FIRST THINGS FIRST:
The mods included in this package were NOT created by Kingpix. The credits list that you can find here includes every single modder who made this possible! I also want to thank the morrowind modding community for the huge work they did in those past 8 (almost 9!) years. I have personally contacted mod authors and received approval to use their mods in this package. I was unable to contact some mod authors, and have done my best to abide by their wishes as specified in their mod's readmes.
"Morrowind Sounds and Graphics Overhaul" is the first pack. It contains mods that will alter and enhance the visual graphics and the sounds of the game.
The aim of this project is to make more people around the world appreciate this huge game by giving them a simple installation file which includes everything they will need to play Morrowind with gorgeous graphics and sounds. I’ve tried to keep Morrowind’s “feeling”; therefore, the mods/meshes/textures I chose are the ones that I think are most faithful to the original colours and environment.
A benefit of this compilations is that players don’t need to go through the “download every single mod out there and try it” phase of customizing Morrowind. The pack is intended for people who would prefer not to hand-pick mods out of the thousands of mods available. Modding Morrowind can be overwhelming for some people, and they might want to start out with a compilation before they feel comfortable picking and choosing mods on their own.
UPDATES:
Please note that this pack will be often updated with new versions of the mod included, bugfixes, and so on. These updates will be available as patches. After 3 or 4 patches, I will create a new version of this compilation package.

Contains directions and .dlls necessary to get the Morrowind Graphics Extender to work on Windows Vista. This does require User Account Control to be turned off, if you are not comfortable with turning it off then don't bother downloading this file.

What the Madd Leveler mod does is strip out any need to plan your character out in advance. Your statistics will increase automatically as you use your skills, and you won't need to worry about trying to obtain 5x multipliers for leveling up.

Find new enemies and creatures to fight, new exciting areas to explore, and gain access to a vast array of new weapons and armor. Whatever you decide to do, you're guaranteed to find something new and interesting in nearly every corner of the gameworld.

Find new enemies to fight, exciting areas to explore, gain access to new weapons to slay your foes or just roam the huge world that's out there. Whatever you do, you'll be sure to find something new and interesting in nearly every corner of the game world. Rebirth is close..don't miss it.

Find new enemies to fight, exciting areas to explore, gain access to new weapons to slay your foes or just roam the huge world that's out there. Whatever you do, you'll be sure to find something new and interesting in nearly every corner of the game world. Rebirth is close..don't miss it.

Find new enemies to fight, exciting areas to explore, gain access to new weapons to slay your foes or just roam the huge world that's out there. Whatever you do, you'll be sure to find something new and interesting in nearly every corner of the game world. Rebirth is close..don't miss it.

Find new enemies to fight, exciting areas to explore, gain access to new weapons to slay your foes or just roam the huge world that's out there. Whatever you do, you'll be sure to find something new and interesting in nearly every corner of the gameworld. Rebirth is close..don't miss it.

Find new enemies to fight, exciting areas to explore, gain access to new weapons to slay your foes or just roam the huge world that's out there. Whatever you do, you'll be sure to find something new and interesting in nearly every corner of the gameworld. Rebirth is close..don't miss it.

Find new enemies to fight, exciting areas to explore, gain access to new weapons to slay your foes or just roam the huge world that's out there. Whatever you do, you'll be sure to find something new and interesting in nearly every corner of the gameworld. Rebirth is close..don't miss it.

Find new enemies to fight, exciting areas to explore, gain access to new weapons to slay your foes or just roam the huge world that's out there. Whatever you do, you'll be sure to find something new and interesting in nearly every corner of the gameworld. Rebirth is close..don't miss it.

Find new enemies to fight, exciting areas to explore, gain access to new weapons to slay your foes or just roam the huge world that's out there. Whatever you do, you'll be sure to find something new and interesting in nearly every corner of the gameworld. Rebirth is close..don't miss it.

Return to the magical Island of Vvardenfell once more in this huge overhaul, Morrowind Rebirth. Find new enemies to fight, exciting areas to explore, gain access to new weapons to slay your foes or just roam the huge world that\'s out there. Whatever you do, you\'ll be sure to find something new and interesting in nearly every corner of the gameworld. Rebirth is close..don\'t miss it.

* Khajiits\' now have a bonus in hand to hand combat due to thier sharp claws (10 p)
* Raised the required soul value to create constant effect enchantment from 400 to 500.
* The Dwemer artifact \"Foeburner\" now has a proper enchantment that deals fire damage.
* Auriel\'s Bow & Shield are told to be the most powerful artifacts in Tamriel, but yet they have
no enchantments? Well now they do. I based them mainly from the description in Daggerfall lore.
* All new creatures have been rebalanced.

* Corrected a lot of floaters along the Bitter Coast.
* New content in Pelagiad & Caldera.
* Improved vertex shading in and around Pelagiad
* A few landscape changes in Seyda Neen.

Graphical

* New Trees\' for the Grazelands
* New improved mesh for the Ash Scorpion.
* New meshes/textures for the Dwemer Armor/Dwemer encounters (Only in the extras folder)
* New textures for the Thives guild armor, now a bit darker without the goldish details.
* Improved meshes for Redoran Buildings (Only in the extras folder)
* Fixed meshes for Boats (Only in the extras folder)
* Fixed meshes for Daedric Ruins (Only in the extras folder)

* Fixes a number of issues like the missplaced velothi tower outside Vivec, missing
soundfiles for the swamp troll, a bunch of floaters and other small misstakes.

* Added a negative enhancement when using the Dagoth armor set. Each piece gives - 5 in
personality. I would like to add a script making guards attack you when using it, but it\'s
sadly out of my scope.

* You will no longer be able to run with lightning-speed at higher levels. You will be able to
run pretty fast, but not close to vanilla.

* New enchatments for Kagrenac\'s Helmet and Morian Zenas Helmet.

* Found it kinda strange that you could posion dwemer constructs, paralyze them or even make them
catch a disease? Well no longer. They\'re now immune to these effects. But due to the steam technology
they\'re vulnerable against frost spells.

* You are no longer able to enchant items, armor & weapons with Chameleon, Invisibility & Sanctuary. Overpowered enhancements that make the game to easy, simple as that.
Landscapes/Locations

Exterior Changes
* Removed floaters, missaligned stuff and texture seams all over the gameworld, but mainly around West Gash & Ascadian Isles.
* I\'ve tried to make the area around Seyda Neen more swampy with more trees\', mushrooms & fern.
* Further progress with the Gnaar Mok rebuild (still WIP, I hope to have something ready for 1.7)
* Some small changes in Suran, Balmora, Gnisis, Caldera & Ebonheart. Mainly fixing floaters, broken pathgrids and such.

Interior changes:
* New store (alchemist) in Pelagiad.
* New warehouse in Buckmoth Legion Fort.
* Reworked the Morag Tong HQ in Balmora.
* New luxurious bedroom for duke Vedam Dren + some changes in the Grand Coucil Hall.
* South Wall Cornerclub is now actually worth a visit and it looks like a real theives guild hideout.

+ A bunch of other additions & improvements. You\'ll have to see for yourself!
New Armor & Weapon

* Thieves Guild Armor.

* Silver Bow
Graphical

* New model & texture for the muffin.

* New texture for Roobrush & Chokeweed.

* New model for the Draugr Berserker.
Music

* The Highlands, a new explorer track by Rich Douglas.
Others

* There\'s a new folder included in 1.6 (New visual enhancements). This will contain several
things that will improve Morrowind graphics in different ways, but mainly fixing broken vanilla meshes. You don\'t need these enhancements to run Morrowind Rebirth, they\'re opinial (and experimental)

General
* The alchemist in Pelagiad has a fully stocked, unlocked shop but neither alchemist nor guard, this has been locked until further notice.
* Geel-Lah, a trader in Suran had 0 in seller gold, thus making it impossible to trade. This is now fixed.
* I forgot to add a few weapons to the leveled-lists, now they should now appear as intended.
* Restored "Orc Berserk" from drain 50 pt of agility for 60 sec to 100 pt of agility for 60 sec.
* Replaced faulty icon for scrap iron (Thanks Melchior!)
* Recolored Imperial Captain's helmet to match the Imperial armor.

Landscaping
* A large amount of fixes for terrain and other stuff like floaters, seams etc. Pretty much an ongoing project.

Known issues / Problems
* Credits, inform me if you feel that you should have credit for anything. Kinda easy to forget in the modding-spree.
* Missing icon for the wooden shield & a few other unique weapons, I will fix this for the next version.
* "This door is locked from the inside" - unfinished interiors - work in progress.
* Pathgrids, as always let me know if there's any major issues.

Find new enemies to fight, exciting areas to explore, gain access to new weapons to slay your foes or just roam the huge world that's out there. Whatever you do, you'll be sure to find something new and interesting in nearly every corner of the gameworld. Rebirth is close..don't miss it.

Morrowind Rebirth is a huge mod that will transform Vvardenfell into something very special, a world full with detail & life. This is the first part of Morrowind Rebirth, that will offer a big overhaul to the Ascadian Isles, parts of Bitter Coast & parts of West Gash. More areas will see a transformation in the months to come! The following cities have been reworked: Caldera, Balmora, Suran, Dren Plantation, Pelagiad, Ebonheart & Seyda Neen.

I loved Vality's Ascadian Isles mod, but I completely hated the leaftexture. So I changed the trees back to the original but a huge frame hit was the result. So I decided to change the leaftexture myself. This is the result.

This is my first mod it adds another set of boats that can ferry you between Nimawia and Tel Mora so you don't have to spend so much time getting to Jolda's to sell your pearl harvest I take no credit for this all credit goes to Psycholex and the authors

The ultimate portable house mod! Now you can carry everything you own with you to anywhere. Uses only "vanilla" textures and meshes but is compatible with a lot of other mods including Better Bodies, Better Heads, Nom, etc.

Adds a metal bucket that is to be used like a lobster pot it's nothing big it runs like the Simply Fish mods fishing pole I made it because as a Born and raised Floridian I wanted to be able to go lobster fishing so I opened up TES construction and got to

A personal mod hand-placing sharks to the seas surrounding Vvardenfell. I liked ABoT's Water Life, but decided I'd prefer to lose the FPS hit and keep the sharks. The sharks themselves are the work of Cait.

This mod revamps the South Wall Cornerclub with the goal of creating an atmospheric and believable base for the Thieves Guild to operate in in Balmora. Adds several new NPCs, quests, and hopefully enlivens the general atmosphere.

This mod adds a dremora merchant next to the Zergonipal shrine south of Rotheran and NNE of Red Mountain in the ashlands. He is the only merchant who sells the two rarest daedric items in the game: daedric arrows and darts. He even has more money than the

This mod affects Dwemer ruins “Odrosal”,” Vemynal” & “Dagoth Ur” in Main Quest timeline, and it is my attempt to make the quest to find Kagrenac’s Tools and destroy Dagoth Ur a much more involved task.

Have you ever said something to someone
that they didn't like? You know not to
say that anymore, don't you? But in
Morrowind when you try to butter someone
up and you say the wrong thing, you just
shrug it off and say it again,weird huh?

Adds a set of Weapons and some ornamental armor to the World of Morrowind, included is a scripted sheathe Sword,
a shortsword, a switchblade, a throwing knife, and an Ornamental Pauldron that is a shortsword sheathe,
all Altair-style.

When I made this, I just wanted the trees in the Grazelands to look good, it's one of my favorite regions, and I was tired of seeing those shabby, sickly trees in it, it's supposed to be
a blooming live region.

This mod adds the missing mesh and texture (included on the Construction Set CD but not used in game) to the Dwemer books.
It comes with two ESPs one for just Morrowind and one for Morrowind & Tribunal.

Morrowind Stargate is a mod for The Elder Scrolls 3 Morrowind. Based on stargate universe, the mod adds a full quest trought the Stargate. Morrowind Stargate intend to be a real RPG mod for Stargate, and not only a FPS.

This mod places a shop in Balmora which includes:
Staffs ranging from the death staff which has two uses before it needs to be recharged to lightning,fire etc which do even amounts of damage,
Magic Arrows, a bow, and a dagger,
and Magic Clothing, and l

Using Reavances Better Daedric Armour and the Playable Dremora's head and Hair Meshes I have given each type of Dremora encountered in Morrowind its own unique appearance. You will encounter both Glow mapped and non-Glow mapped Armor wearing Dremora.

After seeing an excellent texture replacer for Trueflame, I gathered the incentive to make a whole new mesh for it. This is simply a replacer of
meshes and textures. There is no plug-in needed. There are also reflections and bump-mapping involved to enh

Adds a fishing pole called Simple Fishing Pole for sale in Thongar's Tradehouse in Khuul, and Fatleg's Drop Off in Hla Oad. The pole has a script with a random result - a catch will add fish scales to the player's inventory.

Dranis, a hlaalu town. Dranis is a new town set in the grazelands, south of tel vos, and east of zainab camp. The town rivals balmora in size and includes a mini-quest, and 2 new weapons, and alos around 20 new spells.

This is Not the Cyrodiil from Oblivion. So if that is what you want, you will be disappointed. This is Rsawarhawks work I only updated it with some of MJY's Imperial architechture resource meshes. It is still not complete, but I encourage anyone else to t

So I love playing various mods that make enchanting a little more versatile. Unfortunately, I noticed that the vast majority increase the enchantment value of clothes and items but fail to give any source of souls big enough to more than use various encha

The Elskjiver Mod has three lush islands inhabited by sturdy Nordic tribesmen who remained after their ancestors were defeated by the Dunmer. And now they have truly taken their place rulers of the Isles of Elskjiver and Elivagor.

Apparently certain installs have a missing DLL error. This patch (a self-extracting 7z) should fix that, if extracted into the base R12 directory. It has the missing DLL, and should appease MGE's request without an update of your directX.

Desert Region 2: The Final Frontier is a great sequel to the Morrowind mod, Desert Region. This simply decreases the difficulty of the mod. It replaces superjumping with collision walking. Now, you can get those White Orbs in Vahen City!

This patch updates Rule 12 to version 0.2c. It includes more clothes, Blue River Settlement, and Oxide Oasis is almost finished. There is much more land built, Copper Roads started, IDs changed almost completely. Various other major and minor edits.

100% of the magicka regeneration have been made by : Glassboy and all the credits goes to him. I just modified his regeneration script and I added magicka incresing algorithm that increse your magicka depending on players level, intelligence, willpower an

This mod adds new carriable campfire near the stairs of silt silder at Balmora. It can serve for many things,from adding some light in dark dungeons, to adding a little spirit in your adventure trough dangerous wilderness of Morrowind.

This mod adds an inn, called the Wayside Inn, in the (-2, -6) cell, at the crossroads between Balmora and Pelagiad. It has all the stuff that inns usually have, as well as a quest - there might be more of those in future updates.

This file adds a REALLY easy-made room named St.Havoc, that serves as a storage with shelves, a practice dummie, museum display tables, tables, spear holders and a place to put your potions...no new meshes or textures.

A new trade outpost has just opened in the West Gash region, the Starstone Outpost was once a mining colony that had been closed for some time until Turjan Starstone inherited it and decided to renovate the place.

This mod randomly replaces many of the "Folded Cloth" objects with newly coloured ones. There should be an even spread of colours, including the original blue ones. Cloths in the player's inventory won't be changed.

I decided that I'd spend an afternoon making the sort of Seyda Neen shack that your character might actually want to live in. This one is very ordinary at first glance - it's just a little shack - but the inside is much bigger than the outside.

With this mod, you can purchase a cheap bundle of fake coins from Habasi Sugar-Lips of the South Wall Cornerclub in Balmora for use in trade - but beware! There is a small chance you will be discovered by merchants and reported to the guards.

This is a fairly simple mod that hopefully adds a bit of realism to the game. Now whenever you drink a potion, you get to keep the bottle! Most bottles are junk, but better potions come in bottles worth a little more.

Adds enemies and guards to the wilderness! No longer will you be less than entertained on those long journeys. Also each of these new enemies have different types that stay close to your level and prove adiquet loot.

Places a Hlallu house just South of Seyda Neen and West of Ebonheart. To get to the house you can swim, or go to Ebonheart, and there is a small rowboat at the end of the right peir that acts as a door to the lakehouse.

These were generally meant for people who want more control over which strain of vampirism they gain and for people who want vampirism and/or lycanthropy without having to get ganked by vampires and/or werewolves for ten minutes.

Since Seyda Neen is supposed to be the main Imperial port on Vvardenfell why doesn't it look like one (Ebonheart looks much more like a port should). To that end I have replaced the wooden dock in Seyda Neen with a more permanent looking stone dock.

Adds a gruelingly detailed cave to the West Gash region, located South Southeast of Dushariran, a daedric shrine. It's a big cave, that I haven't completely finished, but I want testers because I don't feel like testing it myself.

Traveler's Respite is a mod that adds a building to Suran. It has a variety of services available, including a sparring partner. It also has a quest with it uncovering some odd happenings at the respite.

This plugin adds a storage room under the Balmora Mage's Guild. *Shock* It's a very simple plugin for those too lazy to make themselves a storage room as organized as this one. The room consists of many containers all with a 10000 pound weight limit.

This replaces the texture for all the 41 tapestries in the game, with textures based on art from Frank Frazetta, Gerald Brom, Clyde Caldwell and Brian Froud, along with a number of re-editted original textures (for the 9 Divines).

Ever wanted to have your very own creature display to show off, The Creature Display Set is a mod that will allow you to purchase a collection of creatures to put in your home. The seller is in seyda neen.

This is a simple house in Balmora suitable for putting stuff in it or having a party in it :P It is in the Market Square in Balmora, quite easy to find, it got 2 stories so you got plenty of space to put stuff in also it's good with the furniture mod!

This mod adds many more slaughterfish of different varieties to the game world. The smallest of which are a minor inconvenience, the largest of which can be a serious threat to even high level players.

Inspired by documents for modding that stated everyone will at some point make a Seyda Neen house, I just had to try my had at it as the starting point of my mod contributions. The included ESP adds an Abandoned Shack to Seyda Neen.

Adds a NPC in Ebonheart who is willing to sell a large mansion just north of the city. However this mansion holds a dark secret within its walls. Do you have what it takes to master immortality? Or will you fall victim to its dark seduction?

A script designed to gain actual spear skill and endurance when equipping a 1-handed spear which is wielded as a longblade upon level-up. In order to understand this application thoroughly, you MUST read the readme.

As I was traveling around Solstheim, I had the idea that it would be useful to have people who will get you to Skaal and Thrisk, instead of you having to walk there. This mod adds three NPCs that allow you to travel around Solstheim.

Useable Kegstands changes all Kegstands to useable ones that dispense drinks! All you need is some gold and an empty bottle to make them work. Simply activate them and pay and you will recieve a bottle filled with your drink.

This is Srikandi's mod which has been lost to the modding community full recognition goes to Srikandi for this I have tried emailing her for permission to upload for the benefit of the community but she is off the net email addy no longer works.

This mod from Z999z3mystorys will prevent Dark brotherhood assassins from attacking you in your sleep as long as this mod is active. When you want them to attack again simply disable the mod and go back to your save file.

Simply adds a new class the Death Knight to Morrowind it is a hybrid warrior/spellcaster. It was inspired by the Warcraft games (obviously). In the description of the Death Knight in-game it mentions the Cult of the Damned, I'll try to update it later.

This is a house in a long abandoned Ancestral Tomb near Pelagiad. I made it a long time ago as a personal house mod for my character Grania, and decided to tweak it a little, add a story, and release it.

Adds a new floating house complete with entrance room, study, garden and bedroom for your convenience. It's pretty obvious where it is once you get to Balmora. I will be adding more to this so don't worry if it looks bare.

Pundaabs are airborne mud homes built by hanging dried and hollowed out mud spheres from a ball of netting containing koda flowers, which have properties that can cause levitation. Pundaabs are said to have originated in the Bitter Coast region.

This is large Island and city using the wizards island mod although this is larger. This is not a complete island and it is for others who do not want to have to create an entire island when trying to make something.

This resource has new armor pieces, updates older pieces and adds new icons to the chitin armor set. Figured as chitin is one of the more common armors in vvardenfell, there should be more styles to it like the bonemold. You can use and distribute this as

Fixes a bug where Edwinna Elbert, in the Ald-ruhn Mages Guild, would not accept a rare book (Secrets of Dwemer Animunculi) – and react accordingly – in a number of cases, including if you had completed any duties for her, or were the Arch-Mage.

This mod from Ex-D adds a smith, Norusi Rarayn, in Ald'ruhn, next to Braynas Hlervu's house. By talking to him, you'll find that he can make netch armory for you, simply by bringing him the right amount of netch skins.

This simple mod adds three throwing bottle weapons with area effect fire, frost and shock damage. Feel free to add the bottles to a mod or to your game with player-> additem "firebottle", "frostbottle" or "shockbottle".

This mod is meant to make the lucky lockup more interactive and part of the game. I felt that the lucky lockup was a place that many people looked over, mainly because its just a pub with nothing special, and a little bit small.

Spend large amounts of money to acquire a powerful weapon, It's starts out weak but with more and more money it can be upgraded. If you thought you had more money than you know what to do with before, you won't after installing this mod.

Mournhold rebuild is a mod designed to remake various aspects of Mournhold. This is a partial release of the final mod. This mod includes: new interiors, new quest with many ways to complete it, and greatly improved the Godsreach area.

Summoned skeleton archers are identifiable by their lack of shield. They start with iron arrows and a small number of standard magical arrows (random, not levelled) - if they run out of arrows, they will engage in combat as best they can.

Deepsnow Manor adds a new house with awesome services, and an underground bar. Transport from Fort Frostmoth is included and when I decide to release version 1.0 complete, there will be quests, but for now, its just a place to chill.

Are you tired of lugging around stuff that you want to enchant, but it wont hold a good enchantment? Well, this adds 5 Super-Enchantable Rings to a small chest right when you come into ra'virr's in Balmora.

Upgrade your glass armor and weapons to be 25% more effective! A new NPC is added that will upgrade your glass armor and weapons, for a price. he's located in the lower tower of dusk in ghostgate. See Readme for more info.

This mod adds the sounds of fifteen animals to Morrowind. While this is intended as an expansion pack for version 1.1 of the Swiveller's Immersive Sounds Morrowind mod, it can also be used as a standalone music replacer or add-on.

This plugin adds the fabled Sword of the Chimer to the game, a powerful sword with a fire weakness and fire damage enchantment. To receive it, you must complete a quest that requires travel across Vvardenfell.

My aim was to provide a set of textures for the Daedric ruins which would blend in more easily with mods like Forested Morrowind and Forests of Vvardenfell, which give the game a decidedly 'greener' feel.

This mod is pretty simple. It adds some things to Seyda Neen, and a couple small things elsewhere - “elsewhere” meaning pretty much in the middle of nowhere, so I could avoid causing trouble with other mods.

This is a simple house located in Sadrith Mora, behind Tel Naga. I designed it as a place for my Telvanni Mage to start out, without anything too large or fancy. I did my best to make it blend in with and appear like other houses in the game.

Pelagiad has recently opened a Church for all you Catholics out there. It is Advent so the church is plain with some purple banners, some candles, a Father of the church 2 high priests, 2 money collectors, and a few other religious items.

Ever get tired of having to choose between a good looking armor and one that ACTUALLY protects you? Well those days have come to an end. This mod changes the ratings on over 200 pieces of armor, so you can now wear armor for how it looks.

Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists to bring Morrowind to life. The NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random.

Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists to bring Morrowind to life. The NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random.

In the Caldera Governor's Hall in Odral Helvi's room, you will find a chest - locked and trapped as well. This chest contains 3 swords: one version for one handed users and 2 versions for 2 handed users.

This mod from Denina significantly increases the levels of Imperial guards, Hlaalu guards, Redoran Guards, Telvanni guards and Ordinators. You might want to think twice before resisting arrest or looting the Great House vaults in Vivec.

When you get corprus, Caius Cosades gives you a dwemmer artifact to use to sweeten up Lord Fyr. He also tells you that it is 'worth a fortune' but to be careful since smuggling dwemer items can carry the death penalty.

When I discovered the Unofficial Morrowind Patch, it was a blessing, except for one thing... Vampire Fly still depended on the Alteration skill... I decided to take action, editing vampire dust's effects along the way.

This is a high-res texture pack for Bethesda's computer game Morrowind. It was designed to complement the other "Swiveller's Soils" texture packs, yet as it affects many in-game locations I decided to release it independently of the other two packs.

Some people could have noticed this bug when they marked in Magas Volar and returned for a second Daedric Crescent: when they equiped the amulet to return to Tel Fyr the game crashed! This fix changes the script of the amulet so it will work.

This mod from Starwarsguy9875 adds a christmas tree outside of the pawnbrokers shop in balmora, it has a few blue lanterns in it an some ambient light (orange, red green) At day, you can't really tell it's on, but at night, it's a sight.

This adds a small docking area to Seyda Neen, with four storage shacks and four NPCs, including two travel NPCs providing a total of eight destinations: Solstheim, Mournhold, Vivec, Ebonheart, Gnaar Mok, Khuul, Sadrith Mora, and Molag Mar.

This small mod adds a quest that can be taken from Firalmo, a High Elf living in Sadrith Mora. The quest can be started by finding Firalmo and talking to him directly, or by asking around Sadrith Mora for "latest rumors".

This mod from Sigmund adds a new playable class, the Dancer, to the game, along with an accompanying birthsign, "The Dancer". It also adds an NPC Dancer who offers training to the "House of Earthly Delights" in Suran.

It's a small house, consisting of 3 small rooms. There is a vault with many chests and some display room, a small alchemy area (copied from my balmora temple mod), large desk, library, bed, and other standard things.

This plugin from Paylardo! adds The Juggernaut, a massive ship, to the outskirting waters of Vvardenfell, as well as a small quest and a prelude to a larger quest sequence that may be developed in later mods.

This mod from Sluijs adds a small, but dangerous, dwemer ruin west of seyda neen (between the town and processus vitelus' body). Intended for high level characters. Since the dungeon is REALLY dark, I've added a barrel of torches to your left as you enter

A contingent of knights have set up shop in front of the Balmora Pawnbroker. Their wares include suits of high quality chainmail armor and various blades of equally sound construction. The armor was inspired by historical Norse and medieval gear.

Combining my marksman merchant(Bond Golgo) with 2 more merchants in Balmora. Father Rorry in the temple in Balmora. He offers holy artifacts to help those monk or priest type class. Shortie, a odd thief in the thieves guild in Balmora.

I created this mod not to cheat but out of the frustration of putting four lousy pieces of ebony in one crate. Now with my Limitless Storage Mod you can organize your loot in all the containers, now they can hold up to almost 10 million pounds each.

I found it disappointing that there were many styles of common clothes, but only one or two exquisite items of each type so I decided to make some of the common clothes and expensive clothes into exquisite counterparts.

This changes the curse (which is added to your character after you equip and then try to unequip the dagger on the table) slightly and adds a book to Jobasha's Rare books. It also adds another chest that opens to a riddle.

This mod is inspired from Catherine799 tree house mod, this one is placed just outside seyda neen on a small hill at the bottom of the mountains, you should be able to see it from the last few houses in seyda neen.

I have placed a big tree with a Telvanni-style door and interior in Balmora. It also includes a pet guard and a small garden in the front yard. I didn't add any quests for it; just a house and a talking guard.

This is a modders resource from Clavis aimed at the Wizard and Telvanni types out there. It is a large collection of crystals. The textures are based on the pictures of loose gems on Ebay's Gem section.

This makes the NPCs at Tel Uvirith (a Telvanni's stronghold) less generic by giving them unique dialogue. Also 11 other NPCs like Aryon and Divayth Fyr have new, unique dialogue, so it is usable by non-Telvanni PCs as well.

Well when I got the Sword of White Woe it wasn't white, and it used a very ugly mesh, so I opened up nifskope and found the Daedric katana, and retextured it white and gold, as I think a blade of that callaber should be.

This Plug-in from Zerfetzer runs a script which adds 4% magicka per level to your magicka pool. It works basically like the fortify max magicka ability, but it is not build up on it to provide more accuracy.

This is a PDF export of the Word document that Quilarcm made with maps of all of Morrowind and Solstheim. Most people have A PDF viewer of some sort and many do not have a Microsoft Doc viewer so here you go.

An older mod of mine, a simple house mod, no scripts, no NPCs (a dog), minor freebies, no spoilers, no overpowering items. Sunset Manor sits on the shores of Niben Bay east of Fort Grief, northwest and very close to Cadlew Chapel.

Children are strangely being kidnapped one by one. A man somewhere around Caldera is luring them with his candys, sweets and puddings. Can you unravel the mystery behind one of Morrowind's most mastermind pedophiles?

I have always wondered why the skeletal creatures are always equipped with a generic iron shield. This small plug-in tries to fix this issue: from now and for ever, every skeletal creature in the game will be equipped with the Skull Shield.

Once you have the Boots of Blinding Speed just go to the Mages Guild in Caldera and speak to Folms Mirel, the Dunmer Enchanter, about "Boots of Blinding Speed" and he'll offer to transfer the enchantment from the boots on to a belt.

This mod puts an apartment in the Vivec Foreign Quarter Plaza beside the Smith. I also added a little "secret" place that I let you customize yourself with mods like Morrowind Complete, Morrowind Crafting, etc.

I have made a cozy little manor at the top of Tel Uvirith for those who wants added simplicity in luxury such as this. As the mod also alters the exterior of the tower any other mod who does the same will probably not be compatible.

Adds a cozy apartment and alchemy laboratory to the Vivec Foreign Quarter Canton Plaza. Intended for very advanced herbalists, botanists, and mages; will be overpowering for young characters, so your self-control might need exercising.

This makes the NPCs of the Bloodmoon expansion (Solstheim mostly) less generic. New dialogue in Solstheim specific topics is added, and the existing dialogue is refiltered in many cases to stop annoying conversations.

This mod adds empty soul gems of all qualities to 14 Enchanter Service providers across Vvardenfell. The soul gems will restock as long as you don't steal them. This mod expands on my "Galbedir Soulgems" mod.

This mod from nzdawghaus simply adds the Companion Share option to Corky and Fjorgeir, who you meet during some of the Hlaalu quests. Also changes Corky to a Pack Guar, and he will now follow some basic commands (Stay & Come).

This mod adds new "wretched" versions of normal dwemer animunculi. These creatures have been added to most of the dwemer leveled lists, and all have chance of giving the player the common disease "Tetanus".

Ever notice how the best light armor was better than the best medium? Or how if you had full daedric you couldn't move? Made looting places a right pain didn't it? A while ago I decided to do something about it.

This mod from Shasta Thorne adds 14 books that were in The Elder Scrolls: Battlespire, but not included in Morrowind. All texts were cut and pasted from the Imperial Library website run by Qwerty and Raptormeat.

The Shadow Rogues are a race of fallen Imperials, brainwashed by the Dark Brotherhood. Transported to an Outer Realm by Dark Brotherhood Magicians they were twisted into the dark ways of the Brotherhood.

This is a very simple mod from Drackolus O'Dell (Salomandyre). It makes all the metal buckets pick-upable. Buckets are 8 (pounds? Never know, Bethesda never picked a weight system) and are worth 20 Septims.

This mod from Drackolus O'Dell (Salomandyre) allows you to open and close the doors on the dwemer stoves. This only replaces the original ones in the game -- the ones added by mods or the expansions are still the same.

This plugin from Westly adds: A new playable Better Body race, the M'harjaan, to the world of TESIII: Morrowind, Many female and male head and hair options, and Vampire heads for both male and female characters.

This mod allows you to have the spells that are on the scrolls that the enchanters/merchants sell. There are 5 NPCs that placed in various locations in Morrowind. View the readme file included for further details.

Off the path heading North from Vivec's Foreign Quarters, you'll find a strange Dwemer Door on the largest Mushroom near the water. Step inside the small door and the Dwemer Size Machine will shrink you to fit comfortably inside the Flying Mushroom Shop.

An updated version of New Beginnings has hit the inbox. This version contains all the perks of the original plus, a house and a quest associated to the house. The house itself is located just outside the castle in Caldera.

This town was, in common with previous ModTowns, a collective 'community effort'. Each contributor was given just 24 hours to come up with their efforts, compiled over just a few days, and released in beta form in December 2006.

You're in the city. You press the 't' key to rest, but you're not even tired - you just want to know what time is. But you get that incredibly annoying error message telling you you're not allowed to rest here. Wouldn't it be easier to just ask somebody?

This mod from Midgetalien is a compliation of my pelt trader, pelt prices and pelt prices addon. It adds traders around solsthiem and ups the price of pelts and meat from animals to make hunting them more worth while and rewarding.

This mod Midgetalien just makes the enchanments on the pants shirt and ring that caius gives you in the MQ to constent effect. It always bothered me that you get little in the way of rewards from him during the main quest.

A cozy hideaway for a thief sort of character, nestled away in the Llando Ancestral Tomb, located in the scenic Ashlands Region south of the Urshilaku Camp and halfway to Valenvaryon (Ashlands Region, -2, 17).

This mod from BlueBit was inspired by the movie 300, and I'm sure once you guys saw the movie you immediately wanted to make a Spartan, but there was no way you could get a spear and a shield, well now you can!

With this plugin, if you are a member of the guild of mages of rank journeyman or higher, you can promote the lower rank members in the guild to a higher rank, you can expel the lower rank members from the guild and more.

This mod from konnajb is based on the fact that you can always buy enchanted scroll's but if you ever try to enchant a scroll yourself,piece of paper for instance, you get the enchantment level of only 1-5 points which is ridiculous.

Go to my old friend Wayn in the Fighter's Guild in Balmora, and he'll tell you about some items with interesting enchantments he has in stock, that just may help you in your role as a pragmatic soldier of fortune.

This mod from Evil Weevil changes the standard muddy looking default texture that you see when you go into the wilderness cells to the sand you see at the coast under the water. This mod was made to go with Vanilla Morrowind textures.

This plug-in file from J-Whitt changes the slaves that you can purchase in Tel Aruhn so that you can now access their inventories and tell them if you want them to follow you or wait at their current location for you.

I tend to like playing thief/assassing characters but was always frustrated that chitin only comes in white. I set out to create a darker lite armor that might serve my purposes. This mod is the result.

This ancient home has been around since early Morrowind days. It was my first mod for Morrowind and has gotten lots of adjustments over the years, and has even had to suffer a big move from another location to its final location in Suran.

A suit of armor my brother and I were asked to make. It was originally based on the Warlord's Chain Armor from WoW, but it kind of ended up differently at the end. No matter we still used that name. - JonDeere and Trosh Lirgg

This mod from Unknown_006 is an update of my earlier version, the one that was ludicrously difficult. Anyway, this mod adds a dungeon tower on the grazelands/ashlands region that is populated by vampires and other things.

This plugin intends to keep the game challenging for higher level player characters. For example atronarchs, ogrims, ogrim titans, dremora lords etc. always looked menacing, but never were a challenge for higher level characters.

This is a modified set of animation files, based on the first Beta released some time ago. Major changes to the original set include: Changes to the basic stances and attacks for all weapons except the bow and arrow.

It's here 10 quests in a new guild of fighters in Caldera. The difficulty is a sliding scale. The quests start out simplistic like in Balmora, others are more difficult as you continue to progress. Some quests have multiple.

A little house for the seafaring sort of character. There's a cozy area to relax by the fire, a place to sleep reminiscent of a ship's cabin, and a private tavern with a piratical theme for you and your Morrowind friends to hang out in.

This mod allows you to summon a nightmare to ride once you have found the scroll which contains the spell. It also contains a similar spell for summoning a ghostly steed, if you want a mount of a more undead nature.

This mod will automatically equip the best helmet in your inventory when you draw a weapon or ready a spell or magic item, and will unequip that same helmet when you put your weapon or magic away. This mod is similar to my other "toggle" mod: Shield Toggl

This mod expands Sottilde's Code Book quest in Morrowind. Alternatively, the player may choose to help the Thieves Guild by giving the codebook to Habasi,which will get Sottilde kicked out of the guild for general incompetence.

Simply use this esp instead of the one of your choice in the main package. It will move the retreat to the village proper and behind the wall of the Fortification. The well is in the center of the village.

This mod renames all books that begin with "A" or "The" so that they store in correct alphabetical order by title in inventory & containers. Some other books are also renamed so that they are grouped with other books of their set.

This mod renames all books that begin with "A" or "The" so that they store in correct alphabetical order by title in inventory & containers. Some other books are also renamed so that they are grouped with other books of their set.

It starts in Caldera and takes you to several key places in Vvardenfell, including some remote and hidden. There is greed and corruption festering in higher echelons of Imperial rule. There are secrets and rumors of a great discovery of a mysterious power

Several improvements to the basic game, should make the game more interesting. Edited prices of several items - changed basic stats - recharging magicka - better drops, and bundles of arrows and bolts.