Posts with the Tag: Microsoft

When is the Xbox One release date? Everyone at Gamer Horizon thinks they know.

November 15th is when Sony's PS4, their next gen bid for living room and gamer domination, will launch, but we don't yet know the Xbox One release date. With PAX Prime coming up, Microsoft has teased some surprises while at the same time saying they won't be announcing new games. One can expect that now that Sony pulled the trigger first on the release date, that Microsoft is poised to do the same, and possibly this weekend.
Since it's fun to play prognosticator, we decided we would each predict when the Xbox One will release and why:
Alex -
November 14. A day before PS4. In the previous gen, both the PS3 and Wii launched a mere 2 days apart from each other. Given that Microsoft has already cut down their launch countries, there's a big reason for that--and it's to ensure that they can get a launch day that's ahead of Sony. Even if it's a day before.
Ari -
Friday, November 22nd because it is a Friday and the same day Microsoft released the Xbox 360 in 2005.
Chris -
Microso

Microsoft has released the full list of Xbox One launch titles and have also given a huge hint as to when we can expect the console.

Following up their Gamescom showcase, Microsoft released the full list of Xbox One launch titles that are "targeted" to be available on day one. (Look for an update below)
Today at gamescom, the Xbox team confirmed over 20 game titles that are targeted to be available at the Xbox One launch. The hotly anticipated line-up of blockbuster games has been building since the initial announcement of Xbox One, with Microsoft exclusive titles receiving 272 award nominations and 111 wins at E3 2013. You can read the full line-up of currently announced Xbox One games here. And this is just the beginning - many more blockbuster games will be announced in the coming months.
On launch day, you’ll be able to enjoy titles from a diverse range of global developers and renowned studios. Xbox One launch titles include:
Assassin's Creed IV Black Flag (Ubisoft Montreal, Ubisoft)
Battlefield 4 (DICE, Electronic Arts)
Call of Duty: Ghosts (Infinity Ward, Activision)
Crimson Dragon (Grounding/Land Ho

Ever get burned by expectations? Welcome to the Top 5: Most disappointing games.

We've all been there. Looking forward to game or even interested in a game's potential only to get you hands on the game and have it completely disappoint or fail to live up to your expectations. This week, we honor those games and those feelings with The Top 5: Most disappointing games.
Let the tears commence:
Alex -
5. Amy - The ideas behind Amy were completely sound. In fact, much of the game’s premise, story, and even its downloadable nature and price point were all appealing. The problem came when the game actually came out, and it turned out to be a complete mess. Shoddy controls, uneven lighting and contrast in areas, and terrible frame rates plagued your gaming experience in every turn. I don’t normally mind frame rate drops and hitches, but when it affects your gameplay that’s when I draw the line.
4. Max Payne 3 - Surprised that a Rockstar Game made it to my list? I am too, given that I wasn’t really looking forward to this game. I got totally sold on its ideas,

The land of Tetris is among the countries that won’t be getting the Xbox One until 2014.

Microsoft, through their Xbox blog, announced today that though they had announced launching the Xbox One in 21 countries this holiday season this past E3 that they will have to postpone the platform's launch in 8 countries to early 2014. Microsoft acknowledged their snafu, describing their initial projections as an "aggressive goal" and that they have "been working very hard to deliver Xbox One to as many markets as possible."
The 8 countries in question are:
Belgium
Denmark
Finland
Netherlands
Norway
Russia
Sweden
Switzerland
To make up for this delay, Microsoft plans to include a game with the Xbox One released in the affected countries, though they would not reveal what game this could be.
Though Microsoft declined to comment as to the cause of the delay for these regions, some speculate that the production of the processor is slowing down the production of the console. We identified this potential scenario in an earlier piece that talked about what could

Microsoft has confirmed that the Kinect is no longer required for the Xbox One. So why not release without it and get to a competitive price point?

When Microsoft unveiled the Xbox One there was a lot of derision on the part of the core gamers. Blocking used games, an always online connection being required, manditory check-ins, mandatory Kinect functionality and of course the price point.
Since then, one by one, Microsoft has changed course making it a more consumer and, more specifically, console gamer friendly console. Used games are now OK with the caveat being that despite a mandatory install for each game, the disc must still be in the console to use it. They also did away with the online requirement. No longer will we need to check in as some sort of probationary case making sure the game we are playing wasn't in our possession through ill-gotten means.
We don't need your Kinect control
On a recent NeoGAF poll asking what it would take to get the community to change their mind about Xbox One, a resounding majority of those that took part cited the mandatory Kinect and the price-point as the final obstacle. The logic b

Xbox One still comes with a Kinect, but it doesn’t need to be turned on for the Xbox One to work.

Remember when Kinect had to be plugged in for the Xbox One to work? Well, now it doesn't. Microsoft has decided to listen to all of its adoring fans who don't want Kinect to spy on them and reversed their policy of the device being always on. This means that anyone who owns an Xbox One can walk around naked without worrying about if anyone at Microsoft is going blind.
"You have the ability to completely turn the sensor off in your settings" said Marc Whitten. " When in this mode, the sensor is not collecting any information. Any functionality that relies on voice, video, gesture or more won’t work. We still support using it for IR blasting in this mode. You can turn the sensor back on at any time through settings, and if you enter into a required Kinect experience (like Kinect Sports Rivals for instance), you’ll get a message asking if you want to turn the sensor back on in order to continue."
This isn't the first time Microsoft reversed direction on policy or procedures related

Shuhei Yoshida confirmed on Twitter that PS4 users will not be required to have a subscription to take advantage of their game streaming and recording service.

Yesterday, Microsoft announced that you needed to be a Xbox Live Gold member in order to take advantage of their Xbox Game DVR service. The company received mixed reactions with this announcement, and then the spotlight turned to Sony to see if they would comment on their competition's decision.
Not surprisingly, many Twitter users took to Sony's Shuhei Yoshida to ask this question. This is what he had to say:
@jonboi204 no
— Shuhei Yoshida (@yosp) August 8, 2013
@James1o1o all
— Shuhei Yoshida (@yosp) August 8, 2013
@JasonBassant no, thanks :D
— Shuhei Yoshida (@yosp) August 8, 2013
Well, there you have it folks. A definitive answer by the Shu-man himself: No PS Plus subscription required for recording and streaming. The question is, does this make your decision to get either the Xbox One or the PS4 easier? Sound off in the comments below.
On a side note, I wonder how fast Microsoft's going to backpedal on this one...

Anthony joins Alex in this special podcast and reveals why he disappeared for such a long time. What he reveals might surprise you. Tune in!

This week I decided to invite back Anthony, one of the first Gamer Horizon members, and catch up on what he's up to. In this episode, we talk about how there seems to be this notion that him, myself, and the rest of the Gamer Horizon crew parted ways in a very destructive fashion. Is this true? His answer might surprise you...
So go ahead and download the newest episode of Gamer Horizon After Hours and find out yourself! Then comment below and let us know your thoughts!
Intro and Outro music from Hypno Jam with Dan by Quicksand
Download this episode!

Today, Microsoft announced changes to its certification process for the Xbox One. In a nutshell, indie developers will be allowed to self publish and set their own release date and pricing. Games will not have thorough code checks done during the submission process, but instead will have obvious codes of conduct violations checked for, and other blatant bugs. The goal is a two week turnaround time.
With reports that Microsoft was facing competition from not only Sony, but Nintendo as well, they really had no choice to but to reverse this controversial policy of the Xbox One. The fact of the matter is while AAA games are not going anywhere, indie games are driving ever larger market share as development costs rise. If these games don't appear on the Xbox One, it would be seen by many as a weakness.
There have been no direct comments from indie developers, nor any commitments to bring any indie titles to the Xbox One, but my sources say that when Phil Fish, the developer of Fez, wa

Microsoft finally announces the ability to play Xbox One games while they download, a message Sony got across early to the gaming public.

Microsoft has announced that Xbox One owners can officially play their games on the console as they are being downloaded from Xbox Live. During the Xbox One press conference, Microsoft stated that all disc based games must be installed onto the console and that gamers will be able to play those games while they are being installed. What they didn't mention is if the same would apply to games downloaded from Xbox Live and now it has been confirmed.
Playing games while they install is also available on the PlayStation 4 as well. Sony did a better job at getting this message across to gamers during their press conferences regarding the PlayStation 4's specifications and capabilities. Microsoft hasn't been as forthcoming with the same type of information, that's why this information is being announced again today. We already know that when it comes to delivering a coherent and clear branding message about the Xbox One, Microsoft has dropped the ball. They failed to explain why their str

The Xbox One gets booed as representatives from Double Helix and Mad Catz walked out on stage at EVO2K13 last weekend and were surprised. The night started off rough when Double Helix showed off Killer Instinct to mixed reactions. It all went downhill from there when Markman from Mad Catz walked out on stage with the company's branded controllers around his neck and Filthy Rich from Double Helix's mic not working. The two were forced to share one mic when the Mad Catz rep mentioned the partnership with Double Helix, a new Killer Instinct branded fighting controller, and that Killer Instinct is an Xbox One exclusive. The crowd immediately lost it, booing the news and presumably the Xbox One for 30 seconds straight.
It's not everyday that the Xbox One gets booed. It's clear that gamers still aren't happy with Microsoft even though they reversed their decision on the the Xbox One's DRM policies. It's unfortunate to hear that the Xbox One got booed Evo 2013, but the responsibility fal

In a recent discussion, Xbox One’s chief product officer admits that communicating their ideas to consumers could be better.

Xbox One's chief product officer Marc Whitten, in a recent chat with IGN, acknowledged that the company hasn't done a good job of communicating their digital strategy to consumers. This statement was in reaction to the intense public and media scrutiny that Microsoft's Xbox One has taken over the past several weeks since its announcement.
"We've got to just talk more, get people understanding what our system is. It's sort of shame on us that we haven't done as good of a job as we can to make people feel like [a digital future is] where we're headed. I see people feeling like we've moved away from digital, when certainly I don't believe that's the case."
During the conversation, Marc Whitten clarified that while the Family Sharing feature won't be available at launch, there certainly is a possibility that it can be added back into the system later much like how the Xbox 360's dashboards added more functionality to the system over time.
"We took some feedback and realized there was

This week the top 5 moments in our gaming lives experiences that made us say “wow.”

Hello folks! Remember those moments in gaming when you were just in awe or plain said "wow?" We do, so welcome to Gamer Horizon's The Top 5: Wow Moments in Gaming! We've got quite the list with tons of variety. Let's get to those lists!
Alex
5. Duke Nukem Forever is finally released - Can you believe that this game finally came out after a little over a decade of declaring the game to be vaporware? And it’s been finished by Gearbox Software, no less?
4. The release of the GameCube in Japan - This might come as a surprise to many people seeing as how I’m generally the most critical of Nintendo in the bunch, but I saw a lot of promise coming from the GameCube when it was released in Japan. The system had Luigi’s Mansion, Super Smash Bros. Melee, and Pikmin all within the launch window and these imaginative games really showed that the system, despite being underpowered, can deliver some really engaging experiences. I should also point out that the GameCube was ATI’s first fora

After being wowed by The Witcher 3: Wild Hunt at E3, Ted got to sit down with Marek Ziemak to discuss the game, games in general and cats and dogs.

The crew at Gamer Horizon were lucky enough to get an appointment to see the behind-closed-doors presentation of The Witcher 3: Wild Hunt. After the interview Ted was able to sit down with Marek Ziemak, Gameplay Producer at CD Projekt RED to talk about the game and some other things.
Check out the video and let us know what you think of The Witcher 3: Wild Hunt so far.
Related link(s):
The Witcher 3: Wild Hunt Official Site

With the next-gen taking up most of people’s mind share, we weigh on on the games still coming out in the current gen in 2013.

After all the next-gen excitement of E3 2013, it's easy to forget that the current gen still has a ton of great games to look forward to. If Tomb Raider, Bioshock Infinite and The Last of Us have proven, 2013 is already an amazing year for games and it doesn't really seem to that that streak will end any time soon. This week's Top 5 is our 5 most anticipated current-gen games.
Alex -
5. Tearaway - Tearaway really did give me a lasting impression when I played it on the Vita. While Ted's excitement of the game has since wavered, the demo I played really gave me a good glimpse of what to expect when the final version comes out later in the year. I dare not declare that it's a system seller, but fans of platformers should definitely make sure to follow this game.
4. Super Mario 3D World - As critical as I am of Nintendo, I consider Super Mario 3D Land on the 3DS as one of the best experiences I've ever had playing a platformer in recent memory. In a time when being a

There’s still plenty of reason to be worried about Square Enix, despite their recent reveal of Final Fantasy XV and Kingdom Hearts III.

Just before the start of E3 2013 I told the rest of the crew of Gamer Horizon that I was really hoping Square Enix would show up at one of the press conferences and wow us with Final Fantasy XV, Kingdom Hearts III or SOMETHING. Their last appearance at the PlayStation 4 reveal event was less than spectacular; all they showed then was a video that we had already seen before. "Please be excited," eh? I don't think so. But then, they did exactly what I wanted them to do, and announced both Final Fantasy XV and Kingdom Hearts III! Why then am I filled with a growing sense of dread instead of excitement? To be honest, I'm even more worried about Square Enix now than I was before the games were revealed.
It probably has a little to do with the games Square Enix has been releasing lately. Despite having actually enjoyed Final Fantasy XIII and it's spinoff sequel Final Fantasy XIII-2, I'd still place them towards the bottom of a "best to worst" list of Final Fantasy titles. And while Final

Take the fight to the enemy yourself or command your squad to do so without firing a single shot in The Bureau: XCOM Declassified.

2K Games and 2K Marin are working hard on their third person tactical shooter The Bureau: XCOM Declassified and have released the latest gameplay footage. The video shows players how they can effectively command a squad through a combat situation without firing a single shot. As the commander of a squad, the player uses a radial menu to move their squad mates from position to position ordering them to take cover, laying down mines, laser turrets and which enemy to focus fine on. As a new XCOM: Enemy Unknown fan, I'm looking forward to playing this game. The game looks amazing and I can't wait to get my hands on it and repel the alien invaders. The Bureau: XCOM Declassified will launch on August 20, 2013 for PlayStation 3, Xbox 360 and PC.
Related Link(s):
The Bureau: XCOM Declassified Official Site
2K Games Official Site

Today, Gearbox Software and 2K Games announced that Borderlands 2: Tiny Tina's Assault on Dragon Keep is available for download. This is the last piece of DLC included in the Borderlands 2 season pass and is available worldwide on PlayStation 3, Xbox 360 and PC. Borderlands 2: Tiny Tina's Assault on Dragon Keep stars Ashley Burch as the lovable and extremely dangerous Tiny Tina, who starts up her own D&D game called Bunkers & Badasses, with Tiny Tina as the Bunker Master. The vault hunter joins in on the game as the hero who seeks revenge and redemption in Tiny Tina's epic Bunkers & Badasses quest. Along the way, the vault hunter will meet Mordecai, Lilith, Brick, Sir Hammerlock, Mr. Torgue and Captain Scarlet as players in the Bunkers & Badasses world. Borderlands 2: Tiny Tina's Assault on Dragon Keep will feature new weapons and new zones that gamers can shoot their way through including castles, dungeons, and magic forests. The game also brings more new enemy types

Fantasia: Music Evolved proves that Harmonix has a firm grasp of Microsoft’s Kinect technology.

No one has really made a good Kinect game except Harmonix. Their knowledge of the camera and effective ways to use it is matched by no one. After three Dance Central titles, Harmonix announced they were working on something else. Shortly before E3 they revealed Fantasia: Music Evolved, a rhythm game based on and inspired by one of Disney's most classic movies, Fantasia.
The game is played similarly to Elite Beat Agents or Ouendan. Indicators will appear on the TV screen, telling you which way you need to wave your hand. You just need to time it correctly so that when a shooting star hits the thick end of the indicator, that's when the move starts registering. The song that Harmonix was showing off during the demo was Bohemian Rhapsody from Queen. This is a song I know very well, and I was eager to play.
The unique feature of Fantasia: Music Evolved is that the music you are playing can be remixed on the fly. At certain points in the song, you can opt for a more acoustic

Tons of games are coming out this week, including Magic 2014 – Duels of the Planeswalkers, Deadpool, new DLC for Borderlands 2 and much more! Are you ready?

Welcome back to another week and another look at what's On The Horizon! There are a ton of games coming out this week, so let's get right to it!
On Wednesday, June 26th, Magic 2014 - Duels of the Planeswalkers will be released on PC (Steam), Xbox 360 (XBLA), PlayStation 3 (PSN) and on iOS and Android devices. It seems we can reasonably expect a new game in this series every summer, and that it will contain many of the cards that will be available in the next yearly release of the Magic: The Gathering core set (Magic 2014 Core Set is being released on July 19th). Magic 2014 - Duels of the Planeswalkers is the first game in the series to feature a Sealed play mode where players can open booster packs and form a deck from a collection of random cards.
The game will be available for $10.00, and will include 2 slots for Sealed decks. Additional slots will be available for $1.99 each. There will also be a lot of launch day DLC available. For $0.99, you can unlock a deck and all of its

If you like big black men, giant spears and explosions, then check out Marlow Briggs and the Mask of Death from 505 Games and Microsoft.

Earlier this year, Microsoft trademarked the title Marlow Briggs and the Mask of Death, and I was fortunate enough to get to see it behind closed doors at E3 this year. The game is scheduled for an early 2014 release on the XBox 360 as an Xbox Live Arcade title. Marlow Briggs will be published by 505 Games, the publishers of Terraria, Sniper Elite and Brothers: A Tale of Two Sons. This game is designed after the high action movies of the 80's and 90's that feature explosions, dismemberment, more explosions, platforming, big guns, even more explosions and helicopters exploding. The story starts off with Marlow's girlfriend translating ancient Aztec script for some really bad people. She realizes her mistake when she notices that they are tearing down the ruins instead of preserving them and decides to quit. Fearing what they might do to her, she brings Marlow in as the muscle and subsequently gets him killed.
As Marlow lays there dying, an ancient Aztec Death Mask revives him so he

With the dust mostly settled after E3 week, the Gamer Horizon crew weigh in with their individual Top 5 Games of E3 2013. Expect a few surprises.

You didn't think we were done with E3 did you? We still have a few things to drop but right now it's Top 5 time and what better way than Gamer Horizon's Top 5 games of E3 2013 list.
Alex -
5. Octodad: Dadliest Catch - This game was a surprise to everyone in the crew. Sony dedicated four PS4 stations for this game at their booth and I can see why. Going back to the Sony booth for all 3 days of the show and observing the crowd who played it, I saw many people smile and laugh at Octodad's wibbly-wobbly tentacles trying to make precision motions with an all too familiar rag doll physics model that, when tied to the thematics of having an octopus pretend to be a human, is just outright hilarious. In an age when indie hits like The Walking Dead can be declared as Game of the Year, I'd have to say that Octodad: Dadliest Encounter is a potential system seller for Sony.
4. South Park: The Stick of Truth - If you're a fan of the RPGs and you haven't read my preview yet, then you p

You didn’t really think you could share your Xbox One games with 10 people, did you?

What a crazy month to be a gamer, right? Literally a month ago, Microsoft unveiled its vision of the next generation of consoles, the Xbox One. Their all-in-one entertainment solution that would give users access to games, TV content, cutting edge technology and the “infinite power of the cloud.” Only with more than a few caveats. We all know what those are so I won’t reiterate them here but I will address one because it was the one that affected me the most.
I wouldn’t be able to sell, borrow, lend, or rent my games.
Now, before anyone reading this says, “you would have been able to trade your games at retail,” sorry, but trading my game to a retailer who has opted in to this is not what I want to do. I sell my games privately via eBay and I dictate the price and set the value. And I can tell you, in no uncertain terms, I have never had to lower my price. I get exactly what I think the game is worth, something you can’t do at Gamestop or Best Buy or pretty much any

Microsoft announced today that it will be removing the Xbox One DRM restrictions previously announced by the company. More details in the post.

Rumors were flying around today that Microsoft was going to backpedal and announce revisions to their Xbox One DRM policy later today. First reported by WhatHiFi.com and then Giant Bomb, the changes are to be as follows:
Always online requirement will be dropped.
24-hour check ins will be dropped, meaning online authentication of games will no longer be necessary.
All game discs will work on the Xbox One just as it did on the Xbox 360.
All downloadable Xbox One games will be available both online and offline.
An internet connection will be required to set up the Xbox One.
Restrictions with trading or loaning games will be removed.
Region locks will be removed.
A link from the original Xbox One DRM FAQ on Xbox News from several weeks ago link to an article that, as of this writing, is not live yet. The following text was added to said post as well as the link to the update.
Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed cert

Dontnod Entertainment releases their first game titled Remember Me and while Memory Remixing is great, the rest of the game is less than memorable.

Where do I begin when telling the story of Remember Me? How about starting from the beginning. The first time I saw Remember Me, I thought the game looked and sounded cool. The closer it got to its release date, the more developer Dontnod Entertainment talked about their first title and the more I was eager to play. As an avid video gamer, I like to give a game the benefit of the doubt and see what it has to offer before making any judgments. That's what I did for Remember Me and every other game I've played. Now that I have played through the game, I can honestly tell you that I was not impressed. The game was a little buggy at times and had serious frame rate issues when the story sequences kicked in and it even crashed on me twice. I wasn't impressed with the overall story and felt it dragged on for far too long. The only part of the game that stood out was the memory remixing and combat as both posed a nice challenge and were fun to do. But overall, as excited as I was for this gam

The kids of South Park Elementary are giving Paper Mario a run for its money, aping several popular RPG tropes, instantly making it a must have RPG.

Out of the crew here at Gamer Horizon, I feel that I am the biggest South Park fan of them all. I've seen all the seasons of South Park, seen the movie, played through that awful South Park game for the Nintendo 64, and even checked out the more recent titles whose illustrious names are but forgettable and banal. Like creators Matt Stone and Trey Parker, all I really wanted in a South Park game was to be engaged and immersed in the world like none other. So imagine my surprise when they both showed up on stage at last year's Xbox E3 Press Conference to show off South Park: The Stick of Truth. When they started off their presentation by making fun of SmartGlass, I somehow knew that the game was going to stay true to their ideals, their humor, and the TV series.
South Park: The Stick of Truth casts you as the eponymous "new kid," whose family moved to the city of South Park from out of town. In the demo we were shown running on the Xbox 360, South Park Elementary School is under siege

I've been a fan of Bungie for 20 years now. I still have my old floppies of Pathways into Darkness. After they announced that they wouldn't be developing any more Halo titles, I could only think, "What's next?" Some months ago, Destiny was finally revealed, and at E3 we saw the game in action for the first time.
The gameplay demo that we saw at Activision's booth was essentially identical to what was shown onstage at Sony's E3 press conference. Even though the exact moments of the fights were different, the same notes were hit. The same weapon dropped after the boss battle, and the demo presenter said the exact same lines each time. If you watched the E3 press conference, you know what to expect here.
At first glance, Destiny looks like a mix of Borderlands 2 and its shoot and loot style of gameplay, with Guild Wars 2 and its large scale public events. If there are any mechanical differences, it would be that weapons have their own skill trees. The gameplay demo we got, tho

Dracula must regain his strength after a fierce battle with Alucard and Simon Belmont has left him weakened in Castlevania: Lords of Shadow 2.

Playing Castlevania: Lords of Shadow 2 on the E3 show floor was a really fun experience. I loved Castlevania: Lords of Shadow and couldn't wait to get my hands on the sequel and see what improvements MercurySteam has to offer. For those who liked Castlevania: Lords of Shadow, there is nothing to fear. Castlevania: Lords of Shadow 2 plays like the first game so the controls and moves will be easy to pick up and play.
If you must know, the game takes place after the events of Castlevania: Lords of Shadow - Mirror of Fate. Dracula is in a weakened state after a fierce battle with Alucard and Simon Belmont and Castlevania: Lords of Shadow 2 continues from that point on. The game takes place in two time periods, the past and a modern day setting, but doesn't involve time travel. The player controls Dracula, who must battle against the Brotherhood of Light and stop the forces of Satan if he wishes to be released from his curse of immortality. In order to be set free, Dracula must first r

E3 2013 had no shortage of first person shooters. Some you have definitely heard of, others not so much. Here are the 5 standouts Sean saw at E3.

For those that don't know, I’m the “shooter guy” at Gamer Horizon. While I do enjoy a wide variety of games, I would be lying if I didn’t say I play a LOT of shooters, especially those of the first-person variety. E3 2013 certainly had its fair share and I saw quite a few of them. I decided to compile a small list of 5 shooters that I saw and give a brief overview of each one.
Titanfall – Respawn Entertainment
Repsawn had a lot to prove when it came time to unveil their first game, Titanfall. When the veil came down, the buzz was nearly deafening. Mechs, jet packs, 60fps, oh my!
What can be said about Titanfall that hasn’t already been said? It looks amazing. It’s ambitious. It’s exciting. It’s a fresh take on the twitch, quick respawn type of gameplay made mega-popular by Call of Duty and is certainly the first real contender for Call of Duty’s throne.
Titanfall is published by Electronic Arts.
Call of Duty: Ghosts – Infinity Ward
Infinity Ward

Respawn Entertainment’s Titanfall aims to crush the juggernaut that is Call of Duty and after seeing it action, they just might succeed.

When Infinity Ward showed up at E3 2007 and showed off Call of Duty 4: Modern Warfare I knew it was a game changer. Playing the multiplayer beta cemented this notion and to this day, Call of Duty is the standard by which all console shooters are measured and chased. Say what you want about the franchise, the fact remains that it is the most popular console shooter available, especially on Xbox Live. It cast a long shadow that many games are still under and long to be out from. Battlefield 3 has come close, selling gangbusters but the reality is that Battlefield scratches a different itch. For fast paced, run and gun, twitch shooting Call of Duty has remained unrivaled.
That is, until now.
At E3 2013 there were a lot of shooters all vying in some way or other for some of that spotlight that has long been dominated by Call of Duty, but now there is a new game casting a shadow. A titan-sized shadow. That game is Titanfall by Respawn Entertainment, and after seeing the live behind cl

Alex gets to check out THIEF in Square Enix’s E3 theatre and get some hands on with it too! Check out his impressions here!

Square Enix invited us to check out Eidos Montreal's brand spanking new THIEF game at their booth and I've actually journaled the entire demo I've watched just for you, our readers. Additionally, I got some hands on time with the game and I'll be incorporating that knowledge into what I've seen at the THIEF theatre. The build of THIEF that we saw was running on PlayStation 4. Our demo was narrated by the game's creative director, Emanuel Garcia, and he reiterated that the PlayStation 4 version, along with the Xbox One and PC versions, will be due out in 2014.
You play the role of Garrett, thief extraordinaire, and the same protagonist from the previous games in the Theif series. In the part of the game we were shown, there's a big riot being waged by the citizens against an oppressive Baron. Because of these riots in the city, Garrett gains an advantage, given that the baron himself is too preoccupied with taming his citizens. It's because of this that Garrett decides that this is a

Ryse is a launch title for the Xbox One that could be classified as “All Style, No Substance.”

Ryse is a flagship launch title for the Xbox One from Crytek. It was shown on stage during the Xbox Media Briefing, and it looked absolutely gorgeous. Hordes of barbarians fell to the sword of protagonist Marius Titus, a roman soldier out for revenge against these barbarians because they killed his family.
The demo I played of Ryse was identical to what was shown at the E3 demo. Marius and his army attempt to assault a tower that is attacking their troops, pushing through hordes of barbarians to get to it. I thought Ryse was so beautiful, that I had to spin my character around in circles a few times to make sure what I was playing was realtime. Everything stands out as gorgeous and detailed. Graphically, nothing stands out as flawed in any respect.
Ryse is a standard combat game like God of War. The X button attacks, Y kicks, A parries, and B executes weakened foes. This is how a normal encounter goes:
Press X until the B icon appears over their heads
Press B to execut

More unedited E3 2013 After Hours podcasting this time with beer and arguments!

Day Two! E3 2013 continues and we sat down to bring you a raw, relatively unedited conversation recalling our dizzying second day... this time with beer!
Once again we discuss video games, the pointlessness of "booth tours," waking up early, and how Sean really doesn't like watching people play video games for an extended period of time. Games we discuss include Company of Heroes 2, Rome: Total War 2, Final Fantasy XIV: A Realm Reborn, How to Survive, Brothers: A Tale of Two Sons, Payday 2, Fantasia: Music Evolved, The Witcher 3: Wild Hunt and a whole lot more!
So sit back, listen and let us know what you think!
Intro and Outro music from Hypno Jam with Dan by Quicksand
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Sit with Alex at the front row of Disney Interactive’s presentation of Fantasia: Music Evolved at E3 2013!

During my booth tour at Disney Interactive at this year's E3, I managed to get a glimpse of Disney and Harmonix's next big game, Fantasia: Music Evolved. Of course, the very first thing I thought of was, "Wow. This was a quick cash in of an old franchise, conveniently timed after Disney Interactive dissolved all internal development!" Little did I know that this project was in development for three years now, and that Harmonix has been secretly toiling away at this game up until its proper unveiling a few days ago.
The following video actually does a much better job of explaining the positioning of Fantasia: Music Evolved to the masses and after you've seen the video, it'll be very clear that Harmonix really thought through the use of the license and what needed to be conveyed with using said title. Perhaps even more notable is that this is the first ever filmed footage of a game being played on the Xbox One using the Kinect that comes bundled with the system and, while Harmonix is

I often describe the Elder Scrolls games as just about as close to an MMORPG as you can get in a single player experience. You've got your massive open world, your highly customizable player character, a collection of interesting races and geographical locations, and all the lore you could hope for. So when The Elder Scrolls Online was announced, I thought it was a brilliant idea. All the pieces seemed to fit! It should come as no surprise that it was with a sense of optimism that I sat down to play a demo of the game at E3 2013. Finally, an Elder Scrolls game I can play with my friends! Finally, an opportunity to explore the entire continent of Tamriel! And finally an MMORPG that would be more than just the usual business of killing enemies, collecting trophies and adding incrementally different abilities to the quick bar!
...or not.
I'm sad to say it, but my experience with The Elder Scrolls Online was pretty much just the usual business. I selected an Orc character that was bu

Don’t let the familiarity of the concepts fool you, EKO Software’s How to Survive is the real deal.

What would you get if you mixed the bow and location of Tomb Raider, the weapon crafting of Dead Island, the creature design of Left 4 Dead, the top-down co-op of Gauntlet and some heavy action RPG elements? Chances are it would look a lot like EKO Software’s How to Survive. It’s being touted as a “third-person action adventure game that equips players to stay alive in a world where the outbreak of an unknown virus has turned most of the population into zombies.”
Getting the obvious out of the way, none of How to Survive is particularly original when looking at it on paper. All of the above are present and accounted for in the portion of the game I saw. However, dismissing How to Survive at first sight would be a mistake because it is the gameplay and the depth of the systems that will really make gamers take notice.
During Day One of E3, EKO Software was not allowing people to go hands-on with the game, but lucky for me, our meeting was on Day Two and I was able to play

Brothers: A Tale of Two Sons from Starbreeze Studios and Swedish award-winning film director Josef Fares has been on my radar for some time since it was announced and I am pleased to say I was able to go hands on with it at the show, albeit for a short time due to having to make another appointment. For the uninitiated, Brothers: A Tale of Two Sons is about two brothers who set out to find the "Water of Life” to help their ailing father. It’s an incredibly simple premise that immediately evokes an emotional response from the player.
The simplicity of the premise ties directly into the simplicity of the design and gameplay as each of the brothers are controlled at the same time. The older brother is controlled with the left stick and left trigger, while the younger brother is controlled with the right stick and right trigger.
The brothers have two distinct personalities that are showcased through your interactions with the other NPCs in the game. For example, the elder b

How many people still remember the movie Mad Max? It was an Australian film released in 1979 staring an unknown Mel Gibson that spawned two sequels, Mad Max 2 and Mad Max: Beyond Thunderdome. The movie was set in a dystopic future where the world's supply of oil is almost gone. Society has broken down and motorcycle gangs roam the wasteland scavenging for fuel and anything else they can find. At E3 2013, developer Avalanche Studios and Publisher WB Games announced that a Mad Max video game is currently in development. The game is set in the same dystopic world where players will take on the role of Max who must scavenge to survive. In the game, Max has lost the Interceptor and must build another car called the Magnum Opus to take its place. Alongside Max is a mutant savant mechanic named Chum Bucket who fixes and builds the Magnum Opus. While on the E3 show floor, I watched a live demo at the Avalanche booth.
During the live demo, Max had to take out a roving gang of scavengers to a

A dash of Ghost Trick, a pinch of Ace Attorney, and some mature sensibilities bring Murdered: Soul Suspect to life.

Before I saw Murdered: Soul Suspect for the first time, I heard many comparisons to Ghost Trick, Capcom's puzzle adventure game for the DS where you're a ghost solving the mystery of your own death. Some comparisons were meant to be humorous and some not. Regardless, I take this as a compliment. In Murdered: Soul Suspect, you're a detective who's just been killed. Unable to resolve your own death, you remain as a ghost on Earth in the spiritual city of Salem, Massachusetts. No longer able to interact with the physical world the way you are used to, you'll have to use your array of ghostly powers to find out whodunnit and why.
The first two games that pop into my head when watching the demo of Murdered: Soul Suspect are Ace Attorney and Ghost Trick. The latter because you interact with the environment through possession and limited poltergeist powers, trying to get clues and solve problems. The former because once you get all this information, you have to deduce new info

Electronic Arts and Dice proudly showed off their latest foray into the first person shooter genre with Battlefield 4. I was at the EA press confrence and watched Dice play multiplayer on the PC with 64 players all lined up on stage. The gameplay looked awesome and I couldn't wait to get my turn and play the game on the show floor. The map being played during the demo was of a city in Shanghai and pitted US forces against Chinese. Battlefield 4 offers all the same features the other games in the series have, including large teams, the ability to use vehicles and it even brings back the role of the Commander. During the demo, players fought their way through the streets to a broadcast building that both sides needed to capture. A small group of US forces moved to the top floor of the building, capturing a control point and then jumped off the ledge and parachuted to the ground moments before the building was destroyed. Once the show floor opened up, I made my way to EA's booth and made

Sean and I got some hands on time with Saints Row IV, and Alex couldn’t be any more elated to try out the next Saints Row game in the franchise!

For our first meeting at E3 2013, Sean and I got to play Volition's epic next chapter of the Saints Row franchise on the Xbox 360. Sean's got an interesting interview with one of the lead designers that'll be going up soon, but I have the privilege of providing you my Saints Row IV impressions and some thoughts about the game in general.
The demo of Saints Row IV started off with the leader of the Saints in the White House, which was renamed "The White Crib" when he came into office. He's brought his unique brand of governing to the Oval Office, as made apparent with politicians smoking and drinking, and tons of strippers providing entertainment in the hallways.
It's at this time that the leader of the Saints, the President of the United States, is given various executive powers by means of making arbitrary yet funny player driven decisions that set the stage for what's about to happen. Along the while, we are introduced to Benjamin "Motherfucking" King and Keith David as... Keit

Dying Light is a new type of zombie game allowing player to free run through the environment and modify weapons as the zombies get stronger at night.

The next generation of consoles is almost upon us and so is the next generation of zombie games. Developer Techland has created their version of the zombie apocalypse featuring elements from different genres of games including Mirror's Edge, Left 4 Dead, and Dead Island. Techland's new game, titled Dying Light, is published by Warner Bros. Interactive and allows the player to free run through an open world.
Dying Light is set during the zombie apocalypse where players control a character who uses parkour or free running to navigate their way through the quarantine zone to escape the zombie hordes and gather supplies from drop shipments that are made twice a day. The free running mechanic allows players to climb, run, and jump onto any structure the player can imagine in the game, including the ability to climb telephone poles to access rooftops and balconies. While at Techland's E3 booth, I watched the developer play through a slice of the game as they had a character who was on t

E3 2013 Day One is in the books! Things you will learn today: Octodad is fun, we fight like 12 Angry Men and Chris can’t fly a helicopter.

Day One! E3 2013 has officially opened at the Los Angeles Convention Center and Gamer Horizon is on site! After our relatively short day (our next begins at 8am - thanks Ted!) we sat down after dinner, turned on a mic and started sharing our thoughts for the day.
We discuss what we saw on the show floor as well as behind closed doors, including a hands-on with Saints Row IV. Games discussed today: Octodad: Dadliest Catch, Diablo III for PS3, Elder Scrolls Online, Tom Clancy's The Division and a LOT more. We're even joined by new friend of the site, Michael who was at the Sony E3 2013 press conference who gives a blow by blow of Sony's knockout performance.
It’s all E3 2013 this week and we hope to provide you with our unique brand of coverage, be it articles, videocasts or even another After Hours podcast.
So sit back, listen and let us know what you think!
Intro and Outro music from Hypno Jam with Dan by Quicksand
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We think we know what happened behind the scenes between the PlayStation 4 and Xbox One leading up to E3, and we know you’ll find it interesting.

If you are up to date with the gaming news that's been unfolding over the past few hours, you've probably heard that Sony's pricing of their PlayStation 4 has undercut Microsoft's Xbox One by almost $100. This unprecedented switch in pricing, perhaps, is indicative of what most gamers call the "third console curse," wherein the platform holder on their third time out seem to think that their arrogance is impervious to any sort of negative effect on their platform's sales. This infamous curse affected Sony on the PlayStation 3 when they announced the system at $499* (ironically the same price Microsoft is selling the Xbox One), Nintendo with the decision to stick with cartridges with the Nintendo 64, and Sega with the Sega Saturn with its high price point and U.S./Japanese hardware parity. While some are declaring the next generation to be Sony's, I decided to look into how we got to this point in time and evaluate how Sony, perhaps carefully, executed the greatest console announcement

Weeeee’re Baaaack! Just in time for E3 2013. We have a new, less formal format and a ton of stuff to talk about starting with those press conferences!

We're baaaaack! E3 2013 has officially kicked off proper and we at Gamer Horizon decided it would be a great time to record a new podcast! This has been a long time coming and we're very happy to tell you that we're finally here again. "After Hours" is going to be a bit different than usual; It will be a much more raw, conversational type podcast and we hope to do them more frequently than we have been lately. This one was recorded last night, immediately following the Sony Press Conference. We didn't have any real plan when recording this, so it's safe to say that it's structured, but less rigidly so.
So, with that disclaimer out of the way...
We discuss what we saw today at the Day Zero press conferences. Did Microsoft make good on their promise to deliver nothing but games? What were the gang's thoughts on EA's slick, well made press conference? And Sony, oh boy Sony - with their barrage of one DRM devestating bomb after bomb and that price point!
It's all E3 2013 this wee

Plants Vs. Zombies: Garden Warfare was announced at the EA’s E3 2013 Press Conference: The Download, and it looks awesome!

When I saw advertisements for Plants Vs. Zombies: Garden Warfare at the Los Angeles Convention Center, I'll admit I was kind of confused. Was it a minigame for Plants Vs. Zombies 2? Was it a self-contained title? And if so, what could it possibly be like? Certainly not another tower defense game with PvZ2 already fulfilling that role. A first person shooter would be somewhat ridiculous... so what then?
Answers arrived today at EA's "The Download" Press Conference. Plants Vs. Zombies: Garden Warfare will be a "3rd person action title," a first step into that genre for PopCap Games. Mind blown. But wait... is this really so unusual? Isn't there another title that combined tower defense with 3rd person action?
Sure enough, Plants Vs. Zombies: Garden Warfare is immediately comparable to Dungeon Defenders. The player can join with up to three other friends in a four player cooperative survival mode to defend against waves of zombies. And as you would expect, the zombies come in all sh

I was really excited to see the multiplayer of Battlefield 4. The demos are often a stylized representation of actual gameplay because no one in reality works that well together, or can fly a transport helicopter that straight (or actually fly a transport helicopter). That being the case, I liked the ability with the new engine to use terrain deformation and real-time destruction to your advantage. This was promised in Battlefield 3, but it wasn't really fully realized. Battlefield 4 delivers on this. Taking out a support column underground to disable a tank is bloody amazing.
There are two moments in the demo that I really liked. One was when the fireteam entered the elevator, and actually used it. That favorite moment extends to the point where the fireteam has to jump out the building and parachute because the enemy has shelled the building to the point where it collapses. The realistic collapsing of the building blew me away.
The other moment was when someone used their tablet to

Today EA announced that a follow up to 2008's cult hit Mirror's Edge is currently in development and it's called... Mirror's Edge?
From the official press release:
Mirror's Edge was first introduced in 2008 and fans quickly elevated the game's heroine “Faith” into a video game icon. Gamers and critics worldwide praised its unique characters, highly stylized world and fresh take on first person action adventure. The new Mirror's Edge reboots the franchise for the next generation with advanced visuals and an all-new origin story for Faith. Powered by DICE's proprietary Frostbite™ technology, the game will be heading to Xbox One®, the all-in-one games and entertainment system from Microsoft, the PlayStation®4, and PC.
“We introduced Mirror's Edge and Faith to gamers five years ago, and we've waited for the right moment to reunite them,” said Sara Jansson, Senior Producer, DICE. “Thanks to the Frostbite engine and a new generation of platforms, we are now abl

Time for the EA Press Conference! We’ll be updating this post throughout the hour with new information straight for the conference!

Hi everyone! We're here at the EA Press Conference, The Download, to see what they've got in store for us in the next generation! We'll be updating this page throughout the hour, and it will automatically refresh every minute, so stay tuned!
1:55: New Mirror's Edge game! "Coming... when it's ready."
1:54: Okay, they just went up an elevator in a skyscraper and are shooting at units on the ground. They parachuted out! The WHOLE BUILDING IS COMING DOWN!!!!
1:52: C4 or a Tank can really change the map.
1:51: Pretty amazing destructible environments!
1:49: The framerate looks solid!
1:48: 64 players are on stage to play the game live right now!
1:47: Commander mode gives the commander a bird's eye view of the battlefield.
1:46: DICE presenting Battlefield 4.
1:45: UFC, Spring 2014.
1:41: UFC time. Ted is flipping out.
1:40: Coming this Fall to Xbox One and PlayStation 4. Playable on E3 show floor.
1:38: Ignite will power the stadiums and crowds in the g

Alex is going to attempt some live blogging for the Xbox E3 Media Briefing, happening right now. Follow us on the comments!

In an attempt to prove that I'm the coolest member of the crew, I'll be attempting the impossible: live blog the Xbox E3 Media Briefing, happening at 9:30am to 11:30am (?) this morning. I'll be summarizing all the announcements in this article as the event goes on. The page is set to refresh every 30 seconds, so you don't have to worry about any of that, and all of the newest updates will show on top... if I can keep up with the pace.
But for the time being, grab a popcorn, follow our coverage, and enjoy the show!
11:05AM - And we're done! Moving onto EA :D
11:05AM - Exclusive on Xbox One, Spring 2014.
11:04AM - Ok, that last part was pretty cool. Everyone is ecstatic and applauding like crazy.
11:02AM - Oh, so THAT'S why it's called TitanFall! Falling Titans, like big things, like robots! Get it?
11:01AM - It's odd.. it's definitely a multiplayer game. There's scores up top and a "X person joined" that showed up on the lower right corner of the screen.
11:01AM - I

I’ll be attending E3 for the first time this year and I can’t think of a better time. With Sony and Microsoft having announced their respective next gen consoles it’s time to put up or shut up. All of the features and techy bells and whistles in the world won’t matter if there are no games people want to play. Just look at Wii U for exhibits A-Z. Sure, Nintendo have some great things for Nintendo fans coming up, but seeing as how Nintendo hasn’t really been for me since the Nintendo 64, the fact remains that the Wii U is not selling well and it can be directly tied to the lack of marquee titles on the console currently.
Anyway, this isn’t meant to be a piece pointing to the drought of Nintendo games or to say why I don’t care about Nintendo. If you’re a Nintendo fan then that’s awesome and I’m sure E3 will have plenty for you to be excited about. My interests fall squarely with Sony and Microsoft and what they plan to show me this year.
E3 has long been the vi

Square Enix and Eidos Montreal have released the latest E3 trailer for their 2014 next gen console and PC title, THIEF. Master Thief Garret returns with a new video explaining why he does what he does. Listen to Garret's mantra as he prepares his tools of the trade and sets out to pilfer shiny gem stones from the elite. One of the tools at Garret's disposal is his Focus ability. Focus allows Garret to speed up his reaction time and is acquired early in the game. While out and on the prowl, Garret stumbles across a conspiracy threatening to tear his world apart. He must step out of the shadows and uncover the truth or all is lost.
Stealing is my way of life; it sets me free in the night.
Every rivet and stitch lets me find what I desire.
The cloth that hides me, the tools that arm me…
all lead to that priceless moment.
Garret takes to the streets to perform another heist. He uses stealth to remain hidden in the shadows as he preys upon valuable jewels. When his treasure is found

Alex has been thinking about the future of console gaming for years now, and he feels it’s time to talk about this before it’s too late.

The past generation of console gaming has been an interesting one. With the help of the various platform holders, the proliferation of downloadable games and content became a viable option for many publishers and developers to further extend the life of their games. Along with this came the rapid acceptance of independent gaming on consoles, the ability to patch games, and the widespread acceptance of online gaming as a main staple of this section of video gaming.
But what happens when all this is gone?
I know... too terrible to be true right? But this is a reality that we will soon be facing with many of the things we've purchased on the various platform holders' online stores over the past few years. Several years ago, Microsoft decided to turn off the original Xbox's Live servers, effectively putting Halo 2's multiplayer servers offline. Not only did they do this, but they've also prevented a small amount of available downloadable content from being available, including o

Microsoft finally comes out and clarifies things about the Xbox One, and it’s not looking good.

Microsoft is finally coming out with details regarding online connectivity and privacy for the Xbox One and things sadly aren't looking up. The company made a series of posts on the Xbox Wire news blog, clarifying the connectivity requirement and privacy options that consumers will have to adhere to when buying said system. The following choice excerpts were taken from some of the posts that went live today:
With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.
Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not char

You and three of your friends can play Diablo III together on the same couch this fall.

Rejoice, console gamers! Diablo III will be dropping on the PlayStation 3 and Xbox 360, officially, on September 3, 2013 in the U.S., Canada, Spanish-speaking Latin America, Europe, Australia, and New Zealand! Couch gaming is coming back and, apparently, Mike Morhaime, CEO and co-founder of Blizzard Entertainment couldn't be any happier:
"Playing Diablo III on a big screen with your friends brings a whole new level of intensity to the game, and with all of the control and interface adaptations we've made, it's extremely fun to play on PS3 and Xbox 360. In addition to the fine-tuning we've done for the console versions, we're also including major content and design updates we've made to the PC version over the past year, so players can expect an epic Diablo gaming experience when the PS3 and Xbox 360 versions launch in September."
Couch gaming isn't limited to just the couch, however. While the maximum number of players participating is capped to four, this can be any combinati

Get your very own Dubstep replica gun with sound effects in the Wub Wub Edition of Saints Row IV.

Volition and Deep Silver, the developer and publisher of Saints Row IV, are offering fans the opportunity to own one of the greatest video game weapons ever made. All one has to do is throw down $99.99 at their local game store and reserve the Saints Row IV: Super Dangerous Wub Wub Edition. This collector's edition actually comes with a 12" replica of the Dubstep gun with sound effects, an 8" Johnny Gat memorial statue and a pocket-sized version of the game's Dubstep Doomsday Button. The Super Dangerous Wub Wub Edition also comes with the in-game items included with the Commander-in-Chief edition of the game.
The Commander-in-Chief edition for Saints Row IV can be acquired just by pre-ordering the game. These items include the Uncle Sam suit for your character, the 'Merica weapon which is a bunch of different guns glued together and the Screaming Eagle Jet which shoots missiles from its talons and has a "sonic scream" attack. $99.99 for a collectors edition sounds pricey, but it do

There’s a rumor going around that Microsoft is considering underclocking Xbox One. We also have word on pricing for both platforms and a release window.

There's a strong rumor going around that Microsoft is considering underclocking Xbox One. A discussion born about from a NeoGAF Kinect thread quickly turned into a discussion about how some of the forum posters have heard that the GPU clock of Microsoft's brand new console was getting a downgrade. The conversation quickly prompted several members of the forum to slowly come out and say that they've heard a similar thing with several insiders confirming the rumor, but no sources were named.
Much of the discussion talked about how the new GPU would only run at 800 to 900 teraflops. In layman's parlance, teraflops are units of measurement of computing capacity which describe the number of operations --mathematical or otherwise--on floating-point numbers (read: numbers with decimals) a processor can perform in one second. In gaming terms, this means a difference between a game running at 30fps and one that's running at 60fps, or a game that's running at 720p rather than 1080p. For the

And before you say anything, yes, Fantasia: Music Evolved is based off of Disney’s Fantasia.

For the past day or so, Harmonix was teasing that they were going to be announcing a brand new title today. Well, they broke their silence this morning... pretty damn early, if I do say so myself (damn east coasters)... and the announcement is as surprising as anything anyone could have even guessed.
Harmonix and Disney Interactive have announced a brand new partnership to bring the Fantasia brand to video games.
Yep, you read that right. Fantasia. The new title, in fact, is called Fantasia: Music Evolved.
Now, before you start dreaming of conducting Mickey with your own orchestra with a bunch of brooms carrying buckets of water to the tune of Skrillex, think again. The screenshots below depict absolutely nothing of the sort, but the accompanying trailer does hint at giving you the ability to control the music and gameplay similar to Harmonix's previous effort, Dance Central.
In a press release we received from Disney Interactive this morning, Fantasia: Music Evolved will h

Scorpion gets over here to Injustice, a faithful conversion of the Mortal Kombat character into a new universe.

As predicted and leaked, Scorpion has been added to Injustice: Gods Among Us. Take a look at the debut of Scorpion:
httpvh://www.youtube.com/watch?v=dCVP_gbo6Xg
I love that intro; that is fantastic. Scorpion looks exactly the same as he did in Mortal Kombat; he even has the leg trip throw. His super looks like a counter move that only activates when someone tries to attack him during its animation. Other than that, he seems to fight the same, and his attack animations seem identical. I was watching the trailer to comment on any differences he might have and can only remark that, other than a new costume drawn by comic artist Jim Lee, he's got everything, even the funny animation when his teleport punch is blocked. Scorpion costs $5 when he comes out for Injustice: Gods Among Us, and he is included with the season pass. He's out now Xbox 360 and PlayStation 3, with a Wii U release in the future.
One other thing to note in this Injustice trailer is the new costume for

Murdered: Soul Suspect is an action action adventure thriller that follows the death and afterlife of murdered detective Ronan O'Connor. Ronan is a detective with a checkered past who thinks he's invincible up until he meets an untimely death at the hands of a brutal killer. Stuck in the limbo world of 'Dusk', Ronan must find a way to catch his killer. Unfortunately for Ronan, he is unable to directly communicate with the living, including the detectives who are working his case. Fortunately, being dead has its advantages; Ronan is able to read the minds of the living and influence their thoughts with his new found supernatural powers.
While stuck in Dusk, Ronan is unable to leave the town of Salem, Massachusetts and must interrogate the ghosts of the town's former inhabitants. In order to catch his killer, Ronan must piece together clues by searching Salem's old wooden houses, narrow streets, Gothic churches, and mental asylums. Being a spirit, Ronan is not free from danger. He mus