Wow those screens are bullshit, it looks like a DX9 vs DX10 comparison, the lighting is completely different (look at the rays for instance); Ambient occlusion only adds global, soft shadows, not crisp shadows depending on light source like there and not certainly rays of light like in the second shot..

Wow those screens are bullshit, it looks like a DX9 vs DX10 comparison, the lighting is completely different (look at the rays for instance); Ambient occlusion only adds global, soft shadows, not crisp shadows depending on light source like there and not certainly rays of light like in the second shot..

Wow those screens are bullshit, it looks like a DX9 vs DX10 comparison, the lighting is completely different (look at the rays for instance); Ambient occlusion only adds global, soft shadows, not crisp shadows depending on light source like there and not certainly rays of light like in the second shot..

I had a 8800GT for 10 months (I changed to a 4870 a week ago) and I've been a game artist for over 4 years, don't you think I know a *BIT* more about shaders and general stuff about game engines like the average TPU-goer? Damn asinine fanboys..

Wow those screens are bullshit, it looks like a DX9 vs DX10 comparison, the lighting is completely different (look at the rays for instance); Ambient occlusion only adds global, soft shadows, not crisp shadows depending on light source like there and not certainly rays of light like in the second shot..