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MORTOC PORTFOLIO

This is all really old, ignore me

Professional Projects

Socrative

Senior Developer

Socrative brought me on to design and build version 2.0 of the widely-used app. I was responsible for all front and back-end development and lead the team in building and scaling the new version. Acquired by MasteryConnect in 2014

GatherEducation

Startup Co-founder

I created an eLearning solution using a Kinect Sensor and an iPad to appear in a virtual classroom where students can log in to the simulation to attend class. Primary developer on Mac, Windows, iOS and Android using Unity3d and Django for services.

Hangout.net

Game Programmer

Responsible for 3D development and helped build the game development team from two to thirteen developers for a virtual world project. Built gameplay, web integration and P2P networking architecture using the Unity3D game engine and Flash/HTML/JavaScript.

Highmoon Studios

Programmer Intern

I worked on the 'Tools and Tech' team using the Unreal 3 engine. Contributed to two Xbox 360 titles: 'Robert Ludlum's The Bourne Conspiracy' and 'Darkwatch 2 (unreleased)'.

Personal Work

Starbomb

Tech Demo Android game made with Unity3D.

"Starbomb is a game of skill. Balance your way to victory against your friends. Quick reflexes and a sharp eye required."

League of Load Screens

As an excuse to learn Meteor.js, I built a tool that uses Riot Game's API and some basic machine learning classification techniques to give you a heads up on players strengths and weaknesses for the game you're currently loading into.