10 Strongest Rank 8 Xyz Monsters in Yu-Gi-Oh

Rank 8 Xyz Monsters in Yu-Gi-Oh

Learning how to xyz summon is pretty easy. Most xyz monsters simply demand you control two monsters of the same level, at which point (assuming you have an extra deck zone available), you can blend the two into a powerful xyz monster with a rank matching their levels. You also attach the material monsters as xyz units, which are used to fuel your new monster's effects.

The higher the levels of your monsters, the higher ranks of xyz monsters they can access and the stronger abilities they'll harness. Today, we're tackling the game's best rank 8 xyz monsters, who can be challenging to field since they require two level 8 creatures, each of which takes two tributes to normal summon or gimmicks to special summon. However, to compensate for their high price, rank 8 monsters wield some of the game's highest ATK and DEF scores as well as daunting effects. But with dozens of black-backgrounded titans available, which behemoths reign supreme? These are the ten best rank 8 xyz monsters in Yu-Gi-Oh!

Number 62: Galaxy-Eyes Prime Photon Dragon

10. Number 62: Galaxy-Eyes Prime Photon Dragon

ATK: 4000DEF: 3000

With a whopping 4000 ATK (not to mention 3000 DEF), Galaxy-Eyes Prime Photon Dragon dominates in battle. He's got a heap of awesome bonuses, and he accepts any two level 8 monsters as material, but note that unless he attaches Galaxy-Eyes Photon Dragon, any battle damage Prime inflicts will be halved. Luckily, his massive ATK score will remain undisturbed either way.

When Prime battles, you can (as a quick effect) detach a material to grant him ATK equal to the combined ranks of all xyz monsters on the field times 200, including your opponent's, for that battle only. Even if this only includes himself, that's still a fierce 1600 power increase. Additionally, when destroyed by your opponent's card effect while having Photon Dragon as material, you can special summon Prime during your second standby phase after activation and double his ATK, granting a massive 8000! Even with halved battle damage, this unrivaled score will still annihilate opposing monsters and life points—just make sure you survive long enough to make use of the effect.

Number 23: Lancelot, Dark Knight of the Underworld

9. Number 23: Lancelot, Dark Knight of the Underworld

ATK: 2000DEF: 1500

Don't let Lancelot's comparatively low battle stats fool you—this knight brandishes several fierce abilities. First, he can attack directly while he has xyz material, an exceptionally rare trait on a monster with over 1000 ATK. Plus, whenever Lancelot inflicts battle damage to your opponent, you can target and destroy a monster they control, meaning with each direct blow, you're also wiping out an enemy.

Finally, once per turn, during either player's turn, when a spell, trap, or monster's effect is activated, you must detach a material to negate the effect. While this unfortunately doesn't let you choose when it activates, and will counter your own cards if you're not careful, it still provides two total negations, making it almost impossible for your rival to make a comeback while Lancelot lives.

D/D/D Super Doom King Dark Armageddon

8. D/D/D Super Doom King Dark Armageddon

ATK: 3500DEF: 3000

A rare pendulum-xyz monster, D/D/D Super Doom King employs 3500 ATK and 3000 DEF. That said, he can't be pendulum summoned and needs two level 8 D/D/D monsters as material, restricting his use to his kin's archetype. However, when xyz summoned, you can attach a face-up D/D monster from your extra deck to Super Doom as material, adding even more resources to his arsenal. Additionally, pendulum monsters you control (including himself) cannot be destroyed by card effects, an awesome shield that protects many of the D/D members.

Once per turn, you can detach a material from Super Doom to destroy monsters you opponent controls equal to the number of pendulum monsters you control. While this must destroy an equal amount (and won't work if your opponent doesn't control as many units as you have pendulum monsters), it's still a fierce mass-wipe that can eradicate multiple enemies at once. When destroyed as a monster, you can place Super Doom into your pendulum zone; as a pendulum scale, he wields a (desirably) low scale of 1 and can (once per turn, if you have a D/D card in your other pendulum zone) summon a D/D/D xyz monster other than another copy of himself from your extra deck. This easily field your strongest xyz monsters, but note that they'll arrive without material, limiting their powers.

Number 107: Galaxy-Eyes Tachyon Dragon

7. Number 107: Galaxy-Eyes Tachyon Dragon

ATK: 3000DEF: 2500

As a light-attributed dragon monster, Galaxy-Eyes Tachyon fits well in a Blue-Eyes White dragon deck, and even mimics Blue-Eyes's stats with a healthy 3000 ATK and 2500 DEF, but he'll accept any level 8 monsters as material. Once, at the start of your battle phase, you can detach an xyz material from Tachyon to negate the effects of all other face-up monsters on the field and halve their ATK/DEF. If either of these effects resolve, during that battle phase, whenever an opponent's card effect resolves, Tachyon gains 1000 ATK until the end of the battle phase and can make a second attack, punishing your foe for responding with face-down tricks.

While it's unfortunate that Tachyon's field-negation can potentially weaken your own units, since you likely spent your best monsters in summoning Tachyon, you should suffer much less reductions than your opponent. Remember that the effect negation and ATK/DEF halving Tachyon provides is permanent; even if your opponent scrapes together a removal or survives the turn, they'll be left with a weakened and effect-less army unable to properly serve their master.

Number 90: Galaxy-Eyes Photon Lord

6. Number 90: Galaxy-Eyes Photon Lord

ATK: 2500DEF: 3000

Photon Lord actually prefers defense position, where he shields you with an impressive 3000 DEF. He accepts any two level 8s as material, but if you use a Photon member as material, Photon Lord gains a useful immunity to effect destruction. Plus, once per turn, as a quick effect, Photon Lord can detach a material to negate a monster effect, and if the detached material was a Galaxy card, he also destroys the negated monster!

Then, Photon Lord can (once per turn on your opponent's turn) take a Photon or Galaxy card from your deck and either add it to your hand or attach it to himself as material, an amazing ability that continuously stocks your hand and provides fuel for Photon Lord's effects. Even if you initially summoned Photon Lord without a Photon material, this will also provide the unit he needs to become immune to effect destruction.

Vola-Chemicritter Methydraco

5. Vola-Chemicritter Methydraco

ATK: 3000DEF: 3000

With 3000 in both battle stats, Vola-Chemicritter will hold his own regardless of which position he adopts. He demand two level 8 gemini monsters as material; luckily, this includes gemini monsters that haven't yet activated their effects (gemini monsters count as normal monsters until unlocking their latent powers by being normal summoned while already fielded).

When xyz summoned, Vola-Chemicritter can revive a gemini monster from your graveyard, meaning you're spending two monsters for his summon but also gaining two upon arrival. Additionally, while Vola has xyz material, your opponent cannot target gemini monsters you control with either attacks or effects, a fierce shield that barricades your other allies. Finally, when you normal summon a gemini monster, you can detach a material from Vola to force your opponent to send one card from their field or hand (their choice) to their graveyard, a brutal ability that's almost impossible to avoid since it can hinder from one of two areas.

Hieratic Sun Dragon Overlord of Heliopolis

4. Hieratic Sun Dragon Overlord of Heliopolis

ATK: 3000DEF: 2400

Another light-attributed dragon, Hieratic Sun Dragon also fits well with Blue-Eyes builds, and he'll take any two level 8 monsters as material. He's packing a sweet 3000 ATK, and can (once per turn) detach a material to let you tribute any number of monsters from your field or hand and destroy a corresponding amount of cards on the field.

While this weakens your own arsenal as well as your foe's, you get to pick the number of tributes, letting you destroy exactly as many or few cards as you need. Pulling tributes from the hand is another rare benefit that helps keep your field stocked, and remember that Hieratic can destroy every type of card, so no monster, spell, or trap is safe. He may have less effects than today's other entries, but his adjustable trait and easy summon earn Hieratic a place in many deck lists.

Number 38: Hope Harbinger Dragon Titanic Galaxy

3. Number 38: Hope Harbinger Dragon Titanic Galaxy

ATK: 3000DEF: 2500

Yet another light dragon with 3000 ATK who accepts any level 8s as material, Hope Harbinger's first ability is one of the best in the game: once per turn, during either player's turn, when a spell card or effect is activated, you can negate the effect and attach the spell to Harbinger as material, simultaneously denying your opponent their magic and strengthening your dragon.

Additionally, when your opponent's monster declares an attack, you can detach a material to switch the target to Harbinger and perform damage calculation, preventing them from assaulting your weaker units. Finally, when one or more face-up xyz monsters you control are destroyed, you can target a face-up xyz monster you control and grant it ATK equal to the ATK of one of the destroyed monsters, punishing your opponent for removing your other xyz creatures. Remember, use link monsters to provide multiple extra deck zones and take advantage of this ability. However, even if he's your sole xyz monster, Harbinger still impresses since his second and third abilities (while nice) are really just icing on the cake; his real treat lies in his easy summon and monstrous spell negation.

Raidraptor - Satellite Cannon Falcon

2. Raidraptor - Satellite Cannon Falcon

ATK: 3000DEF: 2000

The Raidraptors have never been my favorite series, but I can't deny they access an impressive boss monster. Satellite Cannon Falcon accepts any two level 8 winged-beasts as material, meaning other themes can play him as well. However, he only really belongs in Raidraptor structures because if he was summoned using a Raidraptor as material, Satellite Cannon may destroy all spells/traps your opponent controls! This lethal trait not only mimics the long-banned Harpie's Feather Duster, it actually exceeds the forbidden magic—your opponent cannot activate card or effects in response to this ability.

Additionally, Satellite Cannon can detach a material to target a face-up monster your opponent controls and have it lose ATK equal to the number of Raidraptors in your graveyard times 800. After destroying all opposing spells/traps and drastically weakening opposing monsters, Satellite Cannon perfectly sets you up for a massive offensive that will likely win you the duel.

D/D/D Duo-Dawn King Kali Yuga

1. D/D/D Duo-Dawn King Kali Yuga

ATK: 3500DEF: 3000

This D/D/D behemoth accepts any level 8 D/D monsters as material; remember, this includes both D/D and D/D/D monsters, letting several combatants meet your quota. Duo-Dawn enjoys a stellar 3500 ATK and 3000 DEF, and after being xyz summoned, he'll prevent other cards on the field from being activated (preventing your opponent from countering with traps or quick-play spells) for the rest of the turn. He'll also negate other face-up card effects, further crushing any potential defenses.

As great as these abilities are, Duo-Dawn can (once per turn, on either player's turn) detach a material to destroy all spells and traps on the field, an instant-speed Heavy Storm. While this also obliterates your spells and traps, remember that many D/D supports are actually good to destroy since they'll eventually drain your life during your standby phase. Speaking of which, Duo-Dawn can also detach a material on your turn to set a Dark Contract spell/trap from your graveyard.

Despite the hit that D/D monster decks took with the extra deck limitation rules, Duo-Dawn remains one of the game's strongest monsters, and he's won me a fair share of duels with his impressive abilities. Best of all, despite belonging to the "super rare" category, Duo-Dawn costs less than a dollar, a very uncommon (but appreciated) trait among powerful extra deck monsters.

Future of Xyz Monsters

Like other extra deck cards, xyz monsters are a bit harder to play now that players can only access one extra deck zone unless they have link monsters. That said, xyz remains a powerful and competitive summoning method that doesn't require the fusion spells of fusion summoning or tuners of synchro summoning. Just match levels and you're good to go!

With continued xyz support even after the debut of newer monster types, the future looks bright for our imposing extra deck comrades. But for now, as we eagerly await Konami's next batch of powerful rank 8 titans, vote for your favorite monster and I'll see you at our next Yu-Gi-Oh countdown!

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