February 21

The primary focus of this release was to address as many major gameplay issues as possible that have been reported over the last couple of weeks, as well as a fix for Xbox / Windows 10 players who could no longer access cosmetic items they have unlocked through progression.

[AS-6164] - Fixed a major issue where vehicles would decide to take an unwelcome nap, and would remain stationary despite being powered.

[AS-5572] - Fixed a major issue in Multiplayer that would cause Client Player’s camera to be launched into space if the "Enter" command was pressed multiple times when entering a seat.

[AS-6127] - Added some guards and performance improvements to address the issue which occurred most often on lower end machines causing picked up and dropped items to fall through the terrain. There may still be some visible stuttering on lower end specs, but items should no longer be irretrievably lost.

[AS-6103] - "Up By the Roots" achievement should now become unlocked by unearthing Popcoral

[AS-6243] - Fixed a major issue where Players on Xbox / Win 10 would no longer see their unlocked cosmetic options as of version 1.0.6.0. The underlying issue had to do with the platform not properly communicating with our backend service and therefore not being able to pull down a player’s inventory. Actual player inventory was not affected and all items should be rightfully restored in the UI view as of version 1.0.7.0.

[AS-6070] - Fixed a major issue in Multiplayer that occurred when a Client Player disconnected a rover train the Host was driving, the towed vehicle could no longer be driven by any players.

[AS-6218] - Remove the use key quick stow capability (Edit: Clarification = We removed the 'hover over something + press F to Quickstow because it was causing some usability issues... namely for gamepad users who had something accidentally proximity selected that would wind up stowed.)

[AS-5857] - Fixed an issue in Multiplayer games where Terrain would be briefly invisible for Client Players when joining a Multiplayer game. Included in this fix are other improvements to the load / join experience which should result in a more consistent experience throughout the game.

[AS-6180] - Fixed a rare Multiplayer issue that would cause a rover train to become disconnected when Client Player drove the train.

[AS-6233] - Fixed an issue which would cause clouds to z-fight to death when viewed from distance and turn into a flickery soup.

[AS-6190] - The required resource icon at the subterranean Engine on Glacio has been changed to match the resource’s tool tip.

[AS-6114] - Removed the erroneous mention of Oxygen on the gas resources tab of the Astropedia

Client desync and performance drops on all platforms. (Update: We are working furiously to ease the pressure on the host machine in order to fix this. Turns out MANY non relevant items were being rendered (items below ground in caves for example) so we are working on implementing an unreal engine feature that will help this issue tremendously)

Exiting Tractors will sometimes cause clients to catapult into space and subsequently suffocate. (Update: Verified that is happens when pressing "enter" twice before entering. Should be fixed in next week's update)

Vehicles will sometimes not respond to input, causing repeated enters and exits before resuming normal operation (Update: turns out this might happen when other inputs are held while entering. Should be fixed in next week's patch)

Some modified terrain nodes will sometimes lose collision, causing players to quicksand into them. (Still debugging this issue. Seems like deformation is causing terrain node math to get into a weird state. Hoping to have this fixed next week)

Crashing on loading before the start menu (This seems to impact players on windows 7. If you are having this problem there is a workaround you can use while we work on the fix.

If you crash while in a shuttle in orbit, the shuttle will remain in orbit and your starting point might get broken. We have a solid repro of this and are tracking a fix.

Glad we got some of the gameplay bugs that impact the most players! Looking forward to continuing to squash gameplay bugs and get performance in line with what what we expect on all platforms!

February 15

The primary focus of this release is addressing the top crashes we are seeing out in the wild. This patch also contains some performance improvements and other bug fixes.

Also, in case you missed it, we updated our roadmap today to reveal what the first three post 1.0 updates will be! You can read all about them here: ASTRONEER ROADMAP

Fixed several of our most commonly reported crashes increasing overall stability. Most notably, we have fixed crash which would occur when saving a game, causing that save game to be corrupted. Saved games affected by this issue should once again become playable after installing this update.

Made additional performance improvements to the Terrain system, specifically when deforming a lot of terrain.

[AS-5878] - Fixed a bug where Research Samples attached to the bottom of Hazards would fall through terrain when the Hazard was dug up.

[AS-5925] - Fixed an issue where Clients would not see the appropriate Oxygenator state in Multiplayer games.

[AS-5931] - Fixed a bug where undermining large EXO wrecks would cause them to jitter around wildly while they look for a stable resting spot.

[AS-6062] - Fixed a collision issue on some of the larger rocks and formations found on Vesania.

[AS-6088] - Fixed a bug where Hazards would be destroyed too quickly when dug up. The fix changes unburying behavior across the entire game to be more consistent for all objects.

[AS-6124] - Fixed a bug that caused foliage to shrink in place when harvesting with the Terrain Tool at maximum range

Made a few more small changes to how often we report back Achievement progress to our back end service. This should have no outward impact on the game, but will stabilize the connection to the service.

KNOWN ISSUES

Client desync and performance drops on all platforms. (Update: We are working furiously to ease the pressure on the host machine in order to fix this. Turns out MANY non relevant items were being rendered (items below ground in caves for example) so we are working on implementing an unreal engine feature that will help this issue tremendously)

Exiting Tractors will sometimes cause clients to catapult into space and subsequently suffocate. (Update: Verified that is happens when pressing "enter" twice before entering. Should be fixed in next week's update)

Vehicles will sometimes not respond to input, causing repeated enters and exits before resuming normal operation (Update: turns out this might happen when other inputs are held while entering. Should be fixed in next week's patch)

Some modified terrain nodes will sometimes lose collision, causing players to quicksand into them. (Still debugging this issue. Seems like deformation is causing terrain node math to get into a weird state. Hoping to have this fixed next week)

Astroneer 1.0 Update Feb 6th, 2019

Astroneer's 1.0 update launches on February 6th 2019! It includes an entirely new solar system, new suits, hazards, vehicles, and items to craft!

About This Game

Explore and reshape distant worlds! Astroneer is set during the 25th century Intergalactic Age of Discovery, where Astroneers explore the frontiers of outer space, risking their lives in harsh environments to unearth rare discoveries and unlock the mysteries of the universe.

In this space sandbox adventure, players can work together to build custom bases above or below ground, create vehicles to explore a vast solar system, and use terrain to create anything they can imagine. A player’s creativity and ingenuity are the key to thriving on exciting planetary adventures! In Astroneer you can:

Reshape the ground under your feet as though it were made of clay.

In Astroneer, players use their deform tool to dig, collect, shape and build anything they wish. Use this ability to dig to the center of the planet, build a ramp into the sky, or make megaliths just by using terrain!

Survive on and explore carefully crafted planets that can be entirely deformed and traversed.

Our vast solar system includes 7 wondrous planets that players can travel between and explore every inch of, from the entire spherical surface, through treacherous layers of caves, all the way down to mysterious the core. Each of those planets has unique and challenging surface and cave biomes that offer a multitude of challenges for players on their journey.

Snap together components and objects to build bases and vehicles.

Items that Astroneers craft and find in the world can all be snapped and connected together to create unique creations for any situation. Customize and decorate your bases, vehicles, and Astroneer.

Play with friends in 4 player online drop-in/drop-out co-op.

Astroneer is better with friends. Group up with other players and work together to create massive industrial bases or to create fun games in the extensive creative sandbox.

Discover and uncover the mysteries of the solar system.

Once Astroneers are ready, they may choose to attempt to understand and possibly harness the power behind mysterious structures found in the world.

Astroneer began as an Early Access title on Steam and would not be here today if not for your support, feedback, and ideas throughout that process. Now that we are close to hitting 1.0 we want to reiterate our pledge to continue building on the foundation that is Astroneer with free, ongoing content updates. If you're curious about the direction we're aiming for, be sure to go check out our roadmap, and our development vlogs to keep updated on what we are working on!