New member

Overall, I think this class plays VERY well. The abilities are fun and interesting, and the class identity is unique. I also believe this class currently suffers from a bit of a split personality disorder though. Numbers have been tweaked, so it is not as bad, but I think the class still does not play as much as a tank as it should. The damage has been brought down significantly, which was certainly needed, but I still don't feel like I'm playing a tank. It's a bulky class for sure, but it still dies way too quickly for it to be a true tank. Maybe giving hardened scales a lower cool down or higher mitigation would help, as right now the slow it induces makes it a HEAVY gamble against caster classes. Also, I think that being in human form should have its own upsides, like having human form deal more damage while the enderbeast transformation results in you being much tankier. It's just a thought though.

Coding God

Yeah I liked the idea of crystal doing some minor sustain if you weren't transformed. I might take it a bit further but we'll see. Lots to do. The crystal thing is a pretty easy fix that should help things a little. I can also reduce the slow on HardenScales.