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Carrion Feeder Discussion

1 day ago

Hey, this is a good start. For upgrades consider adding more cards that give you repeatable value when creatures die especially draw?

One of the best upgrades to consider is
Skullclamp
. This card is amazing with Teysa and tokens because when the equipped creature dies you draw four cards, yes four cards. There's a large amount of low mana cost creatures who create a token when they die; with Teysa they create two or more tokens. These cards give you three or more possible creatures to equip Skullclamp too.

Doomed Traveler
for example can draw 12 cards, three different equips for 3-5 mana depending on if you already have Skullclamp/Traveler on the battlefield or not. You already have Elenda and she's the kind of token value you want when creatures die or when she dies. Other cards that can be repeatable draw when creatures die are
Dark Prophecy
,
Grim Haruspex
and
Midnight Reaper
. Prophecy triggers when tokens die.

Reveillark (Lark) + Karmic Guide + no mana cost sac outlet (Ashnod, Dementia, Seer, Feeder, etc.) is an infinite combo that includes a infinite dies loop (Lark and Karmic loop each other). Lark is a great card with Teysa because if it leaves the battlefield as a result of it dying (evoking it, being saced, being killed by opponent, dies in combat) then it will trigger Teysa or other cards dies abilities. With Teysa if it does die you can reanimate four creatures with power 2 or less instead of two, but you don't actually need Teysa to combo with Lark.

This combo is powerful with Cutthroat and Artist since then it's also a win condition. It's also a win condition with Dementia as the sac outlet by milling all your opponents decks. Ashnods makes unlimited colorless mana. Solemn you draw your deck and put all your basic lands onto the battlefield. There's many other cards you can add that do different infinite effects with this combo. What's great about Lark and Karmic is they're good cards with or without the combo.

Opponent mill is not worth it in multiplayer Commander; it's too slow, not reliable enough unless infinite combo with
Altar of the Brood
or
Altar of Dementia
. Self-mill however is good especially with dredge. Consider Grave-Troll and Thug? These along with Stinkweed who you're already playing give a lot of budget repeatable self-mill. Buried is a powerful budget spell especially with these dredge creatures since you can tutor for and put all three into your graveyard with one card.

If you're willing to add a few other cards that are over $1 then consider adding
Eternal Witness
,
Fauna Shaman
and
Protean Hulk
? These three are powerful and do different effects that are good with Muldrotha. Witness can recur any card from your graveyard. Fauna is a repeatable creature tutor while also an enabler to get creatures such as dredge creatures into your graveyard. Hulk has budget combo potential.

4 days ago

Hey, very nice first draft.

Skullclamp
is busted with Teysa and creatures who give you tokens when they die. Most of my suggestions are to get more out of Skullclamp. They will also help to decrease the avg. CMC which is high at 3.5. A creature who creates token when it ETB or dies combos with Altar + Deathmantle to give you unlimited die triggers and tokens.

1 week ago

First off WarriorMagic, we can now start tuning your Muldrotha deck as we have trimmed the excess away right now. The build that you described to me in the link is pretty much a "value" Muldrotha build with resources to abuse effects from your creatures. With that being said I would include several cards like:

A lot of them are just value cards, but with Muldrotha on the field you will be able to abuse them much more efficiently. Certain cards like
Attunement
are great at filling your grave as well. The main point however is getting Muldrotha on the field fast. If you are going the heavy grave route I would consider adding in mana dorks like
Llanowar Elves
,
Elvish Mystic
,
Elves of Deep Shadow
, etc. with cards like
Dark Ritual
,
Culling the Weak
, to get that extra mana to cast her faster.

1 week ago

MediSyntax I've been playtesting this many times over and have found there to be some great lines of play (even without including lion's eye diamond) - the deck could even be made to fit a reasonably low budget!

With regard to
Carrion Feeder
- often I feel like the deck needs another sacrifice outlet & I don't have the tutor capacity to get
Phyrexian Altar
, play it & win in one turn, but carrion feeder is wonderful - so I may take up that idea of using
Phyrexian Ghoul
for added consistency.

Furthermore - after a week of testing:
Liliana, Untouched By Death
does enable some comboing wins with zombies other than
Gravecrawler
... but I feel like casting GC from the yard is not actually the issue. I believe that the resilience of
Bridge from Below
is ok at best - the fact that any other deck running a sacrifice outlet, or even
Flash
can stop the entire combo by removing it is very risky. Conversely - the ability to do the same by using
Diregraf Colossus
adds greatly to the consistency & backup plan for the deck (plus - this will 99% of the time enter with +1 to block tymna).

I've found the swings with
Mindslicer
to be absurd - as the game immediately becomes topdeck for 3+ turns. However at the 4 mana slot - I'd consider running
Imperial Seal
sooner, or
Grim Tutor
(as a lot of the time I find that I -NEED- the cards on time).

Lastly, I've been testing out
Thornbite Staff
as a combo option with
Soldevi Adnate
/
Priest of Forgotten Gods
- it's very mana intensive, but with priest & the usual GC & bridge setup it's a win, while also drawing you cards. This is... ok. Not great - but not awful. It's more than likely that I'd cut the
Thornbite Staff
for another ritual of some form / a tutor / artifact ramp, as the mana in here feels like it could use either a
Mox Diamond
/ a little more.

Carrion Feeder occurrence in decks from the last year

Commander / EDH:

All decks: 1.64%

Black: 0.13%

Golgari: 0.11%

U/B (Dimir): 0.08%

U/B/R (Grixis): 0.09%

BGW (Abzan, Junk): 0.23%

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