I was going to update my statblock, but found out when I use quote on any posts that have Rav's statblock it gives me a blank white box. It would be a pain, and time consuming, to redo the whole statblock. I'll create a simple one for the time being and hope this gets sorted out.

Right now, I'm not sure this is a fixable problem. I can't find anyone else on the internet with the issue (rare!), and the software no longer is updated. I'm considering trying to update to the newest version (released a couple years ago), but it might change some of the customization I've added.

From what I can tell, many of the posts that can't be quoted have a Google Docs link to one or more PDFs. The weird thing, however, is that not every post with those links has the problem. Emily and Victor, can you try removing those links and seeing if you're then able to quote those?

I can't try removing the pdf link because when I quote I just get a blank white box with no text and I don't have another statblock to use. Meanwhile, I've taken Josh's most recent statblock and started a new one for Ravenblade.

Bound Island: Floating a few feet above the cavern floor is a 3-square by 3-square island, moored to the ground with a rope. A creature with no other way to rejoin the fray can untie the rope, and the island will rise at the start of the next turn into any available space at the same altitude as the other islands.

Features:

Illumination: The chamberís upper reaches, where most of the action takes place, are unlit. Phosphorescent lichen near the cavern floor makes it obvious to the characters that itís a long way down. Within 5 squares of the void lich, bright light becomes dim light and dim light becomes darkness.Ceiling : The ceiling of the cavern is 150 feet high (20 feet higher than the floating islands).Floating Islands : The islands marked on the map float laterally at the start of each turn.Cavern Floor : From the floating islands to the cavern floor is a fall of 130 feet onto a pile of rubbleó chunks of rock that abraded off the floating islands in the past. The floor is difficult terrain throughout.

Bound Island: Floating a few feet above the cavern floor is a 3-square by 3-square island, moored to the ground with a rope. A creature with no other way to rejoin the fray can untie the rope, and the island will rise at the start of the next turn into any available space at the same altitude as the other islands.

Illumination: The chamberís upper reaches, where most of the action takes place, are unlit. Phosphorescent lichen near the cavern floor makes it obvious to the characters that itís a long way down. Within 5 squares of the void lich, bright light becomes dim light and dim light becomes darkness.Ceiling : The ceiling of the cavern is 150 feet high (20 feet higher than the floating islands).Floating Islands : The islands marked on the map float laterally at the start of each turn.Cavern Floor : From the floating islands to the cavern floor is a fall of 130 feet onto a pile of rubbleó chunks of rock that abraded off the floating islands in the past. The floor is difficult terrain throughout.