Bludfist wrote:so guys is it better to have the probes or the beacons for detection on a lance fleet?

Combination of both would be best. I rather use beacons to get imperials out of clouds or to attach them to have constant ID status on enemy ships forcing the enemy to split up to lose ID on all other ships

Crit chance formula appears to be correct for macro-cannons. According to the formula Dominator has about 60% chance of dealing critical damage in one volley(using lock-on and armor-piercing ammo).I've tested it in custom matches and Dominator indeed deals critical damage in first volley most of the time.

Lances either have different damage calculation formula or they are bugged.

Crnyo wrote:Crit chance formula appears to be correct for macro-cannons. According to the formula Dominator has about 60% chance of dealing critical damage in one volley(using lock-on and armor-piercing ammo).I've tested it in custom matches and Dominator indeed deals critical damage in first volley most of the time.

Lances either have different damage calculation formula or they are bugged.

Thanks for testing it. Guess I'll ask Sio'are about this issue. In the meantime I'll try it with a Gothic to see how imp lances do. It was said that they have lower crit chances too, but I want to see it for myself.

Ah, then its a misunderstanding on my side. The numbers in the tooltips are the crit cances I used as "percent per hit". I thought you would mean an additional factor related to weapon damage beyond the crit chance in the tooltips.