If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

I have to say, as a game programmer, I can seriously appreciate what Game Freak did with the 3D models. How they avoided faceting is amazing, and the long skinny bits look great (both are very hard to deal with). I've heard some people get stuttering etc, but I haven't been able to get that to happen. It may be related to additional hardware settings or variations, I'm not sure. I have a first run USA blue 3DS. I can understand how pushing the limit of special effects, animation rigs and polygon counts could under the most extreme conditions cause a bit of frame rate interference, but I'm honestly surprised that I don't see it happening.

As to the lack of Stereoscopic 3D all over, I can think of several reasons for this. The first is that you can't easily hide a well shaded 2D plain version of an object in the scene like you can normally, That means full 3D models for EVERYTHING. Second, if everything is a 3D model, you have a lower limit of polygons per object, and that means they don't look as good, or you end up limiting how many things show on the screen and it ends up a sparse world. Third, if this game was started before GameFreak learned about the 3DS, they would have to redo anything that didn't account for stereoscopic 3D and since the optimizing tricks I mentioned earlier get used most in over worlds, it would be a pita to redo everything. Fourth, every region that pushed the graphics processing limits would need to be carefully optimized in order to make it safe to run in stereoscopic 3D. This is very time consuming and would have pushed the release date back by quite a bit. And finally, for all the hassle that goes into making flawless stereoscopic 3D, people have to turn it off at least part of the time to give their eyes a break, and chances are they will do it in the over world... so why put a bunch of development resources into something people don't really care about, instead put them in the parts people want to see, the battles!

Remember, when it gets to a high level of quality, throwing more people and money at a game won't help... and even adding more time is limited in the results it ives. What it really takes is the time of specific individuals with incredible talent, and that is always a highly limited resource.

Listen, you gotta remember these things; always avoid claims of Fennekin being (or becoming) part Fighting-type, don't tick off mods, and NEVER (and I mean NEVER!) suggest that Arceus is the God of Pokemon when Endolise is online. If you somehow make this mistake, run for the hills before he attempts to murder you via tongue lashing.

I adore the animations for Noibat all over the game, specially in Amie. Cannot wait to see how arcanine looks.

I'm wondering though, why disable that lovely screenshot function we had in New Leaf? That was really awesome, I'm kind of sad all we get now is the photo spots dotted around the map. It's cool and all but.. I would've liked to show people my pokes, not my trainer.

I adore the animations for Noibat all over the game, specially in Amie. Cannot wait to see how arcanine looks.

I'm wondering though, why disable that lovely screenshot function we had in New Leaf? That was really awesome, I'm kind of sad all we get now is the photo spots dotted around the map. It's cool and all but.. I would've liked to show people my pokes, not my trainer.

I see, it still would've been nice to have it.
All the animations and models are great though, can't wait to see some of the gen 2 starters in 3D. That was what gave me the most enjoyment playing through, seeing all the 3D oldschool 'mons.

3D is always on in Single Battles. All you're doing is adjusting whether you see it or not.

No, if you have the 3D slider turned all the way off like I do, it's pretty obvious the console is only projecting one image (when you turn it off in the middle of a 3D segment, the screen flickers as it changes modes and stops projecting two images). I've noticed a lower framerate overall in all of the battles if I have the 3D on period. Not stuttering, a consistently low framerate.

Of course, it stutters when it shows the splitscreen between the two mons for whatever reason, even though they're both damn animated everytime else in the battle.

Originally Posted by Gizmoa

I have to say, as a game programmer, I can seriously appreciate what Game Freak did with the 3D models. How they avoided faceting is amazing, and the long skinny bits look great (both are very hard to deal with). I've heard some people get stuttering etc, but I haven't been able to get that to happen. It may be related to additional hardware settings or variations, I'm not sure. I have a first run USA blue 3DS. I can understand how pushing the limit of special effects, animation rigs and polygon counts could under the most extreme conditions cause a bit of frame rate interference, but I'm honestly surprised that I don't see it happening.

As to the lack of Stereoscopic 3D all over, I can think of several reasons for this. The first is that you can't easily hide a well shaded 2D plain version of an object in the scene like you can normally, That means full 3D models for EVERYTHING. Second, if everything is a 3D model, you have a lower limit of polygons per object, and that means they don't look as good, or you end up limiting how many things show on the screen and it ends up a sparse world. Third, if this game was started before GameFreak learned about the 3DS, they would have to redo anything that didn't account for stereoscopic 3D and since the optimizing tricks I mentioned earlier get used most in over worlds, it would be a pita to redo everything. Fourth, every region that pushed the graphics processing limits would need to be carefully optimized in order to make it safe to run in stereoscopic 3D. This is very time consuming and would have pushed the release date back by quite a bit. And finally, for all the hassle that goes into making flawless stereoscopic 3D, people have to turn it off at least part of the time to give their eyes a break, and chances are they will do it in the over world... so why put a bunch of development resources into something people don't really care about, instead put them in the parts people want to see, the battles!

Remember, when it gets to a high level of quality, throwing more people and money at a game won't help... and even adding more time is limited in the results it ives. What it really takes is the time of specific individuals with incredible talent, and that is always a highly limited resource.

No, if you have the 3D slider turned all the way off like I do, it's pretty obvious the console is only projecting one image (when you turn it off in the middle of a 3D segment, the screen flickers as it changes modes and stops projecting two images). I've noticed a lower framerate overall in all of the battles if I have the 3D on period. Not stuttering, a consistently low framerate.

The 3DS is always rendering in 3D, unless it is disabled by the software. This is fact. Again, it's easier to see a framerate drop with a lower refresh rate. That's why games like Street Fighter IV and Monster Hunter include an option in-game to disable it, to improve the framerate.

My game is severely slowed with the 3D down in any aspect. The worst is trying to play super training with it enabled, the frame rate is pretty much halved and as soon as 3D is shut off it returns to normal. It's a shame because I just cannot play with the 3D on.

My frame rate is significantly slower with 3d on, but in the overworld it doesn't matter too much. I rarely use it because I find it hard to read with the 3d on, but I still appreciate the overall look of the game with the new graphics. It makes going back and playing DPPt awful.

Lumiose City irritates me because I have to dismount my roller skates, shift the camera angles, and get back on then do it again. Other than that, the changing camera angles are really well done.

My frame rate is significantly slower with 3d on, but in the overworld it doesn't matter too much. I rarely use it because I find it hard to read with the 3d on, but I still appreciate the overall look of the game with the new graphics. It makes going back and playing DPPt awful.

The overworld mostly doesn't have 3D though, except for select places such as the Pokemon League - which was really quite well done especially the Flood Chamber. Wish they'd make everywhere else 3D too, then I might have reason to spoil my eyes a little.

Definitely agree with 3D during battles though, the frame dip is horrendous enough to make me never want to turn on my 3D for Pokemon.

The 3DS is always rendering in 3D, unless it is disabled by the software. This is fact. Again, it's easier to see a framerate drop with a lower refresh rate. That's why games like Street Fighter IV and Monster Hunter include an option in-game to disable it, to improve the framerate.

Wow...that is horribly inefficient. Why the hell even make it that way?

Wow...that is horribly inefficient. Why the hell even make it that way?

Because that's the point of the 3DS, to display in 3D. It would be confusing if you had to deal with two different toggles for everything, some people may disable 3D in a menu of the game without realizing it, and then try to adjust the slider to no avail. While I do wish every game had the ability to disable it, it is extra work to modify your game to work properly without rendering 3D.

One thing i have to say is OMG GF sawk and druddigon look fenomenal. They climbed my personal favorite's list and are now in my top 20. Just WOW! And since i'm talking about the models, i would like to refer that the modifications on the cries are a little disappointing to me. Just listen to raichu's cry. dafuq is that, he sounds like a wuss now.

Just need to say that Game Freak should be ashamed of their work on the Typhlosion model, after seeing one attack in the Battle Maison it is definitely not up to scratch with the other Fire starters.
Charizard, Blaziken, Infernape and Emboar all have 3D fire on them but Typhlosion's fire mane is a 2D cartoon-like drawing of fire. You can tell it's 2D by looking at it from the side.

Very disappointing to see they didn't put as much, if any, real effort into making a starter's model.

Just need to say that Game Freak should be ashamed of their work on the Typhlosion model, after seeing one attack in the Battle Maison it is definitely not up to scratch with the other Fire starters.
Charizard, Blaziken, Infernape and Emboar all have 3D fire on them but Typhlosion's fire mane is a 2D cartoon-like drawing of fire. You can tell it's 2D by looking at it from the side.

Very disappointing to see they didn't put as much, if any, real effort into making a starter's model.

Maybe GF didn't consider that it would appear too much. But I agree with the fact that they should've spent more time into polishing even small details like these.