3.0 was just too complex for multiple teams. IMO, WIS keeps making the same mistake over and over. Make a new engine, create a new world for it and keep the old worlds intact. I just don't have time for 4 teams under the new engine.

That is what I'm going to do. I have 4 teams and between them run every formation LOL. I'm going to set up all my formations on the first team that rolls over and just copy what formations I need to the other three. I'll then work on my game plans. It shouldn't take long once the formations are done. I'll have a week before recruiting starts.

Posted by ermackey on 10/18/2013 5:02:00 PM (view original):3.0 was just too complex for multiple teams. IMO, WIS keeps making the same mistake over and over. Make a new engine, create a new world for it and keep the old worlds intact. I just don't have time for 4 teams under the new engine.

Create a new league with a new engine that makes way too much sense. They should do that with updated confrences and then ask exp owners if they want to pick up a high level team you should get first dibs at it.

Posted by noah23 on 10/18/2013 5:16:00 PM (view original):I just dont get it

what dont you get?

With the formations/playbooks being per user name and the fact that once you set up, you have limited (dare I say exactly the same amount of time as 2.0) upkeep time in the game. I just do not get why 3.0 means people can't maintain multiple teams.

Posted by jmcgarry on 11/9/2013 5:34:00 PM (view original):your statement seems to assume that each team an owner has is running the same thing, as evidenced by "set it up once" & that is not necessarily true for all.

Regardless of whether each team runs the same (mine would/did, its easier to keep track of and prioritize) you still only have to set up a team once and then tweak it from there. Seriously. After the initial input there is no difference in maintenance time necessary unless you over-analyze everything.