Dungeonland

Is it me, there is way to many people who play assassins, I was one of them then I switched to a mage. When you play dungeon master, its hard to be a team where you have all assassins as your team and don't use potions even though he gets good healing potions. Its supossed to be team related game but get too many people who keep acting lone wolf and we get domnated so easy its not even funny.

Yes, it is very annoying when this happens, bad team combinations such as 3 Rouges/Assassins, or 2 Warriors and 1 Rouge/Assassin. I find nobody uses the mage mainly because they under estimate his right click ability and his lack of damage. The right click ability (Holy Beam) when its set to healing is actually incredibly useful if you think about it - Infinite health!

Is the line up a common issue in this game? The first time I played online I wanted to give the warrior a go & the two other players demanded I use the mage & refused to start the game. I didn't feel like putting up with players like that so I left the lobby.

Well, as a almost-only Dungeonmaster player I know how annoying facing those teams can be. First, they all go so that the class-mix becomes inefficient and then they ragequit when I inevitably dominate them.

I guess why the rogue is so common nowadays is cause ppl want to have high kill-ratings. Thus, they pick the rogue due to it being the damage-dealer. Ofcourse, when all do that, there is nothing that supports them. A rogue that isn't protected by either mages or a warrior tank won't live long. This causes them to loose, and then as it's not fun to be dominated they ragequit instead of considering "Maybe I should change class?" or "Maybe I'm just not very good at the game and should go on a lower difficulty?"