MP session will eject players that 'time-out' and do not respond within 30 seconds

1. MP session will eject players that 'time-out' and do not respond within 30 seconds2. This occurs even for players with high-speed connections due to scenario size3. [PDb] Timed out message (3.10).gif

Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target

1. Run [ANW] SSGN launches prematurely (3.10).scn in GE at 1:1 compression from NATO side2. Launch Hawkeye, activate radar, and order it to climb to maximum altitude3. Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target

Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game

1. Start [PDb] CTD caused by TALD engagement (3.10).SCN in GE2. As TALD fly towards BCGN, pause the game once they missiles are within gun range3. Fire entire mount of guns at a TALD4. Unhandled exception error crashes game

Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path

1. Run [PDb] Air group stuck at waypoint (3.10).SCN in GE2. Launch group of four Hornets3. Once airborne, order the group to Low altitude (31m)4. Plot path for group to RefPt 1 then RefPt 25. Save game6. Open saved game and allow group to fly along the plotted path7. Once group reaches RefPt 1, it will loiter and be unable to continue

A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)

1. Run [PDb] Depth change immobilizes sub (3.10).SCN in GE2. Plot course for SSN Seawolf at 35kts and -10m3. Unpause game4. Allow sub to move a mile or so and then order it to the surface5. Sub comes to the surface stops moving even though the database specifies a max speed of 20kts at 0m

Some buoys deploy normally with associated range rings while others do not

1. Load [PDb] Buoys appear without range rings (3.10).scn in GE2. Assign path for air group3. Order it to lay a string of buoys4. Some buoys deploy normally with associated range rings while others do not

Group will ignore Loiter throttle command and continue at Cruise speed

1. Run [PDb] Helos refuse loiter command (3.10).SCN in GE2. Plot path for helo group to RefPt3. Once group is in motion, order it to Loiter4. Group will ignore Loiter throttle command and continue at Cruise speed

MP server will crash whenever an outside computer attempts to log on and enter the lobby (Originally reported by Ron Belcher)

1. Set up an MP server with any database2. Attempt to log into the lobby from an external computer3. Server will report a "Unhandled exception" error and crash4. The same server computer can act as client and will successfully log into itself with either IP or 127.0.0.1 direct access5. Exact same settings and computers will function properly if the MP server is set up with v394