Category: Defining A Generation

Looking back at the 360/PS3 generation, there are a great many things that stand out as definitive. There were PR drives and overhyped campaigns; there were all-time great games and titles that should never have been released. But when it comes down to it, really, there’s one issue that really, truly defined the whole console generation:

Where do I begin to define this particular generation? Nintendo’s multi-million selling DS stood very much alone in it’s field. I mean, Sony’s PSP was technically the same handheld generation; but, aside from a small handful of decent original titles and the ability to play PSOne titles (such as Final Fantasy VII) on the move, the PSP was a bit of a waste of perfectly passable potential. The Nintendo DS had a cavalcade of original and fresh titles that saw some truly ingenious use of the handheld’s touchscreen and other features (in a similar way to the current trends of using the clever technological features of the Nintendo 3DS or Sony Playstation Vita), and none of these were more clever than The World Ends With You. Read more …

If we’re talking about games that defined what we must now call the ‘previous’ generation of gaming, it would be remiss not to devote an article to Quantic Dream’s ground-breaking interactive drama Heavy Rain. Read more …

The early years of the PlayStation were a heady mix of excitement and innovation. The beginnings of what would prove to be the explosion of gaming in the modern era, the PlayStation’s early days were something unlike anything seen since, a big step into a brave new world of interactive entertainment; a world in which never-before-seen games were a regular occurrence. While the current generation of consoles have been defined (thus far) by a distinct lack of anything but safety-first, proven IPs, the PlayStation was host to a vast number of new concepts, from the bizarre to the sublime.

Today’s entry falls somewhere between the two. Released just after the PlayStation in September 1995 by developers Psygnosis, Wipeout (or wipE’out” as it was marketed at the time) was a futuristic racing title in which the player took the helm of an F3600 anti-gravity ship to compete in races against other similar ships. The player is given the choice of 8 ships, split across 4 different teams, each having differing ratings for mass, acceleration, turning radius and top speed, as I’m sure you’ll be shocked to hear. While nothing ground-breaking, it did set something of a precedent for racing game son the console, setting the bar for a certain level of variety if nothing else. The track number totals in at six in the main game, which, while not massive, does provide a modicum of variety, with a seventh, hidden, track based on Mars further expanding this upon completion. During the course of a race the player could collect both offensive and defensive weapons with which to alter the course of the race. These were divided into the offensive weapons; Shock Waves, Missiles & Shockwaves; and defensive boosts; Shields, Turbo-Boosts & Mines. While these are pretty standard fare, they provide a layer of strategy and tactics to an otherwise fairly standard affair.

Nope, I donl’t know what green logo at the top means either…

Think of a cross between Mario Kart and TOCA Touring Car with added rocket boosters and you’ll not go far wrong.

The game distanced itself from games such as Mario Kart with its much more serious tone, with the visuals having a much more distinctly urban and techno feel than the cartoon-style of Nintendo’s opus. Indeed, the feel of the game fit in well with the PlayStation’s more mature target demographic. The electronica soundtrack, composed by Tim Wright (under the name Cold Storage) gained the title a prominent following amongst the club scene of the day. Indeed, various lines of Wipeout-themed club merchandise were produced to exploit this popularity and it was not unknown for clubs to have PlayStations set up for patrons to play. Considering the now well-known widespread recreation drug use in the late 90s club scene, it must have been quite an experience for the people playing!

The game is obviously reminiscent of predecessors such as F-Zero, but the game itself manages to differentiate itself from not so much stylistically, but mainly due to its timing. The game itself was not stellar in and of itself. Being, at its core, an amalgamation of aspects drawn from existing popular titles, such as the aforementioned Mario Kart and F-Zero, Wipeout had no one thing that players hadn’t seen and played before. What it was, however, in the right place at the right time. The PlayStation was an unknown quantity; the first console from Sony and a newcomer to the industry, that promised to revolutionise the genre. Wipeout was the first racing title available and just by the grace of that gained significant attention. Combine with that a visual style that distinguished it from its peers at that point and its link to the ‘cool’ club scene at the time and you had all the ingredients for a cult hit above and beyond its merits as an actual game experience, something proven by the steady decline in sales of its successors.

Look at those ships. Ain’t they purdy?

Wipeout was not a memorable game for its gameplay, not by a long shot. However, it does deserve to be remembered as the racing game that helped consolidate the PlayStation as a viable console in the market. While I’m not saying it was responsible on its own, obviously not, what it did do, along with other popular titles of the time, was prove that the PlayStation was a console to be reckoned with and gave it credibility in the industry as a whole.

In its own little way Wipeout helped shape the course of gaming as a whole, allowing Sony to consolidate a large portion of the market that it still holds today. What would the games industry look like today if the PlayStation had wiped out all those years ago?

We’ll never really know and that’s, in part, down to games like Wipeout.

In our Defining A Generation series we take a look back at the current gaming generation as the new one arrives. We will be spotlighting the titles that really made this generation what it was. These games, whether top sellers or frustrating disappointments, from the sublime to the ridiculous, will have one thing in common; they embody, in part, the essence of what this gaming generation stood for; what made it unique. Join us as we take a magical mystery tour of the 360/PS3/Wii generation!

In our Defining a Generation series we take a look back at the current gaming generation as the new one arrives. We will be spotlighting the titles that really made this generation what it was. These games, whether top sellers or frustrating disappointments, from the sublime to the ridiculous, will have one thing in common; they embody, in part, the essence of what this gaming generation stood for; what made it unique. Join us as we take a magical mystery tour of the 360/PS3/Wii generation! Read more …