Some of the resto Druids issues will go away next season and the season after that because we will have enough int and spirit to be able to reforge haste and have enough gcds to heal stuff and dispel. A fix I think that should go up is that the 4 pc bonus needs to either make bloom be able to be applied to more than one target, or stack twice at a time. Additionally slightly modifying efflorescence to act like a buff rather than an aura would help out a lot, because pvp combat involves a lot of movement and the talent can often be useless. Perhaps adding cyclone to push back reduction in resto would help too!

people have already put out plenty of buffs for resto druids that would be workable and not effect pve.

change cyclone to arcane/increase range

make LB instantly stack to three

while neither of these increase our healing output it will deffinatley make our job at keeping people alive slightly easier. im confused at how blizz has yet to have any stance on pvp resto druids after months of people telling them something needs to be done.

Because blizzard needs to seperate PVP and PVE into 2 seperate entities. Its impossible to keep both balanced with such a high dps requirement for current raid content, and all of the abilities that blizzard keeps adding to with every patch.

Some of the resto Druids issues will go away next season and the season after that because we will have enough int and spirit to be able to reforge haste and have enough gcds to heal stuff and dispel. A fix I think that should go up is that the 4 pc bonus needs to either make bloom be able to be applied to more than one target, or stack twice at a time. Additionally slightly modifying efflorescence to act like a buff rather than an aura would help out a lot, because pvp combat involves a lot of movement and the talent can often be useless. Perhaps adding cyclone to push back reduction in resto would help too!

A thousand times this. (Also, haiii diziet. Been a while).

I feel like I'm the only one complaining about pushback, cycloning around a holy paladin (or any class right now, really) is like pulling teeth. Start a cast, pally sprints in from 20 yards away, pushback from melee/judge, juke kick. Start cast, pushback from melee/judge, eat hammer. Start cast, pushback from melee/judge, kick's up again so juke it. Pushback from melee/judge, LOLARCANETORRENT if they're BE... and it's like this with every class. The pushback makes an already long cast take like 3 seconds

Some of the resto Druids issues will go away next season and the season after that because we will have enough int and spirit to be able to reforge haste and have enough gcds to heal stuff and dispel. A fix I think that should go up is that the 4 pc bonus needs to either make bloom be able to be applied to more than one target, or stack twice at a time. Additionally slightly modifying efflorescence to act like a buff rather than an aura would help out a lot, because pvp combat involves a lot of movement and the talent can often be useless. Perhaps adding cyclone to push back reduction in resto would help too!

Agreed for the efflorescence instead of putting something on the ground with a 10 yrd radius put it on as a buff with everyone in the 10 yrd radius once cast, easy fix that i would think not effect pve all that much.

hmm lets see if you regem full int you'll have 4361 resilience in season10, having over 42% reduction I don't see the problem with rdruid once your whole team has between 4300 and 4500 resilience. You guys are just short-sighted and impatient with a time based gear dependant mmorpg.

hmm lets see if you regem full int you'll have 4361 resilience in season10, having over 42% reduction I don't see the problem with rdruid once your whole team has between 4300 and 4500 resilience. You guys are just short-sighted and impatient with a time based gear dependant mmorpg.

Some of the resto Druids issues will go away next season and the season after that because we will have enough int and spirit to be able to reforge haste and have enough gcds to heal stuff and dispel. A fix I think that should go up is that the 4 pc bonus needs to either make bloom be able to be applied to more than one target, or stack twice at a time. Additionally slightly modifying efflorescence to act like a buff rather than an aura would help out a lot, because pvp combat involves a lot of movement and the talent can often be useless. Perhaps adding cyclone to push back reduction in resto would help too!

are you retarded ?
i reforged all spirit to haste since cata because druids cant go oom in any bracket with tsunami.

:\ Hardly have a problem with ooming sitting on 1900 combat regen, plan to stick there for rest of season and reforge haste whenever it goes above that. Only time you will go oom is treeform->spam regrowth.

Putting cyclone on arcane tree would be amazing, though maybe too op. Just giving it a longer range would be sufficient, instead of running into melee range to get a cast off then trained till dead for the next ~30seconds.