Legend of Zelda: An RPG to the Past

Garo

Little is known about the Garo, as they are an enigmatic race. Hailing from beyond the Sands of Rage, the Garo were once at war with the Nation within Ikana Valley. Sending their elite spies to infiltrate and extract information, they had an elite code which would follow them into death. All Garo beyond the Sands of Rage are long dead*… or are they?

Death Throes (Su)
When a Garo is slain, its body combusts in a flash of bright white light, leaving its gear in a heap on the ground. All creatures within a 10-foot burst must make a DC 13 Fortitude save or be blinded for 1d6 rounds. The save is Constitution-based.

Poison Use (Ex)
Garo are skilled in the use of poison and never risk accidentally poisoning themselves. Dark creepers favor a foul-smelling black paste distilled from certain deep-underground fungi known as black smear.

Death Throes (Su)
When a Garo is slain, its body combusts in a flash of white-hot flame. This acts like a fireball that deals 3d6 points of fire damage to all creatures within a 20-foot-radius burst. A DC 15 Reflex save halves this damage. A Garo’s gear and treasure are unaffected by this explosion. This save is Constitution-based.

Poison use (Ex)
Garos are skilled in the use of poison and never risk accidentally poisoning themselves. Garos use black smear poison on their weapons and generally carry six doses on them.

Death Throes (Su)
When a Garo is slain, its body combusts in a flash of white-hot flame. This acts like a fireball that deals 3d6 points of fire damage to all creatures within a 20-foot-radius burst. A DC 19 Reflex save halves this damage. A Garo’s gear and treasure are unaffected by this explosion. This save is Constitution-based.

Poison Use (Ex)
Garos are skilled in the use of poison and never risk accidentally poisoning themselves. Garos use black poison on their weapons and generally carry six doses on them. Black Smear-injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The poison DC 4 Constitution-based.

See in Darkness (Su)
A Garo can see perfectly in darkness of any kind, including that created by deeper darkness.

*The statistics presented here are for live Garo. To create dead, apply the Ghost template.