2012 to 2016

Developed three virtual reality simulations to study the street crossing and pedestrian behaviour of children.

Created analytics from real-time data to assess performance in a number of scenarios, contributing to academic publication.

Wrote and maintained technical documentation, including system design documents, reference, research reports, and data codebooks.

Improved the UX of the simulations by researching and implementing virtual reality design improvements in areas such as comfortable viewing distances, motion sickness, responsiveness, and cue conflict, after the project transitioned to a new VR technology (the Oculus Rift).

These improvements contributed to a significantly improved participant completion rate (close to 100%).

Freelance

Apr-Oct 2011

Software Developer

Developed an application to interface with the University of Guelph's DRIVE Lab simulator, providing real time updates to a dash-mounted display, showing metrics such as the driver's following distance.

The research data collected from this application contributed to a PhD dissertation.