- The Invasion of Ruushi is active once more, with even more upgraded goodness:

- The 'enhanced rune' now has even greater functionality, allowing its use on weaker targets as well as stronger ones. Talk to Christof for details. - You can now directly obtain an enhanced rune via 'answer enhance' - you no longer need to obtain a standard rune first (although that will still work, as well).

- Turning in a major boss head will now have help alleviate city damage temporarily.

- A few new invaders will arrive at certain times. Be aware - the invasion may be a little more dangerous than before for those participating. - The Vl'lakian bruisers have gone on permanent strike and will no longer be seen. - Infuriating runes should now work more reliably, especially in high-traffic and group situations.

- Increased the discrete levels of city damage from four to five (see 'help ruushi invasion'). - Dynamic reinforcement code has been rewritten and is now much, much more intelligent. - Major improvements to AI speed, dialogue, and various quest mob commands (such as Christof's 'answer target').

- New periodic mini-event: the Vl'lakian Invasion. The ogre incursion is imminent, and the city of Ruushi is at stake...

- Sentinels in Sigil Citadels are now REALLY no longer attackable. =)

- Fixed a bug with blessing of the meek (incorrect value to beyond-100% bonus attack).

- The contribution of non-health pools and player kills to overall rank has been reduced slightly. I'd like to keep it small, rather than make any drastic changes immediately; we will adjust it further if necessary in the future.

- A scrounger mob has been added to Ruushi. However, whenever the city suffers [ moderate ] or worse damage, he flees the city and will not return until Ruushi's damage situation improves (via a more successful defense). Note that this scrounger gnome is activated via 'answer salvage', not 'follow'. (As will be the default with all future quest mobs, 'answer help' provides a command list from the gnome in case you forget.) (No, he won't flee in the middle of a salvage operation. =))

- The Vl'lakian Invasion event has been re-activated, with a number of improvements:

- Major AI streamlining. - Use 'answer help' to get a command list from each NPC. (Many commands have changed.) ALL future quest mobs will respond to 'answer help'.

- Uncommon-spawn giant invader bosses who will kick the crap out of Ruushi. - A new NPC (Krijjkar) who would like the heads of those bosses. =)

- Dynamic reinforcement adjustment. Now, the type of reinforcements that arrive will alter its distribution if certain invader types are all "farmed out". - "Gating sickness" now prevents invaders from damaging Ruushi for a short period after their initial arrival, to give the defense time to assemble.

- Sunray and moonray attacks (such as those from ascension of the templar and lunar vision) have had their damage cap changed into a diminishing cap. (This means that prior to the change, their base damage had a strict cap which could not be exceeded. This cap was set very low relative to current character levels. Now, these attacks will scale properly, but will scale more slowly past that damage cap.)

- Sleight of hand-strike has had its partial damage cap changed into a diminishing cap. In addition, its scaling beyond 100% has been improved slightly and extended up to 600%.

- Vicious fist, hurricane kick, and au-sem-mao now improve with mastery beyond 300% up to 600%. Scaling has been very slightly improved.

- Sentinels in Sigil Citadels are no longer attackable (either directly or indirectly, such as with area attacks).