Sessions at beyond tellerrand // Play! on Thursday 26th April

Windows 8 marks the next step in the evolution of the Metro design style. Through the bold use of color, typography, and motion, Metro design style brings a fresh new approach to the user experience. In this talk, you'll learn the design principles behind Metro and get insights into how to apply these principles in your own apps.

In this session Frank will dig into the world of advanced shader programming, showing lots of tips & tricks, performance optimizations and how to get things work that aren´t intented to work with the FlashPlayer

Beyond that Frank will show how to write effects one time and afterwards aiming several outputs like GLSL (WebGL) or upload to Molehill (FlashPlayer).

From Alchemy to Pixel Bender and back to Flash: Frank has packed together his latest Flash- and WebGL experiments & lots of new demos for this journey.

The BlackBerry WebWorks SDK offers many tools that can help take your apps to super app status and make users want to download and use them. Find out how to use APIs to integrate BlackBerry WebWorks features native to the device into your app as invoke search, file, PIM and menu. Discover free web engine features and how to use them. Plus look at monetizing apps with your BlackBerry application services designed for payment, BlackBerry Messenger (BBM), push and advertising.

One full year after Adobe announced its plans to release the first accelerated 3D Flash Player, where have we arrived? There have been many experiments and upgrades, new platforms, frameworks, collaborations, opportunities, with the odd casualty along the way (*ahem*). But with the dust rapidly settling on these events, what is the 3D Flash community left with? If you are looking for some answers of the open-source variety, then Rob Bateman, co-founder of the Away3D engine, is here to help. Or at the very least, here to show a bunch of cool looking 3D sites and demos that will make everyone feel a lot better.

Social Networks in general and especially Facebook have been beyond the status of only being an exchange platform for daily events and photos for a long time.

In recent years, more and more businesses and services have established themselves within the network, competing for the attention of the user and marketing themselves with their own applications.

In his lecture Saban Ünlü explains the basics of Facebook application development on the basis of practical examples. Starting from the login, through the publication of streams and photos up to the use of the new Graph API.

The presentation is completed with multi-platform approaches. Saban does not limit his lecture to the JavaScript interface of Facebook, but also shows examples based on the ActionScript API.

Fractal images are some of the most beautiful, complex and surprising results of very simple mathematical formula. In a highly visual talk we will fly into this infinite space and bring it bang up to date. We will look at the recent advances in creative 3D fractal generation and how new web technologies allow interactive exploration of this visually rich universe from within your browser.

“Hell, it’s about time!” We’ve been waiting for hardware accelerated 3D content in the browser for so long! Using the latest Flash Player 11 Stage3D technology, we can now finally create stunning 3D games and interactive applications we’ve always dreamed of.

In this talk, Michael Plank from Pro 3 Games will upgrade your skills to the third dimension. Starting off with some basics about 3D geometry, shading, lighting and texturing, he will share his knowledge about moving art and development workflows from 2D to 3D and which kind of new tools, libraries and techniques are involved in this process.

Michael will demonstrate the work pipeline, starting with a concept art to finally interacting with the 3D asset in real time, using examples from the Flash 3D action game Delta Strike, he and his team are currently developing.

The pros and cons of other 3D browser technologies like Unity and WebGL are covered at the end of the talk.

Think back to the days when you were a kid and played with LEGO. You were a designer, an architect, a city planner, a builder - whatever you wanted to be. This talk is about why we need get back to that spirit. It's about why designers should code and coders should design.

Born in the mid 90´s as the stepdaughter of Java Applets in Netscape Navigator, JavaScript has gone a long way. Once used to validate forms and to dynamically change the background color of an webpage, JavaScript is now the number one citizen in the interwebs. Why? Because you can do all kinds of crazy and fascinating stuff with it! In this talk Sebastian will show what´s possible today: 3D Engines, Single Page Apps, Video Chats, End to End Javascript Apps, controlling Robots and more... Just be surprised and follow Sebastian and JavaScript where no other programming language has gone before!

After 10 years of Flash development, Grant spent the past 2 years working to produce similar experiences in HTML5. During that time, he and his team have successfully delivered a variety of commercial projects, and created a suite of open source libraries and tools that facilitate the development of rich interactive experiences. In this session, Grant will offer a pragmatic look at the current state of HTML5, share lessons learned, and give a tour of the processes, libraries, resources, and tools he's found (or built) that make working with this technology easier.

Seb is known for large scale installations and events that bring people together using technology, like his interactive digital fireworks, and glowstick voting systems.

In this session he talks about his most recent project - PixelPhones, making good use of the audience and stretching the wi-fi network to its limits! The software connects to all the smart phones, turning each member of the audience into a single pixel of a huge pulsating display.

He then explore how PixelPhones can create unique events where the audience can truly become part of the performance, and the challenges involved in scaling this system up to 1000s of audience members.