The only thing that stops the dust is the rain. It’s a sweet reprieve, but there is no middle ground. The land is either as dry as the Betty Ford clinic, or as wet as the ocean floor. Everything can be seen from the ridge overlooking Armadillo as John Marston gently bounces along atop...

Worms 2: Armageddon Screenshots

The sequel to one of the top selling Xbox LIVE titles arrives tomorrow!

WORMS™ has been one of the most successful and consistent Xbox Live titles since its launch in March 2007 and now it’s back, bigger and better than ever for this stunning and feature packed new edition, launching on the 10th anniversary of the release of Worms Armageddon.

Team17 have listened hard to the fans response and have delivered in spades, with cult weapons returning, amazing new weapons, incredible customisation of Worms teams (including around 60 voice sets, hats and more), tons of game options, totally new physics & more dynamic play, persistent fire and much, much more.

The game builds upon the fine heritage of the 1999 hit ‘Worms Armageddon’ by massively extending the feature set of the original, award-winning Xbox LIVE WORMS and including the favourite weapons & features of the cult game as well as a raft of exciting new weapons and game content, modes and extensions.

Offering potentially hundreds of hours of replay value, an engaging single player campaign, tons of player customisation, laugh-out-loud multiplayer escapades and leaderboard challenges, Worms 2: Armageddon should prove even more popular than the original WORMS for Live Arcade!

RETURNING CULT FAVOURITES FROM ARMAGEDDON (includes previous WORMS weapons)
• Super Sheep! Take your fluffy flocking friend to the air! A controllable, flying super sheep!
• Holy Hand Grenade! Hallelujah! The Deity’s weapon of choice!
• Concrete Donkey! It’s back! As mad and wildly destructive as ever!
• Napalm! Love the smell of burning Worms in the morning?
• Petrol Bomb! This cocktail packs a mighty roasting for enemies. Lob one today.
• Armageddon! Not quite the end as we know it, but it could be for your enemies!
• Parachute! A roper’s best friend! Drop huge heights with wind assist…
• Drill! Dig to victory with the pneumatic drill.
• Baseball Bat. Whack out enemy Worms for a home run cheer!
• Earthquake! Can you rumble the opponent?
• Poison Strike! Germ warfare!

NEW GAME FEATURES
• All new high definition, widescreen artwork based on the original Armageddon artwork.
• Reworked audio-visuals throughout, including all new sound-fx.
• Fire! Persistent fire eats and burns away the landscape. Hot stuff!
• Crazy Crates! Start with basic weapons and shop as you go!
• Fort Mode! Start teams on your own bases.
• Rope Racing mode.
• Massively enhanced & improved game physics & laugh out loud reactions.
• Speedier, more direct gameplay.
• Speak your mind! Massive variety of comedy voice sets with many all new.
• All new crazy achievements.
• All new extensive customisation, Worm Hats, voices, graves, dances, colours, forts!
• Uses NXE Avatars to reflect game status in game!
• All new Single Player adventure combines death matches and puzzles.
• Win tokens in the all-new 30 chapter single player campaign to win prizes in the game SHOP, unlock new landscapes, voices, hats and more.
• Enhanced CPU AI for more challenging single player games.
• Improved online handling, including host migration for network play.
• All new leaderboards and leaderboard objectives.

NEW GAMEPLAY LEVELS
• All new landscapes graphical types modelled on the original Armageddon style. Battle in Medieval England, Cheese Moon, Construction site and more.
• 130 base landscape styles (compared to just six on original) for diverse play levels.
• Vertical Levels! Play on tall, narrow strips or caverns as well as traditional ‘wide’ levels.
• Mix combinations of landscape type, style, your own game rules and more to create thousands of possible levels and hundreds, if not thousands of hours of replay value.

WORMS 2: ARMAGEDDON launches on Wednesday 1st of July, at an amazing value of 800 MSP.

Content on this page comes directly from press releases and fact sheets provided by publishers and developers and was not written by the Game Revolution staff.