Gunner skills

The gunner specializes in various gunner skills and highly depends on such in terms of combat in order to deal damage from long range and attempt to avoid getting hit. Most Gunner skills can only be used while an arcannon is equipped.

After level 10, a gunner gains Willpower by defeating enemies, which is used to power Burst Fire, Bombardment, and Balder's Vengeance. Willpower can be stored for up to 60 seconds, after which is decays rapidly. Damaging an enemy restarts this countdown.

Fire a shot that explodes on impact or up to 20m away, leaving behind a Time Bomb that detonates two seconds later. Enemies near a Time Bomb are slowed, and the secondary detonation blasts any surviving enemies into the air. Gain 20 Willpower on a successful hit, and 40 Willpower from the secondary detonation. The Time Bomb does not lift bosses or elite monsters.

Fire a penetrating shot affecting up to three enemies in a line up to 20m away. Holding down the skill button continues firing as long as you have Willpower. Each successive shot has increased skill damage and chance to crit. Enemies hit are slowed (no effect on bosses).

Launch a weaving pair of missiles up to 30m. Each missile that strikes an enemy explodes, with a high chance of knockdown and generating 20 Willpower. Charging the skill creates three additional missiles.

Fire an energy pulse that damages all enemies in a line up to 22m. Press the skill button again to detonate the pulse, damaging and knocking down enemies in a wide radius with a high chance to crit and gaining Willpower. If used within 40m of a summoned HB construct, the HB fires five Electric Bombs at the detonation point.

Summon a construct to aid you. HB damages nearby enemies when summoned. When you are nearby and below max HP, HB aims a healing ray at you. Command: Stay/Follow, Command: Recall, and Command: Self-Destruct work while HB is active and within 40m. If you move more than 60m from HB, it will teleport to your side. Lasts up to 30 minutes.

Press the skill button once to target an area within 25m, then press the skill button again to launch a volley of eleven shots with a high chance of stagger. Gain 100 Willpower for each successful hit.

Order your summoned constructs to detonate, damaging and stunning enemies within 4m. You must be within 40m of a construct to issue this command, and can do so even if knocked-down or using another skill.

Shields the gunner from a fatal attack from monsters. Consumes 1000 MP and lasts 6 seconds or until the shield absorbs a certain amount of damage. Emergency barrier will only activate once every 5 minutes.