+ Flash: The user crosses its arms in front of itself and creates a bright burst of light at a target. Chance of Blind. Range: 4 cells. Accuracy: 100%. Use Time: Instant. Element: Light. 2 Use Counters.

R-Ability: N/A

S-Ability:+ Once More: The user activates the seal located at the back of their throat to bring themselves back to perfect condition. HP/MP is brought back to 33% of max. If either was not below 33%, that stays the same. Range: Self. Accuracy: --. Use Time: Instant. Element: Light. 1 Use Counter. This ability is only activated upon KO.

-------------------Profession: Observer- The one who claims this profession scours the land looking to learn many different styles of combat so that she may one day become a master of battle. (Mutable Ultima) (Equip: Any)Mutable Ultima: The user comes with an X-Ability known as Finisher which starts off in a basic form; at any point the user learns an ability from another unit, the user may alter Finisher to become a version befitting that of the unit the ability was learned from.Level: 1Exp: 0/10-------------------Weapon: Flimsy Whip- Poorly made whip that is practically falling apart. (Range: 2 Cells) Armor: Traditional Garb- Garments that are traditionally worn for ceremonies.Accessory: Iron Ring- Not the most beautiful accessory, but it does have one redeeming quality.-------------------A-Ability: Watch and Learn

+ Preparation- Reads into the body language and manners of the user's target to understand more about them. No Damage. Details Resistances, Weaknesses, and Other Important Information. Range: Single Enemy. 8 Mp.

+ Learn- Observes another's attack style so that one may utilize mana to look into their mind and effectively learn one of their abilities. No Damage. Learns chosen move; Doesn't affect Bosses unless otherwise stated by GM. Requires 1 Skill Point in addition to Mp Cost. Range: Single Enemy. 6 Mp.-------------------R-Ability:

+ Quick Learner- Whenever the user learns a new skill, she is able to swiftly put it into routine. Enables the user to take a second act action after learning a new move.-------------------S-Ability:

+ Prosperous- The user is just that good. Gains one extra skill point every other level.-------------------Excess Trigger:

+ Replicate- Enters an advanced state of observation that gives the user access to the skills of the chosen target for a short while, be them friend or foe. Enters Replicate: [Target] State for Three Turns. 5 X-Levels.-------------------X-Ability: Finisher- A basic combo which utilizes the user's natural abilities to enable finish off their chosen target with one final and highly powerful attack. 50% Pierce Atk Damage. 2 Hits. 100% Pierce Atk. Range: 2 Cells. 0 Mp. 10 X-Levels.-------------------Stats:Next Level: Hp, Atk, Int

Profession: Collector - The one belonging to this profession takes pleasure in tormenting others through extortion. They go around collecting the debt others owe and at the same time plunging them into even further debt. [Lifelink]

*Lifelink - Basic attacks restore HP equal to the damage inflicted

Weapon: Shiv - A small knife that is easy to hide. [+1 ATK]Armor: Silk Dress - One that shows off more thigh than a 'nun' probably should. [+1 SPR]Accessory: Golden Cross - A gold cross on a chain worn around the neck. [+5 MP]

+ Road Tax - Lilliana thrusts her knife deep into the target, causing them to bleed profusely should they take even a single step. [Range: Adjacent. Target is applied with the Rupture debuff for 3 turns, causing the afflicted to take 5% max HP damage per cell moved, halved effect on bosses. 8 MP]

R-Ability:Tithe - Entrance is free, donations are required. Whenever an enemy uses an Ability Lilliana drains them for 10% of their max HP and MP, halved effect on bosses.

S-Ability: Profit and Loss - The loss of one will inevitably turn into the gain of another. If Lilliana reduces the stats of an enemy she gains the amount lost in their respective opposite stats. (ATK -> DEF, INT -> SPR)

E-Trigger: Interest - What starts as merely a small fee can quickly grow into a fortune if you know what you're doing. [Range: Self. Doubles all healing and MP regeneration effects on Lilliana for 3 turns]

X-Ability: Absolution - Only in death will you be free of your sins, your debt however... Lilliana purges the battlefield, calling down a pillar of light on her enemies. The weak perish while the strong, though they may be able to survive, are severely crippled. [100% Holy Piercing ATK Dmg. Range: Enemy Party. Reduces the ATK, DEF, INT, and SPR of all surviving enemies by 25%. Stacks with Extortion]

Profession: Illusionist - Making the enemies tremble in fear or delirium, the one who claims this profession bends the very fabrics of reality to create illusions that can confuse and utterly debilitate all who stand in her way.

Weapon: Fallacious Tome - Ancient book that is actually a counterfeit of a masterpiece written by a famous author several decades ago. (Damage: INT)(Range: 3 cells)Armor: Weaver's Dress - Black dress with red diamond patterns, it is worn by those who spin false images.Accessory: Deceiver's Bloom - A beautiful flower kept perched in one's hair, only those mastering the art of manipulation through illusion can wear it with pride.

E-Trigger: Overwhelm - Places weight upon the already burdened soul causing the delusions it is plagued by to completely subjugate it, placing a harsh stress on the body. Deals 10% Max HP damage for each negative status effect on the target. Single enemy range. Removes all negative status effects from the target.

X-Ability: Wasteland (Ice) - Conjures the ultimate illusion, whisking a target away to an icy expance, covered in snow that extends to the ends of oblivion, and with no true destination in sight, the target wanders aimlessly until collapsing, reaching an ultimate demise. Deals 200% Piercing Int damage to a single target on the battlefield.

Blond and blue eyed, this is your typical knightly character. Minus the twin tails that trailed down his chest, stopping just past his breast, which gave him a softer, more feminine appearance and the eternal spiral of guilt in his eyes. It was hard to look into them without the gazer feeling guilty as well. He stands at a height of six feet and five inches. His skin is peach white with not a hint of a tan and his lips are a flush red and plump. He has long eyelashes and a set of sapphire studded earrings on each earlobe. A white military uniform hugs his slim figure with a white lily pinned above his heart. A blue cape is worn over all this, the hem settling itself right at his ankles when it's not swaying because of some invisible wind. He wears a pair of untarnished white platform boots with two inch high soles.

Level: 1Next Level: 0/10

Profession: Magic Swordsman - With blade in hand, they do not cleave through their foes with just their physical power but also with their magical prowess. [Weapon Upgrade] [Follow-up]

*Weapon Upgrade: Mikaga will always only have one weapon, the Magic Sword. It can be enhanced by placing spells on it. These spells can be purchased at a local Magic Shop. By enchanting it, the weapon gains special effects and gains a new spell. When enchanting another spell on it, the previous spell will be erased.*Follow-up: Basic attacks can be linked to a skill for a 10% increased mana cost.

Weapon: Magic Sword - A double edged sword, it has a string of illegible runes carved onto its surfaces. [Increases ATK by 1]---Enchantment: None.Armor: Light Clothing - A set of comfortable and light clothing. [Increases DEF by 1]Accessory: Chain Necklace - A simple silver chain worn around the neck. [Increases SPR by 1]

A-Abillity: Spell Arts

+Blast Pulse: Forms a ball of energy at the palm of the user's hand. The user thrusts it towards an enemy and the condensed sphere explodes, blasting the target with a blinding light. 110% Light ATK DMG. Chance of Blind. Range: Adjacent. (Element: Light) 8 MP.

+Fire Wisp: Conjures up a ball of blue fire and launches it at the enemy. The ball of fire burns the target upon impact before hopping away and evaporating. 80% Fire INT DMG. Range: 3 Cells. Chance of Burn. (Element: Fire) 6 MP.

R-Ability:Spell Strike - When struck, retaliates with an attack that deals 100% ATK DMG and siphons 10% of the damage as health and mana.

S-Ability: Power Boost - Gains ATK equal to 10% of the user's INT. Gains INT equal to 10% of the user's ATK. Does not stack with each other. Applied before bonuses.