Game 1: Arrow Heads (Available on Steam)- Composed all music- Created some SFX- Mixed game audio- Worked with Audio Programmer- Unity, FMod, Studio One, Reason- Interesting Fact: I recorded tree stumps, sticks, and leaves and built the Pirate Ship stage's music percussion out of them so that the percussion would feel more wooden and earthy to suit the Pirate Ship theme.

Game 2: Unspokin (Available on Itch.io)- Composed all music- Created all SFX- Implemented all audio- Unity, Wwise, Studio One- Interesting Fact: Much of the audio was based on guiding the player since the playable character had aphasia and her companion was a blind bear. I really had to work with the team to determine how we could make these characters communicate and give sufficient player feedback for various interactions and state changes.

Game 3: The Cavern VR- Composed all music- Created all SFX- Implemented all audio- Unity, Studio One- Interesting Fact: I made the torch flame from scratch out of bubble wrap and a fan.

Game 4: Lost Shadows (Available on Itch.io)- Composed all music- Created all SFX- Worked with Audio Programmer- Unity, Studio One- Interesting Fact: I recorded real theme park ambience from Canada's Wonderland and implemented them as ghostly remnants of screams that once filled the game's theme park.

Game 5: Warm Up Tonight, Light Your Dynamite- Composed all music- Created all SFX- Worked with Audio Programmer- Unity, Pro Tools, Reason- Interesting Fact: The whole game was made in 48hrs as part of a game jam we won 3rd place in. The theme was "It's Effing Cold Out", and since I recorded some of the SFX out in the February winter cold, I definitely concurred that it was Effing Cold Out!