Thursday, December 4, 2014

Squirrel In My Pants! (Beta v.1.092)

So about the Map. If you have an item you need to use, the region you can use it in will be purple. Indoor areas wont appear on the Map.

We're currently working on the city. Voms'll hopefully meet some of the other characters and the story will get a bigger push.

PS: Since the map is created as you visit new regions you're going to have to either start a new game or walk backwards to get the regions you've been to. If you got the beta, use the link you've received prior to get the updated version.

PS2: We have changed the link
recently. If you haven't got it, use the contact form to tell us your
paypal email or Offbeatr account. Then we will send you the new link.

I was just lucky to be here when the update came out (or maybe the hentai side of the force has guided me ? )

I'm looking forward for the next scenario, oh, I noticed you changed the dialogue with oak, it's funny but I find a bit strange that the joke about the fact voms is the first oak meet with a name starting by v is made before voms introduce himself to her, I mean how is she supposed to know his name start by v before he introduce himself ?

Guilty as charged! I'm a little (emphasis on little) sad that the rape scene isn't the exact position I asked for, but considering that Squirrel is much smaller than Voms, it wouldn't have looked very good. And what we got is a pretty good scene.

It 'was a nice surprise to see this new enemy, thanks to all the stuff.

I get the impression that the girl squirrel running is a little too small, it might be better to do it in a bit bigger (and the tail less impressive) but this is only my impression.

I love it as it was designed, including the face, has nice shapes but mostly it is really sweet, could it would adopt because it is too cute hahahaNice idea of the character in the race, if he could add some animation (maybe somewhere in the dungeon) where the girl squirrel comes out (or back) of one or more trees would be perfect for me.

Sexual attack well done, pose "almost" translational but in the frame (choice among other fits perfectly) and design for me very well done (and damn the girl squirrel is sweet even there ahahha), overall another job well .

The idea of the map is a blessing, I was hoping that sooner or later you added because it is a function of vital game for most games.

Thanks again and see you soon I hope.I can not wait to see the next news.

Squirrel is possibly the smallest MoGi, along with the Mushroom girls. She turned out to be super cute, even cuter than I anticipated.

Some background info: Originally we had Neko run like the Squirrel does now, but when the Squirrel got added in the game we decided to give Neko her original electric attack (from the card game) and have Squirrel run like crazy instead. It worked out pretty well :)

Your idea is interesting and it is something that could happen but it may cause unwanted problems. What you propose would require to double or triple the animated images for every sex scene. Since the final game will be huge, there is no way to know if any weird memory issues appear. We try to avoid any possible disasters by being careful.

This game is very excellent! But I have one qualm. I am completely awful at it, and I just now finally found the titty kitties. It feels like my lack of skill for this game is denying me content mainly due the combat draining my health so harshly.

My idea for a soft solution to catering to the baddies like myself is: Could you maybe add like a SUPER slow health regen?

For example: Like if the save room is next room, but I am down to a pinch of health and I have been knocked down 4 times, I can just let it sit somewhere safe and go get a sandwich while my character regenerates health to get me there?

I'm personally very pleased with BG Squirrel and the map. Right now, the next area is being made while we also try to add some details and improvements to the previous levels. Thank you all for your help and feedback!

Actually... we don't know! We are focusing on the city design for the moment. The next MoGi might be another Hostage rape or maybe MoGi with a paizuri sex scene (because we had quite a few penetration scenes up to now). We will decide later on, but these are our current thoughts. It would also depend on which MoGi suits the city level best.

I don't think anyone has mentioned it before, at the end of the previous beta, which ended after the battle with oak, after going right for quite a while following a long pipe, there were 2 platforms that could barely be jumped onto, you had to jump at the exact position to grab on, and at the top there was this weird rainbow coloured concave-lens looking thing that didn't appear to do anything, I haven't played the new beta yet so it might have been fixed but what exactly was that? Also, in the same area, where you come across two containers stacked so that once you jump over them you cannot jump back, as the top one is slightly further to the right than the bottom one, I remember crouching then jumping, then suddenly teleporting onto the top one all of a sudden, is this a glitch or is it just a new ability that Voms can do?

hey, I looked at the offbeatr and everything and noticed that some of the stretch goals were never reached (note that i'm new here) with the donations and all, will we be able to have those faded out ones added? i'm not meaning redo offbeatr or fill in the stretch goals on the page, i mean like will we ever have a chance to see those features?

We will be adding the 40k and 45k stretch goals but that's as far as we planned to go. The way the game is made, we can't be adding anything after these goals because the pre-planning, story and core programming have already been made and that can't change. That said, occasionally we do add a few extra things.