Search found 12 matches

Wieder: There isn't a problem with LT. The problem is that the game settings/rules really only cater to one style of gameplay; militaristic. No space race (no peaceful victory condition) No turn end (no peaceful victory condition) Small wonders. I'm sure this is for game balance,given that LT is ver...

I'd like to see spaceship stay in the game, as well as the game auto-ending in 2000 ad using score. The tech rate is fast, its a delicate balance. The rate is honestly based on a game where everyone starts with one settler. Except we start with 4, so automatically tech advancement is 4 times higher,...

Awesome. I really like the fact that there is 50 players in that game, but I don't see any merger lasting. I don't want to start up some fights, but there is a reason it's not going to work, there's no point in trying. It's a very competitive environment, which is nice, but it is essentially a giant...

You know what would be pretty cool is if you could manipulate trade routes from the city page. Such as if a nearby ally who you have a couple routes with decides to back an enemy or invade another friend of yours and you decided to employ "sanctions" on your nearby friend and shut down tra...

Limit options, limit audience. I'm here to play civilization, not a bread and butter wargame. If I can't make trade routes, engage in diplomacy, buy and sell and build great cities than I have no interest in playing. Though I do have issue with the exponential rate of research itself, it speeds up t...

32 here, grew up playing the original civilization. I was also an avid player of earth 2025 from swirve games, favouring long gameplay, hence great turn is right up my alley after getting into freeciv.

This is my first online game, the changes aren't too extreme to adapt to. It uses civ2/civ3 ruleset, minus a couple of things like occupychance. While in the game, the help menus show information on the ruleset that's being used, so it is easy to adapt to while in game. Two important things from the...