Ironically, Kamen Rider Fourze, a space themed series of a Japanese super hero franchise called Kamen Rider, ended yesterday as well. They put an addendum on the series' blog, where they normally show production shots and behind-the-scenes stuff, giving respect to Neil Armstrong.

Anyway, SMG is in my top 5 games of all time, but I just couldn't bring myself to finish SMG2. I just lost interest. To me, it felt like the scraps of level design from SMG tossed into a new game; rather than having this large, expansive themed galaxies we got short, singular, one or two star levels with a linear world map and an even smaller hub world. It took the trend of making the 3D Mario platformers more linear and went TOO far with it imo.

Which makes me earnestly hope that the Mario platformer for the WiiU is more like Sunshine or 64; big, more-open world that encourage exploration as opposed to a traditional linear platformer, and a big overworld with hidden secrets.

Oh god, someone who agrees with me on Galaxy. Galaxy was great, but 2 was bland and boring. To me though, 3D Land at least did it's job right, which was finally make a 3D Mario that played like a 2D one. I agree on the Wii U game hopefully being more like 64 or Sunshine. Maybe Sunshine 2, since so many people in Nintendo seem to want to make a new Sunshine.

Also, Dragoon, pick up Tales of Eternia for the PSP, if you can play patched DS games Tales of Innocence, and if you have a way of playing patched PSX games play Tales of Phantasia, since the SNES version is very poor and the GBA version isn't as good as the PSX one in many ways. If you have access to a 360 look into Vesperia.

Oh god, someone who agrees with me on Galaxy. Galaxy was great, but 2 was bland and boring. To me though, 3D Land at least did it's job right, which was finally make a 3D Mario that played like a 2D one. I agree on the Wii U game hopefully being more like 64 or Sunshine. Maybe Sunshine 2, since so many people in Nintendo seem to want to make a new Sunshine.

Yes, another person who feels the same way

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Yes, life was better once. But getting all worked up over the paradise he'd lost was blinding him to the joys of mediocrity. Today's joy was snot-colored soup and a lecture, but at least he wouldn't starve. Home is where you hang your hat.

I haven't played either in a long time but SMG2 blew its predecessor out of the water for me. There was a much bigger variety of things to do, which was helped by the fact there were more levels. Not to mention the green stars thing was a far better idea than "just play the game again as Luigi", and several of the comet stars in the first game made it rather repetitive, even the first time around.

Both are fantastic games though.

And with that said, R.I.P. Neil Armstrong, one of earth's most modest and likable heroes.

Man, first Tony Scott, now Neil Armstrong, and then earlier today I learn that the muppeteer who was The Count also passed away. This has been a pretty terrible week.

Man, first Tony Scott, now Neil Armstrong, and then earlier today I learn that the muppeteer who was The Count also passed away. This has been a pretty terrible week.

To make it even better for you, that WEWY announcement you were hoping for turned out to be an iPad release!

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Yes, life was better once. But getting all worked up over the paradise he'd lost was blinding him to the joys of mediocrity. Today's joy was snot-colored soup and a lecture, but at least he wouldn't starve. Home is where you hang your hat.

Not that bad of one. The only thing worth split blood is what they did to Partners, especially since they could've just done what the DS did fine with iOS by simply splitting the screen and making use of multi-touch by letting you do swiping moments on the partner's side while still controlling Neku, everything else seems better.

Unlike MEGA MAN IS O-VER, or as Capcom would maybe like you to call Mega Man X-Over. Somewhat related.

I'm cool with a iOS port, I don't see a problem with other people getting a chance to play the game if they don't have a DS around. I don't plan on getting it since I can play the game on DS anytime I want with the partner system fully intact and the HD art doesn't make a big difference to me on my phone screen. It's also $18 when you can get the DS game for $20 off Amazon and have an actual physical copy to play.

I just don't think they should have done a teaser site for a simple port. You don't do a countdown for that kind of stuff, no matter the console its on.

No no no, you misunderstand me, I don't mean "BWAH iOS HOW DARE THEY TAKE WEWY FROM US EVIL CORPORATION TRYING TO SPREAD A GOOD GAME TO OTHERS BWAH!" I mean that so many people here were excited for some big new WEWY announcement, a sequel or something, and instead its just a port

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Yes, life was better once. But getting all worked up over the paradise he'd lost was blinding him to the joys of mediocrity. Today's joy was snot-colored soup and a lecture, but at least he wouldn't starve. Home is where you hang your hat.

After all the teasing Valve has done to us over the past five years, I really can't complain about the douchbaggery of any other video game company when it comes to announcing new games

Edit: Aug 27, 12 3:30pm

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Yes, life was better once. But getting all worked up over the paradise he'd lost was blinding him to the joys of mediocrity. Today's joy was snot-colored soup and a lecture, but at least he wouldn't starve. Home is where you hang your hat.

I don't understand, one company does something stupid which means you can't complain about anyone else? At least Valve has the track record to back themselves up, SE has been having ups and downs lately.

To make it even better for you, that WEWY announcement you were hoping for turned out to be an iPad release!

Nah, I had a feeling it would be something insignificant (I’ve never played TWEWY anyway). A while ago Kojima Productions released cryptic and mysterious images that turned out to be promotion for a crappy iPhone shooting gallery game based on MGS4.