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First post in a year! So much for me writing more regularly on this blog I guess… on a more positive note, I have been making steady progress on a game. The concept has shifted quite a bit from where I started off last year, but I guess that was to be expected during the…

This one took me longer than expected – my previous experiments with terrain rendering simply used a flat blue surface surrounding the land mass to model water, and I had wanted to implement a system to render water for a while now. I knew that there was an article describing a sample implementation in the…

Moving on from techniques for generating terrain for now, I started looking at how to generate a background for my rendered scene. So far I had been using a solid background color but I wanted something more interesting. Since the scene background in a typical game will obstructed in many places, most game engines do…

Over the past month I’ve continued looking into terrain generation for my next game. My previous attempts were using algorithms to generate a fully-formed terrain from scratch, but I wanted to see if I could come up with a way to simulate terrain generation over time. I’m envisioning that the player will be able to…

After completing my foray into terrain rendering progress on building a 3D engine has been slower than I had anticipated. This was in part due to me traveling for a bit, but was mainly caused by finding out once more that there are many layers of complexity involved with this undertaking. Usually, when trying to…

The last few weeks have been busy: I’ve been working on a prototype for rendering a 3D landscape. One of the key aspects of the game that I’m working on is the deity-like ability of the player to manipulate the game world. The game engine will need to support real-time dynamic transformations like raising and…

The next game I want to make is going to be a god game. The term was coined back in the 8-bit days to describe a type of simulation game that imbues the player in with god-like powers while putting him in charge of a group of artificial beings. While the specifics vary between different…

Here’s the thing… I find myself coming up with a new game idea once or twice a year. Usually at that point, I drop everything else I’ve been working on and focus all my free time for the next 2 or 3 weeks on it, until I gradually lose momentum. While those initial bursts are…

Despite picking up a bunch of must-play AAA titles and experimental indie games during the recent Steam sale, I’ve spent the majority of my play time on a game about programming a fictitious computer from the dawn of the age of technology. TIS-100 is a puzzle game at heart, but what captured my attention was…

I’ve switched this blog over to a new theme – after more than 5 years it felt like it needed a fresh look. Also, I keep hearing them youngsters talk about responsive web pages that actually work on phones, so hopefully that will be a thing now as well. In any case, if you happen…