About this project

Designer Chris Faulkenberry and Stone Circle Games welcome you to the ancient land of Biternia, where you will meet 12 heroes, each with their own unique skills and devastating combat techniques. Ally yourself with your favored heroes and form an endless array of teams to challenge your opponent in a fight to the death! While there are myriad of combinations of heroes and strategies to experience, there is only one question to answer: Who's on your team?

Battle for Biternia captures the excitement, dynamic gameplay, and cutthroat competition of the wildly popular Multiplayer Online Battle Arena (MOBA) gaming style. Simple rules combine with fully adaptive gameplay and pixelated art reminiscent of games of yore for an entirely new gaming experience.

For those who are new to the land of Biternia, Battle for Biternia is a head-to-head battle arena-style game powered by a turn-based, card-driven combat system. Each side drafts a team of four heroes, deploys them to the battlefield, and levels them up to unlock awesome new powers that can be used to defeat your opponent's heroes, raze their defenses, and secure victory by shattering their Bit into dust.

Key Features:

Low randomness, no dice

Team drafting and counterdrafting

Leveling mechanic gives players the ability to customize their heroes to adapt to the current board state

Simultaneous card selection simulates the fog of war

Dynamic, node-based movement

Colorful Heroes with unique personalities and playstyles

Numerous unique character abilities

Destructible board features

A new challenger has arrived!

Straight from the World of Indines, Runika Zenanen is joining the Battle for Biternia! With a powerful array of artifacts at her disposal, Runika will be a formidable force in the arena and your team.

Hero Highlights

The artwork for Battle for Biternia is designed and created by the talented Fabio Fontes. Growing up in the era of legendary NES and SNES masterpieces, we wanted to combine our love of the MOBA genre with the style of the 16- and 32-bit era. Only about 1/3 of the artwork is complete so far, making this one of the most important things we need your help with in order to complete this game.

Prototype Card Layout - The Sprites, Hero Icons, and Power Card scenes are final artwork however the layout of the cards themselves may change.

Don’t take our word for it. People have been playing Battle for Biternia for several years in one form or another. Here’s just some of what you've told us:

"What do I think about the game? This. Thing. Sings. I've never has as much fun sitting around the table with three of my friends" - Bearded Rogue

"It provides an immersive world that feels a lot like what would happen if you mashed Zelda with Overwatch. The card-based combat system is quick and easy to understand...This game definitely a fun addition to a game library." - Fairway 3 Games

"Battle for Biternia is one of the first tabletop games that I've played that has been able to capture the _feel_ of playing a MOBA while maintaining those great face to face interactions that are only possible with board games." - Elijah Longwell, Meeple Mountain

Your fellow gamers and playtesters:

• The Pixel Art is awesome- it’s like an SNES Boardgame!
• It’s like a translation of League and DotA onto a table top.
• Love the consistently variable gameplay from the different spells and abilities
• Can't wait to try new teams of heroes • The Easter Eggs and gaming homages throughout are golden

Give the colorful collection of Biternia's finest a place of honor on your wall with this 24" x 36" poster. Designed and drawn by Fabio Fontes, this glorious piece of artwork breathes extra life into each and every one of Biternia's 12 heroes!

Miss out on SCG's first game? Grab a copy of Horrible Hex, an abstract tile-laying puzzler that we affectionately describe as a 'brain burner'. This dynamic game combines the depth of a chess match with the simplicity of dominoes. Supports 1 - 3 players

Stone Circle Games is owned and operated by a staff of gamers and professionals who are not only passionate about games but also dedicated to putting forth a quality product that you, your friends, and your family will enjoy. Our ranks include several excellent game designers. We are all professionals with a range of backgrounds, including corporate management, marketing, film production, and government service.

Credits:

Artwork: Fabio Fontes@FontesRanter

Kickstarter Graphic Design Work: Julia Porter@boardxdesign

Risks and challenges

Battle for Biternia is our second Kickstarter project and will become our third published game. Our first successful Kickstarter project taught us many valuable lessons to apply to this campaign. As Battle for Biternia is more complex than our other two games, discovering and adapting to the differences is our biggest risk. However, to mitigate that risk we have done extensive research and collaborated with many other successful creators to prepare for this project. We are proud to have been able to deliver the fruits of our previous Kickstarter to our backers on time and on budget, and we are excited to have this opportunity to add Battle for Biternia to your collection of games in much the same way.

We hope that you’ll join the Stone Circle Games family and be part of our success. Thank you for supporting our project on Kickstarter.