Ya Symbiosis Rejuv would be stronger (oh look! warlocks are stronger at something! ) we could take the same 8 GCDs of channeling and instead roll out 8 rejuvs on the raid - and do like... infinity times more healing than Symb: Tranq (because it does nothing).

What you described as a Pro on the 2nd example is actually the biggest Con of all :P and the reason we use DP with 3 orbs strictly. Since the dmg scaling on DP and MF is linear 3 casts of 1 orb DPs + MF will have the same dmg potential as 1 cast of 3 orb DP + MF. Meaning you're using way more GCDs that you could be doing sth else with ( Normal MF for instance or sth ) to end up having the same DMG output in the end of the day.

The only instance where using DP with 2 orbs is useful is if you start a fight with 0 orbs. You pop DP with 2orbs so you can have all your proccs affect DP + insanity since they've generally fallen off if you have to waith for a 3rd Mind Blast.

You should use a 2 orb DP any time you have a (non-haste) proc active that increases your affdots dot strength by 24% (which is, like, any SoO trinket) and they will run out before you can get a 3rd orb. I believe for haste procs it doesn't matter if you use 2 or 3 because Mind Flay doesn't benefit from them as much because of the GCD cap restricting how many you can cast and so it is worth casting with 2 orbs particularly if the 3rd orb will come after the buff has fallen off.

Fair enough. Yet a common misconception is that it is vastly superior on almost every scenario. And it's not. Each talent is slightly better than the others on specific scenarios, and most of the time FDCL is almost par with MFI.

Fair enough. Yet a common misconception is that it is vastly superior on almost every scenario. And it's not. Each talent is slightly better than the others on specific scenarios, and most of the time FDCL is almost par with MFI.

I agree. The community has a tendency to treat everything that's not the best as garbage even though it's really close :/

Nice to know, thank you! We all know Insanity is good, but I do love the extra mini-burst and movement from FDCL when it's feasible.

My problem with FDCL is I often end up in a situation of 2 procs and 3 sec left on my dots. Just a matter of more practise of course, but my point is I often end up in situations where I either waste a proc of FDCL or lose a split second uptime of my dots. When I play with MF:I I have an average uptime of 98.5%, with FDCL this drops significantly, down to 91% or so. I guess that's part of why I am not seeing the benefit of this talent...

Your DoTs have higher priority than FDCL procs. Normally you should be seeing less uptime with Insanity because there are times where it is best to channel Insanity over refreshing DoTs. It's fine to waste some FDCL procs for DoT uptime, they proc too often for it not to happen.