So how many people are using the online functionality again?

If we take another look at the numbers, there were almost 4.000 entries in the Challenge Missions leaderboards in the past 24 hours. Accounting for duplicates from people who played more than 1 mission, the number would be between a minimum of 600 and a maximum of 4.000 unique users. If I made an educated guess, the actual numbers would probably be around 3000. Given that the Treasure Hunts are the most popular online functionality, we can realistically assume the number of unique users there to be higher. At the same time, we see a bit more than 300 new users join the Dusty Token worldwide ranking each day. So it’s not a stretch to say that thousands of people are indeed still using the online functionality.

One more (last?) time, #DontForgetGravityRush

If possible, and even if you’ve done so previously, I’d like to ask everyone to send another tweet with the #DontForgetGravityRush hashtag to @SonyJapanStudio, @JapanStudio_JP@ShawnLayden @yosp, along with a photo/screenshot from the game if you have one. As always I’d like to ask you to please remain respectful and polite in your request.

Below you can find a recap of the various methods we’re using to contact Sony.

#DontForgetGravityRush on Twitter

Like last time, for Twitter the idea is to send a message to several PlayStation accounts with the hashtag #DontForgetGravityRush, asking them (politely) to keep the servers online or to patch the game the game to make sure new players have access to the otherwise locked items. If possible, adding a screenshot from the game is a good way of making the tweet stand out!

The accounts we’re looking to contact are @SonyJapanStudio, @JapanStudio_JP@ShawnLayden @yosp. I wouldn’t advise contacting the game’s developers on their personal Twitter accounts, as obviously they’re not the ones making these decisions and they’d probably prefer to continue supporting the game if they could. Here you can see some of the tweets people have already been sending out: