Friday, November 24, 2017

Weekend Art Challenge 112417—Akeiron

Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

This is generally weaker than Draining Whelk though it's occasionally much better. The fact that you can't cast Channel Soul at all when you don't have a creature is certainly relevant. I think blue-green is correct, though I imagine the cost is closer to 4-5 mana. Seems like a card that should happen at some point.

Harvest the Helpless1UBSorcery - UncommonChoose one:-Freeze target creature.-Destroy target tapped creature.Retwine (Choose both if you exile a card that shares a name with this spell from your graveyard as you cast it.)

Interesting! In most sets this would probably be "The owner of target creature chooses to put it on the top or bottom of his or her library.", However in a set with Scry matters as a theme, giving your opponent a Scry is really interesting.

What Wobbles said about scry. Except the choice feels weak. Sometimes the creature will be small enough it's irrelevant, but mostly a known two-drop will be better than a card that's 40% likely to be land, and much moreso when you're bouncing something worth bouncing.

They've been shifting bounce-to-deck out of white into blue for years now; I could see them doing it in white again if the rest of the ability felt super white. Caring what your opponent is doing feels white, but caring what you're doing feels blue. If this isn't going to be blue or white-blue, it at least needs to not be strictly better than blue's best version of this, Griptide.

I like the cost-reduction-via-activations mechanic, and how it connects to this art.

I was thinking 3U was the baseline for this, too, until I saw Anchor to the AEther was better in multiple ways. I know this was U/W, then U; but I think it's clearly W in my book. The choice might feel insignificant some of the time, but it evades some of the frustration/locking of ousting a creature to the top.

Cool. This will often remove a creature that can't attack or block with guaranteed survival. And sometimes you just murder the target to make this a better Mind Rot. Seems like a real card (in the right set).

Ah, right good point. Thank you. I think I originally intended "destroy target creature if it has CMC equal to" so you could use either half of the card, but I think needing a creature to work is clear and better flavour.

If the opponent has more than one card with that CMC, who chooses? If it's them, they should only reveal if they don't have something to discard.

This is strong, but probably printable. It's worse removal then Disembowel which was never great. The power comes from being a two-for-one, and that's not guaranteed (without some work). Seems like this will (often but not always) create some neat choices.

Do note that you can also get their land if they have a token creature. "Non-land" is probably just necessary despite how rarely it will come up.

Oops, I hadn't that was ambiguous. Like, "discard a card" always means opponent chooses. But it's true, whenever the opponent reveals their hand, the text is always "discard all cards that..." or "choose a card. they discard that card". I guess I could reverse the order, "discard a card, or if they can't, reveals their hand"

Sap PowerSorceryTarget opponent discards a card looses a life and up to one target creature they control gets -1/-1 until eotYou draw a card gain one life and up to one target creature you control gets +1/+1 until eot"draining life, thoughts or strength is easy draing all at once is madness"

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We met as competitors and collaborators in the second Great Designer Search. After the contest was over, we decided we still had things to say about designing Magic: the Gathering. So we started a blog.