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BATTLEFIELD 4 ON PS4 Basic info:

Spoiler

FEATURES:

64 PLAYERS ONLINE IN MASSIVE BATTLES

NEXT-GEN GRAPHICS IN 60 FPS

IN-GAME BATTLELOG

SPECTATOR MODE

Battlefield 4 on PlayStation 4 offers players a glimpse into the future of interactive entertainment. Players are able to grab hold of the DUALSHOCK4 controller and jump into those incredible gameplay moments that blur the line between game and glory.
Battlefield 4 is coming to PlayStation 4, offering players a glimpse into the future of interactive entertainment. Players will be able to grab hold of the DUALSHOCK4 controller and jump into those incredible gameplay moments that blur the line between game and glory.

KEY FEATURES

Only in Battlefield can you experience Levolution on the PS4, changing the landscape in real-time with interactive environments that react to your every move to ensure no two matches are alike.

Only in Battlefield will you find the awe-inspiring power of the next generation Frostbite™ 3 engine, delivering unmatched visual and audio fidelity, superior character animations and dynamic destruction running at a smooth 60 frames-per-second.

Only in Battlefield can you experience an unmatched level of all-out war that grants you the freedom to play to your strengths and your own patch to victory with up to 64 players online.

Only in Battlefield do you have the power to dominate land, air and sea with all-new, intense water-based vehicle combat on the PS4.

Only in Battlefield will you lead your squad in Commander Mode, which lets you take point and turn the tide of battle from both the edge of your seat or on the go with your tablet.

March 4 PS4 Game Update Notes
-Several crash fixes and stability improvements
-Various improvements for Spectator Mode
-Increased the maxium rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the killfeed stays on screen
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

Weapon tweaks
-THe SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW

I usually don't fill in the details on the error code but if it will help I will from now on.

The PS4 CE-34878-0 crash and how you can help

Spoiler

We know that players on PS4 can get the "CE-34878-0 crash" error message. This is in fact a general error code that you can receive when the game has crashed for a number of different reasons that are not related.

You can help us to identify these individual issues by providing a few details in the crash report (we read all of them.) For example what game mode you were playing and on what map you crashed. Doing this will help us a lot to reproduce the issues and investigate fixes for them in upcoming patches.

We are working hard to increase the stability of the game, and you can always find the latest information here in the BF4 Control Room. Many thanks for your support!

-Reduced the probability of the “Kill trade” issue (see below for details).
-Fixed a common crash that could occur during round transition.
-Fixed a crash that could happen for players that had lots of friends.
-Fixed a problem where the “end of round” screen was adding up scores several times in the rank bar, resulting in the rank bar showing a higher value or rank than players really had.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
Fix for a graphical glitch that could appear on terrain.
-Fixed an engine audio dropout that could happen when driving IFV’s.
-Fix for a camera glitch that could occur when players were switching weapons while moving in crouched stance.
-Fixed an animation bug for passengers on the China Rising dirt bike to make sure that the character is pointing in the direction where the player is actually aiming.
-Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
-Tweaked the War Tape audio setting to remove distortion.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Servers with users playing on them are now by default placed on the top in the Server Browser.
-Servers that friends are playing on have a higher priority in the server list.
-Server Browser is no longer showing empty or full servers by default.
-Servers that are completely empty will be shown only when the “Empty” option is checked in the Server Browser filter.
-Server Browser filter will count a server as full if all “Soldier” slots are occupied, unless the “Free Commander” slot is checked.
-Balancing jet handling across all stealth and attack jet classes.
-Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
-Fix for players getting stuck in the revive screen.
-Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for the death camera/screen being displayed too early.
-Raised the first-person camera slightly for walking in crouch to more accurately reflect the actual position of the character.
-Lowered IED explosion sound to not bottom out the HDR.
-General stability improvements.

Kill trading issue
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the time frame when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.

Have an important question regarding BF4. Hopefully this is an appropriate thread as it's the BF4 thread.

I originally purchased BF4 for the PS3. Soon after, I purchased a PS4. I did the game upgrade from PS3 to PS4 for 9.99. My PS3 copy came with the China Rising expansion pack which I didn't use yet. Am I able to use that expansion pack and have those maps available if I redeem now even though they came with the PS3 copy?

Have an important question regarding BF4. Hopefully this is an appropriate thread as it's the BF4 thread.

I originally purchased BF4 for the PS3. Soon after, I purchased a PS4. I did the game upgrade from PS3 to PS4 for 9.99. My PS3 copy came with the China Rising expansion pack which I didn't use yet. Am I able to use that expansion pack and have those maps available if I redeem now even though they came with the PS3 copy?

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