These are not complete and am still testing, but I'd like to get some feedback and see how they're working for other people. They are based off testing that Oraeon has done: What sliders do summary

If you've been keeping up with his testing, you know that the Threshold greatly affects coverage - most notably in man-to-man. Also, I'm almost positive that the game plays hella differently between Play Now and Dynasty. These have been tested in Dynasty mode.

I've been using Oraeon's sliders on Heisman as well. I starting tweaking them today. Because, the CPU was rushing for insane amounts of yards. I would love to test with you. I only test in Dyn. as well. I'm going to put what you have in my Dyn. and I'll report back to you. I'm using a 60 threshold the way.

I've been using Oraeon's sliders on Heisman as well. I starting tweaking them today. Because, the CPU was rushing for insane amounts of yards. I would love to test with you. I only test in Dyn. as well. I'm going to put what you have in my Dyn. and I'll report back to you.

Yeah, the CPU run game can be pretty damn devastating at times. Something I've noticed is that it's really variant - they either break off 10+ yards or get stuffed in the backfield. Maybe deleting the tuner will help this issue out.

Yeah, the CPU run game can be pretty damn devastating at times. Something I've noticed is that it's really variant - they either break off 10+ yards or get stuffed in the backfield. Maybe deleting the tuner will help this issue out.

I rushed for 228 with my starter with FSU. With Oraeon's default sliders. I like the idea of keeping the blocking close to default, so good linemen get their share of pancakes. I'm using ths 60 threshold. I run 80% playaction passes. I've had a ton of success with it. Even at 70 thresh I was able to pass effectively.

I've been trying heisman versions of his sliders as well. I like these except the 100 pass block terrifies me

It's actually not as bad as it sounds, and it really helps with the DTs not being able to destroy everything in sight. And it also really, really helps the CPU screen game. I played as UF vs FSU last night. I had 2 sacks, they had 3, which is about right. Just make sure your best pass rusher primarily plays as the LE in a 4-3 or the LOLB in a 3-4.

Also, I deleted the tuner and moved threshold to 60 and decreased the Pass Coverage to 40 and it felt really good. The run game feels really good, but the CPU's run pursuit is a little bit too fast.