I have been catching up on a lot of AARs of late, and "Fragment Pulls" seemed to have become a worrisome tactic. I am not talking about when you get fragments while attempting to evacuate a unit. That will happen, but if you made a good faith effort to get them ALL out then its just bad luck. What i have been seeing is a deliberate choice to pull a small group out, and leave the rest to die in place. You can of course then rebuild the unit in a nice safe place for later in the war. Its seems a little gamey to have to destroy the same unit in 44' that was destroyed in 42'.

This has been a predominately Allied ruse, and i wonder what would have been the real life political impact of such a tactic. Though i first noticed it in a game i was playing it then started to stick out in other AARs. The Allies are not the only ones though, i recently had a conversation with a Japanese fanbotwho was talking about taking fragment from all his units that he was thinking of using in an invasion of India, and placing them in Tokyo. That way if he lost all the units in India, he could start rebuilding on the HI. I dont believe the tactic would work as well for the Japanese, because of Manpower and Arms production, but it may make a difference in the late war if he has enough time.

What is the community thoughts on the matter? Is there a way to approach this with future opponents without giving them the impression that you are questioning there honor.

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One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine

I have been catching up on a lot of AARs of late, and "Fragment Pulls" seemed to have become a worrisome tactic. I am not talking about when you get fragments while attempting to evacuate a unit. That will happen, but if you made a good faith effort to get them ALL out then its just bad luck. What i have been seeing is a deliberate choice to pull a small group out, and leave the rest to die in place. You can of course then rebuild the unit in a nice safe place for later in the war. Its seems a little gamey to have to destroy the same unit in 44' that was destroyed in 42'.

This has been a predominately Allied ruse, and i wonder what would have been the real life political impact of such a tactic. Though i first noticed it in a game i was playing it then started to stick out in other AARs. The Allies are not the only ones though, i recently had a conversation with a Japanese fanbotwho was talking about taking fragment from all his units that he was thinking of using in an invasion of India, and placing them in Tokyo. That way if he lost all the units in India, he could start rebuilding on the HI. I dont believe the tactic would work as well for the Japanese, because of Manpower and Arms production, but it may make a difference in the late war if he has enough time.

What is the community thoughts on the matter? Is there a way to approach this with future opponents without giving them the impression that you are questioning there honor.

In WWI, battalions involved in a 'big push' held out a cadre for rebuilding, so it's a valid historical tactic. The latest patch allows you to rebuild destroyed LCUs--there's no need to pull out fragments. I think it really improves the game.

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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

in the context of the game, yes it is a tad gamey, but the tactic isn't nearly as impacting as it used to be in stock, because now experience drops with added replacements. Before, you could rebuild the fragment (after promotion to parent unit) and it would retain it's old exp value. Refined device production numbers in AE also can make it take forever to build up said fragment back up to full strength.

Only time i evac units (creating fragments) is after the "all is lost" part of the battle. Till then....its "back to your post Mister!" I have a reputation to uphold among the 0's and 1's who do my bidding.

I agree with Nik. In AE the tactic has been severely weakened by the game system, to the point that it really isn't worth it except for the Base Forces. In most cases, those replacements are needed somewhere else, so pulling a fragment out for rebuilding is going to cost you elsewhere.

A question I asked after the beta came out was about those 6 American BF in the Philippines, but was not answered. Can you allow them to die there and later be able to buy them out and rebuild back in the USA?? I like to save them and the two large Dutch Aviation units, if possible.

A question I asked after the beta came out was about those 6 American BF in the Philippines, but was not answered. Can you allow them to die there and later be able to buy them out and rebuild back in the USA?? I like to save them and the two large Dutch Aviation units, if possible.

It should allow any destroyed unit to be rebuilt, but beware of spending PP's and dumping lots of precious replacement devices into a unit that was Perm Restricted. It still will be.

At work right now so I don't know the names on the buttons. One is Reinforcements, the next is withdrawals and the one below is destroyed I think. Click the third button and that brings up the list. Click once to see what the unit returns with. Close that and then I think a right click will spend the PPs and return the unit after a few weeks. For some reason, the PP cost isn't on the screen when it opens the first time. You have to click a unit then go back to get the cost. You have to spend supply and devices from the pool to rebuild the unit and then spend the time to train it up to the national level. That's it.

You would want to save the Dutch as all units are rebuilt at the National home base IIRC. The US Base Forces should be back at San Francisco on their resurrection.

Greg

Actually, you would not want to waste time rebuilding Dutch units. Their force pools stops sending replacments in early 1942. You won't have any infantry squads. The base forces are worth rebuilding though.

Basically any American unit is worth rebuilding. They get plenty of replacment squads and devices. Be careful about British Australian and Indian units. You get very few British squads as replacment and all commonwealth units share the same devices and there is not an endless supply for these units.

When the player has to take the deceives out of the pool and pays the PP then it is not gamey. It was historical done many times - at least in Europe. The Wehrmacht rebuilt many divisons that were lost in Stalingrad.

You would (edit: actually would not) want to save the Dutch as all units are rebuilt at the National home base IIRC. The US Base Forces should be back at San Francisco on their resurrection.

Greg

Actually, you would not want to waste time rebuilding Dutch units. Their force pools stops sending replacments in early 1942. You won't have any infantry squads. The base forces are worth rebuilding though.

Basically any American unit is worth rebuilding. They get plenty of replacment squads and devices. Be careful about British Australian and Indian units. You get very few British squads as replacment and all commonwealth units share the same devices and there is not an endless supply for these units.

Oops. That's what happens when you surf the forums at work and try to post between customers.

Since the latest beta patch i'd call it gamey as you are deliberately circumventing the PP cost to be paid for reinstating units by evacing a few support squads. If you aren't using the beta patch I think it's not gamey as there is no way to rebuild lost units then. I think the player should have the option (at a price in PP's) to reform units.

IMHO, it's not about the fact that you need to draw from the replacement pools (that's very much logical), but all about the PP's. It''s like the famous attaching units to an Air HQ and buy them out at 25% of the cost. PP's are there for a reason: to force the player to make some meaningful decisions.

Since the latest beta patch i'd call it gamey as you are deliberately circumventing the PP cost to be paid for reinstating units by evacing a few support squads. If you aren't using the beta patch I think it's not gamey as there is no way to rebuild lost units then. I think the player should have the option (at a price in PP's) to reform units.

IMHO, it's not about the fact that you need to draw from the replacement pools (that's very much logical), but all about the PP's. It''s like the famous attaching units to an Air HQ and buy them out at 25% of the cost. PP's are there for a reason: to force the player to make some meaningful decisions.

My 0.02 €

Actually, I was surprised how few PPs it cost to rebuild a unit. Hardly any at all. Perhaps this cost should be boosted up.