About scale modeling, this will be a good opportunity to test new things for me. Bi scale modifications. Realistic female skin. And also freehands to represent all this tiny embroidery!About artist point of view, it will be an application of my principles: less violence, popular character and emotion.About my personnal point of view, it will be a memory miniature, to represent a part of my family legacy on a quite new support.C'est quoi, concrètement? What is the status of the project?Je vais donc partir de cette magnifique figurine de Grace de Monaco, que je vous ai précédemment présentée:My base is this wonderful bust of Grace de Monaco, previously reviewed:

I started to prepare the dress with large sleeves. My current question is about the hairdress. Which one to choose? I don't want to represent bigoudene style, to much viewed and spoofed. I think I will go to a "penn sardin" style. But perhaps to much simple?

Hi Guys,Recently I want to paint the huge bust "LA HIRE" from Young Miniature, and I did not think even a minute something else than TMP for this.The issue is.. I have absolutely no idea how to proceed, as I almost all the time use NMM.So I went first for inspiration .

I want the armor really damaged by the time and battles... Thus the last pictures was really my target.Before starting this impressive bust "La Hire", I have decided to start smaller, on FeR miniatureI split the armor using masking tape to try few methods on different places

It's ok, but the results is still too clean... Of course I need glazes. I used brown, red, blue... pushing the dark tone where I do not want brightness. It's indeed easier when undercoat is black, and moreover if you have applied your metal texture more on the light, than in the shadow placement.However, after 2 tests, I find the result still too clean.. my reference picture has much more orange, rust, variations, scratches...

So let's start again on the helmet. I have decided then to start brushing roughly colors, before using mettallics.I start using orange brown, and dark sea blue. This last concentrated only on the shadows.

Then I fill my brush with mettalics (steel PA), wipe it on paper, like for drybrushing (maybe a bit less) and hit vertically the surface of the helmet. Try to avoid a bit the shadow area, and preserve my orange below at some place.

Then the work using glazes starts. Again brownish from below, blue, and I have added some Modelmate Rust products at some place. I tried also verdigris here...Of course at the end, you might add some extreme highlights, using pure mettalic steel, or even chrome.

- Derniers éclaircissements, avec Acier pur, puis Chrome. L'anneau du bas du gant a reçu un métallique différent, plus bronze, et j'y ai placé finalement du vert de gris, qui va bien mieux ici.- Last highlights using first steel, and finally chrome. The bottom ring of the glove have received a different metal, more like a bronze, and I place some verdigris there, which fits much better.

lundi, novembre 27, 2017

Revue/Review

On commence par une revue de la figurine. Elle est composée de 3 morceaux. Il y aura un peu de travail pour assembler correctement les morceaux. Un peu de Milliput et le tour est joué.Peu de lignes de moulage, elle sera vite préparée.De manière générale, la sculpture est un peu plate, même la jambe sur le rocher ne ressort pas beaucoup.Let's start with the review of this mini. It is made of 3 parts. You will have some work to assemble the parts correctly. But with Milliput, it is an easy game. Not too much mold lines, the miniature will be prepared quickly.In general, the sculpture is flate, even if there is the right leg on a roc.