Once you figure out the way the tiles work for the 2nd video tape it makes that part a lot easier e.g. if you step on the first tile some tiles will light up (it doesn't matter at all which tiles light up), step off to the left then step on that same tile again. The same tiles that lit up before will switch off, in other words, you just need to step on each tile twice to succeed. The door will open when you have made it to the right side and all tiles are switched off.
This is what works for me:-

I'm from problem family and the story touched me a lot. The ambience of paranoid fear is at the top level! The story is very life like and it's sad there is no such real grey robot doctor for every mentally crooked human in the world.

I loved the game. I thought the story added so much more depth to the game. The story was also different than other games, much more serious than I thought it'd be. I know someone like that mother, too, and I thought it was pretty accurate.

My only complaint is the shutting off of the water sprinklers. That sequence was a long pain.

I found myself identifying with Laura...though my mother doesn't have actual mental issues like that; she's definately got some major emotional control over me she likes to use. And I'm married! I found it very sad that it went far enough to drive "Mike" away.

Very touching storyline.
~I think you answered that gal who got all offended well. I think people like her enjoy looking for fights.
The game itself (puzzles and all) was really really fun and challenging. Had to use hints here and there, but kept me interested all the way through!
~Anyway, I find it funny all the people who have to scroll past all the previous hints/walkthroughs to post the same question that's been asked a million times.
***THERE'S A COMPLETE WALKTHROUGH RIGHT AT THE TOP OF THIS PAGE PEOPLE...

Even though Cesia is overreacting, I tend to agree with her. My grandparents suffered from paranoid dementia like this and I certainly felt like the Laura character lacked depth. The game was very good, however.

Here is my understanding of the story, I could be wrong, but I think I have something at least close to the original story created by the creator.

From what I can understand from the story, the husband left the wife for whatever reason and she became bitter to all men. She began to force this onto her daughter in the hopes of her never falling for a man who will betray her. This however backfires and causes the mother to become incredibly paranoid and makes her daughter go behind her back simple to speak with her friend who is a man. She eventually tries to push away from her mother's over zealous control, inadvertently causing her mother to dive off the deep end. Her mother commits suicide and the daughter becomes lethargy. From my understanding, you play as the Docter, trying to help her through this and get everything sorted out in her head.
I did find it interesting how in the "Math Punish" puzzle, how the figure who was strapped to the machine, was the friend. This may have been a way of showing the feeling of hurting someone she cared about by trying to find the right answer to her problems, and him sometimes giving the wrong answer.

go through the gateway, down the hall, button to open and
take the hand mirror, it'll be useful later.
Examine the sink, turn on the water
That's hot water.
Code for the cabinet is in the mirror (7997)
Go outside, see the yellow bot
You see that when you stand under the light, your mirror glows
Blind the eye with the mirror to get out
Push in tape, transfer, watch

Second Tape

keep all the spots dark to have the door open
Just fiddle with this one, you'll get it eventually
take the lighter and newspaper from the table
There's a screwdriver in the dresser
Put the newspaper under the door and use the screwdriver in the lock
Use the key to open
Just click out to where you think you should be able to walk to get the tape
Take note of the numbers on the pyramid painting upon leaving (786)
Yellow bot again, same bridge puzzle on the way back
Insert tape, transfer, and watch

Third Tape

Use the pen to scribble on the pad and get the number
Blink three times with the lamp, wait for the return
Go back to the phone and dial the number
Use your lighter to set off the sprinkler
Grab the tape, and when the eyes appear, open the fridge door and hide behind it
Eventually the eyes will leave again
Use your mirror to make a prism in the water
This is the code for the alarm (BPYGRO)Yellow bot, exit
Transfer and watch

Fourth Tape

Look in the window
Force the student to create the sums 24, 79, 163
Check your telescope to see yellow bot
Blink the lamp thrice
Back to the telescope
Answer the phone
Notice the note-like scribbles
I used 11223311
Turn on the tv
Remember the code for the pyramids?
Grab the tape
Yellow bot, leave
End
After yellow bot collapses, go to the tv
Transfer and watch
Now back to the girl, examine her
See the place where a cord might go?
Well, plug her in with the wire on the ground
Now you must recall the real-life order of the tapes
(264379851)
Yellow bot has her resurrection, resolution, and epiphany, and we're done
Follow her out for credits

I'm saving that feature for Gateway 48, where Laura and Mike decide to get the ol' band together.

And, on a related note, why do you go to concerts with bands you don't like? Seems like a vaste of good ligther fluid. Save it for when it counts, mate!

If you have any other problems solving the puzzles, I might point out that there already are quite a lot of walkthroughs you might want to seek out. I really wish you wouldn't, though, since the game was designed to make the player think. Using walkthroughs defeats that purpose.

My mother has been like this since my parents were divorced. Threatening to commit harm to herself, and blaming me for all of her problems...eventually the way I dealt with it was through an eating disorder...Once I had that taken care of, and I had the tools to express to her in a healthy way how I felt, the conversation went a lot like Laura's and her mothers...with the same result. This was just recently, and the emotional scars are still there. Thank you for making this and reinforcing the fact that someone else's illnesses are not the fault of a bystander if they did everything within reason to help.

i really really liked that, it had a really unsettling atmosphere... watching through hidden cameras, and the appearance of 'laura' at the end of each part, plus the eyes through the kitchen window (i actually jumped) made it all quite chilling. though i must agree that the storyline of crazy suicidal mother seemed a bit cliched, but then, it's supposed to be a game, not a brilliantly crafted narrative. very good, do another one!

I'm just curious, Played this for the first time and I LOVE these games. I have a question, is it just me or did they just leave Mike in the FBI Torcher room?! O.o poor Mike ... his GF is a total bioatch

I think i understan who you are!!
you are the doctor going through Laura's mind to get to what happened with Laura, her mother and Mike!

Anyway this game is amazing. All credit to the ppl who made it. Its really sad at the end but i really loved it. There isnt going to be another one is there? coz we saved Laura and she forgave her mother!

This, by far, is the most gripping flash game I have ever played. This actually stays with you for a while. I agree that the game is too easy, but that's a minor flaw, I can more than forgive that for a story like this.

The nonlinear narrative, where we see events unfold in a different order than when they happened, is a narrative device that is seldom used and even more seldom used well. I've always loved it, I think it adds so much to a mystery. It was one of the things that made The Sweet Hereafter a great movie.

I just have one little problem:

The second phone number puzzle, 11223311, is rather obtuse given that there are only 3 tones on the phone. I would have appreciated a little stronger clue as to which buttons to press than that, I wound up trying several different combinations before I found which one worked. Was I missing something?

But still, it's a fantastic game.
By the way, Anders, are you by any chance a fan of

The walkthrough is useless for the 2nd tape where you get the key, open the door & walk outside. Ground is all black, you can't walk to the far side of screen like the walkthrough says you just get stuck. Its just a dead end with no clues as to whats meant to be done. Sucks big style.

I think your game has a really deep storyline, and at some points it seems less of a game and more of a story, which I like! I like the abstract mood to it, and I am still musing upon it after completing it :D