For luapower/mingw32 I managed to implement lua-gd, xml and LuaCOM.
Request for merging will follow soon ;-)
For LuaCOM, it´s mandatory to use Cmake for generating - no way to build with a simple shell-script - how to deal with that?
Plus I realized that porting modules from LuaDist is a pretty straightforward job - but again, Cmake is mandarory...

For 2D graphics check out cairo which is better than gd and the bindings are ffi-based, not C based and it also integrates well with libpng, freetype, winapi etc. bindings.

If you need to use cmake then that's that (currently only libjpeg-turbo requires it because I was too lazy to make a build script for it) but an effort to make a simple shell script would be appreciated. In any case, even if you require cmake you should still make bash wrapper scripts with the correct cmake invocations so that it works out-of-the-box with the prescribed toolchain (that's a very important feature for me).

Hi LuaPower Forum, I would like a sqlite module for lua power, as I want to use sqlite. As a Lua Noobee, I am tearing my hair out trying I built on Linux, an up to date Lua and SQlite Environment using both sites up to date tar files, but cannot for the life of me work out how to get Lua 5.3.4 to work with a Lua SQLite Module Driver and which is best most uptodate with development, with a Lua Sqlite Driver, Module. I would have preferred to stay with these builds, but have now moved to luapower, as the process of updating the modules you have is awesome and painless. Anyone any ideas on how to import the modules, library files for a Lua SQLite Driver into luapower, Thanks David :-)

There is a fine and well maintained github repo at https://github.com/pkulchenko/wxlua (for Win/Linux/OS-X).
I'm using it as it is bundled with ZeroBrane Studio. The wx binding from ZBS plays well together with bin/mingw32/luajit.exe, but with bin/mingw64/luajit.exe I get errors (wx.dll is no valid win32 application). So I'd need a 64bit dll.