Hordes of the Things - Part 10 - Lurker

Posted By: Rich

For 1AP per element, lurkers are cheap and if used correctly, highly effective. +2 in combat they are hardly the best combat units available, but their ability to appear an any area of ‘bad going’ entered by the enemy means they can cause havoc in your opponents line disproportional to their cost. Also given they can never leave their area of bad going, they will always have their opponents suffer a penalty for fighting them.

The models used are both from the D&D board game, carrion crawlers and wraiths.