Café Warehouse glitch

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Celestial tower glitch

When the B button is pressed on the 3rd and 4th floors of the Celestial Tower the NPC's will change directions, with the exception of the Nurse on the 3rd floor. This allows players to avoid all of the Trainers on these floors.

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Game layout peek

Often, when the game freezes when the player is walking about, standing, whatever, the freeze can produce some visual glitches, probably caused by the fact that such graphics are never saved on the console's temporary memory, such as:

Gear Station glitch

When returning to Gear Station after riding a train from a location other than Gear Station, the location name "Gear Station" is not displayed until entering the center of the station, despite the platform itself being considered to be Gear Station by the game. This includes when the player reaches the rest area after seven wins in a row, since it is considered to be the Battle Subway by the game, but all other parts of the Battle Subway do not trigger this.

GTS morphing glitch

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

GTS freeze glitch

This glitch appears to happen when the game does not display the sprites of Trainers that have the sought Pokémon for trade. When selecting a Trainer after an empty space the game freezes. Tapping on a Trainer after a space will cause the game to display that an error has occurred.

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Gym Leader music glitch

If the player is in the middle of a move that inflicts damage over several turns consecutively (such as Rollout) and the Gym Leader sends out their last Pokémon, the battle music will not change until after the duration of the move ends. This is because the Gym Leader does not come out to speak, which is what cues the music change.

Icirrus Gym glitch

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Landing on person or item

When Surfing, by moving towards a tile directly adjacent to an NPC or item that is adjacent to water, then pressing the D-pad to dismount onto the NPC or item, the player will be standing on top of it. However, this won't occur if the person is moving.

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Liberty Garden Fly glitch

When selecting Liberty Garden while using Fly, its green dot is filled red as if it could be flown to, unlike other locations represented by the same symbol. This indicates that it may have been intended to be a location which could be flown to in the beta versions.

In the sequels however, all locations marked by green squares turn red.

Low HP cry glitch

While Pokémon with a yellow HP bar have a distorted cry to match their low HP, Pokémon with a red HP bar have the same cry as Pokémon with a green HP bar.

Music memory glitch

This section is incomplete.Please feel free to edit this section to add missing information and complete it. Reason: Needs a video.

If the player goes below the first floor in the Dreamyard, Wellspring Cave, Chargestone Cave or Challenger's Cave, the music will usually play with a lower pitch and tempo. This is deliberate and is meant to set the atmosphere. However, if the player saves and resets, the music will play as if the player was on the top floor.

Likewise, if the player rides to a different area after getting on the bicycle, the music will change from the cycling theme to that location's music. However, if the player then saves and resets, the cycling music will play. (Interestingly, this did not occur in Generation IV.)

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Mystery Gift Card Album cry glitch

If the player has a Wonder Card that contains a Pokémon on the next page to the one they are currently on, moves the cursor to "Exit" and taps the screen, the cry of the first card on that page will be heard.

Nacrene Gym bookcase glitch

After the bookcase in Nacrene Gym has been moved to reveal the secret stairs, it is still possible to read the book on the bookshelf from the stepladder. If the player stands on the stepladder, saves, then resets, upon resuming it is possible to read the book as if the bookcase had not moved. It is possible to do this until the player leaves the room.

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Nimbasa Gym Trainer glitch

In Japanese versions of Pokémon Black and White, if the player loses to Lady Colette in Nimbasa Gym while directly facing her when encountered, this glitch will occur. When the player comes back in she will be standing on the same spot and will battle the player. After she is defeated, she still remains on the tracks of the roller coaster, and can be passed through while riding the roller coaster to Elesa.

Opelucid Gym pedestal glitch

In front of both "certified Trainers" pedestals in the Opelucid Gym is an empty tile that cannot be walked on. This tile is interacted with rather than the pedestal itself, and acts just like it. The pedestal cannot be walked on, however.

Relic Castle glitch

On B3F of the Relic Castle near the drop point from the hole closest to the correct drop point to B2F there is a non-solid wall tile. It is on the wall one tile to the left of the wall directly to the south of this drop point.

Sky Drop glitch

Due to this glitch, the move Sky Drop was banned in Wi-Fi Random Matches starting November 10, 2010.

This glitch can only occur in Double and Triple Battles. It is activated when Gravity is used while two Pokémon are in the semi-invulnerable state after Sky Drop is used. Gravity will bring the user of Sky Drop down while the target will be stuck in the semi-invulnerable state, unable to move until it is knocked out.

Text speed glitch

An old woman in Driftveil City talks one text speed slower than the selected text speed. This is due to her missing a large section of code, and is not intentional.

Trick Room glitch

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Variable scoring glitch

This glitch only works in cities and towns that can be flown or teleported to with variable scoring dependent on the player's location in the area: Nacrene City (accordion player), Icirrus City (clapping group walking in a circle), and Opelucid City (harmonica player). If the player is in the area that the variable scoring is active, and flies or teleports to that same city or town, the variable scoring will be active until the music is changed, regardless of the player's location within the city or town. Likewise, if the player is in an area where the variable score is not active and flies or teleports to that city or town, the variable score will not activate until the music is changed.

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Walking Trainer glitch

When blocking the path of certain Trainers who walk in a loop, if their path is blocked at a corner so that they cannot change direction, they will continue walking in the direction they were slowly and without turning, so as to appear to be walking into nothing but behaving as if they are walking into a wall.

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Wellspring Cave glitch

When the B button is pressed on the 1st Basement floor of the Wellspring Cave the NPC's will start moving at different speeds depending on the Trainer. With some difficulty, this allows players to avoid all of the Trainers on the floor.

Pokémon Black 2 and White 2

Ferris Wheel Bug

In certain cases, when saving the game in the Nimbasa Amusement Park, then resuming play on a later date and talking to the NPC outside the Ferris Wheel, they can partly morph into a different NPC. For example N can be observed speaking about Hugh's younger sister as if they were his, and turns into Hugh when riding the Ferris Wheel, then back into N when he gets off.

Giant Chasm glitch

In the Giant Chasm, there is a set of trees that can be walked through. This does not seem to affect the game in any way.

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Grass Glitch

In the Floccesy Ranch there is a tile that appears to be a grass tile, but is instead a normal tile. It can be walked on without any wild Pokémon appearing and will not make the sound of the player walking through grass.

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Pokémon World Tournament Bug

A minor bug occurs in the Pokémon World Tournament building. In a section of the building, there is a spot for the last important NPC the player has battled in for the Semifinals, Quarterfinals, and the Opening Round. If a player battles an important NPC in either the Semifinals or Quarterfinals in one tournament and the same character in the Quarterfinals or Opening Round of a second tournament, then the NPC will be shown in two different spots.

The beginning of the glitch is at 0:14 and ends at 1:59, with the results of the glitch being shown from 1:51 to 1:59.

Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Skyla Animation Bug

Note: Image is animated

When challenging Skyla to a battle, a few of the beginning frames of her Trainer sprite lack the blue object that is located just above the knee on her right leg. It is not there at the start, but when her left leg covers the object, it suddenly appears.

White Forest shadow glitch

The tree lacking a shadow as seen in the upper left corner

One of the trees to the left of the entrance to the White Treehollow does not have a shadow underneath it.

Zoroark Frozen Bug

During the Post-Game in Pokémon Black 2 and White 2 a player may see a Zoroark near a cave on Victory Road. Should the player leave the cave without following the Zoroark to the end, when the player returns to the area the Zoroark will be in its original spot, but will not move from the tile it is on. This prevents the player from being able to catch several Pokémon, and this also prevents the player from meeting with a very important NPC.