Re: Some thoughts

I think it would be nice to add new gear to bosses, since all lts or most of them are bosses it would be nice to have a chance to drop objects that buff them. Just like for example Nautica. You can drop items that buff Nautica (lt) by fighting the stormriders. So for example if you hunt some Joaquins (boss) you could have the cance to drop the dotd mask (in this case) and so on with all other bosses.

What are your thoughts about this?

I think it will add some more fun to boss hunting, now you get gear but it really doesnt feel like its making you stronger in any way.

Re: Some thoughts

Originally Posted by UWE_Duke

There will be two charging skills in existing buildings. I really think they are fun.

I think what was said by duke was actually a typo combined with bad grammar. I think what he meant to say was “two of the buildings super powers are changing”. Which was updated on another thread already. Not positive but i think so. Duke?

Re: Some thoughts

Originally Posted by Irish

I think what was said by duke was actually a typo combined with bad grammar. I think what he meant to say was “two of the buildings super powers are changing”. Which was updated on another thread already. Not positive but i think so. Duke?

Re: Some thoughts

Note that all of the below is my personal opinion, having absolutely no information what is actually in the plan. I also think the "rumor mill" can do bad to the game, so if you continue to read take it only as a study of imagination, which can be totally different to what will actually be.

@Duke: please, is it possible to give any sort of time frame? A short note, like: our plan is 4 months (time already includes the 10% backup offset) plus the time it takes to be approved by Apple / Google.

I didn't give much attention to Duke's announcement, until previous posts.
Thinking that the Devs want to push the game further and bring new stuff in the game (although there are plenty of existing things in the game that can be worked on - eg: reconsider the lts in all challenge jobs), I think that Duke was referring to a new implementation.
So, I am thinking of some new stuff, and "charging skills" is correct. Something along the lines of: spend X tokens in Sniper Tower and players from that building will do additionally Y damage, or spend X tokens in HQ and all buildings will have increased damage mitigation... Every building will have at least one of these special abilities, but only 2 abilities (even from different buildings) can be used for the duration of an EvE.

LE: I just thought of a both good and bad way for charging the abilities. The abilities are not charged by tokens, but by progress in war. For instance bunker ability is charged by absorbing tokens, armory ability by reaching a player damage threshold. It is bad because the thresholds will not be accessible to everyone, good cause it stimulates people to be in more active empires.