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My apologies to all if I didn't gave enough informations, I'm pretty much beginner so especially "Big Guys", please have a mercy on me.

Light in the scene is Sun - Sky.

As I mentioned in first post, textures are procedural and as far as I could check, in textures I don't have values smaller than 0 and greater than 1. Only final output have values greater than 1 (e.g. in attachment last image show I have values of 15) and I get fireflies. I suppose BSDF Albedo maybe can be solution but I don't know when and where to connect that node, or I will need somehow to clamp values.

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Of course, displacement work fine with Priniciple Shader. My setup was "manual", with BSDF Diffuse, BSDF Reflection and Displacement Along Normal, so my kung-fu is still not good enough and I messed up something. Back to learning.