*The first time I played ConquerClub, I was puzzled with several things of gameplay. And now that I'm in a game with a person in a simialr situation, I really think we need a tutorial for the young noobs.

*The tutorial would explain how to play ConquerClub, along with an explaination of te forums, feedback, etc.

*It is needed so that noobs can walk into their first game with a knowledge of how to play. And also, the imprint of the image of a tutorial in their mind could possible remind them to check their moves when normally they would just forget

Joeyjordison said he'd do something like this one time but it never got going. As good an idea as it is, your problem will be finding someone to devote their time to it (and that someone needs to be a decent player too). At the moment, I think the "Strategy" sub-forum in General Discussion is the best bet. The problem there is that only like 5 (or is it 10?) percent of users browse the forums

nmhunate wrote:Speak English... It is the language that God wrote the bible in.

AI Players has already been rejected. I'm not sure that it should be first five, but I think having the option to try the game against the computer would be good.. as long as there were no points gained/lost

Playing games AI players cuts off one of the best parts of this game (for some people): the fact that you're actually playing a real person, and not just yourself (don't say it).Being able to communicate with other players also allows the conduction of diplomacy.

No way i want to see this implanted. It seems to be hard making also. Real players involves strategy. So play them if u dont have strategie this aint the game for u.

Urs

Koganosi.

Again.. I don't think they should play all five games against AI, but playing one single first game vs AI would give them a chance to learn how the game worked, no points would be switched, and it wouldn't count towards their 5 games to get off new recruit.

No way i want to see this implanted. It seems to be hard making also. Real players involves strategy. So play them if u dont have strategie this aint the game for u.

Urs

Koganosi.

Again.. I don't think they should play all five games against AI, but playing one single first game vs AI would give them a chance to learn how the game worked, no points would be switched, and it wouldn't count towards their 5 games to get off new recruit.

be more specific like this. At first the new recruit will be put through a "training scenario" in a game, obviously there will be rigged dice. So the player can be told the defense and offense dice. however they will also learn how to use the control panel how to pm and how to post in the forum

When the first Atom bomb test was complete a colleague of Oppenheimer said: "What an Awesome and Foul display of Power." a moment later he added, "Now we are all sons of bitches"

What about a simple map (like 10 territs) that can be played against neutrals so show how the mechanics of the system work? Maybe make one that looks similar to the geography of the earth, and then a few with odd geography and introduce rules like bombardment, one way reinforcement, and other odd map items.

Playing against Neutral is not AI, so simple to implement. You would only have to make a mechanism to allow the game to proceed when there is only one player (victory condition is player must own all territs).

I'm not saying people can't learn for themselves, but lots of other sites/games have the idea of an "incubation room" for new players before releasing them into the wild.

Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.

New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.

This will improve the following aspects of the site:

1)player retention, fewer new players would quit out of being taken advantage of(farmed)2)fewer reports of cheating and abuse made by players who know nothing of clickable maps3)this would help create a more even playing field for all members

azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.This will improve the following aspects of the site:1)player retention, fewer new players would quit out of being taken advantage of(farmed)2)fewer reports of cheating and abuse made by players who know nothing of clickable maps3)this would help create a more even playing field for all members

A good idea. There needs to be a place to PUT the tutorial where the new users would see it, however. Perhaps an auto-PM telling them about it?

...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.

azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.

New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.

This will improve the following aspects of the site:

1)player retention, fewer new players would quit out of being taken advantage of(farmed)2)fewer reports of cheating and abuse made by players who know nothing of clickable maps3)this would help create a more even playing field for all members

I like this suggestiong, (Cook's forum or Strategy section would be good places), but if you want it read, you need to use the form.

That is, the template that first appears when you click "new post" in Suggs and Bugs.

I remember awhile ago, a year or so(around the time we had the banner comp.), someone suggested something similar. I believe the result was a few videos by players and someone said they were working on a flash of it. Not sure what happened to that, but it's a great idea indeed.