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TOPIC: 2019 Ultra Rare Token Images!

jedibcg wrote: Can we lose 1 weapon and get one 1 helm or 1 helm for the blessed redoubt helm. There are 2 weapons from last year still available and 3 this year while there has not been a helm or helmet available since the blessed redoubt helm became a transmute.

Hatnof the hallway could become a helm in name only very easily.

That said I kinda wonder if we should loose a weapon and bring MEC back around since it was originally the counterpart of LoDs and wizards have taken a hit this year with the wand errata.

Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

jedibcg wrote: Can we lose 1 weapon and get one 1 helm or 1 helm for the blessed redoubt helm. There are 2 weapons from last year still available and 3 this year while there has not been a helm or helmet available since the blessed redoubt helm became a transmute.

Oh...forgot to post that. We will change the recipe to allow for the Hat of the Hellway to be used instead of a Helm.

Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"

19-20 on Charm of the Quickstrike is too low of a chance. With it triggering 10% of the time, chances of running 6 combats (two dungeons) and having it not trigger once would be above 53% (.9^6).

+2 Death Flail -- it has the potential to ruin combat and I was hoping to see another monk Flurry of Blows Ultra Rare weapon before another Ultra Rare 2-hander.

Fixed Fate Lt. Crossbow -- This token is MUCH too powerful in my opinion. I do not like enabling players to ignore ranged to-hit stats with "always hits on 15-20" with no downside. On nightmare difficulty, where the enemy AC values have recently ranged from 25 to 35, this token would provide between +10 to +20 to hit. That's way too high! The damage wheel (average 6.7) is higher than the +2 Keen Longbow (average 6.5) while usable by 5 more classes!

Hat of the Hellway -- I know we are heading into a very hot place, but I was hoping to get a different effect than -2 fire damage. I'd like to pitch the idea of self healing on hit again.

Really like the Tome of Focus as-currently revised. Skill Checks should be something that is a challenge. And if there is a way to bypass or auto-pass - then that should be a separate slot from a damage boost. Besides there are already pearls for Wizard and Cleric to get two opportunities to get the challenge correct...

PROUD MEMBER OF THE DDA!
They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!