If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

defensive or high offense?
Both the mentioned pokemons can't counter thunderus-T
Actually the NP set have no real counters only checks..

I made the changes to my original post. I had a hard time finding highly defensive pokemon to counter with.

Got Pokémon X. Intend to get either Omega Ruby or Alpha Sapphire.
No info about my Friend Safari.
Vivillon Pattern: Polar
Looking for nicknamed, shiny, and/or have a hidden ability in GTS and may battle at anytime.
If interested, send a private message with your ID #.

I made the changes to my original post. I had a hard time finding highly defensive pokemon to counter with.

MEH just play little pokemon online or pokemon showdown and you will see how a set is built you are just posting random moves

Thunderus-T have basicaly no counters.. that's all.. in theory in practice focus blast will miss lots of times so he can be killed if focus blast had... 80 accuracy then he would be really OP but now with his coverage move with so low accuracy.

about bashing.. I know I try not to do it.. but he does that every week.. the current writer (BH?) just ignores that but the poster needs to know his sets are just so random.. (in-game=/= competitive)

Originally Posted by Professor Oak

Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.

Lets have a look at the ability corner.
Incarnate
-Prankster: this is wicked. +1 priority on all status moves? Yes please! Priority subs, taunts and thunder wave are good, and priority NP is VERY good.
-Defiant: Only useful on physical sets, vs intimidate users. +1 att is nice, but the physical move pool is a little barren.

I already know what some of you are thinking. Why would you ever use U-Turn over Volt Switch on a Thundurus? Well, U-Turn has a few things over Volt Switch in this situation. Thundurus is an Electric type, you can expect people to think that it will be using either Volt Switch or Thunderbolt. They may attempt to bring in a Volt Absorber/ Lightning Rod or Ground type of their own to wall you and prevent the switch, as well as receive the benefits if they do so by ability. So if the switch is obvious and you don't feel like making a prediction into what they're switching into, you can U-Turn; they can't block it and/or get benefits and you deal a bit of damage. Yes, Volt Switch is more powerful, but I think U-Turn can be just as useful. U-Turn gives you a little more coverage than Volt Switch with Thunderbolt. U-Turn is also physical so it may hit a few things a tad harder, plus nothing is immune to bug or capitalizes on being hit by that type (besides the rare Rattled ability which you likely won't see in OU anyway). Superpower is for Blissey and Chansey since it will hit harder than Focus Blast anyway, plus it's a surprise they may not expect. It also hits Steels, although it may not do as much as Thunderbolt depending on the Steel. Hidden Power Ice hits dragons, ground types and opposing Thundurus.

Hit stuff hard... Thunderbolt STAB, blah... Focus Miss is more coverage. Hidden Power (Ice) kills the cold blooded dragons, ground types and enemy Thundurus... Grass Knot is more reliable against Tyranitar and it can kill Gastrodon a lot quicker. Volt Switch is good for maintaining momentum. Dark Pulse kills ghosts like Gengar easier. Psychic can catch fighting types like Terrakion off guard if they aren't scarfed and faster.

Partners: Politoad for rain... Rapid Spinners...

Counters:Thundurus is NOT countered easily. Choice Scarf Terrakion can however, revenge kill it. Choice Band Multiscale Dragonite can OHKO with Extremespeed and Stealth Rock damage (I think). Dragonite can also switch in and take a hit if it's at full health and KO back with Extremespeed (if Thundurus takes Stealth Rock damage, I think). If Grass Knot isn't present then Gastrodon can Toxic-Recover stall it.

It is also quite rare specially in ubers.. I always see it in POTW helping threads but it is actually a very rare strategy in singles.. and if trick room is active the last thing the opponent will do is to use taunt..

Actually thunderu-t have counters based on the set he uses.. if he doesn't use grass knot then gastordon can wall him.

Originally Posted by Professor Oak

Only two things are infinite, the universe and the amount of zubat in caves, and I'm not sure about the former.

It is also quite rare specially in ubers.. I always see it in POTW helping threads but it is actually a very rare strategy in singles.. and if trick room is active the last thing the opponent will do is to use taunt..

Actually thunderu-t have counters based on the set he uses.. if he doesn't use grass knot then gastordon can wall him.

Even though I preach "tiers are crap" as often as possible, Thundurus, like many of the other PotW we've had, has the luxury of having many checks & counters banished to lower tiers. If not direct Pokemon checks/counters, then indirect Strategy checks/counters as you've pointed out, Ilan. Trick Room hinders Thundurus a lot in either form, but the primary users worth facing Thundurus can't risk showing their faces in the Overused and Uber neighborhoods without getting massacred...

Thunderous
-Max Sp.Atk/ Max Spd/ 4HP
Prankster
@Focus Sash
-Nasty Plot
-Thunderbolt
-HP Ice
-T-Wave
Thunderous, while banned to Ubers, is still allowed in the Gen 5 1v1 tier. This means that we now have access to a Powerful Nasty Plot sweeper. His focus sash will guarantee a Nasty Plot Boost (unless Breloom or Cloyster is involved) as in 1v1 there are no rocks. Now, this set has a chance to kill cloyster, albeit an unreliable one. You could T-Wave and, if he is paralyzed twice you can KO him with Thunderbolt.