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Captain N gets out a Nintendo Zapper and shoots a laser from it like in the show. You can charge it up to shoot more than one laser. During the charge-up, he twirls the Zapper, and each twirl is one extra shot. Each shot costs 1/8 of full battery power, so don't spam it.

Captain N gets out a star and throws it forth, which then comes back like a boomerang. The star will chase an opponent until it hits him/her. After it hits 3 opponents, the star falls down, disabling you from using it until you pick it up. Others can also retrieve it.

Captain N jumps up and then does a moonwalk in the air. Upon tapping B, you just jump. Upon holding it, the game master does the moonwalk. You can also move while you dance. You can also move up and press B to do a somersault. That or just move down to stop dancing.

Captain N will stand idle and then flash out of the way of an attack that passes him. As he dodges, he dashes forth, dealing damage the those he makes direct contact with. You can also change direction as you evade.

Megaman jumps up and then crashes down onto the ground. The crash will crack the ground. Anyone on the crack can't jump or use their up special. In the air, Megaman falls down faster upon using this attack. Upon using it over an opponent, they are plowed into the ground.

Megaman will move his arm down and then swing it up. This can grab opponents and throw them upward with no damage done. Only those that crash into the thrown chap take damage. It also works on asst. characters. But if you're too close to Megaman, he'll throw the game master up. In the air, Megaman throws Captain N upward automatically.

Kid Icarus shoots an arrow which does basic arrow damage. You can charge it up to shoot an arrow like a boomerang, which catches an opponent and brings him/her to the front of Kevin. It can also retrieve items and remove traps (only 2 before the arrow disappears).

Kid Icarus shoots an arrow with a glove on it. It deals no damage, but it does more knockback than the normal arrow. It can also deflect projectiles and swap out team members of a tag-team (only happen 10% of the time).

Captain N grabs Kid Icarus as he flies upward. This is similar to the Wings of Icarus, but with less flight time. And you can use your neutral and side specials during the flight, but it cancels out the recovery.

Simon removes his shirt and flexes his arms, causing anyone around him to trip over. The males just fall on the ground, but the females stay on the ground longer. In a reversed fashion, it depends on the horniness of a character.

Simon uses his whip, tossing anyone who comes into direct contact with it. The same can be done with traps. You can trap enemies with your whip when up close. You can move back and forth to get rid of it or hit Simon while he's trapping someone.

Simon uses his whip as a jump rope and then jumps upward like a rabbit. The more he jumps, the higher his end leap. Upon direct contact with Simon, the opponent takes damage. If Simon's hit while jumping rope, he's tied up. In the air, he just jumps upward with Kevin, no charge.

Captain N presses the pause button on his NES controller belt buckle. During this, everything is paused, but Kevin's attacks won't do anything to the competition. After 10 seconds though, all damage and knockback kicks in. You also recieve a powerup. Mushrooms heal all your damage, fire flowers restore your batteries, and starmen are like the item.