Functionally identical to the Cyberdiscs of the First Alien War, except miniturised for indoor-use, Bio Drones are terribly dangerous.

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== General Information ==

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The usual Cyberdisc warnings apply here:

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{{Ref Open|title = Bio-Drone}}

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[[Image:BioDrone.png|right|Bio-Drone]]The Bio-Drone is a creation only an alien mind could conceive of. It is a brain, (human or alien) suspended in amniotic fluids and connected to a powered base unit that can fly on land or below water.<br><br>Each Bio-Drone is armed with a powerful auditory disruptor, part machine and part organism. Some of our scientists have suggested that the weapon is driven by the host organisms original vocal cords. Highly accurate and tenacious these super guard dogs are widely used by the aliens to protect valuable assets. <br clear="all" />

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{{Ref Close | source = Terror From The Deep Ufopaedia}}

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{{Ref Open|title = Bio-Drone Autopsy}}

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[[Image:BioDroneAutopsy.png|right|Bio-Drone Autopsy]]

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The hypothesis that the auditory disruptor is a biological device are true. This unfortunate creature literally screams its enemies to death. Every example has massive surgical trauma scars and is severely mutilated. The aliens appear to butcher the brain into obedience.<br><br>Most of the brains used in the creatures are alien in origin, but nothing can compare to the horror of finding a human based unit. The Bio-Drones are powered by an ION engine and incorporate some form of remote control system. <br clear="all" />

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{{Ref Close | source = Terror From The Deep Ufopaedia}}

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{{Infobox open}}

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{{Statbox module

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| name = Bio-Drone

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| time_units = 80 - 118

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| health = 140

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| energy = 120 - 178

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| reactions = 40 - 54

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| strength = 120 - 149

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| bravery = 100

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| firing_acc = 36 - 146

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| throwing_acc = 0

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| MC_skill = 0

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| MC_strength = 90 - 112

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| armour_front = 10 - 30

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| armour_left = 6 - 18

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| armour_right = 6 - 18

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| armour_back = 4 - 12

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| armour_under = 2 - 6

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}}

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{{Statbox module/hidden stats

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| melee_acc = 0

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| energy_recharge = 40

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| victory_points = 25

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| standing_height = ?

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| kneeling_height = ?

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| intelligence = 7

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| aggression = 2

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}}

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{{Statbox module/unique stats

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| armour_category = Xarquid/Bio-Drone

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| rank_types = Terrorist

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| unique_attributes = Can Fly, Melee Attack (bugged)

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}}

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{{Infobox close}}

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Functionally identical to the [[Cyberdisc]]s of the First Alien War, except miniturised for indoor-use, Bio-Drones are terribly dangerous. They are fast and possess very deadly and accurate projectile attacks, can fly, and destroying them will usually cause a large explosion. The latter is especially annoying in Shipping Route [[Terror Mission (TFTD)|Terror Missions]], which are full of small rooms and cramped corridors.

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Bio-Drones are, along with the [[Tentaculat]]s, the most powerful Terror units deployed by the Aliens in the [[Second Alien War]]. What's worse, they accompany the two most powerful Alien Races: [[Lobster Men]] and [[Tasoth]].

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<ol><li>Use anything other than a Melee weapon against it will cause an explosion big enough to kill creatures nearby... aliens, civilians, or your [[Aquanauts]].</li>

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== Innate weapon ==

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<li>Though it has a front and back, and technically possible to sneak up upon it unnoticed, it is physically impossible to tell which way it is facing because of planer symmetry.</li>

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<li>When possible, double-team against a Bio-Drone. Have an aquanaut draw fire, while another sneaks up behind it with a Melee weapon.</li>

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<li>Bio-Drones leave scorch marks on the ground (and sometimes set fire to it) if they are moving around above sealevel much like the [[Silacoid]].</li></ol>

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==Statistics==

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The [[Triscene]] and Bio-Drone use very same type of turret that is mounted on the [[Displacer /Sonic]]. The Displacer/Sonic's turret specifications are duplicated here:

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'''TUs:''' 80

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'''Health:''' 140

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'''Energy:''' 120

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'''Reactions:''' 40

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'''Strength:''' 120 (Unused)

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'''Bravery:''' N/A

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'''Firing Accuracy:''' 90

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'''Throwing Accuracy:''' 0

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'''M.C. Skill:''' N/A (Unused)

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'''M.C. Strength:''' N/A (Likely Very High)

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'''Front Armor:''' 25

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'''Side Armor:''' 15

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'''Rear Armor:''' 10

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'''Under Armor:''' 5

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{{HWPturret

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| type=Sonic

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| ammo=Sonic

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| damage=110 Sonic

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| stowage=100

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| acquisition=Manufacture

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| buyprice= n/a

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| sellprice= n/a

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| aimedaccuracy=100

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| adjaimedaccuracy=-

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| aimedcost=60

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| aimedTU=-

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| snapaccuracy=85

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| adjsnapaccuracy=-

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| snapcost=30

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| snapTU=-

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}}

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All values are representative of Veteran-Level Aliens. Beginner and Experienced have a less than one modifier, whereas Genius and Superhuman have a greater than one modifier.

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Note: Actual TU costs have been omitted as these will vary due to difficulty level adjustments.

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== Live Specimen ==

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[[Image:BioDrone.png|right|Bio-Drone]]The Bio-Drone is a creation only an alien mind could conceive of. It is a brain, (human or alien) suspended in amniotic fluids and connected to a powered base unit that can fly on land or below water.

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Each Bio-Drone is armed with a powerful auditory disruptor, part machine and part organism. Some of our scientists have suggested that the weapon is driven by the host organisms original vocal cords. Highly accurate and tenacious these super guard dogs are widely used by the aliens to protect valuable assets. <br clear="all" />

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==Tactics==

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== Autopsy ==

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The usual Cyberdisc warnings apply here:

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[[Image:BioDroneAutopsy.png|right|Bio-Drone Autopsy]]

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The hypothesis that the auditory disruptor is a biological device are true. This unfortunate creature literally screams its enemies to death. Every example has massive surgical trauma scars and is severely mutilated. The aliens appear to butcher the brain into obedience.

−

Most of the brains used in the creatures are alien in origin, but nothing can compare to the horror of finding a human based unit. The Bio-Drones are powered by an ION engine and incorporate some form of remote control system. <br clear="all" />

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<ol><li>Using anything other than a Melee weapon against it, will cause an explosion big enough to kill creatures nearby... aliens, civilians, or your [[Aquanauts]].</li>

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<li>Though it has a front and back, and technically possible to sneak up upon it unnoticed, it is physically impossible to tell which way it is facing because of planer symmetry.</li>

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<li>When possible, double-team against a Bio-Drone. Have an aquanaut draw fire, while another sneaks up behind it with a Melee weapon.</li>

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<li>Bio-Drones leave scorch marks on the ground (and sometimes set fire to it) if they are moving around above sea level much like the [[Silacoid]].</li>

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<li>They have extremely high Firing Accuracy but relatively low Reactions, so it's a good idea to use Aquanauts with high Reactions and TUs when fighting them.</li></ol>

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==Bugs==

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==Notes==

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The Bio-Drone has two forms of attack: it's ranged disruptor weapon and a close quarters melee attack which requires 15 TU. However, it's base [[Melee Accuracy]] is 0% which makes it difficult (though not totally impossible) for damage to occur. When it does though, damage is 145 average or 0-290.

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The following are some miscellaneous notes on the Bio-Drone:

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* The Bio-Drone takes 0.6x damage from Incendiary attacks and explosives, 0.7x damage from Gauss weapons and 0.9x damage from Stun and Sonic weapons, but also takes 1.45x damage from melee attacks.

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* It appears exclusively on land, but is among the most common terror units since it can accompany Tasoths, Lobstermen, or Mixed crews.

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* It has the highest Firing Accuracy in the game.

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* While Bio-Drones possess a melee attack, they will rarely be able to hit your Aquanauts due to their Melee Accuracy of 0 (likely a mistake on the part of the game designers). If an attack does connect, however, it will usually be fatal due to Bio-Drones' enormous Strength stat and Aquanauts' vulnerability to melee damage.

Latest revision as of 12:19, 19 November 2017

Contents

General Information

The Bio-Drone is a creation only an alien mind could conceive of. It is a brain, (human or alien) suspended in amniotic fluids and connected to a powered base unit that can fly on land or below water.

Each Bio-Drone is armed with a powerful auditory disruptor, part machine and part organism. Some of our scientists have suggested that the weapon is driven by the host organisms original vocal cords. Highly accurate and tenacious these super guard dogs are widely used by the aliens to protect valuable assets.

Source: Terror From The Deep Ufopaedia

Bio-Drone Autopsy

The hypothesis that the auditory disruptor is a biological device are true. This unfortunate creature literally screams its enemies to death. Every example has massive surgical trauma scars and is severely mutilated. The aliens appear to butcher the brain into obedience.

Most of the brains used in the creatures are alien in origin, but nothing can compare to the horror of finding a human based unit. The Bio-Drones are powered by an ION engine and incorporate some form of remote control system.

Functionally identical to the Cyberdiscs of the First Alien War, except miniturised for indoor-use, Bio-Drones are terribly dangerous. They are fast and possess very deadly and accurate projectile attacks, can fly, and destroying them will usually cause a large explosion. The latter is especially annoying in Shipping Route Terror Missions, which are full of small rooms and cramped corridors.

Innate weapon

The Triscene and Bio-Drone use very same type of turret that is mounted on the Displacer /Sonic. The Displacer/Sonic's turret specifications are duplicated here:

Sonic Turret Specifications

Ammunition

Type

Sonic

Damage

110 Sonic

Rounds

100

Manufacture Price

$n/a

Sale Price

$n/a

Firing Modes

Accuracy

Cost

Aimed

100%(-%)

60%(-)

Snap

85%(-%)

30%(-)

Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units

Note: Actual TU costs have been omitted as these will vary due to difficulty level adjustments.

Tactics

The usual Cyberdisc warnings apply here:

Using anything other than a Melee weapon against it, will cause an explosion big enough to kill creatures nearby... aliens, civilians, or your Aquanauts.

Though it has a front and back, and technically possible to sneak up upon it unnoticed, it is physically impossible to tell which way it is facing because of planer symmetry.

When possible, double-team against a Bio-Drone. Have an aquanaut draw fire, while another sneaks up behind it with a Melee weapon.

Bio-Drones leave scorch marks on the ground (and sometimes set fire to it) if they are moving around above sea level much like the Silacoid.

They have extremely high Firing Accuracy but relatively low Reactions, so it's a good idea to use Aquanauts with high Reactions and TUs when fighting them.

Notes

The following are some miscellaneous notes on the Bio-Drone:

The Bio-Drone takes 0.6x damage from Incendiary attacks and explosives, 0.7x damage from Gauss weapons and 0.9x damage from Stun and Sonic weapons, but also takes 1.45x damage from melee attacks.

It appears exclusively on land, but is among the most common terror units since it can accompany Tasoths, Lobstermen, or Mixed crews.

It has the highest Firing Accuracy in the game.

While Bio-Drones possess a melee attack, they will rarely be able to hit your Aquanauts due to their Melee Accuracy of 0 (likely a mistake on the part of the game designers). If an attack does connect, however, it will usually be fatal due to Bio-Drones' enormous Strength stat and Aquanauts' vulnerability to melee damage.