David Weber

Controlled by their tireless electronic brains which were programmed to admit no possibility of defeat, the gigantic robot tanks known as Bolos were almost indestructible, and nearly unstoppable. Their artificial intelligences were designed to make them selflessly serve and protect humans throughout the galaxy and made each Bolo the epitome of the knight sans peur et sans reproche, and often far more noble than the humans who gave them their orders.

Now, David Weber, New York Times best-selling author of the Honor Harrington series, continues the history of the Bolo, in four short novels, one of them published here for the first time. One Bolo is driven over the edge by the very humans it is pledged to protect. Another Bolo must decide whether or not to disobey when it is given an order that constitutes genocide. A third must hunt one of its own kind whose robot brain is damaged and rescue two children which the deranged Bolo thinks it is protecting from a nonexistent enemy. And more, including as a bonus, David Weber's own authoritative technical history of the Bolo, all in a volume that will be irresistible both for David Weber's huge readership and Bolo fans everywhere.

The Galactic Hegemony has been around a long time, and it likes stability--the kind of stability that member species like the aggressive, carnivorous Shongairi tend to disturb. So when the Hegemony Survey Force encountered a world whose so-called "sentients"—"humans," they called themselves—were almost as bad as the Shongairi themselves, it seemed reasonable to use the Shongairi to neutralize them before they could become a second threat to galactic peace. And if the Shongairi took a few knocks in the process, all the better.

Now, Earth is conquered. The Shongairi have arrived in force, and humanity’s cities lie in radioactive ruins. In mere minutes, more than half the human race has died.

Master Sergeant Stephen Buchevsky, who thought he was being rotated home from his latest tour in Afghanistan, finds himself instead prowling the back country of the Balkans, dodging alien patrols and trying to organize scattered survivors without getting killed. And in the southeastern US, firearms instructor and former Marine Dave Dvorak finds himself at the center of a growing network of resistance—putting his extended family at lethal risk, but what else can you do?

On the face of it, Buchevsky’s and Dvorak’s chances look bleak, as do prospects for the rest of the surviving human race. But it may well be that Shongairi and the Hegemony alike have underestimated the inhabitants of that strange planet called Earth…

When her world is destroyed by seemingly unstoppable planet pirates, ex-commando leader Alicia DeVries turns pirate herself and seeks vengeance, only to find that her fellow veterans are equally determined to stop her.

AMERICAN FREEDOM AND JUSTICEVS. THE TYRANNIES OF THE SEVENTEENTH CENTURY

The new government in central Europe, called the Confederated Principalities of Europe, was formed by an alliance between Gustavus Adolphus, King of Sweden, and the West Virginians led by Mike Stearns who were transplanted into 17th-century Germany by a mysterious cosmic accident. The new regime is shaky. Outside its borders, the Thirty Years War continues to rage. Within, it is beset by financial crisis as well as the political and social tensions between the democratic ideals of the 20th-century Americans and the aristocracy which continues to rule the roost in the CPE as everywhere in Europe.

Worst of all, the CPE has aroused the implacable hostility of Cardinal Richelieu, the effective ruler of France. Richelieu has created the League of Ostend in order to strike at the weakest link in the CPE's armor--its dependence on the Baltic as the lifeline between Gustav Adolf's Sweden and the rest of his realm.

The greatest naval war in European history is about to erupt. Like it or not, Gustavus Adolphus will have to rely on Mike Stearns and the technical wizardry of his obstreperous Americans to save the King of Sweden from ruin.

Caught in the conflagration are two American diplomatic missions abroad: Rebecca Stearns' mission to France and Holland, and the embassy which Mike Stearns sent to King Charles of England headed by his sister Rita and Melissa Mailey. Rebecca finds herself trapped in war-torn Amsterdam; Rita and Melissa, imprisoned in the Tower of London.

And much as Mike wants to transport 20th-century values into war-torn 17th-century Europe by Sweet Reason, still he finds comfort in the fact that Julie, who once trained to be an Olympic marksman, still has her rifle...

After a cosmic accident sets the modern West Virginia town of Grantsville down in war-torn seventeenth century Europe, the United States of Europe is forged in the fire of battle. The Baltic War reaches a climax as France, Spain, England, and Denmark besiege the U.S.E. in the Prussian stronghold of Lubeck. The invention of ironclads, the introduction of special force tactics during a spectacular rescue operation at the Tower of London – the up-timers plan to use every trick in the time traveler's book to avoid a defeat that will send Europe back to a new Dark Age!

He was young, handsome, athletic, an excellent dresser, and third in line for the Throne of Man...so why wouldn't anyone at Court trust him?

Why wouldn't even his own mother, the Empress, explain why they didn't trust him? Or why the very mention of his father's name was forbidden at Court? Or why his mother had decided to pack him off to a backwater planet aboard what was little more than a tramp freighter to represent her at a local political event better suited to a third assistant undersecretarv of state?

It probably wasn't too surprising that someone in his position should react by becoming spoiled, selfcentered and petulant. After all, what else did he have to do with his life?

But that was before a saboteur tried to blow up his transport. Then warships of the Empire of Man's worst rivals shot the crippled vessel out of space. Then Roger found himself shipwrecked on the planet Marduk, whose jungles were full of damnbeasts, killerpillars, carnivorous plants, torrential rain, and barbarian hordes with really bad dispositions. Now all Roger has to do is hike halfway around the entire planet, then capture a spaceport from the Bad Guys, somehow commandeer a starship, and then go home to Mother for explanations.

Fortunately, Roger has an ace in the hole: Bravo Company of Bronze Battalion of The Empress' Own Regiment. If anyone can get him off Marduk alive, it's the Bronze Barbarians.

Assuming that Prince Roger manages to grow up before he gets all of them killed.

"Always Faithful." That was the IMC motto, and the Marines of Bravo Company, Bronze Battalion, of the Empress' Own Regiment, lived by it...even if they did occasionally wonder why they bothered. After all, Prince Roger MacClintock, Tertiary Heir to the Throne of Man, was a real piece of work. A spoiled rotten, arrogant, whiny, terminally handsome, thoroughly useless young pain in the butt.

But that was before the Royal Brat and his body guards were marooned on Marduk by an assassination attempt. Before they found themselves facing 120° heat in jungles where it rained five or six hours a day...during the dry season. Before they had to march half way around the entire planet, through damnbeasts, Capetoads, killerpillars, and atul-grak. Before they encountered treacherous local potentates, barbarian migrations, and an ocean full of sea serpents that could swallow a topsail schooner whole.

Under the right circumstances, even the most spoiled brat can grow up fast, and it turns out that under his petulant, spoiled exterior, Prince Roger is a true MacClintock, a scion of the warrior dynasty which created the Empire of Man a thousand years before. The Marines assigned to guard him have discovered a new belief in him -- and in their motto -- and they're determined that they will get him off of Marduk aIive.

Prince Roger MacClintock, Heir to the Throne of Man, was a spoiled rotten arrogant, thoroughly useless young pain in the butt.

But that was before the royal Brat and his Marine bodyguards had their starship sabotaged, and all were marooned on the enemy-occupied planet of Marduk. Before they had to march half way around the entire planet, through steaming jungles, damnbeasts, Capetoads, and killerpillars. Before they encountered treacherous local potentates, hostile barbarian armies numbering in the thousands, and an ocean full of creatures that are big, vicious and voracious.

Under the right circumstances, even the most spoiled brat can grow up fast. Now, Roger and his loyal troops have made it to the sea, and on the way, Roger has proven himself to be a true MacClintock and a born leader. Still, the sea has monsters big enough to swallow a ship - and across the water is an enemy spaceport, bristing with heavy artillery, against which Roger's team has only hand weapons with nearly-drained power packs. But neither Roger nor the Marines are about to give up, Marduk, do your worst!

Prince Roger MacClintock was an heir to the galaxy's Throne of Man-and a self-obsessed spoiled young brat . . . until he and the Royal Marines sent to protect him were stranded on Marduk with only their feet to get them half way around the entire planet.

So far, they've crossed a continent, crossed a sea full of ship-eating monsters, taken over an enemy spaceport, and hijacked a starship. But they're not home-free yet, because home is no longer free.

In Roger's absence, a palace coup by enemies of the MacClintock family has seized control of the Empire. His mother the Empress is a captive in the palace and even in her own body, drugged so that her will is not her own. Roger's bother, the heir to the throne, is dead. And Roger himself has been branded an outlaw and traitor. Roger and his faithful band of human marines and native alien warriors have beaten the barbarian planet Marduk, and now they must re-conquer an interstellar empire.

But they aren't about to give up, and with the help of those on the throne planet who are still loyal to the Empress they will infiltrate (under cover of a restaurant specializing in exotic Mardukan dishes, no less), they will make anyone who gets in their way (such as local mobsters who make the mistake of kidnapping Roger's fiancé) very sorry that they did, and they will not rest until the rightful ruler has been restored.

Once again, a lot of power-hungry people are going to learn a hard lesson: You do not, ever, mess with a MacClintock!

On the planet Grayson to participate in diplomatic talks between the Kingdom of Manticore and the Republic of Haven, Honor Harrington discovers that she is stuck on a fiercely patriarchal, misogynist planet.

Banking on a short, victorious war to replenish their depleted treasury, the ruling class of the People's Republic of Haven do not count on coming up against Captain Honor Harrington and the Royal Manticoran Navy.

After boldly defeating the People's Republic of Haven, the Royal Manticoran Navy stands victorious, but a new political crisis and an old enemy once vanquished bring a new challenge for Honor Harrington.

Struggling to deal with her lover's murder and a forced retirement, Captain Honor Harrington assumes the role of Steadholder on the planet Grayson, but a threatening uprising calls her back into duty as head of the Grayson Navy.

Offered a chance to recover her commission as an officer in the Royal Manticoran Navy, Captain Honor Harrington must assume command of a ""squadron"" of jury-rigged armed merchantmen to stop the pirates who are plundering the Star Kingdom's commercial trade.

For eight years, Commodore Honor Harrington was in the forefront of the battle between the Star Kingdom of Manticore and the powerful People's Republic of Haven. Then she was captured and publicly executed. But Honor is far from dead, what's more, she's going home and taking her people with her.

No one wanted another war. Thomas Theisman didn't. Baron High Ridge didn't. His Imperial Majesty Gustav didn't. Honor Harrington didn't. The Andermani Emperor has plans for Silesia. And the Prime Minister of Manticore is happy with the war he has. Unfortunately, what they want doesn't matter.

The war with the Republic of Haven has resumed . . . disastrously for the Star Kingdom of Manticore.

Admiral Lady Dame Honor Harrington, Steadholder and Duchess Harrington, the single victorious Allied commander of the opening phase of the new war, has been recalled from the Sidemore System to command Eighth Fleet. Everyone knows Eighth Fleet is the Alliance's primary offensive command, which makes it the natural assignment for the woman the media calls "the Salamander."

But what most of the public DOESN'T know is that not only are the Star Kingdom and its Allies badly outnumbered by the Republic's new fleet, but that the odds are going to get steadily worse. Eighth Fleet's job is to somehow prevent those odds from crushing the Alliance before the Star Kingdom can regain its strategic balance. It's a job which won't be done cheaply.

Honor Harrington must meet her formidable responsibilities with inferior forces even as she copes with tumultuous changes in her personal and public life. The alternative to victory is total defeat, yet this time the COST of victory will be agonizingly high.

The Star Kingdom of Manticore and the Republic of Haven have been enemies for Honor Harrington's entire life, and she has paid a price for the victories she's achieved in that conflict. And now the unstoppable juggernaut of the mighty Solarian League is on a collision course with Manticore. The millions who have already died may have been only a foretaste of the billions of casualties just over the horizon, and Honor sees it coming.

She's prepared to do anything, risk anything, to stop it, and she has a plan that may finally bring an end to the Havenite Wars and give even the Solarian League pause. But there are things not even Honor knows about. There are forces in play, hidden enemies in motion, all converging on the Star Kingdom of Manticore to crush the very life out of it, and Honor's worst nightmares fall short of the oncoming reality.

But Manticore's enemies may not have thought of everything after all. Because if everything Honor Harrington loves is going down to destruction, it won't be going alone.

Peril and strife strike on a double front for Honor Harrington and company. After a brutal attack on the Manticoran home system, Honor Harrington and the Star Kingdom she serves battle back against a new, technologically powerful, and utterly nefarious enemy. And as if that weren’t task enough, Honor must also face down a centuries-old nemesis in the crumbling, but still mighty, Solarian League.

The war between the People’s Republic of Haven and the Star Kingdom is finally won and peace established, but grave danger looms–for there is a plan well on its way to completion designed to enslave the entire human species. Behind that plan lies the shadowy organization known as the Mesan Alignment.

Task number one for Honor is to defend against another devastating Mesan strike–a strike that may well spell the doom of the Star Kingdom in one fell blow. It is time to shut down and secure the wormhole network that is the source of the Star Kingdom’s wealth and power–but also its greatest vulnerability. Yet this is an act that the Earth-based Solarian League inevitably will take as a declaration of war.

The thunder of battle rolls as the Solarian League directs its massive power against the Star Kingdom. And once again, Honor Harrington is thrust into a desperate battle that she must win if she is to survive to take the fight to the real enemy of galactic freedom–the insidious puppetmasters of war who lurk behind the Mesan Alignment!

Growing up, Travis Uriah Long yearned for order and discipline in his life . . . the two things his neglectful mother couldn’t or wouldn’t provide. So when Travis enlisted in the Royal Manticoran Navy, he thought he’d finally found the structure he’d always wanted so desperately.

But life in the RMN isn’t exactly what he expected. Boot camp is rough and frustrating; his first ship assignment lax and disorderly; and with the Star Kingdom of Manticore still recovering from a devastating plague, the Navy is possibly on the edge of extinction.

Humanity pushed its way to the stars - and encountered the Gbaba, a ruthless alien race that nearly wiped us out.

Earth and her colonies are now smoldering ruins, and the few survivors have fled to distant, Earth-like Safehold, to try to rebuild. But the Gbaba can detect the emissions of an industrial civilization, so the human rulers of Safehold have taken extraordinary measures: with mind control and hidden high technology, they've built a religion in which every Safeholdian believes, a religion designed to keep Safehold society medieval forever.

800 years pass. In a hidden chamber on Safehold, an android from the far human past awakens. This "rebirth" was set in motion centuries before, by a faction that opposed shackling humanity with a concocted religion. Via automated recordings, "Nimue" - or, rather, the android with the memories of Lieutenant Commander Nimue Alban - is told her fate: she will emerge into Safeholdian society, suitably disguised, and begin the process of provoking the technological progress which the Church of God Awaiting has worked for centuries to prevent.

Nothing about this will be easy. To better deal with a medieval society, "Nimue" takes a new gender and a new name, "Merlin." His formidable powers and access to caches of hidden high technology will need to be carefully concealed. And he'll need to find a base of operations, a Safeholdian country that's just a little more freewheeling, a little less orthodox, a little more open to the new.

And thus Merlin comes to Charis, a mid-sized kingdom with a talent for naval warfare. He plans to make the acquaintance of King Haarahld and Crown Prince Cayleb, and maybe, just maybe, kick off a new era of invention. Which is bound to draw the attention of the Church…and, inevitably, lead to war.

It's going to be a long, long process. And it's going to be the can't-miss SF epic of the decade.

The world has changed. The mercantile kingdom of Charis has prevailed over the alliance designed to exterminate it. Armed with better sailing vessels, better guns and better devices of all sorts, Charis faced the combined navies of the rest of the world at Darcos Sound and Armageddon Reef, and broke them. Despite the implacable hostility of the Church of God Awaiting, Charis still stands, still free, still tolerant, still an island of innovation in a world in which the Church has worked for centuries to keep humanity locked at a medieval level of existence.

But the powerful men who run the Church aren’t going to take their defeat lying down. Charis may control the world’s seas, but it barely has an army worthy of the name. And as King Cayleb knows, far too much of the kingdom’s recent good fortune is due to the secret manipulations of the being that calls himself Merlin—a being that, the world must not find out too soon, is more than human. A being on whose shoulders rests the last chance for humanity’s freedom.

Now, as Charis and its archbishop make the rift with Mother Church explicit, the storm gathers. Schism has come to the world of Safehold. Nothing will ever be the same.

The Kingdom of Charis and the Kingdom of Chisholm have joined together, pledged to stand against the tyranny of a corrupt Church. The youthful Queen Sharleyan of Chisholm has wed King Cayleb of Charis, forging a single dynasty, a single empire, dedicated to the defense of human freedom. Crowned Empress of that empire, Sharleyan has found in Cayleb’s arms the love she never dared hope for in a “marriage of state.” In Cayleb’s cause, his defiance of the ruthless Group of Four who govern mother Church, she has found the task to which she can commit her mind and her courage. It is a cause for which she was born.

Yet there are things Sharleyan still does not know. Secrets Cayleb has not been permitted to share, even with her. Secrets like the true story of humanity on Safehold. Like the intricate web of lies, deception, and fabricated “religion” which have chained humanity for almost a thousand years. Like the existence of the genocidal alien Gbaba, waiting to complete mankind’s destruction should humans ever attract their attention once more. Like the existence of a young woman, Nimue Alban, nine hundred years dead, whose heart, mind, and memories live on within the android body of the warrior-monk she knows as Merlin.

And so Empress Sharleyan faces the the great challenge of her life unaware of all that task truly entails...or of how the secrets the man who loves her cannot share may threaten all they have achieved between them...and her own life.

Young Cayleb Ahrmahk has accomplished things few people could even dream of. Not yet even thirty years old, he’s won the most crushing naval victories in human history. He’s smashed a hostile alliance of no less than five princedoms and won the hand of the beautiful young Queen Sharleyan of Chisholm. Cayleb and Sharleyan have created the Charisian Empire, the greatest naval power in the history of Safehold, and they’ve turned Charis into a place of refuge for all who treasure freedom.

Their success may prove short-lived. The Church of God Awaiting, which controls most of Safehold, has decreed their destruction. Mother Church’s entire purpose is to prevent the very things to which Charis is committed. Since the first attempt to crush the heretics failed, the Church has no choice but to adopt some of the hated Charisian innovations for themselves. Soon a mighty fleet will sail against Cayleb, destroying everything in its path.

But there are still matters about which the Church knows nothing, including Cayleb and Sharleyan’s adviser, friend, and guardian— the mystic warrior-monk named Merlin Athrawes. Merlin knows all about battles against impossible odds, because he is in fact the cybernetic avatar of a young woman named Nimue Alban, who died a thousand years before. As Nimue, Merlin saw the entire Terran Federation go down in fire and slaughter at the hands of a foe it could not defeat. He knows that Safehold is the last human planet in existence, and that the stasis the Church was created to enforce will be the human race’s death sentence if it is allowed to stand.

The juggernaut is rumbling down on Charis, but Merlin Athrawes and a handful of extraordinary human beings stand in its path. The Church is about to discover just how potent the power of human freedom truly is.

The Charisian Empire, born in war, has always known it must fight for its very survival. What most of its subjects don’t know even now, however, is how much more it’s fighting for. Emperor Cayleb, Empress Sharleyan, Merlin Athrawes, and their innermost circle of most trusted advisers do know. And because they do, they know the penalty if they lose will be far worse than their own deaths and the destruction of all they know and love.

For five years, Charis has survived all the Church of God Awaiting and the corrupt men who control it have thrown at the island empire. The price has been high and paid in blood. Despite its chain of hard-fought naval victories, Charis is still on the defensive. It can hold its own at sea, but if it is to survive, it must defeat the Church upon its own ground. Yet how does it invade the mainland and take the war to a foe whose population outnumbers its own fifteen to one? How does it prevent that massive opponent from rebuilding its fleets and attacking yet again?

Charis has no answer to those questions, but needs to find one…quickly. The Inquisition’s brutal torture and hideous executions are claiming more and more innocent lives. Its agents are fomenting rebellion against the only mainland realms sympathetic to Charis. Religious terrorists have been dispatched to wreak havoc against the Empire’s subjects. Assassins stalk the Emperor and Empress, their allies and advisers, and an innocent young boy, not yet eleven years old, whose father has already been murdered. And Merlin Athrawes, the cybernetic avatar of a young woman a thousand years dead, has finally learned what sleeps beneath the far-off Temple in the Church of God Awaiting’s city of Zion.

The men and women fighting for human freedom and tolerance have built a foundation for their struggle in the Empire of Charis with their own blood.

Once the Church of God Awaiting dominated all the kingdoms of Safehold. Then, after centuries of stasis, the island kingdom of Charis began to defy the edicts of Mother Church-egged on, some say, by the mysterious warrior-monk Merlin Athrawes, who enjoys the Charisian royal family's absolute trust.

What vanishingly few people know is that Merlin is the cybernetic avatar of a young woman a thousand years dead, felled in the war in which aliens destroyed Earth...and that since awakening, his task has been to restart the history of the long-hidden human race.

Now, reeling from the wars and intrigues that have cascaded from Charis's declaration of independence, the Republic of Siddermark slides into chaos. The Church has engineered a rebellion, and Siddermark's all-important harvest is at risk. King Cayleb and Queen Sharleyan struggle to stabilize their ally, which will mean sending troops-but, even more importantly, preventing famine. For mass starvation in Safehold's breadbasket is a threat even more ominous than civil war...

For centuries, the world of Safehold, last redoubt of the human race, lay under the unchallenged rule of the Church of God Awaiting. The Church permitted nothing new—no new inventions, no new understandings of the world.

What no one knew was that the Church was an elaborate fraud—a high-tech system established by a rebel faction of Safehold’s founders, meant to keep humanity hidden from the powerful alien race that had destroyed old Earth.

Then awoke Merlyn Athrawes, cybernetic avatar of a warrior a thousand years dead, felled in the war in which Earth was lost. Monk, warrior, counselor to princes and kings, Merlyn has one purpose: to restart the history of the too-long-hidden human race.

And now the fight is thoroughly underway. The island empire of Charis has declared its independence from the Church, and with Merlyn’s help has vaulted forward into a new age of steam-powered efficiency. Fending off the wounded Church, Charis has drawn more and more of the countries of Safehold to the cause of independence and self-determination. But at a heavy cost in bloodshed and loss—a cost felt by nobody more keenly that Merlyn Athrawes.

The wounded Church is regrouping. Its armies and resources are vast. The fight for humanity’s future isn’t over, and won’t be over soon…

Stephanie Harrington absolutely hates being confined inside her family's compound on the pioneer planet of Sphinx, a frontier wilderness world populated by dangerous native animals that could easily tear a human to bits and pieces. Yet Stephanie is a young woman determined to make discoveries—and the biggest discovery of all awaits her: an intelligent alien species.

Treecats are creatures that resemble a cross between a bobcat and a lemur (but with six legs and much more deadly claws). Not only are they fully sentient, they are also telepathic, and able to bond with certain gifted humans such as the genetically-enhanced Stephanie. But Stephanie's find, and her first-of-its-kind bond with a treecat, brings on a new torrent of danger. An assortment of highly placed enemies with galactic-sized wealth at stake is determined to make sure that the planet of Sphinx remains entirely in human hands—even if this means the extermination of another thinking species.

At the publisher's request, this title is sold without DRM (Digital Rights Management).

A lifetime military history buff, David Weber has carried his interest in history into his fiction. In the New York Times best selling Honor Harrington series, the spirit of both C.S. Forester's Horatio Hornblower and history's Admiral Nelson are evident. With over five million copies of his books in print, David Weber is the fastest rising star in the Science Fiction universe. His Honor Harrington series boasts over 3 million copies in print, and Weber has had over thirteen of his titles on The New York Times Best Seller List. War of Honor, book 10 in the series appeared on over twelve Best Seller lists, including The Wall Street Journal, The New York Times, and USA TODAY.

While he is best known for his spirited, modern-minded space operas, he has also developed a fantasy series, of which two books have been published: Oath of Swords and The War God's Own. David's solo work also includes three novels of the "Dahak" series, and the stand alone novels: Path of the Fury and The Excalibur Alternative.

Weber's first published novels grew out of his work as a war game designer for the Task Force game Starfire. With collaborator Steve White, Weber has written four novels set in that universe: Insurrection, Crusade, In Death Ground, and The Shiva Option.

Recent bestsellers in planetary adventures also include the teamwork of John Ringo in the best selling Empire of Man series where the titles March Upcountry, March to the Sea, March to the Stars and We Few have made appearances on The New York Times List.

Weber's proliferation continues with author Eric Flint, where they joined forces in the Best Selling "Ring of Fire" alternate history series, for 1634: The Baltic War, coming in May.

A popular guest at science fiction conventions, Weber makes his home in South Carolina with his wife Sharon, three children and a passel of dogs.

Second entry in a new young adult series by New York Times best seller David Weber, and the prequel to the hugely popular Honor Harrington adult science fiction saga.

Fire in the forest—and a cry for help from a trapped and desperate alien mother! Unfortunately, this is one cry no human can hear. Stephanie Harrington, precocious fourteen-year-old Provisional Forest Ranger on the planet Sphinx, knows something is wrong from the uneasy emotion that is flooding into her from her treecat friend, Climbs Quickly. But though Stephanie's alien comrade shares a tight bond with his two legs, he cannot communicate directly to her the anguished call from one of his people.

Still, their strong and direct bond of feeling may be enough. Stephanie and fellow ranger Karl Zivonik respond to Climbs Quickly's rising waves of distress. Fire season on the pioneer world of Sphinx has begun. But there are those who want to use the natural cycle of the planet for personal gain—and to get rid of the one obstacle that stands in the way of acquiring even greater land and power on Sphinx: the native treecats.

Now it's up to Stephanie and Climbs Quickly, along with their friends, family, and allies to prevent disaster and injustice from befalling a treecat clan. But in the process Stephanie must be certain to preserve the greatest secret of all. It is the knowledge that the treecats of Sphinx are not merely pets or servants, but are highly intelligent in their own right—that they are a species fully deserving of rights, respect, and freedom. And keeping the secret that will allow the treecats time to develop a mutually beneficial relationship with humankind.

On pioneer planet Sphinx, ruined lands and the approach of winter force the now Landless Clan to seek new territory. They have one big problem—there’s nowhere to go. Worse, their efforts to find a new home awaken the enmity of the closest treecat clan—a stronger group who’s not giving up a single branch without a fight.

Stephanie Harrington, the treecats’ greatest advocate, is off to Manticore for extensive training—and up to her ears in challenges there. That leaves only Stephanie’s best friends, Jessica and Anders, to save the treecats from themselves. And now a group of xenoanthropologists is once again after the great secret of the treecats—that they are intelligent, empathic telepaths—and their agenda will lead to nothing less that treecat exploitation.

Finally, Jessica and Anders face problems of their own, including their growing attraction to one another. It is an attraction that seems a betrayal of Stephanie Harrington, the best friend either of them have ever had.

The Star Kingdom of Manticore is once again at war with the Republic of Haven after a stunning sneak attack. The graduating class from Saganami Island, the Royal Manticoran Navy's academy, are going straight from the classroom to the blazing reality of all-out war.

Except for the midshipmen assigned to the heavy cruiser HMS Hexapuma, that is. They're being assigned to the Talbott Cluster, an out of the way backwater, far from the battle front. The most they can look forward to is the capture of the occasional pirate cruiser and the boring duty of supporting the Cluster's peaceful integration with the Star Kingdom at the freely expressed will of eighty percent of the Cluster's citizens. With a captain who may have seen too much of war and a station commander who isn't precisely noted for his brilliant and insightful command style, it isn't exactly what the students of Honor Harrington, the "Salamander," expected.

But things aren't as simple — or tranquil — as they appear. The "pirates" they encounter aren't what they seem, and the "peaceful integration" they expected turns into something very different. A powerful alliance of corrupt Solarian League bureaucrats and ruthless interstellar corporations is determined to prevent the Cluster's annexation by the Star Kingdom . . . by any means necessary. Pirates, terrorists, genetic slavers, smuggled weapons, long-standing personal hatreds, and a vicious alliance of corporate greed, bureaucratic arrogance, and a corrupt local star nation with a powerful fleet, are all coming together, and only Hexapuma, her war-weary captain, and Honor Harrington's students stand in the path.

They have only one thing to support and guide them: the tradition of Saganami. The tradition that sometimes a Queen's officer's duty is to face impossible odds . . . and die fighting.

The Solarian League Navy has been the premier navy of the galaxy for centuries. Indeed, no one can remember a time when it hasn't been acknowledged as the most powerful fleet in existence.

Until now, that is.

A conference to end the terrible war between the Peeps of Haven and the Manticorean Star Kingdom is slated. Peace is finally within reach.

Yeah, right.

Not with the slaver conspiracy that calls itself Manpower, Inc. pulling intergalactic strings. The plan To plunge the Star Kingdom into a two-front war with Peeps and Sollies—a process calculated to blast Honor Harrington's home system to smoking ruin!

Assassination's afoot. And out on the galactic frontier known as the Verge, big trouble boils over as Solarian League arrogance butts up against the steely resolve of Harrington protégé Michelle Henke, aka Admiral Gold Peak.

Too bad for the Sollies. For Harrington's officers have a habit of coming through in the clutch and finding a way to snatch victory from the jaws of defeat. But most of all—whatever the odds—they never, ever give up the fight!

Wrong number? There are two sides to any quarrel . . . unless there are more.

Queen Elizabeth of Manticore's first cousin and Honor Harrington's best friend, Michelle Henke, has just handed the ""invincible"" Solarian League Navy the most humiliating, one sided defeat in its entire almost thousand year history in defense of the people of the Star Empire's Talbott Quadrant. But the League is the most powerful star nation in the history of humanity. Its navy is going to be back—and this time with thousands of superdreadnoughts.

Yet she also knows scores of other star systems—some independent, some controlled by puppet regimes, and some simply conquered outright by the Solarian Office of Frontier Security—lie in the League's grip along its frontier with the Talbott Quadrant. As combat spreads from the initial confrontation,the entire frontier has begun to seethe with unrest, and Michelle sympathizes with the oppressed populations wanting only to be free of their hated masters.

And that puts her in something of a quandary when a messenger from Mobius arrives, because someone's obviously gotten a wrong number. According to him, the Mobians' uprising has been carefully planned to coordinate with a powerful outside ally: the Star Empire of Manticore. Only Manticore—and Mike Henke—have never even heard of the Mobius Liberation Front.

It's a set up . . . and Michelle knows who's behind it. The shadowy Mesan Alignment has launched a bold move to destroy Manticore's reputation as the champion of freedom. And when the RMN doesn't arrive, when the MLF is brutally and bloodily crushed, no independent star system will ever trust Manticore again.

Mike Henke knows she has no orders from her government to assist any rebellions or liberation movements, that she has only so many ships, which can be in only so many places at a time . . . and that she can't possibly justify diverting any of her limited, outnumbered strength to missions of liberation the Star Empire never signed on for. She knows that . . . and she doesn't care.

No one is going to send thousands of patriots to their deaths, trusting in Manticoran help that will never come.

The Star Kingdom's ally Erewhon is growing increasingly restive in the alliance because the new High Ridge regime ignores its needs. Added to the longstanding problem of a slave labor planet controlled by hostile Mesans in Erewhon's stellar backyard, which High Ridge refuses to deal with, the recent assassination of the Solarian League's most prominent voice of public conscience indicates the growing danger of political instability in the Solarian League—which is also close to Erewhon.

In desperation, Queen Elizabeth tries to defuse the situation by sending a private mission to Erewhon led by Captain Zilwicki, accompanied by one of her nieces. When they arrive on Erewhon, however, Manticore's envoys find themselves in a mess. Not only do they encounter one of the Republic of Haven's most capable agents—Victor Cachat—but they also discover that the Solarian League's military delegation seems up to its neck in skullduggery.

And, just to put the icing on the cake, the radical freed slave organization, the Audubon Ballroom, is also on the scene—led by its notorious and ruthless assassin, Jeremy X.

Someone is assassinating the leaders of both the Star Kingdom of Manticore and the recently liberated former slave planet of Torch. Though most believe the Republic of Haven is behind the murders, Anton Zilwicki and Havenite secret agent Victor Cachat believe there is another sinister player behind the scenes. Queen Berry of Torch narrowly escaped one assassination attempt, and a security officer from Beowulf has been assigned to protect her, a task complicated by the young monarch's resentment of bodyguards, and the officer's growing attachment to her. Meanwhile, powerful forces in the Solarian League are maneuvering against each other to gain the upper hand, not realizing or, perhaps, not caring that their power struggle is threatening the League's very existence and could plunge the galaxy into war.

Once again New York Times best-selling authors David Weber and Eric Flint join forces in an exciting new novel in the Honorverse.

Sequel to national bestsellers Torch of Freedom and Crown of Slaves, Book Three in the Crown of Slaves, - Honor Harrington universe. Secret agent Anton Zilwicki and Victor Cachat return in this classic tie-in series set in David Weber's Honorverse.

The Mesan Alignment: a centuries-old cabal that seeks to impose its vision of a society dominated by genetic rank onto the human race. Now the conspiracy stands exposed by spies Anton Zilwicki and Victor Cachat—one an agent of Honor Harrington’s Star Kingdom of Manticore, the other a Havenite operative. The outing of the Alignment has turned the galaxy’s political framework topsy-turvy. Old coalitions have disintegrated. New alliances have been born.

For starters, the long and hard-fought war between the Republic of Haven and the Star Empire of Manticore is not only over, but these bitter enemies have formed a new pact. Their common foe: the Mesan Alignment itself.

But more information is needed to bring the Alignment out of the shadows. Now, defying the odds and relying on genetic wizardry themselves for a disguise, Zilwicki and Cachat return to Mesa—only to discover that even they have underestimated the Alignment’s ruthlessness and savagery.

Soon they are on the run in Mesa’s underworld, not only hunted by the Alignment but threatened by the exploding conflict on the planet between Mesa’s overlords and the brutalized slaves and descendants of slaves who have suffered under their rule for so long. But if Zilwicki and Cachat succeed in rooting out the ancient conspiracy, a great evil may be finally removed from the galaxy—and on a long-oppressed planet, freedom may finally dawn.

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