„You are an ancient and powerful magical artifact…
… and those who wield you believe themselves heroes…
… but they are nothing more than disposable pawns.

Who was the wielder, Elric or Stormbringer?

Did anyone ever really master Sauron’s One Ring? Or was it the master of all who carried it?

Orna, the sword of Tethra, tells the hero who picks it up the stories of all its murders… thousands upon thousands…

Claíomh Solais, the Sword of Irish Kings, always seemed to have its own agenda, regardless of who held it…

Tales of „willful weapons“ are rife in fantasy literature, and now, here is your chance to play one.

What is Wield?

WIELD: Chronicles of the Vatcha is a new „Little Game“ from the creators of Wicked Fantasy, Gillian Fraser and John Wick.

We plan on it being around 50 pages, 6″ x 9″.

It includes rules for creating „vatcha“ (willful weapons) and telling their stories. They are ancient and immortal. Their plots and plans may take centuries to accomplish. And the vatcha carry them out… one wielder at a time. For those they choose to wield them are powerful beyond the dreams of men… and nothing more than the vatcha’s pawns.

What Is WIELD About?

I had this game in the back of my head for a decade, but I didn’t know how to do it. Then, I had lunch with Jill one day, told her about it, and she said, „John, do it this way.“ It was exactly what I needed to hear.

WIELD is about power. How much do you have, how much do you give up and who has power over you? It is about negotiation and compromise, surrendering and gaining power over another.

A vatcha has almost limitless power, but it can only channel that power through a wielder. Thus, a compromise must be made between the two. How much power will the vatcha surrender and how much of his own Destiny will the wielder compromise for the vatcha’s goals?“