Patches

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The Current Celtic Knot icon

The Green Celtic Knot icon

A patch, sometimes referred to as updates, is typically a major addition to the game. Patches are organized into Chapters, Generations, Seasons, and/or Episodes. Each Chapter is made up of Generations, and each Generation is made up of either Seasons or Episodes.

Currently, Mabinogi North America's Client is at Version 200. The latest patch is Generation 19: The Divine Knights, which was released on January 15th, 2014.

Beta Testing

Before Closed Beta

On December 19th, 2007 Nexon America released its NA Mabinogi teaser site, featuring a small teaser Mabinogi video.

Some time later on the official website has been released with little to no information about Mabinogi.

On January 4th, 2008 Nexon started posting video clips of Lorna and Pan explaining to players what can be done inside the game, the first episode was released on that day.

Closed Beta

A Couple of days after January 4th, 2008 Nexon opened the registration to the Closed Beta.

On January 25th, 2008 Nexon decided to end the Closed Beta registration process, and notified all the registered accounts that the Closed Beta would start on January 29th, 2008 and gave the download links to the Closed Beta client.

On January 29th, 2008 the Closed Beta finally began, and Nexon started the server called Nao (so called Mari now, which is interestingly the other way it should be), it is unknown how many players logged in during this time.

On February 5th, 2008 the Closed Beta ended, it ran for 8 days and was shut down at 9 P.M. PST, all the characters were deleted.

Pre-Open Beta

A day after the end of the Closed Beta, on February 6th, 2008 Nexon posted an announcement on the official website that Pre-Open Beta was to be launched on February 23rd, 2008, and any person would be eligible.

On February 22nd, 2008 players noticed that the patch server had started working, and their Closed Beta clients updated to version 6, this was the first patch recorded by players in Mabinogi.

On February 23rd, 2008 the Pre-Open Beta was launched at 10 A.M. PST, and servers had been opened again with the single server called Nao.

On February 25th, 2008 the servers were shutdown, and Pre-Open Beta had ended at 10 A.M. PST. Nexon had announced to their players that Open Beta will launch on March 5th, 2008. The Pre-Open Beta ran in total for 2 days.

Open Beta

On March 5th, 2008 the patch server had been launched again, and people updated their clients, at 3 A.M. PST the servers of Open Beta had been opened with the servers named Mari, Tarlach, and Ruairi.

On March 26th, 2008 the servers had been shutdown at 5 P.M. PST, and the Open Beta ended, and all the characters left untouched.

Chapter 1

Generation 1 through 3 is mostly about humans (Paladin and Dark Knight) and gods, and takes place on the continent of Uladh.

The label "Chapter 1" was retroactively applied to these three Generations since the unveiling of Chapter 2.

Generation 1 - The Advent of Morrighan

Main Updates

The Generation 1 Mainstream Quests has been implemented, in which you have to save the goddess, Morrighan.

To start the quest, you must have learned Icebolt, Firebolt, Lightning Bolt at least rank F. Then talk to Stewart while using 'the Elemental Apprentice' title. The quest requires you to complete a collection book consisting of 10 Fireball pages.

Players can now fight Dragons, which take numerous parties to take down.

Elf vs. Giant PvP has been implemented, but only players enabling it via their Options menu (under the Etc. tab) may participate. (Elf-allied humans and elves can attack Giants and giant-allied humans, and vice versa.)

Quiz-time bomb system added, which allows you to use quiz bombs on players who you suspect are botting. (Bomb is sold at some general stores.)

New characters now receives 13 Nao Soul Stones on their creation instead of 10.

Accounts with characters under total level 100 may rebirth daily (Every 24 hours).

Accounts with characters under total level 100 can get free skill resets by Duncan.

Accounts with characters under total level 100 now receive a Thoroughbred Horse Card. Unlike normal Thoroughbreds, their inventories are disabled and will not be usable after 7 days of their creations.

During Commerce, Outlaws may spawn before Bandits, strengthening their rank by one. If they successfully steal from any player and gets away with it, 10% of Ducats stolen of the outlaw will be recorded into the Wanted Board.

After clicking the Wanted Board, players are given the options to hunt one of the wanted Outlaws. This allows players to initiate ambush spots, in which the mobs have a chance to drop an Outlaw's Homestead Pass to enter their hideout.

Using the Outlaw's Homestead Pass initiates the Shadow Mission, Pursue the Outlaw! The Outlaw themselves have a very low chance of appearing inside, otherwise typical Bandits will appear in this place. If the player does manage to find the outlaw and then defeat them, they will gain the bounty that Outlaw was wanted for and all players who were robbed by that Outlaw will receive 10% of Ducats their stolen goods.

The 1.1 second load time, 0.8 at ranks 9 to 1, was removed and loading is now instantaneous.

A 4 second cooldown time, 3.5 at ranks 9 to 1, was added for humans; a 4.5 second cooldown time, 4 at ranks 9 to 1, was added for elves; and a 3.5 second cooldown time, 3 at ranks 9 to 1, was added for giants.

The 2 second load time, 1.9 at ranks E and D, 1.8 at ranks C and B, 1.7 at ranks A and 9, 1.6 at rank 8, 1.5 at rank 7, 1.4 at rank 6, 1.3 at ranks 5 and 4, 1.2 at ranks 3 and 2, and 1 at rank 1, was removed and loading is now instantaneous.

AP previously allocated to this skill will be returned and HP obtained from this skill will be removed.

Success rate of viewing the monster's skill is increased to 100%.

Skills the character has not learned will now show the actual skill rather than a question mark if a skill icon for it exists.

Auto Charge function: By holding down the a skill with multiple charges for several seconds until the word "Charge" appears above the character's head, the player will continue loading that skill until maxed out.

New Option: Cursor Targeting - When enabled, the player's cursor will automatically lock-on to the nearest enemy without pressing Ctrl.

Colossus and Pierrot Marionettes have their own HP instead of Durability, which can be restored with a Marionette Potion, sold by all healer NPCs and Huw. Broken Marionettes must be fixed with a Marionette Repair Set, similar to Phoenix Feathers, which are also sold by all healer NPCs and Huw.

Protection was split into physical and magical damage, where "Protection" only effects physical damage.

The formula for Protection against damage has been revised.

The formula for Protection against critical and injury is unaltered.

New Stat: Armor Pierce - ignores the enemy's Defense stat by the specified amount. Every 15 Dexterity contributes to 1 Armor Pierce. Crossbow Mastery and Axe Mastery also contribute to Armor Pierce for the respective weapons. This is not to be confused with Piercing Level.

Several monster's Defense, Protection, Magic Defense, and Magic Protection has been altered.

The soft cap of Health, Stamina, and Mana has been increased from 999 to 1,500. They also now influence the effects of certain Alchemy Skills, which is based on user's remaining Health/Stamina/Mana rather than total.

Existing skill-specific alchemy crystals can be exchanged to Eabha for gold.

Skill-specific alchemy crystals can still be used by right-clicking them and selecting "Use".

Mana Crystallization now requires all five charges of Thunder and Ice Spear to be casted in order to create the respective crystal. The crystals no longer have a rank; their damage is now based on the player's rank of Mana Crystallization.

Water Cannon's loading time has been reduced to 1 second for all ranks. 30% of the user's remaining Mana is now added to the skill's damage.

Wind Blast's damage is increased, and one usage triggers a cooldown of 7 seconds rather than utilizing an overuse system. 25% of the user's remaining Stamina is now added to the skill's damage.

Sand Burst's loading time has been reduced to 0 seconds, charging count has been reduced to 1 and therefore is no longer affected by Chain Cylinder, and using it triggers a cooldown of 3 seconds rather than utilizing an overuse system. Blinding a target now causes it to drop aggro. Skill success rate is 100% and is no longer based on Combat Power. 10% of the user's remaining Stamina is now added to the skill's damage.

Flame Burst's damage is now increased by 8% of the user's remaining Health.

Barrier Spikes now only requires 5 Clay Crystals to use. 15% of the user's remaining Health is now added to the Barrier Spikes' reflective damage.

Summon Golem now only requires 5 Clay, Fire, Water, and Wind Crystals to use. The type of Golem summoned is now dependent on Summon Golem rank. Magic Golems still may only be summoned if you possess their respective crystals. Golem's skills have had their loading times decreased to 0 seconds, but their stats remain the same.

Frozen Blast now only requires 2 Water and 1 Wind Crystals to use. Loading time has been decreased to 1~3 seconds, but cooldown has been increased to 30 seconds. Frozen Blast now deals damage to the selected target, which is based off of 6% of the user's remaining Stamina.

Rain Casting now only requires 3 Water and 1 Clay and Wind Crystals to use.

Life Drain now only requires 2 Wind and 1 Fire, Clay, and Water Crystals to use. Loading time has been decreased to 1~1.5 seconds, but now has a cooldown of 16~20 seconds. 35% of the user's lost Health is now added to the skill's draining damage.

Shock now only requires 1 Fire and 2 Wind Crystals to use. Loading time has been decreased to 1 second. 35% of the user's remaining Mana is now added to the skill's damage.

Heat Buster damage is now increased by 45% of the user's remaining Stamina.

Chain Cylinder now activates 100% of the time with a full charge with the amount dependent on rank, but has a cooldown of 10~15 seconds. The Master Title's +10% Activation Rate has been changed to -1 second cooldown. Sand Burst is no longer affected by Chain Cylinder.

Skill training requirements for most alchemy skills have been adjusted due to the removal of crystal-making.

Ace character cards allow you to rebirth an existing character or create a new character under a Ace or classic talent. In addition, as you gain your first 50 AP through leveling up your character or exploration, you may give 1 AP up to 50 times to a designated support character on your account not including the character who is being reborn. Each time you use a Ace character card, the limit is raised by an additional 50(?). Using this card to select a Ace talent will give you its three corresponding skills at novice rank.

You do not require a character card to obtain the talent's three corresponding skills; using a character card just lets you skip that step.

Hero character cards are identical to Ace cards, but may only be used to create new characters. Characters created with this card will come with some skills pre-ranked in addition, will have 400 unallocated AP, and 1,000 cumulative level.

You must have a character cumulative level 1,000 in order to create a character with a Hero card.

Elite Heros character cards are identical to Hero cards, but with higher ranks, 800 unallocated AP, and 1,200 cumulative level.

You must have a character cumulative level 2,000 in order to create a character with an Elite Hero card.

Any item that is already equipped when attempting to equip an item of a similar type will be swapped.

A magnet button was added in the inventory, which automatically stacks any stackable items. This method treats the items like a newly-picked up item and will 'land' in the first available inventory space rather than merging directly into any pile.