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Product Description

Platform: Xbox 360 | Edition: Standard

Product Description

Prototype 2 RADNET Edition is a highly limited edition of Prototype 2. Designed for "early bird" fans, it comes equipped with a RADNET access code found on the back of the game manual. Prototype 2 takes the unsurpassed carnage of Radical Entertainment's original best-selling open-world game of 2009 - Prototype - and delivers the most over-the-top action game of 2012. Cut your way through the viral wastelands of NYZ and build up a vast genetic arsenal as you hunt, kill and consume your way toward the ultimate goal, destroying Alex Mercer! Become the ultimate shape-shifting weapon in Prototype 2. Cut through the wastelands of post-viral New York Zero and build a genetic arsenal of all-new biological weapons and abilities on your quest to murder your maker and the devil himself, Alex Mercer. Witness building-size infected beasts ambush entire city streets. Glide and park our across the cityscape. Take on swarms of highly trained Black watch soldiers. Step into the role of Sgt. James Heller, and hunt, kill and become anybody who stands in your way to absorb memories and gain new abilities. Wield the unbelievable Tendril power that allows you to lift and tear apart cars and military vehicles, ensnare powerful infected beasts and shred groups of enemies to pieces. Track down Mutation perks, including better locomotion abilities, sharper claws and enhanced disguise abilities, to build and customize the ultimate Prototype. The virus has left the city in ruins, but it's not going to stop you from achieving your goal. Unleash the true power of infection raging within you and kill Alex Mercer.

Amazon.com

New York Zero is a post-viral wasteland broken up into three distinct districts. The Green Zone is heavily militarized. The Yellow Zone is an overcrowded refugee camp, nothing more than a quarantined shanty town. The war-ravaged nightmare known as the Red Zone is where the Blacklight virus has completely overrun the once-great city's skyscrapers and population.

Synopsis

You are Sgt. James Heller, a soldier left to die, distraught husband to a deceased wife and father to a dead son. You are infected. There is one thing left to do — hunt down and kill Alex Mercer.

Become the ultimate shape-shifting weapon in Prototype 2. Cut through the wastelands of post-viral New York Zero and build a genetic arsenal of all-new biological weapons and abilities on your quest to murder your maker and the devil himself, Alex Mercer. Witness building-size infected beasts ambush entire city streets. Glide and parkour across the cityscape. Take on swarms of highly trained Blackwatch soldiers. Step into the role of Sgt. James Heller, and hunt, kill and become anybody who stands in your way to absorb memories and gain new abilities. Wield the unbelievable Tendril power that allows you to lift and tear apart cars and military vehicles, ensnare powerful infected beasts and shred groups of enemies to pieces. Track down your enemies by emitting sonar pulses from your body. Choose from a wide variety of new Mutation perks, including better locomotion abilities, sharper claws and enhanced disguise abilities, to build and customize the ultimate Prototype. The virus has left the city in ruins, but it's not going to stop you from achieving your goal. Unleash the true power of infection raging within you and kill Alex Mercer.

Key Features:

Play as the all-new infected protagonist, Sgt. James Heller, soldier and husband to a deceased wife and child, in this sequel to the popular open-world game, Prototype

Become the ultimate shape-shifting weapon as you cut through the wastelands of post-viral New York Zero and build a vast genetic arsenal of deadly new biological weapons and abilities on your quest to kill Alex Mercer

Take down the devil himself, Alex Mercer, against the explosive backdrop of New York Zero and its warring factions fighting for control over the infection

Explore New York Zero's three distinct zones, including the heavily militarized Green Zone, the overcrowded refugee camps of the quarantined Yellow Zone and the war-ravaged home of Alex Mercer, the Red Zone

Unleash the ultimate form of shape-shifting devastation and take advantage of the unbelievable Tendril power that lets you lift and tear apart cars and military vehicles, ensnare powerful infected beasts and shred large groups of enemies to pieces

Mix and match an impressive range of new Mutation perks, including bigger and faster locomotion abilities, sharper claws and enhanced disguise abilities, to create your own ultimate Prototype

Disguise yourself as soldiers, scientists and more to absorb their memories and acquire new abilities

Ok, ok.. we all know the common complaints like less than stellar animations, rehashed materials, subpar story, excessive swearing, ect ect. To be honest, so what? Who are we kidding here? Anyone that played the first Prototype knew what it was and likely what the sequel would be. Seriously, did the first Prototype have an epic, page-turning story? Nope. Next-gen animations/graphics? Nahhh. Innovative, creative side-quests? You got to be kidding me.

The first Prototype was a respectable attempt at gore-filled, city smashing, turn-your-brain-off entertainment. Prototype 2 followed in its footsteps perfectly. An open world game full of random people to chop/slice/absorb/explode/splatter, vehicles to destroy/demolish, and a bunch of random collectables to hunt down tied together with a passable storyline and a mix of barely developed characters. And there is nothing wrong with that kind of game, not one thing. Granted, it may not be worth $60...

Far too many negative responses to this game are from people that got their hopes up. They got suckered into the marketing and somehow forgot what the first Prototype was. Hint: It wasn't a live-action trailer with a Johnny Cash soundtrack. It is what it is folks.... a game based on an old Hulk game model; mindless, gory, entertainment.

Take it at face value and it is a great way to spend a weekend. Any attempt to bring thinking into it and you'll ruin it. So, much like the SyFy original films of today: sit back, turn off the old grey-matter, and watch some crap get blown up.

I was starting to feel regret seeping into my mind about 6 hours into this game. Something just didnt feel right. Yeah i was having a pretty good time playing the game. Things just felt like they could be cranked up a few notches on the fun meter. Thats when i made it to the Red Zone, the final part of the game where the whole city is in ruins and overrun with infected. The buildings are the tallest here and you can use your Heller to his fullest potential. I highly suggest upgrading his jumping/ running early in the game, so when you make it to the red zone you are flying over huge sky scrapers and doing elbow drops on tanks from 50 floors up. It is quite exhilirating. The rush of vertigo never gets old and slaying hundreds of infected and taking on the challenging brawlers and strike teams is sooo much more fun when you have massive buildings to scale and plan out your attacks. This game redeemed itself in the red zone and now i dont regret buying it at all. The improved graphics help alot with the immersion as well.

I had a lot of fun with the first Prototype. The sequel is better in pretty much every way. The graphics are better, the mission set up is better, the story (while not great) is better. If you played the first game you know what you're getting yourself into. Full on over the top, comic book style, ultra-violence. It is what it is. That's what the developers set out to make and in that regard they succeeded.

I've seen several reviewers complain about the language in the game. All I have to say to that is don't buy a mature rated game again. There is no more foul language in this game than in a GTA title. In context, the F-bombs make perfect sense to me and haven't distracted me from my fun one bit. James Heller is one pissed off protagonist. If some manic murdered my wife and child I'd be dropping some F-bombs myself. Also I've been in the military and that is how men in the armed forces talk. Get over it. This game isn't for kids!

On to the review:

Graphics:Greatly improved from the first game. The city has far more detail than before, in the first game the city was really drab and boring. In prototype 2 the city looks great, easily on par with a Rockstar game. Heller himself is animated well though some of his moves are obviously taken from Mercer. The other characters in the game, look much better and there is a greater variety of civilians and infected.

Game play:The controls are pretty much the same, not a bad thing, but seem easier to pick up. I especially like how they added a "quick-time" dodge prompt like in the Batman games. This has saved me a lot of poundings (I'm playing on the hard difficulty). They got rid of the optional events from the first game and added side missions that lead to upgrades. I find myself focusing on these rather than the main story. They still have the "events" but they are handled via Radnet DLC where they release the events over time. These also unlock upgrades to Heller. Overall, the way they laid out the way you gain power is paced better and much easier to understand. Nothing like the monster list of abilities from the first title.

Story:Story is not why you play a prototype game, it could easily be Resident Evil done as an open world game. Gentek (Umbrella) created the virus that made Mercer, Heller, and all the "infected". They in turn are supported by Black Watch, a military organization that specializes in putting down biological threats. This game is about revenge! Heller wants to kill Mercer for the death of his wife and daughter. Pretty straight forward. There have been a few twists and turns, a few double crosses. Not too bad, but not too good either. Most the time the story is just a reason for you to go hunt and destroy. That's all it's needed for in a game like prototype.

Final Thoughts:This is the game I expected. No more no less. When I've had a tough day and just want to cause chaos, NYZ is where I'll blow off some stream. The feeling of jumping 300 feet off the top of a sky scraper and gliding half a mile is awesome and I haven't tired of the movement in the game yet. Is it violent, oh yes. Is it brutal, uh huh. Is it everything they said it would be, definitely. That's saying a lot now a days (I'm looking at you Bioware!).Read more ›

I really liked the first Prototype, to me this is what video games should be. Drop you in an open world with limitless power and let you have at it. That being said most of this review will be comparing this game to the first Prototype.

The graphics are much better, everything has more detail in the world around you. Unfortunately some of the animations suffered, like when you consume someone, they dumbed it down a bit.

The game play is much better, they let you hot key your favorite powers so that when you are in Heller form you could claw one guy with 'x' tendril another guy with 'y' and then block an incoming missile with your shield by pressing 'right bumper'. This makes the combat flow a lot better. Also, you start with some powers that you had to earn in the last one, like glide and air dash so that makes it easier to get around initially.

The side quests are great and unfold organically, in the last one you would see an occasional red head appear on the radar and you would have to consume them to unlock a memory. Now it's a yellow head that starts a side mission, it works a lot better. Also the challenges are back and they are fun to mess with.