Not to mention, Yoshi, Kamek...in fact, there was practically a new one every time a new preview went up.

People were going "It's Easy, So It Sucks" over due to Nintendo making it the flagship game for their patented "kind code" which lets the computer take over and allows players to jump back in whenever they want. A few months later, the "kind code" (named "Super Guide" in the game) was revealed to only be available after failing a level eight times, and allowed for the developers to make the levels themselves harder while still letting less-able players see the whole game. The comments have been oddly positive since, and the game (and the feature) has since been released to near universal-acclaim.

The return of the non-Tanooki Raccoon Tail is this for both nostalgic value (as it's even more iconic than the 3D Land-featured Tanooki Suit) and gameplay value (it doesn't simply slow your fall this time, it flies).

The flying powerup's comeback comes alongside the obligatory P-Charge bar, on the bottom-left corner of the screen as it was back in the Super Mario Bros. 3 days.

Luigi was confirmed to be in the game on Nintendo's Facebook page almost as soon as the game was fully revealed. This implied that the game had been reaching the end of its development pretty fast.

Luigi is unlockable in Single Player mode.

This game was released at retail and the Nintendo eShop simultaneously, making it the first major Nintendo title to ever have a digital release.

Okay, the game is out, now why is there a notification in my 3DS... okay, Nintendo's bragging about the game's success, saying that players worldwide have collected a grand total of 100 billion coins, Blah Blah Blah... wait, what? Did you just say you re-opened all the Toad Houses as your way to celebrate this? Wow — of course, the fact that Toad Houses being open is tied to Nintendo's decision isn't that great — but still, that's awfully nice of you! Thanks!

They did it again when the total went up to 300 billion coins, but maybe they can give us more than... what's this, "Golden Classic Course Pack"? Wait, is it... a Nostalgia Level pack given away for free?! And the three levels featured are, in order, Super Mario Bros.' 1-1 (with 1-2 as its underground part), Super Mario Bros. 3's 1-1 and the first castle (1-4) from Super Mario Bros., thus giving us the chance to face Bowser without having to face the Final Boss?!? We'd say "take our money, Nintendo", but this is given away for free... and it's available until February 2013!!!

The announcement of the possibility of more characters, a power up selection that rivals Super Mario Bros. 3 (which means the game may have at least 8 different power-ups), and the option of making co-op players intangible to one another. However, the extra characters and intangible feature did not make it into the game.

This game puts a twist on the usual Save the PrincessExcuse Plot that while Mario, Luigi, Blue Toad, and Yellow Toad are visiting Princess Peach, Bowser's airship literally grabs the heroes and throws them all the way out of the Mushroom Kingdom, making Princess Peach onceagain a prisoner within her own castle. The four heroes must then race back to the Mushroom Kingdom to save her.

Time Attack mode finally makes its official game debut in the Mario series!

The world map, akin to Super Mario World (sort of), is now shared between all worlds. In other words, every world map is stuck to the next one and shares the same screen. Sure, it feels a bit "forced", as the whole thing now looks similar to a patchwork, but still, it's a very nice touch indeed.

The "Boost Rush" mode. Every level is now a Fixed Scrolling Level, and it speeds up as you collect coins. Levels will get very crazy this time.

The confirmation of this game coming out at launch, making it the first major Mario launch title since Super Mario 64.

All of the Koopalings now have wildly different fighting styles, which pleases some people considering that their battles in the last two games were considerably similar to each other. For example, Iggy's battle has him running on the ceiling and summoning lava monsters.

An accurate representation of what most gamers felt when dealing with the inevitable Final Boss battle against Bowser: "Okay, we made it to the top, and Bowser's turned giant again, cue chasescene—wait, we're outside? This is a new place to run from—HOLY SHIT, BOWSER JUST JUMPED IN FRONT OF ME THIS TIME! You mean I have to FIGHT him?! What the hell do I do now?! And Bowser Jr. is trying to get some hits in—wait a minute, his clown car is stuck! Maybe I can hit him and—I knocked him OUT of the car?! Wait...oh my god, I jacked his copter! Does this actually mean I can...I JUST LANDED AN ACTUAL HIT ON GIANT BOWSER?!?!?! That's it, THIS is the Best Boss Ever!"

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