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Bushido is a Half-Life 2 modification set in the Feudal era of Japanese history. The gameplay is based around melee weapons such as the katana and other weapons of that time. Players are called to use honour in their game as this was the code of the samurai. Strict attention to detail is what makes this mod so authentic, but not at the sacrifice of being fun.

The mod is currently in pre-production stages for a release on the Half-Life 2 engine sometime in 2005. Watch Planethalflife.com for updates.

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The more astute of you will have noticed the severe lack of updates over the last few months with concerns the Bushido website. There have been various reasons for this, some have been noted, others haven't. The honest truth is that the announcement of Half-Life 2 has changed our plans somewhat, and I will try and explain some of these here for you now.

First of all, I've been painfully aware of how long this mod has taken up to this point, more so than anyone, and the annoyances echoed on the forums about the commonplace delays are shared by myself and the team also. We began working on this mod for fun but lately it has become more of a chore than anything else. We're not industry professionals (well, we weren't when we started this, some are now) and so there are many many factors that go into the delays you are seeing. The major factor though is motivation. It's incredibly difficult staying motivated for over 2 years on a project that can at times see no apparent progress for months. The team has worked phenominally hard up to this point to get the mod to where it is and I'm sure they will all join me in saying that it has not been a waste - not one second of it. Everything that has been done has been a major learning process for us and invaluable in anything further we go to work on. But over the last few months decisions have had to have been made so that the process can continue.

So far you are probably thinking that this is sounding very much like a farewell speech, but it isn't. However I am sure that the following information will not go down well and am fully prepared for unpopular responses.

After conversing with the top dogs at Valve, it became known to us (and I believe common knowledge now anyway) that Valve had planned on moving all their major modifications (TFC, CS, DoD etc) to the Half-Life 2 engine and indeed was already in the process of doing so. This came as quite a shock to us as it potentially meant the life of the Half-Life engine was fading faster than we had anticipated. While support would still be given to Half-Life modifications, the players that would most likely not and so we had to face reality. Valve also told us (again, now common knowledge) that they would be releasing tools that would allow Half-Life mod teams to easily port their modifications to the new Source engine.

Therefore, Bushido for Half-Life will now head in a slightly different direction. Currently, most of our resources are pooled into the combat system and we are aiming to release a working duel mode-only "preview" of Bushido that runs on the Half-Life engine by the end of July/early August. We will gauge the reaction of that and look to work on the combat system (which has always been the most important aspect of our game) for the coming versions of Bushido. That, unfortunately, will be the only release Bushido will see on the Half-Life engine. Once the SDK for Source is released to mod authors we will begin work on porting all our existing content (albeit with higher resolution textures and most likely updated maps) and gameplay changes to the new engine and work extremely hard to get an early "beta" release shortly after the release of Half-Life 2. We will use this beta stage to again monitor various aspects of the gameplay. While this is going on and bug fixes and patches are released, we will also be working on "Version 1.0" of Bushido. I can tell you very little of this right now, but work on the design documentation for this has already begun and there are some VERY significant changes to the gameplay that will occur with the release of Version 1.0. On top of gameplay changes there will of course be a complete overhaul of the visuals taking full advantage of the Source engine and with the lessons learned from this current project, every effort is going to be made to make the development time and process as efficient as possible. The differences between Bushido beta and Bushido Version 1.0 will be staggering, but it will still be Bushido, so do not worry too much. Suffice to say we have some very exciting things planned for Version 1.0, but as I said before, I cannot divulge any information at this time, and work will not begin properly on this until the current plans have been completed.

As I stated earlier, I am aware this will be an unpopular decision for various reasons, highest of which is most likely the further delays. We hope that the preview will appease some people's desires but we are aware it will not others. These plans are needed though in order to keep us working on this modification. Motivation is low and working on a dated engine can get very tiresome, especially when it's been outdated for 5 years (I am talking from a technical standpoint of course - there was never any doubt about the popularity of it). As developers and gameplayers alike there's only so much we can do and in order to stay both motivated and sane, these changes are going to happen.

I hope that some of you will see the positives from this statement and those who are probably angry right now don't look upon us too harshly. We do have lives of our own and while for most of us working on Bushido takes up most of it, we do enjoy doing other things from time to time.

My thanks goes to those who have stuck by us through all the good times and the bad so far and I hope that we can deliver to you soon. To all the naysayers I thank you too, for your negativity has also kept us going just to prove you wrong :-)

ive been waiting on this mod for too long, maybe its time to update guys? 2 months is a pretty long time without updates and this mod looks cool and im sure a lot of other people want this mod too, :de::ninja::de::ninja::de::ninja:

is this mod dead? HURRY UP JEESH stop playing all your other video games cause ive been waiting for 3943 years for this damn mod to come out at least give the public beta test or something HURRY THE F@#! UP lol

Just one thing:
Didn´t anyone play Bushido on playstation by Squre. It was a great fighting game which used honour during fights, so if you choped someone in the back or when the opponent didn´t have any weapon you would get negativ points. This is the same thing. It´s probly a great game especially using the hl-engine. It seemes that nobody have gotten this, tough I haven´t look at your site or if you have a forum.
Hope this mod works.

Wow, I'm certainly looking forward to this one. I'm a really big history buff, and I'm glad that feudal Japan is finally getting some gaming attention. It's a fascinating period in history...really, check it out. What makes this mod stand out is the depth of gameplay the team's going for here. On one hand, you've got characters like the No-Dachi Meijin, a slow but powerful attacker, and on the other hand you've got fast, defense-based soldiers like the Yari Ashigaru. The reason this mod's taking so long is the lack of a stable coder. If the code for the mod's not there, it just can't work. The models and skins look great on this mod! (I just wish they'd made the No-Dachi warriors hold the sword so I could get a look at it.) Anyway, this mod definitely looks like it's going to add a new spin on gameplay for the HL engine. And to think it all started with Quake II... I'm looking forward to it, whenever it comes out, and I want to tell the team (if they happen to look at this review...) that it looks great so far, and I hope to meet you on the plains of battle someday!

ist?is it?is it?!?!?!?1?1/
can't wait!
this is the ****!this is the mod of the year(s)!
if ya'll dont play this **** here when it 'll be released ...well,if u DONT at least try this mod i'll murder ya'll!!!!!!!!