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Arx Libertatis 1.1.2 released

We have finally reached the first stable release of our updated, cross-platform version of the Arx fatalis code. Check it out at http://arx-libertatis.org/

Update:

1.0.1: Fixes text rendering bug in 1.0 that breaks the Russian version, a crash on some Linux systems and uses DirectX by default for rendering and input under Windows. You can still select the renderer in the video settings and if you set it to anything other than the default "Auto-Select" nothing will change for you. (announcement)

1.0.2: Fixes various crashes, disappearing items when sorting the inventory, and minor rendering and input bugs. This release also fixes a bug that left the Spanish version with no text. (announcement)

1.0.3: Fixes two regressions introduced in 1.0.2 for Windows users: Crashes on startup after selecting the OpenGL renderer and low mouse sensitivity with the DirectInput backend. There are also fixes for other crashes, rendering glitches, missing speech during cinematics in the Russian and Italian versions, missing ambient sound effects as well as bugs in how some skill values were calculated. (announcement)

1.1: Fixes player movement issues, minimap scaling, and a bunch of crashes and other bugs. We also continued our work on restructuring the engine, to facilitate new features in the future. Further, there is an improved installer for the data files on *nix systems as well as minor graphics and sound tweaks. See the changelog for full details. While we haven't managed to include everything originally planned for 1.1, we felt it was high time for another release after nearly a year of development since 1.0.3. (announcement)

1.1.1: This release is a hotfix addressing a regression introcuded in 1.1, that caused map markers to not be saved correctly and then removed when such a save is loaded. We encourage all users of Arx Libertatis 1.1 to upgrade to 1.1.1 as soon as possible. (announcement)

1.1.2: This is another small hotfix, this time to fix a crash when hovering over map markers after the window size or resolution has changed. (announcement)

Last edited by dscharrer; 11th Nov 2013 at 01:12.
Reason: Added version 1.1.2 to the opening post

The biggest change is support for 64-bit and Linux (and Mac OS X, although there are no binary packages for that). However we also fixed a few bugs and performance issues encountered with modern operating systems (biggest one being the text rendering) and improved UI scaling with widescreen resolutions.

Arx Libertatis 1.0.1 and 1.0.2

Hi, I'd just like to keep everyone updated on the progress - since 1.0 we have released two patches:

1.0.1: Fixes text rendering bug in 1.0 that breaks the Russian version, a crash on some Linux systems and uses DirectX by default for rendering and input under Windows. You can still select the renderer in the video settings and if you set it to anything other than the default "Auto-Select" nothing will change for you. (full changelog)

1.0.2: Fixes various crashes, disappearing items when sorting the inventory, and minor rendering and input bugs. This release also fixes a bug that left the Spanish version with no text. (full changelog)

Windows and Linux binaries (and source code) are available on the downloads page.

Just to be clear: the source code for the game was released, but it's not free itself, correct? I don't want to sound like I'm being super-cheap, but the game being not free will push it down my list of priorities for now, until I've played other games that I have already paid for .

This is so awesome!
I´ve bought Arx on Steam two days ago to finally play it for the first time.
Irritatingly the mouse look and the total feel of the game was jerky and jittery so that I certainly wouldn´t have played it like that.
Arx Libertatis totally fixed these issues for me and plays/feels great!

(Was disappointed to read that the inventory hasn't been 'fixed' yet. Maybe I'm doing it wrong, but having to drag around items individually rather than a stack at a time gets old fast. That aside, I really love this game.)

Last edited by Bakerman; 23rd Jul 2012 at 18:21.
Reason: Oh yeah, I actually do like the game...

(Was disappointed to read that the inventory hasn't been 'fixed' yet. Maybe I'm doing it wrong, but having to drag around items individually rather than a stack at a time gets old fast. That aside, I really love this game.)

You can shift+drag stacks of items in both AF and AL. Only shift-dragging stacks to the ground doesn't work (yet).

Oh, I feel dumb. That makes things much easier. I didn't think the developers would overlook something as obvious as that!

Yeah, some of the actions really are not easy to find. For example you can sort the inventory by double-clicking the inventory icon or open all bags at the same time by pressing the use key (F, Enter) while the mouse is over the inventory icon. I'm not sure yet how to best tell the player about these shortcuts.

1.0.3: Fixes two regressions introduced in 1.0.2 for Windows users: Crashes on startup after selecting the OpenGL renderer and low mouse sensitivity with the DirectInput backend. There are also fixes for other crashes, rendering glitches, missing speech during cinematics in the Russian and Italian versions, missing ambient sound effects as well as bugs in how some skill values were calculated. (announcement)

Any input in the skill / stat / spell modifications discussed in the announcement is appreciated.

I've got a couple good hours clocked in, and have yet to see a single pure white texture or any other weird bug. The game runs beautifully, and (as of writing) has yet to randomly crash on me like default Arx used to.

The only complaint I have is that the backback UI is a little too small at 1920x1080. Being able to resize the scale would definitely help here.