For those who are backing or following Chris's new project Ealdorlight on Kickstarter -- and if you aren't but can, why aren't you? -- he's updated the project text a bit.

I mention this not just because you'll now see endorsements from a couple of Limit Theory forum members, but because the "gameplay loop" diagram that caught the attention of a couple of us here has been updated.

The new version, reflecting updated text on the methods by which your character may gain the throne, shows that success is not limited to just two paths. Depending on your play style, and your character's resources (including allies), you may use a combination of several techniques to obtain the crown.

I don't know about you, but I see a diagram like this and I itch to start pulling strings to see what happens.

Ealdorlight Kickstarter wrote:I've been asked if death is permanent in Ealdorlight. It is, if you want it to be. Whilst permadeath is a staple of Roguelikes, it can prevent the enjoyment of the game by some players, so Ealdorlight will allow a range of ways to play the game

I think I'm going to bump up my pledge a bit. I really want this to succeed.

Ealdorlight Kickstarter wrote:I've been asked if death is permanent in Ealdorlight. It is, if you want it to be. Whilst permadeath is a staple of Roguelikes, it can prevent the enjoyment of the game by some players, so Ealdorlight will allow a range of ways to play the game

Very pleased with this, yes. As I said in the comment I just left on this KS update, it's great to see games that try to respect the different ways that people like to have fun.

I missed the live combat demo, Chris, but I've watched the recordings. There isn't much to dislike about what you presented. It's been a while since I played a turn based game but I was totally addicted to Baldur's Gate, Icewind Dale etc. during the time of their initial release so I can see me being absorbed by Ealdorlight.