Platform: Android

With a title that practically demands a dramatic pause before the final word, 100 Doors of Revenge is a new single-screen room escape game from Gipnetix Games, creator of 100 Doors 2013 and 100 Escapers. Once again, you find yourself faced with a series of locked doors, and the only logical course of action is to start solving your way forward!

Each room in this tower of doors is sealed shut, and in order to open the elevator so you can keep moving up, you've got to figure out how to unlock it. Puzzles are usually of the standard room escape variety, with codes and other simple things to solve to gain access. Occasionally 100 Doors of Revenge will throw a wrench in your plans and use the touch screen in unusual ways, just to make sure you weren't on automatic pilot.

There are several dozen doors to unlock, with more being added on a weekly basis. It's hard to go wrong with a "100 game" from Gipnetix, especially when it sports the attractive price tag of free!

NOTE: This game was played and reviewed on the Nexus 4. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.

Make note of the pattern of colored tiles on the floor and that the bow changes directions when you tap it.

Following the pattern, point the bow at the appropriate color, then press FIRE!.

Order for the color blind:

bottom, top, bottom, middle, top, middle

Tap the elevator to head up.

Floor 5

Make note of the numbers above the door.

Tap the keypad and enter the correct 7-digit code.

5452323

Now tap the elevator to head up.

Floor 6

Make note of the clue above the doors and the items on either side.

Flip your device upside down to get the ball to hit the button.

Tap the elevator to head up.

Floor 7

Make note of the words to the left of the doors and the out-of-place vase on the upper right shelf.

As instructed, shake your device to break the vase.

Collect the key that falls out.

Use the key on the doors.

Tap the elevator to head up.

Floor 8

Make note of the handprint to the right and the lit up fingertips.

Using as many fingers as necessary, cover all the fingertips. It will take several seconds to register, and you'll see the three lights above the doors light up.

Tap the elevator to head up.

Floor 9

Make note of the object above the doors and the numbers in all the cubbies.

Drag each of the vehicles below to their respective cubbies based on the number of wheels.

4-car

2-bicycle

6-bus

0-ship

Tap the elevator to head up.

Floor 10

Collect the bucket in the lower right.

Drag the wheelbarrow to the left into the fire hydrant.

Use the bucket on the water to fill it.

Now use the bucket of water on the container to the right of the doors to get the key to float up.

Collect the key and use it on the doors.

Tap the elevator to head up.

Floor 11

Tap the claw to pick up the leftmost teddy bear.

Tilt your device to the right to move the claw over the hole.

Now tap the claw to release the teddy bear into the hole.

Move the claw over the next bear by tilting your device to the left.

Repeat these steps until you've dropped all the bears into the hole.

Use the claw to pick up the key left behind by the last doll and drop it in the hole as well.

Tap the elevator to head up.

Floor 12

The goal of this level is to turn all the blue circles red by passing a laser over them.

Move the lasers by dragging the red circles into the position you would like.

One end below the two lower circles.

The middle one above the three lined-up circles.

The other end to the lower right of the rightmost circle.

Tap the elevator to head up.

Floor 13

The goal of this level is to move each of the three rows of symbols to 'spell' something relevant.

Move the rows to spell KEY with the green key symbols.

Do this by moving all the rows to the left end (using the left arrow).

Tap the elevator to head up.

Floor 14

Collect the hammer and bow and arrows from the right.

Use the hammer on the cracked brick in the upper right.

Now use the bow and arrows on the dragon's exposed neck.

Tap the elevator to head up.

Floor 15

Collect the C4 off the shelf and the fuse from the sign above the doors.

Shake your device to dislodge the detonator and collect it.

Use the C4 on the bottom middle of the brick wall.

Now use the detonator on the lower right part of the floor.

Finally, use the fuse on the space between the two.

Tap the detonator to open the doors.

Now tap the elevator to head up.

Floor 16

Collect a cannonball from the pile.

Use the ball on the cannon to the left.

Quickly tap the cannon to fire the ball at the gold pile to the right. (The length of the tap determines the trajectory.)

Collect the key, then use it on the doors.

Tap the elevator to head up.

Floor 17

Tap the pile of spray paint until you've collected three cans.

Use the correct colors on the flag to correspond with the flags you see for Brazil and Great Britain.

(I'm unsure of the exact correspondence for the colors, so if you figure out the exact logic, please let me know!)

S-blue

W-red

A-green

G-blue

Tap the elevator to head up.

Floor 18

Drag the orange ball in the upper left to the circle in the lower right. It will move in the direction indicated until it hits a wall.

Right

Down

Left

Up

Right

Up

Left

Down

Right

Tap the elevator to head up.

Floor 19

Shake your device to break the chair.

Collect the wooden slats and use them on the incomplete railroad tracks.

Tap the train to see the cars.

Make note of the window pattern for each of the three cars.

Now tap the keypad and enter the correct 3-digit code.

342

Finally, tap the elevator to head up.

Floor 20

Collect the blue flyswatter on the left.

Wait until the fly is over the plate on the floor, then use the flyswatter on the fly.

Make note of the code on the plate.

Tap the keypad and enter the correct 4-digit code.

1013

Now tap the elevator to head up.

Floor 21

As indicated above the doors, you must enter XY into the keypad.

The column on the right gives you the sequence, the corresponding numbers on the left indicate the number of times to enter that number.

Tap the keypad and enter the correct 5-digit code.

33322

Now tap the elevator to head up.

Floor 22

Make note that each of the spiders drops different distances.

Tap the keypad and enter the numbers for the distances, left-to-right.

3759

Now tap the elevator to head up.

Floor 23

Make note of the clue above the doors and the four rows of symbols down the doors.

Add each half of Roman numerals down the middle as indicated for the code.

Tap the keypad and enter the 8-digit code you figured.

10101020

Now tap the elevator to head up.

Floor 24

Make note of the down arrows and the various numbers hidden in the scene.

Tap the keypad and enter the correct 6-digit code.

6 and 9 above the chandelier.

Two 8's on the doors.

XX on the rug.

Solution: 698820

Now tap the elevator to head up.

Floor 25

Collect a rock from the pile.

Use the rock on the right side of the seesaw.

Shake your device to get the weight to fall. The rock will end up on the top shelf.

Drag the weight back to its position on the upper left shelf.

Collect another rock from the pile and put it on the seesaw.

Repeat the last step so there are two rocks there.

Shake your device to get the weight to fall. A rock will end up on the middle shelf.

Drag the weight back to its original position.

Collect another rock and put it on the seesaw.

Repeat the last step until there are three rocks there.

Shake your device to get the weight to fall. A rock will end up on the bottom shelf.

Tap the elevator to head up.

Floor 26

The goal of this level is to fill all four cylinders past their respective red lines.

Tap and hold all four cylinders at once to fill them.

If you find this too difficult, you can tap and hold the right two cylinders to the top, then tap and hold the left two cylinders to the top and then the right two again. (The tanks drain slower than they fill.)

Now tap the elevator to head up.

Floor 27

Make note of the three trees with a wider notch than the others (all except the inner-left tree).

Tap the three sliders on the doors to match the level of the notches from right-to-left.

position 8, position 5, position 3

Now tap the elevator to head up.

Floor 28

Collect the crowbar above the doors.

Use the crowbar on the the squares until you reveal the oil.

inner column on the left, second from the bottom

Collect the oil and use it to the left of the large rock.

Drag the rock to the left, out of the way of the doors.

Tap the elevator to head up.

Floor 29

Make note of the tile pattern on the floor.

Tap the circles to match the darker tiles of the pattern.

Now tap the elevator to head up.

Floor 30

As the scale says, you are limited to 5 kg (about 11lb) on it.

Above the doors, it's hinted that we must have 5 items on the scale.

Drag the five lightest items onto the scale.

Teddy bear in the upper left corner.

Soccer ball in the upper right corner.

Teddy bear to the right of the doors.

Wrench below the scale.

Apple in the lower left corner.

Tap the elevator to head up.

Floor 31

Collect the knife at the bottom of the cheese cabinet.

Use the knife on the cabinet to collect a piece of cheese.

Now use the piece of cheese on the spot closest to the trap.

Repeat the last two steps to fill the spots from left-to-right.

Tap the elevator to head up.

Floor 32

There is no one single answer to this level.

Pay attention to the numbers that flash in the diamond of circles in the room.

Tap the circles in the order indicated.

If you mess up, the numbers will re-randomize (you must have selected all eight circles first).

Once you've gotten the correct order, tap the elevator to head up.

Floor 33

Flip your device to get a key to fall out of the open pipe.

Collect the key and use it on the electric box.

Make note of the colors above the doors and the number of objects matching those colors.

Tap the keypad and enter the correct 3-digit code.

353

Now tap the elevator to head up.

Floor 34

Make note of the symbols above the doors.

Shake your device to get the wood pile to fall.

Now make note of the number of logs with the same shaped ends as above the doors.

Tap the keypad and enter the correct 5-digit code.

square-circle-square+circle

square=8

circle=13

Solution:81321

Now tap the elevator to head up.

Floor 35

Make note of the clue on the doors. You want two containers with 4 units of water each.

To move the water, first tap the container of origin, then the container you'd like to poor it into.

Fill the 3 unit container.

Now pour those 3 into the 5 unit container.

Again, fill the 3 unit container from the 8 container.

Fill the 5 unit container from the 3 unit container.

There are now 2 units in the 8 container, 1 unit in the 3 container and 5 units in the 5 container.

Pour the 5 unit container into the 8 unit container.

Move the 1 unit from the 3 unit container into the 5 container.

Fill the 3 unit container from the 8 container.

Finally, pour the 3 unit container into the 5 container.

Tap the elevator to head up.

Floor 36

Make note of the colors above the doors. As indicated by the down arrow, you'll be working your way down through the three colors.

The left arrow above the doors tells you the order of the colors.

Looking at the pictures, there are three rows of each of the colors, so tap the colors in order through each of the rows, top-to-bottom.

Colorblind friendly solution:

Top Row: middle-right-left

Middle Row: left-middle-right

Bottom Row: right-left-middle

Tap the elevator to head up.

Floor 37

Make note of the welcome mat colors and the arrow on the bottom.

Tap the diamonds in the color-order indicated on the mat.

Colorblind friendly solution:

Red-left column, third down

Orange-right column, bottom

Yellow-left column, bottom

Green-right column, second down

Aqua-right column, third down

Blue-left column, top

Purple-left column, second down

Magenta-right column, top

Red-left column, third down

Now tap the elevator to head up.

Floor 38

There are five bowls of peanuts, numbered 1-5, left-to right.

As indicated above the doors, you need the values of bowls 1, 3 and 5.

Make note of the pattern of colored tiles on the floor and that the bow changes directions when you tap it.

Following the pattern, point the bow at the appropriate color, then press FIRE!.

Order for the color blind:

bottom, top, bottom, middle, top, middle

Tap the elevator to head up.

Floor 5

Make note of the numbers above the door.

Tap the keypad and enter the correct 7-digit code.

5452323

Now tap the elevator to head up.

Floor 6

Make note of the clue above the doors and the items on either side.

Flip your device upside down to get the ball to hit the button.

Tap the elevator to head up.

Floor 7

Make note of the words to the left of the doors and the out-of-place vase on the upper right shelf.

As instructed, shake your device to break the vase.

Collect the key that falls out.

Use the key on the doors.

Tap the elevator to head up.

Floor 8

Make note of the handprint to the right and the lit up fingertips.

Using as many fingers as necessary, cover all the fingertips. It will take several seconds to register, and you'll see the three lights above the doors light up.

Tap the elevator to head up.

Floor 9

Make note of the object above the doors and the numbers in all the cubbies.

Drag each of the vehicles below to their respective cubbies based on the number of wheels.

4-car

2-bicycle

6-bus

0-ship

Tap the elevator to head up.

Floor 10

Collect the bucket in the lower right.

Drag the wheelbarrow to the left into the fire hydrant.

Use the bucket on the water to fill it.

Now use the bucket of water on the container to the right of the doors to get the key to float up.

Collect the key and use it on the doors.

Tap the elevator to head up.

Floor 11

Tap the claw to pick up the leftmost teddy bear.

Tilt your device to the right to move the claw over the hole.

Now tap the claw to release the teddy bear into the hole.

Move the claw over the next bear by tilting your device to the left.

Repeat these steps until you've dropped all the bears into the hole.

Use the claw to pick up the key left behind by the last doll and drop it in the hole as well.

Tap the elevator to head up.

Floor 12

The goal of this level is to turn all the blue circles red by passing a laser over them.

Move the lasers by dragging the red circles into the position you would like.

One end below the two lower circles.

The middle one above the three lined-up circles.

The other end to the lower right of the rightmost circle.

Tap the elevator to head up.

Floor 13

The goal of this level is to move each of the three rows of symbols to 'spell' something relevant.

Move the rows to spell KEY with the green key symbols.

Do this by moving all the rows to the left end (using the left arrow).

Tap the elevator to head up.

Floor 14

Collect the hammer and bow and arrows from the right.

Use the hammer on the cracked brick in the upper right.

Now use the bow and arrows on the dragon's exposed neck.

Tap the elevator to head up.

Floor 15

Collect the C4 off the shelf and the fuse from the sign above the doors.

Shake your device to dislodge the detonator and collect it.

Use the C4 on the bottom middle of the brick wall.

Now use the detonator on the lower right part of the floor.

Finally, use the fuse on the space between the two.

Tap the detonator to open the doors.

Now tap the elevator to head up.

Floor 16

Collect a cannonball from the pile.

Use the ball on the cannon to the left.

Quickly tap the cannon to fire the ball at the gold pile to the right. (The length of the tap determines the trajectory.)

Collect the key, then use it on the doors.

Tap the elevator to head up.

Floor 17

Tap the pile of spray paint until you've collected three cans.

Use the correct colors on the flag to correspond with the flags you see for Brazil and Great Britain.

(I'm unsure of the exact correspondence for the colors, so if you figure out the exact logic, please let me know!)

S-blue

W-red

A-green

G-blue

Tap the elevator to head up.

Floor 18

Drag the orange ball in the upper left to the circle in the lower right. It will move in the direction indicated until it hits a wall.

Right

Down

Left

Up

Right

Up

Left

Down

Right

Tap the elevator to head up.

Floor 19

Shake your device to break the chair.

Collect the wooden slats and use them on the incomplete railroad tracks.

Tap the train to see the cars.

Make note of the window pattern for each of the three cars.

Now tap the keypad and enter the correct 3-digit code.

342

Finally, tap the elevator to head up.

Floor 20

Collect the blue flyswatter on the left.

Wait until the fly is over the plate on the floor, then use the flyswatter on the fly.

Make note of the code on the plate.

Tap the keypad and enter the correct 4-digit code.

1013

Now tap the elevator to head up.

Floor 21

As indicated above the doors, you must enter XY into the keypad.

The column on the right gives you the sequence, the corresponding numbers on the left indicate the number of times to enter that number.

Tap the keypad and enter the correct 5-digit code.

33322

Now tap the elevator to head up.

Floor 22

Make note that each of the spiders drops different distances.

Tap the keypad and enter the numbers for the distances, left-to-right.

3759

Now tap the elevator to head up.

Floor 23

Make note of the clue above the doors and the four rows of symbols down the doors.

Add each half of Roman numerals down the middle as indicated for the code.

Tap the keypad and enter the 8-digit code you figured.

10101020

Now tap the elevator to head up.

Floor 24

Make note of the down arrows and the various numbers hidden in the scene.

Tap the keypad and enter the correct 6-digit code.

6 and 9 above the chandelier.

Two 8's on the doors.

XX on the rug.

Solution: 698820

Now tap the elevator to head up.

Floor 25

Collect a rock from the pile.

Use the rock on the right side of the seesaw.

Shake your device to get the weight to fall. The rock will end up on the top shelf.

Drag the weight back to its position on the upper left shelf.

Collect another rock from the pile and put it on the seesaw.

Repeat the last step so there are two rocks there.

Shake your device to get the weight to fall. A rock will end up on the middle shelf.

Drag the weight back to its original position.

Collect another rock and put it on the seesaw.

Repeat the last step until there are three rocks there.

Shake your device to get the weight to fall. A rock will end up on the bottom shelf.

Tap the elevator to head up.

Floor 26

The goal of this level is to fill all four cylinders past their respective red lines.

Tap and hold all four cylinders at once to fill them.

If you find this too difficult, you can tap and hold the right two cylinders to the top, then tap and hold the left two cylinders to the top and then the right two again. (The tanks drain slower than they fill.)

Now tap the elevator to head up.

Floor 27

Make note of the three trees with a wider notch than the others (all except the inner-left tree).

Tap the three sliders on the doors to match the level of the notches from right-to-left.

position 8, position 5, position 3

Now tap the elevator to head up.

Floor 28

Collect the crowbar above the doors.

Use the crowbar on the the squares until you reveal the oil.

inner column on the left, second from the bottom

Collect the oil and use it to the left of the large rock.

Drag the rock to the left, out of the way of the doors.

Tap the elevator to head up.

Floor 29

Make note of the tile pattern on the floor.

Tap the circles to match the darker tiles of the pattern.

Now tap the elevator to head up.

Floor 30

As the scale says, you are limited to 5 kg (about 11lb) on it.

Above the doors, it's hinted that we must have 5 items on the scale.

Drag the five lightest items onto the scale.

Teddy bear in the upper left corner.

Soccer ball in the upper right corner.

Teddy bear to the right of the doors.

Wrench below the scale.

Apple in the lower left corner.

Tap the elevator to head up.

Floor 31

Collect the knife at the bottom of the cheese cabinet.

Use the knife on the cabinet to collect a piece of cheese.

Now use the piece of cheese on the spot closest to the trap.

Repeat the last two steps to fill the spots from left-to-right.

Tap the elevator to head up.

Floor 32

There is no one single answer to this level.

Pay attention to the numbers that flash in the diamond of circles in the room.

Tap the circles in the order indicated.

If you mess up, the numbers will re-randomize (you must have selected all eight circles first).

Once you've gotten the correct order, tap the elevator to head up.

Floor 33

Flip your device to get a key to fall out of the open pipe.

Collect the key and use it on the electric box.

Make note of the colors above the doors and the number of objects matching those colors.

Tap the keypad and enter the correct 3-digit code.

353

Now tap the elevator to head up.

Floor 34

Make note of the symbols above the doors.

Shake your device to get the wood pile to fall.

Now make note of the number of logs with the same shaped ends as above the doors.

Tap the keypad and enter the correct 5-digit code.

square-circle-square+circle

square=8

circle=13

Solution:81321

Now tap the elevator to head up.

Floor 35

Make note of the clue on the doors. You want two containers with 4 units of water each.

To move the water, first tap the container of origin, then the container you'd like to poor it into.

Fill the 3 unit container.

Now pour those 3 into the 5 unit container.

Again, fill the 3 unit container from the 8 container.

Fill the 5 unit container from the 3 unit container.

There are now 2 units in the 8 container, 1 unit in the 3 container and 5 units in the 5 container.

Pour the 5 unit container into the 8 unit container.

Move the 1 unit from the 3 unit container into the 5 container.

Fill the 3 unit container from the 8 container.

Finally, pour the 3 unit container into the 5 container.

Tap the elevator to head up.

Floor 36

Make note of the colors above the doors. As indicated by the down arrow, you'll be working your way down through the three colors.

The left arrow above the doors tells you the order of the colors.

Looking at the pictures, there are three rows of each of the colors, so tap the colors in order through each of the rows, top-to-bottom.

Colorblind friendly solution:

Top Row: middle-right-left

Middle Row: left-middle-right

Bottom Row: right-left-middle

Tap the elevator to head up.

Floor 37

Make note of the welcome mat colors and the arrow on the bottom.

Tap the diamonds in the color-order indicated on the mat.

Colorblind friendly solution:

Red-left column, third down

Orange-right column, bottom

Yellow-left column, bottom

Green-right column, second down

Aqua-right column, third down

Blue-left column, top

Purple-left column, second down

Magenta-right column, top

Red-left column, third down

Now tap the elevator to head up.

Floor 38

There are five bowls of peanuts, numbered 1-5, left-to right.

As indicated above the doors, you need the values of bowls 1, 3 and 5.

For some reason it wont let me put both my fingers on the doors ( screen wont accept it. ) at the same time. It works fine on other applications. It keeps whiting out my phone. I loved the original.. I would love to play this one. But I could not get past level two because of that reason. Sad. I really wanted to play this game. Thanks.

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