Lets take a look:
Gain 5 Armor + Arcanite Reaper: As Control Warrior you want to live and remove minions. We get both effects. Arcanite Reaper would cost 5, Iron Hide would cost 1. Price seems OK for this one.

Gain 5 Armor + 5 Dmg: Bash was 3/3 at 3 mana and also was played in CW. A bigger Bash for 6 mana seems OK

Gain 15 Armor: In the old Meta, where no one would play Ressources and every minion was removed , this card would be good. But today, you are in real trouble at Turn 6. Gaining 15 Armor maybe only works against Priest I think?

Overall it seems quite good and CW loves to have different Options to stall, so it shouldn’t be a problem that the card is always random … but here comes the big BUT:
CW is in a weak position now, you can’t just let a guy live from Turn 5 to 7. You fight for removals and if you don’t have the answers to a Scalebane or a Cairne, you will get Bonemared. Because of this, even Brawl, which was one of the strongest removals in old CW, isn’t that strong anymore. Most of the time only 1 single copy is played today.

If the meta slows down, this card will be good. I can see good use against Mages, Priests and Jade Druids. But against every Bonemare, Pirate, Scalebane Deck this shit will be much too slow.

For me effects of this card are: very good (5/5 body) good (5 dmg or 5/2 weapon) and questionable (15 total armor). Right now this card has good spot, because CW doesn’t have 6 card. One question, effect is choosen once when card is drawn or it changes every turn?

Two extra castings of Iron Hide isn’t exactly fair, Iron Hide is bad because it’s not card efficient, not because it’s not mana efficient. Control warriors don’t care about five extra armor from one card, however they do like to gain 5 armor and one card draw from a card (shield block), because it’s card efficient, even though it’s not even that mana efficient.

I still don’t think this card is great though, just saying that you can’t always straight up compare cards the way you do.

I know that combining multiple card effects into a single card increases the cost because of card efficiency and that has to be taken into account, but I stand by comparing things in this way. Iron hide gives us a basis for what 5 armor is worth, so comparing this card to iron hide + another card gives a better estimate of how the card will perform instead of judging it in a vacuum. It’s not a perfect system, I know, but it’s the most realistic way to judge new cards before we get the chance to try them out. And I was trying to not bring up shield block while giving my thoughts on this new card because I would run shield block over the new card any day. Not because it’s card efficient, but because it’s card draw. The armor is nice enough, but it’s the draw that matters with that card, and that’s why it’s usually the first thing removed and the last thing added when making a control warrior deck. It’s just there because it lets you draw a card that matters and it happens to keep you from dying while you spend a turn not developing or removing anything. I would honestly compare shield block to iron hide + draw a card for two mana because it’s really not that good of a card, but draw that keeps your health somewhat stabilized is nice to have when you have a 28 card deck and you need filler.

All the shields are fair quality by themselves. You’d consider playing this in a control warrior with Geosculpor Yip, Shield slam and Medivh, but for a controldeck it kinda sucks that the effects are so random. If amor synergy gets pushed a little bit further, i think this could see play.

In terms of arena this card might be a little bit too expensive, since the amor gain doesn’t really matter in a tempo match up, and the 15 Amor gain makes this almost worthless 3 out of 4 times. I don’t think it’s absolute garbage in Arena but it’s below Average.

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