Each body armor and headgear includes a description along with their default, ie. unmodified, protective properties. You can also see their weight, and for body armor it is also noted how many artifact containers the armor comes with, and how many it can be modified to carry. You can also see the base cost of repair for the armor in the worst possible condition; this price is without any discounts you may have earned. For body armor it is also noted if it does not allow the use of seperate headgear.

This item comprises military PS5 series body armor with beryllium sputter modified modified for use in the Zone. Designed for assault operations in highly radioactive areas, it is ineffective in the areas of high anomalous activity. The suit makes its way to stalkers through the military, who exchange it for loot. Does not come with an artifact container.

This modern military armored suit is designed for assault operations in anomalous areas. Comprises a PSZ-12p heavy military armored suit, built-in compensation suit, and an anomalous protection bodysuit. The armor provides excellent protection against bullet and fragmentation damage, without greatly reducing the wearer's mobility. Does not come with an artifact container.

Default properties

Thermal

38.20%

Electricity

26.50%

Chemical

17.60%

Radiation

11.80%

Psy

0.00%

Impact

70.60%

Armor

41.20%

Average

29.41%

Repair

15,000 RU

Weight

12.00 kg

Containers

0 / 2

Locations

You may be able to buy this armor from Owl once you have acquired either the One of Ours or the Boss achievement.

Once used as standard by Clear Sky assault squads, after the faction's elimination this armor serves as a reminder that even an excellent protective bodysuit cannot guarantee you safety this side of the perimeter. The armor is capable of stopping a pistol bullet, while the wearer is also well protected from anomalies. Comes with a built-in artifact container.

Default properties

Thermal

41.20%

Electricity

38.20%

Chemical

20.60%

Radiation

14.70%

Psy

0.00%

Impact

64.70%

Armor

20.60%

Average

28.57%

Repair

12,000 RU

Weight

11.00 kg

Containers

1 / 4

Notes

Wearing this armor when you talk to Novikov will allow for a unique conversation option since he invented it.

An experimental sample of a military exoskeleton. Was never mass-produced due to extraordinary cost and some design flaws. Despite this, it is in demand due to its ability to take on the weight of all carried equipment, and therefore small batches are made in underground facilities outside Ukraine. Comes with a built-in container.

Default properties

Thermal

38.20%

Electricity

38.20%

Chemical

38.20%

Radiation

14.70%

Psy

50.00%

Impact

79.40%

Armor

45.10%

Average

43.40%

Repair

30,000 RU

Weight

25.00 kg

Containers

1 / 4

Does not allow headgear

Notes

You cannot run while wearing an unmodified Exoskeleton armor; bringing all three sets of tools to Cardan will allow him to upgrade the armor with a modification that allow you to run while wearing it. While the Exoskeleton does allow you to carry an extra 30 kg of equipment, the suit itself almost matches this additional carrying capacity in weight; with modifications though, the suit can allow you to carry an extra 10 kilos of equipment, and the weight of the suit can be reduced by 10 kilos; this means the suit will weigh 15.00 kg, and allow you to carry a whopping total of 100 kilos worth of equipment; with four artifact slots you'll be able to wear two Goldfish artifacts (with other artifacts keeping the radiation at bay), increasing your total carrying capacity to a stunning 124 kilos.

Locations

If you can afford it, this armor can be bought through Nimble. You may also be able to buy it from Owl with the right achievements; Hawaiian will also sell it once you become friends with either Duty or Freedom.

This stalker bodysuit with reinforced body armor made by Freedom craftsmen represents a good compromise between combat and anomaly protection. The built-in body armor comprises armor plating and ten Kevlar layers, capable of stopping a pistol bullet. The suit uses the relatively expensive Sovereign compound for anomaly protection. Comes with an artifact container.

A regular black leather trench coat. Has no special purpose other than to keep the wearer warm at night or protect him from a blind dog bite. Although the trench coat is not particularly comfortable, it is often used by bandits in the Zone - either because it allows them to hide in the dark or simply due to its "cool" appearance.

Default properties

Thermal

12.70%

Electricity

0.00%

Chemical

5.90%

Radiation

0.00%

Psy

0.00%

Impact

20.60%

Armor

2.90%

Average

6.01%

Repair

375 RU

Weight

4.00 kg

Containers

0

Notes

Personally, I wouldn't want to get bitten by a dog - blind or not - while wearing this armor.

This modern version of the Duty bodysuit is better suited for stalker recruits who are used to lightweight suits. Unlike the PSZ series, this suit provides good protection against anomalies while also being capable of stopping a pistol bullet. The suit cannot be modified with an artifact container but may be upgraded with a combat support system.

This early model of the Duty bodysuit is the Spetsnaz PSZ-9 body armor modified for the Zone. The suit is capable of stopping a rifle bullet, however, this level of protection comes at the cost of its weight, bulkiness and virtually non-existent anomaly protection. The suit cannot be modified with an artifact container, but may be upgraded with a combat support system.

This suit, produced by one of Kiev's Defense Research Institutes, is a great alternative to homemade stalker suits. While its built-in body armor can only stop a pistol round, the anomaly and radiation protection system is second to none. Fully upgradeable and boasting two built-in artifact containers, this bodysuit is the equipment of choice for many experienced stalkers.

Default properties

Thermal

44.10%

Electricity

50.00%

Chemical

55.90%

Radiation

26.50%

Psy

60.80%

Impact

44.10%

Armor

11.80%

Average

41.89%

Repair

15,000 RU

Weight

10.00 kg

Containers

2 / 5

Does not allow headgear

Locations

You can buy this armor from both Hawaiian and Owl once you get the mission requiring you to find a suit with a closed-cycle respiratory system. At this point you can also put in a special order with Nimble who'll acquire the suit for 30,000 RU. You can also find a SEVA Bodysuit inside a box in the Pripyat Underpass; click here to see the location.

This DIY stalker bodysuit is a combination of a bodysuit of twin-layered rubberized cloth with plexiglass lining and built-in body armor. Despite the fact that the body armor is incapable of protecting the wearer from even pistol bullets, the suit enjoys great popularity due to its low cost and modification potential. Comes with built-in artifact containers.

Default properties

Thermal

32.40%

Electricity

26.50%

Chemical

17.60%

Radiation

11.80%

Psy

0.00%

Impact

29.40%

Armor

8.80%

Average

18.07%

Repair

3,750 RU

Weight

5.00 kg

Containers

2 / 4

Locations

You are wearing a slightly worn Sunrise Bodysuit at the beginning of the game. A fresh one can be bought from Owl, and you can find one in a stash at the Fuelling Station in Zaton; a modified version can also be found on the corpse of Barge.

This lightweight stalker bodysuit is made by Freedom craftsmen. The suit's fabric is treated with Horizon, a special solution developed by the faction by trial and error to increase resistance to anomalies. Like the Sunrise suit, the Wind of Freedom comes with built-in body armor and artifact containers.

A regular plastic and rubber gas mask, used for filtering air for radioactive particles and poisonous substances. Widely used by rookies and veterans of all factions due to its universal functionality. Does not provide any physical protection.

A light helmet with an airtight visor intended for protection from anomalies. Judging by the design, the helmet is made by the same Defense Research Institutes as the SEVA bodysuit. Its intended use may very well be in combination with military suits for operations in highly anomalous areas.

An aluminium/titanium helmet with a cloth exterior that comes with pockets for additional steel armor pieces and an armor face mask. Sphere M12 is normally used as part of a combination that includes PSZ series Spetsnaz body armor. Quite popular in the Zone thanks to its respirator and built-in first generation night vision device, as well as providing the maximum head protection possible. Comes with electronics slots.

A desperately outdated steel army helmet without any additions. Provides no protection against anomalies or radiation, but can deflect bullets. This helmet was never particularly popular in the Zone, except for use in brief armed conflicts between factions.

A Western model of a tactical helmet that lacks camouflage. It is not known how it made its way into the Zone. The helmet is designed to provide a squad leader with strategic superiority over the enemy via its many scanners and satellite communications devices, which have not been installed in this particular helmet. Comes with multi-layered Kevlar protection and armored elements to protect electronic components. Includes a respirator and a first generation night vision device.