I've been trying to figure out how to add a single target to a Position_Constraint object. I also can't find any way to append targets via MaxPlus. I'm super interested in what you're doing through the ParameterBlock though. Care to share? Here is...

It seems like he was able to make a Path Constraint target using a ParameterBlock.I'm not sure how though.I tried looking at the parameters available in a Position_Constraint:

Well, not exactly outdated, pymxs calls the MAXScript engine so you have all the MAXScript functionality and any variables and functions currently in the global scope at your disposal, while MaxPlus is a rather limited wrapper of a subset of the SDK. In my experience, python was the slowest language you could choose in 3ds max (outside just maths, if most of the time spent is on calculations, MAXScript will be worse) so I'd consider implementing the needed functionality in MAXScript/.NET (or even MCG) and just call it via pymxs.

Hi everyone, if you are 3dsMax artists / TD , I would like to invite you to our channel http://www.youtube.com/cebasVT. As well to facebook.com/cebasVT . Primarily, our news focus will be the upcoming powerful trueHybrid finalRender R4 in September - it's a major development for Max users.

And we are also very focus on Max pipeline with thinkingParticles (as used in the blockbusters as well as game cinematics, and TV series) . Our community also chat a lot about Maxscript. So please feel welcome : here's a list that you can filter thru and see which one helps you best in being a part of .... Welcome!

Building your Social Capital with CebasYou are also invited to signup for a free account at cebas.com to access information.

Country-specific TP groups: (note: current America and Europe continents are with the main English language groups stated above.There are some facebook VFX groups in German, Spanish, French and cebas may use those groups for announcement)