So. It's complicated and weird and the setting material treats China, Japan, Thailand, Malaysia, the Philippines, etc. as if they were one unified culture which is really, really stupid. But I've always had a fondness for it. I'm just not weeaboo educated in Japanese or Chinese or Thai or Malay or Pinoy or etc. culture enough to run a game set anywhere in that part of the world. I can fake it well enough to play, I think, but not well enough to run.

Anyone else feel like playing someone so bad the Thousand Hells couldn't hold them? Anyone feel like GMing a KotE game? Must be willing to supply more reasonable cultural background than is provided in the books.

Oh I am so very tempted. Having been a former ST at various OWOD sites, as a KotE ST and also with WtA. I have a special fondness for the game. Unfortunately I am quite busy to take on such a task. Through I am interest in playing if another can be found to run the game. As its a great setting to use and play in. Such a multiple level of complexity.

I can't run the game, being busy with RL stuff and having never been an ST in any WoD setting. But when I say I love this setting, I mean I really freaking love this setting. (I own every source book for KotE >,>) And know it fairly well, so I would be very interested if a ST could be found.

I can't run the game, being busy with RL stuff and having never been an ST in any WoD setting. But when I say I love this setting, I mean I really freaking love this setting. (I own every source book for KotE >,>) And know it fairly well, so I would be very interested if a ST could be found.

Took the words right out of my mouth. Well, I HAVE been ST for VtM before, but everything besides that. Getting all the books long after the line was basically gone was quite a chore, especially Dharma Book Thrashing Dragons for some reason was really difficult to find for a reasonable price. And don't even get me started on the 'changeling' equivalent. Can't remember its name right now.

Yes, though that name is the sort of thing only someone who had no appreciation of Chinese or Japanese language or history would make up. Which is why I want a GM who knows something about the subject matter, to correct the stupidity.

I would like to see a kindred of the east game. For it has its own distinctive flavor.

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As with the Kindred, Kuei-jin belong to different social classes, but there the similarity ends. The two main criteria for status among Kindred, namely age and generation, occupy different positions in Kuei-jin society. Because there is no Embrace or Curse for the Kuei-jin, there exists no generation. Physical age is respected in twofold fashion, as both a reflection of one's ability to survive for several centuries and a measure of significant progress toward fulfilling one's Dharma.

In essence, Kuei-jin society is predicated upon an intertwining of spiritual advancement and political initiative. Within courts and Dharmas, and amid the larger Kuei-jin community, social status marks a vampire's communion with the proximity to the Great Cycle. The particular categories that Kuei-jin use to describe their social place demonstrate the importance placed upon spiritual completeness. As a Kuei-jin progresses along his Dharma, he earns higher status within soceity, but also receives responsibilities and obligations that he is expected to fulfill.

Whether a game is run in say the green courts in Korea, or the golden courts of China. Or perhaps in Japan with such as house Bishoman or the Southern courts and the mighty penangallans.

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Unlike wu, courts exist primarily to meet social and political needs. Courts commonly form when allied wu gather to fulfill a particular purpose or purposes, such as governing a region, advancing political agenda in the mortal world or guarding a dragon nest. Over time, these various courts develop their own rituals, traditions, power bases, and mortal smokescreens. Courts are most similar to such Western institutions as the anarchs, the Harpies or the Inconnu; in some ways, they can be though of as extended (and not always harmonious) coteries.

The court dynamic is one factor I think to truly bring such a game to life a coterie that has a ongoing objective that draws those along different dharmas to work together.

How many interested players do we have, and what kind of situations would the players be truly interested in? I am familiar enough with Chinese mythology and culture to run a Golden Courts game with a cushion of wuxia stylization, and I have an abiding fondness for the Kuei-jin (the only kind of vampire game I can tolerate, really).

The main problem will be putting together a wu, as I have the sneaking suspicion that even attempting to put together a traditional wu will be next t impossible. But, if the interested players would be kind enough to post a very brief character concept (VERY brief, like a sentence or two!) and their preferred dharma path (no heretics allowed, sorry) I'll make a determination of whether or not I can run something effective for it.

Also let me know if you folks would prefer system+dice, or system+no dice (such as used by Amber Diceless, where I would decide contests based on your dots, your character decisions, and your levels of chi as 'randomizers'). I could run the game no system or even no system+dice if people would like more of a collective storytelling situation with an overarching plot woven into it.

How many interested players do we have, and what kind of situations would the players be truly interested in?

Count me as still very interested.

Situations: shadow wars against other wu, real war against the Scorpion Eaters, trying to survive court politics, trying to understand one's dharma. Spirit world stuff is OK but probably won't be my character's strong point (unusually for me). Not interested in fighting Cainites or in more than minimal crossover involvement from other creature types.

Still very interested as well. I'd prefer to use the actual KotE rules and system. My main focus in most RPs goes towards social scenes and challenges, though Spirit World and Dharma philosophy are also something I'd like to see very much.

For my character idea, I'm assuming we're in China since it was mentioned (wasn't Golden Courts Vietnam, though?). It could be easily adjusted for Korea or Japan as well.

Concept: Japanese military captain stationed in China during WWI, sympathized with the locals and began treating his soldiers with increasing cruelty and harsh punishments for their actions until his own men killed him.

Still very interested as well. I'd prefer to use the actual KotE rules and system. My main focus in most RPs goes towards social scenes and challenges, though Spirit World and Dharma philosophy are also something I'd like to see very much.

For my character idea, I'm assuming we're in China since it was mentioned (wasn't Golden Courts Vietnam, though?). It could be easily adjusted for Korea or Japan as well.

Concept: Japanese military captain stationed in China during WWI, sympathized with the locals and began treating his soldiers with increasing cruelty and harsh punishments for their action until his own men killed him.

Dharma: Howl of the Devil Tiger. Direction: North.

You are correct, golden courts is Vietnam. It's been a while since I cracked the books.

Hmm i am thinking of a healer and guru concept I am debating between thrashing dragon or Resplendent Crane. Though leaning to crane to avoid having two thrashing dragons . I would prefer a system game as well.