About the box there are these cases as well, not just blue box+blue name/white box+black name :
- A blue box with forked arrow, blue name for variants
- A white box with plus sign, black name for added prefab
- Prefab mode on variant : white box but blue name for non-prefab at this level, but indicating it is the same prefab as variant's original prefab.
- Prefab mode on variant : white box with plus sign, black name, for overrides as added game object which does not alter tree layout.

Digital ApeModerator

I entirely agree, I would like the option to configure the hierarchy to my taste, because before improved prefabs, I was configuring the hierarchy to my taste.

Now I can't.

No big deal, but not everyone is colour blind (or deaf or...) and so having it on by default but optional like the gizmos options seems, well, logical.

A little bit more info for our use case is, while we adopted nested prefabs, we don't need to know much about them as they're infrequent (basically a handful of uberprefabs per scene) and for the most part, tooling takes care of anything vaguely numerous (as tooling should).

So yeah, most of it is just clutter and noise for us. Hinting with blue is sufficient

Oops...

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