Dark Age

Dark Age is miniature game of fighting to survive this post-apocalyptic fierce wasteland with monsters created by the humans of Samaria.

Abandoned in the collapse of their star-spanning empire the humans of Samaria must battle for survival; against each other, the monsters they have created and the harsh planet itself. This is no place for weakness, only through courage and determination can a man hope to endure in the savage wasteland.

Dark Age is a gritty, D20 driven, post-apocalyptic skirmish miniatures game for your tabletop. The game contains rules that are easy to learn and get you into the action right away. You can tailor how you play your game by Activation Points and alternate activations. The game is illustrated by a number of top artists including the inimitable Brom; the world of Samaria is brought to life as never before.

Will you become just another victim of this Dark Age or do you have what it takes to survive the Apocalypse?

Factions of Dark Age

Not truly a faction to speak of, being a Bounty Hunters of Samaria takes a special type of person looking to make a name for themselves. Enjoying a life apart from the military chain of command in exchange for having to track, fight and possibly kill any manner of target for a paying customer, Bounty Hunters are professional warriors hailing from all walks of life. These lethal loners are among the best hired guns, blades, fists and even bombs the battlefield has seen – and they don’t answer to anyone but their current employing paycheck!

Abandoned for centuries, these industrial machines have achieved sentience in the darkness and are now venturing onto the wastelands. Enigmatic, adaptive, and sometimes malevolent, what can only be described as a new species is tentatively stretching its wings. Pathfinders, Menial Bots and the Rend have emerged to study the other remnants of Samaria; a curiosity often fatal for the subjects!

Combining vast mental disciplines with a mastery of hand-to-hand combat, harbingers of fire, ice, and air, the Dragyri are emerging from their underground caverns. The Dragyri are massive aliens whose culture is based on etiquette, personal honor and dominance through single combat. Divided into castes based on the very elements they worship, the Dragyri use their mental disciplines to harness the forces of nature, summoning forth lightning strikes, hail storms, tornadoes, and pillars of fire to annihilate their enemies.

Rising from the ashes to become a mighty religious theocracy, the bloody Crusades of their Saints touching all corners of the globe, The Forsaken are determined to bring religion to Samaria or die trying. The Forsaken are religious fanatics, worshipping those who call themselves Saints and killing those unfortunate souls deemed unworthy of God’s grace. After purging their own society, the Forsaken soon set their sights on the rest of the inhabitants of this godless world. Now the earth itself trembles as the mighty armies of their Saints surge forth to bring bloody justice to the heathen.

Descending upon chosen planets and slaughtering the inhabitants like cattle, their Tecpatl blades slick with gore, the Kukulkani have returned to Samaria to settle an old score. The Kukulkani, far flung ancestors of the Mayans, were taken to the stars countless eons ago by their ancient alien masters. Their bodies reconfigured with technomantic surgery, chemical conditioning and DNA splicing, they are now the perfect killers.

Eking out a bare existence in the brutal Wastelands, pressed between a pair of hostile nations, the Outcast live harsh, often short lives. The Outcast lack a central leader or warlord, instead organizing themselves into gangs led by Warchiefs whose reign can easily be cut short by a bullet or the thrust of a knife. Surviving by scavenging and theft, some Outcast hire themselves out as scouts, soldiers-for-hire and bounty hunters. Others work as slave traders, parasites feeding on human misery.

Banished by their Forsaken brethren, warped body and soul by toxic mutagens, displaying terrifying psychic powers, the Skarrd hunger for human flesh. Living in tribes led by the psychogenic Fathers, The Skarrd are cannibalistic nomads lurking in the Northern Wastelands. Exposure to radiation changed them, some devolving, others mutating, yet others displaying strange psychic abilities, but all sharing the same gibbering madness.