Warhorse Studios has announced that its open world medieval RPG Kingdom Come: Deliverance has been approved for release on PlayStation 4 and Xbox One.

The game, which promises to mix “the freedom and mechanics of Skyrim, the setting of Mount and Blade, the storytelling styles of The Witcher and Red Dead Redemption, and the tough combat dynamics of Dark Souls,” has already destroyed its original Kickstarter goal of $300,000 and is currently sitting on $864,000 with 56 hours remaining.

“You will not find any dragons, half-naked Elven warriors, or wizards in Kingdom Come: Deliverance,” the developer explains. “At no point will you have to collect seven pieces of a legendary magic staff to defeat an ancient evil bent on destroying the world with an army of demons. We think there are enough such games out there.”

This news means that backers will now be able to pick Xbox One and PlayStation 4 as possible platforms to receive the game on, however at the moment alpha and beta access is restricted to the PC version of the game.

“We originally announced our game for PC and next gen console. While we never doubted our technical ability to do it, we were not sure about the actual publishing and distribution. In the last console generation, it just wasn?t possible to have a game on console without an official publisher,” the developer wrote on Kickstarter.

“In this generation it?s going to be different though. We had lot of discussion with both Microsoft and Sony in the past weeks and we are happy to announce that the game concept of Kingdom Come: Deliverance was approved by both Sony and Microsoft for the next gen platform (PS4 and Xbox One).

“Both companies are very eager to work with independent developers now and were really helpful in speeding up the whole process. We were provided with devkits and will get cracking on the console version right away.”

About Matthew Bennett

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Warhorse Studios has announced that its open world medieval RPG Kingdom Come: Deliverance has been approved for release on PlayStation 4 and Xbox One.

The game, which promises to mix “the freedom and mechanics of Skyrim, the setting of Mount and Blade, the storytelling styles of The Witcher and Red Dead Redemption, and the tough combat dynamics of Dark Souls,” has already destroyed its original Kickstarter goal of $300,000 and is currently sitting on $864,000 with 56 hours remaining.

“You will not find any dragons, half-naked Elven warriors, or wizards in Kingdom Come: Deliverance,” the developer explains. “At no point will you have to collect seven pieces of a legendary magic staff to defeat an ancient evil bent on destroying the world with an army of demons. We think there are enough such games out there.”

This news means that backers will now be able to pick Xbox One and PlayStation 4 as possible platforms to receive the game on, however at the moment alpha and beta access is restricted to the PC version of the game.

“We originally announced our game for PC and next gen console. While we never doubted our technical ability to do it, we were not sure about the actual publishing and distribution. In the last console generation, it just wasn?t possible to have a game on console without an official publisher,” the developer wrote on Kickstarter.

“In this generation it?s going to be different though. We had lot of discussion with both Microsoft and Sony in the past weeks and we are happy to announce that the game concept of Kingdom Come: Deliverance was approved by both Sony and Microsoft for the next gen platform (PS4 and Xbox One).

“Both companies are very eager to work with independent developers now and were really helpful in speeding up the whole process. We were provided with devkits and will get cracking on the console version right away.”

About Matthew Bennett

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89