Team MPhttp://www.teammp.net/VB_TeamMP/
This is The Home of Team MP. The Clan for Parents.enSat, 25 May 2019 13:03:45 GMTvBulletin60http://www.teammp.net/VB_TeamMP/images/misc/rss.pngTeam MPhttp://www.teammp.net/VB_TeamMP/
Madden 20http://www.teammp.net/VB_TeamMP/showthread.php?12064-Madden-20&goto=newpost
Wed, 01 May 2019 15:51:03 GMT*Madden 20 Makes A Recommitment To Franchise Mode *
This console generation hasn’t been a great one for fans of sports franchise modes. While the...

Madden 20 Makes A Recommitment To Franchise Mode

This console generation hasn’t been a great one for fans of sports franchise modes. While the dominant NBA 2K series continues to explore meaningful innovations in the space with new concepts like a GM story mode, persistent injury systems, and deep customization tools for MyLeague, the rest of the sports games have largely sat idle with decaying, dated systems. Madden has been one of the guiltiest parties when it comes to stagnation. Outside of a few scouting and progression updates, EA Tiburon has been largely content to let this mode idle while committing more resources to the lucrative Ultimate Team mode and prestige Longshot story mode. For NFL fans longing for major leap forward in franchise play, if it executes on its concepts Madden NFL 20 could be the first step toward realizing that dream. “It's the most interesting year-round sport in my opinion,” says Madden NFL 20 creative director Mike Young. “We care about it all year long, and there are phases of it. [With Madden NFL 20] we want to bring to life the ability to have decisions that can impact your franchise based on how you handle personnel, morale, teammates, and employees. That just wasn't in Madden at all. It felt like a stats management game only.”To dig Madden’s franchise mode out of its self-dug rut and realize this ambition, Tiburon has brought a group of franchise mode enthusiasts from the community on board, like Franchise Nation’s Andre Weingarten. This strike team works not only to freshen up pre-existing systems like trade logic, free agency, and scouting, but also to help develop the Scenario Engine, Madden 20’s instrument for recreating the dramatic storylines that drive headlines all year round in the NFL.

Introducing The Scenario Engine

Creating an impactful narrative experience in a franchise mode isn’t as easy as writing a linear story. Though you can use that format to great effect for a shorter experience, franchise modes are dynamic systems that deliver dramatically different results based on the decisions the user makes. You can’t predict what players are going to do, but if you identify the individual elements for a good story, you could conceivably develop a software underpinning that mix and match these elements to generate a series of moments that feel in line with the stories that emerge out of the NFL every week. “When we looked all year at storylines like Le'Veon Bell's holdout or Antonio Brown demanding a trade, we really didn't have anything in Madden right now to bring leadership and managing the locker room, and personalities, and cohesiveness that's needed on a football team either from a player perspective or a coaching perspective,” Young says. “The Scenario Engine is intended to create dynamic storylines week to week based on how you're playing, who you are, your record, your stats, and the personalities around you. It fires off stories that could be one-week stories, but there are also several storylines that are branching.”To achieve this goal, EA Tiburon essentially reverse engineered major and minor storylines from the last seven years, finding compelling scenarios that could challenge players and looking at the inputs that would be necessary to trigger these circumstances in a franchise playthrough. If a star player found out he was placed on the trade block, how would he react? If you cut ties with a future Hall of Famer in favor of a hotshot rookie, what would that do to the locker room? Recreating these scenarios required the creation of a personality system that gives the players some degree of agency. Team players like Julian Edelman may be more likely to take roster disruptions and drops in their usage rate in stride, but more volatile personalities may trigger crises that coaches/general managers need to resolve. Some of these may be gameplay based. If a talented receiver like Martavis Bryant is frozen out for three games, he may demand you get him the damn ball. If you don’t, maybe he demands a trade. The offseason presents dynamic obstacles to overcome as well. “If you franchise tag a guy, there should be a risk that he'll just retire or demand a trade,” Young says. “You should feel that weight when you are making these choices instead of sorting a spreadsheet and going, 'eh, he's not that good.' There's got to be a risk/reward to this stuff to really make you feel the immersion of it.” If you’re the type of GM who doesn’t like surprises, this may affect how you approach drafting. Maybe you’ll pass on a temperamental player with more potential upside just for the peace of mind knowing that your pick won’t lead a revolt against your leadership.Madden NFL 20 has several scenarios like that that can arise on the fly and give you player boosts or small goals with meaningful rewards. If your team is struggling, perhaps a locker room leader calls a player’s only meeting that gives a boost to the position group you think needs the most help. If your team has a short week, you can decide to push them to practice to earn some more XP, or give them time off to boost morale. If a young player has a good game, you may trigger a “breakout player scenario” that issues a specific goal for the next game. If you meet it, then the player could earn a dev trait increase mid-season, jumping his trait status from normal to star. The Scenario Engine is flexible enough to incorporate more variables as Tiburon sees fit. “One thing we're really excited about is planning to add content throughout the year,” Young says. “This will be the first time we've ever done updates to franchise throughout the season.”

Scheme Fit System Changes

Last year’s major new franchise mode feature was the scheme fit system, a crude and ultimately unsuccessful attempt to replicate the idea that certain players perform and develop better in certain offensive and defensive schemes. Aspiring to capture this dynamic in franchise mode was admirable, but the execution left a lot to be desired. Not all the schemes and their required archetypes were reflective of the real-life teams, and you couldn’t alter the archetypes for specific positions to better fit the scheme you wanted to employ. Making matters worse, star players who were dynamic enough to excel in several schemes wouldn’t receive the scheme fit XP boost if their top-rated skill wasn’t scheme-fit appropriate. This system isn’t going away in Madden NFL 20, but EA Tiburon hopes to smooth over the roughest patches. The development team revisited the archetypes associated with schemes from Madden 19 in hopes of providing more flexibility in how teams can be built, and the reduced the XP bonus associated with scheme fits. If a player is not a scheme fit, then their progression will be slightly slower but it will “no longer feel crippling.” I’m not sure this addresses the underlying issue with the system, but we won’t know for sure until we spend more time with it. Madden NFL 20 finally brings run-pass option to the game, which also necessitates the creation of some new scheme types. This year’s game introduces three new offensive schemes to the mix. The West Coast Spread is all about keeping defenses on their toes with quick-strike horizontal passes. This attack also opens up running lanes for quarterbacks. The Pistol is a shotgun-based formation that allows attackers to target the weak side of the field with runs or passes. Air Raid is a pass-heavy no-huddle system that requires the quarterback to make quick adjustments at the line of scrimmage. Madden 20 also tries to inject more variety into the defensive systems with four new schemes. Coaches who want to slow down attacking offenses can employ the 4-3 Cover 3, which is designed to only allow small gains. Teams who want to pressure the quarterback can try out the 3-4 Storm scheme provided they have speed up front and linebackers who can jump passing routes. Another counter to spread offenses is the 4-3 Quarters, better known as Cover-4. The last new scheme is 3-4 Disguise, which is predicated on confusing the quarterback with symmetrical lineups and disguised concepts.

​Continued.....

]]>GamesRetrohttp://www.teammp.net/VB_TeamMP/showthread.php?12064-Madden-20Rocket Leaguehttp://www.teammp.net/VB_TeamMP/showthread.php?12063-Rocket-League&goto=newpost
Wed, 01 May 2019 15:42:24 GMTPsyonix has just released Rocket League patch 1.62 for Xbox One, PlayStation 4 and PC. Check out the details below.
CHANGES AND UPDATES
...

Psyonix has just released Rocket League patch 1.62 for Xbox One, PlayStation 4 and PC. Check out the details below.

CHANGES AND UPDATES

Audio

Echo effect on ball effect has been adjusted
Reduced dynamic range of game audio based on community reception and feedback

BUG FIXES

General

Adjusted volume of fireworks on Champions Field (all variants)
Corrected memory behavior to reduce occurrences of audio drop-outs
This may still occur when playing 4v4 Rumble on Salty Shores
Fixed the diagonal kickoff position on Champions Field
An appropriate Club Tag worn by multiple players in a match should no longer be filtered on only one of those players
Resolved increase of ‘Error 71’ matchmaking errors when trying to find an Online Match
Player Banners previewed on Crate and Rocket Pass menus will no longer incorrectly attach to your profile
Adjusted the Paint Finish on the ‘DeLorean Time Machine’
[Nintendo Switch] Rocket League should no longer freeze if using a profile not linked to a Nintendo Account
Friends List notifications will now appear while viewing Replays

KNOWN ISSUES

[Switch] Depth of Field controls are disabled in Replay FX
Players may see an “XP not received” message despite earning enough points
Audio may drop out during a match for some players
Some players may see overlapping item-loading icons when starting the game after receiving a large number of new Customization Items
[Rumble] Some players may not be able to pick up boost after being hit with the Disruptor power-up
Crates received while playing may not stack with Crates in inventory, but they will stack correctly after a game restart
One player’s car may be invisible at match start, will reappear after a goal is scored

"It looks like the list of upcoming Switch games is about to get even better, or so a new batch of listings on Best Buy's employee system seems to suggest. As spotted by notoriously accurate Twitter tipster Wario64, listings for several new Switch titles have appeared, or more specifically Switch ports. They include Persona 5, but more importantly Legend of Zelda: A Link to the Past and the Metroid Prime Trilogy are also amongst the names.

It's not the first time that rumblings of both these ports have emerged on the internet rumour mills in the past couple of months, but the idea that they're being listed with a retailer does give the leaks some additional weight. Originally, the Metroid Prime Trilogy Switch port was spotted on a Swedish retailer website last September and then again in March.

The Legend of Zelda: Link's Awakening did get announced for Switch earlier this year, but it would be a lovely touch to get not one but two 2D Link games getting a reawakening. Plus, our features editor, Josh West states that A Link to the Past is, and I quote, "the greatest game ever made".

The Metroid Prime Trilogy was originally released on the Wii back in 2009, and I'll be damned if I have to unearth my Wii from 600-odd wires in order to play through them again, so thank you to Nintendo if this rumour really is true.

And, of course, Legend of Zelda: A Link to the Past was originally a SNES game, and arrived way back in 1991. Since then, it's been ported to the Game Boy Advance with some slight changes, and you can play it via the Virtual Console on Wii, Wii U and the New Nintendo 3DS. But not Switch. Or, at least, not yet."

"Monolith Soft is known for the Xenosaga and Xenoblade series, the most recent entry being the delightful Xenoblade Chronicles 2 for the Switch, but the studio has also worked on multiple Zelda games in the past. And according to a new batch of job listings on its website, it's now hiring for another major Zelda game which could well be a follow-up to Breath of the Wild.

The listings include several common game design positions such as rigging artist, effects technical artist, and character modeler, as well as more senior positions like project manager. More specific openings include main quest designer, map planner, and map modeler. These are all roles you'd expect to see in the credits of a Zelda game, of course, so they're not much to go on in terms of predicting the nature of the game. It could be a Breath of the Wild-style sandbox or it could be a more guided adventure a la Skyward Sword. That said, Monolith Soft's history with the Zelda series does suggest this mystery title will lean toward Breath of the Wild's design philosophy. "

The Division 2 isn't entirely released yet, but the game is live for its most fervent fans, the players who are willing to buy the Gold or Ultimate Editions. And no surprise, The Division 2 is already drawing a positive reception. After the rough launches of Anthem and Fallout 76, the community is happy for a title that works at release.

Join us March 19, 2019 10AM PDT live at https://g.co/gdcreveal19 as we unveil Google’s vision for the future of gaming.As you can see from the date above, Google’s press conference will be held just a few days from today at 10 a.m. PDT! If you’re a video game fan, chances are you’re curious as to what Google’s vision is for gaming.Is the world ready for another video game platform to enter the market? Can Sony, Microsoft, and Nintendo stop the Google train and the company’s massive war chest? Lots of questions remain up in the air, and hopefully, will be answered soon.

]]>HardwareRetrohttp://www.teammp.net/VB_TeamMP/showthread.php?12051-Google-GamingForzahttp://www.teammp.net/VB_TeamMP/showthread.php?12050-Forza&goto=newpost
Wed, 13 Mar 2019 02:59:08 GMTThe March update is available for Forza Horizon 4, adding a Festival Playlist, new achievements, a new twist for the most popular showcase events and...

The March update is available for Forza Horizon 4, adding a Festival Playlist, new achievements, a new twist for the most popular showcase events and quite a few cross-platform fixes.