Blood Omen: Legacy Of Kain strategy

General Tips:When you enter a new town, search every house. There you can
find nifty items.

When you get the option to fly to the next dungeon, walk instead.
There could be important items or spells on the way to the dungeon.

If you are almost dead, use a heart of darkness while you are
alive instead of when you are dead. That way you will get more
blood.

Spells:SanctuaryThis spell returns Kain to his crypt. Use this spell when
you are low on HP.

LightIlluminates the whole area for a short period of time.

Energy Bolt Fires an energy bolt, which is very useful. It is not very
strong, though.

RepelI think this is the best spell in the game. It protects Kain
with an energy shield, making him invulnerable for a short period
of time. Even to poison. I recommend using this spell very often.
It's very useful when fighting bosses, and enemies with poisonous
attacks

Inspire HateCauses enemies to attack themselves instead of Kain. It can
be very useful when lots of enemies are around you.

StunStuns enemies with one blow, making it very easy for Kain
to feed on them.

IncapacitateStops an enemy in his tracks for a short period of time.

Control MindWith this spell Kain can take over any HUMAN mind until the
body dies.

Blood GoutWith this spell, Kain can drain blood from his enemy, without
even hitting him. Be careful though. You must not use this spell
on enemies with green blood. Always check the blood before using
this spell.

Blood ShowerSame as Blood Gout, but drains blood over a larger area striking
all the creatures in that area.

LightningSummons lightning to hit enemies. This spell must be used
outdoors.

Spirit WrackSame as Control Mind, but this spell allows Kain to control
a creature's Spirit.

Spell

Location

Santuary

Kain's Mausoleum

Light

Shrine of Light

Energy Bolt

Energy Shrine

Repel

Coorhagen

Inspire Hate

Tunnels of Coorhagen

Stun

Bandit Cave

Incapacitate

Caves to Oracle

Control Mind

Mind Dungeon

Blood Gout

Blood Dungeon

Blood Shower

Vorador's Mansion

Spirit Death

Dark Eden

Lightning

Lightning Cave (full moon)

Spirit Wrack

Spirit Wrack

Items:Heart of DarknessWhen Kain has died, this item brings him back to life with
a small amount of blood. When Kain is alive, it gives him a larger
amount of blood.

FlayBlades, which track their enemies down, stripping the skin
of their bodies

ImplodeCauses an enemy to shrink, crushing every bone in its body.

Slow TimeCauses enemies to move more slowly.

Font of PutrescenceDissolves enemies into a poisonous pool.

Energy BankThis item lets Kain use unlimited amount of Magic for a short
period of time. After that period, Kain's magic bar will be completely
empty.

Pentalich of TarotA random mixture of five interesting deaths.

Anti-ToxinCures Kain of green blood, which is poisonous.

ArmorIron ArmorThis is the armor equipped at the start of the game.. It has
no special powers, but offers the most protection against damage.

Bone ArmorThis armor is not very strong, but because you look like a
skeleton, lower undead lifeforms will not attack you that fast.

Chaos ArmorThis armor also is not strong, but causes some enemies to
receive the blows as well.

Flesh ArmorThis armor is the weakest. It automatically drains the blood
of slain enemies. Watch out for green colored blood!

Wraith ArmorAt night, this is the strongest armor. In daylight, it's useless.

Armor

Location

Iron Armor

Start

Bone Armor

Tunnels of Coorhagen

Chaos Armor

Vorador's Mansion

Flesh Armor

Dark Eden

Wraith Armor

Avernus' Cathedral

WeaponsIron SwordThis is strong weapon. It is also quick, but it is not the
strongest weapon.

Spiked MaceWith this weapon Kain can strike two blows in a row. The second
one stuns an enemy, so Kain can feed.

AxesThese are very strong. Push the button once and Kain will
strike one time. Hit the button twice and Kain will strike two
times. Hit it several times and he will strike several times.
If you go berserk on the button, Kain will also go berserk. You
cannot use a spell or items while using the axes.

Flame SwordUse this blade to burn your foes. It's stronger than the iron
sword, but when you have burned your enemies, you can feed on
their blood. My favorite weapon is definitely the flame sword.
Although you cannot drain blood, but if you play well, you will
not need to.

Soul ReaverThis is the strongest weapon, although not the best. This
blade tears the soul of an enemy apart. The two bad things of
this weapon are, that it's two-handed and it uses magic points.
The stronger the foe, the more magic points it uses.

Weapon

Location

Iron Sword

Start

Spiked Mace

Nupraptor's Retreat

The Axes

Malek's Bastion

Flame Sword

Flame Dungeon

Soul Reaver

Avernus' Cathedral

FormsBatThis form allows Kain to travel to specific places of Nosgoth,
where he has been already. This could be a dungeon, town or landmark.
Kain cannot use bat form in a dungeon.

WolfWith this form Kain moves a lot faster and can jump over obstacles.
When fighting however, he is very slow.

DisguiseAt first Kain has the disguise as a peasant. With this disguise
he can talk to normal people. The form can be upgraded to "Beguile",
giving him a look of nobility.

MistThis form allows Kain to move over water, through some doors
and cracks in walls. This form needs the most amount of magic
points to attain.

Form

Location

Bat

Northwest of Energy Bolt Shrine

Wolf

Wolf Cave

Disguise

Gypsy Camp

Mist

House of Mist

Special places in NosgothMooncavesThese cave only open when the moon is full. When dawn breaks,
they close. When you are walking in a mooncave and the sun is
coming up, it closes when you leave the cave. Locations of Mooncaves:

South of Nachtholm

East of Nachtholm

North of Steinchencr'e

South of Coorhagen

Southwest of Beguile cave exit

West of William the Just's Stronghold (present)

Caves of Spirit forgesIn these caves you can get artifacts if you sacrifice a bit
of your own blood. These caves can often be found in a mooncave.

Location

Artifact

Secret

Northwest of Wolf Cave

Flay

3

Termogent Forest

Anti-Toxin

17

Third Mooncave

Implode

64

Fourth Mooncave

Font of Putrescence

65

Fifth Mooncave

Slow Time

72

South of Dark Eden

Heart of Darkness

73

Sixth Mooncave

Pentalich of Tarot

80

Termogent Forest

Energy Bank

84

Note: Every Spirit Forge Cave has a Backdoor entrance. This is
extremely useful, considering the fact that you do not need a
full moon to enter them!. You can use the full moon for things
where really NEED a full moon (Lightning spell, Serpent Temple).
Listed below are the backdoor entrances of each Spirit Forge.

Location

Artifact

Secret

Ziegstuhl Inn

Flay

37

Mind Dungeon

Anti-Toxin

86

Steinchencr`e

Implode

82

Vasserbhnde

Font of Putrescence

83

North of Willendorf town

Slow Time

71

Uschtenhiem

Heart of Darkness

88

???????????

Pentalich of Tarot

??

Mind Dungeon

Energy Bank

87

The bossesNupraptor the Mentalist

Location: Nupraptor's Retreat.

Fighting style: Nupraptor the Mentalist attack by shooting
energy balls slowly at you in a horizontal row. After you have
hit him a few times more spikes will appear. Finally, he teleports
to the center of the room and fires projectiles at you (only vertical,
horizontal or diagonal).

How to defeat: The row of energy balls he fires at you consists
of green balls and two purple balls. The green balls do not fade,
but the purple ones do. At this point walk through the row and
move slowly towards Nupraptor. When you reach Nupraptor, you will
be able to hit him once. Then he will teleport to the other side.
Do the same thing again. After you hit him about five times, he
will teleport to the center. Now you need one hit to kill him.
Just walk up to him and give him a good slash with your iron sword.

Malek the Damned Warrior

Location: Malek's Bastion

Fighting style: Malek fights with a Polearm. He walks around
very slowly, but does a lot of damage when he hits you (since
your blood bar is not that large you should be careful).

How to defeat: To defeat Malek equip the iron sword. Now hit
him four times in a row (pushing attack button rapidly). He will
fall to the ground (if he does not, hit him another four times).
Every time he stands up he will shoot two homing energy projectiles
and three straight ones (diagonal and vertical). After that, he
will continue to walk around trying to hit you. When you have
hit him three times to the ground, he will go to the center of
the area and fire a very destructive energy wave. The only thing
you can do now is flee to the southeast corner.

Bane

Location: Dark Eden

Fighting style: Since Bane is a wizard of Nature he turns
land into water. He walks fast but does not attack you. By turning
land into water he tries to destroy you.

How to defeat: The fact that Bane turns land into water is
not a problem, because you could change to mist. However, when
you are in mist form, you cannot do anything else. So I suggest
you take out Bane as fast as you can. First, equip the flame sword.
Then use the repel spell to reflect Dejoule's energy bolts. The
only thing you have to do is hit Bane a lot of times and he will
die.

Dejoule

Location: Dark Eden

Fighting style: Dejoule does not really do much. She just
stands on water firing homing energy bolt at you. Dejoule is also
protected by a ring of energy balls.

How to defeat: After you killed Bane, it's Dejoule's turn
to die. Dejoule is the easiest boss to defeat. Again use the repel
shield and walk to the edge of the land so that you can see her.
Now you can either throw flays or energy bolts. If you do not
have enough flays, throw energy bolts. If you do not have enough
magic power for that, stand in the east near the door to the teleporter
and wait until you have enough magic power. Just keep throwing
one of the two at Dejoule's shield. It will eventually. Keep
throwing until you hit her. After a few hits, she will die as
well.

Azimuth the Planer

Location: Avernus' Cathedral

Fighting style: Azimuth summons two Demons at the time to
kill you and she also attacks with energy bolts.

How to defeat: First, use the repel shield against her homing
energy bolts. Then equip the soul reaver, which you have by now
and make sure you magic bar is completely filled. Do not waste
your magic power on the demons Azimuth summons. When you kill
them she will summon two more. Walk to Azimuth instead, and with
a full magic bar one good blow would be enough to slay her. If
you are to slow she will teleport to the other side. Just try
again and again until you hit her. Kill the two demons after she
is dead.

Elzevir the Dollmaker

Location: Dollmaker's Mansion

Fighting style: Elzevir fights quite the same as Azimuth,
but he shoots arrows instead of energy bolts and summons dolls
and teddy bears instead of demons.

How to defeat: Defeat him using the same method used to defeat
Azimuth. The only difference between the two is that you need
a lot more that one magic bar to kill Elzevir with the soul reaver.

William the Just

Location: William the Just's Stronghold

Fighting style: William the Just is one of the hardest enemy
to beat. He fights along with other guards and as a weapon he
has a soul reaver!. The good point is, that he does not walk that
fast.

How to defeat: Use the repel shield and keep hitting him with
everything possible. The soul reaver works well, but you need
to fill your magic bar. The flame blade would be better, because
you can use magic while being equipped with it. When you have
defeated him, a group of guards will attack you, but with the
repel shield on, they cannot harm you.

Mortanius

Location: The Pillars

Fighting style: Mortanius is not that hard to defeat. He stands
still on one point and summons lesser undead creatures like skeletons
and ghouls.

How to defeat: Put on a repel shield (when you have this shield
use it very often) and hit Mortanius with the soul reaver or flame
sword.

The Dark Entity

Location: The Pillars

Fighting style: The Dark Entity uses his own body to attack.
It disappears in the ground and after a while it comes out from
the ground. By rising out of the ground he attempts to hit you
with his massive body. When he does you will get a lot of damage.

How to defeat: For the last time, use the repel shield. When
the Dark Entity comes up, you will not be hit. Now strike him
as many times as you can until it drops back in the earth. The
flame sword and the soul reaver are the best weapons you can use
to fight him.

The Pillars

In order to restore a pillar, you need to bring an item from a
specific person and lay it in front of the pillar. Only then will
the pillar be restored.

Pillar

Token

Item Location

The Mind

Nupraptor's Head

Nupraptor's Retreat

Conflict

Malek's Helmet

Dark Eden

Energy

Dejoule's Cloak

Dark Eden

Nature

Bane's Headdress

Dark Eden

Dimension

Azimuth's Third Eye

Avernus' Cathedral

Time

Mobius' Hourglass

After death of Vorador

States

Anarcrothe's Scales

At the Pillars at the end

Death

Mortanius' Death Orb

At the Pillars at the end

Balance

n/a

When finished the game

The Pillar of Balance is the last pillar that needs to be restored.
It can only be restored if you defeat the Dark Entity.

Dark Diary

Throughout the game there are several FMV sequences that are displayed
when an important event has taken place. Listed below are the
movies in chronological order. All the movies can be seen in the
'Dark Diary' section in the game menu.

Movie

Description

Length (min)

Intro

This movie first shows Vorador defeating Malek and therefor Malek will be damned. Then Ariel, the love of Nupraptor is murdered and the Pillars begin to crack.

2.35

1

You are dead and are offered a chance for vengeance. Foolish as you are you accept it without hesitation.

1.19

2

You arrive at the pillars and find Ariel's ghost flying around. You learn that the pillars are corrupted by a traitor and that you must restore them. Of course not for Nosgoth, but for yourself.

1.30

3

This movie is in the Oracle. There you see an old man. You seek answers and tell him you want answers. To that the man asks for the questions. You ask him who Malek is and how you can defeat him. Then you are told to seek out Vorador who has defeated Malek once.

1.40

4

At Vorador's Dining table you realize Vorador is on your side, because you are a vampire. He tells you great stories, about how he defeated Malek and finally gives you his ring. With this you can summon Vorador whenever you need him.

3.40

5

You summon Vorador to let him fight against Malek. Bane and Dejoule flee and you run after them. There will be a fight between Malek and Vorador, leaving no clue of who will win.

0.57

6

You enter the castle of Willendorf. There you find King Otmar. He tells you about how he lost his daughter's soul to Elzevir the dollmaker and that he is willing to give his kingdom to anyone who brings her back to life.

1.39

7

As you restore the life of King Otmar's daughter you refuse to have his kingdom, but ask for his army instead. Now you are going to fight the Nemesis' army

0.36

8

You traveled back in time and witness a speech from Mobius, who also traveled back in time. He is encouraging the people to go hunt vampires.

0.48

9

As you walk to the event, you see Vorador being executed. Then you are attacked by the peasants

1.00

10

This is the smallest movie. There is a small conversation between you and Mobius. After that, you chop off his head to restore the pillar of time.

0.31

11

As you arrive at the pillars, you hear two voices. They are the voice of Mortanius (sounds familiar) and the voice of Anarcroth. You hear that Mortanius was the one who murdered you and brought you back to life. The quarrel between the two ends up into a fight with Mortanius as a winner. You walk away from the pillar and tell Mortanius that you must kill him.

1.33

12

After Mortanius is destroyed in his normal form, he joins with the Dark Entity (very smoothly). Now the final battle will take place.

0.46

Secrets

No.

Location

Secret

1

Shrine of Light

At the entrance, walk right and walk in the south-east corner. A wall will open giving you an Ancient Vial.

2

Shrine of Light

Almost at the end of the dungeon you will see a pillar, with a red glow around it. It's a switch, which opens the two doors at each side.

3

Spirit Forge

Northwest of the Wolf Cave there is a cave of spirit forge, enter it and walk to the chamber to get the secret.

4

Cemetery

East of the small shrine near the Mausoleum, is a flay. Use Lupine form to jump over the fence.

5

Cemetery

Same as secret 4, but walk south and take the vial of blood.

6

Small Shrine

In the shrine you will find two small boulders lying in two symbols of blood. Push the boulders off their switches (you will need increased strength) and a secret door will open to you in the southeast.

7

Nupraptor's Retreat

After the four tests, at the first crossing, go south and push the lever, which will open a door to the west of the crossing.

8

Cave east of Steinchencr'e

Simply walk to the statue of the four-armed demon. You will have another secret.

9

Cave east of Steinchencr'e

Break the statue with the spiked-mace. Explore the dungeon to get the secret. Just walk, until you hear the sound.

10

West of Vasserbhnde

Smash the stone west of Vasserbhnde and obtain the items.

11

Northwest of Vasserbhnde

Same as secret 10. Smash the rock and get the items.

12

Coorhagen

In order to get the Inspire Hate spell, go to the area with the female ghosts. Open every door and then pull the chain (to open the first door) again. Now a secret door will open to the dungeon.

13

Malek's Bastion

When you enter the Bastion, step on the right switch, which will open the door to the right.

14

Malek's Bastion

After going into the door of secret 13, walk all the way (just keep going up), until you come in a room with four levers. Pull the first and the last one down and a door will open to the globe. Switch the lever and there will be no more ghost-guards in the Bastion.

15

Cave north of Nachtholm

Use mist form to walk over water and go into the cave. You will be teleported to a location with lots of items.

16

Southwest of Vasserbhnde

Change to mist form and exit to the south. Go west walking over water. You will get a Symbol of Power and two other items.

17

Termogent Forest

In the Termogent Forest (flame dungeon) go to the spirit forge cave to the north.

18

Mind Dungeon

When you enter the dungeon, exit north. Walk on until you get the control mind spell. Go back until you see three red men with a mace. Use flays to kill two of them and use the control mind spell to control the third man. Walk ahead and pull the switch. Walk back (still controlling the man) and take the item.

19

Mind Dungeon

Same as secret 18, but do the same thing to your right (three men with swords).

20

Mind Dungeon

Go to the location to where the skulls in the wall shoot arrows. Pass by them. Now pull the switch and go back. Turn right and take control of the man standing there. Walk north. Avoid the axe and take the Heart of Darkness.

21

Vorador's Mansion

At the second red triangle on the ground go east. Take control of the gypsy's body and pull the switch. Now go back to the triangle as Kain and the door to the left will be opened.

22

Vorador's Mansion

Having completed secret 21, exit south through the now opened door. Fight and kill the werewolf, take the items and walk through the door in mist form. Then, take the symbol of Power to get the secret.

23

Vorador's Mansion

At the area with the first spikes you see (with the two gypsies shooting from the side) there is a secret button at the third pillar. This opens a door to the east (you can see the secret area on you overhead map).

24

Vorador's Mansion

At secret 23, walk trough the door. At the next door, there is a secret button to the left. This button will open a secret door to the southeast of here. (Again, look on your map.)

25

Vorador's Mansion

When you get the Chaos Armor, walk north. There is a secret button near the pillar. Then take control of the gypsy's mind and walk through the secret door.

26

Vorador's Mansion

head north from the big room where you found the blood shower spell. There should be a secret button on the wall to the north, which opens a door to the west

27

Vorador's Mansion

After secret 26, exit in the door to the west. You will enter a room with two ghouls and four meals (chained victims). Again there is a button, which reveals a door next to the button from secret 26.

28

Vorador's Mansion

On your way you will find an ancient chronicle of Vorador. To the right of it is a secret button, which opens a door to the south.

29

Vorador's Mansion

As secret 28, take control of the gypsy and walk all the way south and finally exit. In the room you will enter there is a button to your left, which will reveal a door left of the chronicle (secret 28).

30

Vorador's Mansion

In Vorador's dining room, walk to the northwest corner. Walk trough the wall in mist form (there is a part where you can walk through).

31

Vorador's Mansion

Still in his dining room, walk through the door to the east. You will see a green glow next to the pillar to the north. That because there is a secret button here.

32

Northwest of Uschtenhiem

Here you can find one implode. It's not much, but it's a secret.

33

North of Uschtenhiem

From secret 32, go north and then east using lupine form. There should be two Pentalich's of Tarot. Take the first one for secret 33.

34

North of Uschtenhiem

Take the second Pentalich of Tarot from secret 33, then get another secret.

35

Lava Cave

Use the control mind spell to control the guy in the northwest and pull the switch.

36

Shrine south of the small shrine

When you enter this shrine, you will find a teleporter, which teleports you to the shrine located east from here.

37

Ziegstuhl

Enter the tavern, kill the people who attack you and transform to wolf. Behind the counter you will see a red glow, which is a button. Push it. You do not have to enter the secret door, because it just leads to the first spirit forge cave (unless you have not been there yet)

38

Town of Avernus

In the area where you encounter a grey demon for the first time, there is a house, which door is half smashed (north of where the demon stands). Enter the house in mist form. There are two grey demons and a slow time inside the house.

39

Town of Avernus

From secret 38, walk east, there a crack in the wall next to the door. Again use mist form to walk through the wall. Exit south in the small room you enter. Now you are in a big sewer. Southwest of where you are standing now is a heart of darkness, which is a secret.

40

Town of Avernus

From the beginning of the sewer of secret 39, the is another stairway, which leads to another small room with a crack. Again walk through the crack in mist form and take the items. One of them is a secret.

41

Town of Avernus

Again from the big sewer, but now exit through the door to the south in mist form. In the second sewer area there is a secret slow time to the east.

42

Town of Avernus

In the second sewer area of secret 41, exit by taking the other stairs. Walk through the crack (I think you know how by now). Kill the red demon and get the slow time that lies in the chamber to the north.

43

Avernus' Cathedral

At the end of the cathedral, walk into the room to the east. In the southeast corner there is a doorway to a secret room containing lots of items.

44

Isle of the Dead

Go to the house of mist and walk west to the water. Now cross the water in mist form and exit west. You will see a small island with a teleporter. Return here when the moon is full. At that time, go into the teleporter. You will be teleported to the serpent temple. Since the moon is full the door is open. Now walk through the door.

45

Serpent Temple

In the big area with the ice walk to the northeast corner, there is a secret button on the ground.

46

Serpent Temple

Same as secret 45, but in the northwest corner. Having completed both secret 45 and 46 opens the door in the same area.

47

Serpent Temple

In the area behind the door of secret 46, there is a statue of a snake in the center, which is a secret switch.

48

Serpent Temple

From where you entered the Serpent Temple, walk all the way south. Then enter the first temple to the north. In that temple there is another statue in the first right corner.

49

Serpent Temple

Same as secret 48, but in the upper right corner.

50

Serpent Temple

Same as secret 48 and 49, but in the upper left corner. Having switched the buttons of secret 48, 49 and 50 opens the door.

51

Serpent Temple

Go outside the temple of secret 48, and go into the temple right above it. At the entrance there is a button to the left.

52

Serpent Temple

After you push the button at secret 51, walk to the right and take control of the guard's mind, now walk north and push the button to open the door to the teleporter.

53

Serpent Temple

Walk into the teleporter, while still controlling the guard. North of the teleporter is a button.

54

Serpent Temple

Same as secret 53, but push the next button on your way.

55

Serpent Temple

Same as secret 54.

56

Serpent Temple

Same as secret 54.

57

Serpent Temple

Same as secret 54.

58

Serpent Temple

Same as secret 54.

59

Serpent Temple

Same as secret 54.

60

Serpent Temple

Go to the temple in the center. Use the control mind spell to take control of the wizard to the left. Now push the button to the north.

61

Serpent Temple

Same as secret 52, but do the same thing to the wizard to the right.

62

Serpent Temple

Enter the door that opened after you completed secret 52 and 53. Go left and take you first right. There should be a button there.

63

Serpent Temple

Same as secret 54, but now go right and take your first left.

64

Spirit Forge

North of Steinchencr'e is a mooncave in the cave is a spirit forge, which is a secret.

65

Spirit Forge

Same as secret 64, but at the mooncave located south of Coorhagen.

66

South of Beguile

Here is a cave, which contains a few cave exit items.

67

South of Beguile

Push the large brown boulders, then walk on and push the large grey boulder. At the end are a few Pentalich's of Tarot.

68

East of Steinchencr'e

Push the grey boulder and exit to the east.

69

South of Willendorf

Walk to the island in mist form. There are four Hearts of Darkness and a magic orb.

70

Northeast of Willendorf

Left of the cave is a path that leads to the camp with the purple tents. There are a few Hearts of Darkness there.

71

North of village near Willendorf

Enter the house. There you will find a teleporter, which teleports you to the fifth mooncave.

72

Spirit Forge

After secret 71, press the button to open the door.

73

Spirit Forge

Fly to the Dark Eden in bat form. Move south from the place where you land. Keep walking south and exit south again. On your overhead map, you will see there is a big door to the southwest. When the moon is full this door will open. It will lead to a cave containing a spirit forge.

74

Lightning Cave

Fly to the Dark Eden again and enter the cave you land before. When you exit the cave on the other side, walk to the landmark. Just above it is another door that only opens at full moon. Behind it is the dungeon where you can get the Lightning spell.

75

Southwest of Elzevir's Mansion

From the Dollmaker's Mansion, walk west, then south. You will see a magic orb and some items.

76

South of Elzevir's Mansion

From secret 75, walk south. You will find another magic orb and a Heart of Darkness.

77

South of Elzevir's Mansion

From secret 76, walk a bit to the east and take the first turn to the south. There you will find a blood vial and yet another magic orb.

78

Island south of Elzevir's Mansion

South of Elzevir's Mansion is a small island covered with ice. There you should find a few items, which are a secret.

79

East of

Enter the mooncave when the moon is Nachtholm full. You will get another secret.

80

West of William The Just's Str.

Same as secret 79. Inside is a Spirit Forge, which will give you a Pentalich of Tarot. (mooncave 6)

81

Gypsy Cave south

When you enter the cave, walk until you see two gypsies (to the right and left). Control the mind of the one to the right and lead him to a floor panel, which opens a door to the north. Here you get a lot of items!!!

82

Steinchencr'e

Enter the Big Horn inn. Walk straight ahead and go to the middle room. There you will see two chairs against the wall. Push the left chair to the left. Doing this will reveal a secret door, which leads to the Spirit Forge of Implode.

83

Vasserbhnde

In this town, there is a house, which you cannot enter because of a rock sealing the door. Simply smash it with your mace. When you are inside, go to the west room and move Kain to the upper right corner. There should be a floor switch. Now go back to the main room. You will notice that the cage has moved to the left, revealing a door. Behind it is a teleporter, which teleports you to the Spirit Forge of the Font of Putrescence.

84

Termogent Forest

South of the cave with the blood fountain there is an energy bank that can be found. Just turn to Wolf a jump. However, a Spirit Forge may also be found. Change to Mist form and walk through the crack in the wall.

85

Mind Dungeon

Go back to the Mind Dungeon. Control the mind of the man near the upper right corner, the one with the switch. Turn the switch and a door will open to the north. Enter the door. When you enter the hidden room, stand still and fire an Energy Bolt. You will hear it hit a switch, and another secret.

86

Mind Dungeon

Now kill one of the two guys (does not matter to the right or to the left) and take control of the other one's mind. Walk through the door to the right and turn the switch. Now you will have access to two teleporters, which both are backdoors. The one in the Center leads to the Anti-Toxin Spirit Forge.

87

Mind Dungeon

Go to the right and walk to the other Teleporter. On your way, you will see a switch to the left. Pull it to gain another secret. The other teleporter leads to the Spirit Forge of the Energy Bank.

88

Uschtenhiem

In order to go to Janos' House (middle containing a closed door), go back to the small shrine and push all the three buttons (the ones where you only pushed two to get through). Now go back to Uschtenhiem and the door will be opened. There, you will find a teleporter, to the Heart of Darkness Spirit Forge.

Blood Omen: Legacy Of Kain solution

This walk-through does not have all 100 secrets. I have been able
to find all of them. Most of the secrets I have found, were in
a dungeon, without noticing it. So if anyone has more secrets,
and they aren't listed here, please e-mail me at andre.weber@tip.nl.

Introduction

You start the game in the tavern of Ziegstuhl. Go outside the
tavern, where you are murdered by peasants.

A scene will follow, where the necromancer Mortanius offers you
a chance to get revenge on the murderers. Of course you accept
it and return as a vampire to get revenge.

The game will restart, with your character as a vampire.

Kain's mausoleum

SpellsSanctuary

Items1x Heart of Darkness, 1x Ancient Vial, 1x Symbol of Power

When you exit the Mausoleum, walk down the road and enter the
shrine that appears.

Use the lupine form to climb your way up the hills. The road will
split eventually. Go left first. You will come across a cave of
spirit forges, where you can get a relic after sacrificing blood.
It's not very important, but check it out, because it's a secret.
Walk on and enable the landmark.

Now go back and go right. Move forward and you will pass a big
shrine.

Energy bolt shrine

SpellsEnergy Bolt

Items1x Symbol of Power, 1x Ancient Vial,

After getting the Energy Bolt spell, move ahead to the town of
Nachtholm.

Nachtholm

You cannot enter the town, because three small boulders block
your way. Change into lupine form and walk back a bit. Jump on
the hill, enter the cave, and drink from the Blood of Ages. These
fountains are located throughout Nosgoth giving you a special
power (strength, rain resistance, etc.). Now you can push the
boulders away and enter Nachtholm.

Explore the village and walk north. There you will find a cave
with another blood fountain, which makes you immune to rain.

Again the road will split. To the left is the town of Steinchencr`e.
To the right is a cave (to be explored later), a passage (which
you cannot enter yet), and another passage to the left leading
to a landmark (both roads meet).

First go to Steinchencr`e.

Steinchencr`e

Talk to the lunatic in the upper right area of the town. He will
tell you that a disguise is needed in order to talk to ordinary
people.

Now take the road to the right and activate the landmark (second
passage to the right). Go back and head north.

To the left you will see a secret area, which you cannot enter
yet. Go right to reach the gypsy camp. Enter the orange tent and
obtain the disguise form. Now head north to Vasserbhnde.

Vasserbhnde

From this city, you can fly to Nupraptor's retreat. Go southwest
instead and exit to the left.

Enter the house and open the doors by turning the switch.

Go outside and head north through the now opened door.

Fight your way to the two caves and enter the second cave. You
will get to a 'slow time' item. Now go to the other cave leading
to Nupraptor.

Go east and activate the landmark. Now head west again and cross
the water in mist form. You can see Vorador's mansion, but you
must walk, because you need the 'control mind' spell to get to
Vorador (and there are other items on the way).

Exit to the south. Look at the overhead map. You will see two
caves and three small dungeons. First, go to the two caves (in
one there is a blood fountain that increases your strength), then
enter the small dungeons.

When you left the mansion, walk to the left and activate the landmark.
Move forward and take the first left (it's a secret). Walk all
the way up, jump off, go south and explore the village of Uschtenhiem.

Village of Uschtenhiem.

Go North. On your way you will once again pass two caverns. The
first one has a blood fountain and the second a secret item-cave.

Just follow the way to the Dark Eden. On your way to the Dark
Eden you will see a cave, which you can enter, but cannot walk
through. Come back to this point when you have finished the Dark
Eden.

Enter the cave mentioned before and walk through it. Walk all
the way down (you can enter the cave, but that only for items).
North of the landmark is the lightning cave, which leads to the
lightning spell. Return here when the moon is full. Just keep
walking until you reach the town of Avernus.

Once Avernus is reached, you will see it is in ruins. You can
go several ways, but all will eventually lead to the Cathedral.

With your new disguise you can enter the city of Willendorf. You
can explore the city for items if you want, but if you want to
get through it quickly, go to the towers located east and west
of Willendorf and open the doors.

When you have met King Otmar, walk south and go into the tunnel
leading to Elzevir the Dollmaker.

Tunnels of Willendorf

SpellsNone

Items3x Flay, 1x Pentalich of Tarot, 2x Implode, 1x Energy Bank

Walk south and use the spirit wrack spell to control the Nemesis'
guards and switch both levers to open the door. Now walk north.

When you are outside again, just move forward. Activate the landmark
and exit north.

You will enter the town of Stahlberg. Explore the town and exit
north.

Now go west. Use the spirit wrack spell to control the puppet
and open the gate. Now you can go to the dollmaker.

Return to Willendorf and visit King Otmar again. Now you must
battle the army of the Nemesis (read note below first).

Note: If you go to Otmar's throne room, you will automatically
go to the battle field. If you want to search for secrets, make
a second save game, before going to Otmar. There are about 97
secrets before you are teleported back in time.

Fight your way through the battle. You will be teleported.

You will be teleported 50 years back in time. Kill the man and
watch the scene.

Now head north to Stahlberg. Explore Stahlberg again for items.
Go north.

Outside again, walk south. You can explore the town again if you
like. Exit south. You will realize that after killing William
the Just you have changed history. You are now in the time of
vampire hunting.

Walk all the way to the event. You will see Vorador being decapitated.
Kill the people who will attack you. You meet Mobius (again),
from the Oracle. A conversation will take place and then head
north.

Fight Mobius' creature from the past. Then fight his creature
from the present. Finally fight a creature from the future, yourself.
Next, slay Mobius and take his hourglass.

You will automatically fly to the pillars for your final battle.

First, fight Mortanius in his normal form. After you destroy him
he will join with the dark entity.

Take Mortanius' Death Orb and Anarcrothe's Scales. Then fight
Mortanius