Walkthrough part 16

Sonic Unleashed Walkthrough

Sonic learns that Eggman is snooping around Spagonia and Chun-nan. Head to the Entrance Gate and see what's up.

Spagonia Entrance Gate (Day)

Entering this area during the day before didn't yield much—there was a place Sonic could slide under on the right but was blocked by lasers. With the stomp boots though, he can easily progress by stomping on the broken switch. A pulley will drop, giving a way over the way and onto the next area.

In this place there's a set of wall-jump shoes on the far end. Problem is there are more lasers guarding it—head to the left pillar closest to the boots and there should be a pulley on its left side. Once up top, use a homing dash to hit the spring then time a stomp attack onto the switch, dropping the lasers. This also a good vantage point to jump over to the art book—the medal is another matter.

With the shoes on, it's easy to bounce up the two walls and snatch another sun medal. The moon medal atop the pillar is also accessible. Head back to the first pulley and the lasers here will be down, making it simple to slide through. Now head to the other wall jump area in the middle of the main plaza and bounce up to the rail above. This leads around the plaza, up, and over into the next action stage.

Rooftop Run - Act 1 (Day)

There's a shortcut to the right, behind a set of planters to the right when the road first opens up. On the left though is a sun medal and a few enemies, followed by another easy medal, to the left over a short fence. A few perilous jumps later and the path meets back with the safer shortcut.

On the first transition Sonic is launched ahead into a wall where some wall jumping is needed. Go back instead and wall jump up following the straight trail of rings to a sun medal.

There's an art book on the first sliding point. Head up instead, using the flagpole or homing attacks on the balloons to propel to the roof.

On the next transition things are pretty straightforward. Not until after the second set of robots where there be another moon medal—and its dead center in the road.

A short transition marks a few jumps, a jump selector, and another dive (literally) into 3D. Falling down Sonic can speed boost to fall faster and quick step to avoid hitting the myriad of spiked balls on the way down. There is a moon medal in the middle of one circle of spikes so be sure not to miss it.

Hit the ground running and a rail comes up quick. Jumping from the rail affords a chance to home attack several airborne enemies, leading to a soundtrack.

Run down the narrow street and come up against three mini-bosses. Each fires a laser that Sonic will have to quick step to avoid, and while there's no fighting them per se, each is destroyed as they hit unavoidable walls. So the trick is to move fast and dodge the lasers—fighting the enemies shouldn't be considered.

Shortly after the fight a split in the road occurs—keep right and hit the fountain for a sun medal then continue on the elevated road. The following section contains a lot of split paths between high and low rooftops but nothing that drastically alters Sonic's flight path.