I
have been developing an integrated modeling environment to support
extensible simulation of human behavior in critical scenarios. For the
most part, the focus of the model is on faithfully representing
individual and collective human movement under critical situations, but
this also calls for realistic representation of the critical events. To
that end, I have been building-in functionality to model a varied set
of scenarios: earthquakes, mass panic, emergency evacuation dynamics,
rioting, and invasion by monsters. At the core, the model is built with
my new "polyspatial automata" engine, which allows for a large degreee
of flexibility in representing human behavior, interactive physical environments,
multi-system dynamics, multi-scale phenomena, uncertainty, and so on.
The pipeline is also developed within the immersive graphics
environment that I have been working on. It also connects to a
dedicated space-time spatial data access and GIS scheme, and it can
leverage accelerated computing and machine-learning if you have representative data to "feed" it.