Operation_bugfix

Bugfix of the well known (original) maps

"stone flower" and "Europe's Night"

(maps will not replace original maps! bugfixes will not be available in ladder!!!)

changes:

Stone flower:corrected reinforcements for Player bonus object 0 (neutral base near player 0)set storage (ammo/repair resources) on true for Player bonus Object 4 (neutral base near player 2)moved reinforcement-points a bit so no units get stuck in baseadded one little trench in middle (I know that was no bugfix :P)Europe's Night:changed Storage to "true" for Base 4 (neutral base)Desert Battles:only made no GAP no Artillery version

It is a attack / defence map, so it is important that "random placement" is turned off, so player 1 (host) will be attacker (Us), player 2 will be defender(Axis), player 3 attacker(Us), player 4 defender (Axis)

It is a attack / defence map, so it is important that "random placement" is turned off, so player 1 (host) will be attacker (Us), player 2 will be defender(Axis), player 3 attacker(Us), player 4 defender (Axis), .... player 7 attacker(Us), player 8 defender (Axis)

Watch out for uboot!

Look carefully what troops I put on map, before doing dumb attack!

Defender has good defences, try to play wise, you have the troops for doing so!!! Masses of tanks will not do the work!

reinforces ONLY come out at team side, so make sure random placement off and player 1/2/3 one team 4/5/6 other team! , starting bases in corners & upper/down middle

I think this is one of the best maps for REAL team play!

You only get one starting reinforcement, but bases can be repaired quick (2 bases / one engineer truck load)

Being this situation it would be unwise to make attack at begin or come with GAP at start. Even if you would capture enemy base, your next reinforcement will have a long way, as reinforces don't come out at bases!