I've always been bothered with Interiors in SAMP... You never really get to look outside.
So, I have decided to make a Downtown diner interior on a corner of a New-Yorkish kind of street, with a view from the interior on the street. The street is connected in a circle so you could place some NPC's driving around. The diner has a kitchen and a "hangout" table for racketeers in the back - including a office for a boss of the diner. This diner can be used for businesses or mafia-type jobs/organisations in RP/DM servers. This map has a lot of objects as it has a lot of details.

DeadDon you are real mapper of Roleplay. I think other Roleplay mappers should take example from you. Good if your maps teach them what kind of map skills do they need before releasing their map. We don't need Amateurs, we need Pro mappers.
Good Job!
10/10 for all your maps!

DeadDon you are real mapper of Roleplay. I think other Roleplay mappers should take example from you. Good if your maps teach them what kind of map skills do they need before releasing their map. We don't need Amateurs, we need Pro mappers.
Good Job!
10/10 for all your maps!

Thank you! I do try to teach and explain as much as I can, but for instance I have no time for tutorials...
So in a way I'm presenting a style which could easily be adapted with mapping a bit more precisely, rather than "modernistic" with blank colored textures and added texts. I publish the maps recently because I want everyone to test it, see what objects is it made of and try to adapt it into servers, so one day when I connect I see similar maps.
Hardly ever I see them now and with the new samp objects - interiors are my favorite. They can be easily made and adapted to the open world.