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So, a game can be good, but if it's put into a series where its gameplay doesn't belong, it's instantly bad as a result?

Um, yeah. You play games for a certain experience. In Sonic's case, it's high speed platforming. Adding gameplay that doesn't add to that experience can be quite grating, especially if you happen to not like the genre of gameplay they introduce. I mean really, how many people do you think enjoy high speed platforming, treasure hunting, slow mech shooting, AND fishing? Not many.

Originally Posted by LizardonX

Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

Um, yeah. You play games for a certain experience. In Sonic's case, it's high speed platforming. Adding gameplay that doesn't add to that experience can be quite grating, especially if you happen to not like the genre of gameplay they introduce. I mean really, how many people do you think enjoy high speed platforming, treasure hunting, slow mech shooting, AND fishing? Not many.

Apparently a lot of people do. Also, I would consider your disliking of a game on that basis your fault (or rather a fault with you), and not the game's. Something is off with you, not the game. You arrived at that expectation, not the game.

Last edited by The Admiral; 12th February 2013 at 4:28 PM.

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Must we start an SA2 argument on every game-related thread?
On topic, some stuff in the Kingdom Hearts games can be pretty sad, but I think most games can have a sad angle if they have a half decent story and you think about them the right way.

† I am a Christian and proud of it! Copy and paste this if you are too.†

What's sad is that you're complaining about gameplay mechanics that the majority found tolerable. Were they the greatest? No. But they didn't ruin the game.

I can't wait for a modern Sonic game where all everyone does is run. Watch you guys call it repetitive.

Wasn't that Sonic Generations, which a lot of people seem to be jizzing in their pants over, meanwhile all I can say is "I can't bring myself to actually spend money on this thing even at 75% off?" meanwhile I bought two copies of the "bad game" that is apparently bad solely because it's just ~not what people expect~?

Originally Posted by sceptile33

The problem is that the other two gameplay styles in SA2 aren't good. The speed sections, though worse than SA1, are still tolerable, but the mech/treasure hunting completely ruin the game for me.

Hey, I guess that counts as something sad, right? A game that was ruined by bad gameplay that doesn't belong.

No, I think what's really sad is that people like you are conflating your opinions for the opinions of all, or even the Gospel truth.

Last edited by The Admiral; 12th February 2013 at 11:53 PM.

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What's sad is that you're complaining about gameplay mechanics that the majority found tolerable. Were they the greatest? No. But they didn't ruin the game.

I can't wait for a modern Sonic game where all everyone does is run. Watch you guys call it repetitive.

I don't care what the majority think. I base my opinions off my own experiences. I don't like the slow, clunky gameplay of the mechs, and I don't like the boring, mindless treasure hunting. Is it okay for someone else to like the gameplay elements that I find boring? Sure, there's nothing wrong with that.

And Sonic Generations is a game in which all Sonic does is run. It gets a lot of praise, though I personally don't like it that much.

And Sonic Generations is a game in which all Sonic does is run. It gets a lot of praise, though I personally don't like it that much.

See, I figured as much. As a rule, Sonic Generations' level designs look very uninteresting from what I've seen, which is why I'm not interested, even though most of the original Sonic games' gameplay was running and platforming -- they also had really good level designs as a general rule. Which I still think SA2 has, other than Mad Space (which is easily the worst level I've ever seen in any commercial game).

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See, I figured as much. As a rule, Sonic Generations' level designs look very uninteresting from what I've seen, which is why I'm not interested, even though most of the original Sonic games' gameplay was running and platforming -- they also had really good level designs as a general rule. Which I still think SA2 has, other than Mad Space (which is easily the worst level I've ever seen in any commercial game).

Dyne and Barrett's story/battle in Final Fantasy 7. Especially the part right before their battle where Barrett is trying to reach out to him, but Dyne just keeps shooting him. Of course when Dyne jumps of the cliff, that was sad too.

I'm sure I have plenty of other moments from games, but FF7 was the first to pop in my head.

Dyne and Barrett's story/battle in Final Fantasy 7. Especially the part right before their battle where Barrett is trying to reach out to him, but Dyne just keeps shooting him. Of course when Dyne jumps of the cliff, that was sad too.

I'm sure I have plenty of other moments from games, but FF7 was the first to pop in my head.

Aeris was pretty sad to but besides that i kinda felt sad for Cait sith >.<

Dyne and Barrett's story/battle in Final Fantasy 7. Especially the part right before their battle where Barrett is trying to reach out to him, but Dyne just keeps shooting him. Of course when Dyne jumps of the cliff, that was sad too.

I'm sure I have plenty of other moments from games, but FF7 was the first to pop in my head.

Out of all the moments in FF7 that's the one that stuck out for you, really? The saddest moment for me would still go to Nanaki and his father; Aerith who?