The problem is that, this game was created within Gamemaker and at the moment. All games compiled from Gamemaker crash in Windows 8. So we will have to wait until they fix Gamemaker and also wait until the developers of Super Crate Box re-compile it in a newest version of Gamemaker.

There is a way I found that sort of works, if you go to their main website where you can download the non-Steam version of Super Crate Box, you put that .exe and the .dll that come included with the download, and put it in the folder where the Steam version of Super Crate Box is installed. Take the SuperCrateBox.exe that was already there and just rename it so when Steam launches the game, it launches the one you downloaded. Just set compatibility mode to Windows 7 just to be safe, and delete the .sav's (or back them up) and you should be able to play much longer, although it might still crash with multiple enemies killed with the flamethrower.

I just found that it some what helps prevent some crashes. So far, the only crashes I've seen are:

1) Sometimes shooting a Giant Green Guy with a Shotgun blast to the face.2) Flamethrower to many (and I mean LOTS) of enemies at a time, you can do short bursts still.3) Using the Laser Rifle and kill over 5 enemies with one blast.

That's all I've found so far, and it works well enough for Windows 8. I managed to get around 67 crates so far on regular.

i'm guessing they won't. A newer more efficient (and windows 8 designed) system is sure to be on the way (or is already available). If they do, it will be closer to when a majority of gamers are using the windows 8 OS which will prolly be in a year to year and a half. Sucks but I love windows 8 so I'm just gonna have to live with it.