Duskwood

Duskwood is a zone in Southern Eastern Kingdoms, warped and cursed due to the Scythe of Elune. Players assist the Night Watch, who protect the tenacious town of Darkshire. They also learn several chilling stories about former residents--such as Abercrombie, Jitters, and Morbent Fel.

In the center of Duskwood is a dormant volcano--Twilight Grove. This area looks very different from the rest of Duskwood and used to be tied to world dragons. It is thought it is a portal to the Emerald Dream.

Music

Intro Music

Ambience

Guides

Related

Comments

Comment by d3v1lish

The monsters here are rather tough for their level, so grinding and questing here can be pretty tough. I would recommend going to the Wetlands instead and perhaps completely avoiding Duskwood until around level 28.

Comment by FeargusMcDuff

Quest Guide To Duskwood by FeargusMcDuff. Made for levels 23 to 26 Shaman.

(Required : One Copper tube and One Stormwind Seasoning Herbs)PART ONEIf you arrive from Redridge(north east) and head southwest to Darkshire,remember to set hearthstone. it is a good idea to pick up the quests "Delivieries to Sven, Seasoned Wolf Kabobs", "The totem of affliction", "The Hermit", "Raven hill", "The legend of stalavan", "Look to the skies" and "The night watch". It Is best to head south, to Tranquil gardens cemetery and compleate "The Night Watch" and "Look to the skies".Head back to Darkshire, hand compleated quests, and and pick up "The Night Watch" and "Look to the skies".

PART TWOHead west, and follow the path to the night watch camp located in west to dead central Duskwood and pick up quest "Eight legged manaces". Continue west along the path to Raven Hill. Talk to Jitters, who is just off the path that leads to Raven Hill, and hand In the quest "Raven Hill" and pick up "Jitters growling Gut". Head north east and find Abercrombie who Is just up a hill east of Raven Hill. On the way you should kill mobs for "The night watch". Once you are at Abercrombie you should hand in quests "The Hermit" and pick up "Supplies from Darkshire". Head west In an arc to avoid the higher level mobs, unless you are cabable of killing them, to find Lars. Pick up quest "Wolves at our heels".Sven Is right net to Lars, hand in quest "Deliveries for Sven".You now have three quets that involve killing wolves and spiders, compleate them.Hearthstone.

PART THREEYou will now be In Darkshire, hand in quests "The Night Watch, "Seasoned Wolf Kabobs","Jitters growling gut" "Supplies from Darkshire and If you have compleated it, "The totem of afflication". Pickup quests : "Look to the skies", "Ghost hair thread", "The night watch" and "Dusky crab cakes".

PART FOURHead south east, to a place north of Tranquil Gardens Cematary, and find Blind Mary. Hand In quests "Ghost Hair Thread" and "Look to the stars". Pickup quests "Look to the stars" and "Return the comb". Head back to Darkshire, hand In "Return the comb" and pickup "Deliver the thread".

PART FOURHead back to Raven Hill, If you see any spiders, kill them. Find Abercrombie again and hand In "Deliver the thread",pickup "Zombie Juice" then head west and compleate "The night watch". If you still have not compleated "Dusky Crab cakes" or "The totom of affliction" - do it now, there are zombies in raven hill and spiders by the river and to the very west of Duskwood. Once these quests are done, Hearthstone and hand In "Zombie juice", "The totem of affliction", "Dusky Crab cakes" and "The Night watch"

PART FIVE (Optional)You should have a few quests left over, I diddn't compleate them but If you are stuck or want to stay In the wonderous Duskwood, compleating them Is but a trip to Raven Hill away. If you stick with the Svens revenge questline and The legend of Stalavans questline, you should eventualy find your way In the Wetlands, a good place to move next.

Comment by pmh00agent

I found a random chest at coordinates 61 29 next to a tree.

Comment by XDeigeroX

The first time "I" came to Duskwood I didn't know there was a little camp with Sven and that other guy to give you quests.

He's obviously for the whol Stalvan chain quest. But besides it's intimidating exterior, Duskwood is a good grinding place if you are looking for regeants and some great gear. Plus, if you decide Redridge is to overwhelming then you can just move here around lvl 25-28'ish.

Comment by Snapphanen

It doesn't say here, but you can fish Mana Potions here. I just got one.

Comment by Gnomeyelf

Duskwood is the main reason i choose Alliance over Horde. The questlines are all amazingly fun, give great xp, and are really easy to do for the most part. If you come here around a lower level, like around 20-22, it can be a little daunting but if you bring a friend along the same level it makes for some great fun.

Comment by zerothelegend

in the first post it mentions bringing a copper tube, it infact needs a BRONZE tube, not copper!

Comment by Queggy

The Black Riders are an obvious nod to the Nazgûl from the "Lord of the Rings" trilogy of books. Both are dark and evil beings referred to as "Black Riders" or "Dark Riders", they both speak harshly and shrilly, they both have the power to communicate with an immaterial being designated as "the Lord" (the Warcraft Black Riders' use of a "trinket" to communicate with their master is probably a reference to the Palantír stones used in Lord of the Rings) and seek a specific ancient cursed "tool" of great power (the Scythe of Elune and the One Ring) with which they have an intristic bond but which had been previously discovered in a cave by a previously insignificant male character who knew nothing of the artifact's true properties ("Jitters"; Bilbo Baggins).

Comment by superwarrior010

This place is great for miners. Espeacialy for those looking for Iron. I myself took a trip around the Twilight Grove and found several Iron and Tin veins along with some Silver veins. Beware of the Worgons though.

Comment by coolmagicgirl

Its a nice place if you are a miner, becuase there are many tin/iron veins especially in the twilight zone.

Comment by Groundlord

How can Duskwood be contested if there aren't any Horde towns?

Comment by arenouis

there is a little trail that goes from the road but really i dont know how to get there i only saw a friend do that on her 27 rogue but if u try to kill it dont even bother he is still a double ? to 70s'

but duskwood was my fav. place to lvl from 20-30 it only took me between 2-4 days to do so

Comment by arenouis

there is also a road that goes east at Darkshire but if u follow it it will lead u to a horde tower thing and the guard are lvl 65 i think im not sure just a wild guess they were double ? to me (it is also close to Beggars Haunt)

Comment by Golgathoth

So is that giant portal in the middle of things used for anything? Every time i pass by there on my Undead Warr I get so incredibly curious.

Comment by Gnoktish

Theres such a huge problem when i go to the emerald dream portals, i go to each one and theres no dragons i sometimes go there when it just hit 3:00 am and no dragon! before WotLK came out these dragons were here ALL the time!

Comment by Orcmage12

I can honestly say that this is the first zone that ever made me jump.

When I was leveling up my first character (a paladin), I was walking and all the sudden a black widow spider came out from behind a tree and as a result of the hissing the spider made, plus the darkness and the tree that hid the spider so well, AND the haunted theme music, I jumped.

This is an amazing questing zone as said before, with many quests that the Horde in equivalent zones (Hillsbrad, Thousand Needles etc) cannot match.

Comment by Amrun

For druids without a mount who have Glyph of Aquatic Form, you can use the river up north as a "freeway" from Raven Hill to Darkshire and vice versa.

Comment by oldiron79

why do the alliance get 3 "contested" zones with no horde flight point or neutral flight point (duskwood, redridge, and wetlands) but the horde get 0?

I mean there i even the neutral town of rachet IN THE BARRENS.

THey should move booty bay from gankthorn to westfall just to give you allies a taste of your own medicine.

Comment by Felborn

With patch 3.2.0, mounts will be useable at level 20. You may now stop slaming your face on your keyboard.

Comment by TheHeroOfTheDawn

Best. Zone. Ever.

Seriously, this and Un'Goro Crater are my favorite zones in the game. Gotta love the quests here-- you level fast, and there's just so much story. It's also an excellent farming location-- Worgen that are skinned for tons of medium/heavy leather (great for gold farming if you're selling it or leveling your leatherworking), and the spiders drop Spider's Silk which is a great drop if you're a Tailor who can make something like Spidersilk Drape (which can sell for upwards of 100 Gold) If you don't have a reason to play alliance, this is it.

Comment by yakuza89

agreed! this is the best zone in the whole game, lots of lore and haunting landscape. interesting quests. my favorite is when darkshire is experiencing a storm. the weather effect is really great. and forlorn row just creeps me out especially when im playin in the dark and a monster ambushes frm the back.

honestly this is the best zone. p.s. the new zones should have weather effects coz it makes things more realistic

Comment by Rapstah

Is anyone else seeing two flashing eyes in a scrubbery at 15.1, 55.6? Freaked me out.

Comment by Blackbleed

Comment by daniboy95

weird there isnt that big elite undead there sometimes walk on the road, straight to the town. think its lvl 35 or 45

Comment by Evilest

Just adding my appreciation for this zone as well.

After leveling 3 80s on Horde I wanted to check out the Alliance content before Cataclysm comes in and changes things. I've always been intrigued by this area every time I've passed through and finally rolled a Human so I could check it out. I've played through all the Horde 'starting' zones, including the BC released Blood Elf areas Eversong and Ghostlands which are "more pollished and to the point efficient", but they all pale in comparison to Duskwood in terms of story/quest lines. The whole area is like playing through the film Sleepy Hollow, just no Headless Horseman (he pops up in other zones seasonally, ha!). Wait, does he pop up in Duskwood during Hallow's End like he does in Brill and Razor Hill? That'd be perfect!

Anyway... Loved Darkshire so much I set my hearth there instead of Stormwind so I can always check in on the place and hopefully get my revenge on Stiches after I've leveled a bit more.

Comment by runedragon1985

By far, Duskwood is one of the creepiest zones in the game. I swear, the atmosphere set and the enemies you had to fight in such a dark and creepy ambiance was enough for a heavily caffeinated player to jump. It scared the hell out of me the few times I played through the zone, but man did I enjoy the quests.

Comment by Hillbillyky

Comment by raebirth

Contains Spoilers!

Post Cataclysm has made this already dark zone into a veritable nightmare. Even when my character was 2 and 3 levels higher than the monsters, she was truly fearing for her safety in many areas. The worgen are even more vicious, leaping at you with lithe ferocity or conjuring powerful dark magic. The undead are a constant and defined threat, and the Raven Hill finale quests have you crawling through dark tunnels filled with unknowable terrors.

There are lots of rare spawns to get you excited, and lots of hard hitting monstrosities to keep you on your toes. To give an idea of the general gloom, after questing through everything but Raven Hill, I stopped off at the old world dragon area in the center of the map. I was so relieved and entranced by the elven ambiance and music that I stayed there a few moments, if only to escape the pressing horrors of the Duskwood.

My only complaint for this zone is not the zone itself, but how (once we are through with saving it) we are rather abruptly thrown into the paradise and bright sun of Stranglethorn. I prefer transitions, but it could be seen as a glorious escape from the nightmare?

Comment by elaren

This zone was only changed a little bit by the Shattering. Please note ***SPOILERS*** contained within:

The first three quarters of the zone work pretty much as they did in Classic WoW. Raven Hill is where they change up a bit. Some notable changes are:

Mor'Ladim stuck around. His quest starts from The Weathered Grave. There's still no breadcrumbs to this quest. It still requires 4 treks between Raven Hill Cemetery and Darkshire but thankfully John Shelby is a flightmaster.

Sven Yorgen's quests have been moved to Raven Hill. He no longer asks you to go to Menethil for acquire parts for Morbent's Bane

This was one of my favorite zones pre-Shattering and I'm glad to see that the ambience is still here. The only two exceptions I have to all the improvements is that there wasn't any talk of the Scythe of Elune and the quest line for The Legend of Stalvan seemed too short. While I could just be nostalgic for running around Westfall, Elwynn Forest and Stormwind City, but that quest line always resonated with me and felt very epic.

Comment by katekillzalot

questions:

1).what does twilight grove represent in duskwood?

2). what does that portal in twilight grove mean and represent to?

3). i got nothing for 3....

Comment by tnelav

Duskwood looks fantastic! I've just checked it out on my worgen yesterday. It was so immersive, I found myself turning back to human form whenever I was returning to Darkshire, lest the Night Watch caught me.

It's a pretty good zone for a worgen player, worgen-related quests & company, worgen-fearing townsfolk... it's almost like being back in Gilneas.

Comment by Nomkin

Duskwood not scary enough for you now, replace the music of this zone with that of the oringal lavender town theme in raven hill, and slowly quest in the place.... Lavender town makes everything more unsettling after all.

Comment by WestClox

Be warey young venturere, before entering the haunted domain that is known as Duskwood. Much evil resides there, from the Restless and Ravenous Undead, the Bloodthirsty Werewolves and many other Creatures of Vile Nature. Stay on the roads, and keep away from the Forrest, all who do not keep to the roads are never seen again.

Comment by WaterCherry

Short History:Duskwood was not always the way it appears now. Located in the southern reaches of the Kingdom of Stormwind, the southern part of Elwynn Forest was the location of two sizable towns, now called Darkshire and Raven Hill, before the area was overcome by shadow.A night elf by the name of Velinde Starsong came to the woods carrying the Scythe of Elune. Unknown events occurred and the Scythe found its way to the mine now known as Roland's Doom.What happened to her after that is unclear, but it is likely she was killed by something that did not approve of her actions.Due to events central to the Scythe of Elune, Duskwood is a cursed, dying land.Its effects have transformed what was once a beautiful part of Elwynn Forest into a land covered in gnarled trees and inhabited by the hideous undead and extradimensional Worgen,and, before the Cataclysm, some of the most powerful members of the Defias Brotherhood.The militia of Duskwood, known as the Night Watch, patrol the main thoroughfare and protect Darkshire(former Grand Hamlet), wary of anything moving through the shadows. http://www.wowwiki.com/Duskwood

Comment by TbhDucks

Oh! My! God! I remember me and my irl friend daring each other to run into the Twilight Grove and attack the dragon! Best! Memory! Ever!

Comment by xXzCodProxXz

The new music is amazing in this place. It is better than the original one. I know this sounds nerdy but this is a WoW database afterall, so bear with me;Walk near the darkshire and "enable" wow music. The cello or violin, whatever it is just great. There are very few things which cataclysm did right, but music was in fact one of them

If you want to, type in "shadowglen music wow" into google, a few youtube vids will pop up.

Comment by cxarli

You may wonder why the people you meet at Raven Hill are standing outside. The old inn and the houses nearby are run down, to be sure, but why would they be abandoned when all they seem to need is a little fixing up? The village of Raven Hill is haunted. The Unseen walk the vacant halls and they do not welcome the living. Those who linger at Raven Hill shun the empty buildings and camp at a distance. The prudent traveler will follow their example.

The living of Raven Hill shun the Unseen, and they in turn keep to themselves. But should you disturb them, their wrath is terrible. They are far more powerful than any of the creatures you meet in the darkling groves of Duskwood, and more fearsome than the undead who haunt the nearby cemetery and Forlorn Rowe.

Those who haunt Raven Hill are quick to retaliate against any disturbance. Under no circumstances should you use any AoE spell or device where the Unseen walk!

Cautious adventurers can complete their questing in the Raven Hill area with little hindrance if they do not go out of their way to provoke the Unseen and are careful about which spells and abilities they use here.

Comment by love45acp

As so many others before me, I am adding my appreciation for this zone.

A few weeks ago, so many years after my first Horde character, I started leveling Alliance. Not only was the Gilneas/worgen story one of the best starting zones I've played, but Duskwood... this zone is simply outstanding.

Great story. Great music. Great quests. Great experience. And great rewards. Did I mention a great story? I stayed in this zone, fully equipped in heirlooms, long after my quest log had turned gray, simply to see how the story ends.

Don't miss this zone. Even if you are die-hard Horde (lok'tar ogar!), you will love - LOVE - Duskwood. This is what World of Warcraft is all about.

Comment by Loupland

I like Duskwood because there is an Area called Roland's doom... And my name is Roland...

So back in the day, in vanilla, I walked in that Area while I was skipping school for the 100th time to play wow...And then in big yellow letters on my screen "Roland's doom" and I really got an irie feeling :P

I was like: You just gotta be *!@#ting me, the game is talking to me... Logged off and went to school.

Comment by Goodwinn

The MapID of Duskwood is 34. This is used for any WoW API function that requires a MapID.