Main Menu

Hey, it's a point-one update. You know what that means - something significantly new. What is it?

The Attachment-Based A-10C Model

As of version 1.1, you will find another box inside the A-10C's retail box, named "A-10C Attachable Model (Boxed)". In this box you will find an object called "A-10C (Attachable)" and a copy of the HUD. This version is intended to work around issues related to sim crossings and multiple mesh models and for those who wish to simply fly and cruise around, and for those wishing to fly in areas in which high land impact vehicles are unwelcome.

The easiest way to use this is as so:

Attach the A-10C HUD. (It will offer you one if you don't, but there are enough dialogue boxes on start, I think.)

Rez A-10C (Attachable) - this is the 'base' for the aircraft. You'll see an orange box sitting a couple of meters off the ground.

RIght click and sit on the orange box.

You'll get a request for attachment perm from the ACES II ejection seat as usual. Select Yes.

The body of the A-10 will rez in place around you. You'll also get an attachment request from it. Select Yes.

Done. Everything should function as it does with the standalone, with some exceptions regarding the body and base vanishing when you are no longer seated on it.

This model is only recommended for those who need to use it for the above-mentioned scenarios. As it has a greater level of complexity to an already complex system, the unified, non-attachment model will likely prove to be much more reliable for combat operations.

For those of you who have struggled, yes, I have heard you. I do realize the A-10 can be challenging, especially for those of you who are not used to an aircraft that behaves more like a simulation and less like a toy. So I wanted to make things easier on you. However, I will not dumb down the flight model because I think that's insulting your intelligence, and because as a licenced pilot myself, planes that don't fly like planes just look and feel totally wrong. So, version 1.0.3 introduces "ReCall". I'll let this excerpt from the manual tell you about it.

ReCall Crash Recovery

Yes, the A-10C has a fairly steep learning curve. To help you with the frustration of crashes that end up leaving you grounded and having to to back to the airfield, rez a new plane, go through startup and takeoff again, we have ReCall.

Every 10 seconds ReCall stores 'snapshots' of your position, speed, attitude, and angular momentum and lets you instantly "rewind" to these saved points. It stores two of these, so you can go back as far as 20 seconds in your flight.

To engage ReCall, use the included gesture (Shift-Z) or the chat command /5 recall. The plane will immediately go to the last stored snapshot. If this isn't suitable, issue the command again via chat or gesture.

Caveats: Once you recall a position, it is deleted. So if you go back two steps, you've cleared ReCall and will need 10 seconds before it has a snapshot again. Also, snapshots are wiped when you cross a region border - this is to prevent all kinds of evil. And ReCall will not function in OCS mode.

The hiatus is over, and every Saturday, Fulda Gap is again hosting PvP combat for those OCS mercenaries who can handle the challenge - or are just so broke that shooting friends and strangers alike for money no longer raises sticky ethical questions.

Event times are:

Each Saturday at 12:00-14:00 (12pm-2pm) and 18:00-20:00 (6pm-8pm)

All times are in SLT.

Event prizes are be Linden Dollars (L$) payable to the winner immediately at the end of each event. Only players with a HP score higher than zero are eligible for prize awards.

LL tagged this issue as 'critical' so I am a little bewildered as to why a fix for this hasn't been out yet. Therefore, you're all getting helicopter updates this weekend. The Alligator, Hind and Black Hawk are done, the Viper and WAH-64 are next.

And the six of you who read the update notes and manuals will notice that you can turn off the anti-littering self-delete by selecting"AutoDel" from the options menu. This option is intended for those who wish to display the aircraft on land they lease or group owned land, where they are not the technical landowners.

This feature will be coming to the land vehicles shortly as well.

2013-11-27:

As was brought to my attention, some OCS vehicles were registering damage upon sim border crossings. After investigating this issue, I determined that the vehicle was colliding with the pilot themselves upon crossing, which is obviously unwanted SL physics behaviour, and filed a bug report with Linden Lab. They have been able to reproduce this bug, categorized it as "Major" and have triaged it to MAINT-3517.

So a fix is on the way. I'll update this when I find out when it will be deployed, most likely to the RC channels first.