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Fun New U11 Draigoch bug?

Anyone else seeing this? Draigoch's body is getting redrawn at the start position during Phase 1, and invisible (but present) at the other positions.

So if, after the first round of combat, Draigoch moves left, the DPS group and head-Tank will have targettable circles at the correct positions, but nothing to look at: head and claws are actually drawn at the original positions. From the DPS group perspective, not much changed, but this makes the job of head-Tank calling out directions to move ... difficult. (The DPS group can actually look out across the room and see Draig's body on the wall on the other side, while targetting invisible claws right in front of us.)

Since the head's not drawn at the proper platform, calling out the second move based on the head's movement at the end of combat may not be possible.

A couple of hours lost tonight thanks to this wonderful feature of the Draigoch raid... We partially solved it by using 2 tanks as in the 'classic' way and ensure there's always someone to face the Invisible Head. The real fun is in the 3rd phase, because there's no way of knowing where the head is and the big animal is jumping and 'caving' and interrupting inductions of whatever heal you want to squeeze to the group. The tank has no idea where to go. The 'shadow spot' at the funny place under, hm, the tail of the dragon is not a working indicator for position. A complete mess. One of the CJs should have been called like this - A Complete And Bloody Mess.

As a matter of fact, I remember seeing this bug a long time ago, this is not really new. But it was very exceptional and remaking the raid was fixing it. Well, no more such easy solutions... Bring a few more tanks when you go there, so that in 3rd phase they can 'cover' all possible spots for the head of Ninja Draigoch.

Considering the long and solid history of Draigoch bugs being systematically fixed, I expect that the awful state of this raid will soon be affected by... absolutely nothing.

P.S. Got logged off during submitting - these forums are functioning in such a flawlessly elegant manner as Draigoch.

My kin had this happen too. The body isn't redrawn though. It actually shows him fly in a circle back to the original spot. We ran the first two phases like normal. You can still stand in the same spots at the top and just watch Draigoch from there. He still does the normal animations while standing in that first spot.

We failed on phase 3 though. I had his head right after phase 3 started and after he went down and got up the first time. Then I couldn't find his head after he moved again. I ran in a circle all the way around the bottom and never found it. I pretty positive that it just compketely bugged at that point and there was no head anywhere. The first two times it wasn't even in the normal spots. I tabbed to it and had to go off to the side of where it normally is.

Had this happen last week. Was ok until p3 then it became a nightmare. People kept getting burned because when he would spit fire when phasing and we couldn't tell where he was going to turn. It was bad enough with him going brain dead all that time and now this?

Had this happen yesterday with kin. Our poor leader thought he was going crazy as it had been 4 months give or take since we last ran this raid. As a suggestion any that have this same problem bug it in game the more bug reports they get the more likely they will at least bring it down for a future fix.

This is a old run and has always bugged sometimes but this new one that cropped up is raid breaking and constant.

this bug happend in isenguard too 2/3 times. I saw the fire from the other way too before and survived thx to mashing cooldowns quick enough.

I'm guessing its got something to do with killing things at a time the animations don't like. the whole instance we're not fighting the dragon really just floating invisible mobs. the dragon is just a bunch of sprites/animations that trigger/work off what these invisble mobs are doing. wither there dying, useing a skill or RNG to fly left or right.

I'd be curious to test if this bug happends when you don't kill a leg. I may try some solo trys for a laugh.
REMEMBER TO BUG REPORT STUFF!!!!!

Had this happen last week. Was ok until p3 then it became a nightmare. People kept getting burned because when he would spit fire when phasing and we couldn't tell where he was going to turn. It was bad enough with him going brain dead all that time and now this?

Were not the "whirwinds" visible? I've always used them as que as to which direction the dragon will turn. It's been so long since I visited Draigoch so it's possible I misremember things.

A small cog in a big machine.

Life has no "Undo" button, only "I'm sorry". Thinking before doing is a good thing.

Had to give it go when i read about the bug. Didnt take the run to serious so didnt tell tank about the bug (sry ). Fase 1 and 2 works fine so long the group kills the claws before he moves. If not enough DPS the best solution is to have a second person at the head to help tank to figure out which way he went or use two tanks.

But the fun part is the 3 fase Tank must tab targets like crazy till he gets the head and hope for the best.

this bug happend in isenguard too 2/3 times. I saw the fire from the other way too before and survived thx to mashing cooldowns quick enough.

I'm guessing its got something to do with killing things at a time the animations don't like. the whole instance we're not fighting the dragon really just floating invisible mobs. the dragon is just a bunch of sprites/animations that trigger/work off what these invisble mobs are doing. wither there dying, useing a skill or RNG to fly left or right.

I'd be curious to test if this bug happends when you don't kill a leg. I may try some solo trys for a laugh.
REMEMBER TO BUG REPORT STUFF!!!!!

This instance is one of the best out there sadly the buggy nature of it and the fact that it is still buggy also makes it one of the most exasperating pieces of content out there. The raid has had 3 fixes pre-rohan and it is broken, yet again, in another creatively unanticipated fashion.

As far as bug reporting goes....

The body of evidence regarding persistent and sustained bugged performance in this raid since its release and a lack of resolution indicates something is inherently wrong with:
the bug reporting tool
the code behind the content
the procedures undertaken to fix the content
the tools unavailable to GMs to reset this raid boss as they can in other instances
the inability of GMs to reward players by spawning the reward chests when it's obvious they would win/the dragon bugged

Therefore I pose to the community bug reporting this particular instance has proven to be as combat effective as a main battle tank made of Swiss cheese or a submarine with a screen door on the front.

A vote for Sapience is a vote for progress? A 4th fix to get Draigoch to "dragon up" that still doesn't fix the persistent bug in the raid is not how I define progress.

The body of evidence regarding persistent and sustained bugged performance in this raid since its release and a lack of resolution indicates something is inherently wrong with:
the bug reporting tool
the code behind the content
the procedures undertaken to fix the content
the tools unavailable to GMs to reset this raid boss as they can in other instances
the inability of GMs to reward players by spawning the reward chests when it's obvious they would win/the dragon bugged

Therefore I pose to the community bug reporting this particular instance has proven to be as combat effective as a main battle tank made of Swiss cheese or a submarine with a screen door on the front.

just to note, sending a ticket is not bug reporting. so many people send tickets asking for help, but not file a good bug report.

sending a bug report is better than not sending one in everyway. it's the QA teams job to test bugs that went send. if they get multiple reports they might be able to see a corrilation or able to see the extent of damage it's causeing.

even in this case, you think it'll be pointless to waste there time. even another notice to remind them it's broken they might get around to fixing it once they compile enough data.

again...

always bug report. it's the only thing we can do as gamers to try and help the devs do there job. and god damn they need it

just to note, sending a ticket is not bug reporting. so many people send tickets asking for help, but not file a good bug report.

sending a bug report is better than not sending one in everyway. it's the QA teams job to test bugs that went send. if they get multiple reports they might be able to see a corrilation or able to see the extent of damage it's causeing.

even in this case, you think it'll be pointless to waste there time. even another notice to remind them it's broken they might get around to fixing it once they compile enough data.

again...

always bug report. it's the only thing we can do as gamers to try and help the devs do there job. and god damn they need it

Pssssssssssssssssst, hey buddy, it has been bug reported many, many, many, many, many, many times. They aren't going to fix it and are leaving it active to piss their customers off.... Whenever you see a GM's message include, KNOWN ISSUE, it means they know.

Draigoch isn't always willing to take a punch. We've explained to him that his lot in life is to be beat upon by players and he should really just Dragon Up and take it.

Originally Posted by banjolier

Since the head's not drawn at the proper platform, calling out the second move based on the head's movement at the end of combat may not be possible.

My kin visited him last night, our first time in a year so a mix of rusty and new players. Draig must've overheard people calling him boring because he upped the challenge! The visible Draig seems to be animating correctly, so I was able to tell the directions from across the lair during Phase 1. It'll probably be a lot harder to see his claws for Phase 2 directions, but I'm thinking the tells wouldn't matter if you have two tanks up top (see below).

Originally Posted by Raven-EU

Were not the "whirwinds" visible?

I'd like to know this too, for figuring out how to cope in Phase 3. Also, is it possible to create a tooltip for his head? That plus the direction indicator would be VERY helpful!

Based on what others have posted about this recent bug, where attackable invisible Draig is separate from visible Draig, here's a hypothetical workaround I'd like to test/refine. Input much appreciated!

Group: 2 tanks (+ optional healers) up top, 2 burgs + 2 healers + lots of DPS. Make the tanks raid assists to see who has the head.

Before hitting chest: Tank 1 + healer start at west platform (W), Tank 2 chills at south (S). Let's say Tank 1 will be covering N and W, and Tank 2 is responsible for S and E.

Phases 1-2: Draig only moves left or right from his current position, never 180 degrees, so the tanks move accordingly while avoiding fire in the tunnel. For example, as Draig prepares to set W ablaze, Tank 1 moves to N and Tank 2 stays at S. That way they'll be out of the fire but ready to grab the invisible head where it pops up next.
-If Draig does move to N, Tank 1 calls out "north" for the DPS group, and keeps him busy while Tank 2 runs counterclockwise to E in anticipation of the next move.
-If Draig instead moves to S, Tank 2 does their bit; s/he will run to E next, and Tank 1 should be getting ready to go back to W when the fire dies down.
And so on. (What is the extent of the fire, 1/4 of the circle?) Meanwhile, the DPS group follows along best they can, business as usual.

Group: 2 tanks (+ optional healers) up top, 2 burgs + 2 healers + lots of DPS. Make the tanks raid assists to see who has the head.

Before hitting chest: Tank 1 + healer start at west platform (W), Tank 2 chills at south (S). Let's say Tank 1 will be covering N and W, and Tank 2 is responsible for S and E.

Phases 1-2: Draig only moves left or right from his current position, never 180 degrees, so the tanks move accordingly while avoiding fire in the tunnel. For example, as Draig prepares to set W ablaze, Tank 1 moves to N and Tank 2 stays at S. That way they'll be out of the fire but ready to grab the invisible head where it pops up next.
-If Draig does move to N, Tank 1 calls out "north" for the DPS group, and keeps him busy while Tank 2 runs counterclockwise to E in anticipation of the next move.
-If Draig instead moves to S, Tank 2 does their bit; s/he will run to E next, and Tank 1 should be getting ready to go back to W when the fire dies down.
And so on. (What is the extent of the fire, 1/4 of the circle?) Meanwhile, the DPS group follows along best they can, business as usual.

Phase 1 and 2 are correct, this is indeed the very first tactics we used back when Draig were released and before reaslising how we can predict his movement direction. It's just that you dont see his head now

Phase 3 - there is no other solution. Tab until you find the head and try to run and shout fast before you get this juicy cave-in.

Verdict: No matter what Turbine thinks, this bug is not funny. At all. Not to mention that none of us paid for continuosuly self-bugging raid...

The real fun is in the 3rd phase, because there's no way of knowing where the head is and the big animal is jumping and 'caving' and interrupting inductions of whatever heal you want to squeeze to the group. The tank has no idea where to go. The 'shadow spot' at the funny place under, hm, the tail of the dragon is not a working indicator for position.

I don't know about this bug, but tank might be able to know where to go to find head easily.

In phase three, when group is fighting claws and tank is at the head, Draig flies into the air, so everyone must run back to that brown spot, now as Draig flaps wings watch for the gold coins to fly in the air. One side of the treasure pile will have gold coins flying in the wind. I have not done Draig in a long time so I might get this backwards, but I think as soon as coins fly in air, the tank runs to the opposite side and thats where the head will be (if my memory fails then it's tank runs to flying coins side).

Standing at brown spot looking forwards tank runs at 45 degree angle so that he runs over a little hill. There is a hill of coins on either side at 45 degrees. Stand on other side of hill close to outer wall, and hit TAB and you should target the head.

Phase 1 and 2 are correct, this is indeed the very first tactics we used back when Draig were released and before reaslising how we can predict his movement direction. It's just that you dont see his head now

Thanks for responding! I miss seeing him bite and pounce up top, but I'd rather have this bug than the braindead one. At least it's not necessarily the end of the raid.

Originally Posted by enginekid88

In phase three, when group is fighting claws and tank is at the head, Draig flies into the air, so everyone must run back to that brown spot, now as Draig flaps wings watch for the gold coins to fly in the air. One side of the treasure pile will have gold coins flying in the wind. I have not done Draig in a long time so I might get this backwards, but I think as soon as coins fly in air, the tank runs to the opposite side and thats where the head will be (if my memory fails then it's tank runs to flying coins side).

Yes, the head is supposed to be directly across from the coin whirlwinds; tank runs to the new location while avoiding the center of the floor. But if the cyclones are no longer reliable, then have extra tanks stand at possible locations and tab or cycle through targets with F10, as MATEOS-1 recommends.

DPS group reported not being able to find the claws last night, that they might've been on a different side from the head (e.g. head at N, claws at E). Anyone had this happen to them?

I don't know about this bug, but tank might be able to know where to go to find head easily.

In phase three, when group is fighting claws and tank is at the head, Draig flies into the air, so everyone must run back to that brown spot, now as Draig flaps wings watch for the gold coins to fly in the air. One side of the treasure pile will have gold coins flying in the wind. I have not done Draig in a long time so I might get this backwards, but I think as soon as coins fly in air, the tank runs to the opposite side and thats where the head will be (if my memory fails then it's tank runs to flying coins side).

Standing at brown spot looking forwards tank runs at 45 degree angle so that he runs over a little hill. There is a hill of coins on either side at 45 degrees. Stand on other side of hill close to outer wall, and hit TAB and you should target the head.

Once the problem is known, solutions can be created. Ultimately, you can enter with 2, 3 or 4 tanks (just the 'heavies' in the group) and they'll cover everything possible in 2 seconds. Kinda silly and I hate such 'workarounds' for broken content because they are almost like some freaky justified exploits to me but fine, no problem.

The problem is that we went to Phase 3 and then it was this weird wipe which, although I had the itchy feeling something went wrong not on our side, we couldn't point a finger and a sleepy eye at it. OK, tank missed the right spot, or was too far, or too slow, or we got rusty for not doing this ride for a while, etc. Except that the tank wasn't newbie and everything really seemed fine on our side. You know how it is - when a problem occurs, people tend to look for the reason first in themselves and then in the 'machine', thus sometimes missing the obvious. Pretty naive on my side, especially when it comes down to this game.
Then, of course, we repeated everything only to fall into the same weird wipe again, but this time we just paid attention to what's happening, rather than 'automatically' doing the fight. Very nicely spent evening for 8/10/12/I don't remember how many people. No wonder that afterwards I found the forum with several threads on the same problem...

This was the old story. The addition comes with U11.3 that made the ride working for some, but it blocked for us in Phase 1 after a lag spike and everything started to look very... braindead. And I have no idea if the 'animation bug' is waiting in Phase 3 anyway. Which will still keep the raid as 'unplayable' in my book. Therefore fixing one of the issues (if it is fixed at all, I need some convincing there) may be half the work but it adds nothing to the playability of the instance (which is zero).

Take home message: If you want to spare yourself from some negative experience in the game, reading these forums is essential. Waiting a day or two after an update as well.