Just letting everyone know, I’ve made an update to one of my initial works for DM’s Guild, a Planar Grimoire! The following spells inspired by the Eberron setting, and also given a somewhat spooky Halloween vibe! The following spells have been added:

“So, boys. Do we rob a bank, steal some mighty fine booze or feast upon some good old fashioned brains?”

“Some trails are happy ones,Others are blue.It’s the way you ride the trail that counts,Here’s a happy one for you.Happy trails to you,Until we meet again.Happy trails to you,Keep smiling until then.Who cares about the clouds when we’re together?Just sing a song, and bring the sunny weather.Happy trails to you,Until we meet again.”
– A local favorite song written by a traveling group of musicians, known to many saloons across the frontier.

Sure, tomes and bestiaries aren’t as easy to come by out west. But, plenty of folks are filled with tall tales and plenty are still recorded in a helping of journals and logs. These stories might some day become traditions, passed down to both entertain and frighten listeners. But beware, many of these tales are quite true. They exist as warnings to watch your back and that your fear of the dark is probably a legitimate one! And sure, lots of the local tunes folks write are pretty cheery, but that’s just a means of keeping people with it. Now, when you have outsiders start dying off by the droves? They’ll either make songs to mourn you or outright mock you. The western frontier is a harsh place, the residents are almost as harsh as the monsters.

Author’s Note: Outside of a tie-in here or there, I’m gonna wind down on the weird western content as the summer begins to close. Of course, I’m down for going a bit longer, having the more traditional gothic wait till the Fall (or as I call it, “Halloween season”)! Either way, this is the last of my weird western (or rather, Weird America) monsters for now. I’ll have a few more in the future, in other posts… probably.

Here’s a quickie I really wanted to do for DM’s Guild, in celebration of Eberron being brought back to the game! Inside, there’s 6 new monsters, as well as a brief primer on the warforged race and ways to use them outside of their intended setting.

Due to a recent announcement, my Gaslamp/Gothic/Weird Western theme is temporarily semi-suspended. I plan on releasing a mixture of more monsters as well as some player options, (possible) alternate rules and magical items. I’ll release what I have in a few days before this train goes from steam to lightning. That’s right, Eberron content! Also, I say semi-suspended because Eberron kinda channels that gaslamp setting sensibility in a few ways.

Beyond the realm of Khorvaire lies many horrible things. Some exist upon the Prime Material Plane, while others are haunted remnants of old conflict. The wasteland of Cyre lures curious onlookers hoping to know more of the Last War. An empire of the undead waits patiently while assembling its forces. A deadly draconic power below prepares for an onslaught like none have seen. However, these threats and more are far more terrestrial. Within the realms of a sleeping mind lies a gateway into a dark unknown. It is here that the Mi-Go flutter, elementals of dream gather and the Quori plan their dreadful deeds.

AUTHOR’S NOTE: I love Eberron… a lot! Now, I wasn’t the first to convert some monsters over to 5E and I won’t be the last! Given my posts about dream-related content, it’s likely Dal’Quor content will show up in something else if Eberron isn’t unleashed to the public any time soon. So as always, continue to divine in the realm of dream and you too might learn a thing or two. For more dream wandering content, check out The Dreamlands tag.

Loot the Room – Chronomancy: Chris from Loot the Room discusses Chronomancy, the AD&D Chronomancer sourcebook and a look at adding elements from it into D&D 5th Edition.

Nuketown – Of Prequels and Legacies: Kenneth from Nuketown looks at two campaigns based off of a previous Greyhawk game. In this case, one set 70 years before the events of the Obsidian Bay, while the other one is 50 years after the main game.

Stay tuned for next month’s theme “Gamemaster’s Cut” from Codex Anathema! If you wish to know more about the RPG Blog Carnival, please go here!

“Are you still here? It is good to be a dedicated shopper, but closing hours draw near. A busy body must always prepare for the next day’s wave of customers and curators. But, Zam’Dul is patient! You shall be helped in finding what you seek. Rest assured, the store likely has it. Now, do follow and be shown many fine wares! But, please do so quickly… Pushing customers after closing is such a bother.”

Welcome back to another revisiting of the bizarre bazaar! As always, Zam’Dul awaits customers with a fine assortment of majestic and obscure magical treasures. Sure, he’s looking to close down for the night, but mark my words, he has plenty of oddities to showcase as always! Sure, some seem familiar, but others are new sights to behold.

Author’s Note: It’s kinda ironic and hypocritical of me. I’m not too content with reprints of spells and whatnot in the currently-new Xanathar’s Guide to Everything. And yet, here I am, posting updates of older items I made in the past. Not really a statement, just an observation. Anyway, I hope these updates address some mistakes I made in the past, while highlighting which items I really liked a lot!