Independents

Well, after seeing Vil-hatarn's Core Worlds Coalition Slayer CAV, it piqued my interest in the CWC and the possibility of playing an independent task force. And also cemented my desire to pick up a copy of War For Sale.

The merc armies definitely got a lot more attractive with WFS. While you always find the people who want to play both Emperors and Rhinos backed with electronics, the lists definitely add a lot more color to armies.

By the way Jeremy, been wanting to say, love the Machine Girl avatar

I'm waiting for the meltdown...It's like watching a trainwreck in slow motion.

The merc armies definitely got a lot more attractive with WFS. While you always find the people who want to play both Emperors and Rhinos backed with electronics, the lists definitely add a lot more color to armies.

"War For Sale" definitely made the "Slayers" list attractive to me It's a 'hawk lovers dream

Basically, the recon pumas cause chaos using recon move to advance quickly into flamer range; slayers provide the core of firepower, while the boxer and chieftains do cleanup duty, the boxer hopefully drawing fire off weaker targets like the pumas. No idea how effective it'll be, but I'm pretty sure it'll be fun!

Basically, the recon pumas cause chaos using recon move to advance quickly into flamer range; slayers provide the core of firepower, while the boxer and chieftains do cleanup duty, the boxer hopefully drawing fire off weaker targets like the pumas. No idea how effective it'll be, but I'm pretty sure it'll be fun!

Not speaking from a CWC POV here, but I personally love taking a pair (or more) of Pumas to act as flankers. Send them up opposite sides of the table and they keep the focus off of your main force coming up the middle. If you can get one or more into Flamer range, they do well against "the huddle". You can usually hit 3 models, including the ESW unit in the middle, while only taking 1 defensive shot in return.

-Chrome

My personal net worth, however, is measured in tens of dozens of dollars. - ReaperBryan

The armor and the FS sections re designed for hit and run Tactics. The Tsuiseki and the Fenri are mop up just in case something survives. The infantry are for CC and objects.

Usually, I try to make each section more versatile. Instead of having a dedicated FS section I would mix IFM units in with my armor sections. In the past I've gotten mixed resolutes with versatility. On one hand, I can handle any situation (in theory), on the other side, it dilutes the section's effectiveness. This doesn't mean all my Task Force's Section don't have some versatility. The manticores from the Fire Support section are equally affect against hard targets as they are against soft as is their EW unit, the Wasp. The MI section's Fenris are surprisingly good against light or wounded hard targets while their infantry are well... their G11 assualt rifles make scary sounds against soft targets and CC works just as well against hard as it does soft. The armor section has a Talon which has one of the few IFM that is geared toward anti-hard.

"Mercenaries are like prostitutes. You don't pay to lay with them... you pay them to leave."

The Rifle Teams begin inside the Fenris, which will be held back from deployment until the two armor section pull their opponent forward. So the first turn, starts with only two intiative cards (the two armor sections). Having only two cards in the intiative deck will increase the odds their opponent will be forced to move first leaving their rear exposed. Second turn the two Flights are deployed and the infantry kicked out of the gunships into the enemies flanks. Thus increasing the initiative deck by three for the Blade.

The 'Tator and the Talon will attract the most attention in this and the previous Blade Task Force. The 'Tator is obviously the heaviest hitter in the TF while the Talon is a threat due to its EW equipment. So most likely the opponent will focus on the CAV armor Section leaving the Hover tank section alone. The tanks as well as the Fenris should concentrate on harassing the light hard targets first.

"Mercenaries are like prostitutes. You don't pay to lay with them... you pay them to leave."

I like the second list as well--that tank-based armor section is similar to one I use, and is practically guaranteed to do well. Mine doesn't usually have FS, but the ability to include the Manticore rounds out the section perfectly.