My. Goodness. I cannot believe what has just happened! You guys have funded us in such a short amount of time! We’re funded! I’m in a ridiculous mix of agitation, incredulity and absolute gratitude. Thanks so much to everyone who helped us through our amazing first days! Again, never in our wildest dreams did we expect anything close to the kind of support that we’ve received, but now that we have it, we’ll do everything we can to live up to your expectations!

We were also Greenlit yesterday—we expected that to take months to get through. Unbelievable! But thanks again to everyone who managed to make it over to the page and cast their vote before we got the go-ahead!

I hope you’re not tired already of hearing us say this, but we can’t stop saying thank you for helping us solidify the future of this project! I personally completely indebted to you.

Stretch Goals

We’re hard at work right now lining up our first set of stretch goals to get them to you as soon as possible. After listening to some of your comments, we’re making goals that include additional game content like challenge dungeons, additional game modes like new game+, and perhaps even upgrading part of the game’s soundtrack to use real instruments! Of course, we’re also working on porting the game to other platforms. We’re trying to make exciting and worthwhile stretch goals for you, but at the same time we want to avoid jeopardizing the game itself by bloating our goals.

Let us know if there are any stretch goals in particular that you want to see in the comments below!

To hold you over until the stretch goals officially go up, we hope to give you a further peek into the game's musical soundtrack (done by the incredibly talented Jonathan Geer). This is exactly the sound that's taking place inside our heads:

Not to brag, but I have every console. I would have to say I love the PS Vita, and it's a game console starving for more good games. (slim pickings) Therefore, I would like to cast my vote for the PS Vita, if any. I love the concept of your game and I was hoping for a metroidvania in this setting to be made my someone, anyone. I hope you and your team can! Good luck and make us backers proud! :)

-Release on PSN or Vita with Trophies
-As many sidequests as you can fit in it
-As much customization in the leveling structure as possible

There really isn't much I see that I would want added beyond that. Pretty much just give us as much of what you've already been doing as possible. The main thing I'd love is a version for the Vita as well(I'm a bit of a trophy whore). It's just the perfect platform for a game like this. Look at how well Guacamelee did on it =D I

Stretch goals I would like:
-Costumes (perhaps some could provide powers like a double jump or such. But just cosmetic is fine too)
-Alternate/Multiple endings based off of choices made throughout the game
-Hard sidequests for slightly OP gear
-Achievements
-Talent/skill tree

Linux stretch goal would be great--this would be a nice showcase title for the Steambox. Live orchestra would also be nice!
A very brief statistical analysis shows that there's a good chance you will beat your goal by ten times, and you might even make $1 million! Good luck!

Superbacker

Superbacker

I agree with a lot of people : a new game+ would be nice.
If it allow to see the story from a different viewpoint or add additionnal elements or paths and story forks that cannot be reached in the first playthrough it would be even better (a simple replay with end-game character and stuff would be falling short I think).

You know... a lot of games of this sort have experimented successfully with procedural content (IE Rogue Legacy). I'd LOVE some kind of endless dungeon/zone for gear grinding, level'ing up, etc... Maybe add a bunch of "exclusive" items to that zone's loot table to encourage time spent in there. Plus, it would dove-tail nicely into the NewGame+ concept.

I, too, want Vita support above all else. Strange that the Vita has become such an indie machine, but I couldn't be happier with that.

Visual customization of some sort for Alicia would also be great, even if it was just the ability to change her color palette for a 2 or 3 different sprite sets.

Character housing, weather effects, day-night cycle, familiars/pets, multiple story paths and endings, and flexible skill progression are all important to me, and it sounds like much of this is being included in some way. For anything that's not, I'd be interested in stretch goals that would check all these features off of my wishlist.

I like to see more challenging dungeon, live orchestra music and additional game mode too.

maybe do a special boss dungeon

and also Boss only stage
-for this, either player stat is fixed, even skill, so it is always challenging to kill these bosses,
-or on the other hand, is base on what we obtain, the stronger we are, the easier to kill the bosses
(but I prefer the fixed one thou)

Seeing the game on PS4 and Xbox One would be a really great goal. Also, New game + would be a great way to extend play. As for additional ideas, I am curious what you always wanted to include, but didn't think you would have the time/money to get into the game.

I think you were the only one concerned about reaching the goal XD We all knew it was going to happen almost instantly ;) Congrats!

As for stretch-goals: Kiiiinda really want stickers for this (re-stickable if possible?). I'm more used to projects for physical products where add-ons can just be tossed into the package, so I don't know how much extra overhead that would add, but I'd put them on everything.

I don't know enough about the game/story to really make suggestions for things like... bonus levels. Maybe some sort of challenge DLC pack to be released sometime later?