====================================
= =
= Lord of The Rings: The Third Age =
= by Sarah Lam =
= =
= Copyright 2004 Sarah Lam =
= Submitted: 7 November 2004 =
= Mail me at: sarahlsy@gmail.com =
= =
====================================
===============================================================================
Table of Contents
===============================================================================
[UPD] Updates
[BAS] Game Basics
[CHA] Characters
[WAL] Walkthrough
- Eregion
: [E1] Journey to the Elf Outpost
: [E2] Collect Elf Artifact
: [E3] Defend the Elf Caravan
: [E4] Rescue at Caradhras Pass
: [E5] Hunt the Wild Men
: [E6] Hunt all Warg Packs in the area
: [E7] Find an Elf Healing Altar
: [E8] Follow Fellowship to Moria
: [E9] Defend Elf Healing Altars
: [E10] Reclaim Elrond's Map
: [E11] Find Hadhod the Dwarf
: [E12] Find Moria's West Gate
- West Moria
: [WM1] Confront the Watcher in the Water
: [WM2] Find Seven Dwarf Runes
: [WM3] Locate Moria's Great Pit
: [WM4] Find the Book of Secrets
: [WM5] Find the Chamber of Records
- East Moria
: [EM1] Reach the Bridge of Khazad-dum
: [EM2] Find Balin's War Axe
: [EM3] Find the Dwarf Lord Statue
: [EM4] Kill Nine Trolls of Moria
: [EM5] Find Dwarven Dragon Armor
: [EM6] Slay Goblin Spirit Wielder
: [EM7] Stop the Goblin Drummer
: [EM8] Kill the Goblin Chieftain
: [EM9] Find the Goblin bow
: [EM10] Find Lorien's Golden helm
- East Emnet Gullies
: [EEG1] Everybody's Grudge
: [EEG2] Find 2 Elves in the Cave
: [EEG3] Find an Elf in the Gullies
: [EEG4] Find an Elf Near the Cave
: [EEG5] Find an Elf Near the River
: [EEG6] Locate the Rohan Outpost
: [EEG7] Break out to Rohan's Plain
: [EEG8] Save the Rohan Soldier
: [EEG9] Liberate the Stockade
- Plains of Rohan
: [PR1] Riders in the village
: [PR2] Riders on the West side of the Warg hive
: [PR3] Riders on the East side of the Warg hive
: [PR4] Save the Warrior
: [PR5] Morwen's Family
: [PR6] Riders near Edge of Fangorn
: [PR7] Liberate Snowbourne
: [PR8] Reach the Great Hall
- Helm's Deep
: [HD1] Defend Helm's Deep
: [HD2] Speak with Gamling
: [HD3] Speak with Theoden
: [HD4] Retrieve Helm's Hammer
: [HD5] Speak with Legolas
: [HD6] Speak with Gimli
: [HD7] Speak with Aragorn
: [HD8] Return to Gamling
: [HD9] Aid Aragorn at the Gate
- Osgiliath
: [OS1] Save the Defenders
: [OS2] To the Bridge!
: [OS3] Rescue Idrial
: [OS4] Spoils of War
: [OS5] Hands of Healing
- Minas Tirith
: [MT1] Defend the Courtyard
: [MT2] Stay the Rampaging Troll
: [MT3] Defeat an Outer Wall Troll
: [MT4] Save Troops from a Troll
: [MT5] Defend the Third Gate
: [MT6] Stop Nazgul and Fell Beast
: [MT7] Aid Gandalf vs. Witch-king
: [MT8] Recover Banner of Elendil
- Pelennor Fields
: [PF1] Ride to Ruin
: [PF2] Fight for the King
[SKI] Skills
[ELF] Elfstones
[EQU] Equipment
[ITE] Items
[SCE] Scenes
[ENE] Enemies
[CRE] Credits & Others
===============================================================================
[UPD] Updates
===============================================================================
Version 1.01 (November 6, 2004)
--------------------------------
- Completed First Chapter (Eregion)
- Added game basics
- Added character skeleton
Version 1.02 (November 7, 2004)
--------------------------------
- Completed Second Chapter (West Moria)
- Added details to characters
- Added Items Section
Version 1.03 (November 8, 2004)
--------------------------------
- Started Third Chapter (East Moria)
Version 1.04 (November 9, 2004)
--------------------------------
- Completed East Moria Chapter
- Started East Emnet Gullies Chapter
Version 1.05 (November 10, 2004)
--------------------------------
- Completed Plains of Rohan Chapter
- Added more items to Items Section
- Started compiling Berethor's Equipment Section
Version 1.06 (November 11, 2004)
--------------------------------
- Completed Helm's Deep Chapter
- Completed Berethor's skeleton Equipment List
- Added some items to Item List
Version 1.07 (November 12, 2004)
--------------------------------
- Completed Osgiliath Chapter
- Completed Idrial's skeleton Equipment List
Version 1.08 (November 13, 2004)
--------------------------------
- Completed Minas Tirith Chapter
- Added Morwen to Characters section
- Started Pelennor Fields Chapter
- Completed Elegost's skeleton Equipment List
- Added more items to Item List
Version 1.09 (November 16, 2004)
--------------------------------
- Added basic Skills section for Berethor and Idrial
- Added Scenes section
Version 1.10 (November 17, 2004)
--------------------------------
- Added basic Skills section for Elegost and Hadhod
- Added Scene 1 to Scene 13
- Added Hadhod's skeleton Equipment List
- Added Enemies section for Eregion
Version 1.11 (November 18, 2004)
--------------------------------
- Added Scene 14 to Scene 28
- Added Enemies section for West Moria
Version 1.12 (November 18, 2004)
--------------------------------
- Added new scenes up to Scene 71
- Added Enemies section for East Moria, East Emnet Gullies & Plains of Rohan
- Added Morwen & Eaoden's skills
Version 1.12 (November 18, 2004)
--------------------------------
- Added new scenes up to Scene 84
- Added Enemies section for Helm's Deep
Version 1.13 (November 29, 2004)
---------------------------------
- Completed Scenes section
- Added descriptions for all character's Skills
- Added Elfstones section
Version 1.13 (December 02, 2004)
---------------------------------
- Added some tips in [SKI] sections
- Added strategy to defeat Balrog (compliments of Matt McCrady)
===============================================================================
[BAS] Game Basics
===============================================================================
----
|Map |
----
The map is always located on the upper right hand side of the screen. It is
very useful, especially when you do not know where to go. There will usually be
an orange flashing dot that shows you the next place you should go to. You can
toggle the size of the map by pressing the Square button on your controller.
-------------
|Levelling Up |
-------------
When a character has accumulated enough Experience Points after battle, they
will level up, and will gain Stat Points which allow you to increase your
character's stats. Press Triangle to access the menu. Select Stats, and then
the player which has the Level Up symbol next to his/her name. You can then
choose the Stats that you wish to level up.
-------
|Skills |
-------
Each character can gain skill points when they use their skills. Each time
they use a skill, they gain skill points. If they miss the enemy, they will
NOT gain a skill point. After they gain enough skill points, they will
learn the new skill that has been set under the menu page.
For example, if you set Berethor to learn Orc Bane under his Sword Craft
(skills menu), each time he uses his Guardian Strike, he will gain 1 Skill
Point that will go towards the total needed to learn Orc Bane.
However, it differs for Passive Skills. You get 1 point towards the Passive
Mode skills each time you level up. It works the same way for Perfect Mode.
View [SKI] Skills section for some tips on how to gain skills quickly as well
as a more in-depth look at each character's skills.
--------------------
|Restoring AP and HP |
--------------------
Each time you save your game, your AP and HP is restored. Every time your
character levels up, the AP and HP for that character is also restored.
---------
|Treasure |
---------
You can find treasure in chests or after defeating enemies in battle.
---------------------
|Switching Characters |
---------------------
If you have more than 3 characters in your party, press L1 during battle to
switch characters. Try and use all the characters during battle, otherwise
the character that is not used will only get half the Experience Points.
-------------
|General Tips |
-------------
Each chapter is divided into many different smaller quests. Some are optional,
others are compulsory. It is my advice to complete all of them, as the
character that is currently walking around will gain Experience Points.
Note: You can change the character that is travelling around by pressing L1.
Thus you can spread out the Experience Points gained from quests between
different characters.
===============================================================================
[CHA] Characters
===============================================================================
---------
|Berethor |
---------
You begin the game with this player. He is a Gondor Scout when you first begin
the game.
-------
|Idrial |
-------
She joins your party almost at the very beginning. She is an elf. She's a
Lothlorien Scout when she first joins your party.
--------
|Elegost |
--------
Elegost is a Ranger Scout. Joins your party in the Eregion chapter.
-------
|Hadhod |
-------
A dwarf. Joins your party towards the end of the Eregion chapter. He is an
Erebor Warrior.
-------
|Morwen |
-------
She joins your party in the Plains of Rohan chapter. She is the Royal Guard
Captain.
-------
|Eadoen |
-------
He is the Royal Guard Captain. He joins your team towards the end of the
Plains of Rohan Chapter.
===============================================================================
[WAL] Walkthrough
===============================================================================
--------
|Eregion |
--------
'This largely uninhabited land lies south of Rivendell, and passage to the east
is blocked by the towering Misty Mountains.'
This game begins with Gandalf telling the story that has become so familiar to
us all, the start of The Lord of the Rings movie; how the ring was created as
well as the wars fought to obtain the ring.
You start the game as a player named Berethor, fighting two Nazghul. It does
not matter whether you choose to attack, taunt or skip your turn, as the two
enemies are invincible. You are saved by an elf lady named Idrial, who joins
your party. This will begin your first quest.
[E1] Journey to the Elf Outpost
================================
'Follow the female Elf to an outpost defended by Rivendell Elves. Here you
should find equipment and potions to heal your wounds.'
You will receive notification that you have received an Epic Scene. You can
view these scenes by going to the menu bar, and selecting the Scenes option.
Here, you can view the different scenes you have found.
When you regain control of Berethor, follow the path until you come to a
chest which contains a 3rd Age Gondorian Scouting Shield (Berethor's shield).
Equip the shield, and move on. In the large area slightly further on, there is
a chest containing a 1st Age Galadhrim Spirit Warding Pendant for Idrial.
As you walk, Berethor will tell Idrial that he is looking for Boromir of
Gondor. She will reply, and then your party will be attacked by Orcs. After
the battle, follow the path until you come to a save point. There is a
chest to the left of the save point.
Enter the door to the right of the save point. After you enter the door,
you get a notification that you have completed the quest "Journey to the Elf
Outpost".
[E2] Collect Elf Artifacts
===========================
'Galadriel's people crafted many great artifacts and weapons containing
ancient powers. Collect these to keep them from Orc hands'
There are several chests in the room, one of which contains Gondorian Steel
Citadel Guard Pauldrons (Berethor). Equip it and move out of the room.
View the cut scene and move on. This will begin yet another quest.
[E3] Defend the Elf Caravan
============================
'Isengard Orcs have been sent by Saruman to slaughter Elves who travel
these roads. Save at least one Elf from these creatures.'
You will receive a new Epic Scene - Betrayal. There is a room to the left
containing a 2nd Age Elven Silver Tiara of Eriador for Idrial.
As you follow the path, you will meet a group of Orcs. After defeating them,
you will receive a 3rd Age Elven Gold Plated Fauld (Idrial) and a 3rd Age
Steel Ithillien Long Sword (Berethor). This will also complete the 'Defend
the Elf Caravan quest'. There is a new Epic Scene - The Power of Galadriel.
There are two new quests now.
[E4] Rescue at Caradhras Pass
==============================
'Find your way to the Pass of Caradhras and search for survivors of
recent attacks. Rescue anyone you find still alive.'
[E5] Hunt the Wild Men
=======================
'Help the Dunedain Rangers by hunting down raiding bands of Wild Men
from Dunland. Shatter three war bands to drive them back.'
There are 3 Warbands that you have to defeat before you can complete this
quest.
Go to the left area, where you will find two chests. A party of wild men
will attack, after defeating them you will have defeated the 1st group
of Warbands. Now go to the right area. Both of the dead ends have chests,
and you will have to fight the remaining two groups of Warbands. This will
complete the 'Hunt the Wild Men' quest.
Return to the junctions and go straight. Follow the path until the next
save point and save your game. You will view another cut scene. A new
player, Elegost, will join your team. You have to fight a wolf now, but it
should be fairly easy to defeat. After you defeat it, the quest 'Rescue at
Caradhras Pass' will be completed. You will receive an Epic Scene - The
Dunedain.
A new quest will begin.
[E6] Hunt all Warg Packs in the area
=====================================
'Help the Dunedain Rangers by scouring these roads of marauding bands of
Isengard Wargs. Kill all packs of these creatures.'
There are 3 Warg Packs you have to hunt for and kill. Take the junction to
the left. At the dead end area, there is a chest and the first Warg Pack. Turn
around and go the other way. Follow the path from there and you will meet the
2nd Warg Pack. After killing the 2nd Warg Pack, I obtained a 3rd Age Havens
Steel Long Sword (Idriel). The path will split into two. Take the left path and
you will do battle with the last Warg Park. This will complete the 'Hunt all
Warg Packs in the area' quest. Go straight around the path, don't take any
junctions to the left or right until you come to the end of the path. Now, go to
the right. View a short cut scene, and that will bring you to the next quest.
[E7] Find an Elf Healing Altar
===============================
'Many ancient ruins contain remnants of Elven Power from earlier ages. Go to
one of these Altars so the Ranger may be healed.'
[E8] Follow Fellowship to Moria
================================
'Search for signs Gandalf's fellowship traveled throughout Moria. Evidence of
their passage means they will reach Moria.'
Follow the path until you come to a loop. Take the closer path, it will lead
you to a dead end containing a chest with a 3rd Age Lothlorien Ring of Spirit
Warding for Berethor. Around the loop, you will view a cut scene and this will
complete the 'Follow Fellowship to Moria' quest, as well as receive Scene 8 -
The Fellowship's Camp. Return to the loop and take the other path. Follow the
path until you reach a save point in the middle of a circle. Go up the stairs
to find a chest. Go back down to the save point, and go down the staircase on
the left. There is a room on the right with a staircase leading upwards. Go up
the stairs and eventually, down the stairs. You will have to battle a party of
Orcs. After defeating them, I received a Dunedain Tan Leather Underbraces
(Elegost). This will complete the 'Find an Elf Healing Altar' quest. You also
receive a new Epic Scene - Spirit Powers.
You now have a new quest.
[E9] Defend Elf Healing Altars
===============================
'Help the Elves defend their Healing Altars. Journey to three different ruins
and defend any Elves who seek respite there.'
Ahead of you, there is an Elfstone. That is the 1st of 4 Artifacts for the
'Collect Elf Artifacts' quest. Continue down the path and view the next cut
scene. You get an Epic Scene as well - Moria's Past. The next quest wil be...
[E10] Reclaim Elrond's Map
===========================
'Find a Healing Altar that has been deflied by the forces of Shadow. Kill
any Orcs and recapture Elrond's Map to Moria.'
After you reach the grassy area, there is a small path on the right that leads
to a dead-end. Here, there is a chest containing a Battered Steel Helm
(Berethor).
Go up the stairs in the circular area. Defeat the party of enemies (I received
a Gondorian Steel Greaves for Berethor) and you will clear 1 of 2 Light Altars
from Enemies. Examine the statue to find the 2nd Artifact - Cracked Elfstone
of Health Enhancement.
Continue along the path until you reach another save point. There is a chest
containing a 3rd Age Dunedain Brooch of Armor (Elegost) beside it. Go a bit
further, and you'll have to fight another party of Orcs (I got a 3rd Age Elven
Gold Plated Chestplate for Idrial after defeating them). The defeat of this
party results in the completion of the 'Defend Elf Healing Altars' quest.
Examine the statue in front to find the 3rd artifact - Cracked Elfstone of
Water Protection.
Go further until you reach another save point. The junction on the right
contains chests with healing items and a 3rd Age Lothlorien Spirit Calling
Pendant for Idrial as well as a Dunedain Wool Ranger Cloak for Elegost.
Return to the save point and take the other path. Follow the path and you will
enter a fight with some Orcs (I received a 2nd Age Elven Golden Tiara of
Earendil for Idrial). You receive an Epic Scene - Saruman's Trap.
This will complete the 'Reclaim Elrond's Map' quest as well as begin a new
quest.
[E11] Find Hadhod the Dwarf
============================
'Follow Elrond's map toward Moria Lake and search until you find Elegost's
Dwarven friend, provided he survived the earlier battle'.
Examine the statue in front and you will find the 4th Elven Artifact - Cracked
Elfstone of Armor Enhancement, and complete the 'Collect Elf Artifacts' quest.
Return to the save point and save your game. From here, go to the other
junction. Save your game at the next save point. Follow the direction of the
orange dot, and view the next cut scene. You will automatically enter a battle
with a Cave Troll. For the first time, you will have more than three characters
to use during battle. Press L1 (for PS2) to switch characters. I received a
Dwarven Boiled Leather Pauldrons as well as a Dwarven Black Iron Helm for
Hadhod. This completed the 'Find Hadhod the Dwarf' quest. You receive a new
Epic Scene - The Dwarf. Equip the new equipment and open the chests in front of
you.
A new quest has begun.
[E12] Find Moria's West Gate
=============================
'Use your map to search near the lake. It might reveal a hidden doorway, the
only way to enter these ancient ruins.'
Return to the save point and take the other junction (follow the orange dot).
You will go up a windy path until the next save point. Walk past the save
point, and you will have completed the 'Find Moria's West Gate' quest.
Walk just a bit further, and you will be attacked by a creature in the water.
It is too far away to attack normally, so use Elegost to shoot arrows as
well as the Spirit Powers of Idrial and Hadhod.
After you defeat the creature, you will enter the mines of West Moria. You
also receive an Elfstone of Nimble Crafting which will allow the character
you equip it to, to be able to create items during battle.
Congratulations! You have just completed 100% of Eregion's Chapter.
-----------
|West Moria |
-----------
'Behind a hidden gateway ancient, abandoned mines and galleries are rumored
to still hold many lost treasures of the Dwarves.
You will receive a new Epic Scene - Runes of the Seven Kings at the beginning
of this chapter. There are two new quests available.
[WM1] Confront the Watcher in the Water
========================================
'Find the Watcher's underground lair and drive the evil creature out of his
sanctuary beneath the mountain.'
[WM2] Find Seven Dwarf Runes
=============================
'THere are statues of seven great Dwarf Lords placed throughout Moria.
Find all of them and collect the runes found in chests nearby.'
Save your game at the save point. You will then be notified that you have
unlocked Evil Mode. Fight as Sauron's minions to unlock unique weapons
and items for your party. Select 'More' on the Title Screen, and then
select 'Evil Mode' to access this feature.
From now on, you can also travel back to places you have previously visited
through the save points. You will be given an option to Travel each time
you save your game.
Go up the staircase. In a dead-end on the right, there is a chest containing
Dwarven Boiled Leather Vambraces (Hadhod). You will also receive a new Epic
Scene - Moria Today.
Continue along the path until you come to a watery area. You will be attacked
by the Watcher here. After defeating it, I received Dunedain Layered Leather
Overbraces and 1st Age Erigion Brooch of Weapon Warding for Elegost. You also
receive a new Epic Scene - THe Watcher's Lair. This will complete the
'Confront the Watcher in the Water' quest.
Make your way out of the watery area, and go up the stairs. There is an
orange dot where you will enter a battle with two Cave Wargs. You receive a
new Epic Scene - Moria Wargs. Open the chest to receive the 1st rune out of 7.
Follow the path until you reach a save point. Take the dead-end junction to the
left first, it will lead you to a chest which contains Battered Steel Vambraces
(Berethor).
The junction in front leads you to a battle, after you win it, there is a
new quest. You will receive an Epic Scene - Mithril, Weapons and Warfare.
[WM3] Locate Moria's Great Pit
===============================
'This ancient Dwarf map reveals that the path around the Great Pit of
Moria may be the only way out of the underground mazes.'
Continue along the path, until you face another battle. I received a 3rd Age
Iron Cutlass of Isengard (Berethor) after winning this battle. There is a
chest on the right. After you open it, you receive an Epic Scene - The White
and Grey Wizards. Walk further until you come to a large area. Examine all
the little nooks and crannies, I found a Elven Steel Scouting Vambraces
(Idrial), a Cracked Elfstone of Fire Protection, the 2nd Rune, a Gondorian
Steel Citadel Guard Helm (Berethor) and the 3rd Rune. When you open the chest
containing the 3rd Rune, you will also receive an Epic Scene - The Moria Horde.
As you make your way forward, you receive an Epic Scene - Camping at the
Crossroads. Now you are at a three way junction. The path on the left
leads you to a chest containing the 4th Rune. After defeating a pack
of Wargs further in, I received a Dunedain Suede Leather Jerkin for
Elegost. There is a chest in the middle of the room that can only be opened
when you have found all 7 Runes. On the far right corner, there is a chest
containing a 3rd Age Steel Long Sword of Arnor.
Return to the place with all the junctions and take the middle path.
Along the straight and narrow path, do battle with a goblin and receive a
3rd Age Dwarf Belt Buckle of Moria Iron for Hadhod as well as an Epic Scene -
Cleaning West Moria. Move further on till you come to a junction with chests on
the left and right. The right contains a Cracked Elfstone of Armor Enhancement.
After defeating a group of enemies on the left, receive a 3rd Age Ithilien Ash
Longbow (Elegost). The chest contains a 2nd Age Dwarven Shield of the Lords
for Berethor. You also receive an Epic Scene - Elf-Dwarf Animosity.
Continue along the path till you reach the second small room. Fight with a
party of goblins to receive a new Epic Scene - Water Mirrors. Open the chest
to find the 5th Rune. The other chest contains a Cracked Elfstone of Water
Protection.
In the next room, battle a party of goblins to get a 3rd Age Elven Silver
Greaves for Idrial. Examine a nearby chest to find a 3rd Age Elven Silver
Pauldrons (Idrial) and an Epic Scene - Goblin Hatred, and another chest in
the same room to get a Dwarven Steel Helm for Hadhod.
In the final room, there is a cutscene, you will find a 3rd Age Dwarven Steel
Walking Axe for Hadhod and an Epic Scene - Weapons of Forgotten Ancestors.
There is a chest containing Rune 6.
Return back to the place with all the junctions and take the final windy path.
You will find the 7th Rune on the right of the save point which will complete
the 'Find Seven Dwarf Runes' quest. You also receive an Epic Scene -
Inhabitants of the Mountain. Move forward until you view the next cut scene,
in which you will find a key, and then face a party of goblins. In this battle,
you will lose one member of your party. This depends on who you did not use in
the last battle. Use Idrial's Haste of Elves skill to hasten your
strongest player, and then attack! You gain a 3rd Age Dwarven Steel Battle Axe
for Hadhod and a Gondorian Steel Citadel Guard Chestplate for Berethor after
the battle. You have now completed the 'Locate Moria's Great Pit' quest and
are given a new quest.
[WM4] Find the Book of Secrets
================================
'Now only the lost Book of Secrets can reveal a way out of Moria. Search
for the Throne Room to see if it holds a clue.'
Look for a small narrow path, leading downwards to find a chest containing
Dwarven Black Iron Greaves for Hadhod. At the circular-ish area near the save
point, look for a chest under some wooden construction. You will receive an
Epic Scene - Key to the Book of Secrets.
Return to the junctions, and make your way to the Throne Room (the junction
leading to the straight path and many small rooms). View another cut scene,
and this will complete the 'Find the Book of Secrets' quest as well as begin
a new quest. You also receive an Epic Scene - Berethor Flashback.
[WM5] Find the Chamber of Records
===================================
'Reach the ancient Chamber of Records on the far side of Moria to perhaps
learn more about the hallways that exit the mountain to the east.'
Return to the junctions and make your way to the the room which earlier
contained the locked chest which was not accessible without the 7 Runes (if
you are coming from the throne room, it is the junction on the right).
You can now open this chest which contains the Dwarven Velvet Hauberk and
the Dwarven Velvet Tabard for Hadhog. You also get a new Epic Scene -
His Balrog Spells.
Now, go around all the walls of this room to find a hidden door. It is
slightly to the left of the area. Idrial will speak in a different language,
and the door will open. You receive a new Epic Scene - Dwarrowdelf.
There is a chest on the right containing 3rd Age Silverlode Raging Waters
Pendant for Idrial. Go to the end of the room where there is a save point.
This will complete the 'Find the Chamber of Records' quest.
You now have completed 100% of the West Moria Chapter.
-----------
|East Moria |
-----------
'Moria's mazes open upon the vast underground Dwarf city of Dwarrodelf,
where a terrible flaming monster is said to lurk.'
As you move on to the next room, you will be attacked by a band of goblins.
Use Hadhod's Endure Flame skill, and Idrial's Haste of Elves to speed up
your strongest player. Also use Berethor's Leadership skills to improve the
strength of the party. I received a 3rd Age Woodland Steel Falchion (Idrial),
a 2nd Age Elven Ring of Wrath (Berethor) and a Dunedain Wool Captain's Cloak
(Elegost).
View the next cut scene, which will begin a new quest.
[EM1] Reach the Bridge of Khazad-dum
======================================
'The Bridge of Khazad-dum is the only exit from Moria leading east. Travel
through Great Halls and search for crumbling stairways.'
Walk on to the next room, and another two new quests will start.
[EM2] Find Balin's War Axe
============================
'Weapons crafted by Dwarves are too powerful to leave behind for Goblins.
Find an axe Balin was rumored to have ordered buried here.'
[EM3] Find the Dwarf Lord Statue
==================================
'Hadhod must search out the statue of Nain and pay homage to this great
Dwarf Lord and founder of Moria'.
At the save point, you will get notification that you have unlocked a
new chapter in Evil Mode.
As you walk further into the room, on the left hand side, there is a dead
end area that contains a chest with Ithilien Ranger Leather Overbraces for
Elegost. Further in, you have to fith a party of Goblins. Use Berethor's
Leadership skills to strengthen the party, and Elegost's Arrows of Flurry.
I received a Gondorian Wool Fountain Guard Cloak for Berethor after the battle.
Furthur on, you will fight a large Cave Troll. After you defeat him, you will
complete the 'Find Balin's War Axe' quest and begin a new quest. You also
receive a 3rd Age Dwarven Black Iron Walking Axe for Hadhod and a new Epic
Scene - Troll Slaves. This is the first of nine trolls you have to defeat.
[EM4] Kill Nine Trolls of Moria
================================
'When Moria was overrun, nine fearsome Trolls led the host of Mordor.
Avenge the fall of Moria and the death of Hadhod's family.'
Before you reach the door, on the right there is a small area (looks like a
whale's tail!) that contains a chest with a 3rd Age Dwarf Belt Buckle of Moria
Steel for Hadhog. Further up, on the left, there is another chest that contains
a Cracked Elfstone of Blunt Defense.
Pass through the door. Save your game at the Save Point.
As you approach the room with the Dwarf Lord Statue (the orange dot), you will
be attacked by a Cave Troll and a goblin. I received a Dwarven Steel Pauldrons
for Hadhog after defeating them. This will complete the 'Find the Dwarf Lord
Statue' quest, and you will have defeated Troll 2 out of 9. There is a chest
containing Gondorian Steel Citadel Guard Greaves for Berethor in that area.
Travel onwards until you see a cut scene, and you will receive an Epic Scene -
Aragorn of the Dunedain. Move on to the next save point, where you will
receive two new quests.
[EM5] Find Dwarven Dragon Armor
================================
'Retrieve a suit of armor crafted ages ago as a priceless Dwarven gift
to former allies, but never delivered because of Moria's fall.'
[EM6] Slay Goblin Spirit Wielder
=================================
'End the rising power of the Goblin horde by killing the Goblin Spirit
Wielder who conducts sacrifices in the Great Halls.'
There is a chest not too far from the save point on the left, containing a
Cracked Elfstone of Fire Protection. Go down the dark cave, and view the cut
scene. You will immediately enter a battle with a group of goblins, following
which, I received a Dunedain Suede Leather Skirt of Arnor (Elegost) and a 3rd
Age Goblin Shield of Moria (Berethor). This completes the 'Slay Goblin Spirit
Wielder' quest.
There is a chest in the area to the left of the fiery stuff, which contains a
3rd Age Gondorian Brooch of Spirit Warding (Elegost).
Take the path outwards and you will soon find a new quest.
[EM7] Stop the Goblin Drummer
==============================
'The Goblin Drummer will alert all of Moria's Goblin horde if he is not
silenced.'
As you make your way towards the goblin drummer, you should enter another
battle with a cave troll (3 out of 9). After you defeat the goblin drummer, (I
received a Gondorian Steel Citadel Guard Fault for Berethor), the quest 'Stop
the Goblin Drummer' will be completed.
Go to the next chamber which is located at the other end of the room. It's
a underground tunnel. A new quest will begin.
[EM8] Kill the Goblin Chieftain
=================================
'Cut down the Goblin Chieftan to avenge the desecration of the tomb of
Hadhod's ancestors.'
To the left of the save point, there is a chest containing a 3rd Age Dwarf
Belt Buckle of Moria Gold (Hadhod). Follow the long and windy path, and
eventually you will do battle with the 4th Cave Troll (received a 3rd Age Dwarf
Belt Buckle of Moria Silver for Hadhod).
The area to the left has a chest containing a 3rd Age Steel Dwarven War Hammer
for Hadhod. The dead end area on the right contains a Cracked Elfstone of
Earth Protection.
Walk up the stairs to view the Moria statues and enter a fight with the 5th
Cave Troll (received 3rd Age Steel Broad Sword of Gondor for Berethor, 2nd
Age Dwarven Dragon Helm for Hadhod, and 3rd Age Ithilien Band of Fortification
for Berethor). This completes the 'Find Dwarven Dragon Armor' quest. A new
quest will begin.
[EM9] Find the Goblin bow
===========================
'It is rumored that a great Goblin bow of power lies somewhere deep within
Moria.'
Examine the glowing light towards the end of the room to receive a 3rd Age
Rohan Steel Long Sword for Idrial. Go along the curvy path on the right.
Follow the path, until you go down a tunnel. View the next cut-scene, and
you will be ambushed by a group of goblins. After defeating them, you will
have completed the 'Kill the Goblin Chieftain' quest. A new quest has begun.
You also receive an Epic Scene - Hadhod's Sorrow.
[EM10] Find Lorien's Golden helm
==================================
'Somewhere in Moria a Golden Battle Helm awaits the Elves of Lorien, lost
payment for safe Dwarven passage beneath the trees.'
Examine the glowing light to receive a 3rd Age Elven Gold Plated Greaves for
Idrial and a 3rd Age Moria Goblin Shortbow for Elegost. This will complete the
'Find the Goblin bow' quest.
Find the next save point, and save your game. I was attacked by 2 trolls at
once a bit further on. After you enter the next room, you will complete the
quest 'Reach the Bridge of Khazad-dum' and receive an Epic Scene -
The Great Bridge. Walk forward to view a cut-scene. Immediately after the cut
scene, you will enter a battle with a couple of Cave Trolls. After defeating
them, the quest 'Kill Nine Trolls of Moria' is completed.
There is a chest nearby containing a 3rd Age Dwarven Battle Shield of Moria
and a 3rd Age Elven Gold Plated Battle Helm, which completes the 'Find
Lorien's Golden Helm' quest.
You have now completed 100% of the East Moria chapter.
My advice is to go back to the save point and save, as you have a tough
battle coming up. You will be doing battle with the Balrog, however, you
will gain a new character, Gandalf. He is very powerful, use his Bolt of
Valar to deal 5000+ damage each time. His Wizards Drain will drain the Balrog
of AP and restore some to your party. If your health is down, use Ent Draught
Flask on the party, which will restore greater Health to all, or Kingsfoil
Leaves, which will restore a smaller amount of Health Points.
Here's a strategy which was emailed to me by Matt McCrady.
****************************************************************************
I don't know if this works the same for everyone, but by the time I
defeat the two final cave trolls, I have built up my attack meter to
Perfect, ad I leave it there for the battle with the Balrog. After
defeating the trolls save my game, as you advise, and then I go into
battle.
I use my first few turns this way. I use the Morgul Decay item to
remove the Balrog's armor--whether this does any good, I can't tell,
but at least I do not get the message that Balrog is "Immune" to it.
I use Berethor to increase the company's "Might." I use a "Defy Fire"
vial on Gandalf. And then finally, I unleash my "Perfect" attack. I
use the "Fell Clawing" attack. The arrow volley does not do enough
damage, and the Balrog is immune to the attack in which the Ent throws
a boulder.
After all this, the Balrog usually gets a turn. Sometimes he wipes
out my band of Merry men with the Roaring Inferno, sometimes he just
uses the sword or whip on Gandalf. Anyway, at some point everyone but
Gandalf is going to be dead. I usually revive only Idriel at first.
It is important to keep at least one other character alive in order to
keep Gandalf alive. Idriel is best because she can use the "Gift of
Galadriel" to heal Gandalf. Her water attack is also very potent
against the Balrog. These two facts make her more indispensable than
the other members of the party.
The battle usually goes back and forth at this point, with Gandalf
using the light of the Valar to strike the Balrog, and the Balrog
repeatedly killing either Gandalf or Idriel. It's important to keep
Gandalf healed enough that both characters don't die at the same time.
Eventually, the Balrog will have used or been drained of enough Attack
Points that he can only use the whip or sword, which greatly increases
one's odds of winning. At this point, I revive other members of the
party. Elegost is good because ranged shots seem to be the only thing
that does any damage to the Balrog. Reviving him and Berethor,
though, is really nothing more than a delaying tactic to give Gandalf
and Idriel time to take deal some serious damage to the Balrog. I
usually use Berethor and Elegost only for using "Items" to heal the
party or deliver attack points to the party. Sometimes I attack with
Elegost, though. Once you've got all four members of the party
revived, and the Balrog is only striking with whip or sword, you've
got the upper hand. I usually enter the battle with 30 Elf Medicines,
and I use lots of them. You can revive and revive and revive until
eventually you win just by continually reviving until Gandalf can deal
enough damage to win.
****************************************************************************
Another strategy from someone who emailed me:
****************************************************************************
Use Hadhod's Endure Flames then cast his stone shield. Idrial should be
alive to heal...you should cast the shield on her.
****************************************************************************
After you defeat the Balrog, you will enter East Emnet Gullies. You will
receive Epic Scene 36 - 38.
After I completed the chapter, I noticed that Scene 31 was missing, so I went
back to East Moria to search for it. As soon as I entered East Moria, there
was a shining light in front of me. Examine it to get Gondorian Steel Captain's
Guard Pauldrons for Berethor and an Epic Scene - The Fellowship's Passage Here.
-------------------
|East Emnet Gullies |
-------------------
'The great Anduin River flows south, past steep uninhabited gullies that
finally open upon the vast green expanse of Rohan.'
At the save point in the beginning, there is a chest containing an Ithillien
Wool Ranger Cloak for Elegost on the left.
Move forward and view a cut-scene and receive Epic Scene - Boromir has Fallen.
A new character, Aranel, will join your party. Enter a battle against several
Uruk-hai. After defeating them, Aranel will ask you to find his elves. This
begins several new quests.
[EEG1] Everybody's Grudge
==========================
'An Old Warg has been ravaging these lands for years. Her killing has gone
unchecked for generations and now it is time that it came to a stop.'
[EEG2] Find 2 Elves in the Cave
=================================
'Two Elf scouts were seen heading toward a cave in the hillside. Locate them
and win their allegiance.'
[EEG3] Find an Elf in the Gullies
===================================
'An Elf scout went further into the Emyn Muil gullies to track the Uruk-hai.
Locate him and win his allegiance.'
[EEG4] Find an Elf Near the Cave
==================================
'An Elf scout was searching for another entrance on the northern side of the
hillside cave. Locate him and win his allegiance.'
[EEG5] Find an Elf Near the River
==================================
'An Elf scout was hunting a party of Wargs not far from the river. Locate him
and win his allegiance.'
Move forward to the first orange dot. View the cut scene, and another quest
will begin.
[EEG6] Locate the Rohan Outpost
=================================
'The Rohirrim Outpost may hold clues about reaching the Plains of Rohan.
Locate and explore this hidden sanctuary.'
Move back to the starting junction (assume the original save point is behind
you). From here, I went to the right. Somewhere along the way, I fought a
battle with a group of Orcs, receiving a Gondorian Steel Captain's Guard Helm
for Berethor and Epic Scene - Tree Guardians. Somewhere before the junction,
on the left, there is a chest containing 3rd Age Dwarven Steel Mortising Axe
for Hadhod. At the junction, turn right. View the next cut scene, and a batle
with a large Warg will begin. After defeating the Warg, I received a 3rd Age
Fangorn Steel Falchion for Idrial. This completes the 'Everybody's Grudge'
quest.
Examine all the glowing lights to receive a 3rd Age Gold Ithillien Long
Sword for Berethor.
Continue to the right, where you will find a save point and many glowing
lights. Examine all the lights to get several items. There is also a body
of one of the Elves. You will receive Epic Scene - Leaving the Elves Behind.
After saving your game, you get a notification that you have unlocked a
new chapter for Evil Mode.
Return to the way you came going straight at the junction, and follow the
path to the dead-end tunnel. There is a chest here containing 1st Age
Eregion Weapon Warding Pendant for Idrial. Battle with a group of Wargs,
and I received Dwarven Black Iron Vambraces for Hadhod. Talk to the elf
sitting down on the rock, and this will complete the 'Find 2 Elves in the
Cave' quest. You also receive an Epic Scene - Wargs Raiding Rohan.
Go back to the junction and turn right. Move straight and slightly to the
right. View the next cut scene with Gandalf. A battle with a group of Orcs
will begin immediately after that. Turn left to find a save point. This will
also complete the 'Locate the Rohan Outpost' quest. You will receive an
Epic Scene - War Comes to Rohan. Continue until you reach the end of the
path, there is a chest containing a 3rd Age Rohan Infantry Shield for
Berethor.
Turn around and go straight ahead. You will face a battle with some Orcs and
an Uruk-hai. I received a 3rd Age Rohan Shortbow for Elegost after the battle.
You also get an Epic Scene - Gandalf's Return. Further on, battle another
party of Orcs and receive an Epic Scene - Saruman's Betrayal. View another
cut scene with Gandalf and he will give you a new quest as well as an Epic
Scene - Passage of a Man, Dwarf and Elf.
[EEG7] Break out to Rohan's Plain
===================================
'The route to Rohan is cut off by an Uruk-hai blockade. With the help of
the Elf scout force, smash through their camp.'
Turn left at the next junction towards the orange dot. View the cut scene
and a battle will begin immediately. Aranel will join you yet again for
this battle. I received a 3rd Age Gondorian Shortbow after the battle.
This completes the 'Find an Elf in the Gullies' quest. You receive an
Epic Scene - Do Not Feel Used.
Return back the way you came from and go straight towards the next orange
dot. There will be a battle with a group of Wargs, after which the quest
'Find an Elf Near the cave' will be completed. The elf will inform you
about a Rohan soldier who was captured, which will begin a new quest.
You will receive an Epic Scene - Eomer's Rebels.
[EEG8] Save the Rohan Soldier
==============================
'A group of Uruk-hai has captured a lone Rohan Soldier. Find and then
rescue him before it is too late.'
Make your way to the final orange dot, where you will be attacked by
a group of Uruk-Hai. This will complete the 'Find an Elf Near the
River' quest. He will also give you a new quest and an Epic Scene -
Defending the River.
[EEG9] Liberate the Stockade
==============================
'A tunnel leads to an overlook where the Uruk-hai have captured a
Rohan Stockade. You must defeat them to retrieve the supplies.'
Head along the long and windy path towards the orange dot. Along the way,
you will enter into a battle with Uruk-hai, after which, I received 3rd Age
Elven Gold Plated Pauldrons for Idrial.
Near the save point, there is a chest containing a 3rd Age Rohirrim Brooch of
Fortification for Elegost. Further on, you will enter a battle with a group
of Uruk-hai after which I received Gondorian Steel Citadel Guard Vambraces
for Berethor. Go to the end of the path, and you will enter a battle with a
group of Uruk-hai. I received a 3rd Age Dwarf Belt Buckle of Moria Mithril
for Hadhod after the battle. This will complete the 'Liberate the Stockade'
quest. Just around the corner, there are 3 chests containing 3rd Age Elven
Gold Plated Vambraces for Idrial and a 3rd Age Steel Fountain Guard Long
Sword for Berethor.
Move out of the windy path, and head towards the left, towards the orange
dot. View the cut scene, and then fight the following battle with a group
of Uruk-hai. This will complete the 'Save the Rohan Soldier' quest and the
'Break out to Rohan's Plain' quest.
You have now completed 100% of the East Emnet Gullies chapter.
----------------
|Plains of Rohan |
----------------
'Rohan's vast territory offers little natural defense, forcing its scattered
villages to look to their skilled horse warriors for protection.'
[PR1] Riders in the village
=============================
'A group of Riders of the Mark were seen patrolling the near by village. Find
these Riders and inform them to head to Helm's Deep.'
[PR2] Riders on the West side of the Warg hive
=================================================
'A small group of Riders of the Mark were sent to investigate the West side
entrance of the Warg Hive. Find these Riders and tell them to head to Helm's
deep.'
[PR3] Riders on the East side of the Warg hive
================================================
'Another group of Riders of the Mark were sent to investigate the East side
entrance of the Warg Hive. Find these Riders and pass on Gandalf's request
for them to head to Helm's Deep.'
You receive an Epic Scene - Gandalf and Galadriel's Plan, at the star of the
chapter. Move forward past the save point and view a cut scene. After that,
you will be plunged into another battle (I received a 3rd Age Rohan Steel
Long Sword for Berethor and Epic Scene - Old Hatreds). The female villager
will ask you to save the warrior in the village.
[PR4] Save the Warrior
=======================
'There is a Warrior in the nearby village. Help this Warrior defeat the
attacking enemies.'
Enter the village and you will have a tough battle with some Orcs. Morwen
will join your party for the first time (I received a Rohirric Scouting Helm
for Morwen). This completes the 'Save the Warrior' quest. She will give you
a new quest. You will also receive Epic Scene - Morwen's History.
[PR5] Morwen's Family
=======================
'Morwen's family has fled their village and their whereabouts are unknown.
Help Morwen find her family.'
Move forward and save your game at the save point. Head towards the few orange
dots. This will complete the 'Riders in the Village' quest. You will get an
Epic Scene - Warg Ambushes.
Take the right junction and move along the path. You will complete the 'Riders
on the East side of the Warg hive' quest. You also get an Epic Scene -
Rohan's Riders. Take the right junction towards the dead ends. The shoter dead
end contains Limelight Waters. Turn back and move towards the other paths. This
leads you to more junctions! Along the way, I had a battle with some Orcs and
Wargs after which I received a 3rd Age Jagged Scimitar of Dunland for Berethor
as well as an Epic Scene - Big Friends. To the left, is a chest containing
2nd Age Elven Steel Greaves for Idrial, to the right, a chest containing
Waters of Gladden, and straight ahead, a chest containing Cracked Elfstone
of Slashing Defense.
Return to the previous screen, and turn right at the junction. Go straight
and head for the dead end which contains a chest with an Ithilien Wool
Captain's Cloak for Elegost.
Turn around and head for the nearest orange dot. This completes the 'Riders
on the West side of the Warg hive' quest. You also receive an Epic Scene -
Riding to Edoras. This will start another new quest.
[PR6] Riders near Edge of Fangorn
===================================
'A large group of Riders of the Mark have set up camp near the edge of
Fangorn Forest. Find these Riders and relay Gandalf's request for them to
head to Helm's Deep.'
Move forwards to the next screen until you see a battle-like structure. You
are not able to enter this structure yet, so take the other route back to
Morwen's village. Keep to the right, towards the orange dot. This will
complete the 'Riders near Edge of Fangorn' quest.
Turn around to go back and you will view a cut scene. You will receive an
Epic Scene - Angry Huorn Trees. Make your way back along the path. Follow
the direction of the orange dot and you will cross a bridge. As you cross,
you will battle Orcs, after which I received a 2nd Age Elven Steel Chestplate
for Idrial and an Epic Scene - The Woods Sleep.
Further on, battle more Orcs to receive a 3rd Age Uruk-hai Scout Bow for
Elegost and a Gondorian Steel Warrior Battle Helm for Berethor. Towards the
end of the bridge, there is a battle with Orcs, after which you receive a
Gondorian Steel Captain's Guard Chestplate and a 3rd Age Gondorian Ring of
the Citadel for Berethor and an Epic Scene - Watching Rohan.
View the next cut scene and receive an Epic Scene - Vulnerable Frontier.
Save your game at the next save point. There is a new quest and an Epic
Scene - War's Grim Purpose.
[PR7] Liberate Snowbourne
===========================
'Grima has overtaken Snowbourne Village and now holds it hostage. Make your
way to the Great Hall and liberate the village.'
As soon as you enter the village, there will be a battle. After defeating the
enemy, you receive a new quest from the male villager.
[PR8] Reach the Great Hall
============================
'Hurry to the Great Hall upon the highest ground of Snowbourne village. To
reach it you must find levers that open its locked gates.'
There is a chest just in front containing a 3rd Age Rohirrim Brooch of Haven
for Elegost. Assuming you just came in from the entrance, take the left
junction upwards towards the first orange dot. Battle a group of Uruk-hai to
receive a Gondorian Wool Captain's Guard Cloak for Berethor and an Epic Scene
- Saruman and Theoden. There is a chest containing Gondorian Steel Captain's
Guard Vambraces for Berethor near a lever. Press X to activate the lever. Go
opposite to activate the second lever.
Go down the path and back to the entrance. This time, take the right
junction upwards towards the orange dot. Battle with more Orcs and Urul-hai
to receive a 2nd Age Elven Steel Battle Helm of Lorien for Idrial. Press X
to activate another lever. There is a chest containing a 3rd Age Rohirrim
Royal Guard Shield for Berethor nearby.
Go back to the entrance and take the left path again, past the gate that is
still closed. There are two more levers to activate up here. Battle some wild
men to receive a 2nd Age Dwarf Belt Buckle of the Miners for Hadhod as well
as an Epic Scene - The Golden Hall and Grima. Now, go back to the gate,
which has now been opened.
Turn left at the junction. At the bottom of the path, there is a chest
containing a 3rd Age Morgul Iron Piercing Axe for Morwen. At the top of the
path, turn another lever. Battle some wild men and Uruk-hai to receive a
3rd Age Galadhrim Pendant of Restoration for Idrial as well as an Epic
Scene - Old Strongholds. There is also a chest at one of the nooks and
crannies containing Rohirrim Iron Greaves for Morwen.
Now, you are able to reach the Great Hall (follow the orange dot). This
completes the 'Reach the Great Hall' quest. Go inside the hall, and a
boss battle will begin. Use Berethor's Leadership skills to your
advantage, if you have levelled up enough, this should be no problem.
Take out the two Uruk-hai's first before focusing your attacks on Grima.
After the battle, I received a 3rd Age Rohan Steel Royal Court Long Sword
for Berethor, a Dunedain Chain-Mail Hauberk for Elegost and a 3rd Age Gold
Cuisse of Sanctuary for Morwen and an Epic Scene - The Great Test to Come.
This completes the 'Liberate Snowbourne' quest. There is a chest
containing Rohirrim Iron Pauldrons for Eoden nearby. Activate the lever in
the room to open the final gate.
Walk straight out and view the cut scene. You willk receive an Epic Scene -
Aragorn's Sacrifice. Move forward and view another cut scene. You will enter
a battle with a couple of Wargs. Go into the dead end to recover some
treasure, the most
important being a 3rd Age Rohirric Bronze Felling Axe for Morwen. Follow
the path until you come to a save point. Save your game and continue on.
You will be attacked by Wargs, but a new player, Eaoden, will join your
party. You receive a Rohirrim Banded Leather Helm for Eaoden and a
3rd Age Dread Orc Blade of Mordor for Berethor after the battle as well
as an Epic Scene - The Horse and the Rider.
Make your way to the end of the path. The first time, I got to the end of
the path, and saw the dead bodies scattered around. However, it was like
there was an invisible wall, and I couldn't go any further. What I did was
to go back and forth from the tunnel to the save point, and the second time,
a cut scene began when I reached the last save point. This time, I saw the
cut scene between Morwen and her dead family. This completes the
'Morwen's Family' quest.
A battle begins right after the cut scene. I received a 3rd Age Steel Long
Sword of Eomer's House for Idrial, a Dwarven Boiled Leather Greaves for
Hadhod and a 3rd Age Rohirrim Shield of Kings for Berethor after the battle.
This completes 100% of the Plains of Rohan Chapter.
------------
|Helm's Deep |
------------
'This ancient fortress was one of Rohan's major refugees in times of invasion,
never having fallen while men defended it.'
Your first quest for Helm's Deep begins here.
[HD1] Defend Helm's Deep
==========================
'Help the Men of Rohan make their stand at Helm's Deep against the might of
the betrayer Saruman.'
[HD2] Speak with Gamling
==========================
'Find Gamling in the Armory and speak with him. He is directing the defense
of Helm's Deep at Theoden's command.'
[HD3] Speak with Theoden
==========================
'Find Theoden on the Courtyard Wal and speak with him. He will be directing
the defense of the fortress.'
[HD4] Retrieve Helm's Hammer
=============================
'It is often rumored that the long-lost Hammer of Helm Hammerhand was last
used near the entrance of the Glittering Caves.'
Walk forward, there is a chest containing Rohirrim Boiled Leather Jerkin for
Morwen near the save point. After saving, you get a notification that you have
unlocked a new chapter for Evil Mode.
Walk straight ahead, up the stair case. Turn right at the end of the path,
and enter the tunnel-like room.
You are now in the armory. Examine all the glowing lights to get items, the
first light on the left had a Polished Elfstone of Action Enhancement, the
second light had Gondorian Steel Fountain Guard Greaves for Berethor, the first
light on the right had 2nd Age Elven Steel Vambraces for Idrial and the second
light had a 2nd Age Numenorian Longbow for Elegost.
Talk to Gamling, and he will give you a 3rd Age Iron Mordor Battle Axe for
Morwen. This completes the 'Speak with Gamling' quest. He gives you several
new quests.
[HD5] Speak with Legolas
==========================
'Find Legolas on the Deeping Wall and speak with him. He shall be watching as
the Uruk-hai Army advances.'
[HD6] Speak with Gimli
========================
'Find Gimly in the Keep and speak with him. He will know what your chances
are in the battle to come.'
[HD7] Speak with Aragorn
==========================
'Find Aragorn in the Stable and speak with him. It is rumored he saw the
Uruk-hai Army as he rode here.'
Exit the armory, and walk straight to the end of the path. Enter the tunnel
on the left (near the man standing). Legolas is in the little corner on the
left. This completes the 'Speak with Legolas' quest.
Walk to the end of the path, there is a chest containing 2nd Age Dwarf Belt
Buckle of The Smiths for Hadhod. Now, go down the stairs. In the left area,
there is a chest containing a 2nd Age Elven Brooch of Wrath for Elegost.
Go to the end of the area, and walk up the stairs. On the right hand area
(near the orange dot), there is a chest containing a 3rd Age Mithril
Dwarven War Hammer for Hadhod (completes 'Retrieve Helm's Hammer' quest).
Go through the tunnel and head towards the room with the curvy sides. Just
before you enter the room on the right, there is a chest containing a
3rd Age Rohirric Iron Battle Axe for Morwen.
Inside the room with curvy sides, view the cut scene with Gimli. This will
complete the 'Speak with Gimli' quest. You also receive an Epic Scene -
Saruman's War Plan.
Exit the room. In the square area, on the left hand side, there is a chest
containing Dunedain Wool Riding Hood for Elegost. Go down the stairs and
take the tunnel to the left. On the left hand side, there is a 2nd Age
Elven Cuisse of Spirit Warding for Morwen.
Go back out again and take the stairs down on the left. Turn left and go
down the stairs. Follow the path all the way and there will be a cut scene
with Aragorn. This will complete the 'Speak with Aragorn' quest. You will
also receive an Epic Scene - Secrets of the Family. You also get a new
quest.
[HD8] Return to Gamling
========================
'Return to Gamling in the Armory and learn how you may assist in the
defensive preparations. He will need every sword.'
Theoden can be found near the two semi-circles in the map. There is an orange
dot where he is standing. Move near him and watch the cut scene. This
completes the 'Speak with Theoden' quest. You receive an Epic Scene -
Helm's Deep Convergence.
Go back to the Armory and speak to Gamling, which completes the above quest.
Gamling will ask whether you are ready to go to Deeping Wall. Make sure you
have saved your game before you answer yes.
During the battle, try to knock off the Uruk-Hai Ladders after you have
defeated the Uruk-hai standing in front of it, otherwise more Uruk-hai will
keep on climbing up. Use Berethor's Stand Fast ability so that you will be
immune to the Stagger Strikes. Legolas's Uruk Skewer is very powerful, try
and use that as often as you can. Use Idrial to cast Haste of the elves on
Legolas, so his attack speed will increase. You can also try stunning attacks
such as Elegost's Crippling Shot, Idrial's Stunning Strike, etc.
I received a 2nd Age Steel Numenorian Long Sword for Berethor and
Minas Tirith Bronze Vambraces for Elegost after the first battle. Make
sure your characters are fully healed towards the end of the battle, as
they will start the second battle straight after this.
The second battle begins immediately after the first. I received a 3rd Age
Iron Cutlass of Isengard for Idrial and a 3rd Age Isengard Uruk-hai Battle
Shield for Berethor after the second battle. After the third battle, I
received a Rohirrim Steel Helm for Eaoden and a Gondorian Steel Fountain Guard
Fauld for Berethor.
Gimli joins you for the next battle. Use Elegost's Ranger Craft - Arrows of
Sleep, this puts all of the Uruk-Hai to sleep, then you can focus on one at
a time. Each time you kill the original Uruk-Hai, there will be 4 replacements,
one after the other. Eaoden's Rupture Armor skill comes into good use here.
After this battle, I received a 3rd Age Iron Uruk-hai Pike and Rohirrim
Boiled Leather Vambraces for Eoden.
After all the battles, equip your new equipment, upgrade the stats for each
character and save the game. You have a new quest
[HD9] Aid Aragorn at the Gate
===============================
'Hurry to the Helm's Deep Main Gate and help Aragorn defend it against the
Uruk-hai assault.'
This is a good time to travel back to other chapters to level up your
character's skills. I made sure that each of my characters learnt the
Gift of Galadriel skill from the Elfstone of Pure Light, so that they could
heal each other during battle. After I had done that, then I returned to
Helm's Deep.
When you exit the armory, make sure you take the left turning into the semi-
circle area as soon as you exit. Examine the glowing lights to get a
Rohirrim Boiled Leather Vambraces for Morwen and a 3rd Age Lothlorien
Flaming Might Pendant for Idrial. Now, return to the armory and save your
game again.
This time when you exit, go straight to the end of the path and turn left.
Aragorn will join your party for this battle. I recommend using an Arnor
Mushrooms for Aragorn, so that he will have unlimited AP.
First, have Elegost cast his Arrows of Sleep. Then, let Idrial caste Haste of
Elves on Aragorn. Always use Aragorn's most powerful attack. Use Berethor's
Leadership Skills as well as the stunning attacks of Idrial (Stunning Strike),
Hadhod (Crippling Smash) and Elegost (Crippling Shot).- I received
Gondorian Steel Fountain Guard Vambraces for Berethor and Rohirrim Iron Greaves
for Eaoden after the battle.
Another battle begins immediately between two Uruk-hai's and a troll. Take out
the two Uruk-hai's first, as their HP is less. I received a 3rd Age Elven Silver
Tiara of the Galadhrim for Idrial and a 3rd Age Silverlode Raging Waters Pin for
Eaoden. Yet another battle begins immediately.
I found this battle even tougher than the one with Aragon. Get Idrial to cast
her Frenzy as soon as you can. Cast Aura of the Valar on herself and one other
character (preferably your strongest character). Use Idrial to revive/cast Aura
of the Valar as much as possible. She must ALWAYS be in your party. As soon as
she dies and revives herself, cast Aura of the Valar on herself yet again so
that she will auto-revive the next time round. You have to get this rhythm
correct.
Use your characters double skills so that they can always take two turns at
one time. Then use their most powerfull attacks. Use Berethor's Stand Fast
Skill to avoid the Staggering Attacks together with Eaoden's Armor Rupture
skill. I received a Dwarven Steel Scale-mail Hauberk for Hadhod and a 3rd Age
Rohirrim Shield of the Royal Court for Berethor.
After all these many, many battles, you will finally complete the 'Aid Aragorn
at the Gate' quest as well as the 'Defend Helm's Deep' quest. The Helm's Deep
Chapter is now 100% completed! After saving your game, you will have unlocked
a new chapter for Evil Mode.
----------
|Osgiliath |
----------
'This ancient Gondorian city straddles the Anduin River east of Minas Tirith,
and for years has defended against river crossings.'
Move past the save point and view a cut scene. You will then fight four
battles with Orcs, one after the other. Elegost's Arrows of Sleep works well
here. I received Rohirrim Steel Greaves for Morwen after the second battle and
a 3rd Age Silverlode Ring of Haven for Berethor after the third battle.
For the fifth battle, Faramir will join your party. I received a 2nd Age Steel
Long Sword of Minas Tirith and a Gondorian Steel Fountain Guard Chestplate for
Berethor after the battle.
For the Epic Scenes, I received The Elves Arrive, The Uruk-hai Army Approaches,
Shatter the Wall, Fall Back!, Saruman's End Draws Near, Final Retreat,
Look to My Coming!, You Are Free of His Possession, Osgiliath Assault and
Realization of Past Cowardice.
[OS1] Save the Defenders
==========================
'Come to the aid of Gondorian Defenders throughout the besieged city.'
There are several chests to the back of the save point, one near the bottom
of the stairs containing a 1st Age Golden Belt Buckle of The Lords for
Hadhod, and a 3rd Age Rohirric Double-Bit Axe for Morwen. Another is
directly behind the save point containing a 3rd Age Hammerhand Pin of Might
for Eaoden, you also receive an Epic Scene - A Long Planned Invasion.
Clear the square area of any fighting people. Towards the long path, there
is a chest containing Rohirrim Steel Vambraces for Morwen and an Epic Scene
- Denethor's Favor. Go to the next screen, and you will receive another Epic
Scene - Spawn of Sauron. Go to the little area and fight a battle with some
Orcs. I received a 2nd Age Dwarf Belt Buckle of The Lords for Hadhod. Now
a little way down the path there is a chest containing a 3rd Age Rohirric
Steel Spear for Eaoden.
For the next battle, I received a 3rd Age Gondorian Steel Infantry Spear for
Eaoden and a 3rd Age Gondorian Cuisse of Haven for Morwen. There
is a chest on the right hand pocket near the save point containing a Rohirrim
Plumed Steel Royal Guard Helm for Eaoden, and another containing a 3rd Age
Mirkwood Bow and a Dunedain Wool Ranger Hood for Elegost.
Moving along, I received Dwarven Steel Greaves for Hadhod, 3rd Age Mearas Pin
of Haven for Eaoden, 2nd Age Elven Steel Fauld for Idrial and a Rohirrim
Steel Helm for Morwen after battles. In the next mini-area, there is a chest
containing 2nd Age Elven Steel Pauldrons for Idrial.
In the next screen, view the cut scene and, you will receive a new quest and
a new Epic scene - Outmatched.
[OS2] To the Bridge!
=====================
'Fight through to Faramir and his men, so you may aid in the defense of
Osgiliath's main bridge.'
There is a chest to the left containing a 3rd Age Leather Cuisse of Haste for
Morwen and a 2nd Age Elven Pendant of Wrath for Idrial. Behind the fighting
people, there is a chest containing 3rd Age Easterling Polearm for Eaoden.
There's another chest containing Dwarven Steel Plate Vambraces for Hadhod and
a 2nd Age Rivendell Brooch of Sanctuary for Elegost around that area near the
orange dot.
Fight more battles with the people around that area to receive a Rohirrim
Steel Chain-mail Hauberk for Morwen, 3rd Age Rohirrim Battle Shield for Eaoden.
There is a chest to the right area of the save point containing 2nd Age Elven
Crystal Tiara of Nenya for Idrial. This completes the 'Save the Defenders'
quest.
Move towards the orange dot. I received a 2nd Age Steel Numenorian Battle Helm
for Berethor after fighting several battles. View the cut scene, and then a
battle will begin.
Faramir will join you for this battle. Try and attack Gothmog, the Orc Army
Commander. If you focus on the others, once they are dead, Gothmog will call
others to take their place. You can kill ONE Orc, if you kill two, Gothmog will
replace them.
You MUST use a Morgul Decay, this item is very useful. It will strip Gothmog of
his armor, so you will be able to deal critical hits to him. This battle was not
easy for me, the members in my party kept dying. Valinor Medicine was very
useful, it revives all the knocked out members in your party. Also use Idrial's
Frenzy, which allows her to take two spirit actions. Then use her Aura of the
Valar to protect your party members. If they are killed, they will automatically
be revived and their Action Points restored. Once you have removed Gothmog's
armor, use all the two/three strike melee attacks, and he should go down pretty
quickly.
After the battle, I received a Dwarven Steel Scale-mail Tabard for Hadhod and a
Dunedain Scale-Mail Hauberk for Elegost. This complets the 'To the Bridge!'
quest. You also get a new Epic Scene - Crossing the Anduin.
Now, turn back and save your game. Then, head towards the orange dot. View the
cut scene, after which you receive a new quest and a new Epic Scene -
Routes Known to Faramir.
[OS3] Rescue Idrial
======================
'You must find a way to reach the occupied island if you hope to rescue Idrial
before she is overwhelmed by enemies.'
Move forward, and you do battle with Idrial against 2 Orcs. After the battle,
receive another Epic Scene - Revelation of Morgul Possession. Move forward and
do battle with a Ringwraith Fell Beast Captain. Use Hadhod's Crippling Smash
and Elegost's Crippling Shot. After the battle, you receive an Epic Scene -
Fear of the Nazgul.
Go straight ahead, there is a chest at the end, to the left. Along the way,
I fought with another Ringwraith and received Rohirrim Steel Pauldrons for
Morwen. In the chest is a 2nd Age Dwarven Steel Battle Axe for Hadhod.
Now, take the other path. You will have several more battles against
Ringwraiths. Save your game at the save point. I had another battle with a
Ringwraith and received Rohirrim Leather Tassets and a 3rd Age Royal Court
Gold Spear for Eaoden. Go back and save your game before continuing forward.
In the next scene, you will receive a new quest.
[OS4] Spoils of War
=====================
'Many of the Enemy's weapons have been lost to the river. You must find one
that will aid you in this battle.'
If you go straight ahead, then turn left, you will have a battle between
Idrial and two enemies. They keep hitting you with the Staggering Bash,
so that you hardly ever get a chance to go! To the end of the path, is a
3rd Age Easterling Battle Shield for Berethor and a Polished Elfstone of Armor
Enhancement. After getting these items, you will complete the 'Spoils of War'
quest.
Now, make your way towards the orange dot. On the right to the end, is a
save point. Make your way to the large area. Turn right just before that,
there is a chest containing Rohirrim Steel Pauldrons for Eaoden. Now, go to the
large area and there will be a new quest.
[OS5] Hands of Healing
=======================
'Idrial faces desperate odds and will certainly be wounded. You must
bring means to heal her for the fight yet to come.'
There is a save point somewhere in the waters. The shortest dead end path leads
you to a 3rd Age Spear of the Royal Guard for Eaoden and a 2nd Age Imladris
Ring of Sanctuary for Berethor. This completes the 'Hands of Healing' quest.
The next dead end on the right contained an Elfstone. The next dead end
contains Rohirrim Steel Vambraces for Eaoden and another chest with a
Gondorian Wool Warrior Cloak for Berethor and 2nd Age Numenorian Command
Pendant for Idrial. Go back towards the large area, there is a chest on the
left of the exit, containing 2nd Age Elven Mithril Greaves for Idrial and
Gondorian Steel Fountain Guard Pauldrons for Berethor. The dead end after that
contained a 2nd Age Dwarven Mithril Double-Bit Axe for Hadhod. After finding
all of the chests, the 'Spoils of War' quest should be completed.
Now make your way to the paths that intersect. There is a save point half
way through. Exit the sewers and Berethor and Idrial will fight against
two Ringwraith Shadow Captains. Have Idrial cast Haste of Elves on
Berethor and her auto-reviving skill, then simply use Berethor's strongest
attack. After the battle, I received a 3rd Age Emnet Pin of Fortification for
Eaoden.
Immediately after, you will have a battle with the witch-king of Agmar. He is
impossible to hurt, and you will view a cut-scene. Now, the battle will resume
again. Have Idrial cast Haste of Elves on Berethor, and use her to heal the
party. Berethor should cast his Leadership skill - Company Might, then attack
with his strongest attack skill. After the battle, I received a 2nd Age
Mithril Long Sword of Minas Tirith for Berethor and a 2nd Age Steel Elven War
Sword for Idrial. This completes the 'Rescue Idrial' quest. You will also gain
a new Epic Scene - Possession Overcome.
Exit the arena, and view the cut scene. A battle with two trolls will begin
immediately. I received a Rohirrim Steel Chain-mail Skirt for Eaoden and a 3rd
Age Mordor Orc Shortbow for Elegost after the battle.
You have now completed 100% of the Osgiliath Chapter.
-------------
|Minas Tirith |
-------------
'Standing upon seven walled levels, the White City has served as Gondor's
final bulwark against Sauron throughout the Third age.'
You first quest is to:
[MT1] Defend the Courtyard
============================
'Aid in the defense of Minas Tirith's Courtyard. Assist the Gondorian soldiers
to the last!'
Everywhere you see people fighting, aim for them. There's a save point in the
middle of the courtyard. After saving, you will unlock a new chapter in Evil
Mode. After the battles, I received a 3rd Age Gondorian Battle Shield for
Berethor, a 3rd Age Rohirrim Shield of the Royal Court for Eaoden and a
Dunedain Scale-mail Skirt for Elegost. This completes the 'Defend the
Courtyard' quest. There is a chest on the upper right hand corner (assuming
the orange dot is in front) containing a Gondorian Mithril Fountain Guard Helm
for Berethor.
Go towards the orange dot, where you will fight three trolls and then a mixture
of Trolls and Orcs. Use Berethor's Stand fast Skill to avoid stunning attacks.
After battle, save your game at the save point.
Move towards the orange dot, and view the cut scene with Gandalf. A battle
will begin immediately after. You fight a four group of Orcs, and then another
two groups of Orcs. Use Elegost's Arrows of Sleep skill to put the enemies to
sleep, and then attack them. I received a Dunedain Wool Captain's Hood for
Elegost after the battle. There is a new quest to complete.
[MT2] Stay the Rampaging Troll
================================
'A Mountain Troll has broken through the Main Gate defenses. You must stop
him before he causes more damage in the city.'
Look around, there is a cheest containing a 1st Age Mithril Belt Buckle of
the Fathers for Hadhod nearby. Make your way to the end of the path first,
there is a chest containing a 2nd Age Silver Lune Silver Scimitar for Idrial
and a 3rd Age Bronze Cuisse of Fortification for Morwen. Now, go back and
fight the Troll standing at the main gate. I received Dwarven Black Iron
Pauldrons for Hadhod after the battle. This completes the 'Stay the Rampaging
Troll' quest. You also receive a new Epic Scene - Darkness Overcome. There is
a chest in front of you containing a 3rd Age Citadel Guard Bronze Spear for
Eaoden.
Now go through the door where the orange dot is and view the cut scene. You
now have two new quests.
[MT3] Defeat an Outer Wall Troll
=================================
'A Troll is assaulting the Outer Wall. Stop him before he kills more
Gondorians and weakens that section of the city.'
[MT4] Save Troops from a Troll
===============================
'Orcs and a Troll have trapped a group of Gondorian warriors in an alley
behind the Outer Wall. Stop these attackers quickly.'
Move forward and save your game. Go to the left, and do battle with two Trolls.
This completes the 'Defeat an Outer Wall Troll' quest. You also receive a new
Epic Scene - Linked Gates. There is a chest just in front containing
Gondorian Steel Warrior Greaves for Berethor.
Now, turn around and go the other way. There is a chest containing a
2nd Age Numenorian Ring of Command for Berethor. Go up the stairs and take
the left junction. You will do battle with two trolls and receive a 3rd Age
Fangorn Binding Pendant for Idrial. This completes the 'Save Troops from a
Troll' quest.
Turn around and go the other way. View the cut scene, then begin a battle
against several Orcs. You only have control of Morwen, Eaoden and Hadhod
during this battle. After that, you do battle with a Ringwraith. You control
Berethor, Idrial and Elegost here. You will alternate between battling Orcs
with the first party, and Ringwraiths with the second party. After the battle,
you receive a new Epic Scene - Gondor is Weak.
There is a chest just beside you on the right, containing a 2nd Age Dwarven
Mithril Piercing axe for Hadhod and a Polished Elfstone of Action
Enhancement. On the right area, do battle with a group of Orcs to receive a
Rohirrim Steel Chain-mail Skirt for Morwen. In front of the save point is a
chest containing Minas Tirith Mithril Vambraces for Elegost.
In one of the areas on the left, I battled with a group of Orcs to receive a
2nd Age Fountain GUard Bronze Spear for Eaoden.
Now aim for the trolls and defeat them. I received a Sword of the Stewards of
Minas Tirith for Berethor and a 3rd Age Wild Man Spear of Dunland for Eaoden
after the battle. You also receive a new Epic Scene - Gandalf Rallies the City.
On the left, there is a chest containing Numenorian Steel Pauldrons for
Berethor. Move forward and you will receive a new quest.
[MT5] Defend the Third Gate
============================
'Prevent the Orcs at the Third Gate from breaking through.'
There is a chest in front containing a 2nd Age Mithril Cuisse of Might for
Morwen and a 2nd Age Rivendell Pin of Sanctuary for Eaoden. Move forward
to the save point. There is a chest here containing a 2nd Age Elven Mithril
Fauld for Idrial.
Follow the path, fighting Orcs as you go along. I received a 2nd Age Eriador
Iron Falchion for Idrial after a battle. This completes the 'Defend the
Third Gate' quest. You also receive a new Epic Scene - I Shall Break Him.
To the front, at the dead end, is a chest containing 2nd Age Elven Mithril
Vambraces for Idrial. Follow the path and you receive a new quest.
[MT6] Stop Nazgul and Fell Beast
=================================
'You must check the Nazgul and his Fell Beast as they attempt to slay all
Gondorian defenders at the Fourth Gate.'
There is a chest to the right containing Rohirrim Steel Chain-mail Hauberk for
Eaoden. After defeating the Nazgul, I received a Rohirrim Steel Scale-mail
Hauberk for Morwen. This completes the 'Stop Nazgul and Fell Beast' quest.
Further along the path, there is a chest containing a 1st Age Eregion Ring of
Weapon Warding for Berethor. A bit further on, there is a chest containing a
Rohirrim Heavy Steel Helm for Morwen and a Rohirrim Velvet Overcloak for
Eaoden.
Towards the end, you will receive a new quest.
[MT7] Aid Gandalf vs. Witch-king
=================================
'You must join Gandalf and help him drive the Witch-king away. Do this before
he prevails against the White Wizard.'
Just in front is a chest containing Gondorian Steel Warrior Vambraces for
Berethor. Go through the door and view the cut scene. The battle will now
begin.
Use Idrial to caste Haste of Elves on Gandalf. Use Gandalf's Bolt of the Valar
each time which causes around 25,000 damage. This battle was no problem at all
for me due to Gandalf! I got a 2nd Age Gold Elven Battle Shield for Berethor
after the battle. This completes the 'Aid Gandalf vs. Witch-king' quest.
There is a chest to the left containing a 2nd Age Isildur's Pin of Wrath
for Eaoden. Further down that little alley, there is another chest containing
Rohirrim Steel Captain's Greaves for Eaoden. In the little dead end on the
right, there is a chest containing a 2nd Age Steel Dwarven War Hammer for
Hadhod.
Now, go to the next screen. View the cut scene and then you receive a new quest
as well as an Epic Scene - Not All Shall Live.
[MT8] Recover Banner of Elendil
=================================
'You must defend Gondor's Throne Room and then recover an ancient banner that
will aid you upon the Fields of Pelennor.'
There is a chest on the left as soon as you enter the Throne Room that contains
a Rohirrim Mithril Helm of the Great Hall for Eaoden. To the right, is another
chest containing a 2nd Age Numenorian Brooch of Command for Elegost.
After the battles, I received a 1st Age Steel Long Sword of Eriador for
Berethor, 2nd Age Elven Mithril Pauldrons for Idrial, a Gondorian Steel
Warrior Chestplate for Berethor. Moving towards a chest on the right
(containing Rohirrim Steel Captain's Pauldrons for Eaoden) in front of the save
point, I received an Epic Scene - Failure of the Steward. Towards the end of the
room, battle some Orcs to receive a Dwarven Mithril Scale-mail Tabard for
Hadhod. This completes the 'Recover Banner of Elendil' quest as well as 100% of
the Minas Tirith Chapter.
----------------
|Pelennor Fields |
----------------
'These open fields surrounding Minas Tirith are destined to fill with Orcs,
should Gondor's Control of the river ever falter.'
At the start of this chapter, you will do battle with some Orcs. After the
battle, I received a 3rd Age Rohirrim Royal Guard Shield for Eaoden and a new
Epic Scene - The Six Thousand.
There are two quests when you begin this chapter.
[PF1] Ride to Ruin
====================
'Theoden fights for the future of the Free Peoples. Join him.'
[PF2] Fight for the King
==========================
'Fight for the King of the West in the final hour, as the Dark Lord moves to
crush the world of Men.'
There is a chest to the right, at the back containing Rohirrim Steel Captain's
Pauldrons for Morwen. To the left, is a save point. You will unlock a new
chapter in Evil Mode when you save your game.
Move forward, fighting several a battle with Orcs as you do so. In the next
screen, there is a chest on the left containing a Gondorian Wool FOuntain Guard
Hood for Elegost and a 1st Age Galadhrim Pin of Spirit Warding for Eaoden.
Continue onwards to battle more Orcs. I received a 1st Age Mithril Long Sword
of the Valar for Berethor and a 2nd Age Elven Gold Spear of Amon Hen for Eaoden.
As you reach a junction with a save point, you will receive an Epic Scene -
New Tactics.
Go straight and do battle with an Orc and a Troll. I received a 2nd Age
Forlindon Mithril Falchion for Idrial and a 3rd Age Shield of the Stewards for
Berethor. There is a chest at the end of the path. Now, go back to the save
point and take the other junction.
Take the left junction. I received a Dwarven Mithril Pauldrons for Hadhod and
Rohirrim Steel Tassets for Morwen after battles. Straight ahead, there is a
chest containing a 3rd Age Dwarven Mithril Walking Axe for Morwen. Continue
along the path, there is a chest containing a 3rd Age Elven Silver Tiara of
Caras Galadhon for Idrial.
Now, go back to the junction and turn left. I received a Rohirrim Steel
Scale-mail Hauberk for Eaoden and a 2nd Age Earendil Mithril Battle Shield for
Berethor after battles with a Ringwraith. There is a save point on the left.
Further in, you will receive an Epic Scene - Monsters From the South.
After battling a Troll and a Easterling warrior, take the junction to the
right. I received Dwarven Mithril Vambraces and Dwarven Mithril Greaves
for Hadhod after battles. There is a chest containing a 1st Age Galadhrim
Brooch of Spirit Warding for Elegost and a 1st Age Eregion Pin of Weapon
Warding for Eaoden. Turn around and go back to the other junction now.
You have to fight a giant elephant-like creature now. After defeating it,
there is a save point to the left (a bit behind). Move forward and view a cut
scene, after which you will fight the witch king. Eowyn will join your party
for this battle.
First, use Morgul Decay on the Witch-king. This will totally remove his
armor. Next, use all the weakening attacks, eg weaken armor, speed, etc.
Idrial - Weakening Slash
Hadhod - Hew Armor
Morwen - Poisoned Wounds
After that, I used the many-striked melee attacks. If a party member died, I
used Idrial's Power of the Valar, which resurrected them to full health and
replenished their AP.
After the battle, I received a Helm of the Great Hall for Morwen and a 2nd
Age Silver Spear of The Queen of Lorien for Eaoden. This completes the 'Ride
to Ruin' quest. You also receive an Epic Scene - Fall of the Witch-king.
Continue along the path, you will have to fight against Easterling warriors.
If they use the Black shield, then use Eaoden's Spirit Powers - Dispel to
remove the shield. There is a save point nearby after the battle as well as a
chest which contains a 3rd Age Easterling Iron Broad Axe for Morwen.
Move on to fight the elephant after which I received a 2nd Age Fell Numenorian
Battle Helm for Berethor and a 3rd Age Rohan Infantry Shield for Eaoden. Go
along the path and battle another elephant.
Turn left at the junction to do battle with Orcs and Easterlings. There is a
chest containing Drops of Healing and Dwarven Ale. Now go back to the
junction and take the other path.
You now have to battle TWO elephants at one go. Get Idrial to cast her Frenzy
as soon as you can. Cast Aura of the Valar on herself and one other character.
Use Idrial to revive/cast Aura of the Valar as much as possible. She must
ALWAYS be in your party. As soon as she dies and revives herself, cast Aura
of the Valar on herself yet again so that she will auto-revive the next time
round. You have to get this rhythm correct in order to beat the two
elephants.
Use your characters double skills so that they can always take two turns at
one time. Then use their most powerfull attacks. My two favourite characters
are Berethor (use his double skill and then his multiple melee attacks) and
Hadhod (his attacks are VERY powerful). Using this method, I was able to beat
the elephants on my second attempt.
Move forward to view a cut scene. Immediately after that, you will fight some
Orcs and a Troll. You have control of Aragorn during this battle. This was
so easy compared to the previous one! Use Elegost's arrows of sleep to put
some of them to sleep, then take them out one by one. Use Aragorn's Call the
Dead skill to completely destroy the enemies! There is a save point slightly
behind you after this battle.
Move forward to the next scene to battle a Ringwraith. After defeating it, I
received a 3rd age Bronze Cuisse of Battle for Morwen. The next battle is
with Orcs and a Troll. I received an Epic Scene - Return of the King after the
battle. In the next battle, you fight against some Orcs, again, very simple.
Just use Aragorn's Call of the Dead and they will all go down. This completes
the 'Fight for the King' quest. You also receive the final Epic Scene -
The Brave Prevail. This completes 100% of the Pelennor Fields chapter.
Save your game and then move forward. You will fight against three Trolls.
After the battle, view the cut scene and then battle against four Ringwraiths.
When you finish that battle, you will start another one with more Ringwraiths.
View the next cut scene, and then you will fight against the Eye of Sauron.
Again, use Idrial to cast Frenzy, then Aura of the Valar. Use Morgul Decay as
soon as you can to get rid of the Eye's Armor. Then, just attack with your
most powerful skills.
When it casts Paralysis of Light, use Dwarven Ale on Berethor, so that he
can cast his Shield of Courage, which will remove all the negative effects.
Alternatively, you can use Idrial's Cleansing Waters to rid the anti-magic.
After you have finished with the last battle, view the cut scene. This ends
your game!
===============================================================================
[SKI] Skills
===============================================================================
Each character has different skills that they can learn. Perfect Mode skills
are the same for each character. Each character can gain skill points when they
use their skills. Each time they use a skill, they gain skill points. If they
miss the enemy or the enemy dodges, they will NOT gain a skill point. After
they gain enough skill points, they will learn the new skill that has been set
under the menu page.
In order to level up your skills quickly, here is a tactic that you can use.
Once you have gotten Elegost's Arrows of Sleep skill, use it to put the enemies
to sleep. Then you can use skills that do NOT attack the enemy (once you
attack, the enemy will wake up) such as Berethor's Leadership Skills, Hadhod's
Shield skills, Idrial's Healing skills, etc. Using this method, you should be
able to gain skills quickly.
For Morwen, if you use her Seize Skill, this will steal Skill Points from the
enemies. These points will alternate between her Dual-Axe craft and her Thief
Craft. Bigger enemies will get more SP, eg, if you steal from a troll, you can
get 3 or 4 SP.
There are also special skills that can only be learnt when an Elfstone is
equipped. For example, in order to Craft Items, the character needs to have
equipped that Elfstone. Once the skill has been learnt, it doesn't matter if
you equip the Elfstone to a different player, the skill will still be available
for use.
---------
|Berethor |
---------
Sword Craft
============
Guardian Strike (default skill)
--------------------------------
A more powerful melee attack.
Orc Bane
---------
A melee attack that causes more damage to Orcs than a regular melee attack.
Skill Points required to learn: 5
Shattering Strike
-------------------
A melee attack that lowers the armor value of an enemy.
Skill Points required to learn: 10
Counter Attack
---------------
Gives Berethor a chance to automatically counter attack a foe who attacks him.
Skill Points required to learn: 20
Citadel Rage
-------------
An attack that allows Berethor to strike twice.
Skill Points required to learn: 20
Uruk-hai Bane
--------------
A melee attack that causes more damage to all types of Uruk-hai than a regular
melee attack.
Skill Points required to learn: 35
Echellion Wrath
----------------
A melee attack that allows Berethor to strike three times.
Skill Points required to learn: 35
Defensive Strike
------------------
A melee attack that can not be counter attacked.
Skill Points required to learn: 50
Targeted Strike
-----------------
A melee attack that ignores enemy armor.
Skill Points required to learn: 65
Stunning Strike
----------------
A melee attack that delays an enemy's next attack.
Skill Points required to learn: 95
Gondor Rampage
---------------
A melee attack that allows Berethor to strike five times.
Skill Points required to learn: 100
Leadership
===========
Company Might (default skill)
------------------------------
Temporarily enhances the Strength of your party, so each does more damage.
Company Valor
--------------
Briefly raises group Dexterity, Constitution and Speed, upping accuracy, HPs
and melee defense.
Skill Points required to learn: 5
Stand Fast
------------
Grants party immunity to all stunning effects for the full duration of fight.
Skill Points required to learn: 10
Fellowship Grace
-----------------
Restores the Action Points (AP) of your group by a small amount each round.
Skill Points required to learn: 20
War Call
---------
Gives two allies an immediate free attack against a single target.
Skill Points required to learn: 20
Company Resistance
-------------------
Party takes 25 percent less damage from Spirit or Spirit-enhanced attacks.
Skill Points required to learn: 35
All Retreat
------------
Allows the party to fall back out of combat.
Skill Points required to learn: 35
Company Rally
--------------
Enhances the Attack Momentum of your group for a short time.
Skill Points required to learn: 50
Royal Grace
------------
Restores the Health (HP) of your group by a small amount each round.
Skill Points required to learn: 50
Shield of Courage
------------------
Grants immunity to fear and cures all negative effects.
Skill Points required to learn: 65
Last Gasp
----------
Party will not drop below 1 HP unless at 1 HP, for a short time.
Skill Points required to learn: 65
War Cry
---------
Gives three allies an immediate free attack against a single target.
Skill Points required to learn: 80
Company Power
--------------
Improves the probability your group will cause critical hits for a short time.
Skill Points required to learn: 80
Captain's Inspire
------------------
Reduces the Action Point (AP) cost of all actions taken by your group for a
short time.
Skill Points required to learn: 80
Passive Skills
===============
Citadel Might
--------------
Increases Berethor's Strength, which improves his melee damage.
Skill Points required to learn: 10
Ithilien Inspiration
---------------------
25% reduction in Action Points (AP) of all Berethor's actions while in
Perfect Mode.
Skill Points required to learn: 5
Rising Valor
-------------
Increases Berethor's Action Point (AP) pool.
Skill Points required to learn: 5
Gondorian Evade
----------------
Gives Berethor a chance to automatically dodge an enemy attack.
Skill Points required to learn: 5
Challenge of Gondor
--------------------
Increases Berethor's melee damage when taunting a foe.
Skill Points required to learn: 5
Increased Armor
----------------
Increases the armor value of Berethor's equipment.
Skill Points required to learn: 5
Immune to Fear
---------------
Makes Berethor immune to fear.
Skill Points required to learn: 5
Citadel Evasion
----------------
Increases Berethor's chances of dodging.
Skill Points required to learn: 5
Double Attack
--------------
Allows Berethor to take two extra actions in his turn.
Skill Points required to learn: 5
Echelion Might
---------------
Increases Berethor's Health (HP).
Skill Points required to learn: 5
-------
|Idrial |
-------
Sword Craft
============
Fluid Strike (default skill)
-----------------------------
A more powerful melee attack.
Weakening Slash
----------------
A melee attack that lowers the Strength of an enemy.
Skill Points required to learn: 15
Wounding Strike
----------------
A melee attack that continues to damage an enemy for a short time.
Skill Points required to learn: 15
Elven Rage
-----------
A melee attack that allows Idrial to strike twice.
Skill Points required to learn: 30
Stunning Strike
----------------
A melee attack that delays an enemy's next attack.
Skill Points required to learn: 30
Leech Inspiration
------------------
A melee attack that also drains Action Points (AP) over time.
Skill Points required to learn: 45
Destined Strike
----------------
A melee attack that always hits, but does less damage.
Skill Points required to learn: 60
Gil-galad Rampage
-------------------
A melee attack that allows Idrial to strike three times.
Skill Points required to learn: 75
Spirit Powers
==============
Gift of Elrond (default skill)
-------------------------------
Restores some Health (HP) to one party member.
Loudwater Fury (default skill)
------------------------------
The power of the Water Spirits attacks a single enemy.
Haste of the Elves
-------------------
Increases one party member's rate of attack for the remainder of the battle.
Skill Points required to learn: 10
Drain Inspiration
-------------------
Drain Action Points (AP) from an enemy.
Skill Points required to learn: 20
Gift of Galadriel
------------------
Restores a great amount of Health (HP) to one party member.
Skill Points required to learn: 25
Cleanse Shadow
---------------
Removes all negative effects from a party member.
Skill Points required to learn: 35
Aura of the Valar
------------------
Protects one ally, automatically reviving them if they are struck down.
Skill Points required to learn: 40
Power of the Valar
-------------------
Revives a fallen party member.
Skill Points required to learn: 50
Valinor Endurance
------------------
Full immunity for a short time but the caster cannot take any action until
the spell ends.
Skill Points required to learn: 55
Valorous Haste
---------------
Lets one party member automatically act next in the next battle queue.
Skill Points required to learn: 65
Cleansing Waters
-----------------
Removes all negative effects from entire group.
Skill Points required to learn: 70
Gift of Grey Haven
-------------------
Restores a great amount of Health (HP) to all party members.
Skill Points required to learn: 95
Water Stallion
----------------
Summons a great Water Spirit who will strike and damage many foes.
Skill Points required to learn: 100
Passive Skills
===============
Elven Evade
------------
Gives Idrial a chance to automaticaly dodge an enemy attack.
Skill Points required to learn: 10
Full Gift of Lorien
--------------------
Increases the amount of Health (HP) Idrial restores when healing.
Skill Points required to learn: 5
Fury of the Valar
------------------
Increases the amount of damage Idrial's direct damage Spirit Power
attacks deliver.
Skill Points required to learn: 5
Mallorn Armor
--------------
Increases Idrial's Armor protection.
Skill Points required to learn: 5
Fortunes Mastery
-----------------
Greatly increases Idrial's ability to dodge enemy attacks.
Skill Points required to learn: 5
Elven Inspiration
------------------
Increases Idrial's Action Point (AP) pool.
Skill Points required to learn: 5
Haste of the Valar
-------------------
Increases the effectiveness of Idrial's ability to Haste members of
the party.
Skill Points required to learn: 5
Endure Shadow
--------------
Increases Idrial's resistance to Shadow Spirit effects.
Skill Points required to learn: 5
Frenzy
--------
Lets Idrial immediately take two additional Spirit actions in her turn.
Skill Points required to learn: 5
Grace of the Eldar
-------------------
Gives Idrial the ability to automatically regenerate Action Points (AP).
Skill Points required to learn: 5
--------
|Elegost |
--------
Bow Craft
===========
Creature Bane (default skill)
------------------------------
A ranged attack that does increased damage to animals.
Arrow Flurry
-------------
A ranged attack that targets two foes.
Skill Points required to learn: 15
Blinding Shot
--------------
A ranged attack that lowers the accuracy of an enemy.
Skill Points required to learn: 15
Draining Shot
--------------
A ranged attack that gives Elegost Health (HP) equal to damage done.
Skill Points required to learn: 30
Crippling Shot
---------------
A ranged attack that also slows the enemy.
Skill Points required to learn: 30
Shield Piercing
----------------
A ranged attack that lowers the melee defense of an enemy.
Skill Points required to learn: 45
Pinning shot
-------------
A ranged attack that also prevents enemies from counter attacking.
Skill Points required to learn: 60
True Shot
----------
A deadly ranged attack that causes tremendous damage to an enemy.
Skill Points required to learn: 100
Ranger Craft
==============
Aimed Shot (default skill)
---------------------------
A more powerful ranged attack.
Piercing Might
---------------
A ranged attack that lowers the melee damage caused by the target.
Skill Points required to learn: 5
Pierce Will
-------------
A ranged attack that lowers the Spirit defense of an enemy.
Skill Points required to learn: 10
Arrows of Sleep
----------------
A ranged attack that puts a foe to sleep for a short time.
Skill Points required to learn: 20
Paralyzing Shot
----------------
A ranged attack that also prevents a foe from using any melee attacks
for a short time.
Skill Points required to learn: 20
Kingsfoil Grace
----------------
Restores some Health (HP) to one party member over time.
Skill Points required to learn: 35
Cursed Arrow
-------------
A ranged attack that also weakens a foe's ranged attacks for a short time.
Skill Points required to learn: 35
Flash Arrow
------------
A ranged attack that blinds all enemies, reducing their melee and ranged
accuracy.
Skill Points required to learn: 50
Arrow Splinters
----------------
A ranged attack that also prevents a foe from attacking from range for
a short time.
Skill Points required to learn: 50
Grace of Athelas
-----------------
Grant entire party Health regeneration.
Skill Points required to learn: 65
Pierce Spirit
--------------
A ranged attack that also lowers the magic damage caused by an enemy for
a short time.
Skill Points required to learn: 65
Northern Storm
---------------
Summons a lightning storm that strikes all foes for heavy damage over time.
Skill Points required to learn: 95
Fangorn Roots
--------------
A ranged attack that also completely immobilizes a foe for a short time.
Skill Points required to learn: 100
Passive Skills
===============
Ranger Evade
-------------
Gives Elegost a chance to automatically dodge an enemy attack.
Skill Points required to learn: 10
Dunedain Evasion
-----------------
Increases Elegost's ability to dodge an enemy attack.
Skill Points required to learn: 5
Hands of the Bowman
--------------------
Increases Elegost's Decterity, which improves his accuracy.
Skill Points required to learn: 5
Ranger War Rally
-----------------
Increases the rate at which Elegost gains Momentum for his actions.
Skill Points required to learn: 5
Spirit of the North
--------------------
Increases Elegost's Action Point (AP) pool.
Skill Points required to learn: 5
Frenzy
--------
Allows Elegost to immediately take two additional actions in his turn.
Skill Points required to learn: 5
Blessing of Haste
-------------------
Allows Elegost to take actions more often during combat.
Skill Points required to learn: 5
Sleep Volley
-------------
Makes Arrows of Sleep attack affect all enemies.
Skill Points required to learn: 5
Lingering Sleep
----------------
Makes attack Arrows of Sleep last for the duration of the fight.
Skill Points required to learn: 5
Crippling Might
----------------
Increases effectiveness of Crippling Shot.
Skill Points required to learn: 5
-------
|Hadhod |
-------
Axe Craft
===========
Dwarven Cleave (default skill)
-------------------------------
A more powerful melee attack.
Goblin Bane (default skill)
----------------------------
A melee attack that causes more damage to Goblins than a regular melee attack.
Cleaving Wound
---------------
A melee attack that continues to damage an enemy for a short time.
Skill Points required to learn: 5
Crippling Smash
----------------
A melee attack that slows the attack rate of an enemy.
Skill Points required to learn: 20
Hew Armor
----------
A melee attack that lowers the armor rating of an enemy.
Skill Points required to learn: 25
Stone Hewer
------------
Powerful axes rock the very earth, creating a damaging Spirit attack.
Skill Points required to learn: 35
Mountain Rage
--------------
A melee attack that allows Hadhod to strike twice.
Skill Points required to learn: 35
Durin Wrath
------------
A two strike combination attack that also stuns the target.
Skill Points required to learn: 50
Counter Attack
---------------
Gives Hadhod a chance to automatically counter attack a foe who attacks him.
Skill Points required to learn: 50
Berserk
--------
A damaging attack that lowers Hadhod's defense but increases speed for a
short time.
Skill Points required to learn: 65
Spirit Cleave
--------------
A melee attack that lowers the Defensive Spirit Power of an enemy in combat.
Skill Points required to learn: 65
Smite
------
A melee attack that always causes a Critical Hit.
Skill Points required to learn: 80
Rampage of Durin
-----------------
A melee attack that allows Hadhod to strike four times.
Skill Points required to learn: 95
Mountain Hewer
---------------
Powerful axes rock the very earth, creating a damaging Spirit attack that hurts
all enemies.
Skill Points required to learn: 100
Spirit Powers
===============
Stone Shield (default skill)
-----------------------------
Creates a shield around an ally that must be broken before that character
takes damage.
Flaming Fury (default skill)
-----------------------------
The power of the Fire Spirits attacks a single enemy, causing variable damage
if it hits.
Endure Flame
--------------
Reduces the damage your group takes from flame attacks in the next round.
Skill Points required to learn: 15
Damaging Shield
-----------------
Creates a shield that damages melee attackers.
Skill Points required to learn: 30
Mountain Shield
-----------------
Creates a shield for the party that must be broken before damage is taken.
Skill Points required to learn: 30
Flames of Ruin
---------------
An attack that causes fire damage, and continues to damage an enemy for a
short time.
Skill Points required to learn: 45
Devastating Shield
-------------------
Creates a shield around the party that damages enemies who strike it.
Skill Points required to learn: 95
Dragon Calling
---------------
Summons a great Dragon Fire Spirit who attacks all enemies.
Skill Points required to learn: 100
Passive Skills
================
Dwarven Evade
--------------
Gives Hadhod a chance to automatically dodge an enemy attack.
Skill Points required to learn: 10
Dwarven Rally
--------------
Increases Hadhod's Attack Momentum.
Skill Points required to learn: 5
Lordly Might
-------------
Increases Hadhod's Strength, which improves his melee damage.
Skill Points required to learn: 5
Evasion of Gloin
------------------
Increases Hadhod's ability to dodge of enemy attacks.
Skill Points required to learn: 5
Battle Hardened Armor
----------------------
Increases Hadhod's Armor value.
Skill Points required to learn: 5
Overwhelming Axes
------------------
While in Perfect Mode, Hadhod's attacks will always give Critical Hits.
Skill Points required to learn: 5
Might of Balin
---------------
Increases Hadhod's Health (HP).
Skill Points required to learn: 5
Dwarven Challenge
------------------
Increases Hadhod's melee damage when taunting a foe.
Skill Points required to learn: 5
Dwarven Haste
--------------
Allows Hadhod to take actions more often during combat.
Skill Points required to learn: 5
Double Attack
--------------
Allows Hadhod to immediately take two additional actions in his turn.
Skill Points required to learn: 5
-------
|Morwen |
-------
Dual-Axe Craft
===============
Double Cleave (default skill)
------------------------------
A more damaging melee attack.
Warg Bane (default skill)
--------------------------
A melee attack that is more damaging to Wargs.
Battle Haste (default skill)
-----------------------------
Hastens Morwen's attacks during combat.
Uruk Bane (default skill)
--------------------------
A melee attack that is more damaging to Uruk-hai.
Rage of the Maiden
-------------------
A melee attack that does a lot of damage.
Skill Points required to learn: 20
Poisoned Wounds
----------------
A melee attack that poisons a foe, doing increasing damage over time.
Skill Points required to learn: 35
Twin Wounds
------------
A melee attack that does great damage over time.
Skill Points required to learn: 35
Sneak Attack
-------------
A fierce melee attack that cannot be counter attacked.
Skill Points required to learn: 50
Paralyzing Wound
-----------------
An attack that briefly stops a foe from making melee attacks and causes
damage over time.
Skill Points required to learn: 50
Wrath of Penmark
-----------------
A melee attack that allows Morwen to strike four times.
Skill Points required to learn: 65
Stunning Cleave
----------------
A melee attack that delays an enemy's next attack.
Skill Points required to learn: 65
Valorous Cleave
----------------
A melee attack that always hits.
Skill Points required to learn: 80
Orc Bane
---------
A melee attack that is more damaging to Orcs.
Skill Points required to learn: 80
Rohirric Rampage
-----------------
A melee attack that allows Morwen to strike six times.
Skill Points required to learn: 95
Thief Craft
============
Steal Item (default skill)
---------------------------
Allows Morwen to attempt to steal an item from an enemy.
Seize Skill (default skill)
----------------------------
Allows Morwen to attempt to seize Skill Points (SP) from a foe.
Capture Strength
-----------------
Allows Morwen to attempt to drain Strength from a foe, and add it to
her own.
Skill Points required to learn: 15
Steal Action
-------------
Allows Morwen to try to drain Action Points (AP).
Skill Points required to learn: 30
Steal Health
--------------
Allows Morwen to attempt to drain Health (HP) from an enemy, and add them
to her own.
Skill Points required to learn: 30
Seize Dexterity
----------------
Allows Morwen to attempt to drain Dexterity from an enemy, and add it to
her own.
Skill Points required to learn: 45
Steal Experience
-----------------
Allows Morwen to attempt to steal permanent Experience Points from an enemy.
Skill Points required to learn: 60
Cloak of the Plains
--------------------
Allows Morwen to hide for a short time, protecting her from being attacked.
Skill Points required to learn: 75
Passive Skills
===============
Snowbourne Sleep
-----------------
Gives Morwen a chance to automatically dodge an enemy attack.
Skill Points required to learn: 10
Eorlingas Rally
----------------
Increases the rate at which Morwen gains Momentum from her actions.
Skill Points required to learn: 5
Hands of Rohan
---------------
Increases Morwen's Dexterity, improving her ability to hit.
Skill Points required to learn: 5
Inspire Crafting
-----------------
Lowers Morwen's Action Point (AP) cost for crafting items.
Skill Points required to learn: 5
Justice of Balin
-----------------
Gives Morwen a chance to automatically counter attack a foe who attacks her.
Skill Points required to learn: 5
Mearas Good Fortune
--------------------
Increases Morwen's Strength, improving her melee damage.
Skill Points required to learn: 5
Blessing of Armor
------------------
Slightly increases the armor value of Morwen's equipment.
Skill Points required to learn: 5
Overwhelming Blows
-------------------
When in Perfect Mode, Morwen's attacks will always give Critical Hits.
Skill Points required to learn: 5
Potion Hastening
------------------
Reduces the amount of time Morwen requires to craft potions.
Skill Points required to learn: 5
Double Attack
--------------
Allows Morwen to immediately take two additional actions in her turn.
Skill Points required to learn: 5
-------
|Eaoden |
-------
Spear Craft
============
Rupture Armor (default skill)
------------------------------
This battle skill allows melee attacks to ignore the enemy armor rating.
Horse Lord Skewer (default skill)
----------------------------------
A more powerful melee attack.
Enraging Blow (default skill)
------------------------------
A damaging attack that converts some damage into Action Points (AP) for
the enemy.
Rohirrim Rage
--------------
A melee attack that allows Eaoden to strike twice.
Skill Points required to learn: 30
Wrath of Edoras
----------------
A melee attack that allows Eaoden to strike three times.
Skill Points required to learn: 30
Invigorating Blow
------------------
A greatly damaging melee attack that also hastens the enemy.
Skill Points required to learn: 45
Rampage of Helm
----------------
A melee attack that allows Eaoden to strike five times.
Skill Points required to learn: 60
Spirit Powers
==============
Drain Health (default skill)
-----------------------------
Drains Health (HP) from an enemy, and heals Eaoden.
Drain Spirit (default skill)
-----------------------------
Drains Action Points (AP) from an enemy.
Channel Health (default skill)
--------------------------------
Transfers some of Eaoden's Health (HP) to another party member.
Tap Reserve (default skill)
----------------------------
Converts some of Eaoden's own Health (HP) into Action Points (AP).
Dispel (default skill)
-----------------------
Removes all enemy enhancements from a single foe.
Spirit Drought
---------------
Decreases an enemy's Action Point (AP) pool.
Skill Points required to learn: 35
Channel Spirit
---------------
Transfers some of Eaoden's Action Points (AP) to another party member.
Skill Points required to learn: 35
Channel Defense
----------------
Transfers some of Eaoden's Defense to another party member.
Skill Points required to learn: 50
Silence Evil
-------------
Prevents an enemy from using any Spirit Power attacks for a short time.
Skill Points required to learn: 50
Shatter Armor
--------------
Lowers an enemy's Armor, and increases Eaoden's by the same amount.
Skill Points required to learn: 65
Absorption
-----------
Enchants party to convert the damage from the next hit each takes into
Action Points (AP).
Skill Points required to learn: 65
Sacrifice Reserves
-------------------
Causes everyone in the party to convert Health (HP) into Action Points (AP)
Skill Points required to learn: 80
Battle Mirror
--------------
Creates a shield around Eaoden that reflects Damage back at enemies for a short
time.
Skill Points required to learn: 80
Scatter Health
---------------
Drains enemy Health (HP) and transfers it to your group.
Skill Points required to learn: 95
Leech Essence
--------------
Drains Health (HP) and Action Points (AP) from an enemy over time.
Skill Points required to learn: 95
Passive Skills
================
Might of Helm
--------------
Increases Eaoden's melee damage.
Skill Points required to learn: 10
Rohan Evasion
--------------
Increases Eaoden's ability to dodge an enemy attack.
Skill Points required to learn: 5
Grace of the Mearas
--------------------
Increases the rate at which Eaoden regenerates Health (HP).
Skill Points required to learn: 5
Rohirrim Evade
---------------
Gives Eaoden a chance to automatically dodge an enemy attack.
Skill Points required to learn: 5
Focus Defense
--------------
Reduces the amount of Defense Eaoden loses when using Channel Defense.
Skill Points required to learn: 5
Inspiring Grace
----------------
Increases the rate at which Eaoden regenerates Action Points (AP).
Skill Points required to learn: 5
Focus Health
-------------
Reduces the amount of Health (HP) Eaoden loses when using Channel Health.
Skill Points required to learn: 5
Focus Spirit
-------------
Reduces the amount of Action Points (AP) Eaoden loses when using Channel
Spirit.
Skill Points required to learn: 5
Frenzy
-------
Allows Eaoden to immediately take two additional actions in his turn.
Skill Points required to learn: 5
Absorb Malice
--------------
Converts all damage done by Spirit attacks into Action Points (AP).
Skill Points required to learn: 40
===============================================================================
[ELF] Elfstones
===============================================================================
Elfstones can be found after certain battles. There are three elfstones:
1. Elfstone of Nimble Crafting
2. Elfstone of Pure Light
3. Elfstone of Fell Shadow
When the elfstones are equipped to a character, this character will be able to
learn special skills. Once a skill has been learnt, even if the elfstone is
equipped to a different character, the first character will always be able to
use the skills that they have learned.
The most important elfstone is the Elfstone of Pure Light. This elfstone allows
characters to learn Healing Skills, so that all of them can heal one another,
not just Idrial. You should make sure that every single character has learnt
at least the 'Gift of Galadrial' skill.
Elfstone of Nimble Crafting
============================
'Allows learning of Item Crafting Skills'.
Creates some of the Items found in the [ITE] Items list.
Elfstone of Pure Light
=======================
'This stone allows the learning of Light Crafting Skills'.
Gift of Galadriel
------------------
Restores a great amount of Health (HP) to one party member.
Skill Points required to learn: 5
Aura of Life
-------------
Increases one party member's Health (HP) pool.
Skill Points required to learn: 10
Haste of the Elves
-------------------
Increases one party member's rate of attack for the remainder of the battle.
Skill Points required to learn: 15
Power of the Valar
-------------------
Revives a fallen party member.
Skill Points required to learn: 20
Sleep
------
Puts a foe to sleep for a short time.
Skill Points required to learn: 20
Drain Spirit
-------------
Drains Action Points (AP) from the target of this attack and grants them to
the caster.
Skill Points required to learn: 20
Suffocate Evil
---------------
Immobilizes an enemy, and does damage to them over time.
Skill Points required to learn: 30
Blinding Light
---------------
A powerful Spirit attack.
Skill Points required to learn: 50
Elfstone of Fell Shadow
========================
'This tainted stone lets one learn Shadow Crafting Skills'.
Dispel
-------
Removes enemy enhancement on a single target.
Skill Points required to learn: 5
Whip of the Master
-------------------
Protects a party member against slowing effects.
Skill Points required to learn: 10
Silence
--------
Prevents an enemy from using any Spirit Power attacks for a short time.
Skill Points required to learn: 15
Crippling
----------
Slows the attack rate of an enemy.
Skill Points required to learn: 20
Drain Health
-------------
Drains Health (HP) from an enemy and grants it to the caster.
Skill Points required to learn: 20
Black Speech
-------------
A powerful Spirit attack.
Skill Points required to learn: 20
Fear
-----
Paralyzes a single enemy with fear for a short time.
Skill Points required to learn: 30
Wheel of Fire
--------------
A powerful area-effect Spirit attack that does tremendous damage over time.
Skill Points required to learn: 50
===============================================================================
[EQU] Equipment
===============================================================================
---------
|Berethor |
---------
Helm
=======
Battered Steel Helm
--------------------
A helm for a suit of travel-worn Gondorian armor.
Armor: 11
Resistant to: None
Vulnerable against: None
Special: None
Found at: Chest in Eregion
Gondorian Steel Citadel Guard Helm
------------------------------------
A barbut-style open faced helm with extended neck protection.
Armor: 24
Resistant to: None
Vulnerable against: None
Special: +1 Strength
Found at: Chest in West Moria
Gondorian Steel Captain's Guard Helm
-------------------------------------
A barbut-style helm bearing brass wings and noseguard.
Armor: 29
Resistant to: None
Vulnerable against: None
Special: +1 Dexterity, +1 Speed
Found at: After battling Orcs in East Emnet Gullies
Gondorian Steel Warrior Battle Helm
-----------------------------------
This ancient helm surpasses Third Age craft.
Armor: 37
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Con
Found at: After battling Orcs in Plains of Rohan
2nd Age Steel Numenorian Battle Helm
-------------------------------------
A helm of beaten steel and bronze from an ancient realm.
Armor: 51
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Dexterity, +1 Speed
Found at: After battling Orcs in Osgiliath
Gondorian Mithril Fountain Guard Helm
--------------------------------------
A helm bearing a Numenorian seal and white gull feathers.
Armor: 54
Resistant to: None
Vulnerable against: None
Special: +1 Dexterity, +3 Speed
Found at: Chest in Minas Tirith
2nd Age Fell Numenorian Battle Helm
------------------------------------
Ancient helm rumored to have been worn by a Nazgul.
Armor: 59
Resistant to: None
Vulnerable against: Shadow
Special: +1 Strength, +2 Speed, +1 Con, +2 Spirit
Found at: After defeating Mumakil in Pelennor Fields
Cloak
========
Tattered Wool Cloak
--------------------
A dirty and tattered wool cloak of Gondorian origin.
Armor: 1
Resistant to: None
Vulnerable against: None
Special: None
Found at: Default cloak
Gondorian Wool Fountain Guard Cloak
-------------------------------------
The finest of cloaks are afforded to the elite Fountain Guard.
Armor: 6
Resistant to: None
Vulnerable against: None
Special: +2 Con
Found at: After defeating party of Goblins in East Moria
Gondorian Wool Warrior Cloak
-----------------------------
Many Gondorian warriors wear a plain black cloak.
Armor: 10
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +1 Dexterity, +2 Speed, +1 Con
Found at: Chest in Osgiliath Sewers
Gondorian Wool Captain's Guard Cloak
-------------------------------------
A thick wool cloak given to a Citadel Guard Captain.
Armor: 13
Resistant to: None
Vulnerable against: None
Special: +1 Dexterity, +3 Speed, +4 Con
Found at: After defeating party of Uruk-hai in Plains of Rohan
Pauldrons
===========
Battered Steel Pauldrons
-------------------------
Travel-worn shoulder protection for Gondorian battle gear.
Armor: 3
Resistant to: None
Vulnerable against: None
Special: None
Found at: Default Pauldrons
Gondorian Steel Citadel Guard Pauldrons
-----------------------------------------
Steel pauldrons of the Minas Tirith Citadel Guard.
Armor: 8
Resistant to: None
Vulnerable against: None
Special: None
Found at: Eregion Elf Outpost
Gondorian Steel Captain's Guard Pauldrons
-------------------------------------------
Hardened steel pauldrons of Citadel Guard Captain.
Armor: 19
Resistant to: None
Vulnerable against: None
Special: +1 Strength
Found at: Glowing light at East Moria
Gondorian Steel Fountain Guard Pauldrons
-----------------------------------------
Pauldrons of the finest steel, worn by the Fountain Guard.
Armor: 27
Resistant to: None
Vulnerable against: None
Special: +1 Strength
Found at: Chest in Osgiliath Sewers
Numenorian Steel Pauldrons
---------------------------
Darkened Numenorian steel provides the best defense.
Armor: 41
Resistant to: None
Vulnerable against: None
Special: +3 Strength
Found at: Chest in Minas Tirith
Bracers
==========
Battered Steel Vambraces
--------------------------
Plate forearm protection from travel-worn Gondorian battle gear.
Armor: 4
Resistant to: None
Vulnerable against: None
Special: None
Found at: Chest in West Moria
Gondorian Steel Citadel Guard Vambraces
-----------------------------------------
Steel forearm protection for a Citadel Guard.
Armor: 10
Resistant to: None
Vulnerable against: None
Special: +1 Strength
Found at: Chest in East Emnet Gullies
Gondorian Steel Captain's Guard Vambraces
-------------------------------------------
Hardened steel vambraces of a Citadel Guard Captain.
Armor: 12
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Dexterity
Found at: Chest in Plains of Rohan
Gondorial Steel Fountain Guard Vambraces
------------------------------------------
Fountain Guard forearm vambraces of the finest steel.
Armor: 14
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Dexterity
Found at: After battle with enemies in Helm's Deep
Gondorian Steel Warrior Vambraces
----------------------------------
This curved plate forearm protection is typical Gondorian battle gear.
Armor: 17
Resistant to: None
Vulnerable against: None
Special: +2 Strength, +1 Dexterity, +1 Speed
Found at: Chest in Minas Tirith
Upper Body
============
Battered Steel Chestplate
---------------------------
Chestplate for a suit of travel-worn Gondorian armor.
Armor: 18
Resistant to: None
Vulnerable against: Blunt
Special: None
Found at: Default Upper Body equipment
Gondorian Steel Citadel Guard Chestplate
------------------------------------------
Chestplate of the Minas Tirith Citadel Guard.
Armor: 40
Resistant to: Pierce
Vulnerable against: Blunt
Special: +1 Strength, +1 Con
Found at: After defeating party of Orcs in West Moria
Gondorian Steel Captain's Guard Chestplate
--------------------------------------------
Hardened steel chestplate of the Citadel Guard Captains.
Armor: 70
Resistant to: Pierce
Vulnerable against: Blunt
Special: +1 Strength, +2 Con
Found at: After defeating party of Orcs in Plains of Rohan
Gondorian Steel Fountain Guard Chestplate
-------------------------------------------
Fountain Guard chestplate boldly bearing the White Tree.
Armor: 90
Resistant to: Pierce
Vulnerable against: Blunt
Special: +2 Strength, +2 Spirit
Found at: After defeating Orcs in Osgiliath
Gondorian Steel Warrior Chestplate
-----------------------------------
Gondor's warriors use hardened steel for upper body protection.
Armor: 105
Resistant to: Pierce
Vulnerable against: Blunt
Special: +3 Strength, +1 Speed
Found at: After defeating enemies in Minas Tirith
Lower Body
=============
Battered Plate Fauld
----------------------
Lower piece of travel-worn Gondorian armor.
Armor: 9
Resistant to: Pierce
Vulnerable against: Blunt
Special: None
Found at: Default Lower Body equipment
Gondorian Steel Citadel Guard Fauld
------------------------------------
Lower piece of Citadel Guard Fauld
Armor: 27
Resistant to: Pierce
Vulnerable against: Blunt
Special: +1 Dexterity
Found at: After defeating Goblin Drummer in East Moria
Gondorian Steel Fountain Guard Fauld
-------------------------------------
Fountain Guard plate lames and mail give the best lower body defense.
Armor: 49
Resistant to: Pierce
Vulnerable against: Blunt
Special: +1 Dexterity, +2 Spirit
Found at: After defeating Uruk-hai in Helm's Deep
Greaves
==========
Gondorian Steel Greaves
-------------------------
Travel-worn steel riding greaves.
Armor: 2
Resistant to: None
Vulnerable against: None
Special: -1 Speed
Found at: After defeating party of Orcs in Eregion
Gondorian Steel Citadel Guard Greaves
---------------------------------------
Steel plate leg guards of the Citadel guard.
Armor: 6
Resistant to: None
Vulnerable against: None
Special: None
Found at: After defeating Cave Troll in East Moria
Gondorian Steel Fountain Guard Greaves
----------------------------------------
The finest Fountain Guard greaves, braced with chain-mail.
Armor: 12
Resistant to: None
Vulnerable against: None
Special: +1 Speed
Found at: Glowing light in Helm's Deep (Armory)
Gondorian Steel Warrior Greaves
--------------------------------
Gondorian curved plate leg guards are made to deflect blows.
Armor: 14
Resistant to: None
Vulnerable against: None
Special: +2 Speed
Found at: Chest in Minas Tirith
Sword
========
3rd Age Steel Long Sword of Gondor
-----------------------------------
A heavy weapon, forged in the foundries of Minas Tirith.
Damage: 6
Special: None
Found at: Default Sword
3rd Age Steel Ithilien Long Sword
-----------------------------------
A one-handed sword forged for Gondor's Rangers.
Damage: 10
Special: +1 Dexterity
Found at: After defeating group of Orcs in Eregion
3rd Age Iron Cutlass of Isengard
----------------------------------
A fierce blade crafted in the forges of Orthanc.
Damage: 12
Special: +1 Con
Found at: After defeating enemies in West Moria
3rd Age Steel Long Sword of Arnor
----------------------------------
A quick, powerful weapon, nearly three feet long and well cared for.
Damage: 22
Special: +1 Dexterity, +1 Speed
Found at: Chest in West Moria
3rd Age Steel Broad Sword of Gondor
-------------------------------------
A finely crafted heavy blade with a keen edge.
Damage: 28
Special: +2 Strength
Found at: After defeating troll in East Moria
3rd Age Steel Fountain Guard Long Sword
-----------------------------------------
A blade borne by the Fountain Guard in defense of Minas Tirith.
Damage: 33
Special: +1 Strength, +1 Con
Found at: Chest in East Emnet Gullies
3rd Age Gold Ithillien Long Sword
----------------------------------
A one-handed sword comissioned for an Ithillien Captain.
Damage: 36
Special: +1 Strength, +1 Dexterity, +1 Spirit
Found at: Glowing lights in East Emnet Gullies
3rd Age Rohan Steel Long Sword
--------------------------------
A powerful weapon designed for striking from horseback.
Damage: 40
Special: +1 Strength, +1 Dexterity, +1 Speed
Found at: After defeating Orcs in Plains of Rohan
3rd Age Jagged Scimitar of Dunland
------------------------------------
Crafted in Orthanc's forges, this fierce blade incapacitates enemies.
Damage: 49
Special: +1 Strength, +3 Con, -1 Spirit
Found at: After defeating Orcs and Wargs in Plains of Rohan
3rd Age Dread Orc Blade of Mordor
---------------------------------
A blade once swung by an Orc Captain of Mordor
Damage: 55
Special: +2 Strength, +3 Con, -1 Spirit
Found at: After defeating Wargs in Plains of Rohan
3rd Age Rohan Steel Royal Court Long Sword
--------------------------------------------
A well-honed sword of court, marked with a fine pommel.
Damage: 58
Special: +1 Strength, +2 Dexterity, +1 Speed
Found at: After defeating Grima at Plains of Rohan
2nd Age Steel Numenorian Long Sword
-------------------------------------
A Numenorian blade, forged long ago in a lost kingdom.
Damage: 71
Special: +2 Strength, +2 Dexterity, +1 Spirit
Found at: After battle with Uruk-hai in Helm's Deep
2nd Age Steel Long Sword of Minas Tirith
------------------------------------------
A blade used by Gondor's court during the Second Alliance.
Damage: 94
Special: +1 Strength, +1 Dexterity, +1 Spirit
Found at: After battle with Orcs in Osgiliath
2nd Age Mithril Long Sword of Minas Tirith
-------------------------------------------
A kingly weapon, ancient, and said to possess great power.
Damage: 122
Special: +1 Strength, +1 Dexterity, +3 Spirit
Found at: After defeating Witch-king in Osgiliath
Sword of the Stewards of Minas Tirith
--------------------------------------
A ceremonial sword of Minas Tirith that holds ancient power.
Damage: 175
Special: +2 Strength, -1 Dexterity, -1 Speed, +2 Spirit
Found at: After defeating trolls in Minas Tirith
1st Age Steel Long Sword of Eriador
------------------------------------
A blade full of ancient power from the dawn of Middle-earth.
Damage: 220
Special: +2 Strength, +1 Dexterity, +1 Speed, +3 Spirit
Found at: After defeating enemies in Minas Tirith
1st Age Mithril Long Sword of the Valar
----------------------------------------
A blade wielded by the most ancient beings of Middle-earth.
Damage: 250
Special: +4 Dexterity, +3 Con, +4 Spirit
Found at: After defeating Orcs in Pelennor Fields
Shield
========
3rd Age Gondorian Scouting Shield
-----------------------------------
A light, circular shield designed for use from horseback.
Armor: 5
Resistant to: None
Vulnerable against: None
Special: None
Found at: Eregion
2nd Age Dwarven Shield of the Lords
-------------------------------------
An ancient Dwarven shield built for tunnel combat.
Armor: 11
Resistant to: None
Vulnerable against: None
Special: +1 Con
Found at: Chest in West Moria
3rd Age Goblin Shield of Moria
-------------------------------
Crafted by Goblins into cruel shapes from Dwarven steel.
Armor: 13
Resistant to: None
Vulnerable against: None
Special: +1 Strength
Found at: After defeating goblins in East Moria
3rd Age Dwarven Battle Shield of Moria
----------------------------------------
Dwarven hardwood shield, banded in steel and bronze.
Armor: 14
Resistant to: None
Vulnerable against: None
Special: +1 Con
Found at: Chest in East Moria
3rd Age Rohan Infantry Shield
------------------------------
Large Rohan shield of wood and leather, edged in steel.
Armor: 21
Resistant to: None
Vulnerable against: None
Special: +1 Dexterity, +1 Speed
Found at: Chest in East East Emnet Gullies
3rd Age Rohirrim Royal Guard Shield
------------------------------------
Wooden shield of the elite Royal Guard, reinforced in brass.
Armor: 23
Resistant to: None
Vulnerable against: None
Special: +1 Dexterity, +1 Speed
Found at: Chest in Plains of Rohan
3rd Age Isengard Uruk-hai Battle Shield
-----------------------------------------
A heavy slab of hammered iron.
Armor: 27
Resistant to: Slash
Vulnerable against: Blunt
Special: +1 Strength, +1 Con
Found at: After battle with Uruk-hai in Helm's Deep
3rd Age Rohirrim Shield of the Royal Court
--------------------------------------------
A shield inscribed with the signs of the Mearas.
Armor: 29
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Speed
Found at: After battle with enemies in Helm's Deep
3rd Age Rohirrim Shield of Kings
---------------------------------
A large shield of wood faced with reflective bronze.
Armor: 31
Resistant to: None
Vulnerable against: None
Special: +1 Dexterity, +2 Speed
Found at: After defeating Sharku in Plains of Rohan
3rd Age Easterling Battle Shield
---------------------------------
Concave weapon-trapping shield clad in bronze and iron.
Armor: 33
Resistant to: Slash
Vulnerable against: None
Special: +1 Dexterity, +2 Con
Found at: Glowing light in Osgiliath sewers
3rd Age Gondorian Battle Shield
---------------------------------
This shield is built of layered wood, faced with leather and edged in steel.
Armor: 35
Resistant to: Shadow
Vulnerable against: None
Special: +2 Strength, +1 Dexterity, +1 Con
Found at: After defeating enemies in Minas Tirith
3rd Age Shield of the Stewards
-------------------------------
A ceremonial shield, crafted of leather, steel and wood.
Armor: 36
Resistant to: None
Vulnerable against: None
Special: +1 Strength, -1 Dexterity, +4 Con
Found at: After defeating enemies in Pelennor Fields
2nd Age Gold Elven Battle Shield
----------------------------------
A mastercraft shield built of hardened tapered metal.
Armor: 39
Resistant to: None
Vulnerable against: None
Special: +2 Dexterity, +1 Speed, +1 Spirit
Found at: After defeating Witch-king in Minas Tirith
2nd Age Earendil Mithril Battle Shield
---------------------------------------
Filled with Elven power, this shield can withstand all but the mightiest
strikes.
Armor: 41
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Dexterity, +2 Speed, +2 Spirit
Found at: After defeating enemies in Pelennor Fields
Rings
========
3rd Age Lothlorien Ring of Spirit Warding
-------------------------------------------
A gift of the Woodland Elves often given to travelers.
Armor: 1
Resistant to: Air
Vulnerable against: None
Special: +1 Dexterity, +3 Spirit
Found at: Chest in Eregion
3rd Age Ithilien Band of Fortification
----------------------------------------
A ring contianing ancient Gondorian power.
Armor: 2
Resistant to: Fire Water Earth
Vulnerable against: None
Special: +2 Strength, +4 Dexterity, +6 Speed, +1 Con, +1 Spirit
Found at: After defeating troll in East Moria
2nd Age Elven Ring of Wrath
-----------------------------
An Elven ring, crafted to be a weapon against Sauron.
Armor: 3
Resistant to: Shadow Blunt
Vulnerable against: None
Special: +2 Strength, +3 Dexterity, +5 Con
Found at: After defeating party of Goblins in East Moria
3rd Age Silverlode Ring of Haven
---------------------------------
A protective ring crafted by Elf River Guardians.
Armor: 5
Resistant to: Water
Vulnerable against: None
Special: +9 Speed, +11 Spirit
Found at: After defeating Orcs in Osgiliath
3rd Age Gondorian Ring of the Citadel
-------------------------------------
Shaped by Men to honor the guardians of Gondor.
Armor: 8
Resistant to: Slash Pierce
Vulnerable against: None
Special: +4 Strength, +8 Dexterity, +2 Const, +1 Spirit
Found at: After defeating Orcs in Plains of Rohan
2nd Age Imladris Ring of Sanctuary
-----------------------------------
An ancient Elven ring, crafted at Elrond's hidden refuge.
Armor: 2
Resistant to: Earth
Vulnerable against: None
Special: +3 Strength, +7 Dexterity, +23 Speed, +3 Con, +3 Spirit
Found at: Chest in Osgiliath Sewers
2nd Age Numenorian Ring of Command
-----------------------------------
An ancient ring from the lost kingdom of Numenor.
Armor: 3
Resistant to: Fire Air
Vulnerable against: None
Special: +8 Strength, +13 Dexterity, +11 Speed, +4 Con
Found at: Chest in Minas Tirith
1st Age Eregion Ring of Weapon Warding
---------------------------------------
A powerful Elven ring from a long-forgotten time.
Armor: 8
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +22 Speed, +19 Spirit
Found at: Chest in Minas Tirith
-------
|Idrial |
-------
Helm
======
2nd Age Elven Silver Tiara of Eriador
-------------------------------------
An ancient tiara with its origin in the vast area of Arnor.
Armor: 8
Resistant to: Fire Water
Vulnerable against: None
Special: None
Found at: Room next to Elven Outpost in Eregion
2nd Age Elven Golden Tiara of Earendil
--------------------------------------
A device that holds light from a beloved Elf star.
Armor: 15
Resistant to: Shadow
Vulnerable against: None
Special: +1 Dexterity
Found at: After defeating party of Orcs at Eregion
3rd Age Elven Silver Tiara of the Galadhrim
---------------------------------------------
A finely crafted circlet that grands power to the wearer.
Armor: 21
Resistant to: Earth
Vulnerable against: None
Special: +2 Speed, +1 Con, +2 Spirit
Found at: After defeating enemies in Helm's Deep
2nd Age Elven Crystal Tiara of Nenya
--------------------------------------
A glittering circlet, bound with the watery spirit of Nenya.
Armor: 23
Resistant to: Water
Vulnerable against: None
Special: +4 Dexterity, +3 Speed
Found at: Chest in Osgiliath
3rd Age Elven Gold Plated Battle Helm
---------------------------------------
A gold plated steel helm built for increased visibility.
Armor: 42
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Dexterity
Found in: Chest in East Moria
2nd Age Elven Steel Battle Helm of Lorien
-------------------------------------------
A swan shaped, open faced helm with excellent visibility.
Armor: 55
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +2 Dexterity, +1 Speed, +1 Con
Found at: After battle with Orcs and Uruk-hai in Plains of Rohan
3rd Age Elven Silver Tiara of Caras Galadhon
---------------------------------------------
A finely wrought gift from the Elf Tree City.
Armor: 24
Resistant to: Air
Vulnerable against: None
Special: +4 Speed, +2 Con, +2 Spirit
Found at: Chest in Pelennor Fields
Pauldrons
==========
3rd Age Elven Silver Pauldrons
--------------------------------
Articulated shoulder protection faced with fine silver.
Armor: 22
Resistant to: None
Vulnerable against: None
Special: None
Found at: Chest in West Moria
3rd Age Elven Gold Plated Pauldrons
------------------------------------
Gold plated steel pauldrons with a broad range of motion.
Armor: 31
Resistant to: None
Vulnerable against: None
Special: +1 Strength
Found at: After battle with Uruk-hai in East Emnet Gullies
2nd Age Elven Steel Pauldrons
------------------------------
Hardened steel pauldrons forged for battles won long ago.
Armor: 38
Resistant to: None
Vulnerable against: None
Special: +2 Strength
Found at: After battle with enemies in Osgiliath
2nd Age Elven Mithril Pauldrons
--------------------------------
Legendary Mithril-plated hardened steel pauldrons.
Armor: 44
Resistant to: None
Vulnerable against: None
Special: +3 Strength
Found at: After battle with enemies in Minas Tirith
Bracers
=========
Elven Steel Scouting Vambraces
--------------------------------
Fine Steel forearm protection crafted by Lothlorien Elves.
Armor: 9
Resistant to: None
Vulnerable against: None
Special: None
Found at: Chest in West Moria
3rd Age Elven Gold Plated Vambraces
------------------------------------
Glittering gold plated vambraces decorated with great care.
Armor: 15
Resistant to: None
Vulnerable against: None
Special: +1 Strength
Found at: Chest in East Emnet Gullies
2nd Age Elven Steel Vambraces
-------------------------------
Forearm protection made with steel plates over leather.
Armor: 19
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Dexterity
Found at: Glowing light in Helm's Deep (Armory)
2nd Age Elven Mithril Vambraces
--------------------------------
Legendary Mithril-plated vambraces from an earlier age.
Armor: 22
Resistant to: None
Vulnerable against: None
Special: +2 Strength, +2 Dexterity, +2 Speed
Found at: Chest in Minas Tirith
Upper Body
============
Elven Leather Traveling Jerkin
--------------------------------
A travelling surcoat for Elves made of fine leather and cloth.
Armor: 14
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: None
Found at: Default Upper Body equipment
3rd Age Elven Gold Plated Chestplate
-------------------------------------
Gold plated chest armor designed by Lothlorien crafters.
Armor: 71
Resistant to: Pierce
Vulnerable against: Blunt
Special: +1 Strength
Found at: After defeating party of Orcs in Eregion
2nd Age Elven Steel Chestplate
--------------------------------
An ancient chestplace built with interlacing steel lames.
Armor: 101
Resistant to: Pierce
Vulnerable against: Blunt
Special: +2 Strength, +1 Dexterity, +2 Spirit
Found at: After defeating Orcs in Plains of Rohan
Lower Body
=============
Elven Leather Traveling Breeches
---------------------------------
Leather pants worn by Elves under traveling coats or jerkins.
Armor: 8
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: None
Found at: Default Lower Body equipment
3rd Age Elven Gold Plated Fauld
---------------------------------
Lower portion of Elf armor, including a skirt over chain-mail.
Armor: 34
Resistant to: Pierce
Vulnerable against: Blunt
Special: +2 Dexterity
Found at: After defeating group of Orcs in Eregion
2nd Age Elven Steel Fauld
---------------------------
Ancient lower Elf Armor built with interlocking lames.
Armor: 51
Resistant to: Pierce
Vulnerable against: Blunt
Special: +2 Dexterity, +5 Spirit
2nd Age Elven Mithril Fauld
----------------------------
Legendary lower body armor constructed with Mithril plates.
Armor: 74
Resistant to: Pierce
Vulnerable against: None
Special: +5 Dexterity, +4 Con
Found at: Chest in Minas Tirith
Greaves
=========
3rd Age Elven Silver Greaves
------------------------------
Ceremonial greaves crafted by Elven silversmiths.
Armor: 9
Resistant to: None
Vulnerable against: None
Special: None
Found at: After defeating party of Goblins in West Moria
3rd Age Elven Gold Plated Greaves
-----------------------------------
Gold plated steel greaves built to protect Elven archers.
Armor: 14
Resistant to: None
Vulnerable against: None
Special: +1 Speed
Found at: Glowing light in East Moria
2nd Age Elven Steel Greaves
----------------------------
Curved plate leg guards forged long ago in an age of conflict.
Armor: 20
Resistant to: None
Vulnerable against: None
Special: +2 Speed
Found at: Chest in Plains of Rohan
2nd age Elven Mithril Greaves
------------------------------
Legendary greaves plated in mithril worn in ancient wars.
Armor: 22
Resistant to: None
Vulnerable against: None
Special: +3 Speed
Found at: Chest in Osgiliath Sewers
Sword
=======
3rd Age Steel Elven Long Sword
--------------------------------
This well balanced sword can be used with one or two hands.
Damage: 10
Special: None
Found at: Default sword
3rd Age Havens Steel Long Sword
--------------------------------
A sword forged by the shipwrights of the Grey Havens.
Damage: 12
Special: None
Found at: After defeating 2nd Warg Pack in Eregion
3rd Age Woodland Steel Falchion
---------------------------------
A massive Elf sword that can topple foes with a single blow.
Damage: 15
Special: None
Found at: After defeating party of Goblins in East Moria
3rd Age Rohan Steel Long Sword
--------------------------------
A powerful weapon designed for striking from horseback.
Damage: 25
Special: +1 Strength
Found at: Glowing light in East Moria
3rd Age Easterling Steel Scimitar
----------------------------------
The secondary weapon of an Easterling soldier.
Damage: 27
Special: +1 Strength, +1 Con
Found at: Chest in East Emnet Gullies
3rd Age Fangorn Steel Falchion
-------------------------------
A huge cleaver bound in bark and root.
Damage: 31
Special: +4 Strength, -1 Dexterity, -1 Speed, +1 Spirit
Found at: After defeating huge Warg in East Emnet Gullies
3rd Age Steel Long Sword of Eomer's House
------------------------------------------
A well-honed sword of the court of Rohan.
Damage: 45
Special: +1 Strength, +1 Dexterity
Found at: After defeating Sharku in Plains of Rohan
2nd Age Steel Elven War Sword
------------------------------
An ancient sword. Lost for ages, now recovered.
Damage: 115
Special: +1 Strength, +1 Dexterity, +1 Speed, +3 Spirit
Found at: After defeating Witch-king in Osgiliath
3rd Age Iron Cutlass of Isengard
---------------------------------
A fierce blade crafted in the forges of Orthanc.
Damage: 61
Special: +1 Strength, -1 Dexterity, +4 Con
Found at: After battle with Uruk-hai in Helm's Deep
2nd Age Lune Silver Scimitar
-----------------------------
A blade of unique Elven design that bites deeply.
Damage: 125
Special: +3 Dexterity, +6 Speed, +1 Spirit
Found at: Chest in Minas Tirith
2nd Age Eriador Iron Falchion
-------------------------------
A sword spoken of in talks of Second Age battles.
Damage: 165
Special: +6 Strength, +1 Spirit
Found at: After battle in Minas Tirith
2nd Age Forlindon Mithril Falchion
-----------------------------------
A broad-bladed, slightly curved Elven sword.
Damage: 189
Special: +4 Strength, +1 Dexterity, +1 Speed, +8 Spirit
Found at: After defeating enemies in Pelennor Fields
Choker
=======
1st Age Galadhrim Spirit Warding Pendant
-----------------------------------------
A pendant given to the kin of ancient Woodland Elves.
Armor: 7
Resistant to: Fire
Vulnerable against: None
Special: +2 Strength, +4 Dexterity, +3 Speed, +1 Con
Found at: Eregion
3rd Age Lothlorien Spirit Calling Pendant
------------------------------------------
A pendant crafted by the master silversmiths of Lothlorien.
Armor: 5
Resistant to: Air Shadow
Vulnerable against: None
Special: +9 Speed, +2 Con, +3 Spirit
Found at: Chest in Eregion
1st Age Eregion Weapon Warding Pendant
---------------------------------------
A pendant crafted forgotten ages ago for use by Elven Lords.
Armor: 6
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +3 Speed, +7 Spirit
Found at: Chest in Eregion
3rd Age Silverlode Raging Waters Pendant
------------------------------------------
A pendant charged with the power of river spirits through Elven craft.
Armor: 7
Resistant to: Water
Vulnerable against: None
Special: +2 Strength, +5 Con
Found at: Chest in West Moria
2nd Age Elven Pendant of Wrath
-------------------------------
A pendant made to be borne into combat against the Dark Lord.
Armor: 8
Resistant to: Shadow Blunt
Vulnerable against: None
Special: +6 Strength, +5 Dexterity, +16 Speed, +5 Con, +4 Spirit
Found at: Chest in Osgiliath
2nd Age Numenorian Command Pendant
-----------------------------------
A token of another age, with power granted through ancient craft.
Armor: 9
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +9 Strength, +16 Dexterity, +9 Speed, +3 Con
Found at: Chest in Osgiliath Sewers
3rd Age Galadhrim Pendant of Restoration
------------------------------------------
A gift from Lothlorien, given to weary travelers.
Armor: 11
Resistant to: Earth
Vulnerable against: None
Special: +2 Dexterity, +2 Speed, +3 Con, +4 Spirit
Found at: After battle with Wild Men in Plains of Rohan
3rd Age Lothlorien Flaming Might Pendant
------------------------------------------
A device symbolizing the might of the flame of Udun.
Armor: 19
Resistant to: Fire Shadow
Vulnerable against: Water
Special: +19 Strength, +3 Dexterity, +4 Con
Found at: Glowing light in Helm's Deep
3rd Age Fangorn Binding Pendant
--------------------------------
A fancy filled with the slow, silent power of the forest.
Armor: 16
Resistant to: Water Earth Air
Vulnerable against: Fire
Special: +6 Strength, +8 Dexterity, -3 Speed, +11 Con, +5 Spirit
Found at: After defeating trolls in Minas Tirith
--------
|Elegost |
--------
Cloak
======
Dunedain Wool Riding Cloak
---------------------------
A light cloak made to break up the wearer's outline in battle.
Armor: 5
Resistant to: None
Vulnerable against: None
Special: None
Found at: Default Cloak
Dunedain Wool Ranger Cloak
---------------------------
A light cloak designed to entangle enemy weapons.
Armor: 6
Resistant to: None
Vulnerable against: None
Special: +2 Dexterity, +1 Speed
Found at: Chest in Eregion
Dunedain Wool Captain's Cloak
------------------------------
A light cloak with ancient Elven protections woven into its lining.
Armor: 8
Resistant to: Fire Water Earth Air
Vulnerable against: None
Special: +2 Dexterity, +3 Speed
Found at: After defeating party of Goblins at West Moria
Ithilien Wool Ranger Cloak
---------------------------
A cloak made to protect against both the elements and the foes.
Armor: 8
Resistant to: None
Vulnerable against: None
Special: +1 Dexterity, +4 Speed, +2 Con
Found at: Chest at East Emnet Gullies
Ithilien Wool Captain's Cloak
------------------------------
A thick wool cloak lined with leather, given to Ithilien Captains.
Armor: 12
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +4 Con
Found at: Chest in Plains of Rohan
Dunedain Wool Riding Hood
--------------------------
A travel-soiled cloak made for travel over long distances.
Armor: 12
Resistant to: None
Vulnerable against: None
Special: +5 Speed, +2 Con
Found at: Chest in Helm's Deep
Dunedain Wool Ranger Hood
---------------------------
A Dunedain cloak designed to help hide Rangers in battle.
Armor: 13
Resistant to: None
Vulnerable against: None
Special: +11 Speed
Found at: Chest in Osgiliath
Dunedain Wool Captain's Hood
-----------------------------
A cloak given to the Captains of the Dunedain Rangers.
Armor: 15
Resistant to: None
Vulnerable against: None
Special: +2 Dexterity, +8 Speed
Found at: After battle with enemies in Minas Tirith
Gondorian Wool Fountain Guard Hood
-----------------------------------
A leather-lined cloak given to the bravest Ithillien Captains.
Armor: 19
Resistant to: None
Vulnerable against: None
Special: +3 Dexterity, +7 Speed, +3 Con
Found at: Chest in Pellenor Fields
Bracers
=========
Dunedain Tan Leather Underbraces
---------------------------------
Bracers made from the finest quality leather in Arnor.
Armor: 2
Resistant to: None
Vulnerable against: None
Special: None
Found at: After defeating party of Orcs in Eregion
Dunedain Layered Leather Overbraces
------------------------------------
Bracers that incorporate layers of boiled leather.
Armor: 3
Resistant to: None
Vulnerable against: None
Special: +1 Strength
Found at: After defeating the Watcher in the Water in West Moria
Ithilien Ranger Leather Overbraces
-----------------------------------
Forearm protection worn by seasoned Gondorian veterans.
Armor: 5
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Dexterity
Found at: Chest in East Moria
Minas Tirith Bronze Vambraces
------------------------------
Forearm protection crafted in bronze by Minas Tirith smiths.
Armor: 17
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +3 Dexterity, +1 Speed
Found at: After battle with Uruk-hai in Helm's Deep
Minas Tirith Mithril Vambraces
-------------------------------
The finest forearm vambraces of Middle-earth.
Armor: 27
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +2 Strength, +5 Dexterity, +2 Speed
Found at: Chest in Minas Tirith
Upper Body
===========
Dunedain Boiled Leather Jerkin
-------------------------------
A leather tunic, crafted in Arnor for travel in the wilds.
Armor: 13
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: None
Found at: Default Upper Body Equipment
Dunedain Suede Leather Jerkin
------------------------------
A reinforced leather jerkin, tailored to the needs of the Ranger.
Armor: 22
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: +3 Dexterity, +6 Speed
Found at: After defeating group of Wargs in West Moria
Dunedain Chain-mail Hauberk
----------------------------
Heavy leather armor, crafted by the Dunedain for times of war.
Armor: 61
Resistant to: Slash
Vulnerable against: Pierce
Special: +2 Strength, +2 Dexterity, +4 Speed
Found at: After defeating Grima at Plains of Rohan
Dunedain Scale-mail Hauberk
----------------------------
Meticulously crafted armor, unrivaled in protection and mobility.
Armor: 86
Resistant to: Slash
Vulnerable against: Pierce
Special: +5 Strength, +2 Dexterity, +1 Speed
Found at: After defeating Gothmog at Osgiliath
Lower Body
===========
Dunedain Boiled Leather Skirt
------------------------------
Battle-worn lower armor worn by the scattered people of Arnor.
Armor: 6
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: None
Found at: Default Lower Body Equipment
Dunedain Suede Leather Skirt of Arnor
--------------------------------------
Lower skirt of Ranger armor, designed to not hinder the wearer.
Armor: 13
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: +2 Dexterity, +4 Speed
Found at: After defeating goblins in East Moria
Dunedain Scale-mail Skirt
--------------------------
Finely crafted lower armor from the ancient Numenorian past.
Armor: 44
Resistant to: Slash
Vulnerable against: Pierce
Special: +2 Strength, +3 Dexterity, +4 Con
Found at: After defeating enemies in Minas Tirith
Bow
=====
3rd Age Dunedain Hunting Bow
-----------------------------
A bow crafted by the Dunedain for stealth and accuracy.
Damage: 12
Special: None
Found at: Default Bow
3rd Age Ithilien Ash Longbow
-----------------------------
A powerful longbow favored by Gondorian Rangers.
Damage: 19
Special: +3 Strength, -1 Dexterity, -1 Speed
Found at: After defeating enemies in West Moria
3rd Age Moria Goblin Shortbow
------------------------------
A bow made of recurved horn with added metal blades.
Damage: 24
Special: +1 Dexterity
Found at: Glowing light in East Moria
3rd Age Rohan Shortbow
-----------------------
A crude bow best suited for attacking at short distances.
Damage: 31
Special: -1 Dexterity, +2 Speed
Found at: After defeating Orcs in East Emnet Gullies
3rd Age Gondorian Shortbow
---------------------------
A bow carefully carved from the woord of a tree's core.
Damage: 34
Special: +1 Dexterity, +2 Speed
3rd Age Uruk-hai Scout Bow
---------------------------
A recurved composite bow crafted from steel and wood.
Damage: 52
Special: +2 Dexterity, +3 Speed, -1 Spirit
Found at: After defeating Orcs in Plains of Rohan
2nd Age Numenorian Longbow
----------------------------
A huge bow of ancient heartwood that fires long arrows.
Damage: 71
Special: +4 Strength, -1 Dexterity, -1 Speed, +1 Con
Found at: Glowing light at Helm's Deep (Armory)
3rd Age Mirkwood Bow
---------------------
A shorter bow made of dark yew for use in dense woods.
Damage: 95
Special: +1 Strength, +1 Dexterity, +2 Speed, +1 Con
Found at: Chest in Osgiliath
3rd Age Mordor Orc Shortbow
-----------------------------
A heavy composite bow made of horn and metal.
Damage: 171
Special: +5 Dexterity, +2 Speed
Found at: End of Osgiliath chapter after defeating trolls
Broaches
==========
3rd Age Dunedain Brooch of Arnor
---------------------------------
An heirloom showing the Dunedain's bond to Elven powers.
Armor: 19
Resistant to: None
Vulnerable against: None
Special: +2 Strength, +1 Dexterity, +2 Speed, +1 Con, +1 Spirit
Found at: Chest in Eregion
1st Age Erigion Brooch of Weapon Warding
-----------------------------------------
A brooch containing great power that was lost for long ages.
Armor: 14
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +4 Strength, +2 Dexterity, +3 Con
Found at: After defeating the Watcher in the Water in West Moria
3rd Age Gondorian Brooch of Spirit Warding
--------------------------------------------
A clasp given to those held to be wise in Gondor's lore.
Armor: 13
Resistant to: Fire Water Earth Air
Vulnerable against: None
Special: +5 Speed, +6 Spirit
Found at: Chest in East Moria
3rd Age Rohirrim Brooch of Haven
---------------------------------
A brass device worn by a legendary Outrider.
Armor: 16
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +4 Speed, +5 Con, +5 Spirit
Found at: Chest in Plains of Rohan
3rd Age Rohirrim Brooch of Fortification
-----------------------------------------
A long-lost token of Edoras, shaped from brass and iron.
Armor: 33
Resistant to: None
Vulnerable against: None
Special: +3 Strength, +3 Dexterity, +9 Speed, +5 Con
Found at: Chest in East Emnet Gullies
3rd Age Rohirrim Brooch of Might
---------------------------------
A brooch that once clasped the King of Rohan's cloak.
Armor: 26
Resistant to: None
Vulnerable against: None
Special: +16 Strength, +10 Dexterity, +3 Con
2nd Age Elven Brooch of Wrath
------------------------------
A pin crafted by Elves and worn during the Last Alliance battles.
Armor: 41
Resistant to: Shadow
Vulnerable against: None
Special: +22 Speed, +9 Spirit
Found at: Chest in Helm's Deep
2nd Age Numenorian Brooch of Command
--------------------------------------
An ancient brooch from Numenor, passed down by the Dunedain.
Armor: 23
Resistant to: Shadow
Vulnerable against: None
Special: +7 Strength, +17 Dexterity, +13 Speed, +3 Con, +4 Spirit
Found at: Chest in Minas Tirith
2nd Age Rivendell Brooch of Sanctuary
--------------------------------------
An ancient Elven heirloom, given power by Elrond's smiths.
Armor: 68
Resistant to: Shadow Slash Pierce Blunt
Vulnerable against: None
Special: +8 Strength, +8 Dexterity, +9 Speed, +5 Con, +2 Spirit
Found at: Chest in Osgiliath
1st Age Galadhrim Brooch of Spirit Warding
-------------------------------------------
An ancient token given by the first Elves to Men they trusted.
Armor: 47
Resistant to: Fire Water Earth Air
Vulnerable against: None
Special: +6 Dexterity, +16 Speed, +4 Con, +14 Spirit
Found at: Chest in Pelennor Fields
-------
|Hadhod |
-------
Helm
=====
Dwarven Black Iron Helm
-------------------------
A barbut-style helm hammered out of black Dwarven iron.
Armor: 26
Resistant to: None
Vulnerable against: None
Special: None
Found at: After defeating Cave Troll in Eregion
Dwarven Steel Helm
--------------------
A Dwarven helmet crafted out of hardened steel.
Armor: 46
Resistant to: None
Vulnerable against: None
Special: +1 Dexterity
Found at: Chest in West Moria
2nd Age Dwarven Dragon Helm
----------------------------
An ancient Mithril and bronze helm, made with craft long lost.
Armor: 60
Resistant to: Fire
Vulnerable against: None
Special: +2 Strength, +1 Dexterity, +2 Con, +2 Spirit
Found at: After defeating Cave Troll in East Moria
Pauldrons
==========
Dwarven Boiled Leather Pauldrons
---------------------------------
Dwarf mail shoulder protection beneath a leather tunic.
Armor: 6
Resistant to: None
Vulnerable against: None
Special: None
Found at: After defeating Cave Troll in Eregion
Dwarven Steel Pauldrons
------------------------
Hardened steel pauldrons forged to protect front-line warriors.
Armor: 16
Resistant to: None
Vulnerable against: None
Special: +1 Strength
Found at: After defeating Cave Troll in East Moria
Dwarven Black Iron Pauldrons
-----------------------------
Blackened iron pauldrons worn when a full Dwarven host is called.
Armor: 32
Resistant to: None
Vulnerable against: None
Special: +2 Strength
Found at: After defeating Trolls in Minas Tirith
Dwarven Mithril Pauldrons
--------------------------
Rare treasures, pauldrons crafted of Dwarven Mithril
Armor: 40
Resistant to: None
Vulnerable against: None
Special: +3 Strength
Found at: After defeating enemies in Pelennor Fields
Bracers
========
Dwarven Boiled Leather Vambraces
---------------------------------
Travel-worn forearm protection for Dwarves.
Armor: 3
Resistant to: None
Vulnerable against: None
Special: None
Found at: Chest in West Moria
Dwarven Black Iron Vambraces
------------------------------
Vambraces crafted out of hardened Dwarven iron.
Armor: 11
Resistant to: None
Vulnerable against: None
Special: +1 Strength
Found at: After battle with Wargs in East Emnet Gullies
Dwarven Steel Plate Vambraces
-------------------------------
Steel vambraces crafted to protect Dwarven warriors.
Armor: 17
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Con
Found at: Chest in Osgiliath
Dwarven Mithril Vambraces
--------------------------
Rare Mithril vambraces, light, flexible and hard as steel.
Armor: 21
Resistant to: None
Vulnerable against: None
Special: +2 Strength, +2 Speed, +2 Con
Found at: After battle in Pelennor Fields
Upper Body
===========
Dwarven Iron Studded Leather Hauberk
-------------------------------------
A travel-worn, boiled leather iron-studded Dwarven shirt.
Armor: 26
Resistant to: Blunt
Vulnerable against: Slash
Special: None
Found at: Default Upper Body equipment
Dwarven Velvet Hauberk
-----------------------
A velvet overshirt lined with sturdy chain-mail.
Armor: 34
Resistant to: Slash
Vulnerable against: Pierce
Special: +1 Strength, +4 Speed
Found at: Tomb in Crypt Room - West Moria
Dwarven Steel Scale-mail Hauberk
---------------------------------
A shirt crafted of overlapping hardened steel scales.
Armor: 71
Resistant to: Slash
Vulnerable against: Pierce
Special: +4 Strength, +1 Con
Found at: After battle with enemies in Helm's Deep
Lower Body
============
Dwarven Boiled Leather Tabard
-------------------------------
A loose surcoat that covers a Dwarf's lower body.
Armor: 14
Resistant to: Blunt
Vulnerable against: Slash
Special: None
Found at: Default Lower Body equipment
Dwarven Velvet Tabard
-----------------------
A velvet surcoat over a chain-mail skirt.
Armor: 18
Resistant to: Slash
Vulnerable against: Pierce
Special: +1 Dexterity, +4 Speed
Found at: Tomb in Crypt Room - West Moria
Dwarven Steel Scale-mail Tabard
--------------------------------
A steel scale-mail skirt built for stout Dwarven fighters.
Armor: 22
Resistant to: Slash
Vulnerable against: Pierce
Special: +2 Strength, +2 Dexterity, -1 Speed, +1 Con
Found at: After defeating Gothmog in Osgiliath
Dwarven Mithril Scale-mail Tabard
----------------------------------
A Mithril skirt made for the greatest of Dwarven heroes.
Armor: 77
Resistant to: Slash Blunt
Vulnerable against: None
Special: +3 Dexterity, +1 Speed, +3 Con, +2 Spirit
Found at: After defeating enemies in Minas Tirith
Greaves
=========
Dwarven Black Iron Greaves
----------------------------
Iron plate leg guards crafted by the Dwarves of Moria.
Armor: 11
Resistant to: None
Vulnerable against: None
Special: +1 Speed
Found at: Chest in West Moria
Dwarven Boiled Leather Greaves
-------------------------------
Travel-worn leather Dwarven leg guards.
Armor: 3
Resistant to: None
Vulnerable against: None
Special: None
Found at: After defeating Sharku in Plains of Rohan
Dwarven Steel Greaves
----------------------
Hardened steel leg guards built for ancient Dwarf wars.
Armor: 16
Resistant to: None
Vulnerable against: None
Special: +2 Speed
Found at: After defeating enemies in Osgiliath
Dwarven Mithril Greaves
-------------------------
A set of Mithril greaves, used by Lords and heroes.
Armor: 21
Resistant to: None
Vulnerable against: None
Special: +3 Speed
Found at: After defeating enemies in Pelennor Fields
Axe
=====
3rd Age Dwarven Steel Broad Axe
--------------------------------
An axe with a wider blade forged for a more powerful strike.
Damage: 11
Special: None
Found at: Default axe
3rd Age Dwarven Steel Walking Axe
----------------------------------
Erebor walking axes are both weapons and walking sticks.
Damage: 31
Special: +1 Dexterity, +7 Speed
Found at: Room in West Moria
3rd Age Dwarven Black Iron Walking Axe
---------------------------------------
This walking axe from Moria has a long handle for added damage.
Damage: 25
Special: +1 Strength
Found at: After defeating troll in East Moria
3rd Age Dwarven Steel Battle Axe
---------------------------------
A traditional Moria weapon, the result of generations of craft.
Damage: 43
Special: +3 Strength, -1 Speed
Found at: After defeating party of Orcs in West Moria
3rd Age Dwarven War Hammer
---------------------------
A steel hammer forged to shatter rock and cripple huge foes.
Damage: 59
Special: +7 Strength, -1 Dexterity, -2 Speed
Found at: After defeating party of Orcs in West Moria
3rd Age Dwarven Steel Mortising Axe
------------------------------------
A weapon with a head used for wood crafting as well as battle.
Damage: 75
Special: +1 Dexterity, +2 Speed, +2 Con
Found at: Chest in East Emnet Gullies
3rd Age Mithril Dwarven War Hammer
-----------------------------------
A rare artifact of Dwarven heritage, powerful and deadly.
Damage: 88
Special: +4 Strength, -1 Speed, +1 Con, +2 Spirit
Found at: Chest in Helm's Deep
2nd Age Dwarven Steel Battle Axe
---------------------------------
A heavy Dwarven weapon from ancient Moria.
Damage: 93
Special: +9 Strength, -2 Dexterity, -2 Speed
Found at: Chest in Osgiliath
2nd Age Steel Dwarven War Hammer
---------------------------------
A hammer from an earlier age that evokes the power of Lords.
Damage: 115
Special: +3 Strength, -2 Dexterity, -3 Speed, +2 Con, +3 Speed
Found at: Chest in Minas Tirith
2nd Age Dwarven Mithril Double-Bit Axe
---------------------------------------
A rare dual-bladed axe made to clear wide hallways in ages past.
Damage: 160
Special: +3 Strength, +1 Dexterity, +1 Con
Found at: Chest in Osgiliath Sewers
2nd Age Dwarven Mithril Piercing Axe
-------------------------------------
An axe using a rare design for tunnels too narrow to swing in.
Damage: 196
Special: +2 Strength, +1 Dexterity, +2 Speed, +1 Con
Found at: Chest in Minas Tirith
Buckles
=========
3rd Age Dwarf Belt Buckle of Quicksilver
-----------------------------------------
A buckle crafted from flowing metal with ancient lore.
Armor: 17
Resistant to: Air
Vulnerable against: None
Special: +1 Strength, +2 Dexterity, +3 Speed, +1 Con, +1 Spirit
Found at: Default buckle
3rd Age Dwarf Belt Buckle of the Miners
----------------------------------------
Ancient power courses through this artifact.
Armor: 23
Resistant to: Fire Water Earth Air
Vulnerable against: None
Special: +6 Strength, +7 Dexterity, +5 Speed, +4 Con, +2 Spirit
Found at: After defeating goblin in West Moria
3rd Age Dwarf Belt Buckle of Moria Iron
----------------------------------------
An iron clasp forged in the fires of Moria.
Armor: 27
Resistant to: Fire
Vulnerable against: Water
Special: +2 Speed, +5 Spirit
Found at: After defeating goblin in West Moria
3rd Age Dwarf Belt Buckle of Moria Steel
----------------------------------------
A buckle crafted in the fires of Moria's forges.
Armor: 28
Resistant to: Earth
Vulnerable against: None
Special: +3 Strength, +5 Dexterity, +1 Speed
Found at: After defeating goblins in East Moria
3rd Age Dwarf Belt Buckle of Moria Gold
----------------------------------------
A buckle crafted with care by Moria's goldsmiths.
Armor: 13
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +1 Strength, +2 Dexterity, +13 Speed, +2 Con, +1 Spirit
Found at: After defeating goblins in East Moria
3rd Age Dwarf Belt Buckle of Moria Silver
----------------------------------------
A Dwarven belt buckle crafted out of Moria silver.
Armor: 16
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +4 Dexterity, +5 Con
Found at: After defeating Cave Troll in East Moria
3rd Age Dwarf Belt Buckle of The Smiths
----------------------------------------
A buckle forged for the greatest of Dwarven craftsmen.
Armor: 38
Resistant to: None
Vulnerable against: None
Special: +9 Strength, +15 Dexterity, +4 Speed, +3 Con
Found at: Chest in Helm's Deep
2nd Age Dwarf Belt Buckle of The Lords
----------------------------------------
An artifact of an earlier age, crafted for Dwarven Lords.
Armor: 45
Resistant to: Shadow
Vulnerable against: None
Special: +11 Speed, +7 Spirit
Found at: After battle with Orcsin Osgiliath
3rd Age Dwarf Belt Buckle of Moria Mithril
--------------------------------------------
A buckle forged of precious Mithril for the Dwarf Lords.
Armor: 49
Resistant to: None
Vulnerable against: None
Special: +14 Strength, +8 Dexterity, +8 Speed
Found at: After defeating Orcs & Uruk-hai in East Emnet Gullies
1st Age Mithril Belt Buckle of the Fathers
-------------------------------------------
An ancient Dwarf heirloom linked to powers of earlier ages.
Armor: 47
Resistant to: Fire Water Earth
Vulnerable against: None
Special: +8 Speed, +5 Con, +16 Spirit
Found at: Chest in Minas Tirith
1st Age Golden Belt Buckle of The Lords
----------------------------------------
A golden buckle from a long-forgotten era.
Armor: 51
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +5 Strength, +9 Dexterity, +11 Speed, +5 Con, +3 Spirit
Found at: Chest in Osgiliath
-------
|Morwen |
-------
Helm
======
Rohirric Scouting Helm
-----------------------
A sallet helm of steel faced in leather with steel lames.
Armor: 13
Resistant to: None
Vulnerable against: None
Special: None
Found at: After defeating Orcs in Plains of Rohan
Rohirrim Steel Helm
--------------------
A steel helmet of Rohan with extra steel banding.
Armor: 39
Resistant to: None
Vulnerable against: None
Special: +1 Speed
Found at: After defeating enemies in Osgiliath
Rohirrim Heavy Steel Helm
--------------------------
A helm with wide cheek guards and a chain-mail aventail.
Armor: 43
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Con
Found at: Chest in Minas Tirith
Helm of the Great Hall
-----------------------
Ornate steel and bronze helmet decorated with copper.
Armor: 62
Resistant to: None
Vulnerable against: None
Special: +1 Strength, -1 Dexterity, +2 Speed, +2 Spirit
Found at: After defeating Witch-king in Pelennor Fields
Pauldrons
==========
Rohirrim Boiled Leather Pauldrons
----------------------------------
Shoulder protection made from bands of hard leather.
Armor: 6
Resistant to: None
Vulnerable against: None
Special: None
Found at: Default Pauldrons
Rohirrim Steel Pauldrons
-------------------------
Rare steel pauldrons, given as a badge of honor.
Armor: 27
Resistant to: None
Vulnerable against: None
Special: +2 Strength
Found at: After defeating Ringwraith in Osgiliath
Rohirrim Steel Captain's Pauldrons
------------------------------------
Leather-faced steel pauldrons for Rohan's finest.
Armor: 34
Resistant to: None
Vulnerable against: None
Special: +3 Strength
Found at: Chest in Pelennor Fields
Bracers
=========
Rohirrim Soft Leather Vambraces
--------------------------------
Comfortable leather forearm protection.
Armor: 3
Resistant to: None
Vulnerable against: None
Special: None
Found at: Default Bracers
Rohirrim Boiled Leather Vambraces
----------------------------------
Bracers made with layers of boiled leather.
Armor: 5
Resistant to: None
Vulnerable against: None
Special: +1 Strength
Found at: Glowing light in Helm's Deep
Rohirrim Steel Vambraces
-------------------------
Forearm protection made of hardened steel and leather.
Armor: 12
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Speed
Found at: Chest in Osgiliath
Upper Body
============
Rohirrim Slashed Leather Jerkin
---------------------------------
A rough rural jerkin, slashed by crude enemy weapons.
Armor: 28
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: None
Found at: Default Upper Body equipment
Rohirrim Boiled Leather Jerkin
-------------------------------
A tough leather jerkin for travel and battle in the wilds.
Armor: 31
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: +1 Strength, +5 Speed
Found at: Chest in Helms Deep
Rohirrim Steel Chain-mail Hauberk
----------------------------------
A heavy chain shirt, part of Rohirrim riding armor.
Armor: 66
Resistant to: Slash
Vulnerable against: Pierce
Special: +3 Strength, +1 Dexterity
Found at: After battle in Osgiliath
Rohirrim Steel Scale-mail Hauberk
----------------------------------
Hardened scale-mail shirt emblazoned with brass.
Armor: 94
Resistant to: Slash
Vulnerable against: Pierce
Special: +5 Strength, +2 Dexterity
Found at: After battle in Minas Tirith
Lower Body
===========
Rohirrim Leather Scouting Breeches
-----------------------------------
Leather pants with mail hauberks, worn for riding.
Armor: 15
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: None
Found at: Default Lower Body equipment
Rohirrim Steel Chain-mail Skirt
--------------------------------
A chain-mail skirt extended to the thigh.
Armor: 31
Resistant to: Slash
Vulnerable against: Pierce
Special: +2 Dexterity, +3 Speed, +1 Con
Found at: After defeating Orcs in Minas Tirith
Rohirrim Steel Tassets
-----------------------
A chain-mail hauberk with leather faced steel tassets.
Armor: 46
Resistant to: Slash
Vulnerable against: Pierce
Special: +3 Dexterity, +6 Speed
Found at: After defeating Orcs in Pelennor Fields
Greaves
========
Rohirrim Boiled Leather Greaves
--------------------------------
Hardened leather leg guards for Rohan's riders.
Armor: 3
Resistant to: None
Vulnerable against: None
Special: None
Found at: Default Greaves
Rohirrim Iron Greaves
----------------------
Hardened leather leg guards for Rohan's riders.
Armor: 5
Resistant to: None
Vulnerable against: None
Special: +1 Speed
Found at: Chest in Plains of Rohan
Rohirrim Steel Greaves
-----------------------
Hardened steel leg guards for Rohirrim warriors.
Armor: 12
Resistant to: None
Vulnerable against: None
Special: +2 Speed
Found at: After defeating Orcs in Osgiliath
Axe
=====
3rd Age Rohirric Steel Mortising Axe
-------------------------------------
A finely crafted steel axe for skilled work.
Damage: 25
Special: None
Found at: Default Axe
3rd Age Morgul Iron Piercing Axe
---------------------------------
A jagged black iron axe with a cruel tip.
Damage: 29
Special: +1 Strength
Found at: Chest in Plains of Rohan
3rd Age Rohirric Bronze Felling Axe
-------------------------------------
A rustically crafted axe that is plentiful in Rohan.
Damage: 33
Special: +1 Speed
Found at: Chest in Plains of Rohan
3rd Age Rohirric Iron Battle Axe
----------------------------------
A stout axe common among the soldiers of Rohan.
Damage: 56
Special: +1 Con
Found at: Chest in Helm's Deep
3rd Age Rohirric Double-Bit Axe
--------------------------------
A versatile short double-bladed hand axe.
Damage: 66
Special: +2 Dexterity
Found at: Chest in Osgiliath
3rd Age Iron Mordor Battle Axe
-------------------------------
A cumbersome axe forged of crude iron.
Damage: 67
Special: +4 Strength, -2 Dexterity, -2 Speed, +2 Con
Found at: After speaking to Gamling in Helm's Deep
3rd Age Dwarven Mithril Walking Axe
------------------------------------
A rare Erebor axe with a Mithril blade and long handle.
Damage: 91
Special: +5 Strength, +1 Dexterity, +5 Speed
Found at: Chest in Pelennor Fields
3rd Age Easterling Iron Broad Axe
----------------------------------
An axe designed for both cutting wood and use in war.
Damage: 80
Special: +2 Strength, +2 Dexterity, +1 Speed
Found at: Chest in Pelennor Fields
Cuisse
=======
3rd Age Leather Cuisse of Wrath
--------------------------------
A Dunedain band said to symbolize a warrior's battle fury.
Armor: 4
Resistant to: Earth
Vulnerable against: None
Special: +1 Strength, +2 Dexterity, +2 Speed, +1 Con, +1 Spirit
Found at: Default Cuisse
3rd Age Gold Cuisse of Sanctuary
---------------------------------
Ancient Elven power is held in this thigh plate.
Armor: 7
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Dexterity, +4 Speed, +2 Con, +1 Spirit
Found at: After defeating Grima in Plains of Rohan
2nd Age Elven Cuisse of Spirit Warding
----------------------------------------
Ancient Woodland Elves made gifts of these devices.
Armor: 3
Resistant to: Shadow
Vulnerable against: None
Special: +3 Dexterity, +3 Speed, +8 Spirit
Found at: Chest in Helm's Deep
3rd Age Gondorian Cuisse of Haven
----------------------------------
A cuisse from Gondor's Royal Hall.
Armor: 14
Resistant to: Fire Water Earth Air
Vulnerable against: None
Special: +6 Strength, +7 Dexterity, +1 Speed
Found at: After defeating Orcs in Osgiliath
3rd Age Leather Cuisse of Haste
--------------------------------
A cuisse bound with the spirit force of the Mearas.
Armor: 4
Resistant to: Air
Vulnerable against: None
Special: +9 Dexterity, +19 Speed
Found at: Chest in Osgiliath
3rd Age Bronze Cuisse of Fortification
---------------------------------------
A thigh plate containing great Mearas power.
Armor: 11
Resistant to: None
Vulnerable against: None
Special: +3 Strength, +4 Dexterity, +5 Speed, +3 Con, +3 Spirit
Found at: Chest in Minas Tirith
2nd Age Mithril Cuisse of Might
--------------------------------
An ancient Numenorian cuisse.
Armor: 39
Resistant to: None
Vulnerable against: None
Special: +17 Strength, +7 Dexterity, -4 Speed, +3 Con
Found at: Chest in Minas Tirith
3rd Age Bronze Cuisse of Battle
--------------------------------
A cuisse that belonged to a former King of Rohan.
Armor: 7
Resistant to: None
Vulnerable against: None
Special: +8 Strength, +9 Dexterity, +3 Speed, +5 Con
Found at: After battle with Ringwraith in Pelennor Fields
-------
|Eaoden |
-------
Helm
=====
Rohirrim Banded Leather Helm
-----------------------------
A sallet helm of steel faced in leather with steel lames.
Armor: 12
Resistant to: None
Vulnerable against: None
Special: None
Found at:
Rohirrim Steel Helm
--------------------
A steel helmet of Rohan with extra steel banding.
Armor: 28
Resistant to: None
Vulnerable against: None
Special: None
Found at: After defeating Uruk-hai in Helm's Deep
Rohirrim Plumed Steel Royal Guard Helm
---------------------------------------
A helm with wide cheek guards and a chain-mail aventail.
Armor: 52
Resistant to: None
Vulnerable against: None
Special: +3 Speed, +3 Spirit
Found at: Chest in Osgiliath
Rohirrim Mithril Helm of the Great Hall
----------------------------------------
Ornate Mithril helmet decorated with copper and bronze.
Armor: 70
Resistant to: None
Vulnerable against: None
Special: +2 Strength, +1 Dexterity, +1 Speed, +2 Con
Found at: Chest in Minas Tirith
Cloak
======
Rohirrim Wool Riding Cloak
---------------------------
A travel-worn cloak made for riding over long distances.
Armor: 8
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +4 Con
Found at: Default cloak
Rohirrim Velvet Overcloak
--------------------------
A high-quality, leather-lined riding cloak.
Armor: 17
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +4 Dexterity, +3 Speed, +4 Con
Found at: Chest in Minas Tirith
Pauldrons
===========
Rohirrim Boiled Leather Pauldrons
----------------------------------
Shoulder protection made from bands of hard leather.
Armor: 6
Resistant to: None
Vulnerable against: None
Special: None
Found at: Default pauldrons
Rohirrim Iron Pauldrons
------------------------
Segmented iron pauldrons for the Rohirric host.
Armor: 15
Resistant to: None
Vulnerable against: None
Special: +1 Strength
Found at: Chest in Plains of Rohan
Rohirrim Steel Pauldrons
-------------------------
Rare steel pauldrons, given as a badge of honor.
Armor: 28
Resistant to: None
Vulnerable against: None
Special: +2 Strength
Found at: Chest in Osgiliath Sewers
Rohirrim Steel Captain's Pauldrons
-----------------------------------
Leather-faced steel pauldrons for Rohan's finest.
Armor: 35
Resistant to: None
Vulnerable against: None
Special: +3 Strength
Found at: Chest in Minas Tirith
Bracers
========
Rohirrim Soft Leather Vambraces
--------------------------------
Comfortable leather forearm protection.
Armor: 3
Resistant to: None
Vulnerable against: None
Special: None
Found at: Default bracers
Rohirrim Boiled Leather Vambraces
----------------------------------
Bracers made with layers of boiled leather.
Armor: 5
Resistant to: None
Vulnerable against: None
Special: +1 Strength
Found at:
Rohirrim Steel Vambraces
-------------------------
Forearm protection made of hardened steel and leather.
Armor: 12
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Spirit
Found at: Chest in Osgiliath Sewers
Upper Body
===========
Rohirrim Boiled Leather Jerkin
-------------------------------
A tough leather jerkin for travel and battle in the wilds.
Armor: 33
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: None
Found at: Default Upper Body equipment
Rohirrim Steel Chain-mail Hauberk
----------------------------------
This heavy Rohirrim upper armor offers great defense but slows horses.
Armor: 73
Resistant to: Slash
Vulnerable against: Pierce
Special: +3 Strength, -2 Speed, +2 Con
Found at: Chest in Minas Tirith
Rohirrim Steel Scale-mail Hauberk
----------------------------------
A heavy chain skirt, part of Rohirrim riding armor.
Armor: 99
Resistant to: Slash
Vulnerable against: Pierce
Special: +5 Strength, +2 Con
Found at: After defeating Ringwraith in Pelennor Fields
Lower Body
===========
Rohirrim Leather Scouting Breeches
-----------------------------------
Leather pants with mail hauberks worn for riding.
Armor: 16
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: None
Found at: Default Lower Body equipment
Rohirrim Leather Tassets
-------------------------
Small leather plates made to protect the body of riders.
Armor: 37
Resistant to: Slash
Vulnerable against: Pierce
Special: +3 Dexterity, +3 Speed
Found at: After defeating Ringwraith in Osgiliath
Rohirrim Steel Chain-mail Skirt
--------------------------------
A chain-mail skirt extended to the thigh.
Armor: 51
Resistant to: Slash
Vulnerable against: Pierce
Special: +3 Dexterity, +4 Speed, +2 Con
Found at: After defeating enemies at end of Osgiliath chapter
Greaves
========
Rohirrim Boiled Leather Greaves
--------------------------------
Hardened leather leg guards for Rohan's riders.
Armor: 3
Resistant to: None
Vulnerable against: None
Special: None
Found at: Default Greaves
Rohirrim Iron Greaves
----------------------
Iron plate greaves forged in Edoras.
Armor: 5
Resistant to: None
Vulnerable against: None
Special: +1 Speed
Found at: After battle with enemies in Helm's Deep
Rohirrim Steel Captain's Greaves
---------------------------------
Greaves of the finest steel for the Captain's Guard.
Armor: 16
Resistant to: None
Vulnerable against: None
Special: +3 Speed
Found at: Chest in Minas Tirith
Spear
======
3rd Age Royal Guard Steel Spear
--------------------------------
A sturdy steel spear with a red leather grip.
Damage: 45
Special: None
Found at: Default spear
3rd Age Iron Uruk-hai Pike
----------------------------
A long hooked pike used to defend against horsemen.
Damage: 70
Special: +4 Strength, -2 Dexterity, -2 Speed
Found at: After battle with Uruk-hai in Helm's Deep
3rd Age Gondorian Steel Infantry Spear
---------------------------------------
A magnificent spear made of ash and steel.
Damage: 83
Special: +3 Strength, +1 Dexterity
Found at: After battle with Orcs in Osgiliath
3rd Age Rohirric Steel Spear
-----------------------------
A typical cavalry spear used by the Riders of Rohan.
Damage: 91
Special: +2 Strength, +1 Speed
Found at: Chest in Osgiliath
3rd Age Easterling Polearm
---------------------------
A defensive polearm with a spiked blade.
Damage: 101
Special: +1 Strength, +2 Dexterity, +2 Speed
Found at: Chest in Osgiliath
3rd Age Royal Court Gold Spear
-------------------------------
A ceremonial weapon of the finest materials.
Damage: 112
Special: +1 Strength, +2 Spirit
Found at: After defeating Ringwraith in Osgiliath
3rd Age Spear of the Royal Guard
----------------------------------
An exceptional spear of Rohirric design.
Damage: 106
Special: +1 Strength, +2 Dexterity, +1 Speed
Found at: Chest in Osgiliath Sewers
3rd Age Citadel Guard Bronze Spear
-----------------------------------
An excellent steel spear plated in bronze.
Damage: 127
Special: +2 Strength, +1 Dexterity, +1 Con
Found at: Chest in Minas Tirith
2nd Age Fountain GUard Bronze Spear
------------------------------------
A Fountain Guard spear cast in bronze.
Damage: 176
Special: +1 Strength, +1 Con, +3 Spirit
Found at: After battle with Orcs in Minas Tirith
3rd Age Wild Man Spear of Dunland
----------------------------------
A crude iron trident made and used by the Wild Men.
Damage: 159
Special: +12 Strength, -3 Dexterity, -4 Speed
Found at: After battling trolls in Minas Tirith
2nd Age Elven Gold Spear of Amon Hen
-------------------------------------
An ancient Elven spear of great power.
Damage: 191
Special: +1 Strength, +3 Con, +1 Spirit
Found at: After battling Orcs in Pelennor Fields
2nd Age Silver Spear of The Queen of Lorien
--------------------------------------------
A spear crafted long ago for the Lady Galadriel.
Damage: 208
Special: +2 Dexterity, +2 Speed, +9 Spirit
Found at: After defeating Witch-king in Pelennor Fields
Shield
=======
3rd Age Rohirrim Battle Shield
-------------------------------
Light but sturdy shield of wood and leather.
Armor: 16
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Speed
Found at: After battle with enemies in Osgiliath
3rd Age Rohirrim Shield of the Royal Court
--------------------------------------------
A shield inscribed with the signs of the Mearas.
Armor: 19
Resistant to: None
Vulnerable against: None
Special: +2 Strength, +1 Spirit
Found at: After battle with enemies in Minas Tirith
3rd Age Rohan Infantry Shield
------------------------------
Large Rohan shield of wood and leather, edged in steel.
Armor: 11
Resistant to: None
Vulnerable against: None
Special: None
Found at: After battle with enemies in Pelennor Fields
3rd Age Rohirrim Royal Guard Shield
------------------------------------
Wooden shield of the elite Royal Guard, reinforced in brass.
Armor: 21
Resistant to: Fire Water Earth Air
Vulnerable against: None
Special: +1 Strength, +2 Dexterity, +1 Speed
Found at: After battle with enemies in Pelennor Fields
Pins
=====
3rd Age Rohirrim Pin of Edoras
-------------------------------
An heirloom showing a warrior's bond to the King.
Armor: 2
Resistant to: Air
Vulnerable against: None
Special: +2 Strength, +4 Dexterity, +3 Con
Found at: Default Pin
3rd Age Silverlode Raging Waters Pin
-------------------------------------
A gift given by those wise in Elven lore.
Armor: 3
Resistant to: Water Shadow
Vulnerable against: None
Special: +2 Speed, +7 Spirit
Found at: After battle with enemies in Helm's Deep
3rd Age Hammerhand Pin of Might
--------------------------------
A pin crafted to symbolize Helm's lost power.
Armor: 3
Resistant to: None
Vulnerable against: None
Special: +17 Strength, +3 Dexterity
Found at: Chest in Osgiliath
3rd Age Mearas Pin of Haven
----------------------------
An heirloom reflecting the strength of the Mearas.
Armor: 3
Resistant to: Fire Water Earth
Vulnerable against: None
Special: +2 Speed, +2 Con, +5 Spirit
Found at: After battle with enemies in Osgiliath
3rd Age Emnet Pin of Fortification
------------------------------------
A pin crafted to contain woodland earth spirits.
Armor: 3
Resistant to: Earth Slash Pierce Blunt
Vulnerable against: None
Special: +3 Strength, +9 Dexterity, +5 Speed, +1 Con, +2 Spirit
Found at: After battle with enemies in Osgiliath
2nd Age Rivendell Pin of Sanctuary
-----------------------------------
An ancient Elven pin imbued with power.
Armor: 3
Resistant to: Fire Water Earth Air
Vulnerable against: None
Special: +13 Speed, +3 Con, +13 Spirit
Found at: Chest in Minas Tirith
2nd Age Isildur's Pin of Wrath
-------------------------------
A pin used in Last Alliance battles against the Dark Lord.
Armor: 3
Resistant to: Shadow Blunt
Vulnerable against: None
Special: +3 Speed, +17 Spirit
Found at: Chest in Minas Tirith
1st Age Galadhrim Pin of Spirit Warding
----------------------------------------
A token given by the first Elves to Men they trusted.
Armor: 6
Resistant to: Air Shadow
Vulnerable against: None
Special: +9 Strength, +11 Dexterity, +17 Speed, +6 Con
Found at: Chest in Pelennor Fields
1st Age Eregion Pin of Weapon Warding
--------------------------------------
A device that has held great power for centuries.
Armor: 6
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +5 Dexterity, +14 Speed, +15 Spirit
Found at: Chest in Pelennor Fields
===============================================================================
[ITE] Items
===============================================================================
All of these items are found from chests or after defeating enemies in a
battle. Some can also be found using Morwen's stealing abilities.
Name Description
------- -------------
Kingsfoil Restores some Health
Lembas Restores some Action Points
Leaf of Old Toby Restores some Health and Action Points
Ent Bark Increases Armor Value
Ent Draught Phial Restores greater Health
Longbottom Leaf Restores greater Action Points
Packet of Old Toby Restores greater Health and Action Points
Elf Medicine Revives a knocked out character
Fresh Athelas Restores full Health
Sachel of Old Toby Restores full Health and Action Points
Kingsfoil Leaves Restores some Health to the party
Leaves of Lembas Restores some Action Points to the party
Leaves of Old Toby Restores some Health and AP to the party
Ent Draught Flask Restores greater Health to the party
Packet of Lembas Restores greater Action Points to the party
Bag of Old Toby Restores greater Health and AP to the party
Waters of Lorien Restores full Health to the party
Valinor Medicine Revives a knocked out group
Troll Pit Mud Reduces blunt damage
Slime of Orthanc Reduces slashing damage
Gorgoroth Ash Reduces piercing damage
Huorn Pollen Puts a single enemy to sleep
Entwife Pollen Puts a group of enemies to sleep
Drops of Valinor Temporarily increases initiative
Phial of Valinor Temporarily increases initiative of a group
Drops of Healing Restores Health over many rounds
Phial of Vigor Restores Action Points over many rounds
Venom of Vigor Steals Action Points for the attacker
Venom of Fortitude Steals Health for the attacker
Bruinen Water Causes additional Water Spirit damage
Sauron Blood Causes additional Shadow Spirit damage
Rhudaur Roots Causes additional Earth Spirit damage
Sauron Blood Causes additional Shadow Spirit damage
Malar Embers Causes additional Light Spirit damage
Shelob Slime Increases piercing damage
Haunted Dust Increases blunt damage
Dwarven Ale Removes melee, ranged and spirit immobilizing
Waters of Gladden Removes melee immobilization
Limelight Waters Removes ranged immobilization
Marsh Leeches Lifts a Spirit Power attack
Loudwater Mists Awakens a sleeping character
Rusts of Moria Reduces a foe's Armor Value
Morgul Decay Removes a foe's Armor entirely
Arnor Mushrooms Free use of Action Points for the battle
Red Meat Rally Adds some Attack Momentum for the battle
Longbottom Rally Doubles Attack Momentum for the battle
Defy Fire Phial Short duration resistance to Fire Spirit Power
Defy Water Phial Short duration resistance to Water Spirit Power
Defy Earth Phial Short duration resistance to Earth Spirit Power
Defy Air Phial Short duration resistance to Air Spirit Power
Defy Shadow Phial Short duration resistance to Shadow Spirit
Power
===============================================================================
[SCE] Scenes
===============================================================================
This section is just a list of scenes, and their descriptions. If you want to
know where to find a particular scene, try copying the title of the scene, and
searching for it within the walkthrough section.
Scene 1 - Riding to Rivendell
------------------------------
In the Third Age, a man of Gondor rides toward Rivendell.
Scene 2 - Nazgul Agenda
------------------------
Sauron's Ringwraiths search the roads and find this man.
Scene 3 - The She-elf
----------------------
The Elves befriend Berethor, and Idrial joins with him.
Scene 4 - Betrayal
-------------------
Saruman declares war upon these lands, betraying all.
Scene 5 - The Power of Galadriel
---------------------------------
The Elves depart but leave some of their power behind.
Scene 6 - The Dunedain
-----------------------
A few scattered Rangers remain here, bravely resisting.
Scene 7 - Spirit Powers
------------------------
Elf spirit powers remain, bound in craft and hidden places.
Scene 8 - The Fellowship's Camp
--------------------------------
Upon this road evidence of Gandalf's passage remains.
Scene 9 - Moria's Past
-----------------------
To travel to the Elves, Berethor must first enter Moria.
Scene 10 - Saruman's Trap
--------------------------
The Wizard escaped Saruman, but war has come quickly.
Scene 11 - The Dwarf
---------------------
Hadhod is one of the ancient but stubborn Dwarven race.
Scene 12 - Moria Today
-----------------------
Moria's Dwarves were slaughtered by the dark powers.
Scene 13 - Runes of the Seven Kings
------------------------------------
Many secrets still remain in these halls, yet to be found.
Scene 14 - The Watcher's Lair
------------------------------
Ancient creatures such as the Watcher still lurk here.
Scene 15 - Moria Wargs
-----------------------
Within, Moria Wargs are said to roam the dark corridors.
Scene 16 - Mithril, Weapons and Warfare
----------------------------------------
The true wealth of this realm is in their rare metal, Mithril.
Scene 17 - Elf-Dwarf Animosity
-------------------------------
Hatred has existed between Elf and Dwarf for many ages.
Scene 18 - The White and Grey Wizards
--------------------------------------
Gandalf shall aid Berethor as he travels through Moria.
Scene 19 - Camping at the Crossroads
-------------------------------------
There is evidence of Gandalf's group at a three-way passage.
Scene 20 - Key to the Book of Secrets
--------------------------------------
The folly of Gandalf's small friend comes to Berethor's aid.
Scene 21 - The Moria Horde
---------------------------
The Goblins fear a greater power who stalks the halls.
Scene 22 - The Secret Door
---------------------------
Long ago the Elves helped the Dwarves to hide their doors.
Scene 23 - Inhabitants of the Mountain
---------------------------------------
Many creatures now dwell under the Misty Mountains.
Scene 24 - Weapons of Forgotten Ancestors
------------------------------------------
The Dwarves forged great weapons and a few still remain.
Scene 25 - Goblin Hatred
-------------------------
The Goblin is but a small breed of Orc, filled with hate.
Scene 26 - Berethor Flashback
------------------------------
But it is things that cut to the heart of the matter.
Scene 27 - Water Mirrors
-------------------------
The Lady Galadriel shall await Berethor in Lothlorien.
Scene 28 - Cleaning West Moria
-------------------------------
To dominate Goblins, their chieftains must be defeated.
Scene 29 - His Balrog Spells
-----------------------------
Gandalf held back the Balrog's gaze but your time runs out.
Scene 30 - Dwarrowdelf
-----------------------
Berethor must reach Balin's Tomb if he is to find Gandalf.
Scene 31 - The Fellowship's Passage Here
-----------------------------------------
The Goblin horde will relentlessly pursue all invaders.
Scene 32 - Aragorn of the Dunedain
-----------------------------------
Berethor's destiny and the return of the king.
Scene 33 - Hadhod's Sorrow
---------------------------
Moria's cruel inhabitants destroyed all that Hadhod loved.
Scene 34 - Troll Slaves
------------------------
The malice of Cave Trolls now turns upon Berethor's group.
Scene 35 - The Great Bridge
----------------------------
Gandalf waits at the only exit, the Bridge of Khazad-dum.
Scene 36 - Gandalf's Fight with the Balrog
-------------------------------------------
The Grey Wizard throws down the Balrog and is reborn.
Scene 37 - Elven Sanctuary
---------------------------
Berethor is asked to aid the Elves after visiting Lothlorien.
Scene 38 - Price of passage
----------------------------
The Elves will aid your group as they did the fellowship.
Scene 39 - Boromir has Fallen
------------------------------
Berethor's quest to find Boromir is over, for he is now dead.
Scene 40 - Defemding the River
-------------------------------
The Elves help defend all Rohirrim along the Anduin River.
Scene 41 - War Comes to Rohan
------------------------------
But Saruman attacks Rohan both from within and without.
Scene 42 - Wargs Raiding Rohan
-------------------------------
Wargs roam the plains and begin to prey upon villages.
Scene 43 - Eomer is Banished
-----------------------------
The King's nephew resists, but his men are soon exiled.
Scene 44 - Passage of a Man, Dwarf and Elf
--------------------------------------------
Berethor's band must track Aragorn to lands near Fangorn.
Scene 45 - Do Not Feel Used
-----------------------------
All must trust the power of Elves in facing the perils ahead.
Scene 46 - Eomer's Rebels
--------------------------
Eomer slays the Uruk-hai while Saruman plots terrible evil.
Scene 47 - Leaving the Elves Behind
------------------------------------
Leave the river behind, knowing the Elves shall aid you still.
Scene 48 - Tree Guardians
--------------------------
The Ents will be awakened to fight in the war yet to come.
Scene 49 - The Woods Sleep
---------------------------
Saruman attacks the trees before they are called to wrath.
Scene 50 - Saruman's Betrayal
-------------------------------
The Wizard betrays his order and he sets a trap for you.
Scene 51 - Big Friends
-----------------------
The Ents march to war, roused by the smallest of beings.
Scene 52 - Gandalf's Return
----------------------------
Gandalf rejoins his companions as Berethor seeks Eomer.
Scene 53 - Watching Rohan
--------------------------
Saruman spies on Rohan as he plots to control his war.
Scene 54 - Angry Huorn Trees
-----------------------------
Gandalf reveals that the Ents will arrive when needed most.
Scene 55 - Gandalf and Galadriel's Plan
----------------------------------------
You must gather the Rohirrim while Gandalf frees Theoden.
Scene 56 - Old Hatreds
-----------------------
Wild Men strike Rohan, to prevent them aiding Gondor.
Scene 57 - Morwen's History
----------------------------
The family of the maiden of Rohan is scattered by this war.
Scene 58 - Rohan's Riders
--------------------------
In despair, Theoden rides to war, but needs Berethor's aid.
Scene 59 - Vulnerable Frontier
-------------------------------
Rohan's villages are falling to Saruman and hope dwindles.
Scene 60 - Saruman and Theoden
-------------------------------
Gandalf will bolster Edoras but Grima already betrayed it.
Scene 61 - Riding to Edoras
----------------------------
Shadowfax bears Gandalf to Edoras to lift Saruman's curse.
Scene 62 - The Golden Hall and Grima
-------------------------------------
Saruman's curse is lifted from Theoden and he is restored.
Scene 63 - The Horse and the Rider
-----------------------------------
The days have gone down in the west...into shadow.
Scene 64 - War's Grim Purpose
------------------------------
Berethor must risk death to save others, for this is his fate.
Scene 65 - Warg Ambushes
-------------------------
Sharku leads Warg Riders against refugees upon the road.
Scene 66 - Old Strongholds
---------------------------
Saruman seeks the downfall of all men, including Berethor.
Scene 67 - The Great Test to Come
-----------------------------------
It is the doom of your party to grow or die in this fortress.
Scene 68 - Aragorn's Sacrifice
--------------------------------
Even Aragorn, the future King, risked all upon this road.
Scene 69 - Helm's Deep Convergence
------------------------------------
All brave warriors now join to defend the people of Rohan.
Scene 70 - Secrets of the Family
---------------------------------
Morwen fights for Rohan but is herself a Gondor exile.
Scene 71 - Saruman's War Plan
------------------------------
By Saruman's craft vile weapons now ravage this world.
Scene 72 - The Elves Arrive
----------------------------
An ancient alliance is honored as Elves march to aid Men.
Scene 73 - The Uruk-hai Army Approaches
----------------------------------------
Ten thousand Uruk-hai warriors march upon Helm's Deep.
Scene 74 - Shatter the Wall
----------------------------
Saruman unleashes a new weapon upon the ancient wall.
Scene 75 - Fall Back!
----------------------
Many defenders fall as Theoden calls his men to the Keep.
Scene 76 - Saruman's End Draws Near
------------------------------------
While Saruman gloats, the Ents approach his dark tower.
Scene 77 - Final Retreat
-------------------------
Saruman attempts to bend Berethor to his will a final time.
Scene 78 - Look to My Coming!
------------------------------
Gandalf arrives to win the battle but must hurry to Gondor.
Scne 79 - You Are Free of His Possession
-----------------------------------------
Gandalf reveals that Berethor was possessed by Saruman.
Scene 80 - Osgiliath Assault
-----------------------------
All the powers of the Third Age now arrive at Minas Tirith.
Scene 81 - Realization of Past Cowardice
-----------------------------------------
Berethor learns his mind has forgotten his past weakness.
Scene 82 - A Long Planned Invasion
-----------------------------------
Faramir's defenders shall be overwhelmed by the Orc host.
Scene 83 - Denethor's Favor
----------------------------
Many have fallen from the Steward's favor, even his son.
Scene 84 - Spawn of Sauron
---------------------------
Gothmog leads the assault on the city, showing no mercy.
Scene 85 - Fear of the Nazgul
------------------------------
The Nazgul circle overhead on Fell Beasts, causing terror.
Scene 86 - Outmatched
----------------------
Gondorian Rangers also require Berethor's aid at the river.
Scene 87 - Crossing the Anduin
-------------------------------
Holding the bridges and the shore are vital to Minas Tirith.
Scene 88 - Revelation of Morgul Possession
-------------------------------------------
A Morgul blade once forced Berethor to flee the battlefield.
Scene 89 - Routes Known to Faramir
-----------------------------------
Berethor must somehow rescue Idrial to redeem himself.
Scene 90 - Possession Overcome
-------------------------------
Free of his curse, Berethor prepares to enter the White City.
Scene 91 - The Siege of Minas Tirith
-------------------------------------
The Dark Lord's army now assails the Minas Tirith walls.
Scene 92 - Darkness Overcome
-----------------------------
Sauron intended Berethor to be his instrument of terror.
Scene 93 - Linked Gates
------------------------
Now the battle becomes small fights in the city streets.
Scene 94 - Gondor is Weak
--------------------------
With Denethor's failure, Gondor's fate is now shared by all.
Scene 95 - Gandalf Rallies the City
------------------------------------
Gandalf rallies the defenses that the Steward abandoned.
Scene 96 - I Shall Break Him
-----------------------------
The Witch-king finds Gandalf and seeks to break him.
Scene 97 - Not All Shall Live
-------------------------------
Faramir has been spared, but Denethor goes to his doom.
Scene 98 - Failure of the Steward
----------------------------------
Berethor is now free to choose his own fate upon Pelennor.
Scene 99 - Change of the Rohirrim
----------------------------------
Theoden now leads his kingdom in a final, glorious charge.
Scene 100 - The Six Thousand
------------------------------
Berethor must aid the Rohirrim, for their sacrifice is total.
Scene 101 - Great Glory
-----------------------
Theoden gives his own life, for he fears nothing on the field.
Scene 102 - Monsters From the South
------------------------------------
The Haradrim send huge Mumakil at those still surviving.
Scene 103 - New Tactics
------------------------
Now the best Orc warriors and leaders must be overthrown.
Scene 104 - The Witch-king Attacks
-----------------------------------
The Witch-king leaves Minas Tirith to seek out Theoden.
Scene 105 - Death of the Witch-king
------------------------------------
Sauron's greatest servant cannot win this fight.
Scene 106 - Fall of the Witch-king
-----------------------------------
Their leader falls, but the Nazgul are still bound to Sauron.
Scene 107 - Called to War
--------------------------
At last the Army of the Dead come, to save all of Gondor.
Scene 108 - Return of The King
-------------------------------
Aragorn returns to Minas Tirith as their King and healer.
Scene 109 - The Brave Prevail
------------------------------
Gandalf's trust in Berethor is fulfilled by the victory of Men.
===============================================================================
[ENE] Enemies
===============================================================================
Starving Lesser Warg
---------------------
Saruman drives ravaging Wargs north from Isengard where they often hunt in
packs.
Encountered at: Eregion
HP: 637 AP: 114
Vulnerabilities: Pierce
Strengths: Blunt
Wild Man Sword Rabble
----------------------
Hateful Dunlending madmen swarm across Rohan, seeking revenge for their own
misery.
Encountered at: Eregion
HP: 305 AP: 50
Vulnerabilities and Strengths - None
Wild Man Sword Warrior
-----------------------
These Wild Men are hardened from their travels, making them more deadly
Encountered at: Eregion
HP: 411 AP: 61
Vulnerabilities and Strengths - None
Orc Sword Warrior
------------------
Isengard's better-trained warriors are sent north to raid all lands near
Isengard, attacking Men and Elves alike.
Encounted at: Eregion
HP: 124 AP: 61
Vulnerabilities and Strengths - None
Orc Archer Rabble
------------------
Bred in the pits of Orthanc, Saruman sends his Orc rabble north, armed with
crude bows to ambush Elves upon the roads.
Encounted at: Eregion
HP: 125 AP: 40
Vulnerabilities and Strengths - None
Armored Orc Sword Veteran
--------------------------
Hardened veterans of Saruman's raids often join small bands of lesser Orcs
in coordinated terror attacks.
Encountered at: Eregion
HP: 345 AP: 55
Vulnerabilities and Strengths - None
Orc Shadow Chieftain
---------------------
Wielders of deadly Shadow Spirit Powers are used by Saruman to spread
Mordor's influence across the north.
Encountered at: Eregion
HP: 514 AP: 206
Vulnerabilities and Strengths - None
Cave Troll Rabble
------------------
Dim-witted Cave Trolls will wander into all lands, seeking refuge in dim
places by day and feeding by night.
Encountered at: Eregion, East Moria
HP: 2993 AP: 139
Vulnerabilities and Strengths - None
The Watcher in the Water
-------------------------
The Watcher in the Water is a foul creature that has lived long ages in the
deep places beneath the Misty Mountains.
Encountered at: End of Eregion Chapter as well as start of West Moria chapter
HP: 3112 AP: 242
Vulnerabilities - Fire
Strengths - Water
Immune to - Sleep, Bind Melee
Albino Cave Warg
------------------
Saruman drives ravaging Wargs north from Isengard where they often hunt in
packs.
Encountered at: West Moria
HP: 1460 AP: 193
Vulnerabilities - Water, Pierce
Strengths - Blunt
Moria Goblin Archer Rabble
---------------------------
Better armored lesser Goblins patrol Moria's eastern corridors with crude bows,
ambushing any who discover a way inside.
Encountered at: West Moria
HP: 891 AP: 141
Vulnerabilities - Water, Pierce
Strengths - Fire
Moria Goblin Sword Warrior
---------------------------
Skittering Goblin warriors are armed with crude swords and a variety of
makeshift shields and armor.
Encountered at: West Moria
HP: 852 AP: 140
Vulnerabilities - Water, Pierce
Strengths - None
Moria Goblin Sword Veteran
---------------------------
Experienced Goblin warriors in Moria often use a combination of weapons to cut
down intruders.
Encountered at: West Moria
HP: 921 AP: 115
Vulnerabilities - Water, Pierce
Strengths - Fire
Moria Goblin Shadow Chieftain
------------------------------
This mighty Goblin leads his horde using Dark powers.
Encountered at: West Moria
HP: 1200 AP: 391
Vulnerabilities - Water, Pierce
Immune - Fire, Sleep
Cave Troll Shadow Chieftain
-----------------------------
Commanding Cave Trolls are clever and capture items with Dark Spirit Power.
Encountered at: East Moria
HP: 3409 AP: 679
Strengths - Pierce
Immune - Stun
The Balrog of Morgoth
-----------------------
The Dwarves delved too deeply and freed this ancient creature of shadow
and flame who now rules Moria.
Encountered at: End of East Moria
HP: 72317 AP: 4335
Vulnerabilities - Water, Light
Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow
Armored Orc Sword Warrior
--------------------------
Isengard's armored warriors are coming east to raid all Rohan lands, attacking
Men and Elves alike.
Encountered at: East Emnet Gullies
HP: 1428 AP: 253
Vulnerabilities - Water, Blunt
Armored Orc Archer
-------------------
Saruman now sends armored Orcs east with bows to ambush Elves at the river.
Encountered at: East Emnet Gullies
HP: 1236 AP: 273
Vulnerabilities - Water, Blunt
Orc Veteran
------------
Saruman sends hardened veterans with additional armor to cut through to the
Anduin River.
Encountered at: East Emnet Gullies
HP: 1867 AP: 264
Vulnerabilities - Water, Blunt
Armored Orc Greater Captain
----------------------------
Superior Orc commanders are used by Saruman to inspire unruly Orcs as they
fan out across Rohan.
Encountered at: East Emnet Gullies
HP: 2557 AP: 373
Vulnerabilities - Water, Blunt
Immune - Sleep
Armored Orc Shadow Chieftain
-----------------------------
Wielders of deadly Shadow Spirit Powers are used by Saruman to spread Mordor's
influence across the north.
Encountered at: East Emnet Gullies
HP: 2557 AP: 373
Vulnerabilities - Water, Blunt
Immune - Sleep
Uruk-hai Scout Warrior
-----------------------
Saruman's fastest warriors are equipped in leather armor and sent to patrol
Rohan's plains as light infantry.
Encountered at: East Emnet Gullies
HP: 2135 AP: 295
Vulnerabilities - Shadow, Slash
Uruk Scout Captain
--------------------
Commanders of Uruk-hai Scout forces lead through brute force and the power of
the Shadow.
Encountered at: East Emnet Gullies
HP: 2421 AP: 480
Vulnerabilities - Shadow, Slash
Immune - Sleep, Bind Ranged
Uruk-hai Scout Veteran
-----------------------
Veteran Uruk-hai scouts lead the wargroups as they fan out across Rohan,
leading deadly assaults.
Encountered at: East Emnet Gullies
HP: 2061 AP: 295
Vulnerabilities - Shadow, Slash
Hardened Greater Warg
----------------------
Saruman's Wargs are spreading east from Isengard, feeding upon Rohan's people.
Encountered at: East Emnet Gullies
HP: 2186 AP: 305
Vulnerabilities - Pierce
Strengths - Blunt
Immune - Stun
Elite Orc Sword Warrior
------------------------
Saruman's Wargs are spreading east from Isengard, feeding upon Rohan's people.
Encountered at: East Emnet Gullies
HP: 2186 AP: 305
Vulnerabilities - Pierce
Strengths - Blunt
Immune - Stun
Elite Orc Greater Captain
---------------------------
Orc discipline is maintained by powerful Orc Commanders who inspire their
minions.
Encountered at: Plains of Rohan
HP: 5202 AP: 1086
Vulnerabilities - Water, Blunt
Immune - Sleep
Grizzled Greater Warg
----------------------
Rohan's huge battle-scarred Wargs are the most dangerous of all.
Encountered at: Plains of Rohan
HP: 3743 AP: 415
Vulnerabilities - Pierce
Strengths - Blunt
Immune - Stun, Bind Ranged, Bind Spirit
Wild Man Sword Rabble
-----------------------
Vengeful barbarians fron Dunalnd are used by Saruman as expendible shock
troops.
Encountered at: Plains of Rohan
HP: 4696 AP: 406
Vulnerabilities - Fire, Slash
Immune - Bind Ranged, Bind Spirit
Wild Man Sword Warrior
-----------------------
These Wild Man warriors are hardened from their travels, making them more
deadly.
Encountered at: Plains of Rohan
HP: 4884 AP: 416
Vulnerabilities - Fire, Slash
Immune - Bind Ranged, Bind Spirit
Grima Wormtongue
------------------
Rohan's trusted advisor Grima never rests, weakening Rohan so Saruman can
destroy it.
Encountered at: Plains of Rohan
HP: 14927 AP: 2003
Vulnerabilities - Light
Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow
Heroic - Shadow
Sharku, Warg-Rider Capt.
-------------------------
Sharku's Warg Riders are used by many Dark Forces to scout ahead of the main
army, causing terror and havoc.
Encountered at: Plains of Rohan
HP: 18696 AP: 627
Vulnerabilities - Water, Blunt
Strengths - Slash
Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow
Uruk-hai Archer
----------------
The Uruk-hai's thick iron plate armor is complimented by specialized weaponry
and thick war cleavers capable of
Encountered at: Helm's Deep
HP: 5033 AP: 10346
Vulnerabilities - Light, Blunt
Strengths - Earth, Pierce
Immune - Bind Melee, Bind Spirit
Uruk-hai Sword Veteran
-----------------------
Veteran Uruk-hai warriors have already pillaged Rohan and are deadly fighters.
Encountered at: Helm's Deep
HP: 6136 AP: 10966
Vulnerabilities - Light, Blunt
Strengths - Earth, Pierce
Uruk-hai Shadow Chieftain
--------------------------
A few Uruk-hai who use deadly Shadow Spirit Powers accompany the army to give
them an added edge in combat.
Encountered at: Helm's Deep
HP: 6136 AP: 10966
Vulnerabilities - Light, Blunt
Strengths - Earth, Pierce
Immune - Sleep
Uruk-hai Sapper
----------------
Saruman has crafted vile explosive devices that these warriors are to deliver
against Helm's Deep.
Encountered at: Helm's Deep
HP: 6904 AP: 10745
Vulnerabilities - Light, Slash
Strengths - Earth, Pierce
Immune - Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit
Uruk-hai Berserker
-------------------
Berserkers are fanatical Uruk-hai. Driven into a rage they are thrown at foes
to carve a foothold for the army.
Encountered at: Helm's Deep
HP: 9701 AP: 10361
Vulnerabilities - Light, Slash
Strengths - Earth, Pierce
Immune - Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit
Veteran Uruk-hai Berserker
---------------------------
Few of Saruman's Berserkers sruvive to become veterans. Those that do are
incredibly deadly warriors.
Encountered at: Helm's Deep
HP: 10086 AP: 10377
Vulnerabilities - Light, Slash
Strengths - Earth, Pierce
Immune - Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit
Attack Troll Veteran
---------------------
Mountain Trolls are used to smash gates and spearhead attacks on key positions,
often wearing crude armor.
Encountered at: Helm's Deep, Osgiliath
HP: 14311 AP: 10397
Vulnerabilities - Air
Strengths - Slash, Pierce
Immune - Stun, Sleep, Bind Ranged, Bind Spirit
Attack Troll Captain
---------------------
Leading Trolls wear formidable armor and are often armed with two cruel swords
to maximize the damage of their attacks.
Encountered at: Helm's Deep
HP: 17643 AP: 10442
Vulnerabilities - Air
Strengths - Slash, Pierce
Immune - Stun, Root, Sleep, Bind Ranged, Bind Spirit
Mordor Orc Archer
-----------------
Sauron now sends his best armored and most well trained Orcs to lead the
river invasion.
Encountered at: Osgiliath
HP: 2877 AP: 10486
Vulnerabilities - Slash
Strengths - Water
Immune - Bind Melee, Bind Spirit
Mordor Orc Warrior
-------------------
Protected by Mordor's best armor, Sauron's warriors attack across the river.
Encountered at: Osgiliath
HP: 2900 AP: 10496
Vulnerabilities - Slash
Strengths - Water
Immune - Root, Bind Ranged, Bind Spirit
Mordor Orc Veteran
-------------------
Veteran Orcs from earlier battles are given heavy armor to stiffen Sauron's
attack force.
Encountered at: Osgiliath
HP: 4742 AP: 10527
Vulnerabilities - Slash
Strengths - Water
Immune - Bind Ranged, Bind Spirit, Slow
Gothmog, Orc Army Commander
----------------------------
Gothmog is the incredibly tough Commander of Orc armies. Immune to most
powers, few are able to face him in combat.
Encountered at: Osgiliath
HP: 60589 AP: 60593
Vulnerabilities - Fire, Light
Strengths - Blunt, Slash, Pierce
Immune - Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit
Mordor Orc Shadow Chieftain
----------------------------
Mordor's Orc leaders use Shadow Spirit POwers to quickly smash through Gondor's
defenses.
Encountered at: Osgiliath
HP: 7174 AP: 10928
Vulnerabilities - Slash
Immune - Water, Root, Sleep, Bind Ranged, Slow
Mordor Orc Captain
-------------------
Cruel and deadly Mordor Orc Captains drive their minions forward using
Sauron's power as their whip.
Encountered at: Osgiliath
HP: 8775 AP: 10532
Vulnerabilities - Slash
Strengths - Water
Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Slow
Grizzled warg
--------------
Mordor sends huge Wargs across the river to outflank Gondor's defenders.
Encountered at: Osgiliath
HP: 12203 AP: 346
Ringwraith Fell Beast Captain
------------------------------
As Sauron's army attacks Gondor his Ringwraiths direct the invasion atop their
deadly Fell Beasts.
Encountered at: Osgiliath
HP: 91932 AP: 60447
Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit
Ringwraith Shadow Captain
---------------------------
Sauron uses his Ringwraiths to direct the crossing of the Anduin and reinforce
his army when it waivers.
Encountered at: Osgiliath Sewers
HP: 17160 AP: 10447
Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow
Easterling Warrior
-------------------
Men of the East have long hated Gondor and now that the gates are breached they
shall attempt to raze the city.
Encountered at: Minas Tirith, Pelennor Fields
HP: 19495 AP: 15507
Vulnerabilities - Earth, Water, Light
Immune - Bind Ranged, Bind Spirit, Slow
Elite Easterling Warrior
-------------------------
These elite Men who serve Sauron are highly skilled warriors outfitted with
well-crafted armor and viscous weaponry.
Encountered at: Pelennor Fields
HP: 39414 AP: 20627
Vulnerabilities - Earth, Water, Light
Strengths - Slash
Immune - Bind Ranged, Bind Spirit
Elite Mordor Orc Archer
-----------------------
Gothmog turns his best archers north to fire upon Theoden's charging Rohirrim
as they counterattack.
Encountered at: Pelennor Fields
HP: 22890 AP: 20448
Vulnerabilities - Slash
Strengths - Water
Immune - Root, Bind Melee, Bind Spirit
Elite Mordor Orc Warrior
-------------------------
Gothmog assembles his best warriors upon Pelennor to halt the charge of the
Rohirrim.
Encountered at: Pelennor Fields
HP: 26680 AP: 20416
Fragile - Slash
Strengths - Water
Immune - Root, Bind Melee, Bind Spirit
Elite Orc Veteran
-------------------
Veteran Mordor Orcs are used by Gothmog to stiffen their formations against
the wrath of Rohan.
Encountered at: Pelennor Fields
HP: 29589 AP: 20467
Vulnerabilities - Slash
Strengths - Water
Immune - Root, Bind Ranged, Bind Spirit, Slow
Elite Mordor Orc Shadow Chieftan
---------------------------------
Elite Orc leaders with Shadow Spirit Powers strive to cut down Rohan's key
warriors and help their army regroup.
Encountered at: Pelennor Fields
HP: 28528 AP: 20908
Vulnerabilities - Slash
Immune - Water, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow
Elite Troll Captain
---------------------
Elite Veteran Troll Captains are directed by the Witch-king to steady the
wavering Orc Army.
Encountered at: Pelennor Fields
HP: 74104 AP: 20778
Vulnerabilities - Light, Blunt
Strengths - Pierce
Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow
Elite Troll Shadow Captain
---------------------------
Elite Veteran Troll Chieftains use Sauron's powers to maintain the cohension
of his army.
Encountered at: Pelennor Fields
HP: 63938 AP: 21001
Vulnerabilities - Water, Light, Pierce
Strengths - Blunt
Immune - Sleep, Bind Melee, Bind Ranged, Bind Spirit, Slow
Mumakil of Harad
-----------------
These huge, virtually unkillable beasts from Harad's deserts come to smash
Gondor's defenders.
Encountered at: Pelennor Fields
HP: 206288 AP: 50738
Vulnerabilities - Water, Light
Powerless - Pierce
Strengths - Shadow
Immune - Stun, Root, Sleep, Bind Ranged, Slow
Witch-king
------------
The Witch-king personally directs the battle inside Minas Tirith, flying to key
positions and slaying all defenders.
Encountered at: Pelennor Fields
HP: 300652 AP: 59098
Vulnerabilities - Light, Blunt, Pierce
Immune - Stun, Root, Sleep, Bind Melee, Bind Ranged, Bind Spirit,
===============================================================================
[CRE] Credits & Others
===============================================================================
Thanks to GameFAQs for putting up this FAQ.
Sites that have permission to use this FAQ are:
www.gamefaqs.com
www.the3rdage.com
www.gamerhelp.com
healst at 48 seconds