A PHP coder, with blender or unreal game engine experience, and a 2d/graphics artist/3d Uv mapper, and potentially a writer, the first game will have differed pay, in profits split 20% each, with the other 20% staying with the studio for the next production cycle.

I have- A gameplay mechanics concept,A story, A world, An enemy force, Some characters, Inventions I wish to add to the story.

Lets make a game!

_________________Let not the bindings of society hold you back from improving it.... the masses follow where the bold explore.

_________________Say, can you feel the thunder in the air? Just like the moment ’fore it hits – then it’s everywhereWhat is this spell we’re under, do you care? The might to rise above it is now within your sphereMachinae Supremacy – Sid Icarus

A PHP coder, with blender or unreal game engine experience, and a 2d/graphics artist/3d Uv mapper, and potentially a writer, the first game will have differed pay, in profits split 20% each, with the other 20% staying with the studio for the next production cycle.

I have- A gameplay mechanics concept,A story, A world, An enemy force, Some characters, Inventions I wish to add to the story.

Lets make a game!

What made you chose the blender or unreal engine?

I have been looking into opensource engines and game development in general lately for my 10 year project, I am still only thinking about concepts, writing down ideas.

I hope to develop a platform that entertains but also funds a full scale science and engineering research project focused on space colonisation.

Blender game engine runs on python for some reason I got mixed up, I actually code a little python, but I am still green, here is a demo of a game I made when I first started messing with the blender game engine(https://www.youtube.com/watch?v=Xck6PnmaDcQ),This animation is done using a translation matrix no animation keys, meaning everyone is made of chunks meaning I can make 100 arms/legs etc that end up making 1,000,000 possible models,

I am still bad at scripting, but can get almost anything I want done by using the BGE logic bricks(which are python based applets) and I use those mixed with python that feeds the logic brick variables, So in the logic I can have

(when X is this)--And---(Do what I want) (second Condition)/

Always(pulse every (Y-CPU ticks) - Python.txt - (Grab X from target)

I can do pretty much anything with that, and it does not use very much overhead as I can adjust the rates for realism or performance.

I intend to learn more, but I understand object based coding pretty well,

_________________Let not the bindings of society hold you back from improving it.... the masses follow where the bold explore.

shoot me some of your 2d- I need texture artists just as much as 3d, ever messed with a UV map? think of how the map has to be cut to be laid out flat when dealing with a sphere, now think about doing the same thing to a Face or space ship, I shoot you the UV, you draw(any medium) convert to digital using a scanner, or start in http://www.gimp.org/ with a mouse or stylus,

_________________Let not the bindings of society hold you back from improving it.... the masses follow where the bold explore.