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//Written By Fuzionor Engawa of Fuzion Technologies
//Prepared and commented by Blazed Undercity of Fuzion Technologies
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK
default
{
state_entry()
{
vector mypos = llGetPos(); //gets the current position
do{
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK
llMoveToTarget(<mypos.x,mypos.y - 1,mypos.z>,2); //moves the object -1 meter on y axis
llSleep(3); //waits 3 seconds to allow movement
llMoveToTarget(<mypos.x,mypos.y + 1,mypos.z>,2);//moves the object 1 meter on y axis
llSleep(3); //waits 3 seconds to allow movement
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK
//FOR UP AND DOWN MOTION USE THIS CODE
// delete the '//' marks from in front of the code below.
// put '//' marks in front of the 4 Purple codes above (llMoveToTarget and sleep)
// llMoveToTarget(<mypos.x,mypos.y,mypos.z - 2>,2);
//
// llSleep(3);
//
// llMoveToTarget(<mypos.x,mypos.y,mypos.z + 2>,2);
//
// llSleep(3);
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK
///////TIPS AND TRICKS///////
//You can use combinations of movement to achieve desired results
// Move the code into the touch start, so object moves when touched
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK
}
while(1);
}
touch_start(integer total_number)
{
}
}
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK

Need to write a LSL script and don't know how to script? I know I hate trying to get my head around LSLS when I an in a time crunch. So why not give Flash Scratch a try! Its a great tool for learning and scoding your own scripts for Second Life without having to pay someone to do it and without a crash course in LSL

A Huge thanks to John Bennet of ATLAS Institute at University of Colorado and Eric Rosenbaum at MIT for writing Scratch for SL to begin with.