Team Meat
• Page 3

Team Meat’s confirmed on Twitter that Super Meat Boy has sold 1 million units since it first launched 18 months ago. The duo said in a tweet: “Fun Fact: Super Meat Boy past the million sales mark last month! PLATINUM BABY.” Super awesome. The hard as nails platformer launched on Xbox Live Arcade and PC […]

Indie Game: The Movie, a feature documentary about “video games, their creators and the craft,” will make its world premiere as an official selection in World Documentary Competition at the 2012 Sundance Film Festival.

Having said that Team Meat was “taken advantage of” by Microsoft in the run-up to the launch of Super Meat Boy, developer Edmund McMillen has confirmed that, after a spate of hugging and kissing between the two parties, the ultra-hard platformer is about to be re-pimped on XBLA.

The day has gotten a bit brighter for UK fans of Super Meat Boy, because it has been announced that the game is getting to special editions at retail. Head on below the break for all the squeal-worthy details.

In an interview with gamrFeed, Team Meat duo Edmund McMillen and Tommy Refenes have confirmed they won’t moderate fan-produced Super Meat Boy produce when they release its level editor. Expect carnage.

Team Meat’s Edmund McMillen has written in Game Developer Magazine that the studio felt “taken advantage of” by Microsoft during development of Super Meat Boy, because the firm put pressure on the team to finish the game in time for the XBL Game Feast promotion.