Ultimately, it’s hard to say a bad thing about the package, though an argument could be made for the need to experience something genuinely new. Some of the tracks are technically being reused for the third time over considering HD mixes some of the older games in the series. Still, I challenge you to take any of them for a spin in VR and not come away feeling like you’ve experienced something very different from what’s come before.

addition to improved depth perception, being able to turn your head to track what's coming ahead is extremely helpful. But in order to take advantage of this, you have to train yourself to make the effort. Since we're so used to the flat paradigm (not to mention most players are likely used to the 3rd person cam), you kind of have to break out of that mold. It's a little weird because turning your head would be the natural thing to do, but since I'm so pre-conditioned to playing the game in certain ways, and looking for certain flat-screen cues, I find that when 'serious playing', I have to actively rethink how I search for upcoming track.

That isn't a bad thing, since it adds a new element of learning for veteran players. And it feels really good to realize, oh man, on this sharp left turn up a climb, I can actually be looking upwards to the left and *see everything going on in front of me*. And I can't describe how exciting it feels when you do that. It really puts you in the moment because your body is kind of stretching to get as much of that view as you can.

So it provides the possibility to set better times, but you will have to learn new things to take full advantage, I feel

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