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This is a big problem as it causes your lower guns (the most important guns) to shoot into the water as the waterline rises past the gunports, second problem is the visual aspect of seeing the waterline passing the gunports, that quite plainly looks ridiculous.

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This is a problem for game balance reasons. The two main rivals are the faster Traders Lynx and the bigger Traders Brig. Currently there is no real benefit to the Traders Cutter.

The Traders Cutter should beat the Traders Lynx (410) in cargo capacity, and in turn be beaten by the Traders Snow (1900). The most obvious solution would be to increase the cargo capacity of the Traders Cutter (maybe somewhere in the 650 - 900 region would be good?).

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I have something regarding the Endymion. She was supposed to be great at sailing from a historical standpoint, but her tacking through the wind is horrendous.

I understand there has to be weak point to counter the speed, but i think the lack of armor, rudder shift time and the awfull sailing profile are a bit much together. I hope her sailing profile could be slightly improved so you can atleast tack through the wind without going below 3 knots.

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Problem: Mast booms can not traverse the historical amount. Also, the ship class is Baltimore Clipper

Why it is a problem: Prevents the ship from reaching its true speed when sailing broad-reach and running before the wind. Also, everyone calls it a privateer, when its a Baltimore clipper.

What should developers do to fix the problem: Correct the boom traverse so the main sails can be set perpendicular to the ships beam, to catch tail winds. Also, rename the ship class to Baltimore Clipper

PS, the foot netting under the bow sprint is missing. No game effect, but it just don't look right! =oO
PPS, Should have a paint. Cobalt blue hull with white trim, called "Clipper - Pagan"

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This might be a trifle compared to other more urgent things that need to be done, but for the esthetic sake, could the gun ports remain closed on the OW and only open during combat?

Thinking about it, this might be a lot of work, cause it might require 2 models for each ship, one with guns run out and ports open for battle and another model with guns run in and closed ports for OW sailing.

The worst ones are unarmed traders sailing around with open gun ports, which show waves going through the ship (clipping).

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About the pressing into the wind ... you can't even press a reno in the wind with your formation.

OH! Aaand just as important, remember to make sure the hello kittyer isn't going to trick you by letting you push him so he can tack faster and get away (Nothing more satisfying than pulling off that maneuver when the enemy is 100% sure they got you now. And i imagine this trick is only getting more powerful for certain ships because of the new sailing mechanics.)

*Aaaand apparently i got myself clicked into an old Topic. Welp, you can just call me Tommy "The Necromancer" Shelby from now on

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Le requin is not 80 BR. She has 380 people with modules, 32 carronades and beautiful rose of wind. Balance, where are you? Can I find you in this game? Cause in pvp br means nothing, but in pb it’s really have weight. You have too nerf Le requin or change the rate of it, or your balance doesn’t excist in real world.