Adding depth of field

…When we're compositing, it's important to get all the different…part of an image together and having the right values…so that effects or filters that we put on like…glow for example, get the right read on the right luminance.…I'm going to start out by getting some depth of field…on though and seeing how it look and how it blurs…and then I can modulate my glow based on the blur…so I don't over-blur things by blurring between glow and depth.…Here's how I'll make this work.…I'll go into my images directory and I'm going to use…f-check to split out a TGA of the z-depth of this scene.…

Here in the images directory, I'll open up my FSmithZD or depth image FCheck.…It's a utility that comes with Maya and is a very powerful, simple image utility.…I'll open it up by either double clicking…on the image, if my iffs are already associated…with FCheck or find FCheck in the applications…or start programs and then open up that image.…When fCheck opens up this image, what we get is our z-depth.…This is registering the camera depth in the scene,…

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Author

Released

7/1/2014

Learn how to render the exterior of a building with both day and night lighting rigs. Author Adam Crespi guides you through the process of applying exterior materials like wood, metal, and glass; rendering the scene in daylight with the Daylight system and photographic exposure controls; and adjusting the lighting for dusk and nighttime shots, including turning on lights inside and outside the house. Finally, Adam takes the image into post, demonstrating workflows to add final polish with Nuke and After Effects.