Characters who have potential in their <apdx ref="​open:​mechanics:​rulecards:​damagepile">​damage pile</​apdx>​ may move it into their spent pile by using their recoup. Moving one token out of the damage pile is the equivalent of moving two tokens from the spent pile. Only dynamic potential can be moved this way unless a character decides not to act. ​

Characters who have potential in their <apdx ref="​open:​mechanics:​rulecards:​damagepile">​damage pile</​apdx>​ may move it into their spent pile by using their recoup. Moving one token out of the damage pile is the equivalent of moving two tokens from the spent pile. Only dynamic potential can be moved this way unless a character decides not to act. ​

A character does not have to act during their turn, they can opt to <apdx ref="​open:​mechanics:​rulecards:​27455">​do nothing</​apdx>​. Instead of acting the character takes a moment to assess the situation, gather their thoughts and plan ahead. As the name suggests, while doing nothing characters cannot take any actions which require the expenditure of potential or the rolling of dice. Free actions are at the Game Leader'​s discretion but anything that requires attention or a modicum of thought should not be allowed. Characters can recoup and may anticipate.

A character does not have to act during their turn, they can opt to <apdx ref="​open:​mechanics:​rulecards:​27455">​do nothing</​apdx>​. Instead of acting the character takes a moment to assess the situation, gather their thoughts and plan ahead. As the name suggests, while doing nothing characters cannot take any actions which require the expenditure of potential or the rolling of dice. Free actions are at the Game Leader'​s discretion but anything that requires attention or a modicum of thought should not be allowed. Characters can recoup and may anticipate.