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Poison is a detriment that players and monsters suffer when they are attacked by a poisonous weapon. Also, the smoke set of spells from the Ancient Magicks cause their target(s) to become poisoned. Many NPCs are able to inflict poison. The maximum damage from this can range from 1 to over 20 depending on the type of poison.

When a player or monster is poisoned, a number appears with a green hitsplat () instead of a red or blue one, indicating the amount of damage the poison has dealt. Poison wears off over time, decreasing by a value of one for every four times it strikes.

For instance, if a player is hit by another player wielding a regular poisoned dagger, they would be hit for 4 damage every minute (four times), then 3 damage every minute (four times), then 2 damage every minute (four times), then 1 damage every minute (four times), and then the poison would be gone.

Some monsters must inflict damage in order to poison a player (snakes, spiders, etc.) while others will inflict poison regardless of damage (Cave slime). Player inflicted poison does need to deal damage to apply.

A weapon poison potion can only be used on 5 thrown objects before running out, e.g. 5 Arrows or 5 Darts.

If you poisoned a monster while fighting it, you will not receive experience from the poison damage. Some monsters, such as Wall beasts, Turoths, Waterfiends, and the God Wars Dungeon bosses, are immune to poison.