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June 17, 2010 - L4D Team

Headshot!, This is my Rifle, Pick Your Mutation

Headshot!
The only shot that counts is the one in the head.

Shoot them in the arm, shoot them in the leg, shoot them in the chest - it just doesn't matter! The only way these zombies are going down is with a head shot. Other hits will stumble them back, but only a head shot or decapitation will kill them.

This Mutation is available for Campaign Mode.

This is my Rifle
Last week's poll results for the question; Pick your favorite Weapon Class.

The results were very similar between the PC and Xbox 360. Everyone picked the Assault Rifle class as their favorite and Auto-Shotguns next. The third and fourth choices are where the two platforms differed. Xbox users preferred Melee weapons and then Sniper Rifles and PC users went with Sniper Rifles then Melee weapons. Is this where the controller Vs. mouse/keyboard makes a difference?

The rest of the field in order of popularity: Shotguns, Grenade Launcher, SMG, and Pistols.

Also in This Update
We have the first of our planned Versus Changes. These changes will appear on the PC and later on the Xbox 360.

While not removing Defibrillators, we have made some changes to them. We scaled dynamic Defibs based on map length. This means unless the Defib was expressly set by the level designer to have more, the Director will only spawn them on a long map. The Director will also cap the number to one per map.

Using the Defibrillator is no longer free; there is now a 25 point scoring penalty for using a Defib. That means each time you use one, you will have 25 points removed from your final score. Will your revived Survivor make it far enough to be worth it?

Health kits will also be less numerous as we have removed the Director's dynamic Pill conversion. Previously if the first team was injured, the Director would spawn First Aid Kits instead of Pills for both teams. Now the Director will always just spawn Pills.

The Jockey received some minor buffs. His damage per second was increased and we removed his damage delay.