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On the contrary, GE:S is quite special. They took the old GE64 gameplay and improved it for mouse+keyboard without changing the core gameplay, and there's a lot of things it gets right that modern FPS' still don't. Even if you didn't play the original GE, it could still be lots of fun. The only thing stopping most people from staying with it is the learning curve from the damage invulnerability system, which encourages skill and strategy, rather than the run-and-gun methods that CoD has taught people over the past few years.

Not sure I intend to play it but awesome, I seriously don't understand why more mods aren't open source, or as a general principle for that matter why you would give away software totally for free as the full version but not give away the source to it. I can understand situations where there's an entry level free version, but with mods and freeware games and such.... why aren't you giving me access to the source? There's no downsides at all to doing so and plenty of upsides

I managed to install it with Steam under Wine (the first game I tried to play with Steam), the game starts correctly, the picture and sound are OK, but after a few minutes, the game crashes and stops ... it is unfortunate.

This may be because I use the unstable radeonsi driver.

Goldeneye was for me hours of playing in my childhood with my brother and my neighbor! It was probably my first FPS, I still play on emulator (mupen64plus) having configured the keys like Quake (AWSD + mouse) because I have almost no played on console since then, and it's funny, GE:S uses the same key that I choose to change weapon on mupen64plus: Q.

17 years after Goldeneye 64, my FPS experience has been almost exclusively Quake 3, Unreal, Nexuiz / Xonotic, Tremulous / Unvanquished... It's good to return to Goldeneye with a PC gameplay.

It is unfortunate to base an open source mod on an engine that is not...

I loved GoldenEye on the N64, but Perfect Dark was perfection. I am glad the GoldenEye lives on, but I really wish the PD source mod got a similar injection of life: http://www.pdark-mod.com/.

PD was doomed by Microsoft buying Rare, and a lot of their developers leaving to form Free Radical Designs. Whose game TimeSplitters shares a lot of the feel of GoldenEye/PD engine; even if it's a new code base.

I've spent so much time on Perfect Dark and Time Splitters 2/3... Awesome games. I still play Time splitters from time to time (especially for split screen multiplayer when connoisseurs come by). The N64 graphics are a bit too ugly for me today, though.

For those who want to try GE:S with wine, PlayOnLinux has a preset for Steam, but installs Steam with an old wine version (1.5.25). So you can install Steam with the preset (both Steam and Source SDK 2007 will run fine but not the GE:S mod which crashes), then you install the latest wine (I get the 1.7.16) for this prefix and GE:S will be running.

Read the error message you showed, it clearly shows that the client.dll of the application needs WLDAP32.dll. Now guess what's the easiest way to translate this Windows library to Linux. It might be by wrapping it to libldap_r-2.4.so.2.

I'm not a regular Steam user so I may be missing something, but neither Steam nor the Source Engine require wldap32.dll (the built in Source SDK benchmark runs with Steam without this library), GE:S needs wldap32.dll but neither Steam.exe nor hl2.exe need it.

Now this is a good question. My first guess was for some form of multiplayer or DRM, but I don't know the game. Your best bet would be to ask the developers. Anyway I cloned the git repo and searched for ldap/LDAP: