History Main / HeKnowsAboutTimedHits

** In ''VideoGame/EarthBound'', a mole explains the tactics of PreexistingEncounters to Ness, but slips up several times by referring to the "TV screen."

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** In ''VideoGame/EarthBound'', a mole explains the tactics of PreexistingEncounters to Ness, but slips up several times by referring to the "TV screen."" Another NPC wishes he could recover PP by drinking water, and then wonders what PP is.

* During the prologue of ''VideoGame/MOTHER3'', Hinawa's father Alec interrupts Lucas and Claus's playtime to explain how dashing works ("Try to imagine something called a B button!"); after the Mole Cricket battle, he breaks the fourth wall to explain how to save (by talking to [[SavePoint frogs]].)** In one of the game's most defining scenes, the player is '''directly asked''' to suspend their disbelief during a tutorial.

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* ''VideoGame/{{Mother}}'' series:** In ''VideoGame/EarthBound'', a mole explains the tactics of PreexistingEncounters to Ness, but slips up several times by referring to the "TV screen."** During the prologue of ''VideoGame/MOTHER3'', Hinawa's father Alec interrupts Lucas and Claus's playtime to explain how dashing works ("Try to imagine something called a B button!"); after the Mole Cricket battle, he breaks the fourth wall to explain how to save (by talking to [[SavePoint frogs]].)** ) In one of the game's most defining scenes, the player is '''directly asked''' to suspend their disbelief during a tutorial.

* In the ''VideoGame/MonsterHunter'' series, ''4U'''s bigger emphasis on plot makes it {{egregious}} to the point of [[LeaningOnTheFourthWall banging its fists against the Fourth Wall]]. Special mention goes to the [[HotBlooded Hunting Trainer]] from ''Freedom 2/Unite'' and the [[PungeonMaster Ace Cadet]] from ''4U'', both of whom are in charge of their respective games' Basic Mechanics and Weapons Training sections, though the [[CloudCuckoolander Guildmarm]] isn't without her moments.-->'''Guildmarm:''' "When you accept a quest, do you imagine colored tickets floating over your head? [[ThroughTheEyesOfMadness Because I do.]]"

Reason: reciprocal link back to Monster Hunter in the Action Games category — I just copied the MH text from there to here.

** Possibly justified though, Fox is flying his Arwing and we never see it's controls. He may have buttons labeled Z and R in his cockpit that cause his starfighter to automatically do a barrel roll when pressed twice.

* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': A couple of examples.** When Ivy and Mint are first exploring the cave, Mint casually mentions that the SHIFT key is used for running.-->'''Mint''': Oh, and Ivy? You might be able to catch me if you use SHIFT to run.** When you recruit Amos for [[spoiler:Sanctuary]], he becomes the in-game reference for meta-game data, such as the number of steps you've taken, or the number of times you've saved. The general impression is that it's PlayedForLaughs. One of Lovie's many dialogue phrases does this as well.** [[spoiler:Rose]], in the post-game area, basically does nothing ''but'' this.

** In ''Tomb Raider: The Last Revelation'', Lara's guide Verner Von Croy tells Lara the controls for the game throughout the first level, while she simply listens without noticing anything odd.* In ''TheSimpsons Hit And Run'', the tutorial missions are narrated by an extremely bored Bart. (as well as commentary on unlocked achievements and any new item type).** In ''VideoGame/TheSimpsonsGame'' for next-gen systems, the tutorials are entirely justified, as the various characters find out they're in a video game that they found the manual for, so when they learn about a new ability, they just read the manual to find out what to do. And the manual they're reading is the same manual included with the game, so you can read along.*** It's then subverted later in the game when [[spoiler:Bart starts pointing out various videogame tropes, like the fact that an alien UFO shoots four lasers and then exposes its weakpoint that they can hit. The aliens are listening in, question why the hell they do that, correct the mistake, and then go off and destroy some stuff.]]

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** In ''Tomb Raider: The Last Revelation'', ''VideoGame/TombRaiderTheLastRevelation'', Lara's guide Verner Von Croy tells Lara the controls for the game throughout the first level, while she simply listens without noticing anything odd.* In ''TheSimpsons Hit And Run'', ''VideoGame/TheSimpsonsHitAndRun'', the tutorial missions are narrated by an extremely bored Bart. (as well as commentary on unlocked achievements and any new item type).** In ''VideoGame/TheSimpsonsGame'' for next-gen systems, ''VideoGame/TheSimpsonsGame'', the tutorials are entirely justified, as the various characters find out they're in a video game that they found the manual for, so when they learn about a new ability, they just read the manual to find out what to do. And the manual they're reading is the same manual included with the game, so you can read along.*** along. It's then subverted later in the game when [[spoiler:Bart starts pointing out various videogame tropes, like the fact that an alien UFO shoots four lasers and then exposes its weakpoint that they can hit. The aliens are listening in, question why the hell they do that, correct the mistake, and then go off and destroy some stuff.]]

* ''VideoGame/{{Mega Man X}}5'' has a tutorial explaining the basic controls of the game. It might have been justified since the inclusion of ducking, for the first time ever in a platformer-style ''Mega Man'' game, though gamers would have been able to read the damn manual or press down instictively.** However, since it was optional, gamers who jumped straight into the main game were greeted with Alia, a [[MissionControl navigator]] that [[NinjaButterfly wouldn't stop interrupting you]] [[AnnoyingVideoGameHelper at the worst times]] about the most inane things. Yes, I see the spikes up ahead. No, I did not plan on trying to walk on them. Her commentary could not be skipped, unfortunately. Thankfully, in X6, though she returns, listening is optional.** Ironically, she actually had some plot-relevant things to say (especially pre-boss fight) in X6.

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* ''VideoGame/{{Mega Man X}}5'' ''VideoGame/MegaManX5'' has a tutorial explaining the basic controls of the game. It might have been justified since the inclusion of ducking, for the first time ever in a platformer-style ''Mega Man'' ''Franchise/MegaMan'' game, though gamers would have been able to read the damn manual or press down instictively.instinctively.** However, since it was optional, gamers who jumped straight into the main game were greeted with Alia, a [[MissionControl navigator]] that [[NinjaButterfly wouldn't stop interrupting you]] [[AnnoyingVideoGameHelper at the worst times]] about the most inane things. Yes, I see the spikes up ahead. No, I did not plan on trying to walk on them. Her commentary could not be skipped, unfortunately. Thankfully, in X6, ''[[VideoGame/MegaManX6 X6]]'', though she returns, listening is optional.** Ironically, she actually had some plot-relevant things to say (especially pre-boss fight) in X6.''X6''.

* Parodied in the RPG webcomic ''Webcomic/{{Adventurers}}!'' in which one of the characters [[http://www.adventurers-comic.com/d/20011127.html complains]] that he doesn't ''have'' an "X button."

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* Parodied in the RPG webcomic ''Webcomic/{{Adventurers}}!'' ''Webcomic/{{Adventurers}}'' (comic #441) in which one of the characters [[http://www.adventurers-comic.com/d/20011127.html giantrobot.club/adventurers/2016/6/15/2001#57616e1ee707ebb2983cb06c complains]] that he doesn't ''have'' an "X button."

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