Add a Lua Script component to the AiSpawnpoint01 entity. To do this, make sure the AiSpawnpoint01 entity is still selected in the
Entity Outliner. And then in the Entity Inspector, click Add Component and then click Lua
Script.

To add the script to the Lua Script component, next to Script, click (...). Navigate to
Game\Scripts\AI. Select AISpawner.lua and then click OK.

In the Lua Script component's GroupId box, type Group0.

This links the Spawner component on this entity to the AiTrigger entity's Lua Script component, telling the trigger
what group ID to spawn.