Tuesday, August 2, 2011

First, you must always be online to play, even in single player. This is of course absolute fail-train, because inevitably there will be server issues and at-home internet issues. I had several relatively high level single player characters in Diablo II that I used to play when the servers were down. Also, sometimes you just want to use cheats and run around wtf-pwning everything. But no longer.

Second, the in-game auction house will allow you to earn/spend real life cash. I actually APPLAUD this decision, because it will keep the dirty gold seller spam out of the game (if you own a copy of Diablo 2, make a public game for the lols. At least one bot will enter within about 10 seconds).

Third, mods will be super frowned upon. They were super frowned upon in Diablo II as well, and for multiplayer, that's fine (of course, people will still come up with a MapHack mod, and people will use it. I will personally risk the account ban when I get sufficiently tired enough of losing hardcore characters to ridiculous random extra fast boss spawns). It's annoying that people won't be able to use the engine to create neat-o new single player stuff, but I never bothered much with that stuff in the other Diablo games.

Monday, August 1, 2011

PBS via RPS: "The fact is that you can't really convey the extent of the hardships faced during a long, underpaying shift on a factory line in any medium. (You could craft a time-accurate simulation, but it would be difficult to rope many into playing it.)"