The program I used to map the buttons was the 2012 launcher. I just updated the config.

I may create one for PS controllers at some point, but most people seem to use the XBox controller for PC gaming: It's the only "standard" controller that games tend to automatically work with, and it doesn't require any special adapters or software installations, either.

I am adding the ability to have proper PS buttons for Reunion. Actual graphics. But the easiest way to do this for any joypad (without graphics) is just use my text replacer program TextChange and change things like [SWITCH] to [Square] and so forth in batch, and then encode the text files using ts. It works a charm in no time.

1. Will this break for people using non-default controls? A lot of people like to switch X and O so that the game more closely mimics more modern US games.2. I would be glad to make 360-pad icons, if you'll add an option to use them. It is the most popular PC gamepad after all (even if less well suited to this particular game).

Well the actual graphic will be static and show PSX controls, but the joypad config can still be changed even if it doesnt match. Of course you'd want the X in game to match up with its function cancel.

I am not sure how the PSX did this. When you changed the config in PSX did it also change the graphic? The PC version will always show the same thing regardless of what you change. Switch is always switch (of course you assign a button to it).

Actually as far as I remember it just did "OK" "Cancel" instead of buttons? Its funny that I cannot remember....

Anyway to permanently change the default button layout of the 1998 version? because seriously this is annoying as all hell.. My button map is different than the one on the main page even..

square(or X on XB) is for okay, triangle (y) is for cancel, circle (b) is for menu. L3 is select.. It's maddening! i know that i can just change it in the menu, But even that seems to prove to have issues (like if i change Cancel to Okay then i can't do anything anymore and have to reinstall..)

All you need to do is replace the texture png that comes with Reunion with the Xbox controller graphics, and then use Gimp or some other program to fill the alpha channel in black.

I'm actually using a DS3 using Scarlet.crush's xinput wrapper. So as far as my PC is concerned i'm using an xbox controller

The issue is that X and Square are swapped, select is R3, i can't recall if it's the shoulder buttons to flee or not, i recall it being R2 and L2 and it's the shoulder buttons.. So the mapping is all screwy is my issue

third time that PGP has been suggested to me (once of oblivion, once for MPC-HC and now once for this )

Can I be the fourth? PGP is a top-notch piece of software, and I guarantee that even if it doesn't solve this problem, you're sure to find a good use for it. Not to mention, it really beats the pants off competing products, such as JoyToKey and Xpadder.

I'm not sure if it can be made to force ff7 to see your controller as DirectInput... but if you can get ff7 not to see your gamepad, then PGP can make it send keyboard presses.

Can I be the fourth? PGP is a top-notch piece of software, and I guarantee that even if it doesn't solve this problem, you're sure to find a good use for it. Not to mention, it really beats the pants off competing products, such as JoyToKey and Xpadder.

I'm not sure if it can be made to force ff7 to see your controller as DirectInput... but if you can get ff7 not to see your gamepad, then PGP can make it send keyboard presses.

It wont, that way you can map the keys to what ever you want. I have a Logitech controller that has D and X, ff7 works with the X but the controls suck so I use D and mapped the keys to match the psx controls. Works exactly the same, from what I remember.

Well the actual graphic will be static and show PSX controls, but the joypad config can still be changed even if it doesnt match. Of course you'd want the X in game to match up with its function cancel.

I am not sure how the PSX did this. When you changed the config in PSX did it also change the graphic? The PC version will always show the same thing regardless of what you change. Switch is always switch (of course you assign a button to it).

Actually as far as I remember it just did "OK" "Cancel" instead of buttons? Its funny that I cannot remember....

I recommend glovepie. It's way more functional than any alternative I've used, and although requires scripting, it's rather simple and easy to pick up. I've been using it to supplement FF7 (1998)'s built in DInput support for my XBox controller. I would like to be able to use button icons though...

I am adding the ability to have proper PS buttons for Reunion. Actual graphics. But the easiest way to do this for any joypad (without graphics) is just use my text replacer program TextChange and change things like [SWITCH] to [Square] and so forth in batch, and then encode the text files using ts. It works a charm in no time.

Anyway, it will all be added as option PS joypad wise for Reunion.

Hey DLPB - how did you go about doing this? I'm trying to find a way for FF8 Steam to look at the icon.tex file for the PS buttons instead of it using B1, B2, B3 etc. The game is currently pointing to text indicators instead of looking for locations in the .TEX fileDoes anyone know where this code is located? Or where I might start looking? I've replaced the PS buttons with high-res versions, and even have an Xbox version ready to go for SeeD Reborn if we can figure out how to get the game to look for a texture location (which it does on the PSX version) instead of the text.

I am adding the ability to have proper PS buttons for Reunion. Actual graphics. But the easiest way to do this for any joypad (without graphics) is just use my text replacer program TextChange and change things like [SWITCH] to [Square] and so forth in batch, and then encode the text files using ts. It works a charm in no time.

Anyway, it will all be added as option PS joypad wise for Reunion.

Hi mate. Mcindus asked you how to avoid that the game uses B1, B2, B3.. button names. Did you replied?I just want to know how to do, because I hate to have these generic button names. Very annoying.Thanks

So you were able to change the in-game button names? I'm using a DS3 with an XInput wrapper. Any recommendation on how I could go about changing my in-game button names back to the original PlayStation ones to match my DS3?

Sorry to resurrect this thread, I just want to alert people to the fact that all support will be handled on the official mod page from now on. I still get messages about this, so please go here instead of pinging me elsewhere: