Now, I really hope someone who knows SourceMod inside and out can take over further development of KAC for SourceMod, as my TF2 server is running on SourceMod. I'd do it, but I'm at the level of "I want to make a plugin that does <something>. Find a plugin on AlliedMods that does something similar ...

KAC is - as far as I can tell - not able to detect what client side plugins a client is running (if the plugins doesn't have a convar or something like that). The anti-anti plugin plugin is a VAC offense, though.

Well, for anyone that missed it, Valve released another update temporairly disabling the checking of addons signatures because people had problems launching CS:S after the update introducing the check of signatures. We'll have to wait for them to get it stable and enable the checking for signatures ...