I'm using this code to calculate the point in 3-Space for my camera to look at. It pretty much takes the angle of the camera and the location of the camera and the distance of sight and calculates a new point(LookAt point).

Though there's some minor problems with it for what I am trying to do. such as if I rotate the Y-Axis the angle in which I am looking up at then changes. When I want it to stay at the same "pitch".

Is there a Z-Rotation for the camera? Is this not the series of equations I should be using? Is there a better way to do this?

My main problem is having my shooting script work with my camera. So I use that same method to shoot as well.

Thanks for reading, if you don't understand the problem I can post, you-tube video, a diagram a better explanation, and/or code. Just lemme know

hum... better that you do it yourself once, after use any libraries but for the first time do it yourself, this is really a simple problem what you need is only three method to rotate around X,Y,Z then use them in the correct order. usually for fps (if Y is up an Z going front of you) you just have to rotate around X then around Y.usually for FPS you wont rotate around Z but if you wich to do some kind of roll just rotate around Z at first.

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