With the Descent series, the hot
action property built on the Doom
model, Interplay’s stab at making a hit
game on Nintendo 64 is very likely.
After all, Descent took the
first-person action title into a fully
engrossing 3D environment making
excellent use of the Z-axis, and took
the PC gamer market by storm in
doing so.

But will Nintendo 64 buyers be
interested in a average port of the
Doom killer, and will it be too early to
crank out Descent 3 while Descent 2
is still selling well on the PC and Mac?
The answer is not as easily answered
as one would think. And this may be
part of the reason why Interplay,
though publicly acknowledging it will
make an N64 Descent, is mute on its
creation or arrival. (Thus, these
screen-shots were taken from the PC
version). N64.com reporters,
however, were able to speak with
Interplay’s Raphael Hernandez,
associate producer, about the game.
"Basically, we have to decide which
direction we want to go with the
game," he said. "We have a lot of
options, and we have two games
already out [on the PC], but we’re
still in the early planning stages.

"We’re very confident that the
Nintendo 64 will be a huge success.
It’s a developers dream. You can
make anything great on that platform.
That won’t be a problem."

Though Descent for N64 is a long
way off, with a possible late spring or
summer release date, it will be one of
just three games in the first-person,
action genre for the N64 (Doom 64
and Turok being the others). Check in
for more details soon.