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On May 3, 2006, the Entertainment Software Rating Board (ESRB) in North America changed Oblivion's rating from T (Teen 13+) to M (Mature 17+), citing game content not considered in the ESRB review, i.e., "the presence in the PC version of the game of a locked-out art file that, if accessed द्वारा using an apparently unauthorized third party tool, allows the user to play the game with topless versions of female characters".[106] In response to the new content, the ESRB conducted a review of Oblivion, दिखा रहा है to its reviewers the content originally पेश द्वारा Bethesda along with the newly...

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The Elder Scrolls IV: Oblivion received universal acclaim from critics.[81][79][80] Reviewers praised the game for its impressive graphics, expansive game world and schedule-driven NPCs. Eurogamer editor Kristan Reed stated that the game "successfully unites some of the best elements of RPG, adventure and action games and fuses them into a relentlessly immersive and intoxicating whole".[95] Scott Tobias of The A.V. Club wrote that the game is "worth playing for the sense of discovery—each environment looks different from the last and requires a nuanced reaction—makes the action...

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Oblivion's score was composed द्वारा series mainstay Jeremy Soule, a video game composer whose past scores had earned him a BAFTA award in the "Game संगीत Category" and two nominations for an AIAS award for "Original संगीत Composition". Soule had worked with Bethesda and Todd Howard during the creation of Morrowind, and, in a press release announcing his return for Oblivion, Soule repeated the words he had कहा during Morrowind's press release: "The stunning, epic quality of The Elder Scrolls series is particularly compatible with the grand, orchestral style of संगीत I enjoy composing the...

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Oblivion features the voices of Patrick Stewart, Lynda Carter, Sean Bean, Terence Stamp, Ralph Cosham, and Wes Johnson.[49] The voice अभिनय received mixed reviews in the gaming press. While many publications praised it as excellent,[50][51][52] others found fault with its repetitiveness.[53][54] The issue has been blamed on the small number of voice actors and the blandness of the dialogue itself.[55] Lead designer Ken Rolston found the plan to fully voice the game "less flexible, less apt for user projection of his own tone, और constrained for branching, and और trouble for production and...

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Starting in April 2006, Bethesda released small packages of additional downloadable content (DLC) for the game from their website and over the Xbox Live Marketplace for US$1–3. The first update came as a set of specialized armor for Oblivion's ridable horses. It was released on April 3, 2006, and costs 200 Microsoft Points, equivalent to US$2.50[28] या £1.50;[29] the corresponding PC release cost US$1.99.[30] Although gamers generally displayed enthusiasm for the concept of micropayments for downloadable in-game content,[28][31] many expressed their dissatisfaction at the price they had to...

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While designing Oblivion's landscape and architecture, developers worked from personal travel photographs, nature books, texture images, and reference photographs.[20] Procedural content generation tools used in production allowed for the creation of realistic environments at much faster rates than was the case with Morrowind.[21] Erosion algorithms incorporated in the landscape generation tools allowed for the creation of craggy terrain quickly and easily, replacing Morrowind's artificially smoothed-over terrain.[21] In accordance with a shift of graphical focus from water to flora, the...

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The game was developed द्वारा the United States software company Bethesda Softworks. Ken Rolston, who was Morrowind's lead designer, oversaw a development team of 268.[8] The PC and Xbox 360 versions of the game were co-published द्वारा 2K Games and Bethesda.[9] Work began on The Elder Scrolls IV: Oblivion shortly after the release of The Elder Scrolls III: Morrowind in 2002.[10] द्वारा mid-September 2004, Oblivion had been officially announced, and its शीर्षक released.[10][11] 2K Games had aimed for a late 2005 publication so that the game could be an Xbox 360 launch title.[12] The official release date...

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Oblivion is set after the events of The Elder Scrolls III: Morrowind, though it is not a direct sequel to it या any other game.[6] The game is set in Cyrodiil -- a province of Tamriel, the continent on which all the games in the series have taken place. The story begins with the player imprisoned in a cell for an unnamed crime and the arrival of Emperor Uriel Septim VII, accompanied द्वारा Imperial bodyguards known as "the Blades" at the Imperial City prison. They are fleeing from the assassins of the Mythic Dawn, a Daedric cult, who have murdered the Emperor's three sons. The emperor and the...