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Topic: render element (Read 1018 times)

I tried (for the first time) to render a z-depth for focal blurtest by adding a render layer and checking Surface Depth, rendered my thing, but got nothing but the usual (standard and alpha, which, btw was also checked in the render layer by default). What am I doing wrong?

Yes, I checked that one, then saved the extra output under another name, then rendered all to disk, but what I find in the rendered extra output (or in the main output folder) is just the normal render. I need a grey depth pass.

Hm, try to save the Extra output with the default name, perhaps? temp.IMAGETYPE.%04d.tif - the IMAGETYPE part changes to this "tgSurfDepth".I have that the TIFF Options to 16 Bits and Compression - None as well. Don`t know if that makes any difference.That`s it. I am out of obvious things that come to mind...Cheers, Klaus

Great, got that to work. Now I have this greyscale image, but how do I apply blur in PS by this image? I've tried using a layer mask, and finally got the pass pasted into it, but then what? Or is there another way?

Okay, got that working too, but in an unexpected way. It seems kind of hard to paste an image inside the layer mask itself, but I pasted it into an alpha layer. Then made a layer mask, went to lens blur, chose the alpha layer and applied. Then applying the mask doesn't do anything, but deleting a just added (by the lens blur I suppose) extra alpha channel, made the image blurred. Pfff.

I did, Jochen, found that info on the web. But still it doesn't seem to work all times, strangely. But with the image as alpha it's not needed to go into that little frame, apparently. Mysterious, but workable.Yes, it's warped intentionally, just testing