Games

New Salem 2nd Edition includes The Constable expansion, which adds a stack of new events that randomizes the game and makes each play unique. The role of Constable was introduced, which is a rotating position, and when you hold it, only you can trigger events, but you will need help from the other players to do it. The expansion also replaces the Law and Gloom buildings with the Justice and Death buildings, which have powerful immediate and end game effects.

Barker's Row is a 2-4 player game in which you are a carnival barker trying to fill your 3D chipboard seats with "rube" meeples by playing the most fantastic Attractions. You draft Barker Cards from a community pool and play them into the Midway. Then you use those cards to play one of ~50 Attractions that will amaze and delight the rube meeples in your seats while giving you a special power to use later in the game.

The Valiant Card Game: Ninjak vs. The Valiant Universe lets you embody one of the greatest heroes in the VALIANT UNIVERSE where you must team up with others to stop one of your own! NINJAK, MI-6's deadliest operative, has stolen an object of immense power and you must build up your power in order to survive against all the gadgets and threats he will throw at you while working towards your hidden agenda. It won't be easy... are you up for the challenge? Warning: Contains violent images.

You have survived the incident... the destruction of the modern world as we know it. The Euphorians are brainwashing survivors to convert them to loyal workers that will maintain their extravagant city. Meanwhile, the Subterrans are emerging from their tunnels to claim the city for themselves. In order to stay within the city's walls, you'll need to be loyal to the faction that your Recruits support. Find your allies! Grab a ray gun and take down the opposing leader! Use artifacts from the Old World to turn the tides! Will you choose a better oppressor?

Exposed is a game of deduction and pickpocketry. You move secretly around the board, stealthily stealing as many wallets as you can from unsuspecting guests and exposing your opponents as the thieves they are. Your actions are limited by your current location on the board so each move may give away information about where you are. Steal cautiously, my friends!

The Undercover expansion to Good Cop Bad Cop provides each player with an undercover assignment, offering new opportunities to hide Integrity cards and to take special actions. New Equipment cards will help you identify the sneakiest of Kingpins and eliminate even the most resilient Agent. Your Cover protects one of your Integrity cards from investigation and gives you a unique ability that only you can use. Hand out some guns as the Arms Dealer! Protect your teammates as the Bodyguard! Set your sights on your enemies with as the Sniper!

Booze Barons is a quick, team-based hidden identity and deduction game set in the times of US Prohibition. Each player is bootlegging a particular type of booze and secretly delivers it to speakeasies all over the city. Each time they make a delivery, they get paid, but also reveal information about the type of booze they are bootlegging. Players must expose members of opposing mobs and help those in their own mob because the mob with the most cash when all but one player is exposed wins!

The Bombers and Traitors expansion to Good Cop Bad Cop adds another layer of deduction and new opportunities for deception. You will not only be investigating players to find out who is Honest and who is Crooked, but also to figure out if anyone is a Suicide Bomber or a Traitor. Additional Equipment cards have been added to aid you in your new tasks.

New Salem is a card-based hidden identity, deduction, drafting, and set collection game for 3-8 players that relies on simultaneous play to provide an extremely engaging social experience in under 30 minutes. Each player receives a character card that determines the building types they will attempt to collect. Puritans must also pool their resources (hope) to prevent New Salem from being overrun with despair.

The hidden identity, bluffing, and deduction game about a corrupted police district for 4-8 players, ages 12+, 10-20 minutes play time. Corruption has infiltrated your agency. The Kingpin must be taken down before the crooked cops take out the Agent. You won't be able to do it alone, but there's no knowing who's honest and who's crooked. Do some investigating to discover who's who, but act fast; there aren't enough guns for everyone!