Foreword
I'm sincerely sorry that we couldn't fix all of the bugs reported, however I hope that you (players) will still enjoy the map regardless.
In this version all of the spells were given a complete makeover, which includes formatted tooltips for every spell (including Favor spells).
Unfortunately (to what I stated before) no item or boss bugs have been addressed or they have been skimmed "checked".

Changelog
Here is the complete changelog which I have separated into sections (Since it is so long).

General

- Tomes no longer gives 1 extra stat point when used on a wisp
- All autocast spells and spells that couldn't be cast on training dummies should now work
- Changed the entry level for the Harpy area to 35
- All favor spells are checked and fixed
- Item Acquisition is now fixed
- Restriction on items is re-done (Thanks to NG_Absalon)
Item types include: Gear/Equipment, Relics, Dragon, Oly Components, Oly Regalias, Lion, God, Gear Components (includes gems)
And all of the item restrictions are double checked and updated
- Serius now only has Holy Light, Drunken Brawler and Devotion Aura as abilities
- Towering Shield of Athens can no longer be equipped by the Backpack
- Correct values are inputted for all Forge refunds now
- Level 50 healing pots should now work
- Odysseus Armor now forges properly with the correct materials
- Light of Athens doesn't trigger chaos for Olympian armors from saving now (Credits to No_Exit)
- Atlas Boss Fight: Damage from quake is equal to 10% of your max health
- Stat retraining now works
- Scroll of Healing heals for 200 instead of nothing
- Pack Horses can no longer be pathing blockers
- Quest: Spartan Captains now instantly return to athens
- When duels end anyone in arena teleports back to arena lobby
- If Maximus dies after completing Heart Blade quest it no longer triggers another quest completion
- Fixed: Killing the Minotaur building EAST of Uranus causes the game to crash.
(this was a map hack visibility protection trigger too close to real vis)
- Repeatable quests limited to 50 units
- All Athenian Militia healed before wave
- Athenian Militia bunch up less in Hall of Heros area
- -kill command only works on alive heros
- Blessed Seed Quest has been fixed
- The caravan for the escort quest following the satyr no longer returns to it's starting point
- 2x the favor for level 75+
- Titan kills give 20 favor to each (was bugged and only gave 1)
- Harpy Hive Mother level 40 not 35
- Quests: Moved Snatching the Claws to before Harpy Hive Mother
- Quest items acquired shouldn't go over the goal now.
- Find host trigger to fix dynamic hosting
- Recipe's cooldowns are reduced to 2 seconds from 60 seconds
- Fingerbone and Spell Blade Regalia brilliance auras no longer stacks with each other.
- Javalineer now has an attack range of 500 instead of 400
- Once you save, you can't load something else
- Save/Load Code Cipher changed a.k.a Code Reset
- Pack Animal has 'wander' and can move some
- Chillhand ice slip trigger fires every .02 instead of .03 - smoother but still less than .01 laggy standard
- On -repick, remove all items owned by player on map
- On -load, set favor=HeroLevel/2
- minor quest adjustments
- Lower favor costs on teleports

Character Spells Changelog:

Temple Guardian

Holy Light
- Damage dealt is 50% of the heal instead of 25%
- Intelligence bonus is now x1 instead of x2

Pyromancer

Firebomb
- Is now known as Firedrop
"Marks the target with flames dealing X damage and burns the target dealing Y damage over time. Enemies burned this way take Z% more damage from the Pyromancer spells.
Lasts for 7 seconds.

Non-stackable."

Scald
- Instant activation unlike the old one which travels in a line
- Damage over time instead of instant damage

Frostbite
- No longer deals Damage over Time
- Increased Explosion AoE to 300 from 200

Ice Shackles
- Remade into Ice Prison

"Sends orbs of ice which are created 600 units away the targeted area towards the targeted area encasing enemies caught by it immobilizing them for 3 seconds. After 1.5 seconds it deals X damage in a 600 AoE, dealing 20% more damage if enemies are slowed by other Hydromancer spells."

Freezing Field
- Remade into Blizzard

"Calls down a blizzard in the target area, unleashing blizzard shards which upon impact deal 250 + (Spell Damage/15) damage and slows enemies within a 225 AoE.
Lasts 30 shards.

Channeling"

Bokor

Voodoo
- No longer costs life to cast
- Voodoo now deals full spell damage per iteration

Mojo
- Redesigned

"Deals X damage to the target, which then heals the Bokor for Y of that damage dealt.
Costs Z life to cast, if you do not have enough life the spell will be canceled."

Grave Dance
- Redesigned

"Summons 3 ghosts which follow the Bokor seeking enemies to attack. One of their attacks equal X current health damage.
Ghosts last for 4 attacks or 15 seconds.

Costs Y life to cast, if you do not have enough life the spell will be canceled."

Wail of the Banshee
- Redesigined

"Fires a disturbing cry towards the target point dealing X current life (of the Bokor) damage and reduces their attack damage by Y to enemies hit by it.
Lasts for Z seconds.

Costs 75 life to cast, if you do not have enough life the spell will be canceled."

Assassin

Shuriken Throw
- Remade into Kunai Screen

"Throws a set of kunai towards the target point, which explodes when it reaches it setting off a smokescreen dealing X + x2 Strength damage in a 300 AoE. If a enemy fights within the smokescreen it's is reduced attack speed by X% and has a Y% chance to miss on attack.
Lasts for 11 seconds."

Shadow Image
- Redesigned

"For each successful attack the Assassin lands, he has a X% chance to create an image, confusing his enemy. The image then attacks the enemy dealing the amount of damage dealt.

3 second cooldown."

Wounding
- Fixed a bug where it will not work at all
- Bonus damage dealt per X% health missing now scales each level instead of every two levels

Taunt
- If a unit is already taunted, the unit will focus on the unit that taunted it first.
- The effect of Taunt starts at the end of the cast rather than the beginning of cast.
- Non-dispellable (Caster Effect)

Blood Drunk
- Damage type is now Pure, previously it used to be Physical
- A non-dispellable buff appears when Blood Drunk is healing the Spartan Warrior
- Floating text displaying the multiplied damage is only shown to the Spartan Warrior now

blood drunk is still greatly reduced by titans (168! on troll creep (10 armor); 28! on themus (1 amror)) even tho its supposed to be pure dmg (unless this is how pure dmg is? i though it deals all of it);

So long as you guys fixed the Priestess' bug where her initial Spell Healing wasn't added, I'm fine with this.

__________________

Current Activity: It's a secret, now.Evaluation: I actually logged in?!?!"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."
— 1 Corinthians 13:1-2