Key Notes:
- OAs that miss grant me CA TEOMNT
- +4 to saves vs daze or stun
- save vs daze or stun at start of turn
- +1d10 vs undead
+2 to all defenses until take damage for first time after first turn
+4 to all defenses vs OAs

Step of the Pursuer[Standard Action]
Ruinblade / Reach 2
Attack: 23 vs AC
Damage: 1d8+12 and if target moves away on its next turn, shift 3 as free to end closer.
Aug1: 1d8+12 and immune to slow and immobilize TEOMNT
Aug4: 3d8+12 and if target moves away on its next turn, teleport adjacent as free.

Parting Shot[Standard Action]
Ruinblade
Effect: Shift 2sq. and make this attack against any one enemy adjacent at any point
Attack: 23 vs AC
Damage: 1d8+12
Aug1: Close burst 1, 1 or 2 creatures 1d8+12 damage
Aug4: Effect: Shift speed (6sq.) and can move through enemies. Make this attack against one enemy adjacent at any point. Damage: 2d8+12 and mark TEOMNT.

Battlemind's Demand[Minor Action]
Close Burst 3, One creature
Effect: Mark TEOE, or until use this power again
Aug1: One or two creatures