Update #2 - Weekend of October 25th

Hey there! So amazing to see you're all still around and enjoying Nuclear Throne! Watching the huge amount of let's play videos, reading all the feedback and comments, and in general seeing people enjoy this game has been great. Thanks for supplying us with this massive load of motivation and inspiration.

This week was a weird week. Most of it was spent on non-gameplay things, which is not something we're a big fan of. The good thing is that we now have gamepad support, an options menu, a pause screen, crisp scaling, saved stats and a whole load of fixes and tiny changes! We'd love to hear your feedback, and don't forget to jump into our livestreams every Tuesday and Thursday at 1PM CET.

BUGFIXES
-crowns no longer travel with you after quick restart
-guns no longer travel with you after quick restart
-potential steam overlay/screenshot fix
-potentially fixed yung venuz airhorn crashes
-possibly fixed the double player bug (kinda sad to remove this... such a cool bug)
-you now always fight mixed enemies when looping (instead of having 1 level with desert enemies first)
-broke and then fixed the boss intros :P
-game is now smarter with memory use, should increase performance for some people!

BALANCING
-laser sword now costs 2 ammo per swing (needs testing)
-LUCKY SHOT now gives you ammo more often
-more accuracy with EAGLE EYES
-even less accuracy for steroids
-big bandit can now drop ammo and health instead of just ammo.
-lower sewer pipe hp
-eyes now attracts chests with telekinesis

MISC
-big dog waking up should make ravens fly
-some new robot texts
-added number of loops to the gameover screen
-quit button in the menu
-added total loops and best loops stat
-new euphoria icon
-big dog no longer fires missiles after death
-[E] to pick up becomes [X] with gamepad
-renamed RECYCLE GUT into METAL TEETH
-gamepad set to 0 when not detected at startup
-sliiiightly bigger maggot hitbox
-shift and control also pick up weapons

NOTES
-when playing with gamepad, plug it in and make sure it's active before starting up the game.
-the pause screen doesn't work properly in the dark levels.
-in the options screen, you can't directly control the SFX volume yet. We'll look into a way to get this working eventually.
-gamepad controls have been designed for xbox 360 controller. We'll eventually add customizable controls. For now: left stick moves, right stick aims, right trigger/bumper fires, left bumper for special, x to pick up weapons, y to swap weapons, start to pause.
-the whole options screen will eventually get an overhaul to make it look and function a bit better. we'll then also add gamepad support for the options screen.

NEXT WEEK:
We'll be getting back on the content boat. Hopefully we'll get some more mysterious things in the game.

Love that there's gamepad support, but once the gamepad support is on the game entirely takes away control of the mouse. This is a problem because you can't go back into the options menu or view stats, etc. when you don't have mouse control.

Y.V.'s airhorn sounds so weak now, it's hurting me emotionally. I could see how people wouldn't like the sound and apparently there's a crash issue, but would it be possible to have it toggled on/off from the options menu?

The controller support doesn't work for me. I enabled gamepad in options, but none of the buttons do anything, and I can't switch it back to keyboard/mouse because the cursor is stuck on the random character button. I am using a ps3 controller, but it works with games like spelunky and rogue legacy.