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Game name: Pokemon Global: OnlineMade with: Java, using the Slick and LWJGL frameworks on the client side, Apache MINA and Simple Framework on the server side, Tiled-based mapping systemIntroduction:
Pokemon Global is a fan-made MMORPG which is currently being developed. This game delivers an experience similar to that of the original Pokemon games, while adding cool new features, such as online battles and trading. We have further information at our website, http://pokeglobal.org .

Our project is unique among many in that we have a policy of openness. This means that you will be kept posted on development almost constantly. Releases come quickly as well. We also support multiple OSes in accordance with Java support. Macs and Linux computers can also run Global.

We are currently in a development stage; a public release providing 8 gyms, the whole of Johto, starter selection, wild Pokemon, catching, and chat with other players, boxes, PvP, and trade. Our next release will upgrade the UI of the game, and introduce time and possibly breeding.

Story:
You are a new trainer in a region. This can be any region in the world; the stalwart four regions are there, but later one can go to places like Fiore or Holon, among others. Your journey begins when you take your first Pokemon from the local Professor; after that, you are free to choose your destinations. People around the game world offer you quests. The ultimate goal of the game is to achieve Pokemon mastery; however, there are limitless quests that can be done before that is achieved. Like many MMOs, Global does not intend to have a single, unifying plot; instead, it is subdivided into potentially dozens or hundreds of different quests, creating a diverse game experience. Even starting regions can differ between players; it is up to the trainer to choose where they want to start and end. Each player has something to do for themselves.
In special events, you can even face off against fellow trainers in tournaments, as in the Pokemon anime. Legendaries are given real legendary status, being available to only one player each. Another major part of the game experience is team play. Instead of just having a Team Rocket or Galactic to oppose, players form their own teams and face off against their rivals. Join teams/guilds ingame to cooperate with other trainers to reach the top of the Pokemon world. These can be anything you want; evil, good, or neutral, idealistic or mercenary.

Screenshots/Video:
In the way of media, we have several screenshots:

These are Windows screenshots, but the game also functions on Mac OS X and Linux. More are available at pokeglobal.org, on the forums and the main site.

* Twelve starters from four different regions
* Part of the Johto region, stretching from New Bark Town to Route 31
* Money system which can be used to purchase PokeBalls
* Pokemon storage system (*new*)
* Full screen and nicer UI
* Catching wild Pokemon in routes
* Battling Pokemon for experience and money
* Ability to level up, evolve and learn moves
* A Pokemon-style, massive multiplayer game world
* Chat system allowing interaction between players
* Highly accurate battle system, based on Shoddy Battle engine (though not all details such as EVs, stats, and natures are visible to the user
*The ability to enter buildings and caves(only some unimportant route interiors and Mt. Mortar and Whirl Islands aren't completely accessible yet)
*Trainer NPCs challenge you to a battle now if you walk into their range
*Background music for the start screen, battles and maps(only one music type for each, more will be added later!)
*You can jump down ledges now to get back more quickly!
*Your badges are being listed in your Pokegear (although without an icon)
*Swimming on water by pressing the shift button on your keyboard - But you need at least four badges!
*Our Terms of Service are displayed on registration
*Tab and Enter work in the login screen
*Badge checks: You need a minimum amount of gym badges to enter certain places - They are worth collecting now!
*Fleeing mechanics: If your Pokemon is not much faster than the wild Pokemon, fleeing from wild battles won't work all the time
*All of Johto
*Right now, almost all moves and Pokemon are implemented in code

Note that there is also a game called Pokemon Global Revolution. This is also made under our banner, but it is offline and done in RPG Maker. We plan to introduce some common elements between them. Some of you may recall seeing this before. I decided to repost after some time because we'd made such radical progress.

Well I'm on it and think it's cool game, I got a Feraligatr.
Pivot you should have posted the full image, would have been eaiser to see.
Also shouldn't pvp be easy to put in the beta.. it was like the only feature of the alpha.

Also i make the world map.

Here's Johto and Kanto.
(please note i made this image so Copyright etc etc, Basicly you cant use it for any other game without me allowing.)

Ahh I see, I think you need to update your graphics(video etc) card driver. Go to the pokeglobal forums there's a game help section, I've seen people post with the same problem. The answer might be there.

I checked and the main problem seems to be The graphics card's driver needing to be updated. If you don't know what your graphics card is or where to update the driver at, just ask me.

That's cool Pivot.
I guess i can finnally get back to playing it now. my Totodile is gonna be ev trained.
I got a bad nature, If anyone wants to join a team they are free to join my one Vie Exiled but there is many choices so think before you pick.
Don't just go accepting pm invitations unless you are gonna like what the team does.

That's because it's hard to make a fast moving walking that keeps in sync, he made faster moving though that's still in testing.
Remember this is online, not offline so don't expect the speed on the gba games.

In development (t's always open for you to check on the forums) for 0.2, available in SVN but not on the packaged releases which are hooked to the server:
- NPC vs player battles - 90%
- player vs player battles - 100%
- teams (as in guilds, clans, etc) - 60%
- bugfixes - a lot
- maps - Violet City
- lag removal
- new sprite system/movement fixes (ties in with lag removal)

It promises to be a good release; it'll be out within the first week or two of July.

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