Area of Effect is taking a pretty large hit this patch, especially to the damage on 加里奥的Idol of DurandIdol of Durand, 莫甘娜的Soul Shackles and 弗拉基米尔的Hemoplague. After seeing its effect on the game over a longer period of time, we’ve found something more akin to 安妮的Summon Tibbers is a proper mix of area size, damage, and disable. We have several area-effect skills in the game that have power creeped past this and we’re looking to bring this back to acceptable levels.

图奇的Spray And Pray is a big factor in this. We are considering bigger changes for that ability.

We’re starting with a duration nerf to 莫甘娜的Black Shield and 迦娜的Eye of the StormEye of the Storm to reward better timing of the spell reactively and to raise the skill ceiling a bit on these spells. If this proves too little, we’ll provide additional nerfs in the upcoming patch.

While we predict bigger changes will be required, our first adjustments are to lower the movement speeds of ranged carry-style champions to provide more of a tradeoff, and nerf Blessing of the Lizard Elder when used on ranged champions. We’d like to keep ranged carries “safer” than melee, but start to provide more tradeoffs to both give melee a place in the game and differentiate the roles of melee and ranged characters.

Rabid BiteRabid Bite: Trundle bites his opponent, dealing damage and sapping some of their attack damage.

Contaminate: Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.

Pillar of FilthPillar of Filth: Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.

Agony (Ultimate): Trundle immediately steals his target’s health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.

Decompose (Innate): Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health.