I’ve noticed that the difference between NP games and Conquer Club games is that you’ll have mass alliances of a majority of players in NP (3v2, 5v3, etc.) where players don’t seek to win but instead seek to be 2nd or 3rd.

This of course makes the game incredibly boring as it relies on mass alliances at the start of the game rather than actual skill.

I’d like to suggest that there be a setting where 90%-100% of stars are needed for victory. I’ve noticed the max is currently 66%. There should be lies, betrayal, ever shifting alliances, etc instead of the set in stone alliances we currently have. Thats what makes games interesting. Mass alliances drain the fun from games.

Not sure if making the required win % will do it honestly. Being one of those jerks who makes big alliances (usually for 64 player games) I would have no problem still helping someone else win if my chance for it fades away. I know jay has mentioned he would like to see more back stabbing as well. The problem is why would you ever ally someone who back stabs you when there is another option of someone who doesn’t. And that I do not see a solution too except what @AnnanFay has already said and preset team games (which we do a lot on the side). One thing I mentioned in the other thread to Jay was maybe making people have secrete victory objectives like in Twilight Imperium the board game. Some objectives were to get near other player homeworlds or destroy a warp gate, attack a player you have traded with or something along those lines. Then when your team is pulling ahead the game can swing fast where someone might actually think they have a chance at winning and it not being so “taboo” but more part of the game.

On a side note I have also brought together many people I didn’t know to form a counter big alliance and those have been some of the funnest games I have played, win or lose. You might just need to work on your negotiation skills

I have also recently felt some frustration about mass alliance. If you dont team up and trade tech you are done. For that reason I greatly enjoy preset team games.
I think Nick’s suggestion is interesting though. I assume other than these secret objective you could just have a certain amount of stars also equal a victory point.

One thing I mentioned in the other thread to Jay was maybe making people have secrete victory objectives like in Twilight Imperium the board game. Some objectives were to get near other player homeworlds or destroy a warp gate, attack a player you have traded with or something along those lines.

I have a game I want to make where every player has a different objective. The objectives are not secrete, because you need to know who is winning and how to try and stop them.

I was thinking the game was a fantasy game rather than NP though.

One player is trying to summon a god, another player trying to find the holy grail, another playing trying to throw a ring into a volcano. ect ect.

I like the sound of this! You make excellent games, and people like playing them. However, I believe you just said something like you won’t add these elements to NP because you were going to add them to another game. It can be in both games, it doesn’t have to be restricted to the one game .

If you are concerned about adding win conditions to NP, you can always add them as settings: Individual objectives on/off, and if on, visible/secret. There would also be plenty of people willing to test for you

In reply to this, when I played on CC only the 1st place player won. And its a rating system so you win points from the losers. No one really pays attention to ratings/win rate in NP but perhaps we can make this a bit more important?

Also I think if we make it so that only one player wins in the end it will reduce but not eliminate the tendency to mass ally and increase the amount of backstabbing.

I’m not sure if you are saying you want all games to be Extra Anonymous, or don’t know this is already an option for custom games. Making all games extra anonymous is a bad idea because it removes all incentives for having badges.