The Basic Elements Mod

The Basic Elements Mod 1.11,1.10.2,1.9.4,1.9,1.8.9 - you will find 7 spell orbs. All of them found are found in "The Basic Elements" creative tab

1.111.10.21.9.41.91.8.9

Updated on November 29, 2016

Minecraft an open-world game that promotes creativity, collaboration, and problem-solving in an immersive environment where the only limit is your imagination.

Mods are add-ons allow changes Minecraft's game content from what it originally was. With Mods you can make your own world within Minecraft by programming a whole new set of rules and situations!

Author: gurujive

Updated on: November 29, 2016

Comments:

Newest File: thebasicelements-1.4.5-1.10.2.jar

Release Type: Release

Supports: 1.11,1.10.2,1.9.4,1.9,1.8.9

License: All Rights Reserved

The Basic Elements Mod – you will find 7 spell orbs. All of them found are found in “The Basic Elements” creative tab.

The Orbs feature the 4 basic Elements; Water, Earth, Fire, Air. There is also the Nether Orb and 2 creative only orbs, Creative, and Invisible Orb respectively. Also, you should know there is a leaping_fire_orb summon entity.

Each Orb can be thrown like a snowball. They are very accurate and have a smooth flight path.

Orbs have the following combat mechanics:

Air Orb:

Puts space between you and your enemy.

Sprint towards an enemy, jump, then hit them in the face with one of these to perform a double jump over them.

-Flies the furthest of all the orbs.

Fire Orb:

Flies straight when thrown as if gravity had no affect.

On impact it will catch entities on fire. If no impact is made, the Fire Orb will decelerate, then explode.

Has a lifetime of 105 ticks. If this hits a block it will “fail” making a nice little “plop” noise along with some particles.

That doesn’t go to say it doesn’t damage blocks though. Only ignites creepers and explodes if it is not wet.

Carries the Fuse and ExplosionPower NBT tags. For more details of how the NBTs work for this read, “Leaping Fire Orb”.

Earth Orb:

Hard to throw and landing fast.

The Earth Orb does standard base damage to things it hits.

-its dirt.

Water Orb:

Does a nice/fair amount of damage to the following:

Enderman

Snowman

Blaze

Magma Cube

-Lobs through the air, going a bit further than the earth orb.

-If an entity hit with this is on fire, this will extinguish the entity.

-Also does minute damage to Slimes.

Nether Orb:

Travels through things, like walls, and entities.

If you find yourself in a situation of needing crowd control or hitting something from the other side of the wall,

this is it.

-Flies almost as far as the air orb. (“If the specific gravity is greater than 1 the gas is heavier than air and the vapor will be found low;”)

-As it requires a diamond pickaxe to be able to craft one of these, and they are single use, these do just a little more damage than a diamond sword.

Invisible Orb:

Does a base damage of 3 to entities, can be customized with textures, particles, and things like that to create your own spell to fling around. assets –> guru –> textures –> entity –> invisible_orb

.png must be named invisible_orb (case sensitive).

-Standard flight path entity.

-Can also be executed underneath an entity with a repeating command block to add upward lift.

-Does not originally damage players.

Creative Orb:

Supports the same NBT tags as Fireworks. Is also invisible.

Will exist where the player initially threw it for a very short period of time when thrown. (Is stationary when thrown).

This is more like a detonation device, a flash exist entity for execute commands, or maybe something for beefy arrow trails. Good for volcanoes too.

Being a summon only entity, there is no item for this one. It is mainly for makings of creative fiery things.

The way this entity flies is more like a snowball or arrow, in the way that if it goes up, it goes down. So, summoning it with the motion NBT tag will allow you to summon a fireball that’s not stuck going in one direction.

These have explosive and fire damage that affect entities but not blocks.

-Fire orbs are visible at night, and in water.

-Can ignite creepers only if it is not raining.

If summoned by a command block with ExplosionPower and the fuse goes off, these will damage blocks and entities.

If summoned by command with Long fuse and explosion power, the Fire Orb must hit an entity for it to explode with given ExplosionPower.