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Friday, September 16, 2011

I'm happy to announce that the Kickstarter fundraising campaign has begun. With a pledge of just $10 you will get a copy of the game when it ships! There are lots of other great rewards too, like a sweet t-shirt, posters, and even a 6 inch tall figurine of Aelita, the mysterious young woman from Lifeless Planet! When you pledge, you'll not only earn great rewards...you'll help this game become a reality!

Last week was an incredible week for Lifeless Planet. On Wednesday, we got picked up by several major gaming news websites including PC Gamer, Joystiq.com, Rock Paper Shotgun, Destructoid and many others. By the end of the day the project had passed its funding goal! As I write this, pledges are up over $12,000 and still coming in. A huge THANK YOU goes out to everybody who's pledged so far as well as all those who have helped to spread the word about Lifeless Planet.

I don't want to get ahead of things here...While we've met the goal, there's no upper-limit to how many pledges we can accept. More funding will simply enable me to purchase the resources and talent I need to make this game better, and finish it sooner. In addition, more pledge support means we can port the game to more platforms...so please continue to spread the word!

Buzz

The Story

While seeking life on a distant planet, a skeptical astronaut discovers an abandoned Russian laboratory and suspects his mission is a hoax until a mysterious young woman saves him from a strange and deadly phenomenon...

Lifeless Planet is a new action-adventure game for PC/Mac, Xbox One and PS4.

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About the Creator

Lifeless Planet is more than just a video game. It's the expression of my passion for creating media that inspires. It's the culmination of years of learning, experimentation, and ambition.

I'm trying to deliver something different from what you usually get from the big studios and publishers. As primarily a one man team I know I have to be realistic with my goals, but I do hope to surprise people with what can be produced by a small team with the desire to create something unique and unexpected.

At the same time, there's no way small indie studios like mine could exist without the amazing set of tools and technology available to game developers today, or without the backing of active, engaged communities of people. This is a revolutionary age, and I don't use that phrase lightly.

In short, I'm pouring my heart and soul into this project, and I can't thank you enough for taking an interest in Lifeless Planet.