Hydreigon [Lucius] (Male)"<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"Classy, affable, and truly depraved, Lucius is as valuable to his teammates as he is reviled. Now that I think about it, how DID he get into the wanderer's team, anyway?

Nature: Serious (no effect on stats)Type: Dragon/DarkDragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: LevitateLevitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Togekiss(*) [Sethim (Seth for short)] (Male)"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), Seth has also been with the wanderer from the get go. A bit of a foil to his Lucario sibling, Seth is generally well-behaved, but also an utter space cadet.

Nature: Bold (+1 Def, -1 Atk)Type: Normal/FlyingNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Serene Grace, Hustle, Super Luck (DW)Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.Super Luck (DW, Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Tomohawk [Elaine] (Female)"<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>"A shiny Tomohawk that claims to see the future - though few believe her. Haughty to a fault, her looking down on friend and foe alike gets her into trouble more often than not.

Abilities: Intimidate, Prankster, Justified (DW)Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Black Sulfur Caldera is a deep and blackened pit that once erupted in a massive fiery explosion many hundreds of years ago. The terrain is now mostly barren with torched and odorous burns across its face. Nothing lives within miles of the area, not even Fire-type Pokemon, as the land is so inhospitable that very little can sustain life above ground. At the base of the caldera, however, there exists a small pit that recently opened up due to seismic activity. Some Pokemon trainers have ventured into the pit to explore, only to return with their whole Pokemon team fainted and them babbling nonsense about the magma demon therein. Intrigued, you prepare your Pokemon and decide to explore it yourself. Hopefully you'll find yourself better prepared than those others before you.

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:

Arena Type: Cave

No water source present.

One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

You enter the pit carefully, taking baby footsteps deeper into the earth. The path seems long and sinuous; as the path keeps on twisting about, all you can see in front of you is hard-packed dirt. Occasionally, rocks and other pointy objects protrude out from the wall, forcing you duck underneath, jump over, or simply smash them. After what seems to be an eternity, though, the path finally opens up, and you find yourself in a cave.

You stand up straight and observe your surroundings. There's nothing much to note; it's a rather small cave, with tough, blackened sides. However, the air is rather humid, even though you see no water around you. Rocks are dotted about, but none of them really pose a big threat to you. Content, you decide to move on.

As you approach the exit, however, you hear a scuffling sound. Backing up, you wait patiently. Two Pokemon come out from the exit, looking curiously at you. Then, they attack.

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:

Arena Type: Cave

No water source present.

One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

[box]You've managed to knock one of the two Lackeys out without much trouble and weaken the other one as well; congratulations on achieving that much. Your Pokemon have taken a surprising amount of damage in such a short amount of time, though... how will they fare deeper in if they're taking so much so early?
[/box]
[box]Elaine's Intimidate activated!Magby's Attack fell!
Aron's Attack fell!

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:

Arena Type: Cave

No water source present.

One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:

Arena Type: Cave

No water source present.

One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

As you continue in the rocky maze, you come upon an area more open than the others with numerous holes poking out of the ground. You approach them cautiously, and suddenly find that they erupt at random and let out intensely overheated smoke that prevents you from seeing effectively. You need to get by, and you can either creep around carefully or dive through them. What do you do?

[box]Player OptionsA) Creep around and avoid the geysers.
B) Charge through the geysers.[/box]
​

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:

Arena Type: Cave

No water source present.

One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

Your Pokemon charge through the mist and smoke and, without navigation, accidentally get in the way of much of the steam and smoke! Each Pokemon suffers from this and is burned by the ordeal, but at least you navigated the geysers successfully and have reached the other side. This could have ended better, but it certainly could have been worse, and thus you continue onward without giving this too much further thought.

___

Sand Pit

You come upon a wide, circular room, and find that the texture of the very floor seems to have changed as you walk onto it. The floor is covered in slightly grainy sand, and looks eerily ominous. You can tell that something bad is going to happen here, though you honestly don't know what. There are few options available to you. You can either walk over the sand to the other side, or you can attempt to navigate the boulders on the westward side of the room where the sand doesn't appear to be. What do you do?

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:

Arena Type: Cave

No water source present.

One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

As you reach the central part of the sand, a slight breeze begins to blow in an oddly circular fashion around you. Only then do you realize the error of your decision to charge headlong into the middle of this arena. A gigantic whirlwind of sand erupts from the base of the room and latches onto the Pokemon on your team with the lowest HP, sending it tumbling inside the cyclones toward the other side of the arena where it can be engaged safely. Your other Pokemon leap back and find their appendages getting dragged into the sand to restrict them from reaching their ally. Just then, a sandstorm maliciously whips up about you, and an audible yawn comes from the epicenter toward your trapped Pokemon. Feeling drowsy, your Pokemon stands face to face with what finally is revealed to you as a Hippowdon, which your Pokemon now finally has a chance to react to.

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:

Arena Type: Cave

No water source present.

One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:

Arena Type: Cave

No water source present.

One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:

Arena Type: Cave

No water source present.

One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:

Arena Type: Cave

No water source present.

One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

Congratulations! You caught Hippowdon!
Its data will be PMed to you shortly.[/box]

So, you manage to catch the pesky Hippowdon on your second Pokeball throw, leaving only one slot left on your Pokeball belt... as you leave to exit the pit, however, you find a Soft Sand just laying on the ground! Quickly pocketing it, you wonder what other goods might lie in store...

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:

Arena Type: Cave

No water source present.

One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

After applying a multitude of medicines on the previously-unconscious Togekiss, you get your original band of Pokemon back together and trudge on deeper into the volcano.

___

Magma Cave

As you continue, you head down a flight of what seem to be man-made stairs, formed out of assorted chunks of stone. You enter what seems to be a pit full of lava; astonished by what you see, you can only gape open-mouthed at the cavern. Your Pokemon, however, are slightly more wary—they nudge you until you see the two Pokemon standing by the exit of the cavern. They don't seem friendly towards intruders.

Arena(Move your mouse to reveal the content)Arena (open)Arena (close)

The heat is stifling, but not to the level of being painful.. Yet. The sheer heat of the arena causes the environment to be as if the sun was shining brightly, even underground. Pokemon seem to exist within the lava and will erupt forth to assist your enemies through some mechanism you don't quite understand.

Arena Type: Cave

No water source present.

Weather: Stifling Heat

Unchangeable

Possesses all normal features of Sunny Day

Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join the enemy team in battle.

The heat is stifling, but not to the level of being painful.. Yet. The sheer heat of the arena causes the environment to be as if the sun was shining brightly, even underground. Pokemon seem to exist within the lava and will erupt forth to assist your enemies through some mechanism you don't quite understand.

Arena Type: Cave

No water source present.

Weather: Stifling Heat

Unchangeable

Possesses all normal features of Sunny Day

Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join the enemy team in battle.

Things go... fairly badly for you. Camerupt unleashes a massive blast of lava that decimates both Sethim and Elaine, while Lucius seems to have taken a few hits as well. Despite focusing fire on Gigalith, it seems to be relatively healthy still...

The heat is stifling, but not to the level of being painful.. Yet. The sheer heat of the arena causes the environment to be as if the sun was shining brightly, even underground. Pokemon seem to exist within the lava and will erupt forth to assist your enemies through some mechanism you don't quite understand.

Arena Type: Cave

No water source present.

Weather: Stifling Heat

Unchangeable

Possesses all normal features of Sunny Day

Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join the enemy team in battle.

The heat is stifling, but not to the level of being painful.. Yet. The sheer heat of the arena causes the environment to be as if the sun was shining brightly, even underground. Pokemon seem to exist within the lava and will erupt forth to assist your enemies through some mechanism you don't quite understand.

Arena Type: Cave

No water source present.

Weather: Stifling Heat

Unchangeable

Possesses all normal features of Sunny Day

Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join the enemy team in battle.

Lucius goes down to another blast of heated winds, but not before firing off a crackling bolt of electricity at the Gigalith, whose band seems to absorb some of the attack. Your newly caught Aron and Hippowdon fight bravely, however, managing to take down the Gigalith, leaving just one Guardian let.