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Wanted to see if any others got a chance to play Gloomhaven yet. I just got done playing the first few scenarios with friends and am overjoyed at how well put together and fun it is! I'd be more than happy to answer questions of those who are interested in it, but more than anything wanted to get the conversation rolling on the game itself.

I like painting minis, so I took the liberty of painting the starting 6 classes for the game.

"Goin' to the Labyrinth and he's..
Gonna get ra-a-a-gy,
Goin' to the Labyrinth and he's..
Gonna get ra-a-a-gy;
Gee he really loves to
Swing his..big long a-a-a-axe,
Goin' to the Labyrinth of Crete"
-bhchrist

I had a Gloom-a-thon with my wife, brother and his gf yesterday. We played 5 missions, we lost 4 of them. We had to go to Easy mode to not fail.

4 player games are hard. Dont let your pride stand in the way of moving down to Easy mode like we did. Instead of about 8 awesome hours of Gloomhaven, we had about 8 hours of frustrating (but still awesome) Gloomhaven. We retired a few characters, got some level ups, got some new gear and had a bunch of fun, but getting beat over and over again did kinda suck.

Maximize the cards you take by looking over some class guides on /r/Gloomhaven. Their big piece of advice is to avoid cards that have a Lost ability as that severely drains your time management. It's all about keeping cards in hand. Get those stamina potions, yo!

"Goin' to the Labyrinth and he's..
Gonna get ra-a-a-gy,
Goin' to the Labyrinth and he's..
Gonna get ra-a-a-gy;
Gee he really loves to
Swing his..big long a-a-a-axe,
Goin' to the Labyrinth of Crete"
-bhchrist

Maximize the cards you take by looking over some class guides on /r/Gloomhaven. Their big piece of advice is to avoid cards that have a Lost ability as that severely drains your time management. It's all about keeping cards in hand. Get those stamina potions, yo!

This. The guides don't need to be taken as gospel, but many give a good rationale behind the decisions of recommended hands, perks, and equipment that can be used to apply to one's own approach. The Spellweaver one gave some great ideas.

I have yet to play with four players, however. The class synergies with two players put a real premium on the coordination of abilities. I imagine that is just as important with 3 or 4 players.

Battle.net ID: bhchrist#1556

"A kid friendly version of the Kama Sutra. With clowns. Probably not the most safe-for-work."--tanstaafl

After 6 attempts I finally beat the the Mind Thief’s solo scenario. First one I played. If this is any indication these solo missions will force you to learn your character in new ways. I was trying to brute force it then I realized I wasn’t bringing in the right cards. After some more attempts I finally made the perfect hand and it was waaaaay easier. I highly recommend you play them. I can’t wait to get my Tinkerer to level 5 to do his. Also the reward:

Spoiler:

I got an crazy powerful item that would only work for the Mind Thief or any future classes that uses the augment ability. I’m assuming all solo scenarios will do this.

Also “if you deserve it” spoilers:

Spoiler:

After losing a lot I figure I would treat myself to opening the “deserve it envelope”. Just a scenario. Nothing special unless the scenario leads to something else.

After 6 attempts I finally beat the the Mind Thief’s solo scenario. First one I played. If this is any indication these solo missions will force you to learn your character in new ways. I was trying to brute force it then I realized I wasn’t bringing in the right cards. After some more attempts I finally made the perfect hand and it was waaaaay easier. I highly recommend you play them. I can’t wait to get my Tinkerer to level 5 to do his.

Crockpot, when did you do yours? Is there an indication in the game or is it just a side game when you get to 5th level?

Battle.net ID: bhchrist#1556

"A kid friendly version of the Kama Sutra. With clowns. Probably not the most safe-for-work."--tanstaafl

For those like Crockpot who have opened the "deserve it" envelope, what did you use as your achievement or sign post to do so? I am thinking about retirement of the first character, prosperity level, or some such thing. Any non-spoilery guidance from experience? Wish you did it earlier or waited longer?

Battle.net ID: bhchrist#1556

"A kid friendly version of the Kama Sutra. With clowns. Probably not the most safe-for-work."--tanstaafl

For those like Crockpot who have opened the "deserve it" envelope, what did you use as your achievement or sign post to do so? I am thinking about retirement of the first character, prosperity level, or some such thing. Any non-spoilery guidance from experience? Wish you did it earlier or waited longer?

We waited for quite a while, and had set it aside for when all 4 of us retired a character. Opened it, haven't done anything with it yet.

"Goin' to the Labyrinth and he's..
Gonna get ra-a-a-gy,
Goin' to the Labyrinth and he's..
Gonna get ra-a-a-gy;
Gee he really loves to
Swing his..big long a-a-a-axe,
Goin' to the Labyrinth of Crete"
-bhchrist

My Amazon pre-order copy arrived last night. Waiting for release, there wasn't much non-spoiler-y in nature to do but read BGG posts about organizing the game's contents, so it's a little insane how much I'm simply looking forward to organizing the darn thing.

(I'm going modified Y.A.S.S. with a combo of Planos for terrain and markers, GMT trays for monster standees, and CD sleeves for the monster stat and ability cards.)

The plan is to kickoff the campaign this weekend with my two boys. I made them both lift the box last night so they knew what they were getting themselves into.

Each monster (type) has a big card you put in a sleeve. Put it in where you can read the stats for the appropriate level and the other 3 levels on that side of the card are hidden.

Each monster will have, on that card, a HP, Move, Attack, and Range value, although the value for one may be a dash if that monster can't do that thing like the Ranged on the Living Bones card in this pic.

When you turn a card from the monster's combat deck, you perform that monsters actions in the order on the card. So, assuming a Living Bones of level 0, and you turned a "Move -1, Attack +1" card, for each of the Living Bones that are on the board ( one at a time in numerical order ), you would move them 1 ( 2 movement on the big card -1 for the combat card ) then attack for 2 ( 1 attack from the big card and +1 for the combat card ). Keep in mind that a non-elite level 0 Living Bones can hit 2 melee targets.

Definitely realize that:
1) Monsters only do what is on the combat card. So, if it says "Shield 1, Attack +2" then the monster would get a shield of 1 and then it would attack at +2. It would NOT move because there is no "Move +*" on the card.
2) Process the action on the combat card in order.
3) If there is a buff or condition on a monster combat card, it doesn't come into play until that monster's turn in initiative. So, on #1 above, the monster wouldn't get that "Shield 1" until it's turn. If you go before it in initiative and attack that monster, it won't have the "Shield 1" on it, yet.*