This was Onyx Path Publishing's April Fool's joke for 2014. However, so many people liked it that we're keeping it available for future customers. Enjoy!
Conditions were introduced in the God Machine Chronicle as an exciting new part of the nWoD game system that encourage player agency in the storytelling. Many examples were included in that book, and in both Demon:... [click here for more]

There is a World of Darkness much like our own. Hidden from humanity by a veil of deceit, the vampires of this world play games of intrigue, politics and betrayal. You are one of those vampires, called Kindred. Your Prince among the undead has declared that he will go into torpor, the rest of ages, and will choose a successor before he passes. The vampire who wins the support of the most allies before... [click here for more]

Part of the new God Machine Chronicle rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama... [click here for more]

This is the Rulebook for the Encounter Building Decks which you can find here:
There are currently four specific decks you can use with 60 cards each. There are also PDF versions of each card deck that has buttons to push within the PDF that will randomly generate the values from the cards. They are:
Decisions Physical Card Deck– These cards act as the stand-in GM by... [click here for more]

PDFs with Random Generating Buttons
This is for the PDF version of Encounter Building Cards: Locations which has a low-res print-n-play version of the cards but also a single page PDF with buttons that will randomly generate the values of each part of the card for you. If you're solo playing on your tablet or laptop, I thought this would be a more convenient form to use.
The Encounter Building... [click here for more]

PDFs with Random Generating Buttons
This is for the PDF version of Encounter Building Cards: Decisions which has a low-res print-n-play version of the cards but also a single page PDF with buttons that will randomly generate the values of each part of the card for you. If you're solo playing on your tablet or laptop, I thought this would be a more convenient form to use.
The Encounter Building... [click here for more]

PDFs with Random Generating Buttons
This is for the PDF version of Encounter Building Cards: Combat which has a low-res print-n-play version of the cards but also a single page PDF with buttons that will randomly generate the values of each part of the card for you. If you're solo playing on your tablet or laptop, I thought this would be a more convenient form to use.
The Encounter Building... [click here for more]

PDFs with Random Generating Buttons
This is for the PDF version of Encounter Building Cards: Traps which has a low-res print-n-play version of the cards but also a single page PDF with buttons that will randomly generate the values of each part of the card for you. If you're solo playing on your tablet or laptop, I thought this would be a more convenient form to use.
The Encounter Building... [click here for more]

The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire... [click here for more]

The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire... [click here for more]

The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire... [click here for more]

The Encounter Building Decks are meant to replace (or at least help) the Game Master in any role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators rather than specific rules of play. The decks came about from my desire... [click here for more]

Part of the Vampire: the Requiem 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten... [click here for more]

Painting the White House Red is a political Engle Matrixt Game about the first year of the Trump administration. It is a narrative game that allows you to make up what happens. It can be played as a hobby game or used as a serious simulation for planning. It is a story telling game so it requires players who are inventive and creative. It uses over 50 character cards with original art so it is pretty.... [click here for more]