Announced last summer, plans for Star Wars 1313, a state-of-the-art video game take on the Star Wars universe, are now on hold following the closing of LucasArts earlier this year. Today, however, The Inquirer managed to get a sneak peek at the work that went into the development of 1313 when Lucasfilm’s chief technology strategy officer Kim Libreri spoke at a BAFTA event in London.

“Everyone has seen what we can do in movies,” Libreri says of what modern video game technology could lead to. “…We think that computer graphics are going to be so realistic in real time computer graphics that, over the next decade, we’ll start to be able to take the post out of post-production; where you’ll leave a movie set and the shot is pretty much complete.”

Libreri theorizes that the advancement of digital technology could lead to a point where big screen filmmaking could eschew post production, effectively providing directors with a finished VFX shot immediately after they shoot it.

“If you combine video games with film-making techniques, you can start to have these real deep, multi-user experiences,” Libreri contines. “Being able to animate, edit and compose live is going to change the way we work and it’s really going to bring back the creative experience in digital effects.”

It remains to be seen precisely how new technology might affect J.J. Abrams’ Star Wars: Episode VII or any of the other live action films in the Lucasfilm pipeline but, as you can see from the video below, the video game landscape is expanding rapidly.