- did you try changing the demo code to
- run in fullscreen + press alt-tab/alt-esc
- to see if the app minimises + restores
- correctly..sorry i didnt mention this..

+many thanks again for your help http://www.opengl.org/discussion_boards/ubb/smile.gif))

Halcyon

01-13-2003, 10:12 AM

Hey i just got done trying out your final release. It's really good! The full screen mode works like a charm. Alt+Tab still brings up that window to switch between apps and Alt+Esc still goes to the desktop. Can't wait to see what OpenTex is like!

- Halcyon

Defoc8

01-13-2003, 11:06 AM

Thanks m8 + glad you liked it.

I currently adding a couple of things i
forgot about..hehe..like allowing access
to mouse & keyboard info. pretty dumb of
me to forget about that.

also im adding an xtra flag var to allow
you to force fullscreen when the user
maximises the window http://www.opengl.org/discussion_boards/ubb/wink.gif

+im also considering adding a Xtension probe
call..were you call a member function with
a constant to see if an OpenGL Xtension is
supported on current display device http://www.opengl.org/discussion_boards/ubb/smile.gif

Thanks again http://www.opengl.org/discussion_boards/ubb/smile.gif

01-13-2003, 03:41 PM

Originally posted by VC6-OGL:
I have win2k Pro, and it works perfectly. Nice program, hope to see more soon!!! http://www.opengl.org/discussion_boards/ubb/smile.gif

- VC6-OGL

Apokryphos

01-13-2003, 04:52 PM

Originally posted by Defoc8:

- did you try changing the demo code to
- run in fullscreen + press alt-tab/alt-esc
- to see if the app minimises + restores

In Win XP SP1, VC++ .NET Std works ok in the conditions you specified.
Cristian

Defoc8

01-14-2003, 08:12 AM

lol "dung" - perhaps i should change my nick.
- problem is ive been using it for years +
- people tend to remember it http://www.opengl.org/discussion_boards/ubb/tongue.gif

-Thanks guys!
- Note:
Im also going to add enumeration of
display modes..so you test for a mode before
attempting to switch http://www.opengl.org/discussion_boards/ubb/smile.gif - yet another
overlooked feature...

looks like 1.1 will be the real 1.0 http://www.opengl.org/discussion_boards/ubb/smile.gif
"oh well"