I am most definitely on team Game Genie. I generally try to beat games the right way first, but you can use it to great effect to save hours upon hours of time in RPGs by skipping a lot of the mindless level grinding that isn't even fun after awhile. Not to mention adding a little bit of sanity to insane games like the original Ninja Gaiden.

eddysnake wrote:i love using game genie for nes, sometimes you have to. I'm looking at your Nightmare on Elm Street.

Game Genie is a great invention.

The butt pirates Shad and canaan don't know what they're missing.

were missing the feeling of accomplishment by reaching video game goals with computer assistance. thats what were missing.

I've been playing Final Fantasy VI for the first time ever, and I recently beat this super hard boss with no assistance. When I beat him, I threw my arms up in the air in pure jubilance. Still not sure how I possibly survived the encounter.

About 5 minutes after, I died before I got to a save point, and now I have to do the whole boss fight all over again.

I occasionally use game cheats, but I prefer not to. One game where I considered cheating to be pretty much mandatory was Carmageddon 2. Each level of Carmageddon was nominally a “race,” although I don’t think I ever once actually crossed a finish line. It was much more fun to run over pedestrians and cause general mayhem. Problem was, the game had a running clock that you had to constantly replenish by completing certain goals, and each goal only added something like 10 seconds. I modified the games’ files so that instead of a goal giving a few seconds, it gave several minutes. That way you had plenty of time to massacre pedestrians. I also made it give 10x the usual amount of money for killing pedestrians so that I’d have plenty of cash to buy the expensive cars like the Big Dump.

To anyone on here with a 5-8 year-old who likes to play video games I cant recommend the Skylanders games highly enough. I bought my son both versions for X-Mas and we been having a ball with them. The only thing if you plan to purchase either version of the game you do need to buy some additional figures to get the full game experience, since you need a character from each of the eight elements to unlock all the areas and find all the treasures.

ajh2298 wrote:To anyone on here with a 5-8 year-old who likes to play video games I cant recommend the Skylanders games highly enough. I bought my son both versions for X-Mas and we been having a ball with them. The only thing if you plan to purchase either version of the game you do need to buy some additional figures to get the full game experience, since you need a character from each of the eight elements to unlock all the areas and find all the treasures.

The marketing on this thing is brilliant. Does Skylander just work on Wii or is it rolled out for Wii U as well?

ajh2298 wrote:To anyone on here with a 5-8 year-old who likes to play video games I cant recommend the Skylanders games highly enough. I bought my son both versions for X-Mas and we been having a ball with them. The only thing if you plan to purchase either version of the game you do need to buy some additional figures to get the full game experience, since you need a character from each of the eight elements to unlock all the areas and find all the treasures.

The marketing on this thing is brilliant. Does Skylander just work on Wii or is it rolled out for Wii U as well?

I'm about 10 hours into trine 2 & im not sure if I'm close to a finish. Graphics remain incredible, close battles can get real difficult with the wizard and archer, i dont know if it's me playing for 5 hour shifts, but it can get a little repetitive, a lot more fun with multiple people

What a letdown. It had been humming along nicely, the story developing and you gaining experience points and stuff. Then you kill Vaas...... and then bing bang boom, like three missions later you kill Hoyt and the game's over. It was totally anti-climactic, and it had the distinct feel that whoever wrote the story simply ran out of ideas.

I did sort of dig the idea that you could kill your friends and join Citra, or you could choose to spare your friends and leave Citra. That was a cool twist (I chose to leave Citra, but I watched a YouTube clip of the other ending..... whoa!) in what was otherwise a stupid ending. The doctor simply disappears from the story despite being setup as a fairly important and interesting character early on only to be killed off-screen by rampaging Rakyat warriors at the end. Vaas was clearly the badass despite being an underling and they inexplicably kill him off 3/4 of the way through the game instead of making him the final boss battle. You meet the utterly useless Sam who serves no real purpose in the story; there's literally nothing he does that he and only he could have done, thus requiring his presence in the story.

Then let's consider some of the bigger shortfalls: The heroes are very badly written..... they're a collection of jerks, and do-nothings that I'm not sure anyone would risk their life trying to save. The more skills you get, the more guns you unlock, the more stuff you can do, the more restrictive and linear the missions become. The missions after you kill Vaas are seriously stupid.

Honestly, the ending is so bad I feel like I can't recommend the title to anyone who wants to play SP.

The characters were pretty meh at best. Vaas was a great character and they had a chance to have a great plot twist but didn't. Finally, the main protagonist sucks and the lack of outpost defense or something made traveling too simple at the end.