Len wrote:
can you slow it down a little so I can see if the walk-cycle is current (remember that four legged animals walk basically on alternating tripod).

slowed down to 150ms

centaur.gif (3.81 KiB) Viewed 2428 times

There is a few tricks i discovered while doing this:

1.) the left side works in tandem, as does the right side, so its better to draw them first.
2.) the front leg lifts up slightly before the back leg.
3.) as the the leg lifts from the ground to move forward, it moves in a halfcircle from the ground.
4.) to maintain the depth, the two legs furthest from you should move in a halfcircle where the leg meets the body, the two legs closest to you should remain static, but further up the flank should indicate movement. this gives it the illusion of depth.

Its looking great adamaix, thanks for your work!
I was trying to apply your legs animation on the last sketch.

sketch PNG = http://pateame.googlepages.com/oops7.png
Its much more better on front. Still dont add the color details until finish it all.
One leg more and the animation will be definitively more fluid

pateame wrote:Its looking great adamaix, thanks for your work!
I was trying to apply your legs animation on the last sketch.

sketch PNG = http://pateame.googlepages.com/oops7.png
Its much more better on front. Still dont add the color details until finish it all.
One leg more and the animation will be definitively more fluid

Thanks

Since you applied it, i've noticed that my legs are not proportionate to the body. i will have to increase the size and make it more "horse-like". the back leg needs some work, its kicking out too far like a grasshopper.

Pateme, dont apply these yet. I feel there's still alot that could be done to this especially the back legs. I feel its too heavily influenced on the deer reference. I might actually recycle this pair of legs for a deer :p

Even better, gratz adamaix.
I wanted to play with your new leg animations to can synchronize it with the arms and upper part movement.
Also delete the high kick on both back legs to make it seem more solid like a horse.

Its not a problem to fix it again when you got a new animation, more fun for us
I will try to add details on current legs and rear thigh to dissapear the scars of last surgery.
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Last edited by pateame on 11 May 2009, 22:15, edited 3 times in total.