Announced in September 2012 and released in the end of 2012, this astonishing studio album by notorious Canadian industrial band Front Line Assembly, born as a sountrack for fre-to-play war strategy game AirMech developed by Seattle-based indipendent company Carbon Games, shows the impressive versatility and adaptability of Bill Leeb's band as well as an interesting update of their sound by means of the integration of sonic hooks from dubstep and electronic sounds for videogames (laser guns, shots, explosions, silicon hisses, robotic belches, cyber farts and so on). Even if there are no lyrics, FLA fans will easily recognize the surgical operation they made on their very first abrasive and essential sound, the one they proudly flaunted before following insertions of stereotyped apocalyptic choirs or conventional guitar riffs, which sounded like a wink at market's tendencies according to many listeners. Someone could argue the incorporation of dubstep elements could be considered the same, but FLA carefully dosed them as Hecq considerably did and authentic sonic pearls like the flaring stepping of "Arise", the amazing metallic crisps of "Pulse Charge" (the closest to Hecq's abrasive dubby concoctions), the translucent industrial rock "Mech Killer", the computational beams of "Everything That Was Before", the bleeding industrial afflatus of the brilliant "Lose", the grim atmospheres of "Stealth Mech" and many other stylistical preciosities will extinguish any doubts about the remarkable quality of this release.