User Interface Redesign Teaser

User Interface Redesign Teaser

It goes without saying that our current User Interface is not only difficult to navigate for new users, but it's actually overwhelming and un-necessarily complicated (yes, we know). As part of the entire 1.36 hybrid supply plan, we also want to work towards making the User Interface extraordinarily more simplistic and sensible. Today I wanted to share with you a teaser of what our interface may look like in the future to generate discussion and thoughts. Do note there's a lot of detailed planning happening within that expands way beyond this screen.

Let me go to say that our team at CRS refactoring the entire process of how users load up the game and determine where it is that they'll be "clicking." A major goal being, reduce un-necessary clicks and clutter, and try to simplify getting to where the action is for the users benefit. If we can do that (get new players into quality WWIIOL combat), then we'll fight our biggest battle of retaining them. Because very simply, that is why we're all here, that epic grand scale WAR that we see and desire to create. Some if not most of our new users never get to experience that, so we have to do better.

Right now the big goal is to have phases, where we present information to users that is relevant at that moment and then it expands to more information depending on that path, with the intent to better guide the player.

One thing you may notice right off the bat is map dominates the screen, and we'll be working to make Attack / Defense objectives more pronounced as well to show users where the actual battles are (though this illustration does not cover that part).

You'll also see the INSTANT ACTION button, we've all been talking about it for awhile, we're serious about implementing something like that.

Have a look down below and let us know your thoughts or questions.

THIS IS A WORK IN PROGRESS AND MAY NOT RESULT INTO THE FINAL OUTCOME. THIS IS ONE OF SEVERAL SCREENS BEING REDESIGNED.

Later this coming week we have a big announcement coming to press our 2018 objectives, particularly 64-bit. Stay tuned for more details.

Can we see a link to a mission ready room where mission leaders can plan, brief, assign duties, objectives, ordinance and loadouts, and contingency plans before spawning? (Ae...Airwarrior style) This would make the game much more enjoyable for mature players and strengthen squads.

I see you had to add the instant action button been waiting for this,this why the game has gone bad accommodating for the instant action mob,majority has to be killing something with in 1 minute or they whining,use to be a good game.What about fixing all the bugs..

We're not talking about altering the game's design, we know that this product is a bit niche and has a very focused type of game play. But if we can increase the probability of getting those users into the epic WWIIOL action faster and with less confusion, we will all win from that.

I see you had to add the instant action button been waiting for this,this why the game has gone bad accommodating for the instant action mob,majority has to be killing something with in 1 minute or they whining,use to be a good game.What about fixing all the bugs..