SimpiansTBDhttp://www.simpians.com/FALSEBrowserhttp://www.simpians.com/
Simpians is a massively multiplayer (MMO) persistent browser-based hunter-gatherer multigenerational evolutionary simulation fantasy strategy game with the objective to survive, adapt, discover, and evolve.
As a player you are the tribe's match maker, you can overwrite and match Simpians to their mates hence guiding natural selection of your tribe genomic destiny. You will decide the roles of your Simpians as who will go on raiding the neighbouring tribe or hunting wild animals. You will also navigate your tribe in a procedurally generated world filled with finite resources and other players who are trying to survive. As the generations of your tribe go by you will have the ability to view the ancestors of your tribe and witness how player controlled natural selection takes its course. Once the player has survived the test of time a story will slowly unveil revealing a deep entertaining background story of Simpians.
A game like this will show people how important it is to live sustainably given finite resources, and how important cooperation is to survival. Perhaps the game will also demonstrate how humanity is really a giant single distant family as we witness genomes mix, flow, and saturate throughout the population. Perhaps the data collected in this game will shed new insights into evolution and the study of genomics? so lets take a step forward in gaming simulation complexity to a new level!
There is a scene in Star Trek when Q is talking to Captain Picard which has stuck in my head ever since I saw it, probably one of the most meaningful scenes in any shows I've experienced, and the quote that did it is the following:
"charting the unknown possibilities of existence"
This is why I created Simpians, I've had the idea more or less for a decade but no one would create it! I was very disappointed in Will Wright's Spore as it promised to be a evolution simulator but lacked any evolutionary mechanisms like genetics, mutation, natural selection, and genetic drift.
When my daughter was born at the beginning of 2012 I decided to finally start this idea and spend all my free time and energy, and direct my passion towards a side project that I would work on diligently day by day whenever I had free time outside my day job with the plan on finishing it someday in the future no matter how long it took. Slowly but surely, baby steps towards something gigantic and never before seen.
The timing of available developer tools (such as all the user created modules and addons for node.js) and frameworks along with the cloud computing infrastructure have made this time the perfect opportunity for a person with my expertise to be able to create something like this. I highly praise and appreciate the open source community and I will do my best to support this trend towards the future.
Nearly two years later and here I am, Simpians is now playable in a pre-alpha state, although still requires interface work and game play balancing to make the game enjoyable and fun, but the plan is to have it ready for all to experience in 2014!
In the end perhaps a game like Simpians will show everyone how important it is to live sustainably given finite resources, and how important cooperation is to survival. Perhaps Simpians will also demonstrate how humanity is really a giant single distant family as we witness genomes mix, flow, and saturate throughout this hunter gatherer population. Perhaps the data collected from Simpians will shed new insights into evolution and the study of genomics? so lets take a step forward in gaming simulation complexity to a new level and let the ancestor simulations begin!
Each Simpian has a unique genome with a unique life experience, this genome dictates the simpians strength, agility, and intelligence that affect various elements in the game such as moving speed, gathering rate, field of vision, attack and defense. The experience gained through a lifetime builds upon your genomic properties to increase these qualities.The Simpian genome expresses their appearance - body shape, hair style, eye colour, skin thickness, are among some of the characteristics.The Simpian life experience also modifies their appearance showing the aging process, weight, and happiness.Deadly unique diseases spread and mutate throughout the world and affect each Simpian in a different way depending on the genome which might give one Simpian the resistance needed in order to survive while others will struggle.Each Simpian has a lifespan, they start as babies, grow older, possibly have their own children and die. The children of course take on the genomic and life experience qualities of the parents, and so generations of Simpians go by as you navigate their existence.As a player you are the tribes, matchmaker, you have the ability to overwrite who hooks up with who, so if you want to strong, purple looking, thick skinned, bushy haired, large eyes, intelligent simpians, well you can try to do that.Each Simpian world has unique properties and unique landscape that is procedurally generated featuring mountain ranges, lakes and rivers, forests, deserts, grasslands, and wildlife to hunt.Each Simpian can gather food, hunt wild animals, train for experience, defend against aggressors, or raid other tribes.Live along other tribes of hunter-gatherers controlled by other players, you can cooperate in order to assist each other, or you can become hostile and plunder your neighbours.The land is dynamic, food grows during the spring and snow hampers movement and gathering during winter, overuse and abuse of the land will turn grasslands and forests into desolate deserts, while a proper stewardship and management of the land can yield new opportunities of growth and sustainability.Constant real time pace of the world goes by several game years per day, or roughly a generation or two per week.The game is created to be very dynamic almost emergent and chaotic in nature, no one really knows what will happen? what will happen to the landscape? as you swap villagers with other tribes how will the local population of a world look like as opposed to another world? what strategy will work to survive the longest?Top tribes in a aging world will have ability to migrate to a new world to continue their legacy in a new challenging environment.The greatest challenge in the game will be surviving, and it may take several tribe attempts to be able to learn how to live sustainably along with other players and with the land.No player gets an advantage in any specified world, and no useless flair/customization is available for purchasing. Each world is proportionally priced based on computing cloud usage, this includes free worlds, hence the audience will push the boundary of specified limits and simulation complexity based on demand.Simpians Sneak PeekmU7VlSJtE5QTom SkazinskiDeveloperde8ebd025dd6c9d592953b74f58929320c0f0e0dUA-11740781-4