The University of California, Berkeley has received a corporate gift from a nearby virtual reality company to open a new collaboration space dedicated to research in augmented and virtual reality (AR/VR), as well as support faculty and students through making scholarships available.

In a followup interview about MAGIC Spell Studios at the Rochester Institute of Technology, Andy Phelps discusses how to offer students real-world experience in digital media development and publishing — experience based on the newest technology innovation and trends.

The NYU Tandon School of Engineering has created a virtual reality app that enables users to explore and engage with a microscopic, intracellular world in a game-like environment. The VR experience, called Tandon Labs, is being used as an admissions tool with a simple goal: Attract future engineers and scientists who are hyped about STEM.

According to its 2016 earnings report released Friday, the British-owned publishing company has reported a pre-tax loss of nearly £2.6 billion ($3.2 billion) — the biggest loss in its almost 30-year history.

CT talks with Penn State University Director of Education Technology Kyle Bowen about the directions immersive media has been taking in higher education and the practices that are making 3D, VR, AR, and 360 video technologies accessible for faculty and students.

The annual Digital Learning Day, started in 2012, gives educators an opportunity to collaborate with peers, share ideas, try out new digital tools, celebrate education innovation and play a role in the transformation of their own schools and communities. Digital Learning Day 2017 is Thursday, Feb. 23.