In the Warriors book, you’ll find several distinct facets to the army, and each segment follows a progression through where they are in their relation to their dark bestowers of power.

Hell-Forged Armour (-POUR TOUT LES CHAOTEUX non BARBARE)Follows the rules for Plate Armour (can be enchanted as if it was a Plate Armour).The wearer gains Fearless. If more than half of a unit’s models have Hell-Forged Armour, the unit must reroll failed Break Tests.

Path of the Favoured Models with this Universal Rule can make one more Supporting Attack than normal from the second rank. Units with one or more models with Path of the Favoured cannot add Rank Bonus to their Combat Score. A model with Path of the Favoured that fights in a Duel gains +1 Discipline until the end of the Melee Phase.

As you can see, you are no longer forced to challenge with your Character models (this rule is completely gone), however, there is an incentive to do so. While the bonus looks rather smallish, all models with Path of the Favoured have this exact special rules, even unit Champions!Next are the EXILED, those who have fallen from direct favor of the gods yet serve them still. Oft barely still considered men at all, these madmen become abominations in the eyes of many, yet due to the devoted madness within themselves are afraid of nothing, standing strong in overwhelming odds where even the mightiest warriors would have fled. Monsters and madmen alike, their bodies warp as do their minds.

As with their brothers on the Path of Favoured, the Warriors on the Path of Exiled also wear the "Hell-Forged Armour". Furthermore, while their specific special rule didn't change that much, here is it as a reminder for you:Path of the ExiledThe model gains Stubborn in the first Round of Combat provided its unit does not have more ranks than files and is Engaged in Combat in its Front facing with an enemy unit. Units with Path of the Exiled cannot join or be joined by units without Path of the Exiled.

However, if an EXILED one fails the gods even more, something more horrible than death awaits him. He is stripped of his free will, loses everything he has ever strived for and becomes IRREDEEMABLE. Sometimes even a Warrior on the Path of the Favoured could betray his God in such an irredeemable way, that he falls directly to this state, a state of no return.

All those traits of the IRREDEEMABLE can be found in their respective special rule:

IrredeemableThe model gains Unstable, cannot use Stomp Attacks, and can use Grind Attacks as Supporting Attacks (ignoring the maximum number of Supporting Attacks). When a model with Irredeemable is killed by a Melee Attack, remove it as a casualty only at Initiative Step 0. A unit with at least one model with Irredeemable may never have more ranks than files.

Fourthly, there are the BARBARIANS, mortal followers of the gods who revel in what the gods represent. These followers fulfil a number of different roles in the army, from infantry to light cavalry raiding units to taming fantastic beasts to bring to the battlefield.

To represent their fast paced way of living and war, they got a fitting special rule representing this exact trait of them.

Battle FeverUnits consisting entirely of models with Battle Fever must reroll any natural rolls of ‘1’ when rolling for Charge Range.

Finally, the FELDRAKS. These dragon kin represent the pinnacle of monstrous might, growing larger and more terrifying over the ages until they reach a truly monumental scale.

While they do not have a unique special rule as they used to have, their hatred towards their flying kin is strong in them. Hence, all Feldraks have the special rule Hatred (against flying)

So in what category is the Exalted Herald (former Daemon Prince) now? In none. He has is own patch of unique special rules and options

In a similar vein are the Sorcerers, they are on their own Path, and do not belong to a single one. What their Path looks like is a mystery, only themself and the Daemons they made the Pact with, know it. Similar to the Exalted Herald, they have their own special rules, which you can find a sneak peak here under the Warriors of the Dark God update: Issue 10 - FAQ about 2.0 and more rules spoilers

The Feldrak Ancestor and his kin!

Below you will find the Feldrak family progression! Starting from right to left, you have the Feldraks, the youngest in the family. Next is the Feldrak Elder, hardened from centuries of battle and grown to monumental size, they dwarf their younger siblings...but they do not compare to the massive size of the big daddy of them all, the Feldrak Ancestor. As it's name implies, these bad boys have lived for countless centuries and taken part in unfathomable battles. Surviving and ascending to the top of the food chain with in the wasteland.

The Kings of the Wastelands"Feldrak." This ominous sounding name has spread from the borders of the Wasteland throughout the world. Its precise meaning and origins are not certain, though some draconic connection has long been speculated.

What is known is that the creatures so named have long associated themselves with the Warriors and their Dark Gods. Some claim them to be no better than beasts, acting out animalistic impulses. Yet those who have experience with the Warriors have seen them act with ferocious savagery, yet also with independent discipline. Warriors who interact with them do so as comrades in arms, not masters of beasts.

What is known about them, beyond their prowess with the huge weapons they carry, is their fury towards creatures that can fly. Whatever the reasons, this enmity has become legendary. When Marshall Schulhof fell at the gates of Zuidstal, it was a pack of Feldrak who tore him from the back of his griffon and dismembered the unfortunate beast. Stories of the defeat of High Prince Enbalar tell of the elf's dragon being cut down by one of the Elder of their kind.

Now, reports have spread of an even greater Feldrak being seen beyond the Wasteland and other areas of high magic. These creatures rival dragons in scale, and have been seen leading entire armies populated with all manner of beasts, both Feldraks and other creatures, never seen in such numbers. Whatever these being are, they strike dread into the hearts of those who encounter them. No doubt we will learn more of them in times to come.

Below you will find the current statlines of the Feldraks! Points have been omitted as those can change. But the statlines should remain the same.

**Note: Polearms in the screencaps are out of date. This has been reverted back into Halberds. Disclaimer in action!**

Feldrak Statlines

FeldraksNot much has changed for our Feldraks. We gained an inch of movement, +1Agi(formerly initiative), gained fear(as it should be!) but lost Mark of True Chaos, but then gained Hatred vs Flyers!! To hell with you Highborn Elves and your flying circus!

Feldrak ElderNext up we have the Feldrak Elder! Again, gained an inch of movement, went down in WS/Agi by 1. Gained Hatred vs Fliers. Lost Mark of True Chaos, as Feldraks do not actually follow the Dark Gods. They make their own way! They are also not mindless beasts and so no longer immune to psychology. They didn't get so old and big by taking a charge from impossible odds after all! And of course a bump in his base size to help show the progression from Feldrak to Feldrak Elder. You'll also notice his stats mirror that of a standard Dragon, only instead of fly, he has weapon options!

Withe the new PW rules these guys can be great vs parry infantry, as well as monster hunters if equipped with Halberds or GWs! Especially those pesky dragons

And last, but certainly not least...

Feldrak AncestorThis behemoth is the closest to their dragon ancestors without getting your eyes burnt. (name that reference ) Displayed by their "Dying Embers" Special rule. They have a Str4 AP1 breath weapon, an ability they retained from their former lives. Though the mutation from Dragon to Feldrak took millennia, the Ancestors still have a fire burning in their souls and can unleash its fury, at a cost. You'll also notice that his stats mirror that of an Ancient Dragon, and like the Feldrak Elder, he loses the option to fly, but gains weapon options!

Due to their fleeting memories of their former glory, the loss of their ability to fly has left them with a hatred for those who can. If he is your general, he bumps the Legendary Beasts category up to 45%!! But removes the ability for models with Fly.

**Note: He has to be your General to lose models with fly, so having him as just another character doesn't keep you from having flying models, but you don't get the bump in Legendary beasts category. He has Dis9 which is the highest in the army...2.0 has removed the rule that makes you have to have the highest Leadership value as the General. So this guy can be added to any army and doesn't have to be your General!**

At Str7 he's a beast! Add in a Halberd or a GW(!!) He becomes Str8/9 respectively!! Take that T8 monsters!!