I have corrected a lot of target/focus cooldown durations, and added Monk to the supported list. If you find that a cooldown is missing on your target that would be beneficial to know about then please let me know and I'll have it added. Furthermore, please let me know of issues you find with this update. On that note, I am aware...

what about Paralysis?
I've added it in the latest 5.2 upload. However, its set at 40 seconds assuming you are in front of the target (worst scenario as far as timing goes) as I need to research if its possible to even check this in game using the addon api (dont think so but I'll check anyway).

I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example.
Warning: Hostile Rogue nearby, Stealth detected!!
Warning: Hostile Rogue nearby, Stealth detected!!
Warning: Hostile Rogue nearby, S...

I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example.
Warning: Hostile Rogue nearby, Stealth detected!!
Warning: Hostile Rogue nearby, Stealth detected!!
Warning: Hostile Rogue nearby, S...

I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example.
Warning: Hostile Rogue nearby, Stealth detected!!
Warning: Hostile Rogue nearby, Stealth detected!!
Warning: Hostile Rogue nearby, S...

WOOT Natur is back !!!
Thx a lot for this !!
I have found some bug :
- Player buff don't work
- Player debuff don't work
- Change size, texture and other setting for the bar don't work ( It work only if the bas bar are all in one
Can you add this :
- Use a lib to change the font of the text and the texture easy in...

No no I mean an on/off for each one. As it is now they are both on, if turned on, or off it turned off.
Ah now I get ya :p
You want to be able to switch off the individual groups.
Yes!!!! hehe
Your wish has been granted; its in the latest release. :p

So far it's working great. I just have one question. I remember this from before and I think I asked yrs ago but I don;t remember.
Is there a way to kill player debuffs when and after I die. What I mean is, if I'm cursed, have bleed effects, and whatnot on me when I die they stay active until their time is up. Another exam...

Please Note:
I have no plans to work on the Give Me Peace addon any further and the only reason it was updated for 4.3 was due to a promise I made on Curse. However, if someone wants to take this project over then please let me know.
I need to dedicate any spare time on the popular Afterlife Crowd Control and Natur Enemy Castb...

So far it's working great. I just have one question. I remember this from before and I think I asked yrs ago but I don;t remember.
Is there a way to kill player debuffs when and after I die. What I mean is, if I'm cursed, have bleed effects, and whatnot on me when I die they stay active until their time is up. Another exam...

So far it's working great. I just have one question. I remember this from before and I think I asked yrs ago but I don;t remember.
Is there a way to kill player debuffs when and after I die. What I mean is, if I'm cursed, have bleed effects, and whatnot on me when I die they stay active until their time is up. Another exam...

I'm looking for translators for the announcements in Afterlife Crowd Control; the announcements are stored in the Local.lua file of the addon but you can post your version here and credit will be given in the addon.
The format looks like this (example is the enUS client version):
-- group titles (titles in the black header bar)...

Oh man, I used to swear by this addon, I was so heartbroken when it was discontinued. Welcome back!
Thanks =)
I never discontinued it, it was just work loads prevented me from giving it my attention; i.e. large contracts etc.
But I'm back now and so is Natur :banana:

Due to limited time today and possibly over the weekend I've not had the chance to fully test the crowd controls or diminish returns section of the addon so please let me know if these are fine.
Can't wait for these to return; DR tracking is godly and this add-on is as classic as it gets.
They are implemented but untested, let...

Due to limited time today and possibly over the weekend I've not had the chance to fully test the crowd controls or diminish returns section of the addon so please let me know if these are fine.
Can't wait for these to return; DR tracking is godly and this add-on is as classic as it gets.
They are implemented but untested, let...

I've released Natur Enemy Castbar a little earlier than planned to allow you all to test to your hearts content, and to put your mind at rest that I have actually been working on this bad boy. =)
Please let me know of any issues, missing cooldowns on a target you would like to see etc etc. Due to limited time today and possibly...

How's it going with the updating? :rolleyes:
I am actually working on it as much as people may think I'm not.. its quite a bit of work because of the many API changes that Blizzard have implemented... thx Bliz =)
And of course, the amount of business work doesn't help with time either sadly.
Oh {{{{{{THANK YOU}}}}}}} this i...

I just want to say thank you to all those who have contributed in the comments to get this addon working during my absence - I'm sure everyone else appreciates your contribution.
Anyway you will all be glad to know I'm now fully back working "finally" on the addon and those features I had planned originally will now be added in th...