koth_mayan_depths

A Map for Team Fortress 2

After watching "Indiana Jones IV" at my job one day, I suddenly had the urge to create a temple themed map. This is the result of that urge. In all actuality, it only took a couple days to execute; however, I constantly found myself putting it off elapsing the development time to 1.5 months.
\/Read me\/
KotH Mayan Depths (Release version 1)
How to win:
Take control of the center control point, aka "The Hill", and hold it for a total of 6 minutes. The individual teams timers do not reset, allowing for a game to last around a maximum of 12 minutes possible (not including the time it may take for a team to take control of "The Hill" first).
The timer that appears on the hud is for the team that currently controls the point.
---Due to issues with the engine, only one timer can be on the screen at a time, and the timer cannot be removed from the screen on a new round.
Author: Ncyphe (http://www.fpsbanana.com/members/271109)
Description:
This is a Mayan theme map, featuring a medium size indoor arena. Loaded with plenty of pillers to be used as cover, and anti-spawn camping set-up.
Notes:
I'm well aware that the hieroglyphs in this map are actually Egyption; however, with my current time frame, actually finding material files with Mayan hieroglyphs proved to be futile. Since both language sets share the same name, I went ahead and used them for detail purposes.
Also, remember to rate this map at www.fpsbanana.com
**Install:
Just extract the .bsp into "team fortress/tf/maps" directory. All custom map iles and the .txt are merged with the .bsp and will unload upon loading the map into the client.
Credits:
Map design by: Ncyphe
Custom textures credited to: Sock (http://www.simonoc.com/pages/) and his prefab: obtained from the site "The Wadfather"
Textures modified and converted to Source format by: Ncyphe
Enjoy!
Extra:
On a side note, I realize that the materials in this map do not have the best of quality . . . or bump maps; however, I found these from an old HL1 texture site and converted them myself.
Edit: Also, if many of you show interest, I can even turn this map into a fastCTF map as well.

Files

Posts

Posted by crazychicken
Style looks good but i think it needs more depth rather than 2 oppposing rooms and a fight in the middle, will try it and give appraisal

I had actually thought about using this style for a temple themed PL map. Somewhere around the story of, "Red has moved into a remote, somewhat, hidden Mayan temple, using one of the sacrficial pits as a launch silo. Use one of the burial chambers and the excavation rails to reach and destroy the nuclear payload."
It may take me some time, but if I do enough planning, I should be able to pull it off.
Note about this map: With this map, I was going for more of visual rather than play style, as you can see with the heavy amount of visual appeal.