Cthulhu: Death May Die Local Kickstarter Edition Pre-order

The candles are lit. The sacrifices have been made. The incantations have been read. The portals are opening. And soon, the summoned Elder God will make their way to this realm and bring insanity and destruction to everything before them. Humanity is most certainly doomed… or is it? A group of Investigators has found a small crack in the seemingly invulnerable armor of an immortal god, and they’ll have just a single chance to blow it away and save the world from a horrifying fate. Timing is everything. They have to strike… right… now!

The estimated delivery date for this project is July 2019. You can pre-order below, but you must do so before July 23. Because this is a Kickstarter, to garauntee all Kickstarter backer rewards, you must pre-order and pre-pay before July 23.

Cthulhu Death May Die

About

Cthulhu: Death May Die is a cooperative board game for 1 to 5 players willing to take on the Cthulhu mythos like never before! Cultists are summoning one of the Elder Ones to consume our world, and it is up to the ragtag group of investigators to face the nightmarish forces and disrupt the ritual long enough to make the Elder One vulnerable. And then kill it dead.

Designed by Rob Daviau and Eric M. Lang, the game features monster artwork by Adrian Smith and investigator artwork by Karl Kopinski. Investigators come from all walks of life, each bringing a unique skill to the team, as well as two other generic skills.

Art by Karl Kopinski, sculpts by RN Estudio.

Madness is always at your side when battling unthinkable monstrosities from other dimensions. In fact, the investigators already start the game with a diagnosed insanity, which will will be triggered by your encounters with the occult. You may be doomed by your mental breakdown, or learn to use it to your advantage. The closer you are to losing your mind completely, the more powerful your skills will become.

Summoning the Elder Gods are fanatic cultists, and the hosts of nightmarish monstrosities aiding them in their cause. Each of these enemies possesses its own special ability and combat strength. They are not controlled by any player, but instead have their behavior triggered by Mythos cards used for each specific episode.

The Death May Die core box contains smaller boxes that hold the modular elements to create each unique game session. Players choose one of the two available Elder Ones and combine their contents with those of one of the six available Episodes. Each of these boxes contain unique figures, tokens, and cards that are only used when playing with those elements. The Mythos deck used in each game is a combination of cards from the chosen Elder One box and the chosen Episode box. Each Episode not only indicates the map setup using the various tiles in the game, but also new actions the investigators can perform in order to accomplish the tasks required to disrupt that episode’s ritual. They each also bring their own Discovery cards for players to explore, and the monsters’ behaviors and abilities are tailored to each unique story.

Hastur, known as the King in Yellow, and his disciples brand the world with their terrible Yellow Sign. Those that suffer this doom quickly meet their fate by the hands of death or madness.

The Elder Ones start the game off the board; as they move along the summoning track their growing presence invites chaos and insanity into the world to accompany their grand awakening. Eventually they cross over and the real nightmare begins. If the investigators have managed to disrupt the ritual, the Elder One becomes vulnerable and may (just possibly) be killed for good. If not, the investigators now have to contend with an immortal behemoth hunting them while they try to accomplish their tasks. Either way, killing the Elder One will not be easy, not by a long shot, as each time it’s bested it grows more enraged and powerful. In the end, either all investigators will fall or death will come for the Great Old One.

In their mission to thwart the cultist’s plans, investigators engage in more than combat. If they can get some respite, they can discover all sorts of things to potentially help them in their tasks. Discovery cards are unique to each Episode, and present the investigators with challenges or choices that will grant them different resources, companions or negative effects.

Cthulhu: Death May Die comes with:

45 Highly-Detailed Plastic Figures

17 Terrain Tiles

30 Plastic Tentacle Tokens

8 Custom Dice

5 Counter Bases

10 Investigator Dashboards

186 Cards

120 Tokens

1 Rulebook

RULEBOOK: We are currently in the process of laying out the WIP rulebook. We will make it available for backers to explore before the campaign is over.