3D Lemmings

Solutions - DOS

Fun

The lemmings will walk to the top, make the first lemming a turner when he is at the second highest jumpboard (#1).

Level 2

That's Right

Number of lemmings that drop: 80

Release rate: 80

Available time: 04:00

Lemmings to save: 70

Make the first lemming a digger when he's over the platforms underneath the slope (#1). Give the passing lemmings an umbrella. Let the first lemming that walks on, dig through the first platform (#2). Again, give the passing lemmings an umbrella. Don't forget to make the first lemming walking towards the entrance a blocker (#3).

Level 3

The Bean Machine

Number of lemmings that drop: 30

Release rate: 30

Available time: 05:00

Lemmings to save: 20

Make the first lemming a builder when he's between the trees. Again make him a builder when he starts walking back. Let him build twice to get to the exit.

Level 4

It's A Run Around

Number of lemmings that drop: 20

Release rate: 50

Available time: 08:00

Lemmings to save: 10

Dig when the first lemming is at the part where the lower floor is heigher then the others (#1). When the lemmings continue walking the lower floor, dig when they are above the exit (#2). Now just wait for the lemmings to walk around so you can make one lemming a turner to guide the other lemmings towards the exit (#3).

Level 5

Bounce Bounce

Number of lemmings that drop: 30

Release rate: 50

Available time: 05:00

Lemmings to save: 20

Make two lemmings a turner to guide the other lemmings over the first highest ramp (#1). Now make 3 other lemmings a turner so the rest of the lemmings will walk over the next highest ramp (#2). Two more turners are needed to get the lemmings home (#3).

Level 6

It's A Blast

Number of lemmings that drop: 40

Release rate: 30

Available time: 05:00

Lemmings to save: 20

Use one lemming to blast a way through the crate (#1). Now make another lemming a bomber when he's walking on the horizontal part of the platform (#2). The lemmings continue to walk up a slope, make sure to blast away piece of the top (#3), otherwise the lemmings drop dead. One last bomber is used to get to the exit (#4).

Level 7

Candyland Climber

Number of lemmings that drop: 6

Release rate: 50

Available time: 05:00

Lemmings to save: 4

Make the first and third lemming a climber and make the first lemming a bomber when he's almost past the one-way wall (#1). Now wait until the other climber starts walking back to the exit and make him bash through the one-way wall (#2).

Level 8

Lemmings Inside

Number of lemmings that drop: 40

Release rate: 50

Available time: 05:00

Lemmings to save: 20

Let the first lemming bash through the computermouse (#1), don't worry if one or two lemmings turn and walk back. Now make 2 lemmings a turner so the other lemmings walk up the keyboard (#2). The first lemming to do that, must build stairs (#3). When the lemmings are near the and of the computercase, make a turn towards the monitor and again towards the exit (#4). Watch out for the ventilationgap, the lemmings will fall through it.

Level 9

A Short Cut Through The Forest

Number of lemmings that drop: 80

Release rate: 50

Available time: 10:00

Lemmings to save: 40

Immediately make the first lemming a builder so the lemmings can get over the tree (#1). Now use the turners to get to the exit (#2).

Level 10

Castle Lemmalot

Number of lemmings that drop: 20

Release rate: 1

Available time: 10:00

Lemmings to save: 10

Make the first lemming a builder when he walks on the grass, make him build twice and when he's on the wall, make him a turner (#1). On the opposide wall, make the first lemming a turner so the lemmings are guided to the exit (#2).