Tidus's overdrives are all a timing mini-game. You have to hit X as the line goes over the gray colored area in the center, and the faster you do it, the more damage the overdrive deals. Also, to gain his higher overdrives, you must perform his overdrives more.

Spiral Cut: Starting Overdrive. Tidus jumps and spins through the air, slashing down on a single target for a high damage power hit.

Yuna's overdrive summons an Aeon with its overdrive bar full. After the Overdrive is fired, the Overdrive gauge returns to what it was before. As a result, it is possible to launch two Overdrives in succession with Yuna's Overdrive. Yuna must already have the Aeon to be able to summon it, obviously.

When you select overdrive, you will see a Slot Machine, depending on which one you choose, you will get different options, depending on which 'Reels' you selected. Although there is a Time Limit (20 seconds), it has no effect on how powerful the attack is (unlike Auron's, Tidus's, or to some extent Lulu's).

Element Reels

You already know Element Reels when you get Wakka.

Symbol

Two Identical Symbols

Three Identical Symbols

Red Cirle

Fire Elemental Attack on one Random Opponent

Fire Elemental Attack on all Opponents

Yellow Circle

Lightning Elemental Attack on one Random Opponent

Lighting Elemental Attack on all Opponents

Blue Circle

Water Elemental Attack on one Random Opponent

Water Elemental Attack on all Opponents

White Circle

Ice Elemental Attack on one Random Opponent

Ice Elemental Attack on all Opponents

Note: If you do not have any doubles or triples, then a non elemental critical hit will be used on one random opponent.

Attack Reels

This is a reward for coming first place in a Blitzball Tournament.

Symbol

Three Identical Symbols

1* Hit

6 Non Elemental Attacks against 1 Random Opponent (All the Attacks are against the same Opponent)

2* Hit

12 Non Elemental Attacks against 1 Random Opponent (All the Attacks are against the same Opponent)

Miss

0 Non Elemental Attacks against 0 Opponents

Note: If you don't get Triples, then the number of 1 and 2 hits are added together. e.g, you get a 2* Hit, a 1* Hit and a miss, you get 3 attacks in all (2+1+0)

Status Reels

This is a reward for coming first place in a blitzball league.

Symbol

Two Identical Symbols

Three Identical Symbols

Skull

Inflicts Poison, and causes Darkness, Sleep and Silence for 3 rounds on One Random Opponent

Inflicts Poison, and causes Darkness, Sleep and Silence for 3 rounds on All Opponents

Inflicts Power Break, Magic Break, Armour Break and Mental Break on all Opponents

Hourglass

Inflicts Petrification and Delay on One Random Opponent

Inflicts Petrification and Delay on All Opponents

Note: if no Doubles or Triples then a single attack without a status effect will be used on one Random Opponent.

Aurochs Reels

These use all the same elements, Attacks and Status reels in one, but with one difference, the Aurochs reel. If you manage to land on it with all 3 reels, then you will do a Non-Elemental Attack on all opponents with Double Damage. It is shaped like a Blitzball with a star in the top left.

Lulu's overdrive is Fury. You select the spell you wish to use, then need to spin the right analog stick clockwise, to reach a high number. Then Lulu will cast the spell the same number of times as you got in for spin the right analog stick. The spells which can be used in this overdrive are:

Rikku's overdrive is Mix. Mix allows you to mix 2 items together, creating a special ability. This ability may be an enchancer, curative or a damaging ability. These are the 64 possible mixes which can be made:

Kimahri's Overdrive is called Ronso Rage. He begins the game with the Jump ability, and the others must be learned through enemy skills like Blue Magic. After an enemy uses a special skill, Kimahri must perform Lancet on it to learn that new Overdrive. For a complete list, see Ronso Rage.

Overdrives are different in Final Fantasy X then in other Final Fantasies. You can set how you want your gauge to fill, and once it is full, you can unleash powerful attacks on the enemy. Each mode requires a character to meet a special requirement a specified number of times before the mode becomes available for use. Here are all the modes and how they charge: