visualstudio 2013,freeglut,premake,Jason L. McKesson

Hi,
This is my 2nd post and sorry for that, I hope to be more lucky in Windows.
I tried to build the first tutorial (Jason L. McKesson's book), using freeglut, glsdk_0_5_2,premake4 and visual studio.
I follow the lazyfoo tutorial to configure visual studio but when I build the solution I see that:

Not sure why you can't find glut functions but you do not mention linking with the gle library to resolve the gle undefines

I add glu32.lib in the linker...but I have the same errors.
What's gle? if I add gle.lib in the linker I have an error, but I don't download this lib

If i include GL/glut.h instead of freeglut in my code I have only this error:
2>c:\users\davide\documents\tutorial 0.3.8\tut 01 hello triangle\tut1.cpp(174): error C3861: 'glutLeaveMainLoop': identifier not found

Ok, I think my problem is how to use the unofficial sdk. I built it but I don't understand how include the sdk in my project...
I have already read the page: how to use, but it isn't clear.
Freeglut is configurated: include and lib path configurated
in the linker I added Opengl32.lib and freeglut.lib.

I read another time all the instruction.
I don't need sdk or freeglut, all is in the tutorial directory.
So I build in debug and rIelease mode the glsk (in the tutorial directory) succesfully.
When I build the tutorial: 2>LINK : fatal error LNK1104: cannot open file 'glloadD.lib'

Now the problem are (I think): include path (only freeglut in the glsdk directory?), lib path (only freeglut in the glsdk directory?), linker/additional dependencies (opengl32.lib, freeglut.lib???r another version of freeglut?static?)

I read another time all the instruction.
I don't need sdk or freeglut, all is in the tutorial directory.
So I build in debug and rIelease mode the glsk (in the tutorial directory) succesfully.
When I build the tutorial: 2>LINK : fatal error LNK1104: cannot open file 'glloadD.lib'

Now the problem are (I think): include path (only freeglut in the glsdk directory?), lib path (only freeglut in the glsdk directory?), linker/additional dependencies (opengl32.lib, freeglut.lib???r another version of freeglut?static?)

Fixed. The solution: copy premake.exe in the windows folder and not in the specific glsdk and tutorial's folder.

For all peoples like me with vs2013:
Download the tutorial zip
Download premake
You don't need other (tutorial's folder include freeglut and glsdk)
Copy premake.exe in the windows folder (In this way is visible!)
In the cmd write: cd PATHTOTHEGLSDKFOLDER
In the cmd write: premake4 vs2010
Open the glsdk.sln file in the glsdk folder
Build (all the solution!) in debug mode and release mode (you can change mode:click sx on solution->properties->configuration properties->change debug in release for all)
In the cmd write: cd PATHTOYOURTUTORIALFOLDER
In the cmd write: premake4 vs2010
Open the TutorialX.sln file in the glsdk folder (X is the number of the tutorial )
Build (all the solution!) in debug mode and release mode (you can change mode:click sx on solution->properties->configuration properties->change debug in release for all)
In the tutorialX folder there is your exe file!!!click on it!

(Don't include anything: include path, lib path, linker/additional dependencies are not needed!!!)