I'd like the option of how I get my resources on invasion maps: Using set mines, mining the environment or both. I enjoy seeing the environmental impact of the world when the character collects resources ripping up the ground rather than having an endless supply. If this is about resource pacing, just make the resource much rarer to collect or create veins which have to be discovered.

This update is looking great, and it features one of the things that I've wanted the most in the game since I saw the original Kickstarter trailer, which is proper realtime movement of Bricktrons.

When I first started playing, shortly after the KS campaign, I was a bit disappointed that the Bricktrons took so long to respond to my commands, but seeing that you guys improved on that makes me quite excited.

In Invasion, the only way to get iron, yellow crystals and blue crystals is the mines.

In Sandbox, there are no mines, so you have to dig these resources from the earth.

So tell me how Corruptrons can destroy me if I will destroy the path?

Sorry, I'm having a hard time understanding what you're asking. If there are impassable gaps all around your crystals and absolutely no way to reach you, then no, corruptrons won't be able to reach you either.

This save file is for me. I asked to see if LemonHead has issues with Bricktrons not being able to move around when there are a lot of Bricktrons assigned to a Construction task (Quarry). It was mentioned the issue is Bricktrons are not moving.

In Invasion, the only way to get iron, yellow crystals and blue crystals is the mines.

In Sandbox, there are no mines, so you have to dig these resources from the earth.

So tell me how Corruptrons can destroy me if I will destroy the path?

Sorry, I'm having a hard time understanding what you're asking. If there are impassable gaps all around your crystals and absolutely no way to reach you, then no, corruptrons won't be able to reach you either.

Ok... I destroy everything between me and Corruptrons' spawn, now I can survive infinite amount of waves? What's the point? Few updates before, blocks were indestructible and that was reasonable because you can't hide from facing the enemies. I can't understand why you allowed the destruction of the blocks?

I'm not quite sure where I should comment about this, but the AI for archers still needs work in my opinion. I was playing on the map Plateau mont-royal and my archers had a height advantage from where I spawned in. So, I put my warrior a little ways down the slope so he could stop enemies from getting to the top of my hill. My archers ended up shooting him multiple times in the back of the head and killed him, leading to the destruction of all of my bricktrons. uckily I wasn't even a half an hour into the game when that happened. The AI does seem like it improved a lot since the last time I played (About a year ago), but my archers still like to backstab everyone, including themselves, before I'm able to build a wall for them to stand on.

I've got an issue with the last update, The new invasion mode is very nice but I was a little dissapointed that I couldn't build farther out from the crystal, the corruptrons spawned in my base! Any toughts about removing the spawn location closest to the crystal location you have ben given, if it is like this close?

Hey dassmatte, the best I could offer is to open that map in the World Editor, modify it to your heart's content and save it as a new map.

Ofcourse, however I might not be the only one who thinks like this and I didn't requested an offer, just to get my voice heard and a reconsidering from the developers side. So every "bug" in the map I find, I should throw away all my work, make a new map, and start over again? if I NOT have ben starting at the edge of the map it would've ben okey since my buildable terrain area is atleast twice as big as in this case if not more.But I think i know what to do if you don't want to change anything, which I don't think you'll do. I will build a big hole under the spawn so every corruptron falls into the void. Mohaha

Hey dassmatte, the best I could offer is to open that map in the World Editor, modify it to your heart's content and save it as a new map.

Ofcourse, however I might not be the only one who thinks like this and I didn't requested an offer, just to get my voice heard and a reconsidering from the developers side. So every "bug" in the map I find, I should throw away all my work, make a new map, and start over again? if I NOT have ben starting at the edge of the map it would've ben okey since my buildable terrain area is atleast twice as big as in this case if not more.But I think i know what to do if you don't want to change anything, which I don't think you'll do. I will build a big hole under the spawn so every corruptron falls into the void. Mohaha

Absolutely not! I'm sorry if that's how it sounded, very happy to hear your suggestions and thoughts! I was just pointing to the fact that we've now given you the tools to shape the game's worlds the way you like them and craft your own experience without the need to wait for us to release another patch, which, might I say, is pretty cool!

Hey dassmatte, the best I could offer is to open that map in the World Editor, modify it to your heart's content and save it as a new map.

Absolutely not! I'm sorry if that's how it sounded, very happy to hear your suggestions and thoughts! I was just pointing to the fact that we've now given you the tools to shape the game's worlds the way you like them and craft your own experience without the need to wait for us to release another patch, which, might I say, is pretty cool!

I might have sounded a bit harsh, sorry about that, but what I REALLY meant why I don't want to make an own map is that I think it's more prestiege to do well on a map that is vanilla with no customization and that everybody that plays that map, play at the same terms, that sort of thinking by you guys can make PvP in this game a fair sport and you can have tournaments etc... however I tried it out today to remake the biggest map haha, and it worked fine ^^, I actually expected it to be alot of lag in the editor but it was as smooth as silk, nice work!