On Wings of Dusk - [BASIC] [DIAMOND]: [3] [ARROWR] Target troop gets Flight and Lifedrain this turn.]]>Song of Ashwood - At the start of your turn, if you control a troop with cost [(5)] or greater, deal 1 damage to each opposing champion.]]>Venomous Blades - [BASIC] [BLOOD]: [2] [ARROWR] Target Vennen you control gets +1[ATK] and Lethal this turn.]]>Child of Xentoth - When a Vennen you control deals combat damage to an opposing champion, create a Spiderspawn and put it into play.]]>Embalm - [BASIC] [BLOOD]: [3], Sacrifice a troop [ARROWR] Troops you control get +2[ATK]/+2[DEF] this turn.]]>Plagueblast - [BASIC] [BLOOD]: [10] [ARROWR] Deal 10 to 20 damage to each opposing champion.]]>Meltdown - At the end of your turn, if you have five or more artifacts in your crypt, deal 2 damage to each champion.]]>Soul of Diamond - At the start of your turn, if you have three or more troops in your crypt, void each troop in your crypt. Gain 3 health.]]>Death Dealing - At the start of your turn, if you have five or more troops in your crypt, put a random troop from your crypt into your hand.]]>Blood of the Fallen - At the start of your turn, if you have five or more Battle Hoppers in your crypt, void all Battle Hoppers in your crypt. Gain 10 health.]]>Sora's Blade - [BASIC] [BLOOD][WILD]: [6] [ARROWR] Target troop gets +1[ATK] for each troop in your crypt.]]>Conflagrate - [BASIC] [RUBY]: [3] [ARROWR] Add a burning counter to target champion. That champion deals 1 damage to each troop it controls for each burning counter it has.]]>Sunder Armor - At the end of your turn, if a Warrior you control dealt damage to an opposing champion, add two vulnerable counters to that champion.]]>Great Wisdom - Troops in your hand with Flight have cost -[(2)].]]>Autopsy - [BASIC] [DIAMOND][SAPPHIRE]: [5] [ARROWR] Put a random action and a random troop from your crypt into your hand.]]>Form of Conquest - [DIAMOND][DIAMOND][DIAMOND][RUBY][RUBY][RUBY]: When a troop you control attacks, it gets +1[ATK]/+1[DEF].]]>Form of Cunning - [BLOOD][BLOOD][BLOOD][SAPPHIRE][SAPPHIRE][SAPPHIRE]: When a card enters an opposing crypt, deal 1 damage to that champion.]]>Crypt Guardian - You have Armor 1 for every five troops in your crypt.]]>Squashing Pumpkin - [BASIC] [BLOOD][BLOOD]: [4] [ARROWR] The Wandering Abomination squashes a pumpkin gaining 6 health. Defeat him before he squashes three pumpkins!]]>Volley of Arrows - [BASIC] [DIAMOND][RUBY]: [5] [ARROWR] Deal 1 to 5 damage to each opposing champion and troop.]]>The Dead Rise - [BASIC] [BLOOD]: [2] [ARROWR] Revert and transform target troop in an opposing crypt into a Ravenous Zombie and put it into play under your control.]]>Crazed Chicanery - [BASIC] [SAPPHIRE][WILD]: [2] [ARROWR] Each champion reveals a random card in their hand. Transform revealed cards into a random card of the same shards.]]>Unnatural Glow - At the start of your turn, if you control the troop with the highest cost, each action in your hand gets cost -[(1)].]]>Burrow - [BASIC] [RUBY]: [8] [ARROWR] Create five random Wormoids and put them underground. Then, she burrows.]]>In the Lair of the Queen - Before the start of the game, gain [L3][R3] and [RUBY][RUBY][RUBY].]]>Spellshield.]]>Tunneled - You can't play cards from your hand.]]>HAUMPH - At the end of your turn, if you have no troops underground, Wormoid Queen surfaces dealing 9 damage to a random opposing champion or troop. Otherwise, your underground Wormoids get Tunneling -1.]]>Scorching Heat - When a Wormoid enters play under your control, add a burning counter to each opposing champion.]]>Channel Power - At the start of your turn, if each opposing champion controls no troops with [ATK] 1 or more, gain [L2][R0].]]>Two Heads Are Better - [BASIC] [RUBY]: [5] [ARROWR] Put two random Wormoids from your deck underground.]]>Erratic Burrowing - When one of your Wormoids goes undergound, it gets one of the following at random: -1[ATK]/-1[DEF] and Tunneling -2; or +2[ATK]/+2[DEF] and Tunneling 1.]]>Servants in Death - [BASIC] [BLOOD]: [1] [ARROWR] Revert and transform target card in an opposing crypt into a Pile of Bones and put it into play under your control.]]>Sting of the Killipede - [BASIC] [BLOOD][BLOOD]: [3] [ARROWR] Target opposing Toxified champion loses half their health, rounded down.]]>Speed and "At the end of your turn, sacrifice this." this turn.]]>Zombie. Put that troop into your hand.]]>Iddi's Harvest - [BASIC] [BLOOD][DIAMOND]: [4] [ARROWR] Target troop you control gets +1[ATK]/+1[DEF]. A random opposing troop gets -1[ATK]/-1[DEF].]]>Enrage - [BASIC] [RUBY]: [3] [ARROWR] Target Orc you control gets Rage 1.]]>Brawl - [BASIC] [BLOOD]: [5] [ARROWR] Deal 3 damage to target troop. Lose 3 health.]]>Moqui's Regulars - [BASIC] [BLOOD][RUBY]: [4] [ARROWR] Create two random Orcs with cost [(1)] and put them into play.]]>Rune Ear - [BASIC] [WILD]: [6] [ARROWR] Target troop you control gets +2[ATK]/+2[DEF] this turn.]]>Wild Runes - When a troop enters play under your control, gain a charge.]]>Into the Cauldron - [BASIC] [BLOOD]: [3], Sacrifice a troop [ARROWR] Target troop you control gets +4[ATK]/+4[DEF] this turn.]]>Shield Bash - [BASIC] [DIAMOND]: [4] [ARROWR] Target troop you control gets +[ATK] equal to its [DEF] this turn.]]>Bilge Rat - At the start of your turn, if you have no cards in hand, draw a card.]]>Rotting Bodies - [BASIC] [BLOOD]: [3] [ARROWR] Create a Zombie for each card in opposing hands fewer than three and put them into play.]]>Rotting Mind - When an opposing champion discards a card, Zombies you control get +1[ATK]/+1[DEF].]]>Throw Toxins - [BASIC] [BLOOD]: [2] [ARROWR] Create three random Toxins and put them into target opposing champion's deck.]]>Pulling at the Chains - At the start of your turn, gain [L1][R1] and a charge. Then, the Goliath pulls at the chains, dealing 1 to 3 damage to each champion.]]>Chained to the Wall - You can't draw cards.]]>To the Wiktor! - [BASIC] [BLOOD][RUBY]: [4] [ARROWR] Transform a random non-Toxin card in target opposing champion's hand into a random Super Toxin. Then, create four Super Toxins and put them into that champion's deck.]]>Go the Spoils! - When you gain [RUBY], each Toxin in opposing champions' hand gets "At the end of your turn, if this is in your hand, it deals 1 damage to you." When you gain [BLOOD], each Toxin in each opposing champions' hand gets cost +[(1)].]]>Burning Bodyguard - Before the start of the game, create a Spitfire Elemental and put it into play.]]>Lost Lambs - [BASIC] [BLOOD][DIAMOND]: [5] [ARROWR] Transform two target troops in crypts into Zombies and put them into play.]]>Darkspire in its name and put it into your hand.]]>Populate - Battle Hoppers you control have +1[ATK].]]>Defender of Devonshire - [BASIC] [DIAMOND]: [6] [ARROWR] Each opposing champion loses 3 health and you gain 3 health. Then, the Guardian of Devonshire succumbs to the darkness.]]>Peaceful Soul - You have Armor 3.]]>Innervate - At the start of your turn, gain a charge.]]>Vengeance of Devonshire - [BASIC] [BLOOD]: [6] [ARROWR] Draw three cards and lose 3 health. Then, she regains control of herself.]]>Vengeful Soul - Your troops in all zones have +3[ATK].]]>Extermination - When a troop you control dies, if it is your turn, deal 1 damage to each opposing champion.]]>Bloodsoaked - When a troop you control dies, if it is your turn, gain 1 health.]]>Rage 1."]]>Bloodlust - When a troop you control dies, if it is your turn, a random troop you control gets Rage 1.]]>Fire it up - When an opposing champion draws a card, there's a 50% chance that card gets "At the end of your turn, if this is in your hand, it deals 2 damage to you."]]>Dying Cry - When a Beast dies, deal 1 damage to each champion.]]>Whispering Breeze's Augury - [BASIC] [DIAMOND][WILD]: [3] [ARROWR] Prophecy - The next action or troop in your deck gets "When you play this, gain health equal to this card's cost."]]>Burning Bodies - [BASIC] [RUBY]: [3] [ARROWR] Target troop you control gets +1[ATK]/+1[DEF] for each card in opposing champions' hands. That troop gets Crush.]]>Bend the Wind - [BASIC] [DIAMOND]: [3] [ARROWR] Exhaust target troop.]]>Sylvan Strength - [BASIC] [WILD]: [4] [ARROWR] Elves you control get +1[ATK]/+1[DEF] this turn.]]>Gareth's Crusade - [BASIC] [DIAMOND][SAPPHIRE]: [6] [ARROWR] Troops you control get +1[ATK]/+1[DEF] this turn.]]>Greater Inspiration - When a troop you control is inspired, gain a charge.]]>Malignant Growth - [BASIC] [BLOOD][WILD]: [3] [ARROWR] Zombies you control get +1[ATK]/+1[DEF]. Add three seed counters distributed randomly amongst Zombies you control. Sacrifice each Zombie you control with three or more seed counters.]]>Tireless Aura - [BLOOD][DIAMOND][RUBY][SAPPHIRE][WILD]: When a power is shifted onto a troop you control, each troop you control gets +1[ATK]/+1[DEF].]]>Gift of Sapphire - [BASIC] [SAPPHIRE]: [5] [ARROWR] Draw a card. Then, give opposing champions [SAPPHIRE] and a random sapphire card.]]>Gift of Sapphire - [BASIC] [SAPPHIRE]: [4] [ARROWR] Draw a card. Then, give opposing champions [SAPPHIRE] and a random sapphire card.]]>Gift of Sapphire - [BASIC] [SAPPHIRE]: [3] [ARROWR] Draw a card. Then, give opposing champions [SAPPHIRE] and a random sapphire card.]]>Gift of Wild - [BASIC] [WILD]: [5] [ARROWR] Draw a card. Then, give opposing champions [WILD] and a random wild card.]]>Gift of Wild - [BASIC] [WILD]: [4] [ARROWR] Draw a card. Then, give opposing champions [WILD] and a random wild card.]]>Gift of Wild - [BASIC] [WILD]: [3] [ARROWR] Draw a card. Then, give opposing champions [WILD] and a random wild card.]]>Gift of Diamond - [BASIC] [DIAMOND]: [5] [ARROWR] Draw a card. Then, give opposing champions [DIAMOND] and a random diamond card.]]>Gift of Diamond - [BASIC] [DIAMOND]: [4] [ARROWR] Draw a card. Then, give opposing champions [DIAMOND] and a random diamond card.]]>Gift of Diamond - [BASIC] [DIAMOND]: [3] [ARROWR] Draw a card. Then, give opposing champions [DIAMOND] and a random diamond card.]]>Gift of Blood - [BASIC] [BLOOD]: [5] [ARROWR] Draw a card. Then, give opposing champions [BLOOD] and a random blood card.]]>Gift of Blood - [BASIC] [BLOOD]: [4] [ARROWR] Draw a card. Then, give opposing champions [BLOOD] and a random blood card.]]>Gift of Blood - [BASIC] [BLOOD]: [3] [ARROWR] Draw a card. Then, give opposing champions [BLOOD] and a random blood card.]]>Gift of Ruby - [BASIC] [RUBY]: [5] [ARROWR] Draw a card. Then, give opposing champions [RUBY] and a random ruby card.]]>Gift of Ruby - [BASIC] [RUBY]: [4] [ARROWR] Draw a card. Then, give opposing champions [RUBY] and a random ruby card.]]>Gift of Ruby - [BASIC] [RUBY]: [3] [ARROWR] Draw a card. Then, give opposing champions [RUBY] and a random ruby card.]]>Deadliest Hatch -[BASIC] [BLOOD]: [3] [ARROWR] Create a Chickatwice and put it into play.]]>Savage Summons - [BASIC] [WILD]: [3] [ARROWR] Put the next Dinosaur troop in your deck into play.]]>Grave Uprising - [BASIC] [BLOOD]: [2] [ARROWR] Bury the top three cards of each opposing champion's deck. Create a Ravenous Zombie and put it into play.]]>Feeding Frenzy - [BASIC] [SAPPHIRE]: [1] [ARROWR] Create four Ravenous Piranhas and put them into play.]]>Cryptwail - [BASIC] [BLOOD]: [3] [ARROWR] Each champion discards their hand. Then, each champion puts three random cards from their crypt into their hand.]]>Like Weeds - [BASIC] [WILD]: [2] [ARROWR] Create a Plant Garden and put it into play.]]>Flash Point - [BASIC] [RUBY]: [6] [ARROWR] Put a random action from your deck into your hand. Create two copies of that card and put them into your hand.]]>From the Ashes - At the start of your turn, if you have six or more actions in your crypt, void six random actions in your crypt. Put a Sunsoul Phoenix from your deck into play.]]>Wane - [BASIC] [DIAMOND]: [2] [ARROWR] Target opposing troop without Defensive gets Defensive and "[BASIC]: [(2)], [ACT] [ARROWR] Revert this."]]>Titan's Roar - [BASIC] [RUBY]: [4] [ARROWR] Target troop gets "This deals double damage."]]>Zealous Charge - [BASIC] [RUBY]: [2] [ARROWR] Create a Wounded War Hero and put it into play.]]>Dust Bustard and put it into play.]]>Bonewalking - [BASIC] [BLOOD][DIAMOND]: [3] [ARROWR] Gain a random threshold of which you have the least. Then, create a Sepulchra Bonewalker and put it into your hand.]]>Spoiling Flesh - You begin the game with a Pile of Bones in play.]]>Vile Hunger - When a Spider enters play under your control, this deals 1 damage to each opposing champion.]]>Mind Ignite - At the start of your turn, reveal a random card from your hand and the revealed cards gets "At the end of your turn, if this is in your hand, it deals 2 damage to you".]]>Snarl - [BASIC] [WILD]: [4] [ARROWR] Prophecy - The next troop in your deck gets +1[ATK]/+1[DEF].]]>Heart of Mountain - At the start of your turn, a random troop you control gets +2[ATK]/+1[DEF] this turn.]]>Sora's Blade - [BASIC] [BLOOD][WILD]: [3] [ARROWR] Target troop gets +1 [ATK].]]>Cleric's Staff - Before the start of the game, create a Cleric's Staff and put it into play]]>Cordyceps - When a Zombie you control dies, remove all seed counters from it. Then, create a Seed Pod for each seed counter removed this way and put them into play.]]>Burning Flesh - [BASIC] [BLOOD][RUBY]: [3] [ARROWR] Create a Ravenous Zombie and put it into play. If an opposing champion is Burning, gain two charges.]]>Drawn to the Smell - At the start of your combat phase, if an opposing champion is Burning, ready all Zombies you control. They get +1[ATK] this turn.]]>Initiate Construction Sequence - [BASIC]: [2] [ARROWR] Tunnel a random Robot in your hand. If that troop does not have Tunneling, it gets Tunneling +4.]]>Volosolov's Resonance - [BLOOD][DIAMOND][RUBY][SAPPHIRE][WILD]: Necrotic you control have +1[ATK]/+1[DEF].]]>Glendower's Best Laid Plans - [BASIC] [RUBY][SAPPHIRE]: [4] [ARROWR] Create a random Plans and put it into play.]]>Brood's Hunger - [RUBY][RUBY][RUBY]: At the start of your turn, if you have no underground troops, put two random Wormoids from your deck underground.]]>Burning Dead - [BASIC] [BLOOD][RUBY]: [2] [ARROWR] Target troop you control gets "When this deals damage to a champion, add two burning counters to that champion."]]>Dark Blossoming - [BASIC] [BLOOD][WILD]: [4], Pay 3 health [ARROWR] Create two Seed Pods and put them into play.]]>Eremite's Hymn - [BASIC] [BLOOD]: [4] [ARROWR] Create five Spiderling Eggs for each opposing champion and put them into their deck.]]>Phantom and put it into play under your control.]]>Constrict Webs - [BASIC] [SAPPHIRE]: [5] [ARROWR] Opposing troops can't ready during their controller's next ready step.]]>Webspinning - When a Spider enters play under your control, exhaust target troop.]]>Zilth's Arachnomancy - [BASIC] [BLOOD][SAPPHIRE]: [4] [ARROWR] Create three Spiderling Eggs for each opposing champion and put them into their deck. Bury the top three cards of each opposing champion's deck.]]>Vennen Cruelty - When a Spider enters play under your control, gain a charge.]]>Power of the Dragons - When a Dragon you control deals damage to an opposing champion, create a random Power of Zakiir card and put it into your hand.]]>Power of Zakiir card and put it into your hand.]]>Crush.]]>Molten Slaggard and put it into play.]]>Scrapyard Dynamos and put them into play.]]>Fox on Some Rocks - [BASIC] [DIAMOND]: [4] [ARROWR] Create a Fennec Fox and put it into play.]]>Depleted War Bots and put them into play.]]>Giggling Scavenger and put it into play.]]>Giggling Scavenger and put it into play.]]>Scraptooth Cacklers and put them into play.]]>Throw Toxins - [BASIC] [BLOOD]: [2] [ARROWR] Create three random Toxins and put them into target opposing champion's deck.]]>Pure Hatred - Before the start of the game, gain [BLOOD][BLOOD][RUBY][RUBY].]]>To the Wiktor! - [BASIC] [BLOOD][RUBY]: [4] [ARROWR] Transform a random non-Toxin card in target opposing champion's hand into a random Super Toxin. Then, create four Super Toxins and put them into that champion's deck.]]>Storm Cloud and put it into play.]]>Rage 1.]]>Combat Training and put it into your hand.]]>Darkspire in its name with cost [(3)] or less and put it into play.]]>Darkspire in its name dies, create a random troop with Darkspire in its name and put it into your deck.]]>Rage 1 and Speed.]]>Lifedrain this turn.]]>Eternal Youth and put it into your hand.]]>Molten Slaggard and put it into play.]]>Scraptooth Cyborg and put it into play.]]>Unblockable this turn.]]>Steadfast this turn.]]>Bloatcap and put it into play.]]>Shroompin for each [WILD] you have and put them into play.]]>Ruinate - [BASIC] [BLOOD][RUBY]: [2] [ARROWR] Create two Blaze Elementals and put them into play.]]>Prophecy - Choose one at random: The next troop in your deck gets +1[ATK]/+1[DEF]; the next troop in your deck gets Flight; the next troop in your deck gets Lifedrain; the next troop in your deck gets Steadfast; or the next troop in your deck gets Swiftstrike.]]>Child of Rust and put it into play.]]>Steadfast and can't be exhausted by opposing cards and effects.]]>War Bot and put it into play.]]>Buffalo in its name and put it into play.]]>Chamber of the Living Flame - When you or a card you control deals damage to an opposing champion, add a burning counter to that champion for each damage dealt.]]>Boarding Party you control.]]>Orcish Ambushers for each opposing champion and put them into their deck.]]>Flight.]]>Gallows Ghasts and put it into your hand.]]>Flickering Gobbler in your crypt into play.]]>Obsidian Cyclops and put it into your hand.]]>Scylla Head and put it into play. Destroy a random opposing troop.]]>Cannon Volley and put it into your hand.]]>Giant Mosquito and put it into play.]]>Giant Mosquitos and put them into play.]]>Hex Battery and put it into play. Create a Cerebral Jack-hat and put it into play. Create two Turreted Walls and put them into play. Create a Junk Barrier and put it into play.]]>Nibblin Hunting Pack and put it into play. Otherwise, create a Nibblin Skirmisher and put it into play.]]>Hunting Crocodile and put it into play.]]>Hunting Crocodile and put it into play.]]>Twisted Fates and put them into play.]]>Darkened Hallways.]]>Phantom and put it into your hand. Create a Blaze Elemental and put it into your hand.]]>Rage 1.]]>Speed. It gets "When combat ends, void this."]]>Spiderling Egg for each damage that would be dealt and put them into that champion's deck instead.]]>Bulwark of Faith - [BASIC] [DIAMOND][DIAMOND]: [3] [ARROWR] You get Armor 1.]]>Lukaz's Behemoth leaves play, draw a card for each card in your hand less than ten. You transform into Lukaz, Laid Low. Add three dazed counters to yourself.]]>Abomination and put it into play exhausted. It gets +[ATK] equal to the voided troop's [ATK] plus 3. It gets +[DEF] equal to the voided troop's [DEF] plus 3.]]>Rock Elemental and put it into play. It gets +1[ATK]/+1[DEF] for each resource revealed this way. Put the revealed cards into your deck.]]>Inspire Courage - When you gain health, target Cleric you control with the lowest [ATK] gets +1[ATK]/+1[DEF].]]>Scrapyard Dynamo for each artifact sacrificed this way and put them into play. They get Speed this turn.]]>Scrapyard Dynamo you control deals damage to an opposing champion, void it. Create a random Junk artifact and put it into play.]]>Legionnaire's Strike - [BASIC] [RUBY]: [5] [ARROWR] Deal damage to target troop equal to the highest [ATK] amongst troops you control.]]>Scribe Spell - [BASIC] [SAPPHIRE]: [2] [ARROWR] Add a dazed counter to target opposing champion.]]>Prestidigitation - When a Mage enters play under your control, create a random sapphire action with cost [(1)] and put it into your hand.]]>To My Side! - [BASIC] [SAPPHIRE]: [2] [ARROWR] Look at the top three cards of your deck. Put a revealed Human into your hand. Put the remaining cards into your deck.]]>Great Courage - Your troops have Speed.]]>Dangerous to Go Alone - [BASIC] [DIAMOND][RUBY][SAPPHIRE]: [3] [ARROWR] Summon a member of The Triumvirate.]]>Power - [DIAMOND][DIAMOND][DIAMOND]: At the start of your turn, gain a charge.]]>Courage - [RUBY][RUBY][RUBY]: At the start of your turn, gain a charge.]]>Wisdom - [SAPPHIRE][SAPPHIRE][SAPPHIRE]: At the start of your turn, gain a charge.]]>Incapacitate - [BASIC] [RUBY]: [4] [ARROWR] Target opposing troop gets "This can't block."]]>Fulminate - [BASIC] [BLOOD][RUBY]: [3] [ARROWR] Create a Cerebral Fulmination and put it into play.]]>Grim Study - At the start of your turn, bury the top card of each champion's deck.]]>Rat King - [BASIC] [BLOOD][RUBY]: [3] [ARROWR] Create an Infected Vermin and put it into play.]]>Lord of Vermin - Beasts, Insects, and Spiders you control have +1[ATK].]]>Tend the Flock - When a Zombie you control dies, deal 1 damage to each opposing champion.]]>Awakening - [BASIC]: [3] [ARROWR] Create a random troop with Shift and put it into your hand. Gain that troop's thresholds.]]>Just Charge - [BASIC] [DIAMOND][RUBY]: [5] [ARROWR] Troops you control get +1[ATK] and Steadfast this turn.]]>Ferocious Might - [BASIC] [RUBY][WILD]: [4] [ARROWR] Target troop gets +4[ATK]/+2[DEF].]]>Form of Savagery - [RUBY][RUBY][RUBY][WILD][WILD][WILD]: Troops you control have Crush and Speed.]]>Body and Mind - [BASIC] [SAPPHIRE][WILD]: [4] [ARROWR] Target troop gets +1[ATK]/+1[DEF] for each card in your hand.]]>Form of Instinct - [SAPPHIRE][SAPPHIRE][SAPPHIRE][WILD][WILD][WILD]: When a troop you control deals damage to a champion, draw a card.]]>Collective Hunger - [BASIC] [BLOOD][DIAMOND]: [3] [ARROWR] Deal damage to target champion equal to the number of troops you control. Gain health equal to the damage dealt this way.]]>Form of Retribution - [BLOOD][BLOOD][BLOOD][DIAMOND][DIAMOND][DIAMOND]: When you gain health, a random troop you control gets +1[ATK]/+1[DEF].]]>Fruitful Foresight - Prophecy - At the start of the game, the next resource in your deck gets "Gain [L1][R1]."]]>Might of the Grave - [BASIC] [BLOOD][DIAMOND]: [3] [ARROWR] Troops you control get "When this deals combat damage to a champion, add a dazed counter to that champion."]]>Resonance - [BASIC]: [2] [ARROWR] Your troops in all zones get the powers of a random minor gem.]]>Dirge of the Remnants - At the start of your turn, gain a random threshold of which you have the least.]]>Incessant Croaking - [BASIC] [WILD]: [5] [ARROWR] Create a Dire Toad and put it into play.]]>Dark Harvest - When an opposing troop dies, a random Undead you control gets +1[ATK]/+1[DEF].]]>Defenders of the Woods - [BASIC] [WILD][WILD]: [7] [ARROWR] Troops you control get +3[ATK]/+3[DEF] and Steadfast this turn.]]>Sound the Alarm - At the start of your turn, if you have 10 or less health, create a Dragon Guard and put it into play.]]>Power, Wisdom and Courage - [BASIC] [DIAMOND][RUBY][SAPPHIRE]: [3] [ARROWR] Deal 3 damage to each opposing champion and troop, draw 3 cards, then gain 3 health for each card in your hand.]]>Nerissa Unleashed - [BASIC] [WILD][RUBY]: [4] [ARROWR] Reveal the top two cards of your deck. Play revealed troops for free. Put the remaining cards into your deck.]]>Gareth's Inspiration - [BASIC] [DIAMOND][SAPPHIRE]: [3] [ARROWR] Target troop gets +1[ATK]/+1[DEF] this turn.]]>Iddi's Devotion - [BASIC] [DIAMOND][BLOOD]: [4] [ARROWR] A random opposing troop gets -1[ATK]/-1[DEF] this turn. A random troop you control gets +1[ATK]/+1[DEF] this turn.]]>Zilth's Arachnomancy - [BASIC][BLOOD][SAPPHIRE]: [3] [ARROWR] Create a Spiderling Egg for each opposing champion and put them into their decks. Then, bury the top card of each opposing champion's deck.]]>Gather Young Kits - [BASIC] [WILD]: [3] [ARROWR] Create two Battle Hoppers and put them into your hand.]]>Infectious Bite - [BLOOD][BLOOD][BLOOD][BLOOD][BLOOD]: When a Zombie enters play under your control, it gets Lethal.]]>Get In There! - [BASIC] [RUBY]: [3] [ARROWR] Gain [L1][R0]. Your Orcs in all zones get Speed this turn.]]>Clergy's Blessing - [BASIC] [DIAMOND]: [3] [ARROWR] Target troop gets +1[ATK]/+1[DEF] and Lifedrain this turn.]]>Unchecked Growth - [BASIC] [SAPPHIRE][SAPPHIRE]: [5] [ARROWR] Create a Bubblebee and put it into play.]]>Cull the Unworthy - [BASIC] [BLOOD]: [2] [ARROWR] Each champion sacrifices a troop.]]>Soul's Crescendo - [BASIC] [RUBY]: [4] [ARROWR] Draw a card. Each champion gets "At the start of your turn, draw a card" and "At the end of your turn, discard your hand."]]>Fury's Form - [BASIC] [WILD]: [4] [ARROWR] Create a random wild Coyotle and put it into play.]]>Exoshape - [BASIC]: [5] [ARROWR] Target troop gets +2[ATK]/+2[DEF] and cost +[(2)].]]>Brood's Burrowing - When a Wormoid surfaces, gain a charge.]]>Grace of the Protectorate - At the start of your turn, if you have 25 or more health, a random troop you control gets +1[ATK]/+1[DEF].]]>Rumblings from Beneath - [BASIC] [RUBY]: [3] [ARROWR] Put a random Wormoid from your deck underground.]]>Flamespit - When a Wormoid enters play under your control, it deals 1 damage to target champion or troop.]]>Drain Power - [BASIC] [BLOOD][SAPPHIRE]: [3] [ARROWR] Target opposing troop gets -2[ATK]. Target troop you control gets +2[ATK].]]>Hardened Hides - [BASIC] [RUBY]: [5] [ARROWR] Troops you control get +1[ATK]/+1[DEF]. Your underground troops get +2[ATK]/+2[DEF].]]>Rage of the Desert - At the end of your turn, your underground troops get Rage 1.]]>Accelerate Drilling Servos - When one of your troops goes underground, add two tunneling counters to that troop.]]>Growing Ranks - At the start of your turn, gain [L1][R1].]]>Conquest - Before the start of the game, gain [RUBY][RUBY][DIAMOND][DIAMOND].]]>Big Boned - Your Undead in all zones have +1[ATK].]]>Infected Bite - Opposing troops in all zones have -1[ATK]/-1[DEF].]]>Fire 'em All! - [BASIC] [RUBY]: [3], Remove all rocket counters from this [ARROWR] Deal damage to target opposing troop equal to the number of rocket counters removed this way.]]>Increase the Payload - When a Dwarf or Robot you control readies, add a rocket counter to you.]]>Call the Earth - [BASIC] [WILD][WILD]: [4] [ARROWR] Prophecy - The next troop in your deck gets +5[ATK]/+5[DEF].]]>Killipede Strike - [BASIC] [BLOOD]: [2] [ARROWR] Create The Killipede and put it into play. It gets Speed and "At end of turn, void this" this turn.]]>Poisonous Swarm - When an Insect you control deals damage to a Toxified champion, create a copy of that troop and put it into play.]]>Mammoth Squirrel Titan and put it into play.]]>Battle Hopper and put it into play.]]>Touch of Blood - [BASIC] [BLOOD]: [3] [ARROWR] Target troop you control gets one of the following at random: Lethal; Rage 1; or Speed.]]>Abomination with [ATK] equal to 3 plus their combined [ATK], and [DEF] equal to 3 plus their combined [DEF] and put it into play exhausted.]]>Adamanthian Elite and put it into your hand.]]>Lifedrain this turn.]]>Blaze Elemental and put it into play.]]>Ghoulsbite - At the start of your turn, bury the top card of each opposing champion's deck.]]>Rock Elemental, and it gets +1[ATK]/+1[DEF] for each resource revealed this way. Put that Rock Elemental into play. Put the revealed cards into your deck.]]>Flight.]]>Worker Bot and put it into play.]]>Rage 1.]]>Speed.]]>Channelling - When a troop you control deals damage to an opposing champion, gain a charge.]]>Flight have -1[ATK].]]>Tunneling underground.]]>Lethal; Rage 2; or "When this enters play, draw a card."]]>Trial of the Thorn - [BASIC] [BLOOD][SAPPHIRE]: [3] [ARROWR] Each opposing champion chooses Lose a Permanent Resource or Ancient Thorn Knight Draws Two Cards.]]>Booby Trap for each champion and put them into their decks. Then, each champion draws a card.]]>Darkspire in its name dies, create a card with that card's name and put it into your deck.]]>Ghastly Presence - When you gain health, gain a charge.]]>Angel and put it into your hand.]]>Boldheart and put him into play. He gets "Must attack".]]>Boldheart, prevent all damage that would be dealt to your champion.]]>Savage Raiders and put them into play.]]>Savage Raider and put it into play.]]>Spectral Slaying - [BASIC] [DIAMOND]: [5] [ARROWR] Each opposing champion sacrifices a non-Spirit troop.]]>War Bots you control into War Hulks. Transform all Worker Bots you control into War Bots. Create a Worker Bot and put it into play.]]>Spiderspawn for each troop buried this way and put them into play.]]>Terrorantula Eggs for each opposing champion and put them into their decks.]]>Speed and +1[ATK].]]>Fiery Affliction - [BASIC] [RUBY]: [3] [ARROWR] Deal 1 damage to each champion.]]>Prophecy - The next troop in your deck gets +1[ATK]/+1[DEF].]]>Gigantisaur and put it into your hand.]]>Scorch and put it into your hand.]]>Backfire - When you are dealt damage, deal 1 damage to each opposing champion and troop.]]>Oracle Song and put it into your hand.]]>Flight this turn.]]>Spiderling Eggs for each opposing champion and put them into their deck.]]>Swiftstrike.]]>Phantom and put it into play."]]>Angel and put it into play.]]>Invincible.]]>Bumblebot and put it into play.]]>Whispering Breeze's Vision - [BASIC] [DIAMOND][WILD]: [8] [ARROWR] Prophecy - The next troop in your deck gets +3[ATK]/+3[DEF].]]>Flight get -1[ATK] until the start of your next turn.]]>Foretelling - When you play a prophesied card, gain 3 health. Gain a charge.]]>Blades of Steel - [BASIC] [RUBY], While you control an artifact: [3] [ARROWR] Target Dwarf you control gets +3[ATK], Flight, and Speed this turn.]]>Planned Out - [BASIC] [SAPPHIRE]: [4], Sacrifice a Robot [ARROWR] Put target troop into its controller's hand.]]>Nuts and Bolts - Before the start of the game, create two Worker Bots and put them into play.]]>Of Dwarves and Robots - While you control a Dwarf and you control a Robot, your artifacts in all zones have cost -[(1)].]]>Whet - [BASIC] [RUBY]: [3] [ARROWR] Elves you control get +1[ATK].]]>Nerissa's Call - [BASIC] [RUBY][WILD]: [10] [ARROWR] Reveal the top five cards of your deck. Put all revealed troops into play. Put the remaining cards into your deck.]]>Great Power - When a champion plays a card with cost [(5)] or greater, that champion gains a charge.]]>Death Rites - When a troop you control is sacrificed, draw two cards.]]>Code of the Chimera Guard - When a troop you control deals damage to an opposing champion, that troop gets +1[DEF].]]>Phantom and put it into play.]]>Swashbuckle - [BASIC] [SAPPHIRE]: [5] [ARROWR] Put target troop into its controller's hand. It gets cost +[(1)].]]>Battle Hoppers in your crypt]]>Flight]]>Toxified champion]]>Sunsoul Phoenix from your deck]]>Defensive]]>Boarding Party you control you control]]>Flickering Gobbler in your crypt]]>Darkened Hallways]]>Flight]]>Tunneling]]>War Bots you control]]>Worker Bots you control]]>