The color of the bar that shows your own heals, when full overhealing is due.

The color of the bar that shows your own heals, when no overhealing is due.

The color of the inactive icons.

The False filter is always false.

The font of texts, unless overridden.

The maximum amount of units per column before making a new column.

The maximum amount of units per row before making a new row.

The maximum opacity that a shown frame can be.

The minimum opacity that a shown frame can be.

The opacity to display if the player is in combat.

The opacity to display if the player is missing health or mana.

The opacity to display if the player is out of combat.

The opacity to display if the player is out of range of the unit.

The opacity to display if the player is selecting a target.

The opacity to display if the unit is friendly.

The opacity to display if the unit is hostile.

The order in which the elements appear.

The scale of the unit. This will be multiplied against the layout's scale.

The texture of status bars, unless overridden.

The True filter is always true.

There are more options for this module in the Layout editor -> Indicators -> Totems section.

There are more options for this module in the Modules -> Totems section.

These color definitions will be used by per-element settings that need seperate color info per element.

Thin Border

This assumes spells cannot be (locally) triggered before the GCD has run out.

This module can not be loaded: %s

This module has additional global options.

This module is not loaded and will not take up and memory or processing power until enabled.

This plays a sound file when a totem expires or gets destroyed. Individual sounds can be set per element.

This will make a new bar for this layout.

This will make a new text for the layout.

Threat

Threat bar

Time in seconds that the animation and/or fade takes to play.

Time Left

Time remaining spiral

Time unit

Tooltip

Top

Top, Inside

Top, Outside

Top-left

Top-left on left

Top-left on top

Top-right

Top-right on right

Top-right on top

Totem direction

Totem spacing

Totem tooltips

Totems

Totems only show for the Player. On all other units the frame will not be there, even when enabled in the layout of the frame.

Totems per line

Totemsounds

Trade (~11 yards)

Travel

Tree

Trivial

Trivial_short

Troll

Troll friend buffs

Troll self buffs

Troll_female

Troll_short

True

Try to stop addons from showing cooldown numbers on the spiral timer.

Type

Type %s to Clear Focus

Type %s to Set Focus

Type of test to check the caster by.

Type of test to check the unit by.

Types of the auras you want the filter to include or exclude.

Undead

Undead friend buffs

Undead self buffs

Undead_female

Undead_short

Uninterruptible

Unit

Unit formation

Unit frame

Unit group

Unit passed in arg1 of event

Units

Units per column

Units per row

Unknown

Unknown Slot

Unlocked with snap

Unlocked without snap

Unscaled size of indicators.

Up then left

Up then right

Update for

Use power texture

Use the auras type to select the color of the highlight.

Use the provided power-specific texture if available instead of the set texture.

Value

Value needs to be a number.

Vehicle

Version: %s

Vertical

Vertical offset

Vertical offset between relative point and anchor point.

Vertical position

Vertical position on the y-axis of the screen.

Vertical spacing

Visible (~100 yards)

Visual heal

Visualises healing done by you and your group members before it happens.

Voice icon

Warlock

Warlock can dispel

Warlock can purge

Warlock enemy debuffs

Warlock friend buffs

Warlock pet buffs

Warlock self buffs

Warlock_female

Warlock_short

Warlocks

Warrior

Warrior can dispel

Warrior can purge

Warrior enemy debuffs

Warrior friend buffs

Warrior self buffs

Warrior self debuffs

Warrior_female

Warrior_short

Warriors

Water

Weapon enchant

Weapon Enchant

Weapon enchants

Weapon enchants count

Weapon enchants time remaining

Weapon quality

What background color to override the bar with.

What color should be applied to the border if it is a boss unit.

What color should be applied to the border if it is a normal unit.

What color should be applied to the border if it is a rare unit.

What color should be applied to the border if it is an elite unit.

What color the combo points should be.

What color to override the bar with.

What location to position the timer text at.

What rested color to override the bar with.

What side of the bar to show the icon on.

What text provider is used for this text.

What texture should be applied to the border if it is a boss unit.

What texture should be applied to the border if it is a normal unit.

What texture should be applied to the border if it is a rare unit.

What texture should be applied to the border if it is an elite unit.

What texture the highlight should use.

What texture the status bar should use.

What texture to use for combo points.

What to map based on.

What type of filter to run on the unit group.

When targeted

Where on the control to place the indicator.

Where on the control to place the text.

Where to place the bar in relation to other bars on the frame.

Where to place the indicator compared to others in the same location.

Where to place the indicator in relation to other indicators on the frame.

Where to place the text compared to others in the same location.

Whether all options will be mirrored, e.g. what would be on the bottom is now on the top and vice-versa.

Whether all options will be mirrored, e.g. what would be on the left is now on the right and vice-versa.

Whether the unit should be unclickable, allowing you to use it as a HUD without interfering with the game world.

Whether to override the background color and use a custom one.

Whether to override the color and use a custom one.

Whether to override the rested color and use a custom one.

Whether to position as a bar rather than a floating indicator.

Whether to show the icon that is being cast.

Which classes should show in this unit group

Which control to attach to.

Which direction to sort the frames within a group.

Which font to use for this indicator.

Which font to use for this text.

Which layout the unit should use. Note: Use the layout editor to change any layout settings.

Which raid groups should show in this unit group

Which roles should show in this unit group

Which side of the unit frame to place the indicator on.

Which side of the unit frame to place the status bar on. Note: For the left and right sides, your bar will be vertical rather than horizontal.

Which situations to show the unit group in.

Which unit this frame should show.

Which units this group should show.

Which way frames should be placed.

Whitelist

Width

Width multiplier

Width of the unit frame.

Width type

Worgen

Worgen friend buffs

Worgen self buffs

Worgen_female

Worgen_short

Yaaarrr

Yes

You do not appear to have any addon installed that uses LibSharedMedia. If you want to select which sounds are used it is recommended that you install at least the 'SharedMedia' addon. (Don't install the 'LibSharedMedia' library yourself.)

You have no enabled text providers.

You have out-dated PitBull4 modules enabled that can cause errors. Please reload your UI to disable the addons for these modules.