I've been busy for a while, and purely for my own amusement, remodelling signals and tracks on the very excellent Western Lines of Scotland route, based on signal drawings I've seen from the 1960s. I'm using signal blueprints featuring AndiS's scripting system.

Since the arrival of the 64-bit edition of TS, I've started seeing this happening (this is the track links view):

The green sticks which represent the positions of track links have started turning yellow. Anyone know what this yellow means? And once a link's stick has turned yellow, there is no way that I can select the link in order to adjust it.

Moreover, scenarios which were before working quite happily, have now become "broken" - pathing errors begin to appear with destination/platform/siding markers now apparently missing, and the signals often cease to work properly. Closer inspection of, for example, portals, reveals that some portal links (tho' not all) have disappeared completely, although the portal itself still appears to be there. Strange!

Restoring a previously backed-up version of the tracks.bin file puts everything back to normal, and the scenarios now work properly again.

I'm having to be mighty careful just now about keeping versions of my tracks.bin file carefully and regularly backed up before starting an editing session, and to make damned sure I use only the 32-bit edition editor for route editing (where this apparent corruption does not seem to occur).

I'm going to set about raising the matter with DTG, but before I do, I thought I'd ask around here to find out if anyone else has seen this problem.

As I understand it, serz.exe was written as a 32bit application. Hence the problem compiling/decompiling tracks.bin in 64bit. I believe the new update from DTG has provided a new version. I am still working in 32bit in the Editor

I've just logged on to Steam, and my TS installation seems to be up-to-date. Inspecting the properties for serz.exe (date stamp 2018-10-23) suggests that it is still 32-bit. Which explains why I stumbled over the tracks.bin corruptions again by misteak yesterday.

I guess the best advice remains to avoid use of the 64-bit editor for route editing for the foreseeable future.

Has anyone tested track laying (including complex junctions) and signal placing (with links that stay in place) in the 64bit editor since the latest version of Railworks.exe was issued (ver 66.1b I believe), with the updated serz.exe. I am still using the 32bit editor, but it can be annoying having to come out then into the 64bit if I wish to test a complex scenario on a large route.Until I am 100% satisfied that all is well, I am loathe to risk it

brysonman46 wrote:Has anyone tested track laying (including complex junctions) and signal placing (with links that stay in place) in the 64bit editor since the latest version of Railworks.exe was issued (ver 66.1b I believe), with the updated serz.exe. I am still using the 32bit editor, but it can be annoying having to come out then into the 64bit if I wish to test a complex scenario on a large route.Until I am 100% satisfied that all is well, I am loathe to risk it