Aevum Obscurum is a free online turn-based multiplayer strategy game. You will have to take control of an empire at the beginning of the 14th century, Earth. Your strategy is to have absolute control within the next years to come. Your empires to choose from are among England, France, Ireland, Rome and other 50+ all over Europe. Interact with other empires by means of diplomacy. Manage your economy and population.

some comments:- speed/installation is ok- do you display random long ints whilst loading ressources?- screen resolution didn't change back to 1280*1024 sometimes- ingame resolution was smaller than display resolution (once), had to scroll up and down to see all menus

-interface is ok, provide a security check at "end turn", I clicked on (accidently) without moving my armies before- webstart solution is fine, perhaps a auto login (cookie or so) would be fine- please host some games with fewer players so they start more frequently! Im waiting for a game with 54 players to start, only 7 are in. - make the computer move for players who are not active anymore (after 3 turns)- make moved armies visible - more unit types (archers, pikemen,...)

right now, the game is like a castrated "Kingdoms of England", but a lot of fun !

because of that I asked for rounds with fewer players.Tomorrow we will fill up the missing 40 players by registering 20 times each. I don't think that'll disturb the gameplay hence most players in the running game are inactive (little fortified obstacles)

You get a mail when the game starts (and a reminder the first 5 rounds with a webstart link included)

Yes, took less time than actually implementing a progress bar. Is it bad?

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ingame resolution was smaller than display resolution (once), had to scroll up and down to see all menus

I noticed. Will be fixed.

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interface is ok, provide a security check at "end turn", I clicked on (accidently) without moving my armies before

Will be done! Was it hard to figure out how to play? Anyother suggestions for the interface?

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webstart solution is fine, perhaps a auto login (cookie or so) would be fine

I think you can't access cookies from webstart? Can I? Is there another way? Is there some kind of registryyou can use? I think there is, but it only works in windows?

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please host some games with fewer players so they start more frequently! Im waiting for a game with 54 players to start, only 7 are in. / Tomorrow we will fill up the missing 40 players by registering 20 times each

I will add computer players later, however for now, ifyou really want to play, please email me. Email is onweb site. Please provide the name of the game youwould like to start early. If you want to register 20x,that's fine too, however, please just drop me a lineand the game will be started!

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make the computer move for players who are not active anymore (after 3 turns)

Good idea! I am caught up with other stuff, so will bedone later.

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make moved armies visible

Good point, will be put onto the todo list.

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more unit types (archers, pikemen,...)

Mhh, I didn't want to make the current game too hard for people to play. The goal is to make it simple butchallenging at the same time. I am planning to addfunctionality to fortify fields. Also build alliances withother players. Other ideas?

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waiting for more players.

An email is sent, when the game starts. However Inoticed the email to get stuck in spam filters. So peopledon't actually know about the thing and don't play. Especially, if the game isn't started right away. Anysuggestions?

Yes, took less time than actually implementing a progress bar. Is it bad?

I can live with that looks mystical

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Will be done! Was it hard to figure out how to play? Anyother suggestions for the interface?

was easy for me. Make some quick-info the first few rounds or ingame help/tutorialperhaps make the 'next' button BIGGER (5 times) and also the buttons to adjust the amount of soldiers. Let the buttons pop up near the current country.

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I think you can't access cookies from webstart? Can I? Is there another way?

here have been some discussions about 'muffins' here, search function!

Thanks for the tip. I will check on 'muffins'! What thebuttons concerns. I agree, it's better to have themnext to the field popping up. However, the buttonson top was much quicker to develop (swing). I willhave to look into that.

AAAARGH!I made my moves in the old round, wanted to check in europe-7 : outOfMemoryError

reloaded and then (in nice green letters): MOVES MADE

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Mhh, couldn't find 'muffins'? Search for 'muffins'Huh

when you change the default search time from 7 to 700 days you will get results.

edit:last round I placed orders to recruit soldiers in several countries, different amounts. The results where: recruiting 23455 men, recruiting 0 men, recruiting 0 men, recruiting 0 men. I think some ressources (money?) went out, I don't know.Perhaps you could display all given orders in a list, likeMOVE a b 2344ATACK a c 2341that you can undo your orders and check if they are valid.

AAAARGH!I made my moves in the old round, wanted to check in europe-7 : outOfMemoryError reloaded and then (in nice green letters): MOVES MADE

Arghhhhh! the second time! Not a good start for me, I was just able to play one round out of 3. Hm. Doesn't make sense for me anymore. A friend told me that after a (very long loading time (not the download)), he killed the app, resulting in "moves done". He has only one game going.

Sorry for the troubles. I already programmed a fix whichwill resolve the "moves done" problem. I will upload itwith some other changes by the end of this week (within the next 6 days).

However, it still might not fix the crashing of the loadingof a game. You got "OutOfMemoryError"? That's in theJava Console? Do you have any other output messageson the Java Console? How much memory do you have?256MB? More?

768MB is far enough. The game uses about 200MB and-Xmxs 256MB. I had a problem garbage collecting theCanvas3D. I got an OutOfMemoryError message everytime I started a second game. However, this is fixedlong time ago. I can't see why garbage collecting ishardware related? Are you running Java 1.5_02? Youare using Windows?

Please let me know about any error messages in theconsole. It works fine for me.

some suggestions:- example battle: 240.000 vs (80.000+fortified) -> attacker lost, 79.000 defenders left. Ähem... you should adjust the combat rules - place a standard militia in each country based on population, so you can't land with ships in enemy territory and capture countries with 1-man-armies - provide a maximum of men to recruit based on population- again, show moved armies- make the 'next' button bigger and place the 'end' button somewhere else- (provide a optional 2d view, 3d looks nice but does not enhance gameplay )- focus the camera on your own countries at the start of the round

was great fun playing it, but the first two points are really destroying the gameplay

Alright, the game is back online! It's on a new server. I redesigned the map. It's in 2D instead of 3D now.Some bugs are fixed, e.g. the battle-problem. I am also planning to do some other important updatessuch as:-AI-join game after it started-create own games-implement a "real-time" option (e.g. 2min/turn)

Somebody interested to do some testing? Please join one of the games. I will start it as soon as Iget some 5-10 people together! Please provide feedback!

Somebody interested to do some testing? Please join one of the games. I will start it as soon as Iget some 5-10 people together! Please provide feedback!

I am interested, game look very good (on screens). But, I don't like that it goes on fullscreen without asking me if I wanted that. Why not have an option to play it in windowed / fullscreen mode? Anyway, I will try it later, at home, then

I tried it just before Xmas, but with everything else going on I never got the time to write down my thoughts, but I'll try to write them down now as good as I can remember...

I like the look of the game, never got to see the 3D version, but everything looks quite neat. I really like the idea of being able to play a "quick" game against several AI players, should possibly be made more than just "Demo" mode I think, but then AI needs to be improved a bit, and maybe create a few different scenarios. I was a bit confused by the fact that each round didn't contain the same tasks (setting taxes, recruiting and so on). Probably becomes natural when you have played it for just some time, but I thought it would have been nice with some indicator showing the tasks and highlight where you are at so to speak. I also found it a bit confusing in the beginning to follow the movements and attacks. Didn't quite get where the area "army left" or whatever the message was indicating. I think the map panned at the wrong moment, but can't quite remeber. Would be nice to see number of armies left displayed on the map just as you see your own troops just during the round events. Also a bit strange that the militia is either 700 or 5000 iirc. Would be nice with a range or maybe just completley proportional to population. AI was also very bad at defending their kings. From first round I had armies next to the king in germany. Even though there was plenty of room to move that king to areas with no enimy forces as neighbours he stayed there. So I recruited everythign next to that king, easily won the battle and got that whole kingdom. Gave me enought money to do roughly the same with kings in France and Italy. The road to world domination was paved and then I wasn't allowed to play anymore in demo mode

Seems like a really nice game, but I personally won't have time for multiplayer game over several weeks or so Wouldn't mind playing the "demo" all the way to the bitter (or sweet) end though!