CP orange_shortcut

This is 5cp orange (dev textured) symmetrical map featuring many side routes (shortcuts). This was roughly a 3 month project and was originally designed by my partner in crime, Endgamer31 and everything else by me.

Endgamer31 came to the tf2maps.net forums to ask if any map maker would help him bring a map to tf2 and i agreed to help. I had never released a map before but had been playing around with hammer on and off over a few years and wanted to try my hand at a hobby I liked. If anyone else wants to play around with Hammer with Endgamer31 and I, you can contact us best through steam!

Huge thanks to Team Vipers. They encouraged us the whole way and lent their time and servers helping us play test!

At the moment probably not as we are moving on to another map idea at the moment. if the community in general really likes the map though and we get it to a point where we are super happy and everyone wants it then we may come back and do an art pass. but for the moment probably an no. Amiright Lethal?

i ran through it and on top of having a nontraditional gamemode, the layout is really confusing. i think it either has one too many routes orroutes are too hard to find and the map might need to be opened up. it's really hard to find the cp's. every point is in some building or some other hard to reach area. i really like the geometry and the last point though.

you should really get the capture point letters on the hud like gpit does.

Thanks x 1

Last edited: Nov 22, 2011

3:09 PM - Auwi: the only reason why pres's map is ctf is if it was a different gamemode it would be too amazing

the layout is really confusing. [snip] the map might need to be opened up.

Click to expand...

Tons of this kind of feedback. We scaled the map down to try and help with that but it still overwhelms players. Opening the map is a great suggestion! I can already see what you mean and where I could start working on that.