Chroma sheds his outer pelt, imbuing it with elemental energy to sprout wings and converting it into a stationary floating sentry with 1000 / 2000 / 4000 / 8000health. The sentry will attack all enemies within 20 meters with a continuous stream of elemental energy, dealing 100 / 200 / 300 / 400Heat, Electric, Toxin, or Cold damage per tick. The sentry is capable of unleashing a radial attack that inflicts 200Heat, Electric, Toxin, or Cold damage to enemies within 5 meters. The sentry can also unleash a radial roar to temporarily stun enemies within 30 meters.

Sentry health and continuous damage are affected by Ability Strength, while the radial attack damage is not.

Effigy's elemental breath attack does 5 ticks of damage within 1 second making the base damage per second 2000.

Damage type is based on Chroma's current elemental alignment, determined by Chroma's energy color.

Toxin status effect deals 50% of Effigy's base damage per tick over 9 ticks in 8 seconds. Toxin damage bypasses shields and is able to directly affect health. Multiple instances of the Toxin DoT stack on the same target for increased damage over time.

The armor reduction is a multiplicative penalty that's applied to Chroma's total armor (e.g., with a maxed Steel Fiber and Intensify, Chroma with Vex Armor at full capacity will have his armor lowered to 350 × (1 + 1.1 + 3.5 × 1.3) × 0.5 = 1,163.75 when Effigy is activated).

Effigy drains 10 energy per second while active, and will deactivate if Chroma runs out of energy, sentry health is depleted, or if manually deactivated by pressing the ability key again (default 4 ).