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Comment by masculine

This is a tremendously awful set bonus. Mathematically it may work out to be a good dps increase, but practically it's going to be an utter disappointment. Having it proc on the last 5% off an add and have the timer tick away as you run back to the boss, having it tick while you're running away from an aoe, etc.

Comment by Andreides

Hey anyone know if this will increase your base AP or your AP when it procs?

Comment by kwisnia

If it will work the way I think it will, imho it might be the best thing to happen to us, warriors, after nerfs we get since... well, vanilla.

All below divagations are based on how abilities work, with dash of speculation, and will be verified by the reality, after few peeps will get the set, and post actual data, so don't hold me for my word here.

So 1st thing to note is, that http://www.wowhead.com/?spell=12867 deals damage every second. Combine it with 50% crit raid buffed warrior (I have 48% ub), and you have a ticking bomb ready to go off, because DW will never die out... on boss encouter at least. But who cares about trash? The ultimate goal is downing the boss, and being useful in raid.

The rest is as I said speculation - internal cooldown, if any, and whether multiple targets affected increase proc chance - like when you jump in the middle of 4 mobs and crit them all with WW - does it give you a chance of proc from each tick on each mob?

How awesome this will be, will depend on the internal CD - if there is none, you could gain the avg. 2ppm - that would equal to passive 5%+ AP increase. <- I know that 3% proc chance doesn't mean it will proc every 33 ticks (it may never do), but on the avg this should be close to the truth.If there is like a 60 sec internal CD, that could mean proc-rate as bad as 0.6ppm (~1.6% AP increase... bleh)

One last thing to keep in mind - 5% AP increase does not equal 5% DPS increase - it means more dmg on the abilities based on AP - DW don't, and they can make up for up to 20% dmg for DPS warrior - hence it would make ~4% raw DPS more in the best scenario.

Comment by Thoorin

This bonus seems to be a nerf, actually. To get this, you have to give up T9 4-piece bonus, which is the critical strike chance of your Slam and Heroic Strike abilities increased by 5%. The cheapest (60 frost) pieces available are stat-for-stat copies of T9, with roughly a few points more of each stat; I just don't see how a new bonus can make for the 5% extra crit I will loose...

Comment by lolomghax

Think of it like this:

A fury, or arms warrior will almost always crit at least once per 6 seconds.

So the uptime of Deep Wounds is easily stated at 100%, or 60 ticks per minute.

Meaning it will proc around 1.8 times per minute

Having an average uptime of 18 seconds per minute.

Not too shabby

Comment by Cromghar

You all assume that Deep Wounds deals damage every second , like its tooltip says , but thats not really true.

If you have procced Deep Wounds on your target , and then you crit again within 6 seconds , the Deep wounds timer resets , so if you had say 0.5 seconds until your next tick , this will become 1 second again , but dealing more damage this time.

In reality this translates into roughly 0.5-0.7 ticks/sec or an average of 2 ticks per 3 seconds , depending on your Crit chance.

Check the number of deep wound ticks over a period of time on your Recount for confirmation

Regarding our set bonus here , i suspect that it will be roughly 1ppm or around 16-20% uptime on a single target fight.

Comment by Amethyst

I got my 2nd piece of T10 last night and had a chance to test this set bonus out.

1. There is NO internal cooldown. I saw the ability proc whilst Blood Drinker was still active. When this happens, it refreshes the duration back to 10 seconds.

2. 3% can be as small a chance as it looks. I was going flat out against the heroic combat dummy for about 50 seconds before I got my first proc. I then had a further 2 procs in the next 10 seconds. Random is as random does!

Comment by liquidzombie

Spent 15 minutes on the dummy, here are my findings;

22 procs1.42 procs per minute28.16% uptime and a 1s interval between the 2 closest procs.

In short, there is a very high uptime on this set bonus, with no internal cooldown. At the moment it's arguable that we have the strongest 2 piece set bonus from T10.

Comment by gaudaloht

Comment by petersonbill64

This proc multiplies your AP after all other additive buffs. As an arms warrior on a dummy with 5173 base AP and 550 AP from Battle Shout and no other buffs, my AP went up to 6639 with the proc.

(5173 + 550) * 1.16 = 6638.68

If it did multiply your base AP, my AP would have been:

(5173 * 1.16) + 550 = 6550.68

I can see this proc performing very well in a raid environment with all other buffs. The only disappointment of it is that it is a low chance with no internal cooldown, rather than a high chance with an internal cooldown. This means that it is unlikely to proc in conjunction with trinket/ring procs, which proc in relatively predictable intervals and sometimes together.

Comment by antron

I assume this set bonus is totally useless for level 80 fury warriors in 4.01 and later, isn't it? Considering now we can't benefit from deep wounds anymore.