Summons

Summon Materia connects this world to that of the spiritual plane. These legendary creatures all have a story different from the next, and powers that will assist you in several situations. Though they expend more mana than typical magic materia, they are much more powerful than any magic materia available.

ALL Summons inflict 3D Damage (//roll-dice3-sides275 for Chocomog 1, for example). Based on the level your summon is, that is how many times they can be used. For Example, Chocomog[1] can only be used once, while Chocomog [4] can be used four times. A Mastered [M] Summon Materia can be used as long as you've the Mana(MP) for it.
POTENTIAL skills can only be used by Summoners with the True Summoning Skill. These allow the Summoner to go beyond simple damage of a Summon.
The way they are summoned is up to you entirely. If you'd rather do it the traditional way, there are youtube videos of each of these Summons.
EVERY Summon REQUIRES a Storyline to obtain. These can be quests to temples, found during storylines, or any way you can think of. The more creative, the better the chance you have at gaining stronger ones. The Levels of Summons Range from the following:
Common (Easiest)
Uncommon (Easy)
Rare(Difficult)
Artifact(Hard)
Legendary(Hardest).
For LEGENDARY Summons, there are only three slots available for each. However, this does not apply to Summoners. Summoners can obtain these without taking up a space. Non-Summoners will take up slots.

Chocomog

Non-Elemental

Common

Attack

MP

Effect

AP

Deathblow![1]

30

3D275 + M.ATK

0

Deathblow![2]

—

3D280+ M.ATK

5

Deathblow![3]

—

3D315 + M.ATK

5

Deathblow![4]

—

3D325 + M.ATK

10

Deathblow![M]

—

3D335 + M.ATK

10

Potential

Inflict Stop with 80+

Valefor

Non Elemental

Common

Attack

MP

Effect

AP

Energy Beam[1]

35

3D310 + M.ATK

0

Energy Beam[2]

—

3D325+ M.ATK

5

Energy Beam[3]

—

3D340 + M.ATK

10

Energy Beam[4]

—

3D355 + M.ATK

10

Energy Beam[M]

—

3D370 + M.ATK

15

Potential

40

Energy Blast//+D30 to Attacks

Shiva

Ice Elemental

Common

Attack

MP

Effect

AP

Diamond Dust[1]

40

3D320 + M.ATK

0

Diamond Dust[2]

—

3D340+ M.ATK

10

Diamond Dust[3]

—

3D360+ M.ATK

10

Diamond Dust[4]

—

3D380 + M.ATK

15

Diamond Dust[M]

—

3D400 + M.ATK

15

Potential

45

+30 to Attacks. 75+ Inflicts Stop.

Ifrit

Fire Elemental

Common

Attack

MP

Effect

AP

Hellfire[1]

45

3D330 + M.ATK

0

Hellfire[2]

—

3D350+ M.ATK

10

Hellfire[3]

—

3D370 + M.ATK

10

Hellfire[4]

—

3D390 + M.ATK

15

Hellfire[M]

—

3D410 + M.ATK

20

Potential

50

+30 to Attacks. 75+ Inflicts Burn Status.

Ramuh

Thunder Elemental

Common

Attack

MP

Effect

AP

Judgement Bolt[1]

50

3D350 + M.ATK

0

Judgement Bolt[2]

—

3D375+ M.ATK

10

Judgement Bolt[3]

—

3D390 + M.ATK

15

Judgement Bolt[4]

—

3D410+ M.ATK

20

Judgement Bolt[M]

—

3D420 + M.ATK

20

Potential

55

+35 to Attacks. 75+ Inflicts Stun Status.

Titan

Earth Elemental

Uncommon

Attack

MP

Effect

AP

Anger of the Land[1]

60

3D370 + M.ATK

0

Anger of the Land[2]

—

3D400+ M.ATK

15

Anger of the Land[3]

—

3D415+ M.ATK

15

Anger of the Land[4]

—

3D425+ M.ATK

20

Anger of the Land[M]

—

3D440 + M.ATK

25

Potential

65

+40 to Attacks.

Fenrir

Earth Elemental

Uncommon

Attack

MP

Effect

AP

Millenial Decay[1]

65

3D385 + M.ATK

0

Millenial Decay[2]

—

3D425+ M.ATK

15

Millenial Decay[3]

—

3D435+ M.ATK

20

Millenial Decay[4]

—

3D445+ M.ATK

25

Millenial Decay[M]

—

3D460 + M.ATK

25

Potential

65

+40 to Attacks.

Carbuncle

Support

Uncommon

Attack

MP

Effect

AP

Ruby Light[1]

50

Reflects any Magic back to user(Except Contain, Comet, and Ultima)For the next 3 Rounds.

0

Diamond Light[2]

60

Halves Physical Damage for the next3 Rounds against you and your allies.

30

Emerald Light[3]

70

Halves Magical Damage for the next3 Rounds against you and your allies.

30

Sapphire Light[4]

80

Halves Physical& Magical Damage for the next 3 Rounds against you and your allies.

30

Pearl Light[M]

100

For the next 3 rounds, When targeted by any attack, Roll 1D100, 50+ evades the attack.

35

Potential

+25 MP

Adds Haste to Castings

Siren

Status

Rare

Attack

MP

Effect

AP

Silent Voice[1]

135

3D340 + M.ATK. All enemy targets roll 1d100. If they roll under 40, they areSilenced.

0

Silent Voice[2]

—

3D360 + M.ATK. All enemy targets roll 1d100. If they roll under 45, they areSilenced.

15

Silent Voice[3]

—

3D380 + M.ATK. All enemy targets roll 1d100. If they roll under 50, they areSilenced.

15

Silent Voice[4]

—

3D400 + M.ATK. All enemy targets roll 1d100. If they roll under 55, they areSilenced.

20

Silent Voice[M]

—

3D430 + M.ATK. All enemy targets roll 1d100. If they roll under 60, they areSilenced.

Inflicts Status Elements based on Accessory/Materia protections. Does not work with Skill protections (Summoner's Arcane Tongue, for example). If a person is protected against Poison, they become poisoned, etc. Summoner Class Only.

Bahamut ZERO

Non-Elemental

Legendary

Attack

MP

Effect

AP

Terra Flame[1]

265

3D650+ M.ATK

0

Terra Flame[2]

—

3D680+ M.ATK

30

Terra Flame[3]

—

3D710+ M.ATK.

30

Terra Flame[4]

—

3D740 + M.ATK.

30

Terra Flame[M]

—

3D770 + M.ATK. .

35

Potential

+80 MP

Bypasses armor and defenses.

Phoenix

Fire Element, Revives All Allies at 1,500 HP

Legendary

Attack

MP

Effect

AP

Phoenix Flame[1]

250

3D600+ M.ATK

0

Phoenix Flame[2]

—

3D660+ M.ATK

25

Phoenix Flame[3]

—

3D680+ M.ATK.

35

Phoenix Flame[4]

—

3D700 + M.ATK.

35

Phoenix Flame[M]

—

3D720 + M.ATK. .

45

Potential

+80 MP

Note: Revives all allies at 1,500 HP.Potential - Full revives all allies.

Eden

Holy Element

Legendary

Attack

MP

Effect

AP

Eternal Breath[1]

300

3D675+ M.ATK

0

Eternal Breath[2]

—

3D700+ M.ATK

25

Eternal Breath[3]

—

3D725+ M.ATK.

35

Eternal Breath[4]

—

3D750 + M.ATK.

35

Eternal Breath[M]

—

3D777 + M.ATK. .

35

Potential

+80 MP

Casts Brave and Faith Status on all allies with additional 100 MP Cost.