For the most part, what you'll see is a bunch of UI changes. The biggest difference is the enhanced settings page allowing creation of more ranks, and permissions that can be set. There's a bunch of features there, that any gang in existence has had ported over, so you won't see those. Most of the work is in the back-end and thus invisible to you sadly. But the frame-work in the back was re-done to allow for features to be added.

Gang Wars are slightly different. You don't get respect and keep going until they run out, they surrender, or it times out. Each gang has a health pool, and hitting people in the other gang will damage that. Offline or online. However damage is done based on the targets health, so picking on the little guy isn't a route to let you win. Additionally hitting a person repeatedly will start kicking in diminishing returns the more you do. When the gang is beaten up and loses all its health, you win and get a portion of their prestige. This system may get some tweaks depending on how it works out, yay numbers.

Before you get let-down, this is just part 1. When this is stable, more will come in a little bit. The old data is still preserved, so if you have any objections over something being transferred incorrectly, you can send me a mail about what I should look at and I'll get to it.

When it's stable, I'll start cutting out and smoothing over some bumps and start activating additional features.

If you encounter any bugs, use the bug forum to report them and I'll look into them. I'd rather not clutter up this thread with bug reports.