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I guess I am really late in reading all of the blogs, but I found them to be interesting. I love the visual style for this immensely. The twisted hyper-realism look is really great. I can't wait to play dress up with my character, haha.

Crumbling futures are one of my favorite settings, and the lack of clearly defined good and evil is nice.

Quake Wars would have been good if it wasnt so let down by the feel of the combat.

Enemy Territory remains the best feeling shooter I've ever played. If you know what I mean, its hard to explain. Sound effects, net code, and visuals all lend to you knowing you hit someone or not. Hopefully someone out there understands what I'm saying. If I could describe the combat, I would say its chunky. In the best way possible.

Yeah, I have been looking around, and I can't find anything about the game being terrible. Here is a new to me, old to probably everyone else Brink at e3 thing.

Gamespot played the ps3 version and said the controls are fairly typical shooter controls-- l1 to aim, r1 to fire, square to reload, and l2 to sprint/parkour, triangle to change weapons...

Another site in that e3 wrap up link mentions beards, and says there are different varieties of gas masks and glasses. Looking around the official site shows there are hundreds, maybe a thousand different dress up options.

And the same model of gun will look and sound differently, depending on which side you play.

Maybe it's just me but those container city videos look really really dark. Like, unplayably so. It was irritating to watch, which is a shame because the game itself seems cool.

Those videos look terrible depending on where you watch them. I downloaded them on my PS3 and/or 360 (I forget which) and they looked awesome but when I tried to watch them somewhere else later, they were too dark to even bother watching.

Amazon and Direct2Drive* will get the Psycho bundle, which includes special gear and customization options, including the Caesar Revolver, tortured soul tattoo, several silencers (including one made from a soda can) and a Grin Face Mask that looks reminiscent of what the Batman villain Scarecrow wears.

Wal-mart and Steam pre-orders will get the Spec Ops bundle. Again, this is filled with custom gear and ways to make your player look unique. A hockler machine pistol, Sloani face mask, dog tag tattoo, and greeneye scope were mentioned as coming with these orders.

Perhaps the biggest pre-order bonuses are reserved for Best Buy and GameStop. Best Buy pre-orders get the Fallout pack, which includes special tattoos, skinned SMGs, a bandanna and more, custom tailored to show off your love of that other Bethesda title.

GameStop, meanwhile, gets the Doom pack. A screaming soul tee, special SMG skins, a Doom bandanna, and a Hellspawn tattoo are included in this pre-order bonus.

... They ate, slept and worked. Some of them found uninteresting partners at work who they married and came home to. Sometimes they would half-heartededly thrust into each other and children were made. They lived a middle class existence until their deaths to heart disease and cancer.

hmm I really like the sound of that Fallout pack, but...the idea of preordering a game at Best Buy is really weird to me, so I don't know if I can go through with it. Prolly go with Gamestop. Maybe Amazon, if they end up having any deals on it.

Paul talks about the class-based tasks (medics passing out med packs and healing, for example) giving considerably more XP than killing guys. That sounds like a good thing. I haven't played an online shooter since Halo2, but rewarding role-playing and team work is awesome.

The interview also discusses how you can change your role (operative, soldier, medic and heavy, I think) in the middle of a mission, and several older videos feature this. You don't have to die to do it, you can go to a terminal/station and change your role. Developers mentioned somewhere they are working on visually differentiating the different roles, possibly by changing your back pack.

This is going to be interesting. I can see it being really awesome.

I saw on the official forums that there may not be leaderboards for kills, which is a brilliant idea. I imagine there will be a deathmatch type mode, but the team play objective matches should not have kill counts.

BRINKish.eu: What gametype/s comes with Brink?
A: Brink is an objective-driven game – all of the levels are built around a series of core objectives that the attacking team must complete within the timelimit in order to win the map. This type of gameplay is core to what our games are, and everything about a given level is tailored and balanced to suit this end. The different levels essentially have different gametypes contained within them, and these are all linked together into a larger overarching narrative. Brink will stick to these principles, as deviating from them would compromise both our unique gameplay and our story.

Brink will also feature the competition-friendly Stopwatch mode, in which both teams get to be on the attacking side in succession and try to beat each other’s time. Lastly, players will also be able to set up custom matches with many possible configurations.

I know this game is about six months away, but I thought more people would be interested. It is a very ambitious project with some really interesting concepts.

Splash Damage doesn't really have quite the following it once did back in the W:ET days. Quake Wars, while competent, never really rocketed them into the echelon of developers with legions of ravenous fans.

I know this game is about six months away, but I thought more people would be interested. It is a very ambitious project with some really interesting concepts.

Splash Damage doesn't really have quite the following it once did back in the W:ET days. Quake Wars, while competent, never really rocketed them into the echelon of developers with legions of ravenous fans.

This looks great, agreed, but Splash Damage still has a lot to prove.

The shoddy console ports certainly didn't help. Hopefully Bethesda will spend time and money advertising it, rather than letting it languish like a lot of their other 3rd party games, like WET or whatever that star trek one was

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DarmakIf someone is reading this...I must have failed.Registered Userregular

Hopefully Bethesda will spend time and money advertising it, rather than letting it languish like a lot of their other 3rd party games, like WET or whatever that star trek one was

They seem pretty comitted to getting the word out. Nick Brecken (I think that was his name) sent me a Brink poster just for starting this thread. Imagine my surprise!

And they've been releasing a steady trickle of info for a while now; just enough to keep people (well, me, at least) interested without giving us too much and overloading us. I imagine it'll only ramp up as the release date draws nearer.

I just can't wait. Spring 2011 seems so far away! I'm so sick of MW2 but I can't stop until I have another shooter to take it's place. bleh

SMART is the fulcrum of the project, I think. If it sucks, the game will suck, and if it is competent, then the rest of the game can shine. Alternatively everyone will ignore it in multiplayer like they do for Gears of War, which I cannot express how much I hate.

... They ate, slept and worked. Some of them found uninteresting partners at work who they married and came home to. Sometimes they would half-heartededly thrust into each other and children were made. They lived a middle class existence until their deaths to heart disease and cancer.

SMART is the fulcrum of the project, I think. If it sucks, the game will suck, and if it is competent, then the rest of the game can shine. Alternatively everyone will ignore it in multiplayer like they do for Gears of War, which I cannot express how much I hate.

Nah, that'd be fine actually, as it would give people who did use it an advantage