The enemy hero counts as a valid enemy target to pick from. The Faerie Dragon and Minions that are in Stealth CAN be hurt by Avenging Wrath.

Each missile counts as separate damage, and CAN trigger "on taking damage" effects multiple times, such as Acolyte of Pain and the Gurubashi Berserker. You might want to be cautious about playing this card if the enemy has these minions in play.

Each point of Spellpower gives an extra missile, NOT extra damage to each missile.

If you copy a Prophet Velen (via Faceless Manipulator, or a Priest with Velen copies the Avenging Wrath), the number of missiles is doubled after all other +Spell Damage effects. It does not double the damage per missile.

Comment by Diam

flavor!

Comment by Hasphew

It's like a double whammie, but doubled, and also doubled.Wham!

Comment by HelloKitty

When a Priest mindvisions this and plays Velen, the place goes wild. Each missile DOES hit for 2, so you do massive 16 damage for 6 mana. It pretty much is guaranteed to board clear and spill the rest into the hero.

Anyway, this card s extremely important in Paladin decks. It's great for spot removal and weak-AoE alike. It's exceptional against locks due to Blood Imps and various stealthed mobs that Rogues have. Against other paladins or shamans, it'll typically clear out their hero power minions with ease.