* [[BannedInChina Banned In Korea]]: Both North and South. In South Korea's case, it's because THQ never submitted ''Homefront'' to the Game Ratings Board of Korea in order to receive a rating. THQ probably figured that, due to the backstory involving South Korea submitting to North Korean rule being highly controversial to South Koreans, not enough people would buy the game to warrant a Korean localization.* ChannelHop: Now that [[CreatorKiller Kaos has closed]], the sequel is being developed by [[VideoGame/{{Crysis}} Crytek]].** Who then sold it to Deep Silver.* CreatorKiller: Although Homefront's [[http://www.industrygamers.com/news/homefront-is-profitable-thq-expects-lifetime-sales-of-3-million/ sold over two million copies]], [[http://www.industrygamers.com/news/homefront-developer-gets-axed-by-thq/ THQ has shut down Kaos Studios]] anyway. One of the factors was the studio's position in Manhattan radically driving up the cost to keep it open.** CreatorBacklash: Former Kaos employees have [[http://www.polygon.com/2012/11/1/3560318/homefront-kaos-studios-thq very few good things to say]] about the direction the game ultimately went in and the mismanagement that caused it.* HeyItsThatVoice!: In the Japanese dub, Rianna is [[VideoGame/SoulSeries Setsuka]], and Boone is frigging [[VisualNovel/HigurashiWhenTheyCry Teppei Hojo]]!* HilariousInHindsight: The game is partially made by [[Creator/EpicGames Epic Shanghai]], which also made Passion Leading Army, a Chinese FPS game featuring Chinese resistance against NATO troops occupying the east coast of China. They're using the same Unreal engine, the same recycled Gears of War scripts, similar weapon models and even the same control scheme. And then Epic Shanghai also took part in VideoGame/SpecOpsTheLine, making the [[ItWasHisSled Willy Pete]] scene an eery echo.* WhatCouldHaveBeen: [[http://kotaku.com/#!5732623/china-is-both-too-scary-and-not-scary-enough-to-be--game-villains According to this article]], the developer team were originally going to have the Chinese as the bad guys. However, due to America's FriendlyEnemy relationship with China, American and Chinese economic dependency on each other, and fears of pissing off China's CulturePolice, the team scrapped that idea and had North Koreans as the bad guys instead.** As a news site has noted, you'll sell more video games to the Chinese if you do not present them as genocidal invaders, while the North Koreans are unlikely to buy video games period.** Giant Interactive, joint owner of Epic Shanghai, still did not release the game in China. It did piss poor in Taiwan too.