Greetings, welcome to the Vulcan Kolinahr Fleet's website. We are open to all Vulcans and non-Vulcans to join us in our journey's within the final fronteir. We wish to explore, cultivate, and develop in the STO universe. Live long and prosper.

Your Charecter Ingame Ranks In STO

Author

Message

[VKF]Sybok Kuhr[VKF]V'Las

Subject: Your Charecter Ingame Ranks In STO Thu 17 Sep 2009, 3:23 am

EARTHDATE 2009.09.16

Ask Cryptic: Player ProgressionPosted by RekhanGood news to our forum veterans: For this upcoming Ask Cryptic, we’re not talking about combat! Instead, we’ll be focusing on player progression. We’ll be focusing on how your character becomes more powerful and the systems behind that, rather than content or story progression, at least this time around. If you have a question you’d like to ask, just ask it in this post’s comment thread.

You can also read on to learn more about player progression.

When you think of progressing in Star Trek Online, it’s best to picture an inverted triangle. You begin the game with broad skills available to you – the wide part of the triangle – and as you progress in rank, the skills you select become more specialized as the triangle narrows to a point.

There will be five ranks through which to progress at launch:

Lieutenant Lieutenant Commander Commander Captain Admiral

Star Trek Online is a skill-based game, meaning the experience you receive for completing missions and finishing episodes awards you skill points, which you use to directly improve the skills available to you. There’s a set number of skills available to you, depending on your rank. For instance, there’s a group of broad skills available at the Lieutenant rank; when you reach Lieutenant Commander, more refined skills become available to you.

The skills available in the early game affect the skills you take later on, and provide blanket bonuses to the more refined skills you select. Again, think of that inverted triangle.

For example, an Engineering officer has the option at lower ranks to decide between focusing on Maintenance or Modification. (He could also generalize in both, if he were to choose to do so.) Let’s say he decided to work exclusively on Modification, and maxes his Lieutenant Modification skill. When he becomes a Lieutenant Commander, new, more refined skills will become available. By the time the officer reaches the rank of Commander, he can choose to spend his skill points by specializing in one of three branches in his Engineering career.

All of a character’s skills influence their potency with their career abilities, as well as their equipped Kit (which grants additional abilities suited to a particular specialty of their chosen career). A character will collect several Kits as they advance in rank, allowing their role or ‘spec’ to change by equipping the Kit that contains the abilities they currently need for the mission.

In order to advance in rank, you’ll need to spend a specific number of skill points in your currently available skills. To advance from Lieutenant to Lieutenant Commander, you’ll need to have invested a certain number of skill points before you’re offered a promotion. Were a player to invest the minimum-required skill points to reach Admiral, he’d be about half-developed in terms of a maxed character, though in terms of time it’d take significantly longer to completely max out each available skill.

Ask Cryptic: Player ProgressionPosted by RekhanGood news to our forum veterans: For this upcoming Ask Cryptic, we’re not talking about combat! Instead, we’ll be focusing on player progression. We’ll be focusing on how your character becomes more powerful and the systems behind that, rather than content or story progression, at least this time around. If you have a question you’d like to ask, just ask it in this post’s comment thread.

You can also read on to learn more about player progression.

When you think of progressing in Star Trek Online, it’s best to picture an inverted triangle. You begin the game with broad skills available to you – the wide part of the triangle – and as you progress in rank, the skills you select become more specialized as the triangle narrows to a point.

There will be five ranks through which to progress at launch:

Lieutenant Lieutenant Commander Commander Captain Admiral

Star Trek Online is a skill-based game, meaning the experience you receive for completing missions and finishing episodes awards you skill points, which you use to directly improve the skills available to you. There’s a set number of skills available to you, depending on your rank. For instance, there’s a group of broad skills available at the Lieutenant rank; when you reach Lieutenant Commander, more refined skills become available to you.

The skills available in the early game affect the skills you take later on, and provide blanket bonuses to the more refined skills you select. Again, think of that inverted triangle.

For example, an Engineering officer has the option at lower ranks to decide between focusing on Maintenance or Modification. (He could also generalize in both, if he were to choose to do so.) Let’s say he decided to work exclusively on Modification, and maxes his Lieutenant Modification skill. When he becomes a Lieutenant Commander, new, more refined skills will become available. By the time the officer reaches the rank of Commander, he can choose to spend his skill points by specializing in one of three branches in his Engineering career.

All of a character’s skills influence their potency with their career abilities, as well as their equipped Kit (which grants additional abilities suited to a particular specialty of their chosen career). A character will collect several Kits as they advance in rank, allowing their role or ‘spec’ to change by equipping the Kit that contains the abilities they currently need for the mission.

In order to advance in rank, you’ll need to spend a specific number of skill points in your currently available skills. To advance from Lieutenant to Lieutenant Commander, you’ll need to have invested a certain number of skill points before you’re offered a promotion. Were a player to invest the minimum-required skill points to reach Admiral, he’d be about half-developed in terms of a maxed character, though in terms of time it’d take significantly longer to completely max out each available skill.

The answer to your question Lt. Daho on Command structure. I think it would be logical to use the above structure once STO comes out. This is open for discussion as well.

[VKF]Keysailor

Subject: VKF Ranking Structure (proposed) Wed 16 Dec 2009, 2:54 am

I propose that we use the Vulcan language to provide in-Fleet designations of rank, both to follow canon and in keeping with the traditions of the VKF. FYI, I'm using http://www.starbase-10.de/vld/ as the definitive Vulcan lexicon.

That might be cryptic (pun intended) to outsiders, but a great team-builder (secrets always are imho). For new recruits not assigned a starting rank , I would suggest S'thora (that translates to Starship Commander). I recommend that these rankings be adopted in all Fleet signatures on the STO boards, and that we revise our forum configuration to show such designation.

Furthermore, VKF's 'position of authority' rankings need not necessarily correlate with traditional in-game STO rankings. The VKF should follow STO in terms of traditional rankings for use in-game, but use both VKF (Vulcan) rankings as above, and 'position of authority' rankings within the Fleet as appropriate. As an example of the latter:

and other such designations as events require. These positions of authority will help us to designate who's in charge of what aspect of respective in-game and forum issues, and keep clear the lines of authority without conflicting or causing confusion between STO rankings and Fleet rankings.

I propose that we use the Vulcan language to provide in-Fleet designations of rank, both to follow canon and in keeping with the traditions of the VKF. FYI, I'm using http://www.starbase-10.de/vld/ as the definitive Vulcan lexicon.

That might be cryptic (pun intended) to outsiders, but a great team-builder (secrets always are imho). For new recruits not assigned a starting rank , I would suggest S'thora (that translates to Starship Commander). I recommend that these rankings be adopted in all Fleet signatures on the STO boards, and that we revise our forum configuration to show such designation.

Furthermore, VKF's 'position of authority' rankings need not necessarily correlate with traditional in-game STO rankings. The VKF should follow STO in terms of traditional rankings for use in-game, but use both VKF (Vulcan) rankings as above, and 'position of authority' rankings within the Fleet as appropriate. As an example of the latter:

and other such designations as events require. These positions of authority will help us to designate who's in charge of what aspect of respective in-game and forum issues, and keep clear the lines of authority without conflicting or causing confusion between STO rankings and Fleet rankings.

I propose that we use the Vulcan language to provide in-Fleet designations of rank, both to follow canon and in keeping with the traditions of the VKF. FYI, I'm using http://www.starbase-10.de/vld/ as the definitive Vulcan lexicon.

That might be cryptic (pun intended) to outsiders, but a great team-builder (secrets always are imho). For new recruits not assigned a starting rank , I would suggest S'thora (that translates to Starship Commander). I recommend that these rankings be adopted in all Fleet signatures on the STO boards, and that we revise our forum configuration to show such designation.

Furthermore, VKF's 'position of authority' rankings need not necessarily correlate with traditional in-game STO rankings. The VKF should follow STO in terms of traditional rankings for use in-game, but use both VKF (Vulcan) rankings as above, and 'position of authority' rankings within the Fleet as appropriate. As an example of the latter:

and other such designations as events require. These positions of authority will help us to designate who's in charge of what aspect of respective in-game and forum issues, and keep clear the lines of authority without conflicting or causing confusion between STO rankings and Fleet rankings.

I propose that we use the Vulcan language to provide in-Fleet designations of rank, both to follow canon and in keeping with the traditions of the VKF. FYI, I'm using http://www.starbase-10.de/vld/ as the definitive Vulcan lexicon.

That might be cryptic (pun intended) to outsiders, but a great team-builder (secrets always are imho). For new recruits not assigned a starting rank , I would suggest S'thora (that translates to Starship Commander). I recommend that these rankings be adopted in all Fleet signatures on the STO boards, and that we revise our forum configuration to show such designation.

Furthermore, VKF's 'position of authority' rankings need not necessarily correlate with traditional in-game STO rankings. The VKF should follow STO in terms of traditional rankings for use in-game, but use both VKF (Vulcan) rankings as above, and 'position of authority' rankings within the Fleet as appropriate. As an example of the latter:

and other such designations as events require. These positions of authority will help us to designate who's in charge of what aspect of respective in-game and forum issues, and keep clear the lines of authority without conflicting or causing confusion between STO rankings and Fleet rankings.

I was hoping a real graphics artist might join us and do this work, but haven't yet seen one, so I thought I'd give my meager talents a workout. I have taken the liberty of coming up with a VKF member insignia design (draft) to use on the STO forum.

I took the VKF emblem (gift from {UFP}), the STO forum background (top-left image snippet), career insignia from the latest ST movie (yes, I know it's alt. universe, so I colored them similar to our emblem and reassigned Command to Tactical), and ranking indicator from a fleet very far back in the Fleet Registration thread (where their colors were complementary to our emblem). I can switch these out for the insignia shown on the VKF, but I only have access to what's showing on the site right now (just Kuhr's and the Tra-lan/Ot-lan one). I added a single star for the Fleet Chief Officers, and 5 stars surrounding a single star for the Fleet Admiral.

This gives our STO forum avatars 4 indicators:1. Fleet affiliation in top-right2. Ranking within the Fleet at bottom right3. Career Field at bottom left4. Assigned area of responsibility at top left (optional)

These were all done in Photoshop, with the online images saved as gifs. The original files have all sources in layers, so we can swap out any parts for something better, if anyone has something. The images are also scaled to 100x100, which is the maximum STO avatar size. Any of the avatars on the link above can be right-clicked to save to disk then imported into STO, pending Vulcan High Command approval, of course.

I was hoping a real graphics artist might join us and do this work, but haven't yet seen one, so I thought I'd give my meager talents a workout. I have taken the liberty of coming up with a VKF member insignia design (draft) to use on the STO forum.

I took the VKF emblem (gift from {UFP}), the STO forum background (top-left image snippet), career insignia from the latest ST movie (yes, I know it's alt. universe, so I colored them similar to our emblem and reassigned Command to Tactical), and ranking indicator from a fleet very far back in the Fleet Registration thread (where their colors were complementary to our emblem). I can switch these out for the insignia shown on the VKF, but I only have access to what's showing on the site right now (just Kuhr's and the Tra-lan/Ot-lan one). I added a single star for the Fleet Chief Officers, and 5 stars surrounding a single star for the Fleet Admiral.

This gives our STO forum avatars 4 indicators:1. Fleet affiliation in top-right2. Ranking within the Fleet at bottom right3. Career Field at bottom left4. Assigned area of responsibility at top left (optional)

These were all done in Photoshop, with the online images saved as gifs. The original files have all sources in layers, so we can swap out any parts for something better, if anyone has something. The images are also scaled to 100x100, which is the maximum STO avatar size. Any of the avatars on the link above can be right-clicked to save to disk then imported into STO, pending Vulcan High Command approval, of course.