Yep, when that archer damage is at its best, its not really that important since things would be dieing so fast anyways. Archer just makes it a lot faster. I sure was happy with the damage output on the way to 50 though. I was able to fly to 50 by soloing raptors in the early 40s because of such a high damage output.

If we include THM into the mix I would put them second to ARC, only because all the THMs i play with have a secondary healing role as well. A full dedicated DD THM would be a very powerful.

This is a good point. In terms of DPS this may seem like a drawback, but in the bigger picture, having plenty of AoE cures available to your party is essential.

It's good to see a earnest discussion of this nature on the ZAM forum. Responses seem well thought out and clearly stated.

For my part, I've heard that PUG can lay out huge damage. Is this overstated?

Considering THM should be tanking Dodore/Goblins, there's no reason for it to have to heal anyone else. The other 2 NMs that people actually fight (Buffalo/Peiste), only 1 healer is even necessary, on account of Sac III having 90 tick regen, and that Sac III only needs to be done once every other attack from Buffalo/Peiste, so I don't really see how that slows THM down much, if at all.

yeah, sadly isn't too great at dishing out damage. It's not bad, just nothing great compared to the others. It was originally going to be my main but noticed quickly that it in no way comes close to comparing to FFXIs MNK.

Maybe this would change if they ever introduce weapon delay or auto attack. As it is right now, someone with a much stronger and bigger weapon can spam their attacks just as fast.

If we include THM into the mix I would put them second to ARC, only because all the THMs i play with have a secondary healing role as well. A full dedicated DD THM would be a very powerful.

This is a good point. In terms of DPS this may seem like a drawback, but in the bigger picture, having plenty of AoE cures available to your party is essential.

It's good to see a earnest discussion of this nature on the ZAM forum. Responses seem well thought out and clearly stated.

For my part, I've heard that PUG can lay out huge damage. Is this overstated?

Considering THM should be tanking Dodore/Goblins, there's no reason for it to have to heal anyone else. The other 2 NMs that people actually fight (Buffalo/Peiste), only 1 healer is even necessary, on account of Sac III having 90 tick regen, and that Sac III only needs to be done once every other attack from Buffalo/Peiste, so I don't really see how that slows THM down much, if at all.

Just because one person made a video on soloing dodore and goblin on youtube does not make it the standard for playing this game. Saying stuff like "THMs should be tanking dodore/goblin" takes away from the experience of playing this game with your friends. If we let our THMs tank those NMs what would we tell our dedicated gladiator whose been one of the most loyal and dedicated members of our ls? Go fetch a beer and enjoy the fight?

Its not always about killing things in the shortest amount of time with the most optimal setup. Although ideally over time as more people level more jobs this will be the case.. but with the current state of the game being what it is we are usually forced to find the most efficient way to kill a mob with the jobs we are given, so everyone continues to enjoy the game and stay interested. And although job roles and responsibilities are not clearly defined yet, most people still have certain expectations and roles they wish to fulfill in a party (i.e. mages like to play the traditional support/DD role, and gladiators level their jobs to tank for the entire party).

You sir need to stop assuming that everyone has 8 level 50 jobs leveled and that parties who tank dodore with a gladiator and 2-3 mages supporting on cure (including THMs) are being noob.

I am gonna agree with that one, I would rather have a fully built GLD tank for dodore and goblin and any other mob IF they have access to all spells and abilities out there. Someone with a 50 GLD only and all other jobs at 1 is going to suck pretty hard against an elemental attack type mob such as dodore where the 40 THM ability (eve..? I can't remember) is not available to them. I want to see a proper 50 GLD with 50 shield, and 48thm/48con, 30pug, 30mrd?(lvl?) and see who is best built for the tank role on any fight.

Right now not many tanks have access to all the spells and abilities of the other jobs that they should. And thats why when we wiped to goblin yesterday our thm just stood there and took over tanking. Held the group for a few minutes and we 1 at a time picked em of of him leaving him alone to tank lol. Worked really well even though he was just rank 48.

This is all a waist of a thread right now since they are planning to overhaul many jobs and adjust the skills. Also since if u have 100 STR or 165STR it makes no difference on a long fight parse like buffalo regardless of the job the stats are all broken till they fix it. I expect thm to be the most nerfed job after the major job changes take place. Especially if they auto set your attribute points on job changes, IE you can't stack up max VIT on thm I bet the stick me with 70vit as a thm lol.

I just hope they release a fencer(RDM) then I can be OP'd and solo sh*t that I shouldn't and epeen on forums about how lolworthy the other jobs are.

If we include THM into the mix I would put them second to ARC, only because all the THMs i play with have a secondary healing role as well. A full dedicated DD THM would be a very powerful.

This is a good point. In terms of DPS this may seem like a drawback, but in the bigger picture, having plenty of AoE cures available to your party is essential.

It's good to see a earnest discussion of this nature on the ZAM forum. Responses seem well thought out and clearly stated.

For my part, I've heard that PUG can lay out huge damage. Is this overstated?

Considering THM should be tanking Dodore/Goblins, there's no reason for it to have to heal anyone else. The other 2 NMs that people actually fight (Buffalo/Peiste), only 1 healer is even necessary, on account of Sac III having 90 tick regen, and that Sac III only needs to be done once every other attack from Buffalo/Peiste, so I don't really see how that slows THM down much, if at all.

Just because one person made a video on soloing dodore and goblin on youtube does not make it the standard for playing this game. Saying stuff like "THMs should be tanking dodore/goblin" takes away from the experience of playing this game with your friends. If we let our THMs tank those NMs what would we tell our dedicated gladiator whose been one of the most loyal and dedicated members of our ls? Go fetch a beer and enjoy the fight?

Its not always about killing things in the shortest amount of time with the most optimal setup. Although ideally over time as more people level more jobs this will be the case.. but with the current state of the game being what it is we are usually forced to find the most efficient way to kill a mob with the jobs we are given, so everyone continues to enjoy the game and stay interested. And although job roles and responsibilities are not clearly defined yet, most people still have certain expectations and roles they wish to fulfill in a party (i.e. mages like to play the traditional support/DD role, and gladiators level their jobs to tank for the entire party).

You sir need to stop assuming that everyone has 8 level 50 jobs leveled and that parties who tank dodore with a gladiator and 2-3 mages supporting on cure (including THMs) are being noob.

This thread wasn't made to argue what one wants to do with a party setup to have fun, it was made to see what the most powerful class was. And since, mathematically, THM without any other classes leveled whatsoever bests someone on GLA with every class at 50 in those 2 fights, it is optimal for THM to be tanking both of those NMs. Do what you want to have fun, but those are the facts.

Also, I found out that THM can solo Great Buffalo... albeit, in over 2 hours time. We already knew that Tarbh was soloable... but, yep... so is the big one.