Hi out there in the OpenGL cyber space http://www.opengl.org/discussion_boards/ubb/smile.gif I got some wierd problem.. I have made a nice OpenGL class for my rendering and ASE file reading stuff.. but to the problem.. when I render the objects from the ase file there are triangles missing in the objects.. why ? how should I render the object?
shouldn´t the z and y cordinates be switch and z inverted ?