You'll play as Lee, the boy who accidentally stepped on his big brother's new gaming console. Just like a direct blessing from the heavens above, Clay offers him a deal that might save his butt from being kicked by his brother.

I jotted down initial impressions and whatnot in a notepad as I was playing but I'll just throw up a few of them (but I'll write them as I scribbled them down since I find the lack of context pretty amusing :p haha. (spoilered as to not spoil it for others)

1. I run an unusual variety of resolution on my monitors and am consistently screen shifting. I noticed that the window wasn't locked first up, +1 Kato point!
2. Pretty self explanatory! It seems too intrusive, taking up so much space yet still being 100% opaque.
3. It seemed odd how the name wasn't on the top line of the dialogue box, yet when Lee was using internal monologue the text started on that same second line.
4. Thought there was going to be a time limit so one could gauge just how far through the game one is. Was a little let down that stating his brother would be back soon and the use of day quotations did not lead to this.
5. Happens with all the sprites but was evident with Rosa. When the sprite changes pose, due to the lack of transition, it's evident that they aren't lined up 100%. It wasn't so bad for Clay where her poses changed drastically but when Rosa's poses changed which were really just facial expressions and maybe arms (I can't honestly remember) her hips and legs, although not changing, jumped a few pixels to the right. If it were a longer game, it would have drove me insane, not so much for a shorter on like this though :p
6. The sudden music change into that awesome song made me giggle, A CG or two wouldn't have gone astray here to prolong this scene (since it's also when Clay's personality changes, seemingly.)
7. Lastly, and error in the script. Choosing to go to Clay's house for her birthday resulted in an error stating alien_ending wasn't defined. Since it was possible to skip over it I assume it was just an image or?...

Anyway! Besides a few cosmetic stuff it was pretty fun. I would like to have seen more indepth character development and, as a result, a longer game but for a nice chilled out way to spend some time on a Wednesday night it did a good job! Writing was comfortable to follow, things just moved a little too quick XD

4 days from hate to love?

Boy, that escalated quickly! All in all though, good job! I'll try take the other routes sometime (I was really sure I had the bad ending right up until the end, haha).

EDITEDIT: Props on being the first BxG game I've seen here in a while. Bringing it back baby! hehehe

Last edited by Kato on Wed Apr 17, 2013 9:59 am, edited 3 times in total.

I jotted down initial impressions and whatnot in a notepad as I was playing but I'll just throw up a few of them (but I'll write them as I scribbled them down since I find the lack of context pretty amusing :p haha. (spoilered as to not spoil it for others)

1. I run an unusual variety of resolution on my monitors and am consistently screen shifting. I noticed that the window wasn't locked first up, +1 Kato point!
2. Pretty self explanatory! It seems too intrusive, taking up so much space yet still being 100% opaque.
3. It seemed odd how the name wasn't on the top line of the dialogue box, yet when Lee was using internal monologue the text started on that same second line.
4. Thought there was going to be a time limit so one could gauge just how far through the game one is. Was a little let down that stating his brother would be back soon and the use of day quotations did not lead to this.
5. Happens with all the sprites but was evident with Rosa. When the sprite changes pose, due to the lack of transition, it's evident that they aren't lined up 100%. It wasn't so bad for Clay where her poses changed drastically but when Rosa's poses changed which were really just facial expressions and maybe arms (I can't honestly remember) her hips and legs, although not changing, jumped a few pixels to the right. If it were a longer game, it would have drove me insane, not so much for a shorter on like this though :p
6. The sudden music change into that awesome song made me giggle, A CG or two wouldn't have gone astray here to prolong this scene (since it's also when Clay's personality changes, seemingly.)
7. Lastly, and error in the script. Choosing to go to Clay's house for her birthday resulted in an error stating alien_ending wasn't defined. Since it was possible to skip over it I assume it was just an image or?...

Anyway! Besides a few cosmetic stuff it was pretty fun. I would like to have seen more indepth character development and, as a result, a longer game but for a nice chilled out way to spend some time on a Wednesday night it did a good job! Writing was comfortable to follow, things just moved a little too quick XD

4 days from hate to love?

Boy, that escalated quickly! All in all though, good job! I'll try take the other routes sometime (I was really sure I had the bad ending right up until the end, haha).

EDITEDIT: Props on being the first BxG game I've seen here in a while. Bringing it back baby! hehehe

Thank you for your insights! I really wanted to put on some CG's, but since I only got the sprites from free resources and I've got no tablet.... uhm yeah

Yeah, that really escalated quickly haha, but this is only a practice game, and I didn't want it to be longer than a week.

I will go fix 'em issues right away! Again, this is really helpful, so thank you!

what was the research about she was trying to try with lee,was it to understand human feelings?

I gathered it was

her seeing his (and to an extent a 'normal persons') reactions when introduced to certain situations. Though it ended up seemingly like it was all her way of wanting to spend time with Lee being the sly devil Clay is haha

With version 1.0, I got a Ren'py error screen after choosing "Go." I downloaded version 1.1, and it corrected this error. Thanks. Because of this, I have now seen all three endings.

* I like the distorted-looking backgrounds, especially the heavy black lines. Though they might be more fitting for a horror story.
* Why the incidental Harry Potter references ("sending off to Azkaban")?
* The joke ending seems, well, random.