Hey /tg/, I'm a very green DM, (2 Sessions under my belt) and I was looking for a system that I could use for a Fallout-Centric setting, with gameplay to match. I've checked the existing Fallout PNP and they seem very clunky.Care to help me out?

I think this is the same guy giving it a second try since the first thread got hijacked by someone shouting "stop liking what I don't like".

OP, you sid the existing Fallout PNP was too clunky for their tasts I presume you mean the GURPS one posted in the first thread. If you want something lighter you try Apocalypse World maybe, but I don't know if that would quite work. You could also take the GURPS book and use it as...Comment too long. Click here to view the full text.

As of Late I have been toying with the notion of designing an RPG for the Magic the Gathering setting, or settings rather. Currently its at the earliest bare bones stages, and all the numbers are rough estimates, but i Would appreciate some feedback on what I have down.

First you would pick a race, lets say for example you pick goblin, your choice of goblin will give you a preset line of stats, average strength, good endurance and dex, bad int and wisdom, great luck, something along those lines, (havent decided on what number scale im using)

Then you would pick a class, which would give you your skill and item proficiancies, so lets say our goblin is going to be a warrior, which gives him proficiency with all sorts of weapons, not so much armor, and some wilderness survival skills and the like

Finaly you would pick a color, and destribute your points. based on what options your race/class favor; Goblins are red all the way, and warriors are red or green, so our goblin warrior could be either red or green, feeling rebellious he decides hes green

Now lastly you would get 25 ish points to spend on your charicter, enhancing those base stats and skills, and buying new proficiancies and abilities. Since hes green, he would look over the green table to see whats avalible and how much things cost for green.

Leveling up would basicly cycle that last step, gaining a new "orb" of mana, and a new batch of points to further improve your charicter. Leveling would be staggered as well with colorless levels being rather cheap in XP but basicly being purely for stats, without access to any colored abilities, levels in his primary color being the standard cost, and levels bought from any secondary or tertiary colors to bring in versatility being bought at a premium

Neato burrito idea, but terrible choice when it comes to lore. I'd recommend sampling lore from another universe. Azeroth has a suprisingly full fluff if you're going for popularity amongst MtG crowd whilst still having a good story, as do other fantasy worlds both in games and in books.

Sitting down in what was now your cabin, you looked over the paper carefully, ink pen in hand. After two hours of having your head meet desk, you had scrapped any sort of seniority-based, council-based, or any sort of autonomous system for getting vessels commanders. Too much work on your end met too many opportunities for asshats like Penar to get in was what you thought of every time. Thus, the new plan was simple- Imperial Fiat. You were the Emperor of the Sea, (in title only) and as such had to confirm all grants of command. You set up some minor guidelines for appointing command, and then proceeded to apply them.

Penar’s first mate, Miguel Santos, would be the Captain of the Carolina. You had sketched out some nonsense plans for things like a hydroponics area, an ammunition shop, a foundry, and a training grounds as sort of proto-improvements which could be built to keep the plebeians busy and maybe get them to advance themselves to becoming respectable citizens.

Your nominal go-to guy, a Sailor by the name of Felts, was going to be Captain of the Arroschere. While the Carolina was going to get upgraded support facilities, the Arroschere was going to be the hit ship. Emptied of everyone except the bare minimum company of Sailors and Engineers and the prizes of Soldiers (Three cheers for the Hero’s Welcome, folks!) would be kicked off, and then as many Warriors as you could cram aboard would be loaded. A small prize crew would be kept aboard in case you found anything good, but aside from that the Arroschere would go fast and scan loud.

For the duration, or until you found something better. Your priorities were getting guns, training troops, and getting more ships and people. A small idea for a shore settlement had been on back burner for a while now, but you wanted to save that for later. Much later.

Interrupting your reverie, Joan stuck her head through your door.

“Voulez-vous jouer?”

You nod halfheartedly, and clear your desk. You liked Joan, but sometimes you could swear you felt a set of eyes over your shoulder when you were around her. Setting up the chess set, she smiled at...Comment too long. Click here to view the full text.

>The Bermuda Triangle is actually a holding grounds for god's scrapped villains/bbegs, heroes, and general OCs. Yes even the edgy "nothin personnel" ones he made while he was the god equivalent of a 8 year old, the bbegs he made while he was DMing for his friends, the Comic book OCs he made, ect. >They were put there because god wanted to make a more consistent setting with a deeper lore and meaning instead of doing the god equivalent of writing horrible fanfiction. >He...Comment too long. Click here to view the full text.

>>46334542>every once in a while one would nearly escape, because containing a divine self-insert is trying even by God's standards>occasionally, a boat or aircraft would be around to witness this event>NOONE CAN KNOW

I've been looking at Adeptus Evangelion v3, and it looks interesting. I've always been a big fan of the show, and an evangelion game would be a nice change of pace. But I am a bit wary because I see it is a homebrew.

Is Adeva any good? Mostly asking about v3 because I don't want to have to learn DH.

AdEva tends to be janky, but it can be fun. Be prepared to be flexible as a GM and to have to smooth over rough edges.

Also, be clear about the sort of game you want to run. Evangelion is one of those things where a lot of people have extremely different expectations of what it Should be, so making sure your group is all on the same page is basically necessary.

>>46326299I'm not entirely sure what the most up to date pdfs that are floating around are. Most of what I've seen is at least one print out of date. 5th print Player's Handbook, 1st print Castle Keeper's Guide... and maybe 2nd print Monsters & Treasure? And then a smattering of other books. I don't currently have access to my drive that has all my C&C stuff on it, so I can't check. I don't think it has everything I've seen floating around at one time or another, but you could...Comment too long. Click here to view the full text.

This is Boruto Quest, a quest set in the universe of Naruto. It is during the generation of Naruto's son, shortly after everyone has graduated from their Genin exam. I haven't kept up with the series beyond the end of the original one, so this one is intended to recapture the feel of that time of Naruto. I will not be incorporating the main show or the Boruto movie's plot into the quest, although some recognizable characters will be present. You play as a 12 year old Chunin graduate named Takeshi. You have been assigned a Jounin squad leader named Hanto, and your...Comment too long. Click here to view the full text.

>>46313964Icy cold water is splashed onto your face, and your lungs are filled with pain and cold air all at once. You gasp and sputter for a few moments, confused, before sitting up and looking around. It's night time, and Sarada is standing in front of you. You're outside of the bunker, laying on the grass. They apparently moved you here, after you were knocked out.

You stand up, a tad wobbly. You hold your head and groan. "What happened?"

You pat his arm, “You can tell her. Just… give me a minute to warm her up to the idea first, yeah?”

He nods, “I’ll be waiting by the back door.” He sets you on the street, before leaping over the house.

You let yourself in, mum rising to heat your food as you sit down. “Hey hun.” She grins, “Gettin swole?” She flexes in good natured jest. “You smell to nice to have been exercising.”

“Not quite.” You thank her as she sets your food down, staring at all the papers littered around the desk. “Are these your old notes?”

She nods, “Fourteen weeks, final year project.” She smirks, “And your father makes fun of me for keeping these around.” She claps her hands on the table as you chow down. “So, what have you been doing then?”

You try to search for how to put this. She’s got a pretty flexible world view, but… 8 foot lion man just walking into the kitchen without warning will probably push even her.

“I… think your project, these… Tamagotchi things.” You twitch a paper closer, cute little blocky character designs all over it. “They… evolved, in concept.” She tilts her head, “Did you ever upload the programs somewhere with an internet connection?”

She shrugs, “Well, yeah, college database, that place has got the best connection in the city.” Hmm. “What do you mean evolved though? Someone took my idea, changed it and is selling it?” She frowns, “This why I never cared for capitalism, I tell you-”

You cut her off before she can start rambling, “No, when I say evolved… I mean, like, Darwinian. They became tougher, stronger, smarter. They have a whole world, and I was there. I was there for seven weeks in the space of one afternoon, and my friends are in there still, trapped.”

She tilts her head, “Did you hit your head or something?” She asks.

>Show her the digivice.>Leomon, come on in and prove it>Can you get me onto that archive? I might be able to help my friends>Write in

I'm on phone so it'll take me a while to type this up but has anyone ever run redwall as a campaign/setting? I know mouseguard exists but with all the different races of redwall I feel that especially for someone unfamiliar with it it would be a blast to run

There are some big differences, though:-You start with 10 cards and build your deck from the 24 card codexes of 1-3 heroes as you go, to adapt to the situation-Because of this, one deck does a lot of different things rather than being really good at one thing-Attackers choose their targets, but the defense has "patroller" slots that give benefits like +1 armor, draw a card when...Comment too long. Click here to view the full text.

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