owenshooter wrote:i don't really care about issues that have arisen with the popularity of 1v1 games. this map is clearly meant for larger games, and if you choose to play 1v1, deal with the issues that happen. the only problem that i see often in my team games, is that the plane bonus (multiple at times), is far too easy to land on with only needing 2. bump that up to 3, and the game is more fair. other than that, i love the map... still one of the best on the site!!-0

p.s.-hey, cairns, remember when me and cooper played you and lack on the day it was released, and we were passing armies from the guns to the planes and onto the center island?!! ha!!! that was a GREAT bug that you had to run off and fix, missing turns in the process!!!!

yeti_c wrote:...Well for 2 player games - as it stands - you cannot create a drop that doesn't give a bonus...Or do you mean - in the first round - continent bonuses aren't awarded?In that case :- Poker Club wouldn't work - as that map relies on people holding a bonus straight up.C.

Well it should be feasible for lackattack to implement another xml feature where no player gets a bonus on the first round only as:

owenshooter wrote:i don't really care about issues that have arisen with the popularity of 1v1 games. this map is clearly meant for larger games, and if you choose to play 1v1, deal with the issues that happen. the only problem that i see often in my team games, is that the plane bonus (multiple at times), is far too easy to land on with only needing 2. bump that up to 3, and the game is more fair. other than that, i love the map... still one of the best on the site!!-0...

well, now that i look at the map. perhaps the aircraft drop bonus and all others would be solved if i increased the bonuses to:Until group taken, within any group+3 any 4 aircraft+4 any 5 aircraft

owenshooter wrote:i don't really care about issues that have arisen with the popularity of 1v1 games. this map is clearly meant for larger games, and if you choose to play 1v1, deal with the issues that happen. the only problem that i see often in my team games, is that the plane bonus (multiple at times), is far too easy to land on with only needing 2. bump that up to 3, and the game is more fair. other than that, i love the map... still one of the best on the site!!-0...

well, now that i look at the map. perhaps the aircraft drop bonus and all others would be solved if i increased the bonuses to:Until group taken, within any group+3 any 4 aircraft+4 any 5 aircraft

This thing with the first of 2 players having a huge edge over the other is a uniform problem with large maps with multiple bonusparches.It's not something typical for Pearl Harbor.

There is a general solution that works for all these maps (like Waterloo etc..) and it should be simple to implement:1) DON'T START 2 PLAYER GAMES WITH THESE TYPES OF LARGE MAPS.(duh- )That was the simplest solution.

2) Implement many , many, many more neutrals on the map. So each of the 2 players should not start with more starting territories than they would if playing in a 8 player field (something like 9 territories ?).There, simple and effective !

lt_oddball wrote:This thing with the first of 2 players having a huge edge over the other is a uniform problem with large maps with multiple bonusparches.It's not something typical for Pearl Harbor.

There is a general solution that works for all these maps (like Waterloo etc..) and it should be simple to implement:1) DON'T START 2 PLAYER GAMES WITH THESE TYPES OF LARGE MAPS.(duh- )That was the simplest solution.

2) Implement many , many, many more neutrals on the map. So each of the 2 players should not start with more starting territories than they would if playing in a 8 player field (something like 9 territories ?).There, simple and effective !

Yes, thanks lt_oddball, the other thing i am thinking of doing is upping the plane required numbers before that bonus takes affect.

Blitzaholic wrote:cairns we need to talk about revamping this.it is a great map but it is unbalanced and not fair for game play.for starters i suggest the planes or zeros for every 2 you hold you get a bonus of plus 1 not 3

I was thinking:

* Until Group taken, within any Group + 3 any 4 aircraft + 4 any 5 aircraft

That will still stop the early bonuses, but still make the planes worthwhile obtaining; and still leave the continent bonus reachable also.

Blitzaholic wrote:cairns we need to talk about revamping this.it is a great map but it is unbalanced and not fair for game play.for starters i suggest the planes or zeros for every 2 you hold you get a bonus of plus 1 not 3

I was thinking:

* Until Group taken, within any Group + 3 any 4 aircraft + 4 any 5 aircraft

That will still stop the early bonuses, but still make the planes worthwhile obtaining; and still leave the continent bonus reachable also.

That's a good solution.

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

Blitzaholic wrote:cairns we need to talk about revamping this.it is a great map but it is unbalanced and not fair for game play.for starters i suggest the planes or zeros for every 2 you hold you get a bonus of plus 1 not 3

I was thinking:

* Until Group taken, within any Group + 3 any 4 aircraft + 4 any 5 aircraft

That will still stop the early bonuses, but still make the planes worthwhile obtaining; and still leave the continent bonus reachable also.

ok, well, this would be an improvement, I like your idea here better than what it is currently, thank you for considering, maybe all the planes would be like this, so many go for the planes bonus's and no others, awesome map for quads, but dubs, trips, and others it really is challenging on some drops, so yes, if you can make it more balanced, super and thank you.

Hey, I was wondering if you could make it so that owning 1 plane was worth something like, say, +9 deploy. Player who goes first doesn't automatically win as it stands, they only win about 95% of the time

AndyDufresne wrote:Talk about all this long ago---still talk about the above?

--Andy

exactly, do NOT let players play on this Map til fixed please

e_i_pi wrote:Hey, I was wondering if you could make it so that owning 1 plane was worth something like, say, +9 deploy. Player who goes first doesn't automatically win as it stands, they only win about 95% of the time

Guys, i'm ready to make the changes, have been for a while. But i can only move as fast as those in charge will allow.

AndyDufresne wrote:Talk about all this long ago---still talk about the above?

--Andy

exactly, do NOT let players play on this Map til fixed please

e_i_pi wrote:Hey, I was wondering if you could make it so that owning 1 plane was worth something like, say, +9 deploy. Player who goes first doesn't automatically win as it stands, they only win about 95% of the time

Guys, i'm ready to make the changes, have been for a while. But i can only move as fast as those in charge will allow.

Understood cairns. It's frustrating that someone who puts in as much time to this site as yourself has to wait for the slow grinding wheels of CC progress to tick over