There is currently, to my knowledge, no active none “Goodie-goodie guild” Alliance side.We have plenty of heroes, but no villains and any good storyteller will tell you, the hero is just decoration, the villain of the tale is what brings it to life, the one who moves the story along.

House of Yore is not a villainous guild of mustache twirling monocle adjusting Mr Burns reiterations, nore do I intend it to be.

That you should find your eyes drawn to such a proclamation begs the question; Does your soul know it's purpose?

Are you searching for such a cause that transcends the mediocrity that has polluted our world, tainted by the capricious vanity of our forebears and those who followed them into obscurity so many times...

They lacked purity in their purpose, the integrity of ambition is unassailable and absolute.Affluence and Influence are all, power lies in the hands of they who possess both in abundance and with power, the world may yet yield to your desire, good or ill, honest and deceitful!

Those of you who pledge your service, who prove themselves devoted to our pure intentions shall dictate the course which it shall take.Yes... You! You may take a place in the council; Freedom and democracy are our watchwords, our goals, simple yet all encompassing.

For no good deed should go unwitnessed.

No wicked act bared witness too...

All that would embolden us, is a worthy endeavour; Prestige and Reputation at the heart of all considerations so that WE may walk with heads held high, proud and defiant in the face of those who would call themselves OUR betters, they who deny you your accolades!

Their are none so worthy of your skills! None more deserving of your loyalty! Then those who would recognize them and reward you for them - I am but the herald of this House; You may Rise to be it's Patriarch, or Matriarch.

Should the best of us, not lead? Such sentiment seemingly self evident but so often is power awarded to them that crawl and grovel, licking at the boot's of their peers and while such tactics certainly have a place; lest we forget that cunning, to, is a virtue of ambition.It is not the only one that should be rewarded.

But what acts should we undertake, what great crusade or financial venture is worthy of US?

Such decisions lay in the hands of the council and its patriarch/matriarch, for any action undertaken must be approved lest we find ourselves divided in our undertakings and weakened by internal strife.

Relics of power, tomes of forbidden knowledge, the blood soaked grounds of the battle field,

Where they will, do ye go!

Where they walk, do ye follow!

For by such devotions shall your soul find succor, your ambition, it's fruition.By what means will you contribute to the affluence and influence of this House, YOUR house?Strength at arms to show our prowess, a silver tongue to further political agenda's, invention and discovery, stealth and guile?

That we have the ability to survive alone is indisputable, but together, we may thrive and flourish!Seek out this humble herald that I may know your grandeur and share in it - add to it - and direct it toward its desired end!

To define House of Yore, it would at present be most akin to a trade principality, focused on aggressive expansion. (The Patriarch/Matriarch likin to a trade prince)While not a predominantly martial entity, it recognizes the necessity for military might in terms of negotiating strength, and forceful acquisition of valued assets (Territory, Trade agreements, Political concessions)

Morally ambiguous or fervently noble, Councilors decide and you, decide by process of election, the unwavering goal of House Yore, is, and always will be; To increase the affluence and influence of the House, it shall approve no action that would jeopardise their political, or financial standing.

War is expensive, it must be worth the cost to the House. By payment or prestige.

Political alliance may leave it victim to social upheavals, we must choose our allies carefully, our enemies even more so.

How are councilors elected, and who are they, what do they do?

(( Only House members who have served for at least one month and earned FOUR commendations may run for candidacy ))

Councilor of War ~

Once every three months, a tournament will be held for all those hopefuls who seek to rise to this illustrious position, no protective or healing specialists may par-take, only those focused on the true nature of war; Destruction, may vie for the title.The combatants will face off one another in a ladder match style dueling system, the eventual winner will be awarded the title of Councilor of War, the runner up, his/ her vice councilor.to ensure in the event of their absence deferral is still possible, should they for any reason be unable to fulfill their duties, the vice councilor will take up their position.

Councilor of Affluence ~

Once every three months, a bidding war of supplies will be held for all those hopefuls who seek to rise to this illustrious position, the grand total sum of the winning bid will be added to the House treasury with which to fund our future ventures and what ever else the council deems worthy of financing, the second place bidder will also submit their bid into the treasury, and be appointed Vice Councilor, to ensure in the event of their absence deferral is still possible, should they for any reason be unable to fulfill their duties, the vice councilor will take up their position.

(Bidding items are potions, flasks, feasts, food, stealthmen, Goblin Glider’s, etc; items of use to us in the field, in pve and pvp, valued at the auction house average, however variety will afford a greater bid value; so as not to promote spamming of the most valuable item, every 10 items devalues that average by 1/10; if a flask is valued at 10 gold per, bidding 100 will devalue that to 0 per then-after, etc. These items will then be made available for resale to House members under the supervision of the Councilor/Vice Councilor, at events and so forth, and members outside of the house if part of a multi guild event / Market event, at their discretion)

Councilor of Influence ~

Once every three months, a vote will be held. All those hopefuls who seek to rise to this illustrious position will be given the opportunity to address the house, to speak out on their intentions, to curry favour with the masses and ensure their Influence is felt. Once the speakers have made their case for election, the House will vote and the winner shall be appointed Councilor of Influence, the second place winner, Vice Councilor. to ensure in the event of their absence deferral is still possible, should they for any reason be unable to fulfill their duties, the vice councilor will take up their position.

Duties of the Council ~

Councilor of War, governs and manages the House militant, their training and combat operations, where they will go, who they will fight and how.

In all matters of warfare, theirs is the final word.

Councilor of Affluence, governs the House finances, the treasury and the wages and logistic of house members, if coin is to change hands, it does not do so without their expressed permission and knowledge.

In all matters of finance, theirs is the final word.

Councilor of Influence, governs our political alliances, oversees recruitment drives, any situation in which we must officially represent the House they are at the forefront, showcasing their charisma and plying their charms to enhance the public's perception of us.

In all matters of politics, theirs is the final word.

House members, how are they organized, what do they do?

House Hirling ~

A trial house member, contracted but not pledged to the house.

House Cousin ~

Pledged to the House of Yore, that they should seek advancement in the house militant, it’s political or financial fields is at the determination of that individual, though they may chose to pursue more than one, or all three.

House Noble ~

A veteran and decorated house cousin, they have proven their loyalty and resourcefulness time and again and so received acknowledgment; They may vie for the title of Councilor and even Patriarch / Matriarch.

Councilors ~

As stated above;

Patriarch / Matriarch ~

The one who determines what course we shall take, what avenues to explore and what level of commitment we give to it.

The councilors bring forward their desired actions, for example War may wish to pledge military forces to a campaign for gold and prestige, while the Influence advises against it as it would make enemies of a particular group. How we proceed when the council is in disagreement is determined by our Patriarch / Matriarch

How is the Patriarch / Matriarch selected?

That alas is a private matter known only to myself, as herald I am burdened with the responsibility of ensuring that our doctrine and rites laid out by the forebears are adhered too, the rite of leadership is as sacred as it is secret but they who are worthy, will have it made known to them, should they survive the ordeal then the mantle of leadership rest upon their shoulders, for so long as they can bare, or until one more deserving, capable and ambitious rise to prominence.

What does the house do?

Though I have answered this to some extent I am aware that some of you hopefuls would appreciate a more informative explanation and so I shall oblige:

Affluence while tending to their duties also seek out information regarding powerful and valuable treasures that we may add to our arsenal, or sell, depending on which is more prudent. (RP-DnD’esk)

Influence, when not seeking to pursue their own agenda’s to bolster the House’s standing may call upon the House to help improve relations with another group, be it an escort for a dignitary or simply doing favors for influential people. (RP-DnD’esk)

War’s agenda is very straight forward. But every house member must have a basic level of combat training, to ensure our precious family are not left defenseless! As such they will call on you to partake in training, and when you are ready, and such actions should be to our advantage, to go to war. (RP-PvP)

(RP events will be held on Friday, Saturday and Sunday, the rest of the week will be broken up into PvE and PvP for those wishing to take part. Events will be scheduled, generally, for 20:00 onward, up until 23:00 at the latest. While it is intended, eventually, that councilors and vice council will DM there particular day’s scheduled event, to begin with I may do them myself)

Social loitering RP (Hangin-about) Will take place at the Slaughtered Lamb. (Mage Quarter) and is incidentally the best place to go to meet the House members.

The bar area (Neutral)

The garden outside (Good)

The crypt’s below (Evil)

Wherever your character feels more at home, you have somewhere to hang your hat, so-to-speak; within the general area, which is why we (I) intended to make use of it.

One side objective is to allow our RP to be as visible and accessible as possible to others, to encourage them to take part, and give a sense of activity to the city.

(PvE themed evenings will be scheduled for Wednesday and Thursday, 20:00 - 23:00. The area of PvE we decide on will be dictated by how many people are available and what the general consensus is, though initially the acquisition of PvE related guild achievements will be a favored priority and should gear, cohesion and interest align, raiding)

(PvP themed evenings will be scheduled for Monday and Tuesday, 20:00 - 23:00. Though outside of Rated Battlegrounds smaller teams will be split into groups , an attempt will be made to balance these parties to ensure they have the best experience in which ever field they are attempting, be it arena’s or Random BG’s. Ensuring we all have a decent level of PvP gear is essential in this environment. When gear, cohesion and interest align, we will hopefully take our first steps into Rated BG’s, and as a side bonus, gurubashi and the darkmoon faire, if interest in that is high enough)

In closing

This is a new, highly ambitious project which I hope others see the potential in. An RP force that can be good, or Evil, depending on who is at that time running it, open for all races and classes in a manner that is accessible to a very wide array of personalities, malleable enough to allow change, but stable enough to provide structure. I only hope enough interest exists to fully realize this endeavour.

If I have peeked your curiosity and you think that your character could thrive in this environment then please contact me in-game and we will handle the details from there in character, or if you simply have some questions to ask leave them in the thread and I will try to answer them.

(( My account is currently unsubbed until Monday (17th Aug) I hope by that time I have a list of names to begin inviting, and also at that point I will (If this goes well here) be re-making this post in the DB et al Realm forum ))

Last edited by Sir Zackarus Xaviour on Sat Aug 15, 2015 12:44 pm; edited 1 time in total

Well well well. The concept is certainly not one to lack ambition, that much needs to be given. I 'may' consider about throwing a character that way, depending on how my resources will divide. All in all, I wish you the best of the luck with the guild.

_____________________________________________________(A)Skarain - Skarain Feirand: Outlawed Worgen Arcanist, Magi of the Underworld and Speaker of [You must be registered and logged in to see this link.].(H)Nakris - Nakris Sin'voth: Captain of [You must be registered and logged in to see this link.]Also known as Mahruon, Halisi, Reljen, Senrar, Inran, Flickÿ and Grimfeather

Contact: Skarain#2346(Btag), Skarain#8885(Discord), inejaro(Skype)

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"Roleplaying....is beautiful. And it may take your heart and soul. Entirely..."

the house of your are still recruiting and a very active guild.. re-posting just to say we are still looking for more to add to our ranks. OOC we are a friendly guild who do a lot of roleplay and are very active it seems with the roleplay community