Dark Souls Patched, Now Slightly Easier

Namco Bandai just released the 1.05 patch for both the Xbox 360 and PlayStation 3 versions of Dark Souls and we've got details.

Dark Souls isn't technically an MMO, and yet it flirts with the genre like a drunk co-ed rebelling against daddy. Thus, when the game gets a patch full of balance tweaks and subtle changes to the brutal adventure, fans of the game should prick up their ears and have a peak.

The good news? This particular patch seems to make the game a bit easier. Don't get me wrong, it's still capable of turning even the most devout Buddhist monk into a swearing, screaming infant, but with the 1.05 patch Dark Souls has gone from "insanely hard" to merely "really stupid-hard."

I'll include the full translated patch notes below (hat tip to Brett for the translation), but would like to draw special attention to one particular change that means a whole lot to me:

Humanity Item drop rate increased from 10 to 210

On behalf of everyone who has spent the vast, vast majority of their time in Dark Souls as a sunken-eyed Hollow, I'd just like to say "Gwyn be praised!"

Fixes:Fixed some freeze issuesLvl up screen displays souls needed properly nowDragon-head glitch, snuggly, and magic shield glitches fixed.Fixed a bug where your inputs come out 1 second later.Fixed a bug where the second solaire event wont progress.Fixed a bug where feeding frampt a titanite stone then going over 99 resulted in having zero.Fixed some specific map areas where you'd get stuck or be unable to progress.Changed some english subtitles on the overseas port.