Help us reach our end-of-year support goal!

Your support, financial or otherwise, is what keeps the 'Geek online.
Only
23 days
left to get bonus GeekGold!
- learn more.
"Because there is no better 24/7 Board Game Acquisition Disorder support group anywhere! :)"
-
-=::) Dante (::=- (NuMystic)

The rule book says to consult the table for the cost of the ships. But the table has an asterisk as the cost for Colony Ships.

Really wish this had the new FF style rules. Give me a book to get me up and running and the book of lawyer rules. GMT games are just difficult to pick up and play. You need to find someone else that owns it that can teach it, but then there's no reason for you to buy it.

It's more the rules layout I don't like. It took me a long while just to set up my first game because they have information scattered. I'm used to other board games where they have a list of steps to get you playing. This one required flipping to multiple pages to cross reference information. The rules are very good once you know how to play and just want to look something up.

It's more the rules layout I don't like. It took me a long while just to set up my first game because they have information scattered. I'm used to other board games where they have a list of steps to get you playing. This one required flipping to multiple pages to cross reference information. The rules are very good once you know how to play and just want to look something up.

That's typical of wargame rules. You're right that SE4X and some of their other games could probably ease the barrier to entry by packaging them more like a FF game (I think SE4X would rock Eclipse and Twilight Imperium fans if it were pimped out with a lot of plastic bling instead of cardboard counters), but GMT primarily publishes wargames so their games and rulebooks look like it.