Hyper Awesome Entertainment to Debut Game at PAX East This Week in BostonNEW YORK—APRIL 20, 2016—Hyper Awesome Entertainment LLC, an independent developer of RPGs, will introduce a unique new kind of tag-team side-scrolling brawler RPG with the release of Dungeon Punks for PlayStation®4, Xbox® One, and personal computer. The game looks to reintroduce the feel of multiplayer camaraderie from the arcades of the past by combining key elements of RPGs, fighting games, and 2.5D brawlers into one incredible experience.

Dungeon Punkswill debut with live hands-on gameplay at this week’s PAX East in Boston, MA, and can be found in Booth #11233.

“Dungeon Punks combines our favorite ideas from old-school brawlers, RPGs and fighting games to mash-up the intense tactical play you can get from a great fighter with the joy of trouncing tons of bad guys with devastating magic from RPGs,” said Dan Goldstein, co-founder and developer, Hyper Awesome Entertainment. “The tag-team part of Dungeon Punks really sets the game apart with uniquely equipped heroes that work as a team to create fun and devastating combos. In the end, Dungeon Punks feels like playing a Street Fighter RPG – and that is an incredible thing to play with friends!”

About Dungeon PunksDungeon Punks is a multiplayer side-scrolling brawler RPG with a unique tag-team system that allows each player to control two heroes at once, while managing and controlling a full party of up to six heroes. The adventure can be enjoyed cooperatively by up to three players via couch co-op, or solo with computer-controlled teammates.

Dungeon Punks is expected to be available for PlayStation®4, Xbox® One, and PC this summer. For more information, please visit the official site at www.DungeonPunksGame.com.

ABOUT HYPER AWESOME ENTERTAINMENT
Hyper Awesome Entertainment, founded by brothers Dan and Joshua Goldstein, specializes in multiplayer games both online and off. As brothers, the duo have been playing games together since they were kids, and making award-winning games together since 2001. Their goal with Hyper Awesome is to create a deep sense of community and collaboration by making games that foster dynamic interactions between players in unique and memorable worlds.