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Topic: Cart change and Saves questions (Read 23456 times)

A) What's the correct process for cart changing? Eject Retrode, change cart, wait for the drive to appear OR eject retrode, disconnect usb cable, change cart, reconnect usb cable, wait for the drive to appear? I'm asking this cause when i remove a cart without unplugging the usb cable i notice the led status flashing a couple of times and i'm afraid of a possible cart damage.

B) Whenever i save during a game (i try Shining in the darkness, Donkey Kong Country, Super Mario All Stars) save files are note wrote in the cart but in default emulator folder despite i changed [sramReadonly] to 0 in RETRODE.CFGIs there a way to avoid this?

Have you set the correct path for RAM/.srm files in your emulator? Also, please note that this will only work with battery-backed on-cart saves, and NOT with save states (memory and CPU status dumps) that are specific to the emulator.

On Windows SNES9x saves worked out of the box (Donkey Kong Country and Super Mario All Stars) configuring the correct retrode path.I saved and started the game on a real SNES ... it worked.

Mega Drive

On OSX i didn't test anything.

On Windows i wasn't able to get it to work with both Kega Fusion and Gens.I try to save the game directly to the cart but saves weren't recognized when i plugged it on a real Mega Drive.Same result when i saved to the disk and then manually copied the file on the retrode unit.Games tested were: Wonderboy 5 in Monster World, Shining in the darkness, Shining Force I.Carts are not broken cause when i play and save them using a real Mega Drive they work fine.

If someone has suggestions for the Mega Drive saves it will be really appreciated !

Good to hear about your success with the latest firmware, though! Since I could only develop the Sega SRAM support with exactly one title (Sonic 3), I'd be very interested in learning more about your testing procedure. So you only tried Wonderboy 5 and the two Shinings, but what exactly did you try?

hehe, only sonic3? technically, it's not even sram, though interface is the same.you might find the attached info useful, it's a list of all roms that support saving to the cart.sizes are counting even bytes for md and 32x, not counting for sms.32x list might be incomplete, and sms list is most certainly incomplete.

Per my other thread, I tried three Genesis games with Saveram other than Sonic 3:

Phantasy Star 2Beyond Oasisand Light Crusader

Of those three, only Phantasy Star 2 worked. The other two games have valid saveram (confirmed on physical Genesis both before and after trying with Retrode), but it was not interpreted properly by the emulator after copying via Retrode.

Which is weird, because according to Madmonkey's list, they should all have identical sram sizes.