Description:

StuntsDanger Sense. You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.

By my paw, set the world in motion. Through a combination of speed, dexterity, and uncanny timing, you always have a path forward. In a static environment, this means that you are capable of crazy parkour-like movement to get almost anywhere that could be physically accessed. In a more fluid environment you are impossible to pin down or fence in, as you’ll always find the gap.

Face in the crowd. +2 to any Stealth roll to blend into a crowd. What a “crowd” means will depend on the environment—a subway station requires more people to be crowded than a small bar.

PowersCanine Senses: +2 to Notice (scent and sounds only)

Canine Reflexes: +2 to Athletics as long as reflexes would make a difference

Good Dog: Start each session with the Aspect Good Dog with two free invokes, as long as it can be justified it can be used for almost any skill. Lost for the session when Bad Dog is invoked

Bad Dog: Take a Mild Consequence with one free invoke usable against you (or add a free invoke to an existing consequence if you have already taken one); until your Mild Consequence is cleared you gain +2 to Fight

Special Effects (option extra when succeed with style)
Inflict Condition (add an aspect to the target with one free invoke)