The popular mod series now for Napoleon: Total War!
Play realistic napoleonic battles against a challenging AI.
The gameplay is vastly improved, the arcade feeling of the official game is removed and not only that...
You will witness the full power of the new DarthMod Formations, which make the Battle AI to attack you without hesitations and weak plans.
Join the Dark Side and you will be crushed! Satisfaction -> Guaranteed!

+ Many different campaigns

+ Effects that look real

+ Fascinating AI

+ Realistic battle mechanics

= Mythic gameplay experience!

Several new improvements that affect Battle AI positively for even greater and more challenging battles. DarthMod Napoleon has now 300% better Battle AI from vanilla = guaranteed. Those who still do not believe just try and see (especially in campaign battles).

43 new Garrison units that make sieges far more interesting. No longer you will face only weak armed citizenry but instead you will have to battle against experienced Line infantry and trained Militia, according to town income. These troops are available for the human player too when he defends. (In previous version this was not implemented fully and caused bugs = you could not disband some units or after the battle they dissapeared. Now this very irritating bug is fixed).

Howitzers more accurate and effective.

Quicklime and Carcass more effective.

Many more projectile improvements. For example muskets are having even more realistic firing trajectories. You can feel how the musket is better at the hands of a trained soldier than an inexperienced militia. Enable the improved projectile trails to watch how deadly or unstable at the same time can be a musket barrage.

Squares more effective against cavalry.

Fortifications slightly less expensive as requested.

Musket sounds enriched with the magnificently recorded sounds of General Andy. You can find his standalone mod here: Twcenter.net (General Andy's Musket Sounds). DarthMod now uses possibly the best musket sound mix of the community. Read the credits for more info.

The 1X MP setting is now enabling normal vanilla unit size so you can freely change unit size or play DarthMod multiplayer without any issues.

Version 2.6 "Epic Edition" (14/8/2012)

Battle AI is greater than ever due to formations and other parameters adjustments. It will really give you a hard time winning it, especially when it has artillery and a good general.

Multiplayer with DarthMod enabled should now be fixed.

Now there is richer garrison (Militia and many types of Line infantry) and also it costs when in siege (so Human campers will not wait for the AI to attack all the time because they may risk bankruptcy). This simulates the cost of a siege for the defender.

Extreme Naval Battle rebalance. Many changes to make the naval battles as realistic, challenging and beautiful as possible. For example you can now feel the mass and slow reaction time of a ship type and also there is simulation of how tides affect a ship's firing trajectory. The smaller ships shake a lot so they are not as effective in long range targeting as the bigger warships which remain more stationary in the water. But even for the bigger ships you notice this very realistic effect, as they shake after they take hits or they fire etc. so that you think you play a real naval battle.

Installation & troubleshooting

It is fully save game compatible with your previous DarthMod "Mythos Edition" or "Epic Edition".
It is required to uninstall the previous version and then install this new one.Read the simple installation instructions