[16:01] <titus.tallang> i'd really really like to get some actual details on how carriers willw ork

[16:02] <titus.tallang> i mean we have this super rough outline thing that i typed up but without having an idea of how exactly capital fights will look after the changes we can't really balance anything properly

[16:13] <jezza_mcwaffle> Im alwayd down for talking about refitting :stuck_out_tongue: I dont see why it requires a counterplay given it is itself a counterplay to a badly balanced hostile fleet (no neuts, single damage type etc). The issue I can see from it comes from swapping modules instantly (like refitting for hull tanks & rigs)

[16:17] <jezza_mcwaffle> Maybe looking at having as suggested before module offline timers

[16:30] <titus.tallang> like has been discussed multiple times, i feel detaching refitting speed from pilot clicking speed by having a 5-second "refit timer" during which the modules transition is enough adjustment to triage/siege refits specifically

[19:23] <lordsservant> and with how things get at super shitty tidi, I don't think waiting 5 seconds for a module to work is engaging gameplay if it takes even longer, and that's another timer for the server to keep track of ><

[19:30] <titus.tallang> but then we could, y'know, not change refitting for triage, which is fine?

[19:31] <5pitf1re> in that brawl we had the other day titus.tallang it would have sucked hardcore not to be able to combat refit

[19:31] <titus.tallang> shakes fist

[19:31] <titus.tallang> you blew up my nag

[19:32] <titus.tallang> :smile:

[19:32] <5pitf1re> thanks for that brawl again btw!

[19:32] <titus.tallang> but yes definitely

[19:32] <titus.tallang> yeah our dudes had a blast

[19:32] <5pitf1re> so did ours

[19:32] <titus.tallang> looking forward to a repeat performance

[19:32] <titus.tallang> at some point

[19:32] <5pitf1re> yep

[19:32] <titus.tallang> once we get the isk to replace these things :smile: