Full Documentation of Aftermath Changes

Below will be a full list of the changes we made to Aftermath from the default Core3 base that SWGEmu uses. Anything not mentioned is vanilla and default. Any changes added after launch will also be added here.

Professions

Armorsmith

All basic humanoid armor sets (Chitin, Ubese, Mabari, Bone and Padded) have all had their advanced segments buffed to mirror Composite armor. The resource requirements have also been changed to mirror the difficulty of Composite. When using advanced segments on these sets, you will be able to achieve up to 90% kinetic. This will allow Armorsmiths to sell many more armor sets and gives players more choice in what armor they would like to wear.

Tantel segments, Wookiee armor and Ithorian armor are currently all default.

Artisan

Added a BARC Speeder schematic to the Master Artisan box. Requires the same resources as a swoop.

Combat Medic

Increased Combat Medic XP caps so they are 2x the box XP requirement.

Creature Handler

Increased Creature Handler XP caps so they are 2x the box XP requirement.

Lightsaber TEF added. Equipping a Lightsaber until you remove it, using a Lightsaber special and using any Force power will now give the Jedi a Lightsaber TEF and make them attackable by anyone (except group members) for sixty seconds.

Pikeman

Posture Down effect moved from PolearmHit3 to PolearmHit2. Allows Pikeman to use Hit3 without messing up KD timing.

Politician

XP per vote increased to 600 up from 300.

Clone Lab specialization moved from x2xx to x3xx.

Squad Leader

Range limit added onto buffs. The Squad Leader now must be no farther than 128m to their buff target for the target to receive buffs.

Accounts

One Account per person.

Five characters on an account.

Three online at once on same account.

Cities

Lowered all city requirement numbers to adjust for population.

The Stronghold Specialization has been removed.

Added two new dual spec city specializations, 'Scientific Society' & 'Industrial Society' at the master Politician box. Both cost 150k Credits per week to maintain.

Cities will now rank up each week instead of every 3 weeks.

Starport Shuttles have had their length of time on the ground increased.

Crafting

Factory crate stack sizes increased to 1000.

Crafting wait timer after crafting an item dropped down to one second in all scenarios.

Factory speeds doubled.

Galactic Civil War & Factions

The Special Forces/Combatant PvP declaring system has been replaced with the classic Covert and Overt PvP system with TEF flags in place.

Rebels can purchase an ATXT pet from any rebel faction recruiter. This pet has the same stats as an AT-ST and allows for Rebels to run solo groups more easily.

AT-XT added to rebel bases and patrols. This mirrors the same Imperial bases that use AT-STs.

Covert scanner added onto bases in place of one minefield. This will trigger any covert player into overt when they walk within range.

Added new GCW Reward Terminals that players can spend a new XP currency acquired from PvP kills on for boss loot rolls.

Brand new profession 'Demolition Specialist'. This profession is used to acquire the skills needed to base bust. The old professions needed (Smuggler, Bounty Hunter etc) are no longer needed. Players can learn novice and ONE other box from the 1111 line. Any box above the 1111 line is currently unobtainable. Each box gives the ability to bypass one terminal in a faction base. Each box costs Combat XP and has no cost on Credits or Skill Points. For all the information on this system including trainer locations, please check the relevant news article on the Aftermath website.

Items

Anti Decay Kit removed.

30k Resource Deed removed.

Self powered harvester removed.

Reclaiming a Flash Speeder costs 50k credits up from 20k.

Veteran Rewards are achieved once every thirty days.

Named color crystals added into loot tables.

Jedi Accuracy tapes added to loot drops.

Bomb Droids no longer require a Novice Smuggler to detonate them. A novice Bounty Hunter is still required.

NPCs

Squill Cave spawn rate increased to 15 minutes up from 5 minutes

Quality of Life

Mission drop down menu now displays more missions.

The mission drop down tab will now display what the lair type is without having to examine it.

Bounty Hunter Terminals now display the level of the mission in the name.