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Clutter is just one way you can use the new "Effect Layers" feature. We've also been working with NVIDIA on their new Turf simulation software (NVIDIA Turf Effects) to incorporate into the Trainz engine.

As you can see in the image below, this feature will completely change the way trackside grass and weed areas will be created.

Instead of laying splines to give the appearance of dense grass, you will actually be able
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Making good level of detail ( LOD ) even for a professional artist can be hard work. You’ve got to try and make each LOD transition look very similar to the previous LOD transition while taking into account
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