This is essentially an improvement over the classic Amiga game Megaball by Ed and Al Mackey. It is a fairly straightforward Breakout/Arkanoid clone with many levels - manipulate the ball in order to take out the cubes at the top, while collecting bonuses (extra shots, extra balls, extra life, etc.). A level editor was also made available as well. The player controls a paddle at the bottom and deflects a single ball, hitting different colored blocks on the top of the screen without having the ball fall below the screen. Clearing all the blocks results in completing the level and going to the next. There are 50 levels to complete. Similarly as Arkanoid and MegaBall, there is an inclusion of power-ups other than extra balls. Various power-ups appear when hitting random blocks, floating downwards towards the bottom and can be picked up by touching it with the paddle. If only a single block remains on a level and it continues to be untouched by the bouncing ball for a minute or so, an electricity sound begins to build and eventually the block is blasted away by a lightning. In certain levels, the layout of unbreakable blocks may allow the ball to become stuck in an infinite loop without touching the paddle. If this occurs, all unbreakable blocks will eventually replaced with the breakable ones after a minute or so of the ball being stuck in a bouncing pattern. There are three neutral, ten positive and five negative powerups in the game. Neutral powerups can affect the gameplay in both positive and negative ways, depends on the situation, positive ones help in passing the level, while negative ones make the level more difficult. To alert the player, a loud warning sound will be heard if the player picks up a negative power-up. Most of the power-ups are directly taken from MegaBall with different names. New additions include FireBall, Set-Off Exploding, Shrink Ball, Split Ball, Super Shrink, and Fast Ball.