[ToME 2.3.3 Character Sheet]
Name : Blade Age 23 STR: 18/***
Sex : Female Height 15 INT: 18/87
Race : RohanKnight Weight 77 WIS: 18/103
Class : Swordmaster Social Class 1 DEX: 18/179
Body : Player CON: 18/150
God : Nobody CHR: 18/59
+ To Melee Hit 80 Level 42 Hit Points -23/ 754
+ To Melee Damage 57 Experience 3458796 Spell Points 42/ 94
+ To Ranged Hit 39 Max Exp 3458796 Sanity 411/ 425
+ To Ranged Damage 15 Exp to Adv. 3960000
AC 28+147 Gold 1929832 Speed Fast (+62)
(Miscellaneous Abilities)
Fighting : Legendary[55]Perception : Very Good Blows/Round: 9
Bows/Throw : Legendary[2] Searching : Very Good Shots/Round: 2
Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 27d5+513
Stealth : Superb Magic Device: Legendary[22]Infra-Vision: 20 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Serf. You have dark
brown eyes, straight brown hair, and an average complexion.
[Miscellaneous information]
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 50 (2500')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
The Helcaraxe: Level 35 (1750')
Your body was a Player.
You have defeated 16330 enemies.
You saved a young hobbit from an horrible fate.
You saved 50 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 19th Quelle of the 2890th year of the third age.
Your adventure lasted 33 days.
Your Attributes:
You are dead, killed by a Lesser kraken on level 35 of The Helcaraxe.
You can breath fire.
You can use rohir powers.
You can turn into a Balrog at will.
You are able to control the space/time continuum.
You are bleeding.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.
adefkmnopsuxz{|@
Add Str : 4...2...4.......
Add Int : .1.......2......
Add Wis : .1.......2......
Add Dex : 41.2..3.........
Add Con : 4.......4.......
Add Chr : ....2...........
Add Stea. : ....2..3........
Add Sear. : .....4...2......
Add Infra : ....2...........
Add Tun.. : ..............6.
Add Speed : .13...33.......+
Slay Anim.: .............+..
Slay Evil : +............+..
Slay Und. : +............+..
Slay Demon: +...............
Slay Orc : .............+..
Slay Troll: .............+..
Slay Giant: .............+..
Slay Drag.: +............+..
Poison Brd: .............+..
Acid Brand: .............+..
Elec Brand: .............+..
Fire Brand: .............+..
Cold Brand: +............+..
Sust Str : +..+............
Sust Int : ....+...........
Sust Wis : ................
Sust Dex : ...+............
Sust Con : +..++...........
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +...+...+..+....
Hold Life : +...............
Imm Acid : ....+.++*.......
Res Elec : .+........+.....
Imm Fire : .+..+..........*
Res Cold : ++..+...........
Res Pois : ................
Res Fear : +...+..........+
Res Light : ................
Res Dark : ....+...........
Res Blind : ........++......
Res Conf : +..++...+.......
Res Sound : ...++...+.......
Res Shard : ......+.........
Res Neth : +...+...........
Res Nexus : ...++..+........
Res Chaos : +..+....+.......
Res Disen : ................
Aura Fire : ...............+
Levitate : ....+...........
See Invis : +...+....+......
Digestion : ++..............
Regen : +..............+
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : .....+.+.++.....
Aggravate : ...............+
Blessed : +...............
Fly : ...............+
Orc.ESP : ........+.......
Troll.ESP : ...............+
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Demon Realm:
Provides access to the demon school skill and the use of demonic equipment
You need Demon Spirit, Demon Hide and Demon Breath to activate it
Anti-teleportation:
Prevents all teleportations, be it of you or monsters
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable and aggravating
Skills (points left: 0)
- Combat 46.595 [0.900]
- Weaponmastery 46.226 [1.150]
. Sword-mastery 46.500 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 11.100 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 13.475 [0.900]
. Stealth 10.000 [0.400]
. Disarming 20.000 [0.900]
- Magic 02.288 [0.400]
. Magic-Device 46.350 [1.150]
. Demonology 04.500 [1.500]
. Necromancy 01.000 [0.300]
- Spirituality 11.900 [0.400]
. Prayer 00.000 [0.500]
- Monster-lore 00.500 [0.500]
. Corpse-preservation 00.800 [0.800]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to meet a Giant black ant on level 1.
You are fated to find an Amulet of Charisma on level 53.
You are fated to find a Wand of Confuse on level 16.
You are fated to meet an Angel on level 53.
[Character Equipment]
a) The Broad Sword 'Aranruth' (3d5) (+7,+5) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom
, dexterity and speed by 1. It provides resistance to electricity,
fire and cold. It slows your metabolism. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Young black dragon on level 33 of Maze.
e) a Ring of Speed (+3)
f) The Ring of Eldaromen (+2)
It increases your dexterity by 2. It sustains your strength,
dexterity and constitution. It provides resistance to sound, nexus
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling on level 18 of Orc Cave.
k) The Amulet 'Cutharan' (+2 to stealth)
It
increases your strength, charisma, stealth and infravision by 2. It
sustains your intelligence and constitution. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, cold, dark, confusion, sound, nether and nexus. It
allows you to levitate. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 41 of
Mordor.
m) The Phial of Galadriel (+4) {A@3}
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated
for teleport (range 100) every 45 turns if it is being worn. It
increases your stealth and speed by 3. It provides resistance to acid
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 44 of Mordor.
p) The Small Metal Shield of Thorin [3,+23] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to blindness, sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Balance drake on level 44 of Mordor.
s) The Iron Helm 'Holhenneth' [5,+9] (+2) (charging) {A@1}
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
34 of Mordor.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6
turns if it is being worn. It can be used to store a spell. It
provides resistance to electricity. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
x) a Pair of Metal Shod Boots of Free Action [6,+7]
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 46 of
Mordor.
|) a Mattock of Digging (+6)
[Character Inventory]
a) Valdarbon's Automatic Alchemist {mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Sorcerer on level 42 of Mordor.
b) Jor's Buckler of Missile Attraction
c) 7 Mushrooms of Restoring
d) 12 Scrolls of Word of Recall {25% off}
e) 65 Scrolls of Identify {r@1}
f) 6 Scrolls of Remove Curse
g) 51 Scrolls of Satisfy Hunger {75% off}
h) a Moonstone Rod of Home Summoning (75/75)
i) a Golden Rod of Recall (125/125)
j) an Amulet of Resistance
k) a Ring Mail of Resist Acid (-2 to accuracy) [12,+7]
l) a Double Ring Mail of Resist Acid (-2 to accuracy) [15,+6]
m) a Double Ring Mail (-2 to accuracy) [15,-5]
n) an Augmented Chain Mail (-2 to accuracy) [16,-5]
o) The Full Plate Armour of Isildur [25,+25] (+1)
p) a Robe of Resist Lightning [2,+10]
q) a Ball-and-Chain of *Slay Undead* (2d4) (+10,+9) (+1)
r) a Heavy Crossbow (x4) (-4,-8)
s) a Bolt of Flame (1d5) (+3,+3)
t) 26 Iron Shots (1d4) (-3,-4)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Tome of Elven Household Magic
b) Balrilbon's Bag of Wondrous Tricks
c) The Jester's Cap of Insanity
d) The Skull of Vecna
e) The Eye of Vecna
f) Raistlin's Ready Ranger
g) a Sprig of Athelas
h) The Amulet of Einina
i) The Ring Mail of Elurth (-2 to accuracy) [12,+17]
j) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It
increases your intelligence and charisma by 3. It does extra damage
from frost. It sustains your dexterity. It provides immunity to cold
. It provides resistance to nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Stone troll in the town of Bree .
k) a Light War Axe of *Slay Dragon* (2d5) (+13,+5) (+1)
l) a Broken Dagger of *Slay Undead* (1d1) (+4,+3) (+1)
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It
provides light (radius 1) forever. It increases your searching by 1.
It does extra damage from fire. It is especially deadly against orcs.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to fire and light. It allows you
to sense the presence of orcs. It slows your metabolism. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
o) a Katana (Defender) (3d4) (+13,+9) [+2] (+4 to stealth)
p) an Awl-Pike of Aman (1d8) (+8,+11) [+1] (+3)
q) a Guisarme of the Thunderlords (2d5) (+11,+9) (+1 to searching)
r) a Battle Axe of *Slay Troll* (2d8) (+10,+8) (+1)
s) a Spectral War Hammer (3d3) (+8,+13)
t) a Shocking Small Wooden Boomerang of Slay Troll (1d4) (+7,+4)
u) The Small Metal Boomerang of Arosse (3d4) (+12,+10)
v) a Climbing Set
It allows you to climb mountains.
w) a Mage Staff of Power (1d4) (-4,-4) (+5)
x) a Mage Staff of Wizardry (1d4) (-4,-27)(20%) (+1)
[Home Inventory - Minas Anor ]
a) 95 Potions of Water Curing {quest}
b) 15 Scrolls of Identify {r@1}
c) a Cursed Amulet of Telepathy
It gives telepathic powers.
It can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Balance drake on level 34 of Maze.
d) The Steel Helm of Hammerhand [6,+20] (+3)
It
grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
e) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly
against natural creatures. It provides resistance to disenchantment.
It allows you to see invisible monsters. It slows your metabolism.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 37 of Maze.
f) The Katana of Elmithrin (3d4) (+11,+15) (+2 attacks)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your wisdom and attack speed by 2. It does extra damage
from acid and frost. It produces chaotic effects. It is especially
deadly against dragons. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 25 of Maze.
g) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) The Demonshield of Gothmog [13,+11] (+4)
It
increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 39 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides
light (radius 2) forever. It decreases your charisma by 5. It allows
you to see invisible monsters. It allows you to sense the presence of
demons. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death quasit on level 44 of Mordor.
c) a Sprig of Athelas
d) a Scroll of *Remove Curse*
e) a Rod Tip of Detection (80 Mana to cast)
f) The Ring of Power of Akhorahil the Blind (+2 to speed)
It
increases your strength, intelligence, charisma and speed by 2. It
makes you invisible. It sustains your intelligence, dexterity and
constitution. It provides resistance to acid, electricity, fire,
poison, light, nether and chaos. It allows you to levitate. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 45 of Mordor.
g) The Ring of Silon (+2 to stealth)
It increases your stealth by 2. It sustains your constitution. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 34 of Mordor.
h) The Amulet 'Daind' (+3)
It can be used
to store a spell. It increases your intelligence and charisma by 3.
It sustains your constitution. It provides immunity to paralysis. It
provides resistance to electricity, light and sound. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 17 of Orc Cave.
i) The Phial of Undeath (-5) {cursed}
It can be
activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient Morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Anchor of Space-Time
It provides light (radius 1) forever.
It prevents the space-time continuum from being disrupted. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Maulotaur on level 43 of Mordor.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It
increases your strength and charisma by 2. It provides resistance to
acid, electricity, fire, cold, blindness, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre on level 37 of Mordor.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Judge Mortis on level 42 of Mordor.
m) The Cloak of Thorongil [1,+10]
It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Large Leather Shield of Celegorm [4,+20]
It makes you completely fearless. It
provides resistance to acid, electricity, fire, cold, light and dark.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 44 of Mordor.
o) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young black dragon on level 23 of
Mirkwood.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
q) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated
for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
used to store a spell. It provides resistance to acid. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 20 of Orc Cave.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can
be activated for frost ball (48) every 5+d5 turns if it is being worn.
It increases your dexterity, speed and attack speed by 2. It does
extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Icky Queen on level 33 of Mirkwood.
s) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 44 of Mordor.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light
(radius 1) forever. It increases your searching by 3. It does extra
damage from frost. It is especially deadly against dragons. It is
especially deadly against orcs. It fights against evil with holy
fury. It provides resistance to cold and dark. It gives telepathic
powers. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Vrock on level 44 of Mordor.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It
increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It speeds your regenerative powers.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Ghoul on level 28 of Mirkwood.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can
be wielded two-handed. It can be activated for destruction every
200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ibun, Son of Mim on level 30 of Mirkwood.