Kudo and Dean Talk Kinect

They discussed game developer’s gradual adoption of Kinect features as everyone learned which parts of the Kinect could work for existing games as well as how it could enhance the experience for players.

“In lots of ways you see Kinect, especially in the core areas, in some ways being put into franchises that already exist. I think about a game like Mass Effect 3, and I don’t think necessarily the motion technology of Kinect in any way really dictates what goes into the game and what doesn’t as much as that game is perfectly suited f

Kudo explained. “Fable: The Journey, coming out this holiday, will be using the

the motion technology, and it has really good fidelity in the motion technology. It is improving over time to drive a more core gaming experience. I think we’re proving out things in Kinect all the time — building new things. Allowing creative people to use Kinect to bring a different type of functionality in a way that makes sense for their franchises.”

New technologies can be tricky to master, but here we are a year and a half after the launch of Kinect and many developers are starting to get the hang of it!

“People understand better how to develop on any kind of technology. You’re going to get better performance, better experiences, new inventions over time.” Kudo observes. “I think that’s why you see Kinect branching off into all different genres of games now. It’s because developers are able to do more with the technology as they’ve become more experienced in working with it.”

Want to read more from this conversation? Head on over to Venture Beat to read the whole thing!

Which game franchises do you think should try to add Kinect features? Offer your opinions in the comments!