Objective and Outcomes - PowerPoint PPT Presentation

Objective: We will discuss how video games can be used (both as motivational tools and as a scholarly topic of discussion) to create a successful learning outcomes for undergraduates. Learning Outcomes: By the end of this presentation, participants will learn:

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From our syllabus: “This team-taught Honors interdisciplinary seminar focuses on the history, design, and cultural impact of video games. Our study and exploration of gaming will take us through various degrees of written and cultural and critical analysis to provide a comprehensive, panoramic examination of this topic as a tool for reflection and as a subject of critical inquiry.”

“Secondary goals also include the ability to recognize electronic games as a legitimate form of discourse for academic pursuits and as a tool for the discussion and deconstruction of socially-imposed boundaries.”

“The music between zones in Okami is very distinct. The first zone revived and restored was Kamiki Village. This place is categorized as home base requiring frequent visits to update mission information. Music in the background here is almost meditative with long notes and a soft percussion. It provides a feeling of comfort and safety that hugs you and says ‘Everything is okay, you’re home now.’ ”

“While I did not find much worth noting from Minksy’s presentation, one thing that can apply to games is learning by metaphor. According to this idea, a machine can learn how to act or behave by comparing the current situation to one it has already seen. Metroid Prime could certainly benefit from this type of AI, but certain steps must be taken first.”

“Video games provide the player with a lot more visual images and hands-on interactive participation than books provide, resulting in more violent and dangerous behavior. Are they the sole reason why our society appears to be more violent? Nope. Do they play a large factor in the violence of the present day society? Yes. Do the visuals and interactivity produce more dangerous behaviors than books? Yep.”

Excellent course. Some of the "design" questions in this survey I think I got right, but I was not as confident about it as I was the question on "serious" games. If these are important concepts, you should really drive these home!

Never take this class with another that is heavy in outside class work.

Not what I originally expected (lottsa work) but well worth the effort. Very fun and interesting course. A few timetable glitches but nothing unexpected of a first time course.

Would have liked it to be more focused on cultural impact of games than game design; there are a number of the later, but fewer of the former.

I feel as though my group for the Game Design Document did fairly well at the end, unfortunately when we had to push to work together. In general, I felt as if my group (once motivated) did much more work than I did on the final project. It was frustrating to be the one who, at first, was doing most of the work, but then it also was good to see that my part of the document didn't need much more clarification or correction. While I don't think I will pursue game design as a career, I appreciate having to undertake the process to show me what I truly do wish to do.