Any one who remembers the build will recognize the brains of the new cannons, they are just the pirate ship’s custom ATiny board unceremoniously torn from their previous home and recycled for the new controller. This time though they have Kinect! The build seems to function much like the evil genius simulator by simply using a height threshold to activate each cannon, but [Paul] has plans for the new system. This hardware test uses the closed source OpenNI but will meet its full potential when it is reborn in SkelTrack, which was just released a few weeks ago. The cannons are going to go around a small single person dance floor, presumably with the Kinect nearby.

6 thoughts on “ATiny powered Kinect fire cannons for dance Fx”

Andy Tibbetts, and a large crew, build that awesome pirate ship. I only helped with the electronics on the fire. Here’s a great video Andy made, for the Boca Bearings Innovation contest (the ship won in March).

Greg Borenstein also deserves credit. I bought his Making Things See book, which got me up-to-speed on Kinect very quickly. The Processing code in this demo is mostly hacked up examples from Greg’s book.