While the pose and the model (especially the third :drool: ) are EXCELLENT, the only thing that really bothers me is the absence of mood in the face: get it to fit its pose more

(would post longer, but I don't have enough time :p)

Great work :thumbsup:

(and make the eyes look at the camera, else it just looks as if he's staring at nothing. Make sure the eyes are parallel as in: | | ,not that they would point together: / \ . Something doesn't look right with them, but im not sure what.

lozloz

07 July 2003, 08:01 AM

thank you for your opinion,I will correct it!

Soulstorm

07 July 2003, 08:08 AM

hey, stop using that 3dsmax shadow map, you! :p

great stuff you have here. i'd love to see it animated

Evil Teddy

07 July 2003, 08:14 AM

Have to agree with Gatling, good poses, but the face lacks expression. Looks too passive.

Is it 3ds Max?

lozloz

07 July 2003, 09:13 AM

TO Soulstorm :

stop using that 3dsmax shadow map?tell me why?

can you give me a reasonable reason?...

lozloz

07 July 2003, 09:17 AM

TO Evil Teddy:

because his face can't morph,so......he looks too passive......

yes,it's 3ds max.

Evil Teddy

07 July 2003, 09:29 AM

Can't morph? I'd suggest adding some morph-targets then. It can only help.

I'd like to see this guy animated!

lozloz

07 July 2003, 10:32 AM

I konw you meaning,but... I did't add more morph-targets due to no more time...

lozloz

07 July 2003, 10:55 AM

http://www.chinadv.com/bbs/photonew/2003741618159243.jpg :cool:

Kel Solaar

07 July 2003, 11:03 AM

Originally posted by lozloz
TO Soulstorm :

stop using that 3dsmax shadow map?tell me why?

can you give me a reasonable reason?...

Because the shadow cast by the model is not very realistic, a spot or a sun shadow is crisp at the start and blured at the end, with shadow map it's difficult to achieve this effect (you can use some tricks on maya). The model is great, and the texturing is good, maybe you can add some softness and transluency to the cloth, they seem to be made in plastic, Good job on this model :buttrock: :buttrock:

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