Eve is a 'Sandbox' which means there is no right or wrong way to play this game.

We've already heard the "'sandbox' means we have to preserve bad mechanics that are endlessly abused through alts to the detriment of the game" argument already, thanks.

I'll state it again - Sandbox means there is no right or wrong way to play. What you consider as a detriment to the game others view as being beneficial.

Nicolo da'Vicenza wrote:

NPC corps have to go as they punish newbies, disincentivise working collectively (in an MMO no less), flood highsec with commodities due to a lack of ability of highsec players to effectively compete over resources, make nullsec logistics effectively invulnerable and in the process close the door to 0.0 for the vast majority of industrialists/miners. They don't protect newbies and the few benefits they provide could be equally delivered through the existence of a shared chat channel so unaffiliated players can talk.

Everything in that statement is incorrect. Large null sec Alliances getting together and making each other blue while endorsing NBSI policy and constantly doing blob ganks on Industrialists/Miners is what closed the door to 0.0 space.

Nicolo da'Vicenza wrote:

Your listing of specific things NPC corp members can't do is disingenuous - EVE is a game that rewards specialization, as CCP is quick to point out. So long as your NPC corp character is specializing something that synergizes with 100% CONCORD protection (like say mining, or freighter hauling) - there is no tradeoff, just benefit.

Obviously the same word applies to your reasons for wanting to disband NPC corps.

Mining or Freighter Hauling is not 100% Concord protected in high security. The current trend and amount of suicide ganks in high security proves that.

Nicolo da'Vicenza wrote:

There's really no justification for NPC corps, decable or not. They need to be removed altogether and just make characters work in de facto one-man corps. that are decable, where wardec corps can decide which players are rich and vulnerable enough to be worth taking a go at, and others are truly too casual and new to be worth the effort.

There is justification for NPC corps and for players like me staying in them but I'm not going to list my reasons due to you being adamant about wanting NPC corps removed from the game.

Bottom line, you're promoting a change that will force everyone to engage in one aspect of this game, basically removing the players right to choose. There's other SyFy space games available that are strictly PvP with only player corps and no NPC corps. DarkSpace is like that.

EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe".

So why is it that NPC corporations are immune to wardec's?

Individuals who fly for these companies are the "safest" people in EVE and i don't like it.

In response to this, i have written the following:

I donG«÷t like it, when you turn my voice aboutI donG«÷t like it, when you vote one nation outMy language has been murdered, my language has been murderedMy shopping trolley murdered, my groceries just gone!

I donG«÷t like it, when you turn my voice aboutI donG«÷t like it, when you vote one nation outMy language has been murdered, my language has been murderedMy shopping trolley murdered, my groceries just gone!

NPC corps have to go as they punish newbies, disincentivise working collectively (in an MMO no less), flood highsec with commodities due to a lack of ability of highsec players to effectively compete over resources, make nullsec logistics effectively invulnerable and in the process close the door to 0.0 for the vast majority of industrialists/miners. They don't protect newbies and the few benefits they provide could be equally delivered through the existence of a shared chat channel so unaffiliated players can talk.

Everything in that statement is incorrect. Large null sec Alliances getting together and making each other blue while endorsing NBSI policy and constantly doing blob ganks on Industrialists/Miners is what closed the door to 0.0 space.

Indeed. There's no reason for large alliances to bring in miners and industrialists when they can just use NPC corp freighter alts to move supplies from trade hubs without any inconvenience. Recruiting miners and small-scale industrialists (aka a lot of newbies) is just a needless liability - on the Fanfest 2012 it turned out that the more developed a 0.0 alliance was, the less and less null manufacturing they actually did. The space of Stainwagon renters turned out to be more industrially active then the entire CFC. So miners and industrialists are stuck in highsec where they are forced to compete economically against people who do not have to factor in the costs of wardecs - aka PVE alts in NPC corps. With that in context, I fail to see how the existence of NPC corps truly benefits the small-scale industrialist/miner.

DeMichael Crimson wrote:

Bottom line, you're promoting a change that will force everyone to engage in one aspect of this game, basically removing the players right to choose. There's other SyFy space games available that are strictly PvP with only player corps and no NPC corps. DarkSpace is like that.

I'm promoting a change that will merely treat all players equally, to the benefit of everyone. This "removing the players right to choose" you mention, as far as your 'right' to opt for PVP or not in EVE - as you pointed out yourself one sentence ago,

DeMichael Crimson wrote:

[Mining or Freighter Hauling is not 100% Concord protected in high security. The current trend and amount of suicide ganks in high security proves that.

There's not much "choice" involved in EVE as far as PVP goes already. The problem is that suicide ganking is too easily avoided, or at least made cost-ineffective.

Posted - 2012.06.19 06:49:00 -
[218] - Quote
With the new War Declaration prices, it's not worth it to wardec an NPC corp. Remember. They have NPC's counting towards their members as well as players, meaning you would pay billions just to wardec a corp with maybe 200 players online at any time. I don't know the exact numbers, but last I checked, Aliastra had enough members to count them in millions. Just imagine how much it would cost to wardec that many targets, even though most are NPC's. See why NPC-corps are immune to wardens? Even if they weren't, nobody (except goons) would have the money to wardec them.

Indeed. There's no reason for large alliances to bring in miners and industrialists when they can just use NPC corp freighter alts to move supplies from trade hubs without any inconvenience. Recruiting miners and small-scale industrialists (aka a lot of newbies) is just a needless liability - on the Fanfest 2012 it turned out that the more developed a 0.0 alliance was, the less and less null manufacturing they actually did. The space of Stainwagon renters turned out to be more industrially active then the entire CFC. So miners and industrialists are stuck in highsec where they are forced to compete economically against people who do not have to factor in the costs of wardecs - aka PVE alts in NPC corps. With that in context, I fail to see how the existence of NPC corps truly benefits the small-scale industrialist/miner.

Pretty much, other than the poor fellows who take care of the tech moon POSses and the supercapital producers, I'm not sure what else really happens.

Some miners shipping high-end minerals to highsec. You also have to refine guns back into trit to make the supercaps....Those who cannot adapt become victims of EvolugalbugaslugakjlwsdhvbzxdClick for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm

There's no reason for large alliances to bring in miners and industrialists when they can just use NPC corp freighter alts to move supplies from trade hubs without any inconvenience.

Every one benefits from this including your own corp/alliance and not only for hauling, neutral rep alts, neutral falcon, neutral boost, neutral scout.When you undock you accept that your ship might be blown by gank dudes, this is also inconvenient. Of course you need more than a simple blaster catalyst, risk/reward stuff.

Quote:

Recruiting miners and small-scale industrialists (aka a lot of newbies) is just a needless liability - on the Fanfest 2012 it turned out that the more developed a 0.0 alliance was, the less and less null manufacturing they actually did. The space of Stainwagon renters turned out to be more industrially active then the entire CFC. So miners and industrialists are stuck in highsec where they are forced to compete economically against people who do not have to factor in the costs of wardecs - aka PVE alts in NPC corps. With that in context, I fail to see how the existence of NPC corps truly benefits the small-scale industrialist/miner.

Again, every single alliance has trading/hauling/industrial/mining alts in high sec and the problem doesn't come because end ores and better industry slots are there where player driven content is (null sov, player build stations etc)How much effort CCP puts in to give null/low a huge buff to industry and nerf high sec industry can you prove most of those industry slots will not be taken by null/low/wh industrial alts because those regions suddenly got interesting?

Then all your problems of neutral alts and industrials yadyada will be no more? -I don't think so, you'll find new ones.

Quote:

I'm promoting a change that will merely treat all players equally, to the benefit of everyone.

It isn't and will never be. You want to force everyone to share your vision of Eve where they shouldn't have the choice of having some char or alt in NPC corps...welp, it's a sandbox and I'm pretty sure some would like concord everywhere including WHs.

Quote:

There's not much "choice" involved in EVE as far as PVP goes already. The problem is that suicide ganking is too easily avoided, or at least made cost-ineffective.

So you have the tools but you don't want to use them because it's cost effective?-I suppose you'd like to cyno your Titan blap doomsday on that freighter get concord claps and giggles maybe some /bows from space barbies...

You have the tools (gank), so does the other player(NPC corp), one of you will outsmart the other. That simple.brb

Posted - 2012.06.19 10:01:00 -
[222] - Quote
The way things are now - Characters in NPC Corporations can be killed in high sec but there is a CONCORD response.The way the OP wants things to be - Characters in NPC Corporation can be killed in high sec with no CONCORD response.

So the difference between the way things are and the the way the OP would like to see it is the CONCORD response?

How does one person or group demanding changes in game mechanics so they can kill people in a safer environment differ from another group of people demanding changes to be able to mine in a safer environment?

It doesn't and in both cases amounts to be both people being unable to adapt leaving them with two choices: 1) Quit playing (and if you're upset about it enough, threaten CCP with your unsub) because Eve is hard or 2) Come on the GD forums and whine some more about stuff you want changed.

Stop trying to change the mechanics that have been in place for as long as I can remember and find ways to adapt. Eve is hard.-Š"Miners mine so I don't have to." ~Metal Icarus

This is not a question of making people fight, this is a question of fariness.

Fairness? LOL

CCP Soundwave has already stated that EVE isn't supposed to be fair. You are either in a large nullsec corp or you quit the game at this point.

Too right! We should introduce some kind of mechanic that would hurt large null sec corps!

I know! Lets remove their ability to use NPC hauler alts! Wow full circle!

I'm not entirely sure why I tried writing an entire post with exclamation marks, but all said and done I'm happy with the results.

So simply ban alts. There a simple solution, NPC corps are allowed for new and casual players and it still eliminates the actual problem.

Of course this would MASSIVELY cut into CCP's profit margin.... just like the original stupid suggestion.

People really need to understand that CCP is trying to attract the largest number of players, and to do that they have to balance some rather extreme expectations and demands. Which in itself shows off CCP's masterful balancing act that they do on a daily basis. Most other MMO's give you different servers to enjoy while CCP made it a massive sandbox. So let us all enjoy Eve the way Eve is and not make it one ridicules extreme.

!!!PURE SARCASM!!!But if we have to make it one extreme, let it be mass nudity in all its internet deprivation to give new players and kids a creepy look into the filth that is on the internet.!!!END OF PURE SARCASM!!!

It is much simpler and less limiting to players to just ban NPC corps.BTW: NPC corps don't protect new players, they merely disincentivize players of all ages from working together in a player-run corp.

So simply ban alts. There a simple solution, NPC corps are allowed for new and casual players and it still eliminates the actual problem.

Of course this would MASSIVELY cut into CCP's profit margin.... just like the original stupid suggestion.

People really need to understand that CCP is trying to attract the largest number of players, and to do that they have to balance some rather extreme expectations and demands. Which in itself shows off CCP's masterful balancing act that they do on a daily basis. Most other MMO's give you different servers to enjoy while CCP made it a massive sandbox. So let us all enjoy Eve the way Eve is and not make it one ridicules extreme.

The problem is that NPC corps, especially in the uses that me, Nicolo and others have been highlighting, are not used by "new" or "casual" players.

When you see a three year old NPC corp pilot in a JF, carrying *just* under the amount that would render it profitable to suicide gank, chances are that this is not a casual or new player. Instead it is an alt of an older, more experienced player who is hiding behind concord in order to evade any interference with their particular play style.

I should know, I abuse the crap out of the NPC system myself all the time. Look at some of the characters in this corp and see how often we have corp hopped in the past to avoid decs.

The fact is that if it is even remotely feasible to remove these arbitrary loop holes and protections for older players, whilst retaining protection for genuine new players, then it should be done. The question isn't whether or not it should be done, but whether or not it can be done. And if so, how?

Personally I'd introduce something crazy like suspect flags for NPC corp players over a certain age. Six months old and still in an NPC corp? Good luck making the Jita run with a JF full of technetium. Of course in order for this to have any real effect corp hopping and war dec evasion would also need to be looked at, but that's another issue entirely.

(Personally I liked the idea CCP had of war decs following people around, but unfortunately that is far too open to abuse.)

FireT wrote:

!!!PURE SARCASM!!!But if we have to make it one extreme, let it be mass nudity in all its internet deprivation to give new players and kids a creepy look into the filth that is on the internet.!!!END OF PURE SARCASM!!!

One of my alts was recently banned for attempting to introduce this particular element of internet culture to Jita local.

"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-Š-Š-MXZF

The correct approach is to teach people to WANT to PvP, not to make game mechanics grab them by the nutsacks and hold them steady while you melt them in RR + Falcon + T3 PvP ships.

This...

Stop trying to twist the game to your continued agenda of ganking clueless soft targets in hi-sec.

NPC corps got you down? You know Neutral RR, non-wardec and all those problems go away outside of hi-sec right?

Just because lo-sec and null-sec are empty of people for you to shoot at (especially ones that don't shoot back) or are the primary living space of the enourmous blue-friends-circle-jerk of love.

Sorry... does the elite PvP community need a wahmbulance? Has ti truly come to the last option left for shooting something to invade hi-sec and pick targets so soft you can kill them solo ina destroyer?

Fearsome.

Besides, until the war-dec system is comletely overhauled and fixed to stop shedding, shielding, dogpiling and all the other crap, it's pretty much useless.

NPC corps pretty much provide the only protection for casual PvE players, who - whether you like it or not - just want to run some missions or do mining and largely pays the frikkin bills around here. You may hate them, you may wish to kill them (and you can) your combat prowess may just barely extend to fighting a wet webbed Retreiver (you scary pirate... ooooh) but that's not the game's problem.

Jesus christ, stop trying to MAKE people fight you. Go shoot some other miners you freaks.

This is not a question of making people fight, this is a question of fairness.

Newbies should be protected to a point yes, but players who can affect the game in any way AFTER a newbie period (as in my other post, I suggest 6 months) should be liable to experience the negative aspects of the game in full. One of those negative aspects is being involved in a war. [[spelling corrected]]

That's ridiculous. It's completely fair. You can go back to an NPC corp any time you want.

EVE is a harsh, cold, angry, bitter, mean, and many more malignant adjectives. None of which include "Safe".

So why is it that NPC corporations are immune to wardec's?

Individuals who fly for these companies are the "safest" people in EVE and i don't like it.

I think you should be able to wardec NPC corps.

Im sure considerations can be made with rules already in place about "safe havens" for brand new players in starter systems (perhaps even a starter constellation). but once they leave...

Thoughts?

NPC corps =/= Noob corps. they're different entities. NPC corps can only be entered after a player leaves a player corporation.

Children, please think your suggestions through before making them:

NPC corps of this type exist for three reasons:

a) to hold toons between corps (disband, thrown out etc)

b) people who are parking their toon because they are not going to use it and the last corp have rules on activity

c) trading/mining/hauling/mining alts

Everyone else hides in their own small toonfarm vanity corp, which if wardec, would be easily parked and has zero tax. Or, go and hide in eve uni or some other large low tax/zero tax corp/alliance with decent defensive capabilities or good CTA station camping rules.

So your "solution" is in search of a problem.

It also has a bigger problem. Most NPC corp members are alts of experienced players with corps that can surely kick your ass. If this were to be enabled, in less than a month no one would wardec NPC corps for fear of retribution. I mean, imaging you wardec, shoot down a freighter full of moon goo. And it belongs, say, to the Goons.

b) people who are parking their toon because they are not going to use it and the last corp have rules on activity

c) trading/mining/hauling/mining alts

Everyone else hides in their own small toonfarm vanity corp, which if wardec, would be easily parked and has zero tax. Or, go and hide in eve uni or some other large low tax/zero tax corp/alliance with decent defensive capabilities or good CTA station camping rules.

So your "solution" is in search of a problem.

It also has a bigger problem. Most NPC corp members are alts of experienced players with corps that can surely kick your ass. If this were to be enabled, in less than a month no one would wardec NPC corps for fear of retribution. I mean, imaging you wardec, shoot down a freighter full of moon goo. And it belongs, say, to the Goons.

We recognise the need for genuine newbie protection, and as Nicolo has pointed out on multiple occasions the current system raises their profile as targets whilst allowing us older, more experienced players some very questionable mechanics to hide behind.

We also recognise that war dec mechanics are in need of a serious revamp. They have been a complete joke for as long as I can remember.

"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-Š-Š-MXZF

Nah bros and bras, the game is ok and playable. The wardec system, however, is broken and has always been broken.

Rather than being a way for merc to develop a business and for consensual pew pew in hisec, its barely workable for anyone - super easy to exploit (for both sides) ridiculously cheap to use (hence misuse) and completely unconnected to other mechanics in the game.

If you took wardecs out completely and eliminated sec status in low sec, there would be more pew pew in the game than with the broken system in place...Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA

We recognise the need for genuine newbie protection, and as Nicolo has pointed out on multiple occasions the current system raises their profile as targets whilst allowing us older, more experienced players some very questionable mechanics to hide behind.

We also recognise that war dec mechanics are in need of a serious revamp. They have been a complete joke for as long as I can remember.

I dare you to find me a single experienced player that hides his or her main in an NPC corp. It simply doesn't happen.

Any experience carebear is either hiding in a vanity corp or in a well established freelancer/educational corp. That is just how it rolls.

The issue that has some mad, as highlighted by your linked posting (Which I had already read) is the Jumpfreighters with just under the gankable amount.

That is not hiding. That is precisely my purpose #3. Those are alts. You want to hit the player, hit their main.

3) You do a zero consequence kill of the "hiding" Jump Freighter you wanted to gank but couldnt because it was not profirable to do so without a wardec.

4) That is an alt

5) The main of that alt is in some very powerful, very elite, PVP corp.

6) They wardec your puny hisec "merc" corp

7) You ragequit eve because you undock, you die - and YOU CANNOT PLAY ALTS BECAUSE THERE IS NO NPC CORP TO PARK THEM AT

As I said, google "law of unintended consequences", and be done, sir.

Also, when did you poll all of the users of EVE to claim that the majority support a given view. Not even the CSM can claim to represent the majority of players, judging by the vote totals (unless, of course, CCP lies on the user base numbers). So yeah, 0/10 on getting your undies all in a bunch...Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA

3) You do a zero consequence kill of the "hiding" Jump Freighter you wanted to gank but couldnt because it was not profirable to do so without a wardec.

4) That is an alt

5) The main of that alt is in some very powerful, very elite, PVP corp.

6) They wardec your puny hisec "merc" corp

7) You ragequit eve because you undock, you die - and YOU CANNOT PLAY ALTS BECAUSE THERE IS NO NPC CORP TO PARK THEM AT

As I said, google "law of unintended consequences", and be done, sir.

The law of unintended consequences doesn't really seem to have any relevance. The only consequences of fixing war dec evasion and NPC corp hauling/mining would be that players like myself would no longer be truly safe in high sec.

As for your example, that simply doesn't make sense. For one thing, I highlighted in my own post that most of us don't want to be able to war dec NPC corps, for another I am not in a puny high sec "merc" corp. And even if I were, why should I be allowed to "play alts" in order to escape the repercussions of my actions?

For point number 3, how is it a zero consequence kill? Why does it even matter if it is a "zero consequence" kill? What even is a zero consequence kill?! If you declare war, scout out a target and then catch them in a jump freighter then congratulations.

Crunchie Attuxors wrote:

Also, when did you poll all of the users of EVE to claim that the majority support a given view. Not even the CSM can claim to represent the majority of players, judging by the vote totals (unless, of course, CCP lies on the user base numbers). So yeah, 0/10 on getting your undies all in a bunch...

My point was that the majority do not agree with the OP. Read the thread and you'd realise that.

All in all you seem like a very young, and very angry, player. I recommend just calming down, realising that this is just a game, and then taking a fresh look at mechanics like these. Realising that this is a sandbox PvP MMO game may help too.

"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-Š-Š-MXZF

I've dropped my main down into an NPC corp plenty of times for hauling stuff through high sec, it is a very common practice.

Good job :)

I assume you also make sure to not have too much "isk value of cargo": "gank cost" ratio.Those who cannot adapt become victims of EvolugalbugaslugakjlwsdhvbzxdClick for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm

The problem is that NPC corps, especially in the uses that me, Nicolo and others have been highlighting, are not used by "new" or "casual" players.

When you see a three year old NPC corp pilot in a JF, carrying *just* under the amount that would render it profitable to suicide gank, chances are that this is not a casual or new player. Instead it is an alt of an older, more experienced player who is hiding behind concord in order to evade any interference with their particular play style.

I should know, I abuse the crap out of the NPC system myself all the time. Look at some of the characters in this corp and see how often we have corp hopped in the past to avoid decs.

The fact is that if it is even remotely feasible to remove these arbitrary loop holes and protections for older players, whilst retaining protection for genuine new players, then it should be done. The question isn't whether or not it should be done, but whether or not it can be done. And if so, how?

Personally I'd introduce something crazy like suspect flags for NPC corp players over a certain age. Six months old and still in an NPC corp? Good luck making the Jita run with a JF full of technetium. Of course in order for this to have any real effect corp hopping and war dec evasion would also need to be looked at, but that's another issue entirely.

(Personally I liked the idea CCP had of war decs following people around, but unfortunately that is far too open to abuse.)

trimmed a bit,

but,

your "something crazy" really isn't all that crazy, though it should be actions-based, not time-based. Running frieght to/from systems where the SOV holder is at war? You should start building up sec-status-like values of association with that entity based on the value of the goods you import (i.e. sell, trade/contract, or you jettison and someone "affiliated" picks up) that eventually makes you a legal target for the other side of the war. Playing both sides just gets you in trouble with both sides- you never get to shoot first. Trading with people who have accumulated these "standings" will have the same effect. Donating ISK and taking contracts would also get you dinged. There'd be a fair few loopholes to sort out (or decide were enough of a fuss they'd be the new "price of being a black market") and would drive some of the devs nuts (as it would be a TON of data to sift through), but it mitigates a lot of what sounds like the truly valid issue with the NPC corps (the "hisec alts" shenanigans). Sure, you can move goods to just outside of where you'd start having these issues, but that's still making the exchange a bit more risky (as it doesn't happen behind SOV infrastructure). The same mechanic could apply to consistent dealings with alliances/corporations (probably *on top of* any SOV-related influence), as the point is to create consequences for deliberate interference/noncombatant participation in wars. Every downtime a little of your "collaborator" status would wear off, but if you become a target this would cease until you go a week without accruing more (probably on a per-faction basis).

All of this would, of course, need to be pointed out in the NPE, and come with a new slate of warnings whenever you were at risk of becoming a target. It would apply to *all* NPC corps, with new players getting only a fraction of the hit at first, increasing to "full" over the first 4-6 weeks of the account's activity (*not* per-character). Account recycling becomes similar to current alt-recycling proscriptions. Not having to deal with automatic exposure as a dirty supplier of *insert favorite bad people here* would become one of the benefits of forming a corp. Also, market sales would have to be factored in *somehow* but in a way that still allows players to conduct business- perhaps orders can be marked as "peaceful" and won't be available to people who would change your standings (likewise, a filter so you don't buy from/sell to orders that would affect you, or better yet allows you to set a threshold). This would fracture the market, which *may* be a disaster, but *may* work out as it means people who want to use all the really fancy stuff probably have to take a little extra risk and be careful just how much high-tech they buy, and you have to choose between selling to the first buyer who comes along or passing up the (presumably) better prices so you can stay out of the political messes.

One thing that should *not* happen is the expansion of corporate warfare to become individual warfare- the notion that people are "immune" to wardecs is mistaken. Wars are not about killing players (that's what bounties and killrights and such are supposed to be for... admittedly, there are issues with that such as "bounties are broken"), they're about corporations exerting influence over each other. No, EVE should not be safe, but the answer to one excessively-used way to avoid a mechanic shouldn't be to (further) screw up that mechanic and make it universal.

It is much simpler and less limiting to players to just ban NPC corps.BTW: NPC corps don't protect new players, they merely disincentivize players of all ages from working together in a player-run corp.

Delen Ormand wrote:

FireT wrote:

So simply ban alts. There a simple solution, NPC corps are allowed for new and casual players and it still eliminates the actual problem.

Wouldn't work, people would use additional accounts instead of alts, which amount to much the same thing. There's not really any viable way to tell when several accounts belong to the same person.

Actually there is, and the solution is as absurd as your request: CCP just has to enforce passport ideas with each account. That simple. Absurd? Yes!Waste of CCPs time and money? Absolutely!Scaring away players? Exactly as your own ideas!

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