I agree with people saying that this was the wrong change to make since the main issue with Shamans is their retarded strong healing and purge, oh god how double purge should not be a resto shaman spell. I really agree with Raiku in the fact that Shamans are so boring to meet compared to any other healer, especially since Shaman is the easiest healer to play since S9.

Disc priest has had double dispell since the beginning of time and now in MoP they removed it from disc and gave it to Shaman, such a facepalm.

What they need to do is:
- remove double purge glyph
- Increase CD on tremor to 1min - 1min 30 sec
- Nerf healing in some way or remove some major CD since shaman always has some major CD ready.

All of the 6 current pages in this thread discusses how OP resto shamans are, and I do agree they are way to strong. A big problem with this change is that it'll affect the two other specs heavily. Ele especially since there is absolutely nothing you can do while stunned/silenced except dropping totems.
I don't look forward to playing ele in 5.1

I do agree that u should not be able to use totems if you're LOCKED on a cast, so you get punished & need to think twice before you cast.... However, stun followed by a blanket silence kills off any healer right now, if it wasnt for bubble - druid stealth thingy get away - pain suppresion... what is a shaman gonna have to counter that now? NOTHING except for trinket possibly. But you shouldnt have to pop every single cd just because you get stunned followed by a silence.

Make totems behave like divine shield when it comes to silences/interrupts: make them usable while silenced, but not while locked out on nature school.

What people really dont pay attention to is shaman mastery, unleashed elements, and everything else that provides a +% healing increase. That added with the totemic restoration talent is a problem, not totems being castable while locked out.

Now itll be just like an RMP (or any other high burst swap comp) training a paladin... except that... we will have no bubble... and wont be able to use any of our major spells (i.e. huge totems) while dying. I mean really, all we will have now against any half competent team that has two stuns and a blanket silence (rogue/x/x, mage/x/x, RMP blah blah blah), will be a trinket and battlemasters.

Hey at least this will hopefully make rogues appear back in high end arenas again

Shamans the good old Irelia of WoW, you can nerf the numbers how much you want the kit will always be broken as fuck. Only a nerf to the kit of shamans could break them the neck, gj Blizzard you found what to nerf on Shamans but you nerfed the wrong thing. You just broke them the neck XD

Decided to download the TR and test this out due to some vain hope they'd compensate and make ES undispellable again or something.

Fun things to note:/script DestroyTotem(2) is now blocked.
However you can still right click the totem to destroy it or recall for the same effect.

Earthshield still vanished in one dispel.

Unleash elements - Currently usable on live when silenced (unusable when successfully interupted) has been changed to be unusable when silenced.

When you get cc'd/silenced etc all your buttons go red.

You can turn off the new banners easilly.

I dueled 3 mages - Noone good was around to test and none of these guys seems to have much knowledge.

Mage 1: Fire - Took me from 100% - 20% in a dragonbreath combust combo, sadly he didn't cs out of the combust stun but i wouldn't have survived it anyway.

Mage 2: Frost - Bomb/deep/blanket - Came out at 5% health - No icey veins or orb was used for this because he'd wasted both previously.
One time this guy actually deeped me and just using lance/ffb took me to 20% by himself. No frost bomb was needed.

Mage 3: Fire - Slightly irrelevant but he did a frostjaw/deep/blanket on me as fire, needless to say all my buttons stayed red from 100%-0

I then proceeded to duel a few other classes for fun and to give me a bit more info about how we'll play out come 5.1.

Oh everyone was in full malevolent, i gemmed quite a chunk of resil and was rolling with around 63.5% damage reduction

Conclusion:
We're actually fucked if this goes live. A good mage sill be soloing your ass paladin style out of any unpeeled deep. You can add on top any warrior/spriest combo, Rogue+x, Mage+x, dk/warrior etc. They will tunnel you into oblivion and you'll sit there staring at red bars wondering what blizzard have been smoking.
You'll also enjoy a pillar of frosted dk who strangs you and pops remorseless. You won't however survive it :<

We can do precisely nothing once your trinkets down, not even unleash anymore. We're now a paladin without the melee defense.

Okay, I'll bite. Why is it retarded that you can pummel a shaman, counterspell them, blanket silence them, etc and they can still drop grounding totem/healing hide/spirit link/tremor? If I get locked out, I can't even Divine Shield

...............

Yes, it might require shamans needing a change somewhere else, but the above mechanics are poorly designed and the Blizzard change is definitely a good one

Why is it retarded that Holy Paladins can have 3 different CCs that don't DR each other?

The change makes tremor as an ele nearly useless, being the train target of every comp any half decent team will use one of there thousands of stuns/silences on me with one of their instant unstoppable fears on the healer. Super excited at the idea of being forced to use my trinket to use my tremor. Or to be forced to trinket a random silence to place my amazing and sole defensive cooldown healing tide totem.