Guerrilla Bob is one bad-ass dude. He takes no crap, pulls no punches and doesn’t give a damn what you think. He’s out for one thing and one thing only; revenge. After growing up with John Gore (yes, the same John Gore of Minigore fame), the two went their separate ways. Whilst Bob joined the army, becoming a successful general, John chose a quite different path; the life of crime. Jealous of Bob and all his success, John framed Bob, getting his former best friend kicked out of the army. With nothing left to live for, Bob became a rebel, dedicating his life to finding John and exacting his revenge. The once respectable and well thought of Bob became a rebel, and he needed a new name to reflect this. His enemies would die cursing the name – Guerrilla Bob.

And that’s all the background you’re really going to need when it comes to Bob. The game isn’t dependant on the narrative in any fundamental way, and is purely there to drive the action. The action itself is realised in the form of a multi-mode twin-stick shooter with a variety of distinct and well designed levels to accommodate all the excitement. Where other twin stick shooters confine the shooting to just one screen or location (or differently skinned versions of the same location) Guerrilla Bob features a variety of different environments, all of which look fantastic.

Yes, the game is a looker, following in the aesthetic footsteps of Minigore. Bold character models and a vivid colour palette ensure that Bob is looking sharp as he totters around the streets spraying bullets in all directions. Which, while we’re on the subject, is incredibly easy to do; as usual, movement stick is in the left hand corner of the screen, and the ‘fire’ button is on the right. The game does require a certain degree of accuracy in order to succeed and stay alive however, as enemies seem far more competent at dodging bullets than your average cannon fodder.

The enemies themselves add an incredible amount of variety to the game, with plenty of comical and well designed targets to point your guns at. For example, one would be wise to keep their distance from Johnny Boom, who, for some inexplicable reason, carries an exploding barrel with him at all times. Then there’s Rocket Rupert, who (rather surprisingly) fires rockets at our stumpy hero. And the less said about Sam Butchefeller, the better (he uses chainsaws). There are many other enemies besides these, and numerous boss battles along the way too. The game has a fantastic sense of progression, and the wide selection of enemies help keep the game feel fresh at all times. Variety, as they say, is the spice of life, which makes Guerrilla Bob one hot dish.

Once the campaign mode is unlocked (after confronting the nefarious John Gore), the survival mode is unlocked. This is the mode that will ultimately keep players coming back for more. Beating high scores is at the very heart of the twin-stick shooter experience, and while the campaign mode is fantastic fun, survival is where the men are separated from the boys.

Guerrilla Bob is a non-stop gun-slinging assault on the senses. If it didn’t play so competently, the game might come off as brash or annoying, but, it doesn't, and comes out smelling of roses. Well, burnt roses actually, with a hint of gunpowder. As far as top down shooters go, Guerrilla Bob is up there with the best, a well rounded package with more than enough to keep players coming back long after the main game has finished.