If you are a Witcher fan or enjoy Crusader Kings 2, you may find this mod very interesting and enjoyable. Prepare to enter a storm of role play and international politics. Play a part in the complex affairs of the Witcher world. Engage in warfare, intrigue, and diplomacy on a massive scale! Tons of characters from the games and books are included in the game, along with lore accurate locations and factions. Experience many of the events of the Witcher 2 storyline as the game begins in the year 1274 during the siege of La Valette and the assault on Vergen. The mod is very well developed and highly detailed, but many significant updates are to come, adding lots of great new content. Show your support for this mod and give it a try. The mod team is also looking for additional members to assist with the mod's advancement. Enjoy!

This release is NOT save-compatible, in particular due to new vanilla traits from 2.8.

Feature:- Make the pre-rendered portrait the default option for game rule Canon Character Portraits- Enable MnM artifact events, filtering unsuitable artifacts- Migrate some mod traits into proper artifacts- Add some religion character modifiers based on patron deity descriptions- Use nomad mechanics for Haak when Horse Lords DLC is activated- Add missing wikia links for most canon characters- Make owned northern kingdom titles become instant de jure when creating The North- Make owned elven kingdoms titles become instant de jure when creating Hen Caerme- Make owned dwarven kingdom title become instant de jure when creating Dwarf Empire

Bugfix:- Fix sorcerers that would become vassals of wilderness when leaving mage tower due to negative wealth- Prevent wilderness from joining defensive pacts, by adding some prestige requirement- Associate 4 mage towers to their de jure duchy, to avoid staying vassals of wilderness when the kingdom title is destroyed- Rename witcher culture to witcher_culture, to prevent conflict with cached trait witcher with identical name.- Fix k_angren not being creatable- Workaround cultures without random dynasty names to use founder_named_dynasties = yes, to avoid defaulting to "Smith"- Workaround baronies under auto-generated counts being independent at game start with 2.8- Fix Haak invasion war not triggering- Fix random Haak invasions rule still checking for historical dates- Remove some improper vanilla references ("Rome", "Cathay") in some localization- Fix an issue when playing an immortal race and giving away a title, causing own courtiers to leave- Fix a stack-overflow CTD due to guardian refusing magic ward in loop- Allow racist emperor to nominate a special forces commander- Trigger some manual pruning for long-lived races in courts