Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded.

Welcome to the Kickstarter Compendium, a gathering of games and game-related projects that we’ve come across that deserve your attention. The crowd-funding model for video games has resulted in some fascinating new game ideas, and new projects are going up on a weekly basis that deserve your attention.

The only problem is keeping track of it all – what’s worth watching, and what are these different projects about? As an ongoing feature, our Kickstarter Compendium is your guide to games seeking funding through Kickstarter. After funding projects are complete, this feature will also track what games (and game-related projects) got funded and which ones didn’t – and, where possible, offer links to the projects as they are developed.

Dark Souls comparisons are thrown around liberally. I'm guilty of attaching the name to difficult action/RPGs of similar ilk, and I'm sure many of you are too. I don't understand why people are saying The Legend of Zelda: Breath of the Wild is like Dark Souls, but that comparison shows how loosely "Souls-like" is used in our gaming vocabulary these days. We're often not wrong in our assessments, however, as developers draw heavy inspiration from the Souls series, and have generally been upfront with their appreciation of From Software's work.

Developer Deck13 Interactive is the first to admit its forthcoming game The Surge is a mix between Dark Souls and Rise of the Robots. The studio also made one of the best Souls-like titles to date in 2014's Lords of the Fallen. Game Informer's Dan Tack gave Lords of the Fallen an 8.5 out of 10, saying, "While borrowing heavily from the Souls franchise, it’s done well and with its own signature flair. I highly recommend this game to anyone that enjoys that series, and if you haven’t gone down that road before, it might be a more forgiving entry point into the action RPG."

Taking place in rural Arizona, Outlast 2 leaves behind the asylum of the original for bigger and scarier environments. After your wife is kidnapped by crazed cultists, your goal is to retrieve her without getting killed.

Outlast 2 mostly succeeds with its intense scares and riveting atmosphere. We took some time to compile four things that stood out to us most from our playthrough. Watch Kyle Hilliard and I point out the most interesting tidbits below.

In the '90s, Sega launched an all-out assault on video game industry frontrunner Nintendo in a now-iconic advertising campaign. The flagship television ad directly called out Sega's direct competition with the slogan "Genesis Does What Nintendon't." In addition to boosting the awareness of Sega's underdog hardware, this approach effectively launched the console wars of the 1990s. The aggressive ads stood in stark contrast to Nintendo's safe, sterile approach and drew attention to the less-known company.

In the time since then, most companies have generally evolved in the ways they interact with competitors, often taking more diplomatic and congratulatory approaches. However, when companies do publicly bash their competitors – such as during Sony's E3 2013 press conference when the company capitalized on the backlash of Microsoft's Xbox One DRM policies – it stokes the fire for tribalistic fan communities that are just waiting for an excuse to attack the other side of the fence.

What Remains of Edith Finch is a game about stories. You explore a bizarre house as young Edith, learning about the unfortunate deaths of various members of the Finch family. Developer Giant Sparrow (the studio that previously made The Unfinished Swan) has devised clever ways to weave these tales – and the opening sequence of the game gives you a taste of what to expect.

Join Andrew Reiner, Elise Favis, and I as we play through the first 25 minutes of What Remains of Edith Finch, talking about what makes this game interesting and how it sets itself apart from other story-focused titles. I don't want to spoil too much here, but if you've ever wanted to know what it's like to roll down a hill as a shark, you should check it out.

Months ago, Jeff Cork and I bought a used PlayStation 1 memory card and learned a shocking amount about its original owner by booting up their old saves. It went so well that we decided to roll the dice again and popped in another random memory card for the PlayStation 2. We hope you're ready for another adventure as we attempt to figure out the crucial question: Would we get along with this gamer from 2002?

Game Informer's Javy Gwaltney will be on the sticks for the suspenseful early hours of the game, and Elise Favis will be fielding questions from the chat. For more info on the game make sure to check out our review. See you tomorrow!

You can watch the stream on Twitch or Youtube, or just tune in here using the embedded video below.

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Jun 7, 2017Updates and bug fixes OTW.

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Jun 7, 2017Updates and bug fixes OTW.

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