D&D 5e Travel rules

The party travels from Phandalin to Triboar and … – DM rolls a d20 and checks on the Encounter table – … and nothing happens.

The idea behind this rules is making the game more intense by adding some tension on travels, because you know, there are some perils out there in the wild.

These set of rules are an adaptation from the Traveling rules that are described in Francisco Nepitello game The One Ring

Roles during travel

The Playing Characters must be assigned to an specific role that should not be changed during the travel:

Guide responsible of the decisions and manage the reserves (only one member can be the Guide). Makes charisma (persuasion/intimidation) checks.

Look-out responsible of the security of the traveling party. Makes wisdom (perception) checks.

Huntsman after expending the provisions is the responsible role for getting the supper. Makes wisdom (survival) checks. Only makes rolls after the party has run out of provisions. The PC can be a Look-out or a Scout in the meantime.