Drake of the 99 Dragons was a third person shooter for Xbox and PC, released back in 2003. It stars an undead assassin named Drake, the last surviving (kinda) member of the Dragon clan, on his quest to restore the Dragons' honor by eliminating the rival clan that killed them all and stole an ancient treasure of theirs.

While the game attempted to convey a sense of stylized comic book action by utilizing cel-shaded graphics and giving Drake the ability to wield two guns at once and stop time, Drake is much more notorious for its low production values and many camera issues, making the game needlessly difficult. For those reasons and more, it has earned itself a spot on many, many "worst game ever" lists.

Drake contains examples of the following tropes:

All There in the Manual: The prequel comic says the name of the setting is "Neo Macau", confirming it does take place in a futuristic China.

Anti-Frustration Features: The final level allows you to respawn with the press of a button instead of being sent to the Guardians.

Badass Boast: Drake attempts this as part of his introduction. Although in theory it should be cool, the fact he can't keep his mouth closed as he talks to himself and is playing with a pair of unloaded Handguns renders it weapons-grade Narm in practice.

Those who know my name whisper it in fear. Most people I meet, I only meet once. I am Drake, the Assassin. To me, life is all about death.

Bullet Time: One of Drake's powers. He can slow down time, but it's incredibly unwieldy and has little practical use due to the fact Drake slows down as well with no alterations to the controls or anything to make dodging or generally moving easier. What's more, the ability is triggered either with one of the face buttons (which requires either letting go of the fire button or an awkward finger position) or clicking the left analog stick (which is far too easy to do accidentally).

Camera Screw: The auto-aim function and the camera were mapped to the same analog stick, making combat virtually impossible.

Cutscene Incompetence: Not counting the death that starts the plot, Drake is killed in cutscenes five times over the course of the game. He actually dies so much that he drains the guardians's power due to having to bring him back, forcing them to shunt him into one of his previous corpses.

Fake Difficulty: The game is very hard. Not because of any legitimate difficulty, but because the game is so supremely, fundamentally broken on every level that even the tutorial fight can easily kick your ass. The game's auto-aim makes it difficult to land a hit on enemies (along with being mapped to the camera), the player frequently finds themselves in enclosed spaces, and the controls are rather slow and floaty.

Game-Breaking Bug: The soul manipulation abilities don't work. You can die jumping off a building the game forces you to jump off. Drake can get stuck up to his waist in the ground at random. And so on, and so forth.

Game-Over Man: The guardians, who mock you every time you die. The player will likely get tired of it really quickly.

Throw-Away Guns: Drake doesn't carry magazines but an infinity of loaded guns. Instead of reloading, he drops his empty gun and picks another loaded. Which is stupid, since he's leaving behind tons of fingerprints and DNA that could easily be used against him.

Totally Radical: In one cutscene, Drake uses the phrase "out of this world" completely seriously; not one trace of irony, parody, or humor anywhere (though it has humor if you count Narm).

Too Dumb to Live: At one point, Drake dives out of a window at the top floor of a skyscraper for no real reason- apparently to test his powers and see if he truly has become invincible. Spoilers, he doesn't- he predictably dies on impact, is called out on it in the afterlife, then sent back down to Earth.

Lampshaded too. "The Undying Dragon can't protect Drake from his own stupidity."

Time Stands Still: One of the powers Drake attains later on. Although this sounds cool in theory, it's useless because Drake stops as well.

Wall Run: Drake gains the ability to do this toward the beginning of the game. Again- cool in theory, but near-uncontrollable in practice. Made even worse by the fact it becomes compulsory in several places.

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