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Note that the red has not been updated to 80, it stills fills up to 100 (but the challenge validates sooner).

The nerf really is huge, so it does not feel like the accomplishement it would have been with 100 mobs. For as long as the red bar is not "fixed", it is still possible to attempt the "pre-nerf" challenge ! I hope we will (am I crazy ?) !

Anyway, gratz to Les Gardiens de la Tour Blanche and also the 3 pick-up players wo helped : Coubiak from Les Neufs Cavaliers Blancs and Falosi and myself from Unquale.

And for those who wonder, here is what the mount looks like :
I like the dragon's throat pierced by an arrow, but the colors are stranged. Below is the war steed version, customized :

I'm curious if there was any special server first title for the 12 of you completing all of your challenge deeds for the first time. Apart from that.. we got the mount image via Bullroarer..

Congrats!

No, no specific reward for server first.

Originally Posted by Jamesm429

Gratz. Did you guys have any lag when the spawns came out?

Thanks, and we did lag everytime a wave with lots a summoners came out, so with two waves we had ~5sec of "strange" behaviour (no one could use any skill, some ennemies moved but some din't, etc). The other 5 were fine most of the time.

Thanks, and we did lag everytime a wave with lots a summoners came out, so with two waves we had ~5sec of "strange" behaviour (no one could use any skill, some ennemies moved but some din't, etc). The other 5 were fine most of the time.

Congrats by the achievement!
Really good job.
Me and some friends are trying to complete this challenge.
I was wondering if you could share some intel on how the waves spawn can be handled to not get a 3 waves spawn instantly.
Thanks if you dont mind doin it.

Congratulations on your success !
Now that this is not french exclusive (cocorico !) anymore, I guess we can share the video of how we did that a month ago :

Everything did not go smoothly there : they were Jangovar captains that would not die properly ("corpse" standing still) which means we got delayed and the red bar did not go up when they "died", a champion dying because of summoners' spawn freeze, myself dying for running before checking my surroundings, the raid having to keep 3 archers alive throughout the first part instead of 2 because at some point we took down one additional warrior, ...

Thanks to Duoib (Les Gardiens de la Tour Blanche) and Edhelmellon (Incandescence) who remarkably filled the empty spots in our roster that night

The lag that we (Antithesis) experienced on Elendilmir was unlike anything in your video.

We started watching our combat analyses to time our lag during our attempts, and our "record" was just over 20 seconds of lag (for the entire raid), during a 4 summoner wave a couple weeks ago. 11-14 seconds was the norm with summoners/cats, although we could often "glide" around during that time, in choppy spurts. But we couldn't use skills or pot our effects during that time, so we had to deal with poison dots, etc. after the lag went away.

We even tried using 2 LMs to chain a path of sticky tar by the spawn point so we would still be alive when we "un-lagged".

As a result, we ended up with a lot of T2 kills, with total kills in the 65-78 range, as we ran out of time. Last night, we finally got it--lag wasn't the 20-second variety, but it was still the most challenging aspect of the fight--much credit is deserved to everyone in kin for sticking with it despite the lag frustrations.

Well since there's a fraps out now......We did mess around for weeks with different strats trying to compensate for the lag. With our final strat (which I'm sure the French can appreciate), we beat it comfortably on our first attempt despite the lag. Based on that understanding of the instance, I'm confident that this is a farmable challenge. Moreover, knowing what we know now, I'm disappointed that the challenge was reduced from 100 to 80. I confess to being one of the many that trash talked the original challenge as being absurd, but that was done out of ignorance. Even with the current lag, 100 kills is possible albeit difficult. If the lag was fixed, I think 100 kills is reasonable.