PREAMBLE:
One day I've got tired of editing .bat files to launch Quake maps. I went online to find something similar to ZDL, but for Quake. I haven't found anything usable there (Quake Injector is a bit too cumersome for my tastes...), so I decided to make one myself.

FEATURES:
- Small and easy to use.
- Can detect maps in folders and .PAK files (.PK3 support is planned).

INSTALLATION:
Extract SQLauncher.exe into your Quake directory.

SYSTEM REQUIREMENTS:
Microsoft .Net Framework 3.5.
NOTICE: if you already have .Net Framework 4.0 or newer installed, you'll still need to install 3.5 version, because newer versions are not backwards compatible with it!

So instead of fixing how the map names look, you have now hidden them altogether? Unless a map is in a .pk3 archive, it's name should be displayed. If it's not, I'd like to see that map.

How is the Quake 2 n64 to PC thing going? Slowly. You can play the current build (has 7 finished maps ATM) by downloading it from the github, extracting the contents of "Mission64-data-master" folder into "KMQuake 2/Mission64" folder, then running "Launch.bat" from said folder).

The map titles in question use special characters to appear as colored letters and symbols in game which usually conflict with regular OS expressions. I'd argue it's not worth the effort of manually adding all those characters to the tool just because very few maps, this case deathmatch maps exclusively, use a non-standard naming scheme; a wildcard character like "?" seems just fine.

...but more of a question for MaxED. Could you add in a way to edit the command line? There are some command line args that need to come before map. I found that in order to play Ter Shibboleth with SQL I had to select "No Map" then +sv_protocol 999 +map shib1

Or is there some other better solution? I am not thinking about power users here. I recommend SQL in posts all over the place for beginners. I had to some digging to get this mod to work with SQL.

@ Dumptruck_ds

#62 posted by Lo Frag Traff [143.159.205.48] on 2017/09/06 18:33:40

i think my issue with Ter Shibboleth was relevant to what you just mentioned.

it loaded for me ok in sql, but effed up textures etc.

then i put in:
sv_protocol 999
gl_farclip 256000

then map shib1.

then it was fine.

really love sql though.

i like the filters with the quake injector, but the simplicity/user frindliness of sql makes me happy.

Yeah I can't think of a reason to have +map early in the command line.

SQL Presets

#66 posted by damage_inc [172.58.152.201] on 2017/09/07 00:39:35

While I would never suggest making this great lil' program complicated, have you ever thought about saving more than the last ran options to your .ini file... as saved presets?

A lonnnnnng time ago I made "Modrunner95", hehe! My Win95 version of SQL. It allowed saving to the .ini file different settings/options and seemed a good feature.

As far as UI elements go it would only require the addition of a drop down combo box and a way to get a "name" for the preset from the user. A lil' bit of code to populate the box with multiple .ini file entries ofc.