Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

About cppchriscpp

Entries

cppchriscpp's Trophies

cppchriscpp's Archive

Well, 48 hours, a lot of unhealthy food, and extreme amounts of coffee later, I have a game. It’s not the best thing ever written, but it’s a short, sweet, and fun game.

You play as a turtle, and need to collect eggs to progress. Growing/shrinking is used to make your way through 8 levels of various monsters and levels.

I actually managed to get a lot further than I had expected. Past my original goals, I was able to add a second enemy type (the crab), exit tile animation, and I even had time to add sound effects – something I’ve never done on this console before.

Relatively short day one. Despite waking up late, my body and I have had disagreements on how being awake works. Ah well, more time tomorrow.

I did spend the first few hours productively however. I have a basic working engine with collisions, a resizable main character, and some really bad programmer art. I also have a health system that is currently managed with the select button.

Next steps are going to be figuring out how the gameplay physics are going to work. I plan on making this some kind of puzzle game, based off of changing the size of your character. (And maybe some other simple ability.)

You can try it out now on my website – I stuck something into my makefile to allow me to upload every change I make, so it’ll be regularly updated throughout the day tomorrow.

It’s been a while since I’ve had a really good coding challenge, so I’m in for this next Ludum Dare.

My current plan is to make a game for the classic 4 color Nintendo Gameboy. I love working on limited platforms, and the limited colors/sprite size/etc will ease art creation, allowing me to focus on the game itself.

I plan to write the game in C using GBDK (I know, I should be using assembly… I feel more confident using C for this short project) GBMB and GBTD. I will like

I’ve been practicing with a simple adventure game – play it here, or see the source on GitHub. It is meant to be a Gameboy version of an NES game I’m coding, though I don’t think I’ll ever really complete the Gameboy edition. (I want to focus my efforts on the NES game. Hoping to make it a real game people enjoy playing.) I’ll likely use some techniques I’ve found, and a similar makefile for compilation. I am also hoping to test on a real Gameboy! (Though this depends on me receiving the hardware in time.)

Also worth noting, I’ll be testing on real hardware using a GB USB Smart Cart from Kitsch-Bent!

I’ll try to keep this updated with progress, and I might try streaming it.