Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.

Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
Only this one is ZORKIFIED!

The ZIP-file includes a "Interface" and a "Fonts" folder. Copy both folders into your World of Warcraft folder.

Start World of Warcraft. (If you had it open while copying, restart it now to load the textures.)

Before logging in make sure all the addons are activated correctly.

Login and have fun playing!

FAQ - PLEASE READ BEFORE POSTING!

Do not use any auto updater for addons in this compilation, they can mess stuff up.

If you don't like the scaling or something doesn't fit, hit the escape-key while in-game and go to the graphic settings. Now activate the UI-scaling checkbox and move the slider. Hit OK and see what you got. Move it until you like the settings.
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.

Only want to change the scale of the bottom bar panel and the actionbars? Read this FAQ

Want to edit unitframes? Look at oUF_Diablo/config.lua and read the info page.

ORB CONFIG

When patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via

With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8

40300.10
- fixed battle.net toastframe placement in rChat
- added visibility state drivers in rFilter3
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- removed tullaCC addon
- added OmniCC addon (better config options)
- Changed IhasNoScope, it never worked as I intended because I forgot one line of code. It will now display all errors that are not disabled in the config. Additionally the errors can be redirected to the combatText frame.

40300.08
- Changed rFilter3 talent tree identification (check rFilter3 comments)
- Fixed ExtraActionButton taint
- Removed styling of ExtraActionButton from rActionBarStyler and moved it to the rActionButtonStyler
- Alot of tweaks to the rActionButtonStyler and rBuffFrameStyler code
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- Changed rFilter3 loop from onUpdate to animation
- rActionButtonStyler now supports Dominos and Bartender4
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle.
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group.
- Minimap LFG-icon now matches the other minimap icons
- rThreat can now be hidden in battleground/arena

40300.07
- removed tainting raid frame container code
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations

40300.06
- the extra action button should be working now
- tiny tweak to the unit highlights in oUF_Diablo

40200.12
- Tons of new textures
- New nameplates
- New raid frames
- Blizzard raidframe managed is now available, it will fade in once you hover the left side of you window in raids. (thx Alza!)
- Small tweaks to oUF_Diablo (to many to count)
- Switched hpcolors in the colorswitcher (so now bright colors in foreground by default)
- Updated to the latest oUF

4.011a
- enabled the framesUserPlaced variable in oUF_Diablo by default

4.006
- move raid/party attributes to the config
- adjust tullaRange to not color the normalTexture and to priorize the range color first
- remove druid tree form condition from rActionBarStyler bar 1
- fix actionbar 1 mind control issue
- update to oUF 1.5.5
- fixed bug with overlaying temp enchant icons
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc)
- add bossframes in Diablo style
- add a second row to raidframes to display name and health both at the same time
- add aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)
- edited evl_CombatText to play duke sounds again.
- added rThreat mod

090827
- new font (<3 Neal)
- health orb can be class colored (if you want the green glow just set the healtcolor variable in oUF_D3Orbs.lua config area to 2)
- some fixes/tweaks to the raidframes
- small gfx changes here and there
- removed aTotemBar - shamans just download a totembar of your liking (see faq)

090807
- added my new create_me_a_galaxy function to oUF_D3Orbs, it creates small rotating galaxies for the orbs
- removed the shaman totembar script. I cannot test it, so grab some script for it yourself.

090226-2
- renamed mod to rFrameRotater and added a much better config

090226
- new mod for cool rotating textures around the minimap
- colorswitch now optional (switch fore and background health color)
- orbonly config now optional
- hide party in raid now optional
- the 3rd bar texture is now bound to multibarright and will only be displayed if multibarright is visible

090211
- added focus target
- new button skin
- pvp icon skinned and positioned
- petbar and both right bars are on mouse over right now (optional, config in lua)
- orb gloss texture now above the animation

090117
- the default settings for actionbars changed to 1x12 (instead of my 2x6)
- the default settings for the orbs changed to glow (green and blue)
- fixed the stancebar normaltexture bug

Originally posted by zork I checked both the MEM and the CPU usage. Mem is ~300-400KB overall which is nothing. CPU usage nearly zero for every addon but rActionButtonStyler and RedRange. But: If this would kill your CPU the Blizzard UI would do it too. rActionButtonStyler and RedRange do nothing but hooking default Blizzard functions. They were active in previous versions aswell. Check it yourself by using AddonManager to track the MEM and CPU usage.

I checked both the MEM and the CPU usage. Mem is ~300-400KB overall which is nothing. CPU usage nearly zero for every addon but rActionButtonStyler and RedRange. But: If this would kill your CPU the Blizzard UI would do it too. rActionButtonStyler and RedRange do nothing but hooking default Blizzard functions. They were active in previous versions aswell. Check it yourself by using AddonManager to track the MEM and CPU usage.

In an older version of this ui, i just renamed the castbar.lua to prevent it from loading... but if i do that now, i get a nasty error and 3 additional (not functional) cast bars are permnately on my screen ;_;

Set a bar to movable = 0 to load the default position. I fixed this already. Since movable = 1 the position inside the layout-cache.txt is taken and the setpoint is ignored. If the bar is locked it cannot be moved. Check rActionBarstyler.lua for more.

Btw the vehicle switch is working and I love it. All problems are gone just one is left...the original vehicle castbar is shown too. I hope haste knows the trick on how to deactivate it while keeping the switched castbar.

Originally posted by zork I am still fixing some small bugs. If wowinterface cools down I will upload everything. There is a position table in the layout1.lua of ouf_D3Orbs2. Some lines below the variables. Change X and Y to move stuff.

Thanks. I thought i really went through all LUA files...I dont honestly understand how i missed that. Its obvious and commented. Must be my old age

I can set everything now as I wish. Thanks for the wonderful UI. Just want to say that I personally can not live without the damn Diablo orbs anymore. Keep up the good work.

I am still fixing some small bugs. If wowinterface cools down I will upload everything. There is a position table in the layout1.lua of ouf_D3Orbs2. Some lines below the variables. Change X and Y to move stuff.

Originally posted by zork Btw...wtf is a vendor mammoth? The 25k Mammoth? Good lord I cannot afford testing this . Blizzard seems to use some special buttons for this one. Maybe you could make me a screenshot using it with the standard UI. I need an impression how the remove vendor button looks like.

It seems an apology is in order. The vehicle-mounts (bike & mammoth) have recieved an "update" also on the interface side. The button i was talking about does not exist anymore. I didnt even think to check if it there without addons. I was all prepared to make you 100screenshots to help out but...yes, the buttons are no longer there. Short description tho, both bike & mammoth had "exit vehicle" type of button which dismounted you. You couldnt get off vehicle-mount like normal mount (ie using a skill from bar). Mammoth had 2 extra buttons beside "exit", one for both vendors on the side which "asked" them to leave making room for group members. This all is gone now. Vehicle-mounts work a lot more like normal mounts and also get the vehicle overview window on the right side of the screen. I can ask vendors leave by right clicking on the yellow dot on vehicle overview and "eject passanger" or something similar. Problem solved. I dont like it tho. The previous version had these buttons like pet buttons, you had shortcuts to them. CTRL1=exit,CTRL2=left vendor eject, CTRL3=right vendor eject.

Ok. sorry about the confusion. While i have your attention, id like to ask something else. Id like to move target bar and , target target, my cast bar and target cast bar a little bit lower. I went thru the config of lua and already lowered pet bar. But i can only find config for the actionbars between orbs. Can you point me to the correct config file so i can lower everything else to make more room for my toon + powerauras.

Btw...wtf is a vendor mammoth? The 25k Mammoth? Good lord I cannot afford testing this . Blizzard seems to use some special buttons for this one. Maybe you could make me a screenshot using it with the standard UI. I need an impression how the remove vendor button looks like.