[SOLVED] Intel Sandy Bridge and OpenGL extensions with TF2

SOLUTION: First I headed over to the Arch Linux Wiki for the Intel cpu: https://wiki.archlinux.org/index.php/Intel_GraphicsI followed the instructions on enabling SNAI reinstalled every package pertaining to Intel and graphics I restarted my computer, and much to my surprise, tf2 launched! Also, I may have gotten rid of video tear...?

Edit: oh yeah, I also added myself to the "video" group, but I think I was in it...

I have been searching the interwebs for some sort of answer to this problem, but maybe I just haven't had the right parameters.

I am using an Intel i5-2557M processor of some description inside the ever-so-powerful MacBook Air (mid 2011 model). When I try to run TF2 on this beast of a machine (which surprisingly can run TF2 on Mac OSX if I would dare boot into that OS ever again) I get this lovely output:

[me@thiscomputer]$ ./hl2.shlibGL error: failed to load driver: i965libGL error: Try again with LIBGL_DEBUG=verbose for more details.SDL video target is 'x11'SDL video target is 'x11'This system supports the OpenGL extension GL_EXT_framebuffer_object.This system supports the OpenGL extension GL_EXT_framebuffer_blit.This system DOES NOT support the OpenGL extension GL_EXT_framebuffer_multisample.This system DOES NOT support the OpenGL extension GL_APPLE_fence.This system DOES NOT support the OpenGL extension GL_NV_fence.This system supports the OpenGL extension GL_ARB_sync.This system supports the OpenGL extension GL_EXT_draw_buffers2.This system DOES NOT support the OpenGL extension GL_EXT_bindable_uniform.This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.This system supports the OpenGL extension GL_ARB_map_buffer_range.This system supports the OpenGL extension GL_ARB_vertex_buffer_object.This system supports the OpenGL extension GL_ARB_occlusion_query.This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.This system supports the OpenGL extension GL_ARB_vertex_array_bgra.This system supports the OpenGL extension GL_EXT_vertex_array_bgra.This system supports the OpenGL extension GL_ARB_framebuffer_object.This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.This system supports the OpenGL extension GL_ARB_debug_output.This system DOES NOT support the OpenGL extension GL_EXT_direct_state_access.This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.This system DOES NOT support the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.This system DOES NOT support the OpenGL extension GL_NVX_gpu_memory_info.This system DOES NOT support the OpenGL extension GL_ATI_meminfo.This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.GL_NV_bindless_texture: DISABLEDGL_AMD_pinned_memory: DISABLEDGL_EXT_texture_sRGB_decode: AVAILABLESetup file 'gameinfo.txt' doesn't exist in subdirectory 'hl2'.Check your -game parameter or VCONFIG setting.

Re: [SOLVED] Intel Sandy Bridge and OpenGL extensions with TF2

It should be possible to implement the missing functionality on Ironlake. The code is open source, and the hardware documentation is freely available on the web(*), so in theory, anyone could make progress toward this.