Patch Notes 9/9/2017

-added new
unlockable flagship with a boss fight node for the new faction

-added new flagship
module: Ship Shredder

-added 5 additional
mission nodes to the campaign

-the tutorial
campaign now uses a separate save file so it won't overwrite the main campaign

-enemy flagship
modules now transfer some of the damage taken to the flagship itself during
boss fights, these modules also get an armor buff (the result is that the boss
fight takes about the same amount of time, but the player can no longer destroy
the modules before the flagship itself starts taking damage, so the player can
no longer skip special attacks during the later stages of the boss fights)

-units no longer
attack neutral capturable buildings

-unit abilities that
target enemy units will no longer be activated by clicking on friendly units

-tractor beams now
push/pull units more smoothly

-fixed bug where
changing flagships with the left arrow would result in attached modules being
left in the player's fleet

-fixed camera
starting positions for several campaign nodes

-fixed problem where
the text for the number of flagship weapon nodes was switched with the number
of flagship building nodes in the campaign setup menu