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Hello, Games Workshop. I would like to propose an idea to you. The Warhammer Fantasy world and Warhammer 40k universe are in alternate universes, right? Well, my idea is that, while Warhammer 40k and fantasy/age of sigmar originally focused on role playing and moved into war gaming, Warhammer B.C.E. would be mainly role playing but still have war gaming on the side. The idea is that there are a couple different factions vying for control of a primitive planet based off of cheesy 1950's cavemen movies, where multiple species of cavemen warred in large tribes, dinosaurs and megafauna like mammoths and sabretooths were both around, tar pits and steamy jungles are the majority of the surface world, and there is a series of underground caverns full of valuable minerals and frightful monsters. The first faction would be humans, taking the place of Imperium/Empire. They would be the inexplicably modern looking men and women wearing tarzan like outfits, mastering fire to defeat their enemies. Then the Ape-Men, who would be Orc/Ork and Ogre Kingdom replacements. The 2 main ape men would be savage cannibals, composed of Austrolopithicus, taking the place as leaders of Warbands. They wouldn't reproduce much so they have lower numbers, but they are surrounded by Homo Habilis servants. These would take the place of goblins/gretchin, being relatively smaller than a human, looking like rabid lanky chimpanzees. They would reproduce like crazy, and resort to violent cannibalism to feed their exploded population. Taking the place of Elves/Eldar and the Dwarves/Squats would be Neanderthals. A dying race, loosely allied to humans, these wise, nature loving creatures are responsible for teaching man hunter-gatherer tactics. They are a slowly dying species, interbreeding with humans to allows for gingers with higher intellect. Their women are very curvy. Another ally race to humanity would be the real life Halfling cavemen recently discovered. They would be experts at cooking, and are also interbreeding with man to create short, stocky individuals with potbellies and happy demeanors. The next faction would take the place of Tyranids and Necrons/Undead. These would be tar pits full of warp-charged sludge, full of writhing fat leeches that burrow into the bodies of the dinosaurs and megafauna native to the world, along with the humanoids. The Tar Fiends would possess the dead and dying victims of the pits, transforming them into zombies with a hive mind, sloughing black tar skin hanging off of their skeletons, and the urge to kill and devour more life and vomit it up back into the tar pits. They would serve as one of two chaos-type monster factions. The last faction, the Dwellers in the Dark, are Morlock-esque beings combining traits of Chaos Mutants and Vampires. These were cavemen who went too deep into the cave systems, and now have been changed by Warpstone. Their bodies are contorted and twisted, with some being slimy skinned, emaciated eyeless ghouls, others being huge eyed, muscled scaly hulks, and others being crawling masses of limbs. They all have albino skin, red eyes when they aren't blind, and have a fanatical zeal for a Chaos God that is just starting to form. They would serve as a game play mechanic as well; where the Ape-Men would attack any who enter their territory in their moving glacier-strongholds, and the Tar-Fiends would scour the world leaving an ever-growing plain of badlands and tar fields, the Dwellers in the Dark would serve to prevent tribes from heading underground, at least early on without advanced tools. Their weakness, also the weakness of the flammable Tar Fiends, is fire. The big goal is to find a stable home for your tribe as one of the human tribes, Ape-Men would raid the humans if they stay in one place on the surface too long, the Tar Fiends seek to strip bare the surface's resources, and the Dwellers in the Dark serve as a barrier to an even deeper mega-cavern full of luminescent fungus, easily bred cave-fauna, huge edible mushrooms, underground rivers, and metals and jewels. The game would probably focus on Roleplay, with battles being based on stories written by the same guys who write the Age of Sigmar scrolls.