plan is to set them against each other, set it in Novitas, rival factions (good vs evil)

Evenandra vs. Vlean?

[*]PCs to pick side, must pick side, and fight each other.[*]NPC "Advisers" for both factions (don't call them leaders).[*]Final Plan = two rival elven sisters, one Evenandran, one is a Nosferatu, fighting against each other (Christina and Katie respectively)

Factions -

People must declare by midnight Friday for a side;

Advisers should be in contact, text Logistics as people declare for sides so we can maintain a running count.

If a player wants to be neutral, tell them they can NPC for the weekend. Otherwise they must pick a side. No cop outs.

Limit number of slots for each side to balance

But fit in teams if they go over, then accept that last team and close recruitment

[*]Armbands for each side?

Or make the players figure it out

they have to learn who is on their side

Final Answer: Two tags per person:

red/blue for faction (unlootable)

white tags for looting and points.

Hand out faction tags when they swear fealty

[*]Allow them to switch sides?

We think this will not work.

Pick by midnight Friday, must stay on side, cannot switch sides

Scenarios -

example: monster scenario, send hook to both camps, hook both factions, then they fight each other to win encounter

Adviser challenges other Adviser, send out best archers, send out best runners, Spirit of the rooster, etc.

Win/Fail challenges = adjust number of white and black beads in the Resurrection Bag

[*]No restriction to party sizes[*]Large Endurance Battles - NPCs fight until overwhelmed, physically can't continue[*]Encourage raiding between camps[*]Issue scheduled challenges (each Adviser will have a scheduled time to do certain challenges)[*]Flag of truce to parlay so enemy players can enter each other's camps for non-combat challenges if necessary

Scoring -

Explain point system and scoring to all attendees, transparency

Discretionary XP awarded – [[Figure out all categories]]

[*]Whichever team uses less rezzes gets a set amount of extra points [[How Many]]

Tournament(s)? -

NPC giving assassination targets?

NPCs with items for prizes for competition

Advisers ask for champions

Loot counts toward points for final score

Bonus points for killing camps, leaders, Advisers, etc.

Lootable white dog tags to count as points

Alcohol –

discretely damp, we are not serving.

If they drink, they are out of combat until 8am next morning.

Orange strip is given when they sign in, tie it around wrist when drinking, they can stay in char. but they can't fight after that.

Food -

Barracks tent = tavern

set up grill sell hotdogs $1 a piece, get a mug of soda with it

[*]Vanderkamp meal plan or bring their own food

Sleeping/Tenting -

Merchants row off of bathhouse

non-period tents in back field

Track beds in Resurrection

reserve cabins, but need 10 prepaid pre-reg'd for each cabin before it can be reserved

Camp wood -

Cord of Wood via Dave H. $75

campfire outside of tavern, CHL buys that cord

Weekend before event, some Legion members drive up to cut VK fallen wood?

Fighting in Town -

not allowed

Indestructible Iron golem standing by, to send in to center of town to keep peace in case people ignore rules and fight in town

Make an example Friday night, send two NPCs to fight, cop bot shows up breaks em up with a beat down, shows he's a boss and let's people know there is consequences to fighting in town

Fighting in buildings? -

Yes, but 2 lodges are out of game.

Logistics in Fellowship

Keep a lodge for ourselves (confirmation)

Don't obstruct doors

discourage fighting inside buildings, but if you must do so, use discretion, don't destroy our shit

Where to locate the faction leaders? Where the faction camps are? -

HQ is not place to hang out, just to go get missions, etc.

set up tents/tarps for Adviser HQs

Give Advisers stipend to decorate, they never leave the HQ

Resurrection System -

Discussed:

Figure out what # is balanced – number of players per faction x 2?

put in magic items that affect this (increase number of rezzes)

we are counting # of rezzes, give them limited number

NERO style rezzes? They report to be rezzed, counts towards camps number, but they randomly roll to chance the rez not counting.

Fail rez = wait til Blanket Rez

we balance with NPCs/buffs if the sides are uneven (one side has way more players/higher rez allowance than the other)

Adjust numbers if needed

send rez scrolls via courier to advisers if they need more rezzes

Encourage people to join sides to make it even

Final Decision:

Player Dies = return to Adviser, they use a clicker to keep track of rezzes used and provides rez at HQ

Penalty for death = draw stone from bag of white and black stones

black stone = the Adviser can't rez for 10 min. and person who drew the stone gets rezzed, but therest who are dead must wait in line for 10 min

they blame that guy for being forced to wait

[*]Adviser reports back to Logistics at noon/6pm/Midnight/2am to report number of rezzes used

[*]PCs decide for themselves ultimately whether to wait or to use a rez, the Adviser and other players can advise, but they get to decide[*]The team with the least number of rezzes used gets set number of extra points

Coins? -

So we can send in merchants to sell consumables

crafting scrolls?

[*]Receive coin at sign in

show up = 1 coin, prereg = 1 extra coin

[*]loot coin from monsters

How to ID magic? -

Each prop has name and lore, must take to Adviser to get it identified

Plot and experienced Dag players to make list of items with references

Raffle at the end? - No.

Winning team reward? -

Plaque? Engraved, with winning teams name, and units, etc.

post on national forums with team and units

Tshirts to sell? -

SURE! Props to handle this

Heralds -

Garb gates?

Roving Garb check

Coin incentive for great garb

Figure out:

how much magic + mechanics, and skills/powers we can add while keeping Dag. feel

non-com magic? Keep healing poems

scrolls in bottles, etc., one-shot, read off incant and buff next hit to be Red (Hits for Red, 1 charge, until expended); or whatever

no convergence

Maps needed

[*]Do we need portapotties?

Base this on attendance, play by ear

[*]Can people from Operations pick the trails that will be used and check and remark them if necessary? Trail markers might be missing. Make sure the marks are clear and match the maps?[*]Should some of the rewards buff the Advisers instead of just being an item with a combat use?