Shattered Might/ Unity 5/ Maya

Shattered Might, 2017

While working at Livid Interactive/ Helios Interactive, I contributed to the development of a short indie platformer demo entitled "Shattered Might". My primary role was as an environment artist and level artist, but I also contributed to level design as well.

You play as one of 4-5 adventurers battling strange monsters in a diverse world inspired by the great ancient civilizations of the earth.

The project is built in Unity 5, and modeled in Maya. The unique look and feel is defined by rich, controlled color and cartoon shaders playing off exaggerated low poly geometry and hard edges... rather than widespread texture use. (No lightmaps were used either.) The team was comprised of 6 artists and one developer, and the project (demo) was built over a period of 4-5 months.

Below are examples of models I created for this project, including one-off set pieces and modular units, meant to snap together.

My responsibilities included:​

Refining specific rooms in the Archer Level from white boxing to finished art, including a vast interior ruin, and the final miniboss arena. (See game screenshots above.)