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DistortThis! is actually a texture map routine where you control the location of the polygon's corners. The controls where designed for a perspective overlay so you can match the corners on a background image. I like really free-form controls and to have realtime renderings as much as possible.

Perspective being Perspective, I assume we all get to the same place but we take different routes.

Oh and why I zipped in a zip; I thought people may not want to install all my plugins. This allows them to pick and choose and hopefully not overwrite something with the same DLL name. By the way - thats why I don't use Icons and started prefacing them with "TRs". Don't wanna mess up someones Library or confuse them.

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I'm writing a dual system because warping and perspective are 2 different effects, DistortThis! was by design a warping system. It's like printing an image on a sheet of rubber and pulling and stretching it, very instinctive.

Perspective is actually counter-intuitive, it's the mathematical inverse. you stretch it and the image runs away from you.

For this reason I'm writing 2 separate systems in one with radio buttons so the artist can decide on the effect he needs.