Patch 5.0.5 - 16048

Blood Presence (Blood) You assume the presence of Blood, increasing Stamina by 8%25%, rune regeneration by 0%, and base armor by 55%, and reducing damage taken by 10% and chance to receive a critical strike by 0%.

Death Strike Focuses dark power into a strike that deals 235% weapon damage plus 1,464280% weapon damage plus 2,094 to an enemy and heals you for 20% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health).

Blood

Heart Strike Instantly strike the target and up to two additional nearby enemies, causing 170% weapon damage plus 1,482115% weapon damage plus 681 on the primary target, with each additional enemy struck taking 25% less damage than the previous target.

Rushing Jade Wind You summon a whirling tornado that travels 0 yards in front of you, dealing 5,0365,540 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30% for 8 sec.

Brewmaster

Gift of the Ox When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself for (9,986 + 50.25% of AP). 4,926 + 50.25% of AP).

Stance of the Sturdy Ox Reduces damage taken by 25%, increases Energy regeneration by 30%10%, reduces the chance to be critically hit by 6%, increases your Stamina by 20% and allows you to Stagger damage. Stagger You shrug off physical attacks, causing 70%80% of the damage to happen instantly and the remaining 30%20% to be divided over 10 sec.

Harvest Life (Affliction) Drains the life from all enemies within 15 yards of the target, causing (267 + 25.0%187 + 17.5% of SP + 25% of Spell Power) Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec.

Harvest Life (Demonology) Drains the life from all enemies within 15 yards of the target, causing (267 + 25.0%187 + 17.5% of SP + 25% of Spell Power) Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec.

Harvest Life (Destruction) Drains the life from all enemies within 15 yards of the target, causing (267 + 25.0%187 + 17.5% of SP + 25% of Spell Power) Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec.

Affliction

Seed of Corruption (Affliction) Embeds a demon seed in the enemy target, causing ((320224 + 30% of Spell Power) * 6) Shadow damage over 18 sec. When the target takes (1,923 + 180.0%1,346 + 126.0% of SP + 180% of Spell Power) total damage from the caster or dies, the seed will inflict (1,389 + 130.0%972 + 91.0% of SP) Shadow damage to all enemies within 15 yards of the target.

Seed of Corruption (Demonology, Destruction) Embeds a demon seed in the enemy target, causing ((320224 + 30% of Spell Power) * 6) Shadow damage over 18 sec. When the target takes (1,923 + 180.0%1,346 + 126.0% of SP + 180% of Spell Power) total damage from the caster or dies, the seed will inflict (1,389 + 130.0%972 + 91.0% of SP) Shadow damage to all enemies within 15 yards of the target.

Normally I don't say much about these pre patchs to an exp as everything generally goes tits up with the game.

But.. I know most of the changes are based around how the class will be when it is level 90.. I can't fathom how a dps class such as the hunter class can take so many nerfs yet prot warriors who are beating dps classes get some buffs.
The nerfs to black arrow and improved serp sting seem more like a way to push people to use BM even more so now. Which in turn is funny givin how boring the spec is to play and how amazingly buggy it is.

Again its apparently about the scaling to level 90 but currently.. dah fawk with these nerfs to a pure dps class yet buffs to a tanking spec... brains not working early but anyone wish to comment (using brain skills preferably)

Normally I don't say much about these pre patchs to an exp as everything generally goes tits up with the game.

But.. I know most of the changes are based around how the class will be when it is level 90.. I can't fathom how a dps class such as the hunter class can take so many nerfs yet prot warriors who are beating dps classes get some buffs.
The nerfs to black arrow and improved serp sting seem more like a way to push people to use BM even more so now. Which in turn is funny givin how boring the spec is to play and how amazingly buggy it is.

Again its apparently about the scaling to level 90 but currently.. dah fawk with these nerfs to a pure dps class yet buffs to a tanking spec... brains not working early but anyone wish to comment (using brain skills preferably)

You said it yourself, most of this stuff is 90 balance.
Blizzard uses the time from patch 5.0 till MoP release as testing, the balance for 85 is the least of their worries. It sucks, but the month pre patch is always horribly and amazingly unbalanced.

Normally I don't say much about these pre patchs to an exp as everything generally goes tits up with the game.

But.. I know most of the changes are based around how the class will be when it is level 90.. I can't fathom how a dps class such as the hunter class can take so many nerfs yet prot warriors who are beating dps classes get some buffs.
The nerfs to black arrow and improved serp sting seem more like a way to push people to use BM even more so now. Which in turn is funny givin how boring the spec is to play and how amazingly buggy it is.

Again its apparently about the scaling to level 90 but currently.. dah fawk with these nerfs to a pure dps class yet buffs to a tanking spec... brains not working early but anyone wish to comment (using brain skills preferably)

Did we really already need a warlock nerf? -.- it's always the same, than why not nerfing warriors insane aoe dps? and of course we always need a mage buff. To power up already OP mages is always a good idea -.-.. unbelievable.

For those who haven't see it, these beta patch is here to update the beta with the actual number on live.
Just check the mage change and compare it with the live number:
Glyph of Ice lance is already doing only +40% damage on a 2nd target in live. The same for Frostbolt debuff, etc

Normally I don't say much about these pre patchs to an exp as everything generally goes tits up with the game.

But.. I know most of the changes are based around how the class will be when it is level 90.. I can't fathom how a dps class such as the hunter class can take so many nerfs yet prot warriors who are beating dps classes get some buffs.
The nerfs to black arrow and improved serp sting seem more like a way to push people to use BM even more so now. Which in turn is funny givin how boring the spec is to play and how amazingly buggy it is.

Again its apparently about the scaling to level 90 but currently.. dah fawk with these nerfs to a pure dps class yet buffs to a tanking spec... brains not working early but anyone wish to comment (using brain skills preferably)

It's not a nerf. It's a relocation of damage from the dots to explosive shot.
But I do agree. The prospect of going BM in MoP does not amuse me.