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Street Fighter/Tekken Crossovers Revealed With Debut Video

Like Street Fighter? Like Tekken? Like it when they blend two franchises together ala Marvel vs. Capcom?

If so, you're gonna love this. Capcom and Namco Bandai have announced what very well may be the the biggest crossover(s) in fighting history. We've heard some of the rumors and perhaps surprisingly, they've turned out to be true: Street Fighter X Tekken is indeed a reality, so you'll soon be able to square off with King when playing as Guile, or take Chun Li and attack Heihachi. Right now, the game is known as that aforementioned title but the "X" stands for "cross" so we're not entirely sure how to refer to it... But to confuse things even further, there's a second game with the reverse title; Tekken X Street Fighter. See, Capcom will do one and Namco Bandai will do the other, and it doesn't help that they won't be identical in terms of structure and style. Street Fighter X Tekken will be developed with a 2.5D perspective like SFIV, while Tekken X Street Fighter will be fully 3D ala the popular Tekken titles. Get it? Here, maybe a video will help.

This is the debut trailer for the announced games, and we have to say, we're intrigued. I don't even like the genre but these crossovers bring back a lot of old memories, and thoughts of "what if" from way back when. So, will you get just one, or both? It'll probably depend on your preferred battling perspective...

Comments (134 posts)

Sounds sweet, not sure if I'll be exactly interested though. Soulcalibur IV turned me off the fighting genre, and I've never played a Street Fighter title. Were I to get one though, it'd be Tekken X Street Fighter. I prefer a 3D field in fighting games.
Peace.

Dream game becomes a reality. It's going to be awesome to see how Capcom does the Tekken characters and vice versa. Street Fighter has a much more "magical" approach to martial arts action with projectiles and the like, while Tekken, for the most part, attempts to stay grounded in a more realistic system. I'm sure some of the Tekken characters are going to gain projectiles, and most (if not all) the SF characters will lose their projectiles in the TxSF game.

Yeah, but they're reserved as unblockable attacks only, and generally aren't nearly as effective as a well placed hadouken or sonic boom. We may see a Shinkuu Hadhouken from Ryu as an unblockable, but I think the regular Hadouken is going to be changed to something more akin to one of Heihachi's attacks with a similar posture, but lacks the flaming ball aspects.

you're forgetting how spammable hadoukens are. if they made projectile moves harder to do then its a great balance but people will just keep whining about it. basically the street fighter version will be the dumbed down version while the namco version would be the more complex/technical version.

Ranged ki blasts are easily avoided if spammed. This tactic will get you destroyed in serious play. However, using them tactically when the time is right is an essential part of the SF series. There are no Tekken characters with similar abilities, I discount Devil Jin, because his ability requires build-up time (ergo, it's not immediate like a Hadoken, nor is it blockable, like a Hadoken).

It means they're going to be giving Tekken characters ranged Ki blasts, it defeats the purpose of Tekken, imo. Tekken was never supposed to be like Street Fighter, and vice versa.

Another thing to keep in mind is there are characters within SF with absolutely no projectiles that have never been at a disadvantage. Dudley and Boxer (Balrog) both have options at avoiding projectiles. Therefore I think Tekken's characters (reserving my judgment on this new franchise) until I play it, are not necessarily dead in the water also in the gameplay video the Tekken character was avoiding Ryu's hadouken.

By "juggling" mechanic, do you mean the "bouncing" mechanic? Because juggling has been in Tekken since day one. You could nail them on the ground before, too, but it was nothing an okemi (quick roll/rise), or whatever it was called, couldn't solve.

I don't mind the juggling too much, and it's really fun to learn how to do it -- I love Tekken, but I'm not the greatest player at it at all. But I do wish it had a get-away system like Soul Calibur IV had when it came to juggling. After the first hit or two in a juggle, you could begin to aim your character out of the way mid-air.

It's just like any other mechanic of a fighting game system. Sucks like hell when it happens to you, but when you pull it off it's pretty awesome.

Still on the lookout for a decent fighter. It's not that there not out there, I just want something new and interesting. These just might have a chance at being the first fighting games in my collection :)

Both series have completely different play styles, I can see balancing the characters will be a big problem. I guess they are going to do what they did to Capcom characters in the MvC series to the Tekken characters. Power them up a bit and give them some new moves so they can compete evenly.

I don't think they'll be powering them up, so to speak, as much as meshing them into the respective universes. From the gameplay video that was shown, Kazuya doesn't seem to have any new moves per se, and still manages to flow effortlessly in the SF world. New moves, sure, but it's not going to go all flashy like the MvC series is.

I didn't say it was going to be made into a MVC type fighter. Just how they are going to adapt Tekken characters to a SF system like how they did SF to Marvel. And after watching the video I know it to be true.

You can't adapt a 3D Fighter to a 2D fighter without completely changing how the characters play, and vice versa.

I get two thumbs down for feeling that Capcom the makers of Street Fighter had no part in killing the fighting genre. Makes a whole lot of sense to me. Without SF there is essentially a lot of great games that probably would not even be made, SF basically came up with most of the ideas that are used in many fighter today. Stick to discussing how sad (and now happy) you are about Cole's look or how much Final Fantasy is a failure now (which I agree on) if you have no clue what you're talking about.

Meanwhile Third Strike is basically considered along with Super Turbo the epitome of SF amongst the core fans. It's a little bit misleading to say that due to commercial sales SF III was not a viable addition to the series, and while Capcom may have felt that fighting would not be a focal point again till 4, the tournament scene felt otherwise and it remained a strong draw for entrant numbers. Also the fighting genre didn't die out it's not like Tekken and Soul Calibur didn't have strong reviews and stellar enough sales to warrant sequels. Yes the fighting genre is kind of empty when a SF isn't around, but it was never dead just watch EVO videos on youtube before SF4 came out, the love for the games didn't die with Capcom's loss of confidence in SF.

SFIII's main following was fully centered around the tournament scene (a VERY a small percentage of the SF community).

It failed as a SF in terms of sales and overall impact.

The fighting genre wasn't dead but it surely wasn't thriving

SCII was really the only shining star through the ps2 generation. Tekken 4 was crap (or was it 5)? And besides SCII and TK there was really nothing else (unless you actually consider Smash Bros a fighting game)

While I agree the fighting genre was not at it's best mostly because for me SF is the best, I did enjoy Soul Calibur, and in all honesty the SF tournament community while not the majority of it's fans is a very important component of their fanbase. Case in point Seth Killian not only being the namesake of the boss in SF4, was a tournament player who was vocal enough in the community to be hired by Capcom as a go between what those in the tourney community want (which is a huge reason I'm sure why SF III: Third Strike is being re-released soon.) Truth is many of what you see coming soon from SSF4 to MvC3 is based on tournament player feedback, so while they aren't the majority they are the vocal minority, that are having an impact on the games themselves. I can also say without a doubt as a download SF III: Third Strike will get the success it deserves from the community that loves it, and the ever growing community of casual to hardcore SF players that have never even been to a tournament based on the fact that it's that beloved.

sorry for the mispellings on the last post, i know this goes without saying but are these two games exclusive only to the xbox and ps3? geez, i hope so, and how long was the psx administrator sitting on this little piece of gossip? any clues?

I'm pretty sure there's no Wii counter part from the videos and the panel at ComiCon. And from the looks of it, there were rumors going around about the possibility of a Namco vs. Capcom/Capcom vs. Namco series, but no one *knew* it was coming until today.

Also announced is they are bringing Street Fighter 3: Third Strike back with online play and I'm certain that will be a PSN, XBLA game. Also in September they announce the new cast members of Super Street Fighter 4, which I am personally excited about, with DLC they basically eliminated the need for any other disc based updates for Super.

yes! There's at least two new characters coming to Super Street Fighter IV via the arcade version, so I'm hoping they'll be available as DLC for the console versions seeing as how... y'know... the only arcades I've seen are in movie theaters and they're not really up to par on games anymore. :(

madpower, i have a general idea for the release date of mvc3. a few months before the next e3, but those must be around christmas of next year. no offense to capcom or namco, but pretty please don't advertise or promote something that will be released 2 years ahead of time. yes, i'm talking to you to square enix, ff versus, what the heck? if this was an advertisement for a new game based on a console that has yet to be released, then i may be able to overlook it. oh, what say you?

mavfan, what's so special about japan's arcade. aren't the essentially the same here? in terms of the arcade sometimes or usually having to take a back seat to the 2 consoles xbox and the ps3 in terms of better hardware and graphics?

Japan is a smaller than the U.S. so they still have an abundance of arcades, and their scene is still strong. Most of the top players in Japan for Street Fighter still prefer playing at the arcade version of each game. I mean they do play the console versions but when they're looking to really practice their game they don't do it as much over online play they just go to an arcade.

I used to love Tekken, and I enjoyed Street Fighter quite a bit as well. That being said, Tekken 6 and Street Fighter IV were both awful games and I'm not sure if I have any interest in either of these crossovers. The good ol' days of Capcom and Namco are long gone for me (which is very sad).

the last boss was cheap ass hell, the reason i stopped playing. i wanted to get all the characters but its a pain in the @$$ to beat him with people that you're not used to or characters that need to "charge" their moves.

i dont know about this matchup. tekken is, with the exception of yoshimitsu, purely a hand to hand combat game while street fighter has sonic booms and fireballs. theyre gonna have to do some stuff to balance that out. Its like when they put heihachi in soul calibur where hes up agains opponent that have range with their weapons. i dont know why they stuck with tekken characters instead of a namco lineup.

The thing that bugs me is releasing 2 versions of the same basic game ON A CONSOLE. i mean i can see this with portables like the pokemon franchise although the version differences arent that simple. but to pull this on a console, thats just a cheap cash in. they better not charge full price for this. if they do, i'll be happy to have marvel vs capcom 3 as my fighting game fix for a long time.

That's the POINT. I've been wanting these games for years. One from Capcom, one from Namco. The Capcom one sitting fully in the Street Fighter universe where there is more fantasy, giving us a different and more fantastical look at the Tekken characters. And then a more grounded and realistic game from Namco, ditching the fantasy aspects of the Street Fighter universe and elaborating more on the actual martial arts of the Street Fighter characters.

Support my "want"? that's such an odd phrase. I want it, and have wanted it for years. And it has nothing to do with it "looking cool". I really don't know where you got that from.

It's a unique approach to characters we've seen and loved for decades. That's what it is and that's why I've always wanted it. I want to see what Capcom does with the Tekken characters and vice versa. it's artistic curiousity. In your brain it doesn't make sense, and that's fine. You can't wrap your imagination around the concept because both franchises are "too different," and that's okay, too. But that's not how I see it.

This is, just as all of Capcom's versus series are, a "what if" scenario. "What if Kazuya Mishima existed in the Street Fighter world? what could he do, what would he be capable of?" "What if Ryu existed in a more realistic world without balls of fire being shot from his fists? How would his more realistic martial art function?"

That's the kind of stuff I've been asking myself since Tekken 1 hit the arcades in 1994.

It's going to be different approaches and takes to familiar franchises, which is much more appealing to me than another Capcom vs SNK game PRECISELY because Capcom and SNK's fighters share a lot in common. This is going to be a different creature altogether, and a fresh take on familiar characters, as I've said before. It's Capcom and Namco taking characters and putting them in alternate realities where the physics of their martial arts is vastly different.

Not to mention that both properties have a lot more in common than you think. from gameplay mechanics to storytelling details.

I have to say I'm very excited for these games, particularly Tekken vs. SF. While I enjoy both series, my experience and ability is much more adept in Tekken.

I'm curious as to how they're going to blend the styles of play into each of the respective games. For example, leaping and projectiles aren't Tekken mainstays (granted there's the rare abilities from someone like Devil Jin). Whereas, Street Fighter character's have less of a moves-list (A.K.A "Normals" for SF guys).

I'm stoked!

I just wish, now, Tecmo would get off their butts and do something for the DOA community (DOA5) before they're led to believe that the series died with Itagaki's departure. Say it ain't so!

I'm not sure if they'll revitalize DOA anytime soon, seeing as how the fighter game market is getting even tighter, but I'm sure we'll see another NG before this generation is up.

By the way, I beat Master Ninja Mode on NGS2 day before yesterday. It was pretty damn hard, with quite a few segments ramped UP since NG2, but thankfully the last boss fight(s) was/were toned down a bit. One grab spells game over, unlike NG2, but if you die on the huge archfiend part, you restart at a checkpoint AT the archfiend, instead of fighting Lord Vazdah all over again. Man, let out such a sigh of relief when that happened.

Lol. "Endure" is the right word. Especially with the chick missions. I felt I deserved a platinum just for those...And after checking out some of the later Team Missions on youtube (the one where you and your partner have to fight FOUR greater fiends at the same time (Volf, Elizabet, Alexei, followed by Zedonius), I felt like almost all was for nothing (close to 130 hours total playing all modes according to ninja records so far). There's no way I'll be getting the platinum now. Anyway, let's team up sometime...aftabbukhari. That's my psnid.

I'll add you on Shams. Though my gaming schedule is pretty erratic and I find it difficult to schedule un-interupted play because of my family and all.One of the reasons I like online fighters is because I can enjoy short bursts of entertainment that allows for me to break away in between fights.

Well, I've been having trouble picking between SF and Tekken and this might do it for me... so imo, I think it's a good idea. Now it's a matter of picking which engine to use.

I've played the previous installments of both Tekken and SF and know their mechanics, and while I'm not too sure yet, I think they can make it work, especially after seeing that 1-up video MadPowerBomber linked above.

I wish Capcom would get away from this 2.5D style of their fighting games. It looks like complete garbage IMHO. Its horrible looking. And I hate the fact they are using this with all their fighting games now.MvC3 looks bad. This looks worse.I wish they would have figured out their 3D fighting game a few years ago. At least that looked good even if they thought it didn't.

I'm not buying this. If the Tekken X Street Fighter looks like Tekken I might.

I've lost faith in Capcom. Resident Evil 5 was bad. SFIV was bad IMO. And them not even mentioning another Devil May Cry game yet is saddening. I just hope Dead Rising 2 is fun.

There isn't even the remotest of possibilities that I will ever buy, or play these two games. Not now, not ever. The fact that you'd take two games that are almost polar opposites ON PURPOSE. And try to bring them together in some bastardized mutant like this. It's insulting.

I've been waiting, very patiently, for Capcom vs SNK on the newer consoles. Very, patiently. The fact I now know I'm waiting because of idiocy like this, makes me beyond angry.

Rather than trying to bring two completely different fighting games together, why not something that makes sense? Or is that simply too much to ask? Capcom vs SNK 2 was freekin amazing. My ultimate dream is Capcom vs SNK vs Tecmo-Koei. But this? Just makes me shake my head sadly.

I am a little surprised at all the negative reactions. People are talking like this game was made as a personal attack on their freedom or something. This is no different than all the other fighting games like MVC. Tekken is one of the better fighting games on the market and has been for a while and SF is a no brainer. This isn't like when FF went multiplat and then has been done SO many times and sometimes it works and sometimes it doesn't so why not just give it a shot. What do you have to lose?

Sorry, it's my own opinion and it really has nothing to do with you. Facts are, Tekken and Street Fighter are simply vastly different game mechanics, if you can't see that, you're blind. Mixing the two, is simply a way to try and milk money out of both constituencies. Good thing is, most of us have brain one in our heads.

As I said, I'll wait for the next Capcom vs SNK. These games are a waste of time.

That actually looked pretty cool to me and I think it's a great idea. I just saw the actual game play footage of Ryu vs Jin and that sold me right then. My two favorite fighting characters in the same game and the tag team ultras are a nice idea. The roster to this should be absolutely huge and as long as it's fluid like Super Street Fighter 4 and Tekken 5 Dark Resurection this game can't possibly be bad. Not sure why people aren't warming up to the idea. Both games are pretty good on their own so combined......

Personally I think Namco is wasting their time with this, but it'll probably be insanely popular. They've been pretty quiet lately at Namco, I was hoping for a Soul Calibur 5, or perhaps an RPG based on the characters of Soul Calibur. Either that or something nice and Xenosaga-like. Oh well.

I never played tekken tag, but I've played all the numbered ones and didn't care for any of them, so I've never gone outta my way to play the ones I've missed. Not even sure how many there are, I don't think I've played 6 either now that I think about it, just 1-5.

A long time ago Capcom decided to do these crossover games and pitted the characters from Street Fighter with the characters of Marvel's X-Men franchise. And if you really stop to think about it, it's implausible, unrealistic, and wouldn't work. There's no one in the Street Fighter universe that could do anything to even scratch the likes of Wolverine or Rogue or Colossus or the mighty Juggernaut. Yet, despite this fact blazing in the faces of the talented programmers and designers at Capcom: they made it work. They made it work so well that everyone and their grandmother's pet Pug, Petey, is excited as all get out for Marvel vs. Capcom 3.

Now the guys behind Street Fighter IV and Super SFIV have decided to take the more grounded and "realistic" characters from Tekken in place them in the "fantasy" based universe of Street Fighter and make them fight brutally, and people are saying it won't work, that it's an attempt to milk the franchises for all their worth, and it's a waste of Capcom/Namco's time. Yet, as seen in the game play video they released, somehow Capcom made Ryu and Kazuya Mishima clash in the Street Fighter world seamlessly without giving Kazuya a barrage of fireballs, or altering many of his trademark moves (including his classic double-kick to the face throw).

I'm in the minority here, but this is a dream game for me and has been since Tekken 3/Street Fighter III Third Strike, and they're doing it exactly how I've always thought they should. Capcom is doing a game set in the Street Fighter Universe, placing the Tekken fighters in that universe and showing us how they would operate if they had been in that universe all along; and Namco is doing the same with their version of the game. We're going to get the characters we've seen for decades in different lights, in different ways; and we're going to be able to play them in different ways. How people aren't curious to see what the respective companies do with characters that "do not belong in the same universe", is beyond me. How those same people can accept Chris Redfield going toe-to-toe with the Hulk or Ryu being able to fist fight with someone who has a metal skeleton and claws that would tear him to shreds in a heart beat... that just makes my brain hurt.

I concur I'm not a Tekken fan so much but to see what essentially the two most prolific and important games of their respective styles go at it is interesting. That said I have nothing positive or negative to say about this until I've played it.Last edited by Mavfan321 on 7/25/2010 4:15:27 AM

ugh this is tragic, first Tekken 6 goes on the 360 and now it falls into the typical mash up game, Tekken has lost all it's values. I bet this was shown at the ComicCon wasn't it.... Well that's the last Tekken game i get.

Yeah, nice try smart ass. I'll have you know that Final Fantasy XIII, While not classed as completely innovative, was a pleasure to playthrough. Yes the story was a bit thin , however the characters had such strong charm and charisma, which i can't say for XII (of course not counting Balthier). In my opinion it was a step in the right direction, XII sucked the life out of FF, no interesting plot, just running through landscapes and fields for hours on end. Which is not an exageration. At least FFXIII's story was well structured so we frequently learnt more.

@Ultimadream, hey, I was mainly teasing, but come on, FF13 went multi-plat like T6, and FF13 had created a noteworthy rift with many core RPG gamers, including several of those who frequent this site. And what's so bad about having games revealed at a comic-con?

I like FF13 myself, and I was simply pointing out the irony in your comment.Peace

Yes FFXIII did go platform, but i could stand that becuase it originally was on nintnendo and we still got it. As for the critism towards the game, it's far overblown, as a follower of the series it's avarage to the standard of the FF series, which is basically still higher than any other RPG series. But Tekken has been a PS exclusive, it was a series which had a story through out the series (well up to a point after Tekken 3 it went sour)

I don't have a problem with games being shown at Comic-con, it's the fact that this specific games was shown. I hate comic companys, due to the fact they have no respect to their source material. Due to the popularity rise film and game companies have been taking influence from them, and in doing so they have also disregarded their source material, so now we get garbage like this. Tekken used to be a respectable stand-along series, with characters which had strong presence (Watch the introduction to Tekken 2 to see what i mean) now it's just throwing all that away, wish annoys me so much.

Uhm, no. You can try to lay the blame of crossovers and mix ups on comics, but history speaks a much different tone. Crossovers have existed since man first started writing stories down. To save some space I'll just take you back to the pulp fiction days. Robert E. Howard and H.P. Lovecraft referenced one another's fictional worlds quite a bit in their Conan and Cthulhu stories, hinting that they took place in the same universe. Universal Pictures was the first to put it on screen with films like Dracula Meets the Wolfman. Toho Pictures also did this sort of thing with their Kaiju films by mashing two popular franchises together in Gojira X Mosura and in a lot of other films.

As for the lack of respect for the source material, I have no idea where you're getting that from or why you're laying at the feet of comic publishers. In film, the publishers, creators, and even editors have very little control over how they're comic property will be treated on film. But that's across the board, not just comics. That's the arrogance of Hollywood, and it happens to everything they adapt from one medium to film. Just look at Queen of the Damned and Anne Rice's books.

Crossovers don't damage the original source material. Capcom's versus series has never damaged the original games and has only added to them. This is no different. The strong presence of Tekken's characters hasn't been deminished here in the slightest. Look at the announcement video. Kazuya IS Kazuya. He destroys an inferior fighter in Dan Hibiki, looks exactly how he should look, and has very little respect for other martial artists. That is Kazuya. That has been the dastardly, anti-hero approach to Kazuya since Tekken 1. So... how is Namco throwing away all their original material for the sake of two games?

And if they are, indeed, doing that, they did it years ago with Capcom X Namco/Namco X Capcom. An RPG game featuring characters from both Tekken and Street Fighter.

this is kinda off the topic, but i would like to see a blazeblue game turn into a 3d rpg. YOU KNOW, what may be really cool, if capcom did a VIZ MEDIA vs. Capcom. i think viz alone could carry a game by themselves. there's BLEACH, ONE PIECE, NARUTU (have never watced it), Dragon Balls z, jo jo bizarre adventure, hitman reborn, claymore, d. gray man, and deathnote, and those are just the ones i've heard of, read and or watched online.

ive never understood the popularity of mix up games.i mean look at marvel Vs capcom 3, people are drooling for it!i just dont see the appeal with it, i mean people are that connected to characters?you could put jesus christ, or a douche as a character and i would not care less!just like sports games, like tiger woods, MJ, and co.i really could not care less who stars in the game, who stars in the game is going to be the last thing ill consider if i should buy it or not.

oh, well if it makes people happy and capcom makes heaps of money off it than im all for it!anything that gets me my devil may cry 5 is good in my books!just please capcom, no more nero crap and bring back vergil!how can you cut out the main characters brother!?its like having a uncharted game without sulley!

MVC2 was only the most popular fighting game out of capcom in the past 10 years, the game still draws in crowds for tournaments. People love marvel comics, people love capcom games. If you can't see the appeal for this particular game ( MvC2 ) im not sure what to tell you.

Likewise, the tekken franchise has a lot of fans, so does SF, if you can't see the appeal of seeing these 2 juggernauts mixing it up, im afraid im not sure what to tell you about this also

It's because of the rise of the comic phase, they ave no respect for their source material and mash them all up, and now that they are popular they're ruining all film and game franchises, they are a disease.

Really looking forward to this, both versions. Only thing im not looking forward to is how these two companies will try to nickel and dime people. Either one of these companies are horrible with what they charge for dlc and what they expect you to buy. With the 2 of them together, im sure they will come up with even more ways

I dont like this...i mean good idea but could of been better. Haven't they used SF in a cross over game?Why again...oh yea money duh... I think the cross over FIGHTING games they should consider is Virtual Fighter vs Tekken , Marvel VS. DC, BLEACH vs NARUTO, or something...IMO

COME ONEthis is a big NO NO for meu cant mix these both games in a single what ever.each game has a different fighting style SF has 3 different punches beside tekken has left and right punches with much more more more combos let all remember what happened with mortal combat Vs dc universe this game was a true downfall of the fighting serieshow can u mix both storiesbeside that tekken has fighting combos depending on up close contact with the opponentnot like street fighter where u can kick your opponent from far away like using Ryu combosand what about ultimate finishes and ultra techniques they are only present in the street fighter style gameGod help us ,let us hope to see an acceptable game from combining these both different generes

simply i cant imagine Ryu without his signature moves when he is being ported to tekken X streef fighter just to match the fighting style for that tekkenwhen ever there is Ryu there is Hadōken,Jōdan Sokutō Geri and Shōryū-ken and i can't see these moves in a tekken style fightLast edited by ABUrabad on 7/25/2010 4:08:08 PM

I would break it down like this SF is more strategic it's about mind games in a lot of ways. Whereas MvC3 is more of a user friendly yet still deep combo friendly game (say this from my MvC2 playing.) So whichever floats your boat thought, or awesome looking risk reward. Remember though if you see a lot of fireballs in SSF4 it's NOT spamming it's you opponents way of keeping you out so they can react to your next move essentially. Some people don't see it like that and get frustrated easily.

Im sorry to say it but SF is not a FIGHTING game. Its an arcade game with fighting basics. In other words...you dont really feel the fighting styles these characters in SF have. For example: KEN - Free-style Karate vs Jacky Bryant (VF5) - Jeet Kune Do (bruce lee's). Jacky would crush this wimp with out blinking in a fight. Without magic most SF characters are just street with no fight. it sounds like hate but deep down its love. SF is classic nothing more & by the way KEN is the only one i use same goes with PAUL from Tekken & Jacky from virtual fighter...I guess u could say I have a thing for blondes...lol...no homo

in my day we wanted to see SF VS MK where did tekken come from....looks like another wallet drainer for you no brainers who will pay for something they didnt ask for. We need to stop accepting these games they throw at us and start telling the devs what we really want. Like how about a MK vs SF vs TEK vs MARVEL vs DC vs VF vs FF vs KH....look how many of us (gamers) spoke up about Cole's new look. See what happened there. It been the year of the dev from day one. This generation is the year of the gamer....WAKE UP!

@LAWLESS thats why we need to wake up... we have been accepting what they give us for to long. In my mind we are mental developers that would love something new....where is that bleach game I had a dream about? oh yea its was a dream but a good dream turns into a new idea.

NO next gen BLEACH fighting games shadow...i think with the right dev & company plus HUGE fan influence / gamer influence it would be epic....PS3 only..IMHO we need a PS3 EXCUSIVE FIGHTING GAME. Think of the power PS3 has and lets get creative.

I just started playing Tekken 6 about a month ago and i enjoy it. So i decided to buy Super street fighter 4 soon after, just to play another fighting game. But i was discourage at first because most of the characters could shoot projectiles at you and could perform inhuman moves. Despite that i choose to play as that karate girl Ken, is that her name? I just didn't like how Street fighter controlled and played. I know that its a arcade game and has to be played with that old joystick. But its not quite right, its a arcade game thats in 3d but is a 2d fighter with characters that have inhuman moves. So thats what throw me off while playing it, but i still enjoyed it.But look at it like this, Street fighter was only playable in the arcades, now you could play it at home. It was only in 2d for a while, now its in 3d. It still has that 2d gameplay mechanic, but soon you can play you characters with a 3d engine.Now, i don't like Street fighter but i'll play it if i come across it. I do like Tekken, which i do play once in a while. Very soon i'll be able to play Street fighters characters in way i'm accustom to, though the use of the Tekken engine. The way i see it is that Street fighter is evolving by going for the full 3d fighting, while still providing the 2d version at the same time.Yet there are doubts? Will you people just stick to what you think you know and let an experience pass you by. Now answer with reason.[Life & Technology]

Ah Makoto, thats her name. I haven't played Street fighter in awhile nor have a vast knowledge on the series at the moment. i grew up with PlayStation and never played any other consoles. But i didn't mean to apply the idea that it took years for the arcade games to transfer to a console.I have my attention set on Killzone 3 and look towards more to the future than looking back at the past.Looks like i tend to expand on things i know little of, ha.[Life & Technology]