I added a mechanism that adds the worldtime set in the toolset to save games when the time from toolset is greater than the time in savegame. So it is exactly 1295 years fast forward for the old Hearkenwold saves with next beta .

- world time from toolset is added to existing saves (if save has younger world time than world time from toolset)- fixing some bugs with stalls in combat (though I fear not the crucial one that Zach described)- more work on summons/allies (still only half implemented, but on good track)

Dorateen, I got the images for the item icons (and traits and spells etc) from graphicriver.net. There's a load of ace stuff there that isn't too expensive. The guy who did the item icons also did character art that I recognise from Grimoire, so Cleve must be using his work as well...!

That's very kind, Zach, thank you ! I am chaoticly fumbling along here behind the scenes, but with the strong and brilliant foundation from Jer/Slowdive and all of you fine guys' feedback I am sure we will make it in the end .

That said, IB2Beta v49 - no warranties/no liabilities, use at your own risk:

- fixed player turns not ending correctly and some creature freezes (many thanks to Dorateen and Zach for uncovering these)- repaired creature to hit boni (many thanks to Dorateen for finding out that they did not work as intended) - plesse just use two frame attack animations for now (as most of you will do likely so far anyway)

Phew, lots of stuff in this one:- tried to reduce AI path finding oddities in combat- stopped spam of error logs with messages from onTouch... methods - completed adding temporary summons/allies via script (must test the spell side of this and then document it)- fixed mix up with effects for modifiying maxHP and maxSP