Mar 23, 2008

Its intriguing to me that I have such strong control of the board. But for a single misstep, such as white's next move not being b10, black at a9, white at anything but a3 makes a6 and b7 defenseless (or worse white to b6 and a group of 5 falls with black to c5.) The rules so simple, yet strategy so complex.

Simplicity in the AI's mind is a barrier. With value of pieces, it has an easier time differentiating what a good move is compared to a bad move in chess.

Here, on the other hand, it lacks a value function to easily weed out large trees of moves that human players can perceive after a few games.

Piece value isn't the only component in AI by far, but has weight in its own right.Note: White has played about 40 games, and this is black's first game. Image from Its Your Turn, a game site that takes correspondence chess to the next level, and brings friends.

Mar 8, 2008

Math Problem

Create a Form with the math problem of x + y = zx and y should be displayed via label, z as a textbox.There should be a submit button, which will store wether or not the user was right, and give the user a new problem. z's textbox should be cleared upon submit.After ten questions, display the test results to the user in a method of your choosing (ex. results label, messagebox, output to file)

Once you have completed the above, consider extras from below:-The user can select other math symbols (-, /, *) as part of the test-Provide the user with a final grade-Use a time limit per question/test-Track the problems and answers as part of the end of test output-Show multiple problems at the same time (and still track all of them as one test)

How difficult was it to make changes to the program after its initial creation?What could have been done differently in the initial creation to allow changes to be made easier?Did you use any other classes other than the original form?What objects could have been created to take better advantage of Object Oriented Programming?