Gene Seabolt, giving us the travails of the last band of Spartan mercenaries, trapped in a decaying Europe;

William Stoddard, looking at subterranean settings for all types of roleplaying adventures;

Brian Underhill, with a GURPS take on airships;

Jonathan Woodward, looking at the science-fictional implications of Precursor races; and

Jon Zeigler's "Chariots!" – a cinematic look at the age of flashing bronze and larger-than-life heroes.

Nine (well, ten) top authors at the top of their games – GURPS All-Star Jam 2004 has something for everybody!

GURPS IOU – Illuminati University is THE best place to learn Things Man Was Not Meant To Know.

GURPS Imperial Rome – A world of adventure and intrigue, gladiators and glory. The sprawling Roman Empire is full of campaign options, from orgies in the decadent Roman villas to battles with pirates off the coast of Sicily.

GURPS Space – The ultimate toolkit for any campaign between the stars.

GURPS Swashbucklers – Come to the age of the Swashbuckler, when the world was wide and fortunes could be made in an afternoon of smoking cannons and bloody cutlasses!

Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS – as well as many of our other game lines. Surf our site for the files you want . . . and get them instantly with a credit card or PayPal!