White Plume Mountain: Dungeons & Dragons: Greyhawk, Book 1

A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.

Critical Failures: Caverns and Creatures, Book 1

Tim and his friends find out the hard way that you shouldn't question the game master, and you shouldn't make fun of his cape. One minute, they're drinking away the dreariness of their lives, escaping into a fantasy game and laughing their asses off. The next minute, they're in a horse-drawn cart surrounded by soldiers pointing crossbows at them.

Super Powereds: Year 2: Super Powereds, Book 2

Despite having their secret revealed, the residents of Melbrook Hall return to Lander University for another year in the Hero Certification Program. Good thing the focus of this year is teamwork, because with their origins known, they'll have to lean on each other more than ever. Now finally sophomores, their curriculum expands, allowing them to train in the majors that Heroes specialize in. The new classes will test their minds, bodies, and determination in ways never anticipated.

Captain to Captain: Star Trek Legacies, Book 1

Hidden aboard the USS Enterprise is a secret that has been passed from captain to captain, from Robert April to Christopher Pike to James T. Kirk. Now the return of the enigmatic woman once known as Number One has brought that secret to light, and Kirk and his crew must risk everything to finish a mission that began with April so many years ago.

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It

In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.

The Devil You Know: A Brimstone Angels Novel

Before Farideh took a devil's pact, before she was Chosen by the god-king of the Hells, before any of this started, there was Bryseis Kakistos, the original Brimstone Angel, first of Farideh's line. Now, at the end, there is also Bryseis Kakistos - but this time, instead of helping the king of the Hells achieve godhood, she's going to kill him. All she needs is a little help from Farideh - which she should, by all accounts, be happy to give. After all, who could object to killing the king of the Hells?

Homeland: Legend of Drizzt: Dark Elf Trilogy, Book 1

This stunning new release of the classic R.A. Salvatore novel recounts the origins of Salvatore's signature dark elf character, Drizzt Do'Urden. This title kicks off The Legend of Drizzt series, which will showcase the classic dark elf novels in these new audiobook editions.

Under a previous sun, Athas teemed with life. The sorcerer-king, after obtaining immortality for himself, united all lands under the power of his magic. But power-hungry overlords have carved the lands into pieces - setting themselves up as sorcerer-kings--and survival depends on the optimism of three steadfast people.

Doctor Who: 10th Doctor Tales: 10th Doctor Audio Originals

David Tennant, Catherine Tate and Michelle Ryan are the narrators of this exclusive collection of original audio adventures. Join the 10th Doctor on journeys in time and space in these stories: 'Pest Control', 'The Forever Trap', 'The Nemonite Invasion', 'The Rising Night', 'The Day of the Troll', 'The Last Voyage' and 'Dead Air'. Written by Peter Anghelides, Dan Abnett, David Roden, Scott Handcock, Simon Messingham and James Goss.

The Savage Caves: A Dungeons & Dragons Novel, Book 1

The first book in a series featuring characters from the D&D core rules. Featuring the iconic characters that appeared throughout the latest edition of the D&D game, this new series will attract new players and readers to the various worlds featured in the Wizards of the Coast book-publishing line. The already familiar characters and D&D-related content will also make this series very approachable to current players.

Blackstaff: Forgotten Realms: The Wizards, Book 1

Khelben Arunsun, Chosen of Mystra, Archmage of Waterdeep, is as close to a demigod as you're likely to meet on the streets of Faern's mightiest city. But when the skies rain lightning and a long-forgotten city arises from the earth, he can seem like just another wizard.

Penelope Akk wants to be a superhero. She's got superhero parents. She's got the ultimate mad science power, filling her life with crazy gadgets that even she doesn't understand. She has two superpowered best friends. In middle school the line between good and evil looks clear. In real life nothing is that clear. All it takes is one hero's sidekick picking a fight, and Penny and her friends are labeled supervillains. In the process Penny learns a hard lesson about villainy: She's good at it.

Sacrifice of the Widow: Forgotten Realms: The Lady Penitent, Book 1

Goddesses vie for the soul of people... Halisstra Melarn, convert to the cause of the goddess Eilistraee, was sent to the deepest depths of the Outer Planes to kill the demon goddess she once worshiped, but instead was transformed into a hideous creature bent to the vengeful will of her former mistress.For the Queen of the Demonweb Pits not only survived her Silence but evolved into something greater than she was before - something that no longer needs to share the domain she calls her own.

A World Out of Time

After more than two hundred years as a corpsicle, Jaybee Corbell awoke in someone else’s body and under threat of instant annihilation if he made a wrong move while they were training him for a one-way mission to the stars. But Corbell bided his time and made his own move. Once he was outbound, where the society that ruled Earth could not reach him, he headed his starship toward the galactic core.

Best Defense: Star Trek: Legacies, Book 2

A debt of honor: One brave woman ventures alone into a parallel universe to save her old shipmates exiled there decades earlier by a mysterious device called the Transfer Key. She soon learns the alternate universe harbors not just an alien invasion force but a secret that underpins its very existence. A mission of peace: A long-awaited Klingon-Federation peace conference convenes, led by Ambassador Sarek of Vulcan and Councillor Gorkon of Qo'noS. But both sides have enemies who would prefer the two great powers remain at war.

NPCs

What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry.

Brimstone Angels: A Forgotten Realms Novel

Rejected at birth and raised in a village of tiefling misfits, Farideh expects a life without friends, love, or control over her destiny. Then she makes a pact with a devil named Lorcan, and everything changes. Lorcan promises all she ever dreamed of and asks for nothing in return. Her twin sister Havilar urges Farideh to resist the devil’s sway. But Farideh’s not so sure. Lorcan may be dangerous but the power he offers is exhilarating.

Daughter of the Drow: Forgotten Realms: Starlight & Shadows, Book 1

Beautiful as she is deadly, Liriel Baenre flits throught the shadows of Menzoberranzan, city of the dark elves. Amid treachery and murder that are the drow's daily fare, she feels something calling to her...something beyond this dusky world far removed from the sun. Yet as she ventures toward the surface and the lands of light, enemies pursue her unceasingly.

The Utterly Uninteresting and Unadventurous Tales of Fred, the Vampire Accountant

Timid, socially awkward, and plagued by self-esteem issues, Fred has never been the adventurous sort. One fateful night - different from the night he died, which was more inconvenient than fateful - Fred reconnects with an old friend at his high school reunion. This rekindled relationship sets off a chain of events thrusting him right into the chaos of the parahuman world.

The Last Wish

Geralt of Rivia is a witcher. A cunning sorcerer. A merciless assassin. And a cold-blooded killer. His sole purpose: to destroy the monsters that plague the world. But not everything monstrous-looking is evil, and not everything fair is good...and in every fairy tale there is a grain of truth.

Publisher's Summary

Your favorite award-winning, critically acclaimed, and best-selling authors unite to tell stories set in the Dungeons & Dragons world, filled with desperate dragons and cruel elves, honorable demons and fickle gods, wild magic and the sharpest of steel. You don't want to miss this rarest of opportunities to get a glimpse into the D&D adventures created by some of the most brilliant fantasy writers of our age.

Would you consider the audio edition of Untold Adventures to be better than the print version?

This was exactly what I wanted. There were a few short stories that have really stuck with me. I will be getting another anthology and hoping it will be as great! Yes I found it better than print, but I have bad eyes.

FYI there is much better detailed review of the text version on Amazon enumerating each story.

The narrator did a really good job but I really only liked a couple of the stories. Some had too much of the story as flashbacks or else too many different people and places, jumping around so that I had a hard time following what the story was and who was doing what (or who was even who). Some just didn't seem like an interesting story.