I'm using 3dmax 2013. I have a building that I am texturing using Edit UVWs. In order for the texture to look properly, I have to scale the UV huge. The texture in Edit UVWs does not even line correctly with what I see scene view. In the Edit UVWs, the texture is within 0,1 and in order for the texture to lineup, I have to put the UV vertex within 0,100. I have played with "Use Real-World Texture Coordinates" option, but it seem to work on new geo....not the building geo. Is there a geo version of real-world coordinates? If so, where? I played with Unit setup, but still had issue.

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