Those who are unable to attend in person can join the event live from noon (PST) the day of on Gnomon's Livestream channel or via the official Gnomon Facebook page.

The first master class will focus on building a better pipeline for Unreal Engine 4, offering a comprehensive overview of content throughput. The material will cover working with larger teams, managing meshes, textures and working with materials, and essential skills for top performance and optimization.

Part two of the class will offer an in-depth look at the rendering pipeline in Unreal Engine, its terminology and best practices for rendering scenes in real-time. This course will also present guidelines and profiling techniques that improve the debugging process for both CPU and GPU performance.

Instructors

Martin Sevigny

As Support Manager of the Enterprise division at Epic Games, Martin Sevigny oversees a team of talented technical artists who assist licensees in reaching the highest quality results in their projects. Prior to joining Epic Games, Martin was the Director of Technology at WB Games Montréal. In addition to playing a key role in the creation of the studio, he contributed to three titles in the Batman Arkham series, in collaboration with Rocksteady Studios. Martin also worked for Autodesk in the creation of the games group, and at Ubisoft Montreal as part of the revival of the Prince of Persia franchise.

Homam Bahnassi

A veteran technical artist and engineer in the games industry, Homam Bahnassi has more than 15 years of experience developing AAA games across a variety of platforms. He's worked for several studios including EA and Warner Bros., and has had several publications and contributions in real-time rendering and art workflows published in ShaderX and GPU Pro books. His impressive engineering background in AI allows him to develop and implement novel techniques for generating real-time effects and procedural content in Unreal Engine.

Developed by Epic Games, Unreal Engine is a complete suite of tools that empowers creators to bring real-time, high-fidelity experiences to PC, console, mobile, augmented reality (AR) and virtual reality (VR) platforms. Used by many of the world's leading entertainment software developers and publishers, Unreal Engine is also an integral part of many enterprise sectors, such as automotive, architecture, film, science, aerospace, marketing and education. Download Unreal for free at unrealengine.com and follow @UnrealEngine for updates.