At this time we are unable to service emails to Outlook, Hotmail, or other Microsoft-provided email addresses. If you are using one of these providers you will be unable to /register for an account or receive password reset emails.

If your account uses one of these providers, you can use the command /changeemail in game to change to another email account. If you did not receive your registration email, you may acquire it by resetting your password on the website once you have changed to a non-Microsoft email.

Want to get our most recent announcements - and XP codes - in your email?

What I'm scared about is those "game breaking" things such as flying Enderdragon bomber planes. It would ruin it, but as you've said previously. We can't keep going about like that. Which I simply think we should ignore those blasphemous ideas until later on into development.

- new classes in wasted, as well as the old ones
- a new map with things like old broken down warships, mining operations, or just hidden areas like small towns in the forest or on mountains. Of course the old map could just be redone, and maybe expanded a bit
- new weapons could be added and some new objectives
- Evening out the game and making it more fair for new people
- multiple kinds of things like jet packs and Kevlar
- a underground part of wasted
- A more destructible environment with things like barrels of gas that explode when shot
- a couple of small boats in the game, just using vanilla minecraft boats
- new placeable building (enderchests)

Lastly, each team should have a millitary style place, like an airport, camp, or warship port. The team base should supply some weapons when you spawn in there. There should be a couple more that any team can capture to have 2 bases. You should also be able to capture other team's bases.

(Feel free to tell me what you think about anything I didn't mention)

Here's what wasted should NOT be:

- NO AIR VEHICLES
- NO massive or op water vehicles
- Jetpacks should NOT have to find fuel to refuel, it should be infinite, like old wasted

And the last thing: wasted should only be a team game with team based objectives and leaders and stuff if you want it to!!!!!

I agree with everything but one thing. I understand that Jetpacks were quite powerful, hence why they added the Air restrictions, which is understandable but a bit too far. It completely ruined Jetpacks... But making them infinite? Just no... That'd just make people start talking about them again with threads saying Jetpackers are so overpowered! They don't even have to refuel!

I'm perfectly fine with the refuelling part. It added a simple type of strategy to Jetpacks and made you have to think about what you were doing before you dove on a person. I would also be perfectly fine with the idea that has been around for a while, and I've constantly talked about it. Heavy weapons aren't allowed mid air, but Light weapons are. This would be excellent and I don't think much people would disagree with me here either.

I agree with everything but one thing. I understand that Jetpacks were quite powerful, hence why they added the Air restrictions, which is understandable but a bit too far. It completely ruined Jetpacks... But making them infinite? Just no... That'd just make people start talking about them again with threads saying Jetpackers are so overpowered! They don't even have to refuel!

I'm perfectly fine with the refuelling part. It added a simple type of strategy to Jetpacks and made you have to think about what you were doing before you dove on a person. I would also be perfectly fine with the idea that has been around for a while, and I've constantly talked about it. Heavy weapons aren't allowed mid air, but Light weapons are. This would be excellent and I don't think much people would disagree with me here either.

Oh I'm sorry I didn't clear this up, I meant to say you have to refuel. What I meant to say was that you shouldn't have to find fuel to be able to refuel. I meant that the fuel is infinite but you still have to reload it into the jet pack.

As for only certain weapons to be used while in midair, I completely agree.

Oh I'm sorry I didn't clear this up, I meant to say you have to refuel. What I meant to say was that you shouldn't have to find fuel to be able to refuel. I meant that the fuel is infinite but you still have to reload it into the jet pack.

As for only certain weapons to be used while in midair, I completely agree.

Oh, I'm very sorry. I completely misread that. I totally agree with you then.

Oh I'm sorry I didn't clear this up, I meant to say you have to refuel. What I meant to say was that you shouldn't have to find fuel to be able to refuel. I meant that the fuel is infinite but you still have to reload it into the jet pack.

As for only certain weapons to be used while in midair, I completely agree.

I believe it should be as it originally was, Jetpacks can, be refueled by the same way they were, and people can shoot in midair with any weapons, equality. The poeple with PKP's should be existent, were they a big pain, yeah, but they need to lower the capacity of the PKP. but theres the thing, they are a challenge.

I believe it should be as it originally was, Jetpacks can, be refueled by the same way they were, and people can shoot in midair with any weapons, equality.

I agree with Tora mostly. Do you guys remember four years ago when MineZ was released? It was also, sandbox. And an awesome adventure to go through with friends, and it was a challenge. Everyone played MineZ. Including most of the biggest Minecraft youtubers out there, because they wanted to get in with the crowd in the new sensation which was MineZ. We need that with Wasted. We need a WOW factor for when people arrive, they get addicted and stick to the game for months. So I think there's room for change. Including with Jetpacks. Now with these changes you need some balance involved, so I think my idea about mid-air shooting is good. And I reckon it should be put that way. I also agree, as with many others. My ideas for balancing the map size and team spawns. There's also a lot of other great ideas from other people that should be included, such as the underground part of the map and secret hiding spots.

Another suggestion. Extra inventory space, like a backpack or 'pockets'. These would add one or two slots of inventory space. I think they should be EXTREMELY rare. Maybe with a drop chance of 1:100. You should be able to 'hold' the pocket/backpack item in your inventory until you want to use it. When you right click with it selected, the actual object is destroyed and you are left with one or two extra inventory slots. They should most certainly not stack (you cannot use two pocket/backpacks to achieve more slots) and they should be limited in what they can hold. I think only ammo and and food should be allowed.

Another suggestion. Extra inventory space, like a backpack or 'pockets'. These would add one or two slots of inventory space. I think they should be EXTREMELY rare. Maybe with a drop chance of 1:100. You should be able to 'hold' the pocket/backpack item in your inventory until you want to use it. When you right click with it selected, the actual object is destroyed and you are left with one or two extra inventory slots. They should most certainly not stack (you cannot use two pocket/backpacks to achieve more slots) and they should be limited in what they can hold. I think only ammo and and food should be allowed.

I really like that idea. One variable is how long you keep it for:

- until you log off (make sure they don't loose it if they crash)
- until that round ends
- until you die
- or for a certain time (24-48 hours)

I think it should be until you die and if you stay alive for 24 hours you would loose it. Another thing I would add to that is if you kill someone with "pockets" then they have a 50/50 chance of dropping them.
Just to clarify do you mean 100 regular chests or 100 objective chests?

I'm sorry. I completely forgot to mention that. I already had it all in my head, I just forgot to post it.

Until you die would be the best option for the extra space. That would greatly reduce frustrations due to loss of material. All of the stuff that was in your pocket will be dropped. The pocket however, would be destroyed.

Your idea on them dropping the pockets isn't bad. There should be an item that you can use to pickpocket people though (Everyone would spawn with one that would be accessible by opening your inventory). If you manage to sneak up on them, you can use it and they will drop both their pocket and anything inside. I wouldn't advise pockets dropping after death though.

Every 100 objective chests there would be a /chance/ that one drops. I think that this object should be incredibly controlled. Two inventory spaces might not seem like much now, but in game it's a matter of life or death.

I think I would have to agree with the majority. Not all guns should be allowed mid-flight. My impression is that there will be new guns added. So hopefully I could clarify that more when the time comes around.

I'm speaking explicitly of inventory space that you can use without a vehicle. The difference would be that you would not have to lug around an animal that struggles getting up hills, and you would also have an extra stack of ammo (or two) that would most certainly help you in combat. You couldn't just readily use the ammo that was in a vehicle. You had to right click, click and drag what you want, and then close it. All the while running the risk of getting gunned down.

lmao a jetpack fight with me taco and some other kid a long time ago and I die of fall damage

At near the end that isnt my voice thankfully

Edit: Those boxes are not tracers/esp/player boxes they are F3+B hitboxes which is allowed or at least was.

That fight was awful in the sense of that it wasn't even Action packed. You'd have to wait to land and be patient about the whole fight until someone makes a mistake, just like you did. Or they stay on the ground long enough for you to manage a kill, which I personally hated.

That fight was awful in the sense of that it wasn't even Action packed. You'd have to wait to land and be patient about the whole fight until someone makes a mistake, just like you did. Or they stay on the ground long enough for you to manage a kill, which I personally hated.

This just gave me an idea weirdly enough. I think before taking flight on a second, there should be a two second charge up. This makes a cute little sound which is similar to the flying sound. It gives others time to take a shot or two without the Jetpacker instantly flying off due to seeing someone, so they have the advantage instantly.

Another suggestion. Extra inventory space, like a backpack or 'pockets'. These would add one or two slots of inventory space. I think they should be EXTREMELY rare. Maybe with a drop chance of 1:100. You should be able to 'hold' the pocket/backpack item in your inventory until you want to use it. When you right click with it selected, the actual object is destroyed and you are left with one or two extra inventory slots. They should most certainly not stack (you cannot use two pocket/backpacks to achieve more slots) and they should be limited in what they can hold. I think only ammo and and food should be allowed.

I understand something like this would need to be rare, but I wouldn't keep it 1/100. I'd buff that up to about three, or, as I suggested previously. Those buildings that'd have some lore attached to them could hold these items, but with a 20/100 drop. Keeping in mind, they only keep spawning in these specific locations.

- until you log off (make sure they don't loose it if they crash)
- until that round ends
- until you die
- or for a certain time (24-48 hours)

I think it should be until you die and if you stay alive for 24 hours you would loose it. Another thing I would add to that is if you kill someone with "pockets" then they have a 50/50 chance of dropping them.
Just to clarify do you mean 100 regular chests or 100 objective chests?

I don't agree with it being able to drop from someone. It's a consumable item that gives you extra space until the round ends. That should be its description.

I'm sorry. I completely forgot to mention that. I already had it all in my head, I just forgot to post it.

Until you die would be the best option for the extra space. That would greatly reduce frustrations due to loss of material. All of the stuff that was in your pocket will be dropped. The pocket however, would be destroyed.

Your idea on them dropping the pockets isn't bad. There should be an item that you can use to pickpocket people though (Everyone would spawn with one that would be accessible by opening your inventory). If you manage to sneak up on them, you can use it and they will drop both their pocket and anything inside. I wouldn't advise pockets dropping after death though.

Every 100 objective chests there would be a /chance/ that one drops. I think that this object should be incredibly controlled. Two inventory spaces might not seem like much now, but in game it's a matter of life or death.

I think I would have to agree with the majority. Not all guns should be allowed mid-flight. My impression is that there will be new guns added. So hopefully I could clarify that more when the time comes around.

I'm speaking explicitly of inventory space that you can use without a vehicle. The difference would be that you would not have to lug around an animal that struggles getting up hills, and you would also have an extra stack of ammo (or two) that would most certainly help you in combat. You couldn't just readily use the ammo that was in a vehicle. You had to right click, click and drag what you want, and then close it. All the while running the risk of getting gunned down.

Considering Wasted is a fast paced game, I really don't think a pickpocket option should be placed into the game. Sneaking up on people in Wasted is also extremely hard, and frustrating. And, to keep in mind. If you sneak up on someone successfully, I'd rather kill them than have a unique item such as that. Depending on how geared they are.

What we need as of right now, and I'm sure Robert would agree. More ideas to help balance the game out and make it more interesting. I'm not talking about mass destruction vehicles. I'm talking about ideas such as the one I made about teams, and the map size. If we get more of these ideas out there, there's more to take on into the development of Wasted.

Useful Searches

Shotbow, MineZ, Annihilation, et al. are trademarks of HCGaming LLC. Minecraft is a registered trademark of Mojang A.B. who is not affiliated with nor endorses HCGaming, LLC. Minecraft avatars provided with love by Crafatar.