High Quality AA and AF

While we test all our games with maximum in-game settings, turning on Anti-Aliasing (AA) and Antistrophic Filtering (AF) helps take the intensity of our testing to another level.

Here we see video cards go from playable FPS to an unplayable FPS and the real power houses continue to help break that 60 FPS mark we always aim for to provide a smooth gaming experience.

Starting our AA and AF tests with Mafia II we can see that our increases are strong which again see us floating around the GTX 670 and GTX 680 level of performance. Like every other video card here, though, 2560 x 1600 just isn't an option, as we see all models fall below that 60 FPS number that we aim for that provides a smooth gaming experience.

Aliens vs. Predator sees some strong gains, but you can see we're behind the GTX 670 by a decent chunk still in this case, while overall we're just below that 60 FPS mark that we want at both resolutions. Only the HD 7970's manage to break the 60 FPS barrier at 1920 x 1200, while all cards fail to hit it at the more intensive 2560 x 1600 resolution.

Looking above you can see the overclock we managed to achieve out of the MSI GTX 660 Ti Power Edition is enough to break that 30 FPS minimum we need at 2560 x 1600. While people argue that Far Cry 2 isn't intensive, you can see that even powerful modern day video cards like the GTX 660 Ti struggle at running the game at its highest resolution.

Metro 2033 sees the GTX 660 Ti Power Edition still fall behind the GTX 670 when overclocked, which means we fall shy of that 60 FPS number that we want to hit at 1920 x 1200. Of course missing it at 1920 x 1200 means that it's not an option when we move to 2560 x 1600, too.

Finally we finish with Just Cause 2 and we see some nice gains which give us playable numbers at 1920 x 1200, but you can see like all our other video cards here; we again fail to hit the 60 FPS number that we want when we move to 2560 x 1600.

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