Dragon Ball FighterZ Most Successful Fighting Game Launch of All Time

Dragon Ball FighterZ ranked sixth in console earnings, despite launching at the end of the month, on Jan. 26, according to SuperData’s January report. With over 1.5 million digital console units sold, DBFZ had the most successful digital console launch of any fighting game ever.

No other video game in the franchise has seen this level of early success.

The game saw massive success on PC as well. On the first weekend after release, DBFZ peaked at 44,234 concurrent players on Steam. This shattered the previous fighting game record of 18,766 held by TEKKEN 7. While some of this popularity can be attributed to the popularity of the Dragon Ball IP, no other video game in the franchise has seen this level of early success. With such widespread popularity, DBFZ will likely be one of the most watched fighting game esports this year.

In addition to a successful start to the year for fighting games, SuperData’s report also showed two first-person shooters on the rise. Following the successful launch of the Overwatch League, Overwatch ranked No. 10 in overall earnings for PC, and saw 15 million Monthly Active Users across all platforms. Overwatch also saw its combined additional content revenue double across both PC and console year-over-year, according to the report.

Rainbow Six Siege also managed a surprise appearance on the list, ranking No. 10 in earnings on console. SuperData explains that the game “is coming back to life on both platforms due to Ubisoft’s continued support of the game.” Ubisoft’s commitment is being rewarded not only with higher sales, but also with increased viewership for esports events. On Feb. 16 to 18, the 2018 Six Invitational saw a 273 percent increase in concurrent viewership on Twitch over the 2017 tournament (72K viewers up from 19.3K in 2017).

About Us and contact

The Esports Observer is the world’s leading source for esports business news and insights. TEO offers an integrated platform that enables companies to make the right decisions when venturing into the esports industry. TEO offers real-time business intelligence and reports, in addition to planning and hosting industry events and conferences. TEO’s ultimate goal is to increase transparency and foster growth in esports.

our products

TEO ESPORTS DATABASE is used to map out the esports industry and its organizations. We will gradually update the Database and add more data points and correlations to help you stay informed and make better decisions.

AUDIENCE INSIGHTS enhances social media and streaming stats with data science to help people understand the value and impact of actual interactions. It allows you to find the right influencers and offers automated performance and campaign reports to help you make better decisions and prove ROI on your campaign.