ambientAlternity

Sense and the Sensor;
The world around us: the world we design and build to experience. All around us we have created stuff. Stimuli, candy for the modern imagination, stimulation for the conglomeration. We are amidst a trans-connected threshold, whereby everything is networked, plugged in, online, and in real-time. Computer chips now out number humans and questions of embodiment through architecture are not being questioned, ‘Digital networks are no longer separate from architecture and pervasive computing is being inscribed into the everyday social, political and environmental complexity of the existing physical environment’ (McCullough, 2005). Everyday the world is becoming increasingly clearer that it is one of individual interconnected self-expression.
Who is to be responsible for these new endeavors, designs and spaces? McCullough States, “Human life is interactive life, in which architecture has long set the stage,”(McCullough, 2005) It is architecture’s responsibility to illuminate the way. But if architecture is at all interested in creating experience in this information age then it must be rigorously responsible at incorporating this realm, its constructs, and infrastructure. In this new space ‘The Architecture becomes the information editor’ (Plottegg & Trapp).
‘The real is already virtual’ (Novak, 2001), and “The virtual connects body and perspective in new ways” (Queau, 1995). But the last thing we need is more meaningless connectivity in the vein of virtual reality. Attempting to simulate reality by symbolizing it. Rather a new capacity needs to be investigated, alternative to that which is known. “Existing notions of body and space need to be re‐programmed to stay meaningful” (Hoog, 2005). So it is through our architecture that “Alternity” originates. Alternity employs informed dimensions of space and time. Superseding virtuality by attempting to avoid symbolism, existing between the physical & metaphysical, material & immaterial, real & unreal, it exists within this current blurred threshold. The threshold, which society is beginning to get comfortable in and the threshold which architecture, is in need of a defense. Defending its necessity and responsibility in these new realms of world making.
The goal of this thesis is to explore the concept and practice of world making by designing an environment that allows for the experimentation of spatial and temporal harmonic possibilities using information as material. Geometry (numbers in space), sound (numbers in time), and sense (coherence of numbers) are constructs containing forces and velocities which are translated by their inherent relationship to frequency, and periodicity, thus creating potential harmonies. This feedback loop through projection, both spatial (geometric) and temporal (sonic) are informed by mapping perception (EEG data). This allows a unique relationship to be reprogrammed, and is experienced through the TranSection; an evolved threshold paradigm, projecting space by perceiving our sense of it. An experiment in the evolution and transformation of the visceral infinite spaceScape of possibilities.
Welcome to Alternity. ∞