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En Masse Entertainment has partnered with MMORPG.com to bring our readers an exclusive first look at upcoming changes to the TERA political system. It's a must-read by Brian Knox for TERA political junkies of all stripes. Let us know what you think in the comments.

In the revised system, candidates will select a continent as usual, but they will also select a competition type. If they choose a straight election, they’ll rank their preferred provinces and then begin campaigning for votes. If they choose to fight for the right to rule, they’ll rank their provinces, and then their guild enters a modified guild-versus-guild (GvG) PvP battle with all other candidates’ guilds on that continent.

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Hmmm seems ok, even though no game to date has done a good political system.. Because with such system the little Guy gets crushed most of the time, equaling the community end up not caring in the long run..

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Originally posted by Xstatic912Hmmm seems ok, even though no game to date has done a good political system.. Because with such system the little Guy gets crushed most of the time, equaling the community end up not caring in the long run..

Why do games go with such a system just to be different.

Tera limits guild numbers. I believe its capped at 300 which is a decent size to ensure that no guild can become too massive.

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Originally posted by YamotaAnd what is the benefit for holding a Vanarch position?

Nothing. Thatswhy they can just scrap that shit. Or well, not nothing... A mount with a blanket for the whole guild and in most provinces just a break even or slightly more in gold (compared to the candidacy fee of 3k). Oh yeah and the vanarch himself can grind his ass off to keep the shops open because if he doesn't keep all shops open 24/7 and dares raising taxes over the minimum 1% the whining explodes into gargantuan proportions.

Vanarchy is as exciting as drying paint and GvG in its current state and with the flaws in the basic design will change exactly nothing there.

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The question is. Why a pvp server is not a pvp server? Why i must flag myself for being a pk and then all the people can attack me? Why are not all people in red in a pvp server as if someone wants to attack you or you want to attack him can´t do? This a a very noob system, and i've left the game for thsi reason.

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Originally posted by KaronT3

The question is. Why a pvp server is not a pvp server? Why i must flag myself for being a pk and then all the people can attack me? Why are not all people in red in a pvp server as if someone wants to attack you or you want to attack him can´t do? This a a very noob system, and i've left the game for thsi reason.

Lol, I don't understand what you're saying. Once you flag yourself, everyone becomes a red name and you can kill anyone you want, anytime, anywhere except safe zones. If you want to kill someone just flag yourself, the other person doesn't need to be flagged in order for you to player kill him/her. It's supposed to be like this so people who don't want to kill eachother don't accidently kill eachother unintentionaly.

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Originally posted by KaronT3

The question is. Why a pvp server is not a pvp server? Why i must flag myself for being a pk and then all the people can attack me? Why are not all people in red in a pvp server as if someone wants to attack you or you want to attack him can´t do? This a a very noob system, and i've left the game for thsi reason.

In comparison to AoC's system, where everyone is flagged an enemy, I find this system much better. At least here I can help somebody if I so choose to do, and people are working together unless they choose not to. The opposite makes less sense imo.

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Unfortunately, even though i love playing MMO's, i dont have alot of time to play (30-60 minutes at MAX, so in such games, even if i subscribe, i ALWAYS end up being the ''little guy'', thus unfortunately;political systems such as these - under normal circumstences - do not concern me at all. I dont think i have much of a chance of being this-or-any servers supreme leader etc. with just 30 mins of gameplay a day. Thus; as u prolly guessed as well; such (political) features in MMOs can never help to keep me hooked up in the game. But i recon that for ''more hardcore'' players out there, such features might be very interesting indeed. Just my 2 cents:)

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", But i can already see the exploits in this system. One guild can farm another guild (made of alts for example) for points. The only way to solve this is to have a siege system.

Cheap "points systems" won't work.

I might be wrong, but there's a mechanism in place that prevents getting points from same players.

This system sounds quite good on paper to me, it will allow a guild of 10-20 coordinated people to obliterate the mass of zergers out there who spam in chat and throw around aoe guildinvites for the sole purpose of self-electing themselves with sheer numbers, and keep the whole server hostage of their noobness with overpriced shops.

Now there's a counter to that, based on combat, ruthless killing and drama.

I can't wait for this to go live and try spilling the blood of every single greedy vanarch that rose to power just because of a zerg cartel :D