Experienced Gameplay Programmer
At Media Molecule, we are currently working on brand new IPs, even more ambitious than LBP was when it was conceived 6 years ago.

To help us create our next AAA title we are seeking a super-talented, experienced gameplay programmer. You’ll be joining a small, multi-discipline team very early in the process and will help to define all aspects of the game code and design. At Media Molecule, artists, designers and coders work together and define their own schedule and priorities, in a truly creative environment with lots of exciting opportunities and plenty of responsibility.

UI Designer
This is a senior role, working across different projects on different platforms you will be responsible for promoting a human centred design approach throughout all aspects of Media Molecule’s prodigious output. Although primarily focussed on game Ui expect to get involved in all aspects of the creative process from pitching through to tools development and games design.

As a passionate but pragmatic advocate of all things Ux you will be able to suggest and deliver solutions that will make our games better. This will involve being thoughtful, flexible and able to collaborate in a small, tightly knit and ambitious team. You are an engaging talker, designer and presenter who will be able to nurture the fleck of an idea, getting buy in from your peers and then developing it into something that might just revolutionise the world of games.

that just for this one Killzone game I believe,and when it bomb and Yoshida/Kaz decide to kill Killzone IP once and for all just like Resistance then Cambridge will most likely return to work on LBP or other SCE IP for Vita or something..just like the poor guys at Bend studio.

As a game rather than a creation tool, I've never been a big fan of LBP 1 or 2 due to the lack of tight controls, 30fps platforming (a big no-no for me) and poor level design (probably due to the restrictions of the creation engine the game is built around). And I was never interested in making my own levels.

Having said that, my gf absolutely loves it and watching her play through it at the moment shows just how much creativity MM have in them.

Strangely, despite the above, I'm actually more excited to see what MM do next (outside of LBP) than most other developers. Why? Because they clearly think outside the box and their next game most certainly won't be a shooter. And that's what the industry needs more than anything right now.

Strangely, despite the above, I'm actually more excited to see what MM do next (outside of LBP) than most other developers. Why? Because they clearly think outside the box and their next game most certainly won't be a shooter. And that's what the industry needs more than anything right now.

Don't be so sure,going with SCE games under Shu Yoshida controls and the amount of shooter we got, the dude might actually force MM to make some sort of a shooter next, hell even Sorcery -version 2.0- turned into a shooter-ish game.

Don't be so sure,going with SCE games under Shu Yoshida controls and the amount of shooter we got, the dude might actually force MM to make some sort of a shooter next, hell even Sorcery -version 2.0- turned into a shooter-ish game.