Welcome to Project: Gorgon!

Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.

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General Information

Recent Entries

How Will Steam Integration Work?
In about a week we'll submit Project: Gorgon for final approval to Steam and it should be for sale as a Steam Early Access game in about two weeks. So what exactly will this mean for you?

End of Alpha
Currently, the game is in alpha. Alpha is the earliest development stage, where we prototype game ideas, iterate on the core design, and make sure we're on a solid technical footing.

There's a new launcher available for download. This launcher addresses problems some players have when downloading the game behind certain types of firewalls. If you don't have any trouble patching with your v7 launcher, you don't need to update -- v8 is backwards-compatible with v7, so you can use either one. But if you have trouble downloading, please update to the newest version!

The New UI Is Coming!
If you've kept up with these blog posts, you've seen me talk about the "new UI" -- it's been in the works for a long time. But we're getting close! The new user interface (UI) is in the final stages of development, just a week or two away. Let me talk about the logistics of this change, some of the technical details about why this is happening, and what benefits players will see.

The datacenter that houses our main server is going offline at around midnight on Sunday (EDT). It will be offline until Sunday evening. They are physically moving a bunch of servers, including ours, to a new location, so this downtime is unavoidable. And a one-time thing.

The patcher and the forums will continue to work while the game is offline, so we will update the patcher text and this forum post with any new info.

Serbule Hills took the majority of the time in this update, but I did find some time to work on combat balance.

The biggest balance problem that we're seeing at high level is that well-equipped level 70 players can deal far too much damage. This makes group play untenable. Once a game goes past the "DPS singularity", it becomes possible to defeat ANY monster just by having a bunch of high-DPS players shoot it. This makes tanking