So is there any pixel art tool? Not for sprites but for drawing pictures like paintbrush???
Also is there any viewer? When not is this good idea for tool!
To have paint program/app on PC/MAC/Android with sega rom export.
Maybe also some kind of slideshow or multiple images scrolling...

I just use mtPaint or GraphicsGale to draw and then mdtiler to convert it. Important though, saving as PNG and using paletted images (not true color), that way the palette information is preserved and mdtiler can make use of it (this is also the only mode where mdtiler can make use of multiple palettes when converting backgrounds - each group of 16 colors is seen as its own palette). The logic here is that a homebrew tool will likely be wasted effort (and probably lacking features) compared to just using an existing dedicated program for drawing pixelart.

I should stop being lazy and provide prebuilt binaries for the tools >_>

But after doing some math you are going to find that the real figures are that you have around 640 tiles for both backgrounds, and another 640 tiles for sprites which wastes a lot since need to be consecutive. With a bit of luck you do dynamic loading for main characters and is not that bad.

¿pixelart? more likely puzzleart and mirrorart.

Still 15 colours for each element is the main concern. The good news are: there is no that much work after all!

Last edited by Miquel on Wed Jun 21, 2017 4:55 pm, edited 1 time in total.

Wow! it seems a sun has come to you instead, those are really hot people (literally). Have seen them a few days ago over Antarctica?
Believe it or not that's a city/town. Know anything about them?
What that could mean?

So my question is. Can we make some plugin/pallette+resolution script for
any free pixelart painting program?
Also can we have VGM like tool but for graphics to viewing that pictures on
SEGA MEGADRIVE???

MSX1
Just as with the ZX Spectrum, the screen area is 256 x 192 pixels. But here the color grid is
32x192, which means 2 colors can appear in an 8 x 1 pixel area. The MSX has an overall
background zero-color, selectable from the 15. This also determines the border color. Therefore
there are two black color slots in the palette to begin with.
Although the situation is technically better than with the Spectrum, the MSX is a bit infamous for
having a contrastless and reduntant color palette.
Color behavior: As in C64 hires, but bear in mind the color area is 8x1.

Only Modes 4 and 5 are usable on the Mega Drive VDP. Modes 0 through to 3 completely removed, for Master System software too. This is why F-16 Fighter doesn't work, it used one of the removed VDP modes.

I tend to draw entirely in a combination of Paint Tool SAI and Paint.NET for my pixel art needs. But that's far too obtuse for many people's needs.