These are the card details for the Yu-Gi-Oh! TCG card, "Drillroid."Please refer to this page for the Yu-Gi-Oh! TCG official rules for "Drillroid."If you have any questions regarding how to use "Drillroid," go to "FAQs Related To This Card" for clarification on its usage.Please go to "Search For Decks Containing This Card," if you would like to search for Decks that contain "Drillroid."

Drillroid

Attribute
EARTH

Level
4

Monster Type
Machine

Card Type
Effect

ATK
1600

DEF
1600

Card Text

Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.

When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.

Armoroid

EARTHLevel 8
[
Machine
/
Effect
]
ATK 2700DEF 2000

If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.

Barbaroid, the Ultimate Battle Machine

EARTHLevel 12
[
Machine
/
Fusion
/
Effect
]
ATK 4000DEF 4000

5 Machine-Type "roid" monstersThis card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.

Emergeroid Call

TRAPCounter

When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.

Expressroid

EARTHLevel 4
[
Machine
/
Effect
]
ATK 400DEF 1600

When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.

Megaroid City

SPELLField

You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).

Mixeroid

WINDLevel 4
[
Machine
/
Effect
]
ATK 0DEF 2200

You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.

Rescueroid

FIRELevel 6
[
Machine
/
Effect
]
ATK 1600DEF 1800

When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.

Stealthroid

DARKLevel 4
[
Machine
/
Effect
]
ATK 1200DEF 0

If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.

Super Vehicroid - Mobile Base

EARTHLevel 10
[
Machine
/
Fusion
/
Effect
]
ATK 0DEF 5000

1 "roid" Fusion Monster + 1 "roid" monsterYou can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.