Project CARS – Builds 446 & 447 Available

Slightly Mad Studios have released two new builds of their WMD-powered Project CARS title.

Both builds are available to all members with Team Member status and above and contain plenty of fixes and improvements as listed below.

The build also marks the first time WMD members can sample a very early version of the Formula Gulf FG1000 race car that is developed in close co-operation with Gulfsport.

Build 447 (12/4/13, Team Member+)Render:
* Adding new render state alphatest_phase1_nowrite this basically allows us to be able to render the clouds in phase1 to the phase1 rendertargets while not rendering to the depth buffer
* Code change so that all sharedrender structures use the same CRenderablesProcessorManager for renderingTrack Cameras:
* Move centre camera pos to end of enum to fix problems with configs using hardcoded numbersEnivronment:
* Remove unnecessary initialised variable from WeatherForecast and replaced by BArray::IsInitialisedDebug Menu:
* Debug menu modifications to provide improved interaction with envmaps, including ability to modify LOD scale and LOD range, and to snapshot each individual env map. Also protected against NULL pointer crash when exiting race with env map display enabledPhysics:
* BMW M1: New compound to help this car feel more convincing. Chassis, gearing,setup changes to suit. Dropped inertia of the main chassis
* GUMPERT apollo: Updated some physics data from Sport Auto test
* Terrain materials: Testing a mix of high collision friction and resistance in gravelTracks:
* Heusden: static emap position updated
* Rouen: static emap position updated

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The gulf thing (the formula ford thing right?) has been in the game for like 2 months no?

http://twitter.com/WallyMasterson Wally Masterson

That’s the formula rookie. this is a new car.

http://www.facebook.com/profile.php?id=562060798 Timpie Claessens

Ow ok thx for clearing that up

pez2k .

The FG1000 is a licensed car that’s closer to a Formula BMW, with a Suzuki motorcycle engine and wings. It has been made available now as one of the WMD members is associated with Gulfsport and will be driving the real thing fairly soon in order to do back to back testing with pCARS.

Anonymous

In fact, I’ve seen GulfSport as a user in the community and I have heard several people in the forums drive these things on a regular basis. I saw a Formula Suzuki (probably the same thing as a F Gulf) at my local small track and it was pretty cool. The track isn’t fast enough to really use the aero, though.

http://twitter.com/WallyMasterson Wally Masterson

Having some good fun with this build. The cars still feel a bit stiff, but fun nonetheless.

Anonymous

Well since some of your comments in the past have been a bit stiff I say thanks for this one a good compliment and a good sign of progress.(an added Thumbs up symbol)

Big Ron

The changed physics for the Ariel Atoms are pretty nice. Great fun.

Anonymous

wow have all the pCARS haters vanished because there only seems to be positive posts here today

carson

yeap, just fanboys excluding me

Anonymous

Nothing wrong with being a fan, Personally I’m loving pCARS more and more with each build.
This Formula Gulf perfectly fills the gap between rookie and Formula A & B.
Looking forward to seeing it progress. This game is going to be something special when it finally hits the road.

http://twitter.com/verteru Piotr Parys

Yeah, all haters have been banned from WMD, so it’s only circlejerk now Anyway i want so much that it’ll be good game, but on videos physx still looks very, very bad.

Anonymous

Sounds are still taking the fun out of it for me atm..Losing hope…

Anonymous

Perhaps you could ‘suspend’ hope? The vast majority of the sounds aren’t samples from the actual cars but generic stuff from NFS:Shift. They know how generic these sounds are and are fully intending on tackling them when the time is right.

I’m very active on the forums and they’ve said multiple times that almost all the engine sounds are simply placeholders. They’re reworking the audio engine itself and will then work on getting the real engine noises. They know the community isn’t happy with the stock stuff so they’ll change it.

No conspiracy, just simple game development timelines…

carson

This might sound a little harsh but imo this is a matter of sound engineer. I mean Stephen Baysted. Look at few firstly added cars (asano and lotus), they sound a noticeable better than rest of cars. Is it a coincidence? Doubt it… Infos from official forum says that at the begining of pcars there have been working some one else. When you look at Baysted previous jobs you may think he is more musician/artist than sound engineer with real “engineer’s approach”. Ofc i could be wrong. I hope he is going to improve pcars interior sounds.

Anonymous

Agreed…its a matter of artistic stance to sounds, the way Simbins audio tech takes it. Pcars doesn’t appear to have currently.

Anonymous

” Infos from official forum says that at the begining of pcars there have been working some one else.”

References please.

Dr. Stephen Baysted’s first posting on the WMD forum is from 02-11-2011, a week before WMD opened. He has been with SMS from the very beginning. He did the sound work on GTR, GT Legends, GTR2, BMW M3 Challenge, Shift 1, Shift 2 and of course Project CARS…

carson

as you wish. The guy that im talking about is Greg Hill. Look at topic named “car audio” on wmd forum

“Engine Sound Updates…
I’ve added the Asano LM11 TDX engine sets for incar and exteriors.
Fixed turbo and general SFX amplitudes for the Asano LM11 TDX.
Added the Asano LM11 TDX AI engine set to the AI.FDP.
Rebuilt the whole AI.FDP and thankfully this fixed the missing Asano X4 Touring AI engine set.
Remixed the volumes of the Player and AI engines to achieve a more realistic amplitude for all camera views.

So the new onboard and exterior engines to check out in the next build are:

No, that’s very good, thank you. Greg Hill was indeed with the project at the beginning, submitting good sound samples. MA
any of the current sounds are said to be just placeholders (some obviously are), waiting for the actual sounds. Hopefully we’ll see (hear!) marked improvements in the sounds in general (I want that too).

pez2k .

Greg Hill is still with SMS, he’s just been working on a sound project for another company recently (iRacing, rumour says).

Anonymous

Greg Hill works for EVERYONE. He has been doing work for iRacing as well, he’s just the go-to audio engineering contractor for racing games.

Stephen says this will free him up for more UI, pit-radio and music work. I take that to mean that Greg Hill will get back to work on car sounds. Apparently Greg and Stephen have been working together on all of GTR, GTL, GTR2, Shift, Shift 2 and FRL. Strengthening the sound team can only be good!

Big Ron

Same procedure as every week….one oddball went around and disliked every post. He must love the internet: doing exciting stuff without giving account for it.

Anonymous

I’ve noticed the phenomenon. Your post was spared though! We’ll see how long that lasts now… :-p