zookeeper wrote:I've been following this thread but it only now occurred to me that the shape of the mountains might be problematic visually when units are standing on them...

I was under the impression that the latest work aims on impassable mountains.

There was a problem there, I guess. The perspective was also too low to the ground. I'm starting over, keeping the "impassable" -> "clouds+peak overlay" convention. The shading on this is almost nonexistent for now, but this is my new design.

doofus-01 wrote:More the second, like something in Arizona. But then it also has to fit in the strange Wesnoth terrain perspective, and be sort of iconic icon-like, so maybe it's losing something.

That's what I figured - the Wesnoth angle makes it hard, but perhaps less small slopes and a bit more of a drastic one at the top, like what is in the dead center of the second image? I am sure it had to be hard to shade that though.