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Technology in Action

Students are encouraged to lead and share their technological discoveries and inventions locally and globally. This page features students' creations and presentations of learning to engage the ISK community in conversations about student learning, tinkering, making, and inventing through technology.

News

In STEM 2 Game and App Design, students plan, design, and develop educational computer games aimed at 4th grade students. Using the design cycle STEM students research the 4th grade curriculum (interview the teachers and students trying to gain insight into the learning and teaching challenges and opportunities), pitch several different game designs, develop prototypes, and eventually based on user feedback refine their design to develop a fully functional game.

The Middle School STEM co-curricular activity provides many opportunities for groups of students to increase their ability to design with Science, Technology, Engineering, and Mathematics. Students choose which activities they would like to explore on different days. These include building and programming robots, game design, and exploring the Internet of Things. The activity now includes an afternoon of collaborative learning with students from one of our Service Partners, Childrens' Garden. Click on the post title to read more.

The Hour of Code is a global yearly event during which both students and adults are encouraged take the time for a programming experience. For the past 3 years, all divisions of ISK have participated in the online activities and tutorials posted during the Hour of Code Week and sponsored by the nonprofit, Code.org. Click the title or picture to learn more.

STEM stands for Science, Technology, Engineering and Mathematics. Encouraging students to be excited about science and technology is vital as many career opportunities hinge on the skills that can be learned in such a club.

The ISK STEM Club is getting ready for the annual STEM Competition to be held at the American International School of Lusaka next month. The event is comprised of a Science Olympiad, Robotics Competition, Math Bowl as well as TED-style STEM talks and an Animation and Film festival. The students have been meeting on Monday and Thursday after school as well on Saturdays building and programming robots and preparing for science and math challenges. For more information about the event, please check out the event website.

The culminating event of the ISSEA STEM competition is an iconic night where Students (and Teachers) get to express their creative vision. It gives everyone a chance to show off their creativity, design, and multimedia "skills", as well as raise money for identified needy causes. Students from all ISSEA School (whether the students are traveling with the STEM team or not) are invited to submit one or more videos and/or animation short for the competition. To find out more about the event, submission guidelines, and to see student samples please visit the ISSEA STEM website.

Following the design cycle, STEM 2 Game Design students start by researching current educational games, design software, and the third grade curriculum including teaching methods and pedagogy. Following this initial research phase they then come up with several possible designs as well as a plan which includes a timeline and the list of resources needed. Once they choose a design based on feedback they start developing their product, user testing it along their way and going through several prototype stage before finally testing their completed game with all the third graders.

The Hour of Code is a global yearly event during which both students and adults are encouraged take the time for a programming experience. For the past 3 years, all divisions of ISK have participated in the online activities and tutorials posted during the Hour of Code Week and sponsored by the nonprofit, Code.org. Click the title or picture to learn more.

News

The Middle School STEM co-curricular activity provides many opportunities for groups of students to increase their ability to design with Science, Technology, Engineering, and Mathematics. Students choose which activities they would like to explore on different days. These include building and programming robots, game design, and exploring the Internet of Things. The activity now includes an afternoon of collaborative learning with students from one of our Service Partners, Childrens' Garden. Click on the post title to read more.

The Hour of Code is a global yearly event during which both students and adults are encouraged take the time for a programming experience. For the past 3 years, all divisions of ISK have participated in the online activities and tutorials posted during the Hour of Code Week and sponsored by the nonprofit, Code.org. Click the title or picture to learn more.

News

In STEM 2 Game and App Design, students plan, design, and develop educational computer games aimed at 4th grade students. Using the design cycle STEM students research the 4th grade curriculum (interview the teachers and students trying to gain insight into the learning and teaching challenges and opportunities), pitch several different game designs, develop prototypes, and eventually based on user feedback refine their design to develop a fully functional game.

The Hour of Code is a global yearly event during which both students and adults are encouraged take the time for a programming experience. For the past 3 years, all divisions of ISK have participated in the online activities and tutorials posted during the Hour of Code Week and sponsored by the nonprofit, Code.org. Click the title or picture to learn more.

STEM stands for Science, Technology, Engineering and Mathematics. Encouraging students to be excited about science and technology is vital as many career opportunities hinge on the skills that can be learned in such a club.

The ISK STEM Club is getting ready for the annual STEM Competition to be held at the American International School of Lusaka next month. The event is comprised of a Science Olympiad, Robotics Competition, Math Bowl as well as TED-style STEM talks and an Animation and Film festival. The students have been meeting on Monday and Thursday after school as well on Saturdays building and programming robots and preparing for science and math challenges. For more information about the event, please check out the event website.

The culminating event of the ISSEA STEM competition is an iconic night where Students (and Teachers) get to express their creative vision. It gives everyone a chance to show off their creativity, design, and multimedia "skills", as well as raise money for identified needy causes. Students from all ISSEA School (whether the students are traveling with the STEM team or not) are invited to submit one or more videos and/or animation short for the competition. To find out more about the event, submission guidelines, and to see student samples please visit the ISSEA STEM website.

Following the design cycle, STEM 2 Game Design students start by researching current educational games, design software, and the third grade curriculum including teaching methods and pedagogy. Following this initial research phase they then come up with several possible designs as well as a plan which includes a timeline and the list of resources needed. Once they choose a design based on feedback they start developing their product, user testing it along their way and going through several prototype stage before finally testing their completed game with all the third graders.