Chance for Glory Discussion

3 days ago

Lets start with your CMC. In order for an aggro deck to be fast, the mana curve for the deck needs to be incredibly low to the ground. With that in mind here are some creatures that are all sub-three CMC:

Lastly... I know you said you avoided it intentionally but... I think it was a mistake... You need more ramp. The more ramp you have the faster you can play dudes the faster you can kill someone. So
Mana Crypt
,
Sol Ring
,
Boros Signet
,
Chrome Mox
, etc. I think you should play at least 5 ramp artifacts to really help you get that overwhelming force, because on T4 you now have to live in fear of
WoGs

Ok that's all... he said after posting a page long comment... Sorry. <3 If you need help with cuts anything above 4 cmc should be the first things to go with the exception of Cathar's. get your CMC as close to 2 as you can.

2 weeks ago

Depending on which browser I use, I can't comment on the deck page so I'll post here though I dunno if you'll see it here:

Played a few more rounds:

vs. Ravager

Game 1: I'm on the draw. Dude drops a turn 1
Arcbound Ravager
, sacs everything, and proceeds to swing away with an 8/8 starting on turn 2. I take a profound beating but respond with
Emmara, Soul of the Accord
and attack, making chumps to feed his monster. He doesn't draw anything else after that and I bust him ftw. 1-0

Game 3: On the play again. I have to mulligan, keeping two land and a mox, but make Hero while he makes Ravager and a pair of
Ornithopter
. He swings, I try
Response / Resurgence
on the Ravager so he sacs everything and makes the Ornithopter 5/7, just outside Collision range (in my effing hand, no less!). Whatever. I make a
Swiftblade Vindicator
while he attacks me down to 1, I throw Colossus on the vindicator and swing all out, pummeling him for 14... he's at freaking 15. One more freaking damage OMFG!!! Ornithopter finishes me off while I stare at the same two land and useless mox. 1-2

Game 3: Vindicator dies to lightning, Emmara dies to Thopter Arrest, I drop a second Emmara and he plays
Felidar Guardian
to blink the arrest, kills one Emmara to the legend rule and arrests the survivor. I have Tajic but he's not going to bust through the 1/4, he topdecks
Saheeli Rai
. GG. 2-1

vs. Veggies

Game 1: I'm on the draw.
Thunderherd Migration
reveals
Ghalta, Primal Hunger
and pumped Vindicator takes down
Steel Leaf Champion
early. He then ramps while Tajic pumps Vindicator for 7 to the face when he drops 6/6
Multani, Yavimaya's Avatar
. Tajic pumps the Vindicator again at a loss to himself while Warboss adds another, bringing him to 6. He then plays another Champion, then taps 2 for Ghalta. Colossus and the double-striker trade for the 12/12 and it costs me the Warboss and Emmara so I get him to 3 but I got nothing left but tokens. He finds a
Gigantosaurus
and sends 8/8 trampling Multani over. I've got 4 attackers, he's got 3 blockers and I topdeck the Planeswalker. I have another Vindicator so I offer him to the 10/10. We trade, then he throws down another Ghalta and my next card is a land. 0-1

Game 3: Hero, Emmara, and Vindicator jump out the gate while he ramps into Gigantosaurus. I trade Vindicator plus Colossus for the big guy and cast
Chance for Glory
but it wouldn't have mattered since I had so many dudes out by that point. 1-2

Game 2: Both decks get a slow pull, much to his advantage, not mine. Hero gets Incinerate, Aurelia eats a Force of Will while he digs for Glaciers. A second Aurelia + Huatli bounces off a Rainbow Efreet turn after turn when he finds his land. I drop Tajic and smash, pumping the angel and knock him down to 3. He kills Huatli with the Efreet, phases out, and taps out for Wrath. With nothing left I draw into a land clump while he goes crazy with two Glaciers, every creature I find gets swallowed by
Hammer of Bogardan
while hasty Tajic gets lost to a
Dissipate
. 0-2

Game 3: I gain some life early from
Swords to Plowshares
and then spank his mana-screwed ass with Tajic. Colossus saves him from the
Incinerate
and repeats the beats. Huatli grows while Tajic dies to a second Incinerate. Rainbow Efreet comes out and starts to eat Huatli, Legion Warboss makes a goblin before getting the Hammer. I'm forced to use Response to take out the Efreet though I probably should have done so sooner. He throws the Hammer at Huatli bringing her down to 5 and plays a second Efreet and
Kjeldoran Outpost
. Then a gross misplay leaves the wrong mana untapped, Tajic kags, gets fed by Colossus and Huatli sacs to add 1 for exactly his life total... his three land are two Island and the Outpost. Oops. 1-2 but he shoulda won that last one.

Game 2: We both mulligan to six. He drops a turn-3
Kodama of the North Tree
. Then Aurelia comes and pumps the Vindicator who eats a Saproling token. Kodama smashes again knocking me down to 3 while
Llanowar Elves
puts counters on
Umezawa's Jitte
to take out the Vindicator. No matter; with Aurelia, Hero, and tokens I've got 8 damage plus
Chance for Glory
and a +4/+2 combat trick on standby. 2-0

Game 3:
Shanna, Sisay's Legacy
comes, then Mox enables Aurelia to hit turn 3 and swing for 4. He answers with
Loxodon Hierarch
. I swing, he
Seed Spark
s the Mox and makes two Saprolings, I pump Shanna to save her and get through with two in the air, he answers with four on the ground. He then throws another Seed Spark at his own
Pithing Needle
to stack Shanna. I, pump to kill the elephant and he drops
Yosei, the Morning Star
. I play another Shanna and pass the turn. Yosei starts to beating and I make a Warboss. We trade blows, I get down to 6 and he kags a
Selesnya Guildmage
. My turn, I kag a Tajic and swing with just enough to force him to trade the guildmage along with the Saproling, he just made, leaving Aurelia to block the dragon ftw. 3-0

Summary

There were some cards I was thinking about that I no longer consider and others I'm more convinced of.

Mox Amber
just didn't do much. 90% of the time it was just dead weight and even when it did do its job the best it did was bring me from 3 to 4. It doesn't give me colors I'm missing and when the Legends get killed it sits there worthless. I initially thought
Lightning Strike
would go here but now I think a simple
Shock
would do even better. Even if you don't draw it, the threat of instant damage should change the opponent's play to our advantage.

Aurelia, Exemplar of Justice
I'm on the fence about. Sometimes she added just the right amount of damage, sometimes she looked pretty. Overcosted, she's the only flyer in the deck and sometimes that made a huge difference. I was thinking
Gruul Spellbreaker
. The advantages to him are haste, which was often the difference when
Tajic, Legion's Edge
, that it's not white though I don't see a lot of protection from white in Standard right now. He doesn't feed the combo, though that could be a plus. I dunno. I like the angel, just not as much as I'd like.

Sideboarding

I request that you add this list to your sideboard so that it may be tested. There are dependent factors, such as are you more likely to go up against control/combo in which case Cindervines should be an absolute killer, or are you more bothered by the graveyard recursion in which case Return to Nature would be better. 4:2, 2:4, or keep it at 3:3.

Banefire I anticipate should be a control destroyer. Without testing we can't be sure, but I suspect it can double as a Teferi-blaster or a face-puncher just the same. It might be too expensive, not sure, but imagine playing
Chance for Glory
, bash with creatures, and then Banefire lets us throw the mana at him as well.

Unbreakable Formation
is a total spoiler. The indestructible is similar to the Chance but if we don't have lethal on the table we can't take the Chance. (you like that?) Hold back in anticipation of
Kaya's Wrath
or even use in conjunction with Chance to pump creatures.

I put Shalai in there to protect YOU, btw; lot of the cards that killed us targeted the player.

Anyway so there we have a sideboard. If you try it out let me know how it works.

2 weeks ago

+1 for Mayael, but needs more
Godsire
. How have you enjoyed playing this deck? Do you find you need much removal for your playgroup? If you have issues against wide decks, maybe something like
Balefire Dragon
will help or similar effects.

2 weeks ago

dont have many changes to suggest as it looks like you have this down. Are you happy running the ramp packsge you have with only 35 lands? Also another card I have been trying recently and Love is
Chance for Glory
. heres is my deck if you want any inspiration also.

2 weeks ago

Hi! Love your list. Mayael is such a cool commander in that every list always looks so different. Yours definitely looks dope. I love a mean Mayael list +1.

There's honestly not much I would change. Awesome job getting a
Sensei's Divining Top
. I'm still trying to track one down. Also,
Protean Hulk
is not banned anymore, and you can use him to tutor those weenie cards that get sent to the bottom of the library with Mayael, like Selvala. Definitely recommend. I also recommend
Chord of Calling
. For instant speed, it's amazing. I always search for
Avacyn, Angel of Hope
.

3 weeks ago

UPDATE: I learned more about cEDH recently. Especially the "Turn 3 Rule" in which if a deck isn't fast enough to win by Turn 3, it's not cEDH Potential. Since I wonder if a rule can be applied to as a Color Identity to share the Same Tier, I myself wonder what to do about making this better. I don't mind Proxys, but from what I was told,
Sunforger
is clunky here. Thus is off the Table. "Lose the Game" Replacement Effect cards like
Glorious End
,
Chance for Glory
,
Final Fortune
+
Isochron Scepter
loops, & others are out; I don't want to lose as the Replacement Effect applies. I really want a Mass Tutor Effect, but I'd have to resort to even more clunky artifice. Not sure if
Eldrazi Displacer
should even stay; but I'd like your opinion on this. As the better decks have ineptitude against damage, I don't want to make another X-Burn Deck again. People this this will never be good; they don't realize that it's compatible colors (, , & ) are getting better all the time. Right now, cEDH Boros is limited to Stax, Prison, & to a degree, Bears; some of the weaker archetypes. I'd like to ask: Can Boros also do other cEDH-Based Archetypes? And, how do you think they can achieve Pre-Turn 3 Speeds w/o Burn, Aggressiveness, & other related ideas? & can Boros as a Color Identity be used as a whole for tiers? I doubt The Legendaries will ever be needed for use anyway; or is that not allowed either? I just want to prove can be good anymore, even in a truly competitive Pod (Or whatever cEDH refers the Board as...) That said, I'd like your opinions on this matter; as to how to improve on this al while accelerating the Deck as fast as before Turn 3. Yep, I'm making this Archetype: "RW X (Where X is the deck type in question.)". I wonder about your opinion on this though...

Chance for Glory occurrence in decks from the last year

Standard:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%

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