Added Enhance Small Movement Precision setting to Mouse Joystick Mode. This allows for a fine tuning of low end movements so you can balance between fine grain control and minimum speed cutoff, resulting in a smoother response and less jumpy movement at slow speeds. Should be used in tandem with Minimum X/Y Output. This feature is enabled by default, but previous behavior can be restored by setting to the minimum value.

Added Custom Curve setting to Mouse Joystick Mode. This allows for compensation for game joystick response curves to more accurately dial in Mouse Joystick feel on a per-game basis.

Reworked the first time controller setup process for games without a recommended config provided by the publisher. We will now suggest the top community config if it meets the required confidence threshold.

Re-enabled layout definition of DirectInput controllers. The new interface uses the “Define Layout” button in the Controller Settings Page.

Added battery level indication for Xinput and PS4 controllers. When the battery is below 25% a low battery indicator will show in the Big Picture main menu. Clicking this indicator will rumble or play an identify chime on the low battery controller.

Fixed a bug where controllers using Xinput could have rumble output swapped.

Fixed a bug where controller configs would be applied to the last used controller instead of the selected one.

Fixed available offline personal and template bindings not appearing in the config browser when offline.

Improved XBox One default deadzone.

Removed Toast stating “Using Configurations for [X]” when the user was opted out for said controller.

When changing XInput slots for a controller which isn’t registered, show the controller type rather than trying to use a name.

Fixed bug where only Mouse/KB prompts were shown in the Desktop Client’s Controller Configurator

Fixed bug where PS4 Controller registrations would not carry over from MacOS to Windows or Linux and vice-versa

Fixed several bugs with settings and configuration UI

Fixed several issues with XInput emulation when using Steam Controllers and streaming controllers (July 11)

Fixed multiple controllers sharing the same XInput slot in some circumstances (July 11)

Fixed controllers changing what slot they occupied when removing and plugging in new controllers - this preserves the behavior that the first controller used ends up in the first XInput slot, the second in the second slot, etc. If 4 controllers are connected while Streaming and a local controller is available, if a remote controller is disconnected, the local controller will seamlessly drop into that slot when used. (July 11)

Fixed "initializing video decoder" error that occurred on first playback of a video

Added a prompt to install the 360 video player when watching a 360 video for the first time

[+]

June 1, 2017 - Steam Client Update Released

A new Steam client has been released and is being automatically downloaded.

UPDATE - June 7: This client build has been re-published with additional bugfixes for reported issues.

General

Updated web control to CEF v58.0.3029.81

Improved launch error messaging in case the OS failed to create the game process

Fixed installing games from multiple retail discs (June 7)

Fixed optional DLC automatically being installed (June 7)

Fixed some dedicated gameservers being unable to log in with certain game-specific parameters (June 7)

Steam Input

All Controllers types now can assign Guide Chord actions when opted out of further controller support. Similar to the Guide + Trigger for screenshot, additional actions can be bound or reassigned to Guide + Button via the Controller Settings. Additional options include mouse and keyboard support, changing volume or other media keys, turning off the controller (on supported hardware), and so forth

Fixed a case where native games requesting the configuration screen wouldn't work

Opting in to Steam Configuration Support for 3rd Party Controllers is now set for the user rather than the Steam Install. Users who have opted in to 3rd party Steam Controller Configurator Support will have to opt back in for their specific controllers

Fixed long-press activator toggle option not functioning properly

Fixed a case where closing the on-screen keyboard in Big Picture would not return to the proper controls

Manual registration in Big Picture is no longer required for new controllers. Personalization and changes to registration can still be made via the Controller Settings in Big Picture

Games which use the Steam Configurator natively for 3rd Party Controllers can now opt those controllers into support without the user having to manually do so

Fix for a case where a cache for offline configurations could be corrupted

3rd Party Controllers no longer have to be disconnected and reconnected when opting into/out of Steam Configuration support. Games can still be individually opted out of support via the game's controller settings panel

Fix for In-Home Streaming from Linux PC to Steam Link or another Linux PC with Steam Controller Wireless Receivers connected to both devices

Fixed Linux mouse button assignments for Forward and Backwards

Fixed On-Screen Keyboard being disabled in windowed non-Steam Games

Fixed Non-Steam game configs not being applied if controller is power cycled

Steam ControllerAdded better offline controller support. Controller Configurations and Pesonalization will now download for offline use after the first online game launch. When offline, edits are local only and will not be uploaded to the cloud. When returning to online mode, the previous online configuration will be restored, but your saved local edits will be available for selection

Added Controller Config Preview. When importing a configuration, it will now be previewed first and then it can be accepted or backed out without applying the configuration. While previewing a configuration, all its settings can be viewed, but not changed

Added Steam Controller Configuration Links. When browsing configurations, a link can now be copied to the clipboard by pressing the Start button or Control+C. Following this Steam link will how the configuration and it can be optionally applied to the game it corresponds to. This link can be opened via a browser or at the commandline. From the command line, use "start [link]" in Windows, "open [link]" in OSX, and "xdg-open [link]" in SteamOS/Linux. Note that a controller must be active to apply a configuration. Links will be shown in the controller type they were created for, but will be converted to the controller type they are being applied to on application

Changed configuration sorting to use a rolling 30-day window. The most popular configurations over the past 30 days are sorted to the top.

Added voting to configurations, and added support to optionally sort configurations by votes instead of usage.

Added Lock Gyro at Extents option for Joystick Move. When turned off, the controller will no long lock at the full extents, matching old behavior from October

Fixed dead-zones on some controllers being too small when using joystick mouse, resulting in drift

Fixed a bug where multiple non-Steam Controllers could control the same player

Added support for multiple additional PS4 and third-party PS4-style controllers

Added a recovery path if your graphics driver crashes or resets during streaming. Graphics driver resets may still crash your game anyway. If you experience frequent crashes, we recommend that you disable hardware encoding.

Added support for using the overlay keyboard for games that have launchers

Improved display when running on retina enabled devices under OSX

Steam Controller

Added XBox 360, Xbox One, and Generic X-Input controller configurator support. This allows all recognized controller types to use the advanced mapping features of the Steam Controller Configurator. Note that because X-Input currently lacks per-controller means of unique identification, all controllers of that type will share personalization and configuration settings. As they share the same inputs, Xbox 360/One/Generic controllers will all see each-others configurations when browsing. Automatic conversion will be attempted when loading configurations from other controller types.

Unrecognized Generic X-Input gamepad style controllers will be recognized by the Steam Controller Configurator once their buttons have been assigned to match a generic gamepad layout.

Recommended configurations specified for a game by the developer will now attempt to assign based on Controller Type.

Added option to disable Guide Button issuing a Steam focus change. This is available through the Big Picture controller options menu. This allows better interoperability with other applications which use the Guide Button, such as PSNow.

Added Single Button simple button mode for trackpads. This allows a trackpad to be treated as a single giant button.

Fix for free-floating On Screen Keyboard running very slowly if a game was open but did not have focus or was running windowed.

Added additional support for third party PS4 controllers, including some HORI, MadCatz, and Armor pads and fight sticks.

Fixed a bug with PS4 triggers where they were being scaled incorrectly, leading to maxing out of the value too soon.

Added ability to change x-input controller order from the Controller Options menu - so in multi-controller setups of x-input games, the mapping of physical controller to x-input index can be swapped around. Note that this currently only applies to controllers that have opted into Steam Controller Configurator support.

Fixed Guide Button not switching into Big Picture when Steam has focus but Guide Button Focus option has been disabled.

Add support for Emio PS4 "Elite" controller

Windows

Added overlay support for new Windows 10 Insider preview builds

OSX

Reduced energy usage when Steam is not the active application rights

Linux

Improved interactions between the Steam runtime and host distribution libraries, which should let Steam work out of the box with open-source graphics drivers on modern distributions. If using an older distribution or running into problems, use STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 to revert to previous behavior.

Unify close-to-tray behavior with other platforms. If using a distribution that doesn't have proper compatible tray support, use STEAM_FRAME_FORCE_CLOSE=0

Updated libxcb in the runtime with a fix for DRI3-related crashes on open-source graphics drivers

[+]

December 12, 2016 - Steam Client Update Released

A new Steam client has been released and is being automatically downloaded.

UPDATED: This client was re-released with an updated Steam Subscriber Agreement that reflects legal changes between Valve Corporation and its affiliate companies, effective January 1, 2017.

General

We have recently updated our Privacy Policy to comply with the Privacy Shield Framework as agreed to by the US Department of Commerce and the European Commission. The Privacy Policy notes our compliance with Privacy Shield and provides contact information in the event customers have questions regarding our privacy practices.

Updated web control to CEF v55.0.2883. This version requires Windows 7 or macOS 10.9 and above, users on older OS versions will continue running the existing version.

Improved the error message shown when trying to run a 64-bit game on a 32-bit OS.

Improved download and patching speeds when games are installed to a traditional non-SSD hard drive.

Improved error messages when unable to launch a game that requires a third-party key.

Added web links to Steam Support pages in Change Password wizard.

Fixed crash on launch if you had some malformed music album images.

Fixed third-party mods showing up as the incorrect game name in the friends lists.

Fixed an issue that could cause non-stop re-downloading of workshop content

SteamVR

Improved navigation when using the Steam dashboard with the Oculus Touch controller.

In-Home Streaming

Added higher bandwidth options for 4K streaming.

Automatically restart Steam if it crashes while streaming a game.

Updated to support NvFBC with the latest NVIDIA driver.

Implemented support for Steam Controller personalization while streaming.

Fixed audio stuttering and dropout when streaming games to a Mac.

Fixed game crash in D3D9 games when alt tabbing away from them while streaming.

Fixed a bug that caused the client to freeze when generating internal error reports.

Fixed ignored keystrokes for certain keys such as '0' under some versions of macOS

Linux

Fixed issues when installing games onto filesystems, such as ZFS, that report abnormally large sector sizes.

Controller

Added Steam Configurator support for PS4 Dual Shock Controller. Enable in Big Picture settings Add/Test Controller settings. When enabled, PS4 controllers will have access to the same sort of customization/configuration support as Steam Controllers, including native API support. PS4 Controllers using this system can map the trackpad, gyro, buttons, etc. to keyboard, mouse, or x-input outputs and can make use of action sets, touch menus, radial menus, and so forth.

Added New Mode – Joystick Mouse. This is a joystick based mouse control useful for stick based controllers.

Added controller preference setting for haptics. Haptics can now be globally disabled for a controller or default to the configuration preferences.

Added support for LED Color setting. Controllers which are capable of setting an LED color can now set this in controller personalization.

Added LED Brightness/Color controller action binding. The light on the controller can now be changed via a binding. This is useful to mark changes in state such as different action sets or mode shifts, or on start/release press activators for changing while a button is pressed, for example. Light settings are reset to user preference when changing applications/configurations.

Added software calibration for non-Steam controller based IMUs to counter for gyro drift.

Modes and bindings which are unavailable to desktop and Big Picture modes will no longer be shown in the configurator.

Steam now shows a dialog when trying to edit a config for a controller which has opted out of being configurable.

Controllers now support a default Rumble Preference to be On or Off. Games can override this setting or use the default preference for that controller. Setting is available under each controllers Preferences in Controller Settings in Big Picture.

Individual games can opt out of using Steam Configuration support for the PS4 controller under each game’s Controller Settings. If a game has native PS4 support this allows it to continue to be recognized directly.

Changed mode shift button activators to be uninterruptible by default.

Changed Mouse mode Gyro Enable Button to default to Always On when placed on a PS4 Controller.

Changed Joystick Mouse to default to Wide Response.

Configuration Browser can now be toggled to show all available controller types rather than the default of the in-use controller type.

Configurations can now be marked as “Unique” to a specific controller. This configuration will only be applied to that controller for that user's account. By default, all controllers of a specific type will share a configuration unless marked as Unique.

Fixed a bug where rumble would send to the incorrect controller and could cause controllers to control the incorrect player.

Fixed default settings not applying properly to mode shifted modes, which could cause certain parameters to be incorrect by default on mode-shifts.

SteamOS users should update to the latest version of SteamOS, as described here.

Improved error text when trying to install games to an alternate library location on an incompatible filesystem

Fixed some incorrect UI elements when viewing episodic video content or special features

In-Home Streaming

Improved AMD hardware encoding performance for GPU intensive games

Fixed bitrate issue when using AMD hardware encoding

Fixed black screen issue when streaming Duelyst and They Bleed Pixels

Steam Controller

Added Radial Menu Mode for touchpads and joysticks which allows up to 20 menu slots plus center and click bindings.

Added configuration for Steam Big Picture UI. Like other configurations, this can be saved and shared with the community.

Added configuration for Steam-button chording. These bindings are activated by holding the Steam Button in combination with other input, and are globally available on the desktop, in the Steam UI, or in games.

Added new bindable actions for Steam Music, screen magnification, and power options

Added more than 200 new icons for use in Touch and Radial menus

Added "Always Send" input style to Radial Menu and Touch Menu, which outputs the selected item immediately upon highlighting. This can be used to navigate lists or even bind 8-way movement.

Fixed bugs related to updating native configuration support in existing games

(Updated August 23: The client has been re-released with additional fixes for minor issues caused by the previous update.)

A new Steam client has been released and is being automatically downloaded. Changes since the last major release include the following:

Mac OS X / macOS

The Steam application has been reworked for better compatibility with macOS Sierra. This may result in an older copy of the Steam application being placed in your Trash. It is safe to delete the older copy by emptying the trash.

Linux

Fixed handling of clickable URLs in chat text for the desktop Steam client

General

Fixed a crash when games passed certain parameters to the Steamworks API

Added button to clear local cache under download settings. This may fix downloads by removing stale or corrupt cached data.

Added UI text to indicate if a selected title is excluded from Family Sharing

Worked around a problem where a recent Windows 10 update could cause Xbox One controllers to send duplicate input

Fixed cases where playing a free game could trigger Family Sharing error messages

In-Home Streaming

Added support for spectating VR games from the Steam Link, mirroring the VR player's viewpoint

Steam Controller

Added "Set Cursor Position" binding controller action. This allows an arbitrary X/Y position to be moved to on a button press and optionally warp back to the original position on release. When combined with a click via either multi-binding or an additional activator, allows for on-screen UI to be bound to buttons even if they have no hotkey. Multiple Set Cursor Position inputs can be multi-bound to a single button allowing cursor position binding cycling.

Scroll wheel Mode on Joystick now ignores the joystick returning to the center position when doing horizontal/vertical scrolling. This allows for bindings to be cycled through scroll wheel on left/right or up/down taps.

Added Gyro Button Behavior setting. Allows for the Gyro Enable Button to be flipped to be a Gyro Disable Button, so gyro is disabled while the specified button is held, but otherwise on all the time.

Fixed broken configurations where modes could be attached to sources that don’t support them which caused errors in both the UI and in behavior.

Fixed issues with Double Press activator not working in certain games.

Fixed Interruptible activators not interrupting in a few specific scenarios.

Fixed haptic location not always being updated properly with activators.

Changed new full press activators to use the mode's current haptic setting as a default setting on the new activator.

Fixed activator-based haptics on specfic switch buttons to be correct based on physical position on the controller.

Fixed a bug when turning off legacy mode while editing Triggers.

Fixed incorrect modes being created when a developer is creating a new native configuration.

Fixed configurator option not showing up if game was VR capable and had VR controller support but also had non-VR and normal controller support.

Fixed adding action sets to fully legacy configs in games that have native configs. Now legacy action set configs and native configs won't stomp each other.

Fixed mode-shifted mouse regions flipping their initial Y position if "teleport on start" was set that was introduced with recent set cursor position additions.

Cleaned up the Choose Binding panel to improve legibility.

Added icons for Controller Actions such as Change Action Set, Take Screenshot, Move Cursor, and Show On Screen Keyboard.

Fixed the backslash character '\' not showing up on keyboard layouts.

Added RB/LB buttons to change current action set when editing a configuration.

Activators have their own settings, so they can each have haptics, delays, toggles, cycle bindings, turbo, etc.

There is no limit to the number of activators on an input, so a single button can have a normal press, a double press, multiple long presses of different durations, etc. each of which execute independently and fire off their own bindings with their own settings.

Mode shifts are also activator based, so mode shifts can now toggle or have special functionality like only on Long Press.

Internal file format has been reorganized due to these changes, so new configurations are not backwards compatible. Any changes made to an existing configuration will not work in previous builds

All existing configurations are converted into the new format and carry over the appropriate settings and bindings

Added the ability to copy and existing Action Set into a new Action Set when creating one. You now have a dropdown of all existing action sets to copy from on create.

Fix for zombie controllers when resuming from suspend with a dongle in a suspend-powered USB port.

Improved support for broadcasting while using Big Picture mode. Includes new Broadcast Dashboard that allows access to broadcast chat and some broadcast management controls, plus support for viewing your own broadcast.

Fixed some UI styling issues in the Big Picture overlay

VR

Removed block on SteamVR applications if Family View is enabled. This fixes installation of HTC Vive software when Family View is turned on.

Removed prompt for controller configuration when launching games that natively support motion controllers

Added warnings when trying to launch Oculus SDK-only games on an incompatible OpenVR device.

Improved the launch process for Oculus SDK-based games from within SteamVR.

Fixed missing/invisible mouse pointer in some Desktop Game Theater games

Fixed an issue where clicking the search button in the Library footer UI could break filtering

Fixed an issue causing the VR keyboard to pop up repeatedly in the Library

Fixed SteamVR launching immediately when installing a VR app that was previously uninstalled in that session

Improved controller handling under various combinationss of the VR dashboard, Desktop Game Theater, and an active game. Input is now sent to the game or the dashboard, but not both at once.

Improved handling for games that only support VR in a beta branch of the game. These will only show in the SteamVR group if the user has selected the beta branch.

Improved support for broadcasting while in VR. Broadcast request notifications will now display in the headset and can be responded to via the new Broadcast Dashboard in Steam.

Removed requirement to have "-vr2dgames" on your Steam command line to use Desktop Theater

Steam Controller

Added an option to automatically change action sets based on cursor visibility. An action set can be switched to when the mouse is visible, then back to the first when it's hidden. Only works with hardware cursors, not software ones. Useful for games which hide the mouse while in game, but have mouse driven menus or UIs.

Added developer support for custom touchmenu icons. Developers can now include their own set of icons for use in touchmenus.

Fixed action set on-screen indicator with non-Steam games

Fixed Controller HUD with non-Steam games

[+]

March 28, 2016 - Steam Client Update Released

An update has been released for the Steam Client and will be automatically downloaded.

SteamVR

Added new Desktop Game Theater support, run any of your normal desktop games and have them appear on a giant virtual screen in your headset. Any game that supports Steam Broadcast should work with this feature, some tuning of the games graphical settings may be required for the best experience.

Added new Desktop overlay button, access it via the system dashboard. Use the grip on the motion controller to bring up a keyboard, and the touchpad for mouse wheel movement.

Added a VR area to the Big Picture library and removed filtering for VR titles in the Browse section

Added icon in the Library view in the Steam Dashboard to show which games support motion controllers

Added SteamVR to the jump list options

Automatically launch SteamVR after it finishes updating

Added the SteamVR tool in the SteamVR section in the Library view

Added SteamVR Workshop for background images. These can be selected via Settings->In-Headset->Image.

Improved scrolling when using the touchpads in the Steam interface while in your HMD

Changed Play button in Big Picture to be an Exit button if you have launched the game

Fixed Steam not quitting correctly when shutting down SteamVR at the same time

Fixed keyboard dismissing unexpectedly when using the web browser in Big Picture

Fixed cursor not appearing when using the Desktop overlay

Steam Controller

Users can now add additional action sets with their own sets of bindings. Action sets can be added/deleted/named as appropriate and selected via a binding. Note that unlike mode-shifts, action sets completely replace all currently active bindings, and can have their own mode shifts and so forth.

Added New Controller Action binding types which will expand in the future with bindings that are not specific to the game, but rather higher level.

Added Change Action Set Binding - sets the action set to the next or a specified action set when used.

Added Show Keyboard Binding - shows the on-screen keyboard

Added Take Screenshot Binding - takes a screenshot

Added Joystick Click and A/B/X/Y as mode shift buttons

Action set Display and Beep are now options to show what action set has been switched to

Added a pop-up menu to the Big Picture overlay showing Action Set activation

Reduced CPU usage and improved frame rates for some D3D9 and OpenGL games launched through Steam

Fixed several game-specific crashes, or cases where games refused to launch through Steam

Linux

Fixed an issue where toggling the overlay in fullscreen games could sometimes result in a loss of keyboard and mouse inputUpdated ALSA libraries in the Steam Runtime to prevent compatibility issues with newer distributions

Fixed text corruption in the UI with some non-Western languages

Big Picture

Added drag scrolling. Hold the mouse down on a scrollable panel and drag it up and down to scroll.

Restyled mouse scroll thumbs to indicate whether content is available in the given direction

Added Store Page link to game library entries in the "Manage Game" section

Added the ability to use other controllers alongside Steam Controllers. Games with XInput support will use whichever controller is active, other games will prefer alternate controllers when present.

Fixed action set selection UI with native games with large number of action sets

Fixed an issue where configuration changes would not stick with non-Steam shortcuts

Added support for the on-screen keyboard without entering Big Picture mode

Improved stability and window placement of desktop on-screen keyboard

Reduced size of desktop on-screen keyboard

Fixed haptics intensity being stuck to High if anti-deadzone was in use

Setting any anti-deadzone on the joystick will now disable all joystick hardware deadzoning. Note that this can cause drift if the anti-deadzone is too large or if not using a proper anti-deadzone buffer. (Requires Firmware Update)

Experimental Rumble Emulation is now available as an Application Setting. This feature tries to emulate a feel similar to rumble despite haptic actuators being a very different technology than rumble motors. (Requires Firmware Update)

Fixed occasional doubled input in Big Picture when initially powering on the controllerAdded the ability to disable the X or Y axis for Joystick Move modes. This can be useful when using the Gyro to emulate a steering wheel

Fixed description text for the joystick output fields of the Joystick Move and Joystick Camera modes

[+]

February 2, 2016 - Steam Client Update Released

An update has been released for the Steam Client and will be automatically downloaded.

NOTE: An additional minor update for Windows users was released on March 1 with the following change:

Fixed crash on game launch for some older 2D games, including Plants vs. Zombies

General

Restrict chat from users who do not share a friends, game server, or multiuser chat relationship with you

Fixed a case where having Steam Cloud sync disabled (either globally or for an App) could cause that App to be told there were no local files found

Reduced memory usage of games which integrate Steamworks cloud storage features

Improved stability of games which make Steamworks API calls from multiple threads simultaneously

Big Picture

When Steam is first launched only show up to 4 notifications for friends that are in a game, otherwise just show a single summary notification

Added mouse region snapping support for non-mode-shifted mouse regions. Mouse regions can now snap or not-snap to previous position when they're not in use.

Overlay Disabled message is now shown in Big Picture game screen when the overlay is disabled.

Added New Export Save System. Unifies and simplifies exporting configurations. You can now more easily browse and save Private and Public configurations, including replacing/editing existing configurations.

Added Exporting new Configuration Templates for often used configuration defaults.

Added Browsing/Importing of all games configurations from any game. Useful for when you made the perfect setup in a sequel or similar game and want to use the same config as a base or verbatim.

Publishing a new community configuration now requires you to have played with the configuration for at least an hour.

Added Trigger Hip Fire Exclusive mode - this mode is a dual stage trigger mode that allows either soft or full pull, but once either is engaged, the other will not engage until the trigger has been released.

When exiting Steam, Controller now returns to its default “lizardmode” Mouse/Keyboard state

If Steam loses its ability to send input due to UAC/Control-Alt-Del prompts, controller will now attempt to drop into its default state to allow interaction with these dialogs and resume normal configuration once workable state is re-established. The controller will beep when entering/exiting this mode.

Fixed bug with joystick not always sending fast taps to the left.

Anti-Deadzone now obeys deadzone shape setting. For gyro applications such as Steering Wheel in Racing games, using the cross shaped deadzone will provide expected anti-deadzone behavior.

Added better support for non-Steam games and applications that cannot use the Steam Overlay such as browsers, command line tools, emulators, etc.. While these applications won’t currently support some functions such as touchmenus, xinput, and controller HUD functionality, these applications will now be better detected and use their Non-Steam Game configuration when in focus.

Shortcuts/Non-Steam games will also attempt to use their designated configuration when launched outside of Steam, provided Steam is running in the background, with the same limitations mentioned above.

Fixed legacy bindings on configurations with native controller support not displaying/working outside of the first action set.

Fixed a dead zone issue when a trackpad was used in Mouse mode

In-Home Streaming

Added support for streaming 5.1 audio from Windows host machines to other Steam Clients and the Steam Link. Click here for more info

Fixed a issue causing framerate on the streaming client to be much lower than on the host for GPU-intensive games

Added logic to retry any previously-failed encoding methods whenever a new game is launched

Added logic to fall back to software encoding when hardware encoding is being unreasonably slow

Fixed one-pixel color misalignment in Direct3D 9 games such as Rocket League

Significantly improved performance of Intel QuickSync encoding - please note that Intel has released new drivers for most of its GPUs, which are recommended for performance and stability ( http://www.intel.com/content/www/us/en/support/graphics-drivers.html )

Improved compatibility with Dragon's Lair, Space Age, and other older 2D games