The final changelog will include all changes from 3.24.1 - 3.25.0 in future.This update is not a public update, so it won't be on Armaholic, BIS, and similar places yet.Continue to log any new bugs to Bug Reports 3.24

Fixed: Minor: Prevent Arma 3 complaining about missing description for CfgWorlds classes, when world mod is not currently loaded.

Dev coding changes: (not important to players, normally)

Dev: Fixed: getScaledLocationFontSize had array index bug.

Dev: re-enable GMG mounted weapon classes for cargo IDs list.

Dev: Changed: Draw SP zone radius text smaller.

Dev: Refactor only: Optimisation: isEqualType.

Dev: Fixed: TB_processes_fnc_display was displaying last list record as blank data

Dev: Changed: added some scriptName calls for spawn loops

Dev: Fixed: all XML parsing errors in 'img' tags.

Dr Eyeball - TacBF Dev“Somebody once said that in looking for people to hire, you look for three qualities: integrity, intelligence, and energy. And if you don’t have the first, the other two will kill you.” Warren Buffett

This update is not a public update, so it will not be on Armaholic, BIS, and similar places yet.Continue to log any new bugs to Bug Reports 3.24 or on Discord, plus mission bugs to relevant mission posts or Discord again.

Change log 3.24.2:

Squad Radar:

Fixed: Resizing the HUD via the Resize menu now works again.

Changed: Optimisation: Squad HUD: improved performance by a few FPS.

Fixed: fixed distance calculations to be more frequent and accurate, which makes icon positions update more smoothly.

Fixed: Eden: Gear validation during Eden SP was showing non-errors for opposition team on screen and in ROE log.

Changed: Carry: Fatigue is added while carrying.

Changed: Carry: Walk mode is forced while carrying.

Changed: suppression: values for suppression blur amount and recovery rates have been increased from approximately 30% to about 70% of their original values.Based on feedback which stated it was not very effective lately.

Minor Changes:

Changed: CUP: Preparing for removal of local versions of CUP_Launchers.

Dr Eyeball - TacBF Dev“Somebody once said that in looking for people to hire, you look for three qualities: integrity, intelligence, and energy. And if you don’t have the first, the other two will kill you.” Warren Buffett

This update is not a public update, so it will not be on Armaholic, BIS, and similar places yet.Continue to log any new bugs to Bug Reports 3.24 or on Discord under #suggestions, plus mission bugs to relevant mission posts or Discord again.

Change log 3.24.3:

Performance Boost:

Fixed: TB perFrameHandler: "turbo" there was unfinished delayedExecution code, resulting in all processes running every single frame.

General:

Changed: Uniforms: Re-added missing PAC Uniforms addon. (I don't know when this was removed or why. It is still referenced by missions.)

Changed: Major refactoring. Split all ice_gear scripts, which contained 100+ in-line functions, have been split up into separate script files, with renaming & headers added.

Changed: Changed @CUP_Terrain (CWA_?) substitution classes, for most of the deleted terrain object classes, to work without CUP too.

This is done by deriving their base classes from existing similar A3 classes. Eg: Camp_base is like Camping_base_F in A3.This allows unfixed TacBF missions, which still refer to these classes, to still be loaded for editing and run, even without @CUP_terrains_core.

Dr Eyeball - TacBF Dev“Somebody once said that in looking for people to hire, you look for three qualities: integrity, intelligence, and energy. And if you don’t have the first, the other two will kill you.” Warren Buffett

Dr Eyeball - TacBF Dev“Somebody once said that in looking for people to hire, you look for three qualities: integrity, intelligence, and energy. And if you don’t have the first, the other two will kill you.” Warren Buffett

A couple files were mixed up with the upcoming v3.25.0 WIP code changes, which are incompatible for now.

Some excessive log outputs were removed.

Dr Eyeball - TacBF Dev“Somebody once said that in looking for people to hire, you look for three qualities: integrity, intelligence, and energy. And if you don’t have the first, the other two will kill you.” Warren Buffett

Summary:Mostly code based (technical) fixes or improvements. There should be 2 noticeable changes:- trailers menu is restored- FPS might be more stable now & may have increased since recent updates. Fixed some initialisation sequences & methods.

New FPS related bug:There appears to be a new recent bug relating to start-up sequence and methods, which may be the cause of recent low FPS rates & is complicated to adjust & to isolate affected scripts.There may be more to fix in relation to this new bug, but it seems better so far compared to recent updates. If you have a game across multiple missions, please advise observations.