I ported it using gl4es. It's quite fast, but may slowdown in some later levels, so you may need to reduce graphical details in the Options screen and recreate the cache (that option screen seems a bit crashy, the Texture resolution slider doesn't works in fact and crash, but the geometry level is fine: fixed with build 02).

By the way, the Creation of the Cache is very long!

The 4 actions keys are mapped to the 4 Pandora buttons by default, but you can change them (if you prefer Run on a shoulder instead of {A}

What vorbis version are we using? Isn't there one especially optimized for arm with only integer math or something?

Click to expand...

I haven't found this one. There're supposed to be some integer-only path in the code, but when I activate it (in the F1-Spirit game), I found it broke the audio. But maybe I have to look again and try harder...