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Star Wars fans got quite a treat earlier this week with a double dose of Star Wars media hitting store shelves. Along with the Episode III DVD, LucasArts also shipped Star Wars Battlefront II, the sequel to last year's Battlefront. Battlefront II, the sequel to the first team-based shooter set in a Star Wars universe, adds a few notable improvements, but doesn't stray too far from the formula that made the original game a big commercial success. You'll still take control of various infantry classes and vehicles as you fight for control of capture points on conquest-style maps. New space combat maps and playable Jedi represent some incremental improvements, but for the most part, Battlefront II treads familiar ground, which is great for Star Wars fanatics and fans of team-based online shooters.

The biggest improvement made to the standard vehicle-infantry combat combination is the addition of the new space combat maps in Battlefront II. Playable in both single- and multiplayer modes, the space combat maps enable you to jump into small starfighters, fly out of the fighter bay of capital ships, and dogfight in outer space as naval combat rages between massive star destroyers, frigates, and the gnatlike fighters that buzz around them. The sense of scale between the ships is great, as is the rush you get from trying to shoot down other fighters. The best part of the space combat is trying to bring down the huge capital ships. You can attack their vulnerable parts from the outside using larger fighters like TIE bombers or Y-Wings, or you can attempt to land inside their fighter bay and blow the ship up from the inside out with a marine landing. If you're crafty enough to land a troop transport inside an enemy fighter bay, you'll be awarded with a spawn point there for as long as that ship survives. The array of infantry types on space maps is limited to just pilots and marines (with pilots being able to repair their ships in flight, and marines having a rifle for better hand-to-hand combat), but fighting inside of an enemy ship is pretty cool, as is stealing their own fighters. If there's a downside to the space maps it's that they feel pretty similar, as far as setup goes, to multiplayer matches. There are basically two major capital ships, a bunch of fighters buzzing around them, maybe a couple of smaller frigates, and that's it. The only thing that changes is which planet you're orbiting or what game type you're playing, whether it's assault or some form of capture the flag.