The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.

Entertainment Design

The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.

Tattooing

As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.

Software

The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.

The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.

Demystifying Substance Designer

an artistic approach with Christophe Desse

Description

In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of this title is to remove the fears and inhibitions that could arise when presented with such a powerful a node based texturing system. The first part of the lecture is an introduction to the tools, with an overview of rendering in iray. Christophe then delves into the main project where an airplane and pilot are fully textured using a simple but effective approach. In conclusion, the project is rendered first in iray within substance designer, and then in Redshift for Maya.

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Software Used

IMAGE GALLERY

Technical Artist, Naughty Dog

Christophe worked as a special effect artist and modeller for advertising, tv, film, and games in France, Germany and Singapore. He is curently working at Naughty Dog in Santa Monica as an environement artist. He started to tinker with 3d software back in 1991, and is now experienced with most industry-standard packages. When he is not working on industry defining AAA titles at work ( uncharted 1, uncharted 2 uncharted 3, the last of us ,uncharted 4 ), Christophe enjoys creating cartoony or stylized characters and super charged muscle cars.

"Christophe was one of the first Redshift users. His work consistently generates tons of interest in our community forums, which speaks volumes about his artistic and technical ability. Christophe has a great eye for detail. He's also a great communicator and keen in offering advice for pipeline improvements. For the last few months, Christophe has been pairing Redshift with the Substance toolset and, as you can clearly see from the results, it's a marriage made in heaven!"

- Panagiotis "Panos" ZompolasCTO, Redshift Rendering Technologies

"This training video is a must see to every Substance Painter artist. Christophe knows the tool like no other and the fun he conveys in showing his workflow with the tool is contagious. And who can resist à French accent"