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Stalker's pretty much immune to everything except bullets now. -_- As for Lephantis, my Rhino was relying more on damage with Roar than Stomping. *shrug* Ran out of ammo a couple of times, but that's why I have ammo restores. So what I'd do is I'd run and avoid, then get into position, drop 3-4 ammo restores and just open up on a head and let my ammo restore as I used it up.

Ran some missions with SB bros, had a great time and did vault runs... though I also managed to fall into a hole and get stuck for a while. Oops.

Also was doing Survival runs with Kei, who kept forgetting to go and get the life support modules. Ah well. We also did an Orokin Derelict Defense mission, and came across a cunning plan for farming (I'm in the foreground, Kei in the background. The irony of male Whiskey and female Kei using female Saryn and male Loki is not lost on me ):

Standing on top of the lampposts allows us to keep Infested aggro off us, and allows us clear lines of fire on the Infested attacking the Cryopod, and it's still in range of powers. Using an Ignis works wonders. Easiest stress-free farming I've ever done. Easily went from level 8 to Level 12 in 15 waves.

Thinking of doing another Orokin Derelict Assassination tomorrow night, but we'll see how it goes. And I really need to be doing more Voids; gotta build up my credits somehow...

And someone noticed that the Corpus Board are all color coded. At that point, this art was inevitable. And then I was inspired to make a song:

Point Strike's an obvious addition, what with the 25% base Critical Chance. Critical Delay? Its drawback is non-existent in the Vectis, due to the presence of only a single shot in the magazine and not needing to charge (thus your fire-rate being irrelevant). This comes to almost 200% Critical Chance increase, meaning your final Crit-rate is going to be approximately 73%-74%. Thus you're now doubling your damage for ~3/4 your shots. While not perfectly reliable, this means you should expect your standard shot to do ~1856 Damage.

Here's where things get even more nasty. Your Critical Damage is 200% by default, meaning that its multiplication by 1.8 turns into a a 360% Damage increase, which - since if I recall right - is additive, coming out to approximately 560% Damage. Your critical shot does 5.6 times its normal amount of Damage on a Critical Hit (which, again, is about ~3/4 of all your shots), bringing your average damage per shot up to 5185.

Lastly, while not exactly a Weapon Mod, if you slot a maximized Rifle Amp (for 24% further Damage), you come to a whopping 5656 damage.

This covers all the basics for raw damage. Depending on just how much Forma you're willing to spend, you're looking at anywhere between 35 (assuming you Polarity ALL the slots) and 58 (assuming you put Serration or Split Chamber in that V slot) Mod Energy used up with this. Thus you can hit this without spending any Forma, but if you do don't expect any reload speed mods (outside an unupgraded Fast Hands), ammunition capacity increases, Ammunition Scavengers, or so-on. You're getting your 73 + Looted shots, and that's it.

Here are some suggestions for those last two mod spaces, if you do Forma-out the weapon:

Piercing Hit (5 / 9) 60% Armor Piercing Damage

Effectively adds a 60% Damage 100% Multishot. Thus in the aforementioned Rifle Amp build you'll do approximately 9049 Damage per firing, and without Rifle Amp you'll do approximately 8296.

Normally, the first version of this mod isn't worth mentioning, while the second is only on a hundred users. However, a recent data oops means some people have acquired Primed Chamber, and that it's going to come out in some fashion (if maybe an event reward) later on. Now, why mention this all the same? Vectis is a single-shot magazine. Its shot will always, always benefit from this raw damage boost. That 40% Damage increase starts at 70 more damage, multiplies thanks to Split Chamber to 140, is multiplied again thanks to Vital Sense and Hammershot, thus bringing it to a total of 784 more damage and your final damage tally to 5969 without Rifle Amp and 6448 with Rifle Amp. Not too hot on its own (relative to everything that's come already), but if going broke for raw Damage you can combine this with Piercing Hit and get 10316 per shot (on average) that ignores Armor. For comparison, the extreme wave-of-death Heavy Impact explosion that murders everything tends to do ~12000 Damage, so you're practically hitting such without needing to spend half a minute running up then sliding down a wall.

Shred (6 / 11) 30% Fire Rate increase, 1.2m Penetration

One can make do with a (5 / 10) upgrade, (4 / 8), or basically however much Penetration they like on the Rifle. This mod doesn't add any damage directly, but what it does allow is for you to hit multiple targets with a single shot. At maximized Shred you can theoretically hit 3-4 enemies if you aim right, which can save you a fair bit of ammunition and also increase the world of hurt you're putting on your opponent.

Fast Hands (4 / 7) 30% Reload Speed decrease

Another "No extra damage but still fairly useful" Mod. You don't get that high a reload speed increase, but when you have only a single shot per magazine even a quarter-second saved will build up over time (a dozen enemies is three less seconds of incoming fire).

Wildfire (5 / 9) 20% Magazine Capacity increase, 60% Fire Damage

Magazine Capacity is worthless, at least at this magnitude. Why look into the mod, then? Mostly the bonus damage Infested take from Fire. Don't use this unless you're hunting Infested (and at that point you'll probably want to slot a Shred as well, just to hit multiple targets), but if so enjoy doing even more damage per shot with your Vectis.

Bane of [Faction] (5 / 9) 30% Damage increase against [Faction]

Another 588 Damage added to your weapon. This mod is suggested mostly as a fill-in for those who intend to use Charged / Primed Chamber at a later date but don't quite have it yet (as when going for raw Damage, one's best bet is Charged followed by Piercing Hit or Piercing Hit followed by Shred depending on if you're going for multiple targets or maximum damage to a solitary target).

Heavy Caliber (8 / 16) 165% Damage increase, 55% Accuracy decrease

NOTE: This Mod makes the Vectis cease to be a Sniper Rifle. It can still aim, moderately, but at anything more than short or medium-short range you're at fairly good odds of wasting your shot.

Why, then, take this mod? The 165% Damage increase, which comes out to another 280 Damage before Multishot or Criticals. After Multishot and Critical multiplication, this comes to another 3141 Damage. Mix in Armor Piercing, it totals at 5025 Damage added to your base for a final potential cap of 14071 Damage that ignores Armor. Remember the Mega-Heavy Impact I mentioned above? You're now surpassing it with every shot.

Your Vectis is no longer a sniper, in this case, but instead an oversized handcannon.

I've been raking in a good deal of loot lately myself, with the Nekro on survival by spamming desecrate over the mobs. Having master thief helps a lot too and I've gathered about 110k credits in one afternoon.

Still need to find vauban's systems but I haven't seen on alert yet which is annoying as I have everything (including the alternate helms) bar the systems all built in the foundry.

I've also joined a clan and have bought BP's for EVERYTHING available, now I just need to build some components and get my mastery up a few more levels...

Nekros is a really good frame for late game farming in survival since you get to reroll the drop using desecrate. I'm pulling in a lot more fusion cores with him than other frame. But outside of that, he's a fairly mediocre combat frame as Terrify isn't as powerful CC as others and his ultimate isn't insta mob wipe like most ultimates are.

Still trying to work with his Soul Punch ability, it's seems to do a fair amount of dmg but executing takes some aiming and positioning than others.

Finally finished maxing out my Synapse with 5 forma and it does crazy amount of dmg when paired with Electric shield on Volt. Definitely worth picking it up for folks who have a Volt frame as you turn a solid short range (20m) rifle into an infinite range dps machine doing 100% red crit @ 5.6x crit dmg. Though it is still affected by armor scaling and losses potency like most guns do as enemy lvl increases.

Nekros is a really good frame for late game farming in survival since you get to reroll the drop using desecrate. I'm pulling in a lot more fusion cores with him than other frame. But outside of that, he's a fairly mediocre combat frame as Terrify isn't as powerful CC as others and his ultimate isn't insta mob wipe like most ultimates are.

Soma says hi. As does critbuild Vectis.

Quote:

Finally finished maxing out my Synapse with 5 forma and it does crazy amount of dmg when paired with Electric shield on Volt. Definitely worth picking it up for folks who have a Volt frame as you turn a solid short range (20m) rifle into an infinite range dps machine doing 100% red crit @ 5.6x crit dmg. Though it is still affected by armor scaling and losses potency like most guns do as enemy lvl increases.

Interesting. will need to try that out.

Quote:

Originally Posted by KBTKaiser

aaaand, yesterday I just finished maxing out all of my warframes to 30, so all I need to do now is weapons...

EDIT: to be exact, I have all the warframes 30'd, any Prime variant taking precedence over the non-prime and the non-prime being sold.

Feeling a little jelly now.

Ran a T3 defense with SB last night. It was actually... Actually we were thinking we'd get pwned horribly, but now, we were actually alright. Of course it helped we had a Frost for defense and a Nova for priming, but still, it was surprisingly fun and effective for leveling my Vectis. Also picked up another Forma BP, so once my Vectis gets to 30, I'll Forma it for more options.

Also had a 75% Plat discount, so I bought 1k Plat and got Shred along. Makes farming Raptor ridiculously safe, lol, since i get in the bunker and shoot through the roof.

I now have Loki 26, Saryn 23, Ember 7 and Mag unranked. Shooting to get Nova helmet later so I can make Nova...

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~Speaking my mind, even when it costs me~One must forgive one's enemies, but not before they are hanged.Heinrich Heine.

Not sure what's your point here, i assume you want to say that soma and vectis is a substitute for ultimates then you're wrong. Even synapse + electric shield (the highest single target dps combo) doesn't negate the utility and dmg most ultimates can bring to the table.

Not sure what's your point here, i assume you want to say that soma and vectis is a substitute for ultimates then you're wrong. Even synapse + electric shield (the highest single target dps combo) doesn't negate the utility and dmg most ultimates can bring to the table.

Wasn't saying that; my point was that even if Nekros' ultimate isn't as great as Rhino Stomp or Radial Javelin, that doesn't really matter for me because when I solo survival, I seem to have a knack for forcing enemies to come at me from a single direction, so it's more manageable for me even with just my guns.

But yes, good ultimates are lifesavers.

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~Speaking my mind, even when it costs me~One must forgive one's enemies, but not before they are hanged.Heinrich Heine.

Ran a few missions with a friend of mine last night. Managed to sell her on getting an Ignis, after she saw how ridiculously effective it is. Ignis + Rifle Ammo Mutation = Virtually unlimited ammo. We also ran Tower 3 survival, and Ysi was impressed at how hardy my Saryn is. (Memo to self, need to get the Energy & Health x10 BPs. I've got 430k, so just a little bit more and I can make both of those BPs, and then start using up those Nano Spores. Stupid Infested, I don't eat Infested Flakes, I eat Loki Charms with Greedy Milk.) But I think tonight when we do Tower 3 again, I'm going to be using my Rhino and Soma, instead of Saryn and Vectis. (Unless we're running defense with SB peeps, in which case I'll probably run Saryn + Vectis to level them both, with Brakk as my backup.)

Mind, this is probably because it's Level 15 and I haven't slapped on all the useful mods, but the Vectis for me isn't as effective as the Soma on Tower 3 survival. Then again my Soma is Level 30, tatered, and completely maxed out - and I haven't completely leveled Soma, Split Chamber... I think I might just Forma my Soma tonight, just to give me another V polarity slot so I can get a biiiit more mod capacity. Point Strike is okay, Serration and Split Chamber could do with a bit of extra space, maybe put that towards Shred...

(Memo to self, either find Forma BP or put some of that plat to use.)

After almost two weeks of carrying the Viper as my secondary, I find it to be utterly utterly underwhelming. It has a nice ROF, but the reload is kinda slow, recoil is pretty high... maybe Twin Vipers will be better, but I doubt it. Still, it's at level 20. Here's to getting mastery. (If I want twin SMGs, I'll probably go for Gremlins or Afuris.)

Have only one more Fieldron to make and another 6k ferrite to farm and I'll be able to make my Flux Rifle and give it a spin...

Also, I think I need to rethink my Mag strategy. Ysi and I were doing Orokin Derelict Defense, and I kept spamming Pull... which started out well, but then I'd cast pull on an Ancient, and yank a whole bunch of them towards me, at which point I got poisoned to death. Oops. Still, pull is quite fun.

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~Speaking my mind, even when it costs me~One must forgive one's enemies, but not before they are hanged.Heinrich Heine.

Just did a T3 Defense with SB guys. I took an unranked Nova into combat (fortunately, I managed to get 14 points of mod because Corrosive Projection 7, yes, XD). By the time we finished, my Nova was Level 12. Thats the fastest I've ever leveled any Warframe. XD

Also, SOma is great fun. Was planning to Forma it, but now I want to see what the changes Damage 2.0 will bring before I take action.

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~Speaking my mind, even when it costs me~One must forgive one's enemies, but not before they are hanged.Heinrich Heine.

Yeah, just took a look at it. For the Soma, at least, Damage 2.0 looks quite interesting with the elemental combos. No more rainbow builds, which is a pity, but the proc chances look quite good, and I'm finding it quite interesting to look at. Given that my Soma is really a critbuild machine rather than an elemental-oriented weapon, I'm thinking that Forma-ing it shouldn't be too much of a problem.

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~Speaking my mind, even when it costs me~One must forgive one's enemies, but not before they are hanged.Heinrich Heine.

Basically, looking over the changes to the Soma, they've nerfed the Crit rate (62.5% with maxed Point Strike, vs 87.5% previously), Crit Damage is no longer cumulative, spread is larger and full auto recoil has been increased. It is still very accurate in short bursts, and in terms of handling, is now closer to a more accurate LMG (PKP) rather than a very accurate assault rifle with a large mag (HK416/M27), but you can no longer hold down the mouse button and watch everything die. That's the bad news (which isn't really that bad if I keep telling myself the Soma is a light machinegun.)

The good news?

Loading Serration +105%, maxed Piercing hit, maxed Wildfire and Cryo Rounds at +75% gives it Blast damage of 58, along with base damage of 14/24/22 Impact/Puncture/Slash. Which basically means that with every hit, the Soma is doing 118 damage. I think the greatly increased damage per shot is an acceptable tradeoff for reduced crit chance.

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~Speaking my mind, even when it costs me~One must forgive one's enemies, but not before they are hanged.Heinrich Heine.

Weapons are a lot more specialized now with the new dmg model. You need to pay attention to the dmg type and elements when going up against different type of mobs i.e Impact vs shield/robotic, Puncture vs armor, slash vs infested.

Also noticed the lvling is much slower now, probably due to the fact that enemy lvl is lower now compare to before eventhough their power level is effectively hgher prior to U11.