Ready 2 move

Releasing in 2011, Rage from id Software was the Doom developer's first attempt at open-world gameplay. Focusing on a survivor's exploits in the middle of a dangerous post-apocalyptic landscape, with bandits and other threats looking to carve out their own stake on the dwindling resources, you'd face off against dangerous factions and trick out your vehicle to stand up against the many dangers of the land. But upon release, Rage didn't quite hit all the marks it needed to, and it mostly was forgotten after launch--outside of its notoriously abrupt ending. But shortly before E3 2018, Bethesda and id Software revealed plans to give the series another shot with a far more exuberant and visually vibrant approach compared to its more serious predecessor.Set 30 years after the original, Rage 2 moves far away from the first game's lackluster climax, opting for a fresh start in a more colorful and appealing post-apocalyptic setting. Co-developed with Avalanche Studios--the team behind the Just … [Read more...] about Rage 2 Wants To Improve Upon Its Predecessor, And Be A True Open World Game

Released in 2011, Rage from id Software was the Doom developer's first foray into open-world gameplay. Focusing on a survivor's exploits in the middle of a dangerous post-apocalyptic landscape, with bandits and other threats looking to carve out their own stake on the dwindling resources, you'd face off against dangerous factions and trick out your vehicle to stand up against the many dangers of the land. But upon release, Rage didn't quite hit all the marks it needed to, and it mostly was forgotten after launch--outside of its notoriously abrupt ending. But shortly before E3 2018, Bethesda and id Software revealed plans to give the series another shot with a far more exuberant and visually vibrant approach compared to its more serious predecessor.Set 30 years after the original, Rage 2 moves far away from the first game's lackluster climax, opting for a fresh start in a more colorful and appealing post-apocalyptic setting. Co-developed with Avalanche Studios--the team behind the Just … [Read more...] about Rage 2 Wants To Live Up To The Promise Of A True Open World Game

In many ways, playing Overcooked 2 is like returning to a favourite restaurant after a long absence and ordering what you always used to have. The comfort of familiar, nourishing food is hugely enjoyable, of course, but it's the sense of coming back to something that's truly special. When playing Overcooked 2 there's a lot more shouting and swearing, but the principle is the same - this sequel is strikingly similar to the first game, but a few well-chosen additions and refinements breathe new life into one of the best couch co-op experiences going. For its part, Overcooked 2 assumes its players are already familiar with the first game and isn't shy about ramping up the difficulty early on. This means a steeper learning curve for anybody new to the series, but on the whole it's a good thing - before you've so much as finished the first game world, you're already tackling more intricate recipes and employing far more advanced strategies than the equivalent stages in the first Overcooked. … [Read more...] about Overcooked 2 review

Telltale Games is known for the critically acclaimed The Walking Dead episodic series among many. However, the developer has been using the same game engine for its games since The Walking Dead season 1 and report has come in that Telltale Games has finally decided to move on to a new game engine and leave the old one, Telltale Tool. The report comes from Variety, who reveals that Telltale Games has decided to finally ditch its old game engine, Telltale Tool, in favor of widely popular Unity Engine. Telltale Games has been using its game engine ever since the studio started developing games, which is even before the breakout hit The Walking Dead season 1. Since then, Telltale has used the game engine to develop games such as Batman: The Telltale Series, The Wolf Among Us, Th Walking Dead Season 2, The Walking Dead: A New Frontier and more. Suffice to say fans were getting tired of Telltale using the same engine for its games and it will be good for the studio to finally move away from … [Read more...] about Telltale Games Ready To Move Away From Its Old Game Engine “Telltale Tool”, Will Switch To Unity Engine

A thing you need to understand before we go on: I like Ghostbusters to a troubling degree. I have ever since I first watched the original film when I was about 9. I didn’t get half the jokes at the time, mind. Heck, I’m not sure whether I was even entirely clear that it was a comedy. But that’s fine. Because it meant that, over the ensuing years, Ghostbusters grew up with me rather than being left behind like so many other childhood fandoms. I have been all-in on Ghostbusters for almost my entire life. I still instinctively remember the ambient, incidental music from the Real Ghostbusters cartoon like the resonant voice of a loved one. The unique, indignant whine of ECTO-1’s siren gives me a specific tingly feeling no other sound can muster, somehow cutting through to my very core and commanding my full attention in an instant, the way that I imagine a whistle does to a well-trained sheepdog. So keep that preface in mind when I say this, and understand that I … [Read more...] about Hear me out but… Ghostbusters 2 makes far more sense if everyone is dead