"We have had a few reports of CrossOver not being able to create bottles. This is caused by running MacOS HS 10.13.2 beta. We reached out to Apple about this, they are aware of the issue, and will be resolved in an update. If it is immediate, please make sure you have a backup so you can revert to a stable OS."

Precautions for the use of Pre-Release Software, "applications and services you have installed or been using may be unable to run or function in the same manner because of your use of the Pre-Release Software." The Pre-Release Software is not intended for use, and should not be used, in production or business-critical systems."

In short, if you need to run the beta OS, run it on a partition or a bootable external drive.

Precautions for the use of Pre-Release Software, "applications and services you have installed or been using may be unable to run or function in the same manner because of your use of the Pre-Release Software." The Pre-Release Software is not intended for use, and should not be used, in production or business-critical systems."

In short, if you need to run the beta OS, run it on a partition or a bootable external drive.

I'm aware of that, however I needed to know if ports would still be working after that update

If that bug does not gets fixed when the public version arrives, many users will have problems, and eventually everyone.

And can someone report that DirectX 11 is working on Linux but not on Mac

dankoB, on 08 November 2017 - 08:33 PM, said:

There's always been more implementation of DX11 in Linux. When the two newer Wolfensteins came out a couple years ago they both rated Gold in the WineHQ AppDB.

Apple is already aware of the DirectX11 thing. They chose not to update their OpenGL implementation and came out with Metal instead. So unless there is a way to use MoltenVK (Vulkan implementation on top of Metal) or Wine implements support for Metal, DirectX11 on macOS won't happen.