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Everything posted by Gridelin

All of the 920+ Pokemon in this save file are legal and will pass as legit. Every pokemon that can legally be obtained as a shiny has its shiny form in the save file, the other pokemon are there in non-shiny form. 90% of the Pokemon in this save file were hatched/captured in USUM meaning that they can be used on battlespot.
The first evolutions of almost all of the Pokemon will be level 1; the middle evolutions are often level 70. A majority of the final stage evolution pokemon are a smogon set.
I hope this save helps some people out there. All of the complete 806 pokemon sets I could find online were either completely riddled with illegal pokemon, or all of the pokemon only knew 1 move; that is not the case with this save file.
Enjoy !
Youtube Video showcasing the savefile:
https://youtu.be/-YBj6WgP_ro

In the Fall of 1998 Nintendo Power held a contest to “Win Mew for your Pokémon collection!” 151 winners of this contest would be given the chance to mail their cartridge into the Nintendo Power Headquarters and receive it back with a brand-new mew on their game save. Contest winners were notified by mail by 2/28/1999 that they had won the contest, making this the earliest known Mew distribution in the west.
Recently while browsing reddit, I ran across a post from Th4tGuyUKn0 showcasing his Original Red cartridge that was one of the lucky recipients of this contest. After scrolling through the thread, Th4tGuyUKn0 stated that the battery on the game had not yet dried out; upon reading this I immediately messaged him explaining Project Pokémon and asked him if he would be interested in dumping his game save. Luckily, he was all for it! The only problem was he could not remember which of his five Pokémon cartridges he left the mew on, and did not want to risk draining the more than two decades old cartridge battery by checking. Th4tGuyUKn0 graciously decided to send me all of his cartridges so that I could backup the saves and hopefully find the mew.
With the amazing research done by @suloku on these save files, we are confident that we have found the Mew in question. In the Pokemon Blue game save we discovered a Mew with the TID 51273 (the same Mew ID# printed on the back of the cartridge) and the OT ‘MARIO’. Suloku has concluded that this Mew is definitely legit. It shares the exact same DVs as the YOSHIBA Mew, matches Mew machine distributions data-wise, and has the same OT Nintendo character naming convention that several forum posts from 2000~ reference. While this does raise questions about what distribution the supposed ‘NINTEN’ Mews are a part of, this Nintendo Power Mew is most certainly legit. Suloku was also able to find the Mew in the red save file as a deleted Pokémon (moved or deleted pokémon can be found in box savedata if it was not overwritten by another pokémon being stored in the same slot).
Attached is the the .pk1 of the 1998 Nintendo Power 'MARIO' Mew. Thanks very much again to Th4tGuyUKn0 for sending and trusting us with these cartridges and Suloku for all of the great research, none of this would have been possible without them. Happy holidays and enjoy!
151 - MEW - C23C.pk1

I may be mistaken, but I thought I remembered hearing the space world demo was leaked by a store/seller in Japan that did it in part to prove that they had very rare Pokemon/Nintendo items; so I'm hopeful that some of these distribution devices are still out there!

That SpaceWorld Mew would be incredible, but I can relate all too well to that struggle. I've been in contact with another redditor that had an Australian Cart with an event Mew, but they haven't gotten back to me in a while.
I really enjoy preserving all Pokemon/Video Game related history, it's how I got involved in the redump project

Hey everyone, just for starters since I figure most of you don't know me, I've been floating around these forums for years lurking on a lot of the Gen3 event progress that's been made. Last July on @InsaneNutter's site I even found the "Interactive Multi Media Game Disc" that would later be discovered to have the files for JPN Berry Glitch Zigzagoon. Just so you guys know that I'm not a complete noob to some of this haha :).
Anyways, ever since I found out about the Meteor Jirachi successfully being retrieved and JPN Berry Glitch ZZ being found hidden in the game files of the demo disc, my interest was peaked to try and find more hidden files within some of the older GC discs. Looking through redump.org I stumbled upon this dump from last November. It is "Pokémon Colosseum: Kakuchou Disc" and is a version of the Japanese AGETO Celebi bonus disc with a playable demo of Pokemon Channel instead of the various video previews. The MD5 hash of the "pokocolo_ex.tgc" files is the same for both the regular bonus disc and the Kakuchou Disc. -[Snip]- Here is a quick video of the disc:
Within the "pch_TRIAL.tgc" file there are a number of .bin files that seem to resemble the Meteor Jirachi.bin (in file size) at first glance, but the headers do not exist/match that of the Jirachi files. I believe further research is needed on this though, as I'm mostly positive these .bin files are not in the full release of the actual Pokemon Channel game. Here is a download link to all of the .bins within the pch_TRIAL.tgc > thumbcode.
Hopefully someone can help in figuring out what it is these files are, all I recognize is the Pokemon names before the .bin.
On another note I have been exploring the pokecolo_ex.tgc files and have been trying to distribute the coupon.bin and pkjb_test.bin file using @Lycp01's method to distribute Meteor Jirachi. I've tried altering the headers/footers and have so far managed to get the distribution process to seemingly begin before the GBA goes to a gray screen and hangs, while the distribution ISO gives the yellow error, and I again believe more research is needed into this haha.
I hope this post was interesting or helpful in someway, any feedback or contributing research would be greatly appreciated. Even if all of the .bin files turn out to be duds, I'd at least like to confirm it to put my mind at rest!

I know right haha?? Back in my day we had to play our Pokemon games. And to answer your question OP, yes everything will be "legitimate." If you're worried about the TID/SID combo you can use a combination from an older/previous save file you have.

I recently got into this discussion with someone on discord and it made me wonder what the community-at-large feels about this.
We started talking about the morality of selling Pokemon services on websites like reddit, twitch, ebay etc... This was mainly about selling pokemon genning/cloning services, but the discussion expanded into profiting off things like giving away pokemon on Twitch (much in the way that AuSLove does), reselling free Gamestop event codes, and even scalping Pokemon Plushes/Amiibos.
Without putting any of my input into the discussion I would like to know what you all think of this. Do you think it is morally right to sell things like PokeGenning services on somewhere like reddit/ebay (with full disclosure the pokemon are hacked/cloned), or to resell free serial codes, or to profit off of a twitch stream dedicated to 'giving away' pokemon?
I would love to know what you all think, thank you!

I have a similar mindset to this as far as genning goes. I see the small fee as more of a "You are paying $0.50 per pokemon so that you don't have to hack your 3DS and learn how to use all of these tools yourself" kind of thing. And you are completely right about when you make things rare/limited quantity people will be willing to pay for them, its just supply and demand.
That's true, I was more getting at things like twitch streams targeted at getting kids to donate to get rare pokemon and little children begging their parents for the credit card to buy "all of the shiny pokemon" on ebay type of thing.

EVERYONE SHOULD BE AWARE THAT USING THIS PROCESS HAS A MODERATE TO HIGH LIKELIHOOD OF CREATING AN ILLEGAL POKEMON. DO NOT TRADE THESE ON OTHER FORUMS OR COMMUNITIES AS LEGAL.
MORE INFORMATION ABOUT THE MENU/ANIMATION AFFECTING THE RNG, READ HERE.
First and foremost, although all of these Jirachi's are "legit" and can be in theory generated and retrieved by the Pokemon Channel game; in actuality lots of them could almost certainly not be redeemed through normal RNG on retail hardware/emulators. There is an entire methodology that goes into determining whether or not a certain Jirachi spread can actually be redeemed through RNG (due to the necessity to hit things are certain frames that would be impossible to interact with on actual hardware), and even if you follow that guide to a tee, sometimes redeeming that specific spread Jirachi will just not be possible. If you want to ensure that the Jirachi you are trying to redeem could actually be retrieved on hardware, there are more in-depth guides here and here. With that said, nothing "illegal" is being created through this process; the Pokemon Channel game can, in theory, produce all of these different spread / shiny Channel Jirachis.
For this process you are going to need:
A developer version of Dolphin Emulator at least 5.0+ and a PAL Copy of the Pokemon Channel
A version of VBA + a western Ruby/Sapphire game that can redeem the Jirachi.
The ability to run this python script
RNG Reporter 10.3.4
(Optional) A list of very good possible Channel Jirachi Spreads
One final note before starting, the majority of the research that was done into figuring this out was done by people with much more knowledge of RNGing Channel Jirachi than I will ever have. So if you want to know most of the logic behind it, I probably cannot help you haha. All I did was figure out how to put this guide together.
First off, we are going to run RNG Reporter 10.3.4 and make sure the Method is set to 'Channel.' Then you are going to choose a desired seed, and the maximum amount of frames you are willing to go up to. For this example, and to keep things simple, I picked a random seed '83213901,' set the frame counter a very small amount (5000). and clicked off the "Shiny Only" box as I want to retrieve a shiny Channel Jirachi.
Now we are going to run the python script linked in the requirements.
I have set the IV and thresh to 0, in order to generate every possible spread between frames 0-5000. This takes longer, and for an actual desired spread you would want to find out what threshold the Jirachi would be at, in order to generate as few results as possible.
Once we've run the python script, you want to find the PID of your desired spread. Make sure that the spread matches, and then copy down the highlighted memory address of your spread. This is the important part!
Next you are going to want to launch Dolphin in developer mode. In order to do that you need to launch dolphin from CMD or command line with the '-d' parameter. At this point you want to setup VBA and make sure that it is ready to connect to Dolphin. Once that is done, launch the Pokemon Channel and proceed through the standard Jirachi redemption process to this screen:
Once on this screen you want to find the Memory location '8033d888' and set the value equal to whatever you address that you copied from the python script. Now you can begin the redemption process:
And retrieve your desired CHANNEL Jirachi!
JKSM.cia
JKSM.zip

Didn't they say that the core series games would be released in 2019?
This is definitely a first of its kind Pokemon game, but isn't the first pokemon game of every console/handheld generally not core series?

EVERYONE SHOULD BE AWARE THAT USING THIS PROCESS HAS A MODERATE TO HIGH LIKELIHOOD OF CREATING AN ILLEGAL POKEMON. DO NOT TRADE THESE ON OTHER FORUMS OR COMMUNITIES AS LEGAL.
MORE INFORMATION ABOUT THE MENU/ANIMATION AFFECTING THE RNG, READ HERE.
First and foremost, although all of these Jirachi's are "legit" and can be in theory generated and retrieved by the Pokemon Channel game; in actuality lots of them could almost certainly not be redeemed through normal RNG on retail hardware/emulators. There is an entire methodology that goes into determining whether or not a certain Jirachi spread can actually be redeemed through RNG (due to the necessity to hit things are certain frames that would be impossible to interact with on actual hardware), and even if you follow that guide to a tee, sometimes redeeming that specific spread Jirachi will just not be possible. If you want to ensure that the Jirachi you are trying to redeem could actually be retrieved on hardware, there are more in-depth guides here and here. With that said, nothing "illegal" is being created through this process; the Pokemon Channel game can, in theory, produce all of these different spread / shiny Channel Jirachis.
For this process you are going to need:
A developer version of Dolphin Emulator at least 5.0+ and a PAL Copy of the Pokemon Channel
A version of VBA + a western Ruby/Sapphire game that can redeem the Jirachi.
The ability to run this python script
RNG Reporter 10.3.4
(Optional) A list of very good possible Channel Jirachi Spreads
One final note before starting, the majority of the research that was done into figuring this out was done by people with much more knowledge of RNGing Channel Jirachi than I will ever have. So if you want to know most of the logic behind it, I probably cannot help you haha. All I did was figure out how to put this guide together.
First off, we are going to run RNG Reporter 10.3.4 and make sure the Method is set to 'Channel.' Then you are going to choose a desired seed, and the maximum amount of frames you are willing to go up to. For this example, and to keep things simple, I picked a random seed '83213901,' set the frame counter a very small amount (5000). and clicked off the "Shiny Only" box as I want to retrieve a shiny Channel Jirachi.
Now we are going to run the python script linked in the requirements.
I have set the IV and thresh to 0, in order to generate every possible spread between frames 0-5000. This takes longer, and for an actual desired spread you would want to find out what threshold the Jirachi would be at, in order to generate as few results as possible.
Once we've run the python script, you want to find the PID of your desired spread. Make sure that the spread matches, and then copy down the highlighted memory address of your spread. This is the important part!
Next you are going to want to launch Dolphin in developer mode. In order to do that you need to launch dolphin from CMD or command line with the '-d' parameter. At this point you want to setup VBA and make sure that it is ready to connect to Dolphin. Once that is done, launch the Pokemon Channel and proceed through the standard Jirachi redemption process to this screen:
Once on this screen you want to find the Memory location '8033d888' and set the value equal to whatever you address that you copied from the python script. Now you can begin the redemption process:
And retrieve your desired CHANNEL Jirachi!
JKSM.cia
JKSM.zip
View full tutorial

You need to look into things like generation patterns based on the initial seed/menu seed. It's one of those things that I talked about at the beginning of the guide saying that while I understand the logic behind it, I'm not in any position to really explain how it works haha.

I'm not sure if you meant all languages of perfect IV shiny channel Jirachi or all languages perfect IV Jirachi and all languages of a shiny Jirachi. As you probably know a perfect IV + Shiny Channel Jirachi is not possible, but here is the closest thing in every language:
Download Zip with every language retrieval of this Jirachi: jir.zip
I'm not sure if I'm using a gamefaqs save, as I found a save file online years ago, but I can guarantee you I did not play through this horrible game haha.
Rant begin: even just going to redeem the different language Jirachis was unnecessarily complicated. It's not enough to redeem the Jirachi to the different language game, but you also have to go into the settings of the pokemon channel game, and change the language there as well. And if you try to change the language back after the Jirachi has been distributed, it crashes the game! And then besides the technical parts of this game being horrible, who was the sick f**k that thought of the aspects of this game. The pokemon being depressed and sad when certain things happen is like watching an interactive ASPCA commercial; not to mention it is almost always raining outside in the game (seriously where is the god damn sun!), and this game was a full price at launch??? For the USA Bonus disc all you need is a pokedex retrieved on your desired cartridge, you don't even need any progress in Colosseum, and it came free with Colosseum! Pokemon Channel requires a stupid amount of in-game progress, that your savefile has beaten the elite4, and spending $50-$60 to get the disc in the first place. Don't get me wrong I miss there being types of event distributions like this now-a-days, but I'm glad now the only way to get a pokemon for an entire continent doesn't revolve around a game like this./endrant