It’s estimated that 8 percent of all males are colorblind in some way. With numbers like that, you have to wonder what the experience must be like for gamers who face color deficiencies. Fortunately, some developers have taken heed, including Justin Krup and Finn Morgan of Puppy Punch Pro, and aim to make a gaming experience more convenient for those who do have an issue with colors.

Their latest title, Coluor Bind, is heavily based on the use of color (or lack thereof), but allows gamers to adjust colors of objects on screen on-the-fly, thereby bypassing any issues colorblind gamers may have experienced. Despite its somewhat simple appearance, the intriguing physics system and challenging puzzles more than make up for what it may be lacking visually.

Your goal is simple: reach the end of the stage without touching any of the platforms marked with an “F”. Doing so will instantly end the stage. Things get interesting when the gravity mechanic kicks it. Each color is assigned a gravity direction and intensity at the onset of each stage. Any object painted red may drop down violently when touched (your vehicle included), while green may force all objects to the ceiling slowly. Manipulating color and gravity is the key to getting by.

Fans of co-op will be glad to hear that Coluor Bind also includes local split screen co-op (yes, on a PC!) where players sit side-by-side and use one keyboard. I haven’t had the chance to do that since I played that NeoGeo emulator for Metal Slug with a buddy. In addition to the 50 single player levels, there will also be 20 unique co-op stages.

If you find yourself cruising through those (you play as a car, remember?) then you’ll find plenty of enjoyment in the level editor. Stages you create can be easily shared through Steam, which the game lands on, along with other digital distros and platforms Mac and Linux on September 24. It will also be ported to iOS and Android shortly after.

If you’re in the market for something different and that requires a bit of thinking, then this may be just for you. I also found the unlockable “Astronaut Mode” to be intriguing, as the camera’s orientation is locked into the vehicle’s orientation. Be warned however: it’s not for those who suffer from motion sickness.

About Dave Voyles

Dave is located in Philadelphia, and works as a Tech Evangelist at Microsoft.
He's coordinated the Indie Games Uprisings on Xbox Live, wrote the UnrealScript Game Programming Cookbook, Made an XBLIG game, and is currently doing JS / HTML5 dev for browser base games.
You can follow him on Twitter, at @DaveVoyles