i remember telling xerxes that "the titan guys really likes this" during the compo :) i one point i thought you guys were going to gangbang each other. i'm glad you kept it at screaming like mad and jumping all over the place. anyway, really nice effort!

spot: i kind of remember seeing mr penis (cerror) name in the credits so he probably had something to do with the music.

prm: u just described an ordinary day at titan demo. except, your thoughts did happen. ;)

Spotup: we have some super secret own developed tools for le music (which is actually an XM made by Strobe ) , which we will release to zeh public. maybe. i think....because the wonderswan-scene is huge now! =)

At the core of it is a polygon to tilemap rendering routine that uses two important optimizations:

1) When a tile needs to be filled in a single color, don't actually write to the character data but just change the tilemap to point to a single colored char (there is one for each color)

2) Write to the character data lazily: when there are two polygons next to each other the tiles on the border are only written once. When the first polygon is drawn only the color is saved; then when the next polygon is drawn the character data is computed. This avoids reloading and overdrawing the character data until a 3rd polygon hits the same tile.

Hard to judge the platform with so little knowledge and comparisions (and hey, it has 128 sprites, x86 and 16bit), but the tune totally kicks and the sync is good. And in case you really completed it after 6 years, it deserves respect and extra thumb for the title :-)

With the low specs and lack of support in the first place this prod deserves a thumb up.. The visuals were so so, I thought the gfx were quite bland tbh, it isnt _that_ restrictive? All in all, a good solid Demo.