Re: got a chance to shoot a M249 SAW the other day, my quick feedback.

A bullet travels down when fired only if the barrel is completely horizontal to the surface, however gun sights are configured (zeroed) so that it actually gets the user to point the barrel slightly upwards, causing the bullet to arc upwards ever so slightly, then when the bullet begins to fall and crosses over with the sight's zeroed point it below horizontal and you have to start compensating.

If I'm not mistaken CA did this? But the way tracers work in game make it look completely random so we have to make do with the current system (which is quite OK by me.)

Re: got a chance to shoot a M249 SAW the other day, my quick feedback.

It has been said a few times on this fourm in balistics threads that a bullet will rise relative to the line of sight, the line of sight is not parallel to the bullet or the flight path in order to zero it at range.

Edit: solid knight, name one bullet that generates lift. Bullets are symmetrical, any force generated from air flowing below the bullet will be countered by an equal but opposite force generated by the top of the bullet. Unless you have a strong wind blowing away from the ground there is no force to counteract gravity.

Re: got a chance to shoot a M249 SAW the other day, my quick feedback.

Quote:

Originally Posted by ChiefRyza

A bullet travels down when fired only if the barrel is completely horizontal to the surface, however gun sights are configured (zeroed) so that it actually gets the user to point the barrel slightly upwards, causing the bullet to arc upwards ever so slightly, then when the bullet begins to fall and crosses over with the sight's zeroed point it below horizontal and you have to start compensating.

If I'm not mistaken CA did this? But the way tracers work in game make it look completely random so we have to make do with the current system (which is quite OK by me.)

All rounds are tracers and have realistic drop values in CA.

The bullet, once fired, will immediately begin to drop after leaving the barrel. When you zero in the gun, you are angling it up relative to the sights, thus you are zeroing it, and it appears that it is going up before it goes back down, relative to your view.

Anyway, for either realism or gameplay purposes, weapons will be relatively inaccurate in PR, and so that's pretty much that.