hey everyone ..... i have LG TV 32 inc .... just discovered that i can use custom resolution on nvidia control panel and can go from 1920X1080 to 2720X1536 .... is that good idea to keep that resolution on 32 inch TV ? or is it useless ?

i mean .... isn't 32 inc to small for that resolution ? and will not give me much eye candy then on 1080 P ? do i need like 40-50 inc TV/Monitor to enjoy 1440P ?

i hope you all understand what i mean .... for example on notebooks with 15-17 inc size .... for me it's pointless to have FULL HD resolution ... cause you can't see difference between 720P and 1080P on that small 17 inch screen...

i don't understand ... if i set for example 2880x1620 ... will it scare 1080P anyway ????

The displayed resolution is still 1080p, but the image is rendered with a higher resolution and then scaled down with a filter. OGSSAA (ordered grid supersampling) like in Sleeping Dogs, GTA4 ENB mod, Trine, Witcher 2, Serious Sam 3 and Arma 2 work the same way.

Look at the jaggies. It is much smoother. I would use that in games that don't support proper AA, for example GTA 4 or Crysis 2 DX11. Especially in motion the effect is very evident. I would use 2880x1620 though. "Even" factors like 1.5x1.5 (2880=1.5x1920 and 1620=1.5x1080) or even 2x2 provide the best result.

Look at the jaggies. It is much smoother. I would use that in games that don't support proper AA, for example GTA 4 or Crysis 2 DX11. Especially in motion the effect is very evident. I would use 2880x1620 though. "Even" factors like 1.5x1.5 (2880=1.5x1920 and 1620=1.5x1080) or even 2x2 provide the best result.

great i will use it for BF3 ... 1440 P no AA will be better then 1080p + 4x aa i guess .. and better pefromance

great i will use it for BF3 ... 1440 P no AA will be better then 1080p + 4x aa i guess

No, it won't.

1080p with 4x MSAA will have 4 colour samples per multisampled pixel (polygon edges and transparent objects).
1440p downscaled to 1080p will have 1.7 pixel-sample per pixel.

Since BF3 has properly implemented alpha-to-coverage to handle transparency (only if MSAA is enabled, iirc), the only thing you gain by downscaling is somewhat less aliasing on specular maps and shader effects, while anti-aliasing on transparency and geometry will look far better with MSAA.

Yup, depends on the game. I would only use it where no MSAA is possible. BF3 is pretty shimmering/aliasing-free even with MSAA. In most titles even before downscaling I would use SGSSAA first if possible.

The TV doesn't have to display more than 1920x1080. That's the whole point.

That everything becomes too small is irrelevant for 3D games because the UI usually scales with resolution. Only text-based games really are a problem, there it is unusable. But for example Borderlands 2 looks great in 3840x2160@1920x1080. Add in some SMAA and you're good.

No it doesn't look horrible. What you're thinking of is for example 720p on a 1080p display. We're talking resolutions higher than the native resolution here. Take a look at the screenshots I provided and say again it looks horrible. It looks far better due to less aliasing.