Hey there,
Trebien (twitch.tv/trebien) and me (twitch.tv/SurrealGuy) are going to do our next 150 glitchless run on the next Friday (Nov 28th) starting at around 6AM EST hosted on my channel.
We will catch all 150 Pokemon without the use of any glitches, so there's like an hour of trading involved in a run that will hopefully be completed in around 8 hours (last PB/"WR" was 9:50:xx hours).
We'll try to keep most of our talking in english and we do have a better microphone this time, so the sound will be a lot better than the last 2 times.
As buying 2 Gamecubes and importing an English version of Red and Blue is quite expensive, we have to stick to crappy emulators again. However we don't use BGB this time, because it kept glitching up our pokemon after trading and we dont want to reset hours into the run, because we ended up again with a Level 79 Wartortle with Cooltrainer move (Yes, this kind of stuff really happened ). Instead of that we found an older version of TGB Dual (5.x) which doesnt crash, so we'll use that. I dont know how much "faster" TGB runs in relation to other emulators, but we just want to finally do this run.

Long story short: Would be cool if someone checks in on Friday and spams some s

See you then
SG

Last edited by SurrealGuy on Tue Sep 01, 2015 2:25 pm, edited 1 time in total.

It think we tested KiGB, but i didnt work for us iirc. We might try that one out again, maybe we overlooked something.
But for this time we'll stay with TGB as it just works and we want to see what time is roughly possible with all the new route improvements. Thanks anyways Maybe we can use KiGB next time (or Gambatte if they implement a link function )
Run starts in approx 1,5h btw !

Edit: Run is done and highlighted. http://www.twitch.tv/surrealguy/c/5585710
It saves 1:20h over the last record which was 9:50:xx.
This run was really good until SafariZone. It seems as if TGB handled the rng differently. In practice both of us were really consistent in getting the rare encounters with DSum Manip (practiced on Gambatte/BGB), but somehow the DSum was really awkward and felt strange and random. Luckily i got Tauros, Scyther and Kangha really fast, but Pinsir took like 38 minutes. I will investigate on that a bit more (maybe we were just tired and unable to DSum correctly).
On the other hand we had some really good luck and improvised some new strats for rare circumstances, which worked out fine. Also our Pokedexcounter crashed somewhere in the run, but we didnt want to restart it, because we were worried, that TGB might crash because of that (because TGB sucks as you may know).
We will definitely focus on getting console for the next one, so we dont have these stupid technical issues and finally get a "valid" world record. Next goal will be around 7:30 - 8:00h, as thats definitely possible with the current strats.
We might start on a pastebin for this category to make people interested in this and to work on more improvements (with other runners) for this category.

Hey Sanqui! We always used version 1.4.3.
I just now noticed that 1.5 got released a month ago, so we didn't try trading on that version yet.
Trebien will try some trading on that version today and make some savestates if any glitch occurs.

BGB is actually a really good emulator, but it just seems random if the trade works or not. In our 9:50 run all the trades up to like 9:20 worked just perfectly and then suddenly letters started to disappear (HITMONCHAN -> ITMONCHAN for example) and it just got more and more.

beware says that if you're going to test with bgb 1.5 and try to reproduce the link problems, he'd need a savestate before the bad transfer happens. He'd like to know if the glitches are caused by a long runtime of bgb, or if they also happen if starting bgb over and continuing.

EDIT: Also, you said 1.5 - the latest version is 1.5.1, though you probably know that.

Just wanted to say, that me and Trebien are doing another run tomorrow. It will start around 4AM EST (sorry about that, but it works out for us germans).
We will use the route we used last time, so there werent many huge changes made in the route.
We'll be using BGB again this time. Didnt get any glitch trades in the last week, so we hope that it will also work tomorrow
The run will be hosted on my channel (twitch.tv/surrealguy)
So check in, if you want

hi, i'm the author of the bgb emulator. sanqui has posted for me before. i decided to create an account so i can post.

if you want to communicate privately (using PM) this is ok.

i watched some of that speedrun, and so far i have the following comments on what i will call "the 4:35 incident", referring to it happening 4 hours, 35 minutes into the video:

- you link when you're both in the pokemon center, and then try to use the cable club. this seems to go wrong sometimes. link before you go into the pokemon center. if you're not linked yet, both exit, link, and re-enter the pokemon center. now you can use the cable club.

- after you restarted bgb, to try to get link to work, the controller configs messed up. this makes me believe you run both instances from the same folder. for what you're doing, it's best to use two separate bgb folders, therefore each having their own config.

- there is a known bug in versions up to 1.5.1, which is fixed internally. if you're linked, emulation may be slowed down. a workaround is to set "reduce input latency", in the "misc" tab, to "off". this bug should not cause glitches/corrupt data, but you can try if this fixes it.

questions:
- have you had glitches trading when each side had only one pokemon?

- how long has bgb run for, when glitches happened? for example, shortly after (re) starting, or only after hours? and when using "continue" in the game's menu, or when continuing from a save state?

I think we used the latest Version of BGB which was 1.5.1. I dont have many information about glitch trades on 1.5.1, because we only used it for our latest run and it happend there for the first time.
I've been testing a lot with a 1.4 Version and there I had troubles with trading after starting a new file on both Gameboys with only one Pokemon in each Players partie. This did not happen on 1.5.1. Also 1.4-trades caused glitched moves and Pokemon that crashed the Game. This aswell didnt happen on 1.51 yet. Now it seems like the chances for a glitched trade are higher after a long while of playing, but Im not sure about that.
This is what can happen after a glitchtrade:
HITMONCHAN-->ITMONCHAN
S--> ( These Pokemon without names sometimes crashed the game)
OT/BLUE--> OT/ LUE
OT/ RED--> OT/ACRED
VAPOREON--> VPOREON
Moves like: TM05, Cooltrainer moves

We will do another 150 attempt tomorrow! The run will start at around 8:30AM EST.
No major route changes this time, but many more minor improvements and hopefully much better execution than the last times.
Let's hope that Tauros & friends stay in their balls; that we don't have issues with BGB and we can stay focused for about 8 hours

The run will be hosted on my channel again ( twitch.tv/surrealguy )

Edit: The run died 4:30 hours into the run. Everything went fine, we were on a pretty good pace. But then the emulator decided to transform our Mewtwo into a L70 Voltorb with the same stats/moveset as Mewtwo. However Trebien didnt have the Mewtwo Pokedex entry. Catching the other one would have resulted in a time loss of not less than 30minutes.
We will get console for our next attempt. This was really frustrating...

If you are unable to get console for your next attempts, you should just switch back to TGB until the issue is resolved in a future BGB release. Rather have inaccurate speed emulation rather than emulation that completely breaks the game. It's really strange how the pokemon keeps changing.

We want to do (and finish) another run tomorrow, starting at around 4:30AM EST(sorry about that).
2Dos, I was thinking about using TGB again, but we really really don't want to miss out on DSum as thats really important for the run.
Buying 2 Gamecubes, 2Capture Card, 2 GB Players and Red+Blue in English is also out of question, as we dont want to spend at least 200€ for that, just to have a legit run.

We are the only ones who "seriously" run this. Our plan is to just make a savestate before each significant trade, so in case anything gets messed up by BGB, we pause the timer after the trade and reload the savestate. I know that doesnt make the run legit (except we dont need to load a savestate), but we really want to see what time our route/this category is capable of. We don't want to be burnt on this game. It is really depressing to see a run on a good pace die after 4.5 hours of playing just because the tech says no. There's nothing we can do about that (at least we couldnt find anything that could cause those glitch trades from happening).

We'll see how that will turn out, (but i won't rule out using TGB again for future runs).

Edit: The run will be hosted on my channel again ( twitch.tv/surrealguy )

I think Trebien already did that a while ago (or he sent those to Sanqui who wanted to send them to Beware).

Anyways we finished a run in 8:04:05 and we didnt need to use savestates! (we did savestates but we didnt need to load them)
Although we stopped the timer twice: Once because I ended up with a L0 Goldeen and i wasnt sure if depositing it would softlock my game (that happens sometimes, so we paused, i tried if that worked and we continued). And we paused once because my controller lost focus and i had to reconfigure it (turned out it didnt take that long and wasn't really necessary to pause for that).
After the run we did a battle for fun with the pokemon we had in our team and BGB did some crazy stuff! Maybe the answer to the problems is somewhere hidden there (the battle happens at the end of Part3, directly after we get the diploma).

The first hour was executed badly from both of us (i also had a bad Nido), we can save about 4-5minutes there. I struggled with Moltres for about 11Minutes, because of being unlucky but mostly being stupid, also ran into a trainer directly after that). Otherwise we are pretty happy with this run. We decided that we will do SafariZone earlier in the next run(s).
Sub 8 will be sometime in Summer, we promise!!

my plan atm is to make a version of bgb that can record and playback a "demo", and have you two do a run with it, at least including a glitch trade. then i want to see if playing back the demo will show the same glitch again. it's a long shot, but it's something i can try.

can you do the preparations and do a test in advance of that, so that you don't run into any surprises then?

as a test you can start a demo recording, do some button presses on both sides that you'll recognize, close the emulators, and then play back the demo, and watch that the emulators say they're "linked" in both cases.

Just wanted to say, that Trebien and I will be doing another attempt at this tomorrow starting at around 3AM EST (again, sorry for living in Germany ) on my channel: twitch.tv/surrealguy
updated FAQ: http://pastebin.com/i4uBNB72

The route changed quite a bit: We switched versions (Eevee reset will be done on Red and Dratini will be bought on that file), I beat the Elite 4 a total of 2 times and Trebien not even once (except he lets himself die to Lance and Rival), which will save time (don't know how much). A very good run (execution & rng) could maybe get a sub 7, but we will be happy with a sub 7:30h run. Let us pray to the almighty RNGesus, Tauros, Kangha & friends !

Also big shoutouts and thanks to beware for fixing the link glitches! They should no longer occur now!