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Team Fortress 2 developer Valve Software has released a hefty update for the class-based shooter on PC, containing oodles of balance tweaks, another community-created map 'cp_feight' and the new fan-made item 'Crit-a-Cola.'

Replacing the Scout's pistol, when drunk the Crit-a-Cola gives for six seconds the double-edged bonus of making all damage the imbiber gives and takes be mini-crits.

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On the balance front, notable changes include toning down the Pyro's flamethrower damage while buffing its Air Blast and reducing minigun spin-up time for the Heavy.

Bots should now equip an appropriate combat weapon and fight while moving to collect health.

Bots who are roaming the map and hunting now chase down their victims, following them around corners.

Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.

Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.

Added a few more bot names from community suggestions.

Fixed a behavior loop with Engineer metal gathering.

The Sandman change

Added a slight speed reduction to stunned players.

Community requests

Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals

log_verbose_enable default: 0

log_verbose_interval default: 3 secs

"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).

Bug Fixes

Fixed an case where The Gunboats didn't apply their damage reduction properly.

The amount count in the HUD now flashes red when you're low on ammo.

Extinguishing a burning teammate now earns a full bonus point (was half a point).

Fixed a permanent overheal exploit involving dispensers.

Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.

Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.

Fixed a client crash that could result from players with arrows embedded in them.

Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.

Added missing map prefixes to server browser game types.

Killing yourself with your own sentry no longer increments the sentry's kill counter.