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Hail Druid Fans!The end of the year is fast approaching and 2014 has been a great ride for Druid Gameworks so we're taking this week to share some of our highlights from the year and the latest development news from Witanlore Dreamtime! Be sure to check in daily for a new update as we count down the end of our year with lots of stuff to share!

Development on Dreamtime is going very well and it's awesome to see the pieces starting to come together enough to actually look like a game. When the year began, Dreamtime was nothing more than a few notes in the Echoes of Twilight dev plan; an alternate start for Ursine players. Since then the story has grown and evolved to be worthy of a standalone title and we're very proud of the direction the project has taken. Considering how much of the year was spent designing the game on paper and learning a whole new engine, we're making development leaps at this point!

The dreamworld is a scene where players will travel during their vision quest to learn about their destiny from the Ursine's patron goddess, The Great Mother. The object of the scene is to navigate through the twisted, misty, world and reach the temple of the goddess in hopes of having an audience with the deity; who is said to be both beautiful and terrifying. For the first time, Dreamtime appears on film and we're really excited to show you how we turn concepts into game content every day, enjoy!

When Druid Gameworks first began its foray into indie game development one of the most important things we had to decide was which engine would power our games. It wasn't a decision we could make lightly as there were a number of factors to consider such as could the engine handle the demands of a truly open RPG environment? Was the licensing fair and equitable? Could the engine grow with our company? We got our hands on several engines available to indie studios and gave each one a fair run through its paces, weighing the pros and cons of each. In the end, we decided the Havok Vision Engine was the best choice available at the time.

Dreamtime centers on the world and subcultures of an anthropomorphic bear race we call, the Ursines. Many might remember the first Ursine concept renders we shared during our Kickstarter campaigns last year. Working on Dreamtime has given us an opportunity to really explore the Ursine world in a way we might not have been able to for Echoes of Twilight; where Ursines are just one race among several. Our Ursine race was originally designed around Native American type tribal cultures which are highly unique and varied depending on where the tribes originate from, so we decided to bring that element into Ursine culture as well

Our second Kickstarter campaign has come and gone now. We’ve put our best foot forward for our current state of development and while we’re very proud of what we’ve accomplished together, it doesn’t look like the crowd funding climate is in our favor at this time. Our deepest thanks go out to those who have pledged, re-pledged, and tried desperately to get us to our goal; you guys are amazing, thank you SO much for all of your support!

Now that our time on Kickstarter has come to an end, let’s talk about what happens next?

The time we've been waiting for is finally here! Our new Kickstarter has launched! Click the title here or the image below to visit our Kickstarter and please consider pledging today! We need your support to make our dream game a reality!

The time we've been waiting for is finally here! Our Kickstarter has finally launched, click the title here or the image below to visit our Kickstarter and please consider pledging today! We need your support to get this project to the next stage of development and out to the public!

Now that Kickstarter is just around the bend it's time to update our pre alpha announcement, which was really just a generalization of the game's theme, and share some actual details about the game series concept, our unique selling points, and of course a snapshot of the long awaited storyline!

Hey Guys, some of you may be aware already but Druid Gameworks is getting ready to run our first (and hopefully only) Kickstarter campaign to raise the needed funds for our project budget. While we've been fortunate enough to secure committed private investors to lend their coins to the pile it isn't enough to cover every expense a project like this requires.

If successful, our Kickstarter campaign will allow us to license additional hardware and software we require, like SpeedTree! SpeedTree is a program that creates high quality plant life quickly while keeping the models optimized for the best gameplay performance. It integrates with our engine seamlessly, and will shave weeks off our development time as our engine allows us to paint the SpeedTrees right into our world with a brush stroke!