Yes, it's totally possible, wait till weekend. Keep in mind that I'm still busy with EEaW. To be fact we're doing the same thing there, we're adding new attacks to provide more ways of playing the era.

But for start you can give 4 movement points to units which currently have 3 mp.
Also risky attacks like 30-1 are better if the player has alternative, weaker and safer options:

* Bugs
- Defense for the Initiate of the Sky Kingdom fixed
- Defense for the Conjurer of the Sky Kingdom fixed
- Defense for the Sorceress of the Sky Kingdom fixed
- Defense for the Grand_Sorceress of the Sky Kingdom fixed
- Defense for the Sky_Mistress of the Sky Kingdom fixed
- Long ranged attack for the Ranger of the Sylvan Enclave fixed
- The 5th long ranged attack added in re_attack_menu.cfg
- To-hit-chance modifications for counterattack added in re_attack_menu.cfg

* Units
- Attack rain_acid for the Counselor of the Dark Brotherhood changed from 6/5 to 18/1
- Attack swarm of the Druid of the Sylvan Enclave changed from 5/4 to 14/1
- Attack swarm of the Arch_Druid of the Sylvan Enclave changed from 6/4 to 16/1
- Attack daggers_leaf of the Arch_Druid of the Sylvan Enclave changed from 8/4 to 8/3
- Attack swarm of the Alder of the Sylvan Enclave changed from 8/4 to 18/1
- Attack daggers_leaf of the Alder of the Sylvan Enclave changed from 10/4 to 10/3
- Attack ["mind spike (nasse sama)", 16/1 mental, ranged 3, sharpshooter] of the Alder of the Sylvan Enclave changed to ["earthquake (sanka kemen)", 22/1 impact, ranged 4, marksman]

* Texts
- Attack "grim gaze" of the Blood_Totem of the Horde changed to "shadow blast"

* Bugs
- Long ranged attack "acid rain" for the Counselor of the Dark Brotherhood fixed
- Fixed BUG when the 4th long ranged attack of the Alder of the Sylvan Enclave was set insted of the 3d long ranged attack

* Optimizations
- All code and structure occurences of the "lighning_ball" changed to the "ball_lightning"
- All code and structure occurences of the "lighning_burst" changed to the "burst_lightning"

Last edited by Fiben on August 30th, 2018, 9:52 pm, edited 2 times in total.

Thanks
In fact members of the Dark Brotherhood are more scientists than just simple necromancers They are grim and dark scientists but still scientists.
So the Nested Ghoul is more like Sci-Fi alien than Ghoul-ish horror
As for teeth - we expected it should use his claws in combat and so we've made his teeth so small

* Mechanics
- Ability {ABILITY_TECHNICIAN} added
- Ability {ABILITY_HEALER} added
- Ability {ABILITY_NECROMANCY_12} added
- Ability {ABILITY_BATTLE_CRY} added
- Ability {ABILITY_BLESSING} added
- Ability {ABILITY_NECROMANCER} added
- Added support of {WEAPON_SPECIAL_POISON_MEAN} ({RE_POISON_MEAN_MACRO}) for a long ranged combat
- Added support of {WEAPON_SPECIAL_POISON_STRONG} ({RE_POISON_STRONG_MACRO}) for a long ranged combat
- Removed support of core leadership for a long ranged combat
- Added support of {ABILITY_LEADERSHIP_MACHINES_1}, {ABILITY_LEADERSHIP_MACHINES_2} for a long ranged offense
- Added support of {ABILITY_LEADERSHIP_HUMANS_1}, {ABILITY_LEADERSHIP_HUMANS_2}, {ABILITY_LEADERSHIP_HUMANS_3}, {ABILITY_LEADERSHIP_HUMANS_4}, {ABILITY_LEADERSHIP_HUMANS_5} for long ranged offense
- Ability {ABILITY_TRANSFORMATION_FANATIC_DRUNK} added
- Added support of {ABILITY_LEADERSHIP_FOREST_GOBLINS_1}, {ABILITY_LEADERSHIP_FOREST_GOBLINS_2}, {ABILITY_LEADERSHIP_FOREST_GOBLINS_3} for a long ranged offense
- Added support of {ABILITY_LEADERSHIP_MACHINES_1}, {ABILITY_LEADERSHIP_MACHINES_2} for a long ranged defense
- Abilities {ABILITY_AURA_PROTECTION_1}, {ABILITY_AURA_PROTECTION_2}, {ABILITY_AURA_PROTECTION_3} changed (resistance up to 80%)
- Abilities {ABILITY_AURA_ELEMENTS_1}, {ABILITY_AURA_ELEMENTS_2}, {ABILITY_AURA_ELEMENTS_3} changed (resistance up to 80%)
- Abilities {ABILITY_AURA_RESISTANCE_1}, {ABILITY_AURA_RESISTANCE_2}, {ABILITY_AURA_RESISTANCE_3} changed (resistance up to 80%)
- Added appropriate round for a long ranged damage
- Added support of {ABILITY_AURA_PROTECTION_1}, {ABILITY_AURA_PROTECTION_2}, {ABILITY_AURA_PROTECTION_3} for a long ranged defense
- Added support of {ABILITY_AURA_ELEMENTS_1}, {ABILITY_AURA_ELEMENTS_2}, {ABILITY_AURA_ELEMENTS_3} for a long ranged defense
- Added support of {ABILITY_AURA_RESISTANCE_1}, {ABILITY_AURA_RESISTANCE_2}, {ABILITY_AURA_RESISTANCE_3} for a long ranged defense
- Added support of {ABILITY_LEADERSHIP_HUMANS_1}, {ABILITY_LEADERSHIP_HUMANS_2}, {ABILITY_LEADERSHIP_HUMANS_3}, {ABILITY_LEADERSHIP_HUMANS_4}, {ABILITY_LEADERSHIP_HUMANS_5} for long ranged defense
- Added support of {ABILITY_LEADERSHIP_WOOD_ELVES_1}, {ABILITY_LEADERSHIP_WOOD_ELVES_2}, {ABILITY_LEADERSHIP_WOOD_ELVES_3} for long ranged defense
- Added support of {ABILITY_LEADERSHIP_FAIRIES_1}, {ABILITY_LEADERSHIP_FAIRIES_2}, {ABILITY_LEADERSHIP_FAIRIES_3} for long ranged defense
- Added support of {ABILITY_LEADERSHIP_SWAMP_GOBLINS_1}, {ABILITY_LEADERSHIP_SWAMP_GOBLINS_2}, {ABILITY_LEADERSHIP_SWAMP_GOBLINS_3}, {ABILITY_LEADERSHIP_SWAMP_GOBLINS_4} for a long ranged offense
- Added support of {ABILITY_LEADERSHIP_LEMUTS_1}, {ABILITY_LEADERSHIP_LEMUTS_2}, {ABILITY_LEADERSHIP_LEMUTS_3} for a long ranged offense
- Added support of {ABILITY_LEADERSHIP_WOOD_ELVES_1}, {ABILITY_LEADERSHIP_WOOD_ELVES_2}, {ABILITY_LEADERSHIP_WOOD_ELVES_3} for long ranged offense
- Added support of {ABILITY_LEADERSHIP_FAIRIES_1}, {ABILITY_LEADERSHIP_FAIRIES_2}, {ABILITY_LEADERSHIP_FAIRIES_3} for long ranged offense
- Added support of special {WEAPON_SPECIAL_GROUNDATTACK} and ability {ABILITY_FLYING} for long ranged offense and defense
- Added support of {ABILITY_BATTLE_CRY}, {ABILITY_INSPIRATION}, {ABILITY_BLESSING} for long ranged offense
- Ability {ABILITY_HIT_AND_RUN}:
- divide 2 changed to divide 3 (movement bonus was too great)
- round 0 added (just in case)
- default movement bonus 1 added (just in case)
- Missile Bolts_Lightning_RE added
- Ability {ABILITY_SUMMON_BEAST_1} added
- Added support of {ABILITY_SHIELD_WALL} for a long ranged defense
- Ability {ABILITY_SUMMON_BEAST_2} added
- Ability {ABILITY_SUMMON_BEAST_3} added
- Ability {ABILITY_SUMMON_BEAST_4} added

* Units
- Ability {ABILITY_TECHNICIAN} for the Engineer of the Aurora Empire added
- Ability {ABILITY_HEALER} for the Abdicated of the Aurora Empire added
- Ability {ABILITY_HEALER} for the Missionary of the Aurora Empire added
- Ability {ABILITY_HEALER} for the Theologist of the Aurora Empire added
- Ability {ABILITY_HEALER} for the Herbalist of the Sylvan Enclave added
- Ability {ABILITY_HEALER} for the Initiate of the Sky Kingdom added
- Ability {ABILITY_HEALER} for the Conjurer of the Sky Kingdom added
- Ability {ABILITY_HEALER} for the Sorceress of the Sky Kingdom added
- Ability {ABILITY_HEALER} for the Grand_Sorceress of the Sky Kingdom added
- Ability {ABILITY_HEALER} for the Sky_Mistress of the Sky Kingdom added
- Ability {ABILITY_NECROMANCY_4} for the Adept of the Dark Brotherhood added
- Ability {ABILITY_NECROMANCY_4} of the Suffered of the Dark Brotherhood changed to {ABILITY_NECROMANCY_6}
- Ability {ABILITY_NECROMANCY_6} of the Watcher of the Dark Brotherhood changed to {ABILITY_NECROMANCY_8}
- Ability {ABILITY_NECROMANCY_8} of the Counselor of the Dark Brotherhood changed to {ABILITY_NECROMANCY_12}
- Ability {ABILITY_BATTLE_CRY} for the Butcher of the Horde added
- Ability {ABILITY_NECROMANCER} for the Adept of the Dark Brotherhood added
- Ability {ABILITY_NECROMANCER} for the Suffered of the Dark Brotherhood added
- Ability {ABILITY_NECROMANCER} for the Watcher of the Dark Brotherhood added
- Ability {ABILITY_NECROMANCER} for the Counselor of the Dark Brotherhood added
- Attack "quinga angwenda" of the Ranger of the Sylvan Enclave changed from 14/2 to 8/3
- Attack "quinga ura" of the Hawk_Eye of the Sylvan Enclave changed from 12/3 to 14/2
- Attack "quinga ura" of the Hawk_Eye of the Sylvan Enclave now has {WEAPON_SPECIAL_MARKSMAN}
- HP for the Fanatic of the Horde changed from 30 to 40
- "Fanatic" (AOW_Fanatic) of the Horde renamed into "Fanatic Drunk" (AOW_Fanatic_Drunk)
- Ability {ABILITY_DECOMPOSITION_4} for the Fanatic_Drunk of the Horde added
- New "Fanatic" (AOW_Fanatic) of the Horde added (can be transformed ({ABILITY_TRANSFORMATION_FANATIC_DRUNK}) into "Fanatic Drunk" (AOW_Fanatic_Drunk))
- HP for the Aculana of the Sylvan Enclave changed from 45 to 60
- Movement for the Drowned of the Dark Brotherhood changed from 1 to 2
- Attack bow_composite of the Mergen of the Horde changed from 10/2 to 10/1
- Attack cutter of the Huntaidji of the Horde changed from 14/1 to 12/1
- Attack bow_composite of the Huntaidji of the Horde changed from 12/2 to 10/2
- Attack cutter of the Noyon of the Horde changed from 18/1 to 14/1
- Attack bow_composite of the Noyon of the Horde changed from 14/2 to 12/2
- Melveya for the Sylvan Enclave added
- Ability {ABILITY_SUMMON_BEAST_1} for the Chosen of the Sylvan Enclave added
- Kelsire for the Sylvan Enclave added
- Ability {ABILITY_SUMMON_BEAST_2} for the Druid of the Sylvan Enclave added
- Ramakue for the Sylvan Enclave added
- Ability {ABILITY_SUMMON_BEAST_3} for the Arch_Druid of the Sylvan Enclave added
- Attack "kumbe" of the Arch_Druid of the Sylvan Enclave changed from 6/4 to 16/1
- Nenrastaure for the Sylvan Enclave added
- Ability {ABILITY_SUMMON_BEAST_4} for the Alder of the Sylvan Enclave added

* Texts
- Description for the Apprentice of the Horde added
- Eras descriptions added
- Description for the Witch of the Horde added
- Description for the Matron of the Horde added
- Description for the Adept of the Dark Brotherhood changed
- Description for the Suffered of the Dark Brotherhood changed
- Description for the Aculana of the Sylvan Enclave changed
- Description for the Ent of the Sylvan Enclave changed
- Help for a long ranged attacks added
- Description for the Mauler of the Horde added

* Translations
- Translations into Russian for all attack types added
- Translations into Russian for all eras added
- Translations into Russian for all factions added
- Translations into Russian for the Guardsman of the Aurora Empire added
- Translations into Russian for the Swordbearer of the Aurora Empire added
- Translations into Russian for the infantry ability added
- Translations into Russian for the Crossbowman of the Aurora Empire added
- Translations into Russian for the Horseman of the Aurora Empire added
- Translations into Russian for the Engineer of the Aurora Empire added
- Translations into Russian for the Ballista of the Aurora Empire added
- Translations into Russian for the Catapult of the Aurora Empire added
- Translations into Russian for the Apprentice of the Horde added
- Translations into Russian for the Witch of the Horde added
- Translations into Russian for the Matron of the Horde added
- Translations into Russian for the Adept of the Dark Brotherhood added
- Translations into Russian for the Suffered of the Dark Brotherhood added
- Translations into Russian for the Watcher of the Dark Brotherhood added
- Translations into Russian for the Counselor of the Dark Brotherhood added
- Translations into Russian for the Mauler of the Horde added
- Translations into Russian for a long ranged attacks Help added

* Bugs
- Fixed BUG when after a long ranged hit and miss with animation affected unit didn't refresh
- Resistance calculations BUG for a long ranged attacks fixed
- Fixed BUG when Noyon of the Horde couldn't move (he had no movement_costs)
- Fixed BUG when long ranged charm didn't work

Last edited by Fiben on August 30th, 2018, 9:29 pm, edited 1 time in total.