Samorost 3 review

Arguably the most appealing aspect of point-and-click adventures is not solving the puzzles themselves – though they’re often a joy – but that moment something whirs into life. Where you’re tinkering around with a mechanical puzzle and a new animation triggers. Progress! It’s a strange genre that way, in which the smallest victory can feel earth-shattering. “You’re about to see something new!” these games signal to you the moment you’ve thought your way out of a rut. And who better to whisk you off to a new realm than Amanita Design, the visually arresting game design and animation studio behind Machinarium and Botanicula?