Geister

In 2009, Hungarian musician Peter Nagy-Miklos (NecroPolo) – with the help of iAN CooG – released several previously unheard tunes. Included among them was all the music for an unfinished game known as "Geister".

Peter describes what happened. "My second (and last) game tune, written for an odd software developer guy called zOnE in 1994. Geister was a minimalistic and badass sci-fi horror strategy placed inside of a huge spaceship, a bit similar to Laser Squad but with very fast turns and short (1-2 minute) levels. Besides SID torturing, I wrote the story and worked on game concept. zOnE wanted short aggressive background music, so that was it. The game had no FX, I had all 3 channels to let loose the filters."

As for the game itself, the reason it was unfinished is quite sad. "All the source code was destroyed when zOnE’s place burnt to dust in October, 1994. He had been so afraid of being ripped off that he didn’t let a byte out of his house, not even for me. After the fire, zOnE stopped writing games and I stopped writing C64 music soon after."

Full details of each tune:

(#1) NAME: Intro (#2) NAME: Start/title screen (#3) NAME: Reactor level (#4) NAME: F’n big droid level (#5) NAME: Scanner level COMMENT: There is some off-beat "beep" for zOnE’s request as a scanner-like sound. That was zOnE’s fav track, especially the concrete breaker part from 1:30. (#6) NAME: Abductor level (#7) NAME: Dreadnought level COMMENT: Riffs were used in the first Wackor EP in 1999 in the song "Iced". (#8) NAME: Time out! /last turn/ (#9) NAME: Level complete COMMENT: Riffs were used in the first RKH album in 1995 in the song "Curable". I wrote the whole song around that little piece. (#10) NAME: Weapon shop COMMENT: Riffs were used in the first Wackor EP in 1999 in the song "Iced". (#11) NAME: Highscore

So it seems unlikely we will see more of the game unless zOnE can be found with a bundle of disks.