Ancient Apparition (Revision 929)

Official Description

Strength

18 + 1.40

Agility

20 + 2.20

Intelligence

25 + 2.60

"The Ancient Apparition is a versatile spellcaster with the unusual ability to strike enemies at long distances. With practice, his Ice Blast can strike any point on the battlefield, and deals damage in a wide diameter. It's perfect for laying waste to enemies clumped together in a fight and allows Ancient Apparition to be an integral part of team fights even when he's on the other side of the map. Cold Feet is useful to slow the movement speed of targets, and if afflicted enemies can't get safely out of range within four seconds, they'll be frozen in their tracks. This is particularly beneficial in team fights because an enemy that is frozen is an enemy that can't fight back. Ice Vortex is another of Ancient Apparition's abilities that focuses on immobilizing his enemies. Ice Vortex condenses Ancient Apparition's frost power into a single spinning vortex of ice that slows enemies while they are standing inside it and increases all magic damage taken. But Ancient Apparition's spells aren't limited just to increasing his own effectiveness in battle. Chilling Touch enchants allied heroes and gives bonus magical attack damage to your teammates."

Lore

Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be… and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify—that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

Abilities

Cold Feet

Hotkey:

Q

Ability:

Target Unit

Range:

700

Affects:

Enemy Heroes

Damage Over Time:

37.5/50.0/62.5/75.0

Damage:

Magical

Stun Duration:

1.25/2.00/2.75/3.50

Duration:

4

Break Distance:

740

Cooldown:

15/13/11/9

Mana:

150/150/150/150

Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place after 4 seconds.

Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.

Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.

Chilling Touch

Hotkey:

E

Ability:

Target Unit

Range:

450

Affects:

Allied Heroes

Max Attacks:

2/3/4/5

Damage Type:

Magical

Bonus Magical Damage:

100/130/160/190

Range:

800

Attack Speed Decrease:

15%

Cooldown:

50/46/42/38

Mana:

140

A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly. The bonus damage only activates for attacks against enemy heroes. Lasts 40 seconds.

The Ancient Apparition's eternal knowledge brings a frigid enchantment to his allies.

Ice Blast

Hotkey:

R

Ability:

Target Point

Damage:

250/350/450

Affects:

Enemy Units

Frostbite Duration:

8/9/10

Damage Type:

Magical

Frostbite Damage:

12.5/20.0/32.0

Range:

Global

Hitpoints For Kill:

10%/11%/12%

Cooldown:

45

Mana:

100/125/150

An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched - the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage of hitpoints, they'll instantly shatter.

Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.