I have the opportunity to take the stage at SXSW in 2019 to moderate a panel on the worldbuilding in Anthem. You know, the Anthem. The one that is in development by BioWare and will be published by EA.

I’m incredibly honored to have the opportunity to work with the technical art team to present a retrospective on what the world building process for BioWare’s team was like.

The description of the panel per the proposal:

The savage world of Anthem is volatile, lush, expansive, and full of unexpected characters. Bringing these aspects to life presented a wealth of challenging problems for BioWare’s technical artists, who bridge art and technology through areas such as performance, shaders, and artist tools. This retrospective panel will highlight some of the team’s work, alongside reflections on innovation, distributed collaboration/coordination, and the successes and challenges of creating a new IP for the world to enjoy.

If you would have asked me a few years ago when eSports became “a thing,” I would have likely said the beginnings were somewhere in the avenue mid to late 2000’s.

This is clearly wrong, but this has more to do with my own personal limited exposure to eSports which was around that time. I learned somewhere down the road that I was wrong and that the emergence of eSports not only came from the first person shooter genre, but that it had happened much earlier than I thought.

This week’s guest is Simon Ko, an artist who has done concept art for the Guitar Hero and Call of Duty franchises.

Originally a concept artist specializing in vehicle design, Simon got picked up to do work with Neversoft on a little known franchise called Guitar Hero. This work with Neversoft merged into a career with Infinity Ward working on the Call of Duty franchises.

Twin Galaxies has officially dropped the ban hammer on a second prominent world record holding champion: Billy Mitchell.

The scrutiny against Mitchell’s scores came on the heels of the ban against Todd Rogers, after a member of the Donkey Kong forums posted evidence that Mitchell may have used MAME, an emulator, to achieve scores he claims were won on an original arcade cabinet. A few weeks later, Apollo Legend dropped some evidence of his own.

If you’ve caught all of the episodes of the show, you’re acquainted with Scott. He’s been a guest so many times because his perspective is vast. He joins me today to talk about Billy Mitchell and his time working with Twin Galaxies in addition to the ways those experiences still impact his life today and what the real takeaway from the ban is.

What is the Simulation Football League you ask? It’s a football league that YOU could play in. You, as in the universal you. And with me today to school us on the game is the Commissioner of the League himself: Cameron Irvine.

The SFL currently boasts 18 teams spread out across North America and the UK, with more than 200 players, coaches, owners, and broadcasters around the world that work and play to stream two seasons every year.

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Gracie Arenas Strittmatter currently serves as the technical art director over BioWare's latest IP, Anthem. She joins me to talk about how she was able to turn her love for art and computer science into a career, and how she found herself at a crossroads as she was finishing up her master's program: feature films or games? She discusses her discove […]

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