for actor in $game_party.members if actor.hp > 0 @heros_window[i] = Heros_Window.new(actor,y,@exp) @actors_lvl_up.push([actor,@heros_window[i].get_old_carac,@heros_window[i].get_new_carac,@heros_window[i].get_new_skills]) if @heros_window[i].level_up end y +=74; i += 1 end