This potent defence will drastically speed up your next ten curses after initiation. Breach is excluded.

Stupid

Make a victim dumb as a rock.

Syntax: CURSE <target> STUPID

Works on/against: Adventurers

Cooldown: 2.20 seconds of balance

Resource: 55 mana

Details:

Make a victim dumb as a rock.

Healthleech

A victim's health will slowly bleed away.

Syntax: CURSE <target> HEALTHLEECH

Works on/against: Adventurers

Cooldown: 2.20 seconds of balance

Resource: 70 mana

Details:

Sap away your target's health.

Sensitivity

Cause your victim to become extremely sensitive to pain.

Syntax: CURSE <target> SENSITIVITY

Works on/against: Adventurers

Cooldown: 2.20 seconds of balance

Resource: 65 mana

Details:

Cause your victim to become extremely sensitive to pain.

Vomiting

Upset the stomach of your enemy.

Syntax: CURSE <target> VOMITING

Works on/against: Adventurers

Cooldown: 2.20 seconds of balance

Resource: 70 mana

Details:

Induce severe vomiting in your hapless victim.

Sleep

Put an enemy to sleep, or remove his sleep defences.

Syntax: CURSE <target> SLEEP

Works on/against: Adventurers

Cooldown: 2.20 seconds of balance

Resource: 55 mana

Details:

Put an enemy to sleep, or remove their sleep defences.

Haemophilia

Deny them respite from their wounds.

Syntax: CURSE <target> HAEMOPHILIA

Works on/against: Adventurers

Cooldown: 2.20 seconds of balance

Resource: 100 mana

Details:

Deny your victim the ability to clot their wounds.

Anorexia

A terrible condition, preventing one from eating.

Syntax: CURSE <target> ANOREXIA

Works on/against: Adventurers

Cooldown: 2.20 seconds of balance

Resource: 65 mana

Details:

A terrible condition, preventing one from eating.

Weariness

Weaken the body of your opponent.

Syntax: CURSE <target> WEARINESS

Works on/against: Adventurers

Cooldown: 2.20 seconds of balance

Resource: 65 mana

Details:

Weaken your opponent's body.

Blight

The most feared of the Curse abilities.

Syntax: BLIGHT <target> <curse>

Works on/against: Adventurers

Cooldown: 2.20 seconds of balance

Resource: mana

Details:

A blight is a magical construction, sourced in the netherworld, wrapped around a traditional curse which will mask the effects of your attacks. Note that the use of the blight is more mentally draining than a traditional curse.

Inflame

Set a victim's very blood aflame.

Syntax: CURSE <target> INFLAME

Works on/against: Adventurers

Cooldown: 2.20 seconds of balance

Resource: 350 mana

Details:

This potent curse will cause your target's blood to catch a flame. It requires that your victim first be bleeding; the more they suffer, the greater the potency of the curse.

Tzantza

Bring a most painful end to your victim.

Syntax: CURSE <target> TZANTZA

Works on/against: Adventurers

Cooldown: 3.00 seconds of balance

Resource: 300 mana

Details:

This requires a setup of at least 4 afflictions to pull off. Though once you have their mind in your grasp you can use the devastating Tzantza curse to shrink their head. Watch the fun as their skin draws tighter and their skull implodes upon itself.

The more afflictions your victim suffers over, the faster the process will proceed.