The Tale of ALLTYNEX is a trilogy of doujin Bullet HellShoot 'em Ups developed by SITER SKAIN with its story centering around the malicioussuper-computer, the ALLTYNEX OS. Each game in the series has its own gameplay mechanics and gimmicks. One thing that stays consistent in the series, however, is that despite the games being of the bullet hell genre, the ships are much tougher and have much larger hit-boxes than the standard bullet hell game. Thankfully each game provides you with some form of protection against the sheer onslaught of bullets, averting the tradition of most shoot 'em ups with ships being a One-Hit-Point Wonder.

The series was originally released in Japan only, but Nyu Media announced plans to localize and digitally release the entire series overseas in late 2012, and opened a Kickstarter in April 2013 to crowdsource extra funds for the localization. The series was released overseas on June 6, 2013, and can be purchased digitally from Nyu Media, GamersGate, Rice Digital, and DESURA. The series was Greenlit on Steam on November 12, 2013, though still pending release.

SITER SKAIN released a story and art compilation book at Comiket 80, which was released digitally, also by Nyu Media. A game called Final Apocalypse is currently being developed and uses the same graphics engine as ALLTYNEX Second but it's unknown as of now if it has any relation this series.

Back to Front: The games were released in the opposite order their stories go; Kamui (1998) is last, RefleX (2008) is in the middle, and ALLTYNEX Second (2010) comes first). Amusingly, the latter two games in the series are remakes of existing games: Reflection (1998) and ALLTYNEX (1996), meaning that retroactively, the series was still released in straight chronological order.

Big Bad: RefleX and Kamui each have the Raiwat Zodiacs and Xaffiquel, respectively, but the ALLTYNEX OS is the central antagonist for the entire series.

Bullet Hell: Although it is a lot less bullets than the typical bullet hell but still enough to qualify.

Crapsack World: Really, the Earth just has it really bad. In ALLTYNEX Second, 85% of the population is wiped out by ALLTYNEX OS. In RefleX, not only is there a war between two different factions of the Earth, but ZODIAC Ophiuchus causes a horrible amount of collateral damage when it destroys the other ZODIAC units. In KAMUI, Xaffiquel wages war on humanity because of how psychics are kidnapped and made into Brain Uploading subjects for the KAMUI units, especially his daughter.

Those who pitched in at least $35 got a digital copy of the official guidebook, which features detailed information on the mechanics and the backstory.

Had the project achieved another goal, those who put in $45 or more would've received a physical guidebook in addition to the digital one, and yet another goal would have resulted in physical copies of the games and soundtracks as well as a set of postcards.

As a consolation prize, those who pitched in at least $45 instead got the "Digital Deluxe Edition", which includes high-resolution images of the box and CD label art for the games and soundtracks. A do-it-yourself collector's edition, if you will.

Regardless of the stretch goals, higher tiers yielded items like T-shirts, a plushie of SITER SKAIN's mascot, and even a bodypillow of Alice.

Lonely Piano Piece: In the series' sadder or more serious moments the piano is used instead of an organ.

One-Hit-Point Wonder: Generally averted. KAMUI grants the player ship a four-use shield (or two if it's the mass-produced version), RefleX offers six uses of protective hull to the Phoenix which then plays this trope straight in the last stage and a half, while still only having one life, and the Armed Saboteur in ALLTYNEX Second has a single-use defensive layer.

Power Gives You Wings: Present in some form in all three games. It's usually a sign that the machine in question is powered by a ZODIAC Core, in which case, you're going to be in for a very tough fight.

Recurring Boss: Scorpio has made appearances in all three games. It looks different in each game, but its signature laser sweep can't be mistaken.

The ALLTYNEX OS throughout the series may also qualify.

Roboteching: Arching missiles, arching lasers, arching lightning. This series loves this trope as much as Taito's RAY series!

Scoring Points: As shoot 'em ups, each game feature different scoring mechanics that incorporates each ships' capabilities.

In Kamui, the more energy you have in your Thunder/Lightning Meter, the higher your score multiplier will be for destroying enemies with your lightning storm weapon (up to a maximum of x16).

In Reflex, you start can a combo by destroying enemies with reflected projectiles. Quickly following up the destruction with your normal weapon will extend your combo chain. v1.01 and onward added a combo meter to show how much time you have to destroy the next enemy to keep the chain going.

ALLTYNEX Second uses a combo-based scoring system where by destroying enemies using the vulcan shot and homing lasers will create a chain bonus starting from 200pts that doubles all the way to 25,600pts. Destroying enemies in this way also boosts your Combo Meter, in which by destroying enemies using the dual swords or Buster Rifle will multiply their value (like Kamui, up to x16).

Spread Shot: Each ship in the series uses one, but how they work differ from each game. In Kamui, you start with a basic frontal attack but your shots can increase in width as you collect the green power-up items; in Reflex and ALLTYNEX Second, the width and firepower of your shots are dependent on your ship's energy meter.

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