Post by TyrorexDMZ on Apr 4, 2017 20:23:26 GMT -5

LEGAL WAIVEREFFECTIVE JULY 13th, 2017, I, TYROREXDMZ (hereafter also referred to as “DMZapp”, “I”, ”my”, and all first person pronouns) permanently and irrevocably waive any and all rights to Nintendo Co. Ltd (hereafter also referred to as "Nintendo", “Nintendo of Japan”, "them", "their" and "they") regarding MY IDEAS FOR MARIO STORY FRUIT SHAKE, as well as any further post I personally make in this topic/thread, the GameFAQs version of this topic/thread, and/or any further dedicated topics/threads on any website, message board or discussion platform anywhere, including website types not mentioned or yet to be discovered/invented. I also waive any & all rights to Nintendo regarding images I personally create, alter and/or display in some way regarding MY IDEAS FOR MARIO STORY FRUIT SHAKE, as well as the ideas the images convey. All loopholes which would circumvent the intention of this waiver (TO GIVE NINTENDO THE RIGHTS TO NEW IDEAS REGARDING PAPER MARIO SO THEY AREN'T LOCKED OUT OF SELECT PARTS OF THEIR OWN FRANCHISE) are closed.END LEGAL WAIVER---

Whelp...looks like I'm in for another ride or two before Paper Mario Switch.So while we wait, here's a dedicated prelude topic to promote the next fangame topic I'll do. This is sort of a double-up post from the general DMZ fanart thread, with some new general info. Once I'm done my part and more with another Paper Mario project, this topic will see more updates.

All that said... (re-)introducing Mario Story: Fruit Shake!

SOME PRELIMINARY DETAILS+ Main series characters: Mario, Luigi, Peach, Toadette, Boom Boom, and Pom Pom. Jibberjays and Yoshis also appear as NPC species.+ Hit up new characters (...and this isn't a fakeout) in the Frutta Archipelago, like the colorful Frutta people, the snowy Grizzetis, the mysterious Genes Nuvola organization, and more!+ Gain Battle EXP and Fruit from fighting enemies! Mario's max HP will be sure to increase!+ Gain Quest EXP from helping islanders and other visitors! The Gear Slots Mario gains will give him that extra tangy edge!+ Excite the audience to build up your Fruit Tempo, gaining extra rewards upon winning the battle!+ Tired of sticking to one area like in a conventional game? Fruit Shake takes a page out of Wario Land 3 and Sonic Unleashed's notebook, as Mario & co. sometimes need to head to the next world to progress in the actual chapter!+ Some returning veterans from Nintendo's Paper Mario: The Thousand Year Door and the DMZ fangame topic Paper Mario: Wonder Journey.

OTHER DETAILS+While I have tolerated the Tanabe-era Paper Mario games and had them play a significant role in the backstories of even the DMZ-original topics, this will be the first one to (almost) not mention anything from those games. It's Kawade-era and DMZ-era all-around!+Because of this, instead of calling the overarching name of the topic Paper Mario, it's Mario Story- the first game's Japanese name. This, of course, means the fangame topic will drastically de-emphasize the paper focus to near-zero, and place more stock in Mario's story.

Post by TyrorexDMZ on Apr 5, 2017 20:33:36 GMT -5

NPC SPECIES- Main series

YOSHIS- Wherever there's fruit, Yoshis aren't too far behind. Thankfully, they're smart enough to not eat the Fruttas, however tasty they may seem.Unique to the Yoshis of the Frutta Archipelago is an odd form of sexual dimorphism- only males grow spines on their body, while only females grow them on the top-back of their heads.

Post by TyrorexDMZ on Apr 7, 2017 0:38:22 GMT -5

YOSHI KIDS- Like the youth of all species, the Frutta Archipelago's Yoshi children eat a lot in their early years. Also like the the youth of all species, Yoshi Kids are taught the difference between right and wrong quickly, not needing to worry about the grey stuff for a while.

Post by TyrorexDMZ on Apr 8, 2017 16:30:32 GMT -5

NPC SPECIES- NewcomersGRIZZETIS- Part grizzly, part yeti, part eskimo, and all-around "hunters" of the Frutto Archipelago's icy regions. While the males usually go hunting for Cheep Cheeps and Bloopers, the females defend the Grizzeti settlement and children from the dangerous Wild Grizzetis. After all, while Grizzetis of both genders are herculean in strength, the females are much stronger.

There are also legends of a humongous Abominable Grizzeti in the Voragine Wastes...

Post by TyrorexDMZ on Apr 10, 2017 17:52:50 GMT -5

VILLAINRE FENICE- Though the Frutta Archipelago is usually a peaceful place, Mario, his friends, and some of his enemies couldn't have dropped in at a worse time. The masked leader of Genes Nuvola, Re Fenice seeks to ascend like a phoenix, no matter the destruction he and his forces leave behind. To that end, Re Fenice searches for the Great Fruit Trees in the continent. Needless to say, Mario needs to be careful clipping this bird's wings...

Post by TyrorexDMZ on Apr 12, 2017 0:14:04 GMT -5

NPC SPECIES- Main SeriesNOKIS- In addition to Isle Delfino, the shell-based Nokis also live in the Frutta Archipelago. Nokis of all ages love to play music, as well as toot their own horn on their prowess. In the Frutta Archipelago, male Nokis only come in the secondary colors, while females are all primary colored.

Post by TyrorexDMZ on Apr 12, 2017 14:22:32 GMT -5

ROUGHIE OVERWORLD CONCEPT

A roughy (mouse-only, in this case) of what the fake screenshots could possibly look like. Basically, like Sonic Unleashed HD and other games, the color of the ground influences the darkness, while the color of the sky and other overhead features influences the light (or more darkness).

The friendly NPCs (Fruttas, Nokis, Yoshis, Jibberjays, Grizzetis, and one final unrevealed species) would be spread out much more. In addition, the overworld art will be much tidier and a little more detailed in some ways. Furthermore, this layout is not finalized, and is just for demonstration.Finally, though Toadette does sometimes follow Mario around, she's not quite a partner.

Post by TyrorexDMZ on Apr 13, 2017 1:10:48 GMT -5

NPC SPECIES- Classic Paper Mario

DOOGANS- These pugsy dog people are skilled in the art of the trade. A large number of them used to live near the Ardente Volcano. Now, there's only a mine shaft hiding the ruins proving this ancestry.

Post by TyrorexDMZ on Apr 14, 2017 23:33:40 GMT -5

VILLAINSGENES NUVOLA- A menacing sky fleet, the Genes Nuvola organization performs various tasks for their boss, Re Fenice, via dropping in on various regions of the Frutta Archipelago. Throughout the adventure, Mario and his friends must battle not only the local wildlife, but the underlings of this organization.

Post by TyrorexDMZ on Apr 17, 2017 15:56:57 GMT -5

ENEMY- NewNUVOLA UNO- The basic foot soldiers of the Genes Nuvola sky fleet, Nuvola ground troopers storm into battle with their electro blasters. Thankfully for Mario, Re Fenice was in such a hurry to get his air fleet together, that those who wear the red garb- Unos- are actually the weakest main soldiers. Mixed messages much, Re Fenice?

That said, there might be stronger ground troopers in the sky fleet- both in terms of species, and in terms of this specific enemy...

Post by TyrorexDMZ on Apr 20, 2017 23:49:48 GMT -5

PARTNER

ADAM- A young apple in the old city, Adam is curious about a lot of stuff- his home, its history, the danger of the wildlife, things like that. Unfortunately, while he knows some battle skills, he’s not exactly a heavy lifter. So it’s a lucky break when Mario and friends literally crash into his hometown, as well as the surrounding events, giving Adam the chance he needs to travel the Archipelago.

FIELD ABILITY- Tattle (tells Mario about the current area or whoever he's standing next to)

Post by TyrorexDMZ on Apr 21, 2017 0:22:48 GMT -5

GAMEPLAY- Basics+Mario must travel across the Frutta Archipelago to defeat Genes Nuvola, retrieve the stolen Fruit, and restore the six Great Fruit Trees. To do this, he must jump across gaps, hammer tough obstacles, and use his partners’ abilities when his own fail.+Near the beginning, Mario obtains the Fruit Shake ability. In addition to granting him a Fruit Tempo meter in battle (to be discussed later), using Fruit Shake also allows Mario to shake things up in the level. Such examples include shaking objects off of trees, attracting noise-sensitive enemies to Mario (with its own risks and rewards), dazing most enemies, restarting machinery, jolting loose icicles, and many more possibilities. Of course, this is all before considering using Fruit Shake with Mario and his pals’ abilities.+There’s no limit in the number of times Mario can use Fruit Shake. The only drawback is that Mario is stunned for 2 seconds- so there may be situations where Fruit Shake is a bad move.+As stated before, battling only levels up HP. For Fruit Tempo, meanwhile, Mario must complete Quests from various kooky characters. This can range from finding a lost throwing disc, to defusing a mine’s explosives, and everything between and beyond.

GAMEPLAY- Game Length+While there are six Great Fruit Trees, Mario Story: Fruit Shake’s main campaign is a prologue and five main chapters.+In exchange for the smaller number of chapters, each chapter is about 1.3 times as big as one from Paper Mario 64. In addition, each singular world has a variety of course tropes within itself. On top of that, there’s a little less repetitiveness regarding the EX dungeons. Finally, while there’s only so many chapter bosses, there’s several miniboss encounters to break up the action. This goes without stating the cross-world traveling.+Basically, think Legend of Zelda: Majora’s Mask and Legend of Zelda: Spirit Tracks.

GAMEPLAY- Difficulty Levels+Before starting the story in one of three save files, Mario must decide the difficulty.QUICK READ: Enemy HP and ATK are 60 percent (3/5) the usual amount. Enemies give double the Fruit. Mario automatically gains 5 max HP and 5 max Fruit Tempo upon clearing a level. All cutscenes are skipped. The first half of the first four chapters is played, with obstacles requiring items from future worlds already solved. Partner puzzles are already solved, or paths requiring partners to open stay open. The credits roll after defeating 4-4’s miniboss.NORMAL READ: The normal experience.EPIC READ: Enemy HP and ATK are 130 percent (13/10) the usual amount. The toughest EX dungeon will already be unlocked when that point is reached.

Post by TyrorexDMZ on Apr 21, 2017 23:54:53 GMT -5

MAIN SERIES CHARACTERLUIGI- The Green Extraordinaire, the Boo Buster, Player 2 himself. Luigi accompanies his brother Mario to many of his outings, from racing in go-karts to playing tennis, to throwing parties and other activities. What seemed like a typical enter and escape from Bowser's Castle, however, quickly turned into a detour, as while Toadette took her eyes off the airship wheel to help Mario fight Boom Boom and Pom Pom, Luigi steered the ship- far away from the Mushroom Kingdom, and right into Genes Nuvola's air fleet. Needless to say, Re Fenice shoots everyone aboard down into the Frutta Archipelago. Though it might not be all doom and gloom in that fruity place for Luigi...

Post by TyrorexDMZ on Apr 23, 2017 13:37:09 GMT -5

MAIN SERIES CHARACTER

PRINCESS PEACH- The Princess of the Mushroom Kingdom, Peach is often kidnapped by Bowser. It's so frequent, in fact, that almost every joke that could be derived from this has been exhausted. How does kidnapping happen this frequently to such an intelligent ruler-?

Anyways, once again, Peach is rescued by Mario and Luigi. This time, however, their tour home is sent off-chart by a multitude of factors. Now, while restoring the six Great Fruit Trees, Mario must also find Princess Peach, and pray to Grambi that she's not conveniently part of yet another evil plan, this time courtesy of Genes Nuvola.

Post by TyrorexDMZ on Apr 23, 2017 18:40:08 GMT -5

PARTNERFORTE- As far back as her childhood, Forte has aspired to be a great conch player, like the rest of her family. Aspiration, however, means nothing in light of Forte’s lack of inspiration and heart in her music…as well as her fingers. Witnessing Mario and Adam’s heroics in the Yoshi Village proceeds to give her an idea to travel with the famous plumber, to gather ideas on a hero of the world.

FIELD ABILITY- Conch Blow (plays music, with each of the face buttons corresponding to different notes. In addition to certain combinations being used near Music Relics, Forte may also have some secret "anytime" songs to play...)BATTLE ABILITIES (first two ranks only)Horn Launch/Horn Aim-START/Reach Super Rank-Three enemies-1>1>1 ATK/2>2>2 ATK-Press the A Button when each musical note is at their biggest.

Rhythm Buff-Reach Super Rank-Mario and allies-Increases Mario and his allies’ ATK by 1 for every 4 consecutive notes Forte plays correctly.-Press the correct button when the crosshair passes over it. Possible Buttons used are A, B, X and Y. 8 notes are played.

Post by TyrorexDMZ on Apr 23, 2017 22:05:10 GMT -5

GAMEPLAY- Overworld Exploration+Like Paper Mario 64 (and to a lesser degree, The Thousand Year Door), the areas of Mario Story: Fruit Shake are directly connected, allowing Mario to travel between them. The only time a World Map appears is on the Pause Screen, for checking where Mario is. The interconnected overworld allows Mario and readers/”players” to better appreciate the setting.+Sometime between Chapter 1 and Chapter 2, Mario obtains a quick travel ability. This ability allows Mario to instantly transport to any Save Block he’s passed by. Most Save Blocks are conveniently near important locations. Also, there’s usually at least 1-2 Save Blocks per level. The only time Mario can’t use this ability is if he’s in an inescapable situation.

TOPIC DETAIL+In addition to model sheets and fake screenshots, maps of each area will also be provided. This is, as always, to improve the reading experience.

Post by TyrorexDMZ on Apr 24, 2017 21:35:41 GMT -5

NPCsORERA- A citizen of Frutta Citta, Orera is a very happy girl. Orera's momma always told her to collect fruit, and that's just what she does. She's also polite to everyone she meets, and wishes them the best. Orera's such a pleasant girl, in fact, Adam kind of likes her. Maybe Mario could help Adam with his little friend, and prove things aren't always just apples and oranges.

BEAKHOV- Acclaimed theatre director among the Jibberjays, Beakhov believes all the world's a stage. To this end, he teaches Mario not just the ropes of battling in the Frutta Archipelago, but also the importance of entertaining the audience.

Post by TyrorexDMZ on Apr 25, 2017 19:40:15 GMT -5

GAMEPLAY- Partners+Mario can have two partners follow him in the overworld. These two partners can also battle alongside him.+Mario can switch his partners in the Pause menu.

GAMEPLAY- Battling+When Mario touches an enemy, a turn-based battle commences.+If Mario attacks first, he gets a First Strike.+If an enemy is able to hit Mario, meanwhile, they get a Sneak Attack.+There are only a scant few points (2 or 3) in the game where enemy attacks remove Mario's HP on the overworld without starting a battle.+Mario’s side and the enemy’s side take turns making their moves.+Mario’s side gets to make 3 moves max.+With Jump attacks and some other abilities, Mario can friends can pick their target, even if the enemy isn’t in the front. With Hammer attacks and more forceful moves, meanwhile, Mario and friends must attack the frontmost enemy.+On both sides of the field, a character can take a turn or more from allies on their side. However, every consecutive time a character does this, their skills receive a reduction in potency.++1 EXTRA MOVE: x0.7++2 EXTRA MOVES: x0.3++3 OR MORE EXTRA MOVES: x0.1+Near the start of the game, Mario gets a Fruit Tempo meter. By attacking enemies enough times, he and his friends can fill the bar.+When this happens, the audience gives Mario and his friends some status buffs. The buffs depend on the species present. Most of the time, the species depends on where Mario is in the Frutta Archipelago.+Upon winning a battle, Mario obtains all the Fruit the enemies possess. In addition to being able to use Fruit for healing or exchanging for Fruit Caps, Mario gets permanent Battle EXP equal to the Fruit he got.+Upon reaching certain thresholds of Battle EXP, Mario’s Battle Level increases, as well as his max HP and Audience. He can also pick 1 of 3 characters as a Reserved Audience member. +After Battle EXP is calculated, if Mario filled the Fruit Tempo meter during battle, he obtains some extra Fruit from audience members.

Post by TyrorexDMZ on Apr 25, 2017 19:42:56 GMT -5

GAMEPLAY- Fruit Caps+In order to actually engage enemies in turn-based battles, Mario needs to use bottle caps known as Fruit Caps. (…wai-wai-WAIT! Where’re you going?!)+Mario can equip up to 30 extra Fruit Caps in battle, alongside 6 Basic ones. The rest go into a Cap Chest to sort through. The Cap Chest can store up to 255 Fruit Caps.+If Mario uses all of his equipped Fruit Caps in battle, he must use the Wait command to restore his caps. Doing this, however, reduces the number of moves his side gets next turn.++1 WAIT: 1 less move++2 WAITS: 2 less moves++3 OR MORE WAITS: Mario’s side must skip their moves next turn+Fruit Caps come in many variants.NORMAL (blue): The normal variety. Mario can only buy these from the Fruit Cap store in Frutta Citta.SUPER (yellow): Twice as strong as Normal Fruit Caps. Mario can only buy these from the Fruit Cap store in Frutta Citta.MEGA (red): Quadruple the strength of Normal Fruit Caps. Mario can only buy these from the Fruit Cap store in Frutta Citta.BRONZE: Weaker versions of all but the Basic and below types (about ¾ the damage). Mario can only find these in the overworld. Using them once prevents them from being stored in the Cap Chest, while a second use destroys them.AMIIBO: Stronger versions of select Normal and Super Fruit Caps (about x1.3 the power). Mario must scan certain amiibo to obtain these. Using them once prevents them from being stored in the Cap Chest, while a fourth use destroys them. More about how amiibo would be useable will be discussed later.BASIC: Mario starts the game with 6 of these- 3 Jump, and 3 Hammer. They’re half as strong as Normal Fruit Caps.

SOME FRUIT CAP EXAMPLESBasic Jump+Basic Cap+One enemy+2 > 2 > 2 ATK+Press the A Button just as Mario is about to land on the enemy.

Jump+Normal Cap+One enemy+4 > 4 > 4 ATK+Press the A Button just as Mario is about to land on the enemy.

Basic Hammer+Basic Cap+One enemy+8 ATK+Hold Left on the Left Control Stick. When the star icon lights up, let go.

Hammer+Normal Cap+One enemy+16 ATK+Hold Left on the Left Control Stick. When the star icon lights up, let go.Spin Hammer+Normal Cap+Ground enemies+10 (main target), 5 (back targets)+Hold Left on the Left Control Stick. When the star icon lights up, let go.

Whackhammer+Normal Cap+One enemy+1 > 3 > 3 > 5 > 5 > 7 ATK+Hold Left on the Left Control Stick. When the star icon lights up, let go.String Ball Hammer+Normal Cap+All enemies, targets one at a time+15 > 15 > 15 ATK+Hold Left on the Left Control Stick. When the ball approaches Mario, let go.

Post by TyrorexDMZ on Apr 25, 2017 23:04:40 GMT -5

SHOPKEEPER NPCSSUUKA- One of the Item Shop's three purveyors, Suuka sells Mario various Fruit Tarts, elemental Flowers, and even Turnips. Suuka herself is relatively chatty, prone to shaking a few apples from the gossip tree.

CARTONE- One of three shopkeepers of the Fruit Cap store, Cartone sells Normal (blue) Fruit Caps. Cartone himself sells caps without asking questions- frankly, what anyone does with their purchases is their business alone. If the customer's happy, he's happy.

Post by TyrorexDMZ on Apr 27, 2017 0:18:36 GMT -5

NPCsGRANNY CHICCO- Granny Chicco may no longer be a fresh young fruit. She may have only a little time left before her game ends. She might even have lacking eyesight. But darn it, she still cooks the best recipes in the entire Frutta Archipelago! And with her grandkids alongside her, Granny Chicco's legacy will never fade!

CHIC & CHO- Two of the most energetic twins in Frutta Citta, Chic and Cho are almost never seen without each other. They also love spending time with their Granny Chicco, in and out of the kitchen! They look up to their granny, in fact, listening to and learning from her.

FLUZZ- An old-time Fluzzard who loves goofing off. When he isn't taking a nap from all his constant flying, Fluzz tends to give people like Mario hints on seemingly impassable obstacles.

Post by TyrorexDMZ on Apr 28, 2017 1:19:24 GMT -5

GENES NUVOLA COMMANDERS/MINIBOSSESBLUBAWKS- While Blubawks may not have his original wings anymore, the Jibberjay's still in charge of Genes Nuvola's sky forces. Not just that- he's second in command of the organization, number one being Re Fenice himself. Blubawks takes so much pride in preaching Re Fenice's ideals, he's easily offended at the mere suggestion old red mask might not be perfect.

CONCHLIA- When good conch players go bad, you end up with people like Conchlia. Tired of just entertaining the audience for a little coinage, as well as believing herself to be the most important person in the world, Conchlia was swayed to joined Genes Nuvola. Eventually, she became leader of the organization's sea-based forces. With a new powerful conch from Re Fenice himself, Conchlia is an especially persuasive Noki musician.

SPETTRO- A Doogan warrior, Re Fenice "found" him in the Frutta Archipelago- though he never clarifies what "found" means. Spettro uses shadow abilities to appear and disappear. He also uses his spear to not just poke his enemies, but also control and expel the darkness. There's no telling what other tricks Spettro has.

Post by TyrorexDMZ on Apr 28, 2017 14:00:34 GMT -5

GAMEPLAY- Healing Items+Like any RPG (or in this case, RPG platformer), Mario eventually needs to reach into his pocket in times of extreme danger.+Mario can find items in the overworld. He can also use coins to buy them from Suuka, her co-workers, and certain other characters.+At the beginning of the game, Mario has 6 slots for items. For every Great Fruit Tree he restores, he gains 4 more slots. Up to 64 extra items can be stashed away at shops.+Some items can be used in and out of battle.

Post by TyrorexDMZ on Apr 28, 2017 14:03:15 GMT -5

GAMEPLAY- Totems+Statues of various Mario characters- platformer or RPG, official or DMZ.+Totems are wooden re-textures of pre-existing sprites and 3d models. There are some exceptions to this rule, though.+Like Badges, Mario can equip Totems on the pause screen. When equipped, they grant Mario various passive effects.+At the beginning of the game, Mario has 2 Totem slots. For every 2 Quest Levels he gains, the number of slots is increased by 1.+If Mario equips two different Totems with the same kind of effect (ex change Jump attribute to a specific element), he only gets the effect of one of them at random. Mario is warned about this when Totems are explained.

CHARACTER: Goombella (GAME OF ORIGIN: Paper Mario: The Thousand Year Door)+MODEL/SPRITE SOURCE: Super Smash Bros for Wii U+EFFECT: Display the HP of enemies who Adam hasn’t Tattled on for the first turn of battle.

King Bob-Omb (Super Mario 64)+SOURCE: Mario Party: Star Rush+Mario inflicts x1.3 the damage on the first hit of attacks for the first three turns of battle. From the fourth turn and onward, however, Mario receives x1.2 the damage from enemies.

Post by TyrorexDMZ on Apr 30, 2017 13:34:21 GMT -5

ENEMIESGOOBLE- If normal Nuvola Unos were seen as runts of Genes Nuvola's litter, then what's that say about the actual litter from the organization's actions? As an after-effect of squeezing the juices of the Frutta Archipelago and processing them, Goobles sometimes appear. They're...not that threatening. In fact, one hit can easily KO them. However, in greater numbers, the prey might become the predator.

PIRANHA PLANTS- Don't stare a gifted plant in the bud, or else it might bite you. This is especially important when it comes to the Piranha Plant and its variants.Normal: The classic coalition. These plants are found in forest areas, and love to bite.Fire: A more three dimensional variant, the temperature of their fireballs is unusually high. Makes sense, given they live in volcanos. And the one they live in is rich not only in nutrients...Frost: The fabled flora, even a coat does little to stave off their icy breath. They're part of why the Grizzetis grew such thick fur, in fact.

There may be more variants in the Frutta Archipelago.

PLANATAS- Genes Nuvola would never be considered one of the strongest air fleets in the world if they didn't have any sky soldiers. While Planatas aren't the strongest, their alle-oops still confound most opposition. Planatas also use the organization's standard electro gun to zap their aerial foes out of the sky.

Post by TyrorexDMZ on May 1, 2017 0:38:26 GMT -5

MAIN SERIES ENEMIES (INTRO STAGE ONLY)GOOMBA- The most legendary of video game mooks, the shrimp of shrooms, bashed by airborne boots, Goombas...only appear very briefly, trying to halt Mario and friends aboard a hijacked airship. The Frutta Archipelago proper does not have any kind of Goomba population. So during his cruise ride, Mario can brush up on battle basics with this guy and...

KOOPA TROOPA- The nominal species of Bowser's Koopa Pack, these turtles also only appear prior to Mario's fruity adventure really beginning. Which is sad, since the Koopas came equipped with shades!

Last Edit:Jul 31, 2017 21:34:23 GMT -5 by TyrorexDMZ: Altered the headpiece of the Koopa Troopa to be more versatile. Redid poses to account for altered head parts.