Screenshot

Settings screen

Setup & Installation

Unzip the archive's contents directly to the root of your SD or USB device.

Via Homebrew Channel

The most popular method of running homebrew on the Wii is through the Homebrew
Channel. If you already have the channel installed, just copy over the apps folder
included in the archive into the root of your SD card.

Remember to also create the snes9xgx directory structure required. See above.

Prerequisites

You must have Homebrew Channel 1.0.8+ running on IOS58 to run the installer. If HBC is not using IOS58, reinstall it.

This channel tries load apps/fceugx/boot.dol from SD or USB. You must have FCE Ultra GX installed in one of these locations.

Installation

Copy the installer files to your SD/USB device

Launch the installer from HBC

Click Install

Done!

Loading Games

By default, roms are loaded from "snes9xgx/roms/".

Your SNES rom images must be in SMC, SFC, SWC, or FIG format. Generally,
all images you find will be in this format, but if you run across one that isn't
please download RTOOL which will allow you to convert the image into SMC format.

From DVD

From Network (via SMB)

Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). This XML file is created for you upon first loading the emulator and entering/exiting Preferences. Here's an example snippet for your XML configuration file:

Also be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. See the tinysmb page for additional information and troubleshooting.

Cheats

By default, cheats are loaded from "/snes9xgx/cheats/". Cheat files must be placed in the cheats folder and named identically to the ROM name, except with a CHT extension. After putting the cheat file in the proper place and naming it correctly, you can access cheats in-game by pressing 'Home' after loading a game. A Cheats menu option should be available.

Language Patches (IPS/UPS)

IPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with a IPS extension. They will be loaded automatically upon loading the game.

4.0.0 - April 4, 2009

New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more

Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release

004 - August 5, 2008

changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only.

changed: by default, autoload/save sram and freeze enabled

003 - July 25, 2008

added: alphabetical file sorting

added: background logo/backdrop + nicer menus

added: scrolling in ROM selector

fixed: switching between pal/ntsc ROMS doesn't mess up timings

fixed: GC controller config works now

fixed: freeze autoloading on ROM load

fixed: zipped ROMS should now load in a reasonable time

fixed: precompiled dols for autosaving to various locations (see readme)

Covers should be placed in SD:\snes9xgx\Covers , but this can be configured.
Covers MUST be 316X224 and in PNG format.
Covers MUST have same name as game (minus the "[" , anything after it, and the space
immediately before it) , but with a .png file extension.