In Flames offers something that most Sci-Fi games tend to overlook: Internal Conflict. While that's easy enough to inject into a game as a GM, it's rare that you see one built-in to a game right out of the box so well.

The use of the Mini Six system is an excellent choice for the setting, and In Flames offers a large open solar system with different environments that could easily be a springboard for any sort of campaign from action-adventure to espionage. Sci-Fi is all about the toys, and the game has it in spades. Exotic environments, vehicle stats, uplifted creatures, and corrupt and dangerous opponents are all over In Flames, and it has enough stuff in it to keep a campaign going on for a long, long time.

In Flames is a solid sci-fi game, and fans of the genre should definitely consider picking this up.

This is part of my full review. If you'd like to check it out, please visit my blog at: http://wp.me/p5H0U-O4