The synths actually have ammo to use the Institute P90s that spawn on them.

All enemies have the -50% damage modifier on by default, so people aren't dying in three shots.

Flashlight beams no longer have that weird cutoff effect. Weapon Light is recommended.

Massively improved the firing animation for full auto. Changed the melee animations so that they match.

Tweaked the end of the inspection animation to make it look a bit better.

Fixed that weird issue where the tactical attachment menu would show twice once selected.

Mitigated the footstep sounds in the new sprint animation.

Added an option for an old reload into the FOMOD.

Version

Changed barska sight out for a new one because of permission probs, sorry guys. Hopefully fixed the glass lens a bit too.

Fixed PA issues, mostly

Switched damage of 10mm and .38 ammo

Deleted barrel mat swap on the raider texture until I can look at it some more

Fixed the left hand foregrip semi auto fire animation bug

Many texture fixes from PlayerProman, thanks alot!

Added an equip and sprint from MaxG3D, Haru and myself.

Added sounds from Navaro, and a replacement barska sight to fix a permissions issue.

Fixed the activation of the sandman perk with the silencers.

Please, PLEASE, read the comments before you post a bug report to see if your problem has been addressed. Thank you.

Now Available on Xbox One: https://bethesda.net/en/mods/fallout4/mod-detail/4013786

And here it is, my labor of love for the past 5 months or so. Many of you have patiently waited for this release, and I promise it's worth it. So, let's get down to business.

UPDATE METHOD: If you are using the P90 from my 1000 subs video, you will need to delete it, go in game and save, and then install this mod, or you WILL get duplicate mods in the workbench. And you don't want that, do you?

ALSO: If you have already killed the Raider boss in your game, and you still want the legendary, best chance is to respawn them and kill them again so they drop it. Use the console command " player.placeatme 001a4e5c ".

DONT USE THE BARSKA SCOPE. IT CAUSES CTDs ON FAST TRAVEL AND I CAN'T SEEM TO FIX IT. WILL BE REMOVED SOON.

LORE

The FN P90c was designed by the FN Herstaland just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package. It is a personal defense weapon built around versatility, with a high rate of fire and high accuracy at range. It is a weapon used by many factions from the marauders and raiders of the wasteland to officers in the NCR.

NOTES

Apart from it's representation in Fallout 2 and Tactics as the HK P90c and FN P90c respectively, I have crafted this mod with an eye toward a more realistic depiction. It is intended as a replacement for the vanilla submachine gun. So, no, it doesn't fire 10mm (initially) and it doesn't have a 24 round magazine. But I think you'll enjoy it all the same.

You will be able to find this weapon naturally as you travel the wasteland, in the hands of Gunners, Raider bosses, and... if you dislike the institute, well, you'll find out. There is also a special version in the hands of a particular Raider Boss with a fiery name and a lost sister. However, should you prefer not to have edited NPC base inventories in your game (via leveled list), there is also a version with only standard leveled list integration through the installer.

ALSO! The third person animations do not work in Power Armor. They use the vanilla submachine gun animations. No way around this, sorry.

F.A.Q:

Q. Why did you make this mod?

A. I love the P90. Nothing more than that, really.

Q. You did 3rd person animations? I thought you said you would nev--

A. I know what I said. I amend it to I am never doing them again. F--king. Annoying. Don't ask anyone else to do them either. I only made them because I wanted to use them and I wanted this mod to be complete. This is your warning.

Q. Why does the 3rd person reload look so janky?

A. I don't know, I'm not a character animator, I did the best I could. That and the game hates me.

Q. Can you add xx?

A. I feel like I've added anything that would realistically be put on this thing, but if it's reasonable and I can get my hands on it, I'll consider it. Please refrain from making ludicrous requests, however. I'm just an animator and a CK junkie guys.

Q. I can't find it anywhere! It's never dropping from enemies!A. Because it is done through leveled lists, it only has a chance of appearing on enemies that have never spawned yet in your game. That's just how the system works. You could always use console commands, "help p90 4".

Q. What about the other reloads you did? I like those better!

A. I can't see why, I thought they were all either bad or simply "meh", but if enough people ask for them, I'll put them up as an optional or add them to the mod as an option at the workbench.

The standard leveled list version will conflict with any mod that alters the leveled list for synths and coursers, until such time as I learn to do it through scripting. The LL injector doesn't seem to be capable of this at the moment.

The NPC version probably won't conflict with anything important.

YOU ARE NOT ALLOWED TO USE ANY ASSETS IN THIS MOD, AS I OWN NONE OF THE MODELS OR TEXTURES. I HAVE EITHER PERMISSION OR A LICENSE TO USE THESE IN A NON-COMMERCIAL CAPACITY. YOU HAVE BEEN WARNED.

In other news, you are free to use any of the animations in this mod, they are modder's resource, as always. Credit is nice, but not required.

CREDITS:

Hitman47101, for some of the animations, along with constant support and feedback, and well, just being a good friend.

Ajhakra, for the awesome Raider and Institute skins and help with the leveled list integration.

PandoraAlive for the really nice screenshots, including the hot file image!

HyperX, or as you guys might know him, FX0x01, and IanSky for playtesting as well as the really cool SpecterDR Scope as well as sounds.

Partisan Executioner, Navaro, and Greenpeacekiller for the excellent fire and reload sounds.

MaxG3D and Haru, for providing me with some alternate sprint and equip animations.

Everyone subscribed to my Youtube Channel that has continually supported me. This one is for you guys!

DoomSentinel for his Modular P90 modelTrophihunter for help setting up the laser sight and for allowing me to use his noise textureRafael de Jongh for his silencer modelr_populik for his many silencer modelsAdaydr1en for many of the sightshenkspamadres for the Acog reticle from his See-through Scopes modHypermetal for the ironsights Thanez, for the Acog model and texturesImBrokeRU for the Eotech, Bull for the texturesTigg for his flashlight and laser sight modelsVitalionism for the replacement red dot sight

I included a Barska sight by Odec by accident that has now been removed, I apologize, if you see this.