PC an ‘insecure platform’, says Call of Duty Elite dev

The launch of the Call of Duty Elite service on PC has been delayed while its developers, Beachhead, try to build a “safe environment” in which players can compete. No info on when the service will eventually reach PC players has been revealed.
Chacko Sonny, head of Beachhead, has said that the delay is due to it being too easy for players to cheat in PC games.
“The issue here is that the PC is an insecure platform,” said Chacko. “Without a central, trusted resource for stats, a lot of our competition features become unfair. We can’t give away prizes when people can easily cheat their stats. Leaderboards are less fun when a lot of the users are there unfairly.”
Call of Duty Elite product director, Noah Heller, goes on to explain that the service will have reduced functionality on PC because of the inability to fully trust user stats:
“As Chacko mentioned, not being able to trust stats is a big problem for our design. Because of this, we had to re-imagine Elite for PC. Elite for PC will be about access to your own stats, or those of your friends. Basically establishing a circle of trust. And because it will have some reduced functionality, it will be free for everyone.”
Heller also confirmed that PC players using Elite will not benefit from the reduced DLC price that comes as part of the subscription for console users. Instead, PC players will have to buy their content “a la carte” as in previous Call of Duty games.
Source (quotes): One of Swords