• Territory battles have been added. Unlike castle sieges where the battles are led by clans, these battles are a new kind of PvP content.
• General players can have an effect on the supremacy of a continent by participating as a mercenary in disputes between territories.
• A territory expands the highest level of residence (a castle), which can be owned by a clan, into a castle town/village and the nearby hunting ground. Thus, it increases economic profit and plays a role in building a complementary relationship between all players.
• A territory consists of more than one castle, castle village/town, a territory fortress, and hunting ground. There are nine territories: Gludio, Dion, Giran, Oren, Aden, Innadril, Goddard, Rune, and Schuttgart.

Proclaiming Territory
• At the end of a castle siege, the clan that owns the castle automatically proclaims the corresponding area as its territory.

The following changes occur when a territory is proclaimed:

1. A Territory Manager appears within the castle village/town, stationed near the Manor Manager. A territory manager sells territory quest rewards and special products of the corresponding territory, purchased with Territory Badges.

2. A Mercenary Captain appears within the castle village/town, stationed near the Manor Manager.

• One can participate in a territory as a mercenary through the corresponding mercenary captain, and also purchase various items that can be used in territory battles and quests to raise one’s mercenary rank.

Proclaiming a Lord
• When a territory is proclaimed, a clan that owns castles can proceed with the “Path to Becoming a Lord” quest through the chamberlains in each castle.

Conditions for proclaiming a lord are as follows:
1. One should have either no relation or contract status with all fortresses in the territory (excluding a border fortress).
2. One has to complete the Path to Becoming a Lord quest.
3. One has to complete the quest at least 2 hours prior to the beginning of a territory battle.

The following changes occur when a lord is proclaimed:
1. The proclaiming lord becomes a necessary condition to expand the clan level to 11.
2. The clan emblem of a clan that owns a territory is automatically registered to NPCs that belong to the territory.
3. There is a 10% increase in seeds sale and crops purchase.

Proclaiming a lord will automatically be cancelled in the following situations:
1. When a clan, which proclaimed the lord, is disbanded.
2. When the lord is changed at the end of a castle siege.

• When proclaiming a lord is cancelled, all activated functions will be reset.

Participating in Territory Battles
• The territory battle has the same cycle (every 2 weeks) as the castle siege, and the territory battle will proceed until Saturday right before the castle siege begins.
• As soon as the castle siege is over, it is switched to the standby status for the territory battle. The territory battle will begin at a predefined time regardless of proclaiming a lord for the corresponding castle.
• The territory will automatically be proclaimed after the castle siege is over.

Registering to Participate
1. Register through a mercenary captain of each territory.
2. Participation in the territory battle is processed separately for clans and individuals. In the case of a clan, if a clan lord or a clan member who has the attack/defense management rights registers, all clan members will automatically be registered. In the case of an individual, one registers for oneself. Only characters above level 40 who have completed the second class change can register for the territory battle through a mercenary captain.
3. Registration for the territory battle is only available ends two hours before the battle begins.
4. Registration can be cancelled through a mercenary captain until two hours before it begins.
5. A clan who owns the territory will automatically be registered.

Beginning of Territory Battles
1. When the territory battle begins, the inside of a castle, its nearby area, and first territory fortress area are changed to the battlefield. Any non-participating characters who are located in these areas will be teleported to the outside of the battlefield.
2. The clan lord of the territory can build a headquarters or outpost within the battlefield.
3. The rest of the participating clan lords can build a headquarters only within the battlefield.
4. When the castle gate and fortress gate within the territory are closed, one is able to attack.
5. The battlefield channel is automatically activated 20 minutes before the beginning of battle. The battlefield channel uses a ^ (Shift+6) symbol, and clan leaders can converse with friendly forces within the channel before the territory battle begins. Once the battle begins, anyone can chat in the channel. The channel is automatically inactivated 10 minutes after the territory battle is over.
6. A Territory Ward and supplies are placed inside of the castle, and a Territory Catapult is placed in the territory fortress.

Battle Rules
1. Basic rules for the territory battle are similar to the rules for the castle siege: players are divided according to friendly force, enemy, and non-affiliated.
2. The friendly force includes clan members who belong to the same territory, registered clan members, and registered individuals.
3. Any clan members who belong to different territories are enemies to one another.
4. Any players who are not registered in the territory war are considered non-affiliated.
5. Anybody who participates in the territory battle is marked with an emblem for each territory above a territory name.
6. Force attack is not needed while on a battlefield during a territory war. Upon targeting an enemy or non-affiliated player, your cursor will automatically give you the sword icon. Friendly forces are cannot be attacked, not even with force attack.
7. Ranged attack causes damage to those who are the friendly force and non-affiliated.
8. PK counts are not applied within the battlefield.
9. There is no PK penalty because the clan battle status is maintained even though enemies go outside of the battlefield.
10. If anyone who is non-affiliated goes outside of the battlefield, they become purple for 120 seconds.
11. If a player who is registered for the territory battle dies within the battlefield, no XP loss and/or item drop occurs.
12. If a player who is non-affiliated dies within the battlefield, the player will receive the same penalty for dying in a general field.
13. Any players who are registered for the territory battle can restart to the residence district within the castle and first village or the camp/outpost.

Outposts
1. A clan lord who owns a castle can build an outpost.
2. When a clan lord builds an outpost, 30 MP and 120 B Grade Gemstones are required.
3. Only one outpost can be constructed at a time, and construction and demolition can be used repetitively during the battle.
4. Destruction and repair of an outpost are not possible.
5. The HP/MP recovery rate for all friendly forces who are located near an outpost will increase by 100%.
6. Any participants who die in the territory battle can restart at an outpost or camp.
7. When a territory battle is over, all outposts disappear.

Conditions for Winning

Territory Wars

• When a territory battle begins, territory wards are placed inside of all castles where their territories are proclaimed.
• Once you destroy an opposing castle's the territory ward, the ward is immediately equipped on your character. When equipped with another territory's ward, you must make your way to your clan's outpost and use the Capture Ward skill. This will place the ward inside your territory's castle.
• The location of a player who acquires a territory ward can be found on the mini map.
• If a player who acquired a territory ward dies or disconnects, the territory ward is dropped on the ground at that spot.
•When the territory battle ends, the ownership of a territory ward returns to the original castle if a player is still carrying the

territory ward without making it back to their own castle, or if the ward is still on the ground.
•Any wards successfully taken from other territories will remain in the castle that captured it until the next territory battle. If a castle loses their ward, they must retake it during the next territory war if they want it back.

Territory Catapult
• When a territory battle begins, the territory catapult is created at the first territory fortress. The territory catapult can be attacked by enemies. When the territory catapult is destroyed, all defense NPCs will disappear, and all defense functions of the castle will disappear at the same time all castle gates are opened.

Mercenaries
• All territory battle participants, excluding clan members of the clan that owns the castle, will be guaranteed their anonymity in a territory battle through character name changes or transformation to a mercenary. Chaotic characters (including one who possesses the cursed sword) and Olympiad participants cannot change their character names or be transformed.
•Use the Disguise Scroll purchased from a mercenary captain to change a character name. The Disguise Scroll can be used beginning at 20 minutes prior to the start of territory battle, and the character name returns to its original name 10 minutes after the territory battle ends.
• Character names displayed in the chat and message systems are also changed. The original character name will be displayed on private messages and the trade window. The changed name is maintained even if one dies or reconnects. One cannot use private stores (buy or sell), private workshops, and dwarf workshops while using the Disguise Scroll.
• Any territory battle participants can purchase the Mercenary Transformation Scroll through a mercenary captain. While one is transformed to a mercenary, one cannot acquire experience points or SP. Moreover, those characters who are in a party with the corresponding character cannot acquire experience points or SP as well. (Individual Fame Points can be acquired.)
• If one completes the Path to Becoming a Mercenary quest, one can purchase the Upper Rank Mercenary Transformation Scroll.
• Transformation will last for 30 minutes, and the transformation will not be cancelled even if one dies while being transformed. One can use the Mercenary Transformation Scroll beginning at 20 minutes prior to the start of territory battle.

Rewards

Territory Skills
•There is a specific special skill per each territory, and these skills are called Territory Benefactions. When a territory battle ends, the specific territory skill is applied to all clan members of the clans who own a territory (excluding academy members) according to the corresponding territory. One has to own the territory ward of one's own territory in order to be affected by a territory skill.
•For example, if the lord of Aden is able to acquire territory wards for Aden, Rune, and Giran through territory battles, the lord of Aden will be affected by the special skills of each territory.
•The territory skill for each territory is as follows:

• Even if a lord is changed, a territory ward and its ownership for the corresponding territory do not change.
• Ownership of each territory's territory ward can be found through the mini map -> World Information -> Territory Battle Information. The territory icons next to each clan denote who possesses which wards.

Territory Special Products
Any players who participate in a territory battle can purchase the following special products per territory through a territory manager. Each territory offers different items.

Weapons (S Grade)
• Warrior-Type - 10% increase in physical damage compared to general weapons of the same grade; 10% decrease in magic attack power (M.Atk.)
• Wizard-Use - 10% increase in magic damage compared to general weapons of the same grade;10% decrease in physical damage

Armor
Apella Combat Set - No class restrictions; decreases rate of experience points lost in case of death by 40%

Blessed Scroll of Return
• Return to a specific town - Teleport to a village within a territory

Talisman
• CT Specialization

Hair Accessories

• A territory badge obtained through a territory battle and adena are needed in order to purchase a special product.
• Combine a belt with pouch or pin, or break the seals on pouch or pin through a weaver located nearby a warehouse in Aden or Rune castle village. It is possible to fail when trying to break the seals on pouch or pin.

One can purchase the following items through a chamberlain and mercenary captain:

• Only players with a Knight ranking and above can wear a cloak. In order to wear a cloak, one must be part of a castle-owning clan and be equipped with a full set of S84 armor.

Territory Badges
• One can receive a badge through a territory manager after completing a mission that occurs during a territory battle. This mission will automatically be assigned to all territory battle participants who are online during the time when the territory battle is occurring.
• Find out important information necessary for carrying out the mission through the special map on the quest information window.

Acquiring Noblesse
• A player can become a noblesse through one of the Territory Managers, regardless of whether they have a subclass or not. To do this costs a specific amount of territory badges.

Quests Exclusive to Territory
• One can receive various rewards such as experience points and SP through quests exclusive to the territory.

Hideouts
• The castle tax can now be added on to the rent for an auction type hideout. The rent that one has to pay is the same.

Rim Pailaka Rune
• The Rim Pailaka Rune dungeon, which only clans that own a castle or fortress can enter, has been added.
• Pailaka Rune Castle is a new type of dungeon where one completes one’s mission by helping a specific NPC.
• Enter through the Warden in the castle or the Detention Camp Warden in the fortress.

Castle Sieges
• Castle sieges, which used to take place on Saturday/Sunday, have been changed to Sunday between 16:00-18:00 and 20:00-22:00 due to added territory battles.
• Anyone who participates in a castle siege and fortress siege is marked with a clan name in order to identify who is a friendly force and who is an enemy.

Fortress Sieges
• It is not possible to register for a fortress siege until two hours before the start of a territory battle.
• The total time that one can own a fortress has changed from 75 hours to 168 hours (7 days).

The Olympiad
Three vs. Three
• A three on three PvP Olympiad game has been added.
• A party leader character requests a game through an Olympiad manager while forming a 3 person party.
• Points earned or lost depend on wins and losses and are calculated based on the total Olympiad points of all team members.
• A 3 vs. 3 team game is regardless of class. In this game, a buff is not provided at the beginning of a match and one cannot use a skill during a match.
• If nine parties are registered for a game, then two separate games proceed with four parties, and the rest of parties belong to the next game.
• The rest of game rules are the same as the existing Olympiad game.

• The Noblesse Gate Pass is no longer provided. A new reward item called an Olympiad Token has been added. New reward items are purchased from the Olympiad Manager only by using Olympiad tokens. Existing reward items can still be purchased with the Noblesse Gate Pass. (One can also purchase with Olympiad Tokens.)
• Participants can receive a reward regardless of wins or losses and accumulate points if one has participated more than 9 times in Olympiad games.
• Level 83 spellbooks (Forgotten Scrolls) have now been added to the list of rewards available through the Grand Olympiad Manager.

Other Changes
• Olympiad tokens can be used for Noblesse teleport.
• When a player moves to an Olympiad arena, all skills with a less than 15 minutes reuse time will be reset.
• Blessed Spiritshots and Blessed Beast Spiritshots can no longer be used in an Olympiad arena.
• The bonus points granted to a hero have changed to 180 points.

Aerial Cleft
• An aerial PvP system called Aerial Cleft, which is only available on the Gracia continent, has been added.

Participating in Aerial Cleft
• Anyone can register for the battle within the Aerial Cleft. However, only characters level 75 and above who have obtained a flying transformation skill can partake in aerial battle.
• Players who are in a party cannot enter the Aerial Cleft. Additionally, parties cannot be formed once inside the Aerial Cleft.
• One cannot participate while in the process of registering for other PvP games such as Olympiad, Underground Coliseum, or Kratei's Cube.
• One can enter only when either the Seed of Destruction or Seed of Infinity is in a stable state.

Game Registration and Process
• One can register for a game through the Vortex Gate in the Aerial Cleft area, and one can reach the Vortex Gate via flying or through the Emery Compressor in Keucereus Alliance Base.
• The game is divided into two teams and it begins when nine participants for each team are registered. The game lasts for 25 minutes and the winning team can do an aerial collection within Aerial Cleft for five minutes after the game.
• One can participate if there is an empty seat even in the middle of game. However, no reward is given if one does not play more than 15 minutes.
• It is not possible to reconnect within an arena.

Wins and Losses
• The team that acquires the most points within 25 minutes will win.
Points can be acquired when one destroys the center and defense stronghold or kill an opponent:
• 100 Points for Large Compressor
• 40 Points for Small Compressor
• 10 Points for CAT
• 1 Point for regular player

Rewards
• The winning side will receive 50 Emery pieces, whereas the losing side will receive 20 Emery pieces. The winning side will also receive SP proportional to their contribution in the game.
• No reward is given when one quits the game.
• Acquire attribute crystals by assembling Emery Pieces with Star Stone Extraction Pieces, which can only be acquired by the aerial collection.
• Assemble items through the Emery Converter, which appears in the middle at the reward time after the game ends.

Hunting Ground: Seed of Infinity and Seed of Destruction
• New hunting grounds Seed of Destruction and Seed of Infinity have been added in the Gracia continent.
• As the seeds of Gracia have sealed this territory, making transportation via land or sea impossible, the Gludio Airship Field has been added west of Tallking Island. Regularly scheduled airships will take you from Gludio Airship Field to Keucereus Alliance Base in Gracia.
• The seeds, which were constructed in various places in the continent, are buildings of a different world. The seeds were summoned by the descendants of Shilen worshippers who had been banished to Gracia. In order to fight against them, the human race has allied with the Gracia Lord and Keucereus and formed Keucereus Alliance.

Seed of Infinity
• The Seed of Infinity, ruled by Ekimus, the king of undead, has been added in the northern area of Gracia. Ekimus is one of Shilen’s subordinates who governs the dead, and is immortal.
• The Seed of Infinity consists of instanced zones that are hunting grounds for level 75 and above. Enter the Seed of Infinity through Jaedin.
• The seed consists of the Hall of Suffering, Hall of Erosion, and the Heart of Infinity. • Each region is supposed to occupy the seed by attacking the halls and heart, or each region is supposed to defend the seed from the undead.
• S82 and S84 items can be acquired through quests and hunting. Attribute items can be acquired through collections when the seed is occupied.

Occupation Battle Process:
1. Attack the Hall of Suffering and Hall of Erosion
2. Attack the Heart of Infinity
3. Completion of occupation
4. Defend the Hall of Suffering
5. Defend the Hall of Suffering and Hall of Erosion
6. Defend the Heart of Infinity

Seed of Destruction
• The Seed of Destruction, ruled by Tiat, the Lord of Mounted Troupe, has been added in the west region of Gracia. Tiat leads the Mounted Troupe, a powerful destructive force. Don’t be fooled by his weak appearance -- he has formed a powerful ruling system by his strong power.
• The Seed of Destruction is a hunting ground for level 75 and above, and it becomes an instanced zone depending on its occupied state.
• Enter the Seed of Destruction through Allenos, who is in the secret airstrip.
• S82 and S84 items can be acquired through quests and hunting. Attribute items can also be acquired through collections when the Seed is occupied.

Battle Process
When occupied by Dragonkin:
1. The final goal is to have the Mounted Troupe destroy gateways and force field devices existed inside of the seed and attack Tiat, the leader of Dragonkin.
2. When the alliance channel is formed with at least 36 characters level 75 and above, up to 45 people are able to enter and the hall consists of instanced zones.
3. Detailed information can be acquired through Servant Allenos.

When occupied by Keucereus Alliance:
1. As the hall is occupied, one can move inside freely.
2. One can have a battle with remnants of the Dragonkin through Remnants Manager Edric at the landing point.
3. The movement of Balaur can be monitored through a spy sent from Keucereus in order to prepare for their sudden attack.

When defended by Keucereus Alliance:
1. There is no limit on the number of people who can enter, since Balaur’s army Mounted Troupe musty attack suddenly and in order to retake the Seed of Destruction. Keucereus Alliance has to defend.
2. One cannot move from the outside to inside of the Seed if a sudden and frontal attack occurs.
3. In order to remain occupied, the Seed of Destruction Control Device has to be protected from Balaur for a certain time.
4. When one fails to defend, the Seed of Destruction becomes occupied by Balaur.
5. Information regarding the attack can be found from Allenos, located in the secret airstrip.

• The current occupation state for the Seed of Destruction/Infinity can be found from the World Map (Gracia), through the NPC Dillios in Keucereus Alliance outpost, and Gracia remnants in each village.

Hunting Ground: Aerial Hunting Ground
• There are various aerial raid monsters that can be hunted while in a flying transformed state.
• Hunting is possible by receiving related quests from Keucereus Alliance outpost. Monsters located in the air do not drop items; players automatically loot any items dropped by monsters. The yellow system message will tell you what item(s) you have received.

Changed Hunting Grounds
Valakas
The following changes were made so that various classes can participate in the Valakas raid and fight a more strategic battle:
• More stable hunting through tanking – It has been changed so that the knight (tank) classes can have a high priority in choosing an attack opponent.
• New long range attack - A long range attack using a new type of range attack and a powerful debuff has been added to the healer classes.
• The geographical features within the Lair of Valakas have been changed; the hill near the Lair of Valakas has been removed.

Silent Valley
• Silent Valley has now been made melee friendly.
• Various herbs can be obtained by hunting monsters in the corresponding area.
• Monsters in this area are prone to attack the master without directly attacking pets and summons.
• When monsters are hunted, the Treasure Box of the Ancient Giants and Treasure Box Guards may appear. Even though the guards are very powerful, one can easily obtain the Treasure Box if one utilizes their character; they don’t easily attack pets and summons.

Swamp of Screams
• Swamp of Screams has been modified to make it easier for melee classes to hunt there.
• Overall the number of monsters and monsters that were spawned have been decreased.
• Monsters in this area can no longer use stun and long-range magic.
• Various herbs can be obtained by hunting monsters in the corresponding area.

Hellbound
• The quantity of items necessary to obtain the Caravan's Premium Certificate.
• The number of Seltus has been slightly increased.

Special Monsters
• One can occasionally meet the Fortune Bug monster, which gives a high reward at a certain rate, in the following hunting areas: Valley of Saints, Forest of Dead, and Oracle Isle.

Hot Springs Area
• The duration time of the debuff related to the hot springs has been changed to 10 minutes.

Skills

Acquiring Skills
• It has been changed so that one does not need a spellbook to acquire skills from the skill trainer NPC. Skills that are acquired by double-clicking a spellbook consume spellbooks the same as before.
• The level for acquiring rare skills about level 81 has been changed; one can still acquire rare skills at level 81 through an original class skill spellbook that is already owned.

Skill Enchantment
• The experience consumed for skill enchant is decreased by 1/10. Experience consumed for safe skill enchant is decreased by 1/6, and SP can
be consumed the same as experience.
• Attack power now increases at an absolute value when the Battle Roar skill is enchanted with additional attacks.
• The quantity of absorbed HP increases when the Bleed skill is enchanted with additional life.
• The experience points that the summoners take now decreases when the summon skill for summoners of Hell Knight, Maestro, and Soul Taker
classes is enchanted with power. The summoners do not take the experience points anymore if the skill has been enchanted more than level 15.
• The hate power increases when the Vengeance skill is enchanted with power.
• The types of skills that are possible to be enchanted have been increased.
• The dual skill enchant option, which can strengthen PvP power, has been added.

Changes to Existing Skills
• The reuse time for skills used by players has been shortened by 25% and is not affected by attack speed and magic speed.
• The reuse time of the following skills has been changed to 1.2 seconds: Blaze, Prominence, Death Spike, Aqua Swirl, Wind Strike, Twister,
Hydro Blast, Frost Bolt, Ice Dagger, Hurricane, and Curse Death Link.
• The reuse time for the following skills has been changed to 4 seconds and consumed spirit ores have been increased to 10: Prophecy of Fire,

Prophecy of Water, and Prophecy of Wind
• The reuse time of the following skills has been changed to 15 minutes: Ultimate Defense, Servitor Ultimate Defense, Ultimate Evasion,

Vengeance, and Shield of Faith
• The reuse time of the following skills has been changed to 10 minutes: Guts, Frenzy, Decoy, Quiver of Arrows: A/S, Quiver of Bolts: A/S,

Summon Treasure Key, Summon Cursed Bones, and Summon CP Potion.
• The reuse time of the Blessing of Eva skill has been changed to 30 minutes.

Effects of skills related to a decrease in the reuse time have been changed.
• Quick Recovery: Reuse time buff decrease has been changed to 20%.
• Song of Renewal: Reuse time decrease has been changed to 20%.
• Song of Champion: Reuse time decrease has been changed to 10%.
• Blessing of Sagittarius: Reuse time decrease has been changed to 20%.

The following skills have been changed so that they can be used only on party members:
• Prophecy of Fire, Prophecy of Water, and Prophecy of Wind.

• It has been changed so that the recovered amount of HP increases by 3 times if a superior effect occurs when Heal skill is used.
• The base heal amount for Greater Heal has decreased.
• The instantaneous death effect that occurs when Lethal Shot and Lethal Blow skills are used has been changed to a half instantaneous death effect.
• The success rate for the following skills have been increased: Backstep, Deadly Blow, Blinding Blow, Critical Blow, and Lethal Blow.
• The hate capability of the Knight class against general attacks has been strengthened, and it has been changed so that no MP is consumed when a hate skill is used.
• MP is now recovered when an Orc Mage class initiates a general attack.

The reuse and duration times for the Inspector class skills have been changed.
• Appetite for Destruction, Vampiric Impulse, Protection Instinct, and Magic Impulse: The reuse time has been decreased by ½ and the duration has been changed to 15 seconds.

• The duration of Oblivion, Weak Constitution, Thin Skin, Enervation, Spite, and Mental Impoverish has been increased to 60 seconds.
• The duration of Soul Harmony has increased to 15 seconds.
• The defense power of the Kamael class has been strengthened: the probability of being hit by a critical attack has decreased and the critical damage inflicted by enemies has decreased.
• The Improved skills (such as Improved Movement, Improved Condition, etc.) are now cancelled when the following skills are used: Warrior Bain, Mage Bain, Mass Warrior Bain, Mass Mage Bain, Block Wind Walk, Block Shield, Mass Block Wind Walk, and Mass Block Shield.
• Clan skills used by Overlords can now be applied to party members.
• The power of the Insane Crusher Skill has increased and Touch of Death-like effects have also been added to the skill.
• It has been changed so that the highest threat value can be obtained when Hate and Hate Aura skills are used. The success rate of changing a target when PvPing has been increased to 100%.
• An effect that decreases resistance against close-range weapons has been added to the Tribunal and Judgement skills.
• Touch of Shilen has been changed to Spirit of Shilen, and its skill effect has been changed to a buff.
• The Touch of Death skill has been changed. A player's HP no longer has to be at 75% or lower to cast. In addition, the HP cost has been lowered while the success rate has been increased.
• The threat level value given to monsters when the following skills are used has been decreased: Major Heal, Major Group Heal, Greater Heal, Greater Battle Heal, and Greater Group Heal.
• The level at which the following skills have been changed from level 81 to level 82: Protection of Rune, Protection of Elemental, and Protection of Alignment.

• The power of Inquisitor attack skill has been changed.
• In PvP combat, the power of Divine Flash and Divine Punishment skills have been decreased by 60%. (In PvE situations, the power of skills is the same as before.)
• The defense attribute of summoners can now be applied to servitors. The defense attribute is applied to both summoners and servitors at a 100% rate. The attack attribute is applied to summoners at 20 % and servitors at 80%, the same as before.

The skills acquired by Warder classes have been changed to:
• The reuse time of Warp has been decreased.
• A Warder acquires the first level of Furious Soul skill at level 24.
• A Warder acquires the first level of Ultimate Escape skill at level 36.
• Arbalester acquires the second level of Ultimate Escape skill at level 52.

The Sublime Self-Sacrifice skill has changed to as follows:
• The effect is applied to party members excluding oneself, and an effect that recovers all HP/MP/CP has been added.
• The reuse time has been changed to one hour.

The Lightning Strike skill has been changed as follows:
• It has been changed so that casting speed, attack speed and physical speed are reduced for 15 seconds, after which time the player is paralyzed for an additional 10 seconds.

• Eye of Paagrio now increases accuracy and decreases the rate for being hit by a critical skill.
• Soul of Paagrio now increases magic power and magic resistance.
• It has been changed so that the combining skill acquired at level 80 can be used without receiving power from the Battle Stance and Spell Stance.
• Previously acquired Battle Stance and Spell Stance skills have been deleted and were returned as consumed SP. The basis for the amount of SP that will be returned is the required amount SP per class right before Gracia Final update.
• The reuse time for the Miracle skill has been changed to one hour.
• The reuse time for the Purification Field skill has been changed to 30 minutes.
• It has been changed so that invincible skill effects will be cancelled if one attacks or uses a skill while the invincible skill is active.
• The invincible effect on generating types has not been cancelled. It has been changed so that no invincible after effect applies after using the invincible skill.
• Talisman has been changed to an effect that greatly increases physical defense power and magic resistance power.
• The Hamstring skill has been changed to a physical skill and the magic casting time has been decreased.
• The casting time for the Horror skill has been decreased and the success rate has increased.
• It has been changed so that the effect of Lord of Vampire does not overlap with vampiric buff types.
• The additional affect of decreasing the resistance to polearm weapons has been added to the Provoke skill.
• The effects of the Vampiric Mist skill have been changed. In addition to absorbing some HP of nearby enemies, this skill now has a chance to debuff your enemies.
• It has been changed so that one moves to the rear of their targetted enemy when the Shadow Step skill is used.
• The level at which one can acquire the Throne Root skill has been lowered to level 80, and it was changed so that the skill can be acquired by a skill trainer.
• The duration for the Golem Armor skill has changed to five minutes and the reuse time has changed to one hour. The power of the skill has increased as well.
• Three kinds of new skills have been added to Dark Panther, the servitor of Dark Avenger: Panther Fatal Claw, Panther Dark Claw, and Panther Cancel.
• The casting time for the Remedy skill has been decreased.
• The Focus Attack skill has changed from a buff type to a toggle.
• The hate power of the Decoy skill has increased.
• It has been changed so that motions of a character do not stop when a toggle skill is used.
• Tool tips have changed so that one can find out about skill effects in detail.
• Effects and sounds for a portion of skills have been changed.

Effects of the following skills have been changed:

• Prophecy of Fire - For five minutes, receive help from a great spirit to increase your party member's Max MP by 20%, HP recovery bonus
by 20%, the rate of Prominent Damage occurring through damage magic by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by
20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by
20%. Consumes 10 Spirit Ore.
• Prophecy of Water - For five minutes, receive help from a great spirit to increase the rate of Prominent Damage occurring through a
party member's damage magic by 2, MP recovery bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by
20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by 20% and MP consumption for skill use by 5%. Consumes
10 Spirit Ore.
• Prophecy of Wind - For five minutes, receive help from a great spirit to increase a party member's Max HP by 20%, rate of critical
attack by 20%, rate of Prominent Damage through damage magic by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M.
Def. by 20%, Casting Spd. by 20%, and resistance to de-buff by 10%. Decreases moving speed by 20%. Bestows the ability to recover as HP 5%
of the standard short-range physical damage inflicted on the enemy. Consumes 10 Spirit Ore.
• Chant of Victory - Recovers all party members' HP by 20%, and For five minutes, receive help from a great spirit to increase Max HP by
20%, the rate of Prominent Damage occurring through damage magic by 2, the rate of critical attack by 20%, P. Atk. by 10%, P. Def. by 20%,
Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, resistance to de-buffs by 10%, and accuracy by 4. Decreases moving
speed by 20%. Consumes 40 Spirit Ore.
• Chant of Paagrio - Maximum CP/maximum MP/physical critical rate/magic critical damage/physical attack power/attack speed/magic
power/magic resistance/magic speed/debuff resistance increase, moving speed decreases, and CP recovery effect. Divinte Enchanter Hero Spirit Maximum HP/magic critical rate/physical critical damage/phyiscal attack power/defense power/attack speed/magic power/magic resistance/magic speed/debuff resistance increase, moving speed decreases.

Battle Systems
• In PvP situations, evasion has been improved. A higher Evasion rate will result in avoiding more hits during PvP. However, the damage
received when a hit lands (under these conditions) has been slightly increased.
• In PvP situations, magic critical damage has been decreased.

PvP situations include:
1. When a PC battles with a PC
2. When a servitor or pet, which was summoned by a PC, battles with another player, pet or servitor.
3. When PC battles with a player in a transformed state

Grade Penalty
• A penalty effect increases proportionally to the grade level difference when one wears a weapon of higher level than one’s own grade.
For example, if a level 20 character wears a C Grade weapon, they will receive a first stage penalty; if a level 20 character wears a B
• Grade weapon, they will receive a second stage penalty.

Changes to Existing Quests
• One can now choose to either see Baium through Magister Kaspar or to hunt monsters at the Tower of Insolence during the Whispers of Destiny quest. If Baium is not chosen, the player is asked to hunt Platinum Tribe mobs and bloody 30 pieces of white cloth.

• Move to the entrance of Pilgrim’s Temple through the Ghost of Wigoth after completing the Four Goblets quest.
• The recipe and ingredients for an Arcana Sigil have been added to the possible rewards which can be acquired through Looted Goods. These items are offered through the Varka Silenos and Ketra Orc traders.

Aurabird
• Three kinds of transformation skills have been exclusively for flying: Aurabird Falcon, Aurabird Owl, and Final Flying Form.
• Acquire the Spellbook – Aurabird Falcon or Spellbook – Aurabird Owl by completing the Good Day to Fly quest through Engineer Lekon, who is at Keucereus Alliance outpost.
• Purchase the Aurabird Falcon spellbook, Aurabird Owl spellbook, and Final Flying Form spellbook through Officer Tolonis, who is at Keucereus Alliance outpost.
• Aurabird transformation skills can only be used while on the Gracia continent.
• Aurabird and Flying Final Form transformations are possible in the following areas: All areas in the Keucereus Alliance Base, wharfs in the Seed of Destruction/Infinity, and [Aerial Cleft battlefield].
• Existing supplies (potions, buff items, etc.) cannot be used while using the Aurabird transformation.

Miscellaneous

• One can summon pet and servitors while being in a transformed state. However, this does not apply to flying transformations (ie: Aurabirds or Flying Final Form.)

Airships

Regularly Scheduled Airships
• A regularly scheduled airship is a method of transportation between Aden and Gracia. The airship makes a round trip between the Gludio Airship Field and Keucereus Alliance Base.
• Travel to the Gludio Airship Field for free through a gatekeeper at Talking Island and Gludio Castle Village. Travel to the Gludio Airship Field is also possible through Gracia remnants for a certain fee (excluding newbie towns and Hunters Village).