A list of changes made in each update. A (?) denotes that the info there is guesswork, and possibly incorrect. Known bugs in the latest versions are listed here.

Beta

Version

Date of Addition

Additions Summary

v. Upbeat Giraffe

January 28, 2015

Upbeat Giraffe

Universe + Worlds

Sectors have been removed, so all stars are part of the same map

Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game

Added oceanic world types including tropical and arctic oceans, toxic and magma planets

Added rare Barren and Asteroid worlds with no monsters for large scale building

New biomes

New surface and underground mini biomes

Many changes to surface and underground terrain generation

Improvements to background parallaxes and sky coloration

Ships + Navigation

Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands

Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress

Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.

Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes

Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards

Outpost

The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game

Includes a Sign Store based on the popular Custom Signs mod, where players can design and print their own signage for use in game. Thanks Wellbot!

At key points in the progression, players will unlock special Missions

Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else. Some missions can be quite difficult, so you’ll want to prepare carefully – or bring friends!

Novakids

New playable race with their own unique progression of armor sets, craftable guns and ship upgrades!

Techs

Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!

Head techs provide various activated effects triggered using the tech hotkeys

add acid rain, meteor showers, water collecting during storms and more

made species mods easier to combine with one another

add support for keysignature and keysignature changes for the abc system

Disable speedlimit for default projectiles to fix inaccurate bullets

New craftable turrets based on healthire's mod

You can now land on asteroid fields, based on hints mod

Tech now has descriptive instructions

Tons of Christmas stuff!!

Pos no longer 1 hit kill you

You can no longer breath on moons or asteroid fields without the proper equipment

Better fix fall damage

New barren planets perfect for building

Gravity now varies from planet to planet

Some planet backgrounds improved

Existing biomes can appear with different liquid types

You can now craft racial flags, to show you've been to a planet

NPCs will now switch to melee weapons up close

More random encounters

Pos can now be captured

Wiring station can now be built to access to a ton of different wiring tools

fixed mech legs

tons of server improvements

more

v. Offended Koala

December 15th, 2013

Offended Koala

There are a whole bunch of improvements to balance here, particularly in the early game. We aren’t wiping characters or worlds, but if you want to experience the proper balance you should make a new character/worlds to play it on!

Annoyed Koala

HUGE balance patch, every item, creature, armor and weapon rebalanced. Leveling system entirely rewritten. Although the balance is early, the system is much better than the old one and we can now improve balance over time.

Added early implementation of creature taming (more features coming soon)

Added new mining items

Added new weapons

Added new throwable items

Added grappling hook

Added new boss and new sector of the galaxy

Added a stance system to weaponry, not currently used but will allow us to add secondary attacks to weaponry very soon.

Tons of new sounds

Guns more common in tier 3

Underground detached/rare biomes more common

Underground random encounters more common

Underground chests more common

Ore rebalance (probably way way too much ore at the moment, will be fixed later, enjoy it)

Baby monsters

New monster palettes

Added pixel compressor for high cost banking (idea from Ncrpts)

Disable using the beamaxe to light caves underground

Added new hats

some monsters now graze on grass (can look ugly, needs finishing)

Small bipeds now socialise with eachother

All the monsters behave smarter and are less likely to get stuck

You can no longer attack through blocks

Fix the game on XP (hopefully)

Tons more fixes and smaller additions

v. Irritated Koala

December 5th, 2013

Irritated Koala

Massively reducing the pixel cost (sometimes eliminating it entirely) on early weapons/armor.

You can build a refinery in later tiers to turn ores of all kinds into pixels

Monsters now have a small chance to drop meat when killed with normal weapons

You can no longer teleport to another players ship from underground

Bandages are now craftable with 4 plant fibres, no longer require fabric

Fix human starter chest showing apex starter items

Monsters now have a 70% chance to drop meat when killed with a hunting weapon, up from 50%

Make guards you’ve summoned refer to you as their boss

Make the refinery appear earlier in the game

Reduced fuel costs a bit to go to other planets

Tweaked wording of starter quests to encourage exploring of more planets

Added hunting knife weapon that also makes monsters drop meat

Added new legendary weapon

Pixel loss on death reduced to 20% for testing, might change further

Silver ore is now more visible

Added new armor that provides a good amount of warmth early on in the game at the sacrifice of armor levels

Tweaked the UFO boss to make him smash blocks

Also make him a little bit easier by changing him to level 9 from level 10

Revamping the warmth bar to make it more obvious (suggestion by thedbp on reddit)

Increase mining speed a little

Add numbers above the hotbar slots

Craftable climbing ropes!

Make sure hunger bar is always shown when eating food

Make hunger bar display when the alt key is held down

Added a dumb, quick way to advance through some of the tier 4-10 content (armors, weapons), just for fun.

Complete tiers of content are coming really soon. I’d like to get 1/2 tiers of content done per week.

Fixed a bug where minibosses over level 11 were not dropping the rare items they were supposed to be dropping.

They now drop guns. (Thank you to <ippia> for finding this)

UFOs should hopefully not fly off anymore, they were actually flying off to attack birds!

Tons of bug fixes

v. Perturbed Koala

December 4th, 2013

Perturbed Koala

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