History VideoGame / EVEOnline

** Averted with the "Blockade Runner" class of Tech-II transport ships, which boast an inherent warp core strength modifier (making them harder to tackle) and a hit point potential rivaling a battlecruiser. They're designed to be able to survive long enough to escape a gate camp.

** And now, the '''[[{{PunctuatedForEmphasis}} largest. Battle. In MMORPG history.]]''' Namely, the [[http://community.eveonline.com/news/dev-blogs/the-bloodbath-of-b-r5rb/ Battle of B-R5RB]], in which ''75'' Titans (the biggest and most powerful ship class) overall were destroyed. 16 of those belonged to the Goonswarm-led CFC, the winning coalition. The other 59 belonged to the losing side (PL/N3). An even better kill ratio exists for supercarriers, and a still solid 2.5 for dreadnoughts, as can be seen in the battle report. Basically, while CFC did still lose massive amount of ships, it utterly curbstomped PL/N3, who will most likely never (fully) recover.

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** And now, the '''[[{{PunctuatedForEmphasis}} largest. Battle. In MMORPG history.]]''' Namely, the [[http://community.eveonline.com/news/dev-blogs/the-bloodbath-of-b-r5rb/ Battle of B-R5RB]], in which ''75'' Titans (the biggest and most powerful ship class) overall were destroyed. 16 of those belonged to the Goonswarm-led CFC, the winning coalition. The other 59 belonged to the losing side (PL/N3). An even better kill ratio exists for supercarriers, and a still solid 2.5 for dreadnoughts, as can be seen in the battle report. Basically, while CFC did still lose massive amount of ships, it utterly curbstomped PL/N3, who will most likely never (fully) recover.PL/N3.** As of February-May 2016, the ''rest of Eve Online'' banded together at the behest and payment of upset bankers and routed the Goonswarm-led Imperium (they rebranded from CFC). The Imperium lost numerous battles, all of their systems, and were camped into their evacuation point station for weeks on end. The Northern side of the map, the old Imperium ancestral homeland, is now inhabited by over 20 smaller alliances that participated in the defeat of Goonswarm.

** In the system of Dead End (two jumps away from the EVE Gate), orbiting the fifth moon of the fifth planet, is a massive black monolith. The description reads "[[TwoThousandOneASpaceOdyssey It's full of stars.]]"

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** In the system of Dead End (two jumps away from the EVE Gate), orbiting the fifth moon of the fifth planet, is a massive black monolith. The description reads "[[TwoThousandOneASpaceOdyssey "[[Film/TwoThousandOneASpaceOdyssey It's full of stars.]]"

* CrapsackWorld: In New Eden, billions are enslaved by the Amarr Empire under less than humane conditions and there is nothing anyone can do about it. In the Caldari State you are born into a megacorporation, and if you get fired or quit you will starve to death because no way are you getting another job and they're not too keen on the idea of welfare. The Caldari Provist and Loyalist movements constantly at each others throats threatening a brutal civil war haven't helped matters either. The Minmatar Republic has a standard of living comparable to Mexico, just barely better than when they were enslaved by the Amarr, and a young government rife with corruption and internal politics. Things ain't looking too peachy in the Gallente Federation anymore either since the start of the Empyrian War, between enemy Titans threatening their home system, the rise of a SecretPolice to guard loyalty, a brief threat of civil war and dictatorship on the horizon of possibilities and the in-story effect of the Caldari occupying much of their low security systems currently. And ''god help you'' if you live on a ship or in capsuleer controlled space, because you now have a life expectancy of about five minutes.

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* CrapsackWorld: In New Eden, billions are enslaved by the Amarr Empire under less than humane conditions and there is nothing anyone can do about it. In the Caldari State you are born into a megacorporation, and if you get fired or quit you will starve to death because no way are you getting another job and they're not too keen on the idea of welfare. The Caldari Provist and Loyalist movements constantly at each others other's throats threatening a brutal civil war haven't helped matters either. The Minmatar Republic has a standard of living comparable to Mexico, just barely better than when they were enslaved by the Amarr, and a young government rife with corruption and internal politics. Things ain't looking too peachy in the Gallente Federation anymore either since the start of the Empyrian War, between enemy Titans threatening their home system, the rise of a SecretPolice to guard loyalty, a brief threat of civil war and dictatorship on the horizon of possibilities and the in-story effect of the Caldari occupying much of their low security systems currently. And ''god help you'' if you live on a ship or in capsuleer controlled space, because you now have a life expectancy of about five minutes.

* EvilVsEvil: Most the Nullsec Alliance wars, if not most wars in game period, could be viewed as this. The war of BoB vs Goonswarm stands out especially though. Goonswarm is famous for griefing as many people as they can and once the Band of Brothers collapsed it was very clear they had been given significant aid from people inside CCP.

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* EvilVsEvil: Most the Nullsec Alliance wars, if not most wars in game period, could be viewed as this. The war of BoB [=BoB=] vs Goonswarm stands out especially though. Goonswarm is famous for griefing as many people as they can and once the Band of Brothers collapsed it was very clear they had been given significant aid from people inside CCP.

** On the other hand, 0.0 space is outside of the four Empires' control and left entirely for the players to shape. Changes in Alliance's member corporations, Coalitions between different alliances, and the regions controlled by different alliances occur constantly; some alliances might be completely destroyed and replaced by others. See the collapse of the Triumvirate, the disbanding of Band of Brothers, and Goonswarm moving in its entirety to the BoB's former space for the more prominent examples.

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** On the other hand, 0.0 space is outside of the four Empires' control and left entirely for the players to shape. Changes in Alliance's member corporations, Coalitions between different alliances, and the regions controlled by different alliances occur constantly; some alliances might be completely destroyed and replaced by others. See the collapse of the Triumvirate, the disbanding of Band of Brothers, and Goonswarm moving in its entirety to the BoB's [=BoB=]'s former space for the more prominent examples.

Perhaps partially inspired by Origin's ''VideoGame/WingCommander Privateer'' and the old 8-bit classic ''VideoGame/{{Elite}}'' - as well, flavorfully, a slightly grittier ''Franchise/StarTrek'' - EVE gives new players a ship, a handful of credits (Inter Stellar [[XtremeKoolLetterz Kredits]] or "ISK"[[note]]which just happens to be the currency code for the Icelandic króna[[/note]] ), and a ''very'' large [[WideOpenSandbox sandbox]] to play in. It's possible to be a pirate, a stock-market mogul, a mercenary, a trader, an explorer, a miner, a manufacturer, or any other profession that you can justify within the game mechanics. Not to mention what you can do for fun in your free time.

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Perhaps partially inspired by Origin's ''VideoGame/WingCommander Privateer'' ''VideoGame/WingCommanderPrivateer'' and the old 8-bit classic ''VideoGame/{{Elite}}'' - as well, flavorfully, a slightly grittier ''Franchise/StarTrek'' - EVE gives new players a ship, a handful of credits (Inter Stellar [[XtremeKoolLetterz Kredits]] or "ISK"[[note]]which just happens to be the currency code for the Icelandic króna[[/note]] ), and a ''very'' large [[WideOpenSandbox sandbox]] to play in. It's possible to be a pirate, a stock-market mogul, a mercenary, a trader, an explorer, a miner, a manufacturer, or any other profession that you can justify within the game mechanics. Not to mention what you can do for fun in your free time.

* SpecialEffectBranding: The Amarr have sleek, symmetrical, shiny golden ships with beam weapons. The Gallente have smooth-shaped, almost organic-looking green ships with {{Attack Drone}}s and blasters. The Caldari have utilitarian, gunmetal grey/blue, angular ships with railguns and missiles. The Minmatar have rust-brown/red heaps'o'junk which fly at unsafe speeds and the larger ships fire car-sized artillery shells. Some of the minor factions also have their own designs. Angel Cartel fly ships that resemble the Shivans mentioned above, the Sansha ships look like they have been designed by a sadomasochist, the rogue drones are basically mechanical insects and the Jove fly Gigeresque biomechanical ships.

* OutsideContextVillain: The Drifters are shaping up to be this, given that ''every single Drifter Battleship has a [[WaveMotionGun Doomsday Device]]'' and one of their first major actions was to [[spoiler:[[http://community.eveonline.com/news/news-channels/world-news/court-chamberlain-confirms-death-of-empress-jamyl-i?_ga=1.54172200.1477368489.1438149544 kill Jamyl Sarum]]]].

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* OutsideContextVillain: OutsideContextProblem: The Drifters are shaping up to be this, given that ''every single Drifter Battleship has a [[WaveMotionGun Doomsday Device]]'' and one of their first major actions was to [[spoiler:[[http://community.eveonline.com/news/news-channels/world-news/court-chamberlain-confirms-death-of-empress-jamyl-i?_ga=1.54172200.1477368489.1438149544 kill Jamyl Sarum]]]].

* TwoDSpace: Ships can move in any direction, but bizarrely, there seems to be a universal "up" -- stations are all oriented the same way, for instance. And most players pretty much ignore up and down, to the point where high or low areas are commonly used to hide ships that are too big to dock. Ships that aren't moving automatically level themselves at a right angle to "galactic north". Turns out the game made it to beta testing without any of these conveniences, but it was discovered the lack of direction made players feel lost and insecure and the developers became concerned that the game was too hardcore.

* {{Two-D Space}}: Ships can move in any direction, but bizarrely, there seems to be a universal "up" -- stations are all oriented the same way, for instance.** And most players pretty much ignore up and down, to the point where high or low areas are commonly used to hide ships that are too big to dock.** Ships that aren't moving automatically level themselves at a right angle to "galactic north". Turns out the game made it to beta testing without any of these conveniences, but it was discovered the lack of direction made players feel lost and insecure and the developers became concerned that the game was too hard core. Conf. WhatCouldHaveBeen

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