Dude, I think your list is pretty fluffy and from the sounds of it your meta is friendly and gaming for the fun of it, don't let these guys get you down.

Could your list be more optimized? Yeah sure, but it looks like you're playing with what you have and if your friends are bringing lists comparable to yours, you'll be fine and have a great time.

The only thing I'd worry about is the Deathshroud being so slow and them slowing down Ole' Morty. After they die, he'll be one big fire magnet in the center of the table. Though that can be mitigated with proper placement and Shadow of the Reaper moves.

Yeah, a Term Praetor is a nice if you're trying to get another Chainfist in the squad now that I think about it. Otherwise the term options are pretty meh and easily done much better in artificer armour. He'd even take up less space in your transport, making room for a primus medicae if you really wanted that 'basket'.

I think you're definitely headed in the right direction in terms of list building. Well past the 'lols' list anyway, not having any scoring units will bite you in the butt in 5 out of the 6 standard Age of Darkness missions. Maybe not make 'all' of them inductii? Eh, you'll figure it out, you're on the right track.

For the swaps, yep. Its just that easy. As long as you model it on the model you're set! Its great! Everyone in the army can do it. I'm not sure how great it would be, but I'm entertaining the idea of doing up a mess of jetbikes with them, as they typically suck in CC, to support an assault Marine horde. But that's an expensive "experiment" so I'm holding off on putting that into play for now.

Having an extra ccw gets you that extra attack in close combat. Models get an extra attack for having 2 ccws. Well as long as they are either BOTH NOT specialist weapons or both ARE (like powerfists, thunder hammers, lightning claws, the rule books says they need 'special' stances, whatever that means)

To show how powerful that can be we'll take tact marines for example. They have one attack base, (which they would use that bolt pistol for) you give them an extra ccw and bam them are now two attacks at minimum all times.

Now you add in that we can have Rage USR as standard due to Bloodlust for traitor rules under our Legion rules and that tact squad and everything else in the army now has +2 attacks on the charge, provided its not a disordered charge (ie charging more then one thing at a time).

So a 20 man tact squad can now have 81 attacks on the charge (plus 1 for the Sarge who is 2 attacks base). That's quite a lot of str 5/6 ap4 hurt at init4.

You could give the apothecary a chainaxe, but he could also just take a power sword (not 'weapon', just the sword) at 10pts. He's not too great in combat and you definitely don't want him in challenges, but it's nice to have an extra few AP3 attacks sprinkled in at init4.

Butchers are great. I’d be hesitant to stick 10 of them in a Spartan, that’s a lot of points in one basket, and although its assured death to ONE something else, if you split that up into two squads, you'd get TWO chainfists and get to kill TWO things instead of one, but you play to your meta and go from there.

The only time that may be warranted would be if you were charging a Primarch, but I don’t know the math hammer on that to tell you how practical it would be. They don’t tend to tarpit well, as someone below mentioned because all the things that make them pop are double toughness stuff that removes their feel no pain.

Well LR capacity is 10, so that'll be a spartan for your despoiler squad with apoth and praetor. The only prob with that set up would be anti tank like you mentioned.

A sorta work around I’ve done with my Jump Pack Praetor has been to give him both a paragon blade and an thunder hammer, its expensive, but he’s usually buried in a squad with an apoth and those 8 attacks on the charge are fierce (4base, 2 on the charge, one for digi weapons and one for TWO specialist weapons). The ability to choose between ap2 at initiative with potential instant death and ap2 with concussive and practically guaranteed instant death at init 1 is nice.

Then again, my bad, you could run a vet squad with power weapons and melta bombs and that apoth and praetor in a Land Raider and wreck some face. That would do you solid but would be a fire magnet so it'd be recommended that you have other 'scary' things in your army to draw fire.

I don’t think I’d run a WE praetor in Term armour but that’s just me. Its 35 pts for me to gain relentless but lose sweeping advance. Sure I could put him in Tartaros but then I still need to pay to up his Invuln anyway. I mean he’s already got a 2+, its just 25pts more for a 4++ and then he can go anywhere.

Everything I read on Kharn says he’s ace. I mean points wise he is a steal for what you are getting. Maybe my mistake was running him with Ron so he was forced to carry his ap3 cutter instead.

His WS 8 while in a challenge and his gear for 170 to 190 pts is pretty good and he would be a go to for a basic praetor if I deemed to run one but my “Budget Praetor” ™ with nothing but a paragon blade and 4++ for 150 has been my go to in the last few matches. That may just be observation bias though but I don’t want to be “that guy” who runs Kharn all the time.

Things in Land raiders do great. One time I took Ron; him, Kharn, the apoth and a depoiler squad were in a spartan while there were two red butchers in LRs. They ate through 2400 pts of Calth-ish Blood Angels and a knight. Even tho after Ron left the squad to pursue his knightly foe, Kharn and the squad failed 3 separate 6 inch charges, then failed leadership outa combat after several turns and fled from the lone Terminator.

Rampagers are worthless in my experience. Caedre weapons are a mixed bag of suck.

Red butchers however are worth their weight in gold and will happily chew through anything time and time again, just make sure that they have a transport to get around in. I have the Devoured (Sgt) carry a Thunder hammer and chainfist so he can counter either big beasties or vehicles with ease. 6 armourbane attacks on the charge makes short work of most vehicles.

Angry Ron did well chewing through a knight titan that my friend likes to continually bring, also make sure he has a transport. I'm not sure how he's supposed to get extra attacks after killing a unit, as he is often striking first and the power axes of the squad are the ones to strike the final blows.

Kharn consistently under performs, but that just may be shit rolls on my part. Lacking fearless, eternal warrior, or even a way to re-roll failed charges, he hasn't helped significantly.

I've yet to use inductii, they seem cool, but they can't dole out melta bombs like candy like Assault Marines can.

Str6 is nice but the lack of scoring and because inductii can't be joined by any other ICs makes me hesitant to start them. It is nice that they don't confer victory points, so maybe I'll have to give them a go next match.

I also tend to love using either mobs of 20 Assault Marines kitted for bear with an Apothecary or 10 Man Tact squads in rhinos.

Mobility is often what I find I need the most. Our generic rage and re-roll of ones on the first turn of combat that we charge in, coupled with the str5 ap4 of even our basic weapons carry the day for most battles. (Str5 equaling wounding on 3s for MEQ.)

The standard phrasing I've always heard for that is a Kheres Contemptor.

To differentiate between a Boxnaught which CANNOT take a Kheres, and a Contemptor, which CAN.

And between Illastius Assault Cannons (the 40k one that most are familar with right off the bat) which only Imperial Fists and blood angels can take, and the Kheres Assault Cannon which every Legion can take on CONTEMPTOR pattern dreadnoughts not the Castaferrum pattern/regular old box naught that everyone thinks of when a person says dreadnought.

To each their own, but someone coming straight outa 40k would likely think you wear referring to an AssCan box naught.

You might want to be a little more specific in your word choice there buddy.