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@bugninja Yeah, it's not my best design. If you click on any of the red buttons it "cycles" It's based of an old analog control I ran across once. (Needs smaller yellow lights to be more clear, and I do have a couple hours left) Thanks!

Nice idea, but very difficult, and it was annoying to have to start again from the top every time. It also would have been nice had the switches turned off to the beat, rather than on off beats. Still, those are quibbles, and the actual game was pretty awesome, I have top admit.

First off, it's not too far off of the franticness of us soundboard people's jobs haha!
Secondly, great game! Simple yet so complex and the audio being effected by the toggles is a beautiful feedback element

(Also, thanks for the comment on my game! And yes, I will be making a post-Compo version really soon, but not just because you said so :P )

I really like this game. It's perfect for those addicted to multi-tasking. Sometimes the hit (click?) boxes on some of these controls are unfair. The slider and flick-switch in particular were difficult to work with.

This is a lovely game. When you get all the musical parts playing together, it's incredibly satisfying. It sort of plays like multiple WarioWare minigames all happening at once, which is really smart given the single-screen theme of this LD. Great job!

Definitely gave me the feeling of being a DJ and just sort of mixing on the fly. I made it to about 1:30 my second time in. Everything is laid out well and the difference between each section is nice.

Saw your note on Natquik, but was a little confused. Natquik is the name of the game and the towns are on the right. Hopefully you get a chance to try it again, but you should be able to get to Orangebrook before it's over. Thanks again for playing and for sharing this. :) Congrats!

I tried just hitting the first button to the music, got a perfect, then was able to figure it out from there. Got a 33 second, would like to see other players score, but for a game made in a couple of days, great game. I would play it again.

Pretty cool idea, and I love those pixels. I think it would be better perhaps to call out "round over" a bit more clearly. Also, perhaps randomize the controls that need help a little more. It felt sequential to me. Neat idea, good take on the theme. I like the variety of controls. Nice work.

Fun stuff! This is however exactly what should go on touch but not so much for a mouse :)

I love the charm it has, it's like a step back from SpaceTeam, but still great fun. The indicators are great, I just wished there were maybe one more level of imminence so you're not so clueless as to why you lost. Does it have "hit on the beat" detection? That would be a great thing to have, to make it feel more musical :)

Cool idea! Fun to play and the encouraging lines made me smile. I like that the audio's different between playtroughs. It get's a bit too hard to fast IMO. I failed right after the bottom-center controls was introduced on all of my ~4-5 playtroughs.

Very cool little game about trying to keep everyone happy. Feeling like middle management was never so much fun! The different elements were each enjoyable in their own ways to deal with, and I like how each of the later elements built upon previous mechanics. The final element was a good way to keep the player busy in between managing other knobs. The way that the gameplay tied in with the music also added a lot to making this game enjoyable since you wanted to keep the song playing at full capacity as much as possible. I feel like you could have been a little more lax on the clickable areas of the switches and the text popping up to disrupt your concentration didn't seem to make the game any better. It just became extra noise, which is something you probably don't want in a music game (unless of course you do something incorrect). Overall, really cool game that tests your apm and accuracy! Thanks for letting me play it!

Mouse controls prevent this game from being as good as it could be. You're struggling too much with the controls itself (moving the mouse pointer from point A to point B) that it eclipses the real challenge (noticing things need attention and responding to that). A more direct control scheme like keyboard controls could ease this somewhat. The other big control issue is that as everything's controlled by mouse clicks, manipulating sliders and other variable state controls takes unreasonably long; it would feel more logical if you could twist knobs and drag sliders instead of clicking often enough to get them all the way to the right position (often first going in the opposite direction).

I think this game would be amazing to play with touch controls, for example on a tablet. It would make all controls feel much more natural and remove the artificial delay caused by having to move the cursor from point A to point B.

Otherwise, very nice game. I would definitely play more if moving the mouse around all the time wasn't so tedious.

Wow, that was brilliant! I had some problems with controls (I didn't know how to press some of them or the sliders could be on drag not click) but it is a game that needs an external controller. DJ-hero? Pfff, please, this should be a game :D
It might be a good stuff for iPad, whoah... I really like this, good job :)

lol kind of haphazardly annoying and fun at the same time. Frustrating and cool because the switches were cool. frustrating because i lose if i miss! xD

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