This is a guest contribution by Seattle-based sound designer Chris Burgess. Chris has been working principally in game audio for the last several years to support his "healthy" addiction to synths. Recently he's worked on Guild Wars 2, Middle-earth: Shadow of War and République.
I built my first modular system about seven months ago and dove in with an understanding … [Read more...]

"As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings." -Designing Sound
With the … [Read more...]

I was born in England in 1988. Some of my earliest memories involve old BBC and Mac computers. I grew up listening to CDs, MiniDisks, playing "Duck Hunt" on my sister's NES. The dial-up modem sounds are imprinted on my memory. I recall my father ordering books from Amazon.com back when that's all Amazon sold. In my teen years I assembled my own computer to save money and grew … [Read more...]

Rob Bridgett has released a digital ePub version his book "From the Shadows of Film Sound". It's available now at $9,99.
As a practitioner in video game development, Rob Bridgett has explored and written about the connective tissue between film sound production and a newly emerging video game audio production culture. This new volume brings together, for the first time, freshly … [Read more...]