Can the tattoo artist be changed back to the way it was. The problem is, every time someone makes a change another tattoo is destroyed. Soon the only ones left are the ones people are using. Not enough base ones are being spawned. There are only 67 EF's left.

Can something be done to correct this. Players trying out different strats are going to start having problems. It's not the money involved, but the availability. If Ranger didn't bail me out, I'd still be waiting (Still am waiting). New players would have probably become quite bored just waiting in order to change their strat.

if we are going to keep it the way it is, spawn tattoo change tokes or somesuch so that when someone is wanting to change a tattoo it doesn't remove from the same pool as people just getting started and trying to find their first tattoo and thus decreasing availability while increasing price.

Agreed, I just paid 650K for a BASE tattoo. That seems ridiculously high. Not to mention the blunder I made when I thought that you get to choose the type you change it to, not the consumed type, so I had to buy two... (Geh.) Why not make the price comparable to what the base are sold for now, or maybe so much per thousand level of the tattoo. Everyone knows I'm not a math person, I'll leave the formula to someone that knows what they are doing! ;D I have a feeling this has been brought up before though.

Price. I care not for money. It's availability I'm talking about. That and time. The time it takes to find one. There not readily available. Maybe increasing the spawn rates for base tattoos would help.

I don't know. I've paid lower than I thought I should and only slightly higher than I thought I should in order to change my tat. The only thing that really made a difference to me was the amount of time I had to wait. I had to wait (at all times) much longer than I thought was really necessary...

It will screw up the economy more since people would just buy cheaper base tats and transform them into more expensive one. Then if they are spawned into the auction as a suggestion was made they would just by it back and could use the artist again. Then just loop the cycle. Then you have a big old economic mess with tha tattoos.

Now if your were only able to use the artist once a week or longer(give your ink work time to heal) this would curb the flaw a bit listed above.

I think SFs and RoBFs are overpowered if you're comparing them to things like, say, the ToA, the ToE, the RoE, the Jig. Remember Jiraiya's top 15 tats contest? There were 3 RoS, 3 RoBF, 3 SFs, and 3 Hals, while there were only 1 Jig, 1 ToA, 1 IF, and none of anything else.

But are SFs and RoBFs as overpowered as the Hal? That's the real question. The Hal is clearly stronger than any other minion is intended to be. Are SFs and RoBFs stronger than minions, stronger than tattoos are supposed to be, or are they just right, while the problem lies in the ToA and ToE being useless?

I too dislike the new system but I agree with cube, the old system gave too much advantage to those with almost unlimited cash. I don't see the point of lesser tattoos, ditch them and double tattoo spawns.

Perhaps if it lowered GA damage done by physical means it may get some use back.

The ToA is useful, one HAS to be a tank to use it. No other tattoo requires you choose tank or mage or other to use it. In addition, it competes with tanks using a TSA and EC. The TSA with its regeneration power AND strength addition IMO makes up for the ToA. Letting you use a different tattoo with more benefits.

The HF is very nice, however once you get to melee rounds, it is not great. Attacking every other round with a huge penalty. I do believe its PTH is too high for its level though.

However, nothing in the current system makes those with more money not have an advantage over those with less.

In fact, the current system makes it harder for those with less money to change their tattoo and try new strategies. Especially if those with money keep buying up the base/near base tattoos.

Those with unlimited cash could try different tattoos the old way, but now they just buy the base tattoo keeping them from people with less cash.

But I sense a new debate thread coming-Is the HF overpowered? How about we go there for that one and leave this for the TA.

Yes lesser tattoos serve no purpose in the game. Yet the auctioneer is still spawning them. They are useless. Maybe spawning just normal tattoos would help, rather then spawning stupid lesser ones. Still, imposing a 2 change a month limit would be helpful. Or 1 change and the ability to un-change it for free or something.

i had proposed that when the original tournament input threads were created as well as since then. spawn all tourney characters with the items they need/desire for that tourney when those items are allowed.

slayer stated he would love to have that ability but that he doesn't expect it any time soon. here's hoping though!

basically, the tourney character creation screen should have radial buttons for the approved gear in specific categories and you select one from each category you want. yes, this would mean you come up with a gear set and have to stick with that gear for the tourney.

all transactions would be blocked from tourney characters under this set up as well.

Actually, I have a better solution for lessers. Allow inking from a lesser to a non-lesser and vice versa. It will still cost a tattoo, but it would be very easy to try out another type by inking to a lesser version of it. (You can still revert and or ink back to a normal tattoo type)

Not only would this let you try out other tattoos for a minor penalty temporary half tattoo growth rate, but new players who started out leveling a lesser could ink their lessers into normal tattoos once they got enough cash.

So what do you do after you've tried it out, and luckily remebered to revert back (heaven forbid you have an internet failure or CB is down at the end of your weeks time...) and want to then use the new Tattoo full time?

the other alternative is that everyone get everything. It is always going to be worth hoarding if there is a chance you might need it later and you don't need the money. Only when you can get whatever you want when you want it (or so easy that it is not worth the hassle of keeping track of it) then hoarding become pointless. However, in order for an "economy" to have goods so freely available (without affecting demand - people still want items when they do), is to over-supply and watch items become worthless.

The demand for items are downward sloping, and supply for item is fixed (so it is a vertical line) in the long run (short run there are the "hoarded" item, but in the long run there is only new item from auction).

with a tattoo change though you also will likely be changing gear as well as retraining some. you already face some pretty steep penalties in my mind so the actual tat change should be made more user friendly and less inventory dependent.

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