Kirillyos wrote:I noticed that regardless of physical size, one can theoretically keep adding SuperNatural d10s to an explosion ad infinitum (or at least until you run out of CP).

Speaking of which, what's the general consensus around the BrikWars community about superweapons? Does it just depend on the scale of the battle?

I don't know if there is a general consensus. Superweapons in a small-scale battle usually means they're up against smaller units too small for superweapons to hit effectively, which then crawl all over the superweapon and end up commandeering it.

Natalya wrote:What's that? I can't hear you over the sound of how banned you are.

stubby wrote:I don't know if there is a general consensus. Superweapons in a small-scale battle usually means they're up against smaller units too small for superweapons to hit effectively, which then crawl all over the superweapon and end up commandeering it.

What about in large-scale battles or strategic conflicts?

LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too.

stubby wrote:In real life, all missiles look like rods no matter how big they get. Bombs sometimes look more like the bullets you're talking about, but not always. Grenades look like pineapples. In BrikWars, "Explosives" can be any one of those things, so all of those looks are completely okay.

Apparently someone was building a house, and in the process found a pine cone which turned out to be a grenade.

Mnds are like parachutes. Just because you've lost yours doesn't mean you can borrow mine.

stubby wrote:In real life, all missiles look like rods no matter how big they get. Bombs sometimes look more like the bullets you're talking about, but not always. Grenades look like pineapples. In BrikWars, "Explosives" can be any one of those things, so all of those looks are completely okay.

Not all grenades are shaped like pineapples. Obviously, the Mk 2 (used primarily from WWII to 'Nam) was, but the modern U.S. standard grenade (the M67) is more of a spheroid.

Mk 2

M67

On a funny note (in terms of design philosophy), there was the T13 Beano Grenade, an experimental WWII explosive courtesy of the OSS.

Wikipedia wrote:The concept for the BEANO hand grenade was that a spherical grenade the size and weight of a common baseball would be effective in the hands of American troops. The designers believed that by emulating a baseball, any American young man should be able to properly throw the grenade with both accuracy and distance.

So yeah, grenades can come in a multitude of shapes, even moreso in Brikwars.

stubby wrote:It should probably be amended to say that any strikes out of range are subject to the usual Out of Range rules (they still hit, but -1 Damage per 1" out of range).

Even explosives? In my group, we always had explosives do full damage, even if Out of Range (as minifig-thrown grenades often are), because the damage isn't coming from the kinetic force of how fast it traveled, but rather from the detonation of the materiel within. We still have the attacker take -1 penalty to hit for each inch Out of Range, but the damage remains the same. The explosive shell doesn't "decay into nothingness" over the course of it's trajectory, and even if it gets slowed by friction or whatever, the explosive is still gonna go off.

Gunnery Chief wrote:I dare to assume you ignorant jackasses know that space is empty. Once you fire this husk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you're ruining someone's day, somewhere and sometime.