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The game will be arriving at Xbox One, also, combined with the upcoming Fall of Oriath expansion. At E3 2017, we acted new content and come across the game's Xbox One X support!

Path of Exile first launched on PC in October 2013. Since then, developer Grinding Gear Games has released five free expansions. The sixth expansion, The Fall of Oriath, is scheduled to reach this July. Alongside it or shortly thereafter, the overall game will debut on Xbox One. A PlayStation 4 (PS4) port is quite possible in the future, nevertheless the developers would like to perfect the Xbox One version before spreading with platforms.

The game itself is an action-RPG inside style of Diablo. You play being a warrior who's been exiled from their native land of Oriath to some troubled region called Wraeclast. From there, you need to fight through numerous regions.

Path of Exile features seven primary character classes, one of these (the Scion) unlocks after completing Act 3. They all have a number of subclasses, called Ascendancy classes. We played as three classes at E3: the Templar, Duelist, and Witch.

All of such characters is usually developed in other ways thanks to Path of Exile's deep "passive skill" system. Passive skills boost stats and attributes without input from your player. Players be handed a passive skill point whenever they level up, at the same time as some from completing quests.

The passive skill technique is similar to traditional RPG skill trees. But instead of a tiny tree for every single character, the bingo features one enormous tree filled with skills that characters can access. Thus, you'll be able to mix and match abilities by unlocking skills as well as various branches, but this creates the opportunity cost as compared to sticking with the https://www.mmoah.com/path-of-exile