URWLNV Ultimate Edition v2.0 is the successor of Nevada Skies URWLified v7.15. This mod is a mod which attempts to make lighting more realistic then vanilla.
The main goal of this mod is to make a weathermod that is like URWLified, but with the scripting capabilities of URWLENB-FO3 and at the same time be compatible with ENB configs.
There are 38 weathers in the mod, they can be enabled/disabled individually in the Climates.
There are 8 special moods, 14 clear/cloudy weathers, 12 cloudy/overcast weathers and 4 rainy/snowy weathers.
All weathers have unique clouds, half of them are made from 6000px source photographs out of my Nikon D3200. All DLC's have a plugin to change their weather into URWLNV's weather (Dead Money still has a very dark red ambient and skies and no scripted weather !)

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URWLTTW is a conversion of URWLNV for use with Tale Of Two Wastelands.
This enables URWLNV's weather in FO3 and FNV if you play with TTW.
Anchorage is vanilla cause the weather just does not suit the winter environment, as with URWLNV, you can play with this mod with and without ENB, either with ENB's with nightvision enabled or without.
Include is a separate esp plugin for the Interiors and Dead Money.
Made by Marcurios and VWGolfR1.Current version is packed as a fomod, there is also a readme that explains how to install a fomod manually if you wish that.

URWLTTW is a conversion of URWLNV for use with Tale Of Two Wastelands.
This enables URWLNV's weather in FO3 and FNV if you play with TTW.
Anchorage is vanilla cause the weather just does not suit the winter environment, as with URWLNV, you can play with this mod with and without ENB, either with ENB's with nightvision enabled or without.
Include is a separate esp plugin for the Interiors and Dead Money.
Made by Marcurios and VWGolfR1.

Current version is packed as a fomod, there is also a readme that explains how to install a fomod manually if you wish that.

this mod is scripted to give you full control over the weather and climates, other mods don't do that. Also, i don't like the way other modders rework the weather, i have observed real weather for years, and tried to incoorporate that what i learned in my mod.
Others usually just edit the colors and imagespaces in a way that they like, even when they call it realistic.