Looking through our BGS forums today, I came across a fantastic Oblivion fan trailer from Azumoth. It’s just over a minute long, but it does a great job showing some cool parts of the game, including work done by the modding community. You can also view a high-res version here or jump into the forums to discuss it.

A reminder, if you have videos you’d like to share on the blog, send them over to us for us to admire.

Fighter’s Stronghold was the Oblivion DLC highlight for October. Hope you were one of the several hundred thousand folks who grabbed it while it was free. My personal favorite download, The Wizard’s Tower, replaced Knights of the Nine in the top 5.

Guitar Hero is back, and it looks like quite a few people are ready to rock some more. I myself picked up the game this week on 360 with the new Les Paul guitar controller. It’s so choice…if you have the means, I highly recommend picking one up. As for the guy above, I have no idea who he is, but he’s on the blog now.

Here’s what the rest of the guys are playing. We’ll start with our departing design intern, William Killeen…the Company of Heroes crew will miss you!

Here’s another update on some mods you might want to give a try for Oblivion.

If you’re looking for mods that affect how your character levels up, Stormcaller has put some stuff up on Planet Elder Scrolls worth looking into. First, the Attribute Booster mod allows you to have more chances to get a +5 modifier in the categories you’re interested in bolstering. On the other hand, if you’re concerned your character is progressing too quickly, her Level Pacer mod might be more your style, as this will slow down the rate to which your character levels up.

If you read our “What we’re playing” blog posts that come out on Fridays, you’ve probably caught on that people at the office are in love with playing The Orange Box. There’s plenty of value, variety of gameplay, and yes, it even promises cake…so who wouldn’t love it.

While the Orange Box is probably most associated with Half-Life, many of folks here think the darling of the box is Portal. In fact, one of our Level Designers, Daryl Brigner, has created his very own level for the PC version of Portal, entitled Ren Test2.

I guess that was a trick rather than a treat :). Anyways, I was downstairs this afternoon, and I was told I needed to check out Ricky Gonzalez’s “Vault 101″ costume. It doesn’t look like he needed to go overboard to create a proper costume (that Pip-Boy 3000 seems even more primitive than what Istvan talking about), but nevertheless, he did a great job capturing the look of a Vault 101 inhabitant.

After the break, check out more Halloween screenshots, um, I mean photos.

This week’s mod interview is with Morrowind modder, Mike Niccum (aka Darknut). Residing in Fayetteville, AR, Mike spends his days working as the boss of his graphic design company, Graphics By Mike, Inc. In his sparetime, Mike spends his time playing music (he played professionally for 14 years) and of course, working on projects for Morrowind. Above you’ll find the trailer to Mike’s latest project, Darknut’s Greater Dwemer Ruins, which will be available to modders this November.

You’re done quite a bit for the Morrowind community. What got you hooked on modding the game?

I really can’t pinpoint any one thing. Morrowind is one of my all-time favorite games & the open nature of it really lends itself to modding. The tools Bethesda & others have made available makes it pretty easy to boot.

This week there’s some more coverage out there on Fallout 3 you can read/listen to at your leisure. The 1Up Yours podcast, which goes up on every Friday, includes a segment early on where Shane Bettenhausen and James Mielke share their impressions upon watching the “E3 Demo” last week. The podcast is a long one at over two and a half hours, so if you’re just looking for the Fallout discussion, join in on the podcast about twenty minutes in. Download it here, or subscribe via iTunes.

In other coverage, Gwynne Dixon of TVG shares impressions after watching Pete preview the game previously. Here’s an excerpt:

“We’ve also been promised a wide variety of possible endings to Fallout 3 and a quest system that focuses more on player choice, rather than sheer volume. ‘The quest system is actually very different. Rather than having lots and lots of quests where you can do any of them that you want without being locked out, Fallout has a much smaller number of quests and how you do one may lock you out of doing other stuff,’ Pete told us.”