Astute readers may notice that images are now working, meaning I could add the world's ugliest test-UI too.

Also shown is how complex stick figures can be built from scratch.

Not show in action are the "move stick figure" and "rotate stick figure" options.The "move" action works just peachy.The "rotate" action, well...

See, in TISFAT, if you wanted to rotate a stick figure, you had to manually rotate the points. I can only imagine how difficult that must have been, because I never had the patience to do that kind of thing (sicko's!).I _would_ have added the rotation option, but I had no idea how to handle mouse clicks on a rotated entity.Now I do.

So, rotating an entire stick figure between frames means you can still edit the poses just by clicking on the stick figure like usual.

However, as this is prototype stage, I'm cutting myself some slack, in that the order of the rotations, or the center of which, must be wrong... when I rotate the stick figure, it goes way off screen.

That aside, progress is pretty good.

There is also an option to keep one "stick"/"limb" at the same angle to the one it is connected to, quite handy.Except that I'm a mathematical genius * -1, and can't seem to get the angle right. I think I'm not transferring something during tweening...

Anyway, it's still fun, and that's what counts.Especially when the world around me is covered in running combusting screaming monkeys.