As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Scrapland' (Xbox/PC) - Screens

Scrapland features a huge variety of characters and spaceships that players can use and built the way they wants. A funny storyline of intriguing plot twists, very bad guys and incredible high-speed air combat in single and multiplayer modes accompany an open-ended game design.

The game is structured in missions whose objectives are always “doing things”, instead of “finding out how to do them”. That is, the player will never wonder what to do, which object he needs or which character he has to transform into to accomplish a mission; The game itself provides that information constantly and clearly. Fun and challenge lie in what happens and how the system reacts when the player does what he is asked to, when he uses the object he needs or when he transforms into the precise character.

The player has total freedom of movements most of the game time –it is a little restricted at the beginning for tutorial reasons-. In Scrapland, one can freely wander round all levels/maps, interact with all characters, drive all ships and combine, with no restriction, the main mission with any other thing the player feels like doing. The possible casuistry is huge, thanks to which the game world is perceived as living, realistic and unpredictable.

SCRAPLAND’s multiplayer offers a kind of gameplay based in combat and speed, with the same ships the player can built in single player. Individually or by tem, LAN or internet, SCRAPLAND establishes a new standard in high-competitive multiplayer games.

Features :

Open-ended gameplay set in a unique and novel science fiction 3D world.