– Discovery Zones now count as 3 Discovery Points instead of 1. Players no longer need to discover all zones to reach max level. Not a retroactive change. This value can be adjusted for Unofficial Servers here:

Game.ini:

[/script/shootergame.shootergamemode]

MinPointsPerDiscoveryZone=3

15.35:

– Fixed an issue with Wild and Tamed Dragon scaling which would have cause it to have incorrect stats.

– Rebalanced base weights for tamed creatures (increase)

– Added an additional Fountain of Youth on a different Golden Ruins server, so 2 are active tonight. The additional Fountain of Youth will not be visible until the client side update releases later tonight.

15.33:

– Fixed an issue where clients would not correctly see the Rejuvenate buff

– Fixed an issue where players could not tame the Dragon using the token

– Fixed an issue where players may not have been able to feed bola’d creatures due to a desync on servers

15.21:

– Fixed an issue where doors, gateways, and gunports would break on server reload

15.1:

– New “Fountain of Youth” quest will appear for characters aged 90 years and higher. The “Fountain of Youth” (currently represented as a magical particle effect) appears in a single Golden Age Ruins across the ATLAS, near the Power Stone Container. Every 50 in-game days, it teleports to another Golden Age Ruins, on a cycle. If you find the Fountain, and activate it, your character will be set back to age 20, and if you do this when you were aged over 90 years, you’ll gain a significant permanent statistics boost (you can do this multiple times to gain further boosts, each time when you’re at least 90 years old).

– Characters over age 90 get an old age debuff that slightly reduces stats (shown in char panel)

– Fixed an erroneous feat cooldown time calculation, now all the feat cooldowns are what was originally intended.

– Defeating the Kraken now gives you a unique passive skill which permanently and automatically reduces all of your Feat cooldowns by 33%!

– Summoning the Kraken now only require the first 8 powerstones (Ghostship powerstone is no longer necessary)

– Fixed the bug that was preventing recruiting new Crew in Freeports

– Reduced the total time for unclaiming enemy claimflags, the max is now 4 hours, with 15 minutes when at 100 flags.

– Vultures no longer target low-health wild creature

– Reduced Wolf spawn frequency

– Reduced Wolf natural targeting range

– Reduced Wolf notify neighbor range.

– Reduced Wolf hp and damage

– Fixed land creatures AI’s not getting aggro properly if attacked from a a ship

– Stop Allies being able to Capture other Allied territories

– Fixed rapid unclaiming, now if your contested flag is unclaimed it will unclaim at the same rate that it took to claim!

– Improved door ticking performance

– Added cheat DestroyAllNonSaddlePlayerStructures

– Reduced default gold from treasure maps by 50% (as originally intended) and added a new server scaling value for treasure gold. Though, the Official 2x weekend puts the gold back to pre-patch values.

– +50% tame damage resistance

– Shark and Jellyfish targeting/neighbor ranges reduced 30%

– Diving suit adds 90 fortitude now and lasts for 2 hours at surface and about 30 minutes at deepest depths

– Crop plots are now prevented from being placed on ships and are destroyed if they were on ships.

– Ocean creatures can no longer be Alpha.

– Fixed Whale AI to target the ship or player more, rather than the point the player touches the ship.

– Removed Elephant having weight reduction for Wood, as this was never an intended mechanic and resulted in players being able to get around ship weight restrictions. Accordingly, we’ll be re-balancing the base weight of tamed creatures early next week.

– Fixed treasure guards despawning instantly on stasis.

– Fixed Giant snake lock on and player ability to damage it using melee attacks.

– Fixed Monkeys dropping human poop.

– Fixed Client Crash when rendering ocean harvestables.

– Reduced Greek Fire range by 40%.

– Increased Greek Fire crafting costs by adding 6 firegel per ammo.

– Fixed Cow death harvest component giving the same amount of prime as a Bulls.