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List of Fictional Organizations (wRHG resource)

Why?

In our own writing universes, we may have an organization here and there, the "behind-the-scenes illuminati-like making experimental tech and experimenting on people" kind of organization. This thread is for them!

I have a problem with people making new, hidden organizations out of nowhere for their characters. You create so many hidden organizations, there are bound to be problems when things start to overlap. So my idea is, why not list a few organizations and people can use the same couple rather than have a lot of different ones? It'll improve the canon!

I don't want a ton of organizations here, especially any that overlap significantly (unless they're a rival organization.) I want a couple that, together, pretty much cover everything.

Submitting an Organization

If you want to submit one of your own, follow this template:

Spoiler for Template:

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Organization name: Put the name of the organization here. (If the organization has its own website, make the name link to it.)Organization purpose: Give a brief purpose of the organization.Organization specialties: Name the specialties of the organization, such as Weapons Engineering, Stealth Ops, Chemical Engineering.Submitted by: Your name here.

Spoiler for Organization Description:

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Give a more detailed description of the organization here, explain why you think it would be good for wRHG. If it's an original organization made by yourself, you can go into good detail about it here.

The SCP Foundation is a secret organization dedicated to protecting the normalcy of mankind, as well as protecting mankind itself, by securing, containing and protecting anomalous items and entities.

They own many bases and stations over the world and work unhindered yet supported by governments.

I believe the Foundation would be a good organization in wRHG because not only is it all about the written fiction, it's able to cover a very wide range of uses, from test subjects to agent task forces to intel gathering. If you have an agent that uses experimental tech, or a test subject escaped from an experiment, this would be a good organization to use.

They're always looking to capture and secure anomalous items and entities, and wRHG is full of them. See how they could fit in?

Organization name: NexcorpOrganization purpose: To convert booming civilian populaces into gladiators and mercenaries for private contractors- thus turning civilizations against themselves for corporate gain. Traditionally, this feat is accomplished through the employment of cybernetics, though research is currently underway that may soon allow for the integration of magical or otherwise unworldly forces for sale to more privileged customers.Organization specialties: Nexcorp can be considered an industry leader in cybernetics and artificial intelligence. More recently however, Nexcorp has involved itself in the research and dissection of magical creatures- with a particular focus on demons and other so-called monsters.Submitted by: Chromium7

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Nexcorp, at face value, is a tech corporation and R&D firm seemingly led by a slew of high-ranking investors with little to no accountability. The truth, however, is a sinister one. These... investors... are as much owned by Nexcorp as Nexcorp is owned by them following an under-the-table appointment of the Artificial Intelligence known as Mainframe to the function of acting President- the former Executive Officer being more than happy to take on the role of figurehead- while receiving the full pay. It could be said that the top spot in the company was secretly outsourced to a computer some time ago- though in this case the computer isn't so easy to fire.

Nexcorp's reach is global, with more bases propping up wherever business is booming. These include both manufacturing facilities and research labs- the latter of which also serving as containment facilities. A particularly significant 'lab' exists as an offshoot of the growing Toronto examination site where, we assume, the demons are.

I think Nexcorp is good for wRHG because, well, it has been since I started this gig. Every wRHG of mine since Fluidanims was created by, contributed to, or even served Nexcorp for a time. In my mind, they're the ultimate evil corporation- and over time they've developed a rich history that I'd love to share with you all. So if someone stole your wRHG's brother- blame Nexcorp. Someone turned your character into a violent killing machine- blame Nexcorp. Because they probably did it- and they probably got paid for it.

And of course... they stole wRHG's brother too. Sets the stage for collabs and such. Though that could go for any of the organizations on the list, I suppose.

Spoiler for Nexcorp's ties to other organizations:

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The SCP Foundation:
While not exactly allies, even Nexcorp’s Mainframe can see that some things are best kept in containment, and… secured.

Nexcorp:
Nexcorp gets along pretty well with Nexcorp, IMO. Though then there’s the matter of Dante Rockwell.

The System:
Even Nexcorp’s Mainframe, supposedly one of the largest sources of knowledge on the planet, knows little of the organization known as ‘The System’, but knows a potential clientele when it sees one.

The Organization:
The Organization is seemingly intent on obscuring data from the Mainframe, a matter to which it does not take kindly.

Fountain:
Nexcorp has yet to throw its coin into the Fountain, for it suspects one may not do so more than once.

The Hand:
Stole our f***ing blueprints, man.

Night Creatures:
The kind of things Nexcorp wouldn’t mind if the SCP scooped up and put in a cage somewhere. Come to think of it, why haven’t they tried that yet?

M.A.C:
Nexcorp once expressed an interest in using these ‘cores’ as power sources, as well as the idea multidimensional travel. While these interests remain, they are not being actively pursued, as the operatives behind M.A.C. have proven themselves more than a more than capable adversary. As their full capabilities remain a mystery even to Nexcorp’s Mainframe, Nexcorp has since moved to smooth over relations rather than attempt a coup or seizure.

Hitman University:
Valued as helpful resource to Nexcorp and its Mainframe for the training of its operatives.

80:
Rated as a low priority threat by Nexcorp’s Mainframe. After all, there are only 9 of them.

The RHG Corporation:
Nexcorp’s primary source of income is to supply the RHG corporation with cybernetic warriors when there is a shortage of special individuals, or when machinery is in flavor. Nexcorp, as such, may be considered a private outfitter for the RHG Corporation- though naturally these transactions are kept off the books. Ever since Mainframe took over as CEO, business has been a bit messy- but connections have been maintained.

Providence:
Nexcorp’s Mainframe has yet to find any evidence supporting the existence of a ‘Providence’ but has a detailed list of other witness protection organizations, typically funded by national governments. Yet… some have escaped Nexcorp’s clutches in the past.

Sanctuary:
And f*** you too, Sencarn. Counterfeiting is a crime, you f***ing gold s****ing c*** sucker

"That'll teach 'em. Nothing but a bunch of f***ing hippy d***wad s***s looking to put us out of business."

Organization name: The System [An apt name given to an otherwise nameless group]Organization purpose: Incite the final war through several possible means available to them.Organization specialties: International intelligence, ties to the governments of the world's super powersSubmitted by: ErrorBlender

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Status: ACTIVE

An underground group, the System was founded after the events of a renegade android pilot whose actions caused millions of deaths after an attack on a military compound. The System isn't owned by one man, rather it is an abstract idea surrounded by powerful individuals who would like to see it through. The vision of this organization is to bring mankind to its knees, to once again cleanse the landscape of sentient life and start anew with a handful of select humans. One means at their disposal is total war, to pull the strings and fuel the cause until it all ends.

Another is the use of metahumans or those with extraordinary skill.

Basically, the System is a group that already has roots in the (w)RHG system. They already have agents working for it and in higher positions. With it, they can employ any gladiator in the guise of a battle, extra-pay missions and/or other things to do their bidding. The gladiators are protected by the city's laws and they themselves are as well, hidden from view.

At the moment, The System is actively rounding up gladiators of the (w)RHG system for purposes unknown. Leikani is simply one of the hunters tasked to kidnap the targets around the world. As of now, Leikani is the only active hunter that resides the closest to the home city of the (w)RHG governing body.

Current affiliates [This is for the meta, they aren't actually known to be part of the System]:Leikani Asceum
John Mason (Found under Leikani's profile)

Note: John Mason is one of the founding members of The System and currently holds control over some of the (w)RHG home city's establishments; mainly its hospital.

Organization Name : The Organization (No official name)Organization Purpose : True goal uncertain, acts as both the good and the evil simultaneously, but always acts in its own favour.Organization Specialties : Hacking & Human-tested tech developmentSubmitted by : Vern

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The Organization is by all means still a young phenomenon. They have wiped any evidence of their existence clean off of every official archive possible, and they aim to maintain that. Its members are men and women either skilled in the ways of hacking, the ways of violence or those less ethically concerned scientists who seek to test their inventions on humans and see the direct effects, rather than testing them on rats. This unscrupulous way of experimenting has led to a massive body count, though has accelerated their research incredibly fast.

It is unsure why they have only been on a rise recently. Some say that they are a splinter group of The System, while others claim it to be the other way around. The more plausible theory, however, is that they have been held back by an unknown force, possibly another organization of the likes. It seems that whatever held them back before has now gone, and The Organization is on a huge rise as of recent, with a seemingly inexhaustible stream of funds.

Its members are divided into a set group of people. There is the hackers, the guards, the scientists, the apprentices and last but not least there is the agents. The hackers are men and women that were either formerly imprisoned, and given a second chance by The Organization in return for their skills, or are men and women that are simply paid handsomely to hack whatever they are instructed to hack without too much questions asked. Most of these, however, are unaware of the cause they serve, and believe The Organization to just be this loose group of hackers with an unspecified goal. Those superbly skilled, however, are either promoted to the highest levels if their loyalty is assured, or eliminated so that they may not pose a threat.

Since secrecy is key, and not everyone keeps their nose out of The Organization's business, they have founded The Guards. These are men and women (but mostly men) that are given a superb training, and are then either sent to eliminate The Organization's enemies, or those members whom it no longer deems loyal. As their numbers are not that great (there are only about an estimated 6000 Guards worldwide), The Organization compensates this weakness with superior equipment and training, making each Guard a force to be reckoned with.

The scientists are either men and women that were banned from their former fields of experimentation for their unscrupulous attitude or their disregard for individual life, or are those who are very skilled but unknown, which are then given a thorough brainwashing into helping The Organization. These men are then given ample test subjects, either former members that have fallen out of grace or unimportant people captured by The Guards or Agents. The scientists are then provided with whatever they require for their experimentation, in return for their services in the development of weaponry, serums and the likes for The Organization. The apprentices are those who show keen interest in the fields of the scientists, and are allowed to learn alongside them if they too lend their services to The Organization.

Lastly, there are The Agents. 24 extremely well trained men and women named after the old Greek alphabet. The origins of these agents are very vague, and known only to those running The Organization and the agents themselves (though even the latter leaves room for speculation). It is said that they are taken from their homes at a very young age and are then pitched against other prisoners of their age. Through rigorous training and constant torment they are shaped into killing machines with an unwavering devotion to The Organization, or so it is said. While the agents are usually loyal to the bone, for those who would have their own thoughts The Organization has instituted the Alpha, an agent specialized in the killing of the other agents.

Despite that, it is unknown who is in charge of The Organization. Some believe it is the leading figures in the world's superpowers, others say they are corporate leaders or billionaires looking to further solidify their grip on the world, and yet others say that those in charge are simply men and women that were formerly of no importance with an ambiguous goal in mind, and the means to achieve that goal. In the end, the identity of the leading figures is unknown, and the matter is still subject for speculation with many in The Organization.

Their interest in the RHG system comes naturally. The ample amount of fighters with special ability yields interest for further investigation, to possibly implant some of their own Guards or Agents with these powers. The many technologically superior weapons in the RHG are also a field of interest for The Organization. Gamma's arrival thus comes as no surprise.

Fountain is a subbranch of an organization known as The Organization. As its name suggests grants wishes when the client “tosses the coin in.” No one but Leadership knows about it's ties with The Organization, but Fountain itself is all too well known in the black markets. Ethics wise, it will remorselessly do whatever is needed by the client, but it holds a very strong sense of honor. In other words, it will never double cross a client or member working there. It actually operates in five different branches; Leadership, Legal, Illegal, Defense, and Discipline.

Spoiler for Leadership:

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Secretive even to the other branches, this part of Fountain maintains and oversees all other parts. This is so secretive, that only the messengers’ identities are known to people other than The Organization. And they are only known by the top members of the other branches. As a matter of fact, only the highest ranking members of The Organization know who the head of Leadership is.

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To the common eye, Fountain is a chain of pawnshops sprawled all over several cities although its main base is in RHG city. Ironically though, 94% of the people who work for this part of Fountain think it is completely legit. The higher up people want to keep it this way so that they don’t tell, or worse, get a visit from Discipline.

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Under the black market, they will do anything the client says no matter how immoral as long as they pay. They do almost anything, but they specialize in assassinations, abductions, and especially providing or training elite militia.

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Defense is a highly elite group that deals with all internal or external threats. Internal wise, if someone sees something they shouldn’t, they will usually warn the person not to talk under threat of Discipline but sometimes they have to (Humanely) put the person down. They will also deal with any internal struggles and betrayals. Although once apprehended, perpetrators are turned in to Discipline. Externally, they have to deal with and eliminate all threats. This is what they elite army is for. It is also worth mentioning, that they have a squad of five hundred elites trained specifically to take down gladiators should the need arise.

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Discipline is well known and feared by all other branches except Legal. Anyone who causes any trouble by attacking, rebelling, or just simply breaking a deal is registered for discipline. At which point, the Discipline crew comes in, snatches them, tortures them until they beg to die, continues until they die of the pain, and leaves their unrecognizable body out in he street as a warning for others. Sometimes someone comes along that it too powerful for Discipline. If this happens, they simply call Defense an have them hand deliver the subject for disciplining.

Organization name: The Hand OrganizationOrganization purpose: To create a highly advanced army and weaponry for world conquest.Organization specialties: Reanimation of cybernetic organisms, experimentation on different qualities of weaponry to their disposal, robotic engineering.Submitted by: Shadowkirby

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Founded by the infamous Dr. Alfred Rubenwasser, the organization is determined to outlive humanity by reconstructing cybernetic organisms aka cyborgs. It's independently funded and its base is completely hidden from sight. Using stolen blueprints and grave-robbed corpses, The Hand is capable of raising a powerful army of cyborgs with various abilities to fight back any resistance. Scientists loyal to Rubenwasser has experimented with a plethora of ways of merging machinery with organic tissue without each side rejecting one another. Weaponry are also been created within laboratory walls to intensify their firepower that can destroy even the most powerful of tanks.

I think it's good for wRHG because now the whole base has been liberated by the cyborgs Rubenwasser created and now serves as a sanctuary for gladiators in need. There were originally 12 cyborgs, or were called Subjects, and each one have their own codenames and numbers: Subject #01/Gladys, Subject #02/Yang, Subject #03/Chi, Subject #04/Phosphorus, Subject #05/Omega, Subject #06/Vision, Subject #07/Artemis, Subject #08/Aqua, Subject #09/Deadman or Spark, Subject #10/Ragnarok, Subject #11/Surge, and Subject #12/Petunia. Only six remain within the lab while five others left and one died. Those that stayed can help other gladiators with their combat skills. For robotic gladiators, they can improve their technology with what they have.

Born originally as a way for the Psy-Demon Nightshade to acquire powerful beings, the organization has since changed its purpose as Nightshade's time in the human world has changed. After having his original body damaged and his "core" forced into a weaker, human body, he has since restructured the Night Creatures group to incite as much madness and anarchy as possible, allowing him to feast upon the resulting disorder released. Though the organization is not backed by many financially, and is far from the largest, its members abilities are top notch in performing their assignments, and already they've managed to slide their fingers across a good deal of the world without revealing their presence. Only those who remember the travesties committed by the foul beast have an inkling of the organization's existence.

Originally a gladiator in the wRHG and RHG systems, Nightshade has a deep understanding of its infrastructure, and often exploits its broadcasts and such to incite more madness and bloodthirst in the world, furthering his own agenda.

Organization name: The M.A.C. OrganizationOrganization purpose: Research of multidimensional and alternate plane artifacts and creatures, and their military applications.Organization specialties: Research, containment and experimentation on and with artifacts and creatures from alternate realities and planes of existence.Submitted by: Azure

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Designed with the intent of creating superhumans through implementing artifacts and the "cores" of certain creatures into live subjects, this organization first came into existence due to the presence of the monster known as Nightshade. Through its original "death" much study was made into its origins, as well as a way to harness the power of the damaged "core" it left behind. Through gaining the funding of several less than savory clients, the organization has since gained the equipment and knowledge to successfully travel between planes and dimensions and extract creatures and artifacts which, when broken down to their most easily contained form, are forcibly placed into live human subjects which are then made into brainwashed soldiers of fortune. While there have been a number of successes, there have been far more deaths from rejections and other more volatile failures.

Though not an active competitor, the M.A.C Organization does not share a healthy relationship with Nexcorp, and is an independent energy provider as its cover operation. As M.A.C's goal is to bring forth artifacts and creatures from other planes of existence, many of which can be put down as "magical" and/or "daemonic," it goes through many difficulties keeping its projects and subjects from falling into the hands of others. Despite its best efforts, several experiments, such as Nightshade, have escaped. In order to build more funds as well as keep some eyes on its potential enemies/competitors, it has also put several of its soldiers into the wRHG system throughout the years.

Organization name: Hitman UniversityOrganization purpose: A place where people can learn to, in their own desired ways, become perfect killers.Organization specialties: Teaching how to kill.Submitted by: Waffles Mgee

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The Hitman University is located within a large mountain range in Germany, unknown by the general public though it has links to bigger organisations, such as the SCP foundation.

If you manage to, through certain contacts, send an application to the university and get accepted, they send agents to come along to receive the payment (varies per entree) and to fake the applicant's death. The university offers a wide range of classes and does not conform to any curriculum. Each student's timetables are made by the students themselves so they can learn what they want to in order to perfect their own way of killing. The average course length ranges from 5 to 10 years.

Organization name: 80Organization purpose: A group of operatives subcontracted by The Organization (Original), so that their operations are kept off books.Organization specialties: Black OperationsSubmitted by: The Organization

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All members of Eighty have number designations. They're a group of 9 contractors who take secret assignments on contract.
One - The apparent leader. She has the ability to communicate through telepathy and read minds. She wields heavy chain weapons with claws attached to the end of them. She seems to be very nice.

Two - A mysterious frail looking woman who speaks in a soft but threatening voice. Stealth appears to be her specialty as her presence is virtually impossible to detect. Her fighting style is unknown.

Once founded to organize fights to entertain the masses and keep dangerous inindividuals busy the RHG-Corporation had grown into a thriving and reputable company, but its main objective is making profits.
While the Corporation's budget is increasing and its shareholders are satisfied, greed and intrigues are spreading in its ranks. Also since the RHG-Corporation's foundation there have always been protest movements against the ethical questionable company and the RHG-Battles.

The RHG-Corporation tries to choose the fights for the gladiators as often as possible to keep he crowd happy and the gladiators who appear to be "money cows" alive while they might send the less popular gladiators into dangerous fights.

They broadcast the fights on TV, sell merchandise, organize fight-wagering, you name it. If any way to sell their gladiators and fights seems to be economically efficient they'll probably do it.

Behind the facade there is a whole lot of planning, financial management and bureaucracy to keep the RHG-Corporation running.

Trying to keep a white vest the RHG-Corporation employs lawyers to fight in court and guards and agents to watch over gladiators and execute their often times hidden or bloody work.

(Optional) Heads of the RHG-Corporation:
(Feel free to use these characters, but don't feel forced to do it. If you want to make your own RHG-Corporation's bosses just do it)

Nathan Wilde, CEO: Charismatic but cold, sharp grey-blue eyes, usually wears dark suits, feared by his subordinates, keeps them on a short leash

Thomas Klint, Manager of PR and sales: hated rival of Stephen Nielsen, usually blames him

Carl Dillan, Manager of law and security (official task: obedience of the law, safety of events, watching over gladiators/inofficial task: keeping the RHG-Corporations vest white): usually not much influence on the course of the Corporation, but sometimesw takes secret orders directly from the CEO, commands over lawyers, guards, agents, mercenaries and according to rumours even torturers

Providence was formed in the later years of RHG as a response to growing threats from other corporations. It works to protect the citizens of Rock Hard City and other nearby cities from random abductions, serious crime, etc. It is mostly Idealistic in it's approach however, it has resulted to darker methods to achieve it's goals up to and including abduction. It is currently fighting several other city corporations such as Fountain.

Spoiler for How it's run:

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Spoiler for Financial:

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Providence is a smaller organization. However, they have a surprising amount of power to it. On top of careful budget planning, Providence owns five international hotels and casinos. Additionally, most of it's technology is taken from illegal science labs to save money. But even with the revenue, they still barely get by.

Spoiler for Defense:

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It may be smaller and less well funded. But stolen technology, large numbers of recruits, and highly competent leaders pose a sizable threat to anyone who tries to stop them. Their recruits are mostly retired gladiators and former lab experiments. Occasionally, the number of recruits are too many to support and the excess are tasked with raising additional money.

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There isn't much to say about leadership. They are led by a chain of command similar to the military, but at the top is a council led by First in Command.

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Spoiler for First in Command:

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As implied, he/she/it is first in command. The commander never takes off his armor and has only ever been seen on rare occasions. The council members see the commander frequently, but they are hardly any better off in knowing who the person is. Everyone refers to the person as either First in command or the commander. From the times he has been seen, he has shown to wield a specialized Uzi and a built in round shield made light. The commanders armor schematics also include a jetpack and infrared vision.

In reality, the commander doesn't actually exist. The commander is actually a persona created and utilized by over a dozen men whose combined talents create a flawless leader. Each of the members are excellent fighters in their own right, but they each come with their own specialized skills.

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Felicity is 2nd in command and nearly as strong as the commander, She is much less secretive and serves mostly as an representative between First in command and the rest of the organization. Felicity has been shown to exhibit Psychic powers such as telekineses, telepathy, and weak forms precognition. She can also tamper with other's perception.

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Feel free to add your own characters or use this organization in your stories.

Motto: "All who are bitten by the serpents shall die...All who look for the grace of Nehushtan shall live."

Nehushtan is devoted to bringing peace and healing to a world wracked with troubles and evils. They are willing to fight against forces that bring strife and pain, either winning them over to their cause, or destroying them.

Relations to Individuals

Nehushtan is a ghost organization. They do not attempt to truly "exist" as a definable entity -- this is their strength. Aside from their leader and founder, Dr. David MacBeth aka “The Head”, and an associate of his by the name of Altaer, Lord of the Abyss aka "The Fixer" (see bottom of page), there is no actual structure. Nehushtan almost never operates as a single entity. They are merely a people unified by an ideal -- the ideal of Peace, Harmony, and Love.

They operate by means of what Dr. MacBeth terms his "serpents." These are people whom he has won over to the cause of Nehushtan by one means or another. Most of them share little in common except for a devotion to Nehushtan so great it suggests brainwashing (which just might be the case). They can be anywhere, have any job, any beliefs of their own. All they must do is serve to the utmost of their capacity Nehushtan’s goals. Though the Serpents do work with each other, most of them cannot actually cooperate to any degree of complexity due to the many differences within the organization. While some might consider this a weakness, this diversity is what gives Nehushtan its “camouflage” -- a low profile due to little actual activity on a large scale.

Nehushtan will always attempt to use nonviolent methods to achieve its goals. If this does not work, however, they will usually attempt to encourage other groups to fight for them. If that fails, then they will contact The Head for his opinion. Despite having a large number of adherents and immense resources, they have very few members who are actually able to combat threats. When they do perform combat, it is usually in the form of highly specialized operations with only one of their combat-ready members.

Relations to other Organizations:

Nehushtan views themselves as they bearers of the most noble of all human sentiments, and thus hold (in their eyes) a position quite near to that of God. They, therefore have terminology that reflects that.

They grade people as Compliant, Non-compliant, Disobedient, and Rebellious.

Compliant refers to those who, knowingly or unknowningly, serve their purpose. Non-compliant refers to ones that are still in line with the goals of Nehushtan, but do not perform their will exactly. Disobedient refers to anything that consistently goes against Nehushtan’s desires, but still remains a valuable connection for them. Rebellious, however, refers to anything that has given nothing but conflict to Nehushtan.

Nehushtan, again, prefers to work through more subtle methods, wooing any opposition to their side, or at least manipulating others into helping them.

They have only one enemy, that that is The System. They, as an organization, are the polar opposite of Nehushtan. Moreover, Dr. MacBeth and The System have personal conflicts as well.

Nehushtan’s influence and work

Nehushtan is certainly vast, but most of the people who work for their cause are relatively useless, as individuals. Nehushtan does have Serpents in high places, but these are rare a precious treasures. By and large, most of their Serpents are “average Joes.”

Nehushtan primarily works by information and resource management. Though the Serpents are harmless in and of themselves, having so many individuals connect gives them a massive edge when it comes to gathering information, their specialty. Within a few days, Nehushtan can have surprising amounts of information about nearly anything (so long as it is actually documented somewhere, or is first-hand knowledge accessible to a Serpent). This information is then used either as mass-media manipulation of the public, as blackmail, or as strategic information stored in one of their databases.

Dr. MacBeth, despite being The Head, maintains very little active control. Most Serpents, in fact, will never contact him, nor be contacted by him. He himself does not seek to rule, or exercise any power other than the force of his ideologies. That would contradict the goal of Nehushtan, and also be more hassle than he wishes to take on.

Nehushtan's Place in wRHG:

There are many organizations with varying degrees of influence in existence, but none of them have goals that reach the scale of World History, aside from The System (which is on the opposite side of the spectrum from Nehushtan). Nehushtan is designed to provide long-term framework for the stories of Characters, or just short-term influence. They can be molded to nearly any need of a Character, and will accept any Character into their ranks. Their manipulation also serves as a means of inciting conflict or alliances in areas/with characters that would otherwise be illogical or impossible.

Nehushtan, secondly, is designed to be a rival to The System, since no fitting organization exists.

This organization can be freely used by anyone and everyone who wishes. Major developments in plot, however, I would prefer be run by me via PM. ("Me" being Alphaeus, see my post on page 7 of this thread or follow the link to Dr. David MacBeth and Altaer, Lord of the Abyss to find my profile link).

The wRHG Regulation Force rose to power on February 2014, seemingly created as a response to the minor, but recurring problem of lawless acts, which were often committed by gladiators new to the Rock Hard system. Contrary to popular belief, the “w” in “wRHG” does not stand for “written”, but “world”. The general public often refers to them as “the wRHG regulators”, but in more recent cases, some have taken to calling them the “WRF enforcers” instead, or simply, “the WRF”.

The head of the organization was a young 24-year-old called Chancellor Webb. He used to make many public appearances for a period of six months after the organization was established, but in the August of that year he mysteriously dropped off the grid...leaving Annabelle Frost, a veteran street-fighter-turned-cop, as the leader of the WRF.

The WRF mainly functions as a police force for gladiators, but in recent years some of its members have grouped together in a separate unit to deal with general non-gladiatorial law enforcement practices as well.

There have been many rumors surrounding the reason for Webb’s disappearance. Just recently, an agent believed to be working for the somewhat shady Nehushtan organization dug up a powerful piece of intel. The intel came in form of a contract; the contractor’s signature written in a queer, swirling font. It was in bad shape, having been recovered from a building previously owned by Webb, which had mysteriously burned to the ground on February 2015. The exact day is confidential and is expected to stay that way for a long time. The exact cause of the fire is still unknown.

Although the upper right corner of the contract was heavily burned, the rest of the otherwise browned paper was smudged with black ink...completely obliterating what the contract contained. The smudges were intentional, and judging by the marks on the paper, the saboteur seemed to have wanted to smudge out the contractor’s signature as well, but the blotted name glowed like coals under black light.

The signature read: “Spyder”.

Ever since then, many contracts similar to the first have been recovered from multiple (undisclosed) locations worldwide. The contracts list various tasks, from law enforcement and containment, to monitoring, espionage, and assassination. The last three of the WRF’s specialties were only discovered in the last three months’ worth of recovered contracts. Since 2016, some crime scenes had the edge of a burned paper in the area, with nothing intelligible written on them aside from the “Spyder” signature. Secret unease has spread since then, since the WRF denies their participation in any of the final three specialties.

On the first of June 2016, a major discovery was made. An undamaged contract had been recovered from the cold case files of a long dead gladiator...whose name is expected to remain confidential indefinitely. For a while, the contract was hard to hold onto and passed through the hands of countless thieves and spies. Almost every known organization was after it, wanting to know the mystery behind the WRF.

To their immense disappointment, the contract had been written completely in a uniquely indecipherable code. In time, the contract resurfaced at an auction and was later stolen by a rookie gladiator wannabe. He was caught by the WRF forces and Frost herself made a public appearance to discuss the content of the contract.

All she released was that Webb was still alive and that the contract was just a capture-and-release task. At 11:49 PM on that very day...the contract was stolen again. Its contents were released on the internet, but then mysteriously vanished within two hours of its submission. Fortunately, an anonymous web surfer had recorded the information via typewriter before it disappeared. He claimed that he knew how the WRF worked, but was unwilling to share anything other than that. Interestingly, he was able to decipher the contract, even though he claims he has nothing to do with the WRF. The info is shown below:

“By signing this contract, you accept that you are now participating in a task of utmost importance. Your task must be kept secret from any and all individuals aside from yourself, and its results must be recorded on the internet and nowhere else.

You have been chosen to destroy all intel concerning the recently deceased gladiator, Vamprina, from any available sources. If any source is deemed as unavailable, I will make it available for you. Witnesses to the event of her death count as intel. Although none have been found so far, I trust an individual of your skills to ensure that not a single trace of this gladiator’s existence remains.

Remember: WWW.Del “A strong spider can overpower its targets, and a fast spider can catch them, but a smart spider never loses its prey.”

Work fast. Time is short.”

At the bottom of the page was both the contractor’s signature, “Spyder”, and the name of the individual who signed it. The person who signed used the name “Thomas Morshower”. This name has been determined to be an alias as no one in the system carries such a title. So far, Thomas is simply one of those ghosts that hide in plain sight without ever being discovered...until his death.

Since this discovery, WWW.Del is now believed to be a term to describe the complete and utter destruction of all information associated with a defined target, and has been placed into the WRF’s specialties.

The WRF is also known for their frighteningly extensive (and somewhat intrusive) connection to the internet, as the single IP address they use for all their online communication, monitoring, and practices has been determined as completely untraceable. There is also a separate program called “M0N$T3R” that is linked to the IP.

It can travel independently anywhere on the web and can bypass all antivirus and incognito programs effortlessly. Tech wizards everywhere have been saying it acts like an adaptive, self-aware virus. All attempts to destroy it have failed miserably, but most turn a blind eye to its meandering. It hasn't harmed anything it's come in contact with and as long as you keep yourself off an internet connection, the M0N$T3R has no chance to enter your system. So far, it seems to be doing nothing but surveillance, but there are rumors of it having something to do with WWW.Del.

Further studies have shown that this M0N$T3R leaves a type of digital key in every system it encounters. This key seems to allow it to switch between any and all devices it has passed through once before, regardless of distance. For example...if you lived in Canada and had a friend with a computer in Germany, the M0N$T3R would be able to switch between your systems easily. The digital keys cannot be traced, but they do have some of the AI awareness the M0N$T3R is programmed with.

Organization name: The Empire Of SinOrganization purpose: Inward: To give extreme power and control to the Master
Outward: To advance society through unethical research

-The empire started as a branch of The Organization, but upon the Master getting his leading position it achieved power and individuality enough so that its affiliation is simply formal
-The image the Empire creates is that of a helper of the people, in ways unethical; thus, criminals, outlaws and the like seek to join it, aspiring anarchists the same, while the large public fears it
-In itself, though, the purpose of the Empire is to assure the Master an extreme degree of control and power over the world, thus ascertaining the ability to make himself justice in any situation

Inner Workings:
-The Inquisition of Sin: -Deals with undercover operations (‘Shadows’), but it is also the main administrative branch (‘Inquisitors’)
-Led by Grand Inquisitor H, a person best summed up as ‘Competent, cold-hearted, intellectual’

-The Ivory Tower: -leaderless branch made of scientists, it performs research for various ends, main one being immortality

-The One Legion: -private army using Inquisitors as higher leadership;
-comprised of a main force (‘The Shapeless’) made out of former mercenaries, brainwashed and repurposed
-completed by a secondary force (‘The Children of Ares’), made of child soldiers still in their upbringing;

-Cornucopia: -branch dealing with production of various goods, from clothing, to weapons, to drugs and slaves
-Led by Grand Overseer A, a person quickly summed up as ‘Heartless and without mercy; Cheerful and cute; Easy to underestimate’

-Famine’s Scales: -market branch dealing in administrating the various black market deals going on in the empire; it assures its economical power
-Led by Merchant Prince J, whom can be summed up as ‘Charming Snake; Rational thinker; Always open to compromise’

Spoiler for Long Form (warning: very long read):

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Spoiler for The Birth of the Empire:

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The Empire was created ‘from scratch’ to the general public, as its affiliation with The Organization is an extremely close guarded secret, exactly two persons of the Empire knowing it (The Master himself and his Mistress).

In reality, the Empire started off as one of The Organization’s branches, and gained its current status thanks to the Master being assigned said branch. Foregoing secrecy (but still being secretive), it allowed itself to prosper considerably more in a considerably shorter time than the rest of the Organization. Of course, this also means it will be a target more easily, but the tradeoff is considered worth it by both the Master and the Organization’s other leaders.

Technically, The Empire of Sin is still a branch of the Organization, but the amount of free reign assigned to it is, by all means, limitless, making it’s ‘subordination’ a mere formality.

Spoiler for The Use:

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For the ‘general public’, the Empire strongly advertises itself as a means to bring an end to capitalism, and generally help people, but in ways disregarded by the law. Thus, drug addicts and vendors, assassins, and the whole of the ‘bad’ world sees The Empire as the organization to join and rise in, while normal people fear what is the world’s largest and most powerful criminal organization.

In itself, though, the Empire has multiple other purposes, the first of which is known only to the Master and Mistress, and that is control. Through the Empire’s power, they can protect
themselves against exterior harm, being a hunter, not prey. At the same time, another of the empire’s goals is the obtaining of knowledge to help improve humanity. It sounds awfully idealistic for an organization as the Empire (but this is not to say the Empire isn’t idealistic; it is, just not also ‘morally correct’), but it should be kept in mind that the leadership of the. Empire is also human, so anything benefitting the race on a whole will benefit them as well.

Spoiler for The Means:

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The Empire is organized in specialized branches, owing to its size, and while The Master still remains supreme emperor, each branch has its own inner leadership, with the three commanders making up the Council of Sin. The branches of the Empire are as follows:

Spoiler for The Inquisition of Sin:

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Led by Grand Inquisitor H, it is the most powerful branch, having a twofold purpose: for one thing, it is the informational network of the Empire, but for another, it is the leading branch for all others. As such, the lower agents of the Inquisition have to do with espionage and assassination, while higher-ups deal in organizing the activity of the whole Empire. In general, a person without ‘Inquisitor’ in the name will deal in covert ops, while someone with ‘Inquisitor’ will be commanding the empire.

Shadows: The Shadows are the lower ranks of the Inquisition, responsible from everything between espionage and information gather to political assassination and coup d’état. They range from ‘rather skilful’ to ‘trained assassins and spies’ to ‘insanely refined silent killers’, and usually work in small, 3-4 person groups. They are the first to be feared by someone against the Empire, as the enemy that will come in the night to end a bothersome individual.

Spoiler for Ranks:

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Shade: The lowest ranking, they are apprentices to be raised in the job. They do not take individual jobs, and always operate under a Shadecaster. A normal individual will usually spend a year or so as Shade before becoming Lesser Shadow. They can only take espionage jobs.

Lesser Shadow: They are virtually Shades that have proven that they can work alone, and while they will still form groups, they can do it without a higher-ranking attendant present at all times, and on special occasions take individual jobs. They mostly work as spies, but can very occasionally get some more aggressive jobs.

Shadow: The main bulk of assassins and spies are Shadows. They represent well-trained and competent agents, although undistinguished. They take grouped and single jobs, and will focus more on espionage than assassination.

Shadecaster: A rank equal to the previous Shadow, a Shadecaster had exhibited teaching ability and/or leadership. They overseer Shade groups and help in their training and operation in the field, so their jobs are usually just the espionage Shades get. In other terms, Shadecasters are still considered full-fledged Shadows, should they need to take a job as one.

Greater Shadow: They are Shadows who proven themselves particularly skilful. They are more likely to receive aggressive jobs than others, as well as jobs requiring more finesse. A Greater Shadow will very rarely work in a group, preferring to take individual jobs.

Shadowmaster: The Shadowmasters are the leading rank of the Shadows. They have their ‘Shadow retinues’, groups of 5-10 Shadows working under them. They do not ‘take’ jobs, instead they direct them into greater plans. They are one of the closest ranks to Inquisitors. It is common for Shadowmasters to be Shadecasters that reached the prestige of Greater Shadow.

Night Dagger: A Night Dagger is a very rare title, reserved for only assassins. They are an extremely elite group with very few individuals, and are rumoured to be able to ‘kill and bury you before you even realize you died’. Sure, rumours are to be taken with a grain of salt, but that does not mean the Night Daggers are not to be feared by enemies of The Empire.

The Mercury Blade: ‘Mercury Blade’ is a rank given to the top Night Dagger. The single individual is of extreme skill, especially as one of the main rules of his position are ‘if you are assassinated, the assassin gets a congratulation and takes your place’. In that end, The Mercury Blade is able of full independence, who can, given time, turn the whole leadership of a state into chaos and anarchy by well-placed killing, at the right times, and leaving the right false evidence. He is to be feared by those who really bother the Empire, those enemies that are a huge threat.

Inquisitors: The Inquisitors are the leadership caste of the Empire. They work as higher administration for all others, and are the ones who direct any joint operation (such as the constant Cornucopia-Famine Scales goods moving, for example), as well as any military or political plan.

Spoiler for Ranks:

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Lesser Inquisitor: Lesser Inquisitors are given the power to order low-ranking officers of other branches, but not medium or high ranking. They are never to work alone (unless extreme circumstances force it), but instead to learn under an Inquisitor. They are the least needed by the Inquisition, their powers being given for little more purpose than a token respect.

Inquisitor: They are the main control unit of the Empire, and work in administration more often than not. They have powers over both low and mid ranking officers, and use them often in directing the bulk activity of the Empire. All Inquisitors are trained soldiers more than capable of hand to hand or armed combat, as well as serve leading ranks in a fight. Some of them have Lesser Inquisitors in their retinue, to act as apprentices. In general, someone mentioning Empire Inquisitors in the street will attract hushes, as their presence is generally feared.

Greater Inquisitor: The high rank of the Inquisition, Greater Inquisitors only obey the members of the Council of Sin and The Master, having full power over anyone else. They act as those who make the decisions about what permissions are granted to whom, and act as final reference for all branches. They are all deadly warriors with both gun and sword, and have high enough military training to act as field generals if need be. If Inquisitors are feared, a Grand Inquisitor presence somewhere is a clear sign that something big is going on, and that you better not bother the Empire while it’s in progress.

Spoiler for Grand Inquisitor H:

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H is the ‘name’ of the Council Member responsible of the Inquisition on a whole. As the highest up in a branch that commands the rest, he is by all means the second in command to the Master. Administrative business, military work, economy warfare, it all falls down to H to organize it and give it to individuals to handle. He himself is an insanely brilliant computer user, and it’s not by chance that the Empire has a very powerful information network: espionage, plus H’s technology, have let the Empire a scary degree of information control. To that, he is trained to a very fine degree, to the point he can single-handedly turn groups of assassins away, should they not be inhumanly good. Of course, the security measures and his retinue will usually not let those assassins get to him anyway.

As a person, he is both serious and easy-going, depending on the scenario. He knew the Master since childhood, and while this didn’t get him the position, it certainly helped in the trust attributed to him. From such a position, he is virtually incorruptible, since a ‘better offer’ than the Master’s is unlikely, and that’s before considering the friendship between the two. While lacking in the Master’s native shrewdness and reading people like books, he makes up to it by being surprisingly hard-working (as in, once he begins, he will refuse to stop before finishing; on the other hand, he is very lazy as to starting unless really needed), as well as a man of details. He is also quite the marksman, and while not the best, he is certainly able to shoot a man dead in the vast majority of scenarios where this might be required.

He is not married nor has a single or stable partner. On the other hand, he bathes himself in the Empire’s debauchery, with drink and women as he pleases when he has free time.

His physical looks are those of an average height and build man (even though he is actually much more fit than he looks, due to very lean muscles), with black and curly medium-length hair, and brown eyes.

Defining traits: Competence; Cold-heartedness; Intellect;

Spoiler for The Ivory Tower:

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A leaderless organization, with the sole purpose of knowledge. To this end, it is the only branch allowed to disobey any Inquisitorial Command, apart those coming directly from H (or the Master).

It has no formal structure, instead working by self-decided research groups. An informal chief researcher is chosen internally, and does coordinate the actions, but does not hold any real power. The branch interacts with others little, and mostly through the Inquisition when it does. Usually, it is simply to request some or some other resource for testing, or providing a requested piece of technology.

The main point in the Ivory Tower’s research is immortality, either biological or digital, or otherwise. With some recent events regarding the Master and unnatural forces, a group of occult researchers have also been added to the Tower’s repertoire. To this end, they undergo tests not heeding any human rights, experimenting live with no inhibition. The off research branched off of secondary discoveries along the way has yielded various poisons, cures, drugs, AIs, weapons and many more.

Spoiler for Doctor S2:

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A person of interest in the Ivory Tower, and one of the first researchers, is Doctor S2. He is an old friend of the Master and H, and while his combat or command skills do not exist, he is very smart. On the other hand, his mind works in two phases, one of utter stupidity and making very dumb comments, but occasionally one of utter brilliance, many times solving a huge problem outright. As for his personality, ‘childish’ is the word to describe him. By every means, he seems stuck in the mentality of a 14-year-old, and any serious discussion with him is a lost cause. Not even the Master can get seriousness out of him.

He is rather short and chubby, and clearly not in any good condition physically, with short, unkempt black hair and brown eyes. Technically shaven clean (practically shaven anything-but-clean).

The Legion is the Empire’s armed force, by every means a full private army. It is under the direct command of the Inquisition, members of whom dorm up the upper leadership and are trained specifically in the art of waging war. The main body of the Legion are The Shapeless, while a specific, future main body, now special task force called The Children of Ares complete it.

-The Shapeless: Named this due to the lack of uniformity in their composition, they are in almost exclusivity private military companies, hired, then brainwashed and trained into machines made only for war. The apex of such a modification is represented by the Demon Slave, Vesan Asthen, personal bodyguard of The Master. Most soldiers don’t go through that extent though, and they are still possible to be disturbed by outside events. While perfectly impossible to ever recover them their former personalities, they will still react out of instinct, phobias will still exist, former memories might spark momentary confusion and so on. The exact number of such soldiers is unknown, and variable, increasing and decreasing all the time, but it is somewhere in the tens of thousands, more than capable to contend with major militaries in the world.

Ranks:
-‘Soldier’: one of the most interesting parts about the Shapeless army is the fact there is only one official rank for its member, and that is ‘soldier’. The groups the Shapeless form, on the other hand, will make their own inner organizing, and while this makes operating very large groups harder, it eases the specific, fast and harassing tactics the Empire prefers in war.

-Inquisitior General: formally part of both Inquisition and One Legion, they are the ones coordinating what groups have to be formed and what strategies are approached. They are superior to all soldiers in the Legion, and equal to a simple Inquisitor. In practice, this means they take most of their orders from the Greater Inquisitors, and issue orders to pretty much anything in the Legion.

-The Children of Ares: The special forces of the Legion, they are only used in extreme cases, for, by all means, there is no adult in the army at this point. The ages of the kids currently range 8-12, and have as many years of training. They are taken in as newborns of various sources, and trained from the earliest possible age, as well as heavily indoctrinated. The product are soldiers unfalteringly loyal to the Empire, with a killing proficiency above that of a usual footsoldier even from around ten years of age. They are taken and trained in current areas of war, and they are grown to see men kill men, and kill with their own hands, since very early. This yields a disregard for life essential in a soldier, a soldier that finds it natural to kill, an act as simple as playing is to other kids. When adults, the Children of Ares are going to be a terribly scary, and completely remorseless and merciless military force.

Spoiler for Cornucopia:

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Cornucopia is the branch of the Empire responsible for production of various goods, ranging from base commodities for the Empire’s own, like clothing, to weaponry, to drugs and other such illicit, yet highly marketable goods, to bleeding-edge prototypes at the request of Ivory Tower. Slaves are also one of Cornucopia's responsibilities, as they abduct and brainwash the persons into the slaves to be sold later.

-Unknowing Labourer: some positions in some of the specializations of Cornucopia are filled with normal people who don’t know what they work for; a main example are the people doing the Empire’s clothing

-Lesser Overseer: they are the lowest command rank of Cornucopia, their job is mostly to make sure groups of slaves actually work. It is a rather unneeded job most of the time, due to the brainwash nature of the slaves, but in the event that something does go wrong, a Lesser Overseer’s whip is always ready

-Overseer: the main bulk of the Cornucopia commanding ranks, they usually watch after the activity of a full factory (of which there are many, scattered across the glove), to ensure the good performance of everything and meeting of production standards. They much rarely actually interact with slaves, mostly passing commands through Lesser Overseers.

-Greater Overseer: the upper rank of command in Cornucopia, they are those who much less watch for the good work than for the numbers: what needs to be produced, what changes must be made, how much is produced, and so on. They mostly interact with the Inquisition directly, and are the people responsible for all commands in items to be fulfilled on time.

Spoiler for Grand Overseer A:

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Grand Overseer A is the top of the whole Cornucopia branch, and also the only current female member of the Council of Sin. Even though she is a cheerful person, of small stature and easily likeable features, she is not to be taken lightly, for she is in fact cold to the bone marrow and with a heart of stone. While always smiling, she is able to make extremely rough decisions, has no guilt of remorse to stop her, and, while she will smile all along to a subordinate’s failure, she will still send him to the torture pits. As such, she is insanely good at keeping Cornucopia working at more-than-full efficiency at all times, in a mixture of cheerful charisma and iron will.

Physically, she is short and slightly chubby and quite curvy, with large, brown eyes and long brown hair. Her usual clothing consists of stereotypic clothing for a female otaku, as in skirts, thigh-highs, ‘kawaii’ shirts and so on.

Defining Traits: Heartless; Cheerful and cute; Easy to underestimate

Spoiler for Famine’s Scales:

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The Famine’s Scales are the market branch of the Empire, responsible for all of its economic power. It markers almost all goods Cornucopia makes, and usually is the number one provider for any form of drug, illegal weapon, slave, or the likewise. By all means, as a solitary drug dealer, one is much better off joining the empire as a low-level vendor than trying to sell alone, just because the Empire is impossible to out-offer: their goods are always what is advertised, always of good quality, prices very good, and so on. To that is also added the level of security: The Empire is much better at covering traces, and has the funds to bribe their way out if in huge trouble.

Spoiler for Ranks:

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-Vendor: mostly ragtag drug dealers recruited into the Empire. They know absolutely nothing more than ‘go to X place to take Y drug, then sell it for W money to Z person’. They are also way too terrified of what double-crossing the Empire might mean to even try and cheat them at money, let alone try to spy on them or any other such action against the giant.

-Provider: higher-up persons, they deal in getting the goods from Cornucopia (usually with the assistance of an Inquisitor, for the efficiency of the exchange), then distributing them to the Vendors in an area. They have a high degree of independence attributed to them, and are skilled individuals loyal to the Empire, either due to indoctrination, blackmail, or other such powerful means.

-Merchant: officials usually responsible for the Empire activity at the level of a whole country, they are high-standing individuals in the Empire that plan out the full market strategy, the law-avoidance strategy, make the important choices, and other such macro-level activity. They have insanely good positions, and are always protected by a dense veil of anonymity, as they never make any deal in person.

Spoiler for Merchant Prince J:

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The Merchant Prince is the council member responsible for Famine’s Scales. He is the newest member, but he has risen through ranks insanely fast, showing more than just ability in the economic deals, couple with the necessary cold-heartedness of such a dark job. The Master is most careful of J out of all the Council, partly due to the fact he is the only one he didn’t know personally for a long time, but he is not afraid of someone pushing J into betrayal. In his position, the only real threat is J himself trying to rebel, but due to the fact both the Master and J know this, it is an unlikely rebellion, since the Empire’s assassins are highly skilled.

As an individual, J is charming, sweet-talking, but also very coldly rational and most capable in selling rather anything to rather anyone. Physically, he is well made, fit, with short and well-kept hair, clean shaven, and usually in a dark grey or black expensive suit.

Organization name: NexcorpOrganization purpose: To convert booming civilian populaces into gladiators and mercenaries for private contractors- thus turning civilizations against themselves for corporate gain. Traditionally, this feat is accomplished through the employment of cybernetics, though research is currently underway that may soon allow for the integration of magical or otherwise unworldly forces for sale to more privileged customers.Organization specialties: Nexcorp can be considered an industry leader in cybernetics and artificial intelligence. More recently however, Nexcorp has involved itself in the research and dissection of magical creatures- with a particular focus on demons and other so-called monsters.Submitted by: Chromium7

Spoiler for Organization Description:

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Nexcorp, at face value, is a tech corporation and R&D firm seemingly led by a slew of high-ranking investors with little to no accountability. The truth, however, is a sinister one. These... investors... are as much owned by Nexcorp as Nexcorp is owned by them following an under-the-table appointment of the Artificial Intelligence known as Mainframe to the function of acting President- the former Executive Officer being more than happy to take on the role of figurehead- while receiving the full pay. It could be said that the top spot in the company was secretly outsourced to a computer some time ago- though in this case the computer isn't so easy to fire.

Nexcorp's reach is global, with more bases propping up wherever business is booming. These include both manufacturing facilities and research labs- the latter of which also serving as containment facilities. A particularly significant 'lab' exists as an offshoot of the growing Toronto examination site where, we assume, the demons are.

I think Nexcorp is good for wRHG because, well, it has been since I started this gig. Every wRHG of mine since Fluidanims was created by, contributed to, or even served Nexcorp for a time. In my mind, they're the ultimate evil corporation- and over time they've developed a rich history that I'd love to share with you all. So if someone stole your wRHG's brother- blame Nexcorp. Someone turned your character into a violent killing machine- blame Nexcorp. Because they probably did it- and they probably got paid for it.

And of course... they stole wRHG's brother too. Sets the stage for collabs and such. Though that could go for any of the organizations on the list, I suppose.

Organization name: The System [An apt name given to an otherwise nameless group]Organization purpose: Incite the final war through several possible means available to them.Organization specialties: International intelligence, ties to the governments of the world's super powersSubmitted by: ErrorBlender

Spoiler for Organization Description:

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An underground group, the System was founded after the events of a renegade android pilot whose actions caused millions of deaths after an attack on a military compound. The System isn't owned by one man, rather it is an abstract idea surrounded by powerful individuals who would like to see it through. The vision of this organization is to bring mankind to its knees, to once again cleanse the landscape of sentient life and start anew with a handful of select humans. One means at their disposal is total war, to pull the strings and fuel the cause until it all ends.

Another is the use of metahumans or those with extraordinary skill.

Basically, the System is a group that already has roots in the (w)RHG system. They already have agents working for it and in higher positions. With it, they can employ any gladiator in the guise of a battle, extra-pay missions and/or other things to do their bidding. The gladiators are protected by the city's laws and they themselves are as well, hidden from view.

Organization Name : The Organization (No official name)Organization Purpose : True goal uncertain, acts as both the good and the evil simultaneously, but always acts in its own favour.Organization Specialties : Hacking & Human-tested tech developmentSubmitted by : Vern

Spoiler for Long read:

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The Organization is by all means still a young phenomenon. They have wiped any evidence of their existence clean off of every official archive possible, and they aim to maintain that. Its members are men and women either skilled in the ways of hacking, the ways of violence or those less ethically concerned scientists who seek to test their inventions on humans and see the direct effects, rather than testing them on rats. This unscrupulous way of experimenting has led to a massive body count, though has accelerated their research incredibly fast.

It is unsure why they have only been on a rise recently. Some say that they are a splinter group of The System, while others claim it to be the other way around. The more plausible theory, however, is that they have been held back by an unknown force, possibly another organization of the likes. It seems that whatever held them back before has now gone, and The Organization is on a huge rise as of recent, with a seemingly inexhaustible stream of funds.

Its members are divided into a set group of people. There is the hackers, the guards, the scientists, the apprentices and last but not least there is the agents. The hackers are men and women that were either formerly imprisoned, and given a second chance by The Organization in return for their skills, or are men and women that are simply paid handsomely to hack whatever they are instructed to hack without too much questions asked. Most of these, however, are unaware of the cause they serve, and believe The Organization to just be this loose group of hackers with an unspecified goal. Those superbly skilled, however, are either promoted to the highest levels if their loyalty is assured, or eliminated so that they may not pose a threat.

Since secrecy is key, and not everyone keeps their nose out of The Organization's business, they have founded The Guards. These are men and women (but mostly men) that are given a superb training, and are then either sent to eliminate The Organization's enemies, or those members whom it no longer deems loyal. As their numbers are not that great (there are only about an estimated 6000 Guards worldwide), The Organization compensates this weakness with superior equipment and training, making each Guard a force to be reckoned with.

The scientists are either men and women that were banned from their former fields of experimentation for their unscrupulous attitude or their disregard for individual life, or are those who are very skilled but unknown, which are then given a thorough brainwashing into helping The Organization. These men are then given ample test subjects, either former members that have fallen out of grace or unimportant people captured by The Guards or Agents. The scientists are then provided with whatever they require for their experimentation, in return for their services in the development of weaponry, serums and the likes for The Organization. The apprentices are those who show keen interest in the fields of the scientists, and are allowed to learn alongside them if they too lend their services to The Organization.

Lastly, there are The Agents. 24 extremely well trained men and women named after the old Greek alphabet. The origins of these agents are very vague, and known only to those running The Organization and the agents themselves (though even the latter leaves room for speculation). It is said that they are taken from their homes at a very young age and are then pitched against other prisoners of their age. Through rigorous training and constant torment they are shaped into killing machines with an unwavering devotion to The Organization, or so it is said. While the agents are usually loyal to the bone, for those who would have their own thoughts The Organization has instituted the Alpha, an agent specialized in the killing of the other agents.

Despite that, it is unknown who is in charge of The Organization. Some believe it is the leading figures in the world's superpowers, others say they are corporate leaders or billionaires looking to further solidify their grip on the world, and yet others say that those in charge are simply men and women that were formerly of no importance with an ambiguous goal in mind, and the means to achieve that goal. In the end, the identity of the leading figures is unknown, and the matter is still subject for speculation with many in The Organization.

Their interest in the RHG system comes naturally. The ample amount of fighters with special ability yields interest for further investigation, to possibly implant some of their own Guards or Agents with these powers. The many technologically superior weapons in the RHG are also a field of interest for The Organization. Gamma's arrival thus comes as no surprise.

I know this might still be a bit vague but I plan some development with Gamma story-wise that should give you a larger insight on how The Organization works.
(PS : For those wondering, yes, this is the same organization Wyvern used to be part of).

Organization name: The Hand OrganizationOrganization purpose: To create a highly advanced army and weaponry for world conquest.Organization specialties: Reanimation of cybernetic organisms, experimentation on different qualities of weaponry to their disposal, robotic engineering.Submitted by: Shadowkirby

Spoiler for The Hand Organization:

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Founded by the infamous Dr. Alfred Rubenwasser, the organization is determined to outlive humanity by reconstructing cybernetic organisms aka cyborgs. It's independently funded and its base is completely hidden from sight. Using stolen blueprints and grave-robbed corpses, The Hand is capable of raising a powerful army of cyborgs with various abilities to fight back any resistance. Scientists loyal to Rubenwasser has experimented with a plethora of ways of merging machinery with organic tissue without each side rejecting one another. Weaponry are also been created within laboratory walls to intensify their firepower that can destroy even the most powerful of tanks.

I think it's good for wRHG because now the whole base has been liberated by the cyborgs Rubenwasser created and now serves as a sanctuary for gladiators in need. There were originally 12 cyborgs, or were called Subjects, and each one have their own codenames and numbers: Subject #01/Gladys, Subject #02/Yang, Subject #03/Chi, Subject #04/Phosphorus, Subject #05/Omega, Subject #06/Vision, Subject #07/Artemis, Subject #08/Aqua, Subject #09/Deadman or Spark, Subject #10/Ragnarok, Subject #11/Surge, and Subject #12/Petunia. Only six remain within the lab while five others left and one died. Those that stayed can help other gladiators with their combat skills. For robotic gladiators, they can improve their technology with what they have.