Warrior - Tequatl (Turret Defence)

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Contents

Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Gear & Rune Variants

Usage

Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.

kill 25 enemies before Teq arrives to build up extra Power.

First Phase:

There are 2 Turret Defence groups, each has 1 commander - follow them - if both Turret teams have ~10 or more players on them, you should switch to this build and help out the other 2 commanders on the Tequatl Attack Team - too many players on Turret Defence makes Champion mobs spawn and the encounter will be a lot harder.