Battlefield 1 Updates

Recommended Posts

Here are the details of the Battlefield 1 Update 10242016. Unless specifically noted, these updates apply to all platforms.

Spoiler

General

Fix for one common and one uncommon client crash.

Fixed a potential soft freeze in single player campaign connected to AI.

Fixed an issue where players experienced getting stuck in the globe screen when cancelling matchmaking.

Fixed an issue when trying to join multiple servers.

Fixed an issue where players experienced weapon skins not being removed when scrapping items.

Fixed an issue where players were missing “The Insider” Dog Tag.

Tweaked calculations of values in End of Round.

Fixed issue where Class Rank was incorrect.Note: This fix may result in players going down in Class Rank to the correct rank. In this scenario, any unlocks purchased at a higher and incorrect rank will not be lost.

PC: Fixed an occasional crash when a user shutdown the game.

PC: Fixed an issue where players experienced troubles with A and X button functionality on PC while using an Xbox One controller.

PC: Fixed an issue where players experienced crashing while closing the client during streaming installation.

Going forward we are addressing the balance issues with the Operations game mode. It’s clear that attackers need a boost. To increase the effectiveness of the attacking team, we are increasing the overall tickets for both Operations & Grand Operations. In addition, we are also making it somewhat easier to capture sectors as an attacker by reducing the amount of time it takes to capture a flags in Operations & Grand Operations. We’ve also increased the minimum tickets regained in grand operations to from 30 to 50, as well as increased the amount of tickets regained from killing retreating defenders. This will give more of a fighting chance to capture the next sector after previously capturing a sector while having very few tickets left.

64 player

Increase attacker maximum tickets from 150 to 250

Increased the amount of tickets regained from killing retreating defenders after capturing a sector from 2 to 3.

Increased the amount of minimum ticket regained when capturing a sector in 64p Operations from 30 to 50.

Slightly reduced the time it takes to capture flags.

40 player

Increase attacker maximum tickets to 200 from 150

Increased the amount of tickets regained from killing retreating defenders after capturing a sector from 2 to 3.

Slightly reduced the time it takes to capture flags.

CONQUEST CHANGES:

We’ve listened to your feedback in regards to the Suez Conquest layout in regards to balance. We will be adding two more flags to the layout, this should result in one team not being able to capture and lock down all flags as easy as before. In addition, we also noticed that it was very difficult to re-capture flags within the capture areas located in the village areas. To solve this we’ve reduced the capture size of these areas to include less buildings. The result of this should make the flags somewhat easier to capture and make sure that a team that has lost and been pushed out of the villages can easier re-capture them and get back into the fight. In addition, to help a team that has been pushed back all the way to their HQ, we’ve added an armored car that players can use to break out of the HQ and flank the opposing team.

Added two additional flags on the Suez map, giving it a total of 5 flags.

Added 1 armored car for either team to spawn in their HQ.

Reduced the size of the capture volumes on the flags located in the villages, old A & B flag. This is to reduce the amount of building interiors located within the capture area. The change should result in the flags being easier to capture.

You can customize your soldier from within the UI by selecting either the icon on Home or on Soldier

If the squad leader ignores requests for orders the leadership is transferred to another member of the squad.

When a squad member requests an order (and there is no active squad order), the requesting player is added to the want-to-be-leader queue for that squad and a 60 seconds timer starts (the timer is not reset if there are other squad members waiting in the queue already).

When the 60 seconds pass, the first member in the squad queue (the one who requested order earliest) is promoted as a squad leader. If there are other members in the queue after him, the timer is automatically reset to 60 seconds and if the new leader doesn't give orders over that period either, then the next waiting in line is promoted and so on.

If the current squad leader issues an order, then the queue for the squad is cleared.

Equal weather in Rush. Now uses same weather sequence and trigger conditions for both rounds in a match

Changed default player count of operations to 64 from 40

Made the pigeon visible from a longer distance in the War Pigeon game mode

You can purchase Battlepacks in the Get Battlepacks menu - COMING SOON!

Two new tabs have been added to the store: RSP and Battlepacks

You can rent a server via the RSP tab

You can buy Battlepacks in the Store - COMING SOON!

You can join Custom Games from Multiplayer

The Quit button is now available at any given time when in the End of Round

Added tutorial videos describing each gamemode that can be rewatched in Quickmatch

Squad XP boost has been added, you may receive this item when opening a Battlepack

Prone soldiers can no longer be pushed by other friendly soldiers

Fix so both teams have the correct motorcycles in Conquest on Sinai Desert

Added minimum resolution scale when dynamically scaling

Fix for some environments causing unsmooth killcam experience

Fix for elite class dog tag not being unlocked correctly

Fix for graphical issue while ADS with various weapons on multi monitor setup

Fixed a faulty 3p soldier animation related to entering and exiting a vehicle

Fixed and issue where the end of operation screens could be displayed over the deploy screen if the player died right before the operation ended.

Fixed an issue where the player could lose control over vehicles after opening Origin overlay two times

Fix issue with emblems being able to color the entire character

Fix for players not being able to switch team in TDM

Fixed a problem where a player on a horse could get stuck in the debris after the mountain bridge on Sinai Desert collapses

Fixed an issue where underwater VFX would trigger when taking damage above water

Squads are no longer auto locked if less than three players join a server as a party.

Fix for an issue where if a player accepted a friend’s invitation to a full server the player would be stuck in the lobby with "reserving slot" message

Fixed an issue where the game would freeze when entering certain parts of the UI

Fixed an issue where your in-game rank and the one in the UI were not the same

Fixed a couple of issues related to the wrong items being highlighted in the UI

Fixed an issue where you could not scrap puzzle pieces

Fixed an issue where the vehicle stats would not update

Fixed an issue when trying to "Quickmatch" for the second time

Fixed an issue where you could not open the pause menu after joining another round

PC: Fixed an issue where you could not see all the party members

PC: Fixed an issue where you would get multiple dialogs when deleting a filter

PC: Players can now disable aim assist for controllers

PS4: Fixed an issue where joining on a friend that is already in the same party and on the same server would result in the player being stuck in a hang state

PS4: Fix for "Decorated" trophy not being awarded correctly

Xbox One: Fixed an issue where a bad rep player is not taken into party and the gamercard disappears form Com Center after accepting a party invite

Xbox One: Fix for bad reputation users being able to communicate with non-friend users when in the same squad in online modes

Xbox One: Fix for a crash to the Xbox Home screen after attempting to join a game session via the Xbox One Guide whilst the title is suspended on the main menu

Xbox One: Fixed an issue where users could get stuck in an endless loading loop when attempting to return to the main menu from the Campaign screen following an Xbox profile sign-in change during suspended state.

Increased blast damage and radius of Ranken darts.
Reduced damage of Scout rifles against plane parts.
Increased damage of K Bullets against attack planes.
50 kg bombs can now deal a little damage to planes and tanks when landing a direct hit.
Increased Bomber Killer bullet velocity to improve this pattern’s dogfighting.
Improved Bomber Torpedoes vs land targets, making it useful as a heavy bomb even on maps without boats.

Reduced the damage a Cavalry soldier takes from headshots.

Increased the range that AT grenades can be thrown from horseback.

Increased the damage hand grenades do vs transport vehicles.

The Armored Artillery Truck now does slightly more damage up close, and less damage at long range. The bullet drop has also been reduced to enable players to hit at longer ranges.

Vehicle deployed mines can now have up to 6 mines alive in the world at one time (was 3).

The Train on Suez now has a Heavy Mortar on the front turret instead of the 57mm AT gun. This gives it more impact on the flags.

Bug Fixes

Fixed an issue where the soldier would enter the AA gun from the wrong direction.

Fix for explosion fire being present for too long after an airplane crash.

Fixed an issue where the player could hide in a damaged armored car turret.

The tank hunter attack plane now reloads automatically when idle, comparable to tanks.

Fixed players spawning into the Armored Train when spawning should be unavailable.

Share this post

Link to post

Share on other sites

Battlefield 1 Giant’s Shadow Release and Update 12-13-2016

Welcome to the Battlefield 1 December Update. We’re excited to share with you all the changes that we are bringing to the table, headlined by the new map Giant’s Shadow. We’re also bringing a ton of important balance changes and fixes, as well as an exciting new Custom Game setting with Standard Issue Rifles that we can’t wait to try out together with the community. Finally, we’re happy to announce that our new Spectator Mode is available in this update, and we are all really excited to see what the community will do with it.

So sit back, grab a hot beverage, and enjoy reading about all the changes in detail below or here. Changes include all platforms unless specifically noted.
See you on the Battlefield!

Spoiler

Introducing Giant’s Shadow*
With a massive crashed airship casting its shadow onto the battlefield, Giant’s Shadow brings fierce combat on the open ground and river banks alongside the Cateau-Wassigny railway.
Fight in the shadow of a crashed giant
The Battle of the Selle, 1918. Cold autumn. British forces have broken through the Hindenburg line and are heading towards a strategic railway center. The outcome is uncertain. An armored train can still turn the tide.*Available December 13, 2016 for pre-order and Premium Pass customers. Giant’s Shadow will drop for all Battlefield 1 players on December 20, 2016 as a free map pack. BATTLEFIELD 1 ON APPLICABLE PLATFORM (SOLD SEPARATELY) AND ALL GAME UPDATES, INTERNET CONNECTION, EA ACCOUNT, AND (FOR CONSOLE PLAYERS) AN XBOX LIVE GOLD OR PLAYSTATION PLUS ACCOUNT REQUIRED FOR GIANT’S SHADOW. Retail preorder customers will need to enter their code on the PlayStation®Store/Xbox Store/Origin Store to download the Giant’s Map content starting on December 13, 2016. Early access ends December 20, 2016.

Spectator Mode
With great pleasure, we would like to introduce everyone to the new Spectator mode. In Spectator, players will be able to join a live BF1 match as an observer. From there, observers can switch between first-person and third-person camera views of all the players on the battlefield through our Player View mode, get an overhead bird’s eye view of the battlefield in Table Top mode, or fly a camera through the world using Free Cam mode.
Our goal was to improve Spectator from previous versions of Battlefield. We gathered feedback from the community and focused much of our efforts on improving the usability and flow moving from player-to-player and switching between the different view modes (Table Top, Player View, and Free Cam). Another key design emphasis for us was to make Spectator a viable tool for the community to create content which includes a moveable third-person camera, depth of field, and camera filters.

New Custom Game setting – Standard Issue Rifles
A new Custom Game option has been added: Standard Issue Rifles. In SIR all kits are granted access to their faction’s standard issue rifle. For example, the British are granted the SMLE MKIII. These rifles are not equipped with optics, and are intended to provide players with gameplay inspired by the WW1 trenches. As a Custom Game option, this can be enabled or disabled with other weapon types to create a variety of experiences. SIR is not available as part of the base game experience. We feel that the ability to equip SIR in vanilla would negatively impact the combat roles of the classes. As a clear WW1 fantasy, we hope that SIR scratches an itch for our broad and diverse player base.

Soldier

Spoiler

Movement
We’ve made several fixes and tweaks to the controls and input handling for the soldier experience. Most of these are bug fixes that should generally ensure a higher response level for players. This includes fixing the inability to sprint out of crouch and prone in certain situations and fixing issues with toggle zoom. While we are confident we have improved the situation, we are eager to hear the community’s feedback to see if there are any outstanding or new issues that can be discovered.

Aim Assist
An update has also been made to the controller Aim Assist system in BF1. We now require the player to be actively giving aim input in order to get aim assistance. It was possible in some previous cases to get help on a target when simply strafing past them, which was unintentional. We’ve also exposed additional control options on console, including the ability to tweak the central dead zone. Please note that setting the dead zone too small may introduce unintentional aim movement. We have not made any adjustments to the snap-to-target feature of our Aim Assist. While we are aware there are players who are actively petitioning for the reduction or removal of Aim Assist, we feel that this would be to the detriment of the global player community. As this is an area of high passions, we expect additional feedback on our Aim Assist systems to surface, and we are open to that feedback. We are especially interested in appealing to those players who wish to play without assists, and are sensitive to their needs.

Vehicles

Spoiler

Vehicle Deployment
This update includes some new additional logic to address the problem of spawning as a Tanker, Pilot, or Cavalry soldier without your mount. We have also made some fixes that should prevent the player from getting the incorrect kit when spawning into a vehicle, for example spawning as a Cavalry soldier when spawning into a Tank. In some extreme cases, the player may be blocked from spawning if a vehicle cannot be spawned. This can happen due to positioning of other soldiers and vehicles in the world, and should be rare. Previously the player would be spawned without the vehicle; in the new case, the spawn flow will be aborted and the player given a “spawn not available” message.

Landship
Looking at the way the game is played, the Landship is underrepresented in gameplay. We wanted to enhance the role of the tank as a teamplay vehicle, as well as give additional incentives for tank drivers to pick up and play the Landship. The biggest change here is the ability to allow teammates to spawn into the Landship directly, like they do the Heavy Tank today. This will help keep the Landship full of teammates, in a way that makes it a far more effective vehicle. We've also applied buffs to the driver abilities and the armor of the Landship, making it as armored as the Heavy Tank. The shape of the Landship still makes it easier to knock out treads and weapons compared to the Heavy Tank.

Air Vehicles
Several adjustments have been made to the combat experience for Air Vehicles. We’ve removed an exploit that allowed instant killing of airplanes with the Ranken Darts; these are intended as ground attack weapons, not air to air weapons. Fighter airplanes now have slightly higher damage to their MGs overall and Bombers take more damage from MGs specifically. Rockets have also received a velocity boost to make their usage more consistent. Combined with some additional reductions in overheat, this should make Fighters more viable in the air to air role without having to resort to exploits or lucky rocket hits. We’ve also reduced the damage of rear gunners in airplanes, in order to prevent players from easily switching to the rear gun and killing pursuers. This tactic is, of course, still viable, but now is more difficult to perform, making it a skill move. The damage reduction should not be extreme enough to significantly decrease the intended teamplay benefit of having a full airplane.

Line of Sight
We’ve added a “Head Glitching” style fix to vehicles that prevents players from shooting over objects that block the weapon’s line of sight. This is most noticeable in 3P, and is intended to fix players being able to fire their tank at targets while remaining entirely behind cover. It is our intent to provide a balanced 1P and 3P vehicle experience, and this fix goes a long way towards ensuring 3P does not become the dominant play style.

Detailed Vehicle Changes

TankGewehr now does increased damage, from 120-150 to 160-180. Change is on both the Landship and Tank Hunter. Damage against planes is virtually unchanged

Landship mortars have had their range increased slightly

The Mortar Pattern of the Landship now has 5 seats, adding two additional side LMG seats to the package

The Squad Support Pattern of the Landship now features a front firing 20mm cannon like the Light Tank Flanker Pattern, instead of an LMG

The Landship now takes the same damage as the Heavy Tank

Decreased amount of health restored by emergency repairs on the Heavy Tank from 30% to 20%

Increased the amount of health restored by track repairs on the Landship from 15% to 20%

Decreased amount of health restored by emergency repairs on the Landship from 30% to 25%

Decreased damage of Case shells against planes by 50%

Reduced stationary AA range from 400 m to 334 m

Fixed inconsistent damage of plane rockets against other planes

Reduced plane rocket impact damage from 120 to 100

Increased plane rocket initial speed and reduced time to live

Reduced Ranken Dart damage against planes

Made bombers take 20% more damage from bullets

Increased Dogfighter and Trench Fighter MG damage by 4% and slowed down the overheat

Shotguns
Shotgun balance has been addressed in this update, with the primary goal of evening out the advantages and disadvantages of each type of shotgun. We noticed that some shotguns were unintentionally strong at certain distances, most obvious with the Model 10-A Hunter and Factory, which could kill a full health target at long range (for a shotgun). Players were naturally preferring these shotguns over others. To prevent this, we reduced the range for the buckshot variants of the M97 Trench Gun, Model 10-A and Sawed Off Shotgun, reducing the maximum one-hit kill distance. To make the M97 Trench gun more attractive we added an extra pellet to all variants and slightly improved the damage drop-off for the Sweeper variant. The Backbored shotgun variants had their range improved, as previously you took too big of a hit for the improved recoil. We increased the accuracy of the 12g Automatic to allow users to make use of its high rate of fire more effectively. Tweaked crosshairs will make it easier to land your damage consistently for all shotguns.

LMGs
Adjustments were made to have LMG performance much more consistent at close and medium range. We tweaked how much inaccuracy you get when you start firing an LMG while aimed. Previously, Optical configurations had a significant advantage over the rest unless a bipod was used. Now the accuracy of the second shot is the same for all variants of one LMG and just slightly above the level previously held by the Optical setups. Using a bipod will still give you a significant boost to your accuracy while firing. Additionally, we added a small bonus to horizontal recoil while aimed with Optical variants, improved reload timers to better match the animations, and made the Lewis Gun overheat slower.

Bayonets
Players may now bayonet charge while reloading or when out of ammo with their weapon. The reload will be aborted if the player still has rounds in the magazine. If the weapon is empty, the reload will restart automatically at the end of the charge.

Detailed Weapon Changes

Reduced reload time for the Lewis MG from 3 to 2.85 s and 4.5 to 4.2 s for fast and slow reload to better match the animations

Reduced tactical fast time for the BAR from 2.9 to 2.8 s to better match the animations

Increased MG15 reload time from 4.3 to 4.45 s to better match the animations

Corrected an error where LMGs and rifles zoomed in too fast when used with iron sights and 2.00x magnification

Increased the throwing velocity of the Light AT Grenade to the same value as used by the Frag Grenade

Improved accuracy and recoil of M1903 Experimental

Made revolvers and the Howdah Pistol recover faster from dispersion

Flares no longer set the player on fire immediately after firing them while looking down

Reduced the damage of mortar shells when hitting an object immediately after firing

Fixed Martini-Henry dealing too much damage to most body parts. It is now affected by a 0.9 multiplier to the lower torso and upper arms and a 0.75 multiplier to the legs and forearms, like the other rifles with sweet-spot mechanics

Mortars
We’ve reduced some of the inaccuracy added by the last update. Mortars will be more accurate when placed, and slightly more accurate during sustained fire. The damage amounts remain unchanged. We felt that it had become too difficult to hit even large targets like tanks, and the inaccuracy in combination with the damage adjustments to the airburst mortar reduced mortar effectiveness more than intended. In addition, in Hardcore players will now get the Large Map for aiming indirect fire weapons. Spotted players will not show on the map unless Minimap Spotting is enabled in Custom Games.

Syringe
We’ve added a short cool down between syringe uses and added the ability to ignore the cooldown if near an ammo crate. Together a Medic and a Support can team up to quickly revive a large amount of soldiers. The cool down is minor, and is intended to only prevent the near instant revive of several soldiers in a very short time. Reviving a single soldier is unaffected. We feel this is a good balance to prevent “revive trains” from a single Medic, while not reducing the usefulness of revive, with a bonus of additional teamplay.

Ammo & Medical Crates
Medic and Support players should find it much more reliable and useful to deploy their Large Ammo and Medical crates. We’ve added additional healing and resupply power to those crates, so they serve more teammates before being depleted and being destroyed. Additionally, we’ve added a feature that will deploy the crates at the player’s feet if the space immediately in front is blocked by an object or slope. This should drastically reduce, but not entirely eliminate, the situation where a crate fails to deploy. It is still possible for the player to occupy a space where the crate cannot be deployed, for example a very tight corner or a steep slope.

Explosive Icons
We’ve updated the in-world icons for explosives to properly reflect their team, and to fully scale over distance so they don’t unnecessarily dominate the field of view, especially at close range. We’ve also identified an issue whereby it can be difficult to determine if a nearby grenade is in front or behind the player. This update does not include a fix for the issue, but we hope to address it in the future. Finally, we’ve implemented proper scaling on the large crates for both medic and support players, so their icons are not as obstructive at longer ranges.

Hardcore

Spoiler

Thanks to the Community for their feedback on Hardcore mode, we’ve introduced some additional changes in this Custom Game. A large map is now available, as in the base game. In Hardcore the map is will not show the position of objectives, players, etc. We intend for players in Hardcore to only have UI interfaces for things a real soldier could reliably know, for example: how many grenades he has left, but not how many bullets are left in his magazine. For this reason, we have decided to continue down the path without having kill confirmations or a kill log in Hardcore. However, we have added Team Kill confirmations as a nod to the need of accessibility and player learning. In BF1 we changed Hardcore from the reduced health of BF4 to increased bullet damage, in order to retain balanced explosion damage. In this update we’ve adjusted the damage amount in Hardcore from 200% to 125% damage. While on paper this looks like a huge change, 125% damage will still create far more lethal up close damage, for all kits, but will prevent bolt action rifles from being one hit kill at all ranges vs all body types. Other weapons will retain their intended ranges, while still being far more lethal than the base game. These changes help us steer Hardcore down the path of feeling like a faster, meaner, more realistic base game

Stability & Performance

Spoiler

Stability and performance is always critical to us, and in this patch we’ve done a number of improvements to ensure a solid gameplay experience. Below are some of the major changes.

Fixed an issue that caused a hang when pressing J/K/L on console keyboard

Added a new Framerate Limiter option that limits the maximum framerate the game will run at to a specific amount. Limiting your framerate to a lower number can help improve performance if you are experiencing high CPU usage

CPU optimization to improve high framerate operation on high end video cards where there is no VRAM pressure

Fixed an issue where the game would sometimes crash when loading levels

Fixed an issue where the game would sometimes crash when dying in a vehicle

Fixed a server crash related to trip wires

Fixed an issue where outdated game clients could still connect to EA servers without receiving an error

PC: Forced v-sync to on during loading movies on PC to prevent screen tearing and stutters

PC: Fixed some issues that could lead to GPU hang on DX11

PC: Fixed ghosting issues

PC: Borderless full screen now works as intended

PC: Fixed an issue with full screen causing other windows to be resized and/or moved around

Slightly adjusted the matchmaking ruleset for Operations to reduce the chance of entering an Operation that is about to end

Re-worked how the behemoth enters the map in Operations game mode. The Behemoth will no longer appear if a team is in a significant lead. This affects both attackers and defenders in Operations

Defenders will no longer get a behemoth on a new level if attackers are on their last battalion

Reduced attacker behemoths to prevent them from getting one on each retry on second and third maps

Increased score difference between teams needed for behemoth to appear

Fixed camera jitter during deploy transition to airborne vehicles

Binoculars in Single Player are now working if click-to-zoom option is selected. In multiplayer if click-to-zoom is selected, the zoom clicks are not lost anymore if happening during weapon switch or reload transitions

Added kick of player if spawning with restricted weapons to prevent usage of weapons not allowed in Custom Games

Split the click/hold-to-zoom weapon option into separate ones for vehicles and soldiers

Fixed an issue where the player was not being awarded score for capturing a conquest point after exiting and reentering the capture area

Reduced mortar dispersion increase per shot from 3 to 2.75

Prevented the possibility to spawn with the wrong class when switching class at the time of deploy

Fixed an issue where grenades didn't rotate correctly or at all when thrown from the player

Fixed an issue with camera transitions when dying

Fixed an issue with horse twitching from explosives

Fixed an issue where trying to place a limpet charge on a door resulted in a crooked, floating charge instead

Fixed an issue where prone aiming constraints were not properly applied after respawn

Fixed an issue where players sometimes became invisible when exiting certain vehicles

Fixed an issue where soldiers would get stuck on top of vehicles

Fixed an issue where captured flags could be stretched by shooting them with shell projectiles

Fixed 3p stuttering of Behemoth when viewed from the ground

Fixed an issue with the placed collision on the tunnel ceiling on Monte Grappa

Fixed an issue where the rifle on cavalry would appear with the sabre animation

Fixed an issue where destroying turrets on behemoths with explosives would sometimes disable the wrong turrets

Fixed an issue which caused part destruction on airships to not work as intended

Fixed an issue where Elite Classes in vehicles or stationary turrets took the same amount of damage as normal soldiers

For players using the click-to-zoom option, sprint is now properly interrupted on zoom and re-engaged on un-zoom

Fortress turret wrecks now stay forever, or until a new turret respawns to prevent issues with vehicle and soldier collision

Share this post

Link to post

Share on other sites

Battlefield 1 Winter Update 02-14-2017

Spoiler

Welcome to the Winter Update!

We've brought back Ribbons, upped the Class Rank, added Elite Codices that earn you insane XP, RSP updates, and more.
For the details of the Winter Update, head over to https://www.battlefield.com/news/update-notes
Once you've checked out the notes and played a few matches, come back to the forums and let us know what you think.
Thanks and we'll see you on the battlefield!

Battlefield 1 They Shall Not Pass Update 03-14-2017

Spoiler

Welcome to the release of the first expansion for Battlefield 1, They Shall Not Pass, and base game update.
With this update, we're bringing a slew of fixes, tweaks, adjustments, and new features to Battlefield 1, as well as releasing They Shall Not Pass for Premium Pass members 2-week early access.
Please note: This update is required by all Battlefield 1 players. Previously we have pushed out updates and then expansion packs as separate downloads, but going forward, there will be one download for the update and content. One of the reasons for this is to allow non-Premium members access to the content via Spectator mode. You can check out the maps and gameplay before you buy. (On March 28th, They Shall Not Pass will be available for a la carte purchase.)
One new feature we've brought is the Scrap Exchange.
In short, the Scrap Exchange will let the player exchange their Scraps for Battlepack items. The Scrap Exchange will offer a few selected items available every Battlepack revision, with various rarities and Scrap prices. These items will rotate together with Battlepack Revisions, so the offers are time limited.
For full game update notes and details on They Shall Not Pass, check http://battlefield.com/news/update-notes.
Thanks and we'll see you on the battlefield!

Battlefield 1 User Interface & Live Service Update 03-29-2017

Spoiler

Greetings, Battlefield 1 players!

We’re excited to share with you the Battlefield 1 User Interface & Live Service Update 03292017 today.
With this update, we’ve added more rewards for playing and easier ways to jump into Battlefield 1 They Shall Not Pass matches. Let’s dive in!

First, when the update goes live, you’ll be able to Quick Match into Battlefield 1 They Shall Not Pass matches.**Requires Premium Pass, Battlefield 1 They Shall Not Pass ownership, or joining via Premium Friends.

Next up, we’ve made a better way to deal with your scrap duplicates – all at once.
With a single button press/click on the Inventory screen, you can scrap all duplicates simultaneously.

Speaking of scraps, we’ve now adding a Daily Scraps reward just for playing Battlefield 1.
How does it work? You’ll earn scraps for playing a round, winning a round, or being in the highlights – up to 100 Scraps per day.

The player will get:
• 50 Scraps for completing a round. (These will be added at the End of Round screen after the first completed round of the day.)
• 25 Scraps for winning a round. (These will be added at the End of Round screen for the first won round of the day.)
• 25 Scraps for being one of the highlights. (You will only get Scraps the first time you appear in highlights of the day, it doesn't matter if you get 1 or 3 highlights in that game, you still only get the amount once.)
Please note: There is a maximum of 100 Scraps per day, so play daily to keep earning scraps.

We've also improved the Battlefield 1 Premium Pass page in the UI to include more details and be more comprehensive.

Bug Fixes:

Pause Menu Performance – Significant improvements to the loading time of the Pause Menu on all platforms.

Fixed issue where Battlepack skins could be inspected while the unboxing animation was playing

Recommendation cards could appear with the wrong localization

Various UI bug fixes and small improvements

We have a lot more things coming in the next few months, so stay tuned to official Battlefield channels for more information.

Share this post

Link to post

Share on other sites

Battlefield 1 UI Update 05-11-2017 Update Notes

Spoiler

Hello fellow Battlefield 1 players,

Today we’ve rolled out a Battlefield 1 UI Update that improves visibility in player progression, stats, Operation matchmaking, and more.
This update is a required download for all platforms and regions. If you see the message in your Battlefield 1 main menu regarding a new UI Update, Battlefield 1 will be updated the next time you start up the game.
What was changed? Let’s take a look:

User Interface Improvements

Class Rank Progression in EOR
Players will now see their class rank progression on all classes in their personal tab during end of round.

EOR New Top & Mode stats
Players will now see their top stats in their personal tab during end of round.

Quickmatch to 40/64p Operation
Previously the quickmatch was to 40 player servers only. Quickmatch now shows 64p servers.

Operation Matchmaking Card
Click on the card to start matchmaking directly into an Operations server.

Battlefield 1 UI Update 05-18-2017 Update Notes

Spoiler

Hello fellow Battlefield 1 players,

Today we’ve rolled out a Battlefield 1 UI Update that features Battlepack suggestions and adds confirmation screens to RSP server changes. If you see the message in your Battlefield 1 main menu regarding a new UI Update, Battlefield 1 will be updated the next time you start up the game.

What was changed? Let’s take a look:

User Interface Improvements

Battlepack Suggestions

We’ve changed the “Get Battlepacks” message in the UI. Now, you’ll see one of four new messages that are triggered by in-game events. As usual, if you have an unopened Battlepack, the UI will display that in the server loading screen. However, we do have four new messages will indicate more options.

Exchange Scraps – This will alert you that you have Scraps available to trade in for new skins in the Scrap Exchange

Get Superior Battlepack – This will alert you that you have enough Scraps to purchase a Superior Battlepack.

Scrap Duplicates – An indicator that alerts you there are duplicates in your inventory that can be scrapped.

New Revision – A new Battlepack Revision has been released. Head to the Battlepack store to check out the new skins and items.

RSP Confirmation Screen

This message will pop-up in the RSP Configure screen if you attempt to leave the configure screen without saving your options.

Battlefield 1 Live Service Update 06-01-2017 Notes

Spoiler

Hello fellow Battlefield 1 players,

Today we’ve rolled out a Battlefield 1 Live Service Update that adds features to the in-game UI, including tweaks and fixes. If you see the message in your Battlefield 1 main menu regarding a new UI Update, Battlefield 1 will be updated the next time you start up the game.

What was changed? Let’s take a look:

Added ability to have clickable links in in-game articles for more information.

Added Update Notes to News in-game.

Fixed issue where using the "Name" field of the Server Browser page wouldn't work.

Reduced time of kick/ban list populating to increase functionality for server admins.

Fixed issue where mortar kills were not being tracked.

Improved UI performance and speed for in-game menus for all platforms.

Fixed black screen issue.

Fixed Avatar cloning issue.

Fixed issue where Battlepack Collector Dog Tags were not being granted. This will now work retroactively.

Share this post

Link to post

Share on other sites

Battlefield 1 Live Service Update 06-29-2017 Notes

Spoiler

Greetings, Battlefield 1 community!

Today we’ve rolled out a Battlefield 1 Live Service Update that adds features to the in-game UI, including tweaks and fixes, and the much-requested Community Mission tracker. Next time you start up the game Battlefield 1 will ask you to update to access online features.

What was changed? Let’s take a look:

End of Round screen

Moved Battlepacks reward to the Personal tab.

Added new Battlepack progression handout.

Changed the layout of Class Ranks on the Personal tab.

Updated animations on the Personal tab.

Moved stats from the Squad tab and the Personal tab to the new Stats tab.

With this update, we’ve tweaked the way you earn Battlepacks. We have made it more predictable and fair in how you are rewarded a Battlepack.

Each player will have a progress bar towards their next earned Battlepack.

Your progression to your next Battlepack is based on time played, match quality and performance.

Once the bar fills, you’ll be awarded a Battlepack and the progress bar will reset.

This will replace the previous Battlepack drop system.

Medals

Added a message on the home screen when new medals are available.

Added sequential numbers for criterion.

Various minor bug fixes.

Community Mission UI

The community missions will be shown and tracked in the UI. This will activate with upcoming Community Missions. Current missions will not be tracked.

Various UI Bug fixes.

See you on the Battlefield!

~ The Teams at EA and DICE

Battlefield 1 Live Service Update 08-16-2017

Spoiler

Greetings, Battlefield 1 community!

Today we’ve rolled out a Battlefield 1 Live Service Update that will require all Battlefield 1 players to update when they start the game.

Resolved issues with Game Recommendation card on Home screen.

See you on the Battlefield!

~ The Teams at EA and DICE

Battlefield 1 Update 08-21-2017

Spoiler

Hello Battlefield community,

We are excited to share the game update with you, available now.
Update notes will be deployed at the end of the EA Livestream from Gamescom, so make sure to tune in at 6:30PM CEST/4:30PM UTC/ 9:30AM PDT.
We’ve got some exciting information to share from the show floor, so make sure to catch it at http://ea.com.