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SOP (Game Play) - Dead Men Talking

05-15-2003, 01:20 PM

SOP (Game Play) - Dead Men Talking

The Ghost Recon Advanced Warfighter game software does a fairly good job of simulating the activities of a real life special forces team, including experiencing a "virtual" death when things really go bad.

When players "die" in the game, the software does NOT effectively remove them from being able to "chat" via their keyboards to anyone else still alive, including other team members. It does NOT isolate their text chats to being readable only by other players who have also died, or those players that may be waiting in the game's ready room for the next cycle to start. Thus, this programmed software feature does not simulate the realism of an actual death of a team member, nor does it prevent them from warning teammates about enemy threats and locations after their deaths. This is obviously highly unrealistic, so it would be appreciated if players in virtual death refrain from text chatting as a courtesy to those players still alive.

In our virtual Ghost Recon Advanced Warfighter world we donít use actual military radios, but with TeamSpeak and other Internet voice technologies, the similarities to real world radio practices are quite a good fit. By using this software, it's very easy to simply carry on a voice conversation with other players after your virtual death.

In the spirit of maintaining realism and fair game play, it would be appreciated if players would refrain from communicating via Teamspeak significant information about enemy locations, movements, and tactics after they have become a virtual casualty. If players who have died wish to continue chatting via voice using TeamSpeak, it is recommended that they switch to the TeamSpeak channel called "Waiting Room." It would be appreciated if those players in virtual death mode who wish to remain in the active Teamspeak game channel remain silent until the mission is complete.

As a courtesy, we would encourage all players on any Tactical Gamer Ghost Recon Advanced Warfighter public server to follow this practice of "silence" during virtual death mode as much as possible.