I like the husky for being a tough distraction - fill it full of capacitors and Hardened Shields, give it a long range ballistic popgun, and it can annoy people while remaining very difficult to actually kill...

But a tempest can actually DO things, on its own, supporting a fleet action, it will have a notable impact on the battle. The husky will usually achieve little other than changing the opponent's positioning and drawing fire.

- Redistributed a few of the turret arc changes to the Kormoran.- Global nerfs to armor values.- Many shield efficiencies reduced, especially on highly mobile ships.- Did a quick pass on fighter health.

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"The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread."

Based on comparison with other scripts, I think you've got a bug in ScramblerEMPOnHit.java - it's spawning an EMP arc 90% of the time, and I rather suspect that was meant to be 10%. This is contributing to the Harridan class fighter being exceptionally effective - right now a wing of two Harridans is better at EMP-locking targets than a wing of five Claws.

Hey, love the ships so far! But will you make more end-game content stuff like capital ships? The research platform isnt very appealing to use, and you do eventually get burned out due to lack of some proper firepower.

Yes, absolutely, I want another capital and I'm sketching furiously at station ideas. My IRL schedule is filling up pretty quick, though, so it might be at a slow-evenings-and-weekends pace for the rest of the year.

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"The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread."

Hey, love the ships so far! But will you make more end-game content stuff like capital ships? The research platform isnt very appealing to use, and you do eventually get burned out due to lack of some proper firepower.

Love the mod and design, looking forward to new content!

Interestingly, the research platform has been one of my best performers against the Templars. I don't know why, but my Steady officer commandeering it is always on point with venting and backing off. Come to think of it, it may be my only ship who hasn't been gibbed by them so far. Pandemonium is the second best performer and the Paragon the third, although the Para is too slow to *** up positioning, since it'll always be the backliner. Onslaught dies about half the damn time. Named it "The Granade".

Yeah, the Zelenograd is powerful. I find it works best when you maximize PD and weapon range, then put a Steady officer into it, along with Harridans in the fighter bays. Half-and-half Voltigeur/Jongleur pod missile loadouts give you sustained barrages of HE and Kinetic damage that most ships have trouble dealing with.

Basically, treat it like a Legion, not a Conquest; keep your distance, pour on the fire, and remember to use EMP or spikes of burst damage or both to give you an edge over ships with more or larger mounts.

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"The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread."

Yeah, the Zelenograd is powerful. I find it works best when you maximize PD and weapon range, then put a Steady officer into it, along with Harridans in the fighter bays. Half-and-half Voltigeur/Jongleur pod missile loadouts give you sustained barrages of HE and Kinetic damage that most ships have trouble dealing with.

Basically, treat it like a Legion, not a Conquest; keep your distance, pour on the fire, and remember to use EMP or spikes of burst damage or both to give you an edge over ships with more or larger mounts.

...Or you can go Full Retard and put a lot of Dakka...I mean...You won't always kill...But I can guarantee you will send pain in a gift package!