Looking at your list of new / back in aircraft, you include the SAI 207. I believe that 13 pre-production aitcraft were produced. the production order for it (2,000 machines) was superceeded by one for 3,000 SAI 403 but tooling has only just reached the initial stages when the armistice interrupted proceedings. The prototype flew in late '42 which makes it more legitimate to have that fighter producing than the G56, whose first prototype only flew in March '44

Another candidate for possible Italian production would be the MC205N Orione. The MC205N1 first flew in November '42 and the MN205N2 first flew in May '43, again making it in theory more produceable than the G56.

The CV F 5 - 14 pre-production machines in 1940 I believe. The CV F6M had the Fiat produced DB605A, but pre-production was in '43 under way for the CV F6MZ using the Isotta-Fraschini Zeta, but again only a pre-production batch was being built when the armistice happened.

If we are going back as far as the CV F 5, why not the CR42? Indeed, in fantasy land the CR42B with the DB601. 323mph no less!

For the Hungarians you could have both the Re2000 and the locally built version, the Hejja. The latter actually I believe was once engaged in combat with the USAAF, I think in '44.

I would like to add the 403, if it lived up to the tests results, that could of been a interesting plane, these are some of the only (Light) planes that really seemed to work the way it was hoped,the Avia also looked like it could of been interesting, if it had been allowed to be developed

the G.56 is not "in" but it may be reseached

the 42 ? , well, I not sure if it is worth adding in a night fighter that pretty much is slower then the bombers it is going to be hunting

I like the 205, but I think the odds are the 55 or 2005 are going to be the ones the Player will go after, if they go after any It Models to keep in production

I'm not sure to understand everything but it seems that you have no belgian pilot at all? If it's technically possible to include them, just tell me what infos you need and i'll do my best to help. regards, Jan

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"A mind is like a parachute. It doesn't work if it's not open." Frank Zappa

I'm not going to give it all away, mostly because it's too hard to explain in detail, and partly because it's still a work-in-progress.

By far the biggest change is the screen res has been increased to 1024*768, so whilst we still haven't got an adjustable screen size, we do have more real-estate to use.

The next most notable aspect is the dorky borders are gone. The map starts at the screen edge on the left, and right under the top bar at the top.

Tied in with that, is the right-hand control panel is now gone also - so the map stretches from the left to right panels. When plotting allied missions you can see from Land's End all the way to Poland in the one screen. I think we've over doubled the visible east-west map, and made a modest improvement to north-south.

Basically, I looked at the Uncommon Valour and War Plan Orange screen shots, and realised I liked the layouts, so I kept them in mind while designing the new ED/BTR layouts. Things aren't the same, but they are reminscent of these other games. It's really made a huge difference to mission planning and axis reaction.

There's more, but I just wanted to whet your appetite first, and remind you that we are head down, a*** up...