1.1 Interview of David Cohen CorvalThe interview of David Cohen Corval is published on the forum: http://app.ryzom.com/app_forum/index.php?page=topic/view/24443/ (In FR only for the moment, translations will be published when finished).talkIRC: Just a note: the default translation system does a modest job, for those that wanted to read it asap. I was able to understand the bulk of it, only a few words here and there complicated it.

1.2 Ryzom on SteamFor Steam we progress well, what is left is, mainly, the preparation of the community group of Ryzom (including guides), that is a rather big work.

4.1 Game Wiki ManualSiela: Just wanted to say that we are progressing good on the translation of the user manual, but more help is always appreciated, as well as more propositions for guides (links to already written ones are nice too). If you want to help with the user manual translation, the french translation is done here: https://khaganat.net/pad/p/ryzom_user_manual_fr.Zatalyz: About this link on khaganat.net, the website will be on maintenance these wednesday and thursday. So no work can be done on the pad these days. By precaution, do NOT connect the pad during these two days.

4.2 RecruitmentTranslation team is recruiting!We're looking for translators / proofreaders to English (3 FR => EN), to German (2), to Spanish (2), to Russian (2) and to French (2).If you're interested, send a mail to: volunteer@ryzom.com mentionning you're applying for the Translation Team.

4.3 Proof-reading of ingame interfaceWe are looking in emergency for helpers (at least two, better three) to check the russian interface text! The only current one is unavailable for the moment so we have nobody for the russian proof-reading.If you are interested, please, send a mail to Tamarea (tamarea@ryzom.com) or to Gaueko (gaueko@ryzom.com).

4.4 Help needed for Steam translations and fixingAnother emergency: volunteers to help translating and fixing the interface in the other languages, various texts, guides, etc to be done before Ryzom's arrival on Steam.

4.5 Steam Client InterfacePlease, could the players that are testing Ryzom on Steam report any translation mistake they see in the INTERFACE windows? (not in the dialogs). Send this reports to Tamarea (tamarea@ryzom.com). We are tracking, too, the words written in CAPITALS or in lowercase for all their letters. If you point a bad correction uppercase->lowercase (or reverse), let us know, please!

8.1 Missions and occupationsPtitBill: A huge majority of the current projects are waiting for the previous groups : Graphic and Ark. Deed and Zedae's projects are waiting for 3D elements and the Bastien's ones the Ark team. The matis rite is blocking almost everybody. Then will come the Fyros, Tryker and Zoraï. The "fisher" project is in progress, I let Depyraken talk about it.

Depyraken: As any video is better than any word... http://ryzom.nicetuna.com/data/images/fisherman2.wmvKervala: Depyraken, it's excellent!

PtitBill: Level Design group is still searching for authors wanting to realize a project (mission or occupation) with all its steps: synopsis writing, 2D/3D graphic step, Ark script, dialogs writing and of course test phases. For any questions, please contact me: pstitbill@ryzom.com. Only one obligation: show originality.

Talkirc: I've added 2 ideas to the pad for review, one is my "upper branches" project outline (i linked the original ideas forum post for the outline, each supporting idea is linked on that outline in the ideas forums (each idea has it's own thread, because the rule is one idea per thread), it's a very large project, and if needed I can explain anything in detail or clarify as needed.)I also linked on the pad the RP stories I wrote to help support the idea. Both of these are public on the game forums. The 2nd idea I added is for a new mission giving NPC, which is also on the ideas forum, cross linked with another persons idea for amplifier crafting missions, because this NPC would be a simple solution to include their idea as well. I have many other ideas in waiting, as yet published on the forums, mostly because they build on the "upper branches" stories and ideas. Some of the work on the upper branches would require dev help for some minor parts (eg. respawn point, solution to not loosing mainland respawns when visiting the old starter islands, and possibly a few other things) the upper branches ideas recycle much content already coded to help lighten the workload, but will still require much effort and time.