k, anyone who knows indie games knows Cave Story, being as its pretty much the pinacle of indie gaming atleast when it comes to platformers/adventures.

well, a big fan and great coder started to remake it on GBA a while ago, the creator of the original Cave Story - "Pixel" noticed his work and was impressed, and gave him the source code so he could stop guessing on how things worked, and after the GBA restricting him from doing a few things he's moved it to the DS (fuck yeah)

he's already released two DS demos, both are .nds's and work fine with the R4 (all I have )

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map test with a couple areas, lots of the music (L and R to scroll through) and select switches the palette to better suit users who still have regular DS's

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graveyard area test with some enemies hopping around, lots of the music (L and R to scroll through) and select switches the palette to better suit users who still have regular DS's

and stay tuned to the Cave Story LJ Community for future progress, Ive talked to the dude making them and hes a pretty cool guy, I really cant wait till he finishes it, or even for the next demo, coz cave story is one of the greatest games ever, I played through it about 20 times, and I really want to again- but I think I'll hold off and let my excitement build up for the DS version

If the guy finish it (unlike all the indie projects , this one doesn't have a lot or maybe even no copyright protection) this port would be awsome, can't wait for the full version , the Pc version kick serious ass , anyone who like games like recent castlevania or metroids , they need to give the game a try.

Enjoy! Very sorry it took so long to get this far, but actually between this demo and the last one I completely rewrote the entire graphics engine from scratch; the whole damn thing runs on the 3D hardware now. (Except the far backgrounds, anyway.) But it should look the same; this way just lets me use way more of Pixel's original DirectX code without needing to adapt anything for the DS's 2D core.

Anyway, major things we're still missing: HP, guns, SFX, and scripts! I was tempted to add guns, but rather than open that can of worms I just released it as-is, they'll be in the next one ;P Event scripts are a biggie, of course. Everything else is pretty minor and just needs to be implemented...

Anyway, enjoy! Lemme know if there are problems.. (If anyone can put their finger on why my .NDS icons work on some hardware but not others, please do..)

Oh, and if this demo seems to run slower than previous ones -- you're right, because the old ones were running too fast gigahedgehog caught that... turns out Cave Story runs (graphics AND logic!) 50 times per second, not 60. Feel a little embarrassed that I didn't catch that myself, but hey, that's what you guys are here for ;D

So yes! Enjoy

edit: Now edited with screenshotty goodness!

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I apologize for the tearing in some of them, that's an emulator bug still. But it's a lot closer to playable in an emulator, so yaaaay.

Anyone wanting to play this on a handheld should grab either a Wiz or Caanoo (or Pandora), as the officially-sanctioned-by-pixel GP2X port runs fine on those machines. Playing it on the Pandora's controls is just heavenly.