Fix system design bugs, like the “dirty” GMST entries in mods, and the savegame “doubling” problem.

Improve the interface and journal system.

(Possibly) Improve game mechanics, physics, combat and AI.

(Possibly) Support multiplayer at some point.

(Possibly) Improve graphics to use more modern hardware.

It’s a pretty ambitious list, and there’s a lot left to do before these goals can become reality. You should check OpenMW’s website for information about the current development status.

OpenMW is released under the GNU General Public License version 3, and all source code has been written completely from scratch. It also builds on various other open source tools, most notably OGRE for graphics, and Bullet for collision (and possibly physics).

very excited for this when it finally gets finished. i won’t be playing skyrim anytime soon, and oblivion I can play on my mom’s laptop. but ubuntu is seriously lacking in the rpg department. especially something as addicting and well done as any of the elderscrolls games.