Patch Notes for v0.8.1745

Battleframes·Reduced the cooldown of melee from 3 seconds to 2 seconds.·Heal numbers will no longer appear over a target's head when they are at full health.

Dragonfly·The Rally tooltip has been updated to accurately reflect the ability's behavior.

Arsenal·Added a crafting component that can be used to modify Particle Beam's cooldown.

Accord Engineer·The amount of health the Charged Pulse Generator has can now be modified in crafting starting at Tech II.

Electron·Time between shots on the Shock Rail have been increased from 600 milliseconds to 1000 milliseconds.·Shock Rail damage per round has been increased from 200 to 400 (base). oThe net effect of these changes will result in the Shock Rail having 400 base effective DPS, up from 333.·Increased the range of Shock Rail from 80 meters to 120 meters.·The Shock Rail's alternate fire projectile's damage has been adjusted to 80% of the primary fire.·The alternate fire projectile can no longer be shot for additional damage.·The alternate fire projectile speed has been increased from 15 meters per second to 45 meters per second.·Fail-Safe has been removed and is replaced by a new passive: Dynamic Relay.·Dealing damage causes the Electron to gain a bonus to shielding ability for 5 seconds (+10% to shields base).·Shielding an ally causes the Electron to gain a bonus to its rate of fire for 5 seconds (+10% rate of fire base).·Bulwark has been reworked and now erupts from the Electron, shelding itself and all allies within 6 meters.·Added an optional component for crafting Bulwark to give it the behavior of the previous iteration.·Increased the minimum cooldown of Boomerang Shot to 10 seconds.·Slightly increased the range of Boomerang Shot.·In addition to dealing damage to enemies it passes through, Boomerang Shot will also shield allies it passes through. Boomerang Shot's shield lasts 5 seconds and absorbs 500 damage (base).·Note: Bulwark and Boomerang Shot shields currently stack.·Electrical Storm is now a single-stage activation. Activating the HKM fires the storm out immediately, as opposed to having to activate the ability once to fire the projectile, and a second time to detonate the projectile, creating the Electrical Storm.

Accord Recon·The splash radius of the R36 when using Eruption Rounds (Nighthawk HKM) has been reduced from 4 meters to 1 meter (base).

Nighthawk·Eruption Rounds now has a craftable duration starting at 10 seconds.

Open World·Crystal Skull Pirates have been spotted in New Eden! These special enemies can only be found at special times. Killing Crystal Skull Pirates or completing their encounter has a chance of awarding you with their special Crystal Skull Helmet New You Unlock.·/duel now supports chat's autocomplete feature.·The option to duel will now appear in player contextual menus.·Storm Kestrels are more vulnerable to vehicular damage.·Adjusted the Manufacturing Info Bot to give the proper information when inquiring about resource collection.

After taking a certain amount of damage, Chosen have a random chance of getting knocked down.

Campaign·When multiple people in a squad need to complete the first mission, everyone gets credit along with the squad leader.

Instances·Gliderpad calldowns have been disabled inside instances.

Items·Weapons should now display the proper paint shop customizations while in the Garage.

User Interface·Disabled the 'Perks' button for locked battleframes.·Helmets in the New You now display with the currently equipped Battleframe's warpaint.·The cost of respecing professions should now be more clearly displayed.·Added a comma separator for the Crystite count in the inventory panel.

General·Updated vehicle seat keybindings in the options menu.·Shotcut keybindings now still work while in mouse mode.

Bugfixes·Fixed an issue where players could not click 'Accept' when switching to Borderless Window in the Video options.

Battleframes & Combat·The flashlight for HMG variants should now be properly aligned.·Fixed an issue where the charge-up UI element would not display for weapons that require spin-up or charge-up (HMGs, Tesla).·Adjusted the description of Healing Ball to say that it deals damage to enemies (previously stated NPC's).·Fixed an issue where the Overclocking Station buff's refresh would reset a player's firing status.·Fixed an issue where when using the Chemical Chamber on the Thermal Cannon it would use the Storm Chamber visual effects for the explosion.·Activating SIN Scrambler should now properly only play one sound effect.·Overclocking Station's buff visual effects should now correctly display on players for the duration of the buff.·SIN Blade in first person view should now display properly.

Open World·Adjusted the Bandits' nameplates in the Road Ambush encounter to read 'Bandit' as opposed to 'Tanken.'·Adjusted the Road Ambush reward name 'Tanken Loot' to be 'Bandit Loot.'·Fixed an issue where Chosen were spawning under stairs in a bunker, affecting their ability to attack players.·Fixed an issue where melee creatures would move too much once they've arrived at their target.·The sound of the Melding getting pushed back in Northern Shores should play at its proper volume now.

Campaign·Fixed an issue where players' cameras were getting stuck after the fly-in of Campaign missions 1 and 5.·Modified the terrain near Oilspill's dropship in the first mission so players can no longer get stuck.

Instances·Fixed an issue with Typhon's pathing in the new user experience.

Items

·Removed the Crystite Boost from the description of Boost Crates as they were not intended to be a part of Boost Crates.

User Interface·After repairing equipment, any equipment that is not equipped will now correctly update.·Refining twice in a row should no longer freeze the Firefall client.·Fixed an issue where the rewards screens for Cliff's Edge, Tanken Cave, Thump Dump Invasion, and Chosen Death Squad were not showing stats properly.·Stabilization Subroutines now properly show their values as percentages in tooltips.·Players should now be able to purchase perk respecs.

·Electrical Storm is now a single-stage activation. Activating the HKM fires the storm out immediately, as opposed to having to activate the ability once to fire the projectile, and a second time to detonate the projectile, creating the Electrical Storm.

(At work, can't patch for a few hours) Wondering what the difference is between this and Shockwave.