The ARAF was created by a group of 37 rebels who came together to create a new nation based on constitutional freedom after the war. the Faction is located in an area with small mountains and rocky outcrops. They saw a strategic use for its terrain and began the faction.Permalink

Brief backstory: Originaly a PMC and a weapons manifacurer, NEMESIS Corp. and related companies overthrew the goverment of the Hean Republic, and now act as both military forces and goverment. The country is your typical totalitarian country. Recognisable features of all NEMESIS armed and law enforcement forces are the gas mask helemts, grey and black colored vehicles, though some old vehicles have white in their camo.

Just wondering what we are going to do about the map colours as alba, Daniel and I all want similar colours and Daniel and I are very close on the map. How can we interpret military green? It sounds like a lighter sandy green but we ought to ask Daniel before we change the map.Permalink

Quoting jack kenyon
Just wondering what we are going to do about the map colours as alba, Daniel and I all want similar colours and Daniel and I are very close on the map. How can we interpret military green? It sounds like a lighter sandy green but we ought to ask Daniel before we change the map.

already got it worked out save elpa, still trying to find a darkish green that is dissimilar enough to you guys's greens.Permalink

Quoting David Cook
Again... I must say that I am sorry, The same exact thing happened this week, I'm just going to change the expansion day to sunday, because that's how I seem to remember it the best...

Anyway, heres the new map, let me know below of something is amiss with it.

Brief backstory: THe NCA was formed as a joint effort between Retrodynamics aerospace industries, Benton Motor Works, and Ares Advanced Weapons Systems as a military initiative to protect the resources the companies needed.Permalink

Quoting Zach Sykes; Master of all Things Mars
Not to be mean, but all three of your starting territories must be connected. you could go 223 226 227 and then annex 222.
(admin, im only 90% sure here, care to verify?)

Quoting Nightmaresquid º
Check the newest map in the world of D&C II thread, there is more land available, just not that land.

I thought you only got three to start off, also I know I've added a lot today and that you guys said don't put up a lot at once, but I felt like I needed to establish some tech so that I had something to show for, is that okay?Permalink

Quoting Jack K
I thought you only got three to start off, also I know I've added a lot today and that you guys said don't put up a lot at once, but I felt like I needed to establish some tech so that I had something to show for, is that okay?

He means that you can pick land ANYWHERE in the unmarked territories to start with. You can have three neighboring territories and then annex more each week. Review the rules thread again and/or ask an admin for clearer views. It's easy really (and simple). Welcome to D&C II K. Permalink

Quoting Jack K
I thought you only got three to start off, also I know I've added a lot today and that you guys said don't put up a lot at once, but I felt like I needed to establish some tech so that I had something to show for, is that okay?

You do get three to start off with. Nightmare will try and get your territories added to the map as soon as possible once you pick three blank ones. If you want room to expand, try and set up near an inactive player. The map tells you who owns what. Inactive players are david cook (large light blue at the top) Brickviller (bright orange in the west) Valkriml (dark blue).
Due to how little space there a peers to be, it can look daunting, but a lot of the map should be white, Nightmare, can you make the BU, Valk's stuff, paladins, and David cook's territories white? Then Jack will have much more choice. Also Jack, try looking for possible allies. Check current alliances, because only three at once can be in one.Permalink

Quoting jack kenyon
You do get three to start off with. Nightmare will try and get your territories added to the map as soon as possible once you pick three blank ones. If you want room to expand, try and set up near an inactive player. The map tells you who owns what. Inactive players are david cook (large light blue at the top) Brickviller (bright orange in the west) Valkriml (dark blue).
Due to how little space there a peers to be, it can look daunting, but a lot of the map should be white, Nightmare, can you make the BU, Valk's stuff, paladins, and David cook's territories white? Then Jack will have much more choice. Also Jack, try looking for possible allies. Check current alliances, because only three at once can be in one.

Yes what I meant is that the home page map is not up to date, and I have owned the land you requested for a whole week.
The map is in the World of D&C II, and you may now annex Brickvillers territories, and Davids.
You also can add as many vehicles you want to the group pool, just remember to add them to the stats page by using the stats help post at the top of the thread, it labels how many of each vehicle you can add per week.
Aside from that welcome to D&C II, you should fit it well here, your creations are top notch.Permalink

Jack, I would advise you now pick a day to update your stats every week, then a day to make your weekly annexations. (The same day helps)
You border me and nightmare now, but you have little room. If you expand west, taking Andora as you go. When you have to annex a territory you aren't touching (over sea or air) it takes two weeks per territory.
I think most people will be happy to let you swallow up the available land.Permalink

Quoting jack kenyon
Jack, I would advise you now pick a day to update your stats every week, then a day to make your weekly annexations. (The same day helps)
You border me and nightmare now, but you have little room. If you expand west, taking Andora as you go. When you have to annex a territory you aren't touching (over sea or air) it takes two weeks per territory.
I think most people will be happy to let you swallow up the available land.

I have a date of my latest update on the statistics page. I will chose a day for anexation soon, can it be any day? Also a couple tech questions...
- what is the smallest allowable railgun
- are invisibility, teleportation, nano, ai, or antimatter technologies allowed?
Lastly, I will be on vacation with no Internet for the next week so I will be inactive.Permalink

Quoting Jack K
I have a date of my latest update on the statistics page. I will chose a day for anexation soon, can it be any day? Also a couple tech questions...
- what is the smallest allowable railgun
- are invisibility, teleportation, nano, ai, or antimatter technologies allowed?
Lastly, I will be on vacation with no Internet for the next week so I will be inactive.

No handheld railguns, I would say 20mm. You can also build coilguns. Although anti-tank ETC guns have similar firepower. The big difference starts at big calibers such as 200mm and above.

Invisibility, yes, we have active camouflage. Teleportation no, but you can use booster rockets.

Nano technology yes. Most tanks are made out of composite nano carbon tube armor. Tongorians are also genetically manipulated by nanocells, that became a part of our DNA. It made us stronger, super-fast healing. Our standard-soldier use nanomuscle exoskeletons that doubles the effect, plus it protects them against enemy fire.

Antimatter, yes. The biggest antimatter bomb you can build is 50ton TNT yield.Permalink

Simply for reference I need to know where you want your nation, I've taken those territories, and am working on the map now, I need to know where you want your land.
Andora "light blue nation" is available to start your nation in, I suggest there.Permalink

Quoting Nightmaresquid º
Simply for reference I need to know where you want your nation, I've taken those territories, and am working on the map now, I need to know where you want your land.
Andora "light blue nation" is available to start your nation in, I suggest there.