scaleMode : number

skipRender : boolean

A BaseTexture can be set to skip the rendering phase in the WebGL Sprite Batch.

You may want to do this if you have a parent Sprite with no visible texture (i.e. uses the internal __default texture)that has children that you do want to render, without causing a batch flush in the process.

destroy()

dirty()

forceLoaded(width, height)

Forces this BaseTexture to be set as loaded, with the given width and height.Then calls BaseTexture.dirty.Important for when you don't want to modify the source object by forcing in complete or dimension properties it may not have.