"Assassin's Creed" is an original and highly entertaining adventure game poised to be the first in a trilogy. Once you're done with this one, you'll be aching for the sequel.

With its unique story, amazing graphics and accessible control, "Assassin's Creed" innovates in a lot of areas and will inspire many games to come.

Without spoiling the surprise, it has to be said that this game has a very interesting twist. It's a big part of what makes this game so original and enjoyable, and I encourage you to play this game just to discover the twist.

''Assassin's Creed" at its core is an action/adventure title that teleports you back to the time of the Crusades, where you play as Altair, a slightly over-confident assassin who must change his ways and relearn the Assassin's Creed. (The Creed is a set of rules to follow in order to be a true assassin: for instance, not harming innocent people.) You earn skills and abilities as you carry out orders and assassinations, all while following the Creed.

To "execute" your orders (no pun intended), the game makes controlling Altair incredibly simple to understand yet deep enough to enjoy. Every face button has a simple use that when coupled with holding down the right trigger becomes a variation of the original control. For example, punching with the X button becomes unsheathing, and using your equipped weapon when holding down the right trigger, and gently pushing people away with the B button, becomes a grabbing action.

Also, by holding down both the right trigger and the A button and moving in any direction, Altair with climb anything close that looks climbable, (wooden scaffolding, windowsills, rooftops, etc.). The incredible animation will make you forget you are playing a game.

Combat is just as fluid as your freedom of movement. Instead of making you memorize button combinations to pull off anything worth holding a blade, you just use one button to attack and counter attack, but it's all in the timing, and depending on which direction you are getting attacked from, you will see different moves and animations so the battles always seem free-form, more similar to dancing than dueling.

The graphics really shine beyond just animations as well. The lighting, textures, environments and huge, crowded city streets will draw you into this world. The sound is equally as impressive, especially the way the civilians react to the events you create in this living, breathing world.

The game may get a little repetitive after the first few assassinations, but the breadth of ways to complete your task is up to you. I recommend this title to anyone who is looking for a fun, new game with plenty of room for sequels and continued enjoyment potential.

Nathan Grant of Mattydale, has fought for his country and won the big tournament. He has scaled giant beasts, crossed the finish line in first place and prevented apocalypse on more than one occasion. He's even died for what he believes -- all in video games.