Nightmalice Belice[Dragon/Effect]If this card was sent to the GY this turn OR, while this card is in the GY and the number of cards on your opponent's field outnumbers the cards on your field and Hand, you can apply the following effects:● When you take damage: You can pay any multiple of 1000 LP or discard cards from your hand; Special Summon a number of other "Nightmalice" Monster from your GY to your field for each 1000 LP paid and for each card discarded, you cannot Special Summon Monsters for the rest of this turn, except from the GY.● If you have no cards in your Hand, each time your opponent takes damage, gain LP equal to that amount.ATK/1900 DEF/1100

Nightmalice Faminus[Beast/Effect]If this card was sent to the GY this turn OR, while this card is in the GY and the number of cards on your opponent's field outnumbers the cards on your field and Hand, you can apply the following effects:● You can discard a number of "Nightmalice" cards from your hand; gain 500 LP +1000 for each of those. ● If you have no cards in your Hand, each time you gain LP: send 1 "Nightmalice" card from your Deck to the GY, except a card that shares a name with a card in your GY.ATK/1200 DEF/1800

Nightmalice Pesteris[Zombie/Effect]If this card was sent to the GY this turn OR, while this card is in the GY and the number of cards on your opponent's field outnumbers the cards on your field and Hand, you can apply the following effects:● You can either pay 2000 LP or discard 2 cards OR, discard 1 card and pay 1000 LP; Send 1 "Nightmalice" card from your Deck to the GY. ● If you have no cards in your Hand, each time a Monster is sent to the GY, if there's another Monster in the GY with the same name, inflict damage to your opponent equal to its ATK/DEF (Whichever is higher).ATK/1700 DEF/1300

Nightmalice Mortiaris[Warrior/Effect]If this card was sent to the GY this turn OR, while this card is in the GY and the number of cards on your opponent's field outnumbers the cards on your field and Hand, you can apply the following effects:● You can pay any multiple of 1000 LP or discard cards from your hand; Excavate the top cards of your deck for each 1000 LP paid and for each card discarded, if there are any "Nightmalice" cards among those, send them to the GY, then return the rest to the bottom of your Deck in any order.● If you have no cards in your Hand, each time a "Nightmalice" Monster(s) is sent to your GY, gain LP equal to its ATK/DEF (Whichever is higher).ATK/1400 DEF/1600

Herald of Nightmalice[Fairy/Effect]If this card is in the GY, apply the following effects:● If your LP are higher than your opponent's, each time you gain LP: Draw 1 card, you must have no Hand to resolve this effect.● If your LP are lower than your opponent's, if your opponent would take damage, you can increase your LP by that amount instead.● If the number of "Nightmalice" cards in your GY outnumber the number of cards in your Deck, if you would increase your LP, you can inflict damage to your opponent equal to half that amount instead.ATK/0 DEF/1500

Nightmalice Apocalypse[Fiend/Effect]Cannot be Normal Summoned/Set. Must be Special Summoned from your Hand by banishing 2 "Nightmalice" cards in your GY, you can Special Summon this card from your GY this way by tributing 1 "Nightmalice" Monster you control in addition to that. When this card is Summoned: Send all cards in your hand and all other cards on your field to the GY, if you did not send any card this way, send your opponent's Hand to the GY. All Monsters on the field lose 300 ATK for each card on their controller's field other than this card, and all cards in their hand, also the effects of those Monsters cannot be activated.ATK/3000 DEF/3000

Nightmalice's Battlefield[ Spell Card ]When this card is placed face-up on a Field Zone, except by its effect: Send all cards you control to the GY. If this card is in the GY, except the turn you activated "Nightmalice's Battlefield": You can discard your entire hand (min 1) or pay 3000 LP; Place this card in your Field Zone. "Nightmalice" Monsters gain ATK equal to their DEF. You can select and activate one of the following effects, you cannot activate these effects twice in a row per turn.● If your LP is lower than your opponent's: You can shuffle 1 "Nightmalice" Monster from your GY to the bottom of your Deck; Gain LP equal to its ATK/DEF (Whichever is higher).● If your LP is higher than your opponent's: You can target 1 "Nightmalice" Monster in your GY; Pay LP equal to its ATK/DEF (Whichever is higher) and if you do, Special Summon it.

Nightmalice's Grasp[ Spell Card ]When actvivated, you must equip this card to a "Nightmalice" Monster OR, to a Monster the player with the highest LP controls, When you do, send the equipped Monster to the GY. If this card is in the GY while you have no cards in your Hand, and you control a "Nightmalice" Monsters: You can target 1 Monster on the field; Equip this card to it. apply the following effects:● If the equipped Monster's controller's LP are higher than their opponent's, the equipped Monster gains ATK equal to the difference, also it inflicts piercing damage.● If the equipped Monster's controller's LP are lower than their opponent's, the equipped Monster loses ATK equal to the difference, its effect is also negated, also it must attack if able.

Nightmalice's Presence[ Spell Card ]Discard 1 card, cards and effects cannot be activated during this chain. Once per chain, If this card is in the GY, except the turn it was sent there (Quick Effect): You can discard 1 card from your Hand; Gain 1500 LP, then if your LP is higher than your opponent's, you can Special Summon 1 "Nightmalice" Monster from your GY.

Nightmalice's Curse[Spell Card ]Send all cards you control and in your Hand to the GY. If this card is in the GY: You can target 1 "Nightmalice" Monster in your GY; Special Summon 1 Monster from your Deck with the same name as it, but send it to the GY during the End Phase of the next turn, also you cannot Special Summon Monsters for the rest of this turn, except from the GY.

Ride of the Nightmalice[Trap Card ]You can activate this card the turn it is set by discarding your entire Hand (Min 1). When activated: If you have no cards in your Hand: Target 1 "Nightmalice card in your GY; Add it to your Hand. If you control no Monsters, and have no cards in your Hand: you can target 1 "Nightmalice" Monster in your GY; Special Summon it. During your Main Phase: You can send all cards you control to the GY; Switch both player's LP. You can only activate an effect of "Ride of the Nightmalice" per chain and only once during that chain.

Nightmalice's Revelation[ Trap Card ]When your opponent Summons a Monster(s), Activates a card or effect or declares an attack: You can discard your entire hand, including at least 1 "Nightmalice" card; Send all cards on the field to the GY, and if you do, gain 1000 LP for each card in your opponent's Hand.