- 29th October 2008: Mr. Do - Looks like Ad_Enuff's getting back into gear again (woohoo!). He's cleaned up three more artworks for us this time around: Awhile ago, Timothy from Outerworld Arcade scanned his Tailgunner bezel for us. This is now complete.

- 19th July 2004: Norbert Kehrer (JAE emulator) - Today is my birthday and I can present a new program here. It is an exact port of the 25 year old classic arcade game "Tailgunner". I did this little project together with Graham Toal. Tailgunner is a nice vector game made by Dan Sunday of the company Vectorbeam in 1979. Vectorbeam and the game were sold to Cinematronics later. Tailgunner was very advanced for its time. It is probably the first 3D vector game (older than Battlezone). This time the exact reproduction of the game is not achieved by a conventional CPU emulator, but by so-called static binary recompilation. Graham Toal wrote a really cool program, which can translate the original game code from C-CPU machine language to C. With Graham's help I ported his generated code to Java and added the graphical Java environment to play the game in an applet.

- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.