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http://massively.joystiq.com/2013/06/09/eve-evolved-first-impressions-of-odyssey/http://massively.joystiq.com/2013/06/09/eve-evolved-first-impressions-of-odyssey/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#comments
The Odyssey expansion has been live for a couple of days now, but it's already starting to have a massive impact on EVE Online. Traffic through low-security space has increased significantly for the first time in years thanks to explorers hunting data and relic sites, and some players are even hunting asteroid belt NPCs in lowsec for the new security tags. New wars have erupted in nullsec following the redistribution of moon wealth, mining has become a more valuable profession, and the rebalanced battleships feel powerful again.

Unfortunately, Odyssey has seen its fair share of problems too. The new jump effect looks spectacular the first few times you see it, but long-term play is reportedly causing motion sickness in some players. Some players have also been objecting to the ice mining changes, and the revamped radial UI menu hasn't done much to fix the game's usability problems. Explorers in low-security space and nullsec are reporting incomes in the billions of ISK per day range thanks to the scan probe changes and new hacking minigame, but not everyone is happy with the new loot-scattering mechanic.

In this week's EVE Evolved, I look at the early impact of Odyssey on the EVE Online universe and discover the secrets behind collecting all the valuable loot when hacking.

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archaeologyarcheologybattleshipbattleshipsblueprintBlueprintscargo-scannerccpccp-gamesdatadecryptoreveeve-evolvedeve-onlineexpansionexplorationfeaturedFirst-Impressionsgraphicsguidehackinghands-onhow-tointernet-spaceshipsjump-effectlootloot-distributionmaterialsmini-gameminigamenew-player-experienceodysseyopinionpartsprobesradial-menusandboxscan-probesscannersci-fispreadsheets-onlinestargateuiuser-interfaceSun, 09 Jun 2013 18:00:00 -0400319|20603442http://massively.joystiq.com/2013/05/21/eve-online-redesigns-radial-menu-for-odyssey/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Massively&ncid=rss_semi
http://massively.joystiq.com/2013/05/21/eve-online-redesigns-radial-menu-for-odyssey/http://massively.joystiq.com/2013/05/21/eve-online-redesigns-radial-menu-for-odyssey/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Massively#commentsIn looking to trim down some of the menu bloat for EVE Online'sOdyssey expansion, CCP Games is resurrecting and redesigning the radial menu to be a "silver bullet" for this issue.
The updated radial menu will be connected to the underutilized left mouse button and is confined to eight segments that will change depending on what the user is clicking. The studio wrote up a blog post on the subject, promising that the redesign is intuitive and will result in faster access to relevant commands.

Initially, the radial menu upgrade will be for ship flight only, although CCP is willing to expand its domain if players find it useful. This feature is currently available on the test server.