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Developer: Well well well, what is my next game going to be? Well I've already made a Pong game, how about I make another one? Except just to screw with the players, I'll make the bat spherical so the ball will slide off the bat every so often, and make it more difficult. And just to screw with them more, I'll make the bricks fly everywhere and hit the ball and bat, to make it more difficult for the ball to be distinguished from the bricks and to eff with whatever shots the player was going to make. And just to REALLY screw with them, I'll make extra balls in later levels make you lose lives, and then carry those balls over to later levels! Nailed it! Now I get to have an unfair impossible badge! And we all know only the best games have impossible badges, so I'm not going to edit the difficulty of this game in any way!

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Programming the ball breaker to be the same color but only slightly bigger than the average ball-to-be-broke should also be a crime! When balls were flying everywhere! Its hard to keep track where the ball you're meant to save

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Actually, it's right that EVERY ball that leaves the screen counts as a life loss. If you look closely at the extra ball POWERUP, its BG is nor green nor red. It's yellow. You actually are advised it's not all good, although it's only a slight advice.

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Extra balls carry on through levels... wow... and I thought this game couldn't get any worse! TERRIBLE GAME! Bland, repetitive gameplay.. And the fact that extra balls count as deaths has to be the stupidest thing I've ever seen. SAVE YOURSELF DO NOT GO FOR THIS IMPOSSIBLE BADGE!!!!!!!!!!!!!!!!!!! TRUST ME.

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Great so I have a weeks break from this game, very first game, Endurance 14 and death, screwed on my ball coming down grouped with 2 extra balls. FU. Until next week. GRRR

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lol. the impossible badge should also get you the hard badge. after spending half an hour getting the impossible badge i'm not going to play it again just for the hard one.

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the most important thing in getting the impossible badge are speed downs!! sure it takes forever (took me half an hour) but it is very very easy once you get 2 speed downs.

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The impossible took me years. I got way too good at this arbitrary game. Want to walk the path? Hold the arrow key down in the corners. There are varying degrees of 'Up', learn to bounce the ball first. Target smaller clusters and the lower clusters first. There is no advantage to ever keeping a dropping target in the frame. Hit negative power ups last, less to avoid. Hit all the targets around the blasters before finishing it off. Don't get frustrated if you can't get past the 3rd round, that is the most difficult stretch. First chance to get the power ups, do it, but know that after 2 each it doesn't change anything. Try to knock off the negative power ups first, that way the green ones are there if you mess up. Try to summon the patience of Buddha.

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When I accidentally got an extra ball at level 11 on Endurance Mode but I was still able to finish the level, I was happy I survived. But then level 12 came and I discovered that extra balls are carried over to later levels. Needless to say, I died immediately. So why, oh why, do extra balls 1) count for your only life when losing them and 2) carry over to later levels?

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I got the ball stuck on level 14 on endurance and I was like "OH CRAP NOOOO" until I realized it just shoved everything below it out of its way and hit a ton of them out of the way all at once xD

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I thought the game was both interesting and genius, until I got the extra ball and "lost" in edurance mode on level 8. For shame. For shame. Shame on me for not reading comments first. =/

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