One from my collection, not my pic thoFortress Berlin480 countersplaytime somewhere around a weekend if you have it, a week if you work

I originally believed it to be a grog holy grail but the individual turns are pretty straightforward, and most soviet counters run down to there being like 8 armies which all act as a unit most of the time, while on the german side much of the remaining counters is worthless VS, improvised troops or police which have very little practical use beyond roadblocks.

>>47522103Entirely depends on the quality and power of magic, and what magical beings exist.

The Tuatha de Danin against the Formoria would make any war among humans look like children playing with wooden swords. Sorcerers in the concept of Persian myths altered entire realities with their magic. And the Chinese ideals of mystics involved in wars would boggle the minds of most Western readers.

>>47522196Chinese mysticsm is based on the ideal of attaining immortality. If you do well, follow the Tao, and achieve enlightenment that is one way to do so. However, there are other ways of ascending - being chosen by deities or shen to be raised as an immortal is one of the other methods, as are grand adventures. Heaven is populated by mystics who have attained immortality. that doesn't mean you can't kill them - it just means that eventually they'll be back. So you have to change the entire idel of what...Comment too long. Click here to view the full text.

So I love these little buggers, but these aren't even close to Kobolds anymore. Kobolds are little spirits/sprites that haunt and tend to houses and ships and caves, when they're in a good mood, and play tricks on people they deem rude or unfavorable.

So, if you had to give a name to, for my purposes, > A small reptilian race who believe themselves to be the descendants of, and hence worship, ancient dragons as gods. -but it isn't in D&D or any of D&D's standard settings.What would you name it?...Comment too long. Click here to view the full text.

How do you ask 'That Guy' to leave the group without making it super awkward? This is the first time we've ever had to actually ask someone to leave and no one is really sure how to go about it. It's doubly awkward because while our regular GM is prepping his next game That Guy has decided he wants to run Curse of Strahd, but we had our first session yesterday and 90% of it was spent on him being frustrated and rules lawyering because all of us are playing 5e and he keeps talking about rules from 4e.

P1: "Hey guy, before you sit down, there's something we'd like to tell you."P2:"We're not really sure that your play style matches the tone of the game, or the way we play as a group, for that matter.P3: We kindly request that you find another group to play with, as we don't believe you're compatible with ours. Sorry it turned out this way, but we wish you good luck in the future.

Or, if that was too autistic for you,

"FUCK YOU YOU DIRTY PIECE OF SHIT GET OUT WE HATE YOU YOU PUTRID CUNT GOD DAMN"

Could one get away with a largely contemporary fantasy setting, but it doesn't have most of the races associated with contemporary fantasy (i.e. Dwarves, Hobbits, Orcs, etc)? My intent is to base a lot the racial origins and creation-stories of said races on actual mythologies, more than the current D&D/Tolkein trends, but in the intent of making something old feel new again. Not that it would be void of modern convention, but to cut to the chase:

Do you think an RPG can get away with not including the races and setting-conventions most expect form modern RPGs...Comment too long. Click here to view the full text.

>>47521751A large part of my intent is to take a lot of the old Norse and Germanic fables that jump started middle-earth, but stick to them instead of altering them to be what Tolkien defines them as. i.e. You'd have (yet unnamed) Mountain-Elves, shorter and uglier (by elf standards) who work with metalwork, divination, and necromancy, v.s. just sticking Dwarves in there.

>>47521725>My intent is to base a lot the racial origins and creation-stories of said races on actual mythologiesaren't most of those just "the gods wanted to make humans, so they did" but with different ingredients like dust, tree trunks, clay, etc?

>>47521146start off as beholden to the rules as possible, with only the most agregious offenders cut out, and then develop the version of DnD you wanna play with the group during play. Generally, only unanimous decisions should be pushed through.

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