Hey all,
Things are gonna look a little different here this week as we are trying to spruce up the patch notes a little. Just a test but hopefully it is a bit clearer and nicer to read.

Today's announcements are going to be the last of 2016, and we have a huge amount of info to give to you! We are going to be releasing the official plan / outline for the different servers we are going to deploy. This has been a heavily discussed topic with members in the community especially during the mods infancy. The servers will be split into three different categories and are fully explained below under the headings: Story Servers, Free Roam Servers and finally Random Gamemode Servers.

Another big announcement for us is that we are opening a Patreon page allowing anyone to donate to help cover some of the running costs we have. Currently NV:MP is be being ran by Jak's personal cash but unfortunately due to the server fee's rising with our providers we are running out of money quicker than ever. There is one reward available at the moment and we are planning to release more in the future. The rewards will never change the player's abilities in game as we can all agree paying to win sucks. The rewards will be fun tokens of appreciation to the people who do donate and we want to thank everyone who does donate as you are helping us and NV:MP's progression out massively.

Story servers synchronise client saves across the NV:MP network. Loading into these servers means you should select a save on menu, or create a new one like you would normally play Fallout: New Vegas.

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Safe zones
Goodsprings and contained cells have PVP disabled, players cannot damage each other but they can damage NPCs. This means essential characters that can be killed may break your story line, so it is highly recommended you use a separate save to play NV:MP with in case you damage your own save. NV:MP does not do clientside save backups, and we cannot recover any damaged story lines.

Character Data
If you are loading a previous save, your character will be renamed to your forum account username. This is to universally identify your character in-game, and any saving will copy the name.

CellsThis forum post by The Cazador is a good piece about how cells work. For story mode, loading into your save when someone else owns the current cell context (first player in the zone/region) will copy their state into your current game. This may break your quest line, so be very careful using the quick save feature. We will disable auto save on load to try and prevent any issues.

Loading into a cell where a quest NPC does not exist (cell owner has killed or invoked them to move) should return if you or someone with a similar quest line regains control, unless you save whilst in the cell.

Virtual Worlds
We plan to allow users to change into virtual worlds before loading in-game. The planned feature will use the command /joinworld [id], and anyone in the [id] will be isolated. If you want to only play with your friends, make up a unique ID and share it. Not using the /joinworld command will connect you to the global instance.

If you are worried about save breaking, using /joinworld will help prevent griefers and chances of other users saves creating problems. Chat is not isolated, and moderators can teleport into any instance.

Death
When you die, you will be returned to the menu screen. From there you can reload into an auto save, or create a new save.

Cheating
Using a cheated save can be detected by the moderation team, trying to join the game with any malicious save files will risk your account being permanently suspended by moderators. If you suspect someone is using a cheated save, make a forum report or whisper a GM by /gms and /w "name".

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Free roam servers are PVP and PVE environments with little questing. These servers include faction integration where members of factions on the forums will represent with their faction tag next to their name, and members spawn in their faction bases on re-spawn.
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Inventory & Backpack
There is basic inventory storage where you can manually slot certain items into your backpack, character statistics such as levels and attributes are saved manually by accessing the backpack or leaving the game.

If you aren't in a faction, Goodsprings has a save point next to Easy Pete (look for the floating tag) where you can do /backpack to change store/retrieve items. Using /save next to this point will save your current character statistics to the server, and disconnecting will also do a character save.

If you are in a faction, the associated base your leader has assigned will have a save point similar to Goodsprings. Only faction members can see and access the base's backpack point.

Spawning
If you aren't in a faction, a random location near to Goodsprings will be your spawn point. We hope to expand more save point zones in the wastelands in the future.

For faction members, all ranks will have the same starting kit. Closer to the time of testing free roam we will speak to faction leaders about a basic starting kit to represent their faction members. We will look for a very plain kit that is on level with the non-faction starting kit.

Death
Dying is serious in free roam. Inventory that isn't picked up from your dead body will be permanently lost. Items you want to keep hold of should be returned to a save point and put into your backpack. Statistics that haven't been saved via a save point (or by disconnecting) will also revert. Re-spawning follows the same principle as the spawning section.

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Every few weeks we may open up a third server to test random parameters and game rules. We've already been doing this with the previous tests (such as the great escape from Nellis Airforce Base in November) We already have some great ideas for brawls and huge battles. A thread will be made in the announcements section of the forums when these events are planned to happen.
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Suggestions
You can submit suggestions to our hub and they'll be reviewed by the development team, we may not respond to threads as our schedules are very busy but we will credit any great ideas in the server message of the day if they're accepted.
Research
We may use this server to test machine learning research done by the development team at university. This will be mentioned on announcement of the gamemode, and may not be the experience you would expect from a normal random gamemode event. These events wont be sponsored by Delos Incorporated due to internal affairs.

Loads of content there so we hope you can manage to digest it all before Christmas day!

On behalf of Jak and myself, we would like to thank everyone here for an amazing year of creative input and all round good times. We wish you all a very merry Christmas and a crackin' new year. Patch notes will return on the 2nd of January 2017!

Wait so I have to ask say if someone used a console command in a sp game before nvmp due to a bug say to get some ammo back or something like that would that be a cheated profile or would cheated stuff be higher than normal stats which is what im thinking it is but im not 100% sure

Don't get my wrong this is awesome, but will we be able to open up dedicated servers with own script at some point?

Click to expand...

Short answer:
Yes

Realistic answer:
Not soon, we still have quite a few milestones on server development. It'd be very overwhelming to publicly manage the server and the client releases. I can't wait to open the server binaries up in the future though, giving developers the power to script gameplay is very powerful.