Steam Charts: Last Week’s Best-Sellers Today

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Cos this stuff comes up in comments most every time I run one of these: these charts depict the top ten best-selling games on Steam as accumulated over the week leading up to Sunday just gone. They are not what are the top ten best-selling games at this moment in time, as seen on the front-page of Steam and which are invariably a little different. They come from this here Valve RSS feed. If there is any massaging of figures or weighing of e.g. revenue earned vs copies sold then I do not know of it, but neither can I say for certain that there is not. This is, however, pretty much all that Steam ever lets slip about what’s going on, though you can look to the guesstimates on Steam Spy if you want to try and drill down further into actual figures.

So: Steam’s ten biggest games last week. Well, nine and a half. Deus Ex has been dethroned already.

The paid add-on for the deathless dino survival game (see below) claims the top-spot despite some noise around the, y’know, ethics of releasing real money DLC for a base game that is still in Early Access and therefore not yet ‘finished’ in the traditional sense. I would almost rather include Counter-Strike Global Offensive in these charts once a week for every week of my life than become embroiled in that particular discussion, so I’ll leave you with the devs’ brief statement on the matter instead.

Adam Jensen: The Do-Over’s reign at the top was brief. Despite coming up to twenty hours in, I’m still finding it to be a rather sterile game (oddly so, given how ornate and wonderful its visual design is) so I don’t entirely mourn this.

The reason people are concerned about charging for DLC while the base game is still in early access is that they’re worried it means resources are diverted away from finishing or perfecting the main game in order to nickel’n’dime something else, and that it might mean features or polish they’ve long waited for might be delayed. I understand the argument, and exactly that has almost certainly happened to something somewhere, but in the case of ARK they’ve got such a fuckton of money and therefore resources at their disposal that I do not doubt they can be working on the main game and making add-ons simultaneously.

I would like to apologise unreservedly on RPS’ behalf for our tweet last week that claimed “Attack On Titan: Wings Of Freedom is like EDF but legitimately good.” This Tweet was unfair and inaccurate, and the writer responsible has been coated in honey and thrown onto a nest of fire ants. EDF EDF EDF EDF EDF EDF

Back once again because it was half priceorized in order to encourage adoption of ye aforementioned Scorched Earth expansion. Did I mention that my heart briefly leapt the first time I saw ‘Scorched Earth’ appear in my RSS feeds, believing it to be a new version of my beloved tank-bombing game from the 90s? No? Well I have now. Someone get on on that, please. No, not Team 17.

A cut-price bundle of Witcher 3, last year’s best RPG, plus its various and extensive DLC. Geralt’s (presumed) swansong has been a regular ’round these parts for quite some time, so it’s no surprise that the pack is doing well. I’ve had enough of writing about it in these charts now, though. Bring on Cyberpunk, please.

Introversion have signed, sealed and delivered their long-running jail sim game, and it spent last week discounted by some two-thirds to celebrate. Next, they’re moving on to the visually striking Scanner Sombre.

“We had to have early access for you giving us money for DLC, we didn’t feel confident that you could give us money after the full release without us fucking it up, so we’re testing out you giving us money in Early Access so that when you give us money in the future we’ll be properly prepared for taking your money.”

“I understand the argument, and exactly that has almost certainly happened to something somewhere”

Elite Dangerous. The perfect example of a developer releasing expansions before the base game felt remotely finished, and now work on the base game has all but halted in favour of adding new paid features.

Whether the developers choose to call it a full release or early access makes no difference. What matters is if the game is finished in the eyes of the developer and the players. Let me ask you this, when Elite launched, do you think if you asked David Braben “So is the base game finished?” he would say yes? I don’t think so. So if he said no, how is what Elite did not comparable to Ark? Selling an unfinished game, and then bringing out paid expansions before finishing it.

The only difference between the two is the specific format of the crowd funding source they used. With Kickstarter campaigns generally releasing unfinished games on the proviso that there will be finished with ongoing development, while Early Access has ongoing development on the proviso that there will be a finished release. Doesn’t matter which way you spin in, the outcome is the same.

If you’re going to try and grammar-top-trump your way out of an argument because you back up your own position, at least make sure you actually understand the thing you are accusing the other person of.

I’d say the logical fallacy he is committing here is probably more of a “straw man”, where he sets up an argument that didn’t actually occur and debates based on that premise, or even just stating an opinion as if it were fact.

A non sequitur would be to state a conclusion that doesn’t follow from the premise of previously stated facts.

@limper106 It’s not a straw man argument either. For it to be a straw man argument I would have to have be implying that what I said was his argument. I did not.

Why don’t you claim it was an ad hominem now and complete the triumvirate of those three logical fallacies American kids got taught at school and now, whenever they get into an argument, instead of defending their position they just attack the other persons debate skills. Throwing out those three terms even when they don’t fit, like the debate class version of Phoenix Wright.

The straw man is that you even brought the Elite Dangerous argument up in the first place when no one was making any argument about it before. You then refute any naysayers before the argument against it is made. It’s a classic straw man. You also just made an unwarranted attack on the American education system. Are we taking this a bit personally, mate?

That’s just flat out wrong though, development on the base game as you say has not been halted. A couple new features are Horizons only but the vast majority of each Horizons update has been added to the base game as well.

I wouldn’t call it bad, but I think many of us who bought it saw enough to get bored and bail out at around the 10-15 hour mark, so we’re on to something else. A smaller group is persevering and spending much more time in the game, enjoying it for what it is. But there aren’t enough to keep it in the Steam Top 10.

I bought it because I was interested in it as a tech demo, which is basically what it is. Not much actual game there. Ten hours for me was enough to justify the expense. Your mileage may vary. There is probably a second wave of people interested in seeing it as a tech demo too, but waiting for a big price drop.

It’s a niche procedural chilly exploration game that was mistakenly advertised as an AAA massive space simulation, so lots of buyers got desappointed, word of mouth about it is quite mitigated and consequently sales fell down fast…

Additionally, it suffered from a smearing crusade from some gamers groups with an agenda, but enough said about that.

There’s still a small part of audience which enjoy the game freeform experience as it is and see it as a huge accomplishment despise some undeniable flaws, and I am one of them.

It’s clearly gonna become a cult game, hated by many and adored by some select few.

Interesting that you equates “fan of No Man’s Sky” with “person having trouble assessing things”, as it makes it seems that it’s impossible for you that people can have different tastes about games and may enjoy a game that most don’t like.

Well, so maybe it was all in my head when a dev (the maker of “Sunless Sea” and “Fallen London”) who posted a positive review of NMS got attacked on twitter by a well-known group of gaming activists (whose name shall not be pronounced here) because of it ?

Or maybe not… Don’t believe me ? just watch :

link to weatherfactory.biz

I guess their motivation is “Ethics in Game Industry”, but clearly they have taken a side in the controversy about NMS and are campaigning against it…

I’m new to your site and I’m curious why you seem to dislike Dead By Daylight so much? You complain about there not being any new games in the top 10 (GTAV always being present for example), but DBD is a new IP that shows up out of nowhere and hits the top ten and you just shrug it off. I don’t get it.

Because it’s a the blog of a small group of video game journalists not a comprehensive review database of all games. They’ve written a dozen different articles on GTA. Dead By Daylight I guess just didn’t grab any of their attention…which is fair enough. I still don’t really understand why it’s so popular.

It could only be cheaters re-buying the game after being banned for cheating. Cheating children with their parents’ credit cards a) feel entitled enough to justify cheating in the first place, b) are willing to pay for the cheats in the first place and won’t think twice about doubling down once caught and punished.