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Friday, January 18, 2013

Morf: Alpha Version

This has been an interesting week for me. After quite a bit of feedback from Reddit on the previous version of Morf, I've had to swallow my pride and make changes to the game that I wouldn't have made otherwise only to find that after a while, the overall feel of the game was improving drastically.

I think I can say that I've learned my lesson now. I'm pretty sure I'll never get to a point where I can just take negative criticism without losing a beat but I can now see the usefulness of morphing (as it were) negative comments into something positive you can use to your advantage.

Another good thing that came out of this week: I now have a pixel artist working with me on Morf. The request came out of the blue and I am very thankful for it. The game feels so much more immersive now and knowing that the burden of dealing with the artsy aspect of the game has been lifted, I feel so much more driven to continue work on it.

As for changes, there are quite a few and as usual, you can press F during gameplay to see the full changelog. Here are the most notable changes:

Added new sprites

Wooden and Iron Chests have been replaced with Bags and Silver Chests

Mobs can now drop Bags and Keys

Gold chests require keys to unlock

Added dungeon decorations (rocks, skulls and lights)

Next, I need to start work on creating more trinkets, especially ones that will allow you to cast spells (fireball, heal, shield, etc...)

Lastly, here's a screenshot of the new look thanks to the wonderful art done by Terri Vellmann