If you want this back up PM me on the Forums (Host) Kurama I have a stable host platform now and am willing to have this going again with limited DM activity. It would be purely just for fun, no complaining no BS. Current Public IP 66.114.180.15

Rope Escape TechniqueJutsu Type: NinjutsuRank: EChakra Cost: 2RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied upPVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.Teaching/Learning: Gate System - E Rank(taught by ede, witnessed by sushi)

Wall/Tree WalkingJutsu Type: NinjutsuRank: EChakra Cost: 1RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfacesPVP Effect: Rolepaly Jutsu Only.Teaching/Learning: Gate System - E Rank(taught by eldena)

Water WalkingJutsu Type: NinjutsuRank: EChakra Cost: 1RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on waterPVP Effect: Rolepaly Jutsu Only.Teaching/Learning: Gate System - E Rank(taught by mizuki)

Henge TechniqueJutsu Type: NinjutsuRank: EChakra Cost: 2 +1 per round it remains activeRP Description: This jutsu is a simple one, that changes the users body into one of which they choosePVP Effect: +5 Hide (Disguise)Special Note: Must learn before becoming Genin (Rolled with WIS)Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.Teaching/Learning: Gate System - E Rank(taught by eldena)

kenjutsu:

E-Rank

Chakra Dageki (Chakra Strike)Jutsu Type: KenjutsuRP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively.CP Cost: 1PVP: +1 damageNote: This is required in order to learn other KenjutsuTeaching/Learning: Gate System – E Rank (Taught by mizuki)

D-Rank

Hardened SteelJutsu Type: KenjutsuRank: DChakra Cost: 3cpRP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective.PvP Effect: +2 DamageSpecial Note: Adds 1 DR PierceTeaching/Learning: Gate System – D Rank(taught by mizuki)

Inton: Ghost StepJutsu Type: TaijutsuRank: DChakra Cost: 2RP Description: Emitting a burst of dark chakra the user swiftly moves between the enemies blind spot and strikes, when used to block the user can strike a soft blow to the enemyPVP Effect: Rank Damage + 1d4Special Note: Can be used to block, when used to block the technique does 1d4 damageTeaching/Learning: Gate System - D Rank(taught by takeo)

Art of the Black Hand: Dark FlightJutsu Type: TaijutsuRank: DChakra Cost: 2RP Description: The user runs towards the target, focusing their chakra to their feet, then they send a kick straight up to the target's jaw, sending a blast of dark chakra into it, and sending the target flying up into the air.PVP Effect: No damage, but The victim is unable to attack for one round, due to their body soaring into the skyTeaching/Learning: Gate System - D Rank(taught by eldena)

blood jutsu:

Chiton: BoilType : NinjutsuRank : ECP : 2 (Or 1 HP)Description : This Jutsu allows for the Tsukichi to warm the blood in an enemies body and make it shoot pain through the victim for a small time.PVP : 1 Damage for 2 Rounds.Teaching/Learning : Gained on Creation

Chiton : ScykleType : NinjutsuRank : DCP : 4 (or 2 HP)Description : After a small hand sign, the user can force some of the cells in their targets body to become scythe shaped, blocking arteries and making the users blood flow decrease.PVP : 1d4 rounds of -1 to physical attacks/defenses.(self taught, eldena/shun as witness)

Chiton: Blood SenseRank: CJutsu Type: NinjutsuCP Cost: 8 cpRP Effect: The Tsukichi taps into there innate sense of blood and heartbeats, learning to descern one from another the Tsukichi can detect those with blood around them whether or not they could otherwise sense them. This sense allows the Tsukichi to target hidden people with Blood Jutsu.DF Effect: Used as a free action: can attack hidden targets with Blood jutsu, and can not be sneak attacked by them. This can not be nullified by things that stop chakra sight. Do not have to roll Spot/Listen.note: Must be paid every round used to spot someone. (IE: if they stay hidden a round after this, must pay again)(self taught, eldena and shun as witness)

Last edited by Dm Kurenai on Sat Nov 22, 2014 10:21 pm; edited 2 times in total

AbilitiesThe Cursed Seal of Heaven is one of the strongest of Orochimaru's Cursed Seals, the other being its counterpart, the Cursed Seal of Earth. The seal consists of three tomoe (the design known as mitsudomoe), similar to the Sharingan, which, when activated, spread flame-like markings across the user's body. Like all Cursed Seals, the user receives increased chakra levels and physical capabilities when the seal is active, to the point where with the second level, allowing the user to overpower a Jinchuriki in the one tailed form.

Stage One5 HP to Activate, +1 HP to MaintainThe first stage of this seal allows the body to suddenly be coated in millions of flame like designs that coated the body in a perfect amount of chakra and energy, suddenly dark chakra burst upward in a whirlwind as their chakra thundered forward granting them a tremendous amount of chakra and endurance.

Stage TwoFurther 5 HP to Activate, +2 HP to MaintainThe Second stage of the Cursemark, the users Chakra blasts upward in a huge level, granting them a sudden tremendous burst of pure chakra and energy, this form grants them a huge amount of offensive power and combat abilities, as well as a massive amount of chakra held within their reserves as wings burst from their backs, their skin turns a dark tone, and their physical appearance alters tot hat of the second Stage.

Cursemark Mastery(100 Tokens - Legendary Kinjtusu)The user of the Cursemark has learned total Mastery of their Mark, allowing them to enter the partial form at will, as well as suddenly gain the power of suffering far less physical damage with their cursemark itself active, not a natural host, however extremely close, a mastery of the cursemark however takes time and training.

Universal: Gains Access to 'Partial Form'. First Stage Cursemark is now 3 HP to activate, and 1 hp a Round. Second Stage Cursemark is now 5 Further HP to activate, and 1 HP a round.Academy Student: +5 Total HP/CP, +0 CP Regen a RoundGenin: +10 Total HP/CP, +1 CP Regen a RoundChunin: +15 Total HP/CP, +2 CP Regen a RoundJounin: +20 Total HP/CP, +3 CP Regen a Round

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Partial Form2 HP to Activate, +1 HP to MaintainThis is gained with the Mastery of the Cursemark, allowing a part of their body to form. A wing, a arm, a bodypart of any sort is what allows this to take over, granting them a rapid burst of pure power, at the cost of suffering some minor internal damage and a far shorter period of a burst of a power.

Blood MarkEvery member of the Tsukichi bloodline has a blood red crescent moon somewhere on their body. It is the Gods' cruel joke to all of Chi's descandants that give them their gift and curse, and mark them as the descandant of the murderer. This mark allows for the control of blood, both theirs and their enemies, that makes this bloodline fearsome.

Descandants of the MurdererEverytime a member of the Tsukchi bloodline cause blood to spill, their blood moon activates and begins to consume the blood form their enemies, swallowing it entirely and strengthening the Tsukichi member. As a direct result, when Tsukichi members are tested for blood type, their scans up with errors and when studied their blood seems absolutely... empty. There are no notable signs as to blood types for any Tsukichi member.

A few Tsukichi who come to realize that their power can be more... take the advantage. They awaken the long forgotten curse to a new level by performing a different thing for each. The only common trait between the awakenings is they are all very bloody.(Requires an event to unlock)Universal: +2 HP Regen, May Transfer up up to 5 HP for 5 CP Healed, or the Other way Around as a Free Action on their Turn at any Time.Academy Student: +1d4 Bonus Ninjtusu DamageGenin: +1d4+1 Ninjutsu DamageChunin: +1d4+2 Ninjtusu DamageJounin: +1d4+2 Ninjutsu Damage, half healed to HP capped at 3.