Shine, seeing here ally wounded twice, but also seeing a lot of damage being dealt from the Pick and from above decides to channel to heal her party this round. She will move K-50 to make sure she catches Riggs and then channel.

The Ultimate Equipment book has pictures and looks like the handle is wood for the pick. Actually mentions being inexpensive weapon for mounted combat. The battle axe actually states wooden haft may be protected and strengthened with metal bands called langets.

The bat has been biting from above actually...it would have been hard to hit it in the first place over your head. However this wasn't clear, so go head and take it. The creature would have had an AOO on Varrel since he flew through the threaten area but I didn't take it.

I am confused. You did 7 damage, 1/2 if reflex save is made. I rolled a 19. While technically, I take no damage if 1/2 damage usually because of Evasion, in the case of my weapon, I will assume that evasion does not work - does not seem realistic to me although I suppose someone could make an argument related to it as RAW.

Thus, with the 7 damage - 1/2 would be 3 or 4, not sure about rounding. The hardness of my pick, even with a wooden handle, would be 7. Since I deduct Hardness sort of like DR for monsters, then the pick should not have taken any damage. Please correct me if I am missing anything.

We all need to make a list of regular spells we cast so that we are prepared in the future - Message, Spectral Hand, long duration buffs, etc.

Varrel was hurting. They needed to get out of here, BADLY. He looks around for an exit, hopefully a narrow tunnel where they could cut down this things flight.
Perception1d20 + 13 ⇒ (6) + 13 = 19Also DM, I made a Knowledge:Arcana to ID the bat earlier, was it successful?.Also is the bat Hovering adjacent to me? Or is it above me, more than 5ft away? Where it is depends if I full attack or close+strike or just spell

Varrel I provided a lot of information about the bat after your knowledge roll. LINK

The Bat is next to you it's a large creature. Sweet the Bat is now out of range from your short sword. Remember spells require DC17 plus the spell level for a concentration check as it yips constantly.

Turning to Shine - If you have any more healing magic, I could use some about now. Took a few shots that I should have avoided had I used better tactics.

And, now lets get into this pit and see rescue our companions.

As soon as Shine heals him some, Norjan turns and hurries over the the pit. Once there, he asks one of the others to hold the rope (or to tie it to a tree) and then jumps into the pit while holding securely to the rope so that he will not fall should the pit open again.

As you touch down at H4 to step into H5 (its too low to to fly in H5). You notice a transparent puddle, and dripping from the walls, that stretches into the area where you are heading. What are you doing?

"Thanks for the healing, Shine!" Riggs calls out as he descends to the ground, upon seeing the worm destroyed. He watches the stronger of the group attempt to figure a way into the depression. He chugs the healing potion as he attempts to get back into the fight.

"Sounds like a plan, Shine. Everyone watch out...". Riggs hovers just above the ground, then slightly sinks to touch the spot on the stairs where the original trap sprang, wanting it to open, while being ready to fly out of danger.

Concentration to cast vs Screech DC 201d20 + 6 + 5 ⇒ (20) + 6 + 5 = 31
Now in the relative safety of the low tunnel Varrel goes offensive. He casts FLAMING SPHERE below the bat and commands it to jump 30ft high to reach the bat. (If the bat is currently too high he will have the ball move to hit the bat as it dives to attack.
Bat makes a DC 17 reflex or 3d6 fire

Concentration to cast vs Screech DC 181d20 + 6 + 5 ⇒ (1) + 6 + 5 = 12
Now in the safety of the low tunnel Varrel casts FLAMING SPHERE(Ref DC17 or 3d6 fire damage) to appear below the Bat and uses a move action to make it jump 30ft to burn.
(If the bat is too high, Varrel times the jump for when the Bat dives to attack. The spell lasts 6 rounds)

Varrel what are you doing? You went right into the ooze in RD3. Its an automatic hit. You made your concentration check in RD4 and was casting flaming sphere at the bat but you may want to edit what you are doing in round 4, since you walked into the ooze.

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RD4

Sweet - moved back under the bat at G3, missed his attack.

Bat - attacked Sweet.

Varrel - Casts Flaming Sphere. (It looks like you double posted your actions with two different concentrations. I'll use your first one in the 4th RD.

Ooze-

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RD4: The bat dives towards Sweet. It will use its bite while flapping its wings Fly check:1d20 + 14 ⇒ (11) + 14 = 25 It maintains it flight.

I put the map up in my last post. The cave narrows and is reduced in height where Varrel is located. The large bat is in Hex F3/4,G3/4. It is 5 feet off the ground pecking down at you. How tall are you? You can reach it with your arms extending up.

Norjan as you leap into the middle of the pit the trap door springs and you drop down. Icahbod is able to wrap the rope around a small bush and he can help brace it. The bush is small would not hold much weight unless it is held/braced.

Norjan:

Norjan is able to get to the bottom of the pit without injury but you see many spikes at the bottom, some bloody. I need you to make WILL SAVE as you hear shrieking

The rope holds the trapdoor open - at least for now - and everyone hears this ear piercing shriek. The shrieking is mixed with constant yips. I need everyone on the surface to make WILL SAVE.