Rev Rant: Paragon/Renegade

In the final installment of my two-part editorial series entitled, "How to make it look like you hate a game you genuinely adore," this Rev Rant addresses the issue of quantifying morality in games like Fallout 3 or Mass Effect 2.

In it, I essentially argue that allowing alternate dialogue options for extremely "good" or "evil" players basically reduces many ethical choices in ME2 into the punchline of this comic.