Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid

Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):

No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.

7.0.001a 07/21/2016:
- fixed warlock issue
- alternate mana bar will only show for priests, shamans, and druids as intended
- fixed StufRaid to handle new class colors and power colors

7.0.001 07/20/2016:
- enabled alternated mana bar to priests and shamans in addition to druids
- removed deathknight custom rune bars
- support for new power colors
- support for new class colors
- support for six combo points
- other general fixes to work with 7.0

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

In StufRaid: Under Raid > Health Text > Number Format - If I choose "Loss Value with no 'K'" an error occurs preventing further configuration.

Was trying this via "Preview Groups > Preview Unit Layout > Normal option. Not sure if this occurs otherwise. I had to open up the SavedVariables for the addon and change the value in "["textformat"]" back to "perc" under the raid heading in order to continue to configure the addon.

Originally posted by Doe is there any way to show how long a player has been offline/afk/dead/ghost etc.?

Use custom Lua, but that's an advanced feature.

Originally posted by MethylHello there I have just started to use Stuff and I have a few Functions that I use a lot in most of my custom lua texts, I was wondering what would be the best way to be able to use these functions like a library without having to declare them in every one of my "lua text functions"?

In one of your custom Lua, make a global function or add it to Stuf like "Stuf.myfunctionname". Then call that function your other texts, but you may have to check if it exists like "if Stuf.myfunctionname then ... end".

Originally posted by Aeun...Can I override the whole, copying of Party1 settings for Party 2/3/4. So I could change each ones health bar/power bar etc. Thanks.

It's doable. If you understand my code for copy units, then it'll be easy. Do not ask me to how.

Originally posted by wingsofscion...Basically, the issue is that anytime I configure ButtonFacade for auras with Stuf, if I reloadui, log out, disconnect, anything, the settings for Stuf reset to default for whichever ButtonFacade skin I'm using. I'm not sure if I should be letting you know, or the person who does ButtonFacade, since it does not affect SatrinaBuffFrames or Dominos in this manner...

There's like three places that you can change the skin, and I believe one of them is overriding the rest. Just play with the options.

Originally posted by LordyfrbHi guys be fan of this addon, but does enyone know how to get circukar partraits with this?

Only 2D portraits are allowed to be circular.

Originally posted by tordenfleskIs it possible to put an aggro-indicator og party-members? Either a red dot like Grid, Coloring the health-bar bright red or just a "AGGRO"-text that shows when a party-member has aggro?

Hey there, I just noticed that I'm having a bit of a problem with the ButtonFacade support for Stuf.

Basically, the issue is that anytime I configure ButtonFacade for auras with Stuf, if I reloadui, log out, disconnect, anything, the settings for Stuf reset to default for whichever ButtonFacade skin I'm using. I'm not sure if I should be letting you know, or the person who does ButtonFacade, since it does not affect SatrinaBuffFrames or Dominos in this manner.

I am seeing an asterisk (*) after players names while in lfd or battlegrounds for users in different realms. I would like to remove the trailing asterisks and just display the character name. Can someone show me how to do this?

I tried looking up the syntax for [name] to try and figure it out for myself, but I had no luck.

Hello there I have just started to use Stuff and I have a few Functions that I use a lot in most of my custom lua texts, I was wondering what would be the best way to be able to use these functions like a library without having to declare them in every one of my "lua text functions"?

Originally posted by totalpackage Make sure you're resizing the time text and not the count text, and check to see if the text box is large enough. Also, a mod like OmniCC may add their own time text that needs to be resize its own way.

Originally posted by XoL ...cannot resize them. it looks kind a @#$# when the time text is larger then the buff...

Make sure you're resizing the time text and not the count text, and check to see if the text box is large enough. Also, a mod like OmniCC may add their own time text that needs to be resize its own way.

Thanks for taking on that load. I haven't tested it (and can't), but I believe the localization has to load before the core of Stuf; therefore making Stuf a dependency might break something. I already put "StufLocale" as a optional dependency of Stuf in case someone like you wanted to add support.

Originally posted by Nemnar00...When I lose HP or MP the " backdrop " / background behind the bar is quite transparent. Is there something I'm missing to fix this ? make it colored or at least less transparent...

Adjust the "Backdrop Opacity".

Originally posted by erebos...You say (on the info page of StUF) that showing RaidFrames instead of (or in addition to?) the party frames won't happen. But I think this (optional) behavior would solve the problem of not having buff filtering (for HoTs etc.) and the player missing from the party display (as a healer this is a useful thing). Just a thought...

Performance reasons. No real reason to have more than one player frame, so just put your player frames next to your party. Aura filtering is useful but very expensive, especially if I added it to Stuf main units. I may look into it once they enabled mod testing on beta.

Originally posted by KineNan...I was wondering if there is a way to make it so the health bar and power bar can display the right click menu even if they are not above the base frame?...

Make the base frame larger is my only suggestion. The base frame does not have to be visible to receive clicks.

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