I know nelson doesn’t wanna add cosmetic clothing - that would ruin the survival feel.
But what if default normal clothing in-game had little changeable emblems on it? Just how the spec ops clothing has JTF2 on the side, and military clothes has the country flag on the side. Let players be able to put little emblems on their character.
Better yet, capitalize on this by having non-premium (or gold, whatever you wanna call it) players have a certain amount of preset emblems to choose from (like …

A police belt that is capable of holding holsters for your guns, some certain items such as handcuffs and radios.

I always thought it would be cool for military or police gear to have special reserved slots that can ONLY hold handcuffs, tasers, small pistols, or etc. Then players can just have extra materials like that lying around to uhm… you know, maybe use? It’s just a free space for those kinds of jank items in case the time ever comes. Otherwise if they weren’t reserved then I guess people would just fill them with literally anything else

NeedlessMemeing:

It’d also be nice to see badges return on these shirts as they were absent in U3

Badges? Returning? 2.0? You gotta screenshot? sounds neat.

NeedlessMemeing:

A police vest with decent stopping power, maybe able to stop a 9mm bullet but it shouldn’t be too good.

I don’t know how I feel about bullets being completely blocked or stopped by vests. Inevitably that would mean stuff like military vests doing the same, but with even bigger caliber bullets. That doesn’t seem very fun - and if anything, just solidifies people’s position on the top of the food chain further. Perhaps they could block, but severe durability per shot (10%?). Sure you can shoot in the head, arms, legs, but idk, I usually I am for the torso and let recoil bring me up to the head by random chance. But then afterall it’s just 9mm aaaaaaaaaaaaaa

NeedlessMemeing:

A reflective traffic jacket could be an item that spawns too that may be able to provide basic warmth.

Very neat idea ^w^

NeedlessMemeing:

A police SUV would be common in more rural areas with rougher terrain but isn’t strictly limited to that area. The performance wouldn’t be bad, but its size would be a factor that makes it not the best for any racing. It would, however, outperform the other vehicles in off-road capabilities. The car could be based on pretty much any SUV.

A police bike would be a good performing bike that can manoeuvre well in between hazards such as wrecks and have a decent speed and acceleration. It would be less common than its 4 wheeled counterparts, and not very protective but the performance would be a good tradeoff.

As I’ve stated in a different thread, the ability for mapmakers to make their own skins would allow for customisation without having to model an entirely different vehicle. Skins could be basic, such as changing the logo or wording on the side to that of the region or language the map is set in, or different graphics on the vehicle.

Another thing U3 did wrong with police vehicles is the siren. It goes up and down too slow, and the waves aren’t long enough. Going with the theme of customisation, map makers could put in their own siren sound if they wish to (for maps in regions where sirens sound different such as Europe). Another feature that should happen is for the sirens and lights to be independant of each other, for reasons such as RP if you respond with lights only.

Further going with this “customization per map” could be other things that don’t make sense on a global-wide scale, such as notes being used in Canada, USA, and France. Is there some sort of world-wide Illuminati that supply these national banks with the same universal currency? I talked about this before, and what you’re saying would also be cool for this sort of thing. Because then further speaking, you could have different sirens for different countries and places