5. Set height of multiple items on map ( trees, bushes, huts etc )- The ability to lower or raise each item into or out of the terrrain.

6. Paint Terrain - The ability to paint the terrain with rock, desert or grass texture. The grass should have additional options of 2D grass, low res/low number 3D grass or high res/high number 3D grass. This should tailor the need for great looking foilage that disappears at distance or useful foilage that stays on screen at any distance.

7. Varying map size - The ability to make the map any size you wish. From 800m x 800m to 20m x 20m. The only restriction should be items in the map.

8. Jump into map at any time - The ability to jump into the map at anytime while making the map to check out if the map plays like it should.

9. Mission triggers and enemies placement - The ability to set triggers for single/co-op missions. Example alarms trigger re-inforcements for position X or when a player reaches position X an ambush is initiated. Enemies should be available to place anywhere on the map with different loadouts and different states of awareness. Example, special forces could be set to heightened awareness so has to expect an attack while regular troops could be set as semi passive/patrol. These simple options could make for some great missions.

10. Multiple mission objectives - The ability to set multiple ojectives ( including the order they need to be done in or leave just random ) and different types of objectives. Ie :
Assasination
Destroy
Protect
Escort
Defend
Retrieve
Occupy
Intel
Recon

11. Share maps/missions - The ability to directly share maps and missions with your online friends or other users. And the ability to publish maps/missions by uploading to UBI servers so UBI can make the best maps/missions available for download to the wider community.

12. Fully customisable multiplayer gametypes - Select spawns ( make random if need be), number of spawns, gametypes objectives, time limit, winning conditions, seperate start times for different teams. All available for any maps made in mission editor.

13. Add water Features - The ability to add water features in map, ie lakes, rivers, puddles. And the ability to decide how much they will slow a player going through them. For example: inpassable, slow, medium, no effect.

14. Indoor environments - The ability to make enterable buildings. Even the ability to make an entire level indoors if wanted.

15. Realistic vehicles - I know most people will say vehicles will make it like BF2 but those people should play Operation Flashpoint. Anyway a small selection of vehicles mainly used for transport. Zodiac, hummvee and Chinook.

16. Destructible environment - Not 100% but have the environement destructible to a degree. Walls, trees etc can be knocked down by explosives and add bullet penetration.

Thats all for now. I know its a big ask but you have to admit with features like this people would go crazy over the next Ghost Recon. No more crying about the game being too casual or too hardcore. People would tailor the game to what they wanted.

5. Set height of multiple items on map ( trees, bushes, huts etc )- The ability to lower or raise each item into or out of the terrrain.

6. Paint Terrain - The ability to paint the terrain with rock, desert or grass texture. The grass should have additional options of 2D grass, low res/low number 3D grass or high res/high number 3D grass. This should tailor the need for great looking foilage that disappears at distance or useful foilage that stays on screen at any distance.

7. Varying map size - The ability to make the map any size you wish. From 800m x 800m to 20m x 20m. The only restriction should be items in the map.

8. Jump into map at any time - The ability to jump into the map at anytime while making the map to check out if the map plays like it should.

9. Mission triggers and enemies placement - The ability to set triggers for single/co-op missions. Example alarms trigger re-inforcements for position X or when a player reaches position X an ambush is initiated. Enemies should be available to place anywhere on the map with different loadouts and different states of awareness. Example, special forces could be set to heightened awareness so has to expect an attack while regular troops could be set as semi passive/patrol. These simple options could make for some great missions.

10. Multiple mission objectives - The ability to set multiple ojectives ( including the order they need to be done in or leave just random ) and different types of objectives. Ie :
Assasination
Destroy
Protect
Escort
Defend
Retrieve
Occupy
Intel
Recon

11. Share maps/missions - The ability to directly share maps and missions with your online friends or other users. And the ability to publish maps/missions by uploading to UBI servers so UBI can make the best maps/missions available for download to the wider community.

12. Fully customisable multiplayer gametypes - Select spawns ( make random if need be), number of spawns, gametypes objectives, time limit, winning conditions, seperate start times for different teams. All available for any maps made in mission editor.

13. Add water Features - The ability to add water features in map, ie lakes, rivers, puddles. And the ability to decide how much they will slow a player going through them. For example: inpassable, slow, medium, no effect.

14. Indoor environments - The ability to make enterable buildings. Even the ability to make an entire level indoors if wanted.

15. Realistic vehicles - I know most people will say vehicles will make it like BF2 but those people should play Operation Flashpoint. Anyway a small selection of vehicles mainly used for transport. Zodiac, hummvee and Chinook.

16. Destructible environment - Not 100% but have the environement destructible to a degree. Walls, trees etc can be knocked down by explosives and add bullet penetration.

Thats all for now. I know its a big ask but you have to admit with features like this people would go crazy over the next Ghost Recon. No more crying about the game being too casual or too hardcore. People would tailor the game to what they wanted.

I agree with just about everything you put mate with the exception of vehicles, I do think that it would be too much like BF2 or COD 3 and yes I have played operation flashpoint...lol BF2 was bad for campers in tanks and COD3 had crazt motorbikes flying 30ft through the air into you..lol

I would like to see aircraft passing overhead on there way else where though, just about every racing game manages helicopters passing by though, would give you the impression of being in a bigger battle.

I would however like to see them actually have different uniforms instead of just different camos. Like COD for example where you have US and Germans etc. Seems daft going around shooting guys in the same outfit as you..

I think the thing that Operation Flashpoint got right about the vehicles is the team work aspect. For instance you needed at least 2 people to use a tank.

Vehicles would have been a bad idea when the game was more about stealth, position, and manuevers. . .But judging by the pure action centric direction the game has been going since GR2 it's probably the next step they'll take.

But as far as most of the other items, that's too much for alot of people and it sounds like you should just submit an application to RSE to be a developer of some sort.

The biggest complaint about the current GRAW is draw distance of the foilage. It's really cheap when you scope in with a sniper and see an opponent clear as day, yet form his POV he's hidden well in the grass...

Nope. Cheap. I know it's a memory issue, but what's stopping them from tkaing the grass that is currently drawn around the sniper (while he/she is zoomed in) and draw the graw in the view that he/she is seeing through their scope?

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DhuranVitriol:
Vehicles would have been a bad idea when the game was more about stealth, position, and manuevers. . .But judging by the pure action centric direction the game has been going since GR2 it's probably the next step they'll take. </div></BLOCKQUOTE>

Personally i think vehicles could aid stealth and recon. Use a zodiac to bypass main patrols and insert behind the enemies lines. When i say vehicles i dont mean apaches, abrahams and shilkias. I mean zodiac boats, jeeps ( no mounted 50 cals and chinooks or blackhawks ( again no mounted 50 cals. All for transport purposes only.