7-27 PBE Update: Diana and new Cho'Gath skin!

For those uninitiated, the PBE is a test realm featuring upcoming content soon to hit live servers and is often the earliest chance to play the newest champion or check out the freshest skins and features. As with any test realm sort of material, please keep in mind that everything below is TENTATIVE and might change or not actually make it to release.

With that being said, let's dive in to all this delicious new content! We have Diana available for play, a new skin for Cho'Gath, a ton of new & updated splash arts, as well as a slew of balance changes.

Obviously Diana is the shining star ( or moon, eh eh? ) of this update. Below you can find a wealth of knowledge about Diana including her splash art, model, kit, ability ranges, and lore, as well as her release skin Valkyrie Diana.

While it's not quite as exciting as new skins, a ton of champions also received updated splash arts this build. Ryze, Mordekaiser, Kassadin, Ezreal, Cass, and Ashe, as well as a handful of their skins. are sporting new looks - for better or for worse. You can check them out below in an album provided for us by aheroicivillain.

On the NA forums, people are protesting the change to Lux's Ulti name, and Frejlord Ashe artwork (maybe Ez's too). So it'll probably be like the last artwork change, where changes weren't made in the end.

Shadow Walk (Passive) Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight While in stealth, Evelynn regenerates 1% of her max Mana every second Casting spells, taking damage, or dealing damage unstealths Evelynn for 8 secondsThat's from the Eve remake patch. Now it is 6.

I'm pretty upset that they made another skin for chogath since he already has so many and the las one , Jurassic Cho'gath was released a few months ago, there are so many champs that don't have enough skins and the add on the the ones that are gimmicky enough to make a skin for instead of coming up with skins for champs like trundle, karma, rumble,yorick,udyr maybe another one for nocturne since all his skins except for frozen terror suck ...

Also, could you clarify a few little details about his new skin through a bit more testing? In the skin spotlight, you can see at 6 stacks right when he;s about to feast Kat, she has an animation around her character sprite; is that an indication to feast now? Also, when cho starts out, his attacks are rotated between left and right hand however eventually he attacks with both hands at the same time. Is this something that happens with levels/amount of stacks? It isn't exclusive with having E activated either as demonstrated a bit past halfway through the video. Thanks for keeping up with the info release as always!

I don't understand it either!The only position he can be played is jungle atmHe's never been seen in any offline event as a jungler, so as it seems getting outclassed by othersHe works on solo queue but on the other hand nearly everything can work on solo queueSo what's the point in nerfing his ratios sooo hard?

Why does everyone expect "Battlecast Cho" to be 975 or 1820? Wishful thinking??

I mean, I could understand it being 1820. It would make sense. Though I don't personally think Riot would go for another legendary for him (unless they drop the price of gentleman Cho which is a little doubtful).

I'm expecting it to be a PFE/3k tier skin, I'm hoping not BUT the skin has ONE THING that no other skin other than PFE has and that's the fact that the skin changed when you level up (or gain stack, I'm not sure which one it is).

It seems a little subtle, but it is there (for example the missile launchers that appear on his shoulders, granted he doesn't have unique minion and champion kill animations and i doubt RIOT would put the skin on PBE without it being 100% finished.

I don't know, but I sure as hell don't see it being 975 that's for sure!

May I ask you something, Moobeat? In the pictures where you show the champions and their abilities, specificaly in the ones that show range, can you please include the casting icon? I understand that, in this case, Diana has a special marker for her Q's travel path and I was curious to see how you would aim it. Could you please do this on future champions?

oh cmon, why are the changing the art? except cassiopea, everyone else looks horrible now . And my Freijlord Ashe instead of looking awesome and rangerish and having excelent detail on her white cape , now looks like a frikking cheerleader.

Not like you can stop the rework. And if she's perfect, then why do we see so little of her in high level play? What's the point in having a champ that a select 50 people claim they know how to play her like a pro? The rework will leave her still able to AP mid or Support, so there's little to fear.

Little, but to fear. Look at Twitch rework. I hope they'll leave Mantra alone - its aweswome and unique. Shield is great, too. The idea of getting ms buff by crossing the 'ms buff line' is good, Q is just not-bad without Mantra. She walks amusing, but i love it.I hope reworker will know, that he's working on unique champ. Can u imagine Udyr rework [i know he dont deserve it]..?

As far as I know for Karma's rework: Her Q has a knockback (More than likely to aid her in a more effective support role), something's got a silence and her W thether will be changed in favour of a more support orientated spell. As far as I know, that's the only spell that's being truly changed. I thik she's retaining her manta - Riot have said that as she is right now (nearly finished) she still reamins largely similar to the current Karma and has the same patterns in gameplay.

Right, well the thread dates as far back as the Hecarim patch - However, it's a summary of everything Rioters have said about the design status of champs (So ctrl - F to find "Karma") I think it's too old to warrant a posting by Moobeat and it's probably better to wait for the Karma rework which will be out soon, as all that seems to be delaying it is a graphical update. :P Pay close attention to what Riot have identified as her weak points to get some sort of idea as to what to expect back: http://na.leagueoflegends.com/board/showthread.php?t=685784

No problem :) Well the posts where quite far back this year, so unless you've been using Dev Tracker for a long time, you wouldn't have seen it. Anyhow, I don't believe Riot will have changed Karma's rework drastically since they posted those - At worst, if they change her ultimate (which I believe to be unlikely) it will still be something highly unique. (They are fully aware of Karma's uniqueness) I check for Karma news each day, so I'll post anything new I find here. Although I expect Moobeat will probably beat me to it :P

May I ask you something, Moobeat? In the pictures where you show the champions and their abilities, specificaly in the ones that show range, can you please include the casting icon? I understand that, in this case, Diana has a special marker for her Q's travel path and I was curious to see how you would aim it. Could you please do this on future champions?

Ooooh, so there is. :P Well I just went and checked through surrenderat20 Katarina-posts, and there's one post about Guinsoo mentioning a possible change to her W, so that could be it... Maybe it's worth posting, but we should probably wait for more info on it first.

WTF it is with Lux ulti name change? Finales Funkeln is cool, everything in Lux is cool the way it is. Changing the cool name for something so so...(x9000) generic is pure Alistar shit.

And Moobeat, having something localised to x language doesn't mean that every single word must be translated, and I think the Lux ulti is an example of what you don't need to translate. So yeah now only need to hope that Lux's skill name doesn't get pushed to live. I think people is gonna complaint after being pushed to live, but changing the name without some solid reason behind doesn't make sense. The only thing that makes sense is that the new skill name is more ear candy to new people, but that's all. And I myself think most new people fell that Finales Funkeln is way better.

In other department, while I love playing Amumu (specially on Dominion :D) it needed decreasing his Q and R AP ratios, the Chogath minibuffs are going to help him quite a bit and the nerf to Yorick sustain nerf... FINALLY!

Come now everyone, as classic of a champion as Cho'Gath is, he's not getting two legendary skins. Nowadays 975 skins are getting better than legendary skins. New spell effects are common on skins, and voice changes and new models are growing increasingly common eg. Molten Earth Xerath, Infernal Alistar, Glacial Malphite, Full Metal Jayce, Soul Reaver Draven, etc.

Do not want that chink bullshit, Michael Jackson motherfucker Ezreal. They whitewash every champion they can to insane degrees and make them look sickly and weak. I've never replaced splash art before, but fuck my balls I will if they fuck my Ez

f*** you Riot. I LOVE Finales Funkeln! It makes it sound like, when you use it, you are showing your foe his "final" glimpse of light. I dont give a f*** that it referenced some obscure anime. Finales Funkeln was perfect as it was; a name that was interpreted by its player base to mean whatever they wanted it to mean, whether that be "final flash," "giant lazor," or otherwise. Giving it a stagnant name such as Infinite light does not suit the spell at all and dumbs down the depth of its meaning.