For the level editor, host a FreeForAll game on a map you like. When you get in, *don't* spawn, just hit F11. You have the marvelous, slightly unstable level editor at your fingertips. There's an absolute mass of documents on it at www.garagegames.com.

While the level editor is unstable, if you're having big problems you can use the Torque Demo's (again from GarageGames) level editor - saved maps will work fine in DT.

As for making your own models, the MS3D source for Omroth (irony) is available in program files/determinance/dt/data/shapes/dexter/source.

It's very important you use the skeleton you see there in your models.

To export, again consult garagegames.com (or #garagegames on our irc server). Apologies for the lack of detail here - I'm not an artist and a much more in-depth document is in the works, although there are a lot of things higher on the list.

For making your own weapons, ask Archa - he knows exactly how to do that. Chemeleon-MGT, usually in the DT channel, is an uber leet expert at this stuff. Don't bother him too much, but he can usually help you with exporting stuff.

Ok thankyou i will have a mess around but being me im probly not going to get much done, anyone who adapts to making maps, characters, weapons and all the things that come with that should try to make a tutorial for the others please, that would be nice .EDIT: Whoa looking through the files i see theres alot of unused textures and taunts(Shields, sumo like faces), hope you can get them in at one point.