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The Java Programming Forums are a community of Java programmers from all around the World. Our members have a wide range of skills and they all have one thing in common: A passion to learn and code Java. We invite beginner Java programmers right through to Java professionals to post here and share your knowledge. Become a part of the community, help others, expand your knowledge of Java and enjoy talking with like minded people. Registration is quick and best of all free. We look forward to meeting you.

I have request, Do you have any idea of opening Separate Board or topic for "Java certifications", I think it is one of component missing in forum for one-stop Java help and learning. It is just a request!

hi...i am new in this forum..i downloaded and watched all the Game Development Tutorials and they were really very interesting..thank u so much. i am currently designing a game and i want to add sounds to it (For example :- as soon as the game starts a music will b played, and when i click the start button a different sound track will be played..etc ). moreover i also want to add menubars in my game that will be running simultaneously while the game is being played and will have menues that would be defined by me ( Example :- GamePause , restart, information, options, endgame, etc) i want the menubar to be vertically placed in the right hand side (NOTE :- NOT HORIZONTAL MENUBAR) . i have tried to do it in my own but i faced a lot of errors and difficulties in doing it myself. so i need an expert's advice such as u. so please can u assist me in doing this? i am looking forward to it. video tutorials on SOUNDS and MENUBARS can be really helpful.. please do reply my message, m really stuck in this part for a long time...i am half way through my game and i cannot figure it out.please help.

Recent Entries

Although scripting languages seem like dime a dozen, there is always that learning curve to become familiar (let alone an expert) with a new language. For those who are more familiar with java - enter groovy. Groovy is a powerful higher level language based upon java, making certain tasks trivial to accomplish relative to the low level java equivalent. The power of groovy comes into play in its ability to plug-into java, and be plugged into from java. Groovy can access class files and libraries,

Logging is a great method to monitor the progress of a program while at the same time maintaining flexibility to control the output. Simply put, logging is just printing out statements during the runtime of an application. In another blog I described a simplistic method for logging - using System.out.println. More advanced logging libraries however go beyond just printing to the console - their flexibility allows control of when, how, and where to log.

The Monty Hall problem is a statistical problem which originates from the television Game show Lets Make a Deal, hosted by Monty Hall. The game is simple: a contestant is presented 3 closed doors, behind one of which is a valuable prize (oftentimes described as a car, whereas the other doors have goats behind them). A contestant chooses a door. The host then opens one of the doors you did not choose, which does NOT contain the prize. Then the host asks - do you want to change your decision? What

The term SSCCE gets thrown around a lot in online programming forums. Its a simple acronym that stands for Short, Self Contained, Correct Example. But what is so important about an SSCCE? For starters, creating an SSCCE provides a very simple example that clearly demonstrates a given problem, helping one receive help and advice much quicker. But it also goes far beyond just that. Often just the process alone of writing an SSCCE will unveil the problem at hand. But even more important, the process

System.out.prinln is quite possibly the most useful debugging tool there is - especially for the beginner programmer with no knowledge of other tools such as debuggers, assertions, and/or loggers. System.out.println prints to the command line the values passed to the method as an argument (if an object is passed, the String returned by Object.toString() is printed). For debugging, this tool allows the programmer to evaluate a variable value at a certain position in the code. But that's only the