The whole premise of faction restricted classes is about as stupid as a notion that some races can somehow not be some classes and a predetermined notion of lore dictates it so. A perfect example of this was Orc Mages and a continued example of it is Human Druids and Gnome hunters as well as Worgen monks and Goblin monks.

Creating more diversity via faction specific classes, especially considering the hell of a balancing issue that was with only 2 classes, is just a bad step for game design in general. At this point I'd be much happier if everyone got off the "each race must have class restrictions train" and not even bother getting on the "faction diversity train!"

Reduce- Iconic class abilities, complexity and meaningful rotations, usefulness of any one class in a raid groupReuse- A continent from 3 expansions ago, a story arch from 3 games ago, characters that would otherwise be deadRecycle- A beaten to death plot-line, the nostalgia goggles for TBC, bossfight mechanics that make patchwerk seem complex
The three R's of Warlords of Draenor and that doesn't even mention flying, #savekarabor, blizzard store, tier to tier ilvl skips.

Yes. Almost anything to make the game interesting once more. I don't give much of a toss about balance. Most players don't as well. They want some fun and excitement, and diversity is fun and exciting!

I would also suggest bringing back variations of classes depending on the race. Yes, it will piss some people off, mainly the tiny minority of actually high-performance players; and their somewhat bigger, but still a minority by a gbreat margin, followers; but they always flavour-of-month with their antics in order to min-max; and there is just no pleasing them.

So I would be glad if they were left to reroll all around, and the game got some mch needed unwieldly fun at long last.

The whole premise of faction restricted classes is about as stupid as a notion that some races can somehow not be some classes and a predetermined notion of lore dictates it so. A perfect example of this was Orc Mages and a continued example of it is Human Druids and Gnome hunters as well as Worgen monks and Goblin monks.

"

Actually Blizz decided not to allow Worgen/Goblin Monks because they were new to each faction and they wanted to encourage folks to use the other classes. Blizzard DID say they were going to allow Worgen/Goblin Monks at some point though at this point it'll likely be during the next expansion. As for Pandaren Death Knights there's no lore to support it period.

Also technically humans COULD be druids as the Harvest Witch Worgen Druids first meet in Gilneas is a human. Personally I think the Lore is more supportive of Human Druids and the Worgen curse is a permanent byproduct of Druidism. We learned in Wolfheart Varian has the spirit of Goldrinn on his side so...yeah XD

Originally Posted by Darsithis

World of Warcraft has been played by so many people that it's hard to get a reliable source of new players into the game. Add to that a toxic community that expects perfection out of people who have never played and you have a recipe for decline.

Originally Posted by Amry

Only one faction receiving something completely new? Absolutely not going to happen. The QQ is so massive it will break the QQ Pillar in the Elemental Plane of QQ and unleash Kiukiuwing, the Aspect of QQs.

I don't care about faction, I care about race. I would LOVE for my paladin to be called a Blood Knight, or Sunwalker. Maybe have some effects that are different. Chainging ability names would be too weird, (See: SWTOR) but Iwould lvoe for the visuals to be different. And the Class name. Maybe spec names. >.> <.<

As soon as you state there was a "general consensus", some majority opinion then you make it hard to have a proper discussion.
The issue was exclusivity, and unique buffs which each became mandatory and would trivialise or at least prove hugely important for differing reasons.
Should 1 faction have a distinct advantage in one part of the content ?
No.

Any preference back then was for flavour, for lore and for differentiation.
Balance was a mess for many reasons, that included.

I don't care about faction, I care about race. I would LOVE for my paladin to be called a Blood Knight, or Sunwalker. Maybe have some effects that are different. Chainging ability names would be too weird, (See: SWTOR) but Iwould lvoe for the visuals to be different. And the Class name. Maybe spec names. >.> <.<

As soon as you state there was a "general consensus", some majority opinion then you make it hard to have a proper discussion.

I wasn't really looking for a discussion outside supporting arguments to go with your opinion on the poll and topic questions.

Originally Posted by Darsithis

World of Warcraft has been played by so many people that it's hard to get a reliable source of new players into the game. Add to that a toxic community that expects perfection out of people who have never played and you have a recipe for decline.

Originally Posted by Amry

Only one faction receiving something completely new? Absolutely not going to happen. The QQ is so massive it will break the QQ Pillar in the Elemental Plane of QQ and unleash Kiukiuwing, the Aspect of QQs.