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Girlfriends in GTA IV - Grand Theft Wiki, the GTA wiki

The reward for % completion in GTA IV is a "% Game Completion. Complete the main story missions ("The Cousins Bellic" to "Out of Commission". The other three girlfriends are met online from the dating websites, Like the other relationships that Niko has with his friends in GTA IV, favor can be gained with Reaching % fondness with all five girlfriends is not required to achieve Michelle is introduced by Mallorie Bardas during the mission Three's a Crowd. Apr 29, After this, you can call her anytime to set up another date. You're going to have to fight the people beating him up, but try to only take on one at a After this you' ll be able to take on taxi missions to earn extra money. . Make sure you get a big four-door when it's time to run – you're going to have to run.

There are three minor islands present in the game: Initially, bridges are locked down due to a terrorist threat, and players are constantly pursued by police if the bridges are crossed, but the blockades are lifted as the story progresses, allowing the player to traverse between islands.

Upon arrival, however, Niko discovers that Roman's tales of riches and luxury were lies concealing struggles with gambling debts and loan sharks, and that Roman lives in a dirty apartment in Broker rather than a mansion.

Niko kills Vlad after finding out he slept with Roman's girlfriend, Mallorie. Faustin, not bothered by the murder of Vlad, hires Niko. When Niko truthfully denies the allegation, a firefight ensues, allowing Dimitri and Bulgarin to escape. Dimitri's men kidnap Roman in a failed bid to lure out Niko, who rescues Roman.

Using the money, Roman buys an apartment in Algonquin, [32] then restarts his taxi company. The Paper tracks down the man responsible for Niko's unit's betrayal, Darko Brevicand brings him into Liberty City for Niko to decide his fate. In one preview, a player knocked an NPC out of a window and the character grabbed onto a ledge to stop himself from falling. Not just in terms of graphics, which obviously we are achieving, but in terms of all aspects of the design.

San AndreasLiberty City is comparable to it in terms of scope when "the level of verticality of the city, the number of buildings you can go into, and the level of detail in those buildings" are taken into account. It's to reference the actual place itself". A special edition of the game was also released for both the PlayStation 3 and Xbox The Clips interface is used to capture game footage.

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It utilised Games for Windows - Live for online play [72] and supports 32 players for multiplayer. These two episodes were first released separately, exclusively on Xbox Live[76] as downloadable content DLCrequiring the original game to play. They were later released together as part of a standalone game, titled Grand Theft Auto: You may launch into a mission just by answering a call, but more often you will be directed to meet at a specific location to initiate your next objective.

Or you might just have a conversation that serves no purpose other than to deepen the characterization of Niko, his friends, or even his enemies. The good news is that, just like in real life, you can talk on the phone while driving your bus through a police blockade. The explosions are wicked. The phone is also used as an organizer to remind you of critical events dates with slutty online girls and can be customized with new ringtones and wallpapers.

And just as in modern life, the phone can become a nuisance. Date Carmen and she will constantly be ringing your digits and sending texts checking in to make sure you aren't sleeping with some other girl.

Yes, there are needy people even in Liberty City. You'll also get casual calls during missions. You can always ignore the ring or you can pick up.

It's most likely a friend calling and asking to hang out. GTA is a clever game brimming with hundreds of thousands of lines of dialogue and Niko will almost certainly have a pun-laced response to turn down a pal if he's in the middle of a helicopter dogfight.

This doesn't mean you shouldn't give your potential friends the time of day. Throughout Niko's journey you'll have the opportunity to strengthen your bond with some of the people you meet. It's not necessary to take your Jamaican braddah Little Jacob out for a drink or game of pool when he calls, but doing so is to your benefit.

If someone likes you enough, they'll give you access to their special ability. For Little Jacob, that means being able to call him day or night for discounted weapons. Packie, the angry Irish wannabe mobster gives you car bombs. Dwayne sends a pair of his homies to assist you on missions. The benefits of taking friends out on the town go beyond these tangible attributes. Friends also provide commentary on life, the city, Niko, and the story.

None of it is essential to completing the game, but all of it is fascinating. So many times your reward for beating a mission isn't a new weapon or an elaborate cinematic cut-scene -- it's just dialogue. That is often reward enough. There are a number of places you can take your friends when you go out on the town and you should base your decision on what they might enjoy.

There are mini-games for darts, pool, and bowling. But you can also check out the god-awful cabaret or watch one of several comedy sets by Ricky Gervais and Katt Williams.

Perhaps the most challenging but satisfying activity is going drinking. Your level of drunkenness is relative to the person you take out. Little Jacob and Dwayne aren't so bad, but take a sweet lass like Kate out and she'll have you literally falling over yourself.

When drunk, it's difficult to walk and even more of a challenge to drive. You don't have to drive drunk in fact, it might make you ill doing so as the camera sways as if you're out at seabut it's fun to give it a try.

Drunk friends tend to be more revealing as well. Kate will tell you what she really thinks of you with just a few drinks.

If that doesn't weaken your self esteem, nothing will. The only issue with making friends is that it's a distraction from the main story.

For the first time in a GTA game, the story is actually a greater draw than city exploration. That's not to say driving around the city hunting for Easter Eggs isn't enjoyable, but the story is so compelling, you may find yourself singularly focused till its conclusion. The wild cast of characters is part of the reason things are so entertaining. The voice acting is top notch and the characters are each immediately identifiable and unique.

You don't need a posse to rule the streets. Just a bat and balls of steel. Some are loveable, but there are many who are despicable. There are cringe-worthy conversations, where you see Niko being sucked into the depravity of these peoples' lives to earn a few bucks or gain a long-sought revenge. That's a credit to the writing, to make what would normally just be some thug you're doing missions for earn your contempt.

That's a mark that you care for Niko; that the story has gotten to you. There aren't many games that can pull that off. There are people that you don't have to kill in a mission and you can decide whether or not to waste a bullet. These events don't change the plot or open new missions later on. Occasionally it affects dialogue, but more often it is simply the game asking what kind of person you are.

And there are some gut-wrenching decisions you make at points that create an emotional response I never imagined I would get from a Grand Theft Auto title. There is one significant choice you make towards the end of the game that opens a new path and an alternate ending. There are two worthwhile endings to uncover and are incentive for playing through a second time just to see how much more depressing life in Liberty City can get.

There are more than 90 story missions that will take anywhere from hours to complete depending largely on your skill level. I was certain that the missions would get repetitive at some point, that sooner or later it would get redundant.

Grand Theft Auto IV - Wikipedia

Though many missions boil down to the same basic parameter -- go to location, kill people to get to target, chase target, kill target -- it never feels repetitive. The locations of missions, the variety in the enemies, the dynamic aspects of the AI, and the dialogue keep GTA IV from ever feeling stale. In fact, this is a game that can be enjoyed with multiple playthroughs. It's just that good. The best mission comes close to the halfway point, when you and Packie McCreary decide to rob a bank.

In what becomes the recurring theme for Niko Bellic, everything about the job goes wrong. The cops have the bank surrounded and there's no easy way out. Instead, you and the gang must battle through the streets and into the subway to escape.

It's a lengthy, epic fight that I could replay a dozen times and still enjoy. A great deal of that pleasure is due to the refined combat system. Though Grand Theft Auto has always been about action, it has never provided a great targeting system. Hold down the trigger and you can lock on to an enemy or civilian. You'll see an indicator of their health. You can adjust your aim slightly with the thumbstick so that nudging up a little can help you earn some headshots.

Partially depress the trigger and you have free aim, which is great for targeting tires or specific body parts. With skill, you can take down enemies faster in free mode. But auto aim is a great help in larger battles or for those who aren't as adept with a controller.

GTA IV plays out like a high-octane action flick. Michael Bay just got served. Better is the cover system. Tap the right shoulder button and you'll take cover behind the nearest object. If you see it in the environment, you can probably take cover behind it.

That includes walls, dumpsters and cars. You can aim while in cover and when you hold the trigger to fire, you'll pop and shoot. You can also blind fire rather effectively with any weapon -- including an RPG. The cover system is fairly smart, so if you want to move from one side of a door to the other, just push towards where you want to go and tap the cover button.

This also works when you are fairly far from cover. Niko will roll or perform a slick slide to get to safety quickly. There is a stickiness to the cover system similar to Gears of War, but since the cover button isn't tied to your run button, you never accidentally enter cover. While GTA doesn't have many issues, I will admit that the cover system is not perfect. There are times where you will take cover on the wrong side of a corner, leaving you exposed.

Special Ability Health Boost: Allows Niko to call Carmen for medical advice and a quick health boost; this feature has a bug that makes it not work during some missions.

Notes A first date at a bar and the second and third at a strip club should raise Carmen's fondness quickly. According to the Police DatabaseCarmen may be the second young woman to appear in the game's artwork; she was seen leaning down to a car with a guy in it.

Girlfriends in GTA IV

In a cut scene for Elizabeta TorresCarmen is seen dancing with Elizabeta at a house party, though she doesn't recognize Niko when he starts dating her. There is a slight possibility that Carmen is bisexual, because of her interest in going to strip clubs and on her Love-Meet profile it says "Free Spirit" under 'sexuality'. She has a second account on Love-meet. In the picture she is wearing a Swingers Cap and glasses.

Her profile name is LawChick. Kiki prefers clothes from the Russian Shop ; she doesn't like hats or glasses. Allows Niko to call Kiki to remove up to three stars of wanted level. This ability even works on some missions, however can only be done once in a game day and is more likely to work if Niko was recently on a date with Kiki. Notes Subsequent dates after the first can be set up by calling her between 6: Since Kiki likes clothes from the Russian store, she is a good choice for an early girlfriend.