I remember the first version. It’s a good game; I feel like it could be great, but the balancing is off. Death feels arbitrary, and the RNG can screw you.

Jumping past spikes from the side or touching a few pixels is an instant kill. I jumped twice without moving left or right or shooting, and the second time was killed.

I like the game’s sense of progression, especially at Level 4, which feels properly like an endgame. By comparison Lvl 1 is boring and Lvl 2 is lucky. I think that progression would be stronger if later levels gave you some insulation from death instead of just a bigger gun.

I really want to see this concept explored fully, and I hope Deluxe does that. I could see the game having roguelike-like depth; how much variety could fit into that tiny world?