[CONT](RC):During your turn, if the number of cards in your drop zone is five or more, this unit gets [Power]+2000, and then, if the number of cards with "Ghostie" in its card name is ten or more, this unit gets [Power]+5000.[CONT](GC):If the number of cards with "Ghostie" in its card name in your drop zone is ten or more, this unit gets [Shield]+5000.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:[Counter Blast (1) & Choose one of your rear-guards, and put it into your soul] When this unit is placed on (VC), you may pay the cost. If you do, choose a card from your soul, call it to (RC), it gets [Power]+2000 until end of turn, and if that unit has the magia ability, Soul Charge (1).

Magia-[AUTO]:When this card is placed on (RC) from your hand, if you have a vanguard with "Harri" in its card name, choose a grade 2 or greater card from your soul, and you may call it to a (RC) in the same column as this unit. At the end of that turn, put the unit called with this effect into your soul.
[AUTO](RC):[Put this unit into your soul] At the end of your turn, if you have a vanguard with the magia ability, you may pay the cost. If you do, Soul Charge (1).

[AUTO](RC):When this unit attacks, it gets [Power]+2000 until end of that battle.
[AUTO](RC):At the end of the battle that this unit attacked a vanguard, if that attack does not hit, put this unit into your soul.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, and turn it face up & Choose a card from your hand, and discard it] At the end of the battle that this unit attacked, you may pay the cost. If you do, look at four cards from the top of your deck, put up to one card into your drop zone from among them, shuffle your deck, choose a card from your drop zone, call it to (RC), and it gets [Power]+5000 for each face up card in your G zone until end of turn.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, and turn it face up & Choose a card from your hand, and discard it] At the end of the battle that this unit attacked, you may pay the cost. If you do, look at four cards from the top of your deck, put up to one card into your drop zone from among them, shuffle your deck, choose a card from your drop zone, call it to (RC), and it gets [Power]+5000 for each face up card in your G zone until end of turn.

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Soul Blast (1)] When this unit is placed on (GC), if the number of cards in your drop zone is five or more, you may pay the cost. If you do, until end of that battle, this unit gets [Shield]+5000, then, if there are ten or more, this unit gets [Shield]+5000, and then, if there are fifteen or more, this unit gets [Shield]+5000.

Card Effect(s)
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:When this unit is placed on (VC), put up to four cards from the top of your deck into the drop zone. For each normal unit put into the drop zone this way, this unit gets [Power]+5000 until end of turn. If the number of trigger units put into the drop zone this way is two or more, choose a card from your drop zone, and you may call it to (RC).

It devours greedily everything in front of its eyes, the grim reaper of rough seas.

Magia-[ACT](RC) Generation Break 1:[[Rest] this unit] Choose a grade 1 or greater card from your soul, call it to the (RC) this unit is on, it gets [Power]+4000 until end of turn, and at the end of that turn, put that unit into your soul.

[AUTO]:Hollow (When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)
[AUTO](VC/RC) Generation Break 1:When this unit attacks a vanguard, it gets [Power]+4000 until end of that battle.
[AUTO]:[Counter Blast (1)] When this card is put into your drop zone from your deck, you may pay the cost. If you do, call this card to an open (RC) as hollowed.

In the Ghostie's Ranking of most admired Ghostie, magnificently at first place.

Magia-[ACT](RC)[1/Turn]Generation Break 2:[Counter Blast (1)] If you have a vanguard with "Harri" in its card name, choose a grade 1 card from your soul, call it to (RC), and at the end of that turn, put the called unit into your soul.
[AUTO](RC):When this unit attacks, if you have a vanguard with "Harri" in its card name, Soul Charge (1), until end of that battle, this unit gets [Power]+2000, and then, if the Soul Charge card has the magia ability, this unit gets [Power]+3000.

[AUTO]:Hollow(When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)

[AUTO] Generation Break 1:[Soul Blast (1) & Put this card on the bottom of your deck] When this unit is retired from (RC) due to the effect of the hollow ability, if you have a vanguard with "Nightrose" in its card name, you may pay the cost. If you do, choose a card other than grade 1 from your drop zone, and call it to (RC).

Be it favors or harms, it will surely be returned. That is my principle!

[AUTO]:Hollow(When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When your unit with "Nightrose" in its card name's attack hits a vanguard, you may pay the cost. If you do, choose a card from your drop zone, call it to (RC), and it gets [Power]+3000 until end of turn.

[ACT](Drop Zone) Generation Break 1:[Soul Blast (1) & Choose one of your grade 1 or greater rear-guards, and [Rest] it] Call this card to an open (RC) as hollowed.

[AUTO]:When this unit is placed on (VC) by riding on a grade 3 unit, until end of turn, this unit gets "[AUTO](VC):[Counter Blast (2) & Choose four of your rear-guards, and put them into your soul] At the end of the battle that this unit attacked, if you do not have any cards in your soul, you may pay the cost. If you do, [Stand] this unit.".
[AUTO](VC):When this unit attacks a vanguard, you may put all cards in your soul into the drop zone. If you do, this unit gets [Power]+5000 until end of turn for each card put into your drop zone this way.

[AUTO]:When this unit is placed on (RC), this unit gets [Power]+3000 until end of turn. If the number of cards with "Ghostie" in its card name in your drop zone is three or less, [Rest] this unit.[ACT](RC)[1/Turn]:[Counter Blast (1)] Put the top card of your deck into your drop zone, if that card has "Ghostie" in its card name, [Stand] this unit, and it gets [Power]+3000 until end of turn.

Magia-[AUTO]:[Counter Blast (1)] When this unit is placed on (RC) from your soul, you may pay the cost. If you do, choose a card from your soul, call it to (RC) with the same column as this unit, and at the end of that turn, put that unit into your soul.
[ACT](RC)[1/Turn] Generation Break 1:[Soul Blast (1)] Until end of turn, this unit gets [Power]+2000, and "[CONT](RC):This unit cannot be put into your soul by card effects.".

[AUTO]:Hollow (When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)[AUTO](RC) Generation Break 1:When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.[CONT](RC):If this unit is hollowed, this unit gets [Power]+2000, and "Intercept".

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), Soul Charge (1), choose a card from your soul, and call it to (GC).

[AUTO](VC):When your rear-guard is retired, choose a normal unit with "Ghostie" in its card name that is a grade less than that card from your drop zone, and you may call it to (RC). If you do, this unit loses this ability until end of turn.[AUTO]:[Soul Blast (2)-<Ghost>] When this unit is placed on (VC), you may pay the cost. If you do, reveal cards from the top of your deck until you reveal a grade 1 card, choose a grade 1 card with "Ghostie" in its card name from among them, put it into your hand, and put the rest into your drop zone.

[CONT]:Sentinel[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.Magia-[AUTO] Generation Break 2:[Soul Blast (1)] When this unit is retired from (GC), if you have a vanguard with "Harri" in its card name, you may pay the cost. If you do, choose a grade 2 card from your soul, call it to (RC), and at the end of that turn, put that unit into your soul.

[CONT]:Sentinel[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.Magia-[AUTO] Generation Break 2:[Soul Blast (1)] When this unit is retired from (GC), if you have a vanguard with "Harri" in its card name, you may pay the cost. If you do, choose a grade 2 card from your soul, call it to (RC), and at the end of that turn, put that unit into your soul.

[AUTO]:Hollow (When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)
[ACT](Drop Zone) Generation Break 1:[Counter Blast (1) & Choose one of your grade 0 rear-guards, and [Rest] it] Call this card to an open (RC) as hollowed, and it gets [Power]+4000 until end of turn.

[AUTO]:Hollow (When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)[AUTO] Generation Break 1:[Put this card on the bottom of your deck] When this unit is retired from (RC) due to the effect of the hollow ability, if you have a vanguard with "Nightrose" in its card name, you may pay the cost. If you do, Counter Charge (1).[AUTO](RC):When this unit attacks, if you have a vanguard with "Nightrose" in its card name, this unit gets [Power]+2000 for each of your hollowed units until end of that battle.

[AUTO](VC) Generation Break 2:When this unit attacks a vanguard, choose up to one card from your soul, call it to (RC), that unit and this unit get [Power]+3000 until end of turn.Magia-[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, Soul Charge (1), choose up to one card from your soul, call it to (RC), that unit gets [Power]+5000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul.

[AUTO](VC) Generation Break 2:When this unit attacks a vanguard, choose up to one card from your soul, call it to (RC), that unit and this unit get [Power]+3000 until end of turn.Magia-[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, Soul Charge (1), choose up to one card from your soul, call it to (RC), that unit gets [Power]+5000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul.

[AUTO](VC)[1/Turn]Generation Break 2:[Counter Blast (1)] When your rear-guard is put into your soul, you may pay the cost. If you do, choose a grade 3 card with the magia ability from your soul, and put it into your hand.
[AUTO]:When this unit is placed on (VC), look at two cards from the top of your deck, put a card into your soul, and put a card on the bottom of your deck.Magia-[AUTO](VC):[Soul Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose a card with the magia ability from your soul, call it to (RC), and at the end of that turn, put that unit into your soul.

You want to see a new one? It can't be helped, this is a special occasion, okay?

[AUTO](VC)[1/Turn] Generation Break 2:[Counter Blast (1)] When your rear-guard is put into your soul, you may pay the cost. If you do, choose a grade 3 card with the magia ability from your soul, and put it into your hand.[AUTO]:When this unit is placed on (VC), look at two cards from the top of your deck, put a card into your soul, and put a card on the bottom of your deck.Magia-[AUTO](VC):[Soul Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose a card with the magia ability from your soul, call it to (RC), and at the end of that turn, put that unit into your soul.

You want to see a new one? It can't be helped, this is a special occasion, okay?

[AUTO](VC)[1/Turn] Generation Break 2:[Counter Blast (1)] When your rear-guard is put into your soul, you may pay the cost. If you do, choose a grade 3 card with the magia ability from your soul, and put it into your hand.[AUTO]:When this unit is placed on (VC), look at two cards from the top of your deck, put a card into your soul, and put a card on the bottom of your deck.Magia-[AUTO](VC):[Soul Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose a card with the magia ability from your soul, call it to (RC), and at the end of that turn, put that unit into your soul.

You want to see a new one? It can't be helped, this is a special occasion, okay?

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Harri" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.

[CONT](Hand):While you are paying the cost for Stride, this card gets grade +2.

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Harri" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

(G-BT05): Bunnies, will die if they become lonely. (G-CHB03): Please come closer. I cannot see your face if you're there.

[AUTO]:Forerunner[ACT](RC):[Put this unit into your soul] Put two cards from the top of your deck into your drop zone. If a card with "Ghostie" in its card name was put, Soul Charge (1), and then, if two cards were put, Counter Charge (1).

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.[ACT](VC)[1/Turn]:[Choose a face down <Workeroid> from your G zone, and turn it face up & Choose a card from your hand, and put it into your soul] Look at ten cards from the top of your deck, search for up to one grade 3 from among them, reveal it, place it on your (VC) as a heart or put it into your soul, and shuffle your deck. If you placed a card on your (VC) as a heart, put all of your heart cards other than that card into your drop zone.

[AUTO]:When this unit is placed on (RC), reveal three cards from the top of your deck, if all those cards have "Nightmare Doll" in its card name, choose a card from among them, put it into your soul, and shuffle your deck.

[AUTO] Generation Break 1:When this unit is placed on (RC) from your soul due to the effect of your <Workeroid>, until end of turn, this unit gets [Power]+3000, and "[AUTO](RC):At the end of your turn, Counter Charge (1).".

[AUTO]:Forerunner[ACT](RC):[Counter Blast (1) & Put this unit into your soul] Look at three cards from the top of your deck, put a card from among them into your soul, and put two cards on the bottom of your deck in any order. If a card with "Nightmare Doll" in its card name was put into your soul, look at three cards from the top of your deck, put a card from among them into your soul, and shuffle your deck.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.Magia-[ACT](VC)[1/Turn]Generation Break 3:[Counter Blast (2) & Choose a card from your soul and drop zone, and return them to your deck] Choose a card from your soul, call it to (RC), until end of turn, it gets [Power]+10000/[Critical]+1, and "[ACT](RC):[Soul Blast (2)] Until end of turn, this unit gets [Power]+5000, and this unit cannot be chosen by card effects.", shuffle your deck, and at the end of that turn, put that unit into your soul.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.Magia-[ACT](VC)[1/Turn] Generation Break 3:[Counter Blast (2) & Choose a card from your soul and drop zone, and return them to your deck] Choose a card from your soul, call it to (RC), until end of turn, it gets [Power]+10000/[Critical]+1, and "[ACT](RC):[Soul Blast (2)] Until end of turn, this unit gets [Power]+5000, and this unit cannot be chosen by card effects.", shuffle your deck, and at the end of that turn, put that unit into your soul.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (2) & Choose a card from your hand, and discard it] Choose cards from your drop zone up to the same number of rear-guards you have, call them to separate (RC), for each called unit that has the hollow ability, your opponent chooses one of his or her rear-guards, and retires it. If your opponent has no rear-guards, draw a card.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (2) & Choose a card from your hand, and discard it] Choose cards from your drop zone up to the same number of rear-guards you have, call them to separate (RC), for each called unit that has the hollow ability, your opponent chooses one of his or her rear-guards, and retires it. If your opponent has no rear-guards, draw a card.

[AUTO]:Forerunner
[AUTO](Soul) Generation Break 1:[Counter Blast (1)] At the beginning of your main phase, if you have a vanguard with "Harri" in its card name, Soul Charge (1), call this card to (RC), and it gets [Power]+2000 until end of turn.
[AUTO](RC):[Soul Blast (1) & Put this unit into your soul] At the end of your turn, you may pay the cost. If you do, choose one of your rear-guards with the magia ability, and return it to your hand.

A fun circus fully loaded with new production, please enjoy them fully♪

[ACT](Drop Zone) Generation Break 1:[Counter Blast (1) & Choose one of your grade 0 rear-guards, and put it on the bottom of your deck] Call this card to an open (RC).[AUTO](RC):[Retire this unit] When your grade 3 vanguard with "Ghostie" in its card name is attacked, you may pay the cost. If you do, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

[AUTO]:Hollow (When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)[AUTO] Generation Break 1:When this unit is placed on (RC), choose one of your other rear-guards with the hollow ability, and you may have it become hollowed.[AUTO] Generation Break 1:When this unit is retired from (RC) due to the effect of the hollow ability, you may bind this card face up. If you do, draw a card.

[CONT]:Sentinel
[AUTO]:Hollow
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.
[AUTO] Generation Break 2:[Soul Blast (1) & Choose a card from your hand, and discard it & Choose one other "Seawall Banshee" from your drop zone, and put it on the bottom of your deck] When this hollowed unit is retired, if you have a vanguard with "Nightrose" in its card name, you may pay the cost. If you do, return this card to your hand.

This time I'll unfailingly protect you...... that's what I decided......

[CONT]:Sentinel
[AUTO]:Hollow
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.
[AUTO] Generation Break 2:[Soul Blast (1) & Choose a card from your hand, and discard it & Choose one other "Seawall Banshee" from your drop zone, and put it on the bottom of your deck] When this hollowed unit is retired, if you have a vanguard with "Nightrose" in its card name, you may pay the cost. If you do, return this card to your hand.

This time I'll unfailingly protect you...... that's what I decided......

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.[AUTO](VC) Limit Break 4:[Counter Blast (1)-card with "Seven Seas" in its card name & Choose two cards with "Seven Seas" in its card name from your hand, and discard it] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, put this unit into your G zone face up, choose up to one grade 3 card with "Seven Seas" in its card name from your drop zone, and ride it on (VC) as [Rest].

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.[AUTO](VC) Limit Break 4:[Counter Blast (1)-card with "Seven Seas" in its card name & Choose two cards with "Seven Seas" in its card name from your hand, and discard it] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, put this unit into your G zone face up, choose up to one grade 3 card with "Seven Seas" in its card name from your drop zone, and ride it on (VC) as [Rest].

[AUTO](RC):[Put two cards from the top of your deck into your drop zone] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets "[AUTO](RC):When this unit's attack hits, if you have a vanguard with "Seven Seas" in its card name, Counter Charge (1)/Soul Charge (1).".

[AUTO]:[Counter Blast (1)-card with "Seven Seas" in its card name] When this unit is placed on (RC) from your drop zone, if you have a grade 3 or greater vanguard with "Seven Seas" in its card name, you may pay the cost. If you do, until end of turn, this unit gets [Power]+2000, and "[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, you may pay the cost. If you do, draw a card.".

[AUTO]:Forerunner[AUTO](RC):[Put this unit into your soul] When your other unit with "Seven Seas" in its card name is placed on (RC) from drop zone, if you have a grade 3 or greater vanguard with "Seven Seas" in its card name, you may pay the cost. If you do, choose one grade 1 or greater card with "Seven Seas" in its card name from your drop zone, call it to (RC), and at the end of that turn, retire that unit.

Aim at the summit with feeling like dying. Aim at the summit even if you die.

[AUTO](RC):When this unit attacks a vanguard, if you have a vanguard with "Luquier" in its card name, this unit gets [Power]+2000 until end of that battle.[AUTO](RC):[Soul Blast (1)-card with "Silver Thorn" in its card name] When this unit's attack hits a vanguard, you may pay the cost. If you do, search your deck for up to one card with "Luquier" in its card name, put it into your soul, and shuffle your deck.

[AUTO]:Forerunner[AUTO](RC):[Choose this unit and one other of your rear-guards with "Silver Thorn" in its card name, and put them into your soul] At the end of your turn, if you have a vanguard with "Silver Thorn" in its card name, you may pay the cost. If you do, Counter Charge (1), choose up to one grade 3 card from your soul, and put it into your hand.

Beast Tamers' training, starts with getting the beasts out of the cage.

[AUTO](RC) Generation Break 1:[Put this unit into your soul & Choose a card from your hand, and discard it] At the end of the battle that this unit boosted a vanguard, you may pay the cost. If you do, choose a card with "Silver Thorn" in its card name from your soul, and call it to (RC).[AUTO](Soul):[Counter Blast (1)] When your unit with "Silver Thorn" in its card name is placed on (RC) from your soul, if you have a vanguard with "Luquier" in its card name, you may pay the cost. If you do, call this card to (RC).

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.[AUTO](VC) Generation Break 3:[Choose two of your rear-guards with "Silver Thorn" in its card name, and put them into your soul] When this unit attacks, you may pay the cost. If you do, this unit gets [Critical]+1 until end of that battle.[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, and turn it face up] If you have a heart card with "Silver Thorn" in its card name, choose one card with "Silver Thorn" in its card name from your soul, and call it to (RC).

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.[AUTO](VC) Generation Break 3:[Choose two of your rear-guards with "Silver Thorn" in its card name, and put them into your soul] When this unit attacks, you may pay the cost. If you do, this unit gets [Critical]+1 until end of that battle.[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card with the same card name as this unit from your G zone, and turn it face up] If you have a heart card with "Silver Thorn" in its card name, choose one card with "Silver Thorn" in its card name from your soul, and call it to (RC).

[AUTO](Soul) Limit Break 4:[Soul Blast (1)-another card with "Silver Thorn" in its card name] At the beginning of your main phase, you may pay the cost. If you do, call this card to (RC). You may have this unit get [Power]+3000 until end of turn. If you do that, at the end of that turn, put this unit into your soul.[AUTO](VC):During your turn, when your G unit with "Silver Thorn" in its original card name Stride, choose one of your vanguards, and until end of turn, it gets "[AUTO](VC):When your unit with "Silver Thorn" in its card name is placed on (RC) from your soul, that unit gets [Power]+3000 until end of turn.".

[AUTO](Soul) Limit Break 4:[Soul Blast (1)-another card with "Silver Thorn" in its card name] At the beginning of your main phase, you may pay the cost. If you do, call this card to (RC). You may have this unit get [Power]+3000 until end of turn. If you do that, at the end of that turn, put this unit into your soul.[AUTO](VC):During your turn, when your G unit with "Silver Thorn" in its original card name Stride, choose one of your vanguards, and until end of turn, it gets "[AUTO](VC):When your unit with "Silver Thorn" in its card name is placed on (RC) from your soul, that unit gets [Power]+3000 until end of turn.".

[AUTO] Generation Break 1:When this unit is placed on (RC), if you have a vanguard with "Luquier" in its card name, this unit gets [Power]+2000 until end of turn. [AUTO](RC) Generation Break 1:When your other unit is placed on (RC) from your soul, if you have a vanguard with "Luquier" in its card name, this unit gets [Power]+2000 until end of turn.

[AUTO]:When this unit is placed on (VC) or (RC), reveal three cards from the top of your deck, choose up to three cards with "Silver Thorn" in its card name of different grades from among them, put them into your soul, put the rest on the bottom of your deck in any order, and this unit gets [Power]+2000 for each card put into your soul until end of turn.

[AUTO]:Hollow (When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)
[ACT](Drop Zone) Generation Break 1:[Counter Blast (1) & Choose one of your grade 1 rear-guards, and [Rest] it] Call this unit into an open (RC) as hollowed, and it gets [Power]+4000 until end of turn.

[AUTO]:Hollow(When this unit is placed on (RC), you may have it become hollowed. If you do, retire it at the end of turn)

[AUTO] Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):When this unit is placed on (RC) from your drop zone, this unit gets [Power]+3000 until end of turn, and if this unit is hollowed, choose one of your other units, and it gets [Power]+3000 until end of turn.

Magia-[AUTO]:[Counter Blast (1)] When this unit is placed on (RC) from your soul, you may pay the cost. If you do, choose a card from your soul, call it to (RC) with the same column as this unit, and at the end of that turn, put that unit into your soul.
[ACT](RC)[1/Turn] Generation Break 1:[Soul Blast (1)] Until end of turn, this unit gets [Power]+2000, and "[CONT](RC):This unit cannot be put into your soul by card effects.".

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Nightrose" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.

[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Nightrose" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

(MB): We and ordinary pirates are of different levels, you see?(G-BT06): Sister, please wake up! It's already night! (G-CHB03): Look! Now sister will make gold coins rain down!

[AUTO](VC)[1/Turn] Generation Break 2:[Put three cards from the top of your deck into the drop zone] When your rear-guard is put into the drop zone, you may pay the cost. If you do, you may call that card to (RC).[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to one card from your drop zone, call it to (RC), and that unit gets [Power]+2000 until end of turn.

The sea overshadowed by mist. That is the vampire princess' unrivaled territory.

[AUTO](VC)[1/Turn] Generation Break 2:[Put three cards from the top of your deck into the drop zone] When your rear-guard is put into the drop zone, you may pay the cost. If you do, you may call that card to (RC).[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to one card from your drop zone, call it to (RC), and that unit gets [Power]+2000 until end of turn.

The sea overshadowed by mist. That is the vampire princess' unrivaled territory.

[AUTO]:Hollow[AUTO](VC/RC)[1/Turn] Generation Break 2:[Soul Blast (1)] When your unit is placed on another (RC) from your drop zone during your turn, you may pay the cost. If you do, choose a grade 1 card from your drop zone, and call it to another (RC) in the same column as this unit.[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, put up to three cards from the top of your deck into your drop zone, choose a card from your drop zone, call it to (RC), and if that unit has the hollow ability, it gets [Power]+3000 until end of turn.

[AUTO]:Hollow[AUTO](VC/RC)[1/Turn] Generation Break 2:[Soul Blast (1)] When your unit is placed on another (RC) from your drop zone during your turn, you may pay the cost. If you do, choose a grade 1 card from your drop zone, and call it to another (RC) in the same column as this unit.[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, put up to three cards from the top of your deck into your drop zone, choose a card from your drop zone, call it to (RC), and if that unit has the hollow ability, it gets [Power]+3000 until end of turn.

[AUTO](VC/RC)[1/Turn]Generation Break 2:[Soul Blast (1)] When your unit is placed on another (RC) from your drop zone during your turn, you may pay the cost. If you do, choose a grade 1 card from your drop zone, and call it to another (RC) in the same column as this unit.

[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, put up to three cards from the top of your deck into your drop zone, choose a card from your drop zone, call it to (RC), and if that unit has the hollow ability, it gets [Power]+3000 until end of turn.