Effect

Generation IV

Healing Wish causes the user to faint, but restores the HP and removes all status ailments of the Pokémon that is sent out to take its place. If the user moves before the opponent, the revived Pokémon is then sent out before the end of its turn. This may result in the opponent attacking the revived Pokémon during its turn. Healing Wish will fail if used by the last remaining Pokémon in the party.

Generation V

The receiving Pokémon is now sent out at the end of the turn, regardless of the user's current Speed stat.

Pokémon Mystery Dungeon

Healing Wish reduces the user's HP to 1, and restores all the HP and PP of team members in the same room as the user. It also removes any status ailments on those Pokémon and breaks any move seals caused by seal traps.