31,432

Alignment / Role / Affiliations

Ability Classes

Level 1

Captain Han Solo has +5% Critical Chance and +10% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 5% of his Max Health. If Han already has full Health, the least healthy ally is healed instead.

Modify StatContext #0uniqueability_hothhan01_crit_BASE

For
Self
who
is
Alive

Modify stat
Physical Critical Percent Additive by
5%
(additive)

Effect is unresistable

Context Returned:
Target(s) and if effect succeeded in applying

Modify StatContext #1uniqueability_hothhan01_critdamage_BASE

For
Self
who
is
Alive

Modify stat
Critical Damage by
10%
(additive)

Context Returned:
Target(s) and if effect succeeded in applying

Apply EffectContext #2uniqueability_hothhan01_heal_handler_BASE

To
Self
who
is
Alive

Apply child effect(s) based on condition triggers

Effect is unresistable

Child effects are applied on:Turn End

Context Returned:
Target(s) and if effect succeeded in applying

Query CountContext #0generic_query_self_health_full

Find
Self
who
is
Alive

Where
Health %
>= 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #1uniqueability_hothhan01_heal_ally_BASE

For
Lowest Survivability
from
Ally Side
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
5% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Query CountContext #2generic_query_self_health_not_full

Find
Self
who
is
Alive

Where
Health %
< 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #3uniqueability_hothhan01_heal_self_BASE

For
Self
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
5% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Level 2

Captain Han Solo has +7% Critical Chance and +10% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 5% of his Max Health. If Han already has full Health, the least healthy ally is healed instead.

Modify StatContext #0uniqueability_hothhan01_crit_u01

For
Self
who
is
Alive

Modify stat
Physical Critical Percent Additive by
7%
(additive)

Effect is unresistable

Context Returned:
Target(s) and if effect succeeded in applying

Modify StatContext #1uniqueability_hothhan01_critdamage_BASE

For
Self
who
is
Alive

Modify stat
Critical Damage by
10%
(additive)

Context Returned:
Target(s) and if effect succeeded in applying

Apply EffectContext #2uniqueability_hothhan01_heal_handler_BASE

To
Self
who
is
Alive

Apply child effect(s) based on condition triggers

Effect is unresistable

Child effects are applied on:Turn End

Context Returned:
Target(s) and if effect succeeded in applying

Query CountContext #0generic_query_self_health_full

Find
Self
who
is
Alive

Where
Health %
>= 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #1uniqueability_hothhan01_heal_ally_BASE

For
Lowest Survivability
from
Ally Side
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
5% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Query CountContext #2generic_query_self_health_not_full

Find
Self
who
is
Alive

Where
Health %
< 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #3uniqueability_hothhan01_heal_self_BASE

For
Self
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
5% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Level 3

Captain Han Solo has +7% Critical Chance and +10% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 7% of his Max Health. If Han already has full Health, the least healthy ally is healed instead

Modify StatContext #0uniqueability_hothhan01_crit_u01

For
Self
who
is
Alive

Modify stat
Physical Critical Percent Additive by
7%
(additive)

Effect is unresistable

Context Returned:
Target(s) and if effect succeeded in applying

Modify StatContext #1uniqueability_hothhan01_critdamage_BASE

For
Self
who
is
Alive

Modify stat
Critical Damage by
10%
(additive)

Context Returned:
Target(s) and if effect succeeded in applying

Apply EffectContext #2uniqueability_hothhan01_heal_handler_u01

To
Self
who
is
Alive

Apply child effect(s) based on condition triggers

Effect is unresistable

Child effects are applied on:Turn End

Context Returned:
Target(s) and if effect succeeded in applying

Query CountContext #0generic_query_self_health_full

Find
Self
who
is
Alive

Where
Health %
>= 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #1uniqueability_hothhan01_heal_ally_u01

For
Lowest Survivability
from
Ally Side
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
7% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Query CountContext #2generic_query_self_health_not_full

Find
Self
who
is
Alive

Where
Health %
< 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #3uniqueability_hothhan01_heal_self_u01

For
Self
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
7% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Level 4

Captain Han Solo has +10% Critical Chance and +10% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 7% of his Max Health. If Han already has full Health, the least healthy ally is healed instead.

Modify StatContext #0uniqueability_hothhan01_crit_u02

For
Self
who
is
Alive

Modify stat
Physical Critical Percent Additive by
10%
(additive)

Effect is unresistable

Context Returned:
Target(s) and if effect succeeded in applying

Modify StatContext #1uniqueability_hothhan01_critdamage_BASE

For
Self
who
is
Alive

Modify stat
Critical Damage by
10%
(additive)

Context Returned:
Target(s) and if effect succeeded in applying

Apply EffectContext #2uniqueability_hothhan01_heal_handler_u01

To
Self
who
is
Alive

Apply child effect(s) based on condition triggers

Effect is unresistable

Child effects are applied on:Turn End

Context Returned:
Target(s) and if effect succeeded in applying

Query CountContext #0generic_query_self_health_full

Find
Self
who
is
Alive

Where
Health %
>= 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #1uniqueability_hothhan01_heal_ally_u01

For
Lowest Survivability
from
Ally Side
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
7% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Query CountContext #2generic_query_self_health_not_full

Find
Self
who
is
Alive

Where
Health %
< 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #3uniqueability_hothhan01_heal_self_u01

For
Self
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
7% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Level 5

Captain Han Solo has +10% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 7% of his Max Health. If Han already has full Health, the least healthy ally is healed instead.

Modify StatContext #0uniqueability_hothhan01_crit_u02

For
Self
who
is
Alive

Modify stat
Physical Critical Percent Additive by
10%
(additive)

Effect is unresistable

Context Returned:
Target(s) and if effect succeeded in applying

Modify StatContext #1uniqueability_hothhan01_critdamage_u01

For
Self
who
is
Alive

Modify stat
Critical Damage by
30%
(additive)

Context Returned:
Target(s) and if effect succeeded in applying

Apply EffectContext #2uniqueability_hothhan01_heal_handler_u01

To
Self
who
is
Alive

Apply child effect(s) based on condition triggers

Effect is unresistable

Child effects are applied on:Turn End

Context Returned:
Target(s) and if effect succeeded in applying

Query CountContext #0generic_query_self_health_full

Find
Self
who
is
Alive

Where
Health %
>= 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #1uniqueability_hothhan01_heal_ally_u01

For
Lowest Survivability
from
Ally Side
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
7% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Query CountContext #2generic_query_self_health_not_full

Find
Self
who
is
Alive

Where
Health %
< 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #3uniqueability_hothhan01_heal_self_u01

For
Self
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
7% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Level 6

Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 7% of his Max Health. If Han already has full Health, the least healthy ally is healed instead.

Modify StatContext #0uniqueability_hothhan01_crit_u03

For
Self
who
is
Alive

Modify stat
Physical Critical Percent Additive by
15%
(additive)

Effect is unresistable

Context Returned:
Target(s) and if effect succeeded in applying

Modify StatContext #1uniqueability_hothhan01_critdamage_u01

For
Self
who
is
Alive

Modify stat
Critical Damage by
30%
(additive)

Context Returned:
Target(s) and if effect succeeded in applying

Apply EffectContext #2uniqueability_hothhan01_heal_handler_u01

To
Self
who
is
Alive

Apply child effect(s) based on condition triggers

Effect is unresistable

Child effects are applied on:Turn End

Context Returned:
Target(s) and if effect succeeded in applying

Query CountContext #0generic_query_self_health_full

Find
Self
who
is
Alive

Where
Health %
>= 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #1uniqueability_hothhan01_heal_ally_u01

For
Lowest Survivability
from
Ally Side
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
7% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Query CountContext #2generic_query_self_health_not_full

Find
Self
who
is
Alive

Where
Health %
< 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #3uniqueability_hothhan01_heal_self_u01

For
Self
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
7% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Level 7

Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead.

Modify StatContext #0uniqueability_hothhan01_crit_u03

For
Self
who
is
Alive

Modify stat
Physical Critical Percent Additive by
15%
(additive)

Effect is unresistable

Context Returned:
Target(s) and if effect succeeded in applying

Modify StatContext #1uniqueability_hothhan01_critdamage_u01

For
Self
who
is
Alive

Modify stat
Critical Damage by
30%
(additive)

Context Returned:
Target(s) and if effect succeeded in applying

Apply EffectContext #2uniqueability_hothhan01_heal_handler_u02

To
Self
who
is
Alive

Apply child effect(s) based on condition triggers

Effect is unresistable

Child effects are applied on:Turn End

Context Returned:
Target(s) and if effect succeeded in applying

Query CountContext #0generic_query_self_health_full

Find
Self
who
is
Alive

Where
Health %
>= 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #1uniqueability_hothhan01_heal_ally_u02

For
Lowest Survivability
from
Ally Side
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
10% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Query CountContext #2generic_query_self_health_not_full

Find
Self
who
is
Alive

Where
Health %
< 100%

Puts the target(s) from this query into CONTEXT_VALUE

Context Returned:
Target(s)

RecoverContext #3uniqueability_hothhan01_heal_self_u02

For
Self
who
is
Alive

This effect will EXECUTE if
the previous
effect successfully executed

Recover
10% Health

Descriptivehealth_recovery

Context Returned:
Health amount gained

Level 8

Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns.