In October of last year Sony detailed over 60 more PSVR games that would be hitting the headset “through early 2018” and one really stood out among its peers: Torn. At the time we knew very little about the haunting and creepy image of a decrepit, abandoned manor (shown at the top of this article) with nothing but this brief synopsis:

Torn, a mystery inspired by such classics as The Twilight Zone, is set in the Vermont forest where you discover a house full of secrets. What you find in there are numerous experiments, inventions, gear and documentation that reveal a lot about the doctor who lived there–however they’re also remnants of a man who’s been missing for 64 years.

The team at Aspyr is promising us a look at the game’s debut trailer very soon, but to tide us over in the meantime they’ve supplied a gallery of exclusive screenshots you can see above.

Jon Miller, Director of Communications for Aspyr Media, told me in an email that Torn is a “dark, science fiction mystery episode inspired by the likes of Black Mirror and the Twilight Zone,” which has certainly piqued my interest.

And that’s about all we’ve got to go on thus far. I’m getting a very Myst-like vibe from it all, mixed with the aforementioned Black Mirror and Twilight Zone, so I’m eager to learn more.

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“…despite the PS Blog announcement last year, Torn is actually in development to release for Oculus Rift with Touch and HTC Vive as well.”

What does that mean exactly? I don’t believe the Blog ever said that this was going to be exclusives, so saying ‘despite’ is a bit confusing. It sounds like it was alluding to a comment made on the post last year, but there was no such post/comment claiming it was to be exclusive at any point.

KUKWES

because a large amount of announcements by PS are exclusive.

drd7of14

A minority of PSVR titles are exclusive, unless specifically published by SONY. Honestly, I can only think of 3 that are non-SONY exclusive. It’s just odd, cause it made it sound as if SONY claimed it was exclusive, when they didn’t. The way I see it, the more platforms VR is on, the better.