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Topic: NAN0 v2.1 [REG] (Read 20142 times)

NAN0 is my final planned interface; with NAN0, I tried to combine lessons learned from my previous interfaces to make an interface solution that would be both beautiful and intuitive. Like in 0MEN, NAN0 features overlapping bars for economy of space but not sacrificing clarity. Unlike my previous interfaces, NAN0 uses a graphical grenade counter. Also, NAN0 features a new, unique team box/flag indicator, ping dot, player indicator, menu cursor, and reticule. NAN0 also comes with a new font, used in my Halo Legendary Trilogy modification: Pirulen. Therefore, please unpack directly into your Soldat directory.

Enjoy NAN0!

NAN0 2.1For 640x480

3.10.08 | This is the most current release of NAN0. Changes include the removal of Pirulen and the font file, slightly tweaked team box, changed player indicator, and a white cursor opposed to the original red cursor for improved visibility. Both a full zip pack and a patch for 2.0 users may be found at the bottom.

It's nice to see you've combined everything you've learned. This is quite impressive, although the placement of it is questionable. That and its size are my only two complaints.

I would put it either on the top left corner or bottom left corner, also I dont really like the color, I dont think yellow and that green fits for that main red theme. other than that, great shape, great icons respect!

Damn, and I was planning on making it green themed from the beginning! Wondering whether I should make it a deep carbon-grey or green theme then for the next version?

Bottom right was a bit more intuitive for me, since I'm accustomed to looking at stuff in my gun-hand in FPS's, but I can change it to bottom left. Size still too big? I didn't want the bars to be too small... it would be a bit hard to see.