Legion: The Legend of Excalibur - Walkthrough/FAQ

Legion: The Legend of Excalibur
Walkthrough
By: Muddy Paws
Date last Updated: 5 July 2002
Version: 1.1
email: pawsmuddy@hotmail.com
Copyright: Muddy Paws 2002
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Contents
Introduction
Game Play
Missions
Characters
Controls
Objectives
Treasury
Levels
Fighting Strategies
Mission 1 - The Sword
Mission 2 - The Castle
Mission 3 - Ambush
Mission 4 - Infestation
Mission 5 - Avalon
Mission 6 - Camelot Siege
Mission 7 - Camelot Defense
Side Mission - Fire Knight Mine
Mission 8 - Fire Knight
Mission 9 - Grail Maiden Stronghold
Mission 10 - The Grail Castle
Mission 11 - Morgan's Swamp
Mission 12 - Morgan's Castle
Item List
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Introduction
This is a walkthrough for the PS2 game "Legion: The
Legend of Excalibur". The game was created (and
trademarked and copyrighted) by Midway and Seven Studios.
All the mission titles, objectives, and item descriptions
are copyrighted text from the game. The game is a sword
hacking action game with a little magic, RPC, and strategy
thrown in. I have purchased 11 PS 2 games and I would
place this 7th.
Version 1.0
Thanks to kz109 for help with the item list for
missions 3, 4, and 5 and XxcerealkilerxX for help with the
item list for mission 1.
Version 1.1
Thanks to Tsatziki for some leveling up strategies.
Thanks to ThunderClaws for pointing out some weak spots in
the walkthrough. Thanks to Skald for help with the fire
arrows on mission 3 and TBaGGz69 for help with the Ring of
Three on mission 6. Thanks to Xorpion251 for help with
Grolic's Frost on mission 8 and John R. for help with the
Hand of God on mission 10.
I have found 81 items and the game web site says there
are over 100, so if you find any other items, let me know
and I will credit you here. The latest ones found were
hidden in bushes or you had to burn down stuff.
Arthur to the bandit leader, "Turn yourself over to the
authorities or face the King's wrath". Hint Arthur, you
are the authorities.
**********************************************************
Game Play
Missions
The game is divided into 12 missions with 1 side
mission. When you successfully complete a mission, the
game auto saves and you may then play the next mission. If
you want to replay a mission, die before the end or get
another memory card to hold another saved game. When you
complete a certain objective in a mission, the mission
ends, whether you wanted to open one last chest or not.
Characters
The game has 8 playable characters. You control one
character at a time. In some missions, up to 3 other
playable characters will join you. In those missions, you
control one character a at time and the computer controls
the rest. You may issue commands to the other characters
and you may switch which character you are playing. For
example, you start mission 2 with Arthur. After a while
you find Gwenevere and she follows you into battle. You
may continue hacking enemies with Arthur and let Gwenevere
do as she pleases. You may issue a command to tell
Gwenevere to guard a particular spot. Or you may switch to
Gwenevere and let the computer control Arthur. You may
switch as often as you like. Finally, each playable
character may have up to 4 computer controlled assistants.
The assistants follow their leader around and (hopefully)
attack enemies when present.
Characters gain experience by defeating enemies. More
experience means more hit points, stamina points, and
stronger magic spells. Nothing is assignable, its all
automatic.
Arthur
HP: 175
Stamina: 100
XP Level: 1
Attack: 10
Defense: 15%
Fire Attack: 2
Fire Defense: 30%
Lightning Defense: 10%
Holy Attack: 1
Unholy Defense: 20%
Gwenevere
HP: 175
Stamina: 300
XP Level: 2
Attack: 4
Defense: 5%
Fire Defense: 10%
Lightning Defense: 20%
Poison Defense: 10%
Unholy Defense: 10%
Percival
HP: 800
Stamina: 800
XP Level: 5
Attack: 12
Defense: 10%
Lightning Attack: 2
Lightning Defense: 10%
Holy Attack: 3
Holy Defense: 30%
Merlin
HP: 1016
Stamina: 650
XP Level: 10
Attack: 10
Defense: 5%
Fire Attack: 2
Fire Defense: 30%
Poison Attack: 2
Poison Defense: 30%
Unholy Defense: 10%
Lancelot
HP: 1200
Stamina: 400
XP Level: 9
Attack: 20
Defense: 10%
Fire Defense: 10%
Ice Attack: 4
Ice Defense: 50%
Poison Defense: 10%
Unholy Defense: 20%
Anguish
HP: 2100
Stamina: 350
XP Level: 9
Attack: 15
Defense: 10%
Fire Attack: 3
Fire Defense: 30%
Lightning Defense: 10%
Holy Attack: 1
Unholy Defense: 20%
Nimue
HP: 1100
Stamina: 800
XP Level: 11
Attack: 8
Defense: 5%
Lightning Attack: 1
Lightning Defense: 20%
Ice Attack: 1
Ice Defense: 30%
Unholy Defense: 20%
Galahad
HP: 1100
Stamina: 900
XP Level: 10
Attack: 7
Defense: 8%
Ice Defense: 20%
Holy Attack: 1
Poison Defense: 30%
Unholy Defense: 30%
Black Knight
Uses magic fire bolt attack
HP: 1880
Stamina: 2230
XP Level: 20
Attack: 22
Defense: 30%
Next Level XP: 77000
Fire Defense: 20%
Lightning Attack: 4
Ice Defense: 50%
Poison Attack: 4
Poison Defense: 100%
Unholy Attack: 15
Unholy Defense: 100%
Red Knight
Swordsman
HP: 1480
Stamina: 995
XP Level: 20
Attack: 22
Defense: 40%
Next Level XP: 77000
Fire Attack: 15
Fire Defense: 100%
Lightning Defense: 30%
Poison Defense: 20%
Unholy Attack: 7
Unholy Defense: 30%
Green Knight
Equips arrows, throws javelin
HP: 1380
Stamina: 100
XP Level: 20
Attack: 10
Defense: 30%
Lightning Defense: 10%
Ice Defense: 20%
Poison Attack: 7
Poison Defense: 100%
Unholy Attack: 2
Controls
There are 4 sets of controls, equipment, map, command,
and attack. The start button brings up the equipment menu.
You can equip all your playable characters. Use X to
switch between playable characters. You cannot equip or
dequip characters that aren't in a mission. So if you want
armor for Anguish in the side mission, take it off Percival
in mission 7. The game pauses while the equip menu is up.
The select button brings up the map. Pushing the X
button while the map is up displays the objectives. The
game pauses while the map menu is up.
The R1, R2, L1, L2 buttons (shoulder buttons) issue
commands to the playable characters. Pushing one of the
shoulder buttons and immediately releasing it switches to
that character. A legend in the lower left corner shows
which buttons are assigned to which characters. Pushing
and holding a shoulder button brings up the command menu
for that character. The command menu has 4 choices,
attack, summon, guard, and flee. Attack lets you tell the
AI whether to target the strongest enemy, most ranged
enemy, or magic users. Summon may only be used by the
character you are controlling. It lets you summon one or
all of the remaining characters to your position. Guard
tells the AI to guard a particular spot or character. You
could tell Percival to guard Gwenevere and he might heal
her when she is hit. Better yet, you can tell Percival and
Gwenevere to guard Arthur. Then when you run around they
will automatically follow Arthur. Flee tells a character
to flee from danger. The game does not pause while the
command menu is up. The command menu may be dismissed by
pushing the circle menu if you don't want to issue a
command. When you switch to a character, its previous
command is forgotten. So if Percival was guarding Arthur,
but hadn't gotten around to healing Arthur. After you
switch to Percival to heal Arthur and switch back, you need
to reissue the guard command.
The X, O, square, and triangle buttons are used for
battle. X is the basic attack button. In the first
mission, Bohrs explains how to time the basic attack to do
a combo attack. While you hold the circle button, you hold
your shield up to block attacks. I didn't really get the
hang of blocking. If you are fighting one opponent, you
can learn their attack sequence and block at the right
time. If you are fighting more then one, you would end up
blocking all the time. Triangle is used by magic users to
set one of their 4 spells. Square is used by magic users
to cast the chosen spell. It is used by knights to issue a
strong attack. In either case, it uses stamina. The
stamina meter slowly replenishes. Square is used by
archers to lock on to a particular target.
Starting in mission 3, pushing both the X and square
buttons results in a major attack. Arthur's major attack
is a flaming dragon. It takes a second to wind up and
deals major damage to all the enemy near Arthur. It may
also start flammable objects on fire. It uses a lot of
stamina. It is a great way to clear or weaken a lot of
enemies. All other characters have their own major attack.
Arthur: Fire Dragon
Lancelot: Ice Blast
Galahad: Holy Attack
Gwenevere: Lightning Storm
Percival: Holy Attack
Anguish: Earth Golem
Nimue: Ice Blast
Merlin: Fire Pillar
Black Knight: None
Red Knight: None
Green Knight: None
Objectives
Each mission starts with a set of objectives. Some
objectives you need to complete to advance the mission.
For instance, when you have to stop the catapults from
firing in mission 7, nothing else will happen until you
complete that objective. Some objectives cause you to lose
the game if you mess up. If too many townsfolk die in
mission 3, you lose. Some objectives are optional. If you
don't save the church in mission 3, the mission keeps
going. However, if you do save the church, the priest will
heal you for the rest of the mission when you return. Some
of the optional objectives do not show up until you walk to
the correct spot. When you walk near the sheep farmer in
mission 3, he asks for help recovering his sheep. When you
complete the objective, he gives you a Blood Ring (which
you really want). Each mission has a final objective.
When you complete that objective, the mission completes,
whether you wanted to do something else or not. The game
does not tell you what type each objective is. While the
map shows check boxes next to objectives, it doesn't always
check them when the objective is complete.
R Required
O Optional
T Terminal
H Hidden
The game has a few bugs. It never crashed or
destroyed a save file while I was playing and I didn't hear
anyone else have those problems. However, sometimes
characters get stuck or the game fails to trigger the next
sequence. If this happens, try wandering around the
trigger point or checking to be sure you really completed
the previous objectives. If you still can't complete an
objective, you'll have to die or restart your PS2.
Treasury
At the end of each mission, you have the option of
purchasing items from the treasury with any gold you may
have found. Different items appear in the treasury as the
game progresses. I'm not sure if they appear based on
Arthur's experience or based on the number of missions
completed.
Levels
Here is the experience needed for each level
Art Lance Gal Gwen Perc Ang Nim Merl
2 2k 0
3 5k 3k
4 13k 10k
5 20k 18k 0
6 29k 27k 6k
7 38k 37k 13k
8 48k 48k 21k
9 59k 0 58k 30k 0
10 71k 10k 0 69k 40k 10k 0
11 83k 20k 11k 81k 51k 21k 0 10k
12 95k 31k 23k 95k 63k 33k 12k 21k
13 108k 36k 107k 76k 46k 24k 34k
14 122k 40k 120k 90k 37k 47k
15 136k 55k 104k 50k 61k
16 149k 71k 64k 76k
17 165k 88k 78k 90k
18 182k 106k 92k 106k
19 196k 125k 106k 122k
20 210k 145k 141k 138k
21 225k 155k 158k
22 240k 177k
23 255k
24 270k
25 285k
26 300k
27 315k
28 330k
29 345k
30 360k
Fighting Strategies
Are you getting killed all the time? Then read this
section. There are 7 basic strategies for fighting and all
of them involve hacking. I have listed them from simplest
and least useful to the most time consuming and also most
useful.
Hack and slash
Hack and run
Hack and shield
Hack and heal
Hack and combo
Power up and hack
Level up and hack
Hack and slash is what you are already doing. See
enemy. Push X button. Kill enemy. See enemy. Push X,
..., oops. Die.
Hack and run is just a little different. Keep running
around to make sure that only one guy can hit you at a
time. Better yet, so that no one can hit. Run around and
hit the enemy from behind. Let your knights engage the
enemy and them attack from behind. Stand beside a tree or
wall so less enemies can hit you at a time.
Hack and shield is starting to get tricky. The O
button raises your shield. When you have your shield up,
the enemy can only hit you from behind. If your back is to
a wall, they can't hit you. Then watch the enemy. In
between his strikes hit him. See if each type has a
pattern. Many knights use a shield for a few seconds,
strike, and then go back to the shield.
Hack and heal is just time consuming. After every
battle run to a priest or wait for your healing items to
fix you up.
Hack and combo takes advantage of the special bonus
you get for timing 3 swings in a row. If you hit the X
button when your sword flashes, the fourth swing will go
around in a circle and come down overhead. It will do more
damage to a wider area, it generally goes through shields,
and it often knocks the enemy back so you can get in some
extra swings. I will mention the dragon attack here. Even
on mission 2, when you first get the dragon attack, it will
completely destroy lots of enemies. Are you surrounded by
knights with a full stamina meter? Don't die, burn them.
Don't forget the square button. While it uses more
stamina, it does more damage, tends to go through shields,
and knocks the enemy back more often. Finally, there is
just plain careful timing. Get in the first attack and
make every attack count. If you don't miss, you can often
have the leading enemy killed before the others arrive.
Power up and hack means to equip those items you find.
This walkthrough tells you where more then enough special
items are to win the game. I recently replayed mission 2,
with the first three items (Crown of the Crusader, Death's
Circle, and Fist of Needles) and no level ups. I didn't
have to run away, shield, or heal to finish the level. As
the game advances you can find or buy better and better
items. I always choose to increase my attack power where
possible, but increasing your defense is just as effective.
Level up and hack starts out as the slowest strategy,
but it pays off in the end. The enemies don't get any
harder no matter how many levels you have. Kill every
enemy in every mission. Starting with the side mission,
where there are unlimited enemies, make sure you spend some
time just fighting enemies. Once you can scrape together
35000 gold, buy Hadrin's Experience. An extra ten levels
makes the game much easier. Then you don't need any
fighting strategy other then hack and slash.
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Mission 1 - The Sword
Required Characters: Arthur
Optional Characters: none
Characters found in Mission: none
R 1) Learn to fight with Bors.
R 2) Talk to the other knights.
O 3) Prepare for your turn on watch.
R 4) Find a weapon.
T 5) Rally the knights of the tournament to fight the enemy
captain.
O 6) Help the other victims of the attack.
O 7) Search for artifacts that may help in your quest.
No time limit.
Playing time 7 minutes, skipping videos
Crown of the Crusader
Death's Circle
The game starts with Sir Kay putting Arthur down.
Funny how Sir Kay never shows his face again after Arthur
gets Excalibur. Walk by the knights near the training
dummies. They will explain how to use the combo system.
Give it a try. Then walk near the knights by the central
fire. After a little chitchat, Morgan blows them to
pieces. A little more to the left Morgan and you could end
the game right now.
Go northeast and you will find Excalibur. Any nearby
enemies get blasted when you pickup the sword. Now for the
most important optional quest of the game. Take the
southeastern bridge over the river. Carefully kill any
enemies you meet. Follow the path to an item chest holding
the Crown of the Crusader. When you equip this, it slowly
heals you. It is the only healing you get in a lot of
places.
Now go back to the starting point and take the
southwestern bridge. Kill the enemies by the bridge and
the knight there will join you. When you cross the second
bridge, you will see a graveyard on the west side of the
path. Enter and help the priest destroy a few skeletons.
In return the priest will heal you any time you walk near
him. There is a little gold in one of the open graves.
There is a path from the southern edge of the graveyard.
Take it to a small building holding a Death's Circle.
Go back to the north path from the church. When you
reach a ruins, save another knight and he will join you.
Continue across the next bridge. There a group of
enemies attacks a knight. Wade in to help and a large
knight arrives from the building nearby. When you defeat
him, the mission completes.
**********************************************************
Mission 2 - The Castle
Principal Objective: Protect Castle D'Grance from Morgan's
dark army.
Secondary Objective: Gather forces by helping the besieged
castle defenders. Help the civilians. They may be able to
provide help.
Required Characters: Arthur
Optional Characters: none
Characters found in Mission: Gwenevere
T 1) Locate Castle D'Grance and help the defenders against
Morgan's Dark Army.
O 2) Continue to gather your army.
O 3) Help the villagers where you can.
R 4) Gwen must survive.
No time limit for these objectives. At the start of the
level, you need to burn the wooded bridge before the
reinforcements arrive.
Playing time 17 minutes, skipping videos.
Fist of Needles
This mission starts with Merlin giving you the Dragon
Summoning attack, push X and square. The attack is very
useful. It uses most of you stamina, but that doesn't
matter because you don't use your stamina for much else.
If you are in a fight and your stamina meter is full, let
the dragon rip.
Now ignore the advice I just gave you. This is the
one time you need to have the dragon attack ready for a
particular place. Just before the first bridge is a path
to the north. At the end of the path are two archers.
Kill them to keep them from sniping you later.
When you cross the bridge, a knight comes to warn you
of the enemy reinforcements. A large group of enemy
knights are coming down the path behind you and you almost
certainly can't kill them. Run down this path till you
find a wooden bridge. Stand on the bridge and use your
dragon attack. The bridge will burn down and the
reinforcements will be stuck. You have time to kill the
enemies you meet on the way if you are quick.
If you want to gain some extra levels, there is a
sniping spot to get the reinforcements. At the very first
stone bridge, go down to the water to the east of the
bridge. The reinforcements will crown around you, but they
won't get close enough to hit you. You can hit them. So
whack away. I got 2000 experience for a whole group. Once
you finish the first group, another will come along. Play
as long as you like.
Once across the wooden bridge, 4 more enemies attack.
After defeating them, you can go north and sneak back over
the river at a ford. There is a gold chest in a clearing
near the ford.
There isn't a time limit for the rest of this mission,
so take your time. As you go through town, two knights
start a house on fire and then attack you. When you kill
them a lady thanks you. If you wait for the house to
finish burning, you find an item chest with a Fist of
Needles.
When you reach the next bridge you are attacked by 3
enemy knights and 2 archers. When you cross the bridge a
knight exits a house followed by a large red enemy knight.
When you defeat him, the first knight joins you. Along the
south side of town you meet a group of enemy knights and
archers. Remember what I said about the dragon attack?
There is some gold by the river near some barrels here.
On the east side of town is a priest in need of
assistance. If you save him, he will heal you and the
knights helping you. He asks you to find his daughter.
She is standing by the river on the south side of town.
When you return her, the priest goes to the east side of
the church. Kill some skeletons and pick up two bags of
gold from the open grave. The priest opens the north gate
from the church, saying it is a safer path. After 3
battles, you end up in the same place you would if you took
the north town exit described below.
Leaving the north side of town, you talk to a villager
about helping the guard. To see a bonus, go west along the
shore before crossing the river. When you get to the tree
at the bend in the path, push L3 (push down on the left
analog joystick). A man and a horse will appear. Cross
the bridge and defeat a group of enemy knights and archers
at a building. The guard now exits the building and goes
off to reinforce some other guards. Cross the bridge to
the north to enter the next courtyard.
You can kill some enemies on the east side to free
some more guards. Then go to the west side. Kill some
more guards to free Gwenevere. She joins you with a group
of archers. She goes to fight on the north wall. You
don't get to control her till the next mission.
When you get to the north wall, ignore Gwenevere's
advice about keeping the enemy out of the castle. Stay
close enough to Gwenevere that you can see if she is being
attacked on the radar. Always clear out any enemies near
her when she gets attacked. If she dies, you lose the
mission. When you find a mage and 3 large knights, you
need to kill them to end the level. Once they start
chasing you, they will leave Gwenevere alone. You could
run to the priest for some healing during the battle. When
you finish that group, the mission completes.
**********************************************************
Mission 3 - Ambush
Principal Objective: Kill the bandit leader.
Secondary Objective: Protect the town and save the
villagers.
Required Characters: Arthur and Gwenevere
Optional Characters: none
Characters found in Mission: none
R 1) Kill the bandits attacking the town.
O 2) Protect the peasants in the bucket brigade to save
the church.
T 3) Find and kill the Bandit King.
HO 4) Bring the sheep back to the farmer's field.
Time limit to save the church.
Playing time 33 minutes, skipping videos.
Blood Ring
Mask of the Ancient King
Piercing Gaze
Fire Arrows
The mission starts with 3 bandits to kill. After they
go down, the townsfolk say the town is currently overrun
with bandits. Ignore the gold the bandits dropped and run
straight for the town. Kill any bandits you encounter on
the way. The mission ends in failure if too many townsfolk
die. When you get far enough in the town, a movie warns
that the church is burning. Although you do not need to
save the church to complete the level, if you do save it,
the priest will heal your party whenever you return for the
rest of the mission. Park Gwenevere near the bucket
brigade and run Arthur around killing bandits.
After all the bandits are killed, if you saved the
church, go to the priest in front of it to be healed. Park
Gwenevere just inside the north end of town to attack any
more bandits that show up. Walk Arthur to the south west
corner of town where a man is standing next to a sheep pen.
He will ask Arthur to help return his sheep. There are
four sheep running around town. Get behind on sheep and it
will run away from you. Use this technique to herd the
sheep into the pen. I had one get stuck on the west hill
of the town. After you collect all for sheep, return to
the farmer and he will give you a Blood Ring. Equip this
on Gwenevere to provide her some healing. Periodically
additional knights or archers will wait on the daisy field
in the middle of town. Run Gwenevere by the archers to
pick them up. Run Arthur by the knights to pick them up.
Now its time to start clearing out bandits. There are
two exits on the north side of town. Bandits will
periodically enter the town from both of these and start
killing townsfolk. Leave Gwenevere by this exits and take
Arthur through the east one. Clear out all the bandits all
the way to the bridge and ford. If you take all right
turns as you leave town you will find an item chest with a
Piercing Gaze. If you cross the ford you will find some
more bandits and a gold chest. Return Arthur to town. Now
take Gwenevere out the east exit, the one Arthur just
cleared, and park her at the first crossroads outside of
town. This will give her a chance to kill any bandits
before they get into town. If you hear the church bell
ringing, check Gwenevere and have her run into town to make
sure no bandits got past you.
Heal Arthur and go out the west exit on the north side
of town. Start clearing bandits. There are some chests of
gold. At the first ford you can go northwest, west, east,
or north east. The two west paths are short, clear them of
bandits. It is possible to climb the hill across the ford
to the north east. Kill more bandits. Head east along the
river. Before you reach the corner of the map, turn north
to find a chest with fire arrows. If you encounter the
Bandit King in the corner of the map you will trigger the
end of the mission. Go back to town and heal if you want
to.
If Gwenevere warns of bandits, leave Arthur along and
help Gwenevere kill any bandits in her area. Then send
Gwenevere to town to insure no bandits snuck past before
parking her back at the crossroads.
Finally, go to the north side of the map, just before
the east corner. There is the bandit leader. Slay him.
**********************************************************
Mission 4 - Infestation
Principal Objective: Find and destroy the source of the
barbarian raids. Defend the village. The mayor must not
die.
Secondary Objective: Aid the villagers.
Required Characters: Arthur and Gwenevere
Optional Characters: none
Characters found in Mission: none
R 1) Protect the vollagers against attacks from marauding
barbian skirmishers. The mayor must not die.
O 2) Safely take the farmer to save his daughter.
O 3) Return safely to the village with both the farmer and
his daughter alive. Speak to the mayor.
T 4) Find the barbarian Shaman leading these raids, and
send him back to his maker.
There are time limits on objectives 1 and 3.
Playing time 20 minutes, skipping videos.
Frozen Rune
Blessed Arrows
The mission starts with 4 barbarians attacking the
town. Kill them. The mayor asks for help protecting the
town and a farmer asks for help finding his family. There
is a priest on the north side of town who will offer
healing if you walk close enough to him.
Park Gwenevere on the wall by the west gate. Take
Arthur out the east gate. Kill one barbarian near the
windmill. Pass the windmill to find an item chest with
Blessed Arrows. Go across the ford and follow the trail to
the end as quickly as possible. After a few more
barbarians on the trail, you reach the farmer's dead wife
and one more barbarian. Defeating that barbarian saves the
farmer's child. When you get back to town, one of the
farmer's older children joins Arthur to help with the
fight.
Just about now, Gwenevere will warn of catapults
attacking the town. Switch to Gwenevere and have her
summon Arthur. I don't know if the catapult can be killed
before it knocks down the door. It doesn't show damage
when attacked now, and it does later. Have Gwenevere shoot
the barbarians. Switch targets when they put up there
shields, when no more damage numbers show up. When Arthur
arrives, put him in town, near the priest. If you put him
right by the door, the barbarians get to run right past him
during the door breaking movie. Kill all the barbarians.
Heal everybody and talk to the mayor again.
Now it is time to kill some more barbarians. This
time go out the west gate. Take Gwenevere with you (switch
to Arthur, hold R2 until the menu comes up, select guard,
then Arthur, now Gwenevere will follow Arthur around).
Kill the catapult and any barbarians that you meet. When
one runs off to rouse some help, you are in for a big
battle. The barbarians will find you no matter where you
are. Try to find a spot that will keep some of your
knights alive and wait. Waiting by the priest is great
because he heals everyone during the battle. Heal everyone
after the battle because you'll need help with the boss.
Now head for the boss. Along the way, the path turns
west and heads up a hill. Go northeast through the woods
instead. You'll find a path running west along the edge of
the hill. Follow it to the end to find another item chest
with a Frozen Rune. Gwenevere can shoot the barbarian
guard below the hill just off the screen. Hold the square
button and aim till the aiming line turns red. Keep
shooting till the guard dies. Now return to the normal
path and follow it to the end.
After a short movie, its time to kill the shaman. The
shaman shoots various magic attacks at Arthur, teleports
around the level, and summons skeletons. I set Gwenevere
to defend Arthur and use Arthur to attack the shaman.
Whenever Arthur encounters a group of skeletons, I use the
dragon attack to weaken them enough for Gwenevere and the
knights to finish off. Note that Gwenevere has a lightning
attack when you push the X and square buttons. When
Gwenevere's stamina is full, switch control to her, run up
to the shaman or some skeletons, use the lightning attack,
run back a bit, and switch back to Arthur.
**********************************************************
Mission 5 - Avalon
Principal Objective: Percival must purify the churches on
the island. Arthur must kill the Black Knight.
Secondary Objective: Save the families gravesites from
desecration. Percival is integral to the task and must not
die.
Required Characters: Arthur and Gwenevere
Optional Characters: none
Characters found in Mission: Percival
T 1) Kill the Black Knight.
O 2) Destroy the undead in the family tombs.
R 3) Purify the 3 churches to open the sealed gate.
There is no time limit for this mission.
Playing time 25 minutes, skipping videos.
Cross of the True Knight
Crusader's Sheath
Bone Arrows
After the movie ends, head south and west. When
skeletons appear, defeat them. A magician should appear
from one of the buildings. Defeat the magician and 4
ghosts come from the buildings to serve as knights. Hunt
around looking for gold chests. Don't forget to check
behind buildings. Heal everybody because there are several
points with this kind of battle on the island. After about
4 such battles you complete objective number 2.
There are three churches to purify. One is in the
middle of the island. The other two are in other parts of
the island. As with the family gravesites, each church is
guarded by skeletons and a magician. Defeat the magician
to see a movie of Percival purifying the church. Each
church has an item chest. Although the Black Knight gate
is blocked until the churches are purified, the one west of
it is not. Approach it and it will open.
After the churches are purified, head to the north
east corner of the island. The gate there will open now.
Pass through to confront the Black Knight. Although the
movie says to defeat the Black Knight before his army
attacks, I found that my knights cleaned up the army before
I finished off the Black Knight. The Black Knight
teleports around using magic and sword attacks on Arthur.
I had Arthur attack the Black Knight and let everyone else
clean up the army. Use Arthur's dragon attack to attack
the Black Knight and groups of enemies. Occasionally
switch to Percival for healing or Gwenevere to use her
lightning attack. While Percival also has a lightning
attack, his stamina is better used for healing.
**********************************************************
Mission 6 - Camelot Siege
Principal Objective: Defeat the four Ancient Lords. Gwen
must not die.
Required Characters: Arthur and Gwenevere
Optional Characters: Percival
Characters found in Mission: Lancelot (not playable in this
mission).
T 1) Defeat the four Ancient Lords.
R 2) Gwen must not die.
No time limit
Belt of the Mountain King
Royal Cord
Mask of the Demon
Ring of Three
This is the first mission with optional characters.
That means if you just accept the mission, without
selecting Percival, you only play the mission with Arthur
and Gwenevere. If you want Percival, when the game shows
you the round table, use the left analog controller to spin
the table till you see Percival. Then push the X button
till he stands up. These rules apply to all the remaining
missions in the game.
Fight Lancelot at the bridge. Gwenevere and Percival
can not help or be controlled. If you buy the Gauntlet of
the Mountains before starting this mission, the knockback
effect keeps Lancelot from getting a turn to attack, making
this an easy battle. After taking quarter of his health,
Lancelot runs down his side of the bridge. After taking
some more health, a movie shows. Lancelot now leads Arthur
to the 4 Ancient Lords. Gwenevere and Percival may now be
controlled.
Fight the first ancient lord. The lord is a flaming
swordsman with two special attacks. The first is a flaming
ground attack that makes a path. It is slow and easy to
avoid. The lord has a large lightning/ice dome that
damages all players in the dome repeatedly. I took control
of Percival and used him to heal. When Arthur got too
hurt, I took him out of the battle and ran Percival around
while Arthur healed. After defeating the first lord, you
get the Belt of the Mountain King as a reward. Then
Lancelot leads you to the next ancient lord.
Fight the second ancient lord. The lord is an archer.
He teleports whenever anyone approaches him and has summons
up to 20 skeleton archers to defend him. As the archers
are killed, more are summoned. Use Arthur's dragon attack
to remove any large groups of archers. Switch to Gwenevere
and set Arthur and Percival to guard her. Use Gwenevere to
shoot the lord.
After defeating the second lord, you get the Royal
Cord, a waist item, as a reward. Then Lancelot leads you
past a previously closed door to the next ancient lord.
The third ancient lord steals Gwenevere. The third
lord is the King of Deceit and takes the form of Gwenevere.
You have to decide which is real. The one standing by
Arthur is the ancient lord. Hit him for a while and he
drops the deception. Then he splits into 6 images which
run around and periodically shoot lightning bolts. As you
damage the fakes, they disappear. When all the fakes are
gone, the lord summons 5 more. As the battle progresses,
you can identify the real lord by hitting a ghost. The
real lord shows a partial health bar. The fake lords have
a full health bar. I set Gwenevere to attack strongest,
Percival to defend Arthur, and used Arthur to hack things.
After defeating the third lord, you get the Mask of
the Demon as a reward. Then Lancelot leads you to the last
ancient lord. There is a Ring of Three in a bush in this
courtyard. As you enter the courtyard from the east, turn
south at the first fountain. Walk through the bushes in
front of the building in the eastern corner to find the
ring.
Fight the fourth ancient lord. The lord creates piles
of gold and threatens Arthur not to take them. The lord
teleports around shooting Arthur with fire, ice, and
lightning bolts. Occasionally the lord freezes whoever is
attacking him in place. I don't know what happens when you
take the gold. When you defeat the lord he gives Arthur
the castle and the mission ends.
**********************************************************
Mission 7 - Camelot Defense
Principal Objective: Defend Camelot
Required Characters: Arthur
Optional Characters: Gwenevere and Percival come
and go.
Characters found in mission: none, but Nimue helps out a
bit.
R 1) Protect Camelot from the Red Knight's forces.
R 2) Stop the catapults from firing.
R 3) Aid your soldiers near the inn (appears after battle
near second portal).
R 4) Destroy two more catapults (appears after completing
3).
R 5) Protect Camelot from the Red Knight's forces (appears
when attacking the first catapults).
R 6) Stop the final wave of soldiers (appears after
defeating the giants).
R 7) Defeat the Red Knight (appears after completing 6).
T 8) Lead the Red Knight through the main doors (appears
after fighting Red Knight for a while).
Objectives 1 through 5 appear to have time limits.
Teleporter, left to right. There are return teleporters,
but they are disabled.
1) Middle of eastern half of the map.
2) Middle of northeast quarter of the map.
3) Southern edge of southeast corner of the map.
Blood Cross
Death's Cross
Fire Ring
Constricting Ring
Grand Crown
Only the 3rd teleporter works at this point. After
passing through the portal, some knights join you to help
defeat some enemies. Merlin makes comments implying there
is a time limit to complete this objective. When you
approach the catapults a short movie appears and the
knights disappear.
A chest southeast of the portal, just past the
buildings, contains a Blood Cross.
Upon approaching the catapults the red knight attacks
with two sorceresses with fire spells. The sorceresses run
away when approached, but can be cornered and then easily
killed. They must be killed first or they will heal the
Red Knight. The Red Knight is vulnerable to knockback. At
this point a movie plays, the catapults disappear, and
Arthur is returned to the starting point.
Now Gwenevere and Percival join Arthur. There is a
healing sphere east of the teleporters. Only the second
teleporter works at this point. Again, there are some
knights and some enemies in the area. After defeating the
enemy, a message indicates there is another battle near an
inn. After defeating those enemies another message warns
of more catapults.
There is a chest northeast of the portal, past some
hills that contains a Death's Cross. After defeating the
catapults, another message warns of some giants.
After defeating the giants, Arthur teleports back to
the start and Merlin warns of another attack. This time
Gwenevere and Percival stay behind and Arthur uses portal
1. Again, some knights are fighting the enemy including a
sorceress with a fire attack.
After defeating them, the Red Knight returns with a
fire dome. There is a chest with a Fire Ring just south of
the portal, now destroyed. The Red Knight shoots fire
balls. If you get hit even once, even with max HP and the
fire ring, you lose. Unless, of course, if you get hit
when standing next to the door to the west. Then the door
gets destroyed and you don't get scratched.
When the Red Knight passes through the door, Nimue
helps by intermittently calling rain to disable the fire
doom. Knockback is still more effective at hitting the Red
Knight then a fire ring. Running around a fountain lets
you avoid the fireballs and still be close when the rain
comes.
In the south eastern corner of this courtyard is a
chest containing a Constricting Ring.
In a niche on the southern edge of the courtyard, near
the west corner, is a Grand Crown.
After you take half the Red Knight's hit points, the
rain no longer stops the fire shield. Everyone decides
that Arthur should run into another courtyard. When Arthur
arrives, Nimue floods the courtyard and the Red Knight
portals away.
**********************************************************
Side Mission - Fire Knight Mine
Principal Objective - Arthur and Anguish must save dwarves
from the mines.
Secondary Objective - Anguish must not die.
Required Characters: Arthur
Optional Characters: Choose 2 of Gwenevere,
Percival, Lancelot, and Merlin.
Characters found in mission: Anguish, does not join round
table.
R 1) Save the dwarves
R 2) Save the dwarven families. Find evidence of where the
dwarf's families are being held. Appears after finding cul
de sac of dwarves on western edge of map.
No time limit.
Hell's Crown
Elemental Fire Shard
This mission is in the mines. The first room contains
some dwarves and enemies. Kill the enemies and some of the
dwarves join you.
If you go out of the first room to the east and take
the first southern tunnel, a dwarf will join you that can
repair unstable tunnels. Continue to the northeastern
corner of the map. Walk kill any enemies and walk near the
dwarves. One will talk to you. Go to the room directly
south. Again, kill all the enemies on both sides of the
river. Walk near the dwarves and one will talk to you.
Now dwarves will start to leave the mines.
The tunnel in the southeastern corner of the map is
unstable. The tunnel leads to a circular tunnel around a
room containing a fire golem and a bunch of clawed ghosts.
Walk into the room to wake up the ghosts. Then walk out of
the room and around the outer tunnel. This will draw out
the ghosts to defeat in small groups. The outer tunnel
contains some gold chests. The golem guards a Hell's
Crown.
Since there is no time limit, if you didn't bring a
healer, you can always sit around and wait for the Crown of
the Crusader to heal you. In the southwestern corner is a
group of enemies. When you defeat them you see a lace
handkerchief and find a chest containing an Elemental Fire
Shard. There are also 3 gold chests. Return to the dwarf
cul de sac. One sees the handkerchief and wants to see
where you found it. Return to the southwestern corner.
The dwarf goes down the tunnel to save the families.
A group of guards come to attack. You need to stop them
from going down the tunnel to the southwest.
Unfortunately, the guards can run right through you. There
are about 4 waves of guards. Apparently some can get past
without the game ending. You have to engage as many as
possible as they run past. Using a major attack is a good
way to engage a lot of enemies, but since it takes so long
to start, you have to time it. Finally, make sure the
enemies don't gang up on Anguish. A good way to protect
Anguish is to play him and use his golem attack every time
the soldiers arrive.
After defeating the guards, return to the cul de sac
to tell the dwarves to escape. Some dwarves join you and
the rest escape. Arthur says you can leave the mines or
free any remaining dwarves. If you go back through the
mines, any dwarf you find will leave the mines. Of course,
if they run into any guards on the way out, they will be
cut to ribbons. Go to the northwest corner of the map to
complete the mission.
**********************************************************
Mission 8 - Fire Knight
Principal Objective: Find and destroy the Red Knight in his
castle.
Secondary Objective: Destroy or take over the Red Knight's
resources. Be aware of other helpful resources.
Required Characters: Arthur and Gwenevere
Optional Characters: Choose one of Percival,
Merlin, and Lancelot.
Characters found in mission: Nimue, Anguish if you complete
objective 2
1) Find and destroy the Red Knight in his castle.
2) Destroy the guards at the mine exit.
3) Take control of any enemy weapons or emplacements that
may be useful.
4) Return to camp if you need reinforcements.
No time limit.
Grolic's Frost
Ice Arrows
Frost Sheath
Golden Eye
Crusher
This is the mission were you finally take out the Red
Knight for good. You start on the bottom of the map with 3
characters, 4 knights, and 4 archers. When you lose those,
as you will many times, you can come back and get more.
This mission has a bit more freedom then the others, you
can complete the objectives in any order. Do you want to
stop those pesky catapults from smashing your archers?
Would you rather get Anguish on your side? Do you just
want to end the level quickly? You pick.
Before you leave camp, head east. The path dead ends
by some lava and two trees. Burn down the east tree to
find Grolic's Frost.
Do you want to automatically gain as many levels as
you like? Take out the first catapult and return to the
line of reinforcements. Set all your characters to guard
that spot. Put the controller down and come back the next
day. The enemy will keep attacking you. With the help of
the reinforcements, you will keep defeating the enemy. I
tried this for 20 minutes, but eventually Arthur wandered
away on his own and I had to take control to save him.
There are 3 catapults on the level. To take control
of one, simply kill all the enemies near the catapult.
Then it will start shooting at enemy troops automatically.
The first catapult is directly north of your encampment.
The second is in a castle on the western edge of the map
near the north corner. It has a small gold chest. The
third is just north of the middle of the map, across a
bridge. It has a chest with ice arrows. The enemy army
only targets the playable characters. Once you capture a
catapult, leave the area, and the enemy won't return to
retake it. Very rarely Arthur takes a direct hit from a
catapult and the mission fails.
The enemy on this mission come in small bands of all
types, archers, knights, mages, living, and dead. Each
group is easy to kill, but they keep coming. The castle in
the northwest corner has a barracks, and the enemy keep
coming out and chasing you down. While you can run away
from them, they keep following, and more enemies keep
joining them. Major attacks are a good way to wipe out
lots of enemies. Don't forget to pick up reinforcements
when you lose some. Remember that everyone follows
whatever character you are playing. So if your tired of
fighting in one spot, just move to another, the enemies
will let you kill them there.
To free Anguish, go to the middle of the level and
head east over the bridge. There are 2 gold chests past
the end of the bridge by the hills. Clear out all the
guards on the other side of the bridge. Anguish will join
you with a group of 4 dwarves. He also gives you a Golden
Eye and Crusher. Possibly the items depend on how many
dwarves you freed in the side mission. Beware the stairs
on the north side of the area. The AI doesn't have much
luck passing the stairs and sometimes characters fall off
and get stuck on the cliffs on the side.
There is an item chest with a Frost Sheath in the
castle in the northwest corner. The item chest is on the
upper level in the northeast corner of the castle.
To find the Red Knight, go to the northwest castle.
Go out the exit on the east side. This takes you across a
bridge with groups of enemies waiting on the side and a
generator directly behind you. At the end are two fire
golems. Defeat them and the Red Knight comes down to
battle. The Red Knight has a nice fire beam attack.
Arthur's dragon attack doesn't hurt him. I just whacked on
the Red Knight with Arthur till he fell. As before,
knockback was very useful. I only wish I had taken the
mask of the Demon back from Lancelot before the end of the
Fire Knight Mine.
**********************************************************
Mission 9 - Grail Maiden Stronghold
Principal Objectives: Make contact and ally with the Grail
Maidens. Find the True Knight, Sir Galahad. Exit the pass
and continue on towards the Grail. Galahad must not die.
Required Characters: Arthur
Optional Characters: Choose 2 from Gwenevere,
Percival, Merlin, Anguish, and Nimue
Characters found in mission: Galahad
T 1) Find a way through the mountain pass in order to
continue on toward the Grail.
R 2) Find and rescue the Grail Maiden Elders.
R 3) Galahad must not die.
R 4) Protect the Grail Maiden Elders whilst they perform
the unlocking ritual.
There is a time limit for objective 4.
Wolf Clan's Pride
Brother Cedric's Faith
Serpent's Coil
This mission starts in a snowy pass. Go west a bit
and help out a Grail Maiden. She offers to show you to her
elders to discuss visiting the grail. Directly north of
your meeting spot is a chest with the Wolf Clan's Pride.
This mission is infested with bands of enemies just like
the Fire Knight mission.
After you cross a bridge, turn north on the trail by
the river. Follow it up the hill and defeat an ogre to get
a Brother Cedric's Faith. Nimue's lightning paralyses the
ogre.
Continue following the main trail west. There is a
turn off to the north that follows the main trail and lets
you take out some sniping archers. Shortly after the
trails merge, they split again. The north branch leads
into the stronghold. The maiden informs Arthur that the
elders have been kidnapped and must be rescued.
Now take the south branch outside the stronghold.
After it crosses a river, the path goes three ways. The
south path goes a small hill to a Serpent's Coil. The
southwest path goes to the enemy encampment. Go south to
the circular tent and a knight comes out. Defeat the
knight to rescue the elder. Take the elder back to the
stronghold. After arriving at the stronghold, you fight a
slightly larger battle and then get tasked with saving the
second elder.
Go back to the bridge and take the east path. At the
top of the path is a keep. Just past the keep is a
catapult. Touch the catapult and it will blast open the
door. Go inside, kill the knights, and free Sir Galahad.
I don't think Sir Galahad is a maiden. He says the elder
is being held at a different keep and is about to be
executed. Hurry on down the path.
At the next castle you encounter the Green Knight.
You can't hurt him and after trying for a bit, he decides
to go destroy a castle. He leaves a few claw ghosts behind
for you to kill. After that, head up the stairs to free
the next maiden. She wants to return to the stronghold.
You can continue down the path if you want to kill an ice
golem.
When you reach the stronghold, the elders agree to
unlock the gate to the Grail Castle. But the enemy attacks
with catapults. A timer appears showing what percentage of
the unlocking spell is complete. The catapults are just a
diversion. You cannot destroy them and enemies enter the
stronghold via some other entrance. Take everyone with the
elders to the exit from the valley. All the enemies
congregate there. Kill them and heal the elders until the
spell is complete.
At that point the Green Knight shows up and the elders
ask you to exit the valley while they slow down the Green
Knight.
For bonus experience, take out as many enemies as you
can before the elders die.
**********************************************************
Mission 10 - The Grail Castle
Principal Objectives: Find the Grail Castle. Obtain the
Holy Grail. Defeat the Green Knight. Galahad must not
die.
Secondary Objective: Find the missing Knights Templar.
Required Characters: Arthur and Galahad
Optional Characters: Choose 2 from Gwenevere,
Percival, Merlin, Anguish, Nimue, and Lancelot
Characters found in mission: none
R 1) Discover the location of the Grail Castle and obtain
the Holy Grail.
O 2) Seek out the remaining Knights Templar, for they shall
aid you in your quest.
R 3) Successfully endure the trails of the Holy Grail.
No time limit.
T 4) Vanquish the Green Knight.
No time limit.
Holy Cross
Cleric's Bind
Hand of God
The Holy Grail
The level begins with an ambush. Defeat the enemies
and you meet a Knight Templar. He offers to join you for
the level and suggests that you find the 3 other Knights
Templar.
This mission is like the last few in that enemy
parties continually attack you during the level. Sometimes
its better to wait till two parties are following you
before you attack or you won't ever get anywhere.
Follow the path south till it forks. There is nothing
on the eastern fork. Take the western fork and go south
when possible to find a priest who offers healing for the
mission.
Continue south and turn west at the bottom of the map.
You find the second Knight Templar in a cul de sac. Heal
him and he will give you a Cleric's Bind and join you.
If you take all right turns from the first fork, you
find the third Knight Templar being attack by a golem.
After defeating the golem, the Knight gives you a Holy
Cross.
There is a path hidden behind the trees in the
northeast corner of this clearing. It leads to the fourth
Knight Templar. He won't join you till you kill the pig.
Leaving his hideout is a little tricky. The trees block
you from passing, but because of the camera angle, the
trees are invisible. I slipped past the east edge of the
path.
The pig is a bit hard to see because it is so small.
If you see a red dot on the radar or hear a squealing,
that's it. The pig keeps bursting into flames which do a
lot of damage. Just hit it a few times and then backup to
avoid the flames. Make sure none of the other characters
are attacking it, because their not so smart. This is
particularly tricky if a guard patrol happens on you while
you are finishing off the pig. When you return to the
Knight Templar, he joins you. Unfortunately, there seems
to be a reason why he lives in the hideout, because he
can't figure out how to get out.
There is one path that leads from the east wide of the
map to the west. Take the first south turn to find the
fifth Knight Templar. He is crazy. Return to the priest
and he will want an escort to the 5th Templar. The priest
heals the 5th Templar who joins you and gives you the Hand
of God.
Continue west, then south. Finally you reach the
beach. Go all the way north along the beach. Here the
water splashes over some rocks. Run from the beach to the
rock while the water is low. If you stay in the water too
long, you loose hit points due to cold. When the water
lowers again, run west to the grail castle. Take your
characters one at a time if they are too stupid to stay on
the rock.
In the castle, another Knight Templar says only
Galahad can go to the test area. This would be fine except
the enemies keep coming from the beach. The water doesn't
seem to bother them. Take everyone up on the castle walls
near the beach and the enemies will stop attacking. If
that Knight Templar doesn't want to let you pass, let some
of Morgan's knights take him out. The only disadvantage of
this strategy comes later when you fight the Green Knight.
You characters get teleported to the courtyard for the
fight, but some of them are stuck in mid air.
Now run Galahad through the first portal on the second
floor of the castle, for the test of chivalry. A farmer
asks help recovering his daughter. She has been taken by
the landlord because the farmer couldn't pay his rent.
Going south, Galahad encounters a group of soldiers. One
holy attack (X and square together, not the holy spell)
takes out the group. Continuing east, you encounter a
larger group of tougher soldiers with the landlord. It
takes two holy attacks to handle the soldiers and a few
whacks of the hammer to finish off the landlord. The test
ends immediately, so I don't know if there are any items
there.
Go through the second portal for the trail of prowess.
First you fight one ghost Templar, but very shortly another
joins. Before you know it two more joins. As you kill
them, even more join. This continues until you have maybe
twenty ghost Templars after you. Fortunately, your trusty
holy attack saves the day. Fight until you have four
ghosts and then blast them. Run around and collect any new
ones and blast them. Repeat until all the ghosts are gone,
running a little extra when your stamina gets low.
Go through the third portal for the test of virtue.
You may choose the right door with gold, power, and women,
or the left door with morality and virtue. Hmm, which
answer would be the correct one for the test of virtue.
After you pick virtue, you are attacked by your inner
desires for not picking gold, power, and women. This time
the holy spell proves more useful then the holy attack.
Whack away on your inner desires a while and its time to
claim the big prize.
Go through the fourth portal to claim The Holy Grail.
Unfortunately, the Green Knight wants it too. Claim it and
equip it. It doesn't hurt to equip anything else you have
that does holy damage. The Green Knight can only be harmed
when Galahad is near him. Some silver blue particle effect
happens between Galahad and the Green Knight when they are
close enough. Since Lancelot and Percival were floating in
mid air when I played the level, the computer AI was a
little confused, so my strategy may not work for you.
First hit the Green Knight a few times till he teleports.
When you chase him down, he doesn't bother running any more
because two mages are healing him. Kill the mages. Now
start using the holy attack on the Green Knight. If any
enemy knights are nearby, then great. Pretty soon the
Green Knight will start making poison traps on the ground,
green squares. The poison traps do hardly no damage and
the Green Knight is healing himself, so get in close and
hit him hard. Make sure your other characters are set to
attack strongest too. I switched to Arthur and used the
dragon attack to take the Green Knight out.
**********************************************************
Mission 11 - Morgan's Swamp
Principal Objective: Find and destroy the crystals that
allow Morgan's fortress to defy gravity.
Required Characters: Arthur
Optional Characters: Choose 3 from Gwenevere,
Percival, Merlin, Anguish, Lancelot, Nimue, and Galahad
Characters found in mission: none
R 1) Find and destroy the four crystals holding Morgan's
Castle afloat.
R 2) Defend the camp.
R 3) Find a way to get past golems.
T 4) Go to the standing stones.
No time limit.
Elemental Poison Shard
Poisoned Rune
Crown of the Dead
Death's Guard
Lord Illoth's Visage
This mission has both reinforcements and a healing
stone in the camp. It also has bands of marauding undead.
The mission has a lot of water. You can cross it any time
it is the shallow, lighter color.
Go to the north side of the map and turn east. When
you reach the corner turn south. You will reach a crystal.
Use the dragon attack to burn the trees surrounding it.
Then attack the crystal to destroy it. That wakes up all
the golems on the map. The nearby golem who also needs
destroying.
There is a castle in the middle of the southern edge
of the map. If has a golem and a Elemental Poison Shard in
the southwest corner.
There is a Poison Rune by the northwest corner of the
ring around Morgan's Castle. There is a Crown of the Dead
by the east side of the ring, just past the golem. You
have to wade to get it.
The southeastern corner of the map is guarded by two
golems. Past them, in the very southeastern corner of the
map is a Lord Illoth's Visage. There is also a crystal to
destroy.
There is a catapult on the south side of the map that
can be destroyed to stop its bombardment.
The town is on the northeast corner of the map. If
you approach from the west, the catapults will get one of
their instant kills, so approach from the south. There is
a Death's Guard on a peer on the southern side of town. Go
to the northeastern corner of town where a mage, golem, and
crystal await. The mage tries to poison you. Kill him and
destroy the crystal.
At this point a guard arrives to tell you a crystal
has been found on the northwestern corner of the ring
around Morgan's castle. This crystal is also a golem.
Kill it and the castle falls.
**********************************************************
Mission 12 - Morgan's Castle
Principal Objective: Kill Morgan le Fay
Required Characters: Arthur
Optional Characters: Choose 3 from Gwenevere,
Percival, Merlin, Anguish, Lancelot, Nimue, and Galahad
Characters found in mission: none
T 1) Enter the castle and Kill Morgan.
No time limit.
Charged Rune
Shock Arrows
Mask of the Lion
King's Sheath
This mission is on the southwestern quarter of the
last map. It has the same healing stone, but no
reinforcements. The mission starts with some ghosts
attacking the base. Attack them and move on to the castle.
The castle is in the center of the map. The entrance
is on the southeastern side of the castle. After defeating
some claw ghosts and 4 golems, you enter the first room
which has 4 item chest.
Go clockwise to meet Morgan. She opens a path on the
other side of the first room and teleports there.
If you want to get the Black, Red, and Green Knights
as playable characters, return to the base now. Leave all
your characters except Arthur at the healing stone. Take
Arthur out the west exit of the base. You will reach a
glowing pad. Push L3 (push down on the left analog
joystick). Your characters have been converted into the
Black, Red, and Green Knights. However, they took anything
they had equipped with them. Return to the castle.
Now take the east door. When you enter the center of
the castle Morgan breaks your return path trapping you
there. When you walk to the central dais, Morgan attacks.
First she teleports around and shots you with
lightning and fire. After you teach her how futile that
is, she calls some more ghosts. You quickly demonstrate
how useless that was and she floats out of reach and calls
down some meteors. When she gets tired of the meteors, the
pattern repeats. Morgan is vulnerable to knockback. Using
knockback prevents her from doing most of her attacks.
After you finish her off, you get the ending movie.
**********************************************************
Appendix - Item list
Amulet of Fire. One of three elemental amulets made by the
secretive druids. +5 Fire Protection. +9% Chance to avoid
burning. Treasury
Amulet of Ice. One of three elemental amulets made by the
secretive druids. +3 Ice Protection. +8% Chance to avoid
freezing. Treasury
Amulet of Poison. One of three elemental amulets made by
the secretive druids. +2 Protection from poison. +8%
Chance to avoid poisoning. Treasury
Amulet of Transference. This artifact was created by the
wizard Kas to aid him in his battles. The amulet transfers
damage to stamina. Mages. Treasury
Belt of the Mountain King. Part of the raiment of King
Tristan of Frozen Mountain. +10% Defense. +50 Hit points.
Swordsman. Mission 6
Blessed Arrows. These superior arrows were consecrated in
holy water. +1 Attack. +2 Holy Damage. Gwen only.
Mission 4
Blood Cross. This cross is said to contain the blood of
the messiah. +1 hit point healed every 1 second. +3
Unholy Protection. Clerics only. Mission 7
Blood Ring. Life's energy is stored within this magical
ring, but it takes time to use. +2 hit points healed every
2 seconds. Mission 3
Bone Arrows. Necromancers offered pieces of their victims
to create arrows. +2 Attack. +1 Unholy Damage. Gwen
only. Mission 5
Bracer of Fire Protection. Merlin himself made this bracer
to protect the wearer from the worst of the flames. +4
Fire Protection. Treasury
Bracer of the Double Edge. An evil relic that uses the
blood of the wearer to fuel its power. +2 Damage to
attacker. -10 Hit points. Treasury
Brodun's Belt. A fine trophy from the slaying of Brodun,
the ice giant King. +1 Defense. +4 Ice Protection.
Swordsman. Treasury
Brother Cedric's Faith. A cross of the devout monk, this
cross personifies his adamantine spirit. +15% Defense.
+4% Holy Damage. Mission 9
Burning Fist. Once worn by the Red Knight, this gauntlet
holds the power of fire. +4 Fire damage. +11% Chance to
burn target. Treasury
Burning Rune. A rune to hold a living flame. +4 Fire
Damage. +7% Chance to burn target. Mages. Treasury
Burning Sash. The salamander skin lining grants the wearer
tolerance to fire. +5 Fire Protection. Treasury
Burning Sheath. Covers a blade with eldritch flame. +5
Fire damage. +8% Chance to burn target. Arthur or
Lancelot only. Treasury
Celt's Cloth. The north men have a brutal fighting spirit,
captured within this sash. +2 Attack. +10% Chance to
berserk. Treasury
Chains of the Tormented. Slaves of evil, who are forced to
fight, are gifted with extra protection. +4% Defense.
Treasury
Charged Rune. Lightning trapped in time. +5% Lightning
damage. +10% Chance to Electrocute target. Mages only.
Mission 12.
Circle of Fire. This was the only surviving item when
Ariel the druid case a firestorm on himself when trapped.
+5 Fire Protection. Treasury
Cleric's Bind. The sanctified ring of a saint. Cleric
Only. +100 Stamina. +10 Unholy Protection. Reduces
experience requirement by 15%. Mission 10
Constricting Ring. A fell ring to aid in rapid learning,
but rapid knowledge comes with a price. +10% Experience.
-200 Stamina. Mission 7
Cross of Cleansing. Father Francis studied the treatment
of poisons in the church. +8 Poison Protection. +25
Stamina. Cleric. Treasury
Cross of the True Knight. This blessed cross channels holy
power to the bearer. +4 Holy Damage. +10 Unholy
Protection. Clerics and Arthur only. Mission 5
Crown of Pain. A crown to indicate an ancient pact with
evil. +4 Attack. -10 Unholy Protection. Treasury
Crown of the Crusader. This blessed crown improves the
wearer's combat skills. +1 Attack. +2% Defense. +1 Hit
point every 1 second. Mission 1.
Crown of the Dead. This crown saps life from the wearer
but grants the power of the dead. +5 Defense. +3 Unholy
damage. -50 Hit points. Mission 11
Crown of the Northern King. Taken from defeated King
Siggeir, this crown confers protection from the frozen
north. +7 Ice Protection. Treasury
Crusader's Sheath. An anointed sheath that grants holy
wrath to the sword within. +3 Holy Damage. Arthur or
Lancelot only. Mission 5
Crusher. A gift from the Elemental Lord of Earth to the
Templars. +7 Attack. +15% Chance to Smite Target.
Mission 8
Death's Circle. Unholy strength from the black knight
flows within his belt, causing a near-berserker rage. +1
Attack. -5% Defense. Mission 1.
Death's Cross. Unholy might from the black knight smites
the foe at the cost of your body. +3 Attack. -45 HP.
Lancelot only. Mission 7
Death's Face. Unholy essence lives within this mask,
granting strength, but taking away learning. +2 Attack. -
10% Experience. Treasury
Death's Guard. Unholy power from the black knight
strengthens the arm, but weakens the mind. +8 Damage. -
100 Stamina. Mission 11
Elemental Fire Shard. This stone was enchanted in sacred
fire for a year to hold its flame. +13 fire damage. +32%
chance to burn target. Side Mission
Elemental Poison Shard. Distilled, hardened and enchanted
poison. +15 Poison damage. +35% Chance to poison target.
Mission 11
Fire Arrows. Elven arrows infused with the power of flame.
+3 Fire damage. 10% Chance to burn target. Only Gwen may
equip.. Mission 3.
Fire Ring. Made to help dwarves who are not hardy enough
to stand the blazing head of the fiery mountain. +10 Fire
Protection. Mission 7
Fist of Needles. A trio of sorcerers worked in consort to
create gauntlets of trickery and guile. +3 Poison. 25%
Chance to poison target. Mission 2.
Frost Sheath. Covers a sword with a thin layer of ice. +3
Ice Damage. +9% Chance to Freeze. Only Arthur or Lancelot
may use. Mission 8 and Treasury
Frozen Rune. A magical focus to help mages channel the
power of ice. +2 ice damage. +5% chance to freeze target.
Mage only. Mission 4
Gauntlet of the Mountains. Part of the wartime armor of
King Tristan of the frozen mountain. +4 Attack. Knocks
target back. Swordsman. Treasury
Golden Eye. Thought to be the eye of King Midas, this
artifact finds hidden gold on some enemies. +25% chance of
finding 35% extra gold. Mission 8
Grand Crown. A glorious golden crown suffused with life
energy. +10% Defense. +20 Hit points. Mission 7
Grolic's Frost. The mighty warrior Grolic was given a ring
by the gods. +4 Ice damage. +5 Ice protection. +7%
Chance to freeze enemy. Mission 8
Hadrin's Experience. All of the knowledge of King Hadrin
the Scholar was put into this ring. Reduces experience
needed for each level by 50%. Treasury
Hand of God. One of the most sacred church relics. +10%
Defense +10 Unholy Protection. +8 Holy Damage. Mission 10
Heavy Belt. A well-made leather belt, a tanner's pride.
+3% Defense. Treasury
Heavy Sash. Long worn by the wizards, the very cloth has
absorbed some of their power. +3% Defense. +50 Stamina.
Treasury
Hell's Crown. Forged in the fires of hell itself. +15%
defense. +5 Unholy protection. +1 damage to attacker.
Side Mission
Holy Cross. Carved from wood touched by the savior
himself. +5 Holy Damage. +9 Unholy Protection. +2 HP
Healed Every 1 Seconds. Mission 10
Ice Arrows. Ancient elven mages imbued prime arrows with
icy power. +4 Ice Damage. +10% Chance to Freeze. Only
Gwen may equip. Mission 8
Icy Wrap. A sash woven from the tears of the snow queen
guards the wearer from frost. +6 Ice Protection. Treasury
Iron Arrows. Sturdy arrows made by human fletchers.
Arrows knock targets back. Gwen. Treasury
King's Sheath. The sheath carried by Uther Pendragon. +8
Attack. +2 Hit points healed every second. Arthur only.
Mission 12.
Lord Illoth's Visage. Lord Illoth the Bloody murdered
hundreds until killed by a mob. +12% Life stolen from
Target. +15% Chance enemy will flee. Mission 11
Loric's Grounding. Loric, the Alchemist, discovered how to
protect himself in a storm. +7 Lightning Protection.
Treasury
Luck Stone. Touched by a leprechaun under a full moon on
May Day, this stone draws gold to it. +20% Chance to find
50% more gold. Treasury
Mask of the Ancient King. A legend of the royal house of
England, this mask was lost for generations. +2 Attack.
+5% Defense. Mission 3
Mask of the Demon. A gruesome mask holding the power of
hell. Knockback Target. +10% Chance to Smite Target.
Mission 6
Mask of the Lion. Druids called the brave spirit of the
lion and trapped it. +5 Attack. +10% Chance to Smite.
+10% Chance enemy will flee. Mission 12.
Piercing Gaze. This wicked helm damages anyone striking
for the face. +1 Damage to attacker. +2 Defense. Mission
3
Plague Sheath. Coats a sword with a veneer of poison. +2
poison damage. +6% chance to poison target. Only Arthur
or Lancelot may use this. Treasury
Platemail Gauntlet. A superior armored glove protects the
wearer and packs quite a punch. +2 Attack. +1% Defense.
Treasury
Poison Arrows. A special poison was made by sly thieves.
+2 Poison Damage. +8% Chance to poison target. Gwen.
Treasury
Poisoned Laurel. Gold smelted with enchanted poisons, this
crown protects from those toxins. +3 Defense. +12 Poison
Protection. Treasury
Poisoned Rune. Created to protect the faerie hill. +3
Poison damage. +8% Chance to poison target. Only Mages
may use this. Mission 11
Raven's Revenge. The trickster does not like being
attacked and turns some of it back. +2 Attack. +1 Damage
to attacker. Treasury
Ring of Three. This horrific ring holds the wrath of three
forgotten gods. +3 Attack. +3 Defense. Mission 6.
Royal Cord. Elegant, yet practical, this guards nobility
from attacks. +12% defense. Mission 6
Serpent's Coil. A ring made with the venom of the deadly
asp. +3 poison damage. +10% Chance to poison enemy.
Mission 9
Shock Arrows. Superior arrows harnessing the storm. +3
Lightning damage. +15% chance to electrocute enemy. Gwen
only. Mission 12.
Storm's Defiance. A hero's rage lives within. +5 Attack.
+3 Lighting Damage. 25% Chance to electrocute enemy.
Swordsman. Treasury
The Holy Grail. +2 Hit points healed per second. +10 Holy
damage. +40 Unholy Protection. Only Galahad may use.
Mission 10
The Plague. A deadly mask from the Green Knight. +2
Poison damage. +8% Chance to poison target. +6 Poison
protection. Treasury
The Tithing Cross. This blessed cross inspires those
within its aura to give of themselves. 75% Chance to find
+110% gold. Cleric. Treasury
Thorn Fist. These deadly gloves were made to damage
enemies while they attack. +2 Attack. +3 Damage to
attacker. Treasury
Ulik's Fist. Ulik, Tristans champion, was renowned for his
strength; his gauntlet holds some of that great might. +2
Attack. Treasury.
Wolf Clan's Pride. The Wolf Clan Shaman created this mask
to channel a wolven spirit. +25 Hit points. +100 stamina.
+15% Chance to Berserk. Mission 9
Wounding Rune. A rune to strengthen defenders of the elven
lands. +3 Attack. +10% Chance to block. Mages. Treasury