the rest of the side missions and main storyline mis-sions. He puts nearly all of the side missions together, which frees you up toenjoy the rest of the main story in an uninterrupted sequence. The strategiesminimize time spent frustrated and help likewise, although the easiest way canbe different for my format. I highly recommend his guides for "GTA III" and"San Andreas," which have the same basic structure and strategic assistance.

I basically use his advice, often hard to improve on, with the same basic con-cern to supply the easiest way to do things, and change something if it's dif-ferent for PC, or just add a little something now and then for the variety.

Put "shopping search" or such in a search engine. You'll find lots of siteslike dealtime, bizrate, froogle, shopping.yahoo, mysimon, etc., that you can useto search for "Vice City," PC components, or anything else. The last timeI tried, I found "Vice City" for about $20. If you don't mind your games being2nd hand, you can find some real bargains for them at eBay.

You can get the Brady Games Official Strategy Guide for Grand Theft Auto ViceCity, PC version, on eBay for a few bucks. If you do, be sure to check theseller's ad to be sure it's the PC version you're bidding on and buying. It haslots of useful maps, including ones for specific missions, and pictures anddescriptions of all the vehicles, weapons, and other features of the game. I'dbe open to other ideas for a little of the guidance, however (i.e. I.94 in thisguide). To be fair, it's an early effort that hasn't benefited from years ofmillions of players trying out new ideas and sending them to message boards. Soit's official, though none of us voted for it. It's a totalitarian leaderthat's colorful to have around except for all the unnecessary deaths. It's Cas-tro's new Cuba, which is where Tony Montana came from; then again, he gotkilled.... No, no, no--actually, the Brady guide has been very helpful. Someof the strategies haven't been topped yet.

Some whole categories of important concern, like the locations of armor andpolice bribes, are best helped with maps. The Gamefaqs web site and BradyGamesOfficial Strategy Guide are good sources for them. Some of the best adviceyou're going to get is to get copies or print outs of them and make notes allover the print outs. Nobody expects you to memorize all this "2nd block fromthe E and 3rd from the W" stuff of mine.

There are various other things that can only be done with, or are featuresspecial to, the PC version; there are unnecessary but fun things and related in-terests, and I'll add my notes for them. I'll thank everybody I can rememberwho hipped me to anything, all the while trying to avoid legal suits with any-body--they didn't help the Beatles get along any better. I'll change to a dif-ferent horse midstream if I find out different.

Some of the following is True:

Thanks to the artists at developer Rockstar North (sort of the Brothers Grimmof Scotland, but more tuneful), and the publishers Rockstar and Take-Two Inter-active Inc, the little Dodo and the PCJ 600, and Ray Liotta and the whole castof "Vice City." It's my favorite game:

http://www.rockstarnorth.com/

http://www.rockstargames.com/

http://www.take2games.com/

Rockstar was previously Dan and Sam Houser and Jamie King, of the video gamespublishing division of BMG Interactive, and Terry Donovan, of Arista Records,who'd all worked with DMA Design of Dundee, with a small branch in Edinburgh, onthe 1st GTA games. BMG Interactive was sold by BMG to Take-Two Interactive in1998, the year Rockstar Games was founded and the Houser brothers, King, andDonovan moved to New York. They picked a DMA team based around Leslie Benzies,Aaron Garbut, Obbe Vermeij and Adam Fowler, which they built up in a big studioin the Leigh district of Edinburgh (which is the beautiful, so says Glen True,capital city of Scotland) as Rockstar North. Rockstar North has been part ofthe Rockstar Games companies since it was bought, in Sept., 1999, by the parentcompany Take-Two Interactive Inc of NYC. It's worked closely and creativelywith its NYC publishing branch Rockstar Games, which is one of the subsidiariesof Take-Two that Take-Two publishes and develops games through (other subsidiar-ies include Gathering of Developers). http://www.designmuseum.org/design/index.php?id=67 http://www.wired.com/wired/archive/10.07/rockstar_pr.html http://www.rockstarnorth.com/

Thanks to Rusk and his time honored, proven strategies and research, which iswhat this walk-through originated with, and for being the oldest friend I knowhere: http://www.gamefaqs.com/

thanks to A.M.S. Siva Ganesh Maharajan, aka HandsomeRockus, for graciouslyletting me help communicate his ideas for his walk-through of "Vice City" at theGamefaqs web site, teaching me some things in the process, his spelling andspacing corrections, and for being such a nice friend: http://www.gamefaqs.com/

("A.M.S.," in his culture, Tamil Nadu, refers to the 1st initial of those onthe paternal line you may honor that way. For great-grandfather to father,that's Ayyadurai, Maharajan, and Subbaraj. You can call me H.W. Glenster, ifyou want. I never met my Dad's Dad Howard, who died before I was born, but myDad's parents meant so much to him, as mine do to me, that I'd honor him thatway. My Dad's given name was William but he used the common nickname for it,Bill, in his work as an artist/cartoonist.)

thank you very much to the Gamefaqs web site for patiently hosting this pon-derous walk-through from the start and always taking care of the trailing spacesfor me: http://www.gamefaqs.com/

thanks to Stephen Ng and the IGN web site for kindly finding a place on thereference shelf somewhere in the library for such a dauntingly large referencebook of a walk-through: http://ign.com/

thanks to Dennis and the Supercheats web site for allowing more of an occa-sional data file modifier than a super cheater to find their way in there: http://www.supercheats.com/index.htm

thanks to Kevin Walter and the StuckGamer web site for making a trek from theold-fashioned (pre-high speed Internet video) way into the future of videogameguides about "San Andreas" so enjoyable: http://www.stuckgamer.com/

thanks to the neoseeker web site for letting a dilapidated old seeker lookaround: http://www.neoseeker.com/

thanks to Brooks Huber and the 1UP and My Cheats web sites for scatteringsome empowerment for me and many others around the scenery: http://www.1up.com/ http://www.mycheats.com/list/hot/0/games

thanks to Spenser Hall and the GamerHelp web site for letting me help: http://www.gamerhelp.com/

thanks to Tim and the Game Revolution web site for letting me have a place intheir revolution: http://www.gamerevolution.com/

thanks to Emanuele and the GameBorder web site for hosting this big fat Sun-day newspaper complete with the funnies: http://www.gameborder.com/

thanks to Paul Ryan and the gamesradar web site for helping my walk-throughtravel safe and sound: http://www.gamesradar.com/us/index.jsp

thanks to Ben "Cerbera" Millard for sharing so much information that can helpanyone understand how to modify vehicles in "Vice City," and providing his Re-scaler and CFGStudio tools to make it easier still: http://www.projectcerbera.com/

thanks to the enigmatic and industrious modder spaceeinstein for the well-re-searched repository of some of the glitches and tricks I've read about at hisweb site, showing me where the brakes are on a helicopter, pointing me to Cer-bera's web site, various helpful tips scattered throughout the walk-through, andhis latest "All In One Mod": http://www.freewebs.com/spaceeinstein/grandtheftauto.htm http://www.youtube.com/user/spaceeinstein

thanks to Madeye, alias some name, alias Mohammed Kahn, for the "Ocean BeachTriangle" way to go through Ghost World, the shooting the garbage bags tip, andsome much-appreciated web site help most of all,

thanks to Demarest, of the GTA Forums (and now defunct tfads) web site, forsupplying some much-appreciated information on how to change the files of thegame to make RC Bandit and going for a two-wheeler easier, a way to get to Star-fish Island early; the Timetwister mods that let you pick any mission of "III"and "Vice City" from the beginning of the game; and, with spaceeinstein and therest of the team behind it, for the Liberty City mod (a pretty ponderous pieceof work in its own right, I'm sure): http://hosted.filefront.com/ThunderPower/ http://web.archive.org/web/20070221164812/www.tfads.com/sacode/released.html http://www.gtaforums.com/

thanks to the ardent quests of Chris Phillips for finding an invisible platein the roof of the Schuman Health Care Center, a way to get a two-wheeler Statwith a helicopter, and some tips on English slang (and giving me a preview of"San Andreas" with MSN Messenger; the man tears a mean rampage, even at the mil-itary base): http://www.thegtaplace.com/vicecity/glitches.php

thanks to U.K. reader Colin Attle several times over for the correct calcula-tion for pay for the Paramedic, Firetruck, and Vigilante Sub-missions, and var-ious references, including that that Fizz Bombs ("Love Juice") are candies inthe U.K., that "Broons" is also a reference to the Scottish comic strip "TheBroons," where the graffiti for the Rockstar Vancouver game "Bully" is, and thatthe Ocean View apartment magazine "ERSE" probably refers to the U.K. videogamemagazine "Edge."

thanks to Klarnetist, whom I learned of from a Russian web site, for severalhardtop versions (even more like my Dad's car) of Yoyo's 1957 Chevrolet Bel Air: http://www.gta-classics.de/ http://gta.com.ua/klarny/

thanks to Gunslinger for the models and skins for Tommy and lady pedestriansthat just can't be beat. The codenamenetwork web site seems to have changedhands, so I don't know if we'll see his http://gunslinger.codenamenetwork.com/site again. If not, it's a shame--it was a distinctive one. You can stillfind a number of his skins and models at: http://www.gta-downloads.com/database.php?act=file&id=1915 http://www.gta-downloads.com/database.php?act=file&id=1133 http://www.gta-downloads.com/database.php?act=file&id=1912 http://www.gta-downloads.com/database.php?act=file&id=1913 http://gtaplanet.gamigo.de/content/index.php?seite=filezone&ordner_id=60&sz=2

thanks to the http://www.imdb.com/ and http://en.wikipedia.org/ web sites,and "Leonard Maltin's 1998 Movie and Video Guide," 1997, edited by fellow BusterKeaton fan Leonard Maltin, for much of the information about movies,

thanks to the educational web site "A Dictionary of Slang," which specializesin the British perspective, for some U.K. slang definitions: http://www.peevish.co.uk/slang/

thanks to the research of modder Nuclear Hedgehog for the real names of someof the land and flying vehicles,

thanks to Tobias Nilsson for the real names of some of the other land andflying vehicles. This is a Swedish site of his: http://www.sanandreas.info.se/

thanks to explorer yOman69, in message board posts for the PC version of"Vice City" at Gamefaqs, for the PC super jump discovery. His post is no longerthere, but you can find the Gamefaqs message board at: http://www.gamefaqs.com/

thanks to dare demon stunt man Gav, in a Gav's Stunt Guide (v.1) post at themessage boards at GTA Forums/GTA Vice City/Gameplay, for some extra jump spotsand grinds information. The last time I checked, it was still at: http://www.gtaforums.com/index.php?showtopic=151429

thanks to video bike pilot Brad Ward, aka ThaShoka89 and Southern Finest, forthe BSM--Bike Stuck Method--which uses a PCJ 600 as a portable jump ramp for a2nd PCJ 600. Like yOman69, he shared his find with us at the message boards forthe PC "Vice City" at Gamefaqs. Thanks on top of that for tipping me to the CabClimbing, Air Grabbing, etc., stunting tutorials by Ghostchild, Kaneda, and oth-ers at: http://z8.invisionfree.com/theghostchildren/index.php? http://www.gtastunting.com/forums/

thanks to stunt man's stunt man Ghostchild for making it easy for many of usto understand so many ways to do some of those stunts, and for letting me passit along to you: http://s8.invisionfree.com/theghostchildren/index.php?

thanks to Aggrosk8er's full walk-though and FAQ for "Vice City" for the Pilotratings: At http://www.gamefaqs.com/, go to "PC," "G," "Grand Theft Auto: Vice City,""FAQs," "General FAQs," then the "FAQ/Walkthrough (PS2)" by Aggrosk8er.

thanks to the "Criminal Rating/Media/Money FAQ" by Zarathustra for the High-est media attention level and CRiminal Rating scores, and for the fastest way toget the "Godfather" CRiminal Rating: At http://www.gamefaqs.com/, go to "PC," "G," "Grand Theft Auto: Vice City,""FAQs," "In-Depth FAQs," then "Criminal Rating/Media/Money FAQ (PS2)."

thanks to the BradyGames Official Strategy Guide by Tim Bogenn for some his-torical and technical information about a few of the weapons, a few strategies,some helpful maps and photos, and the "official" numbers of the hidden packages,rampages, and jumps: http://www.bradygames.com/

thanks to the gta-series web site for having such nice clear screen shots ofthe Vice City vehicles: http://www.gta-series.com/

thanks to these web sites for a lot of the, as Forrest would call them, "big,fat ol'" pictures of vehicles: http://www.motorcities.com/ http://www.hankstruckpictures.com/ http://www.ford-trucks.com/user_gallery/index.php http://www.bikepics.com/ http://www.airliners.net/ http://www.helispot.com/

thanks to imageshack for letting me make copies of a lot of the pictures soyou wouldn't have pop-ups or have the pictures disappear when sales are over: http://imageshack.us/

thanks to the web site given below, which lets you type in phrases that ittranslates into ANSII art: http://www.network-science.de/ascii/

thanks to all the other people with individual tips mentioned in the text;

and thanks to eBay for being a good way to get stuff cheap: http://www.ebay.com/

If any of the web sites given in this guide become obsolete, you might lopthe end off of it, try the basic web site, and look around in it for the infor-mation referred to. You might also try a search engine for it, or see if itturns up at http://www.archive.org/ (thanks again to HandsomeRockus for the ar-chive web site tip).

PC info: I have a PC--no big deal. You should be saving up for one of thosetop end (64 bit when related software uses it--128 bit is down the road) quadcore (more cores are down the road) 45nm (smaller is down the road) processorswith a motherboard that uses SLI or Crossfire and PCI Express 2, when they startmaking them to do more and cost even less, the way I was told they would. Aslong as the other requirements were met, I bet most everyone's "Vice City" wouldrun smoothly then. Damn, I bet most everyone's "The Elder Scrolls" would runsmoothly then--even "The Sims" would be zippy.

On one hand, I hope the speed of these changes doesn't create a compatibilityproblem with PCs for game developers who may take a couple years to work on a PCgame. On the other hand, I hope the improved technology for PCs and of PS3 al-lows developers an easier time of transferring game titles from PC to PS3 andvice versa, especially if you can use keyboard and mouse or a gamepad for eitherone.

I got a good PC to use Cakewalk Producer, a MIDI Strat, Yamaha DD-55 drums,M-Audio Oxygen 8 keyboard, etc., with, to do something about the music and come-dy I've come up with since I was in high school. I fell in love with "ViceCity" as a side track. The ability to aim and explore the world with the mouseand keyboard as with a hand held camera seems as good a way to format a game asyou could like, and, in some ways, better than PS2. The exclusive availabilityof some games to certain consoles seems like a bad telemarketer scam to me, asif the Beatles made a deal in hell to only sell their albums to people with Pio-neer hi-fis or such.

Personal info: "Winstein" is pronounced "Win," like win or lose, and "stein,"like beer stein or Steinway piano; so many people have called me "Weinstein" Iusually joke I might as well convert. It was originally "Windstein" a long timeago, but somebody that came from Germany or France had bad handwriting.

"Glen" is Scotch/Irish and is a little wooded valley, like in "Danny Boy";with two "n"'s, it's someone that lives in it. "True" is Scotch/Irish, my Mom'smaiden name, and the etymology goes back to "constant, like the hardness of atree."

So just think "In a shady valley constantly hard by the piano" and it's easyto remember, if misleading.

The main thing to know about me is I'll always love my Mom and Dad. How youcan tell from a town like this, I have no idea.

He was an artist/cartoonist for the Pittsburgh Press and this is something vi-sual. Me and each of them watched movies and listened to music together. I re-member him in the art room with some swing or Dixieland playing. My Mom mainlywent for what you might call MOR (middle of the road) music, but it includedmore recent music. So I put in a few appropriate MP3s and make some moviescenes for them now and then.

We even had our own words for things. An outsider would never understand.

This may be not be reproduced under any circumstances except for personal,private use. It may not be placed on any web site or otherwise distributed pub-licly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violationof copyright.

The intro, showing a command being typed into a computer to start the game,looks like the start of an old Commodore 64 game. http://en.wikipedia.org/wiki/Commodore_64

The song clip heard during the typing is from the 1979 song by The Buggles,"Video Killed the Radio Star," which is heard on radio station Flash FM in thegame. http://www.youtube.com/watch?v=XWtHEmVjVw8 http://artists.letssingit.com/buggles-video-killed-the-radio-star-mz5ht6j http://en.wikipedia.org/wiki/Video_killed_the_radio_star

As the game prompted, "Vice City," begins, alternating bands of color are seenwhile a bit of music that sounds like a calliope played by a MIDI machine isheard. The musical phrase played is the one that accompanies the appearance, inthe upper left corner of the screen, of the pager that makes announcements in"GTA III."

GTAs, from "III" on, use Pricedown font for the "Grand Theft Auto" title.It's similar to the font used since 1972 for the title of the TV game show "ThePrice is Right." Ray Larabie created the Pricedown font and named it in 1998.The name of the font combines "Price" with the word "down" of the line used onthe show to call an audience member to be a contestant: "Come on down." http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29 http://en.wikipedia.org/wiki/Ray_Larabie

The silhouette of trees is similar to the one in "Scarface," 1983 (I.2). Thenyou see a Squalo II speed boat, Haitian gangsters, and Tommy and Mercedes on aFreeway motorcycle on the road that goes by the Ocean View apartment.

If you want to recreate the intro scene of the car doing a jump, it's a SabreTurbo driving on the bridge that connects Leaf Links to the west island, thenjumping from the stairs of the "stilt" building. The "stilt' building is on theE island, NW side of the 3rd block from the E and 2nd block from the S.

Then you see a Maverick, and a Chartered Libertine Lines ship docked at the SEcorner of the west island.

The little Dodo with pontoons, the Skimmer, becomes available at I.79.

Then you see a Mean Street Taxis bench, a Marquis 69 sail boat, and WashingtonBeach by the low beachfront wall.

The final shot is of the Standing Vice Point hotel. It's about halfway up theE island, SE of the Malibu Club.

As with "GTA III," don't look for some of the things in the Stephen Bliss car-toon montage, also shown on the front of the box the game comes in, during thegame. The game doesn't have a helicopter with rails on the bottom that has twomachine guns; the most similar motorcycle in the game, the PCJ 600, doesn't havea standard headlight--it has one that looks like an evil grin; Sonny Forellidoesn't look like the cartoon in the top center section; and the Pole Positionpole dancer doesn't wear long black hair and a pink bikini.

Captain Scott and Dundee, Scotland, look-alike mall and soundalike island, Little Havana, Little Haiti, and Liberty City--Miami, and other places "Vice City" is based on

"Grand Theft Auto: Vice City"

In honor and recognition of your esteemed gaming goodness

"Grand Theft Auto: Vice City" has received "best of" awards and acclaim fromall over the gaming community, including the AIAS (Academy of Interactive Artsand Sciences) award for Console Action Adventure Game of the Year, 2002 ("III"won for Computer Action Game of the Year), and even winning a handful of BAFTA(British Academy of Film and Television Arts) awards in 2004 (design, sound, ac-tion title, PS2 title, and PC title). http://en.wikipedia.org/wiki/BAFTA_Games_Awards http://www.imdb.com/title/tt0314123/awards

Since "III," Grand Theft Auto has also been one of the most popular and suc-cessful video game series in the world.

According to the gamerankings web site on July 8, 2008, "Vice City" was the4th best PC game--"III" was 9th and "San Andreas" was 18th. You can go to theweb site given below to see the latest scores. http://www.gamerankings.com/

Also see http://www.designmuseum.org/designerex/rockstar-games.htm for an in-terview with Dan Houser, one of the creators of "Vice City."

Among other things, I notice his mention of the concern of the creators of theGTA games to take the interactive features of games and combine them with a loveof movies, music, and books, not so much to make more such games but to make ex-amples of a new kind of interactive movie. I think this has a lot to do withwhy I like the blend they come up with so much.

A new game that takes place in Vice City, "Vice City Stories," was released onPSP in 2006 and PS2 in 2007. http://psp.ign.com/articles/707/707025p1.html http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City_Stories

Al Capone--"Scarface"

Alphonse Capone, "Scarface," built his criminal empire in Chicago and Cicero,Ill., in the 1920's. He moved, with his wife Mae and son Albert, "Sonny," to 93Palm Avenue (built by brewer Clarence Busch), Miami, Florida, in 1928. (UnlikeSonny Forelli, Sonny Capone didn't choose a life of crime.) It was the year be-fore Secretary of the Treasury, Andrew Mellon, began having him investigated bythe IRS and Eliot Ness. It remained the home of the brutal organized crimeleader, when he wasn't in prison, for the rest of his life--till 1/25/1947. (Ifyou send Tommy to the prostitutes a lot, remember that the original Scarfacedied at 48 years old, ravaged by syphilis, so have him put a helmet on that lit-tle soldier.) http://en.wikipedia.org/wiki/Al_Capone

A good source for material on Al Capone is: http://www.crimelibrary.com/ Put "Al Capone" in the search engine.

"The Untouchables" starring Robert De Niro as Al Capone

Robert De Niro starred for "Scarface," 1983, director Brian De Palma in "TheUntouchables," 1987, in which he played Al Capone, Kevin Costner played EliotNess, and Sean Connery played Jim Malone. Some of Robert's earliest movieroles--as Jon Rubin in "Greetings," 1968, as Cecil (as Robert Denero) in "TheWedding Party" 1969, and as Jon Rubin in "Hi, Mom!" 1970, were directed by BrianDe Palma. http://en.wikipedia.org/wiki/The_Untouchables_%281987_film%29 http://en.wikipedia.org/wiki/Robert_de_niro http://www.askmen.com/men/entertainment/28_robert_de_niro.html http://en.wikipedia.org/wiki/Kevin_Costner

Sean Connery, originally from Fountainbridge, Edinburgh, and who has a wonder-ful and distinctive voice, did the voice acting and supplied the physical like-ness for the 2005 Electronic Arts Xbox, PS2, GameCube, and PlayStation Portablegame based on the James Bond movie "From Russia with Love," 1963 (I was in thetheater). Robert Shaw, mentioned in the Boats section, I.9.E, in this guide asplaying Quint in "Jaws," 1975, and also blessed with a distinctive voice, re-prised his role as Donald "Red" Grant, too. http://www.seanconnery.com/index.cfm http://en.wikipedia.org/wiki/Sean_Connery http://en.wikipedia.org/wiki/Robert_Shaw_%28actor%29 http://en.wikipedia.org/wiki/From_Russia_with_Love http://en.wikipedia.org/wiki/From_Russia_with_Love_%28video_game%29 http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=635208

For the real story of Eliot Ness, go to... http://www.crimelibrary.com/ ...and put "Eliot Ness" in the search engine, and pick "Eliot Ness: The ManBehind the Myth." Another good source is: http://en.wikipedia.org/wiki/Eliot_Ness

The novel "Scarface" by "Armitage Trail" (Maurice Coons), followed by Paul Mu-ni as "Scarface" Tony Camonte, followed by Al Pacino as "Scarface" Tony Montana

"Scarface," 1983, starring Al Pacino as Tony Montana and directed by Brian DePalma, takes its basic story from "Scarface," 1932, starring Paul Muni as TonyCamonte, directed by Howard Hawks, and produced by the uncredited Howard Hughes.Among the differences, the 1983 movie changes the story about Chicago bootleg-gers to one about Miami cocaine dealers. Among the similarities, the blimp inthe 1983 version says the same thing as the statue in the pool in Tony Montana'smansion when he's shot to death, which says the same thing that's found on abillboard seen outside of Tony Camonte's apartment when he's shot to death: "TheWorld is Yours." http://en.wikipedia.org/wiki/Scarface_%281983_film%29

"Scarface," 1932, a fictional account of a Capone-like gangster and thinly-disguised portrayals of related gangsters, was loosely adapted, largely by BenHecht, from the novel "Scarface," 1930, by Maurice Coons, who wrote it using thename "Armitage Trail." In the novel, as in real life, Scarface isn't killed bythe authorities. http://en.wikipedia.org/wiki/Scarface_%281932_film%29

Like "Vice City," both movies had their problems with people demanding revi-sions or censorship. Modern versions of the 1932 version have restored theoriginal ending in which Camonte is shot to death by the police instead of beingapprehended, judged, and hanged offscreen.

Tommy Vercetti and Tony Montana each come from prison, do menial labor jobswhen they 1st get into Florida, and work their way up the criminal ladder ofsuccess. Tony Montana gets a job as a dishwasher in El Paraiso, across from theLittle Havana Restaurante; at the Little Havana, he gets work from Frank Lopezvia Omar Suarez (F. Murray Abraham). Tommy Vercetti gets jobs from Umberto Ro-bina (voice acted by Danny Trejo) at Umberto Robina's Cafe in Little Havana.(And there is a Little Havana Restaurant which serves Cuban food in North Mi-ami.)

In "Vice City," the neon-lit side of the street the Ocean View Hotel is partof, and the area of grass and trees, a low wall, and then beach on the otherside, looks like a street in Florida used in filming the exterior scenes of thechainsaw segment of "Scarface," 1983. (The neon-lit buildings remind me of pic-tures I've seen of the Art Deco section of South Beach in Miami.)

The Deacon Motel is one door to the S of Tommy Vercetti's 1st apartment, atthe Ocean View, and three doors S of the Deacon is the Colon hotel. The chain-saw murder in "Scarface" takes place in the Sun Ray Motel; the Beacon Hotel ison the left of it and The Colony is on the right. (And Miriam Colon plays MamaMontana in "Scarface.")

Apartment 3C has bloodstains on the walls and floor indicating a bloody tor-ture of someone, which look like the stains on a wall and the floor of the roomof the Staunton police station that Claude, the lead character, breaks a Yazukafree from for Kenji in "GTA III," and call to mind the chainsaw murder scene in"Scarface," 1983, especially since Apartment 3C is where you can also find aChainsaw in Vice City. http://img179.imageshack.us/img179/8838/00gta1screenvc367pm3.jpg http://img180.imageshack.us/img180/5152/00gta1screenvc362vi1.jpg http://img383.imageshack.us/img383/7133/00gta1screenvc349nd1.jpg

In "Vice City," the Voodoo is a reddish-brown '60 Chevrolet Bel Air (much ofthe body is the same as an Impala) lowrider... http://img246.imageshack.us/img246/4410/00gta1screenvc372gq4.jpg http://img144.imageshack.us/img144/5902/00gta1voodoo60chevbelair1ng2.jpg http://img71.imageshack.us/img71/3851/00gta1voodoo60chevbelair3wc7.jpg

...and the car Tony drives in the chainsaw segment of "Scarface" is a reddish-brown '68 Chevrolet Impala. http://img468.imageshack.us/img468/8372/00gta1screenvc350pm1.jpg http://img354.imageshack.us/img354/9063/00gta1screenvc36668impalats9.jpg

In "GTA III," Flashback FM is a radio station hosted by Toni (as in "Tony Mon-tana"). All it plays are five of the synthesizer-oriented songs, by Giogio Mor-oder, from the movie "Scarface," 1983. The station seems to be an ongoing con-cern, despite the playlist restriction. One of the songs, "Rush Rush," has lyr-ics and a lead vocal by Deborah Harry. http://en.wikipedia.org/wiki/Giorgio_Moroder http://en.wikipedia.org/wiki/Deborah_Harry

Toni hosts Flash FM in "Vice City," which also ribs 80's synthesizer music ina Synth and Son commercial. Deborah Harry does the voice acting for the KaufmanCab company dispatcher. And in "Jury Fury," Tommy muscles some jurists to giveGiorgio a verdict of "innocent."

Frank tells Tony he needs a guy with steel in his b**ls. Umberto tells Tommyhe wants to hire someone with big cajones (which may be a Peruvian or flamencopercussion instrument or a Jimmy Durante reference--I'm not sure).

One of the cars Tony Montana drives is a silver-gray BMW that looks a littlebit like a rounded off "Vice City" Deluxo (a DeLorean).

The purple triangular neon-lit and draped stage by a dance floor in the MalibuClub has similarities to the disco concert stage and dance floor of the Babylonin "Scarface," 1983. http://img100.imageshack.us/img100/5832/00gta1screenvc128gs1.jpg http://img468.imageshack.us/img468/1848/00gta1screenvc347qy2.jpg

Tony likes to smoke cigars. A lady who sells cigars from a horizontal boxhanging from her neck is one of the pedestrians you may see around the OceanView, and there's a La Tradicion Cuban Cigar Factory store in Little Haiti in"Vice City." You have to use the "certaindeath" code to get Tommy to smoke,though. http://img237.imageshack.us/img237/9277/00gta1screenvc353of1.jpg http://img245.imageshack.us/img245/7876/00gta1screenvc365sv7.jpg

The title of "Vice City" is shown over a mostly orange picture of palm trees,which is also seen as a picture on the wall in the TV room of the mansion, andon the wall of the upstairs room and behind the 1st floor bar of the MalibuClub, which is very similar to the picture of palm trees on the wall in FrankLopez' office in "Scarface," 1983. http://img221.imageshack.us/img221/2825/00gta1screenvc127ayo7.jpg http://img221.imageshack.us/img221/6391/00gta1screenvc127bcu7.jpg http://img201.imageshack.us/img201/1028/00gta1screenvc352lb7.jpg

Tony Montana refers disparagingly (take a wild guess how) to the Diaz broth-ers; Tommy Vercetti works for, then kills, a crack baron named Diaz. (For the next link, Copy and paste the 2nd line to the 1st in the Addressbar.) http://en.wikipedia.org/wiki/List_of_films_that_most_frequently_use_the_word_****

Tony goes to Elvira, who's lounging by an L (for "Lopez") shaped pool.There's a Rockstar logo shaped pool in back of a house, where hidden package 53is, on Starfish Island in "Vice City."

Tony kills Lopez. Tommy kills Diaz.

The blimp in "Scarface," 1983, says, "The World Is Yours.." The "Vice City"blimp, on one side, says, "GASH," the name of the "Vice City" parody of the Gapclothing stores. (The other side of it has the mirror image of "GASH.")

Tony launders his cocaine money at the corrupt Tri-American City Bank. Tommyholds up El Banco Currupto in Little Havana.

There's a tiger skin rug in the TV room of Tommy's mansion, and a tiger skinon the back of the couch in Tommy's apartment in the Ocean View. There's a ti-ger in "Scarface," 1983. The tiger on Montana's property is suggestive of theprivate zoo on Escobar's (see below) property. http://img100.imageshack.us/img100/5152/00gta1screenvc127uv4.jpg http://img429.imageshack.us/img429/4350/00gta1screenvc246mu3.jpg

Tony is chauffeured in a white car. Tommy's Stretch limo is white.

The clothes Tony Montana wears near the end of "Scarface" look like the Ver-cetti outfit of "Vice City" except Tony's shirt is white--not pink. http://img49.imageshack.us/img49/3258/00gta1screenvc162ic8.jpg http://img146.imageshack.us/img146/1150/00gta1screenvc142ajb4.jpg http://img137.imageshack.us/img137/6775/00gta1screenvc159bq9.jpg

Tony's mansion has statues of women in robes by it. Tommy's mansion has stat-ues of women in robes in the 1st floor indoor pool room that opens to the backyard. http://img181.imageshack.us/img181/3309/00gta1screenvc363wo4.jpg

Tommy's office door at the back of the 2nd floor, big stairway to the 1stfloor before it with balconies and portraits on either side, and the emphasis ofthe color red inside the main entrance room of his mansion, are like Tony Mon-tana's, except Tony's has a staircase that goes down along the wall from eitherside of his office and a small pool with a "The World is Yours" statue in themiddle of the 1st floor instead of a central staircase. http://img101.imageshack.us/img101/2443/00gta1screenvc140rm9.jpg

Tommy's office, with a high back black chair at a desk and twelve monitors inthe back right corner, facing the desk, is like Tony Montana's, except Tony hassix monitors in two horizontal rows of three. http://img101.imageshack.us/img101/6559/00gta1screenvc141qx7.jpg

In "Vice City," the twelve monitors are in the main office of the Starfish Is-land mansion, 1st seen in "The Chase." The monitors show the same scenesthroughout the game, notably when Diaz looks at them and realizes his mansion isbeing invaded in "Rub Out," and when Tommy starts his war against Sonny's Mafiamen in the same office in "Keep Your Friends Close."

The twelve monitors show the scenes shown on two of the six monitors in "Scar-face," 1983, when Tony Montana realizes his mansion is being invaded--not theestate of the "Vice City" mansion.

- Six show the curved stairs and the small pool with the "The World is Yours"statue in Tony's mansion--the monitor Tony has in the middle of his bot-tom row of three.

- Six show the exterior, pillars, and driveway of Tony's mansion at night, litby lamp light--Tony's lower left monitor. http://img356.imageshack.us/img356/1260/guide18monqc9.jpg http://img165.imageshack.us/img165/9818/00gta1screenvc348fv1.jpg

When Tony defends his mansion against Sosa's invading Columbian henchmen, heuses a machine gun that also shoots a grenade from a thicker lower barrel. Wi-kipedia says it's an M16 fitted with an M203 grenade launcher. The M4 is theweapon Tommy has that looks the most like it. http://img90.imageshack.us/img90/9613/00gta1screenvc121na0.jpg http://img138.imageshack.us/img138/5135/00gta1screenvc157et1.jpg http://img114.imageshack.us/img114/364/00gta1screenvc157aja4.jpg http://img114.imageshack.us/img114/3296/00gta1screenvc158sx3.jpg http://en.wikipedia.org/wiki/Scarface_%281983_film%29 http://en.wikipedia.org/wiki/M16_rifle http://en.wikipedia.org/wiki/M203_grenade_launcher

When Tommy Vercetti has to defend the mansion against invasion at the end ofthe main story missions of "Vice City," however, I recommend the Minigun overthe Rocket Launcher. Either way, go ahead and equip the Rocket Launcher at thedoor of the main room, overlooking the stairs, and give it a "Say hello to mylittle friend,"--pa-HOOM!--for me. (It's also one of the "Scarface," 1983,lines the peds say in "GTA III." In "Vice City," an Hispanic ped says, "Youwant to meet my little friend?") http://img141.imageshack.us/img141/1894/00gta1screenvc123tv4.jpg

Cliff O'Neill's web site web site showing some of the "Vice City"/"Scarface,"1983, similarities is at: http://www.gamechronicles.com/features/gtascarface/body.htm

A brunette pedestrian with a pink top and pale blue short skirt in "ViceCity" says she graduated from Scarford (a pun on "Scarface" and "Stanford," Ithink).

Another PC game, "Scarface: The World is Yours" by Radical Games for VU Games,was released in October, 2006. It features a number of the same actors from the1983 movie as voice actors. Al Pacino, except for some clips from the film atthe beginning, is only represented with a visual likeness with someone else pro-viding the voice. It starts with Tony Montana in the office in his mansion,like at the end of the movie, but he lives. (I guess, after major crime leaderTony Montana had the ammunition for the east coast poured into him, Al Pacinofigured he's had it, or, at least, should have. Al Pacino allowed his likenessto be used and chose the voice actor, Andre Sogliuzzo, though.) http://www.imdb.com/name/nm0812220/

Besides original cast members like Robert Loggia (Ray Machowski, "III"), itfeatures Michael Rapaport (Joey Leone, "III"), Robert Davi (Col. Cortez, "ViceCity"), and James Woods (Mike Toreno, "San Andreas"). I haven't tried it yet,but it sounds like it has a lot going for it; no cycle jumps, though. I hope ithas interesting pedestrians and car jumps. (I suppose the Dodo is too much toask for). http://www.scarfacegame.com/us/ http://pc.ign.com/articles/737/737783p1.html http://www.imdb.com/title/tt0451192/ http://en.wikipedia.org/wiki/Scarface:_The_World_is_Yours

Ray Liotta stars as coke addict Gary Figgis in "Cop Land," 1997. It alsostars Robert De Niro as Lt. Moe Tilden, Frank Vincent as PDA President VincentLassaro, Michael Rapaport as Murray "Superboy" Ba*****, and Deborah Harry asDelores. Frank Vincent and Michael Rapaport do the voices of Salvatore and Joeyand Leone, respectively, in "GTA III"--Vincent returns as Salvatore in "GrandTheft Auto: San Andreas," 2004. And Deborah Harry is the voice of the Taxi Con-troller in "Vice City." http://www.deborahharry.com/ http://en.wikipedia.org/wiki/Michael_Rapaport

"No Escape" starring Ray Liotta

Ray Liotta starred in "No Escape," 1994, in which he plays Robbins, a prisonerwho wants to escape from various strange brutal places.

"Cop Land" and "No Escape" are also the names of two of the missions in "ViceCity" in which you can get Tommy a policeman's outfit.

"Blow" starring Ray Liotta and Johnny Depp

Ray Liotta played Fred Jung, the father of George Jung, played by Johnny Depp,in "Blow," 2001. George Jung claimed he imported 85% of the U.S. supply of co-caine in the 1970's (working with Carlos Lehder--Diego Delgado, in the movie--asa U.S. extension of the activities of Pablo Escobar). http://www.deppimpact.com/ http://www.lawbuzz.com/movies/blow/blow.htm

However, he never claimed that his packages could glow lime green while hehelped screw up a lot of people's lives. http://filmforce.ign.com/articles/051/051145p1.html http://www.smokemag.com/0901/cover.htm

Pablo Escobar

Shortly after the opening scenes in "Vice City," Tommy tries to make a cocainedeal for Sonny at Escobar International Airport (S end of the west island).(Escobar is also the name of the neighborhood in the SW section of the industri-al sector in "GTA 2.") The most successful cocaine dealer through this periodin the real world was Pablo Escobar.

Various points are disputed in the variety of web sites I checked. I'll tryto weed out the points that are repeated.

He is said to have started his criminal career grinding the writing from tomb-stones and stealing cars and selling them.

The little jets at the airport may suggest private jets used to make some ofthe illegal transactions made with his group. Forbes Magazine listed him as the7th wealthiest person in the world in 1989. He was also a violent criminal.(Some say he invented the Columbian necktie, whereby a person's tongue waspulled through a hole cut in their neck, but http://en.wikipedia.org/ says itwas invented during the 1950's Columbian civil war. Sounds like something he'dhave done, though.) He had at least 100 people murdered while holding Columbiaunder a reign of terror for his own gain. Hundreds of others were murdered byhis mob. His hit men fired snub nosed machine guns in drive-bys from the backof motorcycles.

He proudly had his picture taken in front of a car he owned that once belongedto Al Capone.

Pablo's brother Roberto says Pablo showed off one which was full of bulletholes that he claimed was owned by Bonnie and Clyde. http://gangstersinc.tripod.com/tele.html

He tried, like Al Capone, to use some of his wealth to buy respectability, anddeflect some criticism from the credulous--and deflect some of the all-too prev-alent bullets--with some very public shows of charity. Like Capone, he wasimagined to be a folk hero by some of the poor people of his area, who admiredanyone who could give them money, wherever it came from.

In a country with an awful record for human rights, he nevertheless progressedfrom desperate efforts to validate his ego to desperate attempts to stay alive,and was shot to death at 44 years old in 1993. Police Colonel Aquilar claimsto have shot him. http://cocaine.org/colombia/pabloescobar-killer.html

But the identity of the one who can claim credit is disputed. (For the 1stweb address, you have to Copy and Paste the 2nd line to the 1st line in the ad-dress bar.) http://www.pbs.org/wgbh/pages/frontline/shows/drugs/archive/godfathercocaine.html http://transcripts.cnn.com/TRANSCRIPTS/0011/12/cgs.00.html

(Editorial note: don't ever do anything to help finance organized crime. Themoney used for whatever you buy goes to finance the whole operation, includingsome of the worst people in the world. My substantiation for that from a vic-tim's view goes beyond the scope of this article.)

The main terminel building at Escobar International looks like the TWA FlightCenter, Terminel 5, designed by Eero Saarinen, at John F. Kennedy InternationalAirport in New York City. (Thanks to dogzilla for the tip.) http://en.wikipedia.org/wiki/TWA_Flight_Center

Like "Scarface," 1983, before it, it stars Al Pacino and was directed by BrianDe Palma.

Again, in "Scarface," Tony Montana curses the Diaz brothers; Carlito's body-guard is played by Luis Guzman, who does the voice acting for Diaz in "ViceCity." http://www.myspace.com/elpaposwing

"The Godfather" starring Marlon Brando and Al Pacino

In "GTA III," 2001, and the "GTA III" set in the film studio in "Vice City,"there are movie posters for "Badfellas" that feature a drawing of Marlon Brandoas he appears as Don Vito Corleone in the title role of "The Godfather," 1972,which also stars Al Pacino as Michael Corleone, James Caan as Santino "Sonny"Corleone, and Robert Duvall as Tom Hagen. It won the Academy Award for BestPicture and Best Actor (Marlon Brando) of 1972. http://en.wikipedia.org/wiki/The_godfather

The last name of Salvatore Leone (Frank Vincent) of "III" and "San Andreas" isan abbreviated version of the last name of Don Vito "Corleone." Salvatore's sonJoey is a bit like Don Vito's son Michael.

Thanks to Konstantinos for this reference: Hyman Memorial Stadium may be namedafter the character of Hyman Roth, the Florida-based jewish gangster from "TheGodfather Part II." Roth himself was based on the real life famous gangsterMeyer Lansky. http://en.wikipedia.org/wiki/The_Godfather_Part_II http://en.wikipedia.org/wiki/Hyman_Roth

And Electronic Arts released a PC, PS2, PS3, PSP, Xbox, Xbox 360, and Wii gameof "The Godfather" starring the voices of over 20 people from the movie, includ-ing Marlon Brando (made for the game before he was taken from us), Robert Du-vall, and James Caan, (no Al Pacino?), with their visual likenesses, in March,2006. http://en.wikipedia.org/wiki/The_Godfather:_The_Game http://pc.ign.com/articles/697/697319p1.html http://pc.gamespy.com/pc/the-godfather/701193p1.html http://www.gamespot.com/pc/action/thegodfather/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews

Robert De Niro got one of his Academy Awards, for Best Supporting Actor, for"The Godfather Part II," 1974. http://en.wikipedia.org/wiki/The_Godfather_Part_II http://movies.yahoo.com/movie/contributor/1800010759/bio

During the opening scenes with Sonny Forelli in "Vice City," you can see some-one hung on a meat hook in a freezer, which is how Frankie Carbone (Frank Si-vero) ended up in "Goodfellas," 1990, directed by Martin Scorsese and starringRobert De Niro as Jimmy Conway, Ray Liotta as Henry Hill, Joe Pesci as Tommy De-Vito, and Paul Sorvino as Paul Cicero. Joe Pesci won the 1990 Academy Award forBest supporting Actor. http://en.wikipedia.org/wiki/Goodfellas http://www.scorsesefilms.com/

"Goodfellas" also features Frank Vincent as Billy Batts (the guy who's stompedon and ends up being brutally murdered in a car trunk) and Debi Mazar as Sandy,who did the voice acting for Salvatore Leone and Maria, respectively, in "GTAIII." http://www.frankvincent.com/ http://www.heavenlycelebrities.com/debi_mazar.html

Frank Vincent, as Phil Leotardo, kills Angelo Garepe, who pleads from thetrunk of a car, in one of the episodes of the TV show "The Sopranos."

- Frank Marino (Frank Vincent) leads a group of men who beat Nicky Santoro(Joe Pesci) nearly to death with bats then bury him alive in "Casino," 1995.

Don't ever kill Joe Pesci or Frank Vincent. They're mighty, mighty men.You'll just make them mad, and they'll come back and hurt you.

Somehow, the Joe Pesci and Paul Sorvino ("Goodfellas") look-alikes ended up inthe game "Mafia," 2002 (best seen on PC), which began production before "GTAIII" yet isn't a prequel. It's a "Goodfella" parallelogram.

"Goodfellas" is largely based on the true experiences of mobster-turned-in-formant Henry Hill, played in the movie by Ray Liotta. Here's an interestingaccount of the real story behind "Goodfellas" (if the link still works by thetime you read this): http://www.chasingthefrog.com/reelfaces/goodfellas.php

The link at the bottom of that, about the 1978 Lufthansa heist, is informa-tive, too.

Further information about actual criminals as the models for characters in"Goodfellas" and "The Sopranos" can be found at this web site (you have to Copyand Paste the 2nd to the 1st line of the link in your address bar): http://www.crimelibrary.com/gangsters_outlaws/family_epics/lucchese1/8.html?sect=16

"Mean Streets" and "Taxi Driver" starring Robert De Niro and directed by Mar-tin Scorsese, Tiger Cabs, "Blue Thunder" starring a helicopter, and Samuel L.Jackson, Quentin Tarantino, Joanna Taylor, and Robert De Negro

Robert De Niro starred as John "Johnny Boy" Civello in "Mean Streets," 1973,and as Travis ("You talkin' to me?") Bickle (as Robert DeNiro) in "Taxi Driver,"1976, earlier than "Goodfellas," 1990, for director Martin Scorsese. "GTA III"has Mean Streets Taxis, which is advertised on benches in "Vice City"--you cansee one of the benches during the intro. In Little Havana, there's a "MeanStreet Taxis" building; the window of the "Pizza Face" place beside it says"DINERO WITHOUT LIMITE," which is Spanish for "money without limits." http://www.youtube.com/watch?v=bqLyTdcMLhc http://en.wikipedia.org/wiki/Mean_Streets http://en.wikipedia.org/wiki/Taxi_Driver

According to Wikipedia, a couple of related references are:

"In the first Grand Theft Auto game one of the available characters with thedefault name 'Travis' sports a mohawk and wears a green jacket." http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28video_game%29

"In the video game Grand Theft Auto: Liberty City Stories, an unlockable taxicab named the Bickle '76 is available after completing 100 fares in the 'TaxiDriver' side mission." http://en.wikipedia.org/wiki/Liberty_City_Stories

In "Scarface," 1983, Tony Montana fails to impress Elvira Hancock (MichellePfeiffer) with a pale yellow Cadillac with fins and a zebra skin interior. Therewards for dropping off 100 fares with a cab in "Vice City" include the ZebraCab, which is a combined Al Pacino and Robert De Niro reference, but I wouldn'ttry to impress Michelle Pfeiffer with it.

Thanks to reader Jeff Sims who sent me his theory that the Zebra Cab is a ref-erence to a taxi company called Tiger Cabs, a front for a drug running (and oth-er criminal business) outfit in Miami, in the book "American Tabloid" by JamesEllroy. http://en.wikipedia.org/wiki/American_Tabloid

(The other GTA reference to "Zebra" is the Zebra Bar, a reference to inter-ra-cial sex, in "San Andeas." So it may be a sex pun-related way to come up withan alternative name for Tiger Cabs.)

Papaya Studio has cancelled plans for a "Taxi Driver" game which was to bepublished by Majesco and released in 2006. http://pc.gamespy.com/pc/taxi-driver/

The Vigilante Mission, if done with the Hunter, is called "Brown Thunder."There was a 1983 movie, then a 1984 TV show, about an advanced experimental at-tack helicopter called "Blue Thunder."

According to a web page devoted to "Blue Thunder" by Greg Donner:

"Contributor Eddie Duca notes that writer's Dan O'Bannon and Don Jakoby's original concept was similar to the movie "Taxi Driver" with Robert De- Niro. According to interviews O'Bannon did for the July/August '83 issue of Film Comment Magazine and an August '85 issue of the L.A. Times, the original story had Murphy as a paranoid schizophrenic who would have bi- zarre hallucinations from his helicopter. Eventually he becomes convinced he's a reincarnation of the Norse god THOR, god of thunder. As O'Bannon put it, he would devastate L.A., turning it into a Beirut like nightmare. O'Bannon mentioned that they even had a scene where the Hollywood freeway collapses (never filmed.) The story was changed to make Murphy heroic (and therefore more commercial.)" http://www.gregdonner.org/blue_thunder/blue_thunder.html

PS: I wonder if this had anything to do with Thor being a guest on KCHAT?

"Chicks 'N Guns," on a movie poster in the trailer at Phil's Place, was thetitle of the video watched by Robert De Niro and Samuel Jackson at the beginningof the movie "Jackie Brown." (Thanks again to Rusk for the "Jackie Brown" tip.)In "Vice City," "chickswithguns" is a code that replaces the Vercetti gang withwomen in bikinis carrying guns. http://img98.imageshack.us/img98/8194/00gta1screenvc169xl4.jpg http://img144.imageshack.us/img144/5854/00gta1screenvc170bg0.jpg

"Jackie Brown" was directed by Quentin Tarantino, who has used a camera shotmade from the trunk of a car in several movies. Lance has Diaz think his nameis Quentin in the opening of "Phnom Penh '86," and a camera shot made from a cartrunk is used in the opening of the mission "Rub Out." http://en.wikipedia.org/wiki/Quentin_Tarantino

Joanna Taylor's picture on the cover of a Maxim magazine is altered for the"Fun Bags" poster in the bedroom of the trailer at Phil's Place. http://img223.imageshack.us/img223/979/00gta1screenvc168vb2.jpg http://img143.imageshack.us/img143/2192/00gta1screenvc167joannataylorsy5.jpg http://www.imdb.com/title/tt0314123/trivia

Robert De Negro is mentioned in the radio tracks of "Grand Theft Auto 2."While that sounds like a play on the name "Robert De Niro," it's the name (nick-name?) of a real person. He helped with the music for the 1st "GTA," did thevocals for "Grand Theft Auto" by Da Shootaz on LIPS 106 for "III," and, as Rob-bott De Negro, did the vocal for Beatbox for "Vice City." Beatboxing is vocallyimitating percussion, particularly as it's done for hip hop and such, but I'mnot sure just where he shows up on the soundtrack. http://imdb.com/name/nm1013613/

"Heat," starring Robert De Niro, Al Pacino, Tom Sizemore, William Fichtner,and Danny Trejo, "Heat" and "Manhunter" directed by Michael Mann, the executiveproducer and a writer for "Miami Vice," and "Manhunt"

Michael Mann was also the executive producer and a writer for the TV series"Miami Vice," 1984, and is the writer/director for an upcoming movie based onthe show. http://en.wikipedia.org/wiki/Michael_Mann_%28director%29

Brian Cox did the voice acting for the TV director in Rockstar North's M-ratedviolent action stealth game "Manhunt," 2003 (what are you kids watching on TVhere?). It's not by the same basic group of people of Rockstar North that workon the "Grand Theft Auto" series, although there are some (such as Renaud Seb-bane, Hunter Platin, Navid Khonsari, and writers Alan Davidson and James Wor-rall) in common. (I'm guessing that the son of "Vice City"'s Gregory Sims isGreg Sims II in "Manhunt.")

Danny Trejo, Umberto Robina in "Vice City," had a minor role as a guy namedScarface in a teen comedy called "Trojan War," 1997, which also featured Lee Ma-jors, the voice of Mitch Baker in "Vice City." http://en.wikipedia.org/wiki/Lee_Majors http://www.imdb.com/title/tt0120376/fullcredits

Lawrence Taylor, the voice of B.J. Smith in "Vice City," was the Most ValuablePlayer in the NFL in 1986, the year "Vice City" takes place in. (B.J. is a co-medic take on O.J. Simpson, another football star from the period who, unfortu-nately, murdered a couple of people in 1994 and went to live in Miami and playgolf.) Lawrence has also guested as himself in 2004 in the "All Happy Fami-lies..." episode of "The Sopranos," a TV show about fictional mob leader TonySoprano. http://en.wikipedia.org/wiki/Lawrence_Taylor http://www.profootballhof.com/hof/member.jsp?player_id=212 http://en.wikipedia.org/wiki/O.J._Simpson http://en.wikipedia.org/wiki/O._J._Simpson_murder_case http://en.wikipedia.org/wiki/The_Sopranos

Fairuza Balk, the voice of Mercedes Cortez in "Vice City," is in two 1999 epi-sodes of "The Sopranos" as FBI Agent Deborah Ciccerone, and in a 2001 episode asFBI Agent Deborah Ciccerone/Danielle. http://en.wikipedia.org/wiki/Fairuza_Balk http://www.fairuza.com/

Jorge Pupo, the voice of Gonzales--Diaz' right hand man who betrays him--in"Vice City" is the 2nd valet in the "All Happy Families" episode of "The Sopra-nos," 2004. http://www.imdb.com/name/nm0700664/

Joe Pantoliano was also on "The Sopranos" as Ralph Oifaretto, 2001-2002; he'sthe voice of Luigi Goterelli in "GTA III." http://en.wikipedia.org/wiki/Joe_Pantoliano

"Nice Dreams"

The mission "Distribution" for the Cherry Poppers ice cream factory is similarto Cheech and Chong using a truck to sell ice cream that contains experimentalmarijuana in the 1981 movie "Nice Dreams." http://en.wikipedia.org/wiki/Nice_Dreams

Thanks again to reader Colin Attle for the tip that the Cherry Poppers missionis also likely a reference to the Glascow Ice Cream Wars of the 1980's. http://en.wikipedia.org/wiki/Glasgow_Ice_Cream_Wars

John Wayne and "Easy Rider"

Dennis Hopper, the voice of Steve Scott in "Vice City," also plays Dave Hast-ings in "The Sons of Katie Elder," 1965, and Moon in "True Grit," 1969. In bothof them he has death scenes with John Wayne (who plays John Elder and "Rooster"Cogburn, respectively, and who won the Best Actor Award in 1969). This may bewhy one of the "Vice City" missions is called "The Shootist"--it's the title ofJohn's last movie, in which John plays John Bernard Books. "The Shootist,"1976, is also a poignant reflection on the life and career of John Wayne. http://filmforce.ign.com/articles/364/364793p1.html http://www.salon.com/july97/wayne970711.html http://www.jwayne.com/biography.shtml

According to Dennis Hopper, on the Maximonline web site, John, during the mak-ing of "True Grit," figured Dennis persuaded John's daughter to go to an El-dridge Cleaver (Black Panthers) speech. John got out of a helicopter and pulledout a .45: "Where's that go***mned Hopper?" He chased Dennis around, so Dennishid in Glen Campbell's trailer for a while.

I think the red, white, and blue cycles in front of Mitch Baker's Biker Barare supposed to look like the bike Peter Fonda rode in "Easy Rider," 1969, which"Vice City" voice actor Dennis Hopper directed, and which he also starred in andco-wrote (with Terry Southern) with producer Fonda (as Billy and Wyatt, respec-tively). The Bikers are one of the most non-violent gangs in "Vice City."

(P.S.: I'd also enjoy Jack Nicholson as a voice actor for Rockstar North toget for Grand Theft Auto. He played alcoholic lawyer George Hanson in "EasyRider" and won one of his three Academy Awards for playing Randle Patrick McMur-phy in "One Flew Over the Cuckoo's Nest"," 1975. He has a distinctive voice andhe's played all kinds of parts. You usually think of a celebrity for the cutscenes, but you hear the pedestrians more, although you stand a better chance ofbeing run over or shot that way. How about having him on the radio?--covering abasketball game?--something.)

Peter Fonda is the voice actor for The Truth in "Grand Theft Auto San An-dreas," 2004. He also starred with Luis Guzman in "The Limey," 1999. http://www.imdb.com/name/nm0001228/ http://en.wikipedia.org/wiki/Peter_Fonda

Dennis Hopper plays Frank Booth in "Blue Velvet," 1986, directed by DavidLynch and starring Kyle MacLachian as Jeffrey Beaumont. Kyle MacLachian doesthe voice acting for Donald Love in "GTA III." The joke I know for this one isthat Dennis called David Lynch about getting the role of the psychopathic, ni-tros-oxide-sniffing guy who's brutal to Isabella Rosselini's character. Dennispleaded, "You have to let me play Frank Booth--because I am Frank Booth!" Thisraised a question for David: "That's great for the movie, but how are we goingto have lunch with him?" http://www.dennis-hopper.com/ http://en.wikipedia.org/wiki/Dennis_Hopper

You might also go to the section on videos for "Grand Theft Auto: Vice City"at the Planet Grand Theft Auto web site to download the "Vice City Voice Actors"video featuring Dennis Hopper, Youree Cleomili Harris/Miss Cleo, and others.You need Apple Quicktime to play it. http://www.planetgrandtheftauto.com/gtavc/videos/

"Speed"

The idea of a vehicle that will blow up unless it goes at least a certainspeed, used in the Love Fist mission "Publicity Tour," was seen in the 1994 mov-ie "Speed," in which Dennis Hopper played Howard Payne. http://en.wikipedia.org/wiki/Speed_%28film%29

"Boogie Nights" starring Luis Guzman and Burt Reynolds

Burt Reynolds, who does the voice acting for Avery Carrington in "Vice City,"stars as Jack Horner, for which he won a Golden Globe Award for Best SupportingActor, in "Boogie Nights," 1997, which also stars Luis Guzman as Maurice T. Rod-riguez. http://www.burtreynolds.com/ http://en.wikipedia.org/wiki/Burt_Reynolds

"To Live and Die in L.A."

According to the International Movie Data Base web site, "Vice City" has anumber of connections with the movie "To Live and Die in L.A." The movie's lastline, "You work for me now," is something Diaz tells Tommy, both feature theWang Chung tune "Dance Hall Days," the perspective of Waxman when he's murderedis like that of Diaz when he's killed by Tommy and Lance, and both feature coun-terfeiting. http://www.imdb.com/title/tt0314123/movieconnections http://en.wikipedia.org/wiki/To_Live_and_Die_in_L.A._%28film%29 http://en.wikipedia.org/wiki/Dance_Hall_Days

George Romero, writer and director of "Night of the Living Dead"

Funeraria Romero, just S of the pizza place in Little Haiti, features a dis-play window containing a photo of Bela Lugosi as Dracula that someone has drawna mustache, etc., on. It's in front of an alley where you'll find a shallowopen grave of a skeleton missing the left forearm, and is just a bit N of Carni-zero Romero Family Butchers shop, which features hanging pig carcasses, a humanarm, and a box labeled "HUMAN ORGAN for transplant" in the window. http://img188.imageshack.us/img188/2139/00gta1screenvc96lp.jpg http://img188.imageshack.us/img188/4265/00gta1screenvc100sd.jpg http://img188.imageshack.us/img188/6933/00gta1screenvc89hd.jpg http://img171.imageshack.us/img171/5522/00gta1screenvc63mi.jpg

It's probably named after director/writer George Romero, who made "Night ofthe Living Dead," 1968, "Dawn of the Dead," 1978, "Day of the Dead," 1985, andscripted a remake of "Night of the Living Dead," 1990. They're all horror mov-ies about people trying to survive when recently dead people come to (basic in-stinctive) life, need to eat other people's flesh to survive, and are onlystopped if their brains are destroyed. http://www.georgeromero.com/

"Lady Frankenstein"

Flicko found that the poster with the line "ONLY THE MONSTER SHE MADE COULDSATISFY HER STRANGE DESIRES" is for the 1971 movie "Lady Frankenstein." Theposter is on the N outer wall of Interglobal Films. http://img371.imageshack.us/img371/2212/vcladyfrankensteinbu1.jpg http://en.wikipedia.org/wiki/Lady_Frankenstein

"Miami Vice" starring Phillip Michael Thomas and Don Johnson

The voice of Lance Vance is provided by Phillip Michael Thomas of the 1984-1989 TV show "Miami Vice." The pair of guys who come after Tommy in a "Vice"Cheetah if his wanted rating goes to three stars may look vaguely like Crockettand Tubbs from that show. I do mean "vaguely": when the pair who show up are ablack and a white guy and not two white guys, that handsome Phillip MichaelThomas is represented by the pedestrian you see that has a Gilligan-type sailorcap pulled down over his eyes, and that handsome Don Johnson is represented bysome guy with a goatee. http://en.wikipedia.org/wiki/Philip_Michael_Thomas

The "Vice" Cheetah does look like Crockett's white Ferrari Testarossa of thelast three seasons of the show. The Stinger looks like the Ferrari Daytona Spy-der he drove in the 1st two seasons. The Spyder was actually a replica built onthe chassis of a 1980 Corvette, which is a slightly earlier model Corvette thanthe one the Banshee in Vice City is based on. http://www.imdb.com/title/tt0086759/trivia http://www.buyersmls.com/miamivice/facts.htm

I didn't see "Miami Vice," but I've read that there are similarities, such aswith the scenery and variety of vehicles. The heroes were savvy to the ways ofthe criminals they were after, and Tommy Vercetti sure is. It wasn't a prequel,but Don Johnson lit up between 11 and 12 (no, no, no....).

Luis Guzman (the voice of Diaz in "Vice City") was in a couple of episodes of"Miami Vice," too--as Miguel in a 1985 episode and as the 1st Goon in a 1986 ep-isode. I'm starting to think I have to give Luiz Guzman his own walk-through--he's in everything, this guy.

Jan Hammer (the Mahavishnu Orchestra) came up with music for "Miami Vice" suchas "Crockett's Theme," which is played on Emotion 98.3 in "Vice City." http://www.janhammer.com/

Youree Cleomili Harris, who plays the Haitian gang leader Auntie Poulet whoseems to have Tommy Vercetti under her spell in "Vice City," is also known asMiss Cleo and claims to be a psychic of a line of Jamaican shamans. (Uh-oh.Somebody call James Randi. Shirley McLaine was unavailable?) http://en.wikipedia.org/wiki/Miss_Cleo http://seattlepi.nwsource.com/lifestyle/60478_misscleo.shtml

According to the Bella Online web page by Lisa Shea, Youree was actually bornin Los Angeles to American parents. Miss Cleo's Mind and Spirit Psychic Net-work, started in 1999, was the most popular telephone psychic service in thecountry, advertised on TV, with Youree fronting it but phones answered by peopleusing scripts, telemarketer-style. It was built by South Florida businessman,Steven Feder, with his cousin, Peter Stolz, who before had created Dionne War-wick's Psychic Friends Network, which was promoted by celebrities such as PhilipMichael Thomas, the voice of Lance Vance in "Vice City." Youree also helped"hawk a Web-based psychic consultation service, a line of at-home tarot prod-ucts distributed by the Walgreens drug store chain, apparel, and even an onlinedating service," according to a Jan.17, 2002, web site about the company andcontroversy around it. It also says that Youree claims a distance between her-self and the practices of the business people of it. http://www.courttv.com/news/feature/cleo/misscleo_ctv.html

The Miss Cleo...Network, after an investigation by Court TV and several Attor-ney Generals, was shut down. She appeared as Miss Cleo in early 2005 in TV adsfor a Miami used car dealership. http://www.weht.net/WEHT/Miss_Cleo.html

A Sept.-Oct., 1995, Skeptical Enquirer report that says a bit about a psychicnetwork that includes the Philip Michael Thomas Network is at: http://www.findarticles.com/p/articles/mi_m2843/is_n5_v19/ai_17450601

A web site about Philip Michael Thomas winning a suit for back payment fromthe Psychic Readers Network is at: http://extratv.warnerbros.com/dailynews/extra/06_02/06_06e.html

You might also go to the James Randi Educational, or CSICOP, home page and put"Miss Cleo" and "psychics" or such in the search engine.

Fairuza Balk, Mercedes Cortez in "Vice City," was named Fairuza by her fatherregarding her blue eyes--"Fairuza" is Persian for "turquoise." She used to, atleast, claim she was a wiccan (member of a wicca/witchcraft-oriented religion;a witch), and ran a store for it, Panpipes Magickal, she's since sold. Proba-bly related to that, she stars as Nancy Downs, one of the high school girls whoform a coven of witches who practice "The Craft," 1996. I think the segment byGethsemanee (Lynn Lipton) the witch on KCHAT in "Vice City" is meant to be aparody of that.

Konstantinos, a guest on VCPR, has a web site: http://konstantinos.com/

For various fees, you can buy books in which the victim is promised to catchthe dead on audio and video tape, summon spirits to locate treasure, control theweather, guard their home while they're away (I could have used that a fewtimes), combat "psychic vampires" who use mind over matter to kill people, etc.It's not given as a philosophical speculation on a possibility, pro or con, butsomething you can pay him to learn to be able to do.

You might also go to the James Randi Educational, or CSICOP, home page and putvarious topics Konstantinos brings up in the search engine.

If the lunar landing stage at Interglobal films calls to mind the lunar land-ing hoax rumor, which it probably parodies, you might want to look at a goodcriticism of the rumor at: http://www.badastronomy.com/bad/tv/foxapollo.html http://www.csicop.org/si/2003-03/commentary.html

I think Fort Baxter is named after the Fort Baxter in the 1950's TV comedy"Sgt. Bilko" that starred Phil Silvers. Rockstar North is based in Scotland,and "Sgt. Bilko" is as popular on TV in Great Britain as "The Honeymooners" ishere in the United States. I don't know why "Sgt. Bilko" isn't more popularhere--I thought it was pretty good in the reruns I saw. http://en.wikipedia.org/wiki/The_Phil_Silvers_Show http://en.wikipedia.org/wiki/Phil_Silvers

The interior of Kaufman Cabs looks like the main set of the 1978-1983 TV come-dy "Taxi." Someone has written that if you drive a cab out of it, you may hearan Andy Kaufman as Latka Gravas-type voice say, "Stop--What are you doing?," butthat's actually something a (Kaufman only?) cab driver says if Tommy jacks hiscab. http://en.wikipedia.org/wiki/Taxi_%28TV_series%29 http://en.wikipedia.org/wiki/Andy_Kaufman

Some of the titles given in the Statistics section on Flight ratings are fromthe movie "Top Gun," 1986. (Thanks to the FAQ by Aggrosk8er at Gamefaqs.) The"top fun" logo on some vans is similar to the "Top Gun" logo. "Chappy" is takenfrom the "Iron Eagle" movies I, 1986, through IV, 1995, starring Lou Gossett,Jr., as Colonel Charles "Chappy" Sinclair. http://en.wikipedia.org/wiki/Top_Gun_%28film%29 http://en.wikipedia.org/wiki/Iron_Eagle

The Iron Maiden poster of a skeleton playing guitar is parodied on a window ofthe Downtown Rock City record store. http://en.wikipedia.org/wiki/Eddie_the_Head

"The Number of the Beast," a 1982 Iron Maiden album title, is parodied for theLove Fist ad "The Number of the Breast" at Vinyl Countdown at North Point Mall. http://en.wikipedia.org/wiki/The_Number_of_the_Beast_%28album%29

The font used for the Iron Maiden logo is basically the same as that used forthe Downtown Love Fist billboard http://en.wikipedia.org/wiki/Iron_Maiden

Thanks to Konstantinos for the Love Fist/Iron Maiden connections. I'll addthat Couzin Ed and Lazlow talk about Iron Maiden and their mascot Eddie the Head(parodied by the skeleton on the poster at Rock City) on VROCK. http://en.wikipedia.org/wiki/Eddie_the_Head

Colin Attle caught a reference across the street to the E of the Pole Positionclub. "Mairis bestsellers" advertises the "Book of the North" (not "month," soI guess it might refer to Rockstar North) a book of "insect espionage" called"Flycatcher," which is a reference to the 1987 book "Spycatcher." It was con-troversial because the British government tried to ban it. http://img174.imageshack.us/img174/6034/0tommyflycatchergd9.jpg http://en.wikipedia.org/wiki/Spycatcher

Colin also noticed that the store next door to the N is a travel agency called"Avec Moi Holidays" (see I.3 Places) and has a symbol of a jet pointing to thestore with "fly...." The combination "fly...." and "Avec Moi," which is Frenchfor "with me," like the COMEFLYWITHME code, refers to the 1958 Frank Sinatra al-bum and single "Come Fly with Me." http://en.wikipedia.org/wiki/Come_Fly_with_Me_%28album%29

(I'll add that since the nearby store "Burn Baby Burn" also has a sign thatsays "since 1977," "Burn Baby Burn" seems to refer to a line from The Trammpssong "Disco Inferno." It was released in 1976 but became more popular as partof the soundtrack of the 1977 movie "Saturday Night Fever.") http://img457.imageshack.us/img457/4857/0tommyburnbabyburnjm8.jpg http://en.wikipedia.org/wiki/Disco_Inferno_%28The_Trammps_song%29 http://en.wikipedia.org/wiki/Saturday_Night_Fever

Colin saw that across from the police station in Little Havana is Calegg'sDelicatessen, and on the roof of it is a billboard that shows a fiery explosionand advertises a movie starring Howitzer called "Exploder--Evacuator Part II."It's a reference to "Rambo: First Blood Part II." http://en.wikipedia.org/wiki/Rambo:_First_Blood_Part_II

A couple of blocks E of it is a shop called "Pizza Face." Colin recognizedthat the name is a U.K. slang phrase for a face with a bad complexion such asone with acne. http://www.peevish.co.uk/slang/p.htm

Colin Attle also saw that in the middle of the 1st floor of the Escobar air-port terminal is a booth for Cut 'n' Shut automobile rentals. "Cut 'n' shut"refers to cutting the bad part from one car, and using another car to cut a re-placement section from to weld to the 1st one. The car is probably unsafe,since it may come apart easily where it was welded, and is usually made by crim-inals. http://www.autotrader.co.uk/CARS/buying/cut_and_shuts.jsp http://en.wikipedia.org/wiki/Lemon_%28automobile%29

"Vinyl Countdown," the name of the record store at North point Mall, is a punthat refers to the 1986 single and album by Europe called "The Final Countdown"(thanks to derty). http://en.wikipedia.org/wiki/The_Final_Countdown_%28song%29

Sam and Dan Houser and Jamie King worked for BMG Interactive, later Rockstar.Terry Donovan worked for Arista, later Rockstar. Together with DMA Designs,later Rockstar North, they created the Grand Theft Auto series. Dan worked onthem from "2" on, and Terry began on the series by joining Dan to work with BukaEntertainment to create "London 1969." Dan also worked on "Manhunt" and the"Midnight Club" games for Rockstar, and the other games Sam and Terry helpedwith include Take-Two Interactive's "Oni" (I have it), Gathering of Develop-ers' "Serious Sam: The Second Encounter," and, for Rockstar Games, the "Mid-night Club" games, "Max Payne," "Max Payne 2: The Fall of Max Payne," "Mafia" (Ihave it), and others.

For a much larger list by each of them, go to http://www.mobygames.com/

and put their names in the search engine. http://en.wikipedia.org/wiki/Rockstar_North http://www.dmadesign.org/

"Mafia: City of Lost Heaven," 2002, a game best admired for the PC version,has a some other people in common with "Vice City" and "III," too. http://en.wikipedia.org/wiki/Mafia:_The_City_of_Lost_Heaven http://pc.ign.com/articles/369/369550p1.html

Others who did various voices for "Mafia" include "Vice City" voice actors Ad-am Davidson and Steve Kenezevitch/Kenzevich (pedestrians, both also in "III"),Gilliam Telling (radio caller), Laura Paterson (commercials and "III" pedestri-an), and Gene/Gean Hilgreen (commercial voice).

Note: George Dicenzo also played District Attorney Vincent Bugliosi in "Hel-ter Skelter," 1976, Major Benchley in "Close Encounters of the 3rd Kind," 1977,and Sam Baines in "Back to the Future," 1985. http://www.imdb.com/name/nm0225191/ http://www.randomactsoftheater.com/ABOUTgeorge.html

The game "Max Payne," 2001, shares Renaud Sebbane, Jane Gennaro (Maude the IceCream lady), and Navid Khonsari (Dwayne of the Boatyard--he wears a yellow jer-sey) with "Vice City." And in "Grand Theft Auto 2," a Max Paint garage doeswhat a Pay 'n' Spray does in subsequent installments of the series. http://en.wikipedia.org/wiki/Max_Payne

Navid also does voice acting in "GTA III" (the one who calls Lazlow aboutkiller bees), "Max Payne 2: The Fall of Max Payne," 2003 (the porn host), "Man-hunt," 2003 (Cerberus guard #3), and reprises Dwayne in "San Andreas." He alsodirected the motion capture for the cut scenes, helped Dan Houser direct theaudio for the cut scenes, and helped write the pedestrian dialogue for "ViceCity." http://en.wikipedia.org/wiki/Max_Payne_2:_The_Fall_of_Max_Payne http://en.wikipedia.org/wiki/Manhunt_%28video_game%29

After Navid played a caller who told Lazlow that killer ants are more dan-gerous than killer bees on the radio station Chatterbox FM in "GTA III," 2001,a reference seems to have been made about it in "Half-Life 2," 2004. http://www.lazlow.com/ http://en.wikipedia.org/wiki/Lazlow http://en.wikipedia.org/wiki/Half-Life_2

In the chapter "Sandtraps" of "Half-Life 2," an antlion kills a man and an-other man says, "Dear God! Poor Laszlo! The finest mind of his generationcome to such an end."

Robert Davi, Col. Cortez in "Vice City," is the voice of the SpecOps leader inthe game "Halo 2," 2004. http://en.wikipedia.org/wiki/Robert_Davi http://www.thespiannet.com/actors/D/davi_robert/index.shtml http://en.wikipedia.org/wiki/Halo_2

And you can find Jenna Jameson, Candy Suxxx in "Vice City," as Daisy, theskater you have to complete the game, etc., to unlock (oo-oo) in "Tony Hawk'sPro Skater 4," 2003. http://en.wikipedia.org/wiki/Jenna_Jameson http://img404.imageshack.us/img404/7264/00gta1jennajameson1da.jpg http://en.wikipedia.org/wiki/Tony_Hawk%27s_Pro_Skater_4

Soundalike game names

In the "Autocide" assassination mission in "Vice City, you're to have Tommykill six people with names like characters in other crime games:

- Dick Tanner--the same as Tanner in "Driv3r," 2004, who, like Tony Ciprianiin GTA's "III," 2001, and Rafferty in the game "True Crime: Streets of LA,"2003, is voice acted by Michael Madsen. He also stars as Sonny Black in "DonnyBrasco," 1997, which stars Al Pacino as Benjamin "Lefty" Ruggiero, and playsVladimir in the movie based on the game "Bloodrayne," 2002. In the mission"Madd Dogg's Rhymes" in "San Andreas," a man plays a video game and says, "Thissucks. I mean, how could Refractions mess up so bad? Tanner, you suck ass!""Driv3r," 2004, is designed by Reflections Interactive.

Thanks to this web site for the "Autocide" game references: http://uk.imdb.com/title/tt0314123/trivia

Celebrity soundalikes (Walter Brennan, etc.)

Maybe it's just a coincidence, but some of the other pedestrians sound likecelebrities not listed in the cast.

The police man shouting, "Dangerous driving is a crime" sounds like Jim Car-rey; (And the pool of water and sky backdrop at Interglobal film studio reminds meof the end of "The Truman Show," 1998, starring Jim Carrey as Truman Burbank.The idea of manipulating a character for a video game is similar, too.) http://img145.imageshack.us/img145/817/00gta1screenvc40qe5.jpg http://img145.imageshack.us/img145/3033/00gta1screenvc39yg1.jpg http://en.wikipedia.org/wiki/The_Truman_Show

one of the policemen sounds like comic/TV game show "Family Feud" host LouieAnderson: "I'd chase you if I didn't have so many doughnuts"; http://en.wikipedia.org/wiki/Louie_Anderson

a matronly business lady says, "Oh, no, you don't" like Goldie Hawn; http://en.wikipedia.org/wiki/Goldie_Hawn

the lady selling cigars by the Ocean View sounds like Olive Oyl of "Popeye"cartoons; http://en.wikipedia.org/wiki/Olive_Oyl

some business guy says,"Mm-mm, yes" like the late Jim Backus (another hint isthat he refers to Jim Backus' role in the '60's sitcom "Gilligan's Island" bysaying something like "Save me, Thurston Howell") http://en.wikipedia.org/wiki/Jim_Backus

the victimized shopkeepers of "Shakedown" all sound vaguely like Woody Allen:"My livelihood--destroyed"; http://en.wikipedia.org/wiki/Woody_allen

and the ped who says, "Money is the root of all evil--gimme some," "Jesus, Jo-seph, and Mary," and "Somebody should hit you with a brick," etc., sounds likethe late Walter Brennan. Someone named Dream Projects at the Gamefaqs messageboards recently wrote that you hear that last voice say a lot of funny things ifyou get into a lot of fights with what he called "hillbillies" in the construc-tion area. They're barefoot with blue jeans, red jerseys, brown sweaters, blackhair and beards. http://en.wikipedia.org/wiki/Walter_Brennan

More funny things pedestrians say

An old lady: "I think I s**t my pants."

A tramp: "Fire in the hole!"; a drunken one: "I'm lost again."

The skater lady: "Gangway, Disco Duck!"

A rich businessman: "Where the hell is my yacht?"

A young black lady in jeans: "S**tknockers!" ("S**tknockers"?)

For me, part of the fun is thinking of things you'd say in response to them.In response to some of the harsher things, I get a lot of mileage out of an im-pression of Andy Griffith as Andy Taylor on the 1960-1968 TV show "The AndyGriffith Show": "That wouldn't be very sociable" or "I don't think I'd be par-tial to that." And shaking your head "No" like an exasperated Don Rickles aboutto say, "You dummy" comes up when a member of the Vercetti gang says, "Where arewe?" (These are the people I have to protect me if homicidal criminals comearound....) And when the police radio dispatcher seems to know what vehicleTommy is in when he has a wanted level--"suspect last seen in a helicopter"--it's enough to say something like "I'll have to keep an eye out for that; I al-ways try to do my civic duty...."

Captain Scott and Dundee, Scotland

According to Amnesiac at the Easter Eggs Archive web site, a billboard by theairport which says "Come to Dundee," shows the ship "Discovery," which CaptainScott sailed to Antarctica and which currently resides at Dundee, Scotland, andthe sign says that because some of the Rockstar North programmers came from DMADesigns in Dundee. (It also says, "Look, we have a boat that belonged to a los-er!" which is a harsh joke. Robert Falcon Scott made a couple of pioneeringexpeditions to the Antarctic, fraught with tragedy but bringing scientific dis-covery and acclaim. In his 2nd effort, he led a team that tried to be the 1stto reach the South Pole but were beaten there by a Norwegian group led by RoaldAmundsen that got there 21 days earlier. The effort by Scott's group was alsomade at the cost of their lives, having gotten caught in blizzards in 1904.) http://en.wikipedia.org/wiki/Captain_Scott

Update: there's another billboard about Dundee in "San Andreas" on the roof ofa Vinyl Countdown in N Rodeo. http://img240.imageshack.us/img240/7535/00gta1dundeesa4jy.jpg

Look-alike mall and soundalike island

Washington Mall looks like the Bal Harbor Mall in Miami, which has expensivestores like Gucci's. (Thanks to the Secrets FAQ by THaguyINgta3 at the Gamefaqsweb site for the Bal Harbor Mall tip.) http://db.gamefaqs.com/

If you want to see it, go to this web site: http://www.balharbourshops.com/

The porn film studio is on Prawn Island. "Prawn," besides being a name foredible crustaceans, is a pun that sounds like "prOn," deliberately illiterateInternet slang for "porn."

Little Havana, Little Haiti, and Liberty City--Miami

There's a Little Havana district, named after the capital of Cuba and whichhas a predominantly Cuban population, in SW Miami. It's centered along SW 8thSt.--"Calle Ocho" (8th St.). It began growing with people fleeing the Cubanrevolution in 1959. http://en.wikipedia.org/wiki/Little_Havana%2C_Miami%2C_Florida

Little Haiti, with a predominantly Haitian population, is about 15 miles NW ofit in Miami. It spans NW 12th to 19th Aves. and 62nd to 73rd Sts.. It begangrowing with refugees fleeing extreme poverty in Haiti in the 1960's. As in thegame, Little Haiti has more poverty and crime of the two, indicated in the gamewith the shacks of Auntie Poulet's neighborhood and the harsher behavior of theLittle Haiti gangsters. http://en.wikipedia.org/wiki/Little_Haiti%2C_Miami%2C_Florida

I'm no big sociology professor--I don't even follow the news as much as some.But the conflict in real life doesn't seem to be as much a matter of how the im-migrants of one group get along with the members of the other, although Miami isa relatively segregated place of recent great changes in proportions of ethnicgroups, but more over differences in how the attempts at immigration from eachcountry to the U.S. have been considered and handled.

1980 saw a wave of immigration from both and pointed up this difference.While the Haitians were accepted in NYC they were rejected in Miami, consideredas fleeing an American protectorate in comparison with Cubans who were acceptedas fleeing communism and Fidel Castro. Castro opened the harbor at Mariel andmade sure the 1000's of Cubans taken from it to the U.S. were from jails andhospitals for the criminally insane. (Though it was done to spite the U.S. viewof him as cruel, it ironically reaffirmed the U.S. view that he could be a realnutcake.) The crime rate went up.

There is a Liberty City section of Miami, too, which is the largest African-American section of Miami, about two miles from Little Havana. It originated inthe 1930's with people moving from overcrowding in the African-American Miamineighborhood of Overtown to the concrete buildings with indoor plumbing in whatbecame known as Liberty City. Many of them viewed the difference above, withthe Cuban-Americans being more successfully accepted and integrated into Miami,as having the added factor of racism. http://en.wikipedia.org/wiki/Liberty_City%2C_Miami%2C_Florida

Liberty City hasn't recovered from the riots there after the all white juryacquittal of the white policemen who beat Arthur McDuffie to death in 1980. Mc-Duffie was a black insurance man. The officers said he was killed when his mo-torcycle crashed after a high speed getaway attempt, then changed it when oneofficer said he was beaten to death with flashlights when he forcefully resistedarrest.

In 2002, the U.S. Census Bureau named Miami as the poorest large urban centerin the United States.

Among many sources, you might read: http://web2.uwindsor.ca/flipside/vol3/jan00/00ja23a.htm http://en.wikipedia.org/wiki/Cuban_migration_to_Miami

Other places "Vice City" is based on

Ybakker at GTA Forums came up with some good similarities between Miami and"Vice City." http://www.gtaforums.com/index.php?showtopic=256227#1

The areas marked with letters in Vice City are like those with the same let-ters in Miami in the two pictures at the next link: http://img201.imageshack.us/img201/290/00gta1screenvc368oo9.jpg

The layout of Escobar International is similar to the one of Miami Interna-tional: http://img201.imageshack.us/img201/9513/00gta1screenvc369cy2.jpg

These Ocean Beach buildings look very similar to ones of the Art Deco sec-tion of Miami: http://img201.imageshack.us/img201/2397/00gta1screenvc371wa3.jpg http://img201.imageshack.us/img201/9248/00gta1screenvc372ou0.jpg http://img201.imageshack.us/img201/1175/00gta1screenvc373fs5.jpg

Ocean View:

Go to the Google Search engine and put in "710 Ocean Drive, Miami Beach, FL."Click it, "Street view," and "Full screen." (The actual address is 700, but"710" puts the camera in front of it.) The Deacon/Beacon and Colon/Colony are abit to the N.

The tallest skyscraper Downtown is like the Bank of America building: http://img133.imageshack.us/img133/860/00gta1screenvc376vj7.jpg

Wikipedia has a good article about places "Vice City" is based on: http://en.wikipedia.org/wiki/Vice_city

A few examples:

The lighthouse is based on Cape Florida lighthouse in Key Biscayne. http://img218.imageshack.us/img218/9817/00gta1rhinovc14qpn7.jpg http://img478.imageshack.us/img478/6702/00gta1lighthousevc19tj.jpg http://img478.imageshack.us/img478/8862/00gta1lighthousevc2pn.jpg http://en.wikipedia.org/wiki/Cape_Florida_lighthouse

The park at the S end of the E island is like South Pointe Park. http://img452.imageshack.us/img452/1984/00gta1southpointepark9vk.jpg

North Point Mall is a parody of Aventura Mall. http://en.wikipedia.org/wiki/Aventura_Mall

One of the places Starfish Island seems like, and the one that the name isbased on, is Star Island. (See ybakker's picture of Belle Isle, above, for agood comparison of the layout of the island itself.) http://www.star-island.com/

Leaf Links seems to represent a number of Country Clubs on the E side of Mi-ami. The name comes from Leith Links, which is in Leith near Edinburgh, Scot-land, where Rockstar North is. Leith Links is where the earliest record of golfis found. It's considered the "home of golf" because the first official ruleswere formed there. http://en.wikipedia.org/wiki/Links_%28golf%29

"Rockstar North is located on Leith Street, the road (continued as Leith Walk) to Leith from central Edinburgh. Prior to this, the company was based within Leith itself--in an office building situated next to Leith Links park. The park itself is honored in the fourth Grand Theft Auto game, Grand Theft Auto: Vice City, where the local country club is called Leaf Links." http://en.wikipedia.org/wiki/Leith

GTW notes:

The name of the WK Chariot hotel is probably a variation of the name of the"JW Marriot Hotel" of Miami. The curved porch roof is similar, too. http://img172.imageshack.us/img172/2807/00gta1screenvc922nv5.jpg http://img457.imageshack.us/img457/4909/00gta1jwmarriotthotelvc3fo.jpg

The Beach Patrol Headquarters, S of the Ocean View Apartment, resembles theMiami place of the same name. http://img457.imageshack.us/img457/2128/0tommybeachpatrolds2.jpg http://img150.imageshack.us/img150/688/0tommybeachpatrolrealkj7.jpg http://www.miamibeach411.com/photo-gallery/deco-tour/index.html

The water tower at Interglobal Films is probably meant as symbolic of the wa-ter tower of Warner Bros. studios at 4000 Warner Blvd. in Burbank, CA. A couplesimilar water towers appear in Interglobal Film Studios in Los Santos in "SanAndreas," too. (Thanks to reader and contributor Wolfie2k5.) http://img227.imageshack.us/img227/9387/00gta1screenvc917nk6.jpg http://img201.imageshack.us/img201/4756/00gta1screen970vi9.jpg

One of the Miami Beach life guard huts: http://img452.imageshack.us/img452/6021/00gta1lifeguardhut14dh.jpg

The Art Deco district of Ocean Drive in South Beach, Miami: http://img299.imageshack.us/img299/1492/00gta1artdecodistrict4gb.jpg http://img299.imageshack.us/img299/9638/00gta1artdecodistrict16qf.jpg http://img489.imageshack.us/img489/1738/00gta1artdeco21ir.jpg

The logo for the Malibu Club looks something like the logo for the MalibuCountry Club, which has a golf course on Encinal Canyon Road (which you'd prob-ably reach from Mulholland Highway, which, in turn, suggests Stephen Mulhollandof Rockstar North and an intersection in "San Andreas") in Malibu, CA. http://img356.imageshack.us/img356/3417/guide66malibuvq1.jpg http://www.malibucountryclub.net/page/81-2054.htm

I.3 How to go to New York and get there a couple years before you leave: some of the "Grand Theft Auto III" tie-ins with "Vice City."

People and the Dodo Places Things Walk out over thin air (hobo-ha!) Darkel and discarded game ideas PS: "San Andreas," "GTA," "Wild Metal Country," and "GTA 2"

"Grand Theft Auto Vice City" is a prequel, set in 1986 Vice City/Miami, to"Grand Theft Auto III," set in 2001? Liberty City/New York City, of the sameworld, if not main story line.

People and the Dodo

Sonny Forelli (Tom Sizemore), who seems to have set Tommy Vercetti up to go toprison for 15 years, sends him to Vice City, and is killed by him in the end,must have criminal relatives. In "GTA III," Joey Leone (Michael Rapaport) wantsClaude (Claude Speed of "Grand Theft Auto 2"?), the lead character, to deal withthe Forelli brothers.

Lazlow Jones, one of the GTA writers, hosts VROCK in "Vice City." One of theCDs of "Vice City," and extra, songs reveals how Lazlow got kicked off the rockstation. (See the "Radio Station Scripts" FAQ by Kintaro Oe age 25 at Gamefaqs.Basically, the normally level-headed Lazlow gets a little naively carried awaywith his rock star wild man effort.) He hosts Chatterbox FM in "III."

Barry Stark, the guest who's a nudist on VCPR in "Vice City," is a nudist whocalls in to Chatterbox FM in "III." He's voice acted by Renaud Sebbane, whoproduced the pedestrian dialogue for "Vice City" and "III."

The British fellow who calls in to KCHAT and wants to be spanked in "ViceCity" calls in to Chatterbox FM wanting the same thing in "III."

The caller to KCHAT who's a fan of Claude Maginot (John Mauceri) in "ViceCity" is Morgan Merryweather (Gerry Cosgrove), who's the DJ of the classicalstation Double Clef FM in "III."

The group onstage at the Malibu Club is a Village People-looking group of ViceCity pedestrians (except the Native American Indian and cowboy are replaced by afireman). A pedestrian ribs the lyrics of songs by the Village People ("Youngman," "There's a place you can go," "In the navy," etc.) in "GTA III."

8 Ball has a bomb shop in "Vice City," and is one of the characters, voiceacted by Guru, and has three bomb shops, each with a different way to detonatebombs, in "III."

Donald Love, as Avery Carrington's silent stenographer in "Vice City," picksup on Avery's line "...nothing brings down real estate prices quicker than agood old-fashioned gang war, 'cept maybe a disaster, like a biblical plague..."and uses a slightly paraphrased version of it himself as a media mogul, voiceacted by Kyle MacLachlan, in "III." (I think "Donald" may be meant to suggestDonald Trump. The wealthy media mogul part reminds me a bit of Ted Turner.)

El Burro is among the Stephen Bliss cartoon representations of a few charac-ters of "GTA III" you can find in "Vice City" (El Burro is that fat guy laughingand pulling his t-shirt off his belly to show a tattoo). You can find him with8 Ball, Kenji Kasen, and Maria in the display window of the Rockstar Video Gamesstore, S end of the east island, 2nd street from the E, a little over half ablock up on the E side of the street. You can find ones of Luigi Goterellio,Misty, Asuka Kasen, and Toni Cipriani as targets in the windows of the 2nd and3rd shooting tests in "The Shootist" and in "Rifle Range." http://www.stephenbliss.com/

Phil Cassidy (Gary Busey), who has heavy artillery to sell Tommy and loses hisarm in "Vice City," has an Army Surplus place and is featured as the One ArmedBandit in the "Arms Shortage" mission for Ray Machowski (Robert Loggia) in "GTAIII." http://www.garybusey.com/ http://www.buseyworld.com/ http://en.wikipedia.org/wiki/Gary_Busey

Kim Gurney, who is one of the people who supply the voices of pedestrians in"Vice City" and "San Andreas," is the voice of Misty in "III." http://www.imdb.com/name/nm1065373/

The little Dodo (you can't fly), pulling a sign behind it, and the Skimmer (aDodo with pontoons you can fly) in "Vice City," show up as a Dodo (you can fly)with clipped wings at the airport, and a Dodo (you can't fly) flying overhead,in "GTA III." As the "Vice City" Dodo (you can't fly), it's afforded the spe-cial status of being the only thing (and person, considering that there must besomeone in there flying it) that you can get 30 criminal rating points and athree star wanted level for destroying, which may create the biggest explosionof the game. Like Tommy, however, it won't stay lying down no matter what youdo to it--it keeps coming back. Both the non-flyable "Vice City" Dodo and atleast the flyable Dodo in "III" have Y-ME369, as in "Why me?" (369 implying atrio of mutual oral sex?) written on the side of it, meaning they're the samesmall plane(s).

I like it. It's in "San Andreas," too, and they fixed the wings.

Places

The "looks like a temple--sounds like a church" (organ services--settle down--between 10 and 11 am) building at the S end of the east island has a star ofDavid, and what I think is meant as a depiction of Moses' tablets, over thefront door. It was preceded by the big star of David statue at the S end ofStaunton in "GTA III." http://img386.imageshack.us/img386/253/guide69templechurch1011ic4.jpg http://img140.imageshack.us/img140/3652/00gta1screenvc257bzo8.jpg http://img215.imageshack.us/img215/1480/00gta1screenvc257iq0.jpg

There's a set of a bit of the Broadway-like Bedford Point section of StauntonIsland of "GTA III" at Interglobal Films on Prawn Island in "Vice City." It'sthe outdoor set with the huge half of a hamburger marquee. The set makes thearea for the street a little narrower. http://img91.imageshack.us/img91/8623/00gta1screenvc303aeo8.jpg http://img218.imageshack.us/img218/8858/00gta1screenvc303cez2.jpg

You can find a lot more Liberty City/New York City and New Jersey similari-ties at the page at the next link. http://en.wikipedia.org/wiki/Liberty_City_%28Grand_Theft_Auto%29

Thanks to reader Colin Attle for the location of a couple of places with Rock-star references. S of the Little Haiti Pay 'n' Spray is a bed store with a mar-quee that says "This is the number 1 bed store in Carcer City"--Carcer City isthe setting for the Rockstar Game "Manhunt," 2003. (N of that Pay 'n' Spray isthe Ryton Aide store that appears in "Manhunt," too.) If you continue N, takethe 2nd left, and look right at the left curve, you'll see the RIVERSIDE PAVIL-LION, and to the right of it are a couple of store shutters that each have graf-fiti of the name of the 2006 Rockstar Vancouver game "BULLY" by the Rockstarlogo. http://en.wikipedia.org/wiki/Manhunt_%28video_game%29 http://img398.imageshack.us/img398/3538/vicecitybullyuk4.jpg http://en.wikipedia.org/wiki/Bully_%28video_game%29

Another thank you goes to Colin Attle for reminding me that E and across thestreet from the Pole Position, on a store front with a sign that says "avec moiholidays" ("avec moi" means "with me" in French), is an advertisement for a $399holiday to Edinburgh--the home of Rockstar North. http://img457.imageshack.us/img457/1217/0tommyavecmoiai2.jpg

(I'll add that Tenerife, a place it advertises for a $299 holiday, is a Span-ish island that's the largest of the seven Canary Islands in the Atlantic Oceanoff the coast of Africa.) http://en.wikipedia.org/wiki/Tenerife

Colin also wrote to me that "to the east of Washington Mall there is a barberscalled 'Gay Gordos'--this could be reference to a Scottish dance: the Gay Gor-dons." (I'll add that there's a Gay Gordos Boufon Boutique in Redsands East in"San Andreas.") http://www.scotlandsmusic.com/thegaygordons.htm http://en.wikipedia.org/wiki/Gay_Gordons_%28dance%29

Things

The terrarium in Tommy's Ocean View apartment contains basic versions of arock arch and a light house which symbolize the ones behind the NW Portland man-sion of Mafia leader Salvatore Leone (Frank Vincent) in "GTA III." The openchest in it seems to refer to the open chest that Claude, the lead character of"GTA III," finds at Donald Love's place as he realizes that Donald Love has dis-appeared. A poster of Claude is on the Ocean View wall. http://img74.imageshack.us/img74/5844/00gta1screenvc237oy7.jpg http://img432.imageshack.us/img432/8174/00gta1screenvc238xw3.jpg http://img81.imageshack.us/img81/134/00gta1screenvc239jz9.jpg http://img432.imageshack.us/img432/9264/00gta1screenvc233yg9.jpg http://img144.imageshack.us/img144/4057/00gta1screenvc232bh3.jpg

Between 23:00 and midnight, the lights in the windows of the WK Chariot Hotelin "Vice City" depict the outline of a huge c**ck and balls, and spray squirtsperiodically from the roof. (The WK Chariot is E and across the street from theparking lot of the Malibu Club.) The "Zombie Elvis" papers that litter the cityare put out by the Liberty C**k. The guy with a ponytail by Liberty College inStaunton in "III" has a sketch on his notepad by someone that might have had theWK Chariot in mind. The fans at the stadium hold up cards that spell the nameof their team: C**KS. I wonder if the GTA "San Andreas" is going to have some-thing like that. http://img124.imageshack.us/img124/359/00gta1screenvc236li4.jpg http://img308.imageshack.us/img308/7092/00gta1screenvc250ed9.jpg

(Update: in "San Andreas," W of Verdant Meadows, and in an entrance lot at theS end of the block of "TOS" of "LOS SANTOS," are GTA versions of Big Stoney ofKodachrome Basin, Utah. I leave it to some modder to figure out how to put Reg-ular Tom on top of it.) http://img157.imageshack.us/img157/699/00gta1screenshot111a8sp.jpg http://img426.imageshack.us/img426/9458/00gta1screen29iu.jpg http://www.mnmuseumofthems.org/Faces/labels/Stoney.html

The Degenatron and Pogo the Monkey (non-working) arcade games are found in theKaufman Cab building and the Little Haiti Well Stacked pizza store in "ViceCity." Degenatron is advertised on a billboard over a NW Downtown road in"Vice City," and both games are advertised on the radio in "III." Since "III"came out, if you want to play them, you have to go to the 2nd and 3rd links be-low. http://img331.imageshack.us/img331/5061/00gta1screenvc245vr9.jpg http://www.degenatron.com/ http://www.pogothemonkey.com/base.html

Pogo the Monkey may be a reference to the 1983 Commodore 64 and Atari 400/800game "Pogo Joe." http://en.wikipedia.org/wiki/Pogo_Joe

The Predator, the police boat with a built-in machine gun (I.9.E), is in "Pa-parazzi Purge" in "GTA III."

Some billboards by the airport in "Vice City" say "Take a vacation in LibertyCity." It's blurry, but I think it's Claude in the blue Blista in the fore-ground of it. In "GTA III," on a poster in the tunnel to the airport and on atleast a couple of billboards in Liberty City, there's an ad that says, "see youin MIAMI." There's a small picture of palm trees on a beach that says, "GET-AWAY" on the refrigerator in the trailer at Phil's Place in "Vice City." On awall of the Portland hideout in "III" is a poster of the same thing. http://img287.imageshack.us/img287/336/00gta1screenvc230qs1.jpg http://img466.imageshack.us/img466/5404/00gta1screenvc217ns4.jpg http://img412.imageshack.us/img412/3937/00gta1screenvc218ct2.jpg http://img258.imageshack.us/img258/2553/00gta1screenvc222be5.jpg

The McAdam Airways hangers in "Vice City" were preceded by ads for McAdam Air-ways in "GTA III." http://img148.imageshack.us/img148/691/00gta1screenvc255adi3.jpg http://img148.imageshack.us/img148/9919/00gta1screenvc255xs0.jpg

If there's parallel to the "GTA III" Shoreside Vale unfinished tunnel in "ViceCity," it's the big tan sewer pipe sticking out from the land into the water atthe base of the V in the water between Fort Baxter and Little Havana. You couldtype the "seaways" code and drive into it to the length of a small car, butthat's it. It's about as exciting. I haven't heard about anyone wonderingwhat's behind it, though. http://img180.imageshack.us/img180/1128/00gta1screenvc235gc1.jpg http://img237.imageshack.us/img237/4356/00gta1screenvc282bv4.jpg

Phil's refrigerator also has an ad for the Bloody Choppers (rock band?), and aposter in the trailer advertises the movie "Soldiers of Misfortune." Both adscan be seen on billboards in "III" and both things are advertised on LED panelsin Bedford in "III." I'll guess that "Soldiers of Misfortune" is a play on thenames of the two "Soldier of Fortune" computer games. http://img62.imageshack.us/img62/2225/00gta1screenvc263hm9.jpg http://img440.imageshack.us/img440/2741/00gta1screenvc252lh8.jpg http://img516.imageshack.us/img516/2535/00gta1screenvc253ru7.jpg http://en.wikipedia.org/wiki/Soldier_of_Fortune_%28computer_game%29 http://en.wikipedia.org/wiki/Soldier_of_Fortune_2 http://en.wikipedia.org/wiki/LED#LED_panels

The Bitch 'n' Dog Food trucks in "Vice City" have boxes with a light bulb witha human face drawn on them in the back (knock the back door off with a nightstick or such to see them). The boxes just show the logo of the "Sparki" elec-tric company logo from "III." But a Boxville or Yankee R. S. and L. Bows truckhas boxes of red meat and blood stains on the walls inside. In the "Her Lover"mission in "III," Marty Chonks (Chris Phillips), who runs the Bitch 'n' Dog Foodcompany, intends that the lover of his late wife is going to give the dogs ofLiberty City a new flavor that month.

By the subway entrance that's near the airport in "III," there's a statue of aman planting a flag--it appears to be a war memorial (and that someone put atraffic cone on his head). The writing on the base says: "For those who foughtfor freedom. 1936." The statue may be meant as a reference to the fictionalAustralian/U.S.A. war mentioned by a caller in "Chatterbox" in "III" and by a"Vice City" Ammu-Nation commercial which is repeated over the store speaker sys-tems of Ammu-Nations in "San Andreas." http://img165.imageshack.us/img165/7316/00gta1screen963up5.jpg

Colin Attle wrote to me with some background on the Whippet coaches seen in"III" and "Vice City": "these are dogs in the U.K. and are similar to greyhounddogs, which is a reference to the Greyhound coaches that service most of theUSA." http://en.wikipedia.org/wiki/Whippet http://en.wikipedia.org/wiki/Greyhound_Lines

Walk out over thin air (hoo-ha!)

In "GTA III," you can have Claude jump from atop an Ambulance that's backedonto a mound of dirt along the wall on the top level of Marco's Bistro (acrossthe street to the S of Salvatore's mansion) and have him walk out into thin airon a couple long plates of invisible solid stuff. He can walk a long way thatway, and through most of it he can jump to the right and end up in a walled yardwith no way in but that, the Dodo, or flying Rhino, and no way out except on aramp that's provided. I think the ramp shows the game developers paid attentionto the area and this wasn't an accident. http://img129.imageshack.us/img129/3193/00gta1screenvc234qg2.jpg

In "Vice City," you can have Tommy land a chopper on thin air in the middle ofthe four towers at the top of the big beige building across the street to the Eof the Vice Point police station then get out and stand on thin air. You can dothe same basic thing on the invisible plate on a narrow plank along the roofthree doors S of that. A screen shot, I.100.F, might make some people curious,since nobody normally bothers with those buildings for anything.

If you don't want to travel, have Tommy jump on the low round table in themiddle of the TV room of the mansion and he'll hover high above it.

But one of the three biggest ones I know of, and the most unusually placed aswell, is a plate of invisible stuff over part of the dirt lot of trees (S ofLittle Havana Streetwear) which is behind the building with "PIP DUI SR-22" inthe window. (Between this and the Havana Outfit glitch, this neighborhood hassome strange problems.) http://img135.imageshack.us/img135/5913/00gta1screenvc220kz9.jpg http://img149.imageshack.us/img149/8718/00gta1screenvc75mc5.jpg http://img148.imageshack.us/img148/6752/00gta1screenvc221uo5.jpg

To get to it via the dirt lot of trees, go N from the Starfish Island bridgeon the main N-S road of the W island; make the 1st turn left and go to a T in-tersection; turn left and it's down the road on the right side. Have Tommy goon foot up the ramp at the SW corner of the dirt lot of trees, then to the topof the 2nd ramp before him, jump from it onto the roof to the E, then go to justbefore the NW corner and drop off the roof to the W. Another way is to have himclimb, or drive a PCJ 600, up the S tree of the two climbable trees in the lot,jump on the roof, and jump off the NW corner to the W.

The plate runs from about ten feet lower than the NW corner of the building,about 25 feet from the building out to the W, and slants a bit upward for about15 feet from the S to N, where it's about six and a half feet lower than theroof. You can have Tommy look down to see where his shadow cuts off at the Sedge of the plate or shoot at it to let the ricochets show you how big it is.

You can make a PCJ 600 jump to the invisible plate from the rooftop on the Wside of the dirt lot, too. Get to that rooftop by starting the series of jumpsleading up to Unique Jump 8 but stop on the2nd rooftop, then start your runwayfrom the NW corner of that rooftop.

There's a similar invisible plate across a 3rd of the central clearing, sur-rounded by guard rails, of the roof of the Schuman Health Care Center, Downtown.It's the 5th roof you land on in "G Spotlight" (I.81). Have Tommy run and jumpfrom the ramp used for a jump in "G Spotlight" to get over the railing and landon the plate.

(Thanks to a post by Chris at "the gta place" web site for the tip about theinvisible plate at the Schuman Health Center.)

A 3rd one is in the office Tommy rides up to in an elevator at the start ofhis jumps for "G-Spotlight," I.81. Send him S from the breakable glass to thetwo chairs on the left. Have him jump on the chairs then onto the office cubi-cle. Then have him do a running jump for the closed-off office beyond that.When it works, he can run around over a variety of the closed-off office areas,not that the developers provided much detail to see in them. To get him out, Iwalked Tommy over an edge of the building in the middle of it somewhere. Hefell, then fell through "gray hell," and ended up on the sidewalk he was on be-fore he went in the building. (I don't know if it's a glitch you can predict,but one of the times I had Tommy return on a PCJ 600 is the 1st time I saw himdrive around inside the elevator like a nut, which I think is a glitch you canmake happen on PS2 that had generally been fixed for the PC version.)

(Thanks to a post at the GTA Forums web site by gav1100, of the stunt guidementioned in I.9.C. In his post, he got into the office and couldn't leavewithout starting a new game.)

Darkel and discarded game ideas

"GTA III" had the infamous Darkel, a character listed as being voice acted byBill Fiore in the booklet that comes with the game. Darkel was edited out ofthe game before it was released. According to rumors on the game web sites, hewas the leader of a gang of tramps who gave the lead character missions to killsome of whatever other gang but his own. Supposedly, his meeting place becamethe location of a hidden package with four tramps with Molotovs around it in thetunnel that goes S from 8 Ball's place in Portland; his missions were changed torampages and the El Burro mission "I Scream, You Scream." He's also still therein the Grand Theft Auto IIImodelsgta3 file.

According to a Wikipedia web site article, he was taken from the game in reac-tion to the Sept. 11, 2001 tragedy. It's also why the "ilikedressingup" codewon't let you choose the mid-Eastern fellow with a turban, seen as a taxi driverotherwise, to use as an alternate lead character. http://en.wikipedia.org/wiki/Grand_Theft_Auto_III#Cuts.2C_changes.2C_and_the_9.2F11_effect

(I'm still waiting for a GTA game to explain what happened to the wings of theDodo.)

If you're curious enough about him, you can put Darkel (if not his missions orvoice) into "III" with Notepad. Un-check the green dot 1st (I.100.D.a). Thenclick Edit > Replace, and replace "scum_man" (the hunched over tramp with abeard and long overcoat) with "darkel" in datadefault.ide and datapedgrp.dat.This changes which .dff and .txd files the game calls for to have it call forDarkel's.

"Vice City" has it's less well-known remnants of earlier game ideas, too. Atthe end of Rusk's guide at the Gamefaqs web site, he's given interesting exam-ples of bits of script that were edited from the final release you can find inthe PS2 version in the american.gxt file. PC fans can look for them with Note-pad in the Program FilesRockstarGrand Theft Auto Vice CityTEXTamerican.gxtfile.

The relationship between Tommy and Mercedes was developed further in earlierideas, for example.

And the Stats "Visits from Loan Sharks" and "Garbage Pickups Made" weredropped.

Vice City, Liberty City, and San Andreas 1st appear (in different form--eventhe neighborhoods have different names) in the 1998 game "Grand Theft Auto." Isuppose it's meant as a fictional take on the gangs and crime of Miami, NYC, andLos Angeles, etc., of the late 1990's. Currently, you can download it, "WildMetal Country," 1999, a futuristic shooter in which Rockstar North tanks are 1stcalled Rhinos, and "Grand Theft Auto 2," 1999 (in which the three main areas arethe downtown, industrial, and residential sectors), all three games optimizedfor current PCs and in their entirety, from the Rockstar web site. http://www.rockstargames.com/classics/

Clean your Play disk and use a CD laser lens cleaner disk in your player.

Turn off your PC and use a can of compressed air and clean out your PC box,CD/DVD player compartment, and keyboard. If you spill something into your key-board, disconnect it, flush it thoroughly with water, and let it dry for a fewdays.

(I've seen disk cleaners, laser disk cleaners, and cans of compressed air onsale at department and drug stores.)

Get your hard drive clean and in order

After using the Internet go to Start, All Programs, Accessories, System Tools,and use the Disk Cleanup--remove the Temporary Files, Temporary Internet Files,and empty the Recycle Bin. The Temporary Internet Files can help you surf theweb faster, but I search it fast enough without them and they can build up intoa huge batch of bytes in no time.

Get the free software versions, at least, of Ad-aware and Spybot. You mightwant to go to the Downloads section of the Microsoft web site and try WindowsDefender. Keep them updated and run them regularly. http://www.safer-networking.org/en/download/index.html http://www.lavasoftusa.com/software/adaware/ http://www.microsoft.com/windows/products/winfamily/defender/default.mspx

Buy an anti-virus program, keep it updated, and run it regularly. I currentlyuse and recommend BitDefender. (If you do that, don't use similar software likethe kind I mentioned in the last paragraph--it can cause compatibility prob-lems.) http://www.bitdefender.com/ca/ http://www.pcworld.com/article/124475-1/article.html

At least once a week--even a day--run Disk Defragmenter. For Windows XP HomeEdition, go to Start, All Programs, Accessories, System Tools, and Disk Defrag-menter. Run it after crashes and after you make any big changes to your PC,too, like after putting in new graphics card drivers or downloading or removinga big game demo or such.

Even better is Diskeeper, which is what the Windows defragmenter is a scaleddown version of. I recommend the Professional version--it lets you do a boottime defragmentation, which defragments the Pagefile and Master File Table.Your other files run in co-ordination with those, but you can't defragment thosewith the Windows defragmenter. http://www.diskeeper.com/defrag.asp

Use the latest updates

On your browser, click Tools and run Windows Update about once a week.

Go to Run, type in "msinfo32," and click OK if you're not sure what your com-puter specifics are, and see how they compare with the requirements for comput-ers given on the bottom flap of the box of the game. You might want to upgradesomething.

You could try the same thing except type in "dxdiag," too.

Better yet, try something like Sandra Lite, mentioned below in the Tweakguides part of this section, and run the various modules it contains. You cannot only learn what your various PC components are, but get helpful recommenda-tions about changing settings and making upgrades to improve the performance ofyour PC. http://www.sisoftware.net/ http://www.sisoftware.co.uk/

Turn off unnecessary applications before running the game and use one processor core

Run a free utility called End-It-All 2 and use the "Close all" button to shutdown other applications before running the game. http://www.docsdownloads.com/

If you have a multi core computer, the game may play too fast unless you useonly one processor core. Run the game, press Alt and Tab to go to your Desktop,and open the Task Manager by right clicking the Task Bar and selecting Task Man-ager or by pressing Ctrl Shift and Esc. (In Vista, you can get there from theDesktop by pressing Ctrl Alt and Delete then selecting it from the menu. If youchange your mind, press Esc to exit the menu.) Click the Processes tab, rightclick gta_sa.exe, and un-check one of the CPUs. (Thanks to silentexistencewhose tip is given by DXNathan in his pinned topic at Gamefaqs)

Take-Two Games web site and support

For technical support, check the support section for the PC "Vice City" at theTake-Two Games web site. They have a page of common problems there. They havea page that lets you send them an E-mail, too, which connects you to some nicepeople who offer personal support.

Help them isolate the source of your problem by doing the other things recom-mended in this section 1st. http://www.take2games.com/index.php?p=support

Try to avoid things that make your game freeze so you have no ability to getout of the game with the keyboard. Turning your PC off at the main power buttonis bad for your computer, so thanks to gtavicer9 for recommending the importanttip that you use the reset button, just below the main power button on my PC,instead at such times.

You may have to remove a mod because you made an installation mistake or it'scorrupted due to a faulty download, etc. My PC has bad reactions to some other-wise, too, for some reason. Try getting advice from the creator of the mod,from GTA Forums web site, etc. If worse comes to worse, for whatever reason youmay never learn--some unfortunate combination of the mod with some component orsetting of your PC--you may need to just remove it.

Tweak guides

Go to the TweakGuides.com web site, as recommended in the helpful "TweakGuide" FAQ for "Half Life 2," PC, by Lefteris Aslanoglou--Leftos--at Gamefaqs. http://db.gamefaqs.com/

It makes a good point about the value of going to the Tweak Guides web site... http://www.tweakguides.com/ ...which features various helpful, informative guides by Koroush Ghazi.

If you're like me, and have had a glitch or freeze or stuttering frame ratenow and then and couldn't afford to pay dozens of dollars every time you had aquestion, it's good to know you're at least using preventative medicine to giveyour computer every chance to work as efficiently as it can. You'll get thebest performance out of it for games and maximize the mileage you'll get out ofthat expensive computer hardware. And if you do need to hire someone, you'll bemore well-informed when you talk to them.

A couple of such tips I picked up from "The TweakGuides Tweaking Companion"there:

By using SiSoft Sandra Lite (free software, or freeware), you can not onlyfind out a lot of information about the components of your computer, but getuseful tips on what might work better with a different setting or upgrade.Sometimes glitches and freezes are due, at least partly, to poor PC perform-ance--overheating alone can cause such things.

At the SiSoftware site, click on the icon for the latest version of SiSoftwareSandra, then click to download the shareware (Lite) version, then, below thecolumn labeled "Lite," click "Download." http://www.sisoftware.co.uk/ http://www.sisoftware.net/index.html?dir=dload&location=sware_dl_3264&langx=en

If you want to learn more about your components and how they compare to othersat running games, you could go to the Futuremark web site and download a freeversion of 3DMark. It's a popular benchmarking tool that has been used at var-ious web sites to get test results of new components. http://www.futuremark.com/download/

I especially recommend you make backups and carefully use the advice given in:

The emphasis at Tweakguides is to teach you how to get a good performance outof your PC, and get a good frames per second (fps) rate, etc., for games ("ViceCity" should be run with the frame limiter on and runs at 30 fps; "San Andreas,"if you turn on the frame limiter, should be 25 fps). It has special sectionsfor "Half Life 2," "Morrowind" and "Oblivion," "Bioshock," "Crysis," "Far Cry,"and some others. And there's a section on Game Music Extraction, which I noticesomeone has a question about now and then on the Gamefaqs message boards.

Use System Restore (Start, All Programs, Accessories, System Tools, System Re-store, or Start, Control Panel, Performance and Maintenance, System, System Re-store) if you screw up and aren't sure how you did it and need to revert to yourold configuration.

Volume

If your sound card software is similar to mine (for a Sound Blaster Audigy 2),you can adjust the volume of the game with your general volume control or thesound mixer's wav control. (I once had a glitch that caused the game to getquiet. I thought I needed another sound card update download when I stumbledonto the fact that the Wave slider of the Surround Sound mixer of the card hadgone to the bottom, for some reason. I just turned it back up.)

I like to keep a volume control icon in the taskbar in the lower right of myscreen as well.

After installing an update for the driver, I have to make sure the "DigitalOutput Only" box is unchecked for headphones in Speaker Settings, too. The de-fault settings make it checked but then I can't hear the sound with my head-phones.

To use the general Windows way to put a volume icon in your taskbar, go toStart, Control Panel, Sounds, Speech, and Audio Devices, then use any of thesethree choices--Adjust the system volume or Change the speaker settings or Soundsand Audio Devices--to bring up the Sounds and Audio Devices menu. Check the boxby "Place volume icon in the taskbar." You can adjust your system volume fromthere, too.

The Audio section of the game Options lets you adjust the volume of your MP3s,too, if you want them to have the same volume that the rest of the radio sta-tions have.

A cure for crackling noises with reverb

I called a nice fellow at Take Two support who helped me get rid of the popsand crackles with reverb that were interfering with the audio of my GTA's. Ihave a Creative Sound Blaster Audigy 2 sound card, but he told me to go to "op-tions," "audio setup," "audio hardware," and set it to "desound3d software emu-lation."

You can save your achievements--Stats--for a number of efforts at the game ina number of save game slots at the same time.

It's also good to know your whole set of save game statistics are saved in MyDocuments in "GTA Vice City User Files."

A very useful gimmick to know is that you can keep multiple copies of it there(I'd right-click the folders and rename them "Backup of...." or such).

You can also open the User Files and make a copy of the save game for a singlesave slot. "GTAVCsf1.b" ("Grand Theft Auto Vice City save file one.b") is forthe 1st slot, "GTAVCsf2.b" is for the 2nd, etc. You can rename the file tochange the number to the save game slot you want to use.

Here are a couple of important uses for a copy:

1. If, for whatever reason, you need to reinstall the game, you don't have tolose your accomplishments. When you uninstall, it doesn't uninstall the UserFiles, Skins file, or MP3 file, which it leaves for you to uninstall manually.So the old User File may serve the new install and not be replaced by a newone--I'm not sure, considering the glitches that can happen. To be sure youkeep your old statistics, I'd let the new installation create a new User Fileby playing the game a little, delete the new User File it creates in My Docu-ments, then rename "Backup of...." by taking "Backup of...." off the name. Itmay not be necessary to go through that, but it makes me feel a little more con-fident that it will work.

2. You can save one or more backup copies with parts of the game already doneon them.

For example, one copy I have has 100% completion in one save game slot and allthe side missions done on another. This way, I can use it to play around ViceCity with all the benefits that come with 100% completion, or just play the mainstory missions.

Another way you could do it is to create a User File copy that just has yourleast favorite side missions, and the missions that give Tommy extra abilities,done on it. For example, I particularly dislike the PC version of RC Bandit(unless using Demarest's mod of it), and the Paramedic mission can be long andtedious to do over and over, too. You might use the modification ideas of sec-tion I.100.D.e for the Ambulance, Firetruck, and Pizza Boy, and Demarest's modi-fication idea for the RC Bandit given at I.30, then do the missions for them,get all 100 hidden packages, save the game, and copy the save file. You'll al-ways have the choice to play the game with all those missions over with and allthe abilities and weapons that come from them to enjoy everything else about thegame with.

To afford yourself even more such choices, you could follow that by using acopy of that save slot, renamed to have the number of another save slot, and useit to finish whatever missions you like the least of the middle of the game("The Driver" or whatever the case is for you). Make a copy of the User File,etc.

Rename the copy with two save slots occupied with something at the beginninglike "Copy 1 HPs 2 Driver..." or such which you can remove if you want to useit.

Before you use the copy to have everything else about the game to play with,make another copy of it so you have a spare to use that way later.

As an alternative, you could use Demarest's "Timetwister" mod that lets youchoose from any of the missions of the game from the start (see I.100.D.f Mis-cellaneous).

Some advice about saving the game

When you save your game at one of those pink cassettes, make sure Tommy hasfull armor (saving and loading the game restores full health--in fact, justwalking Tommy into a cassette then resuming the game does that; thanks to Sivafor the tip), the weapons you'll need (each run through a weapon pickup afterthe 1st adds to the ammo it has), and the vehicle(s) you'll need saved in yourgarage(s), so you're prepared for whatever you'll need the next time you loadthe game.

You can't save during a mission--the cassettes disappear until you either passor fail it.

Saving the game advances the game clock six hours. You can use this to pre-pare the time clock so it's a certain time at a convenient place when you loadthe game. This is handy for making multiple efforts to go from the Hyman Condoto the Hyman Memorial Stadium, where the doors are open between 20:00 (8 pm) andmidnight, for example.

Health points made with a prostitute beyond the normal maximum are lost whenyou save and load the game, which helps keep them in business.

Saving the game restores all weapon pickups, which can be handy in stocking upon ammunition without doing a lot of traveling between game saving places.

You can get rid of a wanted level by saving a game, returning to the game,then loading the last game; I try to do it without saving that, though.

Don't save your game at Cherry Poppers after you buy it. There was a glitchon PS2 that caused that to corrupt your Stats and ability to achieve 100% com-pletion, and some say it's true for their PC version, too. Don't jump on a bikeas you save for the same reason (thanks to the spaceeinstein web site for thecycle tip).

Try to slowly approach the save game cassette at the Hyman Condo from the E soyou don't open the big garage door, or so you save just as it closes. Savingwhile it's open can cause vehicles inside it to disappear, especially if it'sfull. It has been known to eat cars, so it's a lot less risky to put any spe-cial vehicles, especially the "EP" Admiral, somewhere else. If you use it for atank or such, just be careful. You can also fit a tank in the garage at themansion or one of the ones at Sunshine Autos instead.

These are just my personal suggestions (besides having a clean work area andturning the lights out to bring out the hues on the screen):

Display Setup:

Draw Distance: I like it to be set to the right. Draw Distance determines hownear or far things like vehicles and pedestrians will be drawn in--will be load-ed up by the graphics. If your combination of computer stuff is strong enoughto allow it without a stuttering frame rate or other glitches, I'd set it as farright as you can. Besides being fascinating to look at for me, there are gamingadvantages. You don't want to be surprised by a policeman spawning right besideTommy when he's gotten a wanted rating (that may happen enough with a full drawdistance), or have a telephone pole suddenly appear in front of his speeding PCJ600--that's no fun.

Frame Limiter: On. This is the default position. If you turn it off, you'llhave graphics that take too long to load (more smacking into invisible thingswith the PCJ 600, then having them appear).

Thanks to Orion_SR's advice for "San Andreas" that I would apply to "ViceCity" more sparingly: turning off the frame limiter makes timers count slower.You can repeatedly beat your old time for "Checkpoint Charlie," for example,easier by turning it off.

Keep it on while you have Tommy fly the Skimmer or he won't be able to get itto take off from the water.

Subtitles: On. Sometimes, it helps me tell what the characters are saying.

Wide Screen: Off, because it cuts out parts of the picture when on.

Radar Mode: Maps and Blips. The radar in the lower left corner of the screenshows the streets, colored dots representing your targets, and save places, etc.I don't care about dumb generalizations about men not using maps--give me a map.

HUD mode: On. The Heads Up Display in the upper right corner of the screenshows your current armor, health, and wanted rating and amount of money earned.

Controller Setup:

Standard Controls (optimized for PC keyboard and mouse), not Classic.

Redefine Controls: change Run to Left Shift (press Backspace twice then LeftShift). I use W,S,A, and D a lot, so unless you have a foot-long thumb, the de-fault key, Right Shift, is too far away from them.

Mouse Settings:

Mouse Controlled Steering: On.

Player Skin Setup: you can choose which look you want for Tommy (I.100.C).

You can start a new game or load a saved game at the start or by pressing Escduring the game to pause it and go to that menu.

During the game, press Esc to pause the game and see more options.

Start New Game: - Start New game: you can start a new game from the very beginning of "ViceCity," - Load game: load the game efforts of a save slot (one convenience of that isit lets you load the same saved game you started with in your latest efforts,wipe out any record of those latest efforts, and go back to the last time yousaved in that save slot), or - Delete game: delete everything in a save slot that has game efforts you'renot crazy about.

Map: you've got a map of the town that also shows your location, properties(pink cassette icons for private properties and logos for businesses), Pay 'n'Sprays (remember, you can pause during hectic situations to see where they are,too), Ammu-Nations, and Tool Stores.

Dots that show the targets (the Psycho in "Psycho Killer" is an exception) andintended destinations of missions will appear on the map, too. (For example,you can pause the pizza mission to look at the map and see where the customersare to plan a fast route.)

Use the mouse wheel to zoom in and out. The things that appear on the map ap-pear on the radar, too. A dot that indicates a target or intended destinationthat's beyond the territory shown on the radar will appear on the appropriateedge of the radar.

Brief: the most recent main story dialogue, instructions, or certain achieve-ments.

I.7 Stats Including how long a day in the game really is, what Wanted Stars Attained and Evaded is about (and why times of stress are the worst times to shop for clothes), whose heads are tallied for Head Shots, why you shouldn't worry about Daily Police Spending or your percentage of Accuracy for Bullets Fired/Bullets That Hit, who the Gang members and Criminals are, the difference between Unique and Insane Jumps, the ratings given for Flight hours, and the CRiminal Ratings and Highest media attention levels (and the easiest ways to raise them).

You can use your mouse scroller to make the Stats roll up or down and speedthem up a little.

The statistics are your achievements, including:

Days Passed in Game: the clock in the upper right corner of the screen countsone hour in 65 sec., so it counts a day in 26 minutes.

Mission attempts: it just gives the number of attempts, not of failures or thepercent that were successful.

Wanted Stars Attained and Evaded: I did a little testing to figure out a lit-tle bit about what the Stats make of the different ways you can get rid ofwanted stars. Ultimately, it looks like a glitch or two has gummed up theworks.

1st, the basic rules any experienced Vice City player knows:

- Each bribe gets rid of one wanted star,

- a clothes pickup (locations: I.9.C--Morphing) can only be used to get rid ofa maximum of two wanted stars--not two of a higher number, and

- a Pay 'n' Spray gets rid of any number of wanted stars.

Most, not all, completions of missions (successful or unsuccessful) get rid ofall wanted stars. Getting busted, wasted, or saving a game then reloading it,gets rid of all wanted stars.

This is what the Stats make of your choices:

At one star, running till the star disappears, running through a bribe, usinga clothes pickup, or using a Pay 'n' Spray--causes you to get one wanted pointAttained and one Evaded.

At two or more stars, using bribes, or using a bribe or bribes and running oneoff, or using a bribe or bribes and a clothes pickup for one star, causes you toget one star Attained and one Evaded.

Another simple thing about it is that any number of wanted stars removed witha Pay 'n' Spray causes that many points to be added to Attained and Evaded(three wanted stars removed--three Attained and three Evaded, etc.).

But whereas using a clothes pickup to get rid of one wanted star gives you onestar Attained and one Evaded, the use of a clothes pickup to get rid of two, orthe remaining two, wanted stars causes you to get two points for Attained and nopoints for Evaded (?!). (I suspect a glitch there.)

Completing a mission, successfully or unsuccessfully, in most cases makes yourwanted rating go away without using any of the methods available to get rid ofit, but adds that many stars to Attained and none to Evaded. Unfortunately, thisseems unavoidable with rampages and some other missions.

Getting busted, wasted, or saving then reloading a game to get rid of wantedstars, adds that many stars to Attained but none to Evaded.

In terms of gameplay, I'm not sure what meaning is meant by some of the dif-ferences found there, except to assume it would normally be better to try tokeep the number of points Attained from getting bigger than the number Evaded.It would show Tommy is better at getting away with whatever crimes if he Evadesall that he Attains. Since the Stats don't allow that possibility, then thenext best thing would be to try to keep Attained from getting too much biggerthan Evaded.

If you try to understand it all as the game rewarding you for creating yourAttained verses Evaded record with that to guide you, it gets puzzling, anyway:

It's easy to figure that the game rewards you for not getting busted, wasted,or saving the game with wanted stars then reloading it.

Less clear is what to make of how it also rewards you differently for handlingtwo or more wanted stars by using bribes, a bribe or bribes and running one staroff, or a bribe or bribes and using a clothes pickup for one star, instead ofusing a Pay 'n' Spray. Again, all but the Pay 'n' Spray give you one star At-tained and one Evaded, but using a Pay 'n' Spray gives you an identical pair ofbigger numbers for both Attained and Evaded.

One possibility is that you're being rewarded for using one of the 1st choicesbecause they show more effort and accomplishment than by using a Pay 'n' Spray--you had less Attained you had to Evade.

Instead, it may mean that you're being rewarded for using a Pay 'n' Spray--adisguise--without giving bribes to the police, which carries the risk of beingturned in to the authorities by an informant--you Evaded an equal and biggernumber Attained. Supporting that theory, using a Pay 'n' Spray in those situa-tions is the best way to add points to your CRiminal Rating (described below).Against that theory, using a clothes pickup for two stars is to use a disguiseand not a bribe, too, yet the game punishes you for using a clothes pickup fortwo stars.

And it rewards you for getting rid of a wanted rating before the mission isover when it's possible, but the game often makes that impossible, as for ram-pages. If the game is going to make it convenient for us by automatically get-ting rid of wanted stars by ending certain missions, it should add an equalamount to Attained and Evaded for those missions and let us create a record forAttained and Evaded with those missions it's possible to be responsible aboutthat with. I think the current arrangement is a glitch or just carelessness.

The reason you're rewarded for using a clothes pickup for one wanted star butpunished for using a clothes pickup for two wanted stars is.... Sometimes youneed to say "I don't know" when that's the honest thing to say. Is it punish-ment for trying to use the Clark Kent glasses method of trying to be incognitowhen the heat is turned up? I don't know.

Safehouse visits: the number of times you save the game.

Among things I never save are Times Busted, Hospital Visits (if Tommy is wast-ed, he's taken to a hospital to continue in the game), Fishes Fed (drownings; itadds to Hospital Visits), active wanted stars, or mission failures (except RCVan missions, since it's convenient to blow up the RC toy and try again, whichsaves time and minimizes any time spent frustrated).

P.S. for Fishes Fed: you might wonder why so many people hang out at the beachor have swimming pools since nobody in town seems to know how to swim. TheVice City Tourist Guide, p.10, suggests that nobody survives the water due toshark attacks. This could be why the Reefer looks like a little version ofQuint's shark hunting boat in "Jaws," and Steve Scott (Dennis Hopper) has hisvariations on Steven Spielberg's concerns about them. (His shark prop is basic-ally similar to the shark in the waters around Vice City.)

Number of Head Shots: the ones made by Tommy with other people's heads, fortu-nately.

Daily police spending: it refers to how much the police spend a day, which Idon't think Tommy can increase with greater destruction. I think it's random.The last couple of times I started this game, it was $75,354 one time and$30,000-something another, before Tommy had done anything to influence how muchthey spend. I had Tommy go on a 24 hour (game time) rampage with the Rhino, andit went from $81,740 down to $20,435.

Least favorite gang: the gangs are:

Cubans: wear white t-shirts with a red and black splotch on the front and redheadbands, or light yellow jerseys with gray sleeves and black fedoras with redhat bands, drive the Cuban Hermes car (and the Cuban Jetmax boat), live in Little Havana, and are led by Umberto Robina.

Haitians: wear dark blue jerseys that have "RELAX" in white letters on thefront with white baseball cap-type caps with dark blue brims, or light purplesleeveless t-shirts with a purple and white splotch on the front with blue head-bands, drive the Voodoo lowrider car with four hydraulic jump directions and two sus-pension levels, live in Little Haiti, and are led by Auntie Poulet.

Streetwannabe's wear blue jean vests with either a shark or a dragon or pais-ley splotch on the back, drive the Gang Burrito van which may have either a white or brown-faced TeddyBear in front of the grill or over the windshield, and live on Prawn Island and are found there and in and around North PointMall.

(Note: owing to more glitches with the Stat section, killing the soldiers atVICE CITY AIR RESERVE Fort Baxter--not the soldiers you deal with elsewhere--iscounted as Gang members wasted and they're categorized as Streetwannabe's. Whenyou have Tommy kill Mafia criminals in "Cap the Collector" and "Keep YourFriends Close," they're not counted as Criminals wasted for either mission butthey're counted as Gang members wasted for "Keep Your Friends Close." Sonny andLance aren't counted as either one.) (Thanks to the spaceeinstein site for calling the glitch about soldiers to myattention.)

Diaz's gang: wears pale blue pants, dark cranberry red shirts with white flow-ers, and mustaches, or white pants and red-violet jerseys with horizontal graypinstripes, are aggressive, which you may find out during rampages, are found at the mansion on Starfish Island up to and including "Rub Out," and are led by Ricardo Diaz.

Security Guards: wear dark gray-blue uniforms and caps--the shirts have "PA-TROL INVESTMENT GROUP" in white letters on the back, drive the Baggage Handler in and around the airport, are found around the airport, North Point Mall, Prawn Island, Starfish Island,and the metal detector at Leaf Links golf course, and are led by whoever will hire them and crazed inner workings.

Bikers: wear "Duffy the bum" blue jeans, black leather jackets, tattoos,beards and mustaches, are fat and docile despite Mitch Baker's claims of fierceness, drive Angels, are found around Mitch Baker's Biker Bar, and are led by Mitch Baker.

Golfers: the male is fat with brown hair, bald on top, wears a mustache,green, white, and gold plaid shorts, a lavender shirt, pink socks, and black andwhite saddle shoes, the female is thin with gray and white hair pulled back in a ponytail, wears awhite blouse, lavender shorts, and white athletic shoes with lavender stripes, drive Caddys, and are found in and around Leaf Links.

(There is a the 3rd Golfer, the young dirty blonde male that wears blue pants,a lavender shirt, and saddle shoes, but it doesn't count for the statistic ifyou have Tommy shoot him in public or when Tommy kills him for "Four Iron"--I.38.)

The Vercetti gang: wears white pants and purple shirts with dark gray pin-stripes or dark blue pants, a dark olive green shirt with olive green and whiteflowers, and a reddish-brown mustache and a beard, are found at the mansion on Starfish Island after "Rub Out" and at variousVercetti asset properties after Tommy owns them, and are led by Tommy Vercetti.

In all the gangs, some or all of the members carry Pistols except the Golferscarry Golf Clubs and the Vercetti gang, after "Keep Your Friends Close," carryUz-I submachine guns. (The soldiers at Fort Baxter carry M4 rifles, and theones who appear otherwise, for six wanted stars, carry MPs.)

(Thanks again to the spaceeinstein web site for the weaponry information. Ihope he's not in line behind Rusk asking for royalties; I'm guarding the moneyI make from this entertainment extravaganza furiously.)

Criminals wasted: includes criminals killed in the vigilante mission and thesepedestrians (using their modelsgta3.img names; "cr" stands for "criminal" and"pi" stands for "pimp"):

wmypi: young white male, black hair, a mustache connected to his sideburns,bold dark red and black clothes and hat, and black slippers.

There's a glitch right after doing the Vigilante mission that mixes up yournumbers for Criminals wasted and Criminals killed on Vigilante Mission. Theybecome:

Criminals wasted: actually, only those killed in the vigilante mission.

Criminals killed on Vigilante Mission: actually, the number you killed in thevigilante mission plus the number you killed otherwise before.

After the glitch messes up the numbers this way so neither one represents whatit's supposed to, the number of criminals you kill outside of the Vigilante mis-sion is added to Criminals wasted.

Kgs. of explosives used: 1 kilogram = 2.20462 pounds.

Bullets Fired/Bullets That Hit refers to all those shot in the game, so don'tworry that you have to get your Accuracy percentage higher if it's low. I'd beglad it's low since many of those bullets are shot at Tommy. Don't have someonewalk in your room and ask why you're spending a half hour shooting a machine gunat a blown-up van (a gimmick that works to make the percentage higher).

Unique Jumps, Insane Jumps and Insane Stunts:

Unique Jumps are 36 jumps you need to do for 100% completion.

Insane Jumps, which can coincide with them, are measured in distance, height,flips, and rotation; a big score in one category is an Insane Stunt, in two isa Double Insane Stunt, etc. (Nobody gets a Quadruple Insane in this or "III"though it's listed in TEXTamerican.gxt; see the next section if you'd like tobe able to get one).

********

How to mod the game to make it recognize Quadruple Insane Jumps

PLPynton at GTA Forums says that Insane Jumps are based on jumps that are oneto three of these four things:

-more than 40 meters long

-more than 4 meters high

-2 flips or more

-more than 360 degree of rotation z (around a vertical axis)

He says you can get the game to recognize Quadruple Insane Jumps by changingthe datamain.scm file. You find the heading:

:HJ_238

The 2nd line there is:

0020: $1304 > 4.0 ;; floating-point values

Change it to:

0018: $1292 > 4 ;; integer values

(You can use Demarest's "Darkpact" to change the datamain.scm file so youwon't have to create a new save game file for it. "Darkpact" is among the "VCCode Tools," which are found under "Miscellaneous mods" at I.100.D.f.)

Various things are measured in meters. A meter is 39.3696 inches, 3.28084feet, or 1.09361 yards.

"'Ice Cream' Sold" gives the total number of deals made from the Mr. Whoopietruck.

"Number of drug deals made" gives the highest number of deals made during onemission attempt with the Mr. Whoopie truck.

(Thanks to Demarest at GTA Forums for the way to interpret the ice cream anddrug deal figures.)

Best Percentage of hits for Shooter: your best percentage of hits for "TheShootist" and, if you score over 45 points, "Rifle Range," whichever is higher.

Sprayings: the number of uses of a Pay 'n' Spray or spray 'n' go to get a landvehicle or checkpoint chopper (or whatever else you go to the trouble to shovein there) a paint job. Once Tommy has $100, the cost of the use of the placefor a repair or to remove a wanted rating, he always get a free paint job in onewhether he uses it for one of those other things or not. It won't work with apolice or military vehicle--if you try, you'll get a message saying the peoplethat run the place don't handle anything that hot.

Flight hours: the number of hours you fly the Skimmer, which is available be-hind the film studio after the "Dildo Dodo" mission. I think the timer for thiscounts in real time, or at least a lot more like it than the regular clock forthe game. So going up the ranks, which is based on time spent flying, can takea while.

There's a glitch that makes you an "Ace" most of the time. But you're sup-posed to be able to go from no rating up though 19 titles like "Flyboy,""Biggs," "Red Baron," and "Maverick" and such up to "Ace."

Flyboy is a slang word for a member of the air force, and, even more general-ly, an aircraft pilot.

Aircraftman is the lowest rank in the RAF; Aircraftmen are known in Britishslang as erks.

Pilot Officer in the Royal Air Force is like the rank of 2nd Lieutenant in theUnited States Air Force.

A Corporal in the RAF is like a Senior Airman in the USAF.

A Lieutenant, or Flight Lieutenant, in the RAF is like a Captain in the USAF.

A Sergeant in the RAF is like a Staff or Technical Sergeant in the USAF.

A Captain, or Group Captain, in the RAF is like a Colonel in the USAF.

In "Star Wars," 1977, Garrick Hagon plays Red Three, Biggs, and Denis (as"Dennis") Lawson plays Red Two, Wedge Antilles (also in Episode V, "The EmpireStrikes Back," 1980, and Episode VI, "Return of the Jedi," 1983), who are pilotswho help Luke Skywalker, played by Mark Hamill. destroy a huge space stationcalled the Death Star. According to cjshoup of the forums at the toonzone.netweb site, there are characters named Biggs and Wedge in versions VI, 1994, VII,1997, VIII, 1999, and X, 2001, of the "Final Fantasy" games, too.

The Red Baron, before he was a character fought by Snoopy from the dog househe pretended was a Sopwith Camel in the late Charles Schultz' cartoon strip"Peanuts," was a famous WW I German fighter pilot named Manfred von Richthofen.At a time when 20 victories garnered the Blue Max award, he had 80. Most of hisbiplanes were partly red, as then became the case with the other planes in hissquadron starting in 1917, but he's usually identified with the entirely redFokker Dr.1 triplane he flew at the end of his career. He died when he was shot(possibly from the ground or a British plane chasing him) chasing a British Sop-with Camel over France. Thanks to http://www.briggsenterprises.com/bluemax/ http://en.wikipedia.org/wiki/Manfred_von_Richtofen

As the FAQ by Aggrosk8er at the Gamefaqs web site notes, some of the namescome from the movie "Top Gun." Thanks to him and his FAQ for all the titles andpoints required for them.

A special mention should be made of Poland's young Andrew Noops n Gleh, whoused to frequent the ign.com message boards. From what seems most reliable fromlooking at various web pages, he flew the GTA "III" Dodo for 176,488 seconds andwas awarded by Rockstar with a special flight rating in "Vice City."

Air Chief Marshal is the highest rank in the RAF (Marshal of the Royal AirForce was discontinued in the peace time of the 1990's) and is like a General inthe USAF (General of the Air Force used during war time).

Thanks to these web sites for the comparison of RAF and USAF ranks (for the3rd link, you have to Copy and Paste the 2nd line to the 1st line in your ad-dress bar): http://en.wikipedia.org/wiki/Aircraftman http://en.wikipedia.org/wiki/Comparative_military_ranks http://en.wikipedia.org/wiki/Comparative_military_ranks#British.2C_US.2C_and_Canadian_officer_ranks

Ace is a more general term for a particularly skilled person, in this case anaircraft pilot.

The negative titles--"Total Liar," "Hacker" and such--are for using the vehi-cle spawning codes. Using one subtracts 1000 points. This is Grand Theft Auto,so you'll be severely chastised for not thefting an auto--"Grand"ly is optional.

Positive numbers:

Tommy gets various points anytime in the game for each mission accomplished:six points for "Trial by Dirt," forty points for "Guardian Angels," etc. Thepoints for rampages, at least, are added after you save the game.

He gets thirty points anytime in the game for each helicopter, Skimmer, orDodo (the plane pulling a "Zombie Elvis Found" sign) destroyed. (The Dodo isonly destroyed by a rocket from the Hunter, and the Dodo is also the only thingTommy can destroy that he always gets both 30 CRiminal Rating points and a threestar wanted level for destroying.)

The more points he has, the higher he is on the organized crime ladder of suc-cess, which, apparently, hates the idea of anyone flying above all else inlife--I didn't know that.

Beyond that, my (sketchy) testing results for getting positive numbers showthat Tommy can get various points depending on who or what he destroys and withwhat, and what he does about a wanted rating. And the results are "glitchy."

This isn't to be mistaken for a thorough scientific test--I do have a life.There are about 100 vehicles, about 100 types of peds, 33 weapons with two modesof attack for the Fist/Melee slots, seven wanted levels including none, a hand-ful of ways to handle it, and police spawn randomly at the lowest wanted level.By the time I was through testing, you'd be playing "Grand Theft Auto: Pitts-burgh."

And maybe you will--is that Fort Pitt Beer I see advertised on the wall ofMitch Bakers Biker Bar, or is it Fort Pizz? (Note: I've decided it's a slightvariation of a Fort Pitt Beer scoreboard--see I.13 under "Creative plugging.")Is that "Pittsburgh radio" someone on the Wildstyle radio station says through avocoder, I think (the thing used on the vocals for Cher's "Believe" or anythingby Britney Spears)? It might be another clue....

Destroying boats with a Minigun, he got anything from 0 to 4 points for each--once, he even had three points subtracted, for some weird reason.

Destroying land vehicles not used by law enforcers created no points for aFaggio, one point for a PCJ 600, and several points for an SUV, etc.

Tommy got nine points for destroying a police car and a policeman with a gre-nade, six points for killing an old lady shopper with a Chainsaw but only onepoint for killing an old lady shopper with a shotgun, and no points for killingmost examples of the beach or business people, and never got any points forkilling tramps or leather jacket criminals, etc.

The Minigun, Rocket Launcher, and Uz-1 or MP submachine gun worked more oftento create points than the .357 handgun, S.P.A.S. 12 shotgun, or the .308 sniperrifle in the time I tested them, and the Minigun and Rocket Launcher are morepowerful than a submachine gun at doing that faster. The Hunter rockets createda wanted level faster than the Hunter machine gun.

Using a clothes pickup, or using a bribe and running a star off, for two starsadded no points, but using a Pay 'n' Spray for two stars added various amounts.

Ordinarily, the easiest way to get the most CRiminal Rating points was tohave Tommy kill law enforcers, destroy their vehicles, notably helicopters, andanyone and any other vehicle handy while he does, with the Minigun, RocketLauncher, or Hunter rockets, then use a Pay 'n' Spray.

(Don't try this at home and end up on World's Most Stupid Criminals--don'teven think of it.)

Also, if you use the "bigbang" code and blow up any of the vehicles the gamecounts, the rating actually goes up. "aspirine" does nothing to the rating atall. Ironically, using the code "leavemealone" to remove wanted stars doesn'thurt Tommy's CRiminal Rating (but it adds that many stars to Wanted StarsAttained and none to Evaded).

The positive titles are spaced farther apart as the numbers get bigger. Ifyou want to get the title of Capo, it's productive to achieve at least part ofthat by doing the Vigilante mission "Brown Thunder" and by trying to attain the"Stuff of Legends" Media attention level by going on unofficial rampages, whichare mostly matters of destroying law enforcers and their vehicles. After therampage, use a vehicle from a Sunshine Autos garage in the nearby spray 'n' go.

The fastest way to make the big jump from Capo to Godfather, which is thehighest rating, is to use the "bigbang" code for a multi-helicopter destructionrampage, a method provided by the "Criminal Rating/Media/Money FAQ" by Zarathus-tra at the Gamefaqs web site.

Use the Hunter for the Vigilante mission "Brown Thunder" and go to level 400or so and max out your cash, if you want to do something productive with thegame on the way up the ratings. (Go nuts for your Highest media attention lev-el, too.) You'll make Capo--200,000 points. Only "Boss," "Kingpin," and "Don"stand in your way.

Then put four Checkpoint Choppers in the big garage of the Hyman Condo. Theyslide in real easy if you push them in from the front. Put three Mavericks onthe roof by flying the one on the helipad a few blocks S, returning to find an-other one spawned there, and repeating that.

Stand Tommy on the roof in the marked off section shown below: http://img529.imageshack.us/img529/5470/0020glensterguidegodfatkb8.jpg

Since the game is judging Tommy's position horizontally, not vertically, youcan hear the big garage door open when he enters this section. With seven heli-copters in the game, 210 points, keep typing "bigbang" over and over. For somereason, they keep blowing up after they've already blown up.

Faster still is to download a trainer with a "blow up all cars"--and helicop-ters--key for your keyboard from any of a variety of Grand Theft Auto Vice Cityweb sites. You can get Random's trainer, which lets you assign a couple of hot-keys to the code, at: http://www.gtagarage.com/mods/show.php?id=12

Then use a Pay 'n' Spray or spray 'n' go to get rid of whatever wanted ratingyou have. You might leave the "EP" Admiral in the eastmost little garage at thecondo for that.

****

Update: the fastest way to get "Godfather" on PC

Spuds725, at GTA Forums, showed that the minimum requirements for "Godfather"are $10,000,000 and 1,000,000 CRiminal Rating points. He recommends using theCone Crazy glitch in the original PS2 version as the fastest way to make$10,000,000. The glitch causes the game, after each success with the mission,to say the time per cone has been reduced but it isn't actually reduced. Sincethe reward doubles with each success at the mission, you could keep repeatingthe mission and build up a lot of cash.

Therefore, the Spuds725/Zarathustra/glenster method might be the fastest wayto get Godfather on PC:

Use the Cone Crazy glitch in the original PS2 version, otherwise use BrownThunder, which also gives Tommy increased armor, for ten million dollars.

Use a hotkey on a trainer to use the bigbang code about 100 times a minute: 30CR pts. per helicopter x seven helicopters = 210 pts. per press = 21,000 CRpoints per min.. If you went for maxing out your cash and Capo with Brown Thun-der, that leaves 800,000 CR points to get in about 38 min.. If you just wentfor $10,000,000 with Brown Thunder or Cone Crazy, use the hotkey, etc., forabout an hour. (You sometimes lose a helicopter that disappears, so I won'tmake an exact calculation.)

****

You might also want to use GTA_Loc's method to let Tommy create destructionwithout any police intervention. See I.53, "Rub Out," and I.61, "Cop Land." Ifyou use GTA_Loc's method for this, put Lance somewhere, like the inside of theOcean View, where he won't get hurt.

below -6,000 Total Liar lies a lot. -6,000 to -4,001 Cheater breaks rules for personal gain. -4,000 to -2,001 Hacker intrudes illegally on your PC. -2,000 to -501 Embarrassment may bring shame to their self or to another by association; cafone; gavone. -500 to -1 Untrustworthy isn't dependably truthful.

0 to 19 Upstanding Citizen Why can't everybody be like me?

20 to 49 Nobody Special hasn't done anything especially good or bad. 50 to 74 Litterer a petty offender. 75 to 99 Shoplifter steals from stores. 100 to 119 Vandal destroys property and anything of value. 120 to 149 Do Boy a criminal errand boy? To "do" someone could be to swindle or murder them. 150 to 199 Pickpocket steals from your clothing. 200 to 240 Clepto a kleptomaniac: someone with a constant neurotic compulsion to steal for the sake of stealing itself regardless of any other need. 241 to 269 Snitch tells the truth about crime to authorities; see "rat." 270 to 299 Rat a crime family member who violates the Omerta--code of silence--by being an informer, a violation punishable by death. 300 to 334 Leece illiterate slang for "lice," so a general term for a worthless person, like "maggot"? 335 to 369 Scam Artist tells lies for money. 370 to 399 Trickster a deceiver, cheat, or fraud. 400 to 449 Numbers Runner takes, relays, and may pay off bets for a bookmaker or numbers pool. 450 to 499 Hustler general--any con artist, pimp, etc., just in it for the money; a car in "San Andreas." 500 to 549 Bully a tough, intimidating, abusive person; the name of a 2006 Rockstar Vancouver game. 550 to 599 Riff-Raff a lowlife; a worthless person. 600 to 609 Scalawag an unprincipled person; a rascal. 610 to 649 Ruffian an especially abusive person. 650 to 699 Outlaw has a habit of illegal activities. 700 to 849 Thug a ruffian outlaw; a vicious criminal. 850 to 999 Drop Man a grown-up do boy, I guess; makes illegal deliveries/payments; ("drop" as in "kill"?). 1,000 to 1,004 SA Goon

According to http://www.imdb.com/title/tt0314123/trivia, "SA Goon" (1000-1004points) refers to the humor web site somethingawful.com, and the "Front PageNews" (a PS2 version paper found floating around town?) is a reference to thefront page of Somethingawful.

1,005 to 1,299 Goon more general than SA Goon; a hired thug.

(GTW note: I think "Jailbird" was supposed to go here since it's in the TEXTamerican.gxt file; I guess it's another glitch)

1,300 to 1,499 Ex-Con ex-convict; did time/paid penalties. 1,500 to 1,699 Felon committed one or more felonies, grave crimes often punishable in the U.S. by more than a year imprisonment. 1,700 to 1,999 Bag Man an organized crime leader; a dishonest official that collects or distributes illegal payoff money; a conveyer of money; someone who handles large quantities of drugs. 2,000 to 2,099 Wiseguy organized crime muscle; a made man; indoctrinated member of the Cosa Nostra, whose members are of Italian- Sicilian ethnic origin, at times called the Mafia, which was Sicilian; a goodfella. 2,100 to 2,299 Wheelman a getaway driver. 2,300 to 2,499 Hired Muscle works in a menial way for a crime group for money; they may need to be tough. 2,500 to 2,749 Hatchetman a professional murderer. 2,750 to 2,999 Headhunter an assassin; a whore for cocaine. 3,000 to 3,499 Enforcer is violent and/or kills for his crime group leader; uses violence or murder, if needed, to ensure deals are carried through for a crime family; a head crusher; a strong-arm man. 3,500 to 3,999 Ronin Japanese (literally "wave man"--one who is tossed about by the sea), was originally, during the feudal period of Japan, 1185- 1868 AD, a samurai that no longer had a master. They were often looked down on since they were supposed to commit suicide if they lost their masters. They were fictionalized in movies, such as "The Seven Samurai," 1954 (which "The Magnificent Seven," 1960, is based on), to be mercenary soldiers, an idea which is transplanted to 20th century Europe for the 1998 movie "Ronin" starring Robert De Niro as Sam. In recent years, it's been used as slang in Japan to refer to students who failed their college exam, and was the code name of a famous multiplayer game hacker of the last few years who recently co-created a web site: EliteCoders.org. http://en.wikipedia.org/wiki/Ronin 4,000 to 4,999 Fixer sells narcotics to addicts; someone who makes dubious deals ("fixes" the outcome of a sports game, etc.) and gets them done. 5,000 to 7,499 Hitman kills for pay and/or for a crime boss. 7,500 to 9,999 Associate a member of a crime family who works with wiseguys but hasn't been sworn into the family yet or won't be because the member is non-Italian or non-Sicilian; someone who's connected. 10,000 to 19,999 Butcher a big-time hitman. 20,000 to 29,999 Cleaner a mob assassin. 30,000 to 39,999 Assassin a mob assassin. 40,000 to 49,999 Consigliere a counselor for an underboss or a don. 50,000 to 64,999 Made Man "has it made" in that they have organized crime job security for life and are entrusted with the rights that go with it; sworn into La Cosa Nostra; a wise guy. 65,000 to 79,999 Right-Hand Man a close associate of a crime boss. 80,000 to 99,999 Executioner it generally means a killer, but on this list it seems to refer to one of a high position or regard in the crime organization. 100,000 to 149,999 Lieutenant a crime boss. 150,000 to 199,999 Underboss 2nd to the Don, and handles more routine matters of running a crime family; a right arm. 200,000 to 299,999 Capo short for "capodecina"; A captain of an organized crime family; a boss; a skipper over a crew of soldiers. 300,000 to 300,000 Boss a crime leader of the rank of Lieutenant or higher. 300,000 to 499,999 Kingpin a major organized crime leader. 500,000 to 999,999 Don head of an organized crime family; gives permission to whack (kill) or make somebody; makes money from all family operations; usually born in Sicily. 1,000,000 and higher Godfather organized crime Chief Executive Officer; a top boss.

Given the quirky way the points accumulate, described before, and as long asit would take to get to a high score if you screw up and have to start over fromyour last save point, it would take a lot of work to go over all that unless youknow some way to determine it in the file system. I'd normally try to doublecheck anything I put in this walk-through, but as far as I know from any timeI've checked on it, those are the reliable scores.

Highest media attention:

The other goal provided for wanton destruction, with credit given for safelygetting rid of your wanted rating afterwards.

There are 21 titles in all.

I like to type in the code "chasestat" so I can watch the ratings reportedlike news bulletins in purple letters on the screen. You'll see from doing thatjust how the game awards points for the frequency, magnitude, and duration ofdestruction. The Stats will credit you with the highest title you've achieved.

You can use "aspirine" for vehicle repair without interrupting your effort.Neither it nor "chasestat" will effect your CRiminal Rating or prompt the gameto warn you not to save the game.

I'd use the Rhino or the Hunter for this. See I.12, Wanted Ratings--For threestars and higher wanted ratings, for how to get rid of your high wanted ratingwhen you're done.

If using the Rhino, it's easiest to use one of the long N and S stretches ofroad on the SE side of either the east or west island. Make sure you give your-self a broad space to turn around on at either end of the loop you intend todrive on it, and try to avoid getting jammed anywhere. Try to ram into andshoot anything around.

I recommend that you turn the cannon backwards. That helps propel Tommy outof jams and out-maneuver the Rhinos that ram his tank at six stars. The Rhinois otherwise slow to accelerate and you get less points if Tommy is busted.Your score is also based on the frequency of Tommy's destruction, and shootingbackwards can make the Rhino go faster than you need it to. I've read the Rhinocan withstand about 200 explosions before it's destroyed.

If using the Hunter, you can get Tommy into aerial dogfights with the helicop-ters that attack. You can use Number Pad 6 to shoot up at them and try to getthem as they approach, or wait till they're at Tommy's altitude. Remember thatthe normally non-solid police helicopter is a solid one when it fires at Tommy,and Tommy can be damaged by the explosion of it. You can swoop the Hunter downto get the law enforcers shooting at Tommy, too.

I.8.a Some distinctions between the PC and PS2 versions, and some distinctions between the PC Standard Controls with Mouse Controlled Steering and PC Classic Controls versions.

The PS2 version comes out 1st, but the PC version has better graphics.

Unlike PS2, you can upgrade the quality of your PC, and the basic PC systemrequirements (see I.4 PC Health) aren't very demanding by today's standards.

On PC, you can drive a vehicle, including a motorcycle, into the mansion, soyou can use the Street outfit (also the Frankie outfit after "Keep Your FriendsClose," I.99) in the office to morph (I.9.C). In "Keep Your Friends Close," youcan use a vehicle to run Sonny down or for a drive-by shooting.

The method of using a PCJ 600 at Interglobal studios to get to the blocked offareas early works for the PS2 and PC versions (it and others are in sectionI.18) but not for Xbox.

The PS2 and PC Classic Controls aren't as smooth and don't have the degree ofrange of motion of PC Standard Controls with Mouse Controlled Steering for hav-ing Tommy move, look around, or aim weapons, except when you bring up the scopefor a few weapons, although you have Tommy stand still when you do. You can getmore views of the front of Tommy with PS2 and PC Classic Controls, though, whichI like for the variety. Generally, I like to see where I'm going, but a frontview is good for screenshots sometimes.

Unlike the keyboard and mouse setups of some games I've tried, the one used byGTA is tight and fluent.

Notably, the Minigun isn't limited to side-to-side movement, and the M4 andM60 scopes don't jump around the screen when you fire, for PC Standard Controlswith Mouse Controlled Steering, used for this guide, as in the PS2 or PC ClassicControls versions of the game. Their scopes remain steady and can be aimedsmoothly in practically any direction. (You may move Tommy a bit to see some-thing directly over his head.) The M4 has an optional scope created by pressingthe Right Mouse Button, and it jiggles a bit when you fire, so just don't useit. I don't know why it's even given as an option.

And Mouse Controlled Steering of the moving, revved-up, jumping fast Chainsawattacks I describe in I.10 Weapons, and of Fist/Brass Knuckles movements be-tween Minigun attacks (using the scroller on the mouse to alternate), makes themspeedier and more useful attacks than with other controls.

The PS2 and PC Classic Controls auto-aim feature for handguns, submachineguns, and shotguns is not used by the PC Standard Controls with Mouse ControlledSteering used for this guide. The PS2 auto-aim feature used to guide Tommy overa girder or such isn't used for either control setup for the PC version.

Mouse Controlled Steering, the hand held camera effect that allows Tommy tomove and look around smoothly like a human instead of like a robot and is usedto guide four-wheel vehicles smoothly, is just used by the PC Standard Controls,not PC Classic Controls. While using Standard Controls with Mouse ControlledSteering, you can still use the keyboard if you want Tommy to dance the Robot atthe Malibu.

On PS2, the Hunter rockets have auto-aim. On PC, the Hunter machine gun hasauto-aim.

If you want to use an adapter to use your PS2 or Xbox controls for PC, Game-spy, Aug., 2005, recommended these USB adapters, about $12 each, you can plugthem into:

The various things Lawyer Ken Rosenberg says after Tommy gets busted ("My cli-ent wasn't even in town today, and you know it"), and Tommy's stretches andlooks at his watch when you don't move him for a while, can be heard and seen inthe PC Classic Controls version and are rarely heard or seen in the StandardControls version.

In Standard Controls, one way to see the moves Tommy makes in Classic Controlswhen you don't move him for a while is to send him into the green surveillancescreen view at the entrance of Leaf Links. (It's also like Classic Controls inthat Mouse Steering won't work while he's there.)

The view change on foot, used by PS2 and PC Classic Controls, isn't used by PCStandard Controls. If you use Standard Controls and press V while Tommy is onfoot, it just makes a "blink" sound.

On PC, you can press F1 for a 30 second (more or less) instant replay, F2 tosave your last replay, and F3 to play back your last saved replay. The replayscome in a variety of camera angles, and you can get an angle you can controlwith the mouse by moving the mouse. All kinds of things take on an added dimen-sion of seeming like scenes from a movie when seen this way, including stuntjumps and fire trails from a burning PCJ 600 or Cuban Hermes. Bumping the mousehelps you see a stunt from a view you prefer, and the view is flexible enough toallow the only way I know to use the old top down view in "Vice City," such aswhile flying.

On PC, you can put MP3s and wav files, or shortcuts for them, in the MP3 fold-er of the game and have your own radio station (I.100.E Music, MP3s and wavfiles, How to save hard disk space with shortcuts, MP3 volume boost, and Sharea-za). (Also see I.15 Radio.)

On PC, you can use mods of a great variety of different vehicles, buildings,pedestrians, stunt parks, etc.--even change Vice City into an updated LibertyCity with motorcycles and helicopters. See I.100 through I.100.D.g for a smallsampling of the possibilities, some of which are found in places throughout thetext.

The three PS2 Super Jumps, performed at Phil's Place behind the crack of theentrance door, on a diving board by the east island beach, or at the lighthouse, don't work for PC. The explanation I read is that super jumps causewhatever that directs the behavior of PS2 pixels to direct them some way itshouldn't, and when the game corrects itself, Tommy can go flying across thesky. This began with having PS2 Banshees smacked by the El train in "GTA III."A good site for it is: http://www.mygtastuff.pwp.blueyonder.co.uk

However, yOman69 saves the day with a way to do a genuine "PCJ 600 ceilingfan for the sky" super jump for PC (I.9.C).

On PC, A transaction with a prostitute will always give Tommy health 25 pointshigher than the usual maximum, not 25 points lower after the pizza mission as onPS2. (The usual maximum starts out at 100, succeeding at the pizza mission putsit at 150, and getting 100% completion puts it at 200.) Apparently, this isparticular to the PC version. This is useful before hazardous missions to in-crease Tommy's durability, but the extra 25 points are not preserved if you savethen reload the game.

On PC, Hilary's Sabre Turbo in "The Driver" isn't bullet-proof as it is forPS2.

When Tommy jacks a vehicle with a passenger and end up with a hostage on PC,the hostage doesn't constantly scream as in a PS2 example given in Rusk's guide.I did get something similarly funny when I failed to jack an Ambulance, on thepassenger side, that was driving into a corner: repeatedly, Tommy would enterand get right out, then the driver would quickly exit, scream one of severaldifferent ways, and get back in!

The PS2 Vice Point Langer hotel, for some reason, is instead called "ST HOTEL"along the top and "WK CHARIOT HOTEL" over the front doors in the PC version.(My guess would be it's similar to the name changes for weapons and cars--be-cause there's already a place out there called Langer, although I've never heardof it. Maybe it's an inside reference to the name of a friend or co-worker ofsomeone at Rockstar North they changed their mind about--I don't know.) It'sacross the street and east of the Malibu Club parking lot. (See I.3 for the"GTA III" connections, and I.13 and I.9.G for the Odds and Ends and Ghost Worlddistinctions it has.)

On PC, there isn't the extra line of dialogue, reported in the Game Script FAQat Gamefaqs, by Lance while Tommy drives Lance to the Ocean View at the end of"Back Alley Brawl": "Tommy, every man needs a little R & R once in a while.This here's the Pole Position Strip Club. You might want to drop in some time."Rusk tells me he hasn't heard it on PS2, either. If it's just in one version, Iknow it isn't the original PC one--it's in the audio files of the game disk,though.

On PC, not PS2:

the Eddie the Head (Iron Maiden skeleton cartoon mascot)-type "Jock Star"posters are used at the Rock City store Downtown; http://en.wikipedia.org/wiki/Eddie_the_head

the Enforcer is in the lot by the Vice Point police station (the station tothe N of the two on the east island);

the Securicar (I.9.B) can be found by El Banco Corrupto Grande;

the Love Fist limo shows up in front of the VROCK place after doing the LoveFist missions;

and the "Vice" Cheetah is behind the Little Havana police station.

On PC, there's also a Bus in the lot near the dead end of the road that goesdown the middle of the S end of the west island. (It looks like an old schoolbus--it won't pick up passengers at bus stops.) It's by the door to a big hang-er over water where there are two of the gas pumps you can shoot and blow up.In the PC version, there isn't a sign calling the place "Seaplanes Tours," asRusk's walk-through and the Brady guide call it.

The Admiral sometimes shows up instead of the Stretch at the mansion. On PC,you only need to drive the Admiral about a block way, not far away, and ditch itto make the Stretch appear at the mansion.

In the Xbox version, all the Washington cars on the street are white. In thePC and PS2 versions, they come in in a variety of colors.

You can't get a PC FBI Rancher serviced by a Pay N' Spray as on PS2.

Whenever I try the PS2 gimmick of running from an FBI Rancher and turning backto find the FBI agents gone and the FBI Rancher there for the taking, the FBIRancher is gone but the damn agents are still there shooting. (If I wanted one,I'd probably have Tommy throw a Molotov at one in the Hyman Condo alley.)

I haven't gotten the same gimmick to work for a PC "Vice" Cheetah, either.But there's always one behind the Little Havana police station.

(See I.25 for more about both vehicles.)

The PS2 gimmick of blocking the pier with a Firetruck so the French men can'tenter it in "All Hands on Deck" doesn't work in the PC version--the truck disap-pears during the cut scene. (Just have Tommy use the Minigun and don't worry.)

The PS2 gimmick of having Tommy drive the Dinghy upside down won't work onPC--Tommy will just drown if you try it.

In the absurdist GTA world of the bad people of all types (I guess it's partlyto give you an excuse to use that ammo dump of video game weaponry available),the soldiers at Fort Baxter hate civilians and may shoot Tommy on sight if hewalks, drives, or flies near the base. On PC, they may do this when you haveTommy try Rampage 34 to the east of it, although, when that happened, I just hadhim drive a bit to the east and it stopped. (Once the police uniform is avail-able, after "Cop Land," and you have Tommy wear it, they won't shoot him onsight, allowing him to walk freely around Fort Baxter. Otherwise, I generallyhave him keep a distance from it, and have him jack a Rhino or a Hunter from itquickly.) I wonder if this has anything to do with the glitch, reported in I.7Stats, that has the game consider the soldiers at the base a gang.

On PC and newer PS2 versions:

Rampage 1, on the roofless shack in the S ocean, doesn't naturally tend toproduce enough targets where you activate it; there are a few ways around thatat I.32;

a variety of the weapons have been given fictional names;

and the Lionel Ritchie song "Running with the Night" has been removed fromFlash FM.

Also, the tear gas cannisters, behind the police station S of the Malibu Club,are replaced with Grenades on PC and the newer PS2 versions. On PC, the teargas was replaced because Rockstar got complaints that using it caused game slow-downs, even on better computers. (The tear gas has been improved and broughtback for "San Andreas.")

In the PC version, there are no special sidewalk collision problems like thereare on PS2, just the regular collision problems.

To recap some PS2/PC differences for those keeping score on the home game:

PS2 comes out 1st, Hilary's Sabre Turbo is bullet-proof, you can use an FBIRancher in a Pay 'n' Spray, block the pier in "All Hands on Deck," drive a Din-ghy upside-down, the prostitutes are good for Tommy's health until he deliverspizza, and you have a Vice Point Langer hotel.

PC comes out later with the original graphics (not lessened as for PS2), theability to improve the machine you play it on to make them better yet (althoughwhat is currently a low end gaming machine should be able to play it fine), in-stant replays (cool for cycle stunts), allows you to install MP3 and wav filesand short-cuts for them, allows you to install mods (including the ability foranyone to modify the datahandling.cfg file for vehicles, which can make somemissions (Paramedic, The Driver, RC Bandit, etc.) easier, and the LC mod to have"III" with cycles), you use a different super jump, a variety of vehicles can bedependably found in certain locations, Tommy can drive into the mansion, hedoesn't trip over the curb, the prostitutes are always good for Tommy's health,and you have a WK Chariot hotel.

On PS2, you use a gamepad.

On PC, you can use the keyboard and mouse or a gamepad.

PS2 features auto-aim for the handguns, submachine guns, and shotguns.

PC Classic Controls feature auto-aim for the handguns, submachine guns, andshotguns, and on

PC Standard Controls with Mouse Controlled Steering (my favorite), withoutauto-aim, Tommy can look around and aim his weapons, notably the Minigun, freelyin practically any direction, cars and trucks can be steered smoothly, and Tommymoves like a human being instead of like a robot.

I.8.b Adapters for PS2 and Xbox controllers Gamepad controls

If you want to use an adapter that lets you use your PS2 or Xbox controls forPC, Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you canplug them into:

You might also want to see this message board about the San Andreas AdvancedControl: http://www.gtaforums.com/index.php?showtopic=198093

Some prefer to get a Logitech Dual Action gamepad, or a Logitech Rumblepad 2,which is much the same as a PS2 controller and is much easier to connect to yourPC--just plug it into a USB slot.

I got the Rumblepad 2 in late 2006 and can recommend it for something likethat. I like the keyboard and mouse better for "Vice City" for having Tommymove and look around, aim weapons, do motorcycle stunts, etc., though. A game-pad is clumsier at that, which is why it has auto-aim for some weapons. Aiminga sniper rifle with a gamepad is the worst.

The gamepad is fun for a little variety--some things (like people sayingthings when they're held at gun point) are programmed a little differently forit and Classic Controls.

The reason some people feel it makes flying helicopters easier is that it com-bines up, down, left, and right on the left analogue stick, which makes some-thing easy a little easier. (Those people who can't fly without one are stillweenies, though. The main thing I don't like about flying helicopters is thesluggish way the "camera" looks ahead while going forward compared to how fastit does that for land vehicles, and that's the same problem if you use a gamepador not.) You don't have Tommy fly nearly as often as aim weapons in the game,and the Hunter has auto-aim for the machine gun for Brown Thunder, which ispretty easy.

Since you can attach a keyboard and mouse or a gamepad to a PC or the new PS3,more people may get used to both kinds of controls and, most importantly, GTA'cycle stunts can live on.

This guide was written using the controls given below. I guess I favored ori-enting things around the W, S, A, and D area over the directional arrows area tosituate my controls more in the middle of other buttons I would need to use.But use the method you feel best about, and scratch out my choices and put inyour own, if you want.

The game accommodates the use of a game pad, too, but I like Mouse ControlledSteering the best, so I don't use mine. You could use a joystick, too, whichsome people prefer for flying the helicopters. But they're generally easy tofly without one. The VCN helicopter has the most oversteer of the ones Tommycan ride in, but you don't have to use it. There are two missions with a wobblyRC copter, but the Top Fun van one just records your time, you don't need tobeat one or race anyone, and I hope the advice I offer for "Demolition Man" willlet you beat the clock without denting your keypad cushion.

I recommend Standard Controls. The alternative, Classic Controls, is designedto be a bit like PS2 controls. In the Standard Controls, designed for the PCversion particularly, the distinctive aiming concern is to turn on Mouse Con-trolled Steering in the Options. Mouse Controlled Steering is the hand heldcamera effect, with the camera mainly kept behind Tommy's back, used for havingTommy (and you) look around and drive land vehicles except bikes. Tommy movestoo much like a robot the Classic way for me, and I don't like how it restrictsthe camera so it isn't freely looking where Tommy is looking unless you pressa key or have certain weapon scopes equipped. If this is like making an inter-active movie, whoever saw a movie where anyone moves that way? If I did, I'dcall the station and report a technical problem.

Mouse Controlled Steering seems to make a beneficial difference in aimingfour-wheel vehicles, since, for instance, I'm a lot newer to this than Rusk, soprobably (undoubtedly?) less agile, yet beat his 30 sec. Cone Crazy time with20 sec.. And it makes a difference in aiming weapons, too, since Standard Con-trols with Mouse Controlled Steering doesn't feature an M4 scope that jumpsaround the screen, or restricted side-to-side movement for the Minigun, he com-plains about for their PS2 counterparts. (I've read that the PS2 "San Andreas"changes that for the PS2 Minigun.) The use of the mouse-aimed Minigun is onearea where "point and click" is a compliment, and not a complaint about theduller RPG games.

It's not to say which setup is the one anyone else has to like better for allgames--there is no such thing. But the GTA use of the keyboard and mouse setupimproves the steering control of certain things, including a few driving orshooting things some people have a difficult time with. As mouse steering goes,the GTA version is particularly good at creating a tightly-controlled, fluidmanipulation of those things. It does the same for your ability to immerseyourself in the game as a movie setting, and if ever there was a game that wasmore of an interactive movie-game than just another shoot them before they shootyou/who has the most technically demanding graphics-game, it's one of the latestGTA games.

If someone has a PS2/Classic Controls setup, with auto-targeting for the .357,in mind, and tells the person controlling their Minigun with Mouse ControlledSteering to use the .357 for certain missions, they're inadvertently tellingthem to take a knife to a gun fight. (Try blowing up everything and anythingwithin draw distance in about the time it takes to point to them with a hand-gun.) Since different things are easier with different setups, and most walk-throughs I read weren't addressing the special concerns of the PC Standard Con-trols setup I use, I saw an area I know about where what I know might help some-one if I translated the game for anyone else who might like to use that setup,too.

And I recommend Mouse controlled Steering just because it's a good game thatmakes it fun to look around more freely. I'd mainly go to Classic Controls totry out the auto-aim for the handgun on pedestrians to hear some dialogue theyonly say when held up that way, hear the things Lawyer Ken Rosenberg says some-times after Tommy gets busted, or use some different camera angles for screenshots.

Some controls that are good to use on foot, while using any vehicle, or just anytime you're enjoying the show

Enter....in most cases, when you repeat a mission that has an opening se-quence and you want to skip the opening scene, press Enter (or Left or RightShift). The exceptions are a few that begin with Tommy in a vehicle--press W.

Esc....when you want to pause the game and go to the menus, press Esc.

- You can enter codes while the game is paused. So if you need to type "as-pirine" before Tommy's vehicle blows up, or type "hopingirl" while the pedestri-an you want to get into Tommy's vehicle is near it, press "Esc" 1st.

- Pausing and returning to the game makes the name of the neighborhood Tommyis in appear on the screen. It also changes the appearance of some of the vehi-cles (see I.9.B "Putting your convertible roof or Teddy Bear up or down....).

Also fun on foot or in or on any vehicle:

F1....instant replay. It's supposed to be for 30 sec., but you get longerand shorter ones.

It creates an enjoyable variety of camera shots that follow Tommy's recentactions. You can change the view by moving the mouse. Just bump the mouse andit switches, and you can keep moving it slowly so it doesn't switch back.

A few drawbacks:

The people that the game programs to follow Tommy, including into or onto ve-hicles, during missions (at least the people I tried this with, like Mercedes in"The Party" and the Vercetti gang henchmen with Uz-Is in "Bar Brawl") are invis-ible in replays.

Sometimes fires and explosions are invisible in replays.

The beach ball will hover over the spot it spawns in instead of being shownbouncing off Tommy's head.

Too often the "camera" will take a close shot from Tommy's side just when youwant to see a stunt or jump he did from farther away--this is when I'm mostlikely to bump and move the mouse to change the camera angle.

A few bonuses:

Turning the "camera" with the mouse lets you see details not viewable duringthe original shots.

It causes the convertible roofs of Stallions and Mesa Grandes to appear anddisappear. (The hookers only rock cars with roofs.) It has the same effect onthe Teddy Bears of Gang Burrito vans and makes changes to some other vehicles,too (see the "How to put your convertible roof or Teddy Bear up or down, changethe things you can find in delivery trucks, and make other quick vehicle changeswith instant replays" section of I.9.B).

The exhausts of the Cuban Hermes make cool fire trails in replays, most im-pressively in replays of jumps.

It pauses the tune on your radio so you don't have to miss any of it.

F2....saves replay

F3....plays back last saved replay

See I.100.F for how to use Prt Scr, etc., to make screenshots.

Going up without gaining altitude

This is true when on foot or in any vehicle.

The game judges Tommy's location on roof tops horizontally, not vertically, soreacts like he's inside a building when he's on the middle of the roof. Thiscan cause attacking helicopters to fly away, and peds and police to talk and actlike he's on ground level with them. It can also open the big garage door ofthe Hyman Condo while he's on a portion of the roof, which is helpful to know inusing the multi-helicopter "bigbang" way to increase his CRiminal Rating to God-father.

Controls Running (Hi)jacking vehicles except boats, Rhinos, and Hunters Harder punches and faster attacks with the Left Mouse Button Punching to work up an appetite, punching your neighbors to get to know them, and punching for a Good Citizen bonus LMB throwing, shooting, and taking photographs Aiming with the whole Mouse, not just part of it, and auto-aim Bouncing a beach ball off Tommy's head.

When you go to the Malibu Club, walk Tommy up to a lady and play with W, S, A,D, Space Bar, and C (Crouch) to have Tommy dance with her.

Standard Controls

TURN ON MOUSE CONTROLLED STEERING! Don't make me come out there....

W....Forward (the general movement button--steer with the mouse) (Most of us call it "walk," but it's more of a trot.)

S....Backward

Mouse Controlled Steering....Turn Left

A....Walk Sideways Left

Mouse Controlled Steering....Turn Right

D....Walk Sideways Right

Note: you can also move the mouse to look up, down, or anywhere around.

Left Shift (remap the control by pressing Backspace twice then LeftShift) added to W....Run

Space Bar....Jump

Left Mouse Button (LMB)....Attack, throw, shoot, and take photographs;you can also hold down W, then hold down the LMB as well, and Tommy prepares hisFist/Brass Knuckles or melee weapon to attack, then release the LMB when he's atthe target for a more powerful attack; try attacks to the right, left, and be-hind, too. More on this below.

Note: try different combinations of all of the above.

Right Mouse Button (RMB)....bring up the scope of the Rocket Launcher ora sniper rifle, or the viewfinder of a camera, to enable it to shoot. (There'san optional scope for the M4 rifle which I don't recommend. There's no PS2-liketarget button for the RMB in Standard Controls, and you don't need it, either.)

Z or Mouse Wheel up....Zoom in with the Sniper Rifle scope or Cameralens.

X or Mouse Wheel down....Zoom out with the Sniper Rifle scope or Cameralens.

Tab....Have Tommy answer the ringing cell phone, buy property when stand-ing in an available property pickup, or change the weapon in a weapon slot whenhe's standing in the pickup of a weapon of the same category.

V....View change not available on foot; pressing these buttons on foot inthe Classic Controls adjusts how far back from Tommy the camera is. For Stan-dard Controls, which feature camera angles that take in a more comprehensiveview, hitting them just makes a "Blink!" sound, like Tommy just had an idea. Iguess you could use it for that, if you're a little more dramatically ambitious.

Running

Press W (forward) and Left Shift (make it Run in the Controls Options) andTommy can run faster than any criminal or policeman that chases him. He can runfaster than most of the traffic, too, which is handy for jacking a vehicle.

He only has so much energy for that, then he trots again, so pulse Left Shiftto prolong Tommy's running ability before you get the Infinite Run with theParamedic mission. Pulsing Space Bar (Jump) can help speed him up before that,too, and running increases his endurance so he can run farther.

But get the Infinite Run (I.22) as soon as possible so he can run indefinite-ly. It can make the difference between not wanting to save the game becauseTommy got busted, so having to do it all over again, and easily getting awayfrom an arrest. It's very annoying to have him pull off a wild move, or be neara vehicle that's about to explode, and have him start trotting along like he'sasking to be busted or killed.

If you have Tommy run at oncoming traffic and jump before each vehicle, he mayrun over the hood and keep running or dive to the side.

When Tommy runs, he can shove and move vehicles of any size because he's amighty, mighty man.

One of the most important innovations for the lead character of "Vice City"compared to the one for "III," besides that he can talk, is that when he's in ahurry to get something done, he won't pause to do that "Eek, it's a mouse" dealwith his arms up, staggering backward, that could be so annoying in "III" in atight spot.

(Hi)jacking vehicles except boats, Rhinos, and Hunters

Normally, to jack a vehicle, send Tommy toward it then press F, and he'll yankthe driver out or give a biker an elbow to the head or a kick, probably scareout any others, and take it. If the land vehicle is moving, standing or parkingin front of it will probably stop all but the aggressive drivers (getting runover is uncommon except during high wanted ratings or "Cabmageddon"). On footor in a vehicle, it only takes one or a few bullets into a vehicle to make mostdrivers stop and run away. Be careful with a powerful weapon like the Minigun,or you'll just blow it up. Tommy can shoot people through the vehicle windowsin Vice City, too, if you want to jack a Sabre Turbo (I.68) or Zebra Cab (I.92).

There are aggressive drivers whom you may have to corral into driving into acorner before you can jack their vehicle. They stop at nothing to get wherethey're going--they drive like it's an online game and someone else is drivinglike me or you. They're usually just good for thrills when you try to avoidthem in traffic. Otherwise, you might see how long you can follow them andbreak parts off of their vehicle. But I usually pass on them if I need a vehi-cle right away.

Some land vehicles are driven by people who try to take it back (the Cab andTaxi drivers, the fat golfer, a dumpy-looking brunette with straight hair, a guyin a light tan jersey with dark hair and sunglasses, the construction workerwith a yellow hard hat, a pimp in bold red and black hat and clothes, the blackand a white criminals in leather jackets, etc.), but most run away. Be ready togun it just in case.

Sometimes Tommy jacks a vehicle and a passenger isn't scared away, and hedrives around with a hostage. But they get out and run away when he stops orgets out and goes to get back in. (As noted in the PC distinctions section, thehostages on PC rarely make funny screams as they do so often for PS2.)

A Molotov can be useful to jack a vehicle with attackers inside. It will takecare of them as they emerge and leave the vehicle for you.

To jack a police vehicle with a police officer in it ("Vice City" or "III"only!), send Tommy to the passenger side and hit F three times. The police manexits on the 1st or 2nd yank, unlocking his doors (the emergency vehicle ownersare the only ones who, at least erratically, seem to want to protect themselvesfrom all the vehicle jackings going on!). Tommy enters on the 3rd--hit W andgun it.

The pimp in red and black, and the black and white criminals in leather jack-ets, may jack Tommy's vehicle, including a helicopter (!), while he's sitting init. They don't seem to know what to do with a helicopter once they have it,though. You can just jack it back and take off (or beat the c**p out of them,so they won't keep trying to do it, if you plan to have Tommy sit a bit).

If they drive off in a land vehicle before Tommy can get up and take it back,you might have him blow up the vehicle with the Minigun.

If gang members yank Tommy out of a vehicle, they'll throw Tommy to the groundand attack him, and try to keep him from getting back in the vehicle. (The moreaggressive gang members will retaliate if members are attacked, and the Haitiangang members will do it any time Tommy goes near them after he does "Trojan Voo-doo" for Umberto Robina.) When using the Standard Controls with Mouse Con-trolled Steering, this is a good reason have a Minigun with lots of ammo. HaveTommy break away, run off a bit, turn, and share a generous helping of his Mini-gun ammo with them.

You may find a vehicle you want that's locked (fortunately, not often; I thinkit just happens sometimes with the four-wheel emergency vehicles). Just haveTommy run about a block away and go back to try again because the locking isprogrammed to be random.

If Tommy jacks a parked four-wheel vehicle that sets off an alarm (also notoften), have him watch for police and wait till the alarm stops if you stillwant to drive it onto the road because it can bring unwanted police attention.

Certain parking places, such as across the street from the Ocean View, mayhave these vehicles.

Left Mouse Button: harder punches and faster attacks.

Use the Left Mouse Button for using Fist/Brass Knuckles or melee weapons. Ifyou press LMB repeatedly, it nudges Tommy forward. And if he's fighting two ormore, he's got a variety of moves to use with his feet and head in various di-rections, too, which you can supplement by using W, S, A, D, and Mouse Con-trolled Steering. Use them with Jump, Space Bar, when Tommy needs room to at-tack.

You can also have Tommy walk, holding W, S, A, or D, then hold the LMB, too,and he'll raise his Fist/Brass Knuckles or melee weapon in preparation tostrike. Release the LMB to have him strike. I've seen him knock down severalpeople at once this way. While the other one recovers or gets up off theground, back Tommy up, then send him trotting forward again and hold LMB, too,etc. Get a back and forward rhythm going.

Get the Brass Knuckles behind the Moonlite Hotel, two doors N of the OceanView.

(See I.10, Weapons, Melee weapons, for fast Chainsaw attacks.)

When Tommy's in a fist fight, you can press C--crouch--and have him duck. Theattacker usually swings overhead and misses (although kicks still connect).When they pause, you can have Tommy stand up and clobber them.

Here comes one of the basic lessons of fighting in Vice City: don't let your-self get crowded in on by attackers, esp. if they have weapons. Something aboutthe collision files of the programming or whatever make Tommy's weapons ineffec-tual when the target is too close, and while he's punching his way out with oneor two of them, he could get killed by another. Don't get caught having to usefists at a gun or knife fight. If Tommy starts to get crowded in on and it getsto be too much, just have him break him loose from his attackers, run to givehimself some distance, equip a weapon, then turn back and let them have it, orrun away.

You can scroll between Minigun, a shotgun, MP, etc., and check Tommy's walkingspeed. To me, the movement may be different but the slower speed looks thesame. So, given that choice, I'd use the Minigun.

Punching to work up an appetite.

As Rusk notes, you can have Tommy get into fist fights with some of the guysby a fast food place to put his health below 100 (or below 99?), which activateshis ability to buy fast food in a pink shaft of light that appears at the count-er. This works at any of the several Well Stacked Pizza places around Vice Cityor the fast food booths in the middle of the 1st floor of North Point Mall. Andcheck the hands of potential targets 1st: don't try fist fights with gangs ofguys with guns since they can kill Tommy quickly at close range when his healthis low. Don't take Brass Knuckles to a gun fight.

The Burger Shot cashier says, "We get this cheap from the abattoirs" (Frenchfor "slaughterhouse").

Punching your neighbors to get to know them.

It may not be something it otherwise would occur to you to do, but punchingpedestrians, leading to fights with the same certain ones, is a way to get toknow the identities of the ones who fight. It makes them say a lot more.

The barefoot guy with black hair and a beard sounds like the late Walter Bren-nan: "I'll send you to Kingdom come, I wi--ll."

The guy in bold red and black clothes and hat is a crass pimp on the make forsex: "Hey, you're an ugly bi**h--I'll do you my way" and "You need some action?"and "Relax, babe, with one of my girls."

The dirty blonde criminal with a brown leather jacket hates yuppies.

The black guy in a hat with dark glasses pretends he's blind but says he cansmell you and you smell like s**t. (I think he's a precursor to Wu Zi of "SanAndreas," who pretends he's blind but can aim weapons and drive vehicles.)

The dirty blonde hooker says, "You didn't think I had brass knuckles, didyou?" and "How do you like getting bi**ch slapped?."

The black hooker says, "I used to be a marine" and "The name's Pearl" (then,with a male voice) "but I used to be Brian."

The brunette with a black netting top and red shorts says, "I am gonna rip offyour ba**s and shove 'em down your throat." I don't think I'd be partial tothat.

The brunette lady in a pink top and short pale blue skirt who says she "gradu-ated from Scarford" tells you to "Die in a pool of your own blood."

And that nice skater lady says, "I'll roll right over your ass," etc.!

If you have Tommy punch a man running from a police officer, you get a $50Good Citizen bonus. You might even get several punches in for several bonuses.

If you have Tommy punch one of the ones that fights to get them to say stuffand they start running, they're eluding a policeman, or scared by a local gangfight, and won't say any more, so you might as well get a Good Citizen bonus outof it. Be careful not to have Tommy hit the nice police man.... (Say, "Niceevening, officer!" like one of the Bowery Boys, or Eddie Haskell from the 1960'ssit-com "Leave It To Beaver.")

LMB throwing, shooting, and taking photographs.

Use the Left Mouse Button to have Tommy throw stuff. The longer you hold downthe button before releasing it, the farther he throws.

Use Left Mouse Button to shoot hand held weapons. You need to press the RMBto equip the scope of either sniper rifle or the Rocket Launcher before they'llshoot. Zoom with Z and X or the Mouse Scroller.

Use the Left Mouse Button to take up to twelve pictures ("Martha's Mug Shot"mission only). Equip the lens with the RMB so it will shoot pictures and Zoomwith Z and X or the Mouse Scroller.

Aiming with the whole Mouse, not just part of it, and auto-aim.

The PS2-type PC Classic controls have a RMB auto-target feature for shootingcertain weapons. But since I'd STRONGLY recommend using Standard Controls, de-signed for the improved PC version, the important aiming consideration is toturn Mouse Controlled Steering on in the options. For the PC Standard Controlswe're using, the RMB is just used to enable the scope on the Rocket Launcher,a sniper rifle, or a camera, so they'll shoot, and thereby enable the zoom foreither of the two sniper rifles or the camera. Zoom with Z and X or the MouseScroller.

The Minigun, notably, can be aimed in any direction with PC Standard Controls,too.

For Standard or Classic Controls, the Sea Sparrow and Hunter machine guns havea bit of auto-aim (one way to see it is to shoot boats with it)--during "BrownThunder," the Hunter machine gun has even more. Fire it with the RMB.

Bouncing a beach ball off Tommy's head

Walk Tommy into the beach ball to make it bounce, then keep moving him towhere the shadow of it appears on the ground to make it bounce off his head. Myhighest score so far for Keepie Uppie Beach Ball is 80.

Here are some of the famous examples of high scores: http://en.wikipedia.org/wiki/Keepie_uppie

Go from the east island to Starfish island--once there, make the 1st right;the empty swimming pool of the 1st house on the right, and the pool with waterof the 3rd house on the right, contain a beach ball.

On a rare occasion, you may find it on Washington Beach, where you can rack upmore points without any obstructions to get in the way.

I'd read that it can be found on the east island on the N end of the littleextension of beach in the S, around where rampage 2 is, at 8 am or pm, thoughI've only found it that way once. I've also found it by the RC Bandit Top Funvan, and once on the beach to the E of the WK Chariot hotel around noon.

The place on the beach I've found it the most often--about a handful of timesand at various times of day--is a little NE of the 3rd life guard hut from theS. Each time, Tommy went W from the E coast, sometimes having landed a boat--orcar combined with the "seaways" code--on the coast. http://img127.imageshack.us/img127/4392/00gta1screen639ng.jpg http://img126.imageshack.us/img126/2038/00gta1screen641oa.jpg http://img126.imageshack.us/img126/2493/00gta1screen653bm.jpg http://img301.imageshack.us/img301/5332/00gta1screenvc185ne1.jpg http://img225.imageshack.us/img225/9976/00gta1screenvc188ed9.jpg http://img225.imageshack.us/img225/4755/00gta1screenvc186ih3.jpg

I'm still waiting to learn of a reliable way to trigger it to appear anywhereon the beach.

One drawback: it sometimes seems to hesitate over Tommy's head, as if the gameis deciding if it's going to bounce it or not, and sometimes you get the badluck of the draw.

If you shoot it, it flies high in the air. A S.P.A.S. 12 shotgun at closerange gets a good result for that--you can send it up into the stratosphere thatway.

If you bounce it to a Starfish Island basketball hoop, you can't get itthrough it. You can play mansion door soccer, though (see Ghost Beach Ball Soc-cer in I.9.G).

Some notable things about the four-wheel vehicles Driving indoors Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and the gang car with a Teddy Bear How to put your convertible roof or Teddy Bear up or down, change the things you can find in delivery trucks, and make other quick vehicle changes with instant replays Bus driver income and bus "routes" Police cars: safe collisions and spike strip-proof tires Securicars The Cabbie Climb Fast and complimentary Pay 'n' Sprays Chauffeured rides The Rhino--how to hijack it, save it, and destroy it (rampage with it--I.32; and fly it--I.9.D) Two-Wheelers and one-railers

A run down of all the four-wheel vehicles including the real names for most, and top speeds for all, of the four-wheeled vehicles Good/distinctive two-door vehicles Good/cute little vehicles Good/distinctive four-door cars Emergency and military vehicles Others

When people honk as they go by, have Tommy honk back--they could be friends ofhis.

Controls for four-wheel vehicles

GTW recommends

Standard Controls

TURN ON MOUSE CONTROLLED STEERING!! to steer four-wheel vehicles. A and D aremainly used for four-wheel vehicles to turn the front wheels to try to get ve-hicles upright, or as part of going for a Two-Wheeler, or steer an airbornefour-wheel land vehicle while using the "comeflywithme" code.

W....Forward (Touch it to send the camera looking forward from behindTommy's vehicle, too.)

S....Backward (The screen message calls it "brake"; if your brakes worklike this in real life, take your vehicle to a mechanic.)

Mouse Controlled Steering, A....Left; tilt tipping vehicle to the right

Mouse Controlled Steering, D....Right; tilt tipping vehicle to the left

Space Bar....Brake (The screen message calls it "handbrake.")

F....Exit vehicle

R or Mouse Wheel Up....Change radio station except for the Police car,the Enforcer (SWAT van), the Police Cheetah, the Rhino, the Barracks OL, and theFBI vehicles, which get police calls, and, after the Kaufman Cabs missions,Kaufman Cabs, which then get special Taxi dispatches

Left Shift (remap Controls to use Left Shift)....Horn except it insteadcauses the boost jump for the Taxi and cabs after completing 100 fares, and itchanges the height, via the lowrider suspension, of the Voodoo; press it severaltimes to turn the emergency vehicle siren/flashing lights, or Mr. Whoopee truckjingle, on or off

Note about NP5 for this section and the one below: I don't know if this is acommon glitch or not, but my NP5 doesn't work for a function it's the defaultkey for until I "remap" the function for it to NP5. Then it appears on the menuas "#" but NP5 works for the function.

Voodoo hydraulics

Left Shift or Right Shift....the body goes to a held raised position from a lowered one; the body goes to a held lowered position from a raised one (I use both Left and Right Shift for Horn.)

NP4....Raises the left side while pressed when the body is lowered; lowers the left side while pressed when the body is raised

NP5....Raises the right side while pressed when the body is lowered; lowers the right side while pressed when the body is raised

NP9....Raises the back end while pressed when the body is lowered; lowers the back end while pressed when the body is raised

NP6....Raises the front end while pressed when the body is lowered; lowers the front end while pressed when the body is raised

You can combine pairs of the number pad keys above for diagonal body move-ments.

You can help the Voodoo make sharper turns by making it lean in the directionof the turn. For example, to make a sharper right turn, raise the left side ifthe body is lowered or lower the right side if the body is raised.

About V....View (Change Camera Mode): 1st person view, multi-view, and long,mid-, and near distance back views.

I generally use the mid-distance back view, but the long distance one is goodfor safely backing a vehicle to the edge of a rooftop. The multi-view mode isfun to watch Tommy drive different things with, if harder to see where you'regoing with. Trying to do it is a game by itself, and fun to try when you're notin a hurry to go anywhere. The 1st person view is different, and might help youdrive a Coach so you can see what's in front of it. Hit W to aim the cameraview ahead from behind Tommy.

The 1st person view can give you a chance to play with Q and E, and Q + E, toget some interesting close up views of the other pedestrians, such as when usingthe hooker gimmick, during "Distribution," I.63, the Taxi mission, or when usingthe "hopingirl" code to take pedestrians for rides in a helicopter.

Q and E, and Q + E, can be used a bit during routine driving, which I use themid-distance view for, to add some variety to the interactive "movie" you'remaking. If you're not in a hurry and don't mind wrecking occasionally, holdingthe side view for longer stretches can give you an interesting change of scen-ery.

The overhead view of "GTA 2," an option in "GTA III," isn't available. Howev-er, you can use the mouse to swerve the camera to that view for a bit during in-stant replays. This can provide an especially different view while flying.

Some notable things about the four-wheel vehicles

Driving indoors

Some four-wheel vehicles can be driven into the mansion (for example, the "EP"Admiral, I.99).

The Caddy can also be driven into North Point Mall. You can drive the Caddyor the Baggage Handler into the Malibu Club, but it creates Ghost World if youdo.

Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and gangcar with a Teddy Bear.

Secret Caddy

There's always a Caddy hidden in the 1st shrub on the left when you take thepath that leads W from the light house. Make sure no police are close by anddon't linger there because otherwise you could get busted. Use the radar toavoid driving into the sea--I'd turn N 1st.

It can be driven into the mansion, North Point Mall, and the Malibu Club.

Cheetah

There's always a Cheetah by Pier 2 on the SW side of the east island, and bythe 1st house on the right when you cross the bridge from the east island toStarfish Island and make the 1st right. The "Vice" Cheetah is always behind theLittle Havana police station.

Voodoo

There's always a Voodoo, the Haitian gang car, by Auntie Poulet's (the Haitiangang leader's) shack. To get there, go W on the road that curves N in a roughlyhalf a circular bend from Links Bridge; after the road has gone as far W as itwill go and starts to go E, Auntie Poulet's shack will be ahead of you on theleft--it's across the street to the N of the Voodoo. Some raise the Voodoo onone side to make a sharp turn to the other, which is easier to do if you useyour left hand to turn it with A and D instead of using Mouse Controlled Steer-ing and use your right hand at the number pad. You can make it ride high or lowon the wheels.

The hydraulic lift ability is like that of the Yardie Lobo gang car in "GTAIII."

BF Injection

There's always a BF Injection, a dune buggy, on the east island, in the middleof the W side of the beach, between the Standing vice Point hotel and a bigshrub. Besides being good on sand, the big wheels it has make it good forclimbing onto land or a low pier if you use the "seaways" code. The climbingability is also shown by the Patriot; there's always one at the film studio onPrawn Island and in a shed at Phil's Place. The Sandking you get for completingthe 3rd Sunshine Autos vehicle collection handles even better for an SUV.

Packer

There's always a Packer (ramp truck) in the film studio on Prawn Island, onthe tarmac at the airport at the S end of the west island, and in the lot of theVice City Port Authority on the W side of the SW block of the section of blockson the SE side of the west island.

It's handy for one of my methods of beating Hilary with the Sentinel in "TheDriver" (see I.70). It's also good for Jump to Grinds and concocting some newjumps for the PCJ 600, when the truck doesn't disappear in the middle of the ef-fort. Leave the door of it open when you have Tommy exit it by having him imme-diately move away from it to give it a better chance to stay in the memory ofthe game. It's also used for the PC super jump (I.9.C).

Gang car with a Teddy Bear

The Gang Burrito, a maroon van with graffiti on it, sometimes has a Teddy Bearon the grill or above the windshield; the Teddy Bear has a brown or white face.I like the brown ones better; the white ones look more like monkeys or some kindof hentai lady-faced mutants. You can always find a Gang Burrito in front ofthe N-most house on Prawn Island.

How to put your convertible roof or Teddy Bear up or down, change the things you can find in delivery trucks, and make other quick vehicle changes with instant replays

If you press F1, for instant replay, twice, you can:

- put the convertible top up or down on a Mesa Grande or Stallion.

- make a Gang Burrito plain, a Gang Burrito with a Teddy Bear with a brown face in front of the grill, or a Gang Burrito with a Teddy Bear with a white face on the hood over thewindshield.

- make a Barracks OL plain, or a Barracks OL with a canvas top or a bare frame top.

- make Bloodring Banger A or B have different decals on the roof and back halfof the sides.

- make a Caddy plain or a Caddy with one or two of three golf bags or two satchel bags on the back.

- make a Cheetah or Vice Cheetah plain or a Cheetah or Vice Cheetah with one or two side rear view mirrors.

- make a Coach plain or a Coach with a sign on both sides advertising that it's a Bullet, Vicefree, or Whippet Coach.

- make a Benson plain, a Sumo truck with nothing in the back, a "Vice 'n' Easy" truck with boxes that say "Turtle Head" (a "GTA III" fishcompany), I think--the letters are blurry, in the back, a Bi*ch 'n' Dog Food (a "GTA III" company) truck with boxes that have thecartoon logo of the "Sparki--the POWER-FUEL people" company (seen on some Muletrucks in "III") in the back, or a Zip truck with boxes in the back (they have something like a caricature ofthe face of a 1972 Bette Midler or ? on them).

- make a Boxville or Yankee plain, an R. S. and L. Bows ("arse and elbows," as in "you don't know your arsefrom your elbows") truck with boxes of red meat and blood stains on the wallsinside, a Marlin truck with boxes of fish inside, or a City Haul or Haul truck with plain boxes inside.

- make a Flatbed cargo bed carry one of two sets of wooden boxes, one of two objects (each is bigger in the front with what may be a verticalfin in the back) covered with canvas, or large rusty pipes.

- make Hotring Racer A or B have different decals except the ones on the en-gine hood and the front half of the sides. The car just called "Hotring Racer"isn't changed by instant replays.

- make a Mule plain, an R. S. & L. Bows truck with halves of red pig carcasses hanging in theback, a Haul truck with boxes in the back that say, "Haul," a Marlin truck with boxes in the back that have a doodle of a marlin onthem, a Vice Voice truck with stacks of newspapers, I guess, in the back, or an Outta Sight truck with boxes with blurry letters that say "Outta Sight"in the back.

- make a Perennial plain or a Perennial with a luggage rack on the roof.

- make a Romero's Hearse plain or a hearse with a brown or blue coffin in the back.

- make a Rumpo plain, a GasMaster van, or an R. S. & L. Bows van.

(It also makes Klarnetist's 1957 Chevrolet Bel Air two-door hardtop,I.100.D.e, have either a pair of red dice hanging from the rear view mirror, aWell Stacked Pizza box on the back seat, or a green gas can in the trunk.)

Bus driver income and bus "routes"

You can drive the Coach to bus stops, then use the side view, Q, while posi-tioning the door so it's to the left of one of the bus stop signs, and pick uppassengers. You get $5 per fare.

Occasionally, someone wants to figure out what the bus route is for it. Afterfollowing a number of them, it looks like they don't have one in the sense of asensible repeated circuit in which they take the shortest route to each stop andstop at all of them. They seem to be programmed like a slow, lumbering versionof the random pattern of aggressive drivers that do anything to get wherethey're going, and usually end up driving endlessly into a part of the off-roadneighborhood.

One stopped at a bus stop in Little Havana by the tool store, then didn't stopat any more it passed while it drove in random circuits around Vice Port, wherethere aren't any stops, then over the Starfish Island bridge and up and down theeast island, including some loops on the road that ends in a loop (W of the Ma-libu Club), where there aren't any stops. I think the point of the randomnessof it was driven home to me by seeing a 2nd bus begin driving ahead of the 1st.They went the same way a few blocks, then one went ahead and right and the otherwent left.

But, at 1st, Coaches typically also stop at at least one red light and atleast one bus stop, maybe several, if sometimes missing stops on nearby blocksin Little Havana when they do. I've had the best luck seeing them stop at sev-eral going N from NW Vice Point, S from the E side of North Point Mall, or Wfrom the NE end of Downtown. When they stop at a bus stop, they drop off threepassengers--guys in light blue shirts and dark blue pants. They may pick up apassenger, too. If you jack the Coach, a random ped comes out.

Sometimes a police man or police car surprises you by running into the path ofyour vehicle. And sometimes you get a wanted level by just brushing againstthem. But you can drive full force into the front of a police car and not getany wanted level at all. (Thanks to spaceeinstein's web site for reminding meabout driving into the front of police cars.) I think this means they'restunned.

As Rusk notes, you can activate then deactivate the vigilante mission--on PC,with Caps Lock--and the tires become spike strip proof.

Securicars

As explained a few paragraphs above, if you have Tommy smash the back doorsoff some of the trucks with a melee weapon or by backing it into something, yousee stuff inside. The Securicar has boxes marked "Loot."

There's a Securicar you can't drive parked in front of El Banco CorruptoGrande (N of the Starfish Island bridge on the main N-S road of the W island).It looks as it did in "GTA III." It has "Gruppe Sechs"--German for "GroupSix"--written on it.

There's a security company that operates worldwide called Group 4 Securicor (arecent merger between Securicor plc and Group 4 Falck A/S security business),and in English "Gruppe Sechs" sounds like "Group Sex." (I can't remember whereI 1st read the German translation and Group 4 ideas, so "thank you," whoever youare.) http://en.wikipedia.org/wiki/Securicor

Other Securicars in Vice City can be driven, but you can't drive them to a Se-curicar-cracking garage to collect the money for them as in "III."

The Cabbie Climb

(or: "I'm gonna climb a wall if you keep doing that"; thanks to John Byner forthe joke, which, I think, comes from the show where David Letterman got into asuit of Velcro, jumped onto a wall, and stuck to it.)

As explained in a tutorial by Kaneda, the boost jump for Taxis and Cabs canalso be used to shoot them up the side of a wall. If you use it to jump from aramp or steps toward the side of a building, then jump some more once it meetsthe wall, the jump will continue to send it vertical instead of away from thebuilding. Taxis are good for distance, but the various Cabs are the best forthe Cabbie Climb, especially the light Cabbie and Kaufman Cab. Among spots herecommends for it (the screen shots with instructional markings in this sectionare all by Ghostchild for your dining and dancing pleasure):

The big hotel with a curved front and awning on the block that looks like acartoon nose pointed W in the NW area of the east island. Get a long diagonalrun at it, avoiding the awning, from across the street to the SW of it. http://img153.imageshack.us/img153/687/00ataxi19ss.jpg http://img468.imageshack.us/img468/1520/00gta1screenvc11b0un.jpg http://img355.imageshack.us/img355/7914/00gta1screenvc12b9aq.jpg http://img519.imageshack.us/img519/4/00gta1screenvc14b2qu.jpg

(I'll add my other favorite choice: the WestHaven Community Healthcare Centrealong the main N-S road in Little Havana.)

The big beige hotel (?) with an orange tile roof E of the police stationthat's E of El Swanko Casa. Start a run from across the street to the SW of it.(The roof has a ledge that extends past the wall and can create a barrier forjumps, though.) http://img145.imageshack.us/img145/3081/00ataxi22db.jpg http://img399.imageshack.us/img399/6084/guide112cabbieclimbfs9.jpg

The Links View Apt. building. Make a run NE to SW and jump at the slope ofthe driveway for a recessed wall that faces forward. http://img153.imageshack.us/img153/2483/00ataxi32an.jpg

A few jumping spots he recommends for it:

From the NW corner of the block S of El Swanko Casa, go S across the streetand driveway and jump at the edge of the lawn onto a garage roof with orangetiles, and jump from there onto the roof of the pink building beyond that. http://img361.imageshack.us/img361/7716/00ataxi48re.jpg

Make a diagonal run SW across the steps of the Little Havana medical center,where you jump to the roof S of that. http://img145.imageshack.us/img145/194/00ataxi57ew.jpg

One of the triangular markers on the S tarmac of the airport.

Thanks to Brad Ward/ThaShoka89/Southern Finest, who helped me in the sectionon the BSM, I.9.C, for the tip to check out Ghostchild's presentation of Kane-da's tutorial.

Boost the Taxi or Cabbie on a ramp, such as steps, to give it a vertical slantby a wall, then tap Boost repeatedly while it goes up the wall.

If there's no ramp for the wall,

- make the Cabbie wiggle by steering away from then toward the wall, Boost tosend the Cabbie to the wall, and Boost repeatedly once it's on the wall.

- Boost the Taxi so the two side wheels nearest the wall get close to thewall, then tap Boost repeatedly. You might also try a Packer to help you dothat.

I'll just add that the boost jump and a cab can be used on Unique Jumps andsimilar ramps better than you might think. For example, you can use it on theconcrete ramp S of Howlin' Petes Biker Emporium to jump over the bike shop andland on the roof N of that. It adds new life to some jumps I might otherwisepass on at the airport and elsewhere around town, helps you get over fences (seethe 1st "Cabmageddon" mission method), and might occasionally lead to some roofjumping, too, like I managed to do W of the S tarmac of the airport.

You can download it (109.93 MB) or any of my other video files from filefront: http://hosted.filefront.com/glenster/

If anyone wants to make another Cabbie stunt video, I have an idea for one:use Gunslinger's Robert De Niro skin (I.100.C). With all the GTA references tothe Robert De Niro/Martin Scorsese movies "Mean Streets," 1973, and "Taxi Driv-er," 1976, like Mean Street Taxis in "III" and the benches that say it in "ViceCity" (I.2), it seems like a natural to me. For "Taxi Driver 2," Travis Bicklewould be a little older (the Gunslinger De Niro skin is for how Robert De Nirolooked in "Heat," 1995) and REALLY go nuts against the crime all around him inVice City. http://img147.imageshack.us/img147/466/00gta1screen5143ep.jpg

Fast and complimentary Pay 'n' Sprays

You can save some of the time taken to use a Pay 'n' Spray by leaving a (twoor) four-wheel vehicle in it. Just have Tommy board the vehicle, and it trig-gers the Pay 'n' Spray actions.

After Tommy makes $100, when he doesn't have a wanted rating or need repairs,he can still use one for complimentary sprays to give his vehicle the color youlike.

Chauffeured rides

If you have Tommy jump on a four-wheeled vehicle driven by a pedestrian, hecan go for a ride while you catch a snack with something more to see than if youpause the game by pressing Esc. Unlike "GTA III," in which Claude, the leadcharacter, caused the driver to drive wildly if he shot their car, in Vice City,if Tommy shoots their car, the occupants will as likely just get out and runaway in a panic. It can be a wild ride if Tommy gets a driver who panics and acar hood he doesn't slide off of easily. You might have him shoot out a tire ortwo 1st for a variation of it.

Sometimes, he can jump on the invisible stuff over the shoulders of someonedriving a PCJ 600 and not slide off and get a chauffeured ride, too.

The Rhino--how to hijack it, save it, and destroy it (rampage with it--I.32; and fly it--I.9.D)

One thing Fernando says on Emotion that's true: you can go on safari in ViceCity and get a Rhino.

To have Tommy jack the Rhino, which appears at Fort Baxter after getting 90hidden packages, you can wait until after "Cop Land," when the police outfit be-comes available in the Washington Beach police station, and have Tommy wear itso he can go onto the base without being attacked. Don't wait. Getting theRhino before you get the outfit is easier than getting the Hunter beforehand.Just have Tommy speed into the base in a fast car right up to the Rhino, whichis right ahead past the entrance, get into it, and gun it back out the way hewent in. There might be some shooting, but he'll be safe in the Rhino.

I'd save it in the garage of the mansion (available after "Rub Out") or a ga-rage at Sunshine Autos (available for purchase after "Shakedown"). You can saveit in the big garage at the Hyman Condo (get 70 hidden packages 1st), but it'sbeen known to make vehicles disappear when it's full, and the Rhino fills it alot all by itself.

The game represents the ability of a tank to flatten vehicles by having vehi-cles (except other Rhinos) that bump it blow up. The Rhino is said to be ableto withstand about 200 explosions before being destroyed itself, but I've seenit happen earlier. You can type "aspirine" to ward that off.

The Rhino can be destroyed with about six Molotovs. So if you want to jackone during a six star wanted level, have Tommy throw a couple Molotovs at it sothe soldiers that come out of it can't attack him. The soldiers never fire thecannon at Tommy.

Unfortunately, the turret is aimed higher than the turret for the Rhino of"GTA III." So while it can be used for certain Rampages, as in "GTA III," it'shard to do a drive by on gang members with one unless you get them with the ef-fect of the blast by hitting a wall they're near. It makes vehicle destructionrampages the easiest, though.

Rotate the turret of the Rhino left with Number Pad 4 and right with NumberPad 5. Rotate it to aim backwards and fire repeatedly for extra speed, good forgetting it out of a clinch, doing a spectacular jump on a long runway with aslanted platform at the end of it at the airport, J11, and, with the flying carscode "comeflywithme" typed in, flying the Rhino higher than any other vehicle inthe game, except by the PC super jump, basically using the same controls used tofly a Skimmer with the need to make swoops like a helicopter (see sectionI.9.D).

Two-Wheelers and one-railers

On rare occasions, you may get a "Two wheels double bonus" on screen and inyour brief for driving a four-wheel vehicle on two wheels. It's measured inseconds and feet except in your Stats, which record it in seconds and meters un-der "Longest 2 wheels time" and "...distance." Nothing seems to be "double"dfor it.

No one knows a quick and easy way to get the game to give you a statistic fora Two-wheels double bonus with a land vehicle.

To do a conventional two-wheeler, take something tippy like a Caddy to the Starmac of the airport and keep driving both right or both left wheels over oneof those little yellow triangle-shaped markers. When it goes up on two wheelswithout rolling over, do a two-wheel balancing act with A and D (which turn thefront wheels, good to know to try to keep a car or truck from ending up on itsback and catching on fire, too). The A key tips it to the right and D tips itto the left. Out of dozens of tries, the game will count one two-wheeler whichprobably doesn't look any different than a lot of the other ones--some kind ofglitch, I guess.

Some like to try for one with an Ambulance, Landstalker, or Cab, too, becausethey tip over easily. You might even get one accidentally in most any four-wheeled vehicle by going out of control for a moment while going around a bendfast. So good luck getting the game to count one of your longer, deliberateones.

You could uncheck the green box as explained in the mod tutorial at I.100.D.a,then go to C:Program FilesRockstar GamesGrand Theft Auto Vice Citydatahan-dling.cfg and fiddle with the X center of mass, as Demarest suggested to me in apost at the GTA Forums web site. The X center of mass is currently 0.0 for ev-erything, and he thought that adding something on one side of the decimal pointmight help--trying to keep the heavier side lifted could help create a stoppie.I haven't tried it yet, but it makes sense.

If you really want to get an impressive Stat for a two-wheeler, and you aren'tfussy about the part about using wheels, you could benefit from one of the re-sults of the explorations of Chris, who shared them in a post with pictures atthe "gta place" web site: http://www.thegtaplace.com/vicecity/glitches.php

It's a glitch that gives you the Stat from doing a one railer and not a two-wheeler, but such experiments are part of the tradition of Grand Theft Auto.You use a helicopter--I used a regular Maverick--with a land vehicle nearby.Press A or D repeatedly to tilt the helicopter up one one rail, holding down Sto keep the one rail grounded. After you've gotten the length of time you wantto record, have Tommy exit the helicopter and get into or onto the land vehicle.The two-wheeler bonus Stat will appear on your screen and in your Stats.

A run down of all the four-wheel vehicles including the real names for most, and top speeds for all, of the four-wheeled vehicles

The years I give represent the years for which I found vehicles on the Inter-net that resembled the vehicles in the game, not necessarily the full span ofyears the vehicle was made to look like that. In some cases, the picturesweren't accompanied by dates.

I also used a Speedometer mod by Spookie to test the top speed of the vehi-cles, give or take a mile per hour, on a runway at the airport.

I pick on some of them for being slow or not having great traction, but any ofthem can be fun to drive for the variety when the heat's not turned up.

Good/distinctive two-door vehicles

Cheetah/"Vice" Cheetah: Ferrari Testarossa '86 (The trunk has a rectangularindented area. See "Some notable four-wheel vehicles" above for locations. Al-so see the "Vice" Cheetah below. After the Hotring Racers, the vehicles withthe lowest center of gravity are all built low to the ground: Cheetah, Stinger,Comet, Infernus, and Blista Compact. Of them, the Cheetah has the best acceler-ation. It's got the best cornering ability and is the lightest car in thisgroup--lighter than a Comet, and about as fast, but bigger, which somehow makesfor a blend that makes it my favorite car for jumps.) 100 mph.

Rhino: ? It looks to me like a fictional tank, boxier than a modern Abrams andwithout the body slant of an old Sherman. It's not a great match, but it's sim-ilar to a Bradley M2/M3, customized with a bigger cannon, a wide viewing slot inthe front, a simplified body design with more body along the bottom of the sidesthan an M6 Linebacker to cover up the fact that it doesn't have continuoustracks, and two low side doors instead of a rear hatch so Tommy can jack it likea car.

(It blows up any vehicle it bumps, withstands a lot of damage, and has a work-ing cannon. While the 2nd most durable vehicle in the unmodified game--the 1stis the "EP" Admiral--it can be destroyed after about 200 explosions or colli-sions (I've seen it happen sooner, too), six Molotovs, or by flipping upsidedown, which it does sometimes when it blows up another vehicle or collides withsomething while travelling fast. Tommy can still drown if it falls into deepenough water, and, since it has slow acceleration, be busted in one.)

(The biggest drawback, slow acceleration, is improved by firing the cannonbackwards. It will accelerate from 56 mph to about 130-140 mph in about 12-14cannon shots. But I recommend caution about using the top speed--the Rhino thenbecomes difficult to control, you quickly run out of a clearing to maintain itin, and if it wrecks at that speed, it can flip and land upside-down or becomewedged between things long enough for Tommy to get busted.

(Use Caps Lock to turn the Vigilante mission on or off.)

(Rhinos make great additions to mansion garages, and you can show those richHummer people a thing or two.) 56 mph; shooting the cannon backwards, 130-140mph. http://www.army-guide.com/eng/product.php?prodID=364 http://img147.imageshack.us/img147/6778/00gta1rhinovc1vm0.jpg http://img229.imageshack.us/img229/24/00gta1rhinovcflying19ks.jpg http://img210.imageshack.us/img210/8066/00gta1rhinovcflying24zd.jpg http://img229.imageshack.us/img229/5940/00gta1rhinovcflying31tu.jpg http://img229.imageshack.us/img229/7877/00gta1rhinovcflying45ws.jpg http://img229.imageshack.us/img229/2320/00gta1rhinovcflying69nj.jpg

Stinger: Ferrari Daytona Spyder '71-'73 (It's a convertible with the topdown. It's like a Cheetah. Of the vehicles with the low center of gravity of aCheetah, it's shares the top speed of the Cheetah and doesn't carry the objec-tions of the Infernus or Blista Compact, and is more durable than a Phoenix.The worst thing you can say about it is it won't shake for the hooker gimmick.)100 mph. http://www.seriouswheels.com/def/Ferrari-Daytona-Spyder-r-fa.htm http://media.gta-series.com/images/vicecity/vehicles/stinger.jpg

Hotring Racers: the two you can drive in the unmodified game look similar inshape except for the very front and the back half. Hotring Racer A has higherfront lights, bigger side rear windows, and a trunk that's less thick and longthan the trunk of the one just named "Hotring Racer." Different copies of onemay have different decals of numbers on the hood of the cab, and some of the de-cals advertising businesses may be different on the body. (You can get HotringRacer B for Tommy by using spaceeinstein's "Vice City" version of his "All InOne Mod"--see I.100.D.f "Miscellaneous mods.")

(The two Hotring Racers share the same row of numbers in handling.cfg, and,after the Rhino firing the cannon backwards, have the best top speed and accel-eration of the land vehicles. Though they have the lowest center of gravity,too, they're somehow kind of wobbly if you press the speed, so don't be afraidto let go of acceleration when you need to make a maneuver--they can quickly ac-celerate back up to a high speed.)

You give it the sort of headlights and grill of a Ford Mustang '83-'86 excepteach pair of headlights are merged into one rectangular headlight as found on aFord Mustang '87-'88. You give it the sort of windows of an '86 LX and the air-foil found on the back edge of the trunk of some of the '87-'88 GT hatchbackversions. Then you improvise a few other NASCAR design changes for the frontand back ends. The Wikipedia article at a link below has a section on popularways the Mustang has been customized. A couple of '86 LX models and an '87 GThatchback version are shown in the 1st three links below. The 2nd '86 model hasbeen customized a bit in the Hotring way. http://img465.imageshack.us/img465/8343/00gta1hotring1986fordmustanggt.jpg http://img466.imageshack.us/img466/8567/00gta1hotring1986fordmustanglx.jpg http://img517.imageshack.us/img517/2300/00gta1hotring1987fordmustangsa.jpg http://en.wikipedia.org/wiki/Ford_Mustang

The engine hood has decals advertising "Drink Sprunk" and "SUMO." The decalon the trunk has the Rockstar logo. The decals on the doors have "27" on them.(It's available after completing the 4th Sunshine Autos vehicle list--afterI.63.) 112 mph. http://img104.imageshack.us/img104/7803/00gta1hotringvc1vg5.jpg http://img104.imageshack.us/img104/250/00gta1hotringvc2ez9.jpg http://img141.imageshack.us/img141/7862/00gta1hotringvc3dt3.jpg http://img98.imageshack.us/img98/6823/00gta1hotringvc4hx1.jpg

It looks like the front end of one of those cars listed was grafted onto aFord Thunderbird Aero Bird '87 used for NASCAR racing, although with a thickerdivider between the side windows and less body behind the rear side window likethose on a Ford Thunderbird '89-'92 (more a "San Andreas" time frame) (shown atthe 2nd link below). http://en.wikipedia.org/wiki/Ford_Thunderbird http://img99.imageshack.us/img99/8866/00gta1hotringa1989fordthunderb.jpg

Hotring Racer B Thanks to Ben "Cerbera" Millard for telling me the 3rd racerof "San Andreas" also appears in "Vice City." In "Vice City," it's just seeninside Hyman Stadium; in "San Andreas," it's by Los Santos Forum if you beat "8Track" there. It looks like a Chevrolet Monte Carlo SS Aero Coupe Notchback'86. The Aero Coupe model, introduced in '86, has a shorter trunk, which isgood for the match, but has a rear window that slopes out more from the back ofthe cab, which is bad for it. A Notchback doesn't have that big rear window. http://www.motorcities.com/photo/view/03C68312002211B.jpeg/0/ http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo

The bars on the grill look like those on the front end of a Hurst/Olds byOldsmobile '84 except put in the middle like on the front end of a Buick RegalT-Type/Grand National '86. http://img99.imageshack.us/img99/4036/00gta1hotringracer1984hurstold.jpg http://img64.imageshack.us/img64/2576/00gta1hotringb1986buickregaltt.jpg

The driver's door has a decal advertising "THE BURGER SHOT" and the passengerdoor has a decal advertising "TELECOM VICE CITY." http://img136.imageshack.us/img136/1788/00gta1hotringbvc1xg3.jpg http://img136.imageshack.us/img136/4165/00gta1hotringbvc2fr1.jpg http://img96.imageshack.us/img96/6233/00gta1hotringbvc3np5.jpg http://img96.imageshack.us/img96/5395/00gta1hotringbvc4em3.jpg

Banshee: Chevrolet Corvette '83 to '86 except with low set round headlights,and I don't think Corvettes have had round headlights since 1962. (It has thelow center of gravity of a Phoenix or Taxi with an acceleration a tiny bitfaster than a Cheetah. It's a little less durable than a Stinger.) 97 mph. http://www.motorcities.com/photo/view/02G3G475006391A.jpeg/0/ http://media.gta-series.com/images/vicecity/vehicles/banshee.jpg

Voodoo: Chevrolet Bel Air '60 coupe low-rider The '60 Chevrolet BiscayneFleetmaster, Biscayne, and Bel Air models had two brake lights per side--the Im-pala had three per side. The Biscayne Fleetmaster was the least expensive, withsome parts painted instead of being chrome-plated. The regular Biscayne hadless "brightwork," as the Wikipedia site describes it, than the Bel Air.

Some of the small number of Biscaynes and Bel Airs I found with the Googlesearch engine have been fixed up and painted, and I can't be sure which, if any,of the Biscaynes I saw are Biscayne Fleetmasters.

The Voodoo has a chrome plate across the back that the brake lights are setin. The Bel Air had that chrome plate or a chrome ring around the same area.Unless all the Biscaynes I saw were Fleetmasters, it looks like the Biscaynedidn't have the chrome plate or ring.

The Voodoo doesn't have chrome-plating on the edges of the tail fins. All theBiscaynes I found had that chrome plating on them, so the lack of it could be adetail of a Biscayne Fleetmaster or just a detail that was left off.

The chrome stripe on each side of the Voodoo looks wider than the one on theBel Air and I didn't see one on a Biscayne, so it either suggests the Bel Air ora customization. http://img144.imageshack.us/img144/5902/00gta1voodoo60chevbelair1ng2.jpg http://img71.imageshack.us/img71/3555/00gta1voodoo60chevbelair2kl0.jpg http://img71.imageshack.us/img71/3851/00gta1voodoo60chevbelair3wc7.jpg http://img71.imageshack.us/img71/1584/00gta1voodoo60chevbelair4fa9.jpg http://img71.imageshack.us/img71/3403/00gta1voodoo60chevbelair5it5.jpg http://img71.imageshack.us/img71/5531/00gta1voodoo60chevbelair6aj2.jpg http://en.wikipedia.org/wiki/Chevrolet_Bel_Air http://en.wikipedia.org/wiki/Chevrolet_Biscayne

(It's fast, about like a Phoenix, if a bit slower to accelerate. It has goodhandling, but it's mainly distinctive for the ability to bounce various ways andride high or low.) 93 mph. http://img165.imageshack.us/img165/9685/00gta1voodoovc1ba0.jpg http://img165.imageshack.us/img165/2849/00gta1voodoovc2mo5.jpg http://img292.imageshack.us/img292/5016/00gta1voodoovc3yl3.jpg http://img292.imageshack.us/img292/4098/00gta1voodoovc4lo0.jpg http://img165.imageshack.us/img165/3800/00gta1voodoovc5cz6.jpg http://img165.imageshack.us/img165/6530/00gta1voodoovc6xv1.jpg http://img352.imageshack.us/img352/5323/00gta1voodoovc7rq8.jpg http://img352.imageshack.us/img352/5578/00gta1voodoovc8qz4.jpg

(If you want it to look a little like ZZ Top lead guitar player Billy Gibbon'sSlampala, a modified '62 Chevy Impala, the car he gets around in during his timeoff, see I.100.D.e for how to give it a light blue color.) (Copy and Paste the 2nd line to the 1st in the address bar.) http://www.valvoline.com/carcare/articleviewer.asp?pg=pht20020801zz&cccid=4&scccid=6

Phoenix: Pontiac Firebird Trans Am '79-'81 The separating strip was removedfrom between each pair of headlights, and the optional engine hood vent was en-larged. The dividing strip between the side windows was narrowed an made verti-cal, and the back window was enlarged. It has the two pairs of round brakelights of a '61-'86 Chevrolet Corvette. (View it from the front and accelerateto see the three red hickeys flip up in the air scoop. It has the low center ofgravity of a Banshee and accelerates like a Stinger, but it corners and brakes alittle bit worse than a Banshee, and has the lowest top speed, and is 2nd leastdurable, of the high performance sports cars in this group. It's spelled"PHEONIX" in datahandling.cfg.) 92 mph.

A Pontiac Firebird Trans Am '79 and a Chevrolet Corvette '80 are shown at the1st two links below. (For the 1st link, you have to Copy and Paste the 2nd line of the link to the1st in the address bar.) http://www.motorcities.com/contents/03/1979-Pontiac-Trans-Am-Silver-Anniversary-silver_03CIF244441805.html http://www.motorcities.com/photo/view/05AC1222913333B.jpeg/0/ http://img139.imageshack.us/img139/7994/00gta1phoenixvc1sc5.jpg http://img77.imageshack.us/img77/6562/00gta1phoenixvc2yy8.jpg http://img77.imageshack.us/img77/3174/00gta1phoenixvc3ot0.jpg

Infernus: Lamborghini Countach QV '78-'86 (Handle the extreme speed withcare; it has an air foil on the back. It's the 2nd fastest and the least dura-ble high performance car. The Stretch shares the same low endurance, and theonly ones with worse durability are the Romero's Hearse, Virgo, Moonbeam, Mr.Whoopee, and Bus. None of those are nearly as able to collide at a tremendousspeed as an Infernus, though. Keep your thumb at the brake, Spacebar, to beready to make Tommy jump from any pending explosion.) 110 mph. (For the 1st link, you have to Copy and Paste the 2nd line of the link to the1st in the address bar.) http://www.motorcities.com/contents/04/1986-Lamborghini-Countach-LP5000-QV-black_04GJ2255630441.html http://en.wikipedia.org/wiki/Lamborghini_Countach http://img100.imageshack.us/img100/8616/00gta1infernusvc1rc5.jpg http://img146.imageshack.us/img146/752/00gta1infernusvc2hr3.jpg http://img106.imageshack.us/img106/6885/00gta1infernusvc3ug6.jpg http://img146.imageshack.us/img146/4116/00gta1infernusvc4dz5.jpg http://img146.imageshack.us/img146/6210/00gta1infernusvc5od4.jpg http://img146.imageshack.us/img146/6465/00gta1infernusvc6mb9.jpg

Hermes: Mercury two-door '49 with uncovered rear wheel wells and two pairs ofbrake lights instead of one pair; the Cuban Hermes is customized (Honk andwave--Billy Gibbons is driving home from work; do you have an MP3 of "SharpDressed Man"? Actually, the last I heard, Billy Gibbons uses his Slampala toget around in during his time off--see "Voodoo" above.)

(As a performer, the Hermes is kind of ordinary, and the Cuban Hermes has anunfortunately high center of gravity, which gives it a lot of lean on turns,makes it wobbly, and have bad road grip. But it is fast. The Hermes is mainlydistinctive for looking like a car from the 1940's, and the Cuban Hermes leavescool fire trails in instant replays of jumps--use F1 for replays. I think thisis where they got the fire trails for the NOS Boost mods.) Hermes: 86 mph; Cu-ban Hermes: 95 mph. http://img520.imageshack.us/img520/4805/00gta1mercury1949514dj.png http://www.hubcapcafe.com/ocs/pages01/merc5001.htm http://img520.imageshack.us/img520/5662/00gta1mercury1949hermesrusty2w.jpg http://img217.imageshack.us/img217/8872/00gta1mercury1949cubanhermes5h.jpg http://img520.imageshack.us/img520/3916/00gta1mercury1949cubanhermes25.jpg http://en.wikipedia.org/wiki/Mercury_%28car%29

Packer: Peterbilt 359 '67-'85, 379 '86 The closest match I've found so farfor the fenders and headlights are those on a GMC General, which would be a bet-ter match if the back of those fenders extended down farther.

(The 1st model shown below is a more modern Peterbilt 379 but they've lookedthe same for years. The 2nd model shown below is a toy 1986 Peterbilt 379. The3rd is a 379 being used as a car hauler. The 4th is a GMC General; I don't knowthe year of the model--the picture was taken in 1985.) http://www.hankstruckpictures.com/pix/trucks/dmckenzie/peterbilt379_wilride_transportation.jpg http://www.motormint.com/ProductImages/fullsize07/12003.jpghttp://www.hankstruckpictures.com/pix/trucks/dfaust/2004/sept_visit/file0052.jpg http://img340.imageshack.us/img340/7730/guide202packer1985gmcgeyl1.jpg

The truck is connected to an unenclosed four or five vehicle transport trail-er--a car hauler--with an upper ramp that, unlike the actual ones I've seen,slants in a rigid straight line from over the roof down to the ground.

(Then again, with the modifications that go on in real life--including at mov-ie studios like Interglobal, where you can find one of the Packers--you neverknow what someone might come up with who looks at something like that for themobile jump possibilities.)

(The Packer is also commonly called a "ramp truck." It's mainly distinctiveas a mobile jump ramp for the PCJ 600, setting up Jump to Grinds, Bumps, etc.,and for yOman69's PC superjump. The length makes it useful as a roadblock forHilary in "The Driver," I.68, too.) 90 mph, although it takes a while to getthere.

If you want to try the Packer for the first several jumps shown below, use theCOMEFLYWITHME code (also SEAWAYS if you plan to do it by water). http://img394.imageshack.us/img394/1496/guide203packer1gx4.jpg http://img451.imageshack.us/img451/1756/guide203packer2qo7.jpg http://img394.imageshack.us/img394/5061/guide203packer3oq6.jpg http://img362.imageshack.us/img362/6899/guide203packer4av4.jpg http://img127.imageshack.us/img127/483/00gta1packervc1aau5.jpg http://img127.imageshack.us/img127/7954/00gta1packervc2all9.jpg http://img48.imageshack.us/img48/7861/00gta1packervc3alp2.jpg http://img127.imageshack.us/img127/4913/00gta1packervc4aip8.jpg http://img48.imageshack.us/img48/7642/00gta1packervc5aav0.jpg http://img48.imageshack.us/img48/5881/00gta1packervc6atj4.jpg

Mesa Grande: Jeep Wrangler (It has about the speed and handling of a Taxi andis nearly as durable as a Zebra Cab. The datahandling.cfg name for it is DES-PERAD, for some reason--thanks to spaceeinstein for the tip.) 80 mph. http://en.wikipedia.org/wiki/Jeep_Wrangler http://media.gta-series.com/images/vicecity/vehicles/mesagrande.jpg

Good/cute little vehicles

Two of the three best performers in this category take 2nd place to the bestperformers in the "Good/distinctive two-door vehicles" category because they'remade for a better world, not for the traffic in "Vice City." You want a littlemore heft and durability for that.

It has the uncovered recessed headlights of a series 2 ('69-'71) Jaguar E-type. http://img40.imageshack.us/img40/2159/00gta1jaguarxkeconvertible42b1.jpg http://en.wikipedia.org/wiki/Jaguar_E_Type

The middle and back of the body is like a Porsche 911 '78-'83 featuring the"whale tail." http://img89.imageshack.us/img89/3410/00gta1porsche911sc1982vcbody3m.jpg http://img223.imageshack.us/img223/619/00gta1porsche911sccoupe1979vcb.jpg http://en.wikipedia.org/wiki/Porsche_911

The roof is removed as with a Porsche 911 Targa. The slanted front of thePorsche roll bar is made vertical. An '80 model is shown at the link below. http://img236.imageshack.us/img236/9894/00gta1porsche911sctarga1980vcc.jpg

The back of the cab is covered as with a Porsche 911 Turbo except without sidewindows. An '81 model is shown at the link below. http://www.motorcities.com/photo/view/04H2B211008074F.jpeg/0/

The top of the front of the body has been flattened horizontally but slantsdown from across the back of the headlights to the front bumper.

The two vertical black segments of the rear bumper are slimmer and repeated onthe front bumper, like blackened versions of the ones found on the bumpers ofsome of the Porsche 911 '67-'73 models I saw . http://img297.imageshack.us/img297/9567/00gta1porsche911targa19729qq.jpg

Blista Compact: Honda CR-X '83-'87 (It's about as fast as a Phoenix and hasgood handling, has the low center of gravity of a Cheetah, and accelerates likean Infernus, but it's the lightest of the 1st three cars in this category, so itwill spin out easily and a lot when it bumps things.) 92 mph. http://en.wikipedia.org/wiki/Honda_cr-x http://media.gta-series.com/images/vicecity/vehicles/blistacompact.jpg

Deluxo: DeLorean DMC-12 '81 to '83; it also looks like a '75 to '82 LotusEclat, which isn't so surprising since it was built on a Lotus-designed chassis.(It's the time travel hover car of "Back to the Future," 1985, without the cus-tomization. It's fast but it has less handling ability than a Blista or a Com-et, and has a high center of gravity--higher than a Cabbie. It's like the Blis-ta people tried to make one bigger but had to sacrifice some traction. It'swonderful till you hit something with it. If your favorite ride at the amuse-ment park is the bumper cars, you ought to get this, the Blista Compact, and theBloodring Bangers in your garage.) 93 mph. http://en.wikipedia.org/wiki/DeLorean_DMC-12 http://media.gta-series.com/images/vicecity/vehicles/deluxo.jpg

Caddy: Golf cart/car/buggy. It looks like a stripped-down version of the EZ-GO Clay's Car, so they may have had an earlier model that matches. A Western400 is similar; a more squared-off, earlier version might match. (I just thinkit's cute. It tends to right itself if it rolls over. It has the same weightas a Blista Compact but with a very low center of gravity. Not counting the RCBandit, this and the Baggage Handler are the two electric vehicles in the game.Of the two, which share similar specifics, the golf cart has better accelera-tion and speed.

You can also morph Tommy to it, I.9.C, for a Fred Flintstone impression, com-plete with his feet running on the ground below. If you make the Caddy indes-tructible, I.100.D.e, it might make a different way to do a drive-by rampage.See "Grand Theft Auto: Vice Bedrock," most of the way through I.100.D.e, if youwant a mod that gets Fred and his car in the game.

To everyone who wonders why there isn't a golf game at Leaf Links, I say takeanother look at the size of it--two or three holes and you'd be done. How manymegabytes would you want to give up so Tommy could putt?) 63 mph. http://www.ezgo.com/personal/sport/clays_car.html http://www.customgolfcars.us/m400.html http://img137.imageshack.us/img137/8466/00gta1caddyvc1iw7.jpg http://img225.imageshack.us/img225/2029/00gta1caddyvc2cw5.jpg http://img225.imageshack.us/img225/7407/00gta1caddyvc3do2.jpg http://img137.imageshack.us/img137/7507/00gta1caddyvc4aa7.jpg http://img225.imageshack.us/img225/1883/00gta1caddyvc5of9.jpg http://img137.imageshack.us/img137/5131/00gta1caddyvc6qh4.jpg http://img90.imageshack.us/img90/8654/00gta1caddyvc7im1.jpg http://img90.imageshack.us/img90/3061/00gta1caddyvc8tx5.jpg http://img90.imageshack.us/img90/5205/00gta1caddyvc9ry6.jpg http://img225.imageshack.us/img225/2000/00gta1caddyvc10hq2.jpg http://img81.imageshack.us/img81/871/00gta1caddyvc11fl4.jpg http://img160.imageshack.us/img160/3295/00gta1caddyvc12rm6.jpg

Good/distinctive four-door cars

"EP" Admiral: Mercedes Benz E Class (W123) '76-'85 (The Admiral is a littlefaster than an FBI Washington and has good handling. The "EP" ("EverythingProof") Admiral, available during or after "Guardian Angels," I.42, is also theonly vehicle available in the unmodified game that's invulnerable to some kindsof damage. Although it's unharmed by collisions, fires, or explosions, it canhave the tires popped, the glass broken, explode if it lands upside down or ishit by a Rhino or is shot at by the Haitian weapons during "Cannon Fodder,"Tommy can drown if it falls in deep water, and he can be jacked from it andbusted. It retains the so-called "EP" quality after being saved in a garage.)96 mph. http://img57.imageshack.us/img57/869/00gta1mercedesbenzw12319857rq.png http://img57.imageshack.us/img57/3919/00gta1mercedesbenzw12319860la.png http://en.wikipedia.org/wiki/Mercedes-Benz_W123 http://media.gta-series.com/images/vicecity/vehicles/admiral.jpg

Taxi: Ford LTD '83-'85 (not the Crown Victoria, which doesn't have the 3rdwindow on each side) (It isn't the fastest in this group, but it has a goodcombination of speed and the best handling of all the cars I've listed in thisgroup, and is available from the start of the game. It's a real good all-round-er period. Tommy is given $12 when he enters a Taxi--thanks to HandsomeRockusfor the tip. Press Caps Lock to turn the Taxi mission on or off. Press LeftShift after delivering 100 fares for the boost jump.) 84 mph. http://www.geocities.com/MotorCity/Shop/3234/ http://www.imcdb.org/vehicle_16005-Ford-LTD-1981.html http://www.cardomain.com/ride/2150299 http://img130.imageshack.us/img130/5769/00gta1taxivc1adr4.jpg http://img68.imageshack.us/img68/6196/00gta1taxivc2abb3.jpg http://img130.imageshack.us/img130/4489/00gta1taxivc3alm4.jpg http://img68.imageshack.us/img68/6619/00gta1taxivc4adr2.jpg

Zebra Cab/Kaufman Cab/Cabbie: Checker Taxicab '56-'82 (The Zebra Cab has thefastest acceleration and most durability of not only the cabs but all the carsI've listed in this group, and is one of the few fastest. It also has the besthandling, due to having the lowest center of gravity, of the cabs--nearly asgood as a Taxi. It sounds like a Bloodring Banger but doesn't have the awfulhandling of one--like a Sentinel XS but is more durable. It's the "GTA III"Borgnine Taxi of "Vice City." One drawback is it isn't available until you com-plete the Kaufman Cab missions.) http://en.wikipedia.org/wiki/Checker_Cab http://img113.imageshack.us/img113/6867/00gta1zebracab1jr9.jpg http://img362.imageshack.us/img362/9048/00gta1zebracab2am7.jpg http://img215.imageshack.us/img215/2378/00gta1zebracab3wf1.jpg http://img215.imageshack.us/img215/6153/00gta1zebracab4nz8.jpg http://img362.imageshack.us/img362/1732/00gta1zebracab5wr7.jpg http://img113.imageshack.us/img113/3618/00gta1zebracab6fe6.jpg

(The Cabbie, with the highest center of gravity of the cabs and sharp corner-ing radius--column U in handling.cfg--has the worst handling of the cars I'velisted here, notably in how it tips over too easily.) http://www.imcdb.org/vehicle_16157-Checker-Marathon.html http://media.gta-series.com/images/vicecity/vehicles/cabbie.jpg

(The Kaufman Cab doesn't share that problem--it's only a little wobbly. Youmight wonder why they laid such a clunker on Andy Kaufman, but it's with theboost jump that the Kaufman Cab and Cabbie begin to shine. See the sectionabove on Cab Climbing. Of the two cabs, the Kaufman Cab is the one that carriesthe distinction of getting Deborah Harry radio dispatches after the Kaufman Cabmissions.) http://img356.imageshack.us/img356/5135/00gta1kaufmancab1air6.jpg http://img356.imageshack.us/img356/9522/00gta1kaufmancab2ant1.jpg http://img379.imageshack.us/img379/6194/00gta1kaufmancab3aon6.jpg http://img356.imageshack.us/img356/4710/00gta1kaufmancab4aiy8.jpg http://img379.imageshack.us/img379/7734/00gta1kaufmancab5alb7.jpg

(Press Caps Lock in any of the cabs to turn the Taxi mission on or off. Aswith the Taxi, Tommy is given $12 when he enters any of the cabs. Press LeftShift after delivering 100 fares for the boost jump.) Zebra Cab: 95 mph; Kauf-man Cab: 86 mph; Cabbie: 83 mph.

FBI Washington: Lincoln Continental '82-'87 The body seems more like onefrom the '82-'83 end of the range--less rounded. The rear window is bigger andthe roof and tops of the windows have been squared off. It doesn't have theround raised section, where the spare tire goes, on the trunk. The outsideedges of the parking lights, which seem more like the ones of the latter part ofthe range, have been made vertical. The bumpers look more like the ones fromthe latter part of the range, too. The top of the grill is rounded to the frontof the engine hood. (The "San Andreas" Washington mainly looks more like a Lin-coln Continental from the latter part of the time range.)

A couple of '83 Lincoln Continentals and an '86 model are shown at the 1stthree links below. http://img316.imageshack.us/img316/5362/00gta1washingtonvc1983lincolnc.jpg http://img316.imageshack.us/img316/1558/00gta1washingtonvc1983lincolnc1.jpg http://img66.imageshack.us/img66/9574/00gta1washington1986lincolncon1.jpg http://en.wikipedia.org/wiki/Lincoln_Continental

(It has nearly the speed and handling of the Sentinel XS but with much betterdurability--it's nearly as durable as the Zebra Cab. The only color it comes inis black. The Washington has the same shape but only comes in colors other thanblack and the handling for it isn't as good.) 94 mph. http://img92.imageshack.us/img92/9205/00gta1fbiwashingtonvc1rr4.jpg http://img92.imageshack.us/img92/6771/00gta1fbiwashingtonvc2td1.jpg http://img81.imageshack.us/img81/6008/00gta1fbiwashingtonvc3gz5.jpg http://img92.imageshack.us/img92/2105/00gta1fbiwashingtonvc4if2.jpg http://img98.imageshack.us/img98/1394/00gta1fbiwashingtonvc5pu4.jpg http://img81.imageshack.us/img81/6328/00gta1fbiwashingtonvc6qd8.jpg http://img98.imageshack.us/img98/8179/00gta1fbiwashingtonvc7cf8.jpg http://img92.imageshack.us/img92/8823/00gta1fbiwashingtonvc8bn7.jpg http://img81.imageshack.us/img81/64/00gta1fbiwashingtonvc9df4.jpg

Admiral: Mercedes Benz E Klasse (W123) '76-'85 (It's a little faster than anFBI Washington, accelerates like one, has a little higher a center of gravityand a little less cornering and braking ability than one, and has the durabilityof a Sentinel.) 96 mph. http://img57.imageshack.us/img57/7645/00gta1mercedesbenzw12319828tc.png http://en.wikipedia.org/wiki/Mercedes-Benz_W123 http://img314.imageshack.us/img314/5640/00gta1admiralvc1acp3.jpg http://img418.imageshack.us/img418/9971/00gta1admiralvc24no.jpg http://img79.imageshack.us/img79/8851/00gta1admiralvc31qf.jpg http://img79.imageshack.us/img79/4373/00gta1admiralvc47ny.jpg http://img79.imageshack.us/img79/9302/00gta1admiralvc52vy.jpg

Sentinel: BMW E28 M5 '84-'86 four door sedan without the little rear side win-dow dividers, and with the grill and headlights made rectangular. The parkinglights, and the forward flare of the body below the front bumper, are more likethe ones found on a BMW M635CSi, aka M6, coupe '83-'89. The M5/M6 mix is a lit-tle different in "San Andreas."

(The Sentinel is a bit faster than a Taxi, handles nearly as good with a lowcenter of gravity, accelerates like an FBI Washington, and is one of the bettercars. It's more durable than the Sentinel XS and just a little less durablethan a Taxi. The regular Sentinel looks the same as the Sentinel XS except itdoesn't have the hood vent, venetian blinds-looking addition to the rear window,or the little air foil flap at the back of the trunk.) 92 mph. http://www.motorcities.com/photo/view/01F69521417701A.jpeg/0/ http://www.motorcities.com/photo/view/00HTC562539905A.jpeg/0/ http://en.wikipedia.org/wiki/BMW_M5 http://www.motorcities.com/photo/view/05GKM413211949A.jpeg/0/ http://www.motorcities.com/photo/view/03GEK041837063B.jpeg/0/ http://en.wikipedia.org/wiki/BMW_M6 http://img91.imageshack.us/img91/2070/00gta1sentinelvc1arz2.jpg http://img153.imageshack.us/img153/1469/00gta1sentinelvc2acv0.jpg http://img153.imageshack.us/img153/284/00gta1sentinelvc3agw9.jpg http://img91.imageshack.us/img91/9022/00gta1sentinelvc4asb1.jpg

Patriot: AM General M998 Military HMMWV '85-?, aka a Humvee (not the civilianHummer), with extra bumpers made of pipes. HMMWV stands for "High-Mobility Mul-ti-Purpose Wheeled Vehicle." (It has good cornering ability and is the 3rd mostdurable car in this group. The worst thing you can say about it is the acceler-ation is like that of a Taxi, which isn't bad at all.) 87 mph. http://en.wikipedia.org/wiki/High_Mobility_Multipurpose_Wheeled_Vehicle http://media.gta-series.com/images/vicecity/vehicles/patriot.jpg

FBI Rancher: Chevrolet Suburban '86 (It's the fastest SUV and has good han-dling. It sounds and feels to me like a Bloodring Banger without the wobblinessproblem. The Sandking has good handling but is slower. Press Left Shift a fewtimes to turn the siren and flashing dashboard light on and off. Press CapsLock to turn the Vigilante mission on or off.) 98 mph. http://www.motorcities.com/photo/view/01H8C050417603A.jpeg/0/ http://media.gta-series.com/images/vicecity/vehicles/fbirancher.jpg

Lovefist: a Ladillac or Cadincoln Most limousines are customized Lincolns andCadillacs (see "Stretch" below). I used the pictures of a few to identify mostof the parts of the Lovefist limo.

Front end: similar to a Cadillac Fleetwood Brougham '80--the fenders shouldextend back to the wheel wells, for example. http://img126.imageshack.us/img126/2725/00gta1lovefist1980cadfleetbroudo8.jpg http://en.wikipedia.org/wiki/Cadillac_Fleetwood http://en.wikipedia.org/wiki/Cadillac_Brougham

Back end and rear window: Cadillac DeVille '85-'86 An '85-'93 (?) and an '86model are shown at the links below. http://img147.imageshack.us/img147/4553/00gta1lovefist198593cadsedandevrw2.jpg http://img128.imageshack.us/img128/4199/00gta1lovefist1986caddevilleue2.jpg

(Like the Phoenix, the engine hood has a blower on it, but the red hickeys in-side it don't move when Tommy accelerates. It's slower than a Patriot to accel-erate and handles just a little worse than one, the brakes could be better, butit gets about as fast as a Banshee, so it has much better speed and handlingthan a Stretch, which is like a long Love Fist. And if you've ever had a longLove Fist, you know exactly--no, no, no...that's not a very happy thought.) 97mph. http://img206.imageshack.us/img206/5210/00gta1lovefistlimo1hj9.jpg http://img156.imageshack.us/img156/5744/00gta1lovefistlimo2na8.jpg http://img115.imageshack.us/img115/4364/00gta1lovefisttorrent1fl3.jpg http://img208.imageshack.us/img208/3315/00gta1lovefistlimo3zf3.jpg

Sentinel XS: basically, the same as a Sentinel (see "Sentinel" above). Themain visual distinction of the Sentinel XS is it looks like the designers sawthe venetian blind on the inside of the rear window of the cab used for the fa-mous climactic encounter between Marlon Brando and Rod Steiger in "On The Water-front," 1954, and thought it would be a good design idea if you'd put the blindon the outside.

(The Sentinel XS has better BMW-like handling and speed than the Sentinel.It's one of the best at speed and acceleration on this list, but it's the leastdurable--it's nearly as fragile as an Infernus. You can always find one in theparking lot on the W side of the lot with four big jet fuel tanks in S LittleHavana. If you look for it in the handling.cfg file, look for "MAFIA"--appar-ently, it's kept the name of the Mafia Sentinel of "GTA III.") 99 mph. (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st line inthe address bar.) http://www.motorcities.com/photo/view/05LBN294628045A.jpeg/0/ http://www.motorcities.com/contents/03/1987-BMW-M6-cinnabar-red_03DSE213314511.html http://en.wikipedia.org/wiki/BMW_M6 http://img339.imageshack.us/img339/3395/00gta1sentinelxs1gc7.jpg http://img171.imageshack.us/img171/2808/00gta1sentinelxs2hy4.jpg http://img406.imageshack.us/img406/754/00gta1sentinelxs3uz9.jpg http://img406.imageshack.us/img406/2681/00gta1sentinelxs4ba9.jpg http://img406.imageshack.us/img406/1189/00gta1sentinelxs5vm5.jpg http://img171.imageshack.us/img171/5835/00gta1sentinelxs6vm2.jpg http://img171.imageshack.us/img171/3003/00gta1sentinelxs7dq6.jpg http://img456.imageshack.us/img456/1719/00gta1sentinelxs8ox6.jpg

Emergency and military vehicles

"Vice Squad" Cheetah: Ferrari Testarossa '86 (The "Vice" Cheetah has a redlight on the dashboard--you can turn the flashing dashboard light on and off andrun the siren by pressing Left Shift a few times. Press Caps Lock to turn theVigilante mission on or off. If you don't want to hazard getting one from theagents who drive it, there's always one sitting behind the Little Havana policestation along the main N and S road of the west island. Like the regular Chee-tah, it's one of the best cars, and it lights up.) 100 mph. (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in theaddress bar.) http://www.motorcities.com/contents/03/1986-Ferrari-Testarossa-yellow_03G6G050506641.html http://media.gta-series.com/images/vicecity/vehicles/vcpdcheetah.jpg

In "Miami Vice," the Ferrari Daytona Spyder ("Vice City" Stinger) Crockettdrove the 1st two seasons was actually a 1980 Corvette (a little earlier a Cor-vette than the one the "Vice City" Banshee is based on) chassis with a repli-cated body and interior. But Ferrari executives, seeing this "Ferrari" becomeso popular, offered the series their new flagship car, a (white) Testarossa("Vice City" Cheetah), which Crockett drove the last three seasons. A modifiedDeTomaso Pantera, destroyed when the series ended, was the stunt double for it. http://www.imdb.com/title/tt0086759/trivia http://www.buyersmls.com/miamivice/facts.htm

FBI Washington: see the listing for it in the "Good/distinctive four-doorcars" section above for the real car comparisons. (Press Left Shift a few timesto turn the siren and flashing dashboard light on and off. Press Caps Lock toturn the Vigilante mission on or off.) 94 mph. http://img92.imageshack.us/img92/6771/00gta1fbiwashingtonvc2td1.jpg

Firetruck: the earliest models I found with the same kind of slant to the roofat the back of the cab were 1987 and 1988 models of Thibault trucks. The nextearliest in similarity were the 1991 E-One, aka Emergency One, Cyclone then sim-ilar models by Pierce.

(It's wobbly with bad grip for a bad cornering and braking ability, but it'sdurable and tends to knock other vehicles away when it hits them. As with theAmbulance, learn to make the best you can out of skidding turns. This is a goodvehicle to use the Brake/Reverse extra stopping power for while doing it, too.With better acceleration than a Barracks OL, the Firetruck is a king of the fastburly bruisers. Brush vehicles aside as though they were match sticks with yourheft or a mighty squirt. Press Left Shift a few times to turn the siren andflashing lights on and off. Press Caps Lock to turn the Firetruck mission on oroff. Use NP4, NP5, NP6, and NP9 to adjust the water turret.) 99 mph. (For the 4th link, you have to Copy and Paste the 2nd line to the 1st in theaddress bar.) http://www.thibaultfiretrucks.com/ http://www.onondagahillfire.freeservers.com/custom.html http://www.piercemfg.com/new_deliveries/new_delivery.cfm?Truck=435&Type=industrial http://img138.imageshack.us/img138/1246/00gta1firetruckvc1avz7.jpg http://img138.imageshack.us/img138/7990/00gta1firetruckvc2avw9.jpg http://img138.imageshack.us/img138/6937/00gta1firetruckvc3atz0.jpg http://img225.imageshack.us/img225/5316/00gta1firetruckvc4ajx1.jpg

Police car: Ford LTD LX '83-'85 I'm seeing a trend here. The "Vice City"Taxi and Police car are based on the same car just as the "San Andreas" Taxi isbased on the same car as the Police cars found in Los Santos and San Fierro.

(Entering it gives Tommy a Chrome Shotgun with five shells if he has no shot-gun; it's a fast car, but it has a high center of gravity and spins out likesomeone accidentally put the James Bond oil slick releaser on the front. If youdon't hit anything--I mean anything--along your runway, it's good for jumps.Press Left Shift a few times to turn the siren and flashing lights on and off.Press Caps Lock to turn the Vigilante mission on or off.) 100 mph. http://www.hotrod.com/featuredvehicles/55758/ http://img109.imageshack.us/img109/9039/00gta1policevc1xw0.jpg http://img147.imageshack.us/img147/9244/00gta1policevc2ro9.jpg http://img109.imageshack.us/img109/1438/00gta1policevc3rm7.jpg http://img109.imageshack.us/img109/5812/00gta1policevc4em1.jpg http://img105.imageshack.us/img105/1208/00gta1policevc5kw9.jpg http://img147.imageshack.us/img147/2293/00gta1policevc6dd1.jpg http://img147.imageshack.us/img147/7725/00gta1policevc7cd2.jpg http://img478.imageshack.us/img478/82/00gta1policevc8yi0.jpg http://img20.imageshack.us/img20/7752/00gta1policevc9ya7.jpg

FBI Rancher: Chevrolet Suburban '86 with each pair of headlights simplifiedinto one and the parking lights moved to the front corners. (It's the fastestSUV and has good handling. It sounds and feels to me like a Bloodring Bangerwithout the wobbliness problem. The Sandking has good handling but is slower.)(See "Good/distinctive four-door cars" above.) (Press Left Shift a few times toturn the siren and flashing dashboard light on and off. Press Caps Lock to turnthe Vigilante mission on or off.) 98 mph. (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in theaddress bar.) http://www.motorcities.com/contents/01/1985-Chevrolet-Suburban-red_01H8C050417603.html http://en.wikipedia.org/wiki/Chevrolet_Suburban http://media.gta-series.com/images/vicecity/vehicles/fbirancher.jpg

Ambulance: Ford E350 Diesel (cube or box type) Ambulance '86 ("E" stands for"Econoline.") (It's wobbly, but it has a lower center of gravity and bettercornering and braking ability than a Firetruck, and it's durable. As with theFiretruck, learn to make the best you can out of sliding, braking skids forfaster, sharper turns, and use the Brake/Reverse combo for better stopping pow-er. Let go of Reverse 1st, then Brake, when stopping around patients so youdon't accidentally reverse a bit and bump them.

Tommy gets 20 points for health, up to 100 points, the 1st time he enters eachof the Ambulances around during one gameplay effort--it's like a sick prosti-tute. This can help Tommy during a fight that attracts an Ambulance or two.Press Left Shift a few times to turn the siren and flashing lights on and off.Press Caps Lock to turn the Paramedic mission on or off.) 102 mph. http://img253.imageshack.us/img253/5337/guide351ambulance2uj2.jpg http://img253.imageshack.us/img253/152/guide350ambulancech3.jpg http://img253.imageshack.us/img253/6062/guide351ambulancexr9.jpg http://media.gta-series.com/images/vicecity/vehicles/ambulance.jpg

Barracks OL: M939 five ton U.S. military transport truck (I don't know, but Ithink "OL" may come from the British abbreviation "POL," which is applied topetrol (gasoline), oil, and lubricants. Big trucks have been used to transportPOL in times of war. It may have appealed to the sexual innuendo side of some-one at Rockstar North to focus on the "OL" part--I'm just guessing. It's theheaviest of the big trucks with the durability of a Patriot if you don't mindthat it accelerates about like a Coach and has ordinary handling ability. PressCaps Lock to turn the Vigilante mission on or off.) 87 mph. http://www.globalsecurity.org/military/systems/ground/m939.htm http://media.gta-series.com/images/vicecity/vehicles/barracksol.jpg

Enforcer: it could be in the heavy rescue, armored car, or crowd control cate-gory. Most of it, except for the front of the body and front of the fenders,looks like the 1991 Pierce Heavy Rescue truck shown in the 1st link. It's pret-ty similar to, but not a match with, the unknown vehicle at the 2nd link. If itwas modified to be an armored law enforcement vehicle, it might look a bit likethe Alpine company vehicle at the 3rd link. http://img510.imageshack.us/img510/7397/guide353enforcer1991pienx0.jpg http://img101.imageshack.us/img101/6530/guide353enforcerunknowngn9.jpg http://img101.imageshack.us/img101/686/guide353enforceralpineeb0.jpg http://www.alpineco.com/armored/swat/trucks.htm

(Entering it gives Tommy full armor. It has poor road grip and ordinary han-dling, but it's durable, especially since you'll practically never use it.Press Left Shift a few times to turn the siren and flashing lights on and off.Press Caps Lock to turn the Vigilante mission on or off.) 90 mph. http://img510.imageshack.us/img510/5571/guide354enforcer1bj6.jpg http://img510.imageshack.us/img510/7044/guide354enforcer2wz0.jpg http://img107.imageshack.us/img107/5858/guide354enforcer3jj7.jpg

Others

BF Injection: Volkswagen Beetle-based-type customized, fiberglass, street reg-istered beach or dune buggy (It's the beach buggy from "GTA III," now givenbeaches to use. It has decent speed and handling, although it's a bit wobbly,and has big wheels for driving on sand and climbing over things. But, surpris-ingly for the size of it, it's even lighter than a Blista, so try not to bumpthings with it.

All context considered, I'll guess that "BF" might stand for either "BigFu**ing" or "Butt Fu**k" Injection. It could also just be someone's initials--Idon't know. Update: thanks to pdescobar at GTA Forums, I now know the name isbased on the phrase "hot beef injection," which is used as a reference to hotdogs in the TV cartoon show "The Simpsons," 1989-present, and is also used inthe euphemistic way I'd thought it was. 88 mph. http://www.manxclub.com/ http://img150.imageshack.us/img150/4779/00gta1bfinjectionvc1vg9.jpg http://img239.imageshack.us/img239/5917/00gta1bfinjectionvc2tj5.jpg http://img91.imageshack.us/img91/6197/00gta1bfinjectionvc3na9.jpg http://img91.imageshack.us/img91/8093/00gta1bfinjectionvc4tt0.jpg http://img239.imageshack.us/img239/4546/00gta1bfinjectionvc5me6.jpg

Benson: Ford F-series truck '84-'86 used as a 14' (?) U-Haul moving van U-Haulattaches prefabricated truck boxes to Ford and GMC trucks. A 1985 model is atthe next link. (The Benson is one of the top four fastest of the six boxtrucks, but it also has the highest center of gravity of the group. See "Yan-kee.") 80 mph. http://img90.imageshack.us/img90/3521/guide363benson1985po2.jpg http://en.wikipedia.org/wiki/Ford_F_Series http://www.uhaul.com/trucks/ http://en.wikipedia.org/wiki/U_Haul http://media.gta-series.com/images/vicecity/vehicles/benson.jpg

Bloodring Bangers: I don't think they are real cars that would have realnames. They each look like a hybrid of a mid-'50's Chevy Bel Air or two and a'61 Dodge Dart. One has the shape of a "Vice City" Oceanic and the other hasthe shape of a "Vice City" Glendale, each described below, except customized,faster, and given better handling (which still isn't great) for use in a demoli-tion derby. http://www.derbypro.com/ http://en.wikipedia.org/wiki/Demolition_derby

Different copies of either car may appear with different decals of numbers onthe hood of the cab, and with some changes in the decals advertising local busi-nesses found on the body.

(BB B accelerates and corners a little bit better than A, which is a littlefaster than B, and they're both poor at handling yet fast and durable. Watchyour turns unless you want some off-track demolition derby. Then they're allthe fun of getting knocked around by the police cars without having the policecars to blame for it--they're like bulky Blistas.)

Bloodring Banger A is the customized Oceanic. The engine hood has a decal ad-vertising "the Cherry Popper ice cream company." The decal on the trunk has theRockstar logo. Both front doors have a decal advertising "Drink Sprunk." 92mph. http://img126.imageshack.us/img126/4978/00gta1bloodringavc1tp2.jpg http://img126.imageshack.us/img126/632/00gta1bloodringavc2wy0.jpg http://img136.imageshack.us/img136/774/00gta1bloodringavc3qc7.jpg http://img136.imageshack.us/img136/2127/00gta1bloodringavc4he1.jpg

Bloodring Banger B is the customized Glendale. The engine hood has a decalwith the logo of the Well-Stacked Pizza store--a yellow triangle with six orangedots on it. The trunk has a decal advertising Kaufman Cabs. Both front doorshave a decal advertising "VINYL COUNTDOWN." 92 mph. http://media.gta-series.com/images/vicecity/vehicles/bloodderby.jpg

Bobcat: Ford Ranger '83-'86 (One of the two pickup trucks of the game--theother is the Walton. Both have ordinary speed and handling. The Bobcat has alittle bit better speed and handling, but is wobbly and doesn't have great roadgrip.) 80 mph. http://en.wikipedia.org/wiki/Ford_Ranger http://media.gta-series.com/images/vicecity/vehicles/bobcat.jpg

Boxville: GMC Grumman Step van or Chevrolet Step Van P-30 '86 (It has thebasic features of a bigger version of the van the Mr. Whoopee van is based on.It's wobbly, so be ready to use A and D to correct the tipping. This truck maydisplay the name of a company that's brought up in real life when people saysomeone doesn't know their "R.S." from their "L. Bows.") 79 mph. http://img476.imageshack.us/img476/2166/00gta1chevstepvanp304mh.jpg http://img478.imageshack.us/img478/358/00gta1boxvillevcprofile5sx.jpg http://media.gta-series.com/images/vicecity/vehicles/boxville.jpg

Burrito: '83?-'86 Dodge Ram Van except the fenders flare out a bit and theflare of the front fenders continues around the bottom of the front a bit simi-lar to Pimp Daddy Snapp's customization of an '87 model Three '83 models, onefrom '85, and the front of Snapp's '87 customization are shown at the links be-low. http://img96.imageshack.us/img96/9814/00gta1burritovc1983dodramvan2ga5.jpg http://img245.imageshack.us/img245/8387/00gta1burritovc1983dodramvanfl3.jpg http://www.imcdb.org/vehicle_10091-Dodge-Ram+Van-1983.html http://img245.imageshack.us/img245/2725/00gta1burritovc1985dodramvanhh5.jpg http://img241.imageshack.us/img241/7715/00gta1burritovcdodramvan87custmf1.jpg http://en.wikipedia.org/wiki/Dodge_Ram_Van

(The regular Burrito is the 2nd fastest van but has ordinary handling and badroad grip.) 87 mph http://media.gta-series.com/images/vicecity/vehicles/burrito.jpg

Bus: It looked a little, but not exactly, like lots of old buses shown on In-ternet bus photo sites like the 1st link below. The fenders and domed roof areeasy to match. But the round mark on the grill didn't look like anything I sawat all--it looks like a stain left after removing a tire that had been used as amakeshift bumper. (Neither the Bus nor the Coach can activate a Pay 'n' Spray.The Bus is one of the handful of vehicles with the worst durability, so it maybe fortunate that it's slow.) 70 mph. http://members.aol.com/SchoolBusYard/ http://media.gta-series.com/images/vicecity/vehicles/bus.jpg

(Between the slow accelerating, poor handling, durable Bus and Coach, theCoach is bigger and faster. If you have it stop at bus stops, it picks up faresat $5 a fare. Neither the Bus nor the Coach can activate a Pay 'n' Spray.) 93mph. http://img106.imageshack.us/img106/9269/00gta1coachvcbonus53ek.jpg http://img521.imageshack.us/img521/1597/00gta1coachvcskaterbeach4fa.jpg

Esperanto: Cadillac Eldorado Coupe '78 for most of the body except the raisedpart in the middle of the hood is wider in the front. http://img134.imageshack.us/img134/2378/00gta1esperanto1978cadillaceld.jpg http://img158.imageshack.us/img158/2378/00gta1esperanto1978cadillaceld.jpg http://en.wikipedia.org/wiki/Cadillac_Eldorado

It has the grill and headlights of a '68-'71 Lincoln Continental Mark III (oran '80 Lincoln Continental?) and the back end of a Cadillac Fleetwood Brougham'79. (The "San Andreas" Esperanto is mostly a '78 Cadillac Eldorado, too, butpudgier, and with different Lincoln things on the front and back.) A couple of '70 Mark III's and a Cadillac Fleetwood Brougham '79 are shown atthe links below. http://img90.imageshack.us/img90/5382/00gta1esperanto1970lincolncont.jpg http://img208.imageshack.us/img208/3746/00gta1esperanto1970lincolnmark.jpg http://img90.imageshack.us/img90/9737/00gta1esperanto1979cadillacfle.jpg http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_III http://en.wikipedia.org/wiki/Cadillac_Fleetwood_Brougham

(Boat. Stick the sail from a Marquis 69 on the roof and do a Popeye impres-sion. It can be wobbly. Be careful with turns when driving fast to minimizethe chance of it going out of control (it's one of the GTA cars prone to side toside weaving) and it's a nice enough ordinary car.) 90 mph. http://img81.imageshack.us/img81/2786/00gta1esperantovc1uy8.jpg http://img81.imageshack.us/img81/1302/00gta1esperantovc2bj3.jpg http://img81.imageshack.us/img81/1973/00gta1esperantovc3rp5.jpg http://img81.imageshack.us/img81/3257/00gta1esperantovc4hr6.jpg http://img117.imageshack.us/img117/9125/00gta1esperantovc5fp2.jpg http://img80.imageshack.us/img80/7760/00gta1screenvc183xa9.jpg http://img113.imageshack.us/img113/8548/00gta1esperantovc6nh9.jpg http://img113.imageshack.us/img113/6327/00gta1esperantovc7sx1.jpg http://img81.imageshack.us/img81/6114/00gta1esperantovc8xz6.jpg http://img113.imageshack.us/img113/7642/00gta1esperantovc9fe1.jpg http://img113.imageshack.us/img113/9962/00gta1esperantovc10dm1.jpg http://img113.imageshack.us/img113/3681/00gta1esperantovc11oa0.jpg http://img81.imageshack.us/img81/6471/00gta1esperantovc12bx2.jpg http://img113.imageshack.us/img113/4067/00gta1esperantovc12ahm9.jpg http://img81.imageshack.us/img81/1763/00gta1esperantovc14bs0.jpg http://img81.imageshack.us/img81/8982/00gta1esperantovc15qf7.jpg

Flatbed: M-939 '83-'86 A five ton military supply truck It's a Barracks OLwith an enclosed cab, a different kind of siding for the bed, and it isn't olivedrab. (It has ordinary handling ability, and the highest center of gravity and2nd greatest weight of the big trucks. It makes all those big truck sounds andhas a nice hearty horn, though.) 79 mph. http://www.globalsecurity.org/military/systems/ground/m939.htm http://media.gta-series.com/images/vicecity/vehicles/flatbed.jpg

Gang Burrito: for the real vehicle comparison, see "Burrito" above (The GangBurrito has the best acceleration, speed, and handling of the five vans. Iwould pick it as the best of the vans. But like a Hotring Racer, it tempts youwith speed into situations it can't handle; slow down a bit for maneuvers--for-tunately, it's also like a Hotring Racer in that it accelerates quickly back toa high speed. But it slides around when it bangs into things too much for me towant to put it up in the "Good/distinctive four-door cars" category. Press F1twice to make a Teddy Bear appear or disappear over the windshield or grill.)93 mph. http://img123.imageshack.us/img123/4319/00gta1gangburrito1bee6.jpg http://img123.imageshack.us/img123/5625/00gta1gangburrito2buj0.jpg http://img49.imageshack.us/img49/351/00gta1gangburrito3bxq7.jpg http://img123.imageshack.us/img123/8458/00gta1gangburrito4bvb9.jpg

Glendale: it has headlights above the grill, which has a round spear-likebumper project from it on either side, like a smoothed-out, simplified front ofa Chevrolet Bel Air '57 (my Dad's car till the end of the '60's). For example,Rockstar North removed the horizontal bar that goes across the middle of thefront. (A Buick '55 is similar and would be simplified, too.) http://img240.imageshack.us/img240/9505/00gta1chevroletbelair1957grill.jpg http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

The middle and back end is like a Dodge Dart Pioneer four-door '61 except fortwo things.

One, once at the back of the trunk, the Glendale strange tail fins slope downto the rear bumper and the Dodge Dart '61 strange tail fins curl forward in ahorizontal line to the middle of the side of the body. http://www.musclecarclub.com/musclecars/dodge-dart/images/dodge-dart-1961a.jpg http://www.hubcapcafe.com/ocs/pages01/dodg6101.htm http://en.wikipedia.org/wiki/Dodge_Dart

And two, it has the housing of the brake lights of a Dodge Dart Phoenix '60except smoothed off from front to back. http://www.hubcapcafe.com/ocs/pages01/dodg6001.htm http://en.wikipedia.org/wiki/Dodge_Phoenix

The Oceanic uses the front end of the Dodge Dart Pioneer '61 (see below).

(The Glendale is wobbly with bad road grip. Souped up, it's one of the Blood-ring Bangers, which is a waste of good soup--you'll probably spill too much.)84 mph. http://img242.imageshack.us/img242/9264/00gta1glendalevc1us1.jpg http://img242.imageshack.us/img242/4376/00gta1glendalevc2he6.jpg http://img154.imageshack.us/img154/8956/00gta1glendalevc3zf2.jpg http://img154.imageshack.us/img154/8728/00gta1glendalevc4gv1.jpg http://img49.imageshack.us/img49/8886/00gta1glendalevc5rt5.jpg http://img154.imageshack.us/img154/3360/00gta1glendalevc6kc1.jpg http://img146.imageshack.us/img146/9269/00gta1glendalevc7sj7.jpg http://img49.imageshack.us/img49/7623/00gta1glendalevc8cf5.jpg

Greenwood: Chrysler 5th Avenue '83-'89 (It's pretty ordinary. I guess thebest ability it has is for cornering, although it doesn't have great road gripto do it with.) 84 mph. http://www.angelfire.com/ca/mikesspot/fifthavenue.html http://en.wikipedia.org/wiki/Chrysler_Fifth_Avenue http://img223.imageshack.us/img223/8316/00gta1greenwoodvc0pl3.jpg http://img512.imageshack.us/img512/265/00gta1greenwoodvc1qv9.jpg http://img108.imageshack.us/img108/2431/00gta1greenwoodvc2tt1.jpg http://img512.imageshack.us/img512/8411/00gta1greenwoodvc3bx4.jpg http://img108.imageshack.us/img108/9877/00gta1greenwoodvc4eg2.jpg

Idaho: Buick Riviera '74 The front end look like a '75 Chevrolet CapriceClassic except flat across the front and modified a bit. (It has a high centerof gravity so it has bad road grip for the lousy handling it has.) 84 mph. http://www.buickcarclub.org.au/photos/australia/1974_Buick_Riviera_Tas.jpg http://www.lowridermagazine.com/features/0610_lrm_1975_chevrolet_caprice/index.html http://img225.imageshack.us/img225/5502/00gta1idahovc1amm2.jpg http://img225.imageshack.us/img225/6606/00gta1idahovc2ana6.jpg http://img521.imageshack.us/img521/5702/00gta1idahovc3alf7.jpg http://img521.imageshack.us/img521/8159/00gta1idahovc4rz3.jpg http://img225.imageshack.us/img225/8159/00gta1idahovc5gt8.jpg http://img487.imageshack.us/img487/5603/00gta1idahovc6hh0.jpg

Landstalker: I'd say '91 to '94 Ford Explorer, but since it didn't come outtill '91, and if you need it to be something from the right time period, I'd sayChevrolet Suburban '86 but with the windows, grill, and wheel wells of one ofthose Ford Explorers. You could also say it looks like a big Jeep Cherokee '86with the Ford Explorer grill and wheel wells. I'd just say it looks like a FordExplorer.

(A big SUV with the traditional "GTA III" SUV lousy handling. It's the slow-est SUV with the worst handling. It's so wobbly that the wheels come off theground easily. Be prepared to use A and D to correct tipping.) 85 mph. http://4wheeldrive.about.com/library/uc/ucAndrew_V.htm http://www.motorcities.com/photo/view/02BHF073886644A.jpeg/0/ http://www.cardomain.com/ride/487172/2 http://en.wikipedia.org/wiki/Jeep_Cherokee http://media.gta-series.com/images/vicecity/vehicles/landstalker.jpg

Linerunner: Peterbilt 379 '86 (later models look about the same) for the nar-row cab and level engine hood, but the headlights and fenders don't match An'89 model is at the next link. http://img98.imageshack.us/img98/3493/guide436linerunner1989wd9.jpg http://en.wikipedia.org/wiki/Peterbilt

Thanks to DazzaJay for matching the fenders with built-in headlights, andwider grill, with a Freightliner Classic XL '94 (range of years?). http://www.devilliertrucks.com/freight.htm http://en.wikipedia.org/wiki/Freightliner_LLC

The 1988 Western Star shown at the next three links combines the featurespretty good. http://img511.imageshack.us/img511/7063/guide435linerunner1988wtp4.jpg http://img223.imageshack.us/img223/5921/guide435linerunner1988wxj7.jpg http://img511.imageshack.us/img511/7798/guide435linerunner1988wzl0.jpg

(It has the best cornering ability of the big trucks but it's kind of wobbly,and exhaust comes out of the pipes near the roof of the cab. If you go "Hmmhmm" in the back of your throat, you can imitate the horn.) 77 mph. http://img134.imageshack.us/img134/5369/guide435linerunner2ga9.jpg http://img134.imageshack.us/img134/5859/guide435linerunner3al4.jpg http://img91.imageshack.us/img91/1626/guide435linerunner4xk7.jpg http://img134.imageshack.us/img134/6781/guide435linerunner5ui8.jpg http://img134.imageshack.us/img134/2558/guide435linerunner6lh3.jpg

Manana: Dodge Aries coupe '81-'84 Ford Tempo '84-'85 (Speaking for Chrysler, Lee Iacocca said the K-cars "saved our bacon.") Itlooks like the Aries without the vertical strip on the rear side window, and hasthe grill vents of the Tempo. Like the Tempo, the front is curved. Thanks to CKYbassplayer69 for the Ford Tempo tip An '82, '83, and '84 Dodge Aries, and an '84 Ford Tempo, are shown below. http://www.motorcities.com/photo/view/01HEB172435976A.jpeg/0/ http://img454.imageshack.us/img454/6684/00gta1manana1983dodgeariesprof.jpg http://img387.imageshack.us/img387/1606/00gta1manana1984dodgearies3ts.jpg http://img141.imageshack.us/img141/8637/00gta1manana19845fordtempocurv.jpg http://en.wikipedia.org/wiki/Dodge_Aries http://en.wikipedia.org/wiki/Ford_Tempo http://media.gta-series.com/images/vicecity/vehicles/manana.jpg

Moonbeam: Chevrolet Astro Van '85-'86 (It's one of the handful of least dura-ble vehicles in the game, so it may be fortunate that it's about as slow as aBus.) 74 mph. http://en.wikipedia.org/wiki/Chevy_Astro http://media.gta-series.com/images/vicecity/vehicles/moonbeam.jpg

Thanks to Andrew for telling me the name is a reference to Mr. Whippy, whichis an Australian based ice cream franchise with stores and ice cream vans thatare popular in the UK. http://www.mrwhippy.com.au/index1.htm http://www.youtube.com/watch?v=NRChGdJCVJY

Mule: Ford E-350 '83-'86 cube/box truck except with windows that have sharpcorners. (The shape is the same as a Spand Ex truck. It has the highest centerof gravity of any vehicle in the game, which isn't great for handling, but itaccelerates slowly and handles okay.) 74 mph. An '84 model is shown at the 1st link below. http://img506.imageshack.us/img506/6884/00gta1mule1984forde350cubevan3.jpg http://en.wikipedia.org/wiki/Ford_E-Series http://www.uhaul.com/trucks/ http://img89.imageshack.us/img89/2390/00gta1mulevc1xf5.jpg http://img57.imageshack.us/img57/7442/00gta1mulevc2sc9.jpg http://img89.imageshack.us/img89/9943/00gta1mulevc3hw4.jpg http://img57.imageshack.us/img57/483/00gta1mulevc4dh9.jpg http://img89.imageshack.us/img89/584/00gta1mulevc5yb9.jpg http://img133.imageshack.us/img133/5640/00gta1mulevc6pp0.jpg http://img133.imageshack.us/img133/3565/00gta1mulevc7pk2.jpg http://img89.imageshack.us/img89/4149/00gta1mulevc8wm5.jpg

Oceanic: it has the grill and front end of a Dodge Dart Pioneer '61... http://www.hubcapcafe.com/ocs/pages01/dodg6101.htm

It has the wheel wells of a Chevrolet Bel Air '55. http://www.motorcities.com/photo/view/04H33072820934D.jpeg/0/ http://en.wikipedia.org/wiki/Chevrolet_Bel_Air

It has the loop of color on the side of a Chevrolet Bel Air '56 four door ex-cept the loop goes from the middle toward the back instead of the front. http://img86.imageshack.us/img86/5139/guide462oceanic1956qo3.jpg

It has the back end and brake lights of a Chevrolet Bel Air '56 except eachred brake light covers the entire back of the metal plate for it. http://www.motorcities.com/photo/view/03KHG102427988B.jpeg/0/

I haven't found a great match for the cab yet. It's roughly like a cab for afour door Chrysler Windsor '57 with the little window dividers removed, and withthe back window of a Chevrolet Bel Air '56. http://img240.imageshack.us/img240/2877/00gta1oceanic1957chryslerwinds.jpg http://www.motorcities.com/photo/view/03KHG102427988B.jpeg/0/

The Glendale uses the middle and back of the Dodge Dart Pioneer '61 (seeabove).

(There's a yellow and white Oceanic parked in front of the Ocean View.)

(Unfortunately for the road grip they can manage, especially after collisions,the Oceanic and the Glendale have the highest center of gravity of any vehiclesin the game except for a Mule. The Oceanic is wobbly and has bad road grip.Bloodring Banger 1 is a faster, better handling version of the Oceanic custom-ized for demolition derby use. I'd have more of a nostalgic feeling for it ifit were a '57 Chevy Bel Air two-door hardtop. I don't remember my Dad's cardriving at all badly, either.) 88 mph. http://img506.imageshack.us/img506/3944/00gta1oceanicvc1ako9.jpg http://img507.imageshack.us/img507/585/00gta1oceanicvc2atn3.jpg http://img311.imageshack.us/img311/3198/00gta1oceanicvc3atl0.jpg http://img327.imageshack.us/img327/1662/00gta1oceanicvc4axr5.jpg http://img327.imageshack.us/img327/855/00gta1oceanicvc5aww6.jpg

Perennial: Chevrolet Nova (or "Nova II") station wagon '63 to '65 (One of thetwo station wagons--the other is the Regina. This one handles a bit less badlybut is a lot slower and less durable.) 76 mph. http://www.geocities.com/MotorCity/Downs/2779/ http://img96.imageshack.us/img96/4410/00gta1perennialvc1yb4.jpg http://img96.imageshack.us/img96/3695/00gta1perennialvc2kq3.jpg http://img69.imageshack.us/img69/4900/00gta1perennialvc3jz4.jpg http://img96.imageshack.us/img96/7897/00gta1perennialvc4ob4.jpg http://img69.imageshack.us/img69/8412/00gta1perennialvc5wb4.jpg

Pony: see Top Fun van. (It has good handling for a van.) 81 mph. http://img212.imageshack.us/img212/6599/00gta1ponyvc1vj3.jpg http://img101.imageshack.us/img101/7457/00gta1ponyvc2yb8.jpg http://img101.imageshack.us/img101/7378/00gta1ponyvc3jm5.jpg http://img212.imageshack.us/img212/4756/00gta1ponyvc4aw2.jpg http://img101.imageshack.us/img101/4710/00gta1ponyvc5ko5.jpg

Rancher: Chevrolet K5 Blazer (the GMC Jimmy is similar) '83-'88 for most ofthe body with each pair of headlights simplified into one. Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real CarNames list by nekkidhillbilly for the Chevrolet K5 Blazer tip. And thanks to reader Logan King for pointing out that the models of this rangeof years make a better match for the grill and headlights. An '85 model is at the next link. http://img457.imageshack.us/img457/518/guide484rancher1985k5blba8.jpg http://en.wikipedia.org/wiki/Chevrolet_K5_Blazer http://www.answers.com/topic/chevrolet-k5-blazer

The parking lights on the front corners are like those on a Chevrolet S10Blazer from the same period. An '85 model is at the next link. http://img454.imageshack.us/img454/2788/guide485rancher1985s10bqi4.jpg http://en.wikipedia.org/wiki/Chevrolet_S-10_Blazer

The back window and brake lights look like those on an '84-'92 Jeep CherokeeXJ. An '85 model is at the next link. http://img454.imageshack.us/img454/5838/guide485rancher1985jeepdr1.jpg http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29

B.J. Smith is a comedic take on O.J. Simpson, but there isn't a white '94 FordBronco in the game. http://en.wikipedia.org/wiki/O._J._Simpson_murder_trial http://www.crimelibrary.com/notorious_murders/famous/simpson/index_1.html

(It and the Sandking have the best road grip of the SUVs, but the Rancher iskind of wobbly. The Sandking accelerates a bit faster of the two. Neither oneis as fast as an FBI Rancher.) 82 mph. http://img241.imageshack.us/img241/6785/00gta1ranchervc1va0.jpg http://img443.imageshack.us/img443/374/00gta1ranchervc2rq2.jpg http://img206.imageshack.us/img206/67/00gta1ranchervc3te5.jpg http://img442.imageshack.us/img442/2476/00gta1ranchervc4rc9.jpg http://img520.imageshack.us/img520/6006/00gta1ranchervc5kr7.jpg http://img520.imageshack.us/img520/9559/00gta1ranchervc6ci1.jpg http://img206.imageshack.us/img206/515/00gta1ranchervc7qd3.jpg http://img520.imageshack.us/img520/3834/00gta1ranchervc8ku2.jpg http://img206.imageshack.us/img206/7070/00gta1ranchervc9dl9.jpg http://img206.imageshack.us/img206/5848/00gta1ranchervc10hl5.jpg http://img520.imageshack.us/img520/5917/00gta1ranchervc11hf4.jpg http://img520.imageshack.us/img520/5310/00gta1ranchervc12be3.jpg http://img520.imageshack.us/img520/6485/00gta1ranchervc12ajo9.jpg http://img527.imageshack.us/img527/6884/00gta1ranchervc14mn4.jpg

Regina: Pontiac Parisienne Safari '83-'86 with the back end shorter, and thetop of the windshield rounded up a bit higher, as with a Volvo 740 wagon '85-'86. The front of the engine hood is higher, and it curves down to the grill ina way seen on some Cadillac customizations. The grill has been made to projectin the middle like the grill on some Cadillacs. The bottom of the back windowsare made the same height as the bottom of the others. A couple of '85 PontiacParisienne Safaris are shown at the links below. Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip. http://img402.imageshack.us/img402/7689/00gta1reginavc1985pontiacparis.jpg http://img402.imageshack.us/img402/9383/00gta1reginavc1985pontiacparis1.jpg http://img104.imageshack.us/img104/7689/00gta1reginavc1985pontiacparis.jpg http://img444.imageshack.us/img444/7689/00gta1reginavc1985pontiacparis.jpg http://en.wikipedia.org/wiki/Pontiac_Parisienne

A couple of '88 Volvo 740's are shown at the links below. http://img215.imageshack.us/img215/9094/00gta1regina1988volvo740grill7.jpg http://img442.imageshack.us/img442/5475/00gta1regina1988volvo740profil.jpg http://en.wikipedia.org/wiki/Volvo_740

Cadillacs have been customized as hearses (see "Romero"), limousines (see"Stretch"), and sometimes station wagons. Such customizing may create a lowerhorizontal line for the front of the engine hood, which gives it a rounded,chunkier look of a '60's-'70's Cadillac. An example of an '84 Cadillac that'sbeen customized into a station wagon, and a '74 Cadillac Fleetwood, are shown atthe links below. http://img486.imageshack.us/img486/3426/00gta1reginavc1984cadillac3ny.jpg http://img239.imageshack.us/img239/8779/00gta1reginavc1974cadillacflee.jpg

The closest I found for a definition for "Regina" in Urban Dictionary are acouple of phrases it's part of that use the word to mean a woman who thinksthey're better than they are--I cleaned that up a little. This could be symbol-ized in the Regina with the customized Cadillac front though the rest isn't acustom Cadillac. The name could also be due to the fact that "Volvo" sounds alittle like "vulva." http://www.urbandictionary.com/browse.php?word=regina

Romero's Hearse: Buick '80's hearse. Some Cadillac modifications are similar,but the front end, especially around the headlights, slants out from top to bot-tom like the front of some mid-'80's Buicks. It could be a customized BuickElectra wagon or Regal (?). It's not the same as the "San Andreas" Romero,which is a customization of a Lincoln or Cadillac.

(A couple show up during "Two Bit Hit"--it may have a coffin in the back; ittips over too easily like the coffin put the vertical center of gravity toohigh. It has the worst endurance of any vehicle in the game and is fast, too,which adds up to using it for a garage trophy if you jack it from the Haitiangang leader in "Two Bit Hit.") 94 mph. Shown at the links below are a Buick Electra '86, Buick Regal '86, and fourBuick hearses: an '82, an '82 by B and B, an '86 by Superior, and an '88 BuickLasabre by Superior. http://img514.imageshack.us/img514/1016/00gta1romeros1986buickelectrae.jpg http://img514.imageshack.us/img514/9940/00gta1romeros1986buickregal6sa.jpg http://img514.imageshack.us/img514/4382/00gta1romeroshearse1982buickhe.jpg http://img514.imageshack.us/img514/889/00gta1romeroshearse1982bandbbu.jpg http://img514.imageshack.us/img514/3741/00gta1romeros1986buicksuperior.jpg http://img514.imageshack.us/img514/9373/00gta1romeros1988buicklesabres.jpg http://img467.imageshack.us/img467/7647/00gta1romerosvc1fa7.jpg http://img467.imageshack.us/img467/214/00gta1romerosvc2fz3.jpg http://img206.imageshack.us/img206/9282/00gta1romeroshearsevc4fy5.jpg

Rumpo: Dodge Ram Van Conversion, aka Hi-Top '81-'86 A Dodge Camper Van '78-'86 of the same size looks similar (It tips over easily and has the worst dura-bility of all the vans.) 84 mph. (I added a later model to show one with the same Hi-Top shape.) http://img482.imageshack.us/img482/7669/00gta1dodgecampervan2jr.jpg http://img482.imageshack.us/img482/4039/00gta1dodgeramhightop8mh.png http://img482.imageshack.us/img482/6674/00gta1dodgeramvan19910iw.jpg http://en.wikipedia.org/wiki/Dodge_Ram_Van http://media.gta-series.com/images/vicecity/vehicles/rumpo.jpg

Thanks to reader Andrew for telling me that "Rumpo" is a slang word for sex. http://www.urbandictionary.com/define.php?term=rumpo

Sabre/Sabre Turbo Buick GSX '71-'72 for the pairs of round headlights and thesides of the front bumper. Of the three cars listed, it also comes the closestto matching the middle of the grill, although it should be flat and not projectto a vertical line in the middle. The Buick Gran Sport GSX '70 is remembered asthe powerful GSX since GM requirements of the next two years--to use low leadgasoline, etc.--made the GSX less powerful. If we choose the Buick, the "ViceCity" Sabre Turbo could be the '70 GSX and the Sabre could represent the '71-'72models. Thanks to nekkidhillbilly at GTA Forums for the Buick GSX http://www.hubcapcafe.com/ocs/pages01/buic7101.htm http://img123.imageshack.us/img123/5333/00gta1sabrebuickgsx19722xu.jpg http://en.wikipedia.org/wiki/Buick_GSX

The Oldsmobile 442 '70 gets the headlights and sides of the front bumper rightbut the grill is less of a match. Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442 http://img118.imageshack.us/img118/3103/00gta1sabre1970oldsmobile4424p.jpg http://en.wikipedia.org/wiki/Oldsmobile_442

Thanks to reader Ruffin Bailey for suggesting that the name "Sabre" may bemeant as a synonym for "Cutlass." The 442, prior to 1968, was an optionalsouped-up version of an Oldsmobile Cutlass.

Chevrolet Chevelle '70 for the body It matches the arch at the back of theside window better than the two listed above. The "Vice City" Sabre Turbo couldbe the SS 454 (see the Wikipedia article at the link below). Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums http://www.motorcities.com/photo/view/03H49331895815A.jpeg/0/ http://www.motorcities.com/photo/view/03H49331895815B.jpeg/0/ http://en.wikipedia.org/wiki/Chevrolet_Chevelle

The back end looks like that of an Oldsmobile 442 '70 convertible, with thehard top cab of one of the Chevelle given a window squared off to be a bitsmaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile442. But the Sabre/Sabre Turbo has only one pair of brake lights as on theOldsmobile 442 '69 shown at the 3rd link below. (In "San Andreas," the Sabrehas two pairs of brake lights.) http://img46.imageshack.us/img46/1713/00gta1sabre1970oldsmobile442co.jpg http://img46.imageshack.us/img46/5674/00gta1sabre1970oldsmobile442co1.jpg http://img208.imageshack.us/img208/7943/00gta1sabrevc1969oldsmobile442.jpg

(The Sabre Turbo--the one that's always orange-copper-colored with an off-white stripe down the middle from front to back, and the one you see doing ajump in the intro of the game--is a bit faster. But the road grip for both isbad.) Sabre: 90 mph; Sabre Turbo: 99 mph. A Sabre and two Sabre Turbos are shown below. http://img474.imageshack.us/img474/7497/00gta1sabrevcprofile4zu.jpg http://img137.imageshack.us/img137/9450/00gta1sabreturbo6dk.jpg http://img474.imageshack.us/img474/1315/00gta1sabreturboback28xm.jpg

Sandking The overall style is that of a Jeep XJ Cherokee '84-'92 two doorwith bigger suspension, a hood vent, an air foil on the back of the roof, andthe headlights made the same vertical length as the grill. An '86 and a '92 model, and three models of unknown years, are shown at thelinks below. http://img476.imageshack.us/img476/2868/00gta186jeepcherokeexjpioneer2.jpg http://img158.imageshack.us/img158/566/00gta1sandking1992jeepxjcherok.jpg http://img158.imageshack.us/img158/4337/00gta1sandkingyearjeepxj0ln.jpg http://img227.imageshack.us/img227/6629/00gta1sandkingyearjeepxjtoo5mw.jpg http://img161.imageshack.us/img161/2784/00gta1sandkingjeepxjyearagainn.jpg http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29

Securicar: I think the origin of this vehicle is the Humber "Pig," an armoredtruck that was used by the British Army from the '50's to the '90's. It beginsto look like a Securicar with the 2nd version, the FV 1609. It's shown at the1st link below followed by two 1611's. http://img391.imageshack.us/img391/7388/00gta1humberpigf16091ar.jpg http://img524.imageshack.us/img524/1633/00gta1humberpigfv1611too9fy.jpg http://img524.imageshack.us/img524/4434/00gta1humberpigfv16110za.jpg http://en.wikipedia.org/wiki/Humber_Pig

I think it became a basic model for a variety of armored vehicles, used fortroop transport, cash transport, etc. They may be made from the chassis of onecompany with an armored body made by another.

Compared to more recent vehicles, the Securicar looks like a combined GMCGuardsman, GMC Guardsman Troop Transporter (upper body, cab, windows, andgrill), and Bulldog II S.W.A.T. truck (modified International Navistar 4900 butwith a narrower grill)-type armored cash transit vehicle with a cow catcher onthe front. (Cow catchers are more commonly remembered as being the grating thatsloped down toward the track on the front of steam locomotives.) For the Bull-dog II, it's called a "Ram Front Bumper With Heavy Duty Grill Guard." The oneon the Securicar slants out like a cow catcher. The fenders look like they'refrom a 1954-1955 GMC W620 truck.

The GMC Guardsman shown in the 1st two links below have Securicar traits butolder examples would be preferable. http://www.aavi.com/guardsman-troop-transporter.html http://www.aavi.com/guardsman-sale.html http://www.swat-truck.com/Bulldog2.htm http://www.hankstruckpictures.com/gmc.htm

I wonder if the Group 4 Securicor security company, used for the name of thecar and the Gruppe Sechs joke printed on it, ever used a GMC Guardsman or a sim-ilar-looking armored car. http://en.wikipedia.org/wiki/Securicor http://www.securicor.com/sa/sa-services.htm

The design of the Humber "Pig" is reflected in the APV (All Protected Vehicle)Dingo, recently used by the German and other armies. http://img61.imageshack.us/img61/2866/00gta1dingo6hl.jpg http://www.defense-update.com/products/d/dingo-kmw.htm

The Securicar also looks like a precursor to the Buffalo and Cougar/Tempest,2003-present, made by Force Protection, and a troop transporter (name?). http://www.forceprotectioninc.com/ http://www.forceprotectioninc.com/models/buffalo/ http://www.defense-update.com/products/c/cougar.htm http://www.defense-update.com/features/du-3-04/LIC-vehicle-protection.htm

(If you knock the back doors off, you can see boxes of loot inside. It driveslike an Enforcer, except it's slower with worse cornering ability and less dura-bility.) 78 mph. http://img170.imageshack.us/img170/6883/00gta1securicarvc1wl5.jpg http://img92.imageshack.us/img92/843/00gta1securicarvc2pc9.jpg http://img170.imageshack.us/img170/8743/00gta1securicarvc3ys8.jpg http://img170.imageshack.us/img170/7760/00gta1securicarvc4vo5.jpg http://img134.imageshack.us/img134/8547/00gta1securicarvc5bn1.jpg http://img150.imageshack.us/img150/354/00gta1securicarvc6le4.jpg http://img150.imageshack.us/img150/7307/00gta1securicarvc7vc3.jpg http://img166.imageshack.us/img166/9277/00gta1securicarvc8kd3.jpg http://img84.imageshack.us/img84/7758/00gta1securicarvc9dg9.jpg http://img181.imageshack.us/img181/5935/00gta1securicarvc10co5.jpg

Spand Express: Ford E-350 '83-'86 cube/box truck except the windows have sharpcorners (The shape is the same as that of a Mule. Despite being a truck, it'sone of the least durable vehicles in the game. It has good speed and handlingfor a box truck.) 79 mph. A 1984 model is shown at the 1st link below. http://img506.imageshack.us/img506/6884/00gta1mule1984forde350cubevan3.jpg http://media.gta-series.com/images/vicecity/vehicles/spandex.jpg

Stallion: It has the head lights and grill of an Oldsmobile 442 '78. http://img158.imageshack.us/img158/9726/00gta1stallionvc0rg7.jpg http://img215.imageshack.us/img215/2927/00gta1stallion1978oldsmobile44.jpg http://en.wikipedia.org/wiki/Oldsmobile_442

It has a pair of hood scoops something like those seen on some 1971-1973, atleast, models of the Ford Mustang Mach 1. A 1973 Ford Mustang Mach 1 is shownat the 2nd link below. http://img158.imageshack.us/img158/6913/00gta1stallionvc0cqd4.jpg http://img221.imageshack.us/img221/650/00gta1stallion1973fordmustangm.jpg http://en.wikipedia.org/wiki/Ford_Mustang_Mach_1

Seen in profile, the body looks like a 1987-1992 Ford Mustang LX except withthe back rounded off and the wheel wells squared off. The profiles of the "Vice City" and "San Andreas" Stallions, and a Ford Mus-tang '86 are shown at the links below. http://img98.imageshack.us/img98/6853/00gta1stallionvc0asm1.jpg http://img50.imageshack.us/img50/8310/00gta1stallionprofilesa6za.jpg http://img221.imageshack.us/img221/8833/00gta1stallion1986fordmustangl.jpg http://en.wikipedia.org/wiki/Ford_Mustang

The Ford Mustang LX rear side windows have been covered with vinyl so thefront side edge is above the back of the doors. The rear side window dividersare slid forward to make little nearly triangular rectangular front side windowsexcept the dividers are vertical. The back windows look like those on the Mus-tang convertible. A couple of Ford Mustang LX '86 models and a '68 MG Midget are shown below. http://img385.imageshack.us/img385/135/00gta1stallionvc1986fordmustan.jpg http://img452.imageshack.us/img452/8833/00gta1stallion1986fordmustangl.jpg http://img416.imageshack.us/img416/292/00gta1stallion1968mgmidget8lt.gif http://img455.imageshack.us/img455/4368/00gta1stallionvc8ogt3.jpg http://img515.imageshack.us/img515/3549/00gta1stallionvc8oosa7.jpg http://img105.imageshack.us/img105/218/00gta1stallionvc8oooar2.jpg

It has a back bumper and brake lights like a simplified version of those on anearly '70's Oldsmobile 442. Thanks to Prodigital at GTA Forums for the Oldsmo-bile 442 '70 brake lights tip. A '72 model is shown at the 2nd link below. http://img109.imageshack.us/img109/5733/00gta1stallionvc0bcf4.jpg http://img215.imageshack.us/img215/4324/00gta1stallion1972oldsmobile44.jpg

Stretch: Cadillac DeVille '86 limousine Most limousines are customizations ofLincoln Town cars and Cadillacs. Some parts don't help identify the originalcar because they're the customizer's choice. Add the fact that Rockstar maycreate a car from a mix of real ones, and identifying the original car or carscan be tricky. I've mainly relied on pictures of some '86 Lincoln Town Car andCadillac sedans and limousines to identify some of the parts of the Stretch. http://en.wikipedia.org/wiki/Cadillac_Deville http://en.wikipedia.org/wiki/Limousine

Back bumper, back end, brake lights, and rear window: Cadillac DeVille '86without the little horizontal reflector strip (?) just above the bumper. Therear window is like the one on a Cadillac DeVille--bigger than the one on theLincoln. http://img475.imageshack.us/img475/6914/00gta1stretchvc1986cadillacdev.jpg http://img74.imageshack.us/img74/867/00gta1stretch1986cadillacbacka.jpg

It has an antenna on the trunk--an example on a Lincoln is shown below. http://img49.imageshack.us/img49/9710/00gta1stretch1986lincolnstretc.jpg http://img49.imageshack.us/img49/619/00gta1stretch1986lincolnstretc1.jpg

(It doesn't accelerate or corner very well, and it's only as durable as an In-fernus--as dopey as they are, none of Tommy's henchmen will chauffeur him in it.It looks nice in the driveway, and I'd usually leave it there.) 85 mph. http://img116.imageshack.us/img116/9470/00gta1stretchvc1vw8.jpg http://img58.imageshack.us/img58/3276/00gta1stretchvc2ih5.jpg http://img215.imageshack.us/img215/1450/00gta1stretchvc3hq8.jpg http://img215.imageshack.us/img215/2298/00gta1stretchvc4jj3.jpg http://img101.imageshack.us/img101/4985/00gta1stretchvc5jk8.jpg http://img215.imageshack.us/img215/3471/00gta1stretchvc6vd6.jpg

Top Fun van: Dodge Ram van or B series cargo van '86 a bit less fat and with alonger engine hood--more like a GMC Vandura '86 (range of years?) in those waysThe grill and hood vents are like those on a Honda Life '71-'74, and the head-lights are like the ones on one of the '86 or so Dodge vans.

A "Vice City" Pony is the same. (Among the vans, this one has the worst han-dling but is the most durable.) 74 mph. A Dodge B3500 '85, a Honda Life '71-'74 (year?), and GMC Vandura '86 are shownbelow. http://img99.imageshack.us/img99/6182/00gta1berkleys1985dodgeb3500ra.jpg http://en.wikipedia.org/wiki/Dodge_B_Series http://en.wikipedia.org/wiki/Dodge_Ram_Van http://img69.imageshack.us/img69/9726/00gta1berkleyshondalifestepvan.jpg http://en.wikipedia.org/wiki/Honda_Life http://img145.imageshack.us/img145/8112/guide608topfun1986gmche3.jpg http://en.wikipedia.org/wiki/GMC_Vandura http://img105.imageshack.us/img105/4997/00gta1topfun1kc2.jpg http://img91.imageshack.us/img91/998/00gta1topfunvc2cr1.jpg

Trashmaster Ford F800 '92 ten-wheeler used as a rear loader garbage truckIt's the same truck as the Yankee. For more about this model, a 9th generation('92-'96) F series truck, appearing in the time period of the game, '86, see"Yankee." A Ford F800 '95 and an International DT360 '92, just shown to show the bigtrash box on the back, are shown at the 1st two links below. A '97 model--10thgeneration but it looks the same to me--with a similar trash box is shown at the3rd link. http://img392.imageshack.us/img392/2889/00gta1trashmasterfordf8009hy.jpg http://img205.imageshack.us/img205/6209/00gta1trashmaster1992internati.jpg http://img140.imageshack.us/img140/6206/00gta1trashmaster1997fordf8001.jpg http://en.wikipedia.org/wiki/Ford_F-Series http://en.wikipedia.org/wiki/Garbage_truck

(It's one of the handful of least durable vehicles in the game. It has goodcornering but a high center of gravity.) 84 mph. A Mercury Cougar XR7 '78 and a Lincoln Continental Mark V '77 are shown at thelinks below. http://www.motorcities.com/photo/view/00G9B571206962D.jpeg/0/ http://www.motorcities.com/photo/view/00G9B571206962A.jpeg/0/ http://en.wikipedia.org/wiki/Mercury_Cougar http://img20.imageshack.us/img20/5522/00gta1virgo1977lincolncontmark.jpg http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_V http://img375.imageshack.us/img375/9301/00gta1virgovc1avf5.jpg http://img375.imageshack.us/img375/5816/00gta1virgovc2ank4.jpg http://img375.imageshack.us/img375/8395/00gta1virgovc3aay8.jpg

Walton: Chevrolet 1st Series '55 model 3014 with the cab of a Chevrolet 2ndSeries 3100 "Task Force" pickup '55 and a wooden cargo bed (As it says in theBrady guide: "Goodnight, John Boy." It's a pickup truck with a wooden fencearound the back. It's practically as fast as a Bobcat, and it lets you drive alittle bit of pickup truck history.) 76 mph. http://www.pickuptruck.com/html/history/chev_segment6.html http://www.stovebolt.com/gallery/shirlin_dave_1955.htm http://img346.imageshack.us/img346/6342/00gta1waltonvc1eh2.jpg http://img129.imageshack.us/img129/75/00gta1waltonvc2ac2.jpg http://img186.imageshack.us/img186/8105/00gta1waltonvc3bw7.jpg http://img346.imageshack.us/img346/2201/00gta1waltonvc4st8.jpg

Washington: see the listing for "FBI Washington" in the "Good/distinctivefour-door cars" section above for the real car comparisons. (It looks like theFBI Washington except in colors other than black. The handling for it is dif-ferent, though. It has a good speed for a regular sedan, but the road grip andhandling could be better.) 90 mph. http://img233.imageshack.us/img233/6164/00gta1washingtonvc31oy.jpg http://img233.imageshack.us/img233/4994/00gta1washingtonvc21ll.jpg http://img233.imageshack.us/img233/1912/00gta1washingtonvc19lb.jpg

Yankee: Ford F800 '92 used as a box truck It's the same truck as the one used as a Trashmaster. The earliest matchingpicture I found was from '94, so it's probably from the F series 9th generation('92-'96) described in the Wikipedia article below. If so, since it appears inan '86 setting, it's like the "San Andreas" Slamvan in having a real life count-erpart that appeared after the time frame of the game. (The Yankee 1st ap-peared, and looked about like it does in "Vice City," in "GTA III," which has a2001 or so time frame.)

I try to pick vehicles that appeared within the time frame of the game when Ican, but to adhere to that too strictly is impossible. Many of the vehicles,like the Glendale, are mixtures that never appeared in that combination in anyperiod in real life at all. I only have a hard and fast rule that if a vehiclehas a real life counterpart, it has to appear before the game was created--af-terward is right out...unless someone mods a Mercury to look like the CubanHermes after "Vice City" comes out or such. A couple of '95 Ford F800s, one with a 16' box and one with an 18' box, areshown at the 1st two links below. http://img212.imageshack.us/img212/5171/00gta1yankeefordf800box16ft3lb.jpg http://img111.imageshack.us/img111/1231/00gta1yankee1995fordf80018ftbo.jpg http://en.wikipedia.org/wiki/Ford_F-Series

(Of the box trucks, which mostly have ordinary to worse road grip and han-dling, all the others have a higher center of gravity except the Mr. Whoopee,which is one of the least durable vehicles in the game. The Yankee grips theroad with ordinary handling but is among the fastest, and one of the most dur-able, box trucks. The other box trucks are the Mule, Boxville, Benson, SpandExpress, and Mr. Whoopee. The Spand Express and Mr. Whoopee are among the leastdurable vehicles in the game.) 80 mph. http://img92.imageshack.us/img92/7260/00gta1yankee6hhnl8.jpg http://img138.imageshack.us/img138/6158/00gta1yankeevc1and4.jpg http://img87.imageshack.us/img87/1994/00gta1yankeevc2fs6.jpg http://img209.imageshack.us/img209/374/00gta1yankeevc3hz5.jpg http://img209.imageshack.us/img209/7537/00gta1yankeevc4ic8.jpg http://img209.imageshack.us/img209/3632/00gta1yankeevc5jv6.jpg http://img84.imageshack.us/img84/8611/00gta1yankeevc6xx2.jpg http://img84.imageshack.us/img84/2876/00gta1yankeevc7aq7.jpg http://img209.imageshack.us/img209/8562/00gta1yankeevc8aj0.jpg

Again, thanks to GTA/Mafia/Midtown Madness modder Nuclear Hedgehog (probablynot his given name) and Tobias Nilsson for many of the real names of the vehi-cles listed here and elsewhere in this guide.

Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real CarNames message board for the ones marked with an asterisk. http://www.gtaforums.com/index.php?showtopic=157661&st=0

W....Acceleration Give it a touch to swirl the camera to look forward frombehind Tommy, too, which works better in "Vice City" than in "San Andreas."

S....Reverse

A....Left

D....Right

Space Bar....Brake. Combine reverse and brake for extra stopping power.Space Bar can be used to help create sharp turns with a controlled skid that youaccelerate out of, too.

F....(Board or) dismount from cycle

Number Pad 9....Stand and lean forward It's one of the controls used to gofor a stoppie, which is the easiest to do on a Faggio or a Pizza Boy. Press itquickly and repeatedly, trying to keep Tommy hunched down without letting himstand up, to make the motorcycle go faster. It's as though it cuts down on windresistance.

Number Pad 6....Lean back It's one of the controls used to go for a wheel-ie, which is the easiest to do with a Sanchez. NP6 can also give a bike a sharpcornering ability; used carefully, you can even get a quick 180 degree turn withit.

Use NP6 and NP9 to adjust the level of the bike, once airborne, to landsafely on two wheels, too.

Type "aspirine" to heal any cycle Tommy is on. If you need to do it quickly,press Esc to pause the game, type "aspirine," then press Esc again.

A bike can be driven into North Point Mall, the mansion, and, if you haveTommy bail 1st, the Malibu, the Ocean View, and the Pole Position Club.

Getting a good look at Tommy

When Tommy's on a bike, you can pick the 1st person view with V then use Qand/or E to get a close front view and couple of side views of Tommy you won'totherwise see. ("Tommy Vercetti--it's time for your closeup.")

A run down of all the motorcycles including the real names and top speeds of the motorcycles

I used Spookie's Speedometer mod and sent each bike over a runway at the air-port to get the top speed for it.

"Alloy Wheels of Steel" Angel

Angel: Harley Davidson Shovelhead FLH--the best matches I found were made in'76. For more information on the comparable real vehicle, see the section onthe Freeway and Angel below.

This refers to any of the Angels driven by Tommy's competitors in the bikerace of "Alloy Wheels of Steel." I recommend you have Tommy jack one and use itat I.69. It's the best racing bike in the game. I tested it against a regularAngel. It pointed up the difference a higher or lower center of gravity andcornering traction can make.

If you want a "Wheels of Steel" Angel more often in the game, one you can savein a garage and it will hug the road and retain that special amount of corneringgrip, see I.100.D.e Cars and bikes, Gameplay advantages, How to create your own"Alloy Wheels of Steel" Angel.

Angel: 103 mph.

PCJ 600

The Honda CBX 750 is the most like a PCJ 600 of the '86 models I saw. I don'tthink the CBR 600 was built till '87, but it also has some similar features.After those Hondas, the next most similar to a PCJ 600 I saw was a Yamaha FZR600 '86.

The PCJ 600 has a windscreen, with a distinctive funny evil grin headlight,I've seen on some Hondas from around then or later but not always the same mod-el. It may have been a customization option.

To look more like a PCJ 600, the Honda should have a little body with a ventover the upper motor that's below the gas tank, but it shouldn't cover the lowermotor. The body of the CBR 600 '87 in back of the seat should be angled loweras it is on the CBX 750 '86.

The PCJ 600 is my favorite vehicle for getting around town fast when the"Wheels of Steel" Angel isn't around. It has a fairly high-pitched bike sound.It's the best for jumps, due to its combination of light weight, fast accelera-tion, and high top speed. The BradyGames guide doesn't give it much for han-dling, but the writer must not have driven one around much to get a feel forwhat turning with controlled skids can be for the cycle. Get me a pilot's li-cense for this thing. Tommy falls now and then, but he gets right back up.He's a mighty man--a mighty, mighty mountain man. I'd use "aspirine" on thebike now and then, though.

There's always a PCJ 600 at four locations:

1. by the piers on the SW side of the east island;

2. in the "stilt" building (there's also a Banshee there) on the east islandon the N side of the 2nd block S of Washington Mall;

3. in the display window of Howlin' Petes Biker Emporium on the west island:where the main N and S road divides in the lower Downtown area, take the roadto the E--it's on the left; use a weapon or vehicle to break the glass; and

4. on a little hillside NE of the Washington Beach police station. HavingTommy board it will trigger the "PCJ Playground" mission unless you have himnudge it from the spot 1st.

The Sanchez is a dirt bike and the best for doing wheelies. It sounds like amix of lawnmower and bike sounds. Save one at the condo if you want to try thegimmick to beat "Dirt Ring" (I.31), too. If there isn't one handy to jack, youcan always find a Sanchez at the dirt track at the top of the west island. Hav-ing Tommy get aboard that one always triggers the "Dirt Track" mission unlessyou have him nudge it from the spot 1st.

Freeway: Harley Davidson Shovelhead '66-'85; the best matches I found weremade in '76.

Angel: it's the same as the Freeway--even in having two exhaust pipes on eachside--except it has a wider front tire and gas tank, saddlebags on the back, andthree headlights--one big one and two little ones--instead of one. I've seenone or more of these distinctions on some Shovelhead FLH Harley Davidsons. http://img519.imageshack.us/img519/4571/00gta1angelfreewayvc19lo.jpg

(Sometimes I found them in Touring and/or Electra Glide versions, which mayhave big hard trunks instead of saddlebags.) Another exception to the Freewaylook is that the Freeway headlight has a blurry happy face on it but the threeAngel headlights have sad faces. http://img523.imageshack.us/img523/6203/00gta1angelfreewayvc25pw.jpg

As with the Freeway, the best matches I found were made in '76 (which was themiddle of a bad period for Harley Davidson and the quality of the vehicles itmade).

Hogs. They sound like ones, too. Compared to some actual Harley Davidsons,these bikes don't have the best speed/handling/weight combo for much of any-thing. They slide out on turns and are a bit heavy and slow to accelerate formaking the jumps unless you have a Super Dave or George of the Jungle fantasygoing. (The "gripiseverything" code doesn't effect bikes.) Use your handlingskills and don't corner so fast and it's a nice ride, and they look cooler thanFaggios.

I think the Angels in front of Mitch Baker's Biker Bar are red, white, andblue to be colored like the gas tank on the (very customized) bike Peter Fondadrove in "Easy Rider," which "Vice City" voice actor Dennis Hopper directed, andwhich he co-starred in and co-wrote (with Terry Southern) with Fonda, who pro-duced it. http://www.bikemenu.com/photoseasyrider.html http://home.earthlink.net/~sirkus/chop.html

There are always red, white, and blue Angels in the front of Mitch Baker'sBiker bar: where the main N and S road of the west island divides in the lowerDowntown area, take the road to the E--the bar is on the right side. Baker'sbikers in the game seem pretty docile (except when in a Rampage), so itshouldn't be hard to jack an Angel.

The best bike for racing is an Angel you can have Tommy jack from one of theBikers before the race in "Alloy Wheels of Steel" (I.69) (see the "'Alloy Wheelsof Steel' Angel" above).

To find a Freeway, cross the bridge from Prawn Island to the east island andmake the 1st right; there's always a Freeway near the corner on the left.

There's a simplified version of a Freeway over a beer cabinet in The GreasyChopper. http://img291.imageshack.us/img291/2749/00gta1screenvc71nl4.jpg

Freeway: 102 mph; Angel: 103 mph. The 1st two links below show Harley Davidson Shovelheads--the 2nd one showsTerri Haas, the National Vice President of Leather and Lace, a women's motorcy-cle club. The next three show an FLH. All of them are bikes made in '76. Thelink after that is another FLH but made in '86. http://img483.imageshack.us/img483/3253/00gta1harleydavidsonshovelhead.jpg http://img483.imageshack.us/img483/6941/00gta1harleydavidsonshovelhead1.jpg http://img483.imageshack.us/img483/3941/00gta1harleydavidsonflh19761xb.jpg http://img483.imageshack.us/img483/3530/00gta1harleydavidsonflh1976gas.jpg http://img483.imageshack.us/img483/5499/00gta1harleydavidsonflh1976hea.jpg http://img393.imageshack.us/img393/4363/00gta1harleydavidsonflh19867en.jpg http://en.wikipedia.org/wiki/Harley_Davidson

The Faggio is a scooter (thanks to Andrew for telling me the correct category)and the bike that's the easiest to use to do a Stoppie. It sounds like a lawn-mower--the way some real scooters sound. As it says in the BradyGames guide,"Man, get off that thing before someone sees you!" It has good handling andmakes sharp turns, but don't try to have Tommy jump the channel in one unlessyou have a morbid curiosity about him drowning. Maybe it's not that bad. Theywere big with some of the Mods in the U.K. in the 1960's. It's good for gettingyou to a PCJ 600.

There's always a Faggio in two places on the east island: on the W side of the5th block from the S and 1st row along the E, and in the alley beside Lawyer KenRosenberg's office--in the panhandle of the 3rd block from the E and the 4thblock from the S.

The Pizza Boy, a customized Faggio, is the other scooter in the game. It's byany Well Stacked Pizza shop.

You can save some of the time taken to use a Pay 'n' Spray by leaving a two(or four)-wheel vehicle in it. Just have Tommy run and get on (or in) it, andit triggers the Pay 'n' Spray actions. Once Tommy has at least $100, you canalso use one when he doesn't have a wanted rating, or need to repair his vehi-cle, for complimentary sprays to give his vehicle the color you like.

Wheelies

The easiest way to do wheelies is with a Sanchez dirt bike. Accelerate, W,while Tommy leans back, Number Pad 6, until the bike stays up at an angle whilejust holding Number Pad 6. Add taps of W to keep the speed and front wheel up,and turn with A and D. It only counts if you land safely on both wheels.

You can do one on a PCJ 600, or on a Freeway or Angel (hog), but it usuallydoesn't stay up at an angle automatically with NP6 like the Sanchez does, so youkeep playing with NP6 and W to keep it up, and it probably won't last too long.But by persisting at trying for that wheelie angle with the PCJ 600, by playingwith NP6 and W, I can get it to stay up the Sanchez way for brief stretches, andcould repeat several such stretches in a row, with Tommy hugging the body of thebike when it went down. You can steer it as with the Sanchez, too, but giveTommy a lot of room ahead of him when you try. It's a heavier bike, so it'sharder to create and control the front lift for it.

Tommy can also use the PCJ 600 for a wheelie to ramp off the front of some ofthe oncoming sport cars with low angled engine hoods (this takes some trial anderror).

There is a wheelie gimmick, not that a regular one is hard to do. Sometimes,if you get the front wheel of a PCJ 600 over the hedge while trying to have Tom-my drive from the yard in front of the building he jumps to for J33, you canpress W and the back wheel spins in place. When you stop, you may get a wheeliebonus. You could try for an incredibly long wheelie time that way, but it's notas much fun as a regular one.

Wheelies for jumps

I've revised my thinking about Siva's (HandsomeRockus') idea about doing awheelie just before a jump for extra distance. At least when hitting one ofthose gray concrete ramps with a PCJ 600, it looks like you may get some extradistance if you have it wheelie just before hitting the ramp.

It didn't add distance when I 1st tested his idea using the yellow marker atthe airport tarmac--it was noticeable when using a ramp that's more horizontal.Hitting things in "Vice City" slows a vehicle down (you may have noticed thiseven with the breakaway cardboard boxes). So it looks like hitting a more ver-tical ramp, even with a wheelie, slows the horizontal movement of the bike a bitwhereas slanting the bike with a wheelie for a more horizontal ramp diminishesthe impact of hitting it and lets it fly farther.

Stoppies

The easiest way to do them is with a Faggio or Pizza Boy scooter. Find a longstretch of runway at the airport because you can't turn while doing a stoppie.Accelerate, W, while having Tommy stand and lean forward, Number Pad 9. Youdon't need to go very fast--in fact, you probably shouldn't or you'll get ashorter stoppie time by running out of runway sooner. Holding Number Pad 9throughout the following, go from W to both brake, Space Bar, and reverse, S,until the back wheel stays up at an angle, then go back to W to keep it going.You can even let go of W a bit to let the scooter slow down, and it will contin-ue at a constant slower pace when you hold W again. Use A and D to turn theback end so it doesn't spin out so much and end the stoppie. Again, it onlycounts if you land safely on both wheels.

You can do a brief one on a PCJ 600 or Sanchez which brings it to a stop.

- When it's almost 90 degrees to the other side, release reverse and slowlyspin past 90 degrees, then accelerate.

The flip gimmick

When Tommy is doing a jump and isn't morphed, and you want to get a statisticfor Flips, have him lean back, Number Pad 6, until the front wheel is just backof vertical, then lean forward, Number Pad 9, and it's counted as a flip. (Igot a count of four flips this way jumping over the Callahan Bridge in Stauntonwith the Liberty City mod--I.100.D.g.) The same gimmick works if you lean Tom-my's bike forward with NP9 till it revolves more than vertical then bring itback with NP6.

Obviously, you can get more flips out of this gimmick if he's airborne longer,so pick a jump for it that gives him a lot of flight time.

The PC super jump

Thanks to yOman69, in posts at the message board at Gamefaqs, Sept., 2004, forthe PC super jump, something that had been given up on as something you couldonly do for PS2. As his messages and videos demonstrated, his new method can bedone with a Packer (ramp truck). You can use any bike, although a PCJ 600brought greater results than a Pizza Boy. You have the option of having Tommymorphed (see below) or not, although morphing brought me greater results.

I used Tommy morphed to a PCJ 600 and the Packer at the airport, as in a videoby yOman69, and my greatest score for revolutions so far has been 34,057 degrees(unfortunately, Tommy ended up bouncing off the tarmac and into the ocean, soI didn't save it). At the most spectacular, I've seen Tommy flying higher thananything else in the city--in some replay shots, he was a dot in the sky. It'slike he was stuck up there like a ceiling fan for awhile. In less fantasticsuccesses, he still twirled around like crazy.

Drive a PCJ 600 into the back of the rear wheel housing of the right side ofthe Packer--not at a 90 degree angle, but with a slight turn from 90 degrees inthe direction of the truck, and giving the bike a right turn.

Highly sophisticated, life-like--ASCII art, even--depiction of a Packer and where to point your morph http://img529.imageshack.us/img529/839/0020glenstersguidesuperxe9.jpg

As the bike is pushed down along the truck to a 90 degree angle, change to aleft turn to keep the bike pushing against the truck. The bike keeps pushingwith success, and you see the back of the truck raise higher as the front of thebike slides down toward the back end of the ramp and pushes it up. I usuallyback out just before reaching the back end of the ramp. You can then see thatthe truck holds that position with the front wheels embedded a bit into theground.

Sometimes pushing till the bike reaches the back of the ramp makes the truckfall. Sometimes you can pull the bike out and push it back in to nudge the backof the truck higher, but often it makes the truck fall.

Then position the bike to drive at the middle, or just left of middle, of theright side of the segment of the ramp that extends back from the rear wheelhousing--the middle of the segment before you. A line on the ramp shows themiddle. Tommy's head and shoulders will pass right through it.

Just past the far side of the ramp, begin doing some careful little forwardleft and backward right turns, careful not to bump the truck and make it fallprematurely, till Tommy is within the middle of the back segment of the ramp andpointed in the direction of the truck. I think it helps to get the "camera"swerved back behind Tommy. Then go straight forward and bump some solid part ofthe truck--it's somewhere in between the backs of the back wheel housings--tomake the truck fall.

With success, Tommy flies and twirls like nothing else in the game, or atleast flies a bit and twirls a lot, and sometimes the truck flips in the air andblows up. If the bike falls sideways under the truck, which is more often, andwhich makes the truck constantly slowly reverse into the bike for some reason,just drive it out and you can try again.

A few of the other bad things that can happen--fortunately, not as often-in-clude: the jump works but Tommy ends up in the ocean and drowns; the jump worksbut you realize the bike is burning and you don't type "aspirine" fast enough;the jump works in that Tommy ends up credited with a lot of revolutions but allyou see is him fall through gray hell; or Tommy ends up on his back on the rampand his armor then health drop to zero. You can also get the bike stuck underthe truck, and hit F to make Tommy appear standing on the ramp. So you drivethe Packer off it to see the bike is irremovably embedded nose up halfway intothe ground, at which time you might blow it up to get it out of the memory ofthe game. One time when the bike was stuck under the truck and I pressed F,Tommy ended up in the Gate 1--8 hallway of the 2nd floor of the main terminal,for some reason.

Again, if the bike burns, you can type "aspirine." If Tommy gets wasted oryou lose the bike to the ground or fire, you can reload the game. You mightkeep a PCJ 600, and even a Packer, in the garage of the mansion. The mansionoffice also has a street outfit pickup (and a Frankie outfit after "Keep YourFriends Close") to use for morphing on PC. The back of the Packer sticks out ofa garage, but disappears while the door is down (an old "GTA III" gimmick).

The BSM

Another fine bike jumping method, one that turns a PCJ 600 into a portablejump ramp for a 2nd PCJ 600, is the BSM offered by video stunt man Brad Ward,who's aka ThaShoka89 and Southern Finest. It's called the "Bike Stunt Method,"although he likes to call it the "Bike Stuck Method." I relay it here with hismagnanimous permission and my thanks.

Find a telephone pole you can make a good runway toward and which has a nicelong clearing, or roof you want to land on, beyond it. Gather a couple of PCJ600's by the pole without using any other vehicles so the two bikes stay in thememory of the game.

You put the middle of a side of a PCJ 600 a couple feet from a telephone pole,tree trunk, the side of a building--whatever is vertical and solid. Then drivea 2nd PCJ 600 from a few feet away at the middle of the other side of the 1stbike, and bump it so it leans against the telephone pole at an angle you can usefor a jump. http://img529.imageshack.us/img529/1457/0020glenstersguidebikehtj9.jpg

Then get a good run at either side of the 1st bike with the 2nd one, and giveit a little wheelie just before impact.

Tommy often stays on the bike and can get some good height and revolutions.This can give you a lot more jumps to try, and rooftops and narrow walks infront of billboards, etc., to shoot for a landing on, in Vice City.

If you like such things as much as me, then follow me in following ThaShoka-89's advice to register at these web sites about stunting: http://www.gtastunting.com/forums/ http://s8.invisionfree.com/theghostchildren/index.php?act=idx

Ghostchild, of the 2nd web site, has a good tutorial about it at: http://s8.invisionfree.com/theghostchildren/index.php?showtopic=222

Ghostchild calls the "Bike Stunt Method" a "PCJ Bump." He says it originatedwith Neo Anderson (reaffirmed in the opening of "Fusion," a collaboration ofNeo's ATS crew and the TS team I learned of from a post by celebrated TerrorSquad participant Urban L3gend his own self at Gamefaqs). If you use a pole forit, you hook the front 1/4 of the PCJ 600 against the pole at a 25 to 45 degreeangle as shown in this screen shot by Ghostchild: http://img46.imageshack.us/img46/6483/00ghosthookingbikeangle13bp.jpg

He says the three kinds of poles you can hook a bike to are:

The white posts such as the ones for an overhead road sign a bit to the N ofthe W end of the South Bridge;

the very tall gray poles on the S side of Viceport;

and wooden telephone poles.

I'm still working on "catching air"--"airgrabs"--where Tommy lets go of thehandlebars of his bike for a second (and doesn't just wreck), but ThaShoka89says it's easy.

Airgrabs

To do an Airgrab, you have Tommy let go of the handlebars of his bike, grabsome air, and grab the handlebars again--have him jump off and back onto thebike.

Thanks again to ThaShoka89 for relaying Taclite's tutorial on Airgrabbing fromhttp://s8.invisionfree.com/theghostchildren/ at the Gamefaqs web site messageboard for the PC "Vice City." I've condensed it here and described a few loca-tions so I can still find them if the web addresses for Taclite's screen shotsever change. Thanks to Ghostchild for telling me the skin for Tommy in thescreen shots I've used to show locations looks like one used by NightFear. Andthanks to Taclite, proud inventor of the Packer 2 stoppie 2 grind, and inventorof the Airgrab 2 Frontflip groundgrab, whom I hope doesn't mind how I've con-densed it:

****

There are several different types of Airgrabs, the most common being theGroundgrab, where you jump off and on while touching the ground. A regular Air-grab also covers doing the same thing when hitting a wall. Then there are theFrontflip and Backflip Airgrabs--I don't think I need to explain what they are.

FIRST OF ALL: You need a good jump with a wall pretty close by (I'll give somelocations later) and a PCJ (it's the best for Airgrabbing).

Normal Airgrab:

Have Tommy make a fast approach to the jump, start leaning back (NP6) to letthe bike tilt vertically while airborne, have Tommy jump off (F) when he'saround 1 - 2 feet away from the wall, then quickly and repeatedly press Enter(F). If he jumps off and on, you've just managed to have him do an airgrab.

Frontflip Airgrab:

Get a good roof with a ledge at the edge of it as in the location given below.Have Tommy do a high wheelie (but without the tail of the bike scraping theground or he'll fall off). Just as his motorcycle is about to hit the ledge,have him jump off (F), hit Enter (F) repeatedly and quickly, and he'll do aFrontflip Airgrab (if you're lucky).

Backflip Airgrab:

This type of airgrab requires s**tloads of luck. Have Tommy wheelie at 45 de-grees against a wall. When his motorcycle hits it, have him jump off and on(press F quickly and repeatedly). If you're lucky enough, he'll do a backflipairgrab.

Normal Airgrab location: in the parking lot of the building just S of theDowntown Schuman Health Care Center, which is S and across the street from the Wend of the Hyman Condo alley. Go W to E and wheelie at the ramp at the NE cor-ner of the lot. Try the airgrab as the bike as about to hit the wall of thebuilding beyond that. http://img145.imageshack.us/img145/9571/000airgrab1ag6rl.jpg

Frontflip Airgrab location: the roof of the Downtown Ammu-Nation; an easy waythere is to have Tommy jump from the long stairway S of it. Have him go N to S,wheelie, do the airgrab as he approaches the ledge at the edge of the roof, andflip down to the ground. http://img145.imageshack.us/img145/3306/00airgrabfrontflipf***9mp.jpg

Backflip Airgrab location: the parking lot W and across the street from the Starmac of the airport. To get there, go S from the W end of the South Bridge,go right, go through the intersection, follow the road as it curves 90 degreesN, and enter the parking lot with the red and blue poles across the entrances onyour right. From somewhere E of the Sentinel XS that's always parked there,have Tommy go S to N to the low wall with a fence on top of it, get a 45 degreeangle wheelie to hit the wall with, press F quickly and repeatedly as Tommy'smotorcycle hits it, and backflip S onto the same parking lot. http://img145.imageshack.us/img145/1163/00airgrabbackflipb***0ok.jpg

****

While trying airgrabs, you may occasionally find that spaceeinstein is rightabout the gimmick used to have Tommy stand on a car in midair, given at I.26 forUnique Jump 19: it works with motorcycles, too.

You might try the airgrab found in the "Vice City Tribute" stunt video. Pusha PCJ 600 off the roof of the airport terminal and quickly and repeatedly pressF.

Madmax of ATS might add that there's something to be said for the possibili-ties of the Pizza Boy airgrab.

Turtle Boy has a video of a batch of stunters in a gtas.net airgrab competi-tion. http://www.youtube.com/watch?v=lU1vOYhJWkg

A lot of airgrabs, and an admirably long drive along the top of a fence, areincluded in "inclined." by jessrocked and knives. http://www.youtube.com/watch?v=O57UOrYQjQA

Headers

Press F before a collision, when you can react fast enough, to prevent Tommyfrom getting damaged in a wreck. This is obvious, but practice by doing headerswith oncoming vehicles and pressing F a split second before impact. Since heflies off a bit and lands safely on his feet, you might use it in a mission andsave his neck someday, or at least give him a cooler-looking dismount than awreck.

Likewise, if you can tell Tommy's bike is going to have a landing that knockshim off the bike, press F a few times as it approaches the ground. He'll jumpoff to land safely on his feet, and then may run to get back on the bike.

Half pipe stunts

The roof of the Escobar airport terminal makes a fair half pipe. You canpractice having Tommy stay on his wheels after a surprisingly long drop by driv-ing off of the roof, too. Have him try to get some forward momentum, level thewheels once airborne, and have him land with acceleration.

Climbing and jumping from trees

To have Tommy's motorcycle climb a tree, have him go up the upper side of apalm tree that slants over diagonally from the ground up. In some cases, Tommycan drive a PCJ 600 or a Sanchez to the top of it, too. Among several, one isthe tree NW of the Malibu Club, and another is N of Leaf Links club house and Wof the tennis court. You can even get some runway to use that last one, the oneacross the street to the E of the Vice Point pizza shop, and the one N of theroad to the W side of the Starfish Island Bridge, as a jump. It's not too spec-tacular, but it sure looks different.

You might try the Bump or Pole or BSM method with a tree trunk, too.

Hitting Poles

Thanks to Ghostchild for his clear and helpful information and screen shotsabout doing stunts with poles: http://s8.invisionfree.com/theghostchildren/

One thing that distinguishes these stunts from bumps is that you want to get awheelie going, at about 40 degrees, for a bit before the motorcycle hits thepole, not just at the time of impact. Use NP6 and NP9 to level the wheels forlanding, too.

He also cautions that you can only hit the breakaway poles, like the whiteones for traffic lights, so fast or the motorcycle will break through them andnot bounce back as with the wooden telephone poles.

Turn with A or D upon impact if you want the motorcycle to bounce back and uponto a roof. http://img145.imageshack.us/img145/989/00a40degreewheeliehittingpoles.jpg http://img145.imageshack.us/img145/5809/00a40degreewheeliehittingpoles1.jpg

Wallrides

According to Fugitive at the GTA Place Forums > Grand Theft Auto Gaming >Stunting, to do a wallride:

- wheelie before the wall (unless there's already a slope up to it at the baseof it), and

- hit the wall and press and hold right (if the wall is to the right) or left(if the wall is on the left).

An easy wallride in VC is shown in Enid's video "foxylittlething." To get tothe location, go E from the E end of the Hyman Condo alley, past the Degenatronbillboard that's over the road, and just past the bend in the road and the Shafthotdogs billboard that's over it. The curved wall, part of the next to the last"G-Spotlight" building, is on the E side of the road, and you can use the Ssteps of the two sets of steps as a ramp. Try not to let Tommy's motorcycle hitthe brown pole supporting the billboard unless he's morphed. http://www.youtube.com/watch?v=RjOdvjERZsA

Bumps

Thanks to Ghostchild again for the screen shots and basics of what he's donewith stunts called bumps: http://s8.invisionfree.com/theghostchildren/

One distinction with doing bumps from hitting poles is that you do your wheel-ie at the moment before impact, and start a bit earlier to go for a higherwheelie for a higher obstacle.

Ghostchild cautions that this is the hardest type of stunt to do, but alsolooks the coolest when you pull it off.

For a beginner, he recommends doing the following bump till you can have Tommyland--on the ground, at least, if not the roof--without falling four out of fivetimes. To get to the spot he uses, go N from the Skumole Shack, continue pastthe left turn, and turn left into the lot after the 1st building on the left(the building where HP62 and J4 is--where the Downtown Checkpoint Chopper mis-sion starts after "G-Spotlight," I.81). You have Tommy make an E to W run andbump a spot of the low wall of the 2nd terrace/planter thing to the W--aim for aspot a foot or two left of the palm tree that grows from it. Tommy's motorcyclemay even land on the landing to the left (the one the Downtown Checkpoint Chop-per appears on).

Another spot to try, but not for beginners, is the gray fence at the N end ofthe alley across the street to the N of the "stilt" building (the N end of thealley used for a runway for J32 and for the last jump of PCJ Playground, exceptthis time you're going S to N). You have to start a wheelie a bit earlier andhigher for this one. Have Tommy's motorcycle bump a high spot of the gray wood-en fence just left of the telephone pole and he may end up on the roof of thebeige building N of that. http://img76.imageshack.us/img76/8396/00apullbackjustbeforebump22tg.jpg

Another place to try a bump is at the stack of gray wooden pallets used forJ27. To have Tommy get there, send him up the alley of the 1st blocks along theE at the SE end of the east island, and you'll see the stack of pallets as heenters the alley of the 4th block from the S. For J27, you send him N to S, butfor this you send him S to N, have his motorcycle wheelie just before bumpingthe top edge of the pallets laying flat, and you may have him end up on the roofof the several story-high building to the left and N of that. Since it's rampused for a Unique Jump, you might also trigger the cinematic effect. http://img145.imageshack.us/img145/1420/00apullbackjustbeforebump14gg.jpg

You might also try Bumps with the benches around town.

One of the easier ways to do a bump is to have Tommy's motorcycle make a SE toNW run across the Viceport lot that has a Packer, wheelie before the low ledgealong the sidewalk to hit the top of it with the front wheel, and try for theroof across the street.

A variation I see in the stunt videos is to put a Rhino, truck, or whatevervehicle, at the top of a set of steps, or whatever sloped surface, and have Tom-my's motorcycle do a bump up against it. The Rhino seems to create a strongbounce and be a popular choice--good luck keeping it from disappearing, though.

Fugitive, at the GTA Place Forums > Grand Theft Auto Gaming > Stunting, ad-vises that you make the motorcycle wheelie so the front wheel hits the top ofthe ledge 1st. For small ledges, wheelie just before the ledge; for higherledges, wheelie higher from farther back from the ledge and press Lean Forward(NP9) upon impact. For a curb bump. wheelie at about 80 degrees so the back ofthe motorcycle hits the curb. http://www.thegtaplace.com/forums/

For a double bump, wheelie at least 45 degrees to hit the sidewalk with theback of the motorcycle at the time of the 1st bump. http://www.youtube.com/watch?v=w7p4pCs49qo

According to Flat Face's and Nitzkit's "Bump Tutorial"s: http://www.youtube.com/watch?v=k9lh067bKKc http://www.youtube.com/watch?v=IGVcKAXW4NE

Hit the top of the ledge with the bottom of the front wheel for most bumps.

Wheelie to have the bike at 30-45 degrees for a small bump (such as a one foothigh ledge). If you manage to do it by pulling the wheelie at the last moment(the Pull Up Late, PUL, method, which doesn't look like you pulled a wheelie),you can get more height and the same distance.

For a medium height or tall thing (about two feet high, such as the wall atthe edge of the water around Hyman Stadium, or three feet high), wheelie soonenough to have the bottom of the front tire hit the top of the ledge. An alter-native (used more often in "San Andreas") is the Wheelie Drop to Bump, WD2B,method. Fot it, have the motorcycle at about a 30-45 degree angle well beforethe bump.

For the thick light poles, have the motorcycle at about 30-45 degrees and bepulling up when you bump. For a tall wall as on the side of a building, do thesame but have the motorcycle at about 45 to 60 degrees for the bump. If themotorcycle goes back, lean back to flip rightside up for the landing.

Double Bump

Wheelie so the license plate of the motorcycle scrapes the ground and hits acurb, then stop pulling back, to bump up a bit to bump off a wall or fencethat's about shoulder height on the other side of the sidewalk.

Nitzkit adds that a Sanchez, at about 60 degrees when it get to the curb, isgood for double bumps, too.

Vehicle Bump

The best vehicles for this kind of bump are the Flatbed (over the gas tank)and the Rhino (at the door). Do a little wheelie at the bump.

If you have the motorcycle hit the Rhino about halfway up the door, it willprobably bounce backwards. You might have a ramp or bump before the Rhino, orhave the Rhino lower than the runway to it, to be able to bump it higher and flyforwards.

Natural Bumps

VenomX shows some places to do some natural bumps in his video "Vice City Be-ginner Stunts." http://www.youtube.com/watch?v=ZBewSnIWi5s

- in the Viceport lot with a Packer, go SE to NW and wheelie at the ledgethat runs along the sidewalk. Go over the street and onto the roof.

- in the ground level lot by the stairs of the 1st G Spotlight jump, go S to Nfrom the street, hit the ledge of the planter, and land on the roof.

- on the last roof of the G Spotlight jumps, go S to N , bump the ledge at theedge of the roof, go N to the next roof.

- at the Washington Beach police station, go N to S past the low concreteplanter to bump the hedge a few feet from the W end, and land on the roof.

Grinds

They won't be as long as the longest grinds Tony Hawks can do with a skateboard, but can Tony Hawks do a grind with a motorcycle? Ha! I don't know, may-be he can. That Tony Hawks is pretty talented.

Have Tommy take a PCJ 600 to the Links Bridge, drive slowly at the low whitefence along the inside of one of the sidewalks, and wheelie up across it at a 90degree angle with the wheels on either side of it--sometimes just the frontwheel, not the front of the midsection of the bike, beyond the far side of it.Keep the front wheel a bit lower than the back wheel. The bike will spark andslide along the top, which you can prolong by balancing the bike with NP9 andNP6.

Thanks to Gav for his Gav's Stunt Guide (v.1) post on the GTA Forums/GTA ViceCity/Gameplay message board for those tips on grinds.

Thanks to Norwegian stunt man of renown Ghostchild for a few more tips andplaces to grind: http://s8.invisionfree.com/theghostchildren/

Ghostchild recommends that you have Tommy lean back before leaning forwardwith a grind, and make sure to be careful of balance since a lot of people makethe mistake of having him lean forward too far. Ghostchild also recommends youhave Tommy try the railing of the Links Bridge as a "jump to grind" using aPacker. Angle the Packer so Tommy can turn from it as he jumps to get a 90 de-gree angle on the railing.

Some other grinding spots Ghostchild recommends are:

the rail along the walk on the S side of North Point Mall (you can positionthe Packer on the street to the W of it for a "jump to grind," too);

down the railing of the stairs from the Downtown roof the Skumole Shack is on;

down a railing of a boarding ramp for the Chartered Libertine Lines ship atthe SE end of the W island;

and a fence reached by having Tommy jump up the steps from the lower landingat the S side of the Boatyard.

You might see I.100.D.e for how to change column I in handling.cfg to -1 totake the worry out of landing in water for those last two spots.

According to Willzyyy: http://www.youtube.com/watch?v=3uj4RmgQrZk

Approach the rail or fence with a high wheelie, slow down and turn toward itto put the front wheel over it. Once on the rail or fence, don't accelerate.Just lean backward, then forward and backward repeatedly for balance with thefront wheel lower than the back wheel when you lean forward.

You might have Tommy try a "jump to grind" from the gray wooden pallet ramp tothe fence behind Sunshine Autos (like I saw in the stunt video "The 4 Horse-men"), try a "jump to grind" to the fence in front of the Downtown fire station,jump from a Packer in the construction area to grind on the inner rail of theStarfish Island Bridge, grind on the rail along the coast of the S side of theland that sticks out S of the Starfish Island Bridge, grind down the rail of thestairs in the middle of the main room of the mansion, or try a grind with a car,too.

Stunt videos

Once you know some of the basics of doing stunts, you can get a lot of ideasfor specific applications for them from watching stunt videos, and might enjoyjust watching them, too.

You can check out Ghostchild's stunt videos, such as his contributions to "TheHeroes Return," and the videos of many other stunt people, including the twovideos mentioned in the Cabbie Climb section ("Off Duty" and "Off Duty 2" byBusted Joypad Films), at the Ghostchildren web site "Grand Theft Auto Forums"(not to be confused with "GTA Forums"): http://s8.invisionfree.com/theghostchildren/

You can also look for Ghostchild at the Fileplanet web site.

He and his web site tipped me to other stuntmen, such as Nitzkit, Kaneda, NeoAnderson, and Darkness, too. To enjoy some of their stunts in "The Four Horse-men," "5ive" with GTA Fanatic, and others, you can also go to the video sectionfor "Grand Theft Auto: Vice City" at the Planet Grand Theft Auto web site. http://www.youtube.com/watch?v=K2pWfuIiIaU

You might also try http://www.filefront.com/ Then go to "Grand Theft Auto:Vice City," "Media," "Videos and Trailers," and see hundreds of choices. Youcan also put "Nitzkit," of the best backwards stoppie, or the name of whomeveryou like, in the search engine. I thought "Ignition," a recent one he took partin with Kaneda, Madmax, and Neo Anderson, was pretty good. There's a good oneby a lady named enid, if with a feminism chip on her shoulder, called "foxylit-tlething." You might also put "Liberty City" or "San Andreas" in the search en-gine and keep clicking "Next" at the bottom to see the next 15 video choices. http://www.youtube.com/watch?v=RjOdvjERZsA

You may find them and others, such as the ATS (Addicted To Stunting)/TS (Ter-ror Squad) all star collaboration of Urban Legend, GTA Fanatic, Nitzkit, Neo An-derson, Matt, Darkness, Kaneda, Madmax, and ZeroX in "Fusion" at: http://www.gtastunting.net/forums/index.php?act=idx

Another place to try is The GTA Place Forums > Grand Theft Auto Gaming >Stunting. http://www.thegtaplace.com/forums/index.php?showforum=67

The Dark Army web site, and their popular and highly acclaimed videos like"Extinction" and "Hatred," can be found at: http://darkarmy.5.forumer.com/index.php?act=idx http://www.youtube.com/watch?v=UTOvgGe5OSk

You might enjoy looking into the work of young Australian Barney and Nebras-ka's Andy aka GTA Fanatic.

In an interview at planetgrandtheftauto, they gave some advice on doing air-grabs, which they say were invented by Mike of AMPT and made their debut in "Ar-mageddon." They listed some of the videos they've made--"Pulse" by Barney,"Liberate" by GTA Fanatic--and some of their favorites by others like "Decan'sAuto Stunt Reel" by d8cam, "Stunt'd" by Phil Harrison, "Armageddon" and "Arma-geddon 2: Liberty City" by Mike, and "Vice City Tribute" (the edited version isat the 2nd You Tube link below) and "Vice City: Miss This" by the Grand TheftAuto Online Community (featuring Cerbera, who figures prominently in the moddingsection at I.100.D.e). http://www.youtube.com/watch?v=1-soGcFOEWU http://www.youtube.com/watch?v=CdB_OsiOlgE http://www.youtube.com/watch?v=rRq9iVy_6xw

Since then, Barney is aka Kemical, and he and GTA Fanatic have worked withATS. GTA Fanatic contributed stunts for "5ive" and edited and did stunts forthe ATS/Terror Squad collaboration "Fusion," which I thought was good. http://www.youtube.com/watch?v=jxXhlSEiXlU

Barney, Brainkiller (TMS crew), and BloodyHook (TS crew) have a batch of goodstunts in "BBB," 2006, edited by Barney. http://www.youtube.com/watch?v=C0AL-WMLy5k

BloodyHook, Brainkiller, Daffy, Kabanchik, Lord Peres, Neo, NightKnight, Nitz-kit, and WEREWOLF make a formidable team effort with "Aetas," 2006, edited byDafFy!. (The download link is on the right side of the page at the 2nd link be-low.) http://www.youtube.com/watch?v=xmu86aznTuA http://www.own-age.com/vids/video.aspx?id=8183

"Interlocked" is a 2007 community stunt video from gtastunting. Kaneda'ssideways drive through the tunnel made me laugh. The Daffy and Plumpegg CabbieClimbs were good--I have to get one to go that high. Dannye's loop through theburning loop was good, too. All star stunting. Everybody: cool. http://www.youtube.com/watch?v=tQkXnBqf67M

"Super Mario in Vice City" by Southern Finest and Hazzard provides hours andhours of good clean stunting fun for the whole family. http://www.youtube.com/watch?v=fNUa3Uz5sec

"Lagoon" by Brulla, Samurai, Kaneda, Dannye, MadMax, and Neo Anderson shows avariety of stunts that are possible without using a PCJ 600, Taxi, or Cabbie.Even the little Caddy gets an FBI Rancher bump from behind to a roof from thePrawn Island fountain, it lands nose down on a bridge support, Tommy leaps fromthe Squalo II to a lighthouse window, there's a Police Maverick bump (that mustbe hard to place), a Prawn Island Packer to wallride, etc. http://uk.youtube.com/watch?v=faafwvHtZKQ

A bunch of jumps that are often overlooked

Get a long runway, keep going W instead of doing the beginner's Bump recom-mended by Ghostchild in the section on Bumps (in the lot of the Downtown officebuilding used for "G-Spotlight"), go up the gray ramp at the W end of the lot,over the roof, and land on the roof across the street.

Go S to N and do a wheelie just before hitting the 1st palm tree S of themostly-square lot that's S of the mostly-square bay S of Hyman Memorial Stadium.

From SE of the crease in the grass that runs SE from the end of the concretesea wall SE of Hyman Memorial Stadium, go NE, along the crease, across themostly-square lot, and do a wheelie just before hitting the ramp in the grass bythe low wall. Go over the mostly-square bay into the parking lot, possibly ontothe porch roof, of Hyman Memorial Stadium.

(This is number 11 of "Some favorite spots for big Insane Jump statistics"given below.) Start your run at the far NW end of an empty lot--the entrance isa small alley W of the Downtown Schuman Health Care Center and N of the Lovefistconcert building. Go through the lot and alley, cross the street, and wheelieat the grass that makes a slope up to the side of the building, turning left soTommy flies up onto the roof of the Schuman Health Care Center. You can do thelast G-Spotlight jumps from there.

Go E to W on the street the Greasy Chopper is on, turn S to cross the street,and wheelie at the grass that slopes up to the concrete wall. Use a left turnand hit it at an angle, turned a bit S, and Tommy can revolve before continuingS.

Go S to N in the front lot of the Downtown fire station, go W around the farend of the building, go N to S behind the station, do a wheelie as you get tothe gray ramp, go over the street onto a roof, then go over the slant on theroof to land in the yard beyond.

As an alternative, go slower and turn right going over the gray ramp behindthe fire station, go through the lot to the right of the building ahead insteadof landing on it, and do a wheelie at the mound of grass at the end of the lotto go over the white stone fence. You can add this to the next example to makeit six in a row.

Four in a row: you can go S over the concrete ramp at the S end of the backyard of the Moist Palms Hotel, Downtown, onto the cobblestone walk; go W, S, then E into the alley around the back of Phil's Place; turn N, E,and S and go over the slope of dirt piled against a low wall; immediately turn W into the front entrance of Phil's Place, go a bit N, do a180 degree turn, and go S to jump using the large pile of black stuff; continue S across the lot and over a pile of dirt sloped against a low wall;and continue in the direction of traffic.

Go E to W into Phil's Place and do a wheelie against the tires piled againsthis trailer.

From the alley on the N side of the Little Haiti pizza store, go E to W overthe small set of steps at the N side of Rough 'n' Ready Streetwear into the Hai-tian gangster's processing plant (the jump described in the section on "TrojanVoodoo," I.98). Use the stairs on the S end to leave.

From behind the Little Havana Streetwear store, begin the rooftop jumps ofUnique Jump 8 but turn left, just before the Unique Jump, onto the pane of in-visible stuff (I.3) over the lot of trees.

Go N to S and do a wheelie just before hitting the slanted palm tree NW of theW end of the Starfish Island Bridge in Little Havana.

Go W to E in the alley N of the lawn of Sunshine Autos and wheelie just beforegoing a bit left over the wooden ramp and land on one of the roofs of ramps.Turn around and use one of the ramps to leave.

Go E to W in the alley N of the lawn of Sunshine Autos, cross the street,and wheelie just before hitting the grass that slopes up to a fence.

Go E to W from the lawn of the Hooker Inn, cross the street, go over the slopein the grass and the roofs of the row houses and continue on the street.

Make an E to W run from the grass by the ship and the gates of Viceport and doa little wheelie before hitting the slope of grass by a palm tree N of the Pay'n' Spray (spot number 8 given below as a good place for big Insane Stunt sta-tistics). You may shoot up the tree or, if you get lucky aiming for a spot justS of it and turning a bit left, land on the roof beyond it.

From the back of the lot across the street to the W of the Viceport Pay 'n'Spray (the N end of the lot that 8 Ball's Bomb Shop is in--the one where "Cabma-geddon" takes place), go SE along the road and hit the front of the steps on theright at the end of the 2nd block. Try not to crash into the truck and trailersbeyond them. As the jump at the low yellow marker by the airport radar buildingshows, a little ramp can help make a big jump if you give it enough runway.

The N to S jump over the ramp at the W side of the N airport terminal--the"Ghost World Headquarters" described in I.9.G. You can veer left, land on theroad, and go up the sloped embankment to the left of it to make a double jump ofit.

Unique Jump 31 (I.26), from the roof of the Ocean Beach parking garage, can becontinued S for two more roofs and onto the street.

Go E to W across Washington Beach and wheelie just before hitting the slantedpalm tree that hangs over the sidewalk. The tree is across the street to the SEof the SE corner of the Vice Point police station.

After you do Unique Jump 36 into Interglobal Film Studios, try to wheelie justbefore using the roof vent that slants away from you as another jump.

The four ways to jump into Leaf Links described in I.18.

If you'd like a way to go to the street from the Starfish Island mansion on aPCJ 600 other than by using the front gate, you can start a run at the SW cornerof the front yard, go NE up the slope in the grass, and over the low wall to thestreet.

Insane Jumps and Insane Stunts

As noted in I.7--Stats, Unique Jumps are the 36 jumps you need to do for 100%completion.

Insane Jumps, which can coincide with them, are measured in distance, height,flips, and rotation; a big score in one category is an Insane Stunt, in two is aDouble Insane Stunt, etc. (though I've never heard of anyone getting a QuadrupleInsane). The "GTA III" "perfect" insane award for landing on all four wheelsisn't used in "Vice City."

My 1st choice for them would be the PCJ 600, but you can get good results witha sports car like the Cheetah.

Morphing

According to the Merriam-Webster Online web site, METAMORPHOSE suggests anabrupt or startling change induced by or as if by magic or a supernatural power<awkward girls metamorphosed into graceful ballerinas>. http://www.merriam-webster.com/dictionary/metamorphose http://www.merriam-webster.com/cgi-bin/dictionary?book=Dictionary&va=transform

Morphing Tommy to his PCJ 600 ensures that he won't fall off his bike when go-ing for Insane Stunt statistics. Have Tommy park the bike so an outfit pickuprotates about halfway into his right side and bike. Have him get off the bikeand back on by pressing F twice. The screen blacks out, and when it comes backon, if you did it right, Tommy will seem to be standing and straddling his bike.

Hit F again to get him unmorphled.

Controls for Tommy morphed to a bike

Left Shift....Forward

Space Bar....Reverse

A....Left

D....Right

W....Lean forward

S....Lean back

Tab....change radio stations

I like F1 for Replays of Insane Stunts, too.

C....Crouch looks different since he crouches into the body of the bike.

I would use my left thumb for Space Bar, the 1st left two fingers for A and D,and the left pinky for Left Shift; I reach in with the 1st two right fingers forW and S.

You can fire a submachine gun with the LMB, but it changes him back to normal,with him appearing morphed occasionally in a glitchy way, and the controls goback to normal.

You can morph him to a hog, including the one I suggest you take from "AlloyWheels of Steel," although the bottoms of his legs go into the ground like aghost's. You can also morph him to a Caddy with the Golf Club outfit that's atLeaf Links after "Four Iron." Then it looks surprisingly like a scene out ofthe 1960-1966 TV cartoon show "The Flintstones."

You can also morph Tommy to a Stinger, a Stallion without a roof, a Comet, ora Sea Sparrow. (Thanks to ViCeCiTyPlAyEr5's tip about the cars, and Kevin War-ner's tip about the helicopter, at the Gamewinners web site.) http://www.gamewinners.com/

But you get the best stunt results using a PCJ 600.

Whether with a morphed Tommy or as in the Insane Stunts done with a sports carin "GTA III," you get the best results by ramming him into something. (I thinkgoing for an Insane Stunt this way best points out why they're called InsaneStunts. It would normally be insane to do such things just to see if you couldget more flips or rotation.)

Be ready to press Esc, type "aspirine," and press Esc again when the bikestarts smoking.

Outfit locations

Outfit pickups get rid of a wanted rating up to two stars, but I recommend youtry to just use it for one star to minimize how much bigger Wanted Stars At-tained gets than those Evaded (see I.7). It will also change how Tommy appearsin the cutscenes. But I'd mainly want them for morphing. You have to make Tom-my drive at the door and bail, so the cycle goes in the door and Tommy has to goin after it, to get a cycle into the Ocean View or Malibu Club to use the out-fits inside them for morphing.

The Street outfit is at the Ocean View Hotel, Hyman Condo, and the Mansion af-ter "The Party" (I.17.C)--$50.

The Soiree outfit is at Rafael's--S end of the east island, two blocks fromthe E and the 2nd block from the S, on the NW corner of the block--after "TheParty" (I.17.C)--$100.

The Coveralls outfit is on the 1st floor of the SW side of North Point Mall inthe tool store after "Riot" (I.37)--$80.

The Golf Club outfit is in front of Leaf Links after "Four Iron" (I.38)--$40.

The Little Havana outfit is in Little Havana Streetwear--cross the StarfishIsland bridge to the west island, go right, go left, go right, and it's on theleft--after "Two Bit Hit" (I.78)--$70.

The Police Uniform outfit is in the locker room--the 1st room on the left--inthe Washington Beach Police Station after "Cop Land" (I.61)--$90.

The Bank Job outfit is in the 2nd floor office you get at the Malibu Club af-ter "The Job" (I.75). $120.

The Casual outfit is at the 2nd floor door of the Gash clothes store in themiddle of the S end of North Point Mall after "Treacherous Swine" (I.40)--$120.

The Mr. Vercetti outfit is at Collars & Cuffs (S end of the east island, 2ndblock from the E and 2nd block from the S, on the NE corner of the building) af-ter the Pole Position Club mission (I.94)--$30.

The Tracksuit outfit that's maroon with yellow stripes is in the doorway ofthe Little Havana laundromat from the start of the game. To get there, crossthe Starfish Island bridge to the west island, go right, then left, then right,then left, and it's just past the corner ahead on the right--$50.

The Tracksuit that's black is at the Downtown Jocksport after "Supply & De-mand" (I.51). Go S from the W end of the Hyman Condo alley, continue straightpast the left turn, and it's among some stores set back away from the road onthe right--$100.

The Frankie outfit is in the office on the 2nd floor of the mansion after youget 100% for the game (I.99). Since it's a variation of the Casual outfit, it's$120.

Some favorite spots for big Insane Jump statistics

1. The fountain in the middle of Prawn Island.

Go from the end of the road that goes S from it, or, for greater speed, fromthe Downtown area across the bridge to the W of it (I once jumped over the roofof the house behind the fountain starting my run there). Aim for the statue inthe middle and into the fountain. Give it a wheelie, S, and a left or righttwist, A or D, just before impact.

If he ends up on someone's 2nd floor balcony, keep driving around doing wheel-ies at corners and such to get him out.

This file (49.37 MB) can be downloaded from filefront:http://files.filefront.com/VCPrawnIslandFountainJumpswmv/;8894195;/fileinfo.html

You can download it or any of my other filefront video files at: http://hosted.filefront.com/glenster/

This is the most popular spot, unless it's:

2. The mound of dirt sloped up to the curved edge of the broken wire fence atthe wall by the channel E of the E end of the bridge from Starfish Island to theeast island.

Drive E from the E end of the Starfish Island Bridge, and turn right into thelot before you get to the little bridge. Aim for the mound of dirt (which isUnique Jump 22) at the wall by the channel, and hit the upward curve of thefence right at the right side of opening. You might want to inspect it withTommy on foot 1st to see just what you're shooting for--the sweet spot is nar-row. Again, give it a wheelie and maybe a twist as you do, but you also wantenough forward momentum to get over the river.

Though you might want to start farther W on the Starfish Island Bridge tobuild up more speed, you don't want to go out of control by going too fast or bymaking the right turn too soon into the lot. You can smack into something orbump a curb and spin out if you're not careful.

Save the game before trying this because there is a risk of drowning. Butwhen you hit the sweet spot, Tommy flies up like he was shot out of a cannon.

6. The middle palm tree trunk behind the concrete ramp in the NW corner of theyard behind the Moist Palms Hotel. The hotel is along the main N and S road atthe S end of the Downtown area.

7. The grass slope from the sidewalk up to the fence that's across the streetto the W of Sunshine Autos--the section of slope and fence N of Sunshine Autosis usually used.

Start your runway N of it, across the intersection on a little concrete areain front of a store, or get a long runway starting beyond the intersection tothe S.

Four more good spots pointed out by Gav's Stunt Guide (v.1) post at the GTAForums web site under GTA Vice City--Gameplay, relayed here with his kind per-mission:

8. This spot lets you jump a tree with a little more snazz than the ways de-scribed a few paragraphs above. From the lawn by the ship by the gates of Vice-port, make a SE to NW run and do a little wheelie just before hitting the slopeof grass by a palm tree (similar to the Prawn Island fountain set up--#1) just Nof the Pay 'n' Spray. You may shoot up the tree or, if you get lucky aiming fora spot just S of it and using a little left turn, land on the roof beyond it.

9. Go S on the W sidewalk from the intersection by the W end of the Hyman Con-do alley and smack the fat traffic light post with a little wheelie. Go slowerthan you might for a telephone pole or hope you have the post disassemble beforethe bike just right.

10. The slanted edge of the low white wall, at the S side of a broken-openpart of the wall, at the N side of a curve in the road (by North Point Mall) atthe E end of the North Bridge from the east island to Prawn Island.

From a spot a block and a half S of the sloped wall edge, go N on the E sideof the road and hit the slanted wall edge with a little wheelie.

11. The NW section of the grass that slopes up to the wall of the upper lotthat goes around the front of the building that's one door S of Schuman HealthCare, which is at the intersection S of the W end of the condo alley.

Go W to E in the alley and lot S and W of the VROCK building (which is acrossthe street to the W of Schuman Health Care Center), go a bit SE across thestreet, and either - go up the slope of grass with a stone wall on top of it--use a left turn anda wheelie to try to fly NE onto the roof of the Schuman Health Care Center (thelocation of a "G-Spotlight" jump), or http://img425.imageshack.us/img425/8678/00gta1jumpvc1yg2.jpg http://img187.imageshack.us/img187/8429/00gta1jumpvc2sz1.jpg http://img187.imageshack.us/img187/2965/00gta1jumpvc3yt6.jpg http://img462.imageshack.us/img462/9249/00gta1jumpvc4xi0.jpg http://img187.imageshack.us/img187/1163/00gta1jumpvc5hw4.jpg http://img187.imageshack.us/img187/7678/00gta1jumpvc6ih7.jpg

- wheelie up the slanted NW edge of the stone wall that goes around the lowerlot of the building that's one door S of Schuman Health Care Center (good luckwith your landing).

Just a reminder: if you want an astronomical score for rotations, try the PCsuper jump described above.

The real names of the solid motionless jets The real name of the solid, motionless lunar module The real name of the solid, motionless UFO

The real (and handling.cfg) names of the flying non-solid vehicles

How to (hi)jack the Hunter

How to fly the Rhino

The worst criminal destruction in Vice City

The Skimmer, the Dodo pulling a "Zombie Elvis Found" sign, and the helicoptersare the only things in the game you can destroy and get 30 points in your CRimi-nal Ratings for; everything else is worth one point. The only way to destroythe Dodo is with a rocket from the Hunter.

Controls for the helicopters

W....Up

S....Down

Number Pad 9....Forward (pulse to go forward in dips and raises)

Number Pad 6....Backward (rears up and back, good for stopping andreversing)

V....View (I like the mid-distance back view, but some prefer the 1st per-son view; the multi-view is fun to play with if you pick a place with lots ofspace ahead of you)

F1....Instant Replay

Again, typing "aspirine" will heal any vehicle Tommy is within.

A good gimmick with NP6 is to use it to avoid something when you try to flyfast--close to the surface of things. When you realize you misjudged your pathand are about to fly into the top of something, use NP6 to point the nose up--the copter will go in that direction and over the obstacle. Then continue withNP9.

NP6 with Q or E is similar to a braking turn for a land vehicle, and lookskind of cool, too.

Holding A or D for a big banking turn looks cool, too. Wait for the teardrop-shaped icon on your in-game radar to point at the place you want to go, thencontinue with NP9.

Remember that the horizontal traffic light posts are non-solid; it's the ver-tical ones you need to avoid. Once the vertical ones, and lamp posts, areknocked horizontal, they're non-solid.

The horizontal posts with signs that give the names of bridges and neighbor-hoods are non-solid at either end of the Links Bridge, Starfish Island Bridges,and Prawn Island (not the North Bridge signs, though).

Likewise, the leaves are non-solid; it's the tree trunks you want to avoid.

It may not come up often as a game strategy, but you can use NP9 to tip theblades forward at pedestrians, possibly flinging them high in the air. Doing ita lot while laughing maniacally with a therapist in the room is not recommended.

Use V to get the 1st person view from a helicopter then rotate it with Q and Eto see the rotating moon effect (thanks to Rusk's guide).

See section I.18 for various ways to get past the barricades that prevent youfrom getting to the west island at the beginning of the game if you want to getto a chopper early on.

A run down of all the helicopters including the real names and speeds of the helicopters and how many passengers Tommy can take in each of them for rides

I used Spookie's Speedometer mod to determine the speed of the helicopters.Like the Skimmer, the helicopters are faster going down and slower going up.Unlike the Skimmer, helicopters can't maintain speed or accelerate at a constantaltitude--you have to keep making dips and raises with them to do that. Whilemaking these swoops, the speed will keep going up and down, and I'd report thepoint in the middle, the average, as the speed of the helicopter. They each hada top speed while maintaining a general altitude for these swoops. For each,you could see that going 10 mph faster than that would cause the helicopter tokeep flying lower until it couldn't do it anymore without crashing.

What I've decided to do is give the top speed of the helicopter that allowedit to maintain a general altitude.

Sea Sparrow/Sparrow

The Sea Sparrow appears behind the mansion on the SE side of Starfish Islandafter you get 80 hidden packages. It's easy to fly, has a machine gun with alittle auto-aim, plays music on the radio, and has pontoons so it will float onwater. You might practice using the gun by destroying boats, which is noted inyour Stats. As Rusk notes, the auto-aim "...allows the gun to lock-on to vari-ous targets near the center of the screen regardless of whether you see the tar-get or not." It provides Tommy with some airborne distance from which to shoota machine gun with some auto-aim, so it's obviously helpful for certain mis-sions.

It's also useful for flying up into the ceiling of the WK Chariot Hotel to en-ter Ghost World (I.9.G), because if you leave by flying up through the surfaceof the water you can land on it.

The Sea Sparrow seats two, which comes into play in the game if you use it for"Death Row," "Bar Brawl," or "Cop Land," in choosing it over the Hunter. TheHunter just seats one--the pilot.

A Bell 47D-1, an earlier model, is suspended for viewers as an example of ex-cellence in design at the Museum of Modern Art in New York City. (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in theaddress bar.) http://www.newyorksocialdiary.com/socialdiary/2004/12_17_04/socialdiary12_17_04.php http://cellmath.med.utoronto.ca/B47/bell_of_month/bom_sp_Sep99.html

There are also four Checkpoint Chopper mission Sparrows with rails on the bot-tom without the pontoons. Three appear after "Rub Out" (I.53) and the 4th after"G Spotlight" (I.81). The rails make it easy to shove one from the front toslide it into a garage. The PS2 Pay 'n' Spray gimmick to give one wheels won'twork for the PC version, but the method of blowing a bunch of them up with the"bigbang" code, to go for the "Godfather" CRiminal Rating, works. http://www.helispot.com/heli/type/0000028 http://media.gta-series.com/images/vicecity/vehicles/sparrow.jpg

The Hunter

The Hunter appears at the N end of Fort Baxter, at the N end of the tip ofland that juts up on the W side of the west island N of the airport, after youget 100 hidden packages or complete "Keep Your Friends Close." It also appearson the helipad at the S end of the east island after you both collect 100 hiddenpackages and complete "Keep Your Friends Close."

It's the easiest to use for the vigilante mission, and, along with the Rhino,for raising your CRiminal Rating and Highest media attention level. Learn touse the auto-aim machine gun without needing to go down between lamp posts andall and bang it up. It's durable, but use "aspirine" if it starts smoking.

It plays music on the radio, too, even though you can use it for Vigilantemissions.

Use "aspirine" if it starts smoking.

It's a single seat vehicle, so the "hopingirl" code won't work for it.

Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'86 140 mph. (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st in theaddress bar.) http://www.1000pictures.com/view.htm?caircraft/helos+fapache1.jpg+x496+y350 http://www.1000pictures.com/view.htm?caircraft/helos+fiaf-mag-calendar-jan2004.jpg+x1024+y768 http://media.gta-series.com/images/vicecity/vehicles/hunter.jpg

(Hughes Helicopters, during 1984, became a subsidiary of the McDonnell DouglasCorporation.) http://www.aaib.dft.gov.uk/cms_resources/dft_avsafety_pdf_032620.pdf

In real life, the Apache has a crew of two and a top speed of 184 mph. http://www.military.cz/usa/air/in_service/helicopters/ah64/ah64_en.htm

VCN Maverick/VCPD Maverick

The VCN (Vice City News) Maverick and VCPD (Vice City Police Department) Mav-erick helicopters are atop helipads on buildings in the Downtown area of thewest island from the start of the game.

For the VCN chopper, go across the bridge from Prawn Island to the west is-land. The VCN building is on the N side of the road just past the bridge. HaveTommy go in the door and he's transported to the roof by the base of the heli-pad.

The VCN Maverick is the passenger helicopter that handles the most like the RCCopter of I.30. It can easily curl forward or bank more than you want it to, soyou get the best results if you stop short of that in directing the movement ofit.

There's a back seat but no access to it, so you can only get one passengerwith the "hopingirl" code.

For the VCPD (vice City Police Department) chopper, go W from the W end of thebridge from Prawn Island to the west island, take the 1st left, then take the1st left, The police station is on the left. Go left into the lot and up thestairs to the helipad.

It's a four-door, so you can get three passengers in it with the "hopingirl"code.

If you get three passengers with the "hopingirl" code, the two in the backseat will merge into one person. I had to laugh when I saw an interesting look-ing older businessman back there once as a result of that; as best I can remem-ber, he was in a gray suit and dark tie with a brunette lady's red shorts abovedark stockings and garters. When they get out, they divide into two peopleagain.

Some notable things about the helicopters

The game physics of following helicopters with the "camera" and moving themforward with NP9.

My theory for the problem the biggest (the Hunter) and smallest (RC) helicop-ters have with the "camera" (your point of view) is that the same game physicsthat determine the ability of the "camera" to swerve to stay behind one was usedfor all the helicopters. It works the best for mid-size copters. A little turnof either RC copter creates a big arc behind it for the "camera" to follow,which is partly what can make them difficult to fly (see I.30). And the Hunteris the biggest, so the "camera" movement for it is too sluggish.

Unfortunately, though it has the ability to fire rockets and has more auto-aimfor its machine gun than the Sea Sparrow has, the Hunter is far and away theworst of the helicopters at keeping the "camera" behind it aimed in the direc-tion Tommy is looking. If you like the mid-distance back view as much as I do,expect to spend time patiently cajoling the "camera" into swerving back therewith NP9 or pressing V a handful of times. Otherwise, your target will be un-seen while the "camera" lingers on the front or side of the Hunter a lot.

Thanks to spaceeinstein for reminding me that if you tap Q and E to make the"camera" look behind for a moment, the "camera" will then aim ahead again. Itwon't stay that way if the helicopter is turning, but it's the best you can do.

The auto-aim goes some way toward making up for it, but some prefer the 1stperson view as a remedy. The drawback to the 1st person view is being a lotless able to see, and safely maneuver in, the area around the helicopter. Youcould also just fly the Sea Sparrow instead.

I think the same may be true for other aspects of helicopter control as well,which is why the RC copters oversteer when you have them pivot and a heavierhelicopter has an unfortunate degree of momentum for drift when you're trying tofix your position.

For the RC copters, the RC Goblin ("Demolition Man") and especially the RCCopter (RC Raider)--their handling.cfg file names--do your best to restricttheir movement to look like that of a medium-sized helicopter.

The ability to hold NP9 to go forward before the nose of the helicopter pointstoo far downward is an exception in that the size of the helicopter seems tohave nothing to do with it. The "Demolition Man" RC copter is very good at itand the "RC Raider" RC copter is terrible at it. The Sea Sparrow and regularSparrows are good at it and the various Mavericks, especially the VCN Maverick,aren't. NP9 and the Hunter will get you somewhere quickly but it isn't as easyto maneuver the "camera" for the Hunter once you get there.

See "I.100.D.eee Helicopters--How to make the RC Copter easier to fly" ifyou'd like to change the datahandling.cfg file and make it a little easier tofly the helicopter that's the hardest to control.

Bailing from helicopters

You can bail from choppers, but sometimes I have to press F more than once toget Tommy to do it, which is a little harrying if the chopper's on fire at thetime--he doesn't always do it before the explosion.

Bailing as the chopper is landing to hurry things up doesn't work sometimestill the chopper is on the ground--press S.

Bailing while the chopper is in the air seems to require that the chopper isgoing forward fast enough--press NP9. The best way to learn how fast is topractice, and you might use a wide open area at the airport for that.

So if Tommy is in a helicopter and it catches on fire, you have a few choices,whichever you think you can do the fastest: type "aspirine," press S to get itfirmly on the ground (without blowing it up by banging it on the ground) andpress F, press NP9 a few times rapidly to get the copter going fast enough for Fto work, or reload the game.

Getting a good look at the big guy

A helicopter is a good way to view the lights on the front of the WK Chariotoutline a giant c**k and balls, with periodic squirts out of the roof, between23:00 (11 pm) and midnight (see I.13). I once used "hopingirl" to get a hookerin a chopper and she rocked it at a slow rhythm while airborne doing this, butwhen I tried it again, it didn't work; it's probably not a glitch you can plan.

As always, I like to use V to watch it fly with the multi-view sometimes whenthere's enough room ahead to do it without wrecking, but it can be fun to tryotherwise, too. It probably won't catch on fire and explode even if you crashland unless it lands on its back or you do it over and over.

It can have a hard time trying to take off going against the waves. If thathappens, turn it to take off in the direction of the crests of the waves.

Keep the frame limiter on or the Skimmer won't be able to take off from thewater.

The Skimmer doesn't attract passengers with the hooker trick or the "hopin-girl" code, I guess because it's part boat and you can only have Tommy enter orexit it by pressing F for the magic transportation act you can use to have himenter boats.

The real names and speeds of the Dodo and the Skimmer

Dodo: Cessna 150, called a 152 since 1978. It's a single pilot small planeprior to having the wings clipped in Liberty City. You can't fly it, and you'repunished with a three star wanted rating if you shoot it with a rocket from theHunter for 30 CRiminal Rating points. 60 mph. http://img301.imageshack.us/img301/333/00gta1dodoredandwhite4zi.jpg http://img43.imageshack.us/img43/5335/00gta1planetowingamdsign4fy.jpg http://img43.imageshack.us/img43/2117/00gta1planetowingabanner1ty.jpg http://www.aviation-central.com/private_planes/apb00.htm http://en.wikipedia.org/wiki/Cessna_150 http://en.wikipedia.org/wiki/Cessna_152 http://img86.imageshack.us/img86/592/00gta1dodobyskimmer54qd.jpg http://img142.imageshack.us/img142/2891/00gta1dodovc1c2sa.jpg http://img86.imageshack.us/img86/9242/00gta1dodovc2c0iw.jpg

Controls for the Dodo: http://img301.imageshack.us/img301/122/00gta1dodocontrols9ub.jpg

Skimmer: Cessna 150 on floats. (A Dodo with pontoons and improved handling.)Flying at a constant altitude, it has a top speed of 116 mph. The speed in-creases if it dives and decreases if it climbs. http://img482.imageshack.us/img482/9287/00gtacessna150onfloats6im.jpg http://img301.imageshack.us/img301/838/00gta1skimmer9vd.jpg http://www.seaplanes.org/cgi-bin/forum/displaymsg.cgi?thread=2897%26ts=1 http://img522.imageshack.us/img522/1079/00gta1skimmervc90pr.jpg http://img84.imageshack.us/img84/2134/00gta1skimmervc0xc.jpg

The little Skimmer appears behind the film studio--S of the E end of thebridge from Prawn Island to the west island--after you succeed at the "Dildo Do-do" mission (I.79).

I like it a lot. It's a lot easier to fly than you might think at 1st fromthe flying test you're thrown right into in "Dildo Dodo." It's also a lot easi-er to fly than the Dodo with clipped wings in "GTA III."

The Liberty City Dodo can be seen, with full wings, pulling a "Zombie ElvisFound" sign behind it in Vice City, but you can't fly it and nobody explains howthe ends of the wings get lopped off later.

Loop de loops

Try to swoop beneath bridges and through the Starfish Island Bridge roadarches with it. If you make progressively bigger dips with it, you can then geta side view with Q or E and hold Number Pad 6 and see it do a back flip loop deloop. Do this over water so it won't wreck if it flies too low. Get a strongswoop going 1st because it can still stall out and land on it's back in the wa-ter. If it lands like that, you can hit F and make Tommy appear over it, butthere's not much to do then but reload the game. (One side glitch: if Tommy'sin that situation, pressing NP6 will make the scenery swirl around him.)

You can also fly it through the hole in the building used in I.81 and I.82.It's SE of the Hyman Condo.

Flying the Skimmer upside down

According to Xtramus: http://www.youtube.com/watch?v=2an8iLTfTyU

- fly up and down to increase speed, then

- steer up and to one side to do a partial barrel roll.

Directional controls are reversed while upside down.

Dodo emeritus

Shooting the star of the show, the little Dodo pulling a sign, with the onlything that can shoot it out of the air--a rocket from the Hunter, has the dis-tinction of being the only way to simultaneously create 30 CRiminal Ratingpoints and a three star wanted level as the Dodo explodes with what may be thebiggest explosion of the game.

Dodo ephemeralis

There's a Ghost Dodo glitch that sometimes makes it disappear on its own ex-cept for the sign, which elongates and thins as it wafts down into a point onthe ground.

The real names of the solid motionless jets

The big jets, with three engines at each tail fin, look like Boeing 727's. http://en.wikipedia.org/wiki/Boeing_727

The lunar module in stage B of Interglobal Film Studios is similar to theApollo lunar module--LM. The LM named Eagle, of Apollo 11, was the 1st to landmen on the moon. http://img226.imageshack.us/img226/1874/00gta1screenvc41cx1.jpg http://en.wikipedia.org/wiki/Lunar_module http://en.wikipedia.org/wiki/Apollo_11

The real name of the solid, motionless UFO

The prop that looks like it could have been used in a 1950's movie about fly-ing saucers looks like a big replica of a hubcap. The top would be like theouter part of the hubcap. Director Edward D. Wood is said to have used hubcapsto represent flying saucers in his 1959 movie "Plan 9 From outer Space" (I for-get what model of car I once read they allegedly came from--Cadillac?), but heactually used toy models of UFOs, so maybe it's supposed to look like one ofthose. http://img114.imageshack.us/img114/9615/00gta1screenvc42vf0.jpg http://en.wikipedia.org/wiki/Plan_9_from_outer_space http://www.imdb.com/title/tt0052077/trivia

The real (and handling.cfg) names of the flying non-solid vehicles

In datahandling.cfg, AIRTRAIN, TRAIN, DEADDODO, and HELI all have the samefigures except HELI, which, under column ae, has 2000, which identifies it as ahelicopter. They're the jets (Boeing 727's), lights in the sky indicating jets(or ?) in the stratosphere, Dodo (Cessna 150), and the police helicopter (Bell206L-4) you see in the sky (and, with the jets, see landing and taking off atthe airport) and can pass through like ghosts. Since the figures that determinespeed are the same for all of them and the Dodo goes 60 mph, I guess they alldo.

The police helicopter that attacks with a machine gun, one that SWAT agentsrappel down from, at three or more wanted stars is a different Bell 206L-4 Long-Ranger--you can bang into it and blow it up, etc. During a chase, the fasteryou go, the farther behind you it follows you. If you get the Hunter up to 120mph or faster, it will disappear beyond the draw distance, but you can't shakeit. If you slow down, it will reappear and close in on you. If you lower therating below three stars, it disappears into the distance at some faster speed Ihaven't determined.

I don't know the name of the Downtown blimp, but around Redondo and PompanaBeaches:

Away out here they've got a name for wind and rain and fire, The rain is Tess, the fire's Joe, and their blimps are Goodyear tires ("They Call the Wind Maria," Lerner and Loewe)

You can wait until you have access to a police outfit at the Washington Beachpolice station, after the "Cop Land" (I.61) mission, so Tommy can walk into FortBaxter without getting shot to death. I recommend you have him use anotherchopper to sneak into the base from low over the water to the N of it, go quick-ly over the wall, land beside it as close as possible, and gun it out of there.

If the soldiers at the base start shooting at Tommy when he tries to jack theHunter and he doesn't make it out of there before you can save the helicopter bytyping "aspirine," just reload the game and try again. As Rusk says, the oddsof success are about 50/50.

As an alternative, you could edit the files for the soldiers and the M4 withNotepad as explained in I.100.D.ee Weapons and Attackers--how to lessen the se-verity of attacks. Then the soldiers aren't hard to deal with and Tommy canjust run in and grab it.

When Tommy jacks it, it's always tuned to VROCK (which you can change, if youwant).

How to fly the Rhino

While Tommy's in the Rhino on a long runway at the airport, type "comeflywith-me"--the flying vehicles code. Turn the cannon backwards, NP4 or NP5, acceler-ate, W, keep shooting the cannon, Left Mouse Button or NP0, and press Number Pad6 for up, Number Pad 9 for down, A for left and D for right. You don't need toaccelerate once airborne, but keep shooting. Once you have a good altitude, youcan stop shooting and make swoops with NP6 and NP9 to keep it going. If itpoints downward too much for a turn, let go of A or D and press NP6 to level itout. Let it tilt left or right in the direction you want to turn before tryingto turn--it won't turn in the opposite direction from the one it's tilting in.

You can fly higher than any other vehicle in the game--higher than the blimpand the jets. You might add the "seaways" code to take the worry out of landing(upright, anyway) on water.

This is a good one to try different views with V and watch instant replayswith F1 for.

I'll have to try a try a loop-de-loop sometime.

The "comeflywithme" code takes 1,000 points off your CRiminal Rating," so youmight not save the game if you're trying to go for the "Godfather" level.

Everything else about it taken along with the use of it with the "seaways"code, it's a pretty versatile vehicle: "Is it a bird, is it a plane?"--no, it'sa rhinoceros.

In the 4th screen shot below, the Squalo is behind the mansion because I wasusing Spaceeinstein's "All In One Mod" (I.100.D.f). http://img221.imageshack.us/img221/4932/00gta1rhinovcflying0wn0.jpg http://img153.imageshack.us/img153/3032/00gta1rhinovcflying1asp4.jpg http://img153.imageshack.us/img153/390/00gta1rhinovcflying2aoq5.jpg http://img143.imageshack.us/img143/5620/00gta1rhinovcflying3ajy5.jpg http://img222.imageshack.us/img222/7150/00gta1rhinovcflying4ach1.jpg http://img126.imageshack.us/img126/3387/00gta1rhinovcflying5awx7.jpg http://img143.imageshack.us/img143/2882/00gta1rhinovcflying6asa4.jpg http://img126.imageshack.us/img126/7407/00gta1rhinovcflying7acy6.jpg

Controls for the boats Special concerns for embarking and disembarking

A run down of all the boats including the real names of some, and top speeds of all, of the boats

Some notable things about the boats "Miami Vice" boats (Hi)jacking boats Boat jumps How to fly a speed boat Battleship

Controls for the boats

Special concerns for embarking and disembarking

F....Enter--If you don't want to try to have Tommy jump into a boat, just putTommy close to the boat, hit F, and he's transported to be behind the wheel.Hit F again, and he releases the wheel and can move around the boat to lookaround or fire weapons.

To have Tommy go ashore, stop the boat beside a dock or ledge the game intendsfor it, have him get to the edge of the boat closest to it, and jump towards it.The game will bounce Tommy off the water and onto the dock or ledge if he'sclose enough to it but lands in the water. He'll only lose a bit of health foreach of the 1st few jumps if you have a hard time with it.

It might make you feel easier about it if you see how generous the game can beabout that in places where you're meant to disembark. Try sailing a Dinghy,which rides low in the water, to the Sniper Rifle pickup on the ledge of the Sside of the W end of the South Bridge. Stop the Dinghy beside the bridge. No-tice how Tommy could never jump high enough to get on the ledge. Jump him atthe pickup, and he'll be bounced up off the water onto the ledge. To get himback in the Dinghy, just turn him to it and press F again. and he's transportedto be behind the wheel.

It's easy to do, but if it makes you feel safer, just run the boat aground 1stat the driveway-type thing that slopes into the water at the Boatyard at the SEend of the west island, the grassy section on the N side of the westisland, the sand at the NW side of the west island, the grass E or W of FortBaxter, the south island of Leaf Links, on the beach along the E side of theeast island, or by using a jump ramp or a slope at the S end of the east island.You can also get a Dinghy up the grass slope on the S side of the pier on the Wside of Prawn Island.

W....Forward

S....Reverse

A....Left

D....Right

Space Bar....Brake

Q....Look left

E....Look right

Q + E....Look back

R or Mouse Wheel up....change radio stations, except for the Coast Guard boatand the Predator, the police boat, which get police calls on the radio.

Left Mouse Button....Fire the machine gun of the Predator. It shootsforward, and shoots left with Q and right with E.

Boats don't attract passengers with the hooker trick or the "hopingirl" code.

A run down of all the boats including the real names of some, and top speeds of all, of the boats

I tested them all with a Speedometer mod by Spookie (the one who made the IMGTool v.1.3 recommend in I.100.D.c) to see what the top speed was for each.Don't expect it to represent your typical cruising speed, though. To get to topspeed, I had to sail in the direction of the crests of the waves for a long way.All of them were slower going against the waves, and even slower going againstthe higher waves of stormy weather. Some were notably better than others atkeeping a stable speed, too.

Squalo II: it looks like the Wellcraft 38 Scarab KV "cigarette" speedboatCrockett had in the TV series "Miami Vice" for the 2nd season and onward. Thenext five links show Wellcrafts, the last three of which show the one Wellcraftmade for Don Johnson (thanks to posts by DJdude at the Miami-Vice.org forum forthose five pictures of Wellcrafts). http://img80.imageshack.us/img80/1808/saguide858squaloiii2welba6.jpg http://img520.imageshack.us/img520/5478/saguide858squaloiii3welru1.jpg http://img80.imageshack.us/img80/6027/saguide858squaloiii4welqg5.jpg http://img80.imageshack.us/img80/2958/saguide858squaloiii5weltx7.jpg http://img520.imageshack.us/img520/6079/saguide858squaloiii6welox3.jpg http://www.fiftiesweb.com/tv/miami-vice-1.htm http://en.wikipedia.org/wiki/Miami_Vice

It's the fastest speedboat--a nautical Cheetah. I got a top speed of 130mph for it, although 120 is more typical. It bounces around like a Blista,though, if you hit the jumps an unlucky way during "Checkpoint Charlie." It'sviolet and white and available at the Boathouse after buying it--I.93A. Gettinginto it always starts "Checkpoint Charlie," I.93B, which it's good for. 130mph. http://img145.imageshack.us/img145/8219/00gta1squallovc1dr5.jpg http://img133.imageshack.us/img133/9676/00gta1squallovc2gx9.jpg http://img133.imageshack.us/img133/4732/00gta1squallovc3tg4.jpg http://img216.imageshack.us/img216/9332/00gta1squallovc4ck6.jpg http://img153.imageshack.us/img153/290/00gta1squallovc5tr2.jpg http://img216.imageshack.us/img216/3554/00gta1squallovc6yv7.jpg http://img216.imageshack.us/img216/1957/00gta1squallovc7xl6.jpg http://img153.imageshack.us/img153/3121/00gta1squallovc8gj1.jpg http://img153.imageshack.us/img153/7571/00gta1squallovc9my4.jpg http://img153.imageshack.us/img153/8349/00gta1squalovc10pj2.jpg

Cuban Jetmax: a turbine jet boat. A jet boat is propelled by sending waterout through nozzles in the back instead of using propellers. A turbine jet boatcan do it a lot faster. It has a showy inboard motor with an air scoop and twoexhaust pipes. I got it up to 100 mph, and it's better than the Speeder atmaintaining top speed. It's easy to make turns with it. It's yellow-brown andbrown and available at the Boathouse after buying it--I.93A. Getting into italways starts "Checkpoint Charlie," I.93B, which you don't want it for (at leastnot if you're trying for the bigger numbers of times to beat your old time).100 mph. http://www.njbaracing.net/gallery/gallery.php http://img326.imageshack.us/img326/7513/00gta1jetmaxvc1afv4.jpg http://img191.imageshack.us/img191/6532/00gta1jetmaxvc2avy1.jpg http://img301.imageshack.us/img301/4116/00gta1jetmaxvc3azr5.jpg http://img88.imageshack.us/img88/7375/00gta1jetmaxvc4aeb4.jpg http://img191.imageshack.us/img191/2971/00gta1jetmaxvc5agk8.jpg http://img191.imageshack.us/img191/8751/00gta1jetmaxvc6aco4.jpg

Speeder: a "cigarette" speedboat with two red seats. I managed to get it upto 110 mph, but it's less able to keep a steady speed against the waves than theCuban Jetmax. It's the speedboat commonly seen in the waters. 110 mph. http://en.wikipedia.org/wiki/Donald_Aronow http://img145.imageshack.us/img145/3002/00gta1speedervc7qu4.jpg http://img145.imageshack.us/img145/7163/00gta1speedervc8kn0.jpg http://img214.imageshack.us/img214/6254/00gta1speedervc8aed8.jpg http://img224.imageshack.us/img224/141/00gta1speedervc9ep1.jpg http://img141.imageshack.us/img141/9724/00gta1speedervc10ko5.jpg http://img141.imageshack.us/img141/9336/00gta1speedervc11we9.jpg http://img340.imageshack.us/img340/2222/00gta1speedervc19azn7.jpg http://img194.imageshack.us/img194/9809/00gta1speedervc20aum6.jpg http://img141.imageshack.us/img141/5957/00gta1speedervc12kv1.jpg http://img150.imageshack.us/img150/3803/00gta1speedervc14nu5.jpg http://img141.imageshack.us/img141/8479/00gta1speedervc15rz2.jpg http://img141.imageshack.us/img141/8237/00gta1speedervc16xv3.jpg

Predator: I found a couple basically comparable fast patrol boats, shown inthe links below. It's a fast patrol police boat with a driver's cab that has aradar that revolves on top. I got it up to 100 mph. It's held over from "Papa-razzi Purge" in "GTA III." It has a built-in machine gun that shoots forward orto either side. It can't be used for vigilante missions, but it can be used forraising your wanted level on waters that don't have any police bribes. So tocompensate, you can leave a getaway helicopter on the desolate slice of the eastisland beach coastline or such. http://img491.imageshack.us/img491/1830/00gta1predatorpoliceboat13gz.jpg http://img529.imageshack.us/img529/8325/00gta1predatorpoliceboats9yd.jpg http://media.gta-series.com/images/vicecity/vehicles/predator.jpg

It's also the boat police use on the waters, and they use it to shoot at Tommywhen his wanted rating goes up.

The Predator is always on the S side of the E end of the bridge between LeafLinks and the west island after "Phnom Penh '86" (I.45). There are stairsacross from it on the N side of the bridge. 100 mph.

Tropic: a sedan bridge powerboat. A 1980 Sea Ray 270 Sedan Bridge is shown bythe 1st link below. It's the white boat with a guard rail around the front anda little 3D cabin interior to look in at. It has a hickey on top like the Reef-er does but it doesn't spin around. I got it up to 75 mph. It's on the seas,and also by Mercedes house (NE of the E end of the little bridge from Leaf Linksto the east island) after "Phnom Penh '86" (I.45). 75 mph. http://img472.imageshack.us/img472/4449/00gta1980searay270sedanbridge3.jpg http://img49.imageshack.us/img49/3685/00gta1tropicvc18ei.jpg http://img473.imageshack.us/img473/1876/00gta1tropicvc25vo.jpg http://img473.imageshack.us/img473/6131/00gta1tropicvc39zk.jpg http://img49.imageshack.us/img49/1285/00gta1tropicvc40if.jpg http://img366.imageshack.us/img366/5926/00gta1tropicvc55jj.jpg http://img366.imageshack.us/img366/4962/00gta1tropicvc68dx.jpg http://img366.imageshack.us/img366/5685/00gta1tropicvc73xt.jpg http://img49.imageshack.us/img49/6171/00gta1tropicvc85bo.jpg http://img504.imageshack.us/img504/994/00gta1tropicvc94le.jpg http://img127.imageshack.us/img127/4392/00gta1screen639ng.jpg

Coast Guard: it's a low flats boat, the kind that's good in shallow water sooften used for lake and stream fishing (as shown at the 1st two links below),used here as a Coast Guard harbor patrol boat. It has a rollover bar-lookingthing over the engines at the back. I got it up to 70 mph. It's available fromthe start of the game, at a dock N of the big ship that's along the S end of theE side of the west island. 70 mph. http://img296.imageshack.us/img296/1916/00gta1coastguardtype2dt.jpg http://img52.imageshack.us/img52/9150/00gta1coastguardtype28ek.jpg http://en.wikipedia.org/wiki/Water_police http://media.gta-series.com/images/vicecity/vehicles/coastguard.jpg

Dinghy: it's a fast rescue boat. It looks like a life raft with a steeringwheel stuck in the front. Normally, the pilot would sit at the back to steerwith a stick attached to the motor. I guess it was just convenient to have Tom-my drive it like a Jet Ski because he doesn't sit but has a steering wheelsteering animation. The PS2 gimmick of having Tommy drive it upside down won'twork on PC. I got it up to 60 mph. A pair of Dinghies are always docked oneither side of the land N of the building under construction with red girdersafter ""Phnom Penh '86" (I.45) and it's on the seas. 60 mph. http://img464.imageshack.us/img464/4649/00gtazodiacinflatablerescueboa.jpg http://yachts-vip.com/uploads/posts/2007-10/1193226576_image001.jpg http://en.wikipedia.org/wiki/Dinghy http://media.gta-series.com/images/vicecity/vehicles/dinghy.jpg

Reefer: a sport fisherman boat. It's like a little Orca, the fishing boatQuint, Robert Shaw, hunts sharks with in the Steven Spielberg movie "Jaws,"1975. (Note: Lance Vance's alias in "Supply and Demand" is Quentin, which Diazpronounces "Quintin.") It's a black-bottomed dingy white boat with a guard railaround the front, two fishing poles sticking up from the back, and a radar thatrevolves over the cab. http://img519.imageshack.us/img519/9837/00gta1radar5he.jpg

It's also what they smoke at the Boathouse. It's at Pier 2 and on the seas.I got it up to a steady 40 mph. http://img235.imageshack.us/img235/5209/00gta1reefer6ef.jpg http://img469.imageshack.us/img469/6582/00gtaspaortfishermanboat63ld.jpg http://img469.imageshack.us/img469/2149/00gtasportfishermanboat22br.jpg http://media.gta-series.com/images/vicecity/vehicles/reefer.jpg

Rio: a catamaran. I'll guess it's about 50' long. A catamaran has two hullsthat are connected with a frame. It looks like a cab on a plank laid across twopontoons. This one doesn't have steps built into the back ends of the pontoons,so you can climb onto it from the water, like lot of them I saw on the Internet.It doesn't have a plank across the front ends of the pontoons, which I guess isa safety feature used since sometime after 1986, either. It has a working pin-wheel on a revolving pivot, used to detect the direction (and speed?) of thewind, and a lowered sail. I got it up to 40 mph. It's at Pier 1 and on theseas. 40 mph. http://img530.imageshack.us/img530/7753/00gtario4lv.jpg http://img63.imageshack.us/img63/3750/00gta1riovc0ng2.jpg http://img63.imageshack.us/img63/4572/00gta1riovc1mk2.jpg http://img122.imageshack.us/img122/6052/00gta1riovc2dr6.jpg http://img122.imageshack.us/img122/8962/00gta1riovc3vf2.jpg http://img56.imageshack.us/img56/5762/00gta1riovc4ed9.jpg http://img56.imageshack.us/img56/9929/00gta1riovc5ez9.jpg

Marquis 69: it looks like an Endeavour 42 sailboat, a sloop, one of the twoCrockett had in the TV series "Miami Vice," except smaller--more the length ofan Endeavor 32, 33, or 35. A 35' model is shown at the next link. http://img470.imageshack.us/img470/3593/saguide819marquisendeavog0.jpg http://www.endeavourowners.com/ http://www.endeavourowners.com/photos.html http://www.endeavourowners.com/boats/e32/e32specs.html http://www.endeavourowners.com/boats/e33/e33specs.html http://www.endeavourowners.com/boats/e35/e35specs.html http://www.infracity.de/miamivice/ausruestung.html http://carlgaffney.users.btopenworld.com/miamifacts.html

It's the boat with a big lowered sail you see in the game intro. I got it upto a steady 30 mph. It's on the seas. 30 mph. http://img458.imageshack.us/img458/9434/00gtamarquis0gx.jpg http://media.gta-series.com/images/vicecity/vehicles/marquis.jpg

A good feature of the Rio and Marquis 69, because they're sailboats withoutmotor noise, is that they let you hear the music and talk on the radio clearly.Another is that the sail posts pass through bridges.

Pier 2 (the S one) always has a Reefer and either a Marquis or a Speeder.

Pier 1 (the N one) always has a Rio.

The piers become unlocked after "Phnom Penh '86" (I.45).

You can get to the piers earlier using one of the variety of ways to get pastthe barriers given in I.18.

(The pier S of Pier 2 doesn't have a walkway connected to land and is shapedlike a cross. Besides being a place to put a ramp to jump for the Boatyard mis-sion--I.93, I think it might have been meant as a sight gag about needing towalk on water to walk there.)

Some notable things about the boats

"Miami Vice" boats

In "Miami Vice," Sonny Crockett had two boats--an Endeavour 42 sailboat called"The St. Vitus' Dance" (the Marquis 69 looks like a small version of it) and aWellcraft 38 Scarab KV "cigarette" speedboat (the Squalo II looks like it). http://www.imdb.com/title/tt0086759/trivia

(Hi)jacking boats

You can have Tommy jack a boat by jumping off a bridge. As Rusk notes, theeasiest way is to have him jump to a boat from the N side of the bridge from theeast island to Prawn Island, which is one of the ways he can get to the blocked-off sections early (I.9.E). The pilot panics and jumps off the boat.

But an easier way for him to take someone's boat, provided he already has aboat or the Skimmer, is to have him sail beside the boat you want him to takeand try to stop his just ahead of the other one a bit, sort of like stopping aland vehicle by stopping Tommy's land vehicle in front of it. Then have Tommyget to the back of his boat, or onto the wings of his Skimmer, and jump on theirboat. Once Tommy jumps on their boat, the owner jumps into the water and leavesit to him.

It's also easy to have Tommy drive-by the pilot while driving a boat, or havehim let go of the wheel to do it with a bigger choice of weapons. You can havehim use a boat, or drive the Skimmer like a boat, and try to corral them intodriving into a corner by a bridge abutment 1st, but you don't have to.

Boat jumps

There are six boat ramp jumps: there's one at the S end of the north island ofLeaf Links, there are a few by piers 1 and 2, one at the S end of the east is-land, and one S of the wooden shack without a roof in the middle of the watersat the S end of the map.

How to fly a speed boat

The code "airship" enables ships to take to the air. The faster they go, thebetter they can do it. A speed boat at full throttle will fly a bit for briefstretches, which you can help with NP6. (Warning: one time, I used this codeand exited without saving the game, yet, the next couple of times I tried tosave a game I hadn't used a code for, I got the screen warning about one or morecheats having been used?! I saved the game anyway, it didn't happen anymore,and I didn't notice any problem in getting 100% for the game or such.)

Battleship

I've read that the ships you see on the horizon of the sea during the gamelook like the ships from a video game, "Battleship," which was popular since be-fore the time of "Vice City." I don't know which game platform was meant--Com-modore 64? One of the silhouettes is of a sail boat, though. A screen shotfrom "Battleship," 1988, by Epyx, for Amiga, Atari, and Commodore64/128, isshown below. http://img238.imageshack.us/img238/6598/00gta1screenvc923xr7.gif http://www-sul.stanford.edu/depts/hasrg/histsci/GamesB_BE.htm

(The movie prop battleship in Studio A of Interglobal Films is numbered 4370.The closest thing to a match for the number I have so far is that it's nearlythe same as the item number, 4730, for the board game "Battleship," sold by Mil-ton Bradley, now Hasbro, since 1967. The board game was based on a 1931 MiltonBradley board game that was based on an earlier public domain paper and pencilgame.) http://img292.imageshack.us/img292/6972/00gta1screenvc921alw0.jpg http://img292.imageshack.us/img292/718/00gta1screenvc920ow9.jpg http://img177.imageshack.us/img177/9900/00gta1screenvc921du7.jpg http://en.wikipedia.org/wiki/Battleship_game

You can type "aspirine" and heal any vehicle Tommy is within and at the wheelof--as Rusk notes, it won't hurt your save games or ability to achieve 100% inthe game. You won't get a screen warning when you try to save the game. Itwon't work for RC vehicles because Tommy isn't inside them.

For fast-working aspirine when things get hectic, press Esc to pause the game,type "aspirine," then press Esc to resume the game.

A vehicle shows white then black smoke before it catches on fire and blows up.And if it lands on its back, it will soon catch on fire then blow up, too--inthat case, just bail and run unless you type fast. (If Tommy uses a strongweapon like the Minigun, he can cause other vehicles to explode immediately.)They say the Hunter gets more durable as you go through the Vigilante mission.Rusk says the ambulance does that to a minor degree (fixing white smoke damage,or black smoke to white) with each level passed of the Ambulance mission. Per-sonally, I'd still be ready to type "aspirine"--that works 100% right away.Sometimes, you want to get a little fast and messy.

You can heal any vehicle with one of Tommy's garages.

You can heal any but police, military, and emergency vehicles with a Pay 'n'Spray or Sunshine Autos spray 'n' go. It costs $100. One drawback: it makesdistinctively colored cars that are only available in certain missions revertirreversibly to a regular color. One bonus: once Tommy makes $100, he can getcomplimentary sprays to see the color selection the vehicle has.

Keeping vehicles from disappearing

An important trick, held over from "GTA III," to use if you want a four-wheelvehicle or helicopter you exit to not disappear, is to leave the door of it openas you exit by moving away from it quickly. And remember that the game will of-ten only remember a couple of them: if you try for a 3rd (as when blockading theroad to get Hillary's Sabre Turbo (bullet-proof on PS2, not PC) during "TheDriver"--I.68), the game will make the 1st one disappear.

Sometimes, the game made the Packer--the ramp truck--disappear when I set itup for a special jump idea for the PCJ 600, too, though the bike was only the2nd vehicle I used. I've had the Hunter disappear when I had Tommy get out ofit amidst a bunch of blown-up cars and hadn't used a 2nd vehicle.

I don't know a fail-safe way to prevent the disappearances, but leaving thedoor open helps.

Also, if I know I'm not going to return to a vehicle, I have Tommy blow it upto get it out of the memory of the game.

Handling

Combine Space Bar (brake) and S (reverse) for the shortest stops with lessskidding. Ease up on it if you start to spin out.

You can also tap brake while turning to turn a bit more with a controlledskid, such as during the "Hotring" race.

Use an acceleration boost during a sliding or wide turn to propel the vehicleinto the new direction, which is good for tightening a turn. Practice weaving aTaxi through traffic with accents of W for each turn you make. The Taxi can begood to learn the fast swirling reverse to change direction with, too.

The PCJ 600 helps you learn to brake with a controlled turning skid you accel-erate from. It tightens turns and makes them faster. If you really want tospeed to turns and tighten them, try a brake/reverse/turn combo you accelerateout of.

Also notice how turning for a small jump can make a difference in how the ve-hicle leans and moves through the air, and how the turned wheels and lean of abike can better prepare a bike for landing, notably for bigger jumps with thePCJ 600.

Use A and D to correct the sideways tipping of a four-wheel vehicle. The Akey tips it to the right, and D tips it to the left.

Use NP9 and NP6 to correct the forward and backward lean of an airborne two-wheel vehicle. It has a better chance of not spilling if it lands on twowheels.

Acceleration can help a bike go forward and not spill after a long drop, too.

If the front of your four-wheel vehicle starts to swerve back and forth uncon-trollably, you regain control quicker if you let go of acceleration while let-ting the programming that creates that run its course instead of trying to steerand accelerate out of it, which could prolong it.

One gimmick I use to slow down without spinning out is the poor man's anti-lock brake system--pump the brake repeatedly.

Don't be discouraged if you hit someone or a vehicle now and then. It's un-avoidable since the pedestrians have a habit of driving and jumping right intothe path of your vehicle and making quick "gripiseverything"-like turns, includ-ing into your path. There is no peripheral vision--you'll occasionally see sol-id objects close up when you turn your vehicle and the "camera" into them. Youjust have to make the best of it. If you have Tommy ride and get thrown off abike a lot, get the infinite run and learn where the bribes are, etc.

Bailing

Press F to bail from vehicles. It's possible to aim a moving vehicle at atarget and bail to use it as a weapon, too. But you control your aim betterstaying behind the wheel. So bailing mainly comes in handy when Tommy's vehiclestays upturned or gets too damaged: when it catches on fire it's going to ex-plode, so press F and have him run away.

Helicopters need to be moving fast enough to allow bailing; practice with NP9at the airport. Sometimes they allow it just before landing, sometimes theydon't; press S to land when they don't. Sometimes you can type "aspirine" fastenough. Sometimes nothing works fast enough for burning helicopters and Tommygets wasted--just reload the game.

Bailing from boats is an exception to the vehicle bailing advice given above.Hitting F will just cause Tommy to release the steering wheel. To get himashore, he'll have to jump. If the boat isn't aground and Tommy lands on water,bouncing off the water works right beside the places the game intends us to useas docks.

Donuts

To make a donut--a round skid mark--with a land vehicle, hold down W, S, andeither the left arrow or right arrow. For a four-wheel vehicle, you can useMouse Steering instead of a directional arrow (and may have to with some key-boards that don't recognize three simultaneous key presses).

Drive-bys

Drive-bys done with a submachine gun can be done to the side with a two-wheel, four-wheel, or nautical vehicle, or the Skimmer. Use Q or E to look leftor right then use the LMB to shoot. The MP, available at the Downtown Ammu-Na-tion after "Rub Out," is the best submachine gun. I'd use an Uz-I till it'savailable.

That's also how you do drive-bys with pizzas on a Pizza Boy scooter for thePizza Delivery Mission, except I'd stop 1st to throw it.

Since I've never been crazy great about looking sideways while trying to driveforward, it's good to know that Tommy can also shoot, if not throw pizzas, for-ward on a bike, which is easier. Waggle your bike with A and D to spread yourshots out a bit when helpful, like when shooting at an attacking gang.

Since you need to be moving forward to waggle side to side, don't go toofast--you need to maintain control and pick a distance with which you can getthe retaliators who will rush you, as when you shoot at them on foot. Get Tommyout of there if gang members or police come near to surround him --they'll knockhim off the bike and Tommy can't punch from the bike. If that happens during amission, and you can't have Tommy run off, turn back, and mow them down quickenough to complete the mission (remember, shooting the police is liable to raisehis wanted level), I'd just reload the game.

Not that there's a tremendous gaming advantage for it, but you can do a drive-by shooting while doing a wheelie or a stoppie, too. If you do that, try usingyour left hand for NP6 or NP9 with the directional arrow that points up insteadof W while the right hand uses the mouse. The wheelie version reminds me of acowboy shooting into the air as he gallops through a town.

The Predator, a police boat also seen in "Paparazzi Purge" in "GTA III," has abuilt-in machine gun that shoots left, right, or forward. You can't do Vigilan-te missions with it and there are no bribes on the waters. I'd leave a getawaycopter on the coast of the east island beach if you're going to use it to trysea battles with the police, who use the same boat, or on the boats of the crim-inals in leather jackets and pimps that try to jack your car.

Picking up prostitutes

There are three prostitutes in Vice City, and, man, are they worn out; no, no,no.... There's a dirty blonde with a black top and shorts, a black lady withblue/gray shorts and a pink/violet bikini top, and a brunette with a red haltertop, black shorts slit on the side, and brown stockings and garters. (The dumpylady with the straight reddish-brown hair and the green jersey who says, "Any-thing for a fifty," and "Pay me and I'll go away," is not one of them. She usedto be--"I used to charge for that"--but now she just has a bad attitude aboutbegging.) They show up between seven p.m. and five a.m..

To pick one up, stop next to one in any four-wheeled vehicle except the oneslisted in the next paragraph. I recommend one with two doors and a hood; ifit's a convertible, she'll do the same bit but won't rock the car; she justtakes Tommy's money for the lively conversation. (If it's a Mesa Grande or aStallion convertible, press F1 several times until it makes the roof appear.)And if it's a four-door, she may get in the back to rock it.

The biggest trucks (Flatbeds, Linerunners, and Packers), a boat, motorcycle,or a police, military, emergency, or flying vehicle won't work. A "Vice" Chee-tah or an FBI vehicle won't work, but a regular Cheetah, Washington, or Rancherwill. A gang vehicle--a Gang Burrito, Cuban Hermes, Caddy, Baggage Handler, orVoodoo--won't work, but a regular Burrito or Hermes will. A Hotring racer orBloodring Banger won't work, but an Oceanic or a Glendale will. A Mr. Whoopeevan won't work, but a Boxville, which seems like a bigger version of the van theMr. Whoopee van is based on, will. A Zebra Cab won't work, but any of the othercabs or a Taxi will. A Sabre Turbo, Deluxo, or Sandking won't work, but a Sabrewill. You can use the "hopingirl" code to overcome their objections to most ofthe vehicles they won't enter otherwise (see I.16).

I'd turn off the radio so I can hear what they say better ("You just left theconvent or something?"), too.

Once she walks around the vehicle and gets in, take her some place over grass(where the vehicle kicks up green grass) or sand (where the vehicle kicks up tansand) and park. It also works, as spaceeinstein notes, if you park over groundthat the vehicle kicks up gray dirt from, like in or around Phil's Place or CityScrap, the lot across the street from Umberto Robina's Cafe, and the part of themansion driveway by the opening to the street.

The vehicle rocks and squeaks, and Tommy's money goes down while his healthgoes up.

In the PC version, unlike the PS2 version, Tommy's health can even go up 25points higher than the usual maximum of 150 or 200, but the extra 25 points dis-appear if you save the game.

They charge $136, which begins being taken as soon as they enter the vehicle.The actual vehicle-rocking takes 30 seconds, or a little over half an hour ingame time.

I don't have Tommy kill her to get the money back as some suggest. I hope thestrategies used in this guide will keep Tommy from ever getting so desperate foryou.

You might even have Tommy drive around to pick the same one up over and over.Besides being a fun side thing, it increases Tommy's durability for hazardousmissions.

This is one of the things I might play around with the view, V, for; playingwith Q and E during the 1st person view gives a different perspective on it,too.

If you have Tommy get out before she can enter, she'll follow him around.

If she gets into his vehicle and Tommy leaves before she can rock it, she re-mains inside, but if he gets back in, she gets out. She can handle being aprostitute, but being fickle is just too much for her.

The hooker trick also works if Tommy is in any helicopter or bike but theHunter or Pizza Boy, which only seats one, and you type the code "hopingirl"when a prostitute goes by. The only things that can carry two or more passen-gers that the "hopingirl" code doesn't help the hooker trick with are a boat orthe Skimmer (which, as spaceeinstein notes, is partly classified as a boat) andthe Linerunner or a Firetruck (I think the doors are too high). It overcomestheir objections to Caddies, Packers, and Police Cars, etc., though.

She'll get back in or on it if Tommy wrecks and get back in or on it quick,too--if she boards it 1st, she'll leave when he boards it.

Restick's "Hook The Hooker" trick, which Rusk passes along for the SunshineAuto races (I.71), works for PC, too. Not only will she follow Tommy around andget into any vehicle he gets into (like when using the "hopingirl" code), butshe'll do it vehicle after vehicle. The racing hooker is the dirty blonde withthe black top and shorts. To do it, you tail the hooker's car during the race,then quickly drive-by her car to get her to get out close to yours. The easiestway is to do the short race by the airport and not go through any glowing disks,so the other cars slow down and drive single file.

Fast switch to the MP3 station

Thanks to radioman and GTA game player of reknown Demarest for this tip: afast way to change the radio station to MP3 is to press F9.

The WK Chariot Hotel Apartment 3C The Pole Position Club The Washington Beach Police Station Ring_of_Fire's way to make interior graphics load in Ghost World Let me see Ghost World--I've got a Bazooka here The Lithjoe's Trainer Jetpack (No Clip) Way to Visit Ghost World Getting to Ghost World with a BF Injection The Ocean Beach Triangle Going Nowhere Fast Taking your Time About It The Ocean View of Ghost World Ghost World Headquarters, Airport, and Map Ghosts in 2D Ghost Barriers in Alleys Ghost World and Gaming: Flying and Biking Driving a Blown-Up Car Driving a Ghost on a PCJ 600 Ghost Beach Ball Soccer "I never drink...wine" Diaz, the Invisible Man

In Ghost World, some things are invisible--you'll see through things to seeparts of things, and people and vehicles moving on air, like in a surrealistSalvador Dali painting.

There are basically three ways to see it:

- a lot of the city from below ground/water level as a graphics glitch,

- less of the city from above ground/water level as a graphics/audio glitch,

- and little sections from above ground/water level as a graphics glitch.

The easiest way to see and hear the most of the Ghost World of Vice City isfrom below ground/water level:

The WK Chariot Hotel

The easiest way to see the most of the Ghost World of Vice City, even if itwon't be featured in the Old Mill at the amusement park in San Andreas:

Get a Sea Sparrow (behind the mansion on the SE side of Starfish Island afteryou find 80 hidden packages) which is little and easy to maneuver.

Fly to the WK Chariot Hotel (it's just a little more than halfway up the eastisland, and E of the Malibu Club parking lot). Carefully fly over the drivewaythat goes to the front door until you're under the front porch. Fly up--theporch ceiling isn't solid--and into the hotel, going slowly and trying to avoidhitting the invisible walls. Type "aspirine" to repair the helicopter if itstarts to show smoke now or later. http://img75.imageshack.us/img75/1746/00gta1seasparrowvc7sz.jpg

You'll start to see Ghost World immediately. Go down and out of the hotel,and you can fly around just beneath the city for an extensive look at it.

Try to fly beneath the surface of the land or water and over the featurelessgray stuff below or you'll wreck or end up back over the land or water.

You can fly around under the ocean and see things like the sunken boats andsubmarine more clearly and close up--even go through those ones because they'renot solid. The piles of rocks that jut above the surface of the water, and thebeaches, are solid. Tommy can get out of the helicopter and walk around onthem, which lets you get a close up view of one of the men with his feet in ablock of cement.

You can enter the areas under the east or west islands from openings you canfind in, at least, the N or S ends. I know there are some invisible solid wallsalong the inner E and W sides, but I haven't explored it as much as some have.One way to get beyond the east island is to go NW from the WK Chariot and underthe bridge to Leaf Links or thereabouts.

One of the unique things to see there is a light green printing press with ascreen-like tray sticking out of it in an otherwise empty little room. It'swhere the courier tries to deliver the counterfeit money plates in "Hit theCourier"--I.96. The only door to it, which only opens during that mission, isthe door at the bottom of the steps referred to for hidden package 66 in LittleHaiti. If you have Tommy fly just under the room and bail, he falls a bit thenwinds up in the room. There's no way out, though, so you have to reload thegame to get Tommy safely back to his last save place.

The big hotel on the NE side of the east island, on the block that looks likea cartoon nose pointed W, has a non-solid mirror image below it. This is thesame method used to make the 1st floor of the Ocean View look reflective. Forsome reason, there was an abandoned effort to do this with this building and in-stead they put more road and beach around it, but the mirror image was leftthere. Now the only way to see it is in Ghost World.

The E side of the Moist Palms Hotel has a mirror image below it, too, to pro-vide a mirror image of it in the pool in front of it. There's a curved sheetaround the mirror image to help shade the color of the pool as seen from aboveand keep you from seeing other graphics below Vice City.

One way to leave is to fly up through the surface of the water. The undersideof it isn't solid, and you can land on it, if you want (that's another reasonI'd do this with the Sea Sparrow).

Some, like spaceeinstein, call the gray featureless stuff at the lowest levelthe Underworld. You can fly through it, and it provides another way to leavethis Ghost World--if you go low enough into it, you appear nearby on land.

(A variation of the WK Chariot method is to fly a little helicopter into theindoor pool area at the back of the mansion, although I've had a hard time ofgetting the helicopter in there with the PC version. The ledge of tinted glasshanging down from the ceiling of the entrance of the pool area doesn't help. Ithink this may just be a PS2 way to get to Ghost World, because the PC helicop-ter I got in there just banged against everything instead.)

In the type of ghost world that truly seems like one, you experience more ofan absence of the graphics and audio with Tommy above ground or water level.You might mainly or only hear the footsteps of those nearby, or the music of theindoor setting you used to get there.

Use the radar and have Tommy follow the roads to get around without gettinglost and trapped in invisible stuff (a drawback of using this to look for hiddenpackages).

A couple of ways to enter this type of Ghost World cause an interior that'snormally seen just in cutscenes to load up.

To leave this type of Ghost World, have Tommy enter a place that causes thegraphics of an interior to load up, like the Ocean View or the Malibu Club. I'dpick the North Point Mall, because it has so many doors with a lot of spacearound them and it's easily seen on the map.

Here are a few of them:

Apartment 3C

This is the easiest way to get to this type of Ghost World, and it causes theinterior and the front of the exterior of Mitch Baker's Biker bar to load.

Apartment 3C is on the east island, S end, 3rd block from the E, 2nd block up,on the S side of the block--look for a 2nd story apartment door that's blackedout.

(The interior and Chainsaw are another tribute to "Scarface," 1983, and theblood in the bathroom has a pattern like the blood in the Staunton Island jailcell the lead character breaks a Yazuka out of for Kenji in "GTA III.")

Have Tommy go to the lamp on the N side of the bed and keep jumping up anddown on it. Tommy's head sticks through the ceiling, then it looks like he'sstanding on thin air. Have him jump out to the N.

Use the radar and have Tommy follow the roads to have him get around sincemuch of the scenery is gone. The position of the pedestrians help you judgewhere the road is, too.

This way of going to Ghost World causes the game to load the graphics of theinterior of big Mitch Baker's Biker bar--The Greasy Chopper. It's a shame yousee it so fleetingly in the game since it's one of the more detailed interiorsmade for it.

To get there, go N on the main N-S road of the west island; where it dividesin the S Downtown area, take the branch that goes NE, and the bar is along theright side of the road.

To leave this Ghost World, enter a place that causes an interior to load.Again, I'd pick the North Point Mall.

Use the Rocket Launcher for the looking through walls gimmick described a fewparagraphs down if you want to see through the exterior into the interior ofthe Greasy Chopper. You can use Ring_of_Fire's Jetpack method, given below,to have Tommy look around inside it.

The Pole Position Club

This is one of the ways to go to Ghost World with a PCJ 600. (The Ocean Viewways are given below.)

Drive it at the open door (after you buy it--I.94) of the Pole Position club.Have Tommy bail before he gets to the door, and let the bike go to the end ofthe entrance hall. Send Tommy in after it and the game will load the interiorof the club. You'll either see Tommy standing on the bike or be able to findthe bike in the club. Drive it back out into Ghost World.

You can see inside the club from outside. You also continue hearing the musicplaying inside it anywhere Tommy goes, in or out of a vehicle.

Again, to leave Ghost World, enter a place that causes an interior to load;you can use the Pole Position club itself, if you want.

The Washington Beach Police Station

This way is easy when it works, and is a way to have Tommy spend a lot of timejamming a doorway and jumping around when it doesn't. It causes the interiorand exterior of Auntie Poulet's shack to load.

To get to Ghost World using the Washington Beach police station, have a Caddysaved at Links View in case you need to try this again. Have a Rocket Launcher,a handgun, and have Tommy change into the police uniform.

Back the Caddy to the door of the police station, shoot the back tires with ahandgun, then reverse into the building. If you get it to squirm through, walkto the doorway to make the interior load. Type the code to speed up gameplay,"onspeed," and have Tommy run into walls and corners till he goes through thewall--this can take a while.

(As an alternative, you can send the Caddy to the bottom floor--you can see acell door to help guide you, turn the Caddy around, and point it at the steps.Have Tommy jump up and down on top of it till he goes to the ceiling. Have himgo to the SW corner, careful not to fall into holes, till he falls out of thestation. I just tried this once, and opted for the other way when it didn'twork for me for a while.)

You'll see the interior of the police station from outside.

Use the Rocket Launcher for the looking through walls gimmick described a fewparagraphs down if you want to see through the exterior into the interior ofAuntie Poulet's shack. You can use Ring_of_Fire's Jetpack method, given below,to have Tommy look around inside it.

To get there, take one of the bridges to the main N-S road of the west island.Go W at the W end of Links Bridge. Where the road curves N, Auntie Poulet'sshack is ahead to the left.

To leave this Ghost World, I'd use the North Point Mall.

Thanks again to spaceeinstein, of the many modifications, whose web siteshowed me the Apt. 3C, Pole Position, and Washington Beach Police Station waysto go to Ghost World. It's a good reference source for many such things.

Ring_of_Fire's way to make interior graphics load in Ghost World

Thanks to glitch tester Ring_of_Fire for showing there's an easy way to dothis which works for interiors which have graphics that load seperately but inthe same place as the exterior.

It involves the commonly known ability of Tommy to enter a boat or the Skimmerfrom a little distance away from it. This also lets Tommy disappear on one sideof solid things and reappear on the other side of them, like the fence near "TheFastest Boat" (see I.49). What Ring_of_Fire showed that isn't so well known isthat having Tommy jump on a motorcycle from in front of it lets Tommy go throughsolids as well, and that having Tommy jump from such an interior (like the man-sion interior) to one of those vehicles in the exterior world is a pretty easyway to cause those interior graphics to load in Ghost World.

For several interiors, Ring_of_Fire has Tommy leave a motorcycle outside, goinside to load the interior, and do a turning kick to jump onto the motorcyclefrom in front of it, in some cases through walls.

For example, for the VCPD HQ interior, Ring_of_Fire leaves a PCJ 600 pointedtoward the front door with the front wheel on the lower step of the couple justbeyond the door. He has Tommy walk inside, which loads the interior, then hasTommy turn and do the jump onto the bike. (Have Tommy get away fast because itcreates a two star wanted level Tommy can't get rid of within a couple blocks ofthe VCPD HQ. This causes the interior of Auntie Poulet's shack to load, too,which Tommy can see from outside it with the Rocket Launcher gimmick, and he canlook around inside it with the Lithjoe Jetpack method given lower in this sec-tion.)

For the mansion, El Banco Corrupto Grande, and the Malibu Club, Ring_of_Fireparks the PCJ 600 with it pointed at the outside wall a few feet from eitherside of the front door, has Tommy walk inside which loads the interior, then hasTommy jump through the wall onto the bike.

For Apt.3C: park the PCJ 600 with the front wheel at the wall straight aheadbeyond the top of the steps, send Tommy inside, and have him jump out throughthe bathroom onto the cycle. (This causes the graphics of the biker bar, theGreasy Chopper, to load, too. You could have Tommy look inside it as with Aunt-ie Poulet's shack.)

For the Ocean View Apt.: park the PCJ 600 to the left/S of the front door anddiagonally, pointing more toward the dinner table area inside than the front en-trance, send Tommy inside, and have him jump from the corner of the dinner tablearea nearest to the bike onto the bike.

For Cafe Robina, have Tommy park the bike with it pointed at the door on the Eside.

Ring_of_Fire also uses this method with the Skimmer for a few interiors.

For the Malibu Club, park it facing the wall at the N side of the building.

For North Point Mall, park it pointed roughly N at the innermost wall of theindented section between the S doors, send Tommy inside, and have him enter theSkimmer from the wall just past the lower floor door of Gash.

For the Pole Position, park the Skimmer at a slant against the outer wall andaimed at the 2nd to 3rd major section of window W of the entrance, have Tommygo inside to the SW corner (I'll leave it to you how you have Tommy get rid ofthe guys watching the dancing girl there to get closer to the corner), and pressF/Enter.

For the Downtown Ammu-Nation, park the Skimmer so it's pointed E and againstthe wall in the NE corner of the lot used in "Hog Tied" behind the Downtown Am-mu-Nation, have Tommy go inside the Ammu-Nation and "Rifle Range" section to theW wall of the NW corner, and enter the Skimmer. The stairs to the roof of Ammu-Nation will be invisible--they run W to E on the S end of the lot. (Unfortu-nately, the Ronald Reagan/Gorbachev picture doesn't appear this way.)

Ring_of_Fire's alternative method is to park a Caddy in the "Rifle Range" sec-tion with the front end of the Caddy in the 2nd archway to the N (by the "Pleaserefrain...." sign) with the front wheels past the step to make the Caddy lower,then have Tommy jump on the roof of the Caddy and go N over the interior.

Another use Ring_of_Fire has for having Tommy jump through solids is for analternative way to get him into Leaf Links or the airport terminal with all hisweapons. Ring_of_Fire also parks the PCJ 600 so it's pointed at a clothes pick-up and has Tommy jump through the clothes pickup and over the handlebars ontothe PCJ 600 as an alternative way to morph him to it.

A 3rd variety of ways to see Ghost World lets you see little sections of thecity as a graphics glitch, to which you could add examples of graphics for non-solid objects or solid objects without graphics.

Let me see Ghost World--I've got a Bazooka here

The easiest way to see the most little sections of the city as a graphicsglitch is to use the Rocket Launcher to look through many of the walls (a gim-mick mentioned in the weapons section). Equip Tommy with it and have him standwith his right side against the wall you want to see through. Press RMB tobring up the scope and turn Tommy toward the wall.

If you do this with Tommy standing on stuff on the N side of the counter ofthe Downtown Ammu-Nation and have him turn right to the wall and look up, youcan see a secret picture of Ronald Reagan holding a gun and laughing with theRussian leader Gorbachev beside him looking scared. I've only managed to seethe bottom part of the picture so far this way. http://img64.imageshack.us/img64/6128/00gta1vcdowntownammunationwall.jpg

Be careful not to let the aim stray to the Ammu-Nation cashier. When an Ammu-Nation cashier thinks Tommy's trying to hold up the store, he shoots at him witha .357.

If you have Tommy go to the back wall inside Cherry Poppers, you'll see an of-fice with windows that seems to be empty. But if you have him crouch under thestairs and use the Rocket Launcher gimmick against the back wall, you can seethat the office contains three desks. The desk on the right has a chair, andbehind the desk is a bulletin board. (Sorry my screen shot for the interior ofthe office is so dark. To see it in the game, you may want to crank up theBrightness option in both your game and your graphics card settings.) (Thanks to Knockout at GTA Forums.) http://img379.imageshack.us/img379/1487/00gta1screenvc241de5.jpg http://img297.imageshack.us/img297/7882/00gta1screenvc242ds4.jpg

If you have Tommy break the glass of the W window display of the two in frontof Howlin' Pete's Biker Emporium, then use the Rocket Launcher gimmick againstthe back wall of the display, you can see a counter and a row of five brownleather jackets identical to the jackets used in the display. (Thanks to spaceeinstein.) http://img431.imageshack.us/img431/258/00gta1screenvc243th9.jpg

(It reminds me a bit of the inside of the Little Havana Streetwear store.Maybe it's left from an abandoned idea to have Tommy get a Biker gang jacketthere.)

If you use a mod that lets you see the hidden interiors of the game (like theLove Fist recording studio), you can use the Rocket Launcher gimmick on the wallacross from the top of the stairs at the Ocean View, especially about halfwayalong the wall, and on the wall across from the door to Tommy's Ocean Viewapartment, to see the Marco's Bistro setting used for "An Old Friend"(I.17.B).

You can use this gimmick to see the interior of Kaufman Cabs before you openit by buying it.

You can use this to see through the door that hidden package 66 is in front ofto see the printing press referred to in the WK Chariot section of I.9.G.

The Rocket Launcher gimmick lets you look through the inside W wall of theWashington Mall garage to see inside the mall.

If you go to Ghost World by way of the Washington Beach police station method,described above, you'll need this gimmick to see inside Auntie Poulet's shack,too--or, you could use:

The Lithjoe's Trainer Jetpack (No Clip) Way to Visit Ghost World

The jetpack feature of Lithjoe's "Vice City Ultimate Trainer v.2" is just likethe No Clip feature of a "Half-Life" game except Tommy is in the foreground in afrozen falling position and he doesn't slide a bit farther when you let go of akey. http://grandtheftauto.filefront.com/file/Vice_City_Ultimate_Trainer_20;44460

I used it to have Tommy get inside a few places he normally can't enter: theapartment he looks into in "The Chase," the back room at Cherry Poppers, thebookstore at North Point Mall, and the area between walls, with a picture ofReagan and Gorbachev on the inner one, at the Downtown Ammu-Nation, and took afew screen shots of them: http://img513.imageshack.us/img513/1202/zlithjoechaseroomxp3.jpg http://img134.imageshack.us/img134/3433/zlithjoechaseroom2vt2.jpg http://img134.imageshack.us/img134/374/zlithjoecherrybackroompe9.jpg http://img513.imageshack.us/img513/9725/zlithjoenpmallbookstoreeu3.jpg http://img513.imageshack.us/img513/3407/zlithjoenpmallbookstoreme5.jpg http://img134.imageshack.us/img134/553/zlithjoereaganxt3.jpg

The screenshot of the back room of Cherry Poppers came out so dark it's hardto tell, but the room has three desks, a chair at the N one, a bulletin board onthe wall behind the N one, and a stand of shelves S of the S one.

Another possibility is to use Ring_of_Fire's method, given above, of usingApt.3C to cause the Greasy Chopper graphics to load, use the Lithjoe Jetpackmethod to get Tommy into the biker bar, then turn off the Jetpack feature tohave Tommy look around. The same method could be used with the Washington Beachpolice station to have Tommy look around inside Auntie Poulet's shack.

Getting to Ghost World with a BF Injection

To see through a bridge, type in the code "seaways" while driving the BF In-jection and drive it under the low E end of the bridge from Prawn Island to thewest island. Wedge Tommy in there where he can just fit. When he's lifted bythe waves, you can see the traffic and pedestrians above, but the bridge aboveis invisible. (You can also see that there's no body in the bridge, supposedlya take-off on one of the rumors about what happened to Jimmy Hoffa, as has beenreported.)

The Ocean Beach Triangle

If you drive a PCJ 600 to the NE side of the building that apartment 3C is apart of, you'll find a light green triangle of grass. Drive onto it, and you'llsink through the ground, go through Ghost World, and end up on the sidewalknearby. http://img100.imageshack.us/img100/6366/00gta1screenvc212qg9.jpg http://img100.imageshack.us/img100/1859/00gta1screenvc214ul5.jpg http://img222.imageshack.us/img222/6/00gta1screenvc215xg1.jpg http://img222.imageshack.us/img222/5631/00gta1screenvc216bs1.jpg

Something similar can be done by using the code to speed up gameplay, "on-speed," twice and having Tommy run at a corner created by setting a vehicle di-agonally to a wall; he can go through the wall, but it takes a while. Thisworks at the wall by the steps S of the W end of the bridge to Downtown; someclaim success at the wall along the upward slope of the E side of the SchumanHealth Care Center, Downtown.

Taking your Time About It

The same Chris who has the gta place post about an invisible plate at the topof the Schuman Health Center (I.3) knows an easier way to get through the wallsat ground level, too: walk in. If you have Tommy go onto the dark gray rectan-gle of ground at the SW corner, then walk at the E side of the off-white wall atthe N end of it, he'll walk right in.

The Ocean View of Ghost World

Likewise, you can drive a PCJ 600 onto the alcove behind the Ocean View withthe back at the bicycle rack-looking railing and accelerate at the corner toyour right. With success, Tommy ends up inside a Ghost World-looking Ocean Viewwith everything else the same outside.

(Thanks to the Glitch FAQ for the PS2 "Vice City" by AJ at Gamefaqs.) http://db.gamefaqs.com/

I had Tommy run NW to SE at the N side of the front door to get him out of it.

The spaceeinstein web site has another way to go to Ghost World there. Youhave Tommy drive the PCJ 600 at the front door and bail to let the cycle go inby itself. Then have Tommy go inside and drive it S from the area where the ar-mor pickup is after you find ten hidden packages. Have him scrape against the Ewall as he does it. It worked for me when I got him to the far corner.

Ring_of_Fire's method, given above, is easy if you want to see the interiorfrom a ghost world that's outside.

I don't think you need to wonder if these things indicate that Rockstar aban-doned a horror movie theme in which you find beings and things that don't abideby the laws that govern the three dimensional world we live in. I do know thatI like the surreal parts in the blend that Rockstar creates, too.

In a few cases, it makes for a department of transportation from another di-mension:

Ghost World Headquarters, Airport, and Map

If you take a helicopter W over the W section of the Starfish Island Bridge,before the graphics are fully loaded for the west island, you can see the basicshape of a skyscraper or tower. It sticks up a bit N of due W of you--from theNE end of the airport tarmac--and looks like a vertical rectangle with a narrowone on top of it. From this angle you can see that the only other thing stick-ing up from the airport area is the tall radar tower. After the "Welcome toVice City" screen is shown while the graphics load, it's gone.

I used the flying Rhino to get Tommy pretty close to the skyscraper: http://img147.imageshack.us/img147/5175/00gta1screenvc26bl8.jpg http://img147.imageshack.us/img147/742/00gta1screenvc27ai1.jpg

I used the jetpack feature of Lithjoe's "Vice City Ultimate Trainer v.2"... http://grandtheftauto.filefront.com/file/Vice_City_Ultimate_Trainer_20;44460

...to take a couple of screenshots that make it clear where the tower is--it'son the upper part of the inside of the bend in the road that has a lot of bill-boards around the outside of it. http://img98.imageshack.us/img98/1503/zlithjoeghosttower1ji8.jpg http://img98.imageshack.us/img98/8950/zlithjoeghosttower2fs4.jpg

You might consider it to be the ghost's secret headquarters which disappearswhen Tommy approaches it. The jets nearby would just be for invisible peoplesince you never see anyone else boarding or disembarking from them; Tommy can goright through the ones that fly but can't see anyone inside.

Since the N airport terminal isn't used for anything important in the game,and to avoid confusion, I'll just refer to the terminal by the "Vice Surf" bill-board as "the airport terminal" in my guide.

If you send Tommy by the front of the airport terminal, you can see that oneof the newspaper dispensers is red and hovers over the ground. If Tommy, oreven a vehicle, knocks it around, it still hovers.

There's even a map that shows the special layout of Vice City that the ghostairport tower is meant for:

DutchBudokai_Fan, at the neoseeker web site, noticed a dutch Wikipedia website that showed that when you look at the Vice Racer Street map at Sunshine Au-tos, you see an earlier draft of VC with no lighthouse, no Hyman Stadium, a dif-ferent Leaf Links, and Fort Baxter isn't drawn in yet N of the airport. http://img291.imageshack.us/img291/6699/00gta1vicecityearliermap7ik.jpg

Ghosts in 2D

Have Tommy go to the 2nd floor of Sunshine Autos and go to the corner closestto the road--you'll see a potted plant hovering over the floor. It's also oneof the examples of how Rockstar made many things two dimensional to conservemegabytes while making Vice City bigger than Liberty City. If you look at ei-ther plant there from the side or back of the two dimensional plate it's madeof, it's invisible. Someone didn't program color for the other flat side of it.

You can also see this with the wire fences around houses in Little Haiti andthe tennis net of the house two doors E of the Starfish Island mansion, etc.

Ghost Barriers in Alleys

A couple examples of invisible barriers in alleys: there's an invisible wallpartway back in the little alley on the N side of Cherry Poppers. Another isbehind the big shrub in the yard S of the big garage used in "Cop Land." Thegarage is on the left side of the road that's the 3rd left N of the Malibu Club.If you have Tommy walk into the shrub going W, he hits an invisible wall yet cansee through a small alley to the street beyond it. Seen from the other side,the little alley has a gray wall with blurry graffiti on it.

(See "Walk out over thin air" in section I.3, too, for the same thing side-ways.)

Ghost World and Gaming: Flying and Biking

To go through ethereal road signs, fly a helicopter or the Skimmer at the hor-izontal green and white signs over the road at either end of the Starfish Islandbridge or Links Bridge, or the brown and white ones at either end of Prawn Is-land. The horizontal traffic light posts, but not the vertical ones, are in thesame condition. Likewise, the lamp posts are solid till they're knocked over,then they're partly solid or non-solid.

Look for the reflection on the invisible but solid stuff sticking out fromotherwise normal palm tree trunks and such, too, or you might have Tommy drive aPCJ 600 into it and wreck (more often).

Driving a Blown-Up Car

To drive the wheels of the living dead, have Tommy stand in front of a carwith a driver and no passenger, type the start of the code to blow up all vehi-cles: "bigban," enter the car by pressing the "Enter" key (aka "Return"), press"g" when Tommy's foot enters the car, then type "aspirine" fast before the carblows up again. Tommy will have a blown-up car to drive around in. It hasthree wheels, as when the same gimmick is used in "GTA III," except in "ViceCity" it drives like it has four wheels. If you drive it into a Pay 'n' Spray,it will be repaired but still be as black as before. (Thanks to the spaceein-stein web site for reminding me about that one.) http://img227.imageshack.us/img227/2534/00gta1screenvc201sd3.jpg http://img227.imageshack.us/img227/5629/00gta1screenvc202go3.jpg http://img162.imageshack.us/img162/6316/00gta1screenvc203rx8.jpg http://img132.imageshack.us/img132/5998/00gta1screenvc211lz6.jpg

If you need to move Tommy after typing "bigban," use the mouse to steer andthe up directional arrow to move him forward so you don't interrupt the codewith a letter. While in a blown-up vehicle, Tommy and any passenger are asblack as the vehicle.

Driving a Ghost on a PCJ 600

While Tommy sits on a PCJ 600 and a lady is near, type "hopingirl" so she getson the back. Back the bike into the water at the beach and let some of Tommy'shealth subside before accelerating back onto dry land. Wherever he drives, thebike will leave a trail of blood and you'll hear the crunching noises you hearin the game when someone is run over by a vehicle.

Use the Q and E buttons to view the bike from different angles--sometimes youcan see her and sometimes you can't. If Tommy gets off the bike, he'll leavered footprints like he just walked through the blood of someone who was recentlykilled.

To get her off the bike, he has to either back the bike into the water again(I'd have him get a health boost 1st) or ram it into something. Then you'll seeher get off the bike and die again.

You could use the Pole Position trick to drive her to Ghost World to drop heroff, but don't run the bike into the Pole Position too hard or you might knockher off the bike too soon.

Ghost Beach Ball Soccer

Bounce one of the Starfish Island beach balls into the front doorway of themansion. When I did this and sent Tommy inside for it, the ball had disap-peared, but it made a couple of bouncing sounds while I sent Tommy around look-ing for it. When he went back outside, there it was, so I had him bounce itback in. It was visible at the back of the little entrance area. When I senthim in again, and the interior graphics loaded, it had vanished again, but madeanother bouncing sound while Tommy walked around. When he tried looking outsidefor it again, it was gone.

"I never drink...wine"

If you have Tommy look into the mirror by the model of Cortez' yacht in theupper room of the Malibu Club, he doesn't cast a reflection like the otherthings in the room do. (I can't remember where I 1st read the reminder of this;thank you, mystery ghost buster.)

Besides the ways you can notice Ghost World anytime in "Vice City"--peds andvehicles disappear when they go beyond your draw distance or even when you justhave Tommy look away and back, you can see Ghost World make special appearancesduring missions, too. The tank you put in the garage in "Sir, Yes Sir" disap-pears between two solid invisible walls once the door goes down. And Diaz isgoing to have a hard time finding the gangster he makes Tommy make "The Chase"after, since the gangster disappears once he runs to the house.

Then again, Diaz might not have such a hard time of it:

Diaz, the Invisible Man

During the intro to "Supply and Demand," I.51, look at the opening at the baseof Diaz' shirt--he's invisible. The same condition gave Claude Rains' charactera similar personality problem in "The Invisible Man." After all, the name ofthe place is Ghost World, not Heaven; you might be curious enough to visit it,but you wouldn't want to stay there.

I.10 Weapons One possible combination Weapon advice A rundown of all the weapons (including fast Chainsaw attacks, and, for the Sniper rifle, a seagull hunting guide), the real names of the weapons, and some history for most of them 8 Ball's Bomb Shop

One possible combination

Any of the weapons can be fun to try, but here's my reasoning for one possiblestrong combination. I'll make your PC weapon life simple.

Equip Tommy with Brass Knuckles, a .308 sniper rifle, a Minigun, an MP (anUz-I till the MP is available), and Molotovs. Have an "EP" Admiral and a Rhinoin garages and the Sea Sparrow behind the mansion. (Also have the infinite run,fireproof feature, and a cop outfit for getting the Hunter.)

The Minigun will get you through most of the game for your 100% completion.It's the best all-rounder of them, even good for distant targets some might wanta sniper rifle for. (The M60 and Rocket Launcher, and the M4 rifle, come in2nd.)

The Brass Knuckles are good for punching out of a clinch without attractingthe police attention that some melee weapons create.

The spread of Molotovs lets you shoot around corners, so to speak, and evenones nearby once you get the fireproof ability.

The .308 sniper rifle is good for looking closely at things, sniping driversthrough windshields, sniping seagulls, shooting through glass that doesn'tbreak, and shooting through the gate the Zebra Cab drives at in "Cabmageddon"(I.92).

The MP is the most powerful and accurate for drive-by shootings. (The Uz-Icomes in 2nd.)

The "Everything-Proof" Admiral sedan is nearly "EP" (use "aspirine" if thetires are shot out), and is quicker at accelerating out of a jam than the Rhino,Sea Sparrow, or the Hunter.

The Hunter helicopter has more auto-aim for its machine gun than the Sea Spar-row machine gun. It's fast, but I think the camera follows it like molasses formaneuvers because it's the biggest helicopter and the same camera physics wereused for all the helicopters.

The Sea Sparrow machine gun has less auto-aim than the Hunter machine gun, butthe camera follows it faster because it's smaller. It's probably closer towhere you'll save your game or need to do a mission.

The Rhino keeps Tommy safe while using its bump and explode ability on vehi-cles.

Of those weapons that aren't in parenthesis, only the Brass Knuckles, MP, Mol-otovs, and Hunter aren't either at your save places or things you can store ingarages.

But you can get Brass Knuckles behind the Moonlight Hotel, two doors N ofthe Ocean View,

get Molotovs at Tacopalypse, across the street from the E end of the HymanCondo alley,

and get the MP, after "Rub Out," about a block S of the alley at the DowntownAmmu-Nation.

See I.9.B for how to jack the Rhino after you find 90 hidden packages (I.19).

See I.9.D for how to jack the Hunter after you find all 100 hidden packages(I.19) and/or complete "Keep Your Friends Close" (I.99).

Make sure to take the "EP" Admiral to a garage at the end of "Guardian Angels"(I.42).

For all the others, see below.

Weapon advice

You only need to shoot some part of someone for them to go down. You canshoot them in the toe with a Minigun and kill them.

You can shoot any part of a vehicle and blow it up--faster with stronger weap-ons. When destroying a helicopter, that includes the span of the rotatingblades.

There's also a gimmick I haven't tried yet whereby if Tommy runs out of ammofor a clip you quickly scroll up away from the weapon and back down to it for itto be reloaded.

You can't get Tommy through either of the airport terminal entrance metal de-tectors with any weapons.

The only weapons you can get Tommy through the Leaf Links entrance metal de-tector with are Brass Knuckles and any melee weapon. If Tommy walks into thegolf club pickup beyond the entrance, a golf club will automatically replace anymelee weapon he had.

But Tommy can jump from about any vehicle and get over the lawn roller to theN of the metal detector in the entrance to Leaf Links, and jump over the rail atthe side of the airport terminal entrance metal detectors, to get by them withall of his weapons. (You can also get a motorcycle through any metal detector.)

According to Keffa, a reader of Rusk's, the original PS2 names for some of theweapons were probably changed for later releases of the game to avoid problemswith the owners of the trademarked names of the real weapons they resemble.This would be in keeping with the practice to give vehicles in the game differ-ent names than the names of the real vehicles they resemble.

You can only have one hand held weapon at a time in each of the ten categor-ies.

If Tommy has a submachine gun, needed for drive-bys, it's automatically chos-en as his weapon while he's in or on a vehicle.

When he exits a vehicle, he's automatically equipped with the weapon he wasequipped with when he entered it.

Equip the same category of weapon as is used in a rampage you're about to do,and you won't have the weapon of that category replaced afterwards by the weap-on of the rampage (thanks to the Rusk guide).

If you equip Tommy with a weapon that doesn't use the 1st person view but justputs cross hairs on the screen, and press Tab so he can answer a ringing cellphone, he stands or moves while still in the stance he uses for brandishing theweapon (thanks to spaceeinstein's web site).

A rundown of all the weapons (including fast Chainsaw attacks, and, for theSniper rifle, a seagull hunting guide), the real names of the weapons, and some history for most of them

1. Camera (only supplied during the "Martha's Mug Shot" mission). Equip theviewfinder with the RMB, zoom with Z and X or the mouse scroller, and shoot thepicture with the LMB. It has a limit of 12 pictures. It has a stronger zoomthan the scope for either Sniper rifle, so, after you have Tommy follow Candy toher meeting place and before you have him take 12 pictures with it, you can makea detour to use it to magnify some things in some other parts of town.

2. Fist or Brass Knuckles

Brass Knuckles (in an alcove behind the Moonlite Hotel, two doors N of theOcean View; and they're worn by the security guys at the Malibu Club)

Get the Brass Knuckles (knuckle dusters)--they often make Tommy's punches onehit knock downs. Besides, the only other choice for this weapon slot is Fist.Sometimes, when Tommy is crowded in on, his weapons won't be effective owing tosome collision file programming or whatever it is, or he just needs to getthrough the crowd, and he needs to punch his way out.

Add the gimmick, described in I.9.A, of having Tommy walk, add LMB and hold itso he prepares to punch, then release LMB for a more powerful punch, and hispunches are the most effective.

3. Melee weapons

Tommy can break the breakable glass at North Point Mall or Sunshine Autos (orof the 1st building you jump from in "G-Spotlight," I.81, not that there's anyreason to do it with anything other than a PCJ 600) with melee weapons. To dothis with the Chainsaw, have him use the fast Chainsaw attack method given be-low.

He can also damage and break the parts off of a vehicle with the Baseball bat,Hammer, Nightstick, Golf Club, and Chainsaw.

The gimmick described in I.9.A, and referred to above for Fist/Brass Knuckles,works for most melee weapons, too. While Tommy is walking (W,S,A, or D), holddown the LMB--he'll raise his melee weapon prepared to strike. Release the LMBnear the target and he'll strike it.

The exception is the Chainsaw, which uses a variation of that method. Itmakes the most dramatic improvement for it, too.

Fast Chainsaw attacks

Normally, if you just press a directional key and press LMB for attack, theChainsaw makes Tommy lumber around, like with a heavy weapon, and stand stilland wave it for attacks. But you can speed him up by having him jump towardtargets with it, then, while having him walk, hold down the LMB, aiming with themouse (I.9.A). Tommy will keep the Chainsaw revved up and moving and pointed inany direction you want.

He can jump in any direction while he does this, too.

This makes Chainsaw attacks much faster with a free range of motion. This isuseful for rampages requiring a number of Chainsaw kills in a limited time, orif you use the Chainsaw provided for "Treacherous Swine" (I.40).

Another distinction it has as a melee weapon is to cause people nearby to pan-ic, and possibly police to attack, if you press the LMB for it without havingTommy attack anyone with it, the same as can happen if you have Tommy shoot agun without aiming it at anyone.

Using it on people throws drops of blood on the "camera." It can also carvethe parts off of a vehicle.

Baseball bat (behind the Ocean View; and at the Bunch of Tools in Washing-ton Beach, $80, after "Riot"--I.37)

The Nightstick (baton, billy club, truncheon) with a side handle originated inthe 15th century in Okinawa as the tonfa. The wooden handle of a millstone,used for grinding grain, was removed and used as a weapon. Some sources put theorigin further back into Chinese martial arts and Indonesian cultures. The sidehandled baton, along with the telescopic straight baton, became popular varia-tions of the nightstick with law enforcers, correctional, riot control, and se-curity personnel in the late 1990's. http://en.wikipedia.org/wiki/Tonfa http://en.wikipedia.org/wiki/Nightstick

Golf Club (behind the Leaf Links club house; and they're carried by Golf-ers)

It's likely that golf originated with chole, a derivative of hockey played inFlanders, Belgium; the earliest known reference to it is from 1353 AD. In thenext century it was taken to Scotland, and golf continued to evolve in Scotlandand England in the centuries thereafter. http://inventors.about.com/library/inventors/blchainsaw.htm

Screwdriver (at any tool store, $10)

It provides one of the swiftest and least conspicuous kills of the melee weap-ons.

Meat Cleaver (at any tool store, $50; and by the Vice Point pizza store)

Knife (at the North Point Mall tool store after "Back Alley Brawl"--I.34;and the S end of alley of the SE block of the east island)

Hammer (at any tool store, $20)

Machete (at the Washington Beach tool store, $100, after "TreacherousSwine"--I.40; at the Little Havana tool store, $100; and over the sidewalk onthe SE end of the bridge from the east island to Starfish Island)

The American machete was preceded by sticks used by natives to hack throughthe bush. The enlarged butcher knives called machetes are used likewise forsugar cane and jungle undergrowth (the lack of a grinding edge makes them lessuseful against woody vegetation) and for weaponry in Latin America. http://www.vikingsword.com/rila/ http://en.wikipedia.org/wiki/Machete

Katana (at the North Point Mall tool store, $300, after "The Chase"--I.44;at the North Point Mall Tarbrush Cafe until Tommy blows it up in "Cop Land"--I.61; and in the garage W of the Starfish Island mansion)

In the 8th century, Japan had a need for curved swords for fighting fromhorseback. Shorter swords for foot soldiers were more common during the fight-ing of the early Muromachi era (1394-1466 AD), and the Katana, a short swordcarried in the belt with the cutting edge upwards, was most commonly used in themid-Muromachi era (1467-1554). It is now mainly used for cutting and the ori-ginal purpose is generally obsolete, although sword schools of the old style ex-ist. http://www.shadowofleaves.com/sword_history.htm http://en.wikipedia.org/wiki/Katana

In 1830, German Bernard Heine invented the osteotome, a chain carrying cuttingteeth set at an angle which moved around a guiding blade by turning a sprocketwheel. This surgical tool was the 1st chain saw. http://inventors.about.com/library/inventors/blchainsaw.htm

Andreas Stihl invented the 1st electric chain saw in 1926, and in 1950 hisStihl company came up with the 1st chain saw that could be operated by one per-son. http://www.stihl.co.uk/html/stihl_history.php

Apartment 3C is one of the tributes to "Scarface," 1983, in "GTA VC." Apt. 3Cis in the S area of the east island behind a blacked-out door on the 2nd floorof an apartment building on the S side of a block three blocks from the E andtwo blocks from the S.

Since it's a melee weapon, it will pass through the metal detector into LeafLinks (which the PCJ 600 can do, too) for "Four Iron" (I.38).

4. Weapons you throw

The longer you hold the LMB down before releasing it, the farther Tommy throwsthe weapon.

Grenades (behind the Washington beach police station; at the North PointMall Ammu-Nation, $300 for eight; and in a basketball court in the N area of theblock of the west island across from the Starfish Island bridge)

Basic grenades were used in the 1600's (the name probably comes from theFrench word for pomegranate). They started being considered practical for siegeoperations in Napoleonic times, and got the attention of German war planners,notably, during the Russo-Japanese War of 1904-1905.

The Germans had the most advanced ideas for grenades at the start of WW I, forwhich grenades were so popularly used that rifles and bayonets were mainly usedto protect grenadiers. In 1915, William Mills of Britain developed a grenadewith a serrated exterior so that it blew up into many pieces--a fragmentationbomb. Pulling the pin from it set off a four second fuse.

Development on the grenade continues to today, and the grenade remains a sta-ple of armies around the world. http://www.1stworldwar.com/weaponry/grenades.htm

Rockstar used Grenades to replace the Tear Gas in the game because some peoplecomplained that it caused game slow downs on their PCs. That's why this versionhas standard grenades behind the Washington Beach Police Station. Spaceein-stein's All In One Mod (I.100.D.f) puts Tear Gas back in. Tear Gas doesn't hurtTommy but kills anyone else (except the dancers and bouncers at the Malibu Club,for some reason) that dwells in it, like police men trying to attack Tommy ifTommy stands in a cloud of it.

Molotovs (at Tacopalypse, which is across the street from the E end of thealley by the Hyman Condo)

A Molotov cocktail is a bottle of flammable fluid that has an oil soaked ragstuck in the opening; the rag is ignited just before throwing it.

Molotovs may have been 1st used during the Spanish Civil War (1936-1939) (bythe Spanish republican troops), and were named (afterward) for Vyacheslav Mik-hailovich Molotov, the Soviet Minister of Foreign Affairs from 1939 to 1949.Finns who hated Molotov came up with the name for the weapon during the WinterWar of 1939 to 1940 between Finland and Russia. http://www.sproe.com/m/molotov.html http://en.wikipedia.org/wiki/Molotov_cocktail

Another web site, however, says that the Finns were referring to the fuel mix-ture used by Russian tanks and the name was later applied to the weapon: http://ex-parrot.com/~chris/factlets/molotov-cocktail.shtml

Molotovs are the neutron bombs of the game: you can have Tommy destroy thosewho exit a vehicle but not destroy it, if you're careful. This comes in handyif you want him to jack a law enforcement vehicle occupied by armed law enforc-ers, especially if followed up on with judicious use of the Minigun. About sixMolotovs are needed to destroy a Rhino, so that gives you some leeway in usingMolotovs to take care of any armed soldiers that could emerge from it.

They're good for getting targets that are around corners, and can be usedsafely near Tommy once he gets the fire-proof feature. Like the Flame Thrower,they can even be used against targets pressing toward Tommy on the other side ofglass doors. They're also good for attracting Firetrucks.

Remote Grenade (behind a building across the street and a couple buildingsN of the Malibu Club; during "Gun Runner," a mission for Phil Cassidy--I.76; andat Phil's Place, $1,000 for eight, after Phil's missions--after I.77)

Once Tommy gets it, he's equipped with a detonator for it. He's stuck with ittill he uses it, as with the 8 Ball's bomb shop detonator bug.

5. Handguns

Pistol (at the Ocean Beach and North Point Mall Ammu-Nations, $100; acrossthe outdoor parking lot from the east island piers; and on the 1st floor of theeast island building under construction that the red girder jump is a part of;

it's also the weapon the police and some of members of any of the gangs carryexcept for the Vercetti gang after "Keep Your Friends Close," which then carriesUz-Is, and the Golfers, which carry Golf Clubs)

The 1st revolver of quality was invented in 1831 and patented in the U.S. bySamuel Colt in 1836. The cylindrical mechanism allowed five or six shots to befired in rapid succession without reloading. He also had them mass-produced,and they were reliable and affordable. http://en.wikipedia.org/wiki/Samuel_Colt http://en.wikipedia.org/wiki/Revolver#History

The Colt .45 was developed by John Moses Browning. It was chosen as the offi-cial sidearm of the Armed Forces of the U.S.A. in 1911 for being the most reli-able, accurate, and easily taken apart when replacing parts. With some modifi-cations, the same basic design continues to this day, and has been copied byothers. http://en.wikipedia.org/wiki/John_Moses_Browning

It's remained the standard sidearm for U.S. soldiers into recent years. http://www.jodavidsmeyer.com/combat/military/weapons-handguns.html

Pistols, along with Tec-9s and Macs, are the only weapons Tommy can run withand fire at the same time, which can be handy. They're less accurate than a.357, though. You can get one from a dead policeman, but you might prefer toget one from a dead Patrol Investment Group (PIG) security guard since they'reprone to start gun battles at North Point Mall or the airport terminal. (I oncehad Security Guards as my "Least Favorite Gang," which is arrived at by killinggang members, in my Stats. If you get to know them, you'll probably feel thesame way. They're always going ballistic.)

(On PS2, it's called a Colt .45.)

.357 (at all save places with weapon pickups after finding 30 hidden pack-ages, the Downtown Ammu-Nation, $2,000, after "Rub Out"--I.53, in the TV room ofthe mansion after "Keep Your Friends Close"--I.99, and in an alley by the "Wel-come to Hell" sign a couple blocks W of Ryton Aide in Little Haiti; it's alsothe weapon carried by Ammu-Nation clerks.)

Smith and Wesson introduced the .357 Magnum in 1935.

The Colt Python .357 Magnum was developed by Colt in 1955 as a response to thepopularity of the .38 Special. Colt wanted to create the ultimate target re-volver. The Python is renowned for accuracy, adjustable sights, durability, andless kickback than when shooting DA Magnum guns of a similar weight, etc. http://en.wikipedia.org/wiki/Colt_Python

The .357 is the best handgun in the game.

(On PS2, it's called a Python.)

6. Shotguns

In the early 1600's, scatterguns helped hunters kill birds in flight. EitherFred Kimble, U.S., 1870, or W.R. Pape, England, 1866, introduced barrel choking,which concentrated the shot in a smaller area over a longer distance. http://www.discovertheoutdoors.com/hunting/waterfowl/guns.jsp http://www.chrisbatha.com/clays1.html

The word "shotgun" 1st appeared in Kentucky in 1776, recorded by James Feni-more Cooper. Shotguns were favored by pony express riders and stagecoachguards. Sawing off the end caused the shot to disperse over a wider area, mak-ing them effective to handle a group of nearby attackers. http://www.straightdope.com/mailbag/mrideshotgun.html

The 1st semi-automatic, the A-5, was created by John Moses Browning in 1900. http://en.wikipedia.org/wiki/Browning_Auto-5

The gauge of a shotgun is the number of lead balls the size of the bore whichweigh a pound. The smaller the gauge number, the larger the bore size (exceptfor the .410, which is the bore size in inches). The most popular shotgun gaugeis 12. http://www.wonderquest.com/rain-run-big-guns-universe-begins.htm http://en.wikipedia.org/wiki/Gauge_%28bore_diameter%29

"Vice City" shotguns cause Run, Left Shift, to be ineffective.

One special use for shotguns, since they often require more than one shot tokill someone who isn't nearby, is to use them to hear extra dialogue in the game(a variation on punching your neighbors to get to know them).

Shotgun (at the Ocean Beach Ammu-Nation, $500, after "Mall Shootout"--I.41;by a bench by the beach NE of the Washington Beach police station; on the top ofthe Washington Mall parking garage; and in a room at the bottom of the mansionafter "Rub Out"--I.53)

If Tommy doesn't have one of the several kinds of shotgun, he'll get a Shotgunwith five shells if he enters a Police Car.

The SPAS-12 (Sporting Purpose Automatic Shotgun) was designed in the 1970's asa semi-automatic 12 gauge shotgun for the military and law enforcement but mar-keted in the U.S. as a sporting shotgun. It can function as a pump-action shot-gun or a self-loading semi-automatic. In recent years, it has become illegal toimport it since it fits the description of a military weapon. It's been seen inthe movies "Jurassic Park," 1993, "The Matrix," 1999, and in the games "HalfLife," 1998, and "Grand Theft Auto Vice City." http://en.wikipedia.org/wiki/Spas_12

The S.P.A.S. 12 shotgun is the best shotgun in the game. Why pay for onewhen you can get one for free behind the "Vice Surf" billboard across the streetfrom the airport terminal?

(On PS2, it's called a Spaz Shotgun.)

Stubby shotgun (at the North Point Mall Ammu-Nation, $600, after "TheChase"--I.44; and behind a building in the Little Haiti City Scrap)

A sawed-off shotgun.

7. Submachine guns

Submachine guns are the only weapons you can use for drive-bys while drivingmost land vehicles. (Actually, you can do a drive-by with any weapon you wantwhen you have Tommy release the steering wheel of a boat or jump on top of aland vehicle with a driver; you can also do one with the Predator police boat orby turning the cannon of the Rhino to the side. The Rhino in "Vice City" shootsa bit too high--over people's heads--though.)

The submachine gun was 1st used by German storm troopers in the last part ofWW I. It was also popularized by movies with James Cagney and others as gang-sters brandishing Thompson SMGs (Tommy guns).

A good history of submachine guns can be found at: http://en.wikipedia.org/wiki/Submachine_gun

Tec-9 (on the N side of a house on the N side of the street that ends in aloop on the east island)

Created by Intratec US as a 9mm semi-automatic pistol, it was originally inex-pensive--about $200--and is easily converted to be fully automatic by criminals.It's inaccurate and said to be useful only for drive-bys, school shootings, andhold-ups. Government efforts have made it hard to find and expensive. http://www.phoenixcommand.com/Tec9.htm http://en.wikipedia.org/wiki/Tec-9

Mac (at the Ocean Beach Ammu-Nation, $300 or free if you kill the cashierand take his; and by the road across from the Boatyard on the SE end of the westisland)

It was developed in 1964 by Gordon Ingram and 1st produced in 1970 at his Mil-itary Armament Company (MAC). It's a light and reliable .45ACP or 9mm subma-chine gun with a high rate of fire, but it has marginal accuracy in full auto-matic fire and a short range, so it's mainly used for small area sweeps. http://world.guns.ru/smg/smg22-e.htm http://en.wikipedia.org/wiki/MAC-10

(on PS2, it's called an Ingram Mac 10.)

The Pistol, Tec-9, and Mac are the only weapons Tommy can fire while he runs.

Uz-I (at the North Point Mall Ammu-Nation, $400 or free if Tommy kills thecashier and takes his; on a front porch on the N side of Prawn Island; behindthe Ocean Beach Pay 'n' Spray; by a tall pink building NE of Washington Mall;and under the stairs to the Skumole Shack: to get there, go N from the S end of Downtown on the main N and S road of thewest island--where the road divides, take the lane that veers E then veers NE--the steps are at the side of a building at the left side of that curve; it's also the weapon used by vice squad and SWAT agents)

The Uzi, a 9mm submachine gun, was developed for the Israeli army in the1950's by Uziel Gal. The 1st model was accepted in 1951 and it was 1st used inbattle in 1956. His request not to have it named after him was ignored. Thedesign is based on that of the Czech M23/25 submachine gun. It's become famousfor having the magazine housing in the pistol grip. It's used in 26 countriesby the police and military in non-combat roles. http://en.wikipedia.org/wiki/Uzi

(It may be related that "Uzi" means "my strength" in Hebrew.) http://www.allboybabynames.com/names-u/boybabynames-uzi.html

(On PS2, it's called an Uzi 9mm.)

MP (at the Downtown Ammu-Nation, $3,000, after "Rub Out"--I.53; it's also used by the FBI agents who appear at five wanted stars, which Tommycan get after "Guardian Angels"--I.42, and by the soldiers who show up at sixwanted stars, which Tommy can get after "Rub Out"--I.53)

The MP is the best submachine gun for drive-by shootings.

It uses a delayed blowback technology for greater accuracy. Many military andlaw enforcement units in over 60 nations use it--it's the world's most recogniz-able submachine gun. (Thanks again to the Brady guide.)

The H & K HK54. a 9mm submachine gun, was 1st produced by Heckler und Koch in1966. It got the name "MP5" when the West German Police and Border Guard usedit as a Maschinepistole 5 (Machine Pistol 5). It's been imported into the U.S.since the early 1970's and it's meant for military and law enforcement use only.

It's also appeared in many video games, such as "Counter-Strike," and movies. http://www.streetpro.com/usp/hkmp5.html http://en.wikipedia.org/wiki/MP5

and on the roof of El Swanko Casa--to get there, take the bridge from PrawnIsland to the east island, continue on the road S to where it comes to a T in-tersection--El Swanko Casa will be ahead of you across the street; have Tommyget on the 2nd floor balcony and jump to the roof to find the Kruger)

Ruger Firearms, of Sturm, Ruger & Co., 1st released a bolt action rifle, theaffordable Model 77, in 1968, and it's become very popular. It was updated tothe Model 77 Mark II with a redesigned trigger and safety in 1989. http://hunting.about.com/library/weekly/aastrugerlonggunsb.htm http://en.wikipedia.org/wiki/Ruger

(On PS2, it's called a Ruger.)

M4 (at the Downtown Ammu-Nation, $5,000, after "Rub Out"--I.53; in a roomat the bottom of the mansion after "Rub Out"--I.53; in Studio B of InterglobalFilms on Prawn Island;

between some shacks S of Auntie Poulet's shack--to get there, go W from the Wend of the Links Bridge to the west island and go off-road at the W-most side ofthe curve;

and behind some buildings W of Cafe Robina--to get there, go S from the W endof the bridge from Starfish Island to the west island, go right, and follow theroad as it curves 90 degrees N--at the N end, Cafe Robina is on the right andthe buildings you want are on the left;

it's also the weapon used by the soldiers at Fort Baxter--the ones who appearotherwise, who appear at six wanted stars, use MPs.)

In 1994, the U.S. Army began using the Colt Model 720 selective-fire carbine,a shortened M16A2 rifle, as a US M4 Carbine. The M4 has been used by SpecialOperation forces and other select members of the military. http://www.fas.org/man/dod-101/sys/land/m16.htm

Unlike the PS2 version, the scope of the PC M4 doesn't jump around when youfire the rifle. It has an optional aim brought up by the RMB that jiggles a bitwhen you fire, so I wouldn't use the option--I don't know any good reason it'sgiven as an option. Since the gun has a strong rapid fire, I'd just watch thescreen for results.

9. Heavy Weapons

Heavy weapons cause Run, Left Shift, to be ineffective.

These are the only weapons, of the ones that make Tommy unable to run, thatmake him unable to jump, too. Scroll to Fist/Brass Knuckles and back for thebest combination of fire and movement.

M60 (the W tower at Fort Baxter--get the Cop Outfit after doing "Cop Land,"I.61, to walk around the base without being shot at; and Phil's Place, $8,000,after Phil's missions--after I.77)

The earliest ideas for a machine gun can be found with plans by Leonardo DaVinci in the 1400's and the traits of some guns in the 1700's.

A good history of the machine gun can be found at: http://en.wikipedia.org/wiki/Machine_gun

Since the 1950's, the M60 been the Army's general purpose medium machine gun.It weighs 23 lbs. and is used with a tripod or bipod mount. It has a cyclicfire of 550 rounds per minute, rapid fire of 100 rpm, and, with the barrelchanged every 100 rounds, sustained fire at 100 rpm. http://www.fas.org/man/dod-101/sys/land/m60e3.htm

Unlike the PS2 version, the sight doesn't jump around while you're shootingit. In fact, it's a slightly slower shooting and weaker version of the Minigun,which is the best all-arounder of the weapons in the game on PC. It's less ac-cessible than the Minigun, though.

Flame Thrower (at all save places that have weapon pickups after getting 40hidden packages; in the Rockstar logo-shaped swimming pool in the W section ofthe two sections encircled by road on Starfish Island; and in front of a build-ing at the SW corner of the SE section of blocks--Viceport--on the west island)

The modern flamethrower was used by Germany in WW I, both sides in WW II, andby the U.S. Marines in the Korean War and Vietnam. http://en.wikipedia.org/wiki/Flame_thrower

Like Molotovs, it can be used to destroy the Rhino, except Tommy has to getcloser to it to do it. It doesn't have the advantage of getting around cornersto the degree of the spread of the Molotovs. But, like Molotovs, and owing tosome kind of programming glitch, the Flame Thrower can burn targets nearby onthe other side of glass, like the doors of the Malibu or around the airport ter-minal, while Tommy is protected on his side of them.

Minigun (at all save places that have weapon pickups after getting 60 hid-den packages; at Phil's Place, $10,000, after doing Phil's missions--after I.77;and in the Haitian processing plant after Tommy blows it up in "Trojan Voodoo"--after I.98: see my note for "Trojan Voodoo" for the way to jump in on a PCJ 600to help specify the location)

The Minigun originated with the Gatling Gun, which was declared obsolete bythe U.S. Army in 1911 after 45 years of service due to the advent of the auto-matic machine gun. The powerful, fast, multi-barrel Minigun is strictly mili-tary issue and has been mounted on helicopters and light aircraft.

The hand-held General Electric XM214 Automatic Gun--a Minigun--of the movie"Predator," 1987, used by Blaine (Jesse Ventura) is real except it used reducedpower blank rounds. Otherwise, the gun would have had too strong a recoil (atleast 11 kg. continuously). Moreover, the Minigun (30 lbs.) and the power sup-ply (7 lbs. for 1,000 rounds) and ammo (35 lbs. for 1,000 rounds) it would re-quire would be too heavy for such use to be practical. The battery belt wouldbe discharged after 1,000 rounds and require three to four hours to recharge.Even if a crew lugged all 72 lbs. of needed equipment somewhere, the recoilwould spin the gunner around, possibly shooting his own crew.

It costs $25,000 for the gun alone. http://www.kitsune.addr.com/Firearms/Machine-Guns/GE_XM214_Minigun.htm http://en.wikipedia.org/wiki/Minigun

In the PC version, using Standard Controls with Mouse Aim, where Tommy is amighty, mighty mountain man, the Minigun is the hand-held weapon star of theshow. It's a big "Predator"/"Terminator 2," 1991/"The Matrix," 1999/"BlackhawkDown," 2001 (and add a big list of games)-type machine gun that makes quick workof anything. (I also think it's a funny part of the absurdist world Rockstarcreates, which includes making tongue-in-cheek fun of gaming traditions.)

As Demarest (see I.100.D.f and g) says, it's the "Vice City" version of the"GTA III" M-16.

Tommy isn't limited to side-to-side movement with it as with the PS2 version.It's easy to spread the shots around with it for a crowd or a jiggling target.(For example, in Phnom Penh '86, shooting an M60, which is similar, from a jig-gling helicopter, just waggle the stream of bullets across the targets. Don'tworry about locking your aim onto one target accurately.) Since it's availablefor free at several of your hideouts after you find 60 hidden packages, it'smore accessible than an M60.

It works for long distance targets others might use a Sniper Rifle for, too.And you don't have to wait to get the fast reload feature for it with "RifleRange," as for the Sniper Rifle or Rocket Launcher.

You don't have to worry about Tommy damaging or killing himself with the ex-plosion by hitting something nearby with the Minigun, as can happen with theconcussive effect of the explosion of rockets.

Again, one drawback is that Tommy can't move fast with it, so just scroll toFist/Brass Knuckles to have him run, then scroll to Minigun to use it.

(I've read that the aiming ability and range of motion for the PS2 "San An-dreas" Minigun has been improved, so people who play that will get to know frompersonal experience why the PC VC gamers have been so fond of it. I like the VCone better than the SA one; the SA one shows up too late in the game and soundslike a blender.)

and in the swimming pool of the Hooker Inn--to get there, go S from the W endof the South Bridge, go right, continue past the intersection, and the drivewayfor it is on the left.)

A Rocket Launcher fires an RPG--rocket propelled grenade. The most popularRPG in the world is the RPG-7, developed during WW II in the Soviet Union. Itincorporates ideas taken from the U.S. Bazooka and the German Panzerfaust. TheRPG-7 weighs 15.2 lbs and is relatively cheap. It's found all over the worldand has been very effective for downing helicopters, damaging tanks, and closecombat. Thanks to Mr. Lester W. Grau, Foreign Military Studies Office, FortLeavenworth, KS.: http://www.g2mil.com/RPG.htm http://en.wikipedia.org/wiki/Rocket_Launcher

You need to hold down the Right Mouse Button to bring up the scope so it willfire. It can shoot faster after you get the fast load feature by getting over45 points during "Rifle Range"--I.66.

The Rocket Launcher blasts can be directed at a wall a target is pressing tothe other side of to get to Tommy, too, and the concussion effect will killthem. Have Tommy stand a good distance away from anything he shoots with it,though. Such rockets are useful the same way as when using the Hunter for thevigilante mission and you get the glitch where the target shows up inside abuilding you can't enter, and you use a rocket at the wall the target is be-hind.

Likewise, the concussive effect of the explosion can kill people by the nearside of walls without hitting them directly with a rocket.

After getting the fast reload feature, especially, it's good for taking outthe competitors for the Sunshine Auto races. The cars in those races are bul-let-proof, but not explosion-proof.

Like the Minigun, it's good for taking attacking helicopters out of the sky.

As noted in the Ghost World section, I.9.G, if you place Tommy with his rightside against a wall and equip him with the Rocket Launcher and press Right MouseButton to bring up the scope, you can turn him right and see through the wall.

10. Sniper Rifle

As with the Camera and the Rocket Launcher, the scope has to be equipped, RMB,before it will shoot. As with the Camera, you zoom with the mouse scroller or Zand X.

The zoom feature is good for looking closely at the details of things. SoSniper Rifles are the easiest to chalk up Head Shots statistics with, which,fortunately, refer to other people's heads that Tommy shoots.

These are the only weapons you can use to get Seagulls Sniped statistics. Ifyou have Tommy shoot seagulls with one, pick a place away from the public, sinceit tends to panic them and cause them to jump in the ocean, if it's nearby, anddrown, and the police who don't drown will hit Tommy and try to bust him. Picka place where you never see the police and where you get a good wide view of thehorizon. Some good locations are along the E edge of the east island beach,along the W edge of the airport tarmac, and on a pier on the N edge of StarfishIsland.

It also shoots through the windows of glass that doesn't break, if you haveTommy stand far enough away from it when he fires. You can find some such glassat the Ocean View, Sunshine Autos (I don't mean the glass you can drive a carthrough), Ryton Aide, and the Downtown Ammu-Nation. Likewise, it shoots throughthe gate the Zebra Cab drives through in "Cabmageddon"--I.92.

As in "GTA III," you can have Tommy shoot the moon (this is born of a pun, Ithink) with his sniper rifle, too, and make it cycle through six different sizesto pick the moon you're partial to.

Sniper rifle (at the North Point Mall Ammu-Nation, $1,500, after "Phnom Penh'86"--I.45; in the maze of hedges on the W side of the mansion;

and on a ledge at the S side of the W end of the South Bridge. To get thisone and return safely, go to the ledge and put the boat against it--even aDingy, though it rides so low in the water it looks like Tommy could never jumphigh enough to reach the ledge. Put the boat beside the ledge and have Tommyjump at it, and the game will bounce Tommy up onto the ledge. After getting therifle, hit F to transport Tommy behind the wheel of the boat.)

The word "sniper" is derived from snipe, a game bird which is difficult tosneak up on. The 1st modern snipers were part of the ninja warriors of 16thcentury Japan, but their rifles had poor accuracy. Those used by Louis XIV ofFrance in the late 1600's/early 1700's are claimed by some to have made calvaryof armored knights obsolete by shooting through the armor. In 1777, TimothyMurphy used a Kentucky rifle to shoot Gen. Simon Fraser at about 500 yards,amazing for the time and which turned the tide of the battle against the Britishin favor of the rebels. For more on the history of snipers, see: http://en.wikipedia.org/wiki/Sniper

It's a single shot rifle, so getting the fast load feature with "Rifle Range"(I.66) speeds it up.

.308 Sniper (at all save places that have weapon pickups after getting 50hidden packages; the Downtown Ammu-Nation, $6,000, after "Shakedown"--I.58; andon the roof, E of Cafe Robina, used to get hidden package 75)

It's the standard of quality for semi-automatic rifles in the world. It hasan expected accuracy of 1 MOA (minute of arc--1/60th of a degree; there are 360degrees in a circle). The Heckler und Koch PSG-1 weighs nearly 18 lbs., is .308Win caliber, and costs about $9,000. It's been used by police forces in theAmericas and Europe. http://en.wikipedia.org/wiki/PSG-1_Sniper_Rifle

(On PS2, it's called a PSG-1. PSG in German is short for PrazisionsScharf-schutzenGewehr, which, in English, means "high-precision marksman's rifle."Thanks to Max R. Popenker.) http://world.guns.ru/sniper/sn14-e.htm

8 Ball's Bomb Shop

To go to the bomb shop, go S from the W end of the South Bridge, go right, goleft, make the 1st right into a lot, continue through the gateway, then go leftto the door, with a 3D 8 Ball over it, on the right near the end of the lot.

The buddy of Claude (the lead character of "GTA III"), Eight Ball, has one ofhis Shoreside Vale-type bomb shops in Vice City. You have Tommy drive a landvehicle into it, or push a Checkpoint Chopper in backwards, and it's equippedwith a bomb that Tommy gets a hand held detonator for. It's generally neglectedfor Vice City mission strategies, but some uses for blowing up a vehicle with itinclude:

Preparing a vehicle with it and letting one of the pedestrians who try to jackTommy's vehicle take it;

"Cabmageddon"--I.92--see the Brady Games method, and my variation of it;

"Four Iron"--I.38--leave a rigged PCJ 600 just outside the Leaf Links metaldetector for the target to run to;

"Treacherous Swine"--I.40--leave a rigged car outside and to the S of the tar-get's place, since he always goes that way to escape;

"Psycho Killer"--I.57--rig the bus that the Rusk strategy has you block thepsycho's escape with;

And rigging a vehicle with it to use as a weapon against whomever you'd liketo lure to it (any attacking gangs, especially if they yank Tommy out of the ve-hicle, etc.).

I haven't tested the "Four Iron" and "Treacherous Swine" ideas yet, but Iimagine they could add a little variety into the proceedings if you replay thegame like I do. "Cabmageddon" would be the most convenient mission to try itwith.

Note: if you want to use a vehicle rigged with a bomb during a mission, takeit to 8 Ball's place during the mission and not before it. When I tried riggingthe Coach to add some variety to Rusk's use of it for "Psycho Killer" before themission, it wouldn't work during the mission. When I rigged the Coach duringthe mission, it worked fine.

Time to take a Civil Service test for clerk and see how good you can followdirections. Use the paper map the game provides for the locations of the neigh-borhoods. If you don't have the BradyGames guide, you should use a print out ofa map from Gamefaqs for the location of the pickups, then just use my directionsto make notes in the margins to help pinpoint the location of a few.

It's more important to know where armor pickups are than health pickups be-cause armor is your 1st line of defense against damage; Tommy's health won't de-crease from hits or bullets till his armor is gone. Drowning is different; ar-mor stays the same and health decreases, so try to keep Tommy out of the water.

Police bribe pickups are important to learn the locations of, too. Even whenTommy is showing the best of behavior, a policeman may run in front of his vehi-cle, or nick it with their police car, and give Tommy a wanted rating. The po-lice can also give Tommy a wanted rating when he's fighting someone else, evenif it's a gang that attacked him 1st--likewise, unfair and interruptive. Youstart to understand why one of the things the peds say in "GTA III" is "Damn po-lice" and start saying it yourself (again, in GTA only!).

(Be sure to get the infinite run by getting level 12 of the ambulance mission,too. Tommy will most commonly get one star, maybe two, and you can knock twodown to one, which is easy to have him just run off.)

I generally don't have much use for the Adrenaline Pills, except to help Tommykill Hilary with a Minigun, failing the mission, to get his Sabre Turbo (notbullet-proof on PC) in "The Driver," I.68, and in "Dirty Lickin's," I.84, forAuntie Poulet, to make it easier to snipe the moving targets.

Since they briefly make everything slower and make Tommy use broader move-ments. I think they should have been drink pickups in the bars and clubs aroundVice City. A contest could have been to see who gets the most insane stuntwhile driving the RC Bandit while drunk, for example. ("I'd rather have a freebottle in front of me than have a pre-frontal lobotomy"--Fred Allen.)

They also briefly give Tommy super strength. He can belt somebody for yardsand destroy or shove a vehicle around easier than usual. I often get a streetof elderly and handicapped people going by at such times. That's another reasonI don't use them so much.

The effect goes away if Tommy uses a vehicle, so you'll have to blame all thecar wrecks on something else.

Body Armor pickup

At 1st, the top strength of your armor is 100 points. Complete level 12 ofthe vigilante mission (I.25) to make it able to go up to 150. When you achieve100% completion of the game (I.99), it can go up to 200.

The pickup looks like a blue bullet proof vest.

You can find some armor:

in the Ocean View upstairs hallway after finding 10 hidden packages; inthe Starfish Island mansion front yard after both "Rub Out" (I.53) and finding10 Hidden Packages; on the Hyman Condo roof after finding 10 hidden packages andbuying the condo (but buy the condo after finding 70 hidden packages--see I.19)(to get to the condo entrance, go into the alley represented by the SW to NEdiagonal line on your map S of the W of the two most N blocks on the W island),

in a weapon room on the bottom floor of the mansion after "Rub Out"(I.53).

in the 1st floor TV room of the mansion after "Keep Your Friends Close"(I.99).

at the Downtown Ammu-Nation from the start of the game, but, for some rea-son, not at the Ocean Beach and North Point Mall Ammu-Nations until after "JuryFury"--I.35 (but it costs $200--I rarely buy it).

on the N patio of the beige and white building E of the N end of NorthPoint Mall, which is at the N end of the E island.

atop the 2nd ramp that goes E-W up into the gray-blue and white buildingon the S side of the E end of the bridge from the E island to Prawn Island.Enter on the E side.

in the Polynesian gazebo/hut surrounded by torches in a back yard of theblock S of El Swanko Casa. To get to El Swanko Casa, follow the road from thebridge from Prawn Island to the E island as it curves S down the E island. Atthe T intersection, El Swanko Casa is across the street from you.

on the driveway of the Standing Vice Point Hotel, which is across thestreet S of the Malibu Club, which is in the middle of the N-S road that runsthe length of the E island.

by a basketball court: go N on the street E of the pizza store which isaround the block to the N and W of the Malibu Club. Turn right into the littlegray alley. Go into the space between the walls on the left and turn left.

at the top of the stairs of the "stilt" building, which is entered on theN side of the block two blocks S of Washington Mall, which in on the S area ofthe E island, 3 blocks from the E and 4 blocks from the S (the mall looks like acartoon face looking W on the map in the game).

behind a 1st floor wall on the NE side of a building with blue windows un-der construction N of the road that's at the E end of the bridge from the E is-land to Starfish Island.

behind a large pink building on the E island--enter the area on the S sideof the block, 2nd block from the E and 4th from the S.

N of the inside of the opening of a fence, which is across the street fromthe N big front gate of the film studio, which is in the SW area of Prawn Is-land.

over a sand trap on the N island of Leaf Links golf course, near the Ncoast, W of the middle of the coast.

after "G-Spotlight": go S from the W end of the North Dirt Track, which ison the NE end of the W island, and climb the stairs to a roof; it's E of the topof the stairs.

in the W length of the alley that goes around a building that's S of theDowntown pizza store, which is on the W side of the S end of the road that runsS from the W end of the Hyman Condo.

in the white roofless garage at the E side of the road where the main N-Sroad of the W island divides at the S Downtown area.

by a house in Little Havana: go S on the road that goes S from the LittleHavana Laundromat; turn left/E off the road at the 3rd junked car on your leftand go through the shrubs to the side of the pale green house; on your in-gamemap, the block it's on is green with white dots. To get to the laundromat, go Non the main N-S road of the W island past the Starfish Island bridge and takethe 2nd left; go W then S to a T intersection; go right/W, and the laundromat ison the lot on the right corner just past the 1st right.

on the roof of the Print Works in S Little Haiti; enter the opening in thebuilding to get to the stairs to the roof. To get to the Printworks, go N onthe main N-S road of the W island past the Starfish Island bridge and take the2nd left; just before it curves to the S, go off the road to the NW to the off-yellow two story building.

in the SE tower of the several at Fort Baxter.

in a parking lot between lot with the four big jet fuel tanks and the air-port: go S on the main N-S road of the W island past Cherry Poppers (which isjust S of the Starfish Island bridge), and turn right/E. Continue through theintersection; after the road makes a 90 degree curve N, turn right off the roadto the gates with blue and red banded bars across them. Go through the S end ofthe S bar. The armor is across the lot to your left.

and in the doorway across the street from the big ship that's at the S endof the E side of the W island.

Note: you get the same armor benefit by getting into the Enforcer at theVice Point police station. It's a block S and E of El Swanko Casa.

Police Bribe pickup

Each bribe takes one star off any wanted rating you get due to the deplorableprevalence of cops on the take.

You can find a bribe:

in the middle of the lower walk S of North Point Mall (which is on the Nend of the E island).

in an alley: go N from the Malibu Club (it's by the middle of the N-S roadthat runs the length of the E island) and take the 3rd left--you'll see it aheadin the alley of the next block over.

on the 1st corner on the left N of the Malibu Club.

on the SE side of a manilla-white-gray and brown calico house; go SE fromthe base of the road that ends in a circle (NW of the Malibu Club) on the E is-land, cross the intersection, and the house is in front of you.

in the N-S alley of the 5th block from the S along the E side of the E is-land.

in the E-W sunken shopping mall on the E island, 2nd block from the S and2nd block from the E.

in the middle of the road: take the bridge from the E island to Prawn Is-land and take the 1st left--it's a bit down that road.

in the Hyman Condo alley; on the map in your game, it's the SW to NE diag-onal line that's S of the W of the two most N blocks on the W island.

in an alley: go S on the main N-S road of the W island past the StarfishIsland bridge and turn right/E; go past the 1st right, and turn right into analley for the bribe.

in an alley: go S on the N-S road of the W island under the Leaf Linksbridge (about the middle of the W island) and immediately go right. (Note howeasy it would be to go over the grass median strip to get onto the bridge--it'sa good shortcut to know for some other time.) Go past the 1st right and turnright into the alley: the bribe is by a picture of boxes--one that someone putin backwards--that represents what's seen in an open garage door.

airborne in the path of Jump 7 (see I.26), which is done over the largegray N-S concrete drainage ditch of Little Haiti; go N from the Starfish Islandbridge on the main N-S road of the W island; take either the 2nd or 3rd left--the ditch runs between them. (It's also W of the Little Haiti Pay 'n' Spray.)

airborne in the path of Jump 5 (see I.26) in Little Haiti; Jump 5 goesover two ramps S of the pale yellow building on the most N E-W street in LittleHaiti.

airborne over the fence with a ramp leaned against it at the back of theyard behind Sunshine Autos; to get to Sunshine Autos, go S from the Starfish Is-land bridge on the main N-S road of the W island; either take the 1st right then1st left or 2nd right then 1st right; Sunshine Autos is N of where you'd run in-to yourself if you could do both at the same time.

Again, you don't have to jump through the three airborne bribes--they're air-borne to get rid of wanted ratings when you're in a helicopter.

If you use them, you can get a 4th bribe by landing on the condo roof to godown to the alley to use the one there. If you still have one more wanted star,go up to the roof and use the clothes pickup. If you have two more wantedstars, you might go back up and fly to the bribe in the lowest walk S of NorthPoint Mall and plop down in it, then fly or run off the last one.

Health pickup

At 1st, the top strength of your health is 100. Complete level 10 of thepizza pie mission (I.21) to make it able to go up to 150. When you achieve 100%completion of the game (I.99), it can go up to 200.

Seeing a whore can put it 25 points higher than the usual maximum at any ofthose stages in the PC version.

Saving and reloading a game, or even just using a save cassette then resumingthe game without saving (thanks to Siva for the tip), restores health to theusual maximum; any points higher than that, created by seeing a whore, aredropped.

Health pickups look like symbols of love (awwwwr).

You can get healthy:

at the Shady Palms Hospital, Vice Point; It's on the W side of the blockwhich is E of the block that looks like a cartoon nose sticking out to the W be-neath North Point Mall.

at the Ocean View Hospital, S area of the E island, W of the WashingtonMall, which is on the 3rd block from the E and 4th block from the S.

at the WestHaven Community Healthcare Centre, Little Havana; go N on themain N-S road of the W island past the Starfish Island bridge--it's on yourleft.

at the Schuman Healthcare Center, Downtown; go W from the W end of thebridge from Prawn Island to the W island till you get to a T intersection--it'son your left.

in the Dispensary (pharmacy), Vice Point; go E from the E end of thebridge from Prawn Island to the E island, continue on the road as it curves Sand keep going to a T intersection, then go right then right again--the Dispen-sary is about halfway up the block on your right.

in Ryton Aid, Little Havana; go S on the main N-S road of the W island andpass beneath Links Bridge and beyond the 1st right--it's on your right.

in the Dispensary (pharmacy), Downtown: go W from the W end of the bridgefrom Prawn Island to the W island till you get to a T intersection; go left/Sand around a 90 degree curve to the E--the Dispensary is on your right.

(Note: it costs $20 at hospitals and pharmacies.)

in a huge green drinking cup, we don't know why, you need to run orsqueeze in and out of in the NW area of the 1st floor of North Point Mall.

by a Dumpster: go E from the E end of the bridge from Prawn Island to theE island, continue S to a T intersection, then go right/W then go left/S, and goto the 2nd left--it's on the corner on the far left.

on a rooftop; take a PCJ 600 onto the grass across the street to the N ofthe block which is the 6th from the S on the E side of the E island; drive Sover the ramps and onto the roof. Continue S over a few roofs to the pickup.

along the winding path from the N end of the piers area to the road; thepiers are near the S end of the W side of the E island.

over the spraying love fish fountain just N of the middle of the E-W roadthat runs through Prawn Island.

over a little bridge; go behind Leaf Links club house, go N past the cir-cle of road and continue on the road that goes N--it's ahead of you.

in the TV room on the 1st floor and in the little weapons room on the bot-tom level of the mansion on SE Starfish Island after "Rub Out" (I.53).

on the S sidewalk by the peachy-pink archway at the E end of the bridgefrom Starfish Island to the W island.

over the Downtown Dirt Track on the NE end of the W island.

on the N side of the roof of the Downtown Ammu-Nation; from the W side ofthe bridge from Prawn Island to the W island, go W then make the 1st left; thelong stairway on your left makes a good jump to the roof--get a long runway forit.

on the roof of the Schuman Healthcare Center, Downtown; go W from the Wend of the bridge from Prawn Island to the W island; at the T intersection, go Sand around the 90 degree turn; the Dispensary is on your right. (You'll proba-bly never use this pickup unless you're an incredibly terrible "G-Spotlight"jumper.)

on top of the conveyer belt of the S green garbage crusher at the Junk-yard, City Scrap. Go S on the main N-S road from Downtown, then make the 2ndright, then make the 2nd right, and then make the 2nd right (you'll probablynever use it unless you have a terrible sense of direction during "Death Row";you can look in the building at the N end of the yard for the bloody chairyou'll have to free Lance from then).

in the S lot by the stairs you'll run up, and S of the building you'llblow up, for "Cannon Fodder"; before that, drive a PCJ 600 S from Downtown onthe main N-S road of the W island; take the 1st right to a T intersection, thengo right, and after the road curves S you'll see a pizza place on your left;drive from the E end of the alley on the N side of the pizza place into thesteps on the N side of the building across the street and you'll jump into thecompound;

or: go there in a helicopter; look for a complex with a gray building andgray, pink, and yellow walls E of the S garbage crusher of the Junkyard.

on the 2nd floor of the airport terminal across from Gate 1-8; to get tothe terminal, go S past the S bridge on the main N-S road of the W island andmake the 1st right; go through the intersection and follow the road as it makesa 90 degree turn N then a 90 degree turn W; the terminal is the big building onyour left.

on the roof of the one story discount department store (LUGGAGE 65% OFF)three buildings W of Callegg's Deli; you'll probably never use this heart pickupunless you need it during the 5th Assassination mission, when a gate opens to alot and stairs behind the store; if you want to get to the store roof beforethat, take a helicopter S past the W end of the bridge from Starfish Island tothe W island; make the 1st right--around the deli on the corner--and go threedoors on your right farther W.

under the N ramp to the large ship at the S end of the E side of the W is-land.

by the stairs for the low wooden walk on the W side of the Boatyard; toget to the Boatyard, go S past the W end of the S bridge on the main N-S road ofthe W island--where the road divides, take the E road past the big ship on theleft; look for a building with a crummy black fence and a glowing house pickupin front of it (you buy it later) on your left (you can use your Rocket Launchergimmick to look through the walls of such places for now).

Adrenaline pickup

They look like red and white medical capsules.

You can find this strange street drug:

in the Dispensary (pharmacy), Vice Point; go E from the E end of thebridge from Prawn Island to the E island, continue on the road which curves Sand go to a T intersection; go right then right again--it's about halfway up theblock on your right.

in Ryton Aid, Little Havana; go S on the main N-S road of the W island andpass beneath Links Bridge and beyond the 1st right--it's on your right.

in the Dispensary (pharmacy), Downtown: go W from the W end of the bridgefrom Prawn Island to the W island till you get to a T intersection; go left/Sand around a 90 degree curve to the E--the Dispensary is on your right.

(Note: it costs $10 at pharmacies.)

behind the pale blue and gray apartment building on the N side of the Ma-libu Club parking lot.

at the NW corner of the manilla and white building S of North Point Mall.

on the 2nd floor balcony of the apartment building on the S side of the Eend of the road that goes E from the E end of Leaf Links bridge.

in a N-S alley in the 1st block from the E and the 5th block from the S onthe E island.

inside Washington Mall, 1st floor, W end; the mall is on the S area of theE island, 3rd block from the E and 4th block from the S.

on the SE side of the roof of the mansion, which is on the SE side ofStarfish Island.

in the yard of the mansion, across from the garage and near the low wallby the road.

on the NE corner of a walk in the E Downtown area; the walk connects the Sside of the W end of the bridge from the W island to Prawn Island with the roadthat goes under the bridge.

by the stairs in an alley; go S from Downtown on the main N-S road of theW island, take the 2nd right, and go off road into the 2nd alley on the left:it's ahead of you by the stairs at the other end of the alley.

over a small set of steps you can see when you look W from the alley onthe N side of the Little Haiti pizza store; to get to the pizza store, go S fromDowntown on the main N-S road of the W island, take the 2nd right then the 2ndright--after it curves S, the pizza store is on the left.

at the S side of a dirty pink house; to get there, go S from Downtown onthe main N-S road of the W island and make the 1st right after passing under theLinks Bridge--after it makes a 90 degree curve S, the house is the 5th one onthe left.

in the SE corner of a dirt lot of palm trees (you can climb two of them);to get there, go N past the Starfish Island bridge on the main N-S road of the Wisland, take the 1st left to a T intersection and go left--the lot is off theroad on the right. (It's also a location where you can have Tommy walk out overthin air--see I.3.)

What happens at each wanted level What to do about wanted ratings Things any major fugitive should know

What happens at each wanted level

One star Tommy attracts a nearby policeman to chase him. If Tommy gets closer to an-other officer, the 1st one will give up the chase and the 2nd will chase Tommy.The officer will try to hit him with a Nightstick, pull him from his vehicle,and bust him. Getting busted involves having Tommy get knocked flat on his backon the ground while the officer aims his Pistol down at him with both hands andmay make a wisecrack.

Two stars Tommy attracts a police car with two officers, and the officers ram his vehi-cle, pull him from his vehicle, get out to shoot at him with Pistols, and try tobust or kill him. They seem more likely to go for busting if Tommy's in a vehi-cle and shooting to warn or kill if he's on foot, which I've seen linger into areduced rating of one star. And, unfortunately, there isn't a mechanism forhaving Tommy say, "I surrender" and just get busted when he's on foot and thepolice are going for a kill. Even if he just stands there with his back tothem, they'll shoot him to death. The Predator police boat (also used in "Papa-razzi Purge" in "GTA III") will chase and shoot at him if he's sailing or flyingover the water.

Three stars The city Police Dept. vice squad guys (possibly the "Miami Vice" look-vaguely-alikes, possibly two white guys) with Uz-Is in a "Vice" Cheetah who shoot at himand try to bust or kill him, pairs of police cars and saw horses used for roadblocks, policemen who throw strips of tire spikes both across and away from theroad, and a trailing helicopter join the above.

Four stars In addition to the above, helicopters shoot and send armed SWAT (Special Weap-ons And Tactics) agents rappelling down ropes to shoot Uz-Is, and Enforcers(SWAT vans) arrive with SWAT agents to shoot Uz-Is, and they all try to bust orkill him. This is the highest wanted rating Tommy can get at the start of thegame. http://img372.imageshack.us/img372/691/00gta1wantedratingfunvc3ow0.jpg

The SWAT team originated in Delano, CA, and the idea was embraced by the LosAngeles Police Dept., in the 1960's. In the years since, it has arrested scoresof violent suspects, freed numerous hostages, and earned hundreds of commenda-tions and citations, including several Medals of Valor. In the U.S., it's thepopular name for a major city police force trained and allowed to use paramili-tary weaponry and tactics beyond the kind the regular police department uses.For Miami, Florida, fictionalized for Vice City, it's the Miami Police SWATTeam. http://en.wikipedia.org/wiki/SWAT

Five stars FBI Ranchers join the above. In each SUV there are four FBI agents who willtry to shoot him with MPs and bust him. Tommy can get a five star wanted levelafter "Guardian Angels"--I.42.

The forerunner of the FBI was a group of Special Agents called the Bureau ofInvestigation (BOI) created on July 26, 1908, for the Dept. of Justice andheaded by Attorney General Charles Bonaparte. It's had a vast history of accom-plishments in combating crime. Under director J. Edgar Hoover, it had Al Caponeinvestigated beginning in 1929, and gathered evidence of his Chicago racketeer-ing, bribing of prison officials, determined the falsehood of his claim to post-pone an appearance before the Federal Grand Jury due to poor health, etc. Itbecame known as the Federal Bureau of Investigation in 1935.

In the 1980's ("Vice City" takes place in 1986), it made an increasingly im-portant impact in defeating terrorists, drug traffickers, and violent criminals. http://www.fbi.gov/fbihistory.htm http://en.wikipedia.org/wiki/FBI

Six stars The army joins in with MPs. They travel in Rhinos (they don't use the cannon,but don't bump into one with Tommy's vehicle) and Barracks OLs. I think theyjust shoot to kill and leave busting to the others. Tommy can get a six starwanted level after "Rub Out"--I.53.

What to do about wanted ratings

Hiding

Tommy doesn't really need to hide anywhere. Police can run most places onground level, so hiding in a shrub or around a corner is about as effective aswaiting on the sidewalk. They don't bother about going along a desolate slicealong the shore of the E beach at any rating, and you might rarely see one inthe front lobby of the Ocean View at a high rating. They won't send a chopperto a rooftop until he has at least three stars, and I think it has to be atleast that high before a policeman appears in some such places. It might makefor a decent place to take a break, and one star might even go away.

But even if you find such a place, sometimes hiding, or assuming a policemanisn't around because you don't see one, backfires, because a policeman you can'tsee is running indefinitely against a wall, etc., toward Tommy, so a one starrating could linger indefinitely. You might have a long one star rating andlook around to see a policeman has assumed a funny patient stance while theywait for Tommy to come from behind something. Their effort in one spot on theground nearby could make the rating linger till you at least have him run some-where else.

The Infinite Run

Any wanted rating makes for a very good reason to get the infinite run featureby doing the Paramedic mission (I.22) to level twelve. With the best of behav-ior on Tommy's part, the police may nick his car or run out in front of it andget hit, and give Tommy a wanted rating. Tommy could shoot a brick when a po-liceman is in the vicinity and get a wanted rating. It doesn't help that somany of the people in town have an unfortunate tendency to jump or drive rightinto the path of his vehicle. With the infinite run feature, he can play "CatchMe If You Can" with the police.

Tommy is a lot better at chasing down a getaway vehicle you want him to nabwith it, too. Otherwise, he can shoot a vehicle he can't catch up with and mostdrivers will abandon it.

Tommy can run one star off, it gives him plenty of time to handle two, and ithelps him do whatever he does for a higher rating faster and with less risk.

For one star/one remaining star:

Use a bribe (see I.11 for locations), clothes pickup (see I.9.C for loca-tions), Pay 'n' Spray ($100 if not a complimentary spray just for the colorchange--Tommy can get a free spray for that once he's earned $100; see your in-game map for locations), Sunshine Autos spray 'n' go (same payment plan as for aPay 'n' Spray, even though he owns it), or run/drive/fly unceasingly till itdisappears.

There doesn't seem to be a set length of time for one star. It can be brief,but the more prolonged ones can be annoying when you're in a hurry, and Tommy'spre-"infinite run" running ability can be used up a lot quicker. Without it,Tommy can out-run the policeman briefly, then he gets tired and jogs, so youmake him jump repeatedly and he just barely makes it. If that's the case, havehim jump around like a nut or make sure no police men are around and jack a ve-hicle.

With the Infinite Run (Paramedic mission, I.22), running, etc., till one dis-appears only works for one star--not for higher levels.

For two stars/two remaining stars:

Use bribes, a Pay 'n' Spray, a clothes pickup (but I'd discourage using it fortwo stars--see I.7), or use one bribe and either use a clothes pickup or haveTommy run off the one remaining star. Two stars and up won't go away until youdo something about it.

Even two stars is easy for Tommy to survive a run with, as when holding up asequence of stores. The police will appear here but not there as he does it.It's less hectic than having them constantly try to ram Tommy's vehicle, espe-cially a bike. Trying to get him back on or into a vehicle with police nearbycarries a higher risk of getting busted.

You can have Tommy pause to make a pursuing police car stop, then have him runbefore the officers get out and start using their guns. Have him weave aroundposts, buildings, tree trunks, and through swimming pools to lure the pursuersinto them and avoid bullets.

For three to six Wanted stars:

You might want to use any bribes available till you can do one of the thingsgiven above, but I'd start preferring Tommy to be airborne. When he is, thereare over six things that are convenient for removing one wanted star apiece.

Three airborne bribes

You can fly a helicopter, or, in two cases, a Skimmer, into airborne bribes onthe west island:

1. The bribe over the fence with a ramp leaned against it at the back of theyard behind Sunshine Autos.

To get to Sunshine Autos by land, go S from the Starfish Island Bridge on themain N-S road of the W island; either take the 1st right then 1st left or 2ndright then 1st right; Sunshine Autos is a bit N of where you'd run into yourselfif you could do both at the same time.

You can also gun it W from the W end of the South Bridge, continue over theramp across the street, go through the lot, and it's on your right.

This one is also available for the Skimmer.

2. The bribe in the path of Jump 7 (I.26), which is over a grass stained boxwith a ramp leaned against it by a large gray concrete N-S drainage ditch inLittle Haiti.

To get to the ditch by land, go N from the Starfish Island bridge on the mainN-S road of the W island; take either the 2nd or 3rd left--the ditch runs be-tween them.

It's W of the Little Haiti Pay 'n' Spray.

This one is also available for the Skimmer.

3. The bribe in the path of Jump 5 (I.26), which is over the red and bluecrates with a ramp leaned against them in Little Haiti.

Jump 5 goes over two ramps S of the pale yellow building on the most N E-Wstreet in Little Haiti.

Again, Tommy doesn't have to jump through the airborne bribes--they're air-borne to get rid of wanted ratings when he's in a helicopter. So you need toremember where they are from the air.

Also available from the air:

4. You can momentarily plop the helicopter down onto the bribe S of the S endof North Point Mall.

5. The bribe in the sunken shopping center, which is on the block one block Wof the Ocean View apartment, is kind of fun to use if you can fly a helicoptergood enough.

6 and 7. You can land a helicopter on the Hyman Condo roof, go to the groundlevel to use the alley bribe, then return to the roof to use the clothes pickup(again, for one wanted star to keep stars Attained from getting much bigger thanEvaded).

This is also available for the Skimmer. I recommend crashing into the struc-ture on the E side of the roof from the SE.

8. Tommy can also fly or run one off. If Tommy is moving, the last one willprobably disappear before he can do much about it.

If Tommy isn't in a helicopter, get him to the Hyman Condo alley bribe 1st fora variation of the above.

When Tommy owns Sunshine Autos (I.62A), have him fly a chopper or drive a Rhi-no to the garages in back of it, then drive a car from one of the garages rightacross into his own "spray 'n' go."

Before Tommy owns Sunshine Autos, have him leave a vehicle in a Pay 'n' Spray,avoid using more than one other vehicle before he returns so it stays in thegame memory, then return after whatever wildness and get in or on it again, andit will trigger the Pay 'n' Spray actions. This gives him another four loca-tions to use like he would his own Sunshine Autos spray 'n' go--therefore, touse for wildness.

Leaving a vehicle in a Pay 'n' Spray can also help when Tommy has a highwanted rating while using a police or military vehicle, which can't be used in aPay 'n' Spray, or while using a vehicle you want to keep for the special color,like the black Voodoo, which will revert to the usual maroon color if used in aPay 'n' Spray.

If you plan to have Tommy cause an unofficial rampage on the waters among theshooting police boats, 1st leave a helicopter on the desolate strip along the Eside of the beach of the east island. Get the helicopter when you're throughwith the boat, then use the method given above. Make sure the chopper isn't ona slope down to the water, or it might slowly slide into it.

You could also exit the game without saving, or reload the game, which takesyou to the previous starting point, if it got nastier than you care to remember.

Things any major fugitive should know

After Tommy uses a Pay 'n' Spray or spray 'n' go, any wanted stars he may haveflash on and off for a bit. That signals a probation period. If he gets introuble with the law during the probation period, the same wanted level is rein-stated.

While the condo alley provides cover from helicopter shots, you'll do best tomove Tommy into the open to shoot down helicopters before SWAT agents drop fromthem and start shooting. The Minigun usually makes anything (but a Rhino) thatdrives into the alley blow up before anyone can get out, and they don't lastlong if they do.

The area beneath the Links Bridge provides some cover for driving an unoffi-cial rampage to the highest wanted level, too. The helicopters can't shoot Tom-my and the land vehicles tend to drive onto the bridge above him. A Pay 'n'Spray is just S of that on the same main road.

You can shoot any part of a person or vehicle to kill them or destroy it. Inthe case of a helicopter, this includes the span of the rotating blades.

Police and military vehicles, like the Rhino, and emergency vehicles, like theFiretruck, can't activate a Pay 'n' Spray. This includes the PC version of theFBI Rancher. For some reason, neither the Bus nor the Coach can activate a Pay'n' Spray, either.

As Rusk writes, if you're in a police car, press Activate Mission--on PC, CapsLock--twice to start then end a Vigilante mission. For some reason, it makesthe tires spike strip proof.

Get to know the driving shortcuts to avoid driving over tire spike strips andbumping into Rhinos.

The only thing that can destroy a tank is about six Molotovs (or the Haitianweapons during "Cannon Fodder"), another reason I prefer Molotovs over Grenades(I.10). This also gives Tommy some leeway in jacking a tank: he can use severalMolotovs to make sure the soldiers who emerge fall before they kill him.

The PS2 gimmick of having Tommy run from a Vice Cheetah or FBI Rancher thenturn to see it abandoned for him hasn't worked for me yet on PC. Tommy turnsand the vehicle's gone but the damn agents firing at him are still there. Butthere's always a "Vice" Cheetah behind the Little Havana police station alongthe main N and S road, and you can use a Molotov to take care of the attackersthat emerge from an FBI Rancher (or any other vehicle).

An earlier edition of Rusk's guide for "Vice City" ended with a challenge todrive a Hotring Racer around the town with a six star wanted level. You mighttry it for a change of scenery and to learn how good you can maneuver in it.Once you get the hang of weaving through traffic (see I.9.F), avoiding theplaces Rhinos spawn on, and taking shortcuts the law enforcers and spike stripsdon't appear on, you'll probably think that it's easier than you expected.

A high wanted rating is a good time to improve your CRiminal Rating and High-est media attention level (I.7).

Ambient sounds The WK Chariot Hotel Interacting with your town Huh? What? Marine world A few exploration duds Strange but fun--that's the important thing Creative plugging WTF screen shots

Ambient sounds

Some buildings in "III" and "Vice City" have their own ambient sounds.

You can hear organ music if Tommy goes near the looks-like-a-temple--sounds-like-a-church building on the S end of the east island between 10:00 and 11:00o'clock. (Thanks to Spuds725 at the GTA Forums web site; I didn't know whattime that happened before.)

And you can hear music by Sunshine Cabs or the Little Haiti pizza store fromthe arcades playing inside. The North Point Mall is alive with the sound of Mu-zak, and the Ocean View with "La Vida Es Una Lenteja" by Unaesta.

While giving buildings their own sounds was featured more often in "III," youcouldn't go inside the buildings as extensively. You could only enter saveplaces, personal/Shoreside Vale police station/Pay 'n' Spray garages, a livingroom of Salvatore's mansion, the cell the Yazuka was held in, the booth in frontof the Cartel mansion, and, by using codes, get into Joey's garage for the "EP"Mafia stretch limo.

The WK Chariot Hotel

The WK Chariot Hotel has several special features. (It's E and across thestreet from the parking lot of the Malibu Club.) (See I.9.G for how to use itto go to Ghost World, I.19 for how to find hidden package 25 there, and I.8 forthe name change it was given for the PC version, for some reason.)

Between 23:00 and midnight, the lights in the windows depict the outline of ahuge c**ck and b*lls, and spray squirts periodically from the roof. (See I.3.)

It also has a blue door on the N side that opens during "Martha's Mug Shot"and stays open thereafter. If you have Tommy go inside, climb the stairs to thetop floor, and go to the W end of the hall, you'll find a message by the window:"The Samartians DON'T JUST JUMP, HYPER-JUMP call 555-7000." http://img147.imageshack.us/img147/4103/00gta1screenvc50hpq8.jpg

The Samartians are an ancient Christian group known for their charity (I think"Samartians" it may be a variant of "Samaritans"), so it may be meant as ironichumor.

One web site, dogbomb.co.uk, message board post mentioned Phil Daniels beingshown at the start of the movie "Quadrophenia" as not having actually gone withhis (Piaggio Vespa--"Vice City" Faggio) scooter over a cliff at Beachy Head,which the movie later shows him as having driven it to. The post said there's aphone box with a "call the Samartians sign" beside it at the location now.

Andrew sent me the correct explanation for this, and the category of the Piag-gio Vespa, for this update in May, 2008:

"As an Englishman I can shed some more light on the 'Samartians' thing. TheSamaritans provide a phone helpline in the UK for people in despair. The organ-ization was started in the Fifties by a priest called Chad Varah, (Google him &read the Wikipedia entry in particular). It is still likely that if you use acallbox (English for a phone booth) anywhere in the UK you will see a stickerlike the one you describe, and they can also be seen at high points, on bridgesetc. http://en.wikipedia.org/wiki/Samaritans_%28charity%29

"Tangentially, my opinion on Quadrophenia...is that Jimmy (played by Phil Dan-iels in the movie) doesn't die at Beachy Head....in either the album or the mov-ie. It's worse than that--he grows up.... I saw the movie of Quadrophenia inLondon back in the day, and witnessed a running battle between Mods and Skin-heads in front of the cinema after the show. But please note: the Vespa is mostdefinitely *not* a moped--it's a scooter." http://en.wikipedia.org/wiki/Quadrophenia_%28film%29

I think "scooter" is probably generally the preferable word. In the han-dling.cfg file, it's listed as MOPED, which I guess is another word for it forsome people. But the Wikipedia article for "moped" indicates a moped is moregenerally thought of as something you can pedal, like a motorized bicycle. http://en.wikipedia.org/wiki/Moped http://en.wikipedia.org/wiki/Scooter_%28motorcycle%29

Interacting with your town

If you shoot the black garbage bags--some are by Cherry Poppers--they may in-flate one size larger. (Thanks to Madeye/some name/Mohammed Kahn)

If Tommy shoots the gas pumps at the gas station just S of Washington Mall, atthe back of Interglobal Studios, or in the hanger over water at the end of thedead end road down the middle of the S end of the west island, they'll explode.

If you use the bottom of a helicopter to bop the top of one of the StarfishIsland picnic tables that has a red and white umbrella over it, the picnic tableassumes a broken shape. They're not fixed to a spot and can be moved around.They're like the ones in "GTA III." Benches, like those in front of the OceanView, can be moved and given a broken shape with a vehicle, too.

If you want to see the secret Easter egg and printing press, go to I.19 forthe sections on hidden packages 61 and 66.

Huh? What?

I've put most of the foreign language translations in the guide where theycome up in the game. I translated some of the French and Spanish writing inLittle Haiti and Little Havana for this section with the Free2ProfessionalTranslation web site that translates phrases for a variety of languages automat-ically for free. So if this is a little off compared to the results I couldhave gotten with a personal translator, that's why.

Thanks to: http://www.freetranslation.com/

If you go N across the street from Auntie Poulet's shack in Little Haiti,you'll find a little blue-green building with red and orange letters: "EgliseBaptiste de la Regeneration," which is French for "Baptist Church of Revival" or"...of Spiritual Renewal."

There are several beige buildings with red letters that say "EL NUEVO SIGLOSUPERMARKET" with the "G" missing from "SIGLO." One is just S of the LittleHaiti Pay 'n' Spray, one is E across the street from Phil's Place, and one is Eacross the street from the dirt lot of palm trees mentioned near the end of I.3.The phrase is Spanish for "The New Century Supermarket." (I tried "si lo"--theweb site just translated it as "if it.")

E of the "Welcome to Hell" billboard is a blue-green building called BILLY'SRECORDS. In black letters it says, "Donde los HITS Suenan Primero," which isSpanish for "Where the HITS sound 1st," which I'm guessing is "Where the HITSare heard 1st."

Beside it to the E is a yellow building with black letters that say "C.A.M.ENVIO DE VALORES Y ALIMENTOS A LA REPUBLICA DOMINICANA," which translated as"C.to.M. I send of values and food to the Dominican Republic." "C.A.M." shouldprobably stay "C.A.M.," which are probably the initials of some humanitarianassistance group which "sends valuables and food to the Dominican Republic." Inred letters it says "ENTREGA EN 2 HORAS" which translated as "Delivers in twohours."

I got most of the next ones from the Babel Fish Translation web site, thanksto: http://babelfish.yahoo.com/translate_txt?fr=avbbf-us

Across the street going S from Billy's, on the right side of the road, is theBaran Discount and Coffee Shop, advertising 99 cents & "PLUS ARTICULOS PARA ELHOGAR," which is Spanish for "extra articles for the home."

S of the garage you deliver the Rhino to in "Sir, Yes Sir," and around thecorner of the same block, is a store with green letters that say "GALERIA MUSI-CAL COMPRA Y VENTA DE CD'S USADOS," which is Spanish for "Musical Gallery Usedpurchase and sale of CD's." (Thanks to woozie92 for telling me it's "venta,"which means "sale," when I thought it said "yenta," which is a Yiddish word thatgives it a different translation. The "V" looks like a "Y" unless you compareit closely with the "Y" before it.)

Beside that store to the E is a pink building with Spanish in black lettersthat say "CALLE 8 CAFETERIA." For "CALLE" I have "silence" (the free transla-tion site) and "Street" (the Babel Fish site). If "Street," it says "StreetEight Cafeteria." It has red letters that say "DESA YUNO," which is "break-fast," and blue letters that say "ALMUERZO," which is "lunch."

Robina's Cafe Cubano and The Pizza Face in Little Havana have windows featur-ing the Spanish words "DINERO SIN LIMITE," mentioned in I.2 as another Robert DeNiro connection. The translation I got is "MONEY WITHOUT LIMITS." I wonder ifthat could mean "credit without limit" since another sign of The Pizza Face says"Finance Layaway Plan."

Marine world

There are two men underwater with their feet in a block of cement:

One is on a big pile of rocks E of big Mitch Baker's Biker Bar. (The ends ofhis hands reach above the surface of the waves during a storm, which reminds mea little of the last reach for freedom by Harry Lime, played by Orson Welles, inthe movie "The Third Man," 1949.) http://img159.imageshack.us/img159/4687/00gta1screenvc72dx9.jpg http://en.wikipedia.org/wiki/The_Third_Man

The other is by the S coast of the W-most 90 degree angled projection of landat the SW portion of the area which is S of the E end of the bridge from theeast island to Starfish Island. It's a S coast of the area the multi-coloredshowers are on.

You see the same fat mustached guy in swimming trunks around the light houseand Ocean View areas sometimes.

There's a broken Chartered Libertine Lines ship and a submarine underwater Nof the North Point Mall of the east island, and a broken Chartered LibertineLines ship underwater S of the SE corner of the west island. Each of the twoships is a more basic version of the unbroken types at the S end of the west is-land. The submarine is the same one used, in a solid version, for the U.S.S.Numnutz in "San Andreas." http://img75.imageshack.us/img75/3136/00gta1screenvc65ud0.jpg http://img231.imageshack.us/img231/3518/00gta1screenvc62me3.jpg http://img80.imageshack.us/img80/8430/00gta1screenvc63yf9.jpg http://img231.imageshack.us/img231/2323/00gta1screenvc64kp1.jpg http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg

There are the remains of a sunken Reefer, with the parts over the roof of thecab, etc., removed, on the N side of the W end of the bridge from Prawn Islandto the west island. http://img153.imageshack.us/img153/3096/00gta1screenvc60jo8.jpg

There are four junked cars by the S side of the W end of Links Bridge. I'dhave Tommy use a boat or the Sea Sparrow, or use the zoom lens of the SniperRifle or Camera, to see those because if Tommy jumps from the shore to the baseof the support of the bridge, he can't jump back up to the shore. http://img421.imageshack.us/img421/8838/00gta1screenvc110wm1.jpg

The Sea Sparrow can help you look at the underwater things--it has pontoons,and it's easier to position over a spot than the Skimmer. You might also tryany of the boats for that.

You can fly the Sea Sparrow into the WK Chariot Hotel (I.9.G) to see most ofthe underwater things even closer. I wouldn't use that to see the four junkedcars or the man with his feet in cement that's by the east island since they'reso close to the surface of the water.

You can also walk Tommy waist-high into the water, have him crouch with C (hewon't drown), or have him fly a helicopter through the porch ceiling of the WKChariot Hotel and bail onto something solid underwater (see "The WK Chariot Ho-tel" at I.13), equipped with a sniper rifle or Camera, and use the zoom (rightmouse button and Z and X or scroll) to get a clear close underwater view of avariety of kinds of aquatic life. Press F1 (instant replay) twice to changewhich marine animals are on view. http://img213.imageshack.us/img213/4336/00gta1screenvc191zn8.jpg http://img95.imageshack.us/img95/7794/00gta1screenvc209jg7.jpg http://img220.imageshack.us/img220/4773/00gta1screenvc208ck5.jpg http://img156.imageshack.us/img156/8933/00gta1screenvc194pq8.jpg

You can see a 2nd batch of junked cars under the E end of the red foot bridgeat the S end of the east island. They can't be seen from above because they'recovered with grass and water. http://img124.imageshack.us/img124/9976/00gta1screenvc251ze1.jpg

The shark at Interglobal Films is a bedraggled simplified variation of thekind found underwater. http://img428.imageshack.us/img428/1457/00gta1screenvc114xa1.jpg http://img336.imageshack.us/img336/6357/00gta1screenvc115kz6.jpg http://img144.imageshack.us/img144/100/00gta1screenvc207ha0.jpg http://img440.imageshack.us/img440/2417/00gta1screenvc112aoe1.jpg

In Tommy's Ocean View apartment, there's a poster of the bow of an ocean luxu-ry liner that looks like the SS Normandie. It says "Vice City via Le Havre etSouthampton--C. G. Transatlantique French line." Le Havre, a city of Normandyin N France, and Southampton, a city of the S coast of the U.K., are two of thethree chief ports of the English Channel. Le Havre was a chief port of call forFrench ocean liners making the Transatlantic crossing. Such crossings were gen-erally assumed to go to New York City, but this one is given as going to ViceCity (fictionalized Miami). http://img355.imageshack.us/img355/3519/00gta1screenvc249nr8.jpg http://en.wikipedia.org/wiki/SS_Normandie

"C. G." stands for "Compagnie Generale." The Babelfish translation I got for"Compagnie Generale Transatlantique" was "Transatlantic General Company," theFrench line the steamship was a part of. http://babelfish.yahoo.com/?fr=avbbf-us

A few exploration duds

From the beginning of the game, you can walk Tommy into the VROCK building.To get there, go W from the W end of the bridge to Downtown to a T intersection,and it's across the street. Tommy disappears up the stairs, he can move left orright a little--and that's it. You can get a little view of Ghost World if yougive the PCJ 600 the long distance back view and back it in.

Another one is found by landing a helicopter on the very top of the Vice CityBeach water tower across the street in a lot E of the Malibu Club. If you haveTommy get out onto it, he sinks 1 1/2 feet or so into the roof of it and can'tget back in the chopper, so he has to jump to the ground.

Don't bother waiting for the yellow tape to be removed from the staircases inWashington Mall; they don't come off anytime in the game. (If you contract anattack of the Laura Crofts, though, you can have Tommy do an easy jumping gameon the lily pads in one of the indoor pools.)

In Little Havana is a pink "fudge PACKING CORP" building with an open garagedoor, and Tommy can go into the garage--it's empty.

Across the street from the VCN building is a place that gives psychic read-ings. There's a 3D showroom beside it with unbreakable glass in front of it.Tommy can't enter it and it's empty.

Strange but fun--that's the important thing

If you're fond of the optical illusions of Maurits Cornelis Escher ("DrawingHands," "Relativity," etc.), you might like the yellow crane at the E end of thebig ship at the E end of the S side of the west island. Have tommy stand closeto the crane to get the effect. http://img138.imageshack.us/img138/91/00gta1screenvc68vn3.jpg http://www.youtube.com/watch?v=QUENO0mMWfI

If you're interested in those and other optical illusions, you might try thegallery at http://www.mcescher.com/ or http://www.michaelbach.de/ot/

One of the posts that hold a traffic light over the road is planted on top ofthe Little Havana laundromat, making the traffic light way too high for anyonedriving up to it to see easily. (Thanks to spaceeinstein's web site for point-ing out the traffic light.) http://img138.imageshack.us/img138/4880/00gta1screenvc70ub4.jpg

If you land a chopper on the SW corner of the building the Pole Position is apart of, you can see a tree growing up from the roof of the 1st floor through aninvisible but solid 7' or so wide hole in the roof of the 2nd floor that youlanded on. You can see it from the sidewalk across the street to the S as well. http://img122.imageshack.us/img122/1392/00gta1screenvc69vs4.jpg

You'll occasionally see what I call the mole people, with just their head andshoulders sticking out of the sand, and moving through it with the sound of ve-hicles skidding across sand, just W of the RC Bandit dirt track on WashingtonBeach. http://img156.imageshack.us/img156/8220/00gta1screenvc200bs2.jpg http://img208.imageshack.us/img208/1325/00gta1screenvc210ne7.jpg

I'm not sure how to come up with a real life comparison with the thing any ofthe pedestrians might do when they walk persistently into something and thenbend over. Whatever got them drunk enough to walk into something is makingthem throw up? Sometimes they just walk away like nothing happened, or, worse,bend over with their head stuck through a wall, so I'm not sure.

See Unique Jump 19 in section I.26 for a way to let Tommy stand on a carthat's frozen in midair.

Creative plugging

I think there may be more commercial plugs in "Vice City" than in any otherGTA (which might be where they got the money for all that Hollywood voice actingand big name music and the Li'l Dodo. If so, if Rockstar is reading this: good,do it again--I like "Vice City"):

In a couple of places on the Prawn Island Elbee pharmacy roof, a sign... http://img320.imageshack.us/img320/888/00gta1screenvc33aqe6.jpg

...advertises:

- "Spiegel," which has been a mail order store since putting out a cataloguein 1905. http://www.spiegel.com/?cm_ven=Google&cm_cat=Brand&cm_ite=spiegel

- "Florsheim," which has been selling shoes since 1892. http://www.florsheim.com/shop-fl/index.ep

- "Stride-Rite," which has been selling shoes for over eighty-five years as ofJuly, 2006. http://www.striderite.com/jump.jsp?itemID=1&itemType=HOME_PAGE

- a "Corby" (U.K. brand) vacuum cleaner is mentioned in the chatter by one ofDiaz' gang. (Rusk tells me he thinks the mention is of a "Kirby" vacuum clean-er. I wonder if it's a sort of pun on "Kirby" since "Corby," a town in England,has been nicknamed "Little Scotland," and Scotland is the home of RockstarNorth.) http://en.wikipedia.org/wiki/Corby http://en.wikipedia.org/wiki/Kirby_Company

- Painted on the wall of a building that faces the lot which is across thestreet to the E of Interglobal Films, the Doehler Metal Furniture Co., Inc. adlooks like the one painted on the wall of a building at 192 Lexington Ave. near32nd St. in N.Y.C., NY. http://img431.imageshack.us/img431/7251/00gta1screenvc124gx0.jpg http://img450.imageshack.us/img450/461/00gta1screenvc120rv3.jpg http://www.14to42.net/32street2.html

At the Greasy Chopper:

The "Space Mission" pinball table in the Greasy Chopper is a 1976 pinballmachine by Williams. http://img108.imageshack.us/img108/6729/00gta1screenvc90zz0.jpg http://www.pinballrebel.com/game/pins/space_mission/space_mission_pinball.htm http://img142.imageshack.us/img142/9287/00gta1screenvc80wy4.jpg http://img108.imageshack.us/img108/9971/00gta1screenvc82lq2.jpg http://img142.imageshack.us/img142/9966/00gta1screenvc83vq1.jpg

The "Jolly Roger" (the letters of "Roger" are altered a bit) pinball table isa 1967 machine by Williams. (I never had most of the beers listed below, butsomebody has good taste in pinball machines--Williams had some good ones.) http://img101.imageshack.us/img101/1098/00gta1screenvc273aiz7.jpg http://img241.imageshack.us/img241/7433/00gta1screenvc273bxb0.jpg http://img50.imageshack.us/img50/3488/00gta1screenvc271xb0.gif http://www.ipdb.org/showpic.pl?id=1314&picno=18639 http://www.ipdb.org/search.pl?any=jolly+roger&sortby=name&searchtype=quick#1314

The guitar on the stage is a fretted Fender Jazz Bass. Originally called theDeluxe Model, it's been made by Fender since 1960. http://img237.imageshack.us/img237/5363/00gta1screenvc274gr8.jpg http://img89.imageshack.us/img89/1747/00gta1screenvc274abg6.jpg http://en.wikipedia.org/wiki/Fender_Jazz_Bass

I think the cymbals on the drum set are supposed to be Zildjians since thename on them has a big "Z" in it. Zildjian cymbals have been made since AvedinZildjian made the 1st ones in 1623. http://img234.imageshack.us/img234/4004/00gta1screenvc274clb9.jpg http://img244.imageshack.us/img244/5071/00gta1screenvc274dvu7.jpg http://en.wikipedia.org/wiki/Zildjian

Old German has been a popular discount beer for over a century. It's nowowned by the Pittsburgh Brewing Company. http://img106.imageshack.us/img106/1443/00gta1screenvc99vz3.jpg http://img80.imageshack.us/img80/6018/00gta1screenvc91mc2.jpg http://beeradvocate.com/beer/profile/410/6070/ http://en.wikipedia.org/wiki/Yuengling http://en.wikipedia.org/wiki/Pittsburgh_Brewing_Company

Old Dutch beer was made by the Eagle Brewing Company. It was founded in 1867in Catasauqua, PA as Eagle Brewery, Schaefer & Kostenbader and closed in 1964. http://img111.imageshack.us/img111/9171/00gta1screenvc105iw0.jpg http://img138.imageshack.us/img138/6622/00gta1screenvc107pg3.jpg http://img106.imageshack.us/img106/2245/00gta1screenvc106wy9.jpg http://en.wikipedia.org/wiki/List_of_Pennsylvania_breweries

Foster's lager has been made by the Foster brothers of Australia since 1887and is now made in various breweries around the world. http://img80.imageshack.us/img80/2428/00gta1screenvc92jy9.jpg http://en.wikipedia.org/wiki/Foster%27s_Lager http://www.fosters.com.au/enjoy/beer/fosters_lager.htm

Horton beer was made from 1865 to 1941 by various owners, the last one beingthe Horton Pilsner Brewing Company. http://img201.imageshack.us/img201/8832/00gta1screenvc343kd8.jpg http://trayman.net/Brewery/Horton.htm http://img145.imageshack.us/img145/7489/00gta1screenvc94wx7.jpg

"Bell Label" Blue Label beer was made from 1912 to ? by the Northern BrewingCompany of Superior, Wisconsin. The ad I found for it is basically the same ex-cept "Blue" is changed to "Bell" for the GTA version--I have no idea why. http://img359.imageshack.us/img359/229/00gta1screenvc109vg8.jpg http://img123.imageshack.us/img123/7776/00gta1screenvc104sd3.jpg http://www.americanbreweriana.org/history/northern.htm

"Bellend" Ballantine beer was 1st made by Peter Ballantine, who came fromScotland, in Newark, NJ, in 1840. His company was originally incorporated asPatterson & Ballantine Brewing Company. Joined by his three sons, it became P.Ballantine and Sons in 1857 and until the breweries closed in the 1960's. Itwas very popular beer, once the 6th biggest selling beer in the U.S.A.. In2005, Ballantine Ale was owned and marketed by the Pabst Brewing Company andbrewed by the Miller Brewing Company. http://img241.imageshack.us/img241/4079/00gta1screenvc341fy4.jpg http://img227.imageshack.us/img227/5711/00gta1screenvc905hx0.jpg http://en.wikipedia.org/wiki/Ballantine

One clue on the GTA clock to the identity of the real beer is the set of threerings, which are Borromean rings on Ballantine labels and ads. (And here Ithought it was just a pretzel.) http://www.liv.ac.uk/~spmr02/rings/beer.html

"Bell end" is a slang term for the head of a c**k. This may also explain thename change in the previous sign. http://www.urbandictionary.com/define.php?term=Bell+End

Likewise, one sign refers to "FREE ASSTASHE RIDES." An "asstache," as best Ican figure from using the Google search engine a bit, is created when someoneshaves but leaves a mustache amount of hair on their bottom. http://img183.imageshack.us/img183/1558/00gta1screenvc909br1.jpg http://www.urbandictionary.com/define.php?term=swamp+ass

"Blatzaa" beer is advertised as coming from Milwaukee. Blatz beer was 1stmade in Milwaukee, WI, in 1851. It's now made by the Miller Brewing Company ofMilwaukee under contract for Pabst Brewing Company. http://img322.imageshack.us/img322/1619/00gta1screenvc270kd4.jpg http://img148.imageshack.us/img148/4426/00gta1screenvc98li4.jpg http://img155.imageshack.us/img155/673/00gta1screenvc97uq2.jpg http://en.wikipedia.org/wiki/Blatz_Brewing_Company http://en.wikipedia.org/wiki/Blatz

"GUFF JUICE": "Guff" can mean "nonsense" ("He doesn't take any guff") or"fart." The latter would make the phrase mean someone had an accident--itwouldn't be a compliment about the liquor. "Guff" is also a NE Scotland termfor "English." http://img138.imageshack.us/img138/917/00gta1screenvc292sv6.jpg http://www.peevish.co.uk/slang/g.htm http://www.urbandictionary.com/define.php?term=guff

A couple of signs advertise "Old Realing." I couldn't find an Old Realingbeer, but the "l" in "Realing" has a mark on either side of it that makes ittake more space than the other letters, so I'm guessing that it could be an al-tered "d," and it could originally have been an ad for "Old Reading" beer ofReading, Pennsylvania. Old Reading cans use similar lettering. The ReadingBrewing Company was founded in 1886 and closed in 1976. http://img250.imageshack.us/img250/5505/00gta1screenvc269cq4.jpg http://img86.imageshack.us/img86/8365/00gta1screenvc102jh6.jpg http://img86.imageshack.us/img86/6633/00gta1screenvc101ig4.jpg http://img78.imageshack.us/img78/214/00gta1screenvc100yr7.jpg http://en.wikipedia.org/wiki/List_of_Pennsylvania_breweries

Coors Light beer has been made since 1978 by the Molson Coors Brewing Companyof Golden, CO. http://img209.imageshack.us/img209/8170/00gta1screenvc279bq5.jpg http://img134.imageshack.us/img134/2121/00gta1screenvc305lb6.jpg http://en.wikipedia.org/wiki/Coors_Brewing_Company

"Pusch" Busch beer has been made since 1955 by the Anheuser-Busch brewery ofSt. Louis, MO. http://img214.imageshack.us/img214/7503/00gta1screenvc278un0.jpg http://img134.imageshack.us/img134/1498/00gta1screenvc306fr7.jpg http://en.wikipedia.org/wiki/Busch_Beer

"Dudweiner" Budweiser beer has been made since 1876 by the Anheuser-Buschbrewery and is produced in various breweries around the world. http://img201.imageshack.us/img201/5499/00gta1screenvc284dy1.jpg http://img244.imageshack.us/img244/6349/00gta1screenvc302mt0.jpg http://en.wikipedia.org/wiki/Budweiser_%28Anheuser-Busch%29

"Vice City's Best" Miller brewing was founded in Milwaukee in 1855 by Freder-ick Miller. Miller Brewing bought the A. Gettelman Brewing Company in 1971. Acouple of popular inexpensive beers they've made are Milwaukee's Best and Mil-waukee's Best Light. http://img216.imageshack.us/img216/1777/00gta1screenvc908tz2.jpg http://img218.imageshack.us/img218/8445/00gta1screenvc916on8.jpg http://en.wikipedia.org/wiki/Miller_Brewing

"Dental Cele" and "dental Cet" Also by Miller Brewing, Miller Light ("Tastesgreat, Less filling") was 1st sold in 1975 (after the recipe for Meister Brau"Lite," previously Gablinger's Diet Beer, was bought and reformulated by Mil-ler). It remains a very popular beer. http://img244.imageshack.us/img244/7163/00gta1screenvc914oi9.jpg http://img174.imageshack.us/img174/174/00gta1screenvc912rs0.jpg http://img225.imageshack.us/img225/2011/00gta1screenvc911al8.jpg http://en.wikipedia.org/wiki/Miller_Lite

"Dental cet" in French means "dental this," which could be a GTA phrase. "Dental cele" in Spanish means "dental it watches over" (?). http://babelfish.yahoo.com/?fr=avbbf-us

Daeufer's Beer The Dauefer Lieberman Brewing Company was founded in Allen-town, PA, in 1869 as Henry Koenig & Company and closed in 1938. http://img84.imageshack.us/img84/3491/00gta1screenvc304pt6.jpg http://img83.imageshack.us/img83/7330/00gta1screenvc304aap2.jpg http://en.wikipedia.org/wiki/List_of_Pennsylvania_breweries

Fort Pitt beer was made by the Fort Pitt Brewing Company of Sharpsburg, PA,from 1906 to 1957. The metal scoreboard is for football on one side and base-ball on the other. It was the most popular beer in the Pittsburgh area in the1950's and spawned the expression "Fort Pitt--that's it." (This came up in con-versations with my Mom now and then--one: "That's it"; the other: "Fort Pitt.") http://img201.imageshack.us/img201/5883/00gta1screenvc340jq3.jpg http://img221.imageshack.us/img221/2963/00gta1screenvc309lp2.jpg http://img247.imageshack.us/img247/8256/00gta1screenvc308us3.jpg http://en.wikipedia.org/wiki/List_of_Pennsylvania_breweries

"Beer Farm" is just a humorous sign, as far as I know. http://img157.imageshack.us/img157/8832/00gta1screenvc288xd5.jpg http://img247.imageshack.us/img247/658/00gta1screenvc310td3.jpg

Ortlieb's Beer was originally made in 1859 in Philadelphia, PA, and was madeby different breweries ending with Ortlieb's micro brewery in 2004. http://img150.imageshack.us/img150/1828/00gta1screenvc289zm3.jpg http://img136.imageshack.us/img136/8806/00gta1screenvc307vu1.jpg http://pabreweryhistorians.tripod.com/OrtliebFinalEdit.htm http://en.wikipedia.org/wiki/Pennsylvania_beer_and_breweries

"Paul Daniels" Jack Daniel's whiskey has been made by Brown-Forman of Lynch-burg, TN, since 1875. Paul Daniels has been a popular magician, quiz show host,etc., on TV in the U.K. since the 1970's. And if you mix the two, the magiccomes out slower, but you don't care. I don't know. http://img201.imageshack.us/img201/2239/00gta1screenvc285er2.jpg http://en.wikipedia.org/wiki/Jack_Daniel%27s http://en.wikipedia.org/wiki/Paul_Daniels http://www.pauldaniels.co.uk/

(A few letters I'm not sure about then) "cadian Club." I think this is an al-tered version of an ad for Canadian Club whiskey because, besides having someletters of the name in common and also being "IMPORTED," it has the same slogan:"The best in the house." Canadian Club, "C.C.," has been made since 1858 inWalkerville, Ontario, which is now part of Windsor. http://img201.imageshack.us/img201/4955/00gta1screenvc344na6.jpg http://img220.imageshack.us/img220/5658/00gta1screenvc345ev0.jpg http://en.wikipedia.org/wiki/Canadian_Club

"DROPPIN' SCIENCE" is a compliment for a unique or well done rap lyric (as ifto say, "You dropped something clever into what you were saying"), and is thename of a book of essays about rap music and hip-hop culture edited by WilliamEric Perkins, 1995. http://img220.imageshack.us/img220/1828/00gta1screenvc290bi2.jpg http://www.urbandictionary.com/define.php?term=droppin'+science http://www.temple.edu/tempress/titles/996_reg.html

"ART COLLEGE...GO BANG!" I think this could be an ad for the band Shriekbackplaying at an art college as part of a tour for their 1988 album "Go Bang!" An-other connection with that idea is that director Michael Mann used songs oftheirs in a couple of his movies, including "Manhunter," 1986. Brian Cox playsHannibal Lector in that and does the voice acting for the TV director in theRockstar game "Manhunt." Michael Mann was also the executive producer and awriter of the TV series "Miami Vice," which influenced some things in "ViceCity." (See I.2.) http://img247.imageshack.us/img247/6766/00gta1screenvc291ik7.jpg http://en.wikipedia.org/wiki/Shriekback

"FUNKY-LIKE A TRAIN" may refer to the song of that name (without the hyphen)released in the U.K. by the Equals, 1986. http://img80.imageshack.us/img80/4509/00gta1screenvc906rh3.jpg http://www.discogs.com/release/526678

"DRIVE," shown near a depiction of the tail fin of a car, may refer to the1984 song "Drive," which was the biggest-selling single in the U.S. for TheCars. http://img151.imageshack.us/img151/7672/00gta1screenvc907ae2.jpg http://en.wikipedia.org/wiki/The_cars http://en.wikipedia.org/wiki/Drive_%28The_Cars_song%29

- bottles of "BRO ON SAUCE." Broon (old Scottish for "brown") sauce is thekind of brown sauce mixed with spirit vinegar that's popular in Edinburgh, Scot-land, for fish and chips, etc. Breaking "broon" into two syllables createswordplay that can mean a guy ("BRO"--short for "brother" meant as a friend or,more generally, a guy) is having some brown sauce and/or an alcohol drink("sauce" can be slang for liquor or gravy), which is also popular in Edinburgh. http://img379.imageshack.us/img379/156/00gta1screenvc120qw5.jpg http://en.wikipedia.org/wiki/Brown_sauce http://www.dsl.ac.uk/dsl/ http://www.urbandictionary.com/define.php?term=brother http://www.urbandictionary.com/define.php?term=sauce http://wikitravel.org/en/Edinburgh

A store called "Broons" shows up in both "III" and "Vice City." http://img100.imageshack.us/img100/3402/00gta1screenvc258ds4.jpg http://img100.imageshack.us/img100/9104/00gta1screenvc259uc3.jpg

Colin Attle, who sent me a helpful explanation of how to calculate the pay forthe Paramedic, Firetruck, and Vigilante Sub-missions, wrote: "I can shed lighton this. There is a comic strip in Scotland called 'The Broons'--check the fol-lowing link out": http://www.thatsbraw.co.uk/

My Dad was a cartoonist, so I'm adding that one. As mentioned above, some ofthe Rockstar North programmers came from DMA Designs in Dundee. According tothe Wikipedia article at the next link, the Broons have a Dundee dialect butlive in Glascow, though some strips have left the impression that their hometown was Dundee. http://en.wikipedia.org/wiki/The_Broons

Thanks to Colin for several others, too:

- to find the graffiti for the 2006 Rockstar Vancouver game "Bully," go N fromthe little Haiti Pay 'n' Spray, take the 2nd left, and look right at the leftcurve. You'll see the RIVERSIDE PAVILLION, and to the right of it are a coupleof store shutters that each have graffiti of "BULLY." http://img398.imageshack.us/img398/3538/vicecitybullyuk4.jpg http://en.wikipedia.org/wiki/Bully_%28video_game%29

- Fizz Bombs, mentioned as part of the recipe for "Love Juice" (I.56), arefruit flavored balls of candy with a sour coating in the UK. http://www.aquarterof.co.uk/mtype2/whatever/archives/fizz_bombs/

- "ERSE," the name of a magazine on the low table in the Ocean View apartment,may refer to the popular U.K. videogame magazine "EDGE." http://img526.imageshack.us/img526/4707/vcerseoj6.jpg http://www.edge-online.co.uk/ http://en.wikipedia.org/wiki/Edge_%28magazine%29

- as mentioned in section I.2, across the street to the E of the Pole Positionclub is "Mairis bestsellers," which advertises the "Book of the North" (not"month," so I guess it might refer to Rockstar North), a book of "insect espio-nage" called "Flycatcher," which is a reference to the 1987 book "Spycatcher."It was controversial because the British government tried to ban it. http://img174.imageshack.us/img174/6034/0tommyflycatchergd9.jpg http://en.wikipedia.org/wiki/Spycatcher

(I'll add that since the nearby store "Burn Baby Burn" also has a sign thatsays "since 1977," "Burn Baby Burn" seems to refer to a line from The Trammpssong "Disco Inferno." It was released in 1976 but became more popular as partof the soundtrack of the 1977 movie "Saturday Night Fever.") http://img457.imageshack.us/img457/4857/0tommyburnbabyburnjm8.jpg http://en.wikipedia.org/wiki/Disco_Inferno_%28The_Trammps_song%29 http://en.wikipedia.org/wiki/Saturday_Night_Fever

The motto of the Rockstar crest appears in some GTAs (such as on a store inMarket, Los Santos, in "San Andreas"). In "Vice City," it appears on the frontof an otherwise nameless Downtown building N of the Moist Palms Hotel. http://img99.imageshack.us/img99/5/00gta1screenvc48vf9.jpg

According to the "gouranga" web site, ReverendTed has this translation for it:

"FYI: The motto on the Rockstar crest, "Hostes Ad Pulverem Ferire" has a num-ber of translations in Latin depending on the ambiguous conjugation, but themost likely is "Pulverizing the enemy". (Since it's unlikely they'd put "We werepulverized by the enemy" on their crest.)" http://www.gouranga.com/

The Rockstar logo can be found in various places: on beach towels, as graffitiin the big drainage ditch in Little Haiti, and on Bela Lugosi's cape in the win-dow of the Funeraria Romero in Little Haiti, etc. And the next time you're outat night, look up at the stars in the E....

That's all I've found so far, unless that's Peter Frampton from his 1976"Frampton Comes Alive!" days (his live double album of music was released in1976 and was very popular) in a faint picture in some windows at the "Rock City"music store Downtown. http://img329.imageshack.us/img329/15/00gta1screenvc35mt3.jpg http://en.wikipedia.org/wiki/Frampton_Comes_Alive

WTF screen shots

The lady shown in the two screen shots below hovered towards Tommy's Freeway(the "hopingirl" code was used) like Linda Blair's character in the 1973 movie"The Exorcist" for a couple of seconds before she started walking. http://img151.imageshack.us/img151/5005/00gta1wtfvc149et.jpg http://img151.imageshack.us/img151/8404/00gta1wtfvc154le.jpg

I may actually have a first here. I just wish it was at all, y'know, excit-ing.

If you do a Cabbie Boost up into the underside of a jet at the airport, youcan see the highly mysterious face in the jet. http://img517.imageshack.us/img517/1584/00vcwtffaceinjetgr7.jpg

It had a more developed role in the original game, where Tommy talked to hisjet and his jet talked to him. But they deleted it at the last minute becausethey thought it was strange.

See section I.14 on "Trial By Dirt" and "Test Track" for the glitch they haveabout recording Stats.

The Flight Hours Stats have a glitch that causes the top rating, Ace, to showup a lot while you go up the ratings--see I.7.

The Stats for who constitutes a Gang member and Wanted Stars Attained andEvaded have glitches--see I.7.

The Criminals wasted and Criminals killed on Vigilante Mission Stats getmixed up after doing a vigilante mission--see I.7.

The Havana Outfit glitch

There's a glitch that causes the Little Havana outfit to appear in the S sec-tion inside the Little Havana Streetwear shop behind a solid invisible wall in-stead of in the little accessible area just inside the door if you do "Two BitHit" for Avery Carrington before "Cop Land" and "The Job." See I.39.B for sev-eral ways to get the outfit, anyway.

Persistent slow motion stunts

If you get the PC glitch that causes the camera to freeze in position and re-main in slow motion during Unique Jumps, and a sniper rifle (other guns?) to on-ly be able to fire once and cause an unending earthquake after using an Adrena-line Pill pickup, you can Alt Tab out of the game and click back in a coupletimes to shake it. It won't be there if you start a new game on the same in-stallment. I had this, as did USAF777 of the Gamefaqs message boards, in mid-2004. Take-Two Games seemed unfamiliar with it, and said to set my graphicssettings lower. I didn't, but kept using updates for everything and reinstalledthe game, and I haven't had it again.

The bomb detonator glitch

Rusk notes that the only way to change from the remote grenade, or 8 Ball'sbomb shop detonator, before you trigger the bomb, on PS2 is go through a metaldetector, or get wasted or busted. The PC version features the same thing. Andwhen I prepared the Coach of Rusk's strategy with one of 8 Ball's bombs for"Psycho Killer," the detonator wouldn't work if I prepared the Coach before themission, only if I prepared it during the mission.

The Hyman Condo and Cherry Popper glitches

Many people have reported that their save game was screwed up after savingtheir game at Cherry Poppers, so never tried it. It seems safe to save yourgame at the Hyman Condo (which makes sense, in a way). Saving vehicles in thebig garage there is another matter--it's been known to eat them. I wouldn'tsave any special vehicles in it. The glitch has been reported as more likely ifthe garage has a lot of vehicles in it or if the door is open when Tommy walksinto the save game cassette. I try to have him approach it from the W so hedoesn't trigger the door, or have him use the cassette just as the door closes.

Rampage 13 and Knocking Off Stores

R13, a Chainsaw rampage, sometimes reappears after you do a couple other ram-pages (I.32). If you've done a couple after it and are one short, check R13.When I've done it a 2nd time, it stayed in the count.

Sometimes the money doesn't appear when you knock off a store (I.24), and youmay find find that your count is one or two short. No big deal, just do itagain. The reason I give the particular method to hold up stores that I give atI.24 is it helped me avoid the glitch.

I.15 Radio A rundown of the stations How to have your own MP3 station How to hear Lazlow's Chatterbox FM from "GTA III" in "Vice City" Toll free phone numbers

The radio station DJ banter and talk shows were written by Dan Houser and Laz-low Jones.

There's a lot of information about the songs and DJs of "Vice City" and "III"at: http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City_soundtrack http://en.wikipedia.org/wiki/Grand_Theft_Auto_III_soundtrack

Pick your favorite shows and songs. It's subjective--there's no right orwrong. I like the DJs and talk shows. Some of the tunes that have grown on meinclude:

Wildstyle: "More Bounce to the Ounce," Zapp & Roger, "Pump Me Up," TroubleFunk (with a riff a little like "Superstition," Stevie Wonder), and "Rockit,"Herbie Hancock. (For the next link, Copy and Paste the 2nd line to the 1st in the Addressbar.) http://www.youtube.com/watch?v=_sNQxzabWpg http://www.youtube.com/watch?v=RQfZRRRo_8A

K-Chat: Radio talk show guest Claude Maginot (John Mauceri) sounds a littlelike a character by the late Phil Hartman, once of the Saturday Night Live TVshow, to me. I'm not crazy about making fun of the afflicted, using mental ill-ness as the target of humor, as is the case with the Mr. Zoo (Carl Dowling) seg-ment, though. The sane people, when they're selfish, are more culpable. But Ilike it generally otherwise.

Thanks to Turk_B and Vanilla Shake at GTA Forums for pointing out this Wikipe-dia article that indicates Mr. Zoo is probably meant as a broad parody of SteveIrwin, the Australian host of the wildlife documentary TV series "The CrocodileHunter" (and who's since passed on). http://en.wikipedia.org/wiki/Steve_Irwin

Jezz Torrent (Kevin McKidd), lead singer for Love Fist, is one of the guestsof cheerful, star-struck host Amy Sheckenhausen (Leyna Weber). In responding toa caller who asks if Love Fist puts subliminal messages in their recordings,Jezz asks if he wants him to say, "Congratulations, you have just discovered thesecret message...."

The rest of the original quote, a put-on of such backward messages and taggedonto the end of "Goodbye Blue Sky," just before "Empty Spaces," on "The Wall" byPink Floyd, is "Send your answer to old Pink, care of the funny farm--Chal-front." If you'd like to hear it and other examples of recordings that peopleplay backwards to find messages in them, you might try a web site by Jeff Mil-ner. It has links you can click to hear them, and has written versions of theactual lyrics and the alleged meanings the clips have when played backwards.You can find it at: http://jeffmilner.com/backmasking.htm

Jeff seems reasonably dismissive of the nuttier theories that can accompanysuch stuff. If you're interested, you can click "Related blog entries" at thebottom of the page.

One of the similar sites is by David John Oates. I don't go for all of histheories--he tries to rationalize that we all have a sense about the reverse-play meanings when we hear the original lyrics or language (?!)--but you canfind more curious coincidences in recordings at: http://www.reversespeech.com/music_reversals.htm

As best as I can remember the quote, George Carlin once said that if you playthe end of the last Beatles album backwards at 78 rpm, you can actually hearJohn Lennon saying, "Moron, you're playing the end of the last Beatles albumbackwards at 78 rpm."

The "Giggle Cream" commercial is a parody of Reddi-Wip, which uses nitrousoxide as a propellant. http://en.wikipedia.org/wiki/Reddi-wip

Voice actress Lynn Lipton plays Gethsemanee, who's a member of the Vice Cityrenaissance committee, a witch, and a back to nature extremist--a little moreWoodstock Nationalist than Woodstock Nation. She quotes a couple of songs:

- "Change the world, rearrange the world--it's dying" is from "Chicago" byGraham Nash, 1970, and recorded by him and Crosby, Stills, Nash, and Young. http://en.wikipedia.org/wiki/Chicago_%281970_song%29

- "We are golden--we've got to get ourselves back to the garden" is from"Woodstock" by Joni Mitchell, 1969, and recorded by her and Crosby, Stills,Nash, and Young. http://en.wikipedia.org/wiki/Woodstock_%28song%29 http://en.wikipedia.org/wiki/Crosby%2C_Stills_%26_Nash_%28and_Young%29

VROCK: Lazlow hosts the talk radio station Chatterbox in 1990's Liberty Cityin "GTA III." In "III," Donald Love (named like Donald Trump?) is a media mo-gul who owns Chatterbox. A collection of CDs I haven't heard, which featurethe songs of "Vice City" and others that didn't get onto the game, includes onethat reveals how Lazlow (Lazlow Jones) got kicked off the rock station. You canread the transcription of it in the "Radio Station Scripts" FAQ by Kintaro Oeage 25 among the In-Depth FAQS for "Grand Theft Auto: Vice City" at the Gamefaqsweb site.

"Turn Up the Radio," Autograph. http://www.youtube.com/watch?v=BmoAqvcYiTc

VCPR: host Maurice Chavez ("best voice!"--Phillip Anthony Rodriguez) may beright about Jeremy Robard (Peter Silvestro) looking like he sells drugs: "Think,Hold that thought, Complete" is THC, "Learn, Start, Do" is LSD, and "Motivate,Demonstrate, then Motivate Again" is MDMA (Ecstasy). In his commercial on Wave103, he also promises his "Crank it out" program will help you think reallyfast; "crank" is slang for methamphetamine.

Barry Stark (Renaud Sebbane) is a nudist again who calls in to Chatterbox in"GTA III." He also produced the pedestrian dialogue for both games.

During Margaret Thatcher's reign "dries," believers in free-market capitalism,used "wet" as a term for the One-Nation Tories. It was also a public schoolnickname for someone who cared about other people. http://en.wikipedia.org/wiki/False_dilemma#There_is_no_alternative

Part of the story of the 1984 movie "Red Dawn" is referred to by Pastor Rich-ards: "Anyday now, you're sitting in school, passing notes, and talking aboutthe prom when suddenly you look out the window and there are Russian paratroop-ers dropping in to take over. What can you do? Run into the woods with yourfriends? Call yourselves The Wolverines? Put twigs in your hair and beat backthe Russkies?" I forget which radio station(s) it's on, but an Ammu-Nation com-mercial calls "Red Dawn" a documentary, and that clip is also used in Ammu-Na-tions in "San Andreas."

Ash_735, at GTA Forums, saw that when VCPR guest Jeremy Robard refers to"Droning on and on for half an hour about how much it rains in Manchester," it'sa reference to the band The Smiths, who are from Manchester and are known forMorrissey's "depressing lyrics." http://en.wikipedia.org/wiki/The_Smiths

88survivor. also at GTA Forums, saw that Maurice Chavez, the host of VCPR,parodies the Live Aid song "Do They Know It's Christmas?" with his reference torock artists sending famine aid to Alaska with the song "Do They Know It's theFourth of July?" http://en.wikipedia.org/wiki/Do_They_Know_It's_Christmas%3F

Espantoso: I like everything on Espantoso, but esp. "Me and You, Baby" by Mon-go Santamaria with a snazzy trumpet solo introduction, and a sleazy "con-do-min-ium developments" ad by Burt Reynolds as Avery Carrington. See the "Radio Sta-tion Scripts" FAQ by Kintaro Oe age 25 at Gamefaqs for Ortega's English trans-lation of the things announcer Pepe (Tony Chilrodes) says in Spanish. He's notjust enthusiastic about the tunes he plays. http://en.wikipedia.org/wiki/Mongo_Santamaria

Emotion 98.3: host Fernando Martinez (Frank Chavez) is a pimp Lazlow throws offthe air on Chatterbox, a talk radio station in 1990's Liberty City in "GTA III.""Wow," my candidate for most intolerable song of the soundtrack, is by KateBush; to me, it sounds like the Giggle Cream commercial slowed down and melodra-matic. "Missing You" by John Waite is kind of funny to listen to while carryingon.

Wave 103: "Cars" by Gary Numan is kind of funny to drive to. A radio stationin Dundee is called Wave 102. http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29

There's also a position with no radio station, if you just want to concentrateon the other game sounds.

How to have your own MP3 station

MP3: If you put your MP3s or wav files, or shortcuts for them, in the MP3folder, you get an MP3 station. Thanks to radioman and Demarest for this tip: afast way to change the radio station to MP3 is to press F9.

Putting fresh tunes on now and then helps keep the game fresh. My MP3 sta-tion includes "My Kind of Town" and "The Lady is a Tramp," by Frank Sinatra,"The Magnificent Seven" and "The Great Escape" by Elmer Bernstein, "Roll OverBeethoven" by Leslie West and Mountain, "Jump" by Van Halen, "Before You AccuseMe," "Got You On My Mind," and "Key to the Highway" by Eric Clapton, "Rockin'Pneumonia and the Boogie Woogie Flu" by Johnny Rivers, especially to hear John-nie Johnson--once Chuck Berry's piano player, "The William Tell Overture" byRossini, "Traffic Jam" and "Oh! Lady Be Good" by Artie Shaw (with Buddy Rich),"Foggy Mountain Breakdown" by Earl Scruggs and friends, "Sharp Dressed Man" and"Tush" by ZZ Top, "Sunspot Baby" by Bob Segar, "Pink Cadillac" by Bruce Spring-stein, "Walk This Way" and "Dulcimer Stomp/The Other Side" by Aerosmith, "ThePower of Love" and "The Heart of Rock and Roll" by Huey Lewis and the News,"California Girls" by the Beach Boys, "I Want You to Want Me" and "Surrender" byCheap Trick, "Villanova Junction" and "Foxy Lady" by Jimi Hendrix, "Ain't Misbe-havin'" (Fats Waller) and "The Sheik of Araby" played by Django Reinhardt &Stéphane Grappelli, and "Hobo's Blues" by Paul Simon and Stéphane Grappelli. http://www.youtube.com/watch?v=onlukAhMsTY http://www.youtube.com/watch?v=A-EilP59o_g http://www.youtube.com/watch?v=i0xM8YRMmyA http://www.youtube.com/watch?v=icMTVV5Lwaw http://www.youtube.com/watch?v=1sCOf6MsH0o http://www.youtube.com/watch?v=0SLA9mpuQNo http://www.youtube.com/watch?v=Jkqi7nfxqrE http://www.youtube.com/watch?v=jDQ_m-CTtXw http://en.wikipedia.org/wiki/Frank_Sinatra http://en.wikipedia.org/wiki/Elmer_Bernstein http://en.wikipedia.org/wiki/Leslie_West http://en.wikipedia.org/wiki/Van_Halen http://en.wikipedia.org/wiki/Eric_Clapton http://en.wikipedia.org/wiki/Johnny_Rivers http://en.wikipedia.org/wiki/Gioachino_Rossini http://en.wikipedia.org/wiki/Artie_Shaw http://en.wikipedia.org/wiki/Earl_Scruggs http://en.wikipedia.org/wiki/ZZ_Top http://en.wikipedia.org/wiki/Bob_Segar http://en.wikipedia.org/wiki/Bruce_Springstein http://en.wikipedia.org/wiki/Aerosmith http://en.wikipedia.org/wiki/Beach_boys http://en.wikipedia.org/wiki/Cheap_Trick http://en.wikipedia.org/wiki/Jimi_hendrix http://en.wikipedia.org/wiki/Fats_Waller http://en.wikipedia.org/wiki/Django_Reinhardt http://en.wikipedia.org/wiki/St%C3%A9phane_Grappelli http://en.wikipedia.org/wiki/Paul_Simon

If you like Lazlow's Chatterbox radio show in "GTA III," it's easy to get itinto your MP3 station for "Vice City" or the "Liberty City" mod (I.100.D.g).

Put the Play disk of "GTA III" into your PC CD drive. Go to My Computer, thedrive the disk is in, and Open the disk. Go to Audio and make a copy ofCHAT.wav somewhere (My Music, My Documents, whatever). Right click the copy andclick Create Shortcut--one will appear beside it. Right click the shortcut,click Copy, then go to C:Program FilesRockstar GamesGrand Theft Auto ViceCityMP3--open MP3. Right click a bare space in it and click Paste--a copy ofthe shortcut will appear there. Now Lazlow's Chatterbox will be on your MP3station. If you do that, be aware that you may have to wait a long time beforeChatterbox plays to the end and you get to whatever tunes you put there.

Toll free phone numbers

The toll free phone numbers given on the radio stations work; after the re-cording plays, you can leave a message after the beep. (I don't know who themessage is for--I just left my name and said I was a big fan of the game.)

Some basic advice Some favorite codes: aspirine, bigbang, chasestat, seaways, comeflywithme, istilllikedressingup, chickswithguns, fannymagnet, certaindeath, hopingirl, the weather codes, gripiseverything, airship HUD (heads up display) codes Game speed codes Lead player codes Vehicle spawning codes Traffic codes Three codes that make you start a new game to get rid of them if you save the game after using them

Some basic advice

If it were wrong to use cheats, Rockstar shouldn't have made the cheats touse. To me, being unethical is to overindulge the self at another's unnecessaryhurt or expense, unfair regard or treatment, as by lying and cheating, stealing,murdering or hurting somebody beyond justifiable defense as a last resort. In asingle player game of fiction, it doesn't even come up. So I wrote this and Icall the cheats "codes." Some call them cheats, but I figure if it's a singleplayer game and you're not cheating anyone, go easy on yourself and call themcodes. Leave me alone; I'm old, I've been through too much, and there isn'tenough game in the world....

Don't save the game after using the peds riot/hate you/carry guns codes oryou'll have to start a new game to turn them off.

The game warns you not to save your game if you used certain codes/cheats:"Warning! One or more cheats have been activated. This may affect your savegame. It is recommended that you do not save this game." Then it lets youchoose whether to save it or not.

The use of a vehicle spawning code or "comeflywithme" causes 1,000 points tobe subtracted from your CRiminal Rating (which is why the lowest standings havenegative numbers), but I've seen this warning after playing around with both"istilllikedressingup" and "hopingirl," too. I saved the game after the latterexample, anyway, to see what would happen, and didn't notice anything different.

But some say the use of them can corrupt your statistics and ability to get100%--spaceeinstein says, "Noooooooo." I play it safe and just use "aspirin"for a vehicle, or maybe "chasestat" or "bigbang" while going for a high CRiminalRating or Highest media attention level, or play with just "istilllikedressing-up," in a game I save. Otherwise, I play with them without saving the game.It's never kept me from getting 100% in the PC version.

So does the use of codes keep you from getting 100% completion of the game onPC?

On PC, as best I can tell, using codes won't hurt your ability to get 100%.Using certain vehicle codes will lower your score for CRiminal Rating in yoursaved Stats, so "corrupt your save game" that way, and you'd have to start a newgame to get rid of any of the three violent peds codes, so don't save afterusing those three for that reason, but none of them stop you from getting 100%on PC. I haven't tried to save the game after using each one of them thenplayed the game all the way through without using any others to see whether ornot each one of them kept me from getting 100% on PC, but when I've saved thegame with some of them, it didn't keep me from getting 100%. I've used all ofthem without saving the game and got 100%. spaceeinstein is a lot more familiarwith the modification of the PC files than me, and he says, "No," they won'tkeep you from getting 100%. As best I can tell, I'd agree.

You can type in codes while the game is in progress or when you've paused itby pressing Esc. That's all there is to entering these codes--just type themin. I've read that you can disable them by typing them in a 2nd time, but itisn't true for all of them. You have to load a saved game or start a new gameto disable some of them; you can also disable "onspeed" and "booooooring" bydoing a unique jump that causes a cinematic shot or having Tommy use an Adrena-line pill.

"aspirine" heals the damage of, and stops smoke from coming from, the body andmotor of any vehicle Tommy is using, except that the visible body damage re-mains. It repairs punctured tires, too. (I guess "aspirine" is how they spellit in Scotland, where Rockstar North is based). It won't cause the game to re-commend you don't save the game, and it won't effect your CRiminal Rating.

For fast-working aspirine in a clinch, press Esc to pause the game, type "as-pirine," then resume the game by pressing Esc.

A bonus to pressing Esc to pause the game while typing the code is that typingthe letter "R" in a code, like "aspirine," won't change the radio station, typ-ing "F" won't cause Tommy to enter or exit a vehicle, etc.

"bigbang" blows up nearby vehicles, which is useful for the method given insection I.7 of blowing up helicopters to go for Godfather in your CRiminal Rat-ings.

"chasestat" shows Tommy's media attention level if he has at least two wantedstars, then it goes up or down depending on the frequency of his destruction.For example, if you keep blasting with the Rhino cannon or the Hunter rocketlauncher, it goes higher. On subsequent efforts, it appears and does the samething if Tommy beats his old record.

It appears in purple letters like news bulletins added to the heads up dis-play. It's such a good supplement to any major destruction spree Tommy goes on,it should have been a regular part of the game without needing to type in thecode.

You can save the game after using this code without any bad effect.

"seaways" makes land vehicles, even the Rhino, travel over water like hover-crafts with their wheels folded sideways like the car in "Back to the Future,"1985--a modified DeLorean DMC 12. (A "Vice City" Deluxo looks like a DeLoreanDMC 12.) The wheels instantly become vertical again if you drive onto land.The horizontal wheels are shown as vertical during instant replays. The rela-tive speed and handling of land vehicles on land stays true on water, where youcan also brake and hear squeals during sharp turns.

It makes it easier to use water jump ramps, too, but be careful not to flipover; pressing F won't make him appear over a land vehicle if he's on water.The boat gimmick of pressing F then Spacebar to jump off the water and bounceashore won't work with a "seaways" coded vehicle--if you hit F on water, Tommywill just drown.

It lets all the helicopters, not just the Sea Sparrow, land on water, too. Todisable it, type it again.

"comeflywithme" doesn't effect motorcycles, and it makes propellers on heli-copters turn slowly or not at all till you press W, then the copter jigglesaround and upside down, out of control, till it wrecks and Tommy can't bail sohe dies.

Get a Cheetah or Infernus or such, though, and take it to the airport forpractice before moving out into the more crowded surrounding area. The codemakes it go airborne for a bit with speed alone.

You can control it with Number Pad 6: Up, Number Pad 9: Down, Spacebar: Brake,A: Left, and D: Right. Make the vehicle go a bit airborne, then use NP6 andbursts of W to keep it level and airborne.

You get more mileage out of distance than height with jumps because once itgets to a certain height it goes down to the ground. So moderate slopes tend tohelp this more than steep ones. A good example is the hump of the bridge W ofthe Washington Beach police station, which you can use to get on the roof of thestation.

It makes for a fancier version of the boost jump for taxis for getting anyland vehicles around, and over, town. It can work with the boost jump for taxisor cabs, too, but it makes the boost jump to fail to work at times or just theback end kick up.

It also enables you to fly the Rhino, which has the advantage of a cannon youcan fire backwards, then make swoops with NP6 and NP9, to keep it airborne (seeI.9.D). It can also send your pursuers airborne (check your rear view) duringan unofficial rampage for your CRiminal Rating and Highest media attention. http://img419.imageshack.us/img419/2470/00gta1voodoovc50ll2.jpg http://img419.imageshack.us/img419/9884/00gta1voodoovc70ik5.jpg http://img372.imageshack.us/img372/8761/00gta1voodoovc72tg9.jpg http://img372.imageshack.us/img372/1227/00gta1voodoovc90yd5.jpg http://img419.imageshack.us/img419/7693/00gta1voodoovc91fe8.jpg

It takes 1,000 points off your CRiminal Rating, so you might not save the gameif you're going for the "Godfather" level. To disable it, type it again.

"stilllikedressingup" lets you cycle through pedestrians to pick one to use asthe lead player if you use the code when Tommy is in his street outfit (blueflowered shirt and blue jeans). The pedestrian will appear instead of Tommy insome of the cutscenes ("Back Alley Brawl," "Treacherous Swine," "Guardian An-gels," Assassination assignments at a pay phone, etc.), too. The ped looks un-changed after using a clothes pickup, but Tommy will appear in the new outfitwhen he appears in cutscenes.

A few of the black ladies look a bit like a friend of mine. It can also befunny to pick a little old lady to watch her beat the crap out of armed thugs.A gaming disadvantage to picking a skater is that they can't run on grass with-out falling down now and then.

Random download authored a trainer for "Vice City" that I like because it letsyou assign this code to couple of hotkeys. This saves a lot of time when youhave to cycle through dozens of pedestrians to get to the one you want to use. http://www.gtagarage.com/mods/show.php?id=12

You can save the game after using this code without any bad effect.

"chickswithguns" replaces the Vercetti gang with women in bikinis carryingguns. You may have to have Tommy walk around a bit before it kicks in.

"fannymagnet" makes some of the women hang around Tommy. They mainly shifttheir weight from side to side and smile a lot.

"certaindeath" lets Tommy have a smoke (like Claude Speed did in "GTA 2" ifyou didn't move him around for a while). To disable it, type it again.

"hopingirl" causes a nearby woman (sometimes a man, so use it when the one youwant is near) to get in or on any vehicle Tommy is using but the Hunter or PizzaBoy, which just seat one, a Firetruck or Linerunner because the doors are toohigh, a boat, or the Skimmer. http://img470.imageshack.us/img470/7619/00gta1pcj600vc79wq.jpg

It can also make the hooker trick work with any vehicle "hopingirl" workswith, overcoming the hookers's objections otherwise to Caddies, Police Cars,etc.--even any helicopter but the Hunter.

At least some of the people that follow wherever Tommy goes, like Mercedes in"The Party," whom the game causes to act like you've used the code on them, inthe little testing I did, don't show up on instant replay--F1.

If you type "hopingirl" and have Tommy give a seated woman a little bump withhis vehicle to get her to stand up and get into/onto the vehicle, you might endup with something like this: http://img70.imageshack.us/img70/9783/00gta1pcj600vchopinsittingped8.jpg

She hangs on pretty good, but you have to go easy on the wheelies.

The various weather codes can be pretty. From sunniest to stormiest, theyare: "alovelyday" "apleasantday" "abitdrieg" and "catsanddogs"--and you can use"cantseeathing" for some "GTA III" fog you don't otherwise see in the game (un-less you beat your time several times for "Checkpoint Charlie").

"gripiseverything" makes four-wheeled vehicles handle so good it's abnormallooking. It gives me the same kind of weird feeling I'd get if I played a re-cord meant for 33 1/3 rpm at 78 rpm. Unfortunately, it doesn't seem to effectbikes--it could make a hog more like the kind you can jack from a biker during"Alloy Wheels of Steel" if it did.

One side benefit: it gives four-wheel vehicles (but not, at least, the Rhino)the boost jump, even at the start of the game, that normally only Taxis and cabshave after dropping off 100 fares. To disable it, type it again.

"airship" makes speed boats at full speed fly a bit, which you can help withNumber Pad 6. Like "comeflywithme," it can be used in a chase during a wantedrating and supplemented with jumps. To disable it, type it again. http://img96.imageshack.us/img96/6395/00gta1screenvc189ia8.jpg

programmer Makes Tommy (or whoever you've chosen for a lead player with the"stilllikedressingup" code) have thin arms and legs.

cheatshavebeencracked Play as Ricardo Diaz, organized crime leader and co-caine dealer, who appears in various missions from I.17.C to I.53. http://img214.imageshack.us/img214/9657/00gta1screenvc154kz2.jpg http://img214.imageshack.us/img214/212/00gta1screenvc155fp2.jpg http://img214.imageshack.us/img214/3015/00gta1screenvc156ri8.jpg

looklikelance Play as Lance Vance, who goes from side kick to kick in theside from the very beginning to the very end of the game.

Both Bloodring Banger A and B appear at the S side of the stadium after yousucceed at "Bloodring," I.31.

getthereveryfastindeed Hotring Racer A It's the one that looks like thefront end of a Chrysler Laser/Dodge Daytona '84-'86 or a Vauxhall Firenza '73-'75 was grafted onto a Ford Thunderbird Aero Bird '87 modified for NASCAR rac-ing. The engine hood always has decals advertising "THE BURGHER SHOT" and "Petsover night."

getthereamazinglyfast Hotring Racer B It's the one that looks like a Chevro-let Monte Carlo Aero Coupe '87. The body overall looks like a late-1980's NAS-CAR racer--like something Dale Earnhardt would have known about. The enginehood always has decals advertising "Drink Sprunk" and "SUMO." It's also onethat appears on the 2nd floor of Sunshine Autos after you complete the 4th vehi-cle collection list--after I.63.

thelastride Romero's Hearse You can get one during "Two Bit Hit," I.83.

rockandrollcar Love Fist limo There's always one in front of the VROCKbuilding after the Love Fist missions--after I.74.

rubbishcar Trashmaster There's always one at the junkyard City Dump. Youmight find one in Viceport.

Traffic codes

wheelsareallineed Makes only the wheels, and any front and back lights, offour-wheel and RC vehicles visible. Helicopters are seen as four wheels--theback ones spin while Tommy is in a helicopter. The Skimmer and boats are total-ly invisible. To disable it, type it again. (I also used "loadsoflittlethings" and the All In One Mod for the next threescreen shots.) http://img136.imageshack.us/img136/329/00gta1screenvc181sf9.jpg http://img136.imageshack.us/img136/9155/00gta1screenvc182um7.jpg http://img85.imageshack.us/img85/9544/00gta1screenvc179nd8.jpg

loadsoflittlethings Makes sports cars have chunky tires, and the Caddy andBaggage Handler have a greater top speed. You can reload the game and type itagain to increase the effect.

greenlight Makes traffic lights stay green, then blink yellow, so trafficdoesn't stop at them. You probably need to make Tommy shoot a land vehicle be-ing driven by someone else to jack it.

miamitraffic Like "greenlight" except the traffic lights are normal--just thetraffic isn't. The traffic doesn't stop if Tommy or anyone else gets in frontof it, either, and is a bit more reckless.

Three codes that make you start a new game to get rid of them if you save the game after using them

Don't save the game if you use any of these three codes:

fightfightfight Makes most pedestrians (except, at least, cashiers, emergencyworkers, etc., and the people in the Malibu and Pole Position Clubs) run to yankeach other from cars, punch, kick, threaten. and shoot each other (even anothermember of the same gang). They also try to do all these things to Tommy. Youmay hear some pedestrian dialogue about fighting, or being revived by a paramed-ic, you don't normally hear, too.

nobodylikesme Like "fightfightfight" except the pedestrians who attack mainlyattack Tommy.

ourgodgivenrighttobeararms Makes most pedestrians (except, at least, hookers,the two criminals in leather jackets, and people in the Malibu and Pole PositionClubs) carry Golf Clubs, Nightsticks, Tec-9s, and Pistols. The gang memberscarry the same weaponry as usual--Pistols, in most cases. No bigger percentageof the pedestrians is more inclined to attack or fight back than usual, but ifthey fight, they use their weapon. To disable it, type it again.

I.17 The initial main story missions The advantages of doing all the side missions you can do for now that you need to do for 100% completion, and of getting to the mainland/west island, Starfish Island, and Leaf Links earlier than normal people.

The initial main story missions get you started. (The rest of the main storymissions are continued at I.33.)

Getting 100% in "Vice City" isn't just a statistic. Among other things, Tommyand any vehicle he's in get twice the damage resistance, and his maximum healthand armor increase to 200 points.

Doing the available side missions needed for 100% completion now will giveTommy money, ability to buy property (including some with garages he can savevehicles in) and buy or find more powerful weapons, the infinite run and fire-proof abilities, and extra armor and health. You'll be more familiar with themap and the rhythms of using the controls. Tommy will have a much greater rangeof things he can do successfully about the main story missions.

And it will allow you to enjoy the rest of the main story missions, featuringtalented voice actors, in an uninterrupted sequence.

Some of these missions involve getting to areas that are normally blocked offearly in the main missions. Well, this land is your land, this land is my land,Pete Seeger--we're going to them, anyway. There are a variety of ways to do it.

Before you can do anything to save, you ought to watch the opening scenes--

The cut scenes of "Vice City" were written by Dan Houser and James Worrall. The pedestrian dialogue was written by Dan Houser, Marc Fernandez, and NavidKhonsari, with help from Lance Williams, Jeremy Pope, and Jenny Jameson.

In the beginning of the main story, we learn that Liberty City mob leader Son-ny Forelli thinks it will be bad for his crime business if the people of LibertyCity see Tommy walking around there. It was common local knowledge that Sonny'scrime group would want Tommy dead. This confirms for us that Tommy is rightwhen he says later that Sonny set him up to be killed with an ambush 15 yearsbefore.

We also learn that Sonny Forelli sends Tommy Vercetti, just released from aprison stay, with two men (we soon learn are Harry and Lee) and Vice City lawyerKen Rosenberg, to do a Columbian cocaine deal for him in Vice City.

The pictures on the walls of Marco's Bistro can be found in modelsgta3.imghot_mobint.txd, and I exported them to My Pictures with the Vice Txd tool for acloser look. The photos and news stories come in two collections of four eachper .txd file under that file heading. I think I was mistaken, in earlier ver-sions of this guide, about the group picture, in mob_picts1, including Al Ca-pone, whom I doubt is the chubby guy on the left. I don't know whose front andside mug shots are shown unless it's the same one referred to in the news storybelow it in the .txd file, which is blurry but seems to say "Sam Stomey." http://img66.imageshack.us/img66/9831/00gta1mobpicts12hp.jpg

In the four pictures of mob_picts2, one refers to Vera Stretz, who was acquit-ted in the murder of her husband in 1936, and it and another seem to refer tothe execution of Bruno Hauptmann, for the Lindbergh kidnapping, the same year.Another is of Frank Sinatra, who was a fan of Chicago Mafia leader Sam "Momo"Giancana, etc., from around the same time. Of that same group of four is a(fake?) front page that is headed "VERCETTI TO DIE." Considering the context, Iwonder if "Vercetti" is a variation of "Vanzetti," of the two men, Sacco andVanzetti, condemned to die after a very controversial and famous trial, in 1927. http://img66.imageshack.us/img66/7587/00gta1mobpicts28xm.jpg http://www.crimelibrary.com/notorious_murders/famous/lindbergh/theories_8.html http://en.wikipedia.org/wiki/Bruno_Hauptmann http://www.crimelibrary.com/gangsters_outlaws/cops_others/frank_sinatra/1.html http://www.crimelibrary.com/gangsters_outlaws/mob_bosses/giancana/index_1.html http://www.crimelibrary.com/notorious_murders/not_guilty/sacco/1.html http://en.wikipedia.org/wiki/Sacco_and_Vanzetti http://www.crimelibrary.com/index.html

The deal takes place by the docks in Viceport (used at I.96). The helicopterthey're met by is flown by Lance Vance, whom you'll meet at "Guardian Angels"--I.42; we'll also later learn that Lance's brother is the man who leaves thechopper with the two briefcases of cocaine. (The Rockstar Games web site, inthe "Vice City" section, has a bulletin board with a "Vice City Crime Tree" thattells us Lance's brother is named Victor.) The deal is sabotaged, Lance'sbrother is killed, Ken is panicked, and Tommy resolves to sort things out.

In the beginning Sonny directed Vercetti to Lance But he returned without substance and void And darkness was expected upon the face of Forelli So Tom roamed about over the face of the earth And Rockstar said, "Let there be light," and there was light It's a shaft of light in front of the Ocean View-- the pink blip on your radar screen; drive to it.

You might be a fast driver, but wait to get the weather bulletin on the radiobefore having Tommy leave his vehicle. The bridges to the mainland (west is-land) and Starfish Island have been closed due to the possible approach of Hur-ricane Hermine.

(There was a hurricane in the N Atlantic named Hermine in 1986. It didn'tcause significant damage.)

The cast is all very good. Ray Liotta said he couldn't believe the thingsthey had him say: "When I was doing the lines, I couldn't believe some of thes*** that was coming outta my mouth" ("Electronic Gaming Monthly," Feb., 2003).I can believe it--it is on the wild side.

Tommy Vercetti is Henry Hill as Tony Montana. He's voice acted by the in-imitable Ray Liotta (try to imitable him--you can't do it). Since Tommy isstill alive at the end of "Vice City," I hope they bring Ray Liotta back for asequel. Besides the movies mentioned at I.2, he also starred as Shoeless JoeJackson in "Field of Dreams," 1989, which starred Kevin Costner as Ray Kinsella.

After you've been around town a while, you'll know why I keep saying, "Al-ways a comment with that Ray Liotta."

The motion capture acting for Tommy is done by up and coming Jonathan Sale,all the more an accomplishment since it's done in a Spandex-latex suit coveredwith little balls (http://www.escmag.com/v5/features/feature.cfm?fv=5); and allthe rest of the balls are supplied by you.

Sonny Forelli is a Mafia boss on Salvatore Leone's stomping grounds. SonnyForelli-- the fearsome Tom Sizemore; I'm not sure if he dangled his balls or hada stand-in. He also stars as Sgt. Michael Horvath in "Saving Private Ryan,"1998.

Tips: when you repeat a mission that has an opening sequence and doesn't startwith Tommy in or on a vehicle, and you want to skip the opening scene, press En-ter, Left Shift, or Right Shift. If it starts with Tommy in a vehicle, use W.

Unless it's noted as a timed mission, you can take as long as you like to getanywhere. You can get another vehicle, weapon, more armor, etc.

You can do the next few main story things now or later. They're all basic"drive here, walk there" things. I'll give them here so you can get the mainstory going, meet some of the other main characters, and get a couple of clothespickups. You can use a clothes pickup to morph Tommy to a PCJ 600 to go for In-sane Stunts (I.9.C).

You can save your progress in the game at the glowing pink cassette (both itand the shafts of light are called "pickup"s in the game) in the lobby of theOcean View.

Walk Tommy to the shaft of light in the Ocean View. (If you run Tommy atthese lights followed by brief cutscenes, he'll run in the cutscene.) He goesup the stairs to his apartment for a phone call from:

I.17B "An Old Friend"

Sonny calls Tommy from Marco's Bistro in Liberty City. Sonny hasn't talked toTommy in 15 years (1971-1986), the time Tommy served for "the family." WhenTommy tells him that the deal was ambushed, the money stolen, and Harry and Leewere murdered, Sonny is furious. Sonny calls it grounds to kill, but tells Tom-my to handle it. Tommy assures him he'll retrieve the cash, cocaine, and makethe attackers very unpopular for dates.

Tommy's apartment, on the 2nd floor of the Ocean View, is open from now on.

I don't know who's in the 3rd picture on Sonny's wall. In an almost commer-cial plug in the show I've caught, cans of Crispo are on his shelves. I think"Ardon Porn Farts" on some yellow boxes is meant as a play on words of "Argocorn starch." (See the "Creative plugging" section of I.13.)

Interesting stuff will appear at Tommy's apartment as the game goes on. Fornow, it has LAYTON booze, a couple vases of daffodils (and orchids?), and somemagazines: "Crime," featuring a picture of Man of the Year, Diaz, whom you'llmeet shortly; "Guide," featuring a "Confessions of a Network Programmer" coverstory and a picture of Lance Vance hugging a female twin of himself to his face;"New Discoverer," which seems to have an article about Afghanistan (in 1986, atime of Soviet intervention and war, backed by the U.S., U.K, and China; thegta.img file "hotelroomint"/"hot_mags1" shows it's "After 17 years An AfghanRefugee's Story"); and "Erse" (a variant of "arse"), which says "1986 sees bestever graphics." http://img237.imageshack.us/img237/5858/00gta1screenvc247jw4.jpg http://img237.imageshack.us/img237/3668/00gta1screenvc248da9.jpg

Thanks to U.K. reader Colin Attle, who thinks "ERSE" may refer to a popularU.K. videogame magazine: "This could be a take off a magazine called EDGE herein the UK--check out this link": http://www.edge-online.co.uk/

For some reason, "An Old Friend" isn't listed on the screen you use to load apreviously completed mission.

Tommy tells frazzled lawyer Ken he plans to kill the ambushers so Sonny andhis men will lighten up. Ken tells Tommy to go in Ken's place to a party beingheld on the yacht of Col. Juan Cortez, who'd organized the intended cocaine dealwith Ken. He has Tommy get some new clothes at Raphael's 1st (I.9.C--Outfits).After going to Raphael's, you can have Tommy nab the Freeway--hog--across thestreet from it, if you want.

(The voice that says, "Hmm, nice bike," sounds like someone other than Tommy/Ray Liotta.)

As Rusk notes, park in the pink shaft of light at Pier 2 without getting offthe bike if you want it to appear there afterwards.

At the yacht, Tommy tells Col. Cortez Ken is suffering from agoraphobia (thefear of being inescapably humiliated, mainly shown in avoiding public places).Cortez says he's investigating the cause of the ambush, but, for the time being,wants his daughter, Mercedes Cortez, to escort Tommy. (Cortez calls her "Cara-mia." "Cara mia" is Italian for "my beloved.")

Guest information:

Col. Cortez is a gentlemanly-mannered crime boss, like Sosa in "Scarface,"1983. Cortez--the cordial Robert Davi, who also stars as Frank Sanchez in theJames Bond movie "License to Kill," 1989.

Mercedes Cortez is a layabout Cortez' daughter. Her house is the avant-garde-looking one with the ramps and red lights S of the Leaf Links Apartment and NEof the E end of the little bridge from Leaf Links to the east island. Mer-cedes--the "Almost Famous" famous Fairuza Balk, who plays Saphire Loveson in the2000 movie.

Mercedes will appear in the "Love Juice," I.56, and "Recruitment Drive," I.78,missions.

When Tommy asks, "Mercedes?" and she says, "You try living with it," it'sprobably her reaction to the meaning of the name considering her personal hab-its. It means "mercy" in Spanish, and is taken from the title of the VirginMary: "Maria de las Mercedes"--"Mary of Mercies." OOooh.... http://www.behindthename.com/php/view.php?name=mercedes

Mercedes gives Tommy a mini-biography of some of the other guests.

Alex Shrub is Ted Baxter with a mean streak for political celebrity. AlexShrub--Chris Lucas, who doesn't normally need to be locked up.

Candy Suxxx is the cheerful exhibitionist for money. Candy Suxxx--talentednaturals (then with enhancement by special effects) actress Jenna Jameson.

Porno star Candy Suxxx and her great big ones will show up in missions I.78,I.80, and I.81 for the Interglobal Film studio.

B.J. Smith is the great big S and M car thief/football player on the make.(He's a comedic take on O.J. Simpson in '86, eight years before becoming adeathly serious golfer. One excuse O.J. offered after that was that even if hemurdered Nicole, it was because he loved her a lot. I bet that excuse routinelydoesn't go over at abuse clinics.) B.J. Smith--champion Lawrence Taylor.

Ex-football player/used (stolen) car dealer B.J. Smith will show up when youbuy Sunshine Autos, I.62.A, is a guest on KCHAT radio, and has ads on VCPR,Fever 105, and KCHAT radio.

Avery Carrington is a feisty Foghorn Leghorn (my Dad was a cartoonist),unfortunately, he likes land more than people; it makes more money for him.Avery Carrington--that handsome and funny and talented Burt Reynolds.

Avery Carrington shows up for "Riot," I.37, then gives Tommy missions, I.38,I.39A, and I.83, and has an ad for Shady Acres on VCPR and Emotion 98.3 radio.

Jezz Torrent, lead singer for Love Fist, shows up for the Love Fist missions, I.56, I.57, and I.74, and the group is featured on VROCK radio.

Jezz Torrent is the trendy hedonist and pretentious soul-barer who can't bestopped by a career slag. Jezz Torrent--colorful Kevin McKidd.

Gonzales is a bad stock clerk on the organized crime ladder of success.Gonzales is asleep, so he isn't voice-acted yet.

Gonzales is Col. Cortez' right hand man and shows up for "Treacherous Swine,"I.40.

Pastor Richards has memorized the Bible, but just to scam people with it;he'd be bucking for a job as a Jehovah's Witnesses writer if he wasn't soindependently successful. Pastor Richards--David Green, unstoppable,especially if he's armed and pointing a gun at your pubic hair.

Pastor Richards is a guest on VCPR and has an ad on Emotion 98.3 radio.He's a parody of a controversial 1980's TV evangelist. He's always smiling andhas brown hair on top (a toupee) and white hair below that. Some pedestrianbusinessman in the game has a toupee, too, but it's not him.

Ricardo Diaz is the cocaine baron who chats up Cortez with talk about reward-ing friends and killing enemies. He shows up soon for "Guardian Angels," I.42,then gives Tommy missions, I.44, I.45, I.49, I.51. He's also in I.53.

Mercedes has Tommy drive her to the Pole Position Club. There is always aCheetah just S of Pier 2 and a PCJ 600 just S of Pier 1. If you use the hog orPCJ 600 instead of a car, you don't get the extra exchange between them in whichMercedes asks if Tommy minds her resting her hand in his lap.

(She's invisible during instant replay--F1. She usually sashays her hipswalking into the club.)

You get $100 and the Soiree and Street Outfits (I.9.C--Outfits) are available.A clothing bag from Rafael's hangs on a dresser in the Ocean View apartment.

Again, the main story missions continue at I.33. But before the heat getsturned up with them, doing the missions and activities given below will prepareyou with extra armor and health, wealth and weapons, the infinite run and thefireproof feature, more vehicles and places to store most of them, and experi-ence in driving, flying, and fighting.

Going to the west island early ...by PCJ 600 and a Packer, ...by Coach/Enforcer/Firetruck/station wagon and a boat, ...by jumping off a bridge or through a gate and using a boat, ...by PCJ 600 alone, ...and by using a code, codes, or a mod.

Stealing money from parking meters, buying the Skumole Shack for $1,000, and several ways to get back to the east island, making a side trip to sneak aboard the yacht.

Jumping on a shrub to get to Starfish Island early

Four ways to jump into Leaf Links early

Getting to the west island early

...by PCJ 600 and a Packer

Rusk calls the PCJ 600 method "The Jump" and the Coach etc. method "The Bus."

"The Jump" is my favorite way to get over the bridge barricades.

Drive a PCJ 600 W over the North Bridge to Prawn Island. As soon as you'reoff the bridge, stop at the right with the back of the bike to the wall.

Drive at the ramp ahead at the side of a building. Turn right going off of itto aim for a ramp on the roof of a 2nd building, where you need to accelerate toget onto the sloped upper part of the roof of a 3rd building. Have brake andright turn ready for the landing. If Tommy has a spill, he can jump or driveback over to the previous roof and return to the starting point.

Once on the upper part of the last roof, drive counter-clockwise around aledge to the SE end of the roof. You might use V to get a long distance backview so he can back the bike to the edge without falling off. Then press V toget the mid-distance back view again, and gun it for the ramp on the W end,veering a bit right as he goes off and aiming for a spot just left of the heat-ing vents of the 2nd landing roof. The jump involves landing on a roof thenquickly falling to a 2nd lower roof you brake on (use both brake and reverse)(Jump 36).

If you manage that, you can get hidden package 42 up there. (If you're new tothis and fall off the roof, you can drive out on the stairs on the SE side andtry again. You can get H42 with this jump or a helicopter. You might also gethidden package 43 in Studio C--mark down the numbers of the jumps you've doneand packages you've found to keep track of them.)

Once in Interglobal Film studios with the PCJ 600, turn the Packer (ramptruck) around in the big clearing to the S and go back near the NW corner soit's pointed NW. Line the left side of the Packer with the right side of theright-most skyscraper on the horizon. Use Q to look to the left, which letsyou look at the right side of the Packer in the process. Align the front of therear wheel guard/blinker housing with the big fan in the distance. Look at theradar and press and release Q to make sure all three things are co-ordinated.

Then get out and move so that the door stays open--this is an old "GTA III"trick to make sure a vehicle doesn't disappear if abandoned for awhile. Unfor-tunately, the bike occasionally disappears while doing this--I guess because thePacker is a big vehicle and takes up more memory than usual. If it does, tryagain, because it usually doesn't do it twice in a row and it's worth it.

Get the PCJ 600 to the stairs at the SE corner of the lot. (You can use thesestairs to get out of the studio if you want to pass on the jump.)

Turn the bike so the back is to the stairs and the clearing you want to drivethrough is straight ahead. Gun it without let up; the left turn around theglass curved corner of the building on the left won't throw you out of control.Aim for the middle of the ramp. Once airborne, hold the front wheel in a leftturn, and have brake and reverse combined ready, so you don't smack into thewall at the far side of the road you're landing on. You might even land so thatyou can keep driving to the W over the bridge.

(Once Tommy landed on top of the invisible wall that goes up from the barri-cade--the bike was back in the studio. I could see the wall goes up pretty highto prevent jumps being made over it. After taking in the view, I had Tommy jumpdown to the W and go over to the west island.)

...by Coach/Enforcer/Firetruck/station wagon and a boat

"The Bus"--Coach, Enforcer. Firetruck, or station wagon.

For a 2nd way Rusk has to get past the barricades, "The Bus," save a Coach(passenger bus seen at bus stops) in the garage at Ocean Heights (on the S endof the east island, the 2nd block from the E, on the NW corner), because thisone doesn't always go smoothly and Coaches sometimes take a while to find. Theend sticks out of the garage but it saves the Coach anyway, which is an old "GTAIII" gimmick that works in "Vice City," too. But leave room on the driver'sside for Tommy to get in and out. I've had this gimmick magically transportTommy out of the garage and not be able to get back in, which left the garageuseless until I reloaded the game, to get rid of the vehicle, and tried again.

Rusk adds that you can use an Enforcer instead, and you can always find one ofthose at the Vice Point police station. You can use a Firetruck after using theFlame Thrower to create fires to attract one. You could also use a station wag-on.

Drive the Coach or whatever to Pier 2 at the SW edge of the east island. Justdrive it into the plant on the N side of the gate to destroy it--you don't needto gun it. Drive the back wheels through the opening and over the low ledge,then have Tommy get out and shove it through to align it with the pier. HaveTommy jump on it, then jump from it onto the pier. The game may bounce him uponto the pier if he lands on the water.

Then have him take a boat to the west island. You can ground it on the Boat-yard dock that slants into the water on the SW shore, or on the grass thatslopes into the water on the N shore, or on the beach on the NW side, or on thegrass on the E or W side of Fort Baxter. You could have it pull alongside thedock on the N side of the land that projects from the middle of the W side ofthe west island and have Tommy jump up onto it.

...by jumping off a bridge or through a gate and using a boat

Rusk has a couple other ways to do it, too:

Jumping off a bridge

A 3rd way past the barricades is to jump from the ledge on the N side of theNorth Bridge onto one of the bigger, slower boats. I didn't always have Tommyhit the boat, and he even bounced off a couple, but I usually had him make it.It was easier than I thought it would be. I had the best luck triggering theappearance of boats by having Tommy go to the W pillar that rises from the ledgeand then go back E. If you do see two or more, the ones that follow the 1st onego slower.

If you try this one, save the game at 3321 Vice Point, the place N of NorthPoint Mall, so you can be close by if you need to load your previously savedgame and try again.

Jumping through a gate

A 4th way past the barricades is to back an Ambulance to the gate of Pier 1,then jump from atop the Ambulance at the gate. The easiest spot for me to getTommy over the collison file was just N of the S thick vertical bar of thegate.

Ed McMahon is going to have to introduce Rusk pretty soon. EVerything youcould POSsibly want to know about getting past the barricades early is in hisguide, except:

...by PCJ 600 alone

Spuds725, at the GTA Forums web site (Vice City > Cheats and Tricks), has away to get past the barricade on the South Bridge with a PCJ 600. Have Tommyget a good runway, speed the PCJ 600 toward the South Bridge, and have his pathgo near the right curb as he approaches the bridge. Aim for the right end ofthe barricade segment that's left of the gap that's left of the right-most bar-ricade segment, and Tommy can speed right through it. http://img139.imageshack.us/img139/4880/00gta1pcj600vcleaveearlyapproa.jpg http://img139.imageshack.us/img139/5748/00gta1pcj600vcleaveearlythroug.jpg

...and by using a code, codes, or a mod

Using a code or codes

A 5th way I know to get around the barriers to the west island involves us-ing one code. Get a vehicle, type "seaways," I.16, and drive into the sea.This is also just fun to do for its own sake. The wheels fold up sideways likethe car in "Back to the Future" does when it flies, and it drives over the waterlike a hover craft.

At the west island, you can drive ashore (the wheels automatically right them-selves) onto the Boatyard dock that slants into the water on the SW shore, ontothe grass that slopes into the water on the N shore, onto the beach on the NWside, or onto the grass at the E or W of Fort Baxter. If you use the BF Injec-tion dune buggy and take advantage of a high wave, you could even get up ontothe dock on the N side of the land that projects from the middle of the W sideof the west island, the SW tip of the airport, or onto the pier on the SE side(behind the mansion) of Starfish Island.

If you use the method, given below, of jumping on a shrub to get into StarfishIsland, you could use "seaways" instead of the Sea Sparrow to get to the westisland afterward.

I wouldn't save the game afterward, though.

A 6th way involves using two codes: "panzer," to spawn a Rhino, and "comefly-withme," to fly it using the method to fly a tank I described in section I.9.D.I'd use the E side of Washington Beach for a runway to leave and to use a runwayat the airport to get back.

I wouldn't save the game afterward, though.

Using a mod

A 7th way, if your computer doesn't mind mods, would be to change a few linesin some files, as explained in I.100.D.f, to create DiCanio's RC mod and fly tothe west island on an RC plane or RC helicopter.

Radioman has an 8th way to get to the W island early in the game if you have asave game for the W island, have missions left to do there, and don't mind hav-ing Tommy get busted or wasted (I don't save the game if either of those thingshappen). Load a save from the west island, activate a mission, and when con-trol returns to you, pause and start a new game. After the opening movie (Son-ny at Marco's Bistro, etc.) and control returns to you, have Tommy die or getbusted. When he appears at a hospital or police station, have Tommy enter thetaxi with an arrow over it that appears nearby--it takes him to the last mis-sion point, which is on the west island. (This also works for "Vice City Stor-ies.")

Stealing money from parking meters

One easy way to make thousands of dollars on the west island with a four-wheelvehicle is to run over the parking meters on the S side of the long E and Wstretch of road just E of the Hyman Condo alley. The meters have small redheads on top of slender silver poles, and knocking them down can cause a lot ofmoney pickups to appear above them. By the time you're through at one end ofthem, they've spawned again at the other. Make it easier on yourself and useany heavier vehicle to do it.

This allows Tommy to go to the west island to buy a place to save the game be-fore he's made any money on the east island. You can buy property if you're noton a mission at the time. The easiest way to buy a place on the west island isby:

Buying the Skumole Shack for $1,000

To get to the Skumole Shack, go N on the main N and S road of the west islandto where it divides in the S Downtown area, and take the road of it that turnsNE. Where it turns more to the N, the stairs up to the Skumole Shack are onyour left.

This is the 1st save place to buy when you jump or whatever to get to the westisland early. (Wait till you have 70 hidden packages before buying the HymanCondo so all your weapon pickups spawn there.) It's very close to the PCJ 600at Howlin' Petes Biker Emporium on the S side of the block, and across thestreet from that to the SW is a body armor pickup in a white roofless garage ata bend in the road. There's an Uz-I pickup beneath the steps to the shack, sostock up on ammo for it; it's the best submachine gun to have till the MP be-comes available. The shack is about a block SE of the police station with aVCPD helicopter on the helipad on the roof (I.9.D), and not far N of a Pay 'n'Spray, which is a bit S of Links Bridge on the main N and S road. You can't usethe shack as a garage to save a bike in between games, though, as has been writ-ten.

You can try to save your games on the west island until the west island offi-cially opens--after I.45--because it's easier to take a chopper E than to use ajump or whatever to go W. Your helicopter will probably disappear from the eastisland at times before then, though, from using other vehicles or exiting thegame while there.

Several ways to get back to the east island

While you're on the west island and the road blocks are up, there are a varie-ty of ways to get to the east island or anywhere in Vice City you want to go.

VCPD Maverick or VCN Maverick helicopter (I.9.D): available from the start ofthe game on top of the Downtown Police Dept. and VCN building, respectively.

Maverick helicopter: on top of the Hyman Condo from the start of the game, butyou'd need another helicopter to reach it now. (This guide suggests you waituntil you've found 70 hidden packages to buy the Hyman Condo--I.19.)

Coast Guard boat: available from the start of the game by a pier just N of thebig ship at the S end of the E side of the west island.

You could use the "comeflywithme" code to fly the Rhino (I.9.D), which is atFort Baxter after you've found 90 hidden packages, and take off from a long run-way at the airport.

You could use the "seaways" code (I.16) and travel over water in a four-wheeled vehicle (even the Rhino).

I wouldn't save the game after either of those last two, though.

You could use DiCanio's RC mod (I.100.D.f).

Making a side trip to sneak aboard the yacht

Another thing you can do if you get early access to a helicopter is land oneon the back of the top level of Cortez' yacht, which is at Pier 2 at the SW ofthe east island. You can look around the three levels of it once you land.Don't bother trying to get Tommy aboard the Speeder speed boat hanging off theback of the yacht. It's not solid, and is partly covered by something invisiblethat bounces him off, and Tommy will drown.

Jumping on a shrub to get to Starfish Island early

There is an 8th way to get around the barricades, and it gets around the oneson the E side of Starfish Island.

I learned of this from a message posted by Demarest on the GTA Forums web sitemessage boards.

Drive an ambulance to the blocked entrance of the bridge to Starfish Island.Drive into the gap on the left with a left turn E, and keep going at it till theAmbulance wiggles through. Position the ambulance with the passenger sideagainst the railing, and back it to the near edge of the gap you went through.Get Tommy on the roof and have him make a running jump for the shrub at the leftof the black fence on the left of the pink-beige arch. Unlike the standard ViceCity ghost shrub, this one is solid up to six feet or so.

If you just want to go back to the east island, get a tall vehicle like aRancher or a Landstalker. There's always a Landstalker on a driveway where itcurves behind a shrub by the house that's pink with a gray roof on the NW sideof Starfish Island. Park it by the shrub you jumped on to get in and jump onit. Then make a running jump for the road just past the end of the black fence.

This doesn't work to get around the gate at the W end, though. To get pastthat from Starfish Island, you could wait until you've found 80 hidden packages,so the Sea Sparrow helicopter is in the back yard of the mansion (which meansyou'd have been to the west island, with its choppers, already, but want to trysomething different), be willing to use the "seaways" code on a Starfish Islandland vehicle, or use the RC mod.

Four ways to jump into Leaf Links early

You can use a PCJ 600 to jump into Leaf Links before it's unlocked by doing"Four Iron" (I.38).

1. Go to the E end of the bridge from the east island to Starfish Island.Turn off the road to the N and gun it to the NW corner of the grass and jump toLeaf Links. This works for slower vehicles, too, except a scooter, according toRusk reader WizO Randal.

2. Use the slope (sometimes invisible, but solid) up to the low wall at theN side of the loop at the end of a road near the middle of the W side of theeast island. Start your run to the SE of it, going beyond the intersection andacross the yard to the low wall by the water. Wait for a break in traffic andgun it for the slope. I don't think Rusk has noted the next two yet, though.

3. Start across the street to the E from the N side of the Vice Point Pay 'n'Spray (which is across the street to the N of the Links View Apartment). Gunit W past the N side of the Pay 'n' Spray and aim for the corner of the pave-ment ahead and to the right, and give it a little wheelie once airborne to en-sure you clear the ledge for your landing.

4. Drive a PCJ 600 up the steep grass slope at the NW corner of the littlewooden bridge that goes over the road near the E end of Links Bridge and try tojump or bump the wooden bridge so that Tommy, and maybe the PCJ 600, land ortopple onto the bridge.

I.19 Finding Hidden Packages A mod that can help if you lose count, how to find the secret chocolate Easter egg by H61 and printing press by H66, and buying all the other non-moneymaking properties.

You have to find 100 green and yellow-green glowing hidden packages, whichlook to me like tiki statues archaeologists inform us are stylized renderings ofpelicans in ancient Oriental potentates outfits that somebody smashed in thebeak with a shovel. And that's another "Scarface," 1983, reference. (Rememberhim calling the flamingos on TV "pelicans"? It was a phrase Al Pacino used topractice his Cuban accent and was left in the film.) http://www.imdb.com/title/tt0086250/trivia http://img154.imageshack.us/img154/7608/00gta1screenvc172gv6.jpg

And it's a 2nd "Scarface" reference because the packages are used to smugglecocaine into Vice City; one will appear after "Rub Out" on the counter just in-side the entrance to Tommy's Ocean View apartment with a few piles of white pow-der around it. (PS: this is a work of fiction--don't ever do anything to helpfinance organized crime.) You can see some of them from afar, but the glow ap-pears as you get close to them.

You get $100 per package ($10,000 total), and a $100,000 bonus after gettingthe 100th. You also get an icon at the Ocean View, the mansion (after "RubOut") and the Hyman Condo (wait till you have 70 hidden packages to buy it soyour weapon pickups all appear there) for each ten you find up to 70:

80 the Sea Sparrow, available from then on behind the Starfish Island mansion,even before doing "Rub Out"--I.53--and taking the mansion; no one there willmind. Just don't mess around with Diaz' gang--they're one of the meanest.

90 the Rhino at Fort Baxter, across the lot from the entrance gate. The sol-diers will shoot.

100 the Hunter at Fort Baxter, in the middle of the N end. (Otherwise, itwon't appear there till after "Keep Your Friends Close.") If Tommy jacks thisright, he has at least a 50% chance of living. If you both collect 100 packagesand complete "Keep Your Friends Close," the Hunter also appears on a helipad onthe S side of the E island.

As Rusk explains, if you get 40 packages then buy the Condo, the 1st fourpickups will appear there, but the pickups for collecting 50 to 70 won't appearthere until you open the west island by doing "Phnom Penh '86" (I.45). But ifyou collect 70 1st, so the 1st seven pickups appear at the Ocean View, then buythe condo, all seven pickups will appear on the roof of the condo before thewest island is officially open.

To put it simply, get at least 70 packages before buying the condo if you'rebuying it before the west island is officially open.

A mod that can help if you lose count

This is easy, like an Easter egg hunt. But make sure you write down the num-bers of the ones you've found to keep track of them, because 100 is a lot to goback over if you miss one. But if worse comes to worse, you can install a mod(ification of the game) that causes balls of light to hover over all hiddenpackages left to find, and rampages left to do, with an unlit segment that keepsmoving down through the balls like something out of Las Vegas. See The Rampageand Package Finder Mod (aka "The Northern Lights Mod") under Mods-- Miscella-neous (100.D.f).

The numbers for the packages come from the BradyGames Official StrategyGuide.

I'd search while using the PCJ 600, generally--there are some jumps you cantry along the way.

The ones you can get right away with a VCPD helicopter, including some youmight also use a boat for, are also ones you can wait to use a Sea Sparrow toget if the pontoons make you feel safer about getting a few of them. Since theSea Sparrow is unlocked after getting 80 hidden packages, you'd have to waittill then to do those. I'd use the VCPD helicopter (see I.9.D for the location)to get them right away.

If you're new to the game, you might want to do H15 (in the Washington Beachpolice station) and H100 (behind the sign in front of Fort Baxter) after you getthe police outfit, available after "Cop Land" (I.61). Without the outfit,you'll be getting shot at while getting H15 and possibly H100.

I wouldn't wait.

Ocean Beach (the several blocks on the S end of the E island)

H1 is on the roofless wooden platform in the ocean at the middle of the S endof the Vice City map, S of Cortez' yacht and W of the light house. You mighttry for this in a boat or later with a Sea Sparrow helicopter. I'd use the VCPDMaverick (I.9.D) now. Approach from the S and land on the part of the platformwith the pickup for rampage 1.

H2 is on one of the big pile of the rocks W of the three wooden platforms anda bit more N than the most N of them. Again, you might try for this in a boator later with the Sea Sparrow, but I'd use the VCPD Maverick now. Land on theslightly sloped rock that slopes down to the most N rock with the right side ofthe chopper towards the most N rock to help ensure it doesn't slide off. Thepackage is on the other side of the big rock beside you to the S.

H3 is by the back door of the house with a helipad that looks like a trampo-line at the SW end of the island.

H4 is at the top of the outdoor steps to the light house at the SE side ofthe island.

H5 is at the NW corner of the indoor parking garage by the piers on the SWedge of the island.

H6 is behind the Ocean View Medical Foundation N of H5; if you approach fromthe front steps, use the bike to jump onto then up onto the grass.

H7 is on the walk beneath the E end of the S bridge.

H8 Either: drive up the circular ramp to the roof of the Washington Mallparking garage (3rd block from the E, 4th from the S), make a W to E run alongthe S side and over the middle of the ramp to the roof across the street (Jump29), then position the bike and run N to S over a ramp to the next roof over,where the package is,

Or: get it with a helicopter later.

I'd jump with the cycle.

Washington Beach (the several blocks from Ocean Beach up to just N of theWashington Beach police station; it's also the name of the entire N to S lengthof the beach to the E of it),

H9 is behind a large pink building, S area of the east island, 2nd block fromthe E, 4th block from the S. Enter the area by going up the steps in the middleof the S side of the block.

H10 is on a roof, S side E island, NW side of block 4 blocks up on the E.Either: use the stairs in the alley across from the middle of the N end of theblock to jump S and onto the roof (Jump 26),

Or: get it with a helicopter later.

H11 is on the back porch of a save place you can buy, 1102 Washington St.,3rd block from the E, 4th block from the S, on the W panhandle of the block.

H12 Go N on the same street to the SE end of a little bridge.

H13 I'd get this in the VCPD Maverick. It's on the roof of the seven storywhite building with horizontal blue stripes, E island, N side of the block, 2ndblock from the E and 4th block from the S--it's on the block S of the WashingtonBeach police station.

H14 is over the top of the steps of a little wooden hut on the beach E of theWashington Beach police station (which is on the block that comes to a point atthe top, 2nd block from the E, 5th block from the S).

H15 You may want to do this one separately. Have Tommy go through the en-trance on the N side of the Washington Beach police station (see H14) and allthe way to the back--he now has a two star wanted level and the police willshoot at him. Have him go up the stairs on the right and into a little officeat the far end of the room: the package is on the far right. Have him run outthe way he went in (across the room, down the stairs, left, and straight out).Send him E to the alley that runs N to S through the middle of the blocks alongthe E side of the island to run (pulse Jump if you don't have the infinite run)S through the police bribe, then have him run the other star off.

This is easier with the infinite run (I.22). It's even easier if Tommy wearsthe police uniform available after "Cop Land" (I.61), because that way hedoesn't get a wanted level for walking beyond the entrance room inside the po-lice station. I've done it without having the infinite run or the outfit forhim, though, so most anyone could.

H16 Go N from H12 across the little bridge, and, just a bit ahead, go leftoff of the road and up the steps, then go left to the pink house; H16 is on theS side of it.

H17 is on the N end of the multi-colored outdoor shower stalls at the S sideof the E end of the Starfish Island bridge.

H18 is revolving while partly submerged in the ground beneath the same end ofthe same bridge.

Vice Point (the island W of Washington Beach and all the neighborhoods on thesame land N of the Washington Beach neighborhoods)

H19 Go E on the road from the E end of the bridge to Starfish Island and makethe 1st left, which is N. Turn right off the road into the entrance of the con-struction area of a building with red girders. Have Tommy go up the woodenplank to the 2nd floor, turn right, and jump onto the scaffolding that extendsfrom the side at the corner, then jump from it into the Spand Express buildinglot to get H19. Have him use the boxes by the gate to get over the fence to getout. (Thanks to David Hawkins, whose method is given by Rusk.)

H20 Go back up a plank of the red girder building, and continue up planks tothe 4th floor. The package is at the end of a girder sticking out from thebuilding. It's about a foot wide, so it's not hard to do.

H21 Leave the construction site and turn right to continue N on the road.Ahead at the 1st left is a short road that ends in a circle. Just before youget to the beginning of that road is a house on your left. H21 is on a dock be-hind that building.

H22 Use the VCPD Maverick for this. You're to land in a swimming pool on aroof, but the Sea Sparrow doesn't provide any advantage because the water is on-ly about 1 1/2' deep, and the Sea Sparrow sinks to the bottom of the pool, too.The package is on the roof of the building across the street to the S of theMalibu Club. Get the chopper positioned to go to the pool, including by usingnudges from side to side with A and D, and take it in slowly.

H23 At the same place, just before the start of the little road, go right in-stead and across the bridge. At the end of that road, go right, which is S. Onyour right side you'll see a parking lot, then a smaller lot, and then the Mali-bu Club. H23 is in the near S corner of the smaller lot.

H24 Use the VCPD Maverick for this. As with H22, you're to land in a swim-ming pool on a roof, but, again, the Sea Sparrow doesn't provide any advantagebecause the water is only about 1 1/2' deep, and the Sea Sparrow sinks to thebottom of the pool, too. The package is on the roof of the building across thestreet to the N of the Malibu Club parking lot. Land the chopper as with H22.

(While there, you may see if you get the glitch I've had where the leaves ofthe four biggest palm trees there disappear.)

H25 In the NW corner of the area behind the hotel E of the Malibu Club park-ing lot. For some reason, the PC version has it called "ST HOTEL" along the topand "WK CHARIOT HOTEL" over the front doors instead of "Vice Point Langer,"which the PS2 version names it. (See I.13 for more about it.)

H26 From the base of the road that ends in a circle, go NE over the littlebridge and into the pizza store on the far corner at the 1st left. H26 is inthe NE corner of the table area. (You can have Tommy run over each row of ta-bles and benches without falling in between them.)

(The cashiers at the pizza stores, and North Point Mall fast food places, alllook the same and only talk if Tommy buys something.

Otherwise, they're one of the several groups of pedestrians that won't say ordo anything if you have Tommy hit them to find out more about them, except thatthese ones make a brief fighting stance--compare I.9.A: Punching your neighborsto get to know them.

Tommy may need a night stick in order to hit the ones in the inaccessiblebooths at North Point Mall. They crouch a bit behind their cash register ifshooting gets near. If Tommy keeps hitting one of them, they'll make a brave,pacifistic sacrifice of themselves in the name of bad food, though you'd neverimagine such conviction from how unenthusiastic they are about selling it. Ifyou persist at having Tommy try to get a reaction from one till he kills them,the store won't sell pizza or whatever there for awhile.

The Ammu-Nation clerks all look the same and never talk, even if Tommy buyssomething from them; if he hits them, they shoot at him.

You'll meet one of another group of pedestrians like that at H28.)

H27 Continue NE on the same road as the pizza store, cross the street, andcontinue to the stairway of the apartment building on the left. H27 is underthe stairs.

(There's one of the trees Tommy can climb S of the stairs. Have him climbjust higher than roof level and he can jump to the roof, then make a runningjump to another roof to the N.)

H28 Go back to the street you crossed from the pizza store--the one along theE side of the pizza store. Go NW on it to the nameless jewelry store on the 2ndblock on your left. H28 is at the cashier's left side.

(This is one of the stores Tommy will knock off later--he can't buy anythingin them. All the cashiers for stores he knocks off look the same--they havebeards and glasses--and they never talk, they just look askance at him. Theyduck if he holds them up. This is another group of pedestrians that won't talkif he hits them to learn more about them. If Tommy hits them, these ones willduck and set off the alarm, considering him as having held up the store.)

H29 Continue N on the same road as the jewelry store to the T intersection. Go W past the road on the right and turn right to go up the driveway of Merce-des Cortez' house with flashing red lights. At the top, go right down a ramp,then go left around the house to H29, which is by a door.

H30 Go back down to the street in front of Mercedes' house. Go E, cross thestreet, and go up either stairway of the apartment building on the left (you cansee in the window at the 2nd floor, which you'll have Tommy do for "The Chase").Go up more stairs to the 4th floor, go left on the balcony, right on the roof-top, then down a small ramp and have Tommy drop onto the lower roof. H30 is onthe W side of the ramp. Have Tommy drop back down to the street from the W sideof the roof, E of, and across the street from, Mercedes' house, to continue.

H31 Go N on the road at the E of Mercedes' house past two lefts and a tan Pay'n' Spray on the left and make the 1st right. Then go right into the alley, andahead into the entrance between two old wooden fences. H31 is to your right ina corner of the fence by a palm tree.

H32 Go back out from between the fences and go N to the street. Go left tothe T intersection, then go N to a T intersection. Go W and continue as theroad curves to the NE--you're on the block that, to me, looks like a cartoonnose that's pointing W. You're on the bridge of the "nose" with a hotel en-trance to the E of you. Go in the entrance and get H32 in the tip of the"nose."

H33 is on the high dive board behind the same hotel. The diving boards plat-form has a sign on it that says, "DON'T PEE IN OUR POOL!"

(The other platform that has that sign is in back of the Standing Vice Hotel,across the street to the S of the Malibu Club.)

H34 Get back on the same road (the bridge of the "nose") and go N. A bitahead of you, on the left side of the street, H32 is by the S side of the baseof the bridge to Prawn Island.

N end of the E island

H35 is behind the Jocksport sign at the RC Bandit Top Fun van dirt track,which is on the E island beach E of the big nose of H32 (wasn't Bob Hope good inthat? No, no no....)

H36 behind the apartment building that's across the street to the E and a bitN of the entrance in the middle of the E side of North Point Mall.

H37 is in the recessed part of the exterior of the middle of the N side ofNorth Point Mall.

H38 At the doors of a store in the middle of the E side, 2nd floor, of theNorth Point Mall; the store window signs have "SALE" written on them.

H39 Go into the 2nd floor of the GASH store, which is in the middle of theS end of the mall. (You can use the elevator inside the store, if you want.)Have Tommy jump over some tables in the SW section to get to the package in theback. (The 1st floor section is one of the stores you'll knock off.)

H40 There are two ways to enter the North Point Mall parking garage (a paleblue horizontal building with horizontal blue stripes):

through a door on the NW side of the 2nd floor of the mall, or

from the street to the W of it.

Go to the 1st floor of the garage. H33 is S of the S entrance.

(You might do a jump with the PCJ 600 to leave. Go to the top floor and makea NE to SW run to the board propped up in the corner, angling left with left andreverse/brake ready.

You might as well learn another jump while you're in the area. Continue S onthe road on the W side of the mall, and go left, just before the bridge over-pass, onto the lower walkway. Go past the police bribe pickup to the end of thewalkway, then make a 180 degree turn onto the nearest, and lower, walkway toyour right. Go to the end of it and over the small steps onto the bridge whichgoes to Prawn Island--watch for traffic when you jump.)

Prawn Island (the most N of the little islands between the two big ones)

H41 When you get off the bridge from the E island to Prawn Island, take the1st left road. Look for a little alley not far along it on the right--H41 is atthe back of it.

H42 Go back onto the road near the W end of the bridge. Drive your PCJ 600onto the N sidewalk with the rear wheel to the wall.

You need to make the few jumps you did to get into the film studio if you did"The Jump" (I.18).

Drive up the gray ramp across the street at the side of a building and turnright to jump to a raised ramp on the roof of the next building, where you'llneed to accelerate and go a bit right to jump onto the sloped raised part of a3rd building.

Once you've managed that, drive to the end of the SE section facing W at aramp across the roof. (Look to the S from the SE corner to see a set of stairsyou can use if you need to get out, too.) Have Tommy walk onto the W ramp tosee the following before you jump. You'll need to go a bit right from the rampthe ramp, over the street and the yellow wall, and onto the white building witha blue stripe along the top, then let yourself roll to fall onto the slightlylower roof of the blue building with rounded sides, where you'll stop with brakeand reverse combined (doing J36 in the process). (Don't worry--the two build-ings you're jumping to are so close you could do a running jump from one to theother.) This could take a few tries.

You could use a helicopter for this, but you need to do the jump, anyway, andthe sooner you learn it, the sooner it's easier to have fun doing it.

H42 is between the two vent boxes on the roof you stop on.

H43 is in Studio C. If you're still on the roof where H42 was, drive fromthe SE corner to go off the NE corner aiming for the door across the lotstraight ahead--Studio C. H43 is at the SW corner.

You'll probably want to look around the studio lot. A few highlights: you canget an M4, one of the better weapons, behind the lunar landing capsule in StudioB. If you shoot the gas meter by the middle of the W wall, it blows up. Thereare (out of focus) cheesecake pictures inside the guard booth by the front gateon the E side. The outdoor studio at the S end looks like a little of BedfordPoint in "GTA III." The ramp truck used for the PCJ 600 jump to get to themainland is at the NW side. The blue wire gate behind it will open for "DildoDodo" (I.79) and remain open afterward so you can fly the Skimmer, a Dodo withpontoons, that will appear at the pier.

To leave, gun it over the stairs at the SE corner and level the wheels forlanding with NP9.

H44 Go to the fountain, commemorating four fish locked at the hindquartersand spitting, in the middle of Prawn Island. Go W to the green house that isn'ttrashed with spray paint and up the steps to the W patio for H36.

H45 From the nauseous aqua coitus fountain, go E to the yellow house trashedwith spray paint. Go up the steps and inside. Ahead and to your right you cansee a chunk of the corner of a wall is broken off and there's a room behind ityou need to get into for H45. Have Tommy go up the stairs to the 2nd floor andjump into it from the left or drop into it from the right.

(If you want to explore, you can walk around the outdoor 2nd floor balcony orgo up another floor to the roof you'll go to at the end of "Phnom Penh '86"--I.45.)

Leaf Links Golf Club (on three islands close together S of Prawn Island andclose to the E island)

Use one of the ways given at I.18 to get into Leaf Links, which opens up after"Four Iron" (I.38).

However you do it, watch your radar to avoid having Tommy walk-through a shruband over a ledge into deep water.

H46 is under the bridge SW of the club house.

H47 From the clubhouse, go N, cross a little bridge, and continue N to thebottom W side of the driving platform.

H48 is above a sand trap NW of the end of the curvy road W of the clubhouse.

H49 from H48, go S, cross a little bridge, and continue S to H49, which isover a little island in the middle of a shallow pond.

H50 from H49, continue S. H50 is over the middle of another little bridge.

Starfish Island (the island between Washington Beach and Little Havana)

Use one of the ways to get to the west island early given at I.18, get a VCPDhelicopter, and go to Starfish Island. I'd use a helicopter because I'm notsure if the boat would drift away if left alone a long time, and you might wantto look around. You could also see I.18 for the way to have Tommy jump on ashrub to get there.

H51 is on the lower sidewalk E of the pool E of the mansion, which is theonly house in the SE area of Starfish Island.

H52 is at the end of the S to N sidewalk at the W edge of the mansion lot.Be careful not to have Tommy hurry through the shrub and land in the ocean--there's no guard wall at the end of the walk.

H53 is on the 2nd floor balcony of the house with a swimming pool shaped likethe Rockstar logo. The house is a bit W of center in the W of the two areas en-circled by road.

(In "Vice City," the type of picnic tables on the balcony are like the ones in"GTA III"--hit them with a vehicle, and they assume a damaged shape. The tablesin the yard of the Keepie Uppie Beach Ball in a pool filled with water on the NEside of the island are much more accessible. Trounce one with the bottom of aSea Sparrow to see the effect.)

H54 is in the Jacuzzi by the pool of the house which is a bit E of center inthe E of the two areas encircled by road.

(The water in the Jacuzzi doesn't make any noise when Tommy moves in it, butthere are splashing sounds if Tommy moves around in the empty pool around thegazebo with African decorations, which is on the 2nd block S of the end of theroad that extends S from the E end of the bridge from Prawn Island to the E is-land. Also, if you have Tommy crouch in the pool beside the Jacuzzi of H54, youcan see that it's one of the pools where the water goes over his head but hedoesn't drown.)

H55 From the E end of the main E to W road through Starfish Island, take the1st right turn and turn right into the driveway of the 2nd house on the right.H55 is at the front door. (There's always a Comet--a Porsche--in the garage.It's between two houses that each have a swimming pool with a Keepie Uppie BeachBall in it.)

The mainland (W island)

Use one of the ways to get there given at I.18.

Downtown (the N area of the W island down to the S side of the Moist Palms Ho-tel)

H56 As you get off the W end of the N bridge to the W island, the VCN build-ing is on your right. From it, go E, across the street that passes under thebridge, and go around to the back of the building on your left. Go N to an in-dented section of the back of that big building to find H56.

H57 Go N around the W side of the VCN building (see H56). Go to the modernart sculpture for the tomb of the unknown bowling octopus in the middle of thebig white building with blue windows--the V.A.J. Finance building. Be carefulgoing over all the curbs. H57 is in the middle of the sculpture.

H58 Go to the Hyman Condo alley, which has a police bribe pickup and runsdiagonally SW to NE between the two roads that extend S from the most N blocksof the W island. Go W to E in the alley and turn S into the clearing betweenbuildings. H58 is in that lot.

H59 Go clockwise around Hyman Memorial Stadium, which is on the big area thatprojects from the NW end of the W island. H59 is in a corner of the NW side ofthe stadium.

H60 Go to the Schuman Health Care Center, which is on the left at the W endof the road that extends W from the bridge from Prawn Island to the W island.Go over the gray driveway beside it on the E side and down into a lower room (anambulance is always parked on the upper section nearby). H60 is in it.

H61 If you cross the N bridge into the Downtown area, go in the door of the1st building on the right, the VCN (Vice City News) building. Tommy will be el-evated to the roof. Have him go on top of the helipad and look back and down tohis left to see H61 and jump to it.

The hidden Easter egg

(Have Tommy go from the top of the ramp to the helipad to the red light on thefar right corner of the helipad. Look at the window at about the height of Tom-my's head to the left. Have Tommy get a running start and jump at it. He'll gothrough the window to a room that's empty except for a podium with a chocolateEaster egg on it. In the Rockstar tradition of creating an absurdist world thatmakes tongue-in-cheek fun of gaming traditions--one of which being to put theprogrammer's personal messages, called Easter eggs, in the game--it says, "HappyEaster." Have him run and jump to get back on the helipad.)

H62 Go N from the Skumole Shack (see the end of I.18 if you haven't alreadybought it) and turn left into the lot. Go up the stairs and across the roof tothe far left, where you turn left and then left into the office. (The elevatorin there will be unlocked from "G Spotlight"--I.87-- on.) The hidden package ison the right by the desks.

H63 Go S from where the two roads come together to form the main N-S route ofthe west island. Shortly, you'll see the Moist Palms Hotel on the W side (theseveral driveways that join together in front of the hotel are shown on your in-game map and radar). Take the driveway through the hotel and go to the SW cor-ner of the lawn behind it. H63 is behind the concrete ramp there.

Little Haiti (the neighborhood of blocks from the S side of the Moist Palms Ho-tel down to the S side of the block the Pay 'n' Spray is on)

H64 Jump your PCJ 600 over the ramp of H63 (or go W through the alley at theS side of the Moist Palms Hotel) and go W over concrete then cobblestone to theNW corner of the cobblestone area. H64 is at the corner of it.

H65 Either: go S from H64, then left into the back entrance (a space betweentwo big walls) of Phil's Place; go left, right at the corner, past a big pile ofjunk and ahead into an alley, right at the corner and over a mound of dirtsloped against a wall; immediately, turn right and into Phil's Place;

or: go S from the Moist Palms Hotel (H63) on the main N-S route of the Wisland and make the 1st right; continue straight, and just as it starts to curveleft you'll see an entrance with a big sign over it that says, "Phil's Place"ahead of you--drive in.

Either way, H65 is in the shack on the right.

H66 Looking E from the entrance to Phil's Place, go across the street intothe alley on the S side of EL NUEVO SIGLO SUPERMARKET (tan with red horizontalstripes at the top and bottom). Turn right at the corner at the end of the al-ley, and go to the bottom of the sunken stairs for H66.

The hidden printing press

(If you equip the Rocket Launcher scope with Tommy's right side to the door atthe bottom of the sunken stairs, and turn Tommy to the right--the look throughwalls gimmick--you can see a light green printing press in an otherwise emptylittle room. It's where the courier tries to deliver the counterfeit moneyplates in "Hit the Courier"--I.96. The WK Chariot section of I.9.G explains howto get into the room.)

H67 There aren't any stairs to either of the rooftops you use for this soyou'll have to jump with your PCJ 600 or use a helicopter.

Go S on the main road from the Downtown section, make the 1st right turn, andlook along the right to turn in to a little square lot of a pale yellow build-ing. Looking S from it, you'll see a ramp with a police bribe over it acrossthe street that's beyond an opening. Drive across the street toward the rampand stop, then drive up the ramp and hit brake and reverse simultaneously whenyou land on the roof. Hidden Package 67 is in the indented area of the roof tothe E of the landing roof. There's only a foot or so space between the tworoofs--Tommy can jump it on foot or even get a PCJ 600 across the space with on-ly a little speed.

H68 Looking from the entrance of Phil's Place, go right--S--to the SE side ofthe yellow Kaufman Cabs building. Go around the junked car into the alley be-tween Kaufman Cabs and a little old house. H68 is on top of the back steps ofthe house.

H69 Go back out to the front of the yellow Kaufman Cabs building, which hasclosed gray doors. Go S and turn left off of the road at the S side of the piz-za store on the left. Go ahead and right onto the walk between Funeraria Romeroand the low-walled grass and trees planter or terrace thing. Look carefully fora narrow alley on the left, S of Funeraria Romero. Go through the alley thenleft to find H69 over an open shallow grave of a human skeleton that's missingpart of the left arm.

H70 From the pizza store, go S, take the 2nd right, go left off the roadinto an alley at the W side of the 1st building on your left, then left into alittle alley. At the end of it, look right to see the stairs. Take severalsets of stairs to the roof. H70 is in the middle of several air conditioningvent boxes ahead and to the right. Then go back down the stairs, turn 180degrees, go ahead in the little alley and go right at the alley. At the street,go right to another street and face S so you're ready to look for H71.

H71 Either: go S from where you were at the end of the note for H70--the cor-ner of the 2nd right S of the pizza store--and follow the road as it curves E toa T intersection; go S to a billboard--"LITTLE HAITI LIFE'S A BEACH" with"BI**H" painted over "BEACH"--on the right side;

or: go S on the main N-S road past the Little Haiti Pay 'n' Spray, then turnright; at the next right, the billboard is on the far corner.

H71 is in the inside corner of the gray wooden fence at the base of the bill-board.

H72 On the main N-S road, go S past the Little Haiti Pay 'n' Spray, then turnright. Continue on the road that curves S to a T intersection, then go W. Atthe next right, the laundromat is on the far corner lot. H72 is inside. If youwant to have Tommy avoid the track suit pickup, have him go right once insideand jump over the counter between the cashier and the front window.

(The laundromat is one of the stores you'll knock off.)

H73 From the laundromat front lot, look E at the pale greenish-blue house.H73 is over the ramp in front of it.

(I've also gone E to W and used the ramp for a minor jump onto a neighbor'sroof, but I was VERY lucky.)

H74 On the main N-S road, go S past Cherry Poppers, then go right. Continueon the road which turns N, and you'll see Cafe Robina on the corner on the rightwhere it curves E. Go across the street from Cafe Robina and into the alley,and turn right to find H74.

(Cafe Robina is one of the stores you'll knock off.)

H75 Either: go E from Cafe Robina and turn right into the dirt lot; or: go S on the main N-S road past the Little Haiti Pay 'n' Spray, then takethe 2nd right to a T intersection; go left then take the 1st right, and turnleft off of the road into a dirt lot after the 2nd Mean Street Taxis bench onthe left.

Either way, continue through the opening in the white wall ahead to the right.

Go up the stairs. At the top, have Tommy jump through the space between theguard rail and the low wall to a lower roof. Have him climb the stairs to theroof, and go to the NE corner. (The .308 Sniper Rifle there is a good weapon.)Have him jump strongly enough (I once got Tommy stuck for awhile in the gap) toland on the walkway at the base of the Kaufman Cabs billboard. H74 is aroundthe corner at the other end of it. (Remember to have Tommy jump over the gapgoing back, too.)

H76 Go S on the main N-S road past Cherry Poppers, and go into Callegg's Del-icatessen at the 1st corner on the right. H76 is behind the counter. (Thisdeli is going to be used for "Sir, Yes Sir"--I.48--and is one of the storesyou'll knock off.)

H77 From Callegg's Delicatessen on the main N-S road, take the road W andmake the 1st left. After the 1st building, turn right off the road and into adirt lot. Go up the stairs to the roof. H77 is on the SW corner of the roof.Go back down the stairs and across the lot to the road.

H78 From H77, continue S down the road to Sunshine Autos on the left and en-ter the S end of the building. H78 is upstairs.

(The Ghost Plants, I.9.G, are up there. Except for some glass at the S cor-ner, the panes of glass there are among the examples of glass you can have Tommyshoot through with a sniper rifle without breaking them, if you have Tommy standfar enough away from them.)

Viceport (the S end of the W island, E of the dead end road that goes down themiddle of the island except for the Hooker Inn and a bit of the coast)

H79 Go S on the main N-S road past Cherry Poppers, and turn right/E. Contin-ue through the intersection; after the road makes a 90 degree curve N, turnright off the road to the gates with blue and red banded bars across them.Squeeze the PCJ 600 through the S end of the S bar, turning right through it.(Note: there's armor to your left inside.) Jump the ramp on the E side. H79 isin the curve of the pale green-blue pipe in the middle of the four big "AVIATIONJET 'A' FUEL" tanks.

To get back out, go over the ramp at the SW corner. Nearly straight ahead isH80 between two unhitched truck trailers. You can go out past the S end of thered and blue bar again or jump out using one of the two ramps on the W side ofthe lot.

H80 If you didn't get this when you got H79, go in the lot past the S end ofthe same blue and red banded bar mentioned for H79. Go right to find H80 be-tween two unhitched truck trailers.

H81 Go S on the main N-S road past the S bridge; just past the 1st right turnis a series of connected apartment buildings that make a series of identicalprojections toward the street. Going S, H81 is between projections seven andeight behind a covered entrance to the eighth one.

H82 Go up the S ramp of the two boarding ramps of the big ship docked at theS end of the E side of the W island. Once aboard, go to the pile of crates onyour left and go clockwise around them to H82.

H83 Go to the S section of the main N-S road of the W island; where it di-vides, go right to a T intersection. H83 is in the inside corner of the lowconcrete wall around the two "1986 VCPA Vice City Port Authority Main Building"signs on the corner to your right.

H84 Use the VCPD helicopter. Land on a big open area toward the W end of theW ship of the two docked at the S end of the W island.

H85 go S on the forked dead end road that goes down the middle of the S endof the west island. Where the road forks, go left/SE. The hanger is near theend on the left. Go in the door on the N side and into the little office onthe left for H85.

H86 If you go S onto the dead end forked road down the middle of the S endof the W island, make the 1st right into a lot--there's always a Benson (atruck that looks like a U-Haul truck you don't need a special license todrive) parked about 20 feet into it. Continue straight through the gateway andto the end of the lot. The package is by a pair of gray doors on the right.

(At the far SW on the lot is 8 Ball's bomb shop.)

Escobar International Airport (W of Little Havana and Vice Port and S of FortBaxter)

To get there by PCJ 600, go S from Cherry Poppers on the main N-S road of theW island, make the 1st right, and continue W through an intersection and followthe road as it curves 90 degrees N then 90 degrees W. You can go through thegates on the left to the S tarmac or ahead then to the left to the main terminalbuilding.

H87 is on the upper roof of the Freight and Cargo terminal, which is theplace with all the colored crates and wooden planks at the SE corner of the Starmac of the airport (just NW of the end of the dead end road that goes downthe middle of the S end of the W island).

Rusk has got to be kidding about using that series of motorcycle jumps overplanks and crates on the SW side of the building. I've done it, but the open-ing jump is tricky. You have to jump from a wooden plank to the narrow part ofthe rectangular top of a red crate and stop on it.

If you want to make that 1st jump a lot easier, use the ramp truck S of the SEcorner of the main terminal building to make the 1st jump. Drive it S to theFreight and Cargo terminal. Park it with the top of the ramp S of the yellowcrate that's S of the two red crates in a row (the most W of the red crates atthe SW side of the building), and with the ramp in alignment with the two redcrates. Get out of the Packer, leaving the door open by moving quickly once youexit so the Packer will stay in the memory of the game. Jump the PCJ 600 up theramp onto the red crates. Then get the long distance back view with V and backthe PCJ 600 to the S edge of the red crates. Press V again to get the mid-dis-tance back view, then gun it across the crates and up two wooden plank jumps tothe lower roof of the building. Go up the slope on the NE side of it to the up-per roof. H87 is near the middle of the S end of the roof.

Use the VCPD Maverick if you're not in a very patient mood. Land on the S ar-ea of the upper roof of the Freight and Cargo terminal for H87.

H88 is on the concrete heliport with pale yellow diagonal stripes in the mid-dle of the S end of the S tarmac of the airport. The steps of it are about afour second run W from the two red crates of H87.

H89 From the two red crates of H87, go N to the three concrete ramps with di-agonal yellow stripes, which are just S of the McAdam Airways hanger. From thebase of one of them, back the PCJ 600 about 20-25 steps of the right foot, thengun it over the tarmacadam to the roof of McAdam, and use reverse with brake tostop. H89 is over the apex of the roof on the S side.

You might get this with the VCPD Maverick, too.

H90 is over the S end of the loading platform (the big white octopus of hall-ways propped overhead) that runs SE from the main terminal building.

On the PCJ 600, go N from the entrance of the S tarmac, past the "Vice Surf"billboard, across the street, through the entrance to the N tarmac (there's agreen booth there; if you look in the window on the E side, you can see throughthe S wall of it), and over to the low wall with a fence over it. Turn 180 de-grees, and position the bike so the wooden plank at the base of the near side ofthe billboard is ahead. Drive S at the middle of the wooden plank, up throughthe ramp in the billboard, use NP6 and NP9 to get the front wheel a bit higherthan the rear wheel, and land with some acceleration on the airport terminalroof--Unique Jump 10.

(If you screw up and lose the bike somehow, you can do the jump with a sportscar. You might also see what half-pipe mileage you can manage to wring out ofthe terminal roof with a PCJ 600.)

Go to the S end of the E valley of the roof. Get on foot and look down fromthe edge--pull on the mouse till you get an overhead view--to see where you needto position the bike to land on the loading platform. Drive onto the loadingplatform and press brake and reverse combined. Push the PCJ 600 to the groundwithout falling yourself--once you run S on the loading platform, you won't beable to jump high enough to get over one ledge to get back. Go to the S end ofthe platform for H90. Then drop to the ground and get the bike.

You can also get this by landing a VCPD Maverick near the S end of the plat-form.

H91 Do the jump through the "Vice Surf" billboard onto the terminal roofagain. But then go to the W valley of the roof. Get H96 while you're there.Test your sense of spacial relationships again by looking down from the edge tojudge how to aim the bike and drive the bike onto the loading platform. Pushthe bike off onto the ground. Go S over the platform to the S jet on the Wside. Go over the extension and make the one foot or so jump onto the jet. GetH91 over the back of the jet. Drop onto the wing then the ground, and get thebike.

You can also get this by landing a VCPD helicopter near the S end of the plat-form.

H92 is under the same jet that H91 was over, by the inside of the rear rightwheels.

H93 Just S of the middle of the W side of the entire airport (not just the Starmac) are open hangers. H93 is under the left wing of the big jet stickingout from one. It's a Rockstar jet, like all the jets by the loading platforms.

H94 The gray brick VCFD (Vice City Fire Department) building, with a red andwhite communications tower on top of it, and a little VCPD sign high on thefront of it, is in the middle of the W side of the entire airport (not just theS tarmac). H94 is behind it.

H95 Go through one of the two entrances in the front of the main terminalbuilding. Send Tommy through a metal detector, so his weapons will remain out-side along the front window till he goes back out for them. (You can have himjump from a vehicle over the metal detector, but it's liable to cause SecurityGuards to shoot at him.) Go behind the divider wall at the SW side of the 1stfloor for H95. You can get H97 while you're in the building.

H96 is in the W valley of the main terminal roof. Do the "Vice Surf" bill-board jump for it.

H97 is inside the terminal building (Brady Games: who numbered this stuff?)on the 2nd floor. Go through the hall by the "Gate 1--8" sign. H97 is in theroom at the end, just inside the entrance and on the right.

H98 Go N from the "Vice Surf" sign onto the N tarmac again, except go N onthe runway (it looks like an asphalt two lane highway) at the left of the wall/fence (don't let Tommy fall in the gap to the road below), then go E to the nearedge of the pale yellow wall. Go N on the E side of the wall till you can go Eover the gray tarmac that goes over the road below, and get onto the grass be-hind the billboards. Go S to the inside corner of them to H98.

To return, go N, go W after the billboards, go to the pale yellow wall and goS along it (don't let Tommy fall into the gap just beyond it to the road below),then go W to the runway and S to the "Vice Surf" sign.

H99 Go N from the "Vice Surf" sign onto the N tarmac and get on the runwayagain. Follow the runway, which goes N then curves W, to the 2nd Rockstar jet.H99 is beneath it between the rear wheels. To return, follow the runway E thenS, then continue off of the N tarmac and back to the street.

Fort Baxter (N of the airport)

H100 Behind the "VICE CITY AIR RESERVE Fort Baxter" sign at the W side of theentrance to Fort Baxter.

From the "Vice Surf" billboard, go E to the N-S road by the grass lot thebillboard is on. Go N on it, and continue around the 90 degree curve W. Takethe 1st right, and follow it N and around a 90 degree curve W. As you go W, theonly place on the right is Fort Baxter.

You can stop on the big walkway along the left to use your sniper rifle scopeto look at the sign by the entrance from afar. This way, you can plan yourmoves and be quick in having Tommy get the package since the soldiers may shootat him when he goes there. Scroll to Fist/Brass Knuckles so he'll be able tomove faster when he gets off the bike behind the sign.

Have Tommy speed to the sign, but slow down just before it so he doesn't smackinto anything and waste time while he gets himself back up. Have him stop be-hind the sign, get H100, and get outta there before somebody kills him. Contin-ue W on the road and around the bend to the S with a wall, which also has barbedwire along the top, on your left. Once you've gotten that wall between Tommyand Fort Baxter, he should be in the clear.

You now have $100 per package--$10,000, plus a $100,000 bonus for getting themall, the armor and six weapon pickups at the Ocean View, the Sea Sparrow is nowavailable any time behind the Starfish Island mansion, and the Rhino and theHunter are now available and ready to be jacked any time from Fort Baxter.

Buying all the other non-moneymaking properties

This could be a good time to go N on the main N-S road of the W island; whereit divides at the S end of Downtown, take the W road; continue N to a T inter-section; go W to a T intersection; go N then into an alley on the right with twopickups in it; one is a police bribe, and the other has a symbol of a house.

If you walk Tommy into the pickup of a house, you'll be asked if you want topress Tab to buy the Hyman Condo for $14,000. It features a three car garageand a pair of two car garages to save vehicles in, a door to the roof whereyou'll have your own helipad with a Maverick helicopter on it, a satellite dish,all of your 1st seven hidden package pickups and a street clothes pickup, andthe house pickup Tommy is standing in will become another pink cassette you canuse to save games with.

I'd press Tab, but that's just me.

If you already own the Skumole Shack and buy the Hyman Condo, there are fiveother non-asset properties left to buy where you can then save your games. Youneed to buy all of the non-asset properties to get 100% for the game.

The non-asset properties have pickups of green houses on pink disks.

(You can't have asset properties that earn money for you till after "Shake-down"--I.58. For now, those places have pickups with blue houses on pink disks.The Phil's Place asset will provide a place to buy some weapons after you do hismissions, which are available after the Malibu Club missions.)

All of these are on the east island:

El Swanko Casa costs $8,000 and has a garage. Go E on the North Bridge fromPrawn Island to the east island and continue on the road as it curves S and youcome to a T intersection. El Swanko Casa is the fancy looking stucco place witha pool across the street in front of you. You can go to the W side of the high-est balcony in the front and jump to the roof and go around to the other side toget a Kruger if you don't have an M4, which is better.

Links View Apartment costs $6,000 and has a garage. Go W on the street infront of El Swanko Casa and turn left at the end of the block it's on. Go Spast a right turn and the Links View Apartment is on your right. It's a yellow-tan and light gray splotched building with an orange roof, and has a road aroundthe back of it for no apparent reason. Thanks to HandsomeRockus for pointingout that "Apartment" is singular. (One apartment suits the price better thanthe entire apartment building would, too, which I guess would be Links View"Apartments." But I think it and the next one listed each ought to have "The"in front of the name, especially since the picture you see after you buy each ofthem makes it look like you're buying the whole building.)

Ocean Heights Apartment costs $7,000 and has a garage. It's in the S area ofthe east island. It's on the NW corner of the 2nd block from the E and the 1stblock along the S. It's gray with red stripes and has ivy hanging from the roofof the garage.

1102 Washington Street costs $3,000. It's on the west side of the panhandleof the block Washington Mall is on. (Washington Mall looks like a gray cartoonface looking W on the radar and in-game map.) It's a mostly blue-purple build-ing. (Okay, this and the next one are pretty big buildings but are even cheaperthan the last two places, which were each a single "apartment." These twobuildings are each designated by one street number for the one door of theplace, so I guess they're just really crummy inside.)

3321 Vice Point costs $2,500. It's the light green building in the NE cornerof Vice Point across the street from the NE corner of North Point Mall.

I.20 Taxi mission (a Sub-mission)

Get a Taxi or Cab from the street and press Caps Lock.

When I 1st played this game, the easiest vehicle to learn to drive fast enoughwith was the Taxi--yellow with a horizontal black stripe along the bottom of thesides, black spots around the outer hubcaps, and a Taxi sign on top that's posi-tioned lengthwise. Press Caps Lock, and the screen and radar will show youfares to pick up and where to take them. You can gun it as soon as they grabthe door and you'll carry them along while they get in. Each fare has a timelimit that depends on how far away their destination is.

You're given an amount of time to deliver a fare once they get in the vehicle.The faster you deliver them, the more money you make and the more time you haveleft on the clock. Once they're delivered, ten seconds is added to the timeleft on the clock for you to pick up another fare. The "speed bonus"es justseem to refer to having delivered a fare quickly for more money since no moneyor time is awarded beyond that.

You need to drop off 100 fares for 100% completion of the game. You don'thave to deliver any number of them in a row--the number you get in multiple ef-forts can accumulate to 100. But, besides various payments per fare, you getbonus money for every five done in a row--$100 times the number of fares done ina row--and your time allowed per fare accumulates with successive quick deliver-ies till you can have a lot of time to spare per fare.

If you run over a potential fare, or cause a fare to leave the vehicle in ter-ror, there's always another one close by. It doesn't end the mission. If youtrash the vehicle, potential fares won't enter it till you either take it into aPay 'n' Spray or use the "aspirine" code.

There's no ceiling to the number of people you can drop off.

If you leave the vehicle, fail to beat the clock, or press Caps Lock again,the mission is over and you're credited with the number of people you droppedoff and cash made in a taxi.

If you do this on the west island, get familiar with using the grass to the Eof the main N and S road as a shortcut, avoiding traffic by using the medianstrip, and going between the random vehicle that always appears backing intotraffic S of the Downtown "Y" division in the main road and the telephone poleacross from the vehicle. On the east island, remember that, while the shortestdistance between two points is a straight line, the vehicle goes slower (about15-20 mph slower, I think) over sand.

How to jump over anything that gets in your way

Once you drop off 100 passengers, pressing Left Shift in any taxi or cab won'tsound the horn, it will cause the boost jump when the vehicle is moving fastenough. (If you don't watch for it, you can easily miss seeing the little mes-sage about it that appears in the upper left corner of the screen when your100th fare is delivered.) It lets you jump over traffic and sometimes createsan Insane Jump award. (If you want a preview, the "gripiseverything" codegives you the boost jump for all four-wheel vehicles, even if you haven't donethe taxi missions.) You might want to check the section on the Cabbie Climb atI.9.B, too, to see how to do stunts with it.

After the Kaufman Cabs missions (after I.92), a separate set of missions,you'll get a Zebra Cab at the Kaufman Cab building. I don't wait to get the Ze-bra Cab to do the Taxi Missions in this guide. 1. If you're new to town, the taxi missions will help you learn the layout ofit. 2. The Taxi may be a bit slower than the Zebra Cab, but it handles better andis still plenty fast. 3. Because getting the boost jump before doing the Kaufman Cabs missions canhelp you do one of the Kaufman Cabs missions: "Cabmageddon" (I.92).

You get various amounts per fare depending on how far you went and how fast.Again, you get more pay for faster deliveries and bonus money for doing multi-ples of five in a row. For dropping off 100 fares, you get the boost jump. Youdon't have to deliver the fares consecutively.

Again, typing the code "aspirine" can let Tommy do such missions uninterrupt-ed--here, by visits to "Pay 'n' Spray"s to repair damage.

One gimmick has it that if you drop off a passenger when the timer is at zero,you get infinite time to make your runs. I haven't gotten it to work for the PCversion--it may just be another PS2/PC difference.

I.21 Pizza Delivery Mission (a Sub-mission) and how to make things easier for the Pizza Delivery, Paramedic, and Firetruck missions.

Sometimes '60's Mods must deliver the cheese.

To trigger the mission, get on a Pizza Boy scooter at any Well Stacked Pizzastore. You don't press Caps Lock, the Sub-mission key, to activate it, but youcan press it to cancel the mission, which is why it's categorized as a Sub-mis-sion.

There are three Well Stacked Pizza stores to pick from:

1. Vice Point in the middle of the E island. To get there, go NE from thebase of the road that ends in a circle. Go over the little bridge, and thestore is on the far corner of the 1st left turn.

2. Downtown. To get there, go W from the W end of the bridge from Prawn Is-land to the west island to a T intersection. Go S and the pizza store will beon your right before the road curves 90 degrees to the E.

3. Little Haiti. To get there, go S from Downtown on the main N-S road of theW island. Take the 1st right to a T intersection, then go right. After theroad curves S, the pizza store will be on your left.

You need to get to level ten to have your maximum health increase to 150points (175 with a prostitute).

You can miss with a pizza box and throw the customer another one, or even runover a customer, but it cuts away from your time to do so.

You have to get to level ten in one effort--it can't be done two here andthree there, like the Taxi mission. You deliver a pizza box to one customer inthe 1st level, two customers in the 2nd, etc., culminating with ten in the 10th.You have five minutes per level, which would mean that at level ten you'd have30 seconds per delivery, except that you can only carry six pizza boxes at themost at one time then need to return to the shop for more.

On the plus side, you can pause the game by pressing Esc and look at your in-game map. It shows where all the customers are so you can plan your route. IfTommy gets off the scooter and doesn't get back on in time, fails to beat theclock, or you press Caps Lock before succeeding at level ten, the mission isover and Tommy is credited with the pizzas he delivered.

To make the scooter go faster, press NP9 repeatedly.

In contrast to I.22 and I.23, the screen doesn't show what level you're on,aside from the number of blips shown on the map and radar at the start of eachlevel. And the Stats don't indicate the level you attained, even if you com-plete level ten, for some reason. You're just told that the mission is com-pleted after level ten.

There's a ceiling of ten levels.

To deliver a pizza, stop with the customer off to one side of you, press Q orE to look at them, then press Left Mouse Button to throw a pizza box at or nearthem. (You'll probably waste pizza boxes and time trying to get fancy and do anin-motion pizza drive-by. You could get away with a stoppie on an early level,though.)

Try to avoid throwing pizza boxes by light posts, which they can get stuck on.If that happens, try nudging the pizza box toward the customer with the bike.

You get $10 per pizza pie delivered, and $5,000 for delivering all 55 pizzasthrough level ten.

Two pizza boxes can appear on the low table in the TV room of the mansion onceTommy owns it.

I think the Pizza Boy is a customized Faggio, which is a Piaggio Vespa, a fa-vorite scooter of '60's Mods in the UK, in case you were wondering about myopening line.

How to make things easier for the Pizza Delivery, Paramedic, and Firetruck missions

If you want to stop the mission timer, which appears below the regular clockin the upper right corner of the screen, for the Pizza Delivery, Paramedic, orFiretruck missions, you can download a trainer at lots of "GTA Vice City" websites. Put "Vice City trainer" or such in a search engine. As of this writing,there was one by hyunicz at: http://www.gamewinners.com/DOSWIN/blgrandtheftautovicecity.htm

Another choice, and one that carries less of a risk of causing the glitches orfreezes I've had with some trainers, is to modify the files for the mission ve-hicle with Notepad as explained in I.100.D.e Cars and bikes: How to changetheir mass, ability to stay upright and hug the driving surface, ability to sur-vive in water, cornering and braking, top speed, acceleration, suspension, dura-bility, and miscellaneous jazz.

If you do, you might leave the Pizza Boy that way to use it for a few of thedrive-by rampages that come up later: R12, R17, and R22.

I.22 Paramedic Mission (a Sub-mission)

Some of those people that got run over (crunch) managed to live. Why can'teverybody drive like me?--always courteous, always considerate. Try not to runa lot more down while you go pick them up and take them to the hospital.

To trigger the mission, get into an ECNALUBMA and press Caps Lock. No Ecna-lubma gang members will attack you.

There are four hospitals to choose from where you'll always find an Ambulance:

Shady Palms Hospital--it's on the W side of the block which is E of the blockthat looks like a cartoon nose sticking out to the W beneath North Point Mall.

Ocean View Hospital--W of Washington Mall, which is on the S side of the eastisland, three blocks from the E and four blocks from the S.

Schuman Health Care--go W to a T intersection from the W side of the bridgefrom Prawn Island to the west island; it's on your left.

WestHaven Community Healthcare Centre--go N from the Starfish Island Bridge onthe main N and S road of the west island; it's on your left.

(You could also jack one that may come by with paramedics who heal thewounded, but you're going to have to take your patients to one of the hospi-tals.)

It's the easiest to use Shady Palms Hospital. My 2nd choice would be OceanView Hospital. The patients often appear on the beach for those. Since we'redoing this before the west island is officially open, no patients would appearover there now, anyway.

You need to go to level twelve to get the infinite run--it can make life inVice City MUCH easier. There's one patient for level one, two for level two,etc. Like the pizza mission, you have to get to the top level in one effort--itcan't be done in segments.

The Ambulance can only carry three patients at a time. That's 26 runs atthree patients each for a total of 78 patients.

As with the pizza mission, you can press Esc to look at your in-game map andplan your route. You can decide to plan it for patients who are closer or far-ther away based on how much time you have.

You can get extra time bonuses for fast deliveries.

Your time isn't penalized for hitting bumps and making the patients groan andcausing a blood trail to be left behind the Ambulance--you are one ambitious hu-manitarian.

If you press Caps Lock again, get out of the vehicle, fail to beat the clock,or kill a patient before succeeding with level twelve, the mission is over, andyou're credited with the level you attained and the number of people you savedin an Ambulance.

There's a ceiling of twelve levels.

Stop with the patient safely away and to the right of the ambulance, sinceit's very easy to hit and kill them with the slightest bump in their weakened,bleeding condition as they run to get in the front passenger seat or the back.Give the patients an extra wide berth on sand, which is slipperier than grassfor the heavy ambulance to stop on. If they fall, you might move away from thema bit. Sometimes they stay down a long while because they're weak, but they mayneed more room to get up in, just like pedestrians might need otherwise.

As with the Taxi mission, you can gun it as soon as they grab the door (or getin, if you lost your door). See the 1st few paragraphs of I.9.F and use yourvehicle handling skills for this. A special note to add to the Space Bar/Sbraking combination for this: release S 1st so you don't fatally tap a patientwith the rear end of your Ambulance.

If you press Left Shift several times, you activate the flashing red and bluelights on the roof and the siren; some will pull their vehicles over and get outof your way, but some may get in your way, too.

The paramedics in the game rub fallen people around the groin to revive them;you don't have to make Tommy do that.

Colin Attle wrote to me (thank you!) that the pay for the Paramedic Sub-mis-sion, and the 1st twelve levels of the Firetruck and Vigilante Sub-missions, is$50 x (the number of the level) x (the number of the level), which is $50 timesthe number of the level squared: $50, $200, $450, $800, $1,250, etc.

Completing level twelve of the Paramedic Sub-mission pays $7,200.

If you finish level twelve, the screen says, "You will never get tired!" Ithink that's a nice message for the end of a Paramedic Mission.

Ambulance: Ford E350 Diesel (cube or box type) Ambulance '86

You can type "aspirine" to repair the vehicle. As Rusk says, the Ambulancedoes a little self-healing with successful deliveries (from level four onward,for any but the last trip of each level, from black smoke to white smoke or fromwhite smoke to no smoke). But "aspirine" does it 100% right away. Sometimes,you want to get a little fast and messy.

See my closing note for the Pizza Delivery Mission, I.21, if you want to stopthe mission timer. And, as with the Pizza Boy, you could modify the files forthe Ambulance with Notepad as explained in I.100.D.e Cars and bikes: How tochange their mass, ability to stay upright and hug the driving surface, abilityto survive in water, cornering and braking, top speed, acceleration, suspension,durability, and miscellaneous jazz.

I.23 Firetruck Mission (a Sub-mission)

To trigger the mission get into a Firetruck and press Caps Lock.

You have one fire department where you'll always find a Firetruck, but we'renot using it. (If you needed it, you could go W from the W end of the bridgefrom Prawn Island to the west island, make the 1st left, and find it in thefenced in lot of the fire department on your right. The fence has an opening atthe N and S ends of that part of the fence.) But since we're doing this beforethe west island is officially opened, no targets will appear there.

You never have to go to or from the fire department to do this mission,though. So snag a Firetruck after doing rampage 2, with Molotovs, W of thelight house, by starting fires on the east island with the Flame Thrower you gotfor finding 20 hidden packages (I.19), or by starting fires on the east islandwith the Molotovs you can find at Tacopalypse (I.10--4. Weapons you throw).

Do this to level twelve for the fireproof feature (good for using Molotovsnearby).

The number of burning vehicles and victims to extinguish grow in cycles offour levels:

1st level: one empty vehicle, 2nd level: one vehicle with one passenger who gets out and runs, 3rd level: one vehicle with two passengers who get out and run, 4th level: one vehicle with three passengers who get out and run.

On the 5th level there's a vehicle with three passengers who get out and runand an empty vehicle, etc.

On the 9th level there are two vehicles with three passengers each and an emp-ty vehicle, etc.

The maximum number of targets is reached at the 12th level. For it and subse-quent levels there are three vehicles which each have three passengers for a to-tal of nine passengers who get out and run.

As HandsomeRockus points out, the 4th level is the only one in which you haveto chase a burning vehicle to put it out.

You only have so much time per level, and you have to get to level twelve inone effort.

If you fail to beat the clock before succeeding with level twelve, press CapsLock again, exit the Firetruck, let a vehicle explode (the flaming people lastlonger than the vehicles and any other flaming people in the game, for some rea-son), or run over one of the flaming people, the mission is over, and you'recredited with the level you attained and total fires extinguished.

There's no ceiling on the number of levels you can attain.

Firetruck water cannon:

Number Pad 9....Up

Number Pad 6....Down

Number Pad 4....Right

Number Pad 5....Left

Left Mouse Button....shoot water

If you press Left Shift several times, it activates the flashing lights on theroof and the siren; some will get out of your way, but some may get in your way,too.

I mainly get the water cannon shooting ahead then aim the water by positioningthe truck. Persist at the target doggedly. Get the vehicles 1st, which alsohelps you get those people who get out and run against a vehicle or in the pathof the water. Shoot the water at or over the vehicle/person on fire till ithisses/they hiss and you see white steam/smoke arise from it/them, then holdthat till you hear a "blink" and the white stuff disappears and they stop siz-zling.

I know the Firetruck looks like a big happy St. Bernard puppy running acrossthe linoleum knocking things over to put out fires. But it isn't damage-proof,so you can type "aspirine" now and then. For all the water it carries, it isn'table to put itself out if it catches on fire.

As mentioned above, thanks to Colin Attle for writing to me that the pay forthe 12 levels of the Paramedic Sub-mission, and the 1st twelve levels of theFiretruck and Vigilante Sub-missions, is $50 x (the number of the level) x (thenumber of the level), which is $50 times the number of the level squared: $50,$200, $450, $800, $1,250. Completing level twelve pays $7,200.

He adds that in the Fireruck and Vigilante missions, beyond level 12, the for-mula is the amount for the previous level plus (the previous level number times100) plus 50. So for level 13, the formula is: 7,200 + (12 x 100) + 50 =$8,450.

Firetruck: 1987 and 1988 Peterbilt Thibault firetrucks were the closest Ifound for the 1986 time frame.

The water can also be used, as in "GTA III," to wash the pedestrians down theroad. It's not a real important weapon, but it is something to see.

Once Tommy has the fireproof feature, he can then use Molotovs on targets be-side him--he'll be on fire yet not burn, like Moses' bush or something out of"The Exorcist." Type in "aspirine," and he can heal a Plymouth. There's an un-usually bright star in the E (at the bottom right of the R* constellation). Ifhe's killed, he resurrects. I wonder what a game based on the life of ApostlePaul would be like? "Get Paul through his torments and shipwrecks--he has towrite the book of Ephesians"; "When Paul learns what Peter is teaching in Jeru-salem, should he use his Rocket Launcher or ram those Sons of Belial with theRhino?"; "Bless you"--pa-HOOM; no, no, no....

If you want to stop the mission timer, see my closing note for the Pizza De-livery mission, I.21. And, as with the Ambulance, you could modify the filesfor the Firetruck with Notepad as explained in I.100.D.e Cars and bikes: How tochange their mass, ability to stay upright and hug the driving surface, abilityto survive in water, cornering and braking, top speed, acceleration, suspension,durability, and miscellaneous jazz. As a nice variation on Rusk's "Grand TheftAuto III" "Turismo" Firetruck idea, you might leave it that way to store an all-purpose, hot rod bulldozer Firetruck in a garage for certain missions that comeup later, like "The Driver," I.70, the Sunshine Autos Street Races, I.71, "GunRunner," I.76, "Naval Engagement," I.86, or "Juju Scramble," I.87. (Tommy canstill get knocked off of the modified Pizza Boy.)

I.24 Knocking Off Stores

All you need to do is have Tommy threaten the cashier. (Once Tommy robbed astore just by belting one of them. And I think I had him trigger one once justby having him drive a PCJ 600 fast into a store.)

GTA_Loc's way to get $1,000 per store and not confront the police:

You can use GTA_Loco's Never Wanted/Felony Allowed gimmick to have Tommy roball the stores, letting the money max at $1,000 at each, without any policearound. See I.53 "Rub Out" and I.61 "Cop Land."

In earlier versions of this walk-through, I'd recommended you keep Tommy armedwith one of the handguns throughout a sequence of store robberies because itlets you have Tommy run from one store to another without having to scroll be-tween weapon slots. That's true, but I'm going to recommend a variation on thatthis time, because it let me have Tommy knock off all the stores without theglitch that causes one or two of the robberies not to register in the Stats.

I've had a problem (glitch?) whereby the money kept appearing but the alarmbell didn't go off till Tommy ran through the money. By then he had a threestar wanted rating--the maximum for this. I've also had a problem (glitch?)whereby the alarm bell went off but the money didn't appear. Sometimes I hadTommy stand so close to the counter that the money appeared then disappeared in-to him in a moment, creating the sound that means he got it. And for one reasonor another, the game didn't register one or two of the store robberies after-wards.

Send Tommy into the store using Fist/Brass Knuckles. Have him stand a bitback from the counter facing the clerk--far enough back so that when the moneyappears over the counter, it won't immediately disappear into Tommy. Scroll upa couple of weapon slots to the handgun so the aiming reticle is on the clerk.The cashier turns with a start and/or ducks, and the money appears over thecounter.

Then scroll back down to Fist/Brass Knuckles, which sets off the alarm.

Have Tommy jump on the counter to get the money a moment later to keep hiswanted rating at two stars--the minimum for this.

You might make a note of any store that reacts differently so you know whichstore(s) to try again if you don't get credit for a robbery or two.

You should be able to have Tommy go through a whole series of stores this waywith only a two star wanted level.

I still had the glitch of a clerk not appearing at one of the stores, but whenI had Tommy go back later, the clerk was there. When I had Tommy knock it offthe way I recommend, it registered in the Stats.

Have Tommy do the Paramedic mission to level twelve for the infinite run 1st.Then just have him run through all of the stores for a whole island--sevenstores on the west island and eight stores on the east island. (Thanks again toproven Rusk strategies.) Drive around and memorize a route 1st; get a print outof a map and make notes.

The time it takes for Tommy to go through his motions of getting into or ontoa vehicle, and get it going fast enough not to be pulled or knocked off of it,leaves him vulnerable to getting busted.

Running is easier than you might think from the hectic way the police maychase and ram Tommy's vehicle and try to pull him out and bust him with twowanted stars. They don't block him from leaving the store--he can run rightpast them if he has to. They don't shoot constantly, and they miss most of thetime when they shoot. When they chase and shoot, have Tommy do a lot of weavingaround corners, trees, and posts to avoid bullets and lure their cars to getstuck against things or to drive into the pool at the Moist Palms Hotel. HaveTommy pause to cause their car to stop then have him run away from it.

In the W, you can use the bribe NW of Screw This from either end of the alley,

the bribe in the alley N of the N end of the road W of, and parallel to, thebig concrete drainage ditch,

and the bribe in the Hyman Condo alley--and you can use the clothes pickup onthe roof.

In the E, you can use the bribe behind the house SE of the road that ends in aloop,

the bribe on the corner by the building that's N of the Malibu Club,

the bribe in the alley E of the Links View apartment,

and the bribe in the low walk S of North Point Mall.

You won't need all the armor and bribes I've given directions for, except forthe bribe at the end of each run. But if you're new, who knows what troubleyou're going to get into?

You can only rob the stores listed below.

As noted before, for H28, the cashiers all have beards and glasses and theywon't talk no matter what you do. If you try to have Tommy hold up a fast foodplace, they'll just ignore Tommy, but at least they'll say something if Tommybuys something. And if you try it at an Ammu-Nation, they'll shoot Tommy, andthey still never talk to him, but at least Tommy can buy something there, too.Tommy can't even buy anything in these stores--no wonder the clerk doesn't haveto know how to talk. I guess that's why these are the store clerks Tommy robs--it's the only way to get something from them, and he hopes they won't talk tothe police, either.

In British slang, to "knock off" a store is to steal from it (it can also re-fer to sex in another context). "Tool up" is to become armed, usually with agun. "Tool" is a penis or an idiot.

East Island

Before you start Tommy's run, you can have him leave a vehicle in the VicePoint Pay 'n' Spray N of the Links View apartment. If you do, you can have himget in or on it to trigger the Pay 'n' Spray to remove his wanted rating. Don'thave him use any other vehicle while you want the rigged Pay 'n' Spray to beavailable to better ensure that the vehicle inside it stays in the memory of thegame.

Bunch of Tools: go S from the E end of the bridge from Starfish Island to theE island; it's on your left.

Knock it off, then go N on the road at the W side of the store. Go past theconstruction site and cross the little bridge; go N on the road on the E side ofthe pizza store. (There's a bribe on a corner E of the pizza store.) On the2nd block on your left is the:

Jewelry Store. Knock it off, then go N to the T intersection, go left/W, thengo right/N. (There's a bribe in the 2nd alley on your right. The Pay 'n' Sprayis further N on the left.) Continue N to a T intersection, where you make aquick left/W then right/N. On the right side of the street is the:

Dispensary. Knock it off. Go N to the T intersection, go E to the T inter-section, then go S. On the next corner on your left is the:

Corner Store. Knock it off. Go N. (After you pass the 1st left, there's ablue/gray and white building you can enter on the left side of the road; inside,atop the 2nd ramp, is armor.) Continue N through the break in the low guardwall where the road curves W, then go left to get to the base of the stairs ofthe North Point Mall. Go up them and go inside the mall. Go up an escalatorand go to the middle of the W side of the mall, where you'll see:

Vinyl Countdown. Knock it off. Go down to the 1st floor (you can even jumpover the banister if you're in a hurry) and go to the N area of the E side ofthe mall, where you'll see the:

Jewelry Store. Knock it off. Go across to the S area of the W side of themall, where you'll see:

Tooled Up. Knock it off. Go to the middle of the S section of the storewhere you'll plunge right into a:

Gash. Knock it off. Hold up the store. Then go out one of the S exits andjump over the banister and run through the police bribe. I know you're stillwanted, and you're pretty excited about it, but run it off.

West Island

Before you start Tommy's run, you can have him leave a vehicle in the Pay 'n'Spray just S of Ryton Aide. If you do, you can have Tommy get in or on it totrigger the Pay 'n' Spray to remove his wanted rating. Don't have him use anyother vehicle while you want the rigged Pay 'n' Spray to be available to betterensure that the vehicle inside it stays in the game.

Deli: go S from the Starfish Island Bridge on the main N-S road of the W is-land: it's at the 1st right on the near corner.

Knock it off. Go W, and on the left side of the road you'll be tempted to:

Screw This. Knock it off. (You pick a strange time for these things.) Holdup the store. Continue W on the road, and follow it as it curves 90 degrees N.On the inside of the curve where it curves 90 degrees W, you'll enter:

Cafe Robina. You'll disappear momentarily, reappear, then knock it off. Gooutside, disappearing and reappearing, and go E. Take the 1st left and go N (orgo straight then off road right into an alley for a bribe, then go back to thesame corner and go N). Follow it as it curves 90 degrees to the W. Just beforeit curves 90 degrees to the S, go right across the lot to the:

Laundromat. Knock it off. Go E and take the 2nd left N. (Ahead and to theleft, beyond the bend in the road, you'll see the concrete and yellow PrintWorks building. Go past the several loading bays and go left into a covered al-ley that runs through it; go up the stairs on the left if you want the armor onthe roof.) Follow the 90 degree bend in the road and go E to the main N-S road.Go left/N to the place at the bend in the road with the name of the store in redletters:

Ryton Aide. Knock it off. (The Pay 'n' Spray is beside it to the S.) Con-tinue N past three lefts and the Moist Palms Hotel, then go left/W. On yourleft, before you get to the bend in the road, is the gray:

Dispensary. Knock it off. Go N around the bend, and 4th door on the right isthe gray:

Jewelry Store. Knock it off. Then continue N past the 1st right, and turnright off the road into the Hyman Condo alley.

There's a bribe in the Hyman Condo alley for one wanted star, and you can runthe other one off or go to the roof of the condo for a clothes pickup.

Check your Stats and any notes you've kept of odd store behavior to see if youhave to do any again. But at least now you know how easy it is.

You get $50 to $1,000 per store, depending on how long you threaten the ca-shier (I'd go for the bigger money somewhere else and keep the wanted level downto two stars for this).

I.25 Vigilante Mission (a Sub-mission)--Brown Thunder, if using the Hunter

Do the Vigilante Mission to level twelve for 150 maximum armor.

To trigger the mission, have Tommy get into a police car (go to any policestation or jack one), Enforcer (at the Vice Point police station), Vice Cheetah(behind the Little Havana police station), FBI Washington (in an alcove in the Ssegment of the alley S of the Downtown pizza store), FBI Rancher (jack it off anFBI agent), Rhino (at Fort Baxter after collecting 90 Hidden Packages) or Hunter(at Fort Baxter after either collecting 100 Hidden Packages or completing thestory missions, and on the helipad at the S end of the east island after bothcollecting all the packages and completing the story missions), and press CapsLock.

(Maybe it's because some PC component of mine is fast, but "Brown Thunder,"the name given to the mission if you use the Hunter, flashes on and off thescreen in a blink.)

If you press Left Shift, normally for horn, several times, it activates both asiren on all but the Hunter and Rhino, and a flashing red dashboard light in theCheetah, flashing blue dashboard light in the FBI Rancher, flashing red and bluelights on the roof of a police car, and flashing red and blue lights over thewindshield of the Enforcer. This causes some drivers to get out of your way,although some get in your way, too.

The timer gives various times permitted for the initial level--1:15, 3:51,etc. I suppose it depends on how far away the 1st target is.

As HandsomeRockus explains in his walk-through at Gamefaqs, there are the samenumber of criminals as there are levels. Since only four can fit in a four-wheel vehicle, you get two vehicles from level five on and three from level nineon. For level twelve and subsequent levels you'll get three vehicles of fourcriminals each per level.

The pairs or trios of vehicles travel together till after level twelve. Thenyou always get a pair of them together and a 3rd one traveling separately.

Sometimes the criminals exit their vehicle and shoot at Tommy; if so, and hedestroys their vehicle but doesn't kill them, they may jack another vehicle andcontinue in it.

You have to get to level twelve in one effort. If you fail to beat the clock,press Caps Lock again, or exit the vehicle and fail to get back into any vigi-lante vehicle in less than one minute, you end the mission and you're creditedwith the level you attained and number of Criminals killed.

The time per level and financial reward increases with successive levels, ex-cept that the timer rolls over to whatever small amount of a 1st level after99:59. Be sure to be quick about getting more criminals then and not be offlooking for a bribe.

There's no ceiling on the number of levels you can attain.

You might want to use the ability for Tommy to be outside of a vigilante vehi-cle for a minute to collect money and weapons the criminals leave behind. But Idon't have him leave the Hunter for them ever since I had him get out around abunch of blown up cars and it disappeared.

I would use the Hunter for this as Rusk recommends. (See "How to Hijack theHunter" near the end of I.9.D.) The Hunter machine gun has more auto-aim thanusual during "Brown Thunder." When using the Hunter, keep in mind that therockets are more liable to draw police attention than the machine gun, andshooting innocent people is harder to avoid with rockets and more likely to at-tract the police as well.

The Hunter is said to get more durable as the mission goes along. But some-times the criminals get out of their vehicles to shoot at the Hunter and can setthe Hunter on fire, the easiest with the shotguns they may have, so be ready tofly off and type "aspirine" now and then.

For some variety, you might try the vigilante mission with the Rhino or ViceSquad Cheetah.

The main strength of the Rhino is its hit and explode ability. If you turnthe cannon backwards and fire to give it an acceleration and maneuverabilityboost, the Rhino is the 2nd easiest to do this with. The one drawback to it isthat Tommy is bound to shoot a number of pedestrians and their vehicles that wayand increase his wanted level, so you might have him leave a vehicle in a Pay'n' Spay beforehand.

If you have Tommy use the Cheetah, have him get out to Minigun the criminals.He has a greater chance of getting busted down on the ground, though, so try tokeep him moving.

As noted in I.8, I haven't gotten the PS2 gimmick of having Tommy run from anFBI Rancher and turn to find the FBI Rancher abandoned to work on PC. When I'vetried it, the FBI Rancher disappears but the agents are still there shooting.You might have Tommy try a minor rampage in the alley of the Hyman Condo and usea Molotov (the neutron bomb of the game--you can kill the people and leave thevehicle intact) to get an FBI Rancher. It's an SUV that handles like a BF In-jection or a Patriot. I got one that way without much trouble but didn't find alot of use for it: the Hunter is the best for vigilante missions, and I general-ly favor the PCJ 600 for routine driving.

I haven't gotten the same gimmick to work for a "Vice" Cheetah yet, either,but there's no big call for it. There's always a "Vice" Cheetah behind the Lit-tle Havana police station on PC.

It is possible to jack one or the other by moving Tommy at the front or sideto make it come to a stop and pressing F before it stops. More often than not,Tommy gets busted.

It's got the best chance of working if it looks like a vehicle jacking doesotherwise, with Tommy yanking out the driver and the other(s) getting out. Hemay still get busted, but he may be able to speed away, possibly with a flattire.

I'd stick with the Molotovs and the back of the Little Havana police stationif I had to get one of them. It would probably just end up taking up room as agarage trophy, though.

An FBI Rancher is the easiest to take and save by a Hyman Condo garage, sincethe condo alley affords some protection from helicopters, there's armor on theroof and Molotovs across the street, and going to the roof provides a quickchange of pace if you're in a tight spot. I once got an FBI Rancher when theFBI agents drove it into the big garage there; Tommy was near it so the door wasopen--I just had him walk away. There was no exchange of shots--the Little Shopof Hyman ate them. You can play with this lure and trap gimmick (a variation ona scene from "Cop Land") with other law enforcement vehicles or policemen, too.

Whichever you prefer, the airport, with its wide open spaces, is the easiestplace to do it. But get familiar with how high up the Hunter can be from thelamp posts and all in other areas and get the targets with the auto aim machinegun, too. You may start the mission in one place and get sent to another.

As Rusk explains, you might want to do the vigilante mission to level twelveon the east island to get 150 armor, then, when the west island opens up so tar-gets can be generated on it, do it at the airport. You can easily go to as higha level as you want and to make a lot of money (I once maxed my cash out at$999,999,999 when I got to level 400) and kill a small town's worth of crimi-nals. When trios of criminal's vehicles appear, using the airport area oftenmakes one of the three appear over water, which destroys those criminals foryou.

You might remap the Sub-mission key from Caps Lock to something over in thenumber pad section for the occasion so you don't accidentally press it aftergetting a high level (I've done that).

And a bonus gimmick of using the airport area is that the mission timer, andthe creation of targets, stops if you get your most recent target(s) while hov-ering over the water W of Fort Baxter. This lets you go back down over the wa-ter to the airport to go over land, which reactivates the timer and the spawningof criminals again, to help you keep the mission happening at the airport.

Another gimmick is to watch your radar for the criminals spawn point. If youwatch Tommy's wanted level, too, you can have him hover or park the Hunter near-by, aim at the spawn point, and blow up a whole string of the criminals in a rowwithout moving or moving much. The hovering ability of the Hunter, keeping himsafer from getting busted while doing that, is another advantage it has for thismission.

I've had Tommy use the rockets to kill targets generated inside a building asRusk describes, and it works. Look for a pink glow created by the big direc-tional arrows used to point down at them. Owing to a glitch, you may even seeparts of the criminals stick out through the wall.

I've had the criminal's vehicles show up in all sorts of other odd places,too, like inside a basketball court or driving endlessly at a corner, which therockets helped Tommy with. The concussive effect of the blast of the rocketscan get targets on the other side of walls or anywhere close to the blast.

I've also had the added distraction of criminals seeming to appear in a build-ing then being transported in an instant to a nearby road. You may even seesome in a non-dirt track vehicle going for a World's Most Stupid Criminals Awardtrying to race around the path programmed for the three Haitians at the Downtowndirt track.

Airborne police bribes:

* One is over the fence at the back of the yard behind Sunshine Autos.

* The 2nd is over the big concrete drainage ditch W of the Pay 'n' Spray inLittle Haiti.

* The 3rd is in N Little Haiti by some crates and just N of the N billboardof the two that say, "Little Haiti"--"Life's a Beach" with "Beach" crossed outand "Bi**h" written on it.

Again, since the timer rolls over to a small 1st level amount of time againat 99:59, make sure you have enough time before going for police bribes.

As mentioned before, thanks to reader Colin Attle for writing to me that thepay for the Paramedic Sub-mission, and the 1st twelve levels of the Firetruckand Vigilante Sub-missions, is $50 x (the number of the level) x (the number ofthe level), which is $50 times the number of the level squared: $50, $200, $450,$800, $1,250. Completing level twelve pays $7,200.

He adds that in the Fireruck and Vigilante missions, beyond level 12, the for-mula is the amount for the previous level plus (the previous level number times100) plus 50. So for level 13, the formula is: 7,200 + (12 x 100) + 50 =$8,450.

There's no ceiling to the number of levels for this, and you can easily dothis with the Hunter till Tommy's a millionaire--even max out his cash, if youwant to.

I.26 Unique Jumps

Get a PCJ 600 (I.9.C). Know where the armor is (I.11). If you're gettingkilled doing this stuff, you're trying to make the jumps without using one ofthe two.

If the bike starts smoking, type "aspirine"--let people who bind themselves tosome wholly arbitrary allergy to good medicine search for another bike. We'vegot jumps to do, and we don't want to interrupt the tunes on the radio.

There are 36 Unique Jumps in the game, and we're going to do all of them thegame will let us for now.

When you make your approaches to the jumps, get to know the limits of acceler-ating out of controlled skids, and of accelerating with turns to tighten them,and just ease up on the acceleration to navigate through some turning hazards.Gunning it is never the answer to everything. And remember that grass is slip-perier than pavement, especially when it's wet.

Remember to use NP9--lean forward, and NP6--pull back, to try to land on twowheels to give Tommy a better chance of staying on the bike. Using a little ac-celeration when landing can help with that, too.

Having the front wheel turned with A or D changes how the bike leans, and canprevent a sideways spill.

You can combine brake with reverse when he has a small landing space, and re-lease them if it looks like he's about to spin out and wreck.

If you do these things, the game can be generous about letting Tommy make somespectacular sideways landings and such.

When are you going to be able to drive so good you never wreck? Given the un-predictability factors involved in driving at all adventurously, when you stopdriving. Unless you're driving with no armor and very low health, he'll getright back up. With full armor and health, the bike is liable to be destroyed alot sooner than he is. Know where the armor is and type "aspirine" for the bikenow and then, and crank up the tunes.

You can also do many of these with a sports car (the Cheetah is light and fastfor that).

The Uniquecall mod by Demarest

If you can't figure out which jump you missed, even more informative than "TheRampage and Package Finder Mod (the Northern Lights Mod)" for finding HiddenPackages and Rampages is the "Uniquecall" mod by Demarest. It has the game showyou onscreen where to start and end jumps, which jumps you have left to do, etc.See VC Code Tools under I.100.D.f. (And thanks to TownRanger at the Gamefaqsmessage board for the helpful tip about Demarest's uniquely helpful work increating these tools.)

Downtown

J1 not available till "G-Spotlight" (I.81).

J2 from a big set of stairs onto the roof of the Downtown Ammu-Nation.

To get to the stairs, go W from the W end of the bridge from Prawn Island tothe W island and make the 1st left--they're on your left.

Go S from them down past a slight bend in the road, turn around, and gun it Nand go onto the sidewalk to go up the middle of the stairs. Use NP6 and NP9 toprepare for landing, and use brake/reverse with a turn.

(While you're there, you might as well learn to go down the steps at the Wside of the roof to a lower roof, continue off the far end of it avoiding theraised parts, turn right before the far wall, and go moderately over the stepswith a left turn to go to the Hyman Condo alley. It can become a regular way togo from the lower W island to the Hyman Condo. I don't know if it's faster, butit sure is scenic.)

J3 not available till "G-Spotlight" (I.81).

J4 not available till "G-Spotlight" (I.81).

Little Haiti

J5 going S on the main N-S road from the Downtown section, make the 1st rightturn and look along the right to turn in to a little square lot of a pale yellowbuilding. Looking S from it, you'll see a ramp across the street that's beyonda clearing. (You don't need to pass through the bribe hovering over the ramp.That's one of the three airborne bribes to use in a helicopter to get rid of awanted rating.)

Try to jump a bit to the right to avoid smacking into the back of a "Move OverMiami" billboard up there and continue beyond it, or don't gun it so much andland with brake/reverse.

(While you're in the area, there are another couple of jumps (not UniqueJumps) you can do. There's a big pile of black stuff by the S wall in Phil'sPlace you can jump the wall with, and you can continue S to go over a pile ofdirt against a wall--aim to avoid the poles beyond it--and land on the street inthe direction of traffic.)

J6 go S from Downtown on the main N-S road and make the 3rd right--it's justafter you pass under the Links Bridge. After you make a 90 degree curve to theS, make the 1st right turn. You'll see an abandoned school bus on your left anda clearing with a propped up wooden ramp on your right. Go N around the rampand over the grass along the wall. At the least, I'd go about halfway towardthe corner of the wall before I turned S to begin my run to the ramp. In fact,I've had more success in landing safely that way.

In your run S, before you get to the change in the lawn color, ease up on ac-celeration to make a left turn to go over the ramp. You want to go over the busand the little house beside it to the S. The game doesn't require you to landsafely to give you credit for the jump, but this isn't my favorite jump. I'vehad less luck starting back at the N corner because the increased speed givesyou less time to make the sharp left turn on the slippery grass, and the landingarea is riddled with trees, rooftops, fences, etc. I nearly always wreck amongthe houses in the landing area doing it that way, often getting the bike stuckon a roof. If that happens, have Tommy get a van or such going by and jump onit and onto the roof to get his bike.

(Just to play with the jump, I've started my runway back at the wall of theKaufman Cab building and just veered a bit left going off the ramp and made itall the way over the houses--but wrecked more often than not.)

J7 go S from Downtown on the main N-S road and make the 3rd right; after the90 degree curve S, make the 2nd right turn. Go to where it curves N but turnleft off the road there into the lot. Turn E and back the bike to the wall.When there's a break in the traffic at the T intersection ahead, gun it E downthe street, across the intersection, and hit the wood ramp with a bribe over it.(Again, you don't have to pass through the bribe--that's for getting rid of awanted star when you're flying a helicopter.) You can try to land on the roofof the Pay 'n' Spray by going off the left side of the ramp, but you'll need todo it just right with a full throttle and full motorcycle health or you'll prob-ably just smack into the wall of it. The game should still give you credit ifyou wreck.

(Otherwise, just driving through, I try to jump to the right to avoid the Pay'n' Spray and land in the clearing that leads to a road. In between the rightand left jumps you'll emulate a "George of the Jungle" cartoon.)

Little Havana

J8 Go N from the Starfish Island bridge on the main N-S road of the W island,make the 1st left and go to a T intersection, and Little Havana Streetwear isacross the street to your right. It's a one story yellow and black building setin from the road a bit. Go into the alley on the N side of it and position yourbike for a run at the slope to a roof you'll see to the S.

You don't have to go full throttle for this series of jumps--easing up on ac-celeration once you land can help you steer to the ramp up ahead. Go up theslope and you'll jump to a place farther S on the roof. Drive off the edge ofit onto a roof vent ramp just past it--aim for the space between the backs ofthe two billboards up ahead and you can continue down to the street beyond them.

If you want to stop before hitting a billboard, don't gun it so much and havebrake/reverse with a turn ready.

(If you want to try to go over the ramp on the left and get over the bill-board behind it, good luck.)

Escobar International Airport

Go S past the S-most bridge on the main N-S road of the W island and turnright; go through the intersection and follow the road as it curves 90 degrees Nthen 90 degrees W; turn left off the road through one of the entrances by thepale green booth onto the tarmac.

The easiest way for a beginner to get some of these airport jumps is to aimyour bike from the thing you jump from toward the target you want to hit (or ob-struction you want to avoid) beyond it, back the bike straight back from it,then accelerate.

J9 Near the NE corner of the tarmac, close to the E fence, is a metal set ofsteps on wheels. You need to use it for a jump ramp to land on the lower roofof the Vice city Transport building across the street to the NE.

J10 The 3D "Vice Surf" billboard across the street to the N of the airportterminal has a board propped up against the N end. You can drive up through themiddle of it and use it as a jump ramp to the terminal roof. If you didn't useit to get Hidden Packages before, you need to use it at least for J10. Go Nfrom it, cross the street, and go over the N tarmac to the low wall with a fencealong the top of it. (The more adventurous can try going farther N.) Turn Sand gun it for the middle of the ramp.

(Once on the roof, you might see what half pipe mileage you can get out of it.You can also practice landing after a long fall by driving off the S end of it:correcting your level with NP6 or NP9 and acceleration can help, but I won'tmake any promises.)

(With a Cheetah, you may turn left to go up the sign's curl of a wave a bit totry to get a flying corkscrew jump out of it--this is harder to do and not aUnique Jump, but you might get some Insane Jump statistics.)

(See I.100.D.f for DiCanio's way to put six more of these 3D "Vice Surf"billboard jumps around Vice City.)

J11 Go back to the S tarmac where you did J9. There are two runways on thetarmac that each have a pair of ramps at the N end--one ramp is steep and theother is not so steep. Use the SW to NE runway and use the steep ramp. (If youuse the steep ramp of the other runway, you'll do a header with the ramp.) Getready to land with a left turn and you might land safely in the street.

(For a little variety, you can try this jump sometime with the Rhino. Turnthe turret backwards and fire constantly while you accelerate. It will rumblewith speed and you'll see it fly higher than you can fly it any other way with-out using the "comeflywithme" code for it. I read where one fellow cranked upthe top speed in datahandling.cfg and flew to Sunshine Autos. Another saidthey flew to the E island, but I can't remember if they said what they changedthe top speed to.)

J12 There are two white octopus-looking structures--the loading bridges--heldaloft on the tarmac. Use the metal steps on wheels on the E side of the E oneto jump E to W over it. Go right off the ramp to avoid the jet on the otherside.

J13 Use the metal steps on wheels on the E side of the W loading bridge tojump E to W over it.

J14 Use the metal steps on wheels on the W side of the W loading bridge tojump W to E over it. Start by the wall S of the hanger with a little jet stick-ing out of it and turn right going off the ramp. If you don't land in theclearing between several things beyond it, you may get past them.

J15 Go as far back on the tarmac as you can to begin your NE to SW run at themiddle of the yellow marker NE of the little building with a red radar spinningon top of it, which is S of the W loading bridge. Hit the yellow marker diago-nally, not straight on, and aim for the area over the middle of the lower roofof the radar building.

J16 Just get as long a runway as you can and gun it SW to NE to the metalsteps on wheels SW of the radar building for a long jump over the tarmac.

(While you're at the S tarmac of the airport, you can use one of the set ofthree concrete ramps by a hanger to jump the hanger and fence to the street tothe w, and use a similar set up to jump the E side of the N fence, and get along runway to use a set of metal steps on wheels to make a jump over the W sideof the N fence.)

Starfish Island

J17 not available till after "Guardian Angels" (I.42).

Vice Point

J18 Use the concrete HI-PRESS GAS ramp just SW of the SW corner of the MalibuClub, about halfway up the E island along the longest N-S road of the E island.Start your runway NE of it at the back of the light gray asphalt lot across theS bend in the road. Aim for a place near the fat palm tree on the right.

J19 Speed S over the grass from the ramp of J18 to an identical ramp. Veerjust left of the palm tree trunks and aim for the street in the distance. Be-fore you adjust the level for landing, you have time to try a flip gimmick(I.9.C), too, if you want.

How to use J19 to give Tommy a car that's suspended in midair to stand on:

Have Tommy get a fast car; I had some luck when I tried this with a Banshee.Have him drive at the ramp used for J19 so the right two wheels don't go overit. As the car begins to fly over the bridge, with the driver's door upwards,press F. If all goes well, the slow motion mode abruptly ends and the game re-verts to regular game speed, and the car freezes in midair with Tommy standingon it. The rest of Vice City will carry on as usual and you'll have full con-trol of Tommy, but you'll have a unique place to have him look around from.

Tommy can jump off and do other things and the car will probably stay theretill he drives one or two other vehicles. Shoot one of the tires to make itfall to the ground.

I'd give credit and thanks to the originator of the gimmick, but this idea hasbeen around so long I can't possibly remember. Thank you, whoever you are.

J20 From the E end of the Starfish Island bridge, go N and turn right off theroad into a construction site of a building with red girders. Go up the rampsto the 4th, top, floor. Take a while to position your PCJ 600 in alignment withthe girder sticking out to the N. It's about a foot wide but plenty long, andyou might fall off if you try to correct your steering while speeding along it.Gun it and give it a right turn at the end of the beam so Tommy won't smack intothe building below and ahead.

J21 From the E end of the E to W street S of the Washington Beach police sta-tion, go W to another concrete ramp. Veer right going off the ramp, and havebrake/reverse ready to avoid the low white wall beyond.

J22 From the big peachy arch at the E end of the Starfish Island bridge, goE. You might ease up to go right around the curb at the intersection; that curbhas thrown my bike sometimes. Go into the lot with a pile of dirt sloped upagainst the low wall where there's an opening in the fence. Aim for the middleof the street beyond.

Washington Beach

J23 Go N of the 6th block from the S along the E side. Start your run W ofthe hill in the grass across the street to the N. Go S across the street andhit the wooden ramp at least hard enough to clear the 2nd one and land on theroof. (This is the 1st jump of PCJ Playground, I.27, too.)

J24 Go to the N end of the N-S alley of the 6th block from the S along the Eside. Go S and go up the stairs to jump over the street to a rooftop.

(This is also done during PCJ Playground, I.27, except then you only need todrop off the end of the stairs and turn into the alley to the S of it. You'lluse these stairs later for "Guardian Angels," I.42, too.)

J25 The jump is done with the E-W stairs by the street that goes E-W acrossthe N end of the 5th block from the S along the E side. Go W from the stairs tothe low wall E of the lamp post which is N of the bench on the grass to positionyour bike for the run.

Go E and over the stairs--veer left at the top to aim for the middle of theclearing between two trees on the lawn of the police station. You need to landon the lawn. Watch out during your run to the stairs for the invisible but sol-id stuff sticking out from the S side of the last tree you pass (ghost coco-nuts?). Have brake/reverse and a turn ready so you don't smack into the sta-tion. You have to be going fast enough to reach the landing area, but the land-ing area is small.

(Lance Vance will climb the N-S stairs that share the same top landing asthese stairs for "Guardian Angels.")

J26 Start at the N end of the N-S alley of the 5th block from the S along theE side. Go S to the N-S stairs on your right and jump to the roof across thestreet.

(You may have used this jump to get H10. This jump is also done during "PCJPlayground," I.27.)

J27 Start your run most of the way N in the N-S alley of the 4th block fromthe S along the E side. Go S and go over the propped up wooden pallet on theright side of the alley. Go over it doing a left turn to aim for the clearingin the alley beyond. If you don't turn left enough, you may foster untowardfeelings about the corner of a wall with a telephone pole by it up ahead.

(This jump is also done during "PCJ Playground.")

Ocean Beach

J28 Use a PCJ 600 for this, after you've gotten credit for J29 with a Chee-tah, because it's easier. (Who's numbering these things at the BradyGamesplace?) Do J29 with a PCJ 600 this time to get on the roof of the Beach Scooterstore. Go up the stairs and turn left at the top to get onto the higher roofbeside it. You'll only need about half of the W-E distance of that roof to makea straight run for the vent on the NE corner of the lower roof beyond it, andyou don't have to gun it the whole way, to jump over the street to get onto theroof of the peach building with brown and pale blue markings. Land with brake/reverse and a turn.

Another way to do it is to back the PCJ 600 to the W edge of the Beach Scooterstore roof (use V for the distant back view to back up, then go back to the mid-distance back view) to get a runway to jump the stairs with. Go only moderatelyfast straight over the stairs, so you've added a little to the speed you cancreate on the 2nd roof, and land on it sooner to use more of the 2nd roof foracceleration. Gun it for the vent in the NE corner and jump to the roof of thebuilding across the street to the E. Land with brake/reverse and a turn.)

The jump from the vent to the peach building is J28.

Then drive off the S end to the lower roof, then down to the street or alley.If you choose the longer drop from the landing roof to the street, level thewheels and use some acceleration as you land.

J29 Using a Cheetah for this is easier because you may need to do this jump anumber of times before it's counted when you use a PCJ 600. Enter the Washing-ton Mall parking garage on the E side of the block, 3rd block from the E and 4thblock from the S. It has a spiral ramp to the roof. Go from the SW corner ofthe roof to the middle of the slope at the SE corner and jump to the roof of theBeach Scooter store across the street--that's J29.

(This jump is part of one of the ways given to get hidden package 8--I.19.)

(If you want to try doing J29 and J28 in a row with a PCJ 600 after gettingcredit for both jumps, aim for the right side of the head of the arrow up aheadwhen you drive at the slope of the parking garage roof. Have brake/reverseready to not smack the wall on the Beach Scooter store roof beyond, but you canprobably continue on over the stairs there to try J28. If you gun it, this usu-ally involves a right turn to the stairs and a left turn going up and off thestairs, then a corrective right turn on the roof beyond that to aim for the ventin the NE corner of that roof, which takes too much steam out of your forwardmomentum to make it worth it. Ease up on acceleration at moments to straightenthat out so you have more speed to hit the NE vent with and gun it for that.See the 2nd way to do J28. You can do it and land on the roof beyond, but itcan take a number of tries.)

J30 Start your run at the S end of the alley that runs N-S through the 2ndblock from the S along the E side. Go N and hit the propped up wooden pallet.You can try for the roof on the left--have brake/reverse ready for the landing--or gun it right and go for the distance into the clearing of the alley beyond.I usually go for the distance to the right. (And remember not to make the un-pleasant mistake of trying to do this going N-S as you do with the two woodenpallet jumps to the N.)

J31 Enter either end of the E-W alley (gray on your in-game map with a stubon the N side) of the 2nd block from the S and the 2nd block from the E. Go Ninto the parking garage, and go up the ramps to the roof. Go right to the NWcorner of the roof to start a run to the concrete ramp at the SW corner of theroof and jump to the next roof to the S.

You might look S from atop the J31 ramp to aim 1st, and see that you can veera bit to the right going off it to try to get to the W end of the S side of theroof you land on. From that part of the roof you land on, you can continue S toland on another roof then drop beyond it to a lower roof, then drive off theright side onto the street and keep going. Dazzle and amaze your friends.

J32 The jump ramp is the stairway in the "stilt" building, which is enteredon the N side of the block, 2nd block from the E and 3rd block from the S.

(You use this jump in "PCJ Playground," too--I.27.) Since this is the 1stUnique Jump of two in a row, start your run all the way back in the alley acrossthe street to the N. Gun it N-S and go for the left of the middle of thestairs.

J33 The vent on the pink roof you land on for J32. Keep going and gun itwith a right turn over the vent. The game is usually generous about countingthe jump even if you just smack into the indented area of the front of thebuilding which has the roof you want to land on.

J34 not available till after "Phnom Penh '86" (I.45).

J35 not available till after "Phnom Penh '86" (I.45).

Prawn Island

J36 Drive a PCJ 600 over the bridge from the E island to Prawn Island. Assoon as you're off the bridge, stop at the right with the back of the bike tothe wall. Drive at the ramp ahead at the side of a building. Turn right goingoff of it to aim for a ramp on the roof of a 2nd building, where you need to ac-celerate to get onto the sloped upper part of the roof of a 3rd building.

Have brake and right turn ready for the landing. If Tommy has a spill upthere, he can jump or drive back over to the previous roof and return to thestarting point.

Once on the upper part of the last roof, drive around to the E end of it, anduse V to get a long distance back view so he can back the bike to the edge with-out falling off. Then press V to get the mid-distance back view again, and gunit for the ramp on the W end, veering a bit right as he goes off. The jump in-volves flying over the street, landing on a roof, then quickly falling to a 2ndlower roof you brake on (try brake and reverse at once). (It's the roof H42 wason, and was used before doing "The Jump" at I.18.) If you're new to this andfall off the roof, you can drive out on the stairs on the SE side and try again.

I.27 PCJ Playground

To get to the bike used for this mission, go N from the N-S alley of the 6thblock from the S along the E side of the E island. Go across the street and upthe small hill in the grass to find a PCJ 600 parked in a corner of the S sideof the Standing Vice Hotel. It's always there, and getting aboard always trig-gers "PCJ Playground."

The timer doesn't start till Tommy passes through the 1st glowing disk, howev-er, so you can send Tommy around before that and survey the locations of thejumps needed to get the 24 disks as long as you want. Once you trigger the tim-er, you have two minutes to get the disks.

The 1st jump is Unique Jump 24 (I.26). Go moderately fast up the two ramps(passing over the 2nd ramp) to the 1st marker, remembering that this time youneed control on the roof to hit another disk and come down left in the directionof the alley. Take it easy over the stairway used for Unique Jump 25 ahead--youjust need to fall off the other side of the stairs and turn left then right intothe next alley. You need more speed for the next stairway to get over onto aroof, the way you did it for Unique Jump 26, but you need to hit another disk upthere and fall off the roof to the left in the direction of the alley again, sobe careful not to overdo it.

Go moderately, turning left as you hit the propped up wooden pallet you usedfor Unique Jump 27, aiming for the alley ahead to the left (do it the same wayas for J27 and you'll go over the passing truck). Be ready in case you need tobrake a bit--a 2nd truck sometimes passes across the next intersection ahead.

There's a long straightaway ahead, but touch brake/reverse a bit midway so atthe end you control the sharp left then right into the next alley, and then goalong behind the pillars on the right and make the right turn through an E-W al-ley of the SE block just after that.

The game can be generous about counting the disks of the sunken shopping cen-ter if Tommy is close enough to them--notice how you can aim the bike in midairby turning, and think in three dimensions. Go moderately, turning right, up thestairs and through a disk, get one on the left sidewalk, then skid left aroundthe corner to the one on the left, going through it with a right skid that aimsfor the alley on the right side of the road.

Go about midway back into the alley and turn around to start your runway atthe 2nd (middle) telephone pole. You're going to gun it all the way for a spotabout 2/3rds to the right on the stairway ahead in the "stilt" building--UniqueJump 32, but you're not shooting for Unique Jump 33 this time. The game willcount you as having hit the marker at the top of the stairs on the right. Giveit a touch of left turn at the top. Level the wheels once airborne. Havebrake, reverse, and left pressed to prepare for the landing on a roof. You'rehoping to be close enough to the last marker to turn left and run into it.

Take it easy to get the feel of the course so you learn where you feel confi-dent about laying on a little more speed as you get used to it. It might helpto plot the course on a print out of a map and use it to rehearse without thetimer running.

You get $1,000 for success and each time you beat your previous time.

I.28 Test Track and Trial by Dirt

Trial By Dirt (Sanchez dirt bike) and Test Track (Landstalker SUV)

Go to the dirt track at the NE end of Downtown. From the E end of the HymanCondo alley, go E. Just after you pass the VAJ Finance building on the right,turn left off the road and go over an asphalt driveway between two buildings.The start of the track is where the Sanchez and Landstalker are always parked.

Entering/boarding one triggers the mission designed for it.

With the Sanchez, go clockwise around the track through the glowing diskstwice.

With the Landstalker, go counter-clockwise through the glowing disks twice.

The dirt track has lots of twists and some bumps and a series of four humps ina row (wow--how 'bout it?). You might luck out driving fast over the humps, butyou might luck out better if you pulse W instead. With the bike, do a lot ofcontrolled turning skids, and don't try to gun it too much or the turns will bewider. With the Landstalker, which tips over easily if you turn over a bump orsuch, go slowly and carefully. Use A and D to try to keep the Landstalker fromending up upside down.

(You might also see I.100.D.e: "How to change their mass, ability to stay up-right and hug the driving surface, ability to survive in water, cornering andbraking, top speed, acceleration, suspension, durability, and miscellaneousjazz" and consider trying -0.9 in column H in handling.cfg to make the Land-stalker less liable to tip over.)

The way it's supposed to work:

If you succeed at Trial by Dirt, the next time you try it there will be fourred ("explosive," but they don't explode if you run into them) barrels on thetrack to avoid. If you succeed again, the next time there will also be rain forthe 2nd half or so of the run--the track becomes very slippery. If you succeedagain, the next time there will be barrels, rain, and three Haitian gangsterswith machetes on black Sanchez bikes (the only black Sanchez bikes in the game)that chase Tommy for most of the run. Actually, they just follow, but they willknock him off his bike and cut him with their machetes if he dawdles. If Tommygets off the bike for whatever reason, he has 14 seconds to get onto a Sanchezand resume the course.

Test Track is supposed to be the same except it replaces the three gangsterson bikes with a Security Guard in a black Rancher that will try to ram Tommy'sLandstalker and yank him out of it. If Tommy leaves the Landstalker for whatev-er reason, he fails the mission.

You get $100 the 1st time you pass the mission by getting all the glowingcheckpoints in whatever race time, and the reward goes up by $100 to $200, $300,etc., each time you beat your old score with the same vehicle.

The game doesn't require you to stay on the track or avoid the red barrels orgo around them any special way--as long as you hit all the glowing disks (oreven go near them), you'll pass the mission.

The Dirt Track Stats glitch for Trial by Dirt:

You can always get the Stats to record your proper best time for Test Track--the SUV test.

But if you do Trial by Dirt 1st and succeed with it quickly, you get paid $100but your time won't show up in the Stats. (It appears in the Brief section--write it down.) It's remembered somehow by the game, though, because if youthen do Test Track and succeed with it taking, for example, a minute longer, youcan then do Trial by Dirt again but you have to beat your previous unrecordedtime for it to pass the mission--and just to end up with the Stats giving it thelong time score you got for Test Track!

Likewise, if you do Trial by Dirt 1st and take a real long time to do it,you'll get paid $100 but your time won't show up in your Stats. (Check theBrief section for it and write it down.) If you then do Test Track and take,for example, a minute less time for it, the Test Track score will appear in theStats. If you do Trial by Dirt again, you only need to beat your long unrecord-ed time for it by a second or more for the Stats to award you with the one min-ute faster Test Track time!

How to adjust to the statistics glitch for Trial by Dirt

How to see the Security Guard and Haitian gangsters:

Since Trial By Dirt scores won't register in your Stats unless you do it afterTest Track (a programming glitch), do Test Track 1st. Do Test Track REALslowly--have a snack or smoke a cigarette--before finishing two laps. Then doTrial By Dirt even more SLOWLY.

There are two guiding points here: one, you only get paid subsequently if youbeat your previous score, so get a real long time score for Test Track you'llbe able to beat easily a few times; take even longer for Trial by Dirt so youknow you just have to beat the Test Track score the Stats give it (and not somefaster score the game will hold you to but not show and which you mightforget).

And two, we want to make the red barrels, rain, and, finally, three Haitiangangsters on black Sanchez bikes, and Security Guard in a black Rancher, appearon your subsequent efforts as you beat your previous scores, to get the mostmileage out of what the game can do.

No matter what you do, your Trial By Dirt score won't register as any betterthan your last Test Track score, which won't be great because the Landstalkertips over so easily, so you're screwed for Trial By Dirt, anyway.

To plan a dragged-out time, remember that the last two disks for Test Trackare the one half buried in a valley and the one above a hump. The last two forTrial by Dirt are the two at the end of the short non-solid flag posts on yourright--later, after the red barrels.

I got to see all the bonus events if I did Test Track slowly and next didTrial by Dirt even more slowly. I then had the Test Track score for bothevents. Then I beat that time by just a bit with both vehicles, then beat thatTest Track time by just a bit with both vehicles, etc. Eventually, the SecurityGuard and Haitian meanies appeared. Again, don't worry--the Haitian gangstersfollow more than they chase if you drive all right.

Now go ahead and tear up the track with the Sanchez as best you can, consider-ing that the rain will screw up the track.

If you want a black Sanchez for one of your garages, have Tommy use the Mini-gun with a bit of distance so he doesn't get surrounded and attacked.

You can lure an Haitian gangster away from the track, but you have to drivevery slowly and check behind you now and then to make sure he's still there.

You get $100 the 1st time you pass the mission by getting all the glowingcheckpoints in whatever time, and the reward goes up by $100 to $200, $300,etc., each time you beat your old score with the same vehicle.

Landstalker: Ford Explorer '91 to '94

Sanchez: Yamaha DT dirt bike (a Kawasaki KX is similar)

How to get the cab driver to run the course

Another thing you can do is have a race on the track.

Go SW from the starting area and out between the buildings to the street.Have Tommy jack a vehicle that's driven by someone who tries to jack it back,such as a Taxi, Cabbie, or Kaufman Cab, or anything driven by the paunchy whitestreet lady or the guy in a light jersey with dark hair and sunglasses.

If you use the Taxi, Cabbie, or Kaufman Cab, use the driver who saunters overslowly to get it back--the driver who runs won't take back the cab, he'll justpick a fight with Tommy. Lure the slow-walking driver by driving slowly over tothe track, then let him jack it back. He'll start driving around the track.

(The technical explanation is that pedestrians walk where they walk, and driv-ers drive where they drive, guided by the computer paths programmed for them.The dirt track has one meant for the three Haitian gangsters.)

He drives as fast as if he were on the street, which is reckless on the dirttrack. He may flip on his side and keep accelerating till he falls back ontofour wheels and keep going. You can get on a Sanchez and race him if you want.But he drives dangerously from side to side, so you may just want to have Tommyrun around so you can watch him flailing around the course.

(Thanks to spaceeinstein's web site for the idea about races on the track.)

The same gimmick works at the RC Bandit dirt track on Washington Beach, exceptthe driver doesn't go dangerously from side to side there. It's easier to drivebeside the Taxi there, or to have Tommy take a ride on the roof of it there.

I've also had criminals show up driving around one of the dirt tracks, espe-cially badly on the Downtown course, for the vigilante mission with the Hunter,and law enforcement vehicles driving around one during one of Tommy's highwanted ratings.

The other off-road programmed paths for vehicles I know are the ones for theseveral vehicles that drive in a procession, and for the security guard in aBaggage Handler, on the S tarmac of the airport. If you can get a ViceportPacker--ramp truck--driver, like the construction worker in a yellow hard hat,to go there, the Packer could be a moving jump for your PCJ 600. You can speedup luring him to the tarmac a little bit by occasionally stopping it with theramp in front of him; he'll walk up the ramp about halfway and drop off theside, during which time you can use a little more gas. Once there, let him jackit back somewhere away from the loading platforms; the baggage handler scootsunder a jet, but a Packer won't. Have the PCJ 600 by that spot beforehand, andtry to stay near the Packer so it doesn't disappear.

I've seen a variation of the normal use of programmed paths at Leaf Links golfcourse, too. There's a loop of road behind the club house that you might find aCaddy driving on. If you follow it, it may drive on the various roads therethen over the grass of the golf course. But sometimes, you see some other vehi-cle appear there, like a Banshee, which does the same thing.

I've also had criminals show up driving around one of the dirt tracks, usuallybadly, for the vigilante mission with the Hunter, and law enforcement vehiclesdriving around it during one of Tommy's high wanted ratings.

I.29 Cone Crazy

To get to the Ocean Beach parking garage, go to the 2nd block from the S andthe 2nd block from the E of the E island. A gray mark on your radar indicatesan E-W alley there, with a stub sticking up N from the middle of it. Enter ei-ther end of the alley and drive up the stub to enter the garage, then go to theroof. There's always a Stallion parked there. It's a two-door with dual ex-hausts, a split front grill, and may be a convertible or a hardtop, parked justW of middle of the N area of the lot. Have Tommy enter it to trigger the mis-sion.

You can skip the intro by pressing W.

You have to drive the Stallion through five glowing disks and not hit any ofthe traffic cones (red with a white band). Your effort is timed, starting whenthe Stallion passes through one of the five disks. Each disk adds twelveseconds to the timer.

A map to help you plan your course

As with PCJ Playground, you can survey the situation 1st. It looks a littlelike this (the asterisks represent the cones, and the numbers are the order Ruskwent through the disks in, which works for me; my best time so far is 20seconds): http://img257.imageshack.us/img257/500/002020conecrazybl1.jpg

As the Brady guide explains, you get the most time quickly by going through 2and 3. Rusk's idea to clip 1 with the left front corner of the car lets you re-verse and shoot for 2 and 3 quickly. Just go fast enough to get up the ramp,then ease it around and down; remember, it's a 90 degree turn. This gives youplenty of time to get 4 and 5.

One time I surveyed the situation, before starting the timer, and I knockedover a cone but it wasn't counted against me during the mission. It's probablyjust a glitch, because another time I did the same thing and failed the missionbefore the timer started.

If you want to retry the mission, park the Stallion where you found it, thenexit and enter it.

(The glitch of the original PS2 version, whereby after each success at themission the game says the time per cone has been reduced but it isn't actuallyreduced, isn't found on other versions.)

You get $200 the 1st time you succeed, which doubles each time you succeed af-ter that.

Top Fun van: a dirty gray van; on either side are three red stars above whichare two horizontal red lines, between which is a horizontal blue rectangle with"top fun" printed on it in white letters. (It's also used in "Demolition Man,"I.39A, and "Bombs Away!" I.88.)

Entering one of the three Top Fun vans triggers an RC--radio controlled--ve-hicle mission. Tommy stays in the van and controls the other vehicle with a ra-dio frequency device. (So "aspirine" won't work on the RC vehicle--Tommy's notin it.)

You can skip the intro by pressing W. You can exit the mission by pressingthe LMB to blow up the vehicle. You can try again by re-entering the van.(Sometimes, you need to move it a bit forward or backward, exit and re-enter it,for it to kick in.) You might not take any vehicle you value to the mission.Sometimes they've disappeared when I've gone for them afterward.

Top Fun van: GMC Vandura '86

RC Bandit

Enter the Top Fun van on the N area of the E island beach and to the E of theblock that looks like a cartoon nose pointed W.

This two lap race with an RC car against three others is miserable. If I hadto pick a couple of the most dislikable parts of the game, this would be one ofthem. The packed sand course is slippery, has bumps and some sharp turns, andthe collision factor of the surrounding walls causes the RC Bandit to get stuckon them unless you're driving fast enough to overcome it or carefully enough toavoid them. It always took me a lot of tedious trial and error to beat this.There's no timer to stop because you have to beat the other cars regardless ofthe time it takes. http://img92.imageshack.us/img92/9755/guide1005rcbandit1ka8.jpg http://img92.imageshack.us/img92/7066/guide1005rcbandit2xn2.jpg http://img185.imageshack.us/img185/5186/guide1005rcbandit3zu0.jpg

The "EDDIE'S USED BOILER...." sign at the W side of the track is the signfound over Claude's Portland garage in GTA "III." (Thanks to ThaddeusMcKlown atthe GTA Forums web site.) The phone # on the sign, "555-8383," was also used byJerry Seinfeld's character "Jerry Seinfeld" as his car and home phone # in the1989-1998 TV series "Seinfeld." (Thanks to Michael Hunt at GTA Forums.) http://www.gtaforums.com/index.php?showtopic=205000&st=40 http://www.gtaforums.com/index.php?showtopic=205000&st=60 http://en.wikipedia.org/wiki/Seinfeld http://en.wikipedia.org/wiki/555_telephone_number

Demarest's way to alter the handling.cfg code for RC Bandit (THANK you)

An advantage of the PC version is the ability to modify the files for thegame.

I tried adjusting the top speed, acceleration, and traction in sand, and itonly made things worse. I gave up on it, and figured this was the best Rockstarcould do. I thought they should have dumped the idea and put something elsethere.

Demarest, of the GTA Forums web site message boards and Liberty City mod team,had a very helpful idea for me. If you change the Bandit's handling, you changeit for the three competing Bandits as well. So you have to come up with some-thing that's to your advantage, given your driving ability compared to how thecompetitors are programmed to drive. He wrote that you could make it easierwith a file change.

(If you do that, 1st go to C/Program Files/Rockstar, right click it, click"Properties," uncheck the green dot to make it a writable file, and click "OK" acouple of times so the subfiles and folders are writable, too.)

Go to the data/handling.cfg file. Copy the line after RC Bandit somewhere,like Notepad, as a backup, then change the original to this (making four of thenumbers different):

In other words, change B from 100.0 to 2,000.0, change J from 1.10 to 160.0,change O from 35.0 to 80.0, and change V from 1.6 to 0.8. This increases themass, acceleration, and cornering traction, decreases the spring force of thesuspension.

If, like me, you'd rather win this in a handful of efforts instead of hours, Ican happily recommend it.

You get $100 for coming in 1st. And, thanks to Demarest, you can take thesign off RC Bandit that says, "Not for human beings."

RC Baron

Enter the Top Fun van on the NW corner of the top floor of the North PointMall parking garage, which is on the NW side of the mall.

This is a one run course race with an RC biplane against three competitors.Go through disks down the W side of the E island, around the S end, and a bit upthe E. You fly over the roads just over lamp post height most of the time. http://img55.imageshack.us/img55/7646/guide1006rcbaron1bx1.jpg http://img133.imageshack.us/img133/9275/guide1006rcbaron2jg2.jpg http://img133.imageshack.us/img133/5243/guide1006rcbaron3dl0.jpg http://img440.imageshack.us/img440/6860/00gta1rcbaron8za.jpg

Remember to fly past the end of the "cartoon nose pointed W" block and cutacross the water to make a right turn that goes between palm trees to get anoth-er disk over the road.

Remember to turn right over the pizza shop roof to fly over the channel toresume following another road from above.

Remember to make a hard left at the S end of the island and go up for a diskthen right back down so you don't smack into the back of a billboard.

Remember that the horizontal white traffic posts over the road are non-solid.

If you're new to the course, look at your radar for the dim red dot beyondyour next one, which is bright, and do the same with the disks on your screen,to help you plot the course.

Ironically, though Rusk makes the PS2 RC Bandit sound easy and it isn't on PC,this one isn't so bad on PC as Rusk makes it sound for PS2. Remember to keep W,acceleration, going the whole time. Use A for left, D for right, Number Pad 6for up, and Number Pad 9 for down. Once it gets going, W is enough to keep italoft, and you'll usually just need to push the plane down with NP9 now andthen. A sharp turn makes it dip, but you can compensate for that with NP6. Ifthe plane hits the ground, turn it to an open area and get it flying on courseagain. I hit the ground with it twice and won, anyway. I've played the game anumber of times, so I'm used to the course and the game physics for the plane,and I usually get this my 1st time now.

Press the LMB to make it blow up and end the effort.

Rusk notes that if you switch the "camera" view (with V) to 1st person orcinematic in a vehicle before having Tommy enter the Top Fun van, it changes the"camera" view for the RC Baron from above and behind to behind it.

If you try to send it into the mall, it blows up. If you try the WashingtonBeach police station, the doors are closed. The only ulterior use I found forit was to use it with the various land and sea vehicles to practice for "BombsAway!" (I.88).

You get $100 for coming in 1st.

RC Raider Pickup (using the RC Copter, the file name for the helicopter inhandling.cfg.)

Enter the Top Fun van in the S parking lot of the airport. To get to it, godown the road that goes down the middle of the S end of the W island. Where theroad divides, go right, then through the entrance on your right--it's on yourleft. Leave your vehicle about half past the white building to the N of it soit doesn't disappear. http://img519.imageshack.us/img519/6782/guide1007rcraiderbh4.jpg http://www.rctoys.com/draganflyer5tipro.php

You fly the wobbly RC Copter through 20 disks placed one at a time around theS tarmac and structures of the airport and the "Vice Surf" billboard. As itgoes through one, check the radar and screen to find out where the next one is.It's timed, but it's not a race and there's no time limit, and you don't have totry to best your previous time unless you want to for your Stats, so the pres-sure is off. (I let the timer run to see if there's a time limit, and gave upafter 50 minutes.)

The easiest way to control the RC Copter is to use nudges of A or D to pointthe teardrop-shaped icon on the radar at the red blip you're aiming for, thenuse little nudges of NP9 to go forward. Use turns with Q or E sparingly be-cause they have a tendency to oversteer, making you repeatedly press one thenthe other if you press one of them. If you use them, wait for the "camera" toswerve behind the helicopter before you go forward. It's slow, so be patient,or you'll waste time making it swerve and wobble and getting reoriented. Trypatiently making smaller presses of the buttons to get the RC Copter to mimicthe behavior shown with a bigger helicopter as best you can.

The last disk is between the blue crate, at the S end of the crates under theshelter, and the red crate S of that.

I think the wobbliness of the RC Copter is due to certain normal game physicsfor an average sized helicopter being applied to a tiny (3'?) one. Held toolong, A. D. NP6, and NP9 make it do a loop de loop, and Q and E make it swirl incircles. The "camera" only uses the speed to get behind the subject it usuallyuses. So the "camera" is usually busy trying to swirl to stay behind somethingthat makes a big degree of arc if you turn with any more than the least move-ment. (Try a mid-distant back view for the Hunter to see the other extreme.)

See "I.100.D.eee Helicopters--How to make the RC Copter easier to fly" ifyou'd like to change the datahandling.cfg file and make it easier to fly thehelicopter that's the hardest to control.

Be careful to avoid banging into things because the RC Raider will burn andexplode--again, "aspirine" won't work because it's not a vehicle Tommy's insideof.

You get $100 for doing it.

I.31 Hyman Memorial Arena: Hotring, Bloodring, and Dirt Ring

The Hyman Memorial Stadium is the most NW structure on your in-game map andradar. Have Tommy enter it on the E side between 20:00 (8 pm) and midnight,when the door in the middle of the upper landing is open, to cue the mission.

Check the billboard and the moving message in lights in front of the stadiumto see which of the three events are available that night. One of the threeevents are advertised on them for 24 hours beginning every midnight. You canread the billboard from the roof of the Hyman Condo.

Entering the stadium triggers the advertised mission. You can exit the mis-sion by having Tommy enter a shaft of light in the location shown in the intro.(If you exit the mission, the screen says you "bottled it," which is U.K. slangmeaning you lost your courage.)

You can advance the game clock six hours by saving the game, and set it soTommy has plenty of time to get to the stadium while the entrance is open, suchas by setting a game to start at around 20:00 with Tommy at the Hyman Condo. Ifyou fail the mission, you can then erase the effort by starting a new game andload your earlier save game to get Tommy back to a convenient time and place totry again.

And a couple missions have some off-the-wall unofficial side thing or two youcan do with them.

Hotring

12 laps around an oval track with aggressive drivers that crash, burn, and ex-plode a lot.

You can skip the intro by pressing W.

Your effort is rewarded if you come in 1st, 2nd, or 3rd, which, along withyour best overall time and best time for one lap, is recorded in your Stats.Thanks to spaceeinstein for the tip that you need to come in 1st for 100% com-pletion of the game.

Sometimes speeding carefully (be ready to slow down and brake since you can'tdrive through metal) through the opening onslaught can work. Touch the brake tohelp turn to the inside without hitting the wall. Use your handling skills, be-cause that floor can get slippery when you're trying to press your limits ofcontrol and speed. Using "aspirine" is faster than going to the pit stop andwaiting for it to repair your car.

How to be the only one in the Hotring

A variation you can try is to drive into the blackened alcove along the out-side wall. Back into the back wall with the passenger side against the sidewall. Have Tommy get out, equip him with the Minigun, and have him blow up theother contestants. One choice then is to drive the race uncontested--you won'thave as fast a time as the regular way, but you'll come in 1st.

Another choice is to go back into the alcove and you'll see a car flashing onand off. This represents your replacement contestants you've blocked off tryingto get out to the track. (When you drive the race normally, you can get smackedby them flying out of this alcove.) If you have Tommy shoot the Minigun at ityou can get hundreds of Tires Popped with Gunfire in your Stats in a minute.

(Thanks to spaceeinstein's web site for these Hotring variations.)

You get $5,000 for 1st place, $1,500 for 2nd, and $500 for 3rd. A trophy will appear on the TV at the mansion.

Hotring Racers:

Hotring Racer is the one that looks like a Ford Mustang LX '83-'86 with someFord Mustang GT '87-'88 hatchback features. In the unmodified game, you onlysee it in Hyman Stadium. You can get it for Tommy by using the Car Spawner byDemarest utilized in spaceeinstein's "All In One Mod" for "Vice City" (seeI.100.D.f "Miscellaneous mods").

Hotring Racer A has a front end that looks like a Chrysler Laser/Dodge Daytona'84-'86 or a Vauxhall Firenza '73-'75--a "Droopsnoot"--was grafted onto a FordThunderbird Aero Bird '87 modified for NASCAR racing. The engine hood alwayshas decals advertising "THE BURGHER SHOT" and "Pets over night." You can makeit appear with the "getthereveryfastindeed" code.

Hotring Racer B The body overall looks like a 1987 Chevrolet Monte Carlo AeroCoupe except with the grill made a bit narrower horizontally--like somethingDale Earnhardt would have known about. The engine hood always has decals adver-tising "Drink Sprunk" and "SUMO."

You get Hotring Racer B at Sunshine Autos after you complete the 4th vehiclelist there--after I.63. The "getthereamazinglyfast" code can make it appear,too.

Bloodring

A demolition derby on a slippery dirt oval with high sloped sides http://en.wikipedia.org/wiki/Demolition_derby http://www.pbase.com/slug/demolition1999 http://www.riverheadraceway.com/rrderbyg.html

You can skip the intro by pressing W.

You have a short time each time to drive through one glowing yellow disk worthten seconds in a succession of such disks, and thereby add to your time score,which is measured in 60 second increments. Another car may get to the disk 1st,so you have to try for the one that appears afterward in another location.

You have to get that up to 60 seconds to pass the mission the 1st time, 120seconds the 2nd time, etc. You fail if it goes down to zero.

The Stats also count the number of other motorists you killed. One unusualcar damage rule is used for this: if you hit another car, you only damage it,and if they hit your car, they only damage your car. After you get the time upto 120 seconds, you might want to just play at seeing how many cars you can blowup.

This is another one you might want to use "aspirine" for. The game sets yourcar upright if it flips over, but not always fast enough to keep it from blow-ing up, or the time from running out, while the other cars are banging into it.Use A and D to try to set it upright. I reload the game if Tommy gets wasted.

Just go forward, brake, go backward, go around the sides instead of throughthe chaos in the middle if you have to, so you go th