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Topic: GM Cheat-sheet (Read 2665 times)

So, my game starts in a week and a half, and we did a very brief combat introduction of our mistborn vs a young Koloss.... I definitely need a GM cheat sheet so that I remember what's supposed to happen, what dice logically opposes what, etc.

Does anyone already have such a thing? And if not, what things would people suggest adding to it?

* What dice go into Defense dice etc (eg we found it a bit odd that if the Mistborn coinshots at something, they get far less dice, and so far less chance to defend, than they would if they tried to punch something)* Standard tests (what opposes what)* Checking what is a contest vs what is a conflict during a combat* Basics of Standings tests

From that little playtest that's what I know I'll need a handy sheet for. Any other suggestions?