Dungeon Tactics Mod

Dungeon Tactics Mod 1.10.2,1.8.9 is a gameplay focused mod. Adding new types of melee weapons, new ranged weapons, and new tiers of armour and tools

1.10.21.8.9

Updated on November 27, 2016

Minecraft an open-world game that promotes creativity, collaboration, and problem-solving in an immersive environment where the only limit is your imagination.

Mods are add-ons allow changes Minecraft's game content from what it originally was. With Mods you can make your own world within Minecraft by programming a whole new set of rules and situations!

Author: PegBeard

Updated on: November 27, 2016

Comments:

Newest File: DungeonTactics-1.10.2-0.11.1.jar

Release Type: Release

Supports: 1.10.2,1.8.9

License: All Rights Reserved

If the changelog states any changes the config, delete your old DT config before complaining.

Dungeon Tactics Mod is a gameplay focused mod. Adding new types of melee weapons, new ranged weapons, and new tiers of armour and tools. Aswell as craftable traps to help you defend your base. Along with Towers and randomly generated Dungeons. All that and some other fun things.

– This link is pretty out-dated, and I no longer support 1.7.10 builds, but they can be found HERE –

I have tried to keep it in the feel of Minecraft, rather than attempt to change the game on a large scale, but add some new ways to play. This is not and en-game mod, but aims to add variety to the game. I aim to make sure things work as intended before adding anything new, so please report any bugs you find.

As a fan of RogueLike games, I’m not going to tell you much of how things work. You’ll just have to work it out for yourself. But I will give a couple of hints: – I have kept controls simple, so experiment with vanilla inputs (right-click, sneak, etc.) – The slingshot uses several different ammo types, so experiment with things you think a slingshot could shoot.

– The new armours make up for their lower physical defence in other ways.

Features:

Combat:

Daggers and Hammers of all material types (plus some for materials added by other mods)

Melee weapons have right-click abilities (requires a Mastery Tome)

Two new material types, with armour and tools

Slingshot – uses various ammo types, such as seeds and small rocks

Thrown grenades – can also be dispensed (Explosive, Fire, Teleporting, and Cryo) – Cryo grenades slow targets and increase all damage taken for a short time. This effect stacks.

Tower Guardian – Spawns at the top of Towers (or use a Netherstar on an armoured Skeleton)

World Gen:

Flowers – Not just pretty, spread like mushrooms

Mob Towers – Generated in Overworld and Nether

Randomly generated Dungeons – Generated in Overworld and Nether

Pirate Ships (WIP)

Nether Gold Ore

Other:

Potion Fish – Intended as an early game alternative to potions

Cherry Bombs – Found on bushes, can be dispensed, or used as Slingshot ammo (these are mostly just for fun)

Ore Clusters – Allows for fortune on Iron and Gold (aswell as some ores added by other mods) automatically assigns smelting output, but this can be overridden in the config.

Achievements

Config options

I have added some of my items to chest loot

My mob drops respect the doMobLoot gamerule

My explosions respect the mobGreifing gamerule

My structures respect the world settings

Role-Play Purposes:

Right-clicking a carpet, slab, stair, pressureplate, or trapplate with an empty hand, you will sit on the block.

Earning an achievement will drop a named certificate, for you to display all of your accomplishments. These features can be disabled in the config.

To implement sword abilities, I needed to replace vanilla swords with my own. This is disabled if you disable weapon abilities, or you can craft my sword into vanilla swords, if you need to.

Future Plans:

Small surface dungeons and hidden treasures(Done)

More/improved surface dungeons (Working on)

Nether dungeons (Working on)

Dungeon dimension (Not Started)

Environmental dangers(Done)

Improvements to weapons(Done, but will be worked on further)

More traps and flowers which will generate in the world/dungeons(Done, but will be worked on further)

Content as loot(Done)

Tower Guardian (Working on)

Config (Working on as needed)

More dungeony stuff

Other fun things

Initially this mod was a small idea and the rogue-like lack of information was fun, but I feel it would now be fair to give some information about the less obvious stuff. This will be done via a book, in game. (Not implemented yet)

ScreenShots:

Mod Spotlights:

Update soon…

How to install:

Install the version of Forge that corresponds with the mod (http://files.minecraftforge.net/ Choose the installer version of Forge)

Download the Dungeon Tactics Mod.

Drop the entire zipped file into your mods folder (Search %appdata% on your PC then go into .minecraft, then mods(create this folder if it is not there))