Force_of_NatureYes! I'm looking at it now and it's still terrible like from DOA5 (although free-stepping can avoid slower linear moves now). Too much recovery to be practical. Meter management is going to be crazy for 1.05.

May 16, 2019

YurlungurLike making actual attacks not retrack so much and making a lot more shit actually linear?

May 16, 2019

DestructionBombGranted that I would of been neutral if meter cost for stepping was like 3-5% rather than a whole 25%, though using meter for a universal mechanic as a whole is sketchy when it's just going to condition people to abare more on block.

Believe it or not, but I would of been generally alright if meter cost for a SSA was 5% or lower (despite the idea for using meter to step attack is silly).

ChaolanLegacyThat sounds good. A perfect way to get people interested in JSR before they release the new game, if the rumors end up being true later down the line, is to release JSRF for PS4, Xbone and Steam until then.

Hold_Junkie93Yeah, some characters have certain things to compensate. Like Kage gets extra bounds at the wall simply because he has no NH launchers. He needs CH or his forward grab, which is techable. Same with the reward for using Aoi's sabakis as her punishes on block are so-so too. Taka gets great yomi and you can't juggle him much. So, strings are NH on him due to his size.

I hope Arya shanks Daenarys before this season of Game of Thrones is over.. she went over kill tonight >.>

DestructionBombIt's as if all the hardships she went through just went up in smoke. In a way, Daenarys was conflicted and was in fear of losing it all, but that stunt she pulled made her the very same issue that she wanted to fight against.

May 12, 2019

Radianceshe let us all down and became her father.. it was a big "wtf" moment. Next episode has me very curious now. Everything is happening so fast.

BruteTerrible space control and lousy tracking are certainly up there. Also struggles to open up the opponent.
All these aspects could be fine if she had distinct advantages to offeset them, but no such luck.

hm I wonder how long MK11 will last competitively? Seems gameplay wise some players feel like its a downgrade in terms of the movesets/new variations; you're pretty much doing the same one combo for some characters

Force_of_NatureProbably the same as every other NRS MK? Basically until the bi-annual Injustice game gets announced. Though this may last less than MK10 if players get bored of it faster.

MasterHavikI doubt it as I feel it can break the cycle and I think if they allowed custom variations the game will die faster.

Apr 28, 2019

Radiance@Force_of_Nature hm im going to wait a few months to see what the perception is like. Neutral in the game is great but combo system and variations themselves are lackluster. Theres no “wow” factor

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