Interaction design; participatory design; vulnerability; values

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Publications

Vasalou, A., Khaled, R., Holmes, W., and Gooch, D. Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play. Computers and education, in press

Gooch, D., Vasalou, A and Benton, L. (2017). Impact in Interdisciplinary and Cross-Sector Research: Opportunities and Challenges. Journal of the American Society for Information Science and Technology

Oostveen, A., Vasalou, A., Besselaar, P.A.A. van den and Brown, I. (2o14). Child Location Tracking in the US and the UK: Same Technology, Different Social Implications. Surveillance and Society

Vasalou A., Joinson, A. and Houghton, D. (2015). Privacy as a fuzzy concept: a new conceptualization of privacy for practitioners. Journal of the American Society for Information Science and Technology

Vasalou A., Oostveen, A., Bowers, C. and Beale, R. (2015) Understanding Engagement With Privacy Through Design. Journal of the American Society for Information Science and Technology

Benton, L. and Vasalou, A. (2013). The wicked problem of undertaking responsible and ethical research in multidisciplinary and geographically diverse teams. EPSRC Observatory for Responsible Innovation in ICT

Caulfield, P., Miranda, G. and Vasalou, A. (2010). Forgive and Forget? Corporate Social Performance and Stakeholder Memory in the Oil Industry. Proceedings of the British Academy of Management. Sheffield, UK

Vasalou, A., Pitt, J., and Piolle, G. (2006). From theory to practice: offering forgiveness as a way to repair online conflicts in CMC. Proceedings of the International Conference on Trust (iTrust), 397-411, Pisa, Italy

Vasalou, A. (2015) Adult Perspectives: Strengthening the Authenticity of Children’s Contributions. IDC Workshop on ‘Balancing the needs of children and adults in the design of technology for children’

Vasalou, A. and Khaled, R. (2013). Designing from the Sidelines: Design in a Technology- Centered Serious Game Project. Proceedings of Workshop ‘Let’s talk about Failures: Why was the Game for Children not a Success?’ at ACM Conference Human Factors in Computing Systems (CHI).

Vasalou, A. and Bänziger, T. (2006). Using the think aloud for affective evaluation in the lab: A work-in-progress. Proceedings of WP10 Humaine Workshop on Ethics, Vienna, Austria

Vasalou, A. and Pitt, J. (2006). Using avatars for increasing self-awareness in CMC. Proceedings of CHI Workshop on ‘Reinventing trust, collaboration and compliance in social systems’, Montréal, Canada

Vasalou, A., Pitt, J. and Piolle, G. (2006). A computational model of forgiveness for CMC. Proceedings of CHI Workshop on ‘Reinventing trust, collaboration and compliance in social systems’, Montréal, Canada