Grand Theft Auto IV Walkthrough :

This walkthrough for Grand Theft Auto IV [Playstation 3] has been posted at 07 Apr 2010 by stupidtv32 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up stupidtv32 and share this with your freinds. And most important we have 24 other walkthroughs for Grand Theft Auto IV, read them all!

Walkthrough - FAQ/Walkthrough

Page 1

______ __ ________ ______
/ ____/________ _____ ____/ / /_ __/ /_ ___ / __/ /_
/ / __/ ___/ __ `/ __ \/ __ / / / / __ \/ _ \/ /_/ __/
/ /_/ / / / /_/ / / / / /_/ / / / / / / / __/ __/ /_
\____/_/ \__,_/_/ /_/\__,_/ /_/ /_/ /_/\___/_/ \__/
___ __ _____ __
/ | __ __/ /_____ / _/ | / /
/ /| |/ / / / __/ __ \ / / | | / /
/ ___ / /_/ / /_/ /_/ / _/ / | |/ /
/_/ |_\__,_/\__/\____/ /___/ |___/
____________________________
| Grand Theft Auto IV Guide |
| Created by: Axel7174 |
| FAQ and Walkthrough |
| Copyright 2008 Ryne Gardner|
|____________________________|
Version History
---------------
Version .70 - 5/6/08 - 5/20/08
--Guide Started. Walkthrough up to Undertaker mission done plus extras.
Version .80 - 5/22/08
--More missions added, up to Dining Out. I decided to remove the big choice
questions from the FAQ since they had spoilers, even though I warned readers
of them. I just felt it wasn't a good idea. Fixed a few errors here and there,
etc. More to come soon.
Version .85 - 5/24/08
--Added more missions to the walkthrough, up to Trespass. Added another FAQ
question, and updated some sections a little. Somewhat of a small update I
guess. I was busy celebrating my liberation after finally completing my 4th
semester of college so I was only able to add a little bit. Chances are I'll
add more but both this update and the next one probably won't be added til
after the holiday is my guess.
Happy Memorial Day everyone!
Version .95 - 5/26/08
--This was supposed to be the first completed update, but I wasn't totally
ready and I have some stuff to do so I can't get around to it. The finished
walkthrough will be done next time. For now the walkthrough goes up to A Dish
Served Cold, the first mission of the Revenge Branch. The rest as well as the
walkthrough for the other branch will be added later. Also, I added three more
Assassin Missions.
Version 1.00 - 5/27/08
--Big update this time, and the first completed version of the walkthrough!
This means that I'll be accepting reader submissions now (for most things, but
not everything as I'm still in the process of adding extra info). It feels good
to be done with the walkthrough, but more is on the way.
That said, here's what is new:
-All Story missions done
-All Assassin Missions done
-All Random Characters covered in walkthrough
-Sumbission section edited
-More FAQ questions added
-Other fixes, additions, edits, etc.
Version 1.10 - 5/28/08
--Small update. I'm still working on more sections that haven't been added yet,
but I'm looking to be a bit busy with various things. I added the Random
Character section for all the info in one spot, another FAQ question, and the
usual little edits and fixes.
Version 1.30 - 5/29/08
--Ok, let me be frank. I'm being a little swamped now, so the next update might
not come for a couple of days. I'd like to avoid divulging the personal details
but it's rather important. Just don't expect an update tomorrow, and maybe not
the day after. It will come though, don't worry. Just hold tight. One other
distraction you can thank my friend for. He just beat Assassin's Creed for the
first time and now thanks to him, I want to play through it again.
Here's what's new:
-Updated info
-Finally added the Advanced Tips section
-Added Easter Eggs
-Two new FAQ questions added
-Most Wanted section started; Alderney Most Wanted complete
-Other fixes
Version 1.35 - 6/01/08
--Alright, I managed to squeeze in a small update. I'm gonna be out tomorrow
and most likely will be unable to do another update until Wednesday at the
earliest. Added two reader submissions, plus I started the Broker/Dukes/Bohan
Most Wanted.
Version 1.50 - 6/07/08
--Well, after a long and very exhausting week, I'm finally up to doing another
update. With the clock counting down to the release of Metal Gear Solid 4, I'm
aiming to fill all the missing gaps in the guide and continue to improve it.
My e-mail inbox is also being flooded now. I just figured I would say that I
may forget to respond to an e-mail right away so please understand.
Here's what's new today:
-Finished Most Wanted section
-Added an announcement to Flying Rats section
-Added several new submissions
-Changed some info for the final missions
-Started Stevie's Cars section
Version 1.60 - 6/10/08
--I tried to add more but got a little sidetracked, hanging out with friends
that I hadn't seen since highschool. I updated Stevie's Cars, as well as added
some more submissions. I'm looking to add more, but this Thursday I'm going to
a show to see a band named Catherine. Going to shows and seeing bands is just
part of my year, every year. MGS4 also comes out tomorrow night so I'm going
to make sure I've updated the guide at least once more before then, then
updates will be a little more sparce after that.
Version 1.65 - 6/15/08
--Well, I got good news and bad news, and worse news. The good news is that I
added more reader submissions, and I'm still going to add more sections in the
future. The bad news is that due to several factors (one of them being that I
can't find a blank map to use), I will not be doing the Flying Rats section, so
it will be shut down for now. It may still be done, but don't count on it. If
you have a map, e-mail me and we can talk business. Also, I intended to include
the Stunt Jumps section at a much later date, but I'm not even sure that will
be included anymore. I still plan to work on the Vigilante section though. The
worse news is that I'm in a really tight spot in my life right now. I don't
want to sound overdramatic, but it's bad. I can't say when a new update will
come and also if you e-mail me, do not be surprised at all if I don't answer
for a few days. I'm sorry, but that's just how it is right now.
Version 1.70 - 6/25/08
--Took me longer than I wanted to update, and all I have now are several new
submissions. I had a lot of stuff to do the past week, plus I've been working
on a new walkthrough. This was a bit overdue to say the least. I'm still hoping
to add some of those last sections after I finish this other walkthrough, and
I might be able to get the Flying Rats section up with some help from a reader,
but nothing is guaranteed yet. Most of the submissions are more strategies, but
CH1156 gave me something very nice to add to the Easter Eggs section. Also, if
you're curious, the new walkthrough should be up soon.
Version 1.75 - 7/11/08
--Oh good Lord. I think I'm going to lose my sanity soon. Nah, just kidding. It
has been a stressful few weeks with work, family, and the new guide I just made
but, that's not really the entire excuse. I did have opportunities to update
this so some of it is laziness and I apologize. I still regret to say that I
have not made any more official updates and this is merely a ton of submissions
and that I'm still working on trying to get more added.
Version 1.85 - 8/8/08
--I made a few small additions. Added several new FAQ questions, added another
tip, and some other information as well as a few submissions. Most importantly,
I added information on Vigilante Missions. It's kinda where I wanted this guide
to be now, but I'm still looking to add the final touches some time in the
future and wrap it with a nice pretty "Final" bow. Just in time too,
because--need I say it?--school is just around the corner (ugh), and I'm in for
another semester of college. I hate how fast this summer flew by. Bleh.
Version 1.90 - 9/04/08
--Again, small update. I really wanted to do more, but now I have college to
juggle along with everything else in my life. Thankfully for once, I don't hate
all of my classes, just one maybe. In any case, I changed some info, including
adding a little bit on "Lolipop Girl" and why you should NEVER e-mail me about
her. I added a couple tips and one more FAQ question and that about does it for
now. Soon, soon...
Version 1.95 - 10/31/08
--Well, it's been a while. I decided to make an update for the recent addition
of Trophies for the PS3 version by making a Trophies/Achievements section. Not
much but a list and a few tips for a few of the Trophies. They are of course,
applicable to both the PS3 and 360 versions. I'm also considering finally
making one of the bigger additions I had to hold back on due to lack of time
and resources. Time will tell though. As for me, I'm just coming off a lot of
school work, midterms, a show that I went to last Sunday to see Saosin, The
Devil Wears Prada, and Underoath. Amazing show and I punched some dude in the
kidney so it was a nice time. More to come when my ears stop ringing. Oh, and
there's a holiday on today!
Happy Halloween folks!
Version 2.00 - 11/9/08
--Not much this time around. I've made a lot of corrections and additions,
including updating the info on Stevie's Cars so it's a bit more... specific.
There's also numerous other fixes and stuff. Several new tips and such have
been added. Not much else to say really. A big update is potentially looming,
can you guess what it is?
Version 2.05 - 12/15/08
--Small update, but way overdue. Had a lot of tips and things piling up so I'm
sorry I wasn't able to add them after so long. I was extremely busy with
classes, plus there was Thanksgiving and then something happened in my family
so I was really preoccupied for a while. Nevertheless, this update doesn't
bring anything new except a few tips. Also keep in mind, I might start
accepting a lot less from now on. Nothing personal, but it's getting to that
point soon. As for those previously hinted "major" updates, I was making
steady progress... and then I got re-addicted to COD4. Damn me. Well, the good
news is that I'm almost done with my fall semester (only three more finals to
go!) so I should have more time.
Version 2.10 - 2/23/09
--Bah. All I can say is I had a lot of plans but most of them were washed away.
I wanted to make more additions to this guide, really "big" ones in fact, if
you catch my drift, but it'll have to wait a long time if ever. Also, I got a
lot of e-mails for tips and I have now added them, but it came after a long,
long time. I apologize profusely for that. I did have a lot going on,
especially now that I'm back in college for yet another semester (hoorah....)
but that's no excuse. Sorry for the delay. In any case, not much has changed
besides that.
===============================================
| _____ _ _ __ |
| |_ _|_ _| |__| |___ ___ / _| |
| | |/ _` | '_ \ / -_) / _ \ _| |
| |_|\__,_|_.__/_\___| \___/_| |
| |
| ___ _ _ |
| / __|___ _ _| |_ ___ _ _| |_ ___ |
| | (__/ _ \ ' \ _/ -_) ' \ _(_-< |
| \___\___/_||_\__\___|_||_\__/__/ |
| |
===============================================
If you need to jump somewhere quick, please make use of the ctrl+f function of
most browsers. Use the various codes below to quickjump to a section. It is also
useful for finding information relevant to user queries. Also, before asking a
question, please refer to the FAQ section near the end of the guide, first.
1. Introduction.......................................... (intr)
* About the Author...................................... (abta)
* About Grand Theft Auto................................ (abgta)
2. The Basics............................................ (bscs)
* Control Schemes....................................... (cntrls)
* Controlling Niko...................................... (ctrlnk)
* Car/Motorcycle/Boat Controls.......................... (carctrl)
* Helicopter Controls................................... (helctrl)
* Cell Phone............................................ (celph)
* Friends/Dating/Places to Go........................... (frnslc)
* Other Services........................................ (otsrv)
* From Point A to Point B............................... (navgo)
* Advanced Tips......................................... (advtp)
3. Weapons............................................... (Wepns)
4. Walkthrough........................................... (wlkth)
* Using This Guide...................................... (iminf)
* Mission Table......................................... (msta)
* The Walkthrough....................................... (wlkin)
5. Extras................................................ (exst)
* Trophies/Achievements................................. (trph)
* Random Characters..................................... (rndch)
* Assassin Missions..................................... (As00)
* Stevie's Cars......................................... (St00)
* Jacob's Delivery Missions............................. (Jd00)
* Brucie's Car Missions................................. (Bc00)
* Vigilante Missions.................................... (Vi00)
* Most Wanted Missions.................................. (Mw00)
* Hanging Out/Dating.................................... (hngot)
6. Secrets............................................... (shhh)
* Stunt Jumps........................................... (stnjm)
* Easter Eggs........................................... (estg)
* Cheats................................................ (chts)
7. Miscellaneous......................................... (misc)
* Frequently Asked Questions............................ (fak4rl)
* Credit/Special Thanks
* Contact Info
* Reader Submissions
* Legal Jargon
o==========================o
| INTRODUCTION |
| (intr) |
o==========================o
Well, here we go. From here, we have a lot of introductory info for easing
you into this guide and the game as well. The walkthrough is even further
down (use the quickjumps if necessary). Second, if you want to e-mail me,
PLEASE read the info first in the Misc section. PLEASE read that first.
About the Author (abta)
----------------
Well, what can I say? I have always been interested in making guides. After a
few failed attempts at it, I finally published my Devil May Cry 4 guide several
weeks ago. I hinted at the end of that guide that I would definitely consider
doing another one in the future. Wouldn't you know it that it would be GTAIV?
Outside of gaming, all I can say about myself is I'm a resident New Yorker,
born and living on Long Island, but I do go to NYC for college. So on that note
I guess sometimes I find myself drawing parallels to NY and Liberty City. I'm a
big fan of the Yankees and other than that just a nice person. If anyone
actually cared, I'd probably put my biography down, haha.
About Grand Theft Auto (abgta)
----------------------
Rockstar's money cow, the wonderfully entertaining GTA series has finally
conceived its latest installment. Grand Theft Auto. The very name makes
politicians itchy, mothers cry, and gamers shake with anticipation. The only
thing I can say about Grand Theft Auto is that it is thoroughly entertaining.
If adults have huge issues with the game they should just not let their kids
buy it, instead of pointing fingers at the creators.
o==========================o
| Basics |
| (bscs) |
o==========================o
Control Schemes (cntrls)
---------------
Well, before we begin it is important to go over the two control schemes in the
game. There's the new Standard Controls and also Classic Controls. Now, I've
seen how many people have whined incessantly like babies about the new controls
being unfamiliar. Well then, make them familiar. Do yourself a favor and pick
the Standard Control scheme. Not only is it more advantageous than the Classic
scheme, this guide will only follow the Standard controls. I couldn't get the
hang of it either for about an hour or two. After that, it was second nature.
Controlling Niko (ctrlnk)
----------------
Even with the new Standard Controls, the most basic of all controls, that of
controlling your character, have not changed much. We'll go through all of the
controls for your new protaganist, Niko. I've arranged them in two categories,
non-combat and combat. These are not two separate control schemes that are
selectable or that alternate in different situations. They're intermingled.
It's just that depending on what you're doing, the button will have a different
effect, so I decided to organize them this way. For example, I list Square as
jump in Non-Combat controls. It's in combat controls for kicking in melee
combat. That does not mean that in the middle of a gunfight, you can't jump.
Keep that in mind.
Non-Combat Controls
L1: Pick up object/Stand up/Hail cab/Other* R1: Enter/exit cover
L2: Lock on R2: n/a
L3: Enter/exit crouch R3: Look behind
X: Run (hold)/Sprint (tap)/Answer phone/ Square: Jump/Climb
Confirm (phone)/Climb faster (ladder) Triangle: Enter or exit car/
Circle: Back (phone)/Hang up (phone) climb ladder**
D-Pad Up: Bring Up Phone Menu*** D-Pad Right: Next weapon
D-Pad Down: Skip phone call/Put away cell D-Pad Left: Previous weapon
Left Analog Stick: Movement Right Analog Stick: Camera
Start: Pause menu with map Select: Cycle camera
*There are a few situations where you'll be sitting down. Pressing L1 will get
you to stand up. Also, there are a few other uses for L1 that will come up
during the course of the game. They will be displayed to you via in game
prompts.
**When exiting a car, hold triangle to turn off the engine. When hailing a cab,
hold triangle to get in as a passenger. Otherwise you will jack the taxi as
normal.
***Press the D-Pad up twice to bring up the keypad. You can use this to dial
numbers for various effects.
Combat Controls
L1: Various R1: Enter/exit cover
L2: Lock on R2: Fire/throw weapon
L3: Enter/exit crouch R3: Zoom aim (targeting)
X: Block/Dodge (melee) Square: Kick (melee)
Circle: Reload/Punch (melee) Triangle: Alt. Punch (melee)
D-Pad Right: Next weapon D-Pad Left: Previous weapon
Left Analog Stick: Movement Right Analog Stick: Change target
*****ABOUT MELEE COMBAT*****
It may seem like Melee combat makes the control scheme a little confusing. It's
not really that confounding though. Basically it's as simple as knowing when
you're in melee mode or not. This is easy because to enter/exit it, it takes
the press of a simple button. L2. When you don't have a weapon equipped,
holding L2 to target someone officially puts you in melee mode. Here your
controls are changed. Keep this in mind.
In melee combat, you can punch with both Circle and Triangle. You can hold X to
block and Square is a kick. As you progress forward slightly through the story,
you learn a few more tricks. One is countering. If you can time it correctly,
pressing X when an opponent attacks will allow you do dodge. After this, follow
up with either Circle or Triangle. You can counter your opponent's attack
swiftly for added damage. Eventually, as the story progresses even more, melee
combat becomes less important when you acquire firearms. Still, when you're
just looking to mess around, it's fun.
Car/Motorcycle/Boat Controls (carctrl)
----------------------------
These are the basic controls when in a vehicle. Almost all the controls are
applicable to cars, motorcycles, and boats. There are just a few minute
differences depending on which you're operating. For example, when in a boat,
holding square will not do anything for headlights, that's for cars/bikes only.
L1: Break window/fire weapon R1: Handbrake
L2: Brake/reverse R2: Accelerate
L3: Horn/Slow motion* R3: Look behind
X: Answer phone/Confirm (phone) Square: Headlights (hold)/Switch
Circle: Cinematic camera/Back (phone) weapon
D-Pad Up: Bring up phone Triangle: Enter/exit vehicle
D-Pad Down: Put phone away D-Pad Right: Next radio station
Left Analog Stick: Steer D-Pad Left: Previous radio station
Start: Pause Right Analog Stick: Camera
Select: Cycle camera
*To activate slow mo, you need to be holding circle to activate cinematic view.
Hit L3 and you'll enter a state of slow motion. Cool for getting a sleek look
at what's going on, or to just slow things down when driving.
Helicopter Controls (helctrl)
-------------------
Helicopter controls are different from standard vehicle controls for obvious
reasons. Also, you can't fire weapons when in a helicopter.
L1: Swing left R1: Swing right
L2: Descend R2: Ascend
L3: n/a R3: Look behind
X: Answer phone/Confirm (phone) Square: Miniguns (Annihilator only)
Circle: Cinematic view Triangle: Enter/exit
D-Pad Up: Bring up phone D-Pad Right: Next radio station
D-Pad Down: Put phone away D-Pad Left: Previous radio station
Left Analog Stick: Steer/Bank Right Analog Stick: Camera
Start: Pause Select: Cycle camera
Cell Phone
----------
Your phone is an integral instrument for communication, and in this business,
that inevitably makes it a tool for your success. At any time, you can bring up
your phone with Up on the D-Pad. You have a few menus here.
Phonebook
Messages
Organizer
(Camera)
Multiplayer
Options
(Cheats)
Six-Axis Tutorial
First is the Phonebook. This is where your contacts are stored. They will be
automatically added as you meet people and they give you their numbers or
numbers of their friends. When you scroll through contacts in the Phonebook,
you can hit X to call them. Eventually, as you progress through the game and
start earning more progress with your friends, you will unlock extra functions.
Instead of just calling friends, you can choose to call them with a proposition
to do a particular activity. An example would be "Bowling". You pick your
contact's name in the Phonebook. A list of activities comes up. If you want to
call your friend to go bowling, you would select "Bowling" from the list.
Next is Messages. This is where you can check your text messages in game. You
can only receive and read them, you can't send any. Text messages are ways for
contacts to pass on information to you. Sometimes there will be just personal
feelings on something. Other times it will contain important information about
a meeting or something. Some friends may also text you to tell them they'd like
to hang out soon. This is a reminder that if you don't hang out with them, they
will get a little upset. More on that a little later. You can tell you have a
text message by the little icon that appears toward the bottom left of the
screen that looks like an envelope.
Below Messages is Organizer. This part doesn't have much relevance until later.
When you set up certain meetings with dates or with certain important contacts,
it will be added to your organizer. There will be reminders given 2 hours and 1
hour before your appointments. You can't add appointments to this section
yourself.
Next is the Camera, but you won't have this feature until you get your second
phone. It is nonexistent on the first one you receive. With this feature, you
enter camera mode and you can snap photos, just like on a real picture phone.
You do this on certain missions to send them to contacts so they can look at
them. You can't send pictures freely, it only works with contacts relevant to
the mission where using it is a must. It's done by snapping the photo and then
pressing X which will send it to the relevant person automatically.
Multiplayer is next. This option will let you drop what you're doing in the
singleplayer game and enter the multiplayer. Important to note that when you
select this option, you are reminded that entering multiplayer will abandon
any progress you've made since your last save. You may get friend invites from
your PSN buddies to play. If you've been harvesting good hours into the game
and haven't saved in a while, you may want to do so before joining them. Also
note that if you view your invite but don't select to join, it disappears. From
the multiplayer menu on the phone, you can select a variety of options which
include joining games or creating one of your own with different modes.
Options is below Multiplayer. This has your phone settings, much like an actual
cell phone. You can select to put your phone on the ring setting of your choice
which includes vibration. There's really only one time that I know of in the
game where changing this setting becomes relevant. I'll note it in the
walkthrough but for now, you should keep it on ring. You can also change your
ringtone. You have a small selection of various sounds. Pick one that you like.
Note that you can purchase more later with in game money. You also have the
option to turn off the sound effect the phone makes when pressing buttons, that
beeping sound. I prefer to have this on, personally but it's up to you. Lastly,
there is Sleep Mode. You can turn this on and if you choose to do so, you will
not receive any calls or messages that would advance the plot. This gives you
the freedom to do other things.
Cheats are opened when you decide to input one into your keypad. Once you dial
a cheat and call the number for the first time, the Cheat menu will be added.
After that, your cheats are stored in this menu for quick use. No more dialing
after that. Nice.
One important thing to note about your phone is how vital it is for receiving
mission information. You will often talk on your phone while on foot. There is
a risk of losing your call in this situation. It can happen by being on a ledge
and falling off, even if it's just a short drop. Also, cars hitting you will
cause your call to be dropped. God, what is this, the Sprint network? Whoops.
Anyways, usually you can get that info back by calling the person back, if it
wasn't already displayed on your radar.
Friends/Dating/Places to Go
---------------------------
A big part of the game is hanging out with your in game friends and building
good relations with them, as well as taking out girlfriends on dates. This part
of the game is completely optional and in no way becomes obligatory. Ignoring
it will prevent 100% completion however. Besides, it reaps some good rewards
for assisting you in the game. Each friend has a special ability that you can
call them for. It ranges from a free ride, to discounted weapons, to a posse
that will back you up. More details on that in the Extra section (hngot). As
far as I know, only five women can be dateable, one of which isn't long term.
Two of the other women will also give you special abilities to use at certain
times to assist you, should you choose to build up to them.
The one detraction about this aspect is how distracting it can become.
Especially as you gain more friends, managing them can become tricky and can
easily keep you from the main missions for a while. Your friends will usually
notify you when they want to be taken out, and ignoring them too long will
cause their progress with you to decrease. This will in turn take away their
special ability with enough of a drop. Getting it back will require even more
work than it did the first time. So you can see, the problem becomes that
friend A sends you a text to hang out, and you get done taking him out. After
that, you drive back to your next mission, just to get a phone call from friend
D who also wants to hang out. You could decline but it could cause the progress
to decrease. If you're in the middle of a mission it becomes easier. Niko has a
valid excuse. You can also agree to hang out with a friend, then call them back
to cancel. This will usually prevent a decrease for you.
When it comes to taking friends/dates out, you have a variety of options at
your disposal. We'll go more into what is best later in the Extras section. For
now, I'll just list each activity and a brief description.
Restaurants: Pretty simple. You go out with your friend to eat. There's various
types, including diners and the two fast food places, Burger Shot and Cluckin'
Bell. Going here will restore Niko's health.
Clubs: Go here to see a live performance. The quality of the performance is at
the beginning of the game, quite poor. As you reach new areas, you can actually
go to clubs that feature performances by real comedians like Katt Williams and
Ricky Gervais. Definitely entertaining to say the least.
Bowling: If you choose to go here, you can play the bowling minigame against
your friend, controlled by the computer. It's fun and pretty easy.
Pool: Pool is only available at bars, so it's important to note that if you
choose to go drinking with a friend, you can't shoot pool normally, as you will
only have access to the drinking part. Playing pool is noticeably more
difficult than bowling. It's still not extremely hard to defeat the computer
though.
Darts: Like pool, Darts is at the bar. I find darts to be the most fun out of
the three minigames. Perhaps the easiest of the three as well.
Drinking: If you go to a bar, you can get drunk with your friend/date. In an
inebriated state, Niko will have difficulty walking. This is an entertaining
choice because of the challenge in walking and then even driving if you choose
to do so. Set a great example for the kids by getting behind the wheel. The
bad part is that if you drive past any police they'll come after you. The other
entertaining part of drinking is the dialogue. Depending on whom you take out to
throw some down, you can get some interesting insight by what they say. A few
friends can get angry easily, or will divulge secrets to you. One friend will
actually tell Niko to shoot him! Don't do it though, of course.
Strip Clubs: It may be a game, but even I'll admit the Strip Club is a nice
feature. Go to the Strip Club with your male friends and even one of your
girlfriends to see the girls in all their glory. Niko can pay for dances. There
are only two Strip Clubs in the game, one in Bohan, and one in Alderney. It's
interesting to note that in each club, the girls dance differently.
Other Services (otsrv)
--------------
There's a few other places you can go around the city. These are places you
would go to by yourself for a certain service.
Pay n' Spray: A staple since GTA III, the Pay n' Spray serves it trademark
purpose of changing your car's look so you can avoid the po-po. You probably
won't use it as much as you would have in previous titles however, with the
new police chase system.
Car Wash: A somewhat irrelevant service. You're required to go here once during
the game. You can get any dirt washed off your car. As far as I know, dirt
accumulates slowly on your car depending on the terrain you drive in and also
when you leave it parked over time. Depending on your TV, it can be barely
noticeable though. I'd only recommend going here if you have a really nice car
that you want to save and take care of.
Clothes Shop: A returning feature from Grand Theft Auto: San Andreas, you can
purchase various articles of clothing from stores to put on Niko. There's not
quite as many choices as in the previous installment, but it's satisfying
enough. There's a few different stores and each specializes in certain types of
clothes.
Internet Cafe: Cleverly named Tw@, the internet cafe will be introduced to you
early. It is the main source of access you have to the game's internet. Going
on the computer becomes an integral part of completing the game and doing a lot
of extra activities. You can surf the web and explore dozens of websites, find
potential dates, and check your e-mail. The one in Broker is my personal
favorite. The woman there, Alejandra becomes quite friendly with our man Niko.
The other guy who mysteriously works at the other cafes is a bit annoying. He
complains about you not leaving a tip (obviously just dialogue since you can't
leave one). I eventually shot the guy for it though. Besides the cafe, other
places you can access the internet from include Playboy's loft, the security
desk in that building (thanks to severe).
From Point A to Point B (navgo)
-----------------------
Getting around is basically the meat of this game. You go to a certain place to
meet people who give you missions, then to another location to start the
mission, and usually end up driving somewhere else when you finish it. Travel
is a huge part of the game. Cars will be your most often used mode of
transport. In the bottom left-hand corner, you can see the radar. This will show
you your location and where the icons representing certain locations or people
are. Often times, the radar will show you a route to take with a colored line.
Driving this route will get you where you need to go. This form of navigation
follows the law however. It does not take into account driving into alleys,
across medians or into oncoming traffic. While realistic, it is not efficient.
It will help you locate your target, but when you're in certain situations like
in a chase, it will be in your best interest to find a quicker route. You can
also press start to see the full map, and press X to mark waypoints. This will
create a route as well.
One other thing worth mentioning is taking cabs. The taxi's are more advanced
this time around. You can go basically anywhere as long as you can reach that
place normally. It costs money though obviously. There's two reasons you should
take cabs later on in the game. First is that early in the game, you have
access to a small area, Broker and Dukes, then Bohan. You can drive anywhere
in these areas with little time passed. However, when you begin to progress
even farther and unlock more areas, taking a cab will save you time. You will
also have much more money by this time, so it's a good choice. You may have
a mission contact in point X. You drive there to meet him and start your
mission. The mission forces you to drive all the way back to point C though.
When you're done, your contact has another mission for you. Instead of driving
all the way back, you can take a cab to get there quickly.
ADVANCED TIPS (advtp)
-------------
Here is a list of numerous extra information. They're not all necessarily
"advanced". These tips cater to many facets and types of players, from common
knowledge tips, to lesser known ones, fitting newcomers and vets alike.
o--Driving/Racing Tips--o
1. Slowing down before making turns is fundamental to mastering the new
driving mechanics in this game.
2. Ease up on the gas when skidding, as opposed to trying to drastically turn
the vehicle to stop the skidding. You should find it a bit easier to regain
control.
3. When getting on any motorcycle, if you don't hit the gas for a few seconds,
you'll secure a helmet which will reduce damage when thrown off.
4. Learning to properly use the handbrake is its own reward
5. When dealing with toll booths, sometimes you can avoid the toll by pushing
another car through (thanks to hiredgun45 for this).
6. Alternatively, sometimes you can go to the far edge of the last booth (again
thanks to hiredgun45 for this) you might be able to get by without paying by
driving as soon as you see Niko's hand extend.
7. To repair a car besides going to a Pay n' Spray, you can park it at a
safehouse, go inside and save your game. Reload your save from that point and
the car will be fixed.
8. You can get around paying tolls if you are on a bike. The toll is split into
two booth "sections" for forward and oncoming. They are separated by a small
gap that you can barely fit through with a bike. Drive in the middle and go
through this gap to avoid the toll (thanks to paulp1988 for this).
9. When under the influence, you may find it a bit easier to handle a bike
than a car (thanks to Johnno for this).
10. The health cheat still does wonders for cars. Input the cheat when driving
around in a wrecked car and it will patch it right up. (thanks to Johnno for
this).
o--Gunfighting--o
1. Use blind fire when taking cover near enemies that are really close. It
will keep you protected.
2. Let Grenades cook in your hand for a few seconds by holding onto the R2
button. Enemies may often get out of the way when they see the grenade so if
you time it right, you can make it exlpode before they have a chance to react.
3. When enemies rush you and get really close, using R2 will let you hit them
with the butt of your gun. This will stun them for a very brief moment,
allowing you to finish them off.
4. The RPG can be used in blind fire.
5. When entering an area heavily populated by enemies, consider using the
Sniper Rifle to thin the numbers.
6. If enemies are using cover very well, making it difficult to get a shot,
use a grenade. It's worth watching the bodies go flying across a room.
7. Remember the roll technique, by holding L2 and pressing Square along with a
direction on the Left Analog Stick. This move is underrated.
8. Pay attention to the radar in correlation to your enemies. Solid red dots
mean they're on the same level as you. Red dots with an up arrow mean they're
above you, while down arrows indicate your enemies are below you.
o--General/Mission--o
1. For many missions, there's more than one way to accomplish your goal.
2. This is especially true for later missions, but coming prepared with body
armor will help a lot.
3. Always be on the look out during the missions in which big gunfights are
involved; there are often first-aid kits or body armor tucked away somewhere.
4. If darkness becomes an issue at night, consider changing your brightness
and contrast settings.
5. When evading police, especially under higher wanted levels, the use of
alleys can help you find shortcuts.
o--Minigame--o
I might add more to this at a later time, but for now all of this comes from a
man simply known as t. It's all him here.
1. POOL
-Don't overthink the Pool game. 90% of the time, the computer will default
Niko's aim to a very good shot. For an easy Pool win, forget about aiming and
take what the computer gives you. Any shot the computer gives you is possible
to sink, if you use the correct force, and you can set yourself up for the next
shot by using the correct 'english'.
-Force is controlled by the right analog stick and pretty much
self-explanatory. The only tip here is to use only as much as you need, and not
more. Which is probably the first thing a newbie pool player in real life needs
to learn.
-'English' is controlled by your aiming point on the cue ball and is controlled
by the right analog stick while in POV aiming mode. Aim high, and the cue ball
will tend to 'follow' the target ball upon impact. Aim low, and the cue ball
will tend to 'bounce back' upon impact.
-Anyways, my advice to anyone having trouble with the pool game is to let the
computer handle the aiming for Nico, and focus on the force (to correctly
pocket the ball) and the english (to set up the best situation for the next
shot). A really masterful real-life pool player and gamer can probably do even
better, but for the most of us this is the path to easy pool wins.
Thank you t.
o--Other--o
These first two were submitted by fatalyta
-"You can park any helicopter you've found in the yellow car-parking space
outside of the safehouses. Even if you can plonk it roughly within the yellow
square, when you return to that safehouse later it will have lined itself up
beautifully out of the way of passing cars - plus it will have healed any
damage it took during the tricky descent."
-"Unfortunately you cannot impress girlfriends by turning up at their house to
pick them up in a flash 'copter. In fact, if you try to pick up anyone using
a heli it will miraculously disappear on landing. Shame!"
-Easy cash. Steal a Securicar and park it at your safehouse. You might be lucky
to see them driving around.
-More easy cash. Perhaps the best way to earn extra money is Stevie's car
thefts. They do pay off well but the main investment is after you're done with
them. After that, he'll accept any of the 30 cars again as many times as you
want. Cars like the Turismo, Comet, and the Infernus pay off very well.
-Getting those cars? Well you can find a Turismo and sometimes a Super GT at
the Grotti car dealership across from Perseus in Middle Park, Algonquin (thanks
to Sotiris for this).
-Robbing Tw@'s. As perverse as that sounds, you can go around and open the
register and pilfer the dough for yourself (thanks to Johnno for this).
-You can also rob Modo stores (again, Johnno).
o==========================o
| Weapons |
| (Wepns) |
o==========================o
Although the number of weapons has decreased since the last installment, they
still are as fun as ever. As usual, you will only start out with your fists,
but it won't take long before you have your hands on a knife, a bat, a pistol,
and even an M4. Each gun has its own strengths and weaknesses. We'll go over
that here and also I will strive to present when each gun becomes available.
Basically we have guns, melee weapons, and explosives.
Here's a list of all the weapons, when they're available and how much they
cost at the weapon shop. Note the prices reflect how much it costs to buy the
weapon itself, not ammo. I may put in ammo prices later. Keep in mind, this is
NOT a list of the earliest time you can get the weapons, it is merely a list of
when they show up in the Weapon shop.
Pistol - Available: Beat Do You Have Protection?
Cost: $600
Combat Pistol - Available: Beat Museum Piece
Cost: $1500
Pump Shotgun - Available: Beat Do You Have Protection?
Cost: $1200
Combat Shotgun - Available: Beat Blow Your Cover
Cost: $2500
Micro-SMG - Available: Beat Do You Have Protection?
Cost: $1200
SMG - Available: Beat Luck of the Irish
Cost: $2500
Assault Rifle - Available: Beat Deconstruction For Beginners
Cost: $3500
Carbine Rifle - Available: Beat Three Leaf Clover
Cost: $5000
Sniper Rifle - Available: Beat Luck of the Irish
Cost: $6000
Combat Sniper - Available: Beat Luck of the Irish
Cost: $8500
RPG - Available: Beat Babysitting
Cost: $15000
Melee Weapons
-------------
One confusing thing about melee weapons is that... they're melee weapons. At
first you may think they are used in the same way as guns (R2 being the button
you think you would have to press). They are just extensions of your melee
attack and with one equipped you would fight just as if you were unarmed. You
only have two, the knife and the bat. Not much to say really. The bat is the
more powerful choice.
Bat - Available: Beat Do You Have Protection?
Cost: $5
Knife - Available: Beat Do You Have Protection?
Cost: n/a
Explosives
----------
Again, only two weapons here, but they're very efficient in tight spots. You
have hand grenades, and molotovs. The grenades are difficult to place sometimes
because they roll, but accuracy is only so important considering the explosion.
Molotovs are great for crowds and in narrow spaces. Once again, accuracy is not
a big requirement for these. Both are fine choices.
Molotov - Available: Beat Master and The Molotov
Cost: $500
Grenade - Available: Beat Deconstruction For Beginners
Cost: $1000
o===========================o
| Walkthrough |
| (wlkth) |
o===========================o
Using This Guide (iminf)
----------------
In this guide I will attempt to assist you in reaching your goal. That being
the completion of the game. That said, I will not make it a point at any time
that you should go out with in game friends or girlfriends. As for missions, I
will cover every mission that comes from a major boss or employer in this
guide. Extra missions from other bosses like the Assassin guy or Stevie, will
be in the Extras section.
One other thing to keep in mind is that the course of the game is very
dependant on what you do. I will follow a very simple order of missions and you
can choose to follow it or not. I will make note of important missions that
must be done in a certain order. Also, things like phone calls from certain
contacts asking you to meet them at a location or things of that nature I can't
predict when you'll receive them as compared to when they will become relevant
in this guide. As such, if you get them earlier than in this guide or later,
you can choose to pursue them as you see fit. For example, if I say I got a
call right after a mission from a contact to meet him somewhere in Algonquin,
but you don't get that call before the mission, you can go there if you want or
do the mission like the guide says. Totally up to you.
Finally, when it comes to spoilers, this walkthrough will be devoid of spoilers
at the relevant moments. I sometimes describe what a boss asks you to do during
a cutscene or other times some little events that occur. I do not however spoil
big twists that occur at the appropriate moments. I may mention those spoilers
at a later time when you would have already learned them, but I will not reveal
any spoiler info before you should know it.
Mission Table
-------------
When subsequently returning to this guide for continued assistance, I have
listed each mission in the order they are covered. To jump quickly to where you
left off, use the ctrl+f function and search for the keyword in (parentheses).
The Cousins Bellic............. (FM01) The Holland Play................ (Px03)
It's Your Call................. (Ro01) Final Interview Cont'd.......... (Fr02)
Three's A Crowd................ (Ro02) Holland Nights.................. (Fr03)
Bleed Out...................... (Ro03) Paper Trail..................... (Ul04)
First Date..................... (frdt) Lure............................ (Fr04)
Easy Fare...................... (Ro04) Harboring a Grudge.............. (Pa01)
Jamaican Heat.................. (Ro05) Waste Not Want Knots............ (Pa02)
Bull In A China Shop........... (Vl01) Three Leaf Clover............... (Pa03)
Hung Out to Dry................ (Vl02) A Long Way To Fall.............. (Ra01)
Clean Getaway.................. (Vl03) Taking In the Trash............. (Ra02)
Ivan the Not so Terrible....... (Vl04) Meltdown........................ (Ra03)
Concrete Jungle................ (Lj01) Museum Piece.................... (Ra04)
Uncle Vlad..................... (Ro06) No Way on the Subway............ (Ra05)
Crime and Punishment........... (Fa01) Weekend at Florianís............ (Ra06)
Do You Have Protection?........ (Fa02) Actions Speak Louder Than Words. (Ge01)
Shadow......................... (Lj02) I.N.Y.C.Y.B.A.Y.M............... (Ge02)
Final Destination.............. (Fa03) Smackdown....................... (De01)
Logging On..................... (Ro07) Babysitting..................... (De02)
No Love Lost................... (Fa04) Tunnel of Death................. (De03)
Rigged To Blow................. (Fa05) Blood Brothers.................. (Fr05)
Search and Delete.............. (Br01) Hating the Haters............... (Be01)
Easy As Can Be................. (Br02) Union Drive..................... (Be02)
The Master And The Molotov..... (Fa06) I'll Take Her................... (Ge03)
Russian Revolution............. (Fa07) Truck Hustle.................... (Pb01)
Roman's Sorrow................. (rmsw) Buoys Ahoy...................... (Be03)
Coming Out of the Closet....... (Br03) Pegorino's Pride................ (Jp01)
No.1........................... (Br04) She's a Keeper.................. (Ge04)
Escuela of the Streets......... (Ma01) Diamonds Are a Girl's Best Friend(Ge05)
Street Sweeper................. (Ma02) Payback......................... (Jp02)
Luck of the Irish.............. (El01) Entourage....................... (Ga01)
Blow Your Cover................ (El02) Dining Out...................... (Ga02)
The Puerto Rican Connection.... (Ma03) Liquidize the Assets............ (Ga03)
The Snow Storm................. (El03) Catch the Wave.................. (Pb02)
Have a Heart................... (El04) Trespass........................ (Pb03)
Call and Collect............... (Fr01) To Live and Die In Alderney..... (Pb04)
Deconstruction For Beginners... (Px01) Flatline........................ (Jp03)
Photo Shoot.................... (Px02) Pest Control.................... (Jp04)