As all classes mages have pros and cons. One of their pros is that they use power of nature (wind, fire, earth). Other special thing about that is that is that each element have special plus. As example Earth causes Stun, Wind slow the opponent (Turbulence is acting as Heavy Air ) and Hells Fire keep getting opponent HP even after hit. Its true they miss Water as element but in fact with Attribute remove it doesn’t matter. Mages own the most powerful AoE spells combined with one of the elements. Other pros is that mage can be caster or tank. Some of the spells Mage has can be used for tanking mobs and keeping them close as Attribute remove or Mana leakage and cast spells as Turbulence and Lightening to kill the opponent/mob.
On the other hand all classes have cons too. Bad thing at mage is that they need party to level up. Soloing depends of build of course is not really recommended for that class. Also mages don’t have a lot of defence, I would say they are bit squishy which make them perfect target for easy kills in PvP. Only few spells are non casting so it makes harder for mage to run and cast in same time. However skills like Potential Motive and Health assistant help them to reach safe place.

Normal Mode– You get 5 stat points per level. I recommend the Full Int build.

* +5 INT That is good build if you want to grind faster to unlock HM.
* +4 INT, +1 WIS Also good build. You will get more mana to cast and resist.
* +4 REC, +1 INT Tank build. Not reccomended for normal mode.
* +4 REC, +1 WIS Tank build. Not reccomended for normal mode.
* +4 LUC, +1 WIS Good build but not reccomended for NM.
* +4 LUC, +1 REC Good build but not reccomended for NM.

Hard Mode– You get 7 stat points per level. I recommend the full Int or Int/Rec build.

* +7 INT That is good build. Mage will be strong. Allows fast grind to unlock UM. But you will be defenceless.
* +6 INT, +1 WIS Good build. You will have good damage and more mana and resist.
* +5 REC, +1 WIS, +1 INT Tank build.I think it would be good for grind if you want to be tanker.
* +5 LUC, +1 WIS, +1 INT Good build but not reccomended for HM.
* +5 INT, +2 WIS Good build. I reccomend it.
* +4 REC, +3 INT Good build if you want to solo or PVP.
* +5 INT, +2 REC Good build for solo if you are higher than 25 lv.
* +7 LUC Reccomended in higher levels.
* +7 REC Reccomended for higher levels.Good build for tanker.

Ultimate Mode– You get 9 stat points per level. I reccomended clear int or int/rec build until lv around of 54. Then i reccomened to restat and go Luc build. You need about 475 luc no more no less, rest you can add to int or separate between int and rec.( I get 475 luc rest int and lapised my gear with int/rec. All point i got from PVP I added to int.) If your toon die you have 180 seconds to be ressed or your toon will be deleted. Thats why is reccomended to wear regular ressurection runes or continual ressurection runes ( 3h/6h/7d/15d/30d).

* +9 INT Reccomended for grind but leaves you without defence which can cause more deaths.
* +7 INT, +2 REC Reccomended for grind too but its possible to get aggro of defender, still better than clear int build.
* +7 INT, +2 WIS Reccomended for grind. Add more mana and resist. Good damage.
* +6 INT, +3 WIS Reccomended for grind. Add more mana and resist. Weaker but still good.
* +5 REC, +2 WIS, +2 INT Good build for solo.
* +5 LUC, +2 WIS, +2 INT Not reccommended. Weak build while low levels.
* +4 REC, +5 INT Good build for solo or PVP. You will be really annoying in PVP but will let you survive.
* +2 LUC, +6 INT + 1 REC Good build if you are higher than 25lv.
* +9 LUC Good build. Best in higher levels.
* +9 REC .
Something more about each build:

Int-mage:
*Positive: Very High Attacks and VERY fast Levelling.
*Negative : Very Low Hp, Low Evasion, Low Hit Rate….sigh..
*Levelling Recommendations: Solo Hunt (1 at a time). Party Hunt with a Defender. (Mobbing). IF you are party hunting, Go for the Yellow named mobs

Rec-mage:
*Positive: Very High Defense, High Hp, Great For Soloing, Easy Money
*Negative: Medium-> Low Attack Power (physical and Magic). HIGHLY reliant on AoE Attacks.
*Leveling Path: Solo Yellow -> Orange Mobs that use Physical Attacks. If you attempt to fight Magic using monsters, you will die. Lure a lot of them (4+), You will get almost no damage, Use AoE Attack. Party Hunting is NOT recommended, you won’t be much help to them, and your experience gained will drop. Best to keep soloing Yellow -> Orange mobs, you won’t die and you will get a significant amount of money to buy equipment and items that can help you increase your attack power. Do Not Try To Solo Yellow Mobs until level 14.
Recommended for PVP. This biuld allows you to survive melee classes and with good amount of magic power you will be really strong player.

Luck mage (Very Useful at level 40+)
*Positive: HIGH Crit Rate, High Crit Damage, HIGHEST ATTACK BUILD!
*Cons: SLOW Levelling Rate. Reliant on AoE’s in PARTIES ONLY..otherwise single monster magic.
*Leveling Path: Grind on Green Mobs (Like Normal Mode). At around level 40 you will be doing around 2k+ Damage on every other hit because you will have near 400 luck making your crit rate around 80%. Luck Mages Are not very liked by parties at low levels because of the low damage they do. I HIGHLY recommend levelling as a full int mage and then buying a stat initializing stone from the Item Mall and resetting your stats to full luck. In PVP will be good to add some rec [ like 200-500] it will make you really good dmg dealer and allows you to survive longer.

Fire Thorn– Reccomended if you play solo. Max it if Rec mage or wanted. Its used to be lil useless skill in ep4. However in ep 5 dmg done with it is fairy good and I would recommend to max it. I really like this skill and use it in PVP and PVE.
lvl 1 [2 sp][60 mp][self] at char lvl 4 — for a duration of 15 min, every mob within 4 m will aggro and suffer 80 dmg for every hit
lvl 2 [2 sp][220 mp][self] at char lvl 24 — for a duration of 15 min, every mob within 4 m will aggro and suffer 250 dmg for every hit
lvl 3 [2 sp][350 mp][self] at char lvl 44 — for a duration of 15 min, every mob within 4 m will aggro and suffer 450 dmg for every hit
lvl 4 [2 sp][535mp][self] at char lvl64 — for a duration of 15 min, every mob within 4 m will aggro and suffer 650 dmg for every hit

Fire Wall – Good for solo. Also effective if you killing invisible mob.Good Aoe. If you have points Max it
lvl 1 [2 sp][125 mp][self] at char lvl 8 — for 12 sec, every mob within 6 m will aggro and suffer 44 dmg for every hit
lvl 2 [2 sp][311 mp][self] at char lvl 19 — for 12 sec, every mob within 8m will aggro and suffer 173 dmg for every hit
lvl 3 [2 sp][595 mp][self] at char lvl 30 — for 12 sec, every mob within 10 m will aggro and suffer 310 dmg for every hit
lvl 4 [3 sp][1284 mp][self] at char lvl 41 — for 12 sec, every mob within 10 m will aggro and suffer 661 dmg for every hit
lvl 5 [3 sp][1508 mp][self] at char lvl 52 — for 12 sec, every mob within 10 m will aggro and suffer 922 dmg for every hit
lvl 6 [3 sp][1701 mp][self] at char lvl 63 — for 12 sec, every mob within 10 m will aggro and suffer 1610 dmg for every hit

Potential Motive– Max it. When your HP goes below a certain % it allows you to spam all spells ( Turbulence, Nemesis etc.).
lvl 1 [1 sp][passive] at char lvl 17 — when hp under 10%, will activate every 3 minutes, all spells w/ cooldown times of less than 500 secs will become available for use, 30 sec duration
lvl 2 [2 sp][passive] at char lvl 29 — when hp under 17%, will activate every 3 minutes, all spells w/ cooldown times of less than 500 secs will become available for use, 30 sec duration
lvl 3 [3 sp][passive] at char lvl 50 — when hp under 25%, will activate every 3 minutes, all spells w/ cooldown times of less than 500 secs will become available for use, 30 sec duration

Flite–Skip it. Good spell at all but can be dispelled so its bit useless. Only if you catch someone solo but it’s a point wasting.
lvl 1 [5 sp][675 mp][24 m] at char lvl 36 — marks a target for death, target will die in 5 min, some mobs are immune
lvl 2 [6 sp][110 mp][24 m] at char lvl 47 — marks a target for death, target will die in 3 min, some mobs are immune
lvl 3 [7 sp][1425 mp][24 m] at char lvl 57 — marks a target for death, target will die in 1 min, some mobs are immune
1800 sec cooldown

Town Portal –Max it. Anyway its 0 points so its not problem .
lvl 1 [0sp] at char lv 1 – Transports you to the nearest town in 10 seconds.
lvl 2 [0sp] at char lv 20- Transports you to the nearest town in 9 seconds.
lvl 3 [0sp] at char lv 40 – Transports you to the nearest town in 8 seconds.

Ep 5 Skills

Mass Ambush– Its really cool especially if you camp portal. You can hide your allies and when opponent comes closer to attack
lvl 1 [6sp][1680 MP][555 SP] at char lv 60- Make allies invisible to enemies, until char take any action

Cotton Armor Gauntlets level 2, Boots level 3 ( you can get them from “Batan’s Armor” quest Map 1); Pants level 4 ( Obtained from “Kei’s Armor” quest Map 1), Top Armor level 5. Most people probably skip this set altogether. It’s likely by the time you acquire all the pieces that you will be high enough level to wear the next set anyway.

Dendron Armor Gauntlets level 8, Boots level 9 ( Obtained from a Zombie quest, received west of Keolloseu, at the Tower, will give these as a reward.) Pants level 10( Obtained from Dwarf quest, received northwest of Keolloseu, at Antaraks Farm), Top Armor level 11 Plain, Noble, and Worship (very rare) versions This armor is also a quest reward. The Noble version of the boots, pants, and top are the best ones available for PvPing in the 1-15 zone ( Portal behind Londa Marshal lead you to 1-15 PVP zone). The quest for the top armor is called Robbed Woodpile. It tells you to get 5 woodpiles and bring them back. In reality you must collect 15 of them and then you will get the noble top as a reward.

Quine Armor Gauntlets level 15 ( Obtained from Vagabond Big Brown Bears quest.), Boots level 16, Pants level 17, Top Armor level 18 Plain and Noble versions This armor is a quest reward. The Noble version of the gauntlets are the best ones available for PvPing in the 1-15 zone. They are from a quest and can also be purchased in a guild house that has been upgraded.

Tathar Armor Gauntlets level 22, Boots level 23, Pants level 24, Top Armor level 25 Plain, Worship, and Heroic versions The worship version of this armor drops from Graveguard Loca, the mini boss of Cornwell Ruins on map 1. He has a spawn time of 30 minutes after he is killed. The heroic version of this armor is dropped from the boss of Cornwell Ruins, Asmo. The heroic top and pants are the best ones avaliable for PvPing in the 20-30 zone.

Loxe Armor Gauntlets level 29( Kill Julia at lake east of Arktius Vill for Poemas Mandoline drop), Boots level 30 ( Kill salaker fighter for Monkey Skull drop), Pants level 31( Kill Orc Robber for Empty trunk drop), Top Armor level 32( Kill Priest Dephnut for Lens Bow drop) Plain, Worship, Dread, Legend (very rare) versions The dread version of this armor is from a series of quests for Hard mode characters.The dread gauntlets and boots are the best ones available for PvPing in the 20-30 zone. The worship version drops from the weaker mobs in Fedion dungeon. There is legend as well and i think it is a very very rare drop from random mobs on map 2. This Dread is considered to be the best for PvP since the legend is far too rare for the average player to consider.

Wilarin Armor Gauntlets level 36, Boots level 37, Pants level 38, Top Armor level 39 Plain, Heroic, and Dread versions The dread version of this armor is very rare. I believe it drops from the Fedion boss Ajuha( You can find it in the bottom of Fedion dungeon). The heroic version drops from the mobs deeper in Fedion.

Fidess Armor Gauntlets N/A, Boots N/A, Pants level 40, Top Armor level 40 Two slotted “worship” only This is an alternate armor version of the Wilarin armor. It looks the same except it’s brown and earth toned instead of green and yellow. It drops from the Asmodeus mini bosses in Maitreyan dungeon and Cloron’s Lair as well as the Generals

Goddess Sephiroth Armor Gauntlets level 43 N/A. Boots level 44 N/A, Pants level 45, Top Armor level 46 The Goddess version of this armor drops from the dragon form of the Freezing Mirage boss.This gets my pick for the best armor in the game (though technically goddess anor is better statistically as it gives slightly more HP, MP, SP, def bonus – not much though).

Legendary Anor Armor Gauntlets level 50, Boots level 51, Pants level 52, Top Armor level 53 The gloves and boots drop from Ankylul, the boss of Maitreyan dungeon. The top and pants drop from the Cloron Troll (mini boss of cloron’s lair) or the chests that drop after the Cloron dragon or Freezing Mirage dragon die.

Goddess Anor Armor Gauntlets level 50, Boots level 51, Pants level 52, Top Armor level 53 This drops from Cryptic Throne bosses.This is technically the best armor available for UM mages since it has an extra slot over the “Legendary” Ohpiston.

Ophiston Armor Gauntlets level 55, Boots level 56, Pants level 57, Top Armor level 58 Noble, Dread, and Legendary versions I know the boots and gloves drop from the scorpion mobs in the desert. I believe they also drop in the jungle. The top and pants drop from bosses in the desert/jungle . The Legendary pants seem to be the most rare of this set. This is the highest level armor in the game and for Hard mode or Normal mode characters it is the best set.

Helmet

Batman Mask lv 1 Non slotted. No stats. Can be obtained from mobs or purchased from player’s shops in Apulune

Zombie Mask lv 1 Non slotted. No stats. Can be obtained from mobs or purchased from player’s shops in Apulune

Dragon Mask lv 1 Non slotted. No stats. Can be obtained from mobs or purchased from player’s shops in Apulune

Pin Mask lv 1 Non slotted. No stats. Can be obtained from mobs or purchased from player’s shops in Apulune

Ghost Mask lv 1 Non slotted. No stats. Can be obtained from mobs or purchased from player’s shops in Apulune

Millitary Cap lv 1 1 slotted. +3 to all stats. Can be obtained from mobs or purchased from player’s shops in Apulune

Bunny ears lv 1 1 slotted +10 to all stats. An be obtained from Aeria promotions or purchased in Apulune.

Goddess Anor helm lv 50 Its really rare and can be purchased only with Ap promotions.

Weapons

As mage you can equip dagger or staff. I would recommend using of dagger because time between two skills is less than time needed when you are using Staff. However staffs have better stats and they are more powerful than daggers.

Staffs

Light Staff – lvl 1
Attack power: 17-23
Exist as Regular and Noble. This is the staff you start with.

Weapons and armor can now be enchanted, adding +7-25 attack to weapons and +5 damage absorbtion to armor. This is done by regular blacksmiths, requires lapisia and items specific to each piece of equipment. If a lapisia fails to enchant it may break your equipment. There are also new AP items called Defense Lapisia and Power Lapisia that will not break your equipment if enchantment fails.

ReconstructionIf you were unhappy with the conversion of your Ep3 items to their Ep4 versions, or just want to reconstruct a Ep4 drop, you can “re-roll” the Ep4 stats using a Reconstruction Rune at a Professional Blacksmith (these runes are available through the Website Item Mall).
Capes, quest items, most accessory items, and special event items(ex. Dragon masks, St. Patrick’s day hats, army hats) can not be reconstucted. Some exceptions and oddities that can be reconstructed are valentines day rings+loops and ‘unnamed’ slotted helms(ex. a helm with three slots for lapis but not named as heroic)
Once you get one of these runes take it to a Professional Blacksmith, a regular blacksmith can not do this procedure. Place the rune and the item in their respective slots and click the button. Only the orange Ep4 stats will be “re-rolled”, but be warned that the re-roll can give you worse Ep4 stats than what you started with.

CapesCapes, or mantles, are not just pretty decorations. They also add stats such as int, wis, and MP. There are 10 capes that a mage can possible wear; 6 for NM and 4 for HM/UM.

-Cape of the Pristine – Level 33 and adds 11 Int, 11 Wis, 33 HP, 65 MP, 2 Def and 5 Res
*Can be found in players’ shops in Apulune.Also can be bought from Web mall or In-game mall with AP (price in AP: 2399)

-Cape of the Incorruptible – Level 41 and adds 13 Int, 13 Wis, 41 HP, 80 MP, 3 Def and 6 Res
*Can be found in players’ shops in Apulune. Also can be bought from Web mall or In-game mall with AP (price in AP: 2699)

-Cape of the Virtue – Level 48 and adds 16 Int, 16 Wis, 48 HP, 94 MP, 3 Def and 8 Res
*Can be found in the Item mall ( in game and site; price in AP: 2999) or players’ shops in Apulune.

-Cape of Sanctity – Level 54 and adds 18 Int, 18 Wis, 54 HP, 105 MP, 4 Def and 10 Res
*Can be found in the Item mall (in game and on site; price in AP:3399) or players’ shops in Apulune.

MountsMages, along with the other Elven classes, can ride big cats as mounts.Depends of level and mode you can ride different mounts.

For Normal Mode:

-Leopard
You must be at least level 40 to ride it. It can be bought at the Mount Merchant (Stardust Knights Area of Apulune) for 11 million gold. This mount is NOT tradable and seats only ONE. Also you can get that from quest. Quest appear in Apulune at riding merchant.

-Red Leopard
This mount is the NM rare mount and can only be obtainable through AP Promos or from a player’s shop in Apulune. The level to ride it is also level 40 and the price of this mount will vary. This mount IS tradable and seats only ONE.

For Hard Mode:

-Silver Lion
This is the HM regular mount and the one most used. You must be at least level 50 to ride it. It can be bought at the Mount Merchant (Stardust Knights Area of Apulune) for 75 million gold. This mount is NOT tradable and seats TWO.

-Red Lion
This mount is the HM rare mount and can only be obtainable through AP Promos or from a player’s shop in Apulune. The level to ride it is also level 50 and the price of this mount will vary. This mount IS tradable and seats TWO.

-White Tiger
This mount is the HM uber mount and can only be obtainable through AP Promos or from a player’s shop in Apulune. The level to ride it is level 50 and the price of this mount will vary. This mount IS tradable and seats TWO.

For Ultimate Mode:

-Land Phoenix
This mount is the UM mount and can only be obtainable through AP Promos or from a player’s shop in Apulune. The level to ride it is level 58 and the price of this mount will vary. This mount IS tradable and seats TWO.

There is also a special mount that was released during Christmas. This mount is a reindeer mount and can be ridden at level 28 and does not have a mode cap.

-Reindeer
This mount can only be obtainable from a player’s shop in Apulune. The price of this mount will vary and it IS tradable and seats only ONE.

ElementsFire is strong against Wind. Wind is strong against Earth. Earth is strong against Water. Fire is weakest against Water. Wind is Weakest against fire. Earth is Weakest against Wind.
You can tell what element a creature is associated with by looking at the orbs placed next to the name and health bar. If the orb is green(trees), it is associated with earth. If it is red(Fire), it is associated with fire. Creatures associated with wind have greyish orbs with what looks like wind in them. Blue Orbs(water) are associated with water.

Fire attacks deal 40% more damage to wind targets, 20% more to non-elemental targets and normal damage to fire and earth targets. It deals 50% less damage on water targets.
Fire is dealt 50% less damage by wind attacks, 20% less damage from non-elemental attacks and normal damage from fire and earth attacks. It is dealt 40% more damage by water attacks.

Water attacks deal 40% more damage to fire targets, 20% more to non-elemental targets and normal damage to water and wind targets. It deals 50% less damage on earth targets.
Water is dealt 50% less damage by fire attacks, 20% less damage from non-elemental attacks and normal damage from water and wind attacks. It is dealt 40% more damage by earth attacks.

Earth attacks deal 40% more damage to water targets and 20% more to non-elemental targets and normal damage to earth and fire targets. It deals 50% less damage on wind targets.
Earth is dealt 50% less damage by water attacks, 20% less damage from non-elemental attacks and normal damage from earth and fire attacks. It is dealt 40% more damage by wind attacks.

Wind attacks deal 40% more damage to earth targets and 20% more to non-elemental targets and normal damage to wind and water targets. It deals 50% less damage on fire targets.
Wind is dealt 50% less damage by earth attacks, 20% less damage from non-elemental attacks and normal damage from wind and water attacks. It is dealt 40% more damage by fire attacks.

Non-elemental attacks deal 20% less damage to elemental targets and normal damage to non-elemental targets.
Non-elemental is dealt 20% more damage by elemental attacks and normal damage from non-elemental attacks.

White – 6 Or More Levels below you , You will receive NO ExpLight Blue – 4 to 5 Levels below you, You will receive some ExpBlue – 2 to 3 Levels below you, You will receive some ExpGreen – 1 Level above your below Your Level, You will receive a decent amount of ExpYellow – 2 to 3 Levels Above you, You will receive good ExpOrange – 4 to 5 Levels Above you, You will receive even better ExpRed – 6 to 7 Levels Above you, You will receive a great amount of ExpPink – 8 to 9 Levels Above you, You will receive an amazing amount of ExpGrey – 10 or more Levels Above you, You will die trying..