You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will automatically be added to our player registry (unless you opt not to) and will be able to privately find and communicate with other players in your area. You will also be able to post and reply to topics, vote in polls, and many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact us.

Their are Weapons of Legacy rules you can use that talk about these sort of rules.

Another option is that PC's invest XP or GP into weapons that increase to certain levels (for example, the Samurai). I would recommend looking at the pathfinder rules for paladins class feature Ddivine Bond http://www.d20pfsrd.com/classes/core-classes/paladin for other ideas.

you could also adopt the kensai and/or psionic weapon master mechanics as all-access options for any class. put some level restrictions on it perhaps, and off you go. maybe limit it to fighting based classes, on second thought. casters and semi-casters already have enough juice.

weapons of legacy needs tweaking, but the foundation ideas are worthwhile. i think it's fun, personally, to limit the abilities the weapons can gain to things that thematically match either the player tactics, the enemies they fought, or both.

(ever since we fought that dragon to a deadlock, the one where my sword was half-melted as a result? yeah, it bursts into flames now whenever the fight really gets going...)