If your internet uses IPv6 to try to connect to the minetest server, the connection fails. It doesn't help that linuxgaming2.com has an AAAA DNS entry. You can connect by manually entering the IPv4 address of the server. I'm not sure if the minetest server on LG2 is configured for IPv6 or if minetest in general can't support it, but there's something about it that keeps the connection from working properly.

Howdy greeter ;)

The AAAA DNS... I hadn't given it much thought. My guess is it was just part of the deal when I bought the domain name. (Info tidbit for others reading this who may not know: "AAAA DNS" is for the, somewhat newer, IPv6 Internet protocol and "A DNS" is for older, standard IPv4 Internet protocol.)

As for LinuxGaming's Minetest server's IPv6 setting, that has been disabled for a couple years now for a few reasons.

1. From what I've read and experienced over the years, Minetest's network code is not so good. It has improved, here and there, but still needs more development and refinement. I disabled the IPv6 for the Minetest server, figuring it would be one less thing for Minetest to fumble and lag while trying to handle or one less thing to contribute to a crash. I realize this means players who use IPv6 exclusively will not be able to connect to LinuxGaming's Minetest server and I'm OK with that. I'd much rather error on the side of caution and have LG continue to be fairly stable, as it has proven to be through the years.

2. LinuxGaming's physical server is located in the US. The US still uses IPv4, predominantly. My thinking is that there will be far more IPv4 junctions than IPv6 junctions available for Minetest clients to pass through, thus increasing their chances of getting on a stable connection.

3. A few years ago I checked into IPv6 and found that it was not used, relatively, as much as IPv4. When I researched it again today, the heavy majority of the balance is still on the IPv4 side; not only in the US but globally as a whole. IPv6 has been in development for the past 30 years and *still* is far in the minority; I doubt that the balance will shift for many more years to come. This leads me to believe it is quite likely that there are more Minetest players using IPv4 than IPv6.

Considering the stuff above, it seems prudent to stick with just IPv4 for now.

I managed to hammer-out a bug that would cause the server to crash if torches or dartboards, that had been rotated by the screwdriver, were dug. There is catch though... any other nearby torches or dartboards that have also been rotated by the screwdriver will fall if one of them is dug. Not a perfect solution but better than a crash.

I received an email from the VPS company saying they will be doing work on their end that will take some of their customers off-line for a bit. LinuxGaming2 is among those customers affected.

The email said the work is scheduled for Friday, May 4, 2018 at 12pm UTC (8am Eastern/5am Pacific). They think it shouldn't take more than two hours to complete the work. The last time they did this it only took about 30 minutes. I plan to manually shut things down a few minutes before then so the Minetest server will save and shutdown properly.

The VPS host says LG has some pending upgrades that will take about 2hrs (maybe less). I've shutdown the MT server and after the backup is done downloading I'll shut down the rest of LG's stuff so the upgrade process can be done.

VPS Update Changes:

Storage goes from 96 GB → 160 GB

Transfer goes from 4000 GB → 5000 GB

Outbound Mbits goes from 1000 Mbits → 5000 Mbits

Side Note: Annee, I connected your road to the main road by Disney Center. ;)

Update: Thing's didn't quite go to plan but got done none the less. LG is up and running again. If no other surprises come up, I'll have updates for the overview maps later this afternoon.

So I wanted to share some new project, which I've recently started. Some of you are probably familiar with the village I was working on for some time. The land I'm "occuping" is to big to let it sit unused. So far so good:

Terraforming is a pain in the you-know-what. I removed one smaller hill.

I also started to build a wall, but dont worry the area will be opened to the public :).

I removed also a pieces of building which, due to my mistake, was partly over and partly under the ground.

In the hill on the left of the area will be a storage and some mining entrances. On it, I plann a guard tower. In the mountain on the right I'm doing houses inside, partly on the hillside and on the mountain. The wall will be decorative with some watterfalls.

Hot air balloon and basket overlooking the area. Place an elevator in the balloon and have a ladder down into the basket for non-fliers to enjoy the view?

Expand your underground tunnels into an underground mining town complete with taverns, dorms, forges, and other Dwarf Fortress-type stuff. Plump helmets made out of wool blocks with spots made of the smallest, thinnest panels from the saw? (On the west side of your lighthouse tower to the north, there is an acacia wood, underground build that might be a good start.)

Water flowing down from a cliff or someplace high (a small skyland?) and across a water-wheel connected to a lumber mill with logs and planks stacked outside.

A great hall or dance hall or mini-ampitheater in a half-shell.

A clock tower.

Multiple water pools on various levels with thin, wood wall dividers to create a hot springs spa and mineral baths.

A wooded park with foot paths, benches and picnic tables. Maybe a few pup tents scattered about (wool slopes from the saw)?