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Welcome to the osgPPU webpage

osgPPU is a library to use with OpenSceneGraph. It provides you with a graph based
specification of a computation pipeline which is based on so called PostProcessingUnits (PPUs). Each ppu does render
a screen aligned quad in a frame buffer object. During the rendering a shader can be applied. The results (there could
be many per one pass) are passed to the next ppu in the graph. The outcoming result of the pipeline can either be
shown on the screen by using PostProcessingUnitOut? or used as a texture for other cool things.

Currently the osgPPU is in beta phase. So I would be very appreciated on every input, like: critics, suggestions, patches etc.

Requirements

Documentation

There exists a doxygen of the complete source code. You can find it here

A first time osgPPU was presented as a part of a project at the OpenSceneGraph BOF at Siggraph 2007 in San Diego, USA.
You can download the presentation slides from here.

Download

To get the latest revision of the source use following command:

svn co svn://projects.tevs.eu/osgPPU/trunk osgPPU

There is currently no stable release. Please use the source from the svn.

News

19th, January 2008

osgPPU does now compiles under Windows. Thank to Stephane Lamoliatte for providing a proper CMake build system to the osgPPU project. Currently osgPPU is under heavy development and there is less time left before first developer release (pre stable release). To accomplish this mission some more test on different platforms and in different applications are required.