Some of you are aware that I'm the creator behind the Frozen Skies setting, though perhaps less well known is that I have a blog where I posted various development ideas and updates concerning Frozen Skies. The blog also features posts about other settings that I have planned and intend to publish some day.

After a break due to Christmas and New Years, the group met up again to continue the campaign...though we were short a couple of players. We picked things up from where we'd left off, the immediate aftermath of Tag's death and the surviving crew needing to escape the wrecked skyship. It was a chance to use the Chase Rules from SWADE, which I'll give my thoughts on later, and the crew then made their next move.

For those who have been following on social media, you'll be aware that I'm currently working on getting Frozen Skies updated to the new Adventure Edition of Savage Worlds. A draft of the update document (dubbed 'Black Ice') has also been shared and covers rules and gear, etc. The biggest task is updating the various NPCs due to changes to skills, Hindrances and Edges. Decided to redo a character previously posted on the blog, partially as some practice and partially to showcase differences.

After escaping the icebound wrecked skyship and Alex cementing his position as captain, the crew set about completing the second of Andrei's tasks. This entailed the crew indulging in a bit of sky piracy, though with almost disastrous results. Other highlights include a character dispatching their hated foe and a new member to the crew.

Now we've settled into a new year its probably an idea to make a post about whats planned for Utherwald in 2019. The big news is probably going to be Frozen Skies and SWADE related, but some other stuff will be covered.

Last time our intrepid crew pulled off an airship heist and framed a rival gang for the crime in the process. For one character it really was the chance to shine...and almost die in the process. It was also the opportunity for a new character to join the crew, filling a spot that had recently and tragedy been made vacant.

This week the crew were in for an unexpected and potentially nasty surprise...

Quick follow-on post this week to a post from last month, which detailed some changes that I wished to make to the Commonwealth. Wanted to go with a more Celtic feel for the nation, something that I hope the changes help capture. So, without further ado, I present a revised version of the Commonwealth.

After dealing with the Burning Knives gang, the crew set about preparing themselves for Andrei's latest job; a train heist. Though the crew managed to pull it off, it proved to be a case of 'Things Never Go Smooth'. One of the characters has developed doubts over the recent activities of the crew and some resentment of the latest addition to the crew.

This week we’re heading back to Cold War Skirmishes, mainly going over some stuff and updating them to SWADE. Recently released an adventure through the Savage Worlds Adventurer’s Guild called Operation Thule; Set during the 1982 Falklands Conflict and featuring some Weird elements to showcase the potential of what came be run in the…erm…’setting’. This post builds upon Operation Thule by providing extra gear and vehicles to broaden the scope for a British military based game during the Cold War period. Do intend to cover the other powers and nations such as the Soviet Union and USA; I know more about the British military, which makes it a better starting point for me.

Following on from the train heist, the crew ended up in a casino....though not for another heist. This was the crew's first shot at bounty hunting, which they managed to successfully pull off. It proved to be Beginner's Luck and the Jackpot for one of the characters, whilst another may have brought the wrath of the local taxi drivers' union down upon the crew.

Part of an ongoing mini-series where I take a look at the fluff of the wider world of Frozen Skies and possibly revise it. As the main power in Alyeska, it made sense to start with the Commonwealth particularly as there were some parts of it that I wasn’t fully happy with. The next step was looking at the Commonwealth’s military and making changes where I had new ideas, in this instance a complete revision of the Commonwealth’s air forces.