As you can tell I've not been keeping up, so I apologise if these questions are answered elsewhere However, couple of questions

1) What's happened to EA2? I seem to remember it wasn't too far away quite some time ago.

Delayed by everything else we;ve had to do but not forgotten. I have 2 more bugs/limitations I want to get fixed and then it'll get released.

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2) Battle Trolls - are we going to see this eventually, or should we forget about this one?

Kidna been back-burnered because we have something MUCH more real and exciting we are working on right now. Just a question of resources. To get it out i need to do some paperwork regarding open source coming and code gojng out from Sun and I *just* havent had the time to do it. Myabe I can sneak it into the EA2 release...

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3) Cosmic Birdie Demo - now I've played this, and its fun! Are we going to see the GDC/JavaOne demo release any time soon?

Thats really in Sean's court..

4) More of a statement, it'd be nice to see some updates on the PDS website. Is there anything news worthy going on?

I've actually come up with a little game I'd like to write with DS but I'm still worried about licensing details and as to the direction the product is heading from a commercial stand point.

Kev

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I've actually come up with a little game I'd like to write with DS but I'm still worried about licensing details and as to the direction the product is heading from a commercial stand point.

And this more then anything else is what we've been working on and whathas delayed everything else-- getting the business model fleshed out and approved by management. (If youve never worked in a big comlopany you'ld think that would be simple, but its not.)

I can tell you that we are still *very* serious about this as a commerical prospect and in fact are deep in talks with a number of very major industry players. We're about to start our first pilot project with one of them. And thats all I can say right now on that, sorry.

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3) Cosmic Birdie Demo - now I've played this, and its fun! Are we going to see the GDC/JavaOne demo release any time soon?...Kev

Yes. I guess I can say this there will be a semi-public release after this holiday week. So I'll go ahead and commit it to Monday, July 10th.A couple notes though...This will be single player only. That is, the build will not allow netowrked play. There are many reasons for this, but the main reason is for testing purposes. most people that will be testing will only need to get in and out and see what's happening with the graphics, physics, collision, motion, UI, and gameplay elements. The connecting and hosting UI is a mess for all but the internal team. The next major public release will have playable networking.

You'll have to excuse my confusion here, but it looks like you actually hit a release date. I've not heard of this happening before in the software sector, did you find a time machine, or a worm hole or something?

I just finished hackign one of the last two chnages I want to get into EA2.

Assuming its not too bug laden, and the other chnage goes as easily, Im looking at end of the week to finish coding. Then I need to put together a release that has all the missing parts you gusy found in the first release and have it organized so that its right from then on out.

So Im guessing end of next week right now for formal release of EA2. Note that this is just a guess, not a promise, yet.

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Jeff, an enhancement that goes in and WORKS is fine. I'm surrounded by enhancements that go in for the sake of being an enhancement and then we have a few more bug-fixes on our matrix reports for the next month. Now if only we didn't have enhancement requests so we had time to address the bugs that were introduced becuause we didn't have time to do the enhancements correctly becuase of the bugs we were fixing.

Release of BT has been shevled for now. I apologize for that but we are so busy workign on the technology and woklring with some *very* important game developer partners that we just don't have the bandwidth to put into getting it release right now.

The flp side is that one of the things wer are workign on with a real game developer will, out the other end, led to a much mreo real and complete MMO type example.

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Its still intended BUT what the gusy are spendng most of their time on right now is a thorough review and re-design of the internal architecture. The good news is that we have some amazing people in labs helping with this right now. (A number of names yould recognize if I could say them out loud. At least one has as many or more patents to his name then I have years in the industry!)

This does mean however that the extension APi is going to change a *lot*. We didnt want to release an API you might write code to only to say "oh by the way, that API? forget about it..."

The other status news is that Im straightening out some other doc issues right now and am very hopeful we will FINALLY push the puppy out the door this week.

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This week hu??? good luck on that one- just make it good mate, we dont mind waiting dude; long as your team think the release helps you move forward. people saying "oh by the way, that API? forget about it..." is a normal thing dude all part of the fun. sort of exspect it with EA's tbh

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