Presentation of the roadmap

Introduction

The 2018 roadmap aims both to offer you, the players, as many new features as possible and more technical resources to Ryzom team members, without neglecting essential maintenance. The ambitions set out in this roadmap are made possible by an increase in our human and technical resources, as well as by the reorganization of our teams (currently 36 active NDA members) and tools, carried out last year.

Where to consult the roadmap?

It can be consulted publicly out of game by clicking on "Roadmap 2018" on the WebIG homepage (https://app.ryzom.com ).

How to read the roadmap?

It is divided into three parts:

- Players features (Content for players)- Internal features (Tools and functions for internal use)- Maintenance

It has 5 columns showing the progress of each task:

- Backlog (Waiting)- Ready- Work in progress- Testing- Done

Each task corresponds to a project. It shows the following information:

Player features

The current game system doesn't handle the rewards of events (scripted or animated), with rewards in very limited number and often unsuitable in kind and quantity. That's why we will be working on both overhauling the event reward system and renewing the rewards themselves:

- Addition of a Random reward tool- Addition of a reward buying tool (IG currency)- Addition of new rewards

At the same time, we will complete the projects already underway in 2017. Some will bring new permanent content.

Internal features

An essential step to making 3D additions to the ground useful: the dev team will work on collisions, so that the characters can climb / walk on them.

- Collision improvement

Maintenance

Maintenance, which was neglected in 2017 due to a lack of human resources, will again be carried out regularly.

- Exploit & bug fixes- Ingame text update & fix- Ticket improvement system- Update of the Code of Conduct- Marauder gameplay fix & improvement (Note that this project is at the junction between Player features and Maintenance.

Conclusion

Of course, this roadmap is ambitious, but we have the human and technical resources to carry it out over the year. 2018 should therefore prove to be very rich in Ryzommian new features!

Questions & Answers

Q: You were speaking about a Ranger’s rite. What about teleport in Prime Roots?A: Rangers will have access to Prime Roots when they will have done the rite.

Q: I read your board (Scrum-like^^). 'Testing' is better than 'Ready'!!! That is true?A: Yes, "testing" is better than "ready". "Ready means the project is ready to be worked on.

Q: What do you call “addition of cities dynamic events”?A: At times, some of the city's NPCs will leave their posts and start talking to their entourage. They will offer you during x times some small missions never before seen. These missions will give you Atys Points to get rewards. These Points can either be used in the new version of the Wheel to try to win a jackpot, or saved to "buy" directly the desired reward.Imagine Ba'Naer quitting his bar to go talking to another NPC, then asking you for some help!Q: This will be at the choice of an anim for an event or it will be scripted?A: They will be scripted.

Q : Same for the kitin invasions ?Kitin dynamic invasions will be scripted. It will allow us to add regular and automatic kitin invasions whose size and duration will depend upon the players' actions.

Q: What will be the consequences of the collision amelioration ?A: You will be able to climb, sit down and walk on the new graphic creations. For example, on the defence towers of Thesos, on a podium for the Atys Games, etc.Q : To sit down on the tryker seats? (In apartments?)A: No, on "new" graphic creations only.

Q: Any plans of making Marauder type of OP/ OP mats ?A: It's scheduled in "Marauder gameplay" project. So yes.