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Category Archives: Demographics

It was shocking to read that suicide deaths in the U.S. have now surpassed deaths by motor vehicle accidents.

In 2010, there were over 38,000 suicides compared with almost 34,000 motor vehicle deaths (or 14.1 suicides per 100,000 people aged 10 and older versus 10.7 deaths from motor vehicles).

Motor vehicle deaths have been, thank G-d, declining since 1999, while suicides are unfortunately up by almost a third (31%).

Suicide for working adults were double other demographics (and highest for those in their 50’s), while for teens and the elderly, the rates stayed flat.

According to the Wall Street Journal (3 May 2012), for middle-age people 35-64, suicide is now the 4th highest cause of death after cancer, heart disease, and unintentional injury (e.g. drowning).

Suicide prevention efforts that have typically been directed to at-risk teenagers and the elderly are now being looked at for greater focus on middle-aged adults.

The article points to tough economic times (with the recession of 2007) as a potential factor in the increase.

I would assume also that the 10 years of war in Iraq and Afghanistan have contributed to the increase as well due to posttraumatic stress disorder.

Yet, suicide is a very final act of escape for those acutely suffering from economic hardships, the horrors of war, and depression–and we can only imagine how much pain these people must be feeling to do the unthinkable.

I am familiar with teenagers and adults taking or attempting suicide–some have survived and others have died.

For those lucky enough to survive, they have the opportunity to rebuild their lives and try again, while those who didn’t make it, their loved ones suffer with the emptiness that was once a loving and caring individual, part of their lives.

I was taught in Yeshiva that suicide is a very grave sin and people don’t have the right to take the life that G-d granted them, but in my mind, those who suffer so as to attempt or commit suicide are probably not in a state of mind or in full control of themselves to be fully responsible.

It is worth thinking about that if 38,000 actually commit suicide a year, how many more attempt it, contemplate it often, or otherwise consider it occasionally.

People need help coping. I remember learning in English class in college that “all men live lives of quiet desperation,” and I wonder how many are out there suffering inside–at times desperate, but usually putting a smile on their faces.

We need to look beyond the surface of what people are going through, have empathy, have mercy, and give plentifully of your time, and kindness to all–you may just be saving a desperate life from taking that one last and unforgiving step.

Almax, the Italian maker of mannequins has a new high-tech version that does more than stand around and look pretty.

The EyeSee Mannequin has a camera built into its eye that watches you while you shop.

According to Bloomberg BusinessWeek (6 December 2012), the EyeSee Mannequin sells for about $5,130 and it conducts consumer profiling–using technology to identify criminals–it determines your age, gender, and race and tracks your shopping patterns.

Newer versions of EyeSee will likely have a sensor for hearing you as well, so it can “eavesdrop on what shoppers say about the mannequin’s attire.”

Next to these mannequins, you have to consider who are the real dummies, when everything you do and say can be monitored.

Next time, you’re peering at that mannequin, be careful, it may be peering right back at you–and when it says something be ready to jump. 😉

They work with 47 of the Fortune 100 as well as the government after 9/11.

There are many concerns raised by both the size and scope of this activity.

Firstly, as to the information itself relative to its:

– Privacy
– Security

Secondly, regarding the consumer in terms of potential:

– Profiling
– Espionage
– Stalking
– Manipulation

Therefore, the challenge of big data is a double-edged sword:

– On one hand we have the desire for data intelligence to make sense of all the data out there and use it to maximum affect.
– On the other hand, we have serious concerns about privacy, security, and the potential abuse of power that the information enables.

How we harness the power of information to help society, but not hurt people is one of the biggest challenges of our time.

This will be an ongoing tug of war between the opposing camps until hopefully, the pendulum settles in the healthy middle, that is our collective information sweet spot.

We all think of kids and teens playing with video games like the Wii, but how about senior citizens?

Well, The Washington Post, 15 December 2007, reports in “Granny Got Game” that “Wii’s move-around style appeals to a new demographic,” the senior citizen.

“Bingo is looking a little like last year’s thing, as video games have recently grabbed a spot the hot new activity.More specifically, retirees are enthusiastically taking to games on the Wii.”

One 73 year old retired marine says he “likes that the Wii emulates the motion of real sports.”And research has shown the physical games are helpful in fighting obesity, similar to how mental activity is beneficial in staving off dementia.

Market research company ESA states that “in 2007, 24 percent of Americans over age 50 played video games, an increase from 9 percent in 1999.” The seniors seem to enjoy games, such as Wii “hockey, bowling, shooting, fishing, and billiards.”

For Nintendo the maker of the Wii, demand from the various demographics continues to outpace supply. “Some analysts have said the company could sell twice as many as it is making available today, even as it puts out 1.8 million units a month.”

The Wii is a brilliant stroke of User-centric enterprise architecture. The Wii is a genuinely a technology product with mass market consumer appeal with users in demographics that range from children to seniors. It is the fulfillment of IT planning by Nintendo, which “had always wanted to appeal to a large consumer base with the Wii.”

Nintendo hit a home run by aligning the Wii technology to the requirements of their users. Nintendo did this by developing a technology solution to handle not only people’s desire for gaming and entertainment, but also their need for physical activity and sports. What’s particularly amazing is that video games, which have traditionally been for kids and teens have extended their reach so much so that “among retirement communities…the Wii is ‘the hottest thing out there.’” That is good User-centric EA in action!