In the first half of 2009 a friend of mine went to a con in the USA (don't know where exactly), and brought back a great scenario which we played in the UK. I would like to know if anyone recognizes ...

First: English is not my native language (and not my players too), so there is may be some missunderstanding or mistakes. I'm sorry about it.
Second: I know about game-recommendation question's rules ...

The other night me and my group were getting started with creating characters for a sci-fi campaign in the Coriolis RPG system, where the party will be based off their own spaceship. Problems arose ...

I have a science fiction campaign where one of the characters is a "netrunning" hacker who's skills are based in a virtual world. The rest of the characters are in the real world. I want them to feel ...

The situations is this: the party has to find three rare starship components in order to make its starship fly.
These items are a modified computer part, a military motor piece and a century old motor ...

I'm trying to find an RPG that appropriately reflects the feel of Robert A. Heinlein's Starship Troopers and could use a system commendation. (The novel, not the movies. They're very different in many ...

This question stems from my Eclipse Phase campaign, but applies to any high-tech setting. While the setting books describe a wealth of technology, there are plenty of tools that are not listed. That's ...

I am looking for the best sources for a consistent setting of a near-future Earth, extrapolating whatever one can conceivably extrapolate from the current state to something around 50 years into the ...

One of my PC's wants to be a mage type character. I would be all for this, except that we are playing the Fallout Pen and Paper game, which doesn't really have any magic related techniques or attacks. ...

I'm looking for a utility that I can use to generate 2D maps for hyperspace links between star systems for my Star Wars game, I've had a look at some 3D ones but for the sake of ease of explanation ...

The game system would need to (at least) handle the following well:
detailed rules for space combat (especially movement in space and damage to ships)
highly customizable ships (preferably offering ...