About this mod

This mods overhauls all the Synths by giving them 70 new armor sets, 77 helmets, 42 uniforms and 2 Synth weapons. From damaged armor to undamaged looking armor sets. This is done by editing the vanilla armor pieces, uniforms and weapons with new textures in 2K and 4K.

Version 3.0.1

Version 3.0

Remade the plugin from scratch. This was done, because the old plugin was a mess that I never bothered to fix.

Removed unused textures and materials.

Added a leather cap to the glow helmet mesh.

Changed the glow colors of the secondary white and gray to blue.

Added new glow colors for the uniforms. Now there is a glow option for every secondary color.

Changed the way the leveled list works. Now it follows the vanilla level requirement system. This means that synths won't spawn with medium or heavy gear at lower levels. Chances to spawn with gear is still 100% though.

The glow color of the synth uniforms will always be the same as the secondary color of the armor. This used to be random, causing a weird mix of colors.

Changed the way the items are sorted in the INNR. Now it is sorted like this: Primary color, Secondary color - Condition, Vanilla stuff, Item name.

Remade the color swapping option. Everything is in one menu now. This is the same for the AWKCR version.

Recipes to change the armor color now require materials.

Added color swap options for weapons.

Added color swap options for the Synth uniform.

Fixed a bug that caused Synths to spawn with the wrong color. Example was that a Synth would spawn with Black/Blue armor and the helmet was Black/White for some reason.

Made a fomod installer.

Added a No Weapons Version. (fomod)

Added a AWKCR version that replaces the standard plugin. (fomod)

Added a AWKCR- No Weapons Version that replaces the standard plugin.(fomod)

Added a AWKCR + AE version that replaces the standard plugin. (fomod)

Added a AWKCR + AE - No weapons Version that replaces the standard plugin. (fomod)

Added a optional Black Only Version. Have to be loaded after any of the main files. (fomod)

Added a optional White Only Version. Have to be loaded after any of the main files. (fomod)

Added a optional Removed Requirement Patch. Have to be loaded after any of the main files. This is to remove the vanilla level requirement system. This is if you want more diversity at lower levels. (fomod)

Version 2.0

Remade the whole plugin

Removed all the armor. Now every material swap is placed in the object template of the Vanilla amor

Synths have a chance to spawn without armor etc just like Vanilla

Removed AWCKR requirement

Version 1.4

Glow helmets now use Chrome effects and Glow effect. Instead of only glow.

Added glow helmets for black/white camo, camo damaged, worn, damaged.

Added a courser replacer (4k)

Gen 3 synths in the institute will use synth uniforms.

Now you get materials if you scrap the armor and weapons. Gives same materials as Vanilla synth armor.

Version 1.1

Removed the patches from the Main installer. They are now in the optional files.

Added a patch for Settlement Raiding Mod. Now the Synths from that mod will also use the armor from this mod.

Donations

Straight donations accepted

This mod aims to give every Synth a unique look by usingmultiple retextures for every Synth armor piece, weapon and uniform (Courser included). This mod adds new Diffuse, Normal, Specular, Glow and Cube maps in 2k or 4k.

The difference between this mod and other Synth retextures, is that instead of only using one textureoption, we make use of every retexture that we made. So instead of having onlyone armor set there are now 70 different armor sets in different colors, with differentchrome and glow effects. This in combination with different Synths (full skin, some skin, skeleton) and havinglight, medium and heavy armor pieces every Synth will look unique.

Institute Synths: Synths found in the institute will use undamaged versions of the armor and wear uniforms.

Wasteland Synths: Synths found in the wasteland will use worn or damaged versions of the Synth armor.

- Mods editting the Synth armor, uniform or weapon records in a plugin will be incompatible.- Mods editting the Synth leveled list will be incompatible- Mods retexturing the Synth armor, weapons, uniforms will be incompatible.