tag:blogger.com,1999:blog-12864142982972354422017-08-15T21:29:10.937-04:00Jose Ivan Alvarado ZayasEnvironment Artist | PortfolioJose Ivan Alvarado Zayasnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1286414298297235442.post-78986455626595489822016-02-28T18:50:00.000-04:002017-04-15T04:58:08.707-04:00The Temple
Sculpted from Practice
This environment started as a sculpting practice with ZBrush to get more comfortable with the software. I was having a lot of fun sculpting details into a wall and a column, and came up with the idea of a simple ancient environment based on the practice material that I was using.
I researched and collected photos of ancient temples to use as inspiration for the Jose Ivan Alvarado Zayashttps://plus.google.com/100203719939415235014noreply@blogger.comtag:blogger.com,1999:blog-1286414298297235442.post-28407582858370819682014-08-31T19:03:00.003-04:002017-04-15T03:16:17.937-04:00La Fabrica
A Complex Ambition
This environment, titled "La Fabrica" (Spanish for "The Factory"), was my most ambitious at that point due to its complexity for being the tallest and longer environment that I have ever created, and for the inclusion of foliage.
To make the modeling process faster, keeping in mind that this was intended for videogames, I created a couple of modular pieces to be able toJose Ivan Alvarado Zayashttps://plus.google.com/100203719939415235014noreply@blogger.comtag:blogger.com,1999:blog-1286414298297235442.post-68939020597063181442011-05-07T20:28:00.005-04:002017-04-15T03:32:01.540-04:00Abandoned Warehouse
A Defining Moment
This environment means everything to me. With it my life changed from a game art student into an environment artist.
The big difference, when comparing it to previous ones, was the post-processing. At that point, I understood better the available effect options and how to properly use them to achieve a realistic look, close to the photograph that I used as reference.
Jose Ivan Alvarado Zayasnoreply@blogger.comtag:blogger.com,1999:blog-1286414298297235442.post-14230801092240728572011-05-07T20:28:00.003-04:002017-04-15T03:26:22.837-04:00Gravensteen Castle
Curiousity for Stone Walls
This environment was created out of my curiosity on the process of converting a 3D asset into what could look like a realistic castle. I researched some photographs until a found one of the interior of the Gravensteen Castle, which I used as reference for this piece (hence the small lamps).
Researching the stone textures was fun. It was hard to find something Jose Ivan Alvarado Zayasnoreply@blogger.comtag:blogger.com,1999:blog-1286414298297235442.post-11115659864105101522010-05-07T20:23:00.000-04:002017-04-15T03:19:45.803-04:00Grunge Room
Artful Tribute
This is an original environment that I assembled using some assets that I created for a small Unreal level. The intention was to create an interior environment to include it in the demo reel.
I planned to create some sort of a cold room experimenting with the specularity of the materials, but the shadows and fog made it hard to appreciate. I switched things up and Jose Ivan Alvarado Zayasnoreply@blogger.com