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% armor reduction in particular is too strong, making it possible to ignore large amounts of armor. As a result, you are forced to stack HP if you want to survive, since resistances don't do anything. Hence warmogs.

I really think the best solution is to 1) revert penetration changes so that % is calculated after flat, 2) make health cost slightly more (for example giant's belt: 1000g -> 1050g), 3) change black cleaver from % armor reduction to either % armor penetration or flat armor reduction. % armor reduction really is just unnecessarily strong, and 4) add better % hp damage items into the game. BotRK and Liandry's are situational and meh at best, and both work off of current hp.

Not only this, but some champs can't really use Liandry's or Botrk to their full extent simply because of how their abilities work. The only casters who really benefit from Liandry's are spammy ones, and Botrk only really benefits auto-attackers.