[ToME 2.3.1 Character Sheet]
Name : Suicidal Insanity Age 308 STR! 18/130
Sex : Neuter Height 75 INT: 18/10
Race : Ent Weight 77 WIS: 18/83
Class : Loremaster Social Class 1 DEX: 11
Body : Great Wyrm of Power CON! 18/110
God : Eru Iluvatar CHR: 18/01
+ To Melee Hit 32 Level 50 Max Hit Points 4460
+ To Melee Damage 44 Experience 15947732 Cur Hit Points 4460
+ To Ranged Hit 32 Max Exp 15947732 Max SP (Mana) 17
+ To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 17
AC 160+213Gold 582448 Piety 3881
(Miscellaneous Abilities)
Fighting : Legendary[22]Perception : Very Bad Blows/Round: 8
Bows/Throw : Superb Searching : Very Bad Shots/Round: 1
Saving Throw: Superb Disarming : Very Bad Mel.dmg/Rnd: 368-2272
Stealth : Bad Magic Device: Legendary[17]Infra-Vision: 50 feet
Tactic: berserker
Explor: running
(Character Background)
You are of an unknown generation of the Ents. You have
brown skin and unflexible members.
[Miscellaneous information]
Joke monsters: ON
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 107 (5350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
A lost temple: Level 33 (1650')
Your body is a Great Wyrm of Power.
You are currently in the town of Bree.
You have defeated 4886 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 28 princesses.
You saved Arda and became a famed King.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 29th Quelle of the 2890th year of the third age.
You have been adventuring for 43 days.
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Mul Mana : .............+
Sust Str : ..............
Sust Int : ..............
Sust Wis : ..............
Sust Dex : ..............
Sust Con : ..............
Sust Chr : ..............
Invisible : ..............
Mul life : .............+
Sens Fire : ..............
Reflect : .............+
Free Act : .............+
Hold Life : ..............
Res Acid : .............+
Res Elec : .............+
Imm Fire : .............*
Res Cold : .............+
Res Pois : .............+
Res Fear : ..............
Res Lite : ..............
Res Dark : ..............
Res Blind : ..............
Res Conf : .............+
Res Sound : ..............
Res Shard : ..............
Res Neth : .............+
Res Nexus : .............+
Res Chaos : ..............
Res Disen : .............+
Aura Fire : .............+
Aura Elec : .............+
Levitate : .............+
Fly : .............+
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Random teleportation:
Randomly teleports you around
Skills (points left: 0)
- Combat 36.000 [0.700]
. Weaponmastery 03.500 [0.700]
. Archery 00.800 [0.700]
. Barehand-combat 50.000 [0.900]
. Boulder-throwing 00.000 [0.600]
- Sneakiness 01.500 [0.700]
. Stealth -2.-900 [0.700]
. Disarming 01.500 [0.700]
- Magic 03.438 [0.600]
. Magic-Device 43.500 [1.000]
- Spirituality 36.900 [0.700]
. Prayer 30.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 24.540 [1.100]
. Summoning 00.500 [0.500]
. Corpse-preservation 10.100 [0.700]
. Possession 50.000 [0.500]
. Symbiosis 00.000 [0.500]
. Mimicry 00.000 [0.500]
Abilities
* Tree walking
20 of your companions have been killed.
[Fates]
You are fated to meet a Giant white mouse on level 1.
You are fated to meet an Agent of the black market on level 2.
You may find a Potion of Cure Serious Wounds on level 1.
You are fated to find a Scroll of Darkness on level 16.
You may meet a Mean-looking mercenary on level 1.
You are fated to meet a Jackal on level 1.
You are fated to meet a Mangy-looking leper on level 1.
[Character Inventory]
a) The Tome of Suicidal Insanity
b) a Parchment titled ''Finer Points of Munchkinism'' {!k!dA@4}
It can be activated for satisfy hunger every 100 turns.
You found it lying on the ground on level 100 of Angband.
c) 5 Potions of Speed
d) 27 Potions of Heroism {!k}
e) 15 Potions of Cure Critical Wounds {!k}
f) 5 Potions of Healing
g) 5 Potions of *Healing*
h) a Potion of Life
i) 35 Potions of Resistance
j) 37 Scrolls of Phase Door
k) 19 Scrolls of Teleportation
l) 12 Scrolls of Recharging {!k}
m) a Moonstone Rod of Illumination (75/75) {!k!da@0}
n) a Silver Rod of Quickness of Perception (100/100) {!k!da@6}
o) a Golden Rod of Capacity of Disarming (250/250) {!k!da@5}
p) a Mithril Rod of the Istari of Detection (320/320) {!k!da@2}
It can hold
more mana. It can cast spells for a lesser mana cost. It can cast
spells faster. It regenerates its mana faster.
You found it in the remains of a Hezrou on level 67 of Erebor.
q) a Mithril Rod of Recall (160/160) {!k!da@1}
r) an Adamantite Rod of Charging of Enlightenment (200/200) {!k!da@3}
It
regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 114 of
Angband.
s) The Wand of Digging of Thrain (21 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
t) a Staff of Genocide[1|5] (6 charges)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Tome of Knowledge
b) 5 Sprigs of Athelas {!k}
c) 5 Potions of Berserk Strength {!k}
d) 24 Scrolls of Object Detection {!k}
e) a Rod Tip of Perception (20 Mana to cast)
f) a Rod Tip of Enlightenment (40 Mana to cast)
g) a Wand of Tidal Wave[5|24] (11 charges)
h) The Ring of Tulkas (+4)
[Home Inventory - Gondolin ]
a) 19 Potions of Cure Insanity {!k}
b) The Crumpled Scroll of Mass Resurrection
c) a Rod Tip of Healing (120 Mana to cast)
d) a Rod Tip of Restoration (140 Mana to cast)
e) The Ring of Dildaur [+15] (+4 to stealth)
f) The Ring of Amanth (+3,+13) (+5 to speed)
g) The Palantir of Orthanc (+2)
h) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
[Home Inventory - Minas Anor ]
a) a Fireproof Holy Tome of Eru Iluvatar
It cannot be harmed by fire.
You found it in the remains of a Grand master mystic on level 67 of The
Sacred Land Of Mountains.
b) 30 Scrolls of Magic Mapping {!k}
c) a Rod Tip of Detection (80 Mana to cast)
d) 2 Rod Tips of Speed (100 Mana to cast)
e) 3 Staffs of Genocide[1|5] (4 charges)
f) 3 Staffs of Genocide[1|5] (3 charges) {!k}
g) The Phial of Undeath (-5)
It can be activated for ruination every
10+d10 turns if it is being worn. It provides light (radius 5)
forever. It decreases your strength, intelligence, wisdom, dexterity,
constitution, charisma and luck by 5. It allows you to breathe
without air. It allows you to sense the presence of undead. It
carries an ancient morgothian curse. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 35 of Mordor.
[Home Inventory - Lothlorien ]
a) The Ring of Durin (+2) {cursed}
b) The Anchor of Space-Time
c) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth)
d) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
f) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
g) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
h) The Player corpse
i) Eol, the Dark Elf's corpse
[The Mathom-house Inventory - Bree ]
a) The Ring of Anyaramar [+14] (-4)
It can be activated for ball of cold and resist cold every 50+d50 turns
if it is being worn. It decreases your strength and constitution by 4
. It sustains your strength. It provides resistance to cold. It
induces random teleportation. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 103 of
Angband.
b) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10
turns if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Fasolt the Giant on level 24 of A lost
temple.
c) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 74 of Angband.
d) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Hell Wyrm on level 90 of Angband.
e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
f) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It fights against evil with holy fury. It provides
immunity to paralysis. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every
400 turns if it is being worn. It provides light (radius 1) forever.
It increases your strength, dexterity and luck by 4. It does extra
damage from fire. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It sustains your dexterity. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It
does extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It
does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
k) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be
activated for alter reality every 100 turns if it is being worn. It
can cause earthquakes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It gives telepathic powers. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
l) The Pick of Taron (+3)
It provides light (radius 1) forever. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma and ability to tunnel by 3. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
m) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20 turns
if it is being worn. It increases your strength and constitution by 2
. It provides resistance to electricity, light, dark and blindness.
It fires missiles with extra might. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.

As the name implies, I don't expect him (it?) to live very long; I currently have resistance to NOTHING and no see invisible! Barehand-combat gives me free action, and my speed and HP are pretty good owing to the Minotaur's body, but otherwise I don't have much going for me.

A better body (ideally one that can summon) would be nice, but my killing power is so low that I'm not quite sure how to get it.

The worst part for this character so far was actually the very beginning; since I couldn't use torches or lanterns to light my way, I was bumbling around in the unlit Barrow-Downs looking for a Fountain of Corruption to give me the Balrog Aura trait, which would get me radius-1 light at least.

Life has become much easier since I acquired Eol's body (at least I actually have resistance to some things now!). I should be able to hold on to it until I can find a body that has major summons (Great Wyrm etc.). Assuming I survive that long.

Character is still weak and summons are unreliable, but at least I'm getting somewhere.

On 3.3.2006 04:49 lorddimwit@hotmail.com wrote:I dunno, I'm still on hiatus because I'm not really sure where to go next with ToME, but the game still holds my interest.

Doing some beastmaster quests got me enough monster-lore to handle a few companions; right now I've got a Nycadaemon and Itangast the Fire-Drake (the latter of those two probably shouldn't be "companion-able," but I keep him around anyway because he amuses me).

On 3.3.2006 17:58 Elliott946@aol.com wrote:You're not still vulnerable to fire, are you? If so, I'd find Itangast less than amusing.

No boulder throwing? Oh, can you no longer make boulders as an ex-Ent?

On 3.3.2006 18:00 Elliott946@aol.com wrote:I think everyone is playing wait-and-see with 3.0 to see how it turns out. At least its into the pupa stage instead of the cocoon stage. Hopefully the butterfly isn't far off. We'll just cross our fingers and hope its not a moth.

My new body affords me all of the resistances that Eol's did as well as retaining reflection, granting me greater summons, boosting my HP, and putting me at a constant speed of +48 (not bad for wearing no eq!). Progress through levels is slow owing to my Entish xp penalties; currently in Erebor gaining more experience.

Looking forward to lvl 40, when demon hide will grant me imm-fire...

On 4.3.2006 20:38 lorddimwit@hotmail.com wrote:Killed the Necromancer, Glaurung, Feagwath, Watcher in the Water, Shelob, etc. Still no Ring. Still lurking at the bottom of Erebor wondering what to do next.

The logical next step would be to do Angband, but I'm pretty wary of that option since I was almost killed by the SPLASH damage from one of my Great Bile Wyrms's acid breath... it would be nice to have a GWoP body (or Ancalagon) before heading off there...

We'll see.

On 5.3.2006 08:38 lorddimwit@hotmail.com wrote:Life in the lower levels of Angband is rough, even with my new GWoP body (which I expect to finish the game with, unless Callie or Kronos leaves me a corpse). I find myself blind and confused all the time, and I'm *hopelessly* vulnerable to chaos attacks. My summoned monsters take care of most of the nasties for me, but my summoning ability is somewhat limited and I often end up tossing punches at them myself.

The worst thing in my future will probably be Mount Doom; stay tuned for details.

On 11.3.2006 00:57 lorddimwit@hotmail.com wrote:Found the Ring (finally!) after killing Sauron about a million times. Now I've got to go off to Mount Doom.

This may be an ugly undertaking. I'm not *too* good at melee, and have to rely on my summoning abilities to take out enemies with high AC. Unfortunately, if things get out of hand with the big summoners on Mt. Doom, there's not much I can do to salvage the situation...

I figured the best way to kill Morgoth would be to summon about a million dragons and then run around like a lunatic dodging the resulting rubble, which is exactly what I did. Toward the end I pushed my way through the battling troops to get some licks in on the big guy of my own. It wasn't as tough as I had feared.

So that's it. Not a single piece of equipment used over the course of the game, not even a ring or a light source. What a trip.

On 11.3.2006 20:13 wrote:How did you manage to clear Mt Doom? That, and getting as far as Eol's body had to be the hardest part of the game. With 4000HP and summoning, I imagine you are pretty much indestructible at the end.

On 12.3.2006 05:44 lorddimwit@hotmail.com wrote:Yeah, the first part was the worst. Actually, the very worst was the very first part, when I was lousy at fighting, had no resistances / abilities, AND no light. Matter of fact, I had to run quite a few incarnations of this character before one actually survived long enough to reach Eol-level. Things got somewhat easier once I got the Minotaur's body, and Eol allowed me to start using summons (though weak ones) for the first time. Later on in the game, I mixed summoning with hand-to-hand combat, and a lot of running away when things got bad.

Mount Doom I took very slowly; I tried to be surrounded by dragons most of the time to prevent summons, though I was usually also within melee range of my foes, which proved to be troublesome since my resistances were patchy and my summoned creatures were enthusiastic breathers.

There were only a few tricky parts: I encountered Kronos about halfway through, whom I fought largely solo, and Gabriel a little after that, whom I ordered my companions to attack and then breathed on for a while, and then the GWoP after that, whom I just overwhelmed with summons.

What I was most afraid of was getting greater demons or dragons summoned next to me, which is why I tended to hang out around my summoned monsters. I took some heat, but was moving slowly enough to rest up after every fight of any size.

On 12.3.2006 12:39 pmac360@hotmail.com wrote:Ouch.
I would have guessed that just getting started wouldn't be quite so bad, with some judicious wilderness/theives scumming to get to cl 10 or so. After that, combat 16 + barehand 13 might be enough to run over most critters at dl 3 in the barrow downs, even in the dark.