Hi, I am working on a platform based RPG. My platformer will be human who can walk, run, push, pull, hang on wall, climb wall, climb rope, crawl, crouch etc.. I been looking for its physical design but couldnt find which one is better as per Box2d .. and why .... Here are the best two references I f...

HI, I am working on a RPG game actor. I have created various parts of the Actor by Revolute Joints. Everything looks fine as long as joint limits are disable. but as soon as I enable joint limits, all the joints become rigid joints except the last joints. Here is the Code: { b2BodyDef bd; b2FixtureD...