We're playing the next of Bungie's famous franchises, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.

We journey through Mirkwoo... I mean, the Ermine on our way to find the Fallen Lord Myrdred to help our cause.

In this episode we're once again using the high definition tagset, made by Ooga Booga, Renwood and Road. The Myth Myth HD Total Conversion v1.31 provides higher resolution units.

Due to the tireless work of many community members over the years, the Myth engine has been modernized to work on current operating systems, although you'll still need a copy of the game's data files to play. Check Ebay.

For the engine itself as well as texture enhancements, go to Project Magma:

We're playing the next of Bungie's famous franchises, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.

We follow King Alric to White Falls to stop Shiver from crossing the Meander.

In this episode we're once again using the high definition tagset, made by Ooga Booga, Renwood and Road. The Myth Myth HD Total Conversion v1.31 provides higher resolution units.

Due to the tireless work of many community members over the years, the Myth engine has been modernized to work on current operating systems, although you'll still need a copy of the game's data files to play. Check Ebay.

For the engine itself as well as texture enhancements, go to Project Magma:

We're playing the next of Bungie's famous franchises, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.

We escort King Alric from the ruins of Madrigal.

In this episode we're once again using the high definition tagset, made by Ooga Booga, Renwood and Road. The Myth Myth HD Total Conversion v1.31 provides higher resolution units.

Due to the tireless work of many community members over the years, the Myth engine has been modernized to work on current operating systems, although you'll still need a copy of the game's data files to play. Check Ebay.

For the engine itself as well as texture enhancements, go to Project Magma:

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

The final part of the Thorn bounty is the new SIVAfied moon strike, Abomination Heist. CougRon joins us to help get it done!

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

A new plaguelands consumable leads to a couple of mini-missions where Destiny started.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

Another old Destiny weapon returns, this time as an exotic.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

SteelGaribaldi joins us to face down the SIVA-enhanced Sepiks Perfected in the new hard mode Devil's Lair strike.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

On the rarely-used crucible map Skyshock, we recover the Gjallarhorn and blow up some tanks.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

On a side note, this encounter is truly, truly broken. The circle you need to remain inside for the repair countdown to continue is large enough to encompass the area behind the table where the rocket launcher sits, but it doesn't-- so if you go there before you notice the timer (like I did) there's no indication that there is a timer or that it is not advancing. This means you end up fighting all the enemies, and nothing happens.

Despite this, there is an easily accessible cheese spot at the top of the boxes to the left of the door facing out where the timer runs but no enemies see you, allowing you to wait it out without fighting, after which all the enemies despawn. This is not featured in this video, but is what happened when I played on another character.

If turning off the timer behind the table was planned behavior, why not also exclude the area above the boxes? If it wasn't, why does it happen? Why don't enemies continue to spawn until the timer expires? Why do they despawn when it expires even if you haven't fought any?

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

We visit the abandoned Bannerfall tower to recover parts and pieces of Gjallarhorn.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.