Snover wrote:Now, is this supposed to be for SOLELY Glide games, Glide games with software emulation, or Glide games with OpenGL and/or Direct3D? I'm confused as to how explicit this list is supposed to be.

I think it's supposed to be only titles that run in DOS with Glide support (IOW, GliDOS candidates. Just a habit of mine to tack on additional data sometimes).

Originally posted by Snover Now, is this supposed to be for SOLELY Glide games, Glide games with software emulation, or Glide games with OpenGL and/or Direct3D? I'm confused as to how explicit this list is supposed to be.

I think it's supposed to be only titles that run in DOS with Glide support (IOW, GliDOS candidates. Just a habit of mine to tack on additional data sometimes).

Windows-only titles. Glide or not should be out, correct?

I had a nice lengthy response to this, and then my login expired. *sigh*

NichtSehrGut, you've done a great job, bud. I'll implement your comments and ask that everyone please follow this format while making changes. I never would have thought of this.

We can separate out the Windows Glide games later, I suppose. Maybe someone should keep a list of confirmed Windows Glide games before erasing them. Or keep them in, but sort them separately. Or something. Keep sending those comments, folks! Feel free to edit the list directly (if you can...) I have a backup copy on my PC.

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About the connection with http://research.mame.netSanteri Saarimaa loaned me the webspace to eventually create a website there related to my personal involvement in searching for emulation and arcade information, although the scope of the site may indeed stretch. It will, among other things, be a location for me to leave a "memory dump" of my in-progress searches, and I hope to be able to get together a gang of people who are either interested in searching for emulation/arcade information or are generally good researchers. (Maybe some folks here will like to join eventually...)

One neat feature will be the use of a messageboard as a sort of version control system for information searches. People will post messages, others will respond/edit, and the end result is (hopefully) a finely honed piece of results.

However, this will be a long time in coming. The placeholder's been there for about six months already.

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

NichtSehrGut, you've done a great job, bud. I'll implement your comments and ask that everyone please follow this format while making changes. I never would have thought of this.

Thanks Stiletto. Actually, I was half-asleep and not feeling all that great so I was actually going mostly "from memory".

"The amazing thing about PC standards is that there are so many of them" applies here as well. I was about to plop the MechWarrior II series under DOS/3dfx patch group when I realized all the variables:

There were both DOS and Windows executables available.
Were both Glide-capable?

Was the 3dfx version actually available as a patch?
I know there were specialized version released with some cards, but never saw a patch.

Was there ever a Direct-3D or OpenGl version available?
I know that there were non-3dfx accelerated versions available, apparently each was a custom release with it's own API.

Even with the "Titanium" release of MechWarrior, Activision wasn't quite clear about support. They list "compatible cards" with no reference to chipsets (3dfx,Rendition,etc...) or API's (Direct3D,OpenGL,Glide,etc...).

Independance War - Originally released as I-War in UK without 3D Hardware support. US version (Independene War) included glide support only, patch was available to upgrade UK version. Windows only though.

WibbleBoy wrote:Sorry, I misunderstood what you were asking. If I said it had Direct3D support it was just that, it had Direct3D support, not that it didn't have Glide Support. The Windows/DOS stuff is valid though.

Are you sure? The demo I have, is DOS based and hence can't use Direct3D. Did the full version have a Windows Direct3D version?

Also it is very important to distinguish Direct3D from DirectX (which can mean DirectDraw with no hardware 3D... I think).

Handy thread, BTW: I can see I wont be bored with nothing to do in the new year.