Modern Warfare Mod 3 brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

Eventually.. simulating semi-active radar homing guidance is very complex (Patriot code is a mountain of code, and that doesn't even use FLINT).

So right now, we want to write a software that handles rocket simulation for simpler missiles, which are air-launched missiles with active seeker, such as the AGM-114L Longbow Hellfire and the AIM-120C AMRAAM, to be fired by F-22 on patrol flight.

The only snag we're running into is issue with math. We're trying to figure out the best way to do simple vector math to take into consideration of turn radius, but going to take some time i think as we suck at it. :)