- Latest Shaders Pack for Quake 4 - v3.7
This NEW package contains the latest versions of my NG shaders
Also since v2.4, it start a series of 2 new shaders based on Parallax and on Relief techniques respectively. :D
Note...: Special Parallax and Relief textures not included, you can find on many shaders packages.
WARNING !!! Very Important !...:
set image_usePrecompressedTextures "0"
set image_useCompression "0"
vid_Restart
This 3 lines above, should be included on the Autoexec.cfg into the folder of this mod, without them, shaders will NOT display any Relief or Parallax at all, ok ?
Very latest features on shaders...:
v3.7 - Fixed bugs and polished everything for perfection.
v3.6 - Added fresnel and better shadows, enhanced all shaders, best version !
v3.5 - Added a greyscale to modulate the colors to a even more realistic look, perfection !!!
v3.4 - Internal release, fixed bugs and enhanced the detail.
v3.3 - This is now perfect almost, i removed some global lightning that make all to clear and remove scary, now is scary like the original Doom 3 but with the new features, effects, lights, shadows and everything just better !!!
v3.2 - Rim the light, now it deflects the light from distance, all shaders included in the package had been updated with the latst features.
v3.1 - Added fragment color to reflections and similar, the color gets realistic like never before !
v3.0 - Fixed & Enhanced even more all shaders, with self shadows, better light, better color, better everything !!!
v2.9 - The shaders based on HL2 & HL1 had been discontinued, however, NG Shaders, get updated and now, are a bit faster, Best & NG shaders get better lightning and specular, plus enhanced ambientlight.vfp and bumpyenvironment.vfp and environment.vfp, now the glasses are more visible and real and the monitor screens from computers or tv's get better shining.
v2.81 - Fixed another Big bug that make problems on lights in Caverns1.map, now is correct !
v2.8 - Fixed Riddick based shaders, fixed some NG shaders, including my Parallax and Relief ones, it seems this circle effect bug is something many shaders that use new technics have, also, after fix this bug, the plastic problem on some 'other' shaders, is gone ! So, good for me and for everyone, Doom 3 looks more realistic and cool than ever !!! :D
v2.7 - Added some new shaders and fixed a very bad bug in all NG and other shaders, that make the lights like a circle in some situations, now is fixed !
v2.6 - More Shaders added to both Best & NG !
v2.5 - Added TRSGM: Try to early-out based on attenuation (clip black pixels).
v2.4 - NG BFG and NG HL2 discontinued, however, i start now 2 new shaders, one based on Parallax and another on Relief, but both using the latest features that makes them look new, cool, awe and metallic, while keep as fast i can.
v2.3 - NG & NG_ha shaders gets more metallic and less plastic, because this two shaders have tendency to go plastic but i don't let them. :D
v2.2 - NGT new shaders have been speed up very much without lose any quality, also, BEST & NG shaders have a more dynamic lightning, better than ever !
v2.1 - Small update and addition of some new shaders.
v2.0 - Self Shadows and realistic cool looking NEW features, just try it, now !!!
v1.3 - Minor bug for best shaders that was make things like computer screens to appear black, now is fixed.
v1.2 - Improved metal look and enhanced the fast shaders, the NG shaders are not changed.
v1.1 - Fixed a bug.
v1.0 - Removed Parallax at last, so they are good looking but faster.
Bonus...:
Lenght Name
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Very Special Thanks to all this great persons...:
This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X !
This mod uses some parts from awesome Shaders thanks to Sikkpin !
This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager !
This mod uses best fixes for Dispersion & Chromatic shaders by Langenscheiss !!!
This mod uses brilliant Green Bar fix thanks to Langenscheiss !