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TABQ1DM5 Return to the Cistern by Tabun 2009-10-27
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Title : Return to the Cistern
Filename : tabq1dm5.pk3
Author : Asmodai Tabun
Email Address : **email removed**
Web Sites : http://www.tabun.nlhttp://www.wireheadstudios.org
This is my second released map -- the first being "Return to the Entryway" (tabd2map01).
I've picked up a few new techniques and learned better ways to construct maps, and
I hope (and tend to think) it shows.
- Play Information -----------------------------------------------------------------------
Player Base : Designed for FFA (3-5) and tourney.
Note : The map is, and is supposed to be, mainly material for nostalgia-gaming.
It is most enjoyably played with the Generations Arena mod
(http://www.wireheadstudios.org), which recreates a mix of old-school
id gameplay in the Quake 3 environment.
Versions :
TABQ1DM5
Default, alternative Q3A-friendly item layout
(RL, RG, LG, SG, GL, PG / RA, MH, YA)
TABQ1DM5_PURE
"Purist" version with (mostly) exact item layout from
Quake's DM5.
- Construction ---------------------------------------------------------------------------
Brushes : ~3300
Average R_Speeds : ~7500 world, w/ entities, no players
Worst Case R_Speeds : ~11500 world, w/ entities, no players
Editor(s) used : GTKRadiant 1.5, Photoshop
- Thanks ---------------------------------------------------------------------------------
Many thanks to:
- The people at Wirehead Studios who helped with testing and feedback (esp. Phoenix,
for doing his usual routing of extensive testing + lengthy and detailed feedback).
- The regulars at the Quake 3 World forum who really dedicate themselves to aiding
other mappers (esp. AEon, for helping me figure out a few technical aspects
of mapping I'd been in the dark on -- and for seeming to spend his every waking
hour browsing the Q3W Forum).
- Textures used --------------------------------------------------------------------------
All textures I've made myself (or composed myself from license-free materials,
mostly from http://cgtextures.com) (this includes the texture for the torch).
None of those textures may be modified without my explicit permission.
They may however be freely used for mapping purposes (as-is).
Give full credit where due.
Although I won't make a fuss over it, I'd like to think of this set of textures as
a set that specifically belongs to this map, and that should help to keep it looking
unique. I'd really appreciate it if you, if using these textures, don't build a map
with texture use recognisably similar to tabq1dm5.
- Sounds ---------------------------------------------------------------------------------
http://www.freesound.org sounds used:
- 18265 by zippi1 (underwater loop)
- 25879 by acclivity (1shot sharp drip)
- 1014 by RHumphries (1shot several drips)
- 17726 by suonho (1shot weird underwater)
- 60895 by alextundra (1shot creepy choir)
- 32422 by ERH (1shot creepy drone)
All files were (at least slightly) edited.
- Copyright / Permissions ----------------------------------------------------------------
* You MAY:
- Distribute this pak file and/or its contents by any electronic means, provided you leave
the contents unaltered and include this text file, also unaltered.
* You MAY NOT:
- Decompile or reproduce the BSP as a base to build additional levels or pre-fabs.
Make your own damned maps. (But not necessarily your own damn text-files ;))
- Commercially exploit these files or their contents in any way.