Map UPS for Triumph

Hey, I've been working creating the map files for a few of our maps, I'm going to continue posting as I go but thought it'd be good to have the ones I have up so that if people feel like helping out they can know what's done/being done.

So far all I have complete is Sunset Village but Neo Bay is more than halfway done as well.

So I've attached Sunset Village.

A couple of notes:
1. I've reached a bit of a roadblock with Neo Bay. I can't get the autotile to leave sand under the cliffs like that, it either reaches out an entire tile over or isn't visible. Anyone know what to do?
2. Use the below complete outdoor tileset by Fangking Omega instead of Quinn's. Quinn's has some major misalignment issues and is unusable at a certain point. Until we can get someone to fix this we'll have to just stick to Fangking's.
Tileset: http://www.gamefront.com/files/21975...tilesetfl0.png

A picture would help, but unless I'm mistaken this would do the trick for the problem. Except, you'd need to lay out the autotile over the entire water area (layer 1), and then put your new sand/water tile on top (second layer). (There are 3 layers, right?)

Finally finished with Neo Bay. I had to redesign the map a bit to deal with the autotile issues, but I don't think anyone will mind. Also I couldn't find any shaded tiles for the water near the rocks, so I'm assuming that's some sort of scripted effect. Here is what the new Neo Bay looks like.

And here is Cranewing City! It took me forever to figure out how to do those little trees, there's no special tile for it and I didn't realize that Fangking just used two layers with the tip of the tree always on the upper layer. Also so much grass T_T That takes forever.

Okay, just claim the ones you're working on so we don't accidentally have two of the same thing. I think I'm going to go recreate the houses/passages I made for Softwind/Sunset, so if you want to do any of the routes or Softwind City those are free at the minute.

Idea for Routes... Maybe change names. Also maybe you could add in Johto and Kanto.
Route 201 to Route 49
Route 202 to Route 50
Route 203 to Route 51
and so on...
Also change Route 239 to Route 40 and Route 240 to Route 41.

I have no idea why we have routes 239 and 240 while they are the exact same routes as 40 and 41.

For the other routes, it would make sense to have them in that order, but I think the idea at the time was that it came after Hoenn (which starts up at 101), so Caldera/Kirant's routes would begin after them. However, since the Johto routes lead to our routes, it might be a good idea to set them up that way, and it shouldn't be hard to implement if enough people support the change.

Kanto and Johto would be far down the line if they were coming. It's something to think about once the game is released, as a manner to make all pokemon catchable.

Use the attached complete outdoor tileset by Fangking Omega instead of Quinn's. Quinn's has some major misalignment issues and is unusable at a certain point. Until we can get someone to fix this we'll have to just stick to Fangking's.

Just checked the Quinnset, and it does look really messed up. What in particular is missing from Fangking Omega's that we need form Quinn's? Whenever I try to open that attachment I end up with an image 3 pixels wide.

I was thinking that it would be a good idea to have several smaller, more specific tilesets rather than one huge one. For example, I've taken everything from Quinn's that would be used in Chartree. I can upload it if you think it would help.

The way people map it's better to just have large tilesets, since they like to borrow from all over the tileset. It might also have to do with the seamless map debug, so all outdoor maps need to be the same or else you won't get that smooth overworld experience Pokemon has. I think most of what Quinn has is at the bottom of the tileset. So you just need to add those from the point where they match.

grrr I cant see them, apart from the Neo Bay place, seems nice, since Im doing the swamp/marsh, I take it we are useing R/S/E style maps, does tht mean its a gba file?

To be more specific, our maps are done using RPG Maker XP and Pokemon Essentials. In order to make maps, you'll need to download RPGMXP (we won't provide a download link, since it costs money to buy it and pirating it is illegal.
With that software, you should have no trouble seeing the maps.

Okay, I've successfully gotten BTG's files to work on my RMXP! It takes a little fiddling around with first, so for those who want to see the maps on their own RMXP:
First, make sure the map numbers don't conflict with yours. Then place them in your Data folder in Pokestarter.
Then, run the Editor. It'll say something like "New maps in data folder imported successfully."
THEN, go into RMXP, check the map's properties, and then reselect the correct tileset. The maps should appear when you've said OK.