I think a Battle Mage would fit in this game and it makes me sad there is none.

Question about classes: I've heard it said that there is a defending degree of difficulty for playing each class, and the order they were released in has something to do with it. Can you give a list of the classes in order if what's supposed to be easiest to hardest? Thanks.

I think a Battle Mage would fit in this game and it makes me sad there is none.

Question about classes: I've heard it said that there is a defending degree of difficulty for playing each class, and the order they were released in has something to do with it. Can you give a list of the classes in order if what's supposed to be easiest to hardest? Thanks.

They could give Mesmers (if they are going to be the last class, which I really, really, really, really, really, really, really, really wish for) "Battle Mage" capabilities (as in, melee attacks combined with magic powers), but in theory, the Guardian already is a Battle Mage to large extends.

There's a reason why the game's rated T. If you can't separate fantasy from reality, the game will simply not be fun for you. I myself, for example, have a moral aversion to shooting firearms in real life (though for some reason I'm ok with bows and tomahawks). My objection to the engineer, however, isn't because I don't want to play a character that uses firearms and explosives - it's because I find modern technology out of place in a medieval setting, and also because I simply prefer swords and sorcery to swords, sorcery, and firearms.

Taken from the guild wars 2 Q&A on their site

Q: Given the engineer’s focus on technology, the profession doesn’t seem to fit within a traditional fantasy setting. Do you feel that the engineer’s mines and grenades and turrets seem out of place in a world of dragons, magic, and swordplay?

A: Since 250 years have passed since the original Guild Wars, technology has advanced a great deal, and we wanted the engineer to personify this progress. And frankly, we didn’t want to feel constrained by typical conventions as to what is or is not acceptable in a fantasy story. Still, the technological revolution represented by the engineer is relatively new and is not widely embraced by all cultures, so you’ll still see plenty of medieval weaponry. The new prominence of technology and hardware in Tyria is an important theme in Guild Wars 2, and the engineer allows us to explore that idea.

Note re. Mesmer: not actually confirmed (although everyone seems pretty certain), and also it may not bear much relation to the GW1 mesmer (I think someone quoted the GW1 description a page or two back). My understanding was all the classes that have been carried over have been pretty drastically reworked? Which is a shame, because I am absolutely loving my GW1 mesmer. Seriously, a hex that means your enemies heal themselves to death? I am so gonna keep playing GW1, even when GW2 hits, just to log on and hex something occasionally.

And re. balance: the lack of secondary professions should make things a little easier to balance than in GW1, though it's true the weapon change thing is probably going to make up for the loss of the secondary.

I love these changes. Maybe it's because I've always valued utility and teamwork over my personal meter whoring, but the ability to pop Heart and step in for a dead healer/tank for 45s to save the day is Druidism at its finest IMO.

Originally Posted by DoubleDragon

Technically dragon eating human is not cannibalism. It is misfortunate inconvinience.

Note re. Mesmer: not actually confirmed (although everyone seems pretty certain), and also it may not bear much relation to the GW1 mesmer (I think someone quoted the GW1 description a page or two back). My understanding was all the classes that have been carried over have been pretty drastically reworked? Which is a shame, because I am absolutely loving my GW1 mesmer. Seriously, a hex that means your enemies heal themselves to death? I am so gonna keep playing GW1, even when GW2 hits, just to log on and hex something occasionally.

And re. balance: the lack of secondary professions should make things a little easier to balance than in GW1, though it's true the weapon change thing is probably going to make up for the loss of the secondary.

If you look up why people think Mesmer it's become obvious why it will be Mesmer.
It may be reworked but it will be there. Hexes will turn into conditions for GW2, as to how they will play is what people are trying to get ideas for on GW2guru.

See, this is what pisses me off about TOR. I want to play a few classes and use both advanced classes, but I'd have to have seperate toons. I want a Sorcerer healer, but I want a battlemage style Assassin as well. And if course Bounty Hunter. =p

I think you might like the Guardian. It's not quite the battle mage you want but it uses symbols, wards, and spirit weapons. It is a combo of a GW protection monk with some Ritualist with some added heavy armor.