Regarding that shifted hudbar bug I've discussed with you (https://i.imgur.com/gRbaZTA.png), to reconcile: Win7, around 86ppi display, 1280*996 window. At first I tested newest hudbars on engines from 0.4.15-dev up to newest, they all had this bug with hudbar shifting.

Wuzzy wrote:This e-mail address is correct. If I fail to respond, you can also contact me per forum PM or XMPP. I personally prefer XMPP.
My e-mail reading discipline is probably too low at the moment. This is my fault, and I should really get my shit together. :D I haven't found your e-mail, however. Probably I lost it (not sure).

Wuzzy wrote:For everyone who has problems with displaced HUD Bars, can you please download this experimental verision and tell me if it works?

I installed the current Git commit on my Android device. Hudbar alignment with outline border is fixed. Noticed that text is still drawn slightly outside the bottom of the hudbar border. Not by much & not sure if it is even a hudbar issue as text alignment seemed to be fine for Microsoft Windows users.

I wanted to disable the text fields on the progress_bar type (so only the bars themselves show) but could not readily find a setting like "disable_text". I ended up hacking through the mod and replacing a bunch of text= and new_text= vars with "" and by some miracle I didn't completely destroy it:
with a color gradient applied to the bars:
edit: I went through a second time and opted to just set blank values for label and format_string everywhere, that seemed safer.

Anyway for the "no text" option did I miss an obvious setting, and if not, would this something be you'd consider as a
setting?

Any idea why a custom registered HUD bar does not have a frame like the “default HUD bars”? I even added the bgimage definition (using the same image as bar image it works and the image is shown as bar image).

Edit: Found it.

When using player:hud_remove() on an HUD element that is not created by hudbars after a HUD bar was initiated it loses it’s background, but only if it was the first created HUD bar.