Engadget RSS Feedhttp://www.engadget.com
Engadgethttp://www.blogsmithmedia.com/www.engadget.com/media/feedlogo.gifEngadgethttp://www.engadget.com
en-usCopyright 2015 AOL Inc. The contents of this feed are available for non-commercial use only.Blogsmith http://www.blogsmith.com/http://www.engadget.com/2014/11/17/super-opinion-app/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi
http://www.engadget.com/2014/11/17/super-opinion-app/http://www.engadget.com/2014/11/17/super-opinion-app/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Engadget#comments

A wise person once related opinions to one of many things we all have. And it's hard not to think of that when looking at Super, a new opinion sharing app launching today for the iPhone and Android. Text prompts like "the best," "the worst," and "the craziest" invite you to shout your opinions to the world alongside a relevant photo. Like Twitter, it rewards pithy text and clever wordplay. But photos are just as important, making it feel equally like Instagram. You can even double-tap on a post to "like" it, a behavior that Instagram popularized. The more I played around with it, the more Super seemed a generator for those text-heavy posts that always seem a bit out of place on Instagram. (And which inevitably get more likes than my carefully composed landscapes.)

Ultra Street Fighter 4 is going to solve a lot of disputes with more than just fightin' words in 2014, but in the meantime, Capcom Unity has highlighted a few videos that showcase new Ultra and Super combos. Poison, Hugo, Elena and Rolento (shown above) take turns pummeling foes in the clips, presumably for completely justifiable reasons.

The four characters are new additions to the Street Fighter 4 series, but they've made various appearances in previous Street Fighter games and, with the exception of Elena, in the Final Fight series. All four appeared in Street Fighter X Tekken, but the fifth, yet-to-be-announced character joining the cast of Ultra will make their Street Fighter debut.

If a pair of hands-on treatments and an official press release somehow aren't enough to convince you that Toshiba's 7.7-inch slate is ramping up to a public debut, take it from the government: the Excite 7.7 just hit the FCC. This thin (0.3-inch) Tegra 3 tablet sauntered through CES without so much as a model number, eventually picking up the name AT270 at Mobile World Congress and finally snagging itself a spot in Toshiba's Excite series earlier this month. Its siblings are making their way through the FCC as well, offering 10 and 13-inch variations on the $500 slab. Salivating? Keep your mouth closed, this little number doesn't hit stores until June 10th. Of course, if Federal documents can satiate your appetite, satisfaction is but a source link away.

]]>
9000altbrotherseffectsmariomario brothersMarioBrothersnesnintendosoundsound effectsSoundEffectssupersuper mario brothersSuperMarioBrothersvideovoice overVoiceOverWed, 09 Mar 2011 10:53:00 -050021|19873184http://www.tuaw.com/2008/09/02/super-monkey-ball-updated-to-1-01/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=TUAW.com&ncid=rss_semi
http://www.tuaw.com/2008/09/02/super-monkey-ball-updated-to-1-01/http://www.tuaw.com/2008/09/02/super-monkey-ball-updated-to-1-01/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=TUAW.com#commentsSEGA has released an update to the popular Super Monkey Ball, which appears to address issues with control sensitivity. The update was expected to drop last month. No release notes were available online.

In cursory testing (by yours truly), it does appear the update improves player control. As promised, the "dead zone" where the ball stops moving altogether is larger, and movement overall has become less erratic. I noticed that when trying to slow down, the monkey ball is less likely to turn around, which makes it easier to navigate tight corners and control speed.

Also included is a new tutorial designed to help you get accustomed to the controls. Additionally, you can resume where you left off if you press the home button during a game.

Super Monkey Ball [App Store link] is a free update for existing users, and $9.99 for new users.

The combination of half-time shows, videogame medleys and marching nerds is nothing new, but this could be the best example we've seen yet. The footage above was shot at the UC Berkeley versus Washington State game earlier this month, and sees a rigorously drilled band belting out a string of songs from a glut of Nintendo favorites, including Zelda, Mario, and Pokemon. We only hope some of the crowd can appreciate the brilliance that's unfolding before them.

It's the formations that really make it for us, though. That bit with the flag at the end is an absolute win in our book.

]]>
bandbros.legendmarchingmariomortal-kombatmusicnintendopokemonpongsupertriforcezeldaWed, 14 Nov 2007 14:00:00 -050011|1039644http://www.joystiq.com/2007/06/19/wii-warm-up-composure/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/06/19/wii-warm-up-composure/http://www.joystiq.com/2007/06/19/wii-warm-up-composure/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsVideogame music has come a far cry from the beeps of yesteryear, with amazing works coming from both studios and independent remixers alike. A musical score is now a critical component of game design, and the big names in gaming are some of the most forward-thinking pioneers in the musical world today.

Most classic Nintendo themes have been crafted by the well-known Koji Kondo, but Nintendo's consoles have been host to dozens upon dozens of brilliant composers. So, who's your favorite? There's a ridiculous list composing for Super Smash Bros. Brawl, found here (which interestingly omits the famed Nobuo Uematsu, who already composed the game's title theme). Which names stand your hair on end?

]]>
brawlbroscomposerkojikondomusicnobuoOCremixsmashsuperuematsuwwuTue, 19 Jun 2007 09:00:00 -040011|921243http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
For those not compulsively checking the official Smash Bros. website daily for bare snippets of information, we here at Wii Fanboy have decided to perform the service of coalescing tidbits into tidbigs. Over the past week, a few interesting details have surfaced.

Most of the reveals are item-based: you may now move freely with projectile weapons (finally!), and as detailed earlier here, the new "Gooey Bomb" item was unveiled. The most interesting new item, however, is the Smash Ball, which activates character-specific "Final Smash" attacks. Mario's is entitled the "Mario Finale" attack, which unleashes a spread-fire explosion attack, and we've seen Link's Triforce blade attack in an earlier video. Since most competitive Smash Bros. players contend without the randomizing effect of items, it'll be interesting to see if this affects higher-level gameplay.

Also unveiled are some of Pit's (of Kid Icarus fame) attacks, which include a controllable arrow of light and limited flight capabilities (most likely the Up+B special). Brawl looks like it's coming together nicely ... do you guys agree?

]]>
BallBlogBombBrawlBrosFinalFinaleGooeyIcarusKidMarioMovementPitProjectileSakuraiSmashSuperUpdateThu, 31 May 2007 10:00:00 -040011|907491http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
After a day of wearing out our F5 key, the Super Smash Bros. Brawl webpage has finally made its promised update. Unfortunately, we have yet to find any huge megaton announcements. In fact, some of the content is a little too non-megaton-- like an explanation of the (unchanged) basic rules of Smash Bros.

There is neat stuff to be found, though, most obviously in the form of a few screenshots that, while they still don't show any new or new-to-Brawl characters,do show off a day/night cycle. Also, the list of composers contributing to the game is massive-- a total who's-who of Japanese game music. Some of the composers, we're sure, are only credited for having created the music from Smash characters' original games. But Jun Fukuda and Masafumi Takada from Grasshopper Manufacture are on the list, and that is really exciting.

The website promises updates every weekday, so don't let the somewhat underwhelming first day put you off. Keep checking the site for the inevitable character announcements and control scheme explanations!

]]>
brawlbrosfightinggrasshoppernintendonintendo wiiNintendoWiisakuraismashsmash brosSmashBrosssbbsupersuper smash bros brawlSuperSmashBrosBrawlwiiTue, 22 May 2007 09:50:00 -040011|901223http://www.joystiq.com/2007/05/18/nintendo-dominates-aprils-npd/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/05/18/nintendo-dominates-aprils-npd/http://www.joystiq.com/2007/05/18/nintendo-dominates-aprils-npd/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
Remember the days when Nintendo's hardware was at a permanent and incredibly depressing third place in the sales charts, month after month? We sure can't; all this success has gone to our heads.

The April NPD numbers, tracking hardware and software sales in North America, were released recently and Nintendo once again obliterated the competition. The Nintendo DS and the Wii took the top two spots for the fourth month running, with 471,000 and 360,000 units sold, respectively. Both of these figures more than double their nearest competitors (PSP and the Xbox 360), and the PS3 could only move a paltry 82,000 units.

It's the same story in software. Nintendo took home the top four spots across all systems with the releases of Pokemon Diamond/Pearl and Super Paper Mario, along with the still oddly popular Wii Play. The Pokemon titles, of course, were only available for a single week in April, yet still captured the top spots with a combined 1.7 million units sold.

It just makes you all tingly inside, doesn't it? For the full hardware and software figures, click after the break.

]]>
ConsoleDiamondDSHardwareMarioNorth AmericaNorthAmericaNPDPaperPearlPokemonSalesSoftwareSuperFri, 18 May 2007 11:30:00 -040011|898757http://www.joystiq.com/2007/05/18/rumor-smash-bros-and-metroid-prime-press-conference-coming-soon/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/05/18/rumor-smash-bros-and-metroid-prime-press-conference-coming-soon/http://www.joystiq.com/2007/05/18/rumor-smash-bros-and-metroid-prime-press-conference-coming-soon/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsThe clues are beginning to come together: there's a countdown on the official site of Super Smash Bros. Brawl, and some rumblings of Metroid Prime 3: Corruption news coming around May 20th. In this month once reserved for the mighty E3, it's been quite some time since Nintendo has held a major press conference. Finally, good 'ol Matt has made it perfectly clear in a recent IGN Mailbag: he's on his way to Seattle next week for some mysterious reason, and it's not for Starbucks.

About freakin' time, Nintendo. For a company still claiming that the big three will release in 2007, they've been awfully tight-lipped about the impending trio. We look forward to bringing you some surely awesome news coming next week ... uh, you know, assuming that this actually happens.

]]>
BigBrawlBrosCasamassinaClueCorruptionHolmesIGNMailbagMattMetroidPrimeSherlockSmashSuperThreeFri, 18 May 2007 09:50:00 -040011|898528http://www.joystiq.com/2007/05/15/billy-the-wizard-and-others-spotted-on-esrb/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/05/15/billy-the-wizard-and-others-spotted-on-esrb/http://www.joystiq.com/2007/05/15/billy-the-wizard-and-others-spotted-on-esrb/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsGood news! You can sell that imported European Wii you bought! Conspiracy Entertainment is bringing Data Design's lineup of European budget Wii games to the US, according to the ESRB listings. These are budget Wii ports of Metro3D's budget PS2 games. Let us say it again: budget.

So far, four Conspiracy games have been rated for US release: Billy the Wizard (original name: Barry Hatter), Anubis II,Mythmakers: Super Kart GP, and Counter Force. No word on Ninjabread Man yet, and we don't know when any of these will be released. In any case, we recommend preordering now so you won't be stuck in line at 5AM on release day.

]]>
billybilly the wizardBillyTheWizardbudgetcircuitconspiracyesrbnintendonintendo wiiNintendoWiisupersuper circuitSuperCircuitwiiwizardTue, 15 May 2007 17:25:00 -040011|896827http://www.joystiq.com/2007/04/30/hacked-super-mario-bros-is-better-than-littlebigplanet/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/04/30/hacked-super-mario-bros-is-better-than-littlebigplanet/http://www.joystiq.com/2007/04/30/hacked-super-mario-bros-is-better-than-littlebigplanet/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsFeeling that Super Mario Bros. lacked in user-generated content, the folks over at SelectButton decided to start randomly inserting text into the Mario ROM (yarrr) and see what happens. Apparently the game is stable enough to run decently with junk added to it, and the results are ... playable and strangely beautiful. Random invisible blocks, palette changes, bizarre sprites, Mario's freaking head is on upside-down, etc.

It's pretty significant that some minor shot-in-the-dark hacking can end up generating new Mario levels that instantly make a near-perfect game infinitely more fun. They should be doing this at I am 8-Bit. If only we could do this kind of user-generated level design on the Virtual Console,we'd have a compelling answer to Sony's LittleBigPlanet. Go ahead and argue with us on that point. We <3 Hacked Mario.

Wii Fanboy does not endorse the use of copyrighted ROM images. Just go gawk at the screenshots for a while; that should be enough entertainment.

]]>
broshackmarionesnintendonintendowiiromsupersupermariobrosvcwiiwiifanboyMon, 30 Apr 2007 09:45:00 -040011|885036http://www.joystiq.com/2007/04/09/marathon-guide-writing-for-super-paper-mario/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/04/09/marathon-guide-writing-for-super-paper-mario/http://www.joystiq.com/2007/04/09/marathon-guide-writing-for-super-paper-mario/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsIn an attempt to get a Super Paper Marioguide out as quickly as possible, the team at WiiGuideYou is burning through the game at warp speed and putting up a chapter a day of their guide. Chapter 1 is scheduled to go up the 10th, and each day will see a new chapter, until the series (and the game) concludes with Chapter 8. They're even attempting to get Chapter 1's guide up early.

If they accomplish this task, it means that either they worked day and night at getting through the game to provide a guide, or that the game is really, really easy. If you don't mind the extreme spoilers that are, in fact, the whole point of game guides, then check it out and cheer them on!

]]>
guidemarionintendonintendo wiiNintendoWiipaperpapermariosupersuperpapermariowiiMon, 09 Apr 2007 13:15:00 -040011|869696http://www.joystiq.com/2007/04/06/a-few-more-itadaki-street-screens/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/04/06/a-few-more-itadaki-street-screens/http://www.joystiq.com/2007/04/06/a-few-more-itadaki-street-screens/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
Any time mascot characters from different game companies converge, it's a big deal. As mascot-converging deals go, it doesn't get much bigger thanItadaki Street DS, which forcefully jams the worlds of Dragon Questand Mario together onto a game board. There's also the fact that another long-time Square Enix franchise heading to the DS is likely to cause a sales supernova. We enjoy keeping tabs on this game in anticipation of that upcoming cosmic event.

While you wait for that June 21st release date, and ponder learning how to read "slime" in Japanese (????????????), why not take a look at some new screenshots?

]]>
boardboardgameboardgamescrossoverdqdragondragonquestdsds liteDsLitegamesitadakilitemarionintendonintendo dsNintendoDsqueststreetsupersuper marioSuperMarioFri, 06 Apr 2007 17:32:00 -040011|869120http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
Here's a bit of game history: when Super Mario Bros. was rereleased for the Japan-only Famicom Disk System, the "minus world" generated via a well-documented glitch changed along with the format. Instead of an infinite water level, players were treated to a whole suite of glitch-tastic levels, loaded with air-swimming and Princess Toadstool sprites floating in mid-air.This kind of classic minutiae is exactly what we want out of the Virtual Console. We'd seriously buy Super Mario Bros. again for a crack at this new minus world. Check out the video after the break!

]]>
brosdiskfamicomfdsglitchjapanmariominusminusworldnintendonintendo wiiNintendoWiismbsupersupermariobrossystemwiiWed, 04 Apr 2007 11:30:00 -040011|866809http://www.joystiq.com/2007/03/19/best-buy-whips-out-mad-dealz/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/03/19/best-buy-whips-out-mad-dealz/http://www.joystiq.com/2007/03/19/best-buy-whips-out-mad-dealz/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsSeriously. Best Buy is having a small-yet-appreciated discount on a few of the Wii launch titles. The following reductions should have already taken place:

Red Steel - $29.99 (formerly $49.99)

Super Swing Golf - $29.99 (formerly $49.99)

Super Monkey Ball: Banana Blitz - $39.99 (formerly $49.99)

Perhaps not the finest of titles, but the significant price-cuts to RS and SMB might convince gamers who were on the fence to take the financial plunge. Any of you guys out there going to finally pick one of these titles up? Can we come to your house and play with you (we work for cookies and the occasional mixed drink here)?

]]>
BallBananaBestBlitzBuyDealGolfMonkeyPriceRedReductionSteelSuperSwingMon, 19 Mar 2007 20:00:00 -040011|856103http://www.joystiq.com/2007/03/18/ds-daily-adapting-anime/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/03/18/ds-daily-adapting-anime/http://www.joystiq.com/2007/03/18/ds-daily-adapting-anime/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
We recognize that the fanbase for video games and anime overlap quite a bit, and so do a lot of companies out there. It's no surprise, then, that popular anime properties get adapted into game form quite a bit. We've seen it on the DS with Fullmetal Alchemist and Bleach, not to mention the ultimate in anime tie-ins: the JumpSuperStars series.

If you like anime, does this kind of thing have any influence on you? Do you get excited hearing about a game version of your favorite show, despite the years of punishment licensed games have dealt us? Or do you get worried that a game will somehow tarnish the reputation of the source material? And if you don't like anime, have you run across any anime-based games that you love separate from the license? The GBA slot in our DS is often occupied by Sega and Treasure's brilliant Astro Boy: The Omega Factor despite our not being the most devoted Astro Boy fans.

]]>
animebleachdsds litedsddslitefullmetaljumpjumpsuperstarslicensedlitenintendonintendo dsnintendodsstarssuperSun, 18 Mar 2007 11:00:00 -040011|853672http://www.joystiq.com/2007/03/17/wii-warm-up-reusing-assets/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/03/17/wii-warm-up-reusing-assets/http://www.joystiq.com/2007/03/17/wii-warm-up-reusing-assets/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
The unreleased Gamecube Kirbylooked to be running on the Super Smash Bros. Melee engine. Most of the character art in Super Paper Mario Iooks a whole lot like that of Paper Mario: The Thousand Year Door, and we don't think that's just consistency in style.

Nintendo seems to be reusing art and code from previous games. The advantages of such a practice are obvious: reduced cost, quicker development cycles, and less need for debugging.

But does it bother you to have a new game that isn't entirely new? Should Intelligent Systems have redrawn Mario for their new game? Or is there no reason to redo perfectly good work? What do you all think about the reuse of assets in new games?

]]>
artkirbymarionintendonintendo wiiNintendoWiipaperpaper mariopapermariosupersuper paper mariosuperpapermariowarmupwiiwwuSat, 17 Mar 2007 10:00:00 -040011|853661http://www.joystiq.com/2007/03/16/ebay-alert-every-super-nintendo-game/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/03/16/ebay-alert-every-super-nintendo-game/http://www.joystiq.com/2007/03/16/ebay-alert-every-super-nintendo-game/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsRemember that scene in The Professional where Gary Oldman turns to a guy and says "Bring me everyone" and the guy is like "What do you mean by 'everyone'?" and then Gary Oldman goes"EEEEEVERYYYYYYYONE"? Well, if you win this auction, the seller will ship you EEEEEVERYYYYYYY ONE of the 720 Super Nintendo games released in the US, all of which are complete, and many of which are sealed. Plus you get 74 duplicates, which you can then use to recoup some of your investment.

The collection includes future Virtually Overlooked subjects like Bronkie the Bronchiasaurus,Pieces, and Cacoma Knight in Bizyland. The price is a little high per game, but the convenience factor of not having to comb hundreds of eBay auctions and game stores for a complete copy of Super Troll Island is considerable.

If you win, and you don't want your extra copy of Super 3D Noah's Ark or Packy & Marlon, please consider sending it along to your friendly neighborhood bloggers. Just a thought.

]]>
3darkbronkiecacomaknightcartridgesebaygamesmarlonnintendonintendo wiiNintendoWiinoah'snoahspackyrayarexronansnessupersuper nessuper nintendoSuperNessupernintendowiiFri, 16 Mar 2007 11:30:00 -040011|853879http://www.joystiq.com/2007/03/08/gdc-07-super-paper-mario-impresses/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/03/08/gdc-07-super-paper-mario-impresses/http://www.joystiq.com/2007/03/08/gdc-07-super-paper-mario-impresses/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsThe RPG-turned-platformer, Gamecube-turned-Wii title Super Paper Mario was on display on the show floor, and it continues to delight hippies gamers everywhere. Several sources have posted impressions of the title, lauding the innovative puzzle mechanic of perspective-swapping and the bright, trippy graphical style.

But what impressions could be more important than ours? That's right. God's. But that's it. So, stay tuned for impressions of pretty much every Nintendo game you've ever wanted to play but couldn't because you're not at GDC, including yon Super Paper Mario. Word.

]]>
gdc07ImpressionsMarioPaperSuperThu, 08 Mar 2007 02:45:00 -050011|848194http://www.joystiq.com/2007/03/03/wii-warm-up-tacos-etc/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/03/03/wii-warm-up-tacos-etc/http://www.joystiq.com/2007/03/03/wii-warm-up-tacos-etc/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#comments
So the Wii has opened up new gameplay possibilities, new control methods, more immersion, and all that. But, unless the Nunchuk is involved, it's also opened up one of your hands. This has created the possibility for completely immersive snacking, wherein you don't have to stop playing even for a second while you stuff your face full of delicious, crunchy tacos (and, possibly, non-taco food items), totally sabotaging your Wii Sports exercise program.

We want to know-- are you guilty of the crime of convenience? Have you succumbed to a sudden banana craving after picking up hundreds and hundreds of them in Super Monkey Ball? Or have you refrained from eating during gameplay, afraid you'll accidentally transfer some Cheeto dust onto the Wiimote?

]]>
ballexercisemonkeynintendonintendowiisportssupersupermonkeyballtacotacostacos!warmwarm upwarmupwiiwii sportswiimotewiisportswiiwarmupwwuSat, 03 Mar 2007 11:00:00 -050011|844827http://www.joystiq.com/2007/02/23/the-big-three-still-on-for-2007/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/02/23/the-big-three-still-on-for-2007/http://www.joystiq.com/2007/02/23/the-big-three-still-on-for-2007/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsAccording to IGN, "According to German magazine Gamefront, "According to a Japanese retail conference" (translated from German)"", Nintendo has released a list of first-party games tentatively scheduled for release in 2007. The full list can be found after the break, but it's quite notable to see that the big three of Super Mario Galaxy, Metroid Prime 3, and Super Smash Bros. Brawl are still scheduled to be released in 2007.

Keep in mind, we still expect one of these games to be delayed into 2008, but the longer we go without hearing that news, the better. Also noted as that Disaster: Day of Crisis (recently screenshot-icized) is also slated for the Year of the Boar. Can it be true?

[Update 1: Holy crap. Melee came out six years ago, Jason, get a grip.]

]]>
2007BrawlBrosCorruptionGalaxyMarioMetroidPrimeReleaseSmashSuperFri, 23 Feb 2007 11:35:00 -050011|838575http://www.joystiq.com/2007/02/16/more-esrb-ratings-found-for-virtual-console/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/02/16/more-esrb-ratings-found-for-virtual-console/http://www.joystiq.com/2007/02/16/more-esrb-ratings-found-for-virtual-console/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsThe ESRB ratings website is a veritable treasure trove of nuclear launch codes, CIA secrets, and unannounced Virtual Console games. Recently, ratings have popped up for Mighty Bomb Jack, and Romance of the Three Kingdoms IV: Wall of Fire. While not all of the ESRB rated games have yet arrived on the console, it's fairly certain that they'll get here eventually.

In addition, Super Ghouls n' Ghosts was announced not only for the Wii, but for the 360 and PS3. This would make it the first game to be released on all three systems' classic download services, which then brings up silly flame wars and pointless arguing.

But seriously, the Wii version will totally be the best.

(Note: The GameSpot article mentions that Galaga was also tagged for release, but we actually caught this back in January. We rock.)

]]>
BombESRBFireGalagaGhostsGhoulsJackKingdomsMightyRatingRomanceSuperThreeWallFri, 16 Feb 2007 11:00:00 -050011|755378http://www.joystiq.com/2007/01/23/release-dates-hit-for-super-paper-mario-mario-party-8/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/01/23/release-dates-hit-for-super-paper-mario-mario-party-8/http://www.joystiq.com/2007/01/23/release-dates-hit-for-super-paper-mario-mario-party-8/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsThat's right. Super Paper Mario, a positively charming title once scheduled for the Gamecube, has been confirmed by the latest issue of Nintendo Power for an April release. The game, which will use the controller retro-style (read: on its side) to emulate that classic Mario feel, will use the A button to flip-flop between the 2-D and 3-D perspectives. Truly, we haven't seen a game of this particular dimensional scope since Yoshi's Story! For a bit more information on the title, check here.

Also, Mario Party 8, the first Wii entry in the seminal series, will be dropping on March 5th, according to Nintendo's official site. Along with Sonic and the Secret Rings, March and April are actually turning out to be some decent months for the little white box. With Wario Ware: Smooth Moves this past month and Wii Play on February 12th, we're set for awhile. You?