This new main case in The Sinking City Guide begins as you’re looking for a way to contact smugglers who can get Fred out of town. Start by visiting The Oakmont Chronicle (picture1) to consult their archives. Use “Fred’s Demand” as Evidence. In Period, select “After the Flood“, in Section “Advertisements“, and in District “Salvation Harbor” (picture2). You get the document “Toothless Bob’s Wake” (picture3) which gives you the address of the Seven Oaks bar, west of Salvation Harbor.

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In the bar (pictures4-5), you can meet police officer Sam Shaw, who offers you a side case, “Extra Hours“, that you can find in the side case section of our The Sinking City Walkthrough (picture6).

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Then talk to the bartender (picture7), tell him that you are looking to leave town, and mention Toothless Bob’s Wake (picture8). The bartender doesn’t trust you yet, and asks you to do something for him: to find a courier and his parcel.

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Reach the courier’s final destination, west of Grimhaven Bay (pictures9-10). Quickly eliminate the monsters inside, and then go down to the basement to start your investigation. You find wheel marks near the stairs (picture11).

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A little further away, there are traces of blood (picture12). Near the lamp on a crate, examine the small can of gasoline, and take a closer look at its cap (pictures13-14).

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Finally, interact with the courier’s skeleton (picture15). Then activate your Mind’s Eye to dispel an illusory wall (picture16). In the secret room behind it, you find A Whisky Crate that the bartender asked you to pick up (picture17).

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Come back to the main room to find a retrocognition area (picture18). As a first scene, choose the one where the courier tries to enter the secret room (picture19). The second scene is the one where a man in a wheelchair arrives at the bottom of the stairs (picture20).

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The third is the one where the courier is brought to his knees in front of the man in a wheelchair (picture21). Finally, the last scene is the one where the courier is burned alive (picture22).

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Now that you have discovered the fate of the courier, go back to The Seven Oaks bar, and talk to the bartender to get the information you need to contact the smugglers. Don’t forget to give him the Whisky Crate to get some ammunition as a reward (pictures23-24).