Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and...

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November 24

Dilemmas were the focus last time we looked at Zafehouse Diaries 2. For this update, we'll show you how the sequel handles missions to other locations.

MissionsThere are two missions in ZD2: breaching and investigating. In ZD1, these were both handled under the hood - you just select your group, give them items, then send them to the location.

In ZD2, you can customise your approach. When you breach, you can choose which entrances your survivors will use to enter the location. Make sure you send them into rooms with as fewer zombies as possible, otherwise they'll lose momentum and flee.

Investigation is now far more important and useful. You'll not only see how many zombies are around a location, but you can see how many zombies are inside, and exactly which rooms they're in. It's not easy though - to get a good look at a location, you'll need to take a few risks.

Risk managementIn ZD1, breaching could often result in instant death. While that is still absolutely true in ZD2, you can now determine how much risk you want your survivors to take.

For example, if you aren't sure how many zombies are inside a location, then you can either go back and investigate further, or cautiously try and breach - if it looks too dangerous, then your survivors might flee, rather than stay and fight.

But remember: go too cautiously, and you might waste precious hours. There are no easy answers.

Smart defaultsWhile many players requested more control over missions and combat, we know that some of you may not want to worry about these extra options. Never fear: you can still play the game the same way you did in ZD1 and let the game figure out the details.

Smarter options: Sometimes more than two options will be available, giving you greater control over how you respond

More predictable: Clearly see which options are supported by your survivors

Finally, dilemmas aren't just about making the best decision in the moment. A dilemma only appears because your survivors can't agree on what to do - and when you make a decision, not everyone may not like it.

If survivors feel like the world is against them - that their opinions aren't being heard - they'll become demotivated. On the other hand, agreeing with a survivor can help spur them.

Always remember that dilemmas have many layers and the obvious answer may not be the best.

About This Game

Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and others to the game.

Features

Deal with the volatile relationships of your survivors by strategically assigning them to tasks, siding with them on difficult decisions or seeding rumours about their past

Experience a fresh story each time you play as the procedural engine crafts new survivors, towns and content

Built-in editors make it easy to add yourself and your friends to the game. Create your own survival horror story in your hometown

Unique diary interface records each action, choice and disaster. Save your heroic story and share it with others

Zafehouse: Diaries is a fresh take on the zombie / survival horror genre. If you're sick of mindless shooters or generic-looking top down affairs that just don't get what the zombie genre is about, this is the game for you.

About Screwfly Studios

We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Zafehouse: Diaries is Screwfly's debut title and the spiritual successor to the highly-regarded Zafehouse.