1.
name: Body Memory
description: You were wounded many times and also know well how to treat injuries. Your body simply got used to regenerating itself. This trait adds +4 to your Healing Rate.
effect: +4 to your Healing Rate
requirements: First Aid skill 90%
per level effect: this perk has only one level and can be taken once.

2.
name: Expert Shooter
description: You've became a firearm expert. You have 10% more chance to score a critical hit with small guns and all shots have 10% chance to knock down enemy. In addition to that, reload and burst cost is reduced by 1 AP.
requirements: 120 Small Guns skill.
effect: 10% more chance to score a critical hit with small guns, 10% chance to knock down enemy, reload and burst cost is reduced by 1 AP.
per level effect: this perk has only one level and can be taken once.

3.
name: Energetic
description: You've became unstoppable with energy weapons. All attacks with energy weapons have 5% chance of causing unconsciousness to the enemy.
effect: all attacks with energy weapons have 5% chance of causing unconsciousness.
requirements: 120 energy weapons skill.
per level effect: this perk has only one level and can be taken once.

4.
name: Size Matters
description: You've became expert with Big Guns. You get + 2 points of damage with Big Guns and all attacks with Big Guns will reduce target's damage threshold by 50%.
effect: + 2 points of damage with big guns and all attacks with big guns will reduce target's damage threshold by 50%.
Requirements: 120 big guns skill.
per level effect: this perk has only one level and can be taken once.

5.
name: Slaughter Master
description: You've became a deadly expert with Melee Weapons. You get + 6 points of damage with melee weapons and all melee attacks
have 30% chance to score a critical hit.
effect: + 6 points of damage with melee weapons and all melee attacks have 30% chance to score a critical hit.
requirements: 120 melee weapons skill.
per level effect: this perk has only one level and can be taken once.

6.
name: Death Gambler
description: You are addicted to dangerous situations, always ready for a deadly gamble. Your critical chance increases by 30% when your health is below 50%. Bad news is that your enemies will enjoy an additional 10% chance to score a critical hit too.
effect: critical chance increased by 30% when player health is below 50%. Enemies get 10% more chance for a critical hit.
requirements: 100 gambling skill.
per level effect: this perk has only one level and can be taken once.

***
Here they are, those 8 perks I personally find the most valuable and ''nice to have''. Please note that almost all of them require only level 3 and quite high skill (I didn't know how to put the min. STr and END in code for ''Slighly Feral''). Those perks would, I hope, fix some skills and encourage the players to invest in them more.
Skills left to fix with perks (in the future) in my opinion: Sneak, Traps, Science, Barter, Repair. Not bad! I guess we could add 5-6 more perks for those skills and call it finished.

I could also, If you have nothing against it, spread the news about your mods Nirran on reddit and wykop.pl (polish reddit where my tag is called #falloutmod and has over 150 subscribers now) so your mods could gain more recognitions and maybe some players would test and review those perks, what do you think?

This is great news, thank you! Reload AP reduction is something that we can leave, burst AP reduction is much more important as it allows the player to use burst twice per turn, which is going to be devastating and awesome. Perk will be still good withouth reload ap reduction.

This is great news, thank you! Reload AP reduction is something that we can leave, burst AP reduction is much more important as it allows the player to use burst twice per turn, which is going to be devastating and awesome. Perk will be still good withouth reload ap reduction.

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nova dirrected me to a method of doing the reload too,it is scripted now but not tested

done,all cept Slightly Feral and Desperado can do testing wiht these files,unzip this into fo2\ folder ( it will over write ur customperks.ini/damage.ini and on_death.ini files.as such u should copy over your settings,tho be sure and use the downloaded files)

please post any bugs here

Attached Files:

That's awesome news, thank you! I'll do some testing when I'll have time. Is there any way we can make Desperado not that powetful and have it added? I like the idea of a free attack chance. What about Slighly Feral perk? Your last edit says ''got it working'' - or did you mean only some aspect of this perk?

That's awesome news, thank you! I'll do some testing when I'll have time. Is there any way we can make Desperado not that powetful and have it added? I like the idea of a free attack chance. What about Slighly Feral perk? Your last edit says ''got it working'' - or did you mean only some aspect of this perk?

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ill look again for Desperado,for feral it is not possible to subtract from skills(small guns big guns etc)

But if it's possible to subtract from Charisma and Intelligence then let's make this perk lower the player charisma by 6 points and intelligence by 3. It should be good enough even without lowering barter and speech. I just feel that there should be perk for player that don't want to rely on speaking (which makes F2 easy).

But if it's possible to subtract from Charisma and Intelligence then let's make this perk lower the player charisma by 6 points and intelligence by 3. It should be good enough even without lowering barter and speech. I just feel that there should be perk for player that don't want to rely on speaking (which makes F2 easy).

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it is afaik,il look at it when i have time,prolly few days
try to do desperado

It's absolutely no problem as I still need to test them during playthroughs. I wonder if it wouldn't be better if Slighly Feral would lower not only Charisma (which many players consider CHA a dump stat) but also Intelligence (that would hurt). What do you think? I raised the positive effects of this perk to justify the INT penalty.