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What features did StarCraft introduce to the RTS genre?It could be said that they introduced (or, at least, really raised the bar) on balancing the different races/units (via long and exhaustive beta tests, quick and sustained release of patches to correct IMBA situations, courage to make major changes when needed), especially for multilayer. Yes, there were other roshambo games before Starcraft1 (like Command & Conquer), but they were wildly unbalanced in MP: not only was one race/nation better than the other, but overall offensive capabilities were too weak as compared to the defenses, players could easily turtle each other forever, etc.

Feb12

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What is the Eraser Trick in StarCraft?@JoeyAdams "Irradiate is an offensive spell cast by the Terran Science Vessel and surrounds the targeted unit with an aura of radioactive energy. It can be cast on any unit (unless in Stasis) and deals an equal amount of damage (250) over a period of 37 in-game seconds to all biological units within a 2 hex radius of the affected unit. " (from Liquipedia). SV's sight radius doesn't impact the damage dealt by an Irradiate spell cast on it.

Can I kill the Spike Traps?Not everything. For example actual spikes (not the traps ones) cannot be killed by retribution runes no matter how much damage they give you.

Nov28

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Why do console games require a button press before showing the main menu?"When a user presses start, the game knows who's "in control" of the game at the moment. This means the game can do nice things like display the game environment in appropriate context. For example, if you have a saved character, the game can show that character." - So what you're saying is that when the game detects that the player is using controller X plugged in port Y, it knows which profile to load and what character to display solely from that?

How to destroy AI ships without weapons?Also, from empirical evidence, some AI ships (the early ones especially) do not have auto repair. I've destroyed their weapons system and then took a good few turns to kill them and those weapons never repaired. Given this, teleporting and destroying all systems might not do enough damage to kill it.

What is a good build order for the first month or two on classic difficulty?Also I should add that on classic you should really invest in things that let you capture aliens, like well trained assault and support guys, improved stunner tech, etc. This is crucial as otherwise you'll get to have plasma weaponery A LOT later if you don't capture it but build it yourself (due to severe lack of money on this difficulty)