Please enjoy! Waiting for your comments!Also, We would like to thank the GDevelop team for making a great work.Thanks

The story:

Help Bob to smash the tricky moles!Hit a maximum of moles before the end of the countdown.Remember to collect time bonuses, and not to touch the bomb that make you lose points!Ah and also, beware of some moles that throw mud…

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I exported the game from GDevelop 5 in IOS mode & Android (manual) because I have not found an option to remove the android status bar in Android direct export. (If anyone has a solution, I'm really interested!)And then I opened the project in Intel xdk to recompile in apk from phonegap.

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- Thu 12 Apr 2018, 23:26#65853
I tested the game on multiples android devices, and i can provide this feedback on performances :

- tablet Lenovo Yoga tab 3 plus : No performance issue, only animation on text (on a starting game) and the dude moving his hand are not fluid, but i think it's just because it lacks frames.- tablet Google Nexus 7 : like the Yoga tab, no performance issue- phone Alcatel Idol touch 3 : the game lag a lot, almost unplayable.

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- Fri 13 Apr 2018, 09:49#65859
Excellent work congratulations especially for the graphic part, and the idea is also very nice of the game, unfortunately I am impractical of games for mobile, you think you realize a version for Deskop??

Maybe try to use the less possible number of chronometers (or refresh values by "step", instead of each millisecond), add "do once" everywhere it's possible in events, reduce size of images/animations (better keyframe/less images).. I guess these tips works on every game engine.

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- Sat 21 Apr 2018, 13:07#65978
Thanks for all these tips Kink.I tried to optimize the code and image compression at best.Maybe the choice of a resolution 2560 x 1440 px is too high for all android devices.