The map features standard Half Life 2 gameplay and environments: close quarters first person combat set in a urban-industrial area that opens up into a simplistic open arena section before a final confrontation.

Warehouse

While making the map I made extensive use of the Source Engine’s entity and AI systems to create a not-so-unique-yet-interesting experience.

The visual style is somewhat of a departure from Half Life 2, yet I believe its the map’s strongest point. The dark, foggy outside areas are in a nice contrast with the artificially lit interiors while these two surroundings exchange throughout the map.

Trainstation

The map has been built for play in Half Life 2: Episode 2 and the game is required to play it. All assets used are part of Half Life 2 and Episode 2 – made by Valve.

The map won 2nd place in the aforementioned competition. Both the compiled map and source files are released.