This is probably due to James' work in simgear to properly handle SGPath encoding. I haven't been keeping terragear up to date as of late, as I am still experimenting with Torsten and Thorsten's experimental scenery. I'll try to take a look this week.

Hello, my first post. First off, I'd like to thank all of you that have anything to do with flightgear development for your passion and hard work... believe me, I know, although it's rewarding, it's certainly not always easy.

I'm not actually replying to this post, but re-asking, as I too have this exact same problem when trying to build Terragear.

I started out using ws2.0 'users version', and have now changed to pull request '082ee9b82f15c8067183925a2ce48da817fa3748'.

.Now I'm having the same problem as www2:tgconstruct_output.cxx:45: undefined reference to `SGPath::str_native[abi:cxx11]() const' (4 places, all in 'tgconstruct_output.cxx'

I added different variations of '#include <simgear/misc/sg_path.hxx>', but I believe it's missing an object/lib file at link time. Possibly a simple mis-configured Cmake?

Anyway, I'm not yet famirilar enough with any of this to track down errors. If anyone knows of a different git branch and/or a modified CMake, or anything to allow Terragear to build, I sure would appreciate it.

PS:I don't mean this in a sarcastic way, but it appears there's been very little attention payed to the 'users' version of Terragear in the last couple of years,or so. I get the feeling that you all want a much better version of Terragear before lot's of 'normal users' begin using this on a large scale...

I certainly don' mind helping debug/improve the software (once I can get it built and actually start playing around with it). But would I be better off just waiting until you all release a brand new version sometime in future? Please be honest.

Terragear was never meant as a 'users' tool. It was designed to generate world scenery ( the whole planet at once ), not individual custom scenery locations.That said, there have been some ( mostly unsuccessful ) attempts to make it more user friendly. We will see how far the new scenery experiments get us. If it shows enough promise, perhaps it will become the way forward, and terragear will mostly disappear. QGIS or GRASS, along with a few scripts will all that you would need to generate custom scenery, then.

Having the same problem as the other 2, exactly the same undefined reference. As a new scenery designer trying to update local airports in northern Illinois, USA, I would like to test my revisions before submitting them to Robin's system. I am not yet confident enough of my skills to just send the WorldEditor output without checking it by flying, or at least taxiing the revised layouts. All the info I have seen requires genapts to be able to do that, and to get genapts requires building terragear. Am I missing something? is there another way?