Hey Dornteufel. That's odd, it works for me. Must be that there's a lower/upper case mismatch in the map's filename, which Windows accepts but Ubuntu doesn't. In any case, I've just uploaded a new version (with exactly one change to a single character!) which should work for you too.

which runs a proc that determines whether to show a “Victory!” or “Defeat…” message for each player. E.g. triggering victory event handle for one and defeat for the others.
Of course, such a proc could be a node of OOS divergence with the players; however, so long as you don't mind replays differing finally and [campaign] being impossible, it could be a viable cosmetic trick.

warning preprocessor: Redefining macro SCROLL_TO without explicit #undef at ~add-ons/Galactic_Empires/./files/misc_macros.cfg:194
included from ~add-ons/Galactic_Empires/_main.cfg:19
previously defined at core/macros/interface-utils.cfg:132
included from core/_main.cfg:18
included from _main.cfg:18

Just a heads-up for anyone who wants to try this mod out with 1.15-dev (1.14.4 introduced a bug that causes Wesnoth to crash if you accidentally try to use a transport to attack something -- this seems to be fixed in 1.15-dev).

Yeah, I'm having a bit of a problem with running my own local 2 or 4 player GEA game. Ok, it's a major problem.
You see, every time I chose a GEA map, it tells me to select an era that will match it (i.e. the Galactic Empires Era itself) right? Well, whenever that happens, the engine ends up selecting the era that appears just below the GEA on my list of eras .
And when I try to select the GEA era itself, the engine always tells me to select a map that matches the era. But on the list of maps, not a single GEA map appears, so I was wondering, first, if anyone else had that problem, and also how I can fix it please.