Then we go to the peoples subscreen by clicking on People button (a). We then select the existing Universals people and change that peoples name to "Dutch" (c).

Then we add a people by pressing the add button (d). And set the name of that people to "German". Most importantly we have to set the german peoplegroup to "German" too. dont forget to do that.

I can't complete this step. None of the buttons are visible in the people screen and I can't edit any of the names or do anything here. I've tried restarting the program and loading a new scenario, but its still not editable. I've tried loading other scenarios as well, I don't see any way to edit the peoples data. When I hover the mouse over the name, it says "click to change", but I can click all day and nothing will change.

This tutorial seems to have been written for AT and not ATG. The screens are not the same.

Is there a possibility that someone will do a tutorial for ATG and not just repost an old one that no longer shows the correct method for creating scenarios?

As you figured out in AT putting an editor in a game, with no instructions on how to use it, is a waste of time for everyone included. The same holds true with ATG. The editor seems to have been changed substantially but there are again no instructions on how to use it. Or if there are they aren't readily accessible to the average gamer.

Is there a possibility that someone will do a tutorial for ATG and not just repost an old one that no longer shows the correct method for creating scenarios?

As you figured out in AT putting an editor in a game, with no instructions on how to use it, is a waste of time for everyone included. The same holds true with ATG. The editor seems to have been changed substantially but there are again no instructions on how to use it. Or if there are they aren't readily accessible to the average gamer.

We do this by going to the peoples subscreen again (a), then selecting a people(b) and setting its production if owned by its own peoplegroup to 0.25 instead of 1.

One other thing thats odd for this scenario is that the range of aircraft is only 10 hex. which in real life scale is really small. So we will make a quick event that will set the range of aircraft a bit further.

I guess this tutorial was first created for AT vanilla. In ATG it appears that there are three additional production modifier buttons. in the "Peoples" screen called: "ProdMod2", "ProdMod3" and "ProdMod4". Does anyone happen to know what these additional production modifiers do? [&:]

Yes, they are related to item types. If you for instance have an itemtype: 2, then it will use prodmod: 2. And so on. Prodmod 0 and 1, are the same, so itemtype: 1 and 0 are the same. You set item types in the item submenu.