DESCRIPTION: 2018 may only be a month old, but that doesn’t mean the hobby hasn’t found itself stumbling over a couple notable mistakes by the publisher CMON. This week, Erin and Ryan dive into those issues, and gush about Charterstone, before diving into a lengthy discussion about what makes an escape room game challenging and memorable.

Within weeks of each other, noted publisher Cool Mini or Not found itself on the receiving end of two PR messes pertaining to two of their games. The first revolved around the inclusion of some tasteless tiles in their recent HATE campaign, while the second is an embarrassing (and abject) lesson to not rely on Wikipedia for all your research information, as has happened with their Rising Sun game.

FEATURED TOPIC – (32:48):

It should come as no surprise to anyone at this point…but Erin loves escape room games. We’ve talked about it in passing a couple times already. But with well over a dozen titles in the small but growing genre, we decided to sit down and parse out what makes them so special. Topics include:

What makes a fun escape room game (i.e. difficulty, player size, theme, etc.)