On September 14th, 2017, we published revised versions of our Privacy Policy, Terms of Service and Website Use Policy and published a Cookie Policy. Your continued use of Lynda.com means you agree to these revised documents, so please take a few minutes to read and understand them.

Exposing legacy mental ray settings

- Maya 2016 has many new features for rendering…and color management.…First and foremost is the new version of Mental Ray.…It's got a stripped down interface…in which most of the key attributes have been hidden.…You might want to get those back.…And to do that, let's first take a look at what we're…missing out on.…If we go into the render settings dialog,…and switch the renderer over to Mental Ray,…go into the quality tab,…and you will see indirect, diffuse or…global illumination mode.…

And here's where we can enable final gathering…for the indirect illumination.…So I can turn on file and gather…but I don't have any of the controls that I'm used to.…All I've got here is just an indirect quality setting.…And that's really not terribly helpful to me…because I rely on the ability to tune the final…gather settings to the individual shot…to reduce my render times.…So we can get the old interface back…and get back at those key attributes.…

We'll need to go into the preferences to do that.…Close the render settings dialog.…

Resume Transcript Auto-Scroll

Author

Released

4/27/2015

Find out what's new and improved in Maya 2016. Aaron F. Ross reviews the features and enhancements that will benefit 3D artists the most, such as the streamlined interface and color management system, the redesigned Hypershade material editor, and the powerful and fun sculpting tools. He'll also cover paint-free skinning with delta mesh deformers and improvements to instance and dynamic systems like XGen and Bifröst.