Share this post

Link to post

It was pretty shitty of Micro Star to think they could just hoover up a bunch of user-created levels and sell them without 3D Realm's permission, so I'm not surprised it went the way it did.

It is a little scary to think id Software therefore effectively owns every custom map ever released for Doom. Unless you could argue they were all made for scholarly reasons. "We're just practicing being architects, m'lud!"

Share this post

Link to post

It was pretty shitty of Micro Star to think they could just hoover up a bunch of user-created levels and sell them without 3D Realm's permission, so I'm not surprised it went the way it did.

Seems like the user-created part had nothing to do with it, though. The fact that a bunch of fans had their work stolen doesn't even seem to have entered into it - just a matter of one company suing another.

Share this post

Link to post

That's what I mean, all of these are equal possibilities. It's because of the division of Id software. As you may or may not know, Tom Hall wanted a rich story for Doom, but Jon carmack said no, and since he was programming the thing, his word was law, (waste of a good story, imo) the point is, we only have a half finished story that (presumably) now Bethesda wants finished up.

Share this post

Link to post

Yeah, that's what I mean. Its all open. They made it that way so that we as the player could assume the role doomguy (my understanding) but in any case I just thought it was a neat parrellel between the two games.

Share this post

Link to post

Now I'm not going to suggest there's some objective way to interpret the different incarnations of Our Hero, but to me id's games don't really have a canon but are rather part of a shared universe, with the programmers and artists being the gods that created it. From that perspective each game could be seen as its own self contained universe, each one a bubble nested inside of an overarching multiverse containing all id property. Quake 3 and Quake Champions serve as realms where different bubbles can converge, while Easter eggs (such as Doom '16's references to Commander Keen and the soul cube) serve to demonstrate that different elements from different bubbles are aware of one another.

Share this post

Link to post

Picture I quickly threw together to compare the original HUD face with the classic skin (thanks goes to IIRevenant for the DoomGuy skins video). I didn't do any aspect ratio correction to the HUD face graphic, however.

Share this post

Link to post

Share this post

Link to post

Damn, that's the best 3D version of Classic Doomguy I've ever seen, I really dig it! Every single other one I've seen looked like a fat version of Sylvester Stallone or some shit, really nice to see it done well!

Share this post

Link to post

Picture I quickly threw together to compare the original HUD face with the classic skin (thanks goes to IIRevenant for the DoomGuy skins video). I didn't do any aspect ratio correction to the HUD face graphic, however.