The Depths have a trigger that constantly ﬁres and renders Uro's sprite black. Although the trigger for waking up should overwrite that before the sprite becomes visible, I guess sometimes the timing messes up and you can see the leftover of Depths' code running. RM2k is not the most reliable software after all.

Finally! The solution to all your Japanese fangames troubles are in this very thread! Links provided. Implying you read it carefully and do stuff consequtively. Otherwise, it's your problem. Still post here if something doesn't work.

personally not a fan of time/event loops since they've been done to hell and back over the past decade (and before that, yeah, but it seems like it's the answer to everything these days). too much shit went down in this supposed loop, it would be impossible to replicate as is implied. you could try to fill one of the plotholes by saying one of the maid clones could act as a physical stand-in for her mother every loop, but her father didn't have anything like that

the kaibutsu sister knowing what was going on kind of implies everyone else had been there as singular entities for at least a couple sabs, but that could be disproven by the end - which, if sabi-tsuki were going to remake the world and continue the flow… why would she introduce another sabi when it's pretty clear it would just come after her dumb ass too. she'd have to be a fucking moron to not realize this before adding a new one.. how could she even be in control of the flow or any experiments to begin with if the ending goes on to contradict and say her mother was still the one ultimately running everything and knew the consequences of each flow

the first two chapters were relatively okay and i like how the author managed to cram almost all of the effects in; really, boiling it down though i wouldn't say the theories are any different in comparison to the west aside from it beginning with there only being one 'real' sabi and her suicide/they're all clones in a loop. fatal illness leading to physical decay, temporary cure in plants, experiments on children similar to (if not) herself, the kaibutsu (and smile) being friends until they're done in by the decay/turn against her, kills 'herself'. it was just handled a different, more literal way.

three less skeptical grimaces because the art was cute and haha disregard this i suck cocks

Ok since the thread last time had a picture and that made it weird, here is a new thread also bonus point here is the game list so far>>178 Sickmind>>915 The Looking Glass>>810 Mewn>>24 Yume Nisshi>>852 Anarchy>>31 N'oubliez Jamais>>502 The Other Line>>2068 Divinity Fatum Trilogy>>1476 R.E.M>>1991 Mochi Nikki>>1786 Yumewo>>2219 CHAIN (Lube's /fg/)>>1628 nostAlgic and ParadePost too long. Click here to view the full text.

Every Available Yume Nikki Fan Game Anonymous01/12/18 (Fri) 21:45:07No.12743[Reply]

I have downloaded every single Yume Nikki Fan Game listed on the Yume Nikki Fan Game wiki. Since Yume Nikki has been acquired by Kadokawa, It is uncertain whether they may begin to take down fan games. Here is a torrent of all of them, every version, every available translation, in every available language.31.4 GB - 244 Games

>>12821"The whole Kancolle situation" is an entirely different matter though, because all circumstances point to the ban only existing out of fear that a fan could make a better KanColle game than the original (which wouldn't be any difficult at all). Kadokawa owns a fuckton of series and they don't care about fangames based on the vast majority of them, hell even Kemono Friends which they murdered so soon after it exploded is free game for fan games.But yeah, in any case it's always great to have more mirrors. I've suffered a lot with the official downloads for 2kki in the past too so it feels nice having another place to download it from, so thanks for the paranoia.

>>13474>Combat is also a necessity for a good reason.Well, I mean, even the action games become worse off if their artwork isn't up to par. You have to really ace it with the gameplay if your visuals aren't pretty to look at.>And whether you like it or not, there isn't much else to look because at this point? There ain't nothing new under the sun. Chances are someone has done it already. If your focus is looking at "new" things then perhaps yume nikki fangames or borderline fangames are not the thing for you once you have played more than 30% of them.Yeah, but it's not really about being "new", it's more about not being lazy and following its own theme, rather than a theme set by someone else. All the popular fangames, as well as the original, as well as games like OFF – they all have a single theme unifying their content (except for 2kki, I guess, but then again you could break it down into multiple sub-fangames done by different people, and many of those sub-games would follow this rule). As such it stands to reason that to create something equaling those you have to follow the same structure.

You might ask, "but what's wrong with just creating things at random?" Well, there's nothing wrong with that – technical side notwithstanding. Unfortunately, your work so far doesn't really look random, it looks like a low-key imitation of popular games, which doesn't do it any favors.>The whole point of pink desert is that it's supposed to be a) a meta commentary in the state of the community b) a couple of implications about the person whose head is being visited and c) because afaik no one has done a wilderness/Pink Sea combo.Meta commentary, huh? Oh well.>Another thing is, what constitutes as an "interesting NPC" in your opinion? […]I never said all of them weren't interesting, nor do I recall drawing any parallels to "just a bunch of hair with an eye on it". But the trashcan angel looks like a blatant pastiche of OFF and YN style, which makes it look really lazy. The rest are pretty much impossible to assess without the context in which they would appear, so I can't really say anything.Post too long. Click here to view the full text.

>>13478>It means a lot of things. Using color to emulate volume, using color to create ﬁne texture, using color to emulate depth-of-ﬁeld. But the way it looks now, something like 80% of your art consists of shapes ﬁlled with solid color. The lilypads you've mentioned don't even look the part, they are just a skewed solid oval on top of a stalk drawn with a single stroke (approximately, I know there's a gradient and everything). No volume, and no texture. You might say it's a stylistic choice, but guess what – this style was majorly used in OFF, which once again makes you look lazy.

Pretty sure the style majorly used in OFF, map-wise, was actually bold shapes with colors in them, black outlined, simplified to a major T, the colors used often to a degree that can nearly burn one's eyes (if not already). The ONE time the "lineless but fairly simple sort-of-binary" style was arguarbly used was in one section of the game - the I have Three Friends segment outside (pratically only five maps in the whole game, only one tileset) which, what a surprise, doesn't necessarily even fit the style represented in the images of "Lilypad forest"Npc-wise, only like, two characters (the aforementioned Hemilagno, picture related and the already shown Anjalixo) could fit and even then, there are pieces that make them not fit within the art style proper that would need a lot of changes.

I'd also argue that the simplified look actually helps establish the scenery I had in mind - a calm locale, simple and perhaps quite soft, contrasting with the pieces of rusted, broken metal, buried within, nature that simply exists, after the rain as seen via the drops of orange. But I can understand not feeling like this or another world isn't your cup of tea or even disliking an art style.

also at >get your theme

There is a certain theme in this "head" but it's something that would require playing and taking in consideration the reveal of whose head it is to fully grasp it.

To finish, while I get your opinion, I say fret not - more original content may be coming out soon, as noted from the recently posted NPC concept art. That aside, perhaps future posts of mine might interest you. If not, that's fine.

Thank you very much for clarifying your opinion and critique, I shall keep it in mind. Have a nice day!

>>13437I think it's still too early to declare his death without any ohter basis than the fact he stopped posting. Unless there's proof that confirms his death, I'd hold on until the date he gave to abandon hope.

>>13458You need a group of responsible adults, each one doing their part, for a long period of time.

We have people more than capable of managing such task, but all the good players are already working on their projects and won't abandon them for a volatile idea like this.

And what for? I mean, we kind of see what's the result of it, there are new demos all the time, they get like 10 downloads each, and about team YNFGs, you got Ototsu Yume, no one is giving a shit about it either.

There is no hype for fangames in the YN community and the fags in tumblr struggle to keep it active with continuous "game jams", as if it was life support.

The community is all about quantity and nothing about quality, no one even completes their games, to be blunt, I wouldn't play a YNFG unless it got great reviews or it's made by a cool dev, like Owl or something.

- 14 maps added. Please start a new game and re-explore the dream world.- New effect for Leon: Banshee- New overhauled soundtrack- Leon now has an improved appearance- Removed Yume Nikki-like epithets for the Dreamers (Leon, Tegan, and Emory are no longer additionally known as Kiritsuki, Matatsuki, or Yokunashi.)- Various maps simplified for easier navigation- Easier puzzles and mazes are telegraphed- You can now save anywhere in the dream if you press 5. (Regardless of Dreamer or Perks.)- Alpha version of minigame added: "Goodbye Stranger"

YouTube videos of FOG made on or after April 16th, 2016 can't be monetized with ads. (This doesn't apply to live streams.) YouTubers can still use things like tip jars or Amazon product affiliate links after that date, though.

The game project was originally improvised, but it proved too complicated to continue working that way. So I have to remake and streamline it. FOG will still be an open-world lucid dreaming game in the tradition of Yume Nikki.

- It will be remade in RPG Maker VX Ace. It appears to be the most powerful and efficient RPG Maker engine for this game. MV is bound by various HTML5/JavaScript nuances and limitations, and RM2k3 on Steam causes problems on certain operating systems.- The game will NOT be in HD, as HD/UHD/4K does not appear to be a major concern to most gamers. The default screen size will be used.- The game will have six dreamers: Tegan, Leon, Emory, Lindsey, Feldon, and Mitsuru.- All music has been remade. For the third time. With the use of FL Studio (as opposed to a MOD tracker with ST-XX Amiga samples), the production value has increased.- All dream maps are remade and streamlined in an outbranching world called the "Web of Dreams." 99 areas are planned. Familiar areas, such as the Neon World, will still exist. Further outward areas, such as endpoint dungeons, require certain Effects or Perks to access.- After the base game is finished, a built-in randomizer with user-defined random number seeds and flag sets will be added.- A RMMV-based HD mobile version based on this remake is still planned. It will be substantially different and optimized for mobile touchscreen play.

I have also restored monetization permissions for videos and streams. You may use currently available versions of FOG for this purpose. However, due to recent economic concerns, please use discretion if you monetize FOG videos and streams so not to inconvenience your audience.

>>13449Sounds great a bit overambitious even but I want to ask – what is the theme of your game? If there even is one, that is. I'm pretty sure the well of random exploration in dream diaries has long since run dry, so if you want your game to be acknowledged, you have to have an idea or theme that you would design the game around.

This mught sound dismissive, but the big idea is that your plan for the game sounds like a whole lot of work, so if the end result were to turn out generic and unmemorable, that would be a complete disaster. As such, you might wanna give it some thought while you're still at early stage of production.

Thought I'd make a dedicated thread for this game. If there's already a thread for it let me know, but I couldn't find one.

Anyway I hated this game at first and thought it was going to be another boring clone, but it turns out to be really well-made with a pretty neat mystery at the core and some of the best events I've seen. It also updated recently too. For someone who was growing tired of most new fangames, this one really surprised me.

>>13403Thanks for the reviews of this shit. I hate to trouble you, but will you be reviewing the late entries as well? They extended the deadline for a few, and there are about five or so games that were released afterwards that are still considered part of the Jam.

>>13404I kinda feel like the earlier thread drama and this was just part of some poorly disguised shilling done by astralshift. Why don't you just work on your proposed sequel/prequel game instead of just started fake arguments on obscure rpg boards to hype up your 5 year old game?

>>13430>Has astralshift done something like that before?They have started some small-scale drama here and there, but nothing that would make you think they would do something like that in a small imageboard.

>>13429>poorly disguised shilling done by astralshiftExcept it's not, I'm an old ubuu user and game developer not related to Astralshift, you can ask a mod, sorry to break your bubble but people can say good things about things you don't like.

In addition, what of what I said is false? It is the biggest modern game from that small tumblr community, the game's numbers are huge, it got tons of fanart, love and even some cosplay, that's a lot more than most little RPGM people will ever achieve.

By the way from the looks of it, you guys sure spend a lot of time trying to slam Astralshift, I've only said their game is very relevant and look at the reactions, like the art theft accusation which, after googling I realized it was nothing but a misunderstanding.

Like you're all almighty saints, let me quote Pinkuboa, the owner of the jam, about it:>it’s not uncommon for the PM team to smack talk others behind their backs.

Isn't that what lots of you do to each other in the confession blogs? Pinkuboa's unprovoked agression against ubuu here >>13387 is a good example.

As I said earlier ITT, PM isn't even my kind of game, I don't like it, it represents everything I am tired of in a "horror RPG", little girls in dresses, cute atmosphere, the sounds, the haunted house, it's all about overused tropes, we have been making fun of that for ages here, but you know what? I think that's precisely why the game was successful and that's all I have been saying.

I don't understand why Uboachan masturbated over Moga's stuff for so long. They weren't really that great and they barely qualified as fangames anyway. You could beat them in under 30 minutes, the graphics were hilariously simplistic "kawaii" shit, and you really couldn't do much. They never really felt like actual fangames to me.

But they still weren't the worst fangames Uboachan jacked off all over back in the day for their "uniqueness". No, that would be N'Oubliez Jamais

I'm having an issue that when I'm running the latest english version of .flow with EasyRPGPlayer, a lot of the files are missing, causing Sabitsuki's room to look like a blank white space with a few gray tiles and a chair. When I try to run it without the use of EasyRPGPlayer, it crashes before I get to Sabitsuki's room. The instructions are missing as well. Any fixes?