Posts tagged social-gaming

The list of films based on video games is long, if not particularly distinguished. The list is about to get a bit lengthier thanks to an upcoming collaboration between Gaia Interactive and Radar Pictures.
The two firms have just released a new press blurb trumpeting the fact that they've forme...

A recent SEC filing from Zynga, creator of the social gaming epidemic known as FarmVille, revealed that the company is reporting a record quarterly revenue of over 306 million USD, though -- bizarrely enough -- profits are almost 54 percent lower than they were this time last year.
Revenue...

Richard Garriott, who heads up social games outfit Portalarium, publicly put the screws to Blizzard and other major MMO companies for overlooking the casual gaming space. In fact, he says that World of Warcraft's biggest challenger won't be from another AAA title, but from the "Zyngas of the worl...

As a roleplayer, I primarily do social things in MMOs. I take on a character, then via local chat, I communicate as if I were a smuggler attempting to swindle a gangster out of a few more credits. However, that's not the only kind of social gaming found in Star Wars: The Old Republic. Group activ...

Raph Koster spoke at the recently concluded GDC Online 2011, and if the summary on Gamasutra is any indication, his message was somewhat mixed.
Unsurprisingly, the former sandbox maestro (and current social gaming evangelist) had a lot of positive things to say about Facebook. On the other han...

Never before have our hearts received news with such confusion: In a recent interview with IGN, Toy Story writers Alec Sokolow and Joel Cohen hinted at their next project: A movie adaptation of Zynga's Farmville franchise. "We're in conversations with Zynga to do something with one of their brand...

It's been a couple of years since Mark Jacobs abruptly left -- or perhaps was let go -- from EA Mythic, but curiosity around the split persists in the MMO industry. Yesterday, Jacobs opened up about the event that occurred after EA's acquisition of Mythic and BioWare.
Long story short: The mer...

If you've been around the MMO scene for a while, you'll remember Mark Jacobs as the co-founder of Mythic Entertainment and the force behind Dark Age of Camelot and Warhammer Online.
He's been out of the gaming industry since his departure from EA, but according to an exclusive interview with F...

The Facebook spin-off of MapleStory has hit a big milestone today -- a very big one indeed. Nexon announced that MapleStory Adventures crossed the three million registered player threshold. This feat is more incredible when you consider that the game is still in open beta.
MapleStory Adventure...

How long are you willing to wait for your next level in a given game? According to a recent study, the older you are, the less likely you'll wait and the more likely you'll be to just whip out a credit card and buy an experience booster. Flurry Analytics conducted a survey of mobile and social ga...

Overwolf is making its presence felt in the MMORPG marketplace of late, and the latest collaboration between the social media developer and a major game company takes place in Runes of Magic. The free-to-play fantasy title now features something called the Magic Hub, and if you're into Facebook a...

gPotato is partnering with Overwolf to launch a new in-game client overlay, according to a new press blurb released this morning. Who the heck is Overwolf? The company was founded in 2010 and is responsible for the Overwolf Client, a product that "adds social features and functionality to games e...

So game development studios desperately want to move the entirety of our hobby online in order to mimic the recurring revenue model of MMORPGs. That's not exactly news, but it is news when an industry analyst makes an eyebrow-raising claim regarding the immediate future of the genre. To that effe...

Delivering the final keynote address at this year's GDC Europe, Richard Garriott said that the industry is rapidly moving away from MMOs as we know them and toward mobile and social gaming -- and that companies need to hop on board, lest they be left behind.
Garriott used his iPhone as an exam...

Amid all the internet commentary sure to be forthcoming over the next few days regarding Star Wars Galaxies and its upcoming swan-song, none of it is really as relevant as the thoughts of the man primarily responsible for designing the original game.
Raph Koster offers up a bit of commentary o...

Are you planning to venture to the wilds of Europe for the upcoming Game Developers Conference Europe? If so, you're in for a treat, as the father of Ultima will be delivering the keynote speech. That's right, the one and only spacefaring game developer Richard Garriott will give a presentation...

Even though Richard Garriott has moved on from the days of Ultima Online and the sadly defunct Tabula Rasa, it's hard not to pay some attention to the man behind what's frequently considered the first modern MMO. A recent interview with Gamasutra reveals that the man himself is no longer really i...

Capcom has created its first publishing sub-brand, Beeline, to create social and freemium-based games for the mobile market. The parent company's forays into the space have seen success, with titles in the casual market like Smurfs' Village, Zombie Cafe and Lil' Pirates reaching 15 million downlo...

Madden 12 creative director Ian Cummings has announced his departure from EA on the official Madden Blog. His last day with EA Sports and the Central Florida-based Tiburon studio was yesterday, he confirmed in a tweet. He leaves behind a nearly 11-year career with the company to "seek opportunities ...