76 comments:

I've just started looking at this too. :) For shadow priests, the applicable talent is "Shadow Focus" and with 5/5 in that talent, the hit cap for priests is 75 (or 76 according to some, which might be the result of rounding the values).

While I understand the reasoning behind the Dual Wield hit cap, I'm kind of partial to 27.6% miss compared to 25.5%. Since 2-handed weapons only need 3.6% to hit L73 bosses--1% per level difference (not sure about this math) + 0.25% miss for defense-weapon skill difference--then one would assume that dual wield would gain 3.6% too. Does dual wield only gain 0.5% per level difference simply because you're using 2 weapons? or are the hit calculations that much different?

In case you do want to add it, Priests also have a talent in the Discipline tree called Focused Power, which gives (admittedly) three spells an additional +hit rating. Focused Power gives an additional 2%/4% to hit with Smite, Mind Blast, and Holy Fire.

Shaman can spec the Totem of Wrath as well, allow an extra 3% hit, so totaling 12% with talents.....the idea of that is that our spells / mana is so ineffcient we can collect +crit in the place of +hit to allow mana regen in a way....

So essentially, spec'd for full raid purposes we only need +50 hit, to hit the cap...

Affliction warlocks should only need 3.2% hit, dots hit chance is devided by amount of ticks, lowest being drain life. 16% /5 = 3.2 ... suppression is useless it is 10% of 16% which is 1.6% which again even on drain life its only 0.8% chance to hit for 5 talent points lol. If ure a warlock that has never tried raiding without hit chance, try it and u will see..

This is the pure PVE spec that I opted for as a Lock. I'm still debating on whether or not the last point should go in Ruin or UA... but having spent so much gold on respecs, this build is the best DPS I've had. Just my 2 cents

Yeah, the guy saying spell hit was divided by ticks is wrong. I'm doing about 1050 DPS with my current spec if you wanna check me out. Destro is more reliable for AoE fights, however. Also, penetration is generally unecessary unless you're dealing Nature damage. CoElements and CoShadow is 88 penetration and the mob SHOULD be debuffed with it.

I am a bit confused by the wording of the two mage talents elemental precision and arcane subtelty. They both mention chance to resist for target and chance target resists respectively - how come one is spell penetration and one affects spell hit? I'm asking partly because I have the elemental precision talent which you say means you need to aquire less hit rating from gear, but my hit rating doesn't show any added bonus from this talent. An explanation would be very much welcome!

I am a bit confused by the wording of the two mage talents elemental precision and arcane subtelty. They both mention chance to resist for target and chance target resists respectively - how come one is spell penetration and one affects spell hit?

The problem here is that if a spell "misses" or is "resisted", you get the same message: "resist". But there are really two different causes for that one message.

As to how we know which is which, theorycrafters at places like Elitist Jerks have conducted experiments showing what each one does, and it's generally accepted that Arcane Subtlety is the same as Spell Penetration (affects resistances), and Elemental Precision is the same as Spell Hit.

I'm asking partly because I have the elemental precision talent which you say means you need to aquire less hit rating from gear, but my hit rating doesn't show any added bonus from this talent. An explanation would be very much welcome!

Because Elemental Precision only applies to some spells, not all your spells, your character pane won't show you the effect. You have to mentally remember that you get an extra +3% spell hit to Fire and Frost spells.

Actually melee works differently than ranged and spell attacks. You CAN eliminate the chance to miss completely for melee attacks. This was not always the case but has been since before TBC was launched.

Speaking as an affliction warlock, spell hit translates to as many as 5 freed up talent points when u hit the 202 cap(not needing suppression any more). If this doesn't show the importance of spell hit I dont know what does!!

Any curious Enh Shamans have to remember, w/ 9% Hit, Windfury and Stormstrike will never miss. On top of that, our best abilities trigger on critical hits, increasing our speed and AP. If you talent for the 9% Hit you can tend to put off hit rating as a secondary stat.

I have read on the World of Warcraft forums that mages who raid as frost spec only need 123 hit rating. This has something to do with frostbolt having a glitch or something, but I would like to point it out.

Hey, just wondering, is 325 hit rating; 24 expertise rating with 9.2k health and 2.1k AP unbuffed good for a raiding rogue. Or should I aim to rais emy hit and expertise a little and drop some of that wonderous agility/AP???

Blobbie: Get as close to hit capped as you can, your white damage is likely to be 2/3rds of your DPS, especially for sword spec and slice and dice.

Totemcrazy: You need the 88 hit rating, however you are likely going to have totem of wrath down all the time, and i have heard they stack (at least the crit, unsure about the hit). So you should go for 50 hit rating, then damage and crit.