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Taking Advantage of the Fire Red Title ScreenDocument written by thethethethe

Okay, some may have seen the title screen I created for my hack that may never be continued. Some people may have seen this already it's been at PHO's main site for quite a while, but I only just thought I'd post it here.

So what's needed:

VBA

Unlz.Gba

Paint

A Tile Map Editor

There is some assumed knowledge here, like knowing how to use tools, knowing about the palette options in your tilemap editor, and how to palette edit anything.

Now before I start, let me say, you almost definately will not get this right on your first go. You'll make mistakes, I recommend backing up as soon as you get even just one part to work.
We'll begin with ripping the needed files from the rom with unlz.gba. I'll give an approximate Unlz Number for these files but remember that they do differ.
When taking them from the rom, make sure the images are saved as a .gif.

141 - Flames

2009 - Pokemon Logo

2010 - Pokemon Logo Tilemap

2011 - Charizard

2012 - Charizard Tilemap

2013 - 'Press Start'/'Gamefreak'

2014 - 'Press Start'/'Gamefreak' Tilemap

I did add the flames, although I'm just going to remove them with my example title screen.

We will start by changing the Pokemon.

I'm going to change it to Rayquaza. So I'll have to find an image. I'll be using the Giant Rayquaza shown at the Sootopolis event in Pokemon Emerald.
This one.

But first I'll need to index it and make sure all the tiles will fit into the Cyclone writing style.
So I'll end up with this.

Then we'll need to redo our tilemap to make it look the way we need it to go from this:

to this:

You'll see I've added a tail to the image, I took the tail from the Rayquaza in Pokemon Pinball.
Now we insert those files into the rom, and palette edit it. The file will be too big, you will need to repoint it to new space.
You can test it to see if it worked out, but I'm too lazy and I'm just going to show the final product.

Looking good so far.
Insert those two files to the rom, palette edit, and I'm almost done.

All that's left is the Pokemon logo.
I'm not even going to change the image here.
Here's the tilemap I made.

All I did is remove the 'Fire Red' text, as I added the 'Legend of Dragons' text in my gamefreak image.

All that's left, is for me to remove the flames, here you have to choices, either palette edit them to the colour of the background or just simply overwriting the image with a blank image.

Now that that is done, here's my finished screen fully palette edited and changed.

Tutorial written by thethethethe.
Do not claim as your own.
All images and resources may be used, although give credit to thethethethe
Don't ask for palette offsets. Find them yourself because I'll ignore those posts.

I did something that really bad.But made all Chinese can hack Pokemon, too.If you guys hate me, I totally understand,but cannot do anything but force to keep everything.
If there must be someone to undertake all spit and curse, it must be me.

Ugh.. I'm stuck... I can't seem to find Celebi's image offset in Unlz_GBA. I'm trying to make Celebi replace Charizard in FR. The reason I'm trying to find it in Unlz is to make the palette editing part so much easier. Anyone know what it is?

Thanks.. I just want to know the index of the palettes for the flames? I don't want to edit them I just want to make the flames colored green... Except I can't seem to find the palette for em XD. By index I mean by in APE when u load the palette of the title screen and you choose an index (IE Charizard's palette is index 14).

Oh and Nytoki I suck at and hate palette editing too so sorry can't help you on that.

Oh yeah, I said I couldn't find the offsets so unless you read my post don't say anything, I'm not that thick, sheesh.
P.S. I know APE has the offsets stored in it but the offsets there don't work om my game.

Quote originally posted by torferno lvl-X:

Where are the pallette offsets please.Nice tut though.

Edit: I've tried everything I can think of but I can't change the pallete, someone pls help!

First of all thethethe I would like to say that your tutorial was very good but I got lost when you said that you needed to index the picture and after that i didnt understand. If you could help this is the help i REALLY need. help would be awesome. well here goes.

what do i do with unlz? I went to 2011 and found a messed up Charizard. what do i do with it? do i have to save it as a certain file? .PNG or .GIF? when i save it do i just erase it and then put my picture in? In cyclone do i load it as a tileset or tilemap?

I need more help but i dont want to bother you. I'll start of with editing the pokemon in the title screen and then the rest. Oh and if your wondering whats the pokemon gonna be its gonna be flootenkerp. just thought i should tell you since im asking for help.

I sent you a private message but i just made this account today so i dont know a thing so i was worried it didnt get sent

Oh yeah, I said I couldn't find the offsets so unless you read my post don't say anything, I'm not that thick, sheesh.
P.S. I know APE has the offsets stored in it but the offsets there don't work om my game.

Hey look I even highlited that part of the quote for you, so you don't miss half of the message again.

Well don't take this the wrong way or anything, but if you've been hacking for a year, and you still don't have the basic skill of finding a palette without APE, you must have wasted a hell of a lot of time.
I'm not giving out palette offsets. You can either read through other tutorials explaining the simple skill of finding palettes or give up, your choice I guess.

Go find a tutorial on using unlz.gba. I'm sure there's already way too many of them either here or on youtube. I usually leave things out of tutorials I write, like how to use tools or things that have been done to death by some new hacker who thinks everyone would like another scripting tutorial. I don't need to tell you every single little step, you should be able to figure out how to do the little things in between.

Quote originally posted by halobro35:

Thanks.. I just want to know the index of the palettes for the flames? I don't want to edit them I just want to make the flames colored green... Except I can't seem to find the palette for em XD. By index I mean by in APE when u load the palette of the title screen and you choose an index (IE Charizard's palette is index 14).

Oh and Nytoki I suck at and hate palette editing too so sorry can't help you on that.

ya i have the same problem with flootenkerp.
sorry i basically just started scripiting and hacking and all that, and i dont really understand what u meant by indexing it. But i know u need to cuz i inserted a picture in place of the charzard, and it said i needed to index it.

this is were u confuse me:But first I'll need to index it and make sure all the tiles will fit into the Cyclone writing style.
So I'll end up with this. Thanks for the help

Edit: Alright i made it neat manually, i took the picture on the left and just put it on the right. I uploaded the tilemap onto unlz, to take place of charizards tilemap, but when i just try and import the picture to take place of charizard, does that have to be all messed up looking like how the charizard looks whenever u go to 2011, because it says it needs to be indexed.

Edit: I really dont understand this, ive been trying everything, i upload the tile map to take place of charizards, but whenever i load the game its just lines everywhere. But thats when i uploaded the tilemap when it was messed up. But I fixed it again to make it look normal, and whenever i put it in unlz it still does the same thing. And i dont understand what we are supposed to do on the actual charizard picture, do we just insert a png file or do we load RAW? Im reeaallllyyy confused right now and have been trying to figure this out for like 2 hours now.

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