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en-usCopyright 2015 AOL Inc. The contents of this feed are available for non-commercial use only.Blogsmith http://www.blogsmith.com/http://massively.joystiq.com/2015/01/31/richardsson-replacing-caron-atop-40k-eternal-crusade/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2015/01/31/richardsson-replacing-caron-atop-40k-eternal-crusade/http://massively.joystiq.com/2015/01/31/richardsson-replacing-caron-atop-40k-eternal-crusade/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsBehaviour Interactive'sMiguel Caron is leaving his post atop the Warhammer 40,000 Eternal Crusade dev team. MMOGames reports that Nathan Richardsson, familiar to MMO gamers from his stints on Defiance and as an executive producer for EVE Online, is succeeding Caron.

War40k moderator Vigilia Mortis posted his farewell to Caron on Twitter yesterday, telling fans that the switch will be final around Valentine's day.

Confirmation for Total War: Warhammer comes from The Art of Total War book, wherein Creative Assembly's Mike Simpson is quoted as saying: "...and taking the series to a fantasy setting with Total War: Warhammer." The mention was spotted by an eagle-eyed TotalWarCenter.net user.

Creative Assembly's foray into the world of Warhammer is of no surprise, as the company completed a licensing agreement with intellectual property owner Games Workshop in December 2012. Since the agreement was solidified, Creative Assembly has continued its Total War series, as well as taking some time to expand into the world of Ridley Scott's Alien, much to the enjoyment of the Joystiq staff.

Joystiq has contacted Sega for comment on the reveal, but no response was offered at the time of publishing.

Starting December 17th, the game will offer a 25% discount on pack upgrades, which makes the cheapest packs $30 and the elite Dawn of the Imperium pack $97.50. Founder packs count as preorders, even at the lowest tiers. While the game will be F2P upon launch, free players are restricted to the Ork Boyz faction.

We've included the latest video, a teaser for the studio's Friday Twitch event, below. Behaviour will be hosting a Razer product giveaway and showing off a brand-new war zone.

YouTube, press release
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action-mmorpgbehaviourbehaviour-interactiveeternal-crusadefounder-packstrailertrailersvideovideoswarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeTue, 16 Dec 2014 15:30:00 -0500319|21117121http://www.joystiq.com/2014/12/15/warhammer-quest-announced-for-steam-arrives-in-january/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2014/12/15/warhammer-quest-announced-for-steam-arrives-in-january/http://www.joystiq.com/2014/12/15/warhammer-quest-announced-for-steam-arrives-in-january/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsWarhammer Quest will receive a PC, Mac and Linux version early next year, Rodeo Games announced. The strategy game based on Game Workshop's original 1995 board game will launch on Steam on January 7, 2015. The video game adaptation of Warhammer Quest was introduced in May 2013 on iPhone and iPad, where it is still available for $5. Set in the popular Warhammer universe the game features turn-based tactical RPG action with dungeon exploration.

The Steam version will be available at two different pricing tiers: The standard edition begins at $15 (£11 / €15) and features three areas in the game as well as the "Vampire and Zombie" content pack. Players can also opt for the Deluxe edition for $30 (£20 / €28), which includes all the goodies from the standard edition plus "more than $27 (£19 / €25) of additional extras." Those that purchase Warhammer Quest on Steam before January 7 will get a 20 percent discount ($12, $24 for the Deluxe edition).

Steam
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announcementboard-gamechilled-mousegames-workshopmacpcpre-orderrelease-daterodeo-gamesscreenshotssteamstrategytrailervideowarhammerwarhammer-questMon, 15 Dec 2014 21:00:00 -050011|21116416http://massively.joystiq.com/2014/10/31/warhammer-40-000-eternal-crusade-announces-15-pioneer-founder/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/10/31/warhammer-40-000-eternal-crusade-announces-15-pioneer-founder/http://massively.joystiq.com/2014/10/31/warhammer-40-000-eternal-crusade-announces-15-pioneer-founder/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsWarhammer 40,000: Eternal Crusade has just announced a new founder pack option, the pioneer pack. Pre-order founder packs running from $40 to $450 went live last June, but the newly announced pioneer packs cost only $15. They're aimed squarely at gamers "who want to contribute to the founder's program [...] without as much of an investment," says Behaviour Online's Miguel Caron.

The game's planned hybrid model will restrict free-to-play gamers to the Ork Boyz faction. Pioneer packs "extend the Ork experience" with perks including an Ork-only character slot, 15,000 RTP, badges, gear, and the opportunity to pay for access to the game module planned for early 2015.

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action-mmorpgbehaviourbehaviour-interactiveeternal-crusadetrailertrailersvideovideoswarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeFri, 31 Oct 2014 14:00:00 -0400319|20986932http://massively.joystiq.com/2014/10/15/loot-drops-eternal-crusade-says-no/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/10/15/loot-drops-eternal-crusade-says-no/http://massively.joystiq.com/2014/10/15/loot-drops-eternal-crusade-says-no/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
If you haven't figured it out yet, Warhammer 40,000: Eternal Crusade will not be like most MMOs or online co-op games, especially in the looting department. In an interview with 2P.com, Behaviour Interactive announced that the game will have not dropped loot but rewards from NPC bossses.

"You'll be given rewards from your high command," Behaviour said. "Attack the enemy positions, defend your bases or free them from the Tyranids... this is what you are asked to do and this is what you will be rewarded for. Once you get enough reward tokens you can exchange them from some special ammunitions or equipment. There is no direct drop system in the game."

The interview shed light on many of the game's features, such as its single resource (requisition points), the possibility of purchasing elite units, and the challenge of balancing melee and ranged classes.

2P.com
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action-mmorpgbehaviourbehaviour-interactivedropseternal-crusadeinterviewlootwarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeWed, 15 Oct 2014 21:00:00 -0400319|20978490http://massively.joystiq.com/2014/09/01/pax-prime-2014-hands-on-with-warhammer-40-000-eternal-crusade/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/09/01/pax-prime-2014-hands-on-with-warhammer-40-000-eternal-crusade/http://massively.joystiq.com/2014/09/01/pax-prime-2014-hands-on-with-warhammer-40-000-eternal-crusade/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
After getting the pitch from Warhammer 40,000: Eternal Crusade at PAX Prime, I was given the opportunity to sit down and experience a PvP bout first-hand. I'll share a little pet peeve of mine before we get into the meat of the hands-on, which is that I really don't like it when developers stand over your shoulders at demos barking instructions to you. I wasn't given much of an opportunity to do what I wanted to; instead, I was constantly responding to the dev's commands!

In any case, for a pre-pre-alpha build, I'm somewhat impressed that Eternal Crusade was able to cobble together a very playable deathmatch with several classes and two vehicle types (Rhino and Predator). My first class was something of a lumbering tank, well-armed but a clunky jumper. I opted instead to get a jetpack as an assault trooper, willingly trading firepower for the awesome ability to do huge leaps and be able to clutch on to the side of a building and jump once more.

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action-mmorpgbehaviourbehaviour-interactiveconconventioneternal-crusadeeventevent-coverageeventsexpohands-onmassively-event-coveragepaxpax-2014pax-primepax-prime-2014penny-arcade-expowarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeMon, 01 Sep 2014 14:00:00 -0400319|20954927http://massively.joystiq.com/2014/08/31/pax-prime-2014-warhammer-40k-trains-players-to-think-like-soldi/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/08/31/pax-prime-2014-warhammer-40k-trains-players-to-think-like-soldi/http://massively.joystiq.com/2014/08/31/pax-prime-2014-warhammer-40k-trains-players-to-think-like-soldi/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsWarhammer 40,000: Eternal Crusade is most emphatically not about two things: PvE and lone rangers. While there will be a smidgeon of PvE content in the released game, the focus of the developers is about coordinated group PvP. In fact, coordination is an essential part to Eternal Crusade's experience, as the devs cited the chaos of PlanetSide 2 as something that they wish to avoid.

Instead, using technologies such as Eternal Crusade's single server, low latency, and the built in Razercom voice chat, tools are in place to allow players to find friends and squadmates and talk with them. Going off on one's own is a recipe for a quick death, while sticking with a squad to accomplish objectives and summon in reinforcements will be the path to progress. Different terrain and structures will also require different military thinking, shifting from guerilla warfare to scorched earth madness.

At PAX Prime, the devs were showing a very early alpha build to allow eight players to engage in small-scale PvP. The team stressed that the skirmish was definitely about skill instead of stats, although careful planning and strategy were just as important as quick reflexes. The ultimate goal is to help your faction take over as much territory as possible, transforming captured cities into faction-themed landscapes in the progress.

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action-mmorpgbehaviourbehaviour-interactiveconconventioneternal-crusadeeventevent-coverageeventsexpomassively-event-coveragepaxpax-2014pax-primepax-prime-2014penny-arcade-expowarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeSun, 31 Aug 2014 13:00:00 -0400319|20954917http://massively.joystiq.com/2014/08/13/warhammer-40k-eternal-crusade-lays-out-future-history-in-new-tr/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/08/13/warhammer-40k-eternal-crusade-lays-out-future-history-in-new-tr/http://massively.joystiq.com/2014/08/13/warhammer-40k-eternal-crusade-lays-out-future-history-in-new-tr/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
The in-game footage may be blurry and obscured by a HUD overlay, but Warhammer 40,000: Eternal Crusade's new trailer does do a good job of teasing the game that is to come.

Most of this new trailer is concerned with laying out the factions and underlying conflict between them, finishing by asking the player to choose her or his faction. No dirty neutrals here, champ! Check it out after the break and see if this gets your blood pumping (and then gushing from an Ork-caused head wound).

If you've got a hankering for killing orcs but you're living on a budget, there's good news from Roadhouse Interactive. For a limited time, their side-scrolling action RPG Warhammer 40,000: Carnage is available for 70% off in the iOS store. The title normally sells for US$6.99, but thanks to the discount you'll be able to get it for roughly $2.

Featuring up to three playable characters, threatening landscapes full of meteor storms, exploding enemies, gravity changes, and over 500 items from Warhammer's history, there's lots to experience. The title has more than 50 levels spread across two maps with more levels coming in future updates.

The game offers in-app purchases that can be used to unlock characters faster or buy new weapons although, since the title normally costs $6.99, this sale might cut the sting out of laying down some extra scratch to unlock things up front. You can watch a trailer for the game below, and then head over to the iTunes Store to report for duty.

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appsdealsgamingiOSwarhammerwarhammer 40Wed, 13 Aug 2014 16:00:00 -040016|20946531http://massively.joystiq.com/2014/08/13/warhammer-40k-eternal-crusade-discusses-razer-comms-integration/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/08/13/warhammer-40k-eternal-crusade-discusses-razer-comms-integration/http://massively.joystiq.com/2014/08/13/warhammer-40k-eternal-crusade-discusses-razer-comms-integration/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsWarhammer 40k: Eternal Crusade is positioning itself to be a blend of MMO elements with third-person shooter elements, and like its source material that means everyone's trying to shoot everyone else. So you're going to need a way to communicate with other players, and if typing out "please help me shoot these guys" is going to take too much time, you'll need a voice chat solution.

The development team behind the game has taken this fact to heart, and rather than forcing players to rely on a third-party solution, it's working on integrating the Razer Comms system into the game directly. This also includes filters to help you fully immerse yourself in the setting, tying the game's normal sound and voice chat together. If that sounds like something you'd like to see in action, take a look at the full announcement for more explanation of the integration and what it offers the players.

The Eternal Crusade Experience Using Razer Comms
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action-mmorpgbehaviourbehaviour-interactiveeternal-crusadenewsnews-itemsrazerrazer-commstechtechnologyvoicevoice-chatwarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeWed, 13 Aug 2014 11:00:00 -0400319|20946094http://massively.joystiq.com/2014/06/25/warhammer-40k-eternal-crusades-founder-program-goes-live/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/06/25/warhammer-40k-eternal-crusades-founder-program-goes-live/http://massively.joystiq.com/2014/06/25/warhammer-40k-eternal-crusades-founder-program-goes-live/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
The founder and pre-order program for the upcoming Warhammer 40,000: Eternal Crusade MMO is now officially live. Founder tiers available start with the $40 Warrior Pack (which includes the game, early module access, 40,000 game points, and special perks) and run the price scale up to the $450 (and currently on sale) Xenos pack, which includes the game and early access along with 610,000 game points and even more special perks.

Not into forking over your cash just yet? At E3 a few weeks ago, Behavior Online told Massively that at launch (expected in 2016), Eternal Crusade will boast a hybrid model, with a $40 buy-to-play option and a free-to-play option that restricts players to the Ork Boyz faction. The cash shop will sell "pay-to-be-cool" cosmetics and skins, the devs said.

The studio also issued a new teaser trailer to coincide with the program launch. We've included it below.

Why do the Eldar have more classes than the others? Ellison explains that while the other factions are flexible, the Eldar are highly specialized: "[The Eldar have] as much customization as the other factions, [but] it's spread across a larger number of classes, and there are fewer combat roles per class. Our goal is to do justice to each faction, so rather than try to cram the same system into the Eldar, we opted to widen their class selection in order to give them the roles they needed to be competitive on the battlefield."

Official forums
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action-mmorpgbehaviourbehaviour-interactiveclassclasseseternal-crusadewarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeTue, 24 Jun 2014 18:00:00 -0400319|20919141http://massively.joystiq.com/2014/06/18/e3-2014-warhammer-40k-devs-on-development-and-founders-packs/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/06/18/e3-2014-warhammer-40k-devs-on-development-and-founders-packs/http://massively.joystiq.com/2014/06/18/e3-2014-warhammer-40k-devs-on-development-and-founders-packs/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
As part of an established IP, Warhammer 40K: Eternal Crusade has had a fanbase from the get-go. And those folks have been watching and proving the development of the MMO fairly closely. How closely will the game resemble the IP? Will it hold to the lore and fit into the known universe, or will it splinter off and do its own thing?

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action-mmorpgbehaviourbehaviour-interactiveconconventionconvention-coverageDavid-Ghozlande3e3-2014electronic-entertainment-expoeternal-crusadeevent-coverageexpofeaturedGraham-McNeillinterviewinterviewsmassively-event-coverageMiguel-CaronStephanie-Marchandwarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeWed, 18 Jun 2014 15:30:00 -0400319|20912702http://massively.joystiq.com/2014/05/29/mythic-closes-end-of-an-era-for-former-mmo-studio/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/05/29/mythic-closes-end-of-an-era-for-former-mmo-studio/http://massively.joystiq.com/2014/05/29/mythic-closes-end-of-an-era-for-former-mmo-studio/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
We saw this coming, but it doesn't make it any less regrettable: Long-time MMO studio Mythic Entertainment has been shut down by EA.

"We are closing the EA Mythic location in Fairfax, Virginia, as we concentrate mobile development in our other studio locations. We are working with all impacted employees to provide assistance in finding new opportunities, either within EA or with other companies via an upcoming job fair," EA told Kotaku.

Former Mythic lead Josh Drescher tweeted his reaction to the news: "Condolences to everyone at Mythic today. It's the end of an era, but you were all part of something amazing."

"Taking over parts of the Arkhona landmass, each campaign lasts approximately a week and we will augment the usual territory control gameplay with additional goals and mechanics," Chan writes. "Through your accomplishments, campaigns are also where you, your squad and strike force can distinguish yourselves from others - receive peer recognition and look more formidable on the battlefield. Participating in campaigns is the best way to engage in the narrative; and by working together in story campaigns, you'll be able to create history on Arkhona. Imagine being able to point to major battles that took place a long time ago and being able to take credit for it. These will drive the narrative of our game."

Official dev diary
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action-mmorpgbehaviourbehaviour-interactiveeternal-crusadewarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeTue, 27 May 2014 11:00:00 -0400319|20893143http://massively.joystiq.com/2014/05/16/war40k-eternal-crusade-creates-entire-planet-from-scratch/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/05/16/war40k-eternal-crusade-creates-entire-planet-from-scratch/http://massively.joystiq.com/2014/05/16/war40k-eternal-crusade-creates-entire-planet-from-scratch/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
While nobody can claim that the Warhammer 40,000 universe is lacking in locations, the team over at Behaviour Interactive thought it was important enough to create a new planet specifically for Eternal Crusade's setting.

Art Director Ghislain Barbe talks about the planet Arkhona in his latest dev diary, saying that it lies smack dab "in the dead center of a void of systems." Arkhona used to be home to the Xenos, but now is ground zero for a five-way tug-of-war when it's not trying to tear itself apart with natural disasters. Or as Barbe puts it, "Death has come to Arkhona and it is ready for a second service." The look of the planet is replete with abandoned structures, shattered chasms, and diverse environments.

Barbe also mentioned that one of the priorities of the art team is to support tons of customization. "Lots of research was done to see how far we could push what we offer without harming game performance," he said.

Visions of Arkhona
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action-mmorpgarkhonaartbehaviourbehaviour-interactivecustomizationenvironmenteternal-crusadeGhislain-Barbeloresettingwarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeFri, 16 May 2014 16:00:00 -0400319|20887376http://massively.joystiq.com/2014/05/12/war40ks-miguel-caron-on-lore-immersion-and-cloud-computing/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/05/12/war40ks-miguel-caron-on-lore-immersion-and-cloud-computing/http://massively.joystiq.com/2014/05/12/war40ks-miguel-caron-on-lore-immersion-and-cloud-computing/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsMiguel Caron is a passionate man. The former Funcom Canada CEO has moved on from The Secret World to lead the team developing Warhammer 40,000: Eternal Crusade, and he's not shy about showing the world what's happening behind the scenes. In fact, he recently showed off an impromptu video of a fan playing the pre-alpha build at Chicago's Comic & Entertainment Expo.

Total transparency was the theme of our two-hour-long Skype chat this week as the Behavior Interactive studio head talked to me about everything from pleasing 40K lore fanatics to avoiding the "public quest curse" that plagued the original Warhammer Online MMO.

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action-mmorpgbehaviourbehaviour-interactiveeternal-crusadefeaturedinterviewinterviewsmiguel-caronrazerwarhammerwarhammer-40kwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeMon, 12 May 2014 12:00:00 -0400319|20883468http://massively.joystiq.com/2014/05/02/eternal-crusade-delivers-sneak-peek-of-new-website-and-founders/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/05/02/eternal-crusade-delivers-sneak-peek-of-new-website-and-founders/http://massively.joystiq.com/2014/05/02/eternal-crusade-delivers-sneak-peek-of-new-website-and-founders/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsBehavior Associate Producer Mathieu Fecteau penned a new producer's letter today in which he showed off both a mock-up of the upcoming Warhammer 40,000: Eternal Crusade website and some concept art of the founder's program heroes.

The website will be launched in the early summer, Fectaeu said. "I'm really proud of the direction the design is taking. Ghislain Barbe (Art Director) helped by Nicolas Brunoni (Lead UI/HUD) and I are working closely with Turbulent to get something immersive, dynamic and appealing for our dear crusaders!"

As for the founder's program heroes, the sketches provided in the producer's letter merely give an idea of what they will look like when comleted. Fecteau said that all factions will have heroes, special units that are sent out for certain situations, but are "mostly aesthetic."

Producer's Letter
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action-mmorpgbehaviourbehaviour-interactiveeternal-crusadefounders-programGhislain-BarbeMathieu-FecteauNicolas-Brunoniproducers-letterwarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadewebsiteFri, 02 May 2014 17:00:00 -0400319|20879527http://massively.joystiq.com/2014/04/25/warhammer-40k-eternal-crusade-says-founder-program-is-not-a-cro/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/04/25/warhammer-40k-eternal-crusade-says-founder-program-is-not-a-cro/http://massively.joystiq.com/2014/04/25/warhammer-40k-eternal-crusade-says-founder-program-is-not-a-cro/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsBehaviour Interactive's Miguel Caron penned a Warhammer 40K: Eternal Crusadenewsletter today for fans skeptical about the founders program announced last week. The purpose of the program, he explains, is to solicit feedback and provide value to the faithful, not to crowdfund the game, which he says is already fully financed but might see an earlier introduction of content thanks to the founders: "The founders programs might, with your help, move a few unannounced features that are currently planned for after launch... before launch."

Caron also discusses the studio's commitment to transparency, expresses disdain for any sort of "marketing firewall between devs and fans," and hints that a playable game isn't too far off with this cryptic sentence: "You will soon land on Arkhona."

Newsletter
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action-mmorpgbehaviourbehaviour-interactivedev-blogdev-blogsdev-diariesdev-diarydev-postdev-postsdeveloper-blogdeveloper-blogsdeveloper-diariesdeveloper-diarydeveloper-postdeveloper-postseternal-crusadewarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeFri, 25 Apr 2014 18:00:00 -0400319|20875993http://massively.joystiq.com/2014/04/14/warhammer-40k-eternal-crusades-founder-program-detailed/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2014/04/14/warhammer-40k-eternal-crusades-founder-program-detailed/http://massively.joystiq.com/2014/04/14/warhammer-40k-eternal-crusades-founder-program-detailed/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
In a newsletter sent to fans today, the Warhammer 40K: Eternal Crusade team fleshed out its previously mentioned plans for its founder program.

Within the next few months you will be able to buy a Founder's Pack for Warhammer 40,000: Eternal Crusade. Buying a Founder's Pack will give you full access to the full game at launch, and all four races. You'll also get to select unique rewards from the following categories:► Identity - Enhance your character's core identity with unique Founders-only squad emblems, Heroes, and background-related titles, biographies, and cosmetics► Weapon Skins - Unique cosmetics for each race► Armor Skins - Unique cosmetics for each race► Space Ship Decorations - Unique cosmetics to dress up your Squad or Strike Force Cruiser's interior the way you want► Miscellaneous - Unique execution animations and pets, both utility and non-combat► Vehicles - Unique Founders-only vehicles► Consumables - Extra ammunition, grenades, and other convenience items► Accessories - Unique equipment pieces

The developers promise updates to each category over time and also note that playable modules will become available much earlier to founders than to everyone else.

Email blast
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action-mmorpgbehaviourbehaviour-interactiveeternal-crusadewarhamer-40kwarhammerwarhammer-40k-eternal-crusadewarhammer-eternal-crusadeMon, 14 Apr 2014 21:00:00 -0400319|20869024http://www.joystiq.com/2014/03/30/warhammer-board-game-mordheim-city-of-the-damned-coming-to-pc/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
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The Warhammer universe will continue its reach through time and space with the upcoming PC adaptation of the 1999 board game, Mordheim: City of the Damned. While not set in the current timeline, Mordheim takes place in the Imperial city of ... well, Mordheim, which is part of the Warhammer universe.

While the Warhammer universe regularly deals in galactic-scale conflict, Mordheim focuses on a smaller-scale skirmish within the city, where a fallen comet has turned the metropolis into a warzone. The game, developed by Rogue Factor and published by Focus Home Interactive, looks to keep the same tone of a more bite-sized battle. Gameplay will focus on turn-based tactics with a blend of RPG elements and unit customization, according to a press release.

Mordheim is expected to let loose the hounds - and wererats - of war late this year.

After spending a month in the lanes of Early Access, Warhammer 40k: Storm of Vengeance is lining up on iOS and PC users' Steam for an April 3 launch. Details for initial DLC packs have also been shared, outlining three additional unit types for developer Eutechnyx's lane defender.

The Ork Stormboy will supply aerial support, made possible by the "rokkit" strapped to its back. The Deathwing Terminator and the Dark Angel Dreadnought will also be available, the latter of which will contribute a "serious extra punch to the Dark Angels arsenal," according to a press release. Ork Clan Skins are also coming, expanding the Oak Warboss' selection of clans to include the Bad Moons and Death Skulls.

Each unit will be available at launch for both the iOS and PC versions, but prices have not been offered.

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eutechnyxrelease-datewarhammerWarhammer-40KWarhammer-40K-storm-of-vengeanceSun, 30 Mar 2014 15:30:00 -040011|20859569http://massively.joystiq.com/2014/03/19/warhammer-40k-eternal-crusade-will-launch-a-founder-program/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
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The Warhammer 40,000 Eternal Crusade team sent out a newsletter to fans today discussing the progress of the game since January.

Behavior Interactive Creative Director David Ghozland explained that the team is busy stress-testing tech and preproducing everything from the story to the design and visuals. "We are already playing with three fully functional classes out of four," he wrote, and the first working outpost is in the game.

Notably, he promises both a new website that will include a guild listing and a pre-order "founder" program set to launch during this year's E3.

The PC beta for Warhammer 40k: Storm of Vengeance launched on Steam this week for $9.99, translating the Warhammer universe into a game of defending lanes. Aside from serving as a chance to play the game early, purchasing the Storm of Vengeance beta works as an early purchase of the final build once it's finished.

Storm of Vengeance involves a disagreement between Grand Master Belial and Ork Warlord Ghazghkull Tharka on the planet Piscina IV. Players can guide either character's army through its respective group of 50 missions, progressing through a skill tree as they earn victories.

As with any beta, the listing reminds us that this isn't representative of the final Storm of Vengeance build, and developer Eutechnyx is welcoming feedback on the game's forum. If you'd rather play this on the go, iOS and Android versions are planned for the first quarter of this year, which the Steam listing notes will be compatible with cross-platform multiplayer against PC players.