Thanks so much for playing! I very much enjoyed History Lesson (and, as it turns out, Notes on departure, which I’d played before and why your tumblr handle sounded so familiar). Anyway, the reproduction of Twine’s own error code was brilliant — a great way to bring content and medium together.

Seriously again about enjoying your game. I do not enjoy most twine games, and wouldn’t have played it, except I really liked your write up of Cameron’s game. And I am so glad I played it, spooky, funny, etc. It does exactly what you want interactive storytelling to do, and also combines that with a pretty good story, too.

Thank you for your game, or maybe interactive short story. I really enjoyed its oppressive morbid atmosphere. But does it have an alternative ending? The one where you can’t find the brother is creepy, but it left me with an awkward feeling of incompleteness.

Thanks for playing! In response to your question: no, there’s only one ending. I liked it enough that I felt having others detracted from it, and for various other reasons, I chose a more rigid interactive fiction structure of “several paths to reach the same conclusion.”

Thanks! The flashlight makes use of jQuery — I used Leon Arnott’s Twine macro for editing in the jQuery library (http://www.glorioustrainwrecks.com/node/5323) and then borrowed and edited the code itself from the website I list in the credits.