ok so now, I'm actively looking for an artist mainly for the UI and probably for some some others things !!! (logos, icons, screen arts...)If you are interested, MP me and we'll discuss about it !Thanks

Looks great by now and you could get quite some response putting it on steam if you do it right!

But your trailer still has some flaws, maybe go less the "I show you my gameplay and tell something quick storyish on top of that" way but rather do something a bit shorter, with more frequent cuts, leaving more space for imagination?

Edit: Also the music seems to have some points where it suddenly changes for no obvious reason, making it seem a bit thrown together...

yes you're totally rightI'm a very poor graphist and video editor and it's all I was able to do with my little experience... and it was urgent to make another video because the old one was really a problem ! (damn worst than this one !!!)the game is on steam since a few months, but I put it way too early, it's just playable now and was not a few months ago.

A quick graphics suggestion, if you can, make a little ambient occlusion appear between the building's/player's bottom and the ground. Because you have AO on your cubes (presumably the per vertex AO type that most voxel games use) it looks strange to have none appear on the ground.

it's quite subtile on non square buildings, but definitely better now.buildings can be on "half-cube" (tiles are 12 cubes wide and buildings can be between 5 and 12 cubes wide) so buildings and ground are two totally different meshes.I had to create a kind of transparent plinth with AO and insert it between ground and building. it seems to do the trick !

(for everyone, I'm most often on steam : "toastnpix", if you want to talk more in-depth or give a try in multiplayer)

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