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Posts Tagged ‘Gaming’

New features in Allegorithmic’s material creation software for authoring Substances include:

– Tessellation and multi-material support in the 3D View
– Normal map baking from high poly
– Live link with Adobe Photoshop
– A profiler that displays computation time spent by each node in your graph for helping with optimizations

Raylight have announced that their set of script XRrayCAT 1.0 aimed at improving and speeding up working with CAT are now available for purchase from their website. The scripts improve main aspects of CAT including rig creation, managing CAT layers, working with poses, etc. More on Raylight’s website. Additionally, Raylight have updated their XRayunwrap UV unwrapping plugin and XrayBlendSkin dual quaternion skinning plugin to work with Max 2012 and 2013 in 32/64 bit versions.

High quality 3D game characters usually require highly detailed secondary motions such as cloth, hair, accessories, etc. However ezCloth can create such secondary motions easily just with a few clicks on existing character models. In addition to this, ezCloth can convert any skinned polygon meshes into dynamic objects and smoothly generate physics based motion of the skinned mesh with exceptional collision handling technology between meshes. The generated motion is baked into bone rotations, so it makes ezCloth possible to replace the time consuming key frame animation with automated simulation instead of such secondary animations without any modifications on existing skinned characters with bones.

To celebrate its third anniversary, The Personal Computer Museum in Brantford, Ontario has been given the go ahead by the London, England-based Guinness World Records™ corporation and the Tetris® Company, LLC to attempt to establish a new record for the most participants in a Tetris Tournament on September 13, 2008. The event will also feature hands-on stereoscopic 3D (S-3D) gaming demonstrations by Meant to be Seen, the foremost authority group on consumer S-3D technology.