Classes

: You form a Healing Sphere out of healing mists at the target location for 2 min10 sec. If allies walk through it, they consume the sphere, healing themselves for 9986 . Maximum of 3 Healing Spheres can be active by the Monk at any given time.

Healing Sphere: You form a Healing Sphere out of healing mists at the target location for 2 min10 sec. If allies walk through it, they consume the sphere, healing themselves for 9986 . Maximum of 3 Healing Spheres can be active by the Monk at any given time.

Talents and Specialization

Power Strikes: Every 22 sec, you gain Power Strikes, causing your next Jab, Soothing Mist, or Crackling Jade Lightning to generate 1 additional Chi. If you are already at maximum Chi, a Chi Sphere will be summoned near you.

Mastery: Gust of Mists: You have a 1% chance when you heal to summon a Healing Sphere nearby an injured ally for 1 min. Allies who walk through the sphere will be healed for 9986.

: Your pet rapidly charges from target to target, attacking 9 times over 4 sec. Each attack causes the target to bleed for (1000465) damage over 15 sec, stacking up to 9 times. The pet must be within 10 yards of the target to Lynx Rush.

Bestial Wrath: Send your pet into a rage, causing 20% additional damage for 10 sec The beast does not feel pity or remorse or fear and it cannot be stopped unless killed.and breaking all effects which cause loss of control of your pet.$?s119410

Glyphs

: Your Freezing Trap also removesand Scatter Shot also remove all damage over time effects from the target.their targets.

: Your Scatter Shot also removes all damage over time effects from the target.Aimed Shot can now be used while moving.

Frost Bomb: Places a Frost Bomb on the target. After 56 sec, the bomb explodes, dealing 3286 (+ 246.2% of SpellPower) Frost damage to the primary target, and 1643 (+ 123.1% of SpellPower) Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste.

Talents and Specialization

Frost Bomb: Places a Frost Bomb on the target. After 56 sec, the bomb explodes, dealing 3286 (+ 246.2% of SpellPower) Frost damage to the primary target, and 1643 (+ 123.1% of SpellPower) Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste.

: Places a Hand on the party or raid member, reducing their total threat by 2% every 1 sectemporarily removing all their threat for 10 sec. Players may only have one Hand on them per Paladin at any one time.

Mass Dispel: Dispels magic in a 15 yard radius, removing all harmful spells from each friendly target and 1all beneficial spells from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is potent enough to remove Magic effects that are normally undispellable.

Talents and Specialization

Penance: Launches a volley of holy light at the target, causing 940 to 1061 (+ 103.7% of SpellPower) Holy damage to an enemy, or 6203 to 7008 (+ 63.5% of SpellPower) healing to an ally instantly and every 1 sec for 2 sec.

Wound Poison: Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts 299 to 395398 to 526 Nature damage and reduces all healing effects on them for 15 sec.

Talents and Specialization

Cheat Death: An attack that would otherwise be fatal will instead reduce you no lowerto no less than 10% of your maximum health, and damage taken will be reduced by 80% for 3 sec. This effect cannot occur more than once per 90 seconds.

Leeching Poison: Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Your melee attacks have a 50% chance to poison the target and allfor 10 sec. Your subsequent weapon strikes against the poisoned target will heal you for 10% of damage dealt.

Unleash Life: Unleashes the Earthliving enchantment upon the Shaman's weapon, healing a friendly target for 3028 to 3280 (+ 28.6% of SpellPower) and increasing the effect of the Shaman's next direct heal or Healing Rain by 30%.

Banish: Banishes an enemy Demon, Aberration or Elemental for up to 30 sec. Banished The target cannot act but is invulnerable. Limit 1 target. Casting Banish again will cancel the spell.

Talents and Specialization

: You can cast and channel while moving for 6 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period of the spell by 30% each cast reduces your movement speed by 10%, stacking up to 2 times. This effect is disabled while on cooldown.

: The Warlock channels cataclysmic power, immolating all enemies within 10 yards After 4 sec, all burningevery 5 sec. After 3 sec, all enemies within 10 yards are knocked away and stunned for 5 sec. The channelling of Cataclysm cannot be stopped and the Warlock cannot be slain until it completes.afflicted by effects which cause loss of control of your character.

Soul Swap: You instantly deal 0 (+ 50% of SpellPower) damage, and remove your Shadow damage-over-time effects from the target. For 20 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer 0 (+ 50% of SpellPower) damage. You cannot Soul Swap to the same target.$?s74434&!s603Instantly Applies Corruption, Unstable Affliction and Agony.]Agony without removing them from a target.]

Mounts

Professions

Darkwater Potion: When making this potion, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Desecrated Oil: When making this oil, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Elixir of Mirrors: When making this elixir, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Elixir of Peace: When making this elixir, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Elixir of Perfection: When making this elixir, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Elixir of the Rapids: When making this elixir, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Elixir of Weaponry: When making this elixir, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Flask of Falling Leaves: When making this flask, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Flask of Spring Blossoms: When making this flask, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Flask of the Earth: When making this flask, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Flask of the Warm Sun: When making this flask, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Flask of Winter's Bite: When making this flask, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Mad Hozen Elixir: When making this elixir, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Mantid Elixir: When making this elixir, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Master Healing Potion: When making this potion, you have a chance to learn other Pandaria alchemy recipes. Discovered recipes can also reveal additional recipes when created.additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Master Mana Potion: When making this potion, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Monk's Elixir: When making this elixir, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Potion of Focus: When making this potion, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Potion of Luck: When making this potion, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Potion of Mogu Power: When making this potion, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Potion of the Jade Serpent: When making this potion, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Potion of the Mountains: When making this potion, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Riddle of Steel: When performing this transmute, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy. Using Spirits of Harmony to create Living Steel does not tax the alchemist, allowing them to ignore the normal one day of rest.

Transmute: Imperial Amethyst: When performing this transmute, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Transmute: Living Steel: When performing this transmute, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy. Transmutations of this magnitude can only be done once each day.

Transmute: Primal Diamond: When performing this transmute, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Transmute: Primordial Ruby: When performing this transmute, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Transmute: River's Heart: When performing this transmute, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Transmute: Sun's Radiance: When performing this transmute, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Transmute: Trillium Bar: When performing this transmute, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Transmute: Vermilion Onyx: When performing this transmute, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Transmute: Wild Jade: When performing this transmute, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

Virmen's Bite: When making this potion, you have a chance to learn additional recipes. The number of recipes you can learn is limited by your skill in Alchemy.

PvP Power: Permanently enchant a cloak to increase spell penetrationPvP power by 16. Requires a level 35 or higher item.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Arcane Resonance: Charges random targets with Arcane Resonance, which inflicts 8500 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 8500.

Arcane Resonance: Charges random targets with Arcane Resonance, which inflicts1000inflicts 8500 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 10008500.

Frost Trap: Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 100 yards will be slowed by 50%10% while in the area of effect. Trap will exist for 1 min. Only one trap can be active at a time.

Frost Trap: Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 100 yards will be slowed by 50%10% while in the area of effect. Trap will exist for 1 min. Only one trap can be active at a time.

Gored: Stab at the current target with horns, knocking backthem back and inflicting 23750 Physical damage. dealingInflicts an additional 3325 Physical damage every 2 for 10 sec. to all nearby enemies in a frontal cone. This effect stacks.

Healing Sphere: You form a Healing Sphere out of healing mists at the target location for 2 min10 sec. If allies walk through it, they consume the sphere, healing themselves for 9986 . Maximum of 3 Healing Spheres can be active by the Monk at any given time.

Healing Sphere: You form a Healing Sphere out of healing mists at the target location for 2 min10 sec. If allies walk through it, they consume the sphere, healing themselves for 9986 . Maximum of 3 Healing Spheres can be active by the Monk at any given time.

: Summons a Psyfiend that stands in place for 10 sec. The Psyfiend casts a Psychic Terror on a nearby enemy within 20 yards every 1.5 sec., preferring anything attacking the Priest. Psychic Terror causes enemies to flee for 30 sec. Damage caused may interrupt the effect.

Severed Soul: Reduces damage dealt to General Temuja by 99% until the SeveralSevered Soul is killed.

True Fulfillment: Converted by the powers of the Prophet Skeram, the target is converted and filled with divine power. While converted, the target's spells are cast instantly, damage is increased by 300%, all resistances increased by 50 and movement speed is increased by 40%.Lasts40%. Lasts 20 sec.

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Afterlife: You form a Healing Sphere out of healing mists at the target location for 2 min10 sec. If allies walk through it, they consume the sphere, healing themselves for 9986 . Maximum of 3 Healing Spheres can be active by the Monk at any given time.

Annoying Buzz: Generates an extremely annoying noise, forcing all nearby enemies within 100 yards to focus attacks on you for 6 sec.

Arcane Resonance: Charges random targets with Arcane Resonance, which inflicts1000inflicts 8500 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 10008500.

Arcane Resonance: Charges random targets with Arcane Resonance, which inflicts1000inflicts 8500 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 10008500.

Cheating Death: An attack that would otherwise be fatal will instead reduce you no lowerto no less than 10% of your maximum health, and damage taken will be reduced by 80% for 3 sec. This effect cannot occur more than once per 90 seconds.

Consume Amber: Absorb a nearby pool of Burning Amber, formed from a dissolved Living Amber. This bolsters your mutated form, increasing current and maximum health by 2000000, but also restores 20% Willpower.

Flamethrower: Shoot flames in a cone in front of you.Damage greatly increased for targets hit by tar

Flawless Battle-Stone: Instantly upgrades any battle pet to Rare quality. Pets level 15 and greater will lose a level in the process.

: You form a Healing Sphere out of healing mists at the target location for 2 min10 sec. If allies walk through it, they consume the sphere, healing themselves for 9986 . Maximum of 3 Healing Spheres can be active by the Monk at any given time.

: You form a Healing Sphere out of healing mists at the target location for 2 min10 sec. If allies walk through it, they consume the sphere, healing themselves for 9986 . Maximum of 3 Healing Spheres can be active by the Monk at any given time.

: Increases the damage done by Starfall by 10%, but decreases itsReduces Starfall's radius by 50%.

: When you are killed, all enemies within 08 yards take damage equal to 10% of your maximum health per Burning Ember held.

: You form a Healing Sphere out of healing mists at the target location for 2 min10 sec. If allies walk through it, they consume the sphere, healing themselves for 9986 . Maximum of 3 Healing Spheres can be active by the Monk at any given time.

Healing Ward: Summon a Healing Ward, healing any allies that stand in it.

: Blasts the enemy for 572 to 677 (+ 60% of SpellPower) Fire damage, and is guaranteed to critical strike. Upon impact, it spreads any $?s89926&s44457: Run at high speed towards a party or raid member, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards.

: You can cast and channel while moving for 6 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period of the spell by 30% each cast reduces your movement speed by 10%, stacking up to 2 times. This effect is disabled while on cooldown.

: You can cast and channel while moving for 6 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period of the spell by 30% each cast reduces your movement speed by 10%, stacking up to 2 times. This effect is disabled while on cooldown.

: You can cast and channel while moving for 6 sec. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period of the spell by 30% each cast reduces your movement speed by 10%, stacking up to 2 times. This effect is disabled while on cooldown.

Lightning Bolt: Fire a bolt of shadowslightning at the target, dealing ShadowNature damage.

Living Flames: Deals Fire Damage to the target. Each time it deals damage, it stacksgains a stack, up to 5 chargesstacks. When at 5 chargesstacks, each time it ticks, it will radiate a flame explosion.

Lynx Rush: Your pet rapidly charges from target to target, attacking 9 times over 4 sec. Each attack causes the target to bleed for 1000465 damage over 15 sec, stacking up to 9 times. The pet must be within 10 yards of the target to Lynx Rush.

Mass Dispel: Dispels magic in a 15 yard radius, removing 100all harmful spells from each friendly target and 100all beneficial spells from each enemy target. This dispel is potent enough to remove Magic effects that are normally undispellable.

: Dispels magic in a 15 yard radius, removing 1 harmful spells from each friendly target and 1 beneficial spells from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is potent enough to remove Magic effects that are normally undispellable.

Megafantastic Discombobumorphanator: TransformTransforms target into a robot chicken! Inflicts 48750 to 51250 damage every 52 seconds. Taking electrical damage can zap you back into shape!

Mind-numbing Poison: Coats a weapon with poison that lasts for 1 hour. Each strike has a chance of poisoning the enemy, increasing their casting timeInflicted with Mind-numbing Poison. Increases all cast times by 25% for 10 sec.

Penance: Launches a volley of holy light at the target, causing 940 to 1061 (+ 103.7% of SpellPower) Holy damage to an enemy, or 6203 to 7008 (+ 63.5% of SpellPower) healing to an ally instantly and every 1 sec for 2 sec.

Penance: Launches a volley of holy light at the target, causing 940 to 1061 (+ 103.7% of SpellPower) Holy damage to an enemy, or 6203 to 7008 (+ 63.5% of SpellPower) healing to an ally instantly and every 1 sec for 2 sec.

Perfect Battle-Stone: Instantly upgrades any battle pet to Epic quality. Pets level 15 and greater will lose a level in the process.

Polished Battle-Stone: Instantly upgrades any battle pet to Uncommon quality. Pets level 15 and greater will lose a level in the process.

Power Strikes: Every 22 sec, you gain Power Strikes, causing your next Jab, Soothing Mist, or Crackling Jade Lightning to generate 1 additional Chi. If you are already at maximum Chi, a Chi Sphere will be summoned near you.

Protection Field: Wraps an ally in a shield that lasts up to 3010 sec, absorbing Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks.

Rizzle's Frost Trap: Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 100 yards will be slowed by <Unknown value - The spell referenced no longer exists>% while in the area of effect. Trap will exist for 1 min. Only one trap can be active at a time.

Runic Power Back on Snare/Root: Whenever you are struck by a movement-impairing effect, you will generate 15 runic power over 5 sec.3 Runic Power every 1 sec for 5 sec.

Runic Return: When Snared or ImmobilizedWhenever you are struck by a movement-impairing effect, you will generate 23 Runic Power every 1 sec for 5 sec.

Soul Swap: You instantly deal 0 (+ 50% of SpellPower) damage, and remove your Shadow damage-over-time effects from the target. For 20 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer 0 (+ 50% of SpellPower) damage. You cannot Soul Swap to the same target.$?s74434&!s603Instantly Applies Corruption, Unstable Affliction and Agony.]Agony without removing them from a target.]

: You instantly deal 0 (+ 50% of SpellPower) damage, and remove your Shadow damage-over-time effects from the target. For 20 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer 0 (+ 50% of SpellPower) damage. You cannot Soul Swap to the same target.$?s74434&!s603Instantly Applies Corruption, Unstable Affliction and Agony.]Agony without removing them from a target.]

Soul Swap: You instantly deal 0 (+ 50% of SpellPower) damage, and remove your Shadow damage-over-time effects from the target. For 20 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer 0 (+ 50% of SpellPower) damage. You cannot Soul Swap to the same target.$?s74434&!s603Instantly Applies Corruption, Unstable Affliction and Agony.]Agony without removing them from a target.]

: You instantly deal 0 (+ 50% of SpellPower) damage, and remove your Shadow damage-over-time effects from the target. For 20 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer 0 (+ 50% of SpellPower) damage. You cannot Soul Swap to the same target.$?s74434&!s603Instantly Applies Corruption, Unstable Affliction and Agony.]Agony without removing them from a target.]

Soul Swap Exhale: You instantly deal 0 (+ 50% of SpellPower) damage, and remove your Shadow damage-over-time effects from the target. For 20 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer 0 (+ 50% of SpellPower) damage. You cannot Soul Swap to the same target.$?s74434&!s603Instantly Applies Corruption, Unstable Affliction and Agony.]Agony without removing them from a target.]

Whirlwind: Spinning in a violent whirlwind that damages all nearby enemies.

Sha Eruption: Creates a powerful spout of water beneath the target, dealing Frost damage and knocking them high into the air.

Sha Eruption: Creates a powerful spout of water beneath the target, dealing Frost damage and knocking them high into the air.

Sha Eruption: Inflicts Frost damage and knocks the target into the air.

Wound Poison: Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts 299 to 395398 to 526 Nature damage and reduces the effect of healing received for 15 sec.

Wound Poison: Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts 299 to 395398 to 526 Nature damage and reduces all healing effects on them for 15 sec.

Comments

Comment by thaedris20

dont tell me they redid the gryphon/windrider model because that would be awesome

Comment by Atik

on 2012-10-23T15:49:12-05:00

This patch is looking more awesome by the day!

Comment by MasterRenny

on 2012-10-23T15:52:44-05:00

So they can spend time updating the Gryphon and Wyvern mounts but not the old race models? GG blizzard

Comment by Cruciatus

on 2012-10-23T16:21:04-05:00

Most important part of this update: Mr. Bigglesworth.

Will we finally be able to save him from the cruelties of a raid frustrated with a hard day's night and spare Kel'Thuzad the pain of watching his beloved companion die?

Find out next time on World of Warcraft 5.1, Legends of the Hidden Temple Continent

Comment by Flitzy

on 2012-10-23T16:40:34-05:00

So they can spend time updating the Gryphon and Wyvern mounts but not the old race models? GG blizzard

Oh for the love of...

You realize that the complexities of updating player models with countless animations is different then two mounts, which are the same for all races?

Comment by Sarydus

on 2012-10-23T17:08:37-05:00

Banishes an enemy Demon, Aberration or Elemental for up to 30 sec. Banished The target cannot act but is invulnerable. Limit 1 target. Casting Banish again will cancel the spell.

Aberration? What on earth is that? Could we be getting a new npc type?

Comment by milalyr

on 2012-10-23T17:21:44-05:00

Banishes an enemy Demon, Aberration or Elemental for up to 30 sec. Banished The target cannot act but is invulnerable. Limit 1 target. Casting Banish again will cancel the spell.

Aberration? What on earth is that? Could we be getting a new type?

I was thinking that it might be a classification for Sha-related stuff.Kind of "late" if we assume we've killed all the sha as of the first patch but it's the closest thing I can guess. :xSha or maybe faceless ones?

Comment by taniwha

on 2012-10-23T17:53:22-05:00

Oh for the love of...

You realize that the complexities of updating player models with countless animations is different then two mounts, which are the same for all races?

Than

Comment by thaedris20

on 2012-10-23T18:04:51-05:00

So they can spend time updating the Gryphon and Wyvern mounts but not the old race models? GG blizzard

because there isnt a ton of customization options they have to put in for those mounts than player models

anyways where does this music play because i love it, the first alliance one

Comment by Interest

on 2012-10-23T18:32:51-05:00

Well that's an interesting set of Hunter glyph changes.

Comment by Rankkor

on 2012-10-23T19:10:08-05:00

This patch is looking more awesome by the day!

I concur. Which is very impressive considering this will not feature any raids, nor any new tier of content, or pvp season.

Now THIS is how they should had made patch 4.1

Ya know, instead of 2 dungeons, 1 short questchain and call it a day. So far, this one includes, new pets, new mounts, new hubs, TONS of quests, brawlers club, new scenarios, new PLOT!

They finally got it right.

And I am TOTALLY digging those 2 new faction mounts (way more than the new store mount)

Comment by m12342

on 2012-10-23T19:49:49-05:00

The "JainaHomeland Lyrical" songs in the video are amazing... but it makes me think... Kul Tiras?

Comment by superfuntime

on 2012-10-23T21:25:20-05:00

YAY more mage nerf please , cause you know , mage are so resistant with anti magic shield , hand of freedom , instant shapeshift that break any cc , instant self heals , heavy armor , bubble , fears , oh wait i think i made a mistake somewhere ...well i guess blizzard feel very compelled to obey the kids that go like : whaaaa whaaaa i got slowed by a frostbolt that take 20 min to cast , momy call blizzard and tell them to nerf mage more !

man i got an idea to make mage seriously OP , when that glyph come out use it with :Glyph of Arcane LanguageGlyph of IllusionGlyph of CrittermorphGlyph of SpellstealGlyph of Remove Curseman mage will feel so OP with the slows and the ... well i guess thats the only thing they have

Comment by Grimdark

on 2012-10-23T22:04:32-05:00

So basically, pyroblast is unchanged?

Comment by Lordplatypus

on 2012-10-23T23:03:14-05:00

The mass dispel buff is disgusting. Glyph of scatter is unthinkable, and you did not even touch BM stampede. Kil'Jaedan's cunning is even worse than usual

There needs to be infinitely more gap closers and massively less gap openers in this game.

Comment by Interest

on 2012-10-24T00:32:59-05:00

The mass dispel buff is disgusting. Glyph of scatter is unthinkable, and you did not even touch BM stampede. Kil'Jaedan's cunning is even worse than usual

There needs to be infinitely more gap closers and massively less gap openers in this game.

Stampede got nerfed in a hotfix (twice, effectively). Glyph of Solace being changed to affect both the CCs actually makes a lot of sense. Mass Dispel buff makes sense considering how all other dispels also remove debuffs (and the cooldown is pretty damn long). Kil'jaeden's Cunning change doesn't seem too bad (and I never liked the cast penalty anyways - it also fall in line with Hunter mobility buffs).

So basically, pyroblast is unchanged?

I think they forgot to mention the 3 second cooldown.

Comment by Rankkor

on 2012-10-24T00:35:58-05:00

YAY more mage nerf please , cause you know , mage are so resistant with anti magic shield , hand of freedom , instant shapeshift that break any cc , instant self heals , heavy armor , bubble , fears , oh wait i think i made a mistake somewhere ...well i guess blizzard feel very compelled to obey the kids that go like : whaaaa whaaaa i got slowed by a frostbolt that take 20 min to cast , momy call blizzard and tell them to nerf mage more !