Nice way to ignore the fact that the silver and gold bosses are overpowered.
Whacking away at a boss for ages is not fun in any definition of the word. Having to fly on a pig for five minutes to get to the dungeon after you die is not fun, either.

Take a look at the comparison between Zelda Dungeons and Aether Dungeons.

LoZ Series Dungeons
* Relatively long, interesting, unique dungeons
* Many enemies and puzzles to encounter in each dungeon
* Checkpoint at the boss battle
* A fun, usually challenging boss fight with many stages
* Items unique to each dungeon type

- Some puzzles can take a while to figure out

Aether Dungeons
* Unique dungeons
* Great loot at the end

- Dungeons are tedious to get through
- Boss battles are long and boring

I've said this before, and I'll say it again: there is a reason that the "reflect projectiles back at the boss" is only one stage of boss fights in other games: it gets repetitive and boring! There is no increase in difficulty as the time goes on for the Gold Boss, except for maybe a few more bouncing fireorbs.

Well of course, we've always planned to improve the bosses in the future. However, at the moment we're focusing heavily on Aether SMP, and some other improvements to existing features. Aether SMP pretty much works in its current state, but we have to make MANY changes so that the dungeons work correctly with large groups of people. There are a few things which are wrong with your dungeon comparison, though:

- I don't see checkpoints working well in Minecraft. Especially in this case, you could easily just keep dying and respawn at the boss. It would be too easy.
- Items ARE unique to each dungeon type in the Aether. You cannot get the dungeon rewards from Bronze Dungeons in Silver Dungeons, and visa versa. I'm not sure what you were talking about there.

Anyway, the first one we're likely to tweak is the Gold boss, and later on the Bronze/Silver. You can also expect much more complex boss battles and mobs in the upcoming "Platinum Dungeons". You can also expect some very complex AI for future Nether/Aether NPCs.

Well of course, we've always planned to improve the bosses in the future. However, at the moment we're focusing heavily on Aether SMP, and some other improvements to existing features. Aether SMP pretty much works in its current state, but we have to make MANY changes so that the dungeons work correctly with large groups of people. There are a few things which are wrong with your dungeon comparison, though:

- I don't see checkpoints working well in Minecraft. Especially in this case, you could easily just keep dying and respawn at the boss. It would be too easy.
- Items ARE unique to each dungeon type in the Aether. You cannot get the dungeon rewards from Bronze Dungeons in Silver Dungeons, and visa versa. I'm not sure what you were talking about there.

Anyway, the first one we're likely to tweak is the Gold boss, and later on the Bronze/Silver. You can also expect much more complex boss battles and mobs in the upcoming "Platinum Dungeons". You can also expect some very complex AI for future Nether/Aether NPCs.

Platinum Dungeon? Awesome! Any Hints, or Screenshots for us? :smile.gif:

A little question: How much time will you update it to 1.8 after releasing normal version of this update? I am just asking, don't say I am noob or what. I just wanna ask. If you don't want to anwers- it's ok for me.

A little question: How much time will you update it to 1.8 after releasing normal version of this update? I am just asking, don't say I am noob or what. I just wanna ask. If you don't want to anwers- it's ok for me.

It depends on how quickly MCP updates (also known as Minecraft Coder Pack). We cannot update the mod until that is released, and even so we would need a few days after that to update all of the class files.

If I may I would like to make a suggestion to add custom items made from aether wood, like workbenches and more craftables. Also more ores would be cool too, I really like the special abilities for items.

See, I had Aether installed, then updated the game (Still at 1.7.3, rather have Aether and another mod I'm going for than 1.8). That went fine and good, but then I went too close to an area where I had Moas enclosed when I had the Aether there, while I had the new mod (Equivalent Exchange, for whatever reason I chose to uninstall Aether and install EE) installed. Ever since, it's been quite messed up. If I force update, unfortunately the game crashed near where I had my Moas, so when it was trying to load there, it would crash again. I managed to move away between crashes in the forced update game, so I can play an un-modded game if I avoid that point, but if I try and install either Aether or Equivalent Exchange (And, with the former, I'm fairly sure I'm not doing it wrong; I have done it correctly several times before), I get this shortly after I try and login:

Mods loaded: 1
ModLoader Beta 1.7.3

Minecraft has crashed!
----------------------

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to [email protected]
Please include a description of what you did when the error occured.

java.lang.NoClassDefFoundError: IItemTexture
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_EE.<clinit>(mod_EE.java:2887)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:272)
at ModLoader.readFromModFolder(ModLoader.java:1169)
at ModLoader.init(ModLoader.java:811)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: IItemTexture
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 27 more
--- END ERROR REPORT eaf0040b ----------

I currently have a Mac computer, and the installation tutorial is PC version, is there an instruction video or text for a Mac anywhere? If it's already been asked, don't flame me because I'm too lazy to read 1138 pages of posts.