The judgment of the devs is that you are not correct. The dungeon design failed so badly they completely abandoned it.

What an absurd position to take.

Benevolence is a luxury for the strong - Wrathion
Plox. I got your plox right fucking here. - Animalhouse
I still prefer seeing Thrall rather than blood in my urine, that doesnt make him a good character. - Verdugo

"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
I hate these casual Fridays ruining it for real Fridays.

theproblem with dragon soul was that it was a piss poor raid. And on top of that every model was recycled.
the difference to naxx 2.0 is that naxx 2.0 was still a good raid now made substantially easier compared to 40 man but it was still a good raid. sure it was recycled but it was a good raid.
not everything that is recycled is automaticly bad. The problem is that if something that was recycled stinks then ontop of it all it gets griefe because the creators were so lazy that they even reused everything in this horrible recycled piece of shit.

to give an idea about what I mean here are 2 top 10 list of worst and best remakes

If that's the position you're going to take, then I wonder what that says about how wrong the Vanilla-fetishists are.

No comment is needed.

"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
I hate these casual Fridays ruining it for real Fridays.

naxx 2.0 was still a good raid now made substantially easier compared to 40 man but it was still a good raid. sure it was recycled but it was a good raid.

Ha ha ha, no. Get out of here. it was not a good raid, not by design. The mechanics were outdated and were far too easy. And I mean far too easy. You could easily clear that with everyone wearing early lvl 70 raiding gear with questing greens here and there.

Everyone who claims Naxx 2.0 as a good raid never truly experienced the mess it was, or never played on a good enough level to understand how underbalanced it actually was. You didn't progress through it, you steamrolled it on your first day in there.
You effectively had to sleep or suffer from some form of brain damage to die to the mechanics in there. That includes the Heigan Dance. The only encounter that could potentially wipe your raid was Thaddius.

A lot of people found the final raid, as well as the focus on remaking the old world instead of more late game content, to be very uninteresting.

I would personally list it as the second worse, since so far every expansion has been worse to me than the one prior to it.

I more or less agree with this. I didn't think Wrath was a massive step down from Burning Crusade, but I didn't feel like it was as good. Cataclysm overyly simplified the talent system and completely redid how several classes played ((For better or worse)). I hated, with a burning passion, the changes to the old world. I did not feel they were neccesary and they destroyed the world I had come to know and love.

Spine and madness were both terrible design and major disappointments on all difficulties.

Spine is epic, you had to stand on back of dragon, very unique fight! And madness was ok. Not as disappointing as ICC ending. I just guess people don't like it because it was first raid where LFR was introduced and we all know how some people hate LFR. Plus LFR loot system was completely different and much more annoying(unless you had 999 friends)

Spine is epic, you had to stand on back of dragon, very unique fight! And madness was ok. Not as disappointing as ICC ending. I just guess people don't like it because it was first raid where LFR was introduced and we all know how some people hate LFR. Plus LFR loot system was completely different and much more annoying(unless you had 999 friends)

Spine was epic?

Standing on his back hitting some blobs of blood?

I'm sorry but your opinion seems to be very much in the smaller camp of people on here.

You can't just make blanket statements and blame it on LFR because it's just factually incorrect.

Lots of the criticisms raised about Dragon Soul were that a lot of it felt very lazy, tons of re-used stuff, un-interesting fights, and hitting blobs of blood and claws for the final 2 climactic fights really wasn't very interesting.

Cata started out ok with the leveling. Not my favorite but passable. I LOVED the dungeons and T11. The dungeons were challenging and I could spend a night working through a dungeon or two and feel accomplished. It was fun and helped improve player skills, especially those of some friends newer to wow who were working towards raiding.

After that, Cata tanked pretty hard. Not enough content throughout the expansion and Firelands and Dragonsoul were not great. Firelands had some good bosses, but was just not enough content.

I played T11 only and I liked it A LOT! Not only the AWESOME raids, but also the questing, the mounts, the new zones, etc. I didn't like Deathwing tbh; after Arthas, Deathwing seemed like a clown. Also ZA/ZG were fine, but they ended up boring because they were the only dungeons to do.

From what I know, the rest of the content was shit, because they completely fucked up with their time schedule. Actually, they created like half the content(4.0, 4.1 excluded) of what they were planning initially.

I detested Cata probably more than most. Raidwise, T11 was actually quite good, besides the tedium of killing Onyxia yet again. Dragon Soul was god-awful. Even Firelands, which most people seemed to love, did absolutely nothing for me.

They butchered the old zones (again, in my opinion) turning it from a random yet enjoyable labyrinth of quests/travel into a boring, tedious "quest on rails" system, where you grab 3 quests, complete them, grab 2 quests, complete them, grab 3 quests, complete them, grab 1 quest, complete it ad infinitum, FOR EVERY SINGLE ZONE. Thanks guys, great improvement. Lovin' it. There are several extremely enjoyable quests, such as Maximillian in Un'Goro, the Deathwing "slayers" in Badlands etc, but they're exceptions to the rule, sadly.

I hated how disjointed the areas at 80-85 were, but that's not such a biggie. I just prefer continents I guess, instead of completely unrelated zones. Vashj'r was utterly beautiful, I must say. I hated Hyjal, Uldum and Twilight Highlands - completely boring to me, especially since they're so heavily "quest on rails" orientated along with rather uninspiring landscapes. Oh and if Harrison Jones is in any future zones.. please forewarn me so I can skip them completely. Deepholm was good, very original and rather beautiful to look at in parts.

Oh yeah, that's right - they utterly butchered the talent trees. I literally thought I was in a nightmare when I saw how absurdly tiny they'd become, yet somehow still didn't have any really interesting choices, AND you had to max out a tree before starting on a new line? Are you fucking kidding me? Is it REALLY that hard to put interesting, overlapping, overarching choices into a whole THREE trees per class? Sure it'd take time/balancing, but that's why you have alpha/betas. Of course, this pales in comparison to the abomination that is MoP/WoDs talent trees, where everyone STILL chooses EXACTLY the same talents for certain bosses/PvP, only there are a WHOPPING SIX BLACK AND WHITE CHOICES. Caps r kewl.

Even the "5 levels" for the entire expansion, while completely trivial, didn't really feel right, after the last two expansions giving 10. Glad they're going back to 10 for WoD, even though it's nothing more than a number. Just feels right to me.

Far, far too few 5 mans. They were actually quite fun for the first month or so. I remember actually having to Shadowfury every cooldown, for example. Imagine that - 5 mans where you're actually encouraged to use your classes' abilities. Didn't last long, but hey, casuals/unskilled players usually get their own way.