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Add a forgive vote for spawn teamkilling to Competitive Classic Matchmaking, so accidential kills don't immediately lead to a ban.

Counter-Strike: Global Offensive

Add a forgive vote for spawn teamkilling to Competitive Classic Matchmaking, so accidential kills don't immediately lead to a ban.

Ticket

Status

Category

Type

Severity

Version

Created

1050

Open

Matchmaking

Defect

Poor Experience

2012-12-12 04:40:04

Ticket Priority

125

2

2

Written By lash 2079 HitsLast Updated 2013-10-02 01:11:22

Steps to Reproduce the Problem:1. AWPing mid in dust 2 at the beginning of the round2. Teammate crosses path or jumps through the tunnel3. Accidental Team Kill at spawn, which is a ban on first offense in the gameExpected or Desired Behavior: Instead of an automatic ban for accidental killing at spawn, allow the dead player to forgive the Team Killing player.

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Ticket Type

DISCUSSION: debate game mechanics, balance, etc.

QUESTION & ANSWER HELP EXCHANGE: ask great questions, get great answers

FEATURE REQUESTS: propose your own ideas and solutions

DEFECT REPORT: alert developers of specific issues

Status

OPEN: this is the default status when a ticket is created

IN PROGRESS: when Developers acknlowedge the issue, or power users propose solutions

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DUPLICATE: there is a better written version of this ticket

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Impact to Game

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Category

Comment

Ticket Changes

Comment Popularity, Appreciation, and Reputation

User Appreciation and Reputation

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Some discussion leading up to the creation of this ticket: http://steamcommunity.com/app/730/discussions/0/846939071181975745/

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[Made the title a little clearer, added tag]

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Definitely worth implementing. Got a week ban for a kill like that and we were playing as a clan as well.

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I feel like this should not be limited to spawn kills only - it should be available for all team kills.(Although it's not as big of a deal for non-spawn kills since it's not an insta-ban.)

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you want to been forgiven teamkiller? i can say: go and learn to control your finger!

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This is a feature many in the community seem want implemented.

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Just got banned on the last round of Dust2 while being 15 - 9 up on the other team. Decided to dak dak mid and teammated jumped in front of me. Definitely supporting this.

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A better solution is to change the way the game considers a teamkill "spawn".A idea would be that if any teammate sees a opponent (eg the opponent is visible on their screen, even with 1 pixel), the game will expire the "spawn teamkill timer" prematurely for all players.Thus any teamkill made after ANY teammate sees a enemy, will not Count as a "spawn teamkill", rather a normal teamkill.Thus if somewhere would snipe on de_dust2, see a enemy, and then press their trigger finger at the same time as a teammate jumps in front, it will Count as a "normal teamkill" since the sniper has seen a enemy.

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Please for the love of god do this, I had a game where we were winning 5-13 and we were kinda screwing around and my teammate shot me in the head at round start and we lost all because he got banned for it. He WAS carrying hard cuz half of us were having a bad day.