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Paid server transfers and the ability to "guest" to other servers have been in the cards for Guild Wars 2 for, like, ever. Well before launch, players knew that those would eventually be features of the game. Until today, though, we never knew precisely when they'd come about. ArenaNet'sMartin Kerstein has given us the final word: Both features will be coming in with the January patch on the 28th. They're part of a series of improvements and updates the company plans to make throughout early 2013.

Guesting gives players the ability to join friends on other servers to participate in pretty much everything but World vs. World. Server transfers will cost an unknown number of gems and be limited to once every seven days, so make sure you're on your desired home server before the patch hits on the 28th. Head on over to the official announcement for a full guesting how-to.

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anetarenanetbreakingbuy-to-playfantasygame-mechanicsguestingguesting-abilityguild-wars-2gw2martin-kersteinncsoftserver-transferserversWed, 16 Jan 2013 14:15:00 -0500319|20430951http://massively.joystiq.com/2013/01/01/flameseeker-chronicles-hopes-for-the-new-year-in-guild-wars-2/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/01/01/flameseeker-chronicles-hopes-for-the-new-year-in-guild-wars-2/http://massively.joystiq.com/2013/01/01/flameseeker-chronicles-hopes-for-the-new-year-in-guild-wars-2/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
It's the dawn of a brave new year. Guild Wars 2 is still in its infancy, really -- ArenaNet's work in this year will do a lot to shape the future and lasting impact of the game. With apparently an expansion's worth of content coming out in January and February, this certainly promises to be an exciting year. I don't know whether the following things are predictions or hopes, but they can't be all that much more inaccurate than fondling sheep guts.

The launch of Guild Wars 2 is drawing ever nearer, which means there's an ever-diminishing amount of time to disseminate information to the writhing hordes. A news post today shed light on some of ArenaNet's policies and technomagics that go into supporting the game's accessibility.

To begin with, there are three main regions recognized by the game: North America, Europe, and Other. Digital versions of the game are automatically entered into the correct region based on the purchaser's location, while physical retailers give out a serial code to register in account creation. Players must register a code that matches their location (a customer in Europe has to register a European code), but after that one-time check, they can access the game from anywhere in the world.

Home worlds are automatically displayed by region, but players can opt to join the servers of another region. Once a home world has been chosen, all characters on an account belong to that server, and a gem transaction has to be made to switch to a new home world. That won't be implemented at launch, however, in order to facilitate the spread of a stable and healthy population across all servers. At launch, transfers between worlds will be free. After the populations have settled, world transfers will be restricted to a once per week and cost gems. At the same time, the guesting feature that allows players to visit their friends' worlds will be implemented.