Release Notes: The key for pausing the game, previously fixed to P, is now configurable. If rotation of a block would fail because of a left or right boundary, the block is shifted instead of not rotating at all. The "Game Over" screen can be exited via any key, not just Escape.

Release Notes: Pieces are now dealt according to official guidelines: A sequence of all 7 tetrominoes in random order is generated and dealt out piece by piece before generating another sequence, making long runs without a desired tetromino much more unlikely. (At maximum there can 12 pieces before same tetromino is dealt again.) Also, to improve balance in multiplayer games, all players get the same sequence of tetrominoes and expert mode has been modified to deal the most unsuitable piece from the current sequence instead of a random piece.

Release Notes: This release adds XDG support (an icon in the menu of the window
manager), restores a missing include, fixes bad memset calls and typos
in English localization, and increases the range of horizontal delays
for block movements to allow a less sensitive setting.

Release Notes: Block drop shadow is now enabled by default. Swedish and French translations were added and translation-independent chart IDs are now used. This will create new charts for all play modes but old ones are kept in the file and can therefore be restored manually.

Release Notes: This release provides two gameplay improvements. You can now optionally let all holes in lines sent to another player appear in the same place rather than in random positions. It is now possible to clear all input keys instead of only the Down key when a block is inserted.