"Pump Action" will also casue affected targets to become Weakened by a single stack of the Debilitated effect, which reduces all damage dealt by 3% per stack for 10 seconds. This effect can stack up to 10 times.

1sec
Builds 1 resource for each equipped weapons.
A single target Strike attack that deals 46 physical damage, or 53 physical damage if the target is Hindered.

Whenever you Penetrate, your target becomes Weakened by a single stack Debilitating effect, which reduces all damage dealt by 3% per stack for 10 seconds. This effect can stack up to 10 times.

Blast attacks have a 33% chance of Purging one beneficial effect from the target.

Instant 60sec
Places a mine at the targeted point that lasts 60 seconds. If an enemy comes within 5 metres of the mine, it explodes dealing 120 physical damage to up to 5 enemies in a 5 metre radius around it. Affected targets also have 2 beneficial effects purged from them.

Whenever you Penetrate, you also cause the target to become Hindered and its movement speed to be reduced by 70 for 4 seconds. This effect can only happen once every 30 seconds.

Instant 4sec
Consumes all Shotgun Resources.
A single target Strike attack that deals 77 physical damage.If the target is between 3 and 9 metres from you it will instead deal 85 physical damge, or if the target is closer than 3 metres it will deal 91 physical damage.

Instant 15sec
Consumes all Shotgun Resources.
A Blast attack which places a Turret at your feet. The turret will fire every second for 5 seconds, affecting up to 3 enemies in a 7 metre long 120 degree cone in fron of you, dealing 17 physical damage. This ability has a 7 metre range.

Whenever you apply Weakened, you gain a single stack of the Protection effect, which increases your Physical and Magical Protection by 30 per stack for 8 seconds. This effect can stack up to 5 times.

Instant 4sec
Consumes all Shotgun resources.
Places a Turret at your feet, lasting 5 seconds. Friends staying within 5 a metre radius of the turret gain a beneficial effect that reduces all damage received by 3% per resource consumed.

Dead on Target

Breaching Shot

Riot Control

Takedown

Body Piercing

High-Gauge Turret

Flak Jacket

Punisher

Passive Ability

Active Ranged Ability

Passive Ability

Active Ranged Ability

Passive Ability

Passive Ability

Active Melee Ability

Passive Ability

2 ap

2 ap

21 ap

21 ap

21 ap

21 ap

21 ap

21 ap

Increases damage dealt by Shotgun abilities by 10%.

Instant 90sec
Gives all group members a beneficial effect that increase Penetration Chance by 40% for 8 seconds.

"Riot Act" leaves a ground area lasting 5 seconds that reduces the movement speed of enemies inside it by 15%.

Instant 25sec
A single target attack that deals 117 physical damage. The target becomes Hindered and its movement speed is reduced by 70 for 4 seconds. If you have 5 Shotgun Resources on the target, the movement reducting effect will last 2 seconds longer.

Whenever you Penetrate, you gain a single stack of the Penetration Rating effect, which increases your Penetration Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times.

Increases damge dealt by "Shotgun Turret" by 15%.

Instant 60sec
Grants all group members a beneficial effect that reduces all damage received by 15% for 5 seconds.

Stike attacks also cause your target become Weakened by a single stack of the Debilitated effect, which reduces all damage dealt by 3% per stack for 10 seconds. This effect can stack up to 10 times.

Buckshot

Breach Party

Stopping Power

Overpenetration

Heavy Recoil

Tear Gas

Full Flak Jacket

Sure Shot

Active Ranged Ability

Passive Ability

Active Ranged Ability

Passive Ability

Active Ranged Ability

Active Melee Ability

Passive Ability

Active Ranged Ability

3 ap

3 ap

27 ap

27 ap

27 ap

27 ap

27 ap

27 ap

1.5sec 6sec
A single target attack that deals 99 physical damage, or 119 physical damage if you have 5 Shotgun Resources on the target.

Reduces the recharge time of "Breaching Shot" by 30 seconds.

Instant 4sec
Cone: Affects up to 5 enemies in a 7 metre long 60 degree cone in front of you.
Consumes all Shotgun Rsources.
A Cone attack that deals 60 physical damage. This attack will penetrate any targets that are Hindered.

Whever you Penetrate, you build a counter. Once you reach 4 counters, you gain the Minor Penetration Chance effect, which increases Penetration Chance by 10% for 8 seconds.

Instant 10sec
Consumes all Shotgun Resources.
A single target attack that deals 76 physical damage. If the target is Weakened you also dash 10 metres backwards, dealing 14 physical damage to up to 5 enemies in a 6 metre wide area on your way.

Instant 4sec
Consumes all Shotgun resources.
A single target attack that deals 86 physical damage. If the target is Hindered you also Cleanse 1 detrimental effect from your defensive target and Purge 1 effect from the target.

Blast abilites also apply a detrimental effect which makes the target take 14 physical damage the next time they are hit.

Instant 30sec
Gives you a beneficial effect that causes your next Shotgun resource consumer to build 5 Shotgun resources at the end of activation.

Whenever you hit a Weakened target, you have a 25% chance to build 1 resource for your primary weapon.

Whenever you Penetrate, you gain a single stack of the Protection effect, which increase your Physical and Magical Protection rating by 30 per stack for 8 seconds. This effect can stack up to 5 times.

Instant 60sec
Places a mine at the targeted point that last 60 seconds. If an enemy comes within 5 metres of the mine, it explodes dealing 120 physical damage to up to 5 enemies in a 5 metre radius around it. Affected targets also become Impaired and their movement speed is reduced by 70% for 8 seconds.

Whenever you apply Hindered, you Purge 1 beneficial effect from the target.

Kneecapper

Authority

Shotgun Wedding

Close Quarters

Point Blank

Cleanup

Shield Formation

Rail Turret

Active Ranged Ability (Elite)

Passive Ability (Elite)

Active Ranged Ability (Elite)

Passive Ability (Elite)

Active Ranged Ability (Elite)

Active Ranged Ability (Elite)

Passive Ability (Elite)

Active Ranged Ability (Elite)

7 ap

7 ap

50 ap

50 ap

50 ap

50 ap

50 ap

50 ap

Instant 20sec
Cone: Affects up to 5 enemies in a 60 degree 7 metre cone in front of you.
A Cone attack that deals 127 physical damage. Affected targets also become Hindered and their movement speed is reduced by 70% for 8 seconds.

Your group-wide effects are 15% more effective.

2.5sec 15sec
Channeled: Every 0.5 seconds for 2.5 seconds.
Cone: Affects up to 5 enemies in a 5 metre long 60 degree cone in front of you.
A channelled Cone attack that deals 41 physical damage. Each non-glancing hit from this ability increases the damage of the remaining hits by 5%.

Whenver you hit a target within 3 metres, your target becomes Hindered and their movement speed is reduced by 70% for 4 seconds.

1sec 30sec
A single target attack that deals 138 physical damage. If the target is between 3 and 9 metres from you it will instead deal 166 physical damage, or if the target is closer that 3 metres it will deal 193 physical damage and cause the target to become Impaired and knocked 3 metres back.

Instant 50sec
Gives all group members a beneficial effect that lasts 9 seconds. While this effect is active it Cleanses 1 detrimental effect every 1.5 seconds. Their targets will be Purged of 1 beneficial effect with each hit.

Whenever you gain the Minor Ward, Major Ward of stacks of the Protection effect, there is a 50% chance all friends near you will receive the same effect.

Instant 20sec
Places a Turret at your feet. The turret will fire at the closet enemy within 7 metres once evey second for 5 seconds, dealing 53 physical damage.

Whenever you hit a Hindered target, the target also becomes Weakened by 2 stacks of the Corrupted effect, which reduces the power of all outgoing heal, barrier and leech effects by 5% per stack for 10 seconds. This effect can stack up to 10 times.

1sec
PBAoE: Affects up to 5 targets in a 5 meter radius around you.
Builds 1 rsource for each equipped wepaon.
A PBAoE attack that deals 32 physical damage.

Whenever you Hindered, you also Cleanse 1 detrimental effect from yourself.

1sec 90sec
Gives all group members a beneficial effect, which increases the effectiveness of all healing, barriers and leeches done by 15% for 10 seconds.

Magnum

Above the Law

Increased Focus

Shake and Bake

Running Circles

Ready for More

Backup Drone

Utilitarianism

Passive Ability

Active Ranged Ability

Passive Ability

Active Ranged Ability

Passive Ability

Passive Ability

Active Ranged Ability

Passive Ability

1 ap

1 ap

12 ap

12 ap

12 ap

12 ap

12 ap

12 ap

"The Business" also causes the target to become Weakened by a single stack of the Corrupted effect, which reduces the effectiveness of heal, barrier and leech effects by 5% per stack for 10 seconds. This effect can stack up to 10 times.

Instant 15sec
Persistent GTAoE: Places an area of effect that affects up to 5 enemies in a 5 metre radius around the targeted point every second for 10 seconds.
Builds 1 resource for each equipped weapon on each target in the area placed.
A persistent GTAoE attack that creates an area on the ground that deals 6 physical damage, or 7 physical damage to targets that are Hindered.

Focus attacks have a 7.5% increased chance to critically hit.

1sec 45sec
Column Dash: Dash forward 7 metres, affecting up to 5 enemies in a 6 metre wide column along the way.
A column Dash attack that deals 73 physical damage. Affected targets also become Hindered and unable to move for 4 seconds.

Whenever you critically hit, you gain a beneficial effect that increases your movement speed by 10% for 5 seconds.

Whenever you finish channelling a Focus ability, you also perform a PBAoE that removes 1 detrimental effect from up to 3 friends around you. This cannot happen more than once every 10 seconds.

1sec 90sec
Summons a Drone that will follow the defensive target for 15 seconds. Gives the target a beneficial effect that increases the effectiveness of healing, leech and barrier effects received by 30%. Every second the drone will heal the defensive target for 9.

1sec 4sec
Consumes all Pistol resources.
A single target attack that performs 2 hits. The first hit deals 22 physical damage. The second hit deals 62 physical damge or 69 physical damage if the target is Weakened.

Whenever you critically hit, the target also becomes Weakened by 2 stacks of the Corrupted effect, which reduces the power of all outgoing heal, barrier and leech effects by 5% per stack for 10 seconds. Corrupted can stack up to 10 times.

Whenever you critically hit you also gain a heal over time effect, healing for 10 every second for 3 seconds.

1sec 20sec
Consumes all Pistol resources.
Summons a Drone that will follow you for 7 seconds. Every second it will heal you for 21 with a Chain heal that can jump up to 3 nearby friends.

Coup de Grace

Deadly Aim

Mad Skills

Gun-Fu

Chain Misery

Critical Help

Sticky Drone

Chain Feed

Passive Ability

Active Ranged Ability

Passive Ability

Active Ranged Ability

Passive Ability

Passive Ability

Active Ranged Ability

Passive Ability

2 ap

2 ap

21 ap

21 ap

21 ap

21 ap

21 ap

21 ap

Whenever an enemy dies with your Pistol resources remaining, up to 3 friends in a 5 metre radius around that enemy are healed by 51.

Instant 90sec
Gives all group members a beneficial effect that increases Critical Chance by 40% for 8 seconds.

Whenever you critically hit, you gain a single stack of the Critical Rating effect, which increases your Critical Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times.

1sec 30sec
PBAoE: Affects up to 5 enemies within a 5 meter radius around you.
Applies 3 Pistol Resources to each target.

Whenever you activate a Chain attack, the target also becomes Weakened by 1 stack of the Corrupted effect, which reduces the power of all outgoing heal, barrier and leech effects by 5% per stack for 10 seconds. Corrupted can stack up to 10 times.

Whenever you deploy a Manifestation, Turret or Drone, you also gain 1 stack of the Critical Rating effect, which increases Critical Rating by 30 per stack for 8 seconds. This effect can stack up to 5 times.

1sec 40sec
Summons a Drone that will follow you around for 60 seconds. You gain a beneficial effect that causes the next 2 attacks against you to backfire, causing the attacker to become Hindered and unable to move for 4 seconds.

Chain abilities are 7.5% more effective

Drone Kit

Calling the Shots

Big Forty Five

One in the Chamber

Set 'Em Up

Area Drone

Tough Luck

Cleansing Drone

Active Ranged Ability

Passive Ability

Active Ranged Ability

Passive Ability

Active Ranged Ability

Active Melee Ability

Passive Ability

Active Ranged Ability

3 ap

3 ap

27 ap

27 ap

27 ap

27 ap

27 ap

27 ap

Instant 4sec
Consumes all Pistol resources.
Summons a Drone that will follow you around for 20 seconds. Every 2 seconds it will fire at the closet enemy within 5 metres and deal 11 physical damage.

Whenever you critical hit, you also perform an additional hit dealing 28 physical damage to the target.

1sec 4sec
Resources.
TAoE: Affects up to 3 enemies in a 5 meter radius around the target.
Consumes all Pistol
A TAoE attack that deals 55 physical damage. If any affected target is Hindered you gain resource for your secondary weapon.

1sec 15sec
Consumes all Pistol Resources.
Summons a Drone that will follow the target around for 5 seconds. Every second it will attack up to 3 enemies around the target, dealing 19 physical damage, or 22 physical damage to targets that are Weakened.

Whenever you critically hit, you also cause the target to become Hindered and rooted to the ground for 4 seconds. This can only happen once every 30 seconds.

1sec 10sec
Consumes all Pistol resources.
Summons a Drone that will follow the target for 5 seconds. Every second it will attack the target dealing 16 physical damage and Cleanse 1 detrimental effect from up to 1 friends in an area around the target. If the target is Hindered the drone is summoned, it will Cleanse 2 detrimental effects.

1.5sec 30sec
A single target attack deals 136 physical damage. The target also becomes Weakened by 5 stacks of the Corrupted effect, which reduces the effectiveness of heal, barrier and leech effects by 5% per stack for 10 seconds. This effect can stack up to 10 times.

Resource consumers deal 7.5% more damage.

Whenever you Cleanse a detrimental effect, the target is also healed for 15.

1sec 45sec
PBAoE: Affects up to 3 friends in a 5 metre radius around you.
A PBAoE that heals for 73 and Cleanses 2 detrimental effects.

Friends who get Cleansed by "Cleansing Drone" also get healed for 15.

Dirty Tricks

Rapid Getaway

Gun Crazy

Seal the Deal

Bullet Ballet

Pistol Love

Contortionist

Born Leader

Active Ranged Ability (Elite)

Passive Ability (Elite)

Active Ranged Ability (Elite)

Passive Ability (Elite)

Active Ranged Ability (Elite)

Active Ranged Ability (Elite)

Passive Ability (Elite)

Active Ranged Ability (Elite)

7 ap

7 ap

50 ap

50 ap

50 ap

50 ap

50 ap

50 ap

Instant 20sec
GTAoE: Affects up to 5 enemies in a 5 metre radius around the targeted point.
A GTAoE attack that deals 127 physical damage. Affected targets also become Hindered and unable to move for 4 seconds.

Whenever you activate any Pistol resource consumer you gain a beneficial effect that increases your movement speed by 15% for 5 seconds.

3sec 60sec
Channelled: Every 0.3 seconds for 3 seconds.
A channelled attack dealing 14 physical damage for the first 3 hits. The next 3 hits deal 23 physical damage. The next 3 hits deal 26 physical damage in an area around the target. The final hit deals 112 physical damage to the target.

Whenever you activate a resource consumer, you gain a beneficial effect that will cause your next resource consumer to deal 20% more damage.

2sec 30sec
Channeled: Every 0.2 seconds for 2 seconds.
PBAoE: Affects 5 enemies in a 5 meter radius around you.
A PBAoE attack that deals 18 physical damage, or 20 physical damage to targets with your pistol resources. While channelling you are rooted in place.

1sec 30sec
Cleanses the defensive target of all detrimental effects. After cleansing, the target cannot be Weakened, Hindered or Impaired for 5 seconds, and gains a loser Drone that attacks the nearest enemy dealing 34 physical damage every 2.5 seconds for 10 seconds.

Increases all your direct healing by 10%. Also, whenever you are Hindered or Impaired, you will immediately remove the effect. This can only happen every 25 seconds.

Instant 20sec
Places a damage area where you are standing that lasts 5 seconds. The damage area will affect up to 3 enemies in a 5 metre radius every second dealing 22 physical damage. Affected targets also become Weakened by a single stack of the Corrupted effect, which reduces the effectiveness of heal, barrier and leech effects by 5% per stack for 10 seconds. This effect can stack up to 10 times.

Whenever you attack, you build a counter. Once that counter reaches 7, your next attack causes the target to become Hindered and their movement speed is reduced by 70% for 8 seconds. This effect has an internal recharge time of 30 seconds.

1sec
Channelled: Every 0.25 seconds for 1 second.
TAoE: Affects up to 5 enemies in a 5 metre radius around your target.
Builds 1 Resource on affected enemy and one on self for secondary weapons.
A TAoE Frenzy attack that deals 8 physical damage each hit.

Instant 4sec
Consumes all Assault Rifle Resources.
A single target heal that heals for 79 and gives a 1.6% leech effect to your defensive target for 5 seconds.

Your leech effects also trigger a PBAoE heal if the target is Afflicted. This affects up to 3 friends in a 5 metre area around you, healing for 10.

1sec Instant
TAoE: Affects up to 5 enemies in a 5 metre radius around your target.
Builds 1 Assault Rifle Resource.
A TAoE attack that deals 24 physical damage. All friends in the target area receive a 0.4% leech effect for 10 seconds.

Whenever you hit, you gain a single stack of the Hit Rating effect, which increases your Hit Rating by 30 for 8 seconds per stack. The Hit Rating effect can stack up to 5 times. Whenever you glance, this effect is removed.

Instant 25sec
Column Dash: Dash backward 10 metres, affecting all enemies in a 6 metre wide colmn along the way.
A column Dash attack causing affected targets to become Hindering and reducing their movement speed by 70% for 4 seconds. A grenade is also left at the start location, exploding 1.5 seconds after the dash, dealing 84 physical damage in an area around it.

Whenever you penetrate or critically hit, you gain a single stack of the Hit Rating effect, which increases your Hit Rating by 30 per stack for 8 seconds. The Hit Rating effect can stack up to 5 times.

Improves "Shot of Anima" to heal for 117, but no longer grant a leech effect.

Your leech abilities also cause your target to become Afflicted with a damage over time effect that deals 12 physical damage every second for 5 seconds.

Instant 4sec
TAoE: Affects up to 5 enemies in a 5 metre radius around your target.
Consumes all Assault Rifle resources.
A TAoE Frenzy ability that deals 46 physical damage. For each enemy hit, you are healed for 50.

Instant 60sec
You place a 10 metre wide by 2 metre long area in front of you that lasts 10 seconds and Dash backwards 3 metres. Any enemies passing through the area have their movement speed reduced by 30%.

Whenever you hit with a Frenzy ability, your target becomes Afflicted with a damage over time effect that deals 10 physical damage every second for 5 seconds.

All your Burst abilites are 7.5% more effectivve.

Instant 30sec
Heals all group members for 68.

Friendly targets within the area of "Anima Outbreak", with more than 90% health remaining, will gain the Major Hit Chance effect, which reduces the likelihood of glancing hits by 50% for 12 seconds.

Trigger Happy

Extra Clip

Where it Hurts

Explosives Expert

High Explosive Grenade

Transfuse Anima

Post-op

Anima Vessel

Active Ranged Ability

Passive Ability

Active Ranged Ability

Passive Ability

Active Melee Ability

Active Ranged Ability

Passive Ability

Active Ranged Ability

3 ap

3 ap

27 ap

27 ap

27 ap

27 ap

27 ap

27 ap

1sec Instant
Builds 1 resource for each equipped weapon.
A single target attack that deals 44 physical damage. If the target is Hindered, it also becomes Afflicted with a damage over time effect that deals 3 physical damage every second for 5 seconds.

"Lock & Load" builds 2 additional Assault Rifle Resources.

1sec 12sec
A single target attack that deals 87 physical damage. If you hit an Afflicted target, your target becomes Hindered and their movement speed is reduced by 70% for 4 seconds. This effect scales based on the amount of resources spent.

Whenever you hit, you apply an explosive charge to the target. This charge explodes after 3 seconds, dealing 23 physical damage.

1sec 4sec
TAoE: Affects up to 5 enemies in a 5 metre radius around your target.
Consumes all Assault Rifle Resources.
A TAoE attack that deals 56 physical damage, or 68 physical damage to targets that are Afflicted.

1sec 4sec
Consumes all Assault Rifle resources.
A single target attack that deals 76 physical damage. Heals the defensive target for 7.1% of the damage dealt. If the target is Hindered, the defensive target gains a 2% leech effect for 10 seconds.

All your leech effects also heal for 19 when they expire.

1sec 10sec
Consumes all Assault Rifle Resources.
A single target attack that deals 54 physical damage. An effect is placed on the target that returns health to everyone who attacks them. If the target is Afflicted, the amount of health gained is increased.

1sec 25sec
TAoE: Affects up to 5 enemies in a 5 metre radius around your target.
A TAoE attack that deals 40 physical damage. Affected targets become Afflicted with a damage over time effect that deals 4 damage every second for 10 seconds.

Increase the damage dealt by non-glancing hits by 5%.

All you direct healing abilities are 7.5% more effective.

2sec20sec
TAoE: Affects up to 5 friends in a 5 metre radius around the target.
A TAoE heal that heals for 140.

Frenzy abilities also place a detrimental effect on the target that causes anyone attacking them to heal for 2.0% of the damage dealt.

Slow the Advance

Experience

Red Mist

Demolition Man

Shellshocker

Re-Animator

Veteran

Reap and Sew

Active Ranged Ability (Elite)

Passive Ability (Elite)

Active Ranged Ability (Elite)

Passive Ability (Elite)

Active Ranged Ability (Elite)

Active Ranged Ability (Elite)

Passive Ability (Elite)

Active Ranged Ability (Elite)

7 ap

7 ap

50 ap

50 ap

50 ap

50 ap

50 ap

50 ap

Instant 20sec
GTAoE: Affects up to 5 enemies in a 5 metre radius around the targeted point.
A GTAoE that deals 127 physical damage. Affected targets also become Hindered and their movement speed is reduced by 70% for 8 seconds.

Increases the effectiveness of leech effects by 25%.

2sec 30sec
A single target attack that deals 259 physical damage. This attack cannot be evaded and will not glance.

Whenever you apply Hindered, you will also apply a small explosive charge that goes off after 3 seconds, dealing 62 physical damage.

2sec 30sec
Channelled: Every 0.2 seconds for 2 second.
Column: Affects up to 5 enemies in a 4 metre wide by 12 metre long column in front of you.
A channelled column attack that deals 22 physical damage. Affected targets become Hindered and their movement speed is reduced by 70% for 8 seconds.

1.5sec 30sec
Channelled: Every second for 5 seconds.
A channelled heal that heals for 53.

Whenever you use a leech ability, you gain a counter. When the counter reaches 7, all group members are healed for 53 and gain a 2.7% leech effect for 4 seconds.

Instant 90sec
Gives all group members a 15.2% leech effect that lasts 8 seconds.