Much of the iOS gaming community looked at the App Store deployment of XCOM with jaded eyes: tipping the scales at $20, it's expensive, and it is a port from a console. Justifiably, many looked at it as another attempt to wring some more cash out of gamer, and sure it is; that's the games industry. But the iOS release of XCOM: Enemy Unknown is a rarity: a port that actually surpasses itsMuch of the iOS gaming community looked at the App Store deployment of XCOM with jaded eyes: tipping the scales at $20, it's expensive, and it is a port from a console. Justifiably, many looked at it as another attempt to wring some more cash out of gamer, and sure it is; that's the games industry. But the iOS release of XCOM: Enemy Unknown is a rarity: a port that actually surpasses its source material. With only a few exceptions, this tablet version of XCOM is better than the console or PC versions. Let's take a look at it. First of all, nearly all of the console features are present, yes PRESENT, in the tablet release. Usually, we can bank on large pieces going missing when anything is ported to lesser hardware, but with the exception of a bunch of largely-unnecessary cutscenes, everything has been faithfully preserved and included in the iOS version. Second, the hardware's reliance upon touchscreen control actually yields a (mostly) superior experience to either preceding version; control interface is fluid, intuitive, and marks a high-water mark in the attempt to create a user interface that provides seamless transition from intent to command. (That's usually...more on that in a second.) Graphics are solid if somewhat lower-caliber than other versions, although they look great on an iPad retina display, and sound is outstanding even on the 'Pad's built-in speaker. 2K also retained the procedurally-generated map feature, ensuring that you don't run through the exact same map on every mission; there's variability in most maps. The experience isn't perfect, though, and there are some issues that many gamers may find less than endearing. First, expect XCOM to drain your Pad's battery in a hurry. A 100% battery will drain itself dry in 4-5 hours of play at most; even plugged in to an AC adapter, the game still draws so much that the battery will be discharging slightly. There will be framerate problems, particularly on large maps involving a lot of animation (especially fires), so Battleship maps will drag terribly from time to time. And, while the touch interface is a vast improvement over any gamepad or mouse-and-keyboard setup, it's going to misinterpret your intentions regularly. As unit movement and camera movement share gestures, it's not uncommon for the system to assume you want to move a trooper rather than the camera. The system also misinterprets which level of a multi-level map you want as a destination for a trooper, so what should be intuitive tap control instead requires the use of manual level-adjust buttons (also touch controls, but shouldn't be as necessary as they are). Finally, just like the other versions of the game, you're going to be pressed for money and firepower early in the game, and that can be very frustrating, but that's just a tough game curve, not a flaw. So, overall, the iOS release of XCOM: Enemy Unknown is in many ways vastly superior to the versions that preceded it. If you like the notion of XCOM, have a higher-end iPad, and have $20 burning a hole in your App Store account, then by all means go for it. It's a better game than its brothers, and quite a jump beyond most of what you'll find on the App Store.…Expand

This game is almost too simplistic as turn-based tactical games go. The missions are very repetitive. The AI is a bit quirky. My biggest complaint was with line of sight issues. Why can't a see an alien twenty feet in front of me standing out in the open? I did finish the game so it had enough draw to keep me playing but at no time did I get that satisfying feeling like when I playedThis game is almost too simplistic as turn-based tactical games go. The missions are very repetitive. The AI is a bit quirky. My biggest complaint was with line of sight issues. Why can't a see an alien twenty feet in front of me standing out in the open? I did finish the game so it had enough draw to keep me playing but at no time did I get that satisfying feeling like when I played Silent Storm years ago.…Expand

A great game. Minor glitches can be frustrating but they don't change gameplay enough to be a big deal. It has fantastic elements of strategy and resembles x-com: U.F.O. Defense from the early 90's but more up-to-date(Not dumbed-down... There are plenty of options to make the game extremely difficult).

Well worth the money and has great replay value and an expansion pack!

This is the way X-COm should be played. With touch controls, retina graphics for detailed maps and characters, and quicker loading times. The 19.99 price is justifiable for all the work that has been done on the console version and for the successful iOS port.

Having a big price and huge GB taken away from your ios device, XCOM enemy unknown is simply the best game ever made for the ios platform. Stunning visuals, great graphics and engaging sci fi story lives up to its merits.

I have never played any other version of XCOM but the reviews this has been getting made me pay the higher than usual price for IOS version. I am really enjoying it. Its very slick good graphics and really makes you think. The controls can be a little fiddly but because its turn based they are never an issue not like when you are under pressure in RTS. Why should the work that goes into aI have never played any other version of XCOM but the reviews this has been getting made me pay the higher than usual price for IOS version. I am really enjoying it. Its very slick good graphics and really makes you think. The controls can be a little fiddly but because its turn based they are never an issue not like when you are under pressure in RTS. Why should the work that goes into a tittle of this quality not be reflected in the price .I don't call that capitalism I call that business. Simple supply and demand if your principles are that strong don't buy it at the price but miss out on a cracking game…Expand

Other than a few crash issues (which I'm sure will be ironed out with an update) there's nothing negative to say about this game. I was initially hesitant to buy this App because of my screen size (I'm playing on a 4S) but as soon as I booted it up and got into my first encounter my concerns were allayed.

The game features multiple difficulties, but even the easiest option can be unforgiving. There is no way to revive soldiers who die. Combat is about careful strategy, not run-and-gun action. AppsGoer has got an in-depth review on this game.

My mistake, in my eagerness to review this title I mistakenly posted it on iOS, I have PC. Unfortunately metacritic don't give anyway to delete a review only to edit what it says... btw the PC version is good.

Nice game. I loved it, but after a while it starts getting bored. In SP you shall not flank, because this can make a bunch of enemies appear. The multiplayer is all about double taps, it's not about strategy, just about big guns to disable big armors.

Fantastic game, but completely unplayable. Paid $20 for it on my iPad and it crashes constantly. Erases all your data to your last save point, and makes you watch a 90 second intro that you cannot skip. When it crashes at least once every 10 minutes, making you lose all saved data, and watch the same long intro for the 100th time that day, the game is frustratingly and unbearably unplayable.

good game, with capitalism price tag. dont support this! bought it new for pc 8month ago for 12.99€. this is just a port, yeah, thats nice, but not for 17.99€. putting in a new hud and taking the lowest lowres textured is just NOT worth 17.99€. its ut engine, so its freakin easy to port. and its a VERY poor executed port...

The best iOS game I've ever seen, far beyond what I expected to find on my iPad. There's a lot to keep the player occupied tactical combat, researching new technologies, building toys, missions of opportunity. Graphics and controls are spectacular. I would give this game 11 stars, if it wasn't for the fact that it crashes really, really, really, really often. For the second half of theThe best iOS game I've ever seen, far beyond what I expected to find on my iPad. There's a lot to keep the player occupied tactical combat, researching new technologies, building toys, missions of opportunity. Graphics and controls are spectacular. I would give this game 11 stars, if it wasn't for the fact that it crashes really, really, really, really often. For the second half of the game, I had a crash on every mission that I flied out to, sometimes with crashes in the middle of the mission. The autosave takes care of this problem, but I still have to wait 2 minutes for the game to boot up where it left off. Otherwise, a fantastic game, well worth its high (for iOS) price tag.…Collapse

I bought this game on Steam and i had no idea what i was going into. But when i started the game it was fantastic! The gameplay was really cool and i had alot of cool characters. Had is the keyword here because they all died The graphics was also pretty good. I didnt really listen to the story because im stupid. There is ALOT of replay value. And theres multiplayer. The multiplayer wasI bought this game on Steam and i had no idea what i was going into. But when i started the game it was fantastic! The gameplay was really cool and i had alot of cool characters. Had is the keyword here because they all died The graphics was also pretty good. I didnt really listen to the story because im stupid. There is ALOT of replay value. And theres multiplayer. The multiplayer was ok, but not as fantastic is the single player…Expand

As of 12/17/2013, seems like a good port so far. Controls are fine so far, shooting aliens is still as fun as ever, and the graphics are okay. Honestly, I don't care about the graphics too much.

Price tag is a little high(same price as console/PC), there is no Enemy Within, but IOS users have the Second Wave difficulty modifiers. Multiplayer occasionally gives you a free win/lose if youAs of 12/17/2013, seems like a good port so far. Controls are fine so far, shooting aliens is still as fun as ever, and the graphics are okay. Honestly, I don't care about the graphics too much.

Price tag is a little high(same price as console/PC), there is no Enemy Within, but IOS users have the Second Wave difficulty modifiers. Multiplayer occasionally gives you a free win/lose if you are unable to send a turn(try to send a turn and it fails), but thats only happened once so far, so I'm not sure. Xcom Heroes are still in this port, but you have to sign into My2K to use them, which isn't the end of the world.

Interrogation cutscenes are gone, but the game is already 3 GB, so thats understandable. The game is pretty much one of the few real strategy games on the App Store. Other strategy games on the app store are "Tap to do this job and lose 5 energy." Occasionally when moving a trooper, the game thinks I want to select a different soldier, which can get frustrating.…Expand

Fantastic game. This is XCOM.
But there is the conterminous issue of the "fatal crash error" that arises on some iOS platforms. My iPad mini being one of them. I have found that you must restart your device, clearing the driver, before the game will function properly. I still have occasional issues, but for the most part I can enjoy the game.
This game is so big, that Apple tech can't handle it.

First off let me say that I have not played the game. I really want to! But the game is so tremendously glitchy on the ipad 2 that it is virtually unplayable.
I remember seeing an interview with the lead developer about the game.
" This game has stirred up quite some controversy with its $20 price tag on an App Store game, " the interviewer said.DOES NOT WORK FOR IPAD 2! Beware!

First off let me say that I have not played the game. I really want to! But the game is so tremendously glitchy on the ipad 2 that it is virtually unplayable.

I remember seeing an interview with the lead developer about the game.

" This game has stirred up quite some controversy with its $20 price tag on an App Store game, " the interviewer said.

"XCOM is a full game and should be charged the full price, " the developer said with a hint of arrogance. I say arrogance because by saying this, he was putting down the many other games on the app store that were not 'full games'. I guess Clash of Clans is not a 'full game' then?

What does the xcom team deliver to the mobile platform? A buggy, unplayable mess of spaghetti code.

How can the developer make a statement like that and then release product that doesn't work on some devices.

Xcom enemy unknown is the newest addition in the Xcom series. While it remains a solid tactical squad based strategy game, it does not live up to the lofty presence of the original Xcom.

The series, for those unfamiliar with it, is based on leading a secret covert operations group, known as Xcom, as it attempts to secretly defend earth from an alien invasion. The game does allude to allXcom enemy unknown is the newest addition in the Xcom series. While it remains a solid tactical squad based strategy game, it does not live up to the lofty presence of the original Xcom.

The series, for those unfamiliar with it, is based on leading a secret covert operations group, known as Xcom, as it attempts to secretly defend earth from an alien invasion. The game does allude to all of this being top secret, which seems a bit ridiculous as you play through the game, but that doesn't really matter to the gameplay. You act as supreme commander of the Xcom project, managing and building up a base of operations, sending out satellites to detect alien presence, managing the happiness of funding countries, researching and leading squads of up to six soldiers into battle that can then be leveled up as they gain experience.

The game, like any other game, has evolved with its modern iteration. It is a sharp, fun and responsive squad based strategy game that has streamlined a lot of the annoying micromanagement features of past games, but has also simplified things and put a cap on squad member leveling up. It is a more accessible, but simpler game than past generations. That is good for the casual player, new to the genre but a detractor to seasoned players who enjoy the complexity.

The game, in the most basic sense, plays like this. You have a base that you expand with various modules that you can build into your secret mountain hideaway. As you research new technologies new modules open up for upgrades or more efficient research. You launch satellites to gain funding from the various nation groups across the globe and to spot alien incursions. When incursions happen you deploy a squad of soldiers into a tactical, squad based "seek cover and advance" type gameplay that dictates a methodical approach to combat. As missions are failed or ignored panic will rise. Victories reduce panic. There are a handful of main story missions for advancing the game that are unlocked by certain milestones in the game, but the vast majority of missions are procedurally generated battles with aliens. There are basic research items, but as you kill aliens and do autopsies, capture and interrogate aliens, or shoot down and capture alien ships more research items are unlocked to gain better weapon and armor and new gadgets.

There are four basic classes. Assault, heavy (machine gunners), snipers and support (medics) which each have their own skill trees that you can utilize as they level up. All four classes are needed across the game to face different situations. Medics to stabilize downed squad members, snipers to provide cover, heavies to deal huge damage in short bursts and assault troops to act as front line combat soldiers.. Later in the game psionic abilities are added which add some more variety to your soldiers, but psionic abilities are rare and only have three tiers.

The aliens you face are variations on a few base models, but the variations offer enough change that the game continually changes and evolves as you proceed. New challenges are thrown at you every few missions that force you to think more carefully about how you combat the alien menace.

The game looks good. It won't blow anyone away. It has its own style, but nothing that really sticks out as uniquely distinct. The technical side of the graphics are good enough and slightly better than your run of the mill top down game. Sound effects are well done and add to the experience and the voice acting is well done with squad members reacting to the battle.

The controls on the PC are very easy to work with. Consoles are also surprisingly good, though moving the cursor around with the joysticks can be slow. The iPad controls are cumbersome and you can end up moving soldiers to areas you don't mean to because you have to press an area twice to move there.

If you like squad based strategy games you I would highly recommend Xcom, even in its simplified version. If you don't like strategy games I would say Xcom probably isn't for you. The game can be pretty brutal, and may frustrate you as your favorite squad members are killed. Overall, a good game for strategy fans that may fall a bit on the simple side for veterans of the genre. The game does receive a boost on mobile platforms. It may not be as good as the PC or console versions, but it's all relative. Mobile platforms don't have the same quality of competition.…Expand

The best iOS game I've ever seen, far beyond what I expected to find on my iPad. There's a lot to keep the player occupied tactical combat, researching new technologies, building toys, missions of opportunity. Graphics and controls are spectacular. I would give this game 11 stars, if it wasn't for the fact that it crashes really, really, really, really often. For the second half of theThe best iOS game I've ever seen, far beyond what I expected to find on my iPad. There's a lot to keep the player occupied tactical combat, researching new technologies, building toys, missions of opportunity. Graphics and controls are spectacular. I would give this game 11 stars, if it wasn't for the fact that it crashes really, really, really, really often. For the second half of the game, I had a crash on every mission that I flied out to, sometimes with crashes in the middle of the mission. The autosave takes care of this problem, but I still have to wait 2 minutes for the game to boot up where it left off. Otherwise, a fantastic game, well worth its high (for iOS) price tag.…Collapse

XCOM: Enemy Unknown is a great game for the iPad. Despite some restrictions, Enemy Unknown is a great addition for the iPad. It has the same level of tactical movements as its brothers for the consoles.

Even after less than a year the excellent XCOM: Enemy Unknown game still has its charms. An accessible, while at the same time a tough turn-based action/strategy game works great on mobile platforms. You just have to get over the loss of its multiplayer game. The touch controls suit the game's style, they are not a nuisance. However, fairly big technical problems, which I wouldn't expect from this kind of applications, hit the game down.