I think this is a super cool concept, and was extremely excited to pick it up. Unfortunately, the execution is somewhat lacking. I find that the flavortext / descriptions of each action are lacking enough detail to make it clear what many of the combo actions are intended to do / look like. Additionally, the mechanical language is difficult to parse, and doesn't utilize consistent grammar / style in each action. I just don't find it usable in its current state, which is a bummer!

Garin JMarch 29, 2018 1:40 pm UTC

CREATOR

Thank you for sharing your concerns. Admittedly, our flavor texts leans more toward fun than explanatory and our thought process was many abilities include actions the player was familiar with but we don’t want the reader confused.

We will also go over the dry content to see if there are places it can be cleared up, any specific actions you found confusing would help us.

Quintessential GMarch 29, 2018 2:56 pm UTC

PURCHASER

Here's a few things:

- You use "Participant A" or "Participant B" at times in your text. It would be clearer to just use "any other creature" or something similar.

- Your participants are not always "participants". For example, consider using "a creature that can cast the command spell" as opposed to "command spell" in Command Undead. (There might be a better way of organizing your participants than using the italics immediately under the title, too.)

- What does range mean - is it "the participants must be this close" or "the target must be this close"? Whichever it means, you should also include the *other* thing as a mechanical requirement. (Also, this means you should clarify when they have to be close enough to begin taking the action. For example, if two character using Fastball Special start 60 feet apart, can Character A hold their action in preparation for Character B to run to them?...See more Or does character A have to be adjacent to them to hold their action?)

- You do not use language / style consistent with WOTC or even within the document. For example, in Bestial Gift, you use the following wording:
"Use Wild Shape and make a Wisdom with advantage save where the DC is Participant B's Constitution score."
WOTC's style would phrase it as the following:
"Use Wild Shape, and make a Wisdom save with advantage. This save has a DC equal to Participant B's Constitution score." Or, perhaps: "Use Wild Shape and make a Wisdom save (DC equal to Participant B's Constitution score) with advantage."

- Blessed Conduit's purpose is unclear. What is the benefit of this combined action? Do both the cleric AND the cleric's target receive the Lay On Hands benefit on a success?

- Cleave of Friendship contains two "prerequisites" underneath each of the Participants, when logically, those prerequisites should appear at the beginning of the action, alongside or as part of your Participants section. (The Participants section is effectively your Prerequisites a la Warlock invocations - that section should contain all of that information, for clarity and logical formatting.)

- Cleave of Friendship has a range of Touch. Does this mean it's unusable with a weapon with a 10 foot range? (Also, continued lack of clarity as to what "range" means.)

- Eldritch Roundhouse requires the Warlock to succeed in an attack roll *against the monk* (which is one of the classes in the game with the highest potential ACs). This is a bummer for your players! It punishes the players for having a good build / good equipment!

- Does Dire Familiar mean both characters share a familiar? This is unclear. If this is the intent, can both characters see through the familiar's eyes? How does taking the familiar's turn in combat work? Moreover, what if one of these characters is a Chain Warlock - how does that affect the non-warlock's access / abilities? Does it?

- Swarm of Blades - "make an attack roll, but you may add your Acrobatics skill" doesn't make sense. Maybe "Make an attack roll against the target. If you are not proficient in Acrobatics, make this attack with disadvantage," would be a better option?

- Torch Ballet: What happens if the casters do not have level 1 spell slots to expend and the action fails?

- Ultimate Shield asks for a check instead of a saving throw. This seems inconsistent with previous effects.

- Wild Magic Forge: What if the Sorcerer did not choose Twinned Spell as one of their metamagic options? Again, prerequisites need to be clarified.

This is not everything, just some examples on a re-read. If you want to ask me more questions, I'm polyamorous_q on twitter. :) (I'm sorry if this comes across as super negative, by the way - I do think this is a really cool idea, it just needs some polish!)

Garin JMarch 29, 2018 3:21 pm UTC

CREATOR

Thank you for this detailed response. WOTC standard language is still something I’m working on so your note on Bestial Gift in particular is helpful.

This will be very helpful in improving the product!

Quintessential GMarch 29, 2018 3:28 pm UTC

PURCHASER

I'm glad I could be of help!

Garin JMarch 24, 2018 10:02 pm UTC

CREATOR

Based on some early feedback we have corrected a typo and made some changes to language that explains how the Combo Actions work and have reduced the impact of some Combos so they weren't too overpowered. Thank you!

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