{{main|Pokémon world in relation to the real world#Sinnoh|Pokémon world in relation to the real world → Sinnoh}}

{{main|Pokémon world in relation to the real world#Sinnoh|Pokémon world in relation to the real world → Sinnoh}}

[[File:Pokemonworld.png|thumb|left|150px|The map of Japan showing the Sinnoh region as the island of {{wp|Hokkaido}}.]]

[[File:Pokemonworld.png|thumb|left|150px|The map of Japan showing the Sinnoh region as the island of {{wp|Hokkaido}}.]]

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[[Junichi Masuda]] has stated that Sinnoh's name is based on the Sino-Japanese term 神奥, which translates to "mysterious"<ref>http://twitter.com/#!/Junichi_Masuda/statuses/141163315660464128</ref>. The geography of the Sinnoh is [[Pokémon world in relation to the real world|based on]] the geography of the Japanese island of {{wp|Hokkaido}} and southern part of the Russian island of {{wp|Kunashir}}, which is claimed by the Japanese government. Part of {{wp|Sakhalin}} (Japanese: 樺太 ''Karafuto'') and {{wp|Kunashir Island}} (Japanese: 国後島 ''Kunashiri Island''), territories which are in dispute between {{wp|Russia}} and Japan, are also included. Sinnoh has been said to be an island like Hoenn, rather than a peninsula.

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[[Junichi Masuda]] has stated that Sinnoh's name is based on the term 神奥, which translates to "mysterious"<ref>http://twitter.com/#!/Junichi_Masuda/statuses/141163315660464128</ref>. The geography of the Sinnoh is [[Pokémon world in relation to the real world|based on]] the geography of the Japanese island of {{wp|Hokkaido}} and southern part of the Russian island of {{wp|Kunashir}}, which is claimed by the Japanese government. Part of {{wp|Sakhalin}} (Japanese: 樺太 ''Karafuto'') and {{wp|Kunashir Island}} (Japanese: 国後島 ''Kunashiri Island''), territories which are in dispute between {{wp|Russia}} and Japan, are also included. Sinnoh has been said to be an island like Hoenn, rather than a peninsula.

Most of all cities and towns in Sinnoh are positioned in the same way as the real cities and towns of the Japan while most of its design is based on it as well. [[Jubilife City]] is Sinnoh's biggest city, which is based on {{wp|Sapporo, Hokkaido|Sapporo City}}, Hokkaido's biggest city, while [[Veilstone City]] is based upon {{wp|Abashiri, Hokkaido|Abashiri City}}, a major port city.

Most of all cities and towns in Sinnoh are positioned in the same way as the real cities and towns of the Japan while most of its design is based on it as well. [[Jubilife City]] is Sinnoh's biggest city, which is based on {{wp|Sapporo, Hokkaido|Sapporo City}}, Hokkaido's biggest city, while [[Veilstone City]] is based upon {{wp|Abashiri, Hokkaido|Abashiri City}}, a major port city.

Most of Sinnoh's routes are on land, having very few water routes, in vast contrast to Hoenn. The region is divided by Mt. Coronet, roughly comparable to how the continent that Kanto and Johto make up is essentially a contiguous region.

Etymology and design concept

Junichi Masuda has stated that Sinnoh's name is based on the term 神奥, which translates to "mysterious"[1]. The geography of the Sinnoh is based on the geography of the Japanese island of Hokkaido and southern part of the Russian island of Kunashir, which is claimed by the Japanese government. Part of Sakhalin (Japanese: 樺太 Karafuto) and Kunashir Island (Japanese: 国後島 Kunashiri Island), territories which are in dispute between Russia and Japan, are also included. Sinnoh has been said to be an island like Hoenn, rather than a peninsula.

Most of all cities and towns in Sinnoh are positioned in the same way as the real cities and towns of the Japan while most of its design is based on it as well. Jubilife City is Sinnoh's biggest city, which is based on Sapporo City, Hokkaido's biggest city, while Veilstone City is based upon Abashiri City, a major port city.

The numbering of the routes in the Pokémon world may also be a reference to Japan's own national route system, which goes from 1 to 58, then skips directly to 101, and then skips several more numbers. Routes in Sinnoh do not run concurrent to routes in Hokkaido; instead starting over after the set of routes in Hoenn.

History

According to several Sinnoh myths, this region was the first of all the regions in the Pokémon world to have been created. In a void of nothingness, a single Egg came into being, which then hatched into Arceus, the first Pokémon to be in existence. Arceus created Dialga, Palkia, and possibly Giratina, and Arceus then gave Dialga and Palkia the abilities to control time and space, respectively. Giratina was banished to another dimension for its violent behavior. Then, during the very early formation of the world, Arceus created Azelf, Uxie, and Mesprit to create willpower, knowledge, and emotion respectively, things that are in all modern humans and Pokémon. They dove to the bottom of present-day Lake Valor, Lake Acuity, and Lake Verity, an act which earned them the name "the lake trio". At that point, Arceus created the Sinnoh region and Mt. Coronet divided the region into two sections. During this violent procedure, Stark Mountain was created and Heatran was formed in lava. Arceus finally created the Adamant, Lustrous and Griseous Orbs before falling into a never-ending sleep at the Hall of Origin.

Around this time, Mew was thought to have came into being by itself, containing the DNA of every Pokémon to exist and exist in the future. Human habitation of Sinnoh is estimated to have begun when Sinnoh was created, as said in myth. It is stated that Pokémon and humans led separate lives, but always helped each other. They supplied each other with goods, and supported each other. A Pokémon proposed to the others to always be ready to help humans, and that Pokémon be ready to appear before humans always. Thus, to this day, Pokémon appear to humans if they venture into tall grass.

Later on came the events of Floaroma Town. According to the townspeople, Floaroma Town was once a barren and desolate hill. People started planting flowers around it to cheer up the place, but nothing would grow. Then, someone expressed thanks for a blessing of nature, and the whole hill burst into bloom. It is theorized that Shaymin was the cause of the sudden burst of flowers, given it being the Gratitude Pokémon, and its ability to "instantly transform ruined land into a lush field of flowers," according to its Pokédex entry.

Cities, routes, and other locations

A detailed version of the in-game map of the Sinnoh region from Generation IV games.

Sinnoh has fourteen cities and towns, as well as three "areas", and a Pokémon League. These sites act as settlements for people to live and work in a functioning society. The Fight Area, the Survival Area and the Resort Area all act as towns, however, they appear to be more of a tourist destination and are not considered cities or towns. These three "areas" are located off Sinnoh's mainland and on the Battle Zone, which is considered a sub-region of Sinnoh and is implied by some living on the island as a different region altogether, not unlike how the Sevii Islands are considered a separate region from Kanto and Johto. Thus, Sinnoh has a total of eighteen settlements all over Sinnoh, the largest amount of sites in the Pokémon world so far.

The Sinnoh region has 30 different routes, which are passages permitting Trainers to travel from one location to the next with relative ease. Much like Hoenn before it, Sinnoh's routes are numbered so that they don't follow sequence directly from previously-known regions' routes. Routes in Sinnoh are numbered from 201 to 230. Compared to previous generations, there aren't many water routes; there are many land routes and mountains. The idea of routes with differing weather conditions was also brought ahead from Generation III. For the first time ever in a Pokémon game, some of Sinnoh's routes have snow covering them. Another quirk about the routes in Sinnoh is that some of them do not go directly east/west or north/south, but actually turn before reaching their destination, most notably Route 212 and Route 210, which both have two limbs of equal length. While Hoenn's Route 114 did this on the Game Boy Advance, it was not to this scale, so one may presume that the GBA was limited in this sense.

Although it has few water routes, Sinnoh is known to be rich in water, and has three lakes at the northernmost (Acuity), easternmost (Valor), and westernmost (Verity) ends of the main continent. These are home to the members of one of Sinnoh's legendary trios. Near Lake Valor, as well, there is a hidden fourth lake, Sendoff Spring, which houses Turnback Cave. Some other significant locations that Sinnoh offers include Mt. Coronet, the highest mountain in the Sinnoh region and part of a long mountain range that divides the region in half; the Eterna Forest, a large and mysterious forest; and the Great Marsh, a popular habitat for Pokémon and a safari zone for many Trainers.

The most modernized city in the Sinnoh region. It is bustling with people on the go. The Pokétch Company, the developer and manufacturer of the Pokétch, is located here. Jubilife TV, Sinnoh's TV network, is located here. It is an entertaining place to visit. The Global Terminal is located here. It is your connection to the entire world. Located here is the Trainers' School. Drop in to study up on the basics of Pokémon.

A vibrant and energetic mining town that is blessed with a precious natural resource. There is a Gym where mine workers take breaks in between their exhausting work shifts. The Gym Leader, Roark, lives here. There is a museum that specializes in exhibits related to the town's coal mine. Huge deposits of coal still sleep underneath the ground. The entrance to the Oreburgh Mine is here.

A town of flower lovers, Floaroma Town is always perfumed with the sweet scent of flowers. A short, floral pathway opens up to a sprawling sea of flowers in bloom. In the center of town is the flower shop called Pick a Peck of Colors.

An old city that shows fading and almost-forgotten vestiges of ancient history. A Gym is indispensable in any town that has many people coming and going. This city is no exception. The Gym Leader there is named Gardenia. The Cycle Shop is located here. There is also a big building with a slightly sinister atmosphere. A statue of an ancient Pokémon is prominently and reverently displayed.

This friendly city started as a place where people and Pokémon gathered, then grew into a center of commerce. If you care about the looks of your Pokémon, head for the Contest Hall. For toughness, go to the Gym. Fantina the Gym Leader lives here. The entrance to Amity Square is here. The square is a place where Trainers can stroll peacefully with some types of Pokémon. There is a building here that is symbolic of the city's status as a place where different cultures meet. A nice fountain with benches, as well as the Pokémon Fan Club, are among the city's amenities.

The temperate climate makes this town a relaxed and casual place for people and Pokémon to live in. There is a Pokémon Day Care and a Pokémon Center here. Beyond a path hemmed by stands of trees, one can find the entrance to the Solaceon Ruins.

This city was made by carving out steep, rocky mountains. Its isolation limits its contact with other cities. The city puts effort into providing entertainment. Naturally, one can find a Gym here. The Gym Leader's name is Maylene. Conveniently located right next door to the Game Corner is the Prize Exchange. At the highest point in the city is Team Galactic's headquarters. There are warehouses for storing a variety of goods. There is also a major department store.

This city was originally founded to protect the Great Marsh. It has grown naturally over the years. The Gym is a good example of the abundant water resources available to the city. The Gym Leader's name is Crasher Wake. There is a lookout that affords views of the Great Marsh. The gates to the Safari Zone are also here.

A port city that is bisected by a canal. It has a distinctly exotic air of foreign culture. Head to the library if you want a workout for the mind. Head to the Gym if you just want to work out. The Gym Leader there is Byron. Large ships can always be seen moored at the town's piers.

A port city that was built around the bay portion of the cape. It is criss-crossed by elevated walkways. The Gym is located atop a rocky outcropping. Volkner, is the Gym Leader there. Down the beach is a festive bazaar. The Vista Lighthouse's bright beacon illuminates the Sinnoh region.

Trainers seeking to be the best arrive here after a long and grueling journey. Victory Road is the last and toughest of the challenges leading up to the Pokémon League. The Pokémon League reception counter is located here. Only those who have beaten all the Gyms may enter.

Landmarks

Sinnoh is home to many unique landmarks and areas of interest. These come in a range of tourist attractions such as the luxurious Hotel Grand Lake and the exciting Pal Park, to many natural phenomena such as the four deep, blue lakes and the vast, dense Eterna Forest. But, the central landmark of the Sinnoh region is Mt. Coronet. Standing in the middle of Sinnoh and extending from the northern wilderness to the southern tip of the region, Mt. Coronet splits Sinnoh into two halves. It is truly best defined as a mountain range, with the highest peak shrouded in legend, perhaps being the highest mountain in the entire Pokémon world. The Spear Pillar is situated at the highest point, an ancient shrine to Pokémon which is in ruins. Several of its pillars are still standing, all pointing skyward. The legend of the creation trio is deeply connected with the mountain, as is the plot of Team Galactic. A stained glass window in the Foreign Building in Hearthome City depicts the mountain with a bright shine, representing the Spear Pillar and possibly depicting the creation of Dialga, Palkia, and Giratina. Its place in Sinnoh has caused variation in the species of Shellos and Gastrodon, which have different coloration depending on the side of Sinnoh they are native to.

To the very north of the region in the Battle Zone, there is another mountain range, Stark Mountain which consists of an active volcano. The volcano rains ash down upon some parts of the Battle Zone. Outside the cavern, is a rugged, seemingly indestructible rock mountain that is thickly blanketed by the volcanic ash it spews. While, inside the mountain, fissures in spilled and hardened lava form enormous caverns. Another important landmark of Sinnoh is the Eterna Forest, a forest home to many Bug- and Grass-type Pokémon. The Eterna Forest has a reputation for being a mysterious place, from the abandoned Old Chateau to the strange Moss Rock. The Eterna Forest is a long and complex structure of trees that make it a natural maze, of where a lot of people get lost. The Eterna Forest has apparently been the location to numerous sightings of Team Galactic, for many unknown reasons.

Another major landmark is the Great Marsh. The Great Marsh is a giant wetland that is subject to frequent or continuous flood. It houses many different kinds of Pokémon, some of which are unique to this environment. Pastoria City was settled to protect the area. It has grown naturally over the years and there is now a lookout that affords views of the Great Marsh. An almost more sacred area is the trinity of lakes mysteriously situated throughout the region to form the corners of a triangle. Lake Verity, Lake Valor, and Lake Acuity are tied to the myth of the creation of the Pokémon world, specifically the creation of spirit. The lakes are said to be inhabited by the three legendary pixies Uxie, Mesprit, and Azelf. They are meant to represent knowledge, emotion, and willpower, respectively.

The Underground is a famous attraction to the Sinnoh region, because of the fact that it is not located above the surface of the region, but below in a series of tunnels dug out by people. There are six independent sections of the labyrinth, each accessible from different places in Sinnoh. In terms of vendors and mining treasures, the areas are equivalent. One of the main attractions of the Underground is the mining game in which rare items can be found.

The Sinnoh region is the only area where an extreme natural phenomena has occurred; the gateway to another universe has opened due to the actions of Giratina. At first, Giratina uses Turnback Cave, a cave located in the depths of the mysterious and secret fourth lake of Sinnoh, Sendoff Spring as a portal to the Distortion World. It is said that Turnback Cave was a weak point between dimensions, and the ability to travel across to the Distortion World would be possible. This mysterious place disobeys the normal laws of physics: time does not flow and spatial relations are irregular, allowing the player to walk and surf on walls in any direction. Trees and rocks can simply grow out of the ground, and then disappear. The only Pokémon known to inhabit the Distortion World is Giratina.

Located near Lily of the Valley Island, Dandelion Island a small island mainly used by boats as a means of restocking. The rest of the island is made up of mountainous and forest terrain. The Pokémon that live there are said to guard an ancient treasure.

Diablo's Ocean is a body of water north of Canalave City. Many meteors have fallen here, and the magnetic field they create cause the instrumentation of many ships to go haywire or break. On one of these islands, Water Pokémon work to restore the crystal of a Deoxys that landed there.

Gracidea is a secluded field home to the namesake flower, as well as a flock of Shaymin. Every once in a while, the Shaymin hold a "flower bearing" ritual, where they use the flower to change to change forme and fly away to start a new Gracidea flower garden. It is the setting of Giratina and the Sky Warrior.

Metagross Mountain is a mountain well-known for having a dangerous off-coloredMetagross. Multiple people have vanished on Metagross Mountain trying to catch its namesake Metagross, despite a sign placed near the base of the mountain warning people of its dangers. The mountain's foothills are home to a town whose biggest attraction is the flagship location of a chain of ramen shops.

Michina Town, based on Meteora, Greece, is a riverside town surrounded by flourishing nature. The town's centerpiece is the Michīna Ruins.

Thousands of years ago, Michina Town was a desolate place, which was nothing but a wasteland. But the Jewel of Life's power that Arceus gave Damos made the town's soil rich and fertile. Then Damos constructed the town's ruins in order to praise Arceus' kindness. Michina Town is the setting of Arceus and the Jewel of Life.

Mt. Shady is known for a wild Gible known for taking out the Pokémon of just about any Trainer who attempted to catch it. The Gible uses both Mt. Shady's grassy areas as well as its system of caverns in its attempts to evade capture.

The school is located on Route 210 and lasts for a week. Professor Rowan referred to this school as the Rowan research facility on Mt. Coronet. It shares many elements in common with summer camps. These include activities and dormitories. It also appears to be a place where Trainers can enhance their skills and practice battles. The students are divided into three teams: red, blue and green. They add up points to their groups and at the end of the course the winner group is mentioned.

The Space-Time Tower is the centerpiece of Alamos Town. Within the Space Tower are large spheres rotating on orbits. Within the Time Tower are large pendulums. A long and thin winding staircase leads up to the top of the tower. There lies a large machine that plays music by inserting special disks into a place-holder, and pulling a lever. The two towers together form the largest musical instrument in the Pokémon world.

Location in Giratina and the Sky Warrior. The village lies beside a lake, near the base of the glacier. Regigigas's temple is also located nearby. When Zero smashed the ice pillars in the Reverse World, the glacier became unstable, causing it to slide down towards the village. However, with the help of Regigigas and several Mamoswine, the glacier was stopped and the village was saved from the impending disaster.

Mentioned only

Geography

Environment

Oblique view of the Sinnoh region from above.

Sinnoh features a broad range of new and classic environments for the player to explore including, for the first time in a Pokémon RPG, snowy routes. Its terrain is varied: some parts of the region are dry and mountainous; others are wet and swampy. The region is rich in water.

Due to its large size, the main region of Sinnoh can be broken into two sub-regions divided by Mt. Coronet, roughly comparable to how the continent that Kanto and Johto make up is essentially a contiguous region. Due to this, Shellos and Gastrodon have developed an instance of regional speciation, with members of the species found on the eastern side being blue-colored and members on the western side being pink-colored.

The western half of Sinnoh features a variety of landscapes. Its coasts are notably more rocky than the eastern half, however, the land is far more fertile, and the towns, for the most part, are rural. A windswept canyon, carved out by a river that flows from Mt. Coronet, is home to the Valley Windworks, which provides clean, wind-driven electricity to the nearby towns. This is not to say, however, that there is no importance to west Sinnoh, as Oreburgh City, Eterna City, and Canalave City are the locations of Pokémon Gyms, and Jubilife City, at the heart of the area, is the most technologically advanced city in the region.

Mt. Coronet's peak, with the entrance to the Distortion World above it, from the northwest.

Unlike the halves of Sinnoh divided longitudinally by Mt. Coronet, the northern area is sparsely populated, with Snowpoint City as the only major area. This is likely due to the cold climate and snowy terrain in the area. Despite this relative isolation, however, Snowpoint has a Pokémon Gym, making it another important stop for Trainers who wish to compete in the Pokémon League.

A third sub-region is the Battle Zone, which is on a large island to the northeast of the mainland. Much like how people from the Sevii Islands seem to consider their home to be a separate region from Kanto and Johto, people from the Battle Zone often refer to Sinnoh as a separate region. Several islands, including Newmoon Island, Fullmoon Island, and Iron Island, lie off the northwestern coast of Sinnoh as well, though these are far eclipsed in both size and importance by the mainland.

Separated from both the Battle Zone and the mainland of Sinnoh by several straits is the island on which the Pokémon League of Sinnoh is located, the only access to which is by way of Route 223. It is here where Sinnoh's Victory Road is located, which, unlike previous incarnations has not two, but three entrances: one of these, of course, is the southern entrance that Trainers from the mainland must navigate from, a second is the one that leads to the area in which the Elite Four can be challenged, and the third leads from a foggy area of Victory Road to Route 224, which is said to be a miniature version of Sinnoh. North from Route 224, the Seabreak Path leads to Shaymin's domain, the Flower Paradise.

Climate

The climate of Sinnoh varies widely, and most of the region is made of mountainous or hilly areas. Unlike Hoenn, which is located in the south where the climate is warmer, Sinnoh is located on the northern boundaries of the world where the temperature is cooler. It is so cold in the northern part of the region that snow falls constantly. The harsh snow that blows down from the mountain's peaks not only makes the area very cold, but makes the routes in the area perilous to travel on. Cities such as Snowpoint City are completely covered in snow, and Pokémon who live nearby have had to adapt to the climate. Recently, the southern side of the region has also become cooler; climate change is taking a toll. Areas such as Twinleaf Town and Route 201 now have small amounts of snow on the ground.

However, not all of the northern areas of Sinnoh are covered in snow. Due to the dry environments and mountainous areas such as Stark Mountain, the small island known as the Battle Zone is subject to warmer climates. A constant sandstorm rages on Route 228 due to the flow of wind down though the mountains. Some of the southern areas of the Battle Zone are very tropical and contain dense jungles.

A part of the Sinnoh region where the city meets the sea

The mainland features full land geography, with only five water routes. Despite this lack of water routes, in contrast to the Hoenn region, Sinnoh is known to be rich in water. Rivers that originate from the highlands and mountains in the center of the landmass runs through the region passing many cities, towns, and routes and into the ocean. There are many lakes throughout the region such as Lake Acuity, Lake Valor, and Lake Verity. All these factors create a tropical climate throughout the mainland. Many large cities settle on or close to the seaside; some of them have large ports.

Further inland, there are many different climates. Due to the mountain zones, different inland areas are subject to rain. This rain creates wetlands. Such areas may also be covered partially or completely by shallow pools of water. The soil in the wetland area is permanently saturated with moisture, which creates swamps, marshes, and bogs. In fact, Pastoria City was founded on marshy soils that attracted wild Pokémon. Unlike other regions, Sinnoh is sometimes troubled by fog. Route 210 is often covered in a thick cloud that makes obstacles and Trainers difficult to see; fortunately for travelers, this can be easily cleared.

Energy sources

The Sinnoh region is famed for its energy production and conservation via natural resources. Different areas of Sinnoh use different sources of energy for the use of power generation, heating, and transport fuels. The Oreburgh Mine is one of the main features in Oreburgh City, as well as the city's leading energy source. Its energy is exported to many parts of the region, including its neighbor, Jubilife City, whose large population consumes a lot of energy. The mine is the livelihood of the town. Vents in the town allow steam to escape and fresh air to enter the mine, likely also clearing the mine of any poison gas (which is historically the bane of coal miners). The mine is operated with the utmost care to avoid causing damage to the natural habitats of wild Pokémon. The system of taking coal out of the mine is automated.

Another local energy source is the Valley Windworks. The Valley Windworks is a large wind farm situated in a windy valley close to Mt. Coronet, so as to generate as much electricity as possible. It is located just off Route 205, a short walk east from Floaroma Town. In the area, there are eight tall wind turbines which generate energy that is in turn processed by the power plant in the center of the area. Many towns benefit from the natural renewable energy including Floaroma Town, and Eterna City.

The third and final renewable energy source Sinnoh has to offer is Sunyshore City's solar panels, which are ingeniously designed for the use of power and transportation. Because the city is on the coast and gets hit by a lot of sunlight, the solar panels were built to collect energy for little cost, no pollution, and convenience to the city's citizens. It was also built due to the lack of space. However, there is a disadvantage: the solar panel system is often broken, and the city will experience massive blackouts at times. Citizens of and visitors to the city are able to walk around the city on top of the solar panels.

Sinnoh League

The regional Pokémon League in the Sinnoh region is known as the Sinnoh League. The Sinnoh League is composed of eight Gym Leaders and four Elite Four members, along with the Champion. Pokémon Trainers who earn eight Badges by defeating the Gym Leaders of the Sinnoh League qualify to challenge the Elite Four located in the Pokémon League building. Gym Leaders are located in different cities and towns, each with their own specialty type. It is the Gym Leader's job to be the protector of their respective town or city, as they should be the strongest Trainer residing there. Once all Gym Leaders have been defeated, Trainers may face the Elite Four and its Champion. To defeat the Elite Four, all five Trainers must be defeated in succession.

Trivia

If one were to draw lines to connect the three lakes of Sinnoh, they form a big triangle with Mt. Coronet at the center. This is the same formation that Uxie, Mesprit, and Azelf make on the top of the Spear Pillar with Dialga or Palkia in the middle, as well as the same formation put in areas relating to the Sinnoh myths.

Sinnoh is the only region of the main series games that has more than five letters in its name, having six.

Sinnoh is also the only area traveled through where all the Gym Leaders that have been featured have appeared in an episode before Ash battled them.

Interestingly, Sinnoh has an index number location programmed into Generation IV for it, despite the fact that all Sinnoh locations are programmed into the games already. This index location is at #2006, while coincidentally, was the Japanese release of Sinnoh's first games, Pokémon Diamond and Pearl. This does not happen for the other three regions programmed in (i.e. Kanto is 2003, not 1996, Johto is 2004, not 1999, and Hoenn is 2005, not 2002). This data is unused during normal gameplay (i.e. without hacking); Pokémon from Sinnoh traded to a game taking place in Johto display their normal "met at" area, much like Pokémon from Kanto do when traded to Emerald.

Sinnoh has the most places to fly out of all regions so far, having eighteen.