RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth.
Choose a Rival to bring into the battlefield and manipulate the powers of the classical elements and animal movement.
Untangle the mysterious conflicts of the planet Aether in Story Mode or take your combat skills online and challenge your friends across the world.

We’ve been working for quite a while now to bring Rivals of Aether to a certain game console, and today we’re excited to say that the wait is finally almost over! Rivals of Aether will be released for Xbox One Game Preview on July 13th, 2016!

If you’ve been missing the action without a PC (or just prefer to battle it out on Xbox) then the day you’ve been waiting for is almost here. The Xbox One version will have the same characters you know and love along with our ranked, training, and other modes. Purchasing the game in Game Preview also means that you’ll receive updates and the full version of the game for no extra cost as it’s released.

Since the Game Preview program operates differently than Steam Early Access, our updates won’t be perfectly in sync across PC and Xbox. Right now for instance the Xbox One build is missing the Ranked Leaderboards. Don’t worry though – Xbox players won’t miss any of the fun for long. We plan to make our first update for the Xbox version sometime in August.

To all of our fans that have been waiting patiently, thanks for your support and we can’t wait for you to finally get a chance to play Rivals of Aether on Xbox One!

We have a special announcement to make today as we near our upcoming release. Please join the Rivals team in welcoming George Rogers (@Etalus) as our new Community Manager / Pro!

Hiring George lets us ensure that the community’s needs are met while still keeping the developers on track for the full release. He’ll make sure your feedback is heard and the features that are important to you get full consideration. In addition to sifting through memes all day, George will also be heading up programs that connect Rivals fans both casually and competitively. He’ll be scouring the internet for all Rivals talk to solve your problems and answer your questions (pretty much a genie you can summon with an @ symbol).

“Rivals has a great scene and I’ve been excited about the game ever since I saw the early alpha builds. I’m thrilled to have this opportunity to work with Dan and the rest of the team on one of the best indie fighters around.”

Prior to working on Rivals of Aether, George served as the Digital Experience Lead for Capital BlueCross. He recently made the long trip from the East to West coast to join our team and has plans for tournament support, guides, merchandise, and much more! He will be a big help as we have our eyes set on expanding our community very soon by coming to Xbox One Game Preview. We’ll have news on that extremely soon so stay tuned!

It has been a while since our last post but we have some awesome news for you! Rivals of Aether on Steam is getting a huge update from 0.13 to 0.14! And with this update comes some amazing features! To get a glimpse of everything we have added, check out this video from the Beefy Aether Doods:

Firstly, we have added a Tutorial Mode to Rivals of Aether to help beginners learn all the mechanics. You start off with the basics and move up to advanced concepts like Directional Influence and Wavedashing:

Secondly, we’ve polished up the HUD animations for players to get a bit more oomph out of their attacks:

Thirdly, we have added Ranked Mode to Rivals of Aether! When playing online matches, you can increase your Ranked Score in an Elo style system. You can compete against Rivals players around the world and try to climb the Ranked Leaderboards:

Next, we have added Stat Tracking! You can now track your progress across all your characters and even across different tags that you can add in-game. Create new tags to see how you are improving:

Finally we also have a ton of character balance and engine improvements that you can read here at our 0.14.0 Patch Notes Thread.

Thanks for tuning into this update. We’ll have some more news soon particularly about the Xbox One Game Preview version of Rivals of Aether. Sorry for all the delays on that front. Our 0.13 submission had some issues with multiplayer so we will be updating the Xbox Build to 0.14 then resubmitting. Hopefully we can get all the bugs fixed and both PC and Xbox One players will be playing the latest update in the near future!