"A force consisting purely of Crimroses would be like a Zerg Rush, only the Zerglings have breasts and are adorable."

— One of Cosmic Break USA players

Cosmic Break is an MMO third person mecha shooter created by the Japanese company Cyberstep, available in Japanese, English, Chinese and Korean. It is the sequel to an earlier game, C21. The Japanese servers have been running since 2008, and the English version came out of its betas and had its official release in December of 2010.

It features:

Dozens of robots, most of which have up to 6 parts(arm, legs, head, booster) that can be replaced with parts from other bots, creating a high level of customization. The robots include your standard humanoid mechs, animal themed mechs and ridiculously humanrobot girls.

A texture editor that allows to change the robot's texture to whatever you want.

A huge amount of weapons, from melee and rifles to cruise missiles and beam cannons.

A lot of parts have inbuilt abilities and/or weapons. Also they can be further improved by tuning them up.

Rock Paper Scissors system: Three of the four mech types form such a system. Land units are highly mobile and specialize in melee weapons to hack apart Artillery units. Artillery units have the broadest and longest firing range and with full access to explosive weapons they boast superior firepower that can clear the sky from enemy air units. Air units are aerial fast movers, and specialize in beam weapons to take down land units.

Wonder Bit system: As player deals and(with a certain cartridge) receives damage, buffs/debuffs, the wonder bit gauge increases. When it's full, player can summon the bit of his choice that will float nearby, attacking your enemies/healing allies/allowing you to fly longer/etc.

Cartridge system: Every time a bot levels up, you can choose a cartridge from your robot's set to further customize it. These are a form of bot-specific customizations beyond merely swapping out body parts; For example you can choose the Blast Guard cartridge to reduce damage from explosives, or Boost Run that allows you to use your booster jets (normally used as a form of stamina gauge for flight/jumping) to increase running speed. There are also special, real money only buy-able Cartridges.

Tune-ups: You can modify the stat boosts a part gives by giving it a tune up with certain tune-up materials. You can only do it with parts that have tune-up slots, and there's a chance that the tune-up will fail, leaving a broken slot.

Game modes are:

Arena: Massive PvP battles of up to 15 vs. 15 or even 30 vs. 30 players at one time on a multitude of maps. In a PvP match, each team has a set number of Battle Points depending on how many players are in the room. Each robot has a cost (dependent on parts, weapons, tune ups, and cartridges). The more costly your robot is, the more BP your team loses. The team that reaches 0 BP loses, while the other team left standing wins.

Team fight arena: Has practice and Capture the Flag modes. Also you can create your own stages here with a stage editor. Due to the potential of abuse, rewards are lower than Arena.

Epoch Battles: Twelve battlefields, called planets, are arranged in a ring. A few times a day, players can join Epoch to attack one of the planets that belong to other unions and to defend their union's planets. Every week the planets are reset and the union with most planets receives a prize.

Mission mode: Arcade-like stages where players must defeat enemies to get to the stage boss. Several missions have multiple stages. The game's story mode, so to speak.

PvE Quests: Arcade-like mode where players hunt mobs for their loot and search for treasure boxes. Each stage, like in mission mode, is made from several levels that players must finish to keep their loot. Each level has a time limit and players must find minibosses who drop portal keys and advance to the next stage via portal before time is up. Very similar to Phantasy Star Online at times.

Boss Quests: Similar to the aforementioned PvE quests, except you no longer have to search for keys and no actual treasures are obtained. However, after traveling through 5 areas you fight a boss. Defeating it ends the quest and gives you rewards and experience.

GM made events, such as an event where players team up to fight several super-powerful GM bots.

Action Girl: Any of the girls can be this, but Ivis, Ouka, and Aila are by default.

Alpha Strike: Used word for word. Holding down both the left and right mouse buttons allows you to fire all your main weapons (excluding sub-weapons such as melee and homing weapons) at the price of not being able to move at all. It's a very notable tactic for air bots, especially Air Raider.

When you do the Scarlet Moon mission, instead of your current selected commando of robos, you take control of a lone female samurai robot named Ouka. Ouka was previously available in a special Garapon slot machine, but this has been removed. Another mission does the same thing, but with Lily Rain EVE.

If you have a partner handy, there's also the Archer and the Princess mission, letting you play as Melfi and Elisalotte.

Both Sturbangers, and both Psycho Formulas are this without modification. Toyboxes' missiles also count, as does Ouka's Ouka Raisen attack. Ouka Raisen has her dashing through enemies at lightning speed and when Ouka stops and sheathes her sword, a trail of Razor Wind slashes appears behind her. Looks really cool and anyone who gets caught in the trail is stunned, but recovery is slow, leaving you open to enemy fire.

You can destroy incoming missiles, but it's not worth the trouble most of time, especially on frontlines.

Arbitrary Maximum Range: Projectiles DISAPPEAR upon hitting its source weapon's maximum lock-on range. If an enemy is even a tick or 2 beyond that point, it won't even be scratched. Somewhat subverted with some projectiles (regular missiles, pulse missiles, non-explosive railguns) that can continue flying much longer than their launcher's stated lock-on range, but they too will also disappear. Finally, there are some weapons whose projectiles will self-destruct at maximum range, dealing damage to those that would be just out of reach if the projectiles didn't explode.

Baltheon, a large air unit, has a large Deflector Shield that absorbs enemy ranged attacks.

Rouche has barrier-producing Wonder Bits and use barriers of varying size and effect as projectiles. The full-color version of Rouche has her using a miniature Baltheon as her Wonder Bit. It works the same way as the original Rouche's barrier bit.

Beam Spam: A certain Japanese clan tournament was composed of nothing but laser-wielding robots. (Also takes the Frickin' Laser Beams trope literally). Also with the Izuna Kamui series and their boosters which can produce up to 8 homing beams, and are usually spammed.

Subverted in some cases with the female robos. Some female robos like Crimrose and Lily Rain can lose their arms like most normal robots, but unlike most normal robots, they can't lose their heads when they're heavily damaged, instead losing their headgear or whatever head accessories they had on. Played straight with the Cosmic Girls, Ivis, and Ouka, since they're actual humans wearing armor and equipment. Only the equipment and any hand-carried weapons can be destroyed.

Canonically, Ouka. She spends years of her life on a quest for revenge, wielding an incredibly powerful sword... And yet, she has no scars whatsoever when she gives up on revenge to be an oiran.

Beehive Barrier: Force Barrier LGJ, a leg joint which can expand to form a temporary shield in front of your robot.

BFG: Freaking everywhere. In fact, it's harder to find a weapon small enough not to be.

The King Gigaton MAXIM is probably the biggest example: its arm is nothing but a bazooka/missile launcher combo as big as the robot itself (we're talking about a L-sized ART robot here). Sadly, it's garapon-only.

Giganberg hefts a massive gun on his back reminiscent of a .50 caliber rifle. The explosion generated by its shells have the biggest explosion AOE in the game and are no slouch in the damage department either.

THE major example on this side would be Vanguard Fencer, who wields a sword so big that it requires both hands to use, essentially locking the sword to the arms, and the arms to the core. The sword's size gives it a slashing range greater than that of Ivis' rapier, even while she's under the effects of the Crimson Veil.

A number of AM parts are nothing but blade past the elbow. The best example is probably the variant of the Daedalian AM, a massive club-like weapon that rivals Vanguard Fencer's sword in size, but unlike that one, this beast: and others like it: can be put on other robots. The damage and knockback is reflected in its size.

A new variant of Ivis, called Ivis Reine, wields a greatsword that looks like something straight out of Monster Hunter, as big as the aforementioned Daedalian AM2 and gets the biggest melee AOE in the game when she activates Sapphire Veil. Did we mention she uses it one-handed?

The starting robots can get you pretty far, especially Jikun Hu and Crimrose (the latter is especially notable for becoming one of the best air bots in the game when you use a Seraph Promotion). Used to be the case with Aquila, a strong L-sized Air which every player used to get very early in the beta, but now it's an RT-only robot.

Even with all the kickass weapons you can get, a good ol' Wide Beam Gun is still one of your best choices (cheap, easy to get and great power and accuracy).

Lazflamme is a rather inexpensive UC bot. She's pretty weak at low levels, but she eventually becomes one of the best land-type gunners in the game.

If you see a giant red dot on your radar in Arcantus, you should be extremely careful. Ranges from a King Mook in the first area with high damage at all ranges to an enemy that spawns right next to you and inflicts Shell Drain with his melee.

C.S.-chan also counts during her boss fight. She moves and attacks like a regular enemy, but she has a massive HP pool. The reason for this behaviour is because she's supposed to be a playable bot by default, though obviously the playable version doesn't hit as hard.

Bottomless Magazines: Averted. Ammo is limited, sometimes severely and the only way to replenish it is with an Ammo Supply item or a Chibi bot's Long Range circle (the bright blue one). Some weapons, usually ones with a gimmicky purpose like summoning Wonder Bits or recharging the Wonder Bit gauge, can't be resupplied at all.

Chest Blaster: Various bots have beam weapons mounted in their core/chest. For the most literal application, we have Aquila and Aquila Girl, whose core weapon is a blaster (beam shotgun). The Dawn Knight, Gawain, has a similar but not identical weapon in the same area. The Mk-II variant of the Aquila swaps out the original blaster for dual beam guns. Jack Gadget/Big Gadget has a beam autocannon in its chest that fires a quick 8-shot burst of beams after a quick charge-up. Cosmo Kaiser and Ace Braver have machineguns.

Berzelius, who runs away to heal whenever he hits a certain point in his health bar.

There's a part of the Demonfox Haku/Hakumen Sukuna fight where you fight a fox that makes tiny clones of itself, then splits into those clones as well. The clones are invincible and he does not revert to his original form very often until you kill a bunch of towers which force him to turn back.

The fox that spews traps and teleports before you reach him fits more into that category.

Subverted with the Ace Braver S-size land mech. Its flight pack not only emits green wings when active, the flight pack itself is compatible with S and M-size mechs of all types.

A Chibi bot's magical circle is colored differently depending on its effect, the most notable being the bright blue one that gives Long Range and resupplies 1/10th of a weapon's max ammo, and the bright red circle which gives Hyper Shot.

Critical Existence Failure: Played straight, although taking sufficiently large amounts of damage at once can break body parts, disabling items attached to those body parts. Likewise, shields and parts that can be smashed will retain 100% effectiveness until they are broken.

Death Dealer: Domiclown Jo has an arm that combines this trope with Card Sharp, by either throwing the cards or using the hand of cards as a blade. Thrown cards used to be spammed in Japanese Player Versus Player to a large extent, until the nerf reduced said homing ability by a good degree, to the point that Cyberstep was offering refunds to its Japanese players in the form of in-game currency, tune materials, and/or cash currencies for those who chose to de-tune their card bots and put those resources elsewhere.

Running or flying would decrease the accuracy of your currently equipped primary weapon. Performing an alpha-strike (firing all primaries at once) in any of the mechs brings it to an immediate halt. There are only 2 ways to bypass this restriction. The first is the "Moving Burst" upgrade, available to certain mechs, allowing a small bit of mobility while alpha-striking. The second is being set on fire, as one of the side-effects of a burning mech is that IT CANNOT STOP MOVING.

Subverted with the inclusion of vehicle robots. Other players can ride in them and shoot without a decrease in accuracy, unless the vehicle itself is prone to erratic behavior... Played straight with the vehicle robots themselves for whatever weapons they might be using, however.

Don't Touch It, You Idiot!: The penultimate form of the boss Demonfox Haku is a boss that appears to charge up an attack for a long time, often prompting people to attack. However, if they do they usually won't get away from the giant explosion that happens right after. Always provokes most experienced people into shouting out "omg Noob!", or I Knew It.

And the Chibi characters (e.g. Crim-chan, Ouka Kamuro, etc) can trip if you're not careful, leaving yourself vulnerable to enemy fire for a painfully long amount of time.

You can even choose when to trip on your own, since, for strange reasons, the tripping is counted as a sub weapon. (Melee weapons are counted as Sub weapons). Frustratingly, melee weapons also combo into the tumble "attack." Although this is probably intentional since a robot with such a small profile running riot with something like a KamuiStaff would be a huge annoyance to fight against.

Drop the Hammer: The game contains several hammer type weapons, from a simple club, a standard hammer, all the way to the most notable weapon in this class, the jet hammer. This jet-powered beast hits For Massive Damage and even propels the user forward to assist in landing the hit. Favored by Artillery bots, as it's the only class of melee weapons that they have complete access to. The various Hipporoid NPC bots also use hammers of different sizes, depending on the hippo.

Enemy Detecting Radar: Subverted in that you need a lock-on to make an enemy appear on radar. Enemies with the Stealth System cartridge installed will not show on radar at all. You can always use a Broad Radar cartridge for a real Enemy Detecting Radar, though it isn't available to everyone.

Everything's Worse with Bees: We've got everything from playable bee bots (Beezle), to a bee QUEST BOSS (Berzelius), and the swarms of vulcan-equipped bees said boss sics on you. The vulcan bees can be used as wonder-bits.

Core ability for the Jikun siblings, although for it to work properly, they have to be within range. Fortunately, the base range for it around that of a regular beam gun. After a successful use, it can be combo'd into any other melee weapons they have, as well as their kick combo. It's also a minor Game Breaker — even a minor amount of lag will result in the Jikun ability turning into an infinite use, damaging teleport.

Also available for the Zero Saber line. It's slower and looks less like a teleport, but in exchange buffs the damage of any melee attacks used to cancel it out.

C.S.-chan, full stop. The "Most SUGOI Experiment!" quest has her throwing an HP-rich Toybox Girl, Mighty Byne Girl and Aquila Girl at you before joining them in a Zerg Rush (or being replaced by Squidol Girl in said Zerg Rush on 3* difficulty, leaving C.S. as The Unfought). In the Beta days for the CyberStep Anniversary quest, she would instead send gradually more powerful enemies, including some Mission bosses, before attacking you herself.

To a degree. Massive damage, such as some artillery and Vanguard Fencer's sword, does do minor friendly fire.

All bots get greatly increased damage resistance against friendly fire, to the point the max damage you'll do per hit is ONE. TWO if you're one of those KamuiStaff wielding Mighty Bynes hitting friendly artilleries, or a Vanguard Fencer.

Deployable barrier fields are designed to stop enemy ordinance while allowing allied ordinance to pass through.

Friendly fire is still in effect for the offensive support items (Fire Pillar, Hurricane Blow, and Meteor Fall). The last of these can be particularly dangerous if used at the wrong time, as it drops the meteors on each enemy's location at the time of activation, and does not change course nor discriminate. If he's buzzing around a pack of your teammates, or if he simply moves and a teammate steps into the impact site, KERSPLAT.

Fun Size: Frog Lander, the Chibis, A.Maid and Elme.S, and Dharma Star, just to name a few and some players make bots even smaller than these.

The large and in charge Buster Gatling. And if spamming bullets aren't enough, for once, you don't need More Dakka. You can just have your bullets Made of Explodium and get a Gatling Bazooka. Yes, it's as awesome as the name makes it sound.

Then there's Cosmo Kaiser AC who has built in dual gatling guns, the Double Gatling weapon, and even AchtSieben, a mobile gatling turret.

The November 18th, 2010 update for the Japanese version added a Beam Gatling, both as a removable AM for the L-size AIR robot Gwyain and as a handheld BFG. While lacking the high rate of fire exhibited be the other gatlings, it still fires twice as fast as a regular Beam Rifle and thus can rack up a lot of damage very quickly. The only catch is that both the handheld and built-into-the-arm versions are LL-sized, so only L-size AIRs can use them.

And then there's the Double Beam Gatling handheld weapon released in the 2012 Xmas Gara... obviously, also LL-sized.

Golden Snitch: In Epoch battles, killing a defender is only worth 50-100 BP. Killing the defending team's Power Spot is worth, depending on the map, 30-80 percent of the defender's BP.

The name of almost every single piece of equipment, down to the name of the robot, is written in katakana. No wonder English Translations were so easy. The actual descriptions for the units are still in Japanese.

Any low-cost bot with a re-modeled Cyberoid head also counts, as you can practically model that head into ANYTHING you want. It only seems funny until people use that remodeled Cyberoid HD to hide whatever weapons they're using...

Jiggle Physics: And how: Basically any female character who doesn't have a Breast Plate covering her breasts will jiggle. Even if she's flat. This trope was apparently considered important enough by the production staff that shortly after Kuten Jikun Long and Feng Mei were released, emergency maintenance happened because their breasts didn't jiggle.

Kaizo Trap: Can be done by the resident Author Avatar, C.S.-chan, as a Quest Boss. All of the cutscenes are painfully long, and if time runs out during them: even the last one: you get a Game Over.

For some reason the Hyper Spinner has the longest range of holdable melee weapons.

Then there's the Cheer Pompom, Fireflower, Cosmic Cola/Beer, Dancing Maracas and Busted Stungun. 1 force and a silly animation offset by them acting as extra tune-up slots for a mere 10 cost. Especially if put on a robot that replaces its handheld weapons in-battle, like Lily Rain EVE, Nicole Malice, Persenachia, etc. They keep whatever stats were on the throwaway as it disappears, and it doesn't clutter up the weapon selection menu because it can no longer be selected after vanishing.

The Chibis are the best example of this trope here. They can barely use any powerful weapons or melee, but they all have abilities unique to them that really help out the team:

While slowly, their Wonder Bit gauge automatically refills on its own, meaning they don't have to be in the front lines to charge it. Since all Chibis are Support bots, this means they're guaranteed to bring out Repair Bits or Burst Fire Bits for their team eventually.

They can deploy helpful Magic Circles for themselves and their allies to use; the most common of these is Long Range which increases projectile speed and range, and Hyper Shot which is essentially a Power Spot wherever you want it. Other Chibis have circles unique to them, like how Misty-chan can give Dark Mist and Ivis-chan can give Crimson Veil.

Leeroy Jenkins/The Berserker: Most melee. Vanguard Fencers are especially known for this, as they are viable fresh out of the Garapon and many new players will spend Root to get one, despite not knowing how to use them.

Artillery robots are masters of this, as they have complete access to various explosive launchers. The best examples would be the prototype Sturbanger, with six top-launch missile launchers on its back that can blot out the sun and triple missile launchers in the upper section of its arms, and the Escargot/Snailbot's Vertical Launch System which can fire up to 12 missiles in a single salvo at up to 6 targets (2 missiles each). Too bad they're only good in concept and in open spaces... It DOES work on every flying thing though.

Not to mention that Snailbot's missile has an absurdly long lock-on range, allowing for remote bombardment from halfway across the map!

Toybox Girl BP is a variant of the original that lets her fire four Cruise Missiles at once instead of just two.

Magnetic Weapons: You'll find examples of both varieties of magnetic weapons in game.

Coilguns: Only one so far. One of Thoarla's Nimbus variants has a "Long Range Electromagnetic Rifle" built into the arm, and uses the same Jupitizer tech that powers the main core to propel the projectiles. This weapon type has found its way into a few stock parts for other robots too.

Railguns: There's some notable examples here. There's regular fast-shot railguns, rapid-fire railguns (though this only for Saggitary Maxis II), a BFG version called the Linear Cannon, "Blast" Railguns and send their explosive power forwards from the impact point to pierce shields, Lily Rain EVE's aforementioned cannon that pierces targets at maximum charge... the list goes on.

Also weapons that fire magnetic projectiles, appropriately named Magnet Guns. Their projectiles gain speed depending on how fast the target is moving.

Just about any bot can be customized for this, provided you have the capacity to equip it all. Quad shotguns with the potential for the arms and head parts to fire bullets of their own, anyone? Which is the solution to taking out Berzelius and Fractulus.

Alphagging, or sticking the maximum number of weapons possible on an AIR bot and giving it the Moving Burst ability, is pretty much this.

Mirror Boss: To clear the penultimate stage in the Star Clusters mission, you have to defeat exact doubles of the robots you and your allies start the stage with.

Most L-size bots. Of course that's only before tuning, as the mobility of a bot has a big impact on its survivability in the arena. And mostly applies to Artillery or Support bots too.

Mighty Byne has no problem being slow, because of his body fully shielded from every angle, except for his back that is protected only by his shoulder armor plates, and his arms are equipped with the deadly Pilebunker.

Making UC and EXP becomes less of a chore if the player gets a nice supply of Combi Daggers however, which makes Demonfox Haku almost laughably easy and quick to defeat and thus turns his Quest into an excellent UC/EXP farm if you're willing to put in the time and effort.

Painfully Slow Projectile: If you choose to sacrifice projectile speed for more firepower, with some weapons it can lead to this. Some are even this be default.

Panty Shot: Possible with Ivis through clever camera manipulation, and I'm -not- talking about the garage view window... In the Japanese community this has gained her the nickname "Pantsu".

Petal Power: Ouka's sword, the Ouraikiri, leaves behind petals in its wake, which suddenly cut up anyone close enough to it. Also a Razor Wind.

Power Glows: Anything which just received a buff will glow brightly. Anything which continues to remain under the effect will continue glowing.

Power Gives You Wings: When Crimrose attains the Seraph Promotion item, she turns into the Seraph Crimrose, shown in the picture at the top of the page. She gains a new unique booster on her back which expands out to form said wings. Yes, they're made of Hard Light, they are stationary, give you 32 seconds of infinite flight, and is seriously cool. There are a few drawbacks. First, while the wings greatly increase air speed, they also affect her turning rate (but noticeably more responsive than air bots with Shaden engines). They also attract a lot of attention, you can't use either of the mid-air dash abilities (Accel Roll or Air Loop, if you have those equipped), it's a one-shot deal, maybe 2 or 3 if you used the core cartridges, and like the auxiliary booster tanks on Shaden's engines, the charges cannot be replenished with ammo packs or Long Range Support magic circles.

Power Up Letdown: Lily Rain EVE THETA, a "buffed" variant of the original Lily Rain EVE, garnered many mixed opinions on whether she was better or worse than the original. While her Psyguns were given better grouping and damage, her eponymous cannon had its damage harshly cut, and her new Wonder Bit's melee gimmick rarely ever hits anything.

Promotional Powerless Piece of Garbage: Subverted. While Ouka Dayu, Ouka's promotion form, actually does do decent damage with her melee attack, her weapon's built-in primary attack now fires blasts of wind. That never hit anything in the Arena.

Ramming Always Works: Several robots have a ramming attack for a melee. There's even a Cartridge Step and Zero Step, which runs a set distance, and often through the enemy. These are mostly used for evading attacks or to quickly close in and attack with a melee weapon. Both moves even give attack bonuses if you use a melee attack during them.

Red Shirt: All of the C21 bots end up as this in the storyline. Even the bots first introduced in Cosmic Break are not immune if the Sacrifice manga and Eihwaz are any indication.

Respawn Point: Averted in missions and most quests. When you die in a mission, and in most quests, you will either switch immediately to the next robot in your commando or a menu will pop up allowing you to choose which robot to switch into. After, you will spawn exactly where you died.

Rocket Jump: Landing on a trap item or fire pillar will bounce you into the air.

Shotguns Are Just Better: They are, however, all quite powerful at the preferred range. The Multi Mega Beam Gun (fire clusters of seven beam projectiles) in particular will rip LND bots to shreds in a matter of seconds.

He always has a BFS Wonder Bit out; you're supposed to target this instead of him, which is by no means easy since Bahead is the biggest boss in the game and thus his bit constantly zips all over the place whenever it isn't hacking someone to pieces.

He has three area-clearing attacks that are all One Hit KOs: a ground-based nuke, a sky-based nuke that usually follows the ground-based nuke, and a Bullet HellDeath In All Directions attack that will destroy anything that isn't hiding behind a rock or pillar.

And here's the worst part: you have to kill his Wonder Bit three times, and since it's a Mission rather than a Quest, you have both the timer and the BP counter to manage.

Gunner Hound was inexplicably renamed as Hound Dog in the English version. Possible reference to the 50s hit from Big Mama Thornton?

Escargot became Snailbot. At least this one makes sense (Escargot is French for Snail).

Mikado Max became Katana Max.

Up until the middle of the second English open beta, parts for the Mighty Byne armored land mech were referred to as "Mighty Bunker" parts.

Also during said betas, one support bot was known in-game and in the fansite kit as "MediQ". Starting in the post-wipe beta, it was reverted to its original name of "Priestol".

A support bot whose name has at least 3 interpretations. We have, "Winberrl" (Official name according to Cyberstep, as seen in the English version, and the URL for her sale page on the Japanese site), "Winbell" (seen in two◊pieces◊ of contest-winning fan arts used as loading screens), and "Winberyl" (new suggested spelling).

Bradyne/Bladine. The former is used in the Japanese version to symbolize the faction's bravery, while the latter is used in the North American version as a reference to his giant sword, and said sword being the major landmark in the faction's area. Oddly enough, both versions still use BRD as their 3-letter abbreviation.

Accel Saber (according to the katakana, and now its confirmed official English name) is spelled as Accel Saviour in the url of its shop sale page on the Japanese site.

Gwyain is a corruption of Gawain. It gets even more corrupted when Japanese site's sale page and the rest of the Japanese fandom write it as "G-Wing".

Thoarla. That's her name according to Cyperstep in both the English and Japanese versions, but the katakana used for it have thrown many Japanese fans for a loop, resulting in stuff like "Soarer".

Lancerlot is likewise broken from "Lancelot", and "Pacifar" was likely broken from "Percival". The trick with the former is that Lancerlot's katakana rendering is different from the standard katakana rendering of Lancelot (eg. a SA syllable in place of the SU syllable).

Centaur X is known as Kenta Cross in the original Japanese version.

Mecheld/Mechled. The former is going by the original katakana, the latter being its name in the English version.

Tactical Rock-Paper-Scissors: Air units specialize in beam weapons, which Land units are weak against. Land units specialize in melee weapons, which Artillery units are weak against. Artillery units specialize in long-range missle weapons, which Air units are weak against. Supports avert this by not being explicitly weak to anything.

There Is No Kill Like Overkill: Artillery again. If explosions are big enough to obscure the death animation, ammo will slam into the enemies until they dissapear. Also happens when focus firing.

Tsundere: Aquila Girl, in the Most SUGOI Experiment mission. Icy shows signs of this as well.

Transforming Is A Free Action: While wonder bit-based AURA bots (whose ability is turned on/off with the wonder bit key) and any bots using C21's "press to transform" action can transform instantaneously, those bots whose transformations summon their weapons avert the trope. See the Game-Breaking Bug entry for this in the YMMV page for an explanation.

Blazed Baron can set himself on fire, essentially turning himself into a berserker.

The AURA system, available on 4 different RT Only Garapon bots, causes the bot's unique body parts to turn into outrageously powerful weapons until the wonder bit system turns off.

Later several more AURA-capable robots were introduced as well.

Timed Mission: Everything has a timer. Quests have a set amount of time which you can stay on one map, or, for Boss Runs, to get to and kill the boss. Missions have a timer for each stage, and the Arena has a timer for the match length.

Tyke Bomb: Ivis, as seen in the Sacrifice manga. A mad scientist installs a weapon of mass destruction on a little girl. After she finds all her friends turned into monstrous disfigured abominations, the scientist (who is completely unarmed and defenseless) feels the need to taunt and torture what is essentially a living gun in order to win her to his side...somehow. He's promptly bisected.

Underboobs: Lazflamme, amongst others.

Universal Ammunition: The Ammo Supply item (obtained by destroying trees and the like) fully replenishes your ammo, regardless of what weapons you're equipped with. Averted for certain internal weapons that can't have their ammo replenished by any means.

Any part can be a weapon: rocket punches, head-mounted grenade launchers, chest machineguns, rifle boosters, anything goes. And if that's not enough, you still have weapons to fit in-between the parts...

Kingyo-chan is probably the best example, mounting a weapon on his head simply because he has nowhere else to put it (he's a fish that's about 70% head/body, the rest is composed of wafer-thin fins).

Video Game Flight: Subverted. You can fly around, but you are limited by how much Boost Gauge you've got, which, obviously, AIR-types have more of. It regenerates, but keeps you out of certain places.

Fractulus, a boss, has a One-Hit Kill attack which is pretty much this.

With This Herring: You're given a bot to start with, then 2 more after the tutorial, all of which have decent potential, but which are nowhere near up to par in comparison to other players in the arena.

When All You Have Is a Hammer: Any decent Jet Hammer build involving said weapon, a tough Land or Artillery bot, a shield, and high/maximum strength.

You Killed My Father: Ouka's motivation for battling Gouten in Scarlet Moon. Until she gives up on revenge.

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