Star Trek: Deep Space Nine - The Fallen Cheats

PC

Cheat Codes (alternate)While playing a game, press [Tab] or ~, then enter "panacea" to enable cheat mode. Press [Tab] or ~ while playing a game and enter one of the following codes to activate the corresponding cheat function:

Result

Cheat Code

God mode

god

Full ammunition

allammo

Flight mode

fly

No clipping mode

ghost

Disable flight and no clipping

walk

Kill all enemies in current level

killpawns

Level skip

skiplevel

Level select

open [map name]

Cheat Codes (non-player Specific)The following codes do not require the "set plyr.ds9_", character name, or "eva" parts. Simply press [Tab] while playing a game and enter one of the following codes to activate the corresponding cheat function:

Result

Cheat Code

Save game immediately

savegame

Quit game immediately

exit

Cheat CodesWhile playing a game, press [Tab] and enter one of the following codes, depending on the current character being controlled and situation. The first part of the code is always "set plyr.ds9_". The next part of the code is your current character, either "sisko" with "kira" or "worf". The next part of the code is "eva" and is only used when character is wearing a space suit. The final part of the code is [Space] followed by the actual code for each cheat effect, such as "health 999". For example, to give Sisko while in a space suit infinite health, the complete code would be "set plyr.ds9_siskoeva health 9999". The same code without a space suit is set "plyr.ds9_sisko health 9999". Note: Major Kira also has a third variation ("kira", "kiraeva", or "kiracard"). Try all versions to find out which is effective in your current level.

Result

Cheat Code

Infinite health

health 9999

Longer energy beacon

flashlight charge 9999

More speed

groundspeed 800

Increased jump height

jumpz 1000

Level Select

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "ds9.ini file" file in the "system" folder. Find the "LocalMap=title.dsm" entry and replace "title.dsm" with one of the following values. Saved the file and start the game to automatically start at the selected level without first going to the main menu. After the level loads, press [Esc] to return to the main menu if required. Note: These entries can also be used with the "open [map name]" code.

M01_KiraL1A.dsm

M01_KiraL2.dsm

M01_KiraL1B.dsm

M01_SiskoL1B.dsm

M01_SiskoL1A.dsm

M01_WorfL1.dsm

M03_KiraL2.dsm

M03_KiraL1B.dsm

M03_KiraL1A.dsm

M03_SiskoL2.dsm

M03_SiskoL1A.dsm

M03_SiskoL1B.dsm

M03_WorfL2.dsm

M03_WorfL1.dsm

M04_KiraL1.dsm

M04_SiskoL1.dsm

M04_WorfL1b.dsm

M04_WorfL1a.dsm

M05_KiraL1.dsm

M05_SiskoL1b.dsm

M05_SiskoL2.dsm

M05_Siskol1a.dsm

M05_WorfL1.dsm

M05_WorfL2.dsm

M06_SiskoL1B.dsm

M06_SiskoL1A.dsm

M06_SiskoL1C.dsm

M06_WorfL1B.dsm

M06_WorfL1A.dsm

M06_WorfL1C.dsm

M07_KiraL2.dsm

M07_KiraL1.dsm

M07_SiskoL1A.dsm

M07_SiskoL3A.dsm

M07_SiskoL1B.dsm

M07_SiskoL2.dsm

M07_SiskoL3B.dsm

M07_WorfL3.dsm

M07_WorfL2B.dsm

M07_WorfL2A.dsm

M07_WorfL1.dsm

M10_KiraL2.dsm

M10_KiraL1B.dsm

M10_SiskoL2.dsm

M10_SiskoL1B.dsm

M10_SiskoL1A.dsm

M10_WorfL2.dsm

M10_WorfL1B.dsm

M10_WorfL1A.dsm

M11_KiraL1.dsm

M11_SiskoL1a.dsm

M11_SiskoL1b.dsm

M11_WorfL1.dsm

TrainingRoom.dsm

Entry.dsm

DS9_Ops.dsm

DS9_Promenade.dsm

Additionally, intermission sequences can be viewed by replacing "title.dsm" with one of the following values: