Finally got into a Co-Op Vanduul Swarm match with Tony and Geoff from Guard Frequency after a little fidgeting with the currently semi-functional queue system.
Once we got it, it was quite a new experience from simple player. There’s a whole different feel playing with friends than just plodding around alone.
One thing I found was flying slower I could hit things far better than when at max speed. The aiming mechanic needs adjusted still, but such is the way of things in alpha testing.
I recorded the match and streamed via Twitch, which you can see below. Unfortunately, parts are choppy, which so far is unique to this recording. Previously I’ve not had that issue. My locally recorded copy had same issue, so it wasn’t a connection issue.
Enjoy!

Gave one of the new Murray Cup courses a try.
After the .9 update it is clear that ships are faster!
It took a while to get used to the handling. It didn’t help my Comstab/G-Safe indicator seemed to be broken. I tend to fly with those off, but I was never sure what my setting was.
In any case, I see a lot of potential for fun here!
Check out more about Star Citizen at Guard Frequency.

I’ve played the Capture the Core mode on Star Citizen Arena Commander a few times. It’s pretty fun. Basically it is capture the flag. Standard rules where your core must be present to capture the enemy core.
The cores are in a ring in space. You must fly through the center to grab the core. The fine is plenty wide, and you can miss the core and still go through the ring.
I’ve only played on Broken Moon so far. I’ve seen it proven that grabbing the core and hiding in the asteroids is a valid strategy.
I have also noticed that radar doesn’t pick up everyone everywhere anymore. I have seen the core on the HUD, but not the ship carrying it until the ship passes into view from behind an object. This is new. Previously, all ships were visible always.
I fly the speedy 300i with the shields on rear up to max. Since this covers the majority of my ship, it offers a lot of protection. It’s pretty easy to snag the core and fly back for a capture if our core is present. I don’t die that much, but neither do I get that many kills.
I’m not sure if the weapon strength is a lot less, ships are tougher, or there is some bug, but there is a lot less dying as far as I can see. I tend to be able to hit things, so just not sure. I should play Squadron Battle to see how it compares, see if this change is across the board.
Network issues appear to be non-existent now. This is after multi-player was opened to everyone! This provides a much better experience.
I enjoy the new mode! It’s good to have a 300i, which I see holding the majority in CTC, which feels suited for the job of running cores. Because there is more than just Pew Pew, I think I favor this mode so far.
15 minute live play:
If you’d like to know more about Star Citizen, check out the Official Site, as well as the Guard Frequency podcast, of which I’m the community manager of.