Suddenly_Dead wrote on Mar 9, 2011, 15:30:IIRC, Epic kept 70% when UDK first came out, but several months ago changed it to the 25/75 split it's at now.

You get access to Unreal Script (which is able to call DLLs if you need something done in C++). It includes all the scripts for UT3, and assets (which you can't use in commercial projects). It's got all the content creation stuff through Unreal Editor and its constituent parts (Kismet, etc.), it's got Scaleform GFx for awesome UIs, it's got physics, it's got FaceFX, it's got a lot of documentation and support. Even without access to the engine's code you've got a lot to work with.

Epic always has had it set to keep 25% of profits after a set amount. It was previously $5,000 of profit after others took their cut, now it's after $50,000.

The assets that come with UDK can now be used as well, that was changed mid/late last year.

I read the WIP section for interests sake, but a few have shown it's very difficult to do anything but a 1st/3rd/perspective game with it. Still interesting to see what people are doing with it.

Imo replace North Korea with China and it could happen, especially since China has history with a majority of the Asian countries and would have no issues taking over Korea + Japan + Indonesia + Thailand + Taiwan etc... which would bring ever more cheap labour and electronic know how. Which could then lead to them taking on the mess that is Russia etc...

The world can change quickly, even if it takes 10 years most are blind to see what is coming *cough* WW2

Gahh after 3 edits can't get link to work properly due to the # copy and paste is your friend.

Yay! After the last fad if MMORPG/FPS and before that RTS games, now it's casual gaming's turn.

Amazing to watch all these companies chasing their own tails all the time. If they though trying to get 200,000 sales from regular gamers at @$50 a pop was hard, try getting millions just to make $1-5 a pop... yay...

Hump wrote on Feb 17, 2011, 14:54:we live in a world where a pile of shit like Lady GaGa sells millions and someone truly talented like Amanda Palmer has to rely on fans for pocket change.

This news isn't surprising in the least.

And such is taste, I went and looked her up and didn't enjoy. Then again, I don't like Lady Mangaga either.

Back on topic, everybody loves the idea of a sniper, sitting hidden waiting ready to take that perfect shot to kill an enemy... Though I'm scared as hell of the day they have robot snipers... fkers would be so fast they'd be aimboting irl!

Second, holy crap how many logos at the end! Must have been some outsourcing done for the extras.

Finally, hopefully it's fun! I haven't played a just fun FPS in a long time. Miss the old days sometimes! Now if we can get a remake of Shadow Warrior my days of youth playing games totally not suited for my age will be complete (already have doom and quake ones).

I understand what you're saying now beamer. A little bit of crunch will happen with a set release assuming a couple set backs during production (common in the industry due to the random nature of art) while big crunch is indeed a failure of the project management.

In a perfect world, OT wouldn't be needed, but issues always crop up. Unless your stars aling and you get done early (engineering company in Brisbane just got a few million bonus for being 3 months early).

In the case of this game, disappointing, but I hope they learn from their mistakes.

Beamer wrote on Jan 17, 2011, 13:46:2) When you're on salary there is no "overtime." You're responsible for getting your work finished, not being in the office a certain amount of time. It's a "perk" of being on salary.

Again, if the project manager did his job correctly and schedule correct tasks with the correct amount of time things wouldn't need overtime.

This takes me back to my first job in engineering... 8 months late and massively over budget. Changed companies and it was a different story, similar scope of works yet without the failures for every milestone due to project management (not giving enough hours for tasks).

I hated that job because of all of the crap, and I was paid overtime while on a salary. Then again, I was apart of a well known union and had industry standards to protect me. This is why the game development guys need to stand up and form a union and get on the same level as other engineers.