Saturday, 8 May 2010

Imagine a map that changes its shape. Imagine a world which tries it's hardest to kill you.

Using the same principle for the dancing platforms, i have worked out a way of implementing a really evil admin into a map. With this network of entities, i have 136 events that can be activated at random every time the world has an earthquake. The earthquake is a signal for things to come. The setup is actually rather easy, just time consuming. A logic_auto acts as a trigger, so that when the map loads the timer starts running. On a random time set via the timer options, a quake happens, shaking the world and the players. During that time an event could happen, such as a van exploding or a tunnel collapsing. In this way, people could die, or someone may be freed from someone's jail.

Just imagine the rules changing by the minute. And when the rules change, is it even the same game?

Monday, 3 May 2010

Resolving the issue with what map to make fell to the people of facepunch. There, they had a nice democratic vote, with no bribes from myself or any third parties, and the votes passed on the idea of a seismic post-apocalypse.

Now...i watch a lot of "core" simply because channel 4 always show it when i want something fairly mindless to watch. The basic synopsis is that the core of the earth stops working and some people are found to pilot a craft down to restart it. Suffice to say, that film, added with a level from No One Lives Forever and Fallout has been part of the inspiration.

The map in question will be based around natures war on humanity. In the end, humanity would eke out a life of either survival or optimism, people would have mixed reactions to the situation.

There would be a few forgotten nuggets of technology remaining. A base similar to those volcanic lairs that evil genius' always seem to build would fit in nicely with the theme. Ruined military bases with screens full of data on satellites. Maybe even a wrecked missile silo, the missiles trapped in a semi launched position, never able to fire again.

More noticeable damage would be evident too, buildings torn apart by violent quakes, subway systems or storm drains full of molten lava.

However, where you find people, you find towns. Some living in huts, others behind electric fences and patrolling guards. I'll probably add a few towns of differing technological levels. Outside these towns, people would not want to dwell alone, for fear of the animals that have adapted to the harsh environments.