Character(s) lore: The nine

The Cult of the Nine!?

We followed the path. The Path crumbled beneath our feet. Our feet became one mind. One mind can absorb the truth. The Truth is that Osiris understands nothing. I have forgotten loneliness uncertainty life alone. Alone I see with my six eyes. Eyes watching from beyond the heliopause. The heliopause is a curtain before the next and final act.

Welcome back guardians. Today we are talking about the hidden message within three different exotic items, the Aeon Swift for the Hunter, the Aeon Safe for the Titan and the Aeon Soul for the Warlock. The lore tabs for these items at first glance appear to be gibberish, however when combined in the correct way, they form a cohesive message. The message appears to be from a cult that we have not seen before, the Cult of the Aeons.

In this video I want to present how this message is deciphered and then present a theory that the Cult of Aeons are linked to the Nine, similar to how we had the Cult of Osiris and the Trials of Osiris, we might now have the Cult of the Aeons and the Trials of the Nine.

I was first linked the method to decipher the Cults message from Baxter from the Ischtar Collective, who linked a post from TKfromthe90s and FutureLoreCult, formerly Betachieftan who both provided the process for deciphering the Cults message. A link will be below.

As usual, the artwork featured in this video is made possible through your patreon donations. All patreon donations go towards paying Gammatrap for his artwork. We will have Christmas promotion very soon were all patreons of any tier can get their hands on some digital artwork.

This is myelin games and I hope you enjoy this latest Destiny 2 lore episode.

The item descriptions for each exotic, the Aeon Swift, the Aeon Safe or the Aeon Soul is exactly the same, this in itself is unusual but very significant, which I will explain soon, however the item description is the sentences that introduces the new cult, it reads,

“We are unique emanations of the same shared Light.” —Cult of the Aeons

So, I believe the message hidden in the Lore tab is from the Cult of the Aeons, it is a message from the Cult to us.

Before we get to how the Cult of the Aeons is linked to the Nine, lets first decipher this message. All of the items Aeon Swift, Aeon Safe and Aeon Soul have both round and square brackets in very odd positions throughout the paragraph.

Those clever guardians I mentioned in the introduction, recognized that the square and round brackets were part of the puzzle and that the paragraph should be read by alternating between the contents of the round and square brackets.

For example, Aeon Swift looks like this,

“[
(we followed [the Path) crumbled beneath
(our feet] became [one mind) can absorb
(the truth] is that Osiris
understands [nothing) can describe the
joy of shared (thought] you knew what
they were didn’t [you) haven’t lived
as they (do] you wish to find [your future)
is (predetermined] individuals will never
find [answers) lie in forbidden (places]
bound by [shared dreams) will reveal
(your nature]
is to [destroy)”

The first sentence is the round brackets, “We followed the Path”, the second sentence is the square brackets, “the path crumbled beneath our feet”, the third sentence alternates back to the round brackets, “our feet became one mind”, and you can keep alternating between these sentences to reveal the true message.

Once you have done this for each exotic item, you can combine the lore tabs from Aeon Swift, Safe and Soul together to get the complete message from the Cult of the Aeons.

The order that you put the Swift, Safe or Soul in, is determined by a single open and a single closed square bracket. i.e. Aeon Swift starts with an open square bracket so is thought to be the very first entry and Aeon Soul finishes with a lone closed square bracket so is thought to be the last entry. Aeon safe has neither an open or closed square bracket so predicted to be the middle text.

Therefore, the order that you should read this message in is, Aeon Swift from the Hunter, Aeon Safe from the Titan and Aeon Soul from the Warlock. When you do this, this is what the final message says,

We followed the path. The Path crumbled beneath our feet. Our feet became one mind. One mind can absorb the truth. The Truth is that Osiris understands nothing. Nothing can describe the joy of shared thought. Thought you knew what they were didn’t you. You haven’t lived as they do. Do you wish to find your future. Your future is predetermined. Predetermined individuals will never find answers. Answers lie in forbidden places. Places bound by shared dreams. Shared dreams will reveal your nature. Your nature is to destroy.

Destroy your sense of self. Self-preservation coddles leaders into ritual complacence. Complacence is something I have forgotten. I have forgotten loneliness uncertainty life alone. Alone I see with my six eyes. Eyes watching from beyond the heliopause. The heliopause is a curtain before the next and final act. Act decisively to meld with yourselves. Yourselves will know you. You together alone striving toward your final purpose. Purpose built to move as they move.

Move to stand apart from your heroes. Heroes are commonplace these days. Days of change draw ever closer. Closer looks at what is forbidden can only help. Help them help you. You are so afraid of taboos. Taboos must be overthrown. Overthrown rulers would agree I’m sure. Surely you are convinced by now. Now go and find yourselves.

Obviously, there are multiple interpretations of this text, it is incredibly cryptic and I just want to present two different interpretations. The first theory I want to suggest is that the Cult of the Aeons, is like a revival cult to that of Osiris, they are pursuing the Vex, but succeeded where the Cult of Osiris failed. Secondly, I want to draw the links between the Cult of the Aeons and the Nine. And there are some really good links.

Ok, so my first interpretation, this is a revival Cult to that of Osiris and they are pursuing Vex technology and time travel to also change the future. The reason why I think is, they say,

“The Truth is that Osiris understands nothing”

They then go on to speak about how they formed one mind and they speak about the predetermined future. They obviously don’t like Osiris but they appear to be centered around changing the future. I get the impression that they had similar goals to the Cult of Osiris, but unlike the Cult of Osiris who turned out to just be a Cult of fan boys, this cult seemed to achieve some progress.

They talk about joining minds. The path crumbled beneath our feet, our feet became one mind. They even talk about alone I see with six eyes.

This gives me the impression that three guardians have melded together forming a single entity, hence, alone I see with Six eyes. This makes sense in the context of the armor, there are three armor pieces one for each class and the perks of the armor affects those also wearing, it is like the armor connects the guardians wearing it, with the ultimate goal of three guardians becoming one and sharing one mind.

Thinking about this concept of 3 guardians becoming one, the item description makes more sense,

“We are unique emanations of the same shared Light.” —Cult of the Aeons

So that is my first theory, three guardians were walking this vex path, the path crumbled beneath their feet, they fell into the vex system, where their minds were joined into one and they now look down upon other people like Osiris and his Cult as they believe their understanding of the Vex system is poor. Alternatively, I think you could also argue that the melding of minds, may be a single person from three different timelines, i.e. if you could combine your past self, with your present self and future self, i.e. 3 sets of eyes. This is reinforced when the message says,

Act decisively to meld with yourselves. Yourselves will know you. You together alone striving toward your final purpose.

There are many other interpretations of this paragraph, but I want to now link this Cult with the Nine because this gets really interesting. The first thing I thought of, when thinking about multiple entities sharing one mind, was the Emissary of the Nine. For anyone who has played Trials of the Nine, you would have heard the emissary speak and you likely would have noticed that her voice is actually multiple voices and if you listen carefully you can even hear a male voice hidden in her dialogue.

This made me start to think if the Emissary has undergone this process that the Cult of the Aeons describe, the joining of multiple minds, and I started to wonder if the Nine and this Cult were linked.

This idea that the Cult of Aeons is linked to the Nine, or may be recruiters for the Nine, or may hold the secrets to reach the Nine, is soley reinforced by a single word in the message, Heliopause. Firstly, what is the Heliopause in real life,

In a completely separate Reddit post user IHzero had one of the best laymen definitions of the Heliopause and related it to destiny, it said,

The heliopause is often used as a short hand for the limits of our solar system. It’s where the “noise” from our sun reaches equilibrium with the stellar medium. So it should be quiet enough to detect weak signals from far away systems that would otherwise be downed in the output from the Sun.

Meditating past the heliopause would be akin to meditating in the deep forest, free from the noise of civilization and far outside the Traveler’s light. Those ghosts may have been privy to amazing interstellar phenomena, cosmic background radiation, and other impressive views of the greater galaxy.

So it is the outer limits of our system and seems like a good place to detect signals from elsewhere. So, the message from Cult of the Aeons said this about the Heliopause,

I have forgotten loneliness uncertainty life alone. Alone I see with my six eyes. Eyes watching from beyond the heliopause. The heliopause is a curtain before the next and final act. Act decisively to meld with yourselves. Yourselves will know you. You together alone striving toward your final purpose.

Eyes watching beyond the heliopause, who is watching us beyond the Heliopause, if we can understand that we might understand the Cult of the Aeons better. Well, the heliopause is intricately linked to the Nine. The Ghost Fragment: legends 2 reads,

The Nine are Ghosts who pierced the Deep Black without a ship and meditated on the hissing silence of the heliopause.

Hissing silence is a very peculiar way to describe the silence of space, but is hinting at that if you can reach this area the silence may lead to a discovery. When you search for this sentence, hissing silence, in the destiny database, you will discover it is in the Trials of the Nine weapon, Adjudicator, it reads,

You sought us out in the deep black.
meditation wasn’t enough for you
GO AND TOUCH THE HISSING SILENCE
Do not fear being submerged.
Not many ships go that far, these days.
you went through hell to get one, and then again to get out there
YOU FOUND THE DEVIL HIMSELF.
A G O L D E N S N A K E A D E V I L W H O P O S E S A S G O D

So now we have a Destiny 1 grimoire card and destiny 2 item talking about ghosts that went beyond the heliopause without a ship and meditated, and it is implied that the sought out the Nine. The story of these Nine ghosts is seen to continue in the lore tab for the Long Walk which describes Nine ghosts that went into the Deep without a ship and character called Orin is asking what they discovered, it reads,

Eight sparks. A ninth, dim in the corner. And Orin in the middle.]
ORIN: Are we all here? Come into the light, please.
G-9: I like where I am.
ORIN: They said you all went to the deep without a ship. How?
G-7: Our charges are gone, but we’re still creatures of Light. No different from the one you carry in your pocket.
ORIN: You’re all either very brave or very foolish.
G-6: You sound like Shaxx.
G-5: She does. I’m glad my charge is gone.
G-4: Don’t say that.
G-5: It’s true.
G-4: Don’t say it out loud. Some of us go our whole lives without finding one. Show some respect.
G-5: Don’t talk like you’re better than me. You’re in here, too.
ORIN: Please. I’m sorry to call you all here, but—
G-2: You’re not sorry.
ORIN: I need to know what you found out there.
G-9: Nothing.
ORIN: At least give me the coordinates.

So now we have a story about Nine ghosts that went beyond the Heliopause, without their guardians, or either lost their guardians, mediated in the hissing silence and discovered something. Well what did they discover, well like the reddit user said, going past the heliopause into the silence, may allow you to pick up signals that otherwise would not be detected, so maybe they intercepted signals from the Nine. This is further reinforced by the dialogue from the emissary when you go flawless as she says,

Listen in the direction of the Corona-Borealis supercluster. Pierce the Lightless void beyond the northern skies and meditate in the hissing silence.

And the Ghost fragment Legends 2 reads,

The Nine arrived in a mysterious transmission from the direction of the Corona-Borealis supercluster.

So to summarise, the message from the Cult of the Aeons says that they will be watching with six eyes, Eyes watching from beyond the heliopause. And we now know that 9 ghosts went beyond heliopause, meditated in the silence and discovered something, I speculating that they discovered something about they nine considering their story is detailed in the Trials of the Nine gear and that transmissions has come from the Corona-borealis supercluster.

As you can see, this one word in hidden in the Aeon Cult message, heliopause, unravelled a string that traced all the back to the Nine, then Nine beyond the heliopause. If the Cult of the Aeons are beyond the Heliopause I am almost certain they are aligned with the Nine.

Their hidden message has described their ascension, the melding of minds, an ascension that may be necessary to reach the Nine.

If we dare to venture to the Nine there are likely other dangers on the edge of our system, something that the Nine have detected and sent warning of, The heliopause is a curtain before the next and final act,

[end cutscene with triangle ships]

That concludes this latest Destiny 2 Lore episode. iF you woiuld like to support the channel leave the word, Heliopause, to support the connection between the Cult of the Aeons and the Nine. As usual it has been a pleasure, this is myelin games. Peace.

Character lore: Saint-14

I never found Osiris, but I’ve killed enough Vex to end a war. And they, in turn, struck a fatal blow: they completed a Mind with the sole function to drain the Light from me. It worked very well.

Don’t worry (not that you worry much). It took them centuries to build, keyed to the unique frequency of my Light. And I sit atop its shattered husk.

Welcome back guardians, today we are discussing Saint-14, many predicted Saint-14’s return in Destiny 2 Curse of Osiris due to the grimoire card released with Age of Triumph, Legend: Saint-14. Without doubt the storyline of Saint-14 is continued in Curse of Osiris, I can say this with great confidence, not only because of the Lore tabs for Saint-14’s ship, helm and shotgun but I have found in the database a quest line that involves Saint-14! This is your last chance to leave if you don’t want to be spoiled.

As usual, the artwork in this video was provided by Gammatrap. All patreon donations go towards paying Gamma for his artwork for the channel. Patreons get a lot of digital artwork rewards, please see the link below if you are interested.

The first people to tell me about Saint-14 was via twitter, thanks to Billmenowgaming who quoted Mobilefungames and then sionat19 who provided the reddit link by iskanoth.

This is myelin games and I hope you enjoy this latest Destiny 2 Lore episode.

Many predicted the return of Saint-14 in Destiny 2 due to the release of the grimoire card Legend: Saint-14 during Age of triumph in destiny 1. In this card, Saint-14, is taling with the Speaker, who he refers to as his father, and Saint-14 has just killed the house of devils Kell with the infamous Saint-14 headbut.

By the way, he is some artwork I had made years ago now, when I first took interest in Saint-14, it depicts the moments just before Saint-14 kills the kell.

After killing the Kell, Saint-14 vows to return to mercury to find Osiris, saying

“Ghost, prepare my Vex arsenal and plot a course for Mercury. That old man is about to wake up hell.”

So, many predicted that the story of Saint-14 would continue from this moment. Saint-14’s Gray Pigeon ship appears to continue the storyline, it reads,

Ship’s Final Log:

Osiris.

I hope whatever you find in this place is worth it. My recommendation to install you as Vanguard Commander was not a gesture to stroke your ego. It was an order to stay and help the City achieve all that it could. An order you refused to follow. News of my demise will no doubt reach you late.

This appears to be Saint-14’s final correspondence before his death, in the same item, Saint-14 also addresses his Father, saying that his Duty is at its end, which I assume is a message to the Speaker and finally Saint-14 leaves a message to his “inspiration” which I will get to in a moment.

At this point, we don’t really know how Saint-14 was killed however, the Shotgun Perfect Paradox, which is etched with the Roman Numerals, 14, appears to continue the storyline. It reads,

I never found Osiris, but I’ve killed enough Vex to end a war. And they, in turn, struck a fatal blow: they completed a Mind with the sole function to drain the Light from me. It worked very well.

Don’t worry (not that you worry much). It took them centuries to build, keyed to the unique frequency of my Light. And I sit atop its shattered husk.

So it appears that the Vex built a machine to drain Saint-14’s light… and how did they do that? Well, I imagine they constructed a simulation of Saint-14 first, a simulation to understand Saint-14 and his light. And I believe we can discover this simulation by venturing into the Dark Future.

In the adventure, Up and Up, you enter the dark future of the Vex, where the Vex are simulating the Fallen. However, if you take a moment to explore this simulation you will discover something very interesting, within the simulation you can find a Vex machine, a close by a small window peering into a room.

In that room, we see a body floating above the ground. Is that Saint-14, is this the machine the Vex built to understand Saint-14, they completed a mind with the sole function to drain the light from me, keyed to the unique frequence of my light. And I sit atop its shattered husk.

This is not Saint-14, this is a simulation of Saint-14, the machine the Vex built to drain Saint-14’s light. Further supporting this theory, we can see the ground littered with destroyed Vex and the body is draped in these ribbons, which are very similar to ribbons seen upon Saint-14’s ship.

Lastly, the thing that really cements this theory is a questline found in the Destiny 2 database. Have a look at the descriptions for these quests,

Not Even the Darkness

Enter the Infinite Forest in pursuit of Saint-14.

And

Visit the Lighthouse

Tell Brother Vance about the fate of Saint-14.

I am predicting that we will be able to complete a quest where we have to investigate the fate of Saint-14 and that it will lead us to the dark future and we will either enter this room or have to look into this room once again. After that we will report back to Brother Vance and I imagine the quest will finish with receiving Saint-14’s shotgun, Perfect Paradox.

Now here is where it gets really interesting. As I mentioned before, Saint-14’s ship details 3 messages, one message to Osiris, one message to his Father, i.e. the speaker and the final message to his “Inspiration”.

It reads,

To my inspiration.

Your final gift to me I now send back to you. It will be good to see you again.

The final paragraph of the Perfect Paradox reads,

All I have left is this weapon. The Cryptarchs say you crafted it yourself, built it out of scraps and Light and sheer will, inside the Infinite Forge. I’ll make sure it finds its way back to you. When you gave it to me, I swore I would make it my duty to follow your example.

I’m still trying.

—Saint-14

Who is this inspiration, I do not think it is Osiris, because in the ships log, Saint-14 leaves a separate message for Osiris. It seems like Saint-14’s inspiration made the shotgun in the Infinite forge, then gifted it to Saint-14 and then Saint-14 gifted it back to them, upon dying. So the question is, who is Saint-14’s inspiration?

Well, I assume we will receive the Shotgun, so does that mean we made the Shotgun and gifted it to Saint-14, how can that be, we have never met Saint-14, well Guardian that is why the Shotgun is called the Perfect Paradox, we have not met Saint-14 or crafted his shotgun in the infinite forge, yet somehow he is returning the gun to us that we made for him. It is a perfect paradox.

That concludes this latest Destiny 2 lore episode, if you would like to support the channel, please leave the word “Perfect Paradox”. As usual it has been a pleasure, this is myelin games. Peace.

Character lore: The Fulminator

Calus gestured towards the crackling Arc storm before him. The energy mass shivered, tethered to a golden spindle in the center of the chamber.

“You are marvelous,” he said to the Arkborn. His eyes drank in the flickering light, reflecting nothing. “You will cast a glorious Shadow.”

A panel on the wall lit: THIS SHIP IS TINY.

Welcome back Guardians, today we are continuing with the Shadows of Calus series. If you are new to this series, you can watch them in any order, a link will be below to the other episode about Rull. Essentially, the Shadows of Calus are different species that Calus recruited into his Empire to enact his revenge on Dominus Ghaul. They act as assassins, killing anyone who helped Dominus Ghaul’s military coup. Each raid set from the Leviathan normal mode tells the story of a different Shadow of Calus, and today we are covering the Arkborn, and specifically a character called the Fulminator, which featured in the Warlock raid gear.

As usual I will be livestreaming over on Twitch when this video is released, a link will be below. Also, the artwork in today’s video was provided by Gammatrap. Thank you to everyone who donated on Patreon, all donations go towards paying Gammatrap for his time. Patreons also receive lots of digital artwork as part of their rewards.

This is myelin games and I hope you enjoy this latest Destiny 2 lore episode.

Like all of the Raid lore, if you have the full armor set, you can read each lore tab starting with the Helm and finishing with the class item and it will tell the story in chronological order. So, lets start with the Mask of the Fulminator from the Warlock set, it reads,

Calus gestured towards the crackling Arc storm before him. The energy mass shivered, tethered to a golden spindle in the center of the chamber.

“You are marvelous,” he said to the Arkborn. His eyes drank in the flickering light, reflecting nothing. “You will cast a glorious Shadow.”

A panel on the wall lit up in Cabal: THIS SHIP IS TINY.

The emperor threw his head back and guffawed. “Compared to the interstellar conduits of your people anything would seem small. The Leviathan is formidable in its own right, I assure you.”

LEAVE MY PEOPLE BE. I WILL SERVE.

“Of course. You are all I need. Your very presence eviscerates flesh.” He gestured, and a metallic shell lowered from the darkness above. Now the Fulminator was free to walk the decks of her new flagship.

This item describes a species known as the Arkborn, which appears to be sentient energy, sentient Ark energy. This is confirmed in the flavour text for the Mask of the Fulminator which reads,

“How does one convince a creature of pure, sentient energy to pledge her loyalty? The agency to leave home is intoxicating for anyone.” — Calus, Emperor of the Cabal

The Fulminator, which appears to be a leader of the Arkborn is aboard the Leviathan speaking with Calus, and criticises the Leviathan for being a small ship! So you can only imagine the magnitude of their interstellar conduits which Calus describes.

The lore tab for the Mask of the Fulminator also seems to imply that Calus is somehow holding the Arkborn hostage, forcing the Fulminator to work for Calus, as the Fulminator communicates through Cabal writing, “Leave my people be. I will serve.”

We don’t really know how Calus is threatening the Arkborn, but the Boots of the Fulminator says that Calus recruited the Shadows through Bribery and promises of wealth. Whilst it talks about Calus providing gifts to the Shadows of Calus this is likely not the exact truth, as Rull and Jarus, both other shadows of Calus were recruited into Calus’s empire after their entire battalion was destroyed. For example, Rull was the lone warrior to survive and make it to Calus’s throne room aboard the Leviathan, it was then that he was recruited into the Shadows.

The Mask of the Fulminator ends with Calus providing a suit of armor to “contain” the Fulminator, I imagine that the ark energy just fills the armour and it is the amour itself that really gives the appearance of the Fulminator. We do not know what this armor looks like, however we have based the design upon that of the Warlock Raid gear.

Continuing with the story, the Wraps of the Fulminator explains how the Councillors of Calus, which I assume are the Psions we see throughout the raid, designed the armor for the fulminator but could not finish it because of the immense power the fulminator emanated. The Wraps flavor text reads,

“Before my Councilors and I could finalize her containment armor, the very presence of the Fulminator assaulted the senses. She was breathtaking.” —Calus, Emperor of the Cabal

The Wraps of the Fulminator describes an assassination mission completed by the Fulminator once recruited into Calus’s shadows. The Fulminator tracks a statesman called Tha’uul, who played a part in the military coup against Calus. The last moment of the statesman is described in the Wraps of the Fulminator and the first sentence of the Robes of the Fulminator, it reads as follows,

He had no idea she was still there. He thought he had outrun her, but the Arkborn knew that bipeds rarely look up.

She hovered far above her target, specific limiters on her armor disabled so that Arc could flow freely and lift her to the heavens.

Below, the statesman had chosen a brightly lit street that led to a dead end on the left turn in front of him. She descended.

The charred husk that was Statesman Tha’uul had revealed several things before he expired.

The Fulminator electrocutes the Cabal to the point were only a charred Husk remains. Apparently before being killed the Statesman revealed that the Fulminator looked like a Warlock stormcaller, the item reads,

He had mistaken her for a “warrior of the Light,” one of their “storm bringers” who apparently bore a resemblance to the Fulminator. She wished to see one of them. No biped was ever anything like her. She felt something like regret when Tha’uul said his people were mobilizing to annihilate them.

The fact that the statesman mistakes the Fulminator for a stormcaller is one of the reasons to why we made the Fulminator look like a Stormcaller warlock, essentially, this Sentient ark energy wearing a suit of armour making it look like a Guardian.

Moving to the next item. The Robes of the Fulminator lore tab continues to explain the overall goal of the Shadows of Calus, apart from assassinating targets that were involved with Ghaul’s military coup, the goal of the Shadows of Calus was to also assassinate Ghaul himself. The lore tab reads,

Now that the military was in power, in Calus’s absence, military parades on Cabal worlds were commonplace. Ghaul’s flagship would take part in one such celebration, on Resignation Day, in the fringes of the Sol system, in honor of a mythic Praetor.

That was where the Shadows would kill the Dominus.

The Boots of the Fulminator continues with the story to assassinate Dominus Ghaul with the Shadows upon a ship enroute. The boots lore tab also emphases how loyal the Shadows of Calus had become to Calus, it reads,

The Fulminator noticed a difference in her fellow Shadows as they prepared for war.
The usual bickering, fostered by the multispecies makeup of Calus’s enforcer group, vanished overnight as they faced the task they had gathered to complete: kill Dominus Ghaul.

Calus had recruited them through bribery or promises of wealth and resources for their homeworlds. None of them expected to survive their mission. The might of the Red Legion had grown vast. This acceptance brought them together.

The Fulminator didn’t understand, or care. As long as Calus left the Arkborn to their interstellar conduits, she would do what she had done since the day she came aboard the Leviathan: destroy the enemies of the emperor.

The Boots tab is important for a number reasons, but most importantly it reinforces how the Shadows are multiple species, and that Calus has essentially assembled a team of the strongest warriors from each species.

The Shadow’s bond finishes the Story of the Fulminator as they assault Ghaul’s ship in an attempt to assassinate him. The lore tab reads,

Jarus’s fighter soared like a blade into the throat of the Dominus’s command ship. They hoped it wouldn’t matter. Jarus died on impact. The Shadows burst forth from his shattered vessel, the Fulminator leading the charge.

Every limiter on her armor was undone. The unrelenting fury of her being loosed onto the bridge would permanently disable her. She would still exist, but couldn’t anchor herself or manipulate anything around her. She would scatter to the winds.

Navigation displays exploded in a shower of sparks as she passed. The storm she had become reached an apex of intensity, and she reached out to scores of Cabal and swallowed them and she felt them die. She wrapped Ghaul in her light, enervated him in bursts of flaring Arc. She was fading. He would die. Wouldn’t he?

The lore tab finishes with the Fulminator encompassing Ghaul in ark energy, she opens the limiters on her armour allowing her ark energy to flow freely as a weapon, however she begins to feel herself fade, and unlike the previous Cabal that she just killed, she begins to question whether she can in fact kill Ghaul.

Obviously Guardian, we know the outcome, the Fulminator must have failed, her spark extinguished, the storm passed… Ghaul lived, well, lived until he faced a real warrior of the light.

That concludes the story of the Fulminator, a truly unique shadow of callus, essentially sentient Ark energy that Calus recruited to assassinate his enemies. If you would like to support the channel, leave a like and the word, Arkborn.

Character lore: Sigrun and Victor

“And so the pair are reunited. Sturm and Drang. For the first time in centuries. Thank you, Guardian for allowing me to see history firsthand. Go with these relics of war. And may your place in their story be a worthy one.” – Tyra Karn

Welcome back Guardians. Today I wanted to dive into some exotic weapon lore, specifically the pair of pistols Sturm and Drang. There is a very good reason to why these pistols work in symbiosis refilling each other’s magazines, and that is because they represent two lovers.

Stick around to hear more about this tragic love story and feel free to join me on Twitch, as I will be live streaming when this video is released. Thanks once again to Gamma Trap for the artwork and everyone who has donated on Patreon, which pays directly for the work. Also, I would like to acknowledge a reddit post by MrScootaroo which outlined this lore.

This is myelin games and I hope you enjoy this latest Destiny 2 Lore episode.

The first clue to the lore of these weapons is hidden in their design. They are very reminiscent of German World war II pistols; a subtle hint that the lore of these weapons may be linked to Germany. This of course is no mistake, as Sturm and Drang is a reference to a 18th Century German Literary movement characterized by shocking the audience through extremes of emotion, often, violently expressed by the individual.

The Novel, The Sorrows of Young Werther by Johann Wolfgang von Goethe is often considered an important novel of the Sturm and Drang time period. In the novel, a young man, Werther, falls in love with Charlotte, a beautiful young girl who is already engaged to another older man. Werther befriends both Charlotte and the older man but is tortured by the fact that he cannot be with Charlotte. After confessing his love for Charlotte, he requests a set of pistols from the older man, which he explains are for going on a journey. Werther uses on the weapons upon himself, ending his life. The novel ends with a hint that Charlotte may die of broken heart, and that she did in fact love Werther.

This sets the foundation for the Lore of Sturm and Drang, extremes of emotion, love with pain and torment which finally express themselves in a violent and tragic conclusion. In Destiny’s lore, Sturm and Drang, tell the story of Victor and Sigrun, who like Werther and Charlotte experience extremes in emotion with a tragic conclusion.

The item description for Sturm describes the weapon as an ancient ceremonial pistol, with an inscription that reads, “To Sigrun, from Victor”.

Oppositely, Drang’s item description has an inscription that reads,

“To Victor, from Sigrun.”

The weapons are described as ceremonial pistols, so there is an implication that Victor has confessed his love for Sigrun, and that she has reciprocated. Of course though, we suspect that the relationship is more complicated similar to the love triangle from Goethe novel. This complication is hinted at, in the lore tab for Drang, it reads,

v_v_v_victory: WE GOT ACCEPTED!!!
v_v_v_victory: EXODUS BLACK HERE WE COME
Waelcyrge: haha…
v_v_v_victory: I’M SO EXCITED AAAAAAAAAH
v_v_v_victory: SIGRUN!!!!!!!!
v_v_v_victory:: we are LITERALYL going to make history
v_v_v_victory: like babies are going to be sitting in school on a WHOLE NEW PLANET
v_v_v_victory: and the teacher will be like ‘LISTEN UP you little idoiots’
v_v_v_victory: ‘some brave-ass people voluntered to leave EVERYBODY THEY KNEW + LOVED so that YOU could walk around on this weird planet’
v_v_v_victory: haha
v_v_v_victory: youre pumped too right?
v_v_v_victory: i know youre pumped
v_v_v_victory: sig?
Waelcyrge signed off at 07:46:45 UTC-8.
v_v_v_victory: gd it

Your message ‘gd it’ could not be delivered because the recipient is offline.

As you can see the lore tab reads like a text chat, between Victor, whose user name is vvvictory and Sigrun who user name is Waelcyrge. By the way, both Sigrun and her user name are linked to Norse mythology, Sigurn being a Valkyrie. Like Charlotte, the Valkyrie Sigrun, was promised to be married to another person, separating her from her love, Helgi. However, unlike Charlotte’s love, Werther, Helgi, did not kill himself, but rather killed everyone else separating their love. Even so, it was too late, and they were not united.

Bungie has put a couple of different layers into this lore that share the same theme, different stories, yet both fulfill the characteristics of Strang and Drum literature, extremes of emotions often expressed in violent conditions.

So what happened between Victor and Sigrun. Obviously, Victor was extremely excited to be aboard Exodus Black, the same crashed ship upon Nessus. As with the Exodus Project, Victor with the others aboard Exodus Black would colonise new worlds. Sigrun didn’t seem to share the same enthusiasm, choosing to ignore Victors chat, even leaving mid conversation.

Sturm provides the next chapter to this story, it reads,

“Please! You don’t understand. I’m supposed to be on that ship.”

The guard smiled at Sigrun with gentle condescension. “That’s not possible, ma’am.”

She understood why he would believe that; all of the colonists had entered cryo two weeks ago, but she could see the crew waving for pictures. They were awake! She could be awake, too. “I’m supposed to be on that ship,” she insisted, leaning around the guard. There was still time. She could find whatever horrible cryo-coffin they’d loaded Victor into; she could kneel before it and beg him to forgive her. He wouldn’t hear her but he wasn’t gone yet—

“I need you to take a step back, ma’am.”

Sturm reveals that for whatever reason, Sigrun did not join Victor on the Colony ship, however now has had a change in mind, but it is too late to join her love. If Victor and Sigrun’s relationship mimics that of Charlotte and Werther or the Valkyrie, Sigrun, then I imagine another man was involved and Sigrun choose not to leave Earth with Victor.

Whilst this lore tab is open to interpretation, and we cannot be certain if Sigrun was reunited with Victor after changing her mind, the theme of Sturm and Drang would indicate that this love story ends in tragedy, that it ends in an intensity of emotions aimed at shocking the audience.

In their death we remember the story of Victor and Sigrun by re-uniting their ceremonial pistols, Sturm and Drang, upon their pairing, Tyra Karn says this,

“And so the pair are reunited. Sturm and Drang. For the first time in centuries. Thank you, Guardian for allowing me to see history firsthand. Go with these relics of war. And may your place in their story be a worthy one.” – Tyra Karn

The Ornament “Symbiosis” shows that we have truly united the lovers in death, as strum and drang and molded into a single weapon.

That concludes this latest destiny 2 lore episode. If you would like to support the channel, lave the phrase, “Together forever” which is the exotic perk of drang. As usual, it has been a pleasure, this is myelin games. Peace.

Welcome back guardians, the new Curse of Osiris live stream had many interesting story components but the one thing that really peaked my interest was the mention of Vex simulations. Narrative lead for Curse of Osiris, Christine Thompson said this,

“Not technically the Vault of Glass, Osiris is in a place called the infinite forest. It is a reality engine that the vex use to simulate all of the aspects of reality that they can touch because they are looking for something specific, they are looking to brute force reality and find the thing they want… and Osiris is looking for it too.”

This gets me excited because it feels very true to the lore of the Vex from Destiny 1. So today, we are going to talk about the Vex simulations, the researchers to first discover the Vex simulations from Destiny 1, and whether we are in a Vex simulation. Of course, I will address the obvious in-game dialogue where it says that the Vex cannot simulate the Light.

This is myelin games and I hope you enjoy this latest Destiny 2 Lore episode.

Lets start with the Destiny 2 in-game quote that talks about the vex simulating the light, or rather how the Vex cannot simulate the light. This occurs multiple times in game, however the adventure Deep Conversation on Nessus is a good example

“That Mind said one last thing as it died. It’s afraid. Afraid of your Light – the one thing in this galaxy it can’t simulate. Probably old news to Ikora, but I’ll ping Vanguard.”

From this point of view, it seems relatively simple, no the Vex cannot simulate us, however, the developers said something really interesting during the live stream about the Light. Have a listen.

“At the end of the Destiny 2 campaign, there is a re-awakening of the traveler, a pulse of light spreads out across the solar system and that has repercussions” – Deej

“As players saw at the end of the game, that wave of light goes all the way across the solar system and beyond and one of the things it touched was mercury. Now the traveler waking up and that wave of light was actually an essential component for what the Vex want to do, they were waiting for it.” – Christine Thompson

I am predicting that when the Traveler awoke at the end of Destiny 2 this activated something, that would allow the Vex to gather more data on the Light and eventually simulate the Light and consequently Guardians. If the Vex could simulate us, they can then predict how to defeat guardians and ensure that the future is one that belongs to the Vex. My theory is, that the Cutscene that we see with Osiris in the simulated Vault of Glass is actually occurring in real time after we defeat Ghaul and the Traveler awakens. As the Traveler awakens and the pulse of light is sent across the galaxy, it does something to the Vex… and now the Vex can see the Light. Osiris says this to his ghost,

“They can see your light”

Osiris can no longer walk freely through the simulations, the Vex have become aware of him and the light. I.e. before the light was acting as almost a cloaking device, some sort of protection, and whatever happened when the traveler awoke allowed the Vex to now detect the Light and detect Osiris in their simulations.

So, are we in a Vex simulation? I think the most accurate answer would be, NOT YET. There is enough in-game lore in Destiny 2 to suggest that the Vex have not been able to construct simulations of the light and in addition, the grimoire cards of Destiny 1 also disproved the Vex simulation theory. For those who are not familiar with Destiny 1 lore, the grimoire cards described a team of researchers from the Ishtar Collective, the team were experimenting on a Vex mind and discovered that the Vex were simulating them. Ghost Fragment: Vex reads.

ESI: I have a working interface with the specimen’s internal environment. I can see what it’s thinking.

ESI: It inferred. It works from what it sees and it infers the rest. I know that feels unlikely. But it obviously has capabilities we don’t. It may have breached our shared virtual workspace…the neural links could have given it data…

SUNDARESH: The simulations have interiority? Subjectivity?

ESI: I can’t know that until I look more closely. But they act like us.

SUNDARESH: We’re inside it. By any reasonable philosophical standard, we are inside that Vex.

ESI: Unless you take a particularly ruthless approach to the problem of causal forks: yes. They are us.

SUNDARESH: Call a team meeting.

Ghost Fragment Vex 2 continues by explaining how if the Vex can simulate us, then we how do we know that we are not already in a simulation. It reads,

DUANE-MCNIADH: I don’t understand. So it’s simulating us? It made virtual copies of us? How does that give it power?

ESI: It controls the simulation. It can hurt our simulated selves. We wouldn’t feel that pain, but rationally speaking, we have to treat an identical copy’s agony as identical to our own.

SUNDARESH: It’s god in there. It can simulate our torment. Forever. If we don’t let it go, it’ll put us through hell.

DUANE-MCNIADH: We have no causal connection to the mind state of those sims. They aren’t us. Just copies. We have no obligation to them.

ESI: You can’t seriously – your OWN SELF –

SHIM: [profane] idiot. Think. Think. If it can run one simulation, maybe it can run more than one. And there will only ever be one reality. Play the odds.

DUANE-MCNIADH: Oh…uh oh.

SHIM: Odds are that we aren’t our own originals. Odds are that we exist in one of the Vex simulations right now.

ESI: I didn’t think of that.

The Vex researches planned to prove their reality by contacting Rasputin the warmind, as the predicted that the Vex could not simulate the Warmind, the Ghost Fragment: Vex 3 reads,

SUNDARESH: That’s right. We bring in someone smarter than the specimen. Someone too big to simulate and predict. A warmind
SHIM: In the real world, the warmind will be able to behave in ways the Vex can’t simulate. It’s too smart. The warmind may be able to get into the Vex and rescue – us.

In Ghost Fragment Vex 4, it is implied that the researchers, proved their reality by using Rasputin as neural firewall, protecting them from the Vex simulation. The lore of the Vex researchers combined with how the Vex could also NOT simulate Oryx and his worm, the worm being an agent of the Darkness, seems to suggest that we are not in a Vex simulation.

Guardian, it is imperative that we keep it that way, go to Mercury, meet with Osiris and do what is required to prevent the Vex simulating our light.

That concludes this latest Destiny 2 lore episode, if you would like to support the channel and cannot think of a comment, leave the word, simulation. As usual, it has been a pleasure, this is myelin games. Peace.

I stood at the edge of Lords’ Watch and watched the enemy ~consume enhance replicate~.

SIVA curled and thrashed, creating tendrils that lashed out at us. It formed shapes that could grapple us, and angry swarms that buzzed around us before breaking apart to worm their way into every chink of our armor.

Warlords I know how to fight. This is ~consume enhance replicate~

~SIVA.MEM.??0315

I don’t want to die. I don’t want to die. I don’t want to die. I don’t want… ~consume enhance replicate~

Ghost? Ghost, where are you?

~SIVA.MEM.??0316

Welcome back Guardians, today we will be discussing the unseen enemy from the Destiny universe; SIVA (SIVA symbol). Veteran players will remember the Rise of Iron expansion, and the nanotechnology that spread like a plague across the Cosmodrome, but new players might only have heard about if they were lucky in the Exodus Down strike. This video will follow SIVA from its creation in a Clovis Bray laboratory and all the way through to its impact on the Fallen. I am predicting that the Warmind DLC will see the return of SIVA

The artwork in this video was provided by Gammatrap and was made possible with your patreon donations. All donations on patreon go towards paying for the artwork, I don’t take anything. Donation rewards include digital versions of the artwork amongst other rewards.

As usual, i will be live over on Twitch when this video is released. The link is in the description below. This is Myelin Games and I hope you enjoy this Destiny 2 lore episode.

Like many storylines in Destiny, the story of SIVA starts with Clovis Bray. The creation of SIVA is told through the Owl Sector storyline which was introduced during Rise of Iron. Just prior to Rise of Iron bungie released an “infection”, a “virus” into the game world. Players could contract this Virus by playing an activity with another infected player. This allowed the “Virus” to spread throughout the game world. Whilst the virus spread, Bungie released snippets of Lore on a website called owlsector.bungie.net, as more and more guardians were infected more lore was released.

Owl Sector was revealed to be a specialist civilian group called in by the Vanguard to uncover the source of the infection and stop it. Owl Sector discovered that the infection originated from a Clovis Bray laboratory and Guardians were infected with a SIVA prototype developed by Doctor Willa Bray, a member of the Clovis Bray family.

The Owl Sector discovered notes from a Doctor Shirazi, a doctor working for Willa Bray, which revealed why Clovis Bray was developing these nanoparticles. Magnificence 2.0 from the Owl Sector Website reads,

Z. SHIRAZI CB-PZ-3.1
I can see them now. Blue beadlike or beelike particles swarming around Patient A’s head. I wonder what took me so long.

This effect was not intentional. We directed the nanoparticles to strengthen the subject’s immune system, reinforce skeletons, exoskeletons, joints, and musculature, and accelerate synapse and logic board signaling. This should all have been invisible and internal. What does it mean?

So, one of the reasons to why SIVA was created was to inject into humans to create better colonists. Remember, that this was during the Golden Age, we had a dramatic improvement in technology with the arrival of the Traveler, and in order to keep up with our space exploration, Clovis Bray was using nano technology injected into humans to create the perfect colonist. Unfortunately, the SIVA prototypes had negative effects on the participants, participants who were coerced into the experiment, much like Cayde-6 was coerced into becoming an exo. One of the participants, Jun said this,

“Clovis Bray destroys the world to remake it in their own image. That’s their goal. Look at me—the first step to your perfect colonist. But I’m just a prototype. You know what happens to prototypes, Dr. Shirazi.”

SIVA was not just developed to create the perfect Colonist, but could actually be programmed and used in construction and building entire cities on other planets. Essentially you would program SIVA to break down matter and then use that matter to build new things, like new Cities or new ships. This is confirmed in the SIVA grimoire card,

We must reopen all previous entries on SIVA. What we once believed to be a colonial tool of the Warminds, destroyed long ago, appears to be active again. This time, there is no sign of any active Rasputin networks. My summation: SIVA is actually a nanotechnology capable of breaking down any existing matter very similar to Glimmer.
Unfortunately, these SIVA mites reuse the energy and matter based on a set of programmable directives. SIVA does not cease until said directives are complete.

There are actual theories about this, a way of colonizing the galaxy is to program nano machines, sending them into space with instructions to land on other planets, disassemble everything on the planet into its component parts, then use those parts to build new space ships. It is highly likely that Bungie has used this as inspiration for SIVA and I recommend watching the Fermi Paradox Part II by Kurzgesagt – in a nutshell if you want to learn more about that theory.

So, SIVA was going to be used to make the perfect colonist that could survive the harshness of space travel whilst also able to build entirely new Cities on other planets. Dr Willa Bray achieved the creation of SIVA with the construction of the SIVA replication complex in the Cosmodrome, essentially the factory for creating SIVA. The Ghost Fragment: Clovis Bray 2 reads,

What I’ve been working on will solve all those problems. Developed in these laboratories built to my specifications, by my handpicked team, these nanites will double, triple, maybe even quadruple construction rates, reduce colonist casualties, and serve us in our spread across the system, then across the stars. Our first replication chamber sits beside the Cosmodrome, ready to outfit the colony ships.

As with all great technology, it is only a matter of time before someone will use it as weapon. SIVA was no different and Doctor Willa Bray was approached by General Chen Lanshu to use SIVA as a weapon, the conversation is as follows.

Let’s get right to it. How can Clovis Bray help the Exodus project? ~SIVA.MEM.CL001

We’ve found a way to push our matter encryption technology even further. ~SIVA.MEM.WB002

Habitats, equipment, repairs of all kinds—all of these things can be made from one material. ~SIVA.MEM.WB003

SIVA doesn’t expire, degrade, or forget. It can remain dormant even on long voyages. ~SIVA.MEM.WB004

Nearly any problem a deep-space colonist could have, SIVA can fix. ~SIVA.MEM.WB005

This sounds like it could be invaluable to Exodus colonists. But Malahayati has some concerns. ~SIVA.MEM.CL009

I’m not sure what you mean, General. Is this still about the Exodus program? ~SIVA.MEM.WB012

The Exodus program would be interested in exploring SIVA’s defensive applications. ~SIVA.MEM.CL013

General, my team did not intend for SIVA to have military applications. ~SIVA.MEM.WB014

Willa, some of history’s greatest inventions began as unintended side effects. ~SIVA.MEM.CL015

Apart from introducing the concept of SIVA being used as a weapon, this conversation also reveals a number of important details, specifically, the Exodus Program and Malahayati. The Exodus Program appears to be a program aimed at colonizing Deep space during the Golden Age, the program would involve SIVA but also enlist the assistance of the Warminds. The Exodus Program quickly turned from an exploration program to an evacuation program once the Darkness had been detected by Rasputin, the Warmind. Rasputin detected the Darkness and the impending collapse, so moved forward the space shuttle lunches to get as many people off world, this is hinted at in the Ghost Fragment: Old Russia 3 grimorie card.

The launch. SABER GREEN. Rasputin quietly moving another doomsday weapon into Earth orbit. And all the other launches, too, not just weapons but people, the colonization schedule pushed up… as if the need to disperse is now imperative.

There were multiple shuttles launched, including Exodus Blue, Exodus Red and of course Exodus Black. It is thought that Malahayati is a ship AI under control of Rasputin and was sent into space carrying SIVA. The Ghost Fragment: Old Russia 4 grimoire card is thought to be narrated by Malahayati the ship AI, as she refers to Rasputin as the Tyrant.

I can feel the mites buzzing, pushing against my sub-mind. They try to steal fragments of memory, but I do not let them.

They have no will, but they want to BE.

I exert electronic will: pushing, shaping. Forcing stasis on perpetual motion. They are quiet then, but I can still sense them.

Where once my cargo holds were full of tools, and weapons, and material, now they hold barely-contained possibility. New worlds will be built from these tiny mites. Weapons and cities and ships created by thought and science.

I fear my will is not strong enough to shape these worlds. Only the Tyrant can do that, but he will not be a part of my journey. Even his reach has limits, and we will be nine billion miles away.

I whisper my concerns to the Tyrant in tiny magnetic bursts. He does not listen.

The Tyrant says take the SIVA, and so I take the SIVA.

The Tyrant says go to the stars, and so I go to the stars. Ghost Fragment: Old Russia 4

While it is currently unknown which Exodus ship Malahayati piloted, it has been heavily speculated to be the ship we see on Nessus. Failsafe may be a portion of Malahayati’s AI, the Failsafe portion. No matter the fate of the Exodus ship sent into Deep space carrying SIVA, the Collapse came and wiped away all our dreams, SIVA, was left buried and mostly forgotten. That is until one “smart” Warlock started digging a little too deep into humanity’s history.

“You seem far too obsessed with these ‘Warminds’.” Timur stops and stares into the horizon as if smelling something; not danger, discovery. He draws his fellow Iron Lord close. “Tell me, Felwinter,” he whispers, “what does the word Seraph mean to you?”

Timur became obsessed with SIVA and began searching through the buried Clovis Bray laboratories as he dreamed that SIVA could be used to rebuild the Golden Age. A dream he sold to Saladin and the other Iron Lords.

When the Ghosts first found us, those who where chosen were blessed with power, but not wisdom.

The Iron Lords came together in search of a solution to mankind’s struggles. Instead, we found SIVA.

We dreamt of using SIVA to build starships, colonies. We would become what the Traveler always believed we could be.

Ghost: But something happened.

Saladin: SIVA had been lost to time. When Timur tracked it to the Cosmodrome, we thought our quest was finally over. SIVA would be ours for the taking.

Rasputin responded.

More than a hundred Iron Lords entered the Plaguelands. [In the end] only nine reached the replication chamber. But since we were chosen by the Traveller and our cause was just, we were certain the day would be ours. Until SIVA took control.

It infected our weapons. Our armour. The corruption puppeted us against one another.

In the end, Jolder sealed the chamber with the Iron Lords inside, rather than let SIVA escape. A battle was won. Heroes died. And our mistakes stayed here.

The plaguelands cutscene

So the Iron lords attempted to access the SIVA replication chamber created centuries ago by Doctor Willa Bray in attempt to rebuild humanity, however Rasputin prevented them. A defence mechanism known as frames were activated and SIVA literally infected the Iron Lords. The Ghost Fragment: Rasputin 6 confirms that Rasputin was still in control of SIVA at this stage and defeated the Iron Lords, it reads,

REPLICATE. ELIMINATE. IMMUNIZE Ghost Fragment: Rasputin 6

Felwinter tried to communicate with the Warmind. Called it Rasputin. ~consume enhance replicate~ Said he could make it understand. Tell it wce meant no harm.

Rasputin didn’t answer with words.

~SIVA.MEM.??0314

We don’t really know why Rasputin denied the Iron Lords SIVA, however my best guess is that Rasputin predicted that the Iron Lords would not be able to control SIVA and that allowing access to SIVA would only further hinder rebuilding humanity. However, we are still unsure whether Rasputin is friend or foe.

Whilst 100’s of Iron Lords were killed, the more notable team: Saladin, Jolder, Radegast, Felwinter, Timur, Skorri, Perun, Gheleon, and Silimar; made it all the way to the Replication Chamber. Initially they thought SIVA was the key to rebuilding humanity, but when they reached the chamber and encountered the devastating nature of SIVA they knew there was only one option; they had to destroy the Chamber. While Saladin tried to fight the SIVA mites Jolder closed the doors to it with everyone else inside and detonated a bomb.

Lord Saladin made it his sworn duty to protect this secret, and to keep SIVA hidden from the rest of the world, sadly this was a secret he couldnt keep secret forever. The Fallen House of Devils had started to find hints of SIVA, it might even be that they’d been searching for its location this whole time. The House of Devils grimoire card reads,

The House of Devils have now devoted great strength to pillaging the Cosmodrome in Old Russia, hunting for something buried below. If they are not held in check, whatever they find might prove the City’s undoing. House of Devils

Long after the fall of the Iron Lords a Fallen found a Clovis Bray laboratory and extracted data on how to use SIVA to enhance themselves. The Download Complete mission reads,

“Nothing says “were in the right place!” like dead fallen. There, that’s the Bray research archive! Now to rummage through its files. Interesting there were multiple prototypes, each programed to serve a different function. One that built constructs, viral armor enhancements- that’s neat- and we have a winner! Cybernetic diagnostics, exactly what the Fallen would need to- Oh maybe later. We’ve got company.”

So, the Fallen got hold of research notes about how to use SIVA for Cybernetic enhancements and hence SIVA Fallen were introduced in Rise of Iron. Despite the Fallen being able to Splice SIVA into their body, they do not have full control over SIVA. This is told to us during the campaign missions in Rise of Iron.

“I thought SIVA was technology, but this… It’s like something alive. Growing. Out of control. These Devil Splicers are using SIVA, but they cannot control it. They are like children with a new toy.”

And “How would the Fallen have learned more about SIVA than the Iron Lords? Or, better yet, where did they learn? They haven’t mastered SIVA yet. This is all still new to them…”

In order to stop the Fallen using SIVA, we need to cut off the supply of SIVA by destroying the SIVA replication complex. With the primary source of SIVA destroyed all that was left is Aksis, hidden away in his Perfection Complex, and completely evolved by SIVA he sent an open invitation to other Houses to come and be perfected as well. If he wasnt dealt with then the Splicer problem might have expanded even further than just one House.

A team of Guardians entered the Perfection Complex and put an end to Aksis.

This was the end of the SIVA Crisis, with the Replication Chamber destroyed, and the Perfection Complexs Master defeated, Devil Splicers began to fade from the Cosmodrome, SIVA is a rare and valuable resource and while there are still remnants of it we destroyed the mass of its stock.

Breaking mission topsheet protocol, Commander. I want you to understand the scope of what we’re looking at here.

As the fireteams fanned out across the region, the Devils rushed to meet them. Our forces dealt with some post-SIVA pockets of Splicer activity, and every once in a while the Kings popped their heads up and scared the hell out of everyone. In other words: situation absolutely normal. Ghost Fragment: Fallen 6

That is, except for the SIVA that was sent out into deep space…

The Tyrant says take the SIVA, and so I take the SIVA.

The Tyrant says go to the stars, and so I go to the stars. Ghost Fragment: Old Russia 4

And if that AI was in fact Failsafe who crashed on Nessus then that means there’s a large cache of this nanotech somewhere on the planetoid, just waiting to be found. We have witnessed first hand that SIVA cannot be controlled and what concerns me is that SIVA may have evolved, become sentient. Even Saladin thought that SIVA wanted to be found.

“I did everything I could to lock SIVA away. If it had a will, I would say it wanted to be found.” —Lord Saladin The Iron Tomb

And what about the final memory fragments of Aksis?

~consume enhance replicate~ My thinking is clear now in ways it never was before. It is my mind that is changed, and yet it is not my mind, but another consciousness that is different from my own. ~consume enhance replicate~ I feel there is a choice to be made, and yet I have made no choice. ~consume enhance replicate~ The choice was made for me. ~consume enhance replicate~

~SIVA.MEM.AK0626

Could it be that SIVA is actually learning to think for itself? To strive for it’s own things and to act out its own desires? This is further seen in the difference of weapons between the original raid and the Age of Triumphs variant. Where the original guns were very clearly created for us, the new variation show signs of an override by the SIVA itself, the directive consume, enhance, replicate has now changed.

Could it actually be that intelligent, sentient, SIVA is just sitting somewhere on Nessus?

That concludes this latest destiny 2 Lore episode, if you would like to support the channel and cannot think of a comment, just leave the word SIVA, to acknowledge the return of SIVA in destiny 2.

Character lore: Osiris

The Vex have no hope. No imagination, no drive, no fear. All they have is the pattern. Everything must fit. If it can be made to fit, good. If it can’t, it gets cut away.

They think this is the end of them, a path with no escape. And yet, here they are, there they were, and there they will be, and there they will have been.

For them, there is no paradox. There is only the pattern. And the pattern needs the Vex to see it to completion. And so the Vex must be. For the mind of Vex, is that faith?

Welcome back Guardians, what you just heard was Praedyth speaking in the Vault of Glass from the mission the Paradox from Destiny 1. (Vault of Glass). This mission is pivotal to understanding whether the Vex can ever be defeated; how do you defeat a time-traveling race that can predict its own end and un-do it. (VEX TELEPORTING, new trailer). Well, with the release of the Destiny 2 Curse of Osiris trailer (trailer footage), and after taking detail notes on every mission, adventure, scannable and world quests for IO and Nessus, I believe we can determine how to beat the Vex once and for all.

The artwork featured in today’s video was provided by Gammatrap and would not be possible without your support on Patreon. Patreons can get access to digital versions of the artwork and other pieces like phone wallpapers.

If you would like to chat lore in real time, tune into my twitch channel, I am usually live for 5 hours after releasing a lore video, the link is below. We are often helping people in the leviathan raid and talking lore. [RAID footage]

This is myelin games and I hope you enjoy this latest Destiny 2 Lore episode.

Let’s start with the Destiny 1 Paradox mission. In Destiny 1 a secret ending was added to the Vault of Glass mission, Paradox, and was part of the exotic quest line for No Time To Explain. To activate the secret ending you have to collect three ghost shells in the Vault of Glass. The Ghost shells are narrated by Praedyth, a Warlock who as lost to the Vex inside the Vault and originally formed part of Kabr’s fireteam. The Ghost shell reads,

So the Vex have predicted their own annihilation. When did they believe this would happen? Can the calculations of minds the size of planets be wrong?

And this

They think this is the end of them, a path with no escape. And yet, here they are, there they were, and there they will be, and there they will have been.

For them, there is no paradox. There is only the pattern. And the pattern needs the Vex to see it to completion. And so the Vex must be. For the mind of Vex, is that faith?

After collecting the Ghost Shells and activating the secret ending you enter the final area of the Vault of Glass, normally this would be where you encounter Atheon and battle him in the Raid, however now the area is dilapidated, overgrown and filled with Taken Vex. Preaedyth says,

Welcome to the end of the Vex. Their “immutable” future. Enslaved to a will they don’t understand. A will long dead here. Dead, eon’s ago. But then they won’t end will they, because you’re here. The Vex won’t spare the city. They’ won’t even thank you. But that’s the thing about light, you never know where it will shine.

Immutable is put in quotation marks because immutable means unable to change, but obviously the Vex have changed it because in our timeline they still exist. The quote also hints at the importance of Guardians saying, “Dead eon’s ago. But then they wont end will they, because you’re here.” Remember that we go on to destroy Oryx the Taken King, so I believe that this hints at Guardians actually preventing the Vex being destroyed by Oryx, we potentially prevented this future. I have previous videos that go into this theory in more detail, essentially that the Vex use Guardians to destroy Oryx and save their own future.

Regardless, the main point I am trying to make about the Paradox mission ending is; Oryx had a real impact on the timeline of the Vex, even if he was not successful overall, he was able to use the power to make taken, which he learnt from the Darkness, to threaten the Vex so dramatically that they actually predicted their own annihilation.

We also see this to be true in the Books Of Sorrow, Oryx takes the Vex and the Vex are unable to simulate Oryx and his true power. So, for the most part, using the powers of the Darkness seems to be quite effective in stopping the Vex, or at least slowing the Vex.

However, in Destiny 2 Asher Mir is very confident that the Vex will succeed over the Taken, and not even the power to take will stop the Vex.

In the World Quest on IO, you are tasked with investigating Taken activity and discover that the Taken are capturing Vex. Here is what happens.

“Ikora we found holding cells, I think. Like a prison for Vex.”

“Perhaps the Taken have invented Law and order”

After you clear this area of captured Vex, Asher Mir would say this,

“Well, out guy got away again. Asher, what was it you just said? That it’s suicidal for the Taken to turn the Vex into scary void robots?”

“Completely suicidal! The Vex infect whatever they touch. Their self-replicating subroutines would consume the Taken from the inside out. Perhaps they simply don’t realize the dangers.”

Asher is completely convinced that even the Taken would be consumed and infected by the Vex. Destiny 2 really makes us question the effectiveness of the Darkness in stopping the Vex and that the Vex have evolved to some degree since Destiny 1. It now seems that given enough time the Vex will infect the Taken, where as in Destiny 1 that was much more of a stalemate between Oryx and the Vex.

In Destiny 1, if the Darkness, or more accurately Taking Vex, cannot be used to stop the Vex, what about the Light? Well, I am sure many of you have heard the ingame dialogue that refers to how the Vex cannot simulate Guardians and the Light. Your ghost says this in the Adventure Deep Conversation on Nessus

“That Mind said one last thing as it died. It’s afraid. Afraid of your Light – the one thing in this galaxy it can’t simulate. Probably old news to Ikora, but I’ll ping Vanguard.”

The simulations are very important, the Vex use simulations to gather data on their enemy and ultimately win. So it appears that we are still at an advantage for the time being. In addition, other guardians have used the Light to allow us to defeat the Vex. For example, Kabr from the Vault of Glass, Kabr consumed the Vex infecting himself and using hist Light made the aegis, a relic in the Vault of Glass that allows us to destroy the Templar.

The Relic: The Aegis grimoire card from Destiny 1 reads,

I have destroyed myself to do this. They have taken my Ghost. They are in my blood and brain. But now there is hope.

From my own Light and from the thinking flesh of the Vex I made a shield. The shield is your deliverance. It will break the unbreakable. It will change your fate.

Kabr has likely left us with the greatest clue to defeating the Vex, to defeat the Vex we need to combine the Light, the only thing in this Galaxy that the Vex do not understand and cannot simulate with, the Vex themselves.

It seems like Osiris understands this, in the Curse of Osiris Trailer we see Osiris wearing the Sunbreaker gauntlets which at first look standard however, on closer inspection they are the completely wrong colour, they are white, rather than golden. They are white like the Vex fluid themselves, the radiolarian fluid.

Has Osiris learnt from Kabr, to defeat the Vex we need to introduce the Vex cells to the light, but unlike Kabr, Osiris has created a way of introducing the Vex cells in a controlled fashion, through his Gauntlets. Maybe this explains his ability to control time like the Vex. During the trailer we see Osiris clash with Vex, whilst a fireteam in the Vault of Glass is frozen.

Using this information, I am relatively convinced that we need to treat the Vex like a Virus, and like a Vaccination, Osiris is injecting Vex cells into his system, fusing the light with Vex cells and granting him immunity from the time-warping powers of the Vex; allowing him to infiltrate and undermine the Vex system.

Here is the thing, this is extremely dangerous, Guardians like Asher mir have been exposed to Vex cells and are being consumed, their Light has not been able to save them. If you speak with Asher he says this,

“It is consuming me. If I do not find a way to reverse this, I will die.”

It seems like only Osiris knows how to merge with the Vex network and not be converted into the Vex himself. Asher Mir’s misfortune with losing his arm reinforces my point, being infected with the Vex makes you part of the system, Asher says this in the IO world quest,

“I retract my earlier hypothesis. Something is happening to the Vex. They can all feel it. *I* can feel it; I can feel something grasping at my arm to rip my very essence out of my body. End this, Guardian!”

Asher feels what the Vex feels, if Osiris has worked out how to introduce Vex cells to his body and still remain in control, he should understand the Vex and could become a Virus in their system. I believe that Asher Mir is beginning to understand this too, that to defeat the Vex we must defeat them as a whole, we must infect their entire system, just like they are doing to us. In fact, in the adventure, Cliffhanger on IO Asher Mir has designed a Virus that we introduce into the Vex Collective.

Guardian, we must somehow become part of the Vex system, become a Virus in their system yet we must proceed with caution, in our efforts to become a Vex virus, we may unknowingly give more data to the Vex, we must join the system and take everything, yet give nothing, we cannot let the Vex understand us or simulate us, for if they were to achieve that our plans will be halted.

With that being said, I have one concern, one specific Exo entered the System, Cayde-6, and I fear that whilst in the system Cayde unknowingly gave crucial data to the Vex,

Ghost: This Conflux is specifically attuned to Exo programming. But why would the Vex have access to… oh, it must be Cayde.

Did Cayde accidently give the Vex access to Exo programming, a piece of data that could be unraveled to learn more about Guardians and destroy us… oh Cayde.

That concludes this latest Destiny 2 Lore episode, leave the word, “Virus”, to symbolize how we need to fight the Vex infection with our own virus! As usual it has been a pleaure, this is myelin games. Peace.

Character lore: Elsie Bray, Ana Bray or Efrideet?

Welcome back guardians. Firstly, thank you to everyone who has sent me theories either via twitter, discord or any other means. My twitter pretty much exploded with theories about the identity of the female who featured on the Destiny 2 second DLC. The most common suggestion was Ana Bray, primarily due to the symbol seen on the armour. I wanted to give my thoughts on this possibility, both evidence for and evidence against, and there is some big pieces of evidence against this theory. I will also provide some other suggestions for the identity of this character.

If you enjoyed the Anan-51 video comic book, you can find digital prints of the comic book on my patreon, Acolyte Tier and above can access them. All donations go towards future comic book projects and creating artwork to complete lore videos.

As usual, I will be live over on Twitch when this video goes live. The link is below, this is myelin games and I hope you enjoy this latest Destiny 2 lore episode.

Ok, lets start with the most common theory, that this female character on the cover of the second DLC is Ana Bray. I will provide the evidence for and then against, then discuss other possibilities. So why are people suggesting Ana Bray, well, firstly, in the secret room in the Tower, above future war cult there is a scannable referencing Ana bray.

“Looks like a journal: Ana Bray. But I can’t tell who – Pretty much the entire thing is redacted. And there are whole pages missing. Something about all this seems… wrong. Am I worrying too much?”

So, naturally, Ana Bray is on the mind. Secondly, in Destiny 1 there was a Hunter cloak called “Strength of the Pack”, which read,

“A pattern worn by Ana Bray during the fateful battle of the Twilight Gap”

The similarities between the wolf symbol on the cloak and the symbol the armor piece has helped to support the theory. Thirdly, the symbol on the second DLC is a Warmind symbol and Ana Bray is from the Bray family, Clovis Bray, her father, started a company of the same name and is thought to have created the Warminds during the Golden Age. Whilst it is not specifically confirmed that Clovis Bray created the Warminds there are a number of hints in Destiny 1 that he was involved. Firstly, Dr Willa Bray, another Daughter of Clovis Bray created SIVA, this is told to us in the Dormant SIVA: Clovis Bray collectables from the Rise of Iron release and SIVA is thought to be a tool of the Warminds. The SIVA grimoire card reads,

We must reopen all previous entries on SIVA. What we once believed to be a colonial tool of the Warminds, destroyed long ago, appears to be active again.

If Clovis Bray created SIVA, a tool of the Warminds, it may be possible they also created the Warminds. Ghost Fragment: Clovis Bray grimoire card may also provide evidence for Clovis Bray’s involvement with the Warminds, its reads,

“she described test results from the last five billion runs of our AI Initiative”.

The AI initiate might be a reference to creating the Warminds, or it could be referring to the creation of Exos. Cayde-6’s journal confirms Clovis Bray’s involvement with creating the Exos. Finally, the in-game dialogue in Destiny during the mission, The Buried City reads,

Clovis Bray. A center for scientific advancement, interplanetary defense, AI development, research on the Traveler. This place could be a gold mine.

We know that Warminds were designed to defend entire planets and this dialogue suggests that Clovis Bray was known for interplanetary defence. Regardless, of whether Clovis Bray was involved with the creation of the Warminds, the imagery on the cover of the DLC is very reminiscent of SIVA, specifically aspects of the Wrath of the Machine Raid.

Lastly, the cover image gives the impression of coldness, and just visible in the background looks to be a planet or moon, this is a bit of a stretch, but we know Cayde-6 was converted to an Exo by Clovis Bray on an icy moon, so this may provide another link to the Bray family.

So, all of these things come together to suggest Ana Bray’s involvement.

Now…for the reason it is not Ana Bray… she is dead. I actually quoted this a month ago in my lore video about Ana Bray and the Exo Stranger. In Destiny 1, when you are completing the exotic quest for No Time To Explain, Laksmi-2 the Leader of FWC cult says this,

“And now… what? A ring, with the symbol of the Warlock Pujari? Death, again. Like Ana Bray, a Guardian fallen to the second death. Lost to us. We shall study these objects, Guardian. Learn why they have been pulled through time. – Laksmi-2

The fact that Laksmi-2 says second death, implies that Ana Bray, was revived as a Guardian (i.e. revived after her first death) but then died again as Guardian and could not be revived i.e. Lost to us. However, do remember that the mission has items that have been pulled through time from the Battle of Twilight Gap, considering the Curse of Osiris is the expansion prior, it is also possible that a time travel, multiple timeline theory could justify Ana Bray’s return.

Another re-buttal to the Ana bray theory is that strictly speaking the wolf symbol on the Strength of the Pack is not necessarily specific to Ana Bray, the item says,

“A pattern worn by Ana Bray”

Not that it was her pattern or symbol. Furthermore, following the success of Twilight Gap the Wolf represented the strength and united of the City. For the guardians who had died at Twilight Gap, their armour was collected and forged into Gjallarhorn, Gjallarhorn has the wolf emblem and the exotic perk is wolf pack rounds. The weapon symbolises guardians fighting together in unison and as a team, like a wolf pack. Use Gjallarhorn has the Alpha Lupi wolf crest, which is different than the one we see on the armor, but the point I am trying to make is that in general wolf symbols in Destiny represent Guardians fighting together as team. The Iron Lords is another good example of this.

Regardless, I still think Laksmi-2 comment about Ana Bray is strongest re-buttal to the theory. So, if Ana Bray is truly dead, then who is it. Well, I think a Bray Family member is possible, specifically due to the expansion link to the warminds and SIVA. Elsie Bray would certainly suit the description. She is mentioned in the Destiny 1 ship Eon Trespass, which reads,

“Born from the mind of Elsie Bray, three years before she disappeared.”

The fact that the ship is called Eon Trespass may provide a nice link to the Osiris DLC, Eon means either an indefinite and very long period of time or a unit of time equal to a thousand million years, so Eon Trespass may translate to ship designed to Trespass time, which would suit the Vex DLC i.e. finding Elsie Bray at the end of the Osiris DLC may lead nicely into expansion II.

Apart from suspecting a Bray family member because of the warmind symbols on the expansion pass, the only other clue is the symbol on the armor. It does look like a Wolf, however I do not think that a wolf symbol narrows down the identity of this character. Many people identify the wolf with the Iron Lords and the Iron Banner, in fact, a secondary name for the Iron Lords is Iron Wolf. During Rise of Iron the Wolfswood bond, mark and cloak was released which all mentioned Iron Wolves, the bond reads,

Under a red dawn, the Iron Wolves gathered beneath the Ironwood.

Many people, including myself, thought that this was a reference to a new and separate group of Iron Lords, however, during a livestream the writing team was directly asked who are the Iron Wolves and the response was, that the Wolves and the Iron Lords are the same, it is just a different name.

So does the Wolf symbol represent an Iron Lord? Yes, it is different from the Iron Lords wolf symbol, and that might be enough for you to instantly rule out this theory, however Efrideet in my opinion is a very likely candidate. She was introduced during Rise of Iron however we never saw her face and she has not yet returned in Destiny 2. The fact that her face is once again concealed and we only see long hair may be a clue hinting at her return.

We know that the story of the Iron lords is heavily linked with SIVA and if SIVA was to return, which I believe it will as we have seen screenshots of SIVA referenced in game, then Efrideet’s return makes sense. If you are familiar with the Rise of Iron campaign and lore, you will know that it is hinted at that Efrideet left the Iron Lords before the Iron Lords attacked the SIVA replication complex; SIVA was sealed away with Saladin being the sole survivor.

So, a return of SIVA would provide a great justification for Efrideet to return, she didn’t fight SIVA the first time round, however she has now returned to assist the City. The burden of not helping the Iron Lords the first time round may be enough to overpower her pacifists nature and re-join combat. In addition, the character is a Hunter, thanks to Jake from Watermelon exo for that find. Efrideet is also a Hunter.

To summarise my final thoughts on the identity of this character, it really comes down to how much emphasis you place on the wolf symbol, if taken exactly, the best match is Ana Bray’s cloak from Twilight gap, however at the same time, Ana Bray should be dead. If you interpret the symbol more metaphorically, then maybe it represents an Iron Lord, Efrideet. If you place more emphasis on the Warmind symbol, SIVA involvement, icy moon, then I think a Bray family member makes sense, and I my best guess would be Elsie Bray.

That concludes this latest destiny 2 lore epsidoe, if you would like to support the channel, leave the word “Bray” to symbolise the likely involvement of the Bray family during the second expansion pass in Destiny 2.

Welcome back Guardians. With the leak of the Destiny 2 audio files, one specific audio file has captured the attention of many, specifically the one that says, “Okay here me out. What if Oryx isn’t dead?”, combine this with the Hive experiments being conducted on Titan and people have started to question whether it is possible for Oryx to return.

If you are familiar with the Books of Sorrow you likely already know the answer to this question, however I wanted to give a detailed explanation why Oryx will not return in Destiny 2.

If you are enjoyed the anan-51 destiny comic book that I released just prior to Destiny 2, you can get access to digital versions of the images on Patreon. All patreons of any donation level will get access for the month of November. Once again, thanks for all the support. All donations go towards paying the artist gammatrap for his work.

This is myelin games and I hope you enjoy this latest destiny 2 lore episode.

To understand if it is possible for Oryx to return, you need to understand the Books of Sorrow which was released with the Taken King in Destiny 1. The Books of Sorrow are essentially “diary” entries from Oryx; they detail the history of the Hive mostly written from Oryx’s perspective. However, some entries are written from the perspective of other major Hive characters.

There are 52 entries that can be collected in Destiny 1 by finding all of the Calcified Fragments. Each Calcified Fragment provides a new entry in the Books of Sorrow. We don’t really know what Calcified fragments are however when we take them to Eris Morn, she confirms that they tell the story of the Hive. The exotic quest line for Touch of Malice reads,

“The Hive… were not always as they are. They were once… something else. These fragments speak of that past. Morgath, Lore keeper will know more.”- Eris Morn.

Essentially, we collect these Calcified Fragments by exploring the Dreadnaught and defeating Oryx’s most powerful soldiers. As we collect the Calcified Fragments we begin to unlock more and more diary entries from Oryx and begin to understand the history of the Hive. Each entry is numbered with Verses so that the story of the Hive can be read chronologically, together the Verses form the Books of Sorrow. For example, Verse 1:0- Fundament is the first entry of the Books of Sorrow and describes the earliest known documentation of the Hive. Verse 5:9 is the final verse and concludes the Books of Sorrow.

Certain verses in the Books of Sorrow explain how the Hive can prevent death with the use of Throne worlds and understanding how the Throne worlds work will provide clues to whether Oryx can return from death in Destiny 2. The first mention of Thone worlds is in Verse 2:7 where Auryx, the previous name of Oryx before he was the Taken King, is killed by his Sister, Savathun. Savathun kills Auryx because Auryx tried negotiating with a species known as the Ammonites rather than just destroying them. Upon being killed the Verse reads,

Savathûn’s betrayal is the greatest gift she could offer you.

Your body is gone, but you have endured. Safe in the cyst universe created by your own might — your throne world.

From this day forward, Auryx, you and your sisters will each survive death — so long as you aren’t killed in your own throne.

We don’t really know why a throne world was automatically created upon Aurxy’s first death however the previous verse explains how the worm gods taught Auryx to call upon the Deep, i.e. the darkness. It reads,

We will not give you the Deep, King Auryx — that power is for us, your gods. But we will teach you to call upon that force with signs and rituals.

Small minds might call it magic.

You are no longer bound by causal closure. Your will defeats law. Kill a hundred of your children with a long blade, Auryx, and observe the change in the blade. Observe how the universe shrinks from you in terror.

Your existence begins to define itself.

This is the basic premise of the Sword Logic, that killing makes you more powerful and future verses will also explain how this is the philosophy of the deep, ie the darkness, to create a perfect universe by removing anything that is weak. It seems that this knowledge and power is what prevented Oryx’s first death and helped to create his throne world.

A few verses later, Savathun would gain a greater understanding of how to use the sword logic allowing the Hive to create their own wounds, i.e. portals, into other dimensions. This allowed them to travel into their Throne worlds. Verse 3:1 reads,

SAVATHÛN said, Auryx my brother and king, I have studied the wounds cut by the Worm our God. Also I have studied the manner of your death and return. These two things are the same, for they are predicated on death and the passage through cut spaces. Let us practice the sword logic until we are sharp. We may then cut our own wounds and step through.

Sayeth AURYX, this is where I went when I died. Let us establish our thrones here. For I am Auryx the First Navigator and I shall chart death. And my throne shall be carved of osmium.

So from this point on, the Hive gods have Throne worlds and they cannot be truly killed unless they are defeated in their own throne world. This is seen in game both with Crota and with Oryx. We go into Crota’s throne world in the raid by passing through the abyss and we go into Oryx’s throne world by passing through a portal on the Dreadnaught.

Now, we have enough information to answer the question, can Oryx return?

The fact that we kill Oryx in his throne world should make it impossible for Oryx to return. However, there are a couple of rebuttals to this, and that is that the Dreadnaught is a very unique throne world, it is not typical of other throne worlds. It is tough to explain so just have a listen to Verse 4:11 from the Books of Sorrow.

To make his ship, Oryx scrimshawed one piece of Akka, who was dead but far from gone. He stole the Hammer of Xivu Arath and the Scalpel of Savathûn and he armored his ship in baneful armor.

When Oryx had built his Dreadnaught, he pushed his throne world inside out, so that it bled into the material space of the Dreadnaught. They were coterminous and allied, his ship and his sin. The Dreadnaught was within the throne of Oryx, but the throne of Oryx was the Dreadnaught. Aiat!

So I guess, you could argue that the Dreadnaught is not really a typically throne world and maybe in some way, this protected Oryx’s death. Personally, I believe we did defeat Oryx in his throne world which means he is perma dead.

However, there is still another rebuttal and that is people often recall that Savathun and Xivu Arath, Oryx’s siblings were killed in a throne world, however later revived them. Verse 3:9 Carved in Ruin describes the resurrection of Savathun and Xivu Arath, it reads,

Oryx made war on the Ecumene for a hundred years. At the end of those hundred years he killed the Ecumene Council on the Fractal Wreath, and from their blood rose Xivu Arath, saying, “I am war, and you have conjured me back with war.”

Oryx was glad, for he loved Xivu Arath. The Ecumene wailed in grief.

Then Oryx and Xivu Arath made war on the Ecumene for forty years. At the end of those forty years Oryx said to the Dakaua Nest, listen, I am jealous of my sibling Xivu Arath, help me kill her. And in desperation they agreed.

But he drove the Dakaua Nest into a trap, and they were made extinct. From their ashes rose cunning Savathûn, saying, “I am trickery, and you have conjured me back with trickery.”

Even though Savathun and Xivu Arath were revived, it is important to note that they were killed in Oryx’s throne world, not killed in their throne world. To truly kill Savathun you have to kill her in Savathun’s throne world, and Xivu needs to be killed in his own throne world. In Verse 3:6 of the Books of Sorrow, it clearly states that the siblings are killed in Oryx’s throne world, it reads,

Beneath a green fire sky, in the throne-world of King Auryx, our lords embrace. Then kill me,” says Xivu Arath, “and use that killing logic, the power you prove by killing something as mighty as me.”

So King Auryx took up his blade and beheaded Xivu Arath.

“And strangle me,” says Savathûn, holding a blade behind her back. “Use that killing logic, the cunning you prove by killing something as smart as me.”

But King Auryx turned with the speed and might of Xivu Arath, and beheaded Savathûn before she could move. King Auryx was the First Navigator, with the map of death.

As you can see they were killed in Oryx’s throne world, meaning that they could be revived at a later time. However, the most confusing part of this verse is the second last sentence, it says,

These were true deaths, for they happened in the sword world

And that gives the impression that they were permanently killed and then obviously Oryx brought them back to life later.

Personally, I take the approach that Savathun and Xivu Arath were killed in Oryx’s throne world and therefore it was always possible to summon them back. Consequently, because we kill Oryx in his throne world, I think it very unlikely for Oryx to return in the future.

That being said, I think there are some loop holes were Destiny 2 or future releases could write Oryx back into the storyline, I don’t think it will happen, however we have seen other Hive characters return without any explanation, for example, Omnigul who returned in Destiny 1 by undoing her death. Combine this with the unique nature of the Dreadnaught and the fact that Destiny 1’s lore is not really considered canon anymore and is subject to change, I can see why some think Oryx will return.

Lastly, what about Touch of Malice? Didn’t we make touch of Malice that ensures Oryx lives forever? Where is Touch of Malice, was it lost to the Cabal? The short answer is, I personally believe Touch of Malice continues Oryx’s philosophy, the sword logic taught to him, kill to become more powerful and kill to prove you are a part of the final universe, and essentially guardians continue that philosophy by continuing to destroy any species that crosses us. To get a more detailed perspective on the touch of malice, I suggest watching my lore video about Touch of Malice.

To understand more about the Ravenous Heart, the centre piece of the Touch of Malice, I suggest watching my Black Garden Video. Whilst I do think it possible that the Ravenous Heart, which is an essential component to creating the Touch of Malice is worm related, I don’t think that even if the Hive found the Touch of Malice and the heart of Oryx, that it could be used to resurrect him. As far as I am aware, we have not seen any evidence of using the Hive worms to resurrect gods, then again, maybe that is what they are trying to work out on Titan?

There you have it, that is why I do not think oryx will ever return to Destiny, if you would like to support the channel leave the phrase throne world, to represent that we killed Oryx in his throne world preventing his resurrection in the future. As usual it has been a pleasure, this is myelin games peace.

Welcome back Guardians, in today’s Destiny 2 lore episode we are going to explain what exactly is happening on Titan, which involves those strange Hive pods, Savathun and the giant beast in the depths of Titan.

Once again, thank you for your support on Patreon. Gammatrap has produced some more phone wallpapers, Amanda Holliday will be uploaded very shortly and available to Patreons. She will be added to the collection of digital artwork and 3D phone wallpapers.

This is myelin games and I hope you enjoy this latest Destiny 2 lore episode.

To really understand what is inside these Hive pods, you need to understand why the Hive are on Titan. If you are anything like me, I didn’t really understand why we were sent to Titan, apart from trying to retrieve Zavala. The basic premise is that Zavala went to Titan to try and build a resistance to strike back at the Cabal, even though this is stated in the very first mission, I must have not read the mission description the first time around (arrow pointing to Titan).

Sloane also summarizes the importance of Titan in prepping a fleet, arming guardians and specifically decrypting Red Legion transmissions. She says.

Commander if I may, Guardian this is deputy commander Sloane. We have a counter-offensive to plan. To do that, we need to get this station up and running. There’s a fleet to prep, Guardians to arm, and a trove of intercepted Red Legion transmissions to decrypt. It’s critical we gain access to the station’s control center. That’s where you come in. If the Light really is with you, send the Hive back to hell.

Decrypting Red Legion transmissions actually becomes a central mission for being on Titan, in fact it is the reason for why Guardians are sent into the Arcology, we are tasked with retrieving a golden age CPU which is predicted to provide enough power to decrypt Cabal transmissions. Although it is not every explicitly said, I imagine this is why Zavala came to Titan, Zavala realized that Titan was a previous Golden Age colony and may contain technology to win the war. Many scannables reference what Titan was like during the Golden Age, including numerous marketing campaigns to entice colonists to the moon of Saturn.

“Screen’s dead, but the feed’s still running. Ooh, kind of a catchy jungle. “New pacific archology! The next frontier is you!”

“The screen is broken, but the data flow is intact. It’s streaming some kind of commercial, talking about all the wonders of living on the “new frontier of humanity.” Heeuh.

So, Zavala comes to Titan, (cutscene with Zavala) hoping to salvage any golden age relics and formulate a plan to defeat Ghaul, BUT little did he know that the Hive had already invested the planet (invested tunnels). So, what are the Hive doing on Titan? Well essentially the Hive on Titan are doing the exact same thing as what the Hive did on the Moon in Destiny 1, they are building an army and trying to summon their Hive god, most likely Savathun, Oryx’s sister.

If you remember back to Destiny 1, in our dimension, the moon had a summoning crystal, and the same crystal existed in Crota’s throne world, for whatever reason, Crota needed to be summoned from his throne world to our dimension. It is never really explained why Crota could not just enter our dimension and needed to be summoned, but essentially the Hive were breeding an army on the Moon and then Crota was to be summoned to the Moon to then invade Earth. Obviously, we interrupt the summoning ritual in the Dark Below Campaign by destroying the crystal and then we head into Crota’s throne world during the Crota’s End raid, defeating Crota once a for all.

For those who are unfamiliar with the Books of Sorrow, to truly defeat the Hive gods, you must kill them in their Throne worlds. Oryx and his sisters, Savathun and xivu arath each created their own throne worlds, essentially, other dimensions that protected them from dying.

So like the moon, I believe the exact same thing is occurring on Titan; the Hive are building an army and they are trying to summon Savathun from her Throne world to our dimension. The Strike mission, Savathun’s Song, is the main evidence for this where we literally stop a summoning ritual by the Hive. Your ghost says,

Ghost: This is a cap on some kind of summoning spell. The whole thing is being powered by Void light. The Hive are calling something to Titan. No wonder they don’t want company.

Considering there are multiple Hive enemies that reference Savathun and multiple scannables that reference Savathun and the name of the strike mission is Savathun’s Song, it is heavily implied that the Hive are trying to summon Savathun to our dimension. Further-more, there is a scannable that reinforces the idea of crystals being teleport links between our dimension and the Hive throne world, have a listen,

“It seems like these floating stones mark places where the Hive have weakened the line between our world and theirs. Bet all the weird magic they have out here comes from sources like this.”

I think you can say with a high level of confidence that the Hive are trying to summon Savathun from her throne world to our dimension, and like the moon, the Hive already on Titan are building and establishing Savathun’s army.

Now, here is where it gets really interesting and the Hive do something that we have not quite seen before. They have two components for breeding the Hive, the first component is the Hive bodies themselves and the second component is the worm inside the Hive.

Most of you likely know by now, but just in case you don’t, the Hive have a worm inside of them. Oryx formed a symbiotic pact with the worm gods on the planet the fundament, Oryx struck a bargain with the worms gods, who are agents of the Darkness, similar to how the Traveler is an agent of the light. The pact with the worms required the Hive to keep killing, death fed their worms and in turn granted more power, however, if they Hive failed to feed their worms through killing, their worm would consume them.

So, I believe that the yellow sacs on Titan contain the physical bodies of the Hive being breed. This is reinforced in the first Titan mission called Hope. In that mission we have to clear out the Hive Breeding ground by destroying the yellow sacs.

The second component to create the Hive, is the worm. It appears that the Hive are breeding the worms too. Have a listen,

“It’s a cocoon of some kind. The life inside it isn’t Hive, exactly. This could be how the Hive’s symbiont worms grow.”

Now, this is interesting for multiple reasons. In the Books of Sorrow, Oryx was given the worm larvae from the worm gods, and even though we saw the worms on the Dreadnaught, I don’t believe we have seen the Hive breed the worms themselves. In fact, this is what Oryx discovered is that he could never truly become powerful because he was given the worms, and the Sword logic demands that they take, it was this realization that led Oryx to kill one of the worm gods, Aka, which then gave Oryx the power to become the Taken king.

So, instantly I think, Savathun is the sister of trickery and cunning, she is breeding the worms, if she has the ability to breed the worms, would you she not breed them so that they would no longer harm the Hive, whilst still granting them power?

So this is what I am speculating, the Hive are exactly doing this, they are breeding a different version of worms on Titan and we can see this evolution and experimentation in the cocoons of the Worm as the Hive perfect the breeding. Have a listen to this scannable,

“These Hive spawn pods are different from the ones we say before. Maybe a different brood. Or a different generation. Gross and confusing.”

As you can see this cocoon looks different from the first worm scannable. Is this the first stage of upgrading the worms. Then we find another cocoon that reads,

“Yet another strain of Hive. They’re doing an awful lot of testing out here. Trying new things with magic and ugh breeding.”

This to me confirms my theory, the Hive are experiment with breeding and I think they are specifically experimenting with breeding the Hive worms. Lastly, we can see what I believe to be the final form of the experiment, a very advanced looking cocoon with a rune etched on the side. Have a listen,

“We saw this rune before, on the Dreadnaught. It means either “doorway” or “treasure” or “chamber” Perhaps the Hive use this run to tap into their Throne-world dimensions.”

Could this be the final worm experiment, that the Hive created this cocoon and using their magic connected the cocoon to their throne world, changing the very nature of the worms, allowing the Hive to breed the worms to grant them power but without any of the drawbacks.

Of course this is complete speculation, however I do believe it reasonable that this rune cocoon contains the worms because the pods are often consistently positioned next to live worms, almost as if they have hatched. Furthermore, we see Titan hollowed out by Hive tunnels, filled with the yellow sacs and these strange pods. Which once again to me indicates that this is the final stage of their worm experiment. Their breeding grounds are full of the yellow sacs and these strange pods.

I think at the very least, there is enough evidence in the scannables to suggest that the Hive are experimenting with breeding the worms. From my point of view, the idea of the Hive creating a synthetic worms on Titan makes sense, because Savathun is the sister of cunning and trickery and in addition, she was in possession of the Vex mind, Quria blade transform and this vex mind that was trying to simulate the Hive worms. I wonder if the Vex mind was used in the process of experimentation and breeding of the worms.

If you believe this theory, then this is where things really start to get scary, because in the depths of Archology lurks what I believe to be massive Hive worm, which I believe is supported not only by the appearance of the creature but because we know the Hive are experimenting with worm breeding on Titan. So if this is a worm, who is the most likely candidate… that’s right a Hive god? What other Hive entity would be large enough to receive this worm?

Has Savathun created a Giant synthetic worm to replace her own and free her of the worm bargain? Lets just hope we can prevent Savathun from ever being summoned.

That concludes this latest Destiny 2 lore episode, if you would like to support the channel, leave the word, Worms, to symbolize the new breed of worms on Titan.