Hello all, "Elvish Incursion" is my first campaign ever to get to this stage of production!

Any feedback at all would be greatly appreciated, as I still have much to improve upon.

If you see any typos, plot-holes, game-play potholes, please let me know!

As for the art: the portraits are all from mainline, with Wark's being tweaked just slightly, but the story-art comes from various sources. If I gave credit where it was not due, please correct me.

One foot in my mouth, and one in the grave; that's the way I like it, and that's the way it'll stay.
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Also the author of Elvish Incursion, a short little prologue.
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A Review
I really like the dialogue and characters, but it still needs a lot of polishing.
I also like short maps and campaigns, so this was perfect, it kept me moving quickly through the game without having to play one scenario too long.
Overall I would say that it is one of the better add-ons I've played! (Except for all the bugs)

bugs and other stuff, spoiler alert

Played on normal hardness

Scenario 1
*In the first scenario the elvish lady can just sit in the forest and totally slaughter all the people chasing her.

Scenario 2
*in the second scenario where the peasant comes barging in, the dialogue and the sound effects should be separated with parenthesis or something.

Scenario 3
*In the third scenario all the villages belong to the reds (my team) is this on purpose? And if so why are there two villages that are occupied by the blue forces that are still red?

*Slight confusion about where the gate is. Maybe you can label the gate with a big "gate" label?

*Maybe a road should lead to the town?

*Turn 14, of scenario 3: I am totally confused that didn’t win when I totally wiped the mercenaries out.

*By the way the comment about the force being with me is a bit out of place.

Scenario 4
*When Kait speaks there is nothing in the dialogue panel. is this on purpose?

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*In between scenarios 4-5 there are a few spelling errors.
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Scenario 5
*It would be nice if the screen moved so that I could see the units appearing.

Scenario 6
*Dragons are easy.

Scenario 7
*Again it would be nice if the screen moved so that I could see the units appearing.
*It is really hard to tell the castle apart from the roads.
*My allies go right for the villages, isn’t it strange that they don’t already have them?

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"Error while playing the game: game_error: creating unit with an empty field"
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It really sucked not being able to read the end story I hope you fix it soon!

Last edited by Racoon on April 11th, 2017, 2:53 pm, edited 10 times in total.

Alrighty, I updated the campaign a couple of times fixing some of the bugs.

I believe I caught all the bugs.

About scenario 6,

Spoiler:

The dragon can actually kill your weaker characters pretty quickly, so if you did not level them, they will die.
Also, your characters are supposed to be quite the combatants; Lady Kaitlin spoke of killing countless orcs, Bragh had to be skilled to keep his position, and in the beginning of S6 Mar admits to being trained by one of the "Dragons" (For those of you who haven't played this yet and are confused, it's not a real dragon). The only exception is Wark, but he's no slouch when his life is on the line. Remember how he (conveniently un-narrated) stole the unstealable gem?
I guess I'm trying to say that these characters' skill is explained

One foot in my mouth, and one in the grave; that's the way I like it, and that's the way it'll stay.
[shameless_advertising]
Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]

Played on Normal
Scenario 1 “Flight to Xaria”
* When given the choice to upgrade the ranged attack upgrade gives me the same stuff as the melee attack upgrade.

* Maybe you should only be able to complete the scenario if both your characters reach the town.
Because it doesn’t make sense when one character is on the surrounded on the other side of the map one character reaches the exit and they all escape.
But if it was intentional then I definitely won't complain.

Scenario 2 “Baron Xar”
Nothing to mention

Scenario 3 “Raid on Xaria”
Nothing to mention.

Scenario 5“Bandits”
*Again maybe you should only be able to complete the scenario if all your characters reach the exit.

Scenario 6 “Dragon!”
Nothing to mention.

Scenario 7 “Dragon Army”
* Half of the Wose image is missing

Scenario 8 “The end of the beginning”
Nothing to mention

Credits
* The (Join us in the wesnoth forum...) words are cut off, and they fade a little to fast for slow readers (like me) to read it all.

Regarding the art, the fencer's sword being cut off was deliberate, though it may have been a poor choice. Same with the paints strokes and the edge-blur (Which I suck at anyway...) Again, it may be a poor choice. But I like the main campaign image better when it blurs into the blue.

I fixed the AMLA problem.

Spoiler:

Scenario 1
Unfortunately I have not the knowledge nor the inclination to fix this. I suppose I could browse other campaigns and the reference-wml pages to find a solution, but that does not sound very appealing when there are other things I could be working on

Scenario 5
See above (and attribute it to laziness...)

Scenario 7
I believe it may be a resolution problem. I have no experience with it, and do not know what it looks like, but I know I do not have the same problem. So I will need more information and somebody who is tech savvy to fix this

Credits
I have no idea how to mess with the credits stuff. Maybe if I looked briefly in the forums? Anyhow, something to deal with when I'm not so tired.

Thank you so much for your feedback!

And to any others, let me know how you liked the campaign, or if you noticed anything that needs correcting, or even plain suggestions!

One foot in my mouth, and one in the grave; that's the way I like it, and that's the way it'll stay.
[shameless_advertising]
Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]

V0.1.6 is out. With it some minor changes to some scenarios, in particular S1 and S7. S1 should not be so impossible on Normal, though it may be just ever so slightly harder on hard. I forgot to change the music, so that will have to wait till the next release...

One foot in my mouth, and one in the grave; that's the way I like it, and that's the way it'll stay.
[shameless_advertising]
Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]

Version 1 is out finally! I tweaked S4 just slightly, and adjusted the scenario music. I also updated the Server description. I also added a macro to clear a variable that I hadn't seen to yet. All in all, I think it is complete. I might make graphical additions in the distant future, but it is completely playable to my knowledge.

Have fun!

Attachments

Cue the drum roll!

One foot in my mouth, and one in the grave; that's the way I like it, and that's the way it'll stay.
[shameless_advertising]
Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]

How is the first scenario supposed to work? Two units against the rest? Fleeing to be sandwiched? Are the elves in the forest supposed to be hostile? (Two units is too low to do much strategy, it will likely be either too easy or impossible.)

The first scenario is supposed to be a fast-paced run&gun so to speak. Whenever I was testing it I would run for the city and take out the frontrunners that caught up, which gave my units enough advances (one in the case of the thief) to survive to get to the end. The units in the middle of the map were there so you got the impression that they were searching for you all along. Maybe I should just scatter Loyal_Guardian units along the way?
The elves in the forest are supposed to be part of the warring tribe.

(Two units is too low to do much strategy, it will likely be either too easy or impossible.)

Indeed it has been extremely difficult for me to "balance" (if you can call it that) this scenario. Any advice/suggestions you could provide would be greatly appreciated.
While on the subject of difficulty, both my beta testers were able to get through it. One on normal and one on hard, though the one on hard said that he needed good rng to survive, but all the other difficulties were child's play.

Do you think it needs more balancing, or more clear objectives, or both?

One more thing, for those of you who might have missed this.

Spoiler:

Lady Kaitlin has backstab on her melee weapon and poison on her ranged. Both make sense if you think about it long enough. (I think.)
She is an overpowered unit, though if she is surrounded early on, the mercenaries can and will kill her. Use that poison!

Many thanks for your feedback! The fires of the critics shall consume the dross, leaving only the purest gold!

One foot in my mouth, and one in the grave; that's the way I like it, and that's the way it'll stay.
[shameless_advertising]
Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]

i tried on hard, ran at once, got caught between the many units floating around. trying to use weapons specials etc. means you need to stick around instead of retreating, more units catch up, you get bogged down and die ... of course i didn't know how many elves will show up, but imo there is no point in putting in more opponents on hard. as you won't be able to do much strategy with two units, it is one thing to outplay easier difficulties with a handful of units, but with two? if your playtester says he needs good rng, it is too hard.

Thank you for pointing this out to me. I have done my best to fix this without changing the way the units were placed.
Also regarding the add-on description I believe I used the word "tactically" improperly, conveying the wrong idea. If I am not mistaken, "tactics" refers to the way you handle your units in skirmishes, and strategy refers to the wider battlefield. (All within a single scenario.) I have changed the description somewhat, hopefully conveying the right idea a bit better. I apologize for the misleading information.

Hard should be doable now without good streaks of luck, though I am not certain, as my beta-tester has not played it yet, having just been uploaded.

Spoiler:

Part of the difficulty I have with balancing this one is making it possible to win without needing insanely good luck, yet without allowing the player to leave Lady Kaitlin behind to slaughter the mercenaries while sending Wark ahead.

Once again, your help is much appreciated! I did not think my playtester was one of the more advanced players, and that if he could get by with good rng, the stronger players would be able to do it with less trouble, but I would appear to be wrong I myself never played it through on hard, not being that advanced yet. (I still struggle with normal difficulty in most campaigns.)

One foot in my mouth, and one in the grave; that's the way I like it, and that's the way it'll stay.
[shameless_advertising]
Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]

I played on easy, and had only a little bit of trouble in Scenario 1. Also, in Scenario... I don't remember, the one where you kill/recruit Bragh. But that was only poor tactics. But, I was wondering...
what is it a prologue to?

Edit:Whoops! Just re-read the description and discovered what it's a prologue to. Ignore my question.

Scenario 4, A Thief in the Night- or at least I think it was... My memory doesn't serve me well
Could you expand on that please? I know it and the first one are kinda poorly thought out, but any help on how to improve would be appreciated
Thanks for the compliments! I wrote the campaign exactly because I liked short hack-and-slash/massacre-the-poor-enemies maps

Unfortunately I don't think the main campaign is going to come soon. I tried storyboarding it, then realized it was waaaay too drawn out. Almost no story. So I put it on a back burner while I worked on other things

One foot in my mouth, and one in the grave; that's the way I like it, and that's the way it'll stay.
[shameless_advertising]
Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]

I tried sneaking around, and ran out of turns. So I went back and charged through the enemies,
and waaaay lucky when Mar killed Bragh. He'd have been killed the next turn, though. You might want to change the dialogue, so people don't try you all the way around.

On Scenario 1:

Spoiler:

Wark is a bit frail. I sent him about a turn ahead, he ran into some elves, and killed them, with Kait's help. He didn't level up until Scenario 4. But after a false start things were great; they went south, and that really spaced the enemies out.

And a quick note.

Spoiler:

Another thing I like is the parts where it's just the heroes; it gives it a questing feel. And I really like Kait.

Thank you! I will work on improving them in my spare time. It's good hearing how people enjoy it, or how they didn't. I'll keep all this in mind next time I write a campaign.

One foot in my mouth, and one in the grave; that's the way I like it, and that's the way it'll stay.
[shameless_advertising]
Also the author of Elvish Incursion, a short little prologue.
[/shameless_advertising]