Replaced shMem and shPerformance with Statblock_FPS, Statblock_Memory and Statblock_Latency.

Modified Elloria's Buttonfacade_Aion (later/currently known as Masque_Aion) to work with the latest version of Masque (which recently dumped Buttonfacade legacy support). Elloria of WoWinterface fame still deserves full credit for the original artwork and mod.

Tweaked player health a power bar positions (by a few pixels) to fix texture misalignment in the 1920x1080 version of the UI

Modified LFDungeon and LFPVP button onClick events in order for them to work with latest WoW API changes

Changed strata of minimap from medium to low in order for LFG and PVP icon tooltips to be visible (chinchilla)

- v1.12
Updated addons included in the UI

Removed SimplePowerBar since Dominos is now handling the ExtraActionButton and EncounterBar

Replaced Parrot with MikScrollingBattleText (MSBT) and reconfigured ErrorMonster to output in the MSBT Notification scroll area

Added 2 buttons for quick access to the Dungeon Journal window and Pets'n'Mounts window. Both have working tooltips and will autohide when a PetBattle initiates.

Reduced the number of buffs and debuffs shown at the Target and Focus unitframe. Number of buffs are now 24 (down from 36) and number of debuffs are now 20 (down from 40). This was done to reduce UI clutter in the top of the screen.

Removed faction info from tooltip

Added dungeon-role icon to Grid2's right-frame position

Softened the hard edges of the Target and Focus unitframe texture for both the cobalt and golden version of the UI

Fixed the background alpha for the castbar(s) in the golden version of the UI

Note: when starting a Pandaren character, the PvP faction icon located to the left of the Target and Focus unitframe healthbar will bug out and display a solid green frame, until you actually select a faction (Horde or Alliance).

- v1.11
Updated addons included in the UI

Added new castbar textures for player/target/focus with improved transparency

Added onLoad code to every kgPanels texture to force hiding during PetBattles

Enabled Stuf Unitframes option to hide during PetBattles

And did a bunch of tweaks I've already forgotten about!

- v1.10
Updated a few of the addons included in the UI

Fixed all the frame-level issues related to unitframes, castbars and nameplates.

Added SimplePowerBar to reposition the AlternatePowerBar

Added ErrorMonster to get quest-info output sent to Parrot

Attempted to fix the XP-bar tooltip flickering issue by disabling the tooltips for shMem, shPerformance and shLatency. Crude fix == might not work.

- v1.09
Updated almost every addon in the UI for WoW 5.0.X compatibility

Hello again - I hope I'm not driving you nuts. If you can't tell, I am very, very determined to use this UI 100%.

Nope, it's alright. I just haven't had time to look at this.
I read through your attempts to tweak the UI to free up some screen real estate, and I decided to try and scale every UI element down by a smidgen. I think it came out pretty good - but you can check it out yourself (I uploaded v1.1 of the resolution mod): http://www.wowinterface.com/download...66x768mod.html

Originally Posted by meljen

I tried fitting Grid2 on my screen with my stuf frames sized down a bit, and with my lower resolution it's not going to fit too well. So I was wondering if it's possible for me to ONLY use Grid2 and constantly hide the party frames. The strange thing for me though is I tried testing the Grid2 frames and nothing showed at all. Is this typical?

Yeah, I believe Grid2 never had a working "test" mode. At least, not when I initially made the UI. Whenever I need to tweak Grid2 settings, I usually queue up for a BG and do my testing and tweaking in there.
It's certainly possible to hide the Stuf party frames, but you would need to tweak quite a few settings. If my latest version of the 1366x768 mod isn't good enough, I can try and guide you through it.

Originally Posted by meljen

Anyway, feel free to throw a brick at me if I'm making you get grey hair, lol!

(I think you have me hooked on wanting to use the dancing banana, haha)

Haha. I love that banana emoticon.

Originally Posted by meljen

As for re-sizing the bottom bar, It seems it might be tied with the player frame? When I tried moving all stuf frames, it moved the entire bottom frame too. Whoops! So I'm thinking I could re-size my player frame and then chinchilla? Who knows, I might have to toy with it, though I don't want to break anything. So I might just leave it alone. ;-) Sizing the other stuf frames seems to work pretty darn well in my favor as far as screen real estate goes.

Yeah. I use a lot of anchoring when it comes to the bottom textures. It makes it easy to move the entire bottom part of the UI around, and also rescale it globally instead of each individual element. Basically, if you want to scale or move the bottom "action-bars-player-HP/MP-bars-XP-bar" stuff around, just goto Stuf->Toggle Draggable and drag the player frame around.
If you want to resize it, just goto Stuf->Player->Scale=x%, where x is the variable you change around for rescaling. The only part that isn't anchored to the bottom part of the UI is the minimap and a seperate texture I use ontop of the minimap. The addon for the minimap is Chinchilla and the overlap texture is called "minimap_overlay" in the KgPanels Active Textures list.

Originally Posted by meljen

If I resized the grid raid frames, would the background image resize with it?

Yes. The background image is a texture which I wrote a tiny script for. It will basically try to auto-fit according to the current size of the Grid2 frame (like, the entire Grid2 frame - not the individual Grid2 raid member elements). So feel free to resize and move Grid2 to your heart's content. In case you haven't done this before, see below images (tip: to move Grid2 you'll need to grab and drag the edge of the background image):

Hello again - I hope I'm not driving you nuts. If you can't tell, I am very, very determined to use this UI 100%.

I tried fitting Grid2 on my screen with my stuf frames sized down a bit, and with my lower resolution it's not going to fit too well. So I was wondering if it's possible for me to ONLY use Grid2 and constantly hide the party frames. The strange thing for me though is I tried testing the Grid2 frames and nothing showed at all. Is this typical?

Anyway, feel free to throw a brick at me if I'm making you get grey hair, lol!

(I think you have me hooked on wanting to use the dancing banana, haha)

If I resized the grid raid frames, would the background image resize with it? Same with the bottom bar (player, map, action bars)... would that be too tricky to resize? I've played with kgpanels before, but I'm no expert at it. :-)

The resolution mod you made works fine, I just wanted to tweak the size of a couple things for my own preferences.

Thanks again for this lovely ui, I hope you keep it going for a long time!

*edit* Since I can't seem to get 'test' to work with Grid2, I'll have to try the re-sizing later. I hope I don't have something broken on my end. As for re-sizing the bottom bar, It seems it might be tied with the player frame? When I tried moving all stuf frames, it moved the entire bottom frame too. Whoops! So I'm thinking I could re-size my player frame and then chinchilla? Who knows, I might have to toy with it, though I don't want to break anything. So I might just leave it alone. ;-) Sizing the other stuf frames seems to work pretty darn well in my favor as far as screen real estate goes.

Okay, so I've been trying this out in the new resolution you made. I'm doing alright, still getting used to it! I need to adjust the action bars on my own, right now they're taking up a lot of screen space. I forgot how much easier Dominos is compared to BT4.

I did figure out how to resize some of the unit frames, yay. :-) (in Stuf)

I still think this is so lovely! I look forward to tinkering around with it more!

Thank you so much. :-) Sorry for the late reply, this was my 11-year anniversary weekend with my husband. After I'm done with my work for the day, I look forward to trying this out!

Again thank you! I hope others will also have the chance to try this new resolution option out. :-)

You're welcome. I'll leave the plugin download up, and try to keep it updated for future releases of the UI. And who knows - maybe I'll get around to adding 1440x900 and a couple other resolutions people have been requesting.

I could probably give you a WTF-folder config for your resolution, but I'm not sure the UI would be of much use, because of the limited screen space.

You are so incredibly thoughtful, thank you. I would only be up to that though if YOU were up to it, as I can't imagine how tricky it is to create a UI. Whether or not I am able to use it in the end, you have done a magnificent job, it looks really beautiful. It's a pity more people don't know about it.

I honestly don't plan on making configs for more resolutions. I love working on the UI, but it's already a bit tedious to keep 2 seperate resolution configs up-2-date.

I totally understand. I can't even wrap my head around thinking about it from your perspective, lol. Do you have any suggestions for me tweaking it for a 1366x768 resolution? I tried adjusting my UI scale, and I moved Chinchilla manually and I think I would need to do the same for Dominos. Not sure how messed up everything else will be though so I had to take it off for now and give it some thought. I had to size it down pretty far and it made all the other game elements REALLY hard to read.

It's really so pretty though. Wish I had a bigger screen! I run on a laptop so I'm a little limited.

Thanks for the reply.

I've succesfully tweaked the UI for 1440x900, and it worked reasonably well. However, as you point out, the lower the resolution the harder it becomes to "fit" every UI element on the screen without having to resort to downsizing or using the global UI scale option. It boils down to the fact that I initially made the UI for 1920x1200, and pretty much every UI element has been sized (font included) for that resolution. As I said, I managed to successfully tweak the UI for 1440x900, but I wasn't personally happy with the lack of "clear" space on the screen.

I could probably give you a WTF-folder config for your resolution, but I'm not sure the UI would be of much use, because of the limited screen space.

I honestly don't plan on making configs for more resolutions. I love working on the UI, but it's already a bit tedious to keep 2 seperate resolution configs up-2-date.

I totally understand. I can't even wrap my head around thinking about it from your perspective, lol. Do you have any suggestions for me tweaking it for a 1366x768 resolution? I tried adjusting my UI scale, and I moved Chinchilla manually and I think I would need to do the same for Dominos. Not sure how messed up everything else will be though so I had to take it off for now and give it some thought. I had to size it down pretty far and it made all the other game elements REALLY hard to read.

It's really so pretty though. Wish I had a bigger screen! I run on a laptop so I'm a little limited.

Looks really beautiful. I always have fun trying out different UI packages, so I can't wait to try this one out. I played Lineage II for quite a while and tried Aion (both NCsoft games) - it will be interesting to see that mingled with WoW.

Anyway I tried viewing the demo videos linked on your info page, but all were marked as private. :-/ Bummer.

Yup. I was kinda waiting for Chinchilla to be updated, but meh. Let's throw something together and see how it works. Any testing I do will have to be within the confinement of the lvl 20 trial setting, since I don't have a running sub anymore - hopefully VirtualRealms will change that (get on it Blizz!).