Spin-Off

Contents

Gameplay

Each player and the bank starts with 500 medals. The players take turns to spin the wheel. Depending on what they spin, they win or lose medals, add more medals to the bank, get a Lucky Chance to win the medals in the bank, or play a 4-player, 1 vs 3 or 1 vs 1 minigame. After the 4th, 7th and 10th round, the wheel changes. After 10 rounds, the game goes into extra time. Extra time lasts 10 more rounds or until a 4-Player Bank Battle minigame is spun. (If ten rounds pass in overtime, a minigame will automatically occur.) The player with the most medals at the end wins.

The wheel

There are 22 segments on the wheel and 12 possible outcomes.

+300 Medals

The player gets 300 medals from the bank. If there is less than 300, they get all medals in the bank and then the bank is refilled with 1000 medals (500 in the first four rounds).

-300 Medals

The player loses 300 medals for the bank. If the player has less than 300, they loses all of their medals.

1/2 Medals

The player loses half their medals for the bank. If the player has an odd number of medals, they loses the larger half.

Bank +500

500 medals are added to the bank.

Bank +600

600 medals are added to the bank.

Bank +800

800 medals are added to the bank.

Bank x2

The bank is doubled.

Bank x3

The bank is tripled.

4-Player Bank Battle

A 4-player minigame begins, and the winner gets all the medals in the bank. If there is a tie, the tied players split the medals. Then, as the bank is empty, 1000 medals are added (500 in the first four rounds). If all four players tie, nothing happens.

1 vs 3 Bank Battle

A 1 vs 3 minigame begins. If the solo player wins, they gets all the medals in the bank. If the team wins, they split the money in the bank equally. Then 1000 medals are added to the bank.

1 vs 1 minigame

The player who spun this can challenge a player for an 1 vs 1 mini game (who has at least two medals). If the challenger wins, they gets half the medals from the challenged player (odd numbers take the larger half). If it's a draw or the challenger loses, nothing happens.

Lucky Chance

The player can spin again with a wheel that has Win, 1/2 and X spaces. If they lands on Win, they will get all the money in the bank, and the bank is refilled with 1000 medals. If they spins 1/2, they get half the bank money (odd numbers take the larger half). If they spins X, nothing happens.

Reaching 99999 medals

The maximum number of medals that can be in the bank is 99999. If this is reached, an instant 4-player minigame decides who gets all the medals. If 2 or 3 players tie, they split the pot. (If all the players tie, there is another game as the medals must be won.) Then, as the bank is empty, 500 or 1000 medals are refilled into the bank.

Conclusion of game

After the seventh round, the player in last place chooses a 4 player minigame. After 10 rounds of spinning, the game progresses into extra time (overtime). In extra time, there are a maximum of 10 more rounds. The game ends instantly when a 4-Player Bank Battle is played and the result isn't a total draw. (If it's a draw, the medals stay in the bank and extra time goes on. If there are still medals in the bank after extra time round 10, which happens very rarely, there is a bank battle anyway, which repeats until the medals are taken.) After the final bank battle, the player with the most medals wins.