A global conquest game. Select territories, move armies, attack rivals. Winner is the one who ends up controlling the entire world.

Instructions

Select Territories

* Each of the three players are given a chance to select one territory at a time. * After selecting a territory, the next player is given a chance. * This repeats until all territories are taken.

Movement Rounds

* Each territory is given a turn in random order. * The view will zoom to that territory and highlight it in red. * At the start of a turn, a territory recieves one new army. * Click on an adjacent terrotory to send half of the armies in that direction. * Clicking on a friendly territory will move the armies to that territory. * Clicking on an enemy territory will attack to occupy that territory. * Clicking on the territory itself will skip a turn.

Victory

* Victory is achieved when one players occupies all territories on the map.

Just two three suggestions.1) The selectable regions that border the active region need to be highlighted in some way, as some of the sea-borders and diagonal land borders are a little ambiguous as to which territories are valid targets. (perhaps valid targets are highlighted when the mouse is moved over them?)2) Sound! A different sound for won & lost combat rounds would make tracking the combat outcome a little more interactive.3) Different colors!When conquering the world you've just gotta be blue, green or red! (nothing like pushing back the tide of communism to add a little more depth )

btw, are the combat probabilities influenced at all by the type of border the combat is occuring across?On occasion it felt like attacking across water was an unhill struggle - where as the large land-locked territories seemed to change hands very frequently.

The AI put up a good fight - though ultimately lost once I had managed to herd them together to fight amongst themselves - afterall world domination is all a numbers game

Great game! Really kept me busy much longer than I expected. I didnt just play it for a while and exit like most games (no offense to anybody lol) but i actually played it till i lost!!!

It was really fun and all but it got a bit frustrating when the green team (had the most land) would get millions of turns in a row and I would get like 1 or 2 turns (we had nearly the same ammount of land)..

Here's a tip, try taking control of the "tip" areas like S. America, S. Africa, Australia, or somewhere in the north. If you can build a solid area with fewer battle lines, then your territories in the rear can supply the front line countries with armies. Think of it as a logistical problem, if you have more countries supplying more armies to fight fewer battles then you'll have an easier time.

Starting armies - Each country is given a random number of armies when the country is chosen.

Combat probabilities - No, they aren't at all affected by which border it's being fought along.

Highlighting selectable and Sound - I love the suggestions, but am outta bytes to squeeze out. I might play with compression/optimization options, but most likely I'll stick with what I got.

Colors - I started out with random colors, but they've kinna grown on me.

It's quite frustrating to see your 8-man attack force get wiped out by that 1 defender... is this a completely random 50/50 roll or what? I'd think there should be some weighting based on sizes of attack/defense forces...

It's quite frustrating to see your 8-man attack force get wiped out by that 1 defender... is this a completely random 50/50 roll or what? I'd think there should be some weighting based on sizes of attack/defense forces...

After playing a bit and getting a sense for some strategies (or are they tactics?) with respect to "troop" movement and geographic advantages and disadvantages, I'm really liking this game as a timewaster.

I'm always curious when I see these ideas to see if I could implement it too. While I think the graphics and interface wouldn't be hard, I'm wondering how much went in to the AI - it seems to be pretty good.

This has been an idea running around my head for a while - create a "world" in 4K that exposes various interfaces. Allow users to implement those interfaces in their own 4K jar files. Run it all together, and see who comes out the winner.

I'm pretty sure this wouldn't fit within the ruleset for this competition, but it still seems like it could be a fun contest.

This has been an idea running around my head for a while - create a "world" in 4K that exposes various interfaces. Allow users to implement those interfaces in their own 4K jar files. Run it all together, and see who comes out the winner.

I'm pretty sure this wouldn't fit within the ruleset for this competition, but it still seems like it could be a fun contest.

I'm assuming that each territory is supposed to get one and only one turn per round?

If this is true, then you have a bug. I watched one of the territories (Western Russia) attack one of my territories (Southern Europe) and then attack another territory (Central Russia) in the course of a single turn. Also in the same round, I'm pretty sure that one of my territories (Tanzania) never got its turn to attack (Madagascar).

I've been suspecting the existence of this bug for a while, but this is the first time I've been 100% sure.

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