Playing through the game often feels very inflexible, often pulling the player out of the immersion as doing something that makes sense, such as taking an enemy's weapon is not allowed when the story does not deem it appropriate to further itself along.

Open Source games are not always known for their high quality graphics. This can often be caused by the games being designed by committee in that many different people may work on the graphics, even in the same areas, which can cause plenty of inconsistencies. Luckily Xonotic does not suffer from...

Being that the game is always online, there will be many players on the map that can be interacted with by joining their crew or just flat out racing anyone at anytime. This aspect of the game is quite fun and players can spend hours not even bothering with the story section of the game by just ha...

Users can tune and customize their cars to their liking. This makes for a great way to change how a car drives to make it control more to your liking. There are two different drive modes available for each car, Drift and Grip. Drift allows for a more loose driving that makes for an easy way to dri...

There is a good mix of races on the map that players can choose to compete in. Traditional races, drifting events as well as Gymkhana events ensure that the layer will never get too board with doing the same thing over and over again. Which is a good feature for a racing game as many tend to do o...

When racing against AI opponents the cars will often use a technique called "rubberbanding" where in it is impossible to lap cars no matter how fast you are going as once you start getting too far ahead, the cars behind you will speed up unnaturally in order to keep the race more difficu...

While racing the course will shift from day to night and back again, numerous time, though these transitions are done poorly and are a bit jarring. This ruins the immersion of the game as it is quite noticeable and happens frequently.

A new mode added to the game is the Lebron James: path to Greatness where the player chooses how to play out Lebron's future career. This is a bit different from past star modes as it is not based on anything the player has done but what the games player will do for their future.

Due to the length of the win conditions and how long it takes to achieve things in the game, it can get a bit boring after much time spent. This is also true of the stock gameplay element, while mods can definitely help, what comes with the game out of the box can get old after a while.

When playing this game on a high resolution screen the game will look small and dense, which may be irritating that it does not scale to ones resolution as it can be difficult to read the text or see what is going on.

Old versions can't play online or LAN with newer versions of the game. So for those that prefer using an older version, or just have not updated, they will have to make sure those they want to play with online have the exact same version (or one that is compatible).

The AI in the game is actually quite smart in that they tend to be unpredictable enough to offer a good bit of challenge without making obvious bad choices. This keeps the game fresh, being that the games can be unpredictable.

There is a co-op skirmish mode where players can work together in order to defeat an imposing force. This easily changes up the online gameplay since that is competition based, which may not always appeal to those that would rather work with their friends rather than compete against them.

As ARMA 3 is an open-world experience, singleplayer missions are not as linear and take place in the same map area as the game's multiplayer mode. There are a couple of different islands to explore in ARMA 3, including Altis which has a size of over 100 square miles (270 km²). Stratis is the s...

ARMA 3 is built as a simulation-type game and features rather tactical gameplay with a slow pace. The developers use real-life military weapons, equipment and vehicles. Even some of the environments in the game are virtually indistinguishable from their real-life counterpart. ARMA 3's gameplay...

The tactical aspect of ARMA 3 is also portrayed in the somewhat difficult controls and steep learning curve of the game. For example, a lot of different buttons and keystrokes have to be remembered for all the different commands, equipment options and vehicle controls. There is no in-game tutorial,

ARMA suffers from some framerate issues, with very variable results in both single- and multiplayer situations. Often the game will perform well in multiplayer, while dropping down to a severely worse framerate in a single player mission. Similar problems occur vice versa as well, which results in...

A team of players will have to cooperate in order to play and succeed in this game, making it highly interactive. Each player will need to interact with the rest of their team throughout in order to succeed, making for a very social and party centric game.

Crew on the bridge consists of a captain and 5 stations. Engineering - in charge of energy distribution and the DamCon. Science - in charge of scanning and information distribution. Weapons - in charge of military equipment. Comms - in charge of monitoring communications between en...

Artemis is built with LAN play as its focus, making online multiplayer a bit of a pain as the user has to port forward. However you can use a service such as Tungle and connect to the dedicated Artemis network, which makes the process much easier

While not the most technically advanced graphics the look of the game is much like a game from the 90s but seeing it in action when an assembly line starts moving there is an impressiveness to it that suits the game quite well.

With proper planning users can "code" together very precise ways to create all the things needed for the game, some in very inventive ways that can differ quite a bit. This allows for tons of replayability.

There are co-op maps included with the game, where you can team up with friends in order to cooperate in completing particular missions. This can offer a fresh change from the competitive side of the game.

Each level in the multiplayer section of the game has fully destructible elements, meaning that a certain area of a level can be opened up to new tactics due to a missing structure. This keeps the strategy of each game fully immersive as things can change on the fly.

The story in the campaign mode is pretty lacking and never fully fleshes out the characters contained within. It can be difficult to care about what is going on, which is a disappointment as there is little reason to continue forward as far as the story is concerned.

Players are teleported into areans and players not currently in a match can watch it from the central hub/lobby. Sets up a very good LAN atmosphere where you're either playing or cheering on your friends.

Each driver has their own driving style and uses the same car each race. It creates storylines and allows noticing a player at a distance. This is especially useful in tournament races, since it's possible to get an overall better standing not just by driving better, but by eliminating the com...

This game often requires engineers to build things, medics and covert ops to protect them, and soldiers to do the dirty work. Yet the mechanics are not so stringent as to make it near impossible to play with only two or three. Essentially, this game requires just the right amount of cooperation.

If there is a large building in between the line of sight of the player and the target, your units might hit the building instead. To compensate you can use artillery or missiles. However this type of full scale simulation is at the expense of CPU power.

Battles can involve hundreds of units. This allows for even experimental units that can single-handedly take out entire armies due to their sheer size. This way there is room for experimentation in what can works, or just to see what outcomes they have.

However there is great community support in which they have released patches in order to fix outstanding bugs as well as support hosting a map vault where players can download community made maps to use in the game. There is also a matchmaking lobby tool available here, which makes finding online...

Civilization V has a large assortment of nation leaders to choose from that have an even bigger assortment of scenarios that are able to play out for said leaders. Each game can be quite unique in this way as each leader allows for a different nation to be controlled.

Civilization V has a great combat system that feels very tactical over previous versions as there is no stacking of troops, but with the new hexagonal grid players can surround enemies as well as allow for better tactics when planning attacks.

From the players cities and armies to the lush landscape, Civilization is quite a beautiful game for those with systems powerful enough to push the graphics to the limit. Even when on lower graphical settings the game looks lush and well animated.

Civ 5 restricts you to having one unit per tile, but has an AI unable to handle that restriction well, and doesn't even have decent pathing for units. Late game becomes a slog of ordering each unit individually due to poor pathing.

Unlike past Civilization games there are no longer stats on the attitudes of the players surrounding Civilizations. This allowed one to see how each other nation felt about the player, but now that it is gone one has to guess, which is definitely not as helpful.