map is now in the steamworkshop -> https://steamcommunity.com/sharedfiles/filedetails/?id=1378824625mapname: Aberrationgametype: dueldescription: created for Sushi mapping competitioncredits and thanks to: bjarke, fht, mazu, jigsaw, 666, terifire, lugia and all those i forgotowner: def
the map wont get any artpass for now, due to submission for the sushi mapping competition

as long as you own the client you can play offline / online on non-steam servers. there is no drm or something
but you cant join any steam servers if u dont have licenced it on steam. so no matchmaking / kind of all online servers / no workshop etc.
ps: talking about movement. there are several rulesets which allow different movement systems like vq3, cpm, etc.
this also might only be accessed on steam servers

the only Servers that get listed in the Server browser are those with sv_steam 1
so if you have no Internet Access and cant connect to steam, you cant host/join steam servers
in that case (LAN) you have to connect with console to the IP. also the Server has to download and save maps (probably rename, except you know all the steam id numbers), because you dont have Access to steam Workshop and cant load anything from it

Region: EU
Highest rank achieved in matchmaking: probably silver
Do you use any customized widgets/hud elements/particle effects/sounds/: mix of goa and dp2 hud
Do you wish to see sv_pure implemented into the competitive ruleset?: Yes
Why?Reasoning/Arguments/etc:
dazed already said everything i would have said

as Long as stuff is in 3rd Hand it can be changed (even if whitelisted). so thats pretty difficult i guess
there can still be secret lua stuff implemented thats not shown in widgets menu but with commands
not sure about that
i think if they implement a lot of accepted and useful widgets by Default, it will be a great start

that can be easily done with a workaround.
like i just put on my maps description keywords, that will also get used for the search.
like map furnace has dp5 in the description. if u search for dp5, u will see all furnace version of mine

i get your point with server browser. what about the "private match" button just leads you to the server browser then?
my thoughts is that its obvious to go for any kind of matchmaking match and not the server browser for new people or in general, becoz this seperates the community (which is still too small)
right now its pretty much server browser only and no matchmaking
also about quantity of what modes you can select. can you give some examples like what should be in casual and what in comp?

its pretty much a draft what i did there. so nothing set in stone anyways, since im not a dev.
i just want to see what people think about it in general and maybe get some more input for this direction or not

i made some thoughts to what would make the game easier for new players and give a growing playerbase in general
please be nice while discussing and stay on topic.
Tutorial
- tutorial starting when you start the game for the first time (can be redone from home screen any time)
that would be scripted ingame "press forward button, press jump, crouch, do doublejump etc."
Matchmaking
- remove server browser, but add option for "private match"
- private matches would give an option for a grouped party (current count 4, need to be higher then) to create a full custom match, hosted in the turbo pixel server farm (like matchmaking). you could set everything on your own like timelimit, map, gamemmode, mutator, map editing, etc.
- non-steam server would still be possible with console "host/connect", which is needed for editor / LAN
- that means all actual gameservers would spawn off the turbo pixel server farm, like matchmaking
- every match would be done with quickplay and listed on homescreen and able to spectate, which results in less splitting the community (matchmaking + serverbrowser) and give easier access for everyone
- make all casual modes being filled with bots, which get replaced when a real player joins and get back when a player leaves (except race)
Replays
- disable saving replays on server, but give the option to download it from the server after match has ended (ingame, e.g. ending screen)
- add a replay browser from the menu (make them finally accessible)
Nice to have
- add leaderboard accessible from the menu
- add inventory to menu where you can see all items listed (like in your steam inventory)
- add option to trade ingame with players in your party