I've been asking for a better cover art editor for quite some time, but they haven't been able to get to that yet. All the engineering effort has gone to the mobile device programming, weapon wheel fix, and various bug fixes, etc. I added the font and color choice options to the list, so hopefully after this coming update they can get to the UI update requests.

The engineers have said September, but I just got the first sample of the Android cable Monday so I'm not yet sure the final release date. I'll post a big update to the forum once I we have the information.

Our current algorithm is built around a peak input of 10K, but until the majority of mice have resolutions far exceeding that it won't make much difference to change it, as I'll explain. Currently the usable resolution for most mice is well under 10K, since the sensors in them start to have unwanted side effects far below their peak resolutions. Additionally, mice that achieve higher than 10K dpi in the past have relied on processors to double a sensor's max resolution, so you aren't working with a native dpi setting past say 8200dpi in many cases. With the newer PMW3310 and PMW336X sensors this isn't a limitation anymore, but there isn't much to be gained going higher than 10K, because dividing the maximum usable resolution into finer and finer steps will eventually lead to steps too small to be noticeable, however taking up more processing resources. Your mouse has the 3366 sensor, so technically it can go to 12K, but there isn't any technical benefit to be gained with it beyond 10K, at least not at this time.

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