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Sign-up: Puppetry

Approved by Maid Mia

Puppetry

Setting

End of the World

There was a point in time where the world operated under the rule of steam-based technology. No one is entirely sure what system of government this society used, what it's people looked like, or how their diplomatic relations with other parts of the world were. The most archeologists know is that their world was one that ran off of steam. Also, there was one steam-based city was clearly mightier than all of the others. This city is where the most advanced steam-tech was found. But that hardly matters. Mostly because the remains of all of the most advanced steam-tech cities were found at the bottom of giant craters. It is possible that these large cities declared war on the smaller cities, crushing them quickly. After, the largest cities attempted to destroy each other, developing immense super-weapons and annihilating each other. Although this is fully possible, nay probable, no one can be sure of what exactly happened. Whatever this society was, their world ended.

Frontier Lands

All of the previous actions took place on a large continent at the center of the world. This central continent, later called Arotl, was surrounded by eight smaller nations composed of several islands. These lands in the frontier, although much less advanced in terms of technology, were safe from the destruction of Arotl. Why the people of Arotl never extended their reach to these other nations, no one is sure. But their lack of technology saved their lives.

Several thousand years ago, the people of the island nations noticed an immense pillar of light emerge from somewhere far off. Many adventurous sailors left for the source of the light and discovered Arotl. They found the remains of steam motors and vehicles that could run on land. Soon word reached every nation of the known world and archeologists and treasure swarmed the continent, taking everything they could get their hands on. The only problem was, nothing worked. The items that they found were broken beyond repair, not those that found them had the ability to repair them. Not only that, but the machines were made from a mineral that could not be found within any of the island nations. Any mines on Arotl that had any traces of the mineral were mined dry. Understanding the futility of their search, the nations fell into despair.

Hope That is Hidden

It started in the east-most island nation. A group of people, artisans among them, began a new sport. They began designing stringed puppets. The marionettes were designed using three hollow metal rings to be places around each finger. Several metal strings are attached to each ring and by performing the correct hand gestures the one controlling the puppet could cause the strings to reel in or unwind. These puppets were designed as weapons to be used against others, or proxies in a fight where neither opponent could effectively fight. Very shortly after this sport was established, the latter became much more preferable to the former. A technique known as kukri became adaptable to puppets, causing parts of the marionette’s body to spin around quickly. Kukri was soon a staple in this sport. A set of rules was used for each match and these puppet duels became extremely popular among the underground associations of the eastern island nations.

It wasn't long before puppeteers from these battles spread the word to other nations, instructing artisans in the making of marionettes. Within twenty years of its creation, marionette duels became the largest underground phenomenon in all of the world. It seemed almost inevitable that someone with the ability to inform the public would find out about it, and when they did the private fights stopped being so private. In fact, it became better. Private fights that people used to bet on became public fights that could be profitable.

The Marionette Industry

The world was more than happy to accept the art of puppetmastery into their lives. Bored and depressed with the loss of the technology of Arotl, the people needed any excuse that they could find to be happy. The popularity of the sport exploded throughout the world. Tournaments were held in every nation, duels became governed by law officials and gambling matches became common. People, always looking for a way to be superior or a hero to look up even went so far as to demand a tournament to decide the best. They wanted it to occur in the location that it began.

On new year's day of the next year, an immense festival was held on the largest island of the eastern islands nation. Puppetmasters from all over the world flocked to the festivities in hopes of being known as the greatest. The winner's name scarcely matters, but her marionette became the envy of the entire world. Its name, almost in the name of symbolism, was Reviver. The woman's name was forgotten within five years. She was only known by the name of her puppet. But known nonetheless. Reviver was known as the woman who brought the world back to life. Everyone recognized how good they felt to see her puppet strike the finishing blow against her opponent's, that touch of euphoria at seeing "something great." It was the reason that they came back each year.

Marionette dueling became more than just a sport, it was a source of power and life for people. Puppetmasters were honored no matter where they went. But early on, many of them were killed by competitors and brigands. Puppetmasters began traveling with bodyguards, sometimes just one and sometimes with entire caravans. The bodyguards, although not seen as being as great as the puppetmasters themselves, were honored as guarding some of the most important people in the public world.

Thirty tournaments have occurred since Reviver won the first. Four names were known, the four who worked as the bodyguards of Reviver. Dominic, a golem summoner whose creations stood in front of every brigand who went near his charge. Mishi, whose magic crushed bones and reduced weapons to dust. Aurora, a gunner whose sharp eyes could detect any adversary before they knew she existed. Alistair, a blacksmith, alchemist and doctor who aided Reviver in maintenance and physical health whenever she or her marionette were injured. These five brought happiness to the world and would never be forgotten.

Nations of the World

Arotl: The central continent. No human life is left there. Only broken machines, dead wastelands and surprisingly untouched forests. It is a land of mystery and a land of death. Arotl is listed for completion purposes and is unplayable.

Aira: The island nation furthest to the north. It is a cold place, covered in snow and ice. Their people have pale skin, white hair an almost always blue eyes. Their culture implies that family is everything. Family extends beyond blood relatives. Family implies your entire community, town or village. The capital city is Sia. A tournament occurs there one every four months to determine the best puppetmaster of each island. Their main export is meat.

Istraken: The land to the west of Arotl. It is surrounded by mountains completely save for a small pass guarded by a large gate near the port town. Within the ring of mountains is an island nation covered in plains. The people there come in all colors and heights, but there is a pattern. Among the nine islands of Istraken, the outer four generally have more dark-skinned people, the inner four have more light-skinned people and the central island, the capitol known as Vocus, houses both light and dark people. Their puppetry tournament occurs once every six months. The system of government uses an advisor on each island who may or may take advice or orders from the leader of Vocus. Istraken is best known for being the only nation to house Undine, an all-female race of water spirits who resemble mermaids. For playing Undine characters, please look at description of the nation of Radia.

Rende (Pronounced Rend-A) The land in the south of Arotl. A group of desert islands heavily steeped in religion. They see what few rainstorms that they have as gifts from the water goddess. Due to the climate, the majority of the people are either tan or dark-skinned. They operate under a theocracy. Large tournaments occur very often, sometimes only a few weeks between. Though the largest tournaments come around four times a year. Rende has no capitol, each town operates on its own.

Kazemei: The easternmost nation of the world. The islands are generally warm in climate and they do not have a winter. On the first day of the new year, a massive festival is held at the capitol, Furumaki, including a puppetmaster tournament. The one who leads Furumaki leads the entirety of Kazemei.

The Wilds: Southwest of Arotl is a small continent entirely composed of forest. Its people are known as Half-Beasts. This title is not literal. This title is not literal. The people move more swiftly than normal humans and fight more like animals than like humans. Experts in unarmed combat the use of improvised weapons, the half-beasts are often hired as guardians for puppetmasters. Their system of government is the same as the one used in nature: natural selection.

Coronia: A nation comprised of two large islands. Coronia rests northwest of Arotl. Each of the two islands is controlled by a different force. The nation has been embroiled in civil war between the two islands for several years. The entirety of the nation is a magocracy, a system of government where the most powerful sorcerer rules the entire nation. Either island has a strong magic force controlling it and both want control over the entire nation. The island to the north is controlled by a necromancer and the island to the south a sorcerer wielding holy-element magic. It is unlikely that the war will end until one of the forces is completely destroyed.

Iroka: The nation to the southeast of Arotl has the most exports in the entire world. They are a nation of fisherman and mariners. Because of this they trade with every nation of the world. They are known for having the second largest puppetry tournaments in the world. They operate under a monarchy.

Radia: If this nation ever trades with others, no one is aware of it. If you wish to be from here please PM me along with an example of a forum RP post from you and I may send you the information of this area.

Character Profiles

Like my campaign history? Good. Here's what you need to know to make character profiles. You may make as many as three profiles: one for your character, one for your character's marionette and another if your character uses two marionettes.

Possible Character Jobs

Puppetmaster: They are exactly what they sound like. A puppetmaster is one who has trained for several years specifically in the proper finger and arm movements required to operate a marionette. Their training usually begins at a young age, generally between ten and thirteen, and a puppetmaster to-be must learn, in addition to the operation, the proper maintanence techniques of a puppet. Because of their training that focuses specifically on the use of the fingers, the rest of their bodies are often quite frail. Their tournaments are seen as the world’s greatest source of entertainment. They rarely travel alone. Puppetmaster may not be mixed with any other class.
Guardian: They are either hired by puppetmasters or choose to travel with them. Guardians come in several different styles.
***-Fighter: The name says it all. I didn’t want to say Warrior because any D&D players will know that Warrior is the worst class ever. Fighters are physical attackers who generally specialize in one category of combat (swords, axes, lances, unarmed, improvised, etc.) A fighter is generally someone in good shape.
***-Sorcerer: They are magic-users. While fighters devote their time to the body, sorcerers devote their time to the mind. Magic is something that requires the users total concentration. A contract-based system, a spell is basically the carrying out of a contract with a god, higher power, spiritual being, elemental spirit, alter-ego or object god. Sorcerers prefer to stay away from physical combat and generally carry around a spell focus for when proper casting time is not available. Sorcerers can use either the twelve elemental forces of magic (Fire, water, wind, earth, light, dark, wood, sound, metal, lightning, blood, shadow), one of the three law forces (Law, holy, necro), or have greater mastery over the six elements of nature (Water, wind, earth, wood, lighting, shadow)
***-Craftsman: They are alchemists, blacksmiths, wood-carvers, occasionally doctors. These are people who were not meant to engage in combat, but rather helps the puppetmaster evade combat. They are generally one of several guardians and often have a closer relationship with the puppetmaster, seeing as they spend more time with the charge than other “conventional” guardians.
***-Half-Beast: They are humans who focus mainly on unarmed attacks and use of improvised weapons in nature (Think of in Phantom Brave when you could use trees and rocks and stuff. Same thing). They generally have longer and harder nails than an average human, becoming almost claws. They are very swift and their “claws” are often compared to small scythes. Most surprisingly, they can wield the six nature elements, though in a way sorcerers cannot. The truth behind this will be revealed to those who take this profession.
***-Harlequin: To be swift of foot and deft of hand. The harlequin is one who moves quickly and perform sleight-of-hand effectively. They are generally very frail but it hardly matters with how quickly they move. They are often effective at feats such as knife throwing and fire-breathing. They often perform in order to gain extra money.
***-Bard: More of a joke than anything else, the bard is occasionally hired by a puppetmaster in order to keep them from being bored. Though usually effective at using sound magic, they very rarely can do so without either some form of instrument or the use of voice. The bards in a group are often better protected than even the puppetmaster themselves.
***-Samurai: This is posted only for completion purposes and is unavailable unless the conditions for coming from Radia are required and I can be even remotely assured that you won’t abuse it. Samurai is a very loose term that refers to any swordsman who focuses on the curved swords used mainly in Kazemei. Longer blades, broader blades, shorter blades, slimmer blades, dual swords. The samurai focuses on one of these styles and runs with it. Samurai primarily travel alone with or without their puppetmaster, unlike the other classes who tend to join up with groups of similar people. When a group of samurai is formed, few forces are more deadly on the battlefield. Again, PM me with your desired class of sword combat and a sample of a forum RP post to prove that you won’t abuse it if you wish to play a samurai. They are a very powerful class and I will only allow one of them.
***-Hunter: They are the archers and gunners of the world. They are a deadly with an arrow knocked in their bow as a swordsman with his blade drawn. Like craftsman, they are usually one of several guardians for a puppetmaster and often stay in the center of the group where they will not be ambushed. Hunters are also known to be skilled in the use of traps and trap-like weapons. Remember players who choose this, although arrows can be enchanted by nearly anyone with even a touch a magic, only an alchemist can enchant bullets.
***-Mixed: Go on ahead, mix one or two elements of any two or three (three max) classes and I approve it’s perfectly fine. Perhaps you would like to have a magic swordsman. Take a fighter, reduce some of their physical prowess and add a little magic training. A harlequin who reduces their specialization in swift movement to take on physical prowess, well now you have a Stray Thief. Call it whatever you want as long as you explain what you’re mixing and how you’re mixing it.
Edge: Edges are people who form groups, “clans” if you will, of people who are similar in fighting style and work as hired guns, or swords or fists or staves or whatever. They are also commonly bounty hunters when no job is available. Edge clans rarely fight against each other but when two clans are after the same bounty and neither will back down, a duel is generally acceptable. Edge job descriptions operate basically the same as Guardians.

Name: Your character's name
Age: Your character's age. If you choose to play a puppetmaster nearly any age above ten would be acceptable. If a person has talent and dexterity it is fully acceptable for them to be a puppetmaster. Most people are considered adults at age sixteen.
Gender: I don’t feel the need to explain this.
Nation: What nation your character comes from
Class: Your character’s job. There are several available jobs. If you feel as though I’ve missed something, please PM me to request it and if it’s general enough I’ll add it.
Description: Your character’s physical description. Please be detailed.
History: Your character’s history. Again, details please if able.
Fighting style: This would only be used for non-puppetmaster characters. The name and general discipline of your character’s fighting style.
Special Notes: Anything about your character that might not be mentioned in the above categories.

Marionette notes

Name: If your puppet has a name, name it.
Age: How long ago your puppet was built.
Height: How tall.
Weight: How heavy.
Description: How it looks
Special abilities: It can have three.
Weak point: It must have one. Don’t say strings.
Special notes: Anything that might not have been mentioned above.

Example Characters

Example puppetmaster

Name: Roswell Meyers
Age: 18
Gender: Male
Nation: Istraken
Class: Puppetmaster
Description: About 5’8’’. 104 lbs. Ashen brown shoulder-length hair, pale blue-green eyes, slightly pale skin. Scrawny build. Roswell usually wears a light dark blue shirt with black lining and a pair of black pants. Beneath his black gloves are large welts on each of his fingers. He wears dark brown leather shoes and a warm black cloak for traveling. His cloak, when worn like a cape, is fixed to his shoulders with a silver attachment resembling an animal paw on each shoulder.
History: Roswell always had a certain knack for making things. He saw his first marionette duel at only two years old. It’s unknown whether or not that had any influence on his becoming a puppetmaster himself but it would not be unusual to assume. His decision to learn the art of puppetry inspired his best friend Bridget to learn magic and the contracts controlling it to protect him when he left. His life on Vocus was simple up until his tenth year. Before then he was like any other puppetmaster to be. He was focused on his craft and learning to properly control a puppet. At age ten he met an undine for the first time. She was three years older than him and destined to be queen of the undine race. The queen at the time was surprisingly lenient and perfectly willing to let the young human near her daughter. The two grew up as close friends, even after the girl became queen at the age of eighteen. This was the same year that Roswell won the Vocus tournament for the first time with is marionette, Halloween. After three more years, Roswell felt ready to travel to Furumaki for the first time to engage in the tournament there. Although his childhood friend wished to accompany Roswell on his trip, claiming that she had learned to wield a spear, the puppetmaster forbade her from following him, claiming that she had responsibilities of her own.
Special Notes: Roswell is afflicted with chronic anemia and often must be kept medicated in order to avoid passing out.

His marionette

Name: Halloween
Age: First built eight years ago.
Height: 4’6’’
Weight: 56 lbs
Description: Resembles a small black-bodied creature with six arms. Each arm ends in a brown gloved hand that carries a knife that is connected to the hand by a string. The head resembles a lit jack-o-lantern.
Special Abilities:
Fire Breath: Bring up chemicals from two separate tanks inside the “chest” in order to breath chemical fire. Can be used three times before refilling.
Pincer: After attaching to the target by wrapping arms around and inserting knives, panel on “stomach” opens revealing an extra pair of blades that snap out like jaws, cutting the target in half.
Knife Biter: Brings the other four arms into body, transferring knives into mouth to resemble fangs. This allows for better close-quarters fighting.
Weak point: Because the frame was built for slimming down the torso to allow the weapons storage along with proper protection of the torso, the legs became rather weak.
Special Notes: As a direct result of a slight social phobia on Roswell’s part, he occasionally speaks to Halloween as though he’s a real person.

Example Non-Puppetmasters

Acceptable Mixed

Name: Selene
Age: 21
Gender: Female
Nation: Istraken
Class: Guardian (Undine warrior (A singer who also uses spears and water/sound-based magic))
Description: From top of head to tip of tail: 6’3’’. 102 lbs. Wavy silvery grey hair that reaches the small of her back, dark violet eyes, usual large fins in place of ears (what the heck are those things?). Her head is adorned with several long bead chains that wrap over her forehead to resemble a small crown. The beads wrap loosely around her neck and shoulders. She wears an open sleeveless sea-blue top with what appears to be seaweed wrapped around her breasts. Her fish-like tail is a dark blue.
History: Selene was very lonely growing up. She, unlike many other undines who, with their long lifespan, had ultimately no need to make anything with their lives, had ambition and determination. Not long after she turned thirteen she met a young human named Roswell. He had the same determination that she looked for. He hoped to someday become an expert puppetmaster and she was glad to help in any way she could. After she turned eighteen and began her reign as queen, she learned that Roswell had won the largest tournament in Vocus. After another three years she had heard that her friend was going to travel. She wished to go with him but was denied.
Fighting Style: The water cutting blade. A spear-based fighting style that is more effective when used underwater.
Special Notes: She is VERY protective of Roswell

Non-Magic Character

Name: Edgar Sinclair (Nicknamed “Hook”)
Age: 18
Gender: Male
Nation: Iroka
Class: Edge (Hunter)
Description: 5’11’’. 110 lbs. Black hair that ends just above his shoulders, his right eye is a pale red while his left is covered by bandages. He wears a dark blue sleeveless shirt, black pants made of heavy cloth, a light brown jacket and either brown leather boots or wooden sandals depending on the weather. He has modified marionette rings whose strings retract more quickly and connect to, not a puppet, but large fishing hooks. Wrapped around each leg are three long leather straps that end in similar fishing hooks.
History: He grew up in a small fishing village in Iroka with his mother, father, and younger siblings, the middle of which taught him the Way of the Sea, not just a way of fishing from either a boat or the shore, but also a fighting style which utilizes fishing hooks. When his father died when he was eleven, Edgar was forced to work on his family’s small fishing boat himself in order to put food on the table. Because of his age and size, all of his catches were considerably smaller than his father’s. As a result, he used the Way of the Sea as an Edge and joined a group of fisherman-styled Hunter Edges called the Crimson Hooks. Their leader, a man who became known as Dread Fisher in his younger days, employed Edgar because of the reputation as a fisherman of his father. During a mission in Istraken, a fifteen-year-old Edgar’s job was to raid a particular storehouse in Vocus. He was forced to fight against a puppetmaster close to his age who used a marionette that looked like a jack-o-lantern who was partnered with a witch. Edgar was stopped by this puppetmaster and was kicked out of the Crimson Hooks because of it. He fought Dread Fisher for a chance to continue his career as an Edge and lost, losing his left eye in the process. Since then, Edgar has sworn vengeance against the puppetmaster who lost him his means of feeding his family.
Fighting Style: The Way of the Sea. A fighting style which makes use of large fishing hooks that is divided into ten sequences called “Raids” which use an opening move called a “Cast,” six techniques called “Reels” and a finisher called a “Catch.” Each Raid looks similar to a dance.
Special Notes: Usually keeps his arms bound behind his back and fights with his legs. Only releases his arms when fighting a puppetmaster or a very strong foe.

Spellcaster Character

Name: Bridget Harwell
Age: 18
Gender: Female
Nation: Istraken
Class: Guardian (Sorceress)
Description: 5’6‘’, 92 lbs. Light pink hair, just passed her waist, toxic purple eyes, large glasses. She usually wears a white blouse with a red ribbon tied at the base of the collar, a pastel burgundy very short-sleeved top, a long cream-colored skirt and sturdy leather shoes. Her spell component bag, carried over her left shoulder, crosses over her chest and sits at her right hip.
History: A family friend of Roswell’s, the two of them played together since they were toddlers. Because of her friend’s weak constitution, Bridget spent much of their childhood protecting and taking care of him. When he first showed her Halloween, Bridget decided that she would learn the art of magic in order to be one of Roswell’s guardians for when he left for Kazemei. Once Selene entered Roswell’s life, Bridget, though upset that there was someone who took his attention away from her, gladly accepted the help in protecting her friend. She aided Roswell during an attack by a young hunter from the Crimson Hooks and saw it as her first assignment as a guardian. When her friend prepared to leave Vocus, she waited for the right time to announce her employment as a guardian.
Fighting Style: She commands the twelve elementals of magic with a main focus on light. Her mastery of the light element allows her to temporarily summon her alter-ego: Luciana the Lightbringer.
Special Notes: Believes that she and Selene are the only ones who know how to properly take care of Roswell.

Rules

Those That Are Forbidden

Godmodding

Killing my NPCs without my consent

Controlling NPCs beyond reason without my consent

Controlling other characters without their and my consent

Flaming

One-lining/One-wording

Dropping out without reason

Things that are forbidden by AF rules (*sigh*)

Three or more days of unexplained absence

Acting illogically. The world operates beneath the laws of logic. I have hosted RPs before where a player might try to EAT through a wall because the rules seem to allow it. If you act illogically, there will be consequences. If you do something physically impossible, there is a high likelihood that you will die.

Those That Are Recommended/Rewarded

Spellchecking

Grammarchecking
Punctuation
Being in-character
Following up on character histories. Remember, no matter how small an event is, it will effect your character later in life.
Detailed descriptions
Natual-sounding dialogue unless it would seem unusual (If a character/NPC speaks an unusual language, speaks infrequently, has a small vocabulary unnatural-sounding dialogue would seem normal)

Name: Andras Reinen
Age: 16
Gender: Male
Nation: Radia
Class: Exile (Mixes sword-spear skills with dark magic)
Description: Young man of fair height and slim build. He perpetually bears a world-weary expression and cynical disposition to go with it. He is a self-diagnosed asexual (though this may merely be a result of a distaste toward sex and debauchery in general), and due to his past tries not to become involved in anything that might be over his head to control. Always aloof and sometimes bitter, he rarely puts up with incompatance for long. His clothes are simple and well worn, never bothering to replace things that aren't completely broken.
History: He rarely talks about his past, because he actually knows little about it and doesn't really wish to find out, but what is known is that when he was young, him and his parents were exiled from Radia, though for what offense remains to be seen. His parents have since died, though his father passed down some of his skills with his weapon of choice down to his son. Now however he is little more then a wanderer. Caring little for the affairs of others he sits mute and bored in taverns, neither drinking nor laughing, his empty eyes perpetually gazing to a setting sun.
Fighting style: No name. Andras wields a weapon which is somewhat a mix between a great katana and a spear. It is a long, wide, curved blade of about five and half feet, with a long three foot grip. This weapon is combined with spells and effects that weaken his oppoenent to the point of near sadism on his part. If his battle fervor grows to strong he can often begin to channel his repressed feelings of loathing towards the world which take the form of a split personality.

Last edited by Luzifer; 05-02-2007 at 03:22 PM.

The tragedy of life comes not from pain, despair, sorrow, or even death; but the constant annihilating amnesia that begs us to forget we live.

Alright. The only citizen of Radia allowed has officially been approved. I'd like to get three or four running characters before I get started. I know my system looks a little complicated and it was obviously geared toward people with a certain level of skill. So three or four players shouldn't seem too unreasonable. Sorry if that sounded condescending. I don't want to drive away what few people might take interest.

History: She looks too youthfully beatiful to be just 12; she's gathered more wisdom than beyond a decade of her years. Karei Yukino is not one to be toyed with. At the year before she blew out the twelve candles for her birthday, she'd gathered the complete element of fire. Her deep interest has gotten her quite a profile throughout the land, since this child wants to learn more, even after she was blessed with such a quick and witty mind.
Karei was very sheltered as a child. Her parents enclosed her into her room at times to make her study and read the two shelves of books they bought just for her. Many times that time was wasted with her laying on her bed, staring at her ceiling; her mother and father weren't the definitions of the names. They saw her more as a chance for great wealth for the family, as she would always say, "I will be the greatest novelest, right daddy?"
Even with this, the girl was the most charasmatic person you could ever meet. A smile always on her face, laughing.
There are no current chosen paths she has made.

Fighting style: Karei's weapon is a simple, red staff called "Flaming Inferno". The top section is very intricate with an orange gem woven into a cirlce with the help of "twisted vines" placed above the actual "holding section".

There is no set style for Karei. It is just to attack and protect herself without getting hit. However, her lack of offensive skill is greatly contrasted with her defensive stratetgies. Before making a move, her mind scans the area for possible openings, and she will attempt to predict her foe's fighting style.

Special Notes: She doesn't know if her parents really love her as they say, so she will break down at times, only to reach that point would be difficult for her.

Ichigo: Posting picturese isn't a problem. Your character is approved. Although it is fully possible for Karei to be interested in the science behind marionettes, her devotion to magic would make it difficult for her body to adjust to the training in the movement of the fingers' muscles required of most puppetmasters.

Chosen: There were a few mistakes made in your character and all of them were my fault. I think it goes without saying that there's a very important reason that all life on Arotl was wiped out. I know I also said that being from Radia was only by obtaining permission, and Luzy got that permission from me. Arotl was only listed for completion purposes and is umplayable. Not mentioning that was my first mistake. My second was not explaining the training one goes through to become a puppetmaster. I'll be posting that within the next ten minutes and you'll find the description makes it quite impossible to learn any fighting style at all. Puppetmaster and any other class are incompatible. Sorry. My third was in my use of dividing the types of Guardian and Edge classes from the (single type) Puppetmaster class. I can see why that would confuse people and I've been brooding over it since I posted the settings. Sorry for the trouble.

History: Born in Rende, Jushiro was often not let outside because of the illnesses he often gained. He never was allowed to learn to fight but with the help from his brother o the first Island he was able to learn to defend himself. He came down with a deep sickness as his land was being attacked. He toke his weapons and fought defeating them and saving everyone in his village but his mother. He then set out to get stronger and to ease the pain in his heart.

Fighting style: Ten Commandments Sword (Decaforce Sword) it allows the blade and its weild to bulit and grow stronger allowing the blades to be combined or changed into ten different forms based on the level of Jushiro's skill and the passion in his heart to protect. (WHICH HE THINKS HE CANT DO HAHAHAHAHA IM GOOD)

Special Notes: Do to the fate that he was unable to protect his mother,Jushiro never lets anyone in and always stays to himself. In battle he never has anyone's back because he fears that he cant help them and he will not let anyone die because of him again.

Name: Luther Van' Hailen
Age: 25
Gender: M
Nation: The Wild
Class: Mixed: Craftsman (Bow Making/Fletcher), Hunter (Archer)
Description: His body is lean, around six foot two, with brown hair, and blue eyes. He is a handsome one, even though his mind is somewhat ferral from living in the wild for such a long while. He wears simple leathers, and carries three quivers of arrow, a composite longbow, and a composite short bow. As well as a small dagger attached to his inner theigh for support.
History: Throughout his child hood he was abused, by his parents, and others. He left them as a teenager, and joined the wild. Within the few years of his residence he transformed into the wild side of his human mind, relying on his gut to tell him how to make bows, arrows, and other such crafts. With years of experiance he began crafting masterwork status weaponry. He also gained abilities of archery, such as double shot, rapid fire, and close range shot.
Fighting style: Order of the Bow Incarnate Fighting Style.
Special Notes: Because Luther is from the wilds, he is directly aware that every object and organism in the world, be it man-made or naturally occuring, has a god inside of it. God, nature spirit, whatever you feel like calling it it's all the same. Luther has the ability to call upon the god in both of his bows for effects like Enchant Arrow (the arrow takes on the effects of an element), True Shot (not so much that you can shoot straighter, but the bow compensates), Piercing Line (like how when Ashitaka in Princess Mononoke first used his demon arm when he fired his bow and cut someone's arms off or head; Muwahahahahahaha) and later in the campaign: Summon Dryad/Artemis (your shortbow has a Dryad as its spirit and an Artemis (archery spirit) is in your longbow)
Alright, Second attempt. Cheerio!

Name-Mercy Lane (Miz Iona)Age-16Gender-FemaleNation-Was born in Iroka but moved to Istraken at about age 3Class-HarlequinnDescription-History-She was born in a small town on Iroka but after her father died, her mother remarried and moved to Istaken with her mother and stepdad. She grew up wanting to travel and at about age 15 met Jason Lerix (Mr. Jake) and decided to be his bodyguard. She is farely out going and is determined to be keep him from ever getting hurt by anyone or anything. Fighting Style-She doesnt have a definite fighting style, just basically goes with what she has to work with. She does follow her training style but her moves depend on where she is.

Name-Jason Lerix (Mr. Jake)Age-18Gender-MaleNation-Istraken Class-PuppetmasterDescription-History-He lived with his mom, dad, aunt, uncle, 3 cousins, grandma, and grandpa. He doesnt have any brothers or sisters but his 1 older and 2 younger cousins were good substitutes. He helped around the house and had a job at the local store for a year but failed because he was not social enough. He often watched the puppetmasters of his island and dreamed of being one. He's been training to be one since he was 12 years old. He was 17 when he met Mercy Lane (Miz Iona) and she instantly brought him out of his shy shell (though just with her). Since then, they have been traveling and he has been watching to work his way to being the best.

Marionette

Name-De Fecto Travail (Devvi)Age-13 years old Height-4' 2" Weight-63 poundsDescription-She looks like a "cat" from the what the books say. She has a short tail and pointed, stand-up ears. She has four long legs. Special Abilitys-Hidden Blades:Almost everyplace in her body has a hidden blade under its cover and a simple pulling of a sertant string is able to shoot out whichever one is wished. (Does not make her reflexes slow or her armor thiner)Magno-feet:She has highly attractive magnets in her feet so that if fighting an opponent where she has to latch onto its back, she is able to hold on effectively. Mind Birage:She can send out waves that cloud the mind of both the merionette and the marionette weilder.Weakpoint-She has no attack to hit the lower part of her shoulders. To attack her there could cause a lot of damage.

Lady Wolf: Your Harlequin and Puppetmaster are approved. Though you may want to keep in mind that marionettes don't have sensory perception at all. They are no different from the sword and shield of a swordsman; the means to attack and defend, a weapon and guard.

Name: Abel
Age: 16
Gender: Male
Nation: Rende
Class: Puppetmaster
Description: http://i28.photobucket.com/albums/c2...n/b80603cc.gif(note not sword and wears a worn tan shirt, and has darker skin Still has metal armor on his hand)
History: Abel was born in a very poor town in one of the far reaches of Rende his mother dieing giving birth. Not know who to give the child the people put him in a orphanage but his bad manners and known to get into fights have prevented him from being excepted into a family. Though, after working hard he had the money to go to see a puppet tournament in a large city for his 14theenth birthday. He met one of the contestenst and was able to see the puppet's weak point and how it was built. Seeing as a opprotunity to get out of his home he built his first puppet. Most didnt believe he could do it since all puppetmasters started at a young age. However, after only a year and-a-half he entered a tournament beating the early favorite and came second. Most believed he was a puppet prodigy but he believed in just hard work and a little logic was the key. The next year he entered a contest only a day after his 16th birthday he competed in the contest that he saw that started in puppetry and won it beating his oppenet with his Marionette.

Name: Sund (sand and sun as Abel says)
Age: 2
Height: 4'7''
Weight: 73 lbs.
Description: Sund is shaped like an eagle. It has linen to make it hover for a few seconds and its feet are for land movements. It has a brownish gold color hair and a dark yellow wings. It was made for both land and air movements.
Special abilities: Its most used one is its blade. Abel made its head to be able to use a sword quick and strong. It is about 13 inches in length and 3 inches in width.
Its next ability is a smokescreen of some sort. Its only used air born and the cloths of the wings have special sand in it witch can be set out but the users will. The sand will spin in the eagle's motion until its a tornado of sand giving the puppet a screen to attack in.
Its final and most deadly weapon is only used in most dangerous situation. In its middle body lays a chain that is about 18 feet fully uncoiled. Though only about 3 coiled. The chain can be used in both air and land attacks and has been known to rip libs off or totaly destroying puppets.
Weak point: Its two weak points are its wing that its cloth can be riped and making the bird unable to fly. It also has a weak point where its most protected. The spot where the leg and torso meet are surronded by armor but with accurate postition they can be hit and fall off.

Name: Mitsuki Todou
Age: 17
Gender: Female
Nation:Istraken
Class: A Mixed Class. A Craftsman(Doctor), Hunter(Archer) with a small amount of Sorceress power
Description:
History: Born in the city of Vocus. Her parents owned a small clinic that was full everyday with patients. She would watch her mother and father as they tended to the sick and ill. wanted to learn how to cure illness too. Her parents taught her the basic herbs along with other medicial things. One day a archer about 40 years old that had caught a flubug came in. Mitsuki was amazed by the large and nimble bow he carried with him. While there he had a proposal to give her. With no family left behind he wished to pass on his technique to someone younger so it wouldn't be forgotten. Day after day she trained with the man, improving her skills. Then one day he just dissaperred.

Fighting Style: The Soi Fong Style. Her bows shoot though the air like lighning. In special situations she tips her arrows with poison to take down her enemies. The old man taught her one magicial move that she must use in one life or death sitautions. It is called IceHarp Pierce. The arrow is shot and when it hits the enemy, the arrow explodes releasing sharp ice pieces.

Special Notes: The glove she wears on her left hand helps control the current of the arrow.

History: Ryuku was born in Istraken, but grew up with his father in Rende. His father was a guardian, a fairly skilled Hunter. His father was hired by a puppetmaster who hadn’t competed in a while, in result, they travelled a lot to different nations. Ryuku was left with a friend of his, she was a skilled Fighter and Hunter, using a bow instead of a gun. She looked after him like a mother, but she was married and had a child, a daughter, who Ryuku felt was like a sister. Her daughter was the same age as Ryuku and they both shared one thing in common, they both lost one of their parents. Her father was a fairly good puppetmaster, but had been killed by another puppetmaster, too foolish to hire his own guardians. But Ryuku never knew who his mother was, and his father avoided talking about her.

Ryuku wished he knew his mother, and he knew his father wished to tell him, but never got the chance. He was killed during a trip to Istraken by a sorcerer accompanying a puppetmaster. Both groups went in an all out fight, killing each other, none making it to Istraken. Ryuku learned the news of his father’s death by another guardian who had seen the fight. He was a good friend of his father’s, but wished it wasn’t him that brought the bad news. It was both Ryuku’s and Autumn’s 10th birthday when Ryuku decided to ask Autumn’s mother if she could train him to become a great Hunter and Fighter alive. At first she denied him, but he begged for her to teach him. She sighed, and accepted, his training began first thing next morning. For the next 5 years, she taught him how to wield a sword, using it in attacking and defensive situations when need be. She also taught him how to use a bow, but he preferred a gun. The only thing needed here was a keen eye. She had brought him out of the town they lived in and told him to look for anything in the distance, any movement or silhouettes of wanderers. She had told him not to come back until he was aware of his surroundings to the point where he could see many things at once from a distance. The training to gain keen eyes, went on for 2 years. Autumn was sent out each day to provide him with food and checking up on him. Even at night, when he was supposed to sleep, he strained his eyes against the dark, searching for anything. It wasn’t until Autumn had told him a simple clue to help him, did he finally start to see everything. She told him to not to think about seeing or search for anything, but keep an open mind to the world and you’ll see everything. His mind needed to be calm, and not think about anything for a few days until he could think freely and still see. It took him a year to get the hang of it, and another year to fully grasp it. He was fifteen when he came back to the town, searching for Autumn’s mother, finding her amongst a crowd of people buying food. She was happy and had made a big feast for both him and her daughter who became a sorceress. But she had finished her training a year ago, but never told Ryuku the truth. Two days later after his return, both he and Autumn left Rende to travel to different nations in search of joining a puppetmaster and other guardians. The two friends had separated and worked for different puppetmasters.

Fighting style: Getsuga Style. A combination of using his sword to defend and his gun to attack but can easily attack with both. He uses it when fighting many opponents, other than that, he sticks with his sword.

Name: Stone
Gender: Female
Class: Mixed, average Puppetmaster and Half-Beast
Nation: The Wilds while she was young, but taken to Iroka at age 10 to be tutored in puppetry.
Age: 17
Description: Slightly built, Stone is almost unrecognizable as a Half-Beast. She has long, thin fingers that are very pale compared to the rest of her. Her hair is black with a single blood-red streak and her eyes are a very piercing grey. She is 5'4 and weighs 167 pounds.
History: As a child she was a normal Half-beast, but a Puppetmaster told her enchanting stories of the world outside The Wilds. So Stone became his apprentice and went with him to Iroka, where she recieved her marionette and began her training.
Special Notes: Being a Half-Beast, she retains some of the physical strength of her youth, but a certain event in her past causes her to try to forget everything and become a great Puppetmaster.

MARIONETTE

Name: Sine
Age: 7
Height: 3'10"
Weight: 100 pounds
Description: Sine resembles a china doll, complete with dull, souless glass eyes and a black shawl.
Special Abilities: Sine can get incredibly close to an opponent and wrap them in its arms, almost instantly destroying the ability of the opponent's Puppetmaster to move. It's other special ability is activated when Stone flicks her wrists and says, "Dance, my pretty little doll, dance!" Sine then begins to dance wildly about like a whirling dervish.
Weakness: Sine's neck was not built very strongly.

Puppetmaster can't be mixed with anything. The fact that she has the subtitle "half-beast" is just because she came from the Wilds. She retains none of the "magic" that actual half-beast-class characters use. Also, keep in mind that marionettes have no sensory perception. Voice-activation is too far advanced for current society. Other than that, you're good.