DroneController

A drone controller is an object that governs the behaviour of a drone.
It exposes a wide range of methods to query the underlying drone's state and give it commands.
You can inherit from this class to and override the onEvent methods to implement a
drone controller with custom behaviour.

final defsynchronized[T0](arg0: ⇒ T0): T0

Indicates how many simulation steps pass in between calls to event methods.

Indicates how many simulation steps pass in between calls to event methods.

E.g. if tickDuration == 1, then event methods will be called on every simulation step.
This is the default setting for singleplayer games.
If tickDuration == 10, event methods will only be called on every 10th simulation step.