EA Support has details on a new patch that's now automatically available for SimCity to update the urban planning reboot to version 1.8 (thanks Quboid). The following patch notes outline general gameplay changes as well as specific fixes for road behavior and some messaging fixes.

Update 3/22/2013 - Update 1.8

General

Police station can no longer hold more prisoners than the capacity.

Added missing roof texture for certain commercial building.

Added completion moment cinematic for Great Works.

Visiting police cars have avatar of neighbor above them.

Arcology Population reflects the population of the Arcology, not the city.

Fixed a clog in the pipes where sewage would sometimes get backed up and act jittery.

Region Wall will pop up when a new chat message has been received.

Road Improvements

Improvements to cases when connecting a new road to an existing road that goes over uneven terrain.

Tuned some of the road snapping priorities to address some edge cases where it wasn’t behaving as desired

Fixed a case where a new road would sometimes cause an existing road to change its shape drastically.

Made Upgrade Roads mini-tutorial appear at appropriate time.

Fix to four lane bridge to improve divider line placement.

Text Improvements

Clarified alerts about residents not moving in because of high taxes to state if it is residents, commercial businesses, or Industry that won't move in because of high taxes.

HorrorScope wrote on Mar 23, 2013, 08:46:Beta is starting to shape up nicely for this budget product. Should be ready to go this fall for around $20, wouldn't ya say?

It should be on Steam Greenlight soon. I heard that lots of people have already bought the pre-alpha and said it's not as far in production as e.g. War Z, but it could shape up and become even better than War Z! The small studio behind SimCity seems to be working hard on a release version, so keep your fingers crossed.

Name a single event in history where hatred, fear, and greed helped to solve a crisis.