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Placeholder monk crest

When the Pandaren were subjugated by the Mogu centuries ago, it was the Monks that brought hope to a seemingly dim future. Restricted from using any type of weapon by their slave masters, these Pandaren instead focused on harnessing their chi and learning weaponless combat.

Monks are a hybrid class. Masters of bare-handed combat, monks choose to draw their weapons only for devastating finishing moves. Monk healers bring harmony and balance to every group, healing even the most grievous of injuries with ancient remedies and focused spiritual arts. And few can hope to out-last the unquenchable prowess of the Monk Brewmaster, whose empowering beverages and unpredictable combat style allow them to absorb incredible amounts of punishment.

Pandaren masters have chosen to share their ancient martial arts with young fighters in both the Alliance and Horde. Harnessing their inner strength and potent "chi" energy, Monks are extremely capable in every role: damage, defense, and healing.[2]

[Statue of the Jade Serpent] - summons a statue that heals nearby friendly units when the Monk deals damage. Up to 3 can be active at the same time.

[Spinning Crane Kick] - AOE that damages every enemy within 8 yards every second for 6 seconds (5 sec cast).

[Blackout Kick] - 2 Chi, Kick with a blast of sha energy, causing Physical damage to an enemy target. Only useable on targets at or below 35% health. If the target is killed by Blackout Kick, you are refunded 1 Chi.

[Touch of Death] - instantly kill any NPC that has less health than you (1.5-minute cooldown and costs 4 chi).

[Paralysis] - 15 Sec cooldown, You cause the target's muscles to contract, incapacitating them for 30 seconds. If done from behind the target, the duration is doubled. Only one target can be victim to Paralysis at any given time. Any damage taken will cancel the effect.

[Crackling Jade Lightning] -40 yard range, Channels Jade Lightning at the target, causing 4,116 Nature damage over 5.50 seconds. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 second cooldown.

[Muscle Memory] skill, which gives them a 1% critical chance buff every time they jab an enemy from behind, which stacks 100 times and lasts 30 seconds and gets totally wiped when you leave combat.[7]

A passive called [Afterlife] (currently at level 26) that creates a Healing Shpere or a Chi Sphere on the ground anytime they kill an enemy that grants XP or honor, which looks like yellow mist, [7] but will only visible to the monk that created it.[8]

As with all classes in the new talent system, monks will get the option to pick a series of other talents as they level up. Here are some of the notable ones:[9]