Rampart is a game where you build forts around your castles and cannons using Tetris-like pieces.You must defend your castles against the grunts that the ships drop off when they reach land.There are alternating rounds where you shoot the ships and grunts with your cannons,then you must build and repair forts around your castles and cannons.

I won't be competing because I'm a MARP competitor on this game.

Since not everyone has a trackball, I am allowing both the trackball and joystick versions of this game for the competition.I find the joystick version is easier to get higher scores.

Tip - It is easier to build a whole new fort than to try and fit pieces to repair a broken fort. Sometimes I will destroy my own fort to build a whole new fort.

Competition Rules:

- You can use the ramprt2p.zip ROM Rampart (Joystick version) with default MAME settings, or the rampart.zip ROM Rampart (Trackball version) with default MAME settings. Do not use rampartj.zip (Japan version) because it allows extra time for building and repairing. If you see Japanese writing during the game then you are using the wrong version.

- No continues allowed for this competition. Rampart allows continues, so only one credit scores are permitted.

- You may begin on any level - Beginnner or Advanced.

- No MAME cheats!

- Last day is Wednesday, September 23rd (11:59:59pm Pacific Daylight Time), 2009.

- High score wins (if tied, winner will be chosen by which player progressed further in the game).

- No savestates, savestate practices, etc during the round.

- MAME INP recordings are optional, but encouraged!

- A screenshot is required to enter a score (press F12 to save screenshot showing your final score) or take a photo of the screen if playing on a real machine.

- If you're a MARP competitor on this title, keep in mind this is just a friendly competition amongst forum members, so maybe you shouldn't enter. However, if you're a forum member and this is a game you're good at and nobody knows about it, this is your time to shine!

I don't play the trackball version anymore. It's too hard to maneuver the pieces to build the forts. The trackball version gives you 20 seconds to build, the joystick version gives you 22 seconds. Those extra 2 seconds help make the joystick version easier. I eliminated the Japan version from the competition because it gives 30 seconds.

This was one of my favorite games growing up. Track ball is definitely the way to go, but you really have to tweak the trackball settings to get the right feel. If I remember right, I had to almost inverse the sensitivity and speed settings on the trackball.You need the fine movement to build the walls, but you need to be able to whip the track ball to quickly move between ships. I've tried the joystick and it takes way to long to go ship to ship with a joystick.

That's with continues and most of the scores are two player games. Never played 3 people.This is my favorite game in Mame.I believe i am the noob here. My brother and I play for hours cannot see how quarterstinger scored56,727 that would be fun i would like to how many levels that took

There are 5 levels, after beating the 5th level the game ends. One tip is to try and build 4 cannons around one castle in the beginning (see screenshot) The grunts will be attracted to that castle and then you can focus on building the forts around the other castles. I'm not competing so the screenshot is not an entry. Have fun!

.....I actually decided to try this game out....and it blows. Not only does it take forever to get between 'scenes' or whatever, and it doesn't allow you to forego them by pressing the place button, but the trackball performance sucks ---my bottom---. And I progressively set the sensitivity up to 200. The joystick rom obviously changed sometime after .104, so I ain't tried that one, but....I dunno.....

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Yo. Chocolate.

"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking

People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

I actually decided to try this game out....and it blows. Not only does it take forever to get between 'scenes' or whatever, and it doesn't allow you to forego them by pressing the place button, but the trackball performance sucks ---my bottom---.

I normally love Real time strategy games but ya I have to agree tough to get into this one and I suck...badly hehe.

I actually decided to try this game out....and it blows. Not only does it take forever to get between 'scenes' or whatever, and it doesn't allow you to forego them by pressing the place button, but the trackball performance sucks ---my bottom---.

I normally love Real time strategy games but ya I have to agree tough to get into this one and I suck...badly hehe.

I'd give you guys some tips that really opened the game up for me (I am quite addicted right now), but I keep checking this forum a few times a day in constant fear that John is going to swoop back in and squish me like a bug. I'm afraid if he knows what I know (and maybe he does already) then he will triple my score. Maybe, that's not very sporting of me... hmm.

Well, for the longest time, I couldn't break 16K. That was about the point on level 2 where the infantry swarms your castles if you don't know what your doing.

Then, a realization hit me... and maybe it's obvious to everyone and I'm just stupid. Even though all the ships shoot at you, only the lighter colored, double masted ships can actually land infantry on the shores. So, if you concentrate your fire on just those ships and keep them away from the shores, then they can't land any infantry which makes it about 100 times easier to build your castles back up in between rounds. Even if you can just limit the infantry they deploy, it makes things much easier.

The first game i realized this, I got to level 3. I haven't had a ton of time to play since then, but even on my high score game, I didn't feel like I was running up against a wall. I feel like I could probably score into the 30,000s with a little more practice.

I think I know what game I want to pick next (it's something circa 1982), but I want to think it over the rest of today. I'll get the thread up tonight after dinner.

Out of curiosity... Ummon. You seem to complain in ever single one of these compititions. What game would you suggest?

Whatever game isucamper picks, I'm sure you'll get more than 356 points.

Not if he chooses Capcom Bowling Anyway, I actually did do a little better than 356. I didn't start on the training level, and did clear a couple of rounds, I think I ended up with about 7K. I couldn't get it to play back though, and since others had a higher score, I didn't bother posting my score here

I like the graphics and opened myself up to the concept. But the scene lag really annoys me.

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Out of curiosity... Ummon. You seem to complain in ever single one of these compititions. What game would you suggest?

Hahahaha. Ah don knowww. I can get off on others bitching about things, so I don't think of it as negative when I do it. I've been wondering about a game I would pick if I happened to win a comp. There's games I'm pretty good at, but why pick those? There's games I ain't good at, but mostly I don't really like those. Hrrmmmmm. Moust Trap I've scored high on (assuming fifty grand is hard for the average player), but am not great at necessarily. Pretty fun game.

« Last Edit: September 25, 2009, 12:26:54 am by Ummon »

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Yo. Chocolate.

"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking

People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

I think almost everyone wanted to kick me off here for choosing Funny Mouse a few competitions ago I didn't pick it to frustrate everyone though, even though I know it's a frustrating game (heck, most games have some level of that). Was glad to see 1 or 2 people actually liked it.