The game is scaling pretty well now

There are 4 sizes to games now : 500, 1000, 2000, 3000. You can off course use in between value.
Rulesbook now supply multiple table to help you set up a game of anysize.

note : Terrain size is made to be a multiple of a kill team board. Off course these size are minimum so if you have a 6*4 table you are still fine.

Mission for everyone !

each Warhammer 40000 size have a mission table that you can roll from.

from the stream

-They have big plans for Kill Team in the future.
-The studio wants to have a fundamental difference between combat patrol and kill team. Combat patrol is small in size but feels like 40k.
- The focus of the 9th is to give a "cadre" of playing everywhere on the planet. So you can show up anywhere and expect to play normally.
-They have really worked a lot on the 4 sizes so you can enjoy the game at a smaller format!

If you like the idea of building an army up from scratch, then developing and adding to it over the course of multiple linked battles, you’re gonna love playing Crusade campaigns. From humble beginnings, your army will grow in size and strength as you spend resources you’ve earned on adding reinforcements while your units unlock new skills from their hard-won experience in battle.

Over the course of a campaign, your Crusade force will forge its own narrative, winning glory and earning enmities with each fresh victory and defeat. Heroes will rise from among your ranks, earning great renown or the honour of bearing mighty relics – maybe even ancient archeotech wargear – into battle…

Or if you fail a recovery rolls bad stuff happen :

Start Your Crusade

To take part in a Crusade campaign, you first need to create an Order of Battle – a list of units drawn from one of seven factions (Imperium, Chaos, Aeldari, Tyranids, Orks, Necrons, T’au Empire) with a maximum Power Rating of 50.

The Story is centred around your collection and break with the old Campaign design were everyone need to play the same numbers of games at the same rate...

They have the plan to expend the crusade setting: Eyes of terrors, Necron worlds, Vigilus...each time, the setting offers different options.

Each army has its own set of Crusade rules. Future Campaigns books will increase the options as well as a future codex.
ie: Blood Angels manage their Black Rage points, SM can put characters in a dread.

Different missions will grant different rewards.

Battle Scars = Trauma you get after a recovery rolls, you always have the option to HEAL the scar with requisition points.
ie: Angry Machine Spirit, vehicle become more aggressive and if you don't want that you pay some requisition points to remove the Scars.

Battle Honors = As units gain XP, they Lvl up and you gain access to Battle Honours. Rewards are different for Vehicles, Inf, Heroes...

Units have multiple ranks to Lvl up: Blooded, Veteran, ...

Use requisition points to Unlock some upgrade stratagems.

You can use Requisition points to get Relics based on the settings. Ie Relics near the Eyes of Terror are super powerful but not reliable..

Beta Testers were super excited (so much that gw had to slow them down).

2 balances mechanisms are included in case of different power / XP Lvl :
-You get inducement in the form of extra Command points if you have less XP.
-You play at the size game of the lower Power army.

Record Tracking : (Fun Paperwork)

-Crusade roster overall management of your collection.
-Each unit has a crusade warscroll: to track scars and XP ...DL and print for free soon or copy it from the book.

Crusade player Meet Matched Player.
Convert the Matched play army in Power Lvl, get some Free CP from inducement and play (it's simple as that).
It works very well.

Crusade Missions :
You gain experience for doing an activity related to the mission in the mission (finding relics, killing some stuff;..)
As opposed to the terrains in the Matched play section, the terrains in Crusade is not "fair" during ambush mission or stuff like that.

The crusade Core book is really good fun, but the future is even better with lot of good stuff coming! They invested a lot in this new system to keep the players base interested.

Crusade Conclusion

it looks a lot like how we used to play necromunda 20 years ago + Some inducement mechanism to Balance the army from Bloodbowl ^^
But this time it's for 40k. I hope it will be as good as promised :D

That's it for the transcripts.
Hope we are going to learn some new stuff soon...

Skorpekh Destroyer

New sort of Destroyer cult, all about close combat, super fast and super dangerous.
There are all sort of Destoyer cult.

What is the niche they fill ?
-4AP weapons, high strength, high damage.
Super fast and dangerous.
Add some variety to the necrons army
They are Marines killers !

Design Goals with 9th

-Accessible to everyone new.
-Cleared some "At the of the movement phase" with a reinforcement phase.
Worked a lot on the timing on rules.
-In the rules appendix at the back of the book there a section with advanced rules interactions.
It's aimed more at the competitive base.

ie : rules for Unit of Psycker are here (TS or GK)
Ie : ruling on how to work out rules that grant "always" vs "Never"

Playtest process

Favorite model stu ?

Engine war question

Malus / bonus to rolls

-Modifier to Dice roles are capped not modifier to stats.
-Bonus and Malus cancel each other so a +2 and a -1 still give you a +1.

Low count army

More CP

Not much to talk about but :

Conclusion

-Reinforcement phase is going to regroup most of the reserve entering in-game.
-Stats modifier are not capped.
-Bonus and Malus are maxed at +1/-1 but extra bonuses cancel each other out. I think we are getting a lot more bonus and malus in the different codex. So you still max them to cancel potential counter but the bonus max at +1.