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Ok, I'm entering datacards from the 2ed rulebook into a new database and ran across this model with the RAV stats showing as:

I am pretty sure this is backwards - but could someone please clarify?

I don't know if those are wrong, but the warlord Varaug has a similar stat increase for MAV: it increases when he gets wounded. I believe that is intentional and reflects "berserker mode". This may be a similar thing, but i am speculating. :)

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I don't know if those are wrong, but the warlord Varaug has a similar stat increase for MAV: it increases when he gets wounded. I believe that is intentional and reflects "berserker mode". This may be a similar thing, but i am speculating. :)

I was thinking that could be a possibility, so there is at least one other card in the factions I have completed so far that I have reversed an attack value... hate it when that happens!

"If you find any discrepency between this tool and the printed rulebook, the rulebook is correct and this tool is wrong!" <== Guess I should pay attention!

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Ok, I'm entering datacards from the 2ed rulebook into a new database and ran across this model with the RAV stats showing as:

I am pretty sure this is backwards - but could someone please clarify?

First, Ra'am does not have a RAV (Ranged Attack Value); he is a pit fighter, and has no ranged weapons. The stat line you are looking at is his MAV (Melee Attack Value), and yes, it is correct, for the reasons reference by other above.

~v

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First, Ra'am does not have a RAV (Ranged Attack Value); he is a pit fighter, and has no ranged weapons. The stat line you are looking at is his MAV (Melee Attack Value), and yes, it is correct, for the reasons reference by other above.

~v

Thank You... the "RAV" was a typo, but the clarification certainly doesn't hurt and I realized I had not gone back and edited that in the original post in case someone just skims the topic in the future and misses the correction.

I went back and scanned all of the data cards that were setup this way and made whatever corrections were necessary in the database - thanks to all who provided clarification.

From the thick bushes on either side of the road, a volley of javelins flies towards you. You try to take cover while a second volley is hurled. Heavy rain makes it uneasy to see anything. The bushes rustle, and your assailants appear next to you. It's a group of four reptilian humanoids about six feet tall. Their roughened leathery scales shift from grayish brown to green. A disgusting smell sickens you as the chameleon-like creatures attack you with their primitive weapons, their teeth and claws.
Here are the Lizardmen, Dark Heaven Bones sculpted by Gene Van Horne.
From left to right;
77426 Lizardman with Club and Shield
77154 Lizardman Spearman
77155 Lizardman Warrior
77425 Lizardman Archer
77154 Lizardman Spearman
77155 Lizardman Warrior
77425 Lizardman Archer
77426 Lizardman with Club and Shield

I finished this guy Friday night, he was a rescue from the melt table at last Reapercon. He was relatively quick to paint, and pretty fun, too. Some of the shading I did on his 'belly' scales is hard to see due to the angle of the pics, but what you see on his bottom half is also present on his chest area, too. I got his eyes looking pretty good (although to be fair, they are a bit bigger than the average human sized figures eyes). I had thought about giving him some patterns on his scales, but decided against it.

The base was one of the first ones I've done using base stamps; I'm not entirely happy with it, but it's not awful, either. More practice both with the stamps, and with what material I use for the base is in order. This one was straight Green Stuff.

Thanks for looking, please let me know what you think.

ETA----I put 2 SKU numbers in the title because he is available either by himself (14423) or in a multi-pack with 9 total figures (06155).