New patch will be deploying to PTR which will be 6.2 with what I would be almost certain at this point, the second tier and final raid of this expansion. A lot of info, previews of class tier gear and other stuff can be found from http://www.mmo-champion.com/content/483 ... uild-19890

6.2 doesnt look that bad on paper but I was really hoping this expansion would'nt have had so much scrapped. We're not seeing a Shattrath raid, no Farahlon and Bladespire Citadel and Temple of Karabor as capital cities were scrapped long before launch. This expansion will end up having only one contant patch (6.2) as 6.1 didnt really bring any real content for players to do. Some occasional and pretty much random quests and group wise new level of rewards for invasions and possibility of summoning a raid boss to your Garrison - has any of you done that?

Below current patch notes for the patch

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World of Warcraft Patch 6.2.0 PTR

Zone Unlocked: The Invasion of Tanaan Jungle

It's time to take the fight back to The Iron Horde in Tanaan Jungle! Access to the zone is unlocked by constructing a Shipyard (available to characters with a level 3 Garrison). To begin your journey, report to your Garrison and accept the “War Council” quest. New daily quests are available in Tanaan to acquire shipyard resources and more. Open-world questing with rare creatures and hidden treasures scattered throughout the zone. More information will be added as development continues.

- New Garrison Feature: Shipyard and Naval MissionsShipyard Characters with a level 3 garrison can now construct a Shipyard. To begin the path to construct a Shipyard, report to your Garrison and accept the “War Council” quest. Build ships in your Shipyard and dispatch them on new Naval Missions. More information will be added as development continues. Naval Missions Naval Missions are still early in development. More information will be added as it becomes available.

- New Raid: Hellfire CitadelAssault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul’dan, and stop the impending invasion of Azeroth! Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself. Keep an eye out for more information on testing dates and times!

- New Dungeon Difficulty: MythicDraenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path. Mythic Dungeons are on a weekly lockout, and drop gear that's item level 680 with a chance for boss at the end to drop loot that's item level 700. More information will be added as development continues.

- Adventure GuideAn evolution of the Dungeon Journal, the Adventure Guide provides a wealth of information on what to see or do for the character. More information will be added as development continues.

- Legendary Ring Quest LineFinish the Legendary Ring!More information will be added as development continues.

Even in my hunger for nostalgia, it just feels like a cheap way to recycle old content without having to put effort into anything new. Still, being given a reason other than a trip down memory lane to run old instances can't be all bad.

also i don't know why, but today i have realized i can build an extra ship and have 8 ships with a level 2 shipyard, i have no idea why, and couldn't find a patch change saying they are changing that, so don't forget to check if you can too.

Massive nerfs to normal Hellfire, doesn't look much harder than LFR now. Archimonde especially will be a lot easier. Guess it's more tuned for the old flex level now.

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Hellfire CitadelNote that the following tuning changes to Hellfire Citadel are currently live for the EU and Asia regions. Other regions will require a realm restart for the changes to take effect.

Kilrogg Deadeye•Kilrogg Deadeye's Heart Seeker now deals damage and spawns globules only against the target of the ability on Normal Difficulty. •Significantly reduced the health of Blood Globule and Fel Blood Globule on Normal Difficulty.

Hellfire High Council•Reduced the damage of Dia Darkwhisper's Wailing Horrors by 30% on Normal difficulty.

Gorefiend•Gorefiend no longer uses Shared Fate on Normal or Raid Finder difficulty. •Gorebound Construct's Hunger for Life now only affects the fixated target on Normal difficulty.

Tyrant Velhari•Aura of Oppression in stage one and Aura of Contempt in stage two of the encounter now increases its effect over time more slowly on Normal difficulty.

Xhul'horac•Wild Pyromaniac's Fel Orb no longer creates patches of Chaotic Felblaze if it fails to impact a player on Normal and Raid Finder difficulty. •Unstable Voidfiend's Volatile Voidstep no longer spreads Creeping Void if the explosion contacts any players on Normal and Raid Finder difficulty.

Archimonde•Archimonde no longer uses Wrought Chaos on Normal or Raid Finder difficulty. •Nether Portals created by Nether Banish no longer summon Living Shadows on Normal or Raid Finder difficulty.

_________________I can see what you see not, Vision milky then eyes rot
When you turn they will be gone, Whispering their hidden song
Then you see what cannot be, Shadows move where light should be
Out of darkness, Out of mind, Cast down into the halls of the blind