A Maze of Tragedy and Mystery
While investigating a mysteriously abandoned mansion, the adventurers stumble into a tangled web of kidnapping, theft and murder. From a mansion with a deadly secret to the blood-stained waves of the high seas and an ancient, cursed citadel, the adventurers face a succession of deadlier and deadlier foes, with the rescue of innocents and the recovery of fabulous... [click here for more]

A Land Built With Robber’s Gold From the glistening waters of the Moonsilver Sea to the perilous Scar-In-The-Sky Peaks, the land of Hawkmoon is a haven of miscreants, highwaymen, and worse. Powerful, faceless figures plot for ultimate control, none as feared and beloved, dashing and deplorable as Sivian Ulphar, better known as the Lucre King. His agents have infiltrated every organization,... [click here for more]

A Fate Worse Than Death Something has awakened in the Mistwood Mines. An old evil stretches its tentacles across the Moon Fog Hills and once again the hearty folk below have a reason to live in terror. Are you brave enough to discover the secrets of the mines? Come visit the Mathen Estate; just dont plan on staying too long. A Slithering Chaos at the Core Aberrations features challenging... [click here for more]

Dead Cities in the Desert
A city of unspeakable antiquity, buried for centuries beneath the desert sands, stands revealed deep in the accursed desert known as the Red Waste. Dare you enter The City That Worshipped a Thousand Gods, seeking the treasures and relics of its Hierophants?
Beware the lurking terrors of a bygone age!
Treasures of Darkness
Ancient Kingdoms: Mesopotamia... [click here for more]

City of Bards In the far north lies the ancient city of Bard's Gate. Located on a strategic trade route, this city is famed far and wide as a bastion of art and learning that welcomes bards, performers, writers, artists and crreators of all sorts. Yet this citadel of enlightenment, deep in the wilds, is also threatened by dark forces - the gnolls and orcs from the wilderness and cults of evil... [click here for more]

Ages of Buried Evil
The Bonegarden is a small nation ruled by the dead, a circular cemetery 1 mile in diameter, surrounded by a magical containment field that keeps its denizens from spilling into the innocent world beyond. Within the gate lies one of the true blights of the Domain of Hawkmoon, an immense graveyard that serves as the prison for the doomed spirits of thousands of history's... [click here for more]

Eat, Drink and Be Merry The Book of Taverns contains 10 fully fleshed-out taverns DMs may easily drop into any campaign setting. From the Trireme, a quiet hillside establishment serving world-renowned wines and haunted by a pair of lovelorn ghosts, to The Four Winds, an interplanar watering hole existing in the space between worlds, the taverns contained herein can be used on the... [click here for more]

Amulet of a Demon Prince In a few days, the rising blood moon will reveal the resting-place of a soul amulet of a forgotten demon prince. A dark lord seeks the amulet - and if he finds it, ultimate power shall be within his grasp. Someone must stop him and his diabolical scheme before evil is unleashed! But for the heroes to beat the dark lord to his prize, they must travel through time and... [click here for more]

A Treasury of Nautical Lore No place offers mor eadventure than the ocean. No dungeon is as deep, no jungle is as full of exotic and dangerous life. Most folk spend their entire lives on dry ground, unaware that entire civilizations thrive beneath the waves. Seldom do PCs venture into the depths, but when they do, they discover wonders they never dreamed of. The ocean offers a realm of adventure... [click here for more]

The End of A Quest?
There it lay, the fabled holy sword of Karith, within the onyx altar just as the legends told. As you step over the corpses of the final guardian creatures, you shift your shield to your back. Your thoughts turn toward your triumphant return with this wondrous item of legend. But as your hand reaches for the hilt, the wizard screams. Turning, you see a gathering... [click here for more]

8 great tools to help you foil your PCs, all for 1 low price!Tome of HorrorsA Folio of Fiends Malevolent and Benign Disappointed that your favorite First Edition monsters didnt make it into the official rulebooks? Contained herein are all the classic monsters youve longed for, plus a whole bunch more! Restore the 'First Edition Feel' to your game... [click here for more]

Unleash Forgotten Power Unearth forgotten spells and lost lore in your quest for knowledge and your thirst to conquer the unknown. See magic in a new light as you tap into spells that alter the mind, bend reality, or lay waste to vast stretches of land. Decimate armies to wrest control of a kingdom, or just replace the king with a loyal clone, the choice is yours. The power is here, it awaits... [click here for more]

Evil from Below Once each month when the moon vanishes from the sky, dark horrors emerge from underground to resume their endless assault upon the surface world. Too often has the beleaguered town of Rookfast suffered this savage fate; now they must turn to a band of heroes for deliverance,or be destroyed by that which comes with the departing of the moon. Fear the Moonless Night Elemental... [click here for more]

A Vault of Unspeakable Terrors! Eons ago, the world was held in the grip of fear by the dark city of Krezzel Dul and its dark master: Osenkej, the Witch King. Though this great evil was finally defeated, some portion of the city -- the Ebon Fane -- remains buried deep underground. But worse is what lies deeper: beneath the Fane is the Black Vault, wherein reside numerous artifacts and creatures... [click here for more]

I am the Set Rahotep
No man was more potent when I was amongst those dwelling in the land of Khemit. In death I am greater still! Do you not fear serpents? I am the Aepep Rahotep! Who does not tremble before the monsters of the Duat? I am one! Does your flesh not crawl at the sight of a terrible wyrm? I am the Deathwyrm Rahotep! Does your blood run cold before the face of a fiend? Know... [click here for more]

Dangers Await in the Woods From dreaded ghoul wolves to a battle between druids and insects to the forested demiplane of a mad druid and many more encounters, the forest is home to numerous mysteries and threats. Whether the focus of your PCs’ adventures or simply an interruption in their travels, adventure awaits in the wilderness! Read the Leaves Make PCs fear the forest!... [click here for more]

The Rainbow Mage is Missing! While investigating the disappearance of Londar Brightrain, known as the Rainbow Mage, the party comes across dark, twisted plans and deadly secrets. Do your players dare travel to his looted home and risk entering his tower? Can they find the Rainbow Mage, or his hidden treasures and powerful spells? Will they discover the secret behind Horgrim’s Pyramid... [click here for more]

A Deadly Curse is Spreading! Morrick Mansion and the surrounding vineyards were deserted years ago when a terrible curse twisted every living thing on the property into a mockery of its prior form. Fear now grips the land. The curse spreads and someone needs to stop it. Can you find its source and cure it forever, or will the very curse you are investigating touch you with madness?
Hatred,... [click here for more]

Necromancer KenzerCo Adventure Bundle, 8 Modules and over 1000 pages of High Adventure! Normal retail price (pdf) $96, special GM Day discount of $36 for a total sale price of $60! Includes the following adventure: Family Affair Coils of Set Doom of Listonshire Elemental Moon Tower of Jhedofar The Six Spheres of Zaihhess Shades of Grey The Diamond Fortress... [click here for more]

5 Great Necromancer products for a Great discount! Bards Gate City of Bards In the far north lies the ancient city of Bard's Gate. Located on a strategic trade route, this city is famed far and wide as a bastion of art and learning that welcomes bards, performers, writers, artists and crreators of all sorts. Yet this citadel of enlightenment, deep in the wilds,... [click here for more]

A Friend Has FallenTerik lays the body of his fallen comrade before the high priest. 'You seek the divine aid of my goddess, adventurers,' he asks as he peers into the smoking brazier. 'The goddess shall grant you aid. But first there is a task you must perform.' Now You Must Pay the PriceRaise the Dead turns death into a chance for adventure! Occasionally,... [click here for more]

Enter the World's Most Legendary Dungeon From the nefarious black skeletons to the lair of the arch-lich Zelkor, Rappan Athuk is the most famous and feared dungeon in all the lands. Do you seek the mithril gates? Or perhaps the ring of the sorcerer Akbeth? Does your quest take you to Hell itself? Then you have come to the right place. A pity you wont be staying long.
Death and Despair... [click here for more]

Deeper into the Dungeon! Though you lost several of your companions in the Upper Levels, you want more! Do you dare assault the hidden Temple of Orcus? Can you locate the famed Passage to the Gates of Hell? Will you find the Titan Ereg Tal? Or will you fall prey to the Phase Minotaurs or Kazleth the Minotaur King? You must descend still further into Rappan Athuk to learn the answer. A pity you... [click here for more]

To What Depths Will You Sink? Undaunted by the decimation of your party, the imprisonment of your wizard and the corruption of your priest to the service of Orcus, you still want more! But do you possess the courage to enter a level of Hell itself? Can you survive the White Corridor or the Pit of the Salamanders? And do you dare learn what lies beyond the legendary Mithril Gates? You must to... [click here for more]

This may not be the world's largest dungeon, but its certainly the deadliest! The granddaddy of all dungeons returns! From the lair of Zelkor to the lair of Orcus, intrepid adventurers have crawled these halls for decades. Treasures and monsters abound, but can you find your way out again? Lost in the red mists, you wonder. The Bloodways await. Kill them all, Orcus will recognize his... [click here for more]

A Heroic QuestA fiendish plague known as the Gray Death ravages the land. A band of heroes is sent to investigate the plague and attempt to end it. They must embark on an epic quest to recover the pieces of a lost artifact – the one hope of ending the plague before it is too late. Standing against them are the architects of the plague and their myriad agents. Can the heroes succeed…?... [click here for more]

A City of Splendor, City of Evil City of Brass. The name conjures visions of magnificence and splendor, of mystery and timelessness. A place of wonder, a fable, an enigma, a magical fortress adrift in a sea of flame under a sky of fire, a fantasy and so much more. A bazaar at the crossroads of the universe, the City of Brass has long been rumored amongst mortal folk to be a repository of relics... [click here for more]

The Death Grip of an Evil God The evil serpent lord Set threatens to constrict his poisonous coils around the world to crush all who dare oppose his scaly reign. The Coils of Set contains a trilogy of interconnected adventures that pit the characters against the reptilian cult of Set. To succeed, characters must battle a wicked thieves’ guild that holds a city in terror, traverse a deadly... [click here for more]

Shadows and Light
The trees part before you, revealing the crumbling walls of the ruined keep. Only hours ago, you set off after the marauding orc band responsible for the destruction of the temple of Freya and the theft of its sacred crucible. But something else waits for you within the ruined walls. Something darker and far more sinister. Something that has hidden from the light for ages.... [click here for more]

The Diamond Fortress is a vast structure that resembles a titanic diamond, embedded in the earth, pulsating with evil power and inhabited by horrid crystalline demons intent on destroying the Material Plane and transforming the world into lifeless crystal. Only the PCs can stop the fortress' masters before they unleash their terrible crystalline army and bring doom to the land. A d20 adventure... [click here for more]

The Duke is Dead. Can You Save the Duchy? A distant province on the frontier of civilization, Listonshire mourns a beloved leader, cut down by a dark curse that bedevils the region with ill luck, misery, an ambitious baron and all manner of hideous monsters. Its people stay in their homes, and trade has ground almost to a halt. Only a few know the truth: That one of the duke’s heirs... [click here for more]

Adventure in Dun Eamon Demons roam the streets of the city of Dun Eamon, criminals rule the night and an important local power figure has gone missing. Can your heroes unravel the clues that lead through every social element of the city, into the hearts of its inhabitants and far below its streets in search of answers? Or are some mysteries better left unsolved?
Uncover An Artifact... [click here for more]

Plunge into the forgotten city of Barakus where only the bold survive! Explore cavernous dungeons, intrigue with wary soldiers and battle horrors from the edge of time. Barakus is an Epic introductory location-based adventure for character levels 1-5, revised for the 3.5 system. This huge adventure provides months of gaming material. The book details a complete city, the wilderness surrounding it,... [click here for more]

The Mother of All Encounter Tables is here! This utility is unlike any before conceived! This is not just a random book of tables, but a well thought out DM utility that makes wilderness travel, city streets and dungeon corridors ALL more interesting. It contains encounters for each terrain type from mountains to the ocean, in each climate from arctic to tropical, and has separate tables for day and... [click here for more]

The Mother of All Treasure Tables puts the “ah!” (or awe) back into your treasures!
From the farthest corners of the earth, a vast array of treasure has been gathered. Never before has such a book been available, to provide with a simple roll of the dice a random selection of detailed descriptions – treasures that include weapons and walking sticks, elaborate jewelry and... [click here for more]

Travel to a Distant Outpost Durgams Folly sits at the edge of the kingdom, an embattled outpost against the evil creatures of the wild. You travel with a caravan to that distant fortress, transporting mysterious cargo. But as you approach your destination, something is amiss. A local hamlet is in ruins. Strange creatures patrol the land. Has the famed fortress finally been overthrown?
... [click here for more]

Adventure in the Ruins of the Past The Frontier is a savage area at the border of civilization inhabited by tough people and even tougher animals and magical beasts. Its frozen land is replete with centuries old ruins as well as contemporary human settlements. All have their share of perils and mysteries… and all await brave heroes to explore them! Rebirth of Evil This harsh... [click here for more]

A Mysterious Tower Guards a Wondrous Staff! Once an academy of arcane learning, the tower of Jhedophar now stands as a testament to the greed of two powerful foes. The tower is guarded by a massive labyrinth filled with deadly traps, vicious adversaries and unlikely allies. Who among the brave may wrest the Mandrake Staff from Jhedophar’s bony grasp? Remember heroes, dragons and liches... [click here for more]

Hunt for a Legendary Treasure Deep beneath a peaceful valley lies the vault of the legendary drow adventurer Larin Karr. Rumors claim that Larin Karr vanished long ago, but his vast treasure acquired from years of plundering hordes in the Underdark still remains. Can you find and loot the impenetrable vault?
A Mini-Campaign Setting The Vault of Larin Karr details Quail Valley,... [click here for more]

The Troll is Back! More horrible than a nightmare, more feared and loathed than the IRS, Grimtooth the Troll has returned, bringing with him the best of his traps to try men's souls and mangle their bodies! This connoisseur's catalog of condemnable calamities contains countless contraptions to curse even the most courageous adventurer! Traps and Trouble for any Campaign The Wurst of... [click here for more]

Restore an Abandoned Temple Enter the catacombs near the desecrated Temple of Muir, Goddess of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the Stone of Tircople? Can your characters survive the traps of an undead sorcerer? Will your players discover the chamber of Living Rock and the secret... [click here for more]

Let the Wonders of the Ages Inspire You! Few elements of fantasy roleplaying are as rife with possibility and potential as are artifacts, those ancient and unpredictable items of potent magics. Travel in quest of mystic wonders, stand as civilization's only defense against villains equipped with horrific powers, or challenge the gods themselves. Within these pages lie sufficient ideas... [click here for more]

A Folio of Fiends Malevolent and Benign
Disappointed that your favorite First Edition monsters didnt make it into the official rulebooks? Contained herein are all the classic monsters youve longed for, plus a whole bunch more! Restore the 'First Edition Feel' to your game with this manual of monsters both malevolent and benign!
Over 400 of Your Favorite First Edition Monsters
Tome... [click here for more]

The Horrors Return!
Necromancer Games brings you the sequel to the largest monster book in the history of d20 gaming. This tome contains nearly 200 never-before-seen monsters, from the crucifixion spirit to the dreaded encephalon gorger. Completely compatible with revised 3.5 rules. This large collection of monsters makes a great addition to any Third Edition campaign, and was written with... [click here for more]

ENnie Nominee Best Adversary/Monster Product The Horrors Return! Necromancer Games brings you another volume in the series of monster books that made Monte Cook says "If a role playing game is a gun, then Tome of Horrors is a case of hollow point, explosive shells!" Tome of Horrors III contains over 200 never-before-seen monsters, from the devestation swarm to the mortuary cyclone... [click here for more]

The Classic Tome of Horrors Revised for Your v3.5 Game! Finally, thanks to DTRPG, Necromancer Games is able to provide a Revised version of the classic Tome of Horrors with full upgrade to v3.5 stats! Now your favorite First Edition Feel monsters are ready for your v3.5 game! Over 400 of Your Favorite First Edition Monsters Like the original, Tome of Horrors Revised contains over... [click here for more]

Dark Mysteries and High Adventure
In the shadows of a great mountain range, on the shores of the cold waters of Rynas's Tears, lies the frontier city Durbenford, a community whose economy rests on its thriving lumber industry. However, something is in wrong in this idyllic community, something dark and sinister - something that requires heroes of skill and courage to face.
Excitement... [click here for more]

Silent mockeries of life; the undead. From the dark beyond, these horrid apparitions rage against the living in jealous madness. Nightmares of blood and maleficence; vampires. Astride the nebulous worlds of the living and the dying are creatures who defy the natural order in a ruthless quest for vengeance against the living. Horrid creatures intoxicated with power; liches. Imprisoned by hatreds and... [click here for more]

A curse that never ends. Law and evil offer the world a brutal tyranny born in shadeless colors, in black and white. The tyranny of evil is never so great when bound by the rule of law, nor the danger so terrible but when the rule of law hounds those who fight it most. The grudge born against those who struggle with tyranny is unforgiving and pulling them through wild with dangers and beast of ancient... [click here for more]