12 files

This is the second truck/track beta preview of the POWERTRAX electric monster truck series. It includes two tracks, and three trucks with road tires -- one from each brand. The tracks are compatible with versions 0.37-0.39.7, although the trucks are compatible with newer versions as well. In the future, the entire series will work with 0.37 and up.

I consider these to be Stage 3.5 racing trucks (with an all-new type of futuristic MT, Stage 4, on the drawing board). The handling and speed of these trucks are not entirely realistic by today's electric monster (BIGFOOT 20, which is underpowered and heavy), but rather are balanced between what the future could hold if monster trucks had Formula 1/WEC team budgets to explore new technologies and materials, and simply being fun and challenging to drive from a gaming perspective. They are (purposely) difficult to drive, and although each brand is somewhat different in terms of handling characteristics, it is entirely possible for each to achieve near-identical results using any of them. Results will depend on your driving style. Remember, sometimes slower is faster.

The two tracks included are rounds 02 & 05 -- 02 is all concrete, while 05 is a mixture of asphalt and mud. Because round 05 is a combination of different surfaces, either dirt/mud or road tires can be used (the first preview pack includes three trucks with dirt/mud tires); it really depends on which portion of the track you feel most confident on. The start/finish posts have "lights" on the top -- green is for start while red is for finish (see photos below).

Round 02:

Round 05:

As for rules of racing (that I like to use), the lines and posts are there for a reason. At least two tires must remain within the racing lines at all times, providing the truck doesn't benefit in lap time, e.g. two tires over lines to cut a corner is not acceptable, while two tires leaving an outside line or coming off a jump is. All four tires must hit the jumps.

Some notes:
Because this series was not originally intended to be released, each track only has a single lane for single truck runs.
There are no motor sounds as of yet & there might be minor texture/alignment issues with trucks/tracks
All of the textures were made to be used in Caelum sky mode, and although Sandstorm will work, it might not look pleasing to the eye.
Each brand (and truck) have different handling characteristics, these three trucks best represent each brand.
Instructions for use:
Extract the ZIPs from the main one (POWERTRAX Beta 0002 - 2017-01-28.zip). I advise keeping them in the ZIPs. If you decide to extract them to a folder, DO NOT put everything in one folder as certain files might be overwritten!
Place them where you would put your normal trucks and tracks, or make a POWERTRAX folder. It's up to you.
Go racing!

Credits:
Helen Weales -- everything except for the following (all of which were modified):
Straker shocks & (parts of) the frame - Outlawed
Seats - Crazyman444
Driver bodies - Racing Sim Developers Group
Apologies if I left anyone out, I started this project three years ago!

I hope everyone enjoys this preview, and I would love to hear your thoughts!
-HW

This is a truck/track beta preview of the POWERTRAX electric monster truck series. It includes two dirt tracks and three trucks with dirt/mud tires -- one from each brand. The final version will have at least 13 trucks (three versions of each) and 12 tracks. For now, the tracks are compatible with versions 0.37-0.39.7, although the trucks are compatible with newer versions as well. In the future, the entire series will work with 0.37 and up.

I consider these to be Stage 3.5 racing trucks (with an all-new type of futuristic MT, Stage 4, on the drawing board). The handling and speed of these trucks are not entirely realistic by today's electric monster (BIGFOOT 20, which is under-powered and heavy), but rather are balanced between what the future could hold if monster trucks had Formula 1/WEC team budgets to explore new technologies and materials, and simply being fun and challenging to drive from a gaming perspective. They are (purposely) difficult to drive, and although each brand is somewhat different in terms of handling characteristics, it is entirely possible for each to achieve near-identical results using any of them. Results will depend on your driving style. Remember, sometimes slower is faster.

The two tracks included are two of the longest and most difficult tracks of the series. Round 06 has dirt, mud and asphalt, with Round 08 being all dirt. The start/finish posts have "lights" on the top -- green is for start while red is for finish (see photos below).

As for rules of racing (that I like to use), the lines and posts are there for a reason. At least two tires must remain within the racing lines at all times, providing the truck doesn't benefit in lap time, e.g. two tires over lines to cut a corner is not acceptable, while two tires leaving an outside line or coming off a jump is. All four tires must hit the jumps.

Some notes:
Because this series was not originally intended to be released, each track only has a single lane for single truck runs.
There are no motor sounds as of yet.
All of the textures were made to be used in Caelum sky mode, and although Sandstorm will work, it might not look pleasing to the eye.
Each brand (and truck) have different handling characteristics, these three trucks best represent each brand.
Instructions for use:
Extract the ZIPs from the main one (POWERTRAX Beta 0001 - 2016-05-12.zip). I advise keeping them in the ZIPs. If you decide to extract them to a folder, DO NOT put everything in one folder as certain files might be overwritten!
Place them where you would put your normal trucks and tracks, or make a POWERTRAX folder. It's up to you.
Go racing!

Credits:
Helen Weales -- everything except for the following (all of which were modified):
Straker shocks & (parts of) the frame - Outlawed
Seats - Crazyman444
Driver bodies - Racing Sim Developers Group
Apologies if I left anyone out, this has been in the making for over two years so my memory might be a bit foggy!

I would love to hear everyone's thoughts. Personally, I think these are a blast to race, and this is only the beginning!
-HW

Julio pressured & rushed me to this so "I don't b*tch" about critisim" when i make a full relase, so yeah, here we go, a rushed beta, enjoy, go f*ck off now.
Please tell me what to fix and that stuff so "i don't b*tch" when i relase it
(When i got into discord Julio always nice ladyed me for a beta and to export the track, he just wanted me to this so he could bother me & make fun of me)
Bye.

This should keep you guys satisfied for awhile. Also comes with the test version of Legend.

This version is setup on the old n/b I used before making a new one. It is by no means complete. All meshes besides Legend's body and SUD's chassis were modeled by me and all paints done by me.

WARNING: KNOWN ERRORS
Running out of memory, leading to a crash of RoR (Most likely the High Quality version)
Once in awhile you'll get a stiff rebound. This is caused by the limit strap node/beam. I cannot remove it without it messing up prop placements/settings
This is a standalone file. It does not need to be extracted. Simply put in vehicles folder.

Breakables For the v4 pack!
Its just a beta so tell me what you think about it and what i should add or change!
Maybe what trucks to add Flexbodies on, and maybe if someone wants to help, I need someone to work blender to split the bodies into
pieces; Hood, Doors, Rear fenders, tailgate, and I need someone to texture, because at the moment I only know how to work with
notepad(Tried blender, Failed terribly), so if anyone wants to help I would appreciate that so very much!
Flexbodies go wonky sometimes, just warning.
Enjoy!