Talk:Hu Child (3.5e Race)

From D&D Wiki

Contents

This race has been deamed finished by the author. It may continue to be updated without notice. Any editing has been requested to be done only with permission from the author. Any constructive comments are to be left below. Thank you. --Jay Freedman 18:27, 9 August 2009 (MDT)

I have only looked over the mechanics because those that are all I, in a reviewing capacity, actual mind about, so here it is; this race is pretty naff.

I don't mean offense in this; but I am only stating my opinion and giving you tidbits of advice on how I believe the races is "underpowered" in relation to other accepted "balanced" races. This class may be totally acceptable by your views on balance (as may be classes like Complete Warrior Samurai), but my ideas on balance are balanced against the race; Human.

The race gives some nice abilities, I suppose, but there are other core classes which just give so much more. I would note the Dwarf, but that's just really too much. As I said, the milestone of balance, I believe, is Human. Now, the Human gets a Feat (which is an invaluable resource to most) and 23 skill points, which is maxxing out a whole skill.

So, how does the Hu Child compare? +2 vs Enchantment, 30ft more sight in certain conditions and +4 vs Mundane diseases? These just don't measure up, really. Gnomes get much more than this and they're not fantastic. This race, I feel, is unfortunately balanced against Half-Elves, the worst of the core races.

I can't suggest more abilities, but you really should put some more in. The 10 charisma thing is a real killer for charisma builds, by the way; no Warlock, Sorcerer, Bard, Favoured Soul or Wilder are going to take this.

The race is probably a good idea; but it's just... lackluster as written.

Moved the race very close to Human. Traded the 1st level feat for a 2 round Prayer. Since this has a divine flavor to it, I wanted a divine ability. Since these guys are supposed to be similar to Humans I made them "similar" to Humans. I feel surprisingly comfortable with this race now. Peace. --Jay Freedman 23:33, 20 October 2009 (MDT)

Added an environmental preference upon reaching 2nd level. It is exactly the same as the spell Endure Elements but I consider it a fluff ability. Now your DM can ignore the fact that your character is wearing too little clothing or that the ocean water your swimming in is freezing cold. Makes everyones life easier. --Jay Freedman 19:34, 7 November 2009 (MST)