Pure Pool Xbox One Update Now Available

28th February 2015

The latest Xbox One Pure Pool update V1.0.0.12 is available to download now. Please find details of improvements below:

- Purple baize added

- Added ‘Any’ Skill Level to the following modes for improved connectivity;

- Challenge

- Quick Game

- Improved online syncing issues

- Added alert for invitations and League Match ready-ups

- ‘Away from table’ message no longer incorrectly displayed

- Player levels and stats display correctly

- Fixed cue stick drift

- Profile images now display correctly

- P1 vs P2 added to My Game list

- Framerate improvements

Thanks for you continued feedback. If you'd like to provide us with any more, please email our support team: support@ripstone.com and follow us @RipstoneGames and the devs @VooFoo on Twitter for the latest game updates.

Win a PS4 or Xbox One with Extreme Exorcism, Ironcast and Pure Hold’em

26th February 2015

Next month is going to be a busy one because Ripstone are on the Road again! We’re going to be attending PAX East in Boston, Massechussets and SXSW in Austin, Texas with Indie Developers Dreadbit Studios and Golden Ruby Games.

PAX East

Dreadbit Studios and Golden Ruby Games will be exhibiting their debut games; Ironcast and Extreme Exorcism at PAX East in Boston next week, which will be available on the show floor. The show will be running from 6th – 8th March and the development teams will be easy to spot in appropriately themed attire, and on hand to answer any questions that you may want to ask. Ironcast will be located at booth number 10180 and Extreme Exorcism will be at booth number 10189.

SXSW

Shortly after PAX East, we’ll all be heading over to Austin for SXSW – where Dreadbit Studios; Ironcast, Golden Ruby Games; Extreme Exorcism and VooFoo Studios never before seen Pure game; Pure Hold’em will be exhibited also. SXSW will be running from 13th - 16th March and playable versions of all titles will be available on the show floor. Find Pure Hold’em at booth number 137, Ironcast at booth number 135 and Extreme Exorcism at the Indie Megabooth.

The competition

Throughout both shows, not only will we be Tweeting live from the show floor but we’ll be running a Twitter competition to give players the chance to win a PlayStation®4 or an Xbox One.

All you have to do is Tweet @RipstoneGames with your best Extreme Exorcism, Ironcast and Pure Hold’em booth photo’s – along with relevant hashtags #ExtremeExorcism, #Ironcast or #PureHoldem. Extra brownie points will be awarded to those who include the devs Twitter handles: @GoldenRubyGames @Dreadbit and @VooFoo.

We’ll be picking the best photos at the end of the shows and will announce a winner at the end of March.

24th February 2015

We're ecstatic to announce today that VooFoo Studios Pure Hold’em; the newest addition to the critically-acclaimed Pure series, is coming to PlayStation®4, Xbox One and PC via Steam this year. The game will also be the first Texas Hold’em Poker game to grace PlayStation®4 and Xbox One consoles.

Already renowned for the beautiful visuals and hyper-real gaming experiences on offer in Pure Chess and Pure Pool; VooFoo Studios are not holding back in their latest addition to the Pure series – where they’re continuing to blur the lines between the gaming world and reality.

Welcome to the Pure Casino, where playing big means winning big. Split across 4 different tables, each requiring more skill and determination than the last, Pure Hold’em brings all the excitement of the casino to the convenience of the couch.

Starting at the Joker table on the floor of the vibrant casino; those who are top of their game can work their way up to the esteemed Aces and Masters tables in the VIP penthouse. Buy your way into a game with earned credits, play your blinds, or go all in – whatever it takes to steal the pot and win the game. If Lady Luck is on your side, you could win big and get the chance to enter a higher level table. The higher you goes, the higher the stakes and the bigger the pot.

With full online multiplayer support – you can choose to create a tournament with up to 8 friends or join an open table with other players looking for a quick poker fix.

VooFoo have also included various customisable options; including everything from the colours and the patterns of the table felt, right up to choosing which set of cards and poker chips you want to play with.

Pure Hold’em will be playable for the first time at SXSW in Austin, Texas next month – if you're lucky enough to be attending, be sure to come and check it out! In the meantime, take a look at the brand new trailer and ask yourself – are you all in?

To celebrate Pure Hold’em’s announcement, Pure Pool is currently 40% off on PlayStation®4 with an additional 10% off for PS Plus subscribers. Get the game here. It’s also 50% off on Steam.

Follow the devs @VooFoo and us here at @RipstoneGames for the latest Pure Hold’em updates.

Britain prepares her shores for war! Ironcast is coming to Steam this month!

12th February 2015

The Lords and Ladies of Dreadbit Games have announced today that their steampunk mech combat title; Ironcast, is ready to engage in battle on PC, Mac and Linux via Steam later this month. The game will be priced at £9.99 / €12.99 / $14.99 and players can look forward to a special discount at launch.

Ironcast is set in a war-torn alternative history; a time when refined men and women in formal attire commanded gigantic mechanical war machines, laying waste to enemies of the British Empire!

As Commanders of the Consortium of Merit, players take control of their own 7 metre tall Ironcast – each towering construct bursting with advanced Victorian era weapon systems and electrical shields. Players must face off against an invading enemy force in order to defend 1880's Victorian England.

Battles are fought by generating resource nodes which in turn drive the Ironcast's various weapons and systems. Players must choose how to spend these nodes wisely, either offensively in order to cripple and destroy their opponents, or defensively, if they suspect a barrage of incoming weapons fire is due.

Since the announcement of Dreadbit’s partnership with Ripstone last October which guaranteed Ironcast’s Kickstarter stretch goals, the development team have been hard at work implementing new features in Ironcast. Not only have the team worked to incorporate their stretch goals, but several additional improvements have been made thanks to feedback from Kickstarter backers who took part in the Ironcast closed Beta. Some of the bonus features players can expect to see in the game include the likes of; an added Commander, an extra Ironcast design, more locations and missions and new buffs and abilities, as well as a few more surprises.

Dreadbit Games will be exhibiting Ironcast at PAX East in Boston 6th-8th March and SXSW in Austin 13th-17th March – if you’re lucky enough to be attending, be sure to pay the team a visit and to contribute to the war effort! Fellow Consortium Commanders will be on hand in all their steampunk glory, ready to guide rookie Commanders in battle, in the name of Her Britannic Majesty, Queen Victoria.

Video of the Week - MAGfest in 12 Minutes

02nd February 2015

Hosted in the Gaylord Hotel, Maryland, MAGfest is the cumulation of music, video games and the culture that surrounds them. The event is a whopping 4 days in lenth, however for your convience here are the best bits eloquently summerised in 12 minutes by YouTuber BluR Sentinal.

Did you see Extreme Exorcism at MAGfest? Hit us up on Twitter to let us know and show some love to Golden Ruby Games on their Twitter

Ripstone Twitter Feed

Work And Play

Ripstone isn't your typical games publisher & we work hard to make sure it stays that way. Our focus is on the ever-growing digital gaming space, be that downloadable console gaming, social networks, mobile or whatever is just around the corner.

Creating games is like a machine with many moving parts - a machine that very easily breaks down when those parts aren't moving in unison. We're in this together, and we believe that by building an open, honest and equal relationship between everyone involved it will make it all the better as a result. To know what happens in the future we must look to the past?

The team at Ripstone have vast experience in video games and films, having been responsible for some of the most well known, respected and commercially successful games of recent years.

We know what makes a game stand out from the crowd and how to ensure the development team is focused on what truly matters.

Rob Williams PROGRAMMER

I taught myself to program so I could make games instead of paying attention at school.

In 2004 my hobby game evolved into a small business, and shortly afterwards I was offered my first job in the games industry.

Other than games I enjoy cooking, cocktails and coffee, concurrently or consecutively.

Shaun Bond TRAINEE PRODUCER

I've been officially breaking games since 2010 as a QA tester in various departments. Now, at Ripstone, I get to work more closely with developers and really get behind their ambitions.

When I'm not trying to break and dismantle other people's creative visions, I'm busy working on my own. Since graduating in film at LJMU back in '09, I've worked on film sets, pointed cameras at local businesses and won film competitions. Since late 2012 I've been creating films for international festivals.

To relax I enjoy reading, trying to catch up on TV shows, discussing zombie outbreak contingencies, watching funny animal videos and, of course, playing games without breaking them for a change.

Helen Johnson SOCIAL MEDIA & SALES ASSISTANT

Since leaving university I knew that I wanted to be involved in creative industries, not just studying them. This led me to various roles involving art and assisting community management, before finally reaching my current goal of entering the gaming industry. I grew up with my Sega Saturn and Game Boy, both of which are still running to this day; in addition to the childhood dream of becoming Lara Croft!

While, that never came true (boo!) I do spend my free time creating costumes and attending conventions; which I suppose is the next best thing! You can generally find me in front of my laptop watching ‘just one more’ YouTube video.

Mark Pittam ASSISTANT PRODUCER

I've been an avid player of games since the early 1980's. I used to visit WHSmiths on the weekends to stand in their store and play games Sinclair ZX81 and Sinclair ZX Spectrum 48K until my parents could afford to purchase one for me.

I started in the industry way back in June 1995 (myself and Phil started at SCEE as game testers), I stayed at SCEE until February 2014. Now, I am helping produce games with the cool gang at Ripstone and have a great time.

Ami Langton PR & MARKETING MANAGER

My games career started back in 2006 when I was employed as a cleaner at Bizarre Creations (BC). But I quickly swapped my duster for an Xbox360 controller; heading up BC’s PR department under Activision-Blizzard. One minute I was mopping floors and the next I was meeting Stan Lee at E3! How Cinderella ;-)

I've loved games since the days of Alex Kidd and have been fortunate enough to work on AAA franchises like James Bond:007, Geometry Wars and PGR, alongside some of the finest talent in the industry. And I still am here at Ripstone!

By day I'm a PR Manager, but by night I'm a singer in a Jazz-Blues-Soul band. I also love comics, Will Ferrell films and my ultimate heroine of all time is Ellen Ripley.

Michelle Turner PR & MARKETING MANAGER

My first job in PR was at Disney Interactive Studios, it was a great start to my career working on franchises such as Pirates of the Caribbean, High School Musical and Lumines. I love working in the games industry and engaging with people that are passionate about what they do and the gamers that are passionate about what they play.

In my spare time I love to travel, whether it's camping somewhere in the UK or living it up in a fancy hotel in Australia. I also enjoy baking, and I write my own food blog so I'm often found cooking up a storm in my kitchen on the weekend.

Mr Alfred 'Alfie' Bojangles HEAD OF BONES

This is my first role in the games industry and I love it. My role is to keep check of all the bones and toys in the office & to make everyone smile. I also sit in on team meetings and make sure everyone keeps focused (on me!) & keep them motivated by licking their shoes. I act as a part-time security guard for the team (when I’m not sleeping, eating or playing) & will bark at anyone that comes in the office that I’m not sure about.

In my spare time I like running, playing with toys, trying to trip people over and taking regular naps. It’s a hard life being a dog and naps are a necessity!

Phil Gaskell CREATIVE DIRECTOR & CO-FOUNDER

I love games. Since the age of 10 it's all I ever wanted to do (except in 1986 when I wanted to be a fighter pilot), and I'm kinda banking on the prophecy that the geek will inherit the Earth! Having worked on over 50 games in my career so far, setting up Ripstone was the natural thing to do.

Today I enjoy playing games as much as I did when I was in short trousers. More so actually. But when I'm not chasing trophies on my PS3 and PS Vita you'll find me playing football with my two little boys, or walking the Lake District fells with my friends.

Leo Cubbin MANAGING DIRECTOR & CO-FOUNDER

I've been in entertainment since 1983 when I was a fledgling music producer. In '88 I got a job at Radio City in Liverpool and 9 years later got my first games industry job at Psygnosis.

After a spell at Codemasters I joined SCEE and worked almost exclusively on LittleBigPlanet from initial concept through to launch of LBP 2. The opportunity to set up Ripstone with Phil and the founders of Optimum Releasing is the highlight of my career so far and I'm really excited about the future. I'm a super-lightweight drinker and can always be relied on to get you back to your hotel at GDC.

Play With Us

Everyone here loves playing games and we want to play our part in creating games that we can all be proud of. To make this happen, we need brilliant people who share our passion. That's why we're always looking for talented, ambitious and enthusiastic teams to work with and brilliant people to come and work with us.

Need a publisher?

If you want a publisher that shares the same indie spirit as your studio then we'd love to talk to you.
Ripstone does everything you'd expect from a traditional publisher, but with a twist.
We believe indie devs need a more tailored, personal approach to their games and that the relationship between developer and publisher is the difference between a game that is merely good and one that is great. We always like to look at things differently and never focus on processes and procedures, but want to understand what you want and what you need to make great games.

So, if you've got a great game and you want the world to be able to play it, let us see if we can help you.

Want to be in our gang?

We're a playful bunch, we like each other's company, we love our work and we care passionately about the games we publish. We've created a place where people are excited to work. We have ice-cream in the summer, team lunches, celebratory cakes for special occasions and you get an extra day off for your birthday!

If you want to join the Ripstone team check out the Team Talk area for details of available vacancies or check for updates on facebook and twitter..

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