Comment by xeiron

Comment by kithar

Comment by amgyn

I like this kind of buff... will create a lot of "save the day" moments for my warrior! :)

Comment by risljaninasim

With emphasis on the 'cry'. This is the result of warriors in cata.

Comment by Erybos

So if I'm tanking and someone casts rallying cry but 2 minutes later I need to use last stand my Last Stand is on cooldown because of the other warriors RC and will need to use a different cooldown. Seems like it should be on a different cooldown when used by a different war

Comment by hotchrisbfries

Seeing how both Enraged Regeneration and Rallying Cry share a 3 min cooldown. And the fact that Enraged regen is based on your total health, I made a macro for the PTR.

Comment by 1988kzw

Comment by krakou

Comment by Benegesserit

30 yards? Why does melee DPS keep getting all these survivability buffs in PvE? They already have the astronomical benefit of being tightly packed (in most cases) so they get access to all the proximity heals.

Comment by zadck

And I thought the big bad wolf had a good set of lungs...

Comment by Benegesserit

That is certainly not the case. There are a few fights where melee has to deal with more but most often the ranged are more concerned. Also consider that most movement is carried by the tank so the melee just follow the boss and not have to care about what's going on. Ranged have to watch for themselves. Plus all those free AoE/linked heals allow melee to care less about what they stand in...

This should be at least 45 yards.

Comment by SpikedMilk

I hope we get a cool animation for it and not just the old /roar emote. Something like the thunderclap + /roar animation together would be awesome!

Comment by rebellion991

I'm wondering if you can chain RC or will it give a Exhaustion/Sated-like debuff... for example a warrior pops RC and before it wears off i pop it to keep the health being lost...

Comment by zadck

Like to go ahead and say this right now. This could be a fun one for /y macroing. Just throwing it out there.

"GET THE HECK BACK UP AND STOP PRETENDING YOU ARE ABOUT TO DIE!"Or"I don't care that you have had your arms gnawed off by a ghoul, what does that take, 3 seconds to recover from?"Or"It's just a flesh wound!"

Comment by Nulgar

Unless you have 18 warriors, you can't keep this buff up forever anyway ;) The CD already implies it won't leave a debuff, if you stack up on warriors, you gain disadvantages in other areas (not bringing some buff etc.)

The real question is, does it stack with Last Stand and similar +30% HP abilities? If not, the warriors should announce this ability in TS/VT or macroed in chat, so that the use of these individual abilities is not partially wasted - they're still stronger, but you would have +20% anyway.

Comment by pallylock

Cool addition but I still would like my raid's fury warrior to have a threat dump. Having to use a gcd to salv him is kind of a pain as holy. If I'm ret for a given raid he gets Hand of Protection if he pulls aggro. =P

Comment by xxavx

On topic, Popping both cooldowns (Enraged Regeneration + Rallying Cry) will report you no benefit after the HP buff is lost, so I would not recommend you to pop both at the same time. There's nothing wrong with using both, don't get me wrong. However, enraged Regeneration heals for a percentage of HP which you will (effectively) lose after Rallying Cry expires.

Offtopic,

Macro's used to work from down to above ;)

I am afraid you are either wrong, or an excellent troll. Since the dawn of time, every code is executed from top to bottom, and LUA is not an exception.

The reason why Spell Reflect macros place Spell Reflection first has historically been due to server lag issues. When in:/cast Spell Reflection/equip Vicious Gladiator's Hacker/equip Vicious Gladiator's Shield Wall/cast Battle Stance Spell Reflection is placed on top, the server does not have to evaluate the conditional expression, resulting in slightly faster spell reflects if you already have a shield equipped. You can further optimize the macro by simply removing the noequipped condition, and it will still work.

Comment by DrTaint

For Battleground/Rated Battleground use:

#showtooltip Rallying Cry/use Horde Battle Standard/cast Rallying Cry

This will give a huge HP buff to anyone around you.

Comment by EdwinF

Popping both cooldowns (Enraged Regeneration + Rallying Cry) will report you no benefit after the HP buff is lost, so I would not recommend you to pop both at the same time. There's nothing wrong with using both, don't get me wrong. However, enraged Regeneration heals for a percentage of HP which you will (effectively) lose after Rallying Cry expires.

Well that isn't true at all.

Let's say you're currently at 30,000 health out of a maximum of 140,000. You have both Enraged Regen and Rallying Cry off cooldown, and you'd like to get maximum use out of both. You have two basic options:

1. Hit them separately.

If you use Enraged Regen first, you'll regain 42,000 health. When you pop Rallying Cry, you will gain a bonus 28,000 health. Assuming that nothing has hit you, you will be, for 10 seconds, at an even 100,000 / 168,0000. When Rallying Cry's duration expires, assuming that somehow nothing has hit you, you will be back down to 72,000 / 140,000. If you use Rallying Cry first and wait for it to expire before using Enraged Regen, effectively the same thing happens.

2. Hit them together.

If you use Rallying Cry, you'll gain 28,000 health, putting you at 58,000 / 168,000. If you then pop Enraged Regeneration, without waiting for the aforementioned to expire, you will regain 50,400 health. If you have them macroed together, you will probably very briefly be at 108,400 / 168,000, as they both finish their durations. Then Rallying Cry will fall off, and you'll be left at 80,400 / 140,000.

With Rallying Cry up, you cause Enraged Regeneration to restore 36% of your health, instead of 30%. When it expires, you lose the 20% health bonus that it gave you, but not the extra 6% bonus you gained from Enraged Regen.

Comment by allisterdraka

It does stack with Last Stand.

It shares a cooldown with Last Stand, but the CD is only triggered when YOU use Rallying Cry; if you gain it from another warrior, your Last Stand is not put on cooldown.

I was in a group with 2 other warriors testing stacking. While RC didnt seem to stack with itself, my prot warr went from ~160k to ~192k from rallying cry, then got up to ~251k with last stand.

Comment by Kazmaier

wall of text hits you for 150k 999,850 overkill

Comment by petre

So with 6 healers, 2 warrior tanks, and 17 DPS warriors, and a LOT of practice for timing, you could have this buff up 100% of the time!

Comment by Vilianda

Rallying Cry versus Divine Guardian

Divine Guardian (): All party or raid members within 30 yards, excluding the Paladin, take 20% reduced damage for 6 sec.Rallying Cry (Rallying Cry): Temporarily grants you and all party or raid members within 30 yards 20% of maximum health for 10 sec. After the effect expires, the health is lost.

It is however true that Divine Guardian is more healer friendly as you only have to heal 80k with Divine Guardian and 100k with Rallying Cry. But in terms of Effective Health during the shared duration they are equal.

In-Game:

Rallying Cry provides 20% extra HP of your total HP, so if you are on 50k out of 100k you'll gain 20k extra HP and you'll be on 70k out of 120k for the duration. After it wears of you lose 20k HP and will be on 50k out of 100k (provided you didn't get any extra damage).

Comment by guatafu

Godsent for chimaeron.

Comment by guatafu

God sent against Chimaeron.

Comment by Soulravager

This skill has save our raid team countless times when it came to DPS racing.

or in certain fights when AoE healing is needed indefinitely.

This skill should be colored purple cause its that epic.

Comment by yesitisi

Rallying Cry does NOT reduce damage taken at all. It increases maximum health of your group by 20% for the duration.

This does not work like which reduces genearal damage taken, the only use of this buff is to save your life. If you do not use the extra 20% of your hp during the duration, it was a waste of a cooldown. To make use of this cooldown, your hp must drop below 16.67% of its maximum while the buff is active. Being below this means that you would have died if you did not receive the buff.

The only exception to this rule is if players use abilities which vary with the player's current maximum health, the main ones include:

Yes, there are others, but this is the majority. While there may be a lot of health-based effects, most of them either have a decently long cooldown or heal for very little.

Despite common belief, caps do NOT vary with maximum HP. The real maximum is not 10% of max hp, but instead 10% of BASE hp plus stamina (which provides ~14 hp per for tanks). Thus, Vengeance is unaffected by this buff. (Source)

Moral of the story: Don't use this unless you or your raid is about to die. It has basically no effect otherwise.

Note that I'm using Enraged Regeneration in the #showtooltip so that I get the correct cooldown and the button tells me if I have an enrage, I tried to fit Berserker Rage in the macro but despite the fact that it has no GCD Enraged Regeneration failed to cast with "Ability is not ready yet"

Comment by ahua

In 5.0.4, the shared CD with Last Stand has been removed.However you can't activate both at the same time.