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Starship Sections Maps (Part 2) - Modular Base

I've already posted some of this material in the other Starship Sections thread, but since this material is different from what I originally envisioned for the Starship Sections I think it warrants a separate thread.

Our Star Wars RPG gaming group has acquired a modular base (Hideouts and Strongholds sourcebook by West End Games, page 77) and I was tasked with generating a map for it. The sourcebook doesn't give much in the way of dimensions, so I made some assumptions. The base is not very large and consists of a octagonal frame which five modules can fit into. Since I was already making 12x12 overlays for the Starship Sections, I went with half that size for each module - 6x6. [Yes, I know it is actually a quarter of the size based on area but I went with half-size based on length.] I then put a 1-square "spacer" between modules to make the octagon 20-squares across. Here is the result:
The "corners" are sloped on the outside, they do not have a full level of clearance for people to walk through. They function more like a crawlspace, so I made them storage and maintenance areas - separate from the modules. I added some grass to show what was not part of the base - feel free to put whatever "outside" terrain is applicable. Also, these are designed to link together (one modular base to the next) - so they can form a little compound with any composition of modules.

The modules are all 6x6 and fit in the blank spaces. The Modular Base is designed to put any modules in any order (although some logically can't be in the middle - like a vehicle bay or airlock module). I'll post more as I get them, but for now I have:
Command module (I usually put this one in the middle):

Crew's barracks:

Crew's Mess:

Here's an "empty" module in case I don't post what you need:

I'm currently working on a medical bay, a couple of cargo/storage modules, an airlock, and a vehicle garage. I'll post them when finished. As always, comments and criticisms are welcome.

Just as great as the ship tiles!
I have some suggestions. If you line up the exits you could put two of them next to eachother to make a bigger base. You could also make 'frames' for some different shapes (L shaped, straight corridor...)
It would be cool with a big gun, like super arty or an orbital defense or AA gun or something...
I need to save these for my upcoming stormtrooper campagn!

I have some suggestions. If you line up the exits you could put two of them next to eachother to make a bigger base.

I intended to use a 2x1 corridor (shown below) to connect the sections. It would make more sense though if the connection piece had walls as well. That would make the adjacent bases enclosed (instead of crew being open to the elements when going from one to the other). I'll work on a few "walled connector" pieces for this purpose.

Originally Posted by Hoel

You could also make 'frames' for some different shapes (L shaped, straight corridor...)

Great suggestion, I'll work on some alternative shapes for the base frame. It isn't a priority for me right now, but I'll try to get something up in the next month.

Originally Posted by Hoel

It would be cool with a big gun, like super arty or an orbital defense or AA gun or something...

I'll put some modules together for the super artillery or orbital defense. What I'll probably have to do is make the weapon as one module and the fire control as a separate module. The AA gun will be easier. Any ideas where I could get an image of a turbolaser from the top-down? I would love to put some bigger guns on my maps, but I don't have good images to make them out of.

The easiest way I can come up with off the top of my head is rendering a 3d model for it. I'm sure there's a free model of a turbo laser out there somewhere...
I got some more ideas if you like
A landing pad (to be put on top of one base module)
A room with a stair or lift so you can put in a second level (or landing pad)
A cool super room that covers the whole module area, could be a breifing room, mess hall, training room or hangar.

I'll try to crank them out your ideas as I have time. Stuff for my gaming group has priority, but the GM isn't too demanding right now.

I just finished up the airlock module which was more of a hassle than I thought. I wanted to make it where you could see the "outside" of the airlock as well so I extended the module outside. I also wanted the "outside" to be seen through the viewport. Since .jpgs don't support transparency, the airlock module is a .png file. It comes complete with changing rooms and two environmental/vacuum suits.

For access to the outside, here is a ramp [the base sits about a half-level off the ground].

And for those of you who like mega-bases, here are the connector pieces:
And an example of how they would work:

As always, comments and criticisms are welcome. Feel free to be nitpicky, I can't see everything.