Is a BrikRPG a good idea?

Trying to make a BrikWars / RPG mix. Any suggestions other than "don't" would be appreciated.If all you're going to do is yell at me, fine, but remember that that would artificially increase the apparent popularity of this forum.

Daniel that is exactly what I'm trying to do with the Immortal War. Oh, and the planning of FICO is done, building has commenced. There are many ideas that may allow more players. More to come at a later date.

Warhead wrote:Daniel that is exactly what I'm trying to do with the Immortal War. Oh, and the planning of FICO is done, building has commenced. There are many ideas that may allow more players. More to come at a later date.

So its starting... the doom bringers of countless worlds prepare for the greatest assault upon the mightiest empires to spread death and destruction across the starts... save me a spot, for it will be to epic to miss!

Thank you, everybody. Many of these ideas are things I have thought of, but being relatively new to the Brikwars universe, I was unaware of the fact that there was already a fair degree of content regarding this. I had not heard of Brickquest, Immortal war, or FICO before, but will certainly look at and consider anything I find of remote interest. It is very likely that I will make about 1000+ pages of content and leave 99% of it alone for the majority of the time, but I hope to find new ideas.

I will post any developments here, please let me know if you have any tips.

I will make sure that I have character advancement, and the character EXP system is getting better designed, where CP of the unit killed is used to determine EXP gained.

It's easy coming up with equipment scaling (low to high technology, mundane to magical) , but I am having difficulties deciding whether to have evenly spaced or scaling level ups. With the first, I would likely use levels = CP to spend, but with the second, I would introduce more powerful abilities each level.