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I like most of the maps, yet they feel kinda unfinished, for example corpses that can't be gibbed in Lost Monastery and bullet proof mirrors and vases in the Old Opera House.

I have to agree to a certain extent. Cryptic Passage has great level design and good atmosphere, but still doesn't really feel like Blood. You can immediately tell it was made by different people. The same can be said for the sunstorm add-ons for the other build games. Great stuff, but a different approach from the main games: less arcady, less entertaining.

They're not the greatest levels, they're not the worst levels. I think Cryptic Passage's levels are a bit more forgiving than the Monolith episodes. Except the jumping sections after getting the first key in Mountain Pass...

They're not the greatest levels, they're not the worst levels. I think Cryptic Passage's levels are a bit more forgiving than the Monolith episodes. Except the jumping sections after getting the first key in Mountain Pass...

A few people have asked me this now and I have had people tell me they quit MAPEDIT because they couldn't copy paste on top of everything else. I just wanted to post this here too. I'm sure some people already know. But I see a lot of questions how to copy paste a sector inside an existing sector for Blood. I have a small video and other stuff lol.

One has to wonder why DOSBox captures invariably look shit. Either way, both methods are valid, yours has the advantage of keeping the outer textures whereas mine sometimes loses them as you're inheriting the properties of the formerly white wall, so it's faster if you only want to keep the inner geometry. Also, after filling in the first quadrilateral shaped red area on the left, you could just draw over the inverted-C-shaped piece in one go or even Alt-S it to save time and walls, might be useful if you're close to the limit and don't have enough left to create the other walls temporarily.

This post has been edited by High Treason: 18 November 2017 - 05:42 PM

1. Overlooked Hotel
2. The Haunting
3. Dark Carnival (these three are really close and could really end up in any order depending on my mood at the time)
4. Wrong Side of the Tracks
5. Sick Ward
6. Phantom Express
7. The Siege
8. Steamboat
9. Lost Monastery
10. They Are Here

My least favorite are probably Raw sewage, Thin Ice and Breeding Grounds, and if we count expansion levels Aqueducts and The Dungeon.

1. Overlooked Hotel
2. The Haunting
3. Dark Carnival (these three are really close and could really end up in any order depending on my mood at the time)
4. Wrong Side of the Tracks
5. Sick Ward
6. Phantom Express
7. The Siege
8. Steamboat
9. Lost Monastery
10. They Are Here

My least favorite are probably Raw sewage, Thin Ice and Breeding Grounds, and if we count expansion levels Aqueducts and The Dungeon.

So many great levels in Blood. I almost entirely agree with your list ! I also love Forbidden Rituals.

My least favorite episode is probably Dead Reckoning... the levels are not really connected. And I always thought Crystal Lake to be a bit of a disappointment...

1. The Haunting
Seems to be an old map that stood the test of time to reach the final game, also seems a popular choice from people I've spoken to and that's well deserved, this map is awesome.

2. Mall of the Dead
That fucking music is awesome.

3. The Sick Ward
A game like Blood needed a hospital level and this one didn't disappoint... except my PC seems to invariably break around this point in the game, I'm sure you've all seen the videos by now.

4. The Ganglion Depths
This level really tells you that you've reached the end of the game now, you're on the final stretch. It looked good and it had some nice combat and booby traps.

5. The Overlooked Hotel
I almost put Crystal Lake on my list in this spot, but then remembered that some areas are a bit ugly, especially compared to forests in the alpha version of the game, and there's that one room where you get absolutely pepper-potted as soon as the door opens in a cramped space, that same room has problems with elevators at the other end so the designer probably fell asleep for a while, all-in all it does feel unrefined. By comparison, The Overlooked Hotel felt well designed and thought out, except those weird tunnels and the bad use of a mirror murdering the frame rate, but then I don't think there's a single map in Blood which doesn't have some idiotic decisions made on it, therefore I'll simply take the good, of which there is ample amounts here, and try to overlook the bad.

6. Bowels of the Earth
Gloomy underground map, I like mines anyway so this worked for me. Always liked to laugh at how the devs never used the path effects for the cart and instead made the whole map curve, setting it up as a rotating sector instead, strange decision.

7. Spare Parts
A nice industrial level, may be a little disjoint in places or else it could have gotten higher on the list.

8. Dark Carnival
One of Blood's defining levels for sure, yeah it had its shortcomings but it was an overall fun and memorable experience, plus some of the attractions could be interacted with.

9. Cradle to Grave
Yeah, I know, the first level and shit, but what a first level. The top of the tomb slides open and Caleb utters the line "I live again." telling you everything you need to know about the adventure you're embarking on.

10. Click!
Really fun DM map, probably hasn't aged well, but it worked out if you operated as teams. I almost wanted to say The Tower because I have fond memories of it, but objectively it isn't all that well designed and has far less novelty value than Click! does.

1. The Haunting
Seems to be an old map that stood the test of time to reach the final game, also seems a popular choice from people I've spoken to and that's well deserved, this map is awesome.

2. Mall of the Dead
That fucking music is awesome.

3. The Sick Ward
A game like Blood needed a hospital level and this one didn't disappoint... except my PC seems to invariably break around this point in the game, I'm sure you've all seen the videos by now.

4. The Ganglion Depths
This level really tells you that you've reached the end of the game now, you're on the final stretch. It looked good and it had some nice combat and booby traps.

5. The Overlooked Hotel
I almost put Crystal Lake on my list in this spot, but then remembered that some areas are a bit ugly, especially compared to forests in the alpha version of the game, and there's that one room where you get absolutely pepper-potted as soon as the door opens in a cramped space, that same room has problems with elevators at the other end so the designer probably fell asleep for a while, all-in all it does feel unrefined. By comparison, The Overlooked Hotel felt well designed and thought out, except those weird tunnels and the bad use of a mirror murdering the frame rate, but then I don't think there's a single map in Blood which doesn't have some idiotic decisions made on it, therefore I'll simply take the good, of which there is ample amounts here, and try to overlook the bad.

6. Bowels of the Earth
Gloomy underground map, I like mines anyway so this worked for me. Always liked to laugh at how the devs never used the path effects for the cart and instead made the whole map curve, setting it up as a rotating sector instead, strange decision.

7. Spare Parts
A nice industrial level, may be a little disjoint in places or else it could have gotten higher on the list.

8. Dark Carnival
One of Blood's defining levels for sure, yeah it had its shortcomings but it was an overall fun and memorable experience, plus some of the attractions could be interacted with.

9. Cradle to Grave
Yeah, I know, the first level and shit, but what a first level. The top of the tomb slides open and Caleb utters the line "I live again." telling you everything you need to know about the adventure you're embarking on.

10. Click!
Really fun DM map, probably hasn't aged well, but it worked out if you operated as teams. I almost wanted to say The Tower because I have fond memories of it, but objectively it isn't all that well designed and has far less novelty value than Click! does.

Should I write my least favorite? I might do that later.

Was wondering, have you tried BloodGDX and what do you think of it? Or are you not installning Java? :)