With the resurgence of the point and click genre any chance of new Discworld games? Does anyone actually want more games? (apart from me).

I would especially like to see a proper Night Watch discworld game that blends the world and atmosphere of the first 2 games with the note pad system of noir and the graphics level of the new Sam & Max games or Grim Fandango.

I like all the current games, but I find the high detail 2D jerky non-playable character animations a bit jarring when in the same screen as a lower detailed 3D smoothly animated Lewton.

I think I might buy lots of copies of discworld books and send them to the folk at Bethesda(sp?) who seem to be even more passionate than most game developers(and that's saying something).
While I'm at it I might also indicate that Terry seems to be a fan of their game (Oblivion), and his daughter is experienced in their industry.

Then hope it all comes together.

*edited 'cos I missed something*

Last edited by Jinx on Wed Oct 15, 2008 5:27 pm, edited 1 time in total.

I'd really like to see a new Discworld video game but I can't see any likely genre that it would fit into apart from the traditional adventure or role-playing game.

Sadly, I don't think that the recent, if brief, revival in adventure gaming has been anywhere near strong enough to reestablish it as a mainstream gaming genre like it was in its heyday. The time around the release of LucasArts' Grim Fandango in 1998 is widely suggested to be the signal of the end of the adventure game's popularity and a sad confirmation of its decline.

I think that with this in mind, the idea of a new Discworld game is very unlikely; unless it has the potential within itself to bring the genre back to its former glory! I just don't think that any developer or publisher would take the risk.

Although I've really missed the days of Discworld I, Discworld II and Discworld Noir, I'd rather see no game at all than a poor reincarnation of the original games. I always loved the idea of a Dicworld Online video game, but we already have the Discworld MUD.

World of Warcraft has a pretty sizeable user base, as does EveOnline, though the cash needed to produce an MMO set in Discworld would probably be rather prohibitive.

MMORPG cost immense amounts of money, and if the game is aimed at too small an audience the developers are simply not going to get their cash back.

As for smaller single player puzzle games, they can still cost an awful lot of money in development, and again, without a sufficiently large prospective user base they developers are in the same position.

Though the DW books are very popular, it does not follow that a new DW game would make back its investment for its developers, as computer games are simply not everybodies cup of tea.