Cefore is a physics-based puzzler with a whimsical and simplistic art-style

About

Cefore is a physics-based puzzler with a whimsical and simplistic art-style.
in which you get contracted to bring down different structures in the most creative ways possible. Try not to cause too much destruction, of course.

This game came about when we decided to make a game prototype every week to challenge ourselves and to find a refreshing idea for a new project. The original idea was to have a game like Jenga but where you would use explosives to remove blocks from the structure instead of your fingers. We had so much fun while prototyping that we decided to make a full game out of it.

We want Cefore to be a game where the creativity of the player is an important part of how you complete the levels. The player is rewarded for finding witty solutions to challenges and of course to destroy stuff!

Features

Bring down several unique structures in a physical world

Unlock several tools that let you get creative

Character customization. Unlock different skins and hats for your character.

Fly around with your jet-pack.

Over 25 unique and challenging levels.

Travel to different planets

Control Baro around the levels

Visit different uniquely themed planets with your ship.

Over 7 different tools to destroy and manipulate the environment. Use the tools you want, the way you want and get creative destroying the structures.

Destructible environment. Almost everything in the environment is affected by the physics!

Release date – April 6th

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Team

Raphael Fortin

Designer, Creative director

Raphael is a game designer, studio director and video game teacher. While he works on creating the best games with his team, he also works as a teacher in the video game program at Lasalle College in Montreal. He has been teaching for more than 5 years now. Raphael is currently in charge of the programming and the creative direction on CEFORE.

Louis-Philippe Desjardins

Lead Artist

Louis-Philippe is an artist from Montreal who is currently working as a lead artist at Pixelz games. As a former 3D artist and concept artist for Nvizzio Creation, current lead artist at Open Realms LLC. and video game teacher at Lasalle College, he finds joy in creating storytelling through pictures and in consistently learning and sharing new skills and techniques.

Alexandre Rivaud

Sound Designer, Composer

Alexandre Rivaud is a french sound designer and composer. Currently working on every sound related aspect of Cefore, doing everything ranging from recording live sound effects to making delightful soundtracks to mixing the trailers. Originally from Paris, he started working with Pixelz while studying abroad in Montreal.

About Pixelz Games

Pixelz Games is an independent game studio based in Montreal, Québec. Founded in 2014, the company is now working on their second indie title, Cefore. Pixelz Games is aiming to generate the best PC and console immersions.