Demon Eclipse

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Demon Eclipse is a Doom II mod for GZDoom currently being worked on by Eriance. The mod is intended to be a retelling of the original Doom experience through the eyes of another Marine.

Originally meant to be 4 episodes long, Demon Eclipse has been shortened to three for more focus and consistency. Three new episodes are planned for a possible sequel that will change many of Doom's dynamics. For this reason, the fourth episode was removed from the original package.

New multiplayer oriented support is also being worked one. This package uses the new DE weapons and items to enhance the original coop and competitive multiplayer modes. Several weapons from DE are DM- and CTF-only, as with some items.

Contents

Just a few months ago, you were a proud sergeant within the military. Your life took a turn for the worst when your convoy ran over a mine and you ended up in the hospital, barely alive. But you're tough, you made it through and recovered eventually. However, when you went back, they told you were no longer fit enough to be in command.

Thanks to your past accomplishments, the military decided to cut you some slack. They referred you to the UAC, a global corporation that is the leader in technology research and currently runs the show on Mars. The UAC is known to have a contract with the military and supplies them with the latest prototype weapons; some of which you've used before. They recently constructed a series of facilities on the outskirts of the desert to "cut down on research costs". Who knows why they built the thing?

You landed yourself a job as a security guard. Driving around the UAC compound 50 times was an usual day's worth of work. You were bored out of your mind and felt that your life has ended at the age of 30... then the incident happened, and your life was once again changed forever.

From out of nowhere, a distress call came from Mars, where the UAC was doing its most shadowy research - Something about demons invading through portals and all sorts of mumbo-jumbo. Mars was apparently under attack by an unknown force and the UAC wasn't ready to lose the red planet for anything. They gathered up a group of the toughest marines and decided to take the place back from whatever attacked them. It was also an opportune time to test out their new gateway system that linked the two planets.

Just as the gateways connected, and the marines were about to go through, a giant spider-like creature stepped through. It ripped the marines and scientists in front of it apart with his two massive auto-cannons while causing massive destruction from what seemed to be a BFG 9000. A horde of strange creatures followed it through the gate and reeked terror on the unsuspecting marines. The creatures quickly took over the gateway control facility and fanned out to the nearby compounds quickly. Many were slain only to have their corpses somehow reanimated.

You were on your 10th loop around the UAC compound when you got radio distress calls for back up. You did what you knew how to do best - kick ass. You fought you way through to the command station to see what was going on.

News of the incident reached out fast and the UAC compound was locked down within a matter of hours. All roads to and from the site were shut off and anyone trying to go in or out was shot on sight. When you made it to the command station, you learned of the gateway and the beasts running through it. You didn't know what to make of it. Then you heard from the military about the quarantine policy and it involved nukes.

You didn't survive the mine just to be killed by army's own nukes now. The only way out was through that gateway. You don't know where it would take you, or if you were even survive long enough to get to it. But anything is better than being turned into radioactive vapor. You gathered all the ammunition you could find and prepared for the fight of your life...

Demon Eclipse aims to preserve as much of the original Doom gameplay early on as possible. For this reason, the first episode has the same weapons as the original Doom, with several secret weapons added in later. However, all later weapons from the other episodes are completely new, designed to fit into the environment they were designed for.

Episode 1: Doorway of Abaddon weapons are re-sprited versions of the original Doom arsenal. They behave almost identically to the original arsenal with some minor adjustments. Announced by the latest news, several secret weapons - the Auto-Shotgun, the Chaingun (read below) and the Homing-Rocket launcher have been added.

Episode 2: Pandemonium Fortress weapons resemble that of Heretic; dark magical weapons found within the Pandemonium Fortress. A "Doom Sphere" (DE version, Skulltag) can "power-up" each weapon, changing their behavior and greatly boosting their power for a limited amount of time. The latest news promises a secret weapon - the Immolator.

Episode 3: Planes of Despair weapons are very similar to those in Episode 2. They can be powered up by the Doomsphere. However, in additional to that, each weapon has a unlockable alt-fire mode that can be attained by finding the proper upgrade items for that weapon. More powerful weapons take more parts to unlock their special mode.

Ep #

Slot 1

Slot 2

Slot 3

Slot 4

Slot 5

Slot 6

Slot 7

Slot 8

1

Fist, Chainsaw

Pistol

Shotgun, SuperShotgun, Auto-Shotgun

Machine Gun, Chaingun

Rocket Launcher, Homing-Rocket Launcher

Plasma Rifle

BFG9000

2

Fist, Vorpal Blade

Hellfire Gem

Blood Bane, Demon Shredder

Flesh Render, Soulleech

Fury Staff, Immolator

Hellforge Cannon

Soul Reaver

3

Fist,Vorpal Blade (upgradable)

Scourer

Razorfang

Death Shard

Incinerator

Hellstorm

Unmaker

The additional of new single-player and competitive multiplayer-only weapons was announced for the next beta. Many of these take the place of Skulltag weapons. These include:

DE also offers a large bestiary of new monsters, each designed for the new maps. Many of the monsters were recycled and/or inspired from the old Hellstorm mod. Some monsters were removed, some added, and others modified as the mod progressed. Below is a list and a brief description of their behavior.

These rare monsters aren't nearly as powerful as the Final Bosses, but they are formidable in their own way. Like the boss monsters, they are immune to splash damage and many have greatly enhanced elemental resistances.

Abyssal Defiler

Female demons of Acheron, and queens of the Abyss Crawlers and Ticks. Second only to the Stygian Queen, they serve as her loyal guardians.

Archon of Hell

If you thought the Barons of Hell were tough, wait until you meet these guys.

Deathknight

Undead knights armed and armored with the best the Hellforge Smith has to offer. Special shields and swords makes them some of the toughest enemies.

Diabolist

Evolved through the powers of the Moloch, selected Arch-Viles have grown into these crimson demons, whose mastery of hellfire has been greatly enhanced.

Hellforge Apprentice

Apprentices of the Hellforge Smith, they have similar powers to their masters, but still have a long way to go until they reach his level.

Hierophant

Undead demonic sorcerers that serve as guardians to the City of the Damned. They have an array of nasty attack spells and curses.

Soul Harvester

Guardians of the Necropolis whom have devoured countless souls, gaining great power through their gluttony.

Overseer

Enhanced by the powers of the Overlord, a select few Cacodemons have evolved into these obsidian guardians of the Hades Spire.

The most powerful monsters in DE. There are only one of each of these, usually found at the end for the stage or episode. These creatures represent the toughest the world of DE has to offer, and each comes with multiple attacks and other special abilities.

Annhilator

What happens when you take two Cyberdemons and merge them into a single creature and add some homing rockets?

Demolisher

This giant monstrosity lead the invasion to Earth and killed all your buddies. Don't add yourself to his fragged-list.

Hellforge Smith

The master of the Hellforge and lord of his Pandemonium fortress domain, the Hellsmith is the ultimate power within his precinct of the abyss.

Lich

The undead master of the Necropolis, the Lich runes his icy realm thanks to his possession of the "Unmaker Soul". He wields the power of the undead, souls, and the deadly frost of his domain.

Moloch of Abaddon

Biggest boss of them all. His powers are a mystery.

Overlord

King of all the Cacodemons and their kin, the Overlord wields the forces of Hell's storms and rules all of Hades Spire thanks to the "Unmaker Eye".

Pitlord

Thanks to the "Unmaker Heart", the Pitlord is the undisputed ruler of the pits of Tartarus. Like the other demon lords of the Planes of Despair, the Pitlord is a master of his fiery element.

Stygian Queen

Queen and mother of the Stygians and ruler of Acheron, the Stygian Queen possesses the "Unmaker Essence". She is conjurer of toxins and poisons, backed by her loyal hive.

Tarasque

Exposure to the "Unmaker Body" has given the Tarasque an indestructible layer of bony armor, but ate away his mind. Crazed and merciless, even his own servants fear him.

Episode 1 is where it all begins. Your goal is to fight your way to the gateway before the nukes fall. You don't know where it would take you, but you hope it's mars.

Overview

Ep-1 uses the Doom E1 feel, with the green UAC facilities and lots of nukage pools. Episode 1 features no new weapons but does offer three new monsters (Cybruiser, Demolisher, and Annihilator). The goal of Episode 1 was to give the E1 feel of the original Doom while utilizing GZdoom's more advanced features.

After you kill the "Core" on Mars during Ep-1, it thrusts you into the abyss before it dies. When you wake up, you find yourself in hell once again. Things couldn't get any worse, could they? Your goal in Episode 2 is to blast through 6 Hellish fortresses and kill the Hellforge smith that lords over it.

Overview

DE Ep-2 uses the "hellish fortress" feel, present in many maps of the original Doom's second episode. In Ep-2 you face a large number of new monsters which are much tougher than the ones you're used to in Ep-1. To combat them, a brand-new arsenal of "hell-weapons" are available for you to find. Episode 2 is much harder than Episode 1 in many respects, and is meant for more experienced Doomers. Episode 2 also offers new power-ups and items for the player.

After killing the Hellsmith in Ep-2, a portal opens for you. You thought it would take you home, but instead it takes you even deeper into the bowels of Hell. You find yourself in a dark temple, of sorts, with 5 portals. You're not sure where each would take you, but you take your chances.

Overview

In Ep-3, the player is offered an experience like that of Hexen. The episode is split between 6 maps, linked by the 5 Portals. Each portal takes you to a "plane" of hell where it's a unique world with unique monsters, environments, and other dangers. Like Episode 2, there will be a completely new set of weapons and items. Your goal of this episode is to collect the six parts of the "Unmaker", which would allow you to enter the the inner sanctums.

In DE, the player will have access to powerful new power ups. There will be power-up spheres, new armors and health items, as well as inventory items. Some items have powerful effects that could mean life or death.