i wrote:This one looks very promising. Could you make stripes on hilt dynamic colorable?

And please do not split a hair on smaller parts. It's good enough. Try with other shapes. Maybe some rounded kunai's?

btw Shuriken looks very poor. It doesn't have correct perspective (~100% width, 70% height). That makes it looks strange on floor. If you apply this aspect ratio to laying object it will look ok also in inventory. ~I guess~

In case of sprite of throwing weapon. Kunai should be at least two times smaller. Now it looks as huge sword (compared to player body). AFAIR Kunai is small weapon, max 40cm. So it gives us a litte more than human head. So action sprite with 32px weapon is quite ridiculous compared to player height ~64px. It may also use heavy opacity on edges (~50%) to simulate environment reflections. I know it's a cheap and dirty trick but we should take benefits of using 8-bit alpha channel.

He is still new as far as I am concerned. I rather him work on something much simpler than these other animations because they can become over whelming and discomforting to the graphics artist as you already know. I rather not discourage him.

Actually the depiction of a Kunai as a throwing weapon is historically incorrect.

http://en.wikipedia.org/wiki/KunaiContrary to popular belief, they were not designed to be used primarily as throwing weapons, though they can be thrown and cause damage. Instead, they are a thrusting and stabbing implement.

But neither is TMW striving for realism nor do we want to copy existing cultures 1:1. So depicting Kunais as throwing weapons is OK (rule of cool).

former Manasource Programmer

former TMW Pixel artist

NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.

You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.

I am in-charge of the player-set so It is not something you should worry about as far as I am concerned. For now I would like you to mimic the arrow so you get used to seeing the same things repositioned, shade the changes when they are moved around to the correct lighting. Its just good practice but its entirely up to you.