So, in the spirit of me wanting to push my skills further, I present to you, my WIP HUD layout, It's only one bar right now, the target health/player mana bar, however, it was merely for a proof of concept, needless to say, I'm thrilled about the fact that I was able to make it work, and fill properly.

Just a thought... but the two "leaning" tribals with the the two vertical tribals on either side of them is making my CDO itch.

What happens if you rearrange it a bit so there is one large bar for the player with a small vertical bar to its outside for the player's pet/vehicle and then a small gap before repeating the same pairing for the target and ToT... so you get something like this...

Just a thought... but the two "leaning" tribals with the the two vertical tribals on either side of them is making my CDO itch.

What happens if you rearrange it a bit so there is one large bar for the player with a small vertical bar to its outside for the player's pet/vehicle and then a small gap before repeating the same pairing for the target and ToT... so you get something like this...

You mean something along these lines? I can change to whatever tribal design I want now, honestly, after figuring it out, it's easy as sin, just a matter of changing the overlay to fit the size of the new texture, in any case, let me know if this is what you are going for.

After making that second one, I may scrap the first design altogether , the poorly scalable tribal design makes it look skewed and distorted.

Oh yea, since I may need a little bit more space, this is the proper line to edit right?

I was thinking up another idea as well, making one tribal act as both player and pet health, in essence, filling one side, or one half with player health, and the other with pet health, I see it possible in that second render, use the top portion as the player, and bottom as pet.

Yeah -- the first one was what I was talking about and the second one is really nice.

EDIT: oops... sorry... forgot the other question... that looks like the correct place, yes. And, yeah, once you realize how the HUD bars work, it really is very easy to make happen... you can really get creative with the HUD art.

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What people don't get is that I am, ultimately, an artist at heart. My brush has two colors, 1 and 0, and my canvas is made of silicon.

Heh, after thinking for sometime during the massive thunderstorm here, I've decided to scrap it, and go for 3 cleaner bars, one for player, one for pet, one for target, target of target will be a smaller version of one of them, but essentially, player and pet will have one bar that will fill two sides of a texture, here, let me show you what I mean.

Just for reference, I do have both texted and textless version of the hud packaged already , but Spiel sparked some more creativity .

That sort of M deal, in between them, that may not stay, though, if I can figure out how to make it it's own texture, it can, but if now, I don't want it to be filling with mana/health/focus