Players playing against Cho may wish to use minions to defeat him, before then casting any planned spells. If doing so is not possible immediately, it may still be better to delay casting spells until he is defeated. Alternatively, use a single spell such as Fireball to quickly dispatch him, and suffer the consequence of supplying that single card to your enemy.

You could also play Cho right after playing Millhouse Manastorm which will result in your opponent's spells costing 0 mana as normal, but if the opponent plays any of the free spells, it will result in you getting them as well. Note that the 0-mana effect will not be copied for you, though.

Another potential use of Cho would be against a deck that relies on Secrets. When your opponent plays a Secret, you will receive a copy of it and will therefore know which Secret the opponent played, making it much easier to play around.

While not the strongest card in regular play due to his hampering effect, Lorewalker Cho is a key card for use in technical and experimental play, allowing players to quickly generate endless copies of specific cards. Cho is commonly used by players when attempting to achieve outlandish effects, such as the repeated use of Divine Spirit to create minions with more than 2 billion Health.

If multiple Cho minions are on the board, each Cho will generate one copy of every spell cast. These extra copies can result in both players having their hands filled with spells and unable to draw new cards.

Lorewalker Cho is the leader of the Lorewalkers, a faction of pandaren dedicated to the exploration of the world and its history. Cho encountered Alliance and Horde adventurers soon after their arrival on Pandaria, and has since been involved in a number of critical events that would go on to influence the future of Azeroth. Cho can also be found at the Seat of Knowledge in the Vale of Eternal Blossoms, where he receives archeological artifacts from adventurers, and recounts stories from Pandaria's long history.

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