Here's a list of every single entry submitted for the Retro Remakes 2006 Competition. Actual results will only be announced in December.

Apologies for the brevity of all reviews. Scores are based on gameplay, instead of how closely the remake resembles the original. Patches can be found in this forum thread. Thanks to all the remake authors and Davide "Gendo Ikari" for correcting me on several counts! [All reviews in one page]

Those pages aren't really loading for me at all. I'm guessing it's due to a sudden high traffic level for them? Anyway, it's *very* impressive that you're attempting to review all 73 (?) of these retro remake contestants! It's a good service to those who are considering playing some of these but don't know which ones.

Your reviews are interesting but I think you missed the theme of the contest. The central focus of the contest was to make games more accessible. Your reviews seem to pick the games with hardcore gameplay and elevate them to the top of the marks. Think about the people who normally do not play games and why this is so. The difficulty level for EASY modes is often set way too high for new or casual players, not to mention players who cannot use a traditional control device such as the keyboard or a joystick. When you are reviewing these games please keep this in mind. Look at how easy the games are for new players and how much they open doors. The judges will reward graphics and solid gameplay but the heart of the comp is to open new doors to people left out of the loop. Try not to just focus on the ones with the kickass graphics and gameplay.

While the contest itself may have had a specific goals in mind, the end results are the end results and will be judged by those that play them according to their own interests. If tim w here had an interest in various accessibility options then that would obviously be a factor in his reviews. But he is reviewing it from his perspective, just like anyone who plays these games.

Specifically I refer to his comment: "Results will be announced in December, but why wait when you can find out now?"

If he is just giving his impression of the games that is one thing but if he is taking into account the theme of the comp then that is another. Surely the judges will not be overlooking the central theme of the competition. If it was purely a call for remakes then the entries would be much different. I think it makes sense that he considers why these remakes were made.

As author to a game in the competition I can say that I was not even aware of the "reason" this competition seems to have morphed into. The rules listed various categories that scoring would be looking at. I'm actually put off by the fact that so much to-do is being made about "Accessibility of Controls". They were not stressed in the rules anymore than any other category.

Now suddenly the whole competition is being touted as some contest of Accessibility. Perhaps the idea of the contest morphed to this in the forums, but again, the rules made no mention of having to read the forums for contest rules.

This is taken directly from the rules : "The intended aim of these categories is to open up the competition to those who are less skilled in certain departments as well as those that are excellent artists / musicians or coders making it possible for all entrants to garner a good spread of points regardless of where their expertise lies and be rewarded appropriately"

This suggests that the contest originally was developed simply for people to make good gameplay. At best an option for bonus score points using accessability was provided. It certianly was not listed as the main reason behind the contest.

Nothing morphed in the forums. This was the central theme from the start. From the first few paragraphs of the introduction to the comp:"Good remakes of good games that anyone can play, regardless of their ability"

It really is that simple, we're not asking you to limit your choices, stifle your creativity - quite the opposite. We're just asking you to consider, whilst writing your game, that not everyone is of the same ability and wherever appropriate to tailor your remake accordingly. We'll have Barrie Ellis of oneswitch.org.uk on hand throughout the competition as our official Accessibility Advisor should you need any assistance.

In the forums the first one was called "ACCESSIBILITY ASSISTANCE". It seemed pretty clear.

"We're just asking you to consider, whilst writing your game, that not everyone is of the same ability"

and

In the forums

I'm having trouble finding the part that says you MUST make an accessible game and MUST read the forums to keep abreast of rule translations. The rules simply mention the forums if you have questions. Since the rules were supposedlyl straight forward, I had no questions.

This is tim's blog so he can do what he will. I just thought it pretty bold for someone to suggest he review games according to someone else's standards. And those standards are not supported as "the theme of the contest" in the rules.

Tim W... I will admit that Balloon Fight doesn't work, but DKJRXP does indeed work. The graphics are ripped and edited. Edited! There are also new items in Balloon Fight, and in DKJRXP I made 3 brand-spankin' new levels. Why don't you head on down to create-games.com and see what some people who actually played the game thought, asshole! It didn't work for you because you lack cncs32.dll and bass.dll. In the newer zips of the games,