Here is a another good example of how Microsoft’s Kinect can be used to bring interactivity into the digital space. This video features the game PONK which combines touchless and tangible gameplay.

Powered by Kinect, PONK creates a new digital experience by providing an interactive platform combining a 2D playground and 3D real, reactive elements. This tennis game enables players to use the movements of their hands over the screen to control the ball, creating a highly responsive game.

PONK started as experimental project in 2011. This is just the beginning of the possibilities that Kinect offers the experiential world. I’m pretty excited to see more developments of this kind of technology.