Because polygon is a useless measurement and rendering programs like games need to calculate all the vertices and the smallest surface you can have is a triangle. If you've ever taken multi - variable calculus, it essentially finds the volume of the mesh and outputs the coordinates from the center of the mesh, or origin, and outputs it as a location on an x,y,z cartesian coordinate system. So generally more triangles means more calculations to produce where an object will be and vice versa.

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Description

Clocking in at roughly 900 triangles, the YSS-1000 Sabre starfighter is the go-to choice in defending your worlds from invading forces...along with a compliment of Super-MAC orbital stations, of course.