Parlance

Parlance was my solo game prototype created in a few hours for MolyJam 2012, a worldwide game jam riffing on tweets from Molydeux (a parody of the game designer Peter Molyneux). It explores the core mechanic of a text paser in a 3D world.

"Was thinking about text adventure games. Imagine an adventure game set in a 3D world where all objects are made of text." - Molydeux