Saturday, 9 October 2010

Sol Survivor Review

Introduction

Sol Survivor is a tower defence real time stratrgy game that has similar gameplay to plant vs zombies. It is set in space with goal to defend human colonies from the bad aliens called the Acendancy. The game has campaign and multiplayer modes, global scoreboards and achievements.

Gameplay

You set defence turrets in strategic locations to destroy the attacking enemy. Enemies move along a preset path meaning you can plan the locations for turrets so the most enemies are hit.

There are different defence turrets such as flame thrower, laser, radiation, and canon. All the turrets have different pros and cons. Turrets are upgradable in game and one of the decisions you will have to make is whether to upgrade turrets or build more. Turrets need a resource called mass to build. Mass is regenerating. Support units can be called to help defence turrets. Missiles, mines, and increasing the turret rate of fire are support units.

You play each game as an executive officer. Different officers have different weapons to choose from.

There is an in-game encyclopaedia where you can get information about enemies, turrets, executive commanders, and support units.

There is single player campaign mode with Easy, Normal, Hard, and Intense difficulty. There is a single player Survival mode with where the challenge is to last as much time as possible.

Laser and Canon turrets next to critical hit booster

Multiplayer

Co-op multiplayer is a lot of fun because you can work as a team to use the turrets specific to your commander to help other players.

There are six campaign modes. You can replay all the campaign in co-op mode and also play a mode called duo campaign where one player drops turrets and the other is in charge of support.

Conclusion

I like Sol Survivor because it does have a lot of tactical depth. The multiplayer works very well and the campaign mode is good. The soundtrack in the game is excellent. A downside to the game is setting up defences can get repetitive.