The Black Mage has access to 137 licenses, which require 8,086 LP to unlock, as well as up to 12 additional licenses through summon licenses costing 780 LP, and 2 additional licenses costing 145 LP through Quickening licenses.

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Black Mage is a magickal class that uses black magick as its main means of attack. They wield staves or hand-bombs and mystic armor to boost their magick power but, interestingly, they can also equip a few heavy armor pieces. Their high damage output and ability to target multiple enemies make them excel in taking out mobs of enemies quickly.

However, they cannot use weapons with high attack power, have few restorative magicks and low HP.

In The Zodiac Age version, the player can unlock two license boards for each party member. A good option is to couple Black Mage with Monk. Monk has three Swiftness licenses (although two of them are obtained late), high of HP, and has access to White Magick, including Holy. The ultimate staff (Staff of the Magi) boosts Holy damage by 50%. Black Mage-Monk combination is also a powerful physical attacker, which is useful before the most powerful spells become available.

Another good combination is with Red Battlemage, who gets the most powerful elemental spell: Ardor. With Black Mage's ability to equip staves, this combination lets the character use the Flame Staff to boost Ardor. If used on oiled enemies, this can be the highest damage move.

Coupling Black Mage with Archer allows them three Swiftness licenses and access to all HP bonuses without Famfrit on either board. Burning Bow would allow the character to cast a powered up Firaga, and gives decent physical damage, all in the same weapon. Shemhazai also unlocks four heavy armor licenses between the boards. Black Mage-Archer also nets all Item Lores for everything, and the Archer's Cura can be as good for healing as a White Mage thanks to Black Mage's mystic armor and Magick Lores.