Anyway, here are the results, pictures comparing the default PC version textures with each of the modded ones. First one is the default PC texture, second one is the iPad version texture with the PC version "shiny" effect (no idea what's the technical name for that, but it doesn't really matter), third one is just the iPad version texture, and fourth one is the iPad version texture with the gamma lowered to 0.85:

Orbinaut (G_ZONE3/ENE/ENE_UNIDES_TEX.AMB and ENE_UNIUNI_TEX.AMB...I didn't add the green Orbinaut, file UNIUNI, to the packs because the iPad version texture is exactly the same as the PC version texture):http://i219.photobuc...od/Orbinaut.jpg

Could someone show...footage with this patched? It would be great to compare patched and unpatched in motion.

Done:

First 45 seconds are showing the default PC version textures, the rest of the video is showing the iPad version textures that had their gamma edited to 0.85

While I like the results for the Gamma edited textures in both Sonic and Super Sonic, I'm not really satisfied with the results for most enemies and bosses, in the pictures in my previous post, to me the 2nd picture is too dark and the last is too bright, so I'm going to be messing around with the enemies and bosses textures, to try to find something that is not too bright or too dark.

I wasn't sure if I should remove the "shiny" shading textures from the bosses, in the end I kept those shading textures and lowered their gamma for the machines (the darker those textures are, the lighter the shading looks, using the default PC shading textures in the iPad textures makes the boss look way too dark), and for Eggman I replaced the 3 shades of grey from his shading texture to just a single shade of grey.

For the first 3 bosses I lowered the gamma of the shading texture to 0.75, for the Mad Gear boss I also lowered the gamma of that texture to 0.75 and lowered the brightness of the machine texture by 50 (the iPad texture looks way too bright in-game), and for the final boss I lowered the gamma of the shading texture to 0.60.

Results of the changes, comparison pictures between default PC textures and the edited pictures.
These are lazily taken comparison pictures though, the PC version pictures might look a little bit blurry since they were already compressed to jpeg, even though it was set to quality 100.
Once I'm fully done with these edits, I'll make proper comparison pictures between the default PC version and the edited iPad textures, and upload the textures to mediafire.

Tried to find a way to unpack and repack a CSB file, but with no success, so I tried something else, tried to mess with the SND_FX.CSB file with an HEX editor, and surprisingly some parts were in clear text, and so I managed to switch the spin dash and rolling sound effects:

Tried to find a way to unpack and repack a CSB file, but with no success, so I tried something else, tried to mess with the SND_FX.CSB file with an HEX editor, and surprisingly some parts were in clear text, and so I managed to switch the spin dash and rolling sound effects: