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Gameplay balancing is a fundamental design challenge in any multiplayer game. Persistent and continuously changing multiplayer games that evolve over the course of several years are particularly challenging to keep in a balanced state. However, that is an essential part of providing a good experience for the players.

Stefan Engblom, game designer on the 'Clash Royale' team, will talk about the philosophies and principles used for balancing cards and gameplay in Supercell's 'Clash Royale'. In his talk he'll share lessons learned from successes and failures that the team encountered both pre-launch and through the first year of the game being live.