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Great crossbow: I was not able to find any data on attack speed for these so i have to make the data myself and since i am currently on level 28 with a completely different char it is gonna take me some time to make the data. However this is duely noted and i will make the data in hopefully my next life.

Fast and slow thf: Yes i should have told you this. for vanshilars: Fast THF (greataxe, quarterstaff) Slow THF (greatsword)
For MrCrow: Fast THF - Refers to using a Maul or Greataxe. Slow THF - Refers to using a Greatclub, Falchion, Greatsword, or Quarterstaff
So please note that Vanshilars and MrCrow do not agree on whether a quarterstaff is fast or slow THF.

BAB: I would have very much liked to make this variable, but i was not sure how the data would fit. I will keep this in mind and see what i can do about it, but don't expect this any time soon.

To Ht: Yes i assume you hit on everything but a 1 so that would be 2-20. I also assume that the mobs have 0 fortification. I am thinking that i might be able to include fortification in a future version.

It's much easier to demonize those providing feedback (whining, childish, bringing the forums down, etc) or minimize their voice (small number, vocal, etc) than to accept the fact that the agro/stealth system just missed the mark.
A good company learns to listen to their customers.

One of my beefs with DPS calculators is that they tend not to include additional attacks from pressing buttons.

On my build, the damage is 33% higher with action clickies, and that's without using haste boost.

I would encourage you to add about 10 slots for attack clickies, where they enter the +W, the duration, and any flat damage.

It's really easy to time average this damage in your DPS number.

It's much easier to demonize those providing feedback (whining, childish, bringing the forums down, etc) or minimize their voice (small number, vocal, etc) than to accept the fact that the agro/stealth system just missed the mark.
A good company learns to listen to their customers.

I am not gonna include sneak attacks, but you can include it yourself. Lets assume you do 10d6 sneak damage and have a melee power of 50 (I assume sneak attack scale 100% with melee power). Just calculate the sneak attack damage 10d6*1.5=35*1.5=52.5 and add this to the non crit damage.

I am not sure how you want me to include clickies and what clickies specifically you are talking about. Lets take sniper shot forexample: "Sniper Shot: Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier." it has a cooldown of 6 seconds. So now i need to calculate how many attacks i make in 6 seconds and on one of these add the increase weapon die and crit chance. This is not as easy as you might think it is. Also if it is so easy to time average it then why not just do it yourself? I mean as the user. Forexample lets take manyshot. In 20 seconds out of 120 i get 120 doubleshot. Thats 20*120/120=20% doubleshot on average. But i am not sure if the user wants me to average this out or make one calculation with many shot on and one off. Therefore i tried to keep the input fields at a bare minimum and let the user themselves add these things in. If you give me the specifications regarding your specific build i'll be more than happy to try and see if my website can handle it?

Looks good but it would be nice to see Sword+Board. None of your options seem to include having (optional) glancing blows and 2 different weapons at the same time like a S+B build can (effectively) get. Maybe it might be able to piece together an estimate by entering info twice (once for thf for glancing blows, once for twf for shield damage).

Looks good but it would be nice to see Sword+Board. None of your options seem to include having (optional) glancing blows and 2 different weapons at the same time like a S+B build can (effectively) get. Maybe it might be able to piece together an estimate by entering info twice (once for thf for glancing blows, once for twf for shield damage).

Nice. Ill put it on the list. This option should definetly be there. I didn't think of it. Thank you.

Ill try and go through these one by one:
Variable BAB requires a lot of data. Vanshilars only has data for BAB 20. the only one who has data for other than 20 is MrCrow and since that would be a limited set of options i choose 20. If you can come up with more data please let me know and ill gladly incorporate it, but since getting the data takes a lot of time i had to start somewhere.

Sneak attack i allready adressed. It is a compromise of a simple interface vs a lot of options. I chose the first.

No damage/speed attack/class boost calculate. I simply don't undestand what you mean here. is it action boost you are referring too?

No weapon proc ( like Disintegration, Incineration, Vorpal ) calculate. But you can add these manually. Vorpal forexample is 100 damage on every 20ith hit. so you just add 100/20=5 to noncrit damage.

No second hand proc ( like Celestia ) for Throwers calculate. I am not sure what part of celestia procs on throwers - can you help me out here?

No spelltouched Shurikens additional proc calculate. I am not sure how this works, but from what i could gather from the wiki you could add these manually.

No debuff state ( helpless, AP, Imp. Destruction ) calculate. Helpless - just multiply you melee power with 1.5. I am not sure what AP is. Improved destruction does nothing for your dps if you allready assume you hit on 2+ and enemy has 0 fortification.

It seems you are looking for something with a button for each option in ddo. I am not going to make that but with some adjustments to what you are looking for i think my tool can be used. I am however sorry you feel that way. I will see if i can find a link to the other dps tool somebody made a couple of years ago and give you a link to that. It has a lot more bells and whistles. Maybe you will like that better.

One of my beefs with DPS calculators is that they tend not to include additional attacks from pressing buttons.

On my build, the damage is 33% higher with action clickies, and that's without using haste boost.

I would encourage you to add about 10 slots for attack clickies, where they enter the +W, the duration, and any flat damage.

It's really easy to time average this damage in your DPS number.

Unless you build a simulator for the game (in which case go play it lol) I can't imagine this would be easy.
Animation timing is fairly weird in DDO. Also, factoring things like AoE hits (cleave) won't help this much. Also limited use clickies (smite evil) or those that cost resources (eldritch cleave).

Personally I tend to active attack in a stack to reduce animation losses, like 1-2-3-basic-basic-1-2-3 etc, but especially if timing of abilities is different (5s on base cleave, 3s on barbarian cleave) it gets messy in a hurry. But if you use a different pattern (or mine isn't optimal) there's a DPS loss this calculator won't be able to account for.

I contest that it's quite hard to average these on a calculator, but if you want a DPS number run it against one of the benchmark hp blobs in DDO and that'd get you a complete DPS test, including every proc and human error.

-Khysiria of Cannith

Originally Posted by zehnvhex

Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.

I am not gonna include sneak attacks, but you can include it yourself. Lets assume you do 10d6 sneak damage and have a melee power of 50 (I assume sneak attack scale 100% with melee power). Just calculate the sneak attack damage 10d6*1.5=35*1.5=52.5 and add this to the non crit damage.

I am not sure how you want me to include clickies and what clickies specifically you are talking about. Lets take sniper shot forexample: "Sniper Shot: Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier." it has a cooldown of 6 seconds. So now i need to calculate how many attacks i make in 6 seconds and on one of these add the increase weapon die and crit chance. This is not as easy as you might think it is. Also if it is so easy to time average it then why not just do it yourself? I mean as the user. Forexample lets take manyshot. In 20 seconds out of 120 i get 120 doubleshot. Thats 20*120/120=20% doubleshot on average. But i am not sure if the user wants me to average this out or make one calculation with many shot on and one off. Therefore i tried to keep the input fields at a bare minimum and let the user themselves add these things in. If you give me the specifications regarding your specific build i'll be more than happy to try and see if my website can handle it?

I can and do my own calculations. I was under the impression you were trying to make a useful page for other people, but I am now confused after seeing your response.

For an extra attack, you take the damage from a 6 second ability and divide it by 6. Attack rate doesn't matter.

For something like manyshot, you can simply multiply your prior damage calculation by the increased attack rate, and weight it by how often you can use this ability.

SA scales with 150% MP and is as simple as adding a SA field and multiplying some numbers.

It's your DPS calculator, so feel free to do whatever you wish. The above are features a user would desire.

It's much easier to demonize those providing feedback (whining, childish, bringing the forums down, etc) or minimize their voice (small number, vocal, etc) than to accept the fact that the agro/stealth system just missed the mark.
A good company learns to listen to their customers.

Unless you build a simulator for the game (in which case go play it lol) I can't imagine this would be easy.
Animation timing is fairly weird in DDO. Also, factoring things like AoE hits (cleave) won't help this much. Also limited use clickies (smite evil) or those that cost resources (eldritch cleave).

Personally I tend to active attack in a stack to reduce animation losses, like 1-2-3-basic-basic-1-2-3 etc, but especially if timing of abilities is different (5s on base cleave, 3s on barbarian cleave) it gets messy in a hurry. But if you use a different pattern (or mine isn't optimal) there's a DPS loss this calculator won't be able to account for.

I contest that it's quite hard to average these on a calculator, but if you want a DPS number run it against one of the benchmark hp blobs in DDO and that'd get you a complete DPS test, including every proc and human error.

I do all this on Excel. It's not difficult.

The calculations on the current simulator could be off my more than a factor of 2, so much that using it to make a decision could be silly.

Arguing about a few percent difference due to player issues, while ignoring 100% damage doesn't make any sense.

Last edited by nokowi; 12-16-2016 at 06:21 PM.

It's much easier to demonize those providing feedback (whining, childish, bringing the forums down, etc) or minimize their voice (small number, vocal, etc) than to accept the fact that the agro/stealth system just missed the mark.
A good company learns to listen to their customers.

No damage/speed attack/class boost calculate. I simply don't undestand what you mean here. is it action boost you are referring too?

Yea, it's action boost. And some feat boost like Manyshot or 10k stars.

No weapon proc ( like Disintegration, Incineration, Vorpal ) calculate. But you can add these manually. Vorpal forexample is 100 damage on every 20ith hit. so you just add 100/20=5 to noncrit damage.

Sure. Add Vorpal manually, then Imp. Vorpal, then Greater, then Sovereign... oh, they all add 0.5 W too... then go to Wiki, find proc rate and damage margins for any damage proc effects, add it manually too... Pal, why you think we use calculator, for do all complicate things manually? 8)

No second hand proc ( like Celestia ) for Throwers calculate. I am not sure what part of celestia procs on throwers - can you help me out here?

Greater Sunburst and Fiery Detonation.

No spelltouched Shurikens additional proc calculate. I am not sure how this works, but from what i could gather from the wiki you could add these manually.

I don't know how it works ( my search-fu skillz not so good ), but I know it surely works, it exactly reason why I want it be calculated without manually search thorough Wiki. 8)

No debuff state ( helpless, AP, Imp. Destruction ) calculate. Helpless - just multiply you melee power with 1.5. I am not sure what AP is. Improved destruction does nothing for your dps if you allready assume you hit on 2+ and enemy has 0 fortification.

Cool... Venomed Blades and Lighting to Candle scales with melee power too... now I must search Wiki to find all issues and add it manually too? Then what you calculator do not manually? 8)

It seems you are looking for something with a button for each option in ddo. I am not going to make that but with some adjustments to what you are looking for i think my tool can be used. I am however sorry you feel that way. I will see if i can find a link to the other dps tool somebody made a couple of years ago and give you a link to that. It has a lot more bells and whistles. Maybe you will like that better.

Guy, it's your calculator and surely you can do it as you like, I just try say you what I want to see in release that it was pleasant not only you, but also me and other users. Of course it's much better than nothing... but here I see many work to do it not simple "enough good", but "perfect"! 8)

The last thing i would like to be called is double standard. I asked for feedback and i got it. So maybe you are right. Maybe i should make one with all the bells and whistles. I will definetly keep you comments in mind and i am thinking maybe i could make 2 versions. One simple as it is now and one advanced where all the things you are asking for is added. It is gonna take me some time to make a completely new page so it won't be done before the start of the new year. If i make a complete redesign of the page i will make a new thread at that point. And thx for your feedback.

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