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Now it looks like we're getting there a release early, albeit they still need to catch-up on OpenGL 3.2/3.3 and OpenGL 4.0/4.1/4.2/4.3 and GL ES 3.0 before being caught up with the leading proprietary drivers and upstream Khronos specifications.

PUUUUHLEEEEESEEEE stop stating this EVERY TIME YOU POST AN ARTICLE ON OpenGL version support. It's getting really tiring.

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So what was wrong with calling the release that enables OpenGL 3.1 Mesa 8.1? I expected Mesa 9.0 would be the one with OpenGL 4.0 and Mesa 10.0 the one with OpenGL 5.0. Are they trying to compete with DirectX on who has the biggest version number?

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So what was wrong with calling the release that enables OpenGL 3.1 Mesa 8.1? I expected Mesa 9.0 would be the one with OpenGL 4.0 and Mesa 10.0 the one with OpenGL 5.0. Are they trying to compete with DirectX on who has the biggest version number?

Numbers don't mean much anyway. They could have named it Mesa 0xB16B00B5.

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So what was wrong with calling the release that enables OpenGL 3.1 Mesa 8.1? I expected Mesa 9.0 would be the one with OpenGL 4.0 and Mesa 10.0 the one with OpenGL 5.0. Are they trying to compete with DirectX on who has the biggest version number?

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Version number bumping has become very popular lately.
Firefox used to stand for years on 1.x/2.x versions, lately they've been running a major version what seems like every month.
Linux kernel took the major jump from 2.x to 3.x after sitting on 2.6.x for something like 8 years.
MS used to slowly increment their 3.x wondoze, then their 4.x, now suddenly they're going from 5 to 6 (visturd), 7, 8 in a matter of no time.

I think its because stoopid people associate big number jumps with dramatic changes. Not sure why they feel this way.