Blizzard announces a May 15th release date for Diablo III, saying this is when the action/RPG sequel will be available at retail in many territories, and digitally in others. They have kicked off presales of the game on this page, offering the game in either form, as well as in a USD $99.99 alabaster-white retail Collector's Edition. They also offer a reminder that a free copy of the game is to be had for those who sign up for a World of Warcraft annual pass. Here's word:

In Diablo III, players take on the role of one of five heroic characters -- barbarian, witch doctor, wizard, monk, or demon hunter -- and engage in pulse-pounding combat with endless legions of evil. As they undertake an epic quest to rid Sanctuary from the corrupting forces of the Burning Hells, players will explore diverse and perilous settings, grow in experience and ability, acquire artifacts of incredible power, and meet key characters who’ll join them in battle or aid them in other ways.

Diablo III was built from the ground up to leverage the full functionality of the Battle.net platform, which delivers powerful matchmaking and communication tools, allowing adventurers to seamlessly join forces for exciting cooperative play. Battle.net also provides a secure infrastructure for the Diablo III auction house, a feature-rich marketplace that Sanctuary’s heroes can use to trade their hard-earned treasures. Players will be able to buy and sell weapons, armor, and other valuable items in the auction house in exchange for in-game gold. Players will also have the option to receive real-world currency for auction house sales, which they can apply to their Battle.net Balance for the purchase of a variety of digital products through Battle.net, including Diablo III auction house items, or cash out through a third-party payment service such as PayPal™ in most regions. Further details related to the auction house will be announced in the coming weeks.

Undocumented Alien wrote on Mar 15, 2012, 17:21:Do you have evidence to back this? A link, article?

I'd be interested to see why a complete OFFLINE mode character messed up B.Net.

Well, a link on that might be a mite tough to dig up (I can't find one, anyway), but at least explain to me how a completely offline mode can in some way negatively affect the online multiplayer game. I'm not seeing it.

I think when most people make a claim like that it was because it was in OPEN B.net, where you could convert your SP characters into MP characters. This made Open B.net for Diablo 2 full of duped and hacked items. Some people just forget that there were two MP modes for Diablo 2, and that most people played on Open rather than Ladder (closed). Open was Blizzard's way of appeasing the dupers/item hackers from Diablo 1, just giving them their own multiplayer playground.

I played Diablo 2 Ladder almost exclusively, and duping was very rare, and they usually got squashed pretty quickly. Though, that is still no justification for online singleplayer.