It’s been awhile! Here’s a character based off a friend/past-coworker of mine, done as a prototype asset for a cancelled project. It was modeled in Maya, sculpted in zBrush, and textured in 3dCoat. Was created as a mobile spec, diffuse/spec maps only. Thinking about going back and doing up a more current gen version using pbr and all that, along with putting more love into the texturing.