Aeon Command is a tug of war strategy game, where you play as one of three unique factions to help gain dominance over the Aeon Nebula! Take control of your mother ship to gather resources, produce ships and fight off the enemy mother ship. Grow stronger as you progress through the 24 mission campaign and unlock new upgrades.

Buy Aeon Command

Reviews

“Aeon Command satisfies the things I want in a good strategy game: variability in play, upgrades and a tactical challenge that requires managing many aspects.”
8/10 – Seb, IndieGameHQ

“Aeon Command is a decidedly fun time that can take as little or as much time as you’d like. It’s easy to play, quick to jump into and loads of fun.”
Brian Rubin, SpaceGameJunkie

“Aeon Command is a surprisingly in-depth strategy game despite it being easy to play. I found myself playing match after match, just so I could throw points into my fleet upgrades to see how much of a difference it makes.”
8/10 – Vince Paone, Dads Gaming Addiction

About This Game

The three factions of the Aeon Nebula have broken out into war.

Aeon Command is a tug of war strategy game, where you play as one of three unique factions to help gain dominance over the Aeon Nebula! Take control of your mother ship to gather resources, produce ships and fight off the enemy mother ship. Grow stronger as you progress through the 24 mission campaign and unlock new upgrades.

Go head to head using our match making system with cross platform multiplayer, or take on your friends directly using Steam.

Key Features:

3 factions each with unique ships and abilities.

24 mission single player campaign. 8 missions for each faction.

Play through the Alliance, Cyborgs and Exile campaigns to unlock upgrades and abilities.

Skirmish modes including Classic, Close Quarters and Resources and 3 difficulties.

Multiplayer! Go head to head with a friend or stranger with your favorite faction.

For what it is, is a rather short game that focus exclusively on your ability to overwhelm your enemy as early as posible. There is not much to the mechanics,and most of the strategy is purely brute forcing your rival's base. The game features local multiplayer and matchmaking, but these are dead as hell on the PC version, so dont count them towards your judgement.

Not a bad game per se, but once you beat the main campaing, there is absolutely nothing else to it besides the absurd and fruitless grind that requires getting a 100%. get it for less than o.70 on a sale only if only you really donty have anything else to spend your money.

This is a game modeled after the mods for the RTS sub genre typically found for mods of Blizzard games called "Tug of war".

I wanted a game like this that I didn't need to run Starcraft 2 or Warcraft 3 in order to play, but I have to say that I'm quite disappointed. If you don't know what a tug of war game is, let me explain: A tug a war game is where you typically have 2 teams. Both teams have to build a structure which represents a unit which will continually spawn after set times in waves, those units will (usually) all spawn at the same time and without any control from the player, will run towards the enemy base, attacking your enemy's army as it encounters them. As time progresses and you farm more and more resources, your army gets bigger and so does your enemy's. Certain units counter certain other units so it's really up to the teams to figure out how to counter their enemy and destroy their base first. It's a huge amount of fun and very addictive.

Unfortunately, this game just has no heart at all. It's a 1v1 tug of war which will basically wear out your left mouse button as all you do is click repeatedly to create a unit. It's created instantly and there are no waves. There is, however, a spawn cooldown. It's short but it's there, which means rather than armies pushing each other in waves, you get long strings of individual ships which may or may not gather up if they stop to fight. Ships will not automatically spawn either; you click on their build icon and they spawn there once and that's it.

Incredibly boring and nothing compared to the custom mods you get in those games. I would say that if you have never played a game like this before, this might be a nice cheap (if you get it on sale) place to start. If you have Warcraft/Starcraft and want something similar to Desert Strike or Black and white, don't bother; this can't compare.

Aeon Command is one of those games that's fun in small doses, and with its low price it's actually worth paying for those doses. The graphics are certainly more than adequate to do the job, and the audio fits the art style and theme of gameplay.

The gameplay, however, won't win any awards for depth or breadth. You spam numbers/clicks to build ships, use different keys/clicks to use special abilities, determine which ships to unlock and/or upgrade, and click on icons in the combat window to get resource, upgrade, or energy bonuses.

Likewise the campaign is nothing to write home about. You get a set number of missions which each introduce a new ship or skill, do the same number of missions for each race, or game mode, and that's it. The campaign is little more than a tutorial for skirmish games.

Skirmish, on the other hand, is where the game both shines and shows its worst flaw. You get to play with all the races, all the game modes, all the range options, and even mix things up so that you and/or your enemy get a random assortment of ships and special abilities. You could, for example, get the mining craft from race A which costs 8 resources to build (the others cost 10), a healer ship, a chain lightning ship, a railgun ship, and so on. It will never randomly assign ships outside of their assigned slot so that you'll never get 2 or 3 ships normally in slot six, but it suffices to provide some variety in gameplay. The game also provides three "difficulty" modes, and that is where the game's biggest flaw comes into play.

The AI cheats, at least on Hard difficulty. It doesn't cheat by being "smarter" or by reacting faster to changes than a human can, nor do AI-controlled ships do any better when run by an AI player than a human. Instead the developers opted to give the AI bonuses to resource acquisition. Either it gets a steady stream of the crystals and energy or it gets a significant boost to how much it gets when it gets it.

This isn't a case of me being a bad player and blaming it on the game, nor is it a case of not understanding how the game works. It's simply a matter of observing the facts. When the AI is producing more ships than I can despite having the same number of collection ships out, and when the AI can use 55 energy skills/powers before I even have 1 energy, the AI is, in fact, cheating. Edit: I found a perfect example of the sort of benefits the AI gets over players. As a player, I only get energy from killing enemy ships, but despite the AI having destroyed none of my ships it was able to pop off two EMPs and a Repair, total cost around 100 energy, at a time when I had only 17 energy, and this was less than four minutes into the game.

Over the course of half a dozen games against a Hard AI using the Cyborg race I had one of my first three combat ships mind controlled when I had 0 energy, the ship had just been produced, and while it was in range of my base ship and thus nowhere near enemy lines. Furthermore, during my last play session I used Cheat Engine four times to bump my credits up by 1k, 1.5k, 2k, and 2.5k, and the first three were not enough to build and upgrade enough ships to give me a fighting chance. It wasn't until I did the 2.5k bump that I had enough, and enough upgrades, to fight the AI with some degree of parity. Eventually I won by spamming the slot 6 ship which, more often than not, can be an "I win" button for each race if you get a large enough swarm of them going.

This sort of cheating doesn't completely ruin gameplay, but it does make me want to avoid playing against Cyborgs or playing as Cyborgs on Hard. Still, at $2.99 I'm more than willing to cut the developers some slack on shipping the game with a "difficulty" option that, at least for me, makes certain race/gameplay/side combinations absolute no-nos. It's still something that should be considered if that sort of thing really irritates you. The game is still quite fun up until Hard, and even on Hard as long as I play Human or Exile it's still quite enjoyable and winnable.

Aeon Command can be thought of as a remake of the old strategy game "Rescue Raiders", albeit, in a sci-fi context. As a result, the commands are vastly simplified, and combat is fast. The problem is the AI relies on timing. If you build your ships in the wrong order, you're likely to lose and have no way to recover other than to die and start over, at least against AI. On the other hand, the multiplayer capability makes games a bit more unpredictable. All in all, you should at least give this game a try.

The combat in Aeon Command is simple: you do NOT give orders to your ships. They know to engage the enemy. Instead, your job as commander is the build the units and/or deploy special abilities such as EMP, repair, and so on. There are variety of units, from simple fighters to long-range bombers to shield-bearers, and a few other units.

You don't group ships yourself. Instead, by building them together (close in time) they will congregate and fight as a group themselves. However, this means you have to let resources accumulate to the level when you can build them in quick succession rather than building them one at a time but somehow hold them back until your signal.

You do need to gather some resources, which are some asteroids near your mothership. You simply build a few miners (usually, one per asteroid, with one or two spares to account for travel time) and they'll do their jobs. The problem is, when enemies get too close, they will shoot at your mothership and the miners, and if you lose the mothership it's game over. And there's no way to repair the mothership should it suffer damage (but repair works on the small crafts).

The overall objective is to conquer the map by destroying the other side's mothership, of course.

The main problem with this game is while it plays fast, after a certain point the game's already won or lost, and there's little point to force it to continue. In other words, if you already look like you're losing, then you indeed are and there's no way you can "dig" yourself out of a huge hole.

With multiple factions (each with some unique abilities), dozens of battle scenarios, multiplayer, Aeon Command is an interesting take on the space strategy genre with inspiration from old classic. If you value a simple and fast tactical strategy combat game, Aeon Command may scratch that itch. it's not complex, nor does it pretend to be.