Archive for The Twelve Trades

I forgot to mention what prompted me to launch into “book-writing mode.” Lots of roleplaying games and games with RPG elements use the word “skill” to mean different things. Skills often represent anything from a slew of collectible attacks (Diablo,[…]↓ Read the rest of this entry…

I think I realized, in a vague sense, that the Combat Zone effect wouldn’t fly for all the character types I was trying to create. While I was developing different terrain types that finally worked for me (home, center, corner,[…]↓ Read the rest of this entry…

Had a minor crisis of something last night as I was rounding out some parts of the combat system. Of course, I say crisis and it was just me inclining my head, and weakly uttering “why?” toward the heavens, but[…]↓ Read the rest of this entry…

So, I had this idea for injecting writs, laws, and judges into the game system. Throughout various incarnations of the faction system, I used an additional faction that I called “pilgrims,” or “judges.” I eventually dropped that name for “slaves,”[…]↓ Read the rest of this entry…

Skills are long overdue as a topic of discussion. Not that this is new, everything is overdue for discussion, but Skills came up this morning ’cause I got bored while working on Deception and decided to watch a video walkthrough[…]↓ Read the rest of this entry…

Working on the Hunters of the Seven States has given me cause to go back and question my assignment of hunters to Survival and scouts to Perception. Originally, I think I had in mind that Perception was a great defensive[…]↓ Read the rest of this entry…

…Actually, I prefer “focus” to “implement,” because I think it goes better with the concept. It’s a tool, in effect, and implement is such a mouthful. Er, to get to the point, cookiemonger was gracious enough to sit down with[…]↓ Read the rest of this entry…

Rounding out the four suits is Diamonds (see also: Coins), which is the most worldly, the most cunning, the most manipulative, and simultaneously the most surreptitious and ostentatious of the four suits. Coins focuses primarily on taking what it can[…]↓ Read the rest of this entry…

We have our headstrong go-getters in the suit of Spades, and our methodical thinky-types in Clubs, so it’s time to look at our emotional, intuitive types in Hearts (see also: Cups). Like Swords, Cups likes its confrontation to be up-close,[…]↓ Read the rest of this entry…

Following on the heels of Spades is the Wands suit (see also: Clubs), which is more intellectual, more methodical, and more detached. Wands doesn’t seek to avoid physical confrontations as end the need for them. Eventually. Powers of Wands are[…]↓ Read the rest of this entry…