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As with many here, I’m sure, I come from a background of various CCGs and TCGs ranging from Pokemon to Star Wars to Magic the Gathering as well as various others. Well lately, I’ve been playing Hearthstone a lot as well as getting back into Age of a Sigmar with the release of 2.0. But now with recent news of AoS Champions the card game, now it appears I can get the best of both worlds combining AoS and card gaming. No longer are my interests in two different worlds. They also plan on having a robust digital system to the play alongside your physical cards which is great since I rarely get to play down at the gaming shop due to work schedule and family (hence the appeal of Hearthstone). And truth be told I’m not really a WoW fan anyway.

So yeah, this seems to fit for me, anyone else? Has anybody else here heard of this game? Thoughts? Think it will catch on or flop?

Heard about and watched the video. Looks interesting, although I haven't touched a tcg since the early days of Yu-gi-oh. IF it can be found locally and the packs aren't an absurd price, I may pick up a few packs.

Although I would be concerned about the longevity of the game. If it's not called Magic, Yu-gi-oh or Pokémon, it doesn't tend to last too long in my experience, even if the game is better.

Inquisitor Gideon wrote:Heard about and watched the video. Looks interesting, although I haven't touched a tcg since the early days of Yu-gi-oh. IF it can be found locally and the packs aren't an absurd price, I may pick up a few packs.

Although I would be concerned about the longevity of the game. If it's not called Magic, Yu-gi-oh or Pokémon, it doesn't tend to last too long in my experience, even if the game is better.

FFG's managed to keep their LCG's alive pretty well, so long as there's support and care for the game we should see it thrive as a niche.

We'll see. LCG's are a different beast from TCG's. At least with LCG's you know what you're getting each time. TCG's rely on the gambling factor and TCG's have a really hard time breaking into the west for some reason. Even the Final Fantasy game (which is a juggernaut of an IP compared to AoS or GW in general) is struggling over here.

This message was edited 1 time. Last update was at 2018/08/02 08:41:38

I can see the logic behind it; first up no one can deny that MTG basically prints money and that many independent stores basically live and survive off MTG sales. The whole business model behind MTG makes it a high profit item. A cheap buy-in-price coupled to its regular updating, annual cycling of cards and even game modes that encourage buying (booster draft).
Plus you can show most of the stock and 3rd party extras in a single block of shelving. So not only is it high profit its a very small impact on display space. Heck if you really want you can push it down to one line of shelving if you just stock the current 3 blocks of boosters/theme decks

So I can see GW wanting to dip into that market; though I have to admit I'm surprised they've never done a deal with Wizards of the Coast to just stock MTG in their own shops. Even if it does moderately well its another revenue income source for GW and it gives them a product that is cheaper and more impulse purchase. A couple of £ for a new pack of cards is easier to get out of customers than £20-30-40 for a new box of troops (that then take hours to build and paint)

For the gamers the bonus is it gives us a GW product that we can play in short spans of time between warhammer games. Perhaps there isn't a full table free; or the time is tight or its before your opponent for hte evening turns up. Instead of MTG you can now reach for Champions.

I don't expect it to beat MTG in the least, but I hope it gets a good uptake to survive in a niche of its own. Plus one big bonus it can have over MTG is that it won't be likely tied to a big annual re-release of cards (for the non-competitive magic player I've found that the fast cycling of cards can get wearing on ones desire to collect).

One bonus its got is that as its a GW game GW can keep it on the market at least in their own stores and have their own staff encourage its sale. Other cards games rely on their market to do most of the marketing and drawing new people in

Well, at any rate, I purchased the founders pack so pretty excited to start play testing and trying decks out. After watching some gameplay demos, the whole lanes concept and where the card placement is certainly is interesting and it seems being strategic is almost as important as rng.

Inquisitor Gideon wrote:Heard about and watched the video. Looks interesting, although I haven't touched a tcg since the early days of Yu-gi-oh. IF it can be found locally and the packs aren't an absurd price, I may pick up a few packs.

Although I would be concerned about the longevity of the game. If it's not called Magic, Yu-gi-oh or Pokémon, it doesn't tend to last too long in my experience, even if the game is better.

Play Fusion, working with GW on this, also makes Lightseekers. That game is excellent and going strong.
So Champions may do well, we shall see.

I'm going to pick up a starter and play with a guy tomorrow locally The artwork is great, and play structure seems fast and fun.

Went in halfs with buddy on founders. Got another guy involved and he bought a box. After Gencon, came out with founders, 2 of each starter, and 5 boxes. We just pulled them together in our group (wife plays also ) so we figure we can make good decks for each of the factions. Have full sets of almost all of it. Played a few games and love it. Lots of tactics involved, even though the main system is simple. Art is beautiful and some of the best ive seen for a card game.

I will note its pretty different then light seekers(which is good). Only thing that's the same is the rotation mechanic and the 2 actions a turn. If you like lightseekers (free app for ios and android now also with sigmar coming soon to android and ios) then this is a big step up.

my buddy came back from gencon with all 4 starters and gave me the orruks (because orks is da masta race) one.

Its fun. its actually got some pretty clever unique mechanics i have never seen in other CCGs. Im not sure how theyre going to generate cards for it longer than a year or two at most unless they start doing stuff with the lore thats not in the miniatures game (or atleast in fig form not in the miniatures game)

I pulled Nagash my first boosterpack LOL In terms of card count balance from boosters, its relatively even but as with anything random its not completely random. My friend bought 2 boxes and he has roughly 1/3 more undead cards than anything else (not joking he sent me a pic of all 4 alliances stacked and the undead one was quite a bit taller). But he wasnt skimped on one of htem he still had PLENTY of each.

This message was edited 1 time. Last update was at 2018/08/09 00:25:45

That's good to know. One thing that really turned me off tcg's in the past was deliberate short prints of key cards in the set. If everything's more easily available, it makes me look more kindly on it.

One thing I've noticed is that they do foils differently - instead of the whole card or the whole artwork being foil its only the background area of the card art that is foil - so cards with a lot of character in the foreground are very muted in foil compared to one with a lot of background.

I think in terms of the number of cards and factions there's enough in GW art library to keep them going for a while as they add all the factions (including those items that will be added over the years as GW adds more models). I do think that its the type of game that might well reach a limit, but then again Magic re-invents and re-arts most of its cards every few years, so a 2.0 edition could wel just piggyback off this one.

Yea, I don't see the issue of them running out. You use a different pic and different name, even if its still a Liberator for example. They have 2 already, both liberators, different art, different pics.stats.

Look at the old LOTRCCG from Decipher. Took only pics from the movies and that lasts quite a many years, just different camera angle shots.

The good thing I saw at Gencon was GW was pushing this to sell hard. Forgeworld booth had it for sale, every 3rd party seller had it, etc. Also according to FB group one of the store owner sellers (3rd party) said they are completely sold out on distribution for the time being, and they made quite a bit of the game.

I hope it does well, not just because I think it could be a major lifeblood for Warhammer stores (own and 3rd party) but also because its a nice way to get a filler card game that lets you stay with warhammer. Also as it evolves I'm sure it will reach a point where most major armies have enough cards to let you play them as a theme force. So you can have your own army in model and card format.

Sure it will never topple Magic, but it doesn't have to it just has to hold its own corner.

One thing I notice is that the game is more direct and less abstract thinking. Combos and such are still present; but because you can only play a limited number of cards per turn and because of the rotation element of many cards I don't think the combos will be as complex/tricky to spot as they are for say MTG.
I think it will certainly hinge on turning things at the right time to build up a bulk of attacks or such, but I think it might be easier to get into once one learns the core mechanics and the flow of play.