Now that OnLive is live, details have emerged on Eurogamer.net outlining how much games will cost on the service, in addition to OnLive fees (which are not being charged yet). They show Brain Challenge for $4.99, F.E.A.R. 2: Project Origin for $19.99, Just Cause 2 for $49.99, and Tom Clancy's Splinter Cell: Conviction for $59.99. Those are all pretty much in line for the prices for those games at retail, except in this case you will need to maintain your OnLive subscription to keep playing these games, and even then, access to these titles is only certain for the next three years, as they all carry a "rental duration" which reads: "Until at least 17th June 2013."

Sure it does. Simply look at the history of the video game industry: restrictive DRM, paid DLC, subscription fees to play online, higher game prices. None of these things hurt sales of popular titles. Consumers simply bent over and took it so they could keep getting their gaming fix. Cloud gaming like OnLive is simply the next step in this progression. As a whole people will not do without despite their objections.

Everyone has limits as the music industry found out the hard way. It also helps if you have something that people really want and OnLive isn't offering anything that cannot be found elsewhere. You keep positing that somehow big money will somehow force this down peoples throats but you're ignoring the fact that the industry's big players had a hard enough time accepting Steam, let alone this which faces an even an larger uphill battle. They will all want to do their own thing and competition will create opportunity much like it has in the DD space nowadays. Cloud gaming in North America faces some pretty significant issues due to the huge distribution of population and lack of any real organized effort at a national broadband infrastructure. That's without going into usage caps and the other crap that's also been a problem for digital distribution.