The Snow Storm

Head over to Elizabeta's after getting a phone call from her following the completion of prior missions. She'll tell you to get over to her location in Bohan quickly, because Little Jacob is there, and frankly she has no idea what the hell he's saying. Once you arrive at her apartment off of San Quentin Avenue on the west side of Bohan, the cutscene that ensues will be short and sweet. Little Jacob and Elizabeta have words because Elizabeta's cocaine has been ripped off from someone Little Jacob introduced her to. The short cutscene ends when Niko agrees to right the problem.

The game will instruct you to head to the "old hospital" to retrieve the coke. The hospital in question is located on Colony Island, which is the southernmost of the two islands in between Dukes/Broker and Algonquin. However, accessing President Avenue, which is the only road on the island, requires that you drive to Algonquin and access the island from there via a small bridge called Leaper's Bridge. Follow your GPS to this location (it will be a fairly long drive from Bohan), making sure you're fully healed as you arrive. You're in for a pretty big gunfight here as you travel through the old abandoned facility, so having some weaponry (if you don't already) will be a huge help, as well.

The first thing you have to do is breach the old hospital itself. There are two thugs outside, and they won't see you until you get really close to them or begin shooting. An option here is to take them both out with the sniper rifle, but that's not necessary. Once you've eliminated them, the guys inside the building will be alerted to your presence, however. Approach the building via the hole in the fence (there's barbed wire on the fence making climbing it an impossibility), and use the open windows to take out the rest of the foes in the initial room. There should only be three -- two of them hold heightened positions on the left side, so be especially mindful of them.

Clearing out this place is surprisingly easy (but don't worry, there's more to be done). The cover system works well, if you care to employ it, especially down the long corridor leading to the far end of the structure. We found that a great technique here to employ is to chuck grenades down the hallway. Do so at different angles so that you clear the entire hallway with a few deadly explosions. If you don't have grenades from previous missions, then you won't be able to do this, however. Then, walk around and clear the rest of the enemies, keeping an eye on the red dots on your HUD that represent any survivors. Be sure to grab their weapons and money when they're dead, and then seek out the bag of cocaine represented by a turquoise dot on the HUD when everyone is eliminated.

But if you thought this was going to be a matter of simply grabbing the coke and running, well, you were wrong. The cops show up on the scene as you grab the bag of coke, and now you have to shoot your way out of here. This is actually more difficult than getting in, but thankfully there's both armor and health at the back end of the facility you can grab before charging back the way you came. Just like before, grenades work especially well here. Just be sure to take cover as you chuck them. The HUD is also massively confusing here, and won't accurately identify cop locations, so take it slow and clear one room at a time. This will help you avoid any flanking by the cops.

The room we first breached on the way in is going to be a cop stronghold, so take it slow in there, prime your entry with some grenades, and enter with guns blazing. Cops of various "strengths" will likely be on-scene, so you'll want to concentrate on the better-armed SWAT units before turning your attention on pistol-toting officers. Once you head outside, run leftward and back to the parking lot with cops crawling all over it. Don't get into too serious a gun battle here, because you're going to find yourself overwhelmed. Instead, when you see an opening, break for the parking lot and steal a cop car. Then, get the hell out of here.

Now, you're going to have at least a three-star rating heading out of here, and you have two priorities. The first is to lose the cop car, and the second is to get out of dodge as quickly as you possibly can. Losing the cops with three stars is a bit of a challenge, but it can be done. You'll probably want to start jumping from borough to borough for starters, but bear in mind that only after you lose your wanted level will the quest continue.

Once you've lost the cops, Little Jacob will summon you via cell phone to his location in an alleyway between Attica Avenue and Guantanamo Avenue in Bohan. Once you arrive, the story promptly gets turned on its head. Little Jacob and Niko will only talk briefly before who, of all people, but Michelle shows up on the scene. It appears Michelle is working for a government agency and has set you up. But she's letting Niko and Little Jacob go, on the contingency that they help her out when she needs help. And just like that, the mission ends, and you're left wondering why you wasted so much money on this girl!