SHow me what you got!

It is currently the end of the first semester of FIEA cohort 14 and I have been enrolled as a Tech Artist. While I was making my way through the tech art curriculum it became increasingly clear to me that this type of work was not fulfilling me in the way that I had hoped.

I am most happy when I design for player experiences. Tech art was more about designing development tools. Sparing the long story, I spoke with my professors at length and settled on a list of needs that I must fulfill to begin semester 2 as a Level Designer.