Welcome

The CITE, a blog published by the National Association of College Stores, takes a look at the intersection of education and technology, highlighting issues that range from course materials to learning delivery to the student experience. Comments, discussion, feedback, and ideas are welcome.

Thursday, September 18, 2014

Educational Challenge of Wearable Tech

With Apple joining the wearable technology fray,
educators have to understand that the devices will inevitably become a part of
the classroom. There will be challenges, but also opportunities, according to
Teresa Fishman, director of the International Institute for Academic Integrity
at Clemson University.

“I hope that what is going to happen in response to
something like this is not more emphasis on surveillance, but instead something
related to changing what’s going on in the classroom,” she told The Chronicle of Higher Education.

To counter some of the challenges, Fishman suggested educators
provide assignments that take advantage of the fact that students are going to
use the Internet and work with their friends. She also said she believes it
will take a greater emphasis on ethics and probably some old-fashioned methods to
combat the potential of using a smartwatch to cheat.

“Rather than getting higher tech, the solution is often
the lowest-tech one of all: an oral exam with a student in which you can talk
through a problem,” she said. “It’s time-consuming, and time-consuming means
expensive, but there’s almost nothing that beats a conversation.”

Using wearable technology to cheat may be a minor issue
compared to the distractions it causes. At the same time, there is the
potential for new applications to be created that will make learning even
better.

“It’s first going to be a distraction and detriment, and
it’s going to be a learning curve for how to make this a clear benefit for
learning and social skills,” said B.J. Fogg, consulting professor at Stanford
University and director of the Stanford Persuasive Tech Lab, who wrote about an
app called Study Buddy that could prompt students to study in his 2002 book Persuasive
Technology: Using Computers to Change What We Think and Do.