We’re on the lookout for a 3D Ninja / Generalist

9th January 2018

Hark fellow denizens of this rock hurtling through space and time, we’re on a mission – a group of 3D Ninjas building new worlds to explore.

3D Ninja / Generalist

Until space travel affords us the luxury of visiting undiscovered planets or the scientists at CERN get their act together and make inter-dimensional travel the same as going to the corner store and buying a fizzy cola – we have taken on the mantel of constructing digital worlds that fuze with our own. We’re working in a constant state of flux, at the crossroads where new technology, virtual world building and storytelling meet. Creativity and design gets mashed up with frontier technology to create unparalleled real-time and interactive worlds, where we endeavor to raise the bar each step we take into the great wide open. Crazy-fun? You betcha. Challenging? We wouldn’t be doing it otherwise – it’s what drives us further into the unknown realm of collaborative, extremely creative and highly technical work with endless possibility. If you’re interested in joining – we’re still picking up hitchhikers and fellow pioneers along the way.

Tenebris Lab is constantly growing and looking for talented, driven creatives and technologists, that want to help build the next generation of immersive virtual worlds. Have a look at the description below. If it sounds like you, send us your stuff!

Responsibilities:

– Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity while ensuring optimal performance
– Work closely with the design leads to conceptualize, model, dress and light real-time and game worlds based on related concept art, photographic reference or architectural models for franchise / IP / architectural visualization.
– Develop VFX and Shaders – fluids, fire, smoke, ivy , etc.
– Model rig, animate and optimize game assets for VR and AR on multiple platforms.
– Standardize and improve development processes for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions.
– Preview work in engine & VR headset. Iterate, optimize and polish to quality bar and visual direction set by the creative leads.
– Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement.
– Actively participate in concept testing of new ideas and building of rapid prototypes.
Partner with engineering team to understand, define and manage project technical requirements and project asset production.

– Basic understanding of game scripting.
– Bachelor’s degree or equivalent experience
– Passion for game development, and working in VR or AR
– Able to create stylized concept art and illustration
– Experience working with photogrammetry
– Experience with Unity3D or Unreal Engine 4
– Passion for playing and making games
– Experience with dynamics and simulations packages like Houdini.

A portfolio / reel submission is required. At the end of the day it’s your talent and skills that we’re after, the above section was just for HR.