Log for #openttdcoop on 21st December 2011:Times are UTCToggle Colours

00:24:41*** Firartix has joined #openttdcoop00:30:19*** TWerkhoven[l] has quit IRC00:30:41*** TWerkhoven[l] has joined #openttdcoop00:34:36*** pugi has quit IRC00:38:45*** pugi has joined #openttdcoop00:52:50*** Firartix has quit IRC00:54:25*** denhal has joined #openttdcoop00:54:47 <denhal> !password
00:54:47 <PublicServer> denhal: callus
00:56:10 <denhal> !dl
00:56:10 <PublicServer> denhal: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:56:10 <PublicServer> denhal: http://www.openttd.org/en/download-trunk/r2364100:56:24 <denhal> !dl win32
00:56:24 <PublicServer> denhal: http://binaries.openttd.org/nightlies/trunk/r23641/openttd-trunk-r23641-windows-win32.zip01:00:58 <PublicServer> *** denhal has left the game (connection lost)
01:00:58 <PublicServer> *** Game still paused (number of players)
01:02:58 <PublicServer> *** denhal has left the game (connection lost)
01:02:58 <PublicServer> *** Game still paused (number of players)
01:16:50*** Afdal has joined #openttdcoop01:17:00 <Afdal> Hello
01:17:14 <Afdal> Can anyone tell me where you guys get your server-IRC bot?
01:17:41 <Afdal> I wanna relay chat from a server to a channel of my own
01:20:42*** pugi has quit IRC01:54:01 <MMavipc> they probably coded it themselved
01:54:03 <MMavipc> *themselves
01:55:56 <Afdal> blah
01:56:05 <Afdal> Well, if I could get some advice and where to start making my own then...
01:57:28 <Afdal> on where*
02:09:36*** Afdal has quit IRC02:12:00 <MMavipc> how do you get good at openttd if you're never on when openttdcoop people are on?
02:19:23 <MMavipc> !players
02:19:26 <PublicServer> MMavipc: There are currently no clients connected to the server
02:19:32*** Afdal has joined #openttdcoop02:26:59*** dlr365 has joined #openttdcoop03:40:00*** Afdal has quit IRC03:41:58*** Afdal has joined #openttdcoop03:46:41 <Sylf> !password
03:46:41 <PublicServer> Sylf: callus
06:21:35*** dlr365 has quit IRC06:28:24 <MMavipc> who comes up with these passwords?
06:28:48 <PublicServer> *** Sylf has left the game (connection lost)
06:28:48 <PublicServer> *** Game still paused (number of players)
06:29:09 <Sylf> it's a dictionary based stuff, all with 6-letter words :)
06:29:48 <PublicServer> *** Sylf has left the game (connection lost)
06:29:48 <PublicServer> *** Game still paused (number of players)
06:30:12 <Sylf> hrm, connection fails with windows version...
06:32:55 <Afdal> Hey can anyone tell me where you guys got your server bot?
06:33:10 <Afdal> I'd like something to bridge server speak with an IRC channel as well
06:33:44 <Sylf> as far as I know, it's in-house written
06:34:25 <Sylf> there are some core devs of openttd in the team, so I think it's very possible to do that here
06:37:27 <PublicServer> *** Sylf #1 has left the game (connection lost)
06:37:44 <Sylf> :/ segfault
06:40:33*** denhal has quit IRC06:41:39 <Afdal> welll
06:41:47 <Afdal> I wish someone could tell me where to get started then
06:46:06 <Sylf> actually, it might be based off of AP+
06:46:10 <Sylf> http://wiki.openttdcoop.org/Autopilot/ap%2B06:46:48 <Sylf> I really don't know how much support you can find anymore
06:46:48 <planetmaker> it is ap+
06:46:53 <planetmaker> !version
06:46:53 <PublicServer> planetmaker: Autopilot AP+ 4.0 Beta (r99.422ef4e8cbe1)
06:48:17 <planetmaker> !rcon save continue2
06:48:18 <PublicServer> planetmaker: Saving map...
06:48:18 <PublicServer> planetmaker: Map successfully saved to continue2.sav
06:48:35 <Sylf> one thing I remember about that ap+: don't ever attemp to run it on Windows
06:48:56 <Sylf> or else you'll get a really nasty first impression when you try to get support on it
06:48:57 <planetmaker> well. you can attempt it. Might be a first to succeed
06:49:06 <Sylf> :D
06:49:19 <Sylf> and you'd be a hero!
06:49:22 <planetmaker> ^^
06:51:37 <Afdal> lol
06:51:53 <Afdal> Are you saying I have to run OpenTTD on a Linux server if I want to use this?
06:52:16 <Afdal> Is it -possible- to run it fine over Windows?
06:53:02*** DayDreamer has joined #openttdcoop06:53:13*** DayDreamer has left #openttdcoop06:53:22 <Sylf> I think it is a script... I forget which script... is it python?
06:54:00 <Sylf> but I think it does depend on heavily unix/linux dependent function somewhere...
06:54:11 <planetmaker> it's tcl
06:54:26 <Sylf> not sure if use of envirenment like cygwin would help at all...
06:54:35 <Sylf> maybe it's worth a try? dunno.
06:54:58 <planetmaker> and I've no idea whether it can work on windoze in principle. Get a checkout, read the readme and try
06:55:13 <planetmaker> servers shouldn't run on windows, though :-P
06:55:39 <Sylf> ^^
06:55:44 <Afdal> oh u
06:56:00 <Afdal> Windows server works just fine for my OpenTTD purposes :3
06:56:14 <Sylf> well, sure, server by itself.
06:56:31 <Sylf> But if you want to do some serious stuff, you should get a dedcated unix/linux host
06:56:45 <Sylf> or at least a virtual server slice
06:56:58 <Afdal> Yeah
06:57:08 <Afdal> I'm not doing anything serious though
06:58:20 <planetmaker> Afdal: in summary: you can only try. It's open source. Test it. Modify it, if it helps.
06:58:56 <planetmaker> you'll need TCL and a certain version of expect. Which is written in the readme, I don't recall
06:58:56 <Afdal> Testing it as soon as I find a download think
06:58:59 <Afdal> link
06:59:29 <planetmaker> http://dev.openttdcoop.org/projects/autopilot06:59:50 <Sylf> the link was at the bottom of that wiki page
06:59:59 <Sylf> "Development Zone"
07:00:08 <Sylf> or "Source" too
07:00:21 <Afdal> Ah thanks
07:00:34 <Sylf> "hg qclose" sounds like a typo :P
07:01:09 <Sylf> crap... I don't have hg installed
07:01:19 <planetmaker> hg qclone rather
07:01:41 <Sylf> typo of typo. I'm a pro of typo.
07:02:32 <PublicServer> *** Sylf has left the game (connection lost)
07:02:32 <PublicServer> *** Game still paused (number of players)
07:02:51 <planetmaker> it's no typo ;-)
07:02:58 <planetmaker> !restart
07:02:58 <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute!
07:03:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely
07:03:01 <PublicServer> Thank you for playing r23641.
07:03:05 <PublicServer> Server has exited
07:03:06*** PublicServer has quit IRC07:03:19*** PublicServer has joined #openttdcoop07:03:19 <PublicServer> Autopilot engaged
07:03:19 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
07:03:19*** ChanServ sets mode: +v PublicServer07:03:20 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23596) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"07:03:42*** PublicServer has quit IRC07:03:48 <Afdal> hmm, I don't see a readme anywhere here
07:04:01 <Afdal> oh there it is
07:04:31 <planetmaker> !rcon load continue
07:04:34 <Afdal> ap+ is designed to run on unix like operating systems.
07:04:36 <Afdal> Windows is NOT SUPPORTED
07:04:37 <Afdal> :(
07:05:04 <planetmaker> yes, that was added after another two people failed to setup it on windows
07:05:07 <Sylf> "not supported"
07:05:15 <Sylf> but not denied :P
07:06:20 <Sylf> like pm said... it's opensource. Maybe you can hack your way through and be the first one to make it work on windoz
07:06:51 <Afdal> What kind of language is TCL anyway
07:06:55 <Sylf> or study the source enough to come up with your ap++
07:06:55 <Afdal> I've never even heard of it
07:07:15 <Sylf> TCL is just another popular scripting language
07:07:30*** PublicServer has joined #openttdcoop07:07:30 <PublicServer> Autopilot engaged
07:07:30 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
07:07:30 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG221 (r23596) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"07:07:30*** ChanServ sets mode: +v PublicServer07:07:33 <Sylf> I've most often heard of it pair with tk
07:08:03 <Sylf> I think I heard more about tcl in 90's than now
07:08:12 <planetmaker> Afdal: no-one is re-writing it for no good reason
07:08:25 <Sylf> also, I think some Oracle admins use TCL
07:08:26 <Afdal> :o
07:08:31 <planetmaker> if for yourself "doesn't work for me" is a good enough reason, you're of course invited to do so
07:08:48 <Afdal> Okay?
07:08:59 <Afdal> I wasn't complaining to you
07:09:06 <Afdal> don't be so defensive
07:10:45 <planetmaker> !download
07:10:45 <PublicServer> planetmaker: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
07:10:45 <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r2359607:10:48 <planetmaker> !download osx
07:10:48 <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-macosx-universal.zip07:11:43 <Sylf> oh, back to yesterday (for me)'s trunk...
07:12:14 <planetmaker> well. day before yesterday really ;-)
07:13:54 <PublicServer> *** Game still paused (number of players)
07:13:57 <PublicServer> *** Sylf joined the game
07:13:57 <planetmaker> !ip
07:13:57 <PublicServer> planetmaker: ps.openttdcoop.org07:14:00 <PublicServer> <Sylf> :D Excellent
07:14:11 <PublicServer> *** Sylf has left the game (leaving)
07:15:01 <planetmaker> !password
07:15:02 <PublicServer> planetmaker: sliest
07:15:09 <PublicServer> *** Game still paused (number of players)
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07:15:28 <planetmaker> good
07:16:28 <Afdal> Hey while you two are here, maybe you can help me with something else?
07:17:26 <Afdal> Can anyone explain to me why trains have an easier time finding depots for servicing when you use a path signal to branch to them instead of other signal types?
07:17:44 <Afdal> Compare http://gyazo.com/80ff67ee9cf272498822a833c8964ba6" target="_blank">http://gyazo.com/80ff67ee9cf272498822a833c8964ba6 with http://gyazo.com/80ff67ee9cf272498822a833c8964ba6" target="_blank">http://gyazo.com/80ff67ee9cf272498822a833c8964ba607:17:45 <Webster> Title: 80ff67ee9cf272498822a833c8964ba6.png (at gyazo.com)
07:17:52 <Sylf> oh, there's one way to run the ap+ on windowse for sure, sort of... use a virtual environment like VirtualBox :P
07:18:03 <Afdal> hmmm
07:18:15 <Afdal> What does VirtualBox emulate?
07:18:41 <Sylf> it's a virtualization system, much like MS virtualpc or VMWare
07:19:14 <Afdal> I'll need to setup an internet connection with it somehow though won't I
07:19:20 <Afdal> That's always tricky witha virtual machine
07:20:28 <Sylf> I'm trying to compare the images, but they appear identical
07:20:39 <Sylf> can you check the url again?
07:20:48 <Afdal> whoops
07:20:51 <Afdal> missed an image
07:21:07 <Afdal> Here's the other one http://gyazo.com/6d1bce1d95ddbcfc30220ddfd5a9b90007:21:08 <Webster> Title: 6d1bce1d95ddbcfc30220ddfd5a9b900.png (at gyazo.com)
07:22:15 <Afdal> Using block or presignals there still allows trains to service regularly
07:22:22 <Afdal> They just don't do it nearly as often as with a path signal
07:22:53 <Sylf> I have no idea... I don't use service depots...
07:23:32 <Afdal> I know :3
07:25:13 <Afdal> You guys just seem to be really knowledgeable on train pathfinding
07:26:32 <Sylf> some of us know how to work with signals... and to some extent, play with path finder penalties
07:26:51*** sla_ro|master has joined #openttdcoop07:27:10 <Afdal> I just learned how to do that
07:27:16*** MMavipc_ has joined #openttdcoop07:27:19 <Afdal> Making self-regulating networks is the bee's knees
07:27:33*** MMavipc has quit IRC07:28:34 <Sylf> I think whoever came up with the SRNW design is very brilliant...
07:28:42*** MMavipc_ has quit IRC07:28:46 <Sylf> but after that, it becomes just copying the design...
07:28:51*** MMavipc has joined #openttdcoop07:29:14*** sla_ro|vista has joined #openttdcoop07:29:17 <Sylf> I still have fun copying that said design though :)
07:29:27 <Sylf> I just like how well it works
07:30:20 <Sylf> back to the difference to those two image might be the actual availability of the depot entry
07:30:55 <Sylf> if you can have the depot entry unblocked more often, it might attract more trains...
07:31:00 <Afdal> Those images are taken at the same time btw, just with different signals
07:31:40*** MMavipc has quit IRC07:31:52*** MMavipc has joined #openttdcoop07:33:25*** Tray has joined #openttdcoop07:33:49 <Sylf> maybe you'll have a better success with something like
07:33:52 <Sylf> http://wiki.openttd.org/Image:Split-before-servicing.png07:34:09 <Sylf> or somesuch where you have multiple depots available
07:34:44*** MMavipc_ has joined #openttdcoop07:34:44*** MMavipc has quit IRC07:34:52 <Afdal> Yeah but I don't want to force servicing
07:34:56*** sla_ro|master has quit IRC07:35:10 <Sylf> but in the service area, you can have a construct like what you see in that image
07:35:21 <Sylf> so you have multiple depots in the service area
07:35:45 <Sylf> so at least one depot will have the entrance available to the incoming train
07:36:10 <Afdal> Yeah but I don't want to force them to service and slowdown traffic, I've thought about using something like that now that I'm using realistic acceleration
07:36:15*** MMavipc has joined #openttdcoop07:36:45 <Afdal> But it turns out, you can deal with preventing long entering-depot trains from slowing down traffic by
07:36:58 <Afdal> adding a simple bypass lane before the depot branch
07:37:25 <MMavipc> or you could just disable breakdowns
07:37:28 <Sylf> mmmmkay
07:39:04 <Afdal> Here's what I'm using now, it works real nicely http://gyazo.com/de45c265e978551f947b2efc50669c2507:39:05 <Webster> Title: de45c265e978551f947b2efc50669c25.png (at gyazo.com)
07:40:11 <Afdal> Also the people I play with always play with breakdowns on, we enjoy the challenge :3
07:40:44 <Sylf> to each with their own, I s'pose
07:42:14 <Sylf> with breakdowns enabled, it's just not possible to come up with a game like http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220#gameid_21607:42:47*** MMavipc_ has quit IRC07:42:56 <Sylf> or game 219 on that same page
07:43:18 <Sylf> I'm more familiar with that style of playing :)
07:43:39 <Afdal> Maybe, but that's pretty damn hard to do period without a co-op game
07:45:01 <Sylf> anyway. no more comments about breakdowns or depots. I need my beauty sleep.
07:45:21 <Afdal> I think I'll be going too
07:45:25 <Afdal> Thanks for the help all
07:45:31 <Afdal> I'll try out this script later
07:45:47*** Afdal has left #openttdcoop08:10:26*** Progman has joined #openttdcoop08:10:29*** Firartix has joined #openttdcoop08:53:16*** bassals has joined #openttdcoop08:53:56*** Vinnie_nl has joined #openttdcoop08:54:02 <Vinnie_nl> !dl osx
08:54:02 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-macosx-universal.zip08:54:28 <bassals> !dl
08:54:28 <PublicServer> bassals: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
08:54:28 <PublicServer> bassals: http://www.openttd.org/en/download-trunk/r2359608:54:36 <Vinnie_nl> !password
08:54:36 <PublicServer> Vinnie_nl: sliest
08:54:47 <PublicServer> *** Game still paused (number of players)
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08:55:52 <PublicServer> *** Game unpaused (number of players)
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08:55:58 <PublicServer> <Vinnie> hey
08:56:04 <PublicServer> <bassals> hello
09:10:29 <PublicServer> <Vinnie> i see a little math issue comming up :)
09:10:40 <PublicServer> <bassals> math issue?
09:11:02 <PublicServer> <Vinnie> yeah for S-bahn station design
09:12:08 <PublicServer> <Vinnie> in the North corner
09:15:53*** Artix has joined #openttdcoop09:18:03 <PublicServer> <bassals> what do you mean exactly coverage foothprint?
09:18:18 <PublicServer> <Vinnie> the area serviced by the station
09:18:25 <PublicServer> <bassals> ok
09:18:40 <PublicServer> <Vinnie> in a way this is will kill some time for me :)
09:19:51*** Firartix has quit IRC09:20:22 <PublicServer> <bassals> then it's 104, isn't it?
09:20:56 <PublicServer> <Vinnie> @@calc(13*13)
09:20:56 <Webster> PublicServer: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact.
09:21:24 <PublicServer> <Vinnie> @@calc(13.13)
09:21:24 <Webster> PublicServer: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact.
09:21:36 <PublicServer> <Vinnie> damn back to normal calculator
09:21:50 <PublicServer> <bassals> hahaaha
09:22:04 <PublicServer> <Vinnie> 104 for houses yes
09:24:29 <PublicServer> <Vinnie> if you change the layout of the station you get different numbers
09:24:43 <PublicServer> <bassals> how are you counting the trainlength?
09:24:51 <PublicServer> <Vinnie> make a graph and calculate the most efficient use of tiles
09:24:54 <PublicServer> <bassals> *tunel
09:25:24 <PublicServer> <Vinnie> that part of the tunnel is also on the other side
09:25:30 <PublicServer> <Vinnie> + the one for road
09:25:37 <PublicServer> <Vinnie> 5 + 5 + 1
09:26:01 <PublicServer> <bassals> ok
09:26:31 <PublicServer> <Vinnie> but first some homework
09:26:33 <PublicServer> <Vinnie> cya later
09:26:36 <PublicServer> <bassals> bye
09:26:38 <PublicServer> *** Vinnie has joined spectators
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12:06:35 <PublicServer> Brumi: mauled
12:08:21 <PublicServer> *** Game still paused (number of players)
12:08:21 <PublicServer> *** Brumi joined the game
12:09:14 <PublicServer> <Brumi> hi
12:14:56 <Brumi> !unpause
12:14:56 <PublicServer> Brumi: you must be channel op to use !unpause
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12:31:31 <PublicServer> <bassals> hello
12:31:33 <PublicServer> <Brumi> hi
12:32:11 <PublicServer> <Brumi> Wrentburg could handle a bit more suburban trains
12:34:49*** bassals has quit IRC12:41:31*** sla_ro|vista has quit IRC12:42:41 <PublicServer> <Brumi> almost all ICE trains are categorised as unprofitable :(
12:44:59 <PublicServer> <Brumi> deadlock at 7 Summits...
12:52:13*** pugi has joined #openttdcoop12:56:13 <PublicServer> <bassals> we are losing money in fact
12:59:08 <PublicServer> <Brumi> not losing money at all - the operating profit graph is positive
12:59:47 <PublicServer> <Brumi> only double transfers are a bit hard to manage
13:00:53 <PublicServer> <Brumi> it would be interesting to see that deadlock again...
13:01:19 <PublicServer> <Brumi> there must have been some stray train
13:02:57*** Vinnie_nl has joined #openttdcoop13:03:08 <Vinnie_nl> !playercount
13:03:08 <PublicServer> Vinnie_nl: Number of players: 4 (0 spectators)
13:03:22 <Vinnie_nl> !password
13:03:22 <PublicServer> Vinnie_nl: marine
13:03:32 <PublicServer> *** Vinnie joined the game
13:03:34 <PublicServer> <Vinnie> hi
13:05:16 <PublicServer> <Brumi> hello
13:07:36 <PublicServer> <bassals> what happened with the math zone?
13:09:58*** planetmaker is now known as EvilDeityFromLowerSpheres13:10:12*** EvilDeityFromLowerSpheres is now known as planetmaker13:14:42 <PublicServer> <Vinnie> i deleted it
13:15:32 <bassals_> didn't you want to make more attemps?
13:15:46 <PublicServer> <Vinnie> i need a SP map to make models then calculate
13:16:13 <bassals_> ah
13:16:25 <PublicServer> <Vinnie> but what are you guys building now?
13:17:03 <PublicServer> <Brumi> there was a deadlock again at 7 Summits
13:17:09 <PublicServer> <Vinnie> my mess :)
13:17:44 <PublicServer> <Brumi> and [PRU] -> has quite a lot of outgoing passengers
13:17:59 <PublicServer> <Brumi> I still don't know how the deadlock happened
13:18:18 <PublicServer> <Brumi> some train must have followed some wrong path
13:18:30 <PublicServer> <Vinnie> yeah some are retarded with pbs
13:20:13 <PublicServer> <Brumi> I thought I saw some graphical glitch - then realized that it's just you building :D
13:21:23 <PublicServer> *** bassals has joined spectators
13:21:54*** Tray has quit IRC13:22:45 <PublicServer> <Brumi> [PRU] is quite crowded
13:23:27 <PublicServer> <Brumi> I'm adding some more trains to [PRU]-[WRB]
13:24:34*** pugi has quit IRC13:29:16 <PublicServer> <Vinnie> that should be better
13:30:50 <PublicServer> *** Vinnie has left the game (connection lost)
13:30:52 <PublicServer> *** Game paused (number of players)
13:31:07 <Vinnie_nl> to laggy of to the welcome server cya
13:43:00 <Vinnie_nl> !ping
13:43:00 <PublicServer> Vinnie_nl: pong
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14:23:11*** StarLite has joined #openttdcoop14:29:11 <StarLite> !password
14:29:11 <PublicServer> StarLite: nosing
14:29:19 <PublicServer> *** Game still paused (number of players)
14:29:20 <PublicServer> *** StarLite joined the game
14:29:31 <PublicServer> *** StarLite has left the game (leaving)
14:34:14*** Vinnie_nl has joined #openttdcoop14:42:55*** Etedris has joined #openttdcoop14:43:19 <Etedris> !password
14:43:19 <PublicServer> Etedris: nosing
14:45:19 <Etedris> Vinnie_nl: u here? =)
14:45:27 <Vinnie_nl> i am always here :)
14:45:49 <Etedris> ehum, u wanna fix my ttd again? <3
14:46:14 <Vinnie_nl> do you see the map ottd i made for you in C: program files?
14:46:52 <Etedris> yeh, im using that exe
14:47:02 <Etedris> but the public server is red for me for some reason
14:47:06 <Vinnie_nl> oke keep that map open
14:47:16 <Vinnie_nl> we updated the public server to a new client
14:47:20 <Etedris> aaaah
14:47:21 <Vinnie_nl> now you need to do the same
14:47:26 <Etedris> !download
14:47:26 <PublicServer> Etedris: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
14:47:26 <PublicServer> Etedris: http://www.openttd.org/en/download-trunk/r2359614:47:28 <Vinnie_nl> !dl win64
14:47:28 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win64.zip14:47:42*** Maraxus has joined #openttdcoop14:48:21 <Vinnie_nl> just overwrite the files from the download to the ottd map
14:48:41 <PublicServer> *** Game still paused (number of players)
14:48:44 <PublicServer> *** Etedris joined the game
14:48:45 <Etedris> <3
14:48:47 <Etedris> =)
14:48:52 <Vinnie_nl> nice
14:50:09 <Etedris> could ya come in to the server, showing the map for a friend
14:50:22 <Vinnie_nl> !password
14:50:22 <PublicServer> Vinnie_nl: nosing
14:50:37 <PublicServer> *** Game still paused (number of players)
14:50:37 <PublicServer> *** Game unpaused (number of players)
14:50:39 <PublicServer> *** Vinnie joined the game
14:53:47 <Maraxus> !password
14:53:47 <PublicServer> Maraxus: smacks
14:54:05 <PublicServer> *** Maraxus joined the game
14:55:25 <PublicServer> <Vinnie> does anyone see some work?
14:56:20 <PublicServer> <Etedris> everything seems to be flowing fine =), nice low pax numbers everywhere
15:02:14 <PublicServer> <Maraxus> BRE <- has 7k pax waiting
15:02:25 <PublicServer> <Vinnie> that changes each 5 seconds
15:02:36*** Firartix has quit IRC15:04:28*** bassals_ is now known as bassals15:08:05 <PublicServer> *** Etedris has left the game (leaving)
15:08:05 <PublicServer> *** Game paused (number of players)
15:15:20*** Brumi has joined #openttdcoop15:15:27 <Brumi> !password
15:15:27 <PublicServer> Brumi: tented
15:15:39 <PublicServer> *** Game still paused (number of players)
15:15:39 <PublicServer> *** Game unpaused (number of players)
15:15:41 <PublicServer> *** Brumi joined the game
15:15:45 <PublicServer> <Brumi> hello
15:15:51 <PublicServer> <Vinnie> welcome back
15:16:39 <PublicServer> <Brumi> sometimes it can be relaxing to watch all this :)
15:17:25 <PublicServer> <Vinnie> really
15:18:21*** Tray has joined #openttdcoop15:18:29 <PublicServer> <Vinnie> GRN sbahn is very slow atm
15:18:39 <PublicServer> <Vinnie> maybe some more platforms
15:19:17 <PublicServer> <Vinnie> do you want to build that?
15:19:27 <PublicServer> <Brumi> yeah maybe
15:20:09 <PublicServer> <Vinnie> check lake Sanvill sbahn it has a nice design for the drop station that you can use in GRN
15:20:12 <PublicServer> <Brumi> more platforms in the city?
15:20:32 <PublicServer> <Vinnie> no the transfer where the metro's drop to maglev
15:23:26 <PublicServer> <Brumi> a bit tricky to make space for turning lanes
15:23:40 <PublicServer> <Vinnie> not really watch and learn :)
15:31:01 <PublicServer> *** Vinnie has left the game (connection lost)
15:31:03 <PublicServer> *** Game paused (number of players)
15:31:08 <Vinnie_nl> !password
15:31:08 <PublicServer> Vinnie_nl: signer
15:31:21 <PublicServer> *** Game still paused (number of players)
15:31:21 <PublicServer> *** Game unpaused (number of players)
15:31:22 <PublicServer> *** Vinnie joined the game
15:32:45 <PublicServer> <Vinnie> that is better
15:33:15 <PublicServer> <Brumi> x
15:33:38 <PublicServer> <Brumi> still not able to go to the east from the new platform though
15:33:48 <PublicServer> <Brumi> without a 90 deg turn
15:34:11 <PublicServer> <Vinnie> ahh yes that ugly mess needs to be fixed now
15:36:57 <PublicServer> <Vinnie> do you have an idea for that or can i do mine?
15:37:23 <PublicServer> <Brumi> do yours, I will solve that eventually ;)
15:37:40 <PublicServer> <Brumi> now that's sone engineering work
15:41:18 <PublicServer> <Vinnie> tada
15:41:44 <PublicServer> <Brumi> whoops
15:44:46 <PublicServer> <Vinnie> why isthis sbahn so slow
15:45:23*** pugi has joined #openttdcoop15:47:28 <PublicServer> <Brumi> okay, hackish solution deployed...
15:47:38 <PublicServer> <Vinnie> where?
15:47:44 <PublicServer> <Brumi> GRB
15:49:13 <PublicServer> <Brumi> i think it should work, but I made it fairly impossible to add further platforms in this fashion...
15:53:58 <PublicServer> <Brumi> why do the trains at Grenbridge have a low priority entering the GRB station?
15:54:02 <PublicServer> <Vinnie> your platforms are bad Brumi
15:54:14 <PublicServer> <Brumi> sad :(
15:54:21 <PublicServer> <Vinnie> the reverser is wrong
15:55:16 <PublicServer> <Brumi> ah, the trains are going towards Grenbridge without a reason...
15:55:40 <PublicServer> <Brumi> I didn't want to touch the ICE station
15:56:02 <PublicServer> <Vinnie> you kinda need to
15:56:20 <PublicServer> <Vinnie> now they should take the right exit
16:00:36 <PublicServer> <Vinnie> crappy acceleration
16:02:14 <PublicServer> <Brumi> now I see
16:02:37 <PublicServer> <Brumi> was it too inefficient what I did?
16:02:38*** valhallasw has joined #openttdcoop16:02:43 <PublicServer> <Brumi> apart from the reverser
16:02:59 <PublicServer> <Vinnie> you connected the in and outgoing track
16:03:09 <PublicServer> <Vinnie> so they had to wait for eachother
16:03:35 <PublicServer> <Brumi> I thought I had already corrected that... but it seems that I didn't :P
16:04:05 <PublicServer> <Brumi> why do you use exit signals at sign HERE?
16:04:12 <PublicServer> <Vinnie> you connected A and B on the same track
16:04:22 <PublicServer> <Vinnie> i created a buffer
16:04:40 <PublicServer> <Vinnie> so trains can choose left or right but either way is still possible
16:05:47 <PublicServer> <Brumi> so... almost got it :)
16:06:15 <PublicServer> <Vinnie> you made a nice expansion. But i teaked it a little to make the throughput higher
16:07:19 <PublicServer> <Brumi> using exit signals instead of combos is also for higher throughput, isn't it?
16:07:36 <PublicServer> <Vinnie> in a way yes
16:08:50 <PublicServer> <Vinnie> same reason why near the maglev sign here also exit signals are used
16:09:08 <PublicServer> <Brumi> yeah
16:09:51 <PublicServer> <Brumi> its really good now that the extrazoom is now in trunk, easier to analyse signalling :)
16:10:13 <PublicServer> <Vinnie> lets hope for a 1.2.0 soon
16:10:27 <PublicServer> <Brumi> april 1st :D
16:10:41 <PublicServer> <Vinnie> joking or do you know that for sure?
16:10:59 <PublicServer> <Brumi> well, they've been doing it like that for a few years now
16:11:05 <PublicServer> <Brumi> let's see
16:11:31 <PublicServer> <Brumi> 1.1.0 was April 1st
16:11:49 <PublicServer> <Brumi> 1.0.0 also
16:12:11 <PublicServer> <Brumi> 0.7.0 still
16:12:46 <PublicServer> <Brumi> 0.6.0.. I didn't even realise it back then
16:13:04 <PublicServer> <Vinnie> :)
16:13:12 <PublicServer> <Vinnie> you remember to mutch dates :P
16:13:14 <PublicServer> <Brumi> and 0.5.0 breaks the rule
16:13:28 <PublicServer> <Brumi> no, just looking at the opettd.org archive :P
16:13:50 <PublicServer> <Vinnie> damnit Grontburg is retarded
16:14:50 <PublicServer> <Vinnie> Bassals are you active on irc?
16:16:52 <PublicServer> <Brumi> hmm... the trains prefer the new platform at GRB too much...
16:17:11 <PublicServer> <Vinnie> remove the two block signals after the entry
16:17:18 <PublicServer> <Vinnie> this way the buffer gets smaller
16:17:48 <PublicServer> <Vinnie> trains now need to move 3 tiles to clear buffer instead of 1
16:18:55 <PublicServer> <Vinnie> but if you really want to force the trains to the oter platforms use a reversed pbs signal
16:19:25 <PublicServer> <Brumi> that would be hackish ;)
16:19:39 <PublicServer> <Vinnie> we do it all the time
16:20:00 <bassals> hi
16:20:03 <PublicServer> <Brumi> well, I have to go now
16:20:06 <PublicServer> <Vinnie> hey
16:20:09 <PublicServer> <Vinnie> cya brumi
16:20:14 <bassals> bye
16:20:33 <PublicServer> <Brumi> bassals don't you want to join the company so the game doesn't pause? :)
16:20:45 <bassals> !password
16:20:45 <PublicServer> bassals: brooch
16:20:47 <PublicServer> <Vinnie> i don't mind a paused game
16:20:51 <PublicServer> <Brumi> ok then
16:20:56 <PublicServer> *** bassals joined the game
16:20:58 <PublicServer> <Vinnie> i can start drinking to kill some time
16:21:00 <PublicServer> *** bassals has joined company #1
16:21:02 <PublicServer> <Brumi> bye
16:21:04 <PublicServer> <Vinnie> cya
16:21:08 <PublicServer> *** Brumi has left the game (leaving)
16:21:22*** Brumi has quit IRC16:21:57 <bassals> did you say something in grontburg?
16:22:07 <PublicServer> <Vinnie> yes the first stations jam
16:22:15 <PublicServer> <Vinnie> after the transfer
16:22:53 <PublicServer> <bassals> oh you've changed the whole ICE
16:23:00 <PublicServer> <Vinnie> yeah more platforms
16:23:26 <PublicServer> <bassals> I had build it to service Sondtown too
16:24:08 <PublicServer> <Vinnie> but that one has its own ICE. so i do not understand how you service it
16:24:46 <PublicServer> <bassals> yes, now it has its own ICE but when I build GRN it did not
16:24:56 <PublicServer> <Vinnie> ohh yes ofcourse
16:25:18 <PublicServer> <bassals> so I was reserving some space that wasn't actually needed
16:25:24 <PublicServer> <Vinnie> :)
16:25:34*** EyeMWing has quit IRC16:25:34*** Born_Acorn has quit IRC16:25:35 <PublicServer> <Vinnie> that could never harm
16:25:52 <tycoondemon> is there a wy to scpectate openttdcooppro games?
16:26:14 <PublicServer> <Vinnie> tycoondemon not unless you are allowed into the server
16:26:32*** EyeMWing has joined #openttdcoop16:26:32*** Born_Acorn has joined #openttdcoop16:27:16 <tycoondemon> hmmm k
16:27:32 <PublicServer> <Vinnie> if i am not mistaken nothing is going on there
16:28:35 <PublicServer> <Vinnie> have you seen XTC his videos on youtube?
16:30:24 <tycoondemon> no
16:30:44 <PublicServer> <Vinnie> he has a 30 minute review of the last prozone game
16:31:29 <PublicServer> <Vinnie> do you want a link?
16:32:01 <tycoondemon> surte
16:32:03 <tycoondemon> sure
16:32:25 <Vinnie_nl> http://blog.openttdcoop.org/2011/12/15/battle-of-the-accents-prozone-game-19-review/16:32:27*** dageek has joined #openttdcoop16:32:57*** Firartix has joined #openttdcoop16:34:03 <tycoondemon> very nice, will look into it after work
16:37:26 <PublicServer> <Vinnie> nice
16:38:50*** sla_ro|master has joined #openttdcoop16:42:21*** Eightbitpwny has joined #openttdcoop16:44:19*** dageek has left #openttdcoop16:48:00 <PublicServer> <Vinnie> bassals: are you building
16:48:14 <PublicServer> <bassals> i'm adjusting the orders
16:53:54 <PublicServer> *** Maraxus has left the game (connection lost)
17:02:39 <PublicServer> <bassals> @@gap 2
17:02:40 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
17:02:59 <bassals> @gap 2
17:02:59 <Webster> bassals: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
17:10:49 <PublicServer> <Vinnie> you killed my bridge :P
17:10:59 <PublicServer> <bassals> ?
17:11:03 <PublicServer> <Vinnie> Grontburg:
17:11:26 <PublicServer> <bassals> it's not dead
17:18:18 <^Spike^> you can try @@(gap 2)
17:18:20 <Webster> ^Spike^: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
17:18:50*** Artix has joined #openttdcoop17:18:56 <^Spike^> (Note the () of which (yes that is possible) i can put alot of in (or something like that) this sentence :))
17:19:24 <PublicServer> <Vinnie> ah mister spike why does @@(calc 13*13) not work
17:19:24 <Webster> PublicServer: 169
17:19:29 <XeryusTC> a lot* :P
17:19:31 <PublicServer> <Vinnie> damnit
17:19:35 <bassals> hahaaha
17:19:35 <^Spike^> :D
17:19:50 <^Spike^> and XeryusTC: details my friend ;)
17:20:41 <PublicServer> <Vinnie> ohh i made a misake earller today why it did not work :)
17:20:47 <PublicServer> <Vinnie> +t
17:22:58 <^Spike^> :D
17:24:41*** Firartix has quit IRC17:31:10 <PublicServer> *** Vinnie has left the game (connection lost)
17:31:12 <PublicServer> *** Game paused (number of players)
17:33:01*** sla_ro|master has quit IRC17:38:14 <Vinnie_nl> !password
17:38:14 <PublicServer> Vinnie_nl: blamer
17:38:27 <PublicServer> *** Game still paused (number of players)
17:38:27 <PublicServer> *** Game unpaused (number of players)
17:38:30 <PublicServer> *** Vinnie joined the game
17:40:19*** Firartix has joined #openttdcoop17:43:23*** Artix has quit IRC17:44:54 <PublicServer> <Vinnie> bassals what are you doing now?
17:45:10 <PublicServer> <bassals> nothing really
17:45:20 <PublicServer> <Vinnie> i can't find anything left to do
17:46:00 <PublicServer> <bassals> perhaps we are close to finish the game
17:49:50 <tycoondemon> :O
18:13:30 <PublicServer> *** Thraxian joined the game
18:13:35 <PublicServer> <bassals> hello
18:13:38 <PublicServer> <Thraxian> heya
18:13:44 <PublicServer> <Vinnie> hi
18:13:47 <PublicServer> *** Thraxian has joined company #1
18:21:02 <XeryusTC> planetmaker: ping
18:35:41 <PublicServer> *** Vinnie has joined spectators
18:59:30*** fonsinchen has joined #openttdcoop19:01:14 <PublicServer> *** Thraxian has left the game (connection lost)
19:01:14 <PublicServer> *** Game paused (number of players)
19:02:41 <PublicServer> *** bassals has joined spectators
19:19:10*** `real has quit IRC19:21:12*** fonsinchen has quit IRC19:38:13 <PublicServer> *** bassals has left the game (leaving)
19:44:26 <^Spike^> !password
19:44:27 <PublicServer> ^Spike^: minuet
19:44:38 <^Spike^> hmmm
19:56:02*** sla_ro|master has joined #openttdcoop19:59:40*** sla_ro|master has quit IRC20:04:41*** sla_ro|master has joined #openttdcoop20:09:37 <Maraxus> !password
20:09:37 <PublicServer> Maraxus: minuet
20:09:50 <PublicServer> *** Game still paused (number of players)
20:09:53 <PublicServer> *** Maraxus joined the game
20:10:08 <PublicServer> <Vinnie> hello
20:10:11 <PublicServer> <Maraxus> hi
20:15:44*** sla_ro|master has quit IRC20:21:19*** sla_ro|master has joined #openttdcoop20:28:43*** bassals has quit IRC20:41:24*** StarLite has quit IRC20:42:05 <PublicServer> *** Game still paused (number of players)
20:42:05 <PublicServer> *** {TWerkhoven[l]} joined the game
21:08:42 <MMavipc> !players
21:08:44 <PublicServer> MMavipc: Client 158 is Vinnie, a spectator
21:08:44 <PublicServer> MMavipc: Client 192 is Maraxus, a spectator
21:08:44 <PublicServer> MMavipc: Client 199 is TWerkhoven[l], a spectator
21:08:55 <MMavipc> does anyone wish to play?
21:09:04 <Vinnie_nl> kinda yes
21:10:48 <MMavipc> !password
21:10:48 <PublicServer> MMavipc: sterns
21:10:55 <MMavipc> !dl
21:10:55 <PublicServer> MMavipc: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
21:10:55 <PublicServer> MMavipc: http://www.openttd.org/en/download-trunk/r2359621:11:03 <MMavipc> !dl win64
21:11:03 <PublicServer> MMavipc: http://binaries.openttd.org/nightlies/trunk/r23596/openttd-trunk-r23596-windows-win64.zip21:12:52 <PublicServer> *** Game still paused (number of players)
21:12:52 <PublicServer> *** MMavipc joined the game
21:13:08 <PublicServer> *** Vinnie has joined company #1
21:16:40 <PublicServer> *** MMavipc has joined company #1
21:16:40 <PublicServer> *** Game unpaused (number of players)
21:16:42*** LXSJason has quit IRC21:16:57 <PublicServer> <MMavipc> how the fuck what
21:17:07 <PublicServer> <Vinnie> ?
21:17:17 <PublicServer> <MMavipc> all of this stuff
21:17:31 <PublicServer> <Vinnie> isnt it cool
21:17:37 <PublicServer> <MMavipc> yeah
21:18:03 <PublicServer> <Vinnie> only not mutch left to do
21:20:21 <PublicServer> <MMavipc> snow
21:20:21 <PublicServer> <MMavipc> how
21:20:23 <PublicServer> <MMavipc> what
21:20:23 <PublicServer> <MMavipc> why
21:20:33 <PublicServer> <Vinnie> its just a newgrf
21:23:09 <tycoondemon> lol, nice to hear the voices bihnd the nicknames
21:23:19 <PublicServer> <MMavipc> ?
21:23:28 <tycoondemon> http://blog.openttdcoop.org/2011/12/15/battle-of-the-accents-prozone-game-19-review/21:24:00 <PublicServer> <Vinnie> dutch english is very bad for the ears :)
21:24:07 <tycoondemon> indeed
21:24:15 <tycoondemon> very very hearable
21:24:18 <PublicServer> <MMavipc> scottish english is worse
21:24:32 <tycoondemon> is V scottish?
21:24:39 <PublicServer> <MMavipc> idk
21:24:45 <PublicServer> <Vinnie> V is CZ
21:26:10 <tycoondemon> ok
21:26:17 <PublicServer> <MMavipc> join us
21:26:18 <tycoondemon> that matches his accent more
21:26:30 <tycoondemon> !password
21:26:30 <PublicServer> tycoondemon: peeved
21:26:57 <PublicServer> <MMavipc> these cities are gigantic
21:27:03 <PublicServer> <Vinnie> not really
21:27:10 <PublicServer> <Vinnie> @@records
21:27:11 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201)
21:27:17 <PublicServer> *** tycoondemon joined the game
21:27:46 <PublicServer> <Vinnie> only 600.000 people
21:29:44 <PublicServer> <MMavipc> so...
21:29:46 <PublicServer> <MMavipc> what are we doing
21:30:04 <PublicServer> <Vinnie> looking for jams
21:30:10 <PublicServer> <tycoondemon> watching the trains go!
21:30:38 <PublicServer> <MMavipc> 1073 trains and no jams
21:30:42 <PublicServer> <MMavipc> how in the hell
21:30:52 <PublicServer> <Vinnie> we know what we are doing
21:31:18 <PublicServer> <MMavipc> you guys need to make an in-depth tutorial
21:31:36 <PublicServer> *** Vinnie has left the game (connection lost)
21:31:51 <Vinnie_nl> playing with us works better then a guide
21:31:56 <Vinnie_nl> !password
21:31:56 <PublicServer> Vinnie_nl: peeved
21:32:10 <PublicServer> *** Vinnie joined the game
21:32:31 <PublicServer> <MMavipc> most of openttdcoop is in europe, i'm on the weot coast usa
21:32:33 <PublicServer> <MMavipc> timezones
21:32:59 <PublicServer> <Vinnie> you got it 15:30 now?
21:33:17 <PublicServer> <MMavipc> 1:33 pm
21:34:07 <PublicServer> <Vinnie> that could be a little problem
21:34:51 <tycoondemon> :O
21:41:36 <PublicServer> *** MMavipc has left the game (leaving)
21:41:44 <PublicServer> *** TWerkhoven[l] has left the game (leaving)
21:43:57 <PublicServer> <tycoondemon> this is not the coolest game in the world...
21:44:27 <PublicServer> <Vinnie> not?
21:49:07 <PublicServer> <Vinnie> do you like singstar more then openttd?
21:49:17 <PublicServer> <tycoondemon> no
21:49:27 <PublicServer> <tycoondemon> I mean this particular openttdcoop game
21:49:37 <PublicServer> <Vinnie> ohh yes i agree
21:49:43 <PublicServer> <tycoondemon> openttd itself is I think the coolest game in the world
21:49:53 <PublicServer> <Vinnie> pax games are stupid. it is a copy of a copy for each station
21:50:00 <PublicServer> <tycoondemon> but that is becous I played ttd like so much
21:50:19 <PublicServer> <tycoondemon> indeed
21:50:37 <PublicServer> <tycoondemon> I like the no-oderst networks a lot
21:50:47 <PublicServer> <tycoondemon> no orders
21:50:54 <PublicServer> <Vinnie> i suggested that but it failed
21:51:21 <PublicServer> <tycoondemon> I will vote for it if it is suggested next game
21:51:33 <PublicServer> <tycoondemon> if the map suits it of course
21:51:40 <PublicServer> <Vinnie> nah i need to think of something new each game
22:01:26*** Thraxian has joined #openttdcoop22:02:43 <PublicServer> <Vinnie> oke i am off goodnight
22:02:44*** sla_ro|master has quit IRC22:02:49 <PublicServer> *** Vinnie has left the game (leaving)
22:02:49 <PublicServer> *** Game paused (number of players)
22:12:55 <PublicServer> *** Maraxus has left the game (leaving)
22:13:06*** Maraxus has quit IRC22:14:01*** bassals has joined #openttdcoop22:17:39*** murr4y has quit IRC22:19:46*** Vinnie_nl has quit IRC22:26:07*** murr4y has joined #openttdcoop22:34:31*** Thraxian has quit IRC22:34:47*** LXSJason has joined #openttdcoop22:35:23*** valhallasw has quit IRC22:49:01 <PublicServer> *** tycoondemon has joined spectators
22:57:38*** TheODM has quit IRC23:07:12*** Tray has quit IRC23:14:14*** Progman has quit IRC23:16:33 <PublicServer> *** tycoondemon has left the game (connection lost)
23:30:32*** bassals has quit IRC23:42:55 <Sylf> !password
23:42:55 <PublicServer> Sylf: shroud
23:43:08 <PublicServer> *** Game still paused (number of players)
23:43:08 <PublicServer> *** Sylf joined the game
23:46:56 <PublicServer> *** Sylf has left the game (leaving)
23:56:56*** Skasi has joined #openttdcoop23:57:04 <Skasi> I NEEDS PASSWORZ NAO!
23:57:07 <Skasi> !password
23:57:07 <PublicServer> Skasi: shroud
23:57:10 <Skasi> hah!
23:57:55 <Skasi> There, so.. who missed me?
23:58:12 <PublicServer> *** Game still paused (number of players)
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