UGDB.com- SEGA: Vanquish has the potential to fill the gap between East and West

SEGA producer Keith Dwyer explains PlatinumGames vision behind Vanquish and how the game is unlike other shooters out on the market currently in his interview with the Universal Gaming Database.

UGDB: Many are saying that Vanquish is like a Japanese Halo. Others talked about how the game is focused to fill the gap between the Eastern and Western markets, but still it has the specific Japanese art style. So, what is your truth?

Keith Dwyer I’ve heard just about every comparison you can think of (personally I found “Gears of War meets Virtual On” entertaining). Vanquish’s spot and role within the East/West framework of the game industry depends upon who you ask, I suppose. Certainly everyone involved wants the game to be commercially successful worldwide and the game has the potential to fill the gap between East and West in terms of gamer satisfaction.

Also, "The most important thing for me is that people try to play Vanquish as Vanquish and not as a generic cover shooter. I’ve seen any number of people play the game without really using Boost or AR and come away from it without having made the most of it. These systems make the game what it is, great instead of just good."

People should really listen to that.

@jc48573

Let's see...

"Hurr durr rental gaem"

"4 hours long lol"

Etc.

Then again, it might be just me acting up like a retard. In fact, I'm sure it's just me. Ah well.

Im picking up my copy tomorrow. Fantastic gameplay and i hope they do a sequel. Its a hardcore game, its meant to be beaten multiple times trying to beat scores and do speed runs. Not to mention challenge mode. If you're trying to beat it once and put it down then its not for you. Some ppl dont understand the way eastern games are..tons of replay value

i'm a strong believer in the idea that some people simply don't know how to play a game "correctly" i.e. the way the developer intended. instead they rush through it and play like retards and just say it's a crap game instead of blaming their own lack of skill.

But then, if they actually "casualize" the game so it'll be better, a few complaints from older "hardcore" fans arise.

It's a developer's dilemma to make a hardcore game, or an easier game. My guess is than for those people there's Casual Auto, but most of the gamers wanna feel like "something more" and won't pick said option.

"Casualizing" a game does not make it better. It makes it more accessible to more people. In the case of a game that is supposed to have tight shooting mechanics, and a sense of challenge, attempting to "casualize" at all simply serves to dilute the developer's vision of the title.

It's just like how most games used to have differing control schemes, tailored to fit the needs of the gamer playing that specific title. Now, if every shooter doesn't use the same control scheme, same moves, etc., then everyone cries foul about how inaccessible the controls are.

I say it's up to the developers, and if someone doesn't like it/can't get used to the controls, then it is time for them to move on to another game.