Site Improvements 4/20/2017

I have released a major update to my website (which you are currently looking at).
My portfolio has been updated with my most recent projects, and I added a map section, seeing as most of my TF2 mapping experiments don't reach portfolio quality, but are good enough to warrant space on this site somewhere.

Also, this blog now looks a little different, not that you would know, unless your a regular to this blog, does this blog have regular visitors? Maybe I should add a counter . . .

Update on my current endeavors. 4/3/2017

It has been a while since my last update, so here is what I have been up to.
Firstly, I'm changing my branding a bit, I'm now pushing myself as an environment artist rather than a technical one.
This is partially because there are no jobs for entry level technical artists (although if you know of one, please let me know), I have been doing more environment art recently anyways.

Arctica has been put on hold for now, because I have gotten involved in another project, called Rocket Theater.
It's a 2D physics stunt game with a heavy focus on explosions. I'm the main artist for the project and am working with Ian who is the programmer.
The project is built using Unity engine, and I am using Blender to make most of the assets.
See the development blog here for more details. https://forums.tigsource.com/index.php?topic=60280.0

Shifting Projects 8/10/2016

I am no longer working on Generantis and have shifted development to something new. This is due to Ian, the main programmer for Generantis, deciding to drop the project.
Rather than continuing on my own in Ian's codebase (java / LWJGL ), I decided to shift development over to the latest build of the engine I made for Ambure. ( c++ / SFML ).
Things are still in the early stages of development, hopefully I will get some screenshots up on this site soon.

Shifting Projects 8/10/2016

I am no longer working on Generantis and have shifted development to something new. This is due to Ian, the main programmer for Generantis, deciding to drop the project.
Rather than continuing on my own in Ian's codebase (java / LWJGL ), I decided to shift development over to the latest build of the engine I made for Ambure. ( c++ / SFML ).
Things are still in the early stages of development, hopefully I will get some screenshots up on this site soon.

Major Update 7/6/2016

The old portfolio site was feeling a little simplistic. So I decided to update it. As of writing its still not perfect, the new site has lots of video content and fancy CSS3 that makes it not function right in some edge cases. (curiously, it doesn't work well in a modern ipad's safari, but works fine in an outdated ipod touch's safari).

As for what i'm currently working on, I have been busy working with Ian to get Generantis to an alpha state prior to August. I'll try to keep this blog update weekly with my progress from now on.

NEW WEB SITE 11/28/2015

Hello, I'm Lawrence Granroth, and this is my new web site.
It was mainly created for holding my portfolio and contact information for networking purposes.
I decided to include a blog section just in case I needed it some day