Tweaked: Bag weight for static weapons. It was too high for our maximum soldier load.

Fixed bombs of CAS UAVs

Re-balanced mine damage and overall mine usability

Tweaked: Pistol weights to match maximum soldier load count

Fixed: Negative friction of 120mm shells

Reticle materials for 3D scopes now glow in the dark

Fixed: Problem with 3D scope alpha sorting

Added: BIS_fnc_unitPlay function severely optimized. Unit playback is now smooth even when applied on multiple vehicles at the same time. Backwards compatible – will improve already released missions without need to change anything.

Tweaked: Action menu priorities

Increased action priority for weapon assembly

Fixed: Radio protocol is no longer played during story conversations triggered by BIS_fnc_kbTell

Fixed: Some groups spawned by Sites module had their skill set too high

Fixed: HQ entities created by Headquarters module (used for example in Defend and Seize missions) were all using European voice. Correct voices (English for NATO and Persian for CSAT) are assigned now.