Painkiller Screens #9

DreamCatcher has released a massive batch (49) of new screenshots for Painkiller, showing several levels and some multiplayer action for this upcoming FPS in the works at People Can Fly. Painkiller will be released April 12th, 2004, and a playable demo will be available in two weeks. Be sure to check also this recent trailer for some high res in-game footage.

Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.
Painkiller is a first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced action. It's an adrenaline addict's nightmare, where hellish monsters swarm in seemingly endless mobs.
Graphically, Painkiller is unmatched. Played out over more than 20 completely unique and different levels, the proprietary 3D "PAIN Engine" puts out 100X the polygons of the latest shooters, while adding increased texture quality and the latest lighting and shadowing techniques.
Features:
* Intense gameplay: The player will be constantly outnumbered, fighting against seemingly insurmountable odds.
* Next-generation graphics: The game uses a proprietary 3D engine capable of pumping out 100X the polygons of some of the latest shooters, while adding increased texture quality and the latest lighting and shadowing techniques.
* Lasting replay value: Painkiller features a standard single player campaign, with additional modes to encourage replay. The game also features full multiplayer support.
* Combo weapons: All weapons come in pairs, with a primary and secondary fire.
* Morphing: Your unholy pact gives you the power to morph into a powerful possessed creature with every 100 souls collected.
* Monster AI: Advanced AI coding will simulate group behaviours. Monsters don't spawn onto the map, they patrol. They are constantly aware of the player, and will coordinate their attacks by retreating, regrouping and counterattacking.
* Physics Engine: Painkiller employs the Havok physics engine, allowing for inverse kinematics ("rag-doll physics") and deformable, interactive environments