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Product Description

Product Description

While it's officially a sequel to the immensely popular Chrono Trigger, Chrono Cross is completely its own role-playing game with over 40 characters, a branching story line, and multiple endings. Like its predecessor, the game is about crossing through time and setting things right. This story focuses on Serge's quest for the Frozen Flame, which will give the beholder the power to bend space and time. Serge wants the power to save himself from dying in a parallel universe but, as you can guess, nefarious forces are also vying for the Frozen Flame to suit their own purposes.

Chrono Cross features the stylish character designs and wondrous cut scenes that gamers have come to expect from SquareSoft, but the game also has a number of gameplay innovations. Though the battle engine is essentially turn-based, characters don't have to wait their turn to cast a spell or make an attack; battles are moderated by stamina. Also, the repetitive battles with lesser monsters that make so many RPGs sag can be easily avoided because all monsters can be seen on the screen.

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Chrono Cross, the sequel to the Super Nintendo classic Chrono Trigger, turns out to be well worth the wait. Taking off 20 years after the first game, Chrono Cross follows a boy named Serge across parallel worlds--both the world in which he lives and one in which he drowned 10 years earlier.

Chrono Cross will wow players with beautiful prerendered graphics and a unique battle system. Elements replace magic and items in battle, and using the same element three times in a row will ultimately increase your power. In addition to using elements, the accuracy of physical attacks is determined by probability, with easier-to-land weak attacks setting up fierce blows.

The plot, while a bit slow to develop, is full of interesting characters. Players will need to travel between the two worlds to advance the plot. While many of these areas will initially appear to look similar, you'll find them to be quite different upon closer examination of the details. For instance, a plant that is extinct in one world thrives in the other.

My only qualm with Chrono Cross is that, despite the complexities of the battle system, veterans will have an easy time with early battles. Still, there's much to like about this SquareSoft epic. --Robb Guido

Durability:
5.0 out of 5 stars
Educational:
5.0 out of 5 stars
Fun:
5.0 out of 5 stars

First, I must admit that I am not an avid video gamer, though I have seen others play plenty. I have played very few RPGs and even fewer held my interest. However, when I played Chrono Trigger on an SNES emulator, I was enthralled, finishing it within a week. When I discovered its semi-sequel was coming out, I could hardly wait the ten months for it to be released in the US. I ordered it in advance in April, received it the Wednesday it came out, and played it nearly straight through to finish by Friday evening. 60 hours of gameplay and about 15 hours of sleep. To say the least--it was all worth it.First, gameplay-- It is one of the best battle systems that I have seen. It may seem complicated to begin with, but one becomes quickly accostumed to the strategies and nuances of the idea. In a game of chess, the rules are simple but the possibilities are endless. The same goes for Chrono Cross' element system. In addition, being able to see your enemies on screen allows you to fight when and where you want. This is a big advantage if you want to avoid them (if you don't want to fight piddling monsters) or find them (to retrieve extra spells and items). Cross pulls this off even better than its predecessor, Chrono Trigger.Leveling-- I considered this such an important aspect of the game that I gave it its own category! The reason: you can advance through the entire game avoiding nearly all monsters and still beat the game. Not only is the focus on strategy (the types of spells, colors, and balance between physical attacks) in order to defeat bosses, but you only gain stat bonuses during about five fights between each boss. Continuing to fight others can help with items and extra spells, but does no good to "level up" your characters. I thought this a terrific idea. Your characters still become extremely strong towards the end, but not because of experience. It doesn't exist. Cross is plot-driven, not level-driven.Storyline-- Speaking of plot, Cross' is pretty good. It can get convoluted at times, and having played Trigger is helpful, though not necessary. Characters are surprisingly three-dimensional and everything fits together if you think about it for long enough. The major ending(s) though, can be dissapointing and because of the plethora of characters, very few of their pasts and conflicts can be resolved. But, all in all, you will enjoy it as mystery after mystery is solved while other take their places. Like a good book, it's difficult to find a place to put the controller down--you want to keep going.Music-- Outstanding. Better than many movie soundtracks I've heard, both in quality of composition and sound. I highly reccomend buying the soundtrack to listen to during the day, unless you want to leave your Playstation running while doing the dishes. Of course, it would be worth it to do that, too. It's that good.Graphics-- The people that made the FMV sequences were the same who did those FFVIII. The graphics ares similar to those of FFVIII, in battle sequences, exploration, and the movies--but even better. The colors and attention to detail make the entire game simply . . . beautiful. Let the game run and stare at it if you have to, it can be the only way to appreciate the artwork. Plus, the spells have their own elegantly simple quality. No spell is too long or extravagent, letting battles to continue smoothly. And the detail! When a character pulls something from her pocket, the movements are very human and real. They leave footprints on the beach and the environment casts shadows as you walk through a dark cave or brightened room. Every detail draws you further into the Chrono Cross world.Do not rent this game--you should definitely buy it. The developers of Chrono Cross claim it can be beaten in 35 hours. They're lying. It took me 67 hours total, including the few times I had to go back to an old save point. And that does not include the amount of time I will spend in the future finding the multiple endings and other storyline branches. (They are a total of 6 different paths you can take, each very different and effecting the outcome of the game) Buy this amazing title for your Playstation and give Square a hand. Or even bow. They deserve all the respect you can give for this fine game.-Jeremy TollefsonRead more ›

I finally played this game recently, quite a few years after it's release. At first I had serious doubts about it, as there seemed little connection to Chrono Trigger (which I am a big fan of), and the gameplay and story just didn't seem to be nearly as good. However, once I gave it a chance I really started getting into it.

I think one of the big downfalls of this game is that it is a sequel to such a phenomenal old SNES game, and everyone wanted it to be as good or better, which would have been a hard thing to achieve. In it's own right, this is an amazing game, regardless of it being a sequel or not.

It is a true sequel, and the story does tie in directly to the events in Chrono Trigger, however, that's about it...the story. If you want to see the characters or environments of Chrono Trigger, you're out of luck, as this game has all different characters and takes place in the El Nido archipelago, in the same world as Chrono Trigger but never explored in that game.

The other thing this game has in relation to Chrono Trigger is just the over all feel of the game...you can tell the same people made it.

The graphics of the game are incredibly beautiful, and though already quite dated, they still stand up well (they are comparable to say...Final Fantasy IX). The environments range from beautiful tropical regions to complex castles and dungeons, and all areas are very well thought out, fun to explore, and interesting. I'm glad they kept the overland map the same as in Chrono Trigger, making it fast and easy to get around. The music is wonderful as well, and while I would have liked to have heard a few more Chrono Trigger classics, I really can't complain...the music is beautiful and very well done.

The story is twisting and complex, and it's actually quite hard to keep straight what's going on sometimes and what world you are in, as the game takes place in two different dimensions of the same world as opposed to different time periods. The two different dimensions are very similar and it can be hard to keep straight what world you are in. Still, the story was very good, keeps you involved, and does end up having a lot of direct and very interesting tie-ins to Chrono Trigger. There is also a plethora of characters (near 40, I think), almost all of which have there own mini-stories.

That was one aspect of the game I have mixed feelings about. On one hand it's great and interesting to have so many unique characters to be able to use, each with their own unique abilities and personalities. But on the other hand, having so many characters makes it hard to really get into them, their stories end up being rather shallow, and you can never really power all of them up. You'll likely end up with a couple favorites of every color attribute that you use most often, which really isn't bad. Overall, they did a good job with the characters, and I like the system they used.

The gameplay is very fun, and although it is in most ways straight forward RPG, they do throw in some interesting twists to combat. Overall quite enjoyable.

There is an almost infinite amount of secret tidbits to unlock, so much that it would almost be impossible to find them all without the strategy guide. The direction of the game can change depending on choices you make, and conversations are always different depending on who is in your party. The game is incredibly open ended, and has multiple endings as well. This coupled with the fact that it has a new game + feature gives it incredible replay value. I just beat it the first time and I'm already replaying it again with all of my equipment, elements, and experience from the first play through to try and get a different ending.

Overall, I give this game five stars. It has excellent story, dialogue, graphics, sound, characters, and gameplay...every thing about it is great and it is a world you'll want to get lost in again and again. Alas, it is no Chrono Trigger, and a large part of me wishes they could have tied in some of the characters and places from that game a little more, but oh well. They did a different game in the same style as Chrono Trigger, and it's great fun. There are at least some fun little nostalgic elements, like at one point when you find an enertron and you can hop into it to fully revive your party, and when you get out you find "you're still hungry", along with the stomach growling straight from Chrono Trigger. Very fun stuff. Highly recommended to fans of Chrono Trigger, or just anyone who loves a good RPG with lots of replay value.Read more ›

Durability:
5.0 out of 5 stars
Educational:
5.0 out of 5 stars
Fun:
5.0 out of 5 stars

Chrono Cross, like its preddecessor Chrono Trigger, is a very original RPG that excels in almost every aspect; it's not nearly as cinema-intensive as Final Fantasy VIII, but in my oppinion, it's definately a better game. The game has overall better graphics then FFVIII; the soundtrack is one of the best I've ever heard; the story, while somewhat convoluted, is very well done (needless to say, it has some great plot twists); and, finally, the game has an incredible amount of replay (you can play through it three or four times and still not discover everything). Oh yeah, the translation is excellent too. This is one of those rare games where I can't really think of anything derogatory to say about it; everything is pretty much perfect. One word of caution though: while the game is great, if you're a more mainstream gamer looking for a more traditional type of RPG, you may not like this, as it eschews not only the usual styles of battle and experience, but also the usual style of storyline deliverance. But all in all, if this doesn't bother you, you should really enjoy this game.PROS:Excellent, original battle systemNo random battles!Challenging, but balancedThe best graphics on PSGreat soundtrack44 [cool] characters!9 endingsThe most non-linear RPG I've ever playedIncredible replay valueGreat story [great] translationTons of sub questsYou can run instantly from any fight (bosses included)CONS:The hero's name kinda sucks (but you can change it, so who cares?)The last boss music is lame (you'll understand once you get to it)