Yahoo

Jabber

Skype

Location

Interests

So with the possibility of things getting halted, I need to address a major concern.
When the day eventually comes that the servers quit, the only things possible in this game will be offline bots and the challenges (and the cabin).
I would like it if the person playing as Jason actually got to hear the music FROM THAT JASON when hunting down counselors. It's bugged me from the start that "retro" jason's music can only be heard if you're a counselor, but mroeso with the other Jasons as people kept saying Savini Jason's music is spooky but I never hear it because I almost never play with people who have him.

I was lucky enough to see Flogging Molly and the Dropkick Murphy's last night (which was amazing), and it left me thinking about all the shows I've been to: some were great, and some were utter shite (Kiss' original lineup tour in the early '00's still makes me shudder).
While last night was fantastic (Murphys closed with AC/DC's Dirty Deeds and I proceeded to promptly lose my mind and embarrassed Mrs. Creed to the point of a VERY uncomfortable car ride home)--Ive still seen better.
So, my question to all of you is, what was the best live show you've seen? Anything goes, no genre is off limits. Let it rip, and let's have some fun with it!

Currently, this game has only one known upcoming counselor clothing pack DLC releasing with the new engine update, and that is the Pajama & Lingerie Clothing Pack (based on the leaks). But I want to propose a new idea the dev's could consider related to clothing DLC.
As we all know, the Friday The 13th series features A LOT of characters, a small group of them are considered to be iconic such as Melissa (an upcoming counselor-- Presumably edit: NOW CONFIRMED), Trish Jarvis, Jimmy, Crazy Ralph (who unfortunately will not be making it in the game as a playable character--which was confirmed by Gun Media), and more. Then there's the slightly less iconic characters that ARE known, but aren't exactly popular. We all know for a fact that Gun Media cannot add every single character from the movies into the game, that's why I'm proposing an idea to allow characters to wear outfits of either the popular or "known" characters from the movies. NEW COUNSELOR OUTFITS/MODELS: Deborah Kim [The Bookish Girl] as Eva Watanabe (Part VIII - Jason Takes Manhattan) Vanessa Jones [The Athletic Girl] as Julius Gaw (Part VIII - Jason Takes Manhattan) Mitch Floyd [The Stoner] as Wayne Webber (Part VIII - Jason Takes Manhattan) Chad Kensington [The Preppy Guy] as Robert Campbell (Part IX - Jason Goes To Hell) Jenny Myers [The Girl Next Door] as Alice Hardy (Part I) Note: Alice Hardy most likely won't be making it into the game as an individual counselor because Jenny Myers has the Final Girl Trope. *Could make use of the colors to make a reference to Laurie Strode from Halloween as a little easter egg.
Tiffany Cox [The Flirty Girl] as The Moore Twins (Part IV - The Final Chapter) Note: Originally I was going to give Tiffany Terry's outfit from Part II, but we have too many carnal outfits for Tiffany, we need to change things up. Brandon "Buggzy" Wilson [The Jock] as Ben MacNeal (Part VII - The New Blood) Adam Palomino [The Edgy Guy] as Eddie McCarlo (Part VII - The New Blood) Kenny Reidell [The Head Counselor] as Barry Jackson (Part I) Melissa Paur [The Mean Girl/The Catty Girl] as Robin Brown (Part V - A New Beginning) Note: Melissa is presumably coming to the game based on the leaks provided by the community, we also don't know her official trope yet because she hasn't been officially announced by the devs. I based her outfit on Robin Brown because during this scene, Robin had that preppy look almost similar to Chad. So I had to give Melissa this look.
Edit: NOW CONFIRMED A.J. Mason [The Rocker Chick] as J.J. (Part VIII - Jason Takes Manhattan)
-I would like to request that you guys could help give me outfit ideas for: Eric J.R. Lachappa [The Nerd] Shelly [The Prankster]
And Fox [The Biker]
Also, after further reviewing, I've noticed that a lot of these outfits favor Jason Takes Manhattan for the outfits. I apologize but, JTM is a pretty good movie regarding the clothing. Part 6 is the worst w/ iconic character outfits, which is the only movie I haven't touched (other than Jason X and the remake.)
Tell me what you guys think about this DLC below! Would you like this to be implemented into the game? -Update 3/25/18- @bewareofbears gave me an interesting idea, which is to NOT give the counselors the clothing these characters wear, but rather give them models that look EXACTLY like these characters, which will:
1) Please the fans EVEN MORE
2) And solve problems with Counselor Clones
I like this idea a lot better than my idea with just giving the counselors the outfits of these characters. Some of these models would then need new Voice Actors, because seeing a Julius running around near Jason and screaming "Help! Oh God!" in Vanessa's voice would be pretty awkward. Fox [The Biker] as Ali (Part III) Shelly [The Prankster] as Shelly (Wet Suit Attire - Part III) Note: We couldn't find anything great for Shelly, so we decided to give him his Wet Suit from Part III (the outfit he died in.) Unfortunately, this outfit will not give Shelly a model change, unless you guys can come up with something that will change that. @JasonLives86 is credited for suggesting this. -Update 3/28/18-
I was trying to find a way to revive this thread somehow, because it actually took a while for me to come up with these ideas and I don't want these ideas to end up halfway lodged into the void of other threads, Until now.
I came up with a few new ideas: NEW COUNSELOR WEAPONS: Large Kitchen Knife/Hunter Knife Variant (Part VIII - Jason Takes Manhattan)
Stats: STN - [1/4 - 2/4] (Special) DMG - 2/4 DUR - 3/4 Regular Attack (Mouse 1/R2/RT): Regular swing of knife; short lunge range. Combat Stance Attack (Combat Lock Button + Mouse 1/R2/RT): Counselor sprints at Jason with knife in stabbing motion at Jason's forehead; Infinite lunge range (Consumes stamina) Stun chance increases by one. Successful stun has a 1/8 chance of causing Jason to fall to the ground while stunned.
-Lunge is similar to how Pamela Voorhees does it in the gif above (Of course without the murderous intent.) Spawn Location(s):
- Kitchen Areas
- Tents
Note: Large Kitchen Knife or a Hunter Knife model can be used for this weapon. Broken Boat Oar (Part I)
Stats: STN - 3/4 DMG - 1/4 DUR - 1/4 Regular Attack (Mouse 1/R2/RT): Regular swing of paddle; bat lunge range. Combat Stance Attack (Combat Lock Button + Mouse 1/R2/RT): Regular combat stance bat animation attack. Spawn Location(s):
-Docks/Areas near water Laser-Sight Pistol (Part VI - Jason Lives)
Stats: STN - INFINITE DMG - [0/4 - 1/4] (Depends if it's a head shot) DUR - One Time Use
- Flare Gun and Shotgun Hybrid weapon. Laser appears on target when aimed. Hybrid Hitscan and Projectile weapon (Shot will be a REALLY fast projectile, almost acting like a Hitscan weapon.)
Note: Players who get head shotted in Private Lobbies by the pistol will instantly die. Body shots will damage them to halfway of limping. (a hit from Jason would limp them) Spawn Locations(s):
- Archery Range (Crystal Lake)
- Main House(s) Giant Shovel (Part III & Part VI: Jason Lives) STN - 3/4 DMG - 1/4 DUR - 3/4 Regular Attack (Mouse 1/R2/RT): Side swing animation Combat Stance Attack (Combat Lock Button + Mouse 1/R2/RT): Overhead strike (bat combat stance animation) - Holding Animation: Counselor will wield shovel with both hands (Similar to how Part VI Jason does with his spear.) Spawn Location(s):
- Barns (Higgins Haven and Pinehurst)
- Outdoor Table areas
- Graveyards
Pitchfork (Part II)
STN - 1/4
DMG - 2/4
DUR - 3/4
Regular Attack (Mouse 1/R2/RT): NEW unique Pitch Fork swinging animation; recovery after missed swing is .5 seconds slower.
Combat Stance Attack (Combat Lock Button + Mouse 1/R2/RT): Frontal thrust of Pitch Fork (like how Part 6 and Savini Jason does in Combat Stance)
@SmugDoka is credited.
NEW VEHICLES: Mrs. Voorhees' Jeep (Part I)
Seats Available: 2
Ginny's Car (Part II) Seats Available: 2 Note: There's a model of a car in the files very similar to Ginny's car (most likely for single player.) I pray to god this is not the final product. Higgens Haven Van (Part III) Seats Available: 6
Note: Because this is a 6 seater, there would obviously have to be nerfs to this bad boy. Nerfs/Cons:
-Car starts off with two missing tires, must find two tires and install them on the van using QTE.
-Car is slightly slower than a regular car.
-Huge size makes it easier for Jason to stop the car.
-Starting up the car will take 3 seconds longer. Overall, this would make counselors have to make a big team effort to escape using this method. NEW JASON WEAPONS: Surgical Saw (Part IV - The Final Chapter) Pole Arm-Spear/Nagatana (Part VII - A New Blood) NEW COUNSELOR ITEMS:
New Hybrid Item - Hatchet [smaller version of the axe] (Part III)
Description: The Hatchet is a hybrid object that has a multi-purpose use, including:
- Damaging Jason
- Killing Jason (Must be Tommy Jarvis and press the prompted button upon knocking him to his knees)
- Destroying barricaded windows NEW
- Destroying Locked Doors NEW
Stats:
STN - No Stun
DMG - 3/4
DUR - 3/4 [Special]
Spawn Location(s):
- Jason's Shack (Will replace the Axe in the Shack.)
- Tree Stumps
Note: Only two hatchets per map.
NEW FEATURE - Destroying Barricaded Windows:
The hatchet will come with the ability to destroy barricaded windows. This feature is for players who unfortunately need an emergency escape for dire situations such as Jason placing a trap on all the windows and even the entrance. There are two ways to break down barricaded windows, and they both have different effects:
Method 1) Skill Checks:
The player can choose to break down a window by using skill checks. The skill checks are based off the score of your character's strength (Strength Skill Checks.) Using this method will generate small sound pings while your character is swinging, your character will swing for every time you successfully trigger a skill check, failing a skill check will cause a moderate sound ping to occur.
Method 2) Swinging:
The player can choose to break down a window by regularly swinging at the window. Swinging will cause loud pings to occur (like the pings from a radio.) Damage caused to the barricaded window is based off the character's strength.
Note: Both Methods will actually drain the durability of your weapon, but will not break it.
NEW FEATURE - Destroying Locked Doors:
We all have those crappy moments when someone decides to lock the door and leave the room when there's a gas can or a battery (or a fuse at the worst.)
SO! The hatchet will actually break down locked doors! With some catches though...
1) Breaking down a door will cause the hatchet to deplete to the lowest durability possible
2) You can ONLY break it down with Strength Skill Checks
3) Breaking down doors takes a lot more effort than Jason can (Ex: Buggzy has a 10 in strength, so he has to do 10 skill checks; Deborah has a 1 in strength, so she has to do 25 skill checks.)
4) Breaking down doors will cause moderate sound pings, finally breaking it will cause a Loud sound ping.
@Cokeyskunk is credited for enlightening some ideas into my head about the hatchet without even stating them. I might actually consider giving these features to the regular axe as well...
Hammer And Nails (Part IV - The Final Chapter) Description: The Hammer And Nails will provide additional defense against Jason breaking down doors.
-Grants 2 additional hit points to doors, Rage mode negates the effects of the defenses.
Use: Utilizes a QTE to place nails on door. Size and Speed of skill checks are based off of Composure. Jason will not be alerted if the counselor misses a skill check. A mistake will cause the skill check to go reverse by one. Spawn Location(s):
- Workshop (Crystal Lake)
- Tables in Cabins Misc. Jason: New Ability - "Nimrod's Hurl" (Part IV - The Final Chapter) Description: Jason has the ability to grab a counselors weapon and throw it at great force to damage a counselor. Depending on the Damage stat of the weapon, this could cause counselors to become badly wounded from the weapon throw. This could be used as an alternative to one of four of Jason's abilities that are unlocked as the match continues. The damage caused by the thrown weapons would be reduced by 40% for balancing purposes. In addition, if a counselor were to be hit in the head by a thrown High Stun weapon, they would then receive a Vertigo effect where their controls are inverted for a couple of seconds. There would also be a slight hint of aim assist when Jason throws the weapon. Cooldowns:
Normal - 25 seconds
Negative (-) - 40 seconds
Positive (+) - 15 seconds New Ability - "Iron Cranium" (Part VI - Jason Lives) Description: Jason will have the ability to resist a lot of stun and minimum damage. This could be use as an alternative to one of the four of Jason's abilities that are unlocked as the match continues. When the ability is used, Jason will be 30% slower and receive 60% stun resistance while additionally receiving 20% damage resistance. This could be a great ability for players who struggle against medium-large groups of counselors, along with chain-stunning. Cooldowns:
Normal - 30 seconds
Negative (-) - 40 seconds
Positive (+) - 20 seconds New Environmental Kill - Fire Poker Stab (Part III) Description: This kill is an alternative to the Fireplace (inside building) kill. In order to activate it, you must activate the prompted button and HOLD the button. New Environmental Kill - Ice Pick/Awl Stab (Part II)
Description: The Ice Pick/Awl is an environmental item that can spawn like the Knife, Screwdriver, and Boombox. The item can spawn in cabins. @SmugDoka is credited. New Kill - Guillotine Filament (Part II)
Description: Jason grabs a Garrote Wire and strangles a counselor.
-Unlocks at Level 130- @SmugDoka is credited. New Environmental Kill - Shattered Glass Puncture (Part VIII - Jason Takes Manhattan)
Description: Jason breaks a glass surface and proceeds to stab the counselor with the shards. This environmental kill can be located on areas with mirrors (The bathrooms in Crystal Lake) or as an alternative with the window kill (hold the prompted button to activate the kill.) @SmugDoka is credited.
New Environmental Kill - Jarvis House Window Toss (Part IV - The Final Chapter)
Description: Jason tosses a counselor outside the hexagon window structure, killing them upon impacting the ground. Counselors can also use the window to jump out using their own will. Both window exits use the animation in the gif (The counselor will get up after they hit the ground if they jump out.) @SmugDoka is credit. Misc. Counselors:
New Cassette Tapes - The Shepard Tapes (Part VII - The New Blood)
Description: The Shepard Tapes is another collectible for counselors to explore the life of Tina during her early adolescent ages to her late teens. The tapes include commentary from Doctor Crews, along with tapes of dilemma such as the wreaking of havoc. These tapes can be found hanging on any trees during the matches (they don't spawn every match just like the other tapes.)
There is a total of 15 tapes to be collected in the Shephards' Tapes.
New Radio Song: Part III Opening Theme (Part III)
Note: Would work well w/ Lazaurus Disco Room
Model Update - Fox (A Skin Tone-Up)
Comment: In the game, Fox's skin tone isn't accurate to how Gloria Charles' skin tone was in the movies. Fox and Shelly's in-game skin tones are very similar with the difference of Fox having a more tan hue to her skin. The only reason why I can understand that she's lighter in the game is because her face is the most lightest part in the films, however, looking at the skin apart from the face shows a difference in skin tone. Hopefully the devs consider slightly toning her skin to accurately represent Gloria Charles' in the movie. Some people may even find this disrespectful considering the fact that she recently died. The skin tone should be moderately lighter than the skin of Vanessa or Brandon/Buggzy.
Edit:
NOW I think I see why her skin tone is like that. I apologize though, but do you guys think I needs a slight tone-up?
New Skill Check - Strength (Part V - A New Beginning)
The Strength Skill Check is used for the current following:
- Breaking down doors
- Breaking down window barricades
Additional Info: Strength Skill Checks will NOT take the form of the wheel-type prompts, but rather on-screen button quick time events like this:
The prompts gradually get faster for each successful skill check triggered.
New Combat Stance Ability - Duck! (Part I)
The counselor can toggle combat stance and can press (O/B/Ctrl) to quickly dodge a horizontal slash from Jason by ducking at no stamina cost.
Feel free to give suggestions and comments guys!

I'm making polls on FB comparing old music in the Pop, Rap, and Hip Hop genres, and I'm having trouble remembering all who was popular in the late 90's and 2000-2010. 2K10 is when I consider music to be dying in these catagories (opinion).
I have the obvious comparisons of BSB, NSYNC, 98, Boyz II Men, etc vs 1D, Jonas Brothers, and whoever I find during the time of this posting.
Any help, 90's babies?

Some people love having the music melt their ears while other's hate it. I'm wondering if all of you would like to see a option to turn up Jason's music or turn it down so your ears aren't bleeding.
Let me know!

I think it would be a neat idea to let the player customize their Jason by allowing them to select the chase theme that they prefer.
This could be added to the "customize" section in the game.
What do you guys think of this idea?

I hardly ever hid in a game but when I do, my heart is pounding! Seeing Jason walk around as he passes me just excites me! But there is one thing that ruins it for me, his chase music is still on! What would make it much more scarier is when you go into a hiding spot, the music is turned off.

Hello all.
I am aware that mods to the game will not be implemented, however, sometimes the chase music gets old...I would love to have the option to put in my own custom music for when Jason is around, or maybe when Jason is killing me, or even when things are calm.
If the developers could find a way, this could be done by going into the Game Folder on PC and pasting the desired music into a music folder...much like you can do in Skyrim.
The music is great, don't get me wrong. But the ability to switch it up would be awesome, no?
One of my favourite video games, Haunting Ground, implements simple, yet EFFECTIVE music when you are being chased by one of the stalkers. It's repetitive, panic-inducing, and gets more intense as time goes on. Here is an example.
As you notice, the music gets more intense as time goes on. In Haunting Ground, if the stalker gets closer to the player character, the music naturally gets more intense. I realize that this detail may be too complicated to modify into the game... however, having the option to customize chase music would be fantastic.
Thoughts?

So here is a thought. Authentic friday the 13th soundtrack for the in car radio's and shack radio's. I don't mean jason's cue music i mean the songs that have made it into his films.
So alice coopers-man behind the mask and teenage frankenstein
Part 8's - darkest side of the night
Part 5 (psuedo echo - no life in his eyes)
A jason x trailer used erm (let the body's hit the floor, cant recall the band name)
I'm sure there are many more. Freddy vs jason had a surreal soundtrack. One or two songs from there would be awesome.

From the creator of the 2 Girls 1 Cup Song comes an earnest song/video about his loss of innocence while watching Friday the 13th Part 5 on VHS at a friend's house. Definitely worth a watch.
This is a serious side project from Jon Lajoie, the comedian responsible for the late 2000's wave of YouTube parody music.
Check it out. As a F13 fan, this definitely resonated with me.

one thing that bothered me about f13 is the fact that jason is played the same every game, trap the objective, spawn, chase the counselor till he/she runs out of stamina, rinse, repeat. there not too many ways to evade jason, because once he finds you, he'll constantly keep your fear levels up and thus his senses will keep a lock on you, it goes for every jason in the game
during the games development i was always excited about the different, jasons.... i was hoping since that majority of the jasons cant run, theyd have to use stealth and cunning to kill their foes, to my disappointment.... no, youre going to have to chase them down
now hypothetically speaking....what if we were to remove both the counselor's and jason's senses?
yes im talking about removing jasons ability to pin point your exact location NOT his hearing sense , he should still be able to hear movements, and if the counselors fear levels are high enough, we should be able to hear their breathing within a certain range , jason would still have a general idea of where you are, but not an exact location, instead of lighting up like a christmas tree at a flick of a button
as pointed out by one of the posters, it could promote a camping gameplay, so in order to remedy this, make the sense ability a late game ability in line with the rage ability, once jason gets the rage, he unlocks sense as well.
now, for the counselors, if we remove jasons sense, we should remove the counselors sense that causes music when jason is nearby, being able to have a free detection for jason gives you a sense of security, the horror music should only play when your camera is pointing at jason, its basically a permanent stalk for jason
being a horror game, shouldnt we be promoting uncertainty?, would that make for more interesting gameplay?, has it been done before? or at least considered ?

When playing as either of these Jasons, it plays part 3's music which is severely out of place for these two Jasons. The councelors can hear the intended music so it's not all bad. But I would like to hear Savinis thundering booms and screaming violins as well as NES Jasons up beat 8 bit-esque music while i'm killin fools.

Hey all - which of these is your favorite tune from the Friday the 13th franchise and why? Hell, pick more than one - I left it multiple options. I stuck to the Paramount franchise because it was easier, but feel free to fill in a post-Part VIII track if you want. there's a ton of greats, and some... not so greats. Some are awesome only because of the scene they are in... I doubt anyone is still rushing out to get songs from FM or Stan Meissner (although "Darkest Side of the Night" is pretty damn cool).
For me it's a toss up between "The Friday the 13th Theme" and "He's Back (The Man Behind the Mask)" - those Alice Cooper songs in Part VI are just iconic... I could have picked any of them, but this one is the best. That video! Jason is only in clips but...Alice's costume!
And come on.. the disco theme? Try to lie and say you didn't boogie to that number when you were a kid (or an adult - no shame!).
Of course, you know I love "His Eyes"... the scene is my friggin avatar... I'll add that too.

It'd be great if you'd add the original vocal version of "Sail away, Tiny Sparrow" from Friday the 13th. I'd love to hear it blaring in the car while trying to escape. Seems fitting.
It was played both in the diner with Steve Christy in Crystal Lake, and in town when Annie was asking for directions.
Sail Away, Tiny Sparrow

I've noticed on other platforms that there is different music depending on what Jason is chosen during gameplay. PS4 seems slightly limited with music themes. Music from part 7 never plays unlike what I've witnessed on Steam.

So I don't know if this has been a covered topic or not, or if it's even a bug at all, but I need to ask; is Part 9 Jason having Part 3's theme music a bug? Every other Jason has an individual track, so I thought it was weird to hear Part 9 having Part 3's music.
Is it an actual bug or is this intended?

I talked briefly on this before, but I want to know what everyone else thinks as well, because I think it would really help out the character integrity of Jason in general and the overall atmosphere variety for the player counselors.
When things are calm, and there's no chase music, I think Map Music could change depending on the map being played, so we don't have to hear the same music over and over provided the map chosen... but what about Jason's music?
What if Jason's (alert) music, while the counselors are being chased, changes depending on the Jason that is picked?
So, in essence, Jason 2 would have his own chase music (themed to the movie he was in). Jason 6, and so on through the years as the synths and 'sounds' change, you would get that reflection in the game by having a variety of music. This not only helps provide variety to our ears, but also boosts the character integrity of the Jason being played. No longer is it the same chase music slamming your ears over and over, but now it would have a foundation around the Jason that is coming for you.
Just to give a few examples of each Jason having their own sound.
Jason (Part 2) & (Part 3) |
(these two sound similar, but I still think they should both have their OWN sound musically to separate them in-game)
(Part 3 should maybe keep the track that was in beta, while part 2 gets a whole new track)
Jason (Part 6) | (timestamp 8:25 similar music like that) |
Jason (Part 9) | Jason Goes to Hell (below)
It's hard to place examples because in movies the sound track is broken up to flow with what's on screen, while in a video game when you are being chased, everything is typically 100% adrenaline at all times with maybe a few seconds of hiding here and there, and so Harry's music will have to flow with the game, which is the big challenge, but definitely can be done.
I'd just love to see more musical variety with the TASTE from each film, while counselors are being chased.

So here's the thing,i like Harry Manfredini music,he did a fantastic job,but because of the fact that a music play each time Jason is in the proximity of a player,it makes it impossible for the player controlling Jason to be stealthy or truly surprise counselors.
As soon as that music is heard peoples are instantly warned of Jason presence nearby.
So the solution would be to ask peoples in a lobby to turn off their music volume before starting a match.
Just imagine this kind of situation,a counselor go inside the Higgins house and check around,that player suddenly hear footsteps above,but is not sure if it's another player or Jason (of course it's Jason waiting patiently for a player to show up),so that person goes up and get surprised by Jason and get caught.
Now at the same time this happen another counselor is moving toward Higgins House when he/she suddenly see the other counselor being thrown trough the 2nd floor window from inside,the counselor is surprised and now know that Jason is inside that house.
Now you see,that's much more interesting and tense for a scenario compared to players constantly being alerted when Jason is nearby.
So like i said,turn off the music for the best of experience.