Tuesday, September 22, 2009

I've been very busy and have spent a limited amount of time on the project, but from Monday 5th october I will start arranging meetings again. I may not be on broadband at my place, it depends how so I manage to get round to setting up my computers. But I will be less busy from then on and will attend at someone else place. I will be recruiting more members prior to that day so we can get more done more quickly. Currently I'm working on a feature in my scene editor which converts html to a scene, which may sound strange to some, but this would be a efficient way to create complex UI screens, since the artists and designers are proficient with web design; any web designer would then be able to create UI XML for our engine without knowledge of how the engine works or about the scripts; it is just a matter of 5-7 days before I can start it, and it will only support the HTML tags and custom tags we are interested in. It will save time, making adjustments to button positions, sizes can be made instantly this way. alot of time and it would mean we could easily find more people to help with the demo. As for game maps, the scene editor would handle that.

I will aso be creating a generator for sci fi space bases, buildings and machines, perhaps 2-3 weeks work or so, but it will produce about 300-500 basic sci fi buildings and machines, with our exclusive royalties. It will be a challenge to make them look extremely different from each other, but I've done a reasonable job with the rocket and planet generators. I will attempt to perform boolean operations and polygon optimization so that the objects can be used in the 3d engine aswell. Obviously in a sci-fi environment, there are alot of buildings in machines everywhere; think starwars death star; so to imagine 1 or 2 people modeling one object per hour to make up an entire universe would be unlikely. Instead I will program Cinema 4D to do the job; so the artists can focus on the primary 3d objects such as spacecraft, characters and weapons.