A survey of the latest computer graphics techniques for
projector-based applications. The course covers rendering
and calibration algorithms, practical issues, and case
studies for single and multi-projector environments. In
addition to the conventional projector-based systems,
attendees learn about applications in augmented reality
and in theater and entertainment installations.

Prerequisites
General knowledge of basic computer graphics theory and
practice, including perspective projection and rendering.
Also helpful: familiarity with video projection and camera
calibration.