I used to have similar stuff while mapping for cs. Copy the whole map and paste it in a new vmf and see if it works, ricen3wb.

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[[ ff_hotfudge - bhop_theonlyone ]]
"As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN

The toggle solidity brush is in the 'closed' position, so when the player runs on it, it doesnt make them get stuck in crouch. When the bridge lowers, 'open', it's suppose to disable it's self. Which is does not.

The toggle solidity brush is in the 'closed' position, so when the player runs on it, it doesnt make them get stuck in crouch. When the bridge lowers, 'open', it's suppose to disable it's self. Which is does not.

If you're gonna toggle solidity you should def use 2 bridges, one in the 'on or down' position and one in the 'off and up' position then set up the logic of the button to say which bridge is activated.

Down side is you may not get the actual raising/lowering of the bridge but you may be able to do that w/timer delays. dunno, have to fuck with it to see.