Both games I've played on this map are currently in deadlocks (funny thing is that they are a game and it's tie breaker). This map ends in a deadlock to often with players who know what they are doing.

I am voting Republican now. The Democrats left a bad taste in my mouth -Monica Lewinski

Mr_Adams wrote:Both games I've played on this map are currently in deadlocks (funny thing is that they are a game and it's tie breaker). This map ends in a deadlock to often with players who know what they are doing.

Don't most standard-gameplay maps do the same thing on flat rate/no spoils games?

Colemanus wrote:This map needs a list of nations that under the empires like which ones belong to the French and Portugese empires. The flags are difficult to work with,

I disagree. The flags help a lot to make the visual connection.The two flags you mention are nothing like each other, I find it very hard to confuse the two - try as I might.Now, French and German flags, now those are a mix-up you could understand. Not that it's enough to warrant a change in the map, though.

Stumbled onto this map the other day. It would be far more interesting if colonies were the only basis of bonus armies, and set at +X for X colonies while holding a colonial empire home territory.

The standard 'hold all of region for' just doesnt apply for the colonial theme.

Also why reset naval superiority to neutral? It would make better sense and be more interesting to be an ongoing advantage (non reset territory) that could be held but likely will be squabbled over greatly.

I would play this map often if these ideas were implemented, but as is it is just another basic map.

talonz wrote:Stumbled onto this map the other day. It would be far more interesting if colonies were the only basis of bonus armies, and set at +X for X colonies while holding a colonial empire home territory.

The standard 'hold all of region for' just doesnt apply for the colonial theme.

Also why reset naval superiority to neutral? It would make better sense and be more interesting to be an ongoing advantage (non reset territory) that could be held but likely will be squabbled over greatly.

I would play this map often if these ideas were implemented, but as is it is just another basic map.