I've got both games yet to be played & have been following this thread with interest. It seems to be 'love or hate'! I can't glean from either the positive or negative comments whether I'm going to like this game or not!

It's the perfect game to relax with, chrissie, it's so laid back it's horizontal.

One unintentionally(?) funny moment while playing this game -

Click to reveal..

The part where you visit the limoncello shop to buy a bottle of the drink. "Sorry, we're completely out of stock", says the girl behind the counter. And all around you are bottles of limoncello... on the counter, on the shelves, in the window... the employees in the back area of the shop are practically waving bottles of limoncello at you... but nope, "sorry, we're out of stock". It made me laff, I tell you.

This is exactly what keeps this genre so exciting and alive for me. Different opinions --- one hates it -- one loves it; yet all valid when you truly consider thier point of view. I guess it depends on one's frame of mind, one's predispositions and expectations.

Reading reviews from both ends of the spectrum is a good thing. It makes the gamer consider and ponder, aiding the decision whether or not to play. I've always considered Mr Lipid a great colleague and good "BOOMER BUDDY" --- even when we disagree --

mag made the only walkthruogh which is terifficis it ok to ask you if you thought if the game was good or very bad?and inferno also.sorry if i nag but i really would like to know what the experience players think on it.

Reading reviews from both ends of the spectrum is a good thing. It makes the gamer consider and ponder, aiding the decision whether or not to play. I've always considered Mr Lipid a great colleague and good "BOOMER BUDDY" --- even when we disagree --

Mr. Lipid

inferno

Ah, shucks. How can I play the role of the big indie game hating meany with comments like this floating around?

The level of emotion in some of the other forums regarding this particular title makes it clear that people are passionate about playing games. With passion comes heat.

I know that I approach each game wanting to fall in love. I want to be delighted. I want to be enchanted.

And when it doesn't happen, I want to see if I can figure out why. What didn't connect? Could something have been done differently to produce a more positive response?

My sense, based on comments from the game's developer in another foruma about not wanting to sacrifice the story, is that the story was too long and too complex to be effectively realized with the available budget. This meant scrimping on both voice and audio recording. It also meant overusing a relatively inexpensive resource -- digital photos. Rather than ask whether a shorter story could be presented with more polish, the production offered the whole story as best it could.

As my review indicates, I didn't find that decision and what flowed from it particularly engaging. Other reviewers disagreed.

We'll know the genre is dead when we lose interest in having discussions like this.

I purposely try not to comment about games since my taste is different from others.My feelings and study of the game is also affected whether I am writing a walkthrough, beta testing, for fun only or on a time pressure. I was given time to do the first 3 of them.

I have been to Capri but not the AnaCapri side. I am familiar with the waters around the island since we took boat rides and tours. It was very nice to see the island again.

I had to do a lot of backtracking to learn the intricacies of the puzzles, learn the continuity of the game and some hair pulling.Silvio was a great help and I appreciate his patience and humor. He was gracious about my comments on the walking, puzzles, voice overs and other comments. At that stage of the game production, he can only do so much as well as budgetary concerns.

The game was made to highlight an interesting place with a tour of specific spots, a great story and original puzzles. In my opinion, with the limitations they have - they succeeded.

To answer your question: there are no good or bad in adventure gaming - it depends on the adventurer's taste.This adventurer liked the game, enjoyed the puzzles and the experience of seeing a wonder spot of Mother Earth.