Notes:EACH ship from the Initial Group triggers ONE of the spawns below. For each ship killed, one Reinforcement Group will be spawned. These spawns may target drones/fleet members. Note the ship type pattern for the four reinforcement groups - frigates / destroyers / cruisers / battlecruisers. The ship numbers in a group will randomly vary between 2-3 for each type. The mission completion trigger from the initial group is always the closest ship after you had warped in. (This applies as long as you did not use the the warp cancel trick.) You can also visually identify the mission completion trigger ship if you zoom out your view. It forms the apex, i.e summit, of the "triangle" formed by the four initial ships. Failing to identify the trigger from the initial group, you can always keep an eye out for the Battlecruiser Reinforcement Group spawn. Reinforcement groups will target and attack any drones out when they spawn, keep an eye on your drones.

Tips:To manage aggro, do not kill the trigger ships all at once. Eliminate an incoming reinforcement group first, before you trigger the next group. You may warp-in at any distance : Inititate the first time warp, cancel it and then warp in at your preferred distance. The Supreme Alvus Parasite/Alvus Ruler battleships can be sniped or outrun. Their max attack distance is around 35 km, and they move very slowly. Mission is flagged completed once all ships from the Battlecruiser Reinforcement Group have been eliminated. You do not have to kill all ships for this mission to be marked complete, just kill the ship circled above and the reinforcement group and the mission will be complete.

Blitz:Identify and kill the trigger ship which spawns the Battlecruiser Reinforcement Group. This is always the drone in the initial group that spawns closest to the beacon. Kill all ships in the Battlecruiser Reinforcement Group.