Slashdot videos: Now with more Slashdot!

View

Discuss

Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

Time and again it's been shown that good devs don't automatically mean good game. A lot of the quality lies on the shoulders of the beancounters. Namely, how much time (and thus money) are they willing to throw at the game? Nintendo really didn't want its Mario franchise get polluted with a crappy game (not that it never happened before, but they at least TRY to avoid it). The train of reason is plain simple: Good franchise, good games, people buy without hesitation. Don't ruin it by releasing crap, or people will not buy without first trying to find out whether it's worth it.

TMNT is no game franchise, no name to be wasted. So it comes down to whether the beancounters want the game to be a quick buck or a foundation for further games.

Well many people in their 20s to early 30s have great memories playing the Teenage Mutant Ninja Turtles Arcade games. So the franchise definitely has an audience in younger kids and the MTV Generation.

To be fair Ubisoft are one of the few 3rd party publishers who seem to "get" the Wii. Games like No More Heroes and the Raving Rabbids games (one of the few mini games collections where creative use of waggle adds rather than detracts from the quality of the game) suggest TMNT is in with a chance of being pretty good. From what I read they are not simply taking from the children's cartoons but using comic books and the films as a resource as well which is a positive sign in itself.
I still have hope it will turn out to be Brawl 1.2 - largely the same with a few balance tweaks and a decent online system.

Ubisoft didn't make No More Heroes, Suda51/Grasshopper did, its a Japanese title. Ubisoft just published it for North America

But I do agree Ubisoft do get the Wii more than others but they too had a slow start, they just started earlier. At launch they had Red Steel (which sucked) plus bad ports of Farcry, Monster 4X4 and GT Pro Series with 2 winners, Splinter Cell DA (the Wii version is different but still pretty darn good) and Rayman Raving Rabbids.
After gaining experience with what works they even managed to beat Nintendo to be the first ones to have a good Balance Board game with Shawn White.

So far Capcom have delivered us Zack & Wiki plus some really good ports like Okami and RE4.

I agree with grandparent post, sure these guys gave us Brawl but there is no guarantee that will spill out into a game on Brawl's level, we can only hope.

Personally the real winners for the Wii in 2009 seem to be all published by Sega: House of the Dead: Overkill, The Conduit and of course MadWorld, a game who's anticipation doesn't touch the likes of upcoming sequels to Bioshock and F.E.A.R but still very keen on getting my hands on.

Sora, headed up by Masahiro Sakurai, was responsible for Super Smash Bros. Brawl, not Game Arts. Game Arts was simply one of many developers who contributed to the game because the project was so massive. In fact, much of the game's music was composed by people who work for companies other than Nintendo.

Nintendo enlisted outside help from various developer studios, including Game Arts, who spent excessive amounts of time playing Super Smash Bros. Melee.

Calling Game Arts "the developer for Super Smash Bros. Brawl" is pretty disingenuous. But it certainly is a good way to make people think that your game probably won't suck, attaching the Smash Bros. name to it like that.

Sora hired the Game Arts administrative staff to do a lot of the office work in getting the project off the ground. I think a few of the programmers from GA stayed on board for the project as well. However, none of the design team or the creative staff were from GameArts.

The thing that angers me about this thread's title is that GameArts has, itself, done a lot of great work, specifically the Lunar and Grandia series of RPGs, that are quite notable as well. Why wasn't the title of the thread, for in

Does this mean the game will ship with only Leonardo being playable, and the other turtles being unlocked after meeting certain requirements such as "time spent playing" or "number of times system turned on"?

Turtles in Time was one of the greatest games for SNES. However, the arcade game was kinda different. It had weird bosses like "Cement Man" that weren't in the SNES version. It was still a better game (4 player co-op overrules anything else) but it's strange they changed the bosses for the SNES version. Not that I'm complaining, mind you-it was a definite improvement!