Greetings, Im Mike Poole from Phyersoft.
We are still looking for as assistant coder with experience working in c++, openGL and SDL. To work with our current lead programmer in maintaining our in-house engine that powers our current project, "Barricade".
www.phyersoft.com
He would ultimately be the person that assigns the needed tasks. But, I can say for sure we need someone that can help add in more device support for USB game controllers. Plus add in client/server functionality for multiplayer and online scoreboards. We are using GitLab and Slack for communication and project management. We are a tightly knit group with a shared desire to and drive to get things done. Despite being fulltime workers or students. Therefore, 30-40hrs a week is perfect!
Barricade is currently in alpha right now. But is very stable and playable. We have appears at many events to showcase it. Each show has left us with overwhelming positive feedback. If interested. I can be reached by Skype(phyerboss) or by email(*MySkypename*-at-gmail)

Greetings!
How are you with SDL and OpenGL? We already have our project up and going. But could use another coder to assist the lead with maintaining the engine(its our own). We really need someone to help add in more support for additional input devices. But it'd be a bonus if you knew a bit of server/client stuff as well.
www.phyersoft.com

Phyersoft is once again seeking out 1-2 more programmers to assist our main coder with our game, "Barricade" and out in-house engine!
www.phyersoft.com/games/barricade
INFORMATION:
Barricade is a 2D arcade puzzle game that pulls inspiration from classic 16bit titles from the 90's. Such as Puzzle Fighters. Puyo Pop and Tetris Attack! Yet despite this, it still manages to stand alone as its own and still add more to the genre. The game features an addictive gameplay of destroying multiple colored blocks with matching colored bullets. Theres an advanced scoring system that rewards the player's efforts to increase his/her skills by taking risks.
There's a single player arcade/story mode with 2 player drop in. A "complete" fast-paced 2 player VS mode! Which has already been in use for a few local esport events here in my hometown! And a single player survival mode called "marathon". Which starts the player off with just 2 colors but gradually becomes increasingly harder as more colors appear!
The game will be released on Windows, Linux and hopefully MacOSX. It was developed using our own in-house engine, "Phuel". And will support USB gamepads with rumble for up to 2 players! This game will be sold. So the team has agreed to work with a profit-split model.
STATUS:
Barricade is still in alpha. But is still very close to going Beta. Unfortunately, we have lost our assistant programmer who helped out with developing and maintaining the code for input devices and networking. His other role was to create builds for the OSX platform. But he had to cut his time short with the team before he could push out any newer builds with fixes addressing a few major bugs.
WHO WE NEED:
We are currently seeking out 1 or 2 programmers who are experienced with using c++, SDL, OpenGL and OpenAL. Those interested should be able to build and maintain ports for the OSX operating system. And be willing to invest at least 7hrs a week to contribute code and render any needed assistance to the main coder. We also ask that the person be very "communicative" and is able to follow instructions given by the lead coder or the project lead.
CONTACT:
All information on the team can be found on our website's about page. And updates on Barricade can be found in our social media links at the top of the page!
All applicants can contact me via email at phyerboss at gmail or on Hangouts. And on Twitter or Facebook.
Thank you!

Hey guys!
Currently we are letting folks sample the gameplay of our upcoming arcade puzzle game!
[b][u]Need To Know Info[/u]:[/b]
Barricade is a color matching styled puzzle game with light action-shooter elements. There is support for USB gamepads and rumble! Players must remove blocks from the playing field before their CHARGE meter fully depletes. Charge is regained by destroying blocks. The player must match the color of the bullet with the corresponding block. Depending on which bot is selected. Some blocks may take more hits of the same color. Bullets of a different color will change blocks to the color of that bullet. But keep in mind that even shooting costs a little charge per shot.
So in most cases. 1 block at a time will not cut it. Therefore the player must learn to take out more than 1 block at a time by performing "chains" and ""combos"!
This build has a 1 player ARCADE mode. Which will let you try out the current 4 bots and a few of the levels available. Theres also a MARATHON mode which is a survival challenge to see how far you can make it as you go up in waves and more colors are added!
And last but not least is the 2 player VS mode! This mode is best enjoyed with a friend or 2. Take to a party. Or to a local tournament! You and others will see just how competitive and fun this mode is! So far since debuting at Nashicon2016. This game's VS mode has sparked the "King of the Block" tournament where over a hundred con-goers and gamers coming off other tournament games went head to head! It was all around positive response. And very intense playing as we gotten to the final 8 players.
But hey! Dont take my word for it! Try it out! And see for yourself. ;)
In VS you must try to fill your side of the VS meter before your opponent does. As well as make sure that you dont run out of charge before them! Chains and combos are the path to certain victory here. As executing any of these not only fills your side of the VS meter faster. It also griefs your opponent by jackin' some of their built up meter and giving it to YOU! So if you see anyone getting ready to lower the boom on ya. You best learn some defensive playing too! :lol:
[b][u]Download Link[/u]:[/b]
https://www.dropbox.com/s/67f0yzqa6k67ri7/Barricade_win-2016-08-07.zip?dl=0
So please do check it out and feel free to pass it along and even do lets plays! Have fun with it and enjoy what may be the next big thing in puzzle gaming!
Check out our website down below. And follow our social media to stay updated as to when the beta launch hits!
www.phyersoft.com
And most importantly! Pass it along and PLAY ON!

Phyersoft is seeking out 1-2 programmers to assist the main coder working on our game, "Barricade"!
[sharedmedia=core:attachments:27708]
www.phyersoft.com/games/barricade
INFORMATION:
Barricade is a 2D arcade puzzle game that pulls inspiration from classic 16bit titles from the 90's. Such as Puzzle Fighters. Puyo Pop and Tetris Attack! Yet despite this, it still manages to stand alone as its own and still add more to the genre. The game features an addictive gameplay of destroying multiple colored blocks with matching colored bullets. Theres an advanced scoring system that rewards the player's efforts to increase his/her skills by taking risks without any hand holding. Killer 16bit hand pixeled graphics. And a bumping soundtrack thats already getting requests for an OST album!
There's a single player arcade/story mode with 2 player drop in. A "complete" fast-paced 2 player VS mode! Which has already been in use for a few local esport events here in my hometown! And a single player survival mode called "marathon". Which starts the player off with just 2 colors but gradually becomes increasingly harder!
The game will be released on Windows, Linux and MacOSX. It was developed using our own in-house engine, "Phuel". And will support USB gamepads with rumble for up to 2 players! This game will be sold. So the team has agreed to work with a profit-split model.
STATUS:
As it stands right now. Barricade is nearing Beta status. Unfortunately, we have lost our assistant programmer who helped out with developing and maintaining the code for input devices. And our in-house engine. His other role was to create builds for the OSX platform. But he had to cut his time short with the team before he could push out any newer builds with fixes addressing a few major bugs.
WHO WE NEED:
We are currently seeking either 1 or 2 programmers who are experienced with using c++, SDL, OpenGL and OpenAL. Applicants must be able to build and maintain ports for the OSX operating system. And be willing to invest at least 7hrs a week to contribute work and any needed assistance to the main coder. Applicants must also be very communicative and able to follow instructions given by the lead coder or the project lead. All the while being open minded and able to give constructive feedback.
CONTACT:
All information on the team can be found on our website's about page. And updates on Barricade can be found in our social media links atthe top of the page!
All applicants can contact me via email at phyerboss at gmail or on Hangouts. And on Twitter or Facebook.

Hello!
We here at Phyersoft are opening our doors to a few lets-players & twitch streamers that would be interested in giving our upcoming game, "Barricade" a try!
[attachment=27708:new1.png][attachment=27709:new.png]
[attachment=27710:new7.png][attachment=27711:new6.png]
Currently the game is still in alpha. But we are allowing early access to let folks try out and sample the gameplay. We ar very interested in hearing what others outside the team have to say about this game!
So if any of you are interested. And are Twitch or Ytube streamers. Drop me a line! And I'll email you your Login invite!
phyerboss[at]gmaildotcom
Thank you! And we hope to see you all soon!

Ok, thanks Hodgeman. I think I know what I need to do next.
Im going to go ahead and get contributor agreements whipped up and signed by the team. I still aim to have these guys properly accredited for the work they spent their personal time to contribute. Its just that I always keep drama out of this. And so far I've kept my vow on that. And am just wanting to ensure it stays that way before we get any closer to release time.
Really wanna keep down the unwanted "surprises". Thanks again!

I swear I thought I knew the answer to this already. But I just wanted to be sure. And Google failed finding anything on it.
So, the question is. If a person willingly submits work to your server/git repo to be used towards your project. Be it art and music. Or code. Does this count as them relinquishing their rights? This became a heated debate with a member of my team. And I for some reason couldnt recall the exact specifics of it.
In his case, he's a coder submitting his code to my server's git repo. To be used in my project. Does his rights to that code end the moment the code was uploaded?
PS: No, Im not looking to screw him over(getting that out the way). I just want to be sure he cant screw the whole team over by trying to "hold the project up" by having a fit and yanking his work from up under us! Not saying he would. I just want to ensure that its something avoidable.
Thank You

OOOOO! Cant wait to see it! Oh wait, [b]I AM SEEING IT[/b]!
Heh, everything is going smooth this round guys. At the current rate its all flowing. We may have a fully playable beta out by this Fall. I will open a thread announcing the openings for beta testers in the next few weeks.
So stay tuned folks!

I made no assumptions, merely read the information provided. There is no need to overreact to a bit of friendly advice. This is a discussion forum, so by posting an announcement you invite discussion, and using PMs defeats the purpose, when others may appreciate the results of said discussion. You invited any and all questions, in your opening post. >Swift, Im just gonna suggest that we both back up and go back to our corners. As I stated I knew you meant no harm. None was taken. But we could go back & forth over who's right who's wrong and whether your advice applies to me or not. I told you I appreciated it, a few posts back. It should have ended there. Not erupted into a "near-flame". So, I am ending it at this point. "We agree to disagree". Point blank. Your advice and concerns ARE seriously appreciated. But just because I claim I dont need the advice. It does not mean I am taking offense or rubbing it into dirt. Im merely correcting you on the comment made: "What use is a bunch of storage if they don't have the necessary skills to leverage it? Or more to the point, why will they pick your service over another that offers tools for the non-programmer (wordpress, google sites, etc.)?" Take a step back and relax. Do you not felt that maybe you might have overstepped your bounds abit? Just because its not mentioned. That does'nt mean its not there. Not EVERY salesman reveals everything in their bag. Then again, if that is my shortfall. I'll adjust and pick it up from there. But the idea is to "entice" the potential clientele into "shopping around". And then POSSIBLY making a purchase. Theres rhymes & reasons for everyone's methods. And theres NEVER a right way of doing things. Its all a "gamble". But that's my view. And for the record. Discussion board or not. In the end. Did I ask for advice? Not that I recall. I just made an announcement and merely offered an open door for "inquiries" regarding the service. Which even you have to admit when you look back. You really didn't make any. Just gave out what has to be pretty sound advice that unfortunately, I cant use and that ultimately. I never asked for. But, if you wish to carry this on and have the final word. Go ahead. I have a business to run. And this is not going to help me in the slightest to get it moving. Thank You

Just be sure that your calculations are correct - with a gigabyte of storage space, it isn't hard to use a terrabyte of bandwidth (particularly with video). >I know what you mean. But as stated before: "That issue does not effect us". I am with you there, but just as I have no talent at composing music, or modelling/animation, many of the composers, modellers and animators I am acquainted with, have no talent at coding websites. What use is a bunch of storage if they don't have the necessary skills to leverage it? Or more to the point, why will they pick your service over another that offers tools for the non-programmer (wordpress, google sites, etc.)?[/quote] >Well, see thats the "issue" we have here. You kinda made an "assumption" that we DIDN'T have any sort of setup for folks like this. After all, I am an illustrator as well. So, I know what you're getting at. As my html skills are pretty weak too. Just like many others. But, as I mentioned: we have something for them. So, this is not something that was merely "overlooked". It was planned for. Honestly, swift... I know you mean well and its pretty good that you seemed "concerned" to share any information/ideas you have. But, this is coming to a point of where you are making "assumptions" on things without at least considering that "hmm, maybe these guys are running it this way for a reason" or "maybe they been at this for a few years & are not strangers to it". Well, no harm was meant or done. Im just a bit bothered that you didn't at least consider those things before posting the comments you have. It is as if you already KNEW how we were baking bread. Yet, never even stepped foot in the facility. In any case like this, personally I'd PM'd the person in question just to be sure. After all, this was an "announcement posting", Not a c+c thread. So, ideas & suggestions were not sought after. Just the idea of putting the word out. But, this does not mean I dont care for ideas & suggestions. It just means that I am particular about which ones to deal with. "What works for some does not work for all" should come to mind. And last, theres a time & place for everything. This post was not intended as such. Thats why I mentioned in the original post. If anyone has any questions(which included comments*) to just contact me. For this way they would have actual answers before having to fall back on assumptions.