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Do you like pushing your foes, kiting, and sniping them off from a distance? Then the air cra is the choice for you! In this guide I will be going over each of the air tree spells as well as passives and builds.

Table Of Contents

• SpellsDescriptions what's good what's bad
Spell levels

• PassivesWhat passives to max
Riddling/Reach explanation

• Builds
What to stat, AP, MP, etc
Gear that gives essential stats such as AP

• ConclusionAny questions related to the guide
I might add a general questions/answer part if it needs it

Spells

The first spell is Homing arrow:

At only 2 AP and an astounding 10 range, Homing Arrow can be great for setting off your Windy Beacon which we will get into in a moment. The one downside however is that this spell is severely lacking in terms of damage. I only suggest using it if you happen to have 2 AP left over from using your other attacks or to push your enemy away with the Windy Beacon.

The second spell in your arsenal is the Windy Beacon:

Windy Beacon costs 1 Wakfu Point and has a range of 6. It can also be cast over an obstacle which means you can put it behind a character or monster to stack damage with a spell called Storm Arrow. This beacon although not amazing can be very useful in both pvp and pve. I highly suggest leveling it for it has many uses.

Our third spell is Plaguing Arrow:

Plaguing Arrow costs 4 AP with a max range of 5 which can be modified. This spell’s main use is for shooting people behind an obstacle. It’s somewhat useful for when people or mobs are hiding behind a rock or other annoying little nooks. In PvP and PvE this can be pretty useful if you don't want to hit your allies with your area of effect spells (aoes) but still do some damage during your turn.

Our Fourth Spell is Retreat Arrow:

Retreating Arrow is a spell that comes at a really high cost of 4 AP 1 WP and a modifiable range of 4. This spell kind of seems not worth it at first but it also pushes enemies back by 2 whole cells and can be cast on tiles right in front of you. This spell is essential for those situations where you cannot get away with Beacon Sneak or if you just want to push someone or monster farther away from you.

Our Final spell is Storm Arrow:

Keep in mind this has a twice per turn limit now

Storm Arrow is going to be your main damage dealing pumping attack spell at a cost of 3 AP 1 MP and a modifiable range of 6. This is where your Windy Beacon comes in really handy if you don't mind the enemy being a tile closer to you. You can gain a pretty nice boost in damage by hitting a Windy Beacon with your aoe while still doing the 100% damage from the Storm Arrow. I personally tend to only do this if I need that little bit of extra damage and I only do it on my last storm arrow of the turn, so it's entirely up to you.

Spell levels

The extra levels in my other branches are to raise resist in those elements while also unlocking the spells for messing around with in certain places like whispering island or in pvp

Please take note that you can POSSIBLY if needed make air beacon 35 since the damage does not change I made it that high to get 135% air damage percent. i'll possibly be making major tweaks to this at a later date on the next respec so i'll keep this part updated!

Passives

Your first two that you are going to want to max are Cra Precision and Powerful Shooting.

These two are your damage boosting passives. Cra Precision has a 40% chance to proc and when it does it can add 30% Damage, 50% Damage or 80% damage. This passive will be a fairly decent boost to your damage. Powerful Shooting on the other hand works a bit differently. It gives you a damage boost based on how far away the enemy is. If the enemy is 4 - 6 tiles away you gain +40% damage and if they are 7 tiles or more away you gain 60% damage. There are some rumors that this passive doesn't work but I can assure you that it does and it is very much worth it.

The next passive you are going to want to start leveling is Heightened Vision.

This passive increases your spells range by 2 at max and increases your critical chance by 10%. This is very useful especially since some of your air spells are kind of lacking in terms of range and also gives you more chances to proc Powerful Shooting!

Beacon Sneakin' although not a passive is still one of your specialties that you will want to max.

For a cost of 2 AP 1 WP at max Beacon Sneakin’ allows you to teleport to where your beacon currently is placed on the map while also destroying the beacon. This is your escape spell and is an absolute must have for PvP. It's range has recently been lowered but it still a very handy tool for your arsenal.

The last passive that I like to use is Archery for the +2 to mechanics and +2 charges to my beacons.

I'm the kind of person who likes to have tons of windy beacons on the field so that I can use them throughout the battle, especially in PvP. So all in all the extra mechanics help a ton and the +40 dodge at max although not amazing is still pretty nice.
The rest of your points I suggest just dumping into Riddled or whatever other passives you see that you might want to use but I’m not going to be going into those since I don't have much experience with them myself.

The final passive that received a recent little buff was Disengage

This can be extremely useful when you are out of wakfu points and need to get away quickly I recommend maxing it or getting it to 6.

Riddling and Reach

Since I didn't go over it in the passives section allow me to talk about riddling for a second.

With the recent changes to riddling I find it more useful for earth branch builds then air. While it is a minor nice little feature for cras it is not something that I myself plan on leveling. If you choose to level riddling however I suggest moving points off of bats eye and disengage to do so. Disengage at level 7 gains the 2 tile jump off leaving you with about 30 points to mess around with. Bats eye I use purely for situational instances during pvp.

Reach is something you might have noticed pop up while you're shooting with riddling leveled. What does it do? What's its purpose? To put it simply for air cras it does literally nothing. For earth cras reach determines how much riddled stacks will be taken when using spells that take riddled for extra damage. It's to keep several cras from stacking riddled essentially making the earth cra a walking nuke.

Builds

One of the most used builds right now would be the double storm and a plague arrow build
To do this you need 10 AP and at least 4 MP you can aim for 5 or 6 MP if you wish to have an extra MP to move with and own an MP breastplate. To achieve this you will need to get an AP set, A maka weapon preferably makacards and an AP amulet like shadowed amulet or white crow amulet. Stat wise you will need to stat at least 1 AP and the optional MP. The rest of your points are a personal preference some prefer crit some prefer agility hell some might even want a range point. I prefer agility to get high damage percents easier but crit is equally as efficient if you like to pvp.

Leveling

So you'v landed down from astrub and are wondering where to begin? I'll go over where to level in the beginning specifically where to level while getting gear for your element.

5 - 10/15 Purple Piwis

For a budding air cra fresh out of astrub Purple Piwis are going to be your best friends destroy them, hunt them, farm them get their gear while at the same time getting stronger this will get you a Purple Piwi Set, another option to go with this is the Purple Goo Goo Set that drops from Purple GooGoos which tend to be found around the piwis

15 - 30
Tofus

So you got your piwi set and you're feeling like moving forward I suggest hunting down some Tofus this will award you with more levels while at the same time getting a Tofu Set since the set bonus adds an MP this will allow you to reach 6 AP 4 MP letting you cast Storm Arrow twice (see spells section above)

30 - 40
Tofu Dungeon

You're casting double storm arrows dropping monsters left and right you probably dropped plenty of tofu house keys while farming those tofus try the tofu dungeon! The boss will drop a really great set called the Royal Tofu Set this will still give you an MP bonus but will give you more air damage

40 - 70
Challenges

Now you can take a little break from the dungeon grind to grind challenges. Challenges are a great source of exp that are usually easy to do solo depending on where you are farming. If you need help finding where to go to grind challenges for your level press 'm' and hover over the yellow clan member star this will tell you the level of that area on the map the challenges of that map will be that level. So keep an eye out on clan members in each map to give you a sense of where to go.

70 - 80

Crobaks

These will again give you another great MP set called the Crobak Set just watch out for their reflect which can hurt when using your powerful spells like storm arrow you MIGHT need to start making some friends and grouping up at this point as the monsters will begin to get harder to solo

70 - 80

Boowolves

Boowolves are a very popular option that you could easily find a group in once you have gotten your complete crobak set and are feeling more confident you probably won't need their drops but you can sell the materials that are used in Moowolf Set crafts for a decent amount.

80 - 100

Whisperers

Whisperers while near impossible to solo unless you're really good are almost ALWAYS packed with groups, give GREAT exp and amazing air damage gear drops. They drop the Whispering Set which is a great air damage set which also adds an AP which if you plan on going for 10 AP is going to come in really handy for the future. From here on out it's pretty much just whisperers even after 100 so get comfortable.

Conclusion

If you have a suggestion question or comment or just feel like I missed something please feel free to post in this thread and I will answer it and even add it to the guide with your permission as soon as possible.

the +40% and +60% does work it just never changes your elemental %s (visually)

I in fact just used plaguing arrow on a scarecroolet from 2 tiles 5 tiles and 8 tiles away while always having my % mastery visible.

I check for hits that were not criticals and did not trigger precision. My % didn't change but my damage did.

At 2 tiles I did 34 damage. At 5 tiles I did 39 damage, and at 8 tiles I did 44 damage. (16 base damage on lvl 30 plague arrow... damage boost is consistent with this base damage)
As I'm typing this I'm doing a few more hits actually. It's pretty consistent that all of my closer hits are dealing much lower damage.

But once again, this is NEVER reflected in the %s. The only thing that shows up there is precision.

Edit: Also the damage improvement works just FINE even if there's another monster next to you. I still did 40+ to scarecroolet 8 tiles away with plaguing arrow even when a 2nd scarecroolet was right next to me (i walked next to it) or 1 tile away.

This post has been edited by Sokoshouri - December 10, 2016, 06:01:30.

the +40% and +60% does work it just never changes your elemental %s (visually)

I in fact just used plaguing arrow on a scarecroolet from 2 tiles 5 tiles and 8 tiles away while always having my % mastery visible.

I check for hits that were not criticals and did not trigger precision. My % didn't change but my damage did.

At 2 tiles I did 34 damage. At 5 tiles I did 39 damage, and at 8 tiles I did 44 damage.
As I'm typing this I'm doing a few more hits actually. It's pretty consistent that all of my closer hits are dealing much lower damage.

But once again, this is NEVER reflected in the %s. The only thing that shows up there is precision.

Oh wow learn something new every day! I always thought cra precision was the one that was just a universal percentage that didn't show up but I guess I was wrong. Well at least you still pointed out that it works! and thanks for clearing that up

Also as for mobs being next to you when I went to take the screenshot everytime a mob was next to me no visible bonus would show up. Which is why I assumed it was powerful shooting and not cra precision (I could have just gotten extremely unlucky and didn't proc precision on those hits though)

Well I'm glad things are clearer now since I like for people to have the best and most accurate information ^^

I like the look into the skills that you did. It's a good guide

Thanks! I really appreciate the help I want my information to be as accurate as possible but simple enough for people to just skim through and get a basic understanding. I learned something new in the process to which is always fun!

Hey there! I was curious if this build is still viable, and considering the upcoming changes to Cra, if you think Air would be a more viable option than fire?

I have only been playing Wakfu for about a week or two and I'm only level 30 anyways, so I know I don't have a good idea of what's considered "good", but you seem to know what you're talking about!

Right now, I have been playing fire Cra, and maxing out Heightened Vision and I'm now putting points into Cra's Precision.

As far as abilities go, I have been putting points into crit (currently at 7 for a total of 20% crit from my set, vision, and ability crit) and was thinking of getting points for AP for later game.

What are your opinions on what I'm doing? I think I'm on the right track given then fire spells have increased special procs with crit, but I dislike only being able to use blazing arrows twice and no other spell, so I usually end up just spamming AOE spells.

I assume because of the incoming update, we can reassign our XP in spells, and points in both abilities and specialties? This is the first update I will be experiencing (1.5). So guidance is appreciated!

Yeah i've been fairly busy but i'll start working on updating it now (there really isn't much to change just gotta update storm arrow and the builds)

If you are looking for a build you can go for a 10/4 or 10/5 build for double storm arrow and a plague arrow I achieve this by wearing an AP set, An Ap weapon like a maka weapon and an AP amulet with 1 AP in my stats and 1 MP the rest I dumped into agility to raise my damage percent for high resist monsters like bosses

I hope this helps

EDIT:

Added my spell levels and my specialties for further help in case someone just wants to skip to the bottom for builds.

Updated the build section

Updated storm arrow to show that it doesn't lower damage on aoe cells anymore and has a twice per turn limit

If anyone has any questions regarding builds or concerns please feel free to either ankama box me, leave a post here or message me in game at Hackwork.