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13. Biotechvore, p. 32 etc: Does Confused Deployment have any effect on AD1 or AD2? As written it does not.

Yes, Confused Deployment affects every level of Airborne Deployment. We'll fix the text to make it clear in a future version of the document.

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14. Beaconland, p. 26: What happens when a specialist with a never-activated beacon dies? Does the beacon disappear with him (this is my assumption)? What happens when a model picks up an activated beacon? Does it deactivate? Does it matter if the beacon is yours or your opponent's? What happens to the beacon if that model dies or recamos?

As stated by the scenario rules (emphasis mine): "The Beacon Marker must always be kept on the table, even if the miniature carrying it passes to a Null state."

So, Beacons have to be represented on the table from the very beginning, even before the Specialist Troops deploy the Beacons for the first time.

When a troop carrying a Beacon dies (Dead is one of the Null states), simply leave the Beacon on the table, where the troop died. As the troop carrying the Beacon did not Activate the Beacon, it remains inactive, but any troop can get into base to base contact with the Beacon and take it.

When a troop picks up an Activated Beacon, it remains active and still counts as activated for the player who activated it, even if the troop carrying the Beacon belongs to another player. If the game ends in that situation, the Beacon will still count as an Activated Beacon for the player who activated it.

Also, as stated by the scenario rules, it's not possible to use any Special Skill, piece of Equipment, etc. to turn the troop into a Marker while carrying a Beacon: "Only figures and not Markers (Camo, Impersonation, Holoechoes…) can carry the Beacons."