Terminal Heist Update

Wanted you guys to know we aren't dead, quite the opposite the art is almost done. We've added two more programmers, we have rewritten about 70% of the server. We have changed it from a ticket system to a username and password system. We are experimenting with more of an isometric view, animated tiles, and a resizable screen on PC/Mac and Linux. I know we keep delaying, but we've decided it would be stupid to try to launch an indy child of an indy game right into the holiday season and compete with the AAA games for news and attention.

Hopefully, we will have a Beta launch in early December with a gold master release in January.

Lastly, I am planning to put Terminal Heist up on Steam Greenlight this week, so voting help would be great at some point.

Re: Terminal Heist Update

The big news is Cylence has come on board as level designer, and has come up with a really comprehensive (and great IMHO) set of levels meant to teach beginners the game. We continue to work on improving the graphics engine, the server, etc. I am rolling a new version today, if anyone wants to test the iPhone or Android version. We should have some bigger news in the coming weeks.

Re: Terminal Heist Update

Re: Terminal Heist Update

I've now play tested and completed every level. They are all solvable except 177, which seems to be missing a wire cutter to solve it. 141 and 149 are the same map. The rest are great! Some real puzzlers in there!

Re: Terminal Heist Update

cullman wrote:

@Passive : I'm happy for you to let people know about Terminal Heist on Steam.

@Pixelhouse : I tried to send you a copy of the android version and your email bounced back.

Thanks for letting me know, i have sent you an email again with additional mails just to be sure, however the first one should have worked normally. Thanks again for doing this, looking forward to test this at my work.

Re: Terminal Heist Update

Interestingly, we have increased the TH team from 2 to 5, you'd think this would speed things up, but as a result we have decided to do more. He we have decided to rewrite the server and the graphics engine, so we are probably look at a March/April release. Plus, I want the graphics on the greenlight page to match or be close to the finished product. Sorry for the delay, trying to get as much as this right on the first go around as possible. I assure you we are working on it, though.