Director Shares the Origins Behind the Name Kirby: Triple Deluxe

To celebrate the first anniversary of Kirby: Triple Deluxe, director Satoshi Ishida explained what went into the creation of its title.

“…we started with a variety of ideas. One was a title that would reflect the game’s theme of an adventure through floating islands,” he said. “Another idea was to use the letter ‘X,’ since this is the tenth traditional Kirby platformer,” Ishida shared via Miiverse.

“We also wanted to find a title that reflects the game’s full use of Nintendo 3DS features, such as the 3D function, motion sensors and StreetPass. Something short and catchy that we could use all around the world. That’s how we came up with the title ‘3DX’ – in other words, ‘Triple Deluxe’!”

Kirby: Triple Deluxe released on the Nintendo 3DS handheld system in 2014. IGN’s review found it to be interesting, but not terribly challenging.