Saturday, 6 December 2014

Worked on some lighting and added uv maps. Having slight problems with the lighting, just trying to get the right combination of lights and colour to give the image more character. Spent hours on the uv maps, still need to add more bumps and dirt to them. So far I think its coming along... well I hope it is!

Had to test out the texture on flat plan. Added a substance node and played around with the setting to give the image more texture and bums. Then I had to export the file so I can then use it on my lamp scene.

I then applied the texture onto the walls and other components of the scene.

Lighting a scene in maya. Used the point light to illuminate the window, lamp and tunnel. Used the spotlight to cast light onto the walls and floor of the lamp. The area light was used to give the lamp a hard highlight. Shadows were added by playing around the light attribute, mainly the ray trace shadow.