Mostly about games, but with occasional detours into other nerdy territories.

Color Needs More

While I wait for the new content to get released for Dragon Age, I’ve been killing time with Borderlands. It’s a first person shooter with a structure reminiscent of the Diablo series, with lots of quests, some RPG elements and color coded random loot. It’s a fun game, though it took me a while to get into it. I’m not that good at FPSs to begin with, and the first boss and some of the early missions are kind of brutal, but once I got past that hump it became much more fun to play. Sadly, I have only so much time, so I’m still playing my way through it, and while I’m having fun and will certainly finish it eventually (maybe even get the expansion) something’s been bugging me.

The setting for Borderlands is incredibly _colorful_, but it’s also pretty much dead. Ask me before I’d played it if this was even possible and I’d have thought not. As is, I’m left staring and kicking over how this can be so.