Re: CSGO 1.20

In the relese note of update 1.18.0.3-
Game modes configuration file now specifies cfg files to exec instead of
keyvalue pairs of convars to make it easier for server operators to
configure their game modes. To tweak game
modes it would be sufficient to provide gamemode_competitive_server.cfg and _server.cfg files for other game modes which will exec after stock cfg files.

Re: CSGO 1.20

Also the game can start without 10 people... at which point the server locks and nobody else can join. Congrats you're stuck with bots for the rest of the game, dare to leave your unbalanced slaughter in the making and you're banned for 30 minutes. Punishing leavers is fine, play casual if you might want to bail, but the game needs to have 10 for this to work. Starting it 4v5 (or worse) and dooming one team to an entire game of them playing down is fucking dumb, and punishing in that case is just as stupid.

Re: CSGO 1.20

Also the game can start without 10 people... at which point the server locks and nobody else can join. Congrats you're stuck with bots for the rest of the game, dare to leave your unbalanced slaughter in the making and you're banned for 30 minutes. Punishing leavers is fine, play casual if you might want to bail, but the game needs to have 10 for this to work. Starting it 4v5 (or worse) and dooming one team to an entire game of them playing down is fucking dumb, and punishing in that case is just as stupid.

Re: CSGO 1.20.1.x

Matchmaking
-Added a vote to continue playing competitive match with bots after a human player abandons the match, unanimous agreement of remaining human players is required to continue playing with bots.
-Reduced time required for confirming match when searching for competitive players and servers.
-Improved overall search times in competitive queue mode.
-Added a client message when the wamup period ends.
-Extended competitive match warmup period to 90 seconds.
-Message of the day will automatically dismiss itself when competitive match starts.
-Added an explanation to competitive cooldown timer for clients.
-Added a condition to apply competitive cooldown to players who have disconnected from the match.
-Implemented scaling cooldown periods for repeat incidences.

Misc
-Fixed a long standing bug where you could lose mouse input when you got to the team select screen.
-Fixed a bug where the color correction during freeze time did not account for the players also being invulnerable during the new warmup - this fixed the CC gap at the start.
-Fixed some bugs relating to the warmup notification not reliably showing for late joiners.
-The chat now displays when the warmup has ended, just like when it is in progress.

Re: CSGO 1.20.1.x

Matchmaking
-Added a vote to continue playing competitive match with bots after a human player abandons the match, unanimous agreement of remaining human players is required to continue playing with bots.
-Reduced time required for confirming match when searching for competitive players and servers.
-Improved overall search times in competitive queue mode.
-Added a client message when the wamup period ends.
-Extended competitive match warmup period to 90 seconds.
-Message of the day will automatically dismiss itself when competitive match starts.
-Added an explanation to competitive cooldown timer for clients.
-Added a condition to apply competitive cooldown to players who have disconnected from the match.
-Implemented scaling cooldown periods for repeat incidences.

Misc
-Fixed a long standing bug where you could lose mouse input when you got to the team select screen.
-Fixed a bug where the color correction during freeze time did not account for the players also being invulnerable during the new warmup - this fixed the CC gap at the start.
-Fixed some bugs relating to the warmup notification not reliably showing for late joiners.
-The chat now displays when the warmup has ended, just like when it is in progress.

Re: CSGO 1.20.1.x

Matchmaking
-Added a vote to continue playing competitive match with bots after a human player abandons the match, unanimous agreement of remaining human players is required to continue playing with bots.
-Reduced time required for confirming match when searching for competitive players and servers.
-Improved overall search times in competitive queue mode.
-Added a client message when the wamup period ends.
-Extended competitive match warmup period to 90 seconds.
-Message of the day will automatically dismiss itself when competitive match starts.
-Added an explanation to competitive cooldown timer for clients.
-Added a condition to apply competitive cooldown to players who have disconnected from the match.
-Implemented scaling cooldown periods for repeat incidences.

Misc
-Fixed a long standing bug where you could lose mouse input when you got to the team select screen.
-Fixed a bug where the color correction during freeze time did not account for the players also being invulnerable during the new warmup - this fixed the CC gap at the start.
-Fixed some bugs relating to the warmup notification not reliably showing for late joiners.
-The chat now displays when the warmup has ended, just like when it is in progress.

Re: CSGO 1.20.1.x

Re: CSGO 1.20.1.x

Every competitive matchmaking match I've played so far, the other team ends up being all bots because of people leaving. If it's going to be pug vs pug and not a 5 man team queued up vs another 5 man team, you might as well allow players to join games already in progress like it was before. Either that, or make it so you always get matched against a group with the same number of players that you queued up with.