Once the infestation reaches the Command Chair, the process begins. One Gorge enters the chair to provide the necessary height. Another climbs on its shoulders to access the controls.

A Gorge Lab is quickly established, staffed by microscopic Gorges who work tirelessly to unlock the secrets of Frontiersman Technology, stopping only to change their lab coats when they become dirtied. Once the research progresses to a certain point, the Gorgecom gives the order. Nanites are called into service.

The armature forms. A chosen Gorge, tested many times in the field of battle, enters the machine.

It's not an easy balance to achieve, but we do want to make a game that will be both the best competitive game since Starcraft and also one that many people can enjoy casually without being in a clan or an experienced or knowledgeable NS player. That's the goal at least!

Point out one issues which is important to solve. In late game, I as a commander can spam out arc. I had like over 30 arcs and i destroyed everything in my way. They can walk pass all unit and structors. If you added the code so the arcs cannot go past the enemy players and structors. The arcs wont be overpowered in mass numbers in late game.

PS: When being cloacked, the white things appearing in the screen is very disadvantage. Please remove that for a smoother gameplay.

Great patch UWE , cant wait for heavy and hmg :D

The abbreviation for Old Ass Gamers is OAG. OAG is something more then just a word, it makes us gamers understand the passion. The passion that you never want to stop playing video games. That age is just a myth and not even age will stop us.

Onos is cool, but needs more abilities (charge) and suffers a LOT from bumping into map geometry (as should be expected).

Jetpacks are cool, but upset the balance of things a lot since aliens' ranged attacks are so poor at that stage of the game (flamethrower jetpacks make fade unplayable without an equivalent to movement chambers). Lerks don't scale past the early game at all (and never have), but it's worse now that they're strictly weaker and you can't get them as quickly. It really feels like there's no point evolving until your second hive, while the marines get shotguns and other stuff that 1-shots skulks. Unless you really like building/healing, in which case the gorge is just fine. However, the overall trend in NS1 and NS2 has always been that the players carrying their team are the ones spending pres to kill players.

No RFK is incredibly disappointing. I'll probably write a big explanation about why when I'm more convinced, but I really hope it's just a quick experiment to be reverted next patch.

Mineshaft is really cool. It has a healthy mix of open areas, tunnels, heights, set pieces and so on. I really love how it reminds me of the old labs in Portal 2, as well as the caverns in Goldeneye. Just having a new official map will make a much bigger difference than the onos or jetpack, in the short term, and I have absolutely no complaints about mineshaft.