Waiting for location permission...

Broadcast and play with friends

Waiting for location permission...

This site uses Cookies for basic functionality for visitors who have accounts with us. Also, our trusted and reputable third party advertisers use cookies to determine which ads to serve.

We care a lot about your privacy and making sure that your experience on this site is a safe one, and in that effort we store as little information as possible. You can read more about that in our 2018 GDPR statement here.

Please accept our terms of use which can be found here. If you have any questions, or you do not agree and would like us to opt you out, please contact us using the contact form.

3 days ago

I honestly tend to find
Bottle Gnomes
pretty relevant, as I often lose a lot of life, but I suppose I'm playing enough tutors now to where I can just grab
Zulaport Cutthroat
or something if that's really such a concern--I suppose I can cut him, though I will miss him.

I'm still kinda on edge about cutting
Black Market
--my meta is still fairly casual, but I have, in fact, won before with
Exsanguinate
thanks to all the mana from Black Market against a fairly competitive (but by no means optimized)
Prossh, Skyraider of Kher
deck (and some other peeps). I might find something else to cut for
Pitiless Plunderer
, but I'd rather not have to choose between both of them. (Also, something worth considering is that
Black Market
is harder to remove than
Pitiless Plunderer
, though they'd need exile effects or something in any case).

As for
Sanguine Bond
+
Exquisite Blood
, getting 10 mana isn't a problem for me, but I get what you're saying--it's not exactly the fastest combo available, and my deck probably doesn't slow the game down enough to make it competitively viable. All the same, there's just not that many better mono-black combos.

As for running more tutors and stax effects, well, for one, I actually still want this list to be playable in my meta (it's approaching a point where it's just too cancerous relatively to what the majority of everyone else is playing, believe it or not), so adding
Trinisphere
and
Static Orb
and the like would be very unsubtle and super cutthroat (though, yes, that's exactly what would make the deck more competitive, I understand that). Secondly, the list is getting pretty tight, yet again, so I'd probably have to cut some Shirei synergy for that sort of thing, which would probably be worth it, but would make me feel that much more soulless, honestly. Can never seem to strike that balance between not playing a whole bunch of staples and having a synergetic build...

Thirdly, while they'd absolutely be worth it, I'm not playing more tutors simply due to budget considerations. I know that might sound pretty laughable considering the deck costs $830 dollars, but it's the only list I have that I own in paper (well, most of it--waiting for more cards to arrive, as I keep cutting stuff), but I've been building it up over the course of 3-4 years. Budget is no object in cEDH, I know, but it is for me--the most expensive card in the deck is about $75. Spending $100 on a card isn't something I really want to do. I might find something to cut for
Cruel Tutor
, though (bad as it is).

(Oh, and, on a completely unrelated note, this might already be a thing, but I was wondering if anyone had figured out a way to combo out with
Timestream Navigator
in a
Prime Speaker Vannifar
list. All you'd need is a 1-drop that recurs itself to either your hand or the battlefield, and, so long as you had enough mana and the city's blessing, you could take infinite turns. That might actually be a viable combo in cEDH).

4 days ago

I've had the
Prossh, Skyraider of Kher
precon for some time, and have decided its time to upgrade and personalize it. I've added
Food Chain
, but its not the focus of the deck. I mainly want value and synergy from token production.

Any hard stax that generates hard/soft locks to keep players from playing the game (basically any good stax decks)

Any streamlined aggro/combo that wins the game consistently by turn 5 or before.

We reserve the right to ban cards/archetypes as needed to keep the meta fresh and healthy for new players. We also ask that players approximate power levels before sitting down to play a game of Magic.

4 days ago

Some of it may be my fault. I've been bringing Aminatou and Prossh to nearly every edh night and tournament, and have been having really good games. I've been averaging about a 95% win rate per night I show up. I've feel like I've surged ahead and my meta hasn't caught up. Many players want to be able to compete, but don't have the funds to do so. So, I've bowed in somewhat and have decided to make semi-competitive decks for my LGS EDH nights. I however do have a group getting together this weekend to talk about making a cEDH league ;)

1 week ago

NoOneOfConsequence I honestly don't think that the mine, wasteland, or command beacon are good cards.

The Mine/Wasteland are for very different reasons than the beacon however, but one issue is with all of these colorless lands. Your deck wants to cast cards like
Necropotence
and double-devotion cards like
Grasp of Fate
. A colorless land does nothing but the 1 mana on the Grasp, and nothing on Necro. Since your landbase didn't even run
Command Tower
or much fixing at all, it would be relatively often you get a hand like
Temple of Silence
,
Wasteland
, and
Swamp
, with Necro or Grasp you couldn't cast either. Running the maximal amount of fixing, especially for the high-devotion deck you put together is key.

Wasteland/Mine's abilities are also really weak, to a 1v1 they are amazing, but in 4 player, you use 1 card to get rid of 1 card, and 2 opponents suddenly have advantage over you. It is card disadvantage, and that along with your deck's reliance on having good mana makes those cards nearly impossible to justify.

Command Beacon is only good in decks when it is using its commander as a key piece that can easily be removed and if it is it cannot easily come back. Think
Prossh, Skyraider of Kher
, where you cast and sacrifice it infinitely to get infinite mana, but if your outlet to win is countered, and you have to pass, it will never be able to be gotten back again, Beacon doesn't help a ton, as going infinite is nearly impossible at that point with Prossh, but it does make about 13 extra mana with Food Chain, to be spent trying to find another wincon.

and probably some more janky ways... But I've played against versions that spam out Mana dorks as well for a quick Win with either the "Insta-Gib" or "Hermit" win conditions as well as reanimator. Every version of this deck is comparably slow to the higher end CEDH decks out there. While it may surprise very very rarely with a super early victory they do both have access to Fire Covenant , Toxic Deluge , Red Elemental Blast , Pyroblast , Negate and other counterspells as well as Abrupt Decay and can be packed with artifact and enchantment removal...

Prossh, Skyraider of Kher ; This deck is mainly focused on Food Chain while General tazri does it way better and faster this deck also plays an assortment of mana dorks to try speed up the process and also has access to the same wipes and control as mentioned above except it doesn't have ... Nothing extra special here though.

Conclusion: Both decks suffer from an early sphere and orb effect Like any other CEDH deck, but these suffer a tad harder as they still need to amass a certain amount of mana to blow out their win conditions compared to the fast decks that run under 2 - 3 mana (like a hermit/hulk deck).

Depending on your meta: if it's more casual The likes of Gaddock Teeg stop most of the late game wipes and the common sphere effects will delay the faster ones so you can aggressively tap their mana under orb effects... If none of the above if accessible you either kept a bad hand and didn't really have a gameplan with your opening hand or they raced out the right things at the right time which happens...

(If both are actively just focusing you because they think it's fun let them collude! Just find Cards that utterly Wreck what they are trying to do and actively search for those in games!!!)

Sanctum Prelate on also works wonders in this matchup as it stops food chain as well as the faster wipes like deluge and covenant...

Also prioritizing hate/Stax that is unaffected during a creature board wipe will genuinely result in a positive outcome for you. While not always Obvious at first some cards just also stop what they want to do in the future like recently I pulled a turn 1 Aven Mindcensor in response to end step fetching shenanigans while hitting a tutor at the same time from someone else... (Good Scoop!)... Grave hate might work for reanimator versions and Rule of law effects stops Prossh from going infinite. Linvala also does wonders if they are on a lot of dorks... Just got to Mulligan far more aggressively... (Down to 4 is possible but 5 is the recommended low!)

(If you come across problem cards feel free to leave them here and we will try and find answers for you!)

3 weeks ago

Damping Sphere is another combo hoser staple, and Torpor Orb stops any creature deck in its tracks, sure it hurts your 8 creatures but its not like you usually get more than 1 etb from each creature per game anyways

Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.