Six

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Most Helpful Customer Reviews

First of all, I love strategy games, and the fact that this one is so portable and durable is a huge plus. The wood block parts are a great size and make the game as interesting to look at/observe from afar as it is to play.

The 2 person game takes a while to get through, if your opponent is well matched; at times feeling like a never ending game of connect-four. The beauty of the game still comes through as opportunities to win develop and a missed (through a lack of focus). The structure of the games free-form development offers a new game with each play/player.

Pros: the game is engaging and fun, durable, makes a great host/hostess gift, quick to teach - less than 2 minsCons: games can feel long and you typically fatigue after one good round

Overall, I really enjoy the game and would recommend it both serious and casual strategy game players.

This game is a good spacial visualization strategy game that can be played in a short amount of time...perfect for the lunch break diversion. It is also a good game to help kids recognize visual patterns. When both players are good enough to play all the pieces without a win the game really gets interesting as you begin to destroy your defenses in an attempt to create a winning pattern. The game is best played on a non-slick surface as the game is too easily disturbed by the occational clutzy placement of pieces.

What would be a good name for a game played with six-sided hexagons (as if there were any other kind)? Just six-sided (I'm making a point here) hexagons? Not even a board? Where you try to be the first to make a shape out of...wait for it...six wooden black or red six-sided hexagons?

What about a strategic game where you take turns adding a hexagon of your black or red color to any other hexagon already on the table, or floor, or blanket? Until all your lovely, smoothly wooden hexagons are played, and then you can move them from hexagon-adjoining place to any other hexagon-adjoinable place? And you win if you can get six of your own in a row, or triangle or in a six-sided circle?

What do you think of "Six"?

Sheer coincidence that the publishers also chose to call it Six? I think not.

Even though you each have 19 hexagon-pieces. 19. Not the everso appropriately six-divisible 18 hexagon-pieces. You still get a, dare I say it, Major Fun experience, which, if Major Fun gave star-ratings, is clearly six-star-worthy.

And then there's what one might think of as the "Advanced Major Fun" to be had by players of the advanced version, because, see, after you play for a while you discover how you change the entire mass of hexagons into two, and you begin to wonder, almost without reading the advanced rules, what doing so might do to your opponent, like, for example, put the entire smaller cluster (wherein a substantial majority of your opponent's pieces happen to reside) out of play for the rest of the game.

Steffen Mühlhäuser's game of hexagons is newly made available in the U.S. through FoxMind, and still published in Europe by Steffen-Spiele. Most games can be played in from six to 36 minutes. Easy to learn for those of checker-playing persuasion. Easy to carry around, rules and all, in a conveniently included drawstring bag or its lovely six-sided box.