Dark Skies

TBD

TBD

TBD

Good byes are had with Garlic, Peter and Garret at Scaalaee and the Keepers learn about the origins of the Dark Skies. They make their way back to the Isle of Song with resolve to investigate the workings of the Citadels nearby.

The Keepers convince Shawn to once again captain their ship, and to steer it straight into the danger of the Citadels.

The party is taken unawares by three creatures whilst investigating the Citadels.

Having secured the the Isle of Song, performed the required rites, and opened the way to the Temple of Lir, Drugal is awoken and the secret is revealed

Mika, Glysh, and Shon rejoin the Keepers, having spent their time among the Burning Robes. With the Keepers, Initiates, and Veiled Alliance reunited, Lir’s song is sung, piercing the veil of the Gloom. Menser is given a hero’s farewell and a blessing by Sa-Nah-Gig herself.

The events of the past two weeks are discussed among the gathered allies, and a way forward is chosen.

With the way to Lir’s temple clear, the gathered host proceeds to Drugal’s throne, and the secret is unlocked.

After Charvaan's escape, the Isle of Song is infiltrated and it's demonic ruler confronted

The pursuit of Charvaan comes to a crashing halt a half-day to the east of the isle, and the Keepers accept the inevitability of the beast’s escape while repairs are made. A return to the isle is made, the Silt Queen is hidden, and the mountainous island is infiltrated by way of a risky ascent of its barren north face. Along the way, the madness of the demon’s midnight song begins to afflict the Keepers. Once among the ruins, the demon is confronted, its artifact destroyed at great cost, and victory is had among the final song of the great flourishing of ancient songbirds.

Those that aren't consumed by the perils of the Feral Sea eventually become its conquerors, such was the destiny of Charvaan

The Keepers are reunited in the fog, and a continue onward towards the isle. Along the way, a reluctant, but sympathetic companion is found. She knows of the Beast of the Sea, and warns that the party stands at the edge of its domain. Forging onward through the steam fog brings the party face to face with the mutated being that calls itself conqueror of all that surrounds the isle, and hunter of that which dwells atop the mountain.

A foray into the steam fog leads to an encounter with the dead stone.

With Aduron spared from death and the Silt Stalkers slain, Shon buries the remains of his sons and confronts the Keepers regarding the exact nature of this voyage into deadly lands. Upon learning what lies ahead, he resigns himself to his likely fate. The following morning brings the travelers to The Rim and a rolling steam fog that obscures a relic of unimaginable darkness and destruction.

With the blockade behind them, The Keepers seek repairs and knowledge of what dwells within the Feral Sea

Having bested the picket boats blockading So’Pon, the Keepers create a distraction for the approaching galleys and depart for the Feral Sea. At Shad’s recommendation, a brief stop is made at an isolated village of silt hunters to make repairs and acquire provisions. Tall tales are traded with the harbormaster, including stories of giant beasts and aberrant tribes that roam the silts. In the subsequent days of voyage, The Keepers learn first hand how true some of the stories are.

With the aid of a smuggler, The Keepers breach Talis Krieg's blockade and begin the voyage to the Feral Sea

With the aid of the scoundrel that aided them against the thugs and assassin on Buma-Tu’s streets, the company taps into the criminal underworld to secure supplies and rights to a ship for the journey to the Isle of Song. Once back at the Veiled Alliance enclave, hackles are raised as the folly of their open combat on the streets is laid bare. Menser makes it known that another Keeper has fallen, while The Father has chosen one to accompany them in Farr’s stead. Wary of further confrontations under Talis Krieg’s nose, the party flees southward, liberates their vessel, and runs the military blockade at the gateway to the Feral Sea.