Author
Topic: The Game! (Read 3376 times)

"Those bones are too old to taste good," Tiny added, nodding and... mostly ignoring the Professor. It all sounded terribly confusing. Maybe he could do something like her magic item eating trick? That had confused some of the underground people.

Logged

... and Hold a Determination to Fist.-What happens if you don't check taglines with native speakers

Finding nothing further of note at the gravesite, you continue north towards the road. Conveniently, the wagon left a shallow trail in the grass that hasn't been completely overturned by wildlife and weather, so keeping your bearings remains trivial.

(click to show/hide)

The relatively dense plant life prevents any casual observation of anything other than swaying grasses.

(click to show/hide)

The relatively dense plant life prevents most casual observation of anything other than swaying grasses, but you manage to catch a flicker of motion within the grass to your right, about 100ft away.

(click to show/hide)

The relatively dense plant life prevents most casual observation of anything other than swaying grasses, but you manage to catch a flicker of motion within the grass to your right, about 100ft away. As you turn your head towards it, you see another flicker, still in your right periphery, putting the source of it south-southeast, also 100ft away.

(click to show/hide)

You surmise by the way they move in sync that they are some manner of pack-hunting creature.

(click to show/hide)

You surmise by the way they move in sync that they are some manner of pack-hunting creature, but it's very odd to only see two such beasts hunting a group this large...

(click to show/hide)

The relatively dense plant life prevents most casual observation of anything other than swaying grasses, but you manage to catch a flicker of motion within the grass to your right, about 100ft away. As you turn your head towards it, you see another flicker, still in your right periphery, putting the source of it south-southeast, also 100ft away. This information automatically prompts you to scan the surrounding area in the other directions, where you see a similar motion to the west, south-southwest, and directly behind.

(click to show/hide)

By their number and behaviour, you surmise them to be some sort of pack hunting beast, likely drawn to the area by the infrequent but poorly defended supply wagons.

(click to show/hide)

By their number and behaviour, you surmise them to be some sort of pack hunting beast, likely drawn to the area by the infrequent but poorly defended supply wagons. They aren't too stealthy but they are better coordinated than most unintelligent beasts, implying some level of telepathic link.

"In that case let's have a look around us. Mayhaps, the ones in front WANT to be seen.". Slake makes it a point to look around behind. One is his eyes pops out - extending up on a long stalk and swivels around.

(click to show/hide)

Perception: 26

"As usual your deduction is correct, Ceir. It appears we are being hunted. The creatures have us surrounded, and given their coordination they are either fantastically practiced in their approach or perhaps directly communicating through some imperceptible means. I believe altering our normal movements slightly, directing our attacks at their crania, and fixing a mental image of them as yellow water fowl will grant us a decided advantage should we choose to engage."

Realizing that they have been spotted, the creatures abandon stealth and let out a roar heard just as much inside your head as through your ears as they prepare to charge from all directions.

(click to show/hide)

Huge Magical Beast, ~20ft long. Reptilian. Visually similar to a crocodile.No visible scarring or wounds, implying some sort of healing ability.Telepathic ability, usable offensively as well as for communication.

Move Action: Grant allies a +2 bonus on combat maneuver checks and to the DCs of any abilities used against the creature for 1 minute. (I'm assuming this applies to all of them since they're all the same, correct me if I'm wrong.)

On hit, apply the following:Hindering Projectiles (snipe) - Your successful deadly shot leaves the weapon or ammunition used for the attack lodged in the wound, making it difficult for the target to move and react. The target takes a -2 penalty to attack rolls, AC, and CMD; multiple uses of this ability stack, increasing the penalty by an additional -2 per projectile lodged in the target. The target may remove a single projectile as a move action, or may remove multiple as a full-round action.

Tanya changes her stance, cloaking her body in cloud to effectively increase her size, and takes the initiative to charge the southwestern one, forgoing her usual defense to aim for a decisive strike. She feels like she is a bit out of practice.

Moving 80 feet in a SW diagonal (or however far I would need to move to attack with 20' reach.) Her attack doesn't fail on a Natural 1 due to Pure Metal properties. If she hits, there is a free follow up Trip. The foe counts as no larger than Huge for resisting and receives no bonus from multiple legs.

But she shoots her AC in the foot to do this and somehow guessing Crocs have decent Natural Armor that their flat-footed AC is higher than 15.

The Northeast Croc takes the bolt in the leg but continues forward undeterred, not even bothering to change targets from the closest person.The Southwest Croc shrugs off Tanya's strike and lunges forward to snap back, taking a more solid retaliatory hit in the process. (-30HP)

(click to show/hide)

Bite Attack 1d20+16 : 15 + 16, total 31

Bite Damage 1d12+7 : 5 + 7, total 12

Improved Grab fails because Tanya is currently considered too large.

The remaining Crocs close the distance, but don't get quite into range.

Slake squeezes his eyes closed in focused concentration. His body tenses and balloons out in bizarre bulges that pinch and undulate in increasingly wild spasms until: SPLRASH!

(click to show/hide)

Early Birth: At 5th level the Deepspawn can acelerate the gestation of a Spawn Child growing inside its body to be instantly born as a fullround action. It is completely ready for action as normal, but will then die in 1d4 minutes because it wasn't properly formed. In this case, the body also instantly decays in useless mulch as soon as it dies, even if killed by something else before. Once Early Birth is used, the Deepspawn must wait 1 hour before starting to grow a new Spawn Child. The Deepspawn may attempt to use Early Birth multiple times per day, but each extra one forces it to make a Fort save with DC 10+2 per Early Birth performed in the last 24 hours. If it fails, it is left Exhausted and Nauseated for 1 round and cannot start growing a new Spawn Child for 24 hours.

A large webbed aberration bursts out of Professor Slakes Body and flies up above the professor. It begins ululating a deep resonant song that seems to take root in your belly. It builds as an image of an ancient regal dragon appears unbidden in your mind. The sensation rises from your belly to your limbs as you see the dragon take flight. In your mind's eye it suddenly rears back its head, opens its jaws, and FWOOSH! As dragon fire surges out of the wyrm's mouth you feel the same ancient fire ignite your limbs and weapons.

(click to show/hide)

Inspire Courage with Dragonfire Inspiration: Every ally who can hear the song gets +3 to saves vs fear and +3d6 fire damage to attacks

Tiny looks at the closest crocodile, blinking a few times. More meat on these than the bones... and they were going for the nice talkative people! It was the second time that the child displayed some idea of her capabilities, charging for the crocodile, and mouth growing, growing... it seemed her plan was "eat the enemy first".

The Magister moves 10' south and 5' east to remain in cover behind the melee types, grabbing a piece of licorice root from his component pouch and performing a spell with it. Suddenly, all his nearby compatriots feel energized and quickened.

Hal-El looks to the heavens and begins praying. "Our Father, who art in heaven, hallowed be Thy name; Thy Kingdom come, Thy will be done on earth as it is in Heaven. Give us this day our daily bread, and forgive us our trespasses as we forgive those who trespass against us; and lead us not into temptation, but deliver us from evil!" You feel a holy power rest on you and give you confidence for the fight.

(click to show/hide)

Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls in 40ft burst for 5 rounds.

Razor bears both hands at its sides, hands locked in rigid form as it begins tumbling toward the nearest croc. Its eyes fade into a hazy, pale yellow hue which covers the entirety of each eye. Razor thrusts forward with a single jab as its hand briefly transforms into a blade-like appendage... but finds the creature's hide too tough to breach.

(click to show/hide)

Razor moves in a straight line to the northwest croc.

As a free action, Razor begins berserking, taking a -2 to AC but gaining 9 THP.It attacks once for a Brutal Strike modified with Blooded Strike, but fumbles with a natural 1. Since the attack is not successful, Razor doesn't expend its martial focus for Open Vein.

Three Point Strike maneuver (2 attacks, every attack after first at -2 for 1 round including AoOs) Each attack forces a DC 18 (Nanshork bonus) DC 16 Reflex vs Entangled for 1 round (2 if they fail both)

An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity.

Disarming Fist-The Gate Guard doesn't take the -4 penalty for being unarmed during the disarm, and opponents don't gain any bonus for being bigger than the Gate Guard. She may also attempt to disarm a natural weapon by hurting it, in which case it cannot be used for 1 round.