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Crossbows are a type of Weapon in Dark Souls 3. These Weapons usually do moderate damage and have less range than Bows. They are generally more close ranged weapons, allowing players to "shoot from the hip" and reload on the move without entering a two-handed stance. These weapons do not scale with stats, and as a result are less useful on consecutive NG+ runs. Crossbows use Bolts.

The nice thing about them is that they automatically target the upper body on lock on, so getting a headshot plus counter damage isn't rare. With the Leo Ring I've seen my +9 Light Crossbow deal 260 damage in one hit to a light armored fellow, and at worst it dealt 65 damage on a heavy armored guy casting Perseverance, with the average being 130. Considering I can catch spellcasters mid-cast, potentially cancel their spell and roll away, I'm surprised people aren't using crossbows more often.

is it possible to parry with a crossbow like u would if u used a gun from Bloodborn? if so then im equipping a crossbow because in the month and a half i've had Dark Souls 3 i can't get the timing down, and when i do get it its always on accident

So we all know that the crossbows here are pretty pathetic here right? Which makes little sense to me since the crossbow historically has been more powerful than bows. And with the exception of the great bows, it leaves logic in the corner unattended.<br/>And for a while, I've wanted a crossbow that was powerful enough to eliminate standard grunt enemies with a single shot. Whether the shot is a charged shot or uses a special bolt, eliminating from range has always been preferable and people will do it, so why not let players make good use out of the crossbows, rather than needing to rely on the great bows which are hard and unwieldy and no where near as cool as crossbows.<br/><br/>So I have an idea, that I would love to see happen, especially since there are TWO DLC's coming out in the future, and plenty of potential. What if we have a Great Crossbow? Like a Great Bow, it's a crossbow that does immense damage, with the drawback of long reload time, and perhaps even the concept that in order to exact its full power, you need to aim down the sights and charge the bolt before firing, or perhaps your character needs to crouch down and aim in order to fire it at all, like how great bows have to be planted down before you fire. Wouldn't it be cool if to aim it, your character lowers down a bipod on the bow turning into a small balista?<br/>But the upside is that the crossbow does enough damage to kill standard grunt enemies like undead archers, sword wielders and dogs. Perhaps even erode the health of tougher enemies like knights to near death. <br/><br/>So basically the bow works like this.<br/>- Long aim time, reload time<br/>- High damage potential<br/>- Difficult to use.<br/>- In order to operate it, you need to aim it, which causes an animation for aiming, then the reticle shows up (like great bows), and you're immobile during this animation.<br/><br/>Obviously Dark Souls is a melee game, but I've seen players use other methods as their main, and I would love to be able to use the crossbow as a main next to the sword. Even if the crossbow is a very difficult weapon to wield.<br/><br/>Now before people begin raging that this is too OP, too easy, and would be seen too often, let me offer some points to this argument.<br/><br/>"Enemies will be killed too quickly, the level becomes too easy"<br/>Not exactly. As I said, the weapon does heavy damage, but not enough to one shot Lothric knights, executioners or giants, just enough to kill off standard grunt enemies. However this isn't a weapon that you can quickly whip out and no scope the enemy as it runs to you. And plus if the enemy is killed, but it isn't alone, most enemies realize that they're under attack and rush to you. This is a weapon that's meant to be slow but powerful, and if enemies rush at you, then good luck reloading and firing before they beat you up.<br/><br/>"The weapon can fire too quickly and easily"<br/>If you have nerves of steel sure. I want this to be a difficult weapon to wield, and I want it to be difficult for people to use. For those who easily panic when enemies come, yeah, this will be a nightmare to wield. I want people to learn to master it only if they're devoted to the style of play.<br/><br/>"PVP becomes unfair especially for strength builds"<br/>Not at all. Again, this isn't a weapon you can use effectively in the middle of combat. This is a weapon meant for long range assassination. Which will only be possible in PVP in a 1/10 chance.<br/>Like I said, if your enemy is unaware, then you have a chance, but if an enemy is aware, then this weapon isn't as practical. And unless your enemy is too stupid to hold up a shield or dodge the bolt, then it's not the best PVP weapon. Possible, but not the most practical.<br/><br/>"This weapon is too hard and isn't a main."<br/>Yeah, that's the idea. I want it to be less a main weapon and more a tool. A hard tool to master, but a tool none the less that offers high reward, for anyone patient enough to use it.<br/><br/>So in closing, I hope to see in the future DLC's a Great Crossbow, which acts just like a Greatbow, but in the form of a Crossbow, and with the immense power to kill standard grunt enemies in one shot, while at the same time, being impractical against aware and group enemies. This is a weapon meant for a select few people, but I'd love to see Fromsoftware make it happen.

I understand crossbows are intended as a ranged alternative for non-dex characters, but are they viable without scaling? I mean the black bow does only 300 or so damage if I'm not mistaken with 40 dex max upgrade. Crossbows seem to do roughly the same but can move while shooting and be one handed.<br/><br/>Is there anything that makes bows drastically better?

Roll Punishment: Do a 2 hit combo with your weapon, and then fire your crossbow, should catch them after they roll away from you. Also good if your oppenent predictibly rolls.<br/><br/>Doesn't do a ton of damage but every bit of health lost hurts an invader. Decent to catch people when running away to chug also.

Still pretty much a useless set of weapons aside from maybe pulling a mob every so often. No scaling and most importantly no infusion makes them nothing better than glorified mook pullers, and they're prone to miss in PvP with most people fast rolling now.