Since the last official patch, the patch makes radar more useful, adds a way to pay money for Brunt vendors to stock new components, makes the Hive carry more quest goods, and fixes a bunch of smaller things.

Full change list:

decreased radar needed per level from 15.0 to 13.5

now radar can see through enemy cloaking (Tyrax Lightning)

now get double attack value when in radar range of an enemy

can now pay credits to have Brunt planets add a new component to their inventory

Hive now carry more goods

now start new ships with shields and thruster boost consumables

races can now build a smaller hull sized ship if no defenders around a planet (TYP)

fixed a potential crash when splitting races

destroying all of the races no longer counts as a diplomatic win (Gilgamesh)

We've been quiet, but we've been continuously updating Drox Operative. Since our launch on Greenlight, we have released 8 patches making the game better and better. We might start adding each of our patch notes here if people are interested, but for now let's catch everyone up.

Patch 1.002 adds new manually aimed ballistic weapons, makes it easier to deal with completed quests, balances a lot of things better, and fixes a bunch of minor issues.

Patch 1.003 and 1.004 adds new remote detonated mine weapons, adds gambling to human planets, fixes some multiplayer bugs, adds a way to ignore individual races, and fixes a bunch of minor issues.

Patch 1.005 and 1.006 mostly balances things better, but also fixes a few minor issues.

Patch 1.007 makes it easier to find friendly planets, polishes the UI in many little ways, balances things better, and fixes a lot of little things.

Patch 1.009 gives Fringe planets the ability to reduce the power load of player components, gives repair discounts at Dryad planets, makes Zombies spread better, and fixes a lot of little things.