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Many of you reported problems when trying to use CfgModels to avoid selections like muzzle flash not be visible all the time in HW T&L mode.

Resolution should be to use CfgModels config section. There are however some problems with this. I recently investigated the issue and I found that since 1.45 there is a bug in CfgModels processing that causes models are not
processed correctly and often cause crash. As a result 1.45-1.46 is not able to properly load MLOD format models.

We are currently looking for some solution. We will probably try to speed-up releasing binarize tool so that you can convert your models into ODOL format. I will keep you informed.

I checked your model yesterday Rob but it lacked a Memory LOD (with the barrel start/end and casing eject points).
So i tried to do the same thing, loaded up an M60 model, changed the bipod. But it still crashes the game.

And after fixing the cpp a bit, i know it wasn&#39;t a cpp error. Because if i changed the model to the original game M60, it worked.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">will we ever get the chance to open ODOL models in Oxygen?[/QUOTE]<span id='postcolor'>

No. There are several reason for this:

1) we do not have any conversion tool for this
2) some information improtant for editing is not stored in ODOL models, therefore after editing such model it would be dammaged in some ways (for example all edgdes would be considered smooth for shading purposes)
3) we will provide you sample models for all vehicle and weapon classes in MLOD format, therefore you should be able to live without it.