2011.01.15- Wikified and will be continuously updated there from now on. This thread may be outdated and incorrect from this point, but I'll leave it be for the record. To check the up-to-date Encyclopedia, visit the following link:http://brikwars.wikispaces.com/The+Encyclopedia+Medivo

2011.12.18 - The wiki page of the Encyclopedia has been updated, the information here is outdated.

Workers:

Doing these guys was a long-term plan of mine. They're basically what peasants are: untrained, cheap, and not so effective.

Stats:

Worker:

1d6-1 skill5 inch movement1d6-2 armor

Special: Can repair things. Since they're the lowest ANY other unit or squad can use them for redshirts.

The squad leader is no better, but he has Leadership.Armed with simple tools: use rate 3, 1d6 damage, close combat.

Why: They were too uniformized, and I wanted to make them something more than cannon fodder.

The most powerful knights who could manage to control the power of the runic magiks.

Stats:

Runeknight

1d10 skill7 inch movement2d6 armor2 hit points

Special ability: Rune Magik: Activating rune powers is a full action. One rune power can only be used once in a battle.Note: Only one rune power can be chosen per battle. I found them unbalanced.Runes:Rune of True Striking: gives 1d6 skill bonus until the next hit.Rune of the Swift Winds: gives 1d6 movement bonus for a turn.Rune of Shielding: gives 1d6 armor bonus against a strike. Can be used as a reaction.Rune of Smiting: 6 inch range. Deals 1d6 damage to an opponent.

No skill
Same movement as the minifig who's pushing it
1d10 armor
Attack: use 3, 10 inch range, 1d6 damage for each gun. Guns fire in a straight line always, the amount of damage dealt depends on how many of the shots actually hit someone.

example:

=:====C
=:====G
=:=====O

=: is for a pair of guns, O is for an ork, C under G is for Corpse Grinder. According to this, when the ribault fires, the ork suffers a 2d6 hit, while Corpse Grinder gets a 4d6 hit.

1 turn is needed for reload, operated by a minifig.

Volley Cart

Experimenting with delivering explosives to distances, the guild created a primitive rocket rack.

Speaking of machinery, when a skillfail occurs, I roll for what type of failure. Depending on the rolls it could be:
1: BOOM! The machine blows up, killing the crew.
2-3: The machine is broken, and won't work until repaired.
4-5: The machine is jammed, the attack fails, but no reload is needed, however it can only fire at the next round.
6: Nothing happens, simply failed to attack.

Storm Titan

Hailing from the mountainous regions of Medivo, these noble giants aid the minifigs against their fight with evil.

Gahh, even the peasants are getting in on the action. Very pretty army, I hope I get the chance to crush them all one day. Also, Scottish Dwarfs they might be but I'm a heightist, they just look like mobile pint rests to me mate.

Special ability: Regenerate: using it is an action. Use 3, the troll regains 1 hp on success. Dead trolls cannot regenerate.

Variants:

DrummerTroll:

unarmed, but is equipped with a war drum. Drumming requires no skill check, and can be used as an extended action. Any allied unit within 6 inches from DrummerTroll gets +1 attack, any foe within 6 inches from DrummerTroll gets -1 attack. He also has a banner that gives +1 skill to orks within 6 inches.

CannonTroll:

Armed with stolen cannon (use 3, 12 inch range, 1d10 explosive damage; uses explosive shells, and he starts with 4; reloading requires 1 turn; on skill fail, use the malfunction chart above), and a Club (use 3 (6 for a minifig), 2d6 damage, close combat; can use it for sweeping attacks (+1 to use)).

Simple but effective war construct. It's function is obvious: pushed by a charging troll, it rams into squads and impale them.

No action
Movement same as it's pusher (if a troll, halved if a minifig)
2d10 armor
Etched with nasty spikes everywhere (2d6 damage on impact).
No skillcheck for the attack, but can only attack with charging.

Transport

Stolen dwarven design, to help escort orks through the hail of arrows and other unmanly ranged attacks which does yellow-bellied Imperials use.

no skill
10 inch movement
2d10 armor

Can escort a full squad of minifigs. One of them must drive the transport.

Greater Demon:

A vile creature from the Abyss, summoned by the orkish rage and magiks. But who's the master and who's the servant?

1d10 skill
7 inch movement
2d10 armor
4 hit points
it has 2 actions per round
Special ability: 'flight', can use his mighty wings to pass through otherwise impassable terrain or other units.
Attacks: claw attack: use 3, 1d6+1 damage, cc range.
sorcerous magik feats (heroic feat, in essence); he has a +1 modifier due to the different eldritch gems etched on his fetid hide.

So much awesome. I'm a big fan of troop uniformity (and general snazziness) - I really think some of the Medieval sets have the best looking minifigs.

Everything looks great. I like your peasants - they turned out well. All of your soldiers (human and not) look great (though I'm not a fan of "mages" in general - I think the Cleric is the most out-of-place looking thing on your asses). Your engineers and rocketeers are my favorites - both look just beyond awesome. Oh, and I dig the rimbault - great inclusion.

Gah. Seeing all those Orks... How did you -get- all of them? Just orders online? Oh wait, was there an Ork army-builder pack? If I could get enough lego Orks, I know at least one 40k player I'd be able to coax over into BrikWars.

Anyways: Great job.

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