So I was playing on Homeworld 2 the other day and thought 'Hey, making Homeworld 2 ships would be such a great, original idea!'. Naturally, original it was not - someone already took a stab at some Homeworld 1 ships, but I reckoned I could do better. I made the Hiigaran destroyer, interceptor and bomber, all to scale with each other (which makes the fighters kinda minuscule... as they should be)... then I embarked on making the biggest ship that I have ever attempted, the Battlecruiser.

EDIT: That was then. Now I have made a nice little Hiigaran fleet that I thought I'd share, complete with fighters, 3 corvettes, 3 frigates, a carrier and 3 capital ships. These ships are still subject to revision, but that's mostly aesthetic. In game they seem to play pretty well for values just thrown in

The double beam turret towards the back is a 2D combo of the top and bottom turrets, and the positions of most of the kinetic cannons are not cannon just to help the ship work in BSF (the forward kinetic cannon was far too easy to destroy, so the mid way cannons are the heavy guns with the others being lighter, destroyer-strength weapons). Each outer point defence blister is positioned on what I assume to be the point defence markers on the hull, whilst the inner ones were added again for balance. The Hyperspace module is temperamental, and I'm not sure what to put on the second module slot (if anything). If the engines are destroyed, the ship retains acceleration (i hate skating ships), but looses almost all speed and turning. The Ion Cannons have 360 fire arcs, but slow turning so flanking is still a viable strategy.

Just to make it clear, even on a 'fan' ship such as this I still value balance and playability above cannon perfection, hence the extra point defence and cannons. It would be a simple matter to delete the extras, but the ship as a whole would suffer. As it is it is balanced roughly to the MRA standard, though be aware that a Hiigaran 'Battlecruiser' is the largest combat vessel produced by the Hiigarans - there is no battleship or dreadnought above it, so it is suitably hard as nails .

The major point that I am worried about is are the internals messy or acceptable? This being my first 'really big ship' I'm not really sure what pitfalls there are, or what detailing I've missed, or is the internals are cluttered. There are some areas that annoy me, but I'll let you have a look and see if you spot the same bits.

Here's the afore mentioned Destroyer, to scale with the Battlecruiser ingame (though not in pic).

edit: here you go... http://www.wyrdysm.com/battleshipsforev ... troyer.zipAgain I took some liberties with the armament: There's a fourth turret on the underside half way down the neck that could have looked messy on the top, so the centre gun (above the core) is double-barrelled. I also added four point defence turrets (to give it a chance against MRA ships) and four pulsar turrets. The pulsars are mediocre against fighters due to a slow traverse speed, but their instant hit capabilities (potentially) make them great against slower small targets.

Ship balance against the battlecruiser is way off compared to Hw2 - if I can be bothered I might try and get the actual damages and healths off the ships from the game's BIG file and convert those... but that's too much work for tonight The interceptor and bomber are nothing special - they're two sections ships after all that are smaller than a single section on a destroyer, so don't expect to see a screenie of them. I plan to work on the carrier, though whether I use drones or not is debatable. Probably not...

Thanks Thunder for pointing out the spelling glitch, lol.

Exethalion (and anyone else) could you point out particular sections that could use some work? my perspective's got to close to be subjective...

I love this. I don't know about the issue of Section repetition or anything but I love how you constructed the hull of the Battlecruiser. If anything, I'll be studying closely this arrangement of sections in case I plan to redesign and rebuild my Pioneers where I always felt I can do something better for its hull.

And I await to see how your interpretation of the Carrier would be like, or any of the other combat warships of Homeworld 2 for that matter.

_________________"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here." - Jayne Cobb, from Firefly

They're not missile launchers on the Destroyer (or the BC for that matter), they are kinetic cannons. 0 interceptability, yellow shot, no turning and 800% bullet speed makes the best kinetic cannons by far in this game. No point defence in Homeworld can shoot down bullets, but in BSF only point beams can intercept 0 interception projectiles, so missiles become the best choice. Trust me, it works in game, especially when they hit a parent behind the front armour and there's a nice cinematic explosion from within

About the torpedo tubes... um, yeah... oops |>.>) They're mounted on the bow, right? Sounds like a tricky proposition, but I'll see what I can do. Might add demeter turrets to the cannons as well just to quieten the 'missile launcher' complaints

I'm working on the carrier now - will be up soon. I also plan on including the Light Cruiser from FX mod. It's just too bad the Vaygr ships are so vertical - would fail in BSF

Any other interesting ships anyone can think of? I wanna see if I can get on a roll

Edit: damn, I get half way through the Carrier before realising my ref pic was about 50% larger than it should have been bugger...

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