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Of those two, I'd probably pick VG...only because the machine it was specced to run on wasn't really available yet.

But clearly if you consider either of those the worst, you missed some real doozies. AoC for example. Hellgate: London.

Any such poll is limited to games you actually experienced at opening...and how well the game was tuned (or not) to your hardware.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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Anarchy Online was the worst launch I've seen. Vanguard wasn't bad for me. AoC ran smooth as glass. I wasn't in on the launch as I was playing EQ at the time but SWG generated a lot of hate on the SoE boards at its release.

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AO, it was unplayable for a long time.

But many games have been destroyed by a bad launch, like VG, WAR, AoC and many others. The game that lost most on a crappy launch might be EQ2, it was fun but unplayable at launch and Wow launched just months after so most players moved before the game was fixed.

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Originally posted by kastaAnarchy Online was the worst launch I've seen. Vanguard wasn't bad for me. AoC ran smooth as glass. I wasn't in on the launch as I was playing EQ at the time but SWG generated a lot of hate on the SoE boards at its release.

No, AoC did not run "smooth". Many quests didn't work and I dunno how many times I had to delete some files to get rid of the "falling through the earth" issue. It wasn't the worst launch though but if FunCom had listened to us beta testers and waited a few months until the worst problems were fixed the game would have done a lot better.

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Originally posted by Loke666

Originally posted by kastaAnarchy Online was the worst launch I've seen. Vanguard wasn't bad for me. AoC ran smooth as glass. I wasn't in on the launch as I was playing EQ at the time but SWG generated a lot of hate on the SoE boards at its release.

No, AoC did not run "smooth". Many quests didn't work and I dunno how many times I had to delete some files to get rid of the "falling through the earth" issue. It wasn't the worst launch though but if FunCom had listened to us beta testers and waited a few months until the worst problems were fixed the game would have done a lot better.

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Anarchy Online had the worst launch ever, but that was back in the day when we only had a handful of MMO's. So it was able to correct its problems and two years later was a top notch MMO. Yes I said two years later. Today if a MMO has more than teething problems at launch that is Game Over for the MMO.

The plethora of MMO's out there is one of the main reasons MMO's are struggling today. You will hear posters talk about natural section and the like. But rather than survival of the fittest this is throw away consumerism at its worst. MMO's are played for a couple of months and thrown in the bin.

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Freaking Ultima Online was the worst game launch that I ever experienced. The game was literally unplayable on the majority of machines that were being used at the time of its release.

City of Heroes ran a close second. Beta tested that game for months and months, launch day there was so much lag that everyone was moving in slow motion and that went on for a while too.

Age of Conan runs third and holds a special place in my heart as it's developers literally took down their forums on launch day so that no one could complain LOL (Anyone remember that?)

But no, really, Ultima Online really was the worst, because not only was the lag horrific, but there were already people in there (who had brand new machines) pk'ing you two seconds into the game. I never experienced that game because of those reasons, was so bad that I put the CD on a shelf and never, ever, tried it again.

Also, for the record, I was in the beta of both Vanguard and Warhammer, and I think that those went pretty well compared to the three listed above. Compared to each other though, I think Vanguard wins for a lot of the same reasons that UO makes my all time worst. I just happen to have had a new rig when it came out so it didn't affect me as badly.

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pretty much, across the board, every mmo has had a rocky launch. Some regain their balance quicker than others and some never recover. They are getting better what with open beta tests that last a year or longer before they actually launch... I guess that's improvement? :)

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Xsyon was very bad, constant roll-backs making it very hard for guilds to stake a claim as we couldnt get to the right area, turns out the servers couldnt handle more than the number in beta. They even tried to Kickstart it recently, pointless as it's a launched sub game, and everyone with any interest already gave more than it deserved.

Gods and Heros was kinda sad, it wasnt in a bad state considering but no one bought it, those few of us who did where left to dream of what could have been, till the last downtime turned out to be be perminant.

STO was bad not due to a buggy state or bad design but due to no content.

Some I can think of had launches tarnished not by the game but the players, filling general chat will the same tedious crap for the first few days, some have trouble seperating the game from the atmosphere.

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Mortal Online, launched what 2 years ago? And is still trying to launch, they have tried every trick in the book to launch, but now its down to either a priest or a necromancer to get that dead heap of game to fly again.

There is no God, there is no Devil, nor Angels and Demons, there is only us, surely thats bad enough, for no creature is able to commit such acts of hate and love, sometimes in the same day.

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I could say VG because at the time it was making my computer crash horribly for the first couple of days due to a graphics bug and the insane speccs it seemed to need back in the day. It was super unstable and I don't think I even got to play much of anything for the first two weeks or so?

I didn't play WAR at launch but man did I hear about it...

FFXIV 1.0 was also terrible, not even so much for how the servers or bugs for me but how dead and empty it was. The story was also insanely boring and not even close to up to par with any other FF series. Literally at launch there wasn't anything to do...so bad.