This will only be the second game I’ve made in Unity, so I’m prepared to switch to Python with the pygame library if necessary. If I do have to switch, I might be using a homemade library for tile-based games.

Well, I wasn’t able to complete my game, and don’t have much to show for my work either.

What went right:

I quickly came up with several ideas and started.

I learned a lot about the Android SDK

What went wrong:

I ended up running into the same brick wall — even though I knew objects were moving around on the screen, they weren’t being drawn. I spent all of Saturday tracking down the bug and trying to find the problem. It took me a long time to find a hack to fix it, but it only worked for the first few frames.

I scrapped several of my ideas and started over because of the drawing bug.