Legacy text:
In extending the savegame editor to include the editing of global variables, I've realized how little I know about the inner workings of the game. This tool provides a glimpse into how the global variables change as gameplay progresses.

The tool allows you compare two savegames' global variables (booleans numerics and strings). I hope it can help increase our overall understanding of the game.

this a cool tool. I just loaded up two save games one was my first game DS and the other was I think the 4th LS. There are alot of differences. It does show bit more of how much work it takes to make a game.

My only complaint I have about this KSE and KGC is that there is no wheel mouse support lol I know it's a small detail but I have been useing a wheel mouse for 5 years now and when I can't it use it's almost like useing a PC without a mouse at all.

very minor complaint though I can live with it. and your tools are great.

Um, I thought dlgeditor worked fine on TSL dlg's. I will admitt I haven't tried to write a new dialog but they seem to open fine.

Hmmm...dlgeditor crashed when I tried to open Kreia's dlg file this morning

Speaking of dlg files...anyone know where all the non-party NPC dialogs are hiding? I found the files for the transit systems, workbenches, and party NPC's but can't find any of the others using KT. TIA

Legacy text:
In extending the savegame editor to include the editing of global variables, I've realized how little I know about the inner workings of the game. This tool provides a glimpse into how the global variables change as gameplay progresses.

The tool allows you compare two savegames' global variables (booleans numerics and strings). I hope it can help increase our overall understanding of the game.

Yay! I'm finally a Pit Droid now.

yo can you make a youtube vid about how to use it oh yeah if possible could u use bossr and recruit nichos mod

Last edited by the darksider king; 08-07-2010 at 01:41 AM.
Reason: those r the 2 mods i really want!!!