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Now that the official launch day for Sony Online Entertainment's and Runewaker's Dragon's Prophet has finally arrived, it is worth taking a few minutes to catch up on what the team has been up to during the open beta and what players into the newly minted game can expect to find. Check out our preview before heading into Dragon's Prophet to see for yourself. Leave us your thoughts in the comments.

Truthfully, Merv added, the game is about dragons, collecting them, storing them, fighting alongside them and more. To that end, the team heard the beta community when it said that the storage space for collecting dragons was woefully inadequate. To give players a chance to "collect 'em all", the team expanded the Dragon Chamber to allow for storing up to ninety-six dragons in addition to the twelve active ones that can be summoned by a player at any given time.

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I've been playing open beta since it started and, even with constant bugs and dc problems, LOVE the game! It IS all about dragons! There's just nothing like taming, training, and riding your dragons high in the sky. My only real complaint is that the ceiling is too low in many areas. When you can fly, you want to fly HIGH!

Bugs have been a problem throughout the various patches and releases, but it has been in beta, so we've been patient and worked to report things and make suggestions. We're sincerely hoping to see a big improvement in the number and time it takes to fix bugs with the game out of beta.

Frontier system looks cool and fun and really hope it works as demonstrated in the pre-release video. Also optimistic about housing "coming down in price" because it's way overpriced and beyond the means of casual players.

We're feeling a bit "unloved" compared with the European version because of the nice package they offered and hope to see something comparable from Sony soon!

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Originally posted by RhoklawInstalled it, played it for about 10 levels, 1 dungeon and maybe 3 hours and then promptly uninstalled it. I'm not an SOE fan but even this is a horrible product for SOE.

You guys do realise that SoE is just the publisher for this game right? Obviously not by all the ignorant comments being made about SoE in these forums.

The game is made by Runewalker Entertainment who made Runes of Magic.

All SoE handle are the marketing and monetisation in the US / western region. In Europe this is being handled by Infernum. Basically its the same game.

If you have a problem with the design of the game, its Runewalkers fault, not SoEs.

Don't try to reason, there are still buckets of people around here nursing a grudge of SWG. If there is the slightest involvement by SOE in a game, these forums are all about trashing it. Leading up to EQ Next should be some serious forum pvp.

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They announced non-instance housing and rideable dragons that you tamed?!

Showed my support and even bought a founder's package.

Played open beta and found out someone's bright idea to make player housing endgame....

Really?! Offer houses in your founder's pack and then make actually owning one equivalent maintaining two guild houses in SWG? Talk about out of touch devs...

Protip: Housing should be part of the journey that grows and changes as the adventurer does...not some raid equivalent endgame carrot.

Yeah, I'll agree with housing part. I find the game pretty fun and the dragon aspect interesting and different. The combat is a little floaty and airy still, but mostly the game is fun. However, they have done some bone-headed things and housing is one of them; having the same stupid "end-game" mentality that many other dev studios have is another.

Someone must like the game though because when they posted dragon keys they were gone in like a half an hour.

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While I wish them the best, the beta left a seriously sour taste in my mouth. I wonder if their QA is either really under staffed/over worked and/or really inexperienced. The number and seriously nature of the various bugs that made it to the production client was really mind blowing to me. I bug reported all of this (and more).

First and foremost, the client didn't even auto scale its resolution to match the desk top. That means that, in all too many cases, the game controls are off screen. That includes the initial displays. This gives a VERY bad first impression.

Second, the lay out of the various menus (such as attribute allocation) had not been well thought out, for different resolutions. One example from the above, is that the confirm button over laps one of the ability buttons, and thus can't be activated.

Third, with the patch just before launch, they managed to create an issue, that would result in the client crashing back to the launcher, even when you had done a fresh install.

Finally, they also managed to totally break dragon aggro (the ability of dragons to hold aggro) in a game thats all about using dragons to fight with...

After all of that (and more), I finally just uninstalled the game, and went on to other things. Its too bad, as the basic concepts of the game are interesting, and it could have turned out to have been an entertaining game.

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Originally posted by RhoklawInstalled it, played it for about 10 levels, 1 dungeon and maybe 3 hours and then promptly uninstalled it. I'm not an SOE fan but even this is a horrible product for SOE.

You guys do realise that SoE is just the publisher for this game right? Obviously not by all the ignorant comments being made about SoE in these forums.

The game is made by Runewalker Entertainment who made Runes of Magic.

All SoE handle are the marketing and monetisation in the US / western region. In Europe this is being handled by Infernum. Basically its the same game.

If you have a problem with the design of the game, its Runewalkers fault, not SoEs.

Don't try to reason, there are still buckets of people around here nursing a grudge of SWG. If there is the slightest involvement by SOE in a game, these forums are all about trashing it. Leading up to EQ Next should be some serious forum pvp.

Given that while I would still like to give a Vir Cotto wave to Dear Old Smed, over the NGE, I must say that Everqest Next looks like a great deal of fun. A game being backed by SOE, isn't a mark of death to me, but it does make me wary of it. I tried DP, and even invested some money in it. But unless/until they improve their production/QA values, its just not worth the annoyance to me.