I've not tested against F1 2017. Is Codemasters using some new experimental DirectX 12 render methods? We've been struggling with how Microsoft keeps tinkering with Windows 10. Need a bit more information to see if it's Windows 10 related or an issue specific to something F1 2017 is doing. If you could, let me know what hardware you are using? Video card type and driver version. Windows type and version? Those will allow me to better diagnose the issue.

I have win 10 familly x64 but not the last update. All my other games works fine whith nthusim (assetto corsa, Pcar2, il2). I have a sli of nvidia 760 whith last drivers. F1 2017 work fine 2 week ago but now it's not wrapping.

On a related note make 100% sure that you don't update to Windows 10 Fall Creators Update 1709. It'll break Nthusim desktop warp, because Microsoft keep on randomly changing that render pipeline for apparently no good reason. Windows 10 will work with Nthusim 4.1 only up to version 1703 at the newest.

Is it working in all other games except F1 2017 right now? Is your F1 2017 a Steam client install? Go into Steam settings and make sure the "In-Game" overlay is turned off and the "In-Home Streaming" is also turned off. Those two Steam settings do things simular with what Nthusim does to inject the corrected warp and blend into the render pipelines causing a conflict.

Also, try disabling SLI mode to see if that fixes it. It might be SLI related to the particular Nvidia driver you're using and the game profile for F1 2017. If you recently updated your Nvidia Driver, might try rolling back to the older one that SLI worked in.