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Are you keen to know the latest trends in video game design? Video Gaming is witnessing top trends in the game design. Here is the list of the top trends. Have a look!

“Feeling First” Design: It starts with the emotions that the developers want players to feel. They design the mechanics along with the gameplay and story. It is a bit of a flip on the conventional approach to game creation. Funomena is the guide on this “Feel Engineering.” It is all about creating unique, moving emotional responses in players.

Streaming: It was never this much easier to search the ways in which community gaming can be further integrated into the gaming experience. Streaming has made it accessible for everyone

The Rise of Indie Studios: All kinds of developer platforms like Twine are available for aspiring designers to get their hands on. This software access, as well as extraordinary low barriers to entry, has meant a renowned indie game flood in the market. It does not only mean that more indie games will be done in front of people, but it also means it is harder to get your indie game in front of people. They’re overwhelmed with games!

The Hype: Are shorter hype cycles, including in the future of games? What eager gamers theorized about the game took many expectations very far away from what the developers agreed. With the small team size, generating hype for a cool concept supports with funding and good sales. Are alleviating expectations with shorter hype cycles the trend of the future for bigger publishers and developers?

Mobile Gaming: Trends also show that the top mobile games have remained on the top. Also, the new games haven’t been able to unseat the authorities. It is easier than ever to design games for many different platforms, but it is getting harder to reach enthusiastic gamers.

Incremental Console Upgrades: This is an external game design trend, but a much expected one. The old cycle of consoles seems to be dead. Many companies are making consoles which have slight hardware upgrades and a sleeker body. This means there is a chance for some serious hardware upgrades.

Inclusivity: This year has appeared like a boiling pot with an enormous amount of overdue spillover. Video games are an invaluable way to reach audiences of all kinds, especially young people. Featuring diversity and inclusive in games exposes everyone to the beauty of being different. Diversity could become more common in video games as sectors of all entertainment industries crawl towards equality.

Virtual Reality: This year saw virtual reality’s entry with a vengeance. Virtual Reality developing look particularly promising. There’s Gear, which lets you play games like Minecraft in virtual reality. It will be interesting to see how social elements are tied in. Witnessing the avatars of your friends from around the world, all in the same room through VR? Now that’s a pretty neat possibility in 2017!

What are your views regarding these trends? Let us know in the comments section!

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Mobile gaming. Easy to create a mobile games. But to retain players, so hard to do so. Quite much effort to make them stay with freebies, events, community involvement and so on. Such like for Smashy Toys and Iron Blood.

Not really that much into video games lately, but your post on game design trends this year is interesting. I just hope you would expound more on the items in the list. Have you seen the second episode of Black Mirror season 3? Playtest a good watch and it’s a glimpse on the future of the gaming industry. It’s basically a virtual reality game that detects your darkest fears. Very terrifying, as with any other Black Mirror episode.

I get dizzy with VR goggles. I guess I am not alone, right? Many people complain about it so I think it’s an issue that’s hampering the acceptance of VR. Gaming has more visual demands and I reckon it is more dizzying than usual.

i have stop gaming for few years now but feels like to start that hobby again since everything is settle now and looking forward to lots of improvement made by gaming company. sure i will check on all the trends as listed above

It does seem as though people rarely sit in front of a tv or computer in order to play video games these days. More often than not, people tend to stray towards games that can be played on their phones mobile devices. They want to become emerged in a game, and yet they don’t want to be isolated or stop what they’re doing or half to do.

“It is easier than ever to design games for many different platforms, but it is getting harder to reach enthusiastic gamers. What I think that, if game designers use different technology to design on different platforms, it might good for different types of users.

Interesting, I’d like to know more on how games are promoting diversity, but I definitely could see how streaming is getting bigger. It looks like 4D gaming will start trending in the following years as well as virtual reality.

The early attempts at VR games were ambitious. Sure, they have failed, but they did pave the way to what we see now. I was able to experience playing Nintendo’s Virtual Boy. VR Gameboy should have been the name. Now, we have Oculus, Vive, PSVR, and more… Tried them all and they were all awesome! Can’t wait for other genres to be made for this platform!

The one I look forward to in this list are the indie Studios. I believe that a lot of talent out there goes untapped due to the technicalities of hiring processes. Indies allow the showcase of these talents. The next big thing is expected from the big shots. But the best doesn’t necessarily always come from them!

VR isn’t exactly a new technology. It’s been around for a while but there isn’t much acceptance from consumers. Recently mobile phone manufacturers have marketed it as a new way to watch movies and stuff but I don’t think it helped. It all went pfffftt. So, looking forward to 2017, I’m not very much hopeful about VR.

The reality is, more people are on mobile than those who own consoles or PCs. So it is expected that gaming companies will dip into that market too. That is diversity too, having games available in multiple platforms.