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Really good AI They work together really good there strategy is constantly changing and tactics are mutch more clean than 2 humans working together!!!!! Really good game!!!!!!!!!

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At first I thought that the thingers (I'll call them drones, like hothmonster) were just chasing me, but after some experimentation I realized that you're not running away from them as much as you're doing a sort of little choreographed routine. The drones don't really try to run directly into you, they always try to go to one side or the other. Unfortunately the side that each drone goes on switches every time they collide with a wall/each other, so really you can only know which one they want to pass on by watching them. Regardless, I'm a fairly big fan. This is simple and gets the job done, so there really isn't much in the way of constructive criticism that I can offer. Heck, I can even draw butts and vaginas in the air; what more could you want?

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The trick to it is that you have to control the AI's movement - in order to do well you need to provoke and lead them where you want them to go (in order to free up space around the pink cube). It seems to get faster towards the end as well.
The AI have a few (like 3) behaviours or actions. Sometimes they will attempt to 'comet' from one side of the course straight towards you, often moving close together - this is easy to dodge once you recognise it. Another behaviour is one will attempt to box you in to a corner by orbiting close to you but never touching you - its aim is to restrict your movement. The other cube will then 'comet', often attempting to rebound off the corner wall back at you.
I find it interesting that the view count has increased a lot, but the high scores are pretty much the same (with the exception, I think of mpalengue).
It's also much easier with the sound turned off, listening to music.

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I swear those boxes are lovebirds. They use their zomghacks skills to kill me. Like for ex. If I go down when the game starts, they smash to each other, and descend so fast I cant react to avoid the boxes.

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Well the computer traces what keys you're pushing then it feeds that information to the enemy AI so that it can intercept you much easier... but with no info to go off of added with the fact that the enemy moves like its on ice this game has a small bit of strategy.

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A good way to get better at 40+ is to practice the corners on the easy level. Just go clockwise touching each corner and count how many corners you can get before dying. Even on the easy levels, its quite a bit harder than getting the squares that spawn in the middle. I think having blocks spawn in the corners and edges is mainly what makes the higher levels so difficult, much more than the increased speed.

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The blocks chase your future position: they actually try to go in front of you. Keep this in mind as you try and dodge; if you move one direction, they will actually lead you and smash you full speed directly. Make sudden backtracks and turn often. Circles seem to confuse them well.

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I enjoyed this game, the different aspects put into it shows that the author took time creating this. There many details such as the small cubes growing in size allowing the points to spawn on them. I also enjoyed the effect of your purple body glowing red as the orange bodies came near. These little details that are usually not noticed are the best parts of games.

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I broke 90! I got a 92, but unfortunately on the downloaded version from the developer's site. I hope I can eventually repeat it on here. My average score on the browser version (this one) lags my average score on the downloaded version by about 3.5 points, because the browser plugin has a tiny bit of lag and random variation in frame rate.

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I was looking through my statistics to estimate the difficulty of getting to 90 (I have recorded 7400 games). At the moment, for each time I get to 81 again, I'll have about a 10% chance of getting to 90. Given my chance-to-get-one-more-point at various levels this is equivalent to: getting 635 points if the game never got more difficult than it is at 30 points, 120 points @ the 40 point difficulty, 53 points at the 50 point difficulty, 25 points at the 60 point difficulty, or 14 points at the 70 point difficulty. It's a pretty steep increase in difficulty. 100 points is a long ways away.

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