I'm pretty sure the original US script does it a fair amount as well. Obviously it lets you say more in an individual text box, but yeah, in-ROM it makes sense that it would make the dialogue actually use more space.Good catch, Rodimus.

I like my sugar with coffee and creamWell I got to keep it going keep it going full steamToo sweet to be sour too nice to be meanOn the tough guy style I'm not too keenTo try to change the world I will plot and scheme

I like my sugar with coffee and creamWell I got to keep it going keep it going full steamToo sweet to be sour too nice to be meanOn the tough guy style I'm not too keenTo try to change the world I will plot and scheme

Video villains bleed and screamAnd the sound continues to rise like creamTo the top of your coffee and the queen of your hillMakes sure you never get illWith a fever of heart palpitationsThat's only enhanced by your many hallucinations

You feed the dream, but the dream explodesAnd the nodes forebodes the roads you'll have to go downTown, in the roundabout,You gotta shout to be heard above the clout and the birdsTo the moon, howling like wolves in clothingHair so perfect, you could swear they had loathing

In Vegas, and Reno, and Nevada on the wholeThe dust bowl, for the merry old soul

I'm hoping at this point we can say the project is complete to the best that it can be. I think now if there will be any further changes it might be tweaking a line here or there if someone notices a grammar mistake.

If you try to leave a key item after battle, it's supposed to say something like "You can't leave this key item behind." Instead, it's just garbage. I'll let you know of a fix.

Edit - This is the best I can do with my knowledge.

For a headered ROM, go to 0000E003 in a hex editor. (Unheadered ROM users, go to 0000DE03 as Rodimus later states.) Type in "Please take" and stop when you get to this trio of hex: 01 54 03. Resume your edit and type in "the key." and stop when you get to to this trio: 00 58 02.

I bet someone else could come up with something better though.

Edit - updates for preservation in case someone else needs this for a hack.

Aw crap, I'm sorry. Yeah, it was with a header. I forgot Namingway is different in that regard. I hope you can fix it easily though, and I'm sorry for not having found it sooner! Thanks to Tomato's stream of J2e's version, I caught it.

Edit - And you're right, it's supposed to be 01 54 03; that's what I even have it as in my next Project II version. Dunno what possessed me to say it was 60 54 03. But that aside, this will be Project II's official fix unless someone else can think of something better--which I'm hoping happens, I don't like the indent before "the" on the second line.

I was a big fan of your Ted Woolsey Uncensored Edition hack of FFVI so I'm considering checking this out. In terms of both translation and difficulty, how would you say it compared to the PSX version and the GBA version?