Spanning tree and an application in game *Bridg-it*

Spanning tree and an application
in game “Bridg-it”
Intro
• A spanning tree T is a subgraph such that
– is a tree
– contains all the vertices
• Every connected graph
have a spanning tree
Spanning tree
• A spanning tree …
– is connected
– contains no cycle
– there is a unique path between two verteces
– have precisely n-1 edges on n verteces
– two connected tree formed after removing one
edge.
Counting spanning tree
• The cardinality of spanning tree is a invariant
of graph.
• Kirchhoff(1847) find an elegant way to
calculate the cardinality of spanning tree of
arbitrary graph.
Laplacian matrix
• Definition:
• Example:
Kirchhoff's theorem
• The number of spanning tree is the
determinant of Laplacian matrix deleting any
row s and any column t multiplied by (-1)s+t.
• Property of Laplacian matrix: sum of any row
or column is zero.
Example 1
• det(Q*)=8
Example 2
• Windmill graph
•
• det(L(2k+1|2k+1))=3n
Example 3
• Cayley formula: cardinality of complete
graph’s Kn spanning tree is nn-2.
•
Sketch of proof
• Incidence matrix E:
• L=EEt
•
More on Cayley’s formula
• Prufer coding: a bijection from spanning trees
and a sequence {(a1,…,an-2)}(ai∈{1,…,n})
• consider a labeled tree T with vertices {1,
2, ..., n}. At step i, remove the leaf with the
smallest label and set the i th element of the
Prüfer sequence to be the label of this leaf's
neighbour.
example
• A labeled tree with Prüfer sequence {4,4,4,5}.
Why bijection?
• By constructing inverse map
• Property of Prüfer sequence: leaf vertex would
never appear in Prüfer sequence.
• Connect the leaf vertex with smallest number
and first number in Prüfer sequence.
• Maintain an array of degree to predict next
leaf vertex
• Do this iteratively.
Game Bridg-It
Game Bridg-It
• Players take turns connecting two adjacent
dots of their own color with a bridge. Adjacent
dots are considered to be dots directly above,
below, to the right, or to the left of another
dot with the same color. A newly formed
bridge cannot cross a bridge already played
and whoever connects their opposite edges of
the board first wins.
• There are always a winner.
Who wins in Bridg-it?
• Theorem: Player 1 has a winning strategy in
Bridg-it.
• Proof: Strategy Stealing.
– Suppose Player 2 has a winning strategy.
– Then here is a winning strategy for Player 1:
– Start with an arbitrary move and then pretend to
be Player 2 and play according to Player 2’s
winning strategy. If this strategy calls for the ﬁrst
move of yours, again select an arbitrary edge. Etc...
Towards an explicit strategy
• The game is equivalent with “short and cut”
game on such a graph:
power of spanning tree
• Such graph can be decomposed into two
edge-disjoint spanning tree
• idea for winning strategy: when player2 cuts
an edge in one spanning tree, we reconnect it
using edges from another tree.
• we remove the edge that player2 cut and
combine the vertices that player1 short.
• So we can always have two edge-disjoint
spanning tree
Two edge-disjoint tree
An interesting sub-optimal strategy
• Consider a circuit:
• A “vital ” move
should have highest
current flow through
it.
I win!!
Thank you!!