Of course now we need to have a baby girl in the game so "CaptainE" (actually her name is Phoebe ) can provide the sound effects. 8)

An enormous amount of work is going into this game which is why it's not going to be finished anytime soon, but it'll definitely be worth it. If anyone would like to back us financially so we can give up our day jobs and work on it full time, things would go a lot quicker... :

looks handsome, remember to avoid pixel hunts like the plauge, consider implementing a highlight system(see: Monkey Island 2: Special Edition or Runaway: Twist of Fate, the thing to remember here is while MI2 doesn't need a highlight feature Runaway 3 does.) and overly messed up logic, best of luck to you. Also, remember, hardcore adventure games are the thing of the past, the core game can be hard, but make sure to place an in game hint system or what Kaptain Brawe did with the core and casual difficulty levels, walkthroughs spoil games, and you really don't want that.

- We hate pixel hunts ourselves - Hint system is being developed- The logic will (hopefully?!?!) make sense to everyone. We're working hard on making everything make sense - well, at least to us it all makes sense...- We're trying to make something that will appeal to hardcore adventure gamers as well as more casual gamers - but yeah, it's a tricky balancing act.

looks handsome, remember to avoid pixel hunts like the plauge, consider implementing a highlight system(see: Monkey Island 2: Special Edition or Runaway: Twist of Fate, the thing to remember here is while MI2 doesn't need a highlight feature Runaway 3 does.) and overly messed up logic, best of luck to you. Also, remember, hardcore adventure games are the thing of the past, the core game can be hard, but make sure to place an in game hint system or what Kaptain Brawe did with the core and casual difficulty levels, walkthroughs spoil games, and you really don't want that.