2nd Edition Assault
The Assault rules included in this game have been considerably revised
from the first edition rules (which can be recognized by the U.S.
infantryman on the booklet cover). The game charts have also been
changed in certain respects (most notably, changed ratings for some
weapons on the direct fire charts).
The most important rules changes are briefly noted below.
Rules 2 and 19. The single artillery phase has been replaced by two
(one for each player).
Rule 3: Soviet platoons are now individually numbered. Owners of
the first edition may desire to add these numbers to their counters;
consecutively number all the platoons in each company.
Rules 4 and 24A: A command record replaces the former command/controi
sheet and operations point markers.
Rule 7G: A unit in combat formation in a hex which is attacked by
direct fire automatically enters cover at the end of the fire phase.
Rule 10: New tables are included to show auto-spot ranges and maximum
spotting ranges.
Rule 10B2: The terrain level definitions have been changed so that
levels now conform to contour lines as well as hexes; different parts
of a single hex may be at different levels.
Rule 1OE: The definition of auto-spots has been changed to refer to
any case in which the spotting roll would be 10 or more.
Rule 1OG: Dummies may not spot.
Rule 12. Several types of rounds have been renamed. KP is now divided
into AP and APDU; TP is now HEAT; API is now SCAP (small caliber
armor-piercing). A new category, SCHE (small caliber high explosive),
has been introduced.
Rules 12 and 20: Direct fire IS rounds have no effect on AFVs other
than suppression; they are fired using the provisions of rule 14.
Rule 14: When conventional fire occurs against AFVs, the AFVs armor
rating is added to its fire defense value. HE rounds (only) may inflict
results other than suppression.
Rule 17A1: A company's morale depends on its initial number of steps.
Rule 19D4: In pass-through fire, the total fire value is halved.
Rule 24: Copyable charts have been prepared for all game functions
which were previously to be recorded on blank sheets of paper.
We believe that these changes have made the Assault system at once
more accurate and easier to play.
NB submitted by John Kula (kula@telus.net)
on behalf of the Strategy Gaming Society
(http://www.boardgamegeek.com/~sgs),
originally collected by Andrew Webber
(gbm@wwwebbers.com)