Lost Odyssey Walkthrough :

This walkthrough for Lost Odyssey [XBOX 360] has been posted at 19 Jul 2010 by gamg and is called "Lost Odyssey FAQ". If walkthrough is usable don't forgot thumbs up gamg and share this with your freinds. And most important we have 20 other walkthroughs for Lost Odyssey, read them all!

Walkthrough - Lost Odyssey FAQ

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Long-time FAQ users should know the drill. For those whom are not, hit
CTRL + F, and enter the search code that corresponds to the section that you
wish to use into your search query to bring yourself to the desired section
quickly.
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--------------
|Legal Stuff |
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This FAQ/Walkthrough is created for personal use only. It is prohibited to
use this FAQ on your commercial web page, magazine or game guide without
advising me. You are also not allowed to rip off any segment of my FAQ
without advising me by e-mail. I worked hard for this and I don't want to
see someone says that he has done the whole FAQ. But, you can put this FAQ
on your home page, the only condition for this is to e-mail me and TELL me
that you are putting this FAQ on your home page and you need to GIVE me the
URL. Thank you for you cooperation.
________________________________________________________________________
|\______________________________________________________________________/|
|| ||
|| >> ||
|| ||
|| ||
|| 1. Version History [VRSN] ||
|| 2. Introduction [INTR] ||
|| 3. Achievements [ACHV] ||
|| 4. Before Playing Lost Odyssey [B4LO] ||
|| 5. Frequently Asked Questions [FAQS] ||
|| 6. Walkthrough ||
|| ~~Disc 1~~ ||
|| I. Highlands of Wohl [WOHL] ||
|| II. The Republic of Uhra [UHRA] ||
|| III. Ipsilon Mountains [IPMN] ||
|| IV. Construction Base [BASE] ||
|| V. Sea of Baus [BAUS] ||
|| VI. Grand Staff [GRND] ||
|| VII. White Boa [WBOA] ||
|| VIII. Numara [NMRA] ||
|| IX. Crimson Forest [CRIM] ||
|| ~~Disc 2~~ ||
|| X. Tosca Village [TOSC] ||
|| XI. SorceressÃ¢Â€Â™s Mansion [SORC] ||
|| XII. Northern Cape [CAPE] ||
|| XIII. Black Cave [CAVE] ||
|| XIV. City of Saman [SAMN] ||
|| XV. Experimental Staff [EXPS] ||
|| ~~Disc 3~~ ||
|| XVI. Ice Canyon [ICYN] ||
|| XVII. Khent [KHNT] ||
|| XVIII. City of Gohzta [GHZA] ||
|| XIX. XIX. Uhra Alleyways [URAW] ||
|| XX. Frozen Tracks [FRTK] ||
|| XXI. Old Gohtza [OGHZ] ||
|| XXII. East-Bound Track [EBTK] ||
|| XXIII. Uhra Sewers [UHSW] ||
|| XXIV. Refugee Camp [RGCP] ||
|| XXV. Crashed-Train Site [CTSE] ||
|| XXVI. Burning Cave [BRCV] ||
|| ~~Disc 4~~ ||
|| XVII. Eastern Ruins [ERNS] ||
|| XVIII. Numara Port [NMRP] ||
|| XVIV. Grand Staff [GRSF] ||
|| XVV. Grand Staff #2 [GRST] ||
|| XVI. Tower of Mirrors [TWMR] ||
|| 7. Side-Quests [SDQS] ||
|| I. Royal Seals ||
|| II. Dream Locations ||
|| III. Treasure Hunts ||
|| IV. Ultimate Weapons ||
|| V. Magic Capsule ||
|| VI. Magic Spheres ||
|| VII. Money-Money ||
|| VIII. Cubic Music Scores ||
|| IX. SedÃ¢Â€Â™s Pirates ||
|| X. Invisible Chests ||
|| XI. Temple of Enlightenment ||
|| XII. Terrace Cave ||
|| 8. The Backyard [BKYD] ||
|| 9. Hidden Bosses [HDBS] ||
|| I. Blue Dragon ||
|| II. Cave Worm ||
|| III. Ghost of E. Ruins ||
|| IV. Golden Knight ||
|| V. Holy Beast ||
|| VI. King Kelolon ||
|| VII. Persona ||
|| 10. Weapons List [WEAP] ||
|| 11. Skills List [SKLL] ||
|| 12. Spells List [SPLL] ||
|| 13. Beastiary [BEAS] ||
|| 14. Tips and Tricks [TRCK] ||
|| I. Where to Level Up ||
|| II. Where to Gain SP ||
|| III. Barricadus/Shieldus ||
|| IV. Character Evaluations ||
|| V. Free HP/MP Replenish ||
|| VI. Free 40,000 G ||
|| 15. Thanks [THNK] ||
|| 16. Contact Info [CONT] ||
||______________________________________________________________________||
|/______________________________________________________________________\|
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>>Wind
/\ v
/\ v
/\ v
Water
6 Seeds
2 Slot Seeds
Ground
KnightÃ¢Â€Â™s Code
Barricade
Search Glasses
Shield
Novice Earrings
Aqua
Save at the ball after the cut-scene. Walk north and ram the tree on the right
for a Seed. Keep walking and take the small path to your right for two pots
that hold the spell Ground and a Mana Herb. Keep walking and ram another tree
on the right for your 15th seed. Probe the pots for a Flare Bomb and Slot Seed.
Walk a little north and head left again for a small cave. Probe the pot for 2
Antidote, and open the chest for the KnightÃ¢Â€Â™s Code accessory. Walk north
again,
and once again, take the small path to the right. Ram the trees for a Magma
fragment and the other tree for 2 Wind Seal Leaves. Back on track, head north!
In the next area, ram the tree on your left for 2 Magma Fragments, and then
walk right. Probe the pots for the spell Barricade and a Flare Bomb, and ram
the tree for a seed. ThereÃ¢Â€Â™s also another seed to the left, next to the dead
trunk. Now walk north toward the hut. Probe the pot for a seed, and examine the
desk for some Search Glasses. ThereÃ¢Â€Â™s also an Antidote in the pot to your
left,
and a Power Drink in the pot to your south west. Examine the desk up stairs to
locate the spell Shield, then talk to Jansen and rest.
Time to depart! Leave the hut through the door Seth is blocking, and hike on
up. Walking in the rain now, follow the path. Kaim will recall a memory, either
read it or save it for later. Continue up until the rain stops. Time for a Boss
Battle!!
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Boss Name: Grilgan
HP: 1500
Weakness: Fire
Item Dropped: Slot Seed
HeÃ¢Â€Â™s weak to fire! Have Jansen cast Flare every round, and have Kaim attack
with the Bruiser Ring equipped every round. As for Seth, have her attack as
well, but make her use healing items on everyone when needed. If you
pre-ordered this game, you should have gotten Weapon Guard 2. You might want to
have that equipped to Kaim, Seth or Jansen. Grilgan will either attack one
party member or all at once. Just make sure you are healing your party, and
casting flare, and you should be good to go.
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After the battle, save at the ball and continue West. Follow the path and jump
down the rocks to the east. Run up the small path that heads east past the
bridge for a chest that contains Novice Earrings. Then head back down and
follow the path to the Cart Track. Grab the cart and push it so you can move
on, and push the other cart off the tracks for a Cold Water Stone. Continue
down the path and ram the cart off the tracks for another Seed. Walk west for
the next area.
Your goal here is the get to the bottom. Descend the ladder, and ram the boxes
to your left to find a hidden path to a chest. After getting the Slot Seed,
walk back around and down the next ladder. Head left, down another ladder, then
right. Walk past the ladder heading down and go all the way to the right. There
is a sideways ladder that you can barely see. Climb up it, jump over the ledge
and open the chest for the spell Aqua. Jump back across, down the ladder, and
descend down the ladder heading down. Now walk all the way left and push the
cart. Jump over, and walk to the next area.
1 Seed
Treasure Glasses
All-Shield
Yellow Band
All-Barricade
Open the chest on the left for Treasure Glasses, then head across the bridge.
Here youÃ¢Â€Â™ll come across clams and small towers that can be examined for
items.
When examining the towers, make sure to the yellow magic is on another tower,
or you will be forced into a battle. Healing Medicine, the spell All-Shield, 3
Insect Innards, 4 Sticky Tapes are in this first area. Ram through the metal
and walk into the next.
A Seed, Yellow Band accessory, and a Mana Herb can be found here. Be sure to
get the Yellow Band, and have Kaim and Seth learn the ability (Anti-Paralyze).
This will greatly help you with the next boss. The next area is filled with
items, so make sure to stock up. After youÃ¢Â€Â™re done, walk through the next
area,
and open the chest for 4 Pumice of Despairs. Walk up the stairs, and when
youÃ¢Â€Â™ve gone up a few, you should be able to walk to the right for a chest
that
contains All-Barricade. Walk up more stairs, save, and get ready for a boss
battle.
>
SageÃ¢Â€Â™s Protection
Circlet
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Boss Battle : Bogimoray + 5x Magic Insects
HP: Around 1750
First thing you need to know....you need to battle this same boss twice in a
row. Secondly, the boss can't do anything except absorbing magic from the
little insects, and once its magic bar is full...the giant worm will cast a
pretty powerful magic : Para-Flare (about 200 damage to the entire party) and
will paralyze the entire party (this is where Yellow Band comes in hand, so be
sure to master the Anti Paralyze skills).
To defeat this boss, you need to kill at least 2 of the underlings, and leave
the rest alone as they all will keep coming back anyway. After you killed 2 of
the insects, focus all of your attacks on the boss !! Jansen's Aqua/Flare magic
works well in this battle. If the boss attacks you with Para-Flare, be sure to
heal the party after.
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After you defeat the boss, you'll have to fight it again for the 2nd round.
It's basically the same boss, except this time the boss comes with a full
gauge, so be sure to heal after its Para-Flare attacks. The rest is the same as
the first one, keep attacking with Jansen's Flare/Aqua magic, and heal when
needed.
Like i mentioned before, you donÃ¢Â€Â™t need to kill all the insects, just kill
about 2 or 3 and move along to the main boss.
--Additional strategies--
-All out on the boss. Take the boss down quickly by using Aqua based spells and
rings. He will only get 1 or 2 Para attacks in, so make sure you heal!
-Another way to defeat this boss is by taking out all the bugs first, this way
the big guy cant charge up. Then take out the big guy, and when bugs appear,
take them out as well.
After the battle, take a look around, examining each side of the place as well
as opening the chest for the SageÃ¢Â€Â™s Protection accessory. Make sure to walk
through the blue orb thing near Seth, as it replenishes all HP and MP. Examine
the wall near Seth, and the pipe to the left of Jansen for a cut-scene. Well
IÃ¢Â€Â™ll be! ItÃ¢Â€Â™s the whole dang Calvary! They arenÃ¢Â€Â™t
really that hard. Focus on
one soldier at a time, because if you donÃ¢Â€Â™t, their Mage will heal them. You
can
also steal a Circlet Accessory from the Mage if you wish, although it is not
mandatory, as he drops it anyway.
>
Light Lens
Paralyze
After the battle, youÃ¢Â€Â™ll be captured. When you can, switch to Jansen. Have
him
walk around the cage and kick the ratÃ¢Â€Â™s nest. Now switch to Seth and do the
same. No switch to Kaim, and pick up the Light Lens accessory. YouÃ¢Â€Â™ll be
lifted into the White Boa, and put into a cage.
When youÃ¢Â€Â™re in control of Kaim again, save at the ball and head through the
door. Now we get to play some Metal Gear Solid! You cannot be seen by any of
the security balls, so be careful. Follow the path, as itÃ¢Â€Â™s pretty
straightforward. Operate the lever thing to open a door revealing a treasure
chest. It holds the spell Paralyze. Now continue, and operate the next lever
when the security bot is inside the room. Now go through the room and walk up
(left on the map). Climb up the ladder past the door and operate the lever. Now
you can return to where you are if you get caught. Go back down the ladder and
through the door.
Operate the lever on the right up ahead, then go through the door for a Slot
Seed in a chest. Go the other way now and climb the ladder. Walk all the way to
the end of the platform and drop the ladder by operating the lever. Climb down
and activate the red button in the corner. Now climb up the other ladder,
operate the lever, and climb down the new ladder. Now push the red button in
front of the locked door, and voila! Down the elevator we go.
Cut-scene time. Woot our weapons =D Time to run, erm battle. Make your way
north, and save if you like. Ok, another XD Jansen moment and Seth tells a
small story. Now weÃ¢Â€Â™re controlling Jansen. Walk up (ROFL WTF is Jansen doing
when he runs??) and trigger a cut-scene with the queen. Run around and down the
stairs into the Engine Room. Run north for a cut-scene. After them, youÃ¢Â€Â™re
in
control of Kaim again.
>
17 seeds
Kelolon
Note: Before we start here, I have to let you in on this funny townsperson. So
you know how every person kind of grunts when you talk to them? Talk to the
girl that is speaking to a guy in front of the inn. Her grunt is either
hilarious or just plain sad. Anyway, there are a lot of seeds here. Run to the
left above where the stairs end, and examine the vines for one. ThereÃ¢Â€Â™s one
on
the other side in the same place. Now run south to enter the city, but first, a
cut-scene! ThereÃ¢Â€Â™s an inn on your right, which houses some seeds and items,
so
letÃ¢Â€Â™s check it out first. Two seeds are in the plants on each side of the
counter, and one upstairs in the left room. Exit the inn after raiding it, and
pick another seed off the right wall where you entered. ThereÃ¢Â€Â™s also a seed
behind the cat girl (O_o). SheÃ¢Â€Â™s a side-quest, but IÃ¢Â€Â™ll explain
those later.
For now, feel free to explore the city. ThereÃ¢Â€Â™s shops, and lots of
interesting
people to talk to. ThereÃ¢Â€Â™s 6 more seeds, all of them outside near the shops,
and one near the southern gondola. ThereÃ¢Â€Â™s also 4 more seeds inside of the
boutique and on Canal Street. When you are done exploring, head all the left
and all the north of Numara to get to the port!
Head to the left at the fork and enter the Ghost Town of Numara. Head
north-east, and open the chest for 5 SandmanÃ¢Â€Â™s Seals. Keep walking to run
into
a Rugrat and her brother. Cut-scene, and some soldiers are being mean, so
itÃ¢Â€Â™s
time to destroy them! Cast All-Shield with Jansen, and attack each foot soldier
one at a time. After they are defeated, work on the Calvary. Have Jansen use
Prism or elemental spells, and of course have Seth and Kaim attack. You should
be able to beat them easily at around level 18 or so.
After the battle, itÃ¢Â€Â™s time for some cut-scenes. Cooke and Mack will tell
you
to stop by their house. Walk north until you see a blue house. In back of their
house, in a pot, is another seed.
Now talk to the pipot, although you probably donÃ¢Â€Â™t have enough seeds for the
next item, so just enter the home. Walk to the back to meet their mother, who
appears to be just some random ladyÃ¢Â€Â¦.wait WTF Lirum? ARE YOU CRYING YET? You
should be, or youÃ¢Â€Â™re just insensitive! So you learn that Cooke and Mack are
your grandchildren, and instead of dropping them off at some daycare, you have
to bring them along for the journey.
We are now in control of Tolten, aka Golden Boy. Walk around in three large
circles around the circular platform you can see on your map. Did the secret
chest appear? No? Oh well, too late. LetÃ¢Â€Â™s move on shall we? Walk north to
trigger a cut-scene, and then a battle. These things are pretty easy to defeat.
Just attack normally one by one and youÃ¢Â€Â™ll be fine. After hearing Tolten
yell
Ã¢Â€ÂœItÃ¢Â€Â™s overÃ¢Â€Â four times, weÃ¢Â€Â™ll have a
pretty intriguing cut-scene, and have to
battle the Council Leader. Hit inquire a few times, and youÃ¢Â€Â™ll be able to
attack. Use some power hits and take down the chairman! Gongora will show up
and explain everything.
Back in control of the others, itÃ¢Â€Â™s time for a fetch quest! Have Cooke run
all
the way north-east for the first flower and a Slot Seed. On your way back you
should come across a few more flowers. That makes four out of ten. Run south,
then north east for a flower near the pot. Run south a bit and into a small
inlet for the sixth flower. Run a little bit south again and west next to the
well. Flowers 7, 8, and 9 are in here. YouÃ¢Â€Â™ll have to walk under the small
archway for one. Walk back out to the main road and head all the way south
east, and then west for the last flower. Now back to the pimpÃ¢Â€Â¦er funeral guy!
ItÃ¢Â€Â™s KaimÃ¢Â€Â™s turn now, and he has to gather branches. Go to where
Cooke got her
first flower. ThatÃ¢Â€Â™s one, and thereÃ¢Â€Â™s two more on your way back.
Another is
near the pot that held the seed. The fifth is right outside the path to the
home. Now walk south. The sixth pile is near that same pot again. Walk south
once again, and in that small inlet for the seventh. ThereÃ¢Â€Â™s a pile near the
well, and the last two to the left in the grass. Back to the house!
This next part is arguably the hardest part of the ENTIRE game. Ok seriously,
itÃ¢Â€Â™s not. ItÃ¢Â€Â™s really simple, especially if you read the
tutorial that comes
up. If they move the torch left, hold X for a few seconds until their torch
lights. If they go right, hit B, up Y, and down A. ItÃ¢Â€Â™s that simple. Save
upstairs and open the chest for the spell Kelolon.
Exit the house, and head for the Crimson Forest. Walk back to the port of
Numara, and this time take the right path.
>
2 Seeds
Lucky Clover
Cubic Music Score 2
In most of these pink/purple mushrooms, there are Crystal Fragments. ThereÃ¢Â€Â™s
an
artist back in Numara who will give you a Life Brooch (Increases Max HP) if you
give him 19 of them, so try to collect them all. Ok, so ultimately we are
trying to get to the north-west part of the forest. The map should help you get
there pretty easily. Right before you ram the log however, thereÃ¢Â€Â™s a seed in
a
kickable pile to the left a little bit before this point. Ram the log and
continue on. Run around and collect the fragments if you wish, and also a seed
in a small inlet, and then head north west and up the north path. Save and head
down the magical platform. To your right is a boulder that you can roll onto
the platform you just came down. This will lower the other platform and reveal
a Table Fragment! Now head west.
This part is a tiny bit tricky, but not really :P Run up the stairs and stand
on the platform to the left! Hurry thereÃ¢Â€Â™s a boulder rolling down! Continue
up
the stairs, and go down the far set to a chest that had the Lucky Clover
accessory in it. Now go to the second set of stairs. After the boulder rolls
down, push the pillar to one side, and activate the boulder again. This will
let the boulder roll all the way down and break the door! Before we go in
however, run past the two guard son the left for the Cubic Music Score 2. Do
the same on the right for a Slot Seed. Heal and Save, and walk in the door for
a boss battle!
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Boss Battle : Obsidian Tentacles 4 x
HP : 300 each, one is 520
This spirit has taken Mack hostage basically, and is controlling him. First
take care of the tentacle thing holding Cooke so you get her back. Now take
care of the others. Physical attacks and elemental magic work fine. After
taking them out, it seems you are battling Mack, however, if you kill him
itÃ¢Â€Â™s
Game Over. What to do? Have everyone defend except Jansen. Have him cast Sleep!
It should work, if it doesnÃ¢Â€Â™t try again next turn, as itÃ¢Â€Â™s the
only way to beat
this boss. Once Mack is asleep, you can attack the big guy.
Boss Battle : Obsidian Miasma
HP : 930
Once again, physical attacks and elemental spells work great. Keep healing with
Cooke, and you should take out this punk pretty easily. Make sure to cast
Zephyr before you are half way dead, that is, basically cast Zephyr/Heal every
turn.
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After the battle, Mack makes a funny comment to Cooke :P and LirumÃ¢Â€Â™s spirit
checks in for a visit.
After that, itÃ¢Â€Â™s time to change discs!
~*~*~*~*~*
Disc 2
~*~*~*~*~*
Crimson Forest
1 Seed
Walk down the steps and into the magic platform. YouÃ¢Â€Â™ll be lifted back up to
Crimson Forest, and youÃ¢Â€Â™re told that magic has been restored. This means
that
all the platforms now work, letting you get lots more treasures! If you use one
of the platforms near here to the north, youÃ¢Â€Â™ll be led to a Seed. When you
are
ready to move on, head south, and youÃ¢Â€Â™ll eventually arrive at the save
point.
Save, and return to Numara.
Numara
4 Seeds
After entering Numara, youÃ¢Â€Â™ll trigger a cut-scene. Try to head to the
Palace,
only to be stopped by some skirt-wearing kid. Another guy throws rocks at
youÃ¢Â€Â¦Make sure you save at the palace and heal up. Now walk past the fountain,
and get ready for a fierce battle. WeÃ¢Â€Â™ve got to battle four heavy guards,
each
with around 400 HP. Have Seth and Kaim aim for the same guard, with Jansen
casting All-Shield and healing everyone. Keep this up and youÃ¢Â€Â™ll do great.
After defeating them, a funny cut-scene will occur. Now then, itÃ¢Â€Â™s time to
escape! DonÃ¢Â€Â™t worry, the enemies you can see chasing you will never run
directly into you. There are four seeds in here, all in pots and chests, but if
you wish to complete this place fast because of the music, you will be able to
grab the seeds from here later in the game. So first, make your way to the
right and up the elevator. Now walk north, and then west. Take the next
elevator. After exiting, walk west and south, and up the elevator. On the top
floor, run south and back through another door. Make sure to heal and save!
Head all the way south for some cut-scenes and a boss battle.
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Boss: Tank
Magic Heavy Tank
HP: about 1,500
Cannon
HP: about 1500
Tank Unit
HP: about 1000
Cannon Unit
HP: about 1000
This battle can be difficult, but if you are prepared it should be a breeze.
First off, if you have and mechanical rings, equip them to Seth and Kaim.
Target one part of the tank at a time (I suggest going for Magic Heavy Tank
first) Have Jansen cast All-Shield, and Cooke cast All-Barricade. Mack can use
some Spirit Magic or just healing items. Have Seth and Kaim keep attacking, and
Jansen use some black magic. The Tank should come down pretty fast. After
beating the Magic Heavy Tank, go for the cannon using the same tactics. Mack
sure to keep healing and using All-Shield once in a while. Black magic and the
combined forces of Seth and Kaim should be enough to care of the Tank for good.
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After the battle, there will be some cut-scenes. YouÃ¢Â€Â™ll now have Ming in
your
party. You can switch her into your formation if you want, but make sure to
keep your team balanced, as later in the game youÃ¢Â€Â™ll have to use specific
characters for parts of the game/bosses. Head to the port and walk all the way
east and into the door for some cut-scenes. Walk north down the platform and
steal the boat!
Yet another XD Jansen moment here.
You are now controlling the Slantnose. Pretty easy to control. Cruise around,
and head north east to the glowing white dot. Welcome to Tosca village.
>
4 Seeds
Seal Blocker
Gamble
Magic-Powered Locator Lv. 1
SethÃ¢Â€Â™s Dream Part 1 is pretty cool, and is one of the only dreams to relate
to
the actual story. So check it out or not, your choice.
Now then, there are four seeds here. First one is on the right side of the inn,
which is the big building on your left. Two more are inside the inn in the
upper rooms, and the last one is in one of the houses on the ride side of the
town (DeenoÃ¢Â€Â™s House to be exact). One thing that is common to miss in this
town
is the Weapon shop. ItÃ¢Â€Â™s in the room across from where you rest (and the
save
ball). You canÃ¢Â€Â™t access that yet, so for now, go downstairs and to the right
side of the inn. After a small cut-scene, youÃ¢Â€Â™ll be back in the same room.
Exit
it and enter the left room for the Weapon Shop. After buying some stuff, get
ready for a mini-game. Before we start, let me in of a few tips first:
This mini-game includes having you search the town for 16 Kelolon statues.
There will be people blocking some, so if you see this, do not stand around
waiting for them to leave. Go get some others first, and when you get back they
will have moved. Now talk to the girl next to the statue in the inn.
The locations for all 16 statues are:
3 up the ladder behind the inn
1 directly behind the inn (hidden from camera)
2 on the side of the inn
1 in the middle of the river (the big one)
1 on the watchtower in front of the inn
1 next to the bridge
1 behind the waterfall (jump across the rocks)
2 near the north-eastern exit
1 up the ladder near the north-eastern exit
1 in each of the two houses on the right of the bridge
1 in the inn, the one next to the girl
For this you get some items, but most importantly, the spell Gamble. The reason
this is so important is because you can now basically beat the game at its own
tricks. You can go to Numara Atoll and grind levels. Using the slant nose,
drive to Numara and pick Land, but instead of choosing Numara city, choose
Numara Atoll.
A few things you will need: Turn-Tail skill, Casting support skill, Gamble
spell. Run around here looking for battles. If you get into a battle with a
Hell shaker (looks like a lizard thing), use Turn-Tail and run. The monsters we
want are Silver Kelolons. They will grant you one level up until around level
45. The problem is that they flee, and they are fast. We can beat them by first
using Casting Support on your spell casters, and having them use Gamble on the
kelolons. We have to use Gamble because physical attacks and other spells are
harmless/donÃ¢Â€Â™t hit them. Gamble inflicts a random amount of damage, from 1
to
around 4000. YouÃ¢Â€Â™ll only need about 1000 to beat them however.
This is also a great place to learn skills, as each Kelolon gives you 8 SP per
battle. This means that if you go against two in the same battle, youÃ¢Â€Â™ll
earn
16 SP afterwards. And later in the game when you obtain the double SP skill,
these battles will net you 32 SP each!
Ok, after leveling up, or not depending on how you prefer to play, head back to
Tosca. Try to cross the bridge and youÃ¢Â€Â™ll obtain the Magic Locator Lv. 1.
Now
exit to the north. Choose the Mansion
>
Poem Fragment A
Poem Fragment B
Poem Fragment C
Red Copper Band
Poem Fragment D
Lost
This is KaimÃ¢Â€Â™s old crib, but apparently itÃ¢Â€Â™s been overrun by
some old witch,
who probably has no relation to Kaim at all! WTF A GHOST?? Ok wtf. First we
played Metal Gear Solid, now some Silent Hill/Resident Evil junk? Whatever,
enter the mansion. This place is pretty intimidating, especially if you are
under-leveled. Pick up the treasure on the ground for Poem Fragment A, and the
chest for a Cure-All.
Before we really do anything first, let me explain some of the monsters.
Unidentified Life Forms. DonÃ¢Â€Â™t try any magic except Force on them. Just
donÃ¢Â€Â™t.
Force will kill them in one hit however. Temptars can be killed by anything,
but watch out for their Soul Absorb and ugly sounding moans. In the present,
Soul Armor enemies cannot bit hit by physical attacks. Hit Ã¢Â€Â˜em with Force or
Elemental magic.
Head through the left door and pick up the treasure on the desk. ItÃ¢Â€Â™s Poem
Fragment B. Check out the mirror, itÃ¢Â€Â™s just a mirrorÃ¢Â€Â¦ but
itÃ¢Â€Â™s missing a jewel.
Now go down the north corridor and open up each of the doors. YouÃ¢Â€Â™ll be
forced
into a battle each time. After one of the battles youÃ¢Â€Â™ll get a gem. Take it
over to the big mirror. After placing the jewel in the mirror, youÃ¢Â€Â™ll go
through it and be in the Ã¢Â€Âœgood time.Ã¢Â€Â
First of all, push the white statue all the way east. This will help us later.
Now walk down the north corridor and go through the small mirror. It will take
you to the right side of the mansion. Go through the big mirror down the south
corridor Now go back up the corridor and pick up the Poem Fragment C. Walk back
down the corridor (WTF was that screaming? -_-;;) and open the chest. It holds
4 Black Pearl Powders. Exit the door and enter the left door again. Remember
where we moved that statue in the good time? Check around there now, and open
the chest. YouÃ¢Â€Â™ll get the Celestial Plate.
Go into the big mirror and exit the right door. Walk up the stairs and check
out the clock. Move the hand to the Pot for a Red-Copper Band. The doors will
open as well. The chest behind you holds a Grounda Bomb. Walk into the right
door and open the chest for a Soul Medicine. If you walk near the desk
thereÃ¢Â€Â™s
a small scene. Exit and enter the left door. Go for the chest and youÃ¢Â€Â™ll be
stopped by a small scene. Now pry open the chest for the Wheat Plate. Go back
downstairs and through the left door. Down the corridor and through the mirror
again. Go through the big mirror to get back to the real time. Go through the
door on the left, and up to the door in the middle of the stairs. Make sure you
save first though.
In the courtyard, walk around the hedges and open the two chests. One holds the
Bow Plate and the other has a Cure-All. Walk back around the hedges and place
the plates in the holes. Put the Bow Plate in the left hole, the Wheat Plate in
the right hole, and the Celestial Plate at the bottom. The gate should open up.
Pick up the Poem Fragment D and head down the stairs.
YouÃ¢Â€Â™ll need to find the other circular platforms, each with the right
glowing
plate. Head to the second door and walk on the platform. Now go back through
the door and into the fourth one. Step on the platform here. Now go through the
third door at the beginning. Step on the platform, then move the lever on the
left. Go back through the door and enter the second door. Follow the new path
for two chests. A Goddess Medicine and the spell Lost are your prizes.
Now go through the first door and step on the platform. Time to head through
the big door and meet the old witch, who has no affiliations to Kaim at all!
Big cut-scene, and itÃ¢Â€Â™s time for a battle!
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Boss: Old Sorceress
Body of Thought x 4
HP: 1,550 each
Main thing to remember is that you need to defeat the elements before the witch
looses all her HP. You can use elemental magic that each Thought is weak
against, but be careful! The elements switch around, so you may be healing one
instead of hurting it. Have Kaim and Seth use physical attacks, and have Jansen
use Force. Use the others to heal/attack. YouÃ¢Â€Â™ll get hurt when you use
physical
attacks, but itÃ¢Â€Â™s really your best bet against these punks. Take
Ã¢Â€Â˜em out one at
a time and make sure to heal your HP/ replenish your MP.
~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
After the battle, youÃ¢Â€Â™ll find our who the witch is after all. You now have 4
people that purely cast magic as their specialty >_>;; donÃ¢Â€Â™t worry,
weÃ¢Â€Â™ll get
some physical attackers later in the game. For now, save and leave the mansion.
>
Lion Heart
Cubic Music Score 4
Exit and check out Northern Cape. This is wher