Grand Theft Auto IV: The Ballad of Gay Tony: Special Vehicle FAQ

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GRAND THEFT AUTO 4 "THE BALLAD OF GAY TONY" SPECIAL VEHICLE FAQ
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Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 1.40 (completed May 7th, 2010)
Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com
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ABOUT
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This guide is to assist those players who enjoy collecting rare or
unique vehicles. This guide lists all known proofed, special property,
unique, and even rare vehicles (which often have to be unlocked). I'd
say more, but I pretty much just summed it up. Yes, this is the same
preamble as my other guides. Copy/paste FTW.
This guide is NOT a "rare car" guide. Vehicles that appear rarely, but
DO appear in free roam (such as Infernus) do NOT qualify for the scope
of this guide. Only cars that have some special feature such as proofing,
special paintjob, special features, or can only be acquired via missions
are included.
This guide was written for the X-Box 360 DLC version specifically. The
Episodes from Liberty City version (for 360, PS3, and PC) should be the same
in all respects, however there is a chance it might not be. I will do my best
to list differences when possible.
CAUTION! This guide may inadvertently contain spoilers of story missions!
While this guide's scope does not really involve spoiling anything, due
to what is required of it, the potential for small spoilers, such as
names or events is present. Just keep that in mind.
Whenever a mission is listed, the employer is listed in parentheses next
to it. I list missions by the person who's mission progress it counts
towards, NOT the name listed on the map.
NOTE: This guide is written without the mission replay feature in mind.
As many definitions used depend on whether a vehicle is available at the
end of the game, this would result in categories being rendered useless.
I will make a note of which vehicles may be infinitely obtained via
mission replaying.
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TABLE OF CONTENTS
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1: Terms in the guide
2: Safehouses and Parking Spots
3: Unique vehicles
3.1 - Swift w/ side door open (1st of 2)
3.2 - Caddy
3.3 - Caged Caddy
3.4 - Swift w/ side door closed (1st of 2)
3.5 - Lustered Stretch E
3.6 - Swift w/ side door open (2nd of 2)
3.7 - Hexer
3.8 - Skylift
3.9 - Bati Custom
3.10- Swift w/ side door closed (2nd of 2)
3.11- Schafter (redesign)
4: Specially colored/featured vehicles
4.1 - Bright Red Buffalo (1st of 3)
4.2 - Pink Feltzer
4.3 - Bright Blue Buffalo
4.4 - Black "Mafia" PMP 600 w/ hybrid grill (1st of 2)
4.5 - Solid Black Sanchez
4.6 - Black "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
4.7 - White "Mafia" PMP 600 w/ hybrid grill
4.8 - Bright Red Buffalo (2nd of 3)
4.9 - Bright Red Buffalo (3rd of 3)
4.10- White Bullet GT w/ red racing stripes
4.11- Bright Blue F620
4.12- Solid Black Maverick (1st of 2)
4.13- Bright Red Comet
4.14- Bright Red Oracle
4.15- Solid Black Maverick (2nd of 2)
4.16- Gold Manana w/ maroon roof
4.17- Bright Red F620
4.18- Silver Habanero (1st of 2)
4.19- Silver PCJ 600 (1st of 2)
4.20- Silver Habanero (2nd of 2)
4.21- Silver PCJ 600 (2nd of 2)
4.22- Green Bullet GT
4.23- Rich Yellow Comet
4.24- Dark Red F620
4.25- Pink Flatbed
4.26- White and Orange Sanchez
5: Lustered vehicles
5.1 - Black Cavalcade FXT
5.2 - Black Landstakler
5.3 - Black Oracle
5.4 - Silver PMP 600
5.5 - Black PMP 600
5.6 - Red Peyote w/ black roof
5.7 - Black Stretch
5.8 - Silver Comet
6: Unobtainable special vehicles
6.1 - BP/FP/EP Serrano
6.2 - BP/FP/EP Beater Vigero
6.3 - UJ Black Reefer
6.4 - Skylift
6.5 - Slamvan (Unique)
6.6 - Solid Black Maverick
6.7 - Skylift w/ subway car
6.8 - Dark Green Vincent
7: Rare vehicles
7.1 - Black Cavalcade w/ dark rims
7.2 - Police Maverick
7.3 - Smuggler
7.4 - Buzzard
7.5 - Super Drop Diamond
7.6 - APC
7.7 - Annihilator
7.8 - Akuma
7.9 - Black Buzzard
8: Multiplayer-only vehicles
8.1 - Police Bike
8.2 - Police Patrol
8.3 - Police Stinger
8.4 - Brickade
9: Drug Wars vehicles
Vehicle possibilities:
Banshee
Blade
Blista Compact
Buffalo
Bullet GT
Comet
Dinghy
F620
Huntley Sport
Maverick
Presidente
Primo
Sabre GT
Sentinel
Sultan
Sultan RS
Super Diamond
Tampa
Uranus (Tuner)
Voodoo
Color possibilities:
Black w/ green luster and dark gray stripe
Black w/ white luster and green stripe
Blue and black w/ red luster
Dark red and greenish-yellow
White w/ light gray stripe
10: Vehicles not present in TBoGT
Motorcycles - Choppers:
Angel
Daemon
Diabolus
Innovation
Lycan
Nightblade
Revenant
Wayfarer
Wolfsbane
Motorcycles - Sport:
Bati 800
Double T Custom
Hakuchou Custom
Other vehicles:
Gang Burrito
Laundromat
Police Stockade
Prison Bus
Regina
Rhapsody
Roman's Taxi
Romero
Towtruck
11: Vehicles added in TBoGT, and redesigned vehicles
12: Mission list
13: Frequently Asked Questions
14: Contact info
15: Credits
16: Version history
17: Boilerplate
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*1* TERMS IN THE GUIDE
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This is a listing of all the special terms used in this guide.
BP - Bulletproof. This vehicle will not take damage from bullets. Windows
cannot be damaged, and shots will not count towards the car being
destroyed. Unlike the previous GTAs, tires are apparently also immune to
being popped by gunfire.
FP - Fireproof. This vehicle will not catch fire or otherwise take damage
from molotovs. Tires can still catch fire unfortunately.
EP - Explosionproof. This car is immune to explosive damage, such as
from grenades, rocket launchers, or exploding cars. Does not stop the
car itself from exploding if somehow critically damaged.
DP - Damageproof. This car cannot be damaged by bashing it around (into
other cars, walls, etc.) or by melee attacks (unproven). The car will
still take cosmetic damage, such as dents and scrapes (even to the point
of impeding functions, such as a wheel well being destroyed).
CP - Comprehensiveproof. This combines the qualities of bulletproof,
fireproof, explosionproof, and damageproof.
UJ - Unjackable. Now that even locked cars can be jacked by breaking the
windows, UJ means that Luis will simply refuse to break the windows and
get in. Even breaking the windows anyways, he still refuses to open the
doors.
Beater - A rustbucket. One of the rusty, falling-apart cars that
occasionally spawn. Used in the first nine levels of the Little Jacob's
drug delivery missions.
Confirm - To "confirm" a car is to return to the parking spot where it was
left BEFORE continuing with the game (most notably saving and loading).
Cars parked during missions are retained, but only during that game
session, as parking spots are "turned off" during missions (to prevent
abuse to repair your car). Confirming it causes the game to recall the car,
and as a result, store it properly next time it is removed (when you save
and load, or drive away again). Failure to do this will lead to the car
vanishing, even though it was in a parking spot.
Description - A description of unique color/feature vehicles and WHY they
are unique.
Discovered by - This is not necessarily the first person to discover
a vehicle, but rather the first person to report it to me. I will add
the original discoverer if I'm able to determine who originally found it,
however.
Double-drive - Double-driving is used in some vehicle strategies. It
involves driving two vehicles at once back to your safehouse. One is
the special vehicle you're trying to obtain, the other is a vehicle
some important person from the mission is in, and if you go too far
away, you will fail.
You essentially drive one car partway towards the destination (usually
a parking spot), then get out and drive the other a bit farther, and
repeat ad nauseum. Slow, but guaranteed to work, as long as you don't
put too much distance between them. You don't risk failing the mission,
but rather the vehicle you're trying for may vanish.
If one vehicle is powerful enough to push the other, you can do that
instead to expedite the process.
Fire Truck Trick - This is simpler than it may sound. The Fire Truck's
water stream is able to not only push small vehicle, but put out any fire
that starts. This allows rapid pushing of motorcycles and other such
vehicles without concern for their damage, as if they catch fire, it will
put it out, restoring it back to simply heavily smoking. This is a much,
much quicker and more effective strategy than it sounds.
Formulated by - This is who informed me of the strategy to obtain the
vehicle. Vehicles that were pointed out to be, but where I was given no
strategy to obtain it often lead to me developing the strategy, although
most will have the same entry for Discovered and Formulated by.
NOTE: Vehicles that are given to you (such as the Caddy) have no strategy
credits listed, as it is too simple to warrant credit. In addition to
this, I no longer list who created strategies when a vehicle is easy to
see and is made clear to you, such as if a target in a mission drives it,
meaning you must shoot them out. If anything more is needed, including
mission failure, credit will be mentioned however.
Hybrid Grill - This is a rather specialized term. Some PMP 600s in a few
missions (check the vehicle list for which have it) have a special
"hybrid" style grill not seen with other PMP 600s. It is called hybrid
because it's a cross between the normal grill (a lot of vertical bars),
and the "Mafia" PMP 600 grill (a few vertical bars with a mesh backing).
The hybrid grill has a lot of vertical bars and the mesh backing.
So far, the PMP 600 is the only vehicle known to have a completely
different grill used only in story mission vehicles (with no pattern at
that).
Jack - To jack a vehicle means to steal it. This is probably not a
necessary entry, but I figured I'd add it just in case.
Rare - This is used in the guide as an "unlockable" vehicle, unavailable
until the condition to unlock it has been met, but infinitely available
thereafter.
Tuner - A "tuner" car is a special modified version of the vehicle,
usually adding spoilers and other modifications. These often come in
only one color. They still have the same name as the base vehicle, so a
tuner Sentinel is still labeled "Sentinel" in the game. A lot of tuner
cars in this game are NOT "unique," but found randomly on the street
(albeit rare at times), and thus will not be included in this guide
unless otherwise warranted.
Unique - This vehicle is unique and found in story missions only, or other
limited-time availability missions, and thus can be missed altogether. If
missed, it cannot be seen again unless the game is restarted,
Unlockable - This term in my guide denotes a vehicle that is only
infinitely available either through story missions and/or by unlocking it
at some point through the story, whether by completing a mission,
finishing a side mission, or even a vehicle that is only available during
a side mission, but is repeatedly available by doing the mission over and
over at your leisure.
Unobtainable - A vehicle that, for whatever reason, cannot be obtained
and/or stored with its properties.
NOTE: During some missions, AI drivers that you chase are given "super"
stats: speed, acceleration, turning, etc, designed to ensure that you
cannot catch up to them until the game deems it okay (usually involves
the target reaching their destination intact). If you are in danger of
catching up or passing them (or if you take a shortcut to do so), they
hyper-accelerate to stay in the lead. They also tend to slow down and
"wait" for you if you fall too far behind, although they never stop
completely. This goes along with the fact such chases are usually
scripted.
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*2* SAFEHOUSES AND PARKING SPOTS
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Places to store vehicles. When you load a game, all stored vehicles are
restored to top condition and health. Even destroyed vehicles will be
repaired, so long as you get the carcass of the vehicle into the spot.
Even Helicopters may be saved in parking spots. Each spot can hold two
vehicles maximum. Any more than two get deleted.
More than two cars can be stored in a parking spot on a temporary basis,
however. It will retain 3+ cars normally, however whenever you save and
reload the game, you will find only two cars remaining, chosen randomly
from any that were "in the space" at the time of saving.
Parking spots are ALWAYS available, even if you do not own the safehouse
yet. This includes Niko's old parking spots from safehouses in GTA4, and
Johnny's two motorcycle-sized parking spots at the Lost Clubhouse and Brian's
house, neither of which are ever unavailable in TBoGT.
It was brought to my attention by Matt J that a viable strategy for most
vehicles in missions is to park it in a parking spot, then commit
suicide. This will fail the mission and the vehicle will stay.
Luis' Apartment, Galveston Ave., North Holland (Algonquin)
-Unlocked after I luv LC
"The Lost" Clubhouse, Berners Rd., Acter (Alderney)
-Parking Spot ONLY
Brian's Apartment, Hardtack Ave., Tudor (Alderney)
-Parking Spot ONLY
Roman's Apartment, Mohawk Ave., Hove Beach (Broker)
-Parking Spot ONLY
Mallorie's Apartment, Joliet St., South Bohan (Bohan)
-Parking Spot ONLY
Roman's New Apartment, Albany Ave., Middle Park East (Algonquin)
-Parking Spot ONLY
Playboy X's Mansion, Xenotime St., Northwood (Algonquin)
-Parking Spot ONLY
Ray's Apartment, Mahesh Ave., Alderney City (Alderney)
-Parking Spot ONLY
Some quirks parking spots have: Due to the increase emphasis on
motorcycles, I've noticed that every time you load a save, it spawns any
motorcycles you have a bit farther towards the street than before. This
means that eventually, it will spawn it in the street itself, off of the
actual parking spot, causing you to lose it unless readjusted before this
happens. This happens mostly with the Clubhouse's parking spot, as you use
that building so often. Beware.
Update: It was reported to me by someone (I forget who) that this is due to
the motorcycle's position being recalculated every time they appear. When
the motorcycle leans over after you dismount, this pushes its "center" towards
whichever direction it leans. When it reappears, it then spawns a bit farther
in that direction, and after a few cycles, appears in the street, outside of
the parking spot's zone. This does not seem to happen if it leans towards the
sidewalk - it simply spawns at the curb and never leans further.
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*3* UNIQUE VEHICLES
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These vehicles only appear during story missions, and once the game is
completed, cannot be acquired without cheating. Or so it went in the past.
These may still be obtained by replaying the mission at the end of the game
(and replays don't count towards "Missions Attempted/Failed/Passed," which
makes it even easier!
NOTE: The above ONLY applies to story missions. Side missions (random
encounters and club management) are once-off, and very missable!
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3.1 - Swift w/ side door open (1st of 2)
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Mission: Free roam
Difficulty: *
Required: Nothing
Discovered by: Da Blazian, confirmed by SketchySpider
Description: A large white helicopter with stiffer controls than a
Maverick, but much sturdier. This particular one has the side doors open,
like a Maverick's. This version is obtainable any time after finishing the
storyline, by replaying the mission "...Blog This!"
Strategy: This is parked at Yusuf's helipad in Westminster, Algonquin from
the very start of the game. At the end, however, it is replaced with the
gold Buzzard, and therefore is unavailable at that point.
Formulated by: Lancet Jades
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3.2 - Caddy
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Mission: Practice Swing (Tony Prince)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A basic golf cart. Not much else to say.
Strategy: One of these is used later in the mission. It is kept even after
finishing the mission, so just drive it to a parking spot afterwards.
Formulated by: Lancet Jades
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3.3 - Caged Caddy
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Mission: Practice Swing (Tony Prince)
Difficulty: ****
Required: Mission failure and a Fire Truck
Discovered by: Lancet Jades
Description: This Caddy has a cage surrounding the inside of the cart.
This is a unique feature that can only be found on the one Rocco drives.
Despite the cage, Luis will get in and out just like a normal Caddy,
seemingly ignoring that the cage exists at all.
Strategy 1: This is the Caddy driven by Rocco. There is only one way to get
this: first, complete the mission up until Rocco parks his Caddy a ways
away from the golf course. Don't enter the marker! Instead, get out of
your own Caddy, then plant a sticky bomb on it. Shoot Rocco until he dies,
then quickly detonate the bomb; Tony will die too, and there will be no
post-mission cutscene.
Call Henrique and order a vehicle (a Buffalo is a good option, but the
Bullet GT is superior if this is via replay). Push the car out into the
street, then call 911 and the Fire Department. Use the Fire Truck to push
it all the way to Luis' apartment. Along the way, the Fire Truck's water
stream should knock the body out of the Caddy. This is important! If this
fails to happen, it will not save properly. Once the body is gone and the
Caddy is in a parking spot, save the game, and it should save properly. To
be sure, drive around the block once it is in the parking spot.
Formulated by: adamcs
Strategy 2: Instead of the above, play the mission until Rocco parks the
Caddy, then call Henrique for a Bullet GT. Use the Bullet to push the Caddy
over, and Rocco should get out in protest. Quickly kill Rocco and Tony to
prevent the mission over cutscene, then push the caged Caddy to a parking
spot at your leisure. This eliminates the need to use the Firetruck to knock
Rocco's body out (so it will save properly), and avoids most of the hassle of
a potential wanted level. Pushing it too violently may still cause one,
though, so be careful.
Formulated by: minczgamers
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3.4 - Swift w/ side door closed (1st of 2)
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Mission: Caught With Your Pants Down (Yusuf Amir)
Difficulty: *
Required: Suicide and mission failure
Discovered by: Lancet Jades
Description: A large white helicopter with stiffer controls than a Maverick,
but much sturdier. This particular one has the side doors closed, unlike
the Maverick's (which are always open).
Strategy: Fly to a parking spot after you get in the Swift. Kill Yusuf, then
quickly kill yourself, before the mission over cutscene plays. If done
correctly, when you return, the Swift should be there waiting. To quickly
kill yourself, walk away from the Swift, snipe Yusuf, then blow yourself up
with rockets or maybe a sticky bomb.
Formulated by: GTA Wiki
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3.5 - Lustered Stretch E
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Mission: Frosting on the Cake (Tony Prince)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: This is much shorter than the normal Stretch, and looks a
bit less fancy. It also has a luster, making it rather unique. The only
non-lustered Stretch E available in the game is if one is found randomly
on the streets while driving one.
Strategy: This is the car you drive for most of the mission. After passing,
you get to keep it, so park it and save the game. The one used during the
first part of the mission is the same one used at the end, so there's no
concern over losing whatever luster you may start with.
NOTE: This vehicle can appear randomly on the streets, but ONLY if you
are driving one yourself, or much less likely, if one was recently in the
game's memory (such as after a mission featuring it). It is thus still
unique, as unless you obtain it in or after a mission where it is used,
you won't see one elsewhere.
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3.6 - Swift w/ side door open (2nd of 2)
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Mission: ...Blog This! (Tony Prince)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: A large white helicopter with stiffer controls than a
Maverick, but much sturdier. This particular one has the side doors open,
like a Maverick's. This version is obtainable any time after finishing the
storyline, by replaying the mission "...Blog This!"
Strategy: To keep this after the mission, don't bother taking off, but
instead shoot Tony dead, then quickly afterwards, kill the Celebinator. Tony
has much more health than the Celebinator, hence why you should go for him
first. After this, get back in via the passenger door (to pull Tony's body
out, this is important), and fly it to a parking spot. If Tony's body isn't
removed, it won't store properly.
Formulated by: Lancet Jades w/ adamcs revelation
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3.7 - Hexer
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Mission: Not So Fast (Tony Prince)
Difficulty: ***
Required: Mission failure, and a Fire Truck
Discovered by: Lancet Jades
Description: This is Johnny's trademark motorcycle from TLAD, a chopper-
style silver bike with blue lines on the tank.
Strategy: After landing the Buzzard near the Hexer (which is behind the
museum on the north side), call 911 and request a Fire Truck. The problem
here is after the mission fails (which will happen if the Hexer is pushed
into the street), it automatically catches fire and soon explodes. Use the
Fire Truck trick to push the Hexer to the Middle Park East parking spot,
then quickly start a mission replay. If for some reason this is done before
the end of the game, just drive away quickly so the Hexer doesn't explode
before you leave the area.
Formulated by: thekosmicfool and fiis
NOTE: This vehicle may spawn on the streets when driving one, however it
is not certain. I have never seen one. If you do see one and wish to inform
me, please include WHERE you saw it, down to the street name itself. Even
then, this won't appear on its own, only when driving one.
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3.8 - Skylift
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Mission: For the Man Who Has Everything (Yusuf Amir)
Difficulty: *****
Required: !!!CHEATS!!!, Sniper rifle
Discovered by: XTREME0235 and takadox
Description: A large, oddly-shaped blue helicopter designed for aerial
transport of vehicles. This is the normal version, with just the helicopter
itself. This helicopter is over twice the size of the Annihilator, making
it the biggest helicopter in GTA history.
Strategy: This is a rare step-by-step strategy listing, due to how long
it is. As difficult as it all sounds, it's actually quite simple and easy.
The problem is that screwing up means replaying the entire mission again,
and there's NO way to shorten it. You must drive Yusuf's car to the marker,
then follow the entire train sequence, then NOT skip the final cutscene on
every single attempt.
1: Before attempting this, use the Annihilator cheat (359-555-0100). This is
important as it needs to be in your cell phone's cheat list. For those who
dislike cheating and only want one cheat on their record, do this in Luis'
house. The cheat will be added but your official count will still be at
zero.
2: During the final cutscene, Yusuf drops Luis off. Luis waves at Yusuf
and then makes a comment. During this comment, open up your cellphone and
quickly use the Annihilator cheat (should be on the bottom of your phone
list, and at the top of the cheat list). As soon as this happens, exit out
of the phone, run to the Annihilator, and get inside. You MUST do this as
fast as possible; any delay will likely cause you to be too slow to catch
up in time.
3: Hold down on the stick as the Annihilator takes off, to tilt the heli
backwards. Keep going like this, turning when you get a chance to face the
direction he took off in.
4: Yusuf and the Skylift should be in the distance. Chances are he's
flashing, as though the game is deciding whether or not to delete the
helicopter. If you cannot see the Skylift at this point, or if it vanishes
for more than a second or two, retry, because it's already lost.
5: Once he stops flashing, you're safe, so long as he isn't out of sight
for too long. He should be, by default, heading south along the water east
of the highway along the east coast of Broker. To the south should be a
section of raised highway (the east-west highway which leads to the Broker
Bridge). Slowly and carefully fly and land your Annihilator here (keep it
intact though!), making sure the Skylift doesn't leave your view (a moment
should be okay, but if given a couple of seconds off-camera, it will
vanish).
6: Once on the highway, land, and keep watching the Skylift. It will stop
about halfway to the highway, then start moving slowly backwards. Don't
worry, as it will soon stop again, and begin slowly moving forward. Once
this happens, and it approaches the highway, run south to the southeastern
corner of the raised highway (the part that runs north-south).
7: After reaching the corner, watch the Skylift, and prepare to snipe. When
it begins hovering over the highway itself, aim at the cockpit and snipe
Yusuf. There should be a small beige-colored ball inside; that is the target.
One shot should to it. With any luck, it'll drop onto the highway, a short
enough drop it won't explode, and with the highway walls (the edges and
middle) so low, neither the blades, nor the tail should snap.
8: Once it is safely on the highway, run over to it and get inside. There
should be no impediment to taking off immediately. Do whatever you want
with it.
9: After doing all of this, saving it requires heading to Niko's Middle
Park East parking spot. Park the Skylift so that the front wheel and
right-rear wheel are within the yellow parking zone. This will allow you
to keep the Skylift! Other positions won't store it properly, and other
safehouses don't allow enough room to safely store it.
Some other tips:
-If the blades snap after Luis is in the Skylift, inputting the health
cheat (362-555-0100) will fully repair the helicopter.
-Turning around quicker (by doing a 180 as soon as you take off) will
let the Skylift retain the subway car, however this is of little use as
it vanishes when saved in a parking spot. The subway car is intangible
anyways.
-In my experience, using the Advanced MG to "break open" the cockpit and
make Yusuf snipeable is not necessary. One shot at his head will kill him
and cause the Skylift to descend. Although the MG may destroy the cockpit
windshield, this is not necessary to hit him with a sniper rifle.
-"Guiding" Yusuf to other places (such as the airport) is also not necessary,
as the default AI for how he acts is sufficient to shoot him down and
(hopefully) keep it.
-TURN OFF AUTOSAVE! If autosave is on when the mission is completed, the
autosave will cause Yusuf to vanish! It makes obtaining the Skylift quite
impossible.
Formulated by: takadox
---------
3.9 - Bati Custom
---------
Mission: Departure Time (Tony Prince)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: A red and white sport bike caked with advertisements on the
side.
Strategy: This motorcycle is provided after destroying all the heroin
vans and killing Timur. To keep it, just get on it and wait out the two
hours (approx. four real-time minutes) until the mission fails, then park
it somewhere.
Formulated by: Lancet Jades
NOTE: This vehicle can appear randomly on the streets, but ONLY if you
are driving one yourself, or much less likely, if one was recently in the
game's memory (such as after a mission featuring it). It is thus still
unique, as unless you obtain it in or after a mission where it is used,
you won't see one elsewhere.
---------
3.10 - Swift w/ side door closed (2nd of 2)
---------
Mission: Bruce Spade (Club Management)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: A large white helicopter with stiffer controls than a Maverick,
but much sturdier. This particular one has the side doors closed, unlike
the Maverick's (which are always open).
Strategy: This is the helicopter used to pick up the target. It normally
vanishes after dropping him off at the club, so you must park it in a
parking spot, then shoot it until it catches fire. Drive away before it
explodes and return to confirm it.
Formulated by: Lancet Jades
NOTE: This is the only obtainable Swift with the side doors closed! This
makes it unique, compared to the normal ones with them open.
---------
3.11 - Schafter (redesign)
---------
Mission: Many story missions; all Club Management missions
Difficulty: What's the sound of one hand clapping?
Required: Feels like I'm requiring nothing at all! Nothing at all!
Discovered by: Lancet Jades
Description: This is the Schafter's redesign. It looks a bit better, and a
bit bigger, too. Wheels look drastically different. A black version (which is
not unique in and of itself) is Tony's trademark car.
Strategy: In many of the missions where you use this car, you keep it
afterwards, so just take it to a parking spot. Some that give it to you like
this are I Luv L.C., Chinese Takeout, and . All Club Management missions have
it appear, and it may be taken to a parking spot before finishing the mission.
Really, if you have trouble getting this car, you have problems. BIG problems.
NOTE: This is only included because technically (VERY technically) it's a
unique car according to the parameters I set at the start of the guide.
Enjoy your damn car, punks.
========================================================
*4* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle
usually does not have. For possible luster colors of lustered vehicles,
consult the luster table in the terms section. Normally these are also
unavailable at the end of the game (as was in ancient times), but with
the mission replay feature, may be acquired at anytime. Mission failures
on replays don't count towards the "Missions Failed" stat, either, if
you're someone who cares.
NOTE: The above ONLY applies to story missions. Side missions (random
encounters and club management) are once-off, and very missable!
---------
4.1 - Bright Red Buffalo (1st of 3)
---------
Mission: Kibbutz Number One (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: A Buffalo that is brighter red than the normal red for the
car.
Strategy: This vehicle is driven to the docks. To keep it, park it and
then shoot Mori dead. The mission will fail and it'll be waiting in the
parking spot. Alternatively, bash around or shoot the car until the
mission fails for destroying it. Mori will get out, and the car will
hopefully work after trying to call someone. Do this in a parking spot in
case it catches fire, then leave and return to claim the car.
Formulated by: Lancet Jades
---------
4.2 - Pink Feltzer
---------
Mission: Blog This! (Tony Prince)
Difficulty: ***
Required: A helicopter, and a pushing vehicle
Discovered by: Lancet Jades
Description: A bright pink Feltzer, like the one in GTA4. This one,
however, can have the roof up, or be a convertible. Which one you find
is random, so replay until the desired variety appears.
Strategy: This is parked in Gracie's driveway during the mission. The
only way to keep it is to push it to a parking spot (preferably the Lost
Clubhouse spot, as it is closest). Unfortunately, its UJ and in her
driveway, to the point it can't be pushed out. Fortunately, the solution
is much easier than previous versions said. Drive to Gracie's house and
drop off Tony and Gracie, THEN go to the heliport over the Booth Tunnel
and fly the heli back to the house.
The pink Feltzer should still be
there (although Tony and Gracie will have vanished). Carefully hit it
with the helicopter's blades to "throw" it out of the driveway, then
call 911 and request a Fire Truck. Jack the Fire Truck, and push it to the
nearby Lost Clubhouse's parking spot. Afterwards, go finish the mission,
then return to confirm the car.
Formulated by: Lancet Jades
---------
4.3 - Bright Blue Buffalo
---------
Mission: Bang Bang (Tony Prince)
Difficulty: *
Required: Nothing (or mission failure)
Discovered by: Lancet Jades
Description: A Buffalo with a slightly different blue color than normal.
Strategy: This car is provided for Luis at the start of the mission. Just
drive it to a parking spot right away, complete the mission, then return
to confirm it. Alternatively, just get to the train, and fail the mission.
Either way is just as easy.
Formulated by: Claude4Catalina
---------
4.4 - Black "Mafia" PMP 600 w/ hybrid grill (1st of 2)
---------
Mission: Clocking Off (Armando Torres)
Difficulty: ***** or *
Required: Nothing or mission failure
Discovered by: Lancet Jades
Description: This is a normal looking Mafia PMP 600 (gloss black coloring,
and a small spoiler on the rear), except that it has a hybrid grill. The
description of the hybrid grill can be found in the list of terms in an
earlier section.
Strategy 1: Several of these are sitting near the docks, on the upper-most
level. Getting one is more difficult, however. Before finishing the battle,
drive one out into the street and onto the bridge into Algonquin (right
side!). Once the transportation part of the mission comes up, push the car
with your Cavalcade towards the mission end marker! The mission fails if
you go too far from Armando's vehicle, so speedy pushing is a necessity.
Formulated by: Lancet Jades
Strategy 2: Just fail the mission and park this at the Bohan parking spot.
There's no cutscene if you fail for leaving the scene of the mission.
NOTE: The first strategy is purely theory. Don't blame me if you attempt
it and the car vanishes after the final cutscene.
---------
4.5 - Solid Black Sanchez
---------
Mission: Clocking Off (Armando Torres)
Difficulty: *
Required: Nothing (mission failure if not using replay)
Discovered by: Claude4Catalina
Description: This is a black Sanchez. What makes it unique is even the fuel
tank is black. Usually it is silver, no matter the color
Strategy: Play the mission up until the rival gang attacks. After dispatching
as many as is needed to be safe, check the uppermost tier of the battle. This
bike is sitting between two stacks of large metal shipping crates. One stack
has a red one on bottom and a white one on tip, the other stack are both
blue. Drive away to a parking spot, failing the mission for going too far
from the battle zone.
Formulated by: Lancet Jades
---------
4.6 - Black "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
---------
Mission: Not So Fast (Tony Prince)
Difficulty: **
Required: Mission failure and a pushing vehicle
Discovered by: Lancet Jades (via Swift)
Description: This is a normal looking Mafia PMP 600 (gloss black coloring,
and a small spoiler on the rear), except that it has a hybrid grill. The
description of the hybrid grill can be found in the list of terms in an
earlier section.
Strategy: Once again, these are outside the museum in the diamond
mission. Except this time, they are all UJ. To keep it requires failing
the mission. Push it to a parking spot, then get far enough away from the
Buzzard that the mission fails, then simply save the game.
Formulated by: Lancet Jades
---------
4.7 - White "Mafia" PMP 600 w/ hybrid grill
---------
Mission: Not So Fast (Tony Prince)
Difficulty: **
Required: Mission failure and a pushing vehicle
Discovered by: Lancet Jades (via Swift)
Description: This is the same as the Black "Mafia" PMP 600 with hybrid
grill, except that it is gloss white instead of black. This makes it an
all-around better prize.
Strategy: Once again, these are outside the museum in the diamond
mission. Except this time, they are all UJ. To keep it requires failing
the mission. Push it to a parking spot, then get far enough away from the
Buzzard that the mission fails, then simply save the game.
Formulated by: Lancet Jades
---------
4.8 - Bright Red Buffalo (2nd of 3)
---------
Mission: This Ain't Checkers (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: A Buffalo that is brighter red than the normal red for the
car.
Strategy: Again, this is the vehicle used by Luis and Mori. Once the
mission starts, just shoot Mori dead, then drive this to a parking spot
at your leisure.
Formulated by: Lancet Jades
---------
4.9 - Bright Red Buffalo (3rd of 3)
---------
Mission: No. 3 (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: A Buffalo that is brighter red than the normal red for the
car.
Strategy: Luis, Mori, and Brucie drive this to the car pickup. To keep it,
get out at the start and shoot Brucie dead, then get back in. Luis will
still be driving it after the mission failure cutscene. Proceed to a
parking spot.
Formulated by: Lancet Jades
---------
4.10 - White Bullet GT w/ red racing stripes
---------
Mission: No. 3 (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: A white Bullet GT with red racing stripes along the side.
Strategy: This is the vehicle used by Luis during the main part of the
mission, and is easy to keep. Start the racing portion of the mission,
then drive it to a parking spot. You'll fail for not keeping up with
Mori, and can park the car in a parking spot.
Formulated by: Lancet Jades
---------
4.11 - Bright Blue F620
---------
Mission: No. 3 (Mori Kibbutz)
Difficulty: **
Required: Mission failure
Discovered by: Lancet Jades
Description: An F620 with a more vibrant blue paintjob than the normal
blues in the palette.
Strategy: This is quite simple. Proceed with the mission until you reach the
part where you earn a wanted level (once in the proper cars). Follow Mori and
Brucie until you reach the area in front of the Angels of Death clubhouse. For
those who have not played TLAD, this is where you turn off of the road into
a dirt alley of sorts, with a highway above you. Once here, just park, not
following them. Eventually the mission will fail for abandoning Mori. The
wanted level will also vanish. After this happens, both Brucie and Mori will
eventually be found driving back towards you! Just park in front of the blue
F620, point a gun a Brucie, and he'll get out. Then, push the car to Luis'
apartment at your leisure, using your superior white and red Bullet GT.
Formulated by: minczgamers
---------
4.12 - Solid Black Maverick (1st of 2)
---------
Mission: Ladies' Night (Tony Prince)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: This Maverick is solid black, without the white bottom Mavericks
usually have.
Strategy: This is the chopper used in the mission. It sits on the helipad
after finishing the mission, so just fly it to a parking spot.
Formulated by: Lancet Jades
---------
4.13 - Bright Red Comet
---------
Mission: Ladies' Night (Tony Prince)
Difficulty: ***
Required: Mission failure and a pushing vehicle
Discovered by: Floris Ferwerda
Description: A red Comet that is brighter than the normal red for this
vehicle.
Strategy: Packie drives this during the mission. To obtain it, wait for
him to get out at the end of the chase, then land and shoot Tony to fail.
Get another vehicle (to push the Comet with, since it's UJ), and push it
to Niko's Alderney parking spot.
Formulated by: Floris Ferwerda
---------
4.14 - Bright Red Oracle
---------
Mission: Going Deep (Ray Bulgarin)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades
Description: A bright red-colored Oracle.
Strategy: This is the vehicle you and Bulgarin hide behind while observing
the NOOSE team in the underground car park. When leaving the car park, take
this car and use it to escape the NOOSE, then after finishing the mission,
park it somewhere.
Formulated by: Lancet Jades
---------
4.15 - Solid Black Maverick (2nd of 2)
---------
Mission: Dropping In (Ray Bulgarin)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: This Maverick is solid black, without the white bottom Mavericks
usually have.
Strategy: This is the chopper used in the mission. Keeping it is easy;
just get in and fly off before Timur can get in. The mission will fail
for abandoning Timur, and you'll be flying the chopper. Park it and save.
Formulated by: Lancet Jades
---------
4.16 - Gold Manana w/ maroon roof
---------
Mission: Arnaud random encounter #2
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A Manana with a gold-colored body and a maroon roof.
Strategy: This is driven by the pimp. Shoot him dead in the car, collect
the money, then get in this car and proceed to finish the mission. Park it
afterwards.
Formulated by: Lancet Jades
---------
4.17 - Bright Red F620
---------
Mission: Daisy random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A bright red F620, different from the normal reds in its
palette.
Strategy: This car is parked across the street at the start of the mission.
It is kept even after finishing the random encounter, so just go through
and complete the mission, parking it afterwards.
Formulated by: Lancet Jades
---------
4.18 - Silver Habanero (1st of 2)
---------
Mission: Clay PG Jackson (Club Management)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: A bright silver Habanero. Different from the usual white,
silver, and gray colors for this vehicle.
Strategy: One of these is parked across the street from Hercules. Get in
and drive to a parking spot, as completing the mission normally won't allow
obtaining it, and pushing it there will result in failure for taking too
long.
Formulated by: Lancet Jades
---------
4.19 - Silver PCJ 600 (1st of 2)
---------
Mission: Clay PG Jackson (Club Management)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: A bright silver PCJ 600. Different from the usual white,
silver, and gray colors for this vehicle.
Strategy: Two of these are parked around the entrance to Hercules. Get in
and drive to a parking spot, as completing the mission normally won't allow
obtaining it, and pushing it there will result in failure for taking too
long.
Formulated by: Lancet Jades
---------
4.20 - Silver Habanero (2nd of 2)
---------
Mission: Poppy Mitchell (Club Management)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A bright silver Habanero. Different from the usual white,
silver, and gray colors for this vehicle.
Strategy: One of these is parked across near the entrance to Maisonette 9.
Obtaining this AND the silver PCJ 600 is easy; drive them to a parking
spot at your leisure. A good strategy is to park one somewhere en route to
get the Fire Truck, and drop Poppy off at her destination in the other, then
take it to a parking spot afterwards.
Formulated by: Lancet Jades
---------
4.21 - Silver PCJ 600 (2nd of 2)
---------
Mission: Poppy Mitchell (Club Management)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A bright silver PCJ 600. Different from the usual white,
silver, and gray colors for this vehicle.
Strategy: Two of these are parked around the entrance to Maisonette 9.
Obtaining this AND the silver Habanero is easy; drive them to a parking
spot at your leisure. A good strategy is to park one somewhere en route to
get the Fire Truck, and drop Poppy off at her destination in the other,
then take it to a parking spot afterwards.
Formulated by: Lancet Jades
---------
4.22 - Green Bullet GT
---------
Mission: Triathlons (any)
Difficulty: *
Required: Nothing
Discovered by: Phil5991
Description: A green Bullet GT. It also has a black stripe along the side,
making it more unique. I never could find a normal green Bullet GT on the
street or in the PnS, so this probably is.
Strategy: This is one of the vehicles in the driving portion of the
Triathlon. Choose it and finish the mission, letting you keep the car.
---------
4.23 - Rich Yellow Comet
---------
Mission: Triathlons (any)
Difficulty: *
Required: Nothing
Discovered by: Phil5991
Description: A rich, yellow-colored Comet. Seems very similar to the one
obtained in No. 1 in GTA4, however I lack the ability to make a side-by-
side comparison.
Strategy: This is one of the vehicles in the driving portion of the
Triathlon. Choose it and finish the mission, letting you keep the car.
---------
4.24 - Dark Red F620
---------
Mission: Triathlons (any)
Difficulty: *
Required: Nothing
Discovered by: Phil5991
Description: A dark red F620. The red seems somewhat purple-red, as opposed
to a true darker red. Not quite crimson, maroon, or other such colors.
Strategy: This is one of the vehicles in the driving portion of the
Triathlon. Choose it and finish the mission, letting you keep the car.
---------
4.25 - Pink Flatbed
---------
Mission: Base Jump (Land in Flatbed jumps, B1, B2, B3)
Difficulty: *
Required: Nothing
Discovered by: carapapa
Description: A Flatbed who's color is somewhere between red and pink. This is
actually a unique color for this vehicle.
Strategy: This truck is waiting on the highway a distance from where the jump
is made. Fly down and land, either on the truck or next to it. The driver
should abandon it, and it'll be yours to keep.
---------
4.26 - White and Orange Sanchez
---------
Mission: Base Jump (Ride on Sanchez, B4 and B5)
Difficulty: *
Required: Nothing
Discovered by: killer6699
Description: This is a uniquely colored white and orange Sanchez. It looks
very nice.
Strategy: This is even easier than the pink Flatbed. Start the jump, drive
off the roof with the bike, land flat (so you don't, you know, die), and
drive it to a parking spot.
========================================================
*5* LUSTERED VEHICLES
========================================================
Lustered vehicles are vehicles with a "luster" to them. A luster is a
secondary color that can only be seen well in certain light (try direct
sunlight from 12 PM to 4 PM). The vehicles with lusters are predominantly
black.
There are six known luster colors at this time: red, blue, green, yellow,
purple, and orange. Of these, orange, purple, and red are the most visible,
although luster visibility depends on time of day, base car color (usually
black), and the vehicle itself (the luster on Cavalcade FXT is easier to
see than on the PMP 600, for example). It is not known yet whether all
vehicles that can be lustered can have all known colors. Orange is especially
unknown, as it often looks like either red or yellow, depending on the
vehicle.
Some lustered vehicles seem to also be found in traffic, including vehicles
that cannot be found lustered in missions. So far, the only colors seen in
traffic are green and purple, but blue and possibly red may also be. Despite
this, I have yet to physically match up a luster vehicle found in traffic
directly aside one from a mission, so there may be differences anyways I
can't see at the moment. All in all, it seems like even if some lustered
vehicles are found in traffic, the selection is very small, and few if any
may actually be the same as ones from missions.
These can be obtained even at the end of the game via mission replay, but
ONLY for main story missions. Random encounters and club management missions
are still once-off!
---------
5.1 - Lustered Black Cavalcade FXT
---------
Mission: Practice Swing (Tony Prince)
Difficulty: *****
Required: Mission failure, sticky bombs, and a pushing vehicle
Discovered by: Lancet Jades
Description: These are black Cavalcade FXTs with a luster.
Strategy: Three of these sit in the golfing area after the golfing segment
is finished. Unfortunately, they are UJ. To obtain one, play through the
mission until you kill the three Cavalcade FXTs of goons. Once this is
done, set a sticky bomb on both Caddys. Blow up the two Cavalcades that you
don't want (leaving the lustered one). Start the chase, and once they have
been lured outside of the golf course area (near the parking lot), quickly
exit your Caddy and move away, then detonate the bombs. The Cavalcades will
stop giving chase, and drive away slowly.
If this happens near the parking lot south of the golf course, this is good.
It will endlessly circle inside! Call Henrique for an APC, or phone for a
Fire Truck. Stand in front of the truck, and the three passengers will get
out. Now the driver. If shot dead, he will prevent the vehicle from saving
properly on a parking spot. The only alternative is to get him out before,
which involves one of two strategies. ade2 suggests holding him up (pointing
a gun at him), but this didn't work. I pushed the Cavalcade onto its side
(or back) with the APC (or Fire Truck). The driver will get out and wander
off.
Now, begin slowly pushing the Cavalcade FXT towards Luis' parking spot,
which is the closest one. It is a very long push, but shouldn't be too
difficult with the APC or Fire Truck. The advantage to a Fire Truck is if
the target accumulates too much damage, the water stream can put out the
fire. The downside to a Fire Truck is getting one can easily cause a wanted
level, as can using the water cannon.
Formulated by: Lancet Jades and ade2
NOTE: For some reason, the pursuers don't use the first Cavalcade to appear
(the southern-most one, which is closest to Rocco's Caddy). Hope the luster
you want doesn't appear on this one. This occurs even if the other two are
destroyed before the chase.
---------
5.2 - Lustered Black Landstalker
---------
Mission: Going Deep (Ray Bulgarin)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: This is a black Landstalker with a luster.
Strategy: This vehicle is the one driven at the start. Keeping it is a
simple matter of driving to the destination, letting Bulgarin and Timur
get out, then driving off until the mission fails for abandoning them.
Park the car and save the game.
Formulated by: Lancet Jades
---------
5.3 - Lustered Black Oracle
---------
Mission: In the Crosshairs (Ray Bulgarin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A normal black Oracle with a luster.
Strategy: This car is provided for you after the opening cutscene, parked
nearby. Take it to a parking spot, then finish the mission. Return
afterwards to confirm it!
Formulated by: Lancet Jades
---------
5.4 - Lustered Silver PMP 600
---------
Mission: Margot random encounter #1
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A normal silver PMP 600 with a luster. Not the mafia version
or the hybrid grill variety.
Strategy: This car is parked across the street from where the random
encounter begins, obviously provided as transport in the mission. Finish
the mission and drive it to a parking spot. Doesn't get easier than that.
---------
5.5 - Lustered Black PMP 600
---------
Mission: Clay PG Jackson (Club Management)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
Description: A normal black PMP 600 with a luster. Not the mafia version
or the hybrid grill variety.
Strategy: This is the car Clay is in at the start of the mission. Normally,
it would be driven throughout the chase and vanish at the end, so the only
way to keep it is to fail the mission. The easiest way is to attack and
injure one of the paparazzi members AFTER getting inside. If this is done
before entering the car, it becomes UJ, and that much harder to park.
Formulated by: Lancet Jades
---------
5.6 - Lustered Red Peyote w/ black roof
---------
Mission: Cloe Parker (Club Management)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
Description: A pinkish-red Peyote with a black roof. The luster applies to
both the body and roof, however it is only really noticeable on the roof.
Strategy: This is Cloe's car, parked beside the club after meeting her
in the bathroom. Just drive her home to finish the mission, and the car
will be sitting in the driveway right behind Luis after it ends.
Formulated by: Lancet Jades
---------
5.7 - Lustered Black Stretch
---------
Mission: Bruce Spade (Club Management)
Difficulty: *** or *
Required: Nothing or mission failure
Discovered by: Lancet Jades
Description: A normal black Stretch with a luster.
Strategy 1: Two of these are parked near the club, blocking the street to
create a makeshift landing pad for the helicopter. Both these AND the
helicopter vanish after delivering the celebrity, so you must double-drive
the helicopter and Stretch to a parking spot before finishing!
Formulated by: Lancet Jades
Strategy 2: Same as Strategy 1 except just fail the mission to keep the
stretch, instead of bothering double-driving.
Formulated by: Lancet Jades
---------
5.8 - Lustered Silver Comet
---------
Mission: Triathlons (any)
Difficulty: *
Required: Nothing
Discovered by: Phil5991, and Lancet Jades (luster)
Description: A silver Comet with a luster.
Strategy: This is one of the vehicles in the driving portion of the
Triathlon. Choose it and finish the mission, letting you keep the car.
---------
LUSTER TABLE
---------
This is a list of all known lusters of all known lustered vehicles. It is
very possibly that many, if not all of these vehicles are available in more
colors. These are simply all that have been observed, and on cars that are
not black, some lusters may be difficult or almost impossible to see.
Cavalcade FXT - Red, Blue, Green, Yellow
Comet - Red, Blue, Green, Yellow
Landstalker - Red, Blue, Green
Oracle - Red, Blue, Green, Yellow
Peyote - Yellow
PMP 600 - Blue, Green, Yellow
Stretch - Blue, Green, Yellow
========================================================
*6* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This can
include any vehicle type from the previous three sections, but as they
cannot be acquired permanently, there is no need to put them in those
sections.
---------
6.1 - BP/FP/EP Serrano
---------
Mission: Corner Kids (Armando Torres)
Discovered by: aftica
Description: The Serrano, a new vehicle in TBoGT, in an exciting BP/FP/EP
variety! Also UJ, so no taking it right away.
Unobtainable: This sits at the battle site in East Hook from the start of the
mission, but is UJ and BP/FP/EP until you start the battle. Unfortunately,
even if pushed to a parking spot, failing the mission in any way will remove
the proofings.
---------
6.2 - BP/FP/EP Beater Vigero
---------
Mission: Corner Kids (Armando Torres)
Discovered by: aftica / Lancet Jades
Description: Dilapadated and broken, this Vigero is still somehow BP/FP/EP.
Plot armor, indeed.
Unobtainable: Several of these (four, to be exact) sit around the battle site,
silently standing watch over the similarly-proofed Serrano. As with the
Serrano, these are proofed for all but damage, and are UJ. They will also
lose the proofings when the mission is failed, or the battle is started.
---------
6.3 - UJ Black Reefer
---------
Mission: Clocking Off (Armando Torres)
Discovered by: ps3_owner22
Description: A medium-sized boat. It is usually only found in white, making
this black one quite unique.
Unobtainable: This boat is UJ, so Luis can't sail it. Although theoretically,
a boat can be kept in a parking spot (if beached and pushed there), the fact
this is UJ means getting it out of the water will be impossible, let alone
into the Bohan parking spot without destroying it.
---------
6.4 - Skylift
---------
Mission: Caught With Your Pants Down (Yusuf Amir)
Discovered by: Common knowledge
Description: A large, oddly-shaped blue helicopter designed for aerial
transport of vehicles. This is the normal version, with just the helicopter
itself. This helicopter is over twice the size of the Annihilator, making
it the biggest helicopter in GTA history.
Unobtainable: There is no way to get it out of the sky, much less in a
position to keep, without failing the mission and having a cutscene ruin
the chance to keep it. Even destroying Yusuf's chopper after shooting it
down (whether by blasting it with rockets, or sniping the pilot) is not
possible, as it seems to become CP if the Skylift is destroyed.
---------
6.5 - Slamvan (Unique)
---------
Mission: Frosting on the Cake (Tony Prince)
Discovered by: Lancet Jades
Description: A special van with an oddly curved body and unique-looking
wheels.
Unobtainable: These only appear during the chase sequence in the Stretch E,
with Luis locked into tossing sticky bombs.
---------
6.6 - Solid Black Maverick
---------
Mission: In the Crosshairs (Ray Bulgarin)
Discovered by: Lancet Jades
Description: This Maverick is solid black, without the white bottom Mavericks
usually have.
Unobtainable: This helicopter attacks you after the duel with the four
snipers. It is unobtainable as it never lands, so all that can be done
is to snipe the pilot, causing it to crash. If it crashes on the rooftops,
the blades and/or tail will snap, rendering it impossible to keep (no way
to push it off the roof), and if it falls over the street, it will explode
on impact.
---------
6.7 - Skylift w/ subway car
---------
Mission: For the Man Who Has Everything (Yusuf Amir)
Discovered by: XTREME0235 and takadox
Description: A large, oddly-shaped blue helicopter designed for aerial
transport of vehicles. This is the version with the subway car attached,
as occurs in the mission in which its found. This helicopter is over twice
the size of the Annihilator, making it the biggest helicopter in GTA
history.
Unobtainable: If the Skylift w/ the subway car is saved in a parking spot,
it loses the subway car when reloaded.
---------
6.8 - Dark Green Vincent
---------
Mission: Ladies Half Price (Tony Prince)
Discovered by: Lancet Jades
Description: A dark green Vincent. The green color is not in the vehicle's
usual palette. May possibly be lustered, like the one in Niko's storyline
(for what little it matters).
Unobtainable: This car sits at the site of the exchange, as it did in Niko's
story. Unfortunately, it is UJ, and although it can be pushed, going too far
from the boat fails the mission, triggering a cutscene regardless of HOW it
was failed. Pushing the car anywhere and returning to the boat to move it
closer results in the car vanishing. Thus, it's impossible to keep, as it
cannot be pushed to any parking spots.
========================================================
*7* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless
unique for various reasons, often requiring completion of a mission or
side mission to unlock. These can all be obtained at the end of the
game without any problem.
---------
7.1 - Black Cavalcade w/ dark rims
---------
Unlocked 1: When Armando's Gun Van service is available.
Found 1: Armando drives this when delivering gun after you call him for the
Gun Van service. To keep this, one must push it back to a parking spot, as
it is UJ. Attack and kill (run over, to avoid attention) Armando before
approaching him to buy guns, and it can be leisurely pushed back with no
penalty to his friendship level.
Unlocked 2: When Drug Wars are available.
Found 2: Each Drug War starts with Luis and Co. inside the black-rimmed
Cavalcade. Drive it to a parking spot, find a new car (preferably four
door, so neither of your allies jacks a car from your parking spot to
follow in), and finish the battle. Confirm afterwards.
Description: A black Cavalcade with black rims on the wheels, unlike the
usual silver or gold.
Missions this car may also be found in:
Corner Kids, Clocking Off, used on each Drug War mission
---------
7.2 - Police Maverick
---------
Unlocked 1: Not unlocked, just very difficult to obtain.
Found 1: Shows up as chopper support at 3-4 stars (5-6 has Annihilators
appear). Getting it can be difficult.
Strategy 1: Climb onto the rooftop of the Libertonian Museum via the
scaffolding round the back of the building. Once on the top, shoot at the
police and get a wanted level. When the chopper comes, position yourself
near the edge of the roof so the chopper hovers low over rooftop. When it
is low enough, snipe the pilot and if done right it will crash, spin a
little but remain there. Kill the NOOSE and take the chopper! Much easier
than forcing it to crash, and does much less damage with a higher rate of
success.
Formulated by: Pepe
Strategy 2: Sniping the pilot of the helicopter causes it to fall to the
ground. This will often result in the chopper being available to jack
without much trouble, as it often won't knock the tail or blades off.
Formulated by: spnosrs
Description: A police version of the normal Maverick. White and blue
paintjob, and no radio.
NOTE: As listed, this appears in Not So Fast. This is actually a good way
to obtain this! It lands on the roof, and if you kill the nearby cops,
you're free to fly off with it. Only problem is it requires failing the
mission, but that's not a big deal if done via mission replays.
Missions this vehicle may also be found in:
Not So Fast, For The Man Who Has Everything
---------
7.3 - Smuggler
---------
Unlocked: When races are unlocked
Found: Appears as a boat in races. Start the race, take the Smuggler, then
destroy another boat to end the race, or just lose altogether.
Description: A speedboat similar to the Jetmax, but much longer. Has very
good speed, acceleration, and turning, making it an excellent boat, although
a bit on the large side. This one apparently doesn't appear randomly, unlike
the Floater and Blade.
Missions this vehicle may also be found in:
Sexy Time, This Ain't Checkers
---------
7.4 - Buzzard
---------
Unlocked: Finish all story missions.
Found: Yusuf Amir's helipad on the west river in Westminster.
Description: A golden yellow-colored attack helicopter, resembling the
Sparrow of past GTA fame. Armed with rocket launchers and a Vulcan cannon.
Lacks the Annihilator's explosive bullets, however.
NOTE: The Buzzard cannot be stored in a parking spot. If left in one, it
will simply disappear next time you return, or load your game. This was
probably done to prevent obtaining one earlier than intended. This means
that only the gold Buzzard is readily available post-game, since the black
Buzzard (in Sexy Time) cannot be saved.
Missions this vehicle may also be found in:
Sexy Time, Not So Fast
---------
7.5 - Super Drop Diamond
---------
Unlocked: After "For the Man Who Has Everything" (Yusif Amir).
Found: In front of Yusuf's apartment in Middle Park East.
Description: A golden yellow-colored car, available in either convertible
or roof style. Yusuf's personal car.
Missions this vehicle may also be found in:
High Dive, Caught With Your Pants Down
---------
7.6 - APC
---------
Unlocked 1: After "For the Man Who Has Everything" AND all 50 seagulls shot.
Found 1: In the eastern side of Yusuf's construction site.
Unlocked 2: After "TBoGT Complete" (End of the game).
Found 2: Call Henrique for his Vehicle Delivery service and request an APC.
Description: An armored personnel carrier (APC) with a cannon. Unlike previous
GTA tanks, this one does not instantly blow up vehicles, but one or two shots
will seriously wreck the frame of any vehicle it hits. Unfortunately, this one
seems to lack the vitality of other tanks, and does not appear to be EP.
NOTE: The APC cannot be stored in a parking spot. If left in one, it will
simply disappear next time you return, or load your game. This was probably
done to prevent obtaining one earlier than intended.
Missions this car may also be found in:
Caught With Your Pants Down, Frosting on the Cake
---------
7.7 - Annihilator
---------
Unlocked 1: Complete the storyline and achieve 100% completion.
Found 1: Appears rarely on various police station helipads in Algonquin.
I've only seen this happen once, so I'm not entirely sure what causes it
to appear.
Unlocked 2: Use the Annihilator spawn cheat (call 359-555-0100).
Found 2: Right next to you after using the cheat.
Description: A large black attack helicopter, equipped with an automatic
gun which, unfortunately, lacks any automatic aim. The TBoGT version of
this helicopter, however, features explosive bullets that make it a
hundredfold more effective than the GTA4 version. Identical to TLAD's
Annihilator.
NOTE: See 7.2 - Police Maverick's strategies. These do NOT work! For some
reason, Annihilators are resistant to parking spots - pushing one with
snapped blades/tail will disappear after saving and will never repair. On
top of that, sniping the pilot at 5-6 stars will result in it spinning out
of control, even if it lands flat on the ground, making it impossible to
jack.
Missions this vehicle may also be found in:
Corner Kids, High Dive, For the Man Who Has Everything
---------
7.8 - Akuma
---------
Unlocked: Use the Akuma spawn cheat (call 625-555-0200).
Found: Right next to you after using the cheat.
Description: A sports bike, resembling the Double T's frame.
NOTE: This vehicle does not seem to appear anywhere in the game normally,
thus the cheat is required. After spawning one, however, more will appear
on the streets. It may be theoretically possible for it to spawn randomly,
however I have yet to hear of it happening.
---------
7.9 - Black Buzzard
---------
Unlocked: Use the Buzzard spawn cheat (call 359-555-2899).
Found: Right next to you after using the cheat.
Description: A black attack helicopter, resembling the Sparrow of past
GTA fame. Armed with rocket launchers and a Vulcan cannon. Lacks the
Annihilator's explosive bullets, however.
Missions this vehicle may also be found in:
Sexy Time
NOTE: The only Buzzard available in normal gameplay with the previous
entry is the golden yellow color Yusuf painted it. The black version is
more unique. Buzzards cannot be kept in parking spots, as they always
vanish (even Yusuf's golden Buzzard he gives as a reward for finishing
the storyline). At the least, anytime you may want a black Buzzard without
cheats, replay Sexy Time and fail (in a way that keeps the chopper, such
as driving a distance away - it fails while still in eyesight).
========================================================
*8* MULTIPLAYER-ONLY VEHICLES
========================================================
These vehicles appear only in TBoGT's multiplayer modes. All locations are
police stations in the indicated region.
---------
8.1 - Police Bike
---------
Description: A motorcycle very similar to the HPV police bike in San
Andreas, except it is white and blue, like the normal LCPD cars.
Locations: Northern Alderney, Western Dukes, Southern Broker
---------
8.2 - Police Cruiser
---------
Description: A Buffalo with the colors and features of the Police Cruiser
(the normal, ubiquitous police car). Apparently handles a bit worse than
a normal Buffalo.
Locations: Northern Alderney, East Algonquin, South Algonquin, East Bohan
---------
8.3 - Police Stinger
---------
Description: A blue Presidente with a red/purple luster, modified front
grill, stars and stripes lightly printed on the side, and a twin exhaust at
the rear which spits flames from time to time.
Locations: North Alderney, Western Dukes, Southern Broker
---------
8.4 - Brickade
---------
Description: Apparently a very large and long RV-style van with what
seems to be makeshift armor covering it. The textures appear rather
primitive compared to most in the game.
Locations: Supposedly was meant to only spawn in multiplayer, however
it was dummied out entirely. The code still exists in the game, and is
possibly accessible via modding.
========================================================
*9* DRUG WARS VEHICLES
========================================================
Various vehicles in drug wars are special colors. These are randomized
every time a particular mission is attempted, so they can all be obtained
at any time, but may take a while for a particular one to appear.
Note that finishing a drug war in a particular vehicle will usually delete
it! Get out of the car first, THEN enter the mission end marker.
There are two major issues: the vehicle type, and the color. Both draw
from what seems like a universal pool. For color possibilities, the first
listed color is the main color, with the second being used for extra
features, such as the Banshee's stripe down the middle and the Primo's
bottom half. Some cars (such as the Buffalo and Comet) only use the first
color.
Some vehicle/color combinations are NOT unique, such as the white F620. The
vast majority are special, though. Some combinations may also be impossible,
but with so many possibilities, it's difficult to know which aren't.
Vehicle possibilities:
-Banshee
-Blade
-Blista Compact
-Buffalo
-Bullet GT
-Comet
-Dinghy
-F620
-Huntley Sport
-Maverick
-Presidente
-Primo
-Sabre GT
-Sentinel
-Sultan
-Sultan RS
-Super Diamond
-Tampa
-Uranus (Tuner)
-Voodoo
The following are the color possibilities for the drug war vehicles:
Primary: Blue w/ red luster.
Secondary: Black w/ red luster stripe.
Notes: Colors switched on the Huntley Sport. Banshee has a striped and
stripeless version. Stripeless is extremely rare.
Primary: Black w/ white luster.
Secondary: Green stripe.
Notes: Tertiary color is a gold roof used only by Sultan RS, Huntley Sport,
and Dinghy. Colors switched on the Maverick.
Primary: White.
Secondary: Light gray stripe.
Notes: Colors switched on Huntley Sport. Entire roof is white, not just a
stripe.
Primary: Black w/ green luster.
Secondary: Dark gray stripe.
Notes: None.
Primary: Very dark red.
Secondary: Greenish-yellow (looks gold under some lighting).
Notes: Colors may be switched on vehicles.
Vehicle-specific notes:
-Very dark green body, no secondary color (Sultan RS only)
-Very dark purple body, no secondary color (Sultan RS only)
-Black w/ red luster body, green hood and roof (Huntley Sport only)
-Light gray body, sometimes w/ gray stripe (Tampa only)
-Secondary color used on rims (Sentinel only)
========================================================
*10* VEHICLES NOT PRESENT IN TBoGT
========================================================
These are vehicles that exist within the game's code, but do not appear in
any way in TBoGT. While vehicle discrepancies between GTA titles is hardly
a unique occurrence, since TBoGT is more of an expansion pack then its own
game, vehicles not appearing in it I feel are worthy of note.
All vehicles from both GTA4 and TLAD that are not listed DO appear in
TBoGT.
Motorcycles - Choppers:
Angel
Daemon
Diabolus
Innovation
Lycan
Nightblade
Revenant
Wayfarer
Wolfsbane
Motorcycles - Sport:
Bati 800
Double T Custom
Hakuchou Custom
Other vehicles:
Gang Burrito
Laundromat
Police Stockade
Prison Bus
Regina
Rhapsody
Roman's Taxi
Romero
Towtruck
========================================================
*11* VEHICLES ADDED IN TBoGT, AND REDESIGNED VEHICLES
========================================================
This is a list of vehicles added in TBoGT that are not present in GTA4 and
TLAD. Whether these are special or not can be found elsewhere in the guide.
This is intended as a simple, brief list, and as such will not have
descriptions of what each vehicle is or looks like. This also includes a
small list of vehicles added in TLAD that are still present for TBoGT.
Additionally, a list of redesigned vehicles (vehicles with a new graphic)
has been provided, the most notable one being the Schafter in the first
mission. These are separate from the normal version of the vehicle (most
notable with the Schafter - the original version still appears in Hove
Beach).
Cars and Motorcycles:
-Akuma (Motorcycle)
-Brickade (Car)
-Buffalo (Car)
-Bullet GT (Car)
-Caddy (Car...sort of)
-F620 (Car)
-Police Bike (Motorcycle)
-Police Cruiser (Car)
-Police Stinger (Car)
-Serrano (Car)
-Stretch E (Car)
-Super Diamond (Car)
-Super Drop Diamond (Car)
-Tampa (Car)
-Vader (Motorcycle)
Other Vehicles:
-APC (Tank)
-Blade (Boat)
-Buzzard (Helicopter)
-Floater (Boat)
-Skylift (Helicopter)
-Smuggler (Boat)
-Swift (Helicopter)
TLAD Vehicles:
-Bati Custom (Motorcycle - Sport)
-Double T (Motorcycle - Sport
-Hakuchou (Motorcycle - Sport)
-Hexer (Motorcycle - Chopper)
-Slamvan (Car)
Redesigned Vehicles:
-Faggio
-Schafter
Spawn points:
-Buffalo, Bullet GT, Double T, F620, Faggio redesign, Serrano, Super
Diamond, Tampa, and Vader all spawn normally on the streets.
-Blade and Floater should spawn normally on the water and at docks. This
is not guaranteed 100%, however. They may also be found in drug wars, and
in races.
-Smuggler only seems to appear in races and a couple of missions. It won't
spawn normally on the water.
-APC, Caddy, Hexer, and Super Drop Diamond do not appear while driving one.
According to the game code, they are programmed to only appear in their
"native zone," which unfortunately is unknown. It is likely the "native
zone" for these vehicles was never set, causing them to only occur in
missions.
-Bati Custom, Schafter redesign, and Stretch E both spawn normally on the
streets, but only if you're driving one yourself.
-Akuma and Hakuchou are supposed to appear in traffic as normal, however
I have yet to see one. Will move this entry if/when I do. Some people have
apparently seen the Hakuchou, but no such reports about the Akuma, without
cheating for one first.
-Buzzard, Skylift, and Swift only appear in certain places or missions, as
detailed in this guide.
-Slamvan only appears in one mission and cannot be obtained (yet!).
-Police Bike, Police Cruiser, and Police Stinger only appear in multiplayer
games.
-The Brickade was dummied out and does not appear, but even then should
only appear in multiplayer.
========================================================
*12* MISSION LIST
========================================================
A list of all missions in the game, along with what vehicles are available
in those missions. This list is the order used to sort the vehicles.
1: I luv LC (Tony Prince)
3.1 - Swift w/ side door open (first chance)
2: Practice Swing (Tony Prince)
3.2 - Caddy
3.3 - Caged Caddy
5.1 - Lustered Black Cavalcade FXT
3: Chinese Takeout (Tony Prince)
4: Momma's Boy (Tony Prince)
5: Kibbutz Number One (Mori Kibbutz)
4.1 - Bright Red Buffalo (1st of 3)
6: Sexy Time (Yusuf Amir)
7: Blog This!... (Tony Prince)
4.2 - Pink Feltzer
8: Bang Bang (Tony Prince)
4.3 - Bright Blue Buffalo
9: Corner Kids (Armando Torres)
6.1 - Unobtainable BP/FP/EP Serrano
6.2 - Unobtainable BP/FP/EP Beater Vigero
10: Clocking Off (Armando Torres)
4.4 - Black "Mafia" PMP 600 w/ hybrid grill (1st of 2)
4.5 - Solid Black Sanchez
6.3 - Unobtainable UJ Black Reefer
11: High Dive (Yusuf Amir)
12: Caught With Your Pants Down (Yusuf Amir)
3.4 - Swift w/ side door closed (1st of 2)
6.4 - Unobtainable Skylift
13: Frosting on the Cake (Tony Prince)
3.5 - Lustered Stretch E
6.5 - Unobtainable Slamvan (Unique)
14: Boulevard Baby (Tony Prince)
15: ...Blog This! (Tony Prince)
3.6 - Swift w/ side door open (2nd of 2)
16: Not So Fast (Tony Prince)
3.7 - Hexer
4.6 - Black "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
4.7 - White "Mafia" PMP 600 w/ hybrid grill
17: This Ain't Checkers (Mori Kibbutz)
4.8 - Bright Red Buffalo (2nd of 3)
18: No. 3 (Mori Kibbutz)
4.9 - Bright Red Buffalo (3rd of 3)
4.10 - White Bullet GT w/ red racing stripes
4.11 - Bright Blue F620
19: Ladies' Night (Tony Prince)
4.12 - Solid Black Maverick (1st of 2)
4.13 - Bright Red Comet
20: Going Deep (Ray Bulgarin)
5.2 - Lustered Black Landstalker
4.14 - Bright Red Oracle
21: Dropping In (Ray Bulgarin)
4.15 - Solid Black Maverick (2nd of 2)
22: In the Crosshairs (Ray Bulgarin)
5.3 - Lustered Black Oracle
6.6 - Unobtainable Solid Black Maverick
23: For the Man Who Has Everything (Yusuf Amir)
3.8 - Skylift
6.7 - Unobtainable Skylift w/ subway car
24: Ladies Half Price (Tony Prince)
6.8 - Unobtainable Dark Green Vincent
25: Party's Over (Rocco Pelosi)
26: Departure Time (Tony Prince)
3.9 - Bati Custom
Last chance for 3.1 - Swift w/ side door open (1st of 2)
27: TBoGT Complete
RANDOM ENCOUNTERS:
R1: Arnaud 1
R2: Arnaud 2
4.16 - Gold Manana w/ maroon roof
R3: Margot 1
5.4 - Lustered Silver PMP 600
R4: Margot 2
R5: Daisy
4.17 - Bright Red F620
CLUB MANAGEMENT:
C1: Clay PG Jackson
5.5 - Lustered Black PMP 600
4.18 - Silver Habanero (1st of 2)
4.19 - Silver PCJ 600 (1st of 2)
C2: Kerry McIntosh
C3: British Royalty
C4: Poppy Mitchell
4.20 - Silver Habanero (2nd of 2)
4.21 - Silver PCJ 600 (2nd of 2)
C5: Cloe Parker
5.6 - Lustered Red Peyote w/ black roof
C6: Al Di Napoli
C7: Blue Brothers
C8: Bruce Spade
3.10 - Swift w/ side door closed (2nd of 2)
5.7 - Lustered Black Stretch
DRUG WARS:
D1: The Stickup
D2: The Convoy
D3: The Highjack
D4: The Stash
TRIATHLONS:
4.22 - Green Bullet GT
4.23 - Rich Yellow Comet
4.24 - Dark Red F620
5.8 - Lustered Silver Comet
T1: BOABO
T2: Charge Island
T3: Alderney City
BASE JUMPING:
Land on Flatbed:
4.25 - Pink Flatbed
B1: Koresh Sq., Alderney City
B2: Denver-Exeter Ave., Star Junction (north of junction)
B3: Denver-Exeter Ave., Star Junction (south of junction)
Ride on Sanchez:
4.26 - White and Orange Sanchez
B4: Bismarck Ave., The Triangle
B5: Union Drive West, City Hall (the hospital)
Jump from Helicopter:
B6: Owl Creek Ave., Westdyke
B7: Hardtack Ave., Tudor
B8: Kunzite St., Westminster (the helipad)
B9: Broker-Dukes Expressway, Francis Int'l Airport (atop the police station)
B10: Oneida Ave., Liberty (the Firefly Island pier)
Land in Checkpoint:
B11: Burlesque, Star Junction
B12: Bismarck Ave., Lancet
B13: Iron St., The Triangle
B14: Frankfort Ave., The Triangle
B15: Bunker Hill Ave., East Island City
========================================================
*13* FREQUENTLY ASKED QUESTIONS
========================================================
Q: You missed [insert vehicle]!
A: Email me, and let me know. You will receive full credit for it.
Q: [Insert vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did,
and it does not retain its property, contact me and say so, although
I personally check each and every vehicle.
Q: [Insert vehicle] isn't special, but you still have it listed here!
A: Send me the info on where it can be found at any time (especially the
end of the game), and I'll adjust or remove it from this guide
accordingly.
Q: One of the vehicles you listed is one I discovered first, and here's
proof! Thief!
A: If you have proof you discovered a vehicle first, show it to me and
if I determine you really did discover it first, credit will be given.
========================================================
*14* CONTACT INFORMATION
=======================================================
My screenname is LancetJades on GameFAQs.
From now, on when submitting vehicles you feel are special (or aren't),
please make sure you've done a side-by-side comparison. Investigate more
than just seeing a similarly colored vehicle on the streets a while later
and thinking "oh wait, it wasn't special." A lot of them have much more
subtle differences than an overtly special color.
If you wish to contact me, just email me:
lancet jades at g mail dot com
(remove the spaces, obviously, and replace the at with the proper sign)
Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: psionicsword@hotmail.com (rarely on)
I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you
have a question or comment. But if you're gonna flame me, it won't
work (I'll just have a good laugh and ignore you). I also don't check my
yahoo email address, so don't bother sending any mail there either.
I'm a perfectionist, so if you have anything to contribute or correct,
please do so. You'll receive full credit (credit goes to the
screenname you talk to me from, so if you want another name, you have
to specify it). Even if you're pointing out a spelling or grammatical
mistake, please do so, no matter how small. Note however, I live in the
U.S., and as such, spelling it "color" instead of "colour" is NOT a
mistake.
If you wish to use this guide on your site, aside from asking my
permission, I require you in question to automatically fetch any
updates I make from GameFAQs.com yourselves. I only update to
GameFAQs.com and if I discover other sites carrying my guides have
out-of-date versions, I will ask that it be removed.
========================================================
*15* CREDITS
========================================================
adamcs
~A strategy to obtain the Caddy with the cage! Also for showing me that
killing everyone involved in a mission will bypass any mission failure
cutscenes, thus preventing the game from getting rid of certain vehicles.
ade2
~Answering my call and providing what led to the winning strategy for
getting the lustered Cavalcade FXT in Practice Swing!
aftica
~Discovering the BP/FP/EP Serrano and thus leading me to the similar beater
Vigeros in Corner Kids.
alex505
~Info on the F620 and Bullet GT.
BlackRhythm
~Info on the unique Bullet GT in No. 3.
btaylorstl
~Info on the Swift in Club Management #8 being present even after finishing
the game.
carapapa
~Bringing our attention to the pink Flatbed in one of the base jumps.
Claude4Catalina
~Helping confirm the bright blue Buffalo as unique, as well as discovering a
solid black Sanchez in Clocking Off.
cultivation
~Some information on vehicles in TBoGT, and a link to a list of all new
vehicles!
Da Blazian
~Info on getting the Swift at the end of the game (or not), as well as
alerting me to the fact in the first place.
fiis
~An easier way to get the Hexer, as well as a greater Fire Truck strategy
that helped with the Caddy w/ cage, and likely other vehicles in the
future.
Floris Ferwerda
~Info on the unique Bullet GT in No. 3, and the unique Bright Red Comet
in Ladies' Night. Also various other vehicles and how they appear (or
don't). A great help! Also helped with improving the drug war section.
HF92
~Info on the multiplayer-only vehicles.
iBeemer
~Info on multiplayer vehicle locations, and detailed descriptions of the
vehicles
illidan1982
~Info on Armando's surname.
Josh Dabbs
~Info on some drug war vehicles.
LCStuntman
~Help with various things in the game, including helping with deciding
whether the bright blue F620 in No. 3 is unique. Also his visual adaptation
of this guide (at GTAForums.com), which alerted me to some other vehicles
that no one told me about.
minczgamers
~Informed me the lustered Oracle can sometimes be red. Also a much easier
and more reliable strategy to get the bright blue F620 in No. 3. Also for
bringing the Caught With Your Pants Down Swift's strategy to my attention,
and an alternative method for the caged Caddy.
Phil5991
~Info on the Cavalcade in Drug Wars, and of a white Comet. Also more info
on Triathlon vehicles.
ps3_owner22
~Tip on the UJ Black Reefer in Clocking Off.
Sketchy Spider
~Info on getting the Swift at the end of the game (or not).
takadox
~Helping discover a method to obtain the Skylift!!!!!
the_killer_6666
~Reminding me of the Hakuchou on one of the "Not in TLAD" vehicle lists.
thekosmicfool
~An easier way to get the Hexer (seemingly simultaneous with fiis).
XTREME0235
~Helping discover a method to obtain the Skylift!!!!!
========================================================
*16* VERSION HISTORY
========================================================
0.90 Completed November 6th, 2009.
Almost complete. All missions done, cursory glance has revealed the
vehicles listed. Some side missions complete. Numbering wrong due to
confusion over best order to complete missions. Except a much more
complete guide when 1.00 hits.
1.00 Completed November 11th, 2009.
Mission order partially revised and incorrect numbering corrected. Added
a section for drug wars vehicles, finished the new vehicle list, added
vehicles no longer present, and finished many more side missions.
1.05 Completed November 12th, 2009.
A few new vehicles added and more info on existing ones (especially ones
where the strategy was purely theory). Hexer is, apparently, unobtainable.
Very sad.
1.10 Completed November 16th, 2009.
Ignore my last update; the Hexer IS obtainable! Difficult and random,
though. Although thanks to thekosmicfool, an even easier way has been
found! Also a couple other changes I forgot to list here when I made them
and have since forgotten entirely.
1.12 Completed November 24th, 2009.
More changes, notes about some vehicles. Hexer possibly not unique, and
thanks to adamcs, a method to obtain the Caddy w/ cage!
1.15 Completed November 30th, 2009.
Some more vehicle additions and alterations, mainly based on the discovery
of how to avoid cutscenes after mission failures! Also checked a few other
previously-unobtainable vehicles to see if dying would allow them to be
kept. Alphabetized the list of terms, and added the "Fire Truck Trick,"
courtesy of fiis. SKYLIFT IS OBTAINABLE! However, there will not be much
info on this until a later update, until then only a link.
1.20 Completed December 2nd, 2009.
Revised some things, including spawn points for new vehicles. Skylift
strategy complete! I took the strategy currently available and reworded it,
slightly modifying it to work much better. Should be flawless now. I know
there are other sources (especially youtube walkthroughs) for it, but now
this guide officially has one. Enjoy!
1.21 Completed December 3rd, 2009.
Added some notes to some vehicles, such as Skylift and Swift (both
versions).
1.22 Completed December 4th, 2009.
More revisions, tested the Cavalcade FXT. Still no idea how to get bodies
out of vehicles beyond just the caged Caddy, but ade2 provided a strategy
for the Cavalcade FXT, at least. Thanks man, I'm glad someone decided to
help me with that vehicle!
1.25 Completed December 7th, 2009.
Added Brucie's bright blue F620 from No. 3 and bright blue Buffalo from
Bang Bang.
1.26 Completed December 8th, 2009.
Edited listings of "Romero's Hearse" to the proper term of "Romero."
1.27 Completed December 10th, 2009.
Added another free mode police vehicle location. Also, a bit more info on
certain vehicles and whether or not they spawn in traffic.
1.28 Completed December 12th, 2009.
Some minor edits.
1.30 Completed January 5th, 2010.
Added some drug war vehicles. Also checked some vehicles in Triathlons,
finding a lustered silver Comet, like in GTA4! Also did another spellcheck,
which according to the results, was very necessary.
1.31 Completed March 7th, 2010.
A few improvements and revisions. A new luster for the Oracle found by
minczgamers. Some other additions thanks to LCStuntman's visual adaptation
of this guide on GTAForums.com, including a couple other drug war vehicles,
and a solid black Sanchez that no one saw fit to notify me of =(
1.32 Completed March 31st, 2010.
A new and much easier strategy for the bright blue F620, courtesy of
minxzgamers.
1.35 Completed April 21st, 2010.
Moved version history to the back of the guide. Added the pink Flatbed, too.
Added the Schafter redesign despite fierce opposition by myself. Hell if I'm
listing all possible locations, though. Also a white and orange Sanchez in two
base jumps.
1.36 Completed April 23rd, 2010.
Added a strategy to obtian the Swift in Caught With Your Pants Down, and an
alternative strategy for the caged Caddy.
1.38 Completed May 3rd, 2010.
Refined the drug war vehicle section, thanks to Floris Ferwerda.
1.39 Completed May 5th, 2010.
Expanded the preamble a bit to point out differing version issues.
1.40 Completed May 7th, 2010.
Looked into some more vehicles, and fixed up the drug war section in the ToC.
Black Reefer in Clocking Off is unique, and also UJ. Also some BP/FP/EP
vehicles in Corner Kids, courtesy of aftica.
========================================================
*17* BOILERPLATE
========================================================
This document Copyright 2009-2010 John Hoffnagle IV.
Do not reproduce this document for any purpose besides personal use
without asking me first. I'm not stingy; if you ask, you'll most likely
get permission to host it. Otherwise, it's a violation of copyright,
and I WILL pursue legal action, especially if you sell it for money.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders. None of which are me.