The Westminster Kennel Club dog show kicks off this evening. I mentioned several years ago this is something MrsBlue and I enjoyed watching, though I have to admit we don't actually catch to much of the broadcast any more, as it is just mind-bogglingly similar every year, with the same announcers saying the same things year after year, which combines with how the appearance of the dogs never changes to create this creepy feeling you've watched the exact same show before (though if you've seen Best in Show, this eventually inspires a lot of laughter). Anyway, watching or not, we will be rooting as hard as we can for the Airedale Terrier, in Honor of Hudson the wonder dog. Not that it will help: Airedales have won best in show at Westminster four times, but the last time was when FDR was president, and World War I was still "The Great War" because we had not yet had a World War II.

I'm playing through dead island right now and have the same issue. Staring at a screen of weapons and trying to compare them by mousing back and forth...wee? At least in BL2 (even with it's crappy menu system) there was a compare option.

xXBatmanXx wrote on Feb 11, 2013, 21:15:How sad is it that Dustman's Carin takes me 2 hours cause i run in and out to sell stuff.....I am such a horder....

Hording/100%-ism is the reason I can't play CRPGs anymore... I just can't seem to train myself to play a game and enjoy it in a "normal" way. To be honest it's a problem in every game but the less there is to do and interact with the more progress I make. Damn conundrum, I want my games to be complex and have a lot to do but when they do I then feel overwhelmed. "Why bother playing right now? I only have 2 hours and I need 6."

Torchlight 2 is a good example of these OCD tendencies ruining my game. Spending 5 minutes deciding which combination of weapons (that I'm only going to use for another hour max) is better. Then deciding that I can't make a proper decision and carry them all along with me occasionally swapping them. It's torture! /

The Half Elf wrote on Feb 11, 2013, 17:55:Thanks to Bats I unlocked Aliens: CM early and so far it's not looking good.Visuals look pretty dated, the AI is along the lines of a id software game (see player rush at them), the story is pretty piss poor, and haven't had a chance to try out the multiplayer. It seems Sega was just trying to make some money off of the game and pushed it out the door. I wonder what happened to all the extra time they had to work on the game went.

The Half Elf wrote on Feb 11, 2013, 17:55:Thanks to Bats I unlocked Aliens: CM early and so far it's not looking good.Visuals look pretty dated, the AI is along the lines of a id software game (see player rush at them), the story is pretty piss poor, and haven't had a chance to try out the multiplayer. It seems Sega was just trying to make some money off of the game and pushed it out the door. I wonder what happened to all the extra time they had to work on the game went.

Given the reviews and what we know of the development, I'm assuming it went like this:1) Sega acquires license, pays Gearbox to work on it2) Sega stops paying Gearbox, project put on hiatus but not canceled3) Sega begins paying Gearbox, project begins again, but the work done is dated4) Gearbox finishes the now years-old game rather than starting from scratch, because the budget is low

Just a guess. But it appeared, disappeared for a while without being canceled, then reappeared and is being called something that feels like the product of when work started, not of release. I'd guess it was not worked on, or barely worked on, for years. Of course, this isn't something easy, as it's hard as hell to pick up a program you hadn't touched in months, let alone years, so who knows if I'm at all close or whether there's some other incompetence that may have led to this.

Thanks to Bats I unlocked Aliens: CM early and so far it's not looking good.Visuals look pretty dated, the AI is along the lines of a id software game (see player rush at them), the story is pretty piss poor, and haven't had a chance to try out the multiplayer. It seems Sega was just trying to make some money off of the game and pushed it out the door. I wonder what happened to all the extra time they had to work on the game went.

"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop

Man, were they dumb with the plot here. I understand they made the decision they did "because they wanted you to really hate The Syndicate," but this is Saints Row. No one really hates anything or feels stakes in anything, and nothing will change that. We want to steal cars, customize them to look dumb, then take a fat naked avatar out shooting guys in the face from that car. We don't need motivation beyond putting a red triangle above a guy for us to want to kill it.