Oculus Rift and Oculus Touch introduced. The Oculus Rift delivers on the promise of consumer virtual reality and next-generation VR gaming. Oculus Touch is a pair of tracked controllers that deliver hand presence - the sensation of feeling as though your virtual hands are actually your own. Touch will let people take their virtual reality experiences further than ever before by unlocking new interactions. Oculus Touch will ship to gamers, developers, and enthusiasts in the first half of 2016, and will be available for pre-order around the same time as the Rift.

Oculus Rift

Custom Display and Tracking System
The Rift uses custom display and optics technology designed specifically for VR featuring two AMOLED displays with low-persistence. The technology enables incredible visual clarity as you explore virtual worlds with the Rift.

The headset is tracked by Oculus's IR LED constellation tracking system for precise, low latency 360-degree orientation and position tracking.

Integrated VR Audio
Audio is a critical component to achieving and amplifying presence.

The Rift features an integrated VR audio system designed to convince your ears that you're truly there. The integrated headphones are also removable in case you want to use your own.

It also incorporates a high quality internal microphone for social experiences.

Ergonomics and Design
The Rift has an advanced ergonomic design improves the headset's overall balance and stability. This strap architecture offloads the overall weight, allowing the Rift to rest comfortably.

It's as easy to put as slipping on a baseball cap. Once you're in, simply adjust the straps to fit you.

Further, Oculus included a mechanism that allows you to adjust the distance between the lenses for the most comfortable visual experience. You can also remove the facial interface to replace the soft foam, and Oculus improved the form factor to better accommodate glasses.

Wireless Xbox One included with every Rift
Oculus have been working closely with developers to understand what they need from the Rift since the earliest days at Oculus.

Developers wanted an input device that was robust and versatile enough to enable next-generation games and experiences in this first generation of VR. As a result of that collaboration, Oculus decided to incorporate one of the best gamepads available, a wireless Xbox One controller, with every Rift.

The Xbox controller is a key part of the broader VR input puzzle. For example, it's the absolute best way to play games like Lucky's Tale, EVE: Valkyrie, and Edge of Nowhere.

Oculus Touch

Oculus Touch
We see VR input evolving and coming in different forms depending on the experience you want to have in virtual reality. While the Xbox controller is great for many games and genres, Oculus want an input device that lets you to reach out and interact with objects in VR naturally.

Oculus Touch is a pair of tracked controllers that deliver hand presence - the sensation of feeling as though your virtual hands are actually your own. Touch will let people take their virtual reality experiences further than ever before by unlocking new interactions.

There are two controllers, one for each hand. They're mirror images of each other, like your own hands.

Each Half Moon controller has a traditional analog thumbstick, two buttons, and an analog trigger. There's also an input mechanism that Oculus call the 'hand trigger'. Imagine using this trigger to pick up a virtual gun, then using your index finger to fire it.

They're wireless so that you can move and interact with the virtual world freely, and they use the same IR LED constellation tracking system we use in the Rift for precise, low-latency, 6-DOF tracking.

The Half Moon prototype includes haptics that developers can use to deliver feedback when interacting with objects in the virtual world.

Finally, Half Moon can detect a set of finger poses using a matrix of sensors mounted throughout the device, which allows the controller to recognize a set of communicative hand poses like pointing, waving, and giving a thumbs-up.