Move Set

Holding down L1/L2 (or R1/R2 if you're using it in your right hand) zooms the camera in to a first-person perspective.

Notes

If you drain more than your remaining stamina while zoomed in the camera will go back to third-person perspective.

Can be used to aim spells in first-person like a bow, and hit distant targets without locking on. Equip the Binoculars in one hand and a Spell Tool in the other hand. Aim with the Binoculars first and then cast the spell.
Spells will always hit the middle of the screen but if it drains more than your remaining stamina the camera will go back to a third-person perspective and the spell will go straight forward, probably wasting it.

Can be used to aim a crossbow in first-person while one-handling it, and hit distant targets without locking on. Equip the Binoculars in one hand and a Crossbow in the other hand. Aim with the Binoculars first and then fire the bolt.Bolts will always hit where your aiming, even if it drains more than your remaining stamina. (Note: Using this method does not make a reticule appear in the middle of the screen to help you aim.)

Cannot run or use consumables while zoomed in but attacking, rolling and back-stepping are still possible.

Cannot be upgraded or infused.

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

A is Physical Damage

B is Magical Damage

C is Fire Damage

D is Lightning Damage

E is Dark Damage

Each weapon has one or more physical damage types:

Striking

Slashing

Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

A is the Strength stat bonus that influences the physical attack of the weapon.

B is the Dexterity stat bonus that influences the physical attack of the weapon.

C is the Intelligence stat bonus that influences the Magical attack of the weapon.

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.

Enchantable? Items/Spells:

Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.