Keeper of the Grove

Tower defense fans, get your fix and ease your withdrawal symptoms with booblyc's Keeper of the Grove. In this lovely addition to the genre you play the defender of a beautiful garden kingdom, recently invaded by dark rogues, mean scaly louts, and ugly abominations. And they all want your gems! Keeper of the Grove features a long list of towers and upgrades to go along with it's lovely backdrops, but don't be fooled by it's Sunday afternoon Candyland exterior...underneath all that cute lies a monster of a tower defense game that will keep hardcore fans up at night, and more casual players entertained for the day.

Like many tower defense games, you can revisit earlier levels if you didn't get max rating on them first time around. The rating you receive at the end of a level is the number of upgrade points awarded, so you'll want to go back and get as high a rating as possible in order to progress.

Each achievment also gives you an upgrade point. Some of the achievements are very simple, allowing you to start out with a few extra upgrades.

If you use Purge Towers, place them near the start of the level - allowing every other tower to be more effective.

Similarly, poison or fire towers should be placed early on in levels to allow the statuses to take full effect.

And of course, there's no point putting slowing towers at the end of a path unless there are high damage towers nearby to take advantage of the extra time the enemies spend onscreen.

Different stages favor different types of tower. You can reset your skills at no cost and redistribute them before any level if needed.

Defenders

Each tower can be upgraded twice before conversion to a Senior Tower. Senior Towers can be upgraded three times.

Sprout

A basic tower with a long range attack, quick reloading, and reasonable damage. Upgrades to Purge, Flower of Annoying, or Poison Ivy.

Reload time:1 => 1 => 1Damage: 20 => 30 => 46Range: 110 => 120 => 130

Purge

Although damage isn't high, the Purge can remove the abilities that enemies come with, such as poison immunity. Purge towers are best placed near the start of a map in order to allow other towers to be most effective.

At max level, the Poison Ivy can potentially deal 635 damage to a target. However, because it needs a clear 10 seconds for the poison to finish dealing damage, these shouldn't be placed near the level exit.

The freeze attack stops an enemies it hits right where they stand. The low damage and short stun duration mean many situations are better with a slowing attack, although for crowd control the area or attack can be useful.

The most powerful of the basic towers. Range and reload times are quite long, but the damage throughput - with splash damage - makes up for this. Upgrades to Chain Lightning, Critical Shock, or Volcano.

Reload time: 3 => 3 => 3Damage: 60 => 90 => 150Range: 90 => 90 => 90

Chain Lightning

Chaining attacks lowers the damage per target but is a great way to increase the range of what's already a powerful tower. Can be useful in levels where there are areas towers can't usually reach, as the chained lightning is able to jump longer distances.

Using this tower is a bit of a gamble - the damage is less than other tower types for 3 shots out of 4, but a 1 second reload and the potential for critical hits of over a thousand damage can take down high powered enemies quickly.

Low range and high damage, the Volcano relies entirely on splash damage, and is difficult to use against fast units who are able to run right past it before it can get a shot fired. On the other hand, against strong, slow monsters, it's a very effective unit.

Like many tower defense games, you can revisit earlier levels if you didn't get max rating on them first time around. The rating you receive at the end of a level is the number of upgrade points awarded, so you'll want to go back and get as high a rating as possible in order to progress.

Each achievment also gives you an upgrade point. Some of the achievements are very simple, allowing you to start out with a few extra upgrades.

If you use Purge Towers, place them near the start of the level - allowing every other tower to be more effective.

Similarly, poison or fire towers should be placed early on in levels to allow the statuses to take full effect.

And of course, there's no point putting slowing towers at the end of a path unless there are high damage towers nearby to take advantage of the extra time the enemies spend onscreen.

Different stages favor different types of tower. You can reset your skills at no cost and redistribute them before any level if needed.

Defenders

Each tower can be upgraded twice before conversion to a Senior Tower. Senior Towers can be upgraded three times.

Sprout

A basic tower with a long range attack, quick reloading, and reasonable damage. Upgrades to Purge, Flower of Annoying, or Poison Ivy.

Reload time:1 => 1 => 1Damage: 20 => 30 => 46Range: 110 => 120 => 130

Purge

Although damage isn't high, the Purge can remove the abilities that enemies come with, such as poison immunity. Purge towers are best placed near the start of a map in order to allow other towers to be most effective.

At max level, the Poison Ivy can potentially deal 635 damage to a target. However, because it needs a clear 10 seconds for the poison to finish dealing damage, these shouldn't be placed near the level exit.

The freeze attack stops an enemies it hits right where they stand. The low damage and short stun duration mean many situations are better with a slowing attack, although for crowd control the area or attack can be useful.

The most powerful of the basic towers. Range and reload times are quite long, but the damage throughput - with splash damage - makes up for this. Upgrades to Chain Lightning, Critical Shock, or Volcano.

Reload time: 3 => 3 => 3Damage: 60 => 90 => 150Range: 90 => 90 => 90

Chain Lightning

Chaining attacks lowers the damage per target but is a great way to increase the range of what's already a powerful tower. Can be useful in levels where there are areas towers can't usually reach, as the chained lightning is able to jump longer distances.

Using this tower is a bit of a gamble - the damage is less than other tower types for 3 shots out of 4, but a 1 second reload and the potential for critical hits of over a thousand damage can take down high powered enemies quickly.

Low range and high damage, the Volcano relies entirely on splash damage, and is difficult to use against fast units who are able to run right past it before it can get a shot fired. On the other hand, against strong, slow monsters, it's a very effective unit.

In level 9 I only used "Poison Ivy" and "Critical Shock" towers, (approx. 50/50). At first I built 4-5 Poison Ivys all over the map, the Critical Shocks are needed when the poison immune mobs are appearing. In most levels this combination works.

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