Thanks for the bug report.We will try to fix this as soon as possible.

As a workaround until it is fixed, simply deselect the map GameObject before starting the scene.

]]>Tue, 18 Sep 2018 12:47:54 +0000http://forum.infinity-code.com/viewtopic.php?pid=3931#p3931http://forum.infinity-code.com/viewtopic.php?pid=3925#p3925
If map texture is set to 2048 pixels or more and map gameobject is selected in hierarchy during playmode i get tons UnityEditor errors and inspector is malformed. See picture.

Unity 2018.2.8f1OnlineMaps v 2.5.40.1

Warning: Attempting to open > 63 preview scenes, this is not supported, ensure you dispose of preview scenes properly

Attempting to open > 63 preview scenes, this is not supported, ensure you dispose of preview scenes properly
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.

A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
UnityEditor.PreviewRenderUtility:Finalize()