Holy Light can be used on an enemy to do 50% of its healing amount as damage. When used this way, Uther receives its self-healing benefits, its cooldown is reduced by 6 seconds, and it refunds 45 Mana.

For the next 5 seconds after using Holy Light, Uther's Basic Attacks heal him and nearby allied Heroes for 15% of the total amount healed by Holy Light.

13

Well Met

When used against Heroes, Hammer of Justice reduces the target's Movement Speed and damage dealt by 25% for 3 seconds.

13

Spell Shield

Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.

Allied Heroes affected by Uther's Basic Abilities gain 25 Armor for 2 seconds. This effect does not stack with itself. Eternal Vanguard Upon dying, Uther becomes an Invulnerable spirit for up to 8 seconds. While in spirit form, Uther can heal allies with Flash of Light.

180

Uther

2019-08-06 Patch Notes v 2.47.0

Bug Fixes

Uther can now /dance and /taunt during Eternal Vanguard.

2019-04-17 Balance Update v 2.44.1

Hero Updates

Abilities

Holy Light (Q)

Mana cost reduced from 90 to 80

Developer Comment: As we promised in the past, we took a look at the
overall Mana tension of all the Heroes in the game. We also have some
philosophies about Mana that we want to keep going forward. They are:

Mana should be a meaningful part of the game, particularly in the early
stages when wave clear is at a higher premium. We believe that as the game
progresses, Mana tension should become less important as Heroes gain more base
Mana and the game's focus shifts to team fighting.

Mana tension doesn't have to be the same for every Hero, but every Hero
should feel it to some degree, otherwise it serves no purpose.

We like that some talents heavily mitigate Mana tension.

When we took a look at Mana tension in the game, we saw that, overall,
things are in a fairly healthy spot, but could be fine-tuned and improved
upon. We like the tension that the heroes who are closer to the middle of the
spectrum have, with some examples being Malfurion, Tychus, and E.T.C. Our goal
with these changes is to bring the outliers closer to the center. We are open
to your feedback going forward if you think that the game needs to be stricter
or more lenient in this area, or if you believe there are any outliers that we
missed.

2018-12-19 Balance Update v 2.41.2

Hero Updates

Talents

Level 7

Armor of Faith (Q)

Now has a 20-second cooldown

Additional functionality:

Now also restores 90 Mana when Uther is Stunned, Rooted, or Silenced

Developer Comment: There was a large disparity of the value that Uther
could receive when taking Armor of Faith against various heroes who have small
stuns that proc often against enemies (such as Johanna.) While we still like
the idea of this talent turning crowd control against Uther into a boon for
him, we want to be able to control its frequency so that his output isn't
drastically different when facing off against certain heroes. To compensate
for the loss of uptime in these situations, we are giving him a fairly
significant Mana return, which should offset the cooldown reduction that he
receives on Holy Light when this talent activates.

2018-12-11 Patch Notes v 2.41.0

Design & Gameplay

Armor

Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change:

Uther

Devotion (Trait)

Armor increased from 15 to 25

2018-10-31 Balance Update v 2.39.2

Hero Updates

Abilities

Hammer of Justice (E)

Stun duration increased from .75 to 1 second

2018-10-16 Patch Notes v 2.39.0

Hero Updates

Support Heroes

We've unified certain Support abilities to only work on Heroes (not Minions or Mercenaries):

Holy Light (Q)

Developer Comment: We're unifying the vast majority of our heals for
their intended purpose: healing allied Heroes. We're maintaining the ability
for a few heals to affected Minions still where we think it's an important
part of their gameplay: Lt. Morales Healing Beam (so that she can heal
herself), Rehgar's Chain Heal (to allow bounces travel across Minions),
Tyrael's Righteousness (because shielding Minion waves is part of the lane
interaction with the ability), and Uther's Holy Radiance (to unify
expectations, since it can damage Minions).

Bug Fixes

Uther: Fixed an issue where Holy Fire's damage was affected by Spell Power.

2018-06-12 Patch Notes v 2.34.0

Bug Fixes

Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.

Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.

2018-04-24 Patch Notes v 2.32.0

Bug Fixes

Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form.

2018-03-27 Patch Notes v 2.31.0

Bug Fixes

Uther: Devotion’s tooltip now more clearly communicates that allied Heroes affected by Uther’s Basic Abilities will gain Armor, rather than Heroes Healed by Uther’s Basic Abilities. This is a tooltip correction only; the Trait’s functionality has not been changed.

2018-03-06 Patch Notes v 2.30.4

Bug Fixes

Raynor: Cooldown reduction granted by A Card to Play will no longer trigger twice after killing Leoric or Uther.

2018-01-16 Patch Notes v 2.29.8

Bug Fixes

Uther: The Well Met talent will no longer affect non-Heroic units.

2017-11-29 Balance Update v 2.29.2

Hero Updates

Stats

Basic Attack Damage reduced from 78 to 75

Abilities

Holy Light (Q)

Heal amount reduced from 380 to 362

Holy Radiance (W)

Heal amount reduced from 185 to 177

Damage reduced from 185 to 177

Flash of Light (Q)

Heal amount reduced from 242 to 230

Hammer of Justice (E)

Damage reduced from 114 to 109

Divine Storm (R)

Damage reduced from 178 to 170

Talents

Level 4

Holy Fire (Passive)

Damage reduced from 14 to 13

2017-11-14 Patch Notes v 2.29.0

Bug Fixes

Uther: After learning Divine Protection, Devotion Armor will now stack correctly when Healing an allied Hero using Flash of Light during Eternal Vanguard.

Uther: Will no longer be teleported back to the allied Hall of Storms if Redemption’s cooldown completes while in Eternal Vanguard form.

2017-09-20 Balance Update v 2.27.5

Bug Fixes

Uther: Fixed an issue causing Uther to gain extra damage and healing on consecutive casts of Wave of Light.

Uther: Uther's Hammer of Justice will no longer apply a 30% slow after the Stun effect fades.

Developer Comment: We’ve found that by increasing the niche of Uther,
players could easily build teams with 2 Supports that were incredibly
difficult to counter, thereby creating a slow gameplay trend that could be
frustrating to play against. We think it’s great to see double support every
once in a while, but Uther enabled it too well when paired with almost any
other healer. By reducing the Armor he grants via his Trait and getting a
little more healing throughput, Uther should feel slightly more well-rounded.

Bug Fixes

Auriel: Resurrecting Uther before Eternal Vanguard expires will no longer prevent him from respawning.

2017-07-26 Balance Update v 2.26.4

Hero Updates

Abilities

Holy Light (Q)

Healing reduced from 380 to 360

Self-healing reduced from 190 to 180

Holy Radiance (W)

Mana cost increased from 60 to 70

2017-07-11 Patch Notes v 2.26.3

Bug Fixes

Uther – Fixed an issue with the Beacon of Light talent causing it to display the wrong icon.

2017-06-28 Balance Update v 2.26.1, 2.26.2

Hero Updates

Talents

Level 1

Hammer of the Lightbringer (E)

Cooldown reduction per Basic Attack increased from 1 to 1.5 seconds

Level 4

Pursuit of Justice (E)

Movement Speed increased from 20% to 25%

Level 7

Guardian of Ancient Kings (Trait)

Armor reduced from 75 to 50

Level 16

Benediction (Active)

Cooldown increased from 40 to 60 seconds

Developer Comment: When we looked at how to nerf our Paladin, we knew
that Uther was designed to be great at shutting down enemy teams with
lockdown, and we want to continue with that as one of his major strengths, but
Guardian of Ancient Kings negated these enemy plays too well. Statistically,
it isn’t outperforming the other Talents on the tier by a significant margin
unless you look at the highest levels of play, but at those levels the power
of this talent could feel frustrating to play against. After these changes, we
think it will be a situational pick against teams with a lot of hard disables,
but may not be the best choice if the team only has 1 or 2 things that will
provide the increased Armor.

2017-05-10 Balance Update v 2.25.3

Hero Updates

Talents

Level 1

Wave of Light (W)

Mana return reduced from 10 to 8

2017-04-25 2.0 Launch Notes v 2.25.0

Hero Updates

Stats

Removed passive Armor

Base maximum Health increased from 2054 to 2156

Health Regeneration increased from 4.28 to 4.49

Abilities

Holy Light (Q)

Healing amount reduced from 427 to 380

Now also heals Uther for 190 if cast on an ally

Holy Radiance (W)

Healing amount reduced from 219 to 160 (now matches damage)

Mana cost reduced from 65 to 60

Eternal Devotion (Trait)

Added Functionality:

When Uther heals anyone with a Basic Ability, they gain 25 Armor for 2 seconds. This effect does not stack with itself.

Healing a Stunned, Rooted, or Silenced Hero with a Basic Ability increases the Armor bonus of Eternal Devotion from 25 to 75

(New) Hand of Protection (Active)

Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself. 90 second cooldown. Basic Attack reduce this cooldown by 5 seconds.

Level 13

Blessed Champion (Q)

Healing from Basic Attacks reduced from 20% to 15% of Holy Light, but is calculated from the combined total of Holy Light’s Ally and self heal

Holy Shock (Q)

Moved to level 4

No longer increases the value of Uther’s next Holy Light, but instead refunds 45 Mana when cast on an enemy

Holy Shock still heals Uther for 200 if cast on an enemy

Shrink Ray (Active)

Removed

(New) Well Met (E)

Hammer of Justice also reduces enemy Hero Movement Speed by 25% and damage by 25% for 3 seconds

Level 16

Hardened Focus (Passive)

Removed

Righteous Defense (Q)

Removed

Gathering Radiance (W)

Removed

(New) Tyr's Deliverance (W)

Hitting an allied Hero with Holy Radiance increases their healing received by 40% for 6 seconds

Level 20

(New) Divine Protection (Trait)

Eternal Devotion's Armor can now stack twice. Each new application will refresh the duration of both armor effects

Developer Comment: With Uther’s rework, we want to play up his ability
to be a disruptive frontline presence, keep his role as an anti-burst Healer,
but maintain the weakness of not having great sustained healing. By making
Holy Light always heal Uther, he doesn’t mind as much when he takes damage
from being up there. Having his abilities apply Armor is a great way to make
him an effective support against teams with predictable damage, while having
lower healing per second compared to the other supports. Ideally, you’ll pick
Uther when your team could use a stronger frontline, when your opponents are
very reliant on disabling effects, or when the enemy team has predictable
incoming damage.

2017-01-27 Balance Update v 23.1

Hero Updates

Stats

Now has 10 Armor

Developer Comments: This is the first of a few changes we want to make
to Uther. We're attempting to ensure that he has a distinctive niche beyond
bringing Divine Shield. This is the first step in the direction of making him
a tankier healer.

2017-01-24 Patch Notes v 23.0

Bug Fixes

Uther: Benediction can no longer reduce the cooldown of two abilities if used in rapid succession.

2016-11-15 Patch Notes v 22.0

Bug Fixes

Spell Shield: A cooldown timer will now properly appear when Spell Shield’s effects are triggered in the same moment that the Talent was activated.

Uther: Uther’s Health bar will no longer disappear if he is revived via the Redemption Talent after being killed by Devouring Maw.

2016-10-18 Patch Notes v 21.0

Bug Fixes

Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.

Greymane: The Go for the Throat indicator will no longer visually persist above Heroes who have post-death forms, such as Uther or Leoric, after they are killed.

2016-09-13 Patch Notes v 20.0

Talents

Spell Shield(Passive)

Added functionality:

Spell Shield can now be toggled on or off to allow for better control of which Abilities you want to mitigate

Bug Fixes

Gul'dan: Learning the Health Funnel Talent and using Drain Life to kill a Hero with a post-death effect, such as Uther, will now properly reduce Drain Life’s cooldown.

Uther: The tooltip for the Gathering Radiance Talent will now properly indicate the amount of bonus Healing and Damage earned after multiple nearby Allies are hit by Holy Radiance.

Fixed an issue that could cause Tyrael, Uther, and Gall players to incorrectly receive AFK Warnings due to the combination of their post-death effects and lengthy death timers at later levels.

2016-07-12 Patch Notes v 19.0

Hero Updates

Abilities

Divine Shield (R)

Mana cost reduced from 100 to 80

Divine Storm (R)

Mana cost reduced from 100 to 80

Talents

Level 1

Block (Passive)

Removed

Reach (Q)

Removed

Level 4

Hammer of the Lightbringer (Passive)

Moved to Level 1

Amplified Healing (Passive)

Removed

New Talent: Beacon of Light (Passive)

Uther Heals himself for 30% of all Healing done to allied Heroes

Level 7

Wave of Light (W)

Moved to Level 1

Mana returned reduced from 10 to 8 per target hit

Maximum Mana returned reduced from 50 to 40

Holy Fire (Passive)

New functionality:

Deal 18 damage per second to nearby enemies. Auto-attacking an enemy Hero increases this damage by 20% for 3 seconds. This effect stacks up to 3 times

Clairvoyance (Active)

Removed

Level 13

Holy Shock (Q)

Cooldown reduction when using Holy Light against enemies increased from 4 to 6 seconds.

New functionality:

After hitting an enemy, the next Holy Light Heals for an additional 50%

Blessed Champion (Q)

New functionality:

After casting Holy Light, all Basic Attacks for 5 seconds will Heal Uther and all nearby allies for 20% of the amount Healed by Holy Light.

Level 16

Gathering Radiance (W)

Each Hero that Holy Radiance passes through increases the Healing and damage of your next Holy Radiance by 8%, up to a maximum increase of 80%.

Imposing Presence (Passive)

Removed

New Talent: Righteous Defense (Q)

Heroes healed by Holy Light take 50% less damage for 2 seconds

Developer Comments: The famous “Piano Uther” build (Uther with all
Activated talents) has dominated his talent choices for a long time. While we
understand that many players love this kind of a Support, we also want to give
him more viable options for people who don’t like so many activated abilities.
We didn’t touch the old build, but we have given him more options to choose
from on various talent tiers.

Bug Fixes

Uther: Can no longer use Healing Wells while in Eternal Devotion form.

Valla: Using Rain of Vengeance to score a killing blow on Tyrael or Uther will no longer cause an extraordinarily long respawn timer to appear while in Eternal Devotion or Archangel’s Wrath form.

2016-05-17 Patch Notes v 18.0

Talents

Conjurer's Pursuit

A reward has been added to this Questing Talent.

Quest: Gather Regeneration Globes to permanently increase Mana Regeneration by 0.10 per second, up to a maximum of 2.5 per second.

Developer Comments: We’ve added a completion point to this Talent.
Upon completing its quest, players will be provided with some additional
power. This allows us to offer spikes of power in-between Talent levels, or
even for a single player on a team. Now, simply picking the Talent and only
partially completing it is worse, but finishing the quest will return a larger
reward. Choosing the right Talents on the right Battleground or with the right
team composition has always been an important goal for us, and this change
pushes this Talent to closer align with that goal.

Hardened Focus

The Health bar next to the Hero Portrait will now display a marker that indicates whether the Hero is above or below 80% Health.

Will now display an icon in the Buff bar next to the Hero Portrait while its effects are active.

Hero Updates

Hammer of Justice (E)

Stun duration reduced from 1 to 0.75 seconds.

Cooldown reduced from 10 to 8 seconds.

Mana cost reduced from 50 to 40.

Developer Comments: We’ve received a lot of feedback from players
regarding the popular strategy of chaining movement impairing effects, like
Stuns and Roots, on an enemy Hero. While we want this to be a viable way to
play, we feel it’s currently too prominent and powerful at higher levels of
play. As a result, we are reducing the duration of many of these effects in
the game. In scenarios where this change nerfs a character we don’t otherwise
want to nerf, we’re coupling it with a buff to help offset the difference.
While this change hasn’t reduced all effects that might make you lose control
of your Hero, we feel these are some of the more egregious ones. As always, we
will make further changes if necessary.

Bug Fixes

Fixed an issue that caused the Hardened Focus Talent to reduce cooldowns for Uther’s Holy Light and Holy Shock more quickly than intended.

Fixed an issue that prevented Uther’s Holy Shock from revealing the target if it was cast just as they entered a Bush or Vent.

Holy Radiance will no longer return Mana or have its cooldown reduced when cast on non-Heroic units after learning the Wave of Light Talent.

2016-04-12 Balance Update v 17.1

Hero Updates

Divine Storm (R)

Stun duration increased from 1.5 to 1.75 seconds.

Developer Comments: We want to make some basic improvements to a lot
of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty
simple changes to make them more enticing, like adding more damage, reducing
cooldowns, or lowering Mana costs. We realize that the primary use case for
Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but
having more of it might help them feel more effective. We’re trying to do
something a little bit different with Brightwing’s Emerald Wind and
Malfurion’s Twilight Dream by compensating for some of the Support capability
you miss out on by picking these Heroics. We’re excited to see how these go!
In Thrall’s case, Sundering was a little too strong, so we’re reducing its
stun duration.

2016-03-29 Patch Notes v 17.0

Talents

Block

Damage reduction increased from 50% to 75%

Developer Comments: We want to improve counter-pick talents like Block
that are meant to be strong against certain hero types. We’re hoping that
these kinds of Talents will have a more meaningful impact in games in which
they are picked, and that there are more situations where the enemy team’s
composition drives intelligent Talent choices.

Other effects similar to Block have been evaluated on a case-by-case basis for
all Heroes, with some gaining increased Block damage reduction, while others
stayed at 50%.

2016-03-01 Patch Notes v 16.3

Bug Fixes

Fixed an issue that could cause Uther to become stuck in a death state if he was killed while the Redemption Talent’s cooldown expired.

2016-01-20 Balance Update v 15.6

Talents

Developer Comments: We want to give players more options to deal with
the chain-stuns that have resurged after the scaling changes went into effect.
We believe this increase in power to Cleanse should allow teams some counter-
play against stun-heavy compositions.

2015-11-17 Patch Notes v 15.0

Hero Updates

Eternal Devotion (Trait)

Spirit form duration decreased from 10 to 8 seconds

Divine Shield (R)

Cooldown increased from 70 to 90 seconds

Developer Comments: Uther is highly contested at high levels of
competitive play, so we wanted to target a few nerfs that would have a larger
impact at that level. We also wanted to focus our changes on two abilities
that offer very little counterplay for the enemy team.

2015-10-06 Patch Notes v 14.0

Design & Gameplay

Summoned Unit Attacks

Summoned unit Basic Attacks will now miss if that Summon is Blinded or the target is Evading.

Bug Fixes

Uther will no longer be teleported back to the Hall of Storms if his Redemption Talent cooldown expires while he is in Eternal Devotion form.

2015-08-18 Patch Notes v 13.0

Talents

Cleanse

Developer Comments: We didn’t like the gameplay of casting Cleanse
preemptively on a target that is about to be CC’ed. For example, you see
Butcher charging your Valla, and right before impact you use Cleanse on Valla,
allowing her to immediately Vault away. The change also prevents healers from
cleansing themselves preemptively, providing a guaranteed target if the
opposing team has only secured one Cleanse. As a side note, the original
reason the Unstoppable functionality was available in the first place, was to
help alleviate some persistent CC effects like Putrid Bile. We didn’t want you
to cleanse a Putrid Bile only to have the slow immediately reapply.

No longer makes the target Unstoppable for 1 second

Now adds Relentless to the target for 2 seconds (50% shorter CC duration)

Imposing Presence

Developer Comments: Statistically, it was almost never wrong to choose
Imposing Presence. With this nerf, it’s still a great counter in the right
situation, and as a result, we’re hoping we’ll see more play from our Basic
Attack assassins.

Attack Speed slow reduced from 50% to 40%

The Attack Speed slow will now be removed when attacking a target that has not learned the Imposing Presence Talent