Striderhttps://www.gameinformer.com/games/strider/default.aspxen-USTelligent Community 1.5.134.12297 (Build: 5.5.134.12297)Blog Post: Strider (2014)https://www.gameinformer.com/games/strider/b/user_reviews/archive/2014/04/12/strider-2014.aspxSat, 12 Apr 2014 11:52:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6736710John Wrek<p style="text-align:center;"><img src="http://d1vr6n66ssr06c.cloudfront.net/wp-content/uploads/2013/07/Strider_Announce_city_gate_003_tga_jpgcopy.jpg" style="max-width:610px;" border="0" height="289" width="515" alt="" /></p> <p style="text-align:left;">If you go back through Capcom&#39;s gaming history, you will surely find several interesting characters that haven&#39;t seen the light of day in a long while- despite us always seeing the same old Resident Evil and Dead Rising announcements everywhere. After all, those games are the cash cows for Capcom, and you can hardly blame them for wanting to create more of what they at least know to be successful. However, Strider is not a new character- having debuted in the late eighties-early nineties, yet this makeover is well-deserved and much appreciated in my mind. It&#39;s good to see a classic game thrown into the next evolution of consoles and especially good to see it performing well and having many a new trick shoved up it&#39;s ninja sleeve as well. And that&#39;s exactly what Strider does.</p> <p style="text-align:left;">The controls are easily the best part of the experience, as they offer a sturdy, firm foundation for the gameplay and environments to build upon. Not only do the animations look well in response to the controls, but the likely things happen when you do something such as sprinting or rolling- dust stirs up and you&#39;ll hear the occasional realistic ninja grunt or two as well. The boss battles are almost always fun, fast-paced, and never lacking for entertainment. The character models are well-crafted, from Strider&#39;s scarf to the mechanized villains which he must cut down to size. All in all, this is a pretty solid next generation title- albeit not the most ambitious there could&#39;ve been. It is quite a solid offering.</p> <p style="text-align:left;">Although Strider is a fighting game, it is also very much a platforming one. It combines the best of old-school mechanics with new, unheard of platforming traits and skills to grand success. These sequences serve as breaks in the action of fighting and add a little extra challenge- of a different sort, into the mix as well. Lasers, hammers, and many classic video game death traps make appearances during platforming areas, and the fact that Strider can traverse the world on floors, walls, and ceilings only makes things more entertaining. At some points, I even found myself comparing the platforming and sliding around to Super Meat Boy- on some smaller level. Thankfully, Capcom/Double Helix&#39;s generosity in new gameplay extends to their generosity in death, as should you fail Strider respawns at the nearest checkpoint (located pretty well in most instances) and only loses a little health. </p> <p style="text-align:left;">Think of Strider&#39;s new world as something out of a Metroidvania themed game. Instead of being one particularly large two dimensional area however, there are several medium sized areas that you can warp to as you delve further into the game. Keep in mind, most environments are going to be here simply because of the large variety of places Strider visits in his journey and pursuit, so don&#39;t rule any old Soviet-era lab or futuristic city or jungle fortress out quite yet... For a mostly two dimensional experience, the attention to detail in the environments and character models is impressive to say the least, and definitely rendered the best on next generation consoles and computers. </p> <p style="text-align:left;">Large, open-air areas really feel immense and tight, close-quarters indoor areas really feel constricting as you travel the world and fight your foes. A curious and inquisitive warrior will find plenty of secret passages, treasures, and upgrades along the way, there are plenty of reasons to backtrack to areas once you&#39;ve received more upgrades, and even the most exploration-savvy of us may miss a few things. The game never really gets that frustrating, honestly no matter how you play it- more gung-ho or more cautious. It&#39;s a grand experience and just as successful a reboot as it is a new game in its own right. Surprisingly, the game also takes almost ten hours to complete- assuming you&#39;ve done a little bit of searching for treasures and surprises as well. </p> <p style="text-align:left;">As you progress, you&#39;ll continually be unlocking newer and faster-paced abilities to furnish your repertoire with, getting better at using old, solid attacks, and learning new combinations of flurries, strikes, and parries as well. The d-pad switches your plasma sword from one type of attack to another- fire, ice, etcetera etcetera essentially. There are four major types of attacks, and each is important in the strategic flow of combat. For example, you may have to use an explosive fire attack to knock some armor off of an enemy before following up with a normal strike to the undefended flesh underneath. Every enemy is susceptible to a different method of attack, further adding to the strategy in combat, and to the fine level of detail in this particular project.</p> <p style="text-align:left;">Learning how to swap out attack types on the go is really a necessity for surviving any length of time in this environment. As with any game however, there are of course a few places that could use a little bit of extra work. Namely, the story is pretty generic (which is forgivable in this genre usually), there is only one major save file for your games, and although you can travel about with ease, there isn&#39;t literally a warp system (though it is not that hard to backtrack as aforementioned). The story boils down to (without spoiling it much) tracking down enemy bosses to kill, and eliminating as much of their enemy populace in specific areas as is possible.</p> <p style="text-align:left;">There aren&#39;t truly that many complaints about the trappings of this game, which can mostly be attributed to the well-handled controls and aesthetics. Thankfully, those complaints that do surface stem mainly from some extra, non-control and non-graphical or technical areas of the game- such as story, warps, etcetera. Now for the final verdict:</p> <p style="text-align:left;">Concept: Bring back Capcom&#39;s lesser-known ninja hero, who has been trapped in limbo for far too long and needs to get a good dose of both nostalgia and the lime-light for his return. Also, for pure enjoyment and exploration of the new capabilities of consoles.</p> <p style="text-align:left;">Graphics: Between the animation work and the impressive level of environmental and character detail, the game handles perfectly, runs pretty smoothly, and certainly looks impressive for a two dimensional title.</p> <p style="text-align:left;">Sound: As with most of Capcom&#39;s titles, the voice work is way over the top and crazy at best, and the soundtracks include some catchy synth beat tracks and futuristic melodies to enjoy as you make the customary romp around the world defeating as many enemies as you possibly can.</p> <p style="text-align:left;">Playability: Never will a new ability go to waste in this game- you&#39;ll be utilizing each and every one of them without remorse by the end. The timing of learning and upgrading is perfectly spaced out so as not to be too quickly implemented or too slowly either. The controls handle perfectly and are incredibly responsive, leading to further enjoyment in the animation, gameplay, and upgrade departments.</p> <p style="text-align:left;">Entertainment: Not only a solid reboot, but a solid new game in general. There isn&#39;t really that much to complain about outside of a few minor grievances I&#39;ve found within the game, and that most others have already harped on.</p> <p style="text-align:left;">Replay Value: High.</p> <p style="text-align:left;">Overall Score: 8.25</p>Blog Post: Happiness is a Plasma Swordhttps://www.gameinformer.com/games/strider/b/user_reviews/archive/2014/02/19/happiness-is-a-plasma-sword.aspxWed, 19 Feb 2014 19:51:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6596940Enuo<p class="MsoNormal">Strider is an absolutely awesome game series that&rsquo;s been in desperate need of a new entry, and leave it to Capcom to finally oblige. Of course concern slipped in when it was revealed to be developed by Double Helix, who doesn&rsquo;t have the best reputation. But everyone deserves another chance and Double Helix has proven their chops with the recent Killer Instinct, which turned out really good, and Strider will definitely help make the case that Double Helix can overcome their image problem because their latest installment of the series is a badly needed shot of awesome right in the arm.</p> <p class="MsoNormal">&nbsp;</p> <p class="MsoNormal">This has never been a game series predicated on a lot of context, from the moment you start, you hang-glide into a base of unknown origin and leadership, slash the present guards into pieces and go from there. The story unfolds over time, to an extent, but really all you need to know is that you&rsquo;ve got a plasma sword and everyone else is asking for it. The game has a very sharp, crisp look to it with stark-white cityscape stretching into the distance as well as steel-laden bases that you&rsquo;ll be frequently infiltrating, and the titular strider himself stands in the forefront in all his ninja laser scarf glory. The enemies on the other hand don&rsquo;t pop quite as much, but it hardly matters what they look like since they&rsquo;re on the receiving end of your blade.</p> <p class="MsoNormal">&nbsp;</p> <p class="MsoNormal">Aiding Strider in his endeavor is the fact that he controls like a dream. He darts across the screen with his hand ever on his blade, he doesn&rsquo;t have time for overlong fancies animations, he&rsquo;s got stuff to wreck. He slashes his blade with such speed that if not for the flash of blade you might not even realize he did anything. Watching him tear though anything in his way is a joyful sight that never gets old, but as the game progresses the difficulty will ratchet up exponentially, requiring you to use all the tricks at your disposal to come out the other side alive, but as you grow more acquainted with the controls, you&rsquo;ll quickly find that there are few challenges you can&rsquo;t surmount.</p> <p class="MsoNormal">&nbsp;</p> <p class="MsoNormal">And speaking of tricks, you&rsquo;ll be gaining new one throughout your playthrough. In addition to new blade types that do anything from freeze enemies to deflect bullets, you&rsquo;ll also get throwing knives, advanced moves, and your own personal laser eagle (you heard me) and these tools will help you track down all the little bonuses hidden throughout the game&rsquo;s rather expansive areas. Often times you&rsquo;ll find things like concept art or new challenges, but sometime you&rsquo;ll find upgrades to your health and energy. And if you&rsquo;re really thorough (which you are) you can find new costumes to let Strider dispatch his ninja justice in style. But while Strider is formidable, he&rsquo;s not unstoppable, and every so often you&rsquo;ll have to contend with some incredibly hard bosses, and you will die, a lot. But while they&rsquo;re frustrating, they&rsquo;re not the kind of frustrating that makes you want to stop playing, they&rsquo;re the kind that makes you want to overcome the challenge no matter what, and the rewards for doing so are always satisfying.</p> <p class="MsoNormal">&nbsp;</p> <p>&nbsp;</p> <p class="MsoNormal">Double Helix has done right by the Strider legacy in just about every way. Long-time fans will appreciate its true-to-form style, while new fans will appreciate the more modern additions that make it truly stand out. I really hope this isn&rsquo;t a one- time thing; I want Capcom to keep Strider alive and as badass as this. But if this is all we get for a while, well at least it&rsquo;s awesome.</p>Blog Post: Old School meets New Schoolhttps://www.gameinformer.com/games/strider/b/user_reviews/archive/2014/02/18/old-school-meets-new-school.aspxTue, 18 Feb 2014 22:36:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6594222DeadActionJones<p>When I first booted up this game I was expecting a cashgrab from the publishers reviving an old long since dropped series wanting to cash in on gettin as much money as possible with a new downloadable title on the ps4 (as we all know that the current number of titles is of course not that high but alot of great titles have already been released so far I.e. lego marvel, killzone, etc.) but from the moment you take control of the game and begin to run forwards into hordes of robotic enemies i began to jump and flip about tapping the default attack button as i flitted about never in the same lace for more than half of a second. and it was amazing the controls are so fluid and the combat is tough but fair, plus its a metroid-vania game and there can never be too many of those in the world. If you are looking for a Capcom game and I mean a good honest to good old school mixed with new school capcom game then this it the game for you. Now if you will excuse me i&#39;m going to get back to flipping and slicing my way through more hordes of enemies.&nbsp;</p>Wiki: Strider Guideshttps://www.gameinformer.com/games/strider/w/guides/default.aspxTue, 18 Feb 2014 11:47:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:2493AnonymousGuides for StriderBlog Post: A Collection Of New Screens Show Strider In Actionhttps://www.gameinformer.com/games/strider/b/xboxone/archive/2013/12/07/a-collection-of-new-screens-show-strider-in-action.aspxSat, 07 Dec 2013 21:19:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455428Kyle Hilliard<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/capcom2013/strider/newscreens/newstriderscreens_610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>Capcom has released a series of new screens for its upcoming Strider reboot.[Excerpt]</p> <p>You can see the collection of new screens in the gallery below showing Mr. Hiryu Strider fighting robots, fighting people, and fighting the laws of gravity. Strider is a classic Capcom action-platforming character that hasn&#39;t appeared outside of cameos in fighting games in quite some time.</p> <p>The new Strider is planned for release on Xbox One and 360, PlayStation 4 and 4, and PC. Capcom says the game will be available early 2014, but it hasn&#39;t clarified exactly when, or if all versions of the game will release simultaneously.</p> <p>For more on Strider, <a href="http://www.gameinformer.com/games/strider/b/xbox360/archive/2013/07/19/we-get-answers-about-capcom-39-s-new-strider-game.aspx">check out our recent preview</a>.</p> <p><i>[Source: <a target="_blank" href="http://www.capcom-unity.com/gregaman/blog/2013/12/06/strider-gets-high-praise-new-screens-in-preview-coverage">Capcom Unity</a>]</i></p>Blog Post: A Collection Of New Screens Show Strider In Actionhttps://www.gameinformer.com/games/strider/b/playstation4/archive/2013/12/07/a-collection-of-new-screens-show-strider-in-action.aspxSat, 07 Dec 2013 21:19:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455427Kyle Hilliard<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/capcom2013/strider/newscreens/newstriderscreens_610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>Capcom has released a series of new screens for its upcoming Strider reboot.[Excerpt]</p> <p>You can see the collection of new screens in the gallery below showing Mr. Hiryu Strider fighting robots, fighting people, and fighting the laws of gravity. Strider is a classic Capcom action-platforming character that hasn&#39;t appeared outside of cameos in fighting games in quite some time.</p> <p>The new Strider is planned for release on Xbox One and 360, PlayStation 4 and 4, and PC. Capcom says the game will be available early 2014, but it hasn&#39;t clarified exactly when, or if all versions of the game will release simultaneously.</p> <p>For more on Strider, <a href="http://www.gameinformer.com/games/strider/b/xbox360/archive/2013/07/19/we-get-answers-about-capcom-39-s-new-strider-game.aspx">check out our recent preview</a>.</p> <p><i>[Source: <a target="_blank" href="http://www.capcom-unity.com/gregaman/blog/2013/12/06/strider-gets-high-praise-new-screens-in-preview-coverage">Capcom Unity</a>]</i></p>Blog Post: A Collection Of New Screens Show Strider In Actionhttps://www.gameinformer.com/games/strider/b/pc/archive/2013/12/07/a-collection-of-new-screens-show-strider-in-action.aspxSat, 07 Dec 2013 21:19:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455426Kyle Hilliard<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/capcom2013/strider/newscreens/newstriderscreens_610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>Capcom has released a series of new screens for its upcoming Strider reboot.[Excerpt]</p> <p>You can see the collection of new screens in the gallery below showing Mr. Hiryu Strider fighting robots, fighting people, and fighting the laws of gravity. Strider is a classic Capcom action-platforming character that hasn&#39;t appeared outside of cameos in fighting games in quite some time.</p> <p>The new Strider is planned for release on Xbox One and 360, PlayStation 4 and 4, and PC. Capcom says the game will be available early 2014, but it hasn&#39;t clarified exactly when, or if all versions of the game will release simultaneously.</p> <p>For more on Strider, <a href="http://www.gameinformer.com/games/strider/b/xbox360/archive/2013/07/19/we-get-answers-about-capcom-39-s-new-strider-game.aspx">check out our recent preview</a>.</p> <p><i>[Source: <a target="_blank" href="http://www.capcom-unity.com/gregaman/blog/2013/12/06/strider-gets-high-praise-new-screens-in-preview-coverage">Capcom Unity</a>]</i></p>Blog Post: A Collection Of New Screens Show Strider In Actionhttps://www.gameinformer.com/games/strider/b/ps3/archive/2013/12/07/a-collection-of-new-screens-show-strider-in-action.aspxSat, 07 Dec 2013 21:19:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455425Kyle Hilliard<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/capcom2013/strider/newscreens/newstriderscreens_610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>Capcom has released a series of new screens for its upcoming Strider reboot.[Excerpt]</p> <p>You can see the collection of new screens in the gallery below showing Mr. Hiryu Strider fighting robots, fighting people, and fighting the laws of gravity. Strider is a classic Capcom action-platforming character that hasn&#39;t appeared outside of cameos in fighting games in quite some time.</p> <p>The new Strider is planned for release on Xbox One and 360, PlayStation 4 and 4, and PC. Capcom says the game will be available early 2014, but it hasn&#39;t clarified exactly when, or if all versions of the game will release simultaneously.</p> <p>For more on Strider, <a href="http://www.gameinformer.com/games/strider/b/xbox360/archive/2013/07/19/we-get-answers-about-capcom-39-s-new-strider-game.aspx">check out our recent preview</a>.</p> <p><i>[Source: <a target="_blank" href="http://www.capcom-unity.com/gregaman/blog/2013/12/06/strider-gets-high-praise-new-screens-in-preview-coverage">Capcom Unity</a>]</i></p>Blog Post: A Collection Of New Screens Show Strider In Actionhttps://www.gameinformer.com/games/strider/b/xbox360/archive/2013/12/07/a-collection-of-new-screens-show-strider-in-action.aspxSat, 07 Dec 2013 21:19:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455424Kyle Hilliard<p><img src="http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/capcom2013/strider/newscreens/newstriderscreens_610.jpg" style="max-width:610px;" border="0" alt="" /></p> <p>Capcom has released a series of new screens for its upcoming Strider reboot.[Excerpt]</p> <p>You can see the collection of new screens in the gallery below showing Mr. Hiryu Strider fighting robots, fighting people, and fighting the laws of gravity. Strider is a classic Capcom action-platforming character that hasn&#39;t appeared outside of cameos in fighting games in quite some time.</p> <p>The new Strider is planned for release on Xbox One and 360, PlayStation 4 and 4, and PC. Capcom says the game will be available early 2014, but it hasn&#39;t clarified exactly when, or if all versions of the game will release simultaneously.</p> <p>For more on Strider, <a href="http://www.gameinformer.com/games/strider/b/xbox360/archive/2013/07/19/we-get-answers-about-capcom-39-s-new-strider-game.aspx">check out our recent preview</a>.</p> <p><i>[Source: <a target="_blank" href="http://www.capcom-unity.com/gregaman/blog/2013/12/06/strider-gets-high-praise-new-screens-in-preview-coverage">Capcom Unity</a>]</i></p>File: Striderhttps://www.gameinformer.com/games/strider/m/strider_media/6455395.aspxSat, 07 Dec 2013 21:01:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455395Kyle Hilliardnew Strider screensFile: Striderhttps://www.gameinformer.com/games/strider/m/strider_media/6455394.aspxSat, 07 Dec 2013 21:01:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455394Kyle Hilliardnew Strider screensFile: Striderhttps://www.gameinformer.com/games/strider/m/strider_media/6455392.aspxSat, 07 Dec 2013 21:01:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455392Kyle Hilliardnew Strider screensFile: Striderhttps://www.gameinformer.com/games/strider/m/strider_media/6455391.aspxSat, 07 Dec 2013 21:01:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455391Kyle Hilliardnew Strider screensFile: Striderhttps://www.gameinformer.com/games/strider/m/strider_media/6455390.aspxSat, 07 Dec 2013 21:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455390Kyle Hilliardnew Strider screensFile: Striderhttps://www.gameinformer.com/games/strider/m/strider_media/6455389.aspxSat, 07 Dec 2013 21:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455389Kyle Hilliardnew Strider screensFile: Striderhttps://www.gameinformer.com/games/strider/m/strider_media/6455388.aspxSat, 07 Dec 2013 21:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455388Kyle Hilliardnew Strider screensFile: Striderhttps://www.gameinformer.com/games/strider/m/strider_media/6455387.aspxSat, 07 Dec 2013 21:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455387Kyle Hilliardnew Strider screensFile: Striderhttps://www.gameinformer.com/games/strider/m/strider_media/6455386.aspxSat, 07 Dec 2013 21:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455386Kyle Hilliardnew Strider screensFile: Striderhttps://www.gameinformer.com/games/strider/m/strider_media/6455385.aspxSat, 07 Dec 2013 21:00:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455385Kyle Hilliardnew Strider screensFile: Striderhttps://www.gameinformer.com/games/strider/m/strider_media/6455384.aspxSat, 07 Dec 2013 20:59:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6455384Kyle Hilliardnew Strider screens