About Terathon Software

Terathon Software is actively involved in many areas of game development and computer graphics.
The projects highlighted below represent our dedication to excellence in industry, education, and research.

Mathematics for 3D Game Programming & Computer Graphics is the best-selling textbook authored by Terathon
founder Eric Lengyel. It’s packed full of technical information about game development
and the mathematics that goes along with it. This book is used by numerous universities worldwide.

The Game Engine Gems series of books is a collection of technical articles written by industry experts
about various topics in game engine design and implementation. The engineers at Terathon started this series
and continue to act as the editors.

The Transvoxel™ Algorithm is a method for seamlessly stitching together neighboring blocks of voxel-based
triangle meshes with differing resolutions. It is used in the C4 Engine to implement robust level-of-detail for
voxel-based terrain.