Convert ASCII characters to integers

Examples

Arguments

Attributes

utf8 [int] (default: 0)

UTF-8 Output

Common Box Attributes

annotation [symbol]

Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.

background [int] (default: 0)

Adds or removes the object from the patcher's background layer. background 1 adds the object to the background layer, background 0 removes it. Objects in the background layer are shown behind all objects in the default foreground layer.

hidden [int] (default: 0)

hint [symbol]

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

ignoreclick [int] (default: 0)

Toggles whether an object ignores mouse clicks in a locked patcher.

patching_rect [4 floats] (default: 0. 0. 100. 0.)

Sets the position and size of the object in the patcher window.

position [2 floats]

g/s(set)

Sets the object's x and y position in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its size unchanged.

presentation [int] (default: 0)

Sets whether an object belongs to the patcher's presentation.

presentation_rect [4 floats] (default: 0. 0. 0. 0.)

Sets the x and y position and width and height of the object in the patcher's presentation, leaving its patching position unchanged.

rect [4 floats]

g/s(set)

Sets the x and y position and width and height of the object in both patching and presentation modes (if the object belongs to its patcher's presentation).

size [2 floats]

g/s(set)

Sets the object's width and height in both patching and presentation modes (if the object belongs to its patcher's presentation), leaving its position unchanged.

textcolor [4 floats]

Sets the color for the object's text in RGBA format.

textjustification [int]

Sets the justification for the object's text.

Possible values:

0 = 'left'
1 = 'center'
2 = 'right'

varname [symbol]

Sets the patcher's scripting name, which can be used to address the object by name in pattr, scripting messages to thispatcher, and the js object.

Messages

bang

In left inlet: a bang message can be used to trigger the output of the currently stored numerical list. A bang in the right two inlets is treated as a symbol.

int

Arguments

input
[int]

In left inlet: The ASCII value of each of the digits of the number is stored internally and sent out the outlet as a list.

float

Arguments

input
[float]

In left inlet: The ASCII value of each of the digits of the number is stored internally and sent out the outlet as a list.

list

Arguments

input
[list]

Each int in the list is converted to ASCII as described above, and a space character (ASCII value 32) is inserted between items in the list. The middle inlet is used to append to the currently stored list, and the right inlet will set the contents of the internally stored list, without causing output.

anything

Arguments

input
[list]

In left inlet: The ASCII value of each letter, digit, or other character in the symbol is stored internally and sent out the outlet as a list.

In middle inlet: The ASCII value of each letter, digit, or other character in the symbol is appended to the currently stored list. No output is triggered.

In right inlet: The ASCII value of each letter, digit, or other character in the symbol is stored internally, replacing the previously stored list, but not output.

clear

In left inlet: The clear message is used to clear the contents of the internally-stored numerical list. The word clear in the right two inlets is treated as a symbol.

Output

list

The ASCII representation of the input is sent out as a list of integers.