Networking Minicontest "Voting"

I think I liked the controls- they were appropriate for that type of game. One alternative is to not slow down when your engines are not firing. Escape Velocity worked that way. That could be what he was refering to, but I think slowing down was a good choice. Controls were tight and whatever effects lag might have had were well hidden from me.

After playing a bit more(I played it right before bedtime last night) I think i do like the physics one I've gotten use to them. I think the deal with me was what FS said; I was expecting Car physics instead of space physics, and thus was not to awed-out about it. So now, all it needs is some AI, and lots of cool explosions(Not bad for 24 hours of work).