Black & White Battle Subway Records (now with gen. 4 records!)

[SIZE=-2]Post your streaks with team information and strategy descriptions. First, state clearly which battle mode your streak was achieved in and the actual streak length (number). If you're posting records from the previous generation (Diamond & Pearl Battle Tower, Platinum, HeartGold and SoulSilver Battle Frontier), also state the facility.

Post information about the individual team members, your Pokémon (nickname, held item, abilitiy, nature, IVs, EV spread, actual level 50 stats and moveset). The more information you give, the more believable your streak will be.

Don't forget to post proof of your streak, a picture, a video or both. Proof is obligatory if you make top3 in a mode. You should know the drill by now, after all these years.

If you consider yourself honorable, don't cheat your streaks in any way. If you do cheat, stay away from this topic. This is a rather highly competitive field of play and the majority of the incredible streaks acquired in the past wouldn't have been possible without this kind of record listing, but there will always be trust issues. Play fair.

Note that the minimum streak length requirement (to be put on the Battle Subway list) is set to 70, but you may still post shorter streaks. Sharing useful information, experience and warstories with the Pokémon community is always welcome and makes this so enjoyable.[/SIZE]

For clarity sake, the not Dark Green and Pink lines are the "Super Single Battle" and "Super Double Battle", not to be confused with the beginner level Dark Green "Single Battle" and Red "Double Battle" lines.

Some of this information has probably been said before, but just to be thorough with notes:

Generic:
-Pokemon levels in Battle Subway will be scaled upwards to 50 if below, in addition to being dropped to 50 if above. So no more Lv1 Endeavor Trick Room teams.
-There are 4 modes, Single, Double, Multi, and Wi-Fi. No Triple or Rotation battles. They probably didn't want to make a Battle Subway mode for the new and untested modes of battling.
-There are two trains types for each mode (except Wi-Fi Train), Normal, and Super train. Normal train only goes up to 21 battles where you fight the Subway Boss, and afterwards it resets back to the first battle, you need to go through the Normal train once before it allows you to go to the Super Train.
-Battle Records are stored in the VS Recorder, instead of a computer screen beside a counter
-Opponent Abilities seem to still be random, So you still get stuff like Effect Spore Breloom + Toxic Orb on Subseeding Breloom 4 in the Subway
-Dream World abilities are not used by the CPU (Some will in Wi-Fi Train)
-After battle 21 (normal and super), there is a person on the far left of the train platform that will give you a PP Up, he will give you one everytime you reach this point in the Battle Subway.
-After battle 28, there is a person on the train platform that will give you a Rare Candy.
-After battle 105, there is a person on the train platform that will give you a Lansat Berry.
-Ties do not always result in your loss. It now depends on which Pokemon faints last, the team with the Pokemon that faints last wins.
Example situations include:
Perish Song: The slowest Pokemon will faint last
Recoil Attacks: Recoil is dealt after the opponent faints
Life Orb: Damage is dealt after the opponent faints
SelfDestruct/Explosion/Final Gambit: User faints before damage is dealt
Destiny Bond: User faints before the opponent faints
Rough Skin/Rocky Helmet: Attacker takes damage from Ability/Item before the Attacked Pokemon faints
Sandstorm/Hail: Slowest Pokemon faints last

CPU AI Info:
-The CPU still knows what your Pokemon's ability is before you act, with the exception of Illusion. So they will always be able to tell what your Bronzong's ability is, but will not necessarily know that you have a Zoroark out.

-The CPU will often switch if they are locked into a non-damaging move or immune'd attack by a Choice Item. They will not switch out if they are still doing damage, even if the damage dealt is miniscule.
-----They will not necessarily switch out immediately after being locked to a non-damaging move. Sometimes they stick around for a few turns.
-----They usually need to attack first before they will try to switch out, so if they lead with Porygon-Z #2 against a Gengar, they will often still try Hyper Beam once before trying to switch. I think turn one switch out is still possible but I can't remember for certain.

-The CPU AI will go for a kill if they can as usual, but with a few slight differences which mostly relate to double battles.
----If the only move they can use to KO one of your Pokemon will also damage their ally, they WILL use it at their ally's expense. This can lead to humerous enemy turns where their first Pokemon uses Dig, and their second uses Earthquake KOing the first.
----If they have multiple moves that can KO one of your Pokemon, they tend to prefer using moves that are Super Effective, or multi-targetted, and avoid using moves that damage their ally. But as stated previously, they aren't adverse to using attacks that damage their ally in order to KO one of your Pokemon.
----One of the few exceptions to going for the kill is when they have Trick and a Choice Item. They will often use trick instead (but not always)

-The CPU learned how to use Sucker Punch. They also are less reluctant to use SuperPower.
----They seem less able to use moves like Gyro Ball, and Multi-Hit moves like Gear Grind and Rock Blast
----They seem to never use Final Gambit

Trainers you face:

-You fight a selection from the first 110 trainers on the Normal Subway
-You face the remaining 190 in the Super Subway
-Beyond Battle 49, you face trainer #201-300, all their Pokemon will have IV31 in their stats

-There is an all time low on Hax items this time around, made up by an increase in Focus Sash, Life Orb, and Choice Items
-There are also much fewer Evasion Spammers and OHKO users in the list, but more Pokemon with Multi-Target moves like Rock Slide, and with Protect
-The speed range of Pokemon in the Subway is very wide, between the use of Choice Scarves and Iron Balls on many Pokemon it can make things difficult for a straight up sweep
-No more QC Metagross, or QC Rhydon. In fact, no more Rhydon.

Stuff for Trick Users to take note of?
-As there are a lot more Pokemon with Iron Ball, there are also a lot more Pokemon with Fling (19 now vs 6 before )
-36 Pokemon with Taunt vs. 5 you could face against in HG/SS Tower
-----Two of them, Thundurus 4, and Tornadus 4, have Priority on Taunt
-There are a couple Pokemon that have Whirlwind/Roar that also have Sturdy as an ability:
-----Aggron 1, Skarmory 1,2,4, Bastiodon 2, Donphan 2, Houndoom 2 (Has a Focus Sash)
-35 Pokemon with U-Turn/Volt Switch, vs 10 you could face in HG/SS Tower

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Here are my Single and Double record so far. Nothing too great here yet.

Pretty much my team way back from DP. It doesn't work so well anymore. I changed Taunt to Trick but it didn't make too much of a difference. Basic strategy is use Counter/Blissey to gain a Pokemon advantage on the CPU then spam Destiny Bond until you win. Techno Life Orb Bullet Punch Scizor 3 wrecks the team pretty badly. Klinklang 3 also hurts this team with Shift Gears which makes it faster than Scarf Froslass and Gear Grind which bypasses Focus Sash.

A new team because GameFreak banned my old one. RIP Bronzong and Lv2 Togekiss. You served me well over the years. This team didn't work as well as I initially thought it would. It's a pretty straight forward Tailwind + Eruption team. It does badly against Legendary Pokemon trainers since they have tons of bulky fire resistant Pokemon that can really hurt Garchomp and Honchkrow. Sturdy being everywhere also reduced my ability to wipe out the opponent team with Eruption.

Still as annoying as always, and No Guard + Lum Berry works extremely well in the Battle Subway. Many pokemon try to use a status move on the first turn, and Lum Berry screws them over. Sometimes the opposing pokemon leads with Swagger, which is really hilarious because it gives me a free Swords Dance while the confusion is cured. Back in Gen IV this Machamp had Payback, but because Payback no longer has 100 power on the switch, plus a lot of Ghosts are actually slower than Machamp now, I have replaced Payback with Ice Punch. 156 speed EVs seem random, but I want Machamp to outspeed powerful pokemon like no-speed Metagross so that I can DynamicPunch them first and hopefully get some confuse hax going. Also all of these pokemon have EVs tailored for Level 100, not Level 50, because they double as my competitive metagame pokemon. Due to this I may sometimes have 4 wasted EVs or a non-optimal HP number. I don't care enough to breed seperate Battle Subway pokemon from scratch over 4 EVs somewhere.

Yeah, this is awesome for picking off anything weakened that doesn't resist Bullet Punch (and even some that do), and it OHKO's frail pokemon that don't resist Steel. Not much explanation needed. EVs are once again tailored for Level 100 rather than Level 50, hence the 248 HP EVs instead of 252. Scizor is an immediate switch to Psychic pokemon such as Jynx or Alakazam that can OHKO Machamp.

Not as good as it was in Gen IV, but still pretty damn good. I found myself rarely using Swords Dance (too risky or not necesary), so Life Orb is the prefered item to make Outrage immediately more powerful. Life Orb grants many OHKO's with Outrage that just aren't possible with Yache/Haban or whatever. Garchomp is the fastest Dragon outside of Latias and Latios, who are handled well by Scizor, so he is the obvious choice for the Battle Subway due to his ability to beat opposing Dragons.

Being hastily thrown together, my team had some obvious weaknesses, the biggest being a glaring weakness to Flying. If my opponent led with a powerful Flying type that had Brave Bird, I usually just let Machamp die and then revenge killed it with Scizor to put the match at 2-2. Neither Scizor nor Garchomp resist Flying so I wasn't going to risk a critical hit Brave Bird getting a OHKO on them. Psychic is also a problem, but not as big, because Scizor handles most Psychic types well. However it's not always full-proof. If Starmie hits Scizor with Psychic, and then gets a critical hit Surf or Hydro Pump, my team is getting swept. In that scenario I just had to count on Scizor not getting critted so he could OHKO with U-turn. OHKO moves like Sheer Cold are also a major problem since they will always hit Machamp, but fortunately there are much fewer OHKO users this time around, and Machamp can actually outspeed and KO some of them before they can do anything.

In conclusion, this team isn't going to get a huge streaks because it has some obvious weaknesses, but battles usually end very quickly since all of my pokemon are so powerful. I got to 102 wins in no time and then lost rather quickly too. How I lost: the battle was down to 2-2, with my Machamp and the opponent's lead fainted. My Garchomp was out vs Landorus. I foolishly decided to go for a Swords Dance, thinking that Landorus can't OHKO me without a crit. I forgot that it could carry a Focus Sash, so my +2 Outrage left it at 1 HP while it 2HKOed me. I was forced to use Scizor's Bullet Punch to finish it, but the opponent's last was a Zapdos with Heat Wave, so GG me. I probably could have won if I just Outraged immediately for the 2HKO on Landorus. Garchomp outspeeds Zapdos as well and nearly KOs it with Outrage. Even if Outrage ended after 2 turns I could have sacrificed Scizor to Zapdos and then brought in Garchomp at the end for another Outrage. Oh well...
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The 6 Speed EV lets it out run the Pokemon with 90 speed. There's a few Pokemon in the Subway with 90 speed so this helps a bit. It's not too important, though. Draws in lots of Fire and Fighting attacks which run into its Protect. You'll likely be using Protect quite a bit. Sucker Punch is used primarily when you aren't using Protect. Night Slash and Brick Break are used when appropriate. Defiant is nice for dealing with Intimidate. It's unfortunate that pretty much all Pokemon with Intimidate can just barely survive +1Atk Sucker Punch.

Guaranteed flinch twice is the key here. I usually don't have to bring out Mienshao and even less often have to use Hi Jump Kick or Rock Slide. Before Mienshao hits the field, I try to wipe out both Pokemon of one of the CPU opponents. That way I fight their last two Pokemon one at a time. This also means they are locked down by Mienshaw flinching them while my other Pokemon attacks. Hi Jump Kick still hits really hard when it is needed.

CB Dragonite hurts. Especially since Dragonite has Inner Focus. It's even worse when its followed by a Scarf Garchomp. I was down to Garchomp and Mienshao and Mienshao couldn't use Fake Out. The CPU Garchomp used Outrage and KO's my Garchomp. If he hit Mienshao instead, I would have won.

You still can't turn off animations in Link Subway. Animations are generally a lot shorter in BW so it's not too bad. As before, if there's communication error your streak ends. In the little amount I've played, IR connection seemed more reliable than Wireless, but I don't actually know which one is better.

First picture is for Singles, second for Double. Bottom of the third picture is for Link. I forgot to mention that the Single and Double streaks were done in the Japanese version. I'm not aware of any differences between the Japanese and English version. Link streak was done with one Japanese game and one English game. The first picture does actually show a streak ending after 2 wins. The team in that run didn't work very well. I'm going to try it again after EV training and evolving them.

Many thanks to TRE for the speed tiers. Now all we need is for the list of each trainer's pokemon to be updated with the english trainer names.

I might as well get things started in B&W:
SINGLES 105

Whimsicott@Focus Sash
Taunt
Memento
Charm
Worry Seed

Uxie@Choice Scarf
Trick
Thunder Wave
Memento
Flash

Drapion@Black Sludge
Acupressure
Rest
Substitute
Crunch

Trick Scarf is dead, long live Trick Scarf. Go team one attack move.

Don't forget Mental Herb block the first Taunt. Not nearly as effective as it was against the old AI, but it works, especially with Drapion now able to Accupressure behind a sub. You will lose to about a dozen leads or so (stupid Hi-Jump Kick) out of 700, but you are pretty hax proof and Drapion can pull out some wins with lucky Accupressures even on low PP setup moves. Drapion flat out beats a lot of things, and Flash is amazing, I've seen the light Jumpman. If you don't mind LONG battles and looking at TRE's massive moveset list for every fight, this is an easy way to get past 49 wins for the trophy.

AI is still pretty dumb. They will switch if locked into a status move with Trick, which is a nice improvement. However the AI will persist in trying to status you when you have a sub and they are NOT locked in via trick. And the AI will now attempt to psudo haze your boosts away with Roar/Dragon Tail even when you are behind a Sub or are on your last pokemon. It's not all rosy though, Taunt hits you behind a sub (is this new? It seems dumb that Taunt is the only move Substitute won't protect you from) . If it weren't for that Drapion would be even easier to sweep with.

EVs are the same as my 420 Uxie/Salamence/Drapion streak in SS, except Uxie now has 2 more speed to outrun Scarf Pinsir. Whimsicott is Calm +HP/SpD.

I strongly suspect Entrainment Durant with Truant from the Dream World will make the singles subway trivial once it comes out.

Doubles 126

Infernape @ Focus Sash
Fake Out
U-turn
Close Combat
Overheat

Latios @ Choice Specs
Dragon Pulse
Psychic
Thunderbolt
Draco Meteor

Hydreigon@Life Orb
Dragon Pulse
Flamethrower
Draco Meteor
Hyper Voice

Metagross @ Air Balloon
Iron Head
Bullet Punch
Earthquake
Ice Punch

From 1 attack move to 16. Doubles is SO much faster than singles.

U-Turn defensive switches with Infernape has worked quite well so far. I originally had my old Salamence from SS running Claw/Quake/Protect/Rock Slide instead of the Hydra for Intimidate support, still not sure which is better. Hydra can switch in for Latios which is nice, but adds Fighting and Bug weaknesses. Dropped the weakened Explosion on Metagross for Ice Punch to avoid being walled by Thundaurus/Zapdos. Otherwise most sets are standards from the old doubles BT.

EVs: Plus speed nature and max speed and attack for everyone except Metagross who is Adament and has only 113 Speed for Krookodile.

Nothing much for Multi yet, just the 49 for the trophy with Infernape/Latios. I hate my AI partner.

You get 2 PP ups, a Rare Candy, and eventually a Lansat berry after 105 wins from talking to people on the platforms, each Super line will give items.

Low records and unimaginative teams from me so far, but might as well get something up so there is some discussion going.

Reposting! Dang, guess I should've done one more set before I left. Oh well. Nice work TRE! At least I'm in the lead for doubles for now. I expect you guys to be obliterating me when I get back!

TRE, you missed a rare candy and a PP up that you get from talking to people at some point, I forget where exactly.

I have seen T1 switches (in doubles!), but I have no idea what triggered it.

fluffyflyingpig, that's almost the exact same team I was trying to use in the HeartGold tower, only with Jumpluff instead of Whimsicott (and it didn't have Taunt or Charm, obviously, so I had to stick with Protect and some stat-dropping move (Cotton Spore, I think? for White Herb users). Whimsicott does it WAY better, though, and I'd think Taunt would be a godsend; I eventually gave up on that team when I realized I really couldn't do anything against Belly Drum Lickilicky, and had trouble with a few other Pokemon as well. How did you lose?

There are different aspects of the Battle Subway, like team crafting, mechanics discussion, and the actual records, so I think having more than one thread is okay. It's already here, may as well make the most of it.

I've also experienced the situations described about the Scarf switches, and I noticed that the switches are kind of random if they are locked into a status category move. Is there any specific reason they switch (Like, they've used up a certain % of their locked-on move and the AI decides it's dangerous to keep going) or is it just random?

I'm going with all out sandy offence for now, seems to be holding itself well though I really dont want to face any Scrafty;
Tyranitar/Excadrill/Reuniclus. Working on a good Gen 4 Gliscor to make for a better counter for my fighting weakness, but on the other hand, Reuniclus holds itself well...

I've seen and am using a team based around lowering the opponent's stats and then sweeping with a single, stat-upped pokemon. These teams get pretty easily taken down if they don't have Roar or Whirlwind if the opponent puts down a substitute. So I felt it would be important for users of this strategy to be aware of the pokemon in the line who use Substitute and what else they know:

Some things to note:
-You don't face any Substitute users until #210 Charizard, so there aren't any of them in the normal line or in the Super line until fight #15.
-Charizard and Scrafty have more than one set with Substitute.

Still as annoying as always, and No Guard + Lum Berry works extremely well in the Battle Subway. Many pokemon try to use a status move on the first turn, and Lum Berry screws them over. Sometimes the opposing pokemon leads with Swagger, which is really hilarious because it gives me a free Swords Dance while the confusion is cured. Back in Gen IV this Machamp had Payback, but because Payback no longer has 100 power on the switch, plus a lot of Ghosts are actually slower than Machamp now, I have replaced Payback with Ice Punch. 156 speed EVs seem random, but I want Machamp to outspeed powerful pokemon like no-speed Metagross so that I can DynamicPunch them first and hopefully get some confuse hax going. Also all of these pokemon have EVs tailored for Level 100, not Level 50, because they double as my competitive metagame pokemon. Due to this I may sometimes have 4 wasted EVs or a non-optimal HP number. I don't care enough to breed seperate Battle Subway pokemon from scratch over 4 EVs somewhere.

Yeah, this is awesome for picking off anything weakened that doesn't resist Bullet Punch (and even some that do), and it OHKO's frail pokemon that don't resist Steel. Not much explanation needed. EVs are once again tailored for Level 100 rather than Level 50, hence the 248 HP EVs instead of 252. Scizor is an immediate switch to Psychic pokemon such as Jynx or Alakazam that can OHKO Machamp.

Not as good as it was in Gen IV, but still pretty damn good. I found myself rarely using Swords Dance (too risky or not necesary), so Life Orb is the prefered item to make Outrage immediately more powerful. Life Orb grants many OHKO's with Outrage that just aren't possible with Yache/Haban or whatever. Garchomp is the fastest Dragon outside of Latias and Latios, who are handled well by Scizor, so he is the obvious choice for the Battle Subway due to his ability to beat opposing Dragons.

Being hastily thrown together, my team had some obvious weaknesses, the biggest being a glaring weakness to Flying. If my opponent led with a powerful Flying type that had Brave Bird, I usually just let Machamp die and then revenge killed it with Scizor to put the match at 2-2. Neither Scizor nor Garchomp resist Flying so I wasn't going to risk a critical hit Brave Bird getting a OHKO on them. Psychic is also a problem, but not as big, because Scizor handles most Psychic types well. However it's not always full-proof. If Starmie hits Scizor with Psychic, and then gets a critical hit Surf or Hydro Pump, my team is getting swept. In that scenario I just had to count on Scizor not getting critted so he could OHKO with U-turn. OHKO moves like Sheer Cold are also a major problem since they will always hit Machamp, but fortunately there are much fewer OHKO users this time around, and Machamp can actually outspeed and KO some of them before they can do anything.

In conclusion, this team isn't going to get a huge streaks because it has some obvious weaknesses, but battles usually end very quickly since all of my pokemon are so powerful. I got to 102 wins in no time and then lost rather quickly too. How I lost: the battle was down to 2-2, with my Machamp and the opponent's lead fainted. My Garchomp was out vs Landorus. I foolishly decided to go for a Swords Dance, thinking that Landorus can't OHKO me without a crit. I forgot that it could carry a Focus Sash, so my +2 Outrage left it at 1 HP while it 2HKOed me. I was forced to use Scizor's Bullet Punch to finish it, but the opponent's last was a Zapdos with Heat Wave, so GG me. I probably could have won if I just Outraged immediately for the 2HKO on Landorus. Garchomp outspeeds Zapdos as well and nearly KOs it with Outrage. Even if Outrage ended after 2 turns I could have sacrificed Scizor to Zapdos and then brought in Garchomp at the end for another Outrage. Oh well...
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Click to expand...

I used this same team from you and got a 129 steak in super single battles in battle subway .Thank you so much for the idea .all respect goes to you.heres the proof

and i got the trophy in multi train (49 steak)and 94 steak in super double train .and replaced hydreigon's hyper voice with dark pulse which is better to take down psychics .biggest threat was psychics and ice pokemon (specially choise scarf starmie.in this case i used fake out on starmie and while he couldnt move KO with latios's thunderbolt) heres the proof

On Platinum, I got to 70-something in the Battle Arcade with this team, I don't have proof right now as I don't know how to exactly use a camera with a computer (lol) but I'm not looking to be on that list anyways, so it wouldn't matter; I'm just saying the team I used :P

phew...started to play the subway yesterday (btw. the game is awesome)

...and it´s really difficult

my first three streaks were 29, 43 and now 39...with starmie, garchomp and skarmory (the team I used to quickly get to 42 or 49 in platinum)

it seems to me that game freak sort of checked the records topic and made it much more difficult for the teams that worked well in the last generation...

I mean they made a special move in sacred sword just to ignore your stat boosts, dear registeel...then there´s moves that always CH, which again ignores your boosts...sturdy, omg sturdy...

starmie is still "good", but nowhere near as effective as it was before...sturdy has to be the most broken ability in the game and the ability is spread around pokémon starmie would want to beat...you simply can´t just sweep like before

examples for starmie:
Sawk - haha psychic OHKO? nope sturdy and payback...
Crustle - it survives the surf with sturdy and x-scissors you

other things I noticed: stuff uses sucker punch, stockpile rest snore walrein beat starmie, the worker who made up the no attack meganium should be sued...sawk has sturdy but throh doesn´t even need that to survive a STAB LO psychic...holy shit volcarona survives the surf, so did chandelure iirc...focus sash is everywhere...I can´t beat ferrothorn even if my life depended on that lol...stuff uses sash-destiny bond and TR destiny bond etc.

starmie is not the only one nerfed, with the ridiculous number of air baloon electrics garchomp is forced to outrage much more and that sucks...of course they send out a steel type to absorb it and then garchomp spends his time hurting itself in confusion, I feel the % is like 80-90 for me haha (used a yache, just now I got enough BP to get sash)...I mean what´s the point of using a garchomp if you can´t quake electric pokémon? also the sash shard abomasnow is like the perfect garchomp counter

surprisingly, skarmory still works quite well and stops a lot of physical attackers who don´t have stat boosting moves

my first streak (29) ended because at that time I couldn´t afford a life orb for starmie so I only had timid expert belt...I didn´t 2HKO some ice type that I would´ve with LO, didn´t use the database and didn´t know what to expect from one of the new pokémon...oh yeah vanilla ice beat me in the end, lol...

second streak (43) - lost to a fisherman...I think I lost starmie to vaporeon, garchomp finished it off and then SDed in front of poliwrath which subpunched...this is kind of hazy, but I outraged to finish it off after breaking its substitute with quake, don´t know why I outraged...anyway the trainer has one pokémon who resists dragon type moves in his roster and of course, empo was his last pokémon...skarmory didn´t do enough damage with brave bird and lost to an icy wind CH and surf...

third streak (39) - I lost to a rain/pure water team (parasol lady hilary), they´re not easy to handle with this team...she starts off with a dewgong that stockpiles but gets 2HKOed by bolt, out comes the pain that is kingdra...don´t know the set (could be all 4), it uses rain dance and psychic does just over 50% for sitrus to kick in, next psychic brings it to red after being hit by a rain boosted hydro pump (last time I faced this one, it used dragon pulse and I barely won that game by sacrificing skarm)...after starmie faints I go to garchomp, which now holds a sash...survives the ice beam and quakes, 2-1...out comes that water/ground frog (seismitoad?) I met during the story, but have no clue about its abilities nor stat distribution...long story short, chomp didn´t get to outrage, because apparently one of toad´s abilities is swift swim and it was the last turn of rain...skarmory has EVs in defense not in sp.def so it didn´t stand a chance against rain boosted muddy water (I should´ve tried to brave bird CH or something but I didn´t and it rain danced again, which meant game over for me)...

despite the trouble, I really enjoy to play the subway, if only because almost every battle is a real challenge...starting from super battle 1...also I´m slowly getting to know the new pokémon (I´m certain about their type, stat distribution is worse...for example I learned that I have to attack that crystal face thing on the physical side because of its pitiful defense)

...when I get enough BP to buy the other items, I´ll probably transfer over one of the double teams to see how well it does