This thesis project is a 3 minutes 30 seconds computer generated animation that includes 2D graphics design, 2D animation,
3D modeling and animation. In addition, an optional interactive
multimedia project serves as the introduction to this animation.
I chose this subject because I think computer graphics is a tool
that enables the impossible to become possible. The illusory
effects of drug abuse by the user can be portrayed by means of
computer graphics.
The main focus of this thesis project is to try to make my audience (youth) understand that drugs abuse is the point of no
return. One becomes the puppet controlled only by drugs. The
inevitable illusion of drugs is like a sweet dream in a bubble; it
might be beautiful and fantastic, but it is not true and can be easily broken.