Here are the tile image files for modding 3.1 pressure plates to look the way they did in 3.0. There's also a hybrid variant with arrows (b) if that catches your fancy.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.[Last edited by mrimer at 10-16-2007 07:13 PM]

Select which images you would like to use (pressurePlates3_0.png or pressurePlates3_0b.png), and place both the image file and the corresponding .tim file in the data\bitmaps folder. Then, in drod.ini, Find the line that says

General=GeneralTiles

and add the line

General=pressurePlates3_0

(or pressurePlates3_0b, depending on which you chose) immediately after it. Make sure DROD is closed while making changes to drod.ini, or they will be reverted when you close it.

Right, the clocks are an exception, because that's one of the very few things that has an external image file. Changing other things requires telling the game you want to use an external file (because it obviously doesn't need to be told for the clock).

This explaination is all theoretical, but inferences through experimentation are the root of science. I'm a scientist, not a researcher.

Please remember that drod.ini is what gives the name of the file you want to use. What it does is this: First, it sees the line

GeneralTiles=GeneralTiles

What this does is define that "GeneralTiles" is the name of the file to be used when the code in the game asks for "GeneralTiles". As you can see, it's the same name, but it doesn't have to be. So to distinguish, lets say that the GeneralTiles image included in DROD is actually called "GTiles", and the line in drod.ini reflects that by saying

GeneralTiles=GTiles

Now, the first thing it does is check the Bitmaps folder for anything with the name GTiles. If it does find that, it stops searching, and uses that file whenever the game is told to display something from "GeneralTiles". That's why just putting something named "Clock1" and "Clock2" will work in TCB. Sure, the default clock2 disappeared, but you don't need to replace it, you just need to place it!
If "GTiles" isn't in Bitmaps, it will search to see if the file is actually in the game DROD, as default graphics. So let's say it finds "GTiles" in DROD. Those default tiles would then be used whenever "GeneralTiles" is referenced to.

In other words, "GeneralTiles" and the other things on the left of the equals signs are almost like macros that we are defining. And when the game looks to find just what files these names represent, it will prioritize custom ones in Bitmaps over default ones in the game itself.

Hmm, something strange happened when I tried extracting the files on Vista. When I tried extracting to the Bitmaps folder, I got errors, but when I extracted into the Downloads folder when the zipped file was, it worked fine. What might be the reason for this?

-Noah

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And in the end, the love you take is equal to the love you make.

quote:NoahT wrote:
Hmm, something strange happened when I tried extracting the files on Vista. When I tried extracting to the Bitmaps folder, I got errors, but when I extracted into the Downloads folder when the zipped file was, it worked fine. What might be the reason for this?

-Noah

Need I say more?

____________________________A still more glorious dawn awaits
Not a sunrise, but a galaxy rise
A morning filled with 400 billion suns
The rising of the milky way - Carl Sagan.

So, of course the very first thing I did before playing GatEB was move over all my mods and progress and stuff, and things looked good for a while until I entered a room with a large (> 1x1) single-use pressure plate, and I discovered that the yellow that makes me sad was back. But the 1x1 plates remained correctly modded.

It was explained to me that there were now more pressure plate tiles for single-use plates in the general tileset now, so any configurations over 1x1 will get drawn with the new tiles rather than the nice one in this mod.

I can't get either the 3.0 or 4.0 versions to work in the Mac OS X version of TCB 3.3. I have both mods in Bitmaps and I have tried entering both versions into the drod.ini file, but they don't change anything. What could the reason be for this?

-Noah

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And in the end, the love you take is equal to the love you make.