Rendered in DAZ Studio (IRay). I artificially pushed the graininess of the IRay rendering to get a "drawing-like" aspect instead of a "reality-like" render. Clothing has been done with VWD (for D/S) which enabled me to manually modfy the draping after the dynamic animation.

In fact, when the lighting conditions are a bit too low, IRay generates some noises in the rendered picture (graininess). Usually, I try to get rid of them to get a better picture by putting more lights. This time I let the IRay renderer generate more noises on purpose. It's very experimental and I am not sure it could be a trick in itself...