If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.

Probably because that would be unfair to Snivy users, considering that Oshawott users could pick up Pidoves and Tepig users could get Blitzles, but Snivy users would be stuck with just the one Panpour.

Would it really be unfair? I mean, it'd really only be unfair if Snivy users didn't have access to a Water-type to douse the Fire-types that they would be facing, but they do. But since they do, it isn't really unfair.

From what I see, at that point in the game, having more than one Pokémon to take care of type advantages isn't "more fair" than having only one Pokémon to take care of type advantages.

Probably because that would be unfair to Snivy users, considering that Oshawott users could pick up Pidoves and Tepig users could get Blitzles, but Snivy users would be stuck with just the one Panpour.

The solution to that is to give you access to Wellspring Cave, which would allow Snivy users to use Roggenrola against Pansear.

Originally Posted by ImAnOKIE12

I hope aron could be found somewhere else besides white forest, cause I got black 2 for the version exclusive. But am planning to get white w, just not soon enough.

Aron in Virbank complex. I dont get it, they got one steel type :/

Aron is available in Mistralton Cave in BW2.

Originally Posted by Blazios

Given that the entire point of the first Gym is to teach about basic type advantages, then yes, it is.

Yeah, but it's unfair that experienced players can't apply their knowledge of type advantages and catch other Pokemon that would have an advantage against the triplets. There's not that much variety in Rt. 1 and 2, just Normal and Dark type Pokemon.

Originally Posted by LizardonX

Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

I have a question, and I can't find a place for it, although it can apply to a few games.

I'm currently playing White 2, and I'm thinking about Pokemon moves..

If a level 100 Pokemon X uses Quick Attack against Pokemon X2, and deals X damage, which is 1/6 of Pokemon X2's HP, it more effective to use Quick Attack 6 times, or is it better to use Stat Boosting Move X instead?

EX: Level 14 Riolu uses quick attack against a level 11 Elekid. Quick Attack hits 1/6 of Elekid's Total HP. Riolu also knows Work Up. Does using Workup X times ever become more effective? Which is faster, using Stat boosting move X once, and then using quick attack, or just using quick attack twice?

Which is the faster way to KO the opponent, and when does using Stat Boosting move X become more ergonomic than using a plain attack move the same number of times?

Because they're pretty much shoving them down your throat and it's downright annoying.

You use it for like five fights to level it up, and then you fight a boss with it. Once your done with it, you can grab something from Route 3 to use permanently. Suck it up.

Originally Posted by GhostedRebel

I have a question, and I can't find a place for it, although it can apply to a few games.

I'm currently playing White 2, and I'm thinking about Pokemon moves..

If a level 100 Pokemon X uses Quick Attack against Pokemon X2, and deals X damage, which is 1/6 of Pokemon X2's HP, it more effective to use Quick Attack 6 times, or is it better to use Stat Boosting Move X instead?

EX: Level 14 Riolu uses quick attack against a level 11 Elekid. Quick Attack hits 1/6 of Elekid's Total HP. Riolu also knows Work Up. Does using Workup X times ever become more effective? Which is faster, using Stat boosting move X once, and then using quick attack, or just using quick attack twice?

Which is the faster way to KO the opponent, and when does using Stat Boosting move X become more ergonomic than using a plain attack move the same number of times?

Each Work Up you use increases your offensive stats by 50%. One use of Work Up puts you at 150% Attack, meaning you'll need four Quick Attacks to KO, saving one turn. Two uses puts your Attack at 200%, requiring three Quick Attacks to KO and saving the same amount of time. For three and four Work Ups, your ability to KO would be as turn-efficient as it would be without Working Up at all (that is, six turns). Five Work Ups would take seven turns to KO, and six Work Ups would take eight turns to KO.

It's worth noting, however, that

a) Your numbers may be off depending on whether you roll higher or lower damage, or whether or not you get crits.
b) Unless you switch out, your Riolu will retain its Attack boosts, meaning if you're trying to KO multiple Elekids in a row, you would do so most efficiently by either Working Up twice and 3HKOing both Elekids, or by Working Up four times and 2HKOing both Elekids. Either way will take eight turns.

That thing takes forever to level up if you're just sticking with the wild Pokemon on Rt. 2, though.

The monkey comes at Lv. 10, so it only needs to be like Lv. 12 to win. You can also level it against the Dreamyard Trainers, and just make up for lost Exp. on your main 'mons by Audino grinding after the Badge fight.