Kinect officially supports Windows Store! So, if you decide to bring your Kinect apps & games to the Windows Store and reach more customers, be my guest.

Uploading traditional Windows Store apps, made with Visual Studio and XAML, is quite trivial. However, exporting a Kinect for Unity project as a Windows Store package is a little more complicated. In today’s tutorial, I’ll show you how to do it.

Process

So, let’s see how we can export our Unity project as a Windows Store app. The screenshots below are found in the built-in demos of Vitruvius. The Unity samples have been developed by our Lead Engineer, Michael Miropoulos.

Step 0 – Create and test your Kinect project ...

Step 1 – Set Unity Build Settings ...

Step 2 – Export for Windows Store 8.1 ...

Step 3 – Set Visual Studio Build Settings ...

Step 4 – Add the required References ...

Step 5 – Run!

This is it! Hit the green Run button to launch your Kinect Windows Store app! Feel free to upload it to the Windows Store.

Kinetisense and XRsense are two Kinect Windows Store apps that use Unity. Give them a try!

PS: Vitruvius

This project is part of the Premium version of Vitruvius (original cost: $299). Vitruvius is a set of powerful Kinect extensions that will help you build stunning Kinect apps in minutes. Vitruvius includes avateering, HD Face, background removal, angle calculations, and more. Check it now.