Thre is a "How to make a mod" text file included which
shows the very basics of building the source for debugging ( Win32,
Visual C++ ) and building the vms for distributing mods. It also
shows steps to get your mod to run with the engine.

PLEASE NOTE: The game source MUST BE INSTALLED in quake3 off of
whatever drive you like. This is so the batch files and the lcc
compiler can find all the right stuff for building vm's.

Requirements:
(Minimum)

(Recommended)

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