A Sigal- Smallest breed of Gargoyle:

Exciting Interview:

Where is the money going?

Check the bottom of this page for a detailed explanation of how the pledge money will be spent in the "Why a Kickstarter" Section.

Specific Pledge Info:

Here are just a couple of the none-create pledge levels.

If you want;

Just a PDF version of the book, the $1.00 pledge is for you

Developer Forum access, the $13.00 pledge is for you

Early access to everything in the game, the $35.00 pledge is for you

Soundtrack, digital art, and the card deck, the $35.00 is also for you

Exclusive soft-cover, the $37.00 pledge is for you

Exclusive spiral-bound cover, the $42.00 pledge is for you

Character Portrait, the $50.00 pledge is for you

Exclusive hardcover, the $55.00 pledge is for you

Remember all pledges get the PDF version. You can also "Manage your Pledge" if you want very specific things from the AfterEarth world and we have included instructions at the bottom of the Kickstarter. A reward Breakdown is also included there.

Kickstarter Summary

AfterEarth is a fantasy + post-apocalyptic role-playing game that uses playing cards as the primary rules resolution tool. We will open that game up, before we publish, to those who pledge. Pledges will be able to modify, add to, and vote on almost all aspects of the game and see that input in a published product. NPC's, art, monsters, races, roles, weapons, and various other game aspects can be voted on or submitted at different pledge levels and will be incorporated into the massive amount of work already done. We will back those pledges and contributions with professional art, editing, printing, art books, shirts, developer diaries, 1 on 1 contact with the developers, and various other rewards. Most importantly if we succeed even pledges who give a single dollar will get the entire book! Every pledge level includes at least a PDF of the book. This is the completed heart and soul of a group of people who want to share it with others.

The project is already 400+ pages. Once we collected everyones contributions we will combine it with the incredible amount of work that has already been created. It will be a world book, player handbook, game-master book, and monster manual all in one.

"Cracks of voluminous gunfire reverberated through the street offering a strange musical drumbeat accompaniment to the occasional roar as the massive dragon bellowed its fury and tore the top of another ruined building from its supports. Somewhere behind him, Sven heard the Manosteen chanting a low magical mantra that mixed in with the musical cacophony of the dragon and its destruction. Metal screamed in protest, concrete exploded in sympathetic cracks, and ruined debris rained down into the street, as another building top succumbed to the dragon's rage.

Above, perched atop one of the ruined buildings, massive metallic talons shredding the buildings exterior to powder, Malanthrax raged. The dragon's glowing red eye, laced with metal framework and greenish gold rivets, searched out the people below, sliding back and forth in the burnished socket and flicking laser-light like a ribbon of oil streaked fire across the shadows of the street.

Sven looked up to the Dragon and stupidly made the one mistake, in the long list of mistakes, that you should never make with a dragon. He made eye contact.

Instantly the dragon's scream erupted like an ancient volcano spewing out hate, wickedness, and a yearning to kill those that had intruded into its territory. The scream tore down like a physical thing from the heights carrying with it a sense of confrontation and challenge that snaked and slithered into Sven's head. Sven saw the red laser-light, from the dragon's metallic eye, flash across his chest threateningly and after a moment it zeroed in on his sternum. Sven made his choice. He turned and ran just as he heard the dragon leap from the building and the bellows sound of its wings as they cut through the air echoed from above. Behind him, he heard one of the Dwarfs snarl a curse and a blasting hissing shot rang out as one of them let loose with their chemical expulsion weapons. Almost instantly the sound was cut short by a wet crunch and a muffled scream.

Dragons 1 dwarfs -1."

AfterEarth is a game of what if scenarios. What if the world almost came to an end, if the fabric of reality ripped apart and realities merged? How would man cope; how would those that arrived continue to live? What if creatures, places, and things from other realities merged with our own? Hundreds of years later, how would those who remain cope, cooperate and conflict with one another?

This is a world that includes: magic combined with gunplay, majestic or cyborgish dragons flying the skies next to the airships of the sinister Energy Cannibals, decrepit and monolithic cities rife with evil bordering wild-lands where the old west meets Mad Max meets Lord of the Rings. Treasures from before the fall of man entice hunters to the deepest depths, even as those that embrace this new world seek to dig out a life for themselves ignoring the past. You can be involved! Hero or villain, man or woman, human or one of more than 20 additional races, it is all up to you.

Pledge Backer Submission Highlights:

Early access to rules, pledge related content, and all game related content even at $1.00? Check.

Drive, alter, and be involved in major areas of the creative process.

Direct the flow of the game world itself and how it evolves? Check.

Developer diary with frequent updates? Check.

Directly interact with the game designers and move the entire world forward.

Drive the the innovative process to create an amazing RPG.

Flex creative voting rights in various aspects of a gameworld.

In book, fully fledged NPC creation from start to finish? Check.

No hard work on the pledge's part! Just polls, surveys and you get to choose your input level.

Creation and collaboration of minor and major locations, creatures, monsters, and races all rolled into the world? Check.

Surveys where you can vote on the largest aspects of the gameworld's major events that actually impact the flow of the gameworld? Check.

See every single bit of input you made within the pages of a published book? Check.

The chance to create stories and actual events in the world and choose how they impact the overall story? Check.

Voting on art assets for the cover, DM/GM screen and elsewhere? Check.

Our website http://afterearththefall.com/ will have detailed data and be your source for polls, creation, modification, art samples, everything you can ever want will be there. We are working to update it with as much as we can.

300 years after the known world fell, after mankind reached to the dimensions with science and avarice and tore them aside, the world slowly begins to recover. Those humans that remain have passed down what knowledge they could in the form of oral tradition, written books, and storytelling. From this knowledge humans have begun to adapt to the new world but they are no longer alone. Other races from the edges of fantasy, have brought their own beliefs and abilities to this land and the balance of power was hopelessly thrown asunder. Now humans must survive along or against an uncountable array of other alien races, to live to fight and fight to live and ultimately survive in what is now called the AfterEarth.

This isn't just a typical post-apocalyptic world. If you are fatigued with worlds, races, and places that all seem somewhat like one another, AfterEarth is for you. Always slightly familiar yet completely strange, it offers a world and rules that help the game-play move forward swiftly. Where magic wicks against the earth in nightly bale-fires and threatens to overtake the flash of a wanderers rifle fire as he defends himself from the magical and unearthly Unsouls.

Some races include:

Malignant dark Dwarves, heady with racial pride and powerful anti-magic, take over plots of land and hold onto them with the tenacity of leeches on flesh.

The willful Passerine, bird-men from another land, try desperately to return to their forest home, their despair felt by all.

Dorgals, faithful and family bound, hunt and protect the lands, seeking companionship and safety.

The enigmatic Manosteen wage war while always seeking the day of peace that will signal the time to drop arms.

Nomadic and massive Trolls, the garbage collectors of the world, now armor themselves in various scrap and roam the desert in massive tribes protected by their mutated kin the Revengers.

These races and more than 20 others, from the farthest reaches of fantasy and terror, seek out a living in a world changed forever. They explore the shattered earth that has been left over, reclaim the forgotten cities, roam the trackless deserts, wander the massive forests, and shelter under the angry sky.

Birthright means nothing.

Here a man digs the earth for pre-fall scrap while his sister rises to the lofty heights of leadership within the City-states. Even as their father begins to learn the arcane arts of ritual magic and its abusive and dangerous side. Armatists pass down the knowledge of weapon creation and wield mighty tools in their mysterious fire forges, while Reever Bone Doctors set broken legs as they learn from a old unearthed veterinary books and try to connect the dots.

Above all of this the cyborgish dragon Malanthrax fights the massive black dragon Terrisletix, locked in a war neither can explain. Carving out territory from abandoned drive-in-movie theaters, to old pre-fall industrial complexes, their battles level towns and flatten mountains. Even the mighty Troll Revengers bow their heads when the two dragons' shadows fall across the land.

Some of the 40+ roles players can play include:

Ableman: Protectors of a haphazard peace, they ride the
desert dispensing law as they can. Short lived and burning bright, these
men and woman walk into danger every day with a smile and shrug.

Armatists: Jacks of all trades, they forge weapons, travel the world, and pass on their knowledge (in particular arms) to those that wish to train. Fixing a gun in the field while under fire, or creating a masterwork weapon, these men and woman are much respected and more than a little feared.

Loremasters trade in knowledge foul and fair, collecting old earth information and are limitless sources of rumors and mystery. Whether a treasure hoarding woman who counts every piece she has collected as she passes it, or a gentleman wanderer who simply memorizes the passages of all the Pre-Fall books he can get his hands on, these man and woman know more than they ever let on.

Silt Riders: Riding their strange sand-ships across the dunes they trade within the bounders of the Wild-land. If you want to know where the closest Gargoyle incursion is, ask them, they can draw you a detailed map. Need supplies from hundreds of miles away, they can deliver, but expect to pay a hefty sum.

Zietgiest: Priests of the sands bringing healing, faith, and retribution to wrongdoers at every turn. At least that is what many would
have you believe. Equally as numerable are those who take from the weak, spread false words to gain rewards, and numerous other deeds. If you find the
former you are in good hands and they will do what they can to help you; if you find the latter, you will die in the sun. Your bones bleached.

What lies waiting within the ruined sections of Railway Station 49? Why do people hear the spirits call for help within the wreckage and what awaits underneath the scrap there? Why does the disembodied voice call for "tickets" and then scream in rage?

Why did the inhabitants of the hanging City-state of Stalactrin evacuate the city in one night? Like a sleeping bat, it hangs underneath the massive rocky outcrops of a live volcano daring archaeologists and treasure hunters alike into its deadly shadows.

What lies in wait in the southern Break Neck mountains? An unearthly screaming can be heard for miles seemingly emanating from a massive black fortress that sits within a constant storm. Those that brave the winds are never heard from again.

What swims in the poison oceans? The massive nicked fins of sharks, sleek and black, crisscross the tides while baleful green eyes glow just beneath the waves.

Where did the Energy Cannibals come from? Are they another race, or a breed of man prepared for this new ruined world? How do they power their sand-skimmers, airships, and electricity generators on the life force of captured slaves?

The rules in AfterEarth are brutally simple. Utilizing a skill based system coupled with normal playing cards. This system is called Subterfuge and has some unique ideas only used in AfterEarth. The rules stress storytelling and speed in all things. This doesn't mean that complexity and strategy are ignored...NEVER! Whether you use science, magic, or a .45 caliber to get your point across, the rules allow for speedy balanced play. No more long, complex, or difficult to follow battles exist. Players have the control they need and the mystery they desire.

The AfterEarth Subterfuge roll-playing system is a unique and simple way to return the tension to role-playing games without removing the crunch that some players enjoy. In AfterEarth you will always feel that danger of life against death, always wonder if what you see, hear, or feel is true...or is it?

Game-player quotes from play-testing:

"You made a believer out of my group. Amazing! Thanks for the rules booklet and creation details. At the end of the game the same things kept being repeated by the players. Wow wow wow. These guys n gals are usually impossible to impress. Bravo."

Running a game-world can be tough work with tracking and attention to detail that is often overlooked. The Subterfuge system is unique in that it offers specific designs that fit within the system to make the life of the game-master easier plus flexibility to make it natural. These are not shortcuts. Tailor the game in hundreds of ways that work for you. Not locked in static rules but ways that make the most sense to you as the game master and to the role players themselves.

For example a single playing card can indicate up to 6 specific things such as locations, monsters, special moves, NPC's, abilities and more. This allows a game group to utilize the AfterEarth Subterfuge card system to do many things at once yet with no additional confusion. Everything is categorized and easily referenced throughout the book.
Even better, you can tailor it so there is no memorization of what something means. It means what you want it to. The system itself was created to reflect the game-world in a visual way to easily identify what is going on anywhere at anytime. Flexible yet very balanced.

Various play-testing session comments-

"The use of the cards is jaw dropping easy. I was able to role-play and get engaged as a player instantly."

AfterEarth Subterfuge System

A bit more about this role-playing rules system. The primary rules system takes 2 stats and adds a card draw to their sum to hit a target difficulty. The system defines the card and references the world against those cards so that 1 card can perform a single action or tell a story all by itself. That is before the Subterfuge system is even used.

In the AfterEarth rules systems, actions can be planned as they happen or set up using any normal poker deck as you draw randomly. How you use the cards is up to you and puts you in the drivers seat for your character and the GM in the drivers seat of the NPC's. From a beginner to an old pro, the rules are simply what you see is what you get. The Subterfuge system adds a bit of mystery to the role-playing genre that has been missing for so long.

Detailed but easy to follow outlines show both game-master and player alike how much can be accomplished with the system. You can learn to play in around 5 minutes and begin using GM expansions(extra rules) in about 15 minutes.

Play-tester feedback card responses:

"Seriously you guys need to publish these rules. They augment the areas every player enjoys but they also completely fix or offer fixes for all those issues we are always complaining about."

The AfterEarth: The Fall, source-book currently includes:

Hard Times: AfterEarth as written by Scum the Explorer. (over 32 pages detailing The Fall, the Rising, and the mysteries of AfterEarth.

Rules To Live By:
(over 65 pages dedicated to the rules, walk-through tutorials, tips, and sketches and pictures of the card system at work) Expansions to the rules and advice abound here.

Player Guide Section: (Over 70 pages with color and B&W break-outs and illustrations, tips and tricks, and leveling information)

Races and Roles Defined: (over 34 pages of solid history concerning race origins and how they interact in this new world)

Player Races with sub-races:
(over 60 pages of or about races. Humans, Elves, Dark Dwarves, Dorgals (Dog men), the flying race of Passerine, the enigmatic Manosteen, the Soulless, and many many more.)

We of AfterEarth:
(over 70 pages of character class information.)The Armatist Gunslinger, the brutal Reever Doctor, the mysterious Prince of Sands, the sturdy Spell-Breaker, and the deadly Sand-mask that fights the Energy Cannibals at every turn. These are just a few of the amazing and detailed character classes available.

Politics and People:
(over 60 pages of Political and geographical data) An entire section devoted to the game worlds politics, geography and ecology. Fully detailed with advice for role-playing these unique aspects of the gameworld.

AfterEarth: Of Monsters and Mayham. (over 60 pages of monsters, creatures, and their assorted brethren)

Story Seeds: Ties that Bind.
(over 35 pages of story ideas) 200 story starters for the world. These starters are resources themselves to flesh out the AfterEarth world.

The State of the World: (over 20 pages detailing the overall theme of the world and where it is headed)

Scum's Tale: (over 33 pages) A black and white adventure at the end of the book. It promises adventure, discovery, and excitement!

Over 400 pages and that doesn't include current art, miscellaneous adventures, characters and all the NPC's

* All pledge input will be edited for errors.

The cards will be backed by the AfterEarth: The Fall logo, while every single card will have a different front face all based on the art from the book itself. High quality and high definition art will be displayed on the cards for use directly in the game.

At higher reward levels you will work with the game developers to choose your own artwork from the game for use on the card-deck.

Ace of Clubs concept and card draft(draft still has vintage footage lines which are removed from the final picture.

Draft Card Backs-

The AfterEarth: The Fall Art Portfolio Contains:

Printed on high quality paper with an elegantly crafted soft-cover

Forward written by the game developers directly to the recipients

50 full-color random Creature, Race & Class description pictures

10 black and white prints randomly selected by the team

Unique cover art

Explanations around the game design elements that went into the creation of the art and where it fits in AfterEarth

The AfterEarth: The Fall Digital Art Book Contains:

Annotations by the game designers surrounding the creation of each piece of art

Foreword written by the game developers

Full color art throughout

Pledge created art will also be annotated with the pledges name give on thee page. This is something you can brag about to your friends!

The artists will be commissioned to discuss their creative process for their scopes of work on AfterEarth

40+ pages in easy to print PDF form

Some information concerning the voting and creation pledges.

Pledge Voting Rights: Lower level pledges get to vote on or assist in the creation of specific game elements. Votes will drive the creation of many unique places, people, and creatures within the gameworld. In addition most levels offer access to the website, developer diaries, mini sketches, thoughts, day to day work, and so on.

Higher Level Pledge Creating and Voting: Some pledge level rewards will allow for personal contact with one of the developers on a one on one level via email communications and otherwise to work on creation of specific elements of the game world.

Manage my Pledge

You can use "Manage my Pledge" and add the following amounts to any pledge level to get the following:

$10.00 for 35 random digital art pieces from the game world

$15.00 for the Digital Art Book Note: No shipping charge

$9.00New Price! For the specialized AfterEarth card deck with beautiful AfterEarth art on every single card

$21.00 for an AfterEarth t-shirt (you choose the art)

$23.00 for the DM/GM Screen

$24.00 for the AfterEarth individualized card deck (you decide what art from the world you want, we offer a gallery of selections)

$35.00 for the soft cover normal version of the book

$44.00 for the physical art portfolio

$53.00 for the hard cover normal version of the book

$60.00 for a customized AfterEarth Long Sleeved Shirt/polo (you choose the art)

*For these items please add $5.00 for shipping and $10.00 for international shipping. Sorry!

Every pledge with a creation reward will get 2. That means if you were able to create 1 town, you will now be able to create 2. If you were making a monster you will make 2. This applies to your main pledge reward and not all those below it.

5 additional roles will be added to the game

3 additional races will be added to the game

10 additional monsters will be added to the game

10 Addition minor locations will be added to the game

5 additional major locations will be added to the game

Free Miniature! We will commission a professional miniature of the Troll Revenger and every single pledge above $40.00 will receive one as a sign of support for free. This will be a metal miniature ready for painting.

Free additional 45 page adventure for all pledges who received a print copy of the book. As with all other things, this adventure will incorporate various pledge NPC's, locations, races, and roles.

30 page Eastland In Depth section will be added into the book detailing, in depth, one of the mysterious extra areas that were not planned to be in the book

Why a Kickstarter?

The giant in the room right?

Not here!

The KickStarter process allows us the time and resources to work with pledges and re-write vast sections of the book that the pledges vote on, or create, so that everything is seamless. It helps us create and print the player cards, the art books, hire the artists for professional art, professional editing, and complete the NPC portraits, weapons, races, and creatures that pledge givers get to put in the book as rewards. This will also cover the additional costs for the printed drafts, tee-shirts, and all other creation costs for the rewards.

Our website http://www.afterearththefall.com/

We are also kicking it forward!

Thanks for taking the time to read about this project.

h1h1

Risks and challenges

Some of the risks are that we are met with very large entries for contribution, broken communication with backers concerning their contributions, the book becomes too large, or artists back out of the work.

How are we qualified to overcome those risks? For contribution tracking and communication we use a specific database, the same system we used to suggest our own entries for the game, that collects information and allows for tagging data, referencing, and attributing similarities. This allows us to mold any contributions so that they fit perfectly into the game without losing the special bits and the flavor that pledge givers created. It also allows us to mark any part of the project as completed, working, needing feedback, and so forth, for very easy task managing and communication with backers. Communication will be one of the key things for this project to succeed.

Even if we were met with 150+ major contributions such as races, roles, and locations. That would be less than 25% of the number we dealt with in the last 6 months inside the team itself. Even if the Kickstarter was an unbelievable success it would still be less than what we have created, modified, and fit into the game, on our own and in an even shorter time-frame.

Two of our members have 9+ years in crowd-contribution publishing experience and know the crowd sourcing game inside and out and how to get the information they need from people to make sure that we, as a team, can deliver a solid product in a time-line we created.

Many RPG's are around 300-350 pages for a corebook. We don't feel we will be that much larger at around 400. That is also an estimate and professional editing may cut that down even more. As we said in the Kickstarter we may also split the book into 2 smaller books with everything that makes up a core book in the 1st, and the 2nd would be a world book. At no extra cost. We already have that defined cutting point in mind.

We have created a backlog of artists with 2 for every current artist on the project. All of the artists have submitted test works to make sure that they can keep the flow and art direction of the book despite absences or artists changing roles. We are also pretty proud of the fact that since starting this KickStarter we have had 11 non solicited requests from artists to work on the project simply due to what they have seen here. We feel that is a great vote of confidence concerning the project.

Support

Reward no longer available

Pledge $1 or more
About $1.00

Get a PDF copy of the 300+ page Afterearth: The Fall game book.That's right! The full book for $1.00!
Also get an Afterearth: The Fall High-Definition Computer Wallpaper.
Get all the early access information you can stand.
Get listed as a "Friend" in the credits pages of the books.

Kickstarter is not a store.

Pledge $13 or more
About $13

All of the above + access to the Game Designer discussion forum with very specific design discussion and input into the changing world.

These will be the people selected to play-test any very specific gameplay issues that sorting through and come up with pledge input. You will get a play-test packet and can provide game feedback. Get listed as a Ward in the credits pages of the book.

Kickstarter is not a store.

Pledge $20 or more
About $20

EXCLUSIVE REWARD.

A random collection of 35 of the AfterEarth: The Fall art pieces in digital form. With a special forward written by the entire design staff directly to you!
OF COURSE YOU STILL GET THE PDF VERSION OF THE BOOK! Who are we kidding.

Kickstarter is not a store.

Pledge $35 or more
About $35

EARLY ACCESS TO ALL GAME MATERIALS.
You get to see everything as we are working on it. Submissions, current information, notes, daily discussions, page edits, everything.
You also get all of the above + a "Slayer" in the credits pages of the book.
Plus you get The original 9-track MP3 AfterEarth: the Fall soundtrack + the AfterEarth card deck with our art!
International pledges: you only need to add $10.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $37 or more
About $37

KICKSTARTER VERSION OF THE BOOK.
Just the soft cover edition of the book with a special cover for Kickstarters ONLY. No other pledge levels get this!
Those who get this pledge will get to vote on the cover of this special edition.

Kickstarter is not a store.

Pledge $42 or more
About $42

EARLY ADOPTER REWARD!
SPIRAL BOUND COPY WITH EXCLUSIVE COVER ART.
All of the above rewards and a spiral bound copy of the book + get listed as a "Waylander" in the credits pages of the book.
The spiral bound is just for this level.
International pledges: you only need to add $10.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $45 or more
About $45

All of the above and get listed as a "Major Mover" in the credits pages of the book and the full color, fully illustrated Afterearth DM/GM screen. The screen lists more than just rules, it lists various political, climate, and region data for areas and also gives detailed information on how to use the AfterEarth card system for particular situations. It is more than any screen created before.

Additionally, you will get to suggest and vote on the name of 1 major creatures in the Creature Features section of the book. These creatures will be full illustrated inside the book and will have your stamp of approval all over them. Want to see a particular creature with a specific skill that fits AfterEarth? Suggest it and we put it up for vote.
International pledges: please add $10.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $50 or more
About $50

EXCLUSIVE CHARACTER PORTRAIT BY OUR ARTISTS. $35.00 and above reward levels + the character portrait. A great deal.
No other pledge level gets this reward. If you want a picture you need to choose this reward.

Kickstarter is not a store.

Pledge $55 or more
About $55

EXCLUSIVE REWARD
Kickstarter Hardcover copy of the book. With Kickstarter only special edition cover. Nothing else but around 500 pages of awesome!
For those who want to consume rather than create! The harccover is only for this level and doesn't reappear until the 150.00 pledge. Get it while you can!
International pledges: you only need to add $10.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $60 or more
About $60

All of the above and you will also get listed as an "Explorer" in the credits pages of the books + a soft cover copy of the book.

In addition you will get to vote on the ENTIRE creation process, including the name, appearance, and traits of 3 major creatures in the Creation Feature section of the book. These 3 creatures will be professionally illustrated in the book. These bad-guys will have your stamp of gamer approval all over them.
International pledges: please add $20.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $100 or more
About $100

CREATE A LOCATION IN AFTEREARTH AND HAVE IT ILLUSTRATED.
This is an exciting one folks.
All of the above and you will also get listed as a "Mover and Shaker" in the credits pages of the book + an additional softcover of the book +3 additional AfterEarth HD wallpapers + an additional AfterEarth card deck.

You will create a minor location in the game world. Want to name a bandit camp after your favorite movie character? Want to create a village of a particular race with its own mysteries and histories? Go for it. Make these areas as unique as you want and we will help you spread your imagination muscle!
Many of these towns will be professionally illustrated just like the NPC's! We will work directly with you as we do with the other input rewards, to name a location that is fitting for the world and allow you to drive the creation process for the location and how it fits in the Afterearth. This will be a landmark, town, or other location with a unique description within the game.
International pledges: please add $20.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $150 or more
About $150

CREATE A MAJOR ILLUSTRATED LOCATION IN AFTEREARTH!
All of the above and you will also get the AfterEarth hard cover edition and get listed as a "Dominator" in the credits pages of the book.
EXCLUSIVE 32 page adventure(The Mockery Candle) written specifically for Kickstarter pledges!
As well as the EXCLUSIVE Kickstarter "Adventure Pack". The pack includes 250 MORE story seeds, 25 more NPC's, 30 more Monsters and 27 unique encounters.

You also get to have naming, location, and description input on a major and important location in the game world. Many of these will be professionally illustrated just like the NPC's!
We are talking major cities, mountains massive lakes. Then you get to decide what is so special about them, why are they interesting? Want our help we can suggest hundreds of unique combinations to make each place worth exploring for everyone who gets the book.
We will work directly with you as we do with the other input rewards, to name a location that is fitting for the world and allow you to drive the creation process for the location and how it fits in the Afterearth.
International pledges: please add $20.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $200 or more
About $200

CREATE AN NPC FOR THE GAME!
All of the above and you will get the signed limited edition Art Portfolio + be listed as a "Conqueror" in the credits pages of the book. You will also get an additional AfterEarth card deck and an EXCLUSIVE AfterEarth: Kickstarter Poster with your choice of art!

We all know the best part is making an NPC though right?!?
As well as picking from a handful of minor but momentous occasions in the known history of the world and have your NPC involved. The NPC's exploits will be described in detail in specific story elements within the book. Your NPC will be professionally illustrated and placed in the book at the same detail level as our own NPC's.
International pledges: please add $20.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $250 or more
About $250

CREATE A FULLY ILLUSTRATED MONSTER!
All of the above + a the AfterEarth Tee-shirt with your choice of art out of the book. Customized on the sleeve with your credit title from the book as well. Your softcover will now be changed to a limited numbered edition!
EXCLUSIVE Kickstarter only illustrated Short-Story "Warning of the Wards." 23 pages.

You will get to single-handedly create a monster for Afterearth: the Fall and work in direct collaboration with the developers to get it into the book and illustrated. This is far more than just voting on aspects or creating creatures This is your specific input that will be published in the book that will make other players fear for the life of their characters. Create the most foul land walker ever seen, or a sleek dire beast that swims the poisoned north oceons!
You will be listed as a "Creature Creator" in the credits pages of the book.
International pledges: please add $20.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $325 or more
About $325

CREATE A CHARACTER CLASS/ROLE!
This is a unique pledge level here folks!
Get listed as a "Mastermind" in the credits pages. All of the above and an additional signed limited edition Art Portfolio.
EXCLUSIVE Kickstarter only GM screen. You choose the art!

You will be able to work with the designers to create a career/role for player characters to play in AfterEarth. The role will be fully illustrated! You will get to work with us to design the skills, abilities, and statistics for this new role.
Even more exciting is that you will also get a chance to vote on the art of the Afterearth: The Fall DM/GM screen. Your vote will be equal to the creators themselves and all other level 12 pledges.
International pledges: please add $20.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $400 or more
About $400

CREATE AN ENTIRE TOWN WITH NPCS AND LOCATIONS AND HAVE A MAP DRAWN. Here is where Afterearth: The Fall, gets insane! All of the above and 2 additional Afterearth card decks!
Get a second hard cover copy of the book!

Work with the game designers to create a Town! We will design it with you, work on its location, give it an interesting history and let you name it and we illustrate a map for it.
You get to vote one of the 4 major events that have occurred in the past that directly influence the AfterEarth world as it is now. This voting will determine major aspects of the game world while still making sure to offer a seamless and amazingly exciting location to play. Your choices will change the politics, ecology, even the geography of the game world as we move forward.
You will be listed as a "World Melder" in the credits pages of the book.
International pledges: please add $20.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $500 or more
About $500

Otherworld Party Package DESIGN AN ADVENTURE & VOTE ON THE MAJOR PLOT OF AFTEREARTH. Everything from $400 and above.

Pick your favorite places, baddies, NPC's, locations, and so forth and lets work together to create an amazing large adventure together.

You will also get to vote on the outcome of the story driving Afterearth's back story and future expansions.
You will also be listed as an "Otherworld Party" in the credits pages of the book.
International pledges: please add $20.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $500 or more
About $500

World King Package
CREATE A PLAYABLE RACE & DESIGN COVER ART.
Everything from $400 and above in addition you will get 2 AfterEarth T-shirts.

But that's not all. You will get to create/design a race in Afterearth: the Fall. That's right, a race created for the game in cooperation with the designers. The race will be professionally illustrated inside the book. Just as importantly, you will get to suggest and vote on the final limited edition cover art. That is right!
At this pledge level you will also be listed as a "World King" in the credits page. Only 10 people will have that honor.
International pledges: please add $20.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $500 or more
About $500

World Lord Package
CREATE 2 SKILLS AND AN ABILITY FOR THE GAME + CREATE AN ISLAND LOCATION.
Everything from $400 and above + your hardcover copies will switch to the numbered limited editions. The book will be signed by the game designers. You will also get the exclusive 66 page short story, based in AfterEarth, titled "Fallen" by the lead game designer.

You get to work with the designers and create a 2 skills and 1 ability. These will be crafted to work within the AfterEarth gameworld and will be named after you!
You also get to create on of the many islands in the game. Create your own monarchy, or democracy, or dictatorship and flesh out the island with us.
You will be listed as a "World Lord" in the credits pages of the book. This is an amazing opportunity to contribute.
International pledges: please add $20.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $500 or more
About $500

Gambler Package.
DESIGN A LEGENDARY STORY IMPACTING WEAPON & GET AN AFTEREARTH ART PIECE DONE FOR YOU FRAMED AND SHIPPED.
All of the above + your own individualized AfterEarth: the Fall Card deck! Any of the art in the book.
EXCLUSIVE 6-track MP3 ambient Soundtrack inspired by AfterEarth: the Fall.

You will get to design AND have an illustrator, illustrate a weapon of your choice that will go in the game, in the main weapons section as a "Legendary Weapon"
Your NPC from the pledges above, will appear in the included core book adventure as a character and your weapon will also feature prominently!
You will be listed as a "Gambler" in the credits pages of the book an exclusive AfterEarth: Painting done just for you by one of the games artists. Shipping is on us for the painting alone.
International pledges: please add $20.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $500 or more
About $500

Legendary Backers Package
CREATE A MAJOR VILLAIN OR HERO FULLY ILLUSTRATED!
Everything from $400 and above + an exclusive Kickstarter High Level Weapon Guide. A 32 page book detailing unique and interesting weapons and their owners in AfterEarth: The Fall.

In addition you get to create, with the designers, a major villains or heroes within the book. At least 15 pages will be dedicated to this person including any organizations they may lead or be an enemy of.
International pledges: please add $20.00 to your pledge for shipping.

Kickstarter is not a store.

Pledge $1,700 or more
About $1,700

Everything Must Go Package.
Every reward including all the $500 packages + REPLACE SCUM THE EXPLORER + CREATE 1 PRIMORDIAL DRAGON.
Be immortalized in the entire book. Scum the explorer is the narrator and the 5th voice that the designers have within the AfterEarth story and guidebook.
Replace him with a likeness of yourself, creating history, travels, friends and foes alike!
In addition you get to create a primordial dragon. One of only 3 known on the planet. These creatures change the course of the world, its histories, people, and ecology.