27 Answers

Physical Moveset: Earthquake(think about it!), Swords Dance(he has enough defense to set it up, and then destroy all in his path), Stone Edge(same as you), Optional. Iron Tail works, along with Ice Fang, Return, Brick Break, Poison Jab, Thunder Fang, Fire Fang, and X-Scizzor.

Staller: Toxic(hes a staller, what do you expect!), Roost(in case he needs it), Earthquake(in my opinion, even Stallers need at least one damage dealer), and Protect. Heres a strategy: First Use toxic, Then Alternate between eartquake and roost or protect.

Strategy: Give him Yache berry if you are afraid of ice attacks. Salac berry for passing and a bit speed. In the first tur use substitude if you have pick it up or directly sword dance if you chosen fire fang for coverage. After you boosted with S-Dance pass it. I generally add Gliscor to my sandstorm team and I pass the atk to Garchomp. It makes it a real beast!

The evil that is a Toxic staller. Toxic is for stalling as I said before. Stealth-rock is good for a lead but you can only have it if you use Sand-veil, Rest or Roost is if you really want a healing move but it is a bit risky while Roost is great for healing, U-turn can help you escape from Pokemon you can't stall. Protect is EVIL just EVIL, there are few things more annoying than the Toxic+Protect combo. Earthquake is for STAB and removes Steel types and Poison Types. This guy is VERY bulky with the evolite: 272 Hp, 376.5 S. Defense, and a HUGE 463.5 Defense stat.

In the games, there's a Girl ( I believe it was a girl ) Who can tell you if you've maxed your ev's out or not, but if you've filled out only 508 ( Even though you've gotten all of your stats worth ) she won't confirm that you've maxed out your EV's.

The motto of this set is simple. Protect to buy a turn to activate your Toxic Orb, poison your opponent if necessary, set up your Substitute and spam Earthquake to stall out your opponent.
This set is very annoying to bring down if you don't have the right Pokemon and can cripple several walls while walling them with relative ease. It becomes immune to status after Toxic Orb, and heals a good amount of damage every turn through Poison Heal. This is crucial as its in concord with Toxic stall, meaning you can stall easily while wearing down your opponent and simultaneously healing at a ridiculously fast rate.

This set's flaw though, is that it can't touch the likes of Pokemon that are immune to poisoning and Earthquake, like Skarmory, opposing Gliscors and Air Balloon steel types.

I doubt an infernape would stay in to a gliscor who usually carrys earthquake.
What i would change here is switch bulldoze for earthquake.
I know your strat is to lower speed but 1 earthquake does just under double damage that 2 bulldozes have which is basicly wasting your swords dance boost.
Also switch areal ace for ice fang.
Areal ace is low powered even with stab and covers very little where as ice fang covers most used dragons such as dragonite appearing on most teams.

This guy is a beast. Flying gem boosts acrobatics to a ridiculous power level for one use. Earthquake is secondary stab to deal with rock and steel types who resist acrobatics. Swords dance is an obvious boosting move. Roost makes up for the lack of poison heal recovery, while substitute facilitates set up. Fire fang and ice fang can also go on here for coverage