Mass Effect 3 Combat 'Like Nothing Else' - Dev

NowGamer - With the war against the Reapers reaching critical point, Mass Effect 3 is more shooter-focused than previous games - which Hudson believes is one of the most significant changes to the series.

I keep telling people ME2 was only, slightly, scaled back of it's rpg elements add that to the fact that the game was set at default with "auto-leveling". If you go into options, you can switch that off and apply your skill points to yourself and your team manually: I had found this out during my second play through. I hope they tweaked the cover system--that was the only thing that annoyed me in the game.

LOL at the crybabies who don't know crap about what an RPG is. Keep spewing crap like you always do you small minded haters. One of the best RPGs will make it's triumphant return in March 2012 to make you cry once again.

I don't think you don't even know what the heck you're talking about at all. I've been playing RPG games more than enough to know what they are. If a game gives you tons of choices, including small scale ones, that effects the outcome of the series let alone the game, that means that game is an RPG. Having shooter elements, like GeOW style cover doesn't change the fact that you're deciding which way you want to play. Not just on the surface side by creating a character or just wearing/customizing the armor, but by making choices that matters. And Mass Effect games does it better than any RPG out there. Not everyone is stuck in 1999, which is the time of isometric RPG's with D20 battle system. You might like those games, but don't ever call Mass Effect (including 3) a shooter with RPG elements without knowing what the heck are you talking about.