topic Re: Weakpoint damage no longer varies across weakpoints in Bug Reportshttps://answers.ea.com/t5/Bug-Reports/Weakpoint-damage-no-longer-varies-across-weakpoints/m-p/8640261#M23447
<P>I first noticed with Riza's Ripper. I tested most with Vassa's Surprise. I have also tested with Wyvern's Blitz.</P>Mon, 13 Jan 2020 18:19:33 GMTwestdew2020-01-13T18:19:33ZWeakpoint damage no longer varies across weakpointshttps://answers.ea.com/t5/Bug-Reports/Weakpoint-damage-no-longer-varies-across-weakpoints/m-p/8632791#M23424
<P><SPAN style="font-weight:bold">Product</SPAN>:<SPAN style="font-style:italic"> Anthem</SPAN><BR /><SPAN style="font-weight:bold">Platform</SPAN>:<SPAN style="font-style:italic">PC</SPAN><BR /><SPAN style="font-weight:bold">Please specify your platform model.</SPAN> <SPAN style="font-style:italic">PC</SPAN><BR /><SPAN style="font-weight:bold">AMD or Nvidia Model Number</SPAN> <SPAN style="font-style:italic">GTX 1060 6GB</SPAN><BR /><SPAN style="font-weight:bold">Enter RAM memory size in GB</SPAN> <SPAN style="font-style:italic">16 GB</SPAN><BR /><SPAN style="font-weight:bold">Please select your region</SPAN> <SPAN style="font-style:italic">North America</SPAN><BR /><SPAN style="font-weight:bold">Were you on an Expedition when the issue occurred?</SPAN> <SPAN style="font-style:italic">Yes</SPAN><BR /><SPAN style="font-weight:bold">What type of Expedition were you on when the issue occurred?</SPAN> <SPAN style="font-style:italic">Freeplay</SPAN><BR /><SPAN style="font-weight:bold">What was the name of the Mission / Contract / Stronghold you were on?</SPAN> <SPAN style="font-style:italic"></SPAN><BR /><SPAN style="font-weight:bold">What was your chosen difficulty level?</SPAN> <SPAN style="font-style:italic">Grandmaster 3</SPAN><BR /><SPAN style="font-weight:bold">What Javelin were you using when the issue occurred?</SPAN> <SPAN style="font-style:italic">Ranger</SPAN><BR /><SPAN style="font-weight:bold">What was your Expedition team makeup?</SPAN> <SPAN style="font-style:italic">Random Freelancers</SPAN><BR /><SPAN style="font-weight:bold">Where did this issue occur? Please include menu name or in game location.</SPAN> <SPAN style="font-style:italic">Everywhere</SPAN><BR /><SPAN style="font-weight:bold">When did this happen? (dd.mm.yy hh:mm)</SPAN> <SPAN style="font-style:italic"></SPAN><BR /><SPAN style="font-weight:bold">Summarize your bug</SPAN> <SPAN style="font-style:italic">All enemy weakpoints have the same damage multiplier. In the past, different weakpoints would have different multipliers. For instance, the sack of a Scorpion Worker was a 0.1 multipler and the Monitors head was a 2 multipler. Now every weakpoint for every enemy in every mode that I have tested appears to have the same multiplier of 0.5.</SPAN><BR /><SPAN style="font-weight:bold">How often does the bug occur?</SPAN> <SPAN style="font-style:italic">Every time (100%)</SPAN><BR /><SPAN style="font-weight:bold">Steps: How can we find the bug ourselves?</SPAN> <SPAN style="font-style:italic">Shoot any enemy in a weakpoint and examine the damage numbers.</SPAN><BR /><SPAN style="font-weight:bold">What happens when the bug occurs?</SPAN> <SPAN style="font-style:italic">Wrong damage.</SPAN><BR /><SPAN style="font-weight:bold">What should be happening instead?</SPAN> <SPAN style="font-style:italic">Right damage.</SPAN><BR /></P><P>‌</P><P>All enemy weakpoints have the same damage multiplier. In the past, different weakpoints would have different multipliers. For instance, the sack of a Scorpion Worker was a 0.1 multipler and the Monitors head was a 2 multipler. Now, every weakpoint for every enemy in every mode that I have tested appears to have the same multiplier of 0.5.</P>Sat, 11 Jan 2020 03:57:15 GMThttps://answers.ea.com/t5/Bug-Reports/Weakpoint-damage-no-longer-varies-across-weakpoints/m-p/8632791#M23424westdew2020-01-11T03:57:15ZRe: Weakpoint damage no longer varies across weakpointshttps://answers.ea.com/t5/Bug-Reports/Weakpoint-damage-no-longer-varies-across-weakpoints/m-p/8640248#M23444
<P>Hey&nbsp;<LI-USER uid="27489464"></LI-USER>, thanks for the report! Quick question what weapon did you notice it with and did you test with several weapons?</P>
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<P><SPAN>/Atic&nbsp;</SPAN></P>Tue, 14 Jan 2020 10:53:55 GMThttps://answers.ea.com/t5/Bug-Reports/Weakpoint-damage-no-longer-varies-across-weakpoints/m-p/8640248#M23444EA_Atic2020-01-14T10:53:55ZRe: Weakpoint damage no longer varies across weakpointshttps://answers.ea.com/t5/Bug-Reports/Weakpoint-damage-no-longer-varies-across-weakpoints/m-p/8640261#M23447
<P>I first noticed with Riza's Ripper. I tested most with Vassa's Surprise. I have also tested with Wyvern's Blitz.</P>Mon, 13 Jan 2020 18:19:33 GMThttps://answers.ea.com/t5/Bug-Reports/Weakpoint-damage-no-longer-varies-across-weakpoints/m-p/8640261#M23447westdew2020-01-13T18:19:33ZRe: Weakpoint damage no longer varies across weakpointshttps://answers.ea.com/t5/Bug-Reports/Weakpoint-damage-no-longer-varies-across-weakpoints/m-p/8642323#M23461
<LI-USER uid="27489464" login="westdew"></LI-USER> Thanks for the update. <img id="eastandard_smile" class="emoticon emoticon-eastandard_smile" src="https://answers.ea.com/html/images/emoticons/ea_standard_smile.png" alt="Standard smile" title="Standard smile" /> <BR /><BR />When did you notice this changed from previous value? <BR /><BR />/AticTue, 14 Jan 2020 10:53:10 GMThttps://answers.ea.com/t5/Bug-Reports/Weakpoint-damage-no-longer-varies-across-weakpoints/m-p/8642323#M23461EA_Atic2020-01-14T10:53:10ZRe: Weakpoint damage no longer varies across weakpointshttps://answers.ea.com/t5/Bug-Reports/Weakpoint-damage-no-longer-varies-across-weakpoints/m-p/8642598#M23462
<P>I put two and two together and formally tested it only recently (last few days). I guess I first noticed in the first week of Icetide. My Riza's Ripper build felt very mediocre in HOR. I think I chalked it up to teammate differences and the build being overshadowed by all my new combo and ult damage inscriptions.</P>Tue, 14 Jan 2020 12:58:58 GMThttps://answers.ea.com/t5/Bug-Reports/Weakpoint-damage-no-longer-varies-across-weakpoints/m-p/8642598#M23462westdew2020-01-14T12:58:58ZRe: Weakpoint damage no longer varies across weakpointshttps://answers.ea.com/t5/Bug-Reports/Weakpoint-damage-no-longer-varies-across-weakpoints/m-p/8696325#M23616
<LI-USER uid="15524508" login="EA_Atic"></LI-USER> I'm not sure the status of my bug report. I have since tested almost every enemy in the game. There are only 3 weakpoints I have found that don't deal the same exact damage (0.5 multiplier): the Monitor's head (1 multiplier), a popped Tyrant sack (0.75? multiplier), and the back of a Scar Destroyer (0.1 multiplier). There used to be many more. It's looking more to me like this might be an intentional change. I can't find a mention of changes to enemy weak point values in any of the patch notes.&nbsp;I have tests from 1.5 that suggest the change occurred with 1.6. But, I could be wrong. I'd love if you could confirm whether this is a bug or not. I'll move along if it isn't.Fri, 31 Jan 2020 01:09:42 GMThttps://answers.ea.com/t5/Bug-Reports/Weakpoint-damage-no-longer-varies-across-weakpoints/m-p/8696325#M23616westdew2020-01-31T01:09:42Z