Its not a fault it's simple math take your kills and divide by your deaths and you get your K/D but once you achieve a high K/D unless you continually have games at or above your K/D it will lower. for example lets say we have player A at a 1.0 but player B is a 2.0 player A only has to go 10-9 to better his K/D but player B having a game with anything less than double kills from deaths will lower his K/D just going positive alone doesn't raise your K/D but how positive you go

to me the kd should go up if ya atleast 10 kills or more above, even had loads of 30+s 0 deaths and it still doesnt even go up sometimes, but then i have a bad game say 5 more deaths than kills and it goes down straight away, its a joke

I dunno, try running vests, maaws and squadmate!? Ever since, ive been going 2.5 er day!? Squady gets at least one a life, so thats two a game! I never thought I would, but I just don't feel as much game stress running support, so I run that setup every game!?

Haha. Wow. I'm going to guess simple mathematics was not taught in your elementary school. Your kill/death ratio has absolutely no flaws. It's based on numbers, and the numbers never lie. You can't have a K:D of 2.7 with 200 kills and 600 deaths, my friend. Your K:D goes down faster than it goes up because your kills are not exceeding your deaths by a large enough number. It's an entirely perfect system. The fault is in your playing, not the math.

i suppose if you dont think about it, it would seem like as long as you go positive your k/d should get better. But forget the 20/10 mathces, and the 5/10 mathces for a minute. Think about all the the average ones in between. If you have a 2.4 k/d, anything under a 2.4 k/d in each match is going to bring you down. So if you hit a lot of mathces that are just even, thats going to bring you down pretty quick.. That occasional great match, or that occasional horrible match arent the ones that are really effecting you, its more than likely all those 1.5 or 2 k/d matches that are doing the damage.

You K/D ratio guys are funny! The games about having fun, not about who can camp around the longest. I find it even funnier because it doesnt improve your overall rank. Its all about wins baby! I dont care if I go 0-30! As long as we get that dub, its worth it!

I understand the OP sentiment, but its nothing to do with the game being broken. Its basic mathematics. if you have a 2kdr and lose 3 games in a row, you then need to win the next 6 to stay the same as you started.

it's math, not the game. averages always drop easier than going up. you know how it drops when you have a bad game and go 5-10? well, that means you need to score a 2:1 ratio on your next game to make up for it. much harder.

if you are using assault strike package, the scoreboard shows the kills with your killstreak rewards too, right? but tell me if i'm wrong: only the gun(and melee/lethal/tactical)kills count to your stats and that way to your KD?

ok, thank you! in that case i think they shouldn't be calculated like that, because if you hit that high streak and get something like helo pilot, you enter kind of like god mode when you can just kill everyone without being in a real danger. this is kind of unfair, because specialists and supports don't really get those like 15 extra kills per long streak. i think it should be something like 1 killstreak reward kill counts as like 1/2 or 1/3 kills. just my opinion

Why should people than can stay alive for 12-16 kills not be awarded for kills there high-end kill streaks get? Support is not in the game to get kills it is there to help you support you're team. Specialist is in the game for people that want that ultimate class. so please explain how it is unfair that someone who doesn't die and gets a helo or Loki is able to rack up kills over the support or specialist when for 1 support doesn't reset on death if they had something like a helo (which they do by the way you just have to be a good sniper and have awareness) and the specialist is meant to make you better solo

it's not about getting kills, it's about calculating ratio. if you play game 30k30d by getting streak of one 30 times compared to if you make streak of 20 gunkills + 10 kills by your dog and battle hind and then run and die 30 times in a row, you were more skilled because you made 10 more kills yourself, but you still got the same ratio. that "1/3 rule" shouldn't effect your game however, because on both cases you were just as useful for your team. also if you are skilled but just supporting your team tactically, you get lower kd than those "heroes" who are just as skilled as you. that is just my opinion on how that should be calculated and i don't think it would have a little chance to go through.

Not to be mean but you examples are flawed. I can run support or assault and still average the same amount of kills. if you want to make it that way then the squad mate, helo scout, support juggy and Odin should only count for 1/3 of a kill also seeing as if you are good those streaks from support could boost your kill count just as much as a assault streak. It's basically like you are complaining that better people can get better streaks and in such average a better K/D by doing so

i'm not complaining about anything. of course support streaks should count as 1/3 too. it's not about better players shouldn't get better kd, but kd maybe should be calculated of those kills you actually make yourself normal way, not by your squadmate or while you are flying on the sky and seeing through walls. and by supporting your team i meant rather sat coms and oracles, than those what actually make kills