Mordin - Old Blood part 4

Moving forward from the medical kit, you'll eventually find a downward-sloping pathway on your left. You should find a few flamethrower-equipped Vorcha running up towards you as soon as you spot the path, so kill these guys from afar. It's integral that you don't let them get near you, or you're going to be in for a serious world of hurt, as their flamethrowers can rip through your shields and health in no time at all. Following their deaths, but before running down the ramp, be certain you pillage the box nearby for valuable and rare Iridium. Then, run down the ramp, go forward, and swing rightward. You're now at the entrance to the hospital, but first, you'll need to blaze your way through the final enemy forces outside of the building. Vorcha, Varren and Krogan again make up the fighting force here, and since you're fighting in a far more constrained location, you need to be smart about how you go about things here. Flamethrower-equipped enemies should again be filleted from afar, but you can go about your business with the other enemies as you normally would. Before hacking the door open into the hospital, be certain you pillage the combustion manifold off of the crashed vehicle on your right. Doing so is the next step in the side quest called Tuchnaka: Combustion Manifold. More information on that can be found in the Side Quests section of this guide.

Once inside the hospital, you'll see a staircase leading downward directly adjacent to your position. At the foot of the stairs, you'll spot a human body. Examine it, and a cutscene will ensue. Dr. Solus will examine the human body and quickly come to the realization that the Krogans have been using human subjects (and perhaps others) to do testing. Humans are much-sought after scientific test subjects the galaxy over because, as the Salarian doctor explains, humans have the most genetic randomness, with the most permutations. It makes them great in a lab. Following this cutscene, you can move further down the stairs. You'll see a door on your right, which you must take to proceed onward with this quest. Before you do, however, be certain you raid even more rare Iridium out of the small box on your right.

As soon as you go through the door, another cutscene will ensue. Here, you'll be met by another crew of Krogans. These guys aren't like the Krogans you were dealing with earlier; the Blood Pack are vicious, and they mean business. This clan, called Weyrloc, has sent out a messenger to deliver... well... a message to you. Instead of outright killing you, the Blood Pack has decided to let you flee the scene, so that you report what you found here at the abandoned hospital to anyone you meet. Of course, you're not going to want to take the deal (nor could you). Paragons will want to remain patient here, exploring possible amicable and peaceful ways out of this. Renegades can quickly catalyze a fight here with few words exchanged. There's even a quicktime event available here for Renegades that will allow you to detonate an explosive container underneath the Weyrloc messenger, thus killing many of the Krogan who've come to meet you here instantaneously. Regardless of how you get through this conversation, the inevitable is still going to occur. Get ready for a fight.

If you took the Renegade option to kill the messenger and his friends, then the enemies you meet here will be far thinner in number than they otherwise would be. Paragons and neutral players will find themselves otherwise inundated with enemies. Because they will be attacking from the balcony above and on your left, you may feel comfortable taking refuge behind the crates near you when you regain control, but that won't do much for you once the enemies begin to pincer your position from the other end of the room. Therefore, the best cover here is actually one of the support beams in the room. Remember that Vorcha can heal themselves quickly, so if you're going after one, be persistent until it's dead. The Krogan you meet here are all heavily armored, so you're going to have a lot to chip away at. Ultimately, when this enemy confrontation has concluded, you can scour the room for ammunition. You'll find more Iridium here, as well, and even another medical kit, if you find yourself in need of Medi-Gel.

Once you've advanced into the next room, you'll finally stumble upon one of the Krogans' laboratories. Here, you can gather all sorts of items. You can salvage some parts (for credits), you can find even more Iridium (I guess it's not so rare here after all), and even a gear update via a hackable computer. But ultimately, this entire area is about catalyzing two specific cutscenes between the doctor and Shepard. One is catalyzed by examining a computer terminal, the other by examining a dead female Krogan lying on a table. In both, you have the opportunity to score Paragon or Renegade points, depending on how you respond to what Mordin Solus is saying. Paragons are actually going to have to be mean to the doctor, letting him know that the genophage was wrong, and that he was complicit in wholesale murder. Renegades will get to agree with the doctor, letting him know that what he did was right, and there's nothing wrong with it. Either way, one thing becomes clear here -- our Salarian doctor friend is certainly struggling inside with what he did to the Krogan.