Welcome to the PokéCommunity!

Hi there! Thanks for visiting PokéCommunity. We’re a group of Pokémon fans dedicated to providing the best place on the Internet for discussing ideas and sharing fan-made content. Welcome! We’re glad you’re here.

In order to join our community we need you to create an account with us. Doing so will allow you to make posts, submit and view fan art and fan fiction, download fan-made games, and much more. It’s quick and easy; just click here and follow the instructions.

Ah, I forgot about that thread, yes. That in fact is perhaps the best answer, now I think of it. Sorry for forgetting your great work on that, it would be better than just ignoring the pallette I guess.

__________________

Man of SteelHe harbors no shameGot cut a raw dealBut he holds no blameGone and forgot to feelNumb for pretentious painAs he spins the wheelThere's no loss nor no gain...Nerves of SteelHe must remainEven if it killsTo remember my nameA view to a thrillLike Campari and ChampagneI'm on the rocksPlease tell me, What Is My Name?

I've inserted the Tall Grass from Emerald into FireRed (The ones on route 119). Yes, I did change the animation to act as Tall/High grass, however, it still does nothing when walked over (and I say walked over because that's what happens, over, not under or through).
I know I saw something about this a while back, but for the life of me (and four hours of searching) I haven't been able to find the thread again. If I remember correctly, it involved something to do with the behavior byte. Does anyone know what I need to do to fix this?

I've inserted the Tall Grass from Emerald into FireRed (The ones on route 119). Yes, I did change the animation to act as Tall/High grass, however, it still does nothing when walked over (and I say walked over because that's what happens, over, not under or through).
I know I saw something about this a while back, but for the life of me (and four hours of searching) I haven't been able to find the thread again. If I remember correctly, it involved something to do with the behavior byte. Does anyone know what I need to do to fix this?

Found it in 2 seconds there. Your 4 hours searching was in the wrong place at a guess. Anyway, there's the link.

__________________

Man of SteelHe harbors no shameGot cut a raw dealBut he holds no blameGone and forgot to feelNumb for pretentious painAs he spins the wheelThere's no loss nor no gain...Nerves of SteelHe must remainEven if it killsTo remember my nameA view to a thrillLike Campari and ChampagneI'm on the rocksPlease tell me, What Is My Name?

I can't believe this, that was one of the few places I didn't look, because my "assistant" was looking there for me... Well, thank you very much, now I'm going to go exterminate my assistant and fix the problem.

So I absolutely love this guide! It is easily the most helpful guide that I have ever seen regarding ROM hacking. Thank you

I have a bit of a problem however. I have followed this guide and inserted my tiles just like it says, and yet I have found that in VBA, the tiles appear really messed up. I have worked on trying to fix this for a few hours now, and have even searched the forums and have come up completely empty handed. Figured you guys could help me out here.

Great tut! How ever I have read somewhere that you can only use a certain number of palettes on a given map. Have you heard of this error and if you do how many palettes are allowed on the map at once?

I have a quick question... Once you import tiles, you have to construct the blocks(using the up/down box and setting the behavior bytes process...) that you will actually use when you piece together each map. Can you skip directly to turning an image into a block? Meaning the only thing you would have to do is change the behavior bytes? Constructing the actual blocks takes an insane amount of time, and I'm planning on making a hack from scratch (and by scratch I mean all the tiles from the best public sets out there.)

Anyways, I hope people on this thread will know what I'm talking about! Thank you! ~Blackout

The PokéCommunity

Meta

Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, or The Pokémon Company International. We just love Pokémon.