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Ready for the next game patch? So are we! Content Update 1.7will arrive on 10/30 and will bring monster hordes, a revamped tutorial, the crafting revamp, mythic equipment, Kama for quests, Combat Arenas Season 2... and more!

See all that it brings, within!

Today we unveil the premier list of new features and content that will be contained in Update 1.7 which will arrive on October 30th. The second portion, containing further changes and bug fixes, will be published on patch day.

Important Information

For an up-to-the-minute status of the game server through the patch deployment process, please visit the Server Status sub-forum.

Due to the many changes brought with this update, all character spells and abilities reset. A reset of spells and attributes will be offered to all characters, with the quest “Restate of Emergency”.

Main Features

New Tutorial

WAKFU is a tactical game with a very different combat gameplay from other “classical” online games. That’s why it’s important to welcome new players who are unfamiliar with the turn-based gameplay of WAKFU with a clear and fun tutorial, summarizing the basic rules as clearly as possible.

In this intent this update will offer you a brand new tutorial that will put emphasis the basic notions such as Action Points, Movement Points, and basic spell casting.

From now on, upon incarnation, Master Kano will offer you to follow, or not, a tutorial introducing you to the basics of WAKFU.

If you accept to follow the tutorial, Master Kano will teach you all he knows about combat. At the end of this tutorial which lasts 10 steps, the Dark Wabbit set will be granted to your character as a reward!

But for those seasoned spirits ready to get started in Astrub right away, you will be able to decline his most gracious offer. In such event, Master Kano will send you directly to Souls’ Crossing where you can get back to your business.

Please note the following changes herein:

The Gemlin will no longer be awarded after you fight the Bow Meow. Instead, to receive your first pet, you first must rescue the critter in an epic fight against Wabbits near Sokay.

The Crazy Lumberjane will also be in this area. But beware, her training against new incarnates has significantly paid off as she will offer you a first-look at group combat.

Our intention with this new tutorial is to better prepare newcomers, without making it bothersome to veteran players.

Crafting Revamp

One of the main features of this update is the revamp of craft professions linked to equipment making!

Armorers, Jewelers, Leather Dealer, Tailor, Close-Combat/Area of Effect/Range Weapons Masters are the crafters that will directly benefit from this revamp.

Modifications of the existing recipes, modification of the experience received, new recipes for the Weapons Masters, legendary recipes, but also a global rebalancing of the equipment that can be crafted, and removal of some components… Here’s what you should expect, and more!

Ecosystem Modifications

We decided to improve the ecosystem areas of the game. This was already started in the last update with the modification of the monsters families of the Villages of the 4 Nations. With this new update, we will finish what we started.

And as you’re about to see, we’re not talking about small limited improvements!

Creature Family Modifications (The Final Hurrah!)

The groups of creatures in all Amakna, Bonta, Brakmar and Sufokia will be modified.

You will find the same families as before but the groups will be built differently to improve your game experience.

And don’t forget the outposts (Amaknastrub, Bontastrub, Brakmastrub and Sufokiastrub) for which the creatures will be improved in terms of level, difficulty and experience!

In these areas, you will find low level versions of the creatures you’ll find in the Nations.

Furthermore, all players (subscribers or not) will be able to have a real influence on the ecosystem of these areas. It will now be possible to harvest seeds, plants them and get more in the Astrub Machines.

Quests with Kama Rewards

You will discover a new type of quests that will provide Kamas as rewards.

How will it work? Each Nation’s Jonk (l.e. Clan Member of the Villages) will have a new quest available offering Kamas, and a new treasury (they didn’t have one before).

The Nation’s government will be able to share a part of its savings with this new treasury, and the Challenger will also be able to purchase these quests!

When one of these quests triggers in the area, the Kamas earned by the players are taken from this fund.

This will be a new way for players to earn Kamas without having to make them, but also make the economical aspect of the game more accessible to new players!

Creature Hordes

From now on, when the wishes of a Clan Member linked to the ecosystem are respected, a new quest will start. If the players manage to complete it, hordes of monsters will appear.

A horde is a group of monsters of the same family led by a higher level dominant one.

Their particularity is not only that they appear under specific conditions, but also in the items that can be received when defeating the leader of the horde, since it can drop Mythic equipment!

Mythical Equipment

With the new monsters herds, we decided to add about thirty new mythic equipment from level 20 to 105 on the dominant creatures!

Here’s an example with the shield, Égide de Khiel (not yet translated) that can be acquired on Whisperers herds leaders: level 105, it offers +150 HP, +20 lock and +20% resist!

We also added new mythic sets in game that can be looted on dungeons bosses! Note also that these sets will be of a higher level than the level of the dungeon in which they can be looted, in order to motivate those who already completed them!

All in all, when summing up all the new features and content, this update will include more than 150 new items!

Set Rebalancing

A global improvement is being implemented on all the ingame sets.

With this update, here are the sets that will be modified:

Kapow Set

Blibli Set

Snapper Set

Scara Set

Mushdskito Set

Chafer Set

Toad Set

Kokoko Set

Carnivore Set

Royal Blibli Set

Golden Scara Set

Black Zordfish Set

Royal Chafer Set

Royal Kokoko Set

Tsar Set (changes from 3 to 5 pieces)

Most of the craft sets have also been rebalanced:

Little Scaraleaf Set

Bow Meow Set

Justice Set

Ugly Set

Kynder Set

Zora Set

Pandawan Set

Sumi Set

Youra Peein' Set

Challenge Conversions to Environmental Quests

With this update, challenges will be significantly modified since they will become environmental quests.

The idea is to get rid of some issues linked to challenges and make them more accessible!

Bid farewell to constraining conditions! Now, these environmental quests will trigger as soon as you enter the area. You will no longer have to register to participate: if the quest is already underway when you enter the area, you will still be able to help! Also, the beginning of these quests will no longer require a minimum amount of participants.

Rewards will still be Bronze Tokens, and character experience! The Challenger will be able to invest in cooperative quests, very interesting in terms of rewards and experience.

Finally, note that these new environmental quests will also be implemented in Astrub, to make sure that all members of our community can benefit from this feature.

Free Drago-Express

Drago-Express are becoming more accessible and free! And to make it even better, we will increase the amount of Drago-Express available in each nation from 5 to 20!

Our goal? Ease your travels in the World of Twelve and also make it more accessible to everyone. New explorers or experienced ones, nobody will have to spend a kama to travel!

Mobile Arenas: Season 2

New challenges, reset of the rankings and its implementation on our website, these are the things we will implement for the season 2 of the mobile arenas!

A title will also be awarded to players with the highest rankings in the arenas.

New Guild Insignias

Let’s not leave guilds aside!

4 new guild insignias will be implemented in this update!

When your guild reaches a higher level, you no longer unlock new pieces of the insignias but new insignias directly, all better looking than the other!

Foggernauts for All

Don’t forget that since October 16th all WAKFU players are now able to create a Foggernaut, subscribers or not! This update is a good occasion to start your own and try this new class if you didn’t already check it out!

Classes

Ecaflip

Double or Quits: Will work even if the target is on a "Foggernaut Rail."

All or Nothing: Will not trigger doll seeds indirectly.

Eniripsa

Revitalizing Word: Will give a bonus of +3 to Hygiene and +4 in during Critical Hits.

Lethargy Flask: The spell will apply Infection.

Hygiene: the bug triggering a double heal/double hygiene gain if the target was in an area (like Bomb or Glyph) has been fixed.

Enutrof

Drhellzerker: Will no longer retain the combat animation after ending the fight under Drhellzerker.

Enutrof's Blessing: Will work with a character higher than level 100.

Osamodas

Symbiosa: Movement Points will be obtained as anticipated during the transformation turn, and not the following one.

Whip: Damage can be dealt to the Sadida Totem and Vampyro platform.

Pandawa

Milk Fountain: The state will correctly apply in case of criticals.

Rogue

Runaway: The spell was corrected; the character will now run away from the enemy.

Sacrier

Colonnades: Damage will be correctly dealt to the target, even if this one is hit by the second line of the spell.

Coagulation: Armor will only absorb 50% damage per attack. It will no longer be possible to remove it.

Sadida

+50% summons damage timeline bonus will apply correctly.

Voodoll: totems will disappear correctly upon character death.

Sram

General: Finishing off a target from behind will provide the correct bonuses, like "Stealing" and the "Stabber" state.

Execution & Torment: Damage bonuses affect final damage.

Invisibility: Damage to the Sram is reduced by 50% when invisible. This penalty will be reduced by -10% per enemy in the fight, after the first. If facing at least 6 enemies, including summons, the damage penalty will therefore be canceled.

Specialties: Passives will appear correctly in the "active buff" bar of the character.

Foggernaut

Insignias now display correctly.

In static pose, elements on forearms will no longer disappear.

Color on the back of the head will no longer flicker.

Brushfire: Damage will take the Foggernaut’s element mastery into account.

Fire and Oil: Damage will take the Foggernaut’s element mastery into account.

Prisoner's Clothes will now correctly fit the Foggernaut.

Xelor

Temporal Burn: The spell will no longer unintentionally consume more than 10 Action Points.

Sinistro: Action Point loss will now be effective, even if the Sinistro is placed outside the dial.

Hydrand: Damage will now take the Xelor’s element mastery and mechanics bonus into account.

Cra

Specialties: Passives will appear correctly in the "active buff" bar of the character.

New Willpower Mechanic

New Principle: Willpower increases the chance to apply or resist a state along with Action Point or Movement Point removal. One point of Willpower directly increases one's chance by 1%.

Removed: The effect of Willpower will no longer be reduced by 75%, 50% or 0% depending on the type of state: Gamebreaker (like: Stunned), Semi-Gamebreaker (like: Blindness) and Normal (like: Explosion).

From now on, one's Willpower for receiving the spell will be subtracted from the character that casts the spell. If the result is positive, the chances to apply the State will be increased. Otherwise, they will be reduced.

Professions

Most crafting professions will be revamped. For a complete overview of the changes, please seek out the associated Dev Blog.

Farmer: The following recipes will now be available for craft by stacks of 5 (similarly to bread):

Seal of Companionship: its bonus will now work correctly and is changed from +10% resources received to +50%.

Api Juice: The level 15 recipe will be available again to Farmers.

Creatures

Monster Groups: All monsters groups of Amakna, Bonta, Brakmar and Sufokia have been rebalanced to improve your game experience. They will be composed of the same monster families as before, but in a different way. For example, in the Ronwen Sly in Sufokia, you will be able to face Gobballs and Albatrocious in the same fight!

Perception: Monsters no longer have perception, except bosses, who will have a perception equal to 0.5 times their level.

Hordes: When a Clan Member's ecosystem wishes are fulfilled, a quest will trigger. If players complete it, “hordes” of monsters will appear. A horde is a group of monsters of a same family led by a dominant monster. When defeating the “leader” of the horde you will have a chance at mythic equipment loot.

Boowolf family:

Rebalancing of their stats and damage (more elements, emphasis on their weaknesses and elemental resists, increase of their initiative).

Better visual effects for certain spells.

Optimization of AI.

Added a family State (dungeon only) giving a bonus to monster damage dependant on the numer of player fighters, and a wisdom bonus.

Added “Bleeding Injury” State on attacks of the "Were-"; each attack will weaken the targeted player.

Added “Lunar Protection” State on the Boowolfine and Priestesses; they will become invulnerable when a moon is in the fight.

Will reward more experience.

Crobak family:

Rebalancing of their stats and damage (more elements, emphasis on their weaknesses and elemental resists, increase of their initiative).

Better visual effects for certain spells.

Optimization of AI.

Added a state “Wind Soul” to the Crobak which gives them 10% chances to rebound a spell,

Added a heal effect on the spell “Lucky Crobeak”,

Removed the spell KamaVacuum from the Snoofle to replace it with another spell more interesting in terms of gameplay (see next point),

Added a spell KamaVacuum to the Snoogle: it will allow him to drain life from a target to the Crobaks,

They will reward you with more experience.

Boowerewolf: HP will change from 930 to 970.

Master Shhhudoku:

He will now have dialogue.

Summons of his opponents will stop attacking him when he becomes invincible (when he is on his organ). They will instead target other enemies still in the fight.

Whispered Crackrock: will now cast its spell Rockochet correctly.

Monks family:

Their family state giving a bonus to damages depending on the amount of players in the fight, and a wisdom bonus, will only trigger in their dungeon.

They will reward you with more experience.

Ghouls family:

Their family state giving a bonus to damages depending on the amount of players in the fight, and a wisdom bonus, will only trigger in their dungeon.

They will reward you with more experience.

Ogrest's Cult: If a Sram member of the Ogrest’s Cult is in contact with one of his teammate, and has nothing to do, he will no longer cast “Diversion” on this one. This should help him not spending his WP for nothing.

Ultimate Bosses

Excarnus, Milkar and Black Crow: Since last update, all monsters have Parry in fights. This had consequences on the balance of the fights. That’s why we decided to remove Parry on these 3 monsters in order to adjust their difficulty.

Quests

Quests with Kama rewards: Integrating a new type of quests providing Kama rewards. Each Clan Member in the “Village” areas will now have a new quest offering Kamas, and a treasury. The Nation Government will be able to spend part of its income in this new treasury, and the Challenger will be able to purchase the quests. It will trigger in the area and the Kamas received will be taken from this treasury.

You-Goh!: The icons of these exploration quests will display correctly in the “Headquarter” area of Amakna and Bonta Wild Prairie.

The Whispering Island: The dialogue relating to this quest will no longer be available to character below level 95.

Al Howin:

Achievements book: The Al Howin achievement has been modified. The step “kill 15 Gobballs” has been replaced by “Complete the Al Howin dungeon with 6 players”. The two other steps “consume 5 Al Howin lollipops” and “consume 5 Al Howin candies” stay the same. The reward of this achievement is still the Witch Insignia.

Al Howin quest: steps have been clarified to make the quest more accessible.

World map: a token has been added to identify the location of the Wabbit Cemetery and the dungeon in Astrub.

Al Howin Pumpkwin: Will be tradable and no longer limited to the Garden Haven-Gem. It will be possible to place it anywhere in your Haven-Bag.

Al Howin Candy: The Critical Hit penalty will only apply during the next fight, and no longer during the next 15 minutes. Its recipe will now be displayed (it will no longer be a secret recipe): Piece of Pumpkwin x1, Bucket o' Water x1, Al Howin Lollipop x1.

Al Howin Candy and lollipop: Will now be tradable.

Challenges

Become Regional Quests: Challenges turn into Regional Quests that will trigger directly upon entering the area. You will no longer have to register to participate: if the quest is already underway, you will be able to contribute. Also, starting these quests will no longer require a minimum amount of participants. Rewards will still be Bronze Tokens, and character experience. The Challenger will be able to invest in cooperation quests providing good rewards and experience. These Regional quests will also be available in Astrub.

Mobile Arenas

Seasons: The ladder will be reset in order to initiate Season Two of the competition.

Rewards: A title “Champion of the Arena” will be offered to the players with the best rankings.

Website: Rankings will also be available on the official website through a dedicated widget.

Guilds

Insignias: 4 new insignias will be available. They will be available from guild level 8 (Presplak), 10 (Chaferion), 14 (Draconic) and 17 (Samoussai). The old insignia will still be available at guild level 1. They will all be available integrally (and no longer separated in pieces).

Uniforms: Stars and gears symbols will now display correctly on the guilds’ capes and standards.

World Design

Islands

World Map: All islands will now be displayed with a special icon in the world map.

Shhhudoku's Kingdom: A Zaap has been added in the center of the island.

Dungeons

Sureberry Fields: It will be possible again to plant Tasteless Seed in the dungeon.

Three Pistes & The Boarthroom: The barrels of the Three Pistes dungeon and those used by Boarnigen the Damasker will disappear correctly after being destroyed.

Abandoned Scarapit: It will no longer be possible to pass through its entrance gate.

Crackapult Range: It will no longer be possible to pass through the rock of the second room and avoid the fight.

Wagnar's Castle (third room): A Transcendent Eniripsa entering on one of the “Death” cells of the Borbats will be killed instantly.

Incarnam

Tutorial Revamp: Upon incarnation, Master Kano will offer you the choice to follow the tutorial, teaching you the basics of combat in WAKFU.

The Gemlin: Will no longer be awarded after a fight against the Bow Meow. To receive this pet, you will have to rescue him from Wodents close from Sokay.

The Lumberjane: Will also be close from Sokay. Its difficulty has been significantly improved: you will now have to find a group to face her!

Respawning: A phoenix (respawn point) will be available in Incarnam, next to Sokay.

Astrub

Ecosystem: All players (subscribers or not) will be able to have a real influence on the ecosystem of the outposts (Amaknastrub, Bontastrub, Brakmarstrub and Sufokiastrub). It will now be possible to harvest seeds, plant them and get more in the Machines of Astrub.

Monsters: Monsters in the outposts (Amaknastrub, Bontastrub, Brakmarstrub and Sufokiastrub) have been modified in terms of level, difficulty and experience reward. You will see new low level versions of the monsters in the Nations.

Nations

General: with the revamp of the beginners’ zones, the Border Controls will be removed from the World of Twelve! With the arrival of quests with Kamas rewards and the addition of an ecosystem in the “Village” areas of the game, they were deemed no longer necessary. The goal is to facilitate the mobility of new players between nations.

Drago-Express: will now be free and 20 per nation (instead of 5).

Sufokia:

It will no longer be possible to import Farmer crops of level 65 to 90 in the Turfo Canyon: you will have to find the area that can now receive them!

It will no longer be possible to import Herbalist plants of level 65 to 90 in the Jumpin' Jungle: you will have to find the area that can now receive them!

The wishes gauges of Billon Stroud (Ronwen Sly) will be balanced separately. Due to this modification (and also the groups rebalancing mentioned in the “Monsters” part of this changelog), Gobballs seeds will also make Albatrocious appear in this area in order to keep interesting groups of monsters. Snappers will have to be planted with their own seeds.

Steamulating Shore: the Molluskies gauge will be easier to balance.

Politic

Taxes: To help the economy, the minimum taxes applied by governors have been decreased from 10% to 5%.

Improvement of the government popularity interface:

Popularity displayed: “Popularity: % actual”.

Modification of the pop-up concerning a deposed government: “Popularity -70%: Government deposed”.

Modification of the pop-up concerning an appreciated government: “Popularity +70%: Governor statue in the Headquarter.

Modification of the pop-up on the popularity of the government: “Score” is renamed “Popularity” and the percentage is removed to only display the amount of players that gave their opinion.

Haven-Bags

Permissions: Removing an individual's access to the Haven-Bag will now work.

Decorations:

Crates will be visible again in Haven-Bags.

It will be possible to delete dummies in the inventory.

Ogrest Chaos

Frequency: To make them more present and oppressing, the frequency of Ogrest Chaos has been doubled!

Resources linked to the Chaos: They will no longer appear on cells allowing teleportation to another area (like the cell teleporting you to the entrance of a dungeon).

Monsters: Killing members of Ogrest’s Cult will no longer provide Stasis gain.

Items

Mythic Equipment:

Added around 30 new mythic equipment from level 20 to 105 that can be obtained by defeating hordes leaders.

Added new mythic sets that can be obtained on dungeon bosses. Among them you will find the Imperial Gobball, Imperial Tofu, Imperial Blibli, Ivory Zordfish, and even Imperator!

The following sets have been rebalanced, you will be able to discover all the modifications directly in game:

Kapow Set

Blibli Set

Snapper Set

Scara Set

Mushdskito Set

Chafer Set

Toad Set

Kokoko Set

Carnivore Set

Royal Blibli Set

Golden Scara Set

Black Zordfish Set

Royal Chafer Set

Royal Kokoko Set

Tsar Set (changes from 3 to 5 pieces)

Little Scaraleaf Set

Bow Meow Set

Justice Set

Ugly Set

Kynder Set

Zora Set

Pandawan Set

Sumi Set

Youra Peein' Set.

Battered Hushed Set & Worn Hushed Set: Once merged, the level of a set equals the one of the lowest level item. That’s why these two sets will now be level 117. As a reminder, since the last update you were able to merge/unmerge a set no matter your level. If you were level 15, nothing can prevent you from merging/unmerging a set level 117.

Shield in Briefs: Will no longer appear blurred in combat.

Tofu Dumpling: Will be usable again.

Limes: Will work again as intended.

Fire of Love: Will be acquirable again in Bonta.

Baby Grougal Stuffed Toy: Will now be tradable.

[New] Recall potion: It will be obtainable on a Consumable Machine for 1 Bronze Token. It will also be craftable by Chefs (Recipe level 15: Bucket O’Water x5, Intemporal Dust x1, Canoon Powder x1). Upon consumption, you will be teleported to your last save point (last Phoenix used).

Sacred Scepter & Nun Scythe: To keep a cost coherent with the one of same type weapons, it will be changed from 4 to 5 AP.

Audio

State “Bound”: will now have the correct sound.

Miscellaneous

Bonus display: All bonuses (buffs) of your character will now be displayed on the top part of your screen.

Parry bonus: Those brought by equipment will be correctly displayed in the pop-up “Total bonus/penalty” of the character sheet.

Character display: Icons above the characters (group, government, outlaw) will now display correctly when using the attractions.

State “Ghostly Stupor”: Under this state, all characters will appear again as Ghostofs.

Gazette: Publication of the new edition.

Day/Night Cycle: This should now be corrected for the Nox server.

Pets: Animations and behavior of all the pets now have sounds!

Clawbot: Is now tradable.

Content is subject to change by time of deployment on 10/30.

Oh wow. This looks even better than the last update.
Are there going to be any changes to the monster exp formula to go along with this? It'd be a shame if everyone just skipped all of this content by farming wild gobs and polters non-stop.

Member

Onizukai25 October 2012 23:49

You had me at reset. The fact where getting all this and more to come? This is what we need to see more of!

Thanks!

Member

Vensaval25 October 2012 23:52

This is looking very impressive. Hope it doesn't disappoint.

I'm still really concerned about the Handyman recipes, though.

Member

Neneko8826 October 2012 00:10

Thank you SE for all the feedback you gave ankama.

This patch isn't so much ankama's doing as it was SE's, I think Derek finally influenced them again.

1. Tutorial that explains damage and resists
2. Quests that involve everyone and make nation funds important again
3. Giving all the dungeons a reason to be ran again
4. Revamping profs
5. Character revamps
6. Ecosystem matters now? Really? Finally! Pleeeeeeeeease add more of this. I know they can add more things with the ecosystem. New ores when it rains, groups for level 500+ when you overpopulate them, etc

If you can revamp the classes wakfu we can then recommend wakfu to other people. That's really the last step. No one wants to start a class which is half-done and needs revamps.

Eccentric Moogrr

KingKamor26 October 2012 00:28

Can't wait for the professions update, and the Hordes mechanic sounds interesting. I just hope that the Horde leaders aren't turned into what the WBs used to be, or we'll have loadse campers on our hands again. The new sets from OLD dungeons is a great update, and I can't wait to see what we can loot from those dusty old places.

Why can't I hold all this enthusiasm?!

Member

rmw126 October 2012 00:33

Neneko, you do know this is also being rolled out on the French server. I doubt anyone at SE had any influence other than translating code.

Member

crawfish3326 October 2012 00:47

WOW This patch looks amazing. seriously can't wait for the 30th now. It's like an early birthday present.

Member

Mr-buddy2u26 October 2012 00:51

its a good day to be a enu more loot it super shovel dance time. My old bones are shaking with anticipation

Member

Neneko8826 October 2012 01:03

(rmw1 @ 26 October 2012 00:33)

Neneko, you do know this is also being rolled out on the French server. I doubt anyone at SE had any influence other than translating code.

A lot of these things they're adding in this patch are ideas we suggested here. I don't see it as a coincidence. Stuff like using nation funds, an ecosystem that matters, and having a purpose to go back to the old dungeons?

That's just too many coincidences. Most of the time ankama doesn't like listening to us, but they will listen to SE when SE makes their voices be heard again. Ankama finally listened.