Hey, I just wanted and express my opinion on how great of a training tool this could be for people that actually know how to practice. A large part of getting good at anything is understanding how to practice it (Starcraft or otherwise), and being forced to start your practice at the same point in every game (and even more so at the easiest point in the game) is a severe limitation. My map editing skills are fairly weak, and I've spent many fruitless nights trying to best replicate a point in specific games I've played against practice partners, getting unsatisfactory results at best. Assuming this works as advertised, this could save serious players hours of practice time each week. I feel much of my best practice in Broodwar stemmed from the saved games I played against my teammates, and I've always been frustrated that the function wasn't implemented in Starcraft II. I would love to eventually have a saved game version of all maps used in the modern tournament scene in addition to the ladder maps (I understand that's probably a huge request though).

Thank you so much for doing this and making your work public. I don't know if I could help in anyway, but if you think I could be useful, feel free to fire a message my way.

On January 25 2012 11:37 Butteryllama wrote:Hey, I just wanted and express my opinion on how great of a training tool this could be for people that actually know how to practice. A large part of getting good at anything is understanding how to practice it (Starcraft or otherwise), and being forced to start your practice at the same point in every game (and even more so at the easiest point in the game) is a severe limitation. My map editing skills are fairly weak, and I've spent many fruitless nights trying to best replicate a point in specific games I've played against practice partners, getting unsatisfactory results at best. Assuming this works as advertised, this could save serious players hours of practice time each week. I feel much of my best practice in Broodwar stemmed from the saved games I played against my teammates, and I've always been frustrated that the function wasn't implemented in Starcraft II. I would love to eventually have a saved game version of all maps used in the modern tournament scene in addition to the ladder maps (I understand that's probably a huge request though).

Thank you so much for doing this and making your work public. I don't know if I could help in anyway, but if you think I could be useful, feel free to fire a message my way.

Thanks, I'm glad to know there is a healthy demand for this in the higher leagues.

If you find it to be a useful training tool and you know of people that could really benefit from this then do them a favour and let them know.

If you have tried it out and like it there are two things everyone can do to help get the word out.1) tell your friends about all the good things that make it great!2) tell me about any of the bad things that make it horrible

As for maps, it takes me about 5-10 minutes to port the mod to a new map. There is a limit of how many maps you can have uploaded (I think it is about 20 or so?).

The main issue is finding where to download the maps from. If you download a map off of Battlenet and try and edit it and re-upload it there can be a lot of issues. (pretty sure these are bugs but it might be some sort of strange Battlenet protection feature). So at the moment I am looking for map packs to download them externally from Battlenet and then upload them with the SALT mod in it.

So, i assume this is NA only for now ^^. Couldn't find anything under "salt" at least on EU.

Also touching again on the idea of automatically saving disconnect games; maybe it would not be neccesary to save in intervals. Is there something like a "disconnect trigger" in the mapmaper?

I think its also important, that race/spawn loc selection takes place in the lobby, not ingame. It makes the map "cleaner", more standard and more similiar to the melee maps everybody is used to; and it would not disturbe the gameplay as much, which was one of your goals.

Typing "save" during a game, especially late game, is also interrupting gameflow imo, a hotkey would be a better alternative I think. Optimally, the whole saving process would be integrated in the blizzard UI, for example in the pause interface or menu interface, but as far as I can tell the mapmaker does not support customization of blizz UI ,yet ( might change for HOTS ).

Love that you are taking the time to do this^^ , keep it up and if you need my EU account to upload maps , PM

On January 26 2012 20:46 bugabinga wrote:So, i assume this is NA only for now ^^. Couldn't find anything under "salt" at least on EU.

Also touching again on the idea of automatically saving disconnect games; maybe it would not be neccesary to save in intervals. Is there something like a "disconnect trigger" in the mapmaper?

I think its also important, that race/spawn loc selection takes place in the lobby, not ingame. It makes the map "cleaner", more standard and more similiar to the melee maps everybody is used to; and it would not disturbe the gameplay as much, which was one of your goals.

Typing "save" during a game, especially late game, is also interrupting gameflow imo, a hotkey would be a better alternative I think. Optimally, the whole saving process would be integrated in the blizzard UI, for example in the pause interface or menu interface, but as far as I can tell the mapmaker does not support customization of blizz UI ,yet ( might change for HOTS ).

Love that you are taking the time to do this^^ , keep it up and if you need my EU account to upload maps , PM

glhf, bugabinga

Sorry, it's only on SEA and NA for the moment.

There is no "disconnect trigger" but there IS a "player leaves the game" trigger which could be used! (it won't matter if a player leaves the game on purpose) Although, when a player leaves the game all of their units stop what they were doing so when saved all the players units will be idle and probably their unit control groups (0-9 unit keys) will no longer exist. However it is probably better than nothing.

That will only work if I can save the game state as an SC2 bank file which is what I will be working on soon.

Things like this will hopefully push Blizzard to implement this function. How it already isn't in the game considering all the connection issues and regames that tournaments have is beyond me. It worked the same in WoW though. Modders would implement something and 2 years later Blizzard would finally get around to putting it in the default UI.

For the dropped player issue it would be cool if when the game loaded up that the game would automatically pause so that the players can get their bearings.