Indie Shoot-em-up Danmaku Unlimited 2 Is Flying To PC This Summer

Danmaku Unlimited 2 is a vertical shoot-em-up that was originally developed for iOS devices by a one-man indie developer in Canada, and it’s now headed to PC. In case you’re wondering what the fuss is about, you can watch a trailer for it below that shows off gameplay footage:

But hey, if you’d rather try it out for yourself, that’s an option, too. While Danmaku Unlimited 2 isn’t quite ready for release yet, there’s a demo available here that lets you try the first five stages. The full version of Danmaku Unlimited 2 has four difficulty levels, runs at 60fps, and includes bonus features like a Boss Rush mode.

Danmaku Unlimited 2 is scheduled for release later this summer and is up for voting on the Steam Greenlight program now.

What I love is that this neat indie title seems to have taken inspiration from both Dodonpachi and Touhou Project – which can be noticed within the gameplay above.

First of all – YES, I know that they’re reusing the bullet style from Dodonpachi, but that’s exactly what makes if visually appealing. Cave hit the nail on the head when they first released it in the late 90’s. It’s nice to see this tradition carry on, even more than 15 years from then.

As for Touhou Project – Danmaku Unlimited have taken quite a few factors, such as the death delay time for user friendly bombing when in a pinch, as well as the idea of having bosses fire their own unique danmaku style and pattern – which was less prominent within Dodonpachi.

My only complaint, as highlighted by Chris, is the music, which isn’t so much generic, but rather empty, and flavourless. It lacked a good melody and left nothing memorable to float in the mind after watching that trailer. I’m all for a rock-themed soundtrack, but in this instance, I feel the music does not add all that much to the experience.

Rambling aside, I cannot wait for this game! We can always slap our own music in the background if all else fails xD

CirnoLakes

Sounds interesting. I definitely wasn’t ever getting it on an iPhone.

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