Vexx - Walkthrough/FAQ

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Vexx x Walkthrough/FAQ
version 0.6 x 5/10/03
By Matt "luckylink" Bush x Contact: http://www.ebold.com/mattb/vexx
NOTE: This Walkthrough/FAQ is based on the PlayStation2 version of
Vexx, but I included some of the changes in the XBox/GameCube versions
(such as controls) so it should be usable with all versions.
\/-------------\/
/\ LEGAL STUFF /\
This FAQ is intended for personal use only. It can't be used for any
profitable purposes nor can it be published in any forms. It can't be
altered in any way nor can it be placed on any web site without my
permission. No parts of it can be taken without my permission. Any
offenders will be severely dealt with. It is protected by U.S.
Copyright law.
VEXX and Acclaim (R) and (C) Acclaim Entertainment Inc.
This FAQ Copyright (C)2003 by Matt Bush
Only gamefaqs.com and ign.com have permission to post this FAQ.
Please contact me if you want to include my FAQ on your site.
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\/ TABLE OF CONTENTS/ \/
/\ NAVIGATION /\
//\\=============================================================//\\
To automatically skip to a section through "Find":
x If you are on a PC, press Control-F to find a section.
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Type in the section name you want to look up, or the section ID, to
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ID SECTION NAME COMMENTARY
A VERSION HISTORY See what changes I've made to this guide.
B ABOUT ME About me, contacting me, my other walkthroughs.
C GAME BASICS From the manual and my commentary.
C-01 Introduction C-04 Items
C-02 Characters C-05 Enemies
C-03 Controls/Moves C-06 Level/Hub System
D WALKTHROUGH Guide to each level and boss.
D-01 Training Level D-07 The Below
D-02 Timberdale
D-03 Rift Hub To be continued...
D-04 Dragonreach
D-05 The Neverglades
D-06 Tempest Peak Manor
E FAQS Frequently Asked Questions.
/ F HINTS/SECRETS Things you may or may not know.
under /
construction \ F-01 Gameplay Tips
\ F-02 Secrets
G CREDITS Who helped me make/publish this FAQ
\\//=============================================================\\//
\/ Section A \/
/\ VERSION HISTORY /\
//\\=============================================================//\\
3/29/03 x version 0.1
Started Writing the FAQ
4/05/03 x version 0.3 x 67K
Wrote walkthrough up to Dragonreach
4/14/03 x version 0.5 x 105K
Fixed several small errors
Wrote walkthrough up to Tempest Peak Manor
Wrote FAQS Section
5/10/03 x version 0.6 x 131K
Wrote walkthrough up to The Below
\\//=============================================================\\//
\/ Section B \/
/\ ABOUT ME /\
//\\=============================================================//\\
Hello, and welcome to my FAQ!!
I am Matt Bush (luckylink17 on GameFAQs boards), and you can go to
--> http://www.ebold.com/mattb/vexx
____________/wp**/~~|____________|~\**|~~~~~>
h2| |~~~~~~~~
|6 |~(tc)~()
|_/~~~~~~~~~~~~~\___/<
|__________|~|_|~|__ 1 ________ ________)^^(__/
|~~~~~~~~~~~~~~~~~~~\_/******\ | | /*su*\^^^^^^/
\~~~~~~~~~~~~~~(************/_| | \****/^^^^^/ --CITA area--
\~~~~~~~~~~~~~<<<<<<<<<<<<>>>^^^^^/ to main
| | _______/ s1 \
--TEMP area-- /| rh |\ / s2 \_||__\
_C_____D_ __/ |____| \__ | \
B/ 8 \ | | | [ 3 4 ] \
/ ___ \E | __\ /__ | | ___ /
| / 5 \ | | | CITA | | \_______/ _____/
A|___ ____|F \ \______/ / \ \
\main/ \__________/ \__s3/
** = High elevation area (can sometimes be passed under, accessed
from top of temple stairs or climbing behind Rift Hub)
~~ = Calm water
<< ^^ >> = Water with currents (Left, Up, and Right, respectively)
TEMP = Temple area (has its own map)
CITA = Citadel area (has its own map)
1-9 = Shadowraith Hearts A-F = Soul Jars
h1 h2 h3 = Heart #1 Heads s1 s2 s3 = Heart #4 Head Switches
rh = Rift Hub (ENTRANCE) # = Spirit Stone
rs = Reia's Scroll su = Sundial
wp = Wind Elemental Powerup tc = Talon Charger Platform
==REIA'S SCROLL LOCATION==
In this level, Reia's scroll is located along the path straight
from the Rift Hub to the temple, at the base of the stairs.
==HEART #1 Stone Head Assembly==
Difficulty: 3/5
Riddle: Relics wrecked lay in rot
What mystery transpired?
Heads up, mind this caveat:
Some Assembly Required
Objective: Find the three stone heads around the level and place them
on the stone bodies to unlock a Shadowraith Heart.
Location on the map: Locked heart and stone bodies located at the 1.
Three heads located at the h1, h2, and h3 in the
main section of the map.
First, follow the level's default arrows to the little altar with the
three stone bodies, and the Heart encased in stone. To get there, pass
across the water at the beginning, and take a left turn at the stone
intersection. Now it's time to get the three colored heads, and put
them on their corresponding bodies.
Note - Carrying Heads: To carry a head, simply walk up to it and press
the Attack button. You should grab onto the head and hold it above Vexx
with your claws. To let go of the head, press Attack again. This will
make Vexx throw the head. Vexx can do powerful throws by moving, and
even jumping during a throw. You'll need to use this method to get the
heads above several gaps. If you leave the heads alone for about 10
seconds, they will disappear in a blue burst and return to their
original position.
Head 1 (Yellow): Simply go back to the Rift Hub, and take the path
straight forward, to the base of the Temple stairs. You should see the
Reia's scroll, and on a rock to the left, you should see a Yellow Stone
Head. Go up to it and pick it up. Bring it back to the Altar by walking
back along the path to there. To get the head up a high stair, just
jump in front of the stair, throw, and the head should land at the top
if you did it right. Go up and get the head again. When you reach the
Altar, just go up to the Yellow Body and press Attack.
Head 2 (Green): From the Altar, keep going forward into the water
cave area. Simply follow the path lining the wall until you get to a
slightly raised area with the Green Stone Head. Kill all the enemies
along the way so you don't have to fight them on your way back with
the head. Pick up the head. Heading back should be fairly easy. At
the stairs, just Jump, Throw, Climb Up, Pick Up, repeat. At the
circular revolving platforms, just jump onto the rotating platform
when it comes, without Throwing the head, and jump off on the other
side. At the large gap above the spirit stone: Jump up, but not out.
Throw at the top of your jump, and go across. The Altar should
be right in front of you, deliver the head.
Head 3 (Red): From the Altar, turn around to the path back to the
Rift Hub, but go straight until you reach a series of large platforms
over open water. Jump across these with Long Jumps + Flare Kicks.
At the end of the series is the last Head, which is red. Pick it
up and Jump up (not in any direction) and throw to get the Head
across all the gaps, follow it, and repeat.
==HEART #2 Electric Sharks==
Difficulty: 5/5
Riddle: A drop into a well
is followed by a splash
Beware the fish are fell
electric is their lash
Objective: Go down into the well and use the electric sharks to charge
up a platform that leads to a Shadowraith Heart.
Location on the map: The well is located at the 2.
This is an odd, kind of glitchy task that involves charging up a
platform using electric sharks in a separate area. To get to this
"Well" area, follow the arrows for Heart #2, or go to the Altar for
Heart #1, continue to the cavern area, and take a right turn by the
spirit stone, and look around in the water for the well. Go down.
In the well area, you'll notice a ring in the water. This has nothing
to do with you swimming through it. Also, in the center of the area,
there's a little whirlywindy thing that will take you back to the
main area, and a sunken underwater platform under it. You should
also notice three bright sharks swimming around in different parts
of the water. Be careful around these. They're what make this
challenge difficult and scary. (If you're down to 1 or 2 pieces of
health, warp out and fight a Goobeast to regain all your health.)
What you need to do is swim around, fairly slowly but not too slow,
and attract the sharks to you and make them follow you to the ring.
If you think you can do this fairly easily, just go around in a
circle around the center of the area, making all the sharks follow
you, and swim through the ring. This will make all the sharks shock
the ring with their electricity and will make the large sunken
platform rise. You need all three sharks shocking at the same time.
It's harder than it sounds. Just attract them all to the area with
the ring. Try not to get shocked yourself in the process! Once the
platform rises, climb up it and step on the switch to reveal the
well-earned Shadowraith Heart.
==HEART #3 Open the Citadel==
Difficulty: 2/5
Riddle: This age old citadel
did time and sand devour
Its hazards you must quell
to scale its inner tower
Objective: Unlock the door to the Citadel area in back of the level, and
go into the Citadel for an easy Shadowraith Heart.
Location on the map: The Citadel entrance is located at the "CITA".
In the area, the Heart is located at the 3.
The first task here is to unlock the door to the Citadel. Go to the
wall of vines behind the Rift Hub gate and climb up. This is the door
to the Citadel. You need to find three glowing relics around the
castle wall to open up the door. Just go to the side of the tower and
you'll see platforms along the side. Explore the area around there
for three glowing relic things. Touch them to deactivate them and see
a cutscene with a section of the door opening. Once you get all three
of them the Citadel Door opens. Go inside.
Now, go up to the structure in the middle of this dark, sandy area
(Watch out for Shadowcreeps!) and look around it for a ramp going up
onto it. There should be a ramp on the opposite side of the entrance
to this area. From there, climb up the odd structure to the top, and
jump down into the middle (Do a Flare Kick when you're at the same
level as the Heart) to get a Shadowraith Heart floating in the
middle of this structure.
==HEART #4 Nanyk Temple==
Difficulty: 4/5
Do this Heart first: Heart #3 Open the Citadel
Riddle: The temple of Nanyk
lies buried in the sand
Head up to make three clicks
and try for one last stand
Objective: Get another heart in the Citadel area by exploring the large
heads surrounding the buried ruins.
Location on the map: The Citadel entrance is located at the "CITA".
In the area, the three heads are located at the
s1, s2, and s3, and the Heart is at the 4.
You should do Heart #3 before this. Go back into the Citadel area.
You need to turn on the eyes of three "head switches" at different
sides of this area to raise the tower in the middle out of the sand.
Head Switch 1: From near the entrance, you should see a Bounce Pad
on the ground on a slightly raised area. Go up to a bridge, cross
the bridge to a switch on the ground that lowers another bridge.
Cross the next bridge and climb up the wall to the Head Switch.
Step on the ground switch to activate it.
Head Switch 2: From Switch 1, go around to the right side of the
structure in the middle to find another raised area. This time,
there's a bunch of "temporary support" platforms that activate when
you pass through from under them. Go up the series of these
platforms to reach another Head Switch. Activate it.
Head Switch 3: Go to the back corner of the room, and climb up
the ramp of sand. There should be a series of platforms going up
and down. This is easy as long as you don't fall off, walk along
until you reach the last Head Switch, and activate. To get back
to the main area quickly drop down from the platform with the Head,
you should see a teleport pad which will return you to the tower
in the center.
==HEART #5 Temple Rings==
Difficulty: 2/5
Do this Heart first: Dragonreach Heart #2 Drop and Hop
Riddle: Shadowed alcove through
a game of gatherings
Collect more than a few
to win at Temple Rings
Objective: Participate in another Inner Demon minigame in the temple
and win three rounds for a Shadowraith Heart.
Location on the map: The Temple entrance is located at the "TEMP".
In the area, the Heart is located at the 5.
From the Rift Hub, just go straight. Straight ahead, across the
bridge, up the stairs, up the ramps, and into the temple, and
into the door straight ahead when you get into the temple. You just
entered another "inner demon" minigame. Remember the last one?
The second Inner Demon minigame is Ring Collecting, with you and
three computer players. Each ring you collect is a point. A good
way to do this is to run to where there's a lot of rings, and where
your enemy could easily get them, but make sure he doesn't get them
before you can! Your Inner Demons should be slightly slower than
collecting the rings, but this time they can do attacks. By
attacking or juggling your Inner Demons you can make them spill
rings. But watch out, since they'll do the same to you. Make sure
you don't lose control when you're near them. If you go near an
enemy, attack it before it attacks you, even if you don't pick up
what he drops, at least you'll stall him. There is no penalty for
falling out of the arena, and you will be regenerated in a few
seconds. A new bunch of rings falls about every 5 seconds, too.
Vexx is represented by a blue circle under him, so you can tell him
apart from the demons. Each character's score appears above their
head.
Each round lasts 30 seconds. There are three rounds, and whoever has
the LEAST amount of rings at the end of a round gets disqualified for
the next round. In the last round, there are only two participants.
Survive three rounds in a row to be declared winner and receive the
Heart.
==HEART #6 Fear of Flying==
Difficulty: 2/5
Do this Heart first: Dragonreach Heart #5 Flying Lessons
Riddle: Above dark cavern floats
Heart teasingly so near
To get high above the moats
hope flying's not your fear
Objective: Use the Wind Elemental Powerup to glide to a floating
Shadowraith Heart over the wet area to the left of the level.
Location on the map: Flying powerup located at "wp".
Heart located at the 6.
Make your way up the temple stairs ahead and jump up past the temple.
Follow the path to the left, and you should soon see the level's
Wind Elemental Powerup. Your objective is simple: Glide to one of the
level's hearts floating in the air, above the water cavern section.
The heart shines brightly, so you should be able to see it when you
start gliding. If you can get good control of your glide, this should
be easy. Simply touch the Shadowraith Heart to collect it.
==HEART #7 Talon Charger==
Difficulty: 0/5 (so easy it should have been in the tutorial)
Riddle: Over shadowed pools in gloom
Lifeless eyes are dark
In sockets fire will bloom
If lightning there does arc
Objective: Use the Talon Charging Platform to activate a large head
relic and make it release a Shadowraith Heart
Location on the map: The Talon Charger is located at the TC.
The Heart is located at the 7.
Make your way up the temple stairs ahead and jump up past the temple.
Follow the path to the left, then take the right fork in the upper
path. You should see a bunch of odd-sized platforms descending to
the right. Climb down them to the bottom to get to the Talon Charger.
Charge your Talons with the Attack button if they're not fully
charged already, and Power Up. Face the large stone head that should
be directly ahead of the camera and fire away with attack. A heart
should quickly appear in the head if you hit the right places.
Charge up again, but don't use the charge, and jump down into the
pool and swim up to the Heart that you freed.
==HEART #8 Soul Jars==
Difficulty: 3/5
Riddle: An ancient temple wall
contains a mystery
return before the fall
and join its history
Objective: Go into the Temple area and check out the beautiful
tapestries to find the six Soul Jars.
Location on the map: The Temple entrance is located at the "TEMP".
The six Jars are marked with letters A-F.
Getting the Jars is interesting this time. Start from the Rift Hub by
going straight into the Temple area. Once you're in the inside area of
the Temple, don't go into the Inner Demon Minigame, instead turn left
by the Shattersphere and go into the other hallway.
This is the temple wall with the Jars. Like getting the Fire-
Elemental Rune, you must go in a series of tapestries to get this
Shadowraith Heart.
The tapestries are separated but the design is continuous, so jumping
or running from one tapestry will immediately place you on the next
one. Surfaces you can run on are usually marked with bright lines.
There is no penalty for falling off.
Enter the tapestry puzzle by going into the at the dark doorway at the
left of the room.
Soul Jar A: Far Left Tapestry. Get to the top branch of the tree by
climbing the pole.
Soul Jar B: Center Left Tapestry. Top of watchtower in the middle,
just jump to it.
Soul Jar C: Center Tapestry. Top of second pole-ship. Just jump to
it and climb if necessary.
Soul Jar D: Center Tapestry. Top of Brick Tower to the right, to get
over there do a Pulse Jump + Flare Kick while holding
Right, with good timing, from Jar #C.
Soul Jar E: Center Right Tapestry. Under the bird, just jump to it.
Soul Jar F: Far Right Tapestry. End of the line, you have to use
the "dangle surface" of the spaceship to get there.
Get all of the Soul Jars and the Heart will appear in the middle
of the room.
==HEART #9 Shards==
Difficulty: 1/5
Riddle: When hearts did burst asunder
much energy did scatter
to return this heart its thunder
one hundred's all that matters
Objective: Collect 100 Shards for a Shadowraith Heart.
Location on the map: Everywhere.
I recommend doing this challenge after you've done some of the other
hearts, such as easy ones #6 and #7.
Just explore all around the main section of the map to get 100 of
these. Revisit everywhere you've been, especially the upper area with
the Sundial and the Wind Powerup and all the paths to the stone heads
for the relics in Heart #1. Also swim around underwater in the cavern
area for some, and revisit the Citadel area if you need to.
\/--------------------------\/
/\ D-06 Tempest Peak Manor /\
Hearts Required to Enter: 11
This level is harder, but is a lot of fun. There are no spirit stones
this time. This level is a whole different setup than the last three...
the level's just a single room, but Vexx is tiny. Don't drop on the
floor, since Rex (see enemies section) rampages around, and will eat
you if he catches you. The game recommends using a Vent or a Cushion
to get back to safe ground, but I recommend simply standing still,
going to the pause menu, and Returning to Hub. You're out of danger
like that. Skinxes (flies) are very common in this level, but it's
mostly easy enemies.
ENEMIES: Puggles, Grimkins, Skinxes, Hobbletrods, Blast Bugs, Krunks,
Shreeks, Hulks
==MAPS OF TEMPEST PEAK MANOR==
FLOOR LEVEL (REX'S AREA)
___________________
_/ /******\******_$_*| ==LEGEND==
_/ /********\ V ||_________
_/ /**PIANO***\ |********| | 1-6 = Shadowraith Hearts
/_ /************\ |***TV***| | A-F = Soul Jars
|S*| (*) ___ __(*) |********| |
|H*| /*$*\ |CU| _|________| | ELEVATION
|E*| \***/ -- |CU| /*$*\ | [**] = Higher Elevation (Wall)
|L*| -- \***/ | [ ] = Current Elevation
|F*| |-|-------|-| [^^] = Lower Elevation (Fall)
\ _ |***********|
\V _/*\ |***COUCH***| PLATFORMS/SURFACES
\/$***\ __ \********$/| V = Vent
\SINK*\ |CU| ____ V | CU = Cushion (bouncy)
\****/ -- /$***| lamp| $ = Ideal landing spot from a
\*/ ___________ |CHAIR ___ | Vent or Cushion
\ |***********| (***/ __ \| @ = Moving platform comes here
\ |**TABLE***| ( CLOCK)
\_|**********|________\____/ LEVEL LOCATIONS
PIANO = Large Piano
MIDDLE LEVEL (RIFT HUB) TV = Television
______________rh___ COUCH = Couch for the TV
_/^_/ _su\________$_ | SHELF = Bookshelf
_/^_// / 2 \\@^^^^^ V ||_________ SINK = Kitchen Sink
_/^^/ / /_rs__\\ \^^^^^^| ______ |^| TABLE = Kitchen Table
/_^^/ /___$______\ \^^^^^||**TV**||^| CHAIR = Small Chair
|6 | ( )^^___^^^^^( )^^^^^||******||^| CLOCK = Grandfather Clock
| 5|^^^^^/CU \^^^^^^^^^^^^|___$_cons^|
| |^^^^^\___/^^^^^^^^^^^^^^^/CU \^^_| USUAL THINGS
radio^^^^^^^^^^^^^^^^^^^^^^^^\___/^|*| rh = Rift Hub (ENTRANCE)
|__|@^^^^^^^^^^^^^^^^^^^^rem---$---avs su = Sundial
\^^^^^@^^^^^^^^^^^^^^^^^| |cont | | rs = Reia's Scroll
\V _/ \^^^^^^^^^^^^^^^^| \_|_____/ | (note that there are no
\/$ \^^^^^^^^^^^^^^^^\________$/| elemental powerups in
\ 4 \^^^^^^^^^^^^^^____^^^^^ V | this level)
\ _/^^^^^^^^^^^^^/CU| |^^^^^^^|
\_/^^__^________^^|__/$/^^____^| TV EQUIPMENT
\^^|__|_ |^(___/^^/ __ \| rem = Remote Control
\^^| ( )ooo _ |@^^^^^@( gc) ) cons = Game Console
\^|_______(_)|^^^^^^^^\____/ cont = Game Controller
HIGHEST LEVEL (RAFTERS, ETC) WAYS TO GET TO THE RAFTERS
___________________ avs = Air Vent Switches
_/^/ \^^^^^^^^^^| (Step and get blown upward,
_/^^/ \^^^^^^^^^|_________ located at COUCH armrest)
_/^^^/ PIANO \^^^^^^^^^______^^^| radio = Radio Antenna
/_^^^/____________\^^^^^^^| TV |^^| (Step on radio button
| |^^^^^^^^^^^^^^^^^^^^^^^|______|^_| on radio on SHELF to raise
| |^^^^^^^^^^\A\|B|/C/^^^^^^^^^^^^| | radio antenna to climb)
|__|___________\__@__/_____________|_| lamp = Lamp Elevator
|____________________________________| (Goes straight from floor
|__|^^^^^^^^^^^/ \^^^|^^^^^^^^^__| to high level by rafters)
\^@^^^^^^^^^^/D/|E|\F\^^|^^COUCH^^| |
\^^_/^\^^^^^^^^^^^^^^^^|^^^^^^^^^| | OTHER AREAS
\/^^^^\^^^^^^^^^^^^^^^^\^^^^^^^^| | 2 = Piano World for Heart #2
\SINK^\^^^^^^^^^^^^^^^^^^^^^^^^|_| gc = inside Grandfather Clock
\^^^^/^^^^^^^^^^^^^/^^^^|^^lamp_| (go out at top for H #3)
\^/^^^^^^^^^^^^^^^|CHAIR^^____^| sp = Sundial Portal (inside
\^^|^^^^^^^^^^^|^(^^^/^^/3_/ \| (gc area, not on map)
\^^|^^TABLE^^^|^^^^^^^( (/gc ) 4 = Drain Area for Heart #4
\^|^^^^^^^^^^|^^^^^^^^\/___/ 6 = Inner Demon Minigame for H #6
==REIA'S SCROLL LOCATION==
Reia's scroll is a little harder to find, go up to the part of the
piano, at the front of it, that would normally hold a book (and I
guess it does in a way). You should get it on your way to Heart #2.
==HEART #1 Console Gaming==
Difficulty: 2/5
Riddle: If you play it clear
Despite your lack of size
You'll break out of the screen
A console-action prize
Objective: Play a minigame on the level's TV, similar to "Breakout,"
and earn a Shadowraith Heart by destroying all blocks.
Location on the map: All on Middle Level: Console located at "cons",
Remote Control located at "rem", Controller
located at "cont".
This is an interesting task requiring three objects around the TV
area. Follow the arrows to the front of the TV, and go to the game
console. Turn it on by standing in front of it next to the controller
wire and pressing Attack. Use the cushion on the footstool to get to
the couch nearby. Get on the armrest of the couch where the remote
control is hanging off the end. Stand on the remote and do a
Ground Pound to turn on the TV. With the TV and console on, you
should see an image of a video game. If you win the game, the Heart
will pop out of the screen and land on the couch. If you get "Game
Over, simply turn on the console again and return to the controller.
Here is the game:
There are nine blocks at the top of the screen. There is a pong-like
paddle that you control at the bottom of the screen. A Shadowraith
Heart will act as the ball. The ball needs to bounce off of you (the
paddle) or you lose a "life" (one of them on the console game,
marked with Vexx's head in the corner of the TV's screen.) You win
when the ball bounces off all of the blocks at the top and makes
them disappear. The ball (and music) get faster the more blocks
you destroy. Have fun with this! Since the ball follows a geometric
pattern, and the same pattern each time you play, you should win
in no time.
==HEART #2 Piano World==
Difficulty: 5/5
Riddle: Ebony, Ivory
and each color between
Dissonance, Harmony
'neath the piano strings
Objective: Go into the challenging "Piano World" by going into the
piano, and make your way to the top for a Heart.
Location on the map: To get into the piano, go into the piano's
strings, located at the 2 on the Middle Level.
This is a pretty tough task involving a side area. To get to the
side area, follow the arrows, or go right from the start of the
level, until you're in the strings of the piano (get Reia's scroll
on the side of the piano now). If you touch the strings you get
transported to the side area. This new area is just music and
instruments. You have to stay stepping on them or you fall and
die. There are sufficient extra lives in the area, though. Here's
what you'll run into on this adventure, in order:
Music Notes - This is the safe area with no properties. However,
this is where all the enemies will appear. Be careful and go
slowly since the camera can get annoying.
Drums - These platforms are bouncy and pretty fun. Don't fly off!
Xylophone - Don't let the stick moving back and forth push you
off. Otherwise a safe platform.
Cymbals - Normal rotating platforms, often associated with poles.
Bass - Large thick string that "vibrates" and pushes you away
from where the keys strike it. Don't get crushed by the keys nor
fall off the strings, and watch out for the circular platforms
at the ends which are hollow in the middle.
Trumpet - Simple lift at the end of the first bass.
Piano - Press all three keys to get the cover to act as a lift.
Saxophone - Normal platform after the piano. Get inside it from
the piano and go all the way in for two extra lives!
Horns - Above Saxophone. Wait for them to stop blowing before
passing them, one at a time.
Violin - Watch out for the bow and the Hobbletrod at first. Once
you defeat the Hobbletrod, use the bow to get to the next areas
by doing a Pulse Jump straight up standing on the strings when
the bow will appear under you. To one side is an extra life in
a bass drum, to another side is the path ahead.
Large Note Platforms - The first set of these stay in place, but
they sag down just a little when you step on them. The second
set of them do not sag, but they move around.
At the end of the line, on a drum, bounce up to get a well-earned
Shadowraith heart.
==HEART #3 Climb the Clock==
Difficulty: 3/5
Riddle: Time as it waits for no one
The works of peril spin
Face glowing like a sun
Hides a reward within
Objective: Climb the inside of the grandfather clock to get a
Shadowraith Heart at the top.
Location on the map: Grandfather clock located at the "CLOCK".
Go to the "gc" in the Middle Level to enter.
Exit the clock at the Top Level to get the
Heart located at the 3.
This task is similar to the last one, but not nearly as hard.
Go to the Grandfather Clock by making your way across the TV and
couch to the kitchen table, waiting on the edge of the table
nearest the clock for the platform to come, and taking a moving
platform to the base of the clock. Climb up the notches in the
clock's table until you reach as high as you can go, and then go
into the mouse hole into the clock. Here's what you'll find
inside the clock:
Large spinning gear - Harmless, at the bottom of the area. This
gear comes in handy, so you don't die every time you fall. But
it's kind of badly textured, ya?
Wall pushers - Watch out for them as you approach, don't let
them push you off the wall.
Small spinning gears - Harmless moving and spinning platforms.
Don't get dizzy!
Large yellow platform that rocks back and forth - self-explanatory.
You can't fall off, and note the sundial platform to the right
side of it.
Up and Down pendulum - Normal platform after the back+forth one.
Ferris wheel gear - Yay! Ride this gear at any point, try getting
all the shards, and use it to get across the clock.
Air Vent Switches - Stand on them and they blow you upward.
Wire surface - Normal dangle surface, drop onto the small gear
under it.
After the last small gear, jump onto the wooden circular platform
that leads back out of the clock. Go back into the main Tempest
Peak Manor area, take a look around from so high up in the level,
and get the heart waiting right there.
==HEART #4 Down the Drain==
Difficulty: 1/5
Riddle: A Heart is held a captive
to free it is a pain
Your goal is adaptive
Your work is down the drain
Objective: Go down the drain with the water in the Sink Area
for a Shadowraith Heart trapped in another level.
Location on the map: Go to the SINK area at the Middle Level.
The drain is located at the 4.
This is a generally easy task. Make your way to the SINK from
the SHELF or from the TABLE. Just go around the level following
the arrows. Once you're at the sink, first go to the bottom of
the sink bowl and blow off the drain cover by doing a Ground
Pound (Jump + Crouch). Now go up to the button next to the
faucet tap and do another Ground Pound to turn on the water.
Jumping back into the drain will now take you to the drain
world, a new area will load.
I'm not sure if you're supposed to do anything in this new
area, you're just sliding down a tube. You can move side to
side and jump. You may need to jump over a gap in the piping.
After about 10 seconds, you will be forced into a new area,
the game will load again. Now, for some reason, you're in
Summit of the Sages in a small suspended cage, but you can get
your Heart, which you're sharing the cage with.
==HEART #5 Heart Hiding in Box==
Difficulty: 1/5
Riddle: It's in plain sight to find
But not without some luck
In the interest of being kind
Through top of box you duck
Objective: Find a certain shoebox on the shelf and drop through
the top for an easy Shadowraith Heart.
Location on the map: Go to the SHELF area at the Middle Level,
the Heart is located at the 5.
This task is easy, easy, easy. Go to the Shelf area from by
the piano. As soon as you're on the shelf, you should hear the
beating of a heart that you can't see. The box to your left,
a green one that looks like a shoebox, should have writing on
it. (I think it's Vexx writing for "Do Not Open.") Stand on the
writing and do a Ground Pound (Jump + Crouch button) to open
up the top of the box and get the Heart inside.
==HEART #6 Tower Rings==
Difficulty: 2/5
Do this Heart first: The Neverglades Heart #5 Temple Rings
Riddle: This tower's tiny clone
is sleeping with the fishes
catch the rings as they're thrown
defeat yourself for wishes.
Objective: Play a Inner Demon minigame very similar to the last
one for a Shadowraith Heart.
Location on the map: Go to the SHELF area at the Middle Level,
the aquarium is at the 6.
Another Inner Demon minigame! To get to it, go to the bookshelf
area (go across the Piano), and climb up, using the Radio, to the
top area. (Use the button on the radio to raise the antenna to
climb.) Move the camera so you can see the fish tank under you.
Jump down into the tank and swim into the tiny tower to start
the game.
This time the game is almost identical to the last one. Once
again you're collecting rings with three inner demons, one
eliminated after each round. See The Neverglades Heart #5 for
more.
==HEART #7 Sundial Portal==
Difficulty: 3/5
Do this Heart first: Timberdale Heart #7 Sundial Portal
Riddle: A one-way portal calls
Sundial tells the time
Hidden gateway opens halls
missed chance would be a crime
Objective: Go through another platforming challenge in a new
Sundial Portal for a Shadowraith Heart.
Location on the map: Sundial in the PIANO area at the "su".
Sundial Portal in the CLOCK area, go in
at the "gc". (Both in Middle Level)
First, go to the sundial. You can get there by going to the Piano,
going to where you would drop into the Piano World (the strings),
but walk along the edge of the piano until you're at the back of
it to find the sundial. You should see two notches at the "dawn"
part of the day, so set the clock at exactly the one that's still
at night. Now pause the game and select Return to Hub. (It's quicker
to get to the next area).
Now, go into the Grandfather Clock, like for Heart #3. Go up through
the first few parts of the clock until you meet the large yellow
platform that rocks back and forth. Quickly jump to the right, under
the large yellow lift, and you should see the Sundial Portal. You
have to go through the correct side of it if it is active. Go ahead.
You're in the Sundial World now. This place is pretty easy. Like the
last one, there are enemies, moving platforms, and a cool sky. This
time, the moving platforms are poles (no different than normal
platforms, just climb up to the top and jump), and there's an added
enemy: Hulks. They're not that hard, just keep hitting them and they
won't attack you, and they'll be down in no time.
==HEART #8 Soul Jars==
Difficulty: 4/5
Riddle: Upon a chandelier
Are trapped these poor spirits
To make a heart appear
Allow your steps to steer it
Objective: Climb up to the level's rafters and get all the Soul Jars
on all ends of the unstable chandelier.
Location on the map: In the center of the Highest Level is the rafter
and the chandelier with the Soul Jars (A-F).
The main challenge here is getting to the rafters. There are three
ways:
-Use the radio. Go to the SHELF area in the level (past the piano)
and climb up until you reach a radio on the shelf. Press the button
on the radio (jump on it or use a Ground Pound) to raise the antenna.
Climb up the antenna, and after clearing the enemies there, look
around to see the books you climb to get to the rafters. Go up to
the beam and walk toward the center. There is a Shreek here. Be
careful, just pass by it, and more importantly, don't fall off the
rafters.
-Use the air vent switches. Make your way to the armrest of the
couch with the remote control. Go around the backrest until you're
on the armrest closer to the wall. At the end you should see a
switch on the ground. Step on it to be blown up to a small shelf on
the wall with a flower pot. First, look around the back of the pot
for an extra life. Then, blow up with a second switch and land in
the pot. This causes the flowers to grow. Go back down to the
switch, and blow up + flare kick to the flower leaf closer to you.
Jump to the next leaf and then to the ledge on the wall. Simply
use the final air switch to get up to the rafters, and walk to the
center.
-Use the lamp. Go to the Grandfather clock, you'll notice on the
floor towards the chair there is a lamp/coat rack/something that
has a section that can be used as a lift from the floor to near
the rafters. Use the nearby Vent to get on, and be lifted up.
Get over to the Air Vent Switch on the part of the wall to get
up to the rafters.
Once you're at the center of the rafters, time for business.
This is fairly easy as long as you're slow. Look for a platform
that will take you down to the chandelier. As unstable as the
chandelier is and as annoying as the camera is, you won't fall
off. Just walk slightly towards each Soul Jar, wait for the
camera and chandelier to adjust, and walk slowly the rest of
the way to each. Get all six and the Heart appears at the top
of the rafters. Take the platform back up and enjoy.
==HEART #9 Shards==
Difficulty: 3/5
Riddle: When hearts did burst asunder
much energy did scatter
to return this heart its thunder
one hundred's all that matters
Objective: Collect 100 Shards for a Shadowraith Heart.
Location on the map: Everywhere.
I recommend doing this challenge after you've done some of the other
hearts, such as easy ones #4 and #5.
Just explore all around the main section of the map to get 100 of
these. Revisit everywhere you've been, especially the entire piano,
all of the shelf, and around the rafters. If you fall on the floor,
be sure to use Warp To Hub, since if you die, it's all the Shards
down the drain. (speaking of down the drain, you won't find any down
the sink's drain.) This time it's harder since you need to go to more
places to get the Shards. You probably need to visit the Grandfather
Clock area (get all the shards on the Ferris Wheel platform!) and
the Piano World (be careful, easy to die in there!) Get in the
Sundial Portal area if you can.
\/-----------------\/
/\ D-07 The Below /\
Hearts Required to Enter: 11
This level is full of a lot of difficult tasks. The level is a large
underwater dome, but fortunately, none of the tasks in the level take
place fully underwater. That would be scary. Most of the hearts in
this level have their own little section. Overall, this is a well-
designed level that's a step up from the last few. By the way, there
are quite a few new tough enemies. There is one spirit stone in the
level, and several rocks scattered on the land which you can also hit
to gain health.
IMPORTANT NOTE: There is a very easy way to get a lot of extra lives
in this level. See Heart #3, and the FAQ's section.
ENEMIES: Puggles, Grimkins, Skinxes, Hobbletrods, Slyphs, Floppers,
Yabu's Guards, Shadowminions, Sharks
_________________
==MAP OF THE BELOW== /F ' __ \_
_______/\__/____(__)_D_____ \_
_/~~~~~~~~~~~~~~~~/ /~~~~~\_ \ \
/~~~~~___~~~~~~~~~(_)~___~~~~\ \_\ \
_ /~~~~~/ \~~~~~~~~~~~/rs \~~~~\ \E__\
/#\__/~bub~~| 3 _~~~~~~~~~~~| 4 |~~~~~\
/(_)_/~~~~~~~\___/~~~~~~~~~~~\| |/~bub~~\ __
| \ |~~~~~~~~~~~~~~~~@@@~~~~~~~~~~~~~~~|/B \
\ \|~~~~~~~~___~~~~@ 5 @~~~~~~~~~~~~~~| |
\ C \~~~~~~~/ \~~~~@@@~~~~/| |\~~~~~~/su |
\__/\~~~~~~/ 1 |~~~~~~~~~~~| 2 |~~~~~/\ |
\~~~~~~/__/~~~~~~~~~~~\___/~~~~/ / /
\_~~~~~~~~~bub~~~~~~~~~~~~~~_/ / /
/ \________________________/__/ /
\_ |_| _/
\____ (___) ______/
\________________/
\ rh /
\_______/
rh = Rift Hub (ENTRANCE) # = Spirit Stone
su = Sundial ~ = Water in Dome
rs = Reia's Scroll (_) = Access to dome from land
A - F = Soul Jars bub = Air Bubble in Dome
1 - 5 = Shadowraith Heart Side Areas:
1 = Dome with Inverted Area/Sundial Portal (Hearts 1 and 7)
2 = Dome with Statuary Area (Heart 2)
3 = Dome with Hydro-Charger Area (Heart 3)
4 = Dome with Sumo Arena (Heart 4)
5 = Underground area with Hell (Hearts 5 and 6)
==REIA'S SCROLL LOCATION==
Reia's scroll is located under Tower #4, in a little alcove. Go for
a swim and dig it up from the bottom of the dome.
==HEART #1 Inverted==
Difficulty: 2/5
Riddle: In the slightest bubble
You may be alerted
To some running trouble
When you are inverted
Objective: Activate six pads while the camera is upside-down, in a
certain time limit, to free a Heart in a side area.
Location on the map: Inverted Challenge Area located at the 1.
From the Rift Hub, dive into the large pool, and once you swim into
the dome, go to the large underwater tower to the left of you, which
should be the closest one. Look on the left side of this tower to
find a beam of light shining out the side of it, towards the bottom
of the tower. Swim into the beam of light to get to the Inverted
area.
You'll find yourself in a new area, with a shallow pool of water
below you, and some walkways in front of you. The circular pads are
what you need to step on once the camera flips over. The button
right in front of you flips the camera. All you need to do here
is step on all of the pads while the camera is flipped over (there
are six of them) and the force field around the Heart on the ledge
above you will deactivate.
Once you step on the button and flip the camera, you need to stay
on the walkways and press the buttons. You can do this as many
times as you want...the button-pads never deactivate themselves.
So either stand on your head, or say "I'm too cool to do that, I
want to take the challenge," and walk the plank to each pad. It's
not that hard once you get used to it. The last pad can be hard to
get, since you have to run to it before the "inverted timer" runs
out. Once you activate all of the pads, go up and get the Heart on
the nearby ledge.
==HEART #2 Statuary==
Difficulty: 4/5
Riddle: A shocking task exists
Through an estuary
Match your wits against
This puzzling statuary
Objective: Go into a side area and step on a series of switches
for a Shadowraith Heart.
Location on the map: Statuary Area located at the 2.
__ __
I /3 \ /11\ II This Statuary area can be tough.
\ v^ \/~/~/ are six outer areas.
_____\ 4 8 /_____ I = Gazebo with Shreeks
/9 # 6 /\ 10|| 1\ III II = Lake with Cutting Things
VI \__#__ \/ _||___/ III = Narrow Platforms with Puggle
/ 12 2 \~~~~ IV = Platforms with Poles
/// /\ o \~~ V = Mechanic Area with Boxes
/ ///~~\ o \ VI = Arches with Climbing Surfaces
V \7_/~~~~\_5/ IV (~ = water, o = poles)
This task can be very hard if you don't know what you're doing. I
had to do a lot of trial-and-error to get all the switches in order.
Anyway, to get to this area, from the Rift Hub, swim into the dome,
and go to the tower to your right this time. Look at the back of it
for the beam-of-light-entrance. You'll find yourself underwater, in
a well. Swim up. A strange camera-bot will join you. You can't defeat
it, so let it just follow you around.
Take a look around and try to find all the areas mentioned on the
mini-map above. There are six statues surrounding the fountain in
the middle, and six more that are further out, past small challenges.
You need to press these twelve switches in the right order,
alternating between an outer one, and one near the fountain. If you
press the wrong switch the camera-bot will zap you and take away
health, but you don't need to go back and press any previous switches.
Here are the six outer areas in more detail (clockwise):
Area I: There's a structure with Shreeks around. They're easy to avoid
if you along the outer edge of the area. This is how you regain
health if you've been zapped too many times.
Area II: This area has those weird spinning disc enemies. To get past
them, go up to the middle platform, get the attention of the spinning
disc there, make it come towards you, then quickly go to a side
platform, and jump into the middle platform, past the first disc.
Area III: This area has a single Puggle and some orange-colored
narrow platforms. Just Long Jump + Flare Kick to get across and
don't let the naughty camera get to you.
Area IV: This has a three poles, one of them moving up and down.
Climb and jump to get to the top.
Area V: This area has three boxes which you can push. Move the lower-
left one first, then the lower-center one, then the small box on top
of them, and push it in to clear the statue switch.
Area VI: This area has a few arches and an extra life behind them.
Look for the climbing surface, you'll have to do some climb-jumping.
The order you do them in is (shown on the map):
1: Area III exterior 5: Area IV exterior
2: Area IV interior 6: Area VI interior
3: Area I exterior
4: Area 1 interior
Exterior means the one that requires the challenge. Activating this
one correctly gives out a cool green spark.
Interior means the one next to the fountain. This one should have
a statue identical to the last one, and has a vivid yellow burst
when activated correctly.
Activate all of them to see that annoying camera-bot turn into a
valuable Shadowraith heart!
==HEART #3 Hydro-Charger==
Difficulty: 4/5
Riddle: A massive structure looms
'neath the Hydro-Charger
One wrong step spells your doom
unless your skill is larger
Objective: Deactivate the Hydro-Charger in a side area and get the
Heart inside.
Location on the map: Hydro-Charger area is at the 3.
Swim into the dome from the Hub, and go into the tower to the
middle-left. The beam-entrance is on the right side. You'll love
the area that you come in, it's full of waterfalls and palm trees
(behind you.) This is a simple platform challenge, with few
enemies, except the Slyphs. Watch out for the Hobbletrod and Grimkin
to you left. Here's what you'll run into:
Pole at the bottom - You'll see this at the end of the solid platform
you're on at the beginning. You can jump down and get 2 extra lives.
For more on collecting extra lives here, see the FAQs section.
Purple Square Platforms - They sink down a little.
Waterfall Water - When you're standing on the water, it moves you
slowly towards the cliff edge. Run towards the cliff-wall to stay
on it. (The water at the falls' bottom runs you off and kills you).
Giant Crusher - Easy to avoid. Just go into the little ditches when
it comes down on you.
Platform above Platform - This is after the crusher, where there's
thin-looking platform above another one. You can either wall-jump
off the waterfall-wall to the left (hard), or just stand on the
edge of the platform, pulse-jump up slightly to the left, and
flare-kick to the right. With this method, if you fail, you'll
just land where you started, instead of dieing.
Slyphs - These mischievous snakes will grab you in their heads and
throw you around to wherever they want, which is usually off the
cliff. Avoid them by attacking them as soon as possible, they go
down in one or two hits.
Jutting Spikes - Easy to tell where they are on the cliffside, so
go when they disappear.
Narrow platform - This platform to the side of the waterfall is for
a fairly pointless extra life.
When you reach the top, defeat the Slyphs and look for the button to
turn off the Hydro-Charger. Jump down and get a well-deserved Heart!
==HEART #4 Sumo Rematch==
Do this Heart first: Timberdale Heart #2 Sumo Match
Difficulty: 5/5
Riddle: Within the furthest dome
a brute demands a rematch
His moves you may have known
now include a detach
Objective: Fight the Sumo again in an interesting arena for a Heart.
Location on the map: Sumo arena located at the 4.
BOSS BATTLE! Time to show the Sumo who's boss. The arena is much
more dangerous this time.
Start by swimming to the Sumo's tower. From the Rift Hub, it's the
tower to the middle-right. Look under it for Reia's Scroll. Enter
towards the front, in the beam of light. In the new area, run
forward until a cutscene starts. It's show time!
> Boss: Sumo-Kin
Needs to be knocked out of the Arena 4 times in a row to be
defeated.
> Arena: Water Arena
Standing in the water very gradually makes you move towards the
edge. Each time you knock the Sumo out of the ring, the arena
gets a little smaller. If you get knocked out of the ring, the
battle starts all over again.
> Boss Attacks
Push: Standard attack. It can be dangerous if you're very close
to the edge, between it and the Sumo, but it's very easy to
avoid, just by running. Long Jump to play it safe. The only
risk of being hit is being knocked off the arena, it doesn't
take away any health.
Meteor Attack: This is a little tougher attack. It's easy to
dodge, but if you get hit it takes away 2 points of health.
This attack happens a lot, the Sumo will do a prayer-type
thing, and you'll see a large green target moving towards
you. You don't need to do anything until you see the target
get really small, and the meteors will then crunch you. If you
just run or jump out of the way at the last second, the attack
will miss. You should just run around to play it safe. This
attack will happen 3-5 times in a row.
Flaming Push: This is the tough attack, that can knock you out
of the arena easily if you're not careful. Usually after a
Meteor Attack, the boss will stand in place with one arm down,
you'll see a small burst of flame, and he will rush at you.
As usual, you can run out of the way or jump at the right time
to avoid it. If you survive this attack, this is when you
strike him.
> When to strike
The way to knock Sumo-Kin out of the arena, which you have to do
four times, is to wait until he's at the edge. There are two ways:
- Survive his attacks until he does the Flaming Push. Make sure he
misses, but stay near him, so you can quickly run up to him and
push him off the edge of the arena.
- Be offensive, and before he starts his Meteor Attack, go up to
him and push him around until he's near an edge. The easiest
place to push him is his butt, otherwise it doesn't affect him.
The boss battle gets harder after time. I had a tough time
surviving the final round when the arena's only so small. I did
a Pulse-Jump over him to dodge his normal push, then frolicked
around, surviving the Meteor Attack, and quickly moved out of
the way for his Flaming Push before giving him a good final
claw in the butt. After you do this, you'll get another good-ole
Shadowraith Heart.
==HEART #5 Hell==
Difficulty: 4/5
Riddle: Deep in a boiling well
above the ghastly steamer
Climb to the peak of hell
A heart there seeks redeemer
Objective: Go to hell (and get a Heart after a lot of climbing.)
Location on the map: Hell is located at the 5.
To go to Hell, swim into the dome as usual, and in the middle of
all the underwater towers should be a large dark crater on the
sea floor. Swim in to this crater to get to the new area.
Hell is full of tough enemies:
Shadowminions - These guys are medium-hard. They sometimes
brandish a knife, a swing mace, or a kind of throwing-star. The
ones in here only have knives or maces, which are easier. Just
attack them, and jump up and do an overhead attack if you want.
The easiest way with these guys is to send them into the air
with an uppercut.
Yabu's Guards - These guys, with their big axes, can be tough.
It's best to Pulse-Jump up, avoid their axe swinging, and give
them a pop on the head a few times.
Floppers - If the floor under you has the lava-ey texture, then
watch out for these guys. If you move around, you may see tiny
orange bursts from the floor following you. If you stand in
place and there's a Flopper around, he'll most likely pop out
from under you, and when you land back on the ground with one
less point of health he'll be long gone, but ready to attack
again. Defeat them simply by preparing to attack them when you
see the little orange bursts under you (attack with a jump +
Ground Pound.)
And quite a few annoying-as-usual Skinxes, and Grimkins.
If you land in the lava it's fatal. You may see some random
switches around. You need to press three switches to get an extra
life in the middle of the area, but it's not really worth it. To
actually go somewhere, find the area with the platforms going up
and down out of the lava.
Go across this area and climb the poles, and go to the left once
you're going along the walls, and it's basically a small spiral
up to the top of the area from here, with simple challenges and
enemies ahead. At the top of the area is the Heart you're wanting.
==HEART #6 Color Puzzle==
Difficulty: 3/5
Riddle: Above a sea of flame
A ghostly vessel drifts
On board you'll find a game
whose colors seem to shift
Objective: Go to hell until you get on the ship with a puzzle-
game in it, in which you can earn a heart.
Location on the map: Hell is located at the 5.
Go back into Hell like you did for the last heart, and cross the
platforms that are going up and down out of lava again. This time,
after climbing the poles, take a RIGHT turn. Shortly along the
path you should see a pirate ship floating in the lave. Jump into
the hole that you can see on the deck to come to a new area.
The puzzle that awaits you is an odd one. It took me a bit of
patience and luck. There are sixty-four squares, like a checkerboard.
When the game starts, all the squares are alternating colors, like a
checkerboard. By stepping on a square, you switch its color. You win
the game once all the squares are the same color (white or black).
The large plate above the board comes down every 25 seconds (there is
a timer in the corner). It switches the color of every plate, which
doesn't really make a difference. Get out of the way before the plate
comes down or you'll get crushed.
The game would be easy to complete if it were not for the bombs that
occasionally bounce across the game board on every other square in a
row. Since that's so hard to correct when this is happening a lot,
my method for completing this minigame was, let the bombs complete
it. By only stepping on the board a few times, I just let the bombs
drop until they made the board all one color, since they correct
their own mistakes.
The only way to lose any health or die from this game is to be
crushed by the large plate. Good luck, this one can be confusing.
You get your Heart out of the treasure box in the front once you
win the puzzle.
==HEART #7 Sundial Portal==
Difficulty: 4/5
Riddle: A one-way portal calls
Sundial tells the time
Hidden gateway opens halls
missed chance would be a crime
Objective: Go through the Sundial Portal for a tough challenge in the
Sundial Rift for a Shadowraith Heart.
Location on the map: The Sundial Portal is located inside the 1 area.
Go up to the sundial and turn it to the beginning of the Sundial
Portal section that's marked (remember, turn it to the mark that's
further clockwise, as the clock turns counter-clockwise.)
Now get to the Sundial Portal. This is located in the "inverted"
section, the tower to the far left when you swim into the dome.
To get to the Portal in this area, ignore the "inverted" switch and
climb up to the strange empty room past the heart. Turn around and
look at the doorway you just came from, and right above it should
be a little ledge. Jump up to the ledge, and follow the path that
goes back into the main room, along the wall, until you reach the
portal at the end. Enter.
You know the Long Jump move, right? This sundial area is focused
a lot on it. Here's what you'll run into.
Giant Crushers - These machines will come down quick on you, but
will take about 10 seconds to raise back up because of their
size. There is one at the beginning of the level. Duck under it
for a split second, move out of the way before it comes down,
and use its delayed ascending time to Long-Jump + Long-Jump +
Long-Jump continuously along the road unharmed until you're
out of danger. There is one at the beginning of the area and
at the end (the last one especially requires the Long-Jump.)
Crusher-Platforms - The series of platforms right after the first
Giant crusher. As soon as you step on it, nearby blocks come
down on the platform and crush it into oblivion, so just keep
running and long-jumping out of the way.
Elevator - board it when the odd door opens.
Stacked Logs - This is a challenging part. Vertical rows of log-
like figures come at you, and you have to dodge them and get
through them. Each time a log hits you, it disappears out of
the way, but you lose. Trust me, you do NOT want to lose health
when you see what you have next. To get through them, look at
this diagram:
( ) (=============) (=============)
(======^======) ( ) (=============)
(=============) (======^======) (======V======)
A. Several logs B. Gap on top of C: No gap in
with a gap on top: a single log: the logs:
Do a Pulse-Jump Simply jump You must attack the
over the first few through the gap. log on the bottom
or do method C. to make it disappear.
Yabu's Guards - This is the really hard part, as it's a step
up in enemies, and you have TWO PAIRS of them to take on. What
I did was keep attacking them until they're both defending with
their axes. Then Pulse-Jump up, and you'll avoid both of them
swinging their axes, and on your way down pop one of them in
the head with a Ground-Pound or a Flare-Kick, or both. Repeat
and you shouldn't lose any health, and they should be gone after
4 to 6 hits.
Spiraling Tower - Climb up to reach the final section of the area.
In the gaps in the platform, watch out for some spinning gears
on the side of the tower.
==HEART #8 Pirates' Treasure==
Difficulty: 1/5
Riddle: In the belly of the beast
Short's chest deserves a look
The key to its release
is hidden in the book
Objective: Open the treasure chest in the belly of the whale with a
certain combination.
Location on the map: The whale is swimming all around the Dome area.
Swim into the Dome, and look around the top of the dome for the
Giant Whale, Leviathan. The whale won't hurt you. Swim in front of
the whale's mouth and be swallowed. Once inside, you'll find yourself
in a tiny boat inside the whale's stomach, with the three pirates,
Nasty, Brutish, and Short. Go up to the treasure chest, and press
Attack to start entering the combination.
The combination for PlayStation2 is (X) (Square) (Circle). I'm not
sure what it is for GameCube or XBox, but look in the game manual
and you should see the possible buttons.
If you get the combination right, the heart is yours! If you get it
wrong, you are simply thrown out of the stomach and back into the
giant Dome.
==HEART #9 Soul Jars==
Difficulty: 2/5
Riddle: Along an outer track
Hide these souls in trouble
To send their spirits back
Free them from their bubbles
Objective: Collect six Soul Jars from around the main section of the
level for a Shadowraith Heart.
Location on the map: At the A, B, C, D, E, and F.
The Soul Jars this time are fairly easy. They're all scattered about
the main part of the level in bubbles.
A: To the left of the Rift Hub and pool.
B: In an alcove by the sundial, which is to the right of the Rift
Hub and pool.
C: In a side area to the left of the giant dome. Go into the dome,
and search the left edge for the other small exit. You'll emerge
in a small pool by a spirit stone. Go to the left of the pool to
encounter a weird enemy holding the bubble. Attack it and get
Soul Jar C.
D: There's another "side area" with D, E, and F. To get to this
area, swim around in the dome behind Tower #4 (the Sumo). You
should see on the sea floor an area with air under the water.(?)
Swim down, and climb up the Launch Pads to the new area. The
bubble's right by the entrance.
E: This can be a little hard. From Soul Jar D, go to the right,
and you'll see an enclosed area with a few Skinxes. Defeat the
naughty bugs, climb up the ramp (where you can see the bubble),
and do a Long Jump ahead, and a quick Flare Kick as you're
about to touch the bubble. If you do it right, you'll get the
Soul Jar, but you may fall down a mysterious hole in the level
to your death.
F: From Soul Jar D, go to the left to a weird structure. Go
under the structure, and do an uppercut when you think you're
under the bubble to get it.
When you have all the Soul Jars, the Heart appears at the very
top of the dome, which you have to swim to. This could be a
hard part, swimming right to this Heart. Don't get swallowed
by Leviathan the Whale along the way!
==HEART #10 Shards==
Difficulty: 2/5
Riddle: When hearts did burst asunder
much energy did scatter
to return this heart its thunder
one hundred's all that matters
Objective: Collect 100 Shards for a Shadowraith Heart.
Location on the map: Everywhere.
This could be a little harder this time. Most of the Shards in this
level can be got by swimming around the Dome, hidden under the towers
and in their "beams". Happy swimming. This will give you about 70
Shards. To get more, visit Tower 2 (Estuary), which has a few.
If you still need more, you can go to Hell (at the 5) and the
Waterfall area (at the 3), but make sure you don't die in there or
you'll have to start all over.
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\/ Section E \/
/\ FAQS - Frequently Asked Questions /\
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Q: I heard this game is really hard, like Maximo. Is this true?
A: This game is pretty hard, but not in the same way as Maximo.
Maximo was hard because of the enemies and the way you defeat them
and have limited opportunities to save/travel/etc. In this game,
the variety in the gameplay and the difficulty of some platform
jumping make it hard. The enemies are some of the easiest things
in this game.
Q: How big is this game / How long does it take to beat?
A: This game is pretty big. Each world contains several tasks that
can take from two minutes to two hours. Usually the whole game
takes at least 30 hours, plus it has difficult gameplay.
Q: How do I get more extra lives?
A: There are several easy ways to get extra lives. At the beginning
of the game, Timberdale's Castle Tower is the best way.
-In the main area of Timberdale, there is an Extra Life under one
of the waterfall bridges, and one of them up a ledge which you
Wall Jump up.
-In the "Water Tower" to the left of the castle tower in the
Upper Timberdale area, there is an Extra Life floating under the
floating water.
-In the Castle Tower, there is an extra life off of the narrow
platforms, and two extra lives behind the stones that close into
the wall.
Once you reach The Below, there is an even better method.
-Go to the side-area where there's a large cliffside with several
waterfalls, and the heart gets protected by an electrocuting
beam. Go up to the edge of the man-made platform you're on, look
at the waterfalls below you, and you should notice a cave in the
wall with two extra lives. You can either pulse jump and land
there, or notice a pole going down to an island that links to
there. Simply get both extra lives, die, and you'll still have
one extra life left and both lives will be back in the cave.
So just keep collecting them and jumping off the cliff and you
will collect them up quickly.
Q: What is the purpose of Reia's Scrolls?
A: They're just for collecting, there's no reward.
Q: Is there any reward for collecting all 81 Shadowraith Hearts?
A: No.
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\/ Section F \/
/\ HINTS/SECRETS /\
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/\ E-01 Gameplay Tips /\
(Under Construction)
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/\ E-02 Secrets /\
(Under Construction)
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\/ Section G \/
/\ CREDITS /\
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Most of the credit so far is to myself, as I bought the game and had
the idea for this guide, and I've written almost all of it.
Also credit to all the sites that have this guide on it:
www.gamefaqs.com
www.ign.com
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/\ WALKTHROUGH/FAQ /\
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