~*60/85/69/65/79/80*~Intimidate Lowers the foe's Attack one stage. Decreases wild encounter rate. Shed Skin 30% chance to heal status every turn.
Tension Foe is unable to eat its berry.(Really Gamefreak -___-)
Arbok hasn't gotten much this gen, but it has gotten its first GOOD stat up move!

Coil - No Attack - 20 PP - It coils up and concentrates. It raises Attack, Defense, and Accuracy.

This move is a saving grace for Arbok letting it come in on a physical attacker, intimidate it, and set up. Its does this better than Seviper who also got the move due to Arbok speed and Defense being higher as well as his speed. Now lets go to the move sets :D, but before lets find some pokes that help Arbok with its coverage/weakness

This set could be Arbok best one imo xD
Glare could cripple many pokemon, or you could have sucker punch for quick revenge killing. The "Posion" attack could be used depending on your style of play. Shot is very stong with 180 BP and with Coil become very accurate as well as having 30% chance of poison, but its low PP may hurt you in the long run. Jab is in the middle with 120 BP and 100 accurate and very good PP standing at 20 and 30% chance of posion. Posion Fan has somewhat low BP standing at 75 BP and good PP at 20 but this attack has a 30% chance of BADLY posioning the foe which could come in handy. Tail has 75 BP like Fang, and has a high critical hit ratio along with 10% of poisoning the foe.Coil is the main backbone to this set, it raises you Attack,Defense, and Accuracy which really help Arbok. Earthquake and Fire Fang are there for coverage for steel types so yea. The EVs give Arbok 2 points to outspeed beating neutral Toxicroak and Jolly Solrock as well as Max Speed Jolly Absol. The ability can be either of the 2 (im not even gonna mention Tension) Shed Skin can heal with Burn, Para, or Sleep, while Intimidate helps with Arbok's bulk.

+2 Earthquake from This Arbok does 57% - 67% to Tank RegiSteel
+1 Earthquake from This Arbok does 43% - 51% to Tank RegiSteel

This set uses Arbok Shed Skin ability to the MAX. Shed Skin has 30% chance to wake, so with those odds you are sure to wake up soon(hopefully)! Coil provides decent bulk while sleeping and when you wake you are ready to kick pokemon ass >:D. Earthquake is there for again steel types and rock types.

This set was kinda given to me in the comments of this thread, personally I don't like it due to it not being able to hit steel types, you could trade Sleep Talk for EQ but then its just an bad version of the one above this set
[EDIT] This set MAY have potential due to the fact the Gunk Shot's PP isn't used during Sleep Talk, but that's this set only plus...

This set lets Arbok setup comfortably and have somewhat reliable recovery with RestSkin. Coil is for more offensive version while stockpile could be used for the more defensive version. Filler could be toxic from more walling or another attack for more range

Old set I found on smogon, I thought i should add it :/
There words:This set takes advantage of two of Arbok's underutilized assets, Glare and Intimidate. With these EVs and Intimidate, Arbok actually takes physical hits better than Weezing (albeit with a Ground-type weakness). This fact allows it to comfortably counter the top Fighters of UU, bulky Grass-types, Scyther, and Drapion. The real magic of this set, however, comes from Glare. With no way to trap the Pokemon you're countering, expect to see a lot of switches, particularly to special attacking Pokemon. Where Weezing's Will-O-Wisp would be useless against these threats, Arbok's Glare cripples both physical and special sweepers alike. Glare also has the added bonus of being able to paralyze anything it hits, regardless of type. The attacks chosen give Arbok the best coverage available. Poison Jab and Gunk Shot make up its main STAB, with the former having a lower Base Power and the latter losing considerable accuracy to land a harder hit. The two other attacking moves round out coverage on types that Poison attacks can't hit. Earthquake hits incoming Steels and Drapion for super effective damage, while Rock Slide allows Arbok to hit Drifblim for super effective damage when they attempt to switch in and resist your Poison attacks. It also allows Arbok to hit Scyther harder, as well as Altaria. Crunch can be an option over Rock Slide if you feel that you really need to hit Rotom harder then Rock Slide. The final slot could also be replaced with one of the elemental fangs, but their damage output is rather lackluster in comparison, especially without any boost to Arbok's Attack stat.

So what do you guys think of this 'Kobra' >:3 It think it will help it, but not enough to move it up to UU due to all the fast Psychic types ;_;.

The coil up set is preety nice. Even though I never used Arbok before (Always Seviper), I always wanted to have one, but its low stats and no way to boost movepool was a letdown. At Coiling, you were right, as Seviper doesn't get Gunk Shot to abuse. Anyway, good thread.

He can just get Sleep Talk from the 4th Gen since he is using Shed Skin and not Tension.

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Doesn't Sleep Talk seem somewhat redundant with Shed Skin? The whole point of using Rest + Shed Skin would be to abuse the high chance of waking up after 1-2 turns, thereby leaving an extra moveslot for coverage.

Doesn't Sleep Talk seem somewhat redundant with Shed Skin? The whole point of using Rest + Shed Skin would be to abuse the high chance of waking up after 1-2 turns, thereby leaving an extra moveslot for coverage.

I to like the "I'm Thinking" move set, Coil is gonna be seen in many groups, as for Arbok well he may have a bright future, if played right Arbok will cripple some folks

My friend and I came up with this for the cobra
Cripple and Destroy
Arbok @ Life Orb/Poison Barb/Black Sluge
Intimidate
4 HP/252 Attack/252Speed
(Jolly or Adamant)
Glare
Coil
Poison Jab
Earthquake/Crunch

Item is up to your preference, Cripple your enemy with Glare, set up a Coil and then go nuts, sorry if we're not that good at this move set thing :P

They'll just Trick it onto one of your other Pokemon. Bad idea unless you're being restricted by Item Clause.

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Lol that's why you take that option away you keep them on lock down with pokemon who can abuse it or you insure they trick it back to Arbok or to another pokemon with trick there are many ways to block this dude even a magic guard pokemon can take it so no it isn't bad and that is beside the point I'd rather have the trick pokemon lose hp for sometime rather than gain it