Sensate

A sensate perceives battle through senses beyond mortal ken, anticipating his opponents’ movements before they even begin to act. As long as he keeps his focus about him, he fights with a skill rivaling that of the finest masters-at-arms.

Improved Uncanny Dodge (Su)

Evasion (Su)

At 11th level, a sensate gains evasion while using centered senses. This functions as the rogue ability of the same name, except that it is supernatural in nature and works regardless of the sensate’s armor and encumbrance.

Steady (Su)

Perfect Senses (Su)

At 19th level, a sensate’s senses reach perfection, and he can easily notice illusions and unseen foes by combining his senses. While centered, he gains the effects of true seeing as well as blindsense 60 feet. An unseen creature that makes no sound and leaves no scent (such as a creature under the effects of invisibility, silence, and negate aroma) can still avoid both the true seeing and the blindsense.

Precision (Su)

At 20th level, a sensate rolls twice to confirm critical hits while centered, taking the more favorable result. Opponents must roll twice to confirm critical hits against him, taking the less favorable result. The latter ability does not function when the sensate is denied his Dexterity bonus.