Possession

Possession gives Booker "irresistible charm" and allows him to confuse enemies into fighting for him instead of against him.

Possession only affects machines at first, but can later be upgraded to affect humans.

Possession is the first Vigor the player discovers, handed out as a "sample" in Columbia before the player begins searching for a way to Monument Island.

Posession is extremely useful for turning the tide of battle in your favour should you be being attacked by machines such as an Automated Turret or Mosquito. Since these are generally accompanied by other enemies, possessing one of these machines means you can easily dispatch other enemies as they become distracted by the sudden betrayal of their automated equipment. Motorized Patriots and Gun Automaton's are extremely valuable in a large fire fight.

Possessing humans has much the same effect, but they're generally not as durable. If the possessed human survives either the firefight or the duration of the Vigor's effect he will promptly commit suicide. No, we're not sure why either.

Caution and Tips

on Heavy Hitters, Possession lasts half the time, and they won't kill themselves

Mechanical beings like Turrets won't kill themselves and will turn on you as soon as the effect is over

It has no effect at all on the Handyman and the Siren.

Use it on Vending Machines to obtain their money ! (works once per machine).

Upgrades

Possession Effectiveness on Enemies

The Possession Vigor can have varying possession time length based on the type of enemy you have targeted. Some targets, like automatons, can be possessed for twice as long as humans. Below is a list of all enemies and their differing affinities to the Vigor.