Scoundrels of Skullport adds brand new content for the award-winning, bestselling board game, Lords of Waterdeep. It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport.

Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue and Quest cards.

Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun! - http://www.wizards.com

Star Trek Attack Wing

For all the Trekkies out there who’ve gotten tired of hearing their Star Wars fan buddies rant and rave about the greatness of the X-Wing miniature game, now is your time to gloat! Going boldly where previous miniature games have not, Star Trek Attack Wing applies Heroclix mechanics to a ship-to-ship battle game. Also, the Trek ships are accurately depicted in both size, speed, and maneuverability.

Keyflower: Key Celeste

With Key Celeste added to the game, players bid for the Key Celeste tile and obtain the ghost in the same way that they bid for the turn order tiles. The owner of the ghost can use it to frighten away and replace another player’s winning bid. The player who played the ghost takes the replaced worker(s) and places them behind his screen. These workers are now available to play by that player in the usual way. Points are available at the end of the game for the owner of the Key Celeste tile and additionally for the ghost if they own both.

Key Celeste adds more interest and considerations to Keyflower and changes this popular game in more ways than gamers are likely to initially anticipate! - http://www.kickstarter.com

Star Wars: The Battle of Hoth Force Pack

In The Battle of Hoth, massive and heavily armored Imperial AT-ATs march forward in inexorable waves while Rebel snowspeeder pilots employ daring group tactics to slow their advance. Meanwhile, the desperate fight on the desolate ice planet of Hoth is destined to have tremendous repercussions throughout the galaxy. Will the Empire’s AT-ATs and stormtrooper legions surround, siege, and destroy the last remnants of the Rebellion? Or will the valiant sacrifices of the Rebel Alliance’s rearguard hold the lines long enough for their allies to find safety?

Inspired by the early scenes from The Empire Strikes Back, the five new objective sets in The Battle of Hoth allow players to recreate the movie’s events or to imagine alternate outcomes. This Force Pack could witness the end of the Rebel Alliance, or it could open an opportunity for its noble spies and smugglers to conduct critical espionage while the Empire’s eyes are turned toward Hoth. With the fate of the galaxy on the line, can Rogue squadron’s snowspeeders actually win the day and strike a massive blow to the Empire’s aspirations for galactic domination? – Fantasy Flight.com

Mascarade

The goal of the game is for players to gain the most gold pieces that they will amass either by telling the truth, or alternatively, bluffing. Players each receive a Character card, that they will switch, or not, with their opponents throughout the game play. At each turn, players have the option to either announce who there are, and therefore are able to activate the power of that Character, as long as none of the other players challenge them; to secretly look at their card; or to swap their card with another player. – Asmodee.com

Cosmic Encounter: Cosmic Storm expansion

The galaxy is trembling in Cosmic Storm, the newest expansion for Cosmic Encounter. With twenty-five new aliens and thirty-five new cards, Cosmic Storm adds more variety than ever. The addition of space stations, each with unique abilities, shakes up the game even more, with the Space Station Conquest variant introducing a new win condition. One thing’s for sure – after Cosmic Storm, the universe will never be the same. – Fantasy Flight.com

Dungeon Roll dice

A tiny treasure chest full of dungeon crawl-y goodness, Dungeon Roll dice blends classic RPG adventuring with dice rolling and card games. Similar to Zombie Dice and Martian Dice, Dungeon Roll has players rolling sets of creature and character dice in turns to improve their abilities and fight their way through a dungeon. Each player also receives a specific character card (with 8 extra hero cards included in the Hero Booster Pack) that can be upgraded throughout the game.

Black Friday is not a day for words, but for action. In that spirit, here is the least wordy edition of New Game Stuff you will ever run across.

Game Mastery has deposited in our laps two new wonderful accessory products. First being the Magic Academy Map Pack. It’s maps for the Magic Academy, nothing more to say.

Second is the Warehouse Flipmat. Again, self explanatory.

Also on the quick mention list is the new Small World: Tunnels mini-expansion. This allows you to combine the boards for Small World and Small World Underground. But you will have had to purchase a copy of either game at the store to get it.

Super Dungeon Explore is happy good time fun! Amendment to that last part: especially if you’re an avid fan of 8-bit games and dungeon crawling.

Combining the two, Super Dungeon Explore has players selecting a party (like from a video game select screen) then exploring a multi-roomed dungeon collecting treasures and bashing monsters. Coming with some absolutely snazzy looking cartoony miniatures, if you’ve got two or more players, this game will supply a good time.

Thinking about getting into Warmachine? Well, much in line with the Assault on Black Reach box for Warhammer or the Beginner Box for Pathfinder, the new Two-Player Battle Box has everything you’ll need for two folks to get into the game. That “everything” includes a rules primer, dice, ruler, and 17 miniatures between the Khador and Protectorate of Menoth factions, along with their stat cards.

Put your elves, dwarfs, and gnomes to work in the worker placement game known as Belfort. This quaint fantasy burg needs some reconstruction, which luckily each of the previously mentioned creatures are uniquely able to provide. Gnomes can run the city, dwarfs can supply wood, while combinations of these guys can result in other point-earning activities. From Tasty Minstrel Games (makers of Martian Dice), who have been producing some addictive games of late, Belfort could be considered a Carcassonne on crack.

Heading back to the world of Warmachine, the new Hordes: Domination rulebook brings the new freshness. Including new rules and information on warlocks, the Hordes saga, and new Theme Forces. Keep pace with the cool kids and pick up a book!

Speaking of books containing dark, deadly, bleakness, here’s the new Deathwatch: First Foundry hardcover. This book contains a lot of nines. Nine Space Marine Loyalist chapters. Nine Traitor Legions as well. There’s also four chapters left out of the previous Deathwatch editions. Futuristic pessimism has never looked so good.

Finally, we end on the first expansion for the popular Quarriors! dice/deck building game. Rise of the Demons introduces 20 new dice and the corruption mechanic (think curse cards in Dominion) where players attempt to clog up their opponents dice bags with a bunch of useless corruption dice. It’s on now, peoples!

With Innistrad Game Day only a day away, people may be grasping for a deck to play. Well, look no further than the brand spanking new Innistrad Event Decks.

Always released two at a time, the Event Decks are made for competitive tournament play coming completely built (60 cards, 15 card sideboard) and ready to squash opponents.

This time around the decks are Hold the Line and Deathfed. The former being white-centric and the latter being blue, black, and green-centric. Both contain desired cards, as well, for the player who just needs a quick and easy way to obtain what they’re looking for. For instance, Oblivion Ring, Champion of the Parish, Elite Inquisitor, and Hinterland Harbor.

And also, since these are the catch all of Magic products, they work perfectly for players who are just getting into the game and/or are needing a deck for their first constructed experience.

You’ve played the Last Night on Earths, the Zombies!, and the Zombie Dices of the world, but here’s the zombie tale to show them how it’s done. Yes, fellow survivors, The Walking Dead has become a board game. Specifically The Walking Dead television show (the comic game comes later this year), this game is about survival. You play characters from the show (represented by detailed character cards) on the search for supplies and safe haven, but beware, you can become a walker! Proclaimed as a unique blend of cooperative and competitive play (as players can choose to team up or back stab), the game challenges people to make the tough decisions of who lives and who dies as supplies diminish while demand increases.

A little like Monopoly 1880′s, Homesteaders second edition is about building a boom town. From Tasty Minstrel Games (the birthers of the popular Martian Dice), players spend resources to construct buildings, which, in turn, will provide their owner with money, special abilities, and points. The player who has built the largest portion of the town by the end of ten rounds finds themselves the winner.

Yee-haw, get’ter buildin’, pardner!

Never have dice caused such destruction! Dark Minions is a game that encompasses those scenes in Lord of the Rings where that massive hoard of orks, goblins, and, I don’t know, accountants maybe, descend upon a castle or some such stony fortress. Gamers control an assortment of 50 dice, each representing a slimy ransacker of towns. And that, no surprise, is what you will be doing. Choosing between storming a town, demolishing a tower, or bringing the dead back to life. And if that ain’t enough, the game also includes an advanced mode that includes overlords who deal insane damage when they are called into play.

Like a treasure chest hidden deep in a dragon-guarded cavern, the new Pathfinder Beginner Box has everything you could ever want. Borrowing the Red Box concept from D&D, Pathfinder has created a simple, one-stop product that can introduce and teach players about the Pathfinder system. This little gem has within its sturdy confines a Hero’s Handbook (describing all the essentials of play), a Game Master’s Guide (basics of running an adventure), a complete set of dice, a map, character markers, and pre-built character sheets with hints in the margins about what each stat and section represents. If you want to take a sneak peek into all these wonderfully helpful contents, stop by the store and examine our demo copy.

Speaking of Pathfinder goodness, it’s worth mentioning that two new books shipped this week, one a campaign setting, the other a player companion. First is Lands of Linnorm Kings which details all the essential elements of the the viking’s home world. Second would be Faiths of Corruption, a guide to the evil-aligned religions and faiths of the universe along with their adjoining rules and abilities.

Always a good night when you can end on familial murder and deceit.

And so we come to the Tourney for the Hand Chapter Pack, the start of a new chapter in the Game of Thrones LCG. If you’re unfamiliar, Fantasy Flight‘s assortment of Living Card Games begin with a base game then expand through individual, non-random chapter packs. These packs are then grouped into assortments of five or six, representing a “book”. Thus, you can see why Game of Thrones would be a perfect property to attach such a mechanic to. Anyway, Tourney for the Hand begins the Tales of Champions “book”, giving players sixty new cards to incorporate into their game.

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