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'Tom Clancy's H.A.W.X.' (ALL) - Screens & Trailer

The story begins in the year 2012. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.

Developed by Ubisoft's Bucharest studio, Tom Clancy's HAWX delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platform. The story begins in the year 2012. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.

Tom Clancy's HAWX is the first air combat game set in the world-renowned Tom Clancy's video game universe. Cutting-edge technology, devastating firepower, and intense dogfights bestow this new title a deserving place in the prestigious Tom Clancy franchise. Soon, flying at Mach 3 becomes a right, not a privilege.

Tom Clancy's HAWX uses an Enhanced Reality System to turn novice gaming aviators into the elite fighter pilots of the future, featuring weapons systems, interception trajectories, incoming missile detection, anti-crash systems, damage assessment, tactical maps and the ability for pilots to issue orders to their squadron and other units – all of which will be radically enhanced through amBX. The Philips amBX PC Gaming Peripherals range, including RGB LED lights capable of 16 million different colours, variable speed desktop fans capable of up to 5000 RPM and the variable rotation speed wrist rumble strip, will create all kinds of spectacular air combat lighting, air movement and rumble effects, taking the gameplay out of the screen and into the real world.

Extreme Maneuvers:

1. Stall turn

The aircraft starts in level flight, noses up to a vertical flight path until it comes to a stop. At which point the model aircraft yaws through 180 degrees, then dives and finally recovers straight and level on a flight path in the opposite direction to the entry. Entry and exit should be at the same height. Low powered aircraft types would be expected to execute a shallow dive at full throttle in order to pick up the necessary speed before commencing the maneuver.

Purpose: Regaining offensive position

2. Herbst maneuver (J-turn):

The Herbst Maneuver, or Herbst Reversal, is another classic post-stall maneuver. The goal of the maneuver is quite simply to reverse the aircraft’s heading angle and to complete the reversal at the same point and velocity that the maneuver was started from. The maneuver typically resembles the one illustrated in the following figure: the aircraft pitches to a high AOA to stop the forward component of its velocity, puts in rudder at the top of the climb to point the aircraft down, and then dives to regain speed as it returns to the starting point.

Purpose: Enables a rapid direction change

3. The scissors:

The rolling scissors is an extended maneuver characterized by the two fighter aircraft involved spiraling around each other in an attempt to maneuver into a good firing position (typically above and behind the opposing fighter). This is done by one of the fighters pulling up to climb and reduce speed, so that they cross above the flight path of the opposing fighter. The high fighter then pulls down and towards the opposing fighter as quickly as possible to get into a firing position. If a shot is not possible for the diving fighter (or unsuccessful), then the roles of the fighters reverse. This cycle would then continue until one of the fighters either has a successful shot, or disengages from the maneuver and escapes.

A) Horizontal scissors

Purpose: Get a defending plane behind an attacking plane on the rear

B) Horizontal rolling scissors

Same occurrence conditions plus High G barrel roll Ads to the normal scissors the barrel roll. The tactics are the same as described above.

Purpose: Get a defending plane behind an attacking plane on the rear

4. Cobra

The Cobra is a classic post-stall maneuver. The two primary characteristics of this maneuver are 1) a rapid pitch-up to near 90º AOA and 2) a rapid decrease in velocity by 50-75%. (The latter is due to the fact that the aircraft is flying through the air on its tail when at 90º AOA, and therefore is incurring a huge drag penalty.) The maneuver also results in an increase in altitude due to the lift generated at AOA values greater than zero.

Purpose: force overshooting and get behind the Attacker

5. Kulbit:

An aircraft could shoot an opponent directly behind them by extending the Cobra past 90º to 180º. The aircraft actually pitches all the way from 0º to 360º AOA while flying in a nearly straight line – except for the altitude increase, as before with the Cobra.

E.R.S. is in-game technology that helps turn novice aviators into elite pilots of the future. The Enhanced Reality System is the backbone of the HAWX flight experience: radars and incoming missile detection, anti-crash system, damage control system, tactical map and information relay, and weapons trajectory control. E.R.S. also allows players to issue orders to their squadron, making this system as iconic to HAWX as the Cross-Com system is to Tom Clancy's Ghost Recon Advanced Warfighter!

Players can ease into their flight missions and gain a level of comfort with the use of the assistance mode. Once employed, players can take full advantage of their technological support through the E.R.S and gain maximum piloting security. If the situation calls for the player to unleash the full potential of the aircraft, the assistance mode can be switched off and all safety features will be deactivated. This comes with increased risks, but allows the player advanced dogfighting maneuvers and stunning third-person views.

For the first time ever in the air-combat genre, players will be able to experience the entire solo campaign in four-player JUMP IN co-op mode. In PVP mode, players can challenge up to 15 friends in intense dogfighting sessions and find out who's the top gun. Winning players are rewarded with experience points and money to unlock more weapons.

Players have the opportunity to take the throttle of over 50 of the world's famous aircrafts, as well as being able to dogfight over realistic modern landscapes that have endured years of post-war trauma.