Crunch time is over, there was still a lot of stuff we really wanted to add, but a deadline is a deadline unfortunately. All by all we are really happy with the result though, personally I really think it’s a fun game, it was a lot of fun to work on, and I learned a lot about teamwork and planning. And of course made some good friends while doing so!

So the last thing I worked on was designing the layout for the credits scene, and attaching it to the main menu scene.

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And a serious number of bug fixing, and making of the trailer for our game!
(Link trailer)

What a ride it has been, I’m already wondering what our next project will be.
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To start with, I made the copy machine interactable. When pressing ‘E’ when next to it, a copy will come out.

I added an icon for the build.

Another thing I did was make the baseball bat breakable. Each time you hit something with the bat, health will be removed (viewable in the ammo GUI). When the bat is out of health, it shatters into pieces right in your hands!

I also implemented lots of sounds into the scene, from moving cars to background music to breaking sounds to shooting noises.

God mode is another thing I implemented, within this mode the player can fly around, teleport, doesn’t have collisions and isn’t vulnerable at all.

I did some small updates like:

The color of the timer now changes when you’re having bonus time instead of doing a challenge.

Enemies now give money and chaos when you kill them. The GUI is now scaleable.

I added some more challenges like destroy a car, buy a soda and print a copy.