Config: Default Server

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This page includes config files for Urban Terror.

Copy the config and paste it into a text editor. Then save it with a .cfg extension in your Game path. For more information, see Installing Scripts.

set sv_demonotice "Smile! You're on camera!"// Message to be printed when a player start in being recorded server-side (Empty means no message)

sets sv_dlURL "urbanterror.info"// Sets the address for auto-downloading. The client will try to download <sv_dlURL>/q3ut4/mapname.pk3. If your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps', make sure the maps is hosted at http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3. Leaving this set 'urbanterror.info' will make it use a map mirror with the most common maps on it

set sv_allowDownload "1"// Allows clients to load *.pk3 files (maps) they not already have. Auto-download only works on ioUrbanTerror-clients, not quake3-clients.

set sv_strictauth "0"// 1 = check for valid cdkey, this means ioUrbanTerror players will not be able to join

set sv_maxclients "12"// Max number of clients allowed to connect to the server. Using more than 16 is not advised. It can cause lag and most maps are not built for it. Going over 24 can cause nasty bugs

set sv_privateclients "0"// Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword

set sv_privatepassword ""// Password to connect to the server using a provate slot

set sv_timeout "180"// Seconds before a 'Connection Interrupted' player is dropped. Smaller values help removing 'zombies' in time, but be careful: slow clients may not able to finish loading maps before they get dropped if this value is set too low. (Default = 180)

set sv_maxping "0"// Sets the upper ping limit at which players are still allowed to join. 0 means no limit (Default 0). (Default = 0)

set sv_minping "0"// Sets the lower ping limit at which players are still allowed to join. 0 means no limit (Default 0). (Default = 0)

set g_armbands "0"// Determines the behaviour of the armband color. 0 = player's choice, set with cg_rgb, 1 = based on team color, 2 = assigned randomly by server

set g_skins "1"// If set to 1 enable the use of the client side skin selection system. Using 0 means default back to Red and Blue teams

set g_funstuff "1"// If set to 1 enable the use of funstuff on the server

set g_gear "0"// Bitmask that decides which weapons are allowed and which not. Check http://www.urbanterror.info/support/180-server-cvars/#1.2 to find the correct number

set g_allowvote "536871039"// Bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.info/support/180-server-cvars/#1.3 to find the correct number

set g_failedvotetime "300"// Amount of seconds before someone can call another vote after another has failed

set g_maxGameClients "0"// Max clients that can actually join the game. Other clients are forced to spectate. (0 = All)

set g_allowchat "2"// Determines the behaviour of the chat. 0 = no chatting at all, 1 = teamchats only, 2 = all chats

set g_deadchat "1"// Determines if alive players can see dead players messages. 0 = living players can not see dead players chat, 1 = living players see only team-messages from dead teammembers, 2 = living players also see normal chats from dead players

set g_inactivity "0"// Time in seconds before a non-moving player will be kicked off the server

set g_mapcycle "mapcycle.txt"// Name of mapcycle-file, located in q3ut4 directory

set g_antiwarp "1"// Enable or disable antiwarp. This option smooths the movement of warping players (warping by cheat or packet loss due toa crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled

set g_maxteamkills "3"// Amount of TK's before you get kicked when g_friendlyfire is 1

set g_teamkillsforgettime "300"// Amount of seconds before TK's are forgotten

set g_teamautojoin "0"// Force players to autojoin on connect, instead of letting them spec untill they join themselves

set g_teamforcebalance "0"// If on, you can't join a team when it has more players then the other one

set g_maintainteam "1"// When switching maps, players will stay in their team

set g_teamnamered ""// Name for the red team. Nothing = default team name

set g_teamnameblue ""// Name for the blue team. Nothing = default team name

set g_swaproles "0"// When map is over, play it again with the teams swapped (recommended for bomb mode)

set g_autobalance "0"// If set to a value higher than 0, the gamecode will balance current teams every X minutes. In survivor modes (BOMB, TS) the team balancing is done on every round end. (Default = 0)

//---------------------------------------------------------

// MATCH MODE SETTINGS

//---------------------------------------------------------

set g_matchmode "0"// Matchmode is for matchplay. Features timeouts and ready-commands. (Default = 0)

set g_timeouts "3"// Amount of timeouts that a team can do per map. (Default = 3)

set g_timeoutlength "240"// Amount of seconds before a timeout expires. (Default = 240)

set g_pauselength "0"// Length of a pause. This only affect the /rcon pause command. (Default = 0 = unlimited)

//---------------------------------------------------------

// FFA (0), TDM (3), CAH (6), CTF (7) GAMEPLAY SETTINGS

//---------------------------------------------------------

set g_respawnprotection "2"// Amount of seconds a spawning players is protected from damage

set g_respawndelay "8"// Seconds before respawn, ignored when g_waverespawns is 1

set g_forcerespawn "20"// Seconds before respawn is forced, even when the player did not press fire

set g_waverespawns "0"// If set to 1 enable waverespawns, meaning everybody in a team respawns at the same time

set g_bluewave "10"// Seconds between blue team waverespawns, ignored when g_waverespawns is 0.

set g_redwave "10"// Seconds between red team waverespawns, ignored when g_waverespawns is 0.

//---------------------------------------------------------

// LMS (1), TS (4), FTL (5) BOMB (8) GAMEPLAY SETTINGS

//---------------------------------------------------------

set g_maxrounds "0"// Number of rounds before map is over. (0 = unlimited)