i should've guessed i'd get a memeish response. if you could, tell him he plays this game too much. he literally ruins the game by power hoarding

You never know, he could be a robot! :o

The monitor is wierd to say the least. He always seems to hunt me down during survival and camps at my spawn point until I run out of lives. After that, he barely kills anyone else, nor does he camp at someone else's spawn point. I was mildly disturbed and I attempted confront him. After I tried to him by saying his name, I got kicked. I understand that it was a rhetoricle idea to spam his name, but the monitor is sort of a troll. And during capture the flag he abandons his whole team and just tries to show off with kills treats and camping, along with power hoarding. Bigass is quite possibly one of the few maps that I actually like, but I hate it when one person makes the game feel like halo reach, in a bad way. It feels like.halo reach whenever ever I find myself in a game of who finds the power weapon first. And that's not supposed to be In halo ce. Then again, it's just a game. But still, at least have respect.

Quote: --- Original message by: JoshAm I the only who feels like the MA5K got buffed?

You're not the only one. I feel the DMR was pointless, it's just the ODST and Reach pistol combined that can zoom-in far. I'm just not feeling the punishing RoF changes to it.

The Dmr would be good as a close range weapon with it's high rate of fire, but it gets pit down by weapons such as the assault rifle in suppressive fire and the shotgun for a close range assault. It's strictly a medium range weapon With a high rate of fire, but I'm used to the halo online dmr with it's low rate of fire. And high accuracy. I'm really good with the regular dmr, but I can't seem get the hang of the bigass variant of dmr.

Whenever I try to extract bigass from the .rar file, it says that the file is corrupted. Whenever I try to open up the server from the IP, it says that there were some issues loading the map. Please help.

Quote: --- Original message by: DaLodeSprint is, both in SP and MP, dependent on map design and encounter pacing.It wouldn't work well in maps that weren't designed for it, be it SP or MP.

Example 1: if Halo 1 had sprint, the escape from the silent cartographer could be toned down to a simple combination of sprints out of the structure.Your kidding right? You can already skip every single enemy on the way out if you so choose, squads are far and in-between and there is an active camo pickup that you can grab on the way up if you didnt get it going down.Example 2: in certain exterior sections, you could just sprint across the plains, ignoring all enemies, in a mad-dash to advance.Most outdoor maps have vehicles already, I doubt they would make you run faster than a warthog or ghost.

I believe these two examples illustrate how it can deter from the planned experience, as it opens alot of opportunities to "skip" sections. People would do it, because people are people.

So there you go, the very first Úver good argument against having sprint in single player, when used in maps that weren't designed for it.

What maps in which games are designed for "sprinting"? You can't use size as a valid argument, and what would encounters matter if you can just stroll through them anyway on lower difficulties? I doubt sprinting will break CE, if somebody wants to experience a game/map they don't blaze through it.Edited by Waffles on Apr 24, 2015 at 08:15 PM

There were a lot of small maps from multiplayer that allowed sprint, such as zealot from Halo Reach. Map size isn't a factor, but the file size will.be changed if the map contains sprint. Second of all, sprint was never such a game-breaking asset in Halo. Sure, it's pretty essential in multiplayer when you're getting chased, but in the campaign, you'll need to be stealthy or use vehicles to outrun your enemies. Plus, that's why sprint also has a limit and can't be overused. Sprint was never a game-breaking asset.

I'm porting a whole load of new stuff from Reach to CE, and I find it very pleasing. As for now I have ported the space banshee (I animated it), the Seraph (animating) and the marines, though none of them with LODs because it would break my skinning (sorry guyz, but I am not willing to remake all the rigging of all the permutations from scratch; especially rigging the jaws was an incredible pain). Now I'm working on particles (I'd like to make a new version of smoke c generic similar to the one of CEA you see with the shade turret; as for now I've just made some sweet animated lighting for plasma weapons and the fuel rod gun) and renewing BSPs with CEA bitmaps. Later I'm gonna make Keyes, crewmen, unarmored marines and (maybe, I'm not sure) Cortana from Halo 4. Then I'm gonna just upload the whole tag pack here, where it will probably be nothing more than food for latinos but whatever. Porting is really funny if you can do it properly and put some effort in it. Moreover, the assets from later Halo games, excpet of course Halo 4, are of incredibily high quality and look very good.Edited by rododoonceagain on Apr 7, 2015 at 03:19 AMEdited by rododoonceagain on Apr 7, 2015 at 03:21 AM