Voidcaller

Stats

Related

Comments

Comment by Mezurn

I wonder if this will work with Jaraxxus. :v

Comment by Shadowriver

Death and demonic version of Alarm-o-Bot, unlike bot avoiding summon of minion is harder as only can stop it and it can be less random as only demons will be pulled, also it helps prevent nasty habit of demons to cards from hand as won't be triggered. Downside is that it's a little bit more situation as you need demon in hand where you can use bot any time, but his stats makes up for it.

Comment by TGFseb15

On occasions this guy will be amazing. If for example you have him on board, ability to kill him off, and a Doomguard in hand, that's crazy value. Other times he will be ok, like getting a Flame Imp on the board without paying 1 mana and 3 health. And sometimes, depending on your deck he will be just a 3/4 for 4. Obviously he's great in demon heavy decks but those are gimmicky and people run them for fun, not effectiveness, but I think some zoo decks may run 1 of these just for that chance of getting a "free" Doomguard.

Comment by tccb1833

Random fact: The artwork of this card was first used as the artwork for the Voidwalker in the Hearthstone alpha.Pic for proof

Comment by Xinhuan

Obtaining the Card

This card is obtained by unlocking the Military Quarter of Naxxramas and defeating the Warlock Challenge for it. Specifically, this card is a reward from the achievement. The Class Challenge involves beating Baron Rivendare with a special deck constructed by Blizzard that you must use.

Unlocking the Warlock Challenge first requires you to defeat the entire Military Quarter in Normal difficulty. But unlocking the Military Quarter first requires you to unlock the Arachnid and Plague Quarters (you don't have to beat them), as the wings of Naxxramas must be unlocked in order. (Source: Ben Brode)

The golden version of this card can only be obtained by crafting, and only after obtaining the non-golden version of the card.

The non-golden version cannot be disenchanted. The golden version can be disenchanted.

Game Mechanics

If multiple minions die at the same time, any Deathrattles resolve in the order the dying minions were summoned. (Source: Ben Brode)

The summoned Demon has summoning sickness and cannot attack immediately unless it has Charge (eg, Doomguard).

The Battlecry of the summoned Demon does not trigger as the Demon is not played from the hand (by paying the appropriate mana cost).

If there are no Demons in the player's hand, nothing happens when Voidcaller dies.

Your board can only have up to 7 minions, so it is possible that the Deathrattle has no effect. For example, if you have a full board and an older Haunted Creeper and Voidcaller dies simultaneously, 2 spiders would first be summoned, filling the board to 7 minions.

Additional Notes

There is a current bug where Voidcaller will still summon Demons from your hand past the board limit of 7. See here for details and screenshots. This bug has been acknowledged by Blizzard (Source).15 Aug 2014 Hotfix: The activation of Voidcaller's Deathrattle while Baron Rivendare is on the battlefield will no longer lead to more than 7 minions in play.

Voidcaller can be used to summon Demons with negative Battlecries into play without triggering them.

The Voidcaller costs 1 more than the Dark Cultist for the same stats. Comparatively, if the free summoned Demon from your hand costs more than 1 mana, it is worth it. For the same mana, the Voidcaller has 1 less attack and health compared to the Chillwind Yeti.

There are only two 3/4 minions in the game, the other being the Dark Cultist (it costs 3 mana though), also introduced in Naxxramas. There were no 3/4 minions in the game prior to Naxxramas.

Trivia

The original card text did not have the word "random" in it. (Source: Ben Brode)

Comment by ArKanic

Still not very present in warlock decks, but I think it will massively appear, especially in mid-range and handlock decks, in the upcoming weeks.

This card is incredibly strong, when combined with Sense Demons, if your deck only runs strong demons, you will have almost systematically very good options for your Voidcaller to summon, without the balancing negative effect of the demon, such as discarding cards. It could also give you a 3/15 Lord Jaraxxus to possibly taunt with Sunfury or Argus, excellent against aggressive decks.

I'm convinced this card will increase the popularity of demon decks. The anti-synergy between demons made them really difficult to use properly, prior to this card. Now it becomes so satisfying to summon big demons without counterpart that you often get greedy and refuse to play demons the "usual" way. That might be the downside of this card !

You generally don't use weak demons such as Voidwalker, Flame Imp, or Blood Imp in control, mid-range and late game decks. Voidcaller stays ok in an aggro deck, but not fantastic.

Comment by defektunge

This card has lovely synergy with Void Terror, though the combo can also backfire horribly. In the best case scenario you will have a Voidcaller on the board and a Void Terror and something like a Doomguard in your hand. You attack something with the Void Terror, "eat" it with the Void Terror to summon a 6/7 terror and trigger the deathrattle, giving you a free Doomguard that's ready to attack right away.

The plan can fail miserably if your opponent kills the Voidcaller before you can play the Void Terror, though. Having the Voidcaller die and summon a 3/3 Void Terror without its battlecry is... less than satisfying.