Exploring the new sculpting tools

- The new sculpting tools in Maya 2016…have been ported over from Autodesk Mudbox.…And they work very well hand in hand…with the Blend Shape deformer.…And because of that, in fact,…the Blend Shape is added onto the sculpting shelf.…I've got a version of my model…that has no Blend Shape deformer on it…and I want to view the sculpting shelf.…I've hidden it previously but I can bring it back…from Display UI Elements Shelf.…

And with the shelf made visible once again,…I can go into the Sculpting tab.…And we have all of these amazing new sculpting brushes.…I'm not gonna cover all of them,…you can explore them at your leisure.…The main one I want to look…at here is actually the smear brush.…Here it is, Smear Tool.…And it's gonna work great for a Blend Shape workflow.…Over on the right side of the sculpting shelf,…in fact, we have Blend Shape and Blend Shape Editor.…

I'll select the model and then click…to add the Blend Shape node.…And we see down at the bottom in our command feedback area…Result blendShape1, that means the deformer's been added.…

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Released

4/27/2015

Find out what's new and improved in Maya 2016. Aaron F. Ross reviews the features and enhancements that will benefit 3D artists the most, such as the streamlined interface and color management system, the redesigned Hypershade material editor, and the powerful and fun sculpting tools. He'll also cover paint-free skinning with delta mesh deformers and improvements to instance and dynamic systems like XGen and Bifröst.