Hello again! We're back with another contest. This time we've chosen a very unique and vague theme in order to see the interpretations and creativity of the map builders: Secret Treasures of Valhalla!

Submissions will begin July 11th and end August 8th. Make sure to head over to our ARV Contest Thread for further details, to submit your map(s) or to ask questions etc. Don't forget to check out our ARV Articles thread as well for tips and help on competitive map building. We'd like to draw your attention specifically to Biggabullfrog's recent article on 10 Map Building Tips which outlines some very specific and important notes on how to design and build a tournament worthy map.

Let's face it, comic book heroes need tall buildings to fight in and around. With these rules and this first tall building you can take your Super Hero games to a new level. Literally! 108 Levels!

The first (of many) tall buildings I'll be releasing is Metropolis's very own Daily Planet. This is an iconic building and looks great on the battlefield. Especially with Superman flying around it. A word of warning however, this building is so tall that many of my players have to stand on a chair just to reach the top!

Plus, to be able to reach such heights, non-flying figures now have the use of

Grishnakh is a long time member of heroscapers.com and has often used his mounds of artistic talent to help us spice up our heroscape battlefield visuals. Below is a copy and paste of the first page in his epic Interactive Terrain thread that has been around for 6 YEARS!! He's revisited it lately with new stuff. Check it out:

Welcome to GCT - Grishnakh's Custom Terrain

NEW!!!

Interactive Terrain Features - ITFs!!

In this edition of Grishnakh's Custom Terrain (or CGT) I present a new and different take on battlefield objects. I call these objects "Interactive Terrain Features". These rules were designed to be used not only with C3G's custom superhero figures, but also with the Heros of Star Wars customs and classic 'Scape.