Jon-Marq_167 wrote:This has probably already been explained, but I missed it, so...

How do I use the search function in GG Advanced Mode?

When searching for codes in Advanced mode you need to put 0x before the Hex coding you want to search for.

Lets say, for example, you have a game save where your money is 44,125,490. After converting that number to Hex coding you will be looking for 02 A1 4D 32.

So in the search bar if you type 0x02A14D32 that will take you to the line of coding you are looking for.

Does that make sense?

Some-what. You may have picked up that I'm working on the item codes for WKCIE/WKC1. I'm fooling with one, which I've figured out is for the Inspectacles (those self-described 'mysterious glasses' that let the user see a single monster's strengths and weaknesses; handy until you either 1.) figure it all out yourself, or 2.) learn the 'Hunter's Sight' skill under bows, which does the same thing, but costs MP in-stead of hard-earned, cold, hard cash), but I seem to only be able to search for the first two bytes (which, for reference, are 67F6; the full four bytes are 67F6E502). I found the right thing, though. Still experimenting. Thanks anyway!

--- Jon-Marq Chato, Master Battle-Mage!'They call me a new member. I am not a new member! I just... you know... haven't been here very long...'

Okay so I find out how to mod the weightAll I did was just change how mane items I was carrying, and you just have to do to one item you equip .So I just did it like this:<s16 name="data.mNum" value="-999999"/><s16 name="data.mItemNo" value="0"/><u32 name="data.mFlag" value="0"/><u16 name="data.mChgNum" value="000"/><u16 name="data.mDay1" value="-999999"/><u16 name="data.mDay2" value="0"/><u16 name="data.mDay3" value="0"/><s8 name="data.mMutationPool" value="0"/><s8 name="data.mOwnerId" value="0"/><u32 name="data.mKey" value="0"/>

So I hope this will help you guys out! Let me know if it works for you guys

How do you know that you've found the value you're looking to alter? For instance....i'm trying to improve my character skills, character XP(one exp jump gives maximum exp), character SPECIAL, and trying to give my character perks in Fallout: New Vegas. But a lot of those numbers are pretty common throughout the game code as a lot of these numbers are only 1-3(100 in the max for all skills) place values in length. How would you look for something like perks in Fallout: NV as they do not possess values that I can see.

Hey guys sorry I haven't had time to finish this just yet. I am very busy lately and may actually get bob to explain the last two code types for me as time is something I have very little of lately. The code types are type 4 and type 8. If Bob doesn't do it or doesn't have time I'll try and have it finished by the end of the month.

Now as far as your question supremegauntlet, It's a trial and error kind of thing quite often tbh. You change the value load it up and see if anything changed. Once you found the right address you need to run a few more test. One being does the offset change (moving address) at all. If so you'll need to use one of the code types I haven't explained yet which is a type 8. It is used to find a certain ID within the code before actually writing the value of the code that is written to it. If it doesn't move you're in luck! Simply write your code to the offset of the value that actually changed what you wanted it to change. Best of luck

Happy Gaming!

If you don't like what a mod does or says message me, but be warned they are merely enforcing the rules. If you feel that you have been treated unfairly feel free to PM me and I will review the issue.

In Trinity Universe, I would like a little help on maxing out certain items and then make a code with them. Example, I have 10 cure herbs and I want to max to 99. Hex # for 10 is A, so when I look for it there to many places with it. At least I know that item values start at 00007464. Using advance mode.

Hmmm if you have many saves that have the value of A your best bet would be to have multiple saves. Meaning take your 10 cure herbs & copy that save. Then use one & save, copy that save load it up & use one and so on until you've used around 6 cure herbs between 6 different saves. Now load up your first one & take notes of every A value you have (it could take awhile) then your second & compare. Keep doing so until you've narrowed your search to what your almost certain it is. Then mod that 10 to a 99 & load it. If you've found that you now have 99 cure herbs from there you can write your code. You'll need to do that for just about every item you want to mod. Often though there will be a set amount of offsets between each item. If you find this pattern it is a lot easier.

If you don't like what a mod does or says message me, but be warned they are merely enforcing the rules. If you feel that you have been treated unfairly feel free to PM me and I will review the issue.

ok so i'm new to game genie coding but i understand the basic's of what is said here but... what if for example the variable move's depending on placement in list so and example is when you sort a stash alphabetically sometimes it could be at top other time's could be at the bottom and in the save similar situation happen so this is a random instance where i can't point it to a spot with quick code's

so how would i make this into a code if the item can move when you have more item's in inventory? Example you sort the list and now that item isnt on the same line in 2-3 line's down instead. All i need is 1 example and I'll have a whole line of code's for lightning returns to submit now that you guy's support the game now.