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Gran Turismo 6 In-Game Credits Can Be Bought With Real Money

At least you're still allowed to earn credits the old-fashioned way. Thankfully.

Obviously, the best cars in Gran Turismo 6 will cost you a pretty penny, and it'll take a while to save up the necessary credits. That's kinda how the game works, you know?

But if you're impatient, you can shell out some of your own money and significantly speed up the process. As revealed over at the Euro PlayStation Blog, gamers will have the chance to purchase a credit pack for real cash.

Credits will be sold in packages of 500,000, 1 million, 2.5 million and 7 million amounts, but they didn't tell us exactly how much they'd cost. However, we do know you'll be able to buy them on the PlayStation Store or directly from retailers, and we get an idea of how much the awesome cars cost. An infographic shows off some of the prices; the BMW Z4 GT3 '11, for example, will run you 350,000 credits.

Those in Europe who pre-order the game will also receive the Precision Pack, which features several cars that are specially customized with a Gran Turismo 15th anniversary livery:

Comments (21 posts)

As a launch? No. Sony can't have two racers in the same window. Waste of potential if they want to get as many $60 sales as possible out of the two. Yes, I'm aware that DriveClub is delayed, but within months is still too close. Plus, it's not like the PS4 can't use some help with sales boost later on in its life.

Later on for PS4? Sure, but by then it'll probably be GT7, and like I said before, it'll help PS4 sales down the road.

GT6 on PS3? Why not. They will still sell millions. Plus like GTAV, they've been working on it on the PS3's architecture for awhile, so why waste the effort?Last edited by daus26 on 11/19/2013 3:25:28 PM

I hate this. This will be like a mobile game now. Yes it's possible to get the stuff with playing, but it is purposely designed to be extremely difficult and laborious to do so. And now we have to pay $60 for the game and have that design at the same time?

It would be fine if the game was not designed differently because of the micro-transaction crap, but everyone knows it will be.

I have played every previous gran turismo game, but I will pass on this one if this is what they are going to do.

"but it is purposely designed to be extremely difficult and laborious to do so."

If you've played every previous GT, you know full well it was ALWAYS "difficult and laborious" to earn a huge amount of credits. And those credit tallies are actually much lower than what we've seen in past installments; GT5 had cars that went well up into the millions.

I think you're right World. Never thought of that. But I think they might implement something where you have to be a certain level in order to purchase a car? Or maybe have a certain License? Just like in GTA V Online, if you wanted the tank for 1.5 millions dollars you had to be a level 70. Or maybe not... in any case, this is just wrong.

Edit: It's 1,250,000 million for $22. I've played enough GTAVO, 1.250 million is not enough.Last edited by Killa Tequilla on 11/19/2013 1:58:26 PM

The level system is gone. Progress through career mode will be based on starts. It'll be more linear than usual in the beginning, and then expand. However, career races will be restricted in most cases, meaning you won't be able to use overpowered cars anyway.

And honestly, I don't see how it's wrong in GT's case. I don't see any value in anything other than earning the platinum trophy and winning online races, both of which real life money will have little to no impact. The best it could do is get you a car faster than normal. Tell me exactly what the advantage is in that if the career and online races will probably be restricted to keep things fair?

This isn't like a fps game, where you can get overpowered guns and kits to get a quick advantage over new players. If you've played GT online, it's always restricted to pp, tires, aids, etc. I couldn't care less how someone got the car.

In the end, whoever achieves the platinum trophy or wins an online race/championship, that person is worthy based on their skill, not how they got their cars.

As a fan, I initially had that thought, but the more I think about it, I couldn't care less as long as it doesn't change anything to how the game has always been.

If we're honest with ourselves, I don't see how that gratification of earning for something the hard way can be gone. It would only matter if you care about false bragging rights, e.g. earning a platinum trophy with the help of real life money vs. the traditional way. Personally, I don't care about bragging rights. I just need to know that I've done it the hard way.

In the end, it's the skill that matters if you're going to take it online. Owning the faster cars earlier has no benefits, unless you simply don't have the time to grind and just want to jump online with people.

I have all the GT games except one that came out for PSP and this does not bother as long they don't bug you about spending your own money consistently. I like the challenge of earning my own money and as experienced GT racer I know it will be challenging and worthwhile. Now something that I wished I finshed are the damned endurance races. >_<

Considering the cost of some of the vehicles in-game, this mightn't be such a bad idea, but there is no way that you'd catch me paying anything on top. What I have to admit is that at least the microtransactions here don't amount to negligible stuff, like weapon skins in CoD. It actually permanently expands the experience in a meaningful way, while not breaking the core GT experience. To me, this decision is aimed wholly at the audience that plays almost solely online, as they will want the vehicles they want without needing to work for them. More power to 'em, and I suppose we just have to get used to the idea of microtransactions because they're not going anywhere soon.