something strange has happened with one of the Multi-game launchers i fixed up for one of my game series, when i select the game, the launcher reopens itself, i checked the code on it the option isn't fixed up to opened the launcher's own .exe file, any idea what's going on

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Trish: hay Angela, you should take the role, you always wanted to be an actressAngela: yeh but what about youTrish: i'll become one tooAngela: what? but about you being a Doll TurnerTrish: first, i'm 500 years old in a 19 year old body, i deserve a rank higher than other tuners, like Miester or something, second, i want to help you since you mean a lot to meAngela: *imagine kissing scene between them and blushes* thank youTrish: why are you going red? you should know i can only fix Dolls, not humans

So this would mean if a help file, say, were an .exe, you can launch that before playing the game. Or...you can launch an .exe that's a virus. Anything...as long as the right file directory is known...Interesting, I'm intrigued. And it's very customizable since it's just a new game in itself. Kudos to you Blizzard, very great creation!

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What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!Still Aqua's biggest fan (Or am I?).

That's unusual. It should close the launcher afterwards. Did the other app get started as well?

no, i thought it was working normaly until i saw the title of the Multi-Game Launcher, then i selected the game again, and again, still the same, i checked the path to the .exe and it's right, anyway, here's the installer i made for it, still working on the installer itself but the multi-game launcher is in it, see if you can figure out the problemhttp://www.megaupload.com/?d=PKO5N40Y

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Trish: hay Angela, you should take the role, you always wanted to be an actressAngela: yeh but what about youTrish: i'll become one tooAngela: what? but about you being a Doll TurnerTrish: first, i'm 500 years old in a 19 year old body, i deserve a rank higher than other tuners, like Miester or something, second, i want to help you since you mean a lot to meAngela: *imagine kissing scene between them and blushes* thank youTrish: why are you going red? you should know i can only fix Dolls, not humans

Trish: hay Angela, you should take the role, you always wanted to be an actressAngela: yeh but what about youTrish: i'll become one tooAngela: what? but about you being a Doll TurnerTrish: first, i'm 500 years old in a 19 year old body, i deserve a rank higher than other tuners, like Miester or something, second, i want to help you since you mean a lot to meAngela: *imagine kissing scene between them and blushes* thank youTrish: why are you going red? you should know i can only fix Dolls, not humans

Hm, I just found out something... The Multi-Game Launcher should be encrypted separately without the other files and folders or it might cause a crash bug on the other projects. I also tried the game launcher both encrypted and not encrypted and it worked fine. The launcher's path was C:\Documents and Settings\Boris\Desktop\Core\Game.exe and the game's path was C:\Documents and Settings\Boris\Desktop\Core\Core Twinlight Worlds\Black Core Demo\Black Core Demo.exe without changing your setup. Did you have the same relative path structure? Are you using Vista, BTW?

well i'm not using vista (i could but i don't remember if there was a post on the forum in how to get RMXP working on Vista) i'm using XP, and yeh, that's really the same setup except i had the folder in Program Files\Mema Hunters but that should make any differnce, as for what you said

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The Multi-Game Launcher should be encrypted separately without the other files and folders or it might cause a crash bug on the other projects

does that mean like i have to remove all audio and graphics before encrypting then in after (like running the gamedisk then pasting them into the game's folder) or does it mean that i shouldn't encrypt other games inside the Multi-Game launcher aswell

« Last Edit: August 04, 2008, 03:36:29 AM by Memor-X »

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Trish: hay Angela, you should take the role, you always wanted to be an actressAngela: yeh but what about youTrish: i'll become one tooAngela: what? but about you being a Doll TurnerTrish: first, i'm 500 years old in a 19 year old body, i deserve a rank higher than other tuners, like Miester or something, second, i want to help you since you mean a lot to meAngela: *imagine kissing scene between them and blushes* thank youTrish: why are you going red? you should know i can only fix Dolls, not humans

i always do that, infact, i make the Multi-Game Launchers after i have got a game to text out on them, i've just fixed up the installer for the game so they install the game to the correct folder by defult, that way, you don't really need to try hard to get them into the correct folder, just keep pressing ok

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Trish: hay Angela, you should take the role, you always wanted to be an actressAngela: yeh but what about youTrish: i'll become one tooAngela: what? but about you being a Doll TurnerTrish: first, i'm 500 years old in a 19 year old body, i deserve a rank higher than other tuners, like Miester or something, second, i want to help you since you mean a lot to meAngela: *imagine kissing scene between them and blushes* thank youTrish: why are you going red? you should know i can only fix Dolls, not humans

I figured out how to run Scene_Launcher in game. Like say yoy have a minigame made in another project, but you want to be able to play it in your current project, I figured out how to do it but I want blizz's permission first.

This will actually make your game malfuntion. This is not meant to be a project where you copy all the scripts. You are only supposed to set it up. It works autonomously and independently from your game.

Ok, I had this set up because I made a minigame I wanted to import into my regular game. But when I imported all the stuff, it wouldnt work and it caused errors. So I modded this script so I could use it in my main game anytime. Thats why I modded it.