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Originally posted by SneakyRussian

Originally posted by remyburkeI play Wurm Online because of its feature set. Oom sounds like Wurm Light to me, which is just the kind of game I'm looking for. Wurm has taught me that there are other ways to create immersion without having to use realistic,or even good, graphics.

Wurm doesn't have child-like graphics.

Again, we're not looking for amazing or realistic here. We just want something NOT for children. It has gotten old, and even when WoW first released people hated the "Time Machine" that was WoW's graphics.

Not everyone shares your opinion. Graphics have just a small part of what a game is. You don't have to have great graphics for any game if the gameplay is fun and immersive.

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Originally posted by DblstandardI love the ideas but the problem is budget. There have been so so many games promising something simimlar the last 10 years and they have all failed from budget. From Wish, DnL and so on if they do not have the money no one will play. Sad as it is without a AAA budget of $25+ million no one is going to play your game which means no support, no timely updates, and no long term players.

It's only sad because people perpetuate the notion that it's sad.

Just because nobody has done it right doesn't mean that nobody ever will. Money doesn't make a great game (as seen from SWTOR and recent games spending over 100m). Good ideas and good execution make a good game.

Writing off an entire game before you can even play it or see it just because they didn't spend millions of dollars is a bit short sighted. I would almost wager more good cheap games have ever been made than expensive ones.

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It's funny. A lot of sandbox lovers seem to think, Minecraft has acceptable graphics but as soon as somebody mentions WoWs graphics people cringe.

Weird people

Really most people don't, but minecraft makes up for it. First thing I did is download mods and a high resolution texture pack. Even then it's hard to get immersed, just easy to have fun.

Consider that many people see minecraft as a testbed, not something they'd accept as the real deal in mmo form. And many people into minecraft (it surprises me that according to my teacher gf it's very popular amongst middle schoolers) are not mmo gamers in general.

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When an article starts off comparing some random prospect to SWG, I'm immediately wary for BS. There have been a number of claims to being "the next SWG" and none come even close. No reason to think any different here.

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Ah sweet, I saw these guys at PAX and even got to speak with some of their developers. Awesome to hear even more about this faction system of theirs as well as crafting, but I'm surprised they didn't talk about combat at all. Seemed like that was what they were showing off most at PAX. They had a couple of interesting things, chargable spells and dodging. The spells were something like spells with cast timers from other games, except you could cast the spell before the timer had completed. So more time meant more power. Was confusing at first considering we didn't have much time to learn the controls. I had to play the demo twice before I understood it. Then the dodging seemed pretty cool as well. Spells would home in on your like other games, but if you dodged out of the way it would fly right past you. I also saw spells crashing into trees when I ran behind them.

Well, that's enough rambling from me for now I guess. I'm pretty excited about this one so hopefully we'll keep hearing more. This is the first major article I've actually seen for it. Wonder how long it'll take before we hear about beta.

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Originally posted by SneakyRussian

Originally posted by remyburkeI play Wurm Online because of its feature set. Oom sounds like Wurm Light to me, which is just the kind of game I'm looking for. Wurm has taught me that there are other ways to create immersion without having to use realistic,or even good, graphics.

Wurm doesn't have child-like graphics.

Again, we're not looking for amazing or realistic here. We just want something NOT for children. It has gotten old, and even when WoW first released people hated the "Time Machine" that was WoW's graphics.

For me the style graphics look more of ryzom than wow, and cartoon style is not only for children. This is an art style from everyone, you like it or dont, but dont talk for everyone just because you dont.

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So what I'm getting from some of these comments is that graphics that are not completely realistic are cartoony, cartoony graphics are child-like, and cartoony graphics are WoW-like... Sounds like a bunch of over simplification to me. So I'm going to do what no one has so far, I'm going to defend the graphics for the sake of the graphics instead of touting that gameplay is more important.

First off, the graphics look considerably better that WoW. Just compare the WoW screenshot in the comments to the screenshots in the article. The blood elf character is a far simpler model than the little guy with the green glowy thing in the the bottom screenshot. The terrain in the WoW shot is a bland solid texture, just compare it to the terrain of the screenshots in the article. And finally the water in the WoW shot lacks the kind of luminescence that the article screenshot has. Origins of Malu looks significantly better than WoW.

As for child-like, well I'm going to dismiss that outright. The art style has a bit of a surreal look to it in my opinion, which in my mind, does not mean child-like. (Even considering it surreal I still think I looks more real than WoW...) So yeah, it's not a graphics card killer, but why does every game have to be in order to say the graphics are good? These graphics are good, I like them, and I think they fit well.