Though I knew that there were still a lot of us old die-hard TFT fans out there; I must say I'm impressed with the number of comments on this thread for a game that hasn't seen the official light of day for over 35 years!

And I'd like to say that I think TFT really doesn't much need a major re-write. Steve might want to re-address how to make magic items (the explanation and examples in the original were a bit...opaque...at times, probably because of proof-reading errors back in the day), and maybe, in the light of his vastly greater experience with rules now, want to reorganize and/or rephrase the way some of the others are described as well, but the game system itself is tight, well-woven, and extremely fast-playing which is probably why so many of us still love it after all these years.

All in all, I can't see too much in the way of major content change being necessary. A good table of contents and an index would be huge pluses, though!

A word on the miniatures thing; those are great for a whole lot of people, but I still prefer the Cardboard Heroes. The ones you guys did for Dungeon Fantasy were absolutely gorgeous. And you have all those old files from back in the day by Dennis Loubet still out there -- including the "terrain" ones for caverns and dungeons (see my comment on maps below); just getting hard copies of those would be marvelous! So maybe an option in the Kickstarter would be to skip the miniatures and get CH instead?

And finally, I'd like to put in a plea for lots of the paper maps again -- loved the old inserts in the original AM, AW, and ITL, and would love to see them again, though maybe with a more durable cardstock thickness as opposed to just paper? Also, some outdoor "arena" maps would be fantastic! And maybe with obstacles such as trees, or pools, or pits, or columns, or rocks, or whatever that can be placed on the maps.

We played a lot of Melee and Wizard with miniatures in high school, early eighties, not so much for roleplaying, but lots of arena style games. I now have a group of players of similar age to what we were then and I am excited at the possibility of introducing a new generation to these games.

Steve, any idea how, if at all, any of this will affect Dark City Games? They've been publishing their own clone of TFT for quite a while now, and have done some amazingly good "programmed" adventures for it. Do you see any kind of relationship with them in the future for more adventures?

Similarly, what about Heroes and Other Worlds?

Personally, I think their versions of the game are different enough that it won't materially affect any of you, but it would be interesting to see if you will consider leveraging their skills for supplemental materials some day in the future... (Which is not to minimize your in-house and personal design skills in any way -- but there are only so many hours in the day, and what with Munchkin, GURPS, Ogre, and all the others out there, how will you ever find the time?)

I still use TFT-style counters (and actual TFT counters) in GURPS - they just work better than miniatures or cardboard heroes, especially when people fall down, crawl around, drop weapons, pile up body piles, etc.