After ~50 units or so in my dungeon, I get pretty bad lag, and the FPS drops to <30. In addition, after 100+ units are in my dungeon, stuttering happens every 10 or 15 seconds. This happens in campaign or skirmish. The output log is from a large (largest possible map size), 4-player skirmish that was ~5 hours long before it crashed when I ordered all of my minions to attack. The lag was present throughout most of the the skirmish though.

Loading the game seems to alleviate the problem temporarily, but it returns pretty quickly.

There is nothing odd in the output log. I'm afraid it just hit the limit of what's the game is able to handle on your specs I'm afraid : / 5h+ on a 4p map, big map, lots of units. All those parameters affects performances a lot ^^"

Running this game on a GTX 1080Ti backed by 32gb of ram and a 5820k and the game drops to about 20 fps or lower with the gpu and cpu not even breaking a sweat ;/ not gonna lie i built a pretty heavy duty dungen ^^ but is there any plans on patching this or is it simply the game will never handle it :P i love this game btw.

I don't have lag, per se, but I do have significant and consistent stutters. They usually start up once I've played for about 1 hour on a map, sometimes sooner. They usually occur when I move my camera, panning to different parts of my dungeon, but it doesn't seem to do it when I click on the map, only when I Edge Scroll. It usually hitches for about .6 to 1.2 seconds, then resumes normal speed, then pauses again about 5-8 seconds later.Windows 7 64bit32 GB DDR3 RAMCPU: AMD A8 6600k Quad Core @ 4.2 GHzGPU: nVidia GeForce 1070 @ 8 GB GDDR5 VRAM

It sounds like you're suffering from the dreaded Unity Garbage Collection stutters. Basically Unity will clear out the memory that is being used for the game periodically when it is no longer needed. However, their method for doing this isn't the best and results in a small stutter every time it happens. This wouldn't normally be noticeable, the problem arises with systems that have large amounts(over 16GB) of RAM. Every single time it happens it has to search and reorder ALL of the RAM, including currently inactive portions, so even if you are only using 10GB total of RAM the other 22GB will still have an impact on each GC step.

It's not all doom and gloom, Unity are working on a solution right now that will negate this issue and as soon as it is released will upgrade to that version of Unity engine.

This is going to sound painful, and I'm sorry that you'll have to do this but the best way to negate this issue is to temporarily remove most of the sticks of RAM from your system. Going down to 16GB or even 8GB will really improve your experience. I know this is a total hack of a workaround but it should improve your experience.

If you do attempt the above then please get back to us and let us know how you fair.

I'm currently unwilling to try that kind of "hack" right now though, It would limit my ability to play several other games installed on my machine, and frankly, I paid buku bucks for this kind of upgrade, so it feels like a slap in the face to have to tone down my awesome system to meet the limitations of the Unity engine.

Not that I'm saying you're slapping me in the face or that Brightrock is either. I guess I'll have to wait out this update to Unity and perhaps try exiting and re-entering the game after long periods of play. Thank you for answering.

Any news on this topic, have they released or is there an eta on the release for the fix associated with this problem. I'm having this problem today and I'm looking for a fix that doesn't require me to open up my pc and remove RAM. I did some googling but couldn't find any relevant news myself.

Damn I am getting dreadful lag on the Kista ''Collecting Gold for the Gold Forge'' Mission and you mage this game in Unity? Cool but still I guess you are showing Unity's limitations I am using Unity to make a game too OK my PC is

4 GB 1000MHz Memory

1 TB Hard Drive

1 GB NVIDIA Quadra 600 Graphics Card

Windows 7 64 bit Operating System

2 x AMD Athlon X2 215 Processors (I think) Not overclocked

Yeah I know I wanted a 16 gb PC but my HP 6005 Well I have to flash the bios and don't know how to do that successfully so looking for a PC I could upgrade

Unfortunately War For the Overworld requires a minimum score of 1500 on the PassMark benchmark to run the game, as stated in our System Requirements. There's nothing we can really do to fix it other than recommending that you attempt to run in the absolute lowest video settings. I hope that you can find some way to enjoy the game, or an alternative machine to play on.

This means that we cannot guarantee that the game will ever be fully functional for you.