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I'm a bit worried that I suck too much to play this on normal. I failed the first boss around 20 times and it didn't offer to change the difficultly down, and there seems to be no way to lower it manually. Don't want to have to start all over again later at the next hurdle.

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Maybe not a boss, but the wolf. The chase is easy but even after watching videos I still couldn't work out where to dodge. It was a complete fluke and at least you only need to get it to half health.

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Well, this game just shut down my console. Never had that happen before. Was loading it up and on the title screen the game hung and then the console switched itself off. There definitely seems to be some issues with the game. I'm playing on a One X as well, so it's not down to base console issues.

Might put it on the back burner for a bit. Hopefully after a couple of patches things will have improved.

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I'm a bit worried that I suck too much to play this on normal. I failed the first boss around 20 times and it didn't offer to change the difficultly down, and there seems to be no way to lower it manually. Don't want to have to start all over again later at the next hurdle.

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Maybe not a boss, but the wolf. The chase is easy but even after watching videos I still couldn't work out where to dodge. It was a complete fluke and at least you only need to get it to half health.

Hide far right, the wolf will jump attack - you should jump towards him just as he lands and hit twice. It’s easy once you figure it out but not exactly intuitive.

That aside it’s lovely so far, the combat feels much improved and it looks sumptuous. It’s got a bit more of a Soulsborne influence this time, that wolf boss being a good example.

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I got some time with this last night and really liked it. It’s not particularly interested in holding your hand and after the very boring opening cinematics, gets going at quite a nice pace. I played for about 40 minutes and already have a double jump and cool weapon.

There were a few hints of the puzzlingly unintuitive design decisions of the first game (the Howl boss fight), but so far, I’m liking a lot more than that.

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I'm a bit worried that I suck too much to play this on normal. I failed the first boss around 20 times and it didn't offer to change the difficultly down, and there seems to be no way to lower it manually. Don't want to have to start all over again later at the next hurdle.

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Maybe not a boss, but the wolf. The chase is easy but even after watching videos I still couldn't work out where to dodge. It was a complete fluke and at least you only need to get it to half health.

As with most Metroidy type games they are always harder at the start with your crap abilities and no hearts. Push through!

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Don’t listen, the opening is great. Probably not quite as powerful as the original as that one set everything up and left you to it, where this one, so far at least, seems to be drip feeding the story as you play. It’s as beautifully done as the original though, so don’t worry.

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This is great. The time/distance between save points is a bit weird, to the point that I stopped exploring and backtracked 3 or 4 times because I was sure I must have missed something to let me access the second one. But other than that it's just more Ori loveliness.

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yeah i was thinking that too, had to retry two different combat bits loads. I seem to remember the first game was similarly difficult at the start then unlocking a certain move made the combat much better so hopefully it's the same here.

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Having just put 20 hours and very much enjoyed Bloodstained I was ready for my next metroidvania fix but unfortunatly this won't be the game that provides it.

Right from the overly sentimental (and overly long intro) I was put off and when I finally got into the game I am finding imprecise controls and no real definition of what is harmful in the environment. I wanted to like this but it's really not for me at all.

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What's puzzling about it? Metroidvanias are about exploration and using your abilities to traverse the entirety of the map.

If everything was just hand holdy and linear forcing your where to go it'd be incredibly uninteresting.

Because I went to look for the item where it makes sense for it to be. The map wasn't fully revealed at that point so I assumed that going right would take me down another path, away from what I was looking for.