Hi, I’m a Visual Basic programmer stepping out of my protected little RAD universe into the depths of OpenGL. I’ve managed to do some cool 3d stuff with transparency, texturemaps, etc, but one thing still eludes my completely: How do i make OpenGL print Text onto the screen? I know it’s possible (Quake 3 does it, unless those letters are generated with 2d polygons(!) ).

Is there some function that you pass a string and a set of coordiantes?

Thanks, I think number 2 will work best because VB can do this easilly. I looked at your source code for program9; the

glutBitmapCharacter ( GLUT_BITMAP_9_BY_15, string[i] );

is not part of the GL module that my compiler is using (basic can’t import C header files). I could add it if I found the exact syntax of the command and the actual values of the constants that can be used. It would proably be something like: