A Prologue and 3 chapters per class. Chapter 4 is Raise of the Hutt Cartel, which you have to buy separately.

Before they added chapter 4 there was an Interlude which has additional quests on the planet Ilum. I have Josra doing chapter 4, Rojavon is on Ilum. Arachnathena is doing HK-51 droid scavenger hunt. Requires two characters, 1 level 50 (or higher) and one level 15 (or higher), one Imperial and one Republic. The higher level one has to do two quests. The quests claim to be two person heroics but can been done alone as long as you take a healer comp (or tank comp and you do the healing).

After the quests you visit 5 planets. Three are for either side. One is the Sith Empire capital, one is the Galactic Republic capital, which is why you need one of each character. The first planet you buy the item for 50K. The item goes into your missions item inventory, so the character with the quest has to do it. The remaining planets you have to search with a scanner device. The items appear at random so its very annoying. The imp planet item and rep planet item go into normal inventory so your opposite side character can mail to the character with the quest.

Once you have all the items fromt the planets then you have to do two flashpoints (group missions), one normal mode is okay but the other has to be in hard mode.

I need to search the jedi temple with republic character than Arachnathena needs to do the flashpoints. Once she has all the droid parts there will be another quest to get them assembled into 7th companion. Fortunately you only need to do all this one time, as once you have HK-51 on one character you can unlock it on the others, for a fee of in game credits or cartel coins (which cost real money).

There are also other group activities for a character whos's finished their class story to do. And now achievements, which include getting 1000 kills on each companion and maxing their affection for you. Arachnathena has all her current companions at 1000 kills but is still working on max affection. HK-51 will be one more to work on.

The HK51 scavenger hunt is the first but not only one anymore. When Hutt Cartel was added so were other series of scavenger hunts. You can start them on Makeb, the new planet if you have chapter 4 or you can goto capital world and start them there. There are two different sets, one uses a seeker droid and one uses macrobinoculars. These hunts are less annoying because the seeker droid if it finds nothing points in another direction to try. The HK-51 scanner will only say within 25 meters if anything in that range no directions. Also the seeker droid may find things besides what you are hunting for. Some useful, some junk to sell to merchants.

Edited by GuybrushThreepwood (06/06/1301:04 PM)

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Currently Playing:Adventure: Entwined: The Perfect MurderDarkside: Star Wars: The Old Republic

"Statment: I have no information for you master; shall we continue liquidating the undesirables?"-- HK-51, when you click on him and he has nothing to talk about

HK-51 is unusual in several ways.

1) How you get him - the scavenger hunt which requires characters on both sides but only gets him for one.

2) Once unlocked on any one character you can unlock him on others, with credits or cartel coins. Each unclock is per character so the more characters you have the more costly it gets.

3) All other companions give you a codex entry describing their primary and secondary attribute (2nd is always endurance) and their likes and dislikes. No codex for HK-51.

4) All other companions have 1 primary attribute either aim, cunning, strength or willpower. HK-51 has two aim AND cunning. He comes with aim armor but cunning weapons. You could go all aim or all cunning and his power would increase but his critical hits would suffer as he gets that from both. This according to chat on the official web site forums.

5) Since you can unlock him on other characters at any time once you have him on one, its possible for a level 1 character to have a companion. However his armor is level 50 and won't be usable until then so you'd have to replace it.

6) He has more achievements. He has the standard 100 monster kills and 1000 kills. But he has two max affections, republic and empire. In addition, and this is unique, HK-51 has achievements to defeat other players, 100 and 500.

7. Other companions will say a variety of things if you click on them. HK-51 seems to say just the line I quoted above, until he wants to talk in private. When you first get him he wants to talk on the ship. At level 54 his talk only got Archanathena 6 XP. Other quests don't do that until you're 6 levels above them,

On my short test with HK-51, Archanathena could stand there doing nothing and he would take down a mob alone. She would of course take damage. He took out a gold star foe by himself as well but she took more damage.

Once you finish chapter 3 there is actually so much left I'm not sure what to do first. I have bounty hunter on chapter 4 on Mekab. Smuggler on Ilum. There are also Hoth and Belsavis bonus series quests to do. Not to mention all the HM flash points (4 people) and 16 people operations. BH and IA both have macrobinocular and seeker droid quests which take you all over the galaxy, Smuggler hasn't started those yet. For no particular reason, I unlocked HK-51 on smuggler.

Edited by GuybrushThreepwood (06/10/1306:49 PM)

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Currently Playing:Adventure: Entwined: The Perfect MurderDarkside: Star Wars: The Old Republic