Reviews

The Consensus: Marvel vs. Capcom 2 Review

Reviewers agree that the options are deep and many, but that gameplay is so fast-paced and multifaceted that newcomers would do well to play the demo before purchasing the full game.

"But let me be clear: this game might contain too much crazy to be any fun for players who aren't already into it. At the very least, new players should strive to find other groups of new players to fight against, because playing against seasoned players only results in frustration of the "well I'm just going to set my controller down while you finish this combo" variety." -- Jeff Gerstmann, Giant Bomb

"[N]ovice players unsure of taking the plunge should certainly be warned that this is a ferociously tough game. Even the single-player campaign, on Easy, is a stiff challenge and anyone thinking of jumping straight into an online confrontation should be prepared to be pulped in less than a minute." -- Dan Whitehead, Eurogamer

The Critics Disagree

Folks aren't in agreement, though, about the graphical conversions for widescreen, HD tvs.

"The widescreen expansion isn't very elegantly executed, but at least it's kept from perverting the gameplay. Some background items don't match the edge of the screen, and character portraits that accompany hyper combos leave awkward gaps where the screen was stretched. There are other visual foibles introduced by the widescreen view which all suggest that not much effort went into the conversion." -- Mark Ryan Sallee, IGN.com

"Additionally, the game defaults to a zoomed-in perspective that fills 16:9 screens. The original game ran in 4:3, and if you like, you can force it to that aspect ratio. Considering the verticality of MvC2, I think I prefer the original screen size, but that's more a matter of preference. It's a nice option to have, either way." -- Jeff Gerstmann, Giant Bomb

"The backdrops also warrant praise, and it's here that the move to HD is most favourable. Rendered in lush animated 3D, they never overpower the 2D action in the foreground." -- Dan Whitehead, Eurogamer