This week, we’re playing another fantastic one-page RPG by Grant Howitt.

Some cute woodland creatures live in harmony in the forest with their beloved witch. One day, they returned from an errand to her cottage to find that their witch had been FREAKING MURDERED by a FREAKING WITCH HUNTER.

But they can still save her! All the woodland creatures need to do is bring the eyes of the witch hunter back to the witch’s corpse within 24 hours and she can be revived! But that means going to town, where all the humans are. Can a fox, two birds and a tiny, completely useless spider come up with a plan to save the witch? And just how useful can a light spell be? Listen to find out!

A group of teens gathers at a remote cabin in the wilderness for a weekend of drinking and fun. However, when one of them is murdered by blunt force trauma, the glamping getaway becomes an ominous journey into the darker parts of the human psyche. With the only eyewitnesses to the crime too drunk (or too terrified) to report what they saw, the teens are left to puzzle over the killer’s identity and motives. Was it the jealous co-captain of the cheerleading squad, her BFFL, or her philandering quarterback boyfriend? Was it the shy, awkward nerd, or the easygoing slacker? As the night draws on and the teens begin to realize just how isolated they are, and the killings continue in bloody succession. Who, or what, is responsible for the slaughter? Join the Rag-NERD-rok Crew for a tense game of murder, mistrust and non-trademarked stackable blocks that will conclude in a one-on-one showdown between the killer and the lone survivor. Who will win, and who will perish? Listen to find out!

This is a story about three bears, but not the ones you’re thinking of. These bears are sick of other people eating their porridge, tired of being too hard or too soft to fit in with the human world. They’re ready to roll the dice and risk it all to go for the gold—golden honey, that is. These three bears are plotting the caper of the century, a daring raid on HoneyCon 2017 that could set them up for life. With security tight as a drum and the con being held in a creepy convention center known for ghostly goings-on, the odds are most definitely stacked against them. Can these underhanded ursines pull off an impossible honey heist, or will they find themselves on the wrong side of animal control? Bear with us, and find out!

On an ordinary day in Ponyville, four friends are about to find way more adventure than they bargained for. There’s Silver Spirit, the dim but lovable earth pony who specializes in the healing arts. Dusk Waterstone (of the Cloudsdale Waterstones) is a pegasus lawyer whose blunt but honest manner makes her a courtroom star. Crimson Moon, a unicorn with a penchant for chasing gems, is a practiced expert in telekinesis. Finally, Shadow Whimsy uses her unicorn magic and a dash of empathetic power to converse with animals. When these ponies are asked to pet-sit for the bearers of The Elements of Harmony, six of the most important ponies in all of Equestria, they immediately agree. But what should be a simple job turns into a thrilling quest full of fun, danger and excitement when all six of their charges scatter into The Everfree Forest, where the clouds move themselves and wild magic runs amok. In order to retrieve all six pets, they’ll have to face diamond dogs, avoid poisoned joke, and navigate all manner of harrowing hazards. Can these four ponies find the lost pets and escape the Everfree? Listen to find out!

There seems to be a veritable glut of Magical Fury games being posted lately, so here’s ours! The touring teen J-pop band 4W is about to play a big concert in their hometown, but first, they must survive a night at a seedy local hotel. One by one, the girls (and their middle-aged manager) are visited by a talking dove named Horatio, who offers each of them a coin and cryptic words of warning. When a demon manifests by the pool the next day, the girls (and their manager) spontaneously transform into a team of superpowered heroines in short skirts, and find themselves engaged in a battle to the death. Can the teens (and their manager) dispatch the demon in time for their show, or will their international tour come to an abrupt end before it even begins? Listen to find out!