Moving audio

One can attach an audio emitter to a moving object and the sound will move with the object. That's very cool. But one limitation of using script to play a sound is that it does not seem possible for that script to make the sound move, too. Unless I'm missing a tactic. Is this possible currently? I know how to play a sound at a position, but it plays entirely at that unmoving position.

One option I've considered is to use a script to control the audio of an object-attached audio emitter. Is that possible?