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Fashion and Technology unite to Empower Women“The “Unleash your Creativity Through Technology” Tour brought a multitude of women from diverse fields of study to discuss their issues with current gender inequity and how to progress towards higher education for women.”

Dr. Catherine Spann’s current study on the ideal physical and mental states to help children and adults pay attention and practice self-control was recently covered by UTA. To read more about the study and check out the video, please follow … Continued

Partners across the Digital Learning Research Network met in Arlington, Texas on October 21-22 to update each other on various projects and take the opportunity to collaborate with others during regarding their work, and to consider future directions and collaborations. … Continued

“Women in tech are the canary in the coal mine. Normally when the canary in the coal mine starts dying you know the environment is toxic and you should get the hell out. Instead, the tech industry is looking at the canary, wondering why it can…

…the article goes on to report the findings from a research report co-authored by Susan Silbey (Leon and Anne Goldberg Professor of Humanities, Sociology, and Anthropology at MIT).

Guess what: “It turns out gender makes a big difference” and “Informal interactions with peers and everyday sexism in teams and internships are particularly salient building blocks of [gender] segregation.”

When talking to educators about Virtual Reality, the big question I always run into is “how can my learners create their own content?” This is a good question. If we don’t get our learners into the creation process, we are really just creating…

LINK invaded Philadelphia on October 6-7 for the third annual Learning with MOOCs Conference (LWMOOCs). Sponsored by the Online Learning Initiative at the University of Pennsylvania, LWMOOCS gathered some of the leading minds when it comes to online learning and MOOCs. Educators, technologists, researchers, … Continued

Virtual Reality seems to be everywhere I look now in technology news. Does this mean that VR is about to leap from “cool futuristic idea” to “mainstream tool that most people are familiar with”? We will see. Just in the past week alone: Sony Playstation finally released their long awaited VR headset and suit of games (with reviews not always being that glowing), Occulus Rift released a pair of controllers (that did earn glowing reviews), Walmart started selling a headset/controller combo that turns your smartphone into a VR device for $19.98 (made out of plastic instead of cardboard), and a VR model was used to convict a Nazi War criminal. The real educational potential will be more in allowing learners to design their own experiences in VR, from creating 3-D models that they can then walk around virtually to designing and releasing various games and simulations.