Prepare to Dice Edition

GURPS

Well, here’s how I got to what I posted last week (part 3) and some stuff about how I failed to come up with a proper formula and stuff… But first science, that’s always fun. Though this one might not be that interesting, as it’s just some background and stuff. Whee.

I have scienced really hard for this. I’ve also tried my best to make a useful and simple formula for physics-approved damage, but alas, not now. So here’s another table I’m tired now goodnight.

There. Simple is for those that can’t be bothered with two decimals. Simply multiply the number with your strength as before and then add the number in parenthesis. I’ll try to return with a system for weapon construction or something, but it might take a while…

So, I’m back again with some more stuff about melee damage in GURPS. Here’s a Comparison list for RAW melee weapons and the theoretical system I’ve come up with. I’m also re-sciencing the damage numbers for the revised system again, so that’ll come too some time. I’m using the ballistic calculator again, because swords are bullets. Totally.

Back to this, let’s see if we can make something proper now! This idea is still untested and might upset weapon damages for melee weapons… But it’s worth a shot! Basically it’s about replacing weapon damage bonuses (the “+1” part from “Thrust+1” for example) with a percentage number changing your effective striking strength. This might be messy to calculate in your head, but that’s ok. Bring out the calculators!

I had this strange idea for a rule to GURPS, about the maximum attribte levels. I’m not sure there’s a human limit stated in the RAW, but maximum human lifting strength seems to come up to a little over 20, I think. I’ve heard numbers like 15-16 said to be the maximum for the other attributes. As for the secondary attributes I think the limit is +30% of the base one. I might mess around a bit with those.

I don’t think I’ll be able to write a proper post until after I get home this wednesday. I’m currently on Gran Canaria on a trip with my art school. Maybe I should be happy, but missing someone dear to you makes being away very, very hard. Currently I just want to go home (though some places here really are beautiful), but I’ll have to wait two more days. I’ll survive… I hope. Then I’ll just have to cope with my girlfriend being away as long as I was. Ugh.

But enough moaning about how horrible a vacation on a sunny island is, there’s something I am happy about. This blog has had a few visitors! That’s fun, and hopefully my posts are fun or interesting to the readers too! This is probably thanks to GURPSday (no link now because my phone is silly), and I have some more GURPS posts in mind.

At least one should be about the strentgh attribute, or mainly about melee damage (as a follow up to this). It might, however, spiral out of control into a whole series where I try to math out how much damage different weapon weights and lengths should do and stuff, or even rework the lifting strengths… Oops.

Another thing I might do is stat out a few more Darkest Nights monsters for GURPS, which forces me to determine lots of specific stuff about them. Is that good? Not sure.

On the non-gurps front I might drop some posts about the Tokyo Ghoul RPG, Empire of Gold, a viking RPG or other stuff. I might write a lot for a week. Writing is good, it distracts me from crying in a corner. At the moment though, I can’t get distracted enough to able to write a proper post. Sorry!

I’ve read some fairly interesting blog posts about the strength-based damage in GURPS, about how it’s too high or priced too high, or what have you. The numbers certainly seem high enough, as a regular man can chop through chain mail and what have you. I thought that I (like so many others) could look over the numbers. Then I realized I have some statistics from some questionable internet article(s) I read once and noted down…