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Last week we talked about how Level of Detail (LOD) is being updated to allow content creators to get the most efficiency out of the engine. While adding LODs will reduce the polygon count of your scene, and there are other factors that impact performance. So this week we'll review how to optimise your content to avoid excessive Draw Calls.

Draw Calls

So what's a Draw Call? Basically a Draw Call sends all the information about the textures,
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In our next version of Trainz, you'll not only find enhanced rendering techniques (see our previous Blogs for more details) but you'll also find new systems designed to improve performance or allow more control over existing features. One of these systems that has been overhauled is our "LOD" system.

While we're still hard at work on updating "Trainz A New Era", we're also busy creating the next generation of Trainz. We're not quite far enough down the track to commit to a time frame for release, but we thought it was time to start opening the doors slightly
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