Leaf, at least the full rotation without TF and Beserk will definitely be a nice addition. I also have to operate around the predictor on magmaw, et al fights until the head drops. Thanks for thinking ahead for the rest of us

The last version of the script tends to forget TF a lot. While the Berserk icon dissapears when you have to refresh more important spells like Rake or Rip, the filler box which shows Shred and Mangle icons doesn't show TF when it's up and it is pretty disturbing on fights where you have to save your Berserk for specific moments like Magmaw or Maloriak.I switched back to the previous script because I find this new Berserk flood a bit annoying.

I have a semi-random question...why isn't getting 3 mangles in right away to get SotP rolling like first out of curiosity? Just me thinking, it would be better to get that 3% bonus damage in right away, but currently it seems like the script does something akin to a mangle every other attack until sotp is up. Just kinda curious as to why, I'm assuming there's probably a lengthy mathematical reason I won't understand XD

shinryu wrote:I have a semi-random question...why isn't getting 3 mangles in right away to get SotP rolling like first out of curiosity? Just me thinking, it would be better to get that 3% bonus damage in right away, but currently it seems like the script does something akin to a mangle every other attack until sotp is up. Just kinda curious as to why, I'm assuming there's probably a lengthy mathematical reason I won't understand XD

Because having more uptime on Rake is worth more than having Rake fully buffed to 3% (plus the white attacks) but delayed slightly.

The current rotation is based on empirical testing with the simulator. When it came time to add SoTP into the rotation I tried all sorts of schemes and used the one that produced the highest calculated dps. Sometimes this matched my predictions of what would happen and sometimes it did not.

To answer the question "why?" often requires a deep dive into the Mew output. For example, like many I had thought it would be a dps up to wait a small amount of time for TF before refreshing Rip. But that has never been the case (at least in the simulator). When you do a deep dive into the Mew output you can see that the actual whys are not as simple as comparing one skill to another. You might see small effects on several different skills.

It is also the case that the current rotation was set at a time bleeds were worth more. I just did a quick test using the most recent version of Mew (the 4.2 version), the sample 359 profile, and my 4.1 sim script (I have not added the tier 12 hooks into my rotation yet). I moved the code to build up the SoTP stack to three just after the Berserk code and before the "rip shred" code - basically before the code that applies the other "specials" such as Rip, Rake and SR. The dps output is almost identical to the existing rotation, 24277.55271 +/- 11.5546 vs. 24277.54579 +/- 11.55454. While one test with one profile is not definitive, it looks like the changes that made bleeds less compelling make it so it does not make much difference whether you load up on mangles first or get an early rake.

When they stop changing things for ferals in 4.2, I will update my sim script and do some testing on the rotation to re-optimize it. I will make sure to retest the SoTP code at that point - although I do plan to focus more on the tier 12 changes since those will quickly become more important to all of us.

What is the min range for Feral Charge anyways? I mean for some bosses, it seems drastically different than other bosses or even ordinary mobs, excluding the ones that allow charging in melee range obviously. Like for examples, the range to get out to FC on Atramedes (not always recommended, but still an example) is near ridiculous...does it correlate with like the boss's hit box as well? Because Atramedes definitely has a bigger one compared to some others it seems too, I can stand way out and still be able to smack him without much problem.

I am trying to use ovale for the first time as my feral dps sucks at moment and I need help - I have no idea how I am supposed to incorporate leafkiller script into program - can someone help explain - so far I havbe deleted existing script in game and tried to paste new script in - it dont work!Help

altaemlaks wrote:I am trying to use ovale for the first time as my feral dps sucks at moment and I need help - I have no idea how I am supposed to incorporate leafkiller script into program - can someone help explain - so far I havbe deleted existing script in game and tried to paste new script in - it dont work!Help

Really? All you need to do is ctrl+c and ctrl+v into where you're supposed to paste and it should work...you are copying the script on the very first post right? The other one listed in post 2 is the Mew script, which won't do anything with ovale, that's for people to play around and test things with.

altaemlaks wrote:I am trying to use ovale for the first time as my feral dps sucks at moment and I need help - I have no idea how I am supposed to incorporate leafkiller script into program - can someone help explain - so far I havbe deleted existing script in game and tried to paste new script in - it dont work!Help

Really? All you need to do is ctrl+c and ctrl+v into where you're supposed to paste and it should work...you are copying the script on the very first post right? The other one listed in post 2 is the Mew script, which won't do anything with ovale, that's for people to play around and test things with.

More info:Go to TFD and copy leaf killers scriptopen wowIN GAME - go into add-ons and click OvaleThere is a large box of textHighlight and delete EVERYTHING in the boxclick in the box and press control v to paste in LK's scriptclick the accept buttonDone

Be sure to subscribe to The Fluid Druid RSS feed and follow me on twitter! @Sylvaneart

Thanks all have managed to download script with control v - so ovale working but my feral dps still sucks - gs 9162 and dps unbuffed 10.5k, well frustrating - reforged mastery as recommended in reforgenator - so still not quite got the winning combination

altaemlaks wrote:Thanks all have managed to download script with control v - so ovale working but my feral dps still sucks - gs 9162 and dps unbuffed 10.5k, well frustrating - reforged mastery as recommended in reforgenator - so still not quite got the winning combination

Can't say this enough. Muscle memory, Muscle memory,Muscle memory,Muscle memory,Muscle memory,Muscle memory,Muscle memory,Muscle memory,Muscle memory,Muscle memory,Muscle memory,Muscle memory,Muscle memory.You have to spend time on the dummies. I am not talking about 5min either. Watch the script run. Learn why it is suggesting things at certain times and not others. If you had 0 latency, and .001 seconds reaction to the script you'd be perfect. But no one has 0 latency and no one is that fast. Thats why you must learn the script to know whats coming next. Also alot of people new to the script will see shred is next for example. Don't spam it until it is ready. And gearscoreshmeerscore, i have no idea what 9162 means.

Be sure to subscribe to The Fluid Druid RSS feed and follow me on twitter! @Sylvaneart