Traditional art and sketching

Peruse our Sketching from the Imagination series, start your own sketch journal, or try your hand at clay sculpting! If you’re a complete beginner looking for a new hobby, or even an experienced artist looking for inspiration and workflow insights, our traditional art and sketching resources have plenty to offer!

3D digital art

Covering a wide variety of software and approaches, our books, magazines, and eBooks are there to offer you the support and motivation you need. Whether you want to sculpt a monster in ZBrush or create a stylized character in 3ds Max, take a look at our range to start your next project!

3DCreative: Issue 092 - Apr2013 (Download Only)

In our ZBrush Speed Sculpting tutorial, talented artist Mariano Steiner shares the interesting techniques he uses to create that perfect partial-zombie-corpse in his set of all-inclusive, how-to videos. And if that wasn't enough, we see the introduction of a brand new series on applying realistic textures and materials to objects, which is one of the most problematic areas in digital art.

EDITORIAL

Happy Easter and welcome to the April issue of 3DCreative! We've dug ourselves out from under an unseasonable pile of snow this month to continue our proud tradition of showcasing some of the best artwork from some of the best digital artists from around the world. With a gallery full of first-rate images, no less than four tutorial series bursting with helpful hints and an interview with the talented Mr Mike Johnson, this edition is sure to impress!

In our excellent tutorials section this month, we see the continuation of some of our most informative and visually stunning tutorials to date. Arturo Garcia, working as ever in 3ds Max, explores the environment and backgrounds in his second-to-last instalment in the Beginner's Guide to Modelling Vehicles series. In Maya, Renato Gonzalez Aguilante uses the results of last month's tutorial to recreate the designs and concepts in post-production.

In our ZBrush Speed Sculpting tutorial, talented artist Mariano Steiner shares the interesting techniques he uses to create that perfect partial-zombie-corpse in his set of all-inclusive, how-to videos. And if that wasn't enough, we see the introduction of a brand new series on applying realistic textures and materials to objects, which is one of the most problematic areas in digital art. Luciano Iurino tackles the tricky topic of shaders, successfully breaking down all the major processes in his insightful tutorial and, as a bonus, he's supplied his model and textures for you to experiment with!

Our interview team catch up with top notch environment, lighting and compositing artist Mike ‘Murda' Johnson to get an enlightening glimpse into his career so far; from his cartoon-sketching childhood in New York City, to working as a scene assembler for one of the most prominent visual effects, animation and design studios in the digital arts world.

Jean-Francois Liesenborghs breaks down his breathtaking vision of New Cathedral in this month's fascinating Making Of article. From those first individual building blocks, to crafting an entire cityscape (complete with rolling clouds, stunning spires and a selection of well-rendered space-ships), the sheer level of detail in this tutorial is astounding!

And last, but by no means least, is our fantastic gallery, which again features ten of the most striking examples of digital art from fantastic artists such as Luca Nemolato, Nicolas Vallée and Tomasz Strzalkowski. If you're looking for inspiration then you need look no further than the April 2013 issue of 3DCreative magazine!