Monster Power Bonus Damage Reduced in Inferno

These line of thoughts is what made the game the mess it is. Because some spoiled brats think that being better at a game makes them superior to others. Look Mr Hardcore....whats wrong with casuals? Have you ever realised that some people might not even have the gear required to do MP1. And you talk about challenge? You used to play MMORPGS right? Cause challenge on a ARPG (aka hack and slash) is where your gear/spells allow you to do. You selfish people want everything, want companies to change games on the fly cause "you got lucky on farming". Look, do us a favor, want a challenge? Go do MP10 in all blue gear. Oh wait , i bet you dont want to, right?

xD you're funny bud... If people don't have the gear to do MP1 they still have MP0, am I wrong? And that's it becouse everybody can MP0 otherwise they can't even beat inferno.
I play no MMORPGS, nay. Seems to me that peple that "want companies to change games on the fly cause "you got UNLUCKY on farming" " are the QQers also casual gamers, which don't accept to play at lower difficulties and want everything now.
No need to go mad btw.

at nithility89

Seems that you can't read either
"So, to bring monster damage back in line with our originals goals from the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels."
this means that all the damage not only the abilities will be nerfed.

Still haven't learned yet, have we? If you read the blue post, it states that the current damage values are incorrect and are causing more damage than intended because OF A BUG. LEARN TO READ FFS.

I like these changes. The MP10 still is for few and the high HP will make for very few ones farming the right way. Still, you can now drop some defenses and go more to damage, alleviating the HP too high problem that so many ppl are crying about.

Still haven't learned yet, have we? If you read the blue post, it states that the current damage values are incorrect and are causing more damage than intended because OF A BUG. LEARN TO READ FFS.

Not sure if you are trolling me...
" it states that the current ABILITY damage values are incorrect and are causing more damage than intended because of a bug."
The ABILITY not the AUTOATTACK is bugged, fact is they are reducing the overall damage both of ABILITY AND AUTOATTACK. That's what I understood from this post. And that's why I think it's not the correct way to fix this bug.
If it's only the abilities which are bugged why aren't they fixing just them? The way they are doing they gonna nerf the overall damage, ability AND autoattack, virtually they aren't fixing the bug itself. : \

Even with insanely high defenses, only certain builds with the best equips can handle mp7 and up. Blizz's philosophy for the game has been to promote build diversity without forcing players to play a certain way to overcome challenging content.

All this change does is reduce the need to play a specific way. I for one see no problem with this move. Plus, this isn't a change because of players bitching and moaning about how hard higher mp levels are, it was because of a bug! That, you could say is Blizz's fault.

Don't get me wrong, a lot of the players who have spent millions on items to beat higher mp levels will be upset that they won't need that gear as much now, but that group of people is a small minority. Even so, that specific minority of people will still have the pvp patch to look forward to : )

are you kiding me? I have crap gear and I could stand in molten and jump through arcane beams like they're nothing in MP6. Please don't complain about the haves vs the have-nots.

On the fact that it's a bug (apparently). If that's the case, why aren't they fixing it in normal as well? Reading between the lines it sounds like they're throwing out "herp derp, it's a bug" just to appease the people wanting a harder game. If it's really a bug, why don't they fix the bug instead of just nerfing damage across the board? It doesn't sound like a bug fix to me....

I don't really see the problem here. They've moved back the damage values to what was intended. For those that aren't drowning in gold, things just got better for them. For people with more money they can count, and constantly whine about stuff like this, go up another Monster Power.

For example if you have gear to do mp10 you should be plaing on mp14-15 for game to be challenging (that mp lvls dont exist).

I hope you are kiddin becouse what you just wrote is insane. Are people on some kind of masochism to do what you ask?
It's the game itself that has to give challenges, it's not player's duty to create challenge in a game. If it wasn't for that why are you playing for...the story?

Since the goal of this system isn’t to make the game ultra-hard, with each Monster Power level there's a heavy emphasis on increased monster health rather than monster damage. This is because, in general, it's more fun to find ways to maximize your damage than it is to be forced into taking every available form of damage mitigation. We also didn't want to create situations where "hard to beat" could become "impossible to beat" because players couldn't survive long enough to make any progress. In our testing, we found that while scaling up monster damage certainly made some fights more challenging, it did so in unfair ways…and also made it quite easy for heroes to be one-shot. Increasing the health of monsters, on the other hand, allowed the game to scale up in difficulty more naturally and in a way that still felt manageable.

By now, some players have reached a point where they can kill monsters so fast that even Inferno provides almost no challenge, and enemies die as soon as they appear on the screen. For these players, the bottleneck for efficient farming is actually the speed at which they can traverse the map rather than how well they can dispense with enemies.
This is where Monster Power can shine. Players who can clear every Act of Inferno without much problem can increase their Monster Power for a more enjoyable and interesting challenge -- as well as better rewards -- and keep pushing their limits all the way up to Monster Power 10. Will some players be able to kill Diablo on Monster Power 10 as soon as 1.0.5 goes live? Absolutely. Will that be the most efficient Monster Power level at which to farm items? For most, probably not. Monster Power allows each individual decide what that "sweet spot" is for them.

People claiming that MP10 will be too easy now are missing the point. They may be able to beat the game in MP10, but they can't farm it, because their gear isn't good enough. Spending a million years killing each champ pack is not how MP10 is meant to be experienced, it's designed to be played with incredible statistically perfect DPS. Whether or not the rewards are sufficient at the very top level of gear still remains to be seen.

One of the very first lessons Blizzard learned about Inferno after release is that having enemies with super high damage is not a fun difficulty model. All it does is enforce crazy defense stacking and restricts build variety. Nobody liked it, so they scrapped the notion of having an ultimate challenge to overcome and instead focused on challenging players to maximize their efficiency.

So, to bring monster damage back in line with our original goals for the system, we're implementing a hotfix that will reduce the scaling bonus to monster damage in Inferno difficulty by approximately 25% for all Monster Power levels.

From the developer journal:

As it happens, we’re going to reduce all damage in Inferno by at least 25%.

As long as MP 10 still will be very hard for those top 100 ranked players on diabloprogress then it is fine.
The one thing that I dont really care about is when you check the items those top 100 are wearing they have 85% the same items, just with different rolls dex/str/int. That is a huge difference from D2 where all classes had their own items.
Well thats another question..

Will go home and change MP3 to MP5.. more xp and more drops..(for free..)

Just silly. Lets make some challenge to those players who have godly gear and wants more challenge.. umm.. now lets take the challenge away! I dont think its challenging if elite fights take long time but you just cant die. Thats just boring. Weird people working at Blizzard.