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MapleStory Blaster Skill Build Guide

Blaster is the new Resistance warrior who uses a new two-handed weapon called the Gauntlet Revolver. His secondary weapon is the Explosive Pill. He uses warrior equipment. The Revolver has two types of resources, Bullets and the Cylinder Gauge. Through melee combat, the Revolver will use bullets (the circles) to fire cannon shots when you use the skill Revolving Cannon. Each time you do so, your Cylinder Gauge (top bar) will be charged up by. When it is full, you can unleash a devastating attack. Blaster’s job instructor is Elex, who was hinted towards being the warrior instructor since the Resistance first came out.

Blaster Notes

Blaster is a new Resistance character that makes use of his Arm Cannon (primary weapon) and Explosive Charge (secondary weapon) to cause mayhem amongst his enemies! Make use of Blaster to create large explosions, wreak havoc, and do massive damage today!

Please note that for a limited time after Blaster’s release, Blaster characters will not be allowed to be created using Character Cards, and will not be able to participate in the Burning Project event.

Blaster characters utilize a new system called the Dynamo Gauge. Consume ammo from this gauge to use certain skills.

Using the Revolving Cannon skill in combination with other skills will inflict more damage—and more explosions—to enemies.

In addition, consuming ammo from the Dynamo Gauge using Revolving Cannon will fill the gauge’s power levels.

Max out the power levels to unleash a massive attack, Bunker Buster Explosion!

Be warned, though; after using Bunker Buster Explosion, the Dynamo Gauge will overheat, initiating a cooldown where the power levels are unable to be filled.

Blaster Beginner Skills

Blaster 1st Job Skills (GMS | MSEA)

Magnum Punch | Magnum Drive (Active)
With the explosive power of the Arm Cannon, unleash a powerful straight punch in front of you. You can use Revolving Cannon while using this skill. You can link this skill to Double Blast. Lv. 20 required to learn ‘Bobbing’
Level 1: 1 MP Cost: 8, Enemies Hit: 6, Damage: 56%, Number of Attacks: 3. Using Revolving Cannon while using Magnum Punch will additionally attack the same number of enemies for 21% damage 3 times.
Level 20: MP Cost: 12, Enemies Hit: 6, Damage: 75%, Number of Attacks: 3. Using Revolving Cannon while using Magnum Punch will additionally attack the same number of enemies for 40% damage 3 times.

Revolving Cannon | Revolving Gauntlet (Active)
Use your Arm Cannon to create additional explosions and deal damage. This cannot be used as a standalone skill. It can only be used during certain attacks. Holding the key down will manually reload the bullets. Skills during which Revolving Cannon can be used: Magnum Punch, Double Blast, Revolving Blast.
Level 1: Uses 1 Ammo, and your Ammo is reloaded if used as a key-down skill

Detonate | Explosion Move (Active)
Fire your cannon to thrust in the direction opposite the way you are facing. The recoil that thrusts you will also damage nearby enemies. Using the skill while holding the up arrow key will cause an explosion on the ground that propels you upward. Attacking an enemy with attack reflection will not damage you, and the skill cannot be used while reloading.
Level 1: Ammo Cost: 1, Max Enemies Hit: 6, Damage: 74%, Number of Attacks: 2
Level 10: Ammo Cost: 1, Max Enemies Hit: 6, Damage: 155%, Number of Attacks: 2

Blast Shield (Passive)
When attacked by an enemy, generates a protective shield proportional to the damage taken. Also, while using a Blaster skill, you won’t be knocked back even when you are attacked.
Level 1: 1 When hit, convert 13% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. 100% chance of not being knocked back while using a Blaster skill. Permanently increases Power Stance Chance by 4%, Weapon DEF by 20, and Max HP by 2%.
Level 10: When hit, convert 40% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. 100% chance of not being knocked back while using a Blaster skill. Permanently increases Power Stance Chance by 40%, Weapon DEF by 200, and Max HP by 20%.

Explanation:Blaster’s primary attacking skill will be a mixture of Magnum Punch and Revolving Cannon. Therefore, add 1 SP (Skill Point) into Magnum Punch, Revolving Cannon and Detonate to unlock those skills! Detonate is useful when you want to reach to the top platform rather than climbing up on a rope/ladder. First, max Revolving Cannon Mastery to unlock Bunker Buster Explosion. Add 1 SP into Bunker Buster Explosion and proceed to max Double Jump. Maxed Double Jump provides further jumping distance which allows you to reach enemies position quickly and saves time when travelling in large maps. Now, start maxing Blast Shield, Detonate, Bunker Buster Explosion and finally Magnum Punch. Magnum Punch is maxed last since the damage increment per level is low and also most enemies get eliminated within 1~2 hits at 1st job.

Blaster 2nd Job Skills (GMS | MSEA)

Double Blast | Double Drive (Active)
Using the momentum from your Arm Cannon, perform a powerful 2-hit combo in the direction you’re facing. After you learn the skill, you can also activate it by repeatedly pressing the Magnum Punch button. You can use Revolving Cannon while using this skill. Can be linked to Bobbing, Weaving, Hammer Smash, or Shotgun Punch.
Level 1: MP Cost: 8, Enemies Hit: 6, Damage: 92%, Number of Attacks: 4. Using Revolving Cannon while using Double Blast will additionally attack the same number of enemies for 42% damage 3 times.
Level 20: MP Cost: 20, Enemies Hit: 6, Damage: 130%, Number of Attacks: 4. Using Revolving Cannon while using Double Blast will additionally attack the same number of enemies for 80% damage 3 times

Bobbing | Charging Arm: Bobbing (Active)
Required Skill: Level 20 Magnum Punch
Move forward while avoiding enemy attacks. Avoidability increases during this skill, and you can stop it immediately by jumping. Can be linked to Magnum Punch or Rocket Rush.
If activated after a charge, any skill that was already activated will be canceled, and Bobbing will be activated. You can charge a skill while using a different skill, and up to 2 skills can be charged simultaneously. Additionally, permanently increases Magnum Punch damage. Lv. 15 required to learn ‘Weaving’.
Level 1: MP cost: 16, Avoidability +62% for 1.5 sec after activation. Magnum Punch damage +62% points.
Level 15: MP cost: 9, Avoidability +90% for 1.5 sec after activation. Magnum Punch damage +90% points.

Charge Mastery (Passive)
Maintain control over your power to improve charge skills. Additionally, permanently increases Damage. Lv. 14 required to learn ‘Advanced Charge Mastery’.
Level 1: Decreases the charge time for all charge skills by 2%. Using a charge skill reloads your 1 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 7%, including attacks that deal damage based on your Max HP. Permanently increases Damage by 7%.
Level 14: Decreases the charge time for all charge skills by 15%. Using a charge skill reloads your 1 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 20%, including attacks that deal damage based on your Max HP. Permanently increases Damage by 20%.

Explanation:Blaster 2nd job primary attacking skill will be a combo of Double Blast and Revolving Cannon. Add 1 SP (Skill Point) to unlock Double Blast, Bobbing, Revolving Cannon Plus and Charge Mastery to gain a significant boost in damage from Level 1 skill. First, max Arm Cannon Mastery to reduce the gap between min and max damage so you can deal stable/predictable damage constantly. Next, max Physical Training for additional boost to Blaster’s primary and secondary stats. Then, max Arm Cannon Boost for a whopping long duration buff. This reduces the hassle to recast the weapon attack speed buff during training/bossing. Start maxing Blaster’s primary attacking skill to improve its damage, followed by Bobbing to improve Magnum Punch damage. Then, max Charge Mastery for the additional damage boost to all of your skills. Finally, max Revolving Cannon Plus. This skill is maxed last since its not spammable during training compared to other active skills.

Blaster 3rd Job Skills (GMS | MSEA)

Hammer Smash (Active)
Strike the ground to knock nearby enemies into the air. Affected enemies receive a debuff increasing the final damage taken for a period of time.Charge the skill by holding down the key. While charging, attacks won’t knock you back. Releasing the charge will cancel any active skills, and will create an extra shockwave that deals additional attacks. You can charge skills even while other skills are in use, and up to 2 skills may be charged at once. You will not take damage from shockwaves that strike enemies with attack reflection. Permanently increases Double Blast damage.
Level 1: MP Cost: 15, Max Number of Enemies: 8, Damage: 143%. Attacks 6 times. Applies Debuff on hit: for 10 seconds, Final Damage taken +1%. When releasing charge, creates a shockwave that lasts for 5 sec and hits up to 8 enemies for 150% damage 2 times. Enemies struck by the shockwave will be afflicted by the Final Damage debuff. Double Blast Damage +33% points.
Level 20: MP Cost: 25, Max Number of Enemies: 8, Damage: 200%. Attacks 6 times. Applies Debuff on hit: for 10 seconds, Final Damage taken +10%. When releasing charge, creates a shockwave that lasts for 5 sec and hits up to 8 enemies for 150% damage 2 times. Enemies struck by the shockwave will be afflicted by the Final Damage debuff. Double Blast Damage +90% points.

Weaving (Active)
Required skill: Bobbing Lv. 15
Move backward while avoiding enemy attacks. Avoidability increases during this skill, and you can stop it immediately by jumping. Can be linked to Rocket Rush or Muzzle Flash.
If activated after a charge, any skill that was already activated will be canceled, and Weaving will be activated. You can charge a skill while using a different skill, and up to 2 skills can be charged simultaneously. Additionally, permanently increases Magnum Punch damage. Lv. 15 required to learn ‘Muzzle Flash’.
Level 1: MP cost: 16, Avoidability +62% for 1.5 sec after activation. Magnum Punch damage +77% points.
Level 15: MP cost: 9, Avoidability +90% for 1.5 sec after activation. Magnum Punch damage +105% points.

Rocket Rush (Active)
Required Skill: Weaving Lv. 1
Grab onto nearby enemies and drag them in the direction you’re facing. Any enemy in your path will be bulldozed along, and you can use Magnum Launch during this skill. This skill will not be activated if there are no enemies nearby to grab.
Level 1: MP cost: 40, grab onto a maximum of 1 enemies and deal 121% Damage 2 times. After the grab, push back up to 15 nearby enemies while dealing 121% damage.
Level 20: MP cost: 28, grab onto a maximum of 1 enemies and deal 140% Damage 2 times. After the grab, push back up to 15 nearby enemies while dealing 140% damage.

Magnum Launch (Active)
Required Skill: Level 1 Rocket Rush
Deliver a powerful punch to the enemy you were holding with Rocket Rush. The enemy will be launched a certain distance and explode, damaging any other enemies it hits on the way. Can only use during Rocket Rush, and using Rocket Rush again will activate this skill.
Required Skill: Rocket Rush Lv. 1
Level 1: MP Cost: 10, Damage: 104%, Number of Attacks: 6, Max Enemies Hit: 15
Level 20: MP Cost: 10, Damage: 180%, Number of Attacks: 6, Max Enemies Hit: 15

Shield Training (Passive)
Required Skill: Blast Shield Lv. 10
Fortify your Blast Shield with some training.
Level 1: When hit, convert 30% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increases Abnormal Status Resistance by 1% and all Elemental Resistance by 1%.
Level 20: When hit, convert 30% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increases Abnormal Status Resistance by 20% and all Elemental Resistance by 20%.

Combo Training (Passive)
Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. Additionally, Attack Power is permanently increased.
Lv. 9 required to learn ‘Combo Training II’.
Level 1: Can be stacked up to 10 times. Duration: 10 sec. Final Damage increased by 1% per stack, Attack Speed increased by 1 for every 6 stacks, Skill Link Speed increased by 1 for every 10 stacks. Permanently increases Attack Power by 7%
Level 9: Can be stacked up to 10 times. Duration: 10 sec. Final Damage increased by 3% per stack, Attack Speed increased by 1 for every 6 stacks, Skill Link Speed increased by 1 for every 10 stacks. Permanently increases Attack Power by 7%

Explanation:Blaster’s 3rd job primary attacking skill will be either Rocket Rush and Magnum Launch (perfect for flat terrain) or Hammer Smash (multiple platform). Add 1 SP to unlock the active skills which are Weaving, Rocket Rush, Magnum Launch , Hammer Smash, Revolving Cannon Plus II, Combo Training and Shield Training. First, max Hammer Smash, Weaving and Magnum Launch . Depending on your playing preferences, you might want to go early with Magnum Launch if you are training mostly on flat terrain which has packs of monsters. Magnum Launch requires a monster nearby to work, else it has nothing to throw. If you are training in areas where monsters are scarce and terrain is bumpy or you just want an old-school play-style, go early with Hammer Smash and Weaving. Next, max the passive skills which are Revolving Cannon Plus II, Combo Training and Shield Training. If you prefer to save health potions instead of dealing higher damage, I’ll recommend you to max Shield Training early (swap with Revolving Cannon Plus II). Rocket Rush is maxed last because the damage increased is not significant per level, so it’s used more as an utility skill to mob enemies.

Muzzle Flash (Active)
Required Skill: Weaving Lv. 15
Instantly approach a nearby enemy while Weaving to perform an attack. Can only be used during Weaving, and can be activated by Weaving again. It will not be activated if there is no enemy within range. Can be linked to Magnum Punch, and permanently increases Magnum Punch damage.
Level 1: MP cost: 16, Maximum Number of Enemies: 6, Damage: 405%, Number of Attacks: 3. Magnum Punch damage +192% points
Level 20: MP cost: 25, Maximum Number of Enemies: 6, Damage: 500%, Number of Attacks: 3. Magnum Punch damage +230% points

Ballistic Hurricane (Active)
Required Skill: Weaving Lv. 15
Unleash all of your fighting prowess into a seamless cyclone of punches. Your rapid onslaught of punches create a hurricane and pulls in nearby enemies. You can continue to move and attack while the skill is active. Additionally, permanently increases Hammer Smash damage.
Level 1: MP Cost 20, Maximum Number of Enemies: 12, Damage: 555%, Duration: 6 sec. After the skill, deliver a jumping uppercut that attacks up to 12 enemies for 2100% damage and sends them flying. The jumping uppercut has a Max Damage of 99999999. You can move around using the arrow keys while holding the skill key down. Hammer Smash Damage +137% points. Cooldown: 45 sec
Level 30: MP Cost 26, Maximum Number of Enemies: 12, Damage: 700%, Duration: 6 sec. After the skill, deliver a jumping uppercut that attacks up to 12 enemies for 2100% damage and sends them flying. The jumping uppercut has a Max Damage of 99999999. You can move around using the arrow keys while holding the skill key down. Hammer Smash Damage +195% points. Cooldown: 45 sec

Vitality Shield (Supportive)
Required Skill: Shield Training II Lv. 20
Converts an active Blast Shield to HP. You can’t use this if no Blast Shield is active or if your HP is full. There is a brief moment after using this skill where damage from attacks, including attacks that deal a percentage of your HP, is reduced. The damage reduction is determined by the damage reduction of Charge Mastery. This buff is not affected by buff duration extension effects. Additionally, permanently increases Magnum Launch damage.
Level 1: MP Cost: 55, recovers HP equal to the sum of the dissipated Blast Shield and 32% of your Max HP. The extended defense period lasts for 6 sec. Magnum Launch damage increased by 105% points. Cooldown: 150 sec.
Level 10: MP Cost: 100, recovers HP equal to the sum of the dissipated Blast Shield and 59% of your Max HP. The extended defense period lasts for 15 sec. Magnum Launch damage increased by 150% points. Cooldown: 150 sec.

Advanced Charge Mastery (Passive)
Required Skill: Level 14 Charge Mastery
Maintain control over your power to optimize charge skills. Overwrites the buffs from Charge Mastery. Additionally, permanently ignores a portion of enemies’ Defense Rate when attacking, and decreases damage taken.
Level 1: Decreases the charge time for all charge skills by 16%. Using a charge skill reloads your 2 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 26%, including attacks that deal damage based on your Max HP. Permanently ignore 8% of enemies’ Defense Rate, and damage taken is reduced by 10%.
Level 10: Decreases the charge time for all charge skills by 25%. Using a charge skill reloads your 2 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 35%, including attacks that deal damage based on your Max HP. Permanently ignore 35% of enemies’ Defense Rate, and damage taken is reduced by 15%.

Combo Training II (Passive)
Required Skill: Level 9 Combination Training
Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. This overwritesyour enhancements from Combo Training. Attack Power is further increased.
Level 1: Can be stacked up to 10 times. Duration: 10 sec. Final Damage and Critical Rate increased by 4% and 1% respectively per stack, Attack Speed inc Permanently increases Attack Power by 2
Level 20: Can be stacked up to 10 times. Duration: 10 sec. Final Damage and Critical Rate increased by 5% and 3% respectively per stack, Attack Speed increased by 1 for every 6 stacks, Skill Link Speed increased by 1 for every 5 stacks. Permanently increases Attack Power by 40

Cannon Overdrive
Required level: 150
By charging Revolving Cannon to its limit, increase its power and reduce reload time, all while increasing the rate at which the Dynamo Gauge cools down.
Level 1: MP Cost: 200. Duration: 30 sec. Increases damage for skills that use Ammo by 50%. Ammo auto-reload time decreased by 70%. The Dynamo Gauge Overheat duration for Bunker Buster Explosion is reduced to 1 second. Cooldown : 210 sec.

Hyper Magnum Punch
Required level: 170
Concentrate your power and charge forward, unleashing a devastating punch that causes colossal explosions. You can charge the skill by holding down the key. Additional shockwaves are generated depending on how long you spend charging, dealing more damage to nearby enemies. While charging, you will have improved defenses, your Abnormal Status resistance increases, and you will not be pushed back by any attack. The final damage increases depending on the number of times you get attacked while charging. Hyper Magnum Punch’s charge time is not affected by charge time reduction effect of Charge Mastery. If there is no enemy in range after the initial charge, neither the attack nor the shockwave will occur.
Level 1: MP Cost: 400, Attacks up to 15 enemies for 500% 15 times. Max Damage: 99999999. Generates a shockwave that attacks for 250% damage 8 times. Can be enhanced up to 3 levels by charging, and each level of enhancement generates an additional shockwave that deals 350%, 450%, 550% damage 8 times. While charging, the defense boosts from Charge Mastery are applied, and Abnormal Status Resistance increases by 100%. Each time you get hit while charging, the final damage increases by 5%, up to 50%. Can be charged for up to 5 sec. Cooldown : 150 sec.

Vulcan Punch
Quickly throw a flurry of punches in front of you. While using this skill, you will receive Guard Judgement’s effect and cannot be knocked back by enemy attacks. While using this skill, every time you are hit by an enemy’s attack, its final damage will be increased.
Level 1: Consumes 60 MP. Deals 1040% damage 3 times on up to 10 enemies. By holding the key down, deal 468% damage 2 times continuously for up to 8 seconds. While using this skill, receive Charge Mastery’s Guard Judgement values. While using this skill, whenever you are hit by an enemy attack, its final damage will be increased by 5%, up to a maximum of 100%. Cooldown: 60 seconds.
Level 25: Consumes 60 MP. Deals 2000% damage 3 times on up to 10 enemies. By holding the key down, deal 900% damage 2 times continuously for up to 8 seconds. While using this skill, receive Charge Mastery’s Guard Judgement values. While using this skill, whenever you are hit by an enemy attack, its final damage will be increased by 5%, up to a maximum of 100%. Cooldown: 60 seconds.

Blaster 5th Job Skills (GMS | MSEA)

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52 thoughts on “MapleStory Blaster Skill Build Guide”

CeaJuly 19, 2017 at 12:39 PM

@Quanju Just press it after magnum punch or double blast
or
Macro it one with Magnum one with Double Blast, just spam two key till you are out of bullet
Hope this cmt will help.

QanjuJuly 19, 2017 at 3:59 AM

Hello, can anyone explain how to use revolving blast efficiently? I can’t use it most of the time.

KurintehMay 20, 2017 at 3:21 PM

in addition to my previous question, i have 100% IED already, so what should i get instead of piercing punch?

KurintehApril 28, 2017 at 4:36 PM

Why get Aftershock Punch if shotgun punch isn’t that great? Is it just because of hammer smash?

AyumilovePost authorApril 20, 2017 at 12:25 AM

@HL: I’m not sure whether the +1 attack speed from Inner Ability would help as I have yet to test it out. Have you tried it out on your side yet?

AyumilovePost authorApril 20, 2017 at 12:23 AM

@Christopher: Sorry for the confusion. The guide do recommend you to invest in “Cannon Overdrive” and “For Libery” but the guide was using the old skill names which were “Maximize Cannon” and “Will of Liberty”. I have updated the guide to use the new skill names :)

ChristopherJanuary 12, 2017 at 2:31 PM

Hi Ayumi,

According to your guide, do I not invest a point into the hyper skill”canon overdrive”? And also do you put points into the hyper skill”For Liverty”?

Thanks,

HLJanuary 9, 2017 at 10:32 AM

Hi Ayumi,
I’m wondering if the +1 attack speed from IA is useful for blaster’s shotgun combo. Does it increase my potential dps? I’ve noticed that if I press the shotgun combo beyond a certain speed limit, the character is unable to keep up and keeps jumping around. Will having more attack speed solve this?

Pros: Most Mobile Class in the game hands down once Detonate usage is mastered, While combo system does encourage button mashing, Combo Training incentivizes it through the tradeoff of greater damage output. Blast Shield allows for a somewhat more “tanky” or “enduring” playstyle by reducing incoming damage

Cons: Your first job introduces you to button spam that only increases in further advancements.
One Attacking/Mobbing/Bossing skill for the duration of the character unless you opt for the weaker but spammable shotgun punch in the 4th job. No Buffs whatsoever other than generic speed boost, maple warrior & hyper buff

TsurugiOctober 31, 2016 at 7:23 PM

No Blaster for SEA yet, and surprisingly, they’ll be the second to receive the V Patch, after Korea?

Now that’s (a bit) positively crazy.

AyumilovePost authorOctober 12, 2016 at 8:24 AM

@daniel: Usually its 6~8 months after GMS (Global MapleStory) receives the content patch from KMS (Korea MapleStory). Therefore, I predict it will be around in the first quarter of 2017 (Jan, Feb, Mar, Apr, May)

danielOctober 11, 2016 at 8:50 PM

Ayumi when will blaster be released on maple sea? :(

AyumilovePost authorOctober 3, 2016 at 10:18 PM

@Lucrative: Thanks for the notice! I have added it into the 4th Job Skill Build Guide.

rodriguesOctober 3, 2016 at 4:23 PM

This isn’t a guide, this is more of an explanation. We need to see the total bonus % to each skill and what has maximum damage output for bossing/ mobs.

LucrativeAugust 4, 2016 at 11:46 AM

Is there a reason not to get 1 point in Revolving Cannon Plus III?
It gives an extra bullet.

In the 4th job you suggest 1 point into Vitality Shield at level 101, but the skill requires level 20 Shield Training II before it is unlocked.

dggJuly 27, 2016 at 11:07 PM

@[email protected] use shotgun punch immediately after double blast, so the combo would be double blast+revolving cannon+shotgun punch

SansJuly 27, 2016 at 5:13 AM

@darz: I don’t get it either. My guess is that you use it when you are overloaded? I’ve been trying it that way.

MiniMinhMoJuly 26, 2016 at 4:03 PM

Domo is correct.

darzJuly 26, 2016 at 2:32 AM

i dont get the point of “Shotgun Punch (Active)” besidesit increses doble blast damage :/
can anyone explain it to me pls?

DomoJuly 25, 2016 at 8:12 AM

1 point in Vitality Shield can’t be apply because you need 20 point in shield training II to unlock it.

AyumilovePost authorJuly 24, 2016 at 8:38 AM

@J: Thanks for the info! The 3rd job skill build guide has mentioned to add 1 SP into both Rocket Rush and Magnum Launch early on. So the SP required for the skill is handled accordingly :)

AyumilovePost authorJuly 24, 2016 at 8:38 AM

@Rubickx: To rush into enemies quickly by in a short distance without having to Flash Jump aka Detonate. Also, it can be used to improve your Magnum Punch damage when used as a combo.

JJuly 24, 2016 at 3:27 AM

3rd job
You need 1 SP into Rocket Rush to unlock Magnum Launch.

RubickxJuly 21, 2016 at 4:03 PM

Ayumi, what exactly is the use/point of bob/weave besides for ressetting, and how do i use it effectively? :/

michaelJuly 18, 2016 at 3:41 AM

well shes updateing it now so no worrys when the 20th comes

MapleFanJuly 16, 2016 at 3:09 AM

Oh, really? Lol, I never tried before(i already have a Level 10 Citizen) but if that’s true then XD

SlimeRiceJuly 16, 2016 at 12:47 AM

lol, I just realized why there aren’t any skill builds…
You can’t choose the blaster class yet (I tried) as a resistance member, since it’s not officially added yet… I think. For now, it’s limited to Battle Mage, Wild Hunter, & Mechanic.

MapleFanJuly 15, 2016 at 11:08 PM

Uh, we sorta need the skill builds, cuz that’s the only thing preventing me from making a Blaster.
Please put the skill builds.

SlimeRiceJuly 15, 2016 at 1:47 PM

You didn’t… put the skill builds…

RayJune 27, 2016 at 3:22 AM

Hey Ayumi, how fun is the blaster class? I’ve read a bunch of posts saying that they are really boring and I want to get your input on the class.

KyouJune 20, 2016 at 12:41 AM

Hello Ayumi, i saw videos of Blasters and i would like to ask a few questions question: Does Blaster has low HP? if he does, is Endurance shield balance it and if not was it only during the Beta test?
Thanks in advance!

AyumilovePost authorJune 17, 2016 at 9:16 PM

@john: Thanks for the compliment!

johnJune 17, 2016 at 4:08 AM

Love the Final Fantasy mashup!

DozuMay 19, 2016 at 7:28 PM

Is blaster op for mobbing?

Pros and cons?

BashMarch 10, 2016 at 10:33 PM

How does super endurance actually work? Does it restore hp?

YapoiFebruary 22, 2016 at 5:54 PM

Does it have stance?

BashJanuary 19, 2016 at 1:54 PM

Can you recommend me the best class for suitability as of Jan 2016. I’m new to maple and made a night walker from your guide. Now I read that it’s nerfed So i can’t heal any good HP except for that 1% which sucks. Looking for a class with good atking power and can survive by hp drain or passive support (hp). Any class except for demon avenger and paladins because those are a given. Or it would be perfect if you just name all the classes with a life drain or heal support and i’ll look through your guide in depth. I pretty much don’t want to be spamming potions like on my night walker. I made a dual blade and although his defense is low he has a nice life drain I can survive.

JonathanJanuary 17, 2016 at 4:29 AM

Ayumi I have tried phantom i was wondering something. In 2nd jobb i followed your guide and it said everyting maxed out without card something but i have maxed out everyting and i have still 4 sp left over.

AyumilovePost authorJanuary 10, 2016 at 11:01 AM

@Jonathan: Kaiser, Xenon, Zero, Hayato and Phantom for me.

JonathanJanuary 10, 2016 at 2:11 AM

Ayumi right now i have to class to play because i am wating for the new classes and right now i have no one to play. Can u recommend your top 5 most fun classes (does not need to be so strong, just fun).

AyumilovePost authorJanuary 9, 2016 at 11:25 AM

@Yichor: It will take approximately 6-12 months for this new job “Resistance Blaster” to reach MSEA (MapleStory South East Asia) based on past patch releases estimates.

AyumilovePost authorJanuary 9, 2016 at 11:24 AM

@Jonathan: It will take approximately 6-12 months for it to reach EMS (Europe MapleStory) and MSEA (MapleStory South East Asia). For GMS (Global MapleStory), it will take approximately 3-6 months after KMS (Korea MapleStory) has release a new job.

JonathanJanuary 8, 2016 at 11:41 PM

Ayumi I play Maplestory on europe server and I’m wondering when Blaster And Kinesis is coming to my sever?

To the person below meDecember 23, 2015 at 11:21 PM

This probably won’t help much, but it won’t be out for a while and the date is unknown. For blaster, I’m pretty sure you’ll have to wait till GMS.gets it since it get the updates first after KMS

YichorDecember 14, 2015 at 3:28 PM

Hi ayumi I wan ask did kenesis and blaster will coming maplesea?

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