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EB.Net Article Tutorial - by Ultimoo

EB.Net Article Tutorial

EarthBound articles are a very difficult thing to write. But that's only if you write them the way I write them. I have to write them almost every other day, and they clock in the range of five hundred words. But if you have the proper technique and patience, being the staff article writer, or any article writer for that matter, can be a most enjoyable task.

That has become apparent being that this is the 78th article being writtern for EarthBound.net. Of course I have written only 20 of those articles. (That's 24!!) Since there are so many different articles, original and creative article writing may seem more and more difficult. However, with such innovative articles as Boomerang's "EarthBound vs. FF7" series, and my own "Mother Connection," it has become more and more apparent that topics for articles can be drawn from many a limitless supply.

The way I see it, drawing an analysis from the 77 articles that I have read, (No, I did not spend all day today looking through each article, this an accumulative recollection I am speaking of. Even staff article writers maintain a life.) there are four different topical categories to write an EarthBound.net article on. One, the comparison. A simple but creative way to analyze the many factors that make EarthBound, and compare them to the many factors of any work of art, literature, etc. Second, the analysis. You just take a particular aspect of the game and dwell on it. Like for example, I managed to pull 500 words from a scene in EarthBound that lasts about one minute. And it was still a quality (somewhat) article. Third, the informative. You just recite information from your head. For example, an article entitled "How to get Ness in Smash Bros." is definitely an informative class article.

Finally, there is the editorial article. This is most common in magazines, newspapers, etc. If you plan on writing an editorial article, prepare to be blasted by people who don't agree with your opinion. That is just what an editorial is, your opinions, theories, and ideas. Perfect example is my very own "The Mother Connection," which I received more flaming e-mail then Don King. The actual format of the context is up to you. I prefer three paragraphs of ten lines (it may not be ten lines how you see it now but in the AOL notepad, it is three paragraphs of ten lines). This usually accumulates to the healthy 500 words I mentioned before. Also, don't hack at a dead carcass. Primary example: the topic of EarthBound 64's future. Between myself, and MoldySpore, together we have chained up that topic to a wall, profusely beat it with the Legendary Bat, dug a grave for it in the EarthBound.net backyard, and buried it. Creativity, originality, and technique. That's what makes a good EarthBound.net article. EarthBound articles are a very difficult thing to write. But that's only if you write them the way I write them. I have to write them almost every other day, and they clock in the range of five hundred words. But if you have the proper technique and patience, being the staff article writer, or any article writer for that matter, can be a most enjoyable task.

That has become apparent being that this is the 78th article being writtern for EarthBound.net. Of course I have written only 20 of those articles. (That's 24!!) Since there are so many different articles, original and creative article writing may seem more and more difficult. However, with such innovative articles as Boomerang's "EarthBound vs. FF7" series, and my own "Mother Connection," it has become more and more apparent that topics for articles can be drawn from many a limitless supply.

The way I see it, drawing an analysis from the 77 articles that I have read, (No, I did not spend all day today looking through each article, this an accumulative recollection I am speaking of. Even staff article writers maintain a life.) there are four different topical categories to write an EarthBound.net article on. One, the comparison. A simple but creative way to analyze the many factors that make EarthBound, and compare them to the many factors of any work of art, literature, etc. Second, the analysis. You just take a particular aspect of the game and dwell on it. Like for example, I managed to pull 500 words from a scene in EarthBound that lasts about one minute. And it was still a quality (somewhat) article. Third, the informative. You just recite information from your head. For example, an article entitled "How to get Ness in Smash Bros." is definitely an informative class article.

Finally, there is the editorial article. This is most common in magazines, newspapers, etc. If you plan on writing an editorial article, prepare to be blasted by people who don't agree with your opinion. That is just what an editorial is, your opinions, theories, and ideas. Perfect example is my very own "The Mother Connection," which I received more flaming e-mail then Don King. The actual format of the context is up to you. I prefer three paragraphs of ten lines (it may not be ten lines how you see it now but in the AOL notepad, it is three paragraphs of ten lines). This usually accumulates to the healthy 500 words I mentioned before. Also, don't hack at a dead carcass. Primary example: the topic of EarthBound 64's future. Between myself, and MoldySpore, together we have chained up that topic to a wall, profusely beat it with the Legendary Bat, dug a grave for it in the EarthBound.net backyard, and buried it. Creativity, originality, and technique. That's what makes a good EarthBound.net article.