Snake 'Won't Really Speak Much at All' in Metal Gear Solid 5

In an interview with IGN, Kojima discussed Snakes character archetype and how he was redesigned for this game.

"I've said it many times, but I understand why people feel Snake is cool and admire him," Kojima said. "In realty, though, Snake is and always has been nothing more than an extension of the player. He's your alter ego. Therefore, I made a very conscious effort this time to bring Snake closer to the player's perspective. As much as possible, Snake will act based on the player rather than doing things like making spontaneous comments or flirting with women."

"In fact," Kojima continued, "this time, Snake won't really speak much at all. Metal Gear Solid V: The Phantom Pain is an open world game focused on giving freedom to the player who will drive Snake's actions. Snake himself will be more of a silent protagonist similar to Mad Max in Mad Max 2. It's the characters around him who will expand the story."