New Super Mario Bros. Wii: FAQ/Walkthrough

﻿ _ _ ____ __ __ _
| \ | | _____ __ / ___| _ _ _ __ ___ _ __ | \/ | __ _ _ __(_) ___
| \| |/ _ \ \ /\ / / \___ \| | | | '_ \ / _ \ '__| | |\/| |/ _` | '__| |/ _ \
| |\ | __/\ V V / ___) | |_| | |_) | __/ | | | | | (_| | | | | (_) |
|_| \_|\___| \_/\_/ |____/ \__,_| .__/ \___|_| |_| |_|\__,_|_| |_|\___/
|_|
____ __ ___ _
| __ ) _ __ ___ ___ \ \ / (_)_)
| _ \| '__/ _ \/ __| \ \ /\ / /| | |
| |_) | | | (_) \__ \_ \ V V / | | |
|____/|_| \___/|___(_) \_/\_/ |_|_|
GAME GUIDE AND WALKTHROUGH
Written by Sean Sutherland (NerdlyNerd)
(C) 2009
Version 0.8.1
*DISCLAIMER*
I am Australian, so I would like to point out that I do have different spelling
to the majority of others on the internet. Small differences may occur between
region-specific versions of the game, and if you could fill me in on these - to
help the guide - that would be greatly appreciated.
//////////////////////
/ ;;;;; /
/ ; ; /
| ; ; CONTENTS |
\ ; ; \
\ ;;;;; \
\\\\\\\\\\\\\\\\\\\\\\
Bring up "Find" (Ctrl + F) and put in the codes for a shortcut to each section.
SECTION CODE STATUS
------- ---- ------
1. Introduction INTRO-X
- About The Game INTRO-1
- About The Guide INTRO-2
- Version History INTRO-3
2. Characters CRCTR-X *Incomplete*
- Main Characters CRCTR-1
- Enemies CRCTR-2
- Bosses CRCTR-3
- NPCs CRCTR-4
3. Controls CNTRL-X
- Mario CNTRL-1
- Riding Yoshi CNTRL-2
- Special Objects CNTRL-3
4. Extras EXTRA-X
- Items EXTRA-1
- Blocks EXTRA-2
- Helpful Features EXTRA-3
- Interactive Platforms EXTRA-4
5. Walkthrough WALKT-X
- Main Menu WALKT-M
- The World Map WALKT-W
- The Game Screen WALKT-G
- Super Guide WALKT-S
- Rescuing Toads WALKT-R
- World 1 WRLD1-L
- World 1-1 WRLD1-1
- World 1-2 WRLD1-2
- World 1-3 WRLD1-3
- World 1-Cannon WRLD1-?
- World 1-Fortress WRLD1-F
- World 1-4 WRLD1-4
- World 1-Toad WRLD1-T
- World 1-5 WRLD1-5
- World 1-6 WRLD1-6
- World 1-Castle WRLD1-C
- World 2 WRLD2-L
- World 2-1 WRLD2-1
- World 2-2 WRLD2-2
- World 2-3 WRLD2-3
- World 2-Fortress WRLD2-F
- World 2-4 WRLD2-4
- World 2-5 WRLD2-5
- World 2-6 WRLD2-6
- World 2-Cannon WRLD2-?
- World 2-Toad WRLD2-T
- World 2-Castle WRLD2-C
- World 3 WRLD3-L
- World 3-1 WRLD3-1
- World 3-2 WRLD3-2
- World 3-Toad WRLD3-T
- World 3-3 WRLD3-3
- World 3-Boo House WRLD3-B
- World 3-Cannon WRLD3-?
- World 3-Fortress WRLD3-F
- World 3-4 WRLD3-4
- World 3-5 WRLD3-5
- World 3-4 (Part 2) WRLD3-P
- World 3-Castle WRLD3-C
- World 4 WRLD4-L
- World 4-1 WRLD4-1
- World 4-Toad WRLD4-T
- World 4-2 WRLD4-2
- World 4-3 WRLD4-3
- World 4-Fortress WRLD4-F
- World 4-Cannon WRLD4-?
- World 4-4 WRLD4-4
- World 4-Boo House WRLD4-B
- World 4-5 WRLD4-5
- World 4-Castle WRLD4-C
- World 4-Airship WRLD4-Z
- World 5 WRLD5-L
- World 5-1 WRLD5-1
- World 5-Toad WRLD5-T
- World 5-2 WRLD5-2
- World 5-3 WRLD5-3
- World 5-Fortress WRLD5-F
- World 5-4 WRLD5-4
- World 5-Boo House WRLD5-B
- World 5-Cannon WRLD5-?
- World 5-5 WRLD5-5
- World 5-Castle WRLD5-C
- World 6 WRLD6-L *Incomplete*
- World 6-1 WRLD6-1
- World 6-2 WRLD6-2
- World 6-3 WRLD6-3
- World 6-Toad WRLD6-T
- World 6-4 WRLD6-4
- World 6-Fortress WRLD6-F
- World 6-5 WRLD6-5
- World 6-6 WRLD6-6
- World 6-Cannon WRLD6-?
- World 6-Castle WRLD6-C
- World 6-Airship WRLD6-Z
- World 7 WRLD7-L *Incomplete*
- World 7-1 WRLD7-1
- World 7-2 WRLD7-2
- World 7-3 WRLD7-3
- World 7-Fortress WRLD7-F
- World 7-Boo House WRLD7-B
- World 7-Toad WRLD7-T
- World 7-4 WRLD7-4
- World 7-5 WRLD7-5
- World 7-6 WRLD7-6
- World 7-Castle WRLD7-C
- World 8 WRLD8-L *Incomplete*
- World 8-1 WRLD8-1
- World 8-2 WRLD8-2
- World 8-3 WRLD8-3
- World 8-Toad WRLD8-T
- World 8-Fortress WRLD8-F
- World 8-4 WRLD8-4
- World 8-5 WRLD8-5
- World 8-6 WRLD8-6
- World 8-7 WRLD8-7
- World 8-Airship WRLD8-Z
- World 8-Castle WRLD8-C
- World 9 WRLD9-L *Incomplete*
- World 9-1 WRLD9-1
- World 9-2 WRLD9-2
- World 9-3 WRLD9-3
- World 9-4 WRLD9-4
- World 9-5 WRLD9-5
- World 9-6 WRLD9-6
- World 9-7 WRLD9-7
- World 9-8 WRLD9-8
6. Mushroom Houses MSHRM-X
7. Multiplayer MULTI-X
- Main Game MULTI-1
- Free Play MULTI-2
- Coin Battle MULTI-3
8. FAQs ASKDQ-X
Appendix A: Power-Up Panels APDXA-1 *Incomplete*
1-Up Blast APDXA-2 *Incomplete*
Appendix B: World 1 Map Enemies APDXB-1
World 2 Map Enemies APDXB-2
World 3 Map Enemies APDXB-3
World 4 Map Enemies APDXB-4
World 5 Map Enemies APDXB-5
World 6 Map Enemies APDXB-6
World 7 Map Enemies APDXB-7 *Coming Soon*
World 8 Map Enemies APDXB-8 *Coming Soon*
Appendix C: Hint Movies APDXC-1 *Incomplete*
Other Bonuses APDXC-2 *Incomplete*
Appendix D: Credits APDXD-1
Legal Stuff APDXD-2
Contact Information APDXD-3
//////////////////////////
/ ;;; /
/ ; /
| ; INTRODUCTION | INTRO-X
\ ; \
\ ;;;;; \
\\\\\\\\\\\\\\\\\\\\\\\\\\
This is my first actual guide for a game, so if there is anything you think I
could do to improve it at all, let me know. See Appendix D for contact info.
ABOUT THE GAME INTRO-1
==============
New Super Mario Bros. Wii is the latest recreation of the original Super Mario
Bros. for the NES. After being such a huge success, the first modernized
version was born: New Super Mario Bros. for the Nintendo DS. This game
introduced new items, charatcers and lots of new levels, complete with
incredible graphics and sound, not to mention gameplay. Now, we have New Super
Mario Bros. Wii, the "sequel" to its DS predecessor. Many new levels have been
created and lots of new enemies, gameplay features and even characters made
their debut on this game. Introducing four-player simultaneous play for the
first time, players can now choose between Mario, Luigi and a Blue and a Yellow
Toad. New items such as Propeller Caps and Penguin Suits add to the mix, and
even platforms that rotate and move depending on how you tilt the Wii Remote
are thrown in. Add in the incredible graphics and awesome boss fights and you
have one hell of a game.
ABOUT THE GUIDE INTRO-2
===============
So this guide is made to help you through the game of New Super Mario Bros. Wii
and all its levels and modes. There is a walkthrough of the main game with
detailed guides to each individual level, diagrams showing how each world is
set out, sections explaining controls and different in-game characters and
appendices for extra little bits of information. Hopefully there will be
something in this guide to help you out with whatever you need help with.
VERSION HISTORY INTRO-3
===============
GUIDE STARTED - 17 Nov 2009
$$ 0.5.7 $$ - 21 Nov 2009
> Completed sections 1, 3, 4, 6 and 7.
> Need boss strategies for section 2.
> Completed walkthrough up to World 2-4.
> Added section 8: FAQs.
> Finished part of Appendix A and B.
> Added new Appendix C.
> Completed Appendix D.
$$ 0.6.2 $$ - 25 Nov 2009
> Finished World 2 walkthrough and started World 3.
> Added more enemies to section 2.
> Added 1-Up Blast section in Appendix A.
$$ 0.6.6 $$ - 27 Nov 2009
> Completed World 3 walkthrough.
> Fixed some grammatical errors.
> Updated Appendix A, B and C.
> Added strategies to section 2.
> Inculded more sites in Credits.
$$ 0.7.5 $$ - 1 Dec 2009
> Finished World 4 and World 5 in walkthrough.
> Fixed Mushroom Houses in walkthrough.
> Added Star Coin difficulty to walkthrough.
> Updated Bosses section, as well as Appendix A and B.
> Added more sites to Credits section.
$$ 0.8.1 $$ - 3 Dec 2009
> Completed up to World 7-2 in walkthrough.
> Updated Morton Jr. in Bosses section.
> Finished 1-Up Blast diagram for World 6 in Appendix A.
> Added World 6 Map Enemies to Appendix B.
> Included more Hint Videos in Appendix C.
////////////////////////
/ ;;; /
/ ; ; /
| ;; CHARACTERS | CRCTR-X
\ ; \
\ ;;;;; \
\\\\\\\\\\\\\\\\\\\\\\\\
Below I have listed all of the characters featured in the game, seperated into
groups.
MAIN CHARACTERS CRCTR-1
===============
These are the characters that you can play as in the game itself.
$$ MARIO $$
All around good guy Mario has always been the star of the show in the previous
games, as this time round, it's no different. As player one, you will always be
Mario, no matter which mode you play in. But hey, I'm not complaining.
$$ LUIGI $$
Mario's younger brother Luigi has decided to help out Mario this time and show
the way if Mario fails too many times. He can also be used in multiplayer and
has some pretty awesome outfits.
$$ THE TOADS $$
With a blue or yellow head, the Toads help fill in the gaps to make four
playable characters. But these Toads are no pushovers; they can match Mario and
Luigi jump for jump. Their Penguin Suits look kinda silly though.
$$ YOSHI $$
Yoshi can be found hiding in his Egg in a ? Block. Hit the right Block and out
he pops. Jump on and he can eat enemies (not all, mind you) and jump further.
Hold the "2" Button to float a bit longer in mid-air. Eat some fruit to get a
bonus as well.
ENEMIES CRCTR-2
=======
All normal enemies that can be found throughout the levels are here. They're in
alphabetical order, for your convenience.
$$ AMP $$
These guys just float in the air. They are black balls with electricity flowing
over its surface. Don't run into one or you'll take damage.
$$ BLOOPER $$
White squid looking things. Don't make contact with them at all, you'll take
damage. Only found underwater, they like to follow you around. One fireball
will end that though. They also have tiny versions of themselves called Baby
Bloopers that follow them around sometimes.
$$ BOB-OMB $$
These bombs with legs will walk around aimlessly until you jump on their head.
This sets off their fuse and gives you time to run away before they explode. If
their fuse is lit, you can simply run into them to kick them around. Use them
to blow up different kinds of blocks and other enemies. Their counterparts, the
Parabomb, are just Bob-Ombs that parachute from above to take you by surprise.
$$ BOO $$
A ghost that won't move as long as you look at it. They can't be beaten by
jumping on their head or fireballs, so its best to avoid them as much as
possible. There is a giant version of the Boo, creatively named the Big Boo.
When playing multiplayer, all players must be looking at it to make it stop
moving.
$$ BOOMERANG BRO. $$
The first member of the Bro. family, the Boomerang Bro. throws two boomerangs
at you, before they return to them to throw again. Jump on it or take it out
with fireballs.
$$ BRAMBALL $$
This sponge with legs walks around one massive step at a time. Touching its
legs causes you damage, so try jumping on its orange head or hit it with a
fireball. Or you could always just stand under it and wait for it to move.
$$ BROOZER $$
Ever dressed up as a ghost by putting a bedsheet over your head? That's what
these guys look like. Except they have boxing gloves. Often found at the top of
staircases so you have trouble getting past them. Jump on them or use fireballs
etc.
$$ BUBBA $$
A giant purple fish that will swim after you trying to eat you. If it manages
to get you, you are dead, no matter how Super your Mario is. They die quite
easily though, only needing one fireball to defeat.
$$ BULLET BILL $$
It's an oversized bullet. They get shot out of cannons called Bill Blasters.
Clever. Jump on them to take them out, and freeze them to keep them in mid-air
but take away the danger factor. They are unaffected by fire. There are larger
versions of these guys known as Bonzai Bills, which are exactly the same.
Except, well, bigger.
$$ BUZZY BEETLE $$
Little beetles with fireproof shells. Jump on them to put them in their shells,
much like a Koopa. Have some fun kicking them around. They can also stick to
the ceiling, and will drop when you get close. Watch out for this attack.
$$ CHAIN CHOMP $$
A dog-like ball on a chain. They bounce around barking for a while and then
suddenly pounce at you quite quickly. Try to not get hit by them. The best
strategy for these guys is to just race past them straight after they jump at
you.
$$ CHEEP-CHEEP $$
A little red fishy. It swims virtually hypnotised through the water, not moving
for anything but walls. The yellow variation actually move away from you when
you get close, so that comes in handy. The green ones, called Deep-Cheeps, will
follow you for a short distance and try to hurt you. The blue fish, called
Spiky Cheep-Cheeps, will follow you much faster than the Deep-Cheeps. Although
the spikes are supposed to make them "scarier", it really makes no difference
because Mario will take damage from making contact with all Cheep-Cheeps,
spikes or no spikes. Each variation also has a Mega version, which are the same
except slightly bigger.
$$ CLAM $$
Found on the bottom of the sea, these guys hold treasure in their mouth and
open up for a short time before abruptly closing their mouth and eating you.
Quickly swim through when their mouth is open and grab whatever it is they're
holding before they shut on you.
$$ COOLIGAN $$
These penguins slide around on the ice bowling over any plumber or mushroom
that gets in their way. Jump on them, hit them with fireballs, you get the
idea.
$$ CROWBER $$
Crows that fly in circles in the sky and swoop down quickly to catch you off
guard. Jump on them or hit them with fireballs yak yak yak to take them out,
but be careful of the mighty swarms that build up if you leave too many.
$$ DRY BONES $$
These walking Koopa skeletons are resistant to fire because, well, they're
already dead. You can freeze them and smash them to bits though. You can jump
on them and reduce them to a pile of bones, but they eventually pull themselves
back together (literally) and start walking around again.
$$ FIRE BAR $$
These rotating bars made from fireballs aren't exactly an enemy, as they aren't
alive, but they are a nuisance none-the-less. They just sit there and spin
around and around, stopping you from staying still anywhere nearby. Just get
past them and you'll be fine.
$$ FIRE BRO. $$
Approprietly named, Fire Bros. like to spit fireballs at you. Unlike the Fire
Piranha Plants, these fireballs are affected by gravity, so watch for where
they land. They can be taken out by your fireballs, or you can just jump on
their head. But they can't be eaten by Yoshi, so don't fuss over that.
$$ FIRE CHOMP $$
This little black ball with a creepy face will use the fireballs that make up
its tail to spit at you. When it runs out of fireballs, it will explode, so be
careful of that. Unlike normal Chain Chomps, you can safely jump on these guys
to defeat them.
$$ FIRE SNAKE $$
Made of a bunch of Podoboos, the Fire Snake jumps around chasing you. It can
make its head swell to about three times its normal size every couple of
bounces, so be careful of that. Fireballs have no effect, and jumping on them
is a pretty silly idea. Ice Flowers work like a treat.
$$ FISHBONE $$
Skeletons of Cheep-Cheeps that have luminescent eyes. Don't make contact with
them, just like normal Cheeps. The best thing to do is ignore them, because
whenever they are in the water you don't really need to be.
$$ FOO $$
A cloud-spitting... cloud. They like to expel clouds over certain parts of the
level to make it harder for you to see where you are going. Anything will kill
these guys, except walking straight ino them, obviously.
$$ FUZZY $$
These black furry creatures like to slide along the rods that direct different
moving platforms and Brick Blocks etc. Don't touch them; that would just be
stupid. Fireballs - need I say more?
$$ GOOMBA $$
Mushrooms that were banished from the Mushroom Kingdom. Not very difficult to
defeat; simply jump on their head to squishify them. Just watch out when they
start raining from the sky. There are also Grand Goombas which are bigger in
size and take multiple fireballs to defeat. If jumped on, they split into two
regular Goombas. Then there are Mega Goombas, which are bigger still and
split into two Grand Goombas. And there are Micro Goombas which are tiny and do
no damage if you run into them. They just get annoying.
$$ HAMMER BRO. $$
Found by themselves or in a pair, Hammer Bros. are so named because, well, they
throw hammers. They can't be eaten, so don't try. Move close when they move
because they can't move sideways and throw at the same time. They can throw
while jumping, however. Take them out with fireballs to make things easier.
$$ HUCKIT CRABS $$
Crabs that huck rocks at you. Jump on them, bounce off their rocks, hit them
with stuff, you know, the usual. Found at the beach.
$$ ICE BRO. $$
Another of the Bro. family, the ice counterparts spit balls of ice at you. Beat
them with fireballs or some head bouncing. They can be taken out by hitting a
Brick Block underneath them as well.
$$ JELLYBEAMS $$
Jellyfish that have a beam of light expelled from under them. They often help
you find your way underwater in the darkness. Just be careful, they drop kinda
like Thwomps when you get near them, but fairly slowly as they are underwater.
$$ KING BILL $$
These guys are FRIGGIN MASSIVE! They take up pretty much the whole screen. Have
fun against these supersized Bullet Bills, which are the second biggest enemy
in the game.
$$ KOOPA TROOPA $$
Also just called Koopas, these buggers aren't killed by a single jump. But it
does make them go into their shell, which you can then kick around or pick up
and throw. Just don't get hit by the shell, or you'll take damage. Ground Pound
them to defeat them in one shot. There are green and red Koopas - green will
walk straight off a platform whereas red will walk back and forth on the ledge
they are standing on.
$$ KOOPA PARATROOPA $$
A Koopa Troopa with wings. They either fly back and forth in a certain path or
bounce along the ground. When jumped on, they lose their wings and become
regular Koopas. They can be defeated just like normal Koopas, too.
$$ LAKITU $$
Cloud-riding creatures who throw Spinies at you. They stay high up in the sky,
but they don't have a really good aim. If you can get up to them, you can jump
on them to defeat them, if they aren't holding a Spiny. Fireballs work too, and
so does running super fast past them. If you manage to defeat one, they can end
up leaving their cloud behind. Quickly jump on to it to gain control for a
short time. Simply use the D-Pad to move in which ever direction you want.
$$ LITTLE MOUSER $$
A mouse with a "Zorro"-like mask. They sorta just run around. Jumping and
fireballs etc. do the trick against these guys.
$$ MECHA-KOOPA $$
Wind-up mechanical Koopas. They waltz around waiting for you to jump on them.
Kinda like Dry Bones, they simply fall to pieces on the ground before getting
back up again. Being mechanical, they are unaffected by fire, so don't bother
trying with that. Can also be shortened to, simply, Mecha.
$$ MISSILE BILLS $$
These bullets are a species of Bills that like to follow you around, but not
for a long time. You can jump on them to defeat them just like Bullet Bills,
and fireballs have no effect. There are also bigger ones called Missile Bonzai
Bills. They are just like their smaler counterparts, except they won't turn
around once you get past them.
$$ MONTY MOLE $$
These moles will suddenly pop out of a hill when you get close. You will have
no warning before this happens. Once out of their hiding spot, they will run
around chasing you. They can't jump, and the only problems they really cause
are when they fall off a platform above.
$$ MUNCHER $$
Black plants stuck to the ground, a bit like tiny Piranha Plants. They just sit
there and open and close their mouths. You can't kill them with anything but a
Star. Be careful around these guys, because they are a real pain.
$$ PARABEETLE $$
These are Buzzy Beetles with red shells and wings. The small ones will begin to
fly up when you land on their shell, allowing you access to things high in the
sky. They aren't quite enemies, but you still take damage if you make contact
with anything but their shell. The giant version, known as a Heavy Parabeetle,
will actually struggle under the wait of any player that jumps on it and will
slowly drift downward.
$$ PARAGOOMBA $$
A Goomba with wings. They bounce around like a Paratroopa, and can sometimes be
found being followed by some Micro Goombas. They can be defeated just like
normal Goombas, but jumping on them first only gets rid of their wings.
$$ PIRANHA PLANT $$
These plants with sharp teeth like to hide in pipes, but they can be found just
sitting on the ground. Don't jump on them, it hurts. They can be destroyed by
fireballs and eaten by Yoshi, but that's about it. The Super Piranha Plant is
a bigger version, and can't be eaten by Yoshi. And it takes several fireballs
to defeat, too.
$$ PODOBOO $$
Fireballs with a mind of their own. They jump up out of lava and float high
into the air, before dropping back down. They wait a moment and then go again.
Don't touch them at all, and fireballs won't exactly do much. You can freeze
them or take them out with a Star.
$$ POKEY $$
A giant orange cactus. They scoot around on the ground trying to keep you from
getting past. They don't directly attack you, and they are made up of a lot of
ball-like segments. Hitting one segment with a fireball simply gets rid of it
and everything above drops on to the rest of the body below. You have to get it
in the head to defeat it in one shot.
$$ PORCU-PUFFER $$
These giant purple fish like to swim in the water underneath you and then leap
out to catch you by surprise. They die just like a Cheep-Cheep, but will
eventually return. One fireball does the trick.
$$ RIVER PIRANHA PLANT $$
These plants float in water while using air blown out of their mouth to hold up
a spiky green ball. They blow it higher into the air and bring it back down
constantly, so you can just time it to quickly get past. Just don't touch the
Plant or the ball and you'll be fine.
$$ ROCKET ENGINE $$
These are long, thin flames that shoot out of engines to try and hurt you. They
can rotate much like a Fire Bar but change direction, and they can turn on and
off, making you time your jumps in certain areas. Even though they aren't alive
I still call them enemies because, simply put, they are annoying. I've
shortened the name to RE in certain parts of the guide to save space.
$$ ROCKY WRENCH $$
Monty Moles pop out of hills, Rocky Wrenches pop out of the ground. They lift
their heads up from under a manhole and throw wrenches at you. Jump on them
whenever their head is up to beat them, or just hit them with a fireball.
$$ SLEDGE BRO. $$
An oversized Hammer Bro. Apart from the usual routine of jumping and throwing
hammers, Sledge Bros. can also Ground Pound, causing a shockwave that will
paralyze you if you are touching the ground when they hit. A simple trick to
defeat these guys: when they Ground Pound, jump to avoid getting stunned and
land on their head from that jump. Quite easy really.
$$ SPIKE $$
Green creatures that like to throw black spiked balls at you. They can be
easily taken out by a jump to the head or a fireball, but the spiked balls can
only be beaten with a Star or another spiked ball. Be careful whenever they
have the height advantage.
$$ SPIKE TOP $$
A red Buzzy Beetle with a single spike on its shell, stopping you from jumping
on it. They are impervious to fire, so they can be a real pain. Just sneaking
past is usually a good idea, but freezing them for a while is fun, too. They
can cling to walls and ceilings, so be weary of them whenever they are nearby.
$$ SPINY $$
Much like a Spike Top, these guys have a lot of spikes on their shell. But,
Spinies can be defeated by fireballs. Use this advantage whenever possible,
because you can't take them out up close and personal.
$$ STALKING PIRANHA PLANT $$
In a nutshell, these are Piranha Plants with legs and extendable necks. They
walk around on the ledge they are standing on, but will quickly stop and
stretch their neck up to try to catch you unaware. After a while, they will
bring their necks back to normal size and keep walking around. They can be
defeated like any other Piranha Plant.
$$ SWOOPER $$
A bat-like creature that hangs from the ceiling until you get nearby. It will
swoop down and try to run into you, like a slower type of Crowber. If you jump
them and they miss, they will fly off, never to be seen again. You can jump on
their head to defeat them, and fireballs help out as well.
$$ THWOMP $$
Blocks that like to squish you. They hang around on the roof. When you get
close, their face changes and they drop super quick in an effort to catch you
underneath. They can only be defeated by Star.
$$ URCHIN $$
These are spiky balls found underwater. They float around, not changing path
just for you. Fireballs will take them out, but any contact whatsoever will
cause you damage, unless of course you have a Star. If you freeze them, they
will break out but will become completely immobile. You can use them to block
pipes that are expelling water. There are also Mega Urchins which are much
bigger and can't be frozen.
$$ VENUS FIRE TRAP $$
A Piranha Plant that spits fireballs. They can be in pipes or just chilling on
the ground. Fight fireballs with fireballs, or just run past. There are also
Mega VFTs, which are massive and like spitting fireballs, too.
$$ WIGGLER $$
A caterpillar-like creature, they are good replacements for trampolines. Bounce
off their long bodies for some extra height to get to other platforms. These
guys are better left alive - you never know when you'll need to bounce off one.
You can also make them angry, and they turn red in colour. They will begin
following you around as well. Not to mention there are also giant versions,
known as Mega Wigglers. They are the same except for the fact you can't make
them angry.
BOSSES CRCTR-3
======
Here is the list of bosses found in the game, listed in order of when you
battle them in the main game playthrough.
$$ LARRY KOOPA $$
Also Known As: Cheatsy Koopa
Larry is the Boss for World 1. He has a basic attack pattern, namely shooting a
fireball then jumping around. His Fortress battle has a regular floor, and the
Castle battle is fought on five moving platforms. To defeat him, you have to
either jump on his head or hit him with six fireballs to make him go in his
shell. He will then retreat into his shell and begin sliding back and forth
across the floor. He will then pop back out again. Repeat this two times to
defeat him.
$$ ROY KOOPA $$
Also Known As: Bully Koopa
Roy is the Boss for World 2. He attacks quite like Larry, but he also has an
attack where he Ground Pounds and stuns you if you're standing on the ground,
much like a Sledge Bro. His Fortress fight is a normal platform sitting above
quicksand, and the Castle battle is fought under five pipes which he uses to
confuse you.
$$ LEMMY KOOPA $$
Also Known As: Hip Koopa
Lemmy is the Boss for World 3. He likes to roll around on a ball and throw them
at you. They don't deal out damage, but if you aren't careful, they'll knock
you right off the stage. He fights you on an icy stage in the Fortress, much
like the previous Fortress battles. In the Castle, he battles on a similar ice
floor, but his ball and the ones he throws is a lot bigger.
$$ WENDY O. KOOPA $$
Also Known As: Kootie Pie Koopa
Wendy is the Boss for World 4. She attacks with glowing rings of light which
continuously bounce around the room. Be careful of them when you're jumping
over her speeding shell. In the Fortress the floor is normal enough, but in
the Castle she floods the room, and you are forced to swim around until it
drains out.
$$ BOWSER JR. $$
Bowser Jr. is fought on the airships found in Worlds 4, 6 and 8. In World 4 he
flies around in his Koopa Clown Car spitting fireballs at you. The fireballs
will set fire to whatever they hit in the room, so you need to be careful where
you jump. In World 6
$$ IGGY KOOPA $$
Also Known As: Hop Koopa
Iggy is the Boss for World 5. He shoots green fireballs from his wand that move
a lot faster than the previous Bosses' fireballs. The Fortress battle is in a
room with three platforms which move up and down. The battle in the Castle is
fought in a room that is tailored specially for Iggy and his pet Chain Chomp.
It has some Bounce Blocks and some Donut Lifts, too.
$$ MORTON KOOPA JR. $$
Also Known As: Big Mouth Koopa Jr.
Morton Jr. is the Boss for World 6. He attacks with giant purple fireballs and
Ground Pounds. The battle in the Fortress takes place above lava on a platform
with a raised section on either side. The spiked black pillars drop down on
these higher parts, so watch carefully. The Castle fight
$$ LUDWIG VON KOOPA $$
Also Known As: Kooky Von Koopa
Ludwig is the Boss for World 7.
$$ KAMEK $$
Although Kamek makes short appearances in each Castle, he is the Boss for the
World 8 Fortress.
$$ BOWSER $$
King Koopa himself is the final Boss, found in World 8.
NPCs CRCTR-4
====
NPC stands for Non-Playable Character. These are supporting characters that
have various roles through the game, but are ones you cannot have control over.
$$ TOAD $$
The normal red Toads are seen throughout the game and are often held hostage in
different stages. Saving one of these Toads rewards you with a bonus Mushroom
House, in which they operate the mini-games. They are also seen in the opening
movie and one also stays behind at Peach's Castle.
$$ PRINCESS TOADSTOOL $$
Also Known As: Princess Peach, or simply, Peach
Captured once again by Bowser, Peach is seen very little through this game.
Appearing during the opening movie, scenes between worlds involving Bowser Jr.
and his airship and the closing movie, she really doesn't get seen too much
considering just how important she is to the plot of the game.
//////////////////////
/ ;;;; /
/ ; /
| ;;; CONTROLS | CNTRL-X
\ ; \
\ ;;;; \
\\\\\\\\\\\\\\\\\\\\\\
The controls as listed below are directly from the instruction manual.
MARIO CNTRL-1
=====
$$ WALK $$
Make Mario and Co. walk left and right.
Wii Remote: D-Pad (Left/Right)
With Nunchuk: Control Stick (Left/Right)
$$ DASH $$
Run faster than walking.
Wii Remote: D-Pad (Left/Right) + "1" Button
With Nunchuk: Control Stick (Left/Right) + "B" Button or "Z" Button
$$ DUCK $$
Make Mario duck so he only takes up half his size.
Wii Remote: D-Pad (Down)
With Nunchuk: Control Stick (Down)
$$ JUMP AND STOMP $$
Leap into the air. Jump when landing on an enemy to bounce higher in the air.
Wii Remote: "2" Button
With Nunchuk: "A" Button
$$ SPIN JUMP $$
Spin into the air. Use this to turn screws. You can also spin in mid-air to
float for slightly longer.
Wii Remote: Shake Wii Remote (Up/Down)
With Nunchuk: Shake Wii Remote (Left/Right)
$$ HIT BLOCKS $$
Hit a block by jumping and hitting it from underneath.
Wii Remote: "2" Button
With Nunchuk: "A" Button
$$ DOUBLE JUMP / TRIPLE JUMP $$
Jump mulitple times to improve airtime and distance.
Wii Remote: "1" Button + "2" Button when landing
With Nunchuk: "B" Button or "Z" Button + "A" Button when landing
$$ GROUND POUND $$
Somersault and drop quickly to the ground to damage enemies and break blocks.
Wii Remote: "2" Button, then D-Pad (Down) in mid-air
With Nunchuk: "A" Button, then Control Stick (Down) in mid-air
$$ SLIDE $$
Slide down slopes to plow through certain enemies.
Wii Remote: D-Pad (Down) on slope
With Nunchuk: Control Stick (Down) on slope
$$ WALL JUMP $$
Kick off walls to gain extra height.
Wii Remote: D-Pad (Left/Right) to slide down wall, then "2" Button
With Nunchuk: Control Stick (Left/Right) to slide down wall, then "A" Button
$$ GRAB AND THROW $$
Pick up shelled enemies, carry them and throw them.
Wii Remote: Hold "1" Button, release to throw
With Nunchuk: Hold "B" Button or "Z" Button, release to throw
$$ LIFT AND THROW $$
Pick up barrels, some blocks and frozen enemies, carry them and throw them.
Wii Remote: Hold "1" Button + Shake Wii Remote (Up/Down), release to throw
With Nunchuk: Hold "B" Button or "Z" Button + Shake Wii Remote (Left/Right),
release to throw
$$ SWIM $$
Make Mario swim through water.
Wii Remote: D-Pad (Left/Right) + "2" Button
With Nunchuk: Control Stick (Left/Right) + "A" Button
$$ CLIMB $$
Climb up fences, ladders and poles.
Wii Remote: D-Pad (Up) to grab on, then D-Pad (All) to move
With Nunchuk: Control Stick (Up) to grab on, then Control Stick (All) to move
RIDING YOSHI CNTRL-2
============
$$ FLUTTER JUMP $$
While riding Yoshi, Mario can jump higher in the air and extend the airtime
with Yoshi's flutter on the end.
Wii Remote: Hold "2" Button
With Nunchuk: Hold "A" Button
$$ EAT $$
Yoshi can also eat some enemies and fruits with his giant tongue.
Wii Remote: "1" Button
With Nunchuk: "B" Button or "Z" Button
SPECIAL OBJECTS CNTRL-3
===============
$$ TILT LIFTS $$
Stand on a Tilt Lift to change it to your colour, then tilt it so you can reach
new places.
Wii Remote: Tilt Wii Remote (Left/Right)
With Nunchuk: Tilt Wii Remote (Left/Right)
$$ SHOOT FIRE/ICE $$
With the Fire Flower and Ice Flower power-ups, Mario gains the special ability
to shoot balls of the respective element at your foes.
Wii Remote: "1" Button
With Nunchuk: "B" Button or "Z" Button
////////////////////
/ ; /
/ ; ; /
| ;;;;; EXTRAS | EXTRA-X
\ ; \
\ ; \
\\\\\\\\\\\\\\\\\\\\
The extras section. Full of all that extra goodness that provides the finishing
touches to this game.
ITEMS EXTRA-1
=====
$$ COIN $$
Found practically everywhere, collecting 100 of these will earn you an extra
life. And who doesn't want more lives?
$$ RED RING AND RED COIN $$
You may see a floating Red Ring in the sky during a level. Make contact with it
to make 8 Red Coins appear and a timer start. If you can collect all of the Red
Coins before time runs out, you win a prize.
$$ P-SWITCH AND BLUE COIN $$
It looks like a switch with a "P" on the front. Jump on it to have all of the
Brick Blocks change into Coins and vica versa (to help reach secret areas) or
have a trail or group of Blue Coins appear. Both affects last for a limited
time. Blue Coins are just like regular Coins.
$$ MUSHROOM $$
In the red spotted variety, Mushrooms will upsize Mario to Super Mario in the
blink of an eye. Just make sure it doesn't get away.
$$ FIRE FLOWER $$
If you hit a ? Block as Super Mario, one of these might pop out. Grab it to get
yourself the power to shoot fireballs. These come in handy when there are a lot
of enemies nearby, and can also light up your path in the darkness.
$$ ICE FLOWER $$
Returning form Super Mario Galaxy is the Ice Flower. It gives you the ability
to shoot balls of ice at your opponents, much like a fireball. But instead, the
enemy will freeze solid and be at your mercy. Not all enemies can be frozen,
though.
$$ PROPELLER MUSHROOM $$
Getting one of these flying Mushrooms will give Mario a Propeller Cap. If you
Spin Jump while wearing one of these, you will shoot up into the sky, higher
than usual. You will also return to the ground quite slower than usual. Press
down on the D-Pad to make Mario drill straight down - a handy attack to take
out enemies or break through blocks.
$$ MINI MUSHROOM $$
These tiny blue Mushroom make Mario shrink to mini size. As Mini Mario, he can
run on water and float through the air with ease. But because of his reduced
size, he can't squish enemies by just jumping on them; he must Ground Pound to
have any effect.
$$ PENGUIN SUIT $$
The Penguin Suit comes in very handy during icy levels. Mario can shoot ice
with this power-up, just like with an Ice Flower, but he can dash and then
slide along by pressing down on the D-Pad. He will bowl over most enemies in
his path and keep on sliding as long as he remains on ice. He can also slide
straight over gaps that are two blocks wide.
$$ STAR $$
This bouncing bundle of joy makes Mario completely invincible, meaning he can
take no damage. They will often be cleverly hidden, but will help tremendously
throughout many levels. However, you can still die from falling down chasms.
$$ 1-UP MUSHROOM $$
The green spotted counterparts of regular Mushrooms provide a better service in
that they instantly give you an extra life, no questions asked.
$$ APPLES $$
Also called berries, these will just hang aroung on a bush will no purpose at
all, until you find a Yoshi. If you can get Yoshi to eat five apples, you will
get a power-up. This is very handy when you get stuck as regular Mario.
BLOCKS EXTRA-2
======
$$ BRICK BLOCK $$
A simple block made from bricks. They contain Coins, 1-Up Mushrooms, beanstalks
and other goodies. Hit them from underneath to "activate" them. If they are
empty, they will just break leaving a nice empty space.
$$ ? BLOCK $$
These yellow/blue blocks with "?"s printed on the front hold an item. You have
no idea what the item is until you hit it. It could be a Coin, a Mushroom, a
Star, anything. You can hit them from underneath to defeat enemies standing on
top of them. There are also Flying ? Blocks, which are just normal ? Blocks
with wings that fly around.
$$ COIN BLOCK $$
Looking just like Brick Blocks, they will give you a Coin but still look the
same after. So hit it again. And again. You can get more than 10 Coins, then a
bounus 5 at the end if you hit it enough.
$$ ITEM BLOCK $$
Item Blocks are slightly bigger than regular blocks, and have a roulette-type
effect to them. On the front will be four item pictures constantly changing.
When you hit the block, whichever item is on the front will pop out.
$$ SUPER GUIDE BLOCK $$
The green block with a ! on the front will activate the Super Guide. Check out
the start of the walkthrough for extra details on this.
$$ BOUNCE BLOCK $$
Identifiable by their green and white checkered pattern, this blocks give you
an extra bounce whenever you jump from them. And that's about it, really.
$$ POW BLOCK $$
These earth-shattering blocks cause a rough vibration when thrown. This rattle
will defeat all enemies touching the ground, and cause all Coins to drop to the
floor.
$$ GLOW BLOCK $$
Luminescent blocks that light up the dark. They can be carried to help improve
your sight in the darkness, but you can't shoot fireballs etc. while it is
being held.
$$ RED BLOCK $$
Not at all related to Red Coins, these Blocks appear only in World 3. After
activating the Red Switch, all of the Red Blocks become solid, compared to the
red dotted outlines they used to be. They can then be used as platforms and
help Mario find other ways of completing the level.
$$ CLOUD BLOCK $$
Still cubular in shape, Cloud Blocks release a Lakitu when hit. But this Lakitu
is different. Instead of throwing Spinies, they throw Coins. They also come in
handy if you need to steal its cloud for a while.
$$ PROPELLER BLOCK $$
Small and blue, these blocks allow Mario to jump through the air as if he had a
Propeller Cap on. This allows you to reach high places without losing your
current power-up. Throw them at enemies to damage some, too.
HELPFUL FEATURES EXTRA-3
================
$$ BEANSTALK $$
Found in hard to reach Brick Blocks and ? Blocks, these helpful items often
allow you to enter otherwise inaccessable areas. Look everywhere for these as
they will always lead to something good.
$$ BARREL $$
Pick these up and throw them so they roll along the ground. The only patches of
light here are you, lights in the level and fireballs. Run right until you come
to a pipe. Jump over it and hit the ? Blocks, but be careful of the Venus Fire
Trap in the next pipe. You should get a Fire Flower from the Blocks, so you can
use this to take out enemies and light your way at the same time. Make your way
over the next few pipes, taking out the Fire Traps as you go.
You'll soon come to what look like stairs. There are two yellow pipes and
lights so you can see them. Enter the pipe on the left. You'll come out in a
room with two Spike Tops. These annoyances can only be beaten with ice or a
Star, so be careful of them. Jump into the middle to find an Item Block; hit it
for a random item. If you get a Star it lights up the entire cave, so use that
to your advantage. Exit through the pipe on the right.
When you come out, stand on the edge of the ground you're on and shoot a
fireball. You should get a Fire Trap as it comes out of the pipe. Do the same
thing again with the next one, but there's another Fire Trap next to it as
well. Once you're past that, slide down the hill and jump the next gap with the
moving platform.
Here you will find a pyramid and a Fire Snake. These guys jump around trying to
burn you, and can make their head swell up to a massive size. Be weary of this
when trying to get past. They can be defeated by ice or Star, so right now you
can't do much. Climb to the top of this first pyramid and hit the ? Block for a
Fire Flower, then jump off to the right on to a secret platform with a yellow
pipe.
Back on the surface you will find plenty of Spike Tops hanging around. Climb up
to the P-Switch carefully, and hit it to defeat all of them and earn yourself a
few lives in the process. Grab the Coins and head back down the pipe.
Move to the next pyramid, and get to the right-hand side. Under the normal path
is a ? Block with a Star. Get it and climb the pyramid, now you can see where
you're going. Run right and drop down to a ? Block on the left of the next
pyramid also containing a Star. Get this Star and collect Star Coin #1 from the
bottom of the pyramid. However, if you take too long and your first Star runs
out, the ? Block will only give you a Coin.
Make your way all the way up and right, and slide down a hill to get to the
Checkpoint Flag. From here, you will encounter Fire Traps which aren't in pipes
that are a lot more vulnerable to your fireballs. Take out the first one and
then jump to the next lot. There are two here, so get rid of them. At the other
side you will end up on a red ledge. Just to the right is a Fire Bro., and he
is spitting fireballs. Don't get the fireballs confused though, because the
ones spat out by the Fire Bro. are susceptable to gravity. That is, they bounce
along the ground. Make sure you jump over these ones instead of trying to duck
underneath. Simply hit it with a fireball or hit the block it's standing on to
defeat it. Run back to the ? Block you were standing on for a Fire Flower, and
keep moving left to find Star Coin #2.
Just right of the Fire Bro. is a Fire Trap on the roof, and Mega Venus Fire
Traps past that. These massive versions of the simple Fire Trap take three
fireballs to beat, and can't be frozen. Take them out and use the second moving
platform to get up on to a ledge in the air. Jump to the next platform on the
right, which should have two Fire Traps hanging underneath it. Run across the
roof here to find Star Coin #3 and a yellow pipe.
The pipe will bring you back up to the surface. Climb the stairs (minding the
Koopa) and jump to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 2-F $$ WRLD2-F
Difficulty: 3 / 10
Star Coins: 2 / 10
Unlocks: World 2-4, Green Mushroom House
Secret Exit: No
Run either left or right and climb the fences to the ledge above. Jump up to
the door and go in. Jump on to the Tilt Fence in here to gain control of it by
tilting the Remote. Swing yourself so you hit the P-Switch, then swing back and
forth, collecting all the Coins. Leave through either door.
Climb the next fence and jump on the Dry Bones. The ? Blocks here have a Coin
and an Ice Flower. Jump up to the ledge on the right and run at the four Coins.
You'll enter a secret alcove and be able to get them. Make your way up past the
Dry Bones and climb the moving fence. Use the next fence to reach the top
platform. From here, jump to the fence on the right and jump up through the
floor.
From this point forward, purple fireballs will be constantly shot at you. Be
careful when climbing up through the tower. Kill the Dry Bones and jump up the
stairs. Climb the fence and then run over the platform to the other side and
climb up here, too. When the fences move back over to the left, use them to
reach Star Coin #1, then jump back to the middle. Climb up the ledges here and
take out the Dry Bones to reach a door. Go through to the next area.
Hit the Checkpoint Flag and keep running right into the wall. Wow, it's
another alcove. Grab Star Coin #2 then jump back out again. Climb the fences
until you reach a platform on the right with a Dry Bones. Kill it and then jump
next to the wall for a 1-Up Mushroom. Climb a little higher to find a POW
Block. Drop back to the Dry Bones platform and throw it to makes lots of Coins
rain down. Climb the two fences on the left side wall to reach a ? Block
containing an Ice Flower. From here, jump to the stairs and take the first Dry
Bones. The ledge under the next Bones also hides a secret alcove, so run right
and drop into it to find a door. Go inside.
Oh goody, it's another Tilt Fence. Swing it so you reach the Red Ring, then
move back and forth to grab the 8 Red Coins. Claim your prize and head back out
through the door. Climb the stairs and jump to the moving fence, and from there
jump to the non-movin fence. Wait here until the moving ones start heading back
down, then jump across them to reach Star Coin #3. Just don't get too high or
you'll hit the spikes above.
Use these fences again above the spikes, but time it so your first jump is as
they are moving upward, so you have time to get across. Be very careful of the
purple fireball here. At the other side, wait for the last fence to come up and
use it to reach the door. Enter this door to face the next boss.
MINI-BOSS: Roy Koopa
He will start by jumping in the air and Ground Pounding. If you are standing on
the ground when he hits, you will be momentarily paralyzed, making you an easy
target for his fireball. As he lands, jump to avoid his attack and land on his
head. He will go into his shell and slide from side to side, just like Larry.
Do this two more times to finish him off.
-------------------------------------------------------------------------------
$$ WORLD 2-4 $$ WRLD2-4
Difficulty: 3 / 10
Star Coins: 2 / 10
Unlocks: World 2-5, World 2-6
Secret Exit: Yes
You will start off caught in a strong wind, slowly pushing you to the right.
This wind blows on and off througout the entire level. Run right and stop at
the ? Block until the wind stops. Jump on the Koopa and kick it backwards so it
hits the Block to get a Coin. Remember this technique, as you'll use it a few
more times in this level. Jump up to the ladder and press up on the D-Pad to
climb it. Hit the ? Block here for a Propeller Mushroom. You need to be careful
now, because if you are caught in the air when the wind blows, you will get
pushed a long way. But you can also use this to your advantage.
Just past here will be some scattered Brick Blocks and a Koopa. Get up to the
Koopa as quick as you can and jump on it. Then kick it backwards again to hit
all of the Brick Blocks and find a hidden Coin Block, too. Move over to the POW
Block and pick it up. You can use this to make all the Coins in the wind drop
so that you can collect them all. Enter the red pipe next to the POW Block.
Down here you will find two Tilt Lifts. Tilting your Remote all the way to the
right will get you high enough to reach the four Coins up above, then race down
the Lift and collect the trail of Coins leading down. Jump right as you grab
the last Coin and do the same thing with the next Tilt Lift. Then exit through
the green pipe.
You will find two Koopas and a ladder to the right. Climb the ladder, then jump
up on to the wall on the left. On the top, there are three hidden ? Blocks; two
contains Coins and the one in the middle has a beanstalk. Climb the stalk into
the sky.
Up here, drop on to the ground and run along jumping. You will find that there
is an entire row of invisible ? Blocks, and the two you can see also have
beanstalks. Use the one you came here on to get on top of the new Blocks and
jump along up here to find another row. Climb these beanstalks and grab Star
Coin #1, then jump along the left side for yet another row. On the very left is
an invisible Block with a 1-Up Mushroom. After the stalk on the right there
aren't any more Blocks, so grab it here and then enter the green pipe.
Past the next green pipe is a POW Block and another ladder. Climb up the ladder
and hit the ? Block for a Propeller Mushroom, and then throw the barrel off the
right-hand side to take out the Piranha Plant. Use one of the Koopas below to
get the Coins from the group of Brick Blocks nearby. Then jump past the next
few pipes and a big gap to find the Checkpoint Flag.
Run back left and drop down below the two Brick Blocks next to the red pipe.
Hit the right one to break it, then hit the left Block to get yourself a 1-Up
Mushroom. Head back to the Flag and then drop off the ledge and back left to
land on the green pipe. If you don't quite get in, wall jump off the pipe,
spin, wall jump off the ground on the right, spin and you should land up on the
pipe. Enter it.
Using the Propeller Cap, drop off the ledge collect all of the Coins and as
soon as you get Star Coin #2, Spin Jump back up to the other side and then
collect all of the Coins on the top. Then head up the red pipe.
After the wind dies down, run about halfway down the hill and stop. When the
wind starts again, run down the hill at full speed and jump as far as you can.
When you start falling back down, Spin Jump while still powering to the right
and you should just get Star Coin #3 before landing on the red ledge above.
Jump to the platform with the arrow sign and be careful of the Spike Top on it.
%%%%%%%%%%%%%%%%%
%% Secret Exit %%
Unlocks: World 2-C
From this platform, you need to wait for the wind to start. Stand in the middle
of the platfom and then run right, jumping on to the very edge of the ledge and
jumping again. Just as you drop from the peak of your jump, Spin Jump to propel
yourself high in the air and over a wall into a secret area. Enter the red pipe
in here.
Jump and grab all of the first lot of Coins, double jump and get all of the
second set of Coins, then triple jump off the top of the tree on to the special
Red Finish Flag.
%%%%%%%%%%%%%%%%%
Jump to the next platform and avoid the Spike Top here before jumping to the
next ledge. Grab one of the barrels and run to the other side of this platform.
Throw it here to hopefully take out all of the Koopas in one shot. The second
Brick Block here is actually a Coin Block, so get some Coins then enter the
green pipe.
Jump along the trail of Coins, double jump to get the next set, then triple
jump on to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 2-5 $$ WRLD2-5
Difficulty: 2 / 10
Star Coins: 2 / 10
Unlocks: Enemy Area, World 2-C, Gold Mushroom House
Secret Exit: No
Run right and use the tree to jump over the Pokey. Run along the quicksand and
collect the Coins, but make sure to keep doing small jumps so you don't sink.
Hit the two ? Blocks here for a Coin each, then jump the next Pokey and use the
Sand Geyser to make it over the giant one after that. Hit the ? Block here to
be reunited with Yoshi. You can use Yoshi to eat the Pokeys piece by piece or
just go straight for the head to get them in one shot.
You will come across some quicksand with Coins just under the surface. About
this point you will encounter a Lakitu. These nasty cloud riders use their
height advantage to throw Spinies at you. Jump up on to the tree here, but
watch out for the Spinies it throws at you. Use Yoshi's Flutter Jump to get as
high as you can while aiming for the cloud just above the Lakitu. You should
grab Star Coin #1 from behind it. You can jump off Yoshi at the peak of his
jump to get more air if you need to.
Run right from here and jump the gap with the yellow blocks. Eat a Spiny while
you're running; you'll need it in a moment. Jump under the Brick Blocks for
some Coins and leap over to under the next tree. Keep going until you reach a
lonely Piranha Plant between some yellow blocks. Use the Spiny to take it out,
and then drop on to its platform. Drop into the gap on the right and some Coins
will appear. Follow the Coins down into a secret area.
Down here it is nice and dark, so drop down and eat the Piranha Plant, then eat
the Glow Block so you can see where you are going. Collect the Coins along the
bottom of the screen and then spit the Glow Block at the Venus Fire Trap to
defeat it. Jump as high as you can off the left side of this platform to reach
Star Coin #2. Then drop back down to the right and enter the pipe.
Just back to the left is the Checkpoint Flag; go back and get it if you want to
be careful. Quickly run to the right taking out everything in your path. You
will soon come to a Super Piranha Plant next to some Brick Blocks. You really
shouldn't need me to tell you to hit the ? Blocks anymore, and if you've been
hitting them you should have a Fire Flower, so jump off Yoshi and take out the
big guy. Get to the top of the Brick Blocks, and from here you should be able
to defeat the Lakitu and take his cloud.
Whizz through the skies picking up Coins as you go. Soon you will be up pretty
high in the air, and you will come across Star Coin #3. Drop back to the ground
here and you'll land near a Sand Geyser. Use this Geyser to get some height on
the Pokey and either eat its head or hit it with fireballs. Then use the ledge
it was on to jump high up on the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 2-6 $$ WRLD2-6
Difficulty: 2 / 10
Star Coins: 2 / 10
Unlocks: Enemy Area, World 2-C, Gold Mushroom House
Secret Exit: Yes
Start by jumping to the blue platform. Grab some Coins here and then jump to
pink rotating block. Stay on here while it rotates to see it start moving along
a track. You'll need to stay on board (or at least nearby) to reach the next
part of the level. Hit the very first ? Block for a Propeller Mushroom. This
comes in handy if you ever fall off, as you can just Spin Jump back on. As the
block goes up its first incline, Spin Jump to find Star Coin #1. Take a second
jump to grab it if you need to.
Along the next straight is a bunch of Paratroopas flying around in your way.
Jump over them, on them, whatever you feel like. Just don't bump into them and
take damage, because you the Propeller Cap makes things so much easier.
Eventually the rotating block will come to a drop, but it will stay at the same
speed. On the right you will see some moving Brick Blocks. Spin Jump and float
over to the right to find a pipe in the air. Use the Brick Blocks to get up to
it and enter it.
Use the bouncy clouds that are along the floor to spring up and collect the
Coins that are moving in the air. At the peak of your jump, Spin Jump to grab
Star Coin #2. Collect as many Coins as you feel like, but don't waste too much
time. Exit through the pipe on the right. If you somehow lost your Propeller
Cap, there are two Propeller blocks; one on each side.
Drop to the blue platform and then dodge the Piranha Plant on the right to get
to the Checkpoint Flag. At the next moving ? Block there will be a Propeller
Mushroom in case you lost the first one. A Fire Chomp will come at you. What
this does is it spits a fireball at you from its tail, and then when it runs
out, it tries to kill you kamikaze-style. Spin Jump and then drill down at it
to defeat it. Then jump right on to the yellow platform and then on to the next
pink block. More Fire Chomps will come at you throughout the ride.
Jump to the platform above and hit the P-Switch. Jump to the new Brick Blocks
and grab the Coins leading downward. Grab all the Coins you can without falling
off the bottom of the screen. You will eventually come across a group of
outlines of Coins. It means you have to pass over them once to turn them into
Coins, then pass them again to collect them, if you haven't figured that out
already. Above these is Star Coin #3. Spin Jump to reach it.
Further along is the Red Ring. Jump and grab it to make the Red Coins show up.
Jump to grab the high ones, and be careful when going for the ones off to the
right. Get them all for your prize. Jump and grab the Coins that are just down
the track once you get there.
%%%%%%%%%%%%%%%%%
%% Secret Exit %%
Unlocks: World 2-?
Wait until the pink block has one of its corners as high as they go, then jump
and Spin Jump to find a red pipe in the air. It may take a few tries to get in,
but don't worry too much. You can still reach it once the block stops moving.
You could even bounce off the Fire Chomp for some extra height.
Jump on to the green platform on the right. Then use the red spinning blocks to
jump, double jump and triple jump on to the Flag. If you want a 1-Up but don't
think you'll make it, just Spin Jump.
%%%%%%%%%%%%%%%%%
Jump off to the green platform on the right and then head down the green pipe.
Run and jump off to the moving Brick Blocks; if you time it right you should
double jump to the other half as they swing out and then triple jump on to the
Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 2-? $$ WRLD2-?
Difficulty: 0 / 10
Unlocks: World 5-1
Secret Exit: No
Do a bit of jumping around to get yourself a few Coins, and then enter the pipe
for a nice flight to the start of World 5.
-------------------------------------------------------------------------------
$$ WORLD 2-T $$ WRLD2-T
Difficulty: 1 / 10
Unlocks: 3 Mushrooms
Secret Exit: No
To collect the Toad Balloons, you need to head underground and evade the
Spinies waiting for you. If you have a Fire Flower you can take them out quite
easily, and they always drop off the ceiling so it's safe to jump on them, too.
These means you can collect the Balloons with ease, not worrying about any
Spinies running into you.
-------------------------------------------------------------------------------
$$ WORLD 2-C $$ WRLD2-C
Difficulty: 2 / 10
Star Coins: 2 / 10
Unlocks: World 3-1
Secret Exit: No
If you have the Propeller Cap, quickly run to where the path above ends, Spin
Jump to get on to it and quickly race back and grab Star Coin #1. If not,
there's another way to get it later.
Start by hitting the ? Block for an Ice Flower. Jump over the gaps, being
careful not to hit the jumping Podoboos. Freeze the Dry Bones to get past
easily, then jump over to the moving platform and get in the middle tunnel.
If you already have the Star Coin, take the top path and skip the next two
paragraphs.
What happens when you come across these tunnels is you have to try and pick the
right one. If you guess right, you will hear a chime and will progress to the
next part of the level. Get it wrong and a buzzer will sound, and then you'll
have to repeat the previous section. This is how we get back to the Star Coin.
After grabbing the Star Coin, get past the Podoboos and re-freeze the Bones.
Wait until the lift is on its way up, then jump to it and then quickly to the
top tunnel, making sure to avoid the Podoboo.
You will pass over some Coins and a Pirahna Plant. Quickly race past the ?
Block and start smashing the Brick Blocks. Wall jump through a gap and grab
Star Coin #2. You will come across two more Piranha Plants. Above them is a ?
Block. Hit it and get yourself a Fire Flower. Jump back down before the screen
stops you and take out or run past the Plants into the bottom tunnel.
Here you will find a P-Switch. hit it to turn all the Coins along the lava into
Brick Blocks. This will also cause all of the Dry Bones' above to fall on to
them. Be careful of the Bones and get Star Coin #3 halfway across. At the other
side, quickly jump up and aim for the middle tunnel, staying as far right as
possible. You will go through some Coins that would be Brick Blocks if not for
the Switch, which is why you have to get through as fast as you can.
At the end will be three Brick Blocks. One just breaks, the next gives you a
Coin and the last releases a Fire Flower. Note that there wasn't a Checkpoint
Flag, so be careful during the boss battle that lies just beyond the door.
BOSS BATTLE: Roy Koopa
Sprint down the long corridor to find Roy waiting for you. Kamek will fly over,
and he will make five pipes appear out of the ceiling that Roy will jump into.
He will pop out a few times before falling out of one. When this happens be
ready to jump because it has the same effect as his Ground Pound. Jump on his
head to send him spiralling around the room in his shell. When he pops back out
you could try to quickly jump on his head straight away to finish the battle
faster, or you could wait until he goes back in the pipes to start again. Three
knocks to the head and it's all over. The key will float down from the ceiling;
grab it to end your journey through the Sea of Sand.
-------------------------------------------------------------------------------
$$ THE AFTERMATH $$
Mario races out the right door in hot pursuit of Bowser Jr., only to find him
escape with Peach in his airship once more. But Mario's no quitter! He races
off behind the airship, but feels a sudden drop in temperature...
-------------------------------------------------------------------------------
WORLD 3 WRLD3-L
=======
Name: Penguin Playground
$$ LAYOUT $$
Key: # - Level Number
S - Starting Point
M - Red Mushroom House
L - Green Mushroom House
G - Gold Mushroom House
B - Boo House
F - Fortress (Mini-Boss)
C - Castle (Boss)
? - Cannon
A - Area Change
X - Enemy Stopping Point
O - Enemy Pathway
R - Red Switch
: - Secret Path
S--1-- OOOOXOOOO A C G
| O O | | : R
--- X L X-----F---- | : |
| O | O | ? M::4::5---
2---X--3----X--B-----M : | |
O O : : | R
OOOOXOOOO :::::::::: A
$$ OVERVIEW $$
- World 3 consists of 5 levels, as well as the Fortress, Castle and Boo House.
- The World 3 Boss is Lemmy Koopa (a.k.a. Hip Koopa).
- The map enemy is the Ice Bro.
- There are 3 secret exits.
- There are 4 Mushroom Houses (1 Red, 2 Green, 1 Gold).
- Walking through the Area Change simply takes you to the other section of the
World Map. It does not require you to play through a level.
- The Red Switch is not a level. It changes the Red Blocks in 3-4 and 3-5.
-------------------------------------------------------------------------------
$$ WORLD 3-1 $$ WRLD3-1
Difficulty: 2 / 10
Star Coins: 3 / 10
Unlocks: World 3-2
Secret Exit: No
Run to the right and jump up the first hill to find some Blocks and a Cooligan
sliding towards you. Jump on/over the Cooligan and hit the first ? Block for a
Penguin Suit. This new item lets you shoot balls of ice just like an Ice Flower
and lets you slide along the ground, bowling over enemies as you go. Watch for
the next Cooligan and then dash right. Just before the slope press down to get
on your belly and slide along.
You will slide straight over the first gap, and over the next ones too,
provided you jump the Cooligans sliding towards you because you simply bounce
off them rather than take them out. At the green pipes, the Blocks have another
Penguin Suit in case you lose one from running into a Cooligan. Freeze the
Piranha Plants when they are fully above the pipe and stand on top of them to
make some Coins appear.
Drop down from the Piranha Plants and slide along, taking out Brick Blocks and
grabbing Coins as you go. You should also find Star Coin #1 along the way. Jump
when you reach a Piranha Plant in your way and stop on the ground under the
Paratroopas. A Cooligan will slide across the platforms above and will reach a
gap further ahead, but will turn aroud a make its way back along the ground.
Avoid it and climb near the gap to find two Brick Blocks, one of which has a
Penguin Suit in case of emergencies.
Slide along the ice on the ground to avoid a Cooligan overhead. Stop at the gap
ahead. Jump into the roof and quickly Spin Jump to make it across this simple
but tricky gap, and hit the Brick Block for a 1-Up Mushroom. Jump through the
red ledge and grab it. Use the Paratroopa past here to bounce up to the
Checkpoint Flag.
Get past the Paratroopa and freeze the Cooligan down the bottom to defeat it,
then jump up to the ledge with a slope on the right side. When the Piranha
Plant pokes its head out, freeze it and use it to reach Star Coin #2. Work your
way back and climb to the top. Hit the Blocks up here and enter the pipe.
Here you will find a ? Block high in the air. Hit it for a Penguin Suit and
grab it if you need it. Jump to the higher ledge and then slide along, grabbing
the Coins as you go. You will find the Red Ring hovering above a Koopa. Jump to
get the Ring and you will get the first two Red Coins straight away. You don't
need to jump for the third, and you should go straight under the Paratroopa.
Jump the next gap and then jump to grab the fourth Red Coin just ahead, passing
over a Cooligan at the same time. Red Coins five and six are at the landing
spot; jump to grab number sever further ahead. The last Coin is behind a bunch
of Brick Blocks past a gap. Keep sliding to pass all of them and end up in an
alcove with a pipe. Go in.
This is quite tricky. You need to stand in the tunnel just to the left and
freeze a Cooligan as it comes at you. Jump on and duck under the lower wall.
Jump on the other side to grab Star Coin #3. Get back to the pipe by avoiding
the Cooligans across the top path.
Jump up and on to the red ledge, then climb the stairs on the cliff to the
right. Slide down the slope here and take out the first Koopa, but you need to
jump to make the gap just before the second Koopa. Slide all the way along,
jumping over gaps that will also make you leap over enemies. At the end of the
slide is the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 3-2 $$ WRLD3-2
Difficulty: 2 / 10
Star Coins: 3 / 10
Unlocks: Enemy Area, World 3-3, World 3-B, World 3-F
Secret Exit: No
Start by running right and jumping up the hill. Hit the ? Block at the top for
an Ice Flower. On the next hill is a Bill Blaster. Once it gets on screen it
will start shooting Bullet Bills in your direction. You can duck under them,
freeze them in mid-air for a platform or simply jump on them to defeat them.
Jump over the Bill Blaster and get on the next platform with the Koopa. Wait
for a Bullet Bill to get close and jump on it, bouncing high in the air to get
Star Coin #1.
Just past the next Bill Blaster is a ? Block containing another Ice Flower.
Wait down here until the Ice Bro. ahead throws two ice balls. Quickly run up
and try freezing it or jumping on its head. Run down the hill and jump the gap,
collecting the Coins as you go. Jump over the Bill Blaster on the ground, then
jump between the ? Blocks and hit the top one for a Star. Grab it and race
right, knocking out as many enemies as you please. You'll soon come across the
Checkpoint Flag.
Past the Flag is a moving platform. Jump to it and climb up the cliff on the
other side. Your Star should be starting to run out now. The next drop has a
pipe at the bottom, but there are four Bill Blasters shooting over it. As you
drop down your Star will run out (if you been at full speed the whole way) so
watch for a gap through. Then enter the pipe.
Down here there is a raised section of the ground under three Bill Blasters.
You must use the Bullet Bills that are shot out to bounce up into the air to
the Coins above. Jump from the first to the second and then the top Bill and
follow the Coins up to get Star Coin #2. Then drop back down and leave through
the right pipe.
Drop off the right and run along the ground. Jump the gap but stay low so you
make it under the Ice Bro. At the incline, stop at the top. Jump to the airborn
platform on the left, wall jump and spin to the one on the right, then make it
back on to the top of the left one. Jump from here back to the right for Star
Coin #3.
Right of your position is a whole bunch of Bill Blasters with some Brick Blocks
floating above. You can either bounce along the Bullet Bills on the ground or
carefully jump from Block to Block in the air, avoiding the Bills altogether.
After passing by them you will find a staircase and the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 3-T $$ WRLD3-T
Difficulty: 3 / 10
Unlocks: 3 Mushrooms
Secret Exit: No
Here in World 3 you will face off against the Ice Bros. They will often be
standing on Brick Blocks which you can smash to defeat them. You will also find
Springboards here, which help you reach the higher platforms. Fire Flowers work
a treat in these levels.
-------------------------------------------------------------------------------
$$ WORLD 3-3 $$ WRLD3-3
Difficulty: 2 / 10
Star Coins: 2 / 10
Unlocks: Green Mushroom House
Secret Exit: No
Run up the hill and hit the ? Block for a Coin. Wait for the Ice Bro. to throw
to ice balls then slide down the hill and defeat it by hitting the Brick Block
it is standing on. The second Block from the left has a 1-Up Mushroom. Collect
it and then head down the pipe.
Down here there are lots of icicles hanging from the roof. You will notice very
few that are lighter in colour than the others, and they are the ones that will
fall from the ceiling if you get close. Use the floating platform to get to the
other side and hit the ? Blocks for a Penguin Suit. Jump from block to block in
the next section. It doesn't give you damage if you touch the water. Climb up
to the next ? Block and get yourself a Coin. Drop into the water on the right
side and follow the blocks underneath for Star Coin #1.
Climb back up and over and get past the Goombas falling from above. Here you
will find an Item Block. Get yourself an item (a Star, hopefully) and continue
on. Drop down and grab one of the Goombas that will get frozen by the Ice Bro.
Use the Goomba to take it out. Jump from the floating platform to the pipe and
go in.
Jump and pass the Checkpoint Flag and then move close to the giant icicle to
make it drop and become a new ledge for you to get across. The ? Blocks ahead
have a Penguin Suit, so grab it if you need it. Use the slope on the left to
slide down and keep sliding, jumping over gaps you pass. Stop after you bowl
over the four Goombas under the Ice Bro. Hit the Bro. from underneath then jump
up and grab Star Coin #2.
Run the next section (DON'T slide) and stop when you reach the giant icicles.
Make them fall one at a time and work your way across. The third will tip over,
helping you reach the other side. Dart up the stairs and begin sliding straight
away. You'll take out a bunch of Goombas and smash some Brick Blocks at the
end, earning you a 1-Up Mushroom. Grab it and enter the pipe.
Get a Penguin Suit from the ? Blocks here and then drop down and grab the
barrel. Take the barrel with you along the next section and don't squish it
into the roof because you'll have to come back and get another one. You can use
it as a shield against the falling icicles without it breaking, though. Jump
the blocks you come across, but don't get too high. Stay under the platforms
you come across and just let the icicles take out the Ice Bro. for you. Stand
next to the block at the end and throw the barrel. It will get Star Coin #3 for
you. Enter the pipe above.
Jump halfway up the hill to the top and then double jump to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 3-B $$ WRLD3-B
Difficulty: 2 / 10
Star Coins: 1 / 10
Unlocks: Red Mushroom House
Secret Exit: Yes
From where you start, walk left. Wow, there's Star Coin #1. Run back right and
climb the stairs to the ? Block above the one near the start. It will give you
a Fire Flower. Use the middle platform to get under the Boo and then run past
the door into another secret area. Enter the door here.
Use the ? Block as a ledge and jump as high as you can on the rope. Climb up a
little and jump to the next platform. Climb the left rope here all the way to
the top and jump off to the right. Climb the lowest rope up to above the Boo
and then jump to the rope on the left, and then once more to the next rope.
Jump off the left here to find Star Coin #2. Make your way back up the ropes
and head through the door at the top.
Climb the stairs and jump off the left for a Coin Block. Jump back to the
stairs and jump up to the rope along the ceiling. Drop to the platform with 5
Coins and turn your back so the Boo gets closer. Once it floats down level with
you, turn back and use the rope to climb over it. Do the same on the next
platform, but make sure to grab the Fire Flower out of the ? Block. Drop from
the rope to the moving platform.
%%%%%%%%%%%%%%%%%
%% Secret Exit %%
Unlocks: World 3-?
When the moving platform reaches its leftmost point, you need to drop directly
down. You will land on a hidden platform with a door; go through.
In here you will find an elevator that likes to move at different speeds. There
are a multitude of Boos here, so rapidly press left and right to continuously
turn around and stop them from moving. Soon the elevator will suddenly drop.
When this happens you need to be as far right as you can. When it stops there
is a secret area on the right with Star Coin #3. As soon as you touch it jump
back out.
Hit the ? Block surrounded by Boos for a Star, and use it to wipe them all out.
When the elevator drops again you will face a Big Boo. Don't face it to make it
come to you and kill itself (if you still have the Star). The elevator will
drop once more and leave you at a door. Enter it.
Use the floating blocks to jump, double jump and triple jump over the Boo and
on to the Red Flag.
%%%%%%%%%%%%%%%%%
Use the moving platform to get to the next moving platform and then climb the
stairs to get to the next door. After realising it was a fake, jump right to
find the real door.
You will find an elevator that changes its speed all the way down. You will
also be surrounded by Boos. Quickly look left and right over and over again to
stop them from moving, unless of course you like a challenge. Just after you
pass three Coins the elevator will suddenly drop, with a strange piano sound
effect. Hit the ? Block for a Star and take out all the annoying little Boos.
Quickly get off the left side before it drops to find a nice amount of Coins.
Then enter the door at the bottom.
Climb the staircase, or jump to the second step and double to the top. Then
either jump or triple jump past the Boo to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 3-? $$ WRLD3-?
Difficulty: 0 / 10
Unlocks: World 6-1
Secret Exit: No
The trees here hold some Coins, so do some jumping to get them and then use the
Cannon to blast yourself to World 6.
-------------------------------------------------------------------------------
$$ WORLD 3-F $$ WRLD3-F
Difficulty: 3 / 10
Star Coins: 4 / 10
Unlocks: World 3-4
Secret Exit: No
Start by jumping on to the purple thing on your right. Hit the ? Block and then
wait for it to rotate back around so you can reach the next platform. Wait here
for it to come back so you can run across the top and reach the next area.
Run to the right and wait for the blue block to rotate around and jump in,
hugging the left side, as soon as you start sliding down, wall jump across. Get
a tiny run up and hit the ? Block for an Ice Flower. Wall jump up to it and
wait on top of the Block for the gap to reach the top. Wall jump up and through
it, then wait on the left side of the block, not the blue ledge. As it rotates
back, get as high as you can on the block and jump to the right side on to the
small ledge which turns out to not be so small. Go in the door in here.
When the purple blocks create a gap at the bottom, jump in but dodge the spiked
ball swinging around. Jump into the gap when it reaches the left side, and use
the small height advantage to reach Star Coin #1. Watch the spiked ball and
drop out through any gap, and exit through the door on the left.
Run to the right side of the screen and jump up to the platform. It will start
moving up, and it will take the Dry Bones with it. Soon you will come across a
few Amps, and the Red Ring. Let the Ring come to you, and then race to the
right side while grabbing the Red Coins. Jump the Amps as you work your way
back across, then jump to the last Coins in the middle for an item. Don't worry
about getting squished; the platform stops just below. Jump up and pass the
Checkpoint Flag.
Climb the blue ledges and hit the ? Blocks. Grab the Ice Flower and then jump
to the next moving platform. This one goes up for longer, and grabs a whole
bunch of Dry Bones on the way. One thing you can do is freeze one and then
throw it to take out a bunch of the others. There is also a POW Block on the
way up; wait until the Dry Bones are just about to get you and throw it. A
bunch of Coins will drop down.
Soon you will get some spiked balls aboard your platform. You can't do anything
to hinder these, yet. For now though, simply jump them and let them take out
the Bones' for you. Then you'll get two more. Dodge these ones as well. You
will come across a POW Block further up. Pick it up but DON'T THROW IT. Jump
the spiked balls a bit longer and let them demolish some grey bricks above.
Then use the POW Block to wipe out the blocks and get Star Coin #2.
Climb to the ledges above and then jump on the green "hook" as it comes around.
Jump on to the top of it as it gets higher, then on to the new top and then
jump to the blue one above that. Then do the same thing again, but stay on it
until it reaches the right side and wall jump up to the ledge with the Dry
Bones. Grab yourself Star Coin #3 and jump through the ledge on the left. Jump
left again and jump where the blue ledge meets the solid ground for a Penguin
Suit. Then enter the Door.
MINI-BOSS: Lemmy Koopa
To change things up a little, Lemmy likes to stand on a ball. He also shoots
more balls at you. Jump on the balls he shoots at you, and bounce up and on to
his head. He will lose his ball and slide along the ground in his shell, just
like the others. As soon as he reaches an edge he pops back out, so either be
ready for that or wait until he shoots the balls again to bounce up. If you
don't attack him after he shoots out the bouncing balls, he rolls across the
platform, so you could jump on him when he does this, too. Three attacks knocks
him out.
-------------------------------------------------------------------------------
$$ WORLD 3-4 $$ WRLD3-4
Difficulty: 3 / 10
Star Coins: 2 / 10
Unlocks: World 3-5, Red Mushroom House
Secret Exit: Yes
Start by running right. Those block outlines are the Red Blocks that will
appear later. Jump on to the sliding block and hit the ? Blocks as you slide
across. The middle ones give you a Penguin Suit. If you haven't notcied, an
extra advantage to the Penguin Suit is you grip better on ice. Just a handy
tip. Jump off at the other side and Ground Pound through the blocks of ice for
some Coins. Jump back out and defeat the Koopa. Use the next sliding block to
get to some more tiny cubes of ice. Pick one up and use it to take out the Fire
Bro. by jumping to the sliding platform first. Grab Star Coin #1 up where the
Fire Bro. was and jump to the other side.
Hit the ? Block for a Coin and then drop to the sliding platform below. The
next ? Blocks also have Coins, and sliding down the next hill gets you some
more. You'll stop sliding at the end. Jump to the sliding platform here and
take out the Paratroopa. Jump on to the platform with the Koopa at the other
side and then on to the next sliding block. Duck under the platform and then
jump up in the middle to find yourself Star Coin #2. Then pop out the other
side to find the Checkpoint Flag.
Pick up a chunk of ice and throw it at the Goombas to get some Coins out of
hiding. The first ? Block holds a Penguin Suit, so grab that here. Jump across
the sliding blocks ahead, grabbing Coins and killing Koopas as you go. Hit the
Item Block at the end and hope you get a Propeller Mushroom or a Star.
Star: Run and jump the blocks ahead, using a tall one to reach the Fire Bro.
Prop: Jump the blocks and Spin Jump up into the air then drill down to the Bro.
None: Jump over the blocks and use a tall one to hit the Bro. from underneath.
The Brick Block above the Fire Bro. holds a 1-Up Mushroom, so try to not
completely destroy the Blocks under it. Further ahead where the sliding blocks
come out is Star Coin #3. Wait for a block to go past then jump in and get it.
Wait for a break between fireballs and jump up and underneath it, or Spin Jump
and get it from the air. Then get on the massive sliding block with the POW
Block; throw the Block for a lot of Coins to drop. At the other side, jump high
up and land on the Red Finish Flag.
NOTE: Finishing this level the first time through counts as the Secret Exit.
There is no other possible way of finishing until later on, hence Part 2 below.
-------------------------------------------------------------------------------
$$ WORLD 3-5 $$ WRLD3-5
Difficulty: 2 / 10
Star Coins: 3 / 10
Unlocks: Red Switch
Secret Exit: Yes
Jump on to the pink block to start it moving upwards, then jump back off to the
left a bit higher up to the two ? Blocks. One of these has a Propeller Mushroom
which makes this level a lot easier. Spin Jump back over to the pink block and
then to the right to hit the P-Switch. Jump around, collecting the Coins that
appear. Remeber to save your Spin Jump for if you fall past the pink block.
Further up you will move past two ? Blocks surrounded by Paratroopas. The ?
Blocks only have Coins, so you don't really need to hit them. A bit higher up
you will find some Venus Fire Traps poking their heads out of pipes. The
fireballs they shoot are pretty easy to dodge, so don't overthink it. Once you
get kinda close to the first pipe, Spin Jump upwards for Star Coin #1.
Keep avoiding the fireballs as you work your way through. You will soon make
it to the top. You should notice a red pipe that is currently inaccessible. The
Red Blocks underneath allow you to enter it later on. For now though, go up via
the green pipe.
%%%%%%%%%%%%%%%%%
%% Secret Exit %%
Unlocks: Gold Mushroom House
Even though you don't really need the Mushroom House, the other Star Coins are
here, so enter the red pipe after activating the Red Switch.
Run right across the green platform to the pink rotating block. As it heads up
you will come across a platform with two ? Blocks covered in ice cubes. The
left one has a Propeller Mushroom if you need it. Just up from here is another
platform covered in cubes but it also has a Koopa. Take out the Koopa and grab
Star Coin #2.
A little further up is the Red Ring. Let the pink block get about level with it
before you grab it. You should just be able to get the first one, and make sure
to dodge the Koopa between numbers four and five. Get them all for a prize, and
continue moving upwards. You will find four Paratroopas flying up and down with
a small gap in the middle. Spin Jump through this gap for Star Coin #3.
Stay towards the middle near the end because the Paratroopas further up won't
move just for you. Once you're past them, enter the yellow pipe.
Climb on top of the pipe and jump over to the pink block. Jump from here on to
the Red Finish Flag.
%%%%%%%%%%%%%%%%%
Use the pink block to jump super high to the Finish Flag.
-------------------------------------------------------------------------------
$$ THE RED SWITCH $$
Hit the top Red Switch on the map to activate all Red Blocks throughout levels
3-4 and 3-5. You will see the block under 3-4 change depending on if the Red
Blocks are transparent or not. Hit the bottom Red Switch to deactivate all the
Red Blocks if you ever feel like it. But for now, leave them visible.
-------------------------------------------------------------------------------
$$ WORLD 3-4 $$ (Part 2) WRLD3-P
Difficulty: 1 / 10
Star Coins: 1 / 10
Unlocks: World 3-C
Secret Exit: No (Because this is the "normal" way.)
Run up the hill and then jump on to the Red Blocks. Use the new platforms to
simply jump across the top and race through nearly the whole level. When you
get to the Fire Bro., you will notice he is box in. Jump on his head and grab
Star Coin #1 if you missed it the first time through.
Drop down to the sliding platform a little further along and either use it to
get to next platform or slide under the gap along the Red Blocks and wall jump
up. Slide down the hill on the right and collect some Coins. The Red Blocks
make it so much easier to pass by the Paratroopas. When you reach the big
floating platform, drop down through the gap next to it on to the sliding
platform and duck into the gap in the middle to find Star Coin #2 if you didn't
get it before. Or just jump over the top.
Get the Checkpoint Flag and throw the ice block to reveal the Coins. Grab them
as you run past and pick up a Penguin Suit from the first ? Block while you're
at it. The next group of sliding blocks are a lot easier to pass with the new
Red Blocks underneath, so either jump over them like the first time through or
drop down and simply run across the new platform. At the other side, slide
under where the Item Block is to reach the red pipe.
Grab an ice block from the left and through it towards the Goombas. Quickly
chase after it and grab the Coins it leaves behind. Exit through the red pipe
on the right. Jump to the slightly higher part of the ground, double to the top
of the ice cube stack, then triple on to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 3-C $$ WRLD3-C
Difficulty: 3 / 10
Star Coins: 2 / 10
Unlocks: World 4-1
Secret Exit: No
Run right and take out the Dry Bones. Jump up to the ? Blocks for some Coins
and jump the next gap for some more Coins, then hit the ? Blocks here for a
Coin and a Penguin Suit. Get the other Coins, but be careful of the Dry Bones.
Enter the green pipe ahead.
Stand on the Donut Lifts until they fall to land on the blue blocks below. Once
you touch them, they will begin to move. You need to stay aboard by any means
necessary. They will create a stair near the Brick Block, so jump up and stay
on. Jump the icicle after it lands and hit the ? Block for a Coin. Just ahead
are some more giant icicles. Use these as stepping stones over the spikes. They
land on the moving blue blocks and will fall once it passes. The last will tip
over.
Two icicles close together will fall ahead, giving you a platform to the ?
Block above. Get yourself a Penguin Suit. Some yellow balls just like the ones
Lemmy shot at you will bounce around ahead. Use one to bounce high into the air
and on to the Donut Lifts, where you can grab Star Coin #1.
Past here is a Brick Block and a small tunnel to a Dry Bones and a green pipe.
Go through the pipe. In here are some Bob-Ombs. Jump on one of its' heads to
start its fuse. It will shatter and ice blocks nearby, and cause a chain
reaction if the block contains another Bob-Omb. Blow up the first row and then
kick a lit Bob-Omb over to the left to destroy the wall there. The ? Block has
a Penguin Suit, and you can also get Star Coin #2 just above. Take out the
right wall to find the Checkpoint Flag.
Climb the stairs past the Dry Bones to another area with Bob-Ombs. Blow up one
to destroy all the ice blocks ahead, and you will fall on to another one of
those moving blue platforms.
Just ahead it will create a staircase over the top of a ? Block. Drop to the
Block and jump around so the Donut Lifts don't fall. Hit the ? Block for a
Penguin Suit and then jump back on to the blue platform when it returns. Jump
to the Donut Lifts in the middle and grab Star Coin #3, and then keep jumping
frantically until the platform comes back down. Jump back to it as early as
possible.
Here you will find the Red Ring. The Red Coins appear next to all the other
Coins floating about, so grab them as you collect the Red Coins. The platform
will weave its way upwards, just staying under each row of Coins. Once it
reaches the top, stay towards the back. It will soon reach three Brick Blocks.
You need to slide in th Penguin Suit across the platform so you ram the first
one. It releases a 1-Up Mushroom, which you can collect from down near the
door. Before actually entering the door, head back left and go down the green
pipe.
There are three bouncing balls here, so use them to get yourself up to the ?
Block that just happens to contain a Penguin Suit if you need it. Then head up
the yellow pipe and enter the door.
BOSS BATTLE: Lemmy Koopa
Pace yourself down the long corridor to find Lemmy waiting for you at the end,
almost as if he knew you were coming. Lemmy will be on his ball, and Kamek will
fly past with his magic. Lemmy's ball will grow to a much larger size, and the
sides of the arena will disappear. His attacks are the same again, mainly him
shooting yellow balls at you. Bounce off one to reach his head. He will fly
across the ground in his shell and you'll need to jump over him to avoid damage
just like every time before. He will go across the floor and back again, then
across and stop. Time this so you can jump on his head as soon as he pops out
from his shell. Three stomps will win the battle.
-------------------------------------------------------------------------------
$$ THE AFTERMATH $$
With three Koopalings defeated, Mario races forward out of the Castle, only to
find that once again he is too late. Bowser Jr. takes off in his airship with
Peach and head for World 4 with Mario hot on his heels...
-------------------------------------------------------------------------------
WORLD 4 WRLD4-L
=======
Name: Sparkle Ocean
$$ LAYOUT $$
Key: # - Level Number
S - Starting Point
M - Red Mushroom House
L - Green Mushroom House
G - Gold Mushroom House
B - Boo House
F - Fortress (Mini-Boss)
C - Castle (Boss)
? - Cannon
X - Enemy Stopping Point
O - Enemy Pathway
Z - Airship (Boss)
: - Secret Path
Z
|
::::::C-------
: |
G::: |
: |
:::B--5--G
|
? 4--M
: |
:::F---
|
2---3
| |
X-X-X
|
L--1
|
S
$$ OVERVIEW $$
- World 4 consists of 5 levels, as well as the Fortress, Castle, Boo House and
Airship.
- The World 4 Boss is Wendy O. Koopa (a.k.a. Kootie Pie Koopa).
- The map enemy is the Porcu-Puffer.
- There are 2 secret exits.
- There are 4 Mushroom Houses (1 Red, 1 Green, 2 Gold).
-------------------------------------------------------------------------------
$$ WORLD 4-1 $$ WRLD4-1
Difficulty: 3 / 10
Star Coins: 3 / 10
Unlocks: Enemy Area, World 4-2, World 4-3, Green Mushroom House
Secret Exit: No
Run and jump to the first platform and hit the ? Blocks for a Coin and a
Penguin Suit. Swim to the right and freeze enemies if they get too close. You
will come across a Piranha Plant underwater. Freeze it to make it float to the
surface and use it as a ledge to reach Star Coin #1.
Jump up on to the next platform on the water and either bounce off the
Paratroopa or freeze it and use it as a stepping stone to reach the higher
ground with the Koopa and the Red Ring. The ? Block on the right has a Penguin
Suit in case you took damage through the water. Grab the Suit if you need it,
then grab the Red Ring. Use the Penguin Suit to power through the water and
collect the 8 Red Coins. Get your prize and then swim right.
You will reach a green pipe shooting water out and a Spiny Cheep-Cheep. These
are the ones that just keep on following you, so be careful not to stay still
for too long. Use the pipe to get on to the ledge, then quickly dive down the
other side. You be able to just make it past the next Spiny Cheep. On the other
side, swim straight back up and hit the ? Blocks for some Coins and another
Penguin Suit. Run off the right side and slide just before you hit the water.
You should be sliding straight across the top of the water. When you reach land
further along, hit the ? Block here for a Star and use it to wipe out all of
the nasty Spiny Cheeps that were following you. Afterwards, swim right to the
Checkpoint Flag on the land above.
The two ? Blocks here hold a Coin and a Penguin Suit once more, so get them if
you need them. On the other side of the water is a Coin Block, so swim over and
grab yourself some Coins. Swim down and to the right, and freeze any Urchins
that get in your way. Just after a green pipe is another Urchin. Get near the
surface of the water and freeze it. You only have a short time to jump on it
and leap upward to get Star Coin #2. After it breaks, swim across the surface
to the left and jump into the secret alcove.
As the sound may have given away, there is an Item Block in here. Hit it and
hope you get a Star. If you do, speed ahead and take out as many enemies as you
can before it runs out. If not, jump back into the water and swim under the
next green pipe on the right. Go straight up when you can, and jump to the
small ledge on the land you just went under. Jump on the edge for a hidden ?
Block, then jump next to the wall for a hidden 1-Up Mushroom. Grab it and swim
to the platform to the right.
The Brick Blocks here actually hide a Penguin Suit, so hit them for it if you
want. Run from the left side straight across to the right and jump to the Brick
Blocks above the first Mega Urchin, then slide from there. You just knock over
the Paratroopas that get in your way. Just remember not to hit the first one
when you jump. Get out of the water at the next bit of land. From here, freeze
the Urchin left of the next Mega Urchin and then jump over to the other side.
Freeze the Urchin on this side to make it fall to the bottom. Swim down to
where it stops to find that they have blocked two green pipes expelling water.
Carefully swim between the Urchins and enter the yellow pipe just underneath.
Down here are three Clams and two Spiny Cheeps. Start by getting one of the
Cheeps' attention and draw it up to the ceiling. Freeze it when it gets close
and it should smash on the roof. Do the same to the other and then swim through
the Clams as they open to get yourself three 1-Up Mushrooms. Exit through the
yellow pipe on the right.
Swim straight up and hit the second ? Block on the top row for a Penguin Suit.
Swim across to the right and avoid/freeze the Urchins all the way along here.
At the last Urchin (it will be beside a sideways pipe), freeze it and the one
next to it to get on to the stairs above. Climb up and jump on top of the pipe
for Star Coin #3. Then enter the pipe you're standing on.
Use the Paratroopa as a trampoline and bounce as far as you can right and land
on the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 4-T $$ WRLD4-T
Difficulty: 2 / 10
Unlocks: 3 Mushrooms
Secret Exit: No
Here you will face off against a Porcu-Puffer. It swims around in the water
below, waiting for you to get close so it can jump up and smack you in the
face. Try to spend as little time on the bottom level as you can, and spend
even less time in the water. Freezing it only works for a split second, but
fireballs will buy you some time while it pulls itself back together.
Otherwise, the drill is the same: collect the 8 Toad Balloons for some
Mushrooms.
-------------------------------------------------------------------------------
$$ WORLD 4-2 $$ WRLD4-2
Difficulty: 3 / 10
Star Coins: 3 / 10
Unlocks: World 4-F
Secret Exit: No
Run right and jump on to the higher ground. Hit the second ? Block for a Fire
Flower. You'll notice that Cheep-Cheeps are jumping through the air. This is
something that you have to deal with throughout the whole level, so it's lucky
you now have fireballs to protect you. The next bridge is completly made of
Donut Lifts, so keep on your toes. The first Brick Block mass you come across
has a Coin Block second on the top row, next to the ? Block. Get as many Coins
as you can and move on. The next Brick Blocks are all Coins, but the one in the
bridge holds a P-Switch which will make a bunch of Coins appear. If you really
want it, stand on a Donut Lift until it falls, being careful of the Cheeps. Hit
the Brick Block and then jump back up to the Switch. Afterwards, stand on the
second lot of Brick Blocks and jump to the cloud to find some Coins.
Head right from here, and drop down under the Blocks. Grab Star Coin #1 and
move quickly off the barrel by jumping straight up. The ? Block has another
Fire Flower for if you took damage. Grab it and continue right across the gap.
Jump quickly across the barrels but be careful not to jump into any flying
Cheep-Cheeps. At the other side, pass the Checkpoint Flag.
You will come across a new type of ledge. When you walk across it, Mario turns
side-on and slowly sidesteps across. If you press down on the D-Pad you can
hang from it and collect the Coins. Press up to climb back on to it. Jumping is
harder, as you barely move from side to side when jumping. Dropping on to a
ledge will make you automatically drop to the hanging stage. Get past here and
hit the ? Blocks for a Fire Flower and a Star. Make sure you grab the first one
before you hit the second one. With the Star, sprint across the bridge and jump
to the ledge to drop down and grab Star Coin #2, then race back and use a Donut
Lift to get into the water. Hit the Brick Block to the left from down here to
release a 1-Up Mushroom. Grab it and then head back to the right.
Move past where the Star Coin was and hit the ? Blocks for some Coins. At the
next ledges, make sure to jump between them because simply moving towards the
middle one will make you fall into the water and not hang from the ledge. Hit
the ? Blocks at the other side for a Coin and another Fire Flower. Use the
Donut Lifts to reach the next platform and you will come across a yellow ledge
inbetween the sidestep ledges. These fall just like Donut Lifts and are harder
to get across because of the whole sidestepping thing. If you keep jumping as
you move across it won't fall. Get past it and then jump as far across the next
two as you can. You will drop when you land on them, so quickly climb up and
jump to the next safe ledge. Use the yellow ledge here to drop down and climb
across the normal ledge below. Quickly climb up and grab Star Coin #3 before
the yellow ledge drops, and then make your way right and up to the tunnel exit.
Use the Donut Lifts and the Cheep-Cheeps to get some speed and airtime as you
jump and bounce across to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 4-3 $$ WRLD4-3
Difficulty: 2 / 10
Star Coins: 2 / 10
Unlocks: World 4-F
Secret Exit: No
In this level you will encounter Huckit Crabs. They like to throw rocks at you,
and will jump back as they do so, often up stairs. You can bounce off both the
Crabs and the rocks they throw, so get creative. Head to the right and get past
the first Crab. The ? Blocks here hold a Penguin Suit, so get that before the
next Crab gets you with a rock. Make your way past this Crab to find three
moving platforms above a Mega Urchin. Use a rock that the Crab standing on the
middle platform throws to get on top of the ? Block and jump to get Star Coin
#1. Ground Pound the Block for a Coin, and hit the next one for a Penguin Suit.
Continue right.
The nex hill has a Crab guarding a ? Block and a Koopa. Freeze the Crab and
throw it at the Koopa, then hit the Brick Block on the right for a Star. Grab
the Star and sprint right to find a P-Switch. Hit the Switch and run right and
slide down the hill. You will slide down and on to the top of the water.
Follow the trail of Coins along, jumping when they go into the air. The trail
will lead you to Star Coin #2, and will stop at the Checkpoint Flag.
After passing the Flag, jump back left and hit the middle Brick Block for a
Mini Mushroom. Run right and don't hit the ? Block ahead. It gives you a
Mushroom, and you don't want it right now. Wait for the Crab above to throw a
rock, then quickly jump and Ground Pound to make it up to the next step. Get up
the stairs like this, then drop down into the little alcove on the left after
the Crab ahead throws its rock. Run across the water into the pipe.
Swim through the heart of Coins to get Star Coin #3, and feel free to get more
Coins, but don't accidentally swim into the Mega Urchins at the bottom. Exit
through the pipe on the right.
Jump to the next platform and then on to the Donut Lifts. Because you are
really small, the Lifts don't fall under your weight. Jump and grab the Red
Ring, then grab the two Red Coins where you are standing. Drop left and get
number three, then follow the trail of Coins along the water to number four,
just above the Mega Urchin. The climb upward and get the rest for your prize.
Then press forward to the pipe on the land just ahead.
On the other side of the pipe is a tree. As Mini Mario you can jump to it no
problem. Double jump along the trail of Coins to the second tree, then triple
to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 4-F $$ WRLD4-F
Difficulty: 4 / 10
Star Coins: 4 / 10
Unlocks: World 4-4
Secret Exit: Yes
Quickly jump across the gap in the middle to the other side, as four grey
blocks will crush you if you aren't fast enough. Hit the ? Block for an Ice
Flower, or a Mushroom if you're still Mini Mario. Use the grey blocks to get up
to the conveyer belts they dropped from, and hit the ? Blocks on either side
for a Coin. Just mind the Dry Bones. Then jump into the middle and get into the
pipe.
You will find another conveyer belt with grey blocks dropping on to it from the
other side. Use one of these blocks as they get near the edge to reach Star
Coin #1, then jump over them to the other side and use a tall one to reach the
blue ledge above.
Run across the next set of conveyer belts, and at the top run right to the fast
moving belt and wall jump up to one above. Jump around up here for some Coins,
then drop back down and climb to the belt with a ? Block for an Ice Flower. Use
it to get rid of the Dry Bones above. Jump to the next conveyer belt and then
up to the blue ledge once more.
Jump up and across the bottom three conveyer belts, then wall jump up to the
top one. Run back down across the top belts, and jump into the coloured wall at
the end. You'll find Star Coin #2 in here. Then get back out and up to the blue
ledge. Pass the Checkpoint Flag up here.
Grab yourself a Propeller Block and jump to the Red Ring. Spin Jump around the
room and collect the 8 Red Coins. Get your prize and enter the pipe at the top
of the room.
Race left and jump the gap before a grey block drops and knocks you down it.
Climb the blue ledges and then jump to the conveyer belt, making your way over
the grey blocks as they move towards you. Climb the next blue ledges and then
run/jump over the next conveyer belt. Once a grey block drops, use it as a
ledge to reach the higher ground above. As soon as the next grey block passes
you, jump to the conveyer belt. If the next block dropped is short, jump over
it and run to the next safe platform. If it is tall, run back to the platform
you were on and wait for it to pass. Enter the pipe at the other side once you
get there.
%%%%%%%%%%%%%%%%%
%% Secret Exit %%
Unlocks: World 4-?
As soon as you exit the pipe, run left and jump the gap, then jump into the
solid green part of the wall. In here is a pipe which you can enter.
Climb the conveyer belt stairs and then jump to the Red Finish Flag.
%%%%%%%%%%%%%%%%%
Once through the pipe, run to the left and wait for the first block, then jump
on to the second grey block that falls. As soon as a block drops on the right
of it, jump to that one. Get back to the middle once a new block falls, then
jump to the short block that lands on the leftmost pile. Jump to that block for
Star Coin #3, then back to the right after another block lands level with you.
After the last block lands (covering the Star Coin if you missed it), climb up
to the top and run across the conveyer belt. Climb the blue ledges and jump
over to the left side. Go over the tall grey brick to find a secret area full
of Coins. Right in the middle of this room is a hidden ? Block with a Fire
Flower. Get this, then head on through the door.
MINI-BOSS: Wendy O. Koopa
Wendy starts by shooting a ring of light that bounces around the room. If you
touch this you will take damage, so be careful when jumping around. Either jump
on her head or quickly shoot fireballs at her to make her go into her shell and
roll around. Jump over her while avoiding the ring until she pops back out, and
then jump on her again. Do this one more time for victory.
-------------------------------------------------------------------------------
$$ WORLD 4-? $$ WRLD4-?
Difficulty: 0 / 10
Unlocks: World 6-1
Secret Exit: No
Jump to the platform on the right to find five Coins, then continue on to get
to the Cannon. It will blast you away to World 6.
-------------------------------------------------------------------------------
$$ WORLD 4-4 $$ WRLD4-4
Difficulty: 4 / 10
Star Coins: 3 / 10
Unlocks: World 4-B, Red Mushroom House
Secret Exit: No
Run right and enter the pipe. Swim right from here and hit the ? Block ahead
for a Fire Flower. Use your fireballs to take out the Spiny Cheep just ahead of
you. In the red pipe further along you will see a while thing poking out. It is
the head of a Blooper. They will shoot out in the direction the tip of their
head is pointing when you get close, then will continue to chase you until you
defeat them. Good thing you have fireballs. Get a fairly close distance without
getting so close as to make it shoot out, and start throwing fireballs. If you
get a good bounce you should be able to kill them without any trouble. Take out
the three Bloopers here and the Spiny Cheeps with your fire and also get the
Blooper hiding behind the wall just to the right.
Defeat the Blooper on the other side by shooting fireballs as it shoots out,
then defeat the two Bloopers hiding in the seaweed ahead. Then come back and
get the Red Ring. Collect the Red Coins and then swim past the pipes to the
Checkpoint Flag.
Continue swimming along, taking out the Bloopers hiding in pipes. Just be
careful not to get hit, because this is very annoying without fireballs. If you
do get hit, you'll have to watch carefully for where the Bloopers shoot out and
avoid them as they fly past. You soon find three Brick Blocks covering a yellow
pipe. Slide between the last Block and the green pipe beside it to get through,
and then enter the yellow pipe.
In here is Bubba. This giant purple Cheep will instantly kill you when it eats
you, so stay back. If you still have the Fire Flower power, take it out with
one fireball. If not, wait for it to run into the Blocks and turn around. As it
gets further away, swim to the first ? Block and hit it for a Fire Flower, and
use that to defeat it. It will drop three 1-Up Mushrooms for you. Grab these
and then hit the other ? Block for a Star. Grab this and then race up and into
the green pipe above.
Hit the P-Switch just to the right for a trail of Coins leading to a yellow
pipe. Enter this pipe to come back near the surface. Both ? Blocks here hold a
Penguin Suit, so even if you are small Mario you can get ice powers. Freeze the
Cheep-Cheep swimming around in the middle to make it float to the surface, then
use it as a platform to reach Star Coin #1. Grab as many Coins as you want and
exit through the yellow pipe on the right.
Swim back left after you are thrust out of the pipe and hit the ? Block for a
Fire Flower. Aim a fireball for the green pipe under the yellow pipe you came
out of to get the Blooper, then swim right to the Brick Blocks. Hold right but
don't use the "2" Button to get through the stream of water and under the
Blocks, then hit the ? Block to release a Star. Use this to fly through the
water taking out everything in your path.
Further ahead is Star Coin #2 at the bottom of the screen. Drift down to it and
defeat the Bloopers ahead. If you've lost the Fire Flower and the Star,
frantically swim through the water, never stopping. Keep moving right, watching
the trajectories of the Bloopers. You find a wall with Coins in bubbles passing
through it. Swim through it as well to find Star Coin #3. Then speed swim to
the green pipe above.
Jump left to the ledge, then up to the platform. Jump, double and triple across
the platforms to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 4-B $$ WRLD4-B
Difficulty: 2 / 10
Star Coins: 1 / 10
Unlocks: World 4-5
Secret Exit: Yes
Drop back left from the start into a tiny secret area. Stand up against the
real wall and jump for a Star. Grab it and run along, taking out all of the
Boos and Little Mousers you run past. There's some extra lives already. Run
back left to where you started and count out five MOVING platforms. The fifth
should move down and reveal Star Coin #1. A ? Block nearby has an Ice Flower,
so get that if you want it. Now head back to the door all the way to the right
side of this room.
%%%%%%%%%%%%%%%%%
%% Secret Exit %%
Unlocks: World 4-C, Gold Mushroom House
A secret exit already? After reaching the door surrounded by Brick Blocks, walk
back left to the platform that moves up when you stand on it. The next one to
the left starts moving down. Stay on it until it reaches the floor to find a
door. Go through.
Hit the ? Block ahead for an Ice Flower, then jump across the ledges until you
reach a platform that moves up when you stand on it. As it rises, jump left to
the door platform and then jump to Star Coin #3. Then make your way to the
higher ground to the right. Jump over the Boos and fake candlesticks to come
across a Big Boo. Launch yourself over it to find two doors. The left one is a
fake, so head through the door on the right.
Outside, run past the Boo and hit the Blocks here for some Coins and a
Springboard. Grab the SB and take over next to the Red Finish Flag. Drop it and
run back left, drawing the Big Boo away. Once it is far enough over for you to
get past, get on the other side of it and use the SB to get maximum height on
the Flag.
%%%%%%%%%%%%%%%%%
Climb above the door and jump to find a secret area hidden behind the ceiling.
Grab some Coins from up here and then walk to the platform that moves up when
you stand on it. It's just to the left. As it rises, you might feel like you're
about to get squished against the roof, but you won't be. Stand on the right
edge to find a P-Switch. This will turn the Brick Blocks guarding the door to
Coins so that you can get through. Grab the Coins around it, then run right to
the small block that makes up part of the wall. This is a secret area they try
to make you think is the exit, until you realise it has a ? Block with a Coin
and that's it. Head back and go through the door.
Run right and use the Little Mousers here to bounce up between the two blocks
on the ceiling. Use the one on the left to wall jump up to a secret area with a
barrel. Grab the barrel and drop back down. Throw it right and chase after it
at full speed. It will bowl over heaps of Mousers, earning you points and a
bunch of extra lives. Instead of the barrel, you could use a ball of ice to
freeze one Mouser and throw it at the rest. At the end, run past the door and
jump up the step. Walk right into another secret area, and climb up to find
Star Coin #2 and another door. Go in this one instead.
You'll drop down to the ground and find three ? Blocks. The middle one has a
Springboard. Grab it and throw it to the edge of the ground you're on. It
should be just before the gap in front of the Finish Flag. Let the Boo come to
you when you're near the ? Blocks, then run past it and use the SB to get some
extra height on the Flag.
-------------------------------------------------------------------------------
$$ WORLD 4-5 $$ WRLD4-5
Difficulty: 3 / 10
Star Coins: 2 / 10
Unlocks: World 4-C, Gold Mushroom House
Secret Exit: No
Jump on to the first tree to find a Cloud Block, which are unique to this
level. Hit it and all others you find to give the Lakitu in the air some
company. One will throw Spinies at you, and the other will throw Coins. Hit the
? Blocks just further ahead to get a Yoshi. Jump to one of the higher trees and
use Yoshi to eat the Spiny-throwing Lakitu and steal his cloud. Float over to
Star Coin #1, then eat the fruit from the trees just left of the Piranha Plant.
Jump over the expanding purple platforms further to the right and hit the ?
Block to get a Fire Flower. Keep moving along until you reach a tall pipe with
a Piranha Plant. Eat the plant and use the tree just past it to get to the tall
tree to the right. Eat the Lakitu here and fly straight up along the trail of
Coins. Float along, collecting all the Coins in the air and grab Star Coin #2.
Then slowly drift back down to the ground where the Coins lead to find the
Checkpoint Flag.
Run right until you find a green pipe quite low to the ground on a hill that
gets you level with the Lakitu. Eat it and steal its cloud to float up to the
tree you wouldn't be able to reach with a normal jump. It should be right above
you. Up from this tree is a pipe. Go in it.
Run along and hit one or two of the Cloud Blocks to get some Lakitus. Steal
their clouds and float up to the Coins in the sky, and grab Star Coin #3 while
you're up here. After adding to your Coin collection, exit through the pipe on
the right.
Drop straight down to land next to a Piranha Plant. Run up the hill and past
the next Plant to find the Red Ring. Grab it as the first purple platform
expands to be able to get the first Red Coin. Jump around on the platforms to
collect the next six Coins, then land on the sand to the right and slide under
the Cloud Block for number eight. Jump over the next pipes and stop when you
reach four Brick Blocks. One if these is actually a Coin Block, so get some
Coins while you're here. Then pass by the next few pipes and then jump to a
tree as the ground drops to just under the water's surface. Jump to the next
tree and then use Yoshi's Flutter to collect the trail of Coins to the right,
then land on the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 4-C $$ WRLD4-C
Difficulty: 4 / 10
Star Coins: 2 / 10
Unlocks: World 4-Z
Secret Exit: No
Run right and jump on to the moving fence. Cling tightly as the spiked pillars
will shoot out underneath you, ready to deal out some damage. On top of the
section holding the fence up is two ? Blocks. Get yourself a Fire Flower up
here, then either use the fence to reach the other side or just jump it.
Here you will find a Koopa continuously moving around the fence. It will climb
up the front, then back down the rear. As it comes down the back of the fence,
Jump on to the front and press "1" to punch it off. Use the gate ahead to spin
around to the back, but make sure you get the Koopa out of the way first. Then
climb the fence on the left to get all of the Coins at the back. Then go right.
Jump to the next fence and climb along behind it. Jump to the platform in the
middle and hit the ? Blocks. Then climb across the fences to the next platform
which is home to a Dry Bones. Jump on it, then drop off the right to the fence
moving below. Clamber across to the left for Star Coin #1, then head off to the
ledge on the right.
Grab the Coins and defeat the Koopas here, but don't swing back to the front.
Keep going to find more moving fences. Get to the second lot which has one
above the other, but on seperate sides. As soon as the spiked pillars below
start retracting from their extended positions, drop down and quickly grab Star
Coin #2. Jump back up and work across the fences to the safe point at the other
side. Grab the Coins and then use the gate to return to the front. Enter the
door just ahead.
As you come out of the door, a spiked pillar will shoot out from under you. Run
to the edge and drop down as it goes back in. Stand in the small hole in the
ground and duck. It will shoot out just over your head. Hit the ? Block ahead
for a Coin and then quickly jump on top of it. Wait for the next pillar, then
jump over the wall in your way and hit the Checkpoint Flag.
The ? Block on the left has a Coin, and the one on the right has an Ice Flower,
so get them both. Climb above the ? Block and wait for the spiked pillar ahead
to start returning to its dormant position. Drop down to the Coins in the gap
and duck. Once it passes over, jump up to the blue ledge for the Coins, then
duck into the next gap before it shoots out. Then use the next blue ledge to
get up to safety.
Hit the Item Block above the Dry Bones and hope you get a Propeller Mushroom.
Run right and drop into the green pipe just ahead, being careful of the spiked
pillar. You'll be underwater in here, and so will the Red Ring. Grab it and
start swimming around collecting the Red Coins, but be careful of the spiked
ball. Collect your prize and head back up.
Let the pillar go first before you jump back up. Get to the blue ledge and grab
the POW Block. Throw it right there for some Coins to fall from the ceiling. If
you have the Propeller Cap, Spin Jump over the next small tunnel with two
pillars. If not, jump on to the next ledge and duck under the first spiked
pillar as it shoots out. Then jump up to the blue ledges after it goes back in
and race upward to the pipe. If you want to try, stand on the blue ledge and
run right. Do a tiny jump to the ledge and a really small double jump to the
very edge of this platform. You should be able to triple over the top where the
Propeller Cap can go.
Back underwater, swim right and hit the ? Block for a Coin. That skeleton fish
ahead of you is a Fishbone. When it sees you, its eyes turn red and it swims
towards you like a missile. It doesn't stray off course, however, so simply
move out of its way to avoid damage. In the next room, hit the ? Block for
another Coin, then swim up to the small gap under the grate in the wall. You'll
swim into a secret room with lots of Coins. Get all of these and then enter the
pipe below.
The spiked pillar under you will "stall" for a moment as it shoots out, then
will speed off really fast into the distance. When it gets back, jump into the
first gap with Coins and then leap out and race to the second gap. Duck in here
as the pillar whizzes overhead. Jump up to the moving platform and hit the ?
Block here, then jump to the next platform. As the pillar goes back, race along
the ground and past the blue ledge to a green pipe. Enter it.
In this watery arena there are lots of Fishbones. Let them fly past you as you
slowly drift down to Star Coin #3 underneath you. Hit the ? Blocks for two
Coins and then return to the surface through the same pipe. Wait for the pillar
to smash into the wall above you before you exit. Jump up on to the blue ledge
and then enter the door.
BOSS BATTLE: Wendy O. Koopa
Kamek will fly through the room with his magic and will flood it, allowing you
to swim around the entire room. Wendy will shoot a glowing ring as the water
slowly drains out. She'll then jump through the water, so be careful of that.
The rings move a lot slower through the water, so watch for the increase of
speed when they fly out of it. Once all the water has cleared, jump on Wendy's
head to make her go into her shell. She'll slide across the room trying to
knock into you like always, and if you are fast enough, jump on her head right
as she pops out to save having to swim around again. The water will return, but
you'll only have to get her one more time instead of having to swim around
again after this time. Watch carefully for the rings and make sure you aren't
nearby when she jumps through the water. After it drains again, give her a
stomp to the head to end the battle. Grab the key to end this world.
NOTE: You could use fireballs to wipe her out while you're swimming around OR
if you are really fast, you can wipe her out before the water comes back even
once.
-------------------------------------------------------------------------------
$$ THE AFTERMATH $$
After defeating Wendy, Mario runs out the right door and finds Bowser Jr. once
more. The airship, however, takes off without him. He gives chase, and Mario
stays right on his heels until they both make it to the ship. Bowser Jr. jumps
on board and Mario is right behind him...
-------------------------------------------------------------------------------
$$ WORLD 4-Z $$ WRLD4-Z
Difficulty: 4 / 10
Star Coins: 3 / 10
Unlocks: World 5-1
Secret Exit: No
Unlike the original airship levels from the likes of Super Mario Bros. 3, the
screen stays with Mario for this stage, rather than Mario having to keep up.
Start by running right, as per usual. The yellow crates with orange outlines
can be Ground Pounded and broken, so keep that in mind. You will come across a
Mecha-Koopa. These crumple after a stomp to the head much like a Dry Bones, and
just like a Bones they can revive themselves after a period of time. Bounce off
it and trudge forward. The ? Block you come across has an Ice Flower, just for
you. Be careful of the Rocket Engine under it; you'll take damage if you make
contact. Jump along the next few platforms, bouncing off Mechas and dodging
REs. A trick that comes in handy: you can pick up Mechas after jumping on them.
They don't have to be frozen. Soon you'll come across an RE that is bigger than
the rest. Wait for it to rotate around to the left, then run over it and grab
Star Coin #1. Jump out and get back on the grey ledge where you came from, then
jump to the higher platform on the right.
Get past the RE here and head inside the ship. Run across the grey ledge past
the RE on the roof, then sprint left as you see a giant RE move past you to the
right. Hit the ? Block here for an Ice Flower, then wait for the flame to move
past you before you run back across to the right. Dodge past the REs further
along and get to the Checkpoint Flag.
Up the stairs are a bunch of crates. Ground Pound through them to the pipe
below. Enter it to end up under the ship. The grey platform to the right works
a bit like a nut on a screw. Continuously jump on it to wind it along the track
and to the other side. If you stay on the platform for even less than a second,
you will fall past it, so be careful. Do the same thing for the next platform,
and jump high halfway across to get Star Coin #2. Jump up to the pipe on the
other side and go in.
You'll come out above a massive picture of a Bowser face. Run right to find a
whole heap of pipes moving up and down. Stand on the very first blue one and
jump at its highest point to get the Red Ring. Jump across the pipes,
collecting the Red Coins as you go. Claim your prize and then enter the ship
once more.
In here are some Rocket Engines that turn on and off, and two Cannons that
shoot out Bob-Ombs. Carefully make your way through, watching for the REs that
are about to turn on. The explosions from the Bob-Ombs don't exactly help
either. Just before the safe middle section is a POW Block. Grab it just after
a Bob-Omb gets shot right there. Jump up to the platform with two ? Blocks and
throw it. The Coins will drop and you can hit the ? Blocks above for an Ice
Flower. Race through and grab the Coins, and don't stop until you are on top of
two pipes that release Bob-Ombs. When two come out, drop on to one as it hits
the ground. It will blow up a crate next to it, but it must be touching the
crate to destroy it. Go through this gap and jump up the grey ledges to get
Star Coin #3. Then enter the yellow pipe.
Grab one of the Propeller Blocks and run to the other side of this room. Jump
and then twirl up through the air.
BOSS BATTLE 2: Bowser Jr.
Bowser Jr. will growl at you and then jump into his Koopa Clown Car. Avoid his
fireballs; they follow you as they float to the ground. And when they hit the
ground the set it on fire, giving you damage if you touch that particular spot.
Race to one side and grab a Propeller Block, then Spin Jump into the air above
Bowser Jr. Drill back down on to him to deal damage. That's one. He'll take a
moment to recover, then he'll spit more fireballs at you. When he starts again,
Spin Jump up and drill him once more. Bowser Jr. will scream once he recovers
and will spit another fireball at you. Spin Jump up and drill back down on to
him one more time to finish this battle. Bowser Jr. will plummet down off the
screen, only to have Kamek bring him back up. The floor will then disappear
from under you and Mario will fall back to the ground.
NOTE: On the World Map, this level will now have an anchor next to it to show
that you can revisit it at any time to get anything you missed or for just
another playthrough.
-------------------------------------------------------------------------------
$$ THE AFTER-AFTERMATH $$
After getting so close, Mario knew he had to keep going. As Bowser Jr. and
Kamek took off in the airship with Princess Peach, Mario raced along behind
them at full speed, ready to face whatever came at him next...
-------------------------------------------------------------------------------
WORLD 5 WRLD5-L
=======
Name: Toxic Forest
$$ LAYOUT $$
Key: # - Level Number
S - Starting Point
M - Red Mushroom House
L - Green Mushroom House
G - Gold Mushroom House
B - Boo House
F - Fortress (Mini-Boss)
C - Castle (Boss)
? - Cannon
X - Enemy Stopping Point
O - Enemy Pathway
+ - Vine Path
: - Secret Path
------X++---2--- ---4+++---B++XOOX++G
| O + | | + : | O O
S--1-- M++X++- ---F--- + ?:: | XOOX
| O + | + | + +
------X++---3--- -++++++5++-++- C
+ + + + |
L+++ XOOXOOXOOX---
$$ OVERVIEW $$
- World 5 consists of 5 levels, as well as the Fortress, Castle and Boo House.
- The World 5 Boss is Iggy Koopa (a.k.a. Hop Koopa).
- The map enemy is the Stretch Piranha Plant.
- There is 1 secret exit.
- There are 3 Mushroom Houses (1 Red, 1 Green, 1 Gold).
- There are vines that will block certain paths. They move around every time
you beat a level.
-------------------------------------------------------------------------------
$$ WORLD 5-1 $$ WRLD5-1
Difficulty: 2 / 10
Star Coins: 1 / 10
Unlocks: World 5-2, World 5-3, Enemy Area, Red Mushroom House
Secret Exit: No
Begin by running right and jumping over the Stretch Piranha Plant. Get yourself
a Ice Flower from the ? Blocks and use ice balls to freeze the other Stretch
Piranhas. You will soon come to a giant Koopa shell embedded in the ground. A
Paratroopa will bounce towards you, so defeat it, then Ground Pound the patch
of dirt just to the left of the shell. Run through the middle of the shell and
jump to get Star Coin #1. Jump back up the other side and come back to the Item
Block. Get yourself an item (an Ice Flower or a Star is good) and then continue
right.
With Stretch Piranhas, you can either defeat them with fireballs, run them down
with your Star, or use balls of ice to freeze them and jump past, depending on
your current item. Which ever way you do it, just get past them to the Brick
Block. It is actually a Coin Block, so get yourself some Coins. Then keep on
going right. There is another Brick Block before the gap, so take out the SPP
here and hit it for a 1-Up Mushroom. Then jump the gap.
Here you will find a River Piranha Plant. They like to suspend spiked green
balls in mid-air using their all powerful breath. They can also change the
height of the ball, so be watchful of when they change. Fireballs defeat them
easily, and freezing them causes the ball to fall down and off screen, plus it
gives you a nice stepping stone. Don't be worried about falling in the water;
it doesn't hurt you. You'll soon reach another giant shell with a River Piranha
on either side. Defeat one of them and then swim down to the side of the shell,
but watch for the Cheep-Cheep. Inside the shell are some Coins and Star Coin #2
for the taking. Exit through the right side, swim under the RPP if you didn't
defeat it and then jump to the red ledge. There are a bunch of ? Blocks, all
containing Coins. Get some Coins, then hit the Checkpoint Flag.
Now for the fun part. Run to the right and take out the first SPP, then jump to
the hanging vine. You will begin to swing. Press up and down to change where
you are on the vine, and press left and right to swing yourself back and forth.
Jump from vine to vine over the SPPs, or alternatively, jump across the ground
taking out the SPPs and collect the Coins. At the other side are some Brick
Blocks, one of which has a nice Ice Flower. Grab this and freeze the RPP in the
water ahead. You will come across four platforms that create pedals on a wheel.
Stand on the one on the right and jump when it reaches the bottom to the next
platform above you to spin it along the track, but be careful of the green
spiked balls that float up near you. Part of the way across you will reach the
Red Ring. Jump to grab it and use one of the platforms on its way down to get
the first five, then freeze the first RPP to your right and jump to get the
last three Red Coins and land on the frozen Plant. Get the 1-Up Mushroom, then
jump back to the pedal platforms and work your way across. If you are a little
impatient, just freeze the RPPs and use them as stepping stones to get to the
other side.
Outside you will find three SPPs. Just freeze them and jump off them to get the
Coins in the air. At the other side you will find a vine, a Paratroopa, another
giant shell and the exit pipe. Jump to the vine, swing quickly right and jump
straight past the Paratroopa into the shell to find another pipe. Enter it.
In here are a bunch of Coins with a Stalking Piranha and two River Piranhas.
The easiest thing to do is to drop into the water, swim under the first RPP and
jump to the POW Block in the middle. Throw it at one of the RPPs to defeat it,
and when it hits the ground it will make all the Coins on the ceiling drop, so
go and collect as many as you can. Then use the blue ledge in the middle to
reach Star Coin #3 up the very top. Exit through the green pipe on the right.
Jump on to the vine and swing yourself on to the platform in the air, then
double jump with the momentum to land on the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 5-T $$ WRLD5-T
Difficulty: 2 / 10
Unlocks: 3 Mushrooms
Secret Exit: No
In this Toad Balloon level you will face four Stalking Piranha Plants with a
certain amount of moving platforms above them. The simplest strategy is to just
freeze or fireball all of the Plants, then safely collect the Balloons. The fun
way is to get the Toad Balloons while jumping frantically to avoid the SPPs as
they stretch their necks out to above the platform(s). Either way, get the
Balloons and get yourself some Mushrooms.
-------------------------------------------------------------------------------
$$ WORLD 5-2 $$ WRLD5-2
Difficulty: 4 / 10
Star Coins: 4 / 10
Unlocks: World 5-F
Secret Exit: No
Run right and up the tiny hill to find a Wiggler. Jumping on one of these guys
lets you get some massive air, but turn red and get really angry if you do.
They'll even chase after you, on the ground. Stay on the ground and get past
this Wiggler and the next one along to find a Block in the middle of the red
ledge. Hit it for a Fire Flower. Climb the red ledges after grabbing it and
head right at the top. Fireballs have no effect on Wigglers, so don't bother
trying.
Down here are some more Wigglers, so use the one on the ground when it reaches
the small hill to reach the long red ledge above. Then wait for another Wiggler
to get over to you on the edge and bounce off it to Star Coin #1. Make your way
back up, jump over to the pipe on the right and enter it.
In here are some bigger Wigglers known as Mega Wigglers. Bouncing on them does
nothing to them, but it launches you really high into the air. Run up the hill
to the ? Block and get a Fire Flower from it. Wait here for a Mega Wiggler to
drop from the ceiling and walk right before you move on. Follow it and start
doing liitle bounces on its back as it walks back left, then bounce off when
you're under the blue ledge to get Star Coin #2.
Race down the tunnels and drop into a small space with two blue ledges to avoid
an oncoming Mega Wiggler, and grab the Coins while you're here. Once it passes,
jump back up and continue right. Wait under the gap with the Coins, then jump
and grab them when a Mega Wiggler gets close. Bounce on it as it moves left and
then continue right once it frees up the tunnel.
A Mega Wiggler will drop from the roof in front of you, and it will end up
under a trail of Coins. Use the Mega Wiggler as it comes back to bounce up and
collect all of the Coins, but watch for the Swoopers. Land safely on the other
side and move on to the Checkpoint Flag.
At the other side of this safe area is a small drop and a Swooper. Drop down
and let the Swooper come for you. Defeat it and then use the Mega Wiggler that
starts walking right to just keep bouncing on to the other side. Once you get
there, though, another Mega Wiggler will drop from the roof, so jump ahead to a
platform above the purple water. Once the one from above passes quickly jump
back to the very end of the Wiggler and bounce up to where the one from the
ceiling came from. Run up this hill and find yourself warped to a secret area
at the top.
You will jump into a room with some Coins and two Propeller Blocks. Grab one of
the Propeller Blocks and Spin Jump through the air, grabbing all of the Coins
and Star Coin #3. Then exit through the yellow pipe.
You will come straight out of the pipe on to a Mega Wiggler. Follow it left and
hit the ? Block once it goes past for a Fire Flower, then head back right. Let
another Mega Wiggler pass and then jump to the platforms they walk over. The
purple water kills you instantly, so don't touch it. Keep jumping until you end
up on the left of a Brick Block with a Swooper hnging from it. Two Mega
Wigglers will pass each other right in front of you, so use the one coming your
way to get the Swooper off the Brick Block and then head right. Use the next
Mega Wiggler you come across to reach the ground to the right, and then enter
the pipe.
Run right at full speed, and jump just before the little hill. Double jump off
the back of the Mega Wiggler and land on the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 5-3 $$ WRLD5-3
Difficulty: 4 / 10
Star Coins: 2 / 10
Unlocks: World 5-F
Secret Exit: No
Walk right to find a Bramball. These sponges with legs will walk one leg after
the other by turning themselves upside down and back again. They will walk as
far as they can an a safe platform, but will stop and head back the other way
if there is nowhere to put their feet. Their legs are dangerous, but jump on
their orange head or hit it with a fireball to defeat it. Practice on this
first one then continue right.
Jump the gap and keep going right to find a ? Block with a Bramball walking
above it. Quickly get under the ? Block and wait for the Bramball to pass over
the top. Hit the ? Block for a Fire Flower and grab it before moving right.
Keep using fireballs to defeat the Bramballs while jumping the gaps and soon
you will come to a pipe. Enter it.
Grab the Coins on either side and then hit the Item Block in the middle. Try to
get the Propeller Mushroom. If you get it, awesome. If not, keep going anyway.
Exit back through the same pipe. When you come out, jump right and then jump
off the first Bramball's head to reach Star Coin #1.
Keep moving right. You'll come to some logs floating in the purple water.
Notice the Paratroopas spinning it as they bounce across. If you spend too much
time on one of the logs, it will spin you straight into the water and you won't
be happy. Jump across the log and hit the ? Block at the safe platform for a
Coin, then jump to the next log when the Bramball starts moving right. Use the
blocks it stands on as safe zones and jump across, and when the Bramball stops,
use its head to bounce to a Paratroopa flying just to the right and land on
another block being using by a Bramball, which should just be moving right as
you land. Bounce off its head too and hit the Brick Block from underneath while
frantically bouncing so as to not fall off to get a 1-Up Mushroom. Jump on to
the block on the right of the Brick Block and let it come to you. Push on to
the right to find the Checkpoint Flag.
The top ? Blocks next to the Flag have a Fire Flower, so get that while you're
here. Just to the right again are two Bramballs. A fireball along the ground
will take out the one covering the pipe, and enter the pipe just as the top
Bramball gets his foot on the right platform. You'll shoot into the air and the
top Bramball should step back over to where you shot through as you float back
down. You should land straight on to its head. Jump to the red ledge next to
the one you're on and enter the pipe here.
Grab the Propeller Block and Spin Jump up to the Red Ring. Grab the first three
Coins as you float down, then Spin Jump under the fourth and shoot up, moving
right as soon as you get number four. The next three Red Coins are hidden
behind the cloud above, and the eighth is behind a cloud higher in th sky, a
bit further to the right. Collect your prize and drop down the gap, grabbing
the Coins as you go.
You'll land on some Blocks. Hit them all for some Coins, then move back left
and defeat the Bramball. There is a Koopa left of here; jump on it and grab its
shell. Throw the shell so it breaks the Brick Blocks to the right and then kill
it with a fireball. Slide through the gap in the wall and grab Star Coin #2.
Then jump up to the red ledge and jump back right to the Blocks you landed on.
Jump to the pipe and then jump on to the log. Run straight across to the other
side and jump to reveal two hidden ? Blocks. The Bramball will now step on
these as well as the two blocks it started on, so let it return to the left and
then jump on to the ? Blocks and on to the wall above the right side of the
log. Jump to the right and avoid the Bramball walking back and forth. Get to
the Donut Lifts in the middle and quickly swap between them without jumping to
stop them from falling. When the Bramball begins stepping to the left, let one
of the Donut Lifts fall and jump the second you get Star Coin #3. Leap across
the platforms to the safe platform over the gap to the right.
Hit the two ? Blocks and wait for a Bramball that seems a little pissed off. It
moves twice as fast as the other Bramballs. Once it starts heading back the
other way, follow it and get under the two Brick Blocks ahead. They both have
Coins, so hit them and then continue follwing the Bramball. Once it reaches its
furthest point, stop on the tiny incline so it steps over your head or just hit
it with a fireball to take it out. Either way, jump on to the higher ground and
wait for the next Bramball to step closer to you. Take it out with a jump or a
fireball and enter the pipe.
Jump to the first ledge, double to the second ledge, triple to the Bramball and
then launch yourself off its head to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 5-F $$ WRLD5-F
Difficulty: 4 / 10
Star Coins: 3 / 10
Unlocks: World 5-4
Secret Exit: No
Directly above you are two walls with spikes down the side. They will move back
and forth in the same direction, leaving you a small gap in between which you
have to work with. Run up the hill and jump to the first blue ledge. If you
stand right in the middle you will be safe. As the walls move right, jump to
the blue ledge they reveal and hit the moving Blocks for some Coins. Then jump
on top of the Blocks and up to the middle platform with the Dry Bones. Jump on
it and then jump to the blue ledge on the left as the walls move out of the way.
Hit the Blocks here for an Ice Flower. Get it and then stand on top of the
Blocks you just hit.
From here, jump on top of the left wall as the one above it moves out of the
way. Jump to the Brick Blocks and stay on them as they move across to the right
to some Coins. Jump to the blue ledge above once you move back left, and take
out the Dry Bones on the ledge just up from here. Use this ledge to jump on to
the right wall as the one above it moves back.
Quickly jump to the blue ledge on the right, then on to the Brick Blocks. Let
the Brick Blocks take you to some Coins on the left, then jump up and freeze
the Dry Bones. Get on to the next set of Brick Blocks as they move right to be
able to reach Star Coin #1. Then jump to the blue ledge back to your left and
on to another lot of Brick Blocks. Use these to get to a blue ledge on the
right, which in turn gives you a way to hit the ? Block. Grab the Ice Flower
that comes out and stand on the ? Block to reach the blue ledges above. Jump to
the left one as the spikes move over, then back to the right and up to the
Checkpoint Flag.
Grab the Springboard and move it so it is next to the Flag. Bounce off it as
the walls move left so you can get the Coins, then jump where the Coins were to
find a hidden 1-Up Mushroom. Drop back down to the Flag and grab the Mushroom
as it drops down. Spring back up and jump across the blue ledges when they give
you the space to do so. Climb the ledges on the right side as quickly as you
can, then jump left before the spikes catch you. When they move back, climb the
next ledges and jump off the side to the Red Ring as the begin moving back left
so you can land on the blue ledge. Grab the first two Coins over here, then
four more over the gap between the ledges. Stay on this ledge for number seven
and then jump up to number eight. Get your prize as you continue upwards.
You will end up on a ledge with a Dry Bones and a wall directly above you.
Freeze the Bones and smash it, then wait for the walls to start moving left.
Jump to the blue ledges over here and climb really fast for Star Coin #2. Then
jump to another ledge with a Springboard.
Pick up the SB and move it to the middle so you can reach the blue ledge above.
Bounce up as the walls move left but don't go too early. Jump to the platform
on the left and climb the blue ledges. Jump over the gaps and grab the Coins as
the walls move back right, and quickly climb up the other side. Run back left
and jump the gaps again. Jump to the big blue ledge at the top and run right
with the walls to some Brick Blocks. Quickly smash through before the spikes
move back left and grab Star Coin #3. Wait for the gap in the spikes comes back
and run back across to the left. Jump up to the blue ledge next to the door and
jump against the wall for a Fire Flower. Then enter the door.
MINI-BOSS: Iggy Koopa
Iggy will start by taunting you and the moving platforms above will pick both
of you up. When you can move, jump over the fast green fireball he shoots at
you on to the middle platform. He should jump there as well. When he lands,
jump on to his head. He'll do the shell thing and will pop back out soon
enough. When he does, let him jump twice and then go for him again. Jump on his
head to get him back in his shell and avoid him as he flies around the room.
Then jump on him one more time to finish the battle.
-------------------------------------------------------------------------------
$$ WORLD 5-4 $$ WRLD5-4
Difficulty: 5 / 10
Star Coins: 4 / 10
Unlocks: World 5-B, World 5-5, Green Mushroom House
Secret Exit: No
This level can get really annoying, so make sure you're in the right frame of
mind before attempting.
Start by running right. Jump in the gap between the red ledges above to find
three hidden ? Blocks which will stop the Goombas from landing on you. One of
the Blocks has a Fire Flower, so get that if you need it. Then run right and
enter the pipe.
You will come out on a raft that has four zeros on it. These numbers show you
how many enemies are on board. If that number gets to five, the raft will stop
moving, so keep on your toes. Hit the ? Block for an Ice Flower. Grab it if you
want, or keep the Fire Flower you have now. A Koopa will fall from the pipe and
land on the raft. Either use a fireball to defeat it or freeze it and pick it
up. Hold it until a few more enemies fall from the sky and throw it to take
them all out in one shot. Rapidly throw fireballs to take out anything that
lands on it or freeze enemies and throw them to take out as many as you can. At
the same time you need to watch for any enemies falling from the sky so that
you don't lose your ability to throw balls of fire or ice. Don't be too fussed
about collect the Coins that hover above the purple water. Just watch for the
Coins that are left behind by enemies after you defeat them with a fireball, as
they still count as enemies until you collect them.
You will soon reach Star Coin #1. You must be at least tall Mario to reach it
from a bounce off an enemy. Try to bounce off a Koopa so that when you come
back down you can kick the shell into a bunch of enemies piling up on the raft.
Just after the Star Coin is a ? Block with a Fire Flower. This makes things a
lot easier from this point onwards.
A bit further along is a ? Block with an Ice Flower. Grab it if collecting the
Coins left behind by enemies is getting too annoying.
Eventually you will come across a POW Block. Hold on to it and try to jump on
any enemies that land so that the raft keeps moving. Soon there will be some
Coins in the air where a Piranha Plant drops down. Throw the POW Block now to
kill the Piranha Plant and make Star Coin #2 drop to the raft.
Just after a ? Block a Super Piranha Plant will drop. Stay towards the back of
the raft to avoid it, and use fireballs or Bob-Ombs to damage it. Another will
fall a bit later on. Be careful of these big guys, but they only count as one
on the raft meter so don't get to panicky.
Once you get to the end, grab yourself a Bob-Omb and jump on to the grey blocks
across the platform. Throw it so that it blows up some of the blocks, then drop
down as the raft goes past and grab Star Coin #3. Then jump back up and go in
the pipe.
Run down the hill and keep going past the red ledges to a Koopa. Bounce off the
Koopa up to the red ledge, then jump and spin over to the left to the other
ledge. Stand right near the left edge and sprint right, jumping to the second
red ledge. Double off this ledge on to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 5-B $$ WRLD5-B
Difficulty: 2 / 10
Star Coins: 1 / 10
Unlocks: Enemy Area x2, World 5-C, Gold Mushroom House
Secret Exit: Yes
You may notice when you start that it's a bit darker than usual. Just to the
right is a Glow Block that will seriously come in handy. Pick it up and run
right, and jump the gap you come across to find a door. Go in.
Walk right and jump to the ledge with two ? Blocks under the spotlight. Draw
the Boo away if you need to, then hit the Blocks for a Coin and a Fire Flower.
Jump to the next platform with a Glow Block and pick it up. Keep running right
and past the first door. Jump to the first ledge above you and then on to the
block on the right. Run through the wall on the other side to find Star Coin #1
hiding in here. Jump to the first staircase on your left and climb it right to
a door, which you should enter.
You'll come back out of the door you started at. This will happen everytime
until you find the right room. Pick up the Glow Block once again and drop down
the gap this time. Run through the tunnel and grab the Coins. Drop down the
next gap you come across and run right to another door. Go in here.
Shoot a fireball to see how far the ledge goes, then jump to the ledge with the
Glow Block. If you can easily rely on your fireballs to see in the dark, don't
worry about picking it up. Otherwise, grab it and jump to the next ledge. There
is a ? Block here with a Fire Flower. Collect it and then keep moving along.
Once it looks like there is just water ahead, wait for a moment to have a
moving platform appear. Jump on it and ride it to the other side. At the door,
throw the Glow Block or shoot a fireball right to light up Star Coin #2. Grab
it and wall jump back to the door.
Back at the start again, drop down the first gap but jump the second one this
time around. Leap up the stairs and drop down the following gap to find a fake
door, but run right to find a real one.
In here is a circle of Boos with one missing. Jump through this gap to get to a
platform with a Fire Flower in a ? Block. Get it and jump to the next platform.
Jump through the next ring when the gap is on the left, jump straight up to
Star Coin #3 when it is at the top, then jump to the other side when it reaches
the right. Enter the door here.
Now drop down the first gap, jump the second, climb the stairs and jump the
third gap. Run down the corridor and...
%%%%%%%%%%%%%%%%%
%% Secret Exit %%
Unlocks: World 5-?
...drop down this gap to find a door. Oh wait, it's a fake. So instead, run
left and through a fake wall to another door. Go in this one.
When you walk in you will find a yellow ?-Switch. Hitting this switch will
cause the blocks ahead to illuminate. You don't have to have them lit up to
stand on them, but it makes things easier. Jump to the block as it floats down
and quickly jump up to the platform above and to the right. If you don't make
it, just stay on the block as it goes the long way underneath. At the other
side, use the three blocks ahead to reach the other side of this chasm and
enter the door. Watch for the Boo when you're jumping.
Climb the staircase and watch for the gap in the familiar wheel of Boos. Leap
from the top step on to the Red Finish Flag.
%%%%%%%%%%%%%%%%%
...jump the next gap to find a door. Go through the door and run right from the
spotlight to a massive group of Brick Blocks with ? Blocks scattered
everywhere. They move up and down, so work your way through, hitting them for
Coins if you feel like it. On the top of the third lot of moving blocks is a ?
Block with a Fire Flower. There is also a 1-Up Mushroom in a Brick Block that
is a bit further on. It's in about the ninth set of moving Blocks. Once you
reach the other side, you'll notice a small area with Coins just before the
door. When the Brick Blocks next to it line up so the hole is in the same spot,
run and slide through it. Grab the Coins and hit the Brick Block in here for
another 1-Up Mushroom. Then go through the door just above and to the right.
Outside, hit the flying ? Block to stop it from moving, then use it as a step
to get as high as you can on the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 5-? $$ WRLD5-?
Difficulty: 0 / 10
Unlocks: World 8-1
Secret Exit: No
Jump the first "gap" for some Coins, then enter the pipe for a one-way flight
to World 8.
-------------------------------------------------------------------------------
$$ WORLD 5-5 $$ WRLD5-5
Difficulty: 3 / 10
Star Coins: 2 / 10
Unlocks: Enemy Area, World 5-C
Secret Exit: No
The screen for this level moves at its own pace, so take your time and don't
make any mistakes because you can't rush through it. Run right and hit the
Blocks for some Coins and jump to the first Jumbo Ray that floats up out of the
clouds below. These guys can't deal you any damage and vica versa. So use them
as platforms as they pass through the sky. Remember that any fluffy clouds that
appear could be hiding something, so when you see one, Spin Jump into it to
blow the cloud away and reveal whatever may be behind it. You don't really need
to be close to it, as it will blow away from a distance. The first cloud has
some Coins, and one soon after hides a ? Block with an Ice Flower. Collect this
and make sure you are always able to safely land on a Jumbo Ray whenever you
jump.
Just after the Ice Flower, you will start having Bullet Bills fired at you.
There will also be some red ledges ahead that help hide a Propeller Block
behind a cloud. Hang on to this as long as possible, and use it to get Star
Coin #1 just to your right.
A Jumbo Ray will soon float up into the air and pick up the P-Switch below, so
wait for this and then jump down and hit the Switch when it does. Jump around
and collect the Coins that appear, then jump to the next Ray that flies up
through the sky. You will see a safe platform just ahead, so leap to it and get
the Checkpoint Flag.
You will find two red ledges above a POW Block. Stand on one of these and Spin
Jump into the air. If you float back in the direction of the other you will
find lots of Coins. You will then need to start using the Jumbo Rays again. The
first Blocks you come across have another Ice Flower, so grab this if you want
to. Use the Propeller Block to hit the next ? Block for a Propeller Mushroom,
or just Ground Pound the ? Block for the same effect if you lost the Block.
Grab the Mushroom and throw the Block away. There will be four Coins just past
the red ledges and a big cloud after that. Spin Jump through the cloud for Star
Coin #2.
You will come across some more red ledges. Spin Jump and drill back down on to
a Ray to clear away the masses of cloud below to reveal a Ray flying through
the air with a POW Block on its back. Pick up the POW Block and jump up to the
red ledges. Wait for two Rays to float out from under you and jump to them. The
two lots of Coins above are shaped like arrows. When you drop the POW Block, a
mass of Coins will drop from above the first arrow, and Star Coin #3 will drop
from above the second. Get the Star Coin and collect the other Coins if you
wish. Jump across the last Rays to the pipe.
Drop to the ground and Spin Jump to get rid of the cloud, then use the platform
with the pipe as well as the second and third red ledges to jump, double and
triple to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 5-C $$ WRLD5-C
Difficulty: 5 / 10
Star Coins: 6 / 10
Unlocks: World 6-1
Secret Exit: No
Start by moving right across the red ledge and jump the gap when the Podoboo
falls back into the lava. Hit the ? Block here for an Ice Flower which can be
used to extinguish the Podoboos, making it safer when jumping the gaps they are
found in. Climb on to the first rotating fence after the next Podoboos to have
the stupid green fireballs starting firing towards you, much like World 2 and
the purple ones. Climb the fence to the top and hit the ? Blocks for some Coins
and then climb back down and jump to the next fence. Climb around that one and
then jump to the next fence after that. Then jump to the next one after that
and hit the ? Blocks at the top for a Propeller Mushroom. Jump up and get it.
Jump along the red ledges to the right while avoiding the fireballs and
Podoboos to reach Star Coin #1 down near the lava. Drop to it and Spin Jump the
second you touch it so you don't die. If you do the stupid thing (like I did
just then) and accidentally jump into the fireball, simply slide down one of
the walls on either side and wall jump just before you touch the lava. You
should just nick the Star Coin. Then wall jump back up to the top.
Continue to the next rotating fence and climb up it on this side to find a
secret area with a door. Enter the door to find six Podoboos falling into the
lava. Jump to either side when they've fallen past to a safe spot on the bottom
level. Once the Podoboos fly back up, run as they begin their decent and Spin
Jump to Star Coin #2. You'll have to jump normally and pause for a moment under
it if you don't have the Propeller Cap. Land on the other side and run across.
Running when you did gives you enough time to land without the Podoboos popping
up right when you don't want them to. Climb back up to the door when you get a
chance and go back through.
Go back down and around on the fence to a couple of platforms on the other
side, one of which has a Dry Bones. Get past it and then jump to the middle
fence in the lava. Grab on tight and then jump to the next platform when it
reaches its peak.
Jump on to the next fence hanging from the ceiling and jump across the next few
fences as they rise up from the lava. You will come across a rotating fence
with a massive purple block across the middle of it. As one end of the block
starts getting close to your level, jump on it and run to the other side
without climbing at all. Jump to the next fence and block to find the Red Ring
inbetween. Collect the first six Red Coins as the purple block takes you over
the top, then race back to the middle for the last two. Get your prize and head
right to the Checkpoint Flag.
Here there will be fences that alternate moving up and down in the lava. Jump
from fence to fence, and take your time so you don't mistakingly jump into a
Podoboo or a green fireball. Soon you will find Star Coin #3 up in the air. Use
the fence next to it to jump high in the air to it. Alternatively, Spin Jump up
to it if you have the Propeller Cap. Continue along tothe other side to find
two ? Blocks, one of which has an Ice Flower. Get it and jump to the next
rotating fence. The fireballs will start appearing more often as you get closer
to the door from here, so be careful. You will come to two platforms, one above
the other. Try to get to the bottom one when the Podoboo is out of the way to
get to a ? Block with a Propeller Mushroom. Grab it as you climb the red ledges
above. Use the Bounce Blocks in the next room or Spin Jump to reach the door
and enter it.
BOSS BATTLE: Iggy Koopa
There's something very different about this battle. Maybe it's the fact that
Iggy has a pet Chain Chomp that will run you down if you're too slow. And to
make matters worse, Kamek will fly in and supersize it. Chase after Iggy as he
is pulled around by the Chain Chomp, and try to jump on his head. If you need
to get back to the top platform, simply Spin Jump rather than try to time your
jumps on the Bounce Blocks. After one hit Iggy will flip upside-down and
instead of rolling around the room his Chain Chomp will go psycho and will race
around the room faster than usual. It will also turn around to chase you if you
get too close. Once it slows down aim for Iggy again. The Chain Chomp will spaz
out once again, but it won't calm down. Once Iggy regains his composure and
gets back to his feet, chase after him while the Chain Chomp speeds after you.
Get Iggy in the head one more time to end the battle. Grab the key to finish
this world.
-------------------------------------------------------------------------------
$$ THE AFTERMATH $$
Mario will race out the door and find Bowser Jr. with his airship and Peach,
AGAIN. The ship will fly off once Bowser Jr. is aboard and Mario will give
chase to World 6 where new levels await...
-------------------------------------------------------------------------------
WORLD 6 WRLD6-L
=======
Name: Stone Head Mountains
$$ LAYOUT $$
Key: # - Level Number
S - Starting Point
M - Red Mushroom House
L - Green Mushroom House
G - Gold Mushroom House
B - Boo House
F - Fortress (Mini-Boss)
C - Castle (Boss)
? - Cannon
X - Enemy Stopping Point
O - Enemy Pathway
Z - Airship (Boss)
: - Secret Path
Z
|
@:::::C---------
|
--X
|
X
|
---G
|
-----X
|
:::6
: |
: ----5::::@
? |
----M
|
--F--
| |
| --------
L--4 X
| |
2 |
| |
----1----3
|
S
$$ OVERVIEW $$
- World 6 consists of 6 levels, as well as the Fortress, Castle and Airship.
- The World 6 Boss is Morton Koopa Jr. (a.k.a. Big Mouth Koopa Jr.).
- The map enemy is the Bullet Bill.
- There are 2 secret exits.
- There are 3 Mushroom Houses (1 Red, 1 Green, 1 Gold).
- Pipes do not count as levels. They instantly transport you between them.
-------------------------------------------------------------------------------
$$ WORLD 6-1 $$ WRLD6-1
Difficulty: 4 / 10
Star Coins: 5 / 10
Unlocks: World 6-2, World 6-3
Secret Exit: No
Run right down the stairs to find a Spike throwing spiked rocks down into the
gap. Jump the gap inbetween rocks so you don't take damage. Hit the Blocks here
for a Coin and an Ice Flower. Keep moving right and jump up the platforms under
the Paratroopa withut getting hit by a rock. After taking out the Paratroopa,
wall jump off the platform the Spike is standing on, and spin to the wall to
the right. Wall jump from here and land on the Spike's head. You should bounce
off a little bit to the left and hit a hidden ? Block with a 1-Up Mushroom.
Jump back right and continue on.
Climb the ledges along the trail off Coins and jump off when they lead down.
Stay hanging as you move past the Spike as you move faster. Climb up and jump
to the next ledge between rocks and sidestep across, but don't go so far as to
hit the Paratroopa. Once it flies under the ledge, climb up the next ones to
the right and work your way down the other side.
Hit the Blocks outside to find two Coins and a Coin Block on the top row. A bit
further ahead is a rotating Bill Blaster. These shoot a Bullet Bill then swap
direction and shoot one the other way. Climb to on top of the Coin Block and
jump along the path of Coins. You should land on top of the Bill Blaster. Jump
to the moving platforms and stay on until you reach another trail of Coins.
Follow these on to the next Bill Blaster, then jump over the last platforms to
a Koopa on some Blocks. Hit the ? Block for an Ice Flower, then climb the
Blocks and bounce off the Koopa to the Spike. Bounce again off the Spike to
Star Coin #1. Then drop right and keep moving.
Back inside, climb the wall but watch for the Paratroopa. Jump to the next
ledge and the drop along the path of Coins to the ledge below. Drop to the next
few ledges and climb across under the wall. Wait for the Paratroopas to move
out of your way here, then make your way across the next ledges. Wait for the
Spike above to throw a rock and then quickly climb the wall and move into the
middle where it's safe. Wall jump off one of the Spike platforms and jump on
both of the Spikes' heads, and collect the Coins above. Then drop back down and
climb down the right wall safely to the Checkpoint Flag.
The first ? Block here has an Ice Flower, and there is a Koopa and a Bill
Blaster ahead. Jump past the Bill Blaster and get on to a platform moving
upwards that is lower than the ledge you're standing on. Jump to the next lot
of moving platforms and grab Star Coin #2 on the way. Then jump back to the
first platforms and go high into the air. At the top of the screen, jump left
to a platform in mid-air and then jump left again to find a pipe, which you
should go into.
This area is a bit like a mini-game, in which you hit the P-Switch above and
then throw the ice cubes along the trails of Coins that appear to get as many
as you can. Once the time runs out, enter the pipe on the right.
Grab the Red Ring down here and climb the three ledges just further right to
collect all eight Red Coins. Get your prize and continue to the next ledge.
Time the Bill Blaster ahead so you can climb under the ledge past the wall
without getting hit by a Bullet Bill. Quickly climb back up on the other side
and wait for the Bullet Bills to pass. Then climb the wall to the top. Get past
the Bills flying through this section and drop past the next ledge on to the
wall. Slowly descend down the wall while avoiding the Bills. Quickly scamper to
the Item Block and hit it for an item. Grab the item and get on top of the Item
Block to avoid the masses of Bills that fly through underneath. If you get a
Star, simply run wild, knocking out as many Bills as you can for some extra
lives. Then jump to the Bill Blaster on the right and then to the ledge above.
Up here are some Spikes. Wall jump off the first Spike's platform and then off
the wall on the left and bounce off their heads to wipe them out. Above the
last Spike's head is a hidden 1-Up Mushroom. Grab it if you want. After getting
rid of them, climb back down and head back to the Item Block. Get two Bullet
Bills from the Blaster high up on the left to follow you all the way out of the
cave. Jump to the airborn platforms and use the Bullet Bills to reach a ledge
high in the air that would be otherwise inaccessible. If you don't quite make
it, you can wall jump up if you reach the side of the platform. Run left and
grab Star Coin #3, then drop back down and jump to the Finish Flag.
NOTE: For the third Star Coin, you could die just after the Checkpoint Flag and
then use a Propeller Mushroom on the World Map. Then just don't take damage
until you reach the Coin.
-------------------------------------------------------------------------------
$$ WORLD 6-2 $$ WRLD6-2
Difficulty: 4 / 10
Star Coins: 3 / 10
Unlocks: World 6-4
Secret Exit: No
Run right and into the secret alcove. Wall jump up to find four Coins, then
enter the pipe. Run right to find one of those spinning hills that have been
away for a while. Jump over the Piranha Plant and let the Spiny above drop from
the ceiling. Jump over the Spiny and it will slide back and hit the Piranha
Plant. Keep moving past another Spiny and a pipe with a Piranha Plant. The
? Block here has an Ice Flower, and there are two Spinies on the roof above it.
Let them both drop and take each other out. Grab the Ice Flower and continue
right.
On this spinning hill some Coins will pass you and follow the hill around. Run
on it facing left and grab the Coins as they come past. The ? Blocks overhead
all have Coins as well. Once you get them, run right to build momentum with the
movement of the hill and launch yourself over the Super Piranha Plant. Land
safely and continue to the Brick Blocks. Stop the Spiny here by jumping on it,
then pick it up and jump over to the left to find a Brick Block by itself,
covering what seems to be a hole in the wall. Use the Spiny to smash it and
then take out the Spiny. Slide under the wall and grab Star Coin #1, then jump
through the blue ledge above. Run right past the Spiny's area to find the
Checkpoint Flag.
You will come across two Spinies on the roof. Get close enough for one to drop
and stop it when it reaches you. Throw it at the Brick Block in the wall here
and then jump over it at it ricochets back. Then make the other Spiny drop and
slide under the wall ahead. The second Spiny will bounce back the other way and
will take out the first. Grab the Coins in here and jump up to the blue ledge.
Make the Spiny to your right drop and fall towards you. It will bounce back and
then fall down the gap and hit the Brick Block. A 1-Up Mushroom will come out,
so grab it before it falls down the gap as well. Dodge the next Spiny and kill
the Goombas on the next hill.
You'll need to still have the Ice power for the next part. At the bottom of the
hill are three Piranha Plants, one of which is in a pipe. Freeze the one in the
pipe and jump as high as you can when standing on it to get Star Coin #2. Then
jump past the next Plant and head on past the sign.
Climb the stairs and slide down the hill and over the rotating one as well. Hit
the second ? Block on the spinning hill for a Star. Grab it and race forward,
making all the Swoopers ahead fly down from the ceiling. Smash through them all
with your Star and get some extra lives from the mass of Swoopers that have
grouped together on the next rotating hill. Run on the second hill like a
treadmill and collect all of the Coins that come past. Once the Coins end, wait
a little longer and a pipe will appear in a gap in the hill. Drop down and
enter it.
Run to the middle and hit the P-Switch. Watch for the Spinies as they drop,
then use the new Brick Blocks to reach Star Coin #3. Grab all of the Coins and
take out the Spinies if you want. Then exit through the pipe on the right.
Grab the Red Ring at the top and slide down the for the first five. Stand under
the Brick Blocks to make a Spiny take some out, then climb up the ones
remaining for the other three Red Coins and your prize. Jump over the Piranha
Plant on the next rotating hill and get up to the POW Block without getting hit
by the Sledge Bros. ahead. Remember to watch for their Ground Pound attack.
Throw the POW Block when they're both on the ground to defeat them and make
some Coins drop as well. Collect them and then enter the pipe further ahead.
Climb the stairs out here and watch for the Spiny, then leap to the Finish
Flag.
-------------------------------------------------------------------------------
$$ WORLD 6-3 $$ WRLD6-3
Difficulty: 3 / 10
Star Coins: 2 / 10
Unlocks: Enemy Area, World 6-F
Secret Exit: No
Run right and take out the Piranha Plant if you want, then enter the first
pipe. Hit the ?-Switch when you reach the bottom to flood the tunnel you're in.
Quickly swim up with the water to reach the platform above, then cross the gap
when the Super Piranha Plant is at the bottom. As the next Super Piranha Plant
drops down, hit the ? Block for a Fire Flower. Use it to take out the monstrous
Plant under you. Slide down the tunnel to the right and use your new fireballs
to wipe out the Super Plant here, too. Then use the elevator it was on to get
high enough to wall jump off either side and up to Star Coin #1.
Head through the next tunnel and jump on the Buzzy Beetle. Skip past the
?-Switch and head over to another tunnel leading to a Super Piranha Plant. Take
it out with fireballs and thenuse the elevator to get Star Coin #2. Wall jump
to get to the ledge above and hit the ? Block for a Fire Flower. Run right and
slide down the tunnel.
Follow the Buzzy to the end of the tunnel, and let another Buzzy drop from the
roof and take it out. Continue along like this to get the Coins in the gaps,
then use the grey ledges to get to the Checkpoint Flag. Watch for some Buzzy
Bettles on the roof in here. Get past them and move to the next area.
Use your fireballs to defeat the Super Piranha Plant here, and then jump to the
grey ledge above and take out the next Super Plant. Smash the one or two of the
Brick Blocks and wall jump through them, then off the top of the screen.
Grab Star Coin #3 and then jump through the red ledge. Hit the ? Block for a
Fire Flower and then enter the lower pipe to return to the previous area. Kill
the Super Piranha Plants again and then head through the next tunnel to find
some Stalking Plants. Defeat them easily with your fireballs and run past the
Super Piranha Plant at the other side. Climb the ledges in the middle and hit
the ?-Switch. Quickly jump down the left side with the Coins and swim across to
the right. Swim up the tunnel with more Coins leading up it to the top.
Run ahead and take out the Piranha Plants, then run back so the pipes are just
off screen. Sprint towards them and jump to the first pipe, then double and
spin to the top pipe on the right. Triple jump off here to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 6-T $$ WRLD6-T
Difficulty: 3 / 10
Unlocks: 3 Mushrooms
Secret Exit: No
If you aren't particularly co-ordinated, you will have lots of trouble with
these mini-games. There are a number of moving platforms and gaps in the
ground. There will also be Bullet Bills fired from either side continuously.
You need to use the moving platforms to collect the Toad Balloons and dodge the
oncoming Bills. You can also use the Bills to bounce around and collect the
Balloons faster if you fancy a bit of a challenge.
-------------------------------------------------------------------------------
$$ WORLD 6-4 $$ WRLD6-4
Difficulty: 3 / 10
Star Coins: 1 / 10
Unlocks: World 6-F, Green Mushroom House
Secret Exit: No
Hit the first ? Block to make a Propeller Mushroom pop out, and a Monty Mole
will jump out of the hill ahead of you. These buggers like to suddenly jump out
of most of the hills in this level, so be ready for them. They can be defeated
just like a normal Goomba, except they will chase after you quite fast. The
best thing to do is to stay on the tops of the hills with the Propeller Cap.
You'll come across a bush with an apple. The next ? Block has Yoshi inside so
quickly run over. Wait for two Monty Moles before you hit the Block though, and
kill them before releasing the Yoshi Egg. Climb aboard and eat apple number one
just back to the left. Eat the Koopa and spit out the shell in front of you to
the right. Jump across a few hills, stop on the one with the second apple to
draw out about four Monty Moles and stay on that hill to make them all race
over and run straight into the bouncing Koopa shell. The next ? Blocks have
another Propeller Mushroom, and there is a bush below it with apple number
three. Jump back to the ? Blocks and Flutter through the air to the right to
get Star Coin #1.
Jump across the next platforms, taking out the Koopa and Paratroopa along the
way. The fourth apple is here as well. You'll come to a giant hill with a Block
just to the left. Hit the Block for a Coin, then use it to jump to the top of
the hill. Up here are some Brick Blocks with a P-Switch. Hit the Switch and
sprint along the trail of Coins that appear at full speed. They will lead you a
fair distance and will end with three Coins straight up. Jump here to reveal a
1-Up Mushroom. You'll probably grab the fifth apple as you race over. Don't
fuss about leaving the Egg behind; you're better off with the Propeller Cap.
Head back anyway and drop down to where the Monty Moles would've met up at the
bottom. There is an apple here to start the count again. After eating it, jump
back to the spot with the hidden Block.
Drop down and eat apple number two. Move right but wait for a Monty Mole to
drop on to the moving platforms. Jump across once it falls off and then jump
over the next Mole that pops out. Bounce off the Paratroopa to the Checkpoint
Flag. Run back left and jump the first gap to the platform on the other side.
Run right straight off the ledge into that same gap and Flutter as you start
getting too low. You should just make it to a ledge with a pipe. Enter it.
Run up the hill and jump from it towards the POW Block. Jump from Yoshi's back
and throw the POW Block to make Star Coin #2 drop from the roof. Grab it and
exit through the pipe to the right.
Jump across the next few platforms and grab the Red Ring. Grab the first Red
Coins and stand on the right platform so you fall to the next. Then jump across
the rest of the platforms to collect the rest of the Coins. Get your bonus and
enter the cave. On the first moving platforms, stand on the left so the right
side rises up and jump to it just before it reaches the very top. Jump up and
thn jump off Yoshi to a secret alcove above. In here is Star Coin #3. Race out
the other side and jump along the trail of Coins to the pipe.
On the other side of the pipe, jump to the first moving platform and let it
lower down. Jump to the second and double to the right, then finish with a Spin
Jump to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 6-F $$ WRLD6-F
Difficulty: 5 / 10
Star Coins: 4 / 10
Unlocks: World 6-5, Red Mushroom House
Secret Exit: No
Yes, that thing next to you is one MASSIVE spiked pillar. Jump up the red
ledges above you and watch it spiral up a high speed. Once it comes back down
again, run to the other side and get yourself an Ice Flower from the ? Block.
Let it shoot up again, the climb the red ledges upwards after it retracts past
you. There is another ? Block with an Ice Flower up here in case you got hit
already. Hit it and stand on top while you wait for the pillar to get back down
past you again. Jump quickly up the next red ledges and defeat the Dry Bones
above by freezing it and throwing it into the pillar. Wait for the pillar to
start moving back down, then jump to the moving patform. When the pillar has
gone past completely, run off the left side of the platform into a coloured
section of the wall. Star Coin #1 is in here. Jump back out and use the moving
platform to reach the Dry Bones above.
Defeat the Bones up here and let the pillar whiz past again. Use the next
moving platforms to get higher and jump up them while you wait for the pillar
to come back down. You should be on the second one when it gets down past you.
Leap up the next moving platforms to three red ledges. Wait on either side for
the pillar to pass and retract once more before you use the Bounce Blocks to
climb the small tunnel in the middle. Wait at the gaps on the side for it to
pass and then keep going up to the Checkpoint Flag. You'll notice another
pillar shoot down from above. When both pillars retract, wall jump off either
side of the middle section to get Star Coin #2.
Climb the red ledges on the right side and take out the Dry Bones. Hit the ?
Block at the top for an Ice Flower refill. Let the pillars collide again and
then run over to the Red Ring. Grab it and climb the ledges to grab the Red
Coins. If you jump the second you get a Coin you should be able to collect them
all before the pillar comes back. I chickened out but still had plenty of time.
After the pillar goes down and back, climb to the pipes.
Pick either pipe - it doesn't make a difference. Just wait until the pillar is
retracting past you before you enter because the pipe will shoot you up to the
next ones. The pipes up here do the same thing, but you have to time it so that
you land on one of the moving blocks without crashing into the pillar. You
should then get on the moving platforms and proceed upwards on either side of
the spiked pillar. When you reach the red ledge, DON'T JUMP ABOVE IT. Get to
the right of it and wall jump to Star Coin #3. Don't be too fussed about taking
damage from the pillar because the ? Block to the left has a Fire Flower. Get
it and enter the door.
MINI-BOSS: Morton Koopa Jr.
You'll notice the stage is kind of small. This is because the two higher parts
on either side have one of those stupid pillars pile-drive it every so often.
Just stay where you are and bombarde Morton with fireballs. When he shoots his,
jump it and shoot some more. When he goes into his shell, stand right near the
edge of the lower section. When he slides towards you, jump into the air and
land when he bounces back so you can jump over him again and again until he
pops back out. When he does, he'll jump into the air and Ground Pound. Jump to
avoid this and land on his head. Stand near the edge again and jump over him as
he gets close. Then bounce off his head one more time to finish the battle.
-------------------------------------------------------------------------------
$$ WORLD 6-5 $$ WRLD6-5
Difficulty: 4 / 10
Star Coins: 2 / 10
Unlocks: World 6-6
Secret Exit: Yes
Start by shooting a fireball. Instant Porcu-Puffer kill. Run right and hit the
Blocks for some Coins and a Fire Flower. Run right and jump to the ledge to
drop down to the Coins below. Grab thm and climb back up. Keep moving right to
reach two Brick Blocks above a gap in the ground. Stand on the right side and
take out the Porcu-Puffer when it comes back, then Ground Pound the Brick
Blocks and grab the Fire Flower as it drops to get Star Coin #1 as well. Swim
under the ? Block floating in the water when the water rises and hit it for a
1-Up Mushroom. Wall jump your way back out, then continue right.
Hit the ? Blocks ahead and use them to stay above the water as it rises again.
Taking out the Porcu-Puffer is your first priority when it returns, so get rid
of it before you move on. Jump to the ledge and grab the Coins here, then keep
moving right. You'll soon reach the Checkpoint Flag.
There is a Fire Flower in the top row of Blocks ahead, so grab that for some
points. Jump across the platforms with Koopas and drop under the last to some
Coins. Climb up the ledge above and then hit the Blocks here for a Coin. Kill
the Porcu-Puffer when it gets back and then drop down to Star Coin #2.
Jump to the next platform and race through the tunnel with Coins. Climb to the
ledge and hit the Coin Block above repeatedly for some Coins. Jump to the right
and then back on to the Block to reach a Propeller Block above. Use it to Spin
Jump through the Coins to your right and land on one of the floating ? Blocks.
%%%%%%%%%%%%%%%%%
%% Secret Exit %%
Unlocks: World 6-C
When the water is at its lowest, jump between the middle two floating ? Blocks
to hit a secret Block with a beanstalk. Climb it all the way to the top.
Jump to the red ledge and grab the Propeller Block. Jump to the flying ?
Block and then Spin Jump and float through all of the Coins above. Land on
another flying ? Block ahead. Spin Jump from here to reach Star Coin #3 and
land on the Red Finish Flag.
%%%%%%%%%%%%%%%%%
Spin Jump through the air again and collect the next set of Coins before
landing on a platform on the right. Ground Pound the ? Block and collect the
Fire Flower that falls out of the bottom. Jump along these platforms and take
out the Koopas as you go. Enter the pipe at the other side.
Get a run up and jump to the floating ? Block, then jump to the mid-air
platform. Run straight across and jump from the edge to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 6-6 $$ WRLD6-6
Difficulty: 7 / 10
Star Coins: 4 / 10
Unlocks: Enemy Area, World 6-C, Gold Mushroom House
Secret Exit: Yes
This is easily my least favourite level. Slide down the hill to enter the cave
below.
When you land on the raft, jump on to the ?-Switch to find it's actually the
Tilt Raft. Tilting the Wii Remote sideways changes the direction of the light
on the back. The screen will still follow you so feel free to wander off, but
the Boat will keep moving, so be weary of that. There are also Cheep-Cheeps in
the water that you can't see, so try to swim as little as possible.
There will be some Blocks ahead, along with a Springboard. Get a Fire Flower
from the second ? Block and then pick up the SB and bring it back to your
watercraft. Drop it near the front. Jump up to some Brick Blocks and climb to
some ledges above. Ground Pound the ? Block to drop a Fire Flower on to your
raft. Then pick up the POW Block just ahead. Drop back to the Tilt Raft and
grab the Fire Flower. Then wait until Star Coin #1 is above the raft and throw
the POW Block to get it.
You'll start passing some pipes on the ceiling. Each pipe has a Piranha Plant
in it, so watch out. The water will also begin to rise so you start getting
closer and closer. After a yellow pipe will be a Brick Block. Hit this Block
for a Star which will light up the entire cave when you grab it. Knock out the
Plants in the pipes ahead and dive into the water to kill some Cheep-Cheeps for
some extra points. After a red pipe the water will suddenly drop to a lower
level so you can fit under the wall ahead. Jump to the blue ledges on the other
side and run right to the Checkpoint Flag. Now it starts getting annoying.
Jump to the Coins on the wall when the Tilt Raft gets closer and slide down on
to it. Climb the next blue ledges to another Springboard. Bring this one down
to your raft as well and sit it towards the back. You should see some yellow
eyes glowing in the darkness ahead. These belong to Swoopers, which will make
it harder for you to stay aboard your raft. There is a ? Block with and Ice
Flower ahead, so take it. Just past here is Star Coin #2 high up near the roof;
use a Springboard to reach it.
Jump over some Swoopers ahead and then bounce yourself up to a P-Switch. Grab
the Coins but don't stray too far. After the time runs out you should come
across a Propeller Block. Bounce up to it and grab it, then drop back to your
raft. The four Swoopers ahead will wait until you get between them and then
three will swoop at the same time to catch you out, then the fourth after that.
Spin Jump in the gap in the middle and float left to dodge them all, then land
back on the raft. Spin Jump up through the gap and left just after the Swoopers
to land in a tunnel. Run through to Star Coin #3. Head back out and Spin Jump
to the tunnel on the other side.
Drop the Propeller Block here and run past the barrel. Stand on the edge of the
platform where the fireballs can't get you and throw some ice balls. You should
just be able to get the Fire Bro. ahead. Once it's frozen, throw the ice block
it's frozen in at the next Fire Bro. to get rid of him.
%%%%%%%%%%%%%%%%%
%% Secret Exit %%
Unlocks: World 6-?
Just above you should be a red pipe. Enter it.
Run up and down the hills after grabbing the Glow Block and watch for the giant
group of Swoopers ahead. Jump like mad to avoid them all, and don't try to just
run straight underneath them to dodge them - it doesn't work. Enter the red
pipe at the end of the tunnel.
Hit the Brick Blocks for a ?-Switch and hit the Switch to make a moving
platform appear. Jump to this platform and then leap to the Red Finish Flag.
%%%%%%%%%%%%%%%%%
Jump ahead and dodge the fireballs to freeze the last Fire Bro. If a fireball
gets you, run ahead while you can't take more damage and jump on the Bro.'s
head. Just past here is the end of the line, so just swim ahead if the raft is
a fair way back. Enter the pipe here.
Hit the Brick Blocks for a ?-Switch and hit the Switch to make a moving
platform appear. Jump to this platform and then leap to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 6-? $$ WRLD6-?
Difficulty: 0 / 10
Unlocks: World 8-1
Secret Exit: No
Even though it may look like it, there are no gaps in this level. The ground
has just been hidden by clouds. Grab the Coins and enter the final Cannon to
get yourself to World 8.
-------------------------------------------------------------------------------
$$ WORLD 6-C $$ WRLD6-C
Difficulty: 7 / 10
Star Coins: 3 / 10
Unlocks: World 6-Z
Secret Exit: No
Jump to the first anchor as it swings back up on your side. Hit the ? Blocks
for some Coins and the top one has an Ice Flower. Jump to the next anchor as
the left side of it swings up and run to the middle. Get on the right edge and
jump as it starts falling back down to land safely on the next anchor. There is
a Dry Bones here, so freeze it and throw it away. Keep moving right and jump to
the fllowing anchor. It has three ? Blocks, and the top one has another Ice
Flower. Grab it and then get to the next anchor with a Dry Bones. Jump across
the Brick Blocks that swing with anchor to a platform high up, also made of
Brick Blocks. Freeze the first Dry Bones and throw it across the top to wipe
out all of the other Bones and grab Star Coin #1. Quickly chase after it to get
an extra life as it drops to an anchor below. Stop on the Brick Block at the
end.
Ground Pound as the left side of the anchor below starts rising to drop a 1-Up
Mushroom. Drop down and grab it, but watch for the first of many spiked balls.
Jump to the next anchor and get on top of the first ? Block. Be careful, as the
sides of this anchor go deep in the lava. When you get the chance, jump to the
next ? Block and then to Star Coin #2. Drop back to the anchor. Run across the
next anchor and avoid the spiked ball here, then jump to the higher platform
and run over to the Checkpoint Flag. Then enter the pipe.
This can be really frustrating if you don't time your jumps. Jump to the ledge
ahead and watch the spiked balls on the ceiling. Every so often the blocks with
arrows on them drop down and let the spiked balls fall to your level. You need
to watch carefully so you know when and where to jump. Grab an Ice Flower from
the first platform and then wait until the spiked balls drop for the first
time. After they move, jump to the green platform and then stay on the left
edge of the next ledge to avoid the next spiked balls. Jump when one rolls back
towards you. You should be safe across the first green platform, then the rest
of the spiked balls dropping is different every time you play.
Jump to the second green platform, then to the third while watching the balls
overhead. You may have to avoid one or two across here, but it shouldn't cause
too much trouble. The platform ahead with two Dry Bones' will have a ball drop
on to it, so jump it as it takes them out.
On the next anchor are some ? Blocks with Coins. The last, however, has an Ice
Flower. Grab it when there is no chance of the spiked balls falling, then jump
to the next anchor. Avoid some spiked balls on here and jump to the following
anchor when the right side of yours is at its highest point. As the right side
of the next reaches its highest point, dodge any incoming spiked balls and jump
to Star Coin #3. Then quickly get off to the safe platform ahead.
The ? Block may seem a little bit too high, so jump under it for a helping
hand. Hit the Block for a Fire Flower and then enter the door to the right.
BOSS BATTLE: Morton Koopa Jr.
Run down the unneccessarily long corridor to find Morton waiting patiently.
Enter Kamek and the magic begins. Whenever Morton Ground Pounds, the two
columns on either side of him will shoot up into the roof, killing you istantly
if you are standing on one. Wait for him to do it at the start of the battle,
then run forward as they begin to drop back down. Start throwing fireballs as
he bounces forward and you should get six in just as he Ground Pounds again.
You should be one more column over so you don't get squashed. He'll start
spinning in his shell but won't slide around until the columns return to the
ground. Stand next to the wall and jump so he ricochets off it instead of you.
If he pops up near you, quickly jump on his head. If not, rapidly shoot
fireballs once again. Dodge him as he bounces around the room, then get him one
more time to finish the battle. Grab the key to exit the arena.
-------------------------------------------------------------------------------
$$ THE AFTERMATH $$
Mario will race out the door to find Bowser Jr. waiting for him once again. The
airship will take off; the pilot obviously not having learnt its lesson from
last time. Bowser Jr. will speed off behind it and Mario wll give chase across
the clouds to the airship's second anchor point. When Bowser Jr. gets on board
Mario decides to chase after him once more.
-------------------------------------------------------------------------------
$$ WORLD 6-Z $$ WRLD6-Z
Difficulty: 4 / 10
Star Coins: 2 / 10
Unlocks: World 7-1
Secret Exit: No
The screen will move by itself this time around, so take your time. Start by
running right and hitting the ? Block. Grab the Ice Flower that comes out. Jump
across the wheels and over the Mecha-Koopa. Jump over the next Mecha-Koopa and
over the gap to the grey ledge to find a Rocky Wrench ahead. Wait for it to
throw a wrench and drop back into the floor before jumping up. When it pops its
head out, jump on it to defeat it.
Jump to the first wheel and run on it until the screen moves far enough over so
you can jump to the next and then the one after that. There will be some stairs
with Rocky Wrenches on them, so climb up and take out the Wrenches. Ground
Pound the crates at the top to open up a space which you can get Star Coin #1
from. Then jump back to the yellow platform with the sign.
When the screen moves over far enough, drop to the Rocky Wrench on the yellow
platform below. Then drop down again to a platform below with a ton of crates.
Ground Pound through the one above the pipe and enter the pipe underneath.
Jump across the wheels here, and grab the Coins between each as you go. Don't
move too fast or you'll get caught at the right of the screen. Between the two
smallest wheels is Star Coin #2. Grab as you jump from one to the other, then
jump to the ledge ahead and head back up through the pipe.
Pass the Checkpoint Flag up here and then jump to the yellow platform. Jump to
the first wheel about when it passes the middle of the screen and grab the Red
Ring. Jump across the wheels four the first five Red Coins, then drop under the
last wheel for number six. Jump to the yellow platform ahead for the seventh,
then leap into the air for the last Coin. Grab your prize and jump up to the
next yellow platform.
Jump along the trail of Coins when the Rocky Wrench pops its head up and bounce
off it. Jump on top of the crates and Ground Pound through the gap when the
Mecha-Koopa is directly underneath so you don't land in front of it. Grab Star
Coin #3 and then climb back up to the grey ledge. There are two Brick Blocks
here, and the right one is actually a Coin Block, so get some Coins fast.
Leap to the first wheel when the screen is over far enough and then bounce off
the Mecha-Koopa on the second wheel to make the third. Hit the ? Block for an
Ice Flower, then jump to the next wheel when you have enough room on the
screen. Bounce off the Mecha-Koopa on the last wheel to the platform ahead, and
jump on the Rocky Wrench here. Then enter the pipe.
BOSS BATTLE 2: Bowser Jr.
Bowser Jr. will run off and jump into his Koopa Clown Car, so jump into the
Hero Car in front of you. Fly around using the D-Pad and shake the Remote to
dash in whichever direction you're moving. Use this to knock Bowser Jr. into
the electricity on either side of the stage. Just don't miss him and let him
knock you in. You'll need to do this three times, and each time he gets zapped
he'll dash at you more and more, so be ready. After defeating him, he will fall
to the bottom of the screen.
-------------------------------------------------------------------------------
$$ THE AFTER-AFTERMATH $$
Kamek will bring Bowser Jr. back up to you, and just like last time, the floor
will fall from beneath your feet. Mario will end up back on the World Map, and
the airship will take off to the next world. But Mario won't give up now, so
he follows the clouds higher into the sky...
-------------------------------------------------------------------------------
WORLD 7 WRLD7-L
=======
Name: Cloud Castle Courtyard
$$ LAYOUT $$
Key: # - Level Number
S - Starting Point
M - Red Mushroom House
L - Green Mushroom House
G - Gold Mushroom House
B - Boo House
F - Fortress (Mini-Boss)
C - Castle (Boss)
E - Castle Secret Entrance
? - Cannon
X - Enemy Stopping Point
O - Enemy Pathway
: - Secret Path
G
:
::::6::::::::::::
: : :
L : G : E
| : | :
3---F:: XOOX :::::C
| | O O |
M | ---B--XOOX--4--5---
| | : :
S--1--2 :::::::::::::
$$ OVERVIEW $$
- World 7 consists of 6 levels, as well as the Fortress, Castle and Boo House.
- The World 7 Boss is Ludwig Von Koopa (a.k.a. Kooky Von Koopa).
- The map enemy is the Lakitu.
- There are 2 secret exits.
- There are 4 Mushroom Houses (2 Red, 1 Green, 1 Gold).
-------------------------------------------------------------------------------
$$ WORLD 7-1 $$ WRLD7-1
Difficulty: 5 / 10
Star Coins: 4 / 10
Unlocks: World 7-2, Red Mushroom House
Secret Exit: No
Run over to the pillar and enter through the bottom. Climb the red ledges and
enter the pipe above.
Jump to the four coloured platforms and hit the Block for a Coin. Jump to the
next moving platforms and hit the first ? Block for a Fire Flower. Bounce on
the Koopa and use his shell or just use fireballs to take out the Piranha Plant
on the next platform. Defeat the next Piranha Plant and jump to the pipes.
On the other side is yet another Piranha Plant. Kill this one as well, then
jump to the red platform. Use a fireball to dispose of the next Plant and jump
to the purple platform it was on. Then jump to the green and then hit the Brick
Blocks on the yellow platform for a Coin each. After this, jump to the rotating
red platform. Get over to the purple platform and wait for one of the corners
to reach the highest point, then jump from it to the red pipe above and wall
jump up to Star Coin #1. Land back on the purple platform.
Kill the Plant and jump to the green platform. Use the blue pipe to reach the
yellow platform, then jump to the pipes ahead. Hit the Checkpoint Flag and drop
into the yellow pipe that is lower than the rest further along.
You'll land on a purple platform. Jump to the red one as it gets close and stay
on as it moves across. Jump to grab the Coins as they pass through the air,
then jump to the next red platform and do the same again. Hit the ? Block on
the other side for a Propeller Mushroom and then leap to the purple platform.
As the green one to the right goes down, Spin Jump to Star Coin #2 and drill
back down to the green platform as it comes back up. Then jump back to the
purple platform and enter the pipe.
All of the Blocks on the spinning yellow platform beside you have Coins, so you
don't really need them. Get across the platform and jump to the pipes. Get from
these to the red platform next to you and get under the Piranha Plant to find
some platforms moving up and down in unison. Jump across them and then make
your way across the platforms further along, followed by a thin green platform.
When this platform gets as high as it can, Spin Jump off it to Star Coin #3.
Land on the purple platform nearby, then jump to the pipes and enter the green
one.
Jump across the platforms or run along underneath and Spin Jump at the Finish
Flag.
-------------------------------------------------------------------------------
$$ WORLD 7-2 $$ WRLD7-2
Difficulty: 4 / 10
Star Coins: 3 / 10
Unlocks: World 7-3
Secret Exit: No
Meet the Chain Chomp. It bounces around naturally, then suddenly throws itself
at high speed towards you. Good thing it's on a chain. You can't defeat it with
anything but a Star, so for now, run up to the ? Blocks and hit the first two.
You'll get a Fire Flower and the Chain Chomp should just miss you. Climb the
Blocks and jump into the giant bubble. When you enter a bubble like this one,
you need to start swimming straight away or you'll fall out the bottom. When
you reach the top edge it's just like jumping out of normal water, so jump to
the platform to the right. You have to swim through two bubbles now, so be
careful when jumping from one to the next and don't hesitate to start pressing
the "2" Button because it doesn't so anything while you're in mid-air.
On the other side you will find a Bill Blaster. Dodge the Bill shoots and hit
the Blocks ahead for a Fire Flower and some Coins. Now there are four bubbles,
and they move up and down so time your jumping. There will be a safe platform
once you're past them.
The bubbles ahead are more of an elliptical shape so you'll reach the bottom a
lot quicker. Watch the bubbles next to you as they move back and forth and jump
to the next top one, then off to the safe ledge on the other side.
There is another Chain Chomp here, so wait for it to "pounce" and then jump on
to the yellow pole holding its chain. Once the Chain Chomp above moves back,
jump to the very edge of that platform and then across its yellow pole to some
red ledges. Drop down to the platform by itself near the clouds and wait for
the next Chain Chomp to strike. Once it starts moving again, run and jump over
it on to the yellow pole here. Ground Pound it quickly but move as soon as you
need to. It takes three Pounds to fully lower the pole, so save the third until
the Chain Chomp is facing right. The second the pole is completely underground
the Chain Chomp will flee furiously towards the Brick Blocks and will break a
hole through. Run through this hole to Star Coin #1, then climb up and head
right to the Checkpoint Flag.
Get past the next few Chain Chomps by waiting until they strike and jumping
across the yellow poles. You'll find a ? Block with a Coin. Stand on the Block
and wait until the Chain Chomp above strikes and then starts bouncing back to
the right. Jump through the red ledge and then over the Chain Chomp to the
arrow sign.
Jump into the bubble here and swim around to avoid the Bullet Bills being fired
at you. Jump to the top of the Bill Blaster and wait for it to reach its
highest point to make some Coins appear, then into the next bubble when
you get the chance. The second bubble has a safe platform underneath if you
fall. You'll also notice that the Bills move slower in the bubbles, so use this
to your advantage. When you land on the second Bill Blaster some Coins will
appear above again at the highest point, so grab them and then get through the
last bubble. Hit the ? Blocks below for a Fire Flower and a Coin, then hit the
Coin Block in the middle. There is a pipe to the left, but we'll come back to
that.
Run ahead and jump high into the first bubble floating above the Chain Chomps.
Swim through and jump to the second bubble where you need to wait until both
Chain Chomps below strike. Once they have, drop down and grab Star Coin #3,
then quickly get back up to the bubbles and work your way back to the pipe from
before. Enter the pipe when you reach it.
You'll drop down into a bubble, so swim right and jump to the next one. Grab
the Coins in here and then get to the next bubble, which happens to have Star
Coin #2 above it. Grab it and then get through the next few bubbles and jump to
the ledge with the arrow sign. Hit the ? Block for a Coin, then jump to the
ledge on the right and jump against the wall for a hidden ? Block with another
Coin. Get on top of this Block and jump yet again for a 1-Up Mushroom above.
Collect it and then get back to the last bubble and jump out of the top to the
pipe.
Swim through the first bubble and jump on to the Bill Blaster. More Coins will
appear if you wait until it reaches its highest point, then jump into the next
bubble and make your way through to the next Bill Blaster, which you should
jump on to. If you wait a little longer on this Blaster, it will take you to
the top of the screen and more Coins will appear on the platform next to you.
Grab these Coins and use the last bubble to jump to the Finish Flag.
-------------------------------------------------------------------------------
$$ WORLD 7-3 $$ WRLD7-3
Difficulty:
Star Coins:
Unlocks: World 7-F, Green Mushroom House
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 7-F $$ WRLD7-F
Difficulty:
Star Coins:
Unlocks: World 7-B
Secret Exit: Yes
%%%%%%%%%%%%%%%%%
%% Secret Exit %%
Unlocks: World 7-6
%%%%%%%%%%%%%%%%%
-------------------------------------------------------------------------------
$$ WORLD 7-B $$ WRLD7-B
Difficulty:
Star Coins:
Unlocks: Enemy Area, World 7-4, Gold Mushroom House
Secret Exit: Yes
%%%%%%%%%%%%%%%%%
%% Secret Exit %%
Unlocks: World 7-5
%%%%%%%%%%%%%%%%%
-------------------------------------------------------------------------------
$$ WORLD 7-T $$ WRLD7-T
Difficulty:
Unlocks: 3 Mushrooms
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 7-4 $$ WRLD7-4
Difficulty:
Star Coins:
Unlocks: World 7-5
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 7-5 $$ WRLD7-5
Difficulty:
Star Coins:
Unlocks: World 7-C
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 7-6 $$ WRLD7-6
Difficulty:
Star Coins:
Unlocks: World 7-C, World 7-C Secret Entrance, Gold Mushroom House
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 7-C $$ WRLD7-C
Difficulty:
Star Coins:
Unlocks: World 8-1
Secret Exit: No
-------------------------------------------------------------------------------
$$ THE AFTERMATH $$
-------------------------------------------------------------------------------
WORLD 8 WRLD8-L
=======
Name: Bowser's Volcano
$$ LAYOUT $$
Key: # - Level Number
S - Starting Point
F - Fortress (Mini-Boss)
C - Castle (Boss)
? - Cannon
X - Enemy Stopping Point
O - Enemy Pathway
Z - Airship (Boss)
: - Secret Path
C
|
|
|
--Z------
: |
: 6
: |
---4------5---
| :
| 7
| :
---F--X-X-X--3
: |
: |
: |
-------2------
|
1
|
S
$$ OVERVIEW $$
- World 8 consists of 7 levels, as well as the Fortress, Castle and Airship.
- The World 8 Bosses are Kamek and Bowser.
- The map enemy is the Podoboo.
- There is 1 secret exit.
- There are no Mushroom Houses.
-------------------------------------------------------------------------------
$$ WORLD 8-1 $$ WRLD8-1
Difficulty:
Star Coins:
Unlocks: World 8-2
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 8-2 $$ WRLD8-2
Difficulty:
Star Coins:
Unlocks: World 8-3
Secret Exit: Yes
%%%%%%%%%%%%%%%%%
%% Secret Exit %%
Unlocks: World 8-7
%%%%%%%%%%%%%%%%%
-------------------------------------------------------------------------------
$$ WORLD 8-3 $$ WRLD8-3
Difficulty:
Star Coins:
Unlocks: Enemy Area, World 8-F
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 8-T $$ WRLD8-T
Difficulty:
Unlocks: 3 Mushrooms
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 8-F $$ WRLD8-F
Difficulty:
Star Coins:
Unlocks: World 8-4
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 8-4 $$ WRLD8-4
Difficulty:
Star Coins:
Unlocks: World 8-5
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 8-5 $$ WRLD8-5
Difficulty:
Star Coins:
Unlocks: World 8-6
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 8-6 $$ WRLD8-6
Difficulty:
Star Coins:
Unlocks: World 8-Z
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 8-7 $$ WRLD8-7
Difficulty:
Star Coins:
Unlocks: World 8-Z
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 8-Z $$ WRLD8-Z
Difficulty:
Star Coins:
Unlocks: World 8-C
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 8-C $$ WRLD8-C
Difficulty:
Star Coins:
Unlocks: World 9
Secret Exit: No
-------------------------------------------------------------------------------
$$ THE AFTERMATH $$
-------------------------------------------------------------------------------
WORLD 9 WRLD9-L
=======
Name: Rainbow Path
$$ LAYOUT $$
Key: # - Level Number
S - Starting Point
: - Secret Path
8 7 6 5
: : : :
-------------
|
1 2 3 4 |
: : : : |
-------------
|
S
$$ OVERVIEW $$
- World 9 consists of 8 levels, opened by collecting all Star Coins in the
relative world (World 1 = 9-1, World 2 = 9-2 etc.).
- There are no map enemies.
- There are no secret exits.
- There are no Mushroom Houses.
-------------------------------------------------------------------------------
$$ WORLD 9-1 $$ WRLD9-1
Difficulty:
Star Coins:
Unlocks: N/A
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 9-2 $$ WRLD9-2
Difficulty:
Star Coins:
Unlocks: N/A
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 9-3 $$ WRLD9-3
Difficulty:
Star Coins:
Unlocks: N/A
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 9-4 $$ WRLD9-4
Difficulty:
Star Coins:
Unlocks: N/A
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 9-5 $$ WRLD9-5
Difficulty:
Star Coins:
Unlocks: N/A
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 9-6 $$ WRLD9-6
Difficulty:
Star Coins:
Unlocks: N/A
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 9-7 $$ WRLD9-7
Difficulty:
Star Coins:
Unlocks: N/A
Secret Exit: No
-------------------------------------------------------------------------------
$$ WORLD 9-8 $$ WRLD9-8
Difficulty:
Star Coins:
Unlocks: N/A
Secret Exit: No
-------------------------------------------------------------------------------
/////////////////////////////
/ ;;;; /
/ ; /
| ;;;; MUSHROOM HOUSES | MSHRM-X
\ ; ; \
\ ;;; \
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
$$ RED MUSHROOM HOUSE $$
The Red Mushroom Houses are scattered all over the first seven worlds. You can
also make one appear on the Start Space by finishing a level with a captured
Toad and having the last digit of the time remaining as a 4, 5, 6 or 7.
Go inside to find a Toad standing next to a door. The Toad will greet you and
you can enter the door to find the mini-game "Power-Up Panels". In this game,
you need to flip over panels by punching them. Climb around like you would any
other fence, and press "1" to hit them. Once flipped, they stay that way. Any
pairs you match of an item will win you that item. Flipping over a pair of
Bowsers or a pair of Bowser Jr.'s, however, will end the game. All pairs will
turn red so you know what you've won.
For example:
> Flip over a Fire Flower. It stays flipped over.
> Flip over a Mushroom. It stays flipped over, too.
> Flip over a Fire Flower. Both Fire Flower tiles turn red.
> Flip over a Bowser. Music gets faster.
> Flip over a Bowser Jr. Music gets faster again.
> Flip over a Mushroom. Both Mushroom tiles turn red.
> Flip over a Fire Flower. It stays normal colour.
> Flip over a Bowser. Both Bowsers turn red and game ends.
You will then get one Fire Flower and one Mushroom to use on the World Map.
For the list of all the possible layouts, see Appendix A.
$$ GREEN MUSHROOM HOUSE $$
The Green Mushrom Houses are also found throughout most worlds. Finishing a
level with a Toad and the time ending in a 0, 1, 2 or 3 will make one appear on
the Start Space.
Inside you will find another Toad and a door. Go through the door to start the
mini-game "1-Up Blast". In this game, you must get into one of four cannons
situated across the floor of the room. You can then tilt the Wii Remote to aim
the cannon at the numbered balloons in the air. These ballons will follow the
same path over and over. The number on the balloon shows you how many lives you
win by popping it. After choosing the cannon and direction, press "2" to fire.
For the list of all possible layouts, see Appendix A.
$$ GOLD MUSHROOM HOUSE $$
The Gold vareity have Stars on the roof instead of normal spots. They aren't as
common as the other two Mushroom Houses, and they appear on the Start Space
with an 8 or 9 on the clock, if you have a Toad.
Inside is a Toad and a Chest. The Toad will say he found a rare item. Walk over
to the Chest and make contact with it to open it. It will always contain a Star
for use on the World Map.
/////////////////////////
/ ;;;;; /
/ ; /
| ; MULTIPLAYER | MULTI-X
\ ; \
\ ; \
\\\\\\\\\\\\\\\\\\\\\\\\\
The best new feature (in my opinion) is the ability to play with upto 4 players
all at the same time. Player 1 will always be Mario, and the other players will
get to choose from Luigi, Blue Toad or Yellow Toad.
MAIN GAME MULTI-1
=========
Pick a file to play with and then select 2, 3 or 4 players. Player 1 will have
the number of lives displayed on the file select screen, and all other players
will get 5 lives.
Player 1 will be able to move around the Map, selecting levels etc., and the
other players will automatically follow around behind.
In the actual levels themselves, the players must work together to reach the
Finish Flag. You can interact with each other, such as jumping off each other's
heads or picking each other up. Hitting a ? Block with an item will cause more
items to come out, equal to the number of players. Tilt Lifts and other
controlled platforms will be under the control of the first player to stand on
it. If the first player jumps off, the second player will get control.
In the Power-Up Panels mini-game, players will take it in turns to flip over
panels. Only one item will be given out for each pair, seeing as all players
share the same World Map items. In 1-Up Blast, each player must pick a cannon
and shoot at the balloons before the others do. The first person to pop a
balloon will get those lives. They aren't shared between players.
FREE MODE MULTI-2
=========
The option on the bottom-left of the main menu is Free Mode. This allows 2 or
more players to go through each of the main game levels and pick whichever they
wish to play. All players will start with 5 lives for each level.
At the end of a level, players individual scores will be added up, along with a
tally of the enemies beaten and Coins collected. This is for comparison reasons
only. Back on the Level Select screen, text saying "Team Cleared" will appear
over that level. It will also appear on the Favourites page.
COIN BATTLE MULTI-3
===========
This special multiplayer mode allows players to go head to head to get the most
Coins. You can choose any of the main game levels, or pick one of five levels
specially created for this mode. You are still working together to get to the
finish in time, however. Star Coins are worth 10 normal Coins and the order in
which you finish earns you bonus points. You'll have no idea who got what until
you finish the level.
Once finished, each player will have a scorecard with the number of Coins they
collected, the Star Coins they found and their score from finishing. These will
then all add together and the final results will be revealed. On the Level
Select screen, there are four crowns - one for each player. The number on the
crown shows how many victories that player has had.
//////////////////
/ ;;; /
/ ; ; /
| ;;; FAQS | ASKDQ-X
\ ; ; \
\ ;;; \
\\\\\\\\\\\\\\\\\\
FAQ stands for Frequently Asked Questions, in case you didn't already know. In
this section I will list questions I get asked so that if you need the answer
to the same question, you don't have to worry writing me an e-mail.
There aren't any questions as of yet, so feel free to ask me whatever you need
help with. Please remember I'm not a complete expert on the subject nor did I
work on the game, so there will be things that I won't know about.
\\\\\\\\\\\\\\\\\\\\\\
\ ;;; \
\ ; ; \
| APPENDIX ;;;;; | APDXA-1
/ ; ; /
/ ; ; /
//////////////////////
POWER-UP PANELS
===============
Key: BB - Bowser
bb - Baby Bowser
MU - Mushroom
FF - Fire Flower
PM - Propeller Mushroom
IF - Ice Flower
PS - Penguin Suit
MM - Mini Mushroom
ST - Star
Note: Not every layout contains a Star. I've made sure that the ones that do
are the first ones on the list so you can keep an eye out for them.
$$ WORLD 1 $$
[ bb PM FF MU ST PM ] [ IF IF FF FF PM bb ] [ PM IF IF MU BB PM ]
[ MU IF FF BB IF ST ] [ MU BB FF BB FF ST ] [ FF IF PM MU FF bb ]
[ FF bb IF BB FF IF ] [ IF ST MU PM bb IF ] [ FF PM IF BB bb FF ]
[ PM PM IF FF BB PM ] [ IF PM FF MU BB bb ] [ bb IF FF FF PM PM ]
[ FF BB FF MU IF bb ] [ MU IF PM BB IF PM ] [ FF BB PM MU IF bb ]
[ IF bb MU PM FF IF ] [ FF bb IF PM FF FF ] [ IF PM MU BB FF IF ]
$$ WORLD 2 $$
[ MM PM BB IF ST PM ] [ MM PM PM MM ST PM ] [ PM MM BB IF bb BB ]
[ BB IF PM MM bb bb ] [ ST FF BB IF MM bb ] [ MM FF PM IF MM MM ]
[ MM ST FF MM PM FF ] [ MM BB FF bb IF PM ] [ IF PM PM bb IF FF ]
[ bb PM FF FF PM PM ] [ PM MM PM MM bb PM ] [ bb MM FF FF PM BB ]
[ MM IF PM IF MM MM ] [ BB FF PM IF MM bb ] [ MM IF BB IF bb MM ]
[ MM BB FF bb BB FF ] [ IF FF FF MM BB FF ] [ IF PM PM MM IF PM ]
$$ WORLD 3 $$
[ bb BB BB MM ST PS ] [ ST BB PS PM bb PS ] [ IF MM BB MM bb IF ]
[ FF PS PS IF bb MM ] [ MM MM PS FF bb BB ] [ IF MM PS IF PS BB ]
[ IF PS PM PM ST FF ] [ IF PS PM FF ST IF ] [ PS bb FF MM PS FF ]
[ IF MM PS PS MM IF ] [ IF MM BB PS MM PS ] [ bb BB BB MM MM PS ]
[ IF BB MM FF bb BB ] [ FF MM MM FF PS BB ] [ FF PS MM FF PS MM ]
[ PS PS FF MM bb IF ] [ PS bb FF FF bb IF ] [ IF bb FF FF PS IF ]
$$ WORLD 4 $$
[ bb PM PS PM ST PM ] [ BB PM FF PM bb PS ] [ PS PM FF FF MM PS ]
[ PM FF MM BB IF IF ] [ PM bb IF MM PM IF ] [ MM bb MM BB IF bb ]
[ PS BB FF bb MM ST ] [ BB MM FF ST PS ST ] [ PS MM PM IF PS BB ]
[ PS PS PS FF bb PM ] [ bb PS PS PM bb PS ] [ BB PS FF PM MM PS ]
[ MM FF MM MM PM IF ] [ MM FF MM MM IF IF ] [ MM bb IF BB PM bb ]
[ PS BB IF bb MM BB ] [ BB BB PM FF MM PS ] [ PS MM IF FF MM PS ]
$$ WORLD 5 $$
[ BB MM bb IF PS PM ] [ IF PS FF IF ST IF ] [ IF PM FF MM BB IF ]
[ IF ST IF ST FF bb ] [ PM BB bb ST BB bb ] [ IF BB bb PS FF PM ]
[ IF BB MM PM PS FF ] [ IF PS PM FF MM MM ] [ FF PS bb IF MM FF ]
[ IF MM FF MM PS PM ] [ BB PM bb MM BB PM ] [ BB MM FF IF PS PM ]
[ IF BB IF PS FF bb ] [ IF PM IF bb FF PM ] [ PM PM IF bb BB bb ]
[ FF BB bb PM IF FF ] [ IF PS MM IF PS FF ] [ IF PS PM FF IF MM ]
$$ WORLD 6 $$
[ BB ST IF PM BB FF ] [ PM FF MM PM PS FF ] [ BB bb MM PM FF bb ]
[ FF ST FF bb bb FF ] [ MM ST IF ST bb PS ] [ MM FF FF IF FF PS ]
[ MM IF PS PS PM MM ] [ IF FF BB BB FF bb ] [ MM IF PS BB PM MM ]
[ PM MM FF PM PS bb ] [ PM FF MM PS BB PM ] [ BB bb IF PS FF PM ]
[ MM BB IF bb FF PS ] [ MM FF IF IF bb FF ] [ FF BB IF IF bb FF ]
[ MM FF BB IF FF MM ] [ IF IF BB PS FF bb ] [ MM FF PS IF PM MM ]
$$ WORLD 7 $$
[ BB FF bb PM IF PM ] [ PM BB bb IF IF PM ] [ PM BB PM PM MM MM ]
[ BB ST PM PS IF bb ] [ PM ST MM PS BB ST ] [ BB MM IF MM IF bb ]
[ FF PM PS MM ST MM ] [ FF bb PM MM FF PS ] [ FF PM PS FF bb PS ]
[ PM FF bb IF MM MM ] [ BB FF PM IF IF MM ] [ BB BB PM IF MM PM ]
[ BB bb IF PS BB MM ] [ PM MM MM MM BB bb ] [ PM bb MM PS IF MM ]
[ PS PM PM MM FF PM ] [ PS PM PS FF bb PM ] [ FF bb PM MM FF PS ]
$$ WORLD 8 $$
[ MM PS BB bb MM IF ] [ MM PS BB ST MM PS ] [ FF BB PM bb IF PS ]
[ PM FF ST ST BB bb ] [ MM bb BB ST MM bb ] [ IF bb BB PS MM FF ]
[ MM IF PM FF MM PS ] [ IF PM PM IF FF FF ] [ MM IF PM IF FF FF ]
[ FF PS PM BB MM IF ] [ MM BB PM bb IF IF ] [ FF BB PM BB IF PS ]
[ MM FF IF PS BB bb ] [ MM FF IF PS BB FF ] [ IF bb IF PS MM bb ]
[ IF PM bb IF FF FF ] [ IF PM bb FF FF PS ] [ MM IF PM FF FF FF ]
$$ WORLD 9 $$
I'm still working through World 9 so I don't have the Mushroom Houses yet.
1-UP BLAST APDXA-2
==========
Key: # - Number Of Lives
> - Direction Travelled
? - Cannon
C - Recommmended Cannon
$$ WORLD 1 $$
--1->- --1->- --1->-
| | | | | |
------ ------ ------
--1->-
| |
------
--1->- --1->- --1->-
| | | | | |
------ ------ ------
C ? ? ?
C ? ? ?
######################################
$$ WORLD 2 $$
--------------1->-----------------
| |
--------------------------
| |
--------------------------
| |
---------------------------------------------------------
------------------------------------------------
------------------------------------------------
---------------------------2->-------1->-
-------------1->-------1->-
? ? ? C
? ? ? C
#####################################
$$ WORLD 6 $$
The balloons swing from side to side as they move along their paths so allow
for that when you're aiming.
------
------------
------------------
------------------------
? ? C ?
? ? C ?
######################################
$$ WORLD 7 $$
$$ WORLD 8 $$
$$ WORLD 9 $$
\\\\\\\\\\\\\\\\\\\\\\
\ ;;;; \
\ ; ; \
| APPENDIX ;;;; | APDXB-1
/ ; ; /
/ ;;;; /
//////////////////////
WORLD 1 MAP ENEMIES
===================
For each section in this appendix, I made a diagram for each possible layout of
the map enemy battle stages. For World 1, the enemy is the Goomba, and the
stages are set out like one of the following.
$$ STAGE ONE $$
Key
M: Starting Position
G: Goomba
T: Toad Balloon
C: Chest Position
M
|||| --------------- ||||
|||| T T T T T T T T ||||
|||| ||||
|||| ||||
|||| G G G G C G G G G ||||
#############################
$$ STAGE TWO $$
Key
M: Starting Position
G: Grand Goomba
T: Toad Balloon
C: Chest Position
M
|||| --------------- ||||
|||| T T T T T T T T ||||
|||| ||||
|||| GG GG GG GG ||||
|||| GG GG C GG GG ||||
#############################
$$ STAGE THREE $$
Key
M: Starting Position
G: Mega Goomba
T: Toad Balloon
C: Chest Position
M
|||| --------------- ||||
|||| T T T T T T T T ||||
|||| GGG GGG ||||
|||| GGG GGG ||||
|||| GGG C GGG ||||
#############################
WORLD 2 MAP ENEMIES APDXB-2
===================
In World 2 you will come up against Spinies in the following layouts:
$$ STAGE ONE $$
Key
M: Starting Position
S: Spiny
T: Toad Balloon
C: Chest Position
# #
# M #
# T --------- T #
# TST #
# | | #
# ----------------------- #
# |-- T T --| #
# S S #
## C ##
### T ### T ###
#############################
$$ STAGE TWO $$
Key
M: Starting Position
S: Spiny
T: Toad Balloon
C: Chest Position
# T T #
# --- --- #
# S| M |S #
#------- --------- -------#
# -- -- #
# S S #
# ---- T T ---- #
# T | | T #
# | ||- C -|| | #
# T ### T #
#############################
$$ STAGE THREE $$
Key
M: Starting Position
S: Spiny
T: Toad Balloon
C: Chest Position
##### #####
##### #####
### ST TS ###
### -- -- ###
##------- M -------##
## ----- ##
#-- -----|T T|----- --#
#S| |T| |T| |S#
#T-- | C | --T#
# ### #
#############################
WORLD 3 MAP ENEMIES APDXB-3
===================
World 3 is home to Ice Bros. The stages will look something like the diagrams
below.
$$ STAGE ONE $$
Key
M: Starting Position
I: Ice Bro.
T: Toad Balloon
C: Chest Position
B: Brick Block
^: Trampoline
# #
# TT TT #
# #
## I I ##
##BB------ ------BB##
# T T #
# M #
# T C T #
# ^ # ^ ### ^ # ^ #
### I ########### I ###
#############################
$$ STAGE TWO $$
Key
M: Starting Position
I: Ice Bro.
T: Toad Balloon
C: Chest Position
B: Brick Block
^: Trampoline
# T T T T #
# #
# T I I T #
# -------- -------- #
# T T #
# #
# I #
# ^ --- ^ #
########## M ##########
########## C ##########
#############################
$$ STAGE THREE $$
Key
M: Starting Position
I: Ice Bro.
T: Toad Balloon
C: Chest Position
B: Brick Block
^: Trampoline
# #
# #
# T T T #
# I I #
# T -BBB- ------------- T #
# T T #
# ^ I #
#-----------BBBBBB------- T #
# #
# M C #
#############################
WORLD 4 MAP ENEMIES APDXB-4
===================
You will find a Porcu-Puffer at the beach in World 4. It will always be
swimming back and forth in the water.
$$ STAGE ONE $$
Key
M: Starting Position
P: Porcu-Puffer's Starting Position
T: Toad Balloon
C: Chest Position
D: Donut Lift
M
-------
C
-- -------- -------- --
T T
T T T T T T
DDD DDD DDD DDD DDD DDD
T
T T
T
T T
T T
Beat the Castle in World 8.
> Finish every level in Worlds 1 - 8 without the Super Guide.
> Unknown
> Unknown
> Unknown
$$ DOUBLE THE MUSHROOMS $$
After beating Bowser in World 8, all of the Mushroom Houses in each World will
return, giving you a helping hand in finishing off any stages you've had
trouble with.
$$ MARIO HATLESS $$
If you manage to amass 99 lives, Mario will start moving around the World Map
and through the levels with no cap. This also causes a glitch after jumping on
a Finish Flag where Mario normally takes his cap off. He does the same movement
but has no cap to take off, so it looks a little weird.
$$ FLOWER COINS $$
If you see a flower on any stage dancing to the music, Spin Jump in front of it
to get a Coin. Nice.
\\\\\\\\\\\\\\\\\\\\\\
\ ;;;; \
\ ; ; \
| APPENDIX ; ; | APDXD-1
/ ; ; /
/ ;;;; /
//////////////////////
CREDITS
=======
Nintendo and Co. - for creating such an awesome game.
ascii.mastervb.net - for the ASCII heading.
www.mariowiki.com - for appropriate enemy and world names.
The websites listed below - for the hosting of this guide.
And you, the reader. Without you, there would be no reason to write the guide
in the first place.
LEGAL STUFF APDXD-2
===========
This guide and all of its contents have been written by me and all information
is taken directly from the game itself. No outside sources were used except for
those listed in the credits section above. Anyone who has contributed to this
guide in any way at all will be given credit for what they have helped with.
The current sites that can host my guide are:
- GameFAQs
- Cheat Code Central
- SuperCheats
- GamersHell
- MyWii Australia
- Neoseeker
This guide cannot be reproduced or copied without giving myself and the others
responsible credit. Would you like it if you did all of this and someone else
took the credit for it?
CONTACT INFORMATION APDXD-3
===================
You can contact me through e-mail at:
sean.s93(at)live.com.au
Just replace the word "at" with the right symbol. Stops spam etc.
Make sure the subject is "NSMBW Guide" or something like that so I know to
actually read it, because if I get e-mails with unknown senders, they get
trashed pretty damn fast.
Thanks for reading and I hope this guide helped out in some way.