Sven avoids eye contact, "We have had some alarms, but the doors always work. I guess they want us to stay here."

Rex is flying through a large tunnel, remember, this is zero-g. The tunnel is running down the vine, like the end of a bunch of grape (not sure of the english name for it, the thing that connecte it to the tree). On one side of the tunnel is the hangars, on the other side is the Fortress.

Imagen three rings, one inside of the other. The outermost ring is the hangars, the next one is the travel tubes, though they are divided into several parts, and the innermost ring is the Fortress.

Thanks Karl! I was close.. here was my initial response I was thinking about posting...

++If you get me close to a computer hub that is directly connected to the ship, or, more optimal, if you get me near a hub inside the ship near a power source, I can gain access and re-route power in a way that will allow us full control.++

He still needs to make a hacking roll though. He could use the terminal in rhe airlock. Remember that Brandon is already on his way in. If you wait to he has entered his ship, you could work interrupted. But if you enter with him, you could probably use some force to get all the way unto the ship. At that point Bob could use his access on the station to deconnct the ship.

You are not inside the ship yet, you are in the air-lock. Brandon must either be stuck outside, or let you in. From here, Bob can hack. If Gavin wants to force his hand, he must roll a skill of some kind, intimidation sounds best. Rex's flooding of the Mesh will give a +20 skill bonus.

Gavin brings his submachine gun to a low ready position, and forcefully yells at Brandon like a drill sergeant yelling at a new recruit.

"The bays are under an attack of some kind, we must get inside of your ship if we want to stay safe. Everyone inside!"

++Bob, in a few seconds, move the doors a bit as though they are being forced open from the outside, then close them back++

Pointing the weapon directly towards Brandon, he contiues: "You will either work with us, or stay here to face the men who are about to burst through that door. The choice is yours, but you should decide quickly if you want to survive this."

If any weapons appear from anyone not in our party, my attention immediately turns to them, assuming I would see them from my location.

Intimidation (Target 60) 1d100 = (73) = 73

Edit: This is pretty important, so I will spend a moxie point to make that roll a 37, which would have been a success. This leaves me with @ moxie points left.

Brandon looks at the gun, then at the door. "Call me a baboon, this is all I need. I got a third of my crew left there. What am I supposed to do!" He opens the door to his ship, you step inside."I got my eye on you Ulto, this better work well out for me, or I'll see you punished."

-

Out in the tube, Rex has just gotten to the docking bay. Just as he is about to enter the hangar, he can see a door open into the fortress, 50 meters away. Out from it flies two KPA ultimates, armed. They launch off and fly towards him, with their weapons and black armour, they almost look like sharks.

OK, All of you are inside, except for Rex. He is in the Hangar, but he won't be able to enter the ship unless someone hacks the ship, hacks the door to the ship, or convinces Brandon to open the door again.

Chung checks to make sure the two synths are being carefully herded toward the ship -- won't do us much good if Sven runs out of the hangar when Rex gets in. He floats slowly toward the ship himself, keeping an eye on the doors to the fortress and the stem. He pulls out his vibroknife to protect himself.

++Rex, we'll need you to head straight into the ship as soon as you get here. I'd rather not let the crew start wondering exactly what's going on. I also have a little surprise waiting for those fish on your tail.++