Hooray, it's finally here! With the launch of this crazy awesome thing I've added several new features to CSD to support the official Steam Controller. I've also added a few additional features for all gamepad players. Enjoy! (Windows and Linux patches are live now; for the Mac patch, see notes below.)

NEW ADDITIONS

Steam Controller support has been added! You can now select it from the all new gamepad quick select main menu, or through the options menu.

An official preset has been added for the Steam Controller. It will be auto selected when starting up the game with a Steam Controller. You can also select it manually by choosing "Official CSD Preset" in the Configure Controller menu.

An all new gamepad quick-select menu has been added at the start of the game that allows you to quickly choose your controller.

BUG FIXES

Fixed a few bugs regarding Wii U Pro button mapping.

Fixed a few bugs for previous controller mappings for certain situations (mainly multiplayer).

IMPORTANT NOTE FOR MAC OWNERS

Due to the new changes in the Mac OS system in regards to running apps outside of the official Apple App Store, the state of exporting to Mac via Game Maker Studio (the engine we use) is in a bit of a disarray right now. I've spent the last few weeks trying to find solutions but unfortunately it's a huge mess right now, and completely out of my hands.

What this all means is that from now on all patches are opt-in only for Mac users. You will need to right click on Cook, Serve, Delicious in your Steam Library, select Properties, and click the Betas tab and select the Mac Patch beta branch. Once you do so and download the new game, try running it. You will be informed that the game is an app from the internet, so press OK/accept to run it. Try running it again if it does not load. You may need to run it a few times before the game starts up, at which point you shouldn't have any further problems when running the game. I realize this is a less than ideal situation but just last week I was faced with the possibility of not being able to patch the Mac version anymore, and that's completely unacceptable to me. So this is how it'll have to be. Remember, just keep trying to run the game and eventually it will go through, and you shouldn't have any more errors forever after that, or at least that's been my experience. I will update with more info if Game Maker Studio or Apple's new App process is sorted and fixed.

Hey who's ready for an all new update? This patch fixes a few bugs and adds some requested features, including a new track for CSD soundtrack owners! Woo!

NEW ADDITIONS

You can now select different Fish recipes in practice mode if you have upgraded to three stars or higher.

Alternate metrics added in the Statistics menu for Food Volume.

In the Practice Chores mode, robberies are now delivered to Prep Station 2 so you can practice them exclusively w/o having to practice all the chores first.

Added a CSD 2 teaser email.

NEW ADDITIONS (CSD Soundtrack DLC)

The Tutorial track has been added in FLAC and MP3 formats for users who have purchased the CSD Soundtrack DLC. For details on how to access your soundtrack, visit the main store page.

BUG FIXES

Fixed a bug that would cause the game to display error messages when going to the main menu, as well as glitching Weekly Challenges.

Fixed bug that would allow hash browns to contribute to daily income in practice mode.

Changed Laci's VIP requests in order to hopefully fix the bug where she wouldn't visit your restaurant, even with the proper foods on the menu.

Fixed bug that prevented the last two recipes of Nachos to be practiced in Practice Mode.

Fixed small email glitch that displayed the wrong name for a few male dates for Cook4Luv.

IMPORTANT NOTE FOR MAC OWNERS

Due to the new changes in the Mac OS system in regards to running apps outside of the official Apple App Store, the state of exporting to Mac via Game Maker Studio (the engine we use) is in a bit of a disarray right now. I've spent the last few weeks trying to find solutions but unfortunately it's a huge mess right now, and completely out of my hands.

What this all means is that from now on all patches are opt-in only for Mac users. You will need to right click on Cook, Serve, Delicious in your Steam Library, select Properties, and click the Betas tab and select the Mac Patch beta branch. Once you do so and download the new game, try running it. You will be informed that the game is an app from the internet, so press OK/accept to run it. Try running it again if it does not load. You may need to run it a few times before the game starts up, at which point you shouldn't have any further problems when running the game. I realize this is a less than ideal situation but just last week I was faced with the possibility of not being able to patch the Mac version anymore, and that's completely unacceptable to me. So this is how it'll have to be. Remember, just keep trying to run the game and eventually it will go through, and you shouldn't have any more errors forever after that, or at least that's been my experience. I will update with more info if Game Maker Studio or Apple's new App process is sorted and fixed.

Aw yeah, I'm proud to announce that Cook, Serve, Delicious! 2!! is coming to Steam in 2016! With over 180 foods, tons of new gameplay elements and all new content, this massive sequel will be even more fun and challenging than ever before.

For an even more detailed look at the sequel, including the first screenshots, a reveal trailer and more, visit http://www.cookservedelicious.com and thanks everyone for all the support!

Hey everyone, the newest update for CSD has arrived! This includes a bunch of new additions and features, as well as fixing a few minor bugs. Thanks and enjoy the free update!

NEW ADDITIONS

Mystery Box Mode (1-4 players, Battle Kitchen) For the first time in the game, all 30 foods will be in play in this challenge. The catch: all orders will be in secret mystery boxes until they're selected. How far can you go in this crazy challenge?

Weekly Sprint Challenges are now supported! These small bite sized challenges are 3 waves long (24 foods) as opposed to the standard weekly challenges (40 foods). There can be a mix of sprints and standard challenges from now on. Enjoy!

Wii U Pro Controller support added for the Mayflash Wii U adaptor for PC or any other third party system that allows for Wii U Pro Controller support.

Crazy Dave Bet emails now have text that explains the bet offer has expired if it isn't taken on the day it's recieved.

The Enchilada tutorial text has been clarified a bit better.

BUG FIXES

Adjusted system that deploys VIPs and dates. Originally if you had a high buzz restaurant, there was a chance that your VIP or date would not be "fit" into the order system, resulting in a "missed" date or VIP. That system has been tightened considerablly to try and prevent this from happening.

To opt into this beta (Windows only) you'll need to right click Cook, Serve, Delicious in your library, click properties, select the Beta tab and click the Beta branch from the pull down menu.

Here's a list of what's fixed and new in this update:

NEW ADDITIONS

Mystery Box Mode (1-4 players, Battle Kitchen) For the first time in the game, all 30 foods will be in play in this challenge. The catch: all orders will be in secret mystery boxes until they're selected. How far can you go in this crazy challenge?

Added an option to enable support for touchscreens and tablet PCs. This will get rid of the "double tap" method of input that had to be done for touchscreen users. To enable, load a game and go to the main options screen, select Keyboard/Tablet Options and then enable the option in the following menu.

BUG FIXES

Adjusted system that deploys VIPs and dates. Originally if you had a high buzz restaurant, there was a chance that your VIP or date would not be "fit" into the order system, resulting in a "missed" date or VIP. That system has been tightened considerablly to try and prevent this from happening.

Hey, who's ready for ESPORTS? Cause I got a brand new mode for you in this new update for CSD: Battle Kitchen!

When I first announced the new Battle Kitchen update the idea was that I'd have an eSports mode which would generally be another challenge type event with five foods and random recipes, like the strike challenges. However I was quite surprised with how popular the endurance mode was, so much so that I thought I'd just merge the eSports challenge idea into a brand new endurance event.

I hope you enjoy the event and the final part of the Battle Kitchen update (which includes Versus modes for multiplayer) should hit in January. Thanks and happy ESPORTS!

BUG FIXES 3.12

Fixed an issue that caused burgers and corndogs to sometimes disappear from your menu even if they've been purchased. Burgers that have been upgraded at least once will be returned to your menu, otherwise burgers and corndogs lost to this bug will need to be repurchased one last time. My apologies for that issue.

Fixed an email that referred to some old gameplay modes that have since been replaced with the Battle Kitchen.

Fixed bug that would sometimes improperly halt Endurance challenges at the start with a failed "food burned" message.

Fixed chef Risotto's calls not coming through properly when the prep stations are full. As a result, some players never got another Risotto call during the initial one for the eSports challenge. Because of this the eSports board has been reset and can only be used with this newest patch. My apologies for the glitch. Do note that your new score for the eSports challenge will go through to the Steam leaderboards, even if you do not beat your old local score.

Halved the amount of time the Risotto call is on screen after the player chooses an option.

BUG FIXES 3.10a

Fixed a corrupted graphics package that went out with 3.10. The burger's lettuce image is no longer a series of PlayStation button images.

NEW CONTENT

eSports Endurance Mode (1-4 players): the new eSports challenge for CSD is finally here! eSports Endurance takes the standard Endurance challenge, changes the four starter foods (which are now Soda, Sushi, Pasta and Ice Cream) and increases the "replacement pool" with hard foods across the board, as well as upping the difficulty at the start at a considerable degree. Good luck!

BUG FIXES

Fixed a bug that slowed the first three orders of every Weekly Challenge before adjusting to a fast speed. Orders will now move quickly after the first one.

Fixed minor UI elements with Endurance menus.

Fixed bug in Endurance where the player was asked to replace a food with the exact same food in the Risotto call.

Adjusted leaderboard displays for the removal of avatars. While I hope to bring this back in the future, right now it's causing way too many issues for users so unfortunately they are disabled for now.

(3.04b) Adds developer option to disable handling of avatars remotely. Apologies for all the updates recently but these last few have been critical bugs or additions that the game needs in order to perform properly. Thanks!

(3.04a) Fixes a bug that skips half of the tutorial for new players.

Performance improvements for booting up the game have been improved for a few users who had issues playing offline.

Avatars no longer reset or show up blank after certain instances, such as quitting an event.

A few minor menu navigation bugs with the mouse have been fixed.

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Hey y'all, version 3.03 of CSD: Battle Kitchen is now available! This adds a few general and fan requested improvements as well as fixing several bugs. It's rolling out now for all platforms, and here's the change log:

IMRPOVEMENTS

Turning off Rush Hour text flashes in the options now also turns off fireworks screen flashes in Battle Kitchen.

Toned down bright flare effects from the fireworks in Battle Kitchen.

"New" badges indicate a new weekly challenge has been downloaded, typically scheduled for Monday of each week.

The way that scores are being pushed to the Steam Leaderboards have been altered, solving the issue of some beta testers not being able to set new scores.

You can now tap or click the top left portion of the screen to continue instead of pressing enter in the CSD title screen. This is to better accommodate touch screen or mouse only users.

Fixed bug that halted the unlocking of characters even if there were still characters to unlock. For those affected by the bug, play any Endurance or Weekly Challenge and then continue to the main menu to get the character wheel spin.

Improved the display of combos over 199 in Endurance mode and Endurance menus as well.

Fixed a bug that could occur when loading and downloading a Weekly Challenge that would display recipes improperly.

Fixed the Campaign co-op bug that booted the expediter when the restaurant closed even if there were still customers to serve.

Fixed small bug that would reset Strike Challenge difficulty after clearing a Strike Challenge.

For those experiencing hard crashes upon booting up the game, press and hold Shift while the game boots up to disable avatars, as that will solve the issue. To turn avatars back on, press and hold Control while the game boots up.

The no-fun police somehow hacked my computer and fixed a hilarious bug that caused restaurant equipment to walk into your restaurant and order food.