Doesn't it seem that Mandrakes became a bit more viable with the ruleset change? Being able to assault through cover at initiative, and pinned units unable to fire overwatch... seems like they might have a bit more use now, as those were the things that really hurt them the most. Not saying they're amazing now... but they seem much more useful.

Doesn't it seem that Mandrakes became a bit more viable with the ruleset change? Being able to assault through cover at initiative, and pinned units unable to fire overwatch... seems like they might have a bit more use now, as those were the things that really hurt them the most. Not saying they're amazing now... but they seem much more useful.

I am missing where they strike at initiative....They still do not have grenades. They have move through cover which lets them ignore the -2" penalty for charging through terrain, but they strike at in. 1

_________________ATTITUDE: It is the difference between an ORDEAL and an ADVENTURE!

Area terrain being removed makes a lot of sense. Everyone having their Wraithknight stood in a small copse of trees and claiming a cover save deserved to lose that one, I don't care what anyone says or how much it hurts us overall! Night Fighting changing is going to really hurt, but it didn't make sense to have it the way it was - every race would realistically have some kind of range finding gear, surely? A flat 6+ for everybody is fine by me, it still benefits us and nobody who plays against us. Battle brothers having a ride in our transports makes me seriously consider banshees now. Farseers riding in my Raiders is going to be a blast, and should have been in there all along. Template weapons affecting passengers in open topped vehicles is fair enough in terms of realism, and let's not forget that should people be dropping next to us to try and get one glancing hit on a vehicle and kill some of the passengers inside, they haven't actually stopped the (now scoring) vehicle. It's not as bleak as it seems. It hurts, but it's a lot of effort to go to for toasting a few S&M space elves

i've already tried out a game and our vehicles feel a lot more durable, i played vs Mech Guard and lost maybe 2 vehicles total in three turns of russ/hydra shooting.

The tactical objective missions favor the mobile, a lot of the cards are "hold objective x at the end of your turn" so we can easily take the objective for the turn, jink on it when shot at, then just leave the next turn.

I admit that I think this is quite gimmicky and don't like it fluffwise, but it's certianly made me want to play a silly list full of Farseers summoning Bloodletters and turning each other into Greater Daemons.

I'm going to wait for the mini-book too. Might get the boxset. Not sure yet.

I could go for my dream of catachan mercenaries while still have some rangers and now maybe even an autarch

Maybe... maybe even some kroot for fun!

Also, another thing I realized that we can all ally with nids now too. The new rule is that it is the same as desperate allies, but when deploying, you must keep all that have the "come the apocalypse"-relation within 12" of each other.