Mercs will have the 2D portraits like in classic JA/JA2, with personality likes/dislikes, banter, etc.

They are aware of the modding community and the 1.13 JA2 fans have made using the source code, this isn't just some random use of the JA brand. And this is a new game not a remake of JA2.

http://www.kickstarter.com/projects/207 ... sts/463644"Core Philosophy of Jagged Alliance: Flashback“If it ain’t broken - don’t fix it”.This is where some of the newer games got it wrong we think.Flashback will be using the same mechanics for the tactical layer as Jagged Alliance 2. We are NOT dumbing anything down or replacing complexity with simplicity."

Fundraising is going slowly so far (under $10K a day after the initial burst) but I'm hopeful this will get at least the core funding.

- I see no clear reference to confirm destructible terrain (given, I may have missed it, but you'd think they'd parade this front-and-center)- The team smacks of amateur-hour noobery with a background in "various popular titles" which were craptastic across the board (Spec-Ops aside)

IMO, the smart play would have been to get Space Hulk out of the gate first. If it's a success, they'd have credibility and could name their price on this.

We will definitely have a level of a destructible environment in the core game. This is an essential feature and makes carrying explosives important. It also has an effect on stealth, but that is a feature we will talk about in a later update when we go into combat mechanics.

Does this mean we will have full destructible everything? No - almost no games have this and we will not either. It simply makes no sense. Read on!

Here are some examples of destructible things:

being able to blow up a thin wall with a frag grenade to remove the cover that the enemy unit is hiding behind use C4 to make a hole in a wall to create an alternative entrance to a building cut holes in fences with a wire cutter destroy equipment like radio transmitters, power generators, cars to stop the enemy from using them

Examples of non-destructible environment:

you will not be able to blow tunnels into the ground to move underneath things you wont be able to have buildings collapse by blowing holes into all walls terrain pieces can not be destroyed, things like boulders, rocks etc. there is no wand of divinity that splits water to walk between islands

Yep, using C4 / dynamite / grenade to make an entrance and possibly injure the bad guy(s) was sometimes the only safe way to take out ones hiding inside a building with overwatch on. Knocking down buildings was not a feature in JA2.

I'm in for $25. Any faithful, or claiming to be faithful, JA game deserves my money.

Same here, but Back in Action and the previous attempts to revitalize the license that never went anywhere haven't left me all that optimistic. I hope this results in an enjoyable game that feels like JA, but I'm not getting my hopes up.

Yes, the gun mods degraded with use, just like the guns. IIRC, the trick was to fully repair the rod & spring and barrel extender before you added them to the gun, then be sure to repair the gun as needed.

Yes, the gun mods degraded with use, just like the guns. IIRC, the trick was to fully repair the rod & spring and barrel extender before you added them to the gun, then be sure to repair the gun as needed.

I hope they make it too; although I'm not 100% in favor of all of their design choices, I'm impressed by the commitment to daily update posts, and they seem to have a good level of engagement with both the mod community and former JA developers.

They've only gone up about $8K in two days...they are now at $158,661. Given that their deadline is May 23rd to raise $350K, it just doesn't seem like it's going to happen. I find this one inexplicable...Jagged Alliance was really awesome.

"I can't directly speak to Full Control's ability to make a great Jagged Alliance game. But I can say that they are very skilled with Unity, understand game/software development, and can move mountains with limited resources. I don't question their intentions or integrity. I backed Jagged Alliance: Flashback day 1." - Kevin Saunders, Project Director at inXile"This is my type of game. :-) I think these guys really get it and I'm looking forward to this game." - Ian Currie, designer of the original Jagged Alliance games

50k in 33 hours, doable but I think its going to be close. It looks like they expected the money to flow in like wasteland2/eternity/torment2... all these huge stretch goals and they cant even hit the main funding goal yet..

50k in 33 hours, doable but I think its going to be close. It looks like they expected the money to flow in like wasteland2/eternity/torment2... all these huge stretch goals and they cant even hit the main funding goal yet..

I wouldn't be surprised if being after all those games affected their ability to raise money. I have not bought in to JA mostly because I have put money into a few other turn-based kickstarter games.

I am a little wary about a few of their ideas, like the role of base management and research (please don't attempt to turn Jagged Alliance into XCOM) and kept away from backing until now because of this, but a new and decent Jagged Alliance is something I very, very much would like to have.

But if they don't take advantage of the setting in the outgoing cold war and detail in glorious depth how certain not-yet-former regime personnel like a certain Mr. Dolvich end up with AIM I shall be very much disappointed.

This is great news. I've never followed any Kickstarters (let alone backed one), but it seemed like this was dead in the water a few days ago. I'm very happy it made it, and I look forward to seeing where this goes from here!

last day surge got it over the line. I wonder how much of this is really.. bare bones funding. certainly not enough to fund the entire game. 350k is nothing. they say they have everything already in place from pervious games so who knows.

last day surge got it over the line. I wonder how much of this is really.. bare bones funding. certainly not enough to fund the entire game. 350k is nothing. they say they have everything already in place from pervious games so who knows.

feels very much over promised, under funded.

guess we will have to wait and see what they deliver

++

"Just barely scraped by" is not a good sign when it comes to a Kickstarter effort.