Blog Archives

Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent – now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters.

Writing is not the act of putting words on a page. It includes that, to be sure, but there is so much more to the process than simply creating the result. Your mind stretches and spaces out; thoughts drift away…

Making games can be emotionally complicated. The joyous rush of creation, the ego-shattering freefall of disappointment when something doesn’t work out, the creeping sense of frustrated horror when searching for an elusive solution to some arcane design problem – game…

Finishing things is hard. For all the brand new conveniences and leisure distractions available today, the harsh reality is that the world only values you for what you produce. This is largely true for game development – unless you’re backed…

Nothing can match the power of subtext. In almost any interaction between sentient beings, the things that go unsaid tend to be the most powerful. One reason for why this remains an innate human truth is the power of the…

As far as game stars go, Eddie Rhodes comes across unusually blunt. Maybe the confidence came when his game attracted a following, became a cult hit, and starting making real money. Maybe it’s all a façade, carefully designed to fully…

Everything is new. Everything is huge, and you’re so tiny. You don’t know how most things work, so even minute details of everyday things like spoons, light switches and cars seem like miracles. Over time you get bigger, and things…

Music, when soft voices die, Vibrates in the memory; Odours, when sweet violets sicken, Live within the sense they quicken. Rose leaves, when the rose is dead, Are heap’d for the belovèd’s bed; And so thy thoughts, when thou art…