Mapping packaging

Mapping - Packaging

pk3 packages

.pk3 files are basically just renamed .zip archives. The content needs to follow a certain folder structure.
Map related files go into maps/, sounds go into sounds, etc. If you followed the suggestion from First Map
creating a .pk3 package only consists of removing build artifacts, adding the map files to a .zip archive and renaming it.

Required files

While technically only the .bsp file generated by the map compiler and all used assets that are not part of the game are needed,
some other files are needed so that the map works properly.

maps/<mapname>.bsp - This is your compiled map filemaps/<mapname>.mapinfo - This file has the meta information, artist, global music track, gametype(s) and game settingsmaps/<mapname>.tga|png|jpg - This file is a screenshot of your map. If you don’t include this, you map doesn’t have a picture in the menu or the voting screen for servers and angels cry.maps/<mapname>.waypoints - Waypoints for botsmaps/gfx/<mapname>_mini.tga|png|jpg - Minimap, will be generated by the map compiler.