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If you guys are still answering questions, I've been wondering. Will there be any chance of a digital release of the arranged soundtrack that was going to be offered, or was that a Kickstarter-only deal?

Thanks for the support! To answer the three most common questions since we sent out the backer update last night:

1. At this time there is no limit on the number of copies a backer of this project can order when the preorder opens. If you can pay for it, you can order it.

2. This will not be sold to the retail channel. It's a direct preorder only. Because of the low volume and the fact that it has two licenses, physical + digital, with multiple royalties, and is a very low quantity run, it's too expensive to sell wholesale. At the end of the day, we're making slightly less on this edition than by just selling the PSN release and can't undercut that further with wholesaler pricing.

3. International orders will be accepted, but a shipping cost will be added and the digital code will be for the US PSN and not the buyer's specific territory.

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Well, at least we're keeping this alive hehehe. I'll probably do a review of Class of Heroes 2 when it releases, so I'll be sure to post a link to that as well.

Also, if any of you guys that visit the site for the Q&A can also register and become an active member, that would really make me a happy editor hahaha. We have lots of reviews, posts and giveaways (just had one for a Move Bundle, one for Toki Tori codes, and one for Stardrone Extreme will go live next week. You get points for joining the site, making comments, login in daily, joining the live chatroom, etc., and you use said points to buy tickest for the giveaways. You also get points for sharing on Twitter, Facebook, G+ and Youtube AND one entry for the giveaway itself! I joined the site as a member 3 years ago and I'm now a contributing editor, so any of you guys can apply to be allowed to post news articles or reviews as well! I might chop them to pieces and make them impossible to recognize from your original draft, but it will show it was made by you! Hahaha.

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@Teagan: It probably wouldn't happen because Sony doesn't have QA for PS1 titles anymore, and they won't approve a release that hasn't undergone QA. If you're interested, you can read Victor's response to that question here:

Victor, I want you to know that you have my unconditional support in anything you do.

You are responsible for many, many cherished childhood memories and that is worth more than a measly 59 dollars to me. If I could have, I would have done the 50k pledge hands down if I had it, and I'm sure I'm not alone in that.

As a sidenote, what is Sony's policy on translating unreleased Japanese PS1 games and rereleasing them on the PSN? I know a ton of people that would love to play both Moon:An RPG Remix and Community Pom.

If you're in touch with Konami, you should try to do a physical edition for Suikoden I and II or for Suikoden : The Woven Web of a Century if they have no plans to localise it.
I think these games could interest more people.
Thank you for your hard work. Don't Give up. A lot of people love JRPG !

Hey, if it passed I would've totally paid my 1k pledge. And once an awesome watch showed up in the mail any buyers remorse would disappear. Then I would tease my friends about their cheap $50 wrist watches. Pffft, needing a strap, I've got enough money get get pants with pockets, and fill said pockets with watches ^__^

I'm sorry this one didn't reach its funding, but as others have said, please support Gaijinworks if you're a fan of quality JRPGs translations. I grew up with its predecessor company, Workiing Designs, and hope to play more of the games they want to bring stateside.

Shame it didn't make it this time, though I'm pretty sure there're more than 882 people out there that would be interested in seeing something like this succeed, the problem is getting the message of a Kickstarter project to them within the month or so it's up.
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In the meantime, it'd be kinda tragically if everybody upped their pledge to the higher levels safe in the knowledge that they won't actually get charged what they can't afford, and in doing so push the project past it's goal. In doing so everybody is paying what they can't, and the project doesn't get it's money and then so it succeeds but doesn't. >.< (Just an idea after seeing some comments on upping their pledge because it won't get charged in the end)

Anyway. It sucks that this didn't fund but like everyone else says, follow Gaijin works they'll have something amazing come from them soon enough.

Also if Gaijin wants to do a kickstarter where the digital would get enhanced features and voice acting and whatnot. Might be nice for those who are fans of class of heroes and want to see the full fledged WD port.

Everyone did their best, but alas, it was not to be T_T Thankfully it's not the end, just a slower start than any of us would have liked. It was fun talking to everyone here though; I hope to see you guys again when the GW forums are up.

Class of Heroes was underrated and unfairly maligned. I was holding off forever on CoH3, thinking forever about importing it, but as I just picked up a PS Vita and had an extra memory card for it, I decided to use it for my JP PSN account and downloaded CoH3 from the JP PSN. I'll download CoH2 in a heartbeat, as well as CoH3 again if and when it gets localized and released. Shame you guys are not gonna make this. I'd love a physical copy with some nifty swag.

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Well, I contributed; better late than never, right? Even if it doesn't succeed, perhaps, another opportunity will present itself, in time. I loved Working Designs and hope MonkeyPaw/Gaijinworks can reach that level of quality. On another note, any thoughts on a Lunar 3 port? If not, perhaps Lunar: Dragon Song or Magic School Lunar!? I'd contribute to any of those in a heartbeat.

Superbacker

@Antonia Garcia:
I simply did not want to read through all of the more than 400 comments, sorry. I checked the comments now and then but that thing about the royalties just slipped my attention. It can happen, no reason to get worked up about that.

And I still think that if you can get a full fledged Deluxe Pack for 59 dollars that you could get some less "substantial" reward (still including a copy of the game) for pledging a smaller amount of money, let's say for like 30-40 dollars.

This Kickstarter is solely to fund the deluxe package; if 1000 people put in $20 for a download-only, they would only be paying for their download copy, not helping to get the Deluxe editions printed. What would have had to have happened would be that there were a 'premium' digital-only tier, say $30. You then are paying $20 for your download and kicking $10 towards the printing of the DX edition (and maybe you get the digital soundtrack, which is essentially free for gw/mp to give away). People might not like that, especially considering the game will later be available on PSN for $20.

This is a tough sell, all around... it's a niche RPG on an increasingly niche system in the US... While I'd have loved to have seen it, raising $500k to put these packages together is lofty, even if it's the minimum price they could sell it for.

On the Games, Damnit! podcast, Vic said that this game IS coming out whether the KS succeeds or fails; it's just what sort of quality it will be. It'll be a digital-download only; that they're this far into the process means that the game IS coming out one way or another -- they just wanted to try something extra fancy.

So, all of that being said: The best thing we can all do now is buy other mp/gw games (Arc the Lad, Alundra, etc.) as well as to make SURE to buy Class of Heroes 2 when it hits PSN. We might not get a DX edition for this one, but hopefully we can for the next game they bring out. Or maybe the one after that...

Definitely needed more word of mouth. I only just learned of this from a friend and passed news along on my streams. Were IGN, Gamespot, and Game Informer approached? They might have helped spread the word too.

It's still so sad to see this ending. However, like the others have said, I'll gladly transfer my hundred dollar pledge to another project like this (and hopefully there WILL be one) after it does end. I really wish I could do more, but 100 is the most viable thing I can do right now... Here's hoping, though, that the second project receives a bit more promotions and the goal can be made.

Superbacker

@Virsalus: Shen Lu mentions part of the reason. The other is that at least 7,000 physical CE need to be sold in order for them to make any money at all due to licensing/manifacturimg cost.

I've said it before, and here it is again: this is a different Kickstarter. A console game has other royalty/cost structure and is completely DIFFERENT AND MORE COMPLEX than releasing a game for iOS, PC or Mac. Still, this late in the Kickstarter, after over 400 comments, 10 interviews and 5 podcasts... And people STILL can't understand the difference? That honestly makes me sad. Don't you guys read before making comments?

@Virsalus: I believe that question's been answered before and I think it went something along the lines of them actually losing money if they did that because the royalty structures are different and that they can't mix and match or something like that. I only vaguely remember something about that.

Yes, the tiers could have been a little more varied. For example, why isn't there a tier rewarding just a digital copy of the game? There is more than enough room for this between the 20$ and 59$ tiers.

I didn't comment when I joined up, but I do want to say I'm sorry to see this so far from the goal so late in the game. I pledged what I could ($60 was really all I could do at the moment). I realize the game will still see release, and I'll still buy it, but it would have been nice to have this Deluxe version.

For the record, I echo what many others have said, and I'd gladly support another such project. Just make sure to get the word out on it, because I'm definitely on board with the idea, I'm just not sure this was the game to go with for this. (I think something more like a traditional turn-based/action RPG or strategy game would have faired better, but that could be personal opinion. I enjoy first person dungeon crawlers, but it seems to be a niche in a niche.)

I glady supported this knowing full well that the game they chose isn't that popular and no one really cared for. It was that thought i had the maybe just maybe more japanese games would come over in the future. I would gladly fund another such project. I chose the 60 pledge along with almost everyone else because we wanted that awesome physical LE that WD always made. If another is made I would suggest better rewards at cheaper tiers? All the people I asked to pledge wouldn't bother because the lower tier rewards were useless to them =/

Its unfortunate this isnt going to make it
however! glad to have showed support for genre I grew up with
I tried advertising to friends but they instantly steered away (they all hate dungeon crawlers ; ;)
looking forward to the future projects to come, definitely would contribute and im sure more would too :D

heck, I still got my lunar1 and lunar2 psx collector's editions from months of savings back in the high school days haha