Grotesque Tactics - Review @ Out of Eight

Grotesque Tactics - Evil Heroes needs to be more complete: the tactical battles can be interesting later in the campaign, but the path to that point is linear and repetitive, apart from some freedom in choosing the order of targets during each mission. The base of the game is just fine: the turn-based combat utilizes the terrain well and you can engage varied enemies using a number of special abilities and attacks. Unfortunately, that number is “two”, and special abilities are automatically triggered with no input from the user. This decreases the strategic depth of the game immensely, though Grotesque Tactics becomes more interesting when you have your full party of nine warriors available simply because of the increased variety of actions. Undesired positioning before combat is also objectionable, and you are quite limited in the amount of items you can equip at one time. The campaign is too linear, offering up the same encounters each time you play. The mission objectives are almost always to reach some target unit by defeating all of the enemies along the way. Like a lot of role-playing games, there is a lot of text dialogue to ignore and skip past, though it is occasionally humorous. Once you are done with the campaign, there isn’t anything else to do, as Grotesque Tactics lacks cooperative multiplayer and random skirmish battles. Typical role-playing features abound: experience unlocks more attacks and better stats, and there are new items to find during quests. While Grotesque Tactics isn’t technically a bad game, it just doesn’t offer enough to differentiate itself from the large swarm of role-playing titles.