I read the article now - apparently, all characters have a memory for what you did - how you fought in battle, if you hurt any teammates, how you treat people - not sure how it's going to work. Lots of side-stories you can influence with your actions.

It's about a conflict between the US and Korea when suddenly aliens attack. Ha.

There's also an ice cannon - in the first scan, you can see how the jungle has frozen. All happening in real-time with DX10 and PS 4.0 support.

We put together a bullet-point translation of the recent Gamestar interview over at Gamehelper.com:

[B]From the article: [/B]
There will be a high degree of interactivity with the environment. For example, if you shoot a tree then it falls down and you cant hide behind it anymore [unless a player lies down], if a tree falls across a road a jeep cant drive across it, but a tank can. They (the trees) can fall on someone’s head and kill or injure them. It is a very complete game (world). If a tree lies across the road then the AI knows this and stops the jeep, the ability to destroy the world is not just a side story but is crucial to game play.

Dirtbox wrote:
I shudder to think a) what the specs are going to be like and b) what sort of monsters they've throw in to fuck an otherwise good game up.

The IGN preview someone linked to today said they (Crytek, not IGN) are well aware that people like the open terrain and the AI more than the indoor stuff and the mutants, and are building the new game around that.

The specs though, yes. Hohum. I guess Vista will be a good excuse to upgrade.

Hopefully it will scale to the same degree that Oblivion appears to have done (I say this without playing the game but forum chatter suggests it's true). Though the obviously engine will look nicer on Vista with DX10, it will also run on XP with DX9.L, which will be that OS's equivalent of DX10.

/crosses fingers

Nah. Oblivion Engine's scaling is broken when you wan't to actually push it to maxium detail.