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Ever seen a review that warned of a buggy or broken game, but when you played it, you had no problems? Or a review that describes a friendly, thriving multiplayer community that no longer exists?

Most video game reviews are posted at or near the game's launch date and abandoned. These reviews don't update the way our games now do. Reviews complain of bugs that have been fixed or a lack of content which has been addressed in free updates and DLC. Most games change at least a little after launch, and some change dramatically. Isn't that something you'd like to know before you buy the game?

At Post-Launch Reviews I've been writing critiques like these since 2011. The goal has been a review per week, which means completing a game per week. For the most part I've kept that up, but there have been periods where I've fallen behind - primarily due to having a job, since it can be tough to fit 40 hours of work, 15 hours of commute, 5 to 50 hours of gaming, a few hours to review, and some amount of sleep and social life all into a single week.

With Patreon support, I hope to cut back on work just enough to guarantee that weekly schedule, and hopefully generate some extra content on top of that. I've experimented with video reviews, but haven't done much - to do anything good I'll need to work on editing skills, which costs more time. I'd like to write more about my thoughts on game design and what makes mechanics or styles engaging, but again, time. I'd even like to work on learning how to make a game because I've got one in mind... but that's even more time.

With Patreon support I'll have more time to create more stuff!

Ever seen a review that warned of a buggy or broken game, but when you played it, you had no problems? Or a review that describes a friendly, thriving multiplayer community that no longer exists?

Most video game reviews are posted at or near the game's launch date and abandoned. These reviews don't update the way our games now do. Reviews complain of bugs that have been fixed or a lack of content which has been addressed in free updates and DLC. Most games change at least a little after launch, and some change dramatically. Isn't that something you'd like to know before you buy the game?

At Post-Launch Reviews I've been writing critiques like these since 2011. The goal has been a review per week, which means completing a game per week. For the most part I've kept that up, but there have been periods where I've fallen behind - primarily due to having a job, since it can be tough to fit 40 hours of work, 15 hours of commute, 5 to 50 hours of gaming, a few hours to review, and some amount of sleep and social life all into a single week.

With Patreon support, I hope to cut back on work just enough to guarantee that weekly schedule, and hopefully generate some extra content on top of that. I've experimented with video reviews, but haven't done much - to do anything good I'll need to work on editing skills, which costs more time. I'd like to write more about my thoughts on game design and what makes mechanics or styles engaging, but again, time. I'd even like to work on learning how to make a game because I've got one in mind... but that's even more time.