I haven't posted one of these in a while, but I have been working on some small side project. It's a networked constructive action RPG which is easier to understand if you think top-down classic action RPG that falls between Minecraft and Terraria. There will be much more an emphasis on gameplay, though unlike Terraria, I'm more than likely to add all those fun logic gates and objects for those who are into that kind of thing in Minecraft.

The game is currently live on my test server, but all you can do is create characters and talk. There are emotes, and it's possible to kill players if you have the test sword (which a moderator has to give you).

It doesn't have a title screen or even a menu background (look at all the blue~) yet, it just brings you to the connection menu. The game is already available as Alpha, so don't be surprised if the client crashes.. A lot. The server seems to cope surprisingly well and is still running. It's all included in a server/client kit you can use though it's built for Win32. There's some odd things I would have to do to the socket code and graphics for it to run on Linux, but most of the code is already written expecting a Linux build.

This includes the graphics and design notes I wrote down for things I haven't yet implemented yet.

This screen is almost (if not) done, I just need to fix a few bugs. There are no classes, the way your character handles is determined by these handful of little attributes and features you select. Right now, I think the only change I'll make in the future is add more hair. An account is automatically created per character, and although I salt and hash the passwords- they still aren't that cryptographically sound so make a new password you don't use for anything else (but a strong one nonetheless!).

The map is just endless tiles, the actual game will have a finite world like Terraria so you can't walk forever. If you're curious, you can bring a friend and log in here to try the live development test server: