COMPLICATIONS:Conflicted: He is often torn internally between his baser Orc urges, and the values he was raised withMotivation: Proving himself to be as good, if not better than those who have been less than good to him, and helping his family, particularly his brother Xander reach his destinyPhobia: He is terrified of batsRelationships: His adopted brothers, Pergathon and Xander, his mother, Berises, his father Malchior, his friends Sian and MaradaRivalry: The Bonehill Brothers, who have picked on he and his brothers for as long as they can remember

Comments: Balderron was the core character of my friend, Steve, another of the funniest guys I ever knew. He had a really dark sense of humor that made playing a half-orc assassin perfect for him.

In the new continuity, of the 4 sibs, Balderron is the black sheep. Always in trouble, constantly in fights either because of remarks about his lineage, or taking up for Pergathon or Xander for being hassled about theirs. As such, he had quite the bad rep in their hometown, but the family always stood beside him.

I really wish I could get my hands on his old sheet, because I thought Steve did a wonderful job of crafting him to be just the way he wanted him. He was brilliant with poisons and stealth. I left good stealth in, but I didn’t add the poisons, I figured that was something he would be learnging as he began to apprentice with an experienced assassin.

Last edited by Thorpacolypse on Sun Dec 30, 2012 6:11 pm, edited 2 times in total.

Interesting use for Back Stab! A limited Multiattack extra. hmm. This was my solution.

Sneak Attack (ranked)
This advantage allows a hero to use his stealth to his advantage in combat. Though there are several requirements for one to be able to Sneak Attack. First and foremost, the Attacker must have a higher initiative then the one he is attacking. Second, he must make a successful stealth check against the targets perception. One 1 degree of success, the target is defense impaired, and gains the benefit of an Improved Critical equal to the ranks in his sneak attack. On 2 degree's of success, the target is vulnerable and the attack and gains the Improved Critical benefits. On 3 degree's of success the target is considered Defenseless, and gains the benefits of the Improved Critical. Without this advantage, an attacker can only hope for treating his target defense impaired or vulnerable.

COMPLICATIONS:Doing Good: Sian wants nothing more than to rid the world of it's evils and to protect its peoplePower Loss: She needs her holy symbol to perform Rituals and cast her spells and she must be able to speakRelationships: Her family, especially her brothers Xander Daellion, Pergathon, Balderron, her compatriots, Marada and Kalen (sometimes), and her mentor Lady Elsbeth

Comments: Sian the Cleric was another of my original characters, my first female character, although I think she started out as a he, but I changed things to make it more interesting in the game. Kalen the Dwarf kept trying to bang her, which made for some interesting downtimes in Inns and such...

In my updated setting, she is the biological daughter of the adopted parents of Xander, Pergathon and Balderron’s . Pretty, smart and very strong in her faith, some of the other adopted kids (and everyone, really) were jealous of her, but Balderron and Xander kept them in check and she in turn looked out for them. When the brothers decided to leave, she went with them, despite her parents’ wishes.

I like the Turning mechanic I came up with after checking some other fantasy Cleric builds, but I am always welcome for suggestions.

COMPLICATIONS:Daddy Issues: Marada was shunned by her father who was ashamed that she began to study magic and still hopes for his eventual approvalPower Loss: She cannot cast her spells if she cannot gesture and/or speakRelationships: Her friends, Xander Daellion, Pergathon, Balderron, Sian, Kalen (sometimes) and her mentor SheranaSecret: She has been in love with Xander since the day they met

Comments: Marada is the party’s wizard. She is based on my original magic user that started with an M that I cannot remember. So I made him in her in this new continuity. She became friends with Xander, Pergathon, Pergathon, and Sian when they were young and special she has been in love with Xander for as long as she can remember, although it is unrequited. She is also very close to Pergathon, who she has always seen as a little brother. Although Sian think he has feeling for her, which has made things interesting in the group from time to time over the years.

I was trying to remember those old beginning spells magic users used to get so I kinda based her spells off of that and I like the Knock recreation. That was a freakin’ handy spell!

COMPLICATIONS:Arrogance: He quite sure of himself to the point of often underestimating his opponentsEnemy: Giants, Dark elvesMotivation: Getting as much treasure as possible and upholding honor and stature of the line of DwalrinResponsibility: He has pledged an oath to help the party through to the end of their adventure

Comments: When we started playing D&D back in the day, my friend Mitch, now a city cop, played Kalen the Dwarf and man, did he play the stereotypical dwarf. He was cocky, he swung first and asked questions later, used no tactics, he always got us into fights that could have been avoided, was useless in half in the fights until he scored a lucky crit at the end just when we needed it, and he tried to bang every wench he saw. In retrospect, I suppose I should have forseen his future cop career…

He had one of my favorite lines ever in role-playing but I have to save it until we reach the point in the higher level builds of these folks that I plan on doing that it makes sense. I laughed so hard when our DM god-smacked him down for his stupidity, it was just great.

HAPPY NEW YEAR FROM J-MART! Now that we've got some PCs in place, they need some stuff to fight, so now we're going to start stocking builds of the some of the monsters and races of Gloriant! Check out this new item hitting our Original Fantasy Aisle!

I got to keep movin', I've got to keep movin'
Blues fallin' down like hail, blues fallin' down like hail
Umm-mm-mm-mm, blues fallin' down like hail, blues fallin' down like hail
And the day keeps on worrin' me, there's a hellhound on my trail
Hellhound on my trail, hellhound on my trail... - Robert Johnson

COMPLICATIONS:Disability: Hellhounds cannot speak to humans or use their paws to easily manipulate objectsVulnerable Hellhounds are vulnerable to cold and holy based attacks, taking an extra degree of damage/effect with a failure

Comments: You know, most of the builders here have a plan, like Prodigy Duck generally built his fantasy and Marvel stuff in alphabetical order. Jab will build a whole series of stuff in a particular theme, like he's doing with Mortal Kombat and countless other themes before. But me...just can't do it. While I plan on sticking with the fantasy theme for a while, there will be no rhyme or reason to my monsters/fantasy race builds other than I'm starting with the stuff I like best and working other stuff in as a get to it. As such, I'm starting with my take on Hellhounds for my setting. These were originally built mainly for the ThorpacoDresdenverse but I think they go just fine here.

Last edited by Thorpacolypse on Tue Jan 01, 2013 3:38 pm, edited 1 time in total.

COMPLICATIONS:Arrogance: Mind Flayers consider themselves superior to all other creaturesMotivation: Illithids live to dominate others and are constantly planning ways, or searching for objects or pawns to help them do soReputation: Their reputation precedes them anywhere they go across Gloriant

Comments: As much as I never though D&D handled psionic powers that well (I thought they were unbalancing) I always loved Mind Flayers. Many are the times I’ve had my character, or a party member turned against the party thanks to these bastards. Despite that, I love the concept and they were one of the first things I knew I had to do a version of for my setting.

Last edited by Thorpacolypse on Wed Feb 05, 2014 8:15 pm, edited 1 time in total.

We're celebrating BUILD #700 here at J-Mart tonight as part of our NEW YEAR'S DAY HOLIDAY SPECIAL! And for this landmark build, I was going to go back to comic genre, but I decided to stick with the fantasy realm and unleash a build that is more than deserving of being in a landmark build spot! Fear the awesomeness of this new item hitting the shelves right now!

Behold, that which shall be unleashed upon Epic Characters when they have really pissed a GM off...

COMPLICATIONS:Disability: The Tarrasque is mute and cannot use it's paws to easily manipulate objects.Power Loss: The Tarrasque's Immunity and Regeneration are lost against Legendary Weapons.Reputation: The Tarrasque is feared by every other creature on the planet for its destructive force .

Comments: Most people start with lower level builds in these types of things and work up, but as I stated before, that's not my style. After a couple of moderately challenging monsters, I’m jumping up to the top with THE bad ass in the Gloriant Fantasy Setting. What is there really to say about the Tarrasque except it is the ultimate engine of destruction? One of my favorite fantasy creations of all time, it’s the ultimate “make the party crap their pants” threat. You can’t hurt it, you can’t control it, you can barely flee from it. It’s beautiful.

I really wanted to keep it at a lower PL than I had seen other builds because I think sometimes when I've seen pure conversions from D&D or Pathfinder to MnM, attack bonuses get either overdone, or underdone because of the difference in AC and Defense. In a D&D game, you need a +28 or +30 to hit because you’re trying to hit ACs of 40+ sometimes. In an MnM setting, you usually don’t need anything higher than +20 like Batman or Shiva because most Defenses are no higher than 26, maybe a stretch to 27. I tried it at PL16, but it didn't seem epic enough, so I went with PL19. A Tarrasque with +15 to hit and having All-Out Attack is still going to hit pretty much anyone whenever it needs to. And defensively, with half-effect against all defenses, +30 Toughness, +25 Fortitude and +13 Will (with an immunity to Control effects to top it off) is going to be plenty. Even if it bombs a save against a +14 Mind Blast from Professor X or something, it will recover lighting fast with 20 ranks of Regeneration. It would use and and abuse the Justice League for several rounds before Batman figured out how to take it down.

And as noted with the superhero references, it works really in any setting. I could see someone like Darkseid finding out about the Tarrasque sleeping peacefully under the Earth until he decides to wake it up and try to bend it to his will. But I built it for my setting where the most powerful heroes will be PL13-14 at the very best, so a party of Epic PL12s would still be way outclassed in dealing with it.

Last edited by Thorpacolypse on Wed Feb 05, 2014 8:34 pm, edited 1 time in total.

I'm with you on the Mind Flayers, they have always been one of my favorite fantasy monsters and I think they would even fit well in a super-hero campaign as conquering aliens/extra-dimensional creatures. Oh, and that Tarrasque is freaking scary! I've luckily never had to go up against one in a campaign, though part of me always kind of wanted to .

A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.