The game incorporates some highly attractive elements. One is the hero, who is extremely proficient at his craft, but also quite vulnerable in some situations; for instance, he's not likely to win many fistfights. The world in which he lives has a distinctively sinister ambience. At the same time, it feels familiar enough not to seem strange. The team is implementing a potentially very interesting morality layer in which the player's decisions can have both positive and negative consequences, not just one or the other. This could significantly enhance replayabilty. It appears that combat will be fairly fast-paced, with the option to emphasize speed, strength or effectiveness against multiple foes. The graphics can be eye-catching.