Originally by:CCP Eris DiscordiaEdited by: CCP Eris Discordia on 19/09/2009 13:22:14It's not in the sisi patch notes because I don't know how to edit them, I think I have to mail them to someone who has access to it and then it is edited in. This hasn't been properly set up yet but for the next sisi update I think there will be more and more accurate notes ( at least from me)

It's a change meant to encourage people to join a player corporation and ofcourse concord needs to pay wages to their pilots on a regular basis

Oh we came to 11% after researching what the average tax was in player corporations, the NPC tax is a little bit above that average.

I love the fact they used 11% as tax rate instead of the standard 10%. 11% for wardec immunity sounds fine to me and it's only a nerf to mission/ratting bounty income anyway, so industry and trade alts are unaffected.

It was already the best ever with the 0.0 changes... but now this. And the faction ships. And the AF boost. And the supercap changes. There's almost too much awesome in this expansion. I'm approaching critical levels of awesome overload.

Be careful, CCP, because this expansion is really going to raise the bar of people's expectations for the next one. Incarna had better be goddamb fantastic.

Originally by:KerfiraThis'll actually not matter all that much for mission runners.....

According to my statistics, taxable ISK income from L4 missions is 31% of the total you can earn. The rest comes from LP, loot and salvage.

This means that for a mission runner, the 11% will actually be an effective tax of 3.41%. Not really that high a cost for wardec immunity.

Not entirely true. That assumes that you are looting and salvaging. Many times, believe it or not, you can make more isk/hour without salvaging all together, and only looting choice wrecks when you have time.

Originally by:KerfiraThis'll actually not matter all that much for mission runners.....

According to my statistics, taxable ISK income from L4 missions is 31% of the total you can earn. The rest comes from LP, loot and salvage.

This means that for a mission runner, the 11% will actually be an effective tax of 3.41%. Not really that high a cost for wardec immunity.

Maybe so, but it will at least strongly incentivise looting and salvaging and LP over the wholly non-competitive pure ISK making component of mission income. This means that the PvP part of mission income is made more attractive. Also, it's counter inflationary (more stuff created, less ISK created).

Originally by:Blane XeroNot entirely true. That assumes that you are looting and salvaging. Many times, believe it or not, you can make more isk/hour without salvaging all together, and only looting choice wrecks when you have time.

True... However, even if it goes up to 5% or so effective tax, I still think it is cheap

I don't actually think this is what is needed! Minerals are hitting the artificial 'floor' under mineral prices set by insurance, which indicates that there are in fact too MANY minerals in the game and not enough ISK.Salvage is also going down, though it'll still take a while before we know where it'll settle after the rig changes.