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Torment

From Diablo Wiki

Torment refers to the highest ten levels of difficulty in Diablo 3 (as of D3v2) and Reaper of Souls. The game officially designates Torment levels with Roman Numerals, while players generally use T#, much as they use GR# to refer to the level of Greater Rift.

There were initially just six levels, Torment 1-6, until Patch 2.3 in August 2015 added Torment VII up through Torment X, to preserve some challenge in the face of power creep.

There are no content changes as players move up into the higher levels of Torment. The game remains the same, but players will find more and better items and other rewards, and higher difficulty increases monster hit points, damage, experience value, gold dropped, and more.[1]

The Torment difficulties mark the end game goal for most players. Only on Torment can the best items (Torment-only) be found, only on Torment can ingredients of the Infernal Machine drop, and the general difficulty and rewards accelerate to a pace that experienced players desire. It can be a challenge to gear up to survive in higher levels of Torment, especially for Hardcore players, but most players consider the struggle worth it.

There are a lot of other drop issues that are affected by higher torment levels, and for which no official figures exist. Players have put together lists with approximate values, based on PTR and Live testing. All figures are estimates based on testing, until Blizzard releases concrete numbers.[4]

Legendary items have a base drop rate which varies greatly between different types of enemies, objects, and clickables. All of those drop rates are boosted by higher difficulty levels, with a special bonus kicking in once players reach Torment 1. There are also numerous set and legendary items that can only drop on Torment 1 and higher, at level 70.

Deaths Breath are required for most crafting, enchanting, and Kanai's Cube recipes. They became a much more valuable commodity in Patch 2.3, when the number of DBs was increased for most recipes, and Kanai's Cube was added to the game.

Blizzard provided the drop rates for Deaths Breaths when complaints about their infrequency were voiced shortly after the launch of Reaper of Souls. These are the chances for a DB to drop from any valid source; opening a golden chest, killing an Elite monster (yellow or blue), or killing most types of Treasure Goblin.

Greater Rift Keys drop only from Rift Guardians. Prior to Patch 2.3 these could only drop on Torment 1 and higher. They can now drop on all difficulty levels, though only to level 70 characters, and very rarely below the Torment difficulties.

Patch 2.3 reworked the Infernal Machine, changing the KeyWardens into "MachineWardens" who now drop the Machines directly. Previous, players had to accumulate 1 of each of the 4 keys and convert those into each type of Infernal Machine.

KeyWarden drop rates (A bonus key will sometimes drop randomly.)

Torment I: 25%

Torment II: 28%

Torment III: 33%

Torment IV: 38%

Torment V: 43%

Torment VI: 50%

Torment VII: 60%

Torment VIII: 70%

Torment IX: 80%

Torment X: 90%

All Infernal Machine drops are global; i.e. every player in the game will have a machine drop (or not) whether they are in the area or not. Players split farming should call out to others if a key drops or not, and wait for others to teleport in if they found one.