We’ve heard that some players have had trouble finding the Shadowrun, Fifth Edition core book recently, and we’re happy to announce that the drought should be over. The latest printing of SR5 is appearing in stores all over the place, and you have four new covers to choose from. What do those covers look like? I’m so happy you asked. Here they are!

Some new errata has been included in this book–here’s a link to the changes. And if you like the new covers, we have word that some new wallpapers might be in the works–stay tuned!

But that’s not all the news! A wild new adventure called Toxic Alleys has been released electronically (Catalyst shop, DriveThruRPG), and it has plenty of challenges for all sorts of shadowrunner teams. Here’s a little plot info for you:

IT’S GOING DOWN

In any given sprawl, there are a few million people who hate a few million other people in an endless cycle of grudges and hostility. What keeps the peace is that most of the people lack the power to do anything about their anger, so a status quo of simmering tension is maintained. Problem is, if some of the angry parties got their hands on enough power of any kind, those simmering tensions would explode. DeeCee, the UCAS capital, is full of all kinds of power, and enough factions are grabbing for it that the prospect of open fighting or worse is growing.

This is especially worrisome since some of the factions have nothing on their mind other than utter destruction. The law firm of Stark, Theissen, and Van Der Mar is making too much money from the status quo to want it to change, and they’re about to discover that shadowrunners might be the only thing that can stop the advancing secret plots from plunging the sprawl into complete disaster.

Toxic Alleys is a complete adventure for use with Shadowrun, Fifth Edition. While it draws on existing plot lines, it stands on its own and can be enjoyed by any team of runners looking for a challenge.

It’s time to launch a new Shadows in Focus series of ebooks, giving a deep look at an area that has not gotten much coverage before in the Sixth World. This time, we’re looking at Morocco, and the nation book is on sale now (Catalyst shop, DriveThruRPG). More books–city books on Casablanca-Rabat and Tangier, adventures, and fiction–will be following! But let’s look at what’s in this one first:

A Dream of Shadows

What do you want from a nation you’re going to run in? How about a place with access to cutting-edge technology while also retaining a firm footing in old traditions? How about a population focused on cutting deals and making things happen? How about a system of government that can be appallingly harsh but also, when they can be made to see the benefits, rather forgiving? And how about access to a dragon’s hoard worth of goods flowing into and out of the nation daily?

If all this sounds like the shadowrunning haven of your dreams, then you want to run in Morocco. Shadows in Focus: Morocco provides an overview of this nation, with details on how to get in, how to get out, where to go, who to meet, and what to do. It also details some of the ways you might get into trouble and offers some hints on getting out of it.

With plenty of tips for running games in this country as well as rules for building Morocco-based characters, Shadows in Focus: Morocco adds a new element to Shadowrun, Fifth Edition games. The setting information can also be used in Shadowrun: Anarchy games.

Do you need a good Shadowrun fiction fix? How about Shadowrun fiction by Jean Rabe? Who doesn’t need that? Shadows Down Under has made its way into various stores in physical form, but it has not been available in ebook formats until now. And when we say available, we mean all over the place–follow this link for all the places. Need a summary to whet your appetite? Here you go!

Someone-or something-is killing nightclub entertainers in Kings Cross, Australia. Striking from the shadows, methodical, heinous, the murderer has wrapped the bawdy, colorful community in a suffocating blanket of terror.

Ninniniru “Ninn” Tossinn, a troubled private investigator, joins forces with Baraka, an elderly Aborigine shaman, to uncover the truth behind the malevolent force-and put themselves on the Cross Slayer’s list. But can they defeat the darkness, survive Sydney’s powerful mana storm, and reach the true heart of the evil threatening the city Their search takes them from gritty alleys filled with gang symbols and worse to beneath the squatter-filled harbor bridge over shark-infested waters.

But as their investigation deepens, soon the Cross Slayer isn’t the only foe stalking them. Ninn and Baraka have to put all their trust in each other if they’re going to bring the Slayer to justice, uncover the conspiracy behind the murders, and stay alive long enough to do both.

Nothing gets the holidays rolling like new Shadowrun fiction, I always say! Then my relatives stare at me, and then they go about their normal business. But you know what I’m talking about, right? So dive into the new piece of enhanced fiction, The Seattle Gambit—sequel to The Vladivostok Gauntlet and now available at the Catalyst shop, DriveThruRPG, and Amazon! Here’s more info:

Sucked Back In

Former shadowrunner Yuri Yehzov has discovered that the shadows have long tendrils. Life pushed him and Soren, his new partner in crime (and everything else), to Seattle, where they’ll have to do what thousands have done before them—figure out how to scrape by and attempt to build a life.

If there’s one thing the darker corners of the Sixth World have in common, it’s the tendency to explode into violence at any moment. Yuri will discover that Seattle’s shadows are merciless and unkind, but also full of opportunity for those who can think on their feet and keep flying lead from piercing their skin. Can Yuri move fast enough to stay upright in the worldwide capital of shadowrunning? He’s about to find out.

The Seattle Gambit is new Shadowrun fiction that also includes NPC, gear, and other rules that appear in the story. Read the story, then use the rules to dive into the action! The Seattle Gambit’s rules are for use with Shadowrun, Fifth Edition, though the basic concepts and story can also be used with Shadowrun: Anarchy.