Custom Emulator Firmware TN-X for 3.00-3.20 Released

Previously promised TN-X is finally released. TN-X is a custom emulator firmware for Vita/Playstation TV. It runs Playstation 1 games with perfect sound and a lot more features.

It is known that some PS1 games can be exploited on Vita/Playstation TV. The two of the publicly known PS1 exploit games are Tekken 2 and XS Moto/Sports Superbike 2. You need to be on firmwares 3.00-3.20 and own one of these games to be able to use TN-X. You will also need TN-V to copy your PS1 games to ms0:/PSP/GAME/ directory. Here is the large feature list of TN-X:

* TN-X menu with cover arts and rumbling effect for DS3. Pressing triangle will open the configuration menu. * Button combination to return back to TN-X menu by pressing L/L1 + SELECT. * Integrated super fast SaveState plugin by holding SELECT for some seconds (remember that savestates in pspemu and ps1emu cannot be shared). * Plugins support, but only CWCheat will be displayed correctly. If you want to have an specific plugin being supported, contact me either via email (total_noob@hotmail.com) or write me a PM on wololo’s /talk. * Official Vita’s screenshot feature with TN-X signature. * TN-X custom button assignment (set your Vita’s offical button assignment to standard before using TN-X’s custom button assignment). * Fullscreen hack for Vita TV (not all games/not all screen modes can be stretched up to 16:9). * Fast forward feature by pressing R/R1 + SELECT to turn on/off. * Enabled soundtracks in CDDA games. * Possibility to use a custom bios by placing a bios file at ‘ms0:/PSX-BIOS.BIN’. * Official PSN PS1 games can be played without licence file or ‘KEYS.BIN’.

If you don’t know how to convert your PS1 games to use them with TN-X, this guide will help you. Even though it says it is for PSP, everything is valid for Playstation Vita too.

TN-X together with TN-V is the reason i still use my Playstation Vita/Playstation TV daily. So i really appreciate Total_Noob’s work on them.

oh yeah.. rock & roll!! we love it.. and now im wishing that this gets updated for 3.36 or a more recent firmware, before the total shutdown of PS Mobile .. or else i’ll say goodbye to neither TN-V/TN-X or my PS Mobile apps

Once you get it running, there is no reason to go back to the original, since TN-X has all the features of the original PS1 emulator aswell as all the extra functionality such as savestates, fast forward and so on.

It is not yet known if there is an advantage for using custom Bios. It might provide additional compatibility etc. but it needs research. as the ePSP and ePS1 screen modes are different, plugins have troubles displaying properly unless they are adjusted.

Nope, you still have TN-V, they don’t conflict. TN-X doesn’t have an install function like TN-V or have a FTP server. So, to transfer your ps1 games, you should use TN-V. After transferring your game, you can boot them from TN-X.

TN-X is the new name for PS1 Loader if that is what you ask. TN-X and TN-V are different. TN-V boots PSP games and TN-X boots PS1 games. TN-V can also boot PS1 games but not as good as TN-X. Main problem on TN-V is the sound issues on PS1 games.

So to install this, I understand about transferring the exploit game’s save data over. But to be clear, are we transferring over the files in TN-V over to the same location, or where the TN-V’s exploit game data is? (Come to think about it, do we only need to do that if we did not already have TN-V, or is this a necessary update?)

You will have an exploited game save for XS Moto or Tekken 2. copy that save to your PSP/SAVEDATA folder. You also have to copy the TNV folder to PSP/SAVEDATA. Then boot XS Moto or Tekken 2. For XS Moto, loading the exploited save and starting 2 player game is enough where you have to lose a match in survival mode for Tekken 2. After triggering it, you should see the TN-X menu.

That does explain the difference. I (obviously) didn’t get it, but wouldn’t my question make more sense, as the Vita doesn’t let us see a file structure directly? Or is this something related to PSPfiler? (I’ve never used it, so I’m not sure how it works, and I’m just guessing now)

Confirmed. I disabled cwcheats and the original savestate plugin made for TN-V in my tnv exploit game and now the savestate plugin for TN-X works. So either one of those plugins were preventing me to access TN-X savestate!

Ok so I put Tekken 2 US save and the TNV in mso:/PSP/SAVEDATA and when I trigger the exploit the screen goes black and then an error pops up. I am able to start up the old PS1 exploit so any ideads why this isnt working???

I had the same issue as Knobjockey. The save for Tekken US is not working as it is. In the save files there is a file called SCEVMC0.VMP that needs to be replaced with the same file from the previous save that triggers the Tekken exploit. I have TN-X working now. Thank you very much!

Hi, thanks, tested savestates, works perfect!, my two questions is: how can i install the cwcheat and how can i enable it, in the tnx? in the psp is hold select, but this is used to save states in the tnx. Thanks.

i have blackscreen and i dont know what to do… i try every thing… tn-x works weird… black screen, no error,controll confing and save state while pressing selec works….nothing more… no tittle no games…need help please

Could this be technically possible to use on a ps3?? I say this because you can now install things onto the ps3s hdd with ps3xport. for example I have sports superbikes. when i make a backup and extract it on my pc i can see the game and the savedata folder. but when i restore the backup on the ps3 the exploit never show up its like there isnt anything in the savedata

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