This option makes it so BVH does not use pre-aligned storage for triangle vertexcoordinates which was originally needed for faster coordinate lookup when doingtriangle intersection test. This array gives up to 10% performance comparing tofetching individual coordinates but it also used 12 floats per BVH primitive,which might translate to quite huge array in a complex scene.

Intention of this option is to investigate if this is a right direction to makegooseberry files being able to render on local farm which is not totally greatin memory.

Current approach is not totally cheap, meaning even the case with the storageenabled might be slower, but currently it's within 1%.