Bloodborne & The Old Hunters Collector’s Edition Guides

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Basic Information

A character gains a percentage of the weapons base damage as additional damage, indicated by a "+" next to the weapons base damage.

Scaling Values

Letter
Grade

Min. %

S

100

The weapon's stat bonus, indicated by a letter grade of S / A / B / C / D / E, and the character's stat's current level each correspond to a percentage value. These are multiplied together and against the weapons base damage to determine the bonus damage received.

The letter grade represents a range of percentages.

A

81

B

61

C

45

D

?

E

?

Right Hand Weapons Scaling

Note: Stats associated with the Stat Bonuses rating are displayed in the table in following order / / /

Exact Values

The character's stat is converted to a percentage value. The % values have been rounded.

Stat

%

Stat

%

Stat

%

Stat

%

Stat

%

0

0

20

35

40

71

60

88

80

94

1

1

21

38

41

72

61

88

81

94

2

1

22

41

42

74

62

89

82

95

3

2

23

44

43

75

63

89

83

95

4

2

24

47

44

77

64

89

84

95

5

3

25

50

45

78

65

90

85

96

6

3

26

51

46

79

66

90

86

96

7

4

27

53

47

81

67

90

87

96

8

4

28

54

48

82

68

91

88

97

9

5

29

56

49

84

69

91

89

97

10

5

30

57

50

85

70

91

90

97

11

8

31

58

51

85

71

91

91

98

12

11

32

60

52

86

72

92

92

98

13

14

33

61

53

86

73

92

93

98

14

17

34

63

54

86

74

92

94

98

15

20

35

64

55

87

75

93

95

99

16

23

36

65

56

87

76

93

96

99

17

26

37

67

57

87

77

93

97

99

18

29

38

68

58

87

78

94

98

100

19

32

39

70

59

88

79

94

99

100

These 2 values are then multiplied together, and against the weapons base damage. This is done with every stat that has a scaling value.

Example: a character with 50 Strength and 20 Skill is using a +10 Whirligig Saw which has a base damage of 190, a strength scaling of S (equal to 110% in this case) and a skill scaling of D (equal to 30% in this case). According to the scaling chart, 50 Strength gives 85% of the weapons scaling bonus. So the player gains 110%*85%=93.5% Strength bonus scaling. The weapon has a base damage of 190, so the player gains 190*93.5%= 177 bonus damage from strength. The player also gets 30% (from the D scaling)*40% (from having 20 skill)*190 (base damage)=22.8 bonus damage from skill scaling.

Notes

Soft Caps: Looking at the scaling bonus chart shows that the player gains ~.5% extra scaling bonus for every level until 10, ~3% extra scaling bonus for every level from 11 to 25. ~1.4% extra scaling bonus for every level from 26 to 50~.3% scaling for every level after that. This means that leveling past 25 gives slightly reduced bonuses, and past 50 gives severely reduced bonuses; to the point that putting in extra levels past 50 usually gives less bonus damage than leveling a <50 stat, even if the desired weapon has very low scaling.

Here is a Google Doc that calculates the scaling bonus for various weapons and stats.