It's time to talk unit ideas

Furthermore the destroyers can walk back. Really the solution to them is t2 ground artilery or aircraft.

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Except that then they can't shoot behind them, that's the biggest issue with the Salem on Land aside from it's INCREDIBLY slow speed. The 3Rd biggest issue is their lack of real AA, it's AA weapon has 60 DPS. There should be NOTHING stopping a bunch of T2 Gunships from wrecking a bunch of Salems on land where no Sirens can't protect them.

To be frank, if your opponent let you do so much damage with such a flawed unit, either you were much better than them to begin with or it was the stock AI.

So, you know the orbital engie things the comm builds in the trailer? Why don't we have two tech levels of them, however;
T1 can only be built on areas at 400 mass or less. They are very similar to the astreus, but can hold 4 things, and can only hold T1 units.
T2 is 1000 or less, and cannot be reused. It can hold T2 or T1 units, and has to be loaded with units from the ground.

how about fighters aircraft, orbital units that can move between the orbital layer and air layer, even orbital units that can enter the atmosphere

how about amphibous vehicles that can fly n stuff
You could have satellites that deploy probes on the ground for radar jamming and planetary invasion. You could also have interplanetary rockets that deploy a small# of units with radar jamming equipment, teleporter devices stuff like that. You could also have gravity well weapon to pull satellites into the atmosphere to burn. Then you could have special teleporting recon units to travel between planets.

Furthermore the destroyers can walk back. Really the solution to them is t2 ground artilery or aircraft.

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Except that then they can't shoot behind them, that's the biggest issue with the Salem on Land aside from it's INCREDIBLY slow speed. The 3Rd biggest issue is their lack of real AA, it's AA weapon has 60 DPS. There should be NOTHING stopping a bunch of T2 Gunships from wrecking a bunch of Salems on land where no Sirens can't protect them.

To be frank, if your opponent let you do so much damage with such a flawed unit, either you were much better than them to begin with or it was the stock AI.

Mike

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Once a guy moved a buch of salems on the ground which were guarded by tech 2 anti air tanks. It's basically a mobile artilery platform with a long range and it's missiles can not be intercepted by tech t2 anti missile platform however it is called in English. He did it since his allies t3 seraphin tanks were good for nothing when faced against my t3 ground turrets and I was finishing a nuke. And that's not the only time I saw people use Salem's effectively on ground( not only against me). Wrecking a bunch of units with Salems is no problem, even t3. Especially some t3 are so slow like Salems. Light t3 bots on other hand die pretty easily from them. Just a couple of hits are needed.

Once a guy moved a buch of salems on the ground which were guarded by tech 2 anti air tanks. It's basically a mobile artilery platform with a long range and it's missiles can not be intercepted by tech t2 anti missile platform however it is called in English. He did it since his allies t3 seraphin tanks were good for nothing when faced against my t3 ground turrets and I was finishing a nuke. And that's not the only time I saw people use Salem's effectively on ground( not only against me). Wrecking a bunch of units with Salems is no problem, even t3. Especially some t3 are so slow like Salems. Light t3 bots on other hand die pretty easily from them. Just a couple of hits are needed.

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I never said the Salem had NO uses, but lets be realistic, there is nothing on land that Salems can effectively replace. For example, when talking about Artillery, for the cost of 1 Salem you can almost get 3 Trebuchets which do almost as much raw DPS but in all likelihood to a lot more damage with the AOE.

Again, if your opponent let you do so much damage with such a flawed unit, either you were much better than them to begin with or it was the stock AI.

This unit could anchor over metal spot (building "outlet" on the ground and connected by some kind of tractor beam) and be similar to T2 metal but consume energy during operation.
Second use of Leech would be interdiction of enemy metal spots and blocking it's production - it would anchor over enemy metal spot and disabling it.

Also It would be only way to extract mass from gas giants (yet it would still had limited amount of "spots", as it would be "minimal safe distance" for stable extraction, avoiding making gas giants mass OP).

I really am careful to suggest this due to the sensitivity in "Borrowing Ideas," from other games. But, I'd seriously look at Supreme Commander: Forged Alliance for unit ideas. Though the game had it's flaws, it is considered an iconic RTS.

Besides, I don't know if the Sorian for this, is the same Sorian from Supcom that did "Sorian's AI;" but didn't he add several unique units into a FA, and Supcom mod that were unique from the fundamental game itself?

Adding t1 sheild bots would be a nice touch, since the game currently doesn't have shields. Just throwing around thoughts.

Also Flamethrower tanks, and Shield Towers. Also, bigger walls for late game.

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I think that we don't need shields as we had "medic" fabricators (their speed should be buffed, so they would repair faster but drain proportionally more energy).
I would not mind having maintenance towers that would be capable of quickly repairing (if you had enough energy to keep them running) large amounts of units (or keeping structures in range alive) but be stationary.
Other use of maintenance towers could be assisting factories or other structures in similar way like combat fabricators do.

At least it makes more sense for me than using shield bubbles.

Also normal walls are more powerful than they should and I would not see a problem in moving walls to T2 fabricators or making them weaker.

In the dark future pollution and type 2 diabetes have wiped out mankind. All that remains are the intelligent machines created to serve the long deceased population of Earth. Across the stars the descendants of Roombas and very complicated toaster ovens battle for dominance.

Slow, low armor, only carry 1 (maybe 2), and expensive - useful to hold in the center of a large enemy (defensive nuke counter), or to send through a teleport. Not economical enough to replace the standard launcher.

(yes I know that's actually an ICBM, it's just a reference to how it could look)

Just to toss some numbers out, let you load it with 10 T2 or 20 T1 units (or a mix of that), give it good armor so it has survivability when attacking a heavily defended planet, but when it lands it lands fast and hard. It dies in the process but does some damage with a small AOE, leaving nothing but the units it was transporting behind.

Just to toss some numbers out, let you load it with 10 T2 or 20 T1 units (or a mix of that), give it good armor so it has survivability when attacking a heavily defended planet, but when it lands it lands fast and hard. It dies in the process but does some damage with a small AOE, leaving nothing but the units it was transporting behind.

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THIS. I want this, along with a generalized method to drop buildings from orbit onto the ground, with similar results. It could even re-use most of the same art assets and infrastructure to do it.

Could you imagine how cool it would be dropping twenty or so of these things on a planet?