Yeah... This is all at SWS2B... but now that the culT is alive, maybe people have time to care about sonic games. I'll also make some sort of fat text file with all this stuff eventually. Now try not to reply to this topic with a one liner about the 32X or Chaotix sucking. Yes, we've all heard it before.

~~~~~~~A problem with Chaotix stuff is that a lot of people know things about it, but they don't tell anyone, so a lot of the stuff I thought I discovered was already known to a select few. I suppose it won't count as new unless... no one knows it?

~~~~~~~

A loooooooong while back, Ice Guy and I were talking about potentially hacking Knuckles Chaotix. He makes a great program called the GBA color picker, used to convert RGB colors to GBA colors. He said that he was convinced that the 32X used the same colors as the GBA, but had we had no definite backing. Kojichan (whatever happened to her?) wrote a thing on 32X color, so I dug through that and noticed that the 32X doesn't swap bytes when storing data.So I VDPed on debuGens, and grabbed Mighty's pallete (gotta start with Mighty, of course). Converted the colors in GBA format with a program I made, but didn't byteswap. I searched the chaotix rom, and yea, right at $22921A was Mighty's pallete in GBA.. er.. 32X color format.

So yes, you can use GBA color making/converting/picking tools for 32X color. Same formula. It's just that the bytes aren't swapped in the ROM.

Want to make Mighty blue? Or Vector pink? That's pointless and easy. Just go get Ice Guy's GBA color picker (really nifty program!). Or if your so sadistic that you'd rather type in RGB values, then the "program" I made in flash is decent. Plus mine works on mac or linux or anything with the flash player installed =P. You can play with it here.

[(r + 1) / 8.25] rounded to the nearest integer = R.Do the same for 'g' and 'b'. you'll have three new variables! R, G, and B.

R = xG * 2 = yB * 4 = z

x = Xy * 16 = Yz * 256= Z

Z + Y + Z = N

convert N to HEX.

If your result does not have four digits (ex. 1F, 893, A, 0), tack 0s on to the beggining. (ex. 001F, 0893, 000A, 0000).

There you have your gba/32x color.

But in a GBA ROM, the bytes appear reversed (530E looks like 0E53 in the ROM) becasue GBA is just cool like that.

The 32X isn't cool enough for Little Endian.

~~~~~~~~

Where are these palletes? at $22921A in your NTSC Chaotix ROM. There a whole bunch of em, in the order they are in on the level select menu. You know, the one you have to cheat to get to. The thing is, then there are pointers to palletes I've never seen before, one of them is blue. dun-dun-duuuuun.~~~~~~~~

Yeah... Sonic Tweaker can do Chaotix palletes.

~~~~~~~~

All the Background art tiles (the tiny ones) in Knuckles Chaotix is in the Nemisis format. There's also stuff that moves (like a fan I found) but it's never anything to interact with. Sic nemsrch.exe (from that mdprog thing) on your ROM. I got like, 92 results, which I have barely begun to look through. Some of the stuff is recognizable. A lot is just tiles that could be from anywhere. Then there are things like these:(three cool things I found in one collage)

One cool thing I found was the text used on menu screens. What's cool about it? I noticed that it's the exact same text used in Sonic Crackers. Same font and all. People at SWS2B claim it's stock text.~~~~~~~~

I'm fairly sure that this is new:Pointers in Knuckles Chaotix:

1) Get real address (ex. 22921A, mighty's pallete).

2) Add 00700000. (7 with five zeroes after it)

3) search for pointer (take result from step 2 and put two zeroes before it. 0092921A).

Awesome find. It's been a long time since I submitted those recolored Wechnia sprites to the Cult, and I figured everybody dropped the idea of finding new stuff in Chaotix. I'm really looking forward to seeing what else you find in the game. Maybe you could dig up the mysterious 3D-ish Carnival Island pic/map thing. Boy wouldn't that make my day.

I've seen a bit more but god is it unpleasant ripping sprites with Gens. Then again, I'm just used to VBA. DebuGens is all "i can toggle layers!", then it can't.I've seen a couple more unused sprites (mighty throwing), I'll get around to those eventually.Are you the same DirtyDan that makes the Project: Chaotix sprite sheet? If so, good job!

Quit your day job and kill yourselfSonic Sue - Whered she go anyways?WiteoutKing - I dont really hate him anymore, my list just wouldnt be complete without him ;_;Tsunami - Wheres this cock too?SFGHQ - just go to the forum, say fuck once or twice, youll see.BlazeHedgehog - Doesnt seem to have any respect or friends.lildude2003 - The second living soul on the Sonic Classics forum that thinks I'm a homosexual. Appears to prefur men.Jurai - Homosexual, seems to actually be a homosexual and still attempt to use the word "gay" as an insultJeffery Mewtamer - O WOW I M KEWL I LIEK POKEMN N I TAM TEH WIELD MEWSHyper_Zweih - Likes sonic R...good enough reason?Scarred Sun - Got seduced by power, used to be cool :(Ambil- is convinced that he isnt a "n00b", and he's a fuckin retard.

thost vector sprites look to me as a forward facing jumping sprite. but its odd if he as a ring as they made him in the final why is those sprites leaning towards a spherical jump like the older sonic chars.

thost vector sprites look to me as a forward facing jumping sprite. but its odd if he as a ring as they made him in the final why is those sprites leaning towards a spherical jump like the older sonic chars.

Possibly, but I'd say the ring jump would be an improvement over the sqhere jump for Vector.