It's mostly the way we have to handle sounds. There are only so many we can play at once, so we have to cull sounds, which causes this clipping. Map sounds should be using the nocull flag, but it isn't always a guarantee (especially when there are a lot of these sounds). Add to this player sounds, some of which you need to hear, and there's a lot going on.

qreeves wrote:It's mostly the way we have to handle sounds. There are only so many we can play at once, so we have to cull sounds, which causes this clipping. Map sounds should be using the nocull flag, but it isn't always a guarantee (especially when there are a lot of these sounds). Add to this player sounds, some of which you need to hear, and there's a lot going on.

Could this be related to the zapper? I heard the sound quality drop pretty noticably yesterday when we had a lot of zapper users. Of course, it could be a coincidence, but still...

personally i could do without this sound being played too, it's the same thing i was bitching about a couple months ago but i couldn't identify what sound it was, thought it was a lava rumble. there's no real reason for this sfx to play in normal combat is there? it's an underwater sound after all. seems to play at random times even when you haven't gotten residual

For every action, there is an equal and opposite reaction. For every freedom, there is a new limit. For every joy, a new sorrow. For every act of kindness, an unspeakable cruelty. Where someone succeeds, someone else fails. A new association means a new separation. Loyalty meets treachery, honor breeds disgrace, free expression yields censorship. Each piece of knowledge forms new ignorance. Even death gives rise to new life. But the balance of existence is the beginning of wisdom and discernment.

the sound debug menu picks up no anomalies that i can see, or the source of the sound is unknown and never appears on the radar. reproducing for me is as simple as starting a deathmatch game on darkness and walking around for a while. a sure way to hear it is to cause residual damage to yourself. any other way to debug it? there's no mistaking, it is absolutely underwater.ogg and i tested with a brand new settings folder

For every action, there is an equal and opposite reaction. For every freedom, there is a new limit. For every joy, a new sorrow. For every act of kindness, an unspeakable cruelty. Where someone succeeds, someone else fails. A new association means a new separation. Loyalty meets treachery, honor breeds disgrace, free expression yields censorship. Each piece of knowledge forms new ignorance. Even death gives rise to new life. But the balance of existence is the beginning of wisdom and discernment.

if you can picture a dubstep soundboard throwing up, that's what RE sounds like currently. why do things bug out so horribly when lots of sounds play? and underwater.ogg plays all the time, constantly for seemingly no reason. whenever a sg2 hits near you it sounds like a wall of bricks just fell 2 feet from you, it's so much louder than any other sound effects. wish i could take a proper video of it all for the lols but screen recorders don't work well with my sound card.

this will undoubtedly be one of the major complaints of 1.5 if the reason can't be found out, at least 4 people have experienced this so far

the key to finding the issue will be to list everything that has changed about the audio, how it's processed, when or how or what sound effects are played and under what circumstances they are culled, since 1.4.5 (none of this was a problem in 1.4.5)

For every action, there is an equal and opposite reaction. For every freedom, there is a new limit. For every joy, a new sorrow. For every act of kindness, an unspeakable cruelty. Where someone succeeds, someone else fails. A new association means a new separation. Loyalty meets treachery, honor breeds disgrace, free expression yields censorship. Each piece of knowledge forms new ignorance. Even death gives rise to new life. But the balance of existence is the beginning of wisdom and discernment.

Does RE give an error when trying to play a file that doesn't exist? Perhaps deleting the underwater.ogg will tell you it was attempting to play it but couldnt..I really want the muddy sound fixed too, I'll try to look at what's changed since 1.4.5.

yeah, it has been fixed since the move to git. discussed in irc but forgot to update the thread, sorry. both the underwater sound and loud flak from shotgun are fixed

For every action, there is an equal and opposite reaction. For every freedom, there is a new limit. For every joy, a new sorrow. For every act of kindness, an unspeakable cruelty. Where someone succeeds, someone else fails. A new association means a new separation. Loyalty meets treachery, honor breeds disgrace, free expression yields censorship. Each piece of knowledge forms new ignorance. Even death gives rise to new life. But the balance of existence is the beginning of wisdom and discernment.