Hello again) I remember you said any unit can be used as a King. But what about buildings? Can I use, say, a wall as an object that will force scenario to be lost if the wall ruined? Of course, it won't be a "Regicide", but is it possible at all?

Hello again) I remember you said any unit can be used as a King. But what about buildings? Can I use, say, a wall as an object that will force scenario to be lost if the wall ruined? Of course, it won't be a "Regicide", but is it possible at all?

I think if it's possible to add a "script name" to the building/part of the Wall in the Map Editor, then it would work.
Simply usage of "if (!DoesUnitExist())" (maybe this function was called differently) would do the job.

Best regards,Dr.MonaLisaMinistry of Game Affairs
Department of Control and Complains