That said, CD Projekt RED does have a reason for the perspective change: it really does want you to get inside V’s head.

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“With Witcher 3, you’re playing Geralt and you’re watching Geralt. You’re controlling Geralt. He’s a character, right? He’s somebody who already exists,” Cyberpunk 2077 quest designer Patrick Mills told Eurogamer at E3. “In this game we wanted to put you in the shoes and in the body of the character you’re controlling, so you feel like this is your character. First-person was one way to do that.”

Mills goes a step further by noting that a first-person perspective allows for a sense of immersion that is harder to achieve otherwise. “We can do some environmental stuff from first-person that you wouldn’t be able to do in third-person. If nothing else, I think it’s going to be really cool when you’re walking around the city and you look up, which is something that in third-person doesn’t really feel right.”