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Character Request Topic

This topic is for whatever character requests you have. I want to keep it in one thread just in case if I have to check it all over for ideas. Feel free to request anyone you want again. Also, I would like it if you could come up with a playstyle and a small concept moveset for the character but you don't have to.

Re: Character Request Topic

I'll be reposting my idea on the Famicom character here, but I can't repost the pic yet since I'm typing this on my Wii U, So I'll fix that later. There are also some revisions here...

Famicom (Fam, Famiko, Fami?)

Would be an OC representing the console itself and the tools made for it (microphone, power pad, power glove, zapper) and through them she could even draw aspects from games that normally would'nt be representable (like Duck Hunt).

Her basic body language would be based on Mario's from Donkey Kong and DK.Jr from DK2 since they were the first games released on the Famicom. Her basic attacks however would be based on the notorious Bad Street Brawler since the game was made to use the Power Glove.Some special moves would be based on the Zapper like shooting at the sky to make a Duck fall down from above and hit the opponent in the head, or a counter move where she holdsters the gun and shoots if the opponent attacks her, alternatively, a crosshair appears and she has to aim it at the opponent to make it hit.The microphone could be used like Blancas electricity, but instead using soudwaves. It could even be used as a Hyper Combo.The powerpad however is unsure.

Her hyper combos would use each of the gadgets in some way.A Power Glove based move, perhaps it could be like a Falcon Punch.A zapper based move.But her strongest would be based on the Nintendo World Championship, jumping on the opponent, bouncing out of the screen and hitting them with a car, sending them flying into a sign or a tree ending with a ton of Tetris blocks falling down on the opponent.

Her win poses would be:Standing dramatically, using the PowerPad as a cape.Spinning her zapper, aiming it upwards and firing in a badass pose, just to have a duck land on her head, ending with the Duckhunt dog laughing.Doing the famous Power Glove pose... it's so bad...

I suppose her role could be like Ingrid in Capcom Fighting Jam, being a Sub-Boss, but not really a badguy.

Re: Character Request Topic

Yeah, I'm not sure if she would play any kind of role in the story (...which I haven't fully come up yet, gj pepe) but I think being a sub-boss + secret character would work best for her if she's going to be a representative of the console itself. Also looking at the moveset, I'm assuming you're trying to make her a defensive character?

I'm not entirely sure on using stuff from Bad Street Brawler or NWC for her since I don't recall those games being released for the Famicom (correct me if I'm wrong however) but then again, despite the name of this game I might just mix in some stuff that was from the NES only. I remember the Power Glove being released in Japan itself though so that's totally fine.

Re: Character Request Topic

Well Bad Street Brawler was one of two games to use the Power Glove, the other was a breakout style game made by Rare, but I felt it was going to be just another projectile attack, and BSB had some insane moves like lifting someone up and spinning them around upright before throwing them away.

Otherwise, her Strongest Hyper could have her charge up the PowerGlove, with a text above reading "BEHOLD, THE ULTIMATE WARPZONE" Before punchin the opponent through the side of the arena, and across different NES locales before plummeting on the otherside of the screen.

I also had an idea regarding boss characters outside the Pirated Games Bosses.

They would be classical game villians like Koopa, Dracula, Ganon, Dr.Wily, and so on. But they would play out like in their respective games, so Dracula would teleport and shoot three fireballs and using his monstrous form for Round 2, While Ganon would remain invisible, shooting fireballs, and the player would have to find out where he is and strike.This would make them more boss like and perhaps serve as some kinda lethal mini-game.

Re: Character Request Topic

There was this one wrestling game... I don't know what it is, but in Famicom Hisi Tai, there were some characters from it, and a stage. Could anybody from that get in? I think it was a Kinnikuman game, though, but not MUSCLE. I think Mario was a guest character, too...

Re: Character Request Topic

@rukifellth: Yeah, true. I'm not saying we can't use any references to the Power Glove games, it's just it might seem a little out of place. Also, that hyper could totally work.About bosses from other games, I'd rather leave the actual main bosses (a mid-boss and the final boss) to be something that's not entirely straight out of a specific series or game. I could do like some type of "boss rush" bonus game with them however.

Re: Character Request Topic

Oh gosh, this seems like such a badass concept. I really wish you luck on your game. Of course, being a NES nerd, I have a few ideas for characters or such, so here I go.

Strider, from, well, StriderNamakubi from Zombie Nation (though this may work better as a stage, the floating samurai head blowing up the city in the background)Mark/Bert from Monster PartySalaryman from Takeshi's ChallengeNinten from MotherRick from Splatterhouse NESOne of the battletoads, from...Battletoads...Earthworm Jim (dunno if this counts, but was ported by fans to NES)L Block - TetrisDuck Hunt Dog - Duck HuntLayla from the game of the same nameNoah - Bible Adventures Boy and Blob - A boy and his blobPrincess Tomato (Though this may work better as a stage)Konami Man - Wai Wai WorldSolid Snake - Metal GearBill Razer - Contra

And, I know this one would require custom sprites, but what about Captain N? He could use a Zapper and summon a gameboy for attacks, and summon obscure nintendo characters to help him out in battle.

...huff huff. Wow, that's a lot. I don't except you to use many of these idea of course, that'd be a heck ton of work. But hey, maybe you can come up with some cool assist characters or stages with some of these. I do have one question though, are some stages going to be mixes of two or more nes games, more so then just a character or two cameoing in the background?

Re: Character Request Topic

Strider, from, well, Strider - Considering him although if I fully decide he'll be in, I want to see if I can make him different from his MvC self.Namakubi from Zombie Nation (though this may work better as a stage, the floating samurai head blowing up the city in the background) - Yeah, it'd be better to have a stage based off of the game.Mark/Bert from Monster Party - He's also a possibility but let's just say if he does get in, Bert won't be the only monster he can transform into...Salaryman from Takeshi's Challenge - Really tempted to put him in just for the shits and giggles.Ninten from Mother - ...been kind of rethinking about his inclusion. There's a possibility although he might need a whole new set of sprites.Rick from Splatterhouse NES - Maybe, need to see what kind of moveset.One of the battletoads, from...Battletoads... - Very good chance, as for the Battletoad I might use it'll probably be Rash since he's player one in the original gameEarthworm Jim - I don't know if any actual homebrew attempts (and if there are, I'd rather not use those) but I know there's bootleg ports of both EWJ games to the NES. Although in the FCF progress thread, I already mentioned he'll be a helper for a certain character.L Block - Tetris - Not very likely; would probably end up as a gimmicky character and...yeah I'd rather not have those.Duck Hunt Dog - Duck Hunt - Kind of considering him since I could use someone to represent the Zapper.Layla from the game of the same name - Really tempting, I need to see what kind of game style I can come up with her.Noah - Bible Adventures - Eh, I think there might be a better character to use from Color Dreams/Wisdom Tree in all honesty. Also, Noah technically isn't an original game character.Boy and Blob - A boy and his blob - I was thinking of having the Blob himself as his own character and for certain attacks, he can transform into other fighters.Princess Tomato (Though this may work better as a stage) - Yeah, it'd be better to have a stage based off of the game as well.Konami Man - Wai Wai World - I'll consider it, his attacks will probably consist of stuff from random Konami games.Solid Snake - Metal Gear - Eh, not sure how he could work and he might be better as an assist for...Bill Razer - Contra - This guy if he gets in. Although I'll have to make him less projectile-heavy,

And, I know this one would require custom sprites, but what about Captain N? He could use a Zapper and summon a gameboy for attacks, and summon obscure nintendo characters to help him out in battle. - Ehhhh, not really keen on adding characters that aren't from a game unless they're a sub-boss/secret boss of some sort, so I would say no to being an actual character on the roster.

For stage mixing, it kind of happened already if you took a look at Urban Champion's stage.

Re: Character Request Topic

How about Black Mage from Final Fantasy? He already has his 3 helpers and specials could be represented from his moves in the game. He would represent Square Enix. Bad thing though is he may have to have all of his sprites custom.

Re: Character Request Topic

Hey How About Thomas From Spartan x and Natraps anime? He is badass and have a lot of powers and helpers that appears in the anime. i don't know if will gonna a bad thing for the custom sprites but i will be waiting your answer.

Re: Character Request Topic

@AntonioQuirino: Thomas is a really questionable case when it comes to characters coming from other media since in the Kung Fu localization, he didn't really change. (It's still Thomas from Wheels on Meals, just without the connection now). I'm still thinking about it tbh.

Re: Character Request Topic

So here's the moveset. EDIT: @KingPepe2010: I decided to edit them a bit so it wouldn't be cheap. Also I made the first helper now.

Spoiler, click to toggle visibilty

Basics:Sweep Kick - (DB + Kick)

Specials:PK Fire α - (D,DF,F, Punch) Ninten will fire a slow moving projectile forward. Which can go on to infinity until it goes off screen.PK Freeze α - (D,DB,B, Punch) A crosshair will appear and when you let go of the punch button the freeze helper will appear where your crosshair stopped. If it hits the opponent it will deal damage. But its unsafe because it leaves you defenseless while doing itPK Beam α - (B,DB,D,DF,F, Attack) Ninten will fire a short distance beam from his arms, it has a low range so it won't be great for far range opponents. The kick version goes diagonally. Punch version goes forward. Its best for closer opponents.

EX:PK Fire β - (D,DF,F, Punch + Select) The Projectile will go much faster and become much larger and will also deal knockback damage.PK Freeze β - (D,DB,B, Punch + Select) The crosshair will be faster and will have a freezing effect on hit.PK Beam β - (B,DB,D,DF,F, Punch + Kick) The beam will scatter around Ninten protecting him against attacks. (Similar to Kirby's Beam Ability)

Super:(Lv. 1) PK Fire γ - (D,DF,F,D,DF,F, Punch) Ninten will fire multiple flame projectiles (Upwards, Diagonally, and forwards). It will be very hard to dodge, and works as a great Anti-Air Super.(Lv. 1) PK Freeze γ - (D,DB,B,D,DB,B, Punch) Ninten will lock on the opponents position and instantly freeze him. After that he will explode him in ice bits. This is a unavoidable attack.(Lv. 1) PK Beam γ - ((B),F, Punch + Kick) Ninten will fire a large electric beam at the opponent. Dealing 5 Hits and tons of damage on contact with the beam. This can only be dodge-able by high jumpers.(Lv. 3) PK Life-up Σ - Ninten will receive 1/3 of his health bar when used. It is the ONLY healing skill in the game! It can't be used until you have 1/4 health and can only be used ONCE each round.

Helpers:Lloyd -Standing: Lloyd will fire a bottle rocket at the opponent. After traveling a certain distance or coming on contact with the opponent, the bottle rocket will explode (500 Power)Crouching: Lloyd will use the Sticky Machine, and stick the opponent in place for a couple of seconds. The ray can be dodged. (500 Power)