They only support 144hz because they are very picky with the experience they want people to have, if you go higher you can start to see more of the previous and next frame of the top and bottom of the monitor causing a problem called Crosstalk. You can overclock it a bit but if I remember I could only get like 155?

You can go higher but then you will need to adjust the pulse width that can make the screen more dim. I guess they didn’t want to run into issues again with the brightness being not very bright in ULMB mode.

I know you want to perfect all the reviews, and have the proofs, but until then, and since and it take a lot of time, maybe you could create a chart which monitor is best for which settings, something quick, with affiliated links over us/eu amazon at least for you to keep growing and having more time/recruit more people;)

"I know you want to perfect all the reviews, and have the proofs, but until then, and since and it take a lot of time, maybe you could create a chart which monitor is best for which settings"

Same thing, What do you mean "Best settings"? It's better if people explain what the settings do and the user decides on what they want. I know 90% of people want a "Tell me what to do" but things don''t work like that. it's like asking what's better, AMD/Intel?

yes sorry by that what i meant was for example on the benq 2540 xl acceptable crosstalk level from a bad case 240 BBR default to really good case and tested "calibrated" VT 1570 180hz, even if there's no magic number for everyone, it's interesting to check blur difference and input lag in each case, from what you have said as different gtg setting, maybe there need to be a competitive best input lag calculation method and another regular gaming one. Or maybe a per preference method ... so if a player want to have less blur for a game like pubg he would check this setting vs another player that wants absolute best lowest input lag would check another

If you're relaxing with a solo game where lag is less important -- and don't mind a couple more milliseconds of lag -- and want smoother RTS/platformer scrolling (NIntendo butter smooth scrolling from CRT days), then you want to aim at the triple match (stroberate = refreshrate = framerate) -- the magic recipie for perfect stutterless ULMB with arcade-smooth stutterless CRT clarity motion....