I've written a small article about the timing issues in UT. This should hopefully shed some light on why UT is so broken on some multicore systems and a lot of laptops. It also explains why ACE v0.6q forces the UT rendering to stick to one CPU core.

Nice article, very interesting if you're interested in game engines and stuff. It also explains the performance improvements well. I was wondering, are the timing fixes also applied on a linux client and on the server?

Nice article, very interesting if you're interested in game engines and stuff. It also explains the performance improvements well. I was wondering, are the timing fixes also applied on a linux client and on the server?