"I'd need written permission on letter head... 1) stating that they are the copyright owner and... 2) they are granting permission for release."--Matt Saettler

He and his wife Lisa Sheets (who is thanked in the Bloodcredits) run Artspawn Studios which aims to be a "an affordable and local arts resource to Snoqualmie Valley artists and the local community." He has worked for Microsoft, Conexant, RealNetworks, Monolith Productions and BreakAway. At Microsoft he worked in the Multimedia Division and helped write the first multimedia drivers and interfaces for Windows, as well as starting in the CD-ROM Division on Microsoft's first CD-ROM product, Bookshelf™, followed by Programmer's Library, StatPack and Small Business Consultant. He then moved into management positions in the company, something he continued at Conexant. Other games on his resume include Luxor Mobile, The Apprentice Mobile, Seven Wonders Mobile, InSpheration Mobile, Cake Mania Mobile, Exposed: Celeb Trivia, and Cribs Mobile for GameHouse (a subsidiary of RealNetworks), as well as MOSBE and MSOBE JTCTRS for BreakAway. He currently works as counter intelligence for Geek Squad at Best BuyIssaquah.

NAM screenshot

"I was working at Monolith at the time. We had just completed Blood and I was very familiar with the Build engine interface (remember, nobody had source at that time). The publisher for Blood was GT Interactive. I also worked with 3D Realms as they were the original publisher of Blood and then with them through acquiring the rights for Monolith. GT wanted to do other, cheap, games and using the build engine seemed like a natural way to get games out quickly. In addition, there were teams of Mods who were familiar with Duke and willing to work cheaply compared to 'normal' development teams. So GT acquired the permission from 3D Realms for the Duke source and talked to Monolith about doing the work. There were few people left at Monolith who worked on the Blood source in the first place, and I was really the only one available to do the work. First there was Nam (or Napalm in WalMart stores). This was followed by WW2GI. We wanted to do something to make them more than just 'Duke' mods. This meant adding things to CON that could not be done in Duke. And that's how I started the CON enhancements."--Matt Saettler