Cruisn USA Nears Completion

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As the phenomenally successful, commercial arcade racer nears its final bug tests, N64.com takes a good long look at the 95% complete version

By IGN Staff

As Nintendo makes its way through the Silicon Valley on one last EPROM tour, journalists are looking one last time at Cruis'n USA, Star Wars: Shadows of the Empire, and Killer Instinct Gold before they hit store shelves.

We spent today and and will be spending all of tomorrow playing the game, and will have a full report tomorrow. For now, here's a quick list of the title's features:

There are no suprises here. The game is essentially what we previously believed, a nearly straight-forward port of the arcade title.

AI is quirky but solid, providing a constant threat of taking your jalopy out at any given moment.

One- and Two-player modes are selectable.

Control is very sensitive, and shock/brake physics and grip are nearly identical to the arcade version.

The two-player is a horizontal split-screen, with a slightly noticeable slow down.

Four cars (the sleek, red Italia, the Silver Devastator, the Orange, low-riding La Bomba, and the '63 Muscle Car) are immediately selectable.

Eight songtracks are chooseable during the course of any game.

Three viewpoints (behind-the-shoulder, rooftop, and driver's seat) are chooseable.

At the end of the race, gamers will have the chance to see a bizarre forest environment on the top of the White House.

There is a substantial amount of chooseable options for driver control, music, scenery, AI, and others.

Bikini-clad women show up in the beginning and end of the game, though the trophy girl wears a tight t-shirt and a mini-skirt, and does what we call the four-frame potato mash (a kind of weird dance).