Shield

Shields are a bonus layer of defense a hero has on top of their Health.

Unlike health, shields are usually temporary. They'll be reduced by incoming damage first, before hit points. The amount of Shield is indicated by a white bar additionaly to the health bar. Shields will always absorb damage until they are depleted or they expire. When a hero has no shields, they begin to take damage to their hit points instead. Even damage over time effects that were applied before the shield are still absorbed by a shield applied afterwards. You can save a teammate that would have died to Lunara by applying a sufficiently strong shield. If multiple shields are stacked then they are consumed in the order in which they were applied.

When a shield absorbs damage on an allied hero it is counted as "healing done" and displayed in the role column of heroes. This only works for heroes and not minions, mercenaries or buildings where shields can still be used to absorb damage.

Murky's level 13 talent, "Egg Shell", adds an additional effect to his "Spawn Egg" trait, granting him shields that last indefinitely when spawning from his egg.

Probius' level 13 talent, "Shield Battery", adds an additional effect to his "Warp In Pylon" trait, granting allied heroes shields while they remain in a pylon's power field and 2 seconds after leaving it.

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