Yugioh Clash of Rebellions (TCG)

World Premiers:

Sky Dragoons of Draconia

WIND/Winged Beast – Pendulum/Normal/Level 5/2200 ATK/200 DEF
Scale 7-7
Pendulum Effect: Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it

Kozmotown

Once per turn: you can Target 1 of your banished “Kozmo” monsters; return it to the hand, and if you do, lose LP equal to its original Level x 300. Once per turn: You can reveal any number of “Kozmo” monsters in your hand; shuffle them into the Deck, then draw cards equal to the number of cards shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect; you can add 1 “Kozmo” card from the Deck to your hand.

Kozmo Goodwitch

LV 4 LIGHT Psychic-Type Effect Monster
During either player’s turn: You can banish this card; Special Summon 1 Level 5 or higher “Kozmo” monster from your hand. You can only use this effect of “Kozmo Goodwitch” once per turn. You can pay 900 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.

Kozmo Forerunner

LIGHT Machine-type / Effect / LV 7
Cannot be targeted by an opponent’s card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower “Kozmo” monster from your Deck.

Kozmo Farmgirl

Level 3 LIGHT Psychic-Type Effect Monster
During either player’s turn: You can banish this card; Special Summon 1 Level 4 or higher “Kozmo” monster from your hand. You can only use this effect of “Kozmo Farmgirl” once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 “Kozmo” card from your Deck to your hand.

1500/1000

Kozmo Sliprider

Level 5 LIGHT Machine-Type Effect Monster
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower “Kozmo” monster from your Deck.

Doragon, the Kaiju Mad Flame

LV 8 FIRE Dinosaur-Type Effect Monster
You can Special Summon this card (from your hand) to the opponent’s side of the field in Attack Position tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. Once per turn: you can remove 3 Kaiju counters on your side of the field; destroy all monsters your opponent controls. This card cannot attack during the turn in which you activate this effect.

3000/1200

Kyoutou Seafront

Field Spell Card
Each time a card is sent from the field to the Graveyard, place a Kaiju counter on this card (max 5). Once Per Turn: You can remove 3 Kaiju Counters from this card; add a “Kaiju” monster from deck to hand. If this card would be destroyed, you can remove a Kaiju counter from this card instead.

Scheduled Extinction

Normal Trap Card
During the Main Phase: Pay 2000 LP; Both players send all cards they control to the graveyard at the end of the 3rd Battle Phase after activation

Kumongous the Sticky Thread Kaiju

Level 7 EARTH Insect-Type Effect Monster
You can Special Summon this card (from your hand) to the opponent’s side of the field in Attack Position tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. When the opponent Normal or Special Summons a monster(s): you can remove 2 Kaiju counters from your side of the field; until the end of the next turn, those monsters cannot attack and their effects are negated.

OCG Imports:

Performapal Silver Claw

If this card declares an attack: All “Performapal” monsters you currently control gain 300 ATK until the end of the Battle Phase.

1800/700

Escher the Frost Vassal

WATER/LV 4/Aqua/Effect
If your opponent controls 2 or more cards in their Spell & Trap Zones, you can Special Summon this card (from your hand).
800/1000

Absorb Fusion

Normal

Add 1 “Gem-Knight” card from your Deck to your hand, then you can Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 “Absorb Fusion” per turn. You cannot Special Summon monsters the turn you activate this card, except “Gem-Knight” monsters.

Performapal Soldier Tiger

EARTH/ LV4/ Beast-Warrior/Effect
When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can add 1 “Performapal” Pendulum Monster from your Deck to your hand. You can only use this effect of “Performapal Soldier Tiger” once per turn.
1700/500

Superheavy Samurai Ogre Shutendoji

EARTH/ LV6/Machine/Synchro/Effect
1 Machine-Type Tuner + 1 or more non-Tuner “Superheavy Samurai” monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, and you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.

500/2500

Doradragon

EARTH/ LV4/ Machine/Pendulum/ Scale 7
A battle-ready gong infused with the power of flight by using the latest cutting-edge technology. One cannot help but gaze in awe as it soars the sky in Mach 0.7 speed.

500/2100

Mandragon

EARTH/ LV5/ Plant/Pendulum/ Scale 2
A mandolin carrying the soul of sorrow-filled dragon. It’s said that those who hear its cursed music lose themselves in terror.
2500/1000

Child Dragon

WATER/ LV3/ Wyrm/Synchro/Tuner/Effect
1 Tuner + 1 or more non-Tuner monsters
When using this Synchro Summoned card as a Synchro Material, you can use 1 monster in your hand as a Synchro Material. This card is unaffected by other monster effects.

1700/500

Prepared Explosives

Normal Trap Card
Inflict 300 damage to your opponent for each card they control. If this card on the field is destroyed by your opponent’s card and sent to the Graveyard: Inflict 1000 damage to your opponent.

Hi-Speedroid Dahma

WIND/ LV 6/ Machine/Synchro/Effect
1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of these effects of “Hyperspeedroid Dahma” once per turn.
? You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
? If this card is in your Graveyard and your control no cards: You can Special Summon this card. You cannot Normal Summon/Set during the turn you activate this effect.