This is a source port of Jagged Alliance 2, in which the player controls
mercenaries to liberate the small country of Arulco.
You need an original game CD and installation to use this port.
WWW: http://tron.homeunix.org/ja2/

To install the port:cd /usr/ports/games/jaggedalliance2/ && make install clean

No package is available: Language of the datafiles must be hardcoded in the game binary

Configuration Options

===> The following configuration options are available for ja2-0.12.1_3:
====> Options available for the single LANGUAGE: you have to select exactly one of them
DUTCH=off: Compile for Dutch version
ENGLISH=on: Compile for English version
FRENCH=off: Compile for French version
GERMAN=off: Compile for German version
ITALIAN=off: Compile for Italian version
POLISH=off: Compile for Polish version
RUSSIAN=off: Compile for Russian version
RUSSIAN_GOLD=off: Compile for Russian Gold version
===> Use 'make config' to modify these settings

Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.

- Update to 0.9
Changelog:
* Add support for MacOS X.
* Stop caching of shade tables on disk (rebuilding
them on start is faster and less hassle).
* Toggling between fullscreen and window mode at runtime
is now possible by pressing ALT+ENTER.
* Fix many vanilla display glitches.
* Fix a bug corrupting savegames.
* Fix a bug which lead to truncation of the finance records.
* Fix a vanilla bug, which allowed erroneously freeing POWs.
* Fix a bug which caused that only one merc at a time could
be put into a vehicle.
* Fix the usual assortment vanilla crashes, out of bounds accesses,
cases of memory corruption, memory leaks and bugs.
PR: 123005
Submitted by: Christoph Mallon <christoph.mallon@gmx.de> (maintainer)

- Update to 0.8
Changelog:
Summary of changes:
* Fix several vanilla crashes, out of bounds accesses, cases of memory
corruption and memory leaks
* Fix many vanilla display glitches
* Fix vanilla mistranslations in the German and Russian translations and improve
the translations
* Fix a vanilla bug, which caused NPCs not to play their speeches in the Russian
version
* Sounds recorded at 44KHz were played with the wrong sample rate
* Fix a vanilla bug, which bogusly allowed changing the assignment of vehicles
* Fix a vanilla bug, which caused mercs to look in the opposite direction while
performing
actions and possibly ending up in the wrong spot
* Add support for Maemo by using the menu button as modifier key to perform
right clicks
PR: 120875
Submitted by: Christoph Mallon <christoph.mallon@gmx.de> (maintainer)

- Update to 0.6
Changelog:
* Improved Russian translation, it should outperform the vanilla-translation
now.
* Implement SoundSetPan(). This caused an unexpected termination of the game in
certain places (e.g. Bug Queen).
* Fixed an infinite loop when throwing objects.
* Added a desktop file for better desktop integration.
* Fixed (as always) an assortment of vanilla bugs like: misplacement of some
texts and gui elements; salary of non-AIM/MERC mercenaries was assumed to
be 0, so it did not count towards the min/max/daily salary stats; vehicles
had been counted in for calculating the average stats in the personnel screen.
* Changed the scroll speeds, so diagonal scrolling is always axis aligned.
* As usual code cleanups and minor fixes.
PR: 116319
Submitted by: Christoph Mallon <christoph.mallon@gmx.de> (maintainer)

This is a source port of Jagged Alliance 2, in which the player controls
mercenaries to liberate the small country of Arulco.
You need an original game CD and installation to use this port.
PR: ports/105598
Submitted by: Christoph Mallon <christoph.mallon@gmx.de>