Red Steel 2 Walkthrough :

This walkthrough for Red Steel 2 [WII] has been posted at 10 Oct 2010 by bernarld and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up bernarld and share this with your freinds. And most important we have 2 other walkthroughs for Red Steel 2, read them all!

Walkthrough - FAQ/Walkthrough

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RED STEEEL 2 WALKTHROUGH
For Nintendo Wii
Ubisoft, Nintendo
Gamefaqs.com
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CONTENTS
These are all the features this guide contains
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WALKTHROUGH [WL]
Using the search tip Ctrl + F, use the bracket [ then type in a number within
the box [] to guage where you are in the game.
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CREDITS [CDT]
These are the closing comments of the guide, and the thank you session
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LEGAL MUMBO [VR1]
This is the version and legal info.
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========================================================
Yup, Red Steel 2 is finally here. I'm glad to say the game is MUCH better than
the first, and is only a sequel in name, not game. I hope you enjoy my guide.
Things to note:
-Break everything you can in the environment for goodies. You won't regret it
-Purchase upgrades and skills whenever you get the chance. After certain points
of no return, you'll face tougher enemies. Since you may have to trek alllll
the way back to get these upgrades, its best to do so whenever possible
-Refer to your map, and you won't get lost in the sections you want to take at
your own pace
-You can adjust the Wii remote settings so you can either emulate a sword
slashing, or just shake the remote
-Pick up a bunch of missions, and take them out all together, to prevent
revisiting places you've already been unnecessarily.
--------------------
WALKTHROUGH [WLK]
--------------------
Alright, when you assume control of your character after that little joy ride,
head over to your trusty revolver, and shoot the nearby barrels as you proceed
through the tutorial type introduction. After that, head left to the door and
shoot the hinge at the top to proceed.
Keep moving, and for some extra cash, shoot the barrels in the circular window
spaces. Shoot the four hinges on the door to get through, and do the same for
the next one. Vault on over, and climb up the glowing planks to get to higher
ground. Shoot the barrels for goodies, and hop over the gap when prompted.
Head through the next set of planks, and take out the first batch of enemies
that come your way. It's best to keep your distance and try to land head shots
on these guys. Strafe around the enemies armed with guns. I recommend focusing
on these guys first since they can attack you from a distance. You can break
through the items around the area that include soda dispensers and such for
some goodies.
+---------------+
NEW OBJECTIVE: SAVE OLD MAN [1]
+---------------+
When you move through the area and see the jump prompt, ignore it, and head
back behind to shoot open a case with some cash. Head back and jump up ahead to
get to the next section. Head up the next ones and there should be a cut scene.
You'll get a nice new sword you can use after you meet up with your old pal,
and now that you can slice and dice, you'll have to......slice and dice.
Head over to the dummies, and slash at them while paying attention to the on
screen instructions. Head through to the next area, and wait for access to the
message board. Select the objective that tasks you with taking out the Jackal
Pack. Be sure to grab the key in the area before exiting. When the door opens,
head through and dispatch the 5 Jackal members when they come at you. Remember
to strafe from their attacks, but more importantly parry them. Also combine
your slash attacks with your gun attacks. When done, a wise thing to do would
be to head to the training area, and you'll learn some new, vital attacks and
abilities.
+---------------+
NEW OBJECTIVE: HEAD BACK TO DOJO [2]
+---------------+
Take the door back and access the message board for another mission. Head out
and take out the enemies. Rely more on your sword to preserve ammo if you deem
necessary. Take out the Jackal ring leader, and break apart the environmental
objects for goodies. Jump over the planks and head through to the dojo for a
cutscene. Purchase the aforementioned item. You'll get some practice in
automatically, so don't worry about figuring out how to use it. Head on over to
the message board when you're done, to deal with the Jackal remnants.
+---------------+
NEW OBJECTIVE: ENTER CALDERA [3]
+---------------+
Exit and move on over to the next section. It's a point of no return, so make
sure you don't have anything you want to do before leaving. When there, head on
over to the first guy that greets you and take him the heck out. Clear the
coast and then head through the set of doors that need to be opened with both
hands. There's a sheriff star in the vicinity high up that you'll want to shoot
as you make your way to the next boss.
The guy's got a sledgehammer, so you'll want to keep your distance with this
feller. You'll want to get behind him and stab him with your new found attacks.
Wen he finally goes down, head through the door and there should be a cut
scene. Head upstairs and grab the token.
You'll now be schooled in the art of safe cracking. Contrary to common belief,
you will not actually crack a safe. You will break into one. Follow the prompts
and you should open it in no time. Head over to the door with the key after
you're done, and proceed down the path. There will be some enemies at the end
of said path. Remember to strafe and parry, and that you can block attacks AND
bullets. Place the key in the near by slot and head out through the exit.
Head through slashing the bamboo, and you should come across a door to open.
There are some enemies in the area you come across, right when you turn the
corner. You can strafe backwards and take cover behind the corner you just
turned to prevent getting shot at. When they've been taken out, head through
the nearby door and there should be a cut scene introducing a new character.
+---------------+
NEW OBJECTIVE: TRAIN WITH JIAN [4]
+---------------+
Head over to the appointed training area, and when you're done with the basic
training, head over to the board to grab another mission. I recommend, though,
shopping/ upgrading your gear. At this point in time more damage should be
sufficient. Head back when you're done with all of your business, and grab
another mission. Head out and through the yellow-card-needing door after you
take out all opposers and you'll be able to see some of the enemies that you'll
come across before you actually tackle them.
When you do end up facing them, you'll want to shoot the explosive barrel next
to the ones on the right first, before taking the rest of them out, preferably
with your gun. There are quite some goodies in the area, that you can get from
shooting the hinges in the cupboards, and past the barrels, there is a sheriff
token. Place the key into the slot, and wait till prompted to turn the dial.
When you're done, you'll have to return to Tamiko. Head back, and through the
corridors. An enemy stands between you and the silver door.
He's all by himself, so it shouldn't be a problem. Take the door to the right
with the yellow key, and there should be another cut scene. When you're done
watching the scene, you'll have some business to attend to.
+---------------+
NEW OBJECTIVE: DESTROY JACKAL TRUCKS [5]
+---------------+
Head through the door, and take a right. Turn the left corner and there should
be a couple of enemies to take out. Shoot the sweet spots on the trucks nearby
to cause them to explode. There's seven trucks you have to destroy, and aside
from the trucks, be sure to destroy the other objects in the area for goodies.
Keep an eye out for the truck, and blow them to high hell even if there are
enemies around, that way they can take some damage too.
Head through the red door and grab the sheriff token. Turn and head back out.
Head through moving fairly left, and take the next batch of enemies out, with
your guns. Then strafe dodge and lash them up when they get close. Keep an eye
out to objects in the vicinity that have hinges or things to shoot to get
money. Then turn back and go through the door where you got the sheriff token.
There should be enemies along as you continue to move on. Head through the
door, and there should be more trucks to destroy. There's a silver door near
some alleys that leads to a door that needs to be slashed to open. Head through
it and there will be a cut scene after enough walking. Now, pay attention, for
though the car's moving at high speeds, you'll have some context sensitive
button prompts to press to keep alive, so take note and be alert. There are a
bunch of trucks in the area that you'll have to shoot. Some enemies will join
in as well.
Take the distant foes out with your guns to preserve ammo; keep the slashing to
the up close and personal foes. Near one of the trucks is a plank path that you
can climb over to get to higher ground. As you shoot open the door, note that
there's a sheriff token nearby. Hop over the gap and there's another token.
Head through the streets, and you'll note some enemies standing right near
trucks that you'll have to blow up. They won't notice you if you approach the
area quietly. You know what to do in this situation, don't you? Anyway, hop
over the planks you come across and explore the top areas for goodies and a
better view of the token you can come across. There should be a door nearby
that you should move through. There'll be a cut scene.
+---------------+
NEW OBJECTIVE: TRAIN WITH JIAN [6]
+---------------+
Head through the door and start your training session. When done, head over and
select another mission. After you move through the door, and walk for a bit,
you'll see some floating attack drones that you'll have to take out. Do so with
your gun, and head to higher ground through the planks. Place the key into the
slot, and the mission should be completed.
Take out the slash happy slasher on the same level as you and then, move
through the door. Now, at this point you probably haven't taken out all of the
Jackal trucks, but you can do that and the other missions as well as you go
along. Place the key in the slot nearby when the door opens ,and head through
the metallic gate. There will be enemies in the distance. You gun is best in
this situation. Watch out for the sledgehammer guy. I recommend going behind
him, as that's the easiest way to take him out, with your jab slashes.
Shooting him and dodging works but takes too many bullets unnecessarily. Move
along and place the key into the slot to hack open the gate. Destroy the trucks
in front of you and take out the enemies. Use horizontal blocks to your
advantage. These enemies are armored, so watch out. Head through the door when
you've dispatched them. There's a token underneath the staircase. And another
as you move up the stairs (it should be at the top left).
Place the object into the slot and as you move through the elevated floor,
watch the distance for trucks to blow up. Head down there and a bunch of tough
enemies will come to face you. The sledgehammer guy should be your priority.
The foes have guns so you should take them on when they're bothering you, but
try to take enemies here on one on one. Blocking is your friend. Crack the
nearby safe and move up the stairs. Turn when you do so to obtain a token,
though. You'll have to take Payne on now.
+---------------+
NEW OBJECTIVE: BEAT THE CRAP OUT OF PAYNE [7]
+---------------+
The guy can get a bit aggressive, so keep your guard up, and try to evade and
retaliate with brief stabs. He can block both your bullets and your attacks,
but your armor breaking wide slashes should help out a lot when he blocks.
After a brief cut scene, a couple of quick slashes and retaliations should cut
Payne down to size. Head through the silver door and place the item into the
slot to proceed. Open up the gate by way of the slot, and move through. Head to
the next one and head back to HQ and there should be a cut scene.
There'll be a little training session that you'll have to undergo. When you're
done with all that, head to the message board to figure out your next cause of
action. Purchase weapons that you feel will aid you in your quest to become the
ultimate badass, and then head out after you've selected the next mission. Move
through the path to where those floating assault drones attacked you, and head
opposite the market place. The area you'll have to move through is a place of
no return, just to let you know.
+---------------+
NEW OBJECTIVE: FIND THE FREIGHT ELEVATOR
+---------------+
Head through firing at the hinges and such and move to the wide expanse with
the enemies. Break apart the items in the area, and head up the planks and grab
the token. Hop across and move along to the slot mechanism. As the elevator
heads down, grab your gun and fire at any oncoming enemies. Keep taking out the
enemies and you'll come across a super charged armored enemy.
Dodge his high powered slashes and take him out. There are usually goodies in
the cargo containers. Head onto the lift that will take you up, and move
through the door. There's an enemy at the end of the path way, and once he's
taken care of, there are some other people hiding behind cover, and are best
taken out with a gun or shot gun. Behind some of the cargo crates are some
goodies along with a token. Break open the wooden boxes and head to the switch
on the higher floor. Activate it, and don't miss the safe nearby.
Head up and through the door, and take out the enemies that come to fight you.
Beware, for they are the kind that are of the aggressive variety. Head up the
red pathway that leads up to a token and then head over to the slot when you
have to place your hand and turn the dial. Head back out through the door with
the yellow key, and high tail it over to the elevator console that'll take you
down. Don't be surprised by the goons that pop out through the cargo, one of
them is a sledgehammer wielding guy, so be sure to use your dodge swipe attacks
on his back to dispatch him quickly.
Press the elevator console and head down through the path you took before. Some
more of the assault drones will pop out from a cargo freight hanging above.
Shoot them, and the other foes, and you'll be at the bottom in no time. The
action doesn't stop there, though. Take out the gunners. Spend more time
dodging then slashing to avoid damage. Move through and shoot the hinged doors
for goodies before heading over to the stairs to head to the upper level with
the cardboard boxes. This isn't a necessity, but you can do so for goodies.
When done, head through the doors.
Head straight breaking through the wooden boxes for the token, then move back
and follow the path to the spot where the glowing planks signal for you to jump
down. Shoot the stairs nearby to get it to drop and allow you to climb it. Head
down the glowing spot and you'll be cornered.
Quickly head to the glowing planks to the left of the wall before you get
squashed, and hop over to the enemies that are enjoying shooting you. Take them
out and keep an eye out for the token in the vicinity. It should be in the
open, away from the platform you're moving through. Head through the area, and
head to the alley way with the cardboard gating. Slash through to get some
goodies, and head down the ladder-y thingy to get to the other enemies.
Shoot the token in the distance before heading back up. There are some more
enemies that will come to you and are easily taken out with slashes and well
timed headshots. There's a boss battle waiting for you after you've taken out
the preliminary enemies. This guy blocks your shots a lot, so use wide slashes
to break his guard, and then go in for the kill with more wide slashes, or
quick jabs. He can be aggressive, so keep your guard up when you aren't
attacking.
Move through and the mission will be complete. Keep moving to continue on to
the next area. Move through the large gates, and you'll face a new foe. These
guys carry machine guns and are fairly armored. It's best to slash these guys,
block or break their block, then keep your distance and shoot.
+---------------+
NEW OBJECTIVE: REACH THE KUSAGARI TEMPLE [8]
+---------------+
When the area's cleared, head to the indoors area with the large number of
boxes and break them for some Dough rey me. Turn back and head up the stairs
and slash through the boxes to get to the previously hidden planks to jump up.
Shoot the wanted poster nearby and wreak havoc on all the destructible objects
in the environment. There's a token nearby if you keep your eyes peeled. When
you move through and the gate closes, take the path that leads to planks up
above. Mount them and look into the distance.
There's a token in the vicinity. Head through the reddish door and a bunch of
enemies will be waiting for you to take them out. Not to a ball game. Not on a
date. They want to be sent to the deep and dank recesses of the underworld.
When you finish giving them their one way ticket, (watch for the sledgehammer
guy) place the yellow key into the slot and move through the door. There'll be
a cut scene. You'll have some training to do with Jian, but feel free to
purchase upgrades and such if you wish. When you enter the training grounds,
there'll be a brief scene. Don't worry, you can take things easy and train
here.
You're life's not really in any danger at this time. Go on and grab a new
mission and you'll have to head over to Tamiko's hide out for some arse
whooping. This is a pre paid arse whooping, so you'll have to go right now, and
you'll also have wanted posters that you can take out on the way. Move through
the door, and note that there's a wanted poster in the area. Move through the
next slow opening door. Aw how sweet...sitting by the campfire.....Shoot the
enemies quickly and once their attention has been brought to you, slash them to
high hell.
They shouldn't be much of a problem. You're looking for glowing planks to head
up. Don't head up it. But instead, move to the door that required the yellow
key and move through. There will be enemies. Some are of the armored variety
with the machine guns, so be weary, my friend. The can block a lot of your
attacks. Head through the silver door after smashing things to bits and
obtaining the token and there will be a cut scene.
+---------------+
NEW OBJECTIVE: Train with Jian [9]
+---------------+
You can upgrade your katana and your guns before starting the training session,
so do so before training if you wish. When done, get your work schedule in
check by checking the message board and leave through the door. Move to the
next door on the right and move left and near the door are some assault drones.
Take out the enemies that come your way and head to the yellow tower to
activate it.
Turn back and head up the short stairs that you saw before taking the left and
move past the glowing prompt to get to the key slot mechanism. Move indoors to
the area with the other slot mechanism, and activate it so that you can go
through the newly opened path. Crack open the safe nearby. Head up the stairs
and through to the slot mechanism on the other side.
Move across the short steps and past the area with the burning building and
cars, and through the door right next to the burning car. Take out the solitary
enemy that comes to you with your slashes, and use the sword to open the door.
Take out any enemies that come your way, and then activate the slot at the slot
mechanism. In the area that opens lie some goodies, and after you're done, head
on over to the double gated way with the red marking.
Use the slot mechanism. Head out and through the area near the wall with the
boxes and after slashing through, slash through the bamboo. Activate the slot
console and head through the next area that opens up. There's a safe to crack
open. After doing that, head up the stairs and move through the open way a
little ways away and head through the door. Slash through the boxes, and a
variety of enemies will rush you, trying to take you on. Little do they know
that your jabbing slash attacks, and head targeting with your gun will take
them out easily.
Move to the gate that closed before when you first entered the area and head
towards the reddish door away from the fire and move through. Move through the
passage way, and another one of the stealthy, athletic enemies will come at you
from the right. Don't be alarmed, but one will try and get you from behind.
You can take the both of them out easily, an when you do, head to the door that
requires a yellow door slot.
+---------------+
NEW OBJECTIVE: ENTER THE WATER GARDENS [10]
+---------------+
After grabbing the missions available and leaving through the door, you should
be tasked with taking out three enemies. After that, head over to the yellow
tower like thingy, and activate it. Head back through the passage way that
leads to the door that in turn leads to the area where another three enemies
need to be taken out. Move through the burning car and head up the glowing
planks to higher ground. Activate the tower, and then head back down.
Take out the other enemies. Head back to the other yellow slot operated door
past the burning car and then there'll be another trio of delinquents. Again,
they don't pose as much trouble when you dispatch them with quick slashes, and
make use of your evasive maneuvers. Head over to the yellow tower and activate
the console. There's another yellow slot to activate, but before that, you can
shoot a little ways above to grab a token. When the gate opens you'll have some
enemies to take out. Look around the area for goodies when they've been taken
out, and then head through the main door.
Head through the next set of double doors and you'll be in the water gardens
area. After you move around slashing the bamboo and boxes, a sledgehammer
wielding enemy will pop out from one of the doors. It's not the most wide open
area- the place you're fighting. What you'll want to do is make charged slashes
at his back, but not to land to many, because he'll swing and get you. There's
another door to head through where you can catch some enemies off guard. You'll
want to try and land headshots on the one to the left, and then take the
enemies out normally after the preemptive strike.
Pull down the water way switch when you're done with them and move through. Hop
over the gap and head through the next set of doors. You'll then have to
activate the water wheels to continue. Move through the door on the right with
the yellow button to push and head along the path. You'll come upon an enemy in
the area. He isn't tough. What you should watch out for are the tokens in view.
Move through the path with the glowing plank up above and hop over the gap to
get to the enemy that's trying to pick you off.
Move through the door and take out the other enemies just waiting for you.
There sure are persistent. Hop over the other gate and take out the gunners.
Slashes work well, but you can unload a couple of rounds into them for
effectiveness. There's a token near the tree that you can shoot. Prior to that,
though, you can hoop to the middle area and grab the other token. Move towards
the safe in the immediate area for some goodies. Move through the set of double
doors that leads to a path with barrels. Break them if you wish and head up the
stairs. Move up the plank path, and get your sword out, for an enemy will be
waiting for you. Head through the door and press the glowing switch.
Jump down, and a trio of enemies will want to hinder your progress. Head
through the yellow button door and move through the pathway, there's another
door to head through that leads to a sledgehammer dude. The place is like a
sona, and your vision may be impaired, but if you keep your distance, you'll be
able to take the guy out. More enemies will come your way and take advantage of
the environment, so watch out for their slashes.
Make your way upstairs when the enemies have be taken out, and press the switch
so you can exit. Grab the token and crack the safe first, though. Head down and
Take out the next enemy from a distance, and head upwards the stairs on the
left. Hop over the gap and head through the door. Though there's a token in the
area, tough, so before heading up the stairs, you'll want to take a look around
at the other staircase. Or not.
There's a token in the gap tough. Press the switch and you'll have activated
both switches. Head down and two enemies will come your way. One with a
sledgehammer. He shouldn't be too hard to take out if you don't get cocky. The
other one can surprise you, but they both generally walk slow. If they're too
close together, you might want to lure them away from each other and take them
out one by one. After that, you'll have another objective.
+---------------+
NEW OBJECTIVE: OPEN THE KUSARAGI GATE [11]
+---------------+
Alright, slash through the bamboo and cases for some cash, and then head
through the steel door that requires sword slashes to open. Head up the stairs
and press the switch. Head down the path after the gate has now been open.
Explore the vicinity and break through the boxes if you wish. When done head
through the silver door that leads to a hallway.
Head through the next door, and you'll be outside again, ready to take on some
of those more elite slasher enemies. There's a tower nearby, after you've dealt
with the foe. Activate the console, and head through the reddish door. Move
through and up the stairs. Head through to the dojo structure's door and there
should be a cut scene. Head through the door, and you'll be able to grab a new
mission, or buy weapons/ purchase upgrades.
I recommend getting some new scrolls for techniques to widen your game. Grab
some missions when you're done shopping or training, and when you head out, the
five members you have to take out according to the mission you just picked up
will come to fight you. Head around the area and you'll see some wanted posters
on the way that you can shoot.
Head near the well and slash the bamboo for a token. Then head to the other
bamboo fence and slash through to get to the console you need. Activate it, and
move around a short ways off to crack open a safe in a room with wooden props.
A wanted poster rests behind some bamboo that's close to the wall. Near that
area is another console to head through.
Shoot the barrel before moving through. Yes, I like the explosions, thanks you
very much. Head up the stairs, and move through the linear path keeping an eye
up, for there is a token nearby. Head through the door, and head down the
stairs, shooting the poster to the left of the staircase. Some enemies will be
waiting for you. This is a great time to practice any new abilities you may
have purchased. If you haven't purchased anything, just use the maneuvers
you've been using for armored enemies, and remember to block.
There's a door with two red glowing light orbs to the sides of it. Head through
it. There'll be another cut scene. You'll be able to purchase a new tier of
gear here (yes, I know), so do so if you've got the coin. Head over to the
message board when you're done with all of that. Head out the door, and take a
right. Slash the wooden boards, and an assault drone type of enemy with come
towards you if you move close enough. Use your gun to finish it off, and then
head down. Move along the narrow corridors until you get to an open expanse
where there will be enemies waiting for you. Make short work of them, and be
sure to take them on one by one if possible. There's a token nearby.
Head up the glowing plank, and move through the door. You'll have a boss
character to take out. He'll walk slowly towards you, but even though you can,
and should land headshots on him before he gets to you, he'll take little
damage. It's the slashes that'll cut him down a couple of notches, and so wait
till you get the opportunity, and you'll be able to take him out fairly
quickly. Before exiting, crack open the safe in the area. Head up the glowing
planks and take the path towards the road blocks that leads to another glowing
plank.
+---------------+
NEW OBJECTIVE: FIND THE COMMAND CENTER [12]
+---------------+
Head through the next sword operated door, and then move through the other
door. Take out the swordsmen in the area that won't notice you at first. When
they're done, head through the next sword operated door and be sure to crack
the safe before heading through the first door. Watch out for the exploding
orbs in the air. Grab the token, and then head out and into the next door.
There are some armored and athletic foes waiting for you.
You'll want to focus primarily on finishers to take these guys out. The one of
them that looks like a badass...is a badass. He's slightly toucher than the
other guys, as he can block a lot of your attacks, but you can outsmart his
with your evasion and retaliative slashes. Head through the sword door and
activate the console. Enemies will try to hinder you as you move up the stairs.
Turn back and shoot the token before heading through the door.
Activate the next console, and head out the window. Slash the glowing pipes,
and head through the thick steel pathway that leads to the other side. Take out
the enemies, and be sure to take cover if you feel you're taking too much
damage. Head down the stairs, slash the board, and grab the tokens and the
other goodies as well. Turn back and hop over the gap. Head down the glowing
plank into the indoors area. Crack the case, and then move into the door. There
are enemies at the command console. Take them out, and keep strafing while you
do so.
An elevator will come down with enemies. Take them out with your guns, and take
the rest of the opposers out before they start to think that you like them.
Head up the elevator when you're done taking care of business, and activate the
turn dial console. Head through the nearby door. Some floating, exploding
machines will try to stop you. Keep your distance, and use your firearm. Head
to the two glowing ropes, and slash them up to get the gate to drop.
Head downwards by way of the planks, and shoot the token on one of the levels.
Head out through the door, and take the elevator down. Exit through the door,
and pull the lever. There will be enemies trying to stop you when the entrance
is opened. You should have access to a wide variety of abilities, so be sure to
use them in this battle. Focus on the enemies one by one. When you finish with
them, a door will open, and more of the elites will try to stop you. Strafe,
and keep an eye out for an opening to use your devastating slashes.
Block and parry as well. With both batches of enemies, you'll want to take out
the ones with guns first. Take your time with the others, as they can do some
serious damage and block your attacks if you're reckless. Don't stint on
finishers, and dodge to save your life. Shoot the guys with bullets first
before attempting to take them out with sword slashes. Rely on your guns when
the enemies start to do more damage to than you're doing to them.
Head through the door that the second batch came from when you've dealt with
all enemies. Head through and take a left at the two flared pots. You're
walking into a trap, just to let you know. Don't worry, it's all in your favor.
Press the button to open the gate, and head through the door nearby that leads
to a fiery wreckage.
+---------------+
NEW OBJECTIVE: FIND SHINJIRO [13]
+---------------+
Head through the next door, after moving through the area a bit and head down
the wide open area for a boss fight. I'm sure you know who you're up against.
Alright, head straight for him, and give him some quick sword slashes, then
quickly interrupt them with dodges and keeping your distance. He jumps around a
lot, but you'll want to note that he can hit you hard as well. Hold your guard
when this happens. Use your guns when he's in the air, but for this battle,
you'll want to focus more on not getting hit that hitting him. Deal enough
damage to the bugger, and there'll be a pretty entertaining cut scene.
After that, you'll have to head over to the dojo. Head up the stairs of the
building that looks the grandest, and move through the door. Head through, and
take a left. Head out into the open, and be sure to shoot the token if you
haven't already before heading through the door.
Press the slot console and wait for the door to open. Move through, and head
out in through the door. Take the left, then right path that lead to the door
that in turn leads to the dojo. There will be a cut scene. You will now
learn...the dragon. This is a very useful move for pushing back enemies when
they get into your face. When you're done, head into the dojo and collect some
missions. Shop around first, though. If you feel your hits aren't doing enough
damage, get some upgrades. Grab up the to dos of your to-do list, and head out
the door.
+---------------+
NEW OBJECTIVE: EXIT CALDERA THROUGH THE BACK GATE [14]
+---------------+
Some enemies will pop up when you exit. This is a great time to use your dragon
techniques. Use them at your leisure when you take on these foes. In the nearby
area, there are bamboo stocks that you should slash through to get to a console
tower. Activate it, and then head upwards to the yellow slot activated door.
Move through to the other door, and you'll initiate a point of no return. Hip
over the gap, move through and there'll be a cut scene.
Move along, jumping from rooftop to roof top, and before heading down the area,
look for the token hidden in the spaces between one of the buildings. After you
jump down, head up the wooden planks and shoot the other token. I really like
the art style of this level. Anyway, keep moving through the path and jump
along and you'll view another cut scene. Yup. It was too quiet. Take out the
enemy and quickly move through the door.
Crack the safe to the left and head out the window. There's a token right
before you head through the area to slide down. There's a token in the area.
You'll then have to catch a train within the time limit. Hurry through and jump
over the prompt, and swiftly take out the enemies. Hop over to the spot where
enemies will be firing at you. Quickly jump over to them and take them out
posthaste. The slow mo dodge gun shot, to slash skill works wonders. Head over
the next gap, and there'll be another boss. He's got a large scepter with him.
You'll want to use heavy slashes to catch him off balance.
Take him out, then hop over the buildings to get towards the train. I hope you
didn't waste anytime, other wise this wouldn't have happened. Now on the orient
express, head forward and shoot the hinges of the metal sliding so that you can
head down into the train, as opposed to on top of it. It's not very safe to
ride a train that way. Take the grunts out and move through the door, grabbing
the to open before moving through to the next areas. Keep heading from door to
door, and take out the other enemies that come your way.
Head up the stairs, and slash the masked crusader with the swords. The dual
wielding foe will have an ally with him. They can be taken out with ease, but
they can also catch you off guard and do serious damage. Grab the token behind
before heading through to the next path, moving from door to door again. Head
through the door and take out the sword charging enemies. Heading behind them
to strike seems to be the best way to tackle these guys.
Move through when they've been dispatched, and head up the stairs. Head over
and down again, and move through the doors. Don't worry, you're making
progress. Crack open the safe, and move through the narrow ways to the next
main door. Head up and take on the other foes. Heavy slashes and gunshots work
well here. Remember to take out the enemies with the guns first before slashing
them. Shoot them before they shoot you. Grab the token behind and move through
the door, take the other token, move along, and there'll be a cut scene. Ouch.
+---------------+
NEW OBJECTIVE: SEARCH FOR ANYTHING USEFUL [15]
+---------------+
Grab the token on the upper floor, and move through the are until you come
across a door. Head through, and you'll be outside again. Move to the next
door. That requires the yellow slot hey. Activate the console in the room, and
head over to the yard to train. Follow the tutorials to learn how to master the
powerful new technique. When done, head over to the message board. Leave
through the door, and head to the gambling room door.
There will be a cut scene. I recommend getting better armor and such before
heading out to deal with the Jackals. Head to the message board. Head outside,
and make haste towards the Jackal ammo dumps. There will be some enemies
outside to take you on. If there are too many of them, or just a large group,
feel free to keep your distance and use the bear technique. There are some more
Jackal packs in the area, so don't celebrate just yet when you take them out.
Slash the wooden gate and move through, hop over the gap, and turn to get the
token. Take the path that leads to another gap, and move, taking out the token.
Head to the next wooden gate, slash it, and grab the other token. Armored
Jackals will come to say hello. Be a good house host, and take them the hell
out. When they've been taken out, head up the planks that take you to higher
ground. Loot the area, and press the switch. Move back down, and loot the other
dump before moving through, breaking and shooting through the objects for
goodies.
Keep an eye out for the dumps as the other Jackal group comes to wish you happy
birthday. Respond telling them that it isn't your birthday by slashing the hell
out of them. When they've been taken out, move through the area, and slash
through the gated fence nearby for some more goodies. Move through the area to
trigger some more Jackal members coming to part. Headshots help a lot. When the
enemies are taken out, take your time looking around, grabbing both regular
goodies, and the ammo dumps. Head up the next plank that leads to a token.
Loot, and head back down. The area is a Jackal nest, like the guy in the store
was saying, so be alert. More Jackals will come to you once you feel the place
is getting a little too quiet. Loot the area for the rest of the dumps that you
can get to or head over to the gambling room when you've dealt with the Jackal
packs. After you move back to the gambling room, grab some more missions and
head out. Scurry the area for wanted posters, and move over past the red marked
wall, and some more enemies will come to you. Head through the yellow slot
door, and a whopping 22 Jackals will come your way.
+---------------+
NEW OBJECTIVE: SURVIVE [16]
+---------------+
The first batch of enemies, you'll want to take them out from a distance and
shoot them. When they get up close and personal, slash them. Use heavy slashes
for the armored foes, shoot the barrels when they get close to them, and make
use of the techniques you've been practicing. Take gunners out with your own
guns, and quickly before others. Be sure to block and evade, and you'll be done
with the enemies in no time. Grab the token in the other room near the ladder
you need to head up. Hop over the gaps, and move to the ammo dump.
Head back down, and head out through the door. Take the enemies out and move
along. Be sure to shoot any wanted posters you find. Take out the armored
enemies, and head up the nearest plank to get to a token. Search the areas of
the map that you haven't been to before , and you should grab all the wanted
posters in the area and some ammo dumps as well. Just keep an eye out. You can
get some cash and ammo doing this too, so exploration is encouraged.
Head back to the gambling room when you finish with the wanted poster mission.
Grab some more missions. Head out the door to reclaim some...'property'. Head
to the nearby blue slot console, and move in to obtain the first of the three.
Head around and move to the next blue console. You can find it if you remember
the other type of underground door indicator.
Take out any enemies on the way. Take the path opposite the door when you head
out, and move along, there will still be enemies on the way,though. There's
another one of the blue consoles near a pack of enemies that you'll come
across. Grab the last of the 'property', and you'll be done with the mission.
Head through the nearest door. Some gunner enemies will try and ambush you.
Take them out quickly. You won't really have time to use charge attacks, but if
take them all out, you get grab the token in the area.
Head up the plank, and grab the ammo dump. Head down the stairs, and press the
console. There will be a berserker enemy to take out. He's a heavy chain
gunner. What you want to do is get behind him and use heavy long slashes to
take him out before he turns you into minced meat. Crack open the nearby safe,
and head out the door to reacquaint yourself with the outside world. Take out
any hindrances, and head through the yellow slot door.
Head over to the message board in the shop and if you have the coin, purchase
some health and armor upgrades before moving on. There are loads of enemies
coming up, so this may be a great idea. Speaking of which, as soon as you exit,
there will be an enemy waiting for you. Head to the left of the gambling room,
and head through the mining area. Hop on through for the last of the ammo dumps
before moving through the point of no return. If you have an loose ends to take
care of, do so before heading out.
+---------------+
NEW OBJECTIVE: REACH THE OLD TRAIN [17]
+---------------+
Head across the bridge, and move over the gap by way of hopping, and then head
down the planks. Move to the lower level still, and head through the sword
operated door. Grab the token and exit after looting. Slash through the wooden
gate, and take out the enemies that think they're so important that the music
has to change in their presence.
Though it does, they aren't too hard to take out. Some are armored, though.
Head through the door and you should see a pipe line system. Head through the
indoor way, and take out the enemies that come your way. The enemies are dual
wielding types, so be sure to dodge a lot. Head out through the other door, and
some more enemies will come your way. Use your guns to make short work of them,
before moving up to take them out. Press the glowing switch, and head down deep
into the underground way. Grab the token you'll find after looting, and crack
open the safe. Exit and grab the token in the train area.
Floating mechanical enemies will come your way. Guns, guns, and more guns t'was
the response. Head to the nearby console room near where they came from, and
press the switch. You'll want to head on the train now, but the path won't be
enemy-less. it will in fact be enemy-more. Make use of your higher tier skills
to take them out, and take your time with the scepter foe.
Move through and board the train. Pull the lever, and the train will depart,
with you on it. Try not to blow this one up too, will ya? Hop over the gap
after the cut scene, and grab the token and the other items in the vicinity.
Get your guns out for the floating enemies that will come shortly.
There's another token in the area. As you continue to more, you'll realize that
there are even more enemies waiting for you. They must have google maps or
something, because I don't know how they'd know to get to you. Slash through
the wooden blockage after taking the enemies out, and head upwards through the
planks. Gran the token on the same level, then head down. Move along and head
opposite the inoperable console and dispatch the enemies in the area.
Headshots, people head shots. Shoot the token before heading out the door. Take
out some of the wanted posters before heading out as well.
+---------------+
NEW OBJECTIVE: TRAIN WITH JIAN [18]
+---------------+
You can upgrade your guns before training. Head out when you've finished
learning the cobra, and there'll be a cut scene. Head over to the message board
for some missions. After grabbing the miss to the ions, you'll have to find the
primary communications tower. Keep an eye out for wanted pictures too. Leave
and head through the yellow slot door.
A different variety of floating enemy will come to fight you. There's a token
in the opening nearby, on the way to the next door to head out. Slide down, and
take out the enemies that want to get rich quick by killing you. Unfortunately
for them, and fortunately for you: you take them out before they get the chance
to do that....or so you SHOULD.
Take them out and activate the yellow slow console. There'll be a brief scene,
and you'll be done with the mission. Grab the tokens in the area before you
head up the planks in the indoor mining-looking area, then head through the
doors. There won't be light at the end of the tunnel; there will be enemies.
Well some are armored, so their attire reflects light. So I guess there
actually IS light at the end of the tunnel. Anyway, put the lights out.
Head out the door, and head through to the sheriff's office. Move to the
message board to figure out your next course of action. Press the switch after
you leave, to lower the bridge. Head over the bridge, and there will be more
enemies that will come towards you. If you purchased upgrades, or skills, or
even weapons, be sure to put them to use here. Head down the path, and move
through and if you look through the area where the bridge is, next to the plank
you have to climb up, you'll find a token. Head back down after looking and
shooting, and head to the elevator nearby and press the switch.
Take out the enemies that you'll come across (make sure to make use of the
explosive barrels) and shoot any wanted posters you come across. You can slash
them too, but that doesn't really set a statement. Head through the door, and
there'll be a cut scene. You're going to have to head to the message board, but
before that, you should purchase new attack skills if you have the cash. After
you're done shopping, Head out the door and head up the planks. Head through
the door and head through the other door.
Shoot the explosive barrels and be weary of the chain gunner. Keep your
distance from him as you take out the other enemies. Blow up the mine cars, and
grab the nearby totem. Take out the other enemies in the area that want a piece
of the action. Remember to take your time, and not to neglect your blocks and
parries. Keep looking for openings on the more acrobatic enemies, and keep your
distance from them as well.
On the higher level, there's a tower with a console slot that you can activate.
Head over the bridge path and press the button to open up the door. You can hop
the gaps to the left and grab a token. Shoot the hinges of the slate, and head
through the elevator and take it up. There are some rudimentary enemies to take
out before you'll be able to progress. Tougher guys will come after they've
been taken out. Shooting them usually results in your bullets being blocked and
such. Just wait for openings, and unload your attacks.
Move through to where the satellite dish looking thingy is. There'll be an
enemy, followed by a gunner behind cover. I recommend taking the gunner out and
then take out the other enemy. Slash through the wooden gate and head up the
planks to activate the console. Head over the bridge near the burning trees,
and hip over the gap. Move over the short ledge and grab the totem, and
there'll be a dual wielding enemy to take out.
He's alone, but he won't be for long, so use your power hungry attacks, and
block his before his friend shows up. Stunning the both of them would be ideal.
Hop through the gap, move , and head through the stairs. Move through the path
taking out anything that may befall you, and head through the door. Move over
the bridge and take out the next set of enemies. Use your skills and guard
breaking techniques cause these guys can be aggressive.
There's a totem structure nearby if you haven't got it already. Head through
the door and the path, and head down. Take out the enemies that come your way,
and focus on the gunners when you do so. Remember that there's cover to hide
behind. There's a mine car to shoot up and blow up and this will signify the
end of the mine mission.