These codes did indeed fix the problem for that. But if they cause problems or something, let me know.

Edit #2: Yeah... Found more. Maybe you're right about the hashes changing depending on the disc that you're on.

Edit #3: I found all the codes I could. It shouldn't revert back for the most part. If I had to wager one place it might, it'd be space. I don't have a save file for that point to check. But if things do revert, it'd be nice to know where and at what point in the game. I also found one point where the card text/numbers reverted in Esthar. I didn't hash it because I didn't know which one was the correct one.

Whew... That's good! I was afraid I might've posted codes that could potentially mess up your mod. I'm still learning, but I'm glad I was able to help.

Edit: Er... Well, I decided to play a little more TT and found more missing backgrounds. Huh.

These codes did indeed fix the problem for that. But if they cause problems or something, let me know.

Edit #2: Yeah... Found more. Maybe you're right about the hashes changing depending on the disc that you're on.

Edit #3: I found all the codes I could. It shouldn't revert back for the most part. If I had to wager one place it might, it'd be space. I don't have a save file for that point to check. But if things do revert, it'd be nice to know where and at what point in the game. I also found one point where the card text/numbers reverted in Esthar. I didn't hash it because I didn't know which one was the correct one.

You're awesome! Thanks for those codes! I was hoping my suspicions weren't founded, but it looks like a LOT of hashcodes change based on disc/area. Objmap codes don't change per area, so that's why some things disappear. If you find the objmap code for whatever is missing, it should work. (I found a duplicate or two while hashing enemies so far. b garden with geezard texture was scary as hell lol)

Also - In other news:I have just finished and released the official Spanish version of Tripod! Enjoy!

I've also updated Tripod in the OP with the new hashmap codes that FatedCourage provided for Tonberry v1.6

No problem. I really like your mod and want to see it at it's best. Yeah... Hashmap codes are a lot more tedious to get. But unlike objmap codes, they yield less glitches. But you are right about finding the codes for the missing textures. It does work. Downside is, a lot of things can disappear from just one code. Just one code from Selphie can cause Zell's mom to go invisible, the T-Rex in the Training Center to lose it's body, and other character's in your group to disappear in some scenes. But you have given me a pretty good idea I'd like to try out! At least until the new hashing algorithm is complete.

First off I just wanna say thank you for how much on all you provided for final fantasy viii. Your the reason why I bought it on steam, I love your work.

But I'm having some issues with triple traid. The back of the cards and cardsmat_1 are HQ. The rest are the original graphics. I've delete every mod and tonberry and re installed it back. But it seems like its not working. Every other mod is working beautifully.

Current Mods

TonberryEnhanced 1.61

collisions.csv

hash2map.csv

Project Eden v1.0

SeeD_Reborn(v3.2)

LunarCry_v2.1

HorizonPack_v2.1

have all the updated Hash map

and obj

UpdateThe Problem only occurs after a battle. If I go straight to card duel the mod works. But if I fought any moster before hand the mod only halfway works.

First off I just wanna say thank you for how much on all you provided for final fantasy viii. Your the reason why I bought it on steam, I love your work.

But I'm having some issues with triple traid. The back of the cards and cardsmat_1 are HQ. The rest are the original graphics. I've delete every mod and tonberry and re installed it back. But it seems like its not working. Every other mod is working beautifully.

Current Mods

TonberryEnhanced 1.61

collisions.csv

hash2map.csv

Project Eden v1.0

SeeD_Reborn(v3.2)

LunarCry_v2.1

HorizonPack_v2.1

have all the updated Hash map

and obj

UpdateThe Problem only occurs after a battle. If I go straight to card duel the mod works. But if I fought any moster before hand the mod only halfway works.

Pretty sure there is no problem with your mods. I think there is just a hashcode missing that only occurs after battle. What location are you at when this happens? This helps locate the code needed to fix your problem.

Locations as in, In the game? If so, I'm currently in Galbadia D-District Prison, trying to farm for Rosetta Stone On Floor 11.

Yeah, there are some areas that have special codes that need to be added for one of the background tiles... there are bound to be a couple of missing codes. Could you do me a huge favor? Open the game and then your save... and go to the area right before the card battle. Get into a battle (to replicate the problem) and then right before you enter the card game, alt-tab out of the game and enable 'debug' mode. Then go back into the game and start the card game.... right before you select your cards, disable the 'debug' mode and then send me any bitmap from the 'nomatch' folder that looks like the Triple Triad background. (should be a low-res bitmap). You can send it to me via Gmail at [email protected] I will have a code for you right away

Hey guys, is there someone who can make a french release please ? The cards are awesome ! And my final fantasy VIII (steam) is modded everywhere except triple triad ^^Thanks for you work and all the mods !

Installation:1. Copy all folders and files into your FF8 folder - Usually: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VIII\2. Run RaW to install the music mod (choose steam for steam version of ff8)3. Use the FF8+ shortcut or exe to launch the game

Troubleshooting: - Disable Steam Overlay (right-click tray icon, settings, in-game, uncheck box for steam overlay) - Configure the prefs.txt file if you don't have windows isntalled on the C drive or need to tweak performance - Try running each EXE as an admin (right-click, properties, compatibility, run as admin...) - You can disable mods by removing their respective csv files from the hashmap folder (move them to disabled)

Has anyone else had the error where a 1/3 or a 1/4 of the screen goes back to its original graphic, hoping it doesn't occur this time gonna try it again, don't know if it was the place or anything though at the desert prison because on the world map just after there on the battlefield there's a circle round the party and the enemy both (group) with just a black background, will refer back to this post if any happens again...

Thank you for your reply, that was the thing i tried and it wouldn't change but now, since updating windows from 8.1 to 10 with the time away i've had im now trying to get tonberry running again but as soon as i put tonberry in the game directory the game wont run would you happen know why that would be, i've been struggling on this for ages now, thank you and thanks for your time.

I followed the steps on page 1 exactly but the card numbers and the background image haven't changed. However the cards and card pictures have changed! Does anyone know how I can fix the background and numbers so they show properly? Thanks.

I followed the steps on page 1 exactly but the card numbers and the background image haven't changed. However the cards and card pictures have changed! Does anyone know how I can fix the background and numbers so they show properly? Thanks.