" Can we have less Alex? I don't mean to be a dick but the guy says some really annoying things... he always says "That's a thing" or "This is a thing" And his stupid nasally guffaw makes me feel sick. "

I bet it would get really annoying for you if you watch any NFL games on TV. "This is a guy..." "Here is a guy that..."

I'm amazed they went with that voice actor for this game. He doesn't come cheap and isn't exactly right for this content. Maybe it's a lame marketing ploy to shock you and go "Daym they got Darkwing Duck to go all hardcore yo!" Ironically, Mr. Cummings has not included Splatterhouse on his IMDB credits.

It's been almost 20 years since the last Splatterhouse game, maybe that was reason enough to leave it in the past. The original PC Engine version was at least novel at the time and brawlers were still a genre people enjoyed, now it's just a waste and feels like an idea a dozen years too late.

If you want a brutal action game, there are already some fine examples like God of War, Manhunt, The Suffering, Ninja Gaiden and others.

There was only one Splatterhouse for the Turbo, the other two were Genesis games. The original Turbo version was the definitive Splatterhouse and is how people remember the series, the later games were already tired brawlers and the third game played like a crappy Streets of Rage clone.

The 16 in the Turbografx 16 was in regards to the GPU that was 16 bit, while it's splitting hairs, it's not complete bullshit like the Atari Jaguar that merely added up the processors and called it 64 bit. The 16 bit GPU also allowed for more colors on screen and larger sprites than the Genesis, so while the 68000 CPU the Genesis had allowed for more flexibility and power, it was lacking when it came to sprites and color palette - which is what defined that Genesis "look" all the games had. The fact that the PC Engine had been around a year before the Mega Drive in Japan making the launch games for the Turbo already that much older by comparison to the more recent games the Genesis had two years later.

It came down to the fact that arcade titles were still a draw at the time and Sega already having 16 bit arcade machines made porting their titles exclusively to their console a huge advantage over the Turbo. Combine that with the great sports games from EA and it made the Genesis the console to own.

Load screen really bugs me. That game looks genuinely good to me. I'm picky about my brawlers, but I'd totally play this. Or maybe I would, if it didn't punish you with a half minute load screen for dying... That's a really, really major misstep for a game that I hope gets very difficult, like games like this should be.

I beat Ninja Gaiden (Xbox) on hard, y'all. I know what I like. But that game had an instant restart after being treated to the "game over" screen...