XboxUK has released a new video in which Xbox On’s Julia Hardy talks with Community Manager at Crystal Dynamics, Meagan Marie, about Rise of the Tomb Raider. You can view the video interview below.

Rise of the Tomb Raider brings improved TressFX, volumetric lighting and more expressional range to Lara’s character

DigitalFoundry has recently released a new tech analysis for Rise of the Tomb Raider from the direct feed gameplay footage they recorded during their hands-on time with the game, which details that Snow Deformation, as well as improved TressFX and volumetric lighting make Rise of the Tomb Raider one impressive looking game. Digital Foundry also explains that skin shaders appear far more natural than before and the expressional range evident on Lara is at a whole different level, thanks to the more advanced motion capture technologies being employed in Rise of the Tomb Raider.

You can watch some new Rise of the Tomb Raider gameplay here. Rise of the Tomb Raider is scheduled to arrive on November 10, 2015 on Xbox platforms, followed by an early 2016 release for the PC and holiday release for the PlayStation 4. We will bring you any new information on Rise of the Tomb Raider as soon as it becomes available.