OXM has corralled the savings into a big list, so thank you for that folks.

Here’s the savings:

Asura’s Wrath – £8.99

Asura’s Wrath – Episode 11.5 – 80 Microsoft Points

Asura’s Wrath – Episode 15.5 – 80 Microsoft Points

Asura’s Wrath Episode Pack Part 4 – 280 Microsoft Points

Capcom Arcade Cabinet starter download – 200 Microsoft Points

Capcom Arcade Cabinet All in One (all titles) – 1000 Microsoft Points

Devil May Cry HD Collection – £11.99

Devil May Cry 4 – £8.99

Dark Void – £4.49

Lost Planet 2 – £4.49

Lost Planet 2 – Map Pack #1 – 200 Microsoft Points

Lost Planet 2 – Map Pack #2 – 200 Microsoft Points

Lost Planet 2 – Rush Arena – 120 Microsoft Points

Lost Planet Colonies – £4.49

Resident Evil 5 – £8.99

Resident Evil 5: Untold Stories Bundle – 480 Microsoft Points

Resident Evil 5: Versus Mode – 200 Microsoft Points

Super Street Fighter IV Arcade Edition – £11.99

Ultimate Marvel Versus Capcom 3 – £11.99

See anything you like?

]]>http://www.vg247.com/2013/07/16/capcoms-big-xbox-live-sale-discounts-street-fighter-resident-evil-more/feed/11Director blames SFX crew over Asura’s Wrath plagiarism accusationshttp://www.vg247.com/2013/02/26/director-blames-sfx-crew-over-asuras-wrath-plagiarism-accusations/
http://www.vg247.com/2013/02/26/director-blames-sfx-crew-over-asuras-wrath-plagiarism-accusations/#commentsTue, 26 Feb 2013 05:33:40 +0000http://www.vg247.com/?p=343728Kung Fu Hustle director Stephen Chow has said he isn’t responsible for alleged plagiarism of CyberConnect 2′s Asura’s Wrath in Journey to the West: Conquering the Demons. Kotaku reports Chow’s representatives told Chinese press that any similarities between the film’s effects and the Capcom-published brawler are the responsibility of a special effects company. Co-director Derek Kwok is known to have seen the game, though.
]]>http://www.vg247.com/2013/02/26/director-blames-sfx-crew-over-asuras-wrath-plagiarism-accusations/feed/2Asura’s Wrath dev has three new, unnanounced IP in developmenthttp://www.vg247.com/2013/01/07/asuras-wrath-dev-has-three-new-unnanounced-ip-in-development/
http://www.vg247.com/2013/01/07/asuras-wrath-dev-has-three-new-unnanounced-ip-in-development/#commentsMon, 07 Jan 2013 09:37:52 +0000http://www.vg247.com/?p=327678Asura’s Wrath studio CyberConnect2 has issued a new year’s greetings video on YouTube and along with it, the confirmation that it has at least three entirely new titles in development for 2013.

The studio is currently working on JoJo’s Bizarre Adventure All-Star Battle, due for release later this year, but the team’s new year message – released this morning – hints at new things yet to come. Hosted by studio CEO Hiroshi Matsuyama, the below video has been translated by SGCafe, revealing that the team is working on new projects.

The direct translation is that CyberConnect2 is working on “original new works” – the phrase used when describing new IP in Japan, the site explains. So this doesn’t necessarily rule out Asura’s Wrath 2, as the studio will continue to create sequels, such as Naruto Shippuden: Ultimate Ninja Storm, which releases in March.

Here’s the new year’s message in full:

]]>http://www.vg247.com/2013/01/07/asuras-wrath-dev-has-three-new-unnanounced-ip-in-development/feed/5Asura’s Wrath now available on XBLA Games on demandhttp://www.vg247.com/2012/11/01/asuras-wrath-now-available-on-xbla-games-on-demand/
http://www.vg247.com/2012/11/01/asuras-wrath-now-available-on-xbla-games-on-demand/#commentsThu, 01 Nov 2012 00:40:33 +0000http://www.vg247.com/?p=312120CyberConnect2′s explosively dramatic brawler Asura’s Wrath is now available via Xbox Live’s Games on Demand service, for $40. It has its fair share of critics, especially in the “interactive movie” and “too short” camps, but I personally had a blast with Asura’s Wrath’s over-the-top anime leanings; if this sort of thing delights rather than befuddles you, you may be on to a winner.

“We would like to assure you that we have been listening to your comments and as such have begun the process of re-evaluating how such additional game content is delivered in the future,” Svensson wrote on Capcom Unity’s forums.

The executive’s next comment suggests that Capcom has decided to axe on-disc DLC as soon as possible, as it half-apologises for those upcoming games which utilise the tech:

“As this process has only just commenced in the past month or so, there will be some titles, where development began some time ago and that are scheduled for release in the coming months, for which we are unable to make changes to the way some of their post release content is delivered,” he said.

Svensson mentioned that Dragon’s Dogma, Capcom’s next release, will have on-disc DLC, because the decision was made early in development.

That said, Svensson stressed that not all of the DLC available for the action RPG will be on-disc, and that core content included in the cover price will stretch to “30-40 hours of gameplay” or even “around 100 hours” if players explore all side quests.

“Just wanted people to know in advance the whys, wherefores and where we’re going in the future. You are being heard. Thanks,” Svensson concluded.

Capcom has come under fire for its on-disc DLC strategy with fighters like Ultimate Marvel vs Capcom 3 and Street Fighter x Tekken, as well as the significant story content of premium DLC for Asura’s Wrath.

]]>http://www.vg247.com/2012/05/15/capcom-%e2%80%9cre-evaluating%e2%80%9d-on-disc-dlc-strategy/feed/11Asura’s Wrath gets DLC trailer, more content scheduledhttp://www.vg247.com/2012/03/27/asuras-wrath-gets-dlc-trailer/
http://www.vg247.com/2012/03/27/asuras-wrath-gets-dlc-trailer/#commentsTue, 27 Mar 2012 09:09:37 +0000http://www.vg247.com/?p=246731Capcom’s released a DLC trailer for Asura’s Wrath, showcasing upcoming content for the title. Also shown at the end is its previously-teased Street Fighter content.

The DLC provides players with an insight into what happens between two episodes from the full game.

A week later on April 3, Episode 15.5 will arrive with a completely new artistic style taking inspiration from the world of anime and will be available for 160 MS points and $1.99 on PSN.

On April 24, four brand new episodes which continue the story of Asura’s Wrath, revealing an extra twist, will be bundled and downloadable for 560 MS Points and $6.99 on PSN.

Arriving on May 9, the last of the Asura’s Wrath DLC contains the aforementioned Street Fighter content, in which Asura will take on Ryu.

On May 16, Asura and Akuma will go at it. Each of these DLC packs will cost 160 MS points and $1.99 on PSN.

Today’s content arrives later today on the North America PSN store later, and for the UK tomorrow, along with a release through Xbox Live.

]]>http://www.vg247.com/2012/03/27/asuras-wrath-gets-dlc-trailer/feed/3Asura’s Wrath reception as expected for developerhttp://www.vg247.com/2012/03/19/asuras-wrath-reception-as-expected-for-developer/
http://www.vg247.com/2012/03/19/asuras-wrath-reception-as-expected-for-developer/#commentsMon, 19 Mar 2012 13:24:42 +0000http://www.vg247.com/?p=244437The President of Asura’s Wrath developer CyberConnect2 has said the reaction and reception to the game has been as expected, with the game widely being one people either love or hate.

“It’s only been a month since it’s been out,” Matsuyama noted, not taking its early success for granted.

“Obviously, it was a challenge to create something new. And when you try to do that, obviously the people that get it will enjoy it. But for people where the game doesn’t fit their expectations, they’re not going to jump up as much.”

Asura’s Wrath is interesting as in many ways it’s more like an interactive anime than a video game. It’s hilarious, ridiculous and stupid in all the best ways – as well as pretty damn fun. Brenna loved it.

Hopefully Capcom feel as good about its performance as Matsuyama does.

]]>http://www.vg247.com/2012/03/19/asuras-wrath-reception-as-expected-for-developer/feed/6NPD – Asura’s Wrath moved 36,000 copies, Syndicate 34,000 copies in Februaryhttp://www.vg247.com/2012/03/09/npd-asuras-wrath-moved-36000-copies-syndicate-34000-copies-in-february/
http://www.vg247.com/2012/03/09/npd-asuras-wrath-moved-36000-copies-syndicate-34000-copies-in-february/#commentsFri, 09 Mar 2012 17:14:49 +0000http://www.vg247.com/?p=241433NPD has told Joystiq that Asura’s Wrath moved 36,000 copies in the US during its first week in the US, and EA’s Syndicate was only 2,000 copies short matching those figures with 34,000 copies sold during February. Both games launched on February 21 in the US, giving each eight days before sales were tallied.
]]>http://www.vg247.com/2012/03/09/npd-asuras-wrath-moved-36000-copies-syndicate-34000-copies-in-february/feed/7Not that weird: Asura’s Wrath is the best kind of stupid funhttp://www.vg247.com/2012/03/09/not-that-weird-asuras-wrath-is-the-best-kind-of-stupid-fun/
http://www.vg247.com/2012/03/09/not-that-weird-asuras-wrath-is-the-best-kind-of-stupid-fun/#commentsFri, 09 Mar 2012 08:17:28 +0000http://www.vg247.com/?p=241141Weeks behind the rest of the world, Asura’s Wrath finally launches in the UK today. You don’t know what you’ve been missing out on.

Asura’s Wrath: A Good Time

The product of between CyberConnect2′s Seiji Shimoda and Capcom’s Kazuhiro Tsuchiya.

Inspired by episodic Japanese dramas, the gameplay is broken into short segments and will be extended by DLC.

Contains short rail shooter sections in addition to structured brawling.

I’m not an anime weaboo. I don’t get suspiciously excited when someone says “baka”. But I do appreciate that many forms of Japanese media espouse aesthetics different to what we get on the telly back home, and that this is a good thing. But hey, I’m adventurous. It’s very rare for me to encounter something unusual and not respond with “brilliant, a change”.

This may not describe you. If you’ve ever watched an anime, Japanese drama or movie and thought to yourself “this is strange – and I don’t like that,” then Asura’s Wrath is not for you. I wish you all the best in the future. Goodbye.

Anybody still here has earned a promotion on my buddy list, and should definitely check out Asura’s Wrath. The words :weird”, “kooky” and “strange” have been thrown around too much in relation to the neat little brawler, which taps right into cultural seams likely to be familiar to anybody who ever browses outside their cable provider’s reality TV section.

Capcom and CyberConnect 2 have been quite clear on what Asura’s Wrath is – a love letter to the tropes of Japanese media. Just about the only cliche it skips is the one where someone gets dumped in the rain while a train goes past. There’s the on-again-off-again rival; the mentor turned antagonist; the darkly mysterious villain and his inevitable rogue’s gallery of sidekicks – the fat one, the fey one, the old one, and the one with enormous boobs. Every single event is a dramatic, occasionally literally earth shattering encounter; every piece of dialogue is overwrought and silly.

That’s okay, because it’s supposed to be that way. You’re not supposed to come away from Asura’s Wrath thinking “ah yes, I have learned something significant about the human condition during my Marxist deconstruction of the themes and overarching structure”. You’re supposed to have a bit of a laugh, go “phwoar”, and forget all about it – until the next episode. I don’t watch much telly anymore so the closest example I can think of is pretty ancient: It’s a bit like Xena, or Hercules. Just a bit of fun with popcorn, and never mind the flaws.

A lot of people have accused Asura’s Wreath of being a bit too much like television, in fact. This is a little untrue. The game is very strongly narrative driven, and player choice is limited to deciding whether to shut the loquacious villains up every now and then. It’s entirely linear. But then again, so’s the single-player portion of Call of Duty.

Is this mindless spectacle valuable? This is the kind of question academic types like to get excited about just before they start asking “are games art”, “what is art”, “what is the nature of a game”, “are graphics detracting from the core experience” and “I wonder if I can get another grant about how perma-death is my favourite thing and thereby avoid any teaching work this semester”.

I had a good time. A man fatter than the whole planet squashed me with a finger and I beat him up. A man hit me with a sword so long it stretched from the moon the to the Earth and out the other side, and I beat him up.

My answer to the mindless spectacle question is another question – am I having a good time? In Asura’s Wrath, I had a good time. A man fatter than the whole planet squashed me with a finger and I beat him up. A man hit me with a sword so long it stretched from the moon the to the Earth and out the other side, and I beat him up.

If you don’t mind a bit – well, a lot – of linearity than Asura’s Wrath really is fun. The much criticised “quick time battles” aren’t actually reliant on quick times events. Quick time events are a good shortcut, and as they’re all tied to the animations – you have to hit the button just as Asura’s fist connects – they’re not as frustrating.

Here’s how combat works: You have a ranged attack, a light attack, dash and jump moves, and a heavy attack which can only be set off a cooldown period. You can counter, which results in a critical hit, but must otherwise dodge and jump to evade, as you don’t have endless health. As you damage enemies, two gauges fill. One small one allows you to do endless heavy attacks for a short period of a time, and another triggers a “Burst” – a special attack which, if landed successfully, advances you to the next section of the game.

It’s very simple, yes, but it’s actually quite satisfying learning the different enemy’s attack patterns and finding the openings. Sometimes it can be frustrating, like solving a puzzle, if you miss the game’s cues, but getting it right is viscerally rewarding, as CyberConnect2′s gorgeous animations respond with a ridiculous show.

The story is stupid fun. The combat is stupid fun. The Buddhist-inspired sci-fi design is gorgeous, and on many occasions, stupidly fun. Lots of games are, when you boil it down, stupid fun, but Asura’s Wrath makes no bones about it, and that is both refreshing and engaging.

Asura’s Wrath is out now on PlayStation 3 and Xbox 360.

]]>http://www.vg247.com/2012/03/09/not-that-weird-asuras-wrath-is-the-best-kind-of-stupid-fun/feed/9Street Fighter x Tekken, Asura’s Wrath not stocked at GAME this weekhttp://www.vg247.com/2012/03/05/street-fighter-x-tekken-asuras-wrath-not-stocked-at-game-this-week/
http://www.vg247.com/2012/03/05/street-fighter-x-tekken-asuras-wrath-not-stocked-at-game-this-week/#commentsMon, 05 Mar 2012 17:50:47 +0000http://www.vg247.com/?p=239444Street Fighter x Tekken and Asura’s Wrath will not be stocked at GAME ahead of both games releases this week, publisher Capcom has told MCV, but the chain has told VG247 the setback is merely “temporary”.

Capcom said the special edition of SFxT will be made available from a “wide variety” of retailers throughout the UK and Republic of Ireland.

The launch of Street Fighter x Tekken and Asura’s Wrath are some of the week’s biggest launches alongside Mass Effect 3, now all three of which won’t be stocked by GAME.

It’s unknown if the company has made a decision on if the retailer should stock Resident Evil: Operation Raccoon City before its March 26 release.

“Unfortunately Capcom must confirm that Street Fighter x Tekken for PlayStation 3 and Xbox 360 and Asura’s Wrath, both scheduled for release on Friday March 9, will not be stocked by GAME or gamestation either in their retail outlets or on their online stores operating in the UK and Ireland,” said a Capcom statement.

“Capcom wants to reassure its consumers that both these titles, including the Special Edition of Street Fighter X Tekken, will be available at a wide variety of retailers across the UK and Ireland. For those consumers who have already placed a deposit for a pre-order for any of these titles then a full refund will be available – please contact your local GAME or Gamestation shop or visit the online stores.”

GAME has told VG247 it’s currently in continuing talks with Capcom to resolve the situation, but said it’d would refund those who pre-ordered in store or online, adding it’d give £5 in reward points as a small gesture of compensation.

“Unfortunately, we have not yet been able to agree launch plans for Asura’s Wrath and Street Fighter X Tekken, and they will not be available in our stores or online when they’re released this Friday (March 9),” read a GAME statement.

“We’re in talks with Capcom to resolve this temporary situation and we apologise to our customers for this disappointing news.

“Customers who have already placed a deposit for a pre-order for any of these titles will receive a full refund using the method of payment used for the purchase e.g. for those who paid by credit card, the amount will be reimbursed to the card used for payment.”

It continued: “For customers who have placed either a deposit or pre-order we will be offering the £5 worth of Reward/Elite points next time they visit the store.

“Customers who have pre-ordered in store will have the opportunity to add £5 worth of Reward points to their card if they visit us from March 6 through to March 31 2012.”

]]>http://www.vg247.com/2012/02/29/dragons-dogma-demo-inbound-first-asuras-wrath-dlc-dated/feed/1Asura’s Wrath launch trailer and DLC screens show an enraged herohttp://www.vg247.com/2012/02/21/asuras-wrath-launch-trailer-and-dlc-screens-show-an-enraged-hero/
http://www.vg247.com/2012/02/21/asuras-wrath-launch-trailer-and-dlc-screens-show-an-enraged-hero/#commentsTue, 21 Feb 2012 16:49:29 +0000http://www.vg247.com/?p=235005Asura’s Wrath is out today across North America and to celebrate the fact, Capcom has released the game’s launch trailer and some screenshots of the title’s upcoming DLC. The firm said it plans to support the title with “an extensive offering of downloadable content” with the first two exploring what happens between episodes incorporated in the full game. Capcom also said the DLC will offer a completely new artistic style inspired by the world of anime. Asura’s Wrath is out in the US on PS3 and Xbox 360 and will be released in the UK on March 9.

]]>http://www.vg247.com/2012/02/21/asuras-wrath-launch-trailer-and-dlc-screens-show-an-enraged-hero/feed/1Asura’s Wrath gets Ryu cameohttp://www.vg247.com/2012/02/17/asuras-wrath-gets-ryu-cameo/
http://www.vg247.com/2012/02/17/asuras-wrath-gets-ryu-cameo/#commentsFri, 17 Feb 2012 09:19:00 +0000http://www.vg247.com/?p=234407Capcom has seemingly allowed CyberConnect 2 to allow a cameo featuring Ryu from Street Fighter IV in Asura’s Wrath. The fighter will appear as part of crossover downloadable content for the game, details of which will be made public soon.

]]>http://www.vg247.com/2012/02/17/asuras-wrath-gets-ryu-cameo/feed/0Asura’s Wrath UK release pushed into Marchhttp://www.vg247.com/2012/02/09/asuras-wrath-uk-release-pushed-into-march/
http://www.vg247.com/2012/02/09/asuras-wrath-uk-release-pushed-into-march/#commentsThu, 09 Feb 2012 11:27:11 +0000http://www.vg247.com/?p=232520Capcom’s delayed the release of utterly mental Asura’s Wrath by two weeks in the UK, according to MCV.

Previously due to release at the end of this month – February 24, to be specific – the CyberConnect 2 actioner now launches on March 9 in the UK, the same day as Mass Effect 3 and Street Fighter x Tekken.

DLC packs inbound for the game, Devastator and Infinity, will include four new modes between them.

]]>http://www.vg247.com/2012/02/09/asuras-wrath-uk-release-pushed-into-march/feed/1Asura’s Wrath launch trailer is gohttp://www.vg247.com/2012/01/24/asuras-wrath-launch-trailer-is-go/
http://www.vg247.com/2012/01/24/asuras-wrath-launch-trailer-is-go/#commentsTue, 24 Jan 2012 08:09:12 +0000http://www.vg247.com/?p=228378There’s not too much crazy in the launch trailer for Asura’s Wrath. You’ll get your share of combat, sure, but what you won’t get is the over the top insanity the game will show you when it launches next month. Get the trailer below the break, via Joystiq.

Asura’s Wrath launches on February 21 in the US and February 24 in the UK for PS3 and 360.

]]>http://www.vg247.com/2012/01/24/asuras-wrath-launch-trailer-is-go/feed/4Asura’s Wrath gets 360 demo: 10 batshit minutes at 720phttp://www.vg247.com/2012/01/10/asuras-wrath-demo-10-batshit-minutes-at-720p/
http://www.vg247.com/2012/01/10/asuras-wrath-demo-10-batshit-minutes-at-720p/#commentsTue, 10 Jan 2012 16:06:54 +0000http://www.vg247.com/?p=225616Microsoft put out the Asura’s Wrath demo this afternoon, revealing an insane game based on rockets, gods and quicktime events. Genius cannot be described with words. Watch ten minutes of it below, sans voiceover. It releases in Japan today, in the US on February 21 and in the EU on February 24.

]]>http://www.vg247.com/2012/01/10/asuras-wrath-demo-10-batshit-minutes-at-720p/feed/9Coming Soon to XBL: Gears 3, GTA IV discounts, Asura’s Wrath and Reckoning demoshttp://www.vg247.com/2012/01/10/coming-soon-to-xbl-gears-3-asuras-wrath-demo-gta-iv-discounts/
http://www.vg247.com/2012/01/10/coming-soon-to-xbl-gears-3-asuras-wrath-demo-gta-iv-discounts/#commentsTue, 10 Jan 2012 14:57:36 +0000http://www.vg247.com/?p=225593Major Nelson has posted a look at upcoming content for the Xbox Live Marketplace, kicking off today with a demo for Capcom’s Asura’s Wrath, available now for Gold members. A demo for Kingdoms of Amalur: Reckoning will also be made available next week on January 17.

There’s also an update available for Gears of War 3, along with discounts on: Dungeon Defenders (33% off), Orcs Must Die! (50% off), South Park: Lets’s Go Tower Defense Play! (50% off), and Defense Grid: The Awakening (50% off).

Upcoming game add-ons for the month include the Fenix Rising Map Pack for Gears 3, Genkibowl VII for Saints Row: The Third, and a new deck expansion for Magic the Gathering 2012.

You can also expect discounts on Grand Theft Auto IV add-ons and San Andreas next week.

The full list of content can be found through the link as well as below.

]]>http://www.vg247.com/2012/01/10/coming-soon-to-xbl-gears-3-asuras-wrath-demo-gta-iv-discounts/feed/0Asura’s Wrath gets 10 minutes of new footagehttp://www.vg247.com/2012/01/06/asuras-wrath-gets-10-minutes-of-new-footage/
http://www.vg247.com/2012/01/06/asuras-wrath-gets-10-minutes-of-new-footage/#commentsFri, 06 Jan 2012 12:44:20 +0000http://www.vg247.com/?p=225009Ten minutes of new Asura’s Wrath footage has appeared online, showing what appears to be content from the game’s upcoming demo in Japan next week. Get the two videos below the break, via AGB.

The CyberConnect 2 actioner is out in the UK in February for PS3 and 360.

]]>http://www.vg247.com/2012/01/06/asuras-wrath-gets-10-minutes-of-new-footage/feed/1Final Fantasy XIII-2 among promised PSN demoshttp://www.vg247.com/2012/01/06/final-fantasy-xiii-2-among-promised-psn-demos/
http://www.vg247.com/2012/01/06/final-fantasy-xiii-2-among-promised-psn-demos/#commentsFri, 06 Jan 2012 02:49:20 +0000http://www.vg247.com/?p=224974The latest PlayStation Blogcast has outed a number of demos coming to the US PlayStation Network – Asura’s Wrath, Final Fantasy XIII-2, Grand Slam Tennis 2, Under Siege, and Wanted Corp. Content details were not discussed, and there’s no word on European release yet.

]]>http://www.vg247.com/2012/01/06/final-fantasy-xiii-2-among-promised-psn-demos/feed/0Asura’s Wrath demo to launch on January 10http://www.vg247.com/2011/12/15/asuras-wrath-demo-to-launch-on-january-10/
http://www.vg247.com/2011/12/15/asuras-wrath-demo-to-launch-on-january-10/#commentsThu, 15 Dec 2011 08:29:53 +0000http://www.vg247.com/?p=222332Capcom Japan’s confirmed it’ll launch the Asura’s Wrath demo in Japan on January 10. Announced in Famitsu yesterday, the taster will let you try a slice of the code on show at Tokyo Game Show in September, featuring the game’s fifth and 11th chapters. The demo will also include new scenes and actions not seen in Tokyo.

The full game releases in February for PS3 and 360. Thanks, Andriasang.

]]>http://www.vg247.com/2011/12/15/asuras-wrath-demo-to-launch-on-january-10/feed/0Asura’s Wrath demo to drop in Januaryhttp://www.vg247.com/2011/12/14/asuras-wrath-demo-to-drop-in-january/
http://www.vg247.com/2011/12/14/asuras-wrath-demo-to-drop-in-january/#commentsWed, 14 Dec 2011 08:19:11 +0000http://www.vg247.com/?p=222071The latest issue of Famitsu’s reporting this morning that Capcom will launch a demo of Asura’s Wrath on January 10. The taster will include additional content that wasn’t seen in the TGS demo. The full game, coming from CyberConnect2, launches in Japan on February 23, with a European launch on February 24 and in the US on February 21 for PS3 and 360.

]]>http://www.vg247.com/2011/12/14/asuras-wrath-demo-to-drop-in-january/feed/0Asura’s Wrath Japanese TV ad features big fiery fingerhttp://www.vg247.com/2011/11/29/asuras-wrath-japanese-tv-ad-features-big-fiery-finger/
http://www.vg247.com/2011/11/29/asuras-wrath-japanese-tv-ad-features-big-fiery-finger/#commentsTue, 29 Nov 2011 09:49:28 +0000http://www.vg247.com/?p=218606Capcom’s released a brief TV spot for Asura’s Wrath, revisiting the whole “massive finger prodding earth” premise. Watch it below. The Capcom rage-actioner releases in Japan on February 23 and February 24 in Europe for PS3 and 360.

]]>http://www.vg247.com/2011/11/29/asuras-wrath-japanese-tv-ad-features-big-fiery-finger/feed/0Asura’s Wrath pre-order bonuses almost as insane as the gamehttp://www.vg247.com/2011/11/14/asuras-wrath-pre-order-bonuses-almost-as-insane-as-the-game/
http://www.vg247.com/2011/11/14/asuras-wrath-pre-order-bonuses-almost-as-insane-as-the-game/#commentsMon, 14 Nov 2011 21:49:34 +0000http://www.vg247.com/?p=215630Apparently in Asura’s Wrath you get gauges for other gauges and modes which affect other modes – and an extra set of these recursive mechanics can be yours depending on where you pre-order.

As detailed on Capcom Unity, an Amazon pre-order nets the Devastator Pack, – two extra gauges, one to reduce damage taken and another refill the rage gauge faster.

Best Buy has the Infinity Pack, which includes two new modes, one which speeds cooling time after overheating and another which makes rage mode last longer.

Thankfully, GameStop takes a more traditional route, handing over a combination art and comic flip book. One side features a Penny Arcade comic, while the other sports assets and concept art from the development team.

]]>http://www.vg247.com/2011/11/14/asuras-wrath-pre-order-bonuses-almost-as-insane-as-the-game/feed/0New Asura’s Wrath trailer shows armless hero in actionhttp://www.vg247.com/2011/10/31/new-asuras-wrath-trailer-shows-a-armless-hero-in-action/
http://www.vg247.com/2011/10/31/new-asuras-wrath-trailer-shows-a-armless-hero-in-action/#commentsMon, 31 Oct 2011 15:34:03 +0000http://www.vg247.com/?p=213159Capcom’s released a new trailer for CyberConnect 2′s upcoming Asura’s Wrath, and it contains plently of gameplay footage. The movie shows the game’s lead character fighting with various enemy types and dishing out some serious damage. It also shows some of the game’s QTEs, and it’s all looking very exciting. The title’s scheduled for a February 2012 release for PS3 and Xbox 360. Video is after the break.

]]>http://www.vg247.com/2011/10/31/new-asuras-wrath-trailer-shows-a-armless-hero-in-action/feed/6Asura’s Wrath dated for February 21 in the UShttp://www.vg247.com/2011/10/29/asuras-wrath-dated-for-february-new-screens/
http://www.vg247.com/2011/10/29/asuras-wrath-dated-for-february-new-screens/#commentsSat, 29 Oct 2011 16:25:52 +0000http://www.vg247.com/?p=212847Along with sending over shots from Asura’s Wrath, Capcom has also provided a North American release date of February 21, 2012 for the action title. We’re going to assume, due to the date, it will be released in the UK on February 24, but we’ll ask just to make sure. The game invites players to step into the shoes of Asura, and guide him through a player-controlled narrative as he takes out his revenge on the seven Guardian Generals who framed him for his wife’s murder, and for taking his daughter captive. Bastards. Asura’s Wrath will be released on Xbox 360 and PS3.

Asura’s Wrath

Story sees Asura, who was once a deity, try and save his daughter from the fellow Gods who betrayed him as they attempt to claim her powers.

Announced at last year’s Tokyo Game Show.

Is due out early next year on PS3 and 360

Asura’s Wrath is not what I’d been led to believe.

I’m a button-masher fan, deep in the bone, and what little I’d seen of Asura’s Wrath convinced me I was in for a treat. Press keys, defeat hundreds of enemies, and watch explosions – that about wraps up my expectations.

This wounded my pride. Sure, I’m not fighter fan – my miserable attempt at UMVC3 and Street Fighter X Tekken moments ago had proved that – but this is an action game! How hard could it be?

I studied the helpful control sheet. Light attack, heavy attack, ranged attack, jump. But two special modes activated by triggers once enough damage has been taken and dealt. That seemed simple enough. It didn’t even have a dodge, or block! I laughed a scornful laugh.

I died three times before Tan returned to lend me assistance.

“You can’t really interrupt his attacks,” he explained.

“You can only really damage him when he’s recovering from … that move.”

Later on, he helpfully wandered back to advise me again, just as I was about to put the controller through the screen.

“You need to not be recovering when he does that, and then catch the button prompt.”

Suddenly it all fell into place. I wasn’t playing a brawler. I was playing a sh’mup. Okay.

The game’s TGS trailer. Looking a bit hot.

Asura’s Wrath is a really fun sh’mup. All the basic mechanics are there – spotting the one gap in the attack patterns which lends you to safety, learning the cues for each kind of attack, and moving in for the kill whenever an opening presents itself. The fact you’re a six armed man running around on the surface of the moon is kind of secondary to this simple but very satisfying experience.

In some ways, it’s not fair, because you’re unlikely to get it right the first time. Do I attack after he dashes at me from across the room? Or do I wait for the thing he does where the whole ground explodes? Each encounter is like a puzzle with only one solution, and unless you’re quite lucky, it’s a matter of trial and error. But when was a sh’mup ever fair?

The sting of having to have another go is lessened by a very friendly structure. CyberConnect2 never makes you go back and repeat a lengthy section, peppering checkpoints around like all there is to eat is boiled flour forever and ever. Moreover, each of the short sequences presented in the demo was compelling enough that I was extremely disappointed to put the control pad down at the end.

This compulsion to see more isn’t a chance occurrence. Capcom’s Kazuhiro Tsuchiya and CyberConnect2′s Hiroshi Matsuyama, the game’s two founding fathers, have cobbled together this Frankenstein’s monster of Buddhist canon and precisely timed action in order to create a TV drama-like experience, in which the player is always left wanting to know what happens next.

And I really do. Between each bout of fighting I was treated to a short cut scene, but not only were they refreshingly brief, they were just over the top enough that I didn’t even consider press skip, because I was too busy exclaiming “Ha ha, did you see that? Badass.” In fact, and I kind of can’t believe I’m writing this, I even got a real kick out of the quick time events that popped up during the cut scenes.

What makes the QTEs so unconventionally enjoyable is the humour, personality and sheer baddassery of the scenes themselves. Jamming the analog sticks to make Asura catch a blade between his palms seems much more immediate – and awesome – than just watching him do it, and the events you’ll trigger with your rapid button presses are always just as badass.

I have no idea who Asura is, or who his opponent was. I don’t know the identity of the two mysterious strangers observing our battle. But the storytelling in Asura’s Wrath takes its cues from the best of cinematic and narrative traditions, in that the sparse dialogue fills you in on the most important parts – who these people are to each other. As in the soap operas CyberConnect2 apparently drew inspiration from, I don’t actually need to know what the characters’ names are and what they had for breakfast yesterday. All I need to know is broad archetypical strokes – the mentor turned enemy, the powerful overseer, the aide de camp.

And most importantly, the badass hero with a cause. Asura is a guy who can survive being driven through the Earth’s atmosphere and impaled on its surface with a sword so large it comes out the other side, and still throw a punch that makes his opponent’s face do a terribly satisfying cartoon shockwave wobble.

That, combined with a tantalising “to be continued” around every corner and a solid set of sh’mup features, makes me more than anxious to see what Capcom do with this strange and beautiful beast.

]]>http://www.vg247.com/2011/09/07/wednesday-shorts-screens-trailers-and-random-musings/feed/1Quick Shots: Asura’s Wrathhttp://www.vg247.com/2011/09/02/quick-shots-asuras-wrath/
http://www.vg247.com/2011/09/02/quick-shots-asuras-wrath/#commentsFri, 02 Sep 2011 12:56:11 +0000http://www.vg247.com/?p=200146A clutch of screenshots depicting more colourful carnage from Capcom’s angry brawler have sprung into being. Check them out below whilst you consider what you would do if you had six arms and glowing eyes. Asura’s Wrath hits PS3 and 360 next year. Thanks, Andriasang.
]]>http://www.vg247.com/2011/09/02/quick-shots-asuras-wrath/feed/2Capcom bringing Street Fighter x Tekken, Asura’s Wrath, more to TGShttp://www.vg247.com/2011/09/01/capcom-bringing-street-fighter-x-tekken-asuras-wrath-more-to-tgs/
http://www.vg247.com/2011/09/01/capcom-bringing-street-fighter-x-tekken-asuras-wrath-more-to-tgs/#commentsThu, 01 Sep 2011 08:24:17 +0000http://www.vg247.com/?p=199872Capcom’s announced its TGS lineup – right as I say it hasn’t – confirming Street Fighter x Tekken and Asura’s Wrath for the show. Also a lock for the show is Dragon’s Dogma, Sengoku Basara 3, Resident Evil: Revelations and Monster Hunter Diary G. All titles will be playable. The lineup is lacking some other star names, including Steel Battalion: Heavy Armor – re-revealed at gamescom after a debut at last year’s TGS – and Ninja Theory’s DMC, but you can probably guess it’ll be shown to the media behind closed doors.

]]>http://www.vg247.com/2011/09/01/capcom-bringing-street-fighter-x-tekken-asuras-wrath-more-to-tgs/feed/0Asura’s Wrath gets half-hour gameplay video from gamescomhttp://www.vg247.com/2011/08/26/asuras-wrath-gets-half-hour-gameplay-video-from-gamescom/
http://www.vg247.com/2011/08/26/asuras-wrath-gets-half-hour-gameplay-video-from-gamescom/#commentsFri, 26 Aug 2011 08:49:52 +0000http://www.vg247.com/?p=198607Unity’s gone live with a half-hour’s worth of footage from Asura’s Wrath that Capcom livestreamed from the show, with the build that was meant to be shown only to press getting a look in. Team members from CyberConnect2 and Capcom are in the video too to talk about the game. There’s also a hot springs bit at the beginning where, in a gist, you look at tits and drink. Why would you not want to watch this below the break is beyond us.