Just Survive Game Update 21st September 2017

Today were bringing a substantial update to Live servers that improves our core feature set, addresses a number of bugs/exploits and incorporates your feedback.

One major note on that last point is that weve overhauled Shacks and returned them to the game. This new metal structure is sizeable, sturdy and they can even be decorated! Originally, we anticipated those who had used Shacks would instead leverage the Barricade and Stash mechanics once we transitioned to Badwater Canyon. Though well continue to expand upon and improve those systems (see Metal Barricades in the notes below) your feedback has made clear that you still want Shacks, so now theyre back and better than ever.

This update also yields some major improvements to the Stronghold system. From the outset, weve wanted to provide a number of unique Stronghold materials along with items to combat their increasing strength, and today were taking another step forward with Metal Stronghold Components. The introduction of Pipe Bombs, Dynamite, and bundles thereof is a game changer, and since Metal Components are fully resistant to melee weapons and have increased resistance against firearms, youll need those explosives to make a big dent in upgraded Strongholds.

In addition to adding many new items and recipes to the game, weve also made numerous changes to both the loot system and loot balance. Often requested by the community, one of the key changes is a new system that automatically cycles loot over time in an area. This means it is no longer necessary to recycle the loot by dumping the unwanted contents on the ground to allow the container to repopulate fully.

These elements are just some of the significant improvements weve made to the experience, so we urge you to check out the detailed list below and look forward to seeing the impact they all make when you try them in game.

This update required a server wipe to ensure that key system changes like the auto-cycling loot functioned without error.

The following changes and bug fixes are included in this Just Survive Live Update:

New Items

Added Metal Shack (Crafting Recipe)

Added Metal Shack Door (Crafting Recipe)

Added Metal Stronghold Components (Crafting Recipe)

Added Metal Barricade (Crafting Recipe)

Added Dynamite (Loot and Crafting recipe)

Added Dynamite Bundle (Crafting Recipe)

Added Pipe Bomb (Crafting Recipe)

Added Weapon Chest (Crafting Recipe)

Added Ammo Box(Crafting Recipe)

Added Freezer (Crafting Recipe)

Added Tool Chest (Crafting Recipe)

Added Handcuffs (Loot and Golden Eagle Coin Purchase)

Loot Changes

Loot auto-cycles to refresh loot areas

Increased the number of available vehicles on the map

Player Inventory now allows for Multi-Category Sorting

Reduced steel yield from pistols from 5 to 3 to match other weapon bulk

Blankets can be salvaged for cloth and twine.

Minor balance tuning to firearm and weapon repair kit item caps.

Ashes no longer spawn in the world. They can still be obtained as a by-product from burning things.

Oil is now a possible drop from vehicle harvesting.

Updated wood yield from harvesting trees

Wood piles are now destructible objects that yield wood upon destruction (previously they acted as containers)

Pallets now yield wood upon destruction

Crates now yield wood and sometimes nails upon destruction

Barrels now yield nails upon destruction

Weapons that break through durability loss now correctly eject their unused ammunition

Updated wood loot model to be a jagged plank rather than a log

Added unique loot model and icon for Deer Head and Antlers

Added unique loot model and icon for Saline

Added unique loot model and icon for Wolf Head

Added unique loot model and icon for Zombie Head

Added unique loot model and icon for Fiber Compress

Zombie and Combat Changes

Reduced zombie damage to body armor

Zombie damage through armor has a small chance to inflict bleeding

Minor bleed now has a chance to heal itself over time

Lowered use time for Fiber Compress

Improved zombie pathing and behaviors

Fixed an issue where zombies were near-invincible while eating corpses