Druid
- We are reverting Cyclone having shared diminishing returns with other forms of crowd control. While we are keeping the cooldown of Cyclone cast by Feral druids in order to make Predatory Swiftness CC less dominant, we are lowering the cooldown to 20 sec from 30 sec.

Monk
- Ring of Peace has been adjusted. It now forms a sanctuary around the friendly target, causing enemies within 8 yards to be disarmed and causes enemies who cast a harmful spell to be silenced for 3 sec. Moving out of the ring does not remove the silence, but it won't trigger again. The duration of Ring of Peace is 8 sec.

I also want to reiterate that we see very little PvP participation during the PTR. This isn't really too surprising since it takes a sizable time commitment and a critical mass of skilled players to really generate good Arena or BG testing. (By contrast, guilds trying out the new raid encounters gives us a lot of PvE testing.) We're not blaming anyone - PvP is just hard to measure until it gets into the "real world," so we are even more dependent on player feedback. Unfortunately, PvP feedback is even more subjective than PvE feedback for a number of reasons, including the lack of meaningful meters, the challenge of keeping in mind the evolving tapestry of changes to all classes, and of course the very human tendency that makes it easy for some players to be quick to take credit for their victories and quick to blame their class for their defeats.

This just means PvP balance is always going to take a lot of iteration. We appreciate your patience and all of the good feedback that we get.

All really good changes, anybody playing the PTR saw how neutered Locks and Mages were without them. I hope we can get to a point where healers have to heal and players have to interrupt them, but we're so far from that model right now that half-implementing the solution didn't help.

His note about lack of PvP participation on the PTR is really true. I think it'd be great if, on this PTR or the next one, we pick specific times/days of the week to mob the PTR with our live characters and run a bunch of 3v3. It's silly how critical so many of us are towards the devs, when we fail to give enough meaningful feedback on their iterative changes to make informed decisions. If you play, they'll watch you, I promise.

I also want to reiterate that we see very little PvP participation during the PTR.

Could be something to do with the fact the removed the pvp vendors making it impossible to test stuff with full conquest unless you were lucky enough to make the correct class during the few days they were up? I mean i'd test ele with a char transfer but you know, with the conquest points were completely swimming in to buy offspec gear on live............ oh nvm.

And yet, I like Affx's better. More official and actually gives the source link.

plus has font in a color that doesn't break your eyes

jaimex, on 12 January 2015 - 10:30 PM, said:

if anyone needs to be banned, it's you. You do nothing but sit on AJ being a passive aggressive idiot that nobody likes, sorry you stink of washing up liquid.

Pouncedd, on 12 June 2014 - 01:51 AM, said:

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper and have looked at the numbers comparatively for almost every class

Jontex, on 23 June 2014 - 04:48 PM, said:

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)