I may be mistaken, but it appears to me that a nuke causes the auto-shield to turn on. I don't think this is a useful event, I'd rather see only a physical attack turn on the auto-shield since a nuke passes through anyway. I find myself turning off the auto-shield since I've been getting nukes to my colony. Then I need to keep turning it back on afterward.

On the other hand, someone could use a nuke to test to see if someone has shields I suppose. Although, as stated in my case, it wouldn't be accurate.

Going back to the nukes damaging units leaving an outpost, but not destroying 10%, I would think a message to the attacker more along the lines of '0 units destroyed, all other units reduced to 1 hit point' would be more satisfying than just '0 units destroyed', it made me think my nuke was ineffective.

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