Snob Bog

In 2018 Summer, I was working for James Duesing and Jessica Hodgins for their AR project Snob Bog. I was responsible for modeling, rigging and texturing all the following charactersAll the rigs are created for mocap. Rigs also have some built-in dynamic controls and facial controls. All the characters are intentionally modeled under 5000 vertices.

Over the process, I had lots of communication with Jim. We went over all the models and rigs to make sure models correctly carry out his concept arts, and to make sure rigs can have nice deformationand can perform necessary clothes dynamics and facial expressions. In addition, I communicated with my colleagues to make sure all the animation can work on iPhone’s AR kit successfully.

Underneath are the rigs in their default poses and very raw test animation videos. All characters are Designed by James Duesing.

Scene 1

Murmur

AR test on iPhone.

Mocap Data Clean up:

Fred Qiao (Me)

AR and Unity setup:

Alyss Weisglass

Snob Bog Scene 5 Cleaned-up

Scene Design: James Duesing

Mocap Clean up: Fred Qiao (Me)

Scene 2

Curette

Irascer

Scene 3

Manuver

Shackle

The following video is a playblast of Scene 3. The mocap data is not cleaned up.

Scene Design: James Duesing

Scene 4

Tommy

Dee

Chiffon

The following video is a playblast of Scene 4. The mocap data is not cleaned up.