There's been a lot of commotion about the resolution and frame-rate for Watch Dogs on the PlayStation 4 and Xbox One. Many gamers have resigned to accept that the game would be pretty low in resolution on the Xbox One, but they had hope that the extra compute units in the PS4 would ramp up the resolution and frame-rate to acceptable levels on the PS4. Well, if hopes and dreams are wafer houses on the sand, Ubisoft is the tide that takes no respite.

IGN and Gear Nuke are a few of many who have updated the stories about Watch Dog's resolution with proper, confirmed information from Ubisoft.

The company took to their official blog to clarify the resolution and frame-rate for both the PlayStation 4 and the Xbox One, writing...

“On new-gen systems the game will run at 900p on PS4 and 792p on Xbox One, at 30 frames-per-second on both consoles. While some new-gen games now offer native 1080p, Morin says it’s much more important to deliver an amazing next-gen experience than it is to push a few more pixels onto a screen.”

“Deliver an amazing next-gen experience than it is to push a few more pixels onto a screen”... that's PR talk for “the consoles can't handle the new gen graphics and full HD resolution and frame-rates at the same time.”

Bummer.

This news basically confirms to PC members that the new-gen consoles truly are of a peasant nature, and it confirms to new-gen console owners that the PC truly is the Glorious Gaming Master Race... 4K for the win.

Though, let's be honest, 792p feels like a resolution handed out with the sort of somber melancholy that you would get from a politician having to be relegated to using food stamps to buy groceries. I know that's exactly how Titanfall owners felt when it was revealed that it would be using the ghetto resolution of 792p.

I mean, let's not get it twisted, though, 900p is no take-home-dinner resolution either. In fact, you would deal with less tension announcing an interracial marriage over dinner in 1965 than you would announcing that Watch Dogs is only 900p in the A/V club.

I suppose, the real kicker is the 30fps limit. It's not just that both consoles are failing to hit 1080p like John Edwards failed to keep his baby's mama a secret while caring for his ailed wife, but it's that we've now ended up with a piss-poor frame-rate that's more of an eye-sore than Channing Tatum becoming Gambit in the next X-Men movie. Yikes.

Well, on the bright side at least PlayStation gamers will get exclusive DLC. I mean, there's nothing like making up for jaggies and dysfunctional frame-stutter like exclusive missions you can't get on another console. May 27th... here we come.