One interesting feature you could add to this is only to illuminate 2 territory deep, as suggested, but also to illuminate stockpiles of a given number of troops, say, 50.

Think of it in this kind of way. If you were at war, and you had 1 troop, you're never going to see his little torch in the moonlit night - but if you have 50 troops, each with a torch to light their way, you'd see that light coming.

So, not only would you see 2 territories around you, you'd also see that stockpile on the other side of the map with 51 troops sitting on it.

This might be a good way to discourage stockpiling, and may also add some interesting strategy to spreading out troops to avoid being illuminated...

pjromano wrote:One interesting feature you could add to this is only to illuminate 2 territory deep, as suggested, but also to illuminate stockpiles of a given number of troops, say, 50.

Think of it in this kind of way. If you were at war, and you had 1 troop, you're never going to see his little torch in the moonlit night - but if you have 50 troops, each with a torch to light their way, you'd see that light coming.

So, not only would you see 2 territories around you, you'd also see that stockpile on the other side of the map with 51 troops sitting on it.

This might be a good way to discourage stockpiling, and may also add some interesting strategy to spreading out troops to avoid being illuminated...

Interesting idea, although it could be argues that tens, even hundreds of troops could be well hidden, whilst thousands might be slightly more noticable?

Personally I'd much rather see the stack-size determining visibility. The idea of fog being two terts deep just doesn't seem that different to normal fog. I understand that some maps and in some situations it would add an additional set of options, but when compared to the other option sets on CC (spoils, fog, reinforcements) it isn't anywhere near as much of a difference and therefore to me seems a little frivolous.