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Ok, its an idea for the event. i dont know if i will have a finished system that says which score you exactly have but i got it working in such a way that someone can do that for you.

And believe me, it might look like triple 20 is easy but the best i had atm is a double 20.

Now when you touch the dartboard and are inside a block it says dont move... Im going to see if i can prevent moving by blocking you with a func_brush instead to ensure it will work for the demoman event. After 5 sec you die by a saw and 1 sec later the dartboard is free.falling = fail anyway.

Stickyjump on the board. You will get stuck (part of the system atm). and after 5 sec you die and will respawn. Im going to add some parts that will make it say which part you did hit to make the system easier and faster.

You can do the stickies but stickyjumping is what the demoman is about. And thats where its made for. Otherwise i could simply have used 1 large texture.

There is, i can even make a 501 system in the map where your score is visible. But as i didnt have that much time on mapping (note that i want to play tf2 the normal way also) i havent done the check of which part you hitted. When that is done however i can also make it do a 501 countdown... and even better. i might be able to have a seperate counter for red and blue to allow a 1 vs 1 match. It all depends on the ammount of dynamics its going to use

Since tr maps are normal i decided to change the concept of just going for a tr map. But for that i realized the board should have more regions you can end in. it was just too small. But i managed to get it larger and even have 3 distances to play at with a variety of 2 to 4 stickies worth for the jump.

IMPORTANT:This map does require you to either use sv_cheats or the sticky jumper. this simply is due to it still being a concept map. Actual gameplay hasnt been done yet. My idea however is that i will make it possible to select the platform to jump from. And ofc, score counter!