An amazing showing for a stupid idea. It turns out that you can play a lot of lands and draw a lot of cards, this is the closest to pure green I think you can get into modern. Ramp into big dumb things, I do feel like [[Tooth and Nail]] was a good starting place for this deck, but I dont know if it was the future. I was amazed by [[Tatyova, Benthic Druid]]'s power and none of our opponents respected her and then drowned in card advantage.

As always, I want more interaction from my janky decks, and this one is pretty linear, just make land drops and play things. We had a range of threats and it was hard for opponent to make us stumble. The [[Simic Growth Chamber]] felt like the weakest card in the deck causing us to lose momentum or games. [[Nykthos, Shrine to Nyx]] should likely just be a [[Gemstone Caverns]] as it will speed up the deck significantly on the draw.