Stopping Freights

Train = get Next Train definition
Verify Loco/Caboose Availability
If OK then
Create New Train (Train)
Apply Loco/Caboose
Using List Of Towns On Train
Random select industries for new empties or loads
up to 100% of Train/Size (TS)-
only selecting where car available in staging
TBD - Assess TrainWeight (TW) against LocoPower (TP)
Add Locos if needed and available
Finally assess TP against TS and make final adjustment
Display Train
Confirm Train has been run as expected
Update Loco/Caboose/Car locations and industry car details.
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Through Freights

Train = get Next Train definition
Verify Loco/Caboose Availability
If OK then
Create New Train (Train)
Apply Loco/Caboose
Random select from cars available in staging
using a random car total up to 100% of Train/Size (TS)
TBD - Assess TrainWeight (TW) against LocoPower (TP)
Add Locos if needed and available
Finally assess TP against TS and make final adjustment
Display Train
Confirm Train has been run as expected
Update Loco/Caboose/Car locations and industry car details.
Back to Blog Week Page