[FIXED]Global.hpp missing and caused hosts issues getting it up and running[ADDED] Ships are now searched for and listed for storage in the garage[FIXED] System searched for "Air", but listed only "Helicopters" (now planes and VTOL will show up).

Server Side[REMOVED] PublicVariable Event Handler[REMOVED] Spawn loop for generating keys for each [ADDED] 3 new functions to handle the removed PVEH(ReadFrom/WriteTo/TrashFrom)[ADDED] 2 new functions to spit out client vgs key and client garage on join[ADDED] Debug config option to log every use/request

Client Side[FIXED] Global.hpp missing and caused hosts issues getting the script setup and running[ADDED] Ships are now searched for and listed for storage in the garage[FIXED] System searched for "Air", but listed only "Helicopters" (now planes and VTOL will show up).[ADDED] Scroll Wheel config option to disable/enable[ADDED] Dyna Menu self interaction[ADDED] Jammer requirement config option along with max distance from jammer entry[ADDED] Scroll Wheel will follow Jammer Requirements and Max Distance if enabled[ADDED] Dyna Menu will follow Jammer Requirements and Max Distance if enabled[ADDED] Debug config option to log each client vgs event[ADDED] New Function to handle the receipt of data from VGS server[FIXED] Refreshing of VGS GUI on Move IN and Move OUT was not refreshing both sides properly.

[FIXED] Upon MOVE IN, vehicle object was setDamage 1, which could at time blow up the vehicle[ADDED] Debug config check for remove keys diag_log lines[FIXED] Hitpoints were not saving / loading properly[ADDED] usage of params to ReadFromGarage function for MOVE OUT[ADDED] params for original vehicle data _toSpawn[ADDED] params for original vehicle gear data _gear[CHANGED] gear default values in WriteToGarage function[ADDED] Upon MOVE OUT, find safe position for vehicle based on old save location as center[ADDED] Upon MOVE OUT, check if vehicle is a "SHIP" and find safe position in water

[CHANGED] Vehicle save / loading now uses EPOCH_cargoFill and _cargoSave[CHANGED] Database table is now "VirtualGarage" instead of each UID having its own table[CHANGED] Client DB entry is now their UID only and is found within the "VirtualGarage" table[ADDED] Virtual Garage DB entry expiration time[UPGRADED] Saving vehicles as EPOCH saves current vehicles[ADDED] Textures save / load[ADDED] Turret Ammo and Mags save / load[ADDED] Vehicle Upgrade compatibility save / load baseClass variable[ADDED] Compatibilty with epoch settings for disableVehicleTIE/removevehweapons/removevehmagazinesturret