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The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet.
We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path. and if you cave connecting rovers it can be much harder.)
My solution is having the ability to have a train system. This way it can make it easier to get from one place to the next fast and easy. (as long as you place the tracks effectively.) This system can work for exploring underground or connecting different bases on a planet together.
Pros:
-Fast and easy travel
-Can hold as much as a truck
-Can have multiple carts (maybe max of 3-4?)
-Hovers over rails so its smoother then a rover
-Has rails so you can set out the exact path to take (with a rover you could accidentally crash into a small ravine or fall in a cave. Thus, having to dig yourself out)
Cons:
-Expensive (could cost 4 titanium per cart and 2 titanium per set of rails? Making this more of a late game item. Also adding to the grind having to mine more and trading things more so you can get the materials you need)
-Only goes from one point to another, no free exploring. (still have to use rovers early game)
-More power hungry so your base will have to have sustainable energy.
Possibilities:
-Could probably have a system of rails connecting multiple points. (instead of point to point it could take multiple routs.)
-Rails could carry power to train so along as the base has power your train has power. (unlike rovers where you have to use up a slot for a solar panel, or something to keep it powered.)
-Could have different levels of trains. (like the rover/ truck and the small/big shuttle)
-Could have a specific platform like a docking station instead of using the vehicle bay (this way the rails don’t get in the way of the ships and the rovers.)
-could hold a drill so you someone can dig out a path while a friend sets up the rails.
I personally think this would be an amazing addition to the game.
Let me know what you think?
Would this help you out in gameplay?
How would you make it better?
All feedback is appreciated
The 3D model is a rough concept I quickly came up with, trying to follow the look of the rovers a bit. (concept model can always be changed.)

Hi all!!
I playing on XB1 and have 2 savegames. One on co-op and the other solo. Well. I can't find iron. I descend coves to the hell and nothing.... only zinc and aluminium.
Where can I find this???
Thanks ^^
Answers in spanish too are welcome
Have a nice planet!!!!

Hi,me and my friend have thought about robots in astroneer : Explorer Bot (Places Tethers), Miner Bot : Mines ores (what did you expect) And Research Bots : Go to find researching things,bring them to your base and put the Researching things in the Researching Chamber.
now to get these robots you must have : 1 compound 1 Wolframite or Resin And 1 Laterite.Then you have to have Power or wind/solar panels to give them Energy.For a Miner Bot you have to have the mineral / ore that you want him to mine inside your inventory to put it inside his inventory. Explorer bot has to have Tethers to place them.and research bots... carry a table on their back or something?

I know that this has already been thought of. The purpose of this thread is to expand on the idea.
When you launch, there should be several asteroids orbiting the central star that you can travel to in the same way you do planets. They are positioned in a way similar to this:
Central Star
Radiated
2-3 Asteroids
Arid
1 Asteroid
Exotic
3-5 Asteroids
Terran-Barren System
2 Asteroids
Tundra
3 Asteroids (accessible only from Tundra)
They have treacherous terrain but double the output of solar panels and do not spin wind turbines (for they lack an atmosphere) and contain large amounts of Iron deposits (not Hematite), Copper deposits (not Malachite), Aluminum deposits (not Laterite), Lithium deposits, and Titanium deposits (not Titanite). Though, they do not contain any Quartz deposits, Clay deposits, Compound deposits (which should be renamed to Silicon), or Resin deposits. On them, the Atmospheric Condenser only gives 5 PPU of Hydrogen.
Please let me know what you think. 😃

Hey so I was in a cave and I found two of these black rocks/soil bits and I can´t suck them up with the terrain tool, in fact the terrain tool doesn´t do anything to them. Does any one here know what they are? Here is a photo:

Adding some sort of drones that can mine for you would be awesome, or some sort of railway system with automated trains that can bring materials to and from a mine to home base and automatically put them in a smelter or something. Having to EVERYTHING manually gets kind of annoying after a while so maybe adding some sort of automation.

This is an updated concept to my old one.
The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet.
We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path, and if you have connecting rovers it can be much harder.)
My solution is having the ability to have a train system. This way it can make it easier to get from one place to the next fast and easy. (as long as you place the tracks effectively.) This system can work for exploring underground or connecting different bases on a planet together.
Pros:
-Fast and easy travel
-Can hold as much as a large rover
-Can have multiple carts (maybe max of 3-4?)
-Hovers over rails so its smoother then a rover and harder to lose
-Has rails so you can set out the exact path to take (with a rover you could accidentally crash into a small ravine or fall in a cave. Thus, having to dig yourself out)
Cons:
-Expensive (could cost 4 titanium per cart and 2 titanium per set of rails? Making this more of a late game item. Also adding to the grind having to mine more and trading things more so you can get the materials you need)
-Only goes from one point to another, no free exploring. (still have to use rovers early game or to scout out areas)
-More power hungry so your base will have to have sustainable energy.
Possibilities:
-Could probably have a system of rails connecting multiple points. (instead of point to point it could take multiple routs.)
-Rails could carry power to train so as long as the base has power your train has power. (unlike rovers where you have to use up a slot for a solar panel, or something to keep it powered.)
-Could have different levels of trains. (like the rover/ truck and the small/big shuttle)
-Could have a specific platform like a docking station instead of using the vehicle bay (this way the rails don’t get in the way of the ships and the rovers.)
-could hold a drill so you or someone can dig out a path while a friend sets up the rails.
I personally think this would be an amazing addition to the game.
Let me know what you think?
Would this help you out in gameplay?
How would you make it better?
All feedback is appreciated
The 3D model is a rough concept I quickly came up with, trying to follow the look of the rovers a bit. (concept model can always be changed.)
This is the updated version of the train based off of the new rovers that came to the game. They can still use some work with the design but this is what i have so far.
(all 3D models and textures where created by me Killershadow115)
Sorry for the late update been busy. Here is a refined version based on the new rover model they have. I hope they add something like this to the game or if they allow m﻿odding I’ll be happy to provide all the models and textures necessary to whoever wants to mod it in, if that time ever comes.

Think Lost planet 2, or dead space 2
https://www.youtube.com/watch?v=1JEOk1cPI-w
https://youtu.be/LpSgSG6Pvi4?t=23s
This would help out crazy if you wanted to do a dig down, also it would be hella fun!

I can't remember if I or someone else has suggested this, but what about An attachment for the front of the rovers that would turn them into a subterranean mining vehicle. The idea is you'd have to build the attachment and then build the drill heads to place on it, similar to the crane but could use up to 4 heads depending on rover. The medium rover could use one attachment but the large would require 2, or a larger one (then the smaller couldn't be built onto it) to create a big enough hole for it to drive through. This could be useful for driving through rougher terrain because it destroys everything it goes into within the radius directly in front of the drill, or even straight through a mountain, depending on how steep it is (anything beyond something like 55 degree angle it starts digging instead of driving over). You can even use it to dig straight down if you drive into a hole causing it to point down. It would cause the rover to use more power as you go but it could collect soil and resources that you drive through in a two or 4 slot space that is part of the attachment.
Summary...
Pros:
-Destroys rocks and objects littering ground making for easier travel
-Travel can continue in a straight line regardless of mountains
-Creates a tunnel large enough for your rover to drive through.
-Collects soil and resources for use
Cons:
-Consumes larger amounts of power while digging requiring extra batteries or power sources to continue.
-Permanent attachment rendering front of rover useless for anything else (barring any upgrades in the future)
-Can destroy small debris without creating scrap (since scrapper is specifically required to create this)
-Once full resources will drop to the ground instead of attaching on additional slots on the rover, this requires semi-frequent stops when traveling through resource rich areas.

Whenever i find some ore, and i want to mine, i find myself wanting to scan the area, if there was some item that if you powered it up, it could send out a pulse, and let you see the nearby minerals for a little while. If you find a research sample in the end of a long path, you could scan to see if there is more around. If you are digging a long tunnel, you can scan, and see if there is anything nearby…
Should probably be something that takes some effort to keep using, so you cant spam it, but if it takes power…. lets say you would have to charge a battery full to send out a couple of pulses...

Host is on W10 Enterprise, client is on Windows 7 Home. Both versions are on Steam, 0.8.0.0. When the client is using the drill on a crane on the medium rover, the host cannot use their terrain tool (has a wide mod and boost mod on it). Sounds and visuals all work, but no terrain is destroyed and no soil is added to canisters.
Attached .webm shows it happening. I can't use my tool while the client is drilling. I try elevate mode, and as soon as drilling stops, I am able to do it.
Output.webm

Now I know what you're wondering: "What's in the Canister?", It's soil my friend, and why is it I have to switch them out if my vehicle has 8 empty ones stored?
Now that I have your attention and memes aside, my idea is this, if you are tethered to your buggy (or your base) and you have full canisters already it will use the tethering system to fill the first mineral extractor that isn't full, or begin to fill the empty canister mounted to storage on a buggy.

What if there was a type of massive drill you could put on the front of a large rover that could dig tunnels that it could get through? The crane is hard to use and I think a drill module could make life easier for the average astroneer.

V: 0.4.10215.0
P: Steam
I was mining along in my Mining-vehicle at the bottom of my quarry ttrying to fill some canisters with soil, when the game tried to auto-update and crashed several times.
don't know how to fix this but restarting and varifing files doesn't help. any ideas?

I was using my large rover with the drill mounted on the rear, using it like a lawn mower to gather dirt for my mineral extractor. Its pretty good, but then i tried it on the front and i fell into a surface cave not long after. I smashed into the ground with the drill still spinning and my rover bore a small hole and my rover magically slid through it. Then an idea struck me.
Having the drill head change forms based on where it is mounted.
Mounting it on a crane will have it keep its natural shape, putting it on the front will cause it to grow into a very large drill much like a tunnel boring machine, finally rear mounting will cause it to take the form of a plow.
This could innovate the mining mechanic a lot, and allow players to create very large and uniformly shaped quarries. The tunnel borer will allow for very large tunnels to be put in mountains, and the plow can smoothen otherwise rough surfaces after being abusive with the land around your base. Furthermore, these drills can help collect mass amounts of dirt and help integrate the use of artificial land better.
I have examples of a plow and a tunnel boring machine.

Hi there!I am playing with Astroneer for about a month now and it surely has great potential to become one of the best sandbox/exploring games!One thing that I am missing from the game is a craftable light source witch would make mining more easier in deep/dark areas and it would be a great addition for making your base more look more sophisticated.
Keep up the good work!
Regards
Gary

When mining with the mining drill, every time you accidentally bump into a different type of resource, the stack that you were working on drops off as a partial and is lost. This is quite annoying, considering the overlapping location of resources (compound overgrown with organic, hematite mixed with power crystal, etc..)
My suggestion is to give the mining drill a built in "hopper" for the spoils (partial stacks) to "drop into" (behind the scenes). When a resource type is switched, the appropriate type is loaded in from the hopper and added to, with the player only able to interact with it, once it becomes a full stack and drops to the ground.
Example: (For this example, assume there are no previously collected units in the mining drill.)
I'm mining compound and get a stack of only 4 units.
I accidentally bump into organic.
The mining drill stores my 4 units of compound and collects 2 units of organic that I bumped into.
I get my drill back under control and get back on the compound
The mining drill stores the 2 units of organic and loads in the 4 units of compound, then proceeds to add all the compound I mine to them, completing and ejecting 3 stacks of compound and leaving a partial stack in the hopper with 7 units of compound in it.
As I complete mining, the result is 3 complete stacks of compound (ejected), 7 units of compound partials in the hopper and 2 units of organic partials in the hopper.
I pick up the 3 stacks of compound and attach them to my storage tray, leap up in the air and cheer, before jumping into the cab of my truck to trundle back to base.
Thanks for reading and thanks for creating such an awesome game!

Please consider exhaustive mining to yield a better benefit than only big heaps of unused raw materials. They could be used for instance in building railways in mines, as already proposed, or creating a planetwide system of highways for easy travelling.

As a geologist and mineral exploration researcher I can say a tech that would be great for some reality and utility would be a subsurface seismic surveyor (or underground radar). It could work much like the ones we use now. Take the rig out to a site, place a charge (x # of dynamite depending on tier) and then boom! It would give an image of the resources, caves, etc in some hemisphere underground (or sideways?) You could either show the actual resource (like looking through walls that happens by accident) or just "density anomalies" within the range. This would make "mining" rather than "caving" easier but not broken. You could also make certain planets (such as radiated) interfere with the machine so it won't work where there are key/rare resources (too much astronium...?)
Also I love the game and my friends laughed when we played the first time and I was like "HEY! Laterite! That is totally an aluminium deposit so we can go make our vehicle bay now!" (greatest video game moment in a long time)

I came across some resources that can't be mined/gathered because they are stuck in what seems to be solid rock (not mineable). Digging under the rock doesn't make it fall or despawn. Not sure if this is a bug or not (might be done on purpose).
I am playing the Steam version.

I loved astroneer from the begining until I got underground doing some mining, then I realized how hellish this game can get. Its a real frustrating experience to do mining to get resources just to find out that making holes using the mining tool can be very harsh and little intuitive. The camera angles are way too difficult to control and the terrain gets all messed up. I got stuck in many of this holes and rifts and after that the game crashed;it sent me a lot deeper just as if i was dead and underwater, after that it respawned me again underground, floating again and then I fell and died. I had not control at all and then I respawned at the base. It happened many times, always crashing the same way. I just got real mad because I could not retrieve my items, they had disapeared!. I had to do mining again and again, and the resources did not appear again at the same place, because I ve already mined them, so I had to go deeper into the caves. I think the game is great but the resources are way too deep and controling the camera and the mining tool inside its so difficult and uncomfortable. Hope you can fix this problem and think a better way to extract resources underground. I dont know if somebody thinks the same way or its experiencing the same problem.