WANTED: FIRE STATION (cant find object id)

Do some of you know about the Los Santos fire station? the one where you can go in? a.k.a Davis Fire Department? well im looking for it. I cant find it anywhere now i am hoping one of you passed by it and can tell me how i put it in.

@thequietdutchman about the interior, is located in \GtaV\x64h.rpf\levels\gta5\interiors\v_int_1.rpf
About exterior well i can't remember sorry

Do you think you are able ot find it? you would make my day.

What's there to find?! LOL. It's called v_1_shell.ydr, and resides in the same archive Shaezbreizh pointed you to.

"Are you having fun? You remember fun? It's that thing you pretend to have while documenting every moment, meal and faux memory. I've got a challenge for you: turn your phone off for a day and see how uncomfortable you get." -- Cara Delevingne

@meimeiriver i guess he mean the exterior then xd@thequietdutchman if you're talking about exterior then i'll see but not asap. you can find out with codewalker thought it should fast

v_1_shell.ydr IS the exterior.

"Are you having fun? You remember fun? It's that thing you pretend to have while documenting every moment, meal and faux memory. I've got a challenge for you: turn your phone off for a day and see how uncomfortable you get." -- Cara Delevingne

@meimeiriver no you're wrong, all v_X are interior and most of interior are inside x64h ( except the one coming with update)

Have you even looked at v_1_shell.ydr?! It's the fire station's outer casing (aka 'shell'). All 'shell' object I know are exteriors.

EDIT: The ones you found are prettier, and more complete.

The shell I mentioned is, iirc, from the downtown fire department (kinda built in between other buildings).

"Are you having fun? You remember fun? It's that thing you pretend to have while documenting every moment, meal and faux memory. I've got a challenge for you: turn your phone off for a day and see how uncomfortable you get." -- Cara Delevingne

@meimeiriver lol please just belive me, ALL shell in 64h are interior, they're the main interior block. It's even the name of the folder in x64H > Interior
The reason you think it's the exterior is cause OpenIV often doubleside the mesh with texture, and as this shell is meant to be a real interior ( not underworld interior), it's suit pretty well the exterior build.
Just look more in depth and you will notice it's not the exterior ( tiny wall larger, incorect form for a build, etc etc), but the interior block that suit exactly the door/build etc

also you said that " All 'shell' object I know are exteriors." i just let you check what you're saying, this shell can be misleading due to double sided face but other shell inside x64h can be more explicit ((( like the fib one, or idk)

And if you find that the object dekurwinator linked are " are prettier, and more complete " that for the simple reason these object are the exterior xP ( while interior are split in multiple object )

The reason you think it's the exterior is cause OpenIV often doubleside the mesh with texture, and as this shell is meant to be a real interior ( not underworld interior), it's suit pretty well the exterior build.

You're right: the 'double-sidedness' got to me. OpenIV does that with paintings too.

"Are you having fun? You remember fun? It's that thing you pretend to have while documenting every moment, meal and faux memory. I've got a challenge for you: turn your phone off for a day and see how uncomfortable you get." -- Cara Delevingne

@thequietdutchman idk how work fivem map but yep it's a spawnable object ( may do a copy of original and place it in an addon folder and change his name in order to remove the loading restriction) but you've to know this object have static colision.
So there is no colision with the object ( colision is stored inside ybn file in the same folder )