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Visual animation packages such as Unity's new Mecanim animation tool are quickly becoming more widely used by development teams of all shapes and sizes. While modifying your tool set to include one of these packages may increase your team's productive capacity, changing your pipeline is never without its fair share of hiccups. In this session, The MecWarriors will share their experience implementing Mecanim into their animation pipeline mid-project during the development of Undertakers, a Wild West shooter developed by students during the year-long senior capstone program at Columbia College Chicago. Optimizing the pipeline, making the necessary changes to movement code, and building animation trees in the visual editor will all be discussed in detail, as well as the pros and cons of every decision made in this process.