*The Nations allows the player to complete goals using different strategies: Whilst warriors will try to conquer the world in a more conventional destructive manner, not all players will wish to follow this path.

*A new option that allows peaceful players to follow a less violent approach in their mission to unite all tribes and nations.

*Each nation is now made up of several different tribes. The player takes control over one of the tribes and must satisfy this particular tribe"s needs and wishes. Once this has been accomplished, members of other tribes, enticed by the player"s leadership, will wish to join the player"s tribe.

*An intelligent AI system has been implemented allowing your subjects to think: Once the player has decided that wood needs to be chopped, lumberjacks will immediately follow the player"s wish... unless, of course, they are taking a break, sleeping or just unhappy with their living conditions.

*Members of the tribe now build houses on their own. This will only happen if several conditions are met; e.g. there is enough room; living conditions are acceptable; and the prospective building spot is not too close to a military base.

*Each creature has his or her own habits and patterns of behavior.

*Day and night cycles

*Realistic population growth (creatures give birth!)

*Greater differences between the nations. Each group now has its own special skills.