MMORPG.com writer, Adam Tingle, has written extensively about his adventures in the realms of Mortal Online in his Survivor Guy series. Due to his extended play experiences in Mortal Online, Adam has a review of a game that has just recently turned six months old.

And so we return once more to that fleeting feeling of excitement and desire for this game to succeed. Mortal Online is, contrary to certain beliefs, the game that we have been waiting for. It is immersive, ambitious, and packs an old-school bang that would keep the eldest amongst us happy. The future is bright for this MMORPG and if it succeeds, having both a ground based and space fairing sandbox MMO is an exciting prospect to say the least.

With my gushing praise and anticipation aside however, it must be said that this game is buggy as all hell, and it is not the game that it should be yet. Sure, there is still a great many hours of fun to be had, but without certain elements such as an Auction House the game falls flat in many directions. Unless you are ready for a brutal and slightly hindered experience, Mortal Online is one to look out for; however, if it meant a few hours of entertainment and supporting a company who truly have the communities best interests at heart - hell I'd recommend this game, us old timers need this game to succeed, we can't go on complaining about how times are changing forever.

Recently, MMORPG.com writer Ben PerLee had the opportunity to spend quality time with Bioware's Star Wars: The Old Republic. In this new feature for MMORPG.com, Ben and fellow journalists had the chance to play as Jedi Knights and Jedi Consulars on their origin planet of Tython.

Coming away from The Old Republic, I'm more than optimistic. It's an incredibly polished game, and even more than that, it's plainly fun. The stories already show a lot of dynamism and charm, and the complexity of the game is already visible. It's a little hard to tell if the combat is going to compete with other successful MMOs, it looks like it does just fine for this early game stuff. End game is impossible to gauge, but it's obvious that BioWare is looking to invest a lot of time in this area of the game, as well as the PvP. Once they make the cooperative elements of the game less buggy, they'll have a title that is already leaps and bounds better than many MMOs on the market, and if they apply the same amount of polish to all areas of the game that they applied to these origin worlds, BioWare, LucasArts, and EA may have the next big MMO on the marketplace.

This week's game of the week is the MMO that has been the hub of conversation ever since its launch early last week.

Like it or hate it, Cryptic's Star Trek Online has been one of the most talked about subjects on the MMORPG.com forums. The game's detractors feel that it is too shallow a game, and many take exception to Cryptic's decision to include the game's C-Store, a place where in-game items are available for real money. In the early stages, this includes two playable races.

Fans of the game enjoy its casual nature and storytelling within the Star Trek universe, exploring a new time frame in Federation history where Starfleet is at war once again with the Klingons, the Borg have returned and all kinds of new surprises wait.