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It's here, the big combat and culture update. Check the description for more info!

It's here, the big combat and culture update! The 032 build of Blameless contains the following updates:

- Wildlings > These neutral villagers can be won over by culture spread by temples. Or just kill them to free some space for your buildings.- Shrine space enlargement > The shrine now clears 4 extra tiles around it, these tiles are designated holy, and are not capable of containing buildings/resources.- Visual overhaul > The overall visuals have been modified for both performance and looks.- Warriors now attack Hives.- Wildlife is back! Wolves, bunnies and birds populate the world again. Wolves are dangerous when they get really hungry, bunnies and birds are just filler content at the moment.- Warriors kill dangerous wildlife and gather food in the process- The interaction tool has been updated, grab also requires 50 belief to use now.- DOOOOOOM! Use the Doom interaction on Wildling huts to designate them as enemies. The doom name is only there because I still lack a better description for it ( suggestions!? )

To perform in this build you have to pay more attention to everything in the world. I suggest you start with this setup for the first 5 villagers:

- 2 Woodcutters- 1 Stonemason- 1 Builder- 1 Warrior

To make sure the ants won't destroy every single villager, try placing warriors near threats manually, they will always attack the nearest threat!

So, this is it! I hope you enjoy the new update and wish you all the best of luck with your own projects and/or gameplays!

For more news and background check Blamelessthegame.com, or follow the progress on Twitter: @FBProjecten

Really enjoying Blameless? Support me on itch.io by making a donation!

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