"In times of darkness, the light shall fade.
Gone for the moment, shadow obeyed."

Type:

Description:

Name

Ryence`Delor

Age

Unknown, appears to be in early twenties

Sex

Male

Height

6'4

Weight

186 lbs.

Hair Color

Straight white hair to the small of his back

Eye Color

Emerald green with crimson pupils

Race

Human (Fonce`Diables)

Profession

Fighter/Bard

Ethics

Dark

God

None

Pets

Raven (Nitolas)

Levels

16/20 Fighter/Bard

Hit Points

184

Evade

70% Base

Hit

85% Base

Soak

55% Physical 45% All Magical

Attacks Per Round

3 Physical, 1 When using bard spell

Ability Scores

Strength

24

Dexterity

23

Intelligence

20

Wisdom

26

Charisma

24

Constitution

22

Skills

Type

Type

Type

Charm

Herbalism

Advanced Alchemy

Swordsmanship

Dual Attack

Seduction

Quickness

Animal Friendship

Battle Sense

Dual Steal

Mysticality

Alchemy

Reading/Writing

Animal Friendship

Dual Wield

Weapons

Weapon

Hit Effect

Natural Attacks

Claws: 1d10+18 (Reduces Opponent's Soak by
15%)

Soul Blight

Forged deep within the bowels of his castle by an unknown smith, the black
blade of the dagger seems to absorb the very strength of whomever the
wielder desires. The weapon itself deals 2d6+14 damage, while weakening the
victim so that evade/hit are both reduced by 10%.

Orb of Putrescence

The orb, a swirling mass of black and white contained within, can decay any
organic target at a rate of 4d6 per round. When the victim has fallen to a
state of death, the magical sphere also consumes the poor creature’s
tortured soul….giving the wielder the knowledge and strength of the victim
(except clerical characters).

Special Abilities

Ability

Effect

Lightening Fast

3 attacks per round. Base speed is 90' per
round, while exerted speed is 450' per round. Through the expenditure of
precious blood and the forfeit of a single round, Ryence can raise his
hit/evade percentages to their maximum

Animal Form

Can turn into the largest version of any
predatory animal

Summon Vermin

Can summon 6d10 rodents, insects, snakes,
etc.

Summon Wolves

Summon 4d4 large wolves when in suitable
environment

Control Animal

Animal gets -14 wisdom check

Charm Person

Person gets -12 wisdom check

Spider Climb

Can climb sheer or slippery surfaces without
penalty

Gaseous Form

Can assume a gas state and
escape from almost any
environment

Regeneration

3hp per round, except sunlight/fire/acid
damage

Immune to non-magical weapons

Weapons not enchanted for additional damage
cannot harm the Fonce

Immune to mind influencing spells

Immune to sleep/charm/hold spells

Resistance to cold and electric spells

Reduced to 1/2 damage

Invisibility

At will, can pass through solid objects

Silent and untraceable movement

Never makes noise, nor does he leave tracks

Wings

Flight up to 600 feet, wings not always visible

Lingual expert

Speaks any language

Ghoul creation

Can make ghouls that are able to travel
during the daylight hours. Ghouls are standard characters that CAN quest.

Telekinesis

Can mentally lift several hundred pounds

Assume Identity

Can assume the appearance of anyone he has
-ever- laid eyes upon. The trick, however, can be dispelled by a cleric or
mage of level 14 and above

Telepathy

With anyone he desires, but always in effect
with other Fonce

Knows all Fonce`Diables

Contains knowledge of -all- his brethren and
their pasts

Unmatchable beauty

Enough to make any woman swoon

Special Weaknesses

Wounded/Affected By,
Weakness

Effect

Garlic

Cannot come within 10' of source

Holy symbols held by a person of faith

Driven back 15'

Touch of holy symbol

1d10 damage per level of bearer

Holy water

1d10 damage per level of cleric that blessed
water

Holy weapons

1d6 extra damage

Holy ground

4d10 points of damage per round

Church/Temple shadow

Cannot stand in the shadow of a church or
temple, 1d10 points of damage per round

Sunlight

10d20 damage per round

Cannot enter another's domain

Unable to enter the domain, carriage, or
other enclosed property of a character without verbal or written invitation

Armor

Item

Description

Robes of Impurity

The robes are lined with a mythril netting to supply the wearer with a
physical soak percentage of 55. In addition, the cloth has been heavily
enchanted to absorb 45% of all magic cast at the user, and reflect it at the
caster for one-fourth damage. Several runes, written in crimson, adorn the
sleeves of the garments; their dark powers forcing the spells of the light
ethic to be reduced by 4 levels.

On-Person Items

Item

Description

Tome of Ingmar

Written long ago and since passed on to the present owner, who has added to
the pages with his own script, the book can increase the power of bardic
spells when the words within are read or sung aloud. The added effect is a
total of 6d3 + 50% of the owner’s level.

Silver Choker

Thin strand of pure silver that wraps around
his throat

Shirts

Various garments of nobility

Pants

Various garments of nobility

In-Domain Items

Item

Description

Unfathomable Riches

Locked away deep
within his home are various piles of gold, precious gems, platinum, silver,
and other valuables

Non-magical but
stylish weapons

Many ancient weapons
and antiques about the towers for decoration

Horses

Numerous steeds upon
the island of Nephari

Servant

Kainai Seeker. A devoted
servant to Ryence, Kainai often performs duties for the Fonce during the
daylight hours or when Ryence locks himself away in the Towers

The Carrekhalir
Reliquary

This personal chest can -only- be opened when the blood of the owner is
spilled upon it. At times, this chest can be found traveling with its
master, though the contents are unknown by most