Kay wrote:
Also, just a thought, but SMG clearly took its cue from SMB3, whereas there is something about this one - some of the worlds shown in the trailer, and not least the inclusion of Yoshi - that makes me think that SMW was the inspiration this time. It also looks as if some of the planets will be much bigger, if that snowy bit in the trailer is anything to go by.

I thought the exact same thing. Especially some of the wooden levels.

Although Iīm more of a fan of SMB3, this still looks fantastic.

I canīt remember the last time I was this excited about a game. Too bad it probably wonīt come out before autumn next year ;_;

Cid wrote:
I was a little concerned that the music in the trailer wasn't orchestrated, but if you look back at the original Galaxy trailer that wasn't either. Probably one of the last things they add.

Yeah, that's something that concerned me too watching the trailer. Note to Miyamoto: keep the orchestra. We don't want a return to the midi style music thanks. I love the Ghibli sound of SMG. It's a massive component of the game for me.

Otherwise I'm really looking forward to this. To be honest I didn't really want them to make SMG and then stick a 2 on a follow up, but hopefully it'll be different and fresh enough to have warranted it.

And it should have a really good ghostie level. I love the ghostie levels!

I loved the Ghostly Galaxy setting (and music) in SMG, but the actual levels themselves weren't the best. Apart from maybe the matter splatter one. A return to SMW-style puzzles and hidden exits would be great.

K-Project wrote:
Yeah, that's something that concerned me too watching the trailer. Note to Miyamoto: keep the orchestra. We don't want a return to the midi style music thanks. I love the Ghibli sound of SMG. It's a massive component of the game for me.

Seeing that SMG got critical acclaim as much for its orchestral soundtrack as its gameplay, it would be a very stupid move to go back to MIDI for the sequel. Like I said a few posts up, I just hope they don't reuse tracks from SMG. If anything screams 'lazy sequel' that would be it.

K-Project wrote:
And it should have a really good ghostie level. I love the ghostie levels!

Did you not see the Ghost level in the trailer?!

Only the merest hint of one (I think). I loved the ghostie level in SMG, but it just wasn't big enough. I want more Mario ghosties dammit!

JinTypeNoir wrote:

K-Project wrote:
And it should have a really good ghostie level. I love the ghostie levels!

Raise your hand if you think the ghost levels in Super Mario World were the series' best. *raises hand* I hope they don't make any sort of sense just like the ones from Mario World.

Actually you're probably right. I can't think of any other Mario game with better ghostie levels. My favourite ghostie levels ever in a Nintendo platformer weren't actually in the Mario games, but in Banjo Kazooie. The whole level was Halloween themed and was absolutely brilliant. Turning into a pumpkin and jumping down the lav FTW!

Speaking of Mario World ghost levels, does anyone remember that one bastard of a level where you have to ignore the question block and just go through the door, otherwise you can't proceed, but the game always places you in a position that makes it seem important and like it's a puzzle you can solve, but that isn't the actual exit? That one used to make me insane.

And of course I think we can all remember the sunken ghost ship that led into Bowser's valley, the one with the ghosts all over the place that fade in and out of view. Gosh, you know I used to think the inspiration for the Asshole Mario mods was as far removed from Nintendo's design philosophy as possible, but looking back on it, there are lot of mean, sneaky secrets in Mario games!

I certainly hope they don't amp the difficulty level and especially that any unlockable characters or gameplay modes don't hinge upon %100 completion which is why I sold SMG despite enjoying much of it (a first for any game with Mario in the title outside of Dr. Mario and Mario Bros.).

JuanKerr wrote: 100% completion on SMG really wasn't that tough. Probably one of the easier Mario games to complete I'd say.

Yeah, it's true, but there were a few there that were really bastard hard in fairness. I've just been looking at the footage again thereon EGTV, and now I'm actually pretty psyched to play this game. ^_^

ecosse_011172 wrote:
I don't get why people sell consoles(unless they are poor) as this is exactly what happens.

The Wii is poor. Not everyone thinks the incredibly predictable franchise updates like this are console-saving.

It may not be 'console saving' but games like SMG do make people by the console and also justify many people's purchase of the console. It's not unique to the Wii - lots of people buy a 360 mainly for the next Halo game or a PS3 for the next Gran Turismo.

ecosse_011172 wrote:
I don't get why people sell consoles(unless they are poor) as this is exactly what happens.

The Wii is poor. Not everyone thinks the incredibly predictable franchise updates like this are console-saving.

Us Wii owners have to take what we can get though! It is true though, the Wii was ok a couple of years ago at launch. Two years of mostly waggly rubbish later however and its hard to see how Nintendo are going to paint themselves out of the corner theyre in with such underpowered hardware.

ruggedtoast wrote: Us Wii owners have to take what we can get though! It is true though, the Wii was ok a couple of years ago at launch. Two years of mostly waggly rubbish later however and its hard to see how Nintendo are going to paint themselves out of the corner they're in with such underpowered hardware.

IGN: You have a bit more insight on the development of Galaxy 2. What's the direction for the game? Do they really want to blow it out or will it be more of the same?

Reggie: What Mr. Miyamoto has shared is that if the first Galaxy was maybe more inviting in terms of all the audiences, what Galaxy 2 is going to be is maybe a little more Nintendo fan / harder gamer focused. A little tougher. The use of Yoshi makes it a little more challenging. We showed some of the snippets of some of the activities -- it's a bit more challenging. It's going to be, if you will, for more of that passionate Mario fan who grew up getting challenged with Super Mario World. It's going to be much more in that area.

I didn't really care about Galaxy's difficulty, to be honest. Although there were a couple of ridiculously easy stars in there.

Personally I think the software lineup of the last few months is far surpassing the first two years of the Wii. While it was never as bad as a lot of people made out it has only been recently that I am buying so many Wii games that I didn't get anything else for other platforms. No new 360, DS or PC games. The latest WiiWare releases also have a lot do with it. If you ask me the underpowered hardware at the moment is less of a problem than it was; Developers finally got it and know what works and what does not (graphically) so it's far less obvious.

JuanKerr wrote:
100% completion on SMG really wasn't that tough. Probably one of the easier Mario games to complete I'd say.

Agreed that it was easier (which is why I enjoyed it, unlike say SMB3 or SM64), but I couldn't crack the shadow races and so never got to experience Luigi...seriously alternate game modes or whatever shouldn't be saved for getting every last star; alternate ending movies or whatever fine, but I don't think it's right to get nada for finishing the basic game.

@Emil: yes, I completely agree. Last year I pretty much bought every title of interest upon release; now I'm being more selective and building up a backlog of titles. I have to keep reminding myself that the Wii has no games...lol.