punkmanced wrote:My only concern is with the Xbox version’s more controversial effects (e.g. bloom; motion blur); does anyone know if these can be turned off or reduced?

Not yet, however the FAQ says these are new post-processing effects - which is reflected in the much subtler implementation of bloom we can see in the pre-order trailer. They've effectively been redone.

Interesting.Assuming these features have been elegantly adjusted in the remaster, the results might just…enhance the experience this time around.

So we've seen the new bloom filter that's available as an option, but didn't they say there are multiple filters? I wonder what those will be. Maybe they'll be bringing to Shenmue I the same type of filters that were available on the Xbox version of Shenmue II. I didn't end up using them very much but they were interesting to check out.

Reprise wrote: I really hope the vile Xbox motion blur effect from the Shenmue 2 fights can be turned off. That would be awesome.

Sega said it can on their Twitter Account, so praise Jesus

Did they? Souce? I know they said bloom could be, but they didn't directly mention motion blur.

Oh that. I’m doubt that can be turned off. It’s hard coded into the Xbox version of Shenmue II’s game engine. The motion blue you see in fighting sequence is actually duplicate character modes with different transference set. The motion blur closest to ther character has 20% transparency and the furthest one has 80% transience.

Reprise wrote: I really hope the vile Xbox motion blur effect from the Shenmue 2 fights can be turned off. That would be awesome.

Sega said it can on their Twitter Account, so praise Jesus

Did they? Souce? I know they said bloom could be, but they didn't directly mention motion blur.

Oh that. I’m doubt that can be turned off. It’s hard coded into the Xbox version of Shenmue II’s game engine. The motion blue you see in fighting sequence is actually duplicate character modes with different transference set. The motion blur closest to ther character has 20% transparency and the furthest one has 80% transience.

Reprise wrote: I really hope the vile Xbox motion blur effect from the Shenmue 2 fights can be turned off. That would be awesome.

Sega said it can on their Twitter Account, so praise Jesus

Did they? Souce? I know they said bloom could be, but they didn't directly mention motion blur.

Oh that. I’m doubt that can be turned off. It’s hard coded into the Xbox version of Shenmue II’s game engine. The motion blue you see in fighting sequence is actually duplicate character modes with different transference set. The motion blur closest to ther character has 20% transparency and the furthest one has 80% transience.

Noooo!

My sentiments exactly...I hope they crack this one before release. Hell, after release is fine too ;)