Contents

Timing

The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the Supox and the Utwig have attacked and weakened them, on 17 February 2160.

However, if the player is in the solar system of Delta Crateris at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).

Order of Attacks

The Kohr-Ah will attack the various species starting with the Druuge and sequentially converging upon the center of the closest Sphere of Influence to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach. Note that they determine their next target after they annihilate the previous one; they don't adjust their destination until they reach the original target coordinates. So if a race migrates during that window, the Kohr-Ah will readjust their destination daily based on that race's last known position.

Once the Kohr-Ah reach Earth, the game is lost and they broadcast news of their victory to The Captain. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).

It is not too late to complete the game once the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.

The Syreen, the Slylandro, the Melnorme, the Ur-Quan, and the Chmmr (or Chenjesu and Mmrnmhrm) will be never annihilated. These races have no Spheres of Influence; the Humans are the only sphereless race who are exterminated.

These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):

All races alive

If all races are still alive:

Date

Location

Race annihilated

Distance to next victim

Days to reach victim

2159-02-17

600.0,625.0

-

492.0

31

2159-03-19

950.0,279.2

Druuge

316.3

20

2159-04-08

639.2,220.0

Mycon

208.1

13

2159-04-21

441.2,155.8

VUX

134.5

8

2159-04-29

360.8,263.7

Orz

143.1

9

2159-05-08

254.9,360.0

Spathi

211.4

13

2159-05-21

376.1,533.3

Zoq-fot-Pik

207.3

13

2159-06-03

179.8,600.0

Umgah

140.9

8

2159-06-11

043.8,637.2

Arilou

288.8

18

2159-06-29

253.5,835.8

Thraddash

501.2

31

2159-07-30

746.8,924.6

Supox

115.6

7

2159-08-06

853.4,879.7

Utwig

945.4

59

2159-10-04

497.0,004.0

Yehat

448.2

28

2159-11-01

050.2,040.1

Pkunk

137.6

8

2159-11-09

004.8,170.0

Ilwrath

172.2

10

2159-11-19

175.2,145.0

Human

Ignored Zoq-Fot-Pik

If the player met the Zoq-Fot-Pik and did not respond to their distress call, they will be annihilated during the Doctrinal Conflict, before the 17 February launch of the Death March.

Date

Location

Race annihilated

Distance to next victim

Days to reach victim

2159-02-17

600.0,625.0

-

492.0

31

2159-03-19

950.0,279.2

Druuge

316.3

20

2159-04-08

639.2,220.0

Mycon

208.1

13

2159-04-21

441.2,155.8

VUX

134.5

8

2159-04-29

360.8,263.7

Orz

143.1

9

2159-05-08

254.9,360.0

Spathi

251.4

15

2159-05-23

179.8,600.0

Umgah

140.9

8

2159-05-31

043.8,637.2

Arilou

288.8

18

2159-06-18

253.5,835.8

Thraddash

501.2

31

2159-07-19

746.8,924.6

Supox

115.6

7

2159-07-26

853.4,879.7

Utwig

945.4

59

2159-09-23

497.0,004.0

Yehat

448.2

28

2159-10-21

050.2,040.1

Pkunk

137.6

8

2159-10-29

004.8,170.0

Ilwrath

172.2

10

2159-11-08

175.2,145.0

Human

Post Ilwrath Removal and Pkunk Migration

If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:

Date

Location

Race annihilated

Distance to next victim

Days to reach victim

2159-02-17

600.0,625.0

-

492.0

31

2159-03-19

950.0,279.2

Druuge

316.3

20

2159-04-08

639.2,220.0

Mycon

208.1

13

2159-04-21

441.2,155.8

VUX

134.5

8

2159-04-29

360.8,263.7

Orz

143.1

9

2159-05-08

254.9,360.0

Spathi

211.4

13

2159-05-21

376.1,533.3

Zoq-Fot-Pik

207.3

13

2159-06-03

179.8,600.0

Umgah

140.9

8

2159-06-11

043.8,637.2

Arilou

759.4

48

2159-07-29

746.8,924.6

Supox

115.6

7

2159-08-05

853.4,879.7

Utwig

945.4

59

2159-10-03

497.0,004.0

Yehat

351.3

22

2159-10-25

175.2,145.0

Human

Quirks

When the Kohr-Ah annihilate the Arilou'laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.

It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now slightly in a different place, the assault is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged.

If you are in the home system of a race the day they are scheduled to be annihilated, the assault does not get postponed, unlike many other events in the game. The solar system may have warships of that race, and as long as you do not leave, those ships will remain after the annihilation. It is therefore possible to make an alliance with the Orz, for example, after they have been annihilated. For the Umgah, this brings up a particularly morbid joke:

If you enter the Umgah solar system right before the annihilation, but without ever talking to Arilou and thus triggering the zombification, the Umgah will happily to you explain that they are performing experiments with the Talking Pet.

A few minutes later, the annihilation happens, and you can pick up the Talking Pet from the ruins of the Umgah homeworld (even if you don't have the Taalo shield).

Now the interplanetary Umgah ships (that are still there) will praise you as their savior, and urge you to go back to the Umgah homeworld and get your reward. Of course, the Umgah homeworld is now just a heap of smoldering ruins. Doesn't stop them from cheering at you!