UNLV and Boise State will compete in 3 of the most popular esports games: League of Legends, Rocket League and Overwatch.
Program matches (exhibitions) are scheduled from 4 p.m. to 7 p.m. March 8, and from 10 a.m. to 1 p.m. March 9. Both matches will be kept in the Strip View Structure at the Thomas and Mack Center. Admission is complimentary for ticket holders to the MWC basketball tournament.
The MW Esports Showdown Centerpiece, played before a live audience, is set up for 9 a.m. March 10 in Cox Structure. Tickets to the centerpiece are $10 and can be acquired through UNLVTickets. UNLVTickets will host a minimal flash sale from 11 a.m. to 4 p.m. March 8, using $3 tickets to the very first 300 who participate. The first 300 fans in participation will likewise get a free tee shirt.
Las Vegas’ Esports Explosion

Esports is blowing up in appeal worldwide, consisting of in Las Vegas and at UNLV. Esports locations are emerging throughout Las Vegas, consisting of a brand-new competitors arena set up to open in March on the Las Vegas Strip. Esports is poised to become a $1 billion market and Las Vegas is becoming a larger gamer – both literally and figuratively – with some assistance from UNLV.

8-Bit Esports is UNLV’s college esports company and represents the Rebels at nationwide competitors. Established in 2012, the club-level team completes in 5 game titles and is an officially acknowledged organization in the Riot Games Collegiate Program and a partner of the TeSPA network.

Beyond fielding a competitive esports team, UNLV has one of the country’s only scholastic programs integrating the art, science, and business of esports. Trainees are creating principles alongside business leaders and scientists, they’re establishing innovation that could become the next terrific start-up, and they’re learning from UNLV professionals who are assisting to introduce this next great wave in hospitality and tourism. At UNLV’s International Video gaming Institute scientists are immersed in the nuances of the market, driving best practices on esports and their intersection with the regulated gaming markets, legal and regulative processes, video game development, and competition infrastructure.