you have to be a little bit crazy to survive

Cowboy Bebop and the underwater lair (Reply)

I was Jet (from Cowboy Bebop) for the first part of the dream, and while Spike went off to do something else, I was tracking something down with a picture. I showed the picture to someone and they said it was Whidby Island. So I went to Whidbey Island and matched the picture up to the Seattle skyline (pretend that makes sense... nevermind that Seattle looked just fine and this is supposedly Cowboy Bebop era of post-apocalyptic Earth). I remember the sky being close to dark, and night fell as the plot continued.

Somehow I deduced that the place I was looking for was under the water. So I started swimming, only to see Spike up ahead on a small rowboat. Apparently he was following the same trail and didn't want to tell me about it. So I caught up and we decided to solve this thing together.

The dream plot now insisted we were trying to rescue some lady from inside an underwater lair. We put on breathing helmets and dove down where we could see something below and the place ended up being a huge rounded tower thing with a lot of stuff sticking out the sides of it. There was something about getting too close to the windows being a bad thing, related to explosives in the water around the tower... but memory is fuzzy there. There were a few windows in the side of the tower as well.

My point of view changed to Spike now, and as Spike I found an interface device further down the tower's surface which was obviously the way to get in. It looked like I had to put my hand inside a hole next to it, and I could feel a hypodermic needle device get very close to my thumb. So, if I screwed up the code, it would inject me with something nasty. The code screen ended up being a game of tic-tac-toe. While I was stressing out trying to remember how to beat the game via the usual trick, three moves into the game, the x's and o's rearranged themselves... and there were more squares to fill in around the edges of the usual 3x3 grid.

I said, "F*$# this," and pulled my hand out. If they were going to make it so complicated, why didn't they just use a regular number keycode? I vaguely remember being able to communicate with the girl inside the tower somehow, and we were going to use the explosives to blow a hole in the windows and get her out...