with zoom auto on u change the base factor of zoom, but zoom still change when your speed change

with zoom set to manual is always fixed and u can adjust with custom key or gui buttons (manual fixed ratio)

BUILD 012

- improved Peace time look and funcionality

( now PT marker is more visible and also timer is displayed on map, if your side discover the PT all client will see marker and timer, also AI can discover if a town is in peace time, this is important in previous build when u send AI u don’t know if town is in PT or not, now also AI will inform your side about city status ( marker and timer )

- Entering enemy town in peace time now display a Hint

- Peace time over in friendly or enemy town will be announced with a hint

- Tor M1 & Rapier now can be purchased also in Airports Hangars ( u need airfactory and param full air war )

- F35 back with increased price

- Su39 now is called Su39 on Airport Russian unit list

- Su39 price increased

- Resistance/Occupation Param: HARD - NORMAL

Hard: (best for 20+ players)

Normal: (More PVP - Less Server load ) * also good for games with lower amount of players

default changed to normal instead of hard ( this should lower time spended vs AI and will increase PvP time and also make the server runs smoother, for who like the previous build 010 AI amount just change to HARD)

I reccomend at least speed 350 and orizzontal flight, missile tend to raise its altitude to engage target so if you’re with nose down and with low speed/altitude when you shot from TV camera you have a big chance of self hit, positive pitch and speed over 400 is more safe. I’ve mod the launch position of TV missiles but it’s not enought to avoid slow speed, negative pitch missile launch self impact... so be careful plane are expensive!

v 1.7

- Mission rules and full description on briefing note

- Berserk GameMode > Town + Neighbour setup!

v 1.6

- final gui stat fixed

- resistance vehicle locked ( so saboteur is not more useless )

- terrain grid fixed 30 (less grass)

v 1.5

- if all base structures are destroyed allow respawn on city owned main depot (no check for enemy presence is the last resource of fight )

- Sometimes mando kills doesn’t give bounty money rewards, bounty are a bonus and if kill is not confirmed you don’t get them, happen also with ArmA engine when vehicle blow after some seconds of your shot hit and crew disembark and run away. (Vehicle killed with mando score are not visible on score board with I key, use MMA score to check your kill (just wait mando score hud will disappear after a while )

- during long game with lot of join in progress players, game can run less smoother and

with some lag or scripts bug, this is due to arma engine, all ARMA complex mission will suffer the massive join in progress over time, “Ideal” thing is start and end game with same starting player should be played like tournament :)

- if server fps runs under 10 mission will run but with some issues with occupation and server side AI controlled, and lag with construction interface.

- Recommend use of dedicated server with good config tweak

- Restart/Reboot server before start a new game (this is also good for other “big” missions)

- Important: download mission from https/ftp sources instead of from the game server, this will reduce bug on game start and mission corrupted files and random errors due to UDP protocol that doesn’t check packet.