I'm not really familiar with programming but I wanted to ask if someone could give me some tips. I would like my game maps could be easily designed in some kind of graphics editor. I came with an idea ...

I've been looking closely at how Animal Crossing (for GameCube) creates town maps, and as far as I can tell, it's something like this:
The town is made up of a 5x6 grid of acres. Each acre is 16x16 ...

I am creating an endless scrolling 2D orthogonal side scrolling game. But I am having an issue :
In my game I want certain buildings to be there of random widths and height. Now the buildings are not ...

I'm creating my first tilemaps.
Tutorials usually do 32x32px (example), but this tutorial did 128x128px, which made it easier for me to see without zooming in so much.
In tiled, I did a 40 x 40 tile ...

I'm developing a top-down 2D game mostly based off a tilemap/grid. The player will be able to build structures on this grid while other objects like vehicles will move around freely. I've been working ...

I have .tmx map loaded, and a camera to see it. The map is bigger than the camera viewport, so I need to move that viewport scrolling the camera.
Now I want to draw a sprite on the map. To do that, at ...

First of all, I am new to Java and LibGDX..
What I am trying to do is Load my texture images into an array so that I can reference them in my drawing code by number, rather than by name.
I am drawing ...

So right now I have all of the menus, and game saving/loading stuff done, but I need help creating my actual game. I have a basic idea of what I want the game to be like. But I just need help with the ...

Hello I am creating my first isometric game.
I have floor tiles which are 112*56 in size.
This is a simple strategy game I am making, it's an existing game, I just copied the idea for practice since ...

I´m currently working on a 2D Engine containing an isometric tile map. It´s running quite well but I'm not sure if I´ve chosen the best approach for that kind of engine.
To give you an idea what I´m ...

I am programming a tile based game and I have some basic tiles (grass, dirt, etc..), but I can't figure out how to make good random map generation, because when I do some really random selection, if ...

I've been working on my game editor and doing some performance tests. In the meantime I realized that my editors performance goes significant down if I draw a large map and zoom it.
100% zoom = 112 ...

is there a way to convert an isometric image (like the first image) to a spritesheet (like the second image), in order to place each image on the isometric map with the code?
The map looks like the ...

I am using my OpenGL custom engine to render a tilemap made with Tiled, using a well spread tileset from the web. There is nothing fancy going on. I load the TMX file from Tiled and generate vertex ...

I rendered a tiled map, with the help of slick2d, in my JFrame in Java. I can move my main character, but it is just that the character itself moves. I would like to do it that, if the player moves, ...

I have an issue with my 2D isometric engine. I'm using my own 2D camera class which works with matrices and need to find the tilemaps boundaries so the user always sees the map.
Currently my map size ...

I am making a 2D Terraria-style sidescrolling game. I want to use box2d for the physics. However, I am using tilemaps for the maps, and I do not know of a processor-efficient way to use Box2D bodies ...

How do you turn a tilemap (produced by TileD) for cocos2d where I can click on individual items and get a callback?
Is it just a case of converting captured touch and finding out where it is on the ...

I have a 2D game engine that draws tilemaps by drawing tiles from a tileset image. Because by default OpenGL can only wrap the entire texture (GL_REPEAT), and not just part of it, each tile is split ...

I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the ...

I'm creating a 2d game with a tile-based map, but smooth movement. I currently use A* in combination with some other tricks for pathfinding, and one issue what I've been dealing with is getting the ...

I have a Model(I use the MVC pattern), that holds an 2D Array with Tile objects.
A tile object have a member, whether it burns or not, a member how long it takes until the neighboring tiles get fire ...

I recently bought an asset for my game, basically a tilesheet, with seperate pngs as well, but where as previously I've created tilemaps out of identically sized tiles these are all in varying sizes ...

I've been working on different scrolling algorithms for my JS-based game. My main problem is that I need to draw a huge map and also have it scroll smoothly. I've made a few attempts and while they're ...

I want to program a game.
In this game there is a tile map and objects that interact with it and them self.
For that I made first a TileMap class, in it is only the data of the tile map.
Its a very ...

I have managed to create a collision detection system for my tile-based jump'n'run game (written in C++/SFML), where I check on each update what values the surrounding tiles of the player contain and ...