Friday, September 10, 2010

The beta test rules for Killzone are off and running

It has been a crazy couple of days! There have been over 400 downloads of the Killzone rules PDF, in just over 72 hours! I have had over 40 emails filled with compliments and suggestions, I am truly awe struck.

I never imagined that 8 weeks into this project there would be so many gamers interested, let a lone one of the biggest and best cons like Adepticon would be wanting to run an event!

I am shocked and excited at the same time.

As someone who has been tinkering with rules writing for over 20 years, this gives me some sense of validation. I always strive to keep things simple while adding some dynamic new aspect or mechanics to the games.

Sometimes it is not easy living on the fringes of the 40k community, as a free thinking homebrew rules guy, it can be rough getting a good game out side of my small gaming club. Even when the project is well written and balanced, the larger community usually scoffs at anything not officially put out by GW.

What started off as a simple fix for Kill Teams has snowballed into a living breathing monster of it's own.

Thanks again for all of the support, please come join in on the discussions on the Killzone Forums and help us make the best 40k skirmish game out there.

I know what you mean about people shying away from homebrew rules. It always amazes me how often the GW developers say in interviews and articles that the game is about fun and you should feel free to adjust the rules to achieve that end. Yet, people seem deathly afraid to do so. Maybe Killzone will help bring about a golden age of house rules!