Falcon

Contents

Description

"We were born to fight! Our ship was built with two cool antennas to help us sense danger and eliminate it." Swift and deadly aircraft. Specialized on taking down defenses.

”

— in-game description

Tips:

When attacking a base their targeting preference is defensive turrets and bunkers. Most units with a direct targeting preference will go for a preferred target unless one isn't within their standard range, in which case they'll just go after what is close, but Falcons will not start attacking a non-defensive structure until every single defensive structure in the entire base other than walls is destroyed.

When all Defenses are destroyed, they will start attacking Resources, and when all Resources are destroyed, they will start attacking Military Buildings.

Great on defence, easily the best unit to load into a bunker alongside the Colossus.

Falcons in bunkers is in most peoples opinion: the best ways to counter S-Trike attacks.

They attack using strafing runs on a target, which means they will fly a certain distance past the target while they slow down, turn around and then go for another pass, gradually "overshooting" less and less.

Falcons use two rapid-fire machine guns to attack. The damage table below shows (number) x 10. What this means is that while the weapon is firing it will put out 10 shots per cycle, each individual shot doing the indicated number of damage. It's lots of small attacks instead of slow, big ones. A 0.66/sec firing cycle equates to them pumping out 6.6 shots per second on an attack run, each shot doing the 100/110/120/130 damage depending on the level of the falcon.

Even though the Falcon's weapon is a single-target weapon its rapid-fire nature allows groups of them to mow through infantry and other light units very rapidly, since there is no delay between shots to switch targets when they are attacking a group of enemies.

With massed numbers they'll tear-up even the toughest defenses, when they starts to gather to destroy a turret, the turret will easily turn to ashes.

They have the longest range of any unit, if it was compared to a turret the sniper tower might just be the turret most like it.

Falcons can easily trigger bunkers even when attacking buildings on the very outskirts of a base due to their hit-and-run tactics, but given their speed and health a large squad of these can still do serious damage before being destroyed.

The absolute defense against a large squad of Falcons is a bunker filled a larger number of Falcons or a unit that fires missiles. This could be a collosus or even the missile launcher turret.

The Falcon's weaknesses are more Falcons, Missle Launchers and Colossi. Bazookas can hit them but a mass of Falcons will very quickly mow through a large group of Bazookas before they can do much.