gamkedo.community

This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events.

Jeff's currently making The Indie Game Legend 3D. He helped create Docker, Twilio, Open Stack, and TIGSource. He also did Visitor Center, an SNES Jurassic Park FPS remake. He was an Executive Producer on Indie Game: The Movie. Music by Danny Baranowsky

Alanna Linayre (@Tybawai on Twitter) is CEO of @TeamToadhouse, creator of @CallMeCera, a mental health advocate, conference speaker, and voice actress. She spoke with Gamkedo Club about her tips on networking for introverts and self-care for freelancers. Music by Danny Baranowsky

Juan Vaca spoke with Gamkedo Club about his narrative design career, including Telltale. Find on Twitter as @juancow Join Latinx in Gaming at https://www.latinxingaming.com/ Support the jug band he's in rivertownskifflers.com Music by Danny Baranowsky

Jennifer Scheurle (@Gaohmee) is Lead Game Designer at ArenaNet, before made games with NASA. She's Chair of IGDA WIGSIG. Her GDC talk on Hidden Game Design: https://www.gdcvault.com/play/1024959/Good-Game-Design-is-like Music by Danny Baranowsky

Totally different format this time! Follow this bunch on Twitter as @joshdelson @McMunchly @whatwilliplay @theberlz @chrisdeleon and (of course!) @ExtraCreditz Recording shared with permission. Music by Danny Baranowsky

James Brady is a freelance AAA game artist. His experience includes Red Dead Redemption 2, Total war: Warhammer at Creative Assembly, PUBG, Hitman 2, Halo, Firewall Zero Hour, Insurgency Sandstorm, The Forest among many more. Music by Danny Baranowsky

Ryan Stunkel is a game audio professional and independent trainer. In the time after this episode was recorded he also became a support trainer with Gamkedo Club. Find out more by looking up his company, Blipsounds. Music by Danny Baranowsky

Jon Paquette is the lead writer for Spider-Man PS4. He was Creative Director and writer for Medal of Honor: Airborne, lead designer on Medal of Honor: European Assault, and also worked on Sunset Overdrive, Resistance 3, and more. Music by Danny Baranowsky

In this second segment of a two part episode, I cover a few key takeaways from my career in games and experiences training or otherwise supporting people getting started doing it. Music by Danny Baranowsky

Audio from speaking with VGDev, the game development club I established (in 2010; after Game Creation Society in 2004, before Gamkedo Club in 2015). In this first of two parts, I share the backstory of my career in games so far. Music by Danny Baranowsky

Ryan is a lawyer based in Vancouver, Canada where he specializes in technology-related business law, working with companies in and out of game development. He's online at http://ryanj.black or follow him on Twitter as @RyanJBlack Music by Danny Baranowsky

Keith Fuller has 11 years of experience as a producer, which he now uses as a training consultant for tech company leadership. Find his free articles, curriculum, and videos at fullergameproduction.com Follow @SomeProducer Music by Danny Baranowsky

Dave Padilla is an indie studio cofounder (Hyperkinetic), producer on Sonic Mania Plus, Spider-Man 3, and Spartacus: Legends, as well as an IGDA LA board member. Find him on Twitter as @therealdpad Music by Danny Baranowsky

Karen is a level designer (Age of Empires 2 and 3, Age of Mythology, Halo Wars) and level design instructor (LA Film School, USC). More recently, Karen also become a Trainer with Gamkedo Club, helping members learn Level Design. Music by Danny Baranowsky

Part 2 of 2 from a call with Rett and Taylor of the GameDevsQuest podcast: http://airpodcast.com/category/gamedevsquest/ The first half is at gamkedo.community ! Follow @rettisawesome , @taylorjbuchheit , @gamedevsquest Music by Danny Baranowsky

Recent call with Rett and Taylor of the GameDevsQuest podcast: http://airpodcast.com/category/gamedevsquest/ This is part 1 of 2 - stay tuned for the next half! Follow @rettisawesome , @taylorjbuchheit , @gamedevsquest Music by Danny Baranowsky

Amanda End is a self-taught professional game programmer. She has been making games as a freelancer the past several years, though recently joined @SundewStudios where she's working on @rapturerejects. Follow her on Twitter as @seraphki Music by Danny Baranowsky

Kevin Wong is the indie producer for the split-screen melee game Chambara, as well as Lucah: Born of a Dream which is releasing in two weeks on August 21st, 2018. He's @ThatKevinWong on Twitter. Music by Danny Baranowsky

Red Vonix spoke with Gamkedo Club about his 18 years as a professional game developer. His site is at http://www.redvonix.com/ Check out Red's trailer for Purrtato Tail at https://www.youtube.com/watch?v=zvGh5tzZH1g Music by Danny Baranowsky

Jongwoo Kim is a co-founder and programmer for Kitfox Games, the indie studio in Canada behind Moon Hunters, Shattered Planet, Shrouded Isle, and lately, Boyfriend Dungeon. He spoke with Gamkedo Club about his path and advice. Music by Danny Baranowsky

Kevin cofounded Manic Machine, creators of the indie VR game Ludicrous Speed. Earlier he was Game Director at WhiteMoon Dreams and a game designer on a few Medal of Honor titles. Visit ManicMachineGames.com and follow https://twitter.com/ManicMachineVR Music by Danny Baranowsky

Candy is a composer with a background in theater and film scoring, now focused on game music. She has many imdb credits from Hollywood experience. Her recent work is with Wildermyth on Steam. Her site: http://candycomposer.com Music by Danny Baranowsky