Daily Punch 4-12-18 Orion’s Apprentice Ranger Archetype for DnD 5e

Not all giants are evil, some are simply boisterous, and your master is no different. Orion is a master huntsman who has gift far above mortal men and giants. He has taken you under his wing and provided you with gifts that are amazing and terrible to behold.

Orion’s Own Gifts

At 3rd level, you gain some of the masters power as you train in his stead. You gain advantage on all Strength(athletics) and Wisdom(survival) checks. In addition, you gain the ability to cast waterwalk once per day.

The Gifts of Helios

At 7th level, you gain the gift of healing from the sun itself. Once per day, as a bonus action you may spend as many healing surges as you want healing as normal from each surge.

Gift of Sirius

At 11th level, you gain the gift of survive from the master’s dog. You gain conjure animals as an extra prepared spell. You may also cast conjure animals once per day as a bonus action. that does not require concentration and the animals last for up to eight hours. The animals conjured by this spell still act as if summoned by the spell conjure animals, but you may only conjure an animal that is canine in nature if you cast this spell as a bonus action.

Final Lesson of the Master

At 15th level, you learn exactly what was such a painful lesson for the maters. From now on you can coat your weapons in poison from a scorpion changing all your weapon damage to poison if you choose. In addition, you can a number of time per day equal to your wisdom modifier coat your weapons in Wyvern poison. A creature struck with this weapon must make a Constitution saving throw (DC equal to your spell save DC) taking 30 (10d6) poison damage on a failed save, or half as much damage on a successful one.