I am coding a 2D game for android, it has an engine based on byte[] and bytebuffers which can be changed in a hashtable of bytesequences. Most code looks like SDL or Cairo with drawing surfaces. I will try to make some game out of this and enjoy the engine building. The codebase is made with the eclipse IDE .

I've made a source code storage of RPG games on which I can work when I have the time. I don't like the android API too much, don't blame me for it. The Palm devices were equally difficult to write for (e.g. xml and resources.)

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