Kardel Sharpeye the Sniper is a rangedagilityCarry who excels at dealing heavy damage at an incredible range. His third ability, Take Aim, allows him to deal high DPS at a safe distance, and avoiding damage as he is relatively frail. He also excels at harassing enemies due to his second ability, Headshot, which gives him a chance to do extra damage and a brief slow, and his first ability, Shrapnel, which slows and deals damage over time in an area. While he can be a nuisance to lane against, he is also extremely squishy early-game and requires supports to lane effectively. He scales into the late game, dealing a remarkable amount of DPS while sitting outside of harm's reach, almost permaslowing heroes with his headshot. Though he is a rather frail hero, his potential in the hands of a good player and team is high.

Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village—killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.

Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 55 seconds.

Cast Animation: 0.3+0

Cast Range: 1800

Effect Radius: 450

Effect Delay: 1.2

Damage per Second: 15/35/55/75

Move Speed Slow: 15%/20%/25%/30%

Shrapnel Duration: 10

Number of Charges: 3

Charge Replenish Time: 55

0

50

Slow persists and attempts to damage if debuff was placed before spell immunity.

Drum of Endurance can be useful to give Sniper a little more movement speed, and an overall improvement in stats.

Core items:

Desolator greatly improves Sniper's mid game damage, and its debuff can be safely applied from long range on multiple enemies.

Manta Style gives Sniper an important escape mechanism, and improves his movement speed as well as his sieging ability.

Dragon Lance increases Sniper's attack range to a maximum of 1090, allowing him to shoot down opponents before they can close the gap.

Mask of Madness greatly increases Sniper's attack speed, and provides a moderate boost to his movement speed. The lifesteal is good for farming, and can save Sniper in a head-to-head fight.

Daedalus is what gives Sniper his massive damage in the late game, and lets him tear through softer enemies in just a few shots.

Maelstrom is excellent against groups of enemies, or heroes with numerous summoned units like Phantom Lancer​. Combined with more attack speed items, the lightning damage will trigger continuously.

Situational items:

Shadow Blade is often picked up by beginners, as it gives Sniper a much needed escape mechanism, as well as enabling him to position himself in team engagements. It also gives a damage boost to Sniper's first attack when cloaked.

Mjollnir is a natural progression from Maelstrom, but is sometimes skipped in favor of other direct damage boosting items. Maelstrom and Mjollnir semi-stack with other attack modifiers like Desolator. The attack modifier hits every time except when Maelstrom/Mjollnir proc their effect.

Monkey King Bar grants a great increase in damage, attack speed, and is usually necessary to deal with evasion from heroes like Phantom Assassin​. However, it provides no defensive boosts, and can be quite expensive.

Butterfly is a costly but useful item if Sniper is struggling against right-click heroes. The attack speed and damage boosts Sniper's combat capabilities a little, while the evasion and armor give him considerably more survivability against opposing carries.

Helm of the Dominator's lifesteal functions in the same way as Mask of Madness, but also provides more armor in exchange for attack speed. Sniper may also use the active ability to enchant a creep, and help him stack camps or disable opponents.

Sange and Yasha can be an alternative to Manta Style if the player believes Sniper needs more health. It also provides 6% more movement speed and Greater Maim to help in chasing or kiting enemies.

Eye of Skadi sacrifices damage for a great boost to Sniper's survivability, as well as adding a slow debuff that helps keep enemies within Sniper's range.

Moon Shard is a luxury item that can be picked up to ensure Sniper's dominance in a winning game.

Divine Rapier is the ultimate item, sometimes purchased out of desperation. Combined with high attack speed and/or criticals, Sniper can demolish enemies in two or three shots. This can be very risky, as Sniper dies easily and may end up giving Divine Rapier to the enemy team.

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