Super Mario Bros.EPPPPP or PGPPPPUnused song plays (It has been removed from SMAS and DX and in the .NSF there is a Bowser variation. I am the first to discover these!)PPPPPPUndergorund unused altXPPPPPUnderwaterSIPPPPStarmanGAPPPPBowser's Castle

I like these unused songs.

Super Mario Bros. 2TOLALLAlternate soundtrack

Super Mario Bros. 3

SnowZXYOOK

ZKIPPEARearranges game music

I can make GG codes so why not request them?

« Last Edit: February 20, 2010, 12:17:22 AM by nensondubois »

Logged

I'm winding down on game collecting and most internet activity for a while, not sure how long.

For the sake of finishing some of the outrageously difficult ROM hacks of the Rockman games, I would like to request Inf Energy, lives and weapon energy for each of the six Rockman titles. Back on page 1, Uglyjoe posted the inf Energy code for Rockman 2, so that's already done.

Rockman 2 infinite energy: SXOVTSSE (this is the same as the SXXTPSSE code for Megaman 2). He said that he can convert any Megaman code to Rockman codes, so in the interest of making this request easier, here are the codes for each of the NES Megaman games I want converted to Rockman codes. Ones with ? question marks are codes I cant find any existing NES codes for. If you can generate NES and Famicom codes for them, that would be great.

First of all, just try the Megaman GG code in Rockman. It might work without any conversion. Failing that, though:

Open up Megaman in FCEUX.

Goto Debug -> Game Genie Decoder/Encoder...

Type the Game Genie code you want to convert into the Game Genie Code field.

Write down the values of the Address, Compare, and Value fields.

Hit "Add To Cheat List" and close the dialog.

Get to a point in the game where the code becomes relevant (like, get into a level, not on the title screen or stage select screen) and hit the Pause button on your keyboard (this is an emulator pause, not the in-game pause).

Goto Debug -> Hex Editor...

Scroll down to the address you wrote down in step 5. The affected byte should be colored blue. Write down the three bytes before it and the three bytes after it.

Open up the Rockman rom in FCEUX now (we don't need Megaman anymore).

Get to a point in the game where the code would become relevant (ie, in-stage) and hit the Pause button on your keyboard.

Goto Debug -> Hex Editor...

In the Hex Editor dialog, goto Edit -> Find...

Make sure Direction is set to "Down" and Type is set to "Hex". In the "Find What:" field, type in the first three bytes you wrote down in step 9 (no spaces, upper/lower case doesn't matter), then the Compare value you wrote down in step 5, and then the last three bytes you wrote down in step 9. Hit the "Find Next" button.

The Hex Editor should highlight the seven bytes you searched for. Click on the one in the middle (it will be equal to the Compare value). In the titlebar of the Hex Editor dialog, you'll see "Hex Editor - Editing RAM Offset 0x00ABCD", where ABCD is some hex address. Write down that address.

You can close the Search and Hex Editor dialogs now.

Goto Debug -> Game Genie Decoder/Encoder...

Type the address you just wrote down in step 15 into the Address field. Type the Compare and Value values from step 5 into their respective fields.

After you've typed in those values, the "Game Genie Code" field will populate. There's your converted Rockman GG code. You can hit "Add To Cheat List" if you want to test it out.

Here's a pretty awesome GG code I found for SMB3. I've tested it only on the NES version.

AOSUZI - Block Suit Mario

Press B at anytime and Mario will generate a toss-able block normally found in only certain stages. The game will think Mario is grabbing the block from whatever tile is next to Mario's hands and strip it down to the bare background tile. This means you can rip and remove background elements such as hills or clouds as well as solid stage objects such as coin blocks and warp pipes! With this code you can literally tunnel your way through a stage!

Only problem that I've found is that it causes the game to crash unexpectedly.

Uglyjoe, I wonder if a GG code could be made to correct the crash issue?