Author: ashatejcom

A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is freely available here and is released under the BSD license. Azgaar’s blog is here. I have used...

This post continues the development of the WTG (Wade Terrain Generator). A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is freely available here and is released...

This post continues the development of the WTG (Wade Terrain Generator). A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is freely available here and is released...

This post continues the development of the WTG (Wade Terrain Generator). A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is freely available here and is released...

This post continues the development of the WTG (Wade Terrain Generator). A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e. I’m not using the online editor) D3 is freely available here and is released...

This post continues an exploration of voronoi diagrams, terrain generation and Wade. If you want some background, you can see the first voronoi post here. A Few Notes Before I Get Started This demo uses Wade 4.0.1 I use Wade as a framework and write the JavaScript code myself (i.e....

This post continues an exploration of voronoi diagrams and Wade. If you want some background, you can see the first voronoi post here. In the last post, I said I was going to try to make some sort of map / terrain generator. After you figure out some method to...

This post continues with an exploration of voronoi diagrams and Wade. If you want some background, you can see my previous post here. After poking around on the web, I decided the direction to take with this was to try my hand at a map/terrain generator. Luckily, there is a...

If you don’t know what a voronoi diagram is, you can check it out on Wikipedia here. I was reading a couple of interesting programming / game related things about voronoi diagrams here and here (follow the polygonal map generation link but it’s not https so you may get a...

Steering behavior is a great way to make your game characters move in a lifelike manner. After reading a great set of tutorials by Fernando Bevilacqua here, I thought I’d implement what he did using Wade. This post will cover his ninth (?) article (Queue). I suggest you give the...