Quick quotes: Levine on holding back large chunks of BioShock Infinite’s story from rest of dev team

“I want to preserve [it] and observe [the team], so I can see their reactions. Keeping people virgins to that content is really important because you never get that reaction from someone a second time. I think (it’s) a frustration on the team here. I don’t want them to know the game story, and they want a document from me that tells them the whole game story.” – Ken Levine, speaking to PSM3 (via CVG) on keeping bits of BioShock Infinite’s story from the rest of the development team at Irrational.