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Comicami is a light comic reader for the Amiga OS 4. It is able to read the .cbr and .cbz comic book formats. It is designed to be simple in usage and as fast as possible, without consuming too much memory from your system.
This is the free version of Comicami, which will not get new features, but only bug fixes. I am working on the advanced version which will be available to buy. That version will have a lot more features than the free one.
Features

InstallerGen is a small application for generating basic installer scripts for use with Commodore's original Installer tool. It takes a lot of the mundane coding out of the equation using a nice MUI window to arrange the steps the installer should take. Files can be added individually, or in bulk, and sanity checks will be carried out to warn you of some potential issues. As it's only simple however, it can't replace the more powerful features of the Installer language, but it can save you a lot of the legwork!
InstallerGen supports most of the common installer script features including:

SMBMounter is a simple commodity with an easy-to-use GUI which allows you to save a list of shares, create and edit them easily, and mount and unmount them at the click of a button. Because it's a commodity, it will happily sit in the background and pop up whenever required with a hotkey. It uses SMBFS (and portions of Samba) to do the actual nitty-gritty networking stuff, but takes the nasty edge off coming up with the command-line arguments yourself.
Features include:

The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine.
After a little persuasion from myself we agreed that data files will be stored in XML format for portability.
The components of the Game Editor include, but not limited to:
Integrated AmigaOS-like GUI - (On-Going)
XML Parse Engine - Open and Save (Complete)
Script/Scene generator with animation format for the BMP format (Complete, final checks)
Script/Scene - Associated Objects (Unstarted)
Object generation and definitions (Complete, final checks)

Fighting game engine done in C++ and SDL.
It will be released as open source and anyone can use it to make a free or commercial game as long as they give me credit and releases it on AmigaOS, MorphOS, Aros or classic.
This is my first C++ project and one of the purposes are to get familiarized with C++.
Proof of concept:
http://www.xbrix.com/fighter.lha
Version 0.2 (Read the ReadMe.txt in the archive)

Amigo and friends
Amigo and friends is a social networking utility. It has a docky, Arexx-port and simple GUI to connect to various social networks.
The initial, yet unreleased, version will have support for Facebook.

Capure Challange is a game for programmers based on the ACM Queue programming challenge of 2010.
It provides the engine for a game of "capture the pucks" between two strategy programs running as separate processes.
The OS4Depot download is at capturecontest.lha.