Hi everyone.We are developing an action game with anime art style, trying to bring an easy fun adventure in the sky ruins.All the stages are going to be built in the sky. You are going to balloon up into the clouds and dash forward.Explode the path, punch the enemies, break through the walls and deal with all kinds of the traps.

The game is still in progress, and it is worth tracking if you like the atmosphere we've bring out so far.We hope you enjoy it : )

Personally, I think it's hard to judge without seeing in in-action with any planned featureslike enemies and clutter like crates or whatever. But just judging the content of the images I'd saythis would be a playable state of late alpha, perhaps early beta (main assets in place+engine stableand such).

I'm not terribly fond of the font for the numbers (they seem different sizes e.g) or the edges on anyof the icons and digits in the GUI as it appears blurred and messy to me, but that could be partly lack of anti-aliasing that seems to be low set or not on in general.

In term of gui i prefer first one. Simple digits looks...cheap, while whitish, light shapes is nicely corresponding with "cloudy" scene at whole. Red digits looks really out of place.As for qualify it alpha or no...cannot say. Its just one scene. Not without some of misfits btw. For example sky gradient, isnt it should be little more dark at high place? How about add some distant birds?

I guess the scene art is not done well enough ... hmm... maybe the GUI also.Yeah, and it must get better.Sky gradient and distant birds are good suggestion, probably going to try that.We are going to make it better, gonna bring back something better next time. Just wait and see

Yes, probably... but really don't want to make this game money involved, gonna bring too much pressure, and once money comes in, things changed.Anyway, we continue to do our best to finish the project, don't worry !

How about adding pillars below that stretch infinitely downwards ?it is kind of weird that bottom platform is floating like a boss but second store has to be put on pillars build on first one.maybe even better then pillars would be something to make whole thing "somehow believable" fly (like propel engines / turbines)

another thing that needs improvement is decorations. there is a need for more of them.

How about adding pillars below that stretch infinitely downwards ?it is kind of weird that bottom platform is floating like a boss but second store has to be put on pillars build on first one.maybe even better then pillars would be something to make whole thing "somehow believable" fly (like propel engines / turbines)

another thing that needs improvement is decorations. there is a need for more of them.

Adding some pillars below sounds like a good idea, although it is impossible to make it infinitely.I guess it is also important to make things looking physically logical, that should remove the strange feeling.