The Crystalline Coalition are a collection of civilizations that were able to survive the destruction of the dominion and was, before the Ariadnian Uprising, the largest adversary of the Nameless Empire. The Crystalline Coalition is primarily composed of crystallines, hence it's name, and is led by the Zarabas.

The Coalition was formed shortly after the Great Rebellion began, with the objective of quelling the uprising. After the fall of the dominion, the Coalition began to focus more on preserving the last vestiges of the old dominion, including it's culture, it's history and it's biodiversity, which are all threatened by the Empire.

The Coalition has the second largest territory in the region, only rivaled in size by the Empire's holdings. This is, however, somewhat deceitful, as most of it's territory is simply inter-galactic space.

The Coalition's technologies are similar to that of the Empire, though they are trumped by the Empire in terms of raw infrastructure, as a majority of the Crystalline Coalition's members only possess ten or so fully-industrialized galaxies, at the most.

Like most galaxy-faring civilizations in the region, they also possess starships. Coalition starships are based on the Atheimian Luminary Vessel design, but with a more rigid appearance. They are usually accompanied by a range of other, smaller vessels that serve specific functions, like reconnaissance, repair and the like. This is in contrast to the Empire's Luminary Assault Carrier, which serve as an entire fleets rolled up into a single craft.

In the beginnings of the Empire - Coalition War, the Crystalline Coalition was able to hold off quite well against the Empire. However, when the Empire finally went up to pace, the situation became quite dire for the Coalition, with the Empire beginning to slowly gnaw at the Coalition. Eventually, the Crystalline Coalition was able to regain their stance after the Ariadnian Uprising, wherein the Terrans began to apply pressure to Imperial forces enough to allow the Crystalline Coalition to regroup and launch a counterattack.

After the majority of the Atheim betrayed the dominion, the Theramixians' infrastructure began to churn out massive amounts of defensive technologies to counter the rebellion. This, however, did not prove to be enough to counter the uprising.

The few Theramixians to survive the inevitable backlash fled to neighboring civilizations, setting up businesses in the open, and black, market. When the Empire began to enter the black market, they came face to face with these Theramixian companies who were now selling defensive technologies to counteract the offensive technologies that the Empire would sell. This eventually lead to numerous assassination attempts, and to a greater extent, an arms race between the two, which lasts to this very day.

Okay, now that that's been dealt with, let's carry on with the story...

La Resistance et La Conceil de Mal

Despite their apparent victory, the Nameless weren't as confident with their superiority as they would like the other galaxy-faring civilizations to believe. Even with their firm hold on the Dominion's original worlds, expanding to neighboring galaxies weren't as easy as it initially appeared to be. Everywhere they went, resistance quickly sprang up. Lead primarily by the Dominion's many governments-in-exile, enmity towards the Empire easily spread throughout the local cluster. Eventually, other nearby clusters finally jumped into the fray as a preemptive measure.

The Resistance has only gotten stronger and stronger through the eons, as more and more civilizations were inevitably drawn to the resistance. Eventually, the Ariadnian Rebellion occurred, marking the second time that the Nameless were betrayed by their own vassals, with the first instance being the Terran-Milian Termination Effort.

This is not to say that the Nameless are without allies. Though numbering less than the combined forces of the entire resistance, various malevolent empires and equally despicable organizations began to slip into the meatgrinder while favoring "Their" side. Some did it to suck up to them, while others were buying their time in stabbing "their" collective backs. Regardless, the Empire considered all of them as allies, at least for now.

As of this age, the Empire's largest diplomatic venture comes in the form of the obsessive-compulsive Versavol. However, with the billowing tension between them due to several failed "Grand Coloration" efforts targeted at Imperial colonies, not to mention "Their" various espionage attempts on the High Emperor, it is not unlikely that the relative stability between the two factions would soon meet a very violent end.

There exists within the deepest bowels of the Empire's hierarchy a distinct group of individuals. The highest of the high; The strongest of the strong; The corruptest of the corrupt. They are the Elders, the aces of the Nameless Empire.

Garnering both fear and reverence from the lesser members, they answer to no one but the Dark Administrator himself. Yet even they know their place within the grand scheme of the Empire, never known to question the words of their supreme leader. Their obedience can only be seen as zealous to the extreme.

The second highest of the elders, the first being Glutenheimer himself, he is greatly respected by even the others of his rank, at least most of the time. He possesses an unshakable will and is practically immune to all forms of intimidation, never hesitating to spit in people's faces if they ever get out of line.

Being one of the very first to rebel, Gurukherheimer has an amazing level of insight into the Empire's founding members. He wears their race's signature attire, though his cloak is significantly longer than those of his counterparts, usually dragging across the floor whenever he is moving on foot.

He is the chief of Imperial intelligence and serves as the primary aide of Lord Glutenheimer. In battle, he primarily wields a giant curtain weaved from trillions of watcher-dronel hybrids that are specially designed to dampen, redirect or shield against enemy programs. The curtain can also be used to selectively distort, to a certain extent, most weak-willed beings' perception of reality, giving Gurukherheimer his aptly named title.

The third highest of the elders, he is so feared within the Empire due to his affinity for mass intimidation that even some of the other elders find him too aggressive for their tastes. His temperament is caused by a combination of several factors, including but not limited to his being a conduit for corrupted Omnium and, as far as Atheim are considered, having a very diminutive stature.

Being the first and highest-ranking Atheimian general to ever rebel, Zantetsunheimer possesses a seemingly unparalleled level of military experience and combat proficiency. He wears "Their" signature attire, though his cloak is noticeably more tattered than anyone else in the Empire, save for a certain other someone's at least.

He is the chief of the Imperial Military and serves as the personal sword of Lord Glutenheimer. In battle, he primarily wields a one-handed telekinetic sword weaved from the distilled manifestation of the entire Empire's combined hatred channeled through his mind. The weapon has a significant level of extendability, allowing him to hold his own in melee combat even when against significantly larger opponents. The above abilities, combined with his easily infuriated ego, makes his other name, "The Annihilator," a truly appropriate title.

The fourth highest of the elders, he is taken rather lightly by everyone despite his high rank, mostly due to his seemingly clueless attitude. Despite his relatively sugary personality, he is actually a very cruel person who relishes in making others suffer.

Initially a low-ranking member, he rose through the ranks after proving himself to be exceptionally skilled in the field of civil affairs, the Imperial term for mass persecution of subjugated civilizations, and a very vital part of sustaining the Empire's power. He wears a black cloak like everyone else, though his is noticeably more intact compared to the others.

He is the chief of public works and additionally serves as the chief interrogator for the Empire. In battle, he primarily uses his highly developed telepathic abilities to manipulate his opponents' thoughts and memories. His signature attack is the total spontaneous obliteration of his targets' minds, turning them into thoughtless, and essentially lifeless puppets which he can then manipulate into fulfilling his will.

The fifth highest of the elders, he is reviled even within the elders despite his rank. He is the epitome of carnal and spiritual corruption, possessing the ability to instill a sense of disgust in everyone, save for the equally soulless Glutenheimer.

Being the Atheim's head of Dominion biology prior to the rebellion, Usuzimenheimer has a vast repository of knowledge regarding how to make, and break, its many lesser inhabitants, and has soon used this body of information to extrapolate the inner workings of foreign lifeforms. He wears the most tattered cloak in all of the Empire, yet still manages to conceal everything save for his eyes due to the sheer amount of fabric that he wears on his person.

He is the chief of Imperial xenobiology and frequently joins in on distant expeditions, his heart longing to encounter new and never before seen creatures which he can relentlessly toy with until they eventually break because of his rough style of "play." In battle, he primarily wields his cloak which he can unroll into a swarm of massive autonomous detachable scrolls that can deal both physical and program-based damage. The scrolls can also turn into miniature clones that are controlled directly by Usuzimenheimer and possesses a limited repertoire of the original's abilities. But perhaps his most powerful skill is his signature technique, "The Violator," which can "corrupt" anything that comes in direct contact with his body, transforming objects, both living and non-living, into grotesque forms of their former selves.

For the past eons, Usuzimenheimer has had several fierce encounters with a certain Corps Commander Kurinatsu, especially within the Old/Reborn Galaxy's local supercluster. This has lead him to consider the Terran-Ixian officer as one of his most "entertaining" rivals to date, dreaming of the day when he can finally make Kurinatsu his personal "toy."

The sixth highest of the elders, he is considered to be the most mentally stable amongst the elders. He possesses a primarily monotone accent and is particularly bland compared to everyone else.

Being the chief of physics before the rebellion, Kazukenheimer is well-versed in the field of quantum mechanics. After the Empire's establishment, he began to take interest in the more violent aspects of his science, specifically its applications in war. He wears their race's signature attire, though his collar is significantly larger than those of his counterparts, managing to cover everything below his eyes.

He is the chief of Imperial R&D and serves as the scientific adviser and caregiver of Lord Glutenheimer. In battle, he wields a variety of experimental weaponry. His title comes from his signature weapons, a set of seven "Divider" orbital cannons, which emit specific spatial vibrations that can break down matter into its most basic constituents.

The seventh highest of the elders, he is very much known as the local snob, his attitude offending even the other elders from time to time. He possesses a very arrogant personality and will never back down to anyone who thinks they posses a vainer heart than his.

Once the chief of extra-Dominion Affairs, Vanretzerheimer is most knowledgeable in the art of diplomacy, having great interest in the powers of telepathy. After the rebellion, he began to focus more and more in psychic warfare, his work culminating in the creation of the Terran-Tertians. He wears their race's signature attire, though his sleeves are so long that they almost touch the floor.

He is the chief of Imperial Foreign Affairs and serves as the mediator between Lord Glutenheimer and various foreign leaders. In battle, he wields the program "Realize.th," which allows him to convert all of his thoughts into reality. The range and effectiveness of this procedure is primarily limited by his optimum level of confidence and the maximum amount of computing power currently available.

"Terran" pretty much translates to servant, or more accurately vassal, in the Dominion language. And yes, the Atheim/Nameless created them.

In a way, the mere act of creating the Terrans kinda sheds some light on a more constructive side of the Empire that's seldom seen by others, don't you think? After all, beneath all "Their" sickening traits, they're also just fighting for what they think is right, albeit in a very twisted way...

The Knights of Sporda, named after its eponymous founder, was a large collection of closely-knit civilizations formed from the remnants of the Dominion's Soft-Bodied peacekeeping division. They contributed immensely in the battle against "Them" until about several dozen million years before the present galactic era, when the Order was dissolved after one of the bloodiest crusades in Imperial history.

The Order was formed by Lord Sporda shortly after the Great Rebellion began, with the same purpose as the Crystalline Coalition. After the administrator's fall and the Increase in Imperial power which followed soon after, the Knights of Sporda were forced to seek refuge in the neighboring galaxies and clusters.

The Knigths of Sporda once held the second largest territory in the region. The title eventually went to the Coalition after the Order's eventual dissolution.

Unlike most galaxy-faring civilizations in the region, the Order's forces did not employ starships as frequently as the others, though they more than compensated for it by outfitting their armies with a large number of hypo-solar vessels and a select number of highly individualized super-solar war craft. Their starships were perhaps unique in that almost every single one of them had a rather unique appearance and set of abilities, with most units reflecting their owners' biology and culture.

The Knights' struggle against "Them" reached an exceedingly bitter conclusion when the Order was almost completely exterminated by a sudden crusade of unprecedented scale, leaving its remnants scattered throughout the known universe as the Resistance tried to salvage all they can from the fragmented Order.

Despite such tragedy, there is still hope yet for the Knights of Sporda. Two former members of the Order even managed to make their way to the current galaxy. As for whether they'll be able to live up to their ancestors' vast potential, only time can tell.