Glossary of Terms

Welcome to God of War:Ascension glossary of terms page. This page includes different verbage, acronyms, and terminalogy used in the wiki and throughout the game. This page also includes enemies.

Champion: Your customized character that is used throughout all modes in multiplayer. You can customize your champion's armor, weapons, relics, items, marks, ethnicity, armor tint, and abilities.

Armor: Various sets of armor that can be equipped in the multiplayer lobby.

H: Helmet.

U: Upper armor.

L: Lower armor.

Weapons:

Swords: Weapons that are balanced that usually have medium range, speed, and power.

Hammers: Weapons with shorter range that have strong power but lack in speed.

Spears: Weapons that have excellent medium and long range with fast speed but lack in power.

Relics: Are equipped under the abilities section in multiplayer lobby. Relics are acitivated automatically whenever certain conditions are met during gameplay. Relics are unique to whichever god you're aligned with. Relics can be used in all modes.

Items: Items are equipped under the abilities section in multiplayer lobby. Items are active powers that are activated by pressing L2. Items grant buffs to your character for an extended period of time. After the item has been utilized it goes through a cool down stage before it can be activated again. Items are unique to each aligned god.

Buff: Enhancement to your character.

Cooldown: The time it takes for an item or special attack to pass before it can be used after initial use.

Escape: When using a item it allows one to escape from being attack for a brief period of time.

Magic: Magic is active powers that are unique to each god. They can be utilized by aquiring magic either from passive abilities granted via relics or by defeating certain enemies, or by walking over blue fountains.

Fountains/Fonts: Are found throughout the maps in multiplayer mode. They come in two varieties; blue and green. Blue replenishes magic, green replenishes health.

Other World Items: Are weapons/items granted to the character after completing a task or given randomly throughout the map in PvP mode. Some World Items are on a time limit and some are on a usage limit. They deal massive damage. They are used by pressing O and then discarded either after their time/usage has expired or by pressing L1+O. World Items include: Gorgon's Head, Club, Sword, Javelin, Boots of Hermes, and Shield.

CR: Cooldown Reduction is your champion's speed of time that passes after using an item or special weapon attack.

Weapon Special Attack: Weapon attacks that are activated by pressing either L1+Triangle or L1+Square. After use they require a cooldown time before the champion is able to use them again.

Rage: A mode activated by pressing L3+R3 when your rage meter is full. Rage meter can be filled by dying repeatedly.

Polyphemus: A great cyclops that protects the Desert of Lost Souls. He is defeated by using the Spear of Olympus.

Parasite: Bugs that can do a limited charge attack. Low health and damage output.

Satyr: The most common enemies found in multiplayer mode. Medium-Low health and damage output.

Satyr Fiend: Satyr Fiends are stronger than standard satyrs. They have a high amount of health can deal a moderate amount of damage, absorb attacks with rage.

Satyr Fodder: When attacked or after a fixed period of time the satyrs charge up with blue lightning and track the champion detonating upon impact. They have a very small amount of health but have a very high damage output when they explode.

Satyr Commander: Enemies that deal a high amount of damage and have a high amount of health. They can dodge attacks and absorb attacks with rage.

Satyr Captain: Enemy that has a great broad sword. Can also grapple. Dodges attacks at a high rate and can absorbe attacks with rage. Has a very high amount of health and high damage output.

Manticore Spawn: Winged creatures that spew fire from their mouths. They have medium-low health and deal medium-low damage.

Harpy: Winged creatures. Can target/track character then explode upon impact. They have low health but can deal a medium amount of damage.

Harpy Queen: Winged creatures that are considerably larger than harpies. They can fire projectiles at your champion. They have a moderate amount of health and can deal moderate damage.

Wolf: Wolves can turn opaque to where a champions attack goes through them. The have a medium-low amount of health and deal low damage.

Amazon: Blue painted warrior women with spears. Have a rage attack that absorbs attacks whilst she attacks with her spear that can deal a massive amount of damage. They have high health however, they grant the champion health upon killing them.

Fire Talos: Great fire statue that wields a great hammer and uses fire based attacks. The Talos can leap into the air and target/attack the player. He does this 3 times before his mini game is unlocked to kill him. He has High Health and high damage output. When killing a Talos it offers the chamipon magic as a reward.

Juggernaut: Great Elephant like beasts that weild a club made of tusks. They have very high health and deal high damage. They also have a rage mode where they will absorb attacks.

Hooded Gorgon: Snake like creatures that can turn characters and enemies to stone for a fixed period of time. They have very high life and deal a very high amount of damage. Upon brutally killing a gorgon the champion is granted magic and the gorgon turns all surrounding enemies to stone.

Siren Sibyl: Female creatures that hover off the ground. They have lightning based attacks that can deal massive damage and stun their enemies. They have a very high amount of health. Upon brutally killing a Siren, the character is granted magic and a shock wave explodes nearby enemies.

Wraith: Creatures of Hades that are purple/black in color with blades that can burrow into the ground to attack enemies. They have a low amount of health and can deal a moderate amount of damage.

Wraith Phantom: Stronger version of Wraiths that have a very high amount of health and can deal a high amount of damage. They two can burrow under the ground and throw blades at enemies.

Centaur Guard: Half-man/horse enemies that wield powerful spears. They deal a very high amount of damage and have a very high amount of health. The Centaur also has a rage attack. Upon brutally killing a Centaur Guard the champion receives health.

Cerberus Mongrel: A three headed hell hound that spews purple fire from it's heads and can burrow into the ground and upon coming up deliver a powerful rage shockwave that can send your champion flying. Has a moderate-high amount of health and deals a moderate amount of damage.

Chimera: The strongest non-boss enemy in multiplayer mode. The Chimera is a three headed animal that is comprised of a snake, goat, and lion. The Snake's head deals poison damage, the lion and goat's heads deal strong ice element attacks. The chimera has a VERY HIGH amount of health and a VERY high damage output and rage attack. In order to kill the Chimera, a champion must destroy each of it's heads. Upon death the Chimera grants the player health.

Cyclops Berserker: Massive one eyed creature wielding a club. Has a strong rage attack and has a very high amount of health and deals a very high amount of damage. Upon death the berserker grants the player health.

Olympian Sentinel: Guardian of the Rotunda of Olympus. He is a very strong quick character wielding a sword. He can parry and has powerful rage attacks. He has a moderate amount of health and has a very high damage output. Initally the Sentinel faces the character in a regular form. Once the champion has delt enough damage the Sentinel rages into a fire form. He can then launch an attack that sucks the champion into him and then explodes thus dealing a massive amount of damage.