Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.You NEED ratings to get a score at the end. Play and Rate games to help others find your game.We’ll be announcing Ludum Dare 36’s August date alongside the results.

New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.

When
The official miniLD weekend is February 25-27. But if you don’t have time or want to do this in other time for some reason, feel free to pick your 48 hours anytime starting now, until the end of the month!

Submissions
The LD submission form accept only up to 5 links! What can you do about that:

If your games are web based, create a ‘menu website’ for them

If your games are downloadable, put them in one big zip!

Also, please make a list of your games, any challenges you managed to complete *giggle* and some descriptions and instructions if you feel like it on the submission description form.

The bundle
I highly encourage you to use common framework for you games so that you can have a number of minigames in one big product!

The Pirate Kart
At the same time Glorious Trainwrecks are organising Pirate Kart V jam! Their goal is to create 2012 games in 48h! I encourage you to kill two birds with one stone and submit your games to the Pirate Kart!

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71 Responses to “MiniLD #32 – Quality vs Quantity – February 25-27”

ok, here it goes, my targets and rewards:
5+ games: I fail, no pizza celebration allowed.
10+ games: I’m happy, but what did I accomplish really? pizza, no cookies.
15+ games: this is my goal, I’m allowed get pizza and dominos cookies.
20+ games: if I do this, I am allowed pizza, cookies, and a visit to that fancy chocolate shop in town.

I’m making a Random Game Generator to generate shooter games. (Don’t worry; each game will be hand picked. I won’t spam you with unplayable stuff). I figure if I get it varied and fun enough I’ll make maybe 50 games? I guess we’ll see!

Maybe I’m over-thinking this, but what prevents someone from making 50,000 games that basically the same, but changed a really minor amount?

Maybe I’m taking the “Whoever makes the most games wins!” statement too literally, and LD’s, *especially* mini-LD’s are more for the game creator’s personal sense of pride than “winning.” But, there is still some competitive aspect to all this.

It could be weird for you, but some people are capable of finding pleasure in misery. Some of them are even capable of sensing fun EVERYWHERE, every single second. It’s fun for me to be depressed, lol
I guess I’ll fuck up rules and make something shattered and loooooooong 😀 That would be great.

So Carnaval is over and while I was all set to work on my 2D project, I felt this urge to go and improve my ever-work-in-progress 3D Android Game Engine ( https://sites.google.com/site/montysprojects/current-projects/bzk3 ). My plan was to implement a unreasonable list of features, and I’ve got pretty close to implementing it, but I have little to no stuff to show. Everything made was infrastructure. So, I’m sorry, no neat stuff to show. I hope I get to pariticipate in other [Mini/Nano]LDs 😉

“Code your game in under 15 minutes” just make an endless space invader
“Code a multiplayer game” is Pong with two players in one PC counted? 😀

Anyway I have question. Say I make 10 series of game with almost same gameplay (ie. Space Bomb, Space Bomb 2, Space Bomb 2: spoiled, Space Bomb 3,…, Space Bomb 10) then I pack them in 5 zips, each one contains 2 games. Are they counted as 5 or 10?

Say I make 10 series of game with almost same gameplay (ie. Space Bomb, Space Bomb 2, Space Bomb 2: spoiled, Space Bomb 3,…, Space Bomb 10) then I pack them in 5 zips, each one contains 2 games. Are they counted as 5 or 10?

They should count as 10, but it would make more sense to have one zip for all games, rather than 5 zips.

You could make hundreds of almost identical games by using the same code and changing the odd sprite or variable or level layout… and you might win the contest that way. But if you expect people (anyone!) to actually play all of your games, then variety in gameplay is surely what matters.

ie, if a player gets the impression that all of your games are almost identical, then you can expect them to maybe look at maybe the first 2-3 and then dismiss the rest. So many of your games may not be looked at by anybody. You have to ask yourself if that is really the outcome you want.

Thanks! identical gameplay can be resolved by create new world and story. I have this idea because nowdays modern games use this way. But to use this trick we have a very very strong basic behind all of game series, and that’s very difficult.

This is gonna be my first Ludum Dare! (Even if it is a mini) I love the attitude SoS has with this. One of my favourite things about compos is being able to do anything, and SoS’s emphasis on a lack of rules really speaks to me

I’ve wanted to participate in a few Ludum Dare events before but this is the first time I actually have the weekend free!!! I think I’m setting a personal goal for myself of 10 games. Seeing how the rules don’t state that this needs to be a solo competition I’ll probably try to get a friend of mine to help out with the art as well. I’ve got about 6 hours before it’s midnight here so I’ll probably take a bit of time to make sure all the development tools I need are downloaded and then it’s off to the store to stock up on frozen pizzas, chips, and booze!