I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

About the .ent file, don't know what to tell. In the editor the smokers (?) appear as a normal brush with the smoke texture on it. For what i know it can have a script (don't know where) to work like it work.

However, i don't need exactly that script, but a similar effect.

As all can see from the original map, there's the smoke (puff) like a column with a sort of fading effect at the top. That is the effect i'm searching for. If it's an OA original, is better.

I can't check now, but I can guess they are shaders. You should check which .shader file contains them and then check it is in your shaderlist.txt.

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

However, if you are searching for a such thing, I don't know exactly. Let me try to guess something...- I can guess one may do some shader trickery to have the sky shader suddently show a brighter stage for an instant, and then hide it immediately, to mimic a flash. But of course that would not affect lightmap: only the sky would appear brighter, but all the rest of the map and the players would remain at the same lighting.- Maybe it may be even be possible to place on one side of the skybox a slightly different shader, which would also include a ("clampmap"?) stage depicting a lightning? - For the rain, I can guess you may do something like the snow in the "Sleep" map http://www.lvlworld.com/review/id:879 - I think they placed a lot of brushes with the snow shader (I can guess they were "nodraw" brushes with the snow shader on one side - just a guessing).- For the rain sound, I suppose target_speaker entities should work.- For lightning bolt sounds, I don't know if it will be possible to somehow "sync" the sound with the sky shader. Maybe it's easy (just altering sound duration or flash stage properties), maybe it's impossible (maybe shaders do reset their position at each vid_restart while sounds no, so causing out-of-sync)... I haven't tried. Maybe one may even make the "flash" appear as extremely fast moving brush which is usually out from the sky and then suddently enters inside the sky, activated by some kind of trigger which would also activate the target_speaker at the same time... Just guessing.

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

How do you think i can insert a textures that is not in a folder mc-sm19-amphetamine/ ?

They are shaders you can find in "pak0.pk3": \scripts\mc-oa.shaderSo, be sure you have mc-oa listed in your shaderlist.txt, and that your Q3Radiant has got "show shaders" enabled in "Textures" menu.

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

For a OA original effect I thought mentioning a storm like effect for the skies would separate OA from a Quake original effects.

Oh. Then I did all those thoughts about how to do a storm effect absolutely for nothing.... By the way, did you mention it because you know some map for OA showing a such thing, then?

However, Akom was searching for that specific smoke effect, not for any effect which is on OA and not in Q3...

« Last Edit: February 29, 2016, 08:56:39 am by Gig »

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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.