Double Time

You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time.

Impending Victory

Impending Victory

Melee Range
10 Rage

30 sec cooldown
Instant

Instantly attack the target, causing 5,936 damage and healing you for 15% of your maximum health.

Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.

Replaces Victory Rush.

Sudden Death

Sudden Death

Passive

Your autoattack hits have a chance to make your next Execute cost no initial Rage and be usable on any target, regardless of health level. (Approximately 2.62 procs per minute)

Dragon Roar

Dragon Roar

1 min cooldown
Instant

Roar explosively, dealing 4,896 damage to all enemies within 8 yards and knocking them back and down for 0.50 sec. Damage ignores all armor and is always a critical strike.

Vigilance

Vigilance

40 yd range

2 min cooldown
Instant

Protect a party or raid member for 12 sec, reducing damage they take by 30% and allowing you to use Taunt with no cooldown.

Bladestorm

Bladestorm

1 min cooldown
Instant

Become an unstoppable storm of destructive force, striking all targets within 8 yards for 4,979 Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.

Anger Management

Anger Management

Passive

Every 30 rage that you spend reduces the remaining cooldown of several of your abilities by 1 sec:

Glyph of Burning Anger

Fury, Protection

Glyph of Crow Feast

Double Time

You can use Charge twice in a row, but it can only grant Rage once every 12 sec. Each use has a 20 sec recharge time.

Enraged Regeneration

Enraged Regeneration

1 min cooldown
Instant

Instantly heals you for 10% of your maximum health, and an additional 20% over 5 sec. Usable while stunned.

Taste for Blood

Taste for Blood

Passive

Each time Rend deals damage, you gain 3 Rage.

Dragon Roar

Dragon Roar

1 min cooldown
Instant

Roar explosively, dealing 4,896 damage to all enemies within 8 yards and knocking them back and down for 0.50 sec. Damage ignores all armor and is always a critical strike.

Vigilance

Vigilance

40 yd range

2 min cooldown
Instant

Protect a party or raid member for 12 sec, reducing damage they take by 30% and allowing you to use Taunt with no cooldown.

Bladestorm

Bladestorm

1 min cooldown
Instant

Become an unstoppable storm of destructive force, striking all targets within 8 yards for 4,979 Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities.

Anger Management

Anger Management

Passive

Every 30 rage that you spend reduces the remaining cooldown of several of your abilities by 1 sec: