A new screenshot has been posted at Red Alert 3 Paradox, showing the interestingly looking Vietcong Mortar Truck. The 160mm mortar mounted on the back of the mortar truck can put the hurt on enemy units from a great distance and harass their base and objective points.

The team of BioControl Disorder, a Yuri's Revenge mod, is on a lookout for AI coders, SHP artists, voxelers and coders. They are also looking for feedback on ways to improve the mod, or things that people like/dislike about it. Head to their ModDB page for more information.

Ah, the memories. Thanks to Asif for letting us know that The Gaming Liberty has posted interview with Kia Huntzinger, whom you may know as EVA from the original C&C. Kia has worked in Westwood Studios for 10 years. Here's a sample Q&A:

What was your life like prior to being cast in C&C?

I was just a typical girl who got lucky and landed a job at the coolest game company in town. I originally took a job as the receptionist, just to get my foot in the door, and worked my way up to Director of Finance at Westwood. At EA, I switched tracks to become an Associate Producer so I could be more involved in the process of making games, instead of just paying for them. Being cast in C&C was just the icing on the cake for me. The best part was working with my fellow Westwoodians; we really were like a family in those early years.

It's week two of Summer of Synergy, and the development team has posted footage of mind control and the goo distortion effect. There's also a screenshot that compares the progress made on the mod since July of 2010.

The Red Alert 3: Unleashed development team has released released in-game images and a video sneak peak of the United Coalition Shark. Armed with a mini gauss gun this unit can scout the sea's for the enemy, as well as ram enemy ships for maximum damage.

Beta 1 of Red Alert 2: Apocalypse Rising is almost here, and there's a new development blog detailing the recent progress on the mod. Allied IFV, Nighthawk and Prism Tower are in the spotlight of this issue and below you can see some sample screenshots:

Our good friend Cypher sends word that the team of Tiberian Sun Rising is looking for skilled level designers and world builders for the mod. Here's what he had to say:

It's goal is to recreate the atmospheric work of art that is C&C Tiberian Sun: the near apocalyptic and ever more hostile environments, the music, the ambient sounds, the flora and fauna - in a futuristic conflict setting.

We aim to retell the Brotherhood of Nod and Global Defense Initiative stories from Tiberian Sun and Firestorm, with a new and hopefully more exciting take on the events of that Second Tiberium War.

We need skilled level designers and world builders to bring these chapters to life, with the Special Ops forces of McNeil and Black Hand forces of Slavik, duking it out within a global conflict and struggle for survival.

We want to create amazing and rich chapters for the retelling of the story. And we need your help to do it.

The guys working on the TALON mod for C&C 3 have posted a progress update about where version 1.03 is right now and some insight to what's being included. There are also two new screenshots up, which you can see below:

EA_CIRE, our community manager, is inviting everyone to participate in voting for favorite maps from Generals, Tiberium Wars and Red Alert 3. This will give useful input for the development team who will be designing the maps for the next C&C game. Go to the official forums now and cast your vote!

A couple of new videos have been posted at Roleplay 2, showing the Zombie Assault mode. In case you're not familiar with this mod, it's a mod for C&C Renegade that aims to bring Grand Theft Auto- style gameplay to the game, and offering an excellent multiplayer experience.