"They might be too busy tryin' to get their stuff in order to be huntin' for us," Michelle says. "Prophet's dead, and that had to screw their plans up a little bit. Mac's outta commission, the feds are startin' to circle Carpenter, Shirai's lost some guys... I think we've done more damage to them than they've done to us. Every time they try to pull some big hit on us, they just expose themselves more. We already saw we're not the only ones fightin' the good fight in this city--Jury, Lydia, Grizwald... there's prob'ly more out there either workin' in the shadows, or just lookin' for the right sign to turn. It's slow, but we're makin' progress."

"Hell, just having these bunkers is a step up," Fuse says. "Better than a run down hotel, anyway."

Caius nods. "Yeah, that's true. I guess we got a better foothold, even if we didn't do no shakedowns today."

You all go to bed. You try to clear your thoughts and center yourself, but you have trouble not thinking about everything at once. You sleep decently, but not too well.

Well, Caius. Sometimes, progress doesn't need to be measured in throwdowns and dead bodies, even if there may be some catharsis factor thrown in, depending on who's being dealt with. (See: Prophet.)

Though, yeah, we've figured out quite a decent bit. Maybe we should check the comp to see if it found any more valid combinations for other bunkers after sometime after Finch fixes us up? That, and after checking up on the li'l red. That too. Either way, I've no opposition to Rufi's suggestion about having everyone else salvage parts for Bunker B. Maybe after everyone's back, we can figure out how to mess with the settings on the containment units and get a steady supply of veg going? ...Or just potatoes, if we're feeling lazy. I'm not gonna complain either way. Hopefully, they'll still be good to go even with some of the glass broken.

Correction: Endgame is not Defeat Save the Queen; Destroy Patton Thale. That is end of ACT II (ACT I being escaping the hospital... or would that be merely a prologue?)

End game involves insuring Mom's enemy red does not rise, that others of the blood do not invade earth, dealing with all the other fallout from the auction-off of zone fifty (remember, everything involving us, mom's enemy, and Queen is only the result of one zone fifty auction sale.)

We're just dealing with our mom's legacy for the moment, we've barely even scratched the surface of our dad's yet. Remember, he broke her out. Of the most top secret facility of all time. Which means he had access to resources able to outsmart and outwit an organization capable of subduing an interstellar warrior capable of single-handedly conquering worlds and who was noticeably more powerful and knowledgeable about that power than we are. (Likely affected by the point mentioned of other alien species. We're talking Men-in-black level stuff going on, and all the blood business is just one among many alien encounters.)

And remember, the government shut down and auctioned off zone 50... meaning it was no longer considered worthwhile.

They auctioned off and decommissioned a planet-conquering monster with giant teeth and eyeballs, because, for some reason, that didn't phase the politicians, which means, they aren't worried if it woke up, which means they've got bigger and badder stuff on their plates OR it's an easy fix if it does wake up, AND they've abandoned stuff that used portal technology including easy access to mars because it wasn't worthwhile.

Let that sink in. Nearly free travel to mars, the resources of that entire planet able to be mined and exploited at no cost, no environmental concerns, no restrictive zones, 100% pure profit. That's a corporate-lobbied politicians wet dream right there. And they said "Meh, not worth it." while not even feeling the urge to turn the portals off. That tells me that they have bigger and better resources somewhere, which tells me there's currently a more up-to-date organization than zone fifty, and might explain the super-sprawling cities that are so massive that seeing natural ground is something people only talk about in hushed whispers tells me that massive resources are coming in from -somewhere-. (Heck, we don't even know if there are city limits, Earth could be Corescent for all we know!) Which why wouldn't they exploit mars for those resources? Because the couple thousands dollars in hazmat suits for people outside and shielded construction equipment (most people could be underground) is somehow the expensive option for gaining endless materials wealth.

Considering we have the infinite-falling room (which hints at larger portals), that tells me it's likely that they've got other portals, with secret contracts, leading to worlds just as rich in resources (probably even more so) but without the need for protection from hazardous conditions, and that's what's been fueling the industry capable of cities like ours. That means that, secretly, humanity is an interstellar empire, populace kept in the dark, capable of handling a mess like a killer blood monster if it really wanted to, and all of this is just small fries worthy at most of bothering a small team of a regional branch with.

No... this whole thing is just beginning. We're going to be looking at a stargate/trek/wars level of activity once we're hitting ACT III or ACT IV.

In all fairness, this could just all be the result of high levels of secrecy and people lashing out against their sponsors.

All the sponsors were made aware of was they were sinking money into projects annnnnnnd... getting vague reports of non-profitable information in return. So they in turn pull the funding and end the projects. So then those working said projects retaliate by telling the sponsors, "What did I do with your budget? I spent it on a tour of Tijuana. Auction off that ya jerks!".

So all these "abandoned" projects are the result of cover-ups just to screw over the sponsors that pulled the plug on them because they had no idea what the heck was being done anyway.

Some things to do tomorrow:
-Secure all the base entrances. IDK how you want to do that, but there should at least be an alarm that would set off if someone we don't know enters either Bunker A, B, C or D.
-Breakfast :v
-Evade Bunker B basement. Forever.
-Discuss what you saw on the basement of Bunker B
-Get the materials for Bunker B to keep them running. We don't want Lasker to thaw out. Ever.

Probably should work on our regeneration.
It's about a safe environment to try it out as it gets.
Start off small of course, the last thing we want is a repeat of last time.
If that's a bit much, could study anatomy for a bit. Maybe get some books on the subject while out in town.

Mmmmm,,, I'm not sure where to start other then hi? I've only found this comic a couple of days or so ago and i already love it! I've bringed red the entire thing which is a very interesting experience indeed let me tell you All the characters are extremely well written and are just fun to watch and interact with!

Shopping for adventuring gear (not to be bought all at once, just acquired gradually as we go to other shops, so as not to look TOO suspicious)
- Marbles/ball bearings
- Chalk/markers/reflective tape
- A small mirror on a stick (for seeing around corners)
- Rope (do we already have rope maybe?)
- String/paracord
- Enough flashlights for everyone
- Crowbar
- Grappling hook
- Magnifying glass
- Binoculars
- Small bags for random bits and bobs

Getting more animals:
- Mars rabbit(s). Would it be less suspicious to go to a pet store, or go to the upper tiers to try to grab one from a lawn?
- Cat(s): humane box traps with tuna for feral cats? Pet shop for domestic cat?
- Snakes? Can be found in cities, can be caught with minnow traps

Also, I agree with checking on the bab red, eating breakfast, and seeing if we've turned up any more bunkers.

We should also check out what's on the other side of the doors of the bunkers we do know, when they're not keyed to connect to the multi-door. We know Bunker A opens to a snowy place, but what about Bunker C? Also, where does the door in Bunker D go, since it's obviously not an exterior door or it would have an airlock and monitoring station as well? We can probably ask Trinity and Infinity where Bunker B is, or if it's hazardous to open the door and see what's out there.

Scour the internet and look for other groups/organizations that are fighting "Save the Queen", trying to overthrow the corruption in the city, etc. and see if we can increase our circle of allies a bit.

The worrying stuff first:
Jane should really avoid setting foot in bunker B.
The enemy's Red has been frozen for a century. This is basically nothing - Jane can ask her mom's Red tomorrow but for transdimensional, spacefaring creatures I expect it's a couple eyeblinks stuck with minor physical discomfort.
Also, cold doesn't exactly stop electrical activity. It's likely aware of its surroundings.
No Jane in bunker B until we're ready for one hell of a boss fight (we're not).

To lighten the mood:
Long ago, one Z50 team build 12 robot girls. But those got commandeered into maintaining an extremely important site elsewhere.
So they built a final one, and named her after the 12 others as a memento.

Second, third, whatever all of the other comments, and also two ideas:

1. Check on everyone and everything we can without bothering anyone (e.g. calling), just to be sure.

And 2. Maybe call Jury to tell her about what we found in the bunker? Even if she's not directly involved, she might still want to know. Besides, after this whole mess's taken care of she'll probably in the best position to keep that bunker running, so it can't hurt to let her know sooner than later, right?

-Hack the Mac's bank, go on this world's equivalent of amazon, ebay, etc. amp own arsenal with his currently stagnant funds, donate the rest to charity and relief efforts and cleanup from the hospital. Send him bunker flowers and a card at the end of it.
-Attempt blood forging edged weaponry.
-Name each of the robots.
-Give instructions for the small red to Not grow over the generator connected to the bunkers or its wiring. That stuff's connected to the Iced and potentially powering everything. Could lead to trouble down the road if it gets blooded.
-Get a Bunch of GPS trackers. One per person, one per bunker, check they're clean first.
-Set up a code word for the group so if anyone else tries impersonation they won't know 'The Blood' chant's significance or such.

-Hack the Mac's bank, go on this world's equivalent of amazon, ebay, etc. amp own arsenal with his currently stagnant funds, donate the rest to charity and relief efforts and cleanup from the hospital. Send him bunker flowers and a card at the end of it.
-Attempt blood forging edged weaponry.
-Name each of the robots.
-Give instructions for the small red to Not grow over the generator connected to the bunkers or its wiring. That stuff's connected to the Iced and potentially powering everything. Could lead to trouble down the road if it gets blooded.
-Get a Bunch of GPS trackers. One per person, one per bunker, check they're clean first.
-Set up a code word for the group so if anyone else tries impersonation they won't know 'The Blood' chant's significance or such.