#195

cl_damageeffect is no longer working

When setting cl_damageeffect to 1 (skeletal models only) or 2 (skeletal models and non-skeletal entities), weapons are supposed to create temporary particle effects attached to every entity hit. For instance, shooting a player with a rocket from the right side causes flames to come out of their right arm for 4 seconds, or shooting a health pickup with the Crylink makes pink plasma to come out of it for 2 seconds.

This stopped working over an year ago. I have cl_damageeffect 2 set at all time, but no matter who or what I shoot with any weapon I see no more particles. Could this feature please be made functional again?