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Monday, April 16, 2012

Battle Report: GW Battle Bunker “Total War” 2500 point tournament

The Local Games Workshop Battle Bunker decided to fill the void left by the loss of ‘Ard Boyz with a 2500 point store event themed around the previous years events. x3 2.5 hour rounds, no painting requirements, and non standard missions. 24 attendees (down from 34, I think in part from the high point value) resulted in a $240 prize pot.

I wanted to try a couple new things out after skimming the 40k rulebook recently.

First: the Master of the Forge.

Reading the Artillery rules I noticed that IC’s that join a Artillery rule can target a different unit then the battery it’s self, additionally as I have a habit of rolling a 1 every time my Techmarine Gunner takes his first wound I figured I could give it a little bit more survivability. The Conversion Beamer was a bonus, as it added to the long range fire power of the army, AND it let me pre-measure targets (Check range to the furthest unit and then range find to the rest, no cheese please!)

Second: Full squad of Scout Snipers with Telion.

I actually wrote a multi-part article on the strengths of scouts, especially snipers, but to be honest I infrequently use them (I don’t even have conversions finished for them!). Considering the problem I run into during tournament play is a lack of back field troops for objectives it made them an obvious choice. Buying Telion (comes with Stealth) as an upgrade with the Fortified terrain (Techmarines) I have a 10 man squad with a 2+ cover save!

Tertiary: 1 Point for every successful Tankshock, Ram, or Death or Glory. Side with highest win, split if draw.

CSM List:

X2 Daemon Prince Wings, MoN, Warptime

Greater Summoned Daemon

X3 Plague Marines x7, PF, Combi-Melta,PI, x2 Melta

Rhino (Dozer Blade, Combi-Melta, EA)

X3 Lesser Summoned Daemons x10

X2 Vindicator (DP)

Landraider (EA)

Dreadnought w/ PC

Dreadnought w/ LC

Straight forward game, I got first turn and gave it to Mike so I could be reactionary. He deployed center strong, I deployed only the TFC’s, Dreads and Speeder, outflanking the rest. Turns 1 and 2 he played conservatively worried about my reserves, I killed nothing but a single rhino, losing a Dreadnought in exchange. Turn 3 I got everything in and wiped off half of his army. Solid 18 point victory.

MVP of the Match: Scout Snipers wiped out one Daemon prince and wounded a second.

Tertiary: Trophies! One Trophy given for each unit it kills, trophy is lost if holder is killed. Highest number wins

SM List:

Vulkan

Master of Forge w/ PW

X3 Tactical Squad, ML, Melta, Melta Bomb,

Razorback w/ HB

TH/SS Terminators x5

LR Redeemer w/ EA, MM

Sternguard x6 w/ x6 Combi-Melta, Sergeant w/ MB & PW

Drop Pod

X2 Dreadnought w/ MM, Heavy Flamer

Drop Pod

Terminators x5 w/ Heavy Flamer, Chainfist

Landspeeder Typhoon w/ MM

Devastator w/ Heavy Bolters

He got first turn and held it. I played both of his objectives within 12.1” of the board edges. I deployed the MoF and Scout Sniper Squad in cover, walking on TFC’s, Dreadnoughts and Speeder, outflanked the rest. First turn Eric dropped his Dreadnoughts close to the scouts, killing 8 of the 10 with flamers. Upside? The bait worked and the walking on units were able to suppress and destroy his overextended dreadnoughts in the following rounds. Playing conservatively I held 3 objectives (Both of his) while only giving up one. 20 point victory.

MVP of the Match: CCW Scouts. Killing 3 Terminators when CHARGED by them due to the Power Weapon and a little bit of luck they helped turn the tide of the center game CC.

Tertiary: Squig has my Keys!!! Center objective is a very angry squig. Squig can be carries, every round carrier takes 1d6 SR4 AP- Hits during the movement phase, additionally it can be thrown as a ranged weapon which automatically hits (Targeting friend or foe) Dealing 2d6 SR4 AP- Hits. Whoever owns the squig at the end of the game winds.

This really nice kid has STEAMROLLED his previous 2 games, including a GK matchp. Smart also, he rolled first turn, knowing he wanted to deploy as close as he could to me he gave it to me so he could react to my deployment. I took advantage of the terrain as much as possible, deploying Storms near the 12” triangle, TFC’s and MoTF along the table edge, scouts in trenches, Dreadnoughts and scouts infront. All 3 bikesquads reserved, x2 outflanking and Khan coming on from reserve.His deployment was center heavy. Battlewagon in center (Burnas inside with BM w/ KFF) Boyz on each side, ‘Ard Boys in front and Deffkoptas infront of the Battlewagon. We both Scout moved aggressively, me moving both within 13” of the battlewagon for a first turn Alpha strike, him close to the TFC’s. He failed to seize, I deployed the scouts out of the storms, but bad luck struck! The Scouts failed to even stun the battlewagon (Talk about bad luck, x8 grenades with x2 melta-bombs), however my deployment and assault forced him to tankshock forward or sit in the open for a turn and I killed it on the Death or Glory!!!. Additionally TFC’s went to work!!! Due to the limited deployment space I was able to hit an average of 6 orks for every small blast template, almost regardless of drift. Paired with no coversave ammo I was wounding on 3’s and he was forced picked up one and a half Boyz squads a turn. That being said even with the amazing results of the TFC’s paired with the Dreadnoughts I was almost overrun because of one unit I underestimated, the ‘Ard Boyz!!! X30 Boyz with a 4+ save, FNP and fearless is a amazingly potent unit to say the least when paired with the Mad Dok. I managed them the best I could by slowing them down with the TFC difficult terrain round, followed by tar-pitting them first with a bike squad, followed by multiple dreadnoughts all the while Hit and Running Khan’s combat squad in a total of 3 times before I finished the squad off. In a last ditch move to deny me points he threw the Squig to a squad in a building, on the second floor, knowing once I killed the squad I would be unable to recover it! Turn 5 closed with him conceding with a Mad Dok with a wound left and 4 broken and fleeing Burnas. SOLID 16 point victory.

MVP of the Match: Scout Snipers w/ Telion, picking off Nobz as they came in helped weaken the threat of the Boyz, and in the end they charged a 5 boyz squad reaping a brutal tally of kills.

I ended up winning Best Overall, taking the Lion’s share of the pot ($100), and learned for a fact Scout Snipers can be a MONSTER unit when used correctly, taking MVP for the tourney!

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About Me

I got into the hobby in April of 2008 ironically because my Fiancée wanted me to find a less geeky hobby then MMO's and RTS computer games. I love Game Workshops / 40k's ability to personalize an army! I am hooked on the “Thousand Son’s” both due to their excellent backstory and the over arching theme behind the army.