And a random extra; there have been a number of hyped-up articles about small-time developers making it big with iPhone games recently. A few of the Ludum Dare regulars have been among them. Here’s another one of those stories, closer to home – local Melbourne developer Firemint has apparently had some success with Flight Control. Good for them ! I have no real numbers, but I’d say for every successful iPhone game, there are one hundred or more that never make enough money to break even (assuming the developers makes games for paid work, with real costs, taking wages etc). It’s no doubt a tough market to crack – glad to see some Aussies getting a piece of the action.