In some tabletops, e.g. http://www.wizards.com/dnd/, there is a special role of the moderator. I am not really into these kind of games but he can make decisions whether to allow a player to perform a given action or not. Thus maybe stimulating imaginative creativity.

It’s not really a great idea but might serve as a starting point for something nice

]]>Comment on The Dark Side of the Moon by Stefan I.https://gero-herkenrath.de/blog/2012/05/the-dark-side-of-the-moon/#comment-7
Tue, 26 Jun 2012 11:47:33 +0000http://gero-herkenrath.de/blog/?p=27#comment-7I completely agree with you that each of us has his dark side. Furthermore very often people mix their bright and dark sides and don’t clearly distinguish either of the two (at least as per my observation). I’d like to refer you to a very early research in HCI that you definitely should know about and probably have read some time ago: Stanford Prison Experiment. I’d recommend reading it once more since it might be revealing and give you some further thoughts (hopefully).

Cheers,

P.S. Philosophically I believe that a perfect human being could exist and as I am definitely far from that I try to push the dark side of me in the corner as much as possible. 🙂

]]>Comment on Some random thoughts on my dissertation topic by Game Immersion in the Real World | A Kraftwerk Orangehttps://gero-herkenrath.de/blog/2012/04/some-random-thoughts-on-my-dissertation-topic/#comment-6
Fri, 22 Jun 2012 08:08:39 +0000http://gero-herkenrath.de/blog/?p=20#comment-6[…] in front of an audience that’s oblivious of the whole situation being a game. Referring to my other post I wish to bring back more child-like play, but I highly doubt this can be done with brute force. I […]
]]>Comment on Setting/Issues for Aachen Horror by Game Immersion in the Real World | A Kraftwerk Orangehttps://gero-herkenrath.de/blog/2012/06/settingissues-for-aachen-horror/#comment-5
Fri, 22 Jun 2012 06:14:03 +0000http://gero-herkenrath.de/blog/?p=68#comment-5[…] Immersion in the Real World Posted on 22. June 2012 by carstenschmitt Gero has some thoughts on the factor of immersion in games that are set in the real world over at his blog. I can totally […]
]]>Comment on Aachen Horror Category created by Carstenhttps://gero-herkenrath.de/blog/2012/05/aachen-horror-category-created/#comment-4
Fri, 01 Jun 2012 13:55:04 +0000http://gero-herkenrath.de/blog/?p=47#comment-4Hi Gero,
Glad to be on the team. Let’s see where the Horror in Red… err Aachen is going to take us…
🙂

Cheers,
Carsten

]]>Comment on Some random thoughts on my dissertation topic by Stefan I.https://gero-herkenrath.de/blog/2012/04/some-random-thoughts-on-my-dissertation-topic/#comment-3
Wed, 25 Apr 2012 13:34:23 +0000http://gero-herkenrath.de/blog/?p=20#comment-3Two more things come to my mind after thinking a bit more on the topic:

1. When I was a kid there were these so called “game books”. I translate it literally but believe that their equivalent in other countries matches. Those were books with a fictional narration, where at certain points you had to make a choice. Depending on your choice you were directed to different place to further continue the story. Thus your choices determined the narration and 5 people could read 5 different stories in the very same book.

2. For me the primary aspect to address is the social one since we discuss a location based game, possibly pbeing played in groups. Therefore I find solving tasks or puzzles together as an interesting approach. Imagine that a team of four people needs to solve a riddle to get a hint for progressing into the game. The team might be required to meet at the same place and collaborate to solve it. Each device might add one piece to the puzzle so only when all 4 players are together with their devices they can get the full picture.