Welcome to
this weeks installment of Jasonís Deck
Garage. I am your host Jason and hope that
you find yourself doing well today. I will
be helping out a player with a casual deck
and then will follow it up with a type 2
Tourney report from my local store. For
those of you that have been reading the deck
garage over the last few weeks you will have
the surprise that I will not have a rant for
this article. For those of you that arenít
regulars to the deck garage check out my
previous articles for the nuggets of
knowledge that I call rants. When you get
thru with reading the deck fix donít forget
to read the tournament report that I thru in
as an extra. Remember to send you deck for
fixes and questions to me at
pojojason@hotmail.com
So on to the deck fix.

This is the email from Louis
Park that I received this week.

Alright, I just started magic because my
friend got me very hooked onto it. He built
me a deck and told me to work on it. We came
up with a Bloodshot Cyclops deck. Point is
to do direct damage. Reviews, Criticisms
(none taken, just want to know), and how to
build a better deck ideas are thankfully
accepted. Now, on to the deck

Okay here is the deck list
that I came up with that I would play. I
tried to keep the deck as close to the
original as possible so the theme of the
deck could be kept.

Casual Red Version 2

19 Mountains

4 Ghitu Encampment

4 Bloodshot Cyclops

2 Jeska the Warrior Adept

2 Kamahl Pit Fighter

4 Ball Lightning

4 Mogg Fanatic

4 Grim Lavamancer

3 Skizzik

4 Fireblast

4 Seal of Fire

4 Lightning Bolt

2 Shock

Things that I added and
why. The curve on the deck is a lot better
now and will give you more early game spells
and late game finishers.

+4 Ghitu Encampment

This card is just plain
fun. It doubles as a creature and a land.
The first strike ability is a great benefit.
When running red sligh I always ran them.

+4 Ball Lightning

The original there are no
substitutes kick in the butt red creature.
It supplies you with a great surprise attack
and can supply you with fuel for the Grim
Lavamancers.

+4 Grim Lavamancer

A great creature that can
deal damage in the late game and kill
creatures that get in your way. He can be a
great finisher.

+4 Fireblast

In a casual red deck this
card is just a smashing. The alternate
casting cost allows you to get in that extra
punch. It also kills a lot of those larger
creatures.

+4 Seal of Fire and +4
Lightning Bolt +2 shock

These three different
cards are amazing for red decks and can kill
your opponents as well as their creatures.
The instant speed kill of Lightning Bolt and
shock can just blast your opponents out of
existence.

Well thatís all there is
for this week and I hope that this will help
you out Louis. Donít forget that as a bonus
this week you get a tournament report.
Remember to send you decklist and magic
questions to

The Sunday tournament we
hold at the Game Closet is a testing ground
that the our team uses to test are deck in a
more realistic tournament environment other
than just play testing on our own. We find
that it helps to have Dci points on the line
and prizes up for grabs. This weekend the
attendance was low and we had only had the
minimum of 8 to pay with. With only eight
players it would be three rounds of swiss
followed by top four finals.

Here is the deck list I
used.

Zvi Goblin Bidding

4 Gempalm Incinerator

1 Goblin Grappler

4 Goblin Piledriver

4 Goblin Sharpshooter

4 Goblin Sledder

4 Goblin Warchief

4 Siege-Gang Commander

4 Skirk Prospector

4 Patriarch's Bidding

4 Skullclamp

4 Bloodstained Mire

3 City of Brass

1 Forest

3 Mirrodinís Core

7 Mountain

2 Swamp

3 Wooded Foothills

4 Naturalize

2 Pulse of the Forge

3 Pyroclasm

3 Eltro Static Bolt

3 Terror

Round 1

Lorenzo Porter

Memnarch Affintiy

Game 1

Lorenzo wins the die roll.
He is one of our local players that is just
starting to get a real feel for the game and
is experimenting with using Memnarch. I get
a very slow start with a Goblin Sledder
followed by a Goblin Piledriver. Mean while
Lorenzo slows me down with a Isochron
Scepter imprinted to Mana Leak and
accelerates into Mry Enforcers and Frogmites
as well as numerous Aether Spellbombs. I get
a Siege-Gang Commander down only to have it
bounced and after replaying a goblin or two
Lorenzo gets a Memnarch in play and tries to
steel my Goblin Warchief but I sac it to a
Goblin Prospector so I wont take two damage
and it will hopefully fuel a Patriarchs
Bidding. Unfortunately I donít draw the
bidding and even if I did he had me at four
life and it was enough that my four blockers
couldnít stop him.

I get a fair start with a
couple of land while he plays a Pyrite
Spellbomb followed by a second Pyrite
Spellbomb. I play a Goblin Warchief send it
for two and watch it die the next turn to
one of the spell bombs. I untapped and
played another Warchief and ran it thru the
red zone for another two and watched it die
on the next turn also. I know this seem like
a strange idea to most but I like to deal
with board threats like the Pyrite
Spellbombs right away and I was holding a
Patriarchs bidding. Things slowed down a
little but I get a draw and play the freshly
drawn Goblin Piledriver and Gempalm
Incinerator who on the next turn send for
five. From there itís a simple Patriachs
bidding and then I win.

Sideboard Changes NOne

Game 3

This game is just plain
unfair as all my opponent gets going is a
couple of aether spell bombs and dies to the
goblin rush. Poor guy only drew a single
blocker and it died to Goblin Sharpshooter.

Matches 1-0 Games 2-1

Round 2

Carl Tamez(the evil one)

White Weenie

Carl is a team mate of
mine and I know his deck fairly well and it
is a goblin players nightmare. There are
only a total of eight men in the tournament
and I offer to draw with him because I know
that my deck is extremely bad against his
build. He laughs and away we go. He wins the
roll and proceeds to show me the back of his
hand by playing Silver night on turn 2 and
silver knight on turn three I manage to
overwelm him but he did have a bad draw
other than the double silver knight.

I offer him the draw again
and he actually considers it. But declines
after I finish side boarding. As you can
tell after reading my side boarding for this
game you can tell I lost my mind.

Whats that you say? I
didnít side in the naturalizes when white
players obviously play cards like Circle of
Protection red. Yeah I lost my mind in this
game.

Game Two

The only thing I am going
to talk about in this match is the fact that
Carl is the devil and he should be burned
like a witch. He keeps a one land hand
played a land on turn one missed a land drop
on turn two because he drew a Silver Knight.
On turn three he played a land and a silver
knight. On Turn four he played a land
another silver knight. Turn four he played a
land and a Glorius Anthem. Now I know your
thinking what did you play Jason. Well I
played a lot of goblins but couldnít send
into the Silver knights. when the Anthem hit
he started sending and I did the same. I
wondered why he was letting me send but on
his turn five he played worship and I
started wondering how I was going to draw
one of the naturalizes that was in my
Sideboard from where I lost my mind. Then he
plays a Dawn Elemental and I am dead as dead
can be.

Sideboard in: 4
Naturalize, forest

Sideboard out. 3 Pyroclasm
out two other cards that were irrelevant.

Game Three

See game two but needless
to say I wasnít a happy camper and really
wish Carl had taken the draw.

Matches 1-1 Games 3-3

Round Three

Scott Bovee

White Weenie

Well life is just grand. I
have been helping Scott tune his deck and
its got alll the usual suspects to make my
life heck but what are you going to do. I
sit down shuffle up and away we go. Scott
gets a decent draw an plays a couple of
creatures while I play a Warchief then a
Piledrive and Sledder on the next turn
dropping him to 13. He cast a pacifism on my
piledriver and I have to sit back while he
hold back with a silver knight and other
dude. I then drops a anthem followed by a
Dawn Elemental and I realize he can kill me
on the next turn. I drop a siege gang and
send in to his team put five damage on the
stack from unblocked guys and shoot him four
times with siege gang commander and actually
end up with nothing on my side of the board
when he dies.

Sideboard in 4 Naturalize
3 Terror

Sideboard out: 4
Skullclamp and three other cards my notes
donít say which

Game 2

This game is all about one
mistake. I had a board position where I
could have sent my team to drive him down to
8 and didnít for fear of losing my Goblin
Warchief. On the next turn I draw up land
five and could have cast bidding for the win
but I didnít so I lost the game.

No side board changes.

Game three

This game I really donít
have much to say but I played a turn two
Goblin Warchief and he played a turn two
White Knight and we traded damage turn after
turn and I killed his team with my terrors
and Siege gang commanders then it was
sharpshotter to the dome and he lost.

Matches 2-1 Games 5-4

With only eight people in
the tournament we went into the finals with
a top four.

So I go to see who I am
going to play and low and behold itís the
evil one Carl Tamez. I swear I could here
the theme to the Good the Bad and the Ugly
playing in the background as I walked to the
table.

Semifinals Game one

I play turn one prospector
followed by turn 2 Warchief and send for 2
damage. Next turn I send for 2 damage again.
Turn 4 I send a Siege gang in with the
Warchief and drop him to 7 and he finally
has blocker after I drop him to 2 on the
next turn he untaps and cast Wrath of God.
Yes I said Wrath of God in the main deck. I
sit there stunned and look at the Patriarchs
Bidding in hand and think surely I will draw
another land so I can win. Heck no I am
playing Carl the devil Tamez. Sometimes this
game drives me crazy.

I sideboard while telling
Carl I might just have to beat him with his
crutches if I lose like that again. He
laughs and wonder if he realizes I might
just might catch him in the parking lot. Hes
a team mate so Im allowed to beat him.

I sideboard correctly this
time

Game two

This game I didnít really
keep track of what happened because Carl got
land screwed and never got to more than two
land. I killed around turn 8.

Game Three

I played turn two
Piledriver followed by turn three Warchief
and sent Carl down to 15. The next turn I
drew a third Piledriver and played both to
send for 23 damage but Carl is already
packing and go into the finals.

Matches 3-1 Games 7-5

Finals

Shawn Moon

Elves

Well Shawn had to leave
early so he just quits and goes home so I
get the win and most people know that this
matchup favors the Goblin Player. Well all
and all the tournament was a low attendance
and played three white weenie matches that
was really a pain. I had fun but would wish
that on any goblin player.