I had a short break from working on this, while waiting for pico-8 0.1.4. In the meantime I had finished blocking in all the details of the narrative and how that all ties together. I planned a lot of levels on paper and graphed out some ideas for overall structure, and I've done a lot of other stuff that would spoil things if I posted about them at the moment.

Here's a less spoilery, vague, outdated graph diagram before I talk a bit about what I've been doing here.

I've made quite a bit of progress today so here is a short gif. I now have all the systems in place, and can move on to finishing out the levels and narrative, and higher level ideas. Read more below for the gif and more info.

An article I wrote about understanding realtime multiplayer. Includes theory, plenty of links and diagrams and includes a working demo on github written in HTML5 with client and server for 1 vs 1 realtime multiplayer.

L-systems are a generation system that uses a simple descriptor to define fractal patterns that can be useful for many things, like trees, streets and more. This post goes over the way they look and how they work.