I made a 16x16 map of the Galaxy, with each stud representing a habitable star system. The idea was that the winner of each battle could decide where the next battle would take place (with studs chosen Risk-style ahead of time). Obviously I'm not going to play 256 games, but theoretically, it would work...

mythica_master9 wrote:I had actually been considering a "Civilization"-style series of Brikwars campaigns shortly after becoming aware of the existence of the game.I am a big fan of computer strategy games (Age of Empires, Warcraft, Command & Conquer, Starcraft, etc.), so much of my inspiration for such campaigns (as well as the units I build) comes from such games.

If you need inspiration for a Civ-style campaign, I would suggest looking at a guide/walkthrough for a good strategy game (like the ones I mentioned above).

If you can come up with some system for resource harvesting (and possibly converting resources to CP), let me know.

FAIL first post is a necro!

to even out the fact that spacemen with laser rifles beat people wth sticks make the sticks cheaper than the rifles and ta da you have a mass army of stick weilding dimmys and 5 people with laser rifles.

"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs""Triangalism! What's the fuckin' point!"

Atomsk wrote:I made a 16x16 map of the Galaxy, with each stud representing a habitable star system. The idea was that the winner of each battle could decide where the next battle would take place (with studs chosen Risk-style ahead of time). Obviously I'm not going to play 256 games, but theoretically, it would work...