Ok, i have a few more problems to report:
-The barbed wire is still broken
-The view bobbing stays disabled even thought i'm not using a weapon from the mod
-Using any melee weapon gives a "Internal Server Error"
-After you reconnect because the thing above, this happens:

Crash report from my Cauldron server, i had set the spawnpoints, the game mode on TMD and set the bot counts to manageable numbers

---- Minecraft Crash Report ----
// You're mean.

Time: 19/08/16 03:10 PM
Description: Ticking entity

java.lang.NoSuchMethodError: ww2.entity.EntitySoldier.rayTrace(DFZFFZ)Lnet/minecraft/util/MovingObjectPosition;
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1225)
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1213)
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1200)
at ww2.entity.EntitySoldier.attack(EntitySoldier.java:1080)
at ww2.entity.EntitySoldier.attack(EntitySoldier.java:1063)
at ww2.entity.EntitySoldier.shootAt(EntitySoldier.java:1055)
at ww2.entity.EntitySoldier.func_70636_d(EntitySoldier.java:901)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1899)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:213)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:41)
at ww2.entity.EntitySoldier.func_70071_h_(EntitySoldier.java:662)
at net.minecraft.world.World.func_72866_a(World.java:2643)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832)
at net.minecraft.world.World.func_72870_g(World.java:2596)
at net.minecraft.world.World.func_72939_s(World.java:2409)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:664)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:943)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:430)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:798)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:658)
at java.lang.Thread.run(Unknown Source)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1225)
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1213)
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1200)
at ww2.entity.EntitySoldier.attack(EntitySoldier.java:1080)
at ww2.entity.EntitySoldier.attack(EntitySoldier.java:1063)
at ww2.entity.EntitySoldier.shootAt(EntitySoldier.java:1055)
at ww2.entity.EntitySoldier.func_70636_d(EntitySoldier.java:901)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1899)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:213)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:41)
at ww2.entity.EntitySoldier.func_70071_h_(EntitySoldier.java:662)
at net.minecraft.world.World.func_72866_a(World.java:2643)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832)
at net.minecraft.world.World.func_72870_g(World.java:2596)

Crash report from my Cauldron server, i had set the spawnpoints, the game mode on TMD and set the bot counts to manageable numbers

---- Minecraft Crash Report ----
// You're mean.

Time: 19/08/16 03:10 PM
Description: Ticking entity

java.lang.NoSuchMethodError: ww2.entity.EntitySoldier.rayTrace(DFZFFZ)Lnet/minecraft/util/MovingObjectPosition;
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1225)
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1213)
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1200)
at ww2.entity.EntitySoldier.attack(EntitySoldier.java:1080)
at ww2.entity.EntitySoldier.attack(EntitySoldier.java:1063)
at ww2.entity.EntitySoldier.shootAt(EntitySoldier.java:1055)
at ww2.entity.EntitySoldier.func_70636_d(EntitySoldier.java:901)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1899)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:213)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:41)
at ww2.entity.EntitySoldier.func_70071_h_(EntitySoldier.java:662)
at net.minecraft.world.World.func_72866_a(World.java:2643)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832)
at net.minecraft.world.World.func_72870_g(World.java:2596)
at net.minecraft.world.World.func_72939_s(World.java:2409)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:664)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:943)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:430)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:798)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:658)
at java.lang.Thread.run(Unknown Source)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1225)
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1213)
at ww2.entity.EntitySoldier.getMouseOver(EntitySoldier.java:1200)
at ww2.entity.EntitySoldier.attack(EntitySoldier.java:1080)
at ww2.entity.EntitySoldier.attack(EntitySoldier.java:1063)
at ww2.entity.EntitySoldier.shootAt(EntitySoldier.java:1055)
at ww2.entity.EntitySoldier.func_70636_d(EntitySoldier.java:901)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1899)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:213)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(EntityMob.java:41)
at ww2.entity.EntitySoldier.func_70071_h_(EntitySoldier.java:662)
at net.minecraft.world.World.func_72866_a(World.java:2643)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832)
at net.minecraft.world.World.func_72870_g(World.java:2596)

I did have Flans mod, Dynamic Lights, and ICBM, but the bug still remained even after i took them off.

These framerate issues are not to do with the mod. I have a pretty bad laptop, yet I get pretty good frames even when holding guns..... unless you have a really old computer I don't know what your problem is. Mine is 4 years old....

A few more problems to report mate:
-Bots still crash the server
-Class selection menu is empty (Even after choosing a side)
-Wanting to use another loadout in TMD disconnects the client from the server

A few more problems to report mate:
-Bots still crash the server
-Class selection menu is empty (Even after choosing a side)
-Wanting to use another loadout in TMD disconnects the client from the server

1. Been busy, so haven't had a chance to fix that one yet =P
2. Did you create some classes? If you did not create any there are no premade ones =P Otherwise if you did make some, are you sure you are on the correct side that you made the class for?
3. Will look into that for you =)

1. Been busy, so haven't had a chance to fix that one yet =P
2. Did you create some classes? If you did not create any there are no premade ones =P Otherwise if you did make some, are you sure you are on the correct side that you made the class for?
3. Will look into that for you =)

1. Ok, i'll wait for the fix.
2. lol do i have to create classes? I saw that there were premade classes
3. Ok, great.

1. Ok, i'll wait for the fix.
2. lol do i have to create classes? I saw that there were premade classes
3. Ok, great.

Also, view bobbing still stays disabled when not using a gun

No, there are no premade classes. Those are just pictures of some classes I made for a map before =P
I'll try to fix the view bobbing problem, I fixed the other two problems you mentioned(I think) and once I fix a couple more things I will release the fixed version.