Banned

"There were a lot of discussions internally about that direction," said Yonghee Cho, art director on the game, when asked about Valentine's new design. "The original design of Jill Valentine was clearly going for sex appeal, but that was not the right direction. This is a very strong character, and it is a character that's going through a lot of adversity, so we wanted to home in on that and make sure that there's a certain level of believability in what she's wearing, a certain level of practicality."

Member

This is the same bad thought that killed Tomb Raider (for me). If I was a woman I think I would be offended by this too. Cant a lady live her best life, dress like a whore and still whoop some ass when the chips are down? Kinda sexist to marginalize the fun girls like that.

Banned

You’ll notice this among SJW types, that the things that they think make a female character “strong” are:

Covering up their femininity.

Overcompensating masculinity.

Never losing or showing weakness.

This stems from them holding the very sexist/misogynist mindset that they claim they are vehemently against. They subconsciously believe that women are weak and emotional, and men are strong and stoic, and for a woman to be strong she has to become more manly.

Gold Member

I still think Jill's original design was a bit more distinctive, but I do respect their creative decision.
At least they made the original outfit optional for those that still want it, so it's not a complete loss.

Member

I still think Jill's original design was a bit more distinctive, but I do respect their creative decision.
At least they made the original outfit optional for those that still want it, so it's not a complete loss.

Member

I find Jill's design to be fairly unattractive in this game, but Capcom could have avoided some of this talk had they not locked her original outfit behind pre-orders (and one assumes an eventual paywall) and designed said outfit in the spirit of the original attire, instead the baggy look she seems to be sporting in this remake.

speaking more generally, the original outfit is at least distinctive, whereas the new clothes are just another example of culturally safe, boring female design, no better than all the bald or crew-cut wearing space marines people used to complain about.

The Spoiler Soldier

When I played the demo .. I really liked Jill new character design and the voice acting was great but when I saw Nemesis I didn’t feel the horror of the old Nemesis tbh .. it was something scary of course BUT not like the old one

I hate when you do a remake and change a lot because it’s not believable!! .. it’s a goddamn game that’s why we love RE3 the original
( sexy girl with a skirt fighting zombies )

Banned

speaking more generally, the original outfit is at least distinctive, whereas the new clothes are just another example of culturally safe, boring female design, no better than all the bald or crew-cut wearing space marines people used to complain about.

The nicest person on this forum

I personally not fan of Capcom going hyper realism with their recent games, I much prefer more stylize character designs, it might sound weird to some but to me stylize character design feels more natural.

Member

A fact: an opinion is not equal to a fact.
An opinion: everyone is entitled to his/her opinion, there is nothing wrong with strong women being sexually attractive to heteo men, or strong women showing less sex appeal. Capcom made a decision that is more like fiscally catering not morally binding, where the morality can be interpreted using Kantian's motive perspective.

My take: as current graphic tech allows, the studios should simply make female or male characters freely changeable across the spectrum if the rating allows (this game rated M so it should be lots of choice) like Dark Souls, you can choose Jill to be dressed like a porn star or looked as manly as she can be.

Banned

I personally not fan of Capcom going hyper realism with their recent games, I much prefer more stylize character designs, it might sound weird to some but to me stylize character design feels more natural.

Member

Its a pity Jill looks so rough in the new game, but its not surprising. I suspect most media companies these days feel they have to conform to SJW ideals.

The last RE game I played was Code Veronica on the Dreamcast 20 years ago. After seeing this Ada mod for the new RE2 game, Im really considering buying the game though. Amazing design. The detail and color is top notch.

Hopefully the talented modders can do something similar for Jill. Improving her face might be too big of an ask, but at least they can probably give her nicer hair and a better outfit.

Gold Member

The outfit is/has become a generic female design for female characters for the last decade
Kinda takes the character away but whatever.
Ironically Jill's original outfit is not really out of place for the time period.

The nicest person on this forum

This what I like to see, I want characters to look memorable more than being grounded or realistic, I no longer expect that from western games but I really don't want to see Japanese games going same route.

Imagine, next Ace Attorney game have realistic visuals with REengine, it would basically suck all the fun out of the game.

Banned

Its a pity Jill looks so rough in the new game, but its not surprising. I suspect most media companies these days feel they have to conform to SJW ideals.

The last RE game I played was Code Veronica on the Dreamcast 20 years ago. After seeing this Ada mod for the new RE2 game, Im really considering buying the game though. Amazing design. The detail and color is top notch.

Hopefully the talented modders can do something similar for Jill. Improving her face might be too big of an ask, but at least they can probably give her nicer hair and a better outfit.

Banned

This what I like to see, I want characters to look memorable more than being grounded or realistic, I no longer expect that from western games but I really don't want to see Japanese games going same route.

Imagine, next Ace Attorney game have realistic visuals with REengine, it would basically suck all the fun out of the game.

Member

Kinda retarded justification though. I mean what does outfit have to do with "strong character"? How is Jill a "strong character"?
Jill was clearly representative of the late 90s, when tube tops were in. She's got a cardigan around her waist and she's wearing a skirt (it's short, but not abnormally short for the time period). Not very unordinary casual clothes.
The context of the game is that she's not on duty, but ordered stuck at home and under surveillance. She literally escapes from her apartment in the middle of the night and the initial goal was escaping from the city overrun by zombies. If she had time to reconsider her clothing, then her new clothes don't make much sense either. Since she knows she's up against zombies, covering up any skin with tough material would be the best, to avoid infection.
As I said, retarded justification. Whenever someone uses "strong character", it's often never really clear what they mean and it's so general that it can be about any of numerous qualities. Physical strength? Mental strength? Defensive strength? Depth of character? Social power and domination? Agency within the story? That's without the obvious question about the correlation between clothes and any of these various interpretations of what "strong" has to do with a character. Is it merely feeding into stereotypes?