I thought it was a fun event on the whole. Nice to get back to the sprint racing we used to enjoy in the olden days of flag-to-flag :)

Go-karts were a bit tricky but all the races were action packed and very close. The mazda got a lot more strung out, I guess that’s inevitable since you need a lot more precision to drive it fast, but I actually really liked the car. Some great drifting!

Sorry your comment didn’t appear straight away, I think with all those links it was flagged.

I haven’t seen any race action recently so I can’t really comment on any of these incidents. I just hope that your bad luck will even out over time, that was always my experience.

Maybe some are getting too gung-ho on the brakes – not that getting braking points right is easy in F1 cars, though, especially at the start. I will talk with Bobby about whether we have patterns bad driving that we can address.

But I can say one thing: “nothing in mirrors” is a rather feeble excuse. If the combination of your camera view and the car model means you can’t see much in the mirrors, then you ought to (a) turn on the virtual mirror or use a look back button, and (b) install Helicorsa as recommended so that you know where cars are around you. Otherwise I fear you might take some blame for poor positioning of your car relative to others.

I have to point out that raising the damage level would only make the problem worse.

Nobody brakes too late and hits the driver in front on purpose. Lap 1 where the cars are all bunched up is difficult for everyone, and a higher damage level won’t solve that. Drivers might be less brave but they will still misjudge braking points.

All it would achieve is to make those unfortunate incidents into race-enders. How does that help?

Everyone makes mistakes and what we care about is seeing the right reaction. That’s why we rarely give a penalty if you bump into another driver but are polite enough to wait for them.

Looks like there is still space, we had a lot of people coming and going in the last few weeks. Grab the downloads listed above and just let me or BobbyDeacs know if you have any questions. See you on track soon!

The calendar will be published along with a sign-up post for the new season some time after Christmas.

With regard to being notified, there will be a post on the homepage before each race with a vote to say if you will attend. You can also keep an eye on the calendar and we try to publish the events on our steam group. If you have any suggestions for other ways to notify drivers of upcoming races, let me know :)

First impressions: of the 3 cars, I find the F138 a bit boring and predictable. The F2002 and FW31 are both great, my personal favourite is the Williams for its directness – I guess it suits my driving style a little better.

Oh, and make sure to map a KERS button since the F138 and FW31 both have it.

We have only identified one area: it’s not allowed to use the second pit lane exit before turn 11 (end of the second DRS straight) to get a better entry to that corner.

From now on there’ll be a short drivers meeting on TS at 20:30 when the event begins, before we do the practice starts, just for a couple of minutes. Yuck will introduce it this weekend. We hope this will give a clearer opportunity to make sure everyone is familiar with any particular rules :)

It would be possible but somewhat more effort – and rules that require you to do something (e.g. using multiple tyre compounds) are much easier to accidentally break. Not a big fan of adding more things to penalise people for.

From what I’ve seen at Spa and Valencia, it looks like 150% is a good balance. I used hards for two thirds of the last race and it was a nice strategy option to have, but that’s not viable at Valencia.

Well, for me at least the softs work fine at Valencia in the current conditions. So it’s only super-softs that would necessitate really cold temperatures.

However, for most people the super-softs only last 25% of a race distance so I don’t think it’s worthwhile trying to make them viable as a race tyre. And temperatures are no problem in qualifying if you only do 1 hotlap.

It does rather depend on the nature of the track as well. Personally, I think it’s better to choose tyres that suit the conditions but it’s an interesting concept.

The drawback to random temperatures is that we’re just making things harder, I feel the car presents enough of a challenge as it is. Also, assuming they were set on the day it’s a bit unfair for people who aren’t able to practice on the server on Saturday afternoons. I’m more comfortable when we have time to test that the conditions are reasonable.

The low temps are nothing to do with hotlap times, we don’t care about that. We’re just trying to have the most options possible on race strategy.

Before AC 1.8, the softer compounds overheated way too fast to use in the race. The 1.8 update has changed things a bit so we will do some more testing in the coming week and adjust the temperatures appropriately.

Lol, no exploding tyres in our league I hope although you might cannon into the wall instead :p

We just go by what the rules app says in such situations. Spa kerbs are probably treated as part of the track so that wouldn’t be a warning. We mostly care about people who are just taking the mickey, rather than being super strict.

There’s no skill level test, anyone who drives fairly is welcome :) You can probably get an idea of relative speeds if you join our server for practice, there’s bound to be some people online before the event on Saturday. You can also check out the server timing stats.

We will have a new sign-up post open for F2002 league shortly, so I will close the comments here for now.

AC doesn’t seem to handle the 3rd/heave spring very well, or stiff suspension in general. The car is now softer but definitely more predictable and easier to control, in our view :)

I would suggest fiddling with the suspension wheel rates and travel range settings instead, both have a large adjustment range. The packers are not that stiff either, so the car shouldn’t be too pitch sensitive.

Take a look at the signup list above, which is ordered by priority to race. We expect members to be able to make most of the races, otherwise you’ll be demoted in the reserve list.

A few of the regulars will be missing each race, so there’s a good chance that reserves can take part. If you’re on the reserve list, please send me a message before the race and I’ll check that there’s space for you to drive.

If you’d like to use stability assist, you have to turn it on yourself. You can do this by choosing practice mode from the menu, configuring your assists in the session setup bit and going to track – then your assists should be kept when you go online.

I’m gonna start off with wheel settings. I found at first that my Logitech G25 felt very strange – quite loose around the middle especially.

But I found that by selecting the preset for my wheel first, then tweaking the button mapping, things were much better. I guess unless you choose a steering wheel preset, the steering is set up more for a gamepad.

Anyway, here’s my current advanced wheel settings:

All Deadzones: 0%
All Saturation: 100%
Steering Linearity: 1

As for force feedback, I’m still not happy with my configuration so I’ll leave that for someone else.

Also, if you visit the site on a smartphone you’ll now see a more mobile-friendly version of the website – for anyone who needs their FtF fix while out and about xD

Discord Chat

bobbydeacs: Yes, that is what I meant though i didn't make it clear, so 17psi cold usually gets you close to 26 hot depending on track/downforce/air/track temperature etc. I tend to take the view that if you're running on say ultras and the running psi is close to 26, but the temps are say 5 degs too high then you're probably 1 compound out and should try the supers rather than increase the pressures. If you were running 10 degs high, then you're probably 2 compounds out so it would then be softs etc. Not saying I'm right though, maybe it is better sometimes to simply try to get the temps down. BTW the hypers tend to overheat on most tracks a bit, but I've found them spot-on at places like Singapore.

Rhobium: 26 psi being the hot pressure, I assume, which gets quite a bit higher than what you set in the garage

bobbydeacs: perfectly normal to have them slightly different. However, with modern F1 cars in particular it's a balancing act. You also want the tyres close to 26psi with this car - too low or too high psi loses grip. The problem is that if you increase psi to get the temps down, you also lose some tyre footprint - hence there isnt a huge advantage normally.

pensionisti: Is it normal to put the LF tyre at 18 psi and the RF at 16, i don't find other way to keep them in temp on ultras ?

pensionisti: yeah but my top speed 325 while yours 346. not sure why but i feel a torque loss after the 6th gear. like it's not accelerating in same speed and loosing power. Anyway have to get used to the grip of the car to carry more speed on corners

Church: i had 11-5 for now

pensionisti: i think it;s enogh to pass carousel flat out

pensionisti: so it should've been much higher speed

pensionisti: i am on 9-4

bobbydeacs: what aero are you using I think I had 15-7

pensionisti: ok thank you will do some tests as seeing these graph it dosn't look i have set it properly and i can't put it on 8 th gear at all https://imgur.com/a/CzzHOBt

bobbydeacs: That said, if you don't run it down between stops then you are wasting energy. Should aim for it to be quite low at end of stint.

bobbydeacs: The green bar, if its running down each lap you are using a bit too much

pensionisti: my question was more basic, as i don't know where to look at, and set the delivery option. like if i set the recovery to 50% and set to motor how do i see if it is enough for the lap or for the race or if it is consuming too much or it's not using it at all. anyway will check online how to set it up, looks more easy. Thank you

bobbydeacs: If you have it set to motor, it works - end of. What I think you are noticing here is I've changed the car to have more mid range power and less top end power. This will reduce top speed. Maybe I overdid it a fraction, but I think the speeds are more accurate now.

pensionisti: If it affects acceleration it affects top speed as well. I just dont know how to check if it worked and how to set it up properly.

Michel Ney: i did a 2019 car CFD analysis with the model i've been making for assetto corsa