Primary Magic: Calling Heaven and HellSecondary Magic: Fallen Angel Take OverCaster or Holder: CasterDescription: This magic is a caster magic that Aliannah gained in a sudden tragedy when she was a child, from when her family was murdered in front of her. Her magic is on both sides of the spectrum, being both Holy and Unholy. The Holy side being from her parents' lineage of being angelic and the Unholy side being from the bad luck that she hand and the torment and pain that she had to go through in gaining her magic. Aliannah uses her magic for both good and evil in the likes and will not hesitate to use it to intimidate a person or set them into their place in the chain of power. Aliannah also as she grew as a mage began to realize that her magic was not just for enhancements, but for other things too.

Aliannah's magic is not just coming from her purely but she is using her magic to call upon the powers of heaven and hell, the two sides to her magic. Aliannah will call out vocally to both heaven and hell to summon their magic to assist her in her battles and as Aliannah's magic grew as did her capabilities to call for stronger things, things that would take much more power to summon. Aliannah used to use this magic for enhancements, but she began to test what she could call upon and started to use it for pure elements of magic and summons of other beings of power to assist her in battle. These summons watch over Aliannah all the time and will speak into her head even if she doesn't want them too.

Aliannah likes to use her magic for both good and evil depending on the time and when she uses her holy magic she tends to be nicer and more friendly, caring and doing things for others that would make her feel happy inside and make others feel happy as well. But, when Aliannah taps into her dark magic she fights to control it and through her struggle, she gets stronger. She will sometimes fall into the darkness and this led to her secondary magic. When Aliannah's taps into her dark magic she becomes more sarcastic and evil, dark and has no mercy for her enemies.

Strengths:~ Multiple- Many different spells can be used at a time and one right after each other.~ Variety- There are all kinds of spells that Aliannah can use, from summons to regular spells to buffs~ Cancels- Aliannah's magic even though on opposite sides of the spectrum it will not cancel each other out.

Weaknesses:~ Weakness- Aliannah's magic will be weaker to the opposite element of the spell that she uses/~ Build up- Some spells will take build up to use at their full power~ Defense- There are not very many defensive spells that Aliannah can use ~ Long range- Long range spells for Aliannah's magic are very rare and there are not very many.~Enhancement can be stopped is caster is somehow muted.

Lineage:

Name: Omen AngelWielder: AliannahDescription: Description: All thorough Aliannah's life she has experienced nothing but bad luck. People died because of her and her aura of misfortune proceeded to follow her. Accident's, deaths and utter bad luck seemed to follow her; denying her of ever having a happy life. It continued to follow her until the day that she died, killed in such a way that there would be no body to mourn and forgotten by everyone.

That was when she was touched by an Angel.

Aliannah's soul was returned to her body, but the soul was transformed into that of the Dark Angel of Omens. Manipulating luck in her favor when at first it worked against her. Now it works for her...

Ability: Celestial Body: The angelic soul of Aliannah's body fuels the mortal body with its power granting 25% increase in strength, speed, and durability. This is not considered magical in nature.

Omen's flight: Aliannah can at will release the wings that are stored in her body and fly in the air at the same movement speed as she is on the ground. This flight is susceptible to any buffs that she receives and can be stored back in at will. The wings are white at the base and slowly shift to black at the tips.

Good Omen: Upon activation, a spell, ability or lineage up to the equal rank of Aliannah is suddenly met with a surge of good luck that increases its power by a single rank. This cause by a fortunate event that suddenly increases its power (Whether it be by something else getting added to it or simply an inexplicable surge of power). The event that causes it is left up to the user's imagination.

Bad Omen: Upon activation, an opponents spell, ability or lineage up to the equal rank of Aliannah is immediately negated. This is caused by an unlucky or unfortunate event that prevents it from working properly (Whether it be caused by a non-damaging event or simply not working at all on Aliannah). The event that causes this is left up to the user's imagination.

Usage: Celestial Body and Omen's flight are passives. Good and Bad Omen are instant duration abilities with a 5 post cool down. Omen abilities can only be used twice per thread.

Unique Abilities: ~ Reduction: Usage of Hellish magic makes the damage of dark magic go down by 25% and the usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 25% as well~ Curse: No Aliannah cannot curse people, but because of Aliannah's magic people around her either get cursed or blessed. To be cursed, within battle if they touch Aliannah during a post she gets surrounded by a golden glowing shield that if the opponent does not back away within a post will be dealt Aliannah's rank in damage.~ Blessing: Just like curse, Aliannah cannot bless a person, however because of her history she can help them. To be blessed, within a battle if a single Ally of Aliannah touches her then they get healed 25HP. However, this comes with a cool down of 2 posts.~ Healing: Having heavenly magic allows healing recovery to increase by 5% every 5 posts.~ Karma: Because of Aliannah's lineage of being an angel of luck or better known as karma any attack that hits her, the girl will take the damage but then reflect the spell at 10% of the power back at the person who cast it.~ Cancel: Whilst having both darkness and light in a magic may push Aliannah one way or another it tends to cancel each other out. Not completely silencing the aura of her Magic Power but dimming it down to very little like a C or D-Rank mage.

D Rank Spells:

Speed of the Demon:

Name: Speed of the DemonRank: DType: Dark/SupportiveDescription: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally. This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of himself.

Strengths:~Reactions and reflexes are increased~Takes little time to cool down~Can use another enhancing spell while using this spell

Weaknesses: ~Can be stopped if user is muted~Caster has to adapt to the momentum~Caster cannot use a magic attack while using this spell~Can not be used on an allyDuration: 2 postsCool down: 4 posts

Punishment of the Father:

Name: Punishment of the FatherRank: DType: Offensive/HeavenlyDescription: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist with heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

Weaknesses: ~ Can be cut off if the user is muted~ Dodgeable~ Magic that surrounds the limb can be eaten by a slayer~ Can affect an ally if they get in the wayDuration: 1 postCool down: 2 posts

Curse of the Fallen:

Name: Curse of the FallenRank: DType: Dark/OffensiveDescription: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects one person. Once the spell is cast the pain does not subside until the caster stops the spell or until the spell wears off. This affects people within a 30 meters radius around the person.

Strengths:~Strong against weak minded people~Strong against Holy magic users~Can still attack while opponent is in pain~This spell deals 50% damage after every post for the entire duration

Weaknesses: ~Spell can be stopped if caster is muted~Weak against strong-minded people~Person can still fight while they are in pain~Only affects one person~Spell will stop if caster is taken downDuration: 3 postsCool down: 4 posts

Fears of the Risen:

Name: Fears of the RisenRank: DType: Heavenly/IllusionsDescription: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that, the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on its own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep the opponent from attacking for a single post or until they break the spell. This spell reaches people up to 30 meters away from her.

Strengths:~Strong against people with weak minds~Strong against people with hidden fears~Does not affect allies

Weaknesses: ~Can be stopped if user is muted~ This only affects D-Rank mages~Weak against people with strong minds~Caster cannot attack when using spell because caster has to hold the spell in place~Caster cannot defend themselves when the spell is cast~Aliannah cannot cast another Supportive spell while this spell is cast~Aliannah cannot do anything else while she casts this spellBuild up: 1 postDuration: 3 postsCool down: 4 posts

C-Rank Spells:

Depths of Hell:

Name: Depths of HellRank: CType: Offensive, Supportive, DarkDescription: This spell is cast the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that Depths of Hell is cast to the point in which that it wears off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs. This spell increases the damage of other dark spells used after it is cast by 15% however it only increases the damage of allies by 10%. Being covered in dark magic increases resistance to light magics depending on the rank of the spell.D-Rank Spell Resistance - 40%C-Rank Spell Resistance - 25%B-Rank Spell Resistance - 15%If a previous damage reduction spell is activated then damage reduction will max out at 50%.

Strengths:

~Can be used as a close-range attack~Can use other spells while this spell is cast~Can affect allies

Weaknesses:~Can be stopped if user is muted~Can not help allies over 90 meters in radius~Offensive Heavenly spells used by the caster while this spell is in use causes 5% less damage on opponents.~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds~Caster cannot cancel the spell after it is usedDuration: 3 postsCool down: 5 posts

Fallen Blessed:

Name: Fallen BlessedRank: CType: Offensive, heavenlyDescription: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be cast after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one creates. The damage total adding up to C-Rank

Strengths:~Each beam causes D-C Rank damage~Long range attack~Strong against Dark magic users~Affects people in an area up to 60 meters away~Does not affect allies

Weaknesses:~Can be stopped if user is muted~Weak against Light and Holy magic users~Caster cannot use another spell while in use~Caster becomes slower when the spell is in use~Caster cannot use magic spells for 1-2 posts when charging for this spellDuration: 3 postsCool down: 4 posts

Lucifer's Hell:

Name: Lucifer's HellRank: CType: Hellish, OffensiveDescription: Aliannah calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Aliannah allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

Strengths:~ Can be thrown up to 90 meters~ Can be used on more than one enemy~ Caster can use other attacks while spell is in use~ Darkness on the ground can be used for another spell

Weaknesses:~ Can only produce only produce 8 orbs~ Dragon Slayers can eat it~ If the orb is set for an explosion it cannot be changed~ If the orb is set for an explosion the orb can miss the target when thrown~Spell can be canceled is caster is muted

Build up: 1 postDuration: 4 posts or until all of the orbs are goneCool down: 6 posts

B-Rank Spells:

Song of the Angel:

Name: Song of the AngelRank: BType: Heavenly, OffensiveDescription: Aliannah calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of its song Aliannah can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Aliannah can create smaller explosions that total up to the rank of the attack. Aliannah must focus the spell but does not have to make any physical motion as to where the explosion will take place. Aliannah can cast this spell from 50 away and the explosions can range.One meter- D rank explosionTwo meters- C Rank explosionThree meters- B Rank explosion

Strengths:~ Can be fired in multiple places.~ The opponent does not know where the explosion will be.~ This spell can be affected by other spells used before it.~ Aliannah can use this spell to propel herself at an opponent at a high speed.

Weaknesses:~ Cannot change point where the explosion occurs.~ The explosions do not all hit the opponent.~ Can hit an ally.~ Aliannah has to focus the spell in the place that she wants the explosion to be.~ Aliannah cannot cast another spell while using this one.

Build up is two posts and can attack on the thirdDuration: InstantCool down: 6 posts

Cage of the Devil:

Name: Cage of the DevilRank: BType: Hell, DefensiveDescription: This spell is cast when Aliannah voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Aliannah and other people or Aliannah can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can break. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Aliannah can cast this spell to cover someone that is up to 200 meters away from where she is standing.

Strengths:~ Can resist 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)~ Can cover up to 10 yards in diameter.~ Does not take magic power to hold up.~ Aliannah does not have to focus on keeping the defense up and can attack from behind it.

Weaknesses:~ Has no specific strength against a certain type of magic.~ Cannot cover for a large group of people.~ When the cage is broken it falls onto the people below~ Opponent can attack from the other side.~ Aliannah cannot cover for people over 200 meters away

Duration: 3 posts or until broken or called offCool down: 5 posts

Hell's Criminals:

Name: Hell's CriminalsRank: BType: Hellish, Description: This spell is cast when Aliannah voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but take 10 damage. But they are easy to squish. They attack in numbers and can overload the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Aliannah's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a C-Rank hit.

Minions:

Strengths:~ There is a large amount of them~ One can use another spell while this one is cast~ This spell does not need to be concentrated on after it is cast~ Can attack more than one opponent~ Can appear all around the opponent~ Cannot be eaten by Slayers

Weaknesses:~ Minions are easily killed~ Minions take a long time to form~ Needs a physical substance of Dark magic to form~ If caster is muted the spell is canceled~ Are easily spotted due to their white colour~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once~ The amount of minions depends on the Dark magic substance that is available~ The minions are only ten inches tall

Build up: instantDuration: Until the minions are all gone or until spell is called offCool down: Twice per thread

A-Rank Spells:

Angel Phanuel:

Name: Angel PhanuelRank: AType: Holy/Light; Offensive/Defensive; Summon Duration: 7 postsCooldown: 10 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel Phanuel." This spell summons the Angel Phanuel to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a golden, healing like glow. Phanuel will fight with Aliannah and takes 200HP. Any of Phanuel's attacks will reach up to 300 meters and she can travel up to 112.5 m/s.

Personality:

Phanuel is a kind heart that wants the best for the world, she is kind and the angel of judgment. She is loyal and will protect Aliannah and her allies no matter what the cost. Phanuel is gentle though she is kind. She has a mind of his own and when out will offer Aliannah advise on the battlefield, whether she wants her to or not. Though she does not get along with Lucifer she does her best for Aliannah.

Strengths:~ Two- There are now two people fighting and it is no longer just Aliannah on her own on the battlefield~ Resistant- Takes 200HP Damage to defeat Phanuel~ Multitasking- Phanuel will be able to not only assist Aliannah but also her allies~ Second mind- Aliannah now has a second mind working on the battlefield~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

Weaknesses:~ Pain that Phanuel feels, Aliannah also feels a little bit of~ Phanuel can be annoying on the battlefield when she is giving Aliannah advice or she is arguing with Lucifer~ Will take +25% damage if attacked with unholy or darkness magic~ There are now two targets on the battlefield~ Phanuel will always take the hit for Aliannah even if she doesn't have to wear out her HP~ Phanuel is a large target when she is at his full size.~ Spell will be canceled if Aliannah is muted

Passive:

While out on the field Phanuel can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

Active:

Name: Angel's JudgementRank: AType: Support; Defensive; Offensive Duration: 5 PostsCooldown: 6 PostsDescription: With this spell Phanuel will create a glow around five people that include Aliannah or any of her Allies and this will allow for light and holy magic damage to be reduced by 40% while if the allies use heavenly magic their magic will be boosted by the 40% reduced from the spell damage. This will only affect four allies within a 150 meter AoE. If a previous damage reduction spell is activated then damage reduction will max out at 50%.

Strengths:~ Allies- Works on both Allies and Aliannah~ AoE- The AoE of the spell is extremely large~ Light- If the allies have their magic purely based off of heavenly power then their entire magic is boosted

Weaknesses:~ Obvious- It is obvious if the ability becomes active because suddenly five people on the battlefield will start to glow~ Darkness- This spell will not affect any dark origin spells that the people glowing use~ AoE- If the people step out of the AoE then they will not only lose the buff they will not be able to get it back~ Five- This will only affect five people at a time and the spell buffs and debuffs cannot transfer to other people

Fallen Angel Lucifer:

Name: Fallen Angel LuciferRank: AType: Unholy/Darkness; Offensive/Defensive; Summon Duration: 7 postsCooldown: 10 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Fallen Angel Lucifer." This spell summons the Fallen Angel Lucifer to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a dark aura. He will fight with Aliannah and takes 200HP. Any of Lucifer's attacks will reach up to 300 meters away from him and he can travel up to 112.5 m/s. Lucifer though does not always listen to Aliannah on the field and if he doesn't like someone he will let them know.

Personality:

Lucifer is playful. Despite his dark mind he likes to goof around a lot both on and off the battlefield. He likes to be called out in a battle always wanting payback against humanity and against the gods. Lucifer also likes to tease Phanuel. Always looking for a fight with her. Lucifer has a mind of his own on the battlefield and even if Aliannah tries to tell him something he can ignore her if he doesn't like the idea.

Strengths:~ Resistant- Takes 200HP Damage to defeat Lucifer~ Multitasking- Lucifer will be able to not only assist Aliannah but also her allies~ Second mind- Aliannah now has a second mind working on the battlefield though having a darker mindset~ Two- There are now two people on the battlefield and not just Aliannah if she fights alone~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

Weaknesses:~ Pain that Lucifer feels, Aliannah also feels a little bit of~ Lucifer can be annoying on the battlefield when he is giving Aliannah advice about what to do or he is arguing with Phanuel~ Will take +25% damage if attacked with holy or light magic magic~ There are now two targets on the battlefield~ Lucifer will always take the hit for Aliannah even if he doesn't have to wear out his HP~ Lucifer is a large target when he is at his full size.~ Spell will be canceled if Aliannah is muted

Passive:

While out on the field Lucifer can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

Active:

Name: Lucifer's CurseRank: AType: Support; Defensive; Offensive Duration: 3 PostsCooldown: 6 PostsDescription: With this spell Lucifer will create a dark glow around three people that of his choice. This will cause them to start to lose HP at a constant 2% per posts maxing out at 15%. This will only affect three people within a 150 meter AoE. The people in the area and who are cursed will not feel the drain in HP unless they are near death, but if the that they are fighting are below 15% the curse will not kill them. Eye contact must be made with the people that Lucifer curses and when he wishes to make eye contact with them they will be naturally drawn to him.

Strengths:~ Number- Three people will be affected by this spell~ AoE- The AoE of the spell is extremely large and even if the people step out of the AoE the curse will stay in effect~ Sudden- Once eye contact is made the spell cannot be called off

Weaknesses:~ Obvious- It is obvious if the ability becomes active because suddenly three people on the battlefield will start to glow~ Chosen- Aliannah cannot choose who Lucifer will choose to curse~ Contact- Eye contact must be made for the spell to work and if people have a strong mind the ability will no take effect~ Fight- People can still fight even when they are cursed~ Frozen- Lucifer will become frozen while he is making eye contact with people leaving him open to attacks

Angel's Light:

Name: Angel's LightRank: AType: Holy; Supportive Duration: InstantCooldown: 5 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel's Light." This will activate a glow that appears around one person on the battlefield and will heal them almost instantly. This spell will reach up to 75 meters away from Aliannah and will heal the person a total of 40% of A-Rank damage in the instant moment that they start to glow.

Strengths:~ Instant- There is no time period in which the person will be healed and if they are near death this will help them a lot.~ Percent- They are being healed a very large percent in a very short amount of time~ Person- This can be used on an ally as well as AliannahWeaknesses:~ One- This spell will only heal one person on the battlefield~ Obvious- This spell is obvious int he fact that one person suddenly starts to glow.~ AoE- If a person steps out of the AoE the spell no longer effects them ~ Health- This spell will not work on a person that has more than 80% health

S-Rank Spells:

Heaven Arrow:

Name: Heaven ArrowRank: SType: Holy/Light; Offensive Duration: 1 PostCooldown: 10 PostsDescription: In casting this spell Aliannah must vocalize, "I call upon thee Heaven Arrow." and point with her hand in the shape of a gun at the target that she wants to hit. If she points upwards the target is her. This causes for a light to appear in the heavens and then shoot down much like that of a comment. This arrow of heavenly magic has a bright trail that follows it as it falls from the heavens. Upon the impact, there is an explosion that reaches up to 20 meters in diameter. Aliannah can pinpoint a target that is 300 meters away from her and the spell takes one full post to reach its target. Upon hitting the target the initial target will be dealt S-Rank damage and everyone within 10 meter from the explosion will receive .5S-Rank damage and anyone within 20 meters will receive .25S-Rank damage. If the people are 30 meters in diameter from the center of explosion they are merely blown backward.

Strengths:~ Long Distance- This spell reaches up to 300 meters away~ Multiple- This spell will damage anyone in the 20 meter radius~ Tasks- Aliannah can use other spells and other attacks while this spell is cast

Weaknesses:~ Allies- This spell will harm allies if they get in the way it can also harm Aliannah~ Trajectory- This spell is easy to read as it only goes in one direction and it cannot be altered~ Obvious- This spell is obvious if you see a giant light arrow heading towards you... you move~ Arrow- This spell can be eaten by only God and Demon slayers seeing how it is a light from heaven.

Hell's Terrain:

Name: Hell's TerrainRank: SType: Unholy/Dark; Offensive Duration: 5 PostsCooldown: 12 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Hell's Terrain." This causes for the ground in a 200 meter diameter to become like that of hell's. Slowly turning dark and scary things looking like that of a nightmare. This is a duration spell that causes people damage for every post that people are in the terrain. People that are not affected are the people that Aliannah considers allies and those that Aliannah considers enemies or opponents by the end of the five post duration 1.5 Rank damage has been done to them. In this terrain, the darkness that surrounds them can be eaten by slayers, but the terrain will remain until Aliannah either calls it off or the duration is done. When the terrain is gone the uneasy feeling of the terrain still remains.

Strengths:~ Multiple- Will effect multiple people~ Safety- This spell will not affect people that Aliannah's sees as allies.~ AoE- This has a very large AoE for a terrain change spellWeaknesses:[/b~ Slayers- The darkness that surrounds the terrain can be eaten~ Obvious- This spell is very obvious in the fact that suddenly the terrain has changed~ AoE- If people escape the AoE the damage that the terrain causes them will stop where it left off~ Change- This terrain will change every time so Aliannah will not know what comes up from the underworld.

Signature Spell:

Name: ChaosRank: SType: Holy/Light; Unholy/Dark; Offensive Duration: 6 PostsCooldown: 1 PostDescription: This spell is cast when Aliannah looks at a single being with her eyes both normal and red and makes eye contact with them as she says, "I call upon Chaos." This causes for Aliannah to take control of a being's mind. Aliannah will not fully have control of the person's mind. But most of the control. If the being is strong enough to resist her the spell will be broken. Once the spell is broken the being that was being controlled will not remember what they did in the time that they were controlled. The being that is being affected by the spell will have dull eyes, with one of them normal and the other the blue colour of her eyes. The blue eye is the eye in which Aliannah controls them with and she can see out of the eye. This spell will control the person up to 400 meters away from Aliannah. This only works on NPC.

When used on a player the player may become dizzy, confused or gain a headache as their head is being infiltrated by magic of another person. This may make them immobile for one post or have a severe disability. The time that they are disabled matches the duration.

Strengths:~ Control- Aliannah has near complete control of whoever she chooses with this spell~ Spells- If this person is a mage then she can also make the person use their spells~ Memory- People will not remember what they did afterward being either a good thing or a bad thing for the person who she controls.~ Sight- Aliannah can see out of the person's eye that turns blue

Weaknesses:~ Eye contact- Eye contact has to be made for the spell to take effect.~ One- This spell will only affect one person in the total time that Aliannah control's them~ AoE- Once the person steps out of the AoE the spell breaks and they are no longer affected~ Suspicion- Aliannah will not always know how the person acts and will cause suspicion if she interacts with people~ Emotions- Aliannah will feel the emotions towards people and things the person that she is controlling feels previously to her controlling them and this messes with her emotions as well~ Mind- If the person has a strong mind her spell can be broken.

Spell temp:

Name: ( Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Duration:(How long does the spell last?)Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells won't have a speed, some won't have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the overall strength of the magic.)Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell and not the overall weakness of the magic)

Last edited by Goddess Aliannah on Tue 2 Jan - 0:53; edited 24 times in total

Primary Magic: Calling Heaven and HellSecondary Magic:N/ACaster or Holder: CasterDescription: This magic will allow the caster to use heaven and hell magic in order to enhance the physical attacks of the caster and it will also allow the caster to have magic attacks as well. The magic summon for this is like asking for a blessing in the attack or in the fight or asking for the punishment for the opponent.Alyia uses this magic in hand to hand combat or in surprise attacks to quickly get rid of enemies. She also uses this magic to play pranks on people.

Strengths:~Attacks can be used while another one is being used~Hand to hand combat~Cool down is quick on physical enhancements~Easy to call upon on physical attacks

Weaknesses:~Magic power can be drained quickly if not careful of how the physical enhancements are used~Takes time to summon magic attacks~Not very many defensive enhancements~ Long range attacks~Enhancement can be stopped is caster is somehow muted.

Unique Abilities: ~Usage of Hellish magic makes the damage of dark magic go down by 15%~Usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 15%~Having heavenly magic allows healing recovery to increase by 5% every 5 posts

D Rank Spells:

Name: Speed of the DemonRank: DType: Dark/SupportiveDescription: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally. This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of of himself.

Strengths:~Reactions and reflexes are increased~Takes little time to cool down~Can use another enhancing spell while using this spell

Weaknesses: ~Can be stopped if user is muted~Caster has to adapt to the momentum~Caster can not use a magic attack while using this spell~Cannot be used on an allyDuration: 2 postsCool down: 3 posts (Please increase this to 3 posts.)

Name: Punishment of the FatherRank: DType: Offensive/HeavenlyDescription: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist in heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by one D-Rank damage. (I'll allow 0.5 extra D-Rank damage only.)

Weaknesses: ~ Can be cut off if the user is muted~ Dodgeable/defendable~ Magic that surrounds the limb can be eaten by a slayer~ Can affect an ally if they get in the wayDuration: 1 postCool down: 2 posts

Name: Curse of the FallenRank: DType: Dark/OffensiveDescription: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects on person. Once the spell is cast the pain does no subside until the caster stops the spell or until the spell wears off. This affects people within a 10 ft diameter around the person.

Strengths:~Strong against weak minded people~Strong against Holy magic users~Can still attack while opponent is in pain~This spell deals 3% damage after every post (How long will this last?)

Weaknesses: ~Spell can be stopped if caster is muted~Weak against strong minded people~Person can still fight while it they are in pain~Only affects one person~Spell will stop if caster is taken downDuration: 3 postsCool down: 4 posts

Name: Fears of the RisenRank: DType: Heavenly/IllusionsDescription: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on it’s own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep opponent's from attacking for a single post or until they break the spell. This spell reaches people up to 10 feet away from her.

Strengths:~Strong against people with weak minds~Strong against people with hidden fears~Does not affect allies

Weaknesses: ~Can be stopped if user is muted~ This only affects D-Rank mages~Weak against people with strong minds~Caster cannot attack when using spell because caster has to hold the spell in place~Caster cannot defend themselves when the spell is cast~Alyia cannot cast another Supportive spell while this spell is cast~Alyia cannot do anything else while she casts this spellBuild up: 1 postDuration: 4 posts (Please decrease this to 3 posts since that's the maximum duration for D-Ranks.)Cool down: 5 posts (You can reduce this to 4 posts.)

C-Rank Spells:

Name: Depths of HellRank: CType: Offensive, Supportive, DarkDescription: This spell is cast the the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that Depths of Hell is cast to the point in which that it wear off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

Strengths:~This spell increases the damage of other dark spells used after it is cast by 20% (Reduce it to 15% please.)~Decreases damage of Light and Holy spells by 5-10% depending on the rank of the spell (You can reduce D-Ranks damage by 15%, C-Ranks by 10%, B-Ranks to 5%.)~Can be used as a close range attack~Can use other spells while this spell is cast~Can affect allies-Gives allies 10% increase on damage of Dark magic spells

Weaknesses:~Can be stopped if user is muted~Does not protect from Light or Holy magic~Cannot help allies over 50 ft in radius (Reduce it to 35 ft.)~Has to focus on ally when casting the spell on them~Offensive Heavenly spells used by the caster while this spell is in use cause 5% less damage on opponents.~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds~Caster cannot cancel the spell after it is usedDuration: 3 postsCool down: 4 posts (Increase it to 5 posts.)

Name: Fallen BlessedRank: CType: Offensive, heavenlyDescription: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be casted after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be The caster can call up to 5 beams on a non-charged attack. One a one post charge there can be upto 7 beams and on a two post charge 10 beams. Each beam stretches 3ft in diameter. (The greater the number of beams you create, the more the damage will be halved. The total damage of all the beams must equal to C-Rank.)

Strengths:~Each beam causes from D-C Rank damage~Long range attack~Strong against Dark magic users~Affects people in an area up to 80 sq ft (My lord, gurl, this is huge. I can allow 50-60 feet.)~Does not affect allies

Weaknesses:~Can be stopped if user is muted~Weak against Light and Holy magic users~Caster cannot use another spell while in use~Caster becomes slower when the spell is in use~Caster cannot use magic spells for 1-2 posts when charging for this spellDuration: 3 postsCool down: 4 posts

Name: Luicifer’s HellRank: CType: Hellish, OffensiveDescription: Alyia calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers orbs of Hellish magic about tennis ball size to gather around Alyia allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. (The total damage for all the orbs must equal to 1 C-Rank.)

Strengths:~ Can be thrown up to 20 yards~ Can be used on more than one enemy~ Caster can use other attacks while spell is in use~ Darkness on the ground can be used for another spell

Weaknesses:~ Can only produce only produce 8 orbs~ Dragon Slayers can eat it~ If the orb is set for an explosion it cannot be changed~ If the orb is set for an explosion the orb can miss the target when thrown~Spell can be cancelled is caster is muted

Build up: 1 postDuration: 8 posts or until all of the orbs are gone (Duration needs to be less than the Cooldown. I can allow up till 4 posts.)Cool down: 8 posts (Decrease it to 6 posts, please.)

B-Rank Spells:

Name: Song of the AngelRank: BType: Heavenly, OffensiveDescription: Alyia calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of it’s song Alyia can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Alyia can create smaller explosions that total up to the rank of the attack. Alyia must focus the spell but does not have to make any physical motion as to where the explosion will take place. Alyia can cast this spell from 20 yards away and the explosions can range.One foot- D rank explosionTwo feet- C Rank explosionThree feet- B Rank explosion

Strengths:~ Can be fired in multiple places.~ The opponent does not know where the explosion will be.~ This spell can be affected by other spells used before it.~ Alyia can use this spell to propel herself at an opponent as a high speed.

Weaknesses:~ Cannot change point where the explosion occurs.~ The explosions do not all hit the opponent.~ Can hit an ally.~ Alyia has to focus the spell in the place that she wants the explosion to be.~ Alyia cannot cast another spell while using this one.

Build up is two posts and can attack on the thirdDuration: InstantCool down: 6 posts

Name: Cage of the DevilRank: BType: Hell, DefensiveDescription: This spell is cast when Alyia voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Alyia and other people or Alyia can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can broken. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Alyia can cast this spell to cover someone that is up to 25 yards away from where she is standing.

Strengths:~ Can resist to two A-Rank attacks/Spells. (1 A-Rank, 2 B-ranks.)~ Can cover up to 10 yards in diameter.~ Does not take magic power to hold up.~ Alyia does not have to focus on keeping the defense up and can attack from behind it.

Weaknesses:~ Has no specific strength against a certain type of magic.~ Cannot cover for a large group of people.~ When the cage is broken it falls onto the people below~ Opponent can attack from the other side.~ Alyia cannot cover for people over 25 yards away

Duration: 3 posts or until broken or called offCool down: 5 posts

Name: Hell's CriminalsRank: BType: Hellish, Description: This spell is cast when Alyia voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only do half of D-Rank damage. But they are easy to squish. They attack in numbers and can over load the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Alyia's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a D rank hit.

Minions:

Strengths:~ There are a large amount of them~ One can use another spell while this one is cast~ This spell does not need to be concentrated on after it is cast~ Can attack more than one opponent~ Can appear all around the opponent~ Cannot be eaten by Slayers

Weaknesses:~ Minions are easily killed~ Minions take a long time to form~ Needs a physical substance of Dark magic to form~ If caster is muted the spell is cancelled~ Are easily spotted due to their white colour~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once~ The amount of minions depends on the Dark magic substance that is available~ The minions are only ten inches tall

Build up: instantDuration: Until the minions are all gone or until spell is called offCool down: Twice per thread

Primary Magic: Calling Heaven and HellSecondary Magic:N/ACaster or Holder: CasterDescription: This magic will allow the caster to use heaven and hell magic in order to enhance the physical attacks of the caster and it will also allow the caster to have magic attacks as well. The magic summon for this is like asking for a blessing in the attack or in the fight or asking for the punishment for the opponent.Alyia uses this magic in hand to hand combat or in surprise attacks to quickly get rid of enemies. She also uses this magic to play pranks on people.

Strengths:~Attacks can be used while another one is being used~Hand to hand combat~Cool down is quick on physical enhancements~Easy to call upon on physical attacks

Weaknesses:~Magic power can be drained quickly if not careful of how the physical enhancements are used~Takes time to summon magic attacks~Not very many defensive enhancements~ Long range attacks~Enhancement can be stopped is caster is somehow muted.

Unique Abilities: ~Usage of Hellish magic makes the damage of dark magic go down by 15%~Usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 15%~Having heavenly magic allows healing recovery to increase by 5% every 5 posts

D Rank Spells:

Name: Speed of the DemonRank: DType: Dark/SupportiveDescription: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally. This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of of himself.

Strengths:~Reactions and reflexes are increased~Takes little time to cool down~Can use another enhancing spell while using this spell

Weaknesses: ~Can be stopped if user is muted~Caster has to adapt to the momentum~Caster can not use a magic attack while using this spell~Cannot be used on an allyDuration: 2 postsCool down: 3 posts (I meant 4 posts. My mistake. >

Name: Punishment of the FatherRank: DType: Offensive/HeavenlyDescription: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist in heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

Weaknesses: ~ Can be cut off if the user is muted~ Dodgeable/defendable~ Magic that surrounds the limb can be eaten by a slayer~ Can affect an ally if they get in the wayDuration: 1 postCool down: 2 posts

Name: Curse of the FallenRank: DType: Dark/OffensiveDescription: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects on person. Once the spell is cast the pain does no subside until the caster stops the spell or until the spell wears off. This affects people within a 10 ft diameter around the person.

Strengths:~Strong against weak minded people~Strong against Holy magic users~Can still attack while opponent is in pain~This spell deals 3% damage after every post for the entire duration

Weaknesses: ~Spell can be stopped if caster is muted~Weak against strong minded people~Person can still fight while it they are in pain~Only affects one person~Spell will stop if caster is taken downDuration: 3 postsCool down: 4 posts

Name: Fears of the RisenRank: DType: Heavenly/IllusionsDescription: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on it’s own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep opponent's from attacking for a single post or until they break the spell. This spell reaches people up to 10 feet away from her.

Strengths:~Strong against people with weak minds~Strong against people with hidden fears~Does not affect allies

Weaknesses: ~Can be stopped if user is muted~ This only affects D-Rank mages~Weak against people with strong minds~Caster cannot attack when using spell because caster has to hold the spell in place~Caster cannot defend themselves when the spell is cast~Alyia cannot cast another Supportive spell while this spell is cast~Alyia cannot do anything else while she casts this spellBuild up: 1 postDuration: 3 postsCool down: 4 posts

C-Rank Spells:

Name: Depths of HellRank: CType: Offensive, Supportive, DarkDescription: This spell is cast the the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that Depths of Hell is cast to the point in which that it wear off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

Strengths:~This spell increases the damage of other dark spells used after it is cast by 15%~Decreases damage of Light and Holy spells D-Rank 15%C-Rank 10%B-Rank 5%~Can be used as a close range attack~Can use other spells while this spell is cast~Can affect allies-Gives allies 10% increase on damage of Dark magic spells

Weaknesses:~Can be stopped if user is muted~Does not protect from Light or Holy magic~Cannot help allies over 35 ft in radius~Has to focus on ally when casting the spell on them~Offensive Heavenly spells used by the caster while this spell is in use cause 5% less damage on opponents.~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds~Caster cannot cancel the spell after it is usedDuration: 3 postsCool down: 5 posts

Name: Fallen BlessedRank: CType: Offensive, heavenlyDescription: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be casted after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one create. The damage total adding up to C-Rank

Strengths:~Each beam causes from D-C Rank damage~Long range attack~Strong against Dark magic users~Affects people in an area up to 40 sq ft~Does not affect allies

Weaknesses:~Can be stopped if user is muted~Weak against Light and Holy magic users~Caster cannot use another spell while in use~Caster becomes slower when the spell is in use~Caster cannot use magic spells for 1-2 posts when charging for this spellDuration: 3 postsCool down: 4 posts

Name: Luicifer’s HellRank: CType: Hellish, OffensiveDescription: Alyia calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Alyia allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

Strengths:~ Can be thrown up to 20 yards~ Can be used on more than one enemy~ Caster can use other attacks while spell is in use~ Darkness on the ground can be used for another spell

Weaknesses:~ Can only produce only produce 8 orbs~ Dragon Slayers can eat it~ If the orb is set for an explosion it cannot be changed~ If the orb is set for an explosion the orb can miss the target when thrown~Spell can be cancelled is caster is muted

Build up: 1 postDuration: 4 posts or until all of the orbs are goneCool down: 6 posts

B-Rank Spells:

Name: Song of the AngelRank: BType: Heavenly, OffensiveDescription: Alyia calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of it’s song Alyia can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Alyia can create smaller explosions that total up to the rank of the attack. Alyia must focus the spell but does not have to make any physical motion as to where the explosion will take place. Alyia can cast this spell from 20 yards away and the explosions can range.One foot- D rank explosionTwo feet- C Rank explosionThree feet- B Rank explosion

Strengths:~ Can be fired in multiple places.~ The opponent does not know where the explosion will be.~ This spell can be affected by other spells used before it.~ Alyia can use this spell to propel herself at an opponent as a high speed.

Weaknesses:~ Cannot change point where the explosion occurs.~ The explosions do not all hit the opponent.~ Can hit an ally.~ Alyia has to focus the spell in the place that she wants the explosion to be.~ Alyia cannot cast another spell while using this one.

Build up is two posts and can attack on the thirdDuration: InstantCool down: 6 posts

Name: Cage of the DevilRank: BType: Hell, DefensiveDescription: This spell is cast when Alyia voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Alyia and other people or Alyia can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can broken. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Alyia can cast this spell to cover someone that is up to 25 yards away from where she is standing.

Strengths:~ Can resist to 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)~ Can cover up to 10 yards in diameter.~ Does not take magic power to hold up.~ Alyia does not have to focus on keeping the defense up and can attack from behind it.

Weaknesses:~ Has no specific strength against a certain type of magic.~ Cannot cover for a large group of people.~ When the cage is broken it falls onto the people below~ Opponent can attack from the other side.~ Alyia cannot cover for people over 25 yards away

Duration: 3 posts or until broken or called offCool down: 5 posts

Name: Hell's CriminalsRank: BType: Hellish, Description: This spell is cast when Alyia voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only do half of D-Rank damage. But they are easy to squish. They attack in numbers and can over load the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Alyia's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a D rank hit.

Minions:

Strengths:~ There are a large amount of them~ One can use another spell while this one is cast~ This spell does not need to be concentrated on after it is cast~ Can attack more than one opponent~ Can appear all around the opponent~ Cannot be eaten by Slayers

Weaknesses:~ Minions are easily killed~ Minions take a long time to form~ Needs a physical substance of Dark magic to form~ If caster is muted the spell is cancelled~ Are easily spotted due to their white colour~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once~ The amount of minions depends on the Dark magic substance that is available~ The minions are only ten inches tall

Build up: instantDuration: Until the minions are all gone or until spell is called offCool down: Twice per thread

Primary Magic: Calling Heaven and HellSecondary Magic:N/ACaster or Holder: CasterDescription: This magic will allow the caster to use heaven and hell magic in order to enhance the physical attacks of the caster and it will also allow the caster to have magic attacks as well. The magic summon for this is like asking for a blessing in the attack or in the fight or asking for the punishment for the opponent.Alyia uses this magic in hand to hand combat or in surprise attacks to quickly get rid of enemies. She also uses this magic to play pranks on people.

Strengths:~Attacks can be used while another one is being used~Hand to hand combat~Cool down is quick on physical enhancements~Easy to call upon on physical attacks

Weaknesses:~Magic power can be drained quickly if not careful of how the physical enhancements are used~Takes time to summon magic attacks~Not very many defensive enhancements~ Long range attacks~Enhancement can be stopped is caster is somehow muted.

Unique Abilities: ~Usage of Hellish magic makes the damage of dark magic go down by 15%~Usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 15%~Having heavenly magic allows healing recovery to increase by 5% every 5 posts

D Rank Spells:

Name: Speed of the DemonRank: DType: Dark/SupportiveDescription: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally. This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of of himself.

Strengths:~Reactions and reflexes are increased~Takes little time to cool down~Can use another enhancing spell while using this spell

Weaknesses: ~Can be stopped if user is muted~Caster has to adapt to the momentum~Caster can not use a magic attack while using this spell~Cannot be used on an allyDuration: 2 postsCool down: 4 posts

Name: Punishment of the FatherRank: DType: Offensive/HeavenlyDescription: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist in heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

Weaknesses: ~ Can be cut off if the user is muted~ Dodgeable/defendable~ Magic that surrounds the limb can be eaten by a slayer~ Can affect an ally if they get in the wayDuration: 1 postCool down: 2 posts

Name: Curse of the FallenRank: DType: Dark/OffensiveDescription: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects on person. Once the spell is cast the pain does no subside until the caster stops the spell or until the spell wears off. This affects people within a 10 ft diameter around the person.

Strengths:~Strong against weak minded people~Strong against Holy magic users~Can still attack while opponent is in pain~This spell deals 3% damage after every post for the entire duration

Weaknesses: ~Spell can be stopped if caster is muted~Weak against strong minded people~Person can still fight while it they are in pain~Only affects one person~Spell will stop if caster is taken downDuration: 3 postsCool down: 4 posts

Name: Fears of the RisenRank: DType: Heavenly/IllusionsDescription: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on it’s own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep opponent's from attacking for a single post or until they break the spell. This spell reaches people up to 10 feet away from her.

Strengths:~Strong against people with weak minds~Strong against people with hidden fears~Does not affect allies

Weaknesses: ~Can be stopped if user is muted~ This only affects D-Rank mages~Weak against people with strong minds~Caster cannot attack when using spell because caster has to hold the spell in place~Caster cannot defend themselves when the spell is cast~Alyia cannot cast another Supportive spell while this spell is cast~Alyia cannot do anything else while she casts this spellBuild up: 1 postDuration: 3 postsCool down: 4 posts

C-Rank Spells:

Name: Depths of HellRank: CType: Offensive, Supportive, DarkDescription: This spell is cast the the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that Depths of Hell is cast to the point in which that it wear off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

Strengths:~This spell increases the damage of other dark spells used after it is cast by 15%~Decreases damage of Light and Holy spells D-Rank 15%C-Rank 10%B-Rank 5%~Can be used as a close range attack~Can use other spells while this spell is cast~Can affect allies-Gives allies 10% increase on damage of Dark magic spells

Weaknesses:~Can be stopped if user is muted~Does not protect from Light or Holy magic~Cannot help allies over 35 ft in radius~Has to focus on ally when casting the spell on them~Offensive Heavenly spells used by the caster while this spell is in use cause 5% less damage on opponents.~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds~Caster cannot cancel the spell after it is usedDuration: 3 postsCool down: 5 posts

Name: Fallen BlessedRank: CType: Offensive, heavenlyDescription: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be casted after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one create. The damage total adding up to C-Rank

Strengths:~Each beam causes from D-C Rank damage~Long range attack~Strong against Dark magic users~Affects people in an area up to 40 sq ft~Does not affect allies

Weaknesses:~Can be stopped if user is muted~Weak against Light and Holy magic users~Caster cannot use another spell while in use~Caster becomes slower when the spell is in use~Caster cannot use magic spells for 1-2 posts when charging for this spellDuration: 3 postsCool down: 4 posts

Name: Luicifer’s HellRank: CType: Hellish, OffensiveDescription: Alyia calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Alyia allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

Strengths:~ Can be thrown up to 20 yards~ Can be used on more than one enemy~ Caster can use other attacks while spell is in use~ Darkness on the ground can be used for another spell

Weaknesses:~ Can only produce only produce 8 orbs~ Dragon Slayers can eat it~ If the orb is set for an explosion it cannot be changed~ If the orb is set for an explosion the orb can miss the target when thrown~Spell can be cancelled is caster is muted

Build up: 1 postDuration: 4 posts or until all of the orbs are goneCool down: 6 posts

B-Rank Spells:

Name: Song of the AngelRank: BType: Heavenly, OffensiveDescription: Alyia calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of it’s song Alyia can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Alyia can create smaller explosions that total up to the rank of the attack. Alyia must focus the spell but does not have to make any physical motion as to where the explosion will take place. Alyia can cast this spell from 20 yards away and the explosions can range.One foot- D rank explosionTwo feet- C Rank explosionThree feet- B Rank explosion

Strengths:~ Can be fired in multiple places.~ The opponent does not know where the explosion will be.~ This spell can be affected by other spells used before it.~ Alyia can use this spell to propel herself at an opponent as a high speed.

Weaknesses:~ Cannot change point where the explosion occurs.~ The explosions do not all hit the opponent.~ Can hit an ally.~ Alyia has to focus the spell in the place that she wants the explosion to be.~ Alyia cannot cast another spell while using this one.

Build up is two posts and can attack on the thirdDuration: InstantCool down: 6 posts

Name: Cage of the DevilRank: BType: Hell, DefensiveDescription: This spell is cast when Alyia voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Alyia and other people or Alyia can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can broken. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Alyia can cast this spell to cover someone that is up to 25 yards away from where she is standing.

Strengths:~ Can resist to 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)~ Can cover up to 10 yards in diameter.~ Does not take magic power to hold up.~ Alyia does not have to focus on keeping the defense up and can attack from behind it.

Weaknesses:~ Has no specific strength against a certain type of magic.~ Cannot cover for a large group of people.~ When the cage is broken it falls onto the people below~ Opponent can attack from the other side.~ Alyia cannot cover for people over 25 yards away

Duration: 3 posts or until broken or called offCool down: 5 posts

Name: Hell's CriminalsRank: BType: Hellish, Description: This spell is cast when Alyia voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only do half of D-Rank damage. But they are easy to squish. They attack in numbers and can over load the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Alyia's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a D rank hit.

Minions:

Strengths:~ There are a large amount of them~ One can use another spell while this one is cast~ This spell does not need to be concentrated on after it is cast~ Can attack more than one opponent~ Can appear all around the opponent~ Cannot be eaten by Slayers

Weaknesses:~ Minions are easily killed~ Minions take a long time to form~ Needs a physical substance of Dark magic to form~ If caster is muted the spell is cancelled~ Are easily spotted due to their white colour~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once~ The amount of minions depends on the Dark magic substance that is available~ The minions are only ten inches tall

Build up: instantDuration: Until the minions are all gone or until spell is called offCool down: Twice per thread

Primary Magic: Calling Heaven and HellSecondary Magic: Fallen Angel Take OverCaster or Holder: CasterDescription: This magic is a caster magic that Goddess Alyia gained in a sudden tragedy when she was a child, from when her family was murdered in front of her. Her magic is on both sides of the sprectrum, being both Holy and Unholy. The Holy side being from her parents' lineage of being angelic and the Unholy side being from the bad luck that she hand and the torment and pain that she had to go through in gainning her magic. Goddess Alyia uses her magic for both good and evil in the likes and will not hesitate to use it to intimidate a person or set them into their place in the chain of power. Goddess Alyia also as she grew as a mage began to realize that her magic was not just for enhancements, but for other things to.

Goddess Alyia's magic is not just coming from her purely but she is using her magic to call upon the powers of heaven and hell, the two sides to her magic. Goddess Alyia will call out vocally to both heaven and hell to summon their magic to assist her in her battles and as Goddess Alyia's magic grew as did her capabilities to call for stronger things, things that would take much more power to summon. Goddess Alyia used to use this magic for enhancements, but she began to test what she could call upon and started to use it for pure elements of magic and summons of other beings of power to assist her in battle. These summons watch over Goddess Alyia all the time and will speak into her head even if she doesn't want them too.

Goddess Alyia likes to use her magic for both good and evil depending on the time and when she uses her holy magic she tends to be nicer and more friendly, caring and doing things for others that would make her feel happy inside and make others feel happy as well. But, when Goddess Alyia taps into her darkness magic she fights to control it and through her struggle she gets stronger. She will sometimes fall into the darkness and this led to her secondary magic. When Goddess Alyia's taps into her dark magic she becomes more scarcastic and and evil, dark and having no mercy for her enemies.

Strengths:~ Multiple- Many different spells can be used at a time and one right after each other.~ Variety- There are all kinds of spells that Goddess Alyia can use, from summons to regular spells to buffs~ Cancels- Goddess Alyia's magic even though on opposite sides of the spectrum it will not cancel each other out.

Weaknesses:~ Weakness- Goddess Alyia's magic will be weaker to the opposite element of the spell that she uses/~ Build up- Some spells will take build up to use at their full power~ Defense- There are not very many deffense spells that Goddess Alyia can use ~ Long range- Long range spells for Goddess Alyia's magic are very rare and there are not very many.~Enhancement can be stopped is caster is somehow muted.

Lineage:

Name: Omen AngelWielder: Goddess AlyiaDescription: Description: All thorough Goddess Alyia's life she has experienced nothing but bad luck. People died because of her and her aura of misfortune proceeded to follow her. Accident's, deaths and utter bad luck seemed to follow her; denying her of ever having a happy life. It continued to follow her until the day that she died, killed in such a way that there would be no body to mourn and forgotten by everyone.

That was when she was touched by an Angel.

Goddess Alyia's soul was returned to her body, but the soul was transformed into that of the Dark Angel of Omens. Manipulating luck into her favor when at first it worked against her. Now it works for her...

Ability:Celestial Body: The angelic soul of Goddess Alyia's body fuels the mortal body with its power granting 25% increase in strength, speed and durability. This is not considered magical in nature.

Omen's flight: Goddess Alyia can at will release the wings that are stored in her body and fly in the air at the same movement speed as she is on the ground. This flight is susceptible to any buffs that she receives and can be stored back in at will. The wings are white at the base and slowly shift to black at the tips.

Good Omen: Upon activation a spell, ability or lineage up to equal rank of Goddess Alyia is suddenly met with a surge of good luck that increases its power by a single rank. This cause by a fortunate event that suddenly increases its power (Whether it be by something else getting added to it or simply an inexplicable surge of power). The event that causes it is left up to the user's imagination.

Bad Omen: Upon activation an opponents spell, ability or lineage up to equal rank of Goddess Alyia is immediately negated. This is caused by an unlucky or unfortunate event that prevents it from working properly (Whether it be caused by a non-damaging event or simply not working at all on Goddess Alyia). The event that causes this is left up to the users imagination.

Usage: Celestial Body and Omen's flight are passives. Good and Bad Omen are instant duration abilities with a 5 post cool down. Omen abilities can only be used twice per thread.

Unique Abilities: ~ Reduction: Usage of Hellish magic makes the damage of dark magic go down by 15% and the usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 15% as well~ Curse: No Goddess Alyia cannot curse people, but because of Goddess Alyia's magic people tend to hesitate around her, not because of her magic power, but it is more a side effect of having people slightly more tentative to approach her or to fully interact with her.~ Healing: Having heavenly magic allows healing recovery to increase by 5% every 5 posts to a max of 15%~ Karma: Because of Goddess Alyia's lineage of being an angel of luck or better known as karma any attack that hits her will also reflect back onto the person at 2% the damage that is done in total is 15% per thread. ~ Cancel: Whilst having both darkness and light in a magic may push Goddess Alyia one was or another it tends to cancel each other out. Not completely silencing the aura of her Magic Power but dimming it down to very little like a C or D-Rank mage.

D Rank Spells:

Speed of the Demon:

Name: Speed of the DemonRank: DType: Dark/SupportiveDescription: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally. This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of of himself.

Strengths:~Reactions and reflexes are increased~Takes little time to cool down~Can use another enhancing spell while using this spell

Weaknesses: ~Can be stopped if user is muted~Caster has to adapt to the momentum~Caster can not use a magic attack while using this spell~Cannot be used on an allyDuration: 2 postsCool down: 4 posts

Punishment of the Father:

Name: Punishment of the FatherRank: DType: Offensive/HeavenlyDescription: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist in heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

Weaknesses: ~ Can be cut off if the user is muted~ Dodgeable/defendable~ Magic that surrounds the limb can be eaten by a slayer~ Can affect an ally if they get in the wayDuration: 1 postCool down: 2 posts

Curse of the Fallen:

Name: Curse of the FallenRank: DType: Dark/OffensiveDescription: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects on person. Once the spell is cast the pain does no subside until the caster stops the spell or until the spell wears off. This affects people within a 10 ft diameter around the person.

Strengths:~Strong against weak minded people~Strong against Holy magic users~Can still attack while opponent is in pain~This spell deals 3% damage after every post for the entire duration

Weaknesses: ~Spell can be stopped if caster is muted~Weak against strong minded people~Person can still fight while it they are in pain~Only affects one person~Spell will stop if caster is taken downDuration: 3 postsCool down: 4 posts

Fears of the Risen:

Name: Fears of the RisenRank: DType: Heavenly/IllusionsDescription: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on it’s own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep opponent's from attacking for a single post or until they break the spell. This spell reaches people up to 10 feet away from her.

Strengths:~Strong against people with weak minds~Strong against people with hidden fears~Does not affect allies

Weaknesses: ~Can be stopped if user is muted~ This only affects D-Rank mages~Weak against people with strong minds~Caster cannot attack when using spell because caster has to hold the spell in place~Caster cannot defend themselves when the spell is cast~Goddess Alyia cannot cast another Supportive spell while this spell is cast~Goddess Alyia cannot do anything else while she casts this spellBuild up: 1 postDuration: 3 postsCool down: 4 posts

C-Rank Spells:

Depths of Hell:

Name: Depths of HellRank: CType: Offensive, Supportive, DarkDescription: This spell is cast the the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that Depths of Hell is cast to the point in which that it wear off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

Strengths:~This spell increases the damage of other dark spells used after it is cast by 15%~Decreases damage of Light and Holy spells D-Rank 15%C-Rank 10%B-Rank 5%~Can be used as a close range attack~Can use other spells while this spell is cast~Can affect allies-Gives allies 10% increase on damage of Dark magic spells

Weaknesses:~Can be stopped if user is muted~Does not protect from Light or Holy magic~Cannot help allies over 35 ft in radius~Has to focus on ally when casting the spell on them~Offensive Heavenly spells used by the caster while this spell is in use cause 5% less damage on opponents.~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds~Caster cannot cancel the spell after it is usedDuration: 3 postsCool down: 5 posts

Fallen Blessed:

Name: Fallen BlessedRank: CType: Offensive, heavenlyDescription: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be casted after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one create. The damage total adding up to C-Rank

Strengths:~Each beam causes from D-C Rank damage~Long range attack~Strong against Dark magic users~Affects people in an area up to 40 sq ft~Does not affect allies

Weaknesses:~Can be stopped if user is muted~Weak against Light and Holy magic users~Caster cannot use another spell while in use~Caster becomes slower when the spell is in use~Caster cannot use magic spells for 1-2 posts when charging for this spellDuration: 3 postsCool down: 4 posts

Lucifer's Hell:

Name: Luicifer’s HellRank: CType: Hellish, OffensiveDescription: Goddess Alyia calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Goddess Alyia allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

Strengths:~ Can be thrown up to 20 yards~ Can be used on more than one enemy~ Caster can use other attacks while spell is in use~ Darkness on the ground can be used for another spell

Weaknesses:~ Can only produce only produce 8 orbs~ Dragon Slayers can eat it~ If the orb is set for an explosion it cannot be changed~ If the orb is set for an explosion the orb can miss the target when thrown~Spell can be cancelled is caster is muted

Build up: 1 postDuration: 4 posts or until all of the orbs are goneCool down: 6 posts

B-Rank Spells:

Song of the Angel:

Name: Song of the AngelRank: BType: Heavenly, OffensiveDescription: Goddess Alyia calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of it’s song Goddess Alyia can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Goddess Alyia can create smaller explosions that total up to the rank of the attack. Goddess Alyia must focus the spell but does not have to make any physical motion as to where the explosion will take place. Goddess Alyia can cast this spell from 20 yards away and the explosions can range.One foot- D rank explosionTwo feet- C Rank explosionThree feet- B Rank explosion

Strengths:~ Can be fired in multiple places.~ The opponent does not know where the explosion will be.~ This spell can be affected by other spells used before it.~ Goddess Alyia can use this spell to propel herself at an opponent as a high speed.

Weaknesses:~ Cannot change point where the explosion occurs.~ The explosions do not all hit the opponent.~ Can hit an ally.~ Goddess Alyia has to focus the spell in the place that she wants the explosion to be.~ Goddess Alyia cannot cast another spell while using this one.

Build up is two posts and can attack on the thirdDuration: InstantCool down: 6 posts

Cage of the Devil:

Name: Cage of the DevilRank: BType: Hell, DefensiveDescription: This spell is cast when Goddess Alyia voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Goddess Alyia and other people or Goddess Alyia can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can broken. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Goddess Alyia can cast this spell to cover someone that is up to 25 yards away from where she is standing.

Strengths:~ Can resist to 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)~ Can cover up to 10 yards in diameter.~ Does not take magic power to hold up.~ Goddess Alyia does not have to focus on keeping the defense up and can attack from behind it.

Weaknesses:~ Has no specific strength against a certain type of magic.~ Cannot cover for a large group of people.~ When the cage is broken it falls onto the people below~ Opponent can attack from the other side.~ Goddess Alyia cannot cover for people over 25 yards away

Duration: 3 posts or until broken or called offCool down: 5 posts

Hell's Criminals:

Name: Hell's CriminalsRank: BType: Hellish, Description: This spell is cast when Goddess Alyia voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only D-Rank damage. But they are easy to squish. They attack in numbers and can over load the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Goddess Alyia's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a C-Rank hit.

Minions:

Strengths:~ There are a large amount of them~ One can use another spell while this one is cast~ This spell does not need to be concentrated on after it is cast~ Can attack more than one opponent~ Can appear all around the opponent~ Cannot be eaten by Slayers

Weaknesses:~ Minions are easily killed~ Minions take a long time to form~ Needs a physical substance of Dark magic to form~ If caster is muted the spell is cancelled~ Are easily spotted due to their white colour~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once~ The amount of minions depends on the Dark magic substance that is available~ The minions are only ten inches tall

Build up: instantDuration: Until the minions are all gone or until spell is called offCool down: Twice per thread

A-Rank Spells:

Angel Phanuel:

Name: Angel PhanuelRank: AType: Holy/Light; Offensive/Deffensive; Summon Duration: 7 postsCooldown: 10 PostsDescription: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Angel Phanuel." This spell summons the Angel Phanuel to Goddess Alyia's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a golden, healing like glow. Phanuel will fight with Goddess Alyia and takes 3 A-Rank hits to make fall. Any of Phanuel's attacks will reach up to 120 meters and she can travel up to 60 m/s.

Personality:

Phanuel is a kind heart that wants the best for the world, she is kind and the angel of judgement. She is loyal and will protect Goddess Alyia and her allies no matter what the cost. Phanuel is gentle though she is kind. She has a mind of his own and when out will offer Goddess Alyia advise on the battle field, whether she wants her to or not. Though she does not get along with Lucifer she does her best for Goddess Alyia.

Strengths:~ Two- There are now two people fighting and it is no longer just Goddess Alyia on her own on the battle field~ Resistant- Takes three hits of A-Rank Damage to defeat Phanuel~ Multitasking- Phanuel will be able to not only assist Goddess Alyia but also her allies~ Second mind- Goddess Alyia now has a second mind working on the battle field~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

Weaknesses:~ Pain that Phanuel feels, Goddess Alyia also feels a little bit of~ Phanuel can be annoying on the battle field when she is giving Goddess Alyia advise or she is arguing with Lucifer~ Will take +25% damage if attacked with unholy or darkness magic~ There are now two targets on the battle field~ Phanuel will always take the hit for Goddess Alyia even if she doesn't have to wearing out her HP~ Phanuel is a large target when she is at his fully size.~ Spell will be cancelled if Goddess Alyia is muted

Passive:

While out on the field Phanuel can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

Active:

Name: Angel's JudgementRank: AType: Support; Defensive; Offensive Duration: 5 PostsCooldown: 6 PostsDescription: With this spell Phanuel will create a glow around five people that include Goddess Alyia or any of her Allies and this will allow for light and holy magic damage to be reduced by 40% while if the allies use heavenly magic their magic will be boosted by the 40% reduced from the spell damage. This will only affect four allies within a 120 meter AoE

Strengths:~ Allies- Works on both Allies and Goddess Alyia~ AoE- The AoE of the spell is extremely large~ Light- If the allies have their magic purely based off of heavenly power then their entire magic is boosted

Weaknesses:~ Obvious- It is obvious if the ability becomes active because suddenly five people on the battle field will start to glow~ Darkness- This spell will not affect any dark origin spells that the people glowing use~ AoE- If the people step out of the AoE then they will not only lose the buff they will not be able to get it back~ Five- This will only affect five people at a time and the spell buffs and debuffs cannot transfer to other people

Fallen Angel Lucifer:

Name: Fallen Angel LuciferRank: AType: Unholy/Darkness; Offensive/Deffensive; Summon Duration: 7 postsCooldown: 10 PostsDescription: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Fallen Angel Lucifer." This spell summons the Fallen Angel Lucifer to Goddess Alyia's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a dark aura. He will fight with Goddess Alyia and takes 3 A-Rank hits to make fall. Any of Luficers's attacks will reach up to 120 meters away from him and he can travel up to 60 m/s. Lucifer though does not always listen to Goddess Alyia on the field and if he doesn't like someone he will let them know.

Personality:

Lucifer is playful. Despite his dark mind he likes to goof around a lot both on and off the battle field. He likes to be called out in a battle always wanting payback against humanity and against the gods. Lucifer also likes to tease Phanuel. Always looking for a fight with her. Lucifer has a mind of his own on the battle field and even if Goddess Alyia tries to tell him something he can ignore her if he doesn't like the idea.

Strengths:~ Resistant- Takes three hits of A-Rank Damage to defeat Lucifer~ Multitasking- Lucifer will be able to not only assist Goddess Alyia but also her allies~ Second mind- Goddess Alyia now has a second mind working on the battle field though having a darker mind set~ Two- There are now two people on the battle field and not just Goddess Alyia if she fights alone~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

Weaknesses:~ Pain that Lucifer feels, Goddess Alyia also feels a little bit of~ Lucifer can be annoying on the battle field when he is giving Goddess Alyia advise about what to do or he is arguing with Phanuel~ Will take +25% damage if attacked with holy or light magic magic~ There are now two targets on the battle field~ Lucifer will always take the hit for Goddess Alyia even if he doesn't have to wearing out his HP~ Lucifer is a large target when he is at his fully size.~ Spell will be cancelled if Goddess Alyia is muted

Passive:

While out on the field Lucifer can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

Active:

Name: Lucifer's CurseRank: AType: Support; Defensive; Offensive Duration: 3 PostsCooldown: 6 PostsDescription: With this spell Lucifer will create a dark glow around three people that of his choice. This will cause them to start to lose HP at a constant 2% per posts maxing out at 15%. This will only effect three people within a 120 meter AoE. The people in the area and who are cursed will not feel the drain in HP unless they are near death, but if the that they are fighting are below 15% the curse will not kill them. Eye contact must be made with the people that Lucifer curses and when he wishes to make eye contact with them they will be naturally drawn to him.

Strengths:~ Number- Three people will be effected by this spell~ AoE- The AoE of the spell is extremely large and even if the people step out of the AoE the curse will stay in effect~ Sudden- Once eye contact is made the spell cannot be called off

Weaknesses:~ Obvious- It is obvious if the ability becomes active because suddenly three people on the battle field will start to glow~ Chosen- Goddess Alyia cannot chose who Lucifer will choose to curse~ Contact- Eye contact must be made for the spell to work and if people have a strong mind the ability will no take effect~ Fight- People can still fight even when they are cursed~ Frozen- Lucifer will become frozen while he is making eye contact with people leaving him open for attacks

Angel's Light:

Name: Angel's LightRank: AType: Holy; Supportive Duration: InstantCooldown: 5 PostsDescription: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Angel's Light." This will activate a glow that appears around one person on the battle field and will heal them almost instantly. This spell will reach up to 120 meters away from Goddess Alyia and will heal the person a total of 40% of A-Rank damage in the instant moment that they start to glow.

Strengths:~ Instant- There is no time period in which the person will be healed and if they are near death this will help them a lot.~ Percent- They are being healed a very large percent in a very short amount of time~ Person- This can be used on an ally as well as Goddess AlyiaWeaknesses:~ One- This spell will only heal one person on the battle field~ Obvious- This spell is obvious int he fact that one person suddenly starts to glow.~ AoE- If a person steps out of the AoE the spell no longer effects them ~ Health- This spell will not work on a person that has more than 80% health

S-Rank Spells:

Heaven Arrow:

Name: Heaven ArrowRank: SType: Holy/Light; Offensive Duration: 1 PostCooldown: 10 PostsDescription: In casting this spell Goddess Alyia must vocalize, "I call upon thee Heaven Arrow." and point with her hand in the shape of a gun at the the target taht she wants to hit. If she points upwards the target is her. This causes for a light to appear in the heavens and then shoot down much like that of a comment. This arrow of heavenly magic has a bright trail that follows it as it falls from the heavens. Upon the impact, there is an explosion that reaches upto 20 meters in diameter. Goddess Alyia can pinpoint a target that is 240 meters away from her and the spell takes one full post to reach it's target. Upon hitting the target anyone caught in a 5 meter diameter from the center of the explosion will have a .5Rank additional damage. If they are in a 10 meter diameter from the center it is only a Rank damage and if it is any where outside of that it is only 90% rank damage. If the people are 30 meters in diameter from the center of explosion they are merely blown backwards.

Strengths:~ Long Distance- This spell reaches up to 240 meters away~ Multiple- This spell will damage anyone in the 20 meter radius~ Tasks- Goddess Alyia can use other spells and other attacks while this spell is cast

Weaknesses:~ Allies- This spell will harm allies if they get in the way it can also harm Goddess Alyia~ Trajectory- This spell is easy to read as it only goes in one direction and it cannot be altered~ Obvious- This spell is obvious if you see a giant light arrow heading towards you... you move~ Arrow- This spell can be eaten by only God and Demon slayers seeing how it is a light from heaven.

Hell's Terrain:

Name: Hell's TerrainRank: SType: Unholy/Dark; Offensive Duration: 5 PostsCooldown: 12 PostsDescription: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Hell's Terrain." This causes for the ground in a 200 meter diameter to become like hat of hell's. Slowly turning dark and scary things looking like that of a nightmare. This is a duration spell that causes people damage for every post that people are in the terrain. People that are not effected are the people that Goddess Alyia considers allies and those that Goddess Alyia considers enemies or opponents by the end of the five post duration 1.5 Rank damage has been done to them. In this terrain, the darkness that surround them can be eaten by slayers, but the terrain will remain until Goddess Alyia either calls it off or the duration is done. When the terrain is gone the uneasy feeling of the terrain still remains.

Strengths:~ Multiple- Will effect multiple people~ Safety- This spell will not effect people that Goddess Alyia's sees as allies.~ AoE- This has a very large AoE for a terrain change spellWeaknesses:[/b~ Slayers- The darkness that surrounds the terrain can be eaten~ Obvious- This spell is very obvious in the fact that suddenly the terrain has changed~ AoE- If people escape the AoE the damage that the terrain causes them will stop where it left off~ Change- This terrain will change every time so Goddess Alyia will not know what comes up from the underworld.

Signature Spell:

Name: ChaosRank: SType: Holy/Light; Unholy/Dark; Offensive Duration: 6 PostsCooldown: 12 PostsDescription: This spell is cast when Goddess Alyia looks at a single person with her eyes both normal and red and makes eye contact with them as she says, "I call upon Chaos." This causes for Goddess Alyia to take control of a person's mind. Goddess Alyia will not fully have control of the person's mind. But most of control. If the person is strong enough to resist her the spell will be broken. Once the spell is broken the person that was being controlled will not remember what they did in the time that they were controlled. The person that is being affected by the spell will have dull eyes, with one of them normal and the other the blue colour of her eyes. The blue eyes is the eye in which Goddess Alyia controls them with and she can see out of the eye. This spell will control the person up to 240 meters away from Goddess Alyia.

Strengths:~ Control- Goddess Alyia has near complete control of who ever she chooses with this spell~ Spells- If this person is a mage then she can also make the person use their spells~ Memory- People will not remember what they did afterwards being either a good thing or a bad thing for the person who she controls.~ Sight- Goddess Alyia can see out of the person's eye that turns blue

Weaknesses:~ One- This spell will only effect one person in the total time that Goddess Alyia control's them~ AoE- Once the person steps out of the AoE the spell breaks and they are no longer effected~ Suspicion- Goddess Alyia will not always know how the person acts and will cause suspicion if she interacts with people~ Emotions- Goddess Alyia will feel the emotions towards people and things the person that she is controlling feels previously to her controlling them and this messes with her emotions as well~ Mind- If the person has a strong mind her spell can be broken.

Spell temp:

Name: ( Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Duration:(How long does the spell last?)Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

Primary Magic: Calling Heaven and HellSecondary Magic: Fallen Angel Take OverCaster or Holder: CasterDescription: This magic is a caster magic that Goddess Alyia gained in a sudden tragedy when she was a child, from when her family was murdered in front of her. Her magic is on both sides of the sprectrum, being both Holy and Unholy. The Holy side being from her parents' lineage of being angelic and the Unholy side being from the bad luck that she hand and the torment and pain that she had to go through in gainning her magic. Goddess Alyia uses her magic for both good and evil in the likes and will not hesitate to use it to intimidate a person or set them into their place in the chain of power. Goddess Alyia also as she grew as a mage began to realize that her magic was not just for enhancements, but for other things to.

Goddess Alyia's magic is not just coming from her purely but she is using her magic to call upon the powers of heaven and hell, the two sides to her magic. Goddess Alyia will call out vocally to both heaven and hell to summon their magic to assist her in her battles and as Goddess Alyia's magic grew as did her capabilities to call for stronger things, things that would take much more power to summon. Goddess Alyia used to use this magic for enhancements, but she began to test what she could call upon and started to use it for pure elements of magic and summons of other beings of power to assist her in battle. These summons watch over Goddess Alyia all the time and will speak into her head even if she doesn't want them too.

Goddess Alyia likes to use her magic for both good and evil depending on the time and when she uses her holy magic she tends to be nicer and more friendly, caring and doing things for others that would make her feel happy inside and make others feel happy as well. But, when Goddess Alyia taps into her darkness magic she fights to control it and through her struggle she gets stronger. She will sometimes fall into the darkness and this led to her secondary magic. When Goddess Alyia's taps into her dark magic she becomes more scarcastic and and evil, dark and having no mercy for her enemies.

Strengths:~ Multiple- Many different spells can be used at a time and one right after each other.~ Variety- There are all kinds of spells that Goddess Alyia can use, from summons to regular spells to buffs~ Cancels- Goddess Alyia's magic even though on opposite sides of the spectrum it will not cancel each other out.

Weaknesses:~ Weakness- Goddess Alyia's magic will be weaker to the opposite element of the spell that she uses/~ Build up- Some spells will take build up to use at their full power~ Defense- There are not very many deffense spells that Goddess Alyia can use ~ Long range- Long range spells for Goddess Alyia's magic are very rare and there are not very many.~Enhancement can be stopped is caster is somehow muted.

Lineage:

Name: Omen AngelWielder: Goddess AlyiaDescription: Description: All thorough Goddess Alyia's life she has experienced nothing but bad luck. People died because of her and her aura of misfortune proceeded to follow her. Accident's, deaths and utter bad luck seemed to follow her; denying her of ever having a happy life. It continued to follow her until the day that she died, killed in such a way that there would be no body to mourn and forgotten by everyone.

That was when she was touched by an Angel.

Goddess Alyia's soul was returned to her body, but the soul was transformed into that of the Dark Angel of Omens. Manipulating luck into her favor when at first it worked against her. Now it works for her...

Ability:Celestial Body: The angelic soul of Goddess Alyia's body fuels the mortal body with its power granting 25% increase in strength, speed and durability. This is not considered magical in nature.

Omen's flight: Goddess Alyia can at will release the wings that are stored in her body and fly in the air at the same movement speed as she is on the ground. This flight is susceptible to any buffs that she receives and can be stored back in at will. The wings are white at the base and slowly shift to black at the tips.

Good Omen: Upon activation a spell, ability or lineage up to equal rank of Goddess Alyia is suddenly met with a surge of good luck that increases its power by a single rank. This cause by a fortunate event that suddenly increases its power (Whether it be by something else getting added to it or simply an inexplicable surge of power). The event that causes it is left up to the user's imagination.

Bad Omen: Upon activation an opponents spell, ability or lineage up to equal rank of Goddess Alyia is immediately negated. This is caused by an unlucky or unfortunate event that prevents it from working properly (Whether it be caused by a non-damaging event or simply not working at all on Goddess Alyia). The event that causes this is left up to the users imagination.

Usage: Celestial Body and Omen's flight are passives. Good and Bad Omen are instant duration abilities with a 5 post cool down. Omen abilities can only be used twice per thread.

Unique Abilities: ~ Reduction: Usage of Hellish magic makes the damage of dark magic go down by 15% and the usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 15% as well~ Curse: No Goddess Alyia cannot curse people, but because of Goddess Alyia's magic people tend to hesitate around her, not because of her magic power, but it is more a side effect of having people slightly more tentative to approach her or to fully interact with her.~ Healing: Having heavenly magic allows healing recovery to increase by 5% every 5 posts to a max of 15%~ Karma: Because of Goddess Alyia's lineage of being an angel of luck or better known as karma any attack that hits her will also reflect back onto the person at 2% the damage that is done in total is 15% per thread. ~ Cancel: Whilst having both darkness and light in a magic may push Goddess Alyia one was or another it tends to cancel each other out. Not completely silencing the aura of her Magic Power but dimming it down to very little like a C or D-Rank mage.

D Rank Spells:

Speed of the Demon:

Name: Speed of the DemonRank: DType: Dark/SupportiveDescription: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally. This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of of himself.

Strengths:~Reactions and reflexes are increased~Takes little time to cool down~Can use another enhancing spell while using this spell

Weaknesses: ~Can be stopped if user is muted~Caster has to adapt to the momentum~Caster can not use a magic attack while using this spell~Cannot be used on an allyDuration: 2 postsCool down: 4 posts

Punishment of the Father:

Name: Punishment of the FatherRank: DType: Offensive/HeavenlyDescription: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist in heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

Weaknesses: ~ Can be cut off if the user is muted~ Dodgeable/defendable~ Magic that surrounds the limb can be eaten by a slayer~ Can affect an ally if they get in the wayDuration: 1 postCool down: 2 posts

Curse of the Fallen:

Name: Curse of the FallenRank: DType: Dark/OffensiveDescription: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects on person. Once the spell is cast the pain does no subside until the caster stops the spell or until the spell wears off. This affects people within a 10 ft diameter around the person.

Strengths:~Strong against weak minded people~Strong against Holy magic users~Can still attack while opponent is in pain~This spell deals 3% damage after every post for the entire duration

Weaknesses: ~Spell can be stopped if caster is muted~Weak against strong minded people~Person can still fight while it they are in pain~Only affects one person~Spell will stop if caster is taken downDuration: 3 postsCool down: 4 posts

Fears of the Risen:

Name: Fears of the RisenRank: DType: Heavenly/IllusionsDescription: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on it’s own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep opponent's from attacking for a single post or until they break the spell. This spell reaches people up to 10 feet away from her.

Strengths:~Strong against people with weak minds~Strong against people with hidden fears~Does not affect allies

Weaknesses: ~Can be stopped if user is muted~ This only affects D-Rank mages~Weak against people with strong minds~Caster cannot attack when using spell because caster has to hold the spell in place~Caster cannot defend themselves when the spell is cast~Goddess Alyia cannot cast another Supportive spell while this spell is cast~Goddess Alyia cannot do anything else while she casts this spellBuild up: 1 postDuration: 3 postsCool down: 4 posts

C-Rank Spells:

Depths of Hell:

Name: Depths of HellRank: CType: Offensive, Supportive, DarkDescription: This spell is cast the the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that Depths of Hell is cast to the point in which that it wear off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

Strengths:~This spell increases the damage of other dark spells used after it is cast by 15%~Decreases damage of Light and Holy spells D-Rank 15%C-Rank 10%B-Rank 5%~Can be used as a close range attack~Can use other spells while this spell is cast~Can affect allies-Gives allies 10% increase on damage of Dark magic spells

Weaknesses:~Can be stopped if user is muted~Does not protect from Light or Holy magic~Cannot help allies over 35 ft in radius~Has to focus on ally when casting the spell on them~Offensive Heavenly spells used by the caster while this spell is in use cause 5% less damage on opponents.~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds~Caster cannot cancel the spell after it is usedDuration: 3 postsCool down: 5 posts

Fallen Blessed:

Name: Fallen BlessedRank: CType: Offensive, heavenlyDescription: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be casted after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one create. The damage total adding up to C-Rank

Strengths:~Each beam causes from D-C Rank damage~Long range attack~Strong against Dark magic users~Affects people in an area up to 40 sq ft~Does not affect allies

Weaknesses:~Can be stopped if user is muted~Weak against Light and Holy magic users~Caster cannot use another spell while in use~Caster becomes slower when the spell is in use~Caster cannot use magic spells for 1-2 posts when charging for this spellDuration: 3 postsCool down: 4 posts

Lucifer's Hell:

Name: Luicifer’s HellRank: CType: Hellish, OffensiveDescription: Goddess Alyia calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Goddess Alyia allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

Strengths:~ Can be thrown up to 20 yards~ Can be used on more than one enemy~ Caster can use other attacks while spell is in use~ Darkness on the ground can be used for another spell

Weaknesses:~ Can only produce only produce 8 orbs~ Dragon Slayers can eat it~ If the orb is set for an explosion it cannot be changed~ If the orb is set for an explosion the orb can miss the target when thrown~Spell can be cancelled is caster is muted

Build up: 1 postDuration: 4 posts or until all of the orbs are goneCool down: 6 posts

B-Rank Spells:

Song of the Angel:

Name: Song of the AngelRank: BType: Heavenly, OffensiveDescription: Goddess Alyia calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of it’s song Goddess Alyia can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Goddess Alyia can create smaller explosions that total up to the rank of the attack. Goddess Alyia must focus the spell but does not have to make any physical motion as to where the explosion will take place. Goddess Alyia can cast this spell from 20 yards away and the explosions can range.One foot- D rank explosionTwo feet- C Rank explosionThree feet- B Rank explosion

Strengths:~ Can be fired in multiple places.~ The opponent does not know where the explosion will be.~ This spell can be affected by other spells used before it.~ Goddess Alyia can use this spell to propel herself at an opponent as a high speed.

Weaknesses:~ Cannot change point where the explosion occurs.~ The explosions do not all hit the opponent.~ Can hit an ally.~ Goddess Alyia has to focus the spell in the place that she wants the explosion to be.~ Goddess Alyia cannot cast another spell while using this one.

Build up is two posts and can attack on the thirdDuration: InstantCool down: 6 posts

Cage of the Devil:

Name: Cage of the DevilRank: BType: Hell, DefensiveDescription: This spell is cast when Goddess Alyia voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Goddess Alyia and other people or Goddess Alyia can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can broken. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Goddess Alyia can cast this spell to cover someone that is up to 25 yards away from where she is standing.

Strengths:~ Can resist to 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)~ Can cover up to 10 yards in diameter.~ Does not take magic power to hold up.~ Goddess Alyia does not have to focus on keeping the defense up and can attack from behind it.

Weaknesses:~ Has no specific strength against a certain type of magic.~ Cannot cover for a large group of people.~ When the cage is broken it falls onto the people below~ Opponent can attack from the other side.~ Goddess Alyia cannot cover for people over 25 yards away

Duration: 3 posts or until broken or called offCool down: 5 posts

Hell's Criminals:

Name: Hell's CriminalsRank: BType: Hellish, Description: This spell is cast when Goddess Alyia voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only D-Rank damage. But they are easy to squish. They attack in numbers and can over load the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Goddess Alyia's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a C-Rank hit.

Minions:

Strengths:~ There are a large amount of them~ One can use another spell while this one is cast~ This spell does not need to be concentrated on after it is cast~ Can attack more than one opponent~ Can appear all around the opponent~ Cannot be eaten by Slayers

Weaknesses:~ Minions are easily killed~ Minions take a long time to form~ Needs a physical substance of Dark magic to form~ If caster is muted the spell is cancelled~ Are easily spotted due to their white colour~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once~ The amount of minions depends on the Dark magic substance that is available~ The minions are only ten inches tall

Build up: instantDuration: Until the minions are all gone or until spell is called offCool down: Twice per thread

A-Rank Spells:

Angel Phanuel:

Name: Angel PhanuelRank: AType: Holy/Light; Offensive/Deffensive; Summon Duration: 7 postsCooldown: 10 PostsDescription: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Angel Phanuel." This spell summons the Angel Phanuel to Goddess Alyia's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a golden, healing like glow. Phanuel will fight with Goddess Alyia and takes 3 A-Rank hits to make fall. Any of Phanuel's attacks will reach up to 120 meters and she can travel up to 60 m/s.

Personality:

Phanuel is a kind heart that wants the best for the world, she is kind and the angel of judgement. She is loyal and will protect Goddess Alyia and her allies no matter what the cost. Phanuel is gentle though she is kind. She has a mind of his own and when out will offer Goddess Alyia advise on the battle field, whether she wants her to or not. Though she does not get along with Lucifer she does her best for Goddess Alyia.

Strengths:~ Two- There are now two people fighting and it is no longer just Goddess Alyia on her own on the battle field~ Resistant- Takes three hits of A-Rank Damage to defeat Phanuel~ Multitasking- Phanuel will be able to not only assist Goddess Alyia but also her allies~ Second mind- Goddess Alyia now has a second mind working on the battle field~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

Weaknesses:~ Pain that Phanuel feels, Goddess Alyia also feels a little bit of~ Phanuel can be annoying on the battle field when she is giving Goddess Alyia advise or she is arguing with Lucifer~ Will take +25% damage if attacked with unholy or darkness magic~ There are now two targets on the battle field~ Phanuel will always take the hit for Goddess Alyia even if she doesn't have to wearing out her HP~ Phanuel is a large target when she is at his fully size.~ Spell will be cancelled if Goddess Alyia is muted

Passive:

While out on the field Phanuel can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

Active:

Name: Angel's JudgementRank: AType: Support; Defensive; Offensive Duration: 5 PostsCooldown: 6 PostsDescription: With this spell Phanuel will create a glow around five people that include Goddess Alyia or any of her Allies and this will allow for light and holy magic damage to be reduced by 40% while if the allies use heavenly magic their magic will be boosted by the 40% reduced from the spell damage. This will only affect four allies within a 120 meter AoE

Strengths:~ Allies- Works on both Allies and Goddess Alyia~ AoE- The AoE of the spell is extremely large~ Light- If the allies have their magic purely based off of heavenly power then their entire magic is boosted

Weaknesses:~ Obvious- It is obvious if the ability becomes active because suddenly five people on the battle field will start to glow~ Darkness- This spell will not affect any dark origin spells that the people glowing use~ AoE- If the people step out of the AoE then they will not only lose the buff they will not be able to get it back~ Five- This will only affect five people at a time and the spell buffs and debuffs cannot transfer to other people

Fallen Angel Lucifer:

Name: Fallen Angel LuciferRank: AType: Unholy/Darkness; Offensive/Deffensive; Summon Duration: 7 postsCooldown: 10 PostsDescription: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Fallen Angel Lucifer." This spell summons the Fallen Angel Lucifer to Goddess Alyia's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a dark aura. He will fight with Goddess Alyia and takes 3 A-Rank hits to make fall. Any of Luficers's attacks will reach up to 120 meters away from him and he can travel up to 60 m/s. Lucifer though does not always listen to Goddess Alyia on the field and if he doesn't like someone he will let them know.

Personality:

Lucifer is playful. Despite his dark mind he likes to goof around a lot both on and off the battle field. He likes to be called out in a battle always wanting payback against humanity and against the gods. Lucifer also likes to tease Phanuel. Always looking for a fight with her. Lucifer has a mind of his own on the battle field and even if Goddess Alyia tries to tell him something he can ignore her if he doesn't like the idea.

Strengths:~ Resistant- Takes three hits of A-Rank Damage to defeat Lucifer~ Multitasking- Lucifer will be able to not only assist Goddess Alyia but also her allies~ Second mind- Goddess Alyia now has a second mind working on the battle field though having a darker mind set~ Two- There are now two people on the battle field and not just Goddess Alyia if she fights alone~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

Weaknesses:~ Pain that Lucifer feels, Goddess Alyia also feels a little bit of~ Lucifer can be annoying on the battle field when he is giving Goddess Alyia advise about what to do or he is arguing with Phanuel~ Will take +25% damage if attacked with holy or light magic magic~ There are now two targets on the battle field~ Lucifer will always take the hit for Goddess Alyia even if he doesn't have to wearing out his HP~ Lucifer is a large target when he is at his fully size.~ Spell will be cancelled if Goddess Alyia is muted

Passive:

While out on the field Lucifer can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

Active:

Name: Lucifer's CurseRank: AType: Support; Defensive; Offensive Duration: 3 PostsCooldown: 6 PostsDescription: With this spell Lucifer will create a dark glow around three people that of his choice. This will cause them to start to lose HP at a constant 2% per posts maxing out at 15%. This will only effect three people within a 120 meter AoE. The people in the area and who are cursed will not feel the drain in HP unless they are near death, but if the that they are fighting are below 15% the curse will not kill them. Eye contact must be made with the people that Lucifer curses and when he wishes to make eye contact with them they will be naturally drawn to him.

Strengths:~ Number- Three people will be effected by this spell~ AoE- The AoE of the spell is extremely large and even if the people step out of the AoE the curse will stay in effect~ Sudden- Once eye contact is made the spell cannot be called off

Weaknesses:~ Obvious- It is obvious if the ability becomes active because suddenly three people on the battle field will start to glow~ Chosen- Goddess Alyia cannot chose who Lucifer will choose to curse~ Contact- Eye contact must be made for the spell to work and if people have a strong mind the ability will no take effect~ Fight- People can still fight even when they are cursed~ Frozen- Lucifer will become frozen while he is making eye contact with people leaving him open for attacks

Angel's Light:

Name: Angel's LightRank: AType: Holy; Supportive Duration: InstantCooldown: 5 PostsDescription: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Angel's Light." This will activate a glow that appears around one person on the battle field and will heal them almost instantly. This spell will reach up to 120 meters away from Goddess Alyia and will heal the person a total of 40% of A-Rank damage in the instant moment that they start to glow.

Strengths:~ Instant- There is no time period in which the person will be healed and if they are near death this will help them a lot.~ Percent- They are being healed a very large percent in a very short amount of time~ Person- This can be used on an ally as well as Goddess AlyiaWeaknesses:~ One- This spell will only heal one person on the battle field~ Obvious- This spell is obvious int he fact that one person suddenly starts to glow.~ AoE- If a person steps out of the AoE the spell no longer effects them ~ Health- This spell will not work on a person that has more than 80% health

S-Rank Spells:

Heaven Arrow:

Name: Heaven ArrowRank: SType: Holy/Light; Offensive Duration: 1 PostCooldown: 10 PostsDescription: In casting this spell Goddess Alyia must vocalize, "I call upon thee Heaven Arrow." and point with her hand in the shape of a gun at the the target taht she wants to hit. If she points upwards the target is her. This causes for a light to appear in the heavens and then shoot down much like that of a comment. This arrow of heavenly magic has a bright trail that follows it as it falls from the heavens. Upon the impact, there is an explosion that reaches upto 20 meters in diameter. Goddess Alyia can pinpoint a target that is 240 meters away from her and the spell takes one full post to reach it's target. Upon hitting the target anyone caught in a 5 meter diameter from the center of the explosion will have a .5Rank additional damage. If they are in a 10 meter diameter from the center it is only a Rank damage and if it is any where outside of that it is only 90% rank damage. If the people are 30 meters in diameter from the center of explosion they are merely blown backwards.

Strengths:~ Long Distance- This spell reaches up to 240 meters away~ Multiple- This spell will damage anyone in the 20 meter radius~ Tasks- Goddess Alyia can use other spells and other attacks while this spell is cast

Weaknesses:~ Allies- This spell will harm allies if they get in the way it can also harm Goddess Alyia~ Trajectory- This spell is easy to read as it only goes in one direction and it cannot be altered~ Obvious- This spell is obvious if you see a giant light arrow heading towards you... you move~ Arrow- This spell can be eaten by only God and Demon slayers seeing how it is a light from heaven.

Hell's Terrain:

Name: Hell's TerrainRank: SType: Unholy/Dark; Offensive Duration: 5 PostsCooldown: 12 PostsDescription: This spell is cast when Goddess Alyia vocalizes the words, "I call upon the Hell's Terrain." This causes for the ground in a 200 meter diameter to become like hat of hell's. Slowly turning dark and scary things looking like that of a nightmare. This is a duration spell that causes people damage for every post that people are in the terrain. People that are not effected are the people that Goddess Alyia considers allies and those that Goddess Alyia considers enemies or opponents by the end of the five post duration 1.5 Rank damage has been done to them. In this terrain, the darkness that surround them can be eaten by slayers, but the terrain will remain until Goddess Alyia either calls it off or the duration is done. When the terrain is gone the uneasy feeling of the terrain still remains.

Strengths:~ Multiple- Will effect multiple people~ Safety- This spell will not effect people that Goddess Alyia's sees as allies.~ AoE- This has a very large AoE for a terrain change spellWeaknesses:[/b~ Slayers- The darkness that surrounds the terrain can be eaten~ Obvious- This spell is very obvious in the fact that suddenly the terrain has changed~ AoE- If people escape the AoE the damage that the terrain causes them will stop where it left off~ Change- This terrain will change every time so Goddess Alyia will not know what comes up from the underworld.

Signature Spell:

Name: ChaosRank: SType: Holy/Light; Unholy/Dark; Offensive Duration: 6 PostsCooldown: 12 PostsDescription: This spell is cast when Goddess Alyia looks at a single person with her eyes both normal and red and makes eye contact with them as she says, "I call upon Chaos." This causes for Goddess Alyia to take control of a person's mind. Goddess Alyia will not fully have control of the person's mind. But most of control. If the person is strong enough to resist her the spell will be broken. Once the spell is broken the person that was being controlled will not remember what they did in the time that they were controlled. The person that is being affected by the spell will have dull eyes, with one of them normal and the other the blue colour of her eyes. The blue eyes is the eye in which Goddess Alyia controls them with and she can see out of the eye. This spell will control the person up to 240 meters away from Goddess Alyia.

Strengths:~ Control- Goddess Alyia has near complete control of who ever she chooses with this spell~ Spells- If this person is a mage then she can also make the person use their spells~ Memory- People will not remember what they did afterwards being either a good thing or a bad thing for the person who she controls.~ Sight- Goddess Alyia can see out of the person's eye that turns blue

Weaknesses:~ One- This spell will only effect one person in the total time that Goddess Alyia control's them~ AoE- Once the person steps out of the AoE the spell breaks and they are no longer effected~ Suspicion- Goddess Alyia will not always know how the person acts and will cause suspicion if she interacts with people~ Emotions- Goddess Alyia will feel the emotions towards people and things the person that she is controlling feels previously to her controlling them and this messes with her emotions as well~ Mind- If the person has a strong mind her spell can be broken.

Spell temp:

Name: ( Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Duration:(How long does the spell last?)Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

Primary Magic: Calling Heaven and HellSecondary Magic: Fallen Angel Take OverCaster or Holder: CasterDescription: This magic is a caster magic that Aliannah gained in a sudden tragedy when she was a child, from when her family was murdered in front of her. Her magic is on both sides of the spectrum, being both Holy and Unholy. The Holy side being from her parents' lineage of being angelic and the Unholy side being from the bad luck that she hand and the torment and pain that she had to go through in gaining her magic. Aliannah uses her magic for both good and evil in the likes and will not hesitate to use it to intimidate a person or set them into their place in the chain of power. Aliannah also as she grew as a mage began to realize that her magic was not just for enhancements, but for other things too.

Aliannah's magic is not just coming from her purely but she is using her magic to call upon the powers of heaven and hell, the two sides to her magic. Aliannah will call out vocally to both heaven and hell to summon their magic to assist her in her battles and as Aliannah's magic grew as did her capabilities to call for stronger things, things that would take much more power to summon. Aliannah used to use this magic for enhancements, but she began to test what she could call upon and started to use it for pure elements of magic and summons of other beings of power to assist her in battle. These summons watch over Aliannah all the time and will speak into her head even if she doesn't want them too.

Aliannah likes to use her magic for both good and evil depending on the time and when she uses her holy magic she tends to be nicer and more friendly, caring and doing things for others that would make her feel happy inside and make others feel happy as well. But, when Aliannah taps into her dark magic she fights to control it and through her struggle, she gets stronger. She will sometimes fall into the darkness and this led to her secondary magic. When Aliannah's taps into her dark magic she becomes more sarcastic and evil, dark and has no mercy for her enemies.

Strengths:~ Multiple- Many different spells can be used at a time and one right after each other.~ Variety- There are all kinds of spells that Aliannah can use, from summons to regular spells to buffs~ Cancels- Aliannah's magic even though on opposite sides of the spectrum it will not cancel each other out.

Weaknesses:~ Weakness- Aliannah's magic will be weaker to the opposite element of the spell that she uses/~ Build up- Some spells will take build up to use at their full power~ Defense- There are not very many defensive spells that Aliannah can use ~ Long range- Long range spells for Aliannah's magic are very rare and there are not very many.~Enhancement can be stopped is caster is somehow muted.

Lineage:

Name: Omen AngelWielder: AliannahDescription: Description: All thorough Aliannah's life she has experienced nothing but bad luck. People died because of her and her aura of misfortune proceeded to follow her. Accident's, deaths and utter bad luck seemed to follow her; denying her of ever having a happy life. It continued to follow her until the day that she died, killed in such a way that there would be no body to mourn and forgotten by everyone.

That was when she was touched by an Angel.

Aliannah's soul was returned to her body, but the soul was transformed into that of the Dark Angel of Omens. Manipulating luck in her favor when at first it worked against her. Now it works for her...

Ability: Celestial Body: The angelic soul of Aliannah's body fuels the mortal body with its power granting 25% increase in strength, speed, and durability. This is not considered magical in nature.

Omen's flight: Aliannah can at will release the wings that are stored in her body and fly in the air at the same movement speed as she is on the ground. This flight is susceptible to any buffs that she receives and can be stored back in at will. The wings are white at the base and slowly shift to black at the tips.

Good Omen: Upon activation, a spell, ability or lineage up to the equal rank of Aliannah is suddenly met with a surge of good luck that increases its power by a single rank. This cause by a fortunate event that suddenly increases its power (Whether it be by something else getting added to it or simply an inexplicable surge of power). The event that causes it is left up to the user's imagination.

Bad Omen: Upon activation, an opponents spell, ability or lineage up to the equal rank of Aliannah is immediately negated. This is caused by an unlucky or unfortunate event that prevents it from working properly (Whether it be caused by a non-damaging event or simply not working at all on Aliannah). The event that causes this is left up to the user's imagination.

Usage: Celestial Body and Omen's flight are passives. Good and Bad Omen are instant duration abilities with a 5 post cool down. Omen abilities can only be used twice per thread.

Unique Abilities: ~ Reduction: Usage of Hellish magic makes the damage of dark magic go down by 25% and the usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 25% as well~ Curse: No Aliannah cannot curse people, but because of Aliannah's magic people around her either get cursed or blessed. To be cursed, within battle if they touch Aliannah during a post she gets surrounded by a golden glowing shield that if the opponent does not back away within a post will be dealt Aliannah's rank in damage.~ Blessing: Just like curse, Aliannah cannot bless a person, however because of her history she can help them. To be blessed, within a battle if a single Ally of Aliannah touches her then they get healed 25% of her rank. Please add a cooldown of two posts to this, as well as make it a solid number of 25.~ Healing: Having heavenly magic allows healing recovery to increase by 5% every 5 posts.~ Karma: Because of Aliannah's lineage of being an angel of luck or better known as karma any attack that hits her, the girl will take the damage but then reflect the spell at 10% of the power back at the person who cast it.~ Cancel: Whilst having both darkness and light in a magic may push Aliannah one way or another it tends to cancel each other out. Not completely silencing the aura of her Magic Power but dimming it down to very little like a C or D-Rank mage.

D Rank Spells:

Speed of the Demon:

Name: Speed of the DemonRank: DType: Dark/SupportiveDescription: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally. This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of himself.

Strengths:~Reactions and reflexes are increased~Takes little time to cool down~Can use another enhancing spell while using this spell

Weaknesses: ~Can be stopped if user is muted~Caster has to adapt to the momentum~Caster cannot use a magic attack while using this spell~Can not be used on an allyDuration: 2 postsCool down: 4 posts

Punishment of the Father:

Name: Punishment of the FatherRank: DType: Offensive/HeavenlyDescription: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist with heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

Weaknesses: ~ Can be cut off if the user is muted~ Dodgeable~ Magic that surrounds the limb can be eaten by a slayer~ Can affect an ally if they get in the wayDuration: 1 postCool down: 2 posts

Curse of the Fallen:

Name: Curse of the FallenRank: DType: Dark/OffensiveDescription: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects one person. Once the spell is cast the pain does not subside until the caster stops the spell or until the spell wears off. This affects people within a 30 meters radius around the person.

Strengths:~Strong against weak minded people~Strong against Holy magic users~Can still attack while opponent is in pain~This spell deals 50% damage after every post for the entire duration

Weaknesses: ~Spell can be stopped if caster is muted~Weak against strong-minded people~Person can still fight while they are in pain~Only affects one person~Spell will stop if caster is taken downDuration: 3 postsCool down: 4 posts

Fears of the Risen:

Name: Fears of the RisenRank: DType: Heavenly/IllusionsDescription: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that, the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on its own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep the opponent from attacking for a single post or until they break the spell. This spell reaches people up to 30 meters away from her.

Strengths:~Strong against people with weak minds~Strong against people with hidden fears~Does not affect allies

Weaknesses: ~Can be stopped if user is muted~ This only affects D-Rank mages~Weak against people with strong minds~Caster cannot attack when using spell because caster has to hold the spell in place~Caster cannot defend themselves when the spell is cast~Aliannah cannot cast another Supportive spell while this spell is cast~Aliannah cannot do anything else while she casts this spellBuild up: 1 postDuration: 3 postsCool down: 4 posts

C-Rank Spells:

Depths of Hell:

Name: Depths of HellRank: CType: Offensive, Supportive, DarkDescription: This spell is cast the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that Depths of Hell is cast to the point in which that it wears off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

Strengths: As a general rule, strengths cannot be abilities.~This spell increases the damage of other dark spells used after it is cast by 15%~Decreases damage to Light and Holy spells One can only have 50% damage resist at one time.D-Rank 40% C-Rank 25%B-Rank 15%~Can be used as a close-range attack~Can use other spells while this spell is cast~Can affect allies-Gives allies 10% increase on damage of Dark magic spells

Weaknesses:~Can be stopped if user is muted~Does not protect from Light or Holy magic~Can not help allies over 90 meters in radius~Has to focus on ally when casting the spell on them~Offensive Heavenly spells used by the caster while this spell is in use causes 5% less damage on opponents.~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds~Caster cannot cancel the spell after it is usedDuration: 3 postsCool down: 5 posts

Fallen Blessed:

Name: Fallen BlessedRank: CType: Offensive, heavenlyDescription: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be cast after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one creates. The damage total adding up to C-Rank

Strengths:~Each beam causes D-C Rank damage~Long range attack~Strong against Dark magic users~Affects people in an area up to 60 meters away~Does not affect allies

Weaknesses:~Can be stopped if user is muted~Weak against Light and Holy magic users~Caster cannot use another spell while in use~Caster becomes slower when the spell is in use~Caster cannot use magic spells for 1-2 posts when charging for this spellDuration: 3 postsCool down: 4 posts

Lucifer's Hell:

Name: Lucifer's HellRank: CType: Hellish, OffensiveDescription: Aliannah calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Aliannah allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

Strengths:~ Can be thrown up to 120 meters Please change this to 90.~ Can be used on more than one enemy~ Caster can use other attacks while spell is in use~ Darkness on the ground can be used for another spell

Weaknesses:~ Can only produce only produce 8 orbs~ Dragon Slayers can eat it~ If the orb is set for an explosion it cannot be changed~ If the orb is set for an explosion the orb can miss the target when thrown~Spell can be canceled is caster is muted

Build up: 1 postDuration: 4 posts or until all of the orbs are goneCool down: 6 posts

B-Rank Spells:

Song of the Angel:

Name: Song of the AngelRank: BType: Heavenly, OffensiveDescription: Aliannah calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of its song Aliannah can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Aliannah can create smaller explosions that total up to the rank of the attack. Aliannah must focus the spell but does not have to make any physical motion as to where the explosion will take place. Aliannah can cast this spell from 200 away and the explosions can range. Instant spells follow burst ranges, so if you wish to keep this an instant spell, please change the range to 50 meters. If you wish to keep it how it is, please change it to 150 meters and change instant to 1 post. One meter- D rank explosionTwo meters- C Rank explosionThree meters- B Rank explosion

Strengths:~ Can be fired in multiple places.~ The opponent does not know where the explosion will be.~ This spell can be affected by other spells used before it.~ Aliannah can use this spell to propel herself at an opponent at a high speed.

Weaknesses:~ Cannot change point where the explosion occurs.~ The explosions do not all hit the opponent.~ Can hit an ally.~ Aliannah has to focus the spell in the place that she wants the explosion to be.~ Aliannah cannot cast another spell while using this one.

Build up is two posts and can attack on the thirdDuration: InstantCool down: 6 posts

Cage of the Devil:

Name: Cage of the DevilRank: BType: Hell, DefensiveDescription: This spell is cast when Aliannah voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Aliannah and other people or Aliannah can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can break. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Aliannah can cast this spell to cover someone that is up to 200 meters away from where she is standing.

Strengths:~ Can resist 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)~ Can cover up to 10 yards in diameter.~ Does not take magic power to hold up.~ Aliannah does not have to focus on keeping the defense up and can attack from behind it.

Weaknesses:~ Has no specific strength against a certain type of magic.~ Cannot cover for a large group of people.~ When the cage is broken it falls onto the people below~ Opponent can attack from the other side.~ Aliannah cannot cover for people over 200 meters away

Duration: 3 posts or until broken or called offCool down: 5 posts

Hell's Criminals:

Name: Hell's CriminalsRank: BType: Hellish, Description: This spell is cast when Aliannah voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only C-Rank damage. But they are easy to squish. They attack in numbers and can overload the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Aliannah's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a C-Rank hit. Since there are 15 of them, the health would be split between and add up to to 150 damage (the average health of a B rank summon), which would be 10 each.

Minions:

Strengths:~ There is a large amount of them~ One can use another spell while this one is cast~ This spell does not need to be concentrated on after it is cast~ Can attack more than one opponent~ Can appear all around the opponent~ Cannot be eaten by Slayers

Weaknesses:~ Minions are easily killed~ Minions take a long time to form~ Needs a physical substance of Dark magic to form~ If caster is muted the spell is canceled~ Are easily spotted due to their white colour~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once~ The amount of minions depends on the Dark magic substance that is available~ The minions are only ten inches tall

Build up: instantDuration: Until the minions are all gone or until spell is called offCool down: Twice per thread

A-Rank Spells:

Angel Phanuel:

Name: Angel PhanuelRank: AType: Holy/Light; Offensive/Defensive; Summon Duration: 7 postsCooldown: 10 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel Phanuel." This spell summons the Angel Phanuel to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a golden, healing like glow. Phanuel will fight with Aliannah and takes 3 A-Rank hits to make fall. As summons each have a set health threshold, this would result in the summon's health being 200. Any of Phanuel's attacks will reach up to 300 meters and she can travel up to 112.5 m/s.

Personality:

Phanuel is a kind heart that wants the best for the world, she is kind and the angel of judgment. She is loyal and will protect Aliannah and her allies no matter what the cost. Phanuel is gentle though she is kind. She has a mind of his own and when out will offer Aliannah advise on the battlefield, whether she wants her to or not. Though she does not get along with Lucifer she does her best for Aliannah.

Strengths:~ Two- There are now two people fighting and it is no longer just Aliannah on her own on the battlefield~ Resistant- Takes three hits of A-Rank Damage to defeat Phanuel Please change this, as it pertains to my previous edit.~ Multitasking- Phanuel will be able to not only assist Aliannah but also her allies~ Second mind- Aliannah now has a second mind working on the battlefield~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

Weaknesses:~ Pain that Phanuel feels, Aliannah also feels a little bit of~ Phanuel can be annoying on the battlefield when she is giving Aliannah advice or she is arguing with Lucifer~ Will take +25% damage if attacked with unholy or darkness magic~ There are now two targets on the battlefield~ Phanuel will always take the hit for Aliannah even if she doesn't have to wear out her HP~ Phanuel is a large target when she is at his full size.~ Spell will be canceled if Aliannah is muted

Passive:

While out on the field Phanuel can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

Active:

Name: Angel's JudgementRank: AType: Support; Defensive; Offensive Duration: 5 PostsCooldown: 6 PostsDescription: With this spell Phanuel will create a glow around five people that include Aliannah or any of her Allies and this will allow for light and holy magic damage to be reduced by 40% while if the allies use heavenly magic their magic will be boosted by the 40% reduced from the spell damage. This will only affect four allies within a 150 meter AoE. Please keep in mind that the cap on magic damage reduction is 50%, spread upon all spells on a user. This needs changing, as you have magic reduction in another spell as well, or at least the way it is worded.

Strengths:~ Allies- Works on both Allies and Aliannah~ AoE- The AoE of the spell is extremely large~ Light- If the allies have their magic purely based off of heavenly power then their entire magic is boosted

Weaknesses:~ Obvious- It is obvious if the ability becomes active because suddenly five people on the battlefield will start to glow~ Darkness- This spell will not affect any dark origin spells that the people glowing use~ AoE- If the people step out of the AoE then they will not only lose the buff they will not be able to get it back~ Five- This will only affect five people at a time and the spell buffs and debuffs cannot transfer to other people

Fallen Angel Lucifer:

Name: Fallen Angel LuciferRank: AType: Unholy/Darkness; Offensive/Defensive; Summon Duration: 7 postsCooldown: 10 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Fallen Angel Lucifer." This spell summons the Fallen Angel Lucifer to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a dark aura. He will fight with Aliannah and takes 3 A-Rank hits to make fall. As summons each have a set health threshold, this would result in the summon's health being 200. Any of Lucifer's attacks will reach up to 300 meters away from him and he can travel up to 112.5 m/s. Lucifer though does not always listen to Aliannah on the field and if he doesn't like someone he will let them know.

Personality:

Lucifer is playful. Despite his dark mind he likes to goof around a lot both on and off the battlefield. He likes to be called out in a battle always wanting payback against humanity and against the gods. Lucifer also likes to tease Phanuel. Always looking for a fight with her. Lucifer has a mind of his own on the battlefield and even if Aliannah tries to tell him something he can ignore her if he doesn't like the idea.

Strengths:~ Resistant- Takes three hits of A-Rank Damage to defeat Lucifer Please change due to previous edit. ~ Multitasking- Lucifer will be able to not only assist Aliannah but also her allies~ Second mind- Aliannah now has a second mind working on the battlefield though having a darker mindset~ Two- There are now two people on the battlefield and not just Aliannah if she fights alone~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

Weaknesses:~ Pain that Lucifer feels, Aliannah also feels a little bit of~ Lucifer can be annoying on the battlefield when he is giving Aliannah advice about what to do or he is arguing with Phanuel~ Will take +25% damage if attacked with holy or light magic magic~ There are now two targets on the battlefield~ Lucifer will always take the hit for Aliannah even if he doesn't have to wear out his HP~ Lucifer is a large target when he is at his full size.~ Spell will be canceled if Aliannah is muted

Passive:

While out on the field Lucifer can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

Active:

Name: Lucifer's CurseRank: AType: Support; Defensive; Offensive Duration: 3 PostsCooldown: 6 PostsDescription: With this spell Lucifer will create a dark glow around three people that of his choice. This will cause them to start to lose HP at a constant 2% per posts maxing out at 15%. This will only affect three people within a 150 meter AoE. The people in the area and who are cursed will not feel the drain in HP unless they are near death, but if the that they are fighting are below 15% the curse will not kill them. Eye contact must be made with the people that Lucifer curses and when he wishes to make eye contact with them they will be naturally drawn to him.

Strengths:~ Number- Three people will be affected by this spell~ AoE- The AoE of the spell is extremely large and even if the people step out of the AoE the curse will stay in effect~ Sudden- Once eye contact is made the spell cannot be called off

Weaknesses:~ Obvious- It is obvious if the ability becomes active because suddenly three people on the battlefield will start to glow~ Chosen- Aliannah cannot choose who Lucifer will choose to curse~ Contact- Eye contact must be made for the spell to work and if people have a strong mind the ability will no take effect~ Fight- People can still fight even when they are cursed~ Frozen- Lucifer will become frozen while he is making eye contact with people leaving him open to attacks

Angel's Light:

Name: Angel's LightRank: AType: Holy; Supportive Duration: InstantCooldown: 5 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel's Light." This will activate a glow that appears around one person on the battlefield and will heal them almost instantly. This spell will reach up to 300 meters away from Aliannah and will heal the person a total of 40% of A-Rank damage in the instant moment that they start to glow. As Instant spells follow burst ranges, please either change the range to 75 meters or make this duration 1 post.

Strengths:~ Instant- There is no time period in which the person will be healed and if they are near death this will help them a lot.~ Percent- They are being healed a very large percent in a very short amount of time~ Person- This can be used on an ally as well as AliannahWeaknesses:~ One- This spell will only heal one person on the battlefield~ Obvious- This spell is obvious int he fact that one person suddenly starts to glow.~ AoE- If a person steps out of the AoE the spell no longer effects them ~ Health- This spell will not work on a person that has more than 80% health

S-Rank Spells:

Heaven Arrow:

Name: Heaven ArrowRank: SType: Holy/Light; Offensive Duration: 1 PostCooldown: 10 PostsDescription: In casting this spell Aliannah must vocalize, "I call upon thee Heaven Arrow." and point with her hand in the shape of a gun at the target that she wants to hit. If she points upwards the target is her. This causes for a light to appear in the heavens and then shoot down much like that of a comment. This arrow of heavenly magic has a bright trail that follows it as it falls from the heavens. Upon the impact, there is an explosion that reaches up to 20 meters in diameter. Aliannah can pinpoint a target that is 400 meters away from her and the spell takes one full post to reach its target. As this is stated that it can hit multiple enemies, please change this number to 300 meters. Upon hitting the target anyone caught in a 5 meter diameter from the center of the explosion will have a .5Rank additional damage. If they are in a 10 meter diameter from the center it is only a Rank damage and if it is anywhere outside of that it is only 90% rank damage. If the people are 30 meters in diameter from the center of explosion they are merely blown backward. Please change this to where the first person hit will be dealt full damage on hit, while anyone else hit will receive 50% S rank damage on impact.

Strengths:~ Long Distance- This spell reaches up to 400 meters away Please change with the change in the description.~ Multiple- This spell will damage anyone in the 20 meter radius~ Tasks- Aliannah can use other spells and other attacks while this spell is cast

Weaknesses:~ Allies- This spell will harm allies if they get in the way it can also harm Aliannah~ Trajectory- This spell is easy to read as it only goes in one direction and it cannot be altered~ Obvious- This spell is obvious if you see a giant light arrow heading towards you... you move~ Arrow- This spell can be eaten by only God and Demon slayers seeing how it is a light from heaven.

Hell's Terrain:

Name: Hell's TerrainRank: SType: Unholy/Dark; Offensive Duration: 5 PostsCooldown: 12 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Hell's Terrain." This causes for the ground in a 200 meter diameter to become like that of hell's. Slowly turning dark and scary things looking like that of a nightmare. This is a duration spell that causes people damage for every post that people are in the terrain. People that are not affected are the people that Aliannah considers allies and those that Aliannah considers enemies or opponents by the end of the five post duration 1.5 Rank damage has been done to them. In this terrain, the darkness that surrounds them can be eaten by slayers, but the terrain will remain until Aliannah either calls it off or the duration is done. When the terrain is gone the uneasy feeling of the terrain still remains.

Strengths:~ Multiple- Will effect multiple people~ Safety- This spell will not affect people that Aliannah's sees as allies.~ AoE- This has a very large AoE for a terrain change spellWeaknesses:[/b~ Slayers- The darkness that surrounds the terrain can be eaten~ Obvious- This spell is very obvious in the fact that suddenly the terrain has changed~ AoE- If people escape the AoE the damage that the terrain causes them will stop where it left off~ Change- This terrain will change every time so Aliannah will not know what comes up from the underworld.

Signature Spell:

Name: ChaosRank: SType: Holy/Light; Unholy/Dark; Offensive Duration: 6 PostsCooldown: 1 PostDescription: This spell is cast when Aliannah looks at a single being with her eyes both normal and red and makes eye contact with them as she says, "I call upon Chaos." This causes for Aliannah to take control of a being's mind. Aliannah will not fully have control of the person's mind. But most of the control. If the being is strong enough to resist her the spell will be broken. Once the spell is broken the being that was being controlled will not remember what they did in the time that they were controlled. The being that is being affected by the spell will have dull eyes, with one of them normal and the other the blue colour of her eyes. The blue eye is the eye in which Aliannah controls them with and she can see out of the eye. This spell will control the person up to 400 meters away from Aliannah. This only works on NPC.

When used on a player the player may become dizzy, confused or gain a headache as their head is being infiltrated by magic of another person. This may make them immobile for one post or have a severe disability. The time that they are disabled matches the duration.

Strengths:~ Control- Aliannah has near complete control of whoever she chooses with this spell~ Spells- If this person is a mage then she can also make the person use their spells~ Memory- People will not remember what they did afterward being either a good thing or a bad thing for the person who she controls.~ Sight- Aliannah can see out of the person's eye that turns blue

Weaknesses:~ Eye contact- Eye contact has to be made for the spell to take effect.~ One- This spell will only affect one person in the total time that Aliannah control's them~ AoE- Once the person steps out of the AoE the spell breaks and they are no longer affected~ Suspicion- Aliannah will not always know how the person acts and will cause suspicion if she interacts with people~ Emotions- Aliannah will feel the emotions towards people and things the person that she is controlling feels previously to her controlling them and this messes with her emotions as well~ Mind- If the person has a strong mind her spell can be broken.

Spell temp:

Name: ( Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Duration:(How long does the spell last?)Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells won't have a speed, some won't have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the overall strength of the magic.)Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell and not the overall weakness of the magic)

Primary Magic: Calling Heaven and HellSecondary Magic: Fallen Angel Take OverCaster or Holder: CasterDescription: This magic is a caster magic that Aliannah gained in a sudden tragedy when she was a child, from when her family was murdered in front of her. Her magic is on both sides of the spectrum, being both Holy and Unholy. The Holy side being from her parents' lineage of being angelic and the Unholy side being from the bad luck that she hand and the torment and pain that she had to go through in gaining her magic. Aliannah uses her magic for both good and evil in the likes and will not hesitate to use it to intimidate a person or set them into their place in the chain of power. Aliannah also as she grew as a mage began to realize that her magic was not just for enhancements, but for other things too.

Aliannah's magic is not just coming from her purely but she is using her magic to call upon the powers of heaven and hell, the two sides to her magic. Aliannah will call out vocally to both heaven and hell to summon their magic to assist her in her battles and as Aliannah's magic grew as did her capabilities to call for stronger things, things that would take much more power to summon. Aliannah used to use this magic for enhancements, but she began to test what she could call upon and started to use it for pure elements of magic and summons of other beings of power to assist her in battle. These summons watch over Aliannah all the time and will speak into her head even if she doesn't want them too.

Aliannah likes to use her magic for both good and evil depending on the time and when she uses her holy magic she tends to be nicer and more friendly, caring and doing things for others that would make her feel happy inside and make others feel happy as well. But, when Aliannah taps into her dark magic she fights to control it and through her struggle, she gets stronger. She will sometimes fall into the darkness and this led to her secondary magic. When Aliannah's taps into her dark magic she becomes more sarcastic and evil, dark and has no mercy for her enemies.

Strengths:~ Multiple- Many different spells can be used at a time and one right after each other.~ Variety- There are all kinds of spells that Aliannah can use, from summons to regular spells to buffs~ Cancels- Aliannah's magic even though on opposite sides of the spectrum it will not cancel each other out.

Weaknesses:~ Weakness- Aliannah's magic will be weaker to the opposite element of the spell that she uses/~ Build up- Some spells will take build up to use at their full power~ Defense- There are not very many defensive spells that Aliannah can use ~ Long range- Long range spells for Aliannah's magic are very rare and there are not very many.~Enhancement can be stopped is caster is somehow muted.

Lineage:

Name: Omen AngelWielder: AliannahDescription: Description: All thorough Aliannah's life she has experienced nothing but bad luck. People died because of her and her aura of misfortune proceeded to follow her. Accident's, deaths and utter bad luck seemed to follow her; denying her of ever having a happy life. It continued to follow her until the day that she died, killed in such a way that there would be no body to mourn and forgotten by everyone.

That was when she was touched by an Angel.

Aliannah's soul was returned to her body, but the soul was transformed into that of the Dark Angel of Omens. Manipulating luck in her favor when at first it worked against her. Now it works for her...

Ability: Celestial Body: The angelic soul of Aliannah's body fuels the mortal body with its power granting 25% increase in strength, speed, and durability. This is not considered magical in nature.

Omen's flight: Aliannah can at will release the wings that are stored in her body and fly in the air at the same movement speed as she is on the ground. This flight is susceptible to any buffs that she receives and can be stored back in at will. The wings are white at the base and slowly shift to black at the tips.

Good Omen: Upon activation, a spell, ability or lineage up to the equal rank of Aliannah is suddenly met with a surge of good luck that increases its power by a single rank. This cause by a fortunate event that suddenly increases its power (Whether it be by something else getting added to it or simply an inexplicable surge of power). The event that causes it is left up to the user's imagination.

Bad Omen: Upon activation, an opponents spell, ability or lineage up to the equal rank of Aliannah is immediately negated. This is caused by an unlucky or unfortunate event that prevents it from working properly (Whether it be caused by a non-damaging event or simply not working at all on Aliannah). The event that causes this is left up to the user's imagination.

Usage: Celestial Body and Omen's flight are passives. Good and Bad Omen are instant duration abilities with a 5 post cool down. Omen abilities can only be used twice per thread.

Unique Abilities: ~ Reduction: Usage of Hellish magic makes the damage of dark magic go down by 25% and the usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 25% as well~ Curse: No Aliannah cannot curse people, but because of Aliannah's magic people around her either get cursed or blessed. To be cursed, within battle if they touch Aliannah during a post she gets surrounded by a golden glowing shield that if the opponent does not back away within a post will be dealt Aliannah's rank in damage.~ Blessing: Just like curse, Aliannah cannot bless a person, however because of her history she can help them. To be blessed, within a battle if a single Ally of Aliannah touches her then they get healed 25% of her rank. Please add a cooldown of two posts to this, as well as make it a solid number of 25.~ Healing: Having heavenly magic allows healing recovery to increase by 5% every 5 posts.~ Karma: Because of Aliannah's lineage of being an angel of luck or better known as karma any attack that hits her, the girl will take the damage but then reflect the spell at 10% of the power back at the person who cast it.~ Cancel: Whilst having both darkness and light in a magic may push Aliannah one way or another it tends to cancel each other out. Not completely silencing the aura of her Magic Power but dimming it down to very little like a C or D-Rank mage.

D Rank Spells:

Speed of the Demon:

Name: Speed of the DemonRank: DType: Dark/SupportiveDescription: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally. This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of himself.

Strengths:~Reactions and reflexes are increased~Takes little time to cool down~Can use another enhancing spell while using this spell

Weaknesses: ~Can be stopped if user is muted~Caster has to adapt to the momentum~Caster cannot use a magic attack while using this spell~Can not be used on an allyDuration: 2 postsCool down: 4 posts

Punishment of the Father:

Name: Punishment of the FatherRank: DType: Offensive/HeavenlyDescription: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist with heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

Weaknesses: ~ Can be cut off if the user is muted~ Dodgeable~ Magic that surrounds the limb can be eaten by a slayer~ Can affect an ally if they get in the wayDuration: 1 postCool down: 2 posts

Curse of the Fallen:

Name: Curse of the FallenRank: DType: Dark/OffensiveDescription: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects one person. Once the spell is cast the pain does not subside until the caster stops the spell or until the spell wears off. This affects people within a 30 meters radius around the person.

Strengths:~Strong against weak minded people~Strong against Holy magic users~Can still attack while opponent is in pain~This spell deals 50% damage after every post for the entire duration

Weaknesses: ~Spell can be stopped if caster is muted~Weak against strong-minded people~Person can still fight while they are in pain~Only affects one person~Spell will stop if caster is taken downDuration: 3 postsCool down: 4 posts

Fears of the Risen:

Name: Fears of the RisenRank: DType: Heavenly/IllusionsDescription: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that, the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on its own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep the opponent from attacking for a single post or until they break the spell. This spell reaches people up to 30 meters away from her.

Strengths:~Strong against people with weak minds~Strong against people with hidden fears~Does not affect allies

Weaknesses: ~Can be stopped if user is muted~ This only affects D-Rank mages~Weak against people with strong minds~Caster cannot attack when using spell because caster has to hold the spell in place~Caster cannot defend themselves when the spell is cast~Aliannah cannot cast another Supportive spell while this spell is cast~Aliannah cannot do anything else while she casts this spellBuild up: 1 postDuration: 3 postsCool down: 4 posts

C-Rank Spells:

Depths of Hell:

Name: Depths of HellRank: CType: Offensive, Supportive, DarkDescription: This spell is cast the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that Depths of Hell is cast to the point in which that it wears off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs.

Strengths: As a general rule, strengths cannot be abilities.~This spell increases the damage of other dark spells used after it is cast by 15%~Decreases damage to Light and Holy spells One can only have 50% damage resist at one time.D-Rank 40% C-Rank 25%B-Rank 15%~Can be used as a close-range attack~Can use other spells while this spell is cast~Can affect allies-Gives allies 10% increase on damage of Dark magic spells

Weaknesses:~Can be stopped if user is muted~Does not protect from Light or Holy magic~Can not help allies over 90 meters in radius~Has to focus on ally when casting the spell on them~Offensive Heavenly spells used by the caster while this spell is in use causes 5% less damage on opponents.~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds~Caster cannot cancel the spell after it is usedDuration: 3 postsCool down: 5 posts

Fallen Blessed:

Name: Fallen BlessedRank: CType: Offensive, heavenlyDescription: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be cast after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one creates. The damage total adding up to C-Rank

Strengths:~Each beam causes D-C Rank damage~Long range attack~Strong against Dark magic users~Affects people in an area up to 60 meters away~Does not affect allies

Weaknesses:~Can be stopped if user is muted~Weak against Light and Holy magic users~Caster cannot use another spell while in use~Caster becomes slower when the spell is in use~Caster cannot use magic spells for 1-2 posts when charging for this spellDuration: 3 postsCool down: 4 posts

Lucifer's Hell:

Name: Lucifer's HellRank: CType: Hellish, OffensiveDescription: Aliannah calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Aliannah allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

Strengths:~ Can be thrown up to 120 meters Please change this to 90.~ Can be used on more than one enemy~ Caster can use other attacks while spell is in use~ Darkness on the ground can be used for another spell

Weaknesses:~ Can only produce only produce 8 orbs~ Dragon Slayers can eat it~ If the orb is set for an explosion it cannot be changed~ If the orb is set for an explosion the orb can miss the target when thrown~Spell can be canceled is caster is muted

Build up: 1 postDuration: 4 posts or until all of the orbs are goneCool down: 6 posts

B-Rank Spells:

Song of the Angel:

Name: Song of the AngelRank: BType: Heavenly, OffensiveDescription: Aliannah calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of its song Aliannah can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Aliannah can create smaller explosions that total up to the rank of the attack. Aliannah must focus the spell but does not have to make any physical motion as to where the explosion will take place. Aliannah can cast this spell from 200 away and the explosions can range. Instant spells follow burst ranges, so if you wish to keep this an instant spell, please change the range to 50 meters. If you wish to keep it how it is, please change it to 150 meters and change instant to 1 post. One meter- D rank explosionTwo meters- C Rank explosionThree meters- B Rank explosion

Strengths:~ Can be fired in multiple places.~ The opponent does not know where the explosion will be.~ This spell can be affected by other spells used before it.~ Aliannah can use this spell to propel herself at an opponent at a high speed.

Weaknesses:~ Cannot change point where the explosion occurs.~ The explosions do not all hit the opponent.~ Can hit an ally.~ Aliannah has to focus the spell in the place that she wants the explosion to be.~ Aliannah cannot cast another spell while using this one.

Build up is two posts and can attack on the thirdDuration: InstantCool down: 6 posts

Cage of the Devil:

Name: Cage of the DevilRank: BType: Hell, DefensiveDescription: This spell is cast when Aliannah voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Aliannah and other people or Aliannah can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can break. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Aliannah can cast this spell to cover someone that is up to 200 meters away from where she is standing.

Strengths:~ Can resist 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)~ Can cover up to 10 yards in diameter.~ Does not take magic power to hold up.~ Aliannah does not have to focus on keeping the defense up and can attack from behind it.

Weaknesses:~ Has no specific strength against a certain type of magic.~ Cannot cover for a large group of people.~ When the cage is broken it falls onto the people below~ Opponent can attack from the other side.~ Aliannah cannot cover for people over 200 meters away

Duration: 3 posts or until broken or called offCool down: 5 posts

Hell's Criminals:

Name: Hell's CriminalsRank: BType: Hellish, Description: This spell is cast when Aliannah voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but can only C-Rank damage. But they are easy to squish. They attack in numbers and can overload the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Aliannah's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a C-Rank hit. Since there are 15 of them, the health would be split between and add up to to 150 damage (the average health of a B rank summon), which would be 10 each.

Minions:

Strengths:~ There is a large amount of them~ One can use another spell while this one is cast~ This spell does not need to be concentrated on after it is cast~ Can attack more than one opponent~ Can appear all around the opponent~ Cannot be eaten by Slayers

Weaknesses:~ Minions are easily killed~ Minions take a long time to form~ Needs a physical substance of Dark magic to form~ If caster is muted the spell is canceled~ Are easily spotted due to their white colour~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once~ The amount of minions depends on the Dark magic substance that is available~ The minions are only ten inches tall

Build up: instantDuration: Until the minions are all gone or until spell is called offCool down: Twice per thread

A-Rank Spells:

Angel Phanuel:

Name: Angel PhanuelRank: AType: Holy/Light; Offensive/Defensive; Summon Duration: 7 postsCooldown: 10 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel Phanuel." This spell summons the Angel Phanuel to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a golden, healing like glow. Phanuel will fight with Aliannah and takes 3 A-Rank hits to make fall. As summons each have a set health threshold, this would result in the summon's health being 200. Any of Phanuel's attacks will reach up to 300 meters and she can travel up to 112.5 m/s.

Personality:

Phanuel is a kind heart that wants the best for the world, she is kind and the angel of judgment. She is loyal and will protect Aliannah and her allies no matter what the cost. Phanuel is gentle though she is kind. She has a mind of his own and when out will offer Aliannah advise on the battlefield, whether she wants her to or not. Though she does not get along with Lucifer she does her best for Aliannah.

Strengths:~ Two- There are now two people fighting and it is no longer just Aliannah on her own on the battlefield~ Resistant- Takes three hits of A-Rank Damage to defeat Phanuel Please change this, as it pertains to my previous edit.~ Multitasking- Phanuel will be able to not only assist Aliannah but also her allies~ Second mind- Aliannah now has a second mind working on the battlefield~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

Weaknesses:~ Pain that Phanuel feels, Aliannah also feels a little bit of~ Phanuel can be annoying on the battlefield when she is giving Aliannah advice or she is arguing with Lucifer~ Will take +25% damage if attacked with unholy or darkness magic~ There are now two targets on the battlefield~ Phanuel will always take the hit for Aliannah even if she doesn't have to wear out her HP~ Phanuel is a large target when she is at his full size.~ Spell will be canceled if Aliannah is muted

Passive:

While out on the field Phanuel can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

Active:

Name: Angel's JudgementRank: AType: Support; Defensive; Offensive Duration: 5 PostsCooldown: 6 PostsDescription: With this spell Phanuel will create a glow around five people that include Aliannah or any of her Allies and this will allow for light and holy magic damage to be reduced by 40% while if the allies use heavenly magic their magic will be boosted by the 40% reduced from the spell damage. This will only affect four allies within a 150 meter AoE. Please keep in mind that the cap on magic damage reduction is 50%, spread upon all spells on a user. This needs changing, as you have magic reduction in another spell as well, or at least the way it is worded.

Strengths:~ Allies- Works on both Allies and Aliannah~ AoE- The AoE of the spell is extremely large~ Light- If the allies have their magic purely based off of heavenly power then their entire magic is boosted

Weaknesses:~ Obvious- It is obvious if the ability becomes active because suddenly five people on the battlefield will start to glow~ Darkness- This spell will not affect any dark origin spells that the people glowing use~ AoE- If the people step out of the AoE then they will not only lose the buff they will not be able to get it back~ Five- This will only affect five people at a time and the spell buffs and debuffs cannot transfer to other people

Fallen Angel Lucifer:

Name: Fallen Angel LuciferRank: AType: Unholy/Darkness; Offensive/Defensive; Summon Duration: 7 postsCooldown: 10 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Fallen Angel Lucifer." This spell summons the Fallen Angel Lucifer to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a dark aura. He will fight with Aliannah and takes 3 A-Rank hits to make fall. As summons each have a set health threshold, this would result in the summon's health being 200. Any of Lucifer's attacks will reach up to 300 meters away from him and he can travel up to 112.5 m/s. Lucifer though does not always listen to Aliannah on the field and if he doesn't like someone he will let them know.

Personality:

Lucifer is playful. Despite his dark mind he likes to goof around a lot both on and off the battlefield. He likes to be called out in a battle always wanting payback against humanity and against the gods. Lucifer also likes to tease Phanuel. Always looking for a fight with her. Lucifer has a mind of his own on the battlefield and even if Aliannah tries to tell him something he can ignore her if he doesn't like the idea.

Strengths:~ Resistant- Takes three hits of A-Rank Damage to defeat Lucifer Please change due to previous edit. ~ Multitasking- Lucifer will be able to not only assist Aliannah but also her allies~ Second mind- Aliannah now has a second mind working on the battlefield though having a darker mindset~ Two- There are now two people on the battlefield and not just Aliannah if she fights alone~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

Weaknesses:~ Pain that Lucifer feels, Aliannah also feels a little bit of~ Lucifer can be annoying on the battlefield when he is giving Aliannah advice about what to do or he is arguing with Phanuel~ Will take +25% damage if attacked with holy or light magic magic~ There are now two targets on the battlefield~ Lucifer will always take the hit for Aliannah even if he doesn't have to wear out his HP~ Lucifer is a large target when he is at his full size.~ Spell will be canceled if Aliannah is muted

Passive:

While out on the field Lucifer can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

Active:

Name: Lucifer's CurseRank: AType: Support; Defensive; Offensive Duration: 3 PostsCooldown: 6 PostsDescription: With this spell Lucifer will create a dark glow around three people that of his choice. This will cause them to start to lose HP at a constant 2% per posts maxing out at 15%. This will only affect three people within a 150 meter AoE. The people in the area and who are cursed will not feel the drain in HP unless they are near death, but if the that they are fighting are below 15% the curse will not kill them. Eye contact must be made with the people that Lucifer curses and when he wishes to make eye contact with them they will be naturally drawn to him.

Strengths:~ Number- Three people will be affected by this spell~ AoE- The AoE of the spell is extremely large and even if the people step out of the AoE the curse will stay in effect~ Sudden- Once eye contact is made the spell cannot be called off

Weaknesses:~ Obvious- It is obvious if the ability becomes active because suddenly three people on the battlefield will start to glow~ Chosen- Aliannah cannot choose who Lucifer will choose to curse~ Contact- Eye contact must be made for the spell to work and if people have a strong mind the ability will no take effect~ Fight- People can still fight even when they are cursed~ Frozen- Lucifer will become frozen while he is making eye contact with people leaving him open to attacks

Angel's Light:

Name: Angel's LightRank: AType: Holy; Supportive Duration: InstantCooldown: 5 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel's Light." This will activate a glow that appears around one person on the battlefield and will heal them almost instantly. This spell will reach up to 300 meters away from Aliannah and will heal the person a total of 40% of A-Rank damage in the instant moment that they start to glow. As Instant spells follow burst ranges, please either change the range to 75 meters or make this duration 1 post.

Strengths:~ Instant- There is no time period in which the person will be healed and if they are near death this will help them a lot.~ Percent- They are being healed a very large percent in a very short amount of time~ Person- This can be used on an ally as well as AliannahWeaknesses:~ One- This spell will only heal one person on the battlefield~ Obvious- This spell is obvious int he fact that one person suddenly starts to glow.~ AoE- If a person steps out of the AoE the spell no longer effects them ~ Health- This spell will not work on a person that has more than 80% health

S-Rank Spells:

Heaven Arrow:

Name: Heaven ArrowRank: SType: Holy/Light; Offensive Duration: 1 PostCooldown: 10 PostsDescription: In casting this spell Aliannah must vocalize, "I call upon thee Heaven Arrow." and point with her hand in the shape of a gun at the target that she wants to hit. If she points upwards the target is her. This causes for a light to appear in the heavens and then shoot down much like that of a comment. This arrow of heavenly magic has a bright trail that follows it as it falls from the heavens. Upon the impact, there is an explosion that reaches up to 20 meters in diameter. Aliannah can pinpoint a target that is 400 meters away from her and the spell takes one full post to reach its target. As this is stated that it can hit multiple enemies, please change this number to 300 meters. Upon hitting the target anyone caught in a 5 meter diameter from the center of the explosion will have a .5Rank additional damage. If they are in a 10 meter diameter from the center it is only a Rank damage and if it is anywhere outside of that it is only 90% rank damage. If the people are 30 meters in diameter from the center of explosion they are merely blown backward. Please change this to where the first person hit will be dealt full damage on hit, while anyone else hit will receive 50% S rank damage on impact.

Strengths:~ Long Distance- This spell reaches up to 400 meters away Please change with the change in the description.~ Multiple- This spell will damage anyone in the 20 meter radius~ Tasks- Aliannah can use other spells and other attacks while this spell is cast

Weaknesses:~ Allies- This spell will harm allies if they get in the way it can also harm Aliannah~ Trajectory- This spell is easy to read as it only goes in one direction and it cannot be altered~ Obvious- This spell is obvious if you see a giant light arrow heading towards you... you move~ Arrow- This spell can be eaten by only God and Demon slayers seeing how it is a light from heaven.

Hell's Terrain:

Name: Hell's TerrainRank: SType: Unholy/Dark; Offensive Duration: 5 PostsCooldown: 12 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Hell's Terrain." This causes for the ground in a 200 meter diameter to become like that of hell's. Slowly turning dark and scary things looking like that of a nightmare. This is a duration spell that causes people damage for every post that people are in the terrain. People that are not affected are the people that Aliannah considers allies and those that Aliannah considers enemies or opponents by the end of the five post duration 1.5 Rank damage has been done to them. In this terrain, the darkness that surrounds them can be eaten by slayers, but the terrain will remain until Aliannah either calls it off or the duration is done. When the terrain is gone the uneasy feeling of the terrain still remains.

Strengths:~ Multiple- Will effect multiple people~ Safety- This spell will not affect people that Aliannah's sees as allies.~ AoE- This has a very large AoE for a terrain change spellWeaknesses:[/b~ Slayers- The darkness that surrounds the terrain can be eaten~ Obvious- This spell is very obvious in the fact that suddenly the terrain has changed~ AoE- If people escape the AoE the damage that the terrain causes them will stop where it left off~ Change- This terrain will change every time so Aliannah will not know what comes up from the underworld.

Signature Spell:

Name: ChaosRank: SType: Holy/Light; Unholy/Dark; Offensive Duration: 6 PostsCooldown: 1 PostDescription: This spell is cast when Aliannah looks at a single being with her eyes both normal and red and makes eye contact with them as she says, "I call upon Chaos." This causes for Aliannah to take control of a being's mind. Aliannah will not fully have control of the person's mind. But most of the control. If the being is strong enough to resist her the spell will be broken. Once the spell is broken the being that was being controlled will not remember what they did in the time that they were controlled. The being that is being affected by the spell will have dull eyes, with one of them normal and the other the blue colour of her eyes. The blue eye is the eye in which Aliannah controls them with and she can see out of the eye. This spell will control the person up to 400 meters away from Aliannah. This only works on NPC.

When used on a player the player may become dizzy, confused or gain a headache as their head is being infiltrated by magic of another person. This may make them immobile for one post or have a severe disability. The time that they are disabled matches the duration.

Strengths:~ Control- Aliannah has near complete control of whoever she chooses with this spell~ Spells- If this person is a mage then she can also make the person use their spells~ Memory- People will not remember what they did afterward being either a good thing or a bad thing for the person who she controls.~ Sight- Aliannah can see out of the person's eye that turns blue

Weaknesses:~ Eye contact- Eye contact has to be made for the spell to take effect.~ One- This spell will only affect one person in the total time that Aliannah control's them~ AoE- Once the person steps out of the AoE the spell breaks and they are no longer affected~ Suspicion- Aliannah will not always know how the person acts and will cause suspicion if she interacts with people~ Emotions- Aliannah will feel the emotions towards people and things the person that she is controlling feels previously to her controlling them and this messes with her emotions as well~ Mind- If the person has a strong mind her spell can be broken.

Spell temp:

Name: ( Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Duration:(How long does the spell last?)Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells won't have a speed, some won't have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the overall strength of the magic.)Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell and not the overall weakness of the magic)

I applied all requests and added a small bit to the damage reduction to meet guidelines. Also to Heaven's Arrow.

@Goddess Aliannah wrote:Primary Magic: Calling Heaven and HellSecondary Magic: Fallen Angel Take OverCaster or Holder: CasterDescription: This magic is a caster magic that Aliannah gained in a sudden tragedy when she was a child, from when her family was murdered in front of her. Her magic is on both sides of the spectrum, being both Holy and Unholy. The Holy side being from her parents' lineage of being angelic and the Unholy side being from the bad luck that she hand and the torment and pain that she had to go through in gaining her magic. Aliannah uses her magic for both good and evil in the likes and will not hesitate to use it to intimidate a person or set them into their place in the chain of power. Aliannah also as she grew as a mage began to realize that her magic was not just for enhancements, but for other things too.

Aliannah's magic is not just coming from her purely but she is using her magic to call upon the powers of heaven and hell, the two sides to her magic. Aliannah will call out vocally to both heaven and hell to summon their magic to assist her in her battles and as Aliannah's magic grew as did her capabilities to call for stronger things, things that would take much more power to summon. Aliannah used to use this magic for enhancements, but she began to test what she could call upon and started to use it for pure elements of magic and summons of other beings of power to assist her in battle. These summons watch over Aliannah all the time and will speak into her head even if she doesn't want them too.

Aliannah likes to use her magic for both good and evil depending on the time and when she uses her holy magic she tends to be nicer and more friendly, caring and doing things for others that would make her feel happy inside and make others feel happy as well. But, when Aliannah taps into her dark magic she fights to control it and through her struggle, she gets stronger. She will sometimes fall into the darkness and this led to her secondary magic. When Aliannah's taps into her dark magic she becomes more sarcastic and evil, dark and has no mercy for her enemies.

Strengths:~ Multiple- Many different spells can be used at a time and one right after each other.~ Variety- There are all kinds of spells that Aliannah can use, from summons to regular spells to buffs~ Cancels- Aliannah's magic even though on opposite sides of the spectrum it will not cancel each other out.

Weaknesses:~ Weakness- Aliannah's magic will be weaker to the opposite element of the spell that she uses/~ Build up- Some spells will take build up to use at their full power~ Defense- There are not very many defensive spells that Aliannah can use ~ Long range- Long range spells for Aliannah's magic are very rare and there are not very many.~Enhancement can be stopped is caster is somehow muted.

Lineage:

Name: Omen AngelWielder: AliannahDescription: Description: All thorough Aliannah's life she has experienced nothing but bad luck. People died because of her and her aura of misfortune proceeded to follow her. Accident's, deaths and utter bad luck seemed to follow her; denying her of ever having a happy life. It continued to follow her until the day that she died, killed in such a way that there would be no body to mourn and forgotten by everyone.

That was when she was touched by an Angel.

Aliannah's soul was returned to her body, but the soul was transformed into that of the Dark Angel of Omens. Manipulating luck in her favor when at first it worked against her. Now it works for her...

Ability: Celestial Body: The angelic soul of Aliannah's body fuels the mortal body with its power granting 25% increase in strength, speed, and durability. This is not considered magical in nature.

Omen's flight: Aliannah can at will release the wings that are stored in her body and fly in the air at the same movement speed as she is on the ground. This flight is susceptible to any buffs that she receives and can be stored back in at will. The wings are white at the base and slowly shift to black at the tips.

Good Omen: Upon activation, a spell, ability or lineage up to the equal rank of Aliannah is suddenly met with a surge of good luck that increases its power by a single rank. This cause by a fortunate event that suddenly increases its power (Whether it be by something else getting added to it or simply an inexplicable surge of power). The event that causes it is left up to the user's imagination.

Bad Omen: Upon activation, an opponents spell, ability or lineage up to the equal rank of Aliannah is immediately negated. This is caused by an unlucky or unfortunate event that prevents it from working properly (Whether it be caused by a non-damaging event or simply not working at all on Aliannah). The event that causes this is left up to the user's imagination.

Usage: Celestial Body and Omen's flight are passives. Good and Bad Omen are instant duration abilities with a 5 post cool down. Omen abilities can only be used twice per thread.

Unique Abilities: ~ Reduction: Usage of Hellish magic makes the damage of dark magic go down by 25% and the usage of Heavenly magic makes the damage inflicted by Holy or Light magic go down by 25% as well~ Curse: No Aliannah cannot curse people, but because of Aliannah's magic people around her either get cursed or blessed. To be cursed, within battle if they touch Aliannah during a post she gets surrounded by a golden glowing shield that if the opponent does not back away within a post will be dealt Aliannah's rank in damage.~ Blessing: Just like curse, Aliannah cannot bless a person, however because of her history she can help them. To be blessed, within a battle if a single Ally of Aliannah touches her then they get healed 25HP. However, this comes with a cool down of 2 posts.~ Healing: Having heavenly magic allows healing recovery to increase by 5% every 5 posts.~ Karma: Because of Aliannah's lineage of being an angel of luck or better known as karma any attack that hits her, the girl will take the damage but then reflect the spell at 10% of the power back at the person who cast it.~ Cancel: Whilst having both darkness and light in a magic may push Aliannah one way or another it tends to cancel each other out. Not completely silencing the aura of her Magic Power but dimming it down to very little like a C or D-Rank mage.

D Rank Spells:

Speed of the Demon:

Name: Speed of the DemonRank: DType: Dark/SupportiveDescription: This spell will enhance the movements of the caster and will allow the caster to go 50% faster. This spell can affect the caster and or an ally. This spell is cast by the caster saying, “I call upon the Speed of the Demon.” The caster when casting this spell must look at and think about the person that they are casting the spell on or when they are casting it upon themselves they must think of himself.

Strengths:~Reactions and reflexes are increased~Takes little time to cool down~Can use another enhancing spell while using this spell

Weaknesses: ~Can be stopped if user is muted~Caster has to adapt to the momentum~Caster cannot use a magic attack while using this spell~Can not be used on an allyDuration: 2 postsCool down: 4 posts

Punishment of the Father:

Name: Punishment of the FatherRank: DType: Offensive/HeavenlyDescription: A spell that encases both fists in Heavenly magic. This spell is cast by the caster saying, “I call upon the Punishment of the Father.” This spell only affects the caster and allows the caster to surround his fist with heavenly magic. To cast this spell the caster must focus their magic in their hands and or feet as they call for the spell. This allows for a higher damage in any kick or punch delivered by the caster. The damaged increases by .5 D-Rank damage.

Weaknesses: ~ Can be cut off if the user is muted~ Dodgeable~ Magic that surrounds the limb can be eaten by a slayer~ Can affect an ally if they get in the wayDuration: 1 postCool down: 2 posts

Curse of the Fallen:

Name: Curse of the FallenRank: DType: Dark/OffensiveDescription: This spell is cast when caster says, “I call upon the Curse of the Fallen.” This spell causes the opponent to have pain course through their body This spell does not affect the caster and their allies. The caster has to look at the person that they want to inflict pain and think of the person being in pain as they say the spell. This spell only affects one person. Once the spell is cast the pain does not subside until the caster stops the spell or until the spell wears off. This affects people within a 30 meters radius around the person.

Strengths:~Strong against weak minded people~Strong against Holy magic users~Can still attack while opponent is in pain~This spell deals 50% damage after every post for the entire duration

Weaknesses: ~Spell can be stopped if caster is muted~Weak against strong-minded people~Person can still fight while they are in pain~Only affects one person~Spell will stop if caster is taken downDuration: 3 postsCool down: 4 posts

Fears of the Risen:

Name: Fears of the RisenRank: DType: Heavenly/IllusionsDescription: This spell will make opponents see their worst fears. This spell is cast by the caster saying, “I call upon the Fears of the Risen.” To cast this spell the caster must get into the opponents mind even just a little bit. After that, the caster can cast the spell and the opposing people will see illusions of their worst fears. But this spell does not hold on its own. The caster has to keep hold of the opponent's mind to keep the illusions from fading. If the caster’s hold is severed the opponent no longer sees the illusions. The illusions will keep the opponent from attacking for a single post or until they break the spell. This spell reaches people up to 30 meters away from her.

Strengths:~Strong against people with weak minds~Strong against people with hidden fears~Does not affect allies

Weaknesses: ~Can be stopped if user is muted~ This only affects D-Rank mages~Weak against people with strong minds~Caster cannot attack when using spell because caster has to hold the spell in place~Caster cannot defend themselves when the spell is cast~Aliannah cannot cast another Supportive spell while this spell is cast~Aliannah cannot do anything else while she casts this spellBuild up: 1 postDuration: 3 postsCool down: 4 posts

C-Rank Spells:

Depths of Hell:

Name: Depths of HellRank: CType: Offensive, Supportive, DarkDescription: This spell is cast the caster speaks, “I call upon the Depths of Hell.” This spell covers the caster in dark magic enhancing any dark spell that they use from the time that Depths of Hell is cast to the point in which that it wears off. This spell also allows the caster to attack with dark magic. This spell can be cast only after the caster pictures themselves cover in dark magic. This spell can be used on allies, but a smaller percentage of increase damaged occurs. This spell increases the damage of other dark spells used after it is cast by 15% however it only increases the damage of allies by 10%. Being covered in dark magic increases resistance to light magics depending on the rank of the spell.D-Rank Spell Resistance - 40%C-Rank Spell Resistance - 25%B-Rank Spell Resistance - 15%If a previous damage reduction spell is activated then damage reduction will max out at 50%.

Strengths:

~Can be used as a close-range attack~Can use other spells while this spell is cast~Can affect allies

Weaknesses:~Can be stopped if user is muted~Can not help allies over 90 meters in radius~Offensive Heavenly spells used by the caster while this spell is in use causes 5% less damage on opponents.~Casting the spell on an ally can be broken if the line of vision is cut off for more than 5 seconds~Caster cannot cancel the spell after it is usedDuration: 3 postsCool down: 5 posts

Fallen Blessed:

Name: Fallen BlessedRank: CType: Offensive, heavenlyDescription: This spell is cast when the spell caster speaks, “I Call upon the Fallen Blessed.” This spell showers beams of heavenly magic around the said opponent. This spell can only be cast after the gathering of magic by the caster and this can take from one to two posts depending on how powerful they want the spell to be the caster can call up to a single beam or 4 beams. The more beams that there is the less damage each one creates. The damage total adding up to C-Rank

Strengths:~Each beam causes D-C Rank damage~Long range attack~Strong against Dark magic users~Affects people in an area up to 60 meters away~Does not affect allies

Weaknesses:~Can be stopped if user is muted~Weak against Light and Holy magic users~Caster cannot use another spell while in use~Caster becomes slower when the spell is in use~Caster cannot use magic spells for 1-2 posts when charging for this spellDuration: 3 postsCool down: 4 posts

Lucifer's Hell:

Name: Lucifer's HellRank: CType: Hellish, OffensiveDescription: Aliannah calls upon this spell by vocalizing the words, “I call upon Lucifer’s Hell.” This spell gathers 8 orbs of Hellish magic about tennis ball size to gather around Aliannah allowing her to physically grab one and throw it at her opponent. The balls are either programmed to either explode or cause for dark magic to spread on the ground allowing for future planning in an attack. The total damage of the orbs adding up to C-Rank.

Strengths:~ Can be thrown up to 90 meters~ Can be used on more than one enemy~ Caster can use other attacks while spell is in use~ Darkness on the ground can be used for another spell

Weaknesses:~ Can only produce only produce 8 orbs~ Dragon Slayers can eat it~ If the orb is set for an explosion it cannot be changed~ If the orb is set for an explosion the orb can miss the target when thrown~Spell can be canceled is caster is muted

Build up: 1 postDuration: 4 posts or until all of the orbs are goneCool down: 6 posts

B-Rank Spells:

Song of the Angel:

Name: Song of the AngelRank: BType: Heavenly, OffensiveDescription: Aliannah calls upon this spell by vocalizing the words, “I call upon the Song of the Angel.” This spell fills the air with music and as the music grows more intense and finally reaches the peak of its song Aliannah can pinpoint exactly where she wants the pressure and the intensity of the music to be creating an explosion where she wants it. Or Aliannah can create smaller explosions that total up to the rank of the attack. Aliannah must focus the spell but does not have to make any physical motion as to where the explosion will take place. Aliannah can cast this spell from 50 away and the explosions can range.One meter- D rank explosionTwo meters- C Rank explosionThree meters- B Rank explosion

Strengths:~ Can be fired in multiple places.~ The opponent does not know where the explosion will be.~ This spell can be affected by other spells used before it.~ Aliannah can use this spell to propel herself at an opponent at a high speed.

Weaknesses:~ Cannot change point where the explosion occurs.~ The explosions do not all hit the opponent.~ Can hit an ally.~ Aliannah has to focus the spell in the place that she wants the explosion to be.~ Aliannah cannot cast another spell while using this one.

Build up is two posts and can attack on the thirdDuration: InstantCool down: 6 posts

Cage of the Devil:

Name: Cage of the DevilRank: BType: Hell, DefensiveDescription: This spell is cast when Aliannah voices out, “I call upon the Cage of the Devil.” This creates a dome made out of Hellish magic. This dome protects Aliannah and other people or Aliannah can create the dome to protect other people that are not near her. This dome is not weak to a certain magic and can break. This dome covers only one side of attack and is ten yards in diameter. To protect someone else Aliannah can cast this spell to cover someone that is up to 200 meters away from where she is standing.

Strengths:~ Can resist 1 A-Rank attacks/Spells(2 B-Rank, 4 C-Rank, 8 D-Rank)~ Can cover up to 10 yards in diameter.~ Does not take magic power to hold up.~ Aliannah does not have to focus on keeping the defense up and can attack from behind it.

Weaknesses:~ Has no specific strength against a certain type of magic.~ Cannot cover for a large group of people.~ When the cage is broken it falls onto the people below~ Opponent can attack from the other side.~ Aliannah cannot cover for people over 200 meters away

Duration: 3 posts or until broken or called offCool down: 5 posts

Hell's Criminals:

Name: Hell's CriminalsRank: BType: Hellish, Description: This spell is cast when Aliannah voices, "I call upon the Hell's Criminals." This spell raises 15 little minions that are white. These little minions can attack but take 10 damage. But they are easy to squish. They attack in numbers and can overload the mage if the mage does not work about the spirits. The spirits do not all show up at once, they appear two or three at a time. The spell is instant with a sudden rush of magic out of Aliannah's body and into the surrounding area. They can only form out of physical Dark magic substances. Each minion can be killed off by a C-Rank hit.

Minions:

Strengths:~ There is a large amount of them~ One can use another spell while this one is cast~ This spell does not need to be concentrated on after it is cast~ Can attack more than one opponent~ Can appear all around the opponent~ Cannot be eaten by Slayers

Weaknesses:~ Minions are easily killed~ Minions take a long time to form~ Needs a physical substance of Dark magic to form~ If caster is muted the spell is canceled~ Are easily spotted due to their white colour~ One a minion rises out of the Dark magic substance the dark magic there is absorbed into the minion meaning that Dark magic can only be used once~ The amount of minions depends on the Dark magic substance that is available~ The minions are only ten inches tall

Build up: instantDuration: Until the minions are all gone or until spell is called offCool down: Twice per thread

A-Rank Spells:

Angel Phanuel:

Name: Angel PhanuelRank: AType: Holy/Light; Offensive/Defensive; Summon Duration: 7 postsCooldown: 10 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel Phanuel." This spell summons the Angel Phanuel to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a golden, healing like glow. Phanuel will fight with Aliannah and takes 200HP. Any of Phanuel's attacks will reach up to 300 meters and she can travel up to 112.5 m/s.

Personality:

Phanuel is a kind heart that wants the best for the world, she is kind and the angel of judgment. She is loyal and will protect Aliannah and her allies no matter what the cost. Phanuel is gentle though she is kind. She has a mind of his own and when out will offer Aliannah advise on the battlefield, whether she wants her to or not. Though she does not get along with Lucifer she does her best for Aliannah.

Strengths:~ Two- There are now two people fighting and it is no longer just Aliannah on her own on the battlefield~ Resistant- Takes 200HP Damage to defeat Phanuel~ Multitasking- Phanuel will be able to not only assist Aliannah but also her allies~ Second mind- Aliannah now has a second mind working on the battlefield~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

Weaknesses:~ Pain that Phanuel feels, Aliannah also feels a little bit of~ Phanuel can be annoying on the battlefield when she is giving Aliannah advice or she is arguing with Lucifer~ Will take +25% damage if attacked with unholy or darkness magic~ There are now two targets on the battlefield~ Phanuel will always take the hit for Aliannah even if she doesn't have to wear out her HP~ Phanuel is a large target when she is at his full size.~ Spell will be canceled if Aliannah is muted

Passive:

While out on the field Phanuel can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

Active:

Name: Angel's JudgementRank: AType: Support; Defensive; Offensive Duration: 5 PostsCooldown: 6 PostsDescription: With this spell Phanuel will create a glow around five people that include Aliannah or any of her Allies and this will allow for light and holy magic damage to be reduced by 40% while if the allies use heavenly magic their magic will be boosted by the 40% reduced from the spell damage. This will only affect four allies within a 150 meter AoE. If a previous damage reduction spell is activated then damage reduction will max out at 50%.

Strengths:~ Allies- Works on both Allies and Aliannah~ AoE- The AoE of the spell is extremely large~ Light- If the allies have their magic purely based off of heavenly power then their entire magic is boosted

Weaknesses:~ Obvious- It is obvious if the ability becomes active because suddenly five people on the battlefield will start to glow~ Darkness- This spell will not affect any dark origin spells that the people glowing use~ AoE- If the people step out of the AoE then they will not only lose the buff they will not be able to get it back~ Five- This will only affect five people at a time and the spell buffs and debuffs cannot transfer to other people

Fallen Angel Lucifer:

Name: Fallen Angel LuciferRank: AType: Unholy/Darkness; Offensive/Defensive; Summon Duration: 7 postsCooldown: 10 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Fallen Angel Lucifer." This spell summons the Fallen Angel Lucifer to Aliannah's side and allows her to fight beside the angel. The angel is about 10ft tall and gives off a dark aura. He will fight with Aliannah and takes 200HP. Any of Lucifer's attacks will reach up to 300 meters away from him and he can travel up to 112.5 m/s. Lucifer though does not always listen to Aliannah on the field and if he doesn't like someone he will let them know.

Personality:

Lucifer is playful. Despite his dark mind he likes to goof around a lot both on and off the battlefield. He likes to be called out in a battle always wanting payback against humanity and against the gods. Lucifer also likes to tease Phanuel. Always looking for a fight with her. Lucifer has a mind of his own on the battlefield and even if Aliannah tries to tell him something he can ignore her if he doesn't like the idea.

Strengths:~ Resistant- Takes 200HP Damage to defeat Lucifer~ Multitasking- Lucifer will be able to not only assist Aliannah but also her allies~ Second mind- Aliannah now has a second mind working on the battlefield though having a darker mindset~ Two- There are now two people on the battlefield and not just Aliannah if she fights alone~ Flight- Seeing as Phanuel is an angel she can naturally fly and can carry allies on his back

Weaknesses:~ Pain that Lucifer feels, Aliannah also feels a little bit of~ Lucifer can be annoying on the battlefield when he is giving Aliannah advice about what to do or he is arguing with Phanuel~ Will take +25% damage if attacked with holy or light magic magic~ There are now two targets on the battlefield~ Lucifer will always take the hit for Aliannah even if he doesn't have to wear out his HP~ Lucifer is a large target when he is at his full size.~ Spell will be canceled if Aliannah is muted

Passive:

While out on the field Lucifer can shrink or grow to be any size between 10ft and 6inches giving the most literal example of an angel on your shoulder.

Active:

Name: Lucifer's CurseRank: AType: Support; Defensive; Offensive Duration: 3 PostsCooldown: 6 PostsDescription: With this spell Lucifer will create a dark glow around three people that of his choice. This will cause them to start to lose HP at a constant 2% per posts maxing out at 15%. This will only affect three people within a 150 meter AoE. The people in the area and who are cursed will not feel the drain in HP unless they are near death, but if the that they are fighting are below 15% the curse will not kill them. Eye contact must be made with the people that Lucifer curses and when he wishes to make eye contact with them they will be naturally drawn to him.

Strengths:~ Number- Three people will be affected by this spell~ AoE- The AoE of the spell is extremely large and even if the people step out of the AoE the curse will stay in effect~ Sudden- Once eye contact is made the spell cannot be called off

Weaknesses:~ Obvious- It is obvious if the ability becomes active because suddenly three people on the battlefield will start to glow~ Chosen- Aliannah cannot choose who Lucifer will choose to curse~ Contact- Eye contact must be made for the spell to work and if people have a strong mind the ability will no take effect~ Fight- People can still fight even when they are cursed~ Frozen- Lucifer will become frozen while he is making eye contact with people leaving him open to attacks

Angel's Light:

Name: Angel's LightRank: AType: Holy; Supportive Duration: InstantCooldown: 5 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Angel's Light." This will activate a glow that appears around one person on the battlefield and will heal them almost instantly. This spell will reach up to 75 meters away from Aliannah and will heal the person a total of 40% of A-Rank damage in the instant moment that they start to glow.

Strengths:~ Instant- There is no time period in which the person will be healed and if they are near death this will help them a lot.~ Percent- They are being healed a very large percent in a very short amount of time~ Person- This can be used on an ally as well as AliannahWeaknesses:~ One- This spell will only heal one person on the battlefield~ Obvious- This spell is obvious int he fact that one person suddenly starts to glow.~ AoE- If a person steps out of the AoE the spell no longer effects them ~ Health- This spell will not work on a person that has more than 80% health

S-Rank Spells:

Heaven Arrow:

Name: Heaven ArrowRank: SType: Holy/Light; Offensive Duration: 1 PostCooldown: 10 PostsDescription: In casting this spell Aliannah must vocalize, "I call upon thee Heaven Arrow." and point with her hand in the shape of a gun at the target that she wants to hit. If she points upwards the target is her. This causes for a light to appear in the heavens and then shoot down much like that of a comment. This arrow of heavenly magic has a bright trail that follows it as it falls from the heavens. Upon the impact, there is an explosion that reaches up to 20 meters in diameter. Aliannah can pinpoint a target that is 300 meters away from her and the spell takes one full post to reach its target. Upon hitting the target the initial target will be dealt S-Rank damage and everyone within 10 meter from the explosion will receive .5S-Rank damage and anyone within 20 meters will receive .25S-Rank damage. If the people are 30 meters in diameter from the center of explosion they are merely blown backward.

Strengths:~ Long Distance- This spell reaches up to 300 meters away~ Multiple- This spell will damage anyone in the 20 meter radius~ Tasks- Aliannah can use other spells and other attacks while this spell is cast

Weaknesses:~ Allies- This spell will harm allies if they get in the way it can also harm Aliannah~ Trajectory- This spell is easy to read as it only goes in one direction and it cannot be altered~ Obvious- This spell is obvious if you see a giant light arrow heading towards you... you move~ Arrow- This spell can be eaten by only God and Demon slayers seeing how it is a light from heaven.

Hell's Terrain:

Name: Hell's TerrainRank: SType: Unholy/Dark; Offensive Duration: 5 PostsCooldown: 12 PostsDescription: This spell is cast when Aliannah vocalizes the words, "I call upon the Hell's Terrain." This causes for the ground in a 200 meter diameter to become like that of hell's. Slowly turning dark and scary things looking like that of a nightmare. This is a duration spell that causes people damage for every post that people are in the terrain. People that are not affected are the people that Aliannah considers allies and those that Aliannah considers enemies or opponents by the end of the five post duration 1.5 Rank damage has been done to them. In this terrain, the darkness that surrounds them can be eaten by slayers, but the terrain will remain until Aliannah either calls it off or the duration is done. When the terrain is gone the uneasy feeling of the terrain still remains.

Strengths:~ Multiple- Will effect multiple people~ Safety- This spell will not affect people that Aliannah's sees as allies.~ AoE- This has a very large AoE for a terrain change spellWeaknesses:[/b~ Slayers- The darkness that surrounds the terrain can be eaten~ Obvious- This spell is very obvious in the fact that suddenly the terrain has changed~ AoE- If people escape the AoE the damage that the terrain causes them will stop where it left off~ Change- This terrain will change every time so Aliannah will not know what comes up from the underworld.

Signature Spell:

Name: ChaosRank: SType: Holy/Light; Unholy/Dark; Offensive Duration: 6 PostsCooldown: 1 PostDescription: This spell is cast when Aliannah looks at a single being with her eyes both normal and red and makes eye contact with them as she says, "I call upon Chaos." This causes for Aliannah to take control of a being's mind. Aliannah will not fully have control of the person's mind. But most of the control. If the being is strong enough to resist her the spell will be broken. Once the spell is broken the being that was being controlled will not remember what they did in the time that they were controlled. The being that is being affected by the spell will have dull eyes, with one of them normal and the other the blue colour of her eyes. The blue eye is the eye in which Aliannah controls them with and she can see out of the eye. This spell will control the person up to 400 meters away from Aliannah. This only works on NPC.

When used on a player the player may become dizzy, confused or gain a headache as their head is being infiltrated by magic of another person. This may make them immobile for one post or have a severe disability. The time that they are disabled matches the duration.

Strengths:~ Control- Aliannah has near complete control of whoever she chooses with this spell~ Spells- If this person is a mage then she can also make the person use their spells~ Memory- People will not remember what they did afterward being either a good thing or a bad thing for the person who she controls.~ Sight- Aliannah can see out of the person's eye that turns blue

Weaknesses:~ Eye contact- Eye contact has to be made for the spell to take effect.~ One- This spell will only affect one person in the total time that Aliannah control's them~ AoE- Once the person steps out of the AoE the spell breaks and they are no longer affected~ Suspicion- Aliannah will not always know how the person acts and will cause suspicion if she interacts with people~ Emotions- Aliannah will feel the emotions towards people and things the person that she is controlling feels previously to her controlling them and this messes with her emotions as well~ Mind- If the person has a strong mind her spell can be broken.

Spell temp:

Name: ( Name of the Spell )Rank: (What rank is your spell? H, S, A, B, C, or D)Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Duration:(How long does the spell last?)Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells won't have a speed, some won't have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the overall strength of the magic.)Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell and not the overall weakness of the magic)