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Heh!

Demo Conversions rules! From the time I have seen this, there were several times I was just imagining how can we do it on Amstrad CPC. (I am interested working for Amstrad CPC Second Reality in the future very much..)

Although it's not that favorite of mine. Some of the effects use blocky pixels and they use them ugly and I don't like it..

What are YOU on about? This conversion takes the C64 by the ears and swings it around considerably.They managed to avoid technical limitations of a machine numeours times more limited and slow than a 386DX-40, and you complain about bad-looking pixel stuff?

Demo-conversion of this old famous demo by our legend of future crew. Really impressive work, converting a pc/486-demo into a c64-demo. Recreating those effects must have been hard, also when the system is limited. And to see that last famous 3d-sequence running on a c64 is just amazing =)

And kb did a great job with the music as usual =) Never thought I was going to hear such nice sounds coming out of a sid, those filter-sweeps are really nice (which doesn't get played if you're emulating the music in sidplay =( listen to the real thing! =) ) And the skaven-endtext-song-remix is well just cool =)

i think conversions like this one are quite cool. However, i think this could have been done better in some of the parts. But the music is very well connverted imho although i don't hear the samples on my old c128.
i guess it would've been a bit cooler if this had been released around the same time as the pc version.
Anyway, it's not that much compared to the best c64 demos, but it doesn't sucks either. Smash DS have done better demos than this too.

Even tho it is very cool to see a conversion of the greatest pc demo of all (at it's time...) on my favourite platform, I think SD could have done better on a lot of parts. great covered tune by kb tho...

The last few days i dried to make my N-Gage with e32frodo(C64 emulator) run some .d64 files.
And it was ok with all .d64 files but i am not able to run when i have 2 disks.
And i am curious to see how it works
I have seen zecond reality but not the original one

Nice conversion. Featuring some of the typical AEG-sloppiness concerning transition bugs and missing final touch-ups, and he seemed to lose interest in accurate effect conversion towards the demo's end (see the "voxel" landscape which is an utter laugh). And some of the effects could be done better, but surely this demo was considered an instant winner by its makers while creating it, no matter its quality. The musical score's port is amazing.

@radiantx: Everything has been done before? You are kidding right? This demo is a convertion. Of course everything has been done before except converting a good PC demo to C64 with the same quality and speed.

For the pc freaks: c64 sceners doesnt likes this demo, back in the time we have seen all those effects before this in better quality. So this one getting all the hype coz it managed to gather lousy coded stuff in a "demo cover" made most of the 64ers just angry. On CSDB where really the c64 scene's opinion counts this one is listed as #72.

This was so great at TP97, when the C64 compo started the other 2 halls were still filled with people doing their thing (or watching the compo on the smaller bigscreens from there). But when this demo started everyone ran off to hall 1 to enjoy the show :-)

@Fzool: Puterman rules, and even if he didn't he would still have the right to have his own opinion.

I like this demo, primarily because of the music (which on its own would be enough to merit a thumb up from me, great covers) and the sick, perverted pleasure I get from using ms dos commands on my c128d. Mmmm... Shame about the graphics though.

Oswald does the flaming, FZool does the hyping - in the end, all sums up ;) Calling puterman and 7 "brainless" shows quite some affection.

I agree that some coding was a bit disappointing (tunnel, voxel, rotzoom, animation). Some of the gfx, too.

Still, the demo has cool parts (another way to scroll, interference), fantastic music and a great feeling. Also, you need to have such an idea and make it to the end with it. So it's a definitive thumb up for me.

Thumbing down a demo just because it doesn't run on SD2IEC is rather silly: "sd2iec cannot emulate a complete 1541 since this would imply emulating a whole 6502 processor, several additional circuits, and the floppy's mechanism."

If you want to watch multiload demos on a real C64, use a 1541U/1541U2 (which does emulate a complete 1541) or an actual diskdrive.