I managed to beat the demo and the inn with all weapons (together with dodge) but I fail terribly with a throwing/dodge character. The problem is that when I get to the barbarii I don't have enough money to afford the throwing weapons that would be required.

Is there a special tactic for throwing weapons? If getting money is a problem in the final game it would perhaps be a good idea to make some of the thrown weapons reappear on the enemy body, otherwise I think throwing characters will be very hard to play.

I managed to beat the demo an the inn with all weapons (together with dodge) but I fail terribly with a throwing/dodge character. The problem is that when I get to the barbarii I don't have enough money to afford the throwing weapons that would be required.

Is there a special tactic for throwing weapons? If getting money is a problem in the final game it would perhaps be a good idea to make some of the thrown weapons reappear on the enemy body, otherwise I think throwing characters will be very hard to play.

I did it (in R1, though) with a throwing/cs build. One of the easier characters I found I used only throwing daggers and didn't have a problem regarding finances.

The Inn fight was awesome, none of the guards managed to get into melee range.

Just what is so great and serious about videogames that videogame journalists should be fighters for truth, rather than purely promotional devices for a niche hobby (which is what they were meant to be).?

I think I must try out a throwing/CS character next. I still have some problems with managing my CS builds so I tried to avoid it for my first throwing character.

I found a simple way to handle the expenses. I used a bow instead of throwing weapons to finish off some of the first opponents. When investing in the throwing skill the bow skill is still high enough for all but the hardest opponents.

The inn fight was really hard. I used only mithril pilums and also some meteor ones and I had about 90 of them before the fight. But I finished off the last opponent in the inn with one of two iron darts that I still had in my inventory. Lucky me because all 90 pilums were gone. It was certainly one of my more exciting gaming moments when shooting these last darts and the guard finally fell to the ground.

Personaly, I found block to be better than dodge for throwing builds, because it offers you crit protection (for light armours) or no defense penalties (for armours like Dellar's), so you can focus on throwing (and thus more armour-piercing attacks). It seems you already beat the game, but I find it odd you had to spend so many pila: if you haven't done so already, the problem might be not having 10 STR or spending money on armour.

I wanted to make a spear user with some throwing skill, so I can lug away an occasional Hasta, but unfortunately that would mean severely crippling his defenses (unless I use heavy armor), but haven't gone very far with that. Unfortunately I don't think that kind of build will work in the demo, due to lack of skill points. Might work in the full game though.

Throwing a chakram should result in making a backflip on a wall, if one is close to the character. Also an obvious "AYAYAYAYAYAYYY"-scream has to be played while this. Only if your character is a female, though.

I found block throwing to compare ridiculously unfavourably to dodge throwing last I played. I couldn't keep both defence and offense at the levels I could with dodge throwing. Block skill starts much lower than dodge and shields give penalties to attack. It took something like 11 reloads to get by the hoplite. In all of my other playthroughs he was a pushover.