Apple’s Swift programming language, which was unveiled by the company not too long ago, has reportedly seen “unprecedented growth” by some individuals tasked with looking at that sort of thing.

The course is available to download for free, and Stanford says you should have C language and object-oriented programming experience already to make the most of the course.

The course offers an overview of tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK, as well as guiding you through object-oriented design using model-view-controller paradigm, memory management, and the Swift programming language. Other topics include: animation, mobile device power management, multi-threading, networking and performance considerations.

More than that, though, it is now available for the first time with Swift lessons through iTunes U:

Swift was introduced at Apple’s 2014 Worldwide Developers Conference, designed to work with Apple’s Cocoa and Cocoa Touch frameworks and the large body of existing Objective-C code written for Apple products. Swift is intended to be more resilient to erroneous code than Objective-C, and also more concise.

Apple’s Swift programming language, which was unveiled by the company not too long ago, has reportedly seen “unprecedented growth” by some individuals tasked with looking at that sort of thing.

The course is available to download for free, and Stanford says you should have C language and object-oriented programming experience already to make the most of the course.

The course offers an overview of tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK, as well as guiding you through object-oriented design using model-view-controller paradigm, memory management, and the Swift programming language. Other topics include: animation, mobile device power management, multi-threading, networking and performance considerations.

More than that, though, it is now available for the first time with Swift lessons through iTunes U:

Swift was introduced at Apple’s 2014 Worldwide Developers Conference, designed to work with Apple’s Cocoa and Cocoa Touch frameworks and the large body of existing Objective-C code written for Apple products. Swift is intended to be more resilient to erroneous code than Objective-C, and also more concise.