Defence Crawler
The Crawler is the most important unit at the start of any game, as it forms the heart of presence on the battlefield, and allows you to produce units. The Crawler replaces the MCV seen in previous wars to meet the needs of defending the global Tiberium Control Network, they can quickly be deployed from orbit anywhere in the world and used to produce units whilst on the move. When deployed units held on board will be released and a repair facility made available. If you lose your Crawler in battle then a replacement can be re-deployed to a suitable safe zone, however there is a delay in doing so.

Enhanced Shields
Takes Crystal Shield technology and uses the Crawler's more extensive power source to generate an impenetrable crystalline shield around the entire structure when deployed.

Mobility Matrix
Boosts the strength of the crystal shield increasing its radius. It also makes refinements to the power unit enabling it to remain active even when the Crawler is mobile.

Cost

3

Weapon

N/A

Armour

Light

Engineer
Engineers are unarmed infantry units, but offer a wide array of strategic options in battle. One engineer has the potential to repair ground units and infantry, they can also be ordered to escort a particular unit healing them if necessary. It is always beneficial to have at least one at the back of an assault force. They are also equipped with mine and stealth detection sensors while their jetpacks enable even vertical cliffs to be traversed with ease.

Range Boost
Upgrades the HUD systems so that the Engineer can see further into unexplored territory and detect enemy targets from greater range.

Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Spanner granting them increased movement speed.

Cost

3

Weapon

Rocket

Armour

Light

Zone Defender
Faced with the task of defending a global Tiberium Control Network The Zone Defender was developed to be able to get quickly to the site of a battle and defend against the widest range of units possible. As a result it is equipped with a rocket weapon capable of targeting both ground and air units. Furthermore the soldier within the power suit has the ability to temporarily redirect power from auxiliary systems to the propulsion, allowing them to sprint for a short time.

Assault Packs
Equips Zone Defenders with a small jump jet pack enabling them to scale cliffs and move quickly across large distances.

Medical Training
GDI have always placed a high-value on the conservation of human life, this has been taken a step further by allowing the compassionate commander to upgrade their infantry's power armour with Medical Training, allowing units to self-heal when garrisoned in neutral structures.

Accuracy Boost
Purchasing this on-crawler upgrade equips the Zone Defender with a higher grade of missiles boasting an improved heat-seeking target tracking system, vastly increasing the amount of ordinance that will hit its target.

Range Boost
Upgrades the targeting systems so that the Zone Defender can see further into unexplored territory and fire at enemy targets from greater range.

Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Zone Defender granting them increased movement speed.

Cost

3

Weapon

Cannon

Armour

Light

Zone Trooper
In the previous war Zone Troopers were the pinnacle of the infantry regiments. Unfortunately their role has diminished and their weapons scaled down to be effective against more entry-level medium armoured ground units.

Medical Training
GDI have always placed a high-value on the conservation of human life, this has been taken a step further by allowing the compassionate commander to upgrade their infantry's power armour with Medical Training, allowing units to self-heal when garrisoned in neutral structures.

Accuracy Boost
Purchasing this on-crawler upgrade equips the Zone Trooper with a higher grade of missiles boasting an improved heat-seeking target tracking system, vastly increasing the amount of ordinance that will hit its target.

Range Boost
Upgrades the targeting systems so that the Zone Trooper can see further into unexplored territory and fire at enemy targets from greater range.

Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Zone Trooper granting them increased movement speed.

Cost

3

Weapon

Gun

Armour

Gun

Zone Enforcer
Equipped with a gun weapon type the Zone Enforced is designed with anti-infantry and light vehicle roles in mind. However it is also equipped with anti-structure grenades that pack an extra and unexpected punch.

Medical Training
GDI have always placed a high-value on the conservation of human life, this has been taken a step further by allowing the compassionate commander to upgrade their infantry's power armour with Medical Training, allowing units to self-heal when garrisoned in neutral structures.

Accuracy Boost
Purchasing this on-crawler upgrade equips the Zone Enforcer with a higher grade of missiles boasting an improved heat-seeking target tracking system, vastly increasing the amount of ordinance that will hit its target.

Range Boost
Upgrades the targeting systems so that the Zone Enforcer can see further into unexplored territory and fire at enemy targets from greater range.

Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Zone Enforcer granting them increased movement speed.

Refire Boost
Upgrades the ammunition feeder allowing a shorter reload time, and therefore can deal greater damage in a shorter time.

Cost

3

Weapon

Beam

Armour

Light

Zone Lancer
In its standard mobile form, this unit packs a beam weapon type to deal significant damage against heaver units. However its power armour is heavier than the rest of his comrades but with good reason, it can deploy into an immobile turret called a Lance Platform. Digging in increases the damage factor, accuracy and strength of the unit.

Medical Training
GDI have always placed a high-value on the conservation of human life, this has been taken a step further by allowing the compassionate commander to upgrade their infantry's power armour with Medical Training, allowing units to self-heal when garrisoned in neutral structures.

Range Boost
Upgrades the targeting systems so that the Zone Lancer can see further into unexplored territory and fire at enemy targets from greater range.

Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Zone Lancer granting them increased movement speed.

Refire Boost
Upgrades the ammunition feeder allowing a shorter reload time, and therefore can deal greater damage in a shorter time.

Cost

3

Weapon

N/A

Armour

Light

Dozer
The primary function of the Dozer is to build outposts; these provide ground control anywhere on the map. If a covert commander can sneak on into enemy territory, powerful defences could be deployed right in their back yard! Secondary to this, it also possesses repair arms for nearby friendly units, and the ability to lay EMP mines - dealing damage and disabling any enemy unfortunate enough to step on one.

Range Boost
Upgrades the targeting systems so that the Dozer can see further into unexplored territory and repair friendly targets from greater range.

Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Dozer granting them increased movement speed.

Cost

6

Weapon

Cannon

Armour

Medium

Spartan Tank
A fairly standard tank Light Tank to all intents and purposes; gives the defence class a good all round tier 1 vehicle. However just as your enemy thinks they've got it defeated, its destroyed shell turns into a static cannon turret to deal further damage.

Accuracy Boost
Purchasing this on-crawler upgrade equips the Spartan with a higher grade targeting system boasting an improved heat-seeking target tracking system, vastly increasing the amount of ordinance that will hit its target.

Range Boost
Upgrades the targeting systems so that the Spartan can see further into unexplored territory and repair friendly targets from greater range.

Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Spartan granting them increased movement speed.

Cost

6

Weapon

Blast

Armour

Light

Zone Raider
Faced with the challenge of enemy encampments springing up quickly, threatening the Tiberium Control Network, the Zone Raider development program was given top priority by GDI High Command. The Sonic Shells have been upgraded to deal damage specifically to structures, enabling a squad to quickly level an enemy base.

Assault Packs
Equips Zone Raider with a small jump jet pack enabling them to scale cliffs and move quickly across large distances.

Medical Training
GDI have always placed a high-value on the conservation of human life, this has been taken a step further by allowing the compassionate commander to upgrade their infantry's power armour with Medical Training, allowing units to self-heal when garrisoned in neutral structures.

Cost

10

Weapon

Gun

Armour

Heavy

Armadillo
Crunchy on the outside, soft on the inside, the GDI troop transport returns. Alone it is not formidable, but when 3 powerful infantry are inside they can fire out, packing a formidable punch.

Reflective Dozer
The reflective dozer blades upgrade uses a crystalline armour plating system to equip the unit with mine-clearing abilities, it also acts to reflect the attacks from certain weapon types back towards the attacker.

Cost

10

Weapon

Blast

Armour

Light

Zone Captain
This unit is quite literally in charge of the battlefield. While they are not equipped with a conventional weapon, their laser painter and mobile Ion Cannon uplink module enables them to call in precision Ion Cannon strikes! Whilst these strikes are not as powerful as from the full uplink structure, it is capable of dealing significant damage to all structures. They are equipped with Assault Packs as standard enabling them to scale cliffs and move quickly across large distances.

Medical Training
GDI have always placed a high-value on the conservation of human life, this has been taken a step further by allowing the compassionate commander to upgrade their infantry's power armour with Medical Training, allowing units to self-heal when garrisoned in neutral structures.

Cost

12

Weapon

Blast

Armour

Heavy

Rhino
While in its mobile form the Rhino is completely unarmed, the purpose of this vehicle becomes evident when deployed. With Nod scientists returning to burrowing technology it was necessary for a counter to be developed, so instead of just detecting burrowed units, this unit uses a sonic pulse weapon to force burrowed units to the surface. It also has the useful side effect of slowing and damaging all enemy units in the vicinity.

Reflective Dozer
The reflective dozer blades upgrade uses a crystalline armour plating system to equip the unit with mine-clearing abilities, it also acts to reflect the attacks from certain weapon types back towards the attacker.

Backup SystemsWhen large units are destroyed they leave a husk on the battlefield. This upgrade uses nanotech repair technology to gradually recover the Rhino's systems following a catastrophic failure. Given time damage will be sufficiently repaired allowing the unit to reactivate at half-health without the intervention of an engineer.

Cost

6

Weapon

Blast

Armour

Medium

Juggernaut
The Juggernaut is GDI's mobile artillery, this very slow unit combines a legacy Titan delivery system and ship-based artillery technology. This unit can deliver a lethal barrage of 3 shells to base defences without fear of retaliation. However, this unit is very inaccurate against moving targets and is unable to handle short-range attacks.

Sticky Bombs
Instead of loading traditional ordinance, the loader will equip special sticky bombs. These will only detonate when in proximity to an enemy unit or when fired upon. Therefore even if it misses its target, it could still inflict damage later on in the battle.