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I'll start with what could be percieved negatives of the game, even though I don't think of it as negative Bear in mind the following systems are put in place for very personal reasons:

Experience capped per 24 hour period

Loot and other items placed on the Auction House have prices controlled by the Auction House itself, think of it as a glorified vendor, meaning an item placed on the auction house will fetch a greater price then normal vendoring but there would be no way to "game the system" through undercutting, cornering the market or other similar modes of creating artificial prices.

6-12 months before your character reaches an artificial level cap

The reason why I include these systems is thus: I envision my ultimate game to take a minimum of 6 months to a year before you reach max level and in order to ensure this, your experience is capped during a 24 hour period reducing the need to grind, or min/max your exp curve. This also ensures no hardcore 18+ hour a day player can one-up any one else.

I also include heavy restrictions on Auction House use. Nothing pisses me off more in GW2 then constantly being broke because I do not understand supply and demand economical processes. IMO the best way to make ingame currency is through playing, killing, looting and hunting, not standing around an AH doing all the underhanded things to overinflate prices. Because I do not know how to "play the Auction House" I'll never be able to afford to buy a legendary precursor because evry day the prices go up thanks to trading post manipulations. In GW2 the rich get richer and the guys like me, who jsut want to play the damn game can never get ahead because you'll never make enough money by just plain old fashion hunting/looting.

Ok now onto other systems in my MMO I would like to see, so tell me via the poll below or in the comments themselves if you agree or disagree with any of the following: Keep in mind the above "negatives" are not up for discussion and would remain so you have to base your vote on their inclusion but the following can be up for debate:

Dynamic loot system with hundreds of thousands of combinations from Armor class, damage variance, to-hit modifiers, swing delay etc. Basically a glorified Asheron's Call loot system but include stats on gear (AC did not have stats i.e. +strength or + Intelligence)

Open world non-quest system. Similar to Asheron's Call but also similar to Elder Scrolls Open World exploration complete with a compass HUD that indicates when you're close to a a point-of-interest.

Crafting of armor/weapons/jewlery is verboten. Instead the crafting is an extension of the loot system. An example, being able to increase damage, reduce variance, add to-hit modifier etc. to weapons and increase armor, reduce encumberance, add protection stats and reduce/add stats to armor. Basically a glorified WoWenchanter or AC tinkerer

Other craftables include cooking, alchemy potions, Arrows, temp stat boosts and other non permanant types of items to asuage the crafters who enjoy actually making things.

Open ended skill based class system: Having many skills to aquire but being only able to master a few due to hardcaps on skills points earned. basically a system similar to Asheron's Call but with a twist.

Would you play this MMO?

Yes

No

(login to vote)

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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I can't even decide... You gave so little description in that wall of text that I don't even know what the game is about... How about for starters is this sci-fi or fantasy? Is it pay to play or free to play? Is it a big giant server like Eve?

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Originally posted by pacovI can't even decide... You gave so little description in that wall of text that I don't even know what the game is about... How about for starters is this sci-fi or fantasy? Is it pay to play or free to play? Is it a big giant server like Eve?

Fantasy everything else is up for discussion. As for server, I would rather have smaller shards if they can support several thousand people on at a time spread across a world at least 500 aquare miles, would prefer it to be closer to 1000 square miles though. It would be seemless and non-instanced with no phasing, no instancing and only loading screens would be from transition from world to dungeon. Pay structure is debatable as is most everything except for my initial 3 caveats.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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Sounds interesting. The only negative to the second set of points is not having armor / weapon crafting. I think the type of players who would like the game would prefer the option of item creation rather than just enhancement.

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Originally posted by azzamasin

This also ensures no hardcore 18+ hour a day player can one-up any one else.

I will not, OP.

I need guys to look up to. I need guys to lead my guild, I need guys to look at and guide my path, and most importantly, I need guys to look at and think "I'd follow this guy in any battle, I can think of no one more capable of leaing me and more worthy of my services".

within the world of the mmo, this 18+ hours/day guy is a hero, while we 3 hour/day guys are common peasants.

we need heros. Otherwise we're stuck in the dark ages with no one to lead us to the light.

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Originally posted by azzamasin

I also include heavy restrictions on Auction House use. Nothing pisses me off more in GW2 then constantly being broke because I do not understand supply and demand economical processes. IMO the best way to make ingame currency is through playing, killing, looting and hunting, not standing around an AH doing all the underhanded things to overinflate prices. Because I do not know how to "play the Auction House" I'll never be able to afford to buy a legendary precursor because evry day the prices go up thanks to trading post manipulations. In GW2 the rich get richer and the guys like me, who jsut want to play the damn game can never get ahead because you'll never make enough money by just plain old fashion hunting/looting.

You lost me there. From what I've read from the beginning to this part, your idea of an MMORPG is what I would call a part-time job where everyone gets to do the same job. Hardly fun to play.

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Was afraid of these figures to be honest.

I always knew I was part of the minority of MMO gaming and it seems a game liek this will never be made. Thanks for the responses even if they werent what I was looking for. If I ever come into millions of dollars I would make a game exactly like this because I have to believe there are others out there like me who want a near endless character progression system with emphasis on combat, and adventure. Auction Houses and fast leveling take that away IMO.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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the answer is yes

I would play Asheron's Call 3

problem with a daily cap shouldnt be total exp earned, but amount of time you can earn exp. I mean nothing was better, in AC then getting our group going, and pushing over 4 mil /hr exp in Tusker Caves, or when Valley of Death opened, pushing to 21 mil/hr and constantly tinkering with group setup and farming paterns to try to top our previous best

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Originally posted by pacovI can't even decide... You gave so little description in that wall of text that I don't even know what the game is about...

It's about him not understanding game economics and being pissed that he can't buy an epic item. So, to solve that, the guy that doesn't have a clue about economics wrote up how he would change the economics of a game so that everyone else is capped to allow him to catch up and have the things they have.

"Nothing pisses me off more in GW2 then constantly being broke because I do not understand supply and demand economical processes."

"Because I do not know how to "play the Auction House" I'll never be able to afford to buy a legendary precursor because evry day the prices go up thanks to trading post manipulations."

There are a lot of entitlement posts on these boards, but this one really takes the cake.

There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein

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To be honest, I voted no for your game, even though I'd love a platform with 'near endless character progression system with emphasis on combat, and adventure.'

The reason?

You'd exclude a lot of people who are necessary for a game to work. You need people who grind, who play auction houses etc. to make your community grow. It's all part of a dynamic world and when you start to impose artificial systems, i.e. controlled auction houses, you'll take out the human interaction and you might as well just play a single player game.

MMOs typically give you enjoyment based on the time you invest in it. If you are not good with auction houses, then try to learn and improve yourself? One thing I have learn't from MMOs, from days of early UO to date is that there is always someone better than you 1v1, be it PvP, PvE, Auction Houses ... pretty much whatever. However, when you are part of a great guild, you'll overcome this.

I don't want to play a game where everyone has the exact same experience. I certainly would like a game with a much more indepth progression system; however, not because of artificial xp caps and the like.

You are correct to assume your game would be niche, i.e. a low amount of people would be interested. It would certainly be a labour of love, rather than a commercial success.

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Originally posted by Myrdynn

the answer is yes

I would play Asheron's Call 3

problem with a daily cap shouldnt be total exp earned, but amount of time you can earn exp. I mean nothing was better, in AC then getting our group going, and pushing over 4 mil /hr exp in Tusker Caves, or when Valley of Death opened, pushing to 21 mil/hr and constantly tinkering with group setup and farming paterns to try to top our previous best

I guess I was always in the minority in Asheron's Call as well. I hated leveling groups and I barely spent time if any at all in places hunting things like Tusker's or Olthoi's (except for Nobles) I spent my time almost 95% of it hunting the variour Loot pinatas. Or the rare spawns like Hoary Mattekar's and Diamond Golems. For me the thrill of the hunt for new loot was much more fun then leveling.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

Report this post

Originally posted by pacovI can't even decide... You gave so little description in that wall of text that I don't even know what the game is about...

It's about him not understanding game economics and being pissed that he can't buy an epic item. So, to solve that, the guy that doesn't have a clue about economics wrote up how he would change the economics of a game so that everyone else is capped to allow him to catch up and have the things they have.

"Nothing pisses me off more in GW2 then constantly being broke because I do not understand supply and demand economical processes."

"Because I do not know how to "play the Auction House" I'll never be able to afford to buy a legendary precursor because evry day the prices go up thanks to trading post manipulations."

There are a lot of entitlement posts on these boards, but this one really takes the cake.

You could look at it from this perspective if you were blinded by greed and intolerence or you could look at it through the prism of old school games where earning gold came from doing the things that made the game fun. Such as hunting and killing then looting particular items and selling to a vendor or getting lucky and finding a rare item and selling it to a player. Not standing in a main city cornering the market on a specific item, or undercutting and being a NYSE stock market analyst with a degree in economics to maximize profit playing the spread sheet. Its play the game or play the odds, and I'll take playing the effing game every day of the week.

No one should be able to corner a market or influence an entire games population by artifically being able to raise or lower the value of an item. Call me a game communist if you must but I think its for the best.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

Report this post

I'll start with what could be percieved negatives of the game, even though I don't think of it as negative Bear in mind the following systems are put in place for very personal reasons:

Experience capped per 24 hour period

Loot and other items placed on the Auction House have prices controlled by the Auction House itself, think of it as a glorified vendor, meaning an item placed on the auction house will fetch a greater price then normal vendoring but there would be no way to "game the system" through undercutting, cornering the market or other similar modes of creating artificial prices.

The auction house thing - blech. Sounds like the only thing to do in this game is grind mobs then grind some more mobs and craft consumables to grind mobs. Give me more.

The reason that you were broke in GW2 is not because of your lack of skill on auction house trading. It's because they want you to be broke so that you convert money to gems and sell those gems for gold. I can promise that it wasn't your fault. Have you seen the complaints now about loot drops? They went a little too far and now it's a hot topic. Greed, greed,greed. Plus their auctions have no names on them. You don't know if a script they made is undercutting people or real people are undercutting people.

Did you ever hear about the Kripparrian story? History on it that is left.

One night I'm watching him make chili pepper poppers like crazy on a cast. Turns out he was making money selling them to the vendor. They banned him for exploiting. Then they took away the food prices for vendor on ALL food. They unbanned him but they have never once added back the prices on food. Isn't that convenient. One person casts what they call an exploit (which was well within their code and nothing but buying then selling) and they punish the entire game forever for it. He called it an exploit for the awe factor on the cast. The guy is a known crap talker.

Even when people ask for it to be returned, it's the lowest priority and NEVER discussed by those with the tools to bring back vendor cost. You can't even sell food to a vendor for a copper.

Another change was all karma items were taken away from being broken down into materials. You can't vendor them and you can't break them down. All because it would give you items or money.

Then there is the DR code that is supposed to stop bots. Something to the effect of - every 20 minutes or so you have to change what you kill or your account gets flagged as a bot then your loot drops to barely there.

The message is clear, don't try to make money in this game. Buy it like they intend you to.

This still hearkens back to why I like sub games. I know you want money to run this game. Let's agree upfront on a flat fee instead of you playing all sorts of games to try to get it and ruining my gameplay experience.

I think all that needed to be mentioned so that you know that YOU were not the problem in GW2, it was them.

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At first glance I would probably give it a try but I'll go further than your "I also include heavy restrictions on Auction House use.", how about no auction house at all like UO? If it's a seamless open world with hopefully some kind of player housing then adding limited vendors like UO did where you had to explore the world to find those favourite vendors that offered both rare and or great deals on items, it would surely pull me in for at least a few years of play. :)

Oh and please offer character customization where you can create a character that doesn't offend your sensibilities while you play, most women gamers don't want to look like hags and most guy gamers I know don't want to be short and bald, even if they are. :) For clothing, LoTRO has a great design with their outfit options. Being able to show your equipment or that cool looking robe and hood(or whatever) you just found on some hidden crafter's vendor with optional dyes is a good way to either stand apart or look like a part of a group.

Note: Viable crafters are a very very important part of what helps keep a world alive, ie. no lootable armour or weapons, only have lootable clothing/crafting mats/exp/gold, then those who don't craft can sell their loot to crafters what they need and in turn will buy what the crafters make and thus the community has a base.

Also, if this is going to be a virtual world, don't forget all the activities that make living in a world fun, ie. fishing, treasure hunting via maps(both on and off land), gaming areas for those who like to sit and play checkers etc and even tournament arenas for those who like to 1v1 to settle scores, etc. etc. Heck, make a bounty system to combat those who like to play thieves or pirates, that way those who don't want to just pve can make a living that way.

Anyway, if you could make a game similiar to what UO was like just after Tram, when skill was still what defined you but before they added neon colours and nerfed crafting, and had updated graphics with better camera views(please no first person or at least optional only) then I think alot of people would not only give it a try but enjoy it. As someone else mentioned, 25% of what has seemed to become a culture of endgamers is pretty darn good, multiply that by the millions looking for a "better" game and voila!