It can be done.. I got mine very close to how that setup looks.. but it took some poking around, and some things have changed somewhat..

Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

Smivs wrote:Export them as .obj, then use the python script here to convert them to .dat
Some interesting designs there

Thanks

Couldn't get Python pathed correctly though (P3.5 wanted to install under Program Files, and didnt path it, so doesnt recognize command Python (yet, I hope it will on restart), so gonna try again tomorrow.
I hope they are not too high poly?

edit :
I got plenty of models, though they are low texture resolution NIFs (user created units for civilization IV).
Here's some more :

I do lack the expertise to transfer them to oolite (got them into Blender as .dae) and while I wouldn't mind to texturerize them, I lack the time to learn blender, so if anyone is up for a joint venture, let me know

cheers vincentz

"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." - Isaac Asimov

I must be a blithering idiot, as I can't even seem to be able to follow Staer's OP Blender tutorial for setting up the workspace on Blender 2.6.9 running on 64-bit Linux Mint 17.1 (Cinnamon), let alone modelling anything... so I'm completely lost even before I start.

Can anyone point to any "Blender for Frickin' Idiots" tutorials, (the ones several steps below "Bender for Dummies") I might try?

Ranthe wrote:I must be a blithering idiot, as I can't even seem to be able to follow Staer's OP Blender tutorial for setting up the workspace on Blender 2.6.9 running on 64-bit Linux Mint 17.1 (Cinnamon), let alone modelling anything... so I'm completely lost even before I start.

I recall having problems with this, too.. as I recall, some of the menu/right-click locations have changed.. it took me some poking around to figure out how to get the workspace set up the way Staer describes.

Ranthe wrote:Can anyone point to any "Blender for Frickin' Idiots" tutorials, (the ones several steps below "Bender for Dummies") I might try?

You have a PM.

Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

i found wings3d to be easier to start with too. my only problem is inspiration. every time i think to design a ship it turns out i'm just copying something i have already seen in a scifi show/movie!...

Started to make a small wing type fighter then realised it looked like a cylon fighter ... just for lol's i made a huge cube and textured it with a borg ish texture...

i really need to fix the oogle( eagle from space 1999)...

Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42

hi, I have problem with .obj files with oolite ships (thx to another_commander for link), Blender can´t import this .obj files (I tried 3, adder, anaconda and krait, saved in PC right click-> Save Link As...) and online converter have problem with this .obj files too (I need .dae file for import to sketchup to make papercraft models), can you say, what I do wrong please?

I responded to the other thread before seeing this, but have a look at the recommendations there and we can continue the discussion on this thread here if you want, which seems to be more relevant to the topic at hand.