My Clubs

A magic mod such as thaumcraf is one of exploration. Even the the theme as a thaumaturge is to discover new ways to use resources at your disposal in different ways(ie essentia,vis and knowledge). When you start thaumcraft there is no way you can blaze through the entire mod and experience every tool available. I’m guilty of this as I’ve never tried the forbidden magic spawned or golems. Providing an endgame resource gives a player an immediate goal rather than working and learning through the nook and crannies of the ultimate furnace or chameleon tools. Not to mention an endgame node is not comprised of only thaumcraft but of many other mods working in conjunction with each other. You effectively remove the exploration and discovery of how other mods work with thaumcraft because there is no need to. Also going through the process of node bullying is also important to an early game player. They have to choose between getting more energized vis or using the evis immediately