Comments

Thanks. Though I'm not very happy with my prototype myself, as it does not really highlights the idea behind it. Instead of struggling with skill and item systems etc, I should have probably make something more to-the-point, with randomly generated, but more variable memories and richer NPC reactions to them.

Cool prototype! I liked reading about your thought process and how the conversations are built upon experiences. I think Wasteland 2 had a system that was based on topics that your character had heard, but your experience system sounds much more interesting.