After receiving a letter from his Uncle Jerome about a strange device, a missing starter unit, and an unidentified foe, Mortimer sets off on a seek-and-find adventure in his Uncle's strange home. Hunt the halls of Spooky Manor broken objects, return the items to their rightful place, and solve a series of brain-bending puzzles to get to the bottom of this eerie mystery. What is this strange machine? Who scattered its pieces? And, what happened to Uncle Jerome? Only those with a keen eye for detail will discover the answers hidden in Spooky Manor.