Shoot a hole in the wall of a spaceship and people get sucked out, are there any rules for this?

I reckon all minifigures in the room of decomprepression should be pulled 1d6 inches towards the rupture for every inch closer from 4 inches, for a maximum of 4d6. So basically, outside 4 inches from the rupture, 1d6. 3 inches away, 2d6, 2, 3d6, and 1 inch, 4d6.
They get flung out through the rupture at the full amount of inches they have been dealt outside of the rupture into space.
Every turn spent in vacuum starting from the moment they are sucked out, they roll their skill against a suffocation damage of 6.
Units are able to bail and hold onto a solid object (e.g. a railing)just before they start to get sucked out, and can use their skill roll to 'hang on' by taking away whatever their skill is from the relevant amount of 'suction', and if the suck is still in the positive numbers, they are sucked out whatever amount.
I'm not sure how long it would take for the average room would take to become vacuum, probably about 2 turns max, and then everyone takes suffocation damage.
I kinda made this up on the fly, it's a bit more complicated than I thought it would be, tell me what you think.

Ofcourse you can add this to your rules for a battle to make it a little more dangerous for a fig to go outside, but otherwise they don't really breathe, need air or rupture any veins from exposure to vacuum (hardy little buggers). It's all down to the players taste I suppose, but check out the caid sector engagement battle for example of minifigs boarding spaceships via cable, running up and down the hulls and jumping from ship to ship.

Since when does brikwars have anything to do with realism? And another thing: mabye if a minifig can find something to hold on to (Random pipes, consoles, etc. It just has to be secured to the floor.) and mabye after the window's busted, after X amount of turns an energy shield or blast shield replaces the window and people stop getting sucked out.