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Re: ±±Custom Jutsu Submission±±

Originally Posted by Luiz

( Oumu no Jutsu: Shorei ) Parrot Style: Message

Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: Similar to a summoning technique, this allows the user to summon and vanish a feather from any parrot in Altorio. The feather will be attached to it's owner by chakra, allowing the user to charge chakra through the feather that will be felt by the owner, and the other way around as long as the feather is in the user's possession. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance.
*With this I claim rights to the idea behind this technique, reserving to myself the permission for other Bird Summoning Contracts to create their version of Message. Rights for hair (Mammal Contracts) and Scales (Reptile and Piscis Contracts). If other users find a different part to use, I claim no rights as I can't think of them by myself*

Similar to: (Oumu no Jutsu: Hane Shuriken) Parrot Style: Throwing Feathers (Here)~Pending~ I'm not sure what the goal of this technique is? If you're transferring chakra, how much can you transfer at a time (and that would hardly be a D-rank submission)

( Oumu no Jutsu: Shorei ) Parrot Style: Message
Type: Supplementary
Rank: D
Range: Short (on summoning the feather)/Long (on transmission)
Chakra Cost: 10
Damage Points: N/A
Description: Similar to a summoning technique, this allows the user to summon and vanish a feather from any parrot in Altorio. The feather will be attached to it's owner by chakra, allowing the user to charge chakra through the feather that will be felt by the owner, and the other way around as long as the feather is in the user's possession. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance.
*With this I claim rights to the idea behind this technique, reserving to myself the permission for other Bird Summoning Contracts to create their version of Message. Rights for hair (Mammal Contracts) and Scales (Reptile and Piscis Contracts). If other users find a different part to use, I claim no rights as I can't think of them by myself**It transfers just a signal, a small fluctuation. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.*

Re: ±±Custom Jutsu Submission±±

Originally Posted by ShikamarUchiha10

Katon&Doton: Iwa-nenshou Tatsumaki | Fire&Earth Style: Cinder TornadoType: OffensiveRank:SRange: Mid-LongChakra: 45Damage: 85Description: After a fire has been doused and cinders are remaining. The user builds up and channels his fire chakara into the cinders to increase the heat. If the user does not manipulate these burning cinders within 3 turns the cinders will cool, crumble and will not be able to use them. The cinders size vary from pebbles to rocks the size of a fist. Once the fire chakara increase the heat the user then stops channeling his fire chakara and uses his earth chakara manipulate the cinders movements as they are composed of earth, then preforms the Snake, Boar and Tiger hand-seals and forms a violently twister from hundreds of severely hot cinders directed towards the users target at great speeds. It reaches up to about 20 meters in height and has a diameter of 7'1/2 meters. The cinder tornado is very difficult to dodge due to the sheer size of it and its speed towards its target.
Note: Can only be used when a fire is put out by Fire Style: Douse
Note: Can only be used 2 times per battle
Note: Must have begun training in both elements and be up to A rank in at least one.
Note: Can only be taught by ShikamarUchiha10

Katon&Doton: Iwa-nenshou Tatsumaki | Fire&Earth Style: Cinder TornadoType: OffensiveRank:SRange: Mid-LongChakra:40Damage:80Description: After a fire has been doused and cinders are remaining. The user builds up and channels his fire chakara into the cinders to increase the heat. If the user does not manipulate these burning cinders within 3 turns the cinders will cool, crumble and will not be able to use them. The cinders size vary from pebbles to rocks the size of a fist. Once the fire chakara increase the heat the user then stops channeling his fire chakara and uses his earth chakara manipulate the cinders movements as they are composed of earth, then preforms the Snake, Boar and Tiger hand-seals and forms a violently twister from hundreds of severely hot cinders directed towards the users target at great speeds. It reaches up to about 20 meters in height and has a diameter of 7'1/2 meters. The cinder tornado is very difficult to dodge due to the sheer size of it and its speed towards its target.
Note: Can only be used when a fire is put out by Fire Style: Douse
Note: Can only be used 2 times per battle
Note: Must have begun training in both elements and be up to A rank in at least one.
Note: Can only be taught by ShikamarUchiha10

Katon&Doton: Iwa-Nenshou Bunshin | Fire&Earth Style: Cinder CloneType: SupplementaryRank: ARange: ShortChakra: 30Damage: N/ADescription: After a fire has been doused and cinders are remaining. The user builds up and channels his fire chakara into the cinders to increase the heat. If the user does not manipulate these burning cinders within 4 turns the cinders will cool, crumble and will not be able to use them. After the user increases the heat he channels his doton chakara into the cinders to manipulate them to form a clone of himself. Since the clone is constantly super hot if the clone comes into contact with anyone one the battle field it will cause severe burns. The cinder clone can preform only fire jutsus up to A rank and earth jutsus up to B rank.
~Can only be preformed twice per battle
~Can only be used after a fire has been put out by Fire Style: Douse

______________~ Both Declined ~ Needs more restrictions, also next time quote Douse

Re: ±±Custom Jutsu Submission±±

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Originally Posted by -Ian-

(Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky DragonType: OffensiveRank:A-RankRange: ShortChakra:30Damage:60Description:The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm.After to which the user using chakra manipulating will propel them self foward at great speeds and slash along the torso of the opponent,leaving a X cross there chest about 2 inches deep causing mild bleeding.

~Can ony be used 3 times per battle~
~Cannot use another hand required jutsu while in effect~

~ Approved ~

(Sukai doragon no hōkō)Roar of the Sky DragonType:OffensiveRank: ARange: Short-LongChakra: 30Damage: 60Description:The user will perform the Dragon Seal,then they will begin inhaling the air around them,while manipulating the chakra into there mouth,the user will then exhale will actually roaring it outwards,a razor sharp twister of wind destroying everything within range.Due to twister can only travel in a straight direction the user must stop and repreform the steps over in order to redirect it.This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow.

~ Declined, remove redirection and add restrictions ~

(Grandeeney kara no okurimono)Gift from GrandeeneyType:WeaponRank:SRange:Short(Self)Chakra:40Damage:N/ADescription:This is a special green scarf given to Wendy Marvell from her foster mother Grandeeny.Unlike most scarfs it gives Wendy unusal powers.Her Wind based ninjutsu are increased by +10 also given them a magestic greenish glow the makes them differ from many ohther wind based jutsus.The scarf can create a shield of wind around Wendy to block Raiton jutsus up to B-Rank,2 A-Ranks and 1 S-Rank.The sheild is only self activated and counts as one of the users jutsus per turn.

~Can only be worn by XxFallenUchihaxX~
~After each use of the shield the scarf begins to weaken~
~Must be worn from the starting of a battle~

~ Declined, no restrictions ~

(Grandeeney kara no okurimono)Gift from GrandeeneyType:WeaponRank:SRange:Short(Self)Chakra:40Damage:N/ADescription:This is a special green scarf given to Wendy Marvell from her foster mother Grandeeny.Unlike most scarfs it gives Wendy unusal powers.Her Wind based ninjutsu are increased by +10 also given them a magestic greenish glow the makes them differ from many ohther wind based jutsus.The scarf can create a shield of wind around Wendy to block Raiton jutsus up to B-Rank,2 A-Ranks and 1 S-Rank.The sheild is only self activated and counts as one of the users jutsus per turn.

(Sukai doragon no hōkō)Roar of the Sky DragonType:OffensiveRank: ARange: Short-LongChakra: 30Damage: 60Description:The user will perform the Dragon Seal,then they will begin inhaling the air around them,while manipulating the chakra into there mouth,the user will then exhale will actually roaring it outwards,a razor sharp twister of wind destroying everything within range.The twister travels only in a straight path.This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow.~Can only be used by -Ian-~
~Can only be used 3 times per battle~

Added restrictions and removed redirection~Approved~

(Sukai doragon no yūdaina tsubasa)Majestic Wings of the Sky DragonType:SupplementaryRank:S-RankRange:Short-Long(while in fligth)Chakra:40(-10 per turn active)Damage:(-10 if contact with Wings is made)Description:The user will first channel there Wind chakra into the back,having them form into bright green razor sharp Wings of Wind on there back.The user is able to using chakra manipulation pushing the air around them to keep airbone.While this jutsu is active the user cannot carry any persons or heavy material due to the weight cannot be supported.The user can also charge a small burst of chakra into the wings to increase there speed to which only Sharingan 1 tomoe and above can track,but due to this the jutsu will end afterwards if used.~Declined~ Similar Technique Exists
~Can only be used by -Ian-~
~Cannot perform any other elemental ninjutsu besides Wind while in effect~

Re: ±±Custom Jutsu Submission±±

Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water
Type: Defensive/Offensive
Rank: S-Rank
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description:
The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques.

Note: Can only be used 3 times
Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank
Note: Can't mold Water above S-Rank the following turn
Note: Can only be taught by Scorps____________
-Approved-

Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps____________
-Approved-

updating this:

Gaia No Buin | The Staff of Gaia
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The staff of Gaia, goddess protector of Earth, stolen by a special human for whom se had fell in love. The staff is covered in several ancient Kanji inscriptions and is about 1.7m long, 4 cms thick and made of sacred wood and a special unknown metal which makes it indestructible. The staff itself can channel Katon, Doton and Mokuton chakras and is a formidable hand to hand weapon. As the weapon of a God, no human can grasp its powers fully but the staff is known to have responded to some unique jutsu, a fact that has been related to the kanji inscriptions but is yet to be fully explained.

Abilities:
-Indestructible
-Doton: Domu | Earth Release: Iron Skin jutsu gets 2 Ranks in strength when used, making one almost indestructible to physical attacks.
-Katon: Karyu Endan | Fire Style: Dragon Flame Bomb jutsu gets 2 Ranks in strength when used, outputting a higher amount of fire.
-Kyousei Mokuton No Jutsu | Greater Wood Style Technique can be made out of the Staff's wood.
-Staff can dispel a Katon jutsu, disrupt a Doton jutsu or stop a Mokuton jutsu up to B-Rank 2 times per battle (this is done by the user channeling his Katon, Doton or Mokuton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Katon, Doton or Mokuton jutsu once per battle (with the same principle).

Resctrictions:
-All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands.
-The kanji's on the staff glow when chakra is channeled into it or its abilities used.
-If user is hit by lightning while holding the staff in his hands he'll receive a +20 damage penalty due to the staffs inherent Earth and Wood affinities.
-When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank.
-While holding the staff in his hands, the user can't channel lightning jutsu.
-To wield the staffs abilities the user must have it with him either in hand or strapped to his back.
-Requires Wood Training and Bio to use the Wood Ability but not to wield the staff.
-The staff can only be wielded by Scorps; is someone else tries to wield the staff it will become 10 tons heavy and impossible to lift or wield.

Gaia No Buin | The Staff of GaiaType: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The staff of Gaia, goddess protector of Earth, stolen by a special human for whom se had fell in love. The staff is covered in several ancient Kanji inscriptions and is about 1.7m long, 4 cms thick and made of sacred wood and a special unknown metal which makes it indestructible. The staff itself reacts intimately with Suiton, Doton and Mokuton chakras (although it has been known to enable other elemental charges) and is a formidable hand to hand weapon. As the weapon of a God, no human can grasp its powers fully but the staff is known to have responded to some unique jutsu, a fact that has been related to the kanji inscriptions (similar to Fuuinjutsu formulas) but is yet to be fully explained.

Abilities:
-Indestructible
-Doton: Domu | Earth Release: Earth Spear jutsu gets 2 Ranks in strength when used, making one almost indestructible to physical attacks.
-Suiton: Hahonryuu | Water Style: Destruction Torrent jutsu gets 2 Ranks in strength when used, outputting a higher amount of water.
-Kyousei Mokuton No Jutsu | Greater Wood Style Technique can be made out of the Staff's wood or with the staff as a medium.
-Staff can dispel a Water jutsu, disrupt a Doton jutsu or stop a Mokuton jutsu up to B-Rank 3 times per battle (this is done by the user channeling his Suiton, Doton or Mokuton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Suiton, Doton or Mokuton jutsu once per battle (with the same principle).

Resctrictions:
-The dispelling abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands.-With the staff in hand, the user can use Suiton: Hahonryuu | Water Style: Destruction Torrent from the staff itself, instead of his hands.
-The kanji's on the staff glow when chakra is channeled into it or its abilities used.
-If user is hit by lightning while holding the staff in his hands he'll receive a +20 damage penalty due to the staffs inherent Earth and Wood affinities.
-When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank.
-To wield the staffs abilities the user must have it with him either in hand or actually carrying it with him.
-Requires Wood Training and Bio to use the Wood Ability but not to wield the staff.
-The staff can only be wielded by Scorps; is someone else tries to wield the staff it will become 10 tons heavy and impossible to lift or wield.____________
-Approved- Only because it already existed.

Re: ±±Custom Jutsu Submission±±

Summoning Technique: (souseiki harinezumi) Haze
Rank:S
Range:Short
Type:Sup
Chakra Cost:40
Damage Points:N/a
Description: The user will bite his thumb. Wipe the blood on his tattoo and do 4 handseals ending with the tiger handseal. Once done. A Small bird. (The size of a parrot) Appears on the user shoulder. This bird has no purpose but to give the user chakra. Similar to the toad sage, and Tsunade Slugs. But this is different. As the bird stays on the shoulder of the user their jutsu goes up by 1 Rank. But only can have 1 jutsu go up 1 rank per turn. The highest it can go up to is S rank....

-Can Only stay on the field for 4 turns
-Cant Attack
-If detached from the shoulder it wont transfer chakra
-Must Be taught by Teno and have Signed THE LBOP Contract.Link to approval of birds

______________~ Declined ~ No resubmit

________(Shakuton - pirittokuru haretsu) Scorch Style: Fiery Explosion
Rank:Forbidden
Range:Short-Mid
Type:Attack/Defense
Chakra Cost:50
Damage Points:90
Description: The User Will build and channel a huge amount of his scorch chakra in the middle of his body.. Once done he will do a sequence of 5 handseals. Once done he will Release all of the stored up scorch chakra from his body in a Explosion type fashion.. The Scorch Will Drain the Water Out of Everything that is in the Scorch Explosion. This can be used in Defensive purposes also. Due to the explosion from the body. The user gets light headed due to the strain on the body and wont be able to do 3 jutsus but only 2 the next round

:Note:Can Only Do 2 jutsus the next Turn
:Note: Explosion Last for about 5seconds. Making him slightly Vulnerable while the explosion is going on
:Note:Cant Use Fire or Wind in the same Turn as this jutsu
:Note:Can Only be Taught By Teno

______________~ Declined ~ Doesn't need to be F-rank

______________

(Shakuton-Pirittokuru Tebukuro)Scorch Style: Blazing Gloves
Typeffensive
Rank:S
Range:Short
Chakra Cost:40
Damage Points: +10 to Scorch Techniques
Description: The Blazing Gloves are a pair of Bright Red Rare Leather, With small spikes on the knuckles that contains Scorch chakra.. These Gloves have the ability to give scorch chakra to the user. The User Will do a Scorch Tech and the Gloves will Give the Scorch jutsu more juice. Either if its from the body.. Or simply created in the air. It increases the damage dealt from Scorch jutsus. Thus Giving Scorch Jutsus +10 While wearing these Gloves. Though The Gloves dont give off chakra until a scorch jutsu is used. If Used Two turn. You must Wait two turns to use them again so the chakra can restore inside the gloves.

:Note: Can Only be wield by Teno
:Note: Gloves Cant be Torn or Ripped due to its hard, rare leather material
:Note: Cant Use Water Above A Rank. Whenever These Gloves are used (Channeling Chakra to the user)

Re: ±±Custom Jutsu Submission±±

Originally Posted by Dante..

(Fūinjutsu: Fusenmei Fūin) - Sealing Technique: Self Disruption Seal
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra, therefore when a foreign chakra enters the user's body the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used a Cursed Seal, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst the Cursed Seal is activated.
Note: The Seal glows 3 times per battle.
Note: Must be placed in the user's biography.

______________~ Declined ~ How exactly does the seal "know" when a foreign chakra has entered your body ? Its just a seal.

(Fūinjutsu: Fusenmei Fūin) – Sealing Technique: Self Disruption Seal
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra and is connected directly to the user's chakra circularity system, therefore when a foreign chakra enters the user's body, the user's chakra inside the seal is disrupted and when the disruption happens it causes the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light alerting the user that a foreign chakra has entered his body, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used a Cursed Seal, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst the Cursed Seal is activated.
Note: The Seal glows 3 times per battle.

______________~ Declined ~ Needs one more restriction. Also add on EIG and SM to the CS restriction.

(Yōsē Kirikorosu) – The Oni Slayer
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: The Oni Slayer is a specially made Katana that's carved with Japanese Kanji letters with the meaning of "The Blood Cutter", this Katana is forged with the usage of pure Steel and and is black colored with a hardwood handle, and the user's blood is forged within the blade itself and when the user re-sheathes the blade most of the blade of the Katana is covered in blood that's resonating with a faint small dark red aura around the blade, for a special effect, in which makes the user unusable unless it was by the person who's blood is forged within the Katana, if someone else wields this Katana a red lightning is automatically released out of the handle electrocuting who's holding it and numbing their hands, this blade has 3 abilities, the blade of this Katana is extremely sharp that if anyone just placed their hands on the blade they would be wounded, the sharpness of the blade grants the user more power in the usage of Kenjutsu techniques which allows the user to cut through A-rank ninjutsu techniques with ease, the second ability the Katana holds is that it gives the user's pure chakra techniques a red color on the contrary to the pale blue color, as the blade has it's own sealed chakra within the blade, making the user's chakra somewhat evil, and making their pure chakra techniques equal to elemental techniques in strength, meaning that if an A-rank pure chakra technique collides with an elemental A-rank technique they would both cancel out each other, however this ability has a serious disadvantage, in which when the user holds the blade he cannot access his elemental chakra and therefore cannot utilize any elemental based techniques including KG elemental chakra, and the user can only use pure chakra based techniques like non elemental ninjutsu, kenjutsu or anything that doesn't include the usage of elemental chakra, the Katana's third ability is that it alerts the user if a foreign chakra entered his body, like a genjutsu for example, whenever the user's body is injected with a foreign chakra the blade's Kanji letters glow in a bright red color and releases a sound that's similar to a demon's roar.

______________~ Declined ~ Too many abilities, paragraph so un-split up that its hard to read

Replacing:

(Sōdō) - Rebellion
Rank: S
Type: Weapon
Range: Short - Long
Chakra Cost: 40 (+ 30 for blocking each fire attack)
Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
Note: Cannot be used without mastering the fire element.
Note: User takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
Note: Can only be wielded by Dante..

Re: ±±Custom Jutsu Submission±±

Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Allows the user to summon a mist composed of thousands of nano-sized box jellyfishes. The mist moves concisely as a whole. Due to their small size, they don't require a large amount of water as per se, rather each individual is able to survive inside very small water sources, which would enable them to survive, for example, inside the droplets of the mist or inside the human body. Using their powerful venom, they infect the body and eat away the flesh, causing great pain throughout the process. Since they're minimal, although they have a certain lightning side to it, they are unable to preform jutsus of any kind, rather produce a paralyzes effect as soon as the first nano-box penetrates the body, leaving the body stiff and hard to move. As they're summoned they bring forth a water mist, distinguishable from the regular mist by the naked eye only because of an soft and discrete unnatural glow on the droplets of the mist, as if it it alive, unless they're summoned directly into water or an opponent.
*The lightning affinity allows only an equally strong lightning jutsu to kill them*
*Can only be used once*
*Can be summoned directly on the opponent, by direct contact*
*Last 4 turns in the battlefield, take care of an average adult within a turn*

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After 2 handseals, the user will cast a genjutsu on the opponent, making him feel 2 lightning threads surge from each eye across his/her face. The lightning threads will cause great pain as they go around the head, pulling the facial muscles into a wide eyed shocked expression and then shoot into the ground, pulling the head downwards to have the opponent face the heaven. At that point, the lightning strings that links the head to the ground pressure into an area of the brain not dealing with vision but the interpretation of vision (left occipital lobe and temporal lobes), signaling the user's chakra messing with those particular areas. At which point, the opponent becames mentally blind, able to see but enable to make sense of it, as the genjutsu mimics Visual Agnosia.
The user has to rely on senses other than vision to perceive through this genjutsu, including but exclusively Sharingan, Byakugan and other Rinnegan, as it does not create a cloak to their eyes but actually messes with the perception and interpretation of visual stimmuli.
*Can only be used thrice*
*Is basically a normal genjutsu with a visual twist, it is as weak to any other method of dispelling as any other genjutsu*

______________~ Declined ~ One more restriction, if you please.

( Fuuton: Hakugei Saifon ) Wind Style: White Whale Siphon

Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: After preforming one handseal, the user can, for the duration of 1 turn, make the air at a 5 meters radius around one or multiple opponents move violently from or into their nose and mouth, the first preventing oxygenation and subsquent asphyxia, the later forcing the opponent to inhale whatever toxic substances the air around contains, or simply knock them out from the overdose on oxygen.
*Can only be used once every 3 turns*

______________~ Declined ~ No resubmit. Has been tried multiple times already.

Re: ±±Custom Jutsu Submission±±

Originally Posted by Asskickulator

6

Kuchyose No Jutsu: Trisura, Gogyou shikaku-Summoning Technique: Trisura, The Aqu-A-ssassin-
Type: Defensive/Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a vulture as large as gamaken. This creature is the protector of the borders of the Vulture empire has with the sea. It has two huge wings, a long tail, webbing between its large toes and the ability to hold its breathe for a very long time to help it swim and dive. Trisura could use up to A rank water element techniques of the techniques the user know. She is great at transporting and unlike many of the vultures she is friendly.

-Can only be summoned once.
-Can only use one A rank water jutsu every three turns.
-Can only remain on the battle field for 4 turns.
-Absorb +15 chakra points from the user for every turn it remains on the battlefield.

______________±± Declined ±± When resubmitting a technique you are required to bold the changes

Ninja Art of The Sparking Smoke - Ninpo No Pikapika Kemuri

Rank: B
Type: Attack/Supplementary
Range: Short/Long*
Chakra cost: 25
Damage points: 40
Description: Holding four smoke bomb between his fingers, the user manipulate his chakra, charging those bombs with electricity and then throw them at the enemy. The bombs which explode on contract have two uses, either to numb and exhaust a part of the enemy's body or by hitting the ground around the enemy changing its texture and imbalance him/her. Followed with creating a large smoke cloud around the enemy, making it hard to see him while the sparkles of electricity the smoke bombs have charged makes it possible to see the enemy's movement through the shadow of him reflected over the smoke.

-usable 3 times per battle.

______________±± Declined ±± Changing the texture of ground?

Art of Illusion: Eye crackers - Genjutsu: Kurakka-Metsuki -

Type: Offensive/Defensive/Supplementary
Rank: A
Range: Mid
Chakra: 30(+10 per turn)
Damage: 40
Description: The user swings a metal weapon in a flipping motion, a sword is mainly used for this technique. focusing his chakra through the enemy's nerve system as that weapon glitters. From that instant, the illusion starts. The enemy sees that the sparkle extremely strong that it blinds him, unknowing that its this technique's user who have attacked the enemy's sight nerves by blocking it and not letting the vision reach out to the brain properly. While being under this jutsu, the enemy would be unable to recognize that he is under a genjutsu but rather being under the damages caused by a strong glitter.
-Can only be used once per battle.
-Lasts for 2 turns maximum.

______________±± Declined ±± Similar technique already exists.

Water Style: The Sheild of Will - Suiton: Tokuiyoku

Type: Defense/Supplementary
Rank: Forbidden
Range: Long
Chakra Cost: 50
Damage Points: - (-50 to the user)
Description: Standing on a water source, the user forms the monkey handseal while manipulating his chakra to move the water beneath him/her as he touch it with his hand and raise it as the water raise at an extremely fast speed creating a huge shield that has the user's arm implanted into it to be able to channel the huge amount of chakra to turn the water into that huge thick wall that could cover up to long range of both of the user's sides and height. The user can keep this jutsu active as long as his arm is implanted in that wall which regenerate as long as they user is using it.

-The user can not use water based techniques after using this technique through the entire battle.
-Deals massive damages to the user's arm since it breaks the user's implanted arm bones. Making him barely able to form handseals after using this technique.
-This technique can be cut through with an S rank earth element technqiue and S rank lightening element techniques or above.
-If an S rank lightening technique is to be against this technique, the user is to be electrified unavoidably.

______________~ Declined ~ Reword the description and use fullstops.

Ninja Art of The Sparking Smoke - Ninpo No Pikapika Kemuri

Rank: B
Type: Attack/Supplementary
Range: Short/Long
Chakra cost: 25
Damage points: 40
Description: Holding four smoke bomb between his fingers, the user manipulate his chakra, charging those bombs with electricity and then throw them at the enemy. The bombs which explode on contract have two uses, either to numb and exhaust a part of the enemy's body or by hitting the ground around the enemy cracking it apart and imbalance him/her. Followed with creating a large smoke cloud around the enemy, making it hard to see him while the sparkles of electricity the smoke bombs have charged makes it possible to see the enemy's movement through the shadow of him reflected over the smoke.

-usable 3 times per battle.

______________~ Declined ~ Aside from the smoke, this is similar to most lightning enhanced explosion jutsu.

Kuchyose No Jutsu: Trisura, Gogyou shikaku-Summoning Technique: Trisura, The Aqu-A-ssassin-
Type: Defensive/Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a vulture as large as gamaken. This creature is the protector of the borders of the Vulture empire has with the sea. It has two huge wings, a long tail, webbing between its large toes and the ability to hold its breathe for a very long time to help it swim and dive. Trisura could use up to A rank water element techniques of the techniques the user know. She is great at transporting and unlike many of the vultures she is friendly.

-Can only be summoned once.
-Can only use one A rank water jutsu every three turns. -Can only remain on the battle field for 4 turns.
-Absorb +15 chakra points from the user for every turn it remains on the battlefield.

______________~ Declined ~ Quote the initial version which was declined so we can compare changes, not the one where Scorps tells you to bold it.

Re: ±±Custom Jutsu Submission±±

Wasurete shimatta aisuiryūjon: Anata no ushironi! | Forgotten Ice Illusion: Behind You!
Type: Supplementary
Rank: B-Rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: After performing a single hand seal the user will quickly create an ice mirror a few meters in front of the opponent. The ice mirror is very dense thus blocking the opponent's vision of the user and also serving as a reflecting surface. The moment the opponent sees the ice mirror he will be trapped in a Genjutsu. Seeing his reflection in it he will, surprisingly, notice the user running towards him, from behind, with a kunai in his hand.Note: Must master Hyouton and GenjutsuNote: Only McRazor can teach this

______________~ Declined ~ Similar techniques exist

Hyouton: Aisu kogen o takameru | Ice Release: Elevating Ice Plateau
Type: Supplementary, Defensive
Rank: B-Rank
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: After completely mastering and specializing in the Hyouton release, the user is able to quicky create an ice pleateau beneath him. The plateau is created by releasing Hyouton chakra through his legs, into the ground. Before the plateau rises, as it's forming, the user can slightly alter its form, making it shield-like from any direction. The plateau rises very fast, taking the user a few meters above the ground. While creating the plateau, it produces a quite loud hissing sound that can be heard up to long range.Note: Only McRazor can teach this

______________~ Declined ~ It's not really a plateau if it only rises a few metres, use some other word

Hyouton: Hangingu shonyuseki| Ice Release: Hanging Speleothems
Type: Offensive
Rank: B-Rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40 (+ extra damage depending on the force)
Description: By channeling chakra throughout the battlefield the user can create a plateau above the enemy from which a huge number of speleothems are hanging. They're very sharp and can easily pierce through the opponent, potentially causing immediate death, if the opponent collides with them with force. As they're formed they don't fall down, instead, they stay at the very place they're created. They will have the best effect if created quickly, just a few meters above the enemy. The plateau has a radius of approx. 3 meters and the spikes are just a few centimeres thick, much alike as the picture provided.Note: Only McRazor can teach this

______________~ Declined ~ For heaven's sake use a word most RPers will understand so they can properly know what's going on in your technique

Re: ±±Custom Jutsu Submission±±

Originally Posted by Crutch Kaguya

(Genjutsu: Heki Shiagari) Illusion Technique: False Completion
Type: Illusion/Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: None
Description: A very simple illusion, while most illusions make the opponent believe in something that they would not normally see, this technique takes advantages of what the opponent already expects to happen to make the illusion seem tied perfectly with reality. This technique is often used when the opponent is about to use a technique. The user must have sight of the opponent while this technique is activated, the opponent necessarily does not have to have sight of the user. At the same time as the user has sight of the opponent, he will perform the Serpent hand seal immediately trapping the opponent within the depths of the illusion. When the opponent uses a technique, they often believe their technique will be completed if there is nothing to stop them or interrupt them. The opponent starts and carries on with the technique without knowing that the illusion has already affected them. Believing that there is nothing wrong they will continue with their move, the illusion causes them to falsely imagine the completion of their technique. The illusion will trick them into seeing exactly what they want to see, but outside of their mind the illusion stops them from actually completing the technique by entrapping them in a false situation within their mind where their actions no longer affect their real body. Thus while they complete the technique in their mind, they do not complete it in reality. Any part of the technique that they started, they will lose control over and those parts will immediately fall apart and fade into nothingness. This enables the user to prevent any damage from the technique the opponent was planning to use. Only the technique that this illusion was directed toward will be affected by this technique, the remaining parts of the opponent's move will proceed to happen unaffected.~The user must wait one turn before he can reuse this technique.
~The user cannot use any genjutsu above S-rank on the same turn and on the next turn.
~This strain this technique causes the user prevents him from using any elemental technique on the same turn requiring the user to take a large sacrifice on the versatility of their following attacks.
~The user cannot use any techniques that are the same rank as the technique they prevented from being completed on the same turn as this technique is used excluding this technique of course if it is the case.

______________~ Declined ~ Upon reading it again, I've come up with a couple of things. Here's my problem with this. Firstly, you need to explain how even though you don't know what he's going to do, your illusion can successfully replicate the effects of the technique. Second, "a false situation where the mind does not affect the body" is not a clear way of explaining it and might be abused to be very OP.

(Genjutsu: Kisei Enkai) Illusion Technique: Parasite Feast
Type: Illusion/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage: 80 mental damage
Description: This technique relies on making the opponent believe that they are infected with a staggering amount of flesh consuming parasites. This technique does not affect the opponent's whole body but only a specific part of their body such as arms, legs, mouth, etc, to enable to opponent to still be able to fight while the illusion is affecting them. The user will perform two hand seals applying the illusion onto the opponent, the user must have sight of the opponent's body in order for this technique to work. Whatever body part that the user designed the illusion to affect will immediately begin transforming in the opponent's mind and begin rotting away. The user can manipulate the illusion to transform that body part to become grotesque making it difficult for the opponent to even look at the body part. The body part will no longer be in the opponent's control, it will cease to function properly, and will begin to cause tremendous mental damage to the victim that will cause the opponent to collapse due to overwhelming stress at the start of the user's next turn (if the opponent is able to break the illusion during his turn in between then this does not apply). The illusion only affects one part of the opponent's body but they cannot use any techniques involving that body part in any way immediately after the technique is activated, but they can still use the rest of their body. Because this technique is designed to cause pain, pain cannot break someone out of it.
~Can only be used three times per battle, no other genjutsu can be used while this one is active.

______________~ Declined ~ You need to explain how big this body part will be and exceptions. For example, if you pick his head, does that mean he can't use anything that involves his brain ?

(Genjutsu: Heki Shiagari) Illusion Technique: False Completion
Type: Illusion/Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: None
Description: A very simple illusion, while most illusions make the opponent believe in something that they would not normally see, this technique takes advantages of what the opponent already expects to happen to make the illusion seem tied perfectly with reality. This technique is often used when the opponent is about to use a technique. The user must have sight of the opponent while this technique is activated, the opponent necessarily does not have to have sight of the user. At the same time as the user has sight of the opponent, he will perform the Serpent hand seal immediately trapping the opponent within the depths of the illusion. When the opponent uses a technique, they often believe their technique will be completed if there is nothing to stop them or interrupt them. The opponent starts and carries on with the technique without knowing that the illusion has already affected them. Believing that there is nothing wrong they will continue with their move, the illusion starts right as the opponent begins his technique. For each and every technique there is a specific procedure or specific focus required to perform it. This illusion instead of allowing the opponent to achieve this specific focus or procedure fools the opponent into following another procedure. This one is called the dummy procedure. The illusion fools the opponent into forgetting the technique they actually started, and replaces it with the dummy procedure that they believe will result in a technique nonetheless. The dummy procedure actually has no purpose at all and completing it will produce no result because it is nothing but a gathering of wasteful actions. The opponent will simply start performing the dummy procedure that the user had inserted into his train of thought, making any remains of the actual technique collapse and fade into nothingness. The opponent will perform the dummy procedure in reality with their body as if they were about to perform a real technique, but then realize that it does not actually do anything and break away from the illusion after it achieves the purpose of preventing the opponent's initial technique. This enables the user to prevent any damage from the technique the opponent was planning to use. Only the technique that this illusion was directed toward will be affected by this technique, the remaining parts of the opponent's move will proceed to happen unaffected.
~The user must wait one turn before he can reuse this technique and he can use this technique only a maximum of three times per battle.
~The user cannot use any genjutsu above S-rank on the same turn and on the next turn.
~This strain this technique causes the user prevents him from using any elemental technique on the same turn requiring the user to take a large sacrifice on the versatility of their following attacks.
~The user cannot use any techniques that are the same rank as the technique they prevented from being completed on the same turn as this technique is used excluding this technique of course if it is the case.

______________~ Approved ~ Added a note.

(Genjutsu: Kisei Enkai) Illusion Technique: Parasite Feast
Type: Illusion/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage: 80 mental damage
Description: This technique relies on making the opponent believe that they are infected with a staggering amount of flesh consuming parasites. This technique does not affect the opponent's whole body but only a specific part of their body to enable the opponent to still be able to fight while the illusion is affecting them. For any part of the body below the head, the technique will consume the body part in its entirety. If the user was to choose a specific limb, then the whole limb would be consumed but only that limb. If the user was to choose the thorax or the abdomen, then the chosen part would consumed in its entirety. But for body parts on the head, the user must be specific. He can only choose one specific feature on the victim's head such as mouth, eyes, nose, etc and only the specific chosen part will be consumed. When this illusion affects the head, the head itself becomes a subsection and the user can only use features on it, not the whole thing. The user will perform two hand seals applying the illusion onto the opponent, the user must have sight of the opponent's body in order for this technique to work. Whatever body part that the user designed the illusion to affect will immediately begin transforming in the opponent's mind and begin rotting away. The user can manipulate the illusion to transform that body part to become grotesque making it difficult for the opponent to even look at the body part. The body part will no longer be in the opponent's control, it will cease to function properly, and will begin to cause tremendous mental damage to the victim that will cause the opponent to collapse due to overwhelming stress at the start of the user's next turn (if the opponent is able to break the illusion during his turn in between then this does not apply). The illusion only affects one part of the opponent's body but they cannot use any techniques involving that body part in any way immediately after the technique is activated, but they can still use the rest of their body.
~Can only be used three times per battle, no other genjutsu can be used while this one is active.

______________~ Declined ~ Cutting out up to three limbs or their eyes and other senses is strong enough. Remove the stress collapse.

Re: ±±Custom Jutsu Submission±±

Originally Posted by naruto uzumaki bujii sage

Ration: Ryū-Ken (Dengeki Jigoku Dama): Electric Hell SphereType: Offensive Rank: SRange: Mid-Long Chakra: 40Damage: 80Description:Description: The user preforms the required hand seals Ram → Ox → Bird, Once this done the user brings his hands close together as he channels a high amount of chakra between them, Causing a ball of lightning chakra to form inside of the users hands, The user then pushes forward into the air sending the ball shooting forward at very high speeds, The user can do two things now, He can direct the ball freely with hand gestures and hit the target causing maximum damage or the user can the slams his hands together causing the ball of lightning to spilt into ten different parts which the user can control freely with finger movements, Once the little balls of lightning come crashing into the target(s) they send out a massive shock into the target.

~ Declined, no restrictions ? ~

(Dengeki Jigoku Dama) Electric Hell SphereType: Offensive Rank: SRange: Mid-Long Chakra: 40Damage: 80Description: The user preforms the required hand seals Ram → Ox → Bird, Once this done the user brings his hands close together as he channels a high amount of chakra between them, Causing a ball of lightning chakra to form inside of the users hands, The user then pushes forward into the air sending the ball shooting forward at very high speeds, The user can do two things now, He can direct the ball freely with hand gestures and hit the target causing maximum damage or the user can the slams his hands together causing the ball of lightning to spilt into ten different parts which the user can control freely with finger movements, Once the little balls of lightning come crashing into the target(s) they send out a massive shock into the target.

Note: Can only be used three times per battle.

Note: The user must wait at least one turn in between uses.

______________~ Declined ~ More restrictions please.

======

(Hōgyoku no Megumi) Crystal blessing Type:Supplementary Rank: B Range: Sort-MidChakra:20Damage:N/ADescription: Guren makes a single hand seal using one hand, Once this is done she condenses the air particles around her up to mid range creating a dense dark pink mist, This is because this mist is formed of thousands of tiny pink crystal mirrors, these crystal mirrors are full of chakra and have a highly reflective surface. Due to the crystal mirrors being infused with the users chakra it can effectively hide the user form both the Sharingan and the Rinnegan, Due to the highly reflectively nature of the tiny mirrors it can confuse the Byakugan causing it to see thousands of different reflected images, Causing the byakugan to become unable to distinguish anything properly.

Note: Stay on the feild for three turns unless blown away.
Note: Can only be used four times per battle.

______________~ Declined ~ How exactly do crystals randomly form by 'condensing' the air ?

=========(Hōgyoku no Keiyaku)Crystal PromiseType: Offensive Rank: Forbidden Range: Mid-LongChakra:50Damage:90 (+ 40 to the user)Description:Guren preforms four hand seals and then claps her hand together, As she does this she starts sending a massive amount of chakra into the air long range from her current location, A gigantic crystal structure starts to form in the sky, The crystal structure takes two turns to fully form and during this the guren must not use any other jutsu and always have her hands clapped together. Once the two turns are up, Guren makes the snake hand seal sending the structure flying down with great speed and momentum, The user can either make the tiger hand seal causing the structure to shatter and rain down a shower of sharp crystal glass or she can make the ox hand seal causing the structure to start rotating at extremely high speeds crashing into the ground creating a massive 30 foot Creator as it's sends out a powerful shock wave. After this is complete guren passes out for two turns due to the high charka use, When she recovers she is also unable to use any justu above A-rank.

Re: ±±Custom Jutsu Submission±±

Originally Posted by mist01

Changed the placement of the picture and added Japanese name

(Bo no Elendil) - Bow of ElendilType: WeaponRank: SRange: Short-LongChakra Cost: 40Damage Points: 80(-20 if splited)
Description: Bow of Elendil is a 70" metallic chakra bow made of adamantium with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws doton chakra from the users hand thereby forming an arrow made of thick dense earth as the user pulls it. the arrow that it shoots been mainly pure earth chakra is fast and precise and can pierce through any form of defense except jutsus of its equivalent, Lightning, shields of metal which the bow itself was made(adamantium).Picture:

Abilities:
+-the spikes can be used to slash and pierce opponent in close range.
+-because of its metallic composition, it is indestructible
+-can fire up to 8 arrows at once but the power is halved for each arrow
+-can be combined(coated) with fire and lightning(+10 damage)Restrictions:
+-can't use elemental techniques when using this since the wielder won't be able to do hand seals except its elemental combinations which can only come as projectiles.
+-Firing 8 arrows at a time strains the user so it wont be useable until after 2 turns.
+-when bow is used once, it counts as a move out of the 3 moves.
+-Usable up to 3times only per battle.
+-can only be wield and only listen to Mist01

~ Declined, I doubt you can pierce advanced dense CE that are not adamantium ~

(Kuchiyose no Jutsu: Turiyon) Summoning technique: TurionRank: SType: SupplementayRange: N/AChakra Cost: 35Damage Point: N/ADescription: The user uses his/her own blood and slams his hand on the ground to summon Turion. Turion is a big Lesser Bird of Paradise in the size of sasuke's hawk. Turion has a rare blue color which allows her to blend with the sky traceable by doujutsus only. Turion has strong light wings which allows her to move at a very fast speed and she can travel through dense wind. Turion can use wind and fire up to A-rank which can be exhale from her mouth of by flapping her wings.
-Turion can only be summoned when there are no more than one bird of paradise summoned
-Turion can only use fire and wind jutsu up to A-rank.
-each jutsu counts as one out of the jutsus per turn.
-Last on the battle field for 5 turns or if released by the summoner.

(Fuuton: raidingu za nami) - Wind Style : Riding the waveRank: BType: SupplementaryRange: Short-LongChakra Cost: 20Damage Points: N/ADescription: User makes 3 hand seals and creates a narrow gust of wind towards a direction then forms under his/her feet, a condense wind chakra in the shape of a skate board. The user will then move/ride the gust in the direction of the wind.
-note-
+- the User can't perform another wind techniques while using this.
+-Stays active for just a turn, meaning on the next turn user has to re-perform the jutsu but now with only one hand-seal to keep it active or deactivates with the user's will
+-Can only be used 4 times per battle. This also counts for every time the jutsu is reactivated.
+-Can be taught only by Mist01

~ Declined, riding it up to long-range ? No. In fact I'd think mid-range is still too much, maybe a few meters or so max. ~

(Bo no Elendil) - Bow of ElendilType: WeaponRank: SRange: Short-LongChakra Cost: 40Damage Points: 80(-20 if splited)
Description: Bow of Elendil is a 70" metallic chakra bow made of adamantium with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws doton chakra from the users hand thereby forming an arrow made of thick dense earth as the user pulls it. the arrow that it shoots been mainly pure earth chakra is fast and precise and can pierce through any form of earth (S-rank downwards) but the arrows are weak to Lightning.Picture:

Abilities:
+-the spikes can be used to slash and pierce opponent in close range.
+-because of the metallic composition of the bow, it is indestructible
+-can fire up to 8 arrows at once but the power is halved for each arrow
+-can be combined(coated) with fire and lightning(+10 damage)Restrictions:
+-can't use elemental techniques when using this since the wielder won't be able to do hand seals except its elemental combinations which can only come as projectiles.
+-Firing 8 arrows at a time strains the user so it wont be useable until after 2 turns.
+-when bow is used once, it counts as a move out of the 3 moves.
+-Usable up to 5times per battle.
+-can only be wield and only listen to Mist01

______________~ Declined ~ Based on your description there is no reason why a simple arrow made of earth can pierce anything. Also, all forms of earth up to S rank is open to abuse.

(Fuuton: raidingu za nami) - Wind Style : Riding the waveRank: BType: SupplementaryRange: Short-Mid(20meters max.)Chakra Cost: 20Damage Points: N/ADescription: User makes two hand seals and creates a narrow gust of wind towards a direction then forms under his/her feet, a condense wind chakra in the shape of a skate board. The user will then move/ride the gust in the direction of the wind.
-note-
+- the User can't perform another wind techniques while using this.
+-Stays active for just a turn, meaning on the next turn user has to re-perform the jutsu but now with only one hand-seal to keep it active or deactivates with the user's will
+-Can only be used 4 times per battle. This also counts for every time the jutsu is reactivated.
+-Can be taught only by Mist01

______________~ Declined ~ No resubmit. When I tell you that I think 'a few meters max' is the best range, and you persist in putting it up to mid-range, which by the way is only up to 5 meters or so, not 20, I think you either don't know the first thing about ranges in battle situations or you don't want to listen to me and want to sneak in OP stuff.

------new submission------

(Hãyaton: Banpaia Suleya Mo-do ) - Swift Release: Vampire Slayer Mode
Type: Sup
Rank: S
Range: Short
Chakra Cost: 40
Damage Point: N/A
Description: The user kneads swift chakra all over his body and inbues it into his sense organs.
-+ Eyes: the users eye movement is very fast and can follow moves at swift speed. It also stays sharp making it see from far distances.
-+ Ears: the user would have increased audible range allowing him to hear the slightest of sound.
-+ Chakra Moulding: the user is able to mold chakra at a very fast speed and also gains increased handseals speed.
However the user's physical strenght is not increased during this mode.
-note-
--Must be a swift user to use
--Can only be used once per battle.
--Last for 5 turns unless turned off.
--Must have mastered swift release.
--Can't use Wind and lightning techniques while this jutsu is active.
--Teachable only by Mist01

Re: ±±Custom Jutsu Submission±±

( Hakke Īgurufuraito ) -
8 Trigrams: Eagle flight Rank: AType: OffensiveRange: Short-LongChakra Cost: 30Damage points: 60Description:
The user forces chakra into a weapon such as a kunai, sword, fan etc. Then throws it, as the weapon is being thrown the user manipulates the chakra to create a sharp cloak of chakra around it and mold the cloak to create eagles wings. With the winged cloak of chakra around the weapon the user is able to freely control where the projectile weapon goes and the weapons cutting power increases enough to cut through B-rank stone and still cut off a limb.

- Can only be taught by William24
- Can only be used three times.
- Can only cut through B-rank and lower techniques
- The eagle cloak lasts one turn

( Genjutsu: Igai-sei ) -
Illusion art: Element of surprise Rank: AType: Offensive, SupplementaryRange: Short-MidChakra Cost: 30Damage points: 60Description:
The user first performs 3 hand seals (Ox-Tiger-Snake) then inserts chakra into the opponents brain. From there the opponents Sense of sight will be manipulated in order to make ONE chosen element invisible to his/her VISION. For example, if you choose lightning to be invisible the victim of the illusion would not be able to see any electricity of any sort, but could still feel, hear, smell it etc..

• Can only be taught by william24
• Lasts 3 turns (if not broken)
• Can NOT work on the Earth element.

Re: ±±Custom Jutsu Submission±±

皇鮫后 Same -Tiburón Type: WeaponRank: S RankRange: ShortChakra: 40Damage: 80 Description:
Tiburon; Spanish for "Shark", Japanese for "Imperial Shark Empress". A sword made out of steel and is indestructable and being able to resist very high heat levels without melting or getting any type of damage, Its unusually wide and has the distinction of being completely hollow in the middle where the user can channel elemental chakra into, essentially consisting of nothing more than the edges of what would otherwise be a normal sword. Its handle is purple and its guard is as wide as its blade, with three small holes on either end that Crow. uses to unsheathe it. Oddly, the sword is longer than its sheath. It is worn horizontally on his upper back.

Sword Abilities:
- (Suiton: Hahonryuu) - Water Style: Destruction Torrent can also be used with the sword without having to perform the handseals instead just channeling suiton chakra into the hollow part and moving the sword in small rotations creating the vortex, also improving it by 1 rank.
- Tiburon also carries a unique ability named "Hirviendo" (Demono) wich allowes it to adapt fire chakra by having the user channel it into the hollow part to the point where the entire sword with the exception of the handle gets amazingly heated, then the user just points it foward and the sword releases and invisble layer of blazing fire that instantly boils any form of B rank water & C rank ice technique, turning the water techniques into pure vapor, while turning the ice techniques into regular water rendering it useless.

Resctrictions:
- All abilities of the Sword count towards 1 of the 3 moves per turn of the user, and don't require hand seals if the user is wielding the sword on his hands.
- The Sword can only be wielded by Gazelle.. , and he can't allow others to use it because the sword only reacts to his chakra.
- "Hirviendo" (Demono) Can only be used 2 Times per battle.
- Must wait 3 turns before using "Hirviendo" (Demono) for the second time.

______________~ Declined ~ No Japanese characters.

(Kuchiyose: Semai bu-bi) - Summoning: Nazca BoobyType: SupplementaryRank: BRange: ShortChakra: 40Damage: N/ADescription:
The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting his right or left shoulder summoning The Nazca Booby also the smallest booby of the family, its size is no bigger that Ma & Pa's size, he is roughly the same size as them he is tied to the user by there chakra, meaning it can only get off the shoulder if ordered by his summoner of by his own will. By seeing how he had no good elemental affinity, with hard training in the Bird land he has learned to notest when his summoner is in a genjutsu due to there chakra being linked, and can insert chakra of itself into his summoner being able to Break through B rank and lower genjutsu.

- Can only be summoned for 4-turns and once per battle.
- Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved).
- Must be a signer or the Holder of the Booby Bird contract to summon.
- Genjutsu Breaking Ability counts as 1 of the 3 techniques per turn of the user.
- Genjutsu breaking Ability can only be used 2 times per battle.
- Approved Contract & Summons tied to It.

Re: ±±Custom Jutsu Submission±±

Originally Posted by black uchiha

(Konchū shinkei kuranpu) Insect Nerve Clamp
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The insect that are inside the user’s body are immune to genjutsu. And when they sense the user is under a genjustu, bugs clamp a nerve inside the user’s body. This clamping sends enough pain to break the genjutsu without permanently injuring the user, once out of the genjutsu the bugs release the nerve.
- Can only be used 4 times per battle
- Must be a bug user
– Can only be taught by Black Uchiha

______________±± Declined ±± Soooo, why is this long range and why is it S-Rank and why does it do full damage to you?besides, if a nerve is clamped from inside your body it has great consequences in terms of mobility and sensitivity of the area that nerve pertains to.

(Bītorumōdo) Beetle Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: 80 (to the user upon deactivation)
Description: Beetle Mode(BM) is achieved by the balanced combination of a ninja's chakra with the spiritual energy. The user, unlike most modes, doesn’t have to stand still in a motionless state and gathers up chakra. The user will draw in the chakra and mix them both. This takes time to achieve (1 turn). When the user has achieved BM, the user’s skin becomes dark and harden throughout his body like an exoskeleton of a beetle, capable of blocking normal weapons and withstanding C-rank and below attacks (Earth, water, and wind only). His eyes become jet black compound eyes (like that of beetles), as such the user is granted the ability to track fast movements (not as well as the Sharingan; 2 tome at best (compound eye link ). The user’s nails will turn black and sharp and his hair will grow into a harden horn on the user’s head. BM gives the user boosted strength to lift several times his own body weight (like the rhinoceros beetles), his speed will be lowered slightly due to the dense skin that dons him but he will be able to react much quicker than a normal ninja due to the compound eye. This mode gives the user a +10 boost to Ninjutsu. After deactivation the user will become motionless and restrained for 1 turn (the backlash of not having to be motionless to achieve BM) and have to shed his now brittle skin in the next turn (counting as a move). The user will also be drained of chakra and can only use C-rank and below jutsu for a short time (3 turns).
- Can only use once per battle
- Only last 4 turns
- Takes 1 turn to achieve BM
- Can only withstand 2 C-rank attacks
- Withstood attacks can only be earth, water, and wind
- The user can’t move for 1 turn after the BM deactivation
- The user takes 80 damage upon deactivation
- The shedding of the skin counts as one of the user’s 3 moves
- Can only use C-rank and below jutsu for 3 turns after the shedding (due to chakra loss)
- Can’t use Fire techniques while in BM
- Must sign the Rhinoceros Beetle contract for 2 months

______________±± Declined ±± Ok... First things first. Chakra, as you should know, is the passive, every occurring combination of 2 energies: spiritual and physical. Saying that you mix your chakra with the spiritual energy doesn't make sense. Also, only modes that enable you to use natural energy require you to be still. You get these compound eyes but how? You failed to explain. Just because you have a beetle contract doesn't mean you can transform your eyes into a makeshift dojuutsu.

(Konchū sutairu: Tekitai-teki baishū) Insect Style: Hostile Takeover
Rank: Forbidden
Type: Attack
Range: All
Chakra: 50
Damage: 90 (50 to user)
Description: The user releases a pheromone of his own inside and around his body to excite the insects to go into an near uncontrollable state. Once in this state the insects forsake their chakra only diet, and devour any solid mass (earth/metal/ice...etc) in seconds. The insects suck up 60% of the users chakra before they burst from within the user and gourd in all directions, injuring the user badly and only leaving him with seventeen insect within to replenish their numbers. The insects release the absorbed chakra to protect them from attacks S-rank and below of any nature.
- Can only be used once per battle
- Works on all bugs under the users control
- Can't use insect jutsu until Insect Cocoon is used twice
- Lasts for 1 turn then the bugs die off
- Can only withstand 2 S-rank attacks
- Only B-rank and below techs for 2 turns, due to fatigue.

Note: The fact that Shino's bugs ate thru 4-5 metal ships in seconds, in the 2nd shippuden movie Bonds is what makes it plausible.

______________±± Declined ±± Take the "can only withstand 2 S-Rank attacks" and this technique can be overcome by the normal weaknesses of bug techniques. It just happens to be Forbidden ranked.

Resubmits

(Konchū shinkei kuranpu) Insect Nerve Clamp
Type: Attack
Rank: S
Range: Close
Chakra Cost: 40
Damage Points: 10
Description: The insect that are inside the user’s body are immune to genjutsu. And when they sense the user is under a genjustu, bugs clamp a nerve inside the user’s body; ones connected to the toe. This clamping sends enough pain to break the genjutsu but injures the user leaving that part unusable for 3 turns, once out of the genjutsu the bugs release the nerve.
- Can only be used 4 times per battle
- Must be a bug user
– Can only be taught by Black Uchiha

______________~ Declined ~ Various genjutsu require various levels of pain to break out of, some requiring more than an injured toe

(Bītorumōdo) Beetle Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: 80 (to the user upon deactivation)
Description:Beetle Mode(BM) is achieved by the balanced combination of a ninja's chakra with the natural energy . The user, like most modes, has to stand still in a motionless state and gathers up chakra. The user will draw in the natural energy and mix it with his chakra. This takes time to achieve (1 turn). When the user has achieved BM he takes on the attributes of the Rhinoceros Beetle, the user’s skin becomes dark and harden throughout his body like an exoskeleton of a beetle, capable of blocking normal weapons and withstanding C-rank and below attacks (Earth, water, and wind only). His eyes become jet black compound eyes (like that of beetles), as such the user is granted the ability to track fast movements (not as well as the Sharingan; 2 tome at best (compound eye link ). The user’s nails will turn black and sharp and his hair will grow into a harden horn on the user’s head. BM gives the user boosted strength to lift several times his own body weight (like the rhinoceros beetles), his speed will be lowered slightly due to the dense skin that dons him but he will be able to react much quicker than a normal ninja due to the compound eye. This mode gives the user a +10 boost to Ninjutsu. After deactivation the user will become motionless and restrained for 1 turn and have to shed his now brittle skin in the next turn (counting as a move). The user will also be drained of chakra and can only use C-rank and below jutsu for a short time (3 turns).
- Can only use once per battle
- Only last 4 turns
- Takes 1 turn to achieve BM
- Can only withstand 2 C-rank attacks
- Withstood attacks can only be earth, water, and wind
- The user can’t move for 1 turn after the BM deactivation
- The user takes 80 damage upon deactivation
- The shedding of the skin counts as one of the user’s 3 moves
- Can only use C-rank and below jutsu for 3 turns after the shedding (due to chakra loss)
- Can’t use Fire techniques while in BM
- Must sign the Rhinoceros Beetle contract for 2 months

______________~ Declined ~ The first few sentences are an exact ripoff of SM. One more chance and then it's no resubmit.

(Konchū sutairu: Tekitai-teki baishū) Insect Style: Hostile Takeover
Rank: Forbidden
Type: Attack
Range: All
Chakra: 50
Damage: 90 (50 to user)
Description: The user releases a pheromone of his own inside and around his body to excite the insects to go into an near uncontrollable state. Once in this state the insects forsake their chakra only diet, and devour any solid mass (earth/metal/ice...etc) in seconds. The insects suck up 60% of the users chakra before they burst from within the user and gourd in all directions, injuring the user badly and only leaving him with seventeen insect within to replenish their numbers. The insects release the absorbed chakra to protect them from attacks S-rank and below of any nature.
- Can only be used once per battle
- Works on all bugs under the users control
- Can't use insect jutsu until Insect Cocoon is used twice
- Lasts for 1 turn then the bugs die off
- Can only withstand 1 S-rank attacks (due to chakra coating)- Chakra coating only last 1 turn or untill hit by S-rank attack and can be stopped by normal weaknesses of bug techniques
- Only B-rank and below techs for 2 turns, due to fatigue.

______________~ Declined ~ Quote the other techniques where this chakra coating was approved.

Note: The fact that Shino's bugs ate thru 4-5 metal ships in seconds, in the 2nd shippuden movie Bonds is what makes it plausible.

The chakra is used to shield the bugs like in othe bug tech that were approved by you and other mods...hence the 60% drain

Re: ±±Custom Jutsu Submission±±

Originally Posted by xHoudinii

(Doton: Kasui Seisha)-Earth Release: Spike VolleyType: OffensiveRank: ARange: Short-MidChakra: 30Damage: 40Description: The user will perform the Snake>Ox hand seals and the a small patch of ground up to mid range from the enemy will form into medium sized sharp spikes that are angled towards them. They will then shoot a volley of sharp rocks at the enemy, attempting to impale them. The spikes will then later reform their tips and with another Snake hand seal they can shoot more volleys at the enemy, shifting themselves to aim at the opponent as long as they stay in mid-range from the original location of their creation. The spikes will remain indefinitely as long as they are not destroyed.

Note:~A use of this jutsu after the initial volley does not count towards your 3 jutsu limit.
~Two volleys cannot be fired consecutively due to the tips reforming.(Can be used again after the completion of a different jutsu by either the user or opponent.)
~Can only be taught by xHoudinii

My first CJ ^_^~Declined~ The bolded is a no.

(Doton: Kasui Seisha)-Earth Release: Spike VolleyType: OffensiveRank: ARange: Short-MidChakra: 30Damage: 40Description: The user will perform the Snake>Ox hand seals and the a small patch of ground up to mid range from the enemy will form silently into medium sized sharp spikes that are angled towards them. They will then shoot a volley of sharp rocks at the enemy, attempting to impale them. The spikes will then later reform their tips and with another Snake hand seal they can shoot more volleys at the enemy, shifting themselves to aim at the opponent as long as they stay in mid-range from the original location of their creation. The spikes will remain indefinitely as long as they are not destroyed.

Note:~Can only be used once per turn due to the tips reforming
~Can only be taught by xHoudinii

______________~ Declined ~ So..by continually using the snake handseal you can keep sending volleys out ? Or does the restriction mean that you can only send one volley per turn ? If so, clear that up.

Removed the first note and changed the second.
I also added that the spikes form silently, if its unapprovable with that feel free to remove it.

New Submission:

(Futon: Jixyoushou)-Wind Release: UpdraftType: SupplementaryRank: BRange: Short-LongChakra: 20Damage: N/ADescription:The user will clap their hands together sending out a powerful transparent pulse of wind, the wind will travel towards the target while staying close to the ground. Winds natural intangibility allows this technique to travel over and around small obstructions and still stay on course. As it reaches the target it creates a powerful updraft that goes straight up, blowing the target ten meters up into the air.

Note:
~Can only be used 3 times
~ The nature of the updraft sends the target spinning and twisting into the air, making it very difficult to get ones bearings once the technqiue has hit.
~Can only be taught by xHoudinii

Re: ±±Custom Jutsu Submission±±

Originally Posted by Coyote

Oshie sono Gekiryuu Yajuu: Shuukyoku | Teachings of the Raging Beast: Finale
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description:
Known as the strongest technique in the teachings, this move is forbidden for use. While the user is in "Four Legged Technique" he will unleash 90% of his chakra into the already existing coat of chakra into the users muscles, skin, nails, hair, basically all over the body (same concept as the 4legged) The user will gain speeds that are unimaginable to any other Inuzuka, the strength, the reflex, the flexibility is pushed to the utmost limits while entering this final Hail Mary. When the user enters this sudden burst of power, their whole body changes even beyond the point of being in the most advanced form of "Four Legged Technique" The users will take on the closest form to a wolf without actually turning into one. Chakra coats them looking like a wolf while their hair is extremely beast-like as well as their teeth form almost into a full wolves jaw, the same goes for the joints and skin. This highly advanced technique does come with extreme repercussions, while in this mode the user cannot use any form of ninjutsu or genjutsu. Once out of this mode the user will be exhausted to the closest point of defeat. However with that great power comes of it, ability to cover ground that the normal eye cannot track.

Notes:
- Lasts 3 turns
- Speed is fast enough to the point that only 1t sharingan can track
- Only taijutsu and Inuzuka techniques are allowed in this form
- Once mode is complete 90% of the user chakra is relinquished
- Unable to use any elements, ninjutsu, or genjutsu
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"
- Has to be used within the first 5 turns of battle or unable to be used after that point
- Must be Kage ranked
- Only usable once per battle

______________±± Declined ±± Overrestricted and too high a rank for the purpose you want from it. Its a last resort move that doesn't power you that much to be honest. The 90% chakra stuff...whats that of use in our rp? Take it out. This should be an S-rank and more reasonable restrictions. Its not that strong of a boost to make it cost this much to you.

Oshie sono Gekiryuu Yajuu: Fenrir | Teachings of the Raging Beast: Fenrir
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+10 Inuzuka techniques, +15 Taijutsu)
Description:
Known as the strongest technique in the teachings, this move is forbidden for use. While the user is in "Four Legged Technique" he will unleash his chakra into the already existing coat of chakra into the users muscles, skin, nails, hair, basically all over the body (same concept as the 4legged) The user will gain speeds that are unimaginable to any other Inuzuka, the strength, the reflex, the flexibility is pushed to the utmost limits, playing off the Inuzuka ability to preform Taijutsu and clan techs at a much stronger level. When the user enters this sudden burst of power, their whole body changes even beyond the point of being in the most advanced form of "Four Legged Technique" The users will take on the closest form to a wolf without actually turning into one. Chakra coats them looking like a wolf while their hair is extremely beast-like as well as their teeth form almost into a full wolves jaw, the same goes for the joints and skin, they're to portray the ancient wolf god - Fenrir. This highly advanced technique does come with repercussions, while in this mode the user cannot use any form of ninjutsu or genjutsu. However with that great power comes of it, ability to cover ground that the normal eye cannot track.

Notes:
- Lasts 4 turns
- User's speed can only be tracked by either EIG users or Dojutsu users
- Only Taijutsu and Inuzuka techniques are allowed in this form
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"
- Only usable once per battle

______________±± Approved ±± Tweeked one of the restrictions to make it more reasonable and clear.

Re: ±±Custom Jutsu Submission±±

(Bakuton: Nendo ta Shishō)- Explosion Release: Clay Polymelia
Rank: A
Type: Attack/Defence
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will put a single hand in their side pouches filled with clay, and then release the clay from their palms. The thin thread of released clay will travel onto the user's back, where it will then begin to rapidly sprout two complete, large and muscular pairs of arms. After the arms complete their formation, the user does not have to continually manipulate the arms. These clay arms have a full reach of two meters, and a single clay arm is powerful enough to hold the entirety of the user's weight off of the ground. At the end of each clay arm is a hand that is capable of being individually detonated with the performance of a single hand seal. The explosion has the force of a single c1 bomb. These hands can also then regenerate from the present clay in the arms. The clay arms have a variety of uses, from accurately throwing multiple kunai, to engaging the enemy in close combat.
Note: Can only be taught by Selendrile
Note: Usable three times per battle
Note: No clay techniques above A-rank the same turn

______________±± Declined ±± How long do they last? And are you sure you want to have 2 giant bombs strapped to your back? Because they are still explosive clay and as such they can still be detonated by tons of customs out there.

Re: ±±Custom Jutsu Submission±±

Fire Proof, Combustible Gloves (Taika-sei, kanen-sei tebukuro)Type: WeaponRank: CRange: ShortChakra: N/ADamage: N/A (+10 to Punches when lit)Description: hese are Special made gloves. They are gloves that can be lit on fire to increase the damage from a punch and cause serious burns. The gloves protects the hands from the fire. When they are lit on fire the user with get +10 extra Damage to their punches.

______________±± Approved ±±

Fire Release : Flame Propulsion (Katon: Honoo Suishin)Type : SupplementaryRank : DChakra : 10Damage : N/ADescription: The user focuses their Fire chakra into their hand. The user can then release flames from there hand to avoid attacks, Launch them selves into the air or change direction in the air.

______________±± Declined ±± Similar technique exists

Fire Release : Hell Chains (Katon: Heru Kusari)Type: Offence, SupplementaryRank: BChakra: 20Damage: 40Description: The user focuses their Fire chakra into their hand. They will then release it in the form of chains composed completely of fire. The chains can used grab and pull objects or people toward the user and also causing sevier burns on whatever it grabs.