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small conversation between jan dodonna (albeit with different name) and boba fett which works fine.

then jan dodonna is taken away using the remove object trigger.

view scrolls to main reactor which explodes.

boba walks over to a landed cruiser (using the task object trigger and gets in (using the remove object trigger trigger)

the view scrolls elsewhere where the bounty is handed over (I've not managed to get to this)

The problem occurs when jan dodonna is removed. His team is defeated and all his buildings disappear, including the main reactor. The game then crashes. Any idea what's going wrong? I think it's something to do wuith dodonna being removed and the civ being defeated.

Echuu Shen Jon13Clone Trooper

posted
04-14-06 12:12 PM
EDT (US)
1697 / 2270

Put a "Undefeatable Object" under Dodonna's player command, if Dodonna is the only unit of that team.

[NewProjectComingSoon...]

alki404Clone Trooper

posted
04-14-06 01:53 PM
EDT (US)
1698 / 2270

I've got a question hopefully someone knows how to solve it

when in a scenario I have a Jedi killing people , but sometimes the unit simply stops or so.

How can I make so it constantly keeps moving and killing not allies?

This happened to me sometimes also when having a group of Jedi and suddenly all stop and let themselves kill

What can I do?

Omri KhanClone Trooper

posted
04-15-06 07:18 AM
EDT (US)
1699 / 2270

I've tried the undefeatable object but the game still crashes after player 2 disappears. Too many tiggers?

Echuu Shen Jon13Clone Trooper

posted
04-15-06 11:10 AM
EDT (US)
1700 / 2270

Yeah, Omri, it can be that. The 2nd level of my Campaign was crashing because of too much triggers, I removed a great part of them and now it's working fine.

[NewProjectComingSoon...]

BendakClone Trooper

posted
04-15-06 11:18 AM
EDT (US)
1701 / 2270

Large amounts of trigger aren't the problem (TVS's scenario with over 1000 triggers didn't crash) but there are a ton of reasons why triggers could crash - remaking them usually helps .

I think its most likely you have the Remove Object trigger accidentally taking away the entire player 2. It'd be a good idea to follow Bendak's advice and redo that trigger.

Whoa.

Omri KhanClone Trooper

posted
04-15-06 11:27 AM
EDT (US)
1703 / 2270

Is that completely remake them or redo the dodgy triggers or what...?

Empire of DarknessClone Trooper
(id: Imperial Force)

posted
04-15-06 11:30 AM
EDT (US)
1704 / 2270

No, its remake the one that's likely causing the problem.

Whoa.

Omri KhanClone Trooper

posted
04-15-06 11:52 AM
EDT (US)
1705 / 2270

so the last trigger before it crashes?

Empire of DarknessClone Trooper
(id: Imperial Force)

posted
04-15-06 12:23 PM
EDT (US)
1706 / 2270

The trigger that's supposed to fire when it crashes.

For example:

Trigger 1 - Display Instructions: "I will eat your children!"

Trigger 2 -

Condition 10 seconds

Remove object - Darth Vader

Then in game the instruction "I will eat your children!" appears, then 10 seconds later trigger 2 is gonna fire, but then the game crashes. It would be because Trigger 2 is faulty.

Whoa.

alki404Clone Trooper

posted
04-15-06 03:20 PM
EDT (US)
1707 / 2270

Question,What can I do if in a scenario I need to change the diplomacy but when game started it was on "LOCK TEAMS (or that )" What can I do so it in fact changes when the trigger activates? Since for instance its on hard it will change the diplomacy if it is not locked.