Video Game /
Monster Basement

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You wake up in aCreepy Basement with no memory of how you got there. The door is locked and you have to find a way out before the monster who kidnapped you comes back to kill and eat you. Congratulations! You've just entered the terrifying world of Monster Basement!

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Monster Basement has examples of:

Adult Fear: Being kidnapped after hearing your friend scream for help. The ending reveals that the dead monster in the cage was the aforementioned friend, so there's also being trapped in a room with your dead friend, even if he does get better.

Cute Monster Girl: In the second game, the undead little girl is adorable and harmless.

Dark Is Not Evil: The family's daughter. She's plenty creepy, suffering from the same infection the rest of her family is and enjoying the taste of monsters just as much as them, but is frightened by the changes in all of them and wants her mom to come back for her.

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Also, both you and your friend are monsters, but you help the little girl cure her illness.

Distress Call: The first game has a phone in the basement that you can use to call 2 different numbers; a handyman, and 'salvation'. In the second game you find a cell phone, which you can again use to call a handy man.

Gainax Ending: The ending of the second installment is so short and full of jump cuts, with no real explanation of what it's depicting, that it's a little hard to follow. Apparently, the goliath escapes back to its world, and the humans somehow get a bottle of vitality which maybe cures them... or something?

Humans Are Bastards: Subverted- apparently they didn't become more violent or turn into monsters until they started eating the monsters.

Instant Home Delivery: Whenever you call the handyman or salvation for help, an envelope with a tool inside arrives within seconds after you made the call.

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Late-Arrival Spoiler: The second game spoils a few things about the first, like that the "monster" was an infected human man who kidnapped monsters for eating and that both you the friend mentioned are monsters. Oh, and also that the protagonist survives the first game.

Missing Mom: In the second game, the little girl's diary mentions that her mom left the family to save herself from being infected. The poor kid waits for her to come back and save her.

Monsters That Eat Other Monsters: The infection your kidnapper picked up and spread to his family causes this - they became zombie-ish and found monsters to be delicious, so they began kidnapping and eating them.

Muck Monster: You have to fight one off with an axe in the first game. According to your kidnapper's diary, it seems to be naturally mindless and unreasonable. It makes a brief cameo in the second game, where your friend defeats it and it leaves an item for you to continue.

Mundane Utility: Somehow the family's daughter has a device that allows her to teleport. She just uses it to hop around the house, instead of using it to escape or get help. Justified in that she's very young and probably isn't able to think of more practical applications for it.

Not Quite Dead: In the first game you have to attack another monster with an axe, seemingly kiling it. In the second game the same monster shows up again, with the axe still sticking out of its head.

The Big Bad in the first game. A World War II-survivor who, in trying to hide from enemy soldiers, accidentally discovered an Eldritch Location... inhabited by monsters who treated him even more hostilely than said soldiers, resulting in him getting a zombification-like infection that made him ironically hunger for monster flesh. After that, can you blame him for being so Ax-Crazytoward monsterkind (even if you yourself are one of them)?

His similarly infected family in the second game. Especially the little girl, who just wants to be cured so her mother will finally return.

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