Due to some certain problems, first with a pair of bugs and then with a non-Free asset, the OpenArena Community Mappack Volume 1 had to be, well, repackaged. The good thing is that this time the 100% of it is still GPLv2-compliant. Server admins who are going to use the pack should delete the old versions of this pack (and if you were using betas, those as well) and use this new version instead. Likewise, people who's going to mirror this pack must use this version and delete the older ones.

And, in the name of the OACMP team, sorry for all of the inconveniences!

Then, let me understand."Oacmp-volume1-v2.zip" has got a few textures which were not GPLv2, but CC-something instead.So, NK somehow changed them with something else and re-uploaded an updated version of the pack "Oacmp-volume1-v3.zip".

So, people holding v2 or previous (betas, rc), should delete them.

Please, whoever uploaded the v2 pack to other sites, then delete the old one, and upload the new one.

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

By the way, now we are ready ? I mean, the pack (V3) can be considered the official one ?

I can guess yes, but however I asked Jan to explain here what happened. If you prefer to wait for his explaination, to be sure there are no other problems...

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

Hey guys, I was testing the maps to place them in our *SoS*-server... and with the v1.3 mappack there is 1 problem on my machine that I got only with version v1.3(I hope only mine). All maps work apart from oacmpctf1. Screenshot loads and then OA crashes and give me an error (see attechement)./!\ Please try someone to open OA, write /g_gametype 4 and /map oacmpctf1 and report if you got the same problem. (I hope it is just me, then I will see how to fix that. And no, I don't have this map twice in my baseoa-folder )

With version 3, I have the same problem, which does not happen with version 2.

It seems a problem that does not prevent a dedicated server to run, but prevents clients from playing (dedicated servers managers may not recognize it immediately)!!!!

DDDDDD'OOOOHHHHHH!!!

How's possible that just replacing a jpg file did that?Uhm... I see the v2 jpg (xcsv/metalfloor_wall_14bglow2r.jpg, right?) was 512x512, 72dpi, 24bit. V3 jpg is 256x256, 72dpi, 24bit.Maybe a 512x512 replacement (or map recompiling) was needed, because the map was compiled with a such dimension texture? I didn't thought there were such problems...

« Last Edit: January 20, 2014, 08:24:56 am by Gig »

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

I'll solve this. After solving it, CAN I FOCUS ON THE OTHER THINGS I COULDN'T FOCUS YET?

Of course, my friend.... Obviously, if the fix does not cause more major problems. We do not seem very lucky, lately...

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

You know, all of this started because the guy who reported the violation said that he already knew about it while the pack was in development, but he told us about such bug only after the pack was released. And we had an entire year of development.

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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVTWant to contribute? Read this.

I've also found why Jan's maps played the windfly sound. This is an excerpt from the GTKR Manual:

Quote

target_push(...)Game Function: This is not recommended for creating jump pads and launch ramps. The direction of push can be set by the "angles" key or pointing to a target_position or info_notnull entity. Unlike trigger_push, this is NOT client side predicted and must be activated by a trigger.(...)Check Boxes/SpawnflagsBOUNCEPAD : if set, trigger will play bounce noise instead of beep noise when activated (see notes).

Notes(...) If bouncepad is checked, it will play the bouncepad sound instead of windfly.

I have never checked if Jan's maps used target_push instead of trigger_push, though.

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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVTWant to contribute? Read this.

I've updated my server with v3. I did not notice crash with oacmpctf1, I've tested with clean OA 0.8.8.Also, Android package and servers are updated, and include this pack.

Maybe the crash happens on Windows only? It happened to both me (on two different machines) and Adriano... a problem does exist!

I really think you should have waited for v4 before updating android package and servers with the pack!

« Last Edit: January 21, 2014, 05:54:28 am by Gig »

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

Neon_Knight, will you re-compile the map with the 256x256 texture, or will scale up the texture with an image editor, to have it 512x512?

In case of the second one, I tried to simply scale up the red texture with Photoshop. You can find it attached here, compared with the "old" (V3) version.

I haven't tried it in-game yet.

UPDATE: I packaged it into a pk3 called "_test.pk3" (attached here), but the map still crashes! What do I did wrong?

NK, are you sure that .jpg file was really the only one difference between V2 and V3? Uhm... looking for file dates inside V2 and V3 pk3, that one image really seems the only one modified that day... I don't understand.

« Last Edit: January 21, 2014, 10:57:26 am by Gig »

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

@Gig @Akom Did oacmpctf1 crash when you tested it in OACMP ver2 package? Can you please check again? Also, what happens if you replace all textures with textures from OACMP ver3 package? It seems strange to me that just replacing the texture caused it to crash.

It seems that the problem it's caused by textures/q3j/white.tgaDon't know why

That "warning" line about white.tga is displayed also if using Version2, which does not crash...

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

Are you all really sure that there's no other "surprise" in the pack? Because I'm not going to release a v5 even if there's a big problem.

I'll release a v4 tomorrow and move on to other things.

Completely sure not... the issues I remember (just listing, without considering their weight):- the buggy fog of oacmpdm9,- Pelya and Akom mentioned some maps which seem to be too dark after recent changes- a couple of misaligned torches in dm1- strangely suspended items in moixie's dm map...- Other??????

I don't remember other problems right now.... I don't know if those brightness problems are major, you know I have difficulties in figuring out the right brighness level.

But from when the ctf1 problem has been pointed out, I haven't tried other maps anymore... I don't know if others did...

PS: I will not be able to perform any more tests today. :-[ Pelya, could you please do some more?

« Last Edit: January 21, 2014, 11:01:14 am by Gig »

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.