The first item is the longspear, sized for a large humanoid. It's a special magic item with ties to ancient Thassilon known as an Impaler of Thorns. It's a +1 weapon that, once per day, as it strikes a foe, can be activated as a free action to cause a 30-ft-radius burst of despair that affects anyone not wielding an Impaler of Thorns. All creatures affected must succeed a DC 16 Will save or become overwhelmed with sadness and despair, taking -2 penalties on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 6 minutes. The target struck when this effect is triggered must also succeed at a second DC 16 Will save to resist becoming nauseated with despair for 1 round.

The second item is the medusa-like mask that you can't identify.

The third item is a silver medallion engraved with the sihedron rune, just like the one you found on Nualia, that you can now identify. While worn, the Sihedron medallion gives the wearer a +1 resistance bonus on saving throws, and once a day, as a free action, can be activated to bestow the wearer the effects of false life at CL 5.

The fourth item is a tunic made of large scales that you can't identify.

Lym's missiles hit the target square in her chest and she flinches slightly. Rhianni begins her oratory just as the serpentine attacks, thrusting her spear three times in succession, each time cutting through Rhianni (15+11+10 dmg). Rhianni collapses, dying.

Rhianni covers the monster with glitterdust, outlining a large snake-like creature and half a dozen mirror images, all occupying the same space. It shakes off the blinding effect and continues after Rhianni.

Lym fires a freezing ray, and it hits one of the outlines, causing it to dissipate.

The villain attacks the gypsy, and its invisibility wears off, revealing a large monstrous woman-snake creature wielding a massive spear with a thorn-shaped head and wearing a medusa-like mask. Rhianni takes a large gash in her side (11 dmg) and a wave of despair is unleashed over everyone (everyone make a DC 16 Will save or take -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls).

Your weapon hits your target, but the demon doesn't flinch or seem to notice your attack. It does seem to flicker, though. Then you realize you're attacking an illusion.

Lym:

This demon isn't familiar to you.

Lym, Rhianni:

Just as you finish casting your spells, you see a large creature with the head and torso of a human female, and the body and tail of immense snake. The creature is attempting to sneak up on Rhianni, wielding a massive spear, its end topped with thorn-shaped, wide-bladed barb.

A cloud of smoke begins to form directly above you, heat radiates from the cloud and the smell of brimstone wafts over you. Moments later, a flying demon appears from the cloud and begins circling the tower, but it doesn't attack.

You go up and reach the top of the tower. The smoky filthy rooftops of Underbridge sprawl below this dizzying perch. The conical roof supports an onyx statue of an angel. Towering like a god, her weathered features are caked with grime, making her seem almost demonic in countenance. At the far end of the hollow space under the roof, in the angel’s shadow, lay a nest of cushions, silk sheets, and a line of several small chests.

Outside the doorway, the rickety stairs continue up the exterior of the tower, high up off the ground below, to a room that must lie just beyond the ceiling directly above the bells. Do you continue up?

You ascend toward the top of the tower. You make it halfway up, when suddenly a loud BONG echoes throughout the tower. Looking up, you see one of the bells swinging, just before tearing free of its ropes with a tremendous crash. The immense bronze bell tumbles and smashes along the walls as it plummets towards you. Lym manages to avoid getting bludgeoned, but everyone else isn't so fortunate.

I meant to have you at level 7 before starting this segment. Go ahead and level up and memorize whatever spells you want to fill your slots and we'll continue as if you were leveled before entering the clock tower.

This is a flesh golem. It is immune to magic, with the exception that magical cold or fire effects cause to slow. It is also immune to death effects, disease, stun, paralysis, sleep, poison, necromantic effects, fatigue, and ability/energy drain/damage. It's also resistant to all weaponry except of adamantine weapons.

Praxim's arrow hits something with a very soft thud, as if the force of the projectile had been absorbed and dissipated. Out from the shadows lumbers a large misshapen humanoid wielding a scythe. A jumbled mass of body parts incorporating as much beast as it does man, the monster's considerable girth is topped by an idiot head that leers and drools like a grotesque baby. It is dressed in straw and dung-covered rags, giving it the appearance of that of a scarecrow, and giving off the sickly sweet smell of decay. It's face is cruelly stitched, the lips sewn partially together. A trio of what first appears to carved pumpkins hang from cords on the Scarecrow's belt, but a second glance reveals these to be horribly bloated human heads with a sick yellow tinge.