Civilian's looking a bit too movie-star handsome and strong-jawed at the moment, almost Soldiery. Based on his TFC model and bobblehead he should be more wimpy-looking, maybe make the jowls droopier and the eyes sadder.

>almost Soldiery
>he should be more wimpy-looking, maybe make the jowls droopier and the eyes sadder.
Kind of understand this, while the face is done from scratch save the teeth and ears pulled off engineer, it's still pretty squared off. I tried to round it out while keeping the angularity of the faces common in all the classes. It's a hit or miss deal. /Everyone/ in TFC has got the sunken-eyed gaunt appearance, while in TF2, it's more brightened faces with JAWS of INDUSTRY/SCIENCE/WAR/SO ON. The most I could do was get the general idea down and hope people are open to my attempt at the transition. As for the eyes, on the models they're wide-open as default so eyelid flexes could be done... mostly correctly.

>a bit too movie-star handsome
BEAUTY IS IN THE EYE OF THE BEHOLDER and that's a dumb excuse from me.

Now I don't know what more I can say other than my headcanon for this guy is that at one point he was a weatherman. Steamchat just had to give me the idea of the emblem being an umbrella, and everyone else just had to go "lol he looks like a weatherman, lol umbrella emblem, hey hunted guy, does the forecast call for chances of RAIN OF BLOOD?" but i haven't thought out why a weatherguy would have so many assassins after him.

>>165>but i haven't thought out why a weatherguy would have so many assassins after him.

Maybe he gave the wrong weather prediction? v('<')v

>>

why has no one else mentioned this
Kosh
11/20/10(Sat)09:36
No. 172
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"I am Civilian, and I'm here to ask you a question.

Is a man not entiled to the drops of his idling? No, says the man at TF Industries, it belongs to the people who actually play. No, says the man in Mann Co., it belongs to Saxon Hale. NO, says the player in the forums, they don't belong at all.

I rejected those answers. Instead, I chose something different. I chose something classic. I chose...2FORT.

A map where the hurper would not be derped, where the cheater would not bound by petty mods, where the winfags would not overpower the weak.

In TFC and FF he's supposed to be a fat cat full of money with big political influence (Well, the political influence part works only for FF, though, it's not mentioned in TFC), I guess saving him would greatly improve research and help from governments, as well as killing him would stop the other team from getting access to all of this

>>173Ah, I was on the wiki and it didn't say anything about that. Fantastic to know.

>>174I knew his only weapon was an umbrella, that's why I went along with it.

Alright, more bullcrap from me-

>>178What, man, there's a like a spare tire right there. It's hidden a bit by the suit, but there's pudge there.
As far as expression and body language of perpetual fear and woe, this is something that is displayed through face posing and animations, which we're not going to get a lot of out of a T-pose.

>>179Yes he was. He was short, and fugly like everyone else in TFC. Now he's... almost shorter than most everyone, and silly-looking, like everyone else. I'm not even going to get worried over how a number of people say he looks like soldier in a suit, hell, I was getting a lot of "scout's mom is scout in drag" (this was hilarious as well)

He was spur of the moment, and if I knew I was going to finish this guy in less than a month, I wouldn't have hidden his progress on tumblr to avoid teasing people, and gotten feedback. As it is, I'm not going back and changing anything.

>>179>>181 >He was a short fugly politician unable to defend for himself

Keep in mind, the only real difference between Superman and Clark Kent is posture. How you animate and display the character gives them much more personality than just their looks alone. But yeah, could use some unexercised pudge to boot.

>>188>>190It starts to get really awkward when there's different versions of models floating around in the community.
Now, I admit, first problem was hiding the progress from everyone and not looking for feedback.

What I did with announcer was tease with gmod poses, watched people's reactions, and make adjustments from common criticisms I saw. Once I got around to releasing her, I didn't have make any changes since most everyone was pleased. As for why I didn't interact with anyone regarding her... Well, it's obvious I can never say the right things, can I? :V

I am listening to you guys, really. I know it's a bit of a dick move to say I can't make any more changes to civilian. If it means anything, any future models will get similar treatment announcer got. Actually, since I'm planning on Miss Pauling next, I'll look around to get much more feedback since her appearance can be quite different from eye to eye.

>>194I have to apply the newest skeleton and make some changes to the nazi medic model, so you're gonna have to wait a bit. There's still that concept scout I haven't even released that needs fixing, he's been sitting here for over a year.

>>200I can't wait to see this one! Although I can understand the eye to eye differences. I had any trouble finding references of her other than the (near full) body shot in the WAR comic when I cosplayed her.

She has two different appearences anyhow. She has a purple and green assented shirt when she aproaches the Demo in WAR! and there's the other one (green and red, I believe) in The Administrator.
I always thought the purple looked better due to it being the obvious mix of red and blue.

Shortly before the release of the nude models I saw something about an unmasked Spy model, I swore I saved the picture but I can't find it in my files, was that mod yours Reb? And if so could you post the picture again and a progress report, if there's any to report?

>>214>>218Models have to be expressionless by default so face flexes work correctly. ahhhhh

>>216We shall see. I keep forgetting about these models I have sitting away. :<

I do believe Pauling likes her job, probably has a small sense of twisted evil hiding there. I did find a logical way for her hair to be done up like it is, so now my brain isn't going "arglbarglfrgr" when I think about it. (Attempted with my own hair, needs practice, ahhhhgod)

Keep up the good work! I think the civilian looks fine... after all, it makes sense that he would be revisioned for TF2.

I know you don't like being pestered about models, but will you be fixing the eyepatchless Demoman soon? As of right now, any misc item not bound to his head (the badges, in other words) just kinda hover around the crotch area, clipping through the model. Also, though not a big issue, his ref. position is laying down instead of upright.

By all means though, finish up your other stuff before worrying about that... these are all much cooler anyway. :P

>>235When you figure out the hair thing, could you share please? When I cosplayed as her I tried a TON of hairspray and twisting and such... nothing. Yeah... attached picture shows how well that worked. Next time I'm experimenting with hairnets.

>>250Pauling doesn't have a logo, I threw that on there for filler. I don't know if I'll even have that on the model.

As for her hair, since it's all ONE GIANT BUN ABOUT TO EAT HER HEAD, and shapes itself in the most weirdest way to make it awkward to translate well to 3D, I went looking around for the next closest thing.

>>352Haven't worked on him. Whoops. That mass of hair on his head loves to clip through hats.

>>390Flailing around aimlessly while i try to figure out what I'm going to do. ahhhhhhh

I am working on Pauling though. It'll still be a while. It helps I bring what I have done in-game to see more clearly how I'm majestically crapping things up. Proportion goof-ups need to be addressed and I could see her having more hair on her head. As for the face, it's gonna be a tug-and-pinch deal until I can settle on a result.

(yeah, it's a bit "yikes" at the moment)

...and she's gonna be smaller than a scoutma. i was wondering "why did i make her so small" then i remembered she's really small compared to demo in the comic. hurp.

Say, that's a cool shot. I have no idea what her hair is supposed to do by any of the drawings, so I can't even imagine trying to figure that out properly. The space between the lenses in her glasses looks a bit wide at this stage, that's the only thing that really stands out to me.