Street Fighter V PC FOR TEACHERS OF THE ARCADE STICK

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Street Fighter V PC FOR TEACHERS OF THE ARCADE STICK

Capcom's fight lands on PlayStation 4 and PC with the aim of becoming the standard bearer of the genre. Street Fighter V has indisputably interesting foundations, but it is an impassable barrier for users fearful of crossing blows with strangers online. For everything else, train and train: the Capcom Cup is the top.

December 2014 marked the starting gun and presentation of Street Fighter V . Since its existence is known Capcom has made clear that the competitive is its main task. So much so that it somehow seems to have abandoned the user who enjoyed spending hours dead in arcade modes beating impossible difficulties and unlocking content. It may be that the fighting player has evolved and that many of them will not take into account the outcome of the dark-hadou and the familiar trolls of the Masters family.

The truth is that Street Fighter 5 comes to the market with null content for the lone wolf. Capcom seems to want to erase it from the map. Although in March they will receive the challenge mode and in June the story mode (all free and without added cost, would be lacking), the reality is that the fifth installment of Street Fighter has eluded even the arcade mode. There is no human way to throw a game against the machine beyond the poor survival mode , training against CPU or insufficient history that has been included.

It does not remove that we are facing a Street Fighter with all the law and a fifth, if we stick to the standards of the franchise and its most famous deliveries, live up to the playable myth. It is not little, and in fact, it is the important thing. We have opted for a system of risky struggle and that could have compromised the work, also has been put on the table what is a new beginning for the whole community. An exciting start with which to look for new goals and win victories all over the globe.

When it comes to facing a Street Fighter, do not forget that the important thing was not knowing if Ken would marry Eliza at the end of Street Fighter II : all that mattered was that you crush the guy who had put 25 pesetas to the machine while you played. A unique sensation in the genre and why Street Fighter V bet. If you agree with the maximum you are within the new chapter of the series; If your thing is to know if Cammy and Bison were lovers before the British lost memory and left the squad of murderous bees, it is not. In any case, welcome to the new era of Capcom's struggle.

Get ready for some action

The quality of the generation of two-dimensional struggle is high in the current generation. All the manufacturers have been able to resuscitate their franchises or make them return to run in the new circuitry. Capcom, as it could not be otherwise, has also been in terms of mechanics: it has respected all the bases that make a video game in a Street Fighter, and with the height taken by the series in recent times is worthy of flattery.

The Street Fighter IV witness is delicate: many years running well between the players, with a giant squad of characters and established mechanics that have been widely accepted by their competitors. The change from the fourth to the fifth delivery is total, similar to the known from the second to the third or from the third to the fourth. Far from staying in their comfort zone, artists have preferred to risk and revolutionize the gameplay with new and unique possibilities. Have they got it? It is too early to say, but it seems so.

The variety of characters is practically an exclusive of Street Fighter V: there are 16 fighters with abilities so different from each other that neither Ryu and Ken seem to have shared master. A nice news indeed, since along with the novelties included in the chapter there are other faces that had been more than a decade that we did not see sharing screens on the screen. Rainbow Mika, Karin, Birdie and Charlie Nash are not new acquisitions in the eyes of the veteran user, but they are to their controls, since they have little to do with their appearances in the series Alpha.

Without neglecting the new aspirants Necalli , Laura , Rashid and Fang . The first is a powerful monster with melee abilities, the Brazilian is an option that with few hours of game gives great damage to the rival and Fang is practically an anomaly in the franchise: the lanky plays with poisons and the patience of the rival; The impacts of his attacks at a distance poison the opponent, eroding his life with every second that passes. Rashid uses the properties of the wind to take advantage of his great aerial game. The publisher has not neglected to give an important facelift to the rest of the staff.

Capcom is committed to competing. Obviously everything else

With asterisks, of course, Ryu, Zangief, Chun-Li and Cammy may be the only characters who have kept their DNA intact in the present installment, but the changes made in Ken, Vega, Bison, Dhalsim, New fighters It is worth appreciating the great work carried out by Capcom in the present field, it may be the most important when assessing the quality of a video game fighting. The inclusion of the new V-Skill, V-Trigger and V-Reversal systems considerably extends the possibilities already explained in recent months.

The V-Skill is an exclusive skill that allows Ryu, for example, to stop without damage attacks of the rival (what would be a parry of Street Fighter III), Ken to launch a violent attack or Birdie to fill the combat area of ​​random objects . Every fighter has his own. The other options, the V-Trigger and the V-Reversal , are activated with the bar above the energy, which has between two and three containers and their abilities, like the Skill, are different in each fighter. The Reversal is activated with a meter bar and counteracts rival attacks while we cover; The Trigger powers the fighter in exchange for the full meter with a new state: increasing combo capabilities, speed, altered state or invocation of an exclusive attack.

Fighting in Street Fighter IV compared to the fifth installment is as different as playing Street Fighter Alpha 3 or Super Street Fighter II Turbo: nothing to see. The review of all mechanics gives new airs to the gameplay and technique. It is no exaggeration to say that it is less burdensome and suffocating than the fourth part: the bar has been lowered in order to broaden the prospects of its practice in the future. Does it mean less demanding? What it actually means is that Street Fighter V is a different fighting game, but is able to keep intact the motives that make a product of the genre into a real Street Fighter V.

Here comes a New Challenger!

What will the user who inserts the Street Fighter V disc on their PC or PlayStation 4 find? Little at first sight. A story mode for each character consisting of three to five insipid combats to unlock a deranged plot and some unworthy illustrations of Bengus . It is known that in June will come a cinematic mode similar to that seen in the last productions Netherrealm, but if the plot will revolve around what is explained in what can be played now, it is best not to hold high hopes.

You can not ask the story of Street Fighter to be like the King of Fighters, Blazblue or Guilty Gear, since in the offices of its developers has not tried to maintain a logical narrative line or the height of the great of the genre. The hosted in story mode, which barely takes an hour and a half to complete with all the characters, are nothing more than nonsense carried out by the characters of the video game. It falls short in all senses, including in the playable and in terms of what is offered. It seems they have forgotten even the basics in the content for a player.

It is incomprehensible that Capcom did not choose to add something as basic and normal as an arcade mode. One normal and ordinary would have been enough: to fight against a few enemies, final boss and to fly. Increase difficulty, get new trophies for it ... in short, what has been doing the genre all life. Leaving aside the possibility of fighting bots in training mode , there is no other way to play against the machine and its characters to a higher difficulty: everything has focused on a bland and poor survival mode unsatisfactory. In theory will award prizes and fight money , but the store is closed until March there is no way to know about its operation until new order.

That would end the content for a player. There remains the training and challenge mode, which unfortunately will not be available until March. The general feeling is that Capcom wants the player to focus on the competition and to cross against enemies from all over the world, a very noble task, but it is missing that he would have been able to instruct the new ones that will arrive with the present title . The total absence of a serious tutorial explaining the real basis of the game, not the memez that is explained when putting the game for the first time, would have been key to engaging new fighters.

All the work and effort is in the online. The Capcom Fighting Network is the best of the additions

All the work and effort is in the online . The Capcom Fighting Network is the best of the additions to the product: a powerful search engine for players and statistics, with the ability to see their latest fights and study them in the end with very interesting viewing tools. The analysis of each of the best matches in the world is within reach of a couple of buttons, something that will entertain the most competing players. The virtually total absence of content for a player would leave in a very committed situation to the game if it does not work online as expected.

Is there any reason to fear about your online performance? It depends: in the days leading up to the release of the analysis everything has worked relatively well, but "relatively well" is not the level expected by the users. It is known that Capcom has been taking advantage until the last moment to improve the online experience of the title, but will wait for the behavior of servers once all users land on February 16. The company has worked on many betas to be prepared for the expected moment, will it be? Performance improved as the launch approached.

In the worst case, and as proven in tests and the days before the premiere, lag makes game impossible. It does not slow the match as in other deliveries of the past, it directly makes it impossible: the movements of the wrestlers appear choppy, they seem to impact the opponent but in reality they do not, and many users to check the situation prefer to leave the stick and wait for his death . It's not worth playing like that. The biggest problems are in the fighting between PlayStation 4 and PC , and if Capcom fails to make them work properly, what will be the exclusivity in consoles and cross-play between platforms?

Speaking of platforms, the technical performance of the game on PC is excellent: it does not take a great computer to enjoy it and it responds beautifully. The version of PlayStation 4 has slight technical problems in some scenarios, getting to obviate frames of the fighters so as not to compromise their rate of images per second. This can be vital during competitive matches at high levels. It does not seem like a difficult problem to fix with a patch in the next few days. 1080p and 60fps, of course, and fully compatible with official arcade sticks of PlayStation 3 in the current generation of Sony. Problems of compatibility in the territory of the computer are smaller. In any case, pleasant news for all users.

The interface is easy and agile to use. Finding your friends, finding new rivals and inviting them to new matches is done from a supplementary menu on the main screen. You can activate quests while training, play story or survival mode, so that if your desire is to keep competing, you will never lose sight of rivals who may stalk at any time.