Welcome to the first Campaign of age 4, unfortunately not all of the features I had planned are fully completed however everything from age 2 has been implemented. No changes are going to happen during this campaign however there will probably be a few cosmetic items added, such as ads over the next day or two.

Stats from the previous ages of age 2 will be made available as soon as I work out how to import them.

I have today finished most of the first stage of alliances. Currently implemented is a ranking list, alliance profiles and the ability to create, leave and join alliances.

A lot of functionallity is still incomplete, the major thing missing is the alliance base which will feature news and announcements, a wall and member only information about the alliance. The member counts currently don't update either neither is there a script to update the alliance rankings. The final item needed will be adding alliance information to players profiles.

After this first stage there are several other stages to finish such as leader options and making the three alliance types actually do something but I will post more on them as they are implemented.

As the alliances are currently in a state of flux, I may have to deleted some or all alliances as I'm working on implementing things.

The reason you have been invited to take part in this beta test is to try out some new features and test for bugs in a small controlled environment. To this end, there are a few things I would like you to take into account:

All normal foe rules apply to the beta test

The new features in this beta should be kept secret

There may well be bugs, there are incomplete features; some I know about some I don't. I have a bug tracker setup which everyone will get an account on in a few days.

To assist in testing as there are so few players and as an exception to (1) You may create as many accounts as you wish, however do not use these accounts to boost a main account; play each as if it were a single account. It would be a good idea to pick different races, gods and strategies for each account.