Posts Tagged ‘iphone’

We’ve now issued an upgrade for Pop, making our original game (complete with all of the individual modes) fully iPad compatible. We think the game looks great on the iPad as you can see from the picture above.

Nic and Bruce are also off to the annual Australian games shindig in Melbourne next week, otherwise known as GCAP (Game Connect Asia Pacific). They’ll be meeting up with some old game dev mates, having some serious industry pow-wows, listening to a load of interesting & inspiring talks and meeting a whole heap of new friends. They’ll take a few pics too. (more…)

Kotaku Australia have recently introduced a new feature for Australian developers called Show & Tell. When they asked for developers to submit answers to five questions describing their studio and current projects we couldn’t resist. It gave us a great chance to tell some more people about escapeVektor: Chapter 1 and Spirit Hunters Inc.

Show And Tell: Nnooo

by Tracey Lien

Welcome to Show and Tell, a (relatively) new regular that gives local Australian indie developers the chance to show their latest work, whether its a finished game or a work in progress. Today we’re speaking to an indie studio that is no stranger to the WiiWare, DSi and iOS market. Bruce Thomson from Nnooo gave us a preview of what they’re working on now.

Can you introduce yourself and tell me a little bit about your studio?

We are an independent game development studio based in Sydney, developing downloadable games primarily for Nintendo consoles. Our first game was called Pop, a bubble popping game for up to four players for the Wii. It was one of only six titles picked for Nintendo’s US WiiWare launch in 2008. We subsequently made a single player version of the game, Pop+ Solo, for the Nintendo DSi and iPhone. We’ve also released a series of personal organiser applications for the Nintendo DSi called the myLifeCollected series. The most successful of the applications, the myNotebook series, has sold almost a quarter of a million units.

Although we’ve been flat out making our escapeVektor: Chapter 1 and Spirit Hunters Inc games, we haven’t forgotten our fans who have downloaded Pop & Pop Lite on their iPhones. We’ve just released new updates of both games; we’ve streamlined the UI so there are less screens to move through, fixed a music issue on the iPod app while playing the game, and squashed some minor bugs for earlier iPhone models.

When Matt Sainsbury from Digitally Downloaded came to have a look at escapeVektor: Chapter 1, he also took some time to catch up with Nic. Based in Sydney, Matt knows us reasonably well by now and Nnooo is featured in this month’s edition of the online magazine. Once you’ve finished reading pages 16-19, have a flick through the rest of it. We think it’s well worth a read!

We were recently contacted by the Indie Games Channel for a written interview. As well as asking Nic about the background to escapeVektor and Spirit Hunters Inc, they were keen to learn more about the game development process and the challenges of making games for different platforms. Finally, Nic has some advice for new development studios. (more…)

Nic caught up with Jessica Citizen from Gamepron when we were at GCAP on the Gold Coast last week. Click here to see to him talk about what we’ve been up to this year, including Spirit Hunters Inc, his thoughts on 3DS and augmented reality, Nintendo platforms for developers and the iPhone.

Surely the great thing about the iPad is it is a computer and that ANYONE can use it. So why does my Gran, who doesn’t have a computer need to buy a computer to use an iPad? Surely the great thing about the iPad is that hypothetically she could use that for all her computer needs (internet, email, the very occasional letter writing, listening to music). If she could just walk into an Apple store, buy one and start using it (like you can with any other computer device) maybe more non-computer users would be attracted to it? (more…)

Last week I was kindly invited, by my friend @scottrhodie, to speak at Optus’s iPhone 3GS launch event in Sydney (Optus being an Australian mobile phone provider). My topic was to talk about developing games for the iPhone which I used Pop to illustrate how we approached developing on the iPhone and how we made use of the iPhone’s unique features. You can see the presentation below in all its YouTube glory!