It is possible that the name of the launcher from the updated.exe is slightly different to the name of the launcher you currently use. Check the folder you have the launcher in for another SGTP launcher file with a similar name and continue to use that one.

Hello Castiel,
thank you for your report!
If Imperials suggestion doesn't help please provide us with the error log of the launcher as described in section 4.6 of the FAQ. We'll look into the issue then.

Don't worry, our Milky Way heroes will not be forgotten.
We are also working on a GC that focuses on the the battle of Tau'ri against the System Lords. Stargate is our passion and that includes SGA as well as SG-1:)

Thanks, ground-based wave mode maps are indeed planned but that's still a while to go.

In that case I'm not sure that there is an immediate fix. Sadly, Pegasus Prelude is quite prone to crashes which is the reason for the campaign being released as open beta. We are working hard on this, sadly with any notable improvement (yet).
There are still a few thing you can try to prevent the game from crashing too frequently:
- Run the game in full screen mode, not windowed
- Play with the graphic settings. Sometimes maximum detailed effects or interlace can cause issues even though your graphics card should be able to handle it without problems
- Don't overwrite old saves: Create new save games to make sure the old ones don't accidentally crash-corrupt upon saving
- Don't run too many background processes
- Don't use dual monitors
- Don't tab out of the game

The Ancient Aurora class warship has never been buildable for the Tau'ri in a Supergate in Pegasus Chronicles. But you can build it on on of the Wave Mode maps as well as in the Ancient Sensor on the Atlantis skirmish map. For a full list of all available special units FAQ, section 5.7: Stargate-eaw.de

We are indeed considering to add the Acients or Asurans as a fourth playable skirmish faction. Once the time has come it will be announced in our news.

Thanks for posting your error message but sadly the errors generated on game crash are not helpful for us mod developers at all.
Since the game is lacking a debugger the only possibility to track down bugs is by trying to find the source of the problem: Be it with a replicable crash and/or tremendous amounts of testing.

The version of the game (Steam/Retail/GoG/Whatever) doesn't really matter as long as you are using the latest version - which should be the case if you're using Steam.

To help us find the problem, please try to describe the problem as exact as possible: What open and finished quest logs do you have?
When exactly does it crash (dragging units/loading a map/whatever)? And finally, does it alway crash at exactly the same moment or can you influence the point when it crashes?

We are looking into a playable Ancient/Asuran skirmish faction but nothing is final yet. Other (fully) playable factions are currently not planned. We can't give you any kind of estimation on a release, sorry.

The frequent crashes are the major reason why Pegasus Prelude was released as a "beta". We're looking into it - for now your best option is to save as often as possible and reload after a crash.

Regrading the AI:
If the AI isn't working at all please take a look at section 5.8 of our FAQ: Stargate-eaw.de

If the AI is working but seems to act very weak try different maps. There can be huge differences in terms of difficulty depending on the map. For example, the AI seems to be pretty weak on maps like "The Loop of Kon Garat" but it should give you a pretty hard time on maps such as "Doranda".
If you're looking for some extra spice try out our Wave Mode maps on hard (hard means three AI players).

For a very long time we never intended to add any SGU related content. But it was requested a lot by the community which is why we have started an internal discussion about it. It's still not fully decided so you'll have to see how and if it will be added. Chances are not that bad though, make sure to follow our upcoming news articles;)

We're trying to make the battles a bit more tactical than the vanilla ones and it will be more infantry-based. The main concept will stay the same, though - at least for the first implementation.
Later on, we might bring BBS back (a mode in which you can build your own bases), full invasion (a mode without reinforcement points), or land wave mode but none of this has been decided since we are not there yet.

- If you don't have the Goldpack/Steam version make sure that EaW and FoC are both installed in the same language.

- The launcher can force FoC to run with a certain language if you enable "Run mod in this language". If you do this, you have to make sure to have the vanilla audio file for that language or you won't have any sound. Try unchecking this option if you have activated it.

- In rare cases it may also help to temper with the mastertextfile even though this file is not directly related to the sound. Go to ...\Star Wars Empire at War Forces of Corruption\Mods\StargateOpenBeta\Data\Text. You should find four files there, two ending with _ENGLISH, the other two with _GERMAN. If you want to play the English version, delete the German files and vice versa. (This may break online compatibility!)