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Did you know that Death Knell, used by Mebdinga the Wailing Virgin in Icewind Dale: Heart of Winter, is quite possibly the most powerful ability in the IE games? It forces the target and all enemies of the caster within 15 feet of the target to Save vs. Spell at -4 or die instantly.

Near the end of the Ust Natha questline, you get interrupted by a woman named Taso Kala on your way from the temple to speak with Phaere. Phaere requires you to meet her within one hour, and Taso Kala also demands that you go fight the priests of Ghaunadaur in the southeast. If you can't beat the priests in one hour and get to Phaere, the city will go hostile and you'll miss out on a lot of XP from the last stages of the quest. It's especially bad if you're playing SCS, since Ust Natha is much harder to fight your way out of in SCS.

You can get around this, however, simply by going invisible before walking past Taso Kala, or by using the talk-block trick. If you have SCS, however, the nearby mages will use divination spells to reveal you, which means it's a good idea to bait out those spells and then re-cast your invisibility spells before going to meet Phaere.

As long as Taso Kala never speaks to you, there is no requirement to fight the priests of Ghaunadaur, and you can continue the questline without worrying about finishing that fight in time. This is especially useful for Legacy of Bhaal mode runs, where the priests of Ghaunadaur might be hard to beat in less than an in-game hour (50 rounds).

Did you know that in the "Dealing with the Umar Hills Baron" quest for Paladin Stronghold, if you kill the peasants AFTER you kill the baron, the game actually notices and Reirrac chastises you for solving the issue by murdering everyone?

On a completely unrelated note, did you know that you can slaughter the entire Most Noble Order of the Radiant Heart without any Reputation loss?

Did you know that in the "Dealing with the Umar Hills Baron" quest for Paladin Stronghold, if you kill the peasants AFTER you kill the baron, the game actually notices and Reirrac chastises you for solving the issue by murdering everyone?

On a completely unrelated note, did you know that you can slaughter the entire Most Noble Order of the Radiant Heart without any Reputation loss?

Did you know that the Kuo-Toa drop something called "Kuo-Toan Bolt" which deals 2d6 missile damage and stuns for four rounds on a failed save vs. Spells? There's a lot of them, too(and a lot of Kuo-Toa) - I managed to gather 700 without any sort of farming.

@Chronicler: In the original BG2, I believe it was called "Strength of One" instead of "Strength," and so I assumed that it had the same 10-round duration as the priest spell Strength of One. It was significantly longer than I thought it was, albeit significantly shorter than the level 2 mage spell Strength.

Did you know that if a level 7 mage puts two Agannazar's Scorcher spells on a Minor Sequencer, they can use the sequencer to deal 12d6 damage with no save? That's a LOT of damage for such a low level character, and it's possible as early as Baldur's Gate 1.

Did you know that Death Knell, used by Mebdinga the Wailing Virgin in Icewind Dale: Heart of Winter, is quite possibly the most powerful ability in the IE games? It forces the target and all enemies of the caster within 15 feet of the target to Save vs. Spell at -4 or die instantly.

Holy crap. I never noticed, because I tend to clear that tomb by abusing invisibility on the whole party and turn undead. The regular wailing virgins were annoying enough otherwise.