I've been dabbling with the idea of trying out a Beastmen Raiders band and will likely be playing a few proxy games before I buy all my models but I was wondering if you all could give me some feedback on the roster I've come up with.

They're not, in Mordheim models can change up equipment so frequently and what not that WYSIWYG is not a concern. That said though, as time goes on when I can get Strongman on my Gors I may go ahead and give them 2 handed axes

Not a bad list, I'd say. I would possibly recommend shields on the Hench Gors - (assuming you give a house-rule boost on shields, like +2 AS in combat.) Or maybe swords.

I'm hardly the world's greatest strategist, but I've always subscribed to the henchmen screen tactic- keep your henchman in front, heroes in back. They intercept any attacks from the opponents- and with their high toughness (and maybe a protective edge, like shields), they might live the first attack. During your turn, you charge the stuffing out of them with your powerful, dual-wielding heroes, and they learn to regret their hastiness.

Of course, you could have the Hounds be your screen for the Gors (3 layered? Like a cake?), although they might serve as a better screen for your Centigor. That way you way a split - your slower clump (gors front, heroes back), and your faster clump (hounds front, centi back.) Just to warn you, I've never ran a Beastman band.

We haven't played with any special shield rules. I like the sword/mace combo for parry but that gets pretty expensive. I could drop a Gor probably to get swords on more people but I think I'd be better off with the extra model on the table.

What I tend to do, in that one campaign I've played, is early in the campaign or against warbands that I know are gonna pummel me is charge in with my puppies and sacrifice them for a voluntary route. In a case where I'm ready to actually fight I will send the pack of dogs one way hoping they take out the flank with numbers and use my henchmen as the main force up the middle. Trying to get heroes in to snag free killing blows without putting them in harms way. Later in the campaign when my heroes have buffed a bit I let them mix it up a bit more.

My first plan as the cash starts to come in would be to upgrade one of the maces to a sword.

I wouldn't drop a Gor, cause you will want to have as many chances at getting tlgt as possible. If needed, I'd drop two hounds for three swords, but then I also only have use for two hounds in my Witchhunters. If you want to pull off this flanking tactic, I'd leave everything as it is.

Played two matches with a proxy Beastman army last night, loved it. Went out and picked up the GW Gor herd box to start building my models. Turns out it's a bit cheaper to use the GW parts in this case. Got a box of 10 Gors that I'm hoping I can tweak to make them look different enough to get my chieftan, shaman, bestigors out of there as well as teh default Gors. At least for now.

That's funny because it's exactly what I just got done doing. I didn't have enough of weapons that I wanted like maces so I was cutting the blades off of axes and sticking things on there like skulls and decorations left over from some Empire pieces I have around like the tower. I rationalized it as the beastmen grabbing anything heavy they find on their raids and mounting it on a stick.

For the shaman I trimmed down the banner staff so it's about half length then mounted a skull I found in the box that looked like a steer skull on the end. I then split the cut off piece of the staff and mounted a large skull that was on the sprue to make a beatstick for one of my bestigors. I've never really done conversion stuff before, it was fun

If you have to do it, at least remove the stupid pole sticking up out of his skull!

It is a pole? Anyway, I think it looks splendit painted up as another horn, very crowny-kinda look. @ Drayven: the shaman is fine and Gronk is brutal, really should be a Bestigor. I like the "headbanger". Just make sure to clean off the mouldlines, before starting to paint!