Magic damage

Magic damage is one of the four types of damage in League of Legends, the others being physical damage, true damage and pure damage (which exist on fountain turrets). Magic damage is dealt by some items and most champions' spells, though some spells deal physical or true damage.

Liandry's TormentLiandry's Torment: Passive: Unique: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 2% of the target's current health per second for 3 seconds. This bonus damage is doubled to 4% of the target's current health against movement-impaired units and capped at 100 damage per second against monsters.

Controlling the Altar on the enemy's side of the map causes your basic attacks to burn targets for Errore: la stringa supera il limite di 1.000 caratteri over 3 seconds.

Luden's EchoLuden's Echo: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 (+ 10% AP)bonusmagic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.

Runic EchoesRunic Echoes: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 60 (+ 10% AP)bonusmagic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.

Zeke's ConvergenceZeke's Convergence: Passive: Unique: Casting your ultimate near your Conduit grant you both bonus effects for 10 seconds. You are surrounded with a Frost storm which slows enemies within it by 20%, and your Conduit's basic attacks burn their target with Fire dealing 50% bonus magic damage over 2 seconds (45 second cooldown). Passive: Unique – Frostfire Covenant: If an enemy is both struck by Frost and Fire, your Frost storm ignites and becomes Frostfire. A Frostfire storm, deals 40 magic damage per second and slows by 40% instead for 3 seconds.