reetings everyone from the Evo World Championships in Las Vegas, Nevada. After a full day of traveling and settling into our hotel the day begins for PPR on Friday at 10:00am during the Capcom panel to discuss all the new content coming to Street Fighter V. To be honest though, it seems like not much was announced at an event that seems to be centrally focused around Street Fighter.

hen Street Fighter IV was initially released, it far exceeded all expectations among its casual and hardcore fans—and even then, it didn’t last long before Capcom squandered a majority of that good will, with some ill-advised decisions towards the direction of the entry, and it’s content.

Decisions that have prompted the brand to take a different path with the fifth entry, a path that will better speak to the modern sensibilities of content expansion for games today.

Sadly though, Capcom screwed the pooch right out of the gate on this one, and the results make for a solid core game, that’s trapped within a lazy framework that does very little to drive the engagement factor of that core—something that feels oddly unfinished, and rushed.

once had a Mega Man mixtape. This is absolutely a real thing and I promise, it's relevant. When I was 11, I used to hold up a lo-fi microphone plugged into an old Tandy tape recorder up to TV speakers to record the ever-awesome music from one of my favorite game series ever.

This kind of annoyed my parents, so I'd have to keep the recording brief and used a dual tape deck to mix and extend this music to the length I wanted. I don't know where it went or if it even still exists but that mixtape was a prized possession of mine, long before video game CD soundtracks were an established thing (though vinyl LPs already existed for Super Xevious, which is rad.)

Currently, it's September 2015 and Capcom has released Mega Man Legacy Collection, a New-Gen, PC, and 3DS collection of the original six NES Mega Man Games, complete with a ton of extras. As a compilation, Mega Man Legacy Collection is a very good buy, especially with the price of the NES and Famicom originals spiking up in price the way they have as of late, particularly in complete condition.

ix years may not seem like a long time for some folks but, that’s quite time stamp when you really look at it, that’s 312 weeks, which is also 2,190 days, made of 52,590 hours; that’s impressive for a podcast driven website that has never literally shit itself—I can’t say the same from a figurative standpoint though.

So what better way to celebrate than what we normally do; Sitting down and goofing up a storm on what may possibly be one of the biggest film flops of the nineties—that’s how. Starring Jean Claude Van Damme, Raul Juliá, that one lady from Agents of Shield, and more, it’s Street Fighter, the movie based on the game…that’s now a movie—adapted from the hit video game (is this this getting through yet?)

In this anniversary commentary special, we bear through all of Van Damme’s cringe inducing dialogue, reminisce about all the Nickelodeon game shows that donated their stage sets to the production of this film, Love Boat, and more—strap in and prepare yourselves.

I know we’ve said it before (and will most likely say it again the actual anniversary podcast), but the countless nights of editing, writing, laughing, and crying would not have been possible without you guys—I’m sincerely grateful for everyone who has supported us. The T-shirts and posters are still being made but will hit the store really soon (we’re really sorry about the wait!) I’m truly blessed to have PPR, all of us here are, and it’s all thanks to you lovable shmucks.

hat do you know, it’s another edition of Press Pause Video, and this one is a real slobber knocker! The gang gathers around to talk about the history of Pro Wrestling video games and the impact that they have left on each other as a respective media. We also talk about tasty animals, cubic poop, and other things but that’s beside the point, just put on your favorite wrestling tee, click on the play button, and enjoy the damn show!

inter Dreams continues: In episode 87 of Bullet Heaven HD, we took a look at Giga Wing and its sequel, Giga Wing 2 for the Sega Dreamcast. We came away slightly disappointed, mostly because of some crippling input lag, especially in the first game. Developer Takumi makes a return to the Dreamcast with 2001's Mars Matrix... but how does it fare?

t’s no secret that we’ve seen the Blue Bomber make appearances within a slew of fighting games like the latest Super Smash Bros for example, but only once have we ever seen a group of brawlers ever step onto Mega Man’s turf; and boy did Capcom make a day out of it.

We pull out our keyboards and USB controllers to navigate the Super Fighting Robot as he challenges the World Warriors of Street Fighter fame and the PPR gang gathers around.

George has some second thoughts about his initial impressions around the game when it first launched while Gil argues that the game is more charming than it ever was if anything else, and Ser is just happy to hear the jarbled nonsense of what a “Shoryuken” sounds like when ran through emulated 8-bit sound processor and more!