If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Sector Control Modules

12-23-2016, 08:30 AM

I'm going to be working on the admin vs player TvT mission we will play on Tactical Tues coming up on Dec 27. I have not had a chance to get into the editor much these mornings so I thought I'd ask you guys what you have discovered if you have been playing around with the modules.

I want to know how to tell which team has control of a specific sector. I want to be able to control the sequence in which sectors can be captured. Any tips?

Comment

I think you can use the expression of the sector module. It passes three arguments [<module>, <owner>, <previousOwner>]. What I have found is that triggers can be the area of the sector if synced. The wiki mentions something about disabling the module to make the sector and its owner final. I think enabling them back should allow it to be captured...

Comment

Yeah, it looks like the triggers were part of the old 2d editor version of Sector Control modules. The new modules with the Eden editor don't require the triggers.

What I want to do is to set a side that is capable of only capturing sectors starting from Alpha to Lima in sequence. For example lets say that Blufor would need to have control of Alpha and Bravo in order to be able to capture Charlie.

At the same time in this example the opposing side, lets say they are Opfor, need to capture Charlie then Bravo in order to be able to capture Alpha.

So, then if you use enableSimulation so that Blufor can not capture Charlie that means that Opfor could not capture Charlie either even if they had control of Delta and their next sector should be Charlie.