I have been toying with clerical magic, making it a separate source of power than the arcane, but I find that it just muddles things up. Essentially, if you call the Magic stat Faith instead, it fills the same function. If you act outside the influence of your particular deity, Magic should function less effectively, but I think that would be GM fiat, as the gods are basically fragments of the the planet's consciousness, the same source as magic anyway.

I think the pantheon is ok at it's current size. Consider that many regions will have knowledge or belief in a few gods, and they might be known by different names. The twenty gods are essentially aspects of the planet's psyche, and it's all evened out in the end, I believe.

I agree! Ganja has to have an identity makeover. He was the last name in my list. Just kinda happened when I was thinking on his aspects. I've had worse ideas...

As for magic, it is the way the world expresses itself. If you wAnt to follow a particular aspect of that elusive personality, it's called religion. The reason it gains a following is because it works. Not that each god is a true entity of it's own.

As for testing, this is exactly what I want and need: constructive input. I am not set on the whole 20 god pantheon, but it's really settling well in my head. But the input will make this all come together nicer, and I really appreciate that.