Hitting this rod against a metal object will cause someone within earshot to have an accident, probably fatal. After being struck, the rod will continue to softly vibrate and may not be used again for d12 hours

This shovel can dig through any natural substance as if it were mere dirt. It’s magical properties cannot be used as a weapon

5

Arrival Pot

Pot

A 1 foot tall ceramic pot that will make a loud announcement when something moves too close it it. Usually used to announce visitors to a household.

6

Arrow Magnet

Amulet

Whenever an arrow is fired in the vicinity of this amulet’s wearer, it will strike the amulet wearer

7

Bear Urine Extract

Potion

Morph into a bear for d20 minutes, transformation potentially fatal

8

Bell Stone

Rock

When struck, this rock will ring with the sound of a large bell

9

Blessed Lotion

Lotion

AC +2 for one day, +4 vs Undead

10

Blink Draught

Potion

Teleport to a location within line of sight and no more than 30’ away

11

Blistering Rod

Rod

Hitting this rod against a metal object will cause it to become very hot, possibly molten. If a creature wearing mundane armor is struck by this rod he will take 6 dmg and his armor will be destroyed. After being struck, the rod will continue to softly vibrate and may not be used again for d12 hours

12

Brightstone

Gem

This gem normally looks like quartz, but if left out in the sun for one day turns yellow like a topaz. Smacking it against something creates a blinding light and drains it of color.

13

Canine’s Drink

Potion

When fed to a dog it gains 2d6+2 temp HP and deals 2d6 dmg for 1 day

14

Caretaker’s Harp

Harp

Full sized harp. Reduces severity of travel encounters, but must be played constantly to have any effect

15

Cats’ Cube

Box

2 item slots, appears empty if opened improperly

16

Climbing Tonic

Potion

Climbing skill set to 20 and fall damage reduced to 0 for 1 day

17

Color Bomb

Potion

Smash on the ground to release a large amount of swirling, colorful smoke. Anyone who sees the smoke is mesmerized by it for d4 rounds

18

Compulsive Whip

Whip

Any person whipped by this whip must follow the commands of its wielder for the next 5 minutes, so long as the victim is in the wielder’s line of sight. The victim takes 2 damage with each whipping

19

Confiding Pillow

Pillow

Will whisper secrets it its owner during the night

20

Crab Crown

Crown

Provides +2 AC when worn, but attracts the attention of crabs, who will come from nearby and cling to the wearer

21

Dagger of Lizard Control

Dagger

Functions as a normal dagger, but wielder may issue basic commands to small lizards

22

Dental Fife

Fife

Playing this fife also cleans the user’s teeth

23

Destroying Rod

Rod

Hitting this rod against a metal object, the nearest artificial structure will take massive damage, possibly destroying it entirely. After being struck, the rod will continue to softly vibrate and may not be used again for d12 hours

24

Device of Hatefulness

Device

Activating this device will cause all enemies present to prefer to target the device holder

25

Direction Staff

Staff

This walking stick ensures that whoever holds it instinctively knows which direction North lies

26

Drawing Rod

Rod

Hitting this rod against a metal object will compel any mortal or beast who hears the sounding of the rod to come to the area. After being struck, the rod will continue to softly vibrate and may not be used again for d12 hours

27

Druid’s Flute

Flute

Can mimic the call of six animals: Wolf, Wild Boar, Bear, Alligator, Eagle and Moose

28

Elusive Lantern

Lantern

The light from this lantern can only be seen by its carrier

29

Emergency Blade

Dagger

Once per day, when the owner of this dagger is attacked, the dagger will leap to its owner’s hand and slice the attacker for 3 DMG, interrupting the attack entirely

30

Energetic Goblet

Goblet

Drinking the entire contents of this goblet will afford +1 to the drinker’s next roll. May be refilled as a full action

31

Everburning Candle

Candle

This candle will never burn out, so it will always produce light

32

Extinguishing Tonic

Potion

Pour on ground to extinguish all fire, magical or otherwise, in a 50’ radius

33

Far-Flung Violin

Violin

When played, this violin can be clearly heard for several miles in all directions, but sounds as if it were merely across the room

34

Faucet Cloth

Damp Rag

Can be wrung out infinitely to produce foul tasting water

35

Firestone

Gem

This gem normally looks like quartz, but if allowed to absorb heat will change in color to resemble a bright orange garnet. When smashed against something, it is drained of color and will light that thing on fire.

36

Flaming Trumpet

Trumpet

When played, 1 in 6 chance to start a small fire in target area up to 15′ away

37

Gilded Throwing Knife

Knife

For every killing blow this knife lands, whoever has it on their person gains +1 to Dexterity. Resets at sunrise

38

Glowing Dart

Dart

Thrown. When it strikes a surface it glows with green light, illuminating a 10 foot area. may be collected and re-used

39

God Chime

Small item

Ringing this chime casts detect magic on the user

40

Gold Trimmed Scarf

Mantle

Wearing this scarf gives the character +5 to his max hit points.

41

Helpless Bandage

Bandage

A person bandaged with this item will be unable to do anything for themselves and will rely on others for everything. They will not remove the bandage until the wound is healed.

42

Ice Pipe

Smoking Pipe

When smoking this pipe, any smoke exhaled will be of sub zero temperature. It will deal d4 dmg to a living target.

43

Ill-Fated Necklace

Necklace

The wearer of this necklace has a general feeling that he is safe. The opposite is, in fact, the case. Any time something bad happens to the group, the wearer of this necklace bears the brunt of the misfortune

44

Ill-Fated Vest

Vest

The wearer of this vest will suffer critical failures on a natural d20 roll of 1-5

45

Imitative Deck Of Cards

Deck of Cards

Placing this deck of cards next to a mundane deck of cards will “attune” the Imitative deck to the mundane one. Whenever the mundane deck is shuffled, the imitative deck will match the new order of the mundane one. Used for cheating at cards.

46

Imitative Rope

Rope

50′ of rope which can be controlled by simple hand gestures from its owner

47

Infernal Chain Mail

Chainmail

Reduces fire damage by d20 every time it is taken

48

Ink Quartz

Rock

Functions as an ink pot. To activate, press a long object tip first against the stone and the tip will be immediately covered in ink

49

Insect’s Brooch

Jewelry

Biting and stinging insects have a 75% chance to ignore you

50

Iron Ring

Ring

Any item held in the hand wearing this ring will function as an iron dagger

51

Judge Coin

Coin

If this coin is flipped to determine a dispute between two people, both parties will be forever bound by the outcome

52

Just Cauldron

Cauldron

A living creature who is boiled alive in this cauldron will either expire normally or will emerge unharmed. This is a test of that person’s guilt where a specific crime is concerned

53

Lake Paper

Paper

Whatever is written on this paper will only become visible if submerged in a lake or other large body of water

54

Lightning Beads

Bead

Ten beads. When thrown, a lightning bolt will erupt from the bead, hitting the closest object for d20 dmg

55

Lock Lotion

Potion

Rub into a non-magical lock to unlock

56

Looting Mask

Mask

Increases the value of any loot found, as well as the number of coins. Anyone found to possess it is immediately accused of a crime

57

Mortal Ladle

Ladle

Drinking the blood of a slain foe from this ladle will restore 4 HP

58

Muddled Mirror

Hand Mirror

This mirror is sentient and will attempt to show glimpses of anything its owner commands it to show, but it is easily flustered and is usually incapable of showing what it is commanded to. Only through severe beration and ridicule will it be able to muster the energy to show what it was commanded to show

59

Murmuring Mixture

Potion

May use own voice as source of limited telekinesis for 1 day (1 lb of force)

60

Noble Blouse

Blouse

The wearer of this blouse will, to all appearances, be of high birth and will be afforded the respect a noblewoman deserves. This includes the negative attention of rebels, dissenters, thieves, and other petty nobles demanding to know what house the wearer belongs to.

61

Notched Dagger

Dagger

If thrown, this dagger will never miss its target, dealing d4 damage and ignoring all armor

62

Octopoid Tunic

Chestpiece

When the wearer of this tunic submerges himself under water he quickly transforms into an octopus

63

Odious Kite

Kite

if this kite is flown, the area (and people) beneath is will be blighted with pustual growths

64

Onion Hoe

Tool

Wherever this hoe strikes soil, a buried onion will be revealed. Creates the onion from an equivalent mass of dirt.

65

Perpetual Rotating Disaster

Top

If this top is set spinning it will never stop on its own. As long as it spins, everyone nearby will be much more likely to suffer an accident of some sort [Critical failures on a d20 roll of 1-10]

66

Poison Fork

Fork

Any food eaten with this fork will be laden with poison

67

Poisonous Door

Door

This normal looking wooden door will poison anyone who attempt to open it without a key

68

Potion of Brief Invisibility

Potion

d2+1 rounds of invisibility

69

Potion of Sanity

Potion

Removes one instance of insanity or causes insanity if no insanity is present

70

Potion of the Angry Priest

Potion

Cleric may prepare +1 spell. Lasts 1 day

71

Rain Jug

Jug

This jug is 12 inches tall. However much liquid the jug is filled with will rain down across an area several miles wide over the next 12 hours. For example, if it has 4 inches of water in it, the area will receive 4 inches of rain, which would probably cause some flooding. If the jar is left empty, no rain will fall.

72

Record Club

Club

The names of all those killed by this club are magically inscribed into its surface, as is the name of the one who wielded it at the time of the killing

73

Religious Net

Net

This net will only ensnare those who do not follow a god, all others may easily disentangle themselves

74

Riveting Rod

Rod

Hitting this rod against a metal object will cause anyone who hears the sounding of the rod to freeze in place for 2 rounds. After being struck, the rod will continue to softly vibrate and may not be used again for d12 hours

75

Runed Arrow

Arrow

If it hits, target’s AC is reduced to 12 for duration of battle. Either way, arrow is destroyed

76

Sand Crown

Crown

When used (worn), this seemingly golden crown turns to sand and falls to the ground where it reforms into a crown. Any gold, silver, or copper item it is placed near will also gain this property. A coin would only turn to sand when it was being used (spent), etc.

77

Sarcastic Basket

Basket

This basket will make sarcastic remarks whenever it feels like it

78

Screamers’ Potion

Potion

Voice acts as a minor action ranged weapon of d6 dmg for 1 day

79

Shadowless Salve

Lotion

Shadow disappears for d4 days

80

Shell Paste

Lotion

Grow an exoskeleton for 1 hour, increasing AC by +1

81

Shield Kettle

Kettle

Drinking tea made with this kettle will grant the drinker +1 AC. The tea must be made with wormrose essence and the kettle will make 6 servings.

82

Shielding Orb

Orb

Floats around user’s head and completely blocks mundane ranged attacks which would have hit. Must decide before damage is rolled. Does not affect area attacks. Destroyed after 3 uses, but may be repaired by a blacksmith if taken in after only 2 uses

83

Shrimp Hatchet

Hatchet

A 1 inch long hatchet that packs the same punch as a hatchet of standard size

84

Signal Jewel

Gem

A pair of gems that can appear to be Amber, Emerald, or Ruby. Whoever holds one jewel can at any time change the color of the other jewel.

85

Sky Vest

Clothing

This vest will change color, predicting the weather for the next few hours

86

Sleeping Powder

Powder

Allows user to fall asleep under any circumstances, but only if they wish to. 10 doses

87

Soup Armor

Chestpiece

Any blood spilled from its wearer will not be blood at all, but delicious soup. It still hurts, though

88

Squalid Pouch

Pouch

Filled with an infinite amount of filth and ichor

89

Stink Juice

Potion

Smash on ground to cause a major distraction

90

Terror Rod

Rod

Hitting this rod against a metal object will cause anyone who hears the sounding of the rod to either flee or cower in terror for 1 round. After being struck, the rod will continue to softly vibrate and may not be used again for d12 hours

91

Titans’ Elixir

Potion

Restores d6+1 HP plus d6+1 Temporary HP

92

Tool Drum

Drum

This drum can be used in place of any basic tool. If it is played for an appropriate length of time the task requiring the tool will complete itself. The more difficult the task, the longer the drum must be played, starting at 1 minute. The player of the drum must have the ability to complete the task if he had the appropriate tool.

93

Trail Lute

Lute

If this lute is played by a skilled musician, he (an only he) will see a glowing trail appear, which leads to the subject of his song. If he stops playing the trail will vanish

94

Transgender Tincture

Potion

Change sex for 1d4 months

95

Treacherous Rope

Rope

Appears to be normal rope, but if used for climbing it will inevitably uncoil, plunging its user to his death

96

Troll Leather Armor

Armor

As chainmail, unencumbering

97

Waterstone

Gem

This gem normally looks like quartz, but if allowed to absorb water will change color to resemble a deep blue sapphire. When clasped against one’s chest, it is drained of color and will restore 3 HP. It must drink enough water for a medium humanoid to charge and can only be used once a day.

98

Whore Bracelet

Bracelet

This bracelet marks its wearer out as a prostitute, but also increases Charisma by +2

99

Worm Amulets

Amulet

A pair of amulets which must be worn by two separate people. If one of the wearers is killed, he will instead be spared and the other wearer of the amulet will die in his place

100

Yellow Shield

Shield

Shield +2, Emblazoned with the yellow sign, unknown curse [Once per session PC must succeed wisdom check or GM controls their character for one round]

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One comment

This list is incredible! I’m a first time DM, and I have been scouring the net for something like this. Most item lists are purely weapons, or super specific. These are creative, useful, and super weird. Great work!