Purrsian

Purrsian Traits

Clever felines with pretty wings are playing the game of life for keeps.

Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.Age. Purrsians mature at roughly the age of 20 before they are ready to try their luck in exploring the world. Alignment. Persians tend towards lawful evil, being self serving but ultimately prone to following rules (and twisting them). There are some who go against this societal trend, and traveling Purrsians can be of any alignment, but have a racial reputation that precedes them.Size. Your size is Medium.Speed. Your base walking speed is 40 feet.Languages. You can speak, read, and write Common. You can also choose one language from the following list: Sylvan, Dwarven, Auran, or Gnomish.Fey Born. Purrsians count as fey for all purposes.Four Legged. Being a four legged creature, you can bear greater weights (50%) than a human of the same strength without being encumbered. Any roll to avoid becoming prone is made with advantage.Feline Senses. You have Darkvision 60 ft.Flight. You have feathered wings, andyour base flying speed is 30 feet. You cannot fly if you are wearing armor you are not proficient in, armor not tailored to accommodate your wings, or a backpack not specially tailored to your wings. While flying, you have disadvantage on strength checks to interact with objects that are on the ground. You fall to the ground at the end of your turn unless you move at least half your fly speed during your turn.Feline Charisma. When making a Charisma check with the Deception or Persuasion skills, you cannot have disadvantage.Feline Speed. You can use a bonus action to dash or disengage once. You regain this ability after finishing a long rest. If you later gain the ability to dash or disengage as a bonus action, you add 10 feet to your movement any time you take a dash or disengage action.