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NEWS - Tuesday, July 24, 2001

Game of Death revealed

Burns Entertainment Software in Germany today released info on their upcoming horror/adventure title, Game of Death. G.O.D. is a horror-themed action and adventure offering in which the player battles the most notorious serial killers of the 20th century. The game’s concept and characters will be created by film director Joerg Buttgereit, renown worldwide for delivering cinematic shockfare such as Nekromantik and The Death King.

Different from Buttgereit’s films, however, the developers plan to place less emphasis on gore in order to stress atmosphere and tension. To render the fantastical environments, which will include a horrific cathedral of bones where the player first appears, the development team is enlisting the Vulpine Engine, a codebase capable of producing 3D titles for multiple game platforms.

In Game of Death, a young man is taken to a hospital in critical condition following a car accident and, while in a coma, enters a dream world. There, he must defeat his opponents in order to be revived. In a unique twist on traditional arms, each killer must be overcome using his own means of slaughter, meaning a strangler must be choked to death, and an axe murderer must meet his demise at the business end of a blade. The player will locate and piece together these weapons while battling various minions within a level, and will have to ascertain each serial killer’s special weakness in order to emerge victorious.

A Burns representative told the Adrenaline Vault it is shooting for a global release for Game of Death, although no publisher has been signed. The target ship date is December 2002 on the PC, though the title will reportedly be convertible to Xbox, PlayStation2, and Macintosh. If Game of Death survives its early conceptual stage and lands a publisher, it will be interesting to see if Buttgereit can translate his films’ deeply unsettling aesthetic to interactive entertainment.