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AMA'S LULLABY - A Cyberpunk/Post Apocalyptic indie RPG

About the game : it's a Survival RPG in a cyberpunk and post-apocalyptic world. It tells the story of Ama, a cyborg. Left to herself after having escaped from her creators, she meets Bran, a lone survivor in the wastelands. Then she learns why she was created, namely to sacrifice to destroy all artificial life, and save the human race. But she quickly develops a taste for life, forges ties with Bran, and his donation is a gift that humanity maybe does not deserves...

Who is this game for? This game is for you if:

You want an intense story, not only action and special-effects-in-your-face.

You think that game characters are usually boring, with no feelings or psychology.

You're used to count each ammunition and food rations in your bag. We never know.

About the team: we are 2 developers, 1 graphist and 1 sound designer based in Paris.

About our objectives: we want to create a demo level of the game with all the main features included (survival mechanics, turn based combat mode, immersive dialogs). This demo will be free to play, and we hope it will help us to launch a crownfunding. Then, the success of this project is completely dependant of the community behind the game. That's why we would love to see you on our side: you can follow us on the Facebook page https://www.facebook.com/amaslullaby We will really need your support and feedback.

Now, it's time to take look at what has been already done.

(edit Dec 30, 2013): Here is an in-game video clip (only first tests, not the final game):

Environment concept arts:

In-game screenshot:

3D model of the character Ama:

You can see much more on the Facebook page of the project, we use it as a production diary; even if we'll post major updates on this thread, if you look interested.
See you!

As you will see with the next pictures, we don't have a lot of screenshots from our game prototype to show you. In facts, it is progressing quite slowly. The main reason is that the project is too complex (because of the RPG and hardore-oriented features) for being developed without any funds. It takes a lot of time, and because in our lives we have full-time jobs, it runs slowly. Furthermore, it's complicated to stay focused, and to motivate the team since the beginning of the project (it has started in the end of 2013...), without any guarantee of a succesful financing in the future. We'd love to give more for this project but we can't.

That's why we're thinking about trying to raise funds, in a few months. It could help us to focus on the game, to develop it in a quite faster way. More importantly, it would give us the opportunity to build a real small game development studio behind the project, to make it more official.

So, what are we doing now in our free time? Well, we're working on a small cinematic 3D movie, showing the game's atmosphere and main lines story. Here are some test renders and screenshots (still work in progress).