Chaos Group Announces V-Ray 3.0 for Maya Beta

Faster Ray Tracing, Progressive Rendering, and Open Source
Support Bring Speed and Flexibility to VFX Artists; Advanced Skin
Shader and Improved SSS Round Out Powerful New Feature
Set

image credit Nick Gaul

Sofia, Bulgaria –The core functionality that
has made V-Ray popular for film, commercial and episodic television
work is being upgraded with today’s beta release of Chaos
Group’s V-Ray 3.0 for Maya. Included in the initial round
of enhancements will be a new Progressive Rendering Engine, support
for several open source technologies, and up to 5x faster ray
tracing and rendering performance.

After years of using V-Ray in production on projects like
“Oblivion” and “Iron Man 3,” Digital Domain
has used an early integration of deep image support to put some of
3.0’s features to the test. “On ‘Ender’s
Game’, we hooked up massive Houdini swarm simulations up to
V-Ray Proxies and rendered the most geometry we’ve ever
attempted at Digital Domain,” said Linghao Li, Technical
Director at Digital Domain. “In one shot alone there were
333,443 ships on screen. 27 billion polygons rendered out for Deep
Compositing and V-Ray handled it no problem.”

image credit-Important Looking Pirates

V-Ray 3.0 introduces a powerful new path-tracing engine
(Progressive Image Sampler) that provides artists with instant
feedback during the look development process. In addition, V-Ray
3.0's new optimized core raises speed levels dramatically in all
physically-based lighting, shading and rendering.

For character and creature development, V-Ray 3.0 offers up to 15x
faster hair rendering, improved Ray-Traced Subsurface Scattering
(SSS), and a new VRaySkinMtl with built-in SSS and layered
reflections. Support for MARI’s UDIM and Autodesk
Mudbox’s UVTILE formats makes it easier for users to
incorporate textures from their favorite programs.

image credit-Important Looking Pirates

“We rely on V-Ray every day to help us craft big projects
like ‘Game of Thrones,’ ‘Warm Bodies’ and
‘Noah,’” said Dmitry Vinnik, CG/Technical
Supervisor at LOOK Effects. “Faster ray tracing and hair
rendering is exactly what we need to turn around big shots before a
deadline.”

Already known for easy integration with production pipelines,
V-Ray 3.0 has become even more versatile by adding support for
common open source formats like OpenSubdiv, Alembic 1.5, Deep
Images and OpenEXR 2.0, OpenColorIO, and in the near future,
programmable shaders with Open Shading Language [OSL].

“Of the many renderers I’ve used, none are as
artist-friendly as V-Ray,” said Blake Sweeney, DFX Supervisor
at Method Studios. “The built-in shaders and render
elements give us solutions for almost every
situation imaginable. For the rare corner case that requires
something extra, Chaos Group collaborates and brainstorms with
us to find a solution, and it's generally included in updates
almost immediately. I've never seen anything like
it.”

Chaos Group invites all V-Ray users participating in the beta to
send in their thoughts on what would make for the best final
product. For the complete list of new features and upgrades, please
visit V-Ray.com, the new home for the V-Ray community.

Pricing and Availability
V-Ray 3.0 for Maya public beta is available now and open to all
V-Ray for Maya users. It can be accessed here.

About Chaos Group
Chaos Group creates physically-based rendering and simulation
software for artists and designers. Founded in 1997, Chaos Group
has devoted the last 16 years to helping artists advance the speed
and quality of one of their most important tools. Today, Chaos
Group’s photorealistic rendering software, V-Ray®, has
become the rendering engine of choice for many high-profile
companies and innovators in the visual effects and design
industries. Thanks to the great work of the V-Ray community,
V-Ray-created designs have become nearly inescapable for everyone
with access to a TV, computer, or movie ticket.

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