Tire (Action)

The character may target 1 adjacent opponent with rapid jabs and swings not intended to hit, but to force the opponent onto the defensive. The character makes a Resolve (Con) check opposed by a Resolve (Con) check made by his chosen opponent. These checks possess the Armor Check Penalty tag.

If the character wins this opposed check, he inflicts 1d4+1 subdual damage. If he wins with a critical success, or the opponent suffers a critical failure, the character inflicts 2d4+2 subdual damage.

If the opponent wins this opposed check, the character becomes flat-footedA flat-footed character is vulnerable. He stops being flat-footed when he takes an action, or is successfully attacked.. If the opponent wins with a critical success, or the character suffers a critical failure, the character suffers 1d4+1 subdual damage.