So, we're still trying to move into Alpha (still fixing bugs). We'll definitely keep you guys posted with updates. In the meantime, we wanted to share our brand new Alpha trailer with you. This demonstrates more or less what you can expect to see in game. Hope you guys like it, and feel free to leave comments/feedback. Cheers!

To celebrate the upcoming Alpha launch. We decided we'd share a new cosmetic improvement/addition to the game. Hooray!

We've recently improved our GUI interface. We've managed to condense the same amount of information into a smaller area that is more stylized and in general easier to focus on. Also... (big change here) we're planning on having multiple board styles that players can select. This is in addition to the voidish ring spinning abyss that you've all seen before. Here's a forest/mountain scene we'll be including in the Alpha.

Well, hope you guys are excited about the Alpha as we are! See you online soon!

TerraForge is a unique digital trading card game that combines MMORPG elements with traditional TCG mechanics. In TerraForge you play as an Avatar, an icon of worship for the many creatures inhabitting the realm. As you play the game, you will gather experience, allowing your Avatar to level up and unlock powerful abilities which can be used to aid you in battle. In addition to typical TCG features, TerraForge allows players to team up with their comrades in order to face off against powerful raid bosses in their quest for epic rewards! To top this off, TerraForge is completely free to play!

Key Features

Customizable Avatar

Multiple Classes The first release of TerraForge will include three distinct classes for players to choose from: the Priest, the Warrior, and the Mage.

Level Up and Unlock Abilities Each class has three specialized skill trees for unique styles of play! As player's level up their Avatars, they will unlock more skills and abilities, providing further versatility to existing gameplay.

Can't Buy Power! All cards and items that affect the competetive nature of gameplay can be acquired through in game currency.

Cosmetic Monetization The primary means of monetization for TerraForge will be through sale of cosmetic items that broaden the visual experience without affecting gameplay, such as Avatar skins, board models, and animations.

Multiple Game Modes

Competetive Ranked Arena Players can face off against opponents of similar strength in a seasonally ranked ladder. Top players will be rewarded with unique one-of-a-king items such as Champion's custom Avatar skins and Card backings.

Multiplayer Campaign Players can get together with their friends and face off against epic bosses in order to unlock powerful cards and epic rewards in multiplayer campaign.

Draft Players can open packs and draft cards to build decks that they can use to compete in this limited format.

Rotational Format We appreciate that the nature of TCGs will always have some element of Pay-To-Win associated with it. TerraForge incorporates a unique and revolutionary play format to combat this problem, which we have dubbed "Rotational Format". In this format, players must build decks from a common pool of 40 cards (multiples can be used) which they will use to battle worthy adversaries. Since, the pool is common to all players, someone who owns a larger collections of better cards will not be at an advantage, it is simply a test of deck building and playing skills. The 40 card pool will rotate on a weekly basis, thus ensuring a healthy and dynamic meta in this format.

Reminds me of playing Yu-Gi-Oh as a kid and Magic when I got older. Looks really cool. I'll definately be keeping an eye on it. It would be friggin sweet if your placed cards summoned the actual monsters onto the field and they had attack animations and such.

Hey, you people got a good thing going on and I'm happy to see at least some people trying to be original and I do hope you succeed with this game. I'm personally not a fan of TCG's but I am voting for this game because i have faith this indie studio will get at least some of the attention it deserves. I hope you make it in this industry!

@Samkiud Hey Samkiud, we're glad to see you're so eager to play :) means we're doing something right (hopefully). We're working hard at it, but honestly after all the Greenlight nightmares we've seen where half-finished games are released just to make a quick buck, we really do want to make sure we've done everything we can before releasing the game. We're almost there!