- Yukio 3/7 (ooo0000) 100/100, enemy repair costs are increased by 50% 110/110, enemy units built this turn are at 8 HP, enemy loses all funding at end of their turn 110/110, enemy units built this turn are at 6 HP and are paralyzed enemy loses all funding at end of their turn

Also, bunkers replaced comm towers, landers and black boats could capture properties, there was an in-game damage chart which didn't work, and a lot of other crap that I'll have to trawl my memory banks for.

By far the most, err, important feature of Crap Wars was the fact that units are able to move when unloaded.

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot post attachments in this forum