Wednesday, November 9, 2016

The Road To Adepticon pt 1: The Flashpoint Narrative Event!

Greetings everyone! SeerK here to talk
Adepticon. I wanted to start going into specifics for each of the
events we are running this year. As I said a couple posts ago we
have expanded the events to include almost all the games that Spartan
makes. I am going to give some details about each event starting
with the new ones joining the mix in our Road To Adepticon series.
We have Firestorm Armada, Firestorm Planetfall, Halo Fleet Battles,
Halo Ground Command and Dystopian Wars this year. Spartan Fans can
look forward to an event every day of the convention except
Wednesday. I am planning on doing an unofficial mixer and meet and
greet Wednesday night, but I am still deciding what to do. I wanted
to start our series with our new Firestorm Armada Event. In addition
to the North American Championships we decided to add a fun event for
those who want to play, but may not be ready to throw into a
tournament. Friday night we are proud to bring you The Flashpoint
Narrative Event!

Some of you may have had a glance at
the mega battle we did here in Lansing a few weeks ago. We love big
space ship battles. It is always cinematic and just plain fun. This
year we wanted to do a Narrative event. After talking with Spartan
Neil we decided we would make this particular Narrative event
important in regards to the FSA universe and story line. So The FSA
Narrative became The Flashpoint Narrative event.

Players will help decide how the story
progresses in the FSA Universe. As you may or may not have read Neil
is hard at work working on story and background for the FSA universe
with Mr. Franco. The war will be moving forward and we will be
helping move it along with the results of this major battle.

Neil, myself and the crew are working
on the details, but what I can say is that there are going to be one
or more reveals at Adepticon this year tied to the Narrative. So
fans can look forward to getting the first look at some new goodies!

The Battle itself will be structured as
Kurak Alliance vs Zenian League with A Mercenary Marauders faction
who can play for either side. In fact they can switch sides mid
battle. Players will bring a standard 800 point patrol fleet. You
will be able to use TAC's, but they will only effect your own fleet.
Each side will have a Supreme Commander who will have access to
special TAC's that effect they whole Alliance. Setup will be
slightly different than standard. Rather than each player taking
turns setting up a single squadron we will treat each side as a
single player. Each side will alternate and every player will set up
one squadron when it is their sides turn to set deploy a squadron.
This speeds things up and adds some elements of danger as you have to
try and account for a bunch of ships hitting the table. Think of it
as ships shunting in enmasse or finally coming into sensor range and
a hug number of signals suddenly appearing.

The turn sequence will be slightly
altered as well. Each player on the active side will activate a
squadron. So instead of doing one squadron and going back and fourth
multiple squadrons will activate on the active side. They will be
restricted slightly though. So it is fair activating squadrons
cannot target the same squadron of ship as another. This is to
prevent big alpha strikes and to represent squadrons being assigned
specific targets to take out as part of the larger battle plan.

There will be a lot going on, so the
Supreme Commanders will be acting as Games Masters and there will be
one Game Master to over see the unfolding of the game and events.
That would be yours truly. We will be working on hammering out the
finer points and releasing a document in January after the Primer
Missions are done for the Tournaments. I will release more
information as it comes in and when I am authorized to in some cases.
Pre registration starts November 21st! So save the date
and register early as events tend to fill up quick.

Followers

BOLS GAMEWIRE

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