In case you didn't know, it's the 25th anniversary of the Game Developers Conference this year, and that means a load of extra special presentations. Beyond the head of Nintendo keynoting, the laundry list of legendary developers giving "classic" postmortems, and variousannouncements, it was revealed today that Super Meat Boy devs Edmund McMillen and Tommy Refenes ("Team Meat") will be giving a postmortem of their own. And hey, we think they're pretty extra special.

Additionally, Zynga VP of product development Mark Skaggs will be discussing his company's evolution, framed around the release of FarmVille and the push towards CityVille over the last year -- we'd suggest fledgling Facebook millionaires not be late. And finally, rounding out today's announcement is news of an Angry Birds talk from Rovio's Peter Vesterbacka (self-claimed "Head Eagle" at the studio). We'll be on hand at GDC bringing you all the meaty, free-to-play, bird-flinging news as it breaks.

Super Meat Boy Info

Description

Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux. Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic retro titles we all know and love and stream lines them down to the essential no bull straight forward twitch reflex platforming. Ramping up in difficulty from hard to soul crushing SMB will drag Meat boy though haunted hospitals, salt factories and even hell itself. And if 300+ single player levels weren't enough SMB also throws in epic boss fights, tons of unlock able secrets, warp zones and hidden characters.