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Featuring vast highway lighting expansions and thousands of meticulously placed detail lights across the map, this mod aims to add a much more immersive and vibrant night-time experience.

Whether you prefer the orange colored HPS lights or a more natural LED look, the choice is yours. Both versions of this mod will offer the same amount of map coverage, it just depends on the type of atmosphere you want!

For more illustration, here is an album i put together to highlight as much as possible.

Version 1.3 (Number of lights: 4420)
-added an HPS lighting option.
-added more lights across the map and now rural areas such as Grapeseed.
-changed more lighting configurations based on real cities and some based on my own judgement.
-rebuilt oldest and largest map file because it became corrupt.

Version 1.1 (Number of lights: 3086)
-577 lights added.
-All lights are now destructible. -Broke map files down properly into much smaller blocks with calculated extents.
-Added low LOD install option for those who don't want to edit gameconfig.xml and are willing to sacrifice draw distance.
-Changed some HPS lighting to LED
-Fixed a few floating lights. ...BUT there is one still out there! Help me find it!

Version 1.0 (Number of lights: 2509)
- Xml files converted to YMap add-on, courtesy of mapeditor to ymap converter by sollaholla. - Added a lot more lighting.
- Added a 'lite' option with roughly 400 less lights than the full version.

Version 0.1 (Number of lights: 1260)
-Scrapped 0.0.3 map file and made a new one with better lighting, in better areas.
-Replaced much of the HPS (High-pressure sodium) lamps in 0.0.2 with LED lights
-Added another 600 or so lights total.
-The docks at the harbor in Vespucci are now lit up, and so boats parked there become illuminated
-Nearby parking lots and walkways around harbor also have more lighting -Lights added all along the walkways/bridges around the man-made islands in Vespucci.
-Added lights to more gas stations around the city
-Upper level of airport is illuminated, but the lower part is not unfortunately, until next update.
-Check out Franklin's back yard..
____________________________________

Installation:Please refer to the detailed installation instructions included in the download.
____________________________________

Bugs:
- No distant LOD's. Once there is a tool to automatically create those files, I will update :)

Featuring vast highway lighting expansions and thousands of meticulously placed detail lights across the map, this mod aims to add a much more immersive and vibrant night-time experience.

Whether you prefer the orange colored HPS lights or a more natural LED look, the choice is yours. Both versions of this mod will offer the same amount of map coverage, it just depends on the type of atmosphere you want!

For more illustration, here is an album i put together to highlight as much as possible.

Version 1.3 (Number of lights: 4420)
-added an HPS lighting option.
-added more lights across the map and now rural areas such as Grapeseed.
-changed more lighting configurations based on real cities and some based on my own judgement.
-rebuilt oldest and largest map file because it became corrupt.

Version 1.1 (Number of lights: 3086)
-577 lights added.
-All lights are now destructible. -Broke map files down properly into much smaller blocks with calculated extents.
-Added low LOD install option for those who don't want to edit gameconfig.xml and are willing to sacrifice draw distance.
-Changed some HPS lighting to LED
-Fixed a few floating lights. ...BUT there is one still out there! Help me find it!

Version 1.0 (Number of lights: 2509)
- Xml files converted to YMap add-on, courtesy of mapeditor to ymap converter by sollaholla. - Added a lot more lighting.
- Added a 'lite' option with roughly 400 less lights than the full version.

Version 0.1 (Number of lights: 1260)
-Scrapped 0.0.3 map file and made a new one with better lighting, in better areas.
-Replaced much of the HPS (High-pressure sodium) lamps in 0.0.2 with LED lights
-Added another 600 or so lights total.
-The docks at the harbor in Vespucci are now lit up, and so boats parked there become illuminated
-Nearby parking lots and walkways around harbor also have more lighting -Lights added all along the walkways/bridges around the man-made islands in Vespucci.
-Added lights to more gas stations around the city
-Upper level of airport is illuminated, but the lower part is not unfortunately, until next update.
-Check out Franklin's back yard..
____________________________________

Installation:Please refer to the detailed installation instructions included in the download.
____________________________________

Bugs:
- No distant LOD's. Once there is a tool to automatically create those files, I will update :)

Awesome. You could add a bit more of these lights wherever you want because it just makes the game come to life ^-^ I wanna see an update to this mod with more lights and more area covered!! :D Awesome work, no issues, easy installation. 5/5

Hello man! GJ! but : ### If the value is less than "6000" and you do NOT increase it, you WILL get malfunctioning lights all over the map. If problems should occur, even with value at 6000, please let me know. ITS ME !!! ???? HELP! THX!

Hmm, it looks sweet on its own, but with VisualV and NVM, Ammu-Nation now looks like it has tons of floodlights inside... Street lamps are also a bit overkill now. Maybe it's me installing something that upsets CL, but meh, I'm too lazy to point out the source causing the glitch... just don't use this with VisualV & NVM, in my opinion.

Hi friends! Everyone who's got a problem with flickering lights at night, in this mod or NVR no matter. Turn on the focusing scale in the graphic options. If not helped then use the way <light_falloff_mult> as described above in the link.