Loopycube is excited to announce our follow up to Go Native! which we'll be calling ?Pickpawcket?. Pickpawcket will be released this summer. That?s all I?m telling for now here, but if you follow us on Facebook you?ll be able to see what we?ve been telling our fans about the game for the past few weeks, including hints about content, some of the in game art and other various stories we have had to tell.

If you don't use Facebook, then you'll just have to wait until my next post for more information!

Your task, should you choose to accept it, is to retrieve all of cat-kind?s art from the dogs. It?s no menial task, there are plenty of guard dogs, traps and even an intricate laser system they?ve been working on between you and the priceless cat-culture art.

Pickpawcket features intuitive easy to understand controls, beautiful graphics, game center leaderboards and achievements and about 6 hours of excitement for all kinds of iPhone gamers. No word on the pricing yet ? but I guarantee you it?ll be a steal!

As I said before the game boiled down the the bare necessities is avoid the dogs while picking up the paintings and running out the door with them. The image above is as simple as a level gets with just one dog wandering around.

You have 10 abilities and obstacles to learn to deal with. One of the earliest tools you get are disguises. They are good enough to fool the dogs for a short time, so use them wisely!

Interesting note: The disguised cat is so cute it was ALMOST our icon. It ended up getting replaced by our current icon.

As they lose artwork the dogs pick up a trick or two. In the 2nd museum - dubbed the Doggenheim - the dogs have intricate modern security systems including televisions, laser systems and bulldogs!

There are 3 dog breeds each with unique line of sights, speeds and behaviors to watch out for. In the Wouffizi museum you can see all 3 breeds: the sophisticated schnauzer, the brutish bulldog and the perky pug.

There are 60 high-res catified paintings created by our talented artist. Each can be viewed full screen and you can share the high-res version with your friends. The one pictured here is called "The Persistence of Cat Naps" which was inspired by Salvadore Dali's "The Persistence of Memory".

All levels give you points based on your performance. You get points for doing the level quickly, for picking up the gems in the level, and for completing the level without using some of your available skills. They've all been normalized so that 2000 points is the best score that any member of the Loopycube team has gotten before the game was submitted to Apple. As you can see in the image below, the day we submitted I got 2001 points on this particular level. Achievements are earned for getting more than 2000 points.

That's right - I mentioned it was submitted! Look for this icon on the App Store very, very soon!

As you can see (especially when I'm really playing the game around the 2 minute mark) controls are pretty simple. Keep in mind I'm only demoing the easier levels, there are plenty more to challenge your mind and twist your fingers.

I've mentioned a few times there are 60 levels in the game. There is a reward painting for each and every level in addition to your score. You can share them with your friends if you'd like (there may or may not be a Game Center achievement for sharing). When you do share you'll be sharing something like this: