Personal blog, I guess. Writing down something from every board and miniatures game I've played, to keep a record to satisfy my statistics freak tendencies. Right click + open pictures for larger viewing.

First game was hilarious pillow-fight for many turns. Nobody really died. Praetorian Swordsmen were able to crack Helldiver with their minifeat, but that was probably because warjacks didn't get injury roll.

Skorne got two rounds in a row some +2 defense battle plans, and it was easy for me as the attacker to have pretty much everyone benefiting from those plans. Eventually Cryx started failing their Injury rolls, and were overwhelmed. It wasn't until the last round Skorne found the correct mission marker, but it was unavoidable that Skorne wouldn't be able to do exactly that.

And was the attacker. I placed the mission tokens a little bit goofy, and found great trouble when I had to spread my forces way too thin. It isn't an ideal situation when it looks like your commander has to hold one flank just about alone.

It somehow seemed that attacker had the advantage of not failing the Injury rolls in both of these games. It was terribly difficult to remove those Mechanithralls. I was also fairly worried about the Pistol Wraith, and decided to sacrifice Extoller Soulward in an attempt to kill the ghost. This required Extoller to walk through a cloud effect that gave Fire continuous effect on entering.

My commander actually managed to slay opponent's commander, but by then Skorne was all but overrun. There were too many Mechanithralls looking for, well, whatever they were digging. Scenario victory for Cryx.

Generally I welcome Company of Iron as a change of pace from Warmachine. Flow of the game different in an interesting way, though after two games it's too early to judge. Anyway, quite recommended.