@Donutman the term open world refers to literally the path GTA3 blazed. Not simply a big open world, but more so the idea of 'go do anything you want in this sandbox of possibilities'. Sure you could technically 'go do anything you want' in TP as well, but you were limited to 1/5th of the world from the get go until following linear objectives.

I put over 300 hours into GTA3 back in college, never once did I complete a single mission.

I still contend that Wii remotes were innovations at the time that Nintendo simply failed to sustain/capitalize on, hence why it is now looked back on as a fad. Nintendo had a whole blue ocean strategy success in their hands that they simply let get away in a sea of profits (that are now quickly dwindling).

@earthboundlink there's a difference between gimmick and innovation. The Wii remote and wii sports was an innovation (for its time, mind you i.e. pre Smartphone/tablet era) and the Gamepad is a gimmick. Dual screens is largely a gimmick as well.

N64 and GCN were both hampered by boneheaded design decisions; the 64 with carts instead of CDs and GCN with a failure to adopt DVDs and opt for mini DVDs instead. In the case of the 64, 3rd parties flat out admitted to siding with PS1 over that.

Nintendo needs to dump the dual screen hardware. At no point during my ownership of three different DS' and my Wii U did I feel as though it was necessary or vital to my gaming. The best thing about it has been Wii Us off TV play and web browser, that's it.

The single, scalable OS should have debuted in 2012 between Wii U and the first 3DS, but better late than never I guess?

"Satoru Iwata has consistently stated that he doesn't expect QoL to detract from Nintendo's gaming business, and has insisted that these pillars could remain completely separate. In that Asahi interview he reportedly states that it's "not necessary to be particular about game hardware", in that the sleep sensor need not be related to Nintendo's gaming systems."

^^^This is exactly what I've been saying for over a year now, all over the internet in forums and comment sections alike, being laughed at, dismissed and even threatened out as fanboys swore QoL was REPLACING their gaming business and was their sole new focus going forward. Glad to hear Iwata officially state this, because in my perspective it was the only way to do QoL.

Thought that guy was cool, bought his first 3 games on the Wii U eShop, then he had that whole fall out with that Flappy Bird clone. Just the whole way he went about it was off putting, stating things along the lines of capitalizing off of other cheap gimmicks by cloning it himself. Haven't spent a dime on his games since.

@JaxonH but what you fail to understand here in your post (a solid post in its own right BTW) is that Nintendo used to be the end all for video games. 1st party. 3rd party. I give Iwata credit for Wii and DS, but that was a LONG time ago and Wii U/3DS are simply not the answer. Sure 3DS is up on Vita but let's be real Apple and Android own mobile.

Nintendo has so much work to do to get back to relevancy. My relatives who never game just bought a Wii last year. An original Wii. Yeah. Sad.

I just fail to see the point of the GamePad. ZombiU nailed it, but that was a very specific game and genre. Dual screen gaming doesn't apply well to anything that is more than a snails pace.

The only useful applications of the GamePad for me have been Off TV play and browsing the web. And for browsing the web, I always wish the Pad had a high res screen behind glass. So I instead reach for my zippy Android device instead.

Seeing the co-op GamePad features in this game make me wish the Wii U had more horsepower under the hood. Could you imagine co-op feature like this implemented in a graphically intensive AAA 3D game? Scanning ahead in a large over world field on the GamePad while the Pro controller player preps for battle, like a Battalion Wars type of game.

"As the Wii U version was behind the others in the original release plans, however, we suspect that Nintendo racing fans may have an even longer wait on their hands."

ACTUALLY.....

Given that this delay does not sound like the Watch Dogs delay, where people were literally pulled off of the Wii U team to 'all hands on deck' the PS4/X1 versions, I really don't see how this should affect the Wii U delay any further.

They basically admitted they are just holding off from the crazy crowded Holiday window.

"Of course, that doesn't answer the question of why the Wii U isn't getting Assassin's Creed Rogue — a brand new "last gen" offering which is coming to the PS3 and Xbox 360 — when it received both Assassin's Creed III and Assassin's Creed IV Black Flag. Your guess is as good as ours on that score."

Are you serious right now? Our GUESS is as good as yours? There is no guessing. The Wii U has no market for 3rd party games. It's the purgatory system for 3rd parties. Wii U owners don't buy them, and PS/XB owners wouldn't think twice to buy a Wii U to play 3rd party titles.