Tag Archives: James Gunn

The franchise that some thought might kill the Marvel Cinematic Universe, but which actually turned out to be one of its most popular successes, is back for the difficult second album. And difficult it is, because Guardians 2 takes a lot of what made that first movie work and ramps it up to 11, consequently slipping over into bouts of self-indulgence.

The story picks up on a thread left conspicuously hanging at the end of the first movie: who is Peter’s father, and why did he have the Ravagers kidnap Peter from Earth? Vol. 2 digs into those answers pretty quickly, because it has somewhere else to go with them… but that would be spoiler territory. So while Peter (Chris Pratt), Gamora (Zoe Saldana), and the ever-hilarious Drax (Dave Bautista) toddle off to learn about daddy-o, the rest of the gang — Rocket (motion capture of Sean Gunn, voice of Bradley Cooper) and Baby Groot (still voiced by Vin Diesel, allegedly) — get caught up in a mutiny involving Yondu (Michael Rooker) and Nebula (Karen Gillan). All while the lot of them are being chased by a race of gold-skinned perfectionists led by the priestess Ayesha (Elizabeth Debicki) who the Guardians conned.

Returning writer-director James Gunn gets things off to a strong start, diving straight into answers, humour, an entertaining title sequence, a couple of action scenes, more humour, and more answers. But after this strong and pacy opening salvo, the film seems to flounder a little. Not fatally so, but it gradually becomes apparent that the middle is going on far too long. Your mileage will vary on how draggy this is — some people seem to have absolutely hated it; I thought much of it was amiable enough, but it goes nowhere fast and that eventually becomes wearing.

Part of the problem lies in splitting our heroes up into two groups with two stories. It may have been inspired by The Empire Strikes Back (or that may just have been a parallel some critics have spotted, I’m not sure), and it’s not a fundamentally flawed structural choice, but here it doesn’t really work. Part of the problem is that the gang works best when sparking off each other. Heck, the film even goes to pains to set up a joshing rivalry between Peter and Rocket, then splits them up! Story-wise, the issue is twofold: the A plot is a slow one that spins its wheels because it has too little story-fuel to drive the whole movie; but the B plot feels grafted on to give half the cast something to do, as well as provide a little action and humour while the other plot is tackling the emotional heft.

That said, uncommonly for a modern blockbuster, it’s the emotional side the film gets most right. While the plot dawdles, the action is adequate, and the comedy is hit and miss (more the former than the latter, to be fair, but there’s a definite case of “throw everything and see what sticks”), there are several characters who get strong, believable, rounded emotional arcs. The obvious one is Peter finding out about his parentage, but my favourite was where the film goes with Nebula and the relationship with her adopted sister, Gamora. There’s also a comparatively meaty subplot for Yondu, meaning it’s mostly the supporting characters who fare best with the material rather than the heroes — aside from Peter and (to a lesser extent) Gamora, the primary function of Drax, Rocket, and Baby Groot is to be humour generators. They are funny, though.

In the director’s chair, Gunn continues to dole out even more of what people praised about the first movie. You liked the retro-cool soundtrack? OK, how about a new track every time there’s a lull in the action! The use of the music feels sloppy, often just plonked there to cover a gap, with no discernible thematic relevance. It’s doubling down on something people latched onto the first time, but it feels slapdash. The one instance that almost works is Fleetwood Mac’s The Chain, which has a setup and a pay-off, but they’re not quite properly connected.

Also overdone is the slow motion walking. Remember that shot in the first film of the Guardians walking into battle in slow-mo looking badass, that was then humorously undercut when they started, like, yawning and stuff? James Gunn does, and he liked it so much that he uses it again several times here. Apart from he seems to have forgotten the second part of the scene that made it funny rather than cheesy. Cool people walking in slow motion seems to be one of those cinematic devices that doesn’t really date, especially when used sparingly, so I could let it go once, but here it reaches the point of “oh my God, another slow-mo walking shot?!”

This indulgence in everything people liked before extends right to the very end of the movie — literally. The end credits are a lively affair in and of themselves, but they’re further interrupted by a total of five additional scenes. Five. They’re mostly inconsequential (don’t go expecting any hints towards Infinity War), but they’re worth sticking around for because a couple are quite amusing.

Guardians of the Galaxy Vol. 2 is an uneven film, which manages to be entertaining as a whole thanks to its likeable and funny characters — even if the best gags have all been played in the trailers (and some of them played better in trailers, too), it’s trying so hard (so, so hard) to be a good time that much of it works. It’s strongest at the beginning and the end, which almost makes you overlook that it gets a bit thumb-twiddly in the middle, with one plot more of a short story than a movie and the other feeling a little like a waste of time. However, the surprising focus on and awareness of the characters’ psychological lives makes up for that somewhat — oddly, Marvel’s most comedy-driven and alien-starring movie may also feature their most effective understanding and representation of characters’ emotions.

So, I just got a 3D TV. Well, it’s a 4K TV, but we’re interested in the fact it does 3D right now. And, to cut a long story short (literally — I wrote a 1,200-word post about this before deciding it was rambling and pointless), the impetus to get one now came from the fact that all TV manufacturers are ditching 3D from this year and I always kinda wanted it. (As to why I got a 4K one, apparently it makes for better quality 3D; plus it’s future proof — “future” being the operative word because I’m not replacing my Blu-ray player, I don’t keep a regular Netflix subscription, and Amazon Prime’s UHD selection (found on an otherwise-secret menu when you access it from a 4K device!) is quite pitiful.)

The first thing I watched was… the opening seven minutes of Doctor Who’s 50th anniversary episode, actually (which has superb 3D). But the first thing I watched in full was Guardians of the Galaxy, because I’d been meaning to rewatch it before the sequel lands at the end of the month, and because I’ve long been curious about the 3D version’s shifting aspect ratio.

Regular readers may remember that I love a good shifting aspect ratio, and Guardians does not disappoint. As usual for these things, most of the film is at 2.40:1, opening up to 1.78:1 for selected sequences. Director James Gunn uses it in a similar way to Christopher Nolan, with a scattering of expanded shots here and there alongside some whole sequences, mainly used for action scenes and epic establishing shots. (That’s as opposed to something like The Hunger Games: Catching Fire, which has more-or-less half the film in one ratio and the second half in the other.) Even on a TV the effect is immense, the screen-filling interludes feeling genuinely larger and more impactful. This was helped no small amount by my new TV being 12″ larger, which doesn’t sound like much but actually makes a huge difference (as the actress said to the bishop). That said, pausing a moment to do the maths, it’s nearly a whole third bigger than my old TV, so no wonder the difference is noticeable. But I digress…

As with so many 3D blockbusters nowadays, Guardians was a post-conversion. Nonetheless, I commented in my original review that some sequences seemed to have been designed with 3D in mind — specifically the chase through Knowhere, which I described as “little more than a blur.” I feel like past-me was correct, because I had no such issues with the sequence this time out. Even though I enjoy it, I’m still one of those people who regard 3D as fundamentally little more than a gimmick (though I’ve yet to see Hugo, so I guess there’s still room for my own conversion to considering it a Serious Filmmaking Tool), but it does lend a scope, scale, and pizzazz throughout the movie that’s a lot of fun, especially during the big action sequences. Indeed, particularly when combined with the shifting aspect ratio, it makes for some very striking moments.

I’d hesitate to say the 3D improved my opinion of the film as a whole, but I think the second viewing certainly did. My aforementioned original review was pretty darn positive, though I think I’d remembered enjoying it less than I did because the praise it received in some other quarters went into overkill. On this viewing I didn’t feel the problems with pace that bothered me before; and while I continue to think Nova City could do with more development before the climax (I still can’t even remember its proper name), I found said climax to be less overlong and more structured. Obviously the film itself hasn’t changed (well, other than that extra visual dimension), but my perspective on it clearly has (in addition to that extra visual dimension).

For all the benefits of bigger screen sizes, extra dimensions, and an adjusted appreciation of its pacing, Guardians’ greatest asset remains its characters and how much fun they are to be around. They are primarily what make it a mighty entertaining movie, whether in two dimensions or three.

The UK TV premiere of Guardians of the Galaxy is on BBC One tonight at 8:30pm — in 2D, of course.

Marvel Studios takes its boldest step yet, moving away from the present-day superhero milieu of its previous movies to a galaxy far, far away for a space opera epic. Its success, both critically and commercially, has cemented the Marvel Cinematic Universe as an infallible force in the current movie world. But, really, how good is it?

The film, as I’m sure you know, sees a gang of misfits — Han Solo/Indiana Jones hybrid Peter Quill (Chris Pratt), Gamora (Zoe Saldana, adding “green-skinned alien” to her repertoire), literal-thinking muscleman Drax (Dave Bautista), racoon-like bounty hunter Rocket (voiced by Bradley Cooper) and his pet tree/bodyguard Groot (voiced by Vin Diesel) — come together around a mysterious item of immense power, that’s desired by villain Ronan the Accuser (Lee Pace) so he can do something nasty and destructive. Co-written and directed by James Gunn, of Super fame, Guardians of the Galaxy combines space-blockbuster thrills with irreverent comedy (the supporting cast includes the likes of John C. Reilly and Peter Serafinowicz) and an ironically-cool ’80s pop soundtrack.

Guardians is a massively entertaining movie — when it works. That happens when it’s character-driven, with characters talking and interacting and following the story (what there is of it). There should be nothing wrong with that, but as this is a modern blockbuster, there’s an unwritten rule about how many CGI-driven action sequences there must be. The point of such things is to provide excitement and drive, but they actually kill the film’s momentum rather than buoying it up. Gunn and co have plenty of originality and fun to dole out the rest of the time, but the majority of the action sequences are seen-it-all-before whizzy CGI.

The worst offender is the pod chase through Knowhere, a several-minutes-long sequence that registers as little more than a blur. There’s a shocking lack of clarity to its images, even by today’s standards. Maybe it’s better in 3D, when I guess the backgrounds would sink into the distance and important elements would be foregrounded; but in 2D, you can’t see what’s meant to be going on for all the fast-moving colour and split-second cuts. Almost as bad, though for different reasons, is the climax. It takes up an overlong chunk of the movie and at times feels repetitive of too many other Marvel climaxes — oh look, a giant spaceship crashing into a city! If anything, the film gets ‘worse’ as it goes on. Perhaps not in a very literal sense, but as the blustering action climax takes over, it moves further away from the stuff that makes it unique and interesting.

Sadly, those feature don’t include the lacklustre villains. Marvel have been rather lacking in this department lately: Ronan the Accuser and his faceless minions are as bad as Christopher Eccleston’s lot from Thor 2, who were already rather like Avengers Assemble’s alien army… Henchwoman Nebula (Karen Gillan) has some potential, but she’s barely used. They make a point of her escaping, though, so maybe next time.

Even if the villains are underworked, the film is so busy establishing its large roster of characters (five heroes, three or more villains, plus an extensive supporting cast) that it doesn’t have time to fully paint the universe, either. We don’t really care when Nova City is being destroyed, because we only saw it briefly earlier on and had no reason to suspect we’d be going back there. It isn’t even called Nova City, but I don’t have the foggiest what it is called because the film didn’t make me feel I should be learning it. Some more effort making sure we knew why that place mattered, even if it was just a clearer depiction of all the planning for its defence, might have sold the entire climax better.

Most people talk about Guardians in the context of its place in the Marvel Cinematic Universe, but it would probably be more interesting to compare and contrast it with other space opera films — that’s where its heart and style truly lies. These aren’t superheroes, they’re space rogues; to pick on two films from one of Marvel Studios’ top creatives, it’s more Serenity than Avengers. The main connection to the other Marvel films comes in the form of Thanos and his beloved Infinity Gems. It’s questionable if this is a little shoehorned in, and also a little bit Fantasy rather than Sci-Fi. Does forcing that in undermine the film? Or is it only because we know it ties into the Avengers side of the universe that it stands out? If we’re arguing that “it’s more fantasy-y than science-y”, perhaps we should pause to look at the most archetypal cinematic space opera, Star Wars: what’s the Force if not some mystical thingamajig?

Whatever the genre, Guardians leaves you with an instant feeling of having seen a top-quality blockbuster, thanks to its likeable heroes, abundant humour, frequent irreverence, uncommonly colourful visual style, retro-cool soundtrack, and so forth. Unfortunately, once you dig underneath that there’s a little too much that’s rote ‘modern blockbuster’, with the explosive action sequences being the main culprit. Many regarded it as the best movie of last summer; on the evidence I’ve seen, it would certainly seem to be the most fun. The character stuff will likely hold up well to repeat viewings, but the noise and bluster surely gets tiring, especially the overlong climax. Joss Whedon commented of his own Avengers film (as I quoted in my review) that it wasn’t a great movie but it was a great time, and I think that’s just as true here: when Guardians is firing on all cylinders, it’s difficult to imagine a more entertaining blockbuster space opera; but there’s too many merely-adequate bits that hold it back from joyous perfection.

This review is part of the 100 Films Advent Calendar 2014. Read more here.

For my thoughts on re-watching Guardians of the Galaxy in 3D, look here.

If Kick-Ass was the fantasy version of “ordinary man becomes superhero” then Super is the hard-hitting, suitably-silly, ‘real’ version. And it’s not often you get to describe a film in which God rips the roof off a house, reaches down with anime-inspired tentacles, slices open a man’s head and plants an idea in his mind — literally — as “hard-hitting” and “real”.

It stars The Office’s Rainn Wilson as odd diner cook Frank, whose wife (Liv Tyler) leaves him for a local drug dealer (Kevin Bacon). Inspired by a cheap TV show starring Christian superhero the Holy Avenger (Nathan Fillion) — and the aforementioned finger of God — Frank sets out to fight crime as costumed hero the Crimson Bolt. Researching power-less heroes at the local comic shop, Frank meets Libby (Ellen Page), whose equal weirdness leads to her helping him and becoming his sidekick.

Super seems ready-made for cult status. Not in the self-conscious way of something like Snakes on a Plane, but in the genuine way of a film that’s quirky and different. It’s a comedy, but one with brutally realistic violence and visions of demons and faces in vomit. Unlike Kick-Ass (the blatantly obvious point of comparison, not least because they were made and released around the same time), which moves fairly swiftly into the fantasy of being a successful superhero, Super stays quite grounded. The ending allows itself to be a little more triumphantly heroic, but not far beyond the bounds of realism (unlike Kick-Ass).

It emphasises the likely real-life difficulties of being a ‘superhero’. Frank has to get out books on sewing to make his awkward patchwork costume; he goes out on patrol, only to find no crime whatsoever; when he finds out where the drug dealers are, he gets beaten up; other crime he fights include “butting in line” (or, as we’d call it on this side of the Atlantic, queue jumping) or car-keying; and half the people recognise Frank despite his mask. No mob-level gangsters played by Mark Strong here.

Realism is the overriding principle throughout, from characters to dialogue to acting to fighting to direction. Obviously Frank’s visions (the tentacles, the demons, the vomit-face) are extremely not-real, but as representations of his mental delusions thy get a pass. Gunn’s direction has a rough, ultra-low-budget feel, yet can be quite stylishly put together when it needs to be, suggesting he’s made a choice rather than isn’t capable of something slicker. It’s even more effective at making the film seem real-world than the usual Hollywood handheld-and-grainy schtick that passes for realism.

Gunn says that his film is “about the deconstruction of the superhero myth. Who is Spider-Man or Batman? We assume that they are heroic characters but, really, they are deciding something is right and something else is wrong”. The psychology of superheroes has been a factor to one degree or another for decades now, not least the Batman films making the parallel between the hero and his villains, but the difference in Super is it’s not a parallel — it’s primarily the heroes who are messed up. The villains are criminals and quite nasty at times, but they’re mostly quite normal. They may deserve their comeuppance, but wisely — and interestingly — they’re not over-written or over-played to heighten them to the level of the psycho-hero. The Crimson Bolt is a sledgehammer to crack a nut, even more so than Batman in Begins or (of course) Kick-Ass. Those two are at least going up against the top of big organised crime; Crimson Bolt just faces a local drug dealer.

The heroes are disturbed even outside their chosen vocation: Frank has weird visions, odd catchphrases, extreme reactions to relatively trivial things; Libby is secretly ultra-violent, gets off on their costumes, etc. Gunn says the film asks if it’s “psychotic for someone to put on a mask and a cape and go out and battle what they perceive as being ‘evil’?”, but I don’t think it sets out to specifically psychoanalyse these people. Still, it makes clear how barmy you’d have to be to give the superhero thing a go yourself. That said, Gunn argues that “I don’t think [Frank] necessarily is crazy.Super is about a troubled human being and his relationship with faith, morality and what he perceives as his calling… I think that is part of why we gave him Ellen Page as a sidekick — because her character, Boltie, actually is insane. The Crimson Bolt is not doing what he does because he enjoys hurting people but Boltie is and that is the difference between the two of them. It starts to become a concern when you enjoy the violence.”

A great cast brings these factors out with ease. Wilson does deranged hero well, not overplaying the comedy side of it. Page is suitably hyper as Libby, capturing a particular facet of The Youth of Today perfectly (again). Bacon is a fantastic villain, not so much menacing or psychopathic as just… I don’t know. That’s almost why it’s so good: it’s hard to say where he’s gone with it. Also worth singling out is Michael Rooker, playing Bacon’s top henchman, Abe. It could have been quite a basic henchman part, but he makes it more with expressions and line delivery (certainly more that than the lines themselves). He’s the only one on the villain’s side who realises the Crimson Bolt might actually be a threat. You kind of want him to cone through in the end, to turn good and live; but he does his job, which is probably truer.

For all its grounded reality, Super lets loose in the final fifteen minutes, creating a punch-packing sequence that’s the rival of any comic book movie. It’s emotionally-charged action, all the more powerful for its semi-amateur-ness and realistic brutality. It climaxes in a face-to-face between our hero and the villain which is as good as any you’ll find in such a film. Is it revelling in the extremity of its violence? You might argue it is, but I don’t think it’s celebrating its gore so much as the triumph of its hero. And that’s followed by a neat epilogue, which I won’t reveal details of but is a kind of ending I’ve been wanting to see for a while.

Between the comedy, the ultra-violence, the rough edges, the slick climax, the characters’ silly catchphrases, the well-worded climactic face-off, you could argue Super has an uneven tone. I would disagree, as would Gunn: “I agree that the structure and tone of this film is very atypical… I enjoy films that surprise me and which are not formulaic and take twists and turns that I do not see coming. My life doesn’t roll along to just one ‘tone’ — one day it might be a comedy and the next a tragedy”. I’ve said in the past and I’m sure I’ll say it again: I wish more po-faced dramas would realise this.

All the technical elements come together to support the film’s main thrust. There’s a great soundtrack, mixing some choice bits of score by Tyler Bates, finding the appropriate quirky tone generally but adjusting to an action vibe for the climax, with an obscure selection of songs that seem well-chosen but not too heavy-handed. As an example, it includes a decade-old track by Sweden’s 2007 Eurovision entry (they came 18th of 24. Don’t laugh — we were joint 22nd). And, despite the low budget, there’s great special effects. The tentacles are the rival of any big-budget movie; the blood and guts are all gruesomely realistic, not filmicly censored or reduced or cheaply fake; handdrawn-style Batman “kapow”s (etc) are very effective. The title sequence, in a similar style as the latter, but with a dance routine, is also a ton of fun.

So, to the big question: is Super better than Kick-Ass? I’m not sure. Personally, I loved them both. Some people will hate both, perhaps for different reasons. Gunn acknowledges there’s a definite connection: “I understand why people keep mentioning Kick-Ass… but let me clear this up. I wrote the script to Super in 2003 and worked on it for a long time… I think that the similarities are apparent, but I still wanted to get this story out there. I think what works in our favour is that people think it looks like Kick-Ass on the outside but when they see it they realise that we are less cartoonish and maybe a little more unpredictable.”

I certainly agree that it’s to Super’s advantage that it’s quite different to a regular film; more uniquely styled than Kick-Ass’s mainstream aims. Indeed, as Gunn also says, “I think that so many movies today try to be everything to all people and I’m a little sick of it. Super is not for everyone. It is for some people.” And for the people it’s for, I think it’s exceptional. If you were to compile a list of the greatest superhero movies, I believe Super’s unique style and perspective — plus its excellent climax — would earn itself a place right near the top.

Super is on Sky Movies Premiere from tonight at 12:15am, continuing all week.

Super placed 5th on my list of The Ten Best Films I Saw For the First Time in 2011, which can be read in full here.

All quotes taken from an article by Calum Waddell in Judge Dredd Megazine #313.

* I first watched Super on the UK Blu-ray, where it runs 92 minutes thanks to PAL speed-up. The US BD (my second viewing) runs the correct 96. Image quality was better too, I thought, though if you’re considering a purchase do note it’s Region A locked.^