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Chapter 8

Introduction to Animation

The best way to learn about animation is to start animating, so you’ll begin this chapter with the classic exercise of bouncing a ball. You’ll then take a closer look at the animation tools the Autodesk® Maya® software provides and how they work for your scene. You’ll do that by throwing an axe. Finally, you’ll tackle animating a more complex system of parts when you bring a locomotive to life.

Learning Outcomes: In this chapter, you will be able to

Set keyframes to establish the movement scheme for an object

Create the feeling of weight and mass for an animated object using scale animation

Read animation curves in the Graph Editor

Differentiate among different animation principles such as squash, stretch, ...

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