Honor is now purchasable from the Justice Commodities Vendor at 250 Honor per 375 Justice.

Justice is now purchasable from the Honor Commodities Vendor at 250 Justice per 375 Honor.

Conquest is now purchasable from the Valor vendor at 250 Conquest per 250 Valor.

Raids & Dungeons

The Dungeon Finder: Call to Arms will now identify which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

The least represented class icon will show within the Dungeon Finder to indicate the role that is eligible to earn the bonus reward.

Players must queue solo with the currently indicated least represented class (by the system) and complete the dungeon up to and including the final boss in order to be eligible for the bonus reward.

The bonus reward will be displayed to eligible (system identified as least represented) classes within the UI.

Once the dungeon is completed the eligible player will receive a goodie bag with various potential rewards including: gold, rare gems, non-combat pets, and (very rare) mounts.

Halls of Origination

Temple Gardian Anhuur should now properly go into his Shield Phase at 33% even if he was channeling his 66% shield phase.

Lost City of Tol'vir

Soul Fragments that spawn during the High Prophet Barim encounter should now perform an emote when they merge with the Harbinger of Darkness.

Wailing Caverns

The maze section has been removed to make the overall dungeon more accessible and quicker to complete. Nearby creatures and bosses have been adjusted to compensate.

GuildsGuild Challenges

Gold rewards are deposited into the guild bank once the guild reaches level 5. The text for the Cash Flow guild perk has been updated appropriately.

Quests & Creatures

New Cooking and Fishing Dailies have been added to Darnassus, Ironforge, Thunder Bluff, and Undercity.

Classes: General

Several persistent ground effects now display different visuals for hostile and friendly players. The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, Consecration, Desecration, Wild Mushroom, Flare, Ice Trap, Power Word: Barrier, Smoke Bomb, and Hand of Gul'dan. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player. There are currently some issues with this new change which are affecting several of these abilities and is not working as intended at this time.

Dark Intent: The friendly target of this ability now receives 1% (stacking 3 times to 3%) periodic spell damage and healing bonus instead of 3% (stacking 3 times to 9%). The casting Warlock still receives 3% (stacking 3 times to 9%).

Affliction

Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.

User Interface

Targets and focus targets now display on the mini-map.

Moved Video and Sound to a new �Options� screen.

Added a network category to the new Options screen and included the two network checkboxes.

The Network category contains the options "Optimize network for speed" and "Enable IPv6 when available".

Visual Settings Updates

Removed the red bar preventing the overall graphics slider from going to ultra based on computer specs.

When the user moves the overall slider to a setting that would have previously been prevented, any option that can't go as high as that setting will get the warning icon with a tooltip explaining why it can't go higher. For example: The user sets the overall slider to Ultra and the water setting can only go to Fair. The water setting would automatically switch to Fair.

Support for DirectX 11 can now be found in the Advanced tab of the Options screen.

At the login screen:

Moved the "Reset User Options" button from the popup window that appears when you click Options to the actual Options window.

Clicking Options now goes directly to the Video tab of the Options screen.

Removed the now-unneeded popup.

The New Features (!) Option Screen has been updated:

Cast action keybinds on key down (Combat)

Pick Up Action Key (ActionBars)

Nameplate Motion Type (Names)

Graphics API (Advanced)

Network category

Patch 4.1 - PTR Build 13850
A new PTR build is being deployed on test realms.

Wailing Caverns Changes
The "maze" of the Wailing Caverns has been removed, that's basically half of the instance.

Spell Changes
Reminder: If it's not in the official patch notes above, it's probably just a tooltip fix or something like that. If it's a real change, Blizzard will eventually update the real notes.

General
•Honor is now purchasable from the Justice Commodities Vendor at 250 Honor per 375 Justice.
•Justice is now purchasable from the Honor Commodities Vendor at 250 Justice per 375 Honor.
•Conquest is now purchasable from the Valor vendor at 250 Conquest per 250 Valor.

Hmm I like the conquest being bought with valor points. Means I can buy pvp gear that is a better upgrade if I can't get a drop, like the blasted heroic 5-man wand that wouldn't drop for me for the longest time.

* Dark Intent: The friendly target of this ability now receives 1% (stacking 3 times to 3%) periodic spell damage and healing bonus instead of 3% (stacking 3 times to 9%). The casting Warlock still receives 3% (stacking 3 times to 9%).

Wishful thinking here, but if they nerfed shadow priests because Dark Intent was too powerful a buff, they should buff shadow priests to compensate for this nerf.

I guess I'm going to be one of those rare people who may trade valor for conquest. I don't do arenas or really know anyone who does rated BGs which make it near impossible to get pvp epics. Right now I'm maxed out honor gear (and points) with no pvp epics. I've gotten everything I need from valor, with over 3000 left (I stopped doing the daily heroic). Still though, I could make a chunk of money selling those BoE valor boots.

i love visiting mmo champ even after quitting this game... i can always lol at cahnges like this
" Frost Armor has been reworked:
It now reduces physical damage taken by 15%, instead of providing 20% additional armor.
The Chilled proc from Frost Armor can no longer proc Fingers of Frost.
The attack speed slow from the Chilled proc is now 20%, down from 25%, but it also affects ranged attack speed.
"
Mage:Hunter can beat mage!! GC fix please! QQ
GC: sure, wait a sec... i knew there was something wrong... i couldnt faceroll them
***loading fixes***
GC: fixed. Mages can now faceroll all classes again as intended and hit 2.5k rating with just 3 spells

Hunter: GC! hunter is laughing stock of pvp for 90% of time since arena was created. Fix please
GC: hunters are fine in bg's. L2p noob. Skilled players play frostmage

the conversion change was only a matter of time. WoW is pve oriented game and pvp is now more about skill than ever. Since pvp gear is so easy to get as a raider. So be happy people, no more overgearing. Now everyone has equal gear so skill counts and not gear!

Wishful thinking here, but if they nerfed shadow priests because Dark Intent was too powerful a buff, they should buff shadow priests to compensate for this nerf.

I agree. DI was a Very nice buff, to powerful definitely.

What would I like to see? Some kind of Buff to Mind Sear. Anything. None of this increase it's damage by 15%, then decrease our Shadow Damage done by 15% bollocks. They can't seriously be happy with it currently.

Need to buff SW: D I think, I only critted myself for 215k on Halfus HC the other week. Geif buff.