UAC:
If you have UAC enabled, you should try to open the file by right-clicking, choosing “Run as administrator”. If the system is still a total dickbutt to you and doesn’t let you modify the file, disable UAC (temporarily!) and reboot.

2. Horizontal momentum isn’t reset upon re-entering aquatic levels.
3. If you destroy the rocks below your starting position, you will float in air on aerial and terrestrial levels upon re-entering.
4. There are problems gathering resources of higher quantities when inventory is almost full. Nothing happened when I grabbed a 7x resource, but could grab two 3x resources right after that.
Okay some elaboration on that:
5. Lag upon entering a level when boosts are active.

Therazene(terr): 4 geysers, after digging 3 most blocks stopped emitting gas except the upper region, and nothing happened after digging the fourth.Therazene(terr): 3 geysers, after digging all 3, nothing happened.Methane(terr): 3 geysers, after digging all 3, nothing happened.Methane(terr): 4 geysers, after digging all 4, nothing happened.Methane(terr): 4 geysers, after digging 3, most blocks stopped emitting gas except the upper left region, and nothing happened after digging the fourth.Vespene(terr): 5 geysers, after digging all 5, nothing happened.Vespene(terr): Getting confusing as separation works, but not after a few geyser blocks have been dug.Latest conclusion: Separation stops working after last geyser has been dug, and in most cases digging the final geyser doesn’t make the remaining ones stop emitting.

After blowing something up with dynamite, or separating gas, minimap isn’t updated until you move.

1. Are remaining gas blocks supposed to perish when the core(plasma) is gone? I could swear that didn’t happen before :p
2. I got wood after digging this one, and amber from digging the block beneath.
3. Weird spawn locations.

1. If the player carries resources, prompt a warning that travelling to another planet will discard them.
2. When using dynamite on clams, destroy the clam and spawn the pearl, preferably with sinking physics.
3. Add a warning if we cannot survive another hit from ozone.
4. Add more falling physics for chitins (currently they cannot fall a second time).
5. Add sinking physics for clams.
6. Mines shouldn’t harm you when you blow them up with dynamite.
7. Let spitter projectiles harm other creatures and detonate mines.
8. Improve the gas animation to look more nicely when digging.
9. Disallow teleporting after you have started digging as it leads to various bugs.
10. Remove the dynamite sprite when the explosion starts.
11. Put chitin holes in a layer behind turtles.

12. When the player runs out of oxygen, apply rapid (continuous) health drain instead of blowing up.
13. When the player runs out of fuel, apply out-of-fuel logic instead of blowing up.
14. Are coral shards supposed not to be obtainable with dynamite?

More:
Clicking engineering bay will negate the effect.
I had to rewrite this as I got page_fault_in_non_paged_area bluescreen at some point, not even when I expected a plugin crash.
It was about right before that I realized the pattern and I could make the only manufacturing bay item that didn’t crash me, crash me as well IF I SCROLLEDDOWN before exiting.
It was about then I realized I don’t even have to click, all I have to do is to scroll down a bit and exit for it to crash.
To be precise,
If I can only see what’s below the green line, it will crash for me.

This all on firefox with my latest gamesave. I then went to chrome without logging in and went through the tutorial and I couldn’t replicate it. I then logged in and imported my save, and I still couldn’t replicate it. I disabled all my firefox addons but it still happened. I went to incognito firefox without logging in, and failed to replicate it there as well. After importing game save in incognito, I COULD replicate it. I could try import my gamesave in firefox on another computer next.

Basically look for code that’s being run after exiting the ship menu (it may occur instantly, or you may even land on the ground first, though the delay/lag usually occurs half a second before the crash but there’s even a chance this is skipped and it crashes instantly), that may play out differently by somehow depending on the state of the scrollbar in manufacturing bay or engineering bay as well as browser and current gamesave. Good luck.

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