WHAT THE FUCK?This stuff is totally shit for skimming through large/long files like an anime episode....

I need this to work with, or atleast an equaly nice solution.

hopefully I'll find a process that suits me else this would a major workflow design fail.

Spoiler :

fucking stealing other poeples hard work and claiming it as your own, you guys should be ashemed

ppl fukin fuk spent years making those animes, blood sweat and spilt coffe stains drawing all day long just to get a title "animator: this GUY" and then those music ppl spend years learning to produce music, teams of so many hard working ppl just trying to get their stuff out there in the world then WHAT TEH FUK DO U GUYS DO? u fukin take the drawings, u fukin take the music, then u just slap it fukin together like its fukin nothing, then u make banners and og take credit for it fukin all like u fukin made shit goin amv contests actin liek ur teh fukin shit fukin sayin i amde this fukin liek if u fukin did fukin makin fukin the fukin fukin fukin fukin - MiyaDV(2014)

Good news though! Time Remapping and Keyframes don't fuck each other up anymore!

Spoiler :

fucking stealing other poeples hard work and claiming it as your own, you guys should be ashemed

ppl fukin fuk spent years making those animes, blood sweat and spilt coffe stains drawing all day long just to get a title "animator: this GUY" and then those music ppl spend years learning to produce music, teams of so many hard working ppl just trying to get their stuff out there in the world then WHAT TEH FUK DO U GUYS DO? u fukin take the drawings, u fukin take the music, then u just slap it fukin together like its fukin nothing, then u make banners and og take credit for it fukin all like u fukin made shit goin amv contests actin liek ur teh fukin shit fukin sayin i amde this fukin liek if u fukin did fukin makin fukin the fukin fukin fukin fukin - MiyaDV(2014)

Maybe you only need to use premiere (or you don't own AE). There's no reason to load up AE if you don't need to. Adding adjustment layers also makes it easier to test out effects and apply them across multiple clips on the timeline. It's a great addition IMO.

Like the AMV .Org App? Think about donating to help me make it better.

LOL? Im a huge AE fan but Adjusment Layers in Premiere just sounds a bit wierd since you can only use Premiere effects and you could input AE directly to Pr anyway.

There was a long long while when I only used Premiere to do all of my video stuff, including applying effects. There were plenty of times when I wish I had the ability to do something similar to adjustment layers. As far as I'm concerned it's a great addition, and a long time coming.

Pwolf wrote:Also, just to confirm, the 64bit Avisynth plugin does work with CS6.

Just to confirm, 64bit avs is still a ridiculously stupid things to do in general, however, has anyone tried 32bit avs for filtering and 64bit avs for working via TCPSource? I'm not entirely sure if this is compatible but it seems like an excellent way to divy up resources and still provide a fast 64bit interface to use in AE and whatnot.

Pwolf wrote:Also, just to confirm, the 64bit Avisynth plugin does work with CS6.

Just to confirm, 64bit avs is still a ridiculously stupid things to do in general, however, has anyone tried 32bit avs for filtering and 64bit avs for working via TCPSource? I'm not entirely sure if this is compatible but it seems like an excellent way to divy up resources and still provide a fast 64bit interface to use in AE and whatnot.

I think I tried it back when CS5 first came out. I don't remember if it ever worked. That said, 64bit avs isn't stupid, it just doesn't work 100%. I still suggest people encode to UTVideo first.

Like the AMV .Org App? Think about donating to help me make it better.