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Description

Game development builds STEAM skills and addresses many of the syllabus outcomes in the Technology Mandatory, IST, Industrial Technology Multimedia, iSTEM, IPT and SDD. This includes coding, design and multimedia, problem solving, user interface development, creating and debugging algorithms through to compiling and deploying applications.

This course has been designed for absolute beginners through to experienced programmers and covers a lot more than just coding:

• Learn to write code and create commercial quality games using Unity® ( www.unity3d.com ) - the most popular game development engine.

• Learn to create realistic virtual worlds with sky, ocean and trees which blow in the wind as well as characters, and vehicles to explore the world.

• Discover the 3 most common types of artificial intelligence used in video games and create your own AI Bots to chase the player, react based on distance from the player and navigate complex environments without bumping into walls.

Teachers will return to the classroom able to create multi-discipline activities resulting in commercial quality student projects. Targeted concepts are Computational and Algorithmic thinking, Project Based Learning, Design Thinking, and Integrated Learning.

NESA Registered Course

Completing the Coding & Game Development using Unity® course will contribute 6 hours of NESA Registered PD addressing 3.3.2, 3.4.2, 6.2.2, 6.4.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.

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