THE CIRCLE OF LIGHT

Butterspider Box

Basic looking box with web designs on the outside and a spider formed from butter contained within

Category:

container

Description:

Butterspider Box

Maximum Threads: 1Spell Defense: 12

This treasure consists of two parts: a rusted tin box and the healing butterspider inside. The butterspider is a fist-sized piece of lard (not butter, as its common name indicates) sculpted into the shape of a wolf spider with a remarkable degree of fine detail. Though the butterspider can heal, the magic allowing it to do so actually comes from the rusted tin box. When first discovered, the tin box contains an intact butterspider. Player characters can use this butterspider to speed the healing of an injury. When the spider is touched to the injury, the victim gets a free Recovery Test. Each such use partially melts the butterspider, and it may not be used again unless replaced within the tin box, where it reforms. The healing magic does not work unless the user of the item has at least one thread attached to the box.

Bio:

Thread Ranks:

Rank 1 Cost: 200

Key Knowledge: The character must learn the Name of the box and must know to attach the thread to the decrepit box rather than the lard sculpture.

Effect: The butterspider gives a free Recovery Test to any victim whose injury it touches. This power can only be used once per day per person. Also, if a character with a thread woven to the empty box puts a fistful of lard in it, a new spider forms if that character sacrifices a Recovery Test.

Rank 2 Cost: 300

Effect: The butterspider adds 3 steps to the free Recovery Test it gives to any victim whose injury it touches. This effect may be combined with the effects of other magics, but may only be used once per day per person.

Rank 3 Cost: 500

Key Knowledge: The user must compose and memorize a short verse explaining why the spider is a symbol of life and healing. The poem must be recited without error when sacrificing a Recovery Test to re-form the butterspider; an error in the recitation means that the butterspider produces only the Rank 2 effect. The user must recite the poem each time he or she re-forms the butterspider.

Effect: The butterspider adds 6 steps to the free Recovery Test it gives to any victim whose injury it touches. The butterspider also adds the same number of steps to any effort to dispel lingering negative magic, including Horror powers. This power can only be used once per day per person.

Rank 4 Cost: 800

Effect: Same as Rank 3, but the spider adds 9 steps to the free Recovery Test and Dispel Magic Test, if applicable. This power can only be used once per day per person.

Rank 5 Cost: 1,300

Deed: The user must vow to never knowingly harm a spider, even in self-defense. If the character breaks this vow, the tin box and butterspider vanish, reappearing in a random location in Barsaive. Though the user may not know it, the vow does not include jehuthra because they are not spiders (despite their strong resemblance to arachnids).
This Deed is worth 500 Legend Points.

Effect: Same as Rank 3, but the spider adds 10 steps to the free Recovery Test and Dispel Magic Test, if applicable. The user may attempt to regenerate a destroyed or severed appendage or organ, such as a limb withered by the Wither Limb spell, no matter how long it has been damaged. This power can only be used once per day per person.

Rank 6 Cost: 2,100

Effect: Same as Rank 5, but the spider adds 11 steps to the free Recovery Test and Dispel Magic Test, if applicable. This power can only be used once per day per person.

Rank 7 Cost: 3,400

Key Knowledge: The character must learn that the Passion Garlen created the butterspider, and must hear the butterspider’s Name from Garlen’s own lips. In exchange for the name, Garlen will most likely send the character on a quest, exact vows from him or her, or both.

Effect: A touch of the butterspider may restore life to undead creatures such as cada’ver men and spectral dancers or to those unnaturally alive. The step number for the test used in this process is equivalent to the user’s Recovery Test step number plus 11 steps, made against the undead being’s Spell Defense. An Excellent or better success cures the insanity caused by the victim’s experiences as an undead monster.