There are no grand plans for Project Blank to vastly re-imagine or revolutionize the skateboarding genre.

The objective is modest yet honest; To improve the physics, improve the animation, and to add more depth to the controls. Project Blank is about focusing on the the skateboarding experience and evolving it.

Ok. This is where we draw a hard line that separates the people who understand vs those who don't.

Progression and skill will not be measured by points.

Points have no value, especially when they are awarded via a formula or someone else's rules. These point systems stifle creativity and personal style. In skateboarding, those are the things that we value above all.

So how do I get better?Well, the same way someone becomes a better skater in real life! Watch what other people are doing. If you like something you see, try it yourself. Don't forget to put your own twist on it. Also, if you share your skating with the community, they will help guide you to become "better". However, there are no standards you must follow. If you are having fun, then that's all that matters.

If you like and appreciate skateboarding then you will enjoy this game (at least, that is my hope). Alternatively, if you have an open mind, and a little perseverance to discover what all the fuss is over, then you just might find you actually like it too.

Unfortunately, there will be lots of people who won't get this game. But we're not trying to appeal to the widest audience possible. No compromise will be made to the intended experience.