Gotta say - this works PERFECTLY for my cab. I no longer need to make my own backglass with DMD videos. I can now use the backglass videos i've made recently and then create a separate DMD video and with the proper coordinates in the ini file it plays all 3 videos (with music) perfectly. This has become the hottest cab frontend in such little time The pinball FX2 integration with loading the tables separately from the frontend is a sweet touch too. I've donated to Tom as his work has been exceptional in such little time.

So this is my latest thought. Instead of plunking down on a pindmd2 and an xpinDMD (roughly $450-500 with shipping total) I've decided to grab a USB to VGA adapter (for $49 locally) and utilize a 17" LCD that I have. I will rotate my 24" backglass back to landscape and install the 17" below it and create a new bezel which only shows the bottom half of the 17" for a 3rd monitor DMD. This will work perfectly with pinballx and VP and give me a much bigger Translite. Only thing left is to wait and see how Macro's DLL fairs in the near future with output to a monitor instead of a real DMD (fingers crossed). This method will basically cost $50 (since I have about 8 monitors sitting in the basement) and will allow me to maintain DMD animations. The USB-VGA adapter supports up to 1440x900 which is more than enough for a DMD at 14" wide by about 3.5" to 4" high (have to figure out the exact measurements / resolution I need).

So when you are selecting a pinball game. does it automatically play the DMD from the FP game on the third monitor ? Or do you need to rip it out as a separate file ?

open6l

Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker

Posted: Tue Jun 04, 2013 1:02 pm

Joined: Sat Jan 21, 2012 12:16 amPosts: 1221Location: Ontario, Canada

You have to encode your own separate DMD video file just like you have to for the playfield and backglass videos. It will then play when you cycle through the tables in the frontend. It will display the playfield, the backglass and DMD videos (or images) that you have created for each table.

i have changed future pinball.exe in fploader and added the paramter /STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit.

but when i start the table, i see the loading screen and then it pops back to the main screen??

anybody have an idea of what im doing wrong??

tnx for helping

open6l

Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker

Posted: Sun Nov 10, 2013 2:04 pm

Joined: Sat Jan 21, 2012 12:16 amPosts: 1221Location: Ontario, Canada

here is my .ini settings to compare with. Note that I am using the FutureDMD plugin as well which is always on. If you wish to have it open and close on each table then change the line LaunchBeforeExecutable=FutureDMD_Relay.exe to LaunchBeforeExecutable=FutureDMD.exe as well as LaunchBeforeParameters=table="[TABLEFILE]" to LaunchBeforeParameters=table="[TABLEFILE]" close=1.

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