StarForge

We've decided to remove StarForge from sale on Steam tomorrow (Jan 27th) and release a free version (DRM Free) on our website. We also fixed a crash that would randomly occur upon starting a new game with Windows 10 users. We do not have any plans at this time for further development of the game.

We've released another patch for the game today. In this patch we focused on bug fixing and design changes. Please keep in mind, due to our changes to our saving system, we had to wipe servers.

- We believe we have fixed the bases dissapearing/saving bugs.

- We've added dampening to dead creatures so they are easier to loot without them sliding away down a hill.

- All drills now can mine all resources

- You now start with many more blueprints

- If you check the "Infinite Terrain" checkbox, resources will now spawn beyond the initial starting area

- The resources needed to craft different blueprints has changed across the board. We have geared the game to progress quicker, but for things like turrets, vehicles, and final weapons to be harder to obtain.

We have released our second post release patch. Once again this patch focuses on Optimization. This patch does not require us to wipe saves.

- Terrain is much more stable and optimized.

- Paging system should react faster and more efficiently.

- "Generating Terrain" should now occur less frequently.

We have also released the Digital Deluxe Content and IndieGoGo content for download from the game. Your account will have to be linked in order to see the appropriate "Digital Content" button on the main title screen. These rewards were created for the Digital Deluxe, Founders Club, and IndieGoGo Soldier Tier+ backers.

The Digital Deluxe content is as follows:

- Art Book

- Guide Book

- 2 Exclusive Wallpapers

- Full Original Soundtrack

- And more...

The IndieGoGo backers of Soldier and higher also receive their exclusive wallpaper through the same manner.

We have also just recieved our T-Shirts and Posters for the IndieGoGo backers. We will be packaging them now, and getting them ready to ship over the next 1-2 weeks. You will receive an email when they have been shipped.

We are proud to announce that we are releasing StarForge today! After many years of hard work, dreams and determination, we are releasing the 1.0 of StarForge. This would not have been possible without the help of the community, fans, and supporters of our game through its various phases over the years.

Two and a half years ago, Will and Steve were working out of a basement part time on the game, and then the game exploded online, giving us the opportunity of a lifetime to finally make the game we've always wanted to build. A year after that, we managed to increase to a team of 4 developers. And after the launch on Early Access, managed to build a small company which has been working to bring you the StarForge release today. This would not have been possible without the hard work and efforts of a tireless development team, and your continued support.

We understand that at times we bit off a bit more than we could chew, and certain areas took quite some time to build and test. It goes without saying that this has been a vast learning experience for us all. We really appreciate everyone's patience and support during the development stretch. We are glad to have participated as one of the first few games to launch the Early Access section on Steam, and to learn and develop with the community over the past year and a half. We plan to exit Early Access within the next few days. We also plan to no longer sell the Founders Club upon, or shortly after release, depending on how quickly Steam can remove it. We only want the Founders Club to contain exclusive rewards for early supporters.

We believe we have put in some super cool and innovative technology and gameplay, including an Infinite Procedural World, Voxel Digging, Real-Time Atmosphere, Procedural Asteroids, Tunnels, Caves, Mountains, Biomes, Physics Movement, Vehicles, Tons of Guns, Creatures, and Objects, and so much more! All of this works with both single player and multiplayer. It has been a labor of love, we are glad to have progressed this far, and we really enjoy playing the release version. We will continue to monitor the game, and plan to do another update in the future with bug fixes. Further updates will depend on future sales of the game.

Over the past few months, while in Beta, we have fixed the majority of the critical and major bugs, and this release contains hundreds more bug fixes and many new features.

We've also finished and implemented our IndieGoGo and Founders club rewards. IndieGoGo backers must link their account in-game in order to receive their digital perks; Steam purchasers do not need to worry about this as all updates are channeled via Steam.. As for the Digital Rewards (wallpapers, art book, strategy guide, soundtrack), we will be providing a link to the download for these in the next month as we are still putting the finishing touches on them. We will release another blog post about that when they are done.

The hard assets (T-Shirts, Posters) for IndieGoGo backers are also being developed. We have already reached out to everyone involved regarding these rewards. If you are an IndieGoGo backer or Founder on Steam and have questions or concerns about your name being listed, please email us at sworin(at)codehatch.com. We will periodically be adding in the new names as we receive them.

Thanks again for all your support. We hope you enjoy playing the release!