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Last week, Larian made the not-so-surprising announcement that Divinity: Original Sin 2 was being ported to consoles. The console version will be published by Bandai Namco and is scheduled for release this August. We don't care much about console releases here, but today's Kickstarter update introducing some of its new features is interesting enough to post about. Swen Vincke can tell you more about them in the video he shot at PAX East this weekend, or you can just read the summary:

We’ve been hard at work and are delighted we can finally announce our big news:

Divinity: Original Sin 2 will be coming to PS4 and Xbox One in August this year!

We’re partnering with Bandai Namco Entertainment, the same folks who brought us legendary titles like Pacman, Soul Calibur, and Dark Souls. We’re excited to be working with them, and they'll be working tirelessly to get copies of Divinity: Original Sin 2 to all four corners of Rivel-... um, Earth!

Journal

Your feedback has always been invaluable to us, and we’re still listening! Its safe to say that your number one request in Divinity: Original Sin 2 was for a better journal, so we’ve been hard at work on just that. Our new and improved journal still won't hold you by the hand, but it will be a more direct and useful tool.

We’ve shortened the text to make it clear what you are supposed to do.

We’ve split multiple paths within the same quest into subdivisions.

When the journal gives you map markers, you can now jump straight from that journal entry to the specific marker on the map screen.

Inventory

The second biggest request we’ve received is for better inventory management. While we began by looking for ways to tweak the system, we ultimately decided the best idea was to redo it from the ground up.

You’ll soon be able to see your whole party's inventory at-a-glance, and we’ve also added multi-selecting. This will make it easier to bulk-select items to add to your wares or hand over to your teammates.
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I assume these new user interfaces will be added to the PC version as well, at least for gamepad input. It sounds like will be more changes to announce soon, with Swen already teasing new content in an interview at Gamereactor. Maybe we're getting a slightly enhanced edition after all.

Meh, the Wine version of D:OS1 worked better than the native Linux version, so if that's the level of effort they're willing to expend I'd just hope they focus on adding a Vulkan renderer to their engine in time for D:OS3 - Click To Win Edition.

Fortunately I found a version of D:OS classic, only took a few hours of google searching before I didn't get another fucking decline edition link. I already gave Swen his money in 2014 for the game and I hold by that decision, but everything that came after was a letdown. Replaying classic right now and it's still as enjoyable as I remembered.