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GW Doubles Tournament Game 4 Battle Report

In our fourth game we were playing a Deathwing / Raven Guard
List.

The scenario was an interesting one with Attacker &
Defender (taken from the Battle Missions book).

The aim was for three objectives to be setup on the table.
The first in the middle of the board, the second setup anywhere in the
Defenders half by the defender, and the third setup anywhere in the Defenders
half over 12” away from any other.

We lost the roll off and our opponents elected to make us
attack (which to be fair I thought would be a bad thing for us.

Their list is below.

Turn 1

Now in the end it worked out quite well for us due to the
large number of reserved models they had. We got first turn and only had 10
scouts on the table to deal with, so we moved most of our stuff flat out onto
the table, running both the Immortals, Scarabs and Assault Marines to try and
get as close as possible.

We managed to force one of their scouts to go to ground,
while in their 1st turn we popped a solar pulse to prevent the
snipers from shooting us.

They had two Deathwing units arrive from reserve (no Belial
though) and a Tactical squad and Dreadnought. The tactical squad, combat
squadded when it arrived.

Their shooting was ineffective, and we had pretty much
everything left after they had tried shooting us.

Turn 2

In our Second turn the Scarabs charged the Dreadnought, after
a glancing hit from the Warriors in Ghost Ark removed its Power Fist (still
Strength 6, but now I got a 5+ save!

The Stormraven, Annhilation Barge & Command Barge Wiped
out one of the Deathwing Squads with all their weapons, while the second squad
was charged by the Furioso, Librarian & Assault Terminators.

The Assault Squad Charged half the combat squadded Tactical
Marines, and the other half was charged (after a Scythe attack) by the Necron
Lord.

In combat both Tactical Squads held, but the Dreadnought and
Terminators all died horribly.

In their following turn their last drop pod arrived, but
Belial decided not to show up just yet. With the Tactical Squad combat
squadding out of the Drop Pod, and the Librarian deploying separately to them,
it game them a lot more options for their shooting phase. However in total the
Tactical Squad only managed to down 3 Immortals, who all passed their
Reanimation Protocol rolls. The Librarian managed to knock down only two
Warriors, who also got back up (or were replaced in the following turn by the
Ghost Ark).

In combat the Assault Squad drew again, somehow 8 of them couldn’t
easily overcome 4 enemies, while my Lord broke the tactical Squad, but the
scouts that had charged in managed to hold him in place.

Turn 3 (and apologies for the lack of pictures from here on!)

In our Following Turn, the Assault Terminators and Librarian
made their way towards the Scout squad near the objective they had placed on
their board edge, while the Stormraven, Scarabs & Furioso turned their
attentions to the Librarian.

The Command Barge moved close enough to escort the fleeing
tactical marines off the table.

The Annhilation Barge also focussed its sights on the
Tactical Squad that had dropped in via Drop Pod.

In the following round of shooting / combat we wiped out the
Librarian and all 10 Marines, effectively ending the threat to the Immortals
who were advancing on the objective in the middle of the table.

In combat the Lord & Assault Marines failed to win
combat by enough to break their enemy, however they were whittling them down
slowly but surely.

At the beginning of their Turn Belial’s squad arrived,
however they scattered 12” off course and further away from us, however no
dangerous terrain tests or mishaps for them.

In shooting their Scouts shot the Terminators, killing one
and they passed their Pinning check, Belial’s squad was unable to do any
damage.

In combat again, the Assault marines continued to cause
casualties but to no avail. While the Lord finally killed off the scouts,
freeing him to move towards the Assault marines and lend a hand.

Turn 4The Stormraven picked up the Furioso ready to move it at
Belial and his squad, while the rest of our forces moved to deal with the
remainders of the enemy force.

Our shooting ripped into Belial’s squad, downing two of
them, but that was all. We also downed the drop pod next to my Immortals. In
combat the Lord didn’t get to strike, but his mindshackle scarabs prevent the
marine from hitting us (although it didn’t kill him). The Assault marines
finally got the killing blow to free them and the Lord up.

In their turn Belial advanced towards the firepower of our
army, while the Scouts failed to hit anything with the Sniper Rifles.

Turn 5:

The last drop pod died to the Necron Lord Charging it, while
the scouts died to the Librarian in combat. Belials squad was charged by the
furioso who failed to hit anything. Thankfully the two Thunderhammers back also
failed to hurt it.

In their turn with only Belials squad left we went straight
to combat, and the Furioso killed the enemy terminator, leaving only Belial on
1 wound. He failed to damage the Furioso and fell (unfortunately) to the
fearless wound he had to take.

Review:

In the end the deepstriking nature of the enemy helped us
immensely as we could bring our firepower to bear one or two units at a time.
Our luck was well and truly with us, and at the final count we had lost 3
Scarab bases, 4 Assault Marines and 1 Assault Terminator!

Our Opponents were top class, playing on to the bitter end,
and it was a very fun game!