Tales of Xillia 2 Trailer Shows Combat And A Glimpse Of The Debt System

Namco Bandai have released a new trailer for Tales of Xillia 2, via Famitsu.com, showing off the game’s battle system with Elise and Rowan from the original Xillia as party members. It also shows off the debt system. Take a look at it below:

Namco Bandai will be live-streaming a talk on Tales of Xillia on August 18th, 1PM Japan time. You’ll be able to watch that here.

Nah look closer at the character pics, thats clearly Rowen, Alvin, Leia, and Ludger. Elle’s just a sidewinder who yells support during matches, and in this victory pose thing, trying to jump in and take credit (love how Leia pushes her out the way, hand to the face, though Elle does retaliate).

Ah yeah, old man isn’t part of the victory pose. Lol. My bad… I guess it was just wishful thinking. T.T

Anime10121

Its ok, I wanted to see her as a member of the party too until I realized that her portrait wasnt at the bottom.

kevinposta

Isn’t that Leia’s portrait?

riceisnice

Looks like Elise is trying to take credit despite being completely useless.

Anime10121

Think you mean Elle, Elise is the school girl, whose actually quite useful in battle :P

DanteJones

So.. is Ludger a silent protagonist? I don’t think I’ve seen him talk outside of battle attack names.

Anime10121

I hope not, I prefer protagonists who actually interact with characters, rather than blank characters who we are supposed to put on the facade that they represent us (when in reality they still move along a set story path).

I love them all already!
That peace sign and the goofing off after was just…ah~
So sweet!

Xapth

Looking at some of that gameplay footage is somehow making me excited for the first Xillia! I’m quite hopeful that this game will be localized too now.

I’m still a bit sad that Ludger is silent, but I loved when they ran up to the camera during their victory pose! ;v;

Glad to see he still has his own personality though.

Maumac77

The best part was Ludger’s ringtone. End of a Thought. THAT’S JUST AWESOME

Barrylocke89

Personally, it sounded more like like Tales of Eternia’s Eternal Mind (aka the song that plays in the Tales of the Abyss arena fight when Reid uses Aurora Wall). Although I know what part you mean in End of a Thought and it does sound kinda similar.

One thing that I wonder about this game is how multiplayer is going to work. It looks like when Ludger pulls the enemies into that alternate world thing, he’s by himself. I recall people saying that Xillia wasn’t the best Tales game when it came to multiplayer due to the link system, can anyone elaborate on that?

Lol at them trying to force themselves for a after battle pic and SUBTLE 4th wall breaking.

James Smith

That was such a charming touch.

kevinposta

That last group animation…erm… It looked very lazily animated.
Otherwise I’m sort of interested in the returning characters. I want Leia to get some new moves :D

sd28

so this game has devil trigger mode that makes ludger gain uber awesome spear skillz

isfuturebright

This is looking really good. It just makes me sad that Namco Bandai doesn’t bring the games to the US sooner (or not at all) and never release as multiplatform.

You have to keep jumping platforms in order to play Tales of games…

http://chronotwist.deviantart.com/ JustThisOne

I wonder if the link artes thing is going to be possible with 4 co-op players in this game. I really really hope it is, because it looks so cool.

Draparde

if im not mistaken, xillia 1 didint do link artes well in co-op. as when you linked up with another character they automatically changed into a CPU.

so if you wanted to do a link arte you’d have to barrow one of your friends for a moment lol.

i hope its changed though.

http://chronotwist.deviantart.com/ JustThisOne

Yeah, that’s exactly what I mean. That’s why I hope link artes is still doable with everyone in X2. :3

http://pulse.yahoo.com/_ZRD6ZL4IP4VEKAW3DXWTOCFS4Q Bonta-kun

Dear Bandai Namco,
Your game is awesome, I love the characters, the story is OK, and the battle system is next to none, there is just a single little thing: Please stop recycling monsters.
Sincerely, your loyal fan.

Well that is what I would say, but Atlus recycled demons since SMT3, and that without any single changes, so Namco isn’t still that bad.

Nicolas Vasquez

monster recycling is a staple on most games not only RPGs, hell, FFXIII-2 made those DLC.

WingsOfEternity

Please name a big-series JRPG that doesn’t have ANY recycled monsters…

… If you watched the video you realize he isnt silent.. he just doesnt talk that much….

Anime10121

Glad, didnt even realize that he spoke in the trailer, but I am extremely satisfied now :)

Kuhile Brodeur

Ludger’s ringtone sounded like “The End of a Thought”. You know, Kratos’ duel song.

Darkrise

Damn I’m satisfied now, Ludger even talked! Barely. But good enough. I can’t even decide which one was the best part, the combat or the 4th wall breaking with the entire party in a victory shot.

XiaomuArisu

First grace then xillia then this….I have much to do…

Nicolas Vasquez

God i wish they release dual-audio with the next Games, even atlus already took the first steps in that direction.

LynxAmali

Arena?
That was because it was an ArkSys game and a fighter no less.

This is an RPG.
They’d have to pay for the English VA and the license to the original Voice track as well.

It MIGHT happen but I wouldn’t count on it. Track record is point towards a “No.”

Nicolas Vasquez

if something its because they are cheap, it cost money to liscense voices? sure, but if a smaller company like NISA can make it, surely namco bandai can too, also the complications or reason P4U was region locked dont affect a rpg, specially if launched 2 years later than japan, so it SHOULD happen, but given the people conformism it might not.

LynxAmali

……………………………….

I never said anything about a god damn Region Lock. Besides, what the hell does that have to do with anything I said?

Yes, believe it or not, it does cost money to license voice tracks. And believe it or not, sometimes it ain’t cheap.

And the reason NISA gets away with it is because the games they publish aren’t that risky. They KNOW people will buy them. The same can’t be said for most ScamDai games.

Andar

NISA games also fit in a bit of a different market. Tales games are all high profile in Japan, hence the licensing costs quite a bit more (not just for the voice tracks either, so the budget adds up). Also, due to the way conversation plays heavily into the scenes, some changes might be made during localization of the script. For many of these changes, it would be a severe headache trying to make everything work out appropriately for multiple languages. Many of the games NISA localizes have more of a visual novel style of conversation between characters, and therefore changes are a lot easier to make.

I will say, though, that I have a lot of respect when a highly detailed game manages to pull off multiple languages in one version very well. I consider Star Ocean: The Last Hope to be a pretty good example of that.

Andar

NISA games also fit in a bit of a different market. Tales games are all high profile in Japan, hence the licensing costs quite a bit more (not just for the voice tracks either, so the budget adds up). Also, due to the way conversation plays heavily into the scenes, some changes might be made during localization of the script. For many of these changes, it would be a severe headache trying to make everything work out appropriately for multiple languages. Many of the games NISA localizes have more of a visual novel style of conversation between characters, and therefore changes are a lot easier to make.

I will say, though, that I have a lot of respect when a highly detailed game manages to pull off multiple languages in one version very well. I consider Star Ocean: The Last Hope to be a pretty good example of that.

Dimentionalist

They have a very limited budget with localizations. They need to be choosy when allocating resources. A full English dub is expensive, but also more marketable than a dual voice option. Hence, their trend of full English dubs and no dual audio.

Dimentionalist

They have a very limited budget with localizations. They need to be choosy when allocating resources. A full English dub is expensive, but also more marketable than a dual voice option. Hence, their trend of full English dubs and no dual audio.

LightZero

That’s not going to happen. The Tales series struggle enough to do decent in the west. Namdai isn’t going to waste their time on that feature. Also P4A is a fighting game. Blazblue and SF4 had dual audio. Jrpgs are very different from fighters.

Alexander Marquis Starkey

It remains to be seen if that will happen in the actual SMT rpgs. Persona 4 Arena is a fighter

Learii

its look great i like the battle system is different then tales of graces and others

LightZero

Not necessarily different from Xillia. It’s more like an enhanced version of it just like Vesperia was basically an enhanced version of Abyss’ battle system.

Palmer Nyako

could someone explain the battle system in this? it doesn’t look bad, but doesn’t really look good either.
Aww man, is it another jrpg strategy action type game?

Jonathan Keycross

Mentioning the amount of different “gameplay systems” the franchise uses (or recycles) would take a whole wiki page to explain so I´ll just limit myself to answer your questions as brief as a I can.

“Could someone explain the battle system in this?”
You have freedom to move in real time to wherever the game limits you to. When you touch an enemy (or a random fight) you enter in a small battlefield or arena where you and your party fight in real time (not by turns). You can pause the game and issue commands, normally casting spells or use items. Normally when the battle ends, the character who did the final blow celebrates, though there are special circumstances that trigger non-standard winning scenes (like the one shown in the video above where everyone try to fight for the spotlight).

“Is it another jrpg strategy action type game?”
Valkyria Chronicles would be much more strategy oriented than this game. This is more oriented to the traditional type of RPG, where battles are handled in generic small arenas and, once finished, the avatar returns to the world map/town/dungeon he/she was exploring.

Of course this is just my personal impression, it would better for you to look some more videos of the gameplay and then you can see for yourself if the game suits your tastes. Or you could also test some games from past entries of the same franchise to get an idea of the battle system:

-PS3:Tales of Graces F
-Xbox 360:Tales of Vesperia
-Wii:Tales of Symphonia:Dawn of the New World
-3DS:Tales of the Abyss
-PS2:Tales of the Abyss
-GC:Tales of Symphonia
-PSP:Tales of the World Radiant Mythology

Edit:Forgot the port of ToA for 3DS

Andar

To expand on Keycross’ explanation, the battle system in Tales games always follow a concise concept, which is a mix of action RPG and fighting game elements. You have a party of characters with RPG stats, but during the actual battle, it controls more akin to something along the lines of Soul Calibur. There’s always an emphasis on building combos, both to extend the amount of damage you can do, and to keep the amount of damage that you take down by stunning the enemy. That is to say, unlike a more hack and slashy type of action game, Tales wants you to pay attention to your enemies, blocking their attacks so you can counter with a combo of your own, or jump in and extend another character’s combo. Characters using magic are a lot less involved when it comes to control, so they fit well with being controlled by the AI, and can act as good support to a player controlled character fighting the enemies up close.

Palmer Nyako

this game looks good. thanks man!

Tales_of_Master

Soooo…..is the part where Ludger activated his super mode (Reality Marble?) and started decimating everything the debt system ? Does being in debt make you awesomely strong ? The game looks great. Although I never liked any of direct sequels in the Tales series, this looks like it’s gonna be the best among them.

Anime10121

Dont worry, the rest of the sequels in the series have basically been side games (escort titles), while this is being treated as a full “true” Tales of (a mothership title).

Symphonia is “technically a prequel to Phantasia (taking place thousands of years prior)” and both are great, so I’d say have a little faith :)

Niermyico

All my feels…!!

Jonathan Keycross

“Presented by NAMCO-BANDAI GAMES INC.”

Someone.-”Oh, so those guys are working on this….”

Me.-”Why!? Why do they tease a localization like this!?”

Jirin

I’m not surprised to see early mumblings of US release. You don’t put that many Western features into a game from a very Japanese series if you don’t want to sell it in Western countries.

But, if Xillia doesn’t have about the same sales Graces got we still may not get it.

LightZero

Seeing how Graces sold around 63K+ by now we can only hope Xillia does a bit better to justify localizing the game. Hopefully the Tales fanbase will at least try to be on the same team for once instead of this in fanbase war.

http://strictlyapathy.comoj.com/ SoulArbiter

Did- Did I just hear Ludgar talk? Oh, and the rest of the trailer was awesome, too!

http://www.youtube.com/user/EnvyMizuhashi Garyuu of Spades

Took them long enough to add a hybrid transformation mechanic in battle.

Christopher Nunes

Interesting I can say… I really want this game to be localized now! ^_^

Though that’s Ludger’s transformation form? I was thinking more along the lines of a demonic version of himself… that’s basically him equipping dark armor on his arms and legs, and it looks like he has a visor of some sort on his face. Oh well, not big deal.

Either way, looks fun! Also was that Kratos’ theme as Ludger’s ringtone? That’s awesome!

ShawnOtakuSomething

My heart hurts how much tales changed *goodthing*
localization wises and man the party looks sooooooooooooooooooooooooooooooooooooo Epic…. THE MC…I’M GOING TO DRAW YOU NOW

It won’t be PS3/360 simply because the Japanese doesn’t like the 360 very much plus Tales tend to do better on a Sony system over there. It’s opposite everywhere else since all the best sellers are on non-Sony system ironically.

DawnWolf

All? No. Multiplat best sellers though? Still no. In Fighters and RPGs the PS3 far out sells the 360 version in both America and Europe. Only genre the 360 sells more of than the PS3 frequently is FPS.

*Not trying to start an argument, just putting it out there, as I’m generally more a PS fan (and not really because of Sony’s first party games, but the games I like generally are only available on Playstation) and Nintendo too moreso than a Xbox one.

LightZero

I’m talking about the Tales series sales in the west not games in general. Symphonia, Symphonia 2, and Vesperia all sold a hell lot better than Destiny, Eternia, Abyss, Legendia, and Graces in sales. Despite the PS1 and PS2 (not so much PS3) being the main system for rpgs at the time. Even then jrpgs don’t really do that well period with the exception of mainstream titles like FF, KH, Pokemon, and DQ.

http://www.facebook.com/profile.php?id=100000172099718 Dominic Hunter

Weapon-switching, Team attacks, insane combos… Fighting in games has never looked as badass as it does in these newer “Tales” games!

Also, Xillia seems to have made them much more cinematic than before. I like it!

cool fighting system and good on Bamco for going with an older set of characters. The Tales series is at its best when it goes for a change of pace.

Andar

I agree. I enjoy when the Tales series goes for slightly older characters. Many of the games’ systems can get pretty technical (if the player chooses to delve into them), so they have the potential to be appreciated by an older audience. I think this is one of the strengths behind games in the series like Abyss and Vesperia; the approach is simple enough for a younger audience to follow, but the ideas and concepts they deal with can be appreciated by people of many ages. I hope to see more of this in Xillia and Xillia 2, but I’m avoiding reading much into the story until I actually get a chance to play them.

Sardorim

I don’t think that I’m prepared to handle that much debt.

MrKappa

I was hoping the combat would be different but oh well…
This game will already be better than the first simply for having better characters.

Anime10121

You dont think being able to change weapons on the fly is different? But totally agree on the character thing, at least their designs are a LOT better (havent played the first to see how they act yet).

raymk

The game has the same characters so far aside from having 2 new characters. What was wrong with the characters from the first game I might ask?

RedShadoww

I honestly don’t like what they’re doing. People say Xillia felt incomplete and lacked content compared to other games, then Xillia 2 came out as a main entry to the series. At first I was excited, then I heard characters from Xillia would be playable and got more excited. But now I see this and it looks like they’re just reusing parts of Xillia and added 1 new character…When or if this game comes out in NA, I’ll definitely buy it the day it comes out but as of right now I can’t really call it a main entry to the series. I would’ve rather had new characters that are closer to Ludgars type of gameplay because it feels like they just want everyone to play as Ludgar. A good example would be Graces’ Accel mode, everyone in the party has it. Not really trying to judge the entire game since it’s not out yet, we’ll just have to wait and see :/

Astrid Huang

Eventhough the characters from Xillia 1 are playable, I can assure you from the trailers above, their artes and link artes are totally different from Xillia 1. It will be a whole new experience, so don’t worry.

RedShadoww

Oh i see, thanks! I’m more excited for the game now ^-^

Alexander Aubert

the trailer i have been waiting for, but seriously i want a new playable character

Alexander Aubert

the trailer i have been waiting for, but seriously i want a new playable character

http://epiclyamazing.wordpress.com/ AzureNova

My Lord, I must say that this looks very impressive. The fast pace combat and combos looked amazing. Also, that victory session at the end of battle was just too awesome =^_^=

Stranger On The Road

I like how the characters body isn’t frozen after the victory pose. It is not just that the character are still breathing, but the fact that their full body is still moving that interest me!

I really liked that battle system in Magna Carta 2 and loved the one in Tales of Vesperia. This battle system doesn’t seem like it is going to disappoint me at all!

keithmaxx

It felt goofy, and I couldn’t tell if it was funny or odd… maybe it was both. Anyhow, it’s refreshing, to say the least.

Those battle clips were intense. So, be sure to buy a copy of Tales of Xillia so we can get Tales of Xillia 2 over here. And while you’re at it, buy a copy for your friends and family. Stimulate that economy!

echokanon

I thought that little girl is not suppose to join battle?

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