Chris Sawyer's Locomotion Q&A

On the grill at Homelan today is an interview with Chris Sawyer about his upcoming Train sim - Locomotion:

HomeLAN - How hard was it to get all of the gameplay ideas you had for Locomotion into the actual game?

Chris Sawyer - I don't think I was particularly ambitious about the gameplay ideas for Locomotion, I just wanted to create something which had the gameplay of Transport Tycoon but in a larger and more detailed world. That created its own challenges programming-wise though - When you increase the scale and the detail, designing the AI for the competing companies becomes vastly more complicated. I'm lucky that the processing power in even low-end modern PCs meant I could get the competing companies playing really well, in fact I actually had to slow them down considerably from the early test builds as they were monopolizing the entire map within a few game-years.