Famine
Extinction (over hunting)
Animal mobs attacking and hunting EACH OTHER
Rats, rats, and more rats
A town dump... where there's people gathering, there's both sh*t and trash. (unless it goes to the river, in which case see *Disease)
Wildfire
Massive Utterby Fire

Disease (how sanitary is this place?)

WEATHER (rain, mud, fog, mist, heatwave, hail, thunderstorm, lighting sparks, snow, snowdrifts, blizzards) Everyone can always talk about the weather... Spurs RP. Have someone get hit by lightning... if they survive then that would be interesting RP to say the least. Also, check the 'weather' command? It seems stuck on nighttime frigid or something.

And any and all other RP ambient effects. SCENT. Get soap in. Make people smell like leather... smell like fried fat... smell like woodchips... smell like iron from blood. You can know a lot from scent. Ever talk to someone who just had a coffee or a cigarette? Or just mowed a lawn, fried chicken, or changed a tire? It immediately informs you.

Not for me, but I wish for a tannery shack you can enter in the area of the Lodge near the outhouse. They have a smithy and wood mill room, might as well have some place to work/store all the hides that are coming in.

The Ironwood Inn
Exits: north east (open door) south (closed rune-inlaid-door)
west (open door)

A place of comfort, camaraderie, and coin this central room of the Ironwood
Inn is sparsely decorated with a few well-preserved prize hunting trophies
including a glass-eyed twelve-point buck and a rather ferocious looking
double-tusked boar. A haphazard collection of mismatched wooden tables and
chairs and a long bar counter set with large barrel stools provide respite for
customers. Through the archway northwards often drifts the scent of pipeweed
and the sound of both laughter and grumbling, while the scents of woodsmoke and
hearty fare waft in from the bustling public kitchen nearby.

All hours of the night and day see people filtering in and out of the Inn.

The Ironwood Inn
Exits: north east (open door) south (closed rune-inlaid-door)
west (open door)

A place of comfort, camaraderie, and coin this central room of the Ironwood
Inn is sparsely decorated with a few well-preserved prize hunting trophies
including a glass-eyed twelve-point buck and a rather ferocious looking
double-tusked boar. A haphazard collection of mismatched wooden tables and
chairs and a long bar counter set with large barrel stools provide respite for
customers. Through the archway northwards often drifts the scent of pipeweed
and the sound of both laughter and grumbling, while the scents of woodsmoke and
hearty fare waft in from the bustling public kitchen nearby.

All hours of the night and day see people filtering in and out of the Inn.

No one can be bothered with iron because almost no one can afford the items being made from it.

I won't speculate as to why items are so expensive, but until things are more in line with what the PC economy can handle, I don't really foresee a lot of people risking life and limb over resources that will in no way benefit them personally.