Tagged Questions

I am trying to build content(a text file contains list of triangles vertices) for an XNA application through a custom pipeline importer. It works ok. But when number of triangles gets near 1m(in this ...

Basically, for our college project, we need to use a font in xna. The only problem is that we are not allowed to install it due to admin rights.
Is it possible to use and load the .xnb file that gets ...

Back with another weird question
I managed to find a XNA Model viewer integrated with WPF which is this one https://xnamodelviewer.codeplex.com/
So I had a custom processor which sort of run multiple ...

So i am bulding a game editor/engine basically for teh lulz but i have encountered a problem i cannot seem to fix, i cannot load any new content through the Winforms UI during runtime.
I tried using ...

In order to implement a basic Ubershader (a shader which is compiled numerous times with different directives (defines)) I wrote a custom shader processor in XNA. My processor outputs a dictionarry ...

I'm writing an XNA 4.0 game and use Spine for animation. Until now, I've been making spritesheets with Spine and using them with a custom animation class. I recently discovered there is an official ...

Right now our content is being compiled over the course of 10 minutes. Given that we literary have no content yet, it is a huge timebomb waiting to explode once we start ading it. As we build the game ...

Im making a game in XNA 4 and this is the first time I'm using the Content loader to initialize a simple class with a XML file, but no matter how many guide I follow, or how simple or complicated is ...

In my code below, I think it's correctly done. But idk, the image called by _bg is does not shown up. The screen only show White. Weirdly, there is 0 error message when I run it.
(The RenderTarget2D ...

Making a Game library with XNA, and I'd like to bundle it with some stock effects, if possible. But I'm having no luck attaching a Content project to the Library, so is it possible to use the Content ...

I tried to create something to parse XML with, which needs the inclusion of the Microsoft.Xna.Framework.Content.Pipeline; reference. This was fine and all, but as soon as I tried to debug, I got the ...

I am attempting to do something like the following:
http://blogs.msdn.com/b/shawnhar/archive/2007/06/12/embedding-content-as-resources.aspx
(Access the content via a DLL)
However, I need to maintain ...

I'm currently writing a program in C# with the XNA framework. It is absolutely necessary for the game's images and text assets to be visible by the end user in the form of PNG files, so I can't use ...

With so many XNA asset viewers out there, how do I distribute my XNA game for PC without having my assets open for persons to steal or manipulate? I know i can create custom asset importer/processor, ...

I have implemented deferred shading in my XNA 4.0 project, meaning that I need all objects to start out with the same shader "RenderGBuffer.fx". How can I use a custom Content Processor to:
Not load ...

So the problem I'm having is that when using Nick Gravelyn's tiledlib pipeline for reading and drawing tmx maps in XNA, the transparency color I set in Tiled's editor will work in the editor, but when ...

I have an XNA library using several custom effects. They need to be accessed by:
a content pipeline project (models are built with the effect), and
projects that use my game library (they should be ...

I have tried creating a simple content processor that assigns the custom effect I created to models instead of the default BasicEffect.
[ContentProcessor(DisplayName = "Shadow Mapping Model")]
public ...

I'm attempting to get my head around the XNA content pipeline, and how I can use it to simplify my game code. Specifically, I want to define sprites, sprite sheets, and animations as assets and have ...

I'm working with a custom made content pipeline designed to work with the program Tiled (using the TiledLibrary found here). I am running into trouble with the MapProcessor class in the custom content ...

We are experiencing freezes in our XNA games. The last played sound loops and the computer completely freezes. It does not even respond to ctrl-alt-del. It mostly happens when running fullscreen, but ...