March 15, 2010 - The Game Audio Network Guild (G.A.N.G.), the non-profit organization dedicated to the advancement and recognition of game audio, announced the winners of the 8th Annual G.A.N.G. Awards at a ceremony held at the Moscone Center in San Francisco to honor outstanding creative, technical and artistic audio achievement in the world of interactive entertainment.

January 13, 2010 - During Ubisoft's updated 2009 fiscal third quarter results this morning, it was revealed that a new episode of Assassin's Creed will be released in its fiscal 2011 year, which begins on April 2010, and will include an online multiplayer mode.

December 8, 2009 - In the world of Assassin's Creed II, players are granted tremendous freedom with the ability to scale any building, jump from any peak, and engage in hundreds of side quests and missions. Beneath the sheer scale of the open world of Assassin's Creed II, however, is a compelling narrative that guides the player through Ezio Auditore da Firenze path to revenge. Like any good story, Assassin's Creed II relies partly on dialogue and action-fueled cut scenes to connect the player with the character; an experience which facial animation firm Image Metrics helped to create. Behind many of those raised eyebrows and plotting stares is Image Metrics' proprietary facial animation technology, which uses 3D imaging and real voice actor performances to create realistic and involving scenes.

December 1, 2009 - Hot off its impressive first week sales news, Ubisoft revealed today Assassin's Creed II is receiving two additional download pack add-ons starting in early 2010 for PlayStation 3 and Xbox 360. The first DLC episode, Battle of Forli, is planned for release in January, while the second, Bonfire of the Vanities, hits a month later in February.

October 19, 2009 - Back during E3 2009, one of Ubisoft's major press conference announcements was the company's creation of a new studio called Ubisoft Digital Arts. It was built around their recently acquired special effects studio called Hybrid, the crack team you might recognize from their work on the films Sin City and 300. According to Ubisoft CEO Yves Guillemot, the goal of the new studio is a focus on convergence -- streamlining the creation of all digital entertainment from games, to movies, to digital shorts. Recently I had the opportunity to see the fruits of this concept when Ubisoft premiered the first short film for Assassin's Creed II.

October 19, 2009 - Back during E3 2009, one of Ubisoft's major press conference announcements was the company's creation of a new studio called Ubisoft Digital Arts. It was built around their recently acquired special effects studio called Hybrid, the crack team you might recognize from their work on the films Sin City and 300. According to Ubisoft CEO Yves Guillemot, the goal of the new studio is a focus on convergence -- streamlining the creation of all digital entertainment from games, to movies, to digital shorts. Recently I had the opportunity to see the fruits of this concept when Ubisoft premiered the first short film for Assassin's Creed II.