When quaffed, the player can walk through enemies without engaging in combat with them. The player will also avoid automatic attacks from evil eyes, seep, and waterskippers. However, the player will be struck if he tries to pass in front of an armed opponent. If the player does attack an enemy, he will deal double damage on each attack. Effect lasts until the player defeats an enemy or leaves the room.

When quaffed, the player makes twice as many attacks per round of combat. Additionally, the player will take half damage from explosions, hot tiles, and aumtlich beam attacks. Effect lasts until the player leaves the room.

Transports the player to the opposite side of the room. That is, the player's coordinates (X, Y) are replaced by (15 - X, 15 - Y). If the player is on a raised gate, he may teleport to another raised gate. Single use.