Currently playing My Player mode (I know it's not called that) in Madden 17 as a QB for the Texans. My god the strategies & tactics learning curve for football is so steep compared to basketball. Thank god for the Skills Trainer.

Yeah my philosophy is short and medium passes since that's all the Texans' trash O-line really gives me time for. I prefer running the ball too; I've actually played two seasons with Green Bay with a RB I created and won offense MVP both seasons. What difficulty do you play on?

Axel. wrote:Yeah my philosophy is short and medium passes since that's all the Texans' trash O-line really gives me time for. I prefer running the ball too; I've actually played two seasons with Green Bay with a RB I created and won offense MVP both seasons. What difficulty do you play on?

benji wrote:i stayed in the plane until it forced me out just to see what happens if you stay in it...then immediately deployed my parachute and held down so i was taking ages to hover down at lowest possible speed

by the time i landed the number was already down to 65, eventually the blue wall of energy passed me by because the zone was way on the entire other side of the map

but! then i found a motorcycle and was bookin it, and this point i was just flyin to the center of the zone like screw all of ya'll as people took pot shots at me and dudes were fightin each other in places they'd never make it to the zone in time on foot, as i just flew past through the middle of em

then i got to just past the center of the zone and there was a big ol house with all the doors closed! and i was like jackpot! they'll come to me!

as i got off the motorcycle i hadn't come to a complete stop and died from "falling"

#11

benji wrote:my only kill so far was this guy hidin prone in this guard shack thing, but his rifle barrel was sticking out clipping through the door and i could see down on him from the windows of it...so i went around went prone myself like five feet from the door, lined up my shot so it was on his barrel, set the rifle to full-auto and just unloaded through the door

regarding the blue wall of energy and some other stuff basically how the game works is this:

everyone is dropped on the island with nothing but basic clothing (t-shirt, underwear, maybe a hat you've unlocked, etc.), you scavenge for clothing, armor, weapons, first aid, etc.

at intervals as people are killed or die a timer starts, this creates a "play area" which is a circle in a location somewhere on the map, then a countdown starts, you should get close to this area before time runs out

after the first time, a blue circle starts outside the inner circle, this closes in on the "play area" if it passes you, you start taking small damage per second, BUT as you'll generally die from just a few shots this can be important later

as more players die, the game contracts the play area circle to be smaller and smaller and repeats the cycle of countdowns and blue walls of energy for those outside the zone

in the one game giant bomb played, the circle had contracted to its near smallest size with 45 of the hundred people who start a match still alive which led to chaos that could be heard outside as jeff hid in a bedroom lol

when you die you can immediately start a new match, you don't have to sit and watch everyone else, infact right now you can't unless they're on your squad or duo (and your view and stuff is limited to theirs so that teammates who are dead can't help theirs too much, Giant Bomb video shows this pretty well especially since Vinny almost always dies first)

Although the game is entirely new built off of Unreal Engine 4, the reason "playerunknown" is in the title is that he was the creator of an ARMA 3 mod that led to this. As such, the game has a lot of that realistic ARMA-ness to how you can maneuver around the world (i.e. no double jumping and mantling over crap), how everything you have is shown on you, how distances play a part in combat encounters, how its weapons work (bullet drop, accuracy, etc.; in that first twitch video is a Korean guy counting off the actual distance to fire a sniper rifle at someone miles away) compared to something like Battlefield where weapons stay the same and lean on t he side of fun over realism.

That said, they are adding more and more stuff all the time, and they are having some fun with it. For example, they added a frying pan due to requests as a melee weapon. But it hangs over your butt when not equipped and reflects bullets. Since it's cast iron this is actually fairly realistic with some funny butt protection added in as it's the only thing in the game that gives you butt protection right now iirc. (And yes, you can, in theory use it like a lightsaber and reflect shots, but every clip I've seen this does not end well for the guy trying it.)

Received the 2013 reboot of Tomb Raider and the Borderlands Handsome collection for my birthday. Both games are pretty cool so far, even if I can't get past Deadlift in the Borderlands Pre-Sequel.

I also picked up a second hand copy of Catherine with a bit of birthday money. It always made WhatCulture and WatchMojo lists for strange games, so I was pretty curious. It definitely lives up to the hype, as it's probably the strangest game I've played so far. In saying that, it's a pretty fun game - albeit frustrating at times when you get stuck on certain puzzles.

JaoSming wrote:It's definitely worth a look right now, as it's $20 in early access on PC, but in a few months they're planning to release the "full version" for $40 on PC and PS4. At least you can refund with Steam if it's not your thing.

The gameplay is quirky, but once I got used to it I've been having a lot of fun. It's timing based. So it's really easy to whiff on striking moves if the sprites aren't lined up right. Grapples are done automatically by walking into each other, and once you lock up you input a command ASAP, because neither guy "controls" the grapple. Later in the match there is a "breathe" button you need to use to keep your guy from getting winded.

Ended up picking it up. Striking is definitely kind of clunky, with a lot of strikes seeming to clip right through the opponent, but there's definitely potential there. I know the series is highly regarded, and this Early Access version seems pretty solid as it is, so it should turn out pretty good in the end.

I love one of the guides, saying if you are just starting out to simply not strike at all. I've gotten used to it though, so I just strike when I know I can land it rather than use it as a transitional move like in other games.

I spent the weekend getting nearly 600 CAWs. This is how I setup my promotions/stables (all neutral)

WWE - I think my roster is 100% accounted for except for a few NXT guys and UK people I forgot/don't care about.RAW, Smackdown, NXT, 205 Live, Cruiserweights, UK

Indies - I never appreciated how much talent WWE has until I did this, jeeeez. These had more holes in the rosters.GFW, ROH, Lucha Underground, PWG, NJPW

I watched a random 32-person MMA tournament with Andre the Giant winning, and then setup titles for the WWE promotions and then one per Indies and Legends. So, without a career mode, I just load up, pick a random title, champion is CPU, and choose a random person in that promotion to play as (press Start to choose a random wrestler in the stable screen).

But yeah, after getting used to it, I understand why the series has been so highly regarded. Getting 100% on a match evaluation felt like a major accomplishment for me.

Don't expect too much out of the first game graphics-wise. It's very dated. I just got past the tutorial stage and the first village yesterday. During my first playthrough, I still haven't figured out how to use the potions, and still haven't got my initial armor replaced. I just tanked my way through.

Dommy73 wrote:To be fair I think there are only 6 decisions that are imported to Witcher 3.