To quote: The storied Geometry Wars series is set to make its long-awaited return (and its PlayStation debut) this fall as Geometry Wars 3: Dimensions, being released under the reawakened Sierra brand.

It's not easy to live up to the Geometry Wars pedigree, but a recent hands-on run of one of the game's earlier stages was all the assurance I needed that the spirit of Geometry Wars is thriving, guided by the neon, wireframe hands of Lucid Games: a studio founded by former Bizarre Creations staffers.

"Geometry Wars" has never been more apt as a title, featuring three-dimensional geometric battlefields that bend and flex under the force of your shape-shattering armaments. The level I played was shaped like a peanut: two spheres connected by a flared, narrow bridge.

Fans of Geometry Wars 1 and 2 may find themselves instinctively looking for corners to lead errant enemies into to set up high-scoring opportunities, but the continuous nature of Dimensions' playfields means veterans will need to readjust their habits accordingly.

To quote: In just a few weeks' time, on August 20th, you'll be able to play Counterspy on PS4, PS3 and PS Vita. In case you're not up to speed, it's a larger-than-life spy caper from Dynamighty, a talented new studio with serious pedigree - its ranks include Lucasarts and Pixar alumni.

Counterspy's blend of stylish 2D side scrolling action and full 3D exploration makes for one of the most entertaining digital titles you'll download all year. Not only that it's also one the most stylish and visually interesting games on this year's slate.

We sat down with Creative Director David Nottingham to find out how his small team have combined the game's rich cocktail of influences into such an irresistibly idiosyncratic experience. Read on as David takes us through Dynamighty's sources of inspiration, one-by-one...

1. The digital revolution

Make no mistake, Counterspy is slick, polished and exciting, but it also feels personal and charismatic. That's a delicate balancing act born out of Dynamighty's experience...

To quote: Last night's Uncharted 4: A Thief's End trailer (which ran on PS4 hardware, by the way) closed the PlayStation E3 2014 Press Conference with a bang.

To get further insight into what Naughty Dog is planning for Nathan Drake, I sat down with Creative Director Neil Druckmann and Game Director Bruce Straley, who famously catapulted last year's The Last of Us to more than 200 Game of the Year Awards.

But Straley and Druckmann are no strangers to the Uncharted series, having played key roles in both Uncharted: Drake's Fortune and Uncharted 2: Among Thieves.

Watch the video above to learn more about their plans for one of 2015's most anticipated games.

67w ago - Naughty Dog Community Strategist Eric Monacelli shared a Neil Druckmann PBS interview video today for The Last of Us below.

To quote: Our first-ever single player DLC, The Last of Us: Left Behind, was unveiled last week in New York during the PS4 launch event. If you haven't seen the teaser, check it out now. There are some cool hints as to what kind of gameplay you'll be seeing in the video.

The Last of Us: Left Behind is one element of our $19.99 Season Pass. We wanted the Season Pass to be all-inclusive and a great value. The first piece of DLC for the Season Pass was our Abandoned Territories Map Pack. The Abandoned Territories Map Pack released in October and it's a blast, with four brand new maps for the Factions multiplayer in The Last of Us.

In addition to our behind-the-scenes documentary, Grounded: The Making of The Last of Us, we added over 60 multiplayer head items to the Season Pass. The Country Flag Hats and Nightmare...

87w ago - Sony Contributing Editor Roland Fauster shared an interview today on Tales of Xillia with Hideo Baba on the return of an RPG giant.

Below are the details, as follows: Hi there RPG fans! 2013 has now silently swapped into its second half but beware - before the end of the year there are all manner of great new games lined up that have the potential to blow our minds.

Case in point - acclaimed JRPG Tales of Xillia, which Namco Bandai is finally bringing to western shores after two years of waiting.

With the release now only a few weeks away, we caught up with the game's producer Hideo Baba and asked him to tell us all there is to know about this latest installment in the Tales franchise.

Can you describe the core concept behind the Tales games for any players who are not familiar with the series?

Hideo Baba: I would like to say that the key concept in the Tales series is that it is an RPG that is set in a fantasy world describing the growth of the hero, heroine and other main characters.

We always put a key theme and message in the storyline to convey to players through the gameplay and would like players to feel encouraged and moved, which leads them to take the first step towards a new...