1. Please remove the bug that makes player unable to play after some reforms of government. It just starts degenerating forever and nothing hapens for millenias, even if you reform the government regularily just when yellow field starts on the bar. It makes the game unplayable for more than some levels in conqueror mode.2. Disabling borders in options does not work on the PC version.3. When you pick up an empire for play, its reform time does not rely on its existence length nor its number of previous reforms. Its just fresh.4. When you disable "draw star regions" option, then alliances tab is not readable. Please make this option always on for alliances tab, even if its disabled in options.5. 5 different quests at the same time have been taken by hero of the same name (PC version).

Ace of Spades wrote:After 2-5 millennia in-game, the screen turns white, then it fades to normal for a few seconds before repeating it.

Hi, what device do you have? Is it some kind of Samsung Tablet maybe? I've seen those issues reported there, have no idea what is going on ... If you can provide a video that'd be helpful.Does disabling any/all of the graphics options help?

Ace of Spades wrote:After 2-5 millennia in-game, the screen turns white, then it fades to normal for a few seconds before repeating it.

Hi, what device do you have? Is it some kind of Samsung Tablet maybe? I've seen those issues reported there, have no idea what is going on ... If you can provide a video that'd be helpful.Does disabling any/all of the graphics options help?

Yes, but the glitch also happens on my Android phone. I've found not spawning many ships or things like that often delays it.

Seem to be some issues with tentacle hit-detection. I just spent the last 2 minutes wa5ching a cecaelian abomination hover on a dragon with no consequence (the draon didn't even shoot, though that's a different problem). Yesterday, one hunter in a pack was totally immune to all reprisal as well.

Rackham wrote:Seem to be some issues with tentacle hit-detection. I just spent the last 2 minutes wa5ching a cecaelian abomination hover on a dragon with no consequence (the draon didn't even shoot, though that's a different problem). Yesterday, one hunter in a pack was totally immune to all reprisal as well.

Sometimes monsters are naturally friendly with each other, it's a kind of bug that I've left in

I recently bought the pc version of galimulator but everytime i try to start up the game it just doesnt startup and it gives me this message## A fatal error has been detected by the Java Runtime Environment:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000007403c33f, pid=5064, tid=0x0000000000000828## JRE version: OpenJDK Runtime Environment (8.0_111-b15) (build 1.8.0_111-1-ojdkbuild-b15)# Java VM: OpenJDK 64-Bit Server VM (25.111-b15 mixed mode windows-amd64 compressed oops)# Problematic frame:# C [aticfx64.dll+0x3c33f]## Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## If you would like to submit a bug report, please visit:# http://bugreport.java.com/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.#

RAX=0x00000000740b0100 is an unknown valueRBX=0x000000005bf912f0 is an unknown valueRCX=0x0000000000000000 is an unknown valueRDX=0x000000000000000a is an unknown valueRSP=0x000000005ae9de60 is pointing into the stack for thread: 0x0000000056f64000RBP=0x000000005ae9e930 is pointing into the stack for thread: 0x0000000056f64000RSI=0x000000005bf912f0 is an unknown valueRDI=0x000000005bf95410 is an unknown valueR8 =0x0000000000000000 is an unknown valueR9 =0x0000000000000000 is an unknown valueR10=0x0000000080000000 is an unknown valueR11=0x00000000000001ad is an unknown valueR12=0x0000000000000001 is an unknown valueR13=0x000000005ae9ed60 is pointing into the stack for thread: 0x0000000056f64000R14=0x0000000000000001 is an unknown valueR15=0x00000000ffffffff is an unallocated location in the heap