A huge update to the recoil and spread system in Blacklight is inbound, agents – if you’re ready to walk The Road to Pro, this update’s going to make Blacklight even more competitive and hardcore.

The first thing you’re going to notice? Your recoil is going to go a lot more horizontal than vertical. With the old recoil system, pretty much every shot kicked your aim a few degrees vertically, so that if you emptied an assault rifle, by the end of the clip you were staring at the sky.

The new system has the recoil a little more random, with a randomized pattern determined by your weapon. You’re still going to see plenty of upward recoil, but you might also see a drift right or left – plus we’ve added a cap to the vertical recoil. Net impact? Instead of being able to mitigate recoil by just moving the mouse down, you’ll have to adjust dynamically, correcting for both horizontal and vertical recoil.

Plus, you’ll be rewarded more for learning the patterns of your favorite weapons. Once you grok the increased starting recoil with LMGs or the horizontal recoil of SMGs, you’ll be able to manage the recoil and put more shots on target.

In addition, there are some less-obvious changes under the hood. With the old system, the spread and inaccuracy increased with each shot. Instead, we’re making the accuracy constant with every shot. As such, most of the spread is going to come from the recoil actually changing where you’re pointing.

Plus… you might’ve seen something about new stats? Stay tuned, agents — all this and more is planned for later this week….

This new recoil system favors sprayers. With the previous spread system, firing on full auto would mean a high lottery on where the bullets landed even if you pointed your gun straight at the enemy along with the upward recoil, the "random" recoil by definition will keep your reticule at about the location you're pointing - minus the whole spread thing from earlier, and it's actually easier to spray now.
Contrast this with tap-firers of ARs and CRs, who although are under the same system, suffer much heavier consequences. Because their recoil angle is much higher and they fire at slower rates, though the "average"/"random" circle still exists, someone firing as fast as allowed is going to do lower and lower DPS to an actual point or small-area target.
Sprayers used to have to pull recoil down fast, now they don't really have to pull at all.
Tappers used to have to pull a little after every shot, now they have to think after every single bullet because the effect of the randomized recoil is much more significant - and in that time, they are more than likely going to die before their opponent.
The trend is going to be more LMGs and SMGs, fewer ARs and CRs.

Exactly, this will favor full automatic guns. And if a player has a sick accuracy , they will be a deadly machine.
Tough i like this update, the last patch was slightly more realistic as real bullets don't always go where you aim them.

"real bullets don't always go where you aim them"
That may be true, but if real weapons were used at the ranges that are present in this game, bullet deviation would still be irrelevant. The only weapons in reality that have accuracy THAT poor are the ones that aren't properly calibrated/maintained.

This recoil overhaul is a great thing. Don't know why anyone would complain about it being 'mainstream' when reticule bloom and similar systems (like BLR used to be) are ridiculously unrealistic. Anyone who handles guns IRL knows that rapid firing doesn't change the angle that the bullet leaves the barrel, and a truly good shooter will know how to control the recoil of his/her weapon. This is a good step towards realism for BLR.

seems counter productive, i dont think the snipers will complain about not loosing their massive advantages. RIP true warriors, now your gonna have to be a sniper i guess lol.
LAME.
and to all you who say STFU, NOU!
we can have opinions to pompous whimpy sniper girly men

this is actually a big improvement, the NT4 silencer decreased recoil in turn for slightly less accuracy and less damage. With the new recoil system keeping the accuracy constant, you can use the NT4 and the BRS tactical and hit just about every shot.

For god sake stop using realisem as a reason - when you respawn after dying, and you look thru walls - and run around in boots that make you run faster with a katana.. for your information - those of us who acctually shoot guns everyday - well yeah, the bullet flys straight..... with a slight downwards drop - unless affected by wind - so any range that is in the BLR universe - youd be able to hit perfectly fine with every shot - ofc not in full auto seeing as no serious shooter would ever fire FA... and if you want realism you shouldnt be able to hipfire or atleast it should have 1000000000% spread - so stop with the realism alright ? you have no grasp of whats real.

man, stop complaining bout things which u dont know anything of. u cant say if the new weapon system is gonna be worse or better if u havent even seen it in action, so there's no point for such useless spamming.
Btw, typing everything in caps doesnt make u seem any smarter.