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I am a newbie to Banished, but I enjoy a challenge and played my first ever games with the megamod installed on Adam And Eve mode which I love. I have been doing reasonably well but my trading post has developed a bug which I'm unable to resolve. The problem is, a family of trading horses have set up home there, they refuse to leave and goto the pasture I created for them and have now been there a few years. I've even purchased other animals since and they leave but the horses are still there. You even see baby horses appear there. It gets to the point the post is unusable as I get a notice saying there is no space left to trade.
Occasionally you'll see a villager take one or 2 of these horses away, but then more are born. Is this a known bug or what have I done wrong?

When I want to just have fun designing a lovely town, I do use the debug menu to 'cheat' additional food and supplies for my banished folks while they build. But yesterday something weird happened.
Normally when you add 1000 items via debug menu, it only increases the number of items that were already present.
In other words, if your town has never grown, produced or traded for an item, it should not appear in your storage when you use the debug menu.
But as you can see from the inventory lists pictured, I suddenly ended up with very small amounts of MANY items, rather than the extra 1000 potatoes I expected to get. Additionally, not all (or even many) of the crop foods increased. Only items well along the production chain appeared, like tinned fruit and copperware.
I think this might be related to either my map seed or maybe the quay storage buildings? Either the map has a fault or the quay storage somehow unlocks stuff. I'm leaning toward the map seed explanation.
Have you ever experienced anything similar?﻿