Defold releases

Complete release notes for the current and previous versions of the engine.

Newest version: 1.2.149

Release 1.2.148

Mar 05, 2019 Spine bone weights

Defold 1.2.148

Spine

We have fixed a bug related to bundling Spine scenes with more than 4 bones per vertex, as well as updated the visualisation of Spine models in the editor

Rebundle

In the editor, you can now press CMD+U (CTRL+U) to call Bundle with the last used settings.
This can be a real time saver.

Native Extensions

In anticipation of moving more code out into extensions, we've now added our Json parser dmJson into the DefoldSDK.
And you can now also use our synchronization tools dmMutex and dmConditionVariable.

The extender server now picks up the shared/dynamic libraries you have in your extension and links towards them.

And we added a compile flag to HTML5 builds so that they will fail if they get unresolved symbols.

Coming releases

Dropping Bob support on 32-bit Windows

A few weeks back the editor dropped support for the last remaining 32-bit desktop platform (Windows) and now it's time for our commandline build tool Bob to follow suit. Starting from our next stable release of 1.2.149 we will no longer ship Bob for Windows 32-bit. You will still be able to bundle for 32-bit Windows, but it can't be used as a development platform.

Engine

DEF-3782 - Fixed: Creating too large render target result in lua error instead of an assert.