As the box clearly states: "They're monsters, they're machines, they're here". But are they? Where exactly? Where's the Old School Renaissance's much-vaunted dedication to inclusivity and visibility on this?

There is a postapocalyptic, TSR-made, hex-based, mutant kaiju game with cyborg kangaroos in it that's so retrostupid it makes Lysistrata look neosmart and no-one sees fit to comment?

W.

T.

F?

How long can we continue to ignore a game that was to Gamma World as Adeptus Titanicus was to Warhammer 40,000? (And if that sentence didn't make any sense to you then we know where to lay the blame.)

It's high time we take a look at ourselves. And at a giant turtle that brought a gatling gun to Pride.

Solely as the origin of the term 'popcorn' for the PBI (and armor, and airforce) the game needs recognition. OTOH I still play it when I can convince people that regular D&D just ain't happening for one-reason-or-another.

There were also rules for an entire game in the Gammarauders comic book. I'm not sure how different it is from this one, but it didn't include any hex maps or minis or whatever so I'm guessing "a bit".

The game in the Gammarauders comic is an RPG, not a board game like Gammarauders itself.

The RPG is neither here nor there, really, but it was a neat idea to combine the two. The comic was endearingly mental and worth laying hands on if you can find it cheaply. There were only about 10 issues.