abstractions with pattrstorage, 2d.wave~ and jit.gl.sketch

MAX – p.storage
a utility and gui for pattrstorage. just drop it into a patch, connect a pattrstorage and use to save, recall, insert, lock and delete presets. it also provides an interface to edit and save data,interpolation, active, and priority settings.

MSP – p.decimator
an example of how to chop up loops into ‘n’ slices and reorganise their playback with a step sequencer. the patch is based around 2d.wave~ and includes a ‘mutator’ that stutters through the slices of your choice. Everything runs at audio rate and is synced via a phasor~ object (- so no reverting to metros etc).

JITTER – p.jit.gl.sketch
a simple wrapper for the jit.gl.sketch object that facilitates using text files and coll for sending, viewing and saving opengl commands to the jit.gl.sketch object.

JITTER – glmatrix commands
as a beginner in all things jitter i’ve been exploring some of the commands for jit.gl.sketch. these patches might interest other beginners and look at the loadmatrix and multmatrix glcommands and some of the transformations that result from using a 4×4 matrix in jitter. there is also a patch that enables rotations via audio signals.

these are all abstractions that you can edit to your own requirements.