So now that the code is released, we as a community need to start by figuring out what to work on, who will work on it, and in what order. I suppose a ticket system would be useful in this aspect but I am not sure how much of a role gCode should play in this.

Below are probably the most pressing issues. when thinking of things to do, there's either a "fix" or "improve" mentality and we need to ask "What is our end goal?" For instance, if we tweak the network code, that will allow us to implement better server-side checks and allow networked games on multiple platforms. But it will also alienate anyone that is not within 3,000 miles of the server (hi Elvis!)

* Implement WAC (WinBolo Anti-Cheat)
* Fix the network code, allowing clients on different platforms to work
* Tweak the physics so the game becomes more playable
* Get rid of some of the bugs (LGM stuck at 0,0; pillbug; deepsea where it shouldn't be)
* Get code working on multiple platforms. This requires removal of directX in Windows, I believe.