There’s something a little off in the sleepy, picturesque hamlet of Sandford, UK and it’s up to gung-ho London super-cop, Nick Angel, to figure out what it is. Sure, the inhabitants of the tranquil little village may seem impossibly friendly, the kind of small-town folks who know everyone’s names and just how many sugar cubes they take in their tea, thank you very much. Sandford may seem impossibly clean, neat and crime-free (no one in town, for example, has even heard of the “M-word” (Murder, doncha know?), let alone done the dirty deed), a peek into a peaceful township where the biggest problems are the “living statue” street performer and a “hoodie epidemic” that vexes the preternaturally polite populace something fierce.

Ask any genre fan worth their salt, however, and they’ll probably all say the same thing: small, quiet little towns like Sandford may seem like oases from the rat-race of the world at large but, dig a little deeper, and they’ll always produce more than their fair share of skeletons in the various closets. Behind every kind, small-town smile lurks a bottomless capacity for evil and down every immaculately cobblestoned pathway? Why, the very heart of Hell, itself! After all…can you really trust someone who seems so…nice?

If you’re Edgar Wright and the rest of his merry band of hooligans, the answer is an absolutely resounding “Hell no!” and the result is the second film in writer-director Wright’s “Cornetto Trilogy,” Hot Fuzz (2007). While the first film in the series, the modern classic Shaun of the Dead (2004), tipped the musty, old zombie film ass-over-tea-kettle, Hot Fuzz seeks to do the same for action-packed ’90s cop films (the final point of the trilogy, The World’s End (2013), takes on alien invasion epics). By using most of the same terrific ensemble from Shaun of the Dead and that patented zany brand of deadpan humor, Wright capitalizes on everything that made his previous film so much fun, while throwing plenty of bones to anyone weaned on actioners like Point Break (1991) or Bad Boys (1995). While the film is always a little goofy, it’s also a smart film, full of blink-and-miss-em visual references, plenty of silly action, some surprisingly bracing violence and enough witty dialogue and outrageous scenarios to keep the punters in stitches. In other words: prime Wright, through and through.

After Nick Angel is promoted to Sergeant and sent to the sticks (his always-on antics are making not only his police peers but his big-city superiors look like ineffectual morons), it looks like his eternal crime-fighting pilot light will be snuffed, never to blaze again. After he ends up in the middle of a pair of suspicious deaths that are unceremoniously labeled an “accident” by the local police force, Angel decides to do his own investigation, with the dunderheaded assistance of one PC Danny Butterman (Nick Frost), the fairly useless son of Angel’s new superior, Inspector Frank Butterman (Jim Broadbent).

As more and more “accidents” keep popping up, however, Angel begins to suspect that the sleepy town might harbor more below the surface than just an unhealthy interest in winning “Village of the Year.” As Nick and Danny butt heads with the local chamber of commerce, headed by Tom Weaver (a completely unrecognizable Edward Woodward) and slimy grocery-store impresario Simon Skinner (former 007 Timothy Dalton), they begin to get wind of a conspiracy that might, potentially, involve every resident of the lovely little town. When it begins to seem as if the pair have gotten in over their heads, however, there’s only one sure-fire fix: binge-watch ’90s action flicks and then take the fight right to the streets.

Is there really something going on, however, or is poor Nick just going completely stir-crazy in the snoozy little community? As he gets closer and closer to the truth, Nick will learn that there’s only a few things he can put his faith in: his unwavering belief in the absolute power of good over evil, his steadfast determination to rid the streets of any and all crime (shoplifters, beware!) and the universal truth that absolutely anything will explode into a towering fireball once shot. Bad boys? You better believe it, buddy!

Reprising their winning chemistry from Shaun of the Dead, if not their actual characters, Pegg and Frost are exceptionally bright points of light in the altogether brilliant constellation that comprises Hot Fuzz’s ensemble. Martin Freeman, Bill Nighy and Steve Coogan pop up, briefly, as Nick’s self-serving London superiors…writer-directors Joe Cornish, Peter Jackson and Wright, himself, all have cameos…Cate Blanchett stops by for an unannounced turn as Nick’s unfaithful former girlfriend…Paddy Considine and Rafe Spall show up as a couple of idiotic cops nicknamed “the Andes” (since they’re both named Andy, dig?)…the always amazing Olivia Colman (Peep Show, as well as endless other British endeavors) has a blast as snarky PC Doris Thatcher…the aforementioned Dalton (one twirled mustache removed from silent-era villainy) and Woodward (best known on this side of the pond for his titular role as TV’s Equalizer, on the other side for his landmark performance in The Wicker Man (1973)) chew miles of scenery…writer-actor Stephen Merchant gets a great bit as Peter Ian Staker (or P.I. Staker, for the punny win)…virtually every second of screentime is occupied by a phenomenal actor given free rein to be patently awesome.

The result, of course, is an incredibly immersive experience, the equivalent of Mel Brooks’ ridiculously star-studded classics like Young Frankenstein (1974) or Blazing Saddles (1974). When combined with the picturesque locations, the over-the-top action sequences and the often absurd comedy, Hot Fuzz (like the other two films in the Cornetto Trilogy) is its own self-contained universe. It’s this quality that allows moments like Adam Buxton’s outrageously gory death (his head is reduced into a fine mist via the timely application of a fallen stone block) or the unrelentingly action-packed finale to sit comfortably beside more “high-brow” comedy fare like the scene where Angel engages in a crossword duel with a cagey old lady or the one where he rides through town to the tune of the Kinks’ “Village Green Preservation Society.”

There are great throwaway jokes about the amount of damage caused by “good guys” in action movies, the tendency of small-town busybodies to focus on pointless “outrages” like hoodie sweatshirts and street performers over more important issues like corruption and justice and how small town folks in films often slot effortlessly into the “sinister locals” category (one of the townsfolk was an extra in Peckinpah’s Straw Dogs (1971), we’re told on more than one occasion). There’s great comic material here both high and low, literally something for any fan of the funny stuff.

One of the smartest tricks Wright and company utilize is the restaging of famous action movie setpieces from the likes of pop-culture phenomena like Point Break and Bad Boys. While these scenes would function just fine in a vacuum, previous knowledge of Danny Butterman’s much-loved action films makes the experience that much richer: there may be no more sublime scene in the entire film than the one where Nick and Skinner battle it out over the ruins of a scale-model version of the town. As the two punch it out, like warring Gargantua or Godzilla with a particularly stiff upper-lip, a broken fire hydrant supplies a continuous shower of water over the two: in other words, Wright goes ahead and gives us one of those clichéd old bits where the hero and villain fight it out in the rain, pounding abuse on each other as the very skies join in. And it works gloriously: somewhere in “movie heaven,” Riggs and Murtagh are looking down, fondly, I’m willing to wager.

In feel (and tone), Hot Fuzz probably hews a little closer to its follow-up, The World’s End, than its predecessor, Shaun of the Dead. Hot Fuzz, however, like the films it references, is an altogether bigger, noisier and more boisterous affair than either of the other films: while Shaun of the Dead was full of great setpieces and The World’s End managed to take a leap into much “bigger” themes, the action beats of the middle film are their own little world. Hot Fuzz is a little “dumber” and “slighter” than the other two but that’s also to be expected: you don’t wade into the fray of silly, adrenalized action movies without getting a little of it on your shirtsleeves, after all.

Despite being less than enamored with Hot Fuzz upon its initial release, the film has grown on me, over the years, in a way that I’m not sure Shaun or World’s End has (although World’s End still has plenty of time to go): once I allowed myself to get swept away by the film’s loud, Technicolor action and ferocious sense of energy, however, it became easier to absorb the more subtle, truly ingenious elements to Wright’s style.

If you grew up on ’90s actioners, harbor suspicions against the status quo or fancy yourself a bit of a lone wolf, Wright and Pegg’s Hot Fuzz practically demands another viewing. Come for the gleeful chaos and copious explosions but stay for the kind of insightful, in-depth and subtle commentary that we’ve come to expect from one of genre cinema’s most unusual visionaries. As Michael might say: “Yarp.” Yarp, indeed.

Possessing plenty of sizzle but precious little steak, writer-director Eran Creevy’s Welcome to the Punch (2013) is a classic example of style-over-substance: although the film has a high degree of technical polish, with some truly gorgeous cinematography and a collection of strong performances, it’s also unnecessarily complex, emotionally hollow and more than a little trite. At the end of the day, sitting down with Welcome to the Punch is a lot like watching a particularly vibrant fireworks display: you may be captivated in the moment, oohing and aahing in all the right places, but it’s highly unlikely that you’ll remember any of the explosions after the smell of gunpowder has wafted away.

The film kicks off with a tense and genuinely thrilling (if overtly flashy) heist sequence, followed by a high-speed escape on motorbikes through the streets of London. The leader of the thieves is Jacob Sternwood (Low Winter Sun’s Mark Strong), while the pursuing detective is Max Lewinsky (James McAvoy): when Max finally catches up to his quarry, he earns a bullet in his leg, for his troubles, and one helluva grudge. Sternwood escapes and our plucky hero vows to tear up every inch of ground from here to hell in order to get him back.

Flashing forward three years, Max is still nursing along his wounded leg, while Jacob is hiding out somewhere in Iceland, waiting for the heat to die down. When Jacob’s hot-headed son, Ruan (Elyes Gabel), is injured during his own heist, however, his father decides to risk returning to England in order to check on him. Big mistake, as it turns out, since Max has been biding his time for just such an instance. He may have a level-headed partner, Sarah (Andrea Riseborough), to keep him in check but he also has three years of pain and lost time to pay back: suffice to say, Max has no intention of letting his prey slip away twice.

As Max and Sarah pursue Jacob and investigate the details behind Ruan’s botched heist, they also begin to uncover hints of some sort of conspiracy going on behind the scenes, a conspiracy which may or may not involve their commanding officer, Lieutenant Geiger (David Morrissey), and his second-in-command, the officiously slimy Nathan Bartnick (Daniel Mays). In a properly ironic twist, it seems that the only person who can shed light on Max’s potentially crooked peers is the one man who he’ll stop at nothing to destroy: Jacob Sternwood. Will Max and Jacob be able to set aside their bad blood in order to get to the bottom of things or will the need for revenge override the need for truth?

From a technical standpoint, Welcome to the Punch is just about as good as this type of film gets: Ed Wild (who also shot one of my all-time favorite films, Severance (2006)), turns in some suitably eye-popping cinematography, featuring a wealth of beautiful crane and helicopter shots, a cool color palette and some immaculately composed shots, while Harry Escott’s score is duly thrilling, amping the numerous car chase/shootouts up to almost mythic proportions. This is the kind of film made for a wall-rattling sound system, the kind of movie where every gunshot and tire screech roars from the screen larger than life and ready to knock the unsuspecting viewer through the far wall.

The fight and chase scenes are all nicely composed and choreographed, avoiding the overly hectic editing of something like the Bourne series and ending up closest to the string of hard-edged ’80s action films that starred Burt Reynolds and an assortment of cannon fodder. It’s quite easy to get caught up in the film’s rollercoaster ride, especially when great patches barrel forward at such a relentlessly breathless pace.

The problem, unfortunately, ends up being that the whole thing makes such imperfect sense. At times, there’s the distinct feeling that Creevy has written his characters (and film) into such a corner that a dizzying amount of misdirection is required to keep us all on-track. There are so many crosses, double-crosses and red herrings that I gave up trying to make sense of it all about halfway through: it was much easier (and more pleasurable) to just shut off that part of my brain and enjoy the (admittedly) flashy ride.

This ends up being a huge problem because logic and thrills don’t have to be mutually exclusive: there’s no rule-book that says a heist/revenge film has to be any more nonsensical than your average “drama,” no blueprint that requires the jettisoning of common sense. This, ultimately, is what separates a film like Welcome to the Punch from a truly exceptional action movie like John Wick (2014): they’re both relentless thrill rides but John Wick always feels likes there’s more going on below the surface than we can catch, despite the film’s deceptively “simple” structure, whereas Welcome to the Punch produces the exact opposite reaction.

More’s the pity, since Creevy makes good use of a pretty stellar cast. As usual, McAvoy is granite-block sturdy as the honest cop with a grudge, while Strong turns in his best performance (as far as I’m concerned) yet. There’s a nuance and complexity to Sternwood that Strong really brings to the surface, making a nice contrast to the other, more reptilian, side of his coin. Riseborough does well with the slightly thankless role of the do-gooder partner, although both Morrissey and Mays turn in pretty standard-issue crooked cop roles: since we never really get under any of these characters’ skins, many of the performances come across more as generic types than actual individuals, despite the universally strong performances. While some of the performances are head-and-shoulders above the others (McAvoy and Strong, in particular), none of the actors are bad: it kind of goes hand-in-hand with the film’s high level of polish.

Ultimately, I found Welcome to the Punch to be fun and fast-paced, if largely forgettable. While there are a handful of really great scenes here (the one where Dean shows up at his mother’s house, only to find Max and Jacob already waiting for him, is one of the finest bits of sustained tension I’ve seen, while there are any number of endlessly kinetic, thrilling shootouts), the whole film is just too clichéd and “comfortable” to ever carve out its own patch of ground. In many ways, Welcome to the Fold reminds me of another loud, flashy and, ultimately, disappointing action film, Michael Davis’ Shoot ‘Em Up (2007). While there will always be a place for a few mindless thrills, I can’t shake the feeling that Eran Creevy’s Welcome to the Punch could have been so much more.

When we last left everyone’s favorite vigilante, Paul Kersey (Charles Bronson), he had just finished avenging the rape of his daughter and murder of his wife by blasting half the criminal population of New York City straight to kingdom come. After being given a one-way ticket to Chicago by the NYPD (rather than reveal their complicity in not locking him up), we get the notion that Kersey won’t be any less forgiving to the Windy City’s scum than he was to the Big Apple’s. What’s a guy like this do for an encore?

As it turns out, he goes to Disneyland. Well, not quite: he actually goes to Los Angeles, which was probably a lot closer to New York City in the dawning years of the ’80s than it might care to admit. Our lovable avenging angel’s next act, the follow-up to 1974’s Death Wish, would be Death Wish 2 (1982). As with most sequels, Death Wish 2 would attempt to up the ante on the first film, featuring a more graphic rape scene, a more cold-blooded vigilante and a more over-the-top, ineffectual police force. The film would feature the same director, action-auteur Michael Winner, and a musical score by Zeppelin’s Jimmy Page that featured more guitar solos than a ‘Battle of the Bands’ competition. Death Wish 2 would also do something a little more insidious: by jettisoning Kersey’s previous moral quandaries, the film would place its sympathies almost wholly in the Dirty Harry (1971) school of “shoot first, ask questions later.” Rising crime rates…street gangs…the average citizen running in terror from armed lawlessness? Welcome to the ’80s, Paul: enjoy your stay!

When we meet Paul Kersey again, not much has changed since the fist time, aside from the location. He’s still an architect, he’s still taking care of traumatized daughter, Carol (Robin Sherwood) and he’s still got a romantic interest, albeit a new one: reporter Geri Nichols (Bronson’s real-life spouse, Jill Ireland). He’s also the same take-no-shit asskicker that he was before, as we see when he runs afoul of a highly colorful gang of street toughs, led by the squirrely Nirvana (Thomas Duffy) and counting one Laurence Fishbourne III among their august ranks (his absolutely insane sci-fi shades deserve their own film franchise, perhaps some kind of interstellar private-eye thriller).

The gang lifts Paul’s wallet and decides to head to his place to enact a little “justice” over his rough treatment of Jiver (Stuart K. Robinson). When they don’t find Paul at home, they opt for gang-raping his housekeeper, Rosario (Silvana Gallardo), in what has to be one of the most vile, protracted and gratuitous rape scenes in the history of cinema. When Paul and Carol return, the gang knocks him unconscious, shoots Rosario dead and takes Carol captive. After yet another gratuitous rape scene, Carol jumps through a plate-glass window and ends up impaled on a wrought-iron fence. Needless to say, this sequence of events pushes poor Paul over the edge and he takes to the streets once again, intent on hunting down and slaughtering the animals responsible for brutalizing Rosario and Carol.

To complicate matters, the same NYPD chain-of-command who let Kersey go in the first movie get wind of his recent activities in L.A. and begin to get a little worried: if Kersey gets caught, he might decide to blab about the NYPD opting to shuffle him out of town rather than do the paperwork. In order to prevent this, they send Detective Frank Ochoa (Vincent Gardenia), Kersey’s foil from the first film, to Los Angeles in order to permanently deal with the problem. The only problem, of course, is that Ochoa doesn’t necessarily think Paul’s doing anything wrong. Neither do the citizens of L.A., for that matter, as they cheer on their vigilante hero in the same way that the New Yorkers did almost a decade earlier. Will Paul put down his weapons of war before he loses the rest of his humanity or have the bad guys pushed him too far this time? One thing’s for sure: the scum of Los Angeles have a death wish…and Paul Kersey’s just the guy to grant it.

One of the biggest issues involving sequels is usually the disparity between the first and second films in a series: in many cases, different creative personnel handle the various films, particularly if they were never conceived as a unified “series” in the first place. Death Wish 2 avoids this pitfall, in part, by having Michael Winner return as director: both Death Wish 2 and its predecessor share a similar aesthetic and feel (despite swapping the first film’s cinematographer, Arthur J. Ornitz, for Part 2’s team of Tom Del Ruth and Richard H. Kline) which definitely helps to weld the films together. Unlike the completely over-the-top Death Wish 3 (1985), the second film still has enough of the first’s DNA to seem like a natural succession rather than just another product.

As mentioned earlier, however, Death Wish 2 certainly fulfills the stereotype of sequels in one big way: there’s more, more and more of absolutely everything here. While the rape scenes are more prolonged and nasty than the first film, the personalities of the various gang members are also bigger and more outrageous than the original. Keyvn Major Howard’s “hardcore Hare Krishna,” Stomper, could have been lifted directly from The Road Warrior (1981), while Thomas Duffy’s Nirvana gets one particularly ludicrous bit where he plows through several dozen cops as if he were an exceptionally pale version of the Incredible Hulk. While the gang from the first movie (which included an appropriately bug-eyed Jeff Goldblum) weren’t exactly the picture of restraint, the creepoids in Part 2 are one slim pen stroke away from complete comic book territory.

The political commentary is also much more pointed and one-sided than in the previous film. Gone are Paul’s “bleeding-heart liberalisms,” replaced by the kind of steely-eyed disdain for criminal lives (and rights) that mark any good ’80s crime fighter. Right from the get-go, we get talking heads and worried news reports that not only talk about the escalating crime rates but compare the whole situation to “being struck by an enemy bomb.” This is war, according to the film, and it’s us or the bad guys. Unlike the first film, there’s no need for hemming and hawing on Kersey’s part: he already did the heavy emotional lifting last time…all he has to do, here, is load the gun and pull the trigger, as many times as necessary.

Not only is Death Wish 2 a much nastier film than its predecessor but it also marked a shift in Bronson’s career from his earlier tough-guy ’70s roles into films that were much bleaker, more explicit and all-around more unpleasant. After Death Wish 2, Bronson would go on to 10 To Midnight (1983), The Evil That Men Do (1984), Death Wish 3 (1985) and Kinjite (1989), all regarded as some of the nastiest “mainstream” thrillers to hit in an altogether over-the-top decade.

Despite my lifelong appreciation for Death Wish 3 (oddly enough, it was one of the films that my father and I found ourselves watching the most, over the years, possibly due to the overt cartoonishness of it all), I’ll readily admit that Death Wish 2 is the better film. In many ways, I equate the first two films in this series to the first two films in the Halloween series. Carpenter’s original, like the first Death Wish, was a lean, mean statement of purpose, a film that was just as much art as exploitation, with very few frills and a simple, but effective, structure. Halloween II (1981), like Death Wish 2, has a very similar aesthetic to its predecessor yet manages to be much bleaker, more explicit and, arguably, less fun. The direct sequels also added storylines that made the inherent structure more complex, if not necessarily better (the Det. Ochoa bit never really amounts to anything and is, in and of itself, a pretty massive plot-hole), something that’s also par for the course with most sequels.

At the end of the day, Death Wish 2, like its predecessor and the vast majority of these ultra-grim and graphic ’80s crime thrillers, is always going to be an acquired taste. Whereas the Dirty Harry series always traded on Eastwood’s ever-present snark and way with a quip, the Death Wish series (at least for the first few entries) was a much more dour affair. While both series’ trade on the notion of a world run rampant and in serious need of an ass whuppin’, the underlying point behind the Death Wish series seems to be thus: your loved ones will be cut down in front of you, no one will help and it will be up to you to avenge them. In many ways, it’s easy to see the character of Dirty Harry as being a sort of right-wing superhero (for the record, despite any personal inclinations, Dirty Harry will always be one of my personal heroes), while the character of Paul Kersey is much muddier and more complex.

When he started out, Paul didn’t want to kill but felt he had no choice. Here, we get the first inclinations that he’s begun to develop a taste for it. By the time we get to the third film, where he gleefully blows a reverse-mohawked punk through the side of a building with a rocket launcher, we’d be forgiven for thinking that he’s getting a kick out of it. Is that progress? I’ll let you be the judge.

Homage is a tricky thing: it’s no mean feat getting the perfect balance between exacting reproduction and unique perspectives. The original era of grindhouse and exploitation films weren’t really setting out to create a singular aesthetic: this was more the result of budgetary concerns, current events, audience expectations and the technology of the time. When modern filmmakers attempt to emulate the late ’60s-’70s grindhouse aesthetic, it’s always filtered through a modern sensibility, usually the hyper self-awareness that’s plagued us since the days of Pop-Up Videos. Adding fake film grain and scratches to a modern film doesn’t automatically make it a genuine grindhouse film any more than donning fake fangs makes one a genuine vampire.

That being said, many modern films have managed to emulate the grindhouse/exploitation aesthetic to varying degrees of success. Filmmakers like Quentin Tarantino, Robert Rodriguez, Eli Roth and Rob Zombie have all mined the drive-in days of old for films that manage, in one way or the other, to add another few brushstrokes to the overall mural. Chilean auteur Ernesto Díaz Espinoza certainly isn’t the first filmmaker to make us check the wall calendar: while his Bring Me the Head of the Machine Gun Woman (2012) is far from perfect and quite a ways from obvious influence El Mariachi (1992), it’s not without its charms and possesses a gonzo sense of energy and invention that often helps to smooth over the rough spots. When it’s firing on all cylinders, the film is nearly as lethal as its titular badass.

Like Rodriguez’s debut, BMTHOTMGW is about the path that an unlikely sad-sack takes from meek acceptance to ass-kicking independence. Our hero, in this case, is Santiago (Matías Oviedo), a small-town DJ who still lives at home with his mother (Francisca Castillo), plays way too much Grand Theft Auto and makes money, on the side, from mob boss Che Longana (Jorge Alis). Longana is the kind of bat-shit crime lord who’s surrounded by topless ballroom dancers, thinks nothing of wasting his own henchmen for the slightest infractions and rules by complete and absolute fear.

Poor Santiago runs afoul of his boss after he happens to overhear Longana discussing a hit on his former girlfriend, the legendary bounty-killer Machine Gun Woman (Fernanda Urrejola). MGW is the kind of person who struts around in a barely-there leather lingerie and fur coat ensemble, mercilessly blasting anything that moves before sawing off heads in order to collect the attached bounties: in other words, not the kind of person you normally want to fuck with. In order to save his own skin, Santiago promises to deliver MGW to Longana, come hell or high water.

From this point on, Santiago enters his own version of the beloved Grand Theft Auto, each new step along his path of personal growth designated by such video game friendly titles as “Mission 01: Get a Clue With Shadeline Soto” or “Mission 03: Get a Gun.” Along the way, Santiago must avoid the other bounty killers, each with their own quirks and Warriors-approved outfits (the lethal chinchinero and his mini-me son were personal favorites). When he finally comes face-to-face with the deadliest killer of them all, Santiago faces a feeling altogether different from fear…love. Will the humble DJ face his fears and double-cross the most feared man in Chile or will he crack under the pressure and turn his back on true love? Unlike his video games, Santiago is only going to get one chance to get this right…will it be love or the head of the Machine Gun Woman?

Despite a few glaring issues and the overridingly gimmicky core concept (the Grand Theft Auto angle wears out its welcome quickly), Bring Me the Head of the Machine Gun Woman ends up being a breezy, painless watch, not terribly far removed from the films with which it bears allegiance. The retro-visualization works well overall (the credits are spot-on and the musical score, by eponymous Rocco, is great), although the look is let-down quite a bit by the generally flat lighting: at times, BMTHOTMGW very much looks like a modern, low-budget film gussied up with film grain and random scratches.

Acting-wise, the film tends to be broad, which suits the overall vibe to a tee. Oviedo is likable as the hapless Santiago, although the film has a distressing tendency to make him more of a passive observer to the events than an active participant: it isn’t until the climax that he really gets a chance to let loose. Urrejola does a fine job as the almost mythically lethal Machine Gun Woman, although it’s worth noting that her character is just about as one-note as they come: MGW is an asskicking sexpot, nothing more, nothing less. She belongs to the same video game traditions that spawned similar characters like Lara Croft, traditions that dictate female action stars must show as much skin as possible and act lasciviously whenever the plot needs a little jolt. It’s no more (or less) offensive a representation than many others in the past but BMTHOTMGW does a pretty good of fetishizing Urrejola to an almost distressing degree.

The villains are all nice and slimy, which befits a film like this, with Alis having the biggest blast as the scenery-chewing, howlingly-mad mob boss. In many ways, Alis’ Che Longana hearkens back to the glory days of films like Andy Sidaris’ classic Hard Ticket to Hawaii (1987) and his ludicrously over-the-top death scene is truly one for the ages. There’s also the aforementioned variety with the various bounty killers (let’s hear it, again, for that father-son duo and the really smart riff on Kill Bill (2003)), which not only helps to play up the video game aspect (at times, the film definitely reminded me of Scott Pilgrim vs the World (2010), although that was more structure-related than visual) but also injects much-needed originality into the premise.

While too much of the film seems to fall into generic indie-action territory (lots of noisy shootouts and gratuitous slo-mo), Espinoza finds plenty of new ways to riff on old motifs. The garage “oil check” scene is bracingly original, if thoroughly unpleasant, while the scene where Santiago’s iPod (it has 30,000 songs on it) is treated as if it were Marcellus Wallace’s fabled briefcase is patently great. It’s quite clear that Espinoza (who also scripted the film) has a few new wrinkles to add, whenever he steps away from the more well-trod path.

In the end, the well-trod path is what, ultimately, keeps Bring Me the Head of the Machine Gun Woman from having the impact it might have had. The film is lots of goofy fun, no two ways about it, but it never approaches the zany abandon of something like classic Troma or even Jason Eisener’s neo-classic Hobo With a Shotgun (2011). This, of course, is exactly what a film like this really needs: when you have a fur-coat-and-bikini-bedecked assassin spraying bullets every which way but loose, restraint should be the last thing you’re thinking about.

When Espinoza’s film works, it provides more than its share of pleasures (guilty and otherwise), although it never hits the consistent highs of El Mariachi. Here’s to hoping that Ernesto Díaz Espinoza continues to sharpen his blade: if he can make match his explotiation-leaning aesthetic to a genuinely subversive edge, I have a feeling that filmmakers might be paying him homage in the not-to-distant future.

Filmmaking is a lot like cooking, if you think about it: give five different chefs the exact same ingredients and you’re likely to come up with five very different dishes. Ditto for filmmaking: give five different filmmakers the exact same tropes, conventions, themes and scenarios and you’re going to end up with five very different films. Case in point: action auteur Don Siegel’s Hell Is For Heroes (1962). On the outside, the film looks much like many other World War II-set action films: big cast of well-known actors…intense front-line action sequences…dramatic interplay between the soldiers. Digging deeper, however, it’s easy to see that this particular war film bears more than a passing resemblance to similarly dark, paranoid films in Siegel’s canon such as Invasion of the Body Snatchers (1956) and The Killers (1964). The result? A tense, nihilistic and constantly odd study in hubris, obsession and heroism, courtesy of the guy who would, one day, gift us with Dirty Harry (1971).

We jump right into the action on the front-line of the Allied offensive, in France, circa 1944. A small American squadron, led by Sgts. Larkin (Harry Guardino) and Pike (Fess Parker aka TV’s Daniel Boone), has been charged with holding the line against the German offensive. As the squad, which includes motor-mouthed Pvt. Corby (actor/singer Bobby Darin), laconic Cpl. Henshaw (James Coburn), Pvt. Kolinsky (Mike Kellin) and Pvt. Cumberly (Bill Mullikin), celebrate their upcoming return home, they receive a new member: Pvt. Reese (Steve McQueen). Reese is a sullen, surly, standoffish badass who seems to have a past with Sgt. Pike and a problem with the bottle.

While Reese lugs several steamer trunks’ worth of emotional baggage with him, his appearance also foretells a bit of bad luck for the squad: not only aren’t they going to get to go home but military brass has decreed that the squad be split, stretching the already thin crew to a breaking point. While Pike takes most of the men further down the way, Larkin and his tiny six-man crew are charged with holding the line all on their lonesome.

The problem, of course, is that a far larger German force is camped out just over the rise, patiently waiting to bomb the ever-loving shit out of the stragglers. As the extremely unpleasant but eminently capable Reese butts heads with Larkin over their next course of action, the rest of the team are caught in the crosshairs. When Reese comes up with a brazen, impossibly dangerous plan to take out the nearby German pillbox, however, he sets in motion a series of events that will test the squads loyalty, their resilience and their very wills to survive.

Despite its familiar trappings, Hell Is For Heroes is a decidedly odd duck. For one thing, the evocative black-and-white cinematography (courtesy of Harold Lipstein) frequently calls to mind film noir and German Expressionist filmmaking: full of hard, deep shadows and an overwhelmingly sinister atmosphere, there’s something intensely unsettling about the film, even during its lighter moments. There’s also the film’s rigid, almost stage-bound sense of blocking: combined with the sharp dialogue (legendary screenwriter Robert Pirosh wrote the film, along with Richard Carr), the movie often feels like a stage play, although this ends up working to its benefit, heightening the eerie sense of unreality.

Siegel, as expected, is a deft hand with the action sequences (the film’s final 20 minutes are one long, sustained battle that’s a masterpiece of chaos and carnage) but the connecting tissue is where the film really stands out: the midpoint sequence, which consists of the G.I.s setting up an elaborate “early warning system,” is almost ludicrously detailed and leisurely paced, yet still manages to be impossibly tense and pulse-pounding. The human-level drama is even better: McQueen’s thoroughly unlikable Reese swings wildly at any and everyone around him and the audience soaks up the benefit.

In fact, I’m hard-pressed to recall another performance of McQueen’s that is quite this unpleasant and cold: even the flinty-eyed Frank Bullitt had a basic degree of humanity that seems to be lacking in Reese. Obsessed with proving himself right, completely dismissive of authority, misogynistic and arguably misanthropic, Pvt. Reese is, perhaps, one of the single most unqualified heroes in the history of the biz. Look closer, however, and McQueen’s world-weary eyes almost (almost) tell a different story. His latter-half heroism isn’t so much a last-minute Hail Mary as it is the natural culmination of his inherent stubbornness: Reese is more than willing to die to prove himself right.

While McQueen is a reliable marquee draw, the rest of the Hell Is For Heroes cast is a veritable embarrassment of riches. Guardino and Parker are both excellent as the guys (grudgingly) in charge, with Parker possessing the absolutely perfect blend of authority and down-home humility. Nick Adams turns in a slightly goofy, if likable, performance as the tag-along Polish soldier, Homer, while Coburn is great as the reserved Henshaw: you know a film has a fantastic cast when an actor of Coburn’s stature is, effectively, relegated to second-tier status but he brings an easy warmth to the proceedings that are completely expected and always appreciated.

The two big surprises, however, end up coming on the lighter side of things: Bobby Darin’s conniving, perpetually scheming Pvt. Corby is a classic character and Darin plays him with complete gusto. At times approximating Lou Costello, Darin provides much of the film’s comic relief and never wears out his welcome, high praise for the type of character that normally gets under your skin, fast. The other surprise is Bob Newhart’s delightful performance as the bumbling, over-his-head Pvt. Driscoll. From his entrance (crashing into a tree with his jeep) all the way to the show-stopper where he commandeers a German phone line and proceeds to feed the enemy fake intel, Newhart is sheer perfection, his timing pitch-perfect and his hang-dog, malleable face so essential to the film’s (occasionally) deeply-set sense of humanity. Driscoll often reminded me of the similarly bumbling Radio O’Reilly, making me wonder if this might have served as inspiration for Gary Burghoff’s iconic character: the mind practically boggles!

Ultimately, Hell Is For Heroes is a continually surprising film, a feat which certainly stands as one of its greatest assets. From the opening all the way through to the purposefully ambiguous finale, which skips the expected emotional payoff and gives us something decidedly more open-ended, Siegel’s film defies conventions and arrives at an altogether more interesting destination. Less interested with easy definitions of “heroism” than he is with the reality of the situation (depending on the angle you view it from, Reese’s actions could easily fall under the umbrella of “insubordination,” “insanity” or even “manslaughter”), Siegel turns in another complex, nuanced and disturbing examination of the evil that men do, even when they do it in service of “the greater good.” In other words, just another day at the office for one of the all-time greats.

Among old and reliable action movie tropes, there are few that are older and more reliable than mismatched “odd couple” duos. From 48 Hrs. (1982) to Midnight Run (1988)…from Turner & Hooch (1989) to Tango & Cash (1989)…from Rush Hour (1998) to the Lethal Weapon franchise, you know the drill: put a straight-laced, by-the-book square with a lone-wolf, loose-cannon hothead and let the sparks fly! When the formula works, it’s an almost bullet-proof set-up: there’s a good reason why films like Lethal Weapon and Die Hard (1988) are still influencing modern action films almost 30 years after they left the multiplexes.

The success of said formula, however, winds up being pretty dependent on a very important part of the equation: if the mismatched partners don’t gel, if their chemistry lies somewhere between “uncomfortably awkward” and “dead on arrival,” well…let’s just say that your odds of getting a decent film aren’t great. In the case of classic “Ozsploitation” filmmaker Brian Trenchard-Smith’s newest film, Drive Hard (2014), we get enough of the elements in their proper places to insure a fun, fast and fairly breezy good time: would we expect anything less from the twisted genius behind Dead End Drive-In (1986)?

The “square” in this particular equation is Peter Roberts (Thomas Jane, sporting a ridiculously fluffy hair-do that would make a ’70s-era catalog model jealous), a former American race car driver who now toils in obscurity as an Australian driving instructor. He’s got a wife and young daughter, dreams of opening his own racing school and just enough spare cash to insure that he’ll probably be teaching yahoos what a stick-shift is for the next 90 years. Peter’s the kind of guy who would give you the shirt off his back and spend the rest of the day complaining about being cold.

The “wild one” in this equation is Simon Keller (John Cusack), another American ex-pat. Simon (who pronounces his name in a way that sounded suspiciously like “Killer” to me) hires Peter to teach him to drive, even though he seems to be surprisingly adept around said vehicle for a complete novice. Keller’s a sophisticated smartass with a propensity for droll observations and a rather unsettling interest in Peter’s former occupation.

As luck would have it, Keller doesn’t want a driving instructor: he wants a get-away driver. Things get more complicated when Keller reveals that they’ve just ripped off Mario Rossi (Christopher Morris), a hot-headed mob boss who previously stiffed Simon on a job: this is payback and poor Peter is just the schmuck who’s found himself stuck in the middle. Except, of course, that good ol’ Peter eventually starts to, you know…kinda dig all this action. After all, he gets to race again: what’s that thing they say about the gift horse? He also gets out of the house at a time when things are particularly rough between him and his wife, Tessa (Yesse Spence), thereby avoiding any and all difficult conversations about sticky subjects like “responsibility” and the “future.”

While the fugitives burn rubber, their own relationship begins to thaw, allowing for the kind of uneasy détente that’s necessary for this sort of film: Keller is revealed to be more than just a criminal mastermind, while Peter gets to finally assert himself and start to loosen up. It’s not all Summer vacation in the Hamptons, however, as our intrepid travelers are pursued by a pair of extremely earnest Special Agents (Zoe Ventoura and Jason Wilder), along with Rossi and Chief Inspector Smith (Damien Garvey), a lawman so used to sitting in the mobster’s pocket that he may as well be a young kangaroo. As the forces continue to mass and the odds get slimmer, Peter and Simon will learn one important thing: if you want to have a fighting chance, you have to drive…and you better drive hard.

Like the vast majority of Trenchard-Smith’s extensive output, Drive Hard is massively entertaining: a silly, lightning-paced buddy film, Drive Hard never takes itself seriously, although it also manages to avoid (albeit just barely) slipping into full-blown parody territory. The Australian action auteur is a deft hand with this type of material, however, melding purely goofy comedy beats with genuinely thrilling action and racing sequences. While the film is the furthest thing from a “dark” crime saga, the stakes feel real enough to plant it squarely in the area code of films like Snatch (2000) and In Bruges (2008).

Key to the film’s success, of course, is that aforementioned chemistry between our odd couple, Peter and Simon. The two leads play off each other with a playful sense of camaraderie that makes the film an easy, breezy experience from first to last. While Jane does an admirable job playing against type as the nerdy, clueless and slightly whiny Peter, Cusack handily steals the show as the riveting, obnoxious and thoroughly badass Simon Keller. Keller is the kind of antihero that practically demands his own franchise (I was constantly put in mind of Tim Dorsey’s amazing creation, Serge Storms) and it’s endlessly fun watching him work his machinations against the mob, corrupt cops, a biker gang and pretty much anyone who has the misfortune of crossing his path. Of late, Cusack seems to be gravitating towards these kind of “antihero” roles (see his similarly stellar turn as the villain in the thoroughly spectacular Grand Piano (2014) for another good example) and they really do fit him like a glove: he appears to be morphing into James Spader before our very eyes and I, for one, applaud this wholeheartedly.

While the supporting cast does fine work, the only one who really stands out is Zoe Ventoura’s ridiculously driven Agent Walker: there’s an intensity to her performance that ends up being much more magnetic than Christopher Morris’ mob boss, despite the constant fever pitch of his performance. Ventoura’s Agent Walker is also the only female character who gets much to do, with Francesca Bianchi’s Stacy being stuck in perpetual man-eater mode and Yesse Spence’s Tessa spending the majority of the film stuck somewhere in the background off-camera. For better or worse, this is the kind of action film that seems to strictly revolve around the male characters and their various relationships with one another. Call it a “bromance” if you like, but there’s certainly no shortage of testosterone to go around, here.

Despite being less than taken with Drive Hard’s look (the film is constantly blown-out and, to be honest, rather ugly), it’s hard to find fault with any of its key components. The driving scenes are thrilling and kinetic, while the various fights are well-staged and find a decent balance between chaos and order. The underlying sense of dark humor also works in the film’s favor, leading to suitably outrageous gags like the shop clerk accidentally blowing his own head off or Peter’s ludicrous brawl with an elderly lady that’s one slim pratfall away from a Happy Gilmore (1996) outtake. Holding everything together is that all-important central odd couple relationship between Jane and Cusack, the kind of partnership that actually makes sequels seem like good ideas.

Ultimately, Drive Hard is just what it should be: a goofy, fun, silly and effortless throwback to the days when everything blew up, any argument could be solved with a fistfight and a cutting quip could be just as deadly as a cutting blade. While Trenchard-Smith’s latest isn’t quite the modest masterpiece that Dead End Drive-In was (tonally, it’s just a little too all-over-the-map), there’s more than enough good stuff here to keep fans of ’80s and ’90s action films happy. Drive Hard tries hard and, at the end of the day, that’s a lot more than most.

Sometimes, a film can hit just about all its marks and still be disappointing: take Fred Dekker’s RoboCop 3 (1993), for example. Here’s a movie where expectations are already set fairly low (this is the third one, after all, and the first without Peter Weller behind the helmet), yet there’s every possibility to be not only pleasantly surprised but genuinely blown away…after all, Dekker is the unmitigated genius behind two of the greatest genre films of all time, Night of the Creeps (1986) and The Monster Squad (1987). In his more than capable hands, RoboCop 3 could have been the caustically funny, surprising joy that RoboCop 2 (1990) should have been. Instead, the film ends up being a thoroughly competent, middle-of-the-road sci-fi action film with only hints of Dekker’s demented genius. An auteur like Dekker reduced to the role of hired gun? Say it ain’t so, Joe!

The film kicks off with a pretty familiar scenario: the loathsome OCP is still trying to build their dream project, Delta City, over the charred bones and lower-class citizens of near-future Detroit. As in the previous RoboCop films, Detroit is still a war-zone: this time around, the prime offenders are a mob of stereotypical “punk” marauders dubbed The Splatterpunks, who seem to delight in setting any and everything ablaze with Molotov cocktails. In a telling development, OCP is taken over by the Japanese mega-conglomerate, Kanemitsu Corporation, making Detroit the first U.S. city to come under foreign rule. The new president, the titular Kanemitsu (Mako), is a no-nonsense businessman who’s tired of OCP continually missing its deadlines for breaking ground on Delta City.

In order to help along the process of claiming property that the residents don’t want to part with, OCP employs a collection of mercenaries known as Urban Rehabilitation Officers (Rehabs, for short). The Rehabs are, ostensibly, being used to fight the rising crime wave: in reality, they’re being used to forcibly remove the residents of the various slums that OCP wants to demolish. The residents are moved to “refugee camps” where they promptly seem to drop off the grid: the ultimate case of the “haves” doing away with the “have-nots.”

Our intrepid heroes, Officer Murphy (now played by Robert Burke, who looks a little like Weller, if you squint) and Officer Lewis (Nancy Allen) get caught up in the struggle when a group of homeless revolutionaries, led by scrappy Bertha (CCH Pounder) and Nikko (Remy Ryan), a pint-sized hacker who’s ably to handily turn lethal ED-209s into loyal “puppies” with the push of a button, butt heads with the Rehab officers, led by the odious Commander McDaggett (John Castle). In the ensuing chaos, Officer Lewis is killed (RoboCop’s sad “Officer down” line is just as ludicrous on paper as it is in the film) and Murphy is branded a murderous renegade. As OCP and the Kanemitsu Corporation fill the airwaves with bogus stories about RoboCop’s villainy, OCP’s CEO (Rip Torn) and Kanemitsu work behind the scenes to eliminate the cyborg avenger and clear the last roadblock to the long-delayed Delta City. To this end, Kanemitsu unleashes his own cyborg, a lethal-killing machine known as Otomo (Bruce Locke). Will RoboCop and the revolutionaries be able to stop OCP and the Rehabs once and for all or does the dawn of Delta City begin now?

While the first film was a fairly streamlined, subtly ironic sci-fi action film, ala Mad Max (1979), the sequel employed the “bigger is better” aesthetic, pumping up the action scenes while letting some air out of the more subversive ideas. In the process, RoboCop 2 became a much sillier, louder and goofier film, albeit one with enough inherent parallels to the original to serve as a more than suitable follow-up. RoboCop 3, by contrast, is the most cartoonish of the three films, as well as the first of them to earn a PG13 rating: as expected, this means that the film is exponentially less gritty and gorier, although the body count is still exceptionally high…in this case, it just means that hordes of baddies “fall down,” ala old Westerns, rather than explode in red sprays of arterial fluid.

By itself, this isn’t really a problem: the second film was, in reality, only a few small steps removed from a complete cartoon and (brain surgery scene notwithstanding) had about as much impact. The bigger issue comes from the fact that the whole film is obviously pitched at much younger audiences: all of the issues are very black-and-white and the very character of Nikko feels like nothing more than an attempt to insert a pre-teen hero into the mix. Compared to the foul-mouthed urchins in RoboCop 2, Nikko is Little Orphan Annie and the whole thing has a trite feel that definitely feels aimed at the lowest common denominator.

Acting-wise, RoboCop 3 is extremely broad, although the style does tend to work, since the film is inherently broad and silly. Burke does a suitable job as Weller’s replacement, although he doesn’t sound anything like our original Officer Murphy. We get a few “regulars” here, such as Nancy Allen, Felton Perry and Robert DoQui, although they’re pretty much relegated to the background for the majority of the film, allowing newcomers like Ryan, Pounder and Stephen Root (always a joy to see) to step up to the plate. For his part, Rip Torn turns in the kind of performance that he’s been autopiloting for way too long, although his smug bureaucrat fits the film’s heart-on-sleeve politics like a glove.

More than anything, I’m disappointed that so little of Dekker actually shows through in the final product. Short of a few scattered scenes and details (the OCP exec jumping out of a window while his wife harangues him on the phone, RoboCop driving the blazing, Pepto-pink pimp-mobile around like it was a tank) that are explicitly reminiscent of Dekker’s tongue-in-cheek approach, the film is depressingly generic and middle-of-the-road. It’s always bummed me out that Dekker only directed three films in his entire career and this was one of them: it’s equivalent to Francis Ford Coppola’s entire filmography consisting of The Godfather (1972), Apocalypse Now (1979) and Jack (1996). At the very least, Dekker has recently been rumored to be involved in Shane Black’s new Predator reboot: fingers crossed that this translates into him directing the film, although a Dekker script is (usually) a thing of beauty, so that’d be fine, too.

Ultimately, RoboCop 3 is not a terrible film: in many ways, it’s no worse (or better) than a hundred other direct-to-video, ’90s era “gems.” While the film is competently done, however, it also possesses no real sense of identity or even much in the way of distinguishing features: it just “is,” for better or worse. Since the third entry seemed to effectively nail the coffin lid shut (at least until the recent reboot), it’s fair to say that our heroic man of steel had already passed his expiration date by this point, a mere six years after he debuted. Quite the pity, really: with Fred Dekker writing and directing, RoboCop 3 should have been one of the most unforgettable franchise entries ever. Instead, the film is so generic as to be completely forgettable: now that’s irony that’s right up Fred Dekker’s twisted little alley.

After RoboCop (1987) became a box office hit and a bit of a pop culture phenomenon, it was only inevitable that we’d be graced with a sequel, sooner or later. Enter Irvin Kershner’s RoboCop 2 (1990), a movie that manages to up the ante in every way possible, as befits pretty much any action/sci-fi sequel you might care to name. As the director behind such blockbusters as The Empire Strikes Back (1980) and Never Say Never Again (1983), Kershner was a much different filmmaker than the scrappy, sardonic Paul Verhoeven and it shows: RoboCop 2 is a much goofier, sillier and more over-the-top film than its predecessor…not surprisingly, it’s also a whole lot of fun.

We’re now a few years past the original film and nothing seems to have really changed: OCP is still in charge of Detroit’s police department, who are still threatening to strike; Delta City is still on the horizon as the ultimate “beautification” project; the streets are still over-run with crime and marauding gangs; and Officer Murphy (Peter Weller), aka RoboCop, is still partnered up with Officer Lewis (Nancy Allen). The big issue this time around is the emergence of a lethal, ultra-addictive new street drug called Nuke: the drug is being pushed onto the streets in mass quantities by Cain (Tom Noonan), a religious fanatic/drug dealer/wannabe-messiah who holds the city in the grip of fear thanks to his numerous bombings and terrorist activities…think of Jim Jones and The Joker mashed into one roiling ball of lunacy and you’re in the right neighborhood.

Turns out that OCP engineered the Nuke epidemic and resulting crime wave as a way to stretch Detroit’s resources and force them to default on a huge loan: if the city misses a single payment, OCP gets to swoop in and take it all, free of charge. Bastards! They’re also developing a new type of cyborg, an “improved” version that OCP’s scientists have cleverly dubbed “RoboCop 2.” The only problem with the new cyborgs are that they’re a little…well, a little…glitchy: in a bravura moment, one prototype blithely guns down an entire room of onlookers while another one rips its one face off, screaming in (literal) blood terror. The problem, as any good Frankenstein could tell you, is the brain: the project’s head researcher, the sinister Dr. Faxx (Belinda Bauer), has yet to find a brain that can survive the automation process…but you better believe it’s not for lack of looking.

After RoboCop disobeys a direct order (thanks to more of those pesky residual memories of his), OCP decides to make him more “obedient”: Dr. Faxx inputs several dozen new directives into his hard-drive, changes which, effectively, turn RoboCop into a big weenie. Once the stoic face of criminal ass-kicking, RoboCop is now a grinning, puppy-hugging, rule-following, bureaucratic wuss: as can be expected, he’s also a much less effective police officer now that he’s pathologically “nice.” As Cain and his crazy gang ramp up their assault on the city, Officer Lewis and the rest of the force must, somehow, snap RoboCop back to his old self. At the same time, Dr. Faxx approaches Cain with a once-in-a-lifetime offer: the genuine chance to become a god…or at least as close to it as he’ll ever get. Will RoboCop be able to get his mojo back in time to duke it out with the new-and-improved Cain or does OCP finally hold the fate of Detroit in its greedy, little hands?

While the majority of the humor in the first film was more subtle and blackly comic (aside from the glorious scene where RoboCop drags Leon out of the “punk” club by his hair, of course), all of the humor in the sequel is much more overt and front-and-center. This extends to the numerous fake commercials which break up the action, much as they did in the original film: this time around, the commercials are much more over-the-top and function less as cutting satire than as broader buffoonery. In some ways, the tone of the film is much closer to the sequels to Lloyd Kaufman’s Toxic Avenger (1984) in their depiction of a dystopic world gone wildly, giddily off the tracks. Like the first film, the world-building in the sequel is strong, forging a good bond between the two films. At one point, a commercial for “Sunblock 5000” casually mentions that the ozone layer is gone, while a throwaway news bit discusses a rogue satellite frying Santa Barbara in the same way that one might ask someone to pick up their dry cleaning. The details are all quite fun (if more than a little silly) and help to make the film that much more immersive.

If I really have a complaint with the film (other than the fact that it’s a solid half-step down from the original), it has to be with the main villain: while Tom Noonan really sinks his teeth into the role of Cain and runs with it, he’s absolutely no match for the inspired insanity of Kurtwood Smith’s iconic Clarence Boddicker. In many ways, Noonan is constantly upstaged by Gabriel Damon’s Hob, the ridiculously foul-mouthed kid who slings Nuke for Cain’s gang: by the latter half of the film, Hob has become the defacto leader (albeit briefly) and that’s when the villains really seem to take off. In an action film like this, you really need unforgettable, hateful villains and RoboCop 2’s just pale to the originals, unfortunately.

Cast-wise, the film brings back many of the original actors, including Weller, Allen, Dan O’Herlihy, Felton Perry and Robert DoQui (as the ever-suffering Sgt. Reed). This, of course, has the effect of creating an even stronger connection with the first film, a connection that’s reinforced by the production design: while many sequels have a “more of the same” feel, RoboCop 2 definitely feels like a continuation of a longer narrative, even if that narrative feels a bit unnecessary, by the end. In fact, it’s easy to see this sense of “continuation” as intentional, since the film has a completely open ending that not only doesn’t fully resolve the action but also directly sets up another film (a set-up which the third film, unfortunately, doesn’t make good on).

Even though RoboCop 2 is a much sillier, more weightless film than the first, there’s still a lot to like here: the more overt comedy leads to some great scenes like the ridiculous telethon where Mayor Kuzak (Willard Pugh) desperately tries to raise the funds to save Detroit (with the help of a fiddle-playing contortionist, no less!) or the giddy setpiece where a gang of Little League players commit a violent robbery and are let loose by the newly “nice” RoboCop, since they’re just kids. One interesting aspect of the film is how often we get treated to some rather eyebrow-raising moments involving the numerous child actors: they’re all saltier than a pack of sailors, with a particular favorite line being “Go fuck a refrigerator, pecker-neck!” To be honest, I don’t think I can recall a film where kids swore this much (there are plenty of films where kids engage in violent behavior, so that was considerably less surprising) and it made me bust out laughing more often than not.

Weller handles the new comedy angle with aplomb (his “nice” scenes are genuinely funny), which has the effect of humanizing Murphy to a much greater extent than the first film ever did. It’s great to have Allen back, as well, although it doesn’t feel as if she gets as much to do as she did the first time around. And, above complaint notwithstanding, Noonan is always a reliably unhinged performer: if he didn’t have such big shoes to fill, I doubt if I would have anything bad to say about his performance, to be honest.

While the sequel is a great deal goofier than the original, it’s not necessarily any less gratuitous: this time around, we get treated to an incredibly graphic brain transplant scene, along with the goofy “brain stem with googly eyes” bit that triumphantly ends the final battle. Since the film is pitched at such a comic-book level, however, the whole thing actually feels less violent than the original, which managed to ground everything in a more realistic, if still fantastic, milieu.

For the most part, I thoroughly enjoyed RoboCop 2, even if it was distinctly inferior to the original. There’s plenty of great action sequences, some genuinely funny comedic bits and a strong connection to the first film, making it pretty much essential viewing for anyone who enjoyed Verhoeven’s original. While this is nowhere hear the follow-up that either Terminator 2 (1991) or Aliens (1986) was, RoboCop 2 is a perfectly decent continuation of the franchise and a good way for fans to another dose of some good old-fashioned, cyborg law and order.

It’s always a hoot to look back on bygone visions for “the future,” now that we’re firmly ensconced in it. The Jetsons promised us flying cars, Silent Running (1972) posited orbiting outer space greenhouses and 1984…well, we all know how rosy that was supposed to be, don’t we? While most notions of the future do a fair amount of credibility stretching (where are all those instant food machines and self-dressing booths that were supposed to make life so easy?), few have managed to be quite as fanciful as Paul Verhoeven’s RoboCop (1987): after all, this is a film that envisions Detroit as a bankrupt, crime-ridden wasteland, foresees mega-corporations taking over law enforcement (to the mass detriment of the lower classes) and theorizes that cybernetic implants will one day be advanced enough to allow the severely disabled and/or injured to resume some semblance of autonomous movement…in other words, what a bunch of malarkey, eh?

In all seriousness, despite its often campy tone, the original RoboCop is actually a pretty lean, mean, relentless little bruiser, similar in tone to Cameron’s original Terminator (1984) or Miller’s inaugural Mad Max (1979). Like these franchises (or pretty much any action franchises, to be honest), the original film is a much more modest, grounded affair than any of the resulting sequels. Thanks to an ever-prevalent streak of pitch-black humor and some great performances from the likes of Peter Weller, Kurtwood Smith (That ’70s Show’s Red Forman), Nancy Allen, Ray Wise and Ronny Cox, RoboCop is a fun, exhilarating and clever peek into a future where business and bureaucracy are king and humanity’s future rests on a pair of very sturdy steel shoulders.

It’s the mean streets of Detroit, in the near future, and the city’s police department is run by the omnipresent OmniCorp (OCP, to the punters), the kind of all-reaching octopus conglomerate that has its tentacles in everything from gene research to government insurrection to military weaponry. OCP CEO Dick Jones (Ronny Cox) has a pet project that threatens to revolutionize law enforcement and allow for the clean-up of the city’s crime problem ahead of a sparkly new development deal dubbed Delta City: the all-robotic, crime-fighting ED-209. Only problem is, the thing doesn’t work, as we see when it blasts a hapless volunteer to kingdom come during a test run in the board room.

Enter Bob Morton (Miguel Ferrer), a pretender to the throne with his own plan: the RoboCop project, wherein real police officers are infused with state-of-the-art cybernetics in order to create superior “cyborg” cops. They need a subject, of course, which comes around in the form of Murphy (Peter Weller), an eager-beaver, rising star who gets transferred into hell on earth and is promptly shot to shit by the villainous Clarence Boddicker (Kurtwood Smith, chewing delicious scenery by the mile) and his murderous street gang. Legally “dead,” Murphy is turned into the titular hero, a galvanized steel “peace officer” whose just as likely to leave the suspects in pieces.

As RoboCop cuts a swath through Detroit’s criminal population, he begins to regain some of his basic humanity, thanks to the attention of his former partner, Officer Lewis (Nancy Allen), and some recurring memory snippets that give tantalizing hints of his former life and family. Torn between being a soulless machine and a living, breathing human being, RoboCop fights with retaining the essential humanity that made him “Murphy.” As he gets closer to the criminal mastermind who originally ended his life, however, Murphy will learn that the web of corruption spins all the way to the hallowed halls of OCP’s upper echelon. Will RoboCop have what it takes to put an end to the evil or will the very nature of his existence prevent him from dispensing the justice that Detroit so desperately needs?

One of the biggest pleasures of Verhoeven’s RoboCop is the assured way in which the Dutch director builds his dystopic world, using a combination of pitch black humor, pulse-pounding action setpieces and some truly cool special effects, including some nicely realized stop-motion animation. The satiric commercials that break up the action are frequently funny (the one for the Nukem board game is simply sublime) but they also help to give peeks into the larger world, the skewed, slightly scary one that exists outside the framework of the film, proper. The series actually develops this further in the second installment but it’s a great aspect and really adds to the overall feel.

Any pulpy action flick lives or dies by two elements: its action sequences and its cast. In both of these aspects, RoboCop comes across as a pretty stellar example of the genre. While Weller’s performance here is iconic, it’s just one solid performance among many. Nancy Allen is great as his spunky partner, while Cox and Smith are pitch-perfect as the arch-villain and his sleazy second-in-command. Boddicker’s gang is one of the great groups of cinematic baddies, spotlighted by an incredibly spirited turn by veteran Ray Wise as Leon (the scene set in the “punk” club is absolutely delightful).

While it might be easy to associate Verhoeven with his most outrageous “low” (that would, of course, be Showgirls (1995)), his resume also includes Total Recall (1990) and Starship Troopers (1997): the director clearly knows his way around sci-fi action and the whole shebang kicked off with RoboCop. The film is full of great action moments, shootouts and car chases, reminding of the aforementioned Mad Max and Terminator in the ways in which the setpieces always seem grounded in some kind of physical reality, regardless of how fanciful the action gets. It’s the kind of physicality that gets lost in modern CGI-based action films and gives RoboCop a bruised, scuffed feeling that fits like a well-worn shoe.

Similar to the Mad Max and Terminator franchises, the RoboCop franchise would go on to bigger, louder and more outlandish heights in future installments. While the other films in the series all have their charms (the third one, much less so, admittedly), my heart will always belong with Verhoeven’s brash, snarky and full-blooded original. When the satire, action and political commentary all hit their mark, there are few ’80s blockbusters that are in the same league as RoboCop (no matter how many times I watch the finale, I always stand and cheer at the “You’re fired” line). Jones and Boddicker are classic villains, RoboCop is the quintessential knight in shining armor and Anne Lewis is just the kind of partner that you want watching your back, when the chips are down.

In an era where business and technology continue their vociferous joint march to the sea, it’s kind of nice to see a film where the little guy wins, even if we know that OCP is going to keep trying to get their pound of flesh long after the cameras cut. More importantly, RoboCop still holds up today as a great action film: compared to other ’80s fare, it’s much less dated and more streamlined. While it’s undeniably pulpy, it’s also pretty hard to hard to deny the film’s allure: you might have the right to remain silent but I’m willing to bet you’ll be doing a fair amount of cheering, too.

In a way, you almost have to feel a little sorry for the Russian mobsters in John Wick (2014): all they want to do is steal a guy’s sweet Mustang and kill his adorable puppy…you know, nothing too outrageous or outside the bounds of polite society, especially when you’re rich, crooked and used to getting your way. And how do these unsung heroes get repaid? Why, the ungrateful bastard up and massacres every last one of ’em with extreme prejudice…what a jerk!

As singular of purpose as its titular “boogeyman,” John Wick, the movie, is streamlined, relentless, fearless film-making at its very best. It has but two goals: to kick your ass and melt your fucking face off, not necessarily in that order. It’s the best comic adaptation ever, despite being based on an original screenplay by Derek Kolstad. It’s a flawless, extravagant live version of the Hitman video games, despite having nothing whatsoever to do with that property. It would be the single, greatest action flick of 2014 if it weren’t for Edge of Tomorrow and The Raid 2…even then, it still might be. John Wick is a worthy successor to that other little film that Keanu made once, The Matrix (1999), featuring some unbelievably epic, instantly classic action setpieces. It’s a near flawless bit of filmcraft, equal parts beautiful and brutal, as if Takashi Miike and Nicolas Winding Refn decided to collaborate on an update of old spaghetti Westerns. In other words: John Wick is one helluva movie.

Plot-wise, the film is as streamlined as the mean-spirited ’80s revenge flicks that it draws so much inspiration from: former mob hitman, John Wick (Keanu Reeves), has been out of the “biz” since he met and married the love of his life. After pulling off one last, “impossible” assignment for Russian mob lord Viggo Tarasov (Michael Nyqvist, coming off like a fiendish combo of Bond super-villain and Dos Equis’ “Most Interesting Man in the World”), John is granted “early retirement” and left to enjoy his newly peaceful life. After his beloved wife dies, however, poor John is despondent, left to mope around in the sad wreckage of his lonely lifestyle. In the best spirit of strong, silent heroes, John is inwardly broken, even if he’s outwardly as serene as a still lake.

Relief comes in the form of a posthumous gift from his wife, an adorable, little puppy that comes with the heartfelt request that John “learn to love something else.” He does, of course, and the scenes involving the playful little critter and the gruff former hitman (he gives his new puppy a bowl of cereal, complete with milk, since that’s what he’s having, natch) are impossibly sweet without coming off as overly saccharine. John’s happy and life is good. This, of course, can’t last: we’re not in that kind of a universe. Instead, John ends up running into a group of Russian thugs at the gas station, including Viggo’s worthless, hot-headed, shit-heels of a son, Josef (Alfie Allen). Josef has his eyes on John’s kickass black Mustang (who doesn’t?!) but John’s not looking to sell. After leveling a veiled threat against John, Josef and the others take their leave. The issue, of course, is far from over.

That night, as he lets his puppy out to do its business, John is ambushed by a group of masked intruders, led by Josef. After being knocked unconscious, John wakes to find his beloved puppy murdered and his car missing: his eyes go hard, a placid lake freezing into jagged ice. From that point on, John has only one mission: find and destroy every last person involved with killing his dog. This, of course, doesn’t sit well with Josef’s father: he might think his son is a worthless shit, too, but he’s his worthless shit and he’ll be damned if any “former employee” is going to wear his skin like a pelt. Offering a $2 million reward for John’s head, Viggo sits back, happy to watch the sparks fly. The problem with sparks, of course, is that they often start fires: in no time flat, Viggo is watching his precious, privileged world burn to cinders before his eyes. You see, John Wick is the very personification of Death…and Death is coming for each and every one of them, one bloody, dead body at a time.

And that’s it, folks. Sure, we get introduced to subsidiary characters like Aurelio (John Leguizamo), the faithful chop-shop owner; Marcus (Willem Dafoe), John’s old friend/peer and Ms. Perkins (Adrianne Palicki), the deadpan assassin who shoots first and smirks later. In a nutshell, though, this is Keanu’s movie, through and through. With a sense of physicality and sheer badassitude that’s been sorely missed since the glory days of his performance as Neo, Keanu is a complete force of nature, a dour, lethal, balletic blur of violence who shoots, stabs, bludgeons and mauls his way through a seemingly endless array of heavily armed foes. In the same way that Clint Eastwood was the very personification of violent death in his glory years, so, too, is Keanu’s John Wick: part Man With No Man, part Terminator, all killer, no filler.

As an action film, John Wick is practically peerless, so “next-level” as to be casually groundbreaking. During one amazing setpiece, John fights a never-ending wave of attackers in the foyer of a busy nightclub: the scene is set to a pounding EDM score and everything is so immaculately choreographed and timed that it feels like the world’s most killer music video. As the musical beats collide with the gun shots and bone breaks, the whole thing assumes an organic totality that positively intoxicating. Watching the scene, I experienced the same sort of heady thrill that I got when I was a kid and pounded through Eastwood, Bronson and Bruce Lee films like they were going out of style. Unlike most modern action films, all of the fight sequences in John Wick feel real and impossibly solid: despite the hyper-kinetic flow of the film, there’s nothing headache-inducing about the style, whatsoever. To be honest, I sort of wish that other action filmmakers would study under the apt tutelage of Wick’s dual directors, Chad Stahelski and David Leitch: this, as far as I’m concerned, is how you shoot action/fight sequences.

As for Stahelski and Leitch, suffice to say that I was blown away when I discovered that the filmmakers responsible for this utterly mind-blowing treat were former stuntmen (they worked with Keanu on The Matrix, along with roughly a billion other projects over the last 20 years): aside from some second-unit credits, this was their debut feature. In a word: wow. With credentials like that, it makes sense that the film would be filled with fantastic fight sequences: that’s their bread and butter. The amazing thing about John Wick ends up being how consistently strong the entire film is: certain sequences reminded me of nothing less than Refn’s Drive (2011) and that’s high praise, indeed. The film has a great, evocative look, thanks to Midnight Meat Train (2008) cinematographer Jonathan Sela (Meat Train was another film that looked like a billion bucks) : all cool colors, dusky blues and red neon, John Wick is a real feast for the eyes. Add in a tense, pounding electro score by soundtrack maven/Marilyn Manson bandmate Tayler Bates and you have a film that looks and sounds like the equivalent of a finely tuned, vintage muscle car: the dictionary definition of badass.

If it wasn’t rather obvious from all of the above, let me sum up my feelings on John Wick thusly: I absolutely adored everything about this movie. As someone who feels that Alex Proyas’ The Crow (1994) is pretty much the apex of comic book films (sorry, folks: Keaton’s Batman or bust, for me), John Wick checked off every single item off my “must have” list. Hateful, evil, over-the-top villains? Check. Ruthless, avenging angel hero? Check. Terminally cool production design? Yep. Underlying element of sadness? Gotta have it. Matter-of-fact, unflinching attitude towards violence? Uh huh. Watching John Wick, I felt like I was 10-years-old again: sitting on the edge of my seat, shouting at the screen and throwing my fist in the air every couple of minutes, this was the most fun I’ve had watching a movie in a while.

If you grew up on ’70s, ’80s and ’90s action flicks, you’d be hard pressed to find a better modern representation of said films than John Wick: in every way, the film is an instant classic and deserves its own place in the canon, with the rest of the greats. While I felt that Edge of Tomorrow was a rip-roaring good-time, John Wick is, at heart, much more my type of film. Apparently, the scuttlebutt around the water cooler is that a sequel is already in the works: in this case, the only thing I can say is…bring it on. If Stahelski, Leitch and Keanu have another film like this in them, it runs a very real risk of knocking the earth off its axis: no way I’d miss that!