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rework the MVP formula to allow sharks a chance to MVP in BD/LB, if a shark gets 20+ kills 2/3+ TeKs, its 90% of the time a game changing performance. I think a lot of sharks would appreciate it.

He speaks the truth! Especially in 5/8s games. In 5s some sharks get 40+ kills and 5+ teks. What do we get? Nothing. In 8s games some sharks get 20+ kills and 2+ teks we get no credit as well. I think sharks should get mvps.

Just thought I'd make a note here: I adjusted the lag limits across TWD/TWL. It's not a huge change for the most part, because making them too strict will restrict some overseas players that have no control over their lag.

New limits are 250ms (down from 300ms)
2% weapons ploss (down from 3%)
150ms for TWBD/TWLB javelin, warbird and lancaster

The new TWBD/TWLB limits are to stop certain excessively laggy players who intentionally are put into these ships only because they lag. It's very unfair to the people that have to play against these players because the lag makes for a disaster where they're just hopping around erratically with unblockable bullets/bombs. If you happen to be over 150ms then I apologize, but you'll have to stick to spider, shark or terrier in TWBD and TWLB.

Just thought I'd make a note here: I adjusted the lag limits across TWD/TWL. It's not a huge change for the most part, because making them too strict will restrict some overseas players that have no control over their lag.

New limits are 250ms (down from 300ms)
2% weapons ploss (down from 3%)
150ms for TWBD/TWLB javelin, warbird and lancaster

The new TWBD/TWLB limits are to stop certain excessively laggy players who intentionally are put into these ships only because they lag. It's very unfair to the people that have to play against these players because the lag makes for a disaster where they're just hopping around erratically with unblockable bullets/bombs. If you happen to be over 150ms then I apologize, but you'll have to stick to spider, shark or terrier in TWBD and TWLB.

These limits can always be adjusted in either direction.

obviously ideally we would all be playing over a lan but we aren't the server is in america to me it seems dodgy so we cant just keep tightening the lag restrictions , it is unfair for the overseas players and isn't our theme "meet ppl all over the world and kill them!" ???

i do agree that it's lame to exploit lag and this is clearly going on (and not just foreigners i've seen dodgy american lag alot too) and certain ships are more overpowered (wb, jav) so i wouldn't be against tightening them if players can still spider etc but not to 150ms prolly to 200 . I wouldn't do the 300 -> 250 or even the 3%->2% already lots of ppl lag out with these limits i dont trust the hop one server or whatever is up but i know for a few hours in the evening i often get some s2c ploss :/ unfortunately this often overlaps with the only time my squad can BD and it's anywhere from 0.7% -4% whereas usualy it's set at 0.1 but i'm not dling or doing anything that would cuase it to rise myself.

also i've a cable connection wired and i logged on for a few mins and allready spiked higher than 150
130 ms Average:110 ms Low:100 ms High:250 ms . Thats the best i can get here and the asdl at my parents is worse ... if you make what seem to you to be small changes it could affect more than you think who don't have access to a great connection in europe etc .

why when our population is dropping close to the point of any basing league isn't even feasible at all would you exclude more ppl ? right now some sage players talking abuot taking a hiatus till closer to twl ... there is dice, panda, pene, freebie, trauma and sweet active in basing and alshabib and A-S need to recruit some more to get properly active. To me the whole scene isn't looking that healthy with the same few teams playing over and over and a change like this isn't so much going to revive it but stop some of the Brazilians and euros playing.

300ms latency limit in TWD (TWDD/TWJD/TWBD) to allow Australians to still play TWD200ms latency limit in Warbird, Javelin and Lancaster in TWBD1% weapon packet loss limit (any higher than that would really give a huge advantage to players)2% S2C/C2S packet loss limit (not that this value matters much, currently it's set at 3% or so)15 or 20 spike medium limit (no more huge spikers!)

it would be nice if the server were more stable (it's very laggy currently, especially for some Europeans). wish we could move the server location from Washington to New York or Iceland. that would lower our (Europeans, Asians) latency by quite a bit (-20ms to -30ms if in New York, -60ms to -70ms if in Iceland), but I just can't see that one happening. :P

obviously ideally we would all be playing over a lan but we aren't the server is in america to me it seems dodgy so we cant just keep tightening the lag restrictions , it is unfair for the overseas players and isn't our theme "meet ppl all over the world and kill them!" ???

i do agree that it's lame to exploit lag and this is clearly going on (and not just foreigners i've seen dodgy american lag alot too) and certain ships are more overpowered (wb, jav) so i wouldn't be against tightening them if players can still spider etc but not to 150ms prolly to 200 . I wouldn't do the 300 -> 250 or even the 3%->2% already lots of ppl lag out with these limits i dont trust the hop one server or whatever is up but i know for a few hours in the evening i often get some s2c ploss :/ unfortunately this often overlaps with the only time my squad can BD and it's anywhere from 0.7% -4% whereas usualy it's set at 0.1 but i'm not dling or doing anything that would cuase it to rise myself.

also i've a cable connection wired and i logged on for a few mins and allready spiked higher than 150
130 ms Average:110 ms Low:100 ms High:250 ms . Thats the best i can get here and the asdl at my parents is worse ... if you make what seem to you to be small changes it could affect more than you think who don't have access to a great connection in europe etc .

why when our population is dropping close to the point of any basing league isn't even feasible at all would you exclude more ppl ? right now some sage players talking abuot taking a hiatus till closer to twl ... there is dice, panda, pene, freebie, trauma and sweet active in basing and alshabib and A-S need to recruit some more to get properly active. To me the whole scene isn't looking that healthy with the same few teams playing over and over and a change like this isn't so much going to revive it but stop some of the Brazilians and euros playing.

If 250ms is too low, and I don't think it is, then fine, it can be raised. It would be nice if we could have higher lag limits for overseas players but I don't think that's a feasible idea. This isn't meant to exclude anyone from playing TWD unless they really shouldn't be playing for the sake of others enjoyment of the game. To name names, the main reason for the wb/jav/lanc 150ms limit is because of Brokenfist and Dald (and probably others) who squads intentionally put into these ships because they lag. Now they won't be able to do that anymore, but they're still free to play any of the other ships. Lag is has more of an effect in basing than any other league because of how close together you are to everyone else at all times, and if you're over 150ms it's just too much to be fair to others if you're in a 1-hit-kill ship.

Also, I am pretty sure that currently most people that lag out in TWD lag out because of triggering spikes, not because of the max ping limit. However, if this does end up making overseas players lag out, I'll raise it higher.

No No No lets not change things back to how they want it because the minority complains about them, Lets "test" them out for a few months first even though some people might not be able to play before we make any logical decisions about realizing that the point of a free 2d spaceship game from 15 years ago is that its a free 2d spaceship game from 15 years ago.

If 250ms is too low, and I don't think it is, then fine, it can be raised. It would be nice if we could have higher lag limits for overseas players but I don't think that's a feasible idea. This isn't meant to exclude anyone from playing TWD unless they really shouldn't be playing for the sake of others enjoyment of the game. To name names, the main reason for the wb/jav/lanc 150ms limit is because of Brokenfist and Dald (and probably others) who squads intentionally put into these ships because they lag. Now they won't be able to do that anymore, but they're still free to play any of the other ships. Lag is has more of an effect in basing than any other league because of how close together you are to everyone else at all times, and if you're over 150ms it's just too much to be fair to others if you're in a 1-hit-kill ship.

Also, I am pretty sure that currently most people that lag out in TWD lag out because of triggering spikes, not because of the max ping limit. However, if this does end up making overseas players lag out, I'll raise it higher.

I'm sure you're aware of this by now, but Australians have around 250ms to 280ms latency (depending where in Australia they live). Hence, the limit is too low at the moment.

RE: TWD Lag limits

Hey all,

I understand if banning aussies from playing TWL-B makes the league more enjoyable, fine.
But not allowing us to play TWBD by restricting lag limits below 280ms is kind of lame, considering TWBD amounts for nothing in this game.

1:Underground> WHO THE FUK ARE THE WITH, EASE, WITH EASE, EASE JR.

Yojo?> And I keep arguing that when everyone else sees his stuff 3/10 of a second ahead of him, factoring in the 3/8 of a second it takes your brain to tell your hand to move, it's nothing to do with skill =/

Oh man, a change is making things unfair for people. Im sorry guys but this isn't your 1998 TW anymore, this is 2010 TW now and we just have too much technology these days to allow Australians to play twd. Thats why we have to make tons of changes that let only some people enjoy the zone.