Power Attack: This character to subtract from 1 to 3 points from his Attack Bonus and add the same number of points to his Damage Bonus. If this character is using a two handed weapon, such as the Greataxe, he adds double the number of points to his Damage Bonus. For example, when this character uses a Greataxe he normally adds 8 to his Attack Roll to determine whether he hits his target. He can instead choose to only add 5 to his Attack Roll, and can then add 6 to the Damage Roll of a successful hit. So on a successful hit he would do 1d12+12 damage.

Cleave: If this character deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), he gets an immediate, extra melee attack against another creature within reach. He cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.

Improved Bull Rush: When this character perform a bull rush you do not provoke an attack of opportunity from the defender. You also gain a +4 bonus on the opposed Strength check you make to push back the defender.

Weapon Focus: You gain a +1 bonus on all attack rolls you make using the selected weapon.