There aren't any commercial names for the game engine used by Frozenbyte, but internally it's been called "Storm3D". Storm3D is partially based on work by the awesome Finnish programmer Sebastian Aaltonen, from whom Frozenbyte team bought the original code in 2000/2001. Originally intended for an RTS game, it is now used by many Frozenbyte games, including Trine, Shadowgrounds & Shadowgrounds Survivor, and also an unfinished prototype Jack Claw.

If you have ever wanted to mod Trine or develop your own epic platform adventure you can now do just that.

Whilst there is little supporting documentation at the moment, the Frozenbyte guys have given the full in house tools they used to make the games, here's what they say.

Frozenbyte wrote:The reason we’ve held off releasing the editor to the public before has been quite simple. It’s pretty difficult to use if you don’t know what you’re doing, and there’s *very* little documentation or tooltips.

The Frozenbyte Editor is a very diverse tool. This is what we use to make games like Trine and Trine 2, and it’s based entirely on our own technology. You can now edit existing maps, make new maps and do all kinds of things with it. If this sounds like fun, go a head and play with the features and experiment!

So did we make an easy-to-use version for everyone to enjoy? The answer to that is…not really :) Instead we’ve opened a wiki page and provided some very basic instructions on how to use our editor. It’s an open wiki after you’ve registered, so anyone can edit and post information, and we hope that people will start to share their knowledge with everyone. We’ll also be updating the wiki ourselves and tracking that all the instructions are correct and up-to-date.