I need to keep the client updated on data that's rarely changed (like health) or when an event occurs (like when a player is attacked and should have "-10 hp" above him). Those 2 specific part should ...

Is there any way I can program (in Java or Python, but open to other solutions) some game logic based on events, timed and sent by player input, without dealing with it inside the game loop, by having ...

I am a beginner in anything with game development. I written a small prototype in which i can move a square around with the arrow keys. For that i use SFML.
At the moment i experiment around with my ...

I'm trying to figure out how I can make a custom UI element identify when it has been selected or deselected. Classes such as Selectable inherit from the ISelectHandler and IDeselectHandler and their ...

I've created a rendering engine in Haskell, and I've got an OBJ model loader. Obviously, the models I've loaded in a complete set of vertices, normals and texture coordinates for the model. But say, ...

I need some conditions for submitting the text inside of an Inputfield, however I cannot find a way to do this via code. I was expecting something simple like with WPF or WinForms, but I cannot find ...

In Unity, I am trying to change which GameObject is receiving drag messages from my EventSystem's StandaloneTouchInputModule.
E.g., while I'm dragging one object, a script reassigns who is receiving ...

In "match three" types of games like Crazy Kitchen, when the user touches an image, he can drag his finger over multiple images and create a change in each image he touches in a single gesture. You ...

As I'm developing our game I have asked myself a couple times "When we have more than 1 player, how will I ensure events from player A do not crossover to player B?"
As an example, lets say player A ...

I´m creating a game in XNA with my own UI and its controls/components.
Currently I have some problems with the event handling. Let me tell me the way I do it right now.
Every object is handles as a ...

I'm trying to make a simple button in unity using a cube. My plan is for when the cube is highlighted that it will move towards the camera and be highlighted in a specific color and then when it is ...

What I am trying to do is check if a value has changed from the last frame, while using events. Typically I could use threading to my advantage and have a check at the bottom of Update() to see if a ...

I have a simple problem. I have a button on the screen. I want isActionDown to push the button down, and isActionUp to push the button back up again and make my character jump. But the problem is if I ...

I'm currently working on a small game-engine and i'm kinda stuck on finding the right pattern to subscribe to an event fired from any instance of type X.To understand what i'm trying to achieve, here ...

I'm making a RTS, which can potentially have lots of units in one map (think Age of Empires).
I'm looking for a way to update my units. I want to avoid calling a virtual Update() method every frame ...

I am making a game with as3. I have a Mian Class.In its main function i am putting a movieClip stored in a variable named btn and attaching an EventListener to it for CLICK which envokes a function ...

There are few events in my game, like complete levels , complete puzzles , kill enemies and so on. Each such event will reward the player points and bonus powers. Now each "master" task (for example ...

In my android game, there is a surfaceview which has 36 bitmaps drawn on it. I want to change the bitmaps when they are touched. Is there a way implement touch or click event to the bitmaps ?
Adding ...

I'm trying to solve multiple component modifications via a single event. Is there a better way of handling this?
I have an a label entity that cares about when a shield entity's hitpoints component ...

I'm using OpenGL via GLUT in Ubuntu.
While writing text in a text editor, the first keystroke is printed immediately.
But if we keep pressing the key, it waits for a moment and then prints a trail of ...

Basically what I am trying to do here is to create an event system for a simple game engine I am working on.
I'm trying to make this program as platform independent as possible with the C++ language ...

Entities in my game are nothing more than a collection of components, tied together with an entityID. I have (near) data-only components, and systems that work on the data.
One of these components is ...