lodilefty wrote:IMHO, these are not mistakes. The engine will supply the default subunit name from the DB...

IF you have [color="Red"]historical OOB [/color]to 'fill out' these units, then changes can be made, or you can add fictional data to your own mod if no historical data is available...

This will NOT cause any sort of 'error' in game function.

Hi lodi'!

I did not check historical accuracy of the OOB I'm referring too.
Not yet!
Indeed, I suspect that data in column D, have been edited thinking to SU-componets to be subtracted from any unit rather than thinking to SU-componets to be added!
Some search over historical OOB docs could clarify!

BTW, although these mistakes do not carry game crashes or instability, generate confusion in the way SU are named: when no names for a SU has been edited into column G that batallion figure out as "Ligne Inf." against the more specific "3e Infanterie de Ligne" we should expect!

I did not check historical accuracy of the OOB I'm referring too.Not yet!Indeed, I suspect that data in column D, have been edited thinking to SU-componets to be subtracted from any unit rather than thinking to SU-componets to be added!Some search over historical OOB docs could clarify!

BTW, although these mistakes do not carry game crashes or instability, generate confusion in the way SU are named: when no names for a SU has been edited into column G that batallion figure out as "Ligne Inf." against the more specific "3e Infanterie de Ligne" we should expect!

My point exactly. No harm in a generic name, except in historical info.

The game plays OK. What confusion can arise from a generic subunit name? It doesn't show up anywhere but in unit detail. If we know there was another element, but don't know it's name, where's the harm?

Once we get good, documented OOB from a widely recognized source, changes can be considered.

Of course, mods are always good in the interim...

Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem! [CENTER][/CENTER]

lodilefty wrote:My point exactly. No harm in a generic name, except in historical info.

The game plays OK. What confusion can arise from a generic subunit name? It doesn't show up anywhere but in unit detail. If we know there was another element, but don't know it's name, where's the harm?

I'll not take this one as an encouragement to give up with historical research, or to pass over historical accuracy that had a great part in AGEod titles fortune.
WE do not like play Warhammer here......
.......but great fun we could have with greenskins!