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It's clear that they were less prepared than they should have been, but I think that coming up with responsible stretch goals is a better thing to do once you have achieved unexpected success. This is especially true since this game is going to be a foundation for future games, so when they come up with extra content now, that means their future games will be more robust to begin with.

Yeah. Plus I don't really think what they've added as stretch goals has been that much. Extra races and classes? Assuming those races were already part of the fiction and 'adding' them was basically just making them playable, that seems fine. A stronghold is effectively a mini-game in itself which would be better as part of the core concept of the game, but it works as an add-on. An extra big city? Well presumably the game has multiple towns. Scaling one of these up so that there's more fiction, quests and land-mass to one of them again seems something that can be added and help with world-building without affecting the core of the game. The extra dungeon is another distinct bit too.

Yeah. Plus I don't really think what they've added as stretch goals has been that much. Extra races and classes? Assuming those races were already part of the fiction and 'adding' them was basically just making them playable, that seems fine. A stronghold is effectively a mini-game in itself which would be better as part of the core concept of the game, but it works as an add-on. An extra big city? Well presumably the game has multiple towns. Scaling one of these up so that there's more fiction, quests and land-mass to one of them again seems something that can be added and help with world-building without affecting the core of the game. The extra dungeon is another distinct bit too.

From what I've heard from them, there was really not that much lore at the start. They wanted to make a small game in a small part of the world. JE Sawyer specifically said he would love to do strongholds, but they would be too much work (i.e. too much money). It sounds like they're keeping true to the fiction they have, and the second big city is going to be in another city-state rather than changing the lore.

I thought the extra dungeon was a neat touch of fan-service and the drawing is super cool.

Baldur's Gate and Athkatla are big cities. Spanning multiple large maps with a ton of interiors, characters and quests, big cities are a lot of fun. Like strongholds, they also take a lot of work to do well. We're going to have one big city in Project Eternity. Would you like two? If you take us on an exciting adventure to $3.5 Million, we will take you on an exciting adventure to another big city.

So it looks like the former. Which makes sense, a game with two cities the size of Sigil would be huge and probably not within the scope of a Kickstarter project.

There was never a doubt that this project would be very succesful, but I honestly didn't expect it to go past three millions. It'll be really exciting to see what Obsidian makes of this.

Almost $4M excluding PayPal impressed the hell out of me. I thought that the $3.5M stretch goal was hopelessly optimistical, but fortunately they proved me wrong.

Did anyone else follow their twitch.tv broadcast at the end? There was naturally (sadly, but internet) an element of sexism and racism in the comments, but I think that the broadcast really was great fun. If the person who pledged the 10k near the end really (partly) did it so that the guy with the beard would shave, that was wonderfully peculiar.

Almost $4M excluding PayPal impressed the hell out of me. I thought that the $3.5M stretch goal was hopelessly optimistical, but fortunately they proved me wrong.

Did anyone else follow their twitch.tv broadcast at the end? There was naturally (sadly, but internet) an element of sexism and racism in the comments, but I think that the broadcast really was great fun. If the person who pledged the 10k near the end really (partly) did it so that the guy with the beard would shave, that was wonderfully peculiar.

'element'. I had to stop watching the stream. It was like a comments section on youtube in realtime. Individually petty and collectively vile.