namespace HutongGames.PlayMaker.Actions{[ActionCategory(ActionCategory.Character)][Tooltip("Moves a Game Object with a Character Controller 2D from Prime31")]public class P31CharacerterController2D : FsmStateAction{[Tooltip("The GameObject to move.")]public FsmOwnerDefault gameObject;

Open a snipt account at https://snipt.net/ then copy paste the code. title should be the same as the title of code file - class name. Set the language - C# and add the tags (see my page for some examples: https://snipt.net/dudebxl/). Make public and save. Now in the ecosystem! Super easy.

Hope it helps.

ps: I recently had problems saving the tags. if you cannot save does not matter, action will still be in ecosystem and then add the tags at a later date.