Mech Overcharge and Combat Salvage can now be invoked regardless of whether the reticle is in the fog of war or not

Mass Cloaking now removes units from the minimap in Blitz mode

Reavers will no longer continue to shoot when hit with EMP Mac Blast while stunned

Vehicles stolen by Ghost in the Machine are no longer visible in the Fog of War

Ghost in the Machine can no longer permanently increase Isabel’s population cap by using it on units that are teleported

EMP Mac Blast now more correctly matches the targeting reticle

Engine:

Graphical settings now defaults to ‘Low’ when using an integrated GPU

Fixed an issue with AMD Radeon R9 390 GPU that could cause some graphical corruption in campaign

Fixed an issue where the “Graphics Driver out of Date!” message could refer to an incorrect driver version in some cases

Idling in the main menu for extended time should no longer permanently disconnect the player from services for that session

Players should no longer be able to remove the command point cap earned in a mission by loading a save

Loading a save and finishing a previously completed mission should no longer add the complete mission time to time played

Fixed a desync that could happen in 3v3 Strongholds

Fixed a crash that could occur when loading saved games

Multi-GPU support is now enabled on Windows 10

Up to two GPUs are supported

This implementation of Multi GPU synchronizes data between the two GPUs. Running at 4K resolution and higher-quality graphics options may exceed the bandwidth available to synchronize the cards, which may cause in-game performance issues.

Updating to the Creators Update of Windows 10 is strongly recommended

Make sure you’re on the latest graphics driver

Art:

Fixed graphical corruption that could appear near wraiths in campaign

Nightingale’s smoke screen no longer disappears when camera moves view off of it and back

Colossus’ legs face the right way when targeting enemies now

Vulture’s yellow warning light is now attached to the craft when firing its missile

Mantis chaingun effects have been cleaned up

Decimus’ Siphon no longer leaves green effects on the units

Audio:

Added some audio to the Cyclops death animation

All leaders were missing the voice over callout when the player’s base was destroyed

Fixed Chopper’s ramming audio loop

Corrected explosion of Lotus Mines to play the appropriate sound effect

Anders sentinels will no longer play Grunt audio upon death

Johnson’s EMP should no longer cause audio to stutter

Last, but not Least:

Players affected by earlier issues with loss of progress will have their progress restored, based on their halowaypoint.com Service Record