He also has the fastest walking speed of all characters in HSF2 (yeah, he walks faster than ST claw)

I keep reading stuff about ST revival, about bringing this game back to life...
Its nice to see big tourneys happening and old top players giving this game a chance again...
But what we really need is new players... And having a strong scene obviously helps...
But in my opinion what will really bring new players to our community is good tutorials/character guides so they can learn easily and have something to start... So, actually good players, stop being selfish and write stuff about the chars you know! The wiki is lacking so much basic content... Stop being lazy and do something about it.

I said the graphics were there, but there is no programming of said characters so the original hacker as I doubt that he did it. As the same channel shows of yumeji's WW boss hack without crediting yumeji.

I occasionally stream so you can see how boring poking around in the memory is.
www.hitbox.tv/jedpossum

If Capcom were to re-release HSF2 (it would seem likely for HFS2 to get a digital release over ST), what would you want them to change? Here's some of mine:

Obvious changes:
1. Allow WW mirror matches (yeah, we get it, couldn't do it in the arcade version. Doesn't matter).
2. Un-nerf O.Sagat (if CE Bison isn't nerfed, no reason for this).
3. Allow the ST cast to tech throws against everyone, not just other ST characters.
4. Fix messed up ST Vega walldive input if necessary (dependent on port).
5. There was speculation that certain combos possible in ST cannot be replicated in HSF2. Fix that.
6. Make the ST cast follow its original arcade release balance by default (i.e. no need to hold start to get Chun's or Honda's stored super/ochio). Maybe make a separate category for Old ST characters too to negate the need to hold down a button to pick them.
7. Allow the CPU to pick any SF iteration, not just ST characters.

New changes:
2. Ability to pick old backgrounds and music (why not?).
3. Ability to lock out certain characters in VS mode (probably not needed but again, why not?).
4. GGPO netcode.
5. Maaaaybeee have a HDR category (just the character balance)?

Thoughts? This could also possibly work out as an official community supported ST port if they fix a few issues (just pick ST and Old ST characters).

If Capcom were to re-release HSF2 (it would seem likely for HFS2 to get a digital release over ST), what would you want them to change? Here's some of mine:

Obvious changes:
1. Allow WW mirror matches (yeah, we get it, couldn't do it in the arcade version. Doesn't matter).
2. Un-nerf O.Sagat (if CE Bison isn't nerfed, no reason for this).
3. Allow the ST cast to tech throws against everyone, not just other ST characters.
4. Fix messed up ST Vega walldive input if necessary (dependent on port).
5. There was speculation that certain combos possible in ST cannot be replicated in HSF2. Fix that.
6. Make the ST cast follow its original arcade release balance by default (i.e. no need to hold start to get Chun's or Honda's stored super/ochio). Maybe make a separate category for Old ST characters too to negate the need to hold down a button to pick them.
7. Allow the CPU to pick any SF iteration, not just ST characters.

New changes:
2. Ability to pick old backgrounds and music (why not?).
3. Ability to lock out certain characters in VS mode (probably not needed but again, why not?).
4. GGPO netcode.
5. Maaaaybeee have a HDR category (just the character balance)?

Thoughts? This could also possibly work out as an official community supported ST port if they fix a few issues (just pick ST and Old ST characters).

Wouldn't mind seeing the CPU pick WW Dictator (more of a challenge than ST Dictator). And if allowing CE Dictator in tournaments then Akuma should be allowed as well. Isn't that a double-standard if Akuma is not allowed in tournament play, but all these other powerful characters are allowed? It's like saying, let's have Ancestral Recall unrestricted, but still keep Timetwister restricted...

Wouldn't mind seeing the CPU pick WW Dictator (more of a challenge than ST Dictator). And if allowing CE Dictator in tournaments then Akuma should be allowed as well. Isn't that a double-standard if Akuma is not allowed in tournament play, but all these other powerful characters are allowed? It's like saying, let's have Ancestral Recall unrestricted, but still keep Timetwister restricted...

Pretty sure we've had this conversation before. Akuma was never, ever made to be balanced. He's a selectable boss character. CE Bison is bad, probably worse than ST Vega/O.Sagat, but nowhere near as bad as having to go against Akuma.

Add bonus stages, survival mode, character biography and artwork in the menu, and optional darkened supers to HSF2. This is why I really like Dreamcast ST over the cps2 arcade. It was magnificent when this was released in 2000.

All great ideas studtrooper and 750. I know it's trivial but it'd also be cool to have a Colour Edit mode and be able to select all the different versions of the Music (i.e. CPSI, CPSII, Arrange, maybe HDR and PC version music too) and be able to customize it by separate tracks (e.g. CPSII for Ryu's Stage, CPS1 for Character Select, Arrange for Zangief's Stage etc).

Have loads of Dip Switches to customize the experience both gameplay-wise and cosmetically ala the Dreamcast version and HDR.

Oh and be able to play as the ST version of characters in their original colours (e.g. ST Ryu with White GI).

Add bonus stages, survival mode, character biography and artwork in the menu, and optional darkened supers to HSF2. This is why I really like Dreamcast ST over the cps2 arcade. It was magnificent when this was released in 2000.

Most requested is definitely WW battles of course.

Well, if it got released today in 2015, everything will be separate DLC.

ssf4ae tier list regarding Gen:

D Proto: and where is Gen?
oORYUOo: you cannot tier what you cannot see