I absolutely loved AGDI's KQII -- it had everything I want in an adventure game (starting with availability of a Mac version :D). I'm hoping to start KQIII Redux tonite but it might have to wait for the weekend.

@Everlast said: my 1sat playthrough and boy was sierra deserving of going bankrupt i cant count the times ive died on this game for stupid reasons, this game deserves a hint system and a goal to direct you.

Sierra never "went bankrupt", not in the literal sense(filing for actual bankruptcy protection in the US), nor in a sense more in keeping with the vernacular(were shut down due to financial difficulties). They were INCREDIBLY popular and lucrative(their main titles doing better than any contemporary LucasArts game) up to their sale to CUC. A completely different company mismanaged them, and a few mergers later saw the company die not for any customer-related reason, but due to corporate sales, mergers, and behind-the-scenes business dealings. If the sale to CUC hadn't gone through, Sierra could very well have been as strong a force in gaming today as they were in their own era.

@Everlast said: my 1sat playthrough and boy was sierra deserving of going bankrupt i cant count the times ive died on this game for stupid reasons, this game deserves a hint system and a goal to direct you.

Well take too much time in the game, turn 18 and you know what you are playing for. When this game was released it would take people weeks or months to complete (without a walkthrough or the internet). So they were kind of getting their money's worth.

And I doubt Sierra went bankrupt. I even have my old Sierra-Half-Life-Boxes here. They had a lot of games that sold well. They even sold more adventure games than Lucas Arts. (I guess that's one of the reasons LA has turned their back on adventures and started to make well-selling Star Wars games)

Like Dashing said, it was due to mismanagement from the companies that bought out Sierra. Which led to closing down the Oakhurst facility, to closing down the LA head offices, to finally disbanding the brand altogether. A truly sad end to a monumentally influential game company.

@der_ketzer said: Well take too much time in the game, turn 18 and you know what you are playing for. When this game was released it would take people weeks or months to complete (without a walkthrough or the internet). So they were kind of getting their money's worth.

And I doubt Sierra went bankrupt. I even have my old Sierra-Half-Life-Boxes here. They had a lot of games that sold well. They even sold more adventure games than Lucas Arts. (I guess that's one of the reasons LA has turned their back on adventures and started to make well-selling Star Wars games)

Im from the era where adventure games where the ones ruling pc gaming, that is until Civilization, Warcraft games became popular. So i know how legendary they where. But i always never took orliked the idea of playing their games because i would get stuck or die for stupid reasons.

In this game the damn wizard keeps spawning asking for stuff i dont know how to really do it. Nevertheless i do recognize their games went toe to toe against Monkey Island, Loom, DOTT heydays.