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Topic: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works

Well, he seems to mostly just want to incorporate improvements from later entries, which seems harmless enough. Though he also wants to eliminate excessive confirmations, and I half wonder if that might be a mistake. We'll see I guess, or maybe I can try the original and go, yes, this really is over the top and dumb.

It's an admirable idea to want to improve on the games original UI or mechanics or produce elaborate packaging, but it tends to lead to long delays. I thought that was what sunk Working Designs in the first place.

It might have helped if they had any idea of what they were doing to begin with like knowing that offering physical feelies as a bonus to a PSN title isn't such a swift idea. Maybe offering something other than their services for such an exorbitant price would've helped too. It would also help if they didn't try turning every release they make into a collectathon that'll be impossible to find at a reasonable price at any time in the future.

This all harkens back to my original problem with VI which is the fact that he approaches localization and business like a gamer/collector and not as a businessman. In the 90's this worked because who the hell else was there. In the 00's this didn't work because of the rise of the internet/emulation and of guys like Atlus and XSeeD showing up doing the same job but actually knowing what they are doing and not running themselves into the ground.

The funding situation isn't great right now, but we're stll raising awareness and not giving up. If it funds, it funds. I really want to do this awesome deluxe pack and really show what they should be, and I think the character voices we could do would be fun (losing John Truitt as Galenos, the creepy school doctor, would be a crime) but if the support's not there, we'll just do a basic localization and digital release then move on. It would suck, but it's better than not getting the game at all which was the case before we picked it up. The game had zero chance of coming over before we picked it up, and it's one of the best fun riffs on Wizardry in long time. We're not giving up until it's over. I've done more interviews in the last week than I've done in the last two years, and we still have a bunch more to do.

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(losing John Truitt as Galenos, the creepy school doctor, would be a crime)

People thought their first kickstarter would be to get a unlocalized game brought here, but that seems to be literally an impossible idea because of how the industry works. You either get the rights or don't, apparently.

Guess it's just up to us fan translators then.

Also, nice interview, but I kind of wish you'd been a bit more aggressive. NeoGAF really took Vic to task, and we got a lot of answers out of him as a result.

Not to mention this is like the worst possible time to try and push off a PSP special edition anyway. With the release of the Vita RPG fans of the PSP games have either jumped to a Vita or like have switched to a PSPGo (as the Vita's launch forced the price down to normal PSP pricing; and the 16GB internal memory for free coupled with the fact that every single JRPG is available for digital download with one major ommission). As such there is virtually no reason for JRPG fans to want to buy physical UMD games; and as such no reason to even 'want' a special edition.

"I think I'm losing it. I'm pulling out my hair trying to figure out what couch defines me as a person. This is freaking madness. This is hopeless. This... my perfect little habitat here, and I still don't even know who I am." - from Dow Jones and the Temple of Doom by Burnt By The Sun

I'll probably skip since I wasn't particularly fond of the first Class of Heroes. I'd rather have one of the missing Tales games if Namco would get their heads out of their asses and let other companies localize their games.