Contamination (Ex)

Bil’djooli secret toxins that wash away easily in water, contaminating their threatened squares with a mild paralytic. When the bil’djool is not submerged, the poison only affects those struck by its slam attacks, or who strike it with nonreach melee weapons. Out of the water, a bil’djool must make a save against this poison once per hour. The save DC is Constitution-based.

Interstellar: Bil’djooli travel the stars, bringing war to planets and stealing alien technology to add to their own. Disable Device and Use Magic Device are always class skills for a bil’djool.

Side Shot (Ex)

During a melee full-attack action, a bil’djool can take a -2 penalty to all attacks for the round to add an additional ranged attack with its bil’djooli rod. This attack is made using its highest base attack bonus, plus other modifiers. Any penalties to attack rolls from feats (such as Combat Expertise or Power Attack) apply to this ranged attack as well. A bil’djool doesn’t provoke attacks of opportunity when firing a bil’djooli rod if it threatens the enemy who would take that attack with its slams. Effects that grant the bil’djooli an additional attack at its highest attack bonus (such as the haste spell or Rapid Shot feat) do not stack with side shot for the purposes of additional ranged attacks but can be used to make additional slam attacks.

Vulnerability to Toxins (Ex)

Bil’djooli take a -2 penalty to Fortitude saves against diseases and poisons.