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Friday, December 20, 2013

Hopping Ball (3ds Max)

It's a little like that episode in every superhero TV show ever where the main character loses their powers and has to go back to doing everything the hard way. They have an existential crisis, but then they realize that it was never their powers that made them a hero, it was their character...

...or maybe it's just a matter of putting the right keys on the right frames. Could be that.

It's actually a pretty comfortable transition thanks to 2014's new "Maya Interaction" mode so I can use the Alt+Mouse viewport navigation that is so committed to muscle memory.

About Me

Tim Sormin
Character Animator

Currently animating space ninjas for "Warframe" (PC, PS4, XB1) I have enjoyed creating animation professionally for film, games, and television since 2005 and am always looking for ways to develop and share my skills.