May 12th, Card of the Day

[AUTO] [Climax Combo] When the Climax “We are Poppin’ Party” or “Poppin’ Party’s First Live” is played onto your Climax Border, all of your characters get +500 Power until the end of turn.
[ACT] [Climax Combo] Brainstorm (1, Place two of your characters to Rest) Overturn the top 5 cards of your Deck and place them to your Waiting Room. For every “We are Poppin’ Party” or “Poppin’ Party’s First Live” amongst those cards, choose one character from your Waiting Room, and return it to your Hand.

[AUTO] When this card is played from your Hand to your Stage, search your Deck for up to 1 <<Music>> character, show it to your opponent, add it to your Hand, then Shuffle your Deck.
[AUTO] [Climax Combo] (4, Discard 3 cards from your Hand to your Waiting Room) During the start of your Attack Phase, when the Climax “We Are Poppin’ Party” is on your Climax Border, this card is on your Center Stage, and you control another “Starrin’ PARTY, Hanazono Tae”, “Starrin’ PARTY, Ushigome Rimi”, “Starrin’ PARTY, Yamabuki Saaya” and “Starrin’ PARTY, Ichigaya Arisa”, you may pay the cost. If you do, place all of your opponent’s characters to Stand, deal X damage to your opponent, and place up to X cards from the top of your Clock to your Waiting Room. X is the number of your opponent’s characters in Stand. (Apply damage cancellation as per normal.)

[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] [Climax Combo] When this card declares an attack with the Climax “We Are Poppin’ Party” on your Climax Border, all of your characters get Power +X, and Soul +1 until the end of turn, where X is the number of your opponent’s characters in Stand multiplied by 1000.

We Are Poppin’ Party
Red Climax, Trigger: 1 Soul and Switch.

[AUTO] When this card is played from your Hand to your Climax Border, proceed to resolve the Switch trigger ability.
(Switch: When this card is triggered, choose one character from your Waiting Room whose Level is equal or lower than your current Level +1, and place it to any Border on your Stage in Rest)

[CONT] Assist All of your characters in front of this card gets Power +X, where X is equal to that character’s Level multiplied by 500.
[AUTO] [Climax Combo] When the Climax “We Are Poppin’ Party” is played onto your Climax Border, and your Level 3 or greater, choose one of your characters; place it to Stand, and it gets +1500 Power until the end of turn.

[AUTO] When this card is played from your Hand to your Stage, draw up to 2 cards, discard 2 cards from your Hand to your Waiting Room, then place up to 1 card from the top of your Deck to your Stock.
[AUTO] When this card is played from your Hand to your Stage, this card gets +1500 Power until the end of turn.
[AUTO] [Climax Combo] During the start of your Climax Phase, when the Climax “We Are Poppin’ Party” is on your Climax Border, and this card is on your Center Stage, place up to 2 cards from the top of your Deck to your Stock, and this card gets +3000 Power until the end of turn.

Poppin’ Party’s First Live

Blue Climax, Trigger: 1 Soul and Gate.
(When this card is triggered, you may choose one Climax from your Waiting Room, and return it to your Hand.)