Two Free Garrison Repair Tokens for new FM Targets

There is nothing in the design of the rebalanced targets which is going to prevent generalists from completing them. There is a limit to what I can grant to players especially on such a large scale. We chose the tokens which are tied to the FM, which are Garrison.

I'm sorry Rampage but I think you have entirely missed the point of pretty much all of the 'feedback'. We quite simply shouldn't need these garrison tokens, or any other kind of tokens. We are told we will have a set of targets for a year, Not a few months until we can do them relatively easily and then have them changed to negate that ability. What needs to be grasped here is that players quite simply spend MONTHS building a fleet and perfecting it to engage a target successfully. That fleet, once perfected and driving patterns learned should need no further refits or adjustments during that yearly cycle of a target. The changing of targets forces players to be slowed in their advancement in the game, occasionally it forces players to just get tired of 0 progression and they leave. Any long time player will explain that the FM is the cornerstone to such advancement. It is't rocket science. Build a good fleet, learn the targets and gain the tech to push your game to another level. We players are a pretty smart bunch, we understand that a business model is in play and that targets must be met regards income generated and player numbers. These changes are not the way to go about that. Players are chore exhausted. Virtually every aspect of the game is being dictated to us about what we can use and when we can use it. This is not the game that i signed up to many years ago. The creativity it had is gone. The fun it had is gone. No part of the game is truly enjoyable any more. Being so late to the game, you were not witness to the 'fun' had back in the day. Full scale sector wars, FvF in abundance, chores consisted of salvage hitting but was mostly unnecessary since even the lowest of levels actually went out and hit bases and gained masses of resources. The tuning of the 2 most commonly hit FM targets is seen as two things by the vast majority of players...unwanted.....and an attempt at generating coin spend. The change to the prize structure is a double edged sword. On one hand, the ability to choose much needed tech is a positive, the randomness of chest rewards and retune of targets is seen as a kick in the teeth as payment. From a solely personal perspective and no attempt to speak for all the players but i am feeling very much like i am being told to suck it up or leave. You WILL play as we tell you or else. That my friend is a dictatorship and no one likes to be dictated to or made to feel like they are nothing but a cash cow that feeds no one. My previous comment on page 5 of this thread made some perfectly reasonable and rational suggestions. Perhaps you could take those to the 'team' and show in an intelligent player orientated (for once) response that you 'have heard us'. Stop these retune changes or at the very least, take in to account the suggestions that long time players make and do what is right.

Like what you say.....

It is a bit funny when we use the "skill" hull of variations of it to be able to do these targets for minimal damage - what the hull they created for....now we are doing that and they want to change it - likely because not enough people coining the FM!!!!

In talking with the team, the fleet specific repair work slightly differently than I anticipated. They only work if your fleet is of a uniform composition. So if you have a mixed fleet these token will not be able to used to speed up your repairs. So if you are using a mixed fleet, for example a Generalist as well as Garrison ships, you would have to remove the Generalist from the fleet to use the Garrison token.

Since we have discovered this we are going to be changing the tokens we are rewarding, the will now be:

2 each of 12 Hour Garrison Repair Token

2 each of 3 Hour Generalist Repair Token

You should be seeing these token between 8am and 8:30am PDT tomorrow, November 1st.

There will also be a pinned topic at the top of the forums about how these tokens will work.

Ummmm... we discovered that non-conqueror ships can't be healed in the conqueror extra repair slot during bounty? That you have to remove the corvette from your glut fleet before hitting repair? Oh, wait... that was bounty...

I have to say it... you didn't "discover" this is how single-category fleet repairs work. You "discovered" that we are annoyed beyond curse words about this change to the fm. And somehow this "discovery" was a surprise...

I thought that was quite funny that they "discovered" it as well.....

Really - no one at Kix actually uses their brains - hence this proves the fact that we the player base do all - ALL there testing for them.....

From purely a business perspective - why pay someone to QA test, when you can get the players paying you to test it for you....Well done Kix, Well done!!

its all have to be so complicated to give some tokens away in regard that for sure we will get a lot of damage and you giving us some tokens to test new targets, why make it so complicated , now adding categories to the tokens, just give x hrs rep tokens and we use them as we wish

Remember when the end of zombie subs came along, & a rebalance of the repair times (& repair modifiers) came about?EVERYONE had damaged subs as a result.To compensate for this, fleet repair tokens were issued. They weren't "Skirmish" repair tokens (because that classification hadn't started then) but the simple fact remains this: Why can't Kix just issue "General" (ie, the older version) of repair tokens, & perhaps in 1 or 2 hour blocks?Or is Kix worried that they'll be "misused" by some players in the upcoming raid? (I mean, who's going to use Garrison hulls to raid with, lol, if they only have Garrison repair tokens?)

As another has said here, however.

Remember last year when the 107s were changed to 109s? Everyone said that the sky was going to fall on our heads. It wasn't that bad really. We don't have any idea what these 2 new targets are going to be like, & the smart players will hold off a little & let those that like to try new targets & post vids of how they did them, do their work, watch the vids, & try for themselves.

A pirate who hates stupid, lazy pirates who don't work for their tech, nor attempt to improve themselves by application of effort.Hulls won: A lot, including many I won't even bother to build. Hulls not won: More than I care to name, & plenty I don't want.

Remember when the end of zombie subs came along, & a rebalance of the repair times (& repair modifiers) came about?EVERYONE had damaged subs as a result.To compensate for this, fleet repair tokens were issued. They weren't "Skirmish" repair tokens (because that classification hadn't started then) but the simple fact remains this: Why can't Kix just issue "General" (ie, the older version) of repair tokens, & perhaps in 1 or 2 hour blocks?Or is Kix worried that they'll be "misused" by some players in the upcoming raid? (I mean, who's going to use Garrison hulls to raid with, lol, if they only have Garrison repair tokens?)

As another has said here, however.

Remember last year when the 107s were changed to 109s? Everyone said that the sky was going to fall on our heads. It wasn't that bad really. We don't have any idea what these 2 new targets are going to be like, & the smart players will hold off a little & let those that like to try new targets & post vids of how they did them, do their work, watch the vids, & try for themselves.

I gonna struggle with 1 mono and a zelos tank that's not even got trident

Remember when the end of zombie subs came along, & a rebalance of the repair times (& repair modifiers) came about?EVERYONE had damaged subs as a result.To compensate for this, fleet repair tokens were issued. They weren't "Skirmish" repair tokens (because that classification hadn't started then) but the simple fact remains this: Why can't Kix just issue "General" (ie, the older version) of repair tokens, & perhaps in 1 or 2 hour blocks?Or is Kix worried that they'll be "misused" by some players in the upcoming raid? (I mean, who's going to use Garrison hulls to raid with, lol, if they only have Garrison repair tokens?)

As another has said here, however.

Remember last year when the 107s were changed to 109s? Everyone said that the sky was going to fall on our heads. It wasn't that bad really. We don't have any idea what these 2 new targets are going to be like, & the smart players will hold off a little & let those that like to try new targets & post vids of how they did them, do their work, watch the vids, & try for themselves.

I gonna struggle with 1 mono and a zelos tank that's not even got trident

i suspect you struggle at more than just the fm now anyways by the sounds of that.

After hearing your concerns about the rebalance of the targets in the FM , we are going to be granting all players who have been active (have logged into the game) in the last 30 days, 2 each of a 12 Hour Garrison Repair Token, before the new targets go live on Wednesday.

This will allow you take your fleet into each of the rebalanced targets and even if the worse happens you will not have to wait repair your fleet.

How many are left playing now? (Sure, quite a few thought "Nah, this isn't for me" early in the piece-let's say 3/4 of them)

The 4.5 million who played the game out a bit? Down to?

If I have to give a rough estimate I will say about 1-1.5 million still remain though I could be overly generous with those numbers. If I take the average number of players from 240 - 250 it’s about 200-300 people per sector.

Which would put things at around 100k-150k total active players.

i think it is A LOT less than that. I would say less than 100k. I know sometimes on my alt, I hit a raid target and die quickly and do not bother the rest of the raid and still in the 40,000th place range. You might possibly have double that with half being inactive but...I do not see it. On top of that, we have been in the 18mil I.D. range for new players for a LONG time. It still has not hit 19 mil even though it has been over 6 months ( closer to a year?).

It’s just a rough estimate and I was trying to make it sound less bad than it really is.... but there are certain sectors that have a large amount of active players. Even so the number might be closer to 50k total as in my sector the number of active players probably don’t go higher than 50.

Last raid, we did a test on the TFC FB page...there was an alt account witch had only 1 raidpoint...he was in the 34.k.

Few years ago, there was 140k-170k players during the raids on kixeye.com online...ok, that number is for all games on kixeye.com.And keep in mind, that few years ago, you could easily run a second account...now its a fulltimejob with only ONE base.

In the past, we had from time to time big waves from new players. Most was spawning in nearly empty sectors.If i am not wrong, there was some "waves" from new players, which was entering the game, after the discovering from some glitches.Or after some changings, that you could be successful even as a player with BB´s, BBA´s or Cudas. Most was 2. or 3. accounts at the time it was legit to have one account per gameplatform.And the last big wave was in the year with the start from the foundry.

This year, i have only seen pirates, which was trying a comeback. I did also a comeback after a 6 months break. I didnt do anything in the last skirmish and siege raidformats. I was starting again at the end from march 2017.The garrisson raids 2017 was the easiest after a long time, and i have got 98mill raidpoints in the garrison hullstore raid.

Fact is, that the last ID numbers didn´t grow over 18mil for a long time. So there is nearly no growth in numbers from new players.

Last year, there was probably max 150k active accounts (inclusive 2. accounts).This year, we probably have 75k active accounts (most 2. accounts are inactive)There are a lot of pirates, which dont participate every raid, so there are 50k max, which are doing/trying raids.The "hard" core are about 10k players...and i would say 3k are the "elite" players with nearly all toys.(Thats from the numbers from the leaderboards)

After the last Bounty Hunt event, there is now a new "elite" group, which was able to get the "win button" for the next Bounty event.

The playerbase IS shrinking...thats fact! If you are searching for 40´s FM targets or raidtargets, you can only find a fist full in 5-10 sectors.No fresh blood, but a lot of quiting players. If you see it, that the majority from the active players are OVER level 90+, then there issomething wrong.

But OK, the players have to accept realistic expectations. You cant catch up with whales! Thats obivously the target customer group number 1.Most quiting players are frustrated, because they could no longer play with the "big boys", because they was missing a keyhull in the past,or they are struggling in the game after a big break.

Its very frustrating, to come back with old fleets + old tech only, and you are facing the levelpenalty during the raids.Your fleets can only hit low level targets (B or C sets) but you get probably only 50% from the raidpoints...you are punished, becauseyou have the wrong levelnumber on your base. Without a good ally, its very hard to catch up, because you have to invest a lot of seat time...or money.

From the perspective from a pirate, which is trying to catch up, the new FM style from the prizelist will help a lot, because the latest (and most important) blueprints are reachable for everyone and not burried under tons of blueprints.

The Bounty Hunt events are also a very important source to get the latest tech for basedefense. You doesn´t have to go for extra raidpointsduring the hullstore raids or regular raids, so its easier to focus for PvE stuff during the raids.

With a good strategy, you can earn over 7500 bountypoints with only log in, pressing the repairing button, and log out. Some would call it:"You dont play the game...", but you provide your base as a target for pirates, which have conquerors to hit bases. Without the passive participants, the active participants wouldn´t be that successfull. (And:"Oh, yeah! That was hard earned bountypoints!"...1-2 minutes "gameplay" each bounty-intervall...lol!)

It was funny to see the outrage from the pirates during the bounty event...they didnt accept it, that they wasn´t able to reach bazillion pointsin a event. Next FM, we will see a similar outrage, because of the small pointnumbers, you will only get from the FM targets. No more 350mil x 2...

Down with kixeye I say. This has to be the last straw. i've had enough of these BS hand outs for no effort.

You really need to drop the fan-boy nonsense bort. Kixeye won't thank you for it. You won't benefit in the game for it.

If you actually bothered to read any of the responses, you would see people are NOT getting any tokens of use, because they use gens to do the FM. These are gar tokens, not gen. Garrison users will benefit, but gens will not. Gens are one of the most common FM builds going. Many of the smaller guys only have gens, as they are what is offered in the FM to do the FM. Even most mono users have a gen flag!

Kixeye also told us, no change till next garrison, yet here we are, some 7 months early getting things changed. This is dishonesty.Granted, it might turn out to be easy, maybe we can use all our old fleets to do them and the targets will be more fun, but two points....

One, I strongly doubt it, kixeye never nerf, they only buff in their favour and they are offering 24 hours of repair!

Two, it's not very reassuring. Why must Kixeye eek every drop of gold from us for every last facet of the game? They wouldn't need to unless the game was in serious trouble. The tokens are a bribe for fan boys like you, who say "thank you master" every time the whipping stops!

Kixeye are killing their own game, whether the changes turn out to be good or not. The poor communication and short sighted decision making, drive the community into a frenzy, and damage the relationship between customer and business. Kixeye should have learned this by now.

Bort he's right on every point. You need to move off your blinded by Kixeye on every point, and relating it to your own personal situation. We all know your ready to take on any challenge, perhaps the UN working on world hunger is an opportunity? If you want to be relevant to the conversation as no one takes you seriously you might adopt a different tack.

nah. those who follow what i say tend to do fairly well.

those who ignore it tend to do poorly.

and being relevant to the conversation means being able to adapt to new challenges. which is exactly how the game always works. and guess what - its a new challenge!! what a shock. i never would have guessed they would give us a new challenge.

i have always said dont build generalists as they are junk. with the exception of a zelos tank. switching out at worst one ship, when tokens for IBs and monos have been given away like candy is not exactly difficult either.

but seriously. the FM should have at least a small challenge to it. it should not be instant repair against the very hardest targets possible. its pretty hard to argue that its perfectly fine that the absolute hardest target that you can possibly hit, will do less than 5 minutes damage to your fleet.

remember i've started from scratch 4 times over. each time its been pretty simple to catch up. and that's without help or coins. or you can keep on listening to the guru demon-dust ..... lol

then again, maybe Demondust is right. maybe they should have made it much harder 7 months ago. before they gave out all the garrison tokens from relatively easy TLCs. oh wait. no. they gave everyone who was behind all that time to build a decent fleet.

Down with kixeye I say. This has to be the last straw. i've had enough of these BS hand outs for no effort.

You really need to drop the fan-boy nonsense bort. Kixeye won't thank you for it. You won't benefit in the game for it.

If you actually bothered to read any of the responses, you would see people are NOT getting any tokens of use, because they use gens to do the FM. These are gar tokens, not gen. Garrison users will benefit, but gens will not. Gens are one of the most common FM builds going. Many of the smaller guys only have gens, as they are what is offered in the FM to do the FM. Even most mono users have a gen flag!

Kixeye also told us, no change till next garrison, yet here we are, some 7 months early getting things changed. This is dishonesty.Granted, it might turn out to be easy, maybe we can use all our old fleets to do them and the targets will be more fun, but two points....

One, I strongly doubt it, kixeye never nerf, they only buff in their favour and they are offering 24 hours of repair!

Two, it's not very reassuring. Why must Kixeye eek every drop of gold from us for every last facet of the game? They wouldn't need to unless the game was in serious trouble. The tokens are a bribe for fan boys like you, who say "thank you master" every time the whipping stops!

Kixeye are killing their own game, whether the changes turn out to be good or not. The poor communication and short sighted decision making, drive the community into a frenzy, and damage the relationship between customer and business. Kixeye should have learned this by now.

Some brainstorming:

Why does we "need" 2x 12 hours garrison repairing tokens and only 2x 3 hours generalist repairing tokens?Could the garrison ships get more damage as the generalists?

Which advantage did our garrison ships have got in the last weeks? Right! The repairing Specialist!

What exactly want the Kixeye crew to rebalance? Probably the repairing Specialist? Its the only advantage we have got...no new weapons or armor.

Hmmm...it sounds for me, that we could get a lot of longrange turrets, witch have target priority on, which will aiming at....you can guess it......the garrison ships, like Monoliths or Citadels. Otherwise, the 2x 12 hours garrison repairingtokens wouldn´t make any sense.

Its only a guess, but i think, that the Zelos spotters will work fine in the new targets, because they have the most armorpoints.

Empyreans could have some problems, but they have more built in armorpoints (12 + 10k) as regular Monoliths (9k) or Citadels (7k). Some armor could solve that problem, if we have to face some additional longrange turrets witch have target priority on.

Nobody was saying Generalist was or wasn't going to suck in these targets. Our complaints was that the tokens Kix was giving to us free was only to repair Garrison fleets. And most of us use Generalist as a tank or as a fleet. So the free tokens couldn't be used to repair any Generalist fleets. Kix eyes finally opened up even though the complaints of us players isn't what did it. lol

A whole bunch of people in this thread have been saying this is a sign that Generalists are going to do poorly in the rebalanced targets.

seems that because Kix wasn't offering tokens to repair generalist hulls in today's FM that some have jumped to the conclusion that they might not be usable in the new targets.even though the CM has responded to this questions with a fairly plausible reason why these tokens are not matching the garrison gift, this seems to now have become a referendum on the entire generalist class

interesting.....

"Every time there is a change in the game it seems the general reply is a complaint about the changes before they ever happen. However every time the game changes we use strategy and adapt to the changes and we get used to them. .....without these changes, the game would become boring." -captaindirty 10/31/2017

I like how Major_Rampage put it to us Pirates it's our way or the highway get over it !! Well a lot of Pirates have took the highway part think you guys need to think about the Pirates that play and not pay . Not all Pirates can just buy coins every week just to play catchup to the ones that can buy coins every week!! Kix needs to find a way to help the lower lvl guys that are playing before this game go to wast you can not just favor the coin buyers cause we don't hit each other we hit the lower guys instead the new hulls and base turrets make it hard for lower players to catch up ( try play a game where every time you log on your base is flatten your going to get tired of that and move to the next game )