....................3D Game Theories, Strategies and Statistics....................Some ideas and concepts found in this guide came from 7grant2's Platformer Theory Guide.Welcome to your guide to the 3D game making world. Please note that this guide is not complete. You and I will be adding information to this guide making it more verified and include more information about the 3D game creator. This guide will cover the basic principals of 3D game making such as what is listed below:

1.____________________Introduction to 3D Game Making____________________This guide will cover all of the basic and advanced information about making 3D games worth talking about. I will not tell you specifically how to create a 10/10 featured 3D game but I will provide the essential information needed to create any custom game you wish to. The 3D game maker usually gets looked at as the worst game creator out of the three (Platformer, Shooter, 3D). This should not be true because there are plenty of different things to do and work with on the 3D game maker. You just need to know how and when to use them. This guide is made to do just that.

I will help you understand how to make a great game. I will not tell you instructions for you to place into your game to make it great but rather information for you to use to create a 3D game.

2.____________________Game Style____________________You are going to need to choose what type of game style you want your 3D game to be mostly revolved around. If you would like your game to be fast-paced and action at every corner, you should probably learn the best way to go about constructing that game type.

Puzzle: In the Puzzle game style, you better be prepared to whip up a challenge for your future game players. Thinking is what the whole game revolves around. The 3D game creator maximizes your abilities to create very difficult games with ease. An important thing to look out for when making puzzle games is that the player doesn't get frusterated when attempting to beat it. You should try to use new puzzles that you may have come across but that other people have never seen. This makes for a very entertaining game for game players.

Maze: The Maze game style is a lot like the Puzzle game style. In the Maze style, you mainly construct a maze using colmns or blocks of any sort. The "Generate Maze" tool on the top of the screen is not a good tool to use if you would like originality to be a key factor in your game. I suggest taking the time to construct your own maze from scratch. Now, you also have to use enemies and other key attributes that you use in any other game type but try to make sure that when using the Maze game style, you make the game mostly about your mazes. Use multiple levels in your maze to make it longer and more fun to play.

Action: In an action game, you mostly will have enemies and many hazards in your game. You might even have some artwork (see Artwork/Scenery). All of these variables will effect your overall game play experience greatly. These games are very addicting and can be very short. A 3D game could only be one or two levels long and still be considered a great Action game.

Other: If you are a member of the Sploder Community Forums, chances are that you make some pretty cool Adventure games. Adventure game styles are mostly used by members of the Forums but may also be used by many other members. These games often feature several locations such as factories, lava pits, etc. You can adjust what rooms are in your 3D game by adding floor artwork (see Artwork/Scenery).

3.____________________Enemies____________________Having the correct ammount of Enemies in your game is one of the most important aspects when making your 3D game. If you don't know how many of them to place, you will end up with a very poor game experience (see Statistics & Information).

There are many Enemies and Hazards available for use in this game creator and I feel that you should be able to use all of these for different purposes. You must remember to keep the frusteration level down when placing Enemies and Hazards for game players can just end the game if they are too frusterated. You can add as many Enemies and Hazards in your games as you want but make sure that you also have some Allies to help you out.

Available Weapons: The Raygun, Disruptor and RPG are all weapons that you can place in your game. The Raygun is mostly for close range firing and can do a significant amount of dammage. The Disruptor is also for close range but I don't recommend this weapon in your games for it has a very low destruction level. RPG's can come in handy at a longer range and/or for defeating stronger enemies such as the ArmorBot. The range of the blast is not very far so make sure that you only include this weapon for use in tight situations or hallways.

Available Power Ups: Health, Atomic, Invisibility and Invincibility are all Power Ups that you can and should place in your game. These can help with Enemies and Hazards throughout game play and can lead to a very fun game experience. Try to avoid placing too many Power Ups in your game though or it may become easier than you anticipated. To find more information on Power Ups, please consult Statistics & Information.

When to Place Them: When you make a spot where there is a difficult challenge, try to add some Weapons and/or Power Ups for help. Place Power Ups such as Invisibility in places where it is impossible to get passed if you didn't have the Power Up. This can lead to a puzzle game on a quest to find Invisibility to sneak passed the killer guards.

5.____________________Artwork/Scenery____________________The only real artwork that you can add to your 3D game would be floor tiles. The floor tiles can indicate what room you are transitioning into or just give your game some extra zing and appearence points.

Why is it Needed?: If you don't add artwork to your game, it's almost like you didn't even make it because people will start to play it and end it right away. Most game players (like me) love artwork. It can be very useful in room identification. Your game may be a very awesome game but no one will know because the first thing that they pay attention to is the artwork. That is why it is so important to insert scenery and floor tiles in your game.

Creating Artwork: Before adding your floor art, be sure to create your entire game first. This will indicate where each of your rooms will be. You may also want to create inscriptions on the wall to tell the player the name of the room they are entering or leaving. Overall, it is quite easy creating artwork but it is increadibly needed.

Choosing the Correct Character: I have yet to find an example of a game where the "correct character" matters. All of the characters all do the same thing with an exception of Speed. If your character is very smart, it won't improve your ability to solve doors or challenges; you still have to do that!

Locks or No Locks?: I don't know why you would want to choose No Locks unless you want to throw away the fun ability to defuse doors. I could understand if you couldn't get passed a door, you would choose No Locks just to see what is farther in the game but that is the only real reason why you would choose it.

Solo or Team?: A partner to help you out never hurt anyone. I would recommend that you choose to have a partner when selecting your characters. This will enhance your ability to succeed and it won't be much of a callenge in most cases. But if you are one of those "I work alone" people, choose Solo. You will get a more challenging game experience and you will feel better if you beat the game without a partner.

*If I missed any information here feel free to ask me to put any observations/recordings that you took in here. Thank you.*I will be adding to this list of information regularly.*ABSOLUTELY NO SPAMMING HERE!

8.____________________Conclusion____________________You should be able to create a well-made and epic 3D game by now and I look forward to seeing the amazing games that you create. I hope that the 3D game creator will finally catch on with the masses because of its extreme diversity from all of the other creators. There is more to this creator than what you originally saw and I believe that this guide should be of great use to you when making a decision about how many Enemies & Hazards to place in your game, what game style to make it and many other variables that change the final result of your game. Just remember to keep the frustration out of your games and include attributes based on your chosen game style. I hope to see this guide get expanded and contain information from the perspective of my readers. If you come across any interesting information, please notify me. Please understand that I am not a robot like Thrash56 is; I am only human. Therefore, I make mistakes from time to time. If you see any non-factual information also notify me.

Are you kidding me? You'll never be trusted enough to ever, ever do that.

Logged

Most people stop for signs, but I've driven through itIf it don't touch my soul, then I can't listen to itThe radio don't play the splode I used to loveOr maybe I'm just growing upI never seen a star on a red rugIf I wanna see a stars I just look above