Welcome to the OOC chatter thread. Here you can discuss what's going on and stuff like that.

The most notable event at the moment is that Somnam's character Lewis recently made an action in which Pain dominated. This means that I get a Despair token. This can be used at any time to alter the results of a roll. I can add or subtract one six to any dice type I so choose.

The good news is that, once I use this Despair token, it becomes a Hope token, which any of you can use to make things just that little bit easier on yourselves. Until then, though... it's a reminder that, at any time, I can make things go horribly, horribly wrong.

LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT THE CARE OF THE REAPER MAN? - Death, in Terry Pratchett's Reaper Man

Exactly. That's what makes dice-rolling in DRYH so interesting (and dangerous). The more successes you have from a certain category, the less likely it is that the category in question will be dominant. Adding more dice gives you more chances for success, but it also makes it more likely that something other than Discipline will dominate - but then, having Exhaustion or Madness dominate is always better than having Pain dominate...

Also, Despair is now two.

LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT THE CARE OF THE REAPER MAN? - Death, in Terry Pratchett's Reaper Man

MY GAMES:The Assembly of Rats-Darren Protsman wakes up in a prison, after trying to assassinate a Rat. We are in Act 2(there's a recap if you want to try jumping in). He has since escaped the prison and is in a castle.Day In The Life-You are the Slender Man, currently on a quest to retrieve the little girls you owe The Wooden Girl.

OTHER:Birdy Reads!-I read some blogs and stuff. Currently working on the Rapture Logs.My Youtube Channel-Birdy Reads, Useless Stuff, Maybe Some Let's Plays

At any time, any player may spend Hope from the collective pool in the following way:

• A player whose character is not currently involved in a conflict may spend 1 Hope to reduce their current Exhaustion by 1, as long as the GM agrees the character has a chance to rest. The player should narrate an appropriate moment of respite from the whirlwind of events that allows them to catch their breath. • Alternatively, the player may uncheck one of their Responses. • A player who has accrued permanent Madness may spend (5 – Discipline) to restore one permanent Madness back to Discipline. This requires lengthy rest or some other means of psychological balancing, which is difficult to find in the Mad City. • After the dice have been rolled in a conflict, the player may spend 1 Hope to add a “1” to their Discipline pool, adding a success to their total. They may spend as many Hope as they wish during a single conflict, but remember, it’s a shared pool! • Spent Hope is gone, and does not replenish until the GM spends Despair.

The current Hope total stands at 1.The current Despair total stands at 3.

LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT THE CARE OF THE REAPER MAN? - Death, in Terry Pratchett's Reaper Man

MY GAMES:The Assembly of Rats-Darren Protsman wakes up in a prison, after trying to assassinate a Rat. We are in Act 2(there's a recap if you want to try jumping in). He has since escaped the prison and is in a castle.Day In The Life-You are the Slender Man, currently on a quest to retrieve the little girls you owe The Wooden Girl.

OTHER:Birdy Reads!-I read some blogs and stuff. Currently working on the Rapture Logs.My Youtube Channel-Birdy Reads, Useless Stuff, Maybe Some Let's Plays