Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

This game had potential but I found some stuff to be incredibly annoying. There were times where it wasn't clear where to go next. Falling on some pits resulted in game over but then the way forward was falling on a hole at the end of the path. And to make things worst, the HUD covered some of the floating platforms. Checkpoint were welcome if they added a bit more energy back, I had lost so much life when I first encountered the jumping enemies, that I couldn't even get close to the one in the next area. And the way the jumping enemies moved was terrible, they didn't have momentum on their jumps, they'd just stop midair and change direction if I tried to jump over them. Getting back energy was hard since the hearts didn't fall down. Sorry but I just lost patience from falling over and over again due to the platforms not being visible. Music was good though.