Killing Floor 2

Most of us know what Killing Floor is; one of Tripwires' finest games (implying they don't make anything apart from perfection). While Red Orchestra is all about Realism, Killing Floor is all about feeling awesome.
For those that don't know, Killing Floor was originally a total conversion mod for Unreal Tournament 2004. Tripwire approached the creator, asking towards porting the game to RO:Ostfront, he refused. As the years went by and player base declined, he took Tripwire's offer. Tripwire have then developed the game to the point you know it today.

Feature Summary

NEW "MEAT" GORE SYSTEM

Stands for "Massive Evisceration and Trauma", designed to completely outdo Soldier of Forture's GHOUL system. It's the kind of gore to make you grin, not grimace.

Each zed in KF2 features 19 points of dismemberment.

"You can blow chunks off their head to reveal skull," he says. "Keep shooting the skull and it explodes, revealing brain cross sections. You can cut them in half vertically, horizontally."

Confirmed New Zed Called the Cyst.

The Cysts are new, weaker Clot variants—the underdeveloped killer babies of the genetic freak family

Real time map texture changes

The walls will be painted red from the blood of the monsters you slay. For the entire match.

New Dev Diary

@"Cpl. Fritz" said:
I was playing the first one the other night with Pvt. Chang. Any idea when there will be a more solid release date other than "2015". Not sure if there are any big conventions coming up.