The one time that I did help Griff, I remember him never returning after a while. It seemed pretty inconclusive too. Isn't that how it's supposed to be? I presumed it was he failed with the synthesizing and so disappeared.

The one time that I did help Griff, I remember him never returning after a while. It seemed pretty inconclusive too. Isn't that how it's supposed to be? I presumed it was he failed with the synthesizing and so disappeared.

Nevertheless, talking to the Rodian behind the counter triggers the end of that quest. Basically, he tells Griff's plans went awry and that Griff's hiding somewhere. And you don't get you money back.

Giving him credits isn't going to teach him anything. Hell, I doubt getting his legs broken by an Exchange agent would teach him anything either. Griff's just a fool. Kreia would scold you severely for shelling out finances to him.

Why not? She gets uppity with you when your refusal to give a beggar money results in him flipping out and killing people (Who knew that Nar Shaddaa's beggar population has Ninja training?) why should she balk when your refusal to act results in some idiot getting his knees shattered?

Experience points actually are easier if you know the Hulak Wraid exploit/glitch

Which is tedious and boring to exploit. If you want XP that badly you may as well use cheats instead.

Quote:

Originally Posted by Corinthian

Why should she [Kreia] balk when your refusal to act results in some idiot getting his knees shattered?

As she says, apathy is death. The PC didn't exploit the situation for their own benefit (granted, that's not possible to do in the game, but the sequence was only there to provide (good) exposition from Kreia).

Quote:

Originally Posted by Inyri

Kreia would scold you either way. >.>

Not if the PC was able to somehow strengthen himself or Griff through the experience. She'd probably see the latter as a lost cause, though I can see her approving of the character development Mission underwent (that being stopping to idolize her brother and growing up).

If you want to provide a situation for Kreia to talk at you, make it a situation that can't just as easily be averted by giving an option for 'Ignore the Beggar and Walk Away'. Which is, you know, the most logical and human of the three choices.