Tiamat has just been updated. Included in this update is one of the most request features, multi tile selection. Now by holding the ctrl or shift key, you can add tiles to your selection. Thus you can move, cut, and paste larger sections of your map. I created a video that demonstrates this new feature:

In addition, I changed the tile placement icon from a blue box to the tile(s) currently selected. Those tiles should standout from the other tiles on the map as they are slightly transparent (except on IE).

I think there will be 1 or 2 more updates before I drop the Beta tag to Tiamat. I'll blog about the ramifications of that in the not too distant future.

Also, remember, I'm still running the Tiamat Map Building Contents until December 1st.

Tiamat has been in beta for awhile now. I took a break from development to work on Abandon All Hope, but it's time to get this beast out of beta! As I alluded to in an eariler blog, I'm going to run a map making contest.

How to Enter:1. Create a map no larger 30 x 60 (the default size of new maps).
2. Make the map Public.

Rules:1. Contest ends Dec 1st.
2. Make no more than 3 maps public.
3. Please do not use another person's public map as your submission. I can detect this and you will be disqualified (and magically cursed).

I updated Tiamat today. The changes are relatively small for the UI, but I had a few backend issues to address as well. I added auto save and a "select tile after placement" options. Both are managed through a settings windows.

The "select tile after placement" option is straightforward. The auto save feature will save your currently opened map periodically to a map called AUTO SAVE.

I wanted to make an adjustable tile palette size, but it proved to problematic for a number of reasons. So I moving on to other items and will revisit it later (i.e. multi tile selection).

I pushed a fairly big update to Tiamat today. 95% of what I want done for Beta is complete. If you login to Tiamat, many of the changes won't be initially apparent or accessible. Many features are disabled (basically anything that would cost money). Those elements will be enabled when I officially go into Beta with the next update (which should come soon).

But don't fret, there are still some new things to do. Other than bug fixes and UI tweaks, you can now export a Thumbnail Map. A Thumbnail map is a small map (10 dps) at a low resolution (72 dpi) for use on websites. These types of maps can be exported for FREE. Paid maps (adventure or miniature scale) will be exported in the same way.

So play with the new update and let me know what you think. Beta coming as soon as I finish up a few technical and non technical issues.