Instructions: • Pocket the balls in rotation (i.e., in numerical order) in any pockets without scratching or contacting any of the remaining balls. If you disturb a ball while pocketing one, the one pocketed counts, but the run ends. • Shoot the drill twice and use the higher score of the two attempts.

Instructions: • Do the drill twice, shooting the balls in any order, and use the higher score of the two attempts. • You are not allowed to scratch, shoot combinations, or disturb any of the remaining balls.

Instructions: • Attempt and score all three layouts. Then add the two lowest scores. • You receive 1 point for each ball pocketed legally (w/o scratching) under 9-ball “rotation” rules, always hitting the lowest-numbered ball first. If the 9-ball is pocketed early (e.g., with a combo or carom shot), you must still pocket the remaining balls in rotation.

score = lowest score + 2nd lowest score (10 max)

S4 – 8-ball Pattern Drills

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Instructions: • Attempt and score all three layouts. Then add the two lowest scores. • You receive 1 point for each ball pocketed legally (w/o scratching) before a miss. You are allowed to contact the obstacle balls. score = lowest score + 2nd lowest score (10 max)

S5 – Hide-Behind-Target Safety Drill

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Instructions: • Take two attempts from each CB position, getting 1 point for each successful snooker, where the OB is hidden from the CB with no direct path of contact between the balls. The 1 ball may not be pocketed. • You are allowed to contact the balls in the obstacle cluster, but all of them must remain within or overlapping the target. • The rectangular target can be printed and cut out from a template on the website. It is an 8.5”x11” sheet of paper with the center removed, leaving a 1” border.

score = # of successful attempts (6 max)

S6 – Kick Shot Drill

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Instructions: • Kick at each OB off one rail, with the CB in the same starting position for each kick, getting 1 point for each successful and legal shot (i.e., no scratch, ball to rail).

Instructions:• Pocket each OB from the indicated CB position without scratching.

score = # of successful shots (3 max)

S9 – Jump or Massé Drill

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Instructions: • You get 1 point for each successful shot (OB pocketed, no obstacle-ball contact) of 3 attempts. You are allowed to scratch. • If attempting to swerve rather than jump, make sure the obstacle ball just blocks a straight-shot view of the 1 ball. You should try both types of shots during practice, and use your most reliable skill during the exam. score = # of successful attempts (3 max)

S10 – Break Drill

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Instructions:• Break three times and score each break, awarding 1 point for each of the following: a.) no scratch b.) no scratch, and the CB not driven to a cushion c.) no scratch, and the center of the CB remains within the center 4-diamond target zone during the entire break d.) no scratch and 1 or more balls pocketed e.) no scratch and 3 or more object balls either pocketed and/or driven above the head string • Throw out the best and worst scores of the three breaks.