tag:blogger.com,1999:blog-1566809641130699274.post5462986506131432995..comments2017-06-26T06:02:29.758-05:00Comments on Crypts-n-Creepies: How to play RPGs Real Good Part I: PlayersRo Annishttps://plus.google.com/102533806385660168547noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1566809641130699274.post-47965089534457468122016-12-17T10:33:02.745-06:002016-12-17T10:33:02.745-06:00I liked this article because of the focus on commu...I liked this article because of the focus on communication. I tend to GM, and so I know to let the GM have their fun too. 1, 2, 3, and 5 included great ways for players unsure how to learn to better prepare and play more cooperatively. I would add that compassion and patience with your fellow players and GM when things don&#39;t work out in/out of game helps lead to fostering reciprocal good values, particularly 5, for everyone at the table.Rabbiteconomisthttps://www.blogger.com/profile/02897426777533587921noreply@blogger.comtag:blogger.com,1999:blog-1566809641130699274.post-22599086402584524242016-12-15T00:37:18.866-06:002016-12-15T00:37:18.866-06:00Hey Ro, I saw your reply to my comment on Zak&#39;...Hey Ro, I saw your reply to my comment on Zak&#39;s blog, and I followed it here. Great article, and I agree with everything - except maybe that carbuncle part...the GM has to get that checked out, I&#39;m sorry. <br /><br />I&#39;d even extend your first point, and suggest that players should familiarize themselves with the rules. I&#39;m not talking about anything encyclopedic. It&#39;s not just about being prepared and more tactically capable; it&#39;s also about engagement. So I won&#39;t even exempt those playing games with simple mechanics, but that just means their job is easier. If the GM is going to put in all the work that the role entails, the players can at least understand what all those numbers on their character sheet are, and know how to make standard rolls that the GM calls out.<br /><br />So on this point I disagree with Zak. It&#39;s not much to ask, and it really does help, especially if there is even a little crunch. Try playing DCC without understanding the mechanics of Luck, and you&#39;re going to die a lot sooner.Edgewisehttps://www.blogger.com/profile/01975570824983584330noreply@blogger.com