Commanding Shout

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Comments

Comment by Beytran70

A good ability turned into a useful card. The original commanding shout from WoW gave you and your allies just enough health to make a difference, and this card gives them just enough to not die! Very useful if you are going for an army of weaker minions that are about to be destroyed by an AoE.

Comment by MarsJenkar

Chorus:ShoutShoutLet it all outThis is a card you can't do withoutCome onI'm yelling to youCome on

- Repeat Chorus -

In violent timesYou shouldn't have to sheathe your swordPlay this in timeYou'll keep your minions on the boardKeep this in mindYour minions' deaths you can avoidKeep them aliveAnd you'll have cause to jump for joy

- Repeat Chorus -

You give them lifeAnd so for you, they'll give 'em hellTake my adviceIt's best they live to tell the tale

- Repeat Chorus x2 -

- Instrumental Break -

- Repeat Chorus -

But know, you can't let down your guardWhen you play this, you'll findStraight kills still tear your team apart

- Repeat Chorus x2 -

- Guitar Solo -

- Repeat Chorus ad infinitum -

Comment by Kaytaylol

What seems to be a useful card AND an awesome song. Let it all out!

Comment by Vorh

A very useful card, it gives card draw and basically gives all your minions immune for one turn letting you take out the opponents minions without loosing your own, it is also a hard counter to the hunter's Explosive Trap.

Can be used with Wild Pyromancer, Frothing Berserker and any other spells to turn the Berserker into a monster as well as wipe any low health minions the opponent has.

Comment by zim57398

An important note about this card is that is affects all your minions that turn, including ones you play after this one is. So you can lead out with it and any minions played afterwrad will benefit from the effect, letting them eat up special effects that cause damage (Such as Hunter's Snipe) and remain standing.

Comment by Joshubuh

Did I misunderstand the card? Does a numbered amount of damage override the effects?

Comment by Xinhuan

Game Mechanics

Commanding Shout only prevents your minions from going below 1 HP from damage sources. It does not stop other effects that will kill your minions. Notably, it will not stop Brawl, the Mage secret Vaporize, or the poison on Emperor Cobra / Patient Assassin (see caveat below regarding this). Commanding Shout will also not stop your own Crazed Alchemist from swapping your 0/2 Nerubian Egg into a 2/0, causing it to die.

If a minion is prevented from losing health because it is already at 1 HP, (eg, taking 1 damage at 1 HP), then any "trigger on taking damage" will not trigger because 0 damage was dealt on that minion. This includes Armorsmith, Frothing Berserker and Acolyte of Pain.

Because of the above, if a 1 HP minion protected by Commanding Shout attacks into a Water Elemental, it will not get frozen. If 1 HP minion attacks into a Emperor Cobra, it will not die to the poison.

The effect of Commanding Shout lasts the entire duration of your turn. It will also affect any new minions summoned after Commanding Shout. For example, you could summon a minion with Charge, attack with it into a minion, and it will survive with 1 HP if it would have died normally instead.

Trivia

In WoW, Commanding Shout is a buff that raises health of nearby party and raid members and generates 20 Rage.