Castlevania: Grimoire of Souls

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Castlevania: Grimoire of Souls

Japanese title

Developer(s)

Publisher(s)

Platform(s)

Release date(s)

TBA 2019

Media(s)

Digital download

Castlevania: Grimoire of Souls (悪魔城ドラキュラ Grimoire of Souls,Akumajō Dorakyura Grimoire of Souls?) is an upcoming mobile game announced on April 17, 2018.

It was in closed-beta stage and is slated to be released on the iOS platform. The closed beta ended in May 22, 2018. The game, according to a Konami press sheet, will also be available on Android dispositives and will be released worldwide in 2019.[1]

Contents

"A future where Count Dracula has been completely destroyed. It seemed like eternal peace came upon the world.However, a letter delivered to Genya Arikado was about to put an end to that peaceful era.In order to verify the meaning of the words written in the letter—“The Grimoire has ran wild and Count Dracula will be resurrected”—Genya Arikado heads off towards the letter’s sender…"

The game's system has been described as cooperative, with up to four players at the same time. Characters can be improved to grow stronger, and fallen allies can be resurrected with a mechanic dubbed "Soul Resurrection". A cooperative Boss Rush mode has also been confirmed along with PvP battle mode with teams consisting of four players each.

It has been revealed that the game will make use of in-game currency and microtransactions.[2]

The sound (especially the music) was praised both technically and stylistically, and the choice of reusing music from past titles was view as good.

The graphics were considered really well crafted and a successor to the Castlevania atmosphere, although the character designs could have been improved. The graphical interface was considered very good and intuitive for a mobile phone game.

The operability was considered good and the action fun, and the gameplay was easy to understand.

The multiplayer was appreciated, specially the competitive modes, and the communication was easy to use.

The character customization, both in its outlook and in its playability was praised.

It was considered too difficult to do long combos or fast movements do to the slow performance of the touch screen. Some considered the experience would have been better if the "Jump" and "Attack" buttons were always visible.

On multiplayer, the pairings where considered bad, and sometimes the players would end up been paired with players way stronger than them.

Players had a general view that it took too much time to level-up a character.

It was generally considered that the game consumed too much battery, and that when playing on an iPhone 6 (the minimum hardware it could be played), the processing speed was too slow and sometimes it would boot to the Start Screen.