Exercise files

- [Voiceover] If you have access to the Exercise Files,we're gonna walk you through what we've provided for you.So I've got the Exercise Files folderon the desktop here on this machine.I'm gonna double click and open that up.You can see we've got chapter one through fourand then an Unreal Projects folder.The chapters one through four are all of oursource assets and our Cinema 4D and Maya scenes.So, for example, in Chapter One, we just havetwo simple folders for our piece of geometryand some texture files.We go to Chapter Two, you can seewe've got a few more things.I've got a Cinema 4D Directory that actually hasCinema 4D scenes and textures and an FPX Export folder.

And then in our My Folder, we've got sorta a similar thing.We've got a Maya Project Directory with scenesand source images and an FPX Export folder.And then the unreal projects are separated outbecause the unreal projects have their own file structurethat Unreal determines so if we open that, you can seewe've got our four chapters and within each of those,it's got the default Unreal Project folder settings.So in the beginning of the first chapter,we're going to show you how to downloadthe Epic Games Launcher and the Unreal Engineto get that all installed on your machine.

We have that installed already here and we're going toopen it up just so we can show you how toopen up an Unreal Project.Now, if you haven't downloaded this yet,or if there's any confusion about that,just skip forward to the first chapterwhere we're going to explain thatand then come back here.Alright, so I'm going to open up the Epic Launcher.And go offline.Okay, we go down to Library hereand you can see this is our areawhere we can launch the Engine itself and where youcan see the projects that you've been working on.Right now there are no projects yet,so I'm going to hit Launch.Now by default, it's gonna go to this New Project tabif there's no existing projectsbut let's go over to Projects here.

Just gonna go to browse.For example, I'm gonna go to our Desktop, Exercise Files,Unreal Projects, Chapter1, and the filewe wanna open up is this Chapter1.uproject.And those are the master Unreal Project files.So open that up and there you go.Now we're gonna close out of this 'causewe don't wanna get ahead of ourselvesbut you can see now that under My Projects,we have Chapter1 here.So once you've opened these projects,they'll always appear in the My Projects sectionfor you so you don't have to keep reopening them,but we just wanted to show you how we actuallyadd projects into our Unreal Engine My Projects area.

Resume Transcript Auto-Scroll

Author

Released

4/25/2016

Unreal bridges the gap between 3D motion graphics and the processing power of real-time game engines. You can create content in familiar tools (CINEMA 4D and Maya) and use Unreal to animate and render those assets. This workflow allows for the creation of gorgeous imagery while bypassing the traditional time-consuming rendering process of traditional 3D tools.

This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.

This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.