Adapt your strategy as each adventure includes a series of tide-turning Quests. Fend off [[The Veric Plague|swarms of plague infected vermin]], [[Necromancer's Bargain|resurrect the undead]], [[Troll's Treasure|steal a Troll's treasure]], or [[Raise Your Gryphon|feed and raise a powerful Gryphon]]! Complete quests to earn unique advantages that you can use to crush your enemies!

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==Quest HUD:==

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The Quest HUD will be visible at the top of the screen during a [[Siege]] type game mode such as [[5v5]] or [[5 vs Ai]]. It shows the upcoming three Quests and a blue bar that counts down to the next Quest. Mousing over this bar will bring up a tooltip with more information on when the next Quest begins.

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For example, in the picture below the [[Tower Siege]] Quest will begin when the blue bar ticks all the way down. The first Quest begins at the 6:00 mark of the [[Day and Night]] cycle.

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[[File:Quest_hud.png|400px]]

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==Introduction==

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Adaptyourstrategy as eachadventure includes a series of tide-turning Quests. Fend off swarms of plague infected vermin, resurrect the undead, steal a Troll's treasure, or feed and raise a powerful Gryphon! Complete quests to earn unique advantages that you can use to crush your enemies!

Set siege to the enemy towers! The first team to destroy a tower will earn a powerful reward. Optional: Kill woodimps in the forest to gather wood materials needed to build an Advanced Catapult, which helps with long range siege.

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Set siege to the enemy towers! The first team to destroy a tower will earn a powerful reward. Optional: Kill [[Wood Imp|WoodImps]] in the forest to gather wood materials needed to build an [[Advanced Catapult]], which helps with long range siege.

'''Reward:'''

'''Reward:'''

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Forcompletingtowersiege quest the entire team will be rewarded with one quest point as well as an extra ability that disables a tower for a short period of time.

''The targeted enemy tower becomes disabled and cannot attack for a short duration. If a friendly tower is targeted instead it gains Attack Speed, Armor, and Magic Resistance, and any gold and experience points it earns will be awarded to you. Upon expiration towers become immune to this effect and it cannot be applied again for a moderate duration.''

Seek out and exterminate infected verics located within two large bushes in the forest, gathering their pelts to deploy a plague against your enemies. You can also kill enemy heroes to steal a third of their collected pelts.

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Seek out and exterminate infected [[Veric|Verics]] located within two large bushes in the forest, gathering their pelts to deploy a plague against your enemies. You can also kill enemy Heroes to steal a third of their collected pelts.

'''Reward:'''

'''Reward:'''

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For completing the veric plague quest the entire team will be rewarded with one quest point as well a passive on-hitdamagedealt to heroes, neutral monsters, and enemy armies.

''Your attacks apply the Veric Plague to enemy heroes and minions, dealing Magic Damage over time, Wounding them, and reducing the damage of their abilities and basic attacks. This effect can stack up to three times.''

An ornery troll has stolen a merchant's goods, escaping with a chest to a nearby cave. Defeat him and carry the treasure back to the merchant safely. The hero carrying the heavy treasure has a heavy movementspeed reduction and needs to be guarded,if killed enemy team may have the opportunity to recover the treasure for themselves.

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An ornery [[Troll (Quest)|Troll]] has stolen a merchant's goods, escaping with a chest to a nearby cave. Defeat him and carry the treasure back to the merchant safely. The Hero carrying the heavy treasure has a heavy [[MovementSpeed]] reduction and needs to be guarded.If they are killed, the enemy team may have the opportunity to recover the treasure for themselves.

'''Reward:'''

'''Reward:'''

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Forcompletingthe Troll's Treasure quest the entire team will be rewarded with one quest point as well as a large amount of gold and experience.

Recruit Dragon Slayers from the shadow of your Keep, and head to Valkryn's Watch to defeat the mighty wyrm within. Beware of the great strength of the dragon for defending yourself from the dragon and the enemy team is your goal in this quest.

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Recruit [[Dragon Slayers]] from the shadow of your Keep, and head to Valkryn's Watch to defeat the mighty wyrm within. Beware of the great strength of the [[Dragon]] for defending yourself from the dragon and the enemy team is your goal in this quest.

'''Reward:'''

'''Reward:'''

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Forslayingthe dragon the entire team will be rewarded with one quest point as well as a buff that grants increased stats and a passive that creates a burst of fire on every fourth basic attack

Seek out and capture forbidden sarcophagi to unleash the souls of the necromancers bound within. Teams must have a majority of the sarcophagi to gain points faster their opponent. The first team to gather the energies needed will shatter the veil between life and death.

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Seek out and capture forbidden sarcophagi to unleash the souls of the necromancers bound within. Teams must have a majority of the sarcophagi to gain points faster than their opponent. The first team to gather the energies needed will shatter the veil between life and death.

'''Reward:'''

'''Reward:'''

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Therewardfor having gathered the energies firs will summon undead servants from the slaughtered enemy army and the team will receive one quest point.

Hunt rabbits and deer in the forest to feed your gryphon hatchling and grow it to maturity. while hunting these creatures you my also hunt your foe. Killing an enemy will discard any meat gatheredforyourgryphon.

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Hunt rabbits and deer in the forest to feed your Gryphon hatchling and grow it to maturity. While hunting these creatures you my also hunt your foe. Killing an enemy will force them to drop any meat theymayhavecollected.

'''Reward:'''

'''Reward:'''

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Oncemature,yourgriffinwilltake flight and join the soldiers marching from your Keep pushingtowards the opponentsbase. Yourteamwillalsogain one quest point for completingthistask.

''Corrupt the targeted wave minion with gathered shadow, granting it more powerful basic attacks and tougher defenses. Any last hits it earns will be awarded to you.''

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[[File:Bullets-coin.png]]100 for each team member.

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Winning also grants one level to the [[Adventurer's Bounty]] buff.

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==[[Adventurer's Bounty]]:==

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Each Quest win gives your team permanent bonuses known as the [[Adventurer's Bounty]]. Do more damage, move more quickly, and give an aura that buffs nearby allies! The bonuses get better the more Quests you win!

The Quest HUD will be visible at the top of the screen during a Siege type game mode such as 5v5 or 5 vs Ai. It shows the upcoming three Quests and a blue bar that counts down to the next Quest. Mousing over this bar will bring up a tooltip with more information on when the next Quest begins.

For example, in the picture below the Tower Siege Quest will begin when the blue bar ticks all the way down. The first Quest begins at the 6:00 mark of the Day and Night cycle.

Quest victories will appear as gold icons.

Quest losses will appear as a cracked red icon.

If neither team succeeds in completing a Quest, there will be a draw which can be seen with a silver icon.

Set siege to the enemy towers! The first team to destroy a tower will earn a powerful reward. Optional: Kill Wood Imps in the forest to gather wood materials needed to build an Advanced Catapult, which helps with long range siege.

The targeted enemy tower becomes disabled and cannot attack for a short duration. If a friendly tower is targeted instead it gains Attack Speed, Armor, and Magic Resistance, and any gold and experience points it earns will be awarded to you. Upon expiration towers become immune to this effect and it cannot be applied again for a moderate duration.

Seek out and exterminate infected Verics located within two large bushes in the forest, gathering their pelts to deploy a plague against your enemies. You can also kill enemy Heroes to steal a third of their collected pelts.

Your attacks apply the Veric Plague to enemy heroes and minions, dealing Magic Damage over time, Wounding them, and reducing the damage of their abilities and basic attacks. This effect can stack up to three times.

An ornery Troll has stolen a merchant's goods, escaping with a chest to a nearby cave. Defeat him and carry the treasure back to the merchant safely. The Hero carrying the heavy treasure has a heavy Movement Speed reduction and needs to be guarded. If they are killed, the enemy team may have the opportunity to recover the treasure for themselves.

Recruit Dragon Slayers from the shadow of your Keep, and head to Valkryn's Watch to defeat the mighty wyrm within. Beware of the great strength of the Dragon for defending yourself from the dragon and the enemy team is your goal in this quest.

It is said that the path to heaven lies open for those who partake of the forest's holy waters. Escort your Ascension candidate to these divine wellsprings while slowing the enemy's candidate, attacking them and blocking their path.

Seek out and capture forbidden sarcophagi to unleash the souls of the necromancers bound within. Teams must have a majority of the sarcophagi to gain points faster than their opponent. The first team to gather the energies needed will shatter the veil between life and death.

Claim a beacon located in your base and lead a spectral commander to the gate between realms, so he may summon the Divine Lost Army - a legion that once fought for the gods before they disappeared, and the heavens themselves were shattered. These commanders may be delayed by either killing your opponent leading them or by depleting their life force requiring them to rest.

Reward:

All wave minions in the middle lane are replaced by Divine Lost Army soldiers, archers, and healers for a moderate duration.

Hunt rabbits and deer in the forest to feed your Gryphon hatchling and grow it to maturity. While hunting these creatures you my also hunt your foe. Killing an enemy will force them to drop any meat they may have collected.

Reward:

A fully grown Gryphon flies to your Keep and marches with the next wave of minions spawning in the bottom lane.

Each Quest win gives your team permanent bonuses known as the Adventurer's Bounty. Do more damage, move more quickly, and give an aura that buffs nearby allies! The bonuses get better the more Quests you win!