Warp Pools and Balance

We've received many questions and comments on the relative potency and viability of psyker classes. Below is Nathan's official comment on our plans for balancing our classes and gameplay:

"We‘ve seen the fluctuations in potency over time, as part of our general balancing work and the numbers. So while I‘m sure people would love having a 'nice warp pool' and a 'bad warp pool', that isn‘t really the solution to anything, nor make a ton of sense from the lore perspective.

With Michael Chan back from eating Hong Kong, our next stop prioritizing our upcoming combat, melee, ranged vs melee and individual classes. I expect LP balancing, and more gear, to have the biggest effect while we continue fixing and making melee itself consistent."