Regarding the Flashligt...

Am I the only one who thinks that adding the flashlight to the "suit" in the BFG edition was a bad idea?

Much of Doom 3 was designed around darkness and that the flashlight couldn't be held at the same time as, say, a plasma rifle?

The BFG edition, while great, loses much of it's creepiness and also paic, when I can suddenly see all of my enemies. I never once have to stagger in darkness. There's even a point, early on in Doom 3, where a scientist offers to light up my way... And all I'm thinking is: "Why? I have a super flashlight now".

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Heh. I always thought it was cool to have the flashlight as one of the weapons. Maybe they should have kept the original, but have the new flashlight as an option.

Is the new flashlight also in the Hell levels, though I didn't like that there were no flashlights in Hell. In my most recent playthrough, I decided to use the console to give it to me, just so that I could take a better look at all the dark corners, etc.

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I was accustomed to switching from light to weapon in D3, got used to it quick. I find the "user friendly" light in BFG isn't really better or worse, just different. Of course, I'm fairly easy to please as I am extremely old, I predate Pong. Like a Redwood, or the Rockies.

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I haven't bought BFG Edition, and not going to, so I cannot compare it, but in Doom 3 I kinda liked the fact you need to think when to turn on the flashlight and when to shoot in the darkness. It added to the atmosphere and made the game harder, which Doom 3 really needed. Why make it easier again?

One of the remarkable moments of Doom 3 for me is when in the research complex (I can't remember which level) you must follow the transport box with a captured imp, which transports him through pure darkness. Although it travels quite slowly, you can't keep up with it, since you want to explore the environment and also the enemies distract you. So you have to fight several imps at once in total darkness, which was quite a gripping, yet enjoyable fight. Permanent flashlight would ruin the suspense, fun and the atmosphere too. So here I'm with EvilNed01 - I like how you had to choose between clear sight and firepower, the creepiness connected with that etc.