This was the first of these paintovers I did for Heroes of the Storm, to get a feel for how they were going to work out - enjoyed this one, too! Fun fact - I realised after the 2nd one that I probably shouldn't've had the rim light and key light coming from the same side >.< BUT by then I wanted them all to stay consistent so that was the way it ended up staying across the board.

Original Kerrigan model by Phill Gonzales, and textures by Ted Park.To let people know what exactly I did, by the way (since these aren't full paintings), I basically frankensteined screenshots of the heroes into the pose I wanted (which in some cases was easier than others, depending on the what poses they'd been animated into), and re-worked lighting over the top, as well as working out finer details over the somewhat lower-res in-game models, especially on the characters' faces.That said, we're currently re-working basically all of our heroes faces in 3d (with slipgatecentral doing a lot of the heavy lifting there) so that they hold up better in our in-game 3d portraits as well as in the shop UI on battle.net, so as the Alpha (and into Beta) carries on these updates should start coming online!

Ooh, this might be my favorite so far, great job with all her weird transparent-y skin textures! That's interesting that you started with the 3d models too; I wouldn't have guessed, the final results look very painted.