A Valley Without Wind 1 and 2 Dual Pack

* New, fleshed-out citybuilding system that plays on the world map and utilizes NPCs* New procedurally-modified spells added to crafting framework and as loot* Vastly better intercontinental level progression* Added the incinerator for getting rid of inventory clutter* Added peaceful retirement to select a new character without killing your old one* Added ghost copies of inventory items for assigning the same item to multiple ability bars at once* New NPC features including dispatch missions, gifts, and unique attributes by time period* Reworked enchant system* New mystery: The Story of Jinsiek and John* Improved mystery clues seeding* 100 new rooms* New underwater buildings* New unlockables* New music track* Improved intro mission* Improved encyclopedia* Improved tooltips and help popups* Multiplayer tweaks and improvements* Full release notes: http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_2_Release_Notes

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Updates to A Valley Without Wind have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

* Over 160 new room maps.* 15 new regular enemies* 8 new minibosses* 16 new "elite" enemies (plus the idea of elites at all)* 5 classes of infestations (plus the idea of infestations at all)* A new "craggy highlands" region/biome type.* 8 new music tracks* 5 new classes of player enchants* 3 new player spells* Substantial rebalancement of most player spells.* The ability to give "wait here" orders to NPCs in rescue missions.x* Larger and more intricate continent designs.* Rebalanced and streamlined strategic flow.* No more Civilization Progress (CP) in favor of better mechanics.* One central in-game currency rather than six.* A new "Opal Guardian Store" in settlements.* Loot drops from trash mobs, for use at the opal store.* A better enchant-based system of upgrades in place of upgrade stones.* New Feet enchant slot, splitting out items from the Legs slot.* Streamlined character selection/creation process.* Unique attributes for characters by time period.* More enchant-like unique attributes for every individual character.* Heavily revised and rebalanced existing missions to player feedback.* New Freefall and Boss Delve mission types.* More rewards from doing secret missions.* No penalties/drawbacks from doin world map missions.* More gradual ramp-up in difficulty of the harder mission types.* New spell scroll that you can find and use to turn yourself into tiny t-rex.* A "shopping list" system helping you to keep track of your self-set goals.* Many improvements to the existing planning menu in general.* Smaller, more fun lieutenant towers filled with infestations.* Texture pack support.* Smoother minimap exploration.* More fun and threatening windstorm mechanics.* Many new multiplayer admin commands (largely anti-griefing-related).* Vastly more fun ocean exploration.* Minor continent-wide bonuses from building settlement structures.* Longer durations on continent-wide guardian power scroll uses.* Filtering to the enchants inventory for vastly easier management of many enchants.* Improved elemental strengths/weaknesses for enemies in general.* Much better (completely randomized) elemental strengths/weaknesses for bosses).* 7 new achievements* And much more: http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_1_Release_Notes