Bradwarden, the Centaur Warrunner, is a meleestrengthhero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.

Bradwarden has immense natural health, and his skills' area of effect means that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Retaliate means instant retaliation on enemies who try attack him, as well as his nearby allies with the proper late-game talent. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.

Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.

It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

Centaur counters all attacks, dealing damage back to the attacker. Each time Centaur gets attacked by a hero or a tower, he gains a charge counter. Can be cast to consume all charges, granting you a percentage base damage increase for 20 seconds.

Cast Animation: 0+0

Aura Radius: 0 ( 1200)

Retaliate Damage: 16/36/56/76 ( 86/106/126/146)

Attack Damage Bonus per Stack: 4%/6%/8%/10%

Max Stacks: 13

Active Duration: 20

Aura Linger Duration: 0.5

55/50/45/40

Prevents Retaliate damage and gaining new stacks. Already existing stacks can still be used and activated.

Retaliate does not work for illusions.Illusions bestow the Retaliate aura.

Modifiers

Return: Undispellable.

Return Counter: Undispellable.

Return Bonus Damage: Dispellable with any dispel.

Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.

Centaur leads all allies into a vicious charge causing them to move through units at max speed and stop any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

Cast Animation: 0+0

Damage & Slow Radius: 105

Strength as Damage: 100%/200%/300%

Allies Incoming Damage Reduction: 0 (40%)

Haste Speed: 550

Move Speed Slow: 100%

Slow Duration: 2.3

Stampede Duration: 4

110/100/90 ( 90/80/70)

150/200/250

Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs.

Affects spell immune allies.Does not affect spell immune enemies. Slow persists if debuff was placed before spell immunity and was not dispelled.

Modifiers

Stampede: Undispellable.

Stampede Slow: Dispellable with any dispel.

The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.

Heart of Tarrasque grants extra survivability from the bonus health and regeneration, and the strength also increases damage done by attacks, Double Edge, and Stampede. The massive health regeneration also allows for the near-constant use of Double Edge without needing to heal.

Pipe of Insight helps to sustain a lot of magical damage in team fights (particularly, to protect teammates from magical nukes) as well as to reduce the Double Edge health cost.

Situational items:

Phase Boots are an alternative boot choice for better initiation and tankiness during early game.

Aghanim's Scepter allows Centaur's team, being under the effect of Stampede, to go through impassable terrain when ganking or escaping from ganks. Besides, Stampede damage reduction is a great benefit if the team is vulnerable to high burst damage; it helps to set up a better team fight and survive through it.

Vanguard is a good purchase if dealing with a lot of physical attack damage. It can be naturally upgraded to Crimson Guard for more team survivability or to Abyssal Blade for additional reliable disabling.

Assault Cuirass provides Centaur's team with extra armor and attack speed as well as allows dealing more Retaliate damage to enemies (particularly, to towers).

Blade Mail's damage reflect stacks with Retaliate, making Centaur an even less appetizing target. However, enemies will probably already be focusing on your teammates in fights rather than you.

Heaven's Halberd grants strength, and also the ability to disarm enemies, which can be useful in the late game when Centaur's damage falls off.

Black King Bar may be necessary to guarantee initiations on disable-heavy teams.

Lotus Orb grants mana and armor, while the active can purge crippling debuffs and decimate enemies that carelessly target Centaur.

Vladmir's Offering provides armor, mana regeneration, and lifesteal to complement Retaliate. Typically played as an offlaner and appreciated for his tankiness, Centaur is a decent aura bearer.

Some write to express their being, others paint or sing. But for the centaurs of Druud, there is no higher art than the art of killing. And in that, none was more accomplished than Bradwarden. With skills acquired in the arena, the Warrunner punishes his opponents for every attack, disregarding harm to himself as he metes out a fearsome Double Edge. Ever in search of a worthy opponent, Bradwarden rouses his allies to charge down enemies in a wild Stampede. Once battle is joined, the Centaur Warrunner tramples surrounding foes with a Hoof Stomp, stunning them just long enough for his battleaxe to sink in.

Hoof Stomp's animation originally consisted of Centaur Warrunner slamming the ground with the shaft of his axe. This was later changed after community requests that the animation reflects the ability name.

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