I was thinking something along the lines of ‘no star players allowed unless they are called Zug’.

Since DZ1 came out after the league started and this point has been overlooked until now, I will allow star players and mercenaries in the play-offs. I might change it next year, but I think it sounds very harsh on stunty teams that are fortunate enough to make the play-offs.

Yeah the various skill combos and interactions can make a huge difference, I think I had a lot more skill upgrades that you that effectively never got used because the specific situations I picked them for never came up (or the players were off the pitch at the time). Inducements also evened it up, though perhaps didn’t have as big an impact as they could have done.

Anyway, congratulations again Tom for winning the Rygas Cup. I’ll get you back next year!

Nice visual representation. I’d noticed of course that Tom and I spent most of our time fighting for the lead, but I hadn’t realised how consistently we were ahead. The points totals in the table can look very different when you know a rival only needs one decent win at the right time to overtake you.