how can i render the black part in my map? There are only the places which i pass by can be seen on the map.I have used the worldborder to fill my map and it is finished. I try to fullrender the world but nothing happens. How can I do?

how can i render the black part in my map? There are only the places which i pass by can be seen on the map.I have used the worldborder to fill my map and it is finished. I try to fullrender the world but nothing happens. How can I do?

It is a known issue. As far as I know, the only way to fix it now is using the /dynmap updaterender ... HOWEVER, this command is really not up to the task as it only updates a small square about 200x200 I think ... so you will be wandering around the map and typing it a lot ... it sucks. Anyone that knows of a solution to this problem will be cheered if they post it here.

I have places on my map that won't render on certain zoom levels but is fine on others and I have tried many things to get them to show but I can only put it down to my connection because others see it just fine

I have places on my map that won't render on certain zoom levels but is fine on others and I have tried many things to get them to show but I can only put it down to my connection because others see it just fine

Hi folks, I don't know if this mod is still being worked on, but I've been using it on my 1.12.2 forge server and it's been great. The only problem is that it's just.. stopped updating. No commands I do will get anything to show up on the map. It still tracks players perfectly in real time, but no new chunks we explore ever show up on the map. I've run radius renders, full renders, updates, they all chug away and report progress but nothing changes on the web based map.

edit:

It looks like it IS updating a little, it's patchy and only in the closest zoom levels.

How would I configure the mod to only render 2d surface and to make sure to get the wider zooms?

Is there a way for Dynmap to *only* render what has been explored by in-game maps? Meaning, unless you've crafted a map in game, explored while holding it, only then would Dynmap recognize/update/render that map on the web view?

Is there a way for Dynmap to *only* render what has been explored by in-game maps? Meaning, unless you've crafted a map in game, explored while holding it, only then would Dynmap recognize/update/render that map on the web view?

As far as I know Dynmap renders chunks that have been generated by the game. It doesn't take in-game maps into account. Also, what would happen if a player lost the map? Delete Dynmap tiles as well?

Perhaps a mod could be made to interface with Dynmap's API to do this. It would need to set Dynmap to a kind of on-demand render for specific chunks and then supply the chunks based on what players draw on in-game maps by exploring.

It sounds really tedious though. I'm not sure why you'd want that.

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HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.

Does anyone here know how to set Dynmap up to work with Apache 2.4.6 Virtual Hosts on CentOS? I have a VPS with a single IP, and I'm trying to get Dynmap to go to a separate domain than my Multicraft control panel, and I'm trying to get it to work on port 80(default HTML port). I have Dynmap's web folder set up as a virtual host in Apache but when I try to connect to it on my browser, it gives me a 403 Forbidden error (You don't have permission to access / on this server.)