Drain occurs once per half second instead of continuous. Targets you cast Spores on directly will always spread on death. Targets affected by Miasma will always spread on death. Spores won't be removed by enemies going temporarily invulnerable because of void tears corrupting them. Tone down Spore decaying blinking warning Fixed Saryn’s Spore damage being removed when casting Spores on a target that is being simultaneously killed by a teammate. Fixed Saryn’s Spore damage decay drain discrepancies when entering a Nullifier bubble. Damage was decaying slower the second time entering a Nullifier bubble. Fixed Saryn's Spores and Contagion cloud not using custom Energy colors on cast/burst.

Replaced the Orokin Cell crafting requirement for numerous Decorations to either Morphics, Neurodes, or Control Modules.

The Orokin Cells will be refunded to the Clan Vault and already built Decorations that required an Orokin Cell will remain built.

Changes

Optimized Foundry operations considerably for people with a lot of Inventory. Tweaked the lighting of Ember’s Fireblast ability to reduce visual clutter. Doubled the Tower White Pigment drop chance and reduced the Pigment quantity to 5. Updated "Resonating Quake" Augment description to better describe its function:

Forgoes channeling to create a shockwave that deals X damage at the epicenter, gradually weakening as it expands out.

Fixes

Fixes towards Clients having their Abilities blocked if they join a Host right as they transition through the initial Onslaught Conduit. Fixed Transferring to Operator mode and back in your Orbiter leaving the Transference pod open. Fixed Operator being teleported to your current Warframe position after using the Arsenal on the Orbiter. Fixed enemies Rift banished by Limbo able to interact with a non-Rifted Rampart. Fixed a rare case of some Auras applying twice. Fixed being unable to rush Sentinel crafting when you are out of Sentinel slots. Fixed a crash related to particle FXs. Fixed a loss of functionality after cancelling a Dojo trade and attempting to leave the Dojo. Fixed a crash when trying to launch extremely complex Obstacle Courses. Fixed a crash when mounting a Dargyn. Fixed the Gear wheel remaining on screen if you had it open when extraction triggered. Fixed icon discrepancies in the Arsenal when switching to controller. Fixed the (A) button for controllers not functioning when attempting to sell or dissolve Mods. Fixed incorrect binding prompts in the initial Tutorial when using a controller. Fixed the ‘View Conclave Mods’ button not functioning on controller. Fixed issues of enemies turning weird colors upon death. Fixed Elemental FX not being hidden on the Katana sheath. Fixed bullet jumping into the wall and getting stuck in the Grineer Ocean tileset. Fixed being able to get outside of the Grineer Ocean Spy map with Nova’s Wormhole. Fixed a script error when transitioning from Cetus to the Plains. Fixed a script error when using the Mandachord. Fixed a script error when casting numerous Warframe abilities. Fixed a script error when using Equinox’s Push & Pull Augment Mod. Fixed a script error when scrolling through a Dojo Research item. Fixed an edge case script error that occurred when attempting to load into the Dojo.

Conclave Fixes

Fixed a Dedicated Server crash in Conclave.

[DE]Megan

Jeudi 24 mai 2018

Beasts of the Sanctuary - Hotfix 22.20.6

The Orokin Decoration costs/refunds mentioned in Hotfix 22.20.3 are close to being complete. The plan is to cut the Orokin Decoration Oxium costs in half and refund the excess back to the Clan Vault. We are also removing the Orokin Cell costs on the respective Orokin Decorations and refunding those to the Clan Vault as well. Already completed Decorations will not be destroyed when these changes go live. Stay tuned!

Fixes

Fixed the game submitting certain types of bug reports immediately instead of saving them for after you quit. Disabled some cache-corruption checks that were triggering and preventing updates; we will work on making these automatically repair the cache instead. Fixed inability to deploy Extractors using Navigation at a Relay. Fixed a variety of bugs caused by using Transference while going through Sanctuary Onslaught Conduit (namely not being able to do anything or use Transference while controlling Operator). Fixed Dojo Pigment ‘Contribute’ button being automatically selected when the contribute screen appears when using a controller. Fixed no on-screen keyboard appearing when changing Dojo room message when using a controller. Fixed script error when displaying mission countdown in Ukrainian. Fixed a script error related to Articulas.

[DE]Megan

Jeudi 24 mai 2018

Beasts of the Sanctuary - Hotfix 22.20.5

The Orokin Decoration costs/refunds mentioned in Hotfix 22.20.3 are close to being complete. The plan is to cut the Orokin Decoration Oxium costs in half and refund the excess back to the Clan Vault. We are also removing the Orokin Cell costs on the respective Orokin Decorations and refunding those to the Clan Vault as well. Already completed Decorations will not be destroyed when these changes go live. Stay tuned!

Saryn Spores Changes

The bulbous pockets of corrosive popping goodness have been through the devs’ workshop and are here with some new changes! Saryn, our countess of corrosion, has received the following changes to her Spores.

Curious about the details on how and why? Check out the Spores Revisited Dev Workshop!

Spores can be re-cast while active and will no longer detonate all active Spores.

Recasting on enemies will put new Spores on a target with a 20% decrease to its damage per second (scales with Ability Strength) for 50% of the Energy cost.

Fixed inconsistent spreading ranges with Spores when killing an infected enemy by establishing a new base range of 16m across all spreading conditions. Removed spread on enemies that die to a Spore’s tick damage. ﻿Spores’ damage growth over time per Spore is now determined per enemy infected. And with it, a max limit of 10 infected enemies to maintain a max damage growth limit over time. To better explain this change and how it all breaks down, let’s compare:

Was: Damage growth is determined per Spore, so 1 damage per Spore every second. For example, let’s say there are 5 enemies. You cast Spores on one of the enemies in that group. 3 Spores are now active on that enemy. Damaging that enemy with Toxic Lash disperses a single Spore to the surrounding 4 enemies for a grand total of 7 Spores (4 enemies with a single Spore + the 3 original Spores on cast). This maintains a damage growth of 7 damage every second.Now: Damage growth is determined per enemy infected, so 2 damage (can be modded with Ability Strength) per enemy infected by Spores every second up to a maximum of 10 enemies*. So, using that same example, 5 infected enemies would set the damage growth to 10 damage every second (Modded damage growth of x * # of enemies infected up to 10). Reaching 10 infected enemies would set the maximum damage growth at 20 every second.

*The number of infected enemies is uncapped! You can infect more than 10 enemies, but the damage growth is dependent on that max.

Damage per second will now “decay” (decrease over time) when no infected enemies remain.

The damage per second you’ve accumulated will first instantly drop by 20%, which will then commence the decay of the remaining damage by 10% per second (affected by Duration mods). Decaying can be observed in the damage per second meter located above Saryn’s ability icons. Nullifying effects (including Data-Conduits) increases the decay by 30% per second.

Melee attacks now freely pass through enemies in Range (i.e an enemy cannot block another enemy from being hit). Increased the default speed of controller cursor and made it slower in Star Chart only. You can now use ‘Enter’ to accept input prompts or (A) on controller instead of (X) (choosing Mod stacks, etc). Increased the fade out time for Star Chart ambient and Star chart percussion music. Removed the glowing in-world marker from Quill Onkko. Optimized loading screens.

Fixes

Fixed only being able to damage the Nullifier Bubble if you have line-of-sight to the Nullifier. Fixed some inconsistencies with melee sweeps where sometimes it doesn't hit a visible avatar or the sweep goes through the floor. Fixed Warframe kills not counting towards Onslaught Efficiency when the player is controlling their Operator. Fixed ‘Sellable Only’ option applying to Fish/Ducat Kiosk/Relic screens, which resulted in nothing showing up. This lead to players believing they did not have any of their freshly caught Fish in their inventories upon returning to Cetus. Fixed Apothic not getting consumed until the end of the mission, at which Clients can rejoin as many times as they want and reuse their Apothics. Fixed the "Invite Squad member" button or the "Show profile" dropdown not functioning after viewing the Inventory. Fixed Dark split Sword appearing as unranked for Clients at the beginning of a mission even though it's ranked. Fixed Despot Syandana and Sovereign Syandana cloth getting caught on numerous Warframes. Fixed paused enemies becoming unpaused when disarmed in the Simulacrum. Fixed turning off 'Pause AI' not unpausing currently paused enemies in the Simulacrum. Fixed the new Ceramic Dagger PBR material not applying custom Energy color. Fixed changing a Warframes colours back to default not saving after a mission and reverts back to the colours that were on the Warframe before entering the mission. Fixed Kavat interaction animation sometimes being incorrect immediately after retrieving the Kavat from Stasis. Fixed Titania's bullet jump area of effect buff FX not showing up. Fixed various issues with customized Dojo lighting being applied to the wrong areas. Fixed not being able to fund Polychrome construction when changing to default lighting colors in the Dojo. Fixed being unable to select a Glyph with the Display Glyph Decoration. Fixed ALT-Enter only allowing fullscreen toggle sometimes (during cinematics mostly). Fixed selecting ‘Add Filter’ in Chat with the controller resulting in a disabled controller hotkey to add a Filter. Fixed the ‘Sellable Only’ option not being registered to the D-Pad for controllers. Fixed t-posing Zephyr when switching from Equinox to Zephyr. Fixed dynamic music not playing for Clients in Onslaught (or sometimes for anyone at all in certain tiles). Fixed some sounds only being heard by the Host as reported here: https://forums.warframe.com/topic/958946-host-sound-effects-locality/ Fixed crashing upon using the G3 Beacon Gear Item. Fixed a script error when trying to purchase Focus Capacity in the main Focus screen (outside of any specific tree). Fixed a Venari script error in rare cases where the player's Warframe is not available (ex. War Within). Fixed some Achievements with misspelled "Pole-arm" text. Fixed misspelled text in the Nezha Reaping Chakram Augment.

[DE]Megan

Mardi 22 mai 2018

Beasts of the Sanctuary - Hotfix 22.20.4

The Orokin Decoration costs/refunds mentioned in Hotfix 22.20.3 are continuing to be discussed. We expect to have those changes live this week - stay tuned!

Changes

Tweaked how Assassination Targets spawn in Assassinate Bounties to fix recurring issues of failed Bounties due to the Target not spawning. The Bounty will now attempt to procure a spawn location for the Target for 30 seconds, and if it fails, the Bounty will successfully advance. Geometry and split-second timing play into factor here, and failing a Bounty due to unavoidable situations does not grant Konzu his early lunch! Exiting the Relic selection menu now counts as a non-vote instead of a decline. Previously ‘Exiting’ from the Relic selection screen counted as "declining" the mission, which you could not undo unless you left the squad, or the mission is cancelled entirely. You can now trade the Peculiar Growth Mod! Improved velocity and friction of small UI button targeting with a controller. Improved AI navigation in the Grineer Shipyard tileset. Reduced the loading/Star Chart percussion loop.

Fixes

Fixed losing Djinn after it dies and a Host Migration occurs. Fixed Carrier’s Ammo Case precept continuing to function after it has died. Fixed Onslaught Elemental hazards appearing on every subsequent Zone once it has been determined. Fixed Banshee’s Resonating Quake Augment showing 25 Energy cost on Abilities page instead of the intended 100 Energy. Fixed Loki Switch Teleporting another player out of a Dargyn resulting in having incorrect animations and inability to dismount the Dargyn. Fixed non-friendly drivable Dargyns not counting for the Dargyn Bow kill Riven Challenge. Fixed Zephyr’s Turbulence doing a lousy job at deflecting Drekar Elite Lancer shots. Fixed Nova’s Null Star trail FX not using custom Energy color. Fixed Equinox Specters Rest & Rage not working correctly for NPCs. Fixed a GPU particle leak. Fixed cases of getting stuck on ceiling geometry in the Iron Wake tileset. Fixed the "Invite Squad member" button or the "Show profile" dropdown not functioning after viewing the Inventory. *Next Hotfix will have this fix! Fixed cases of scrolling inability with a controller in the Arsenal. Fixed controller D-Pad not being able to change Market item quantities. Fixed silly Arsenal rotation when switching from mouse to controller when the mouse is left clicking but hasn't been released before switching. Fixed controller cursor drift if it was moving when you closed the last screen. Fixed discrepancies when transitioning from mouse/keyboard to cursor while in the Chat window. Fixed Shift>Tab switching Chat tabs in the wrong direction. Fixed Moa's playing Shockwave Moa charge attack vocals on death. Fixed Clients ability to see Synthesis tracking FX if the Host opens the Synthesis Scanner. Fixed the Excavation UI breaking for Clients. Fixed a crash that occurred if you joined a mission in progress when someone simultaneously picked up an item. Fixed a crash that occurred in the Arsenal. Fixed a script error when entering a Dojo Duel instance as a Client. Fixed a script error when targeted by a Tusk Mortar Bombard. Fixed a script error that occurred when using a Nosam Cutter. Fixed some cases of [PH] text in the Dojo Obstacle Course.

[DE]Megan

Vendredi 18 mai 2018

Beasts of the Sanctuary - Hotfix 22.20.3

Friendly heads up that we’re aware of the lavish costs to build some of the new Orokin Dojo Decorations. Our team is looking into not only reducing those costs, but also refunding Clans that have built them. Stay tuned for these changes next week!

Changes

You can now place multiple Custom Obstacle Courses in your Dojo! Scaled the Ceramic Dagger to a more reasonable size. Ceramic Dagger-But-Long-Like-A-Sword didn’t have a nice ring to it. Upon completing the required Synthesis scans, Simaris' Daily Task entry in the World State Window can now be clicked to automatically load you into the nearest Relay. Optimized memory usage by Dojos with a large number of Decorations. This also fixes a crash from Decoration heavy Obstacle Courses. Made adjustments to Controller bindings when transitioning between mouse and controller. Removed the ‘Only Sellable’ option from the Ducat Kiosk menu as it doesn’t apply to that screen. Removed the controller D-Pad function from the Somachord as it does not function there. *Removed profanity filter from Loadout names.

Fixes

More fixes towards crashing as a result of particles. Fixed a crash that could occur if you disconnected while your Sentinel Vacuum was sucking up an item with particle effects attached to it. Fixed a Dx11 crash on shutdown (possibly because the graphics driver crashed first). Fixed a crash that could occur when attempting to Host a session while an existing session was still active. Fixed duplicate Mods appearing in the Arsenal after upgrading a Mod. These duplicate Mods were merely a mirage of your desires, and did not truly exist. Fixed UI disappearing when switching between Spear/Bait/Dye in the Spear Fishing HUD. Fixed sleeping enemies (Equinox’s Rest) being alerted when approaching them. Fixed switching to Borderless Fullscreen not always positioning the window properly (it seemed to only be reliable if you set to Borderless and booted up that way). Fixed a script error when casting Saryn’s Spores on a ragdoll. This resulted in the Spores to not show up (but still tick damage). Fixed a prompt with incorrect text breaking your ability to enter the Dojo Obstacle Course. Fixed being able to trap other players inside Dojo Decorations. Fixed level load music playing when loading into the Apostasy quest. Fixed Kohm’s firing charge sound staying active. Fixed selecting a linked item in Chat preventing all controller buttons from not functioning until Chat is minimized. Fixed controller input issues when Chat linking Zaws. Fixed moss acting strangely with the Simaris Data Parse Widget. Fixed overlapping controller button callouts when selecting 5+ Emojis. Fixed Invasion text overlapping when hovering over the World State Window with a controller. Fixed a script error when transitioning between mouse and controller as the Arsenal Upgrade screen is opening. Fixed a script error when switching between mouse/controller before the Inbox has loaded. Fixed a script error when looking at enemies with non-standard resistance types (Void Damage, Finisher Damage, etc) with the Data Parse Widget. Fixed a script error when casting Gara’s Splinter Storm.

Conclave Fixes

Fixed Conclave mode of the Arsenal not presenting/applying upgrades correctly to items. Fixed non-functional controller D-Pad callouts being visible on Conclave End of Mission screen.

[DE]Megan

Jeudi 17 mai 2018

Beasts of the Sanctuary - Hotfix 22.20.2

Changes

Removed the unreleased Two-Handed Katana Stance Mod. Returned the Skeiron Zephyr Skin to its original matte material. Improved the Hagoromo Zephyr Skins metallic materials at the request of the creator. The GPU Particle setting will now indicate if your system doesn’t support the new particle system.

Saryn Spores Fixes

Fixed a case where Clients may get stuck unable to cast Saryn’s Spores anymore if they cast Spores on a target that dies during the cast. Fixed Saryn’s Spores HUD indicator disappearing for Clients after Transferring to and from the Operator. Fixed Saryn’s Spores not doing damage while in Operator but damage continuing to increase over time. Fixed Saryn’s Spores active indicator remaining when switching to Operator. Fixed Saryn’s Spores breaking if you go through the Onslaught Conduit while Spores is active.

Fixes

Fixed numerous cases of presence vs matchmaking issues. This was causing issues Inviting players and finding squads. Fixed DirectX 9 crashes related to turning off Multi-threaded rendering. Fixed a progression stopping crash in The War Within. Fixed cases of not being able to place Decorations or Polychrome in the Dojo. Fixed Gear wheel losing functionality when opening it while switching from Fishing to a different item. Fixed ‘GPU Particles’ not appearing disabled when not supported. The setting would be greyed out and could not be changed, despite showing a value indicating that it should be active. Fixed appearing to have a plethora of empty Slots in your Inventory. These Slots were not actually useable. Fixed missing Inventory items in the last category that gets loaded (which is also the only category for screens like Fish selection). Fixed the Tigris no longer having its PBR textures. Fixed numerous of the newly PBR’d weapons not applying custom Energy color. Fixed Equinox Clisthert Helmet not applying custom Energy color. Fixed the Ki’Teer Sekhara and Tethra's Doom Quantum Badge not applying custom Energy color. Fixed holding 2 Hystrix’s instead of the intended 1. Fixed not being able to F6 screenshot while in Decoration mode. Fixed a potential crash when joining a mission. Fixed crashing at End of Mission when playing Lunaro. Fixes towards crashes related to particles. Fixed a level hole in the Corpus Ice Planet tileset. Fixed [PH] text in the new Spear Fishing HUD.

Fixed getting a soft-lock when opening the Event tab in the World State Window. Fixed crashing when attempting to play the Fomorian mission and a squad member is missing the required Fomorian Disruptor in their Gear. Fixed casting Nidus’ Larva to pull AI from ships resulting in teleporting them back to the ship after the ability ends. Fixed invisible Archwing during the initial The Archwing quest cinematic. Fixed not being able to move your Liset in the loading screen when using a Controller joystick. Fixed loading screen music playing during quests where you have to enter a Relay. Fixed the camera panning when selecting a Decoration. Fixed the ‘Favourites’ tab in the Color Picker menu not calling out the right icon when switching from Mouse & Keyboard to Controller. Fixed Inventory showing stretched item icons.

[DE]Megan

Jeudi 17 mai 2018

Beasts of the Sanctuary - Update 22.20.0

Saryn Revisited

Our lady of poison is taking the center stage with Saryn Revisited 2.0! Yes, that’s right! She has been revisited for a second time, and this time we took a closer look at increasing the fun factor by removing layers of complicated synergies and giving Toxin Lash and Molt a long deserved encore.

Inflicts target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host (*Specifically by the spores themselves or by the hand of the Saryn who owns those Spores). Trigger the ability again to detonate active spores. Additionally:

Increased Status Chance from 10% to 50% (scales with Ability Strength). A meter in the bottom right corner of your screen will show the number of affected enemies and how much damage is being dealt per tick to said enemies. Recasting Spores detonates all active Spores and will deal 2x the damage on an inflicted enemy based on the number of active Spores and the current damage per tick. Venom Dose Augment: Spores cast on allies temporarily grant them additional Corrosive damage to all attacks.

Molt

Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies. Additionally:

After casting, Saryn receives a momentary speed boost for a short duration. Molt now scales similar to Rhino’s Iron Skin - All the initial damage it takes in the first 3 seconds will make it stronger. Any damage it receives after that point will target the absorbed health.*

*Damage absorbed is shown in a buff indicator at the top of the screen.*Once all absorbed damage has dispensed, Molt explodes dealing Toxin damage to nearby enemies.

Increased Duration from 30 seconds to 45 seconds. Toxic Lash no longer grants 2 Energy restore when bursting Spores - With the new spreading nature of Spores, survivability of Molt, and the increased duration of Toxic Lash and Miasma, Saryn is not as Energy hungry as she was before!Contagion Cloud Augment: Kills with Toxic Lash leaves behind a Toxin cloud and Melee kills double the damage dealt by the cloud.

Miasma

Release a poisonous miasma that deals Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist. Additionally:

Now has a 100% guaranteed Viral Status Effect on damage tick. Increased range from 15 meters to 20 meters (at max rank). Increased duration from 3 to 5 seconds. Miasma inflicts double damage on targets affected by Spores. When recasting on the same enemy it will refresh the tick duration and maintain the Viral Status Effect, but will not stun enemies a second time until the Status Effect ticks have subsided.

Spores received a slight improvement to the FX. Reduced the brightness of Miasma. Improved FX to make her Molt cast more pronounced.

Spores have been optimized and will be much nicer to your CPU! Saryn is also coming with a whole new set of sounds voiced by [DE]Danielle!! Added Abilities screen stats for Saryn Molt speed buff & duration.

If you recall, we added enhanced Dojo Decorating earlier this year with some other minor changes. Part 2 has arrived, and it brings with it new visuals and a highly anticipated room!

Lighting Remaster!

Polychrome has a new function: Room Lighting Controls! Construct and place a Polychrome to explore all the new lighting and fog options for each room in your Dojo!

Obstacle Course Architect!

Construct your own custom Obstacle Course with the Obstacle Course Architect in your Dojo! Create elaborate courses and have your Clan compete for best times! This is only a sampling of the different obstacles you can use:

Disappearing platforms! Deadly frickin lasers and pressure-pads that you should avoid at all costs! Dummies you need to kill to complete the course! And much more!

We have added 'GPU Particles' which replace the no-longer-supported Nvidia PhysX Particles. These GPU Particles can be enjoyed on all Platforms with varying intensity:

Off/Low/Medium/High... LUDICROUS!

Many particle FX have been converted, but we will spend some time continuing to upgrade our catalog throughout the year. Our new system is universal, works on almost all GPUs (really old ones might be out of luck), is not locked to a given manufacturer, and is not locked to PC! Console Tenno will receive this next update!

Synthesis Scanner will now show target enemy weaknesses and resistances.

Controller + Cursor Changes

Launching with this Mainline update is an experimental 'virtual cursor' for PC! If you use a Controller on PC, you will now find there is a seamless transition between Mouse & Keyboard + Controller! Icons and UI will also reflect those of a Controller when seamlessly transitioning between them. Please let us know how you like it - it should be a marked improvement from our incomplete controller support!

Scrambus/Comba Changes

The Corpus are crafty and have found ways to combat the awesome abilities of Warframes. Their tactics help diversify gameplay, but the ability to counterplay is key. We made some tweaks in the past to Nullifiers with counterplay in mind, and now we’ve set our sights (or tried to at least) on the invisible auras of the Scrambus and Comba.

If you watched Devstream 110, you might already be familiar with our plans to change the Scrambus and Comba. Players can now engage in more cerebral combat with these enemies, using visual cues to take them down:

Their Nullify aura has been replaced with a power that they can activate in combat. Upon use, it creates an expanding sphere that nuffilies players’ powers, and disrupts them for 2.5 seconds.

Similar to the way shooting the Nullifier bubble or weak point can interrupt or prevent the aura from spreading, shooting off Scrambus/Comba’s helmet (or killing them) will negate the sphere:

Dargyn Changes

While stealing Dargyns from unsuspecting Grineer is all fun and games, sometimes the Dargyn you want to commandeer isn’t on the ground—sometimes it’s manned in the sky and is shooting at you.

With today’s update, you are now able to acquire an active Dargyn in the following ways:

Shoot the Pilot, causing the Dargyn to float gracefully to the ground for you to board:

Use Loki’s Switch Teleport on the Pilot, leaving him grounded and confused:

Use a finisher from behind while using Archwing, allowing you to transition from Archwing to Dargyn:

In addition to this new mechanic, we have also made the following changes:

Increased mounted Dargyn projectile damage from 250 to 450 and increased the clip size from 50 to 75. Increased the spawn frequency of Dargyn patrol and idle Dargyn encounters when roaming the Plains.

Spear Fishing HUD Changes

We’ve added a sofishticated new HUD to aid in your aquatic hunt for brains, bones, and delicious spleen! Selecting a Spear in your Gear wheel will open the Fishing HUD where you can switch between Spear, Dye, and Bait on the fly.

Grineer Shipyards Defence Layout/Flow Changes

Improved Defense Target navigation by shifting the path towards the center of level. Built additional buildings around the Defense Target path at both Defense locations. Added additional enemy spawn locations for each Defense location, giving AI more of 360 degree attack option. Adjusted Turrets within the level. Added additional cover and attack routes for AI. The rail upon which the Defense Tram travels on is now electrified! Moved hack panels to easier-to-find places in certain Grineer Shipyard tilesets. Hopefully you won’t get caught in a lockdown, but if you do, it should be faster to find a panel!

New Equinox Alternate Helmet

Equinox Clisthert Helmet

When they are night you are day. When they are light, you are the all-encompassing dark. A demon helm befitting a Warframe of savage duality.

General Additions

Added a new Growing Peculiar Mod to Onslaught rewards! Damage causes this enemy to inflate!

The Operator screen now displays a new opening UI! Switch between Equipment, Focus, and Appearance.

New percussion-driven music has been added to the Star Chart and loading screens. Real-time audio mixing is now handled by our new RTPC (Real-Time Parameter Control) system, which allows greater precision and control of the game-wide mix:

Real-time audio mixing is now decoupled from music, so players who don’t want to play with music benefit from the new RTPC system. Player speed will now adjust footstep/sliding volume. Bullet sound volume when the local player is being hit by enemies is now based on Shields/Health. The RTPC system also allows cleaner and more focused music during heavy combat Starchat music will now be affected by the Music slider and not the SFX slider

Added a North indicator to both the Plains of Eidolon minimap and Advanced Map. Cetus is due South, so players need only walk in the opposite direction of this marking to head home for an early lunch! Added a ‘Show Ability Banner on Cast’ toggle to the Interface Options menu! This is off by default on PC. Console players already have these banners appear automatically, but they will have the option to turn them off once this change goes live on Xbox One and PS4!

Added the ability to replay the Once Awake quest ! Added the repurposed Kuva Defense tile used in Kuva Survival Missions to other Fortress missions. Objects that attract weapon-fire, like Mag’s Magnetize ability, now do so in a more logical way:

Added a 'CLAIM ALL' button to the Foundry that appears when you have more than 1 item ready to Claim. Weekly Leaderboards will now show a reset timer!

Captura Changes & Fixes

To ease the tedious ritual of creating your cinematic masterpieces and Hydroid Prime trailers, we’ve added a new Camera Edit UI to the Advanced Mode settings!

We now show you what camera is being highlighted in Advanced Mode. Added tool-tips to help you know what's going on with the settings! Captura, Text, now, supports, commas,! Improved speed multiplier controls for controllers. Fixed 'Cinematic Mode' button not re-appearing when swapping settings.

Khora Changes & Fixes

The improvements to Khora keep on coming! We have a number of important fixes that really help with making Khora play better, as well as some changes!

Changes include

Increased the range of Ensnare. Removed the Line of Sight check from Ensnare to make it more reliable. Range Mods now affect Whipclaw's AoE radius, but it is capped. Khora's Whipclaw can now damage decorations (crates, barrels, etc). Khora's Kavat now teleports to a given target instead of pathing there if the target is too far away! Changed Khora’s Venari animations from domestic Kavat to Feral Kavat. Adjusted a number of Syandanas to fit Khora better. Tweaked Venari command sounds.

Fixes include

Fixed a weird 'foot shuffle' animation with Whipclaw. Fixed using Khora’s Whipclaw on a target causing all enemies affected by Ensnare to be released when the target is killed while ensnared. This one was particularly nasty in practice and made her kit feel weak! Fixed Khora’s Venari getting locked in her Attack Mode when attempting Mastery Rank tests, which can cause failure on stealth tests (MR9 for example). Fixed infinite re-whipping for Khora's Whipclaw by flailing the camera around rapidly. Fixed Ospreys not being fully disabled by Khora’s Ensnare. Fixed Venari freezing in place when entering Cetus from the Plains, and subsequently duplicating if you head back out, eventually leading to a hall of kitty statues.

Napalm and Rocket Bombard QoL Changes

Bombard (all variants)

Reduced explosion radius from 6m to 4m . Lowered the Tusk Bombard’s base health from 350 to 300. Fixed smoke trail behind rocket to persist for life of projectile (trail was disappearing after 8s of flight time, making it very hard to see the rocket).

Napalm (all variants)

Reduced explosion radius from 10m to 4m. Reduced lifetime of fire explosion FX from 10s to 7s. Added a damage element to those fire FX - Minor Heat damage and Heat proc if touched. Fixed flame trail behind rocket to persist for life of projectile (trail was disappearing after 5s of flight time, making it very hard to see the Napalm).

The Ceramic Dagger has received a new look! Previously it was identical to the Cronus. Made nearly 10,000 micro-optimizations to hundreds of scripts including Warframe Powers, Precepts, Enemy Logic, Weapon Behaviors, Game-Modes, and the UI. Harrow’s Condemn, Thurible, and Gara’s Shattered Lash (stab) can now be used on ziplines. Gara’s Splinter Storm now applies a HUD buff when cast on self to help manage when casting on many targets. Operators now emit pain grunts when experiencing fall damage. Eidolon Lures will wait until the Eidolon has fully disappeared to be auto-destroyed, instead of being auto-destroyed when the sun rises at dawn. Removed the ‘Related Items’ tab from Syndicate Offerings because of purchase attempts resulting in script errors. Opened even more previously locked treasure walls in the Void! You now spawn in the Observatory upon returning to the Dojo after a mission. Increased door opening speeds on the Grineer Settlement and Grineer Galleon Tilesets. Polished the animations of the Steel Meridian and Cephalon Suda Syndicate handshake emotes. Reduced the frequency of large Grineer Settlement tiles appearing in Extermination missions to help them feel a little less long. Removed legacy loot crates from Void Onslaught tiles that should not have been part of Simaris' simulation. Increased time given by targets in the Round 11 Mastery Rank Test from 3.5 seconds to 5 seconds and added aim assist to targets to make them slightly easier to hit. Turned down volume of bullet impacts on player’s Flesh and Shields. Changed the “Dead End” message that appears when viewing a Dojo expansion doorway upon hitting the room limit to say “Maximum Room Count Reached”. Crouching is now stateful! If you let go of crouch while in a small tunnel, your Warframe will now stand up when it can.You can also now crouch while parrying. Updated the ambience in the Simulacrum by removing the repeating music loops. Revised and improved several Rock and Cave materials and meshes. Quality of life changes for Grineer cell doors in Rescue missions. Changed the marker on the panel used to move the tram in one of the Grineer Asteroid tiles to use a different icon so it can’t be confused with the main yellow diamond objective marker. Disabled Challenges in some quest missions (e.g. “use your first power 5 times”). Several Corpus Rescue mission Co-Op door improvements and fixes:

Changed default state to locked where doors were closed to fix spawning issues. Replaced markers with new type. Added state icons to all doors. Added a new marker type on panels for consistency. Added activation sound to door context actions. Aligned door hint with the ground and changed widths to fit doors (some were too wide). Removed panels from opposite side of the door since they're never accessible. Shortened delay before the door opens when panels are activated. Fixed context action alignment. Fixed missing shiny 'destroy' material on consoles. Fixed door closing after being opened. Fixed materials on tram door so it doesn't look like a dead end. Fixed some broken material script properties.

Polished Harrow’s Idle animations and his Agile/Noble Speargun variant animations. Updated several ability stat descriptors to make them clearer:

Syndicate Pickups are now auto-marked on the first pickup! Removed erroneous stats from Sentinel UI (Energy and Sprint Speed). Lotus is less chatty in Fissure missions! Shortened and simplified most levels for the Vor's Prize missions, making sure the missions are more suitable for new player navigation. Adjusted the Mithra Syandana based on feedback. Arcane ranks are now on the side of the icon rather than in the 'name' field. You can now purchase multiple copies of Arcane Blueprints in Hok and Quills Offerings. Increased the in-mission volume of Octavia's Horos Sound Pack by .5dB. Tweaked the Nova Lamia Skin to better match the Steam Workshop images. Tweaked the Skeiron Zephyr Skin to be more shiny and metallic instead of matte. Tweaked the emissives of the Excalibur Sentient Slayer Skin. Tweaked the Maltzur Oculus List Skin to improve the emissive details. Updated naming filter to allow players to use appropriate words that contain inappropriate words, like “assassin”. Updated chat profanity filter to catch profanity with punctuation immediately following it. Those of you who live on the edge and have the filter turned off won’t notice a thing, but there might be a few more asterisks and a few less inappropriate words in chat for our filtered Tenno. Exodia Contagion’s Infested grenade 30 meter damage multiplier now also takes into account your combo multiplier. Moved the Earth Tikal node slightly to not overlap quest text. Onslaught mission Credits are now rewarded every 2 successful Zones. This eliminates being able to achieve free Credits in the initial spawn room by letting the timer run out. The Mushussu Syandana is now animated! Replaced primary/secondary titles of Argonak fire modes with Semi and Auto. You can now fast travel to ‘Navigation’ in the pause menu once you have your Observatory completed in the Dojo. Tweaked Harrow’s Penance impact sound to have a less high frequency ringing. Repositioned the Simulacrums ‘Enemy Selector’, ‘Settings’ and ‘Kill Enemies’ buttons. Changed the Ghoul Purge World State Window text from "Progress: (0 to 100)%" to "Ghoul Activity: (100 to 0)%" to be more in line with other events.

Fixes

Fixed a script error that resulted in a progression stopper in the Saya’s Vigil quest. Fixed not being able to roll as the Operator which resulted in a progression stopper in The War Within quest. Fixed Gara’s Splinter Storm not refunding Energy if the target dies during the cast animation. Fixed Nezha’s Halo ring not physically being thrown when equipped with a TennoGen Skin. Fixed Warframe Specters that were equipped with a Zaw resulting in a crash. Fixed Banshee’s Resoquake only consuming 25 Energy when it is supposed to use 100 (on Clients, it would require having at least 100 Energy, but wouldn't use it). Fixed being left behind if you jumped through the Onslaught Conduit and the timer ran down as you were still transitioning. Fixed kills made by Mirage's Hall of Mirror clones not contributing towards Onslaught Efficiency. Fixed the Sovereign Syandana clipping through numerous Warframes. Fixed the World State Window not displaying an icon for Alerts on a Void node. Fixed a script error when spamming Harrow’s Thurible ability. Fixed Oberon’s Phoenix Renewal Augment turning you immortal in Onslaught. Fixed Grineer Commander being able to teleport you if he starts the teleport cast before you enter a blocking animation. Fixed Grineer Commander teleport FX remaining on the player if the ability is cancelled early. Fixed being able to instantly kill Infested Hives with Ash and certain Mods equipped. Fixed Nidus’ Parasitic Link damage increase stacking indefinitely if cast on Mirages Hall of Mirror clones. Fixed being unable to Chat link Dokrahm, Rabvee or Sephfan Zaws. Fixed the Sigma and Octantis scaling right down to 0. Fixed thunder during storms in the Plains causing NPCs to become permanently deaf. Fixed cases of Beam weapons not doing damage inside Limbo’s Stasis. Fixed Energy pickups in The Index getting duplicate spawns every time a Client picked one up. Fixed max Ranked Arcanes appearing grayed out in the Codex if you didn’t own a separate Unranked one. Fixed Acid Shells Mod causing Grineer Dropships to disappear. Fixed missing collision in the Corpus Gas City Survival tileset. Fixed waypoint marking issues in the Grineer Galleon tileset. Fixed the Oronix remaining permanently sheathed in the Arsenal after being polarized. Fixed transferring to Operator while sprinting causing inability to toggle sprinting off as Operator. Fixed holding down the aim button not being carried over to the Operator after Transference. Fixed Vazarin’s Void Aegis blocking friendly projectiles. Fixed Dargyns being able to spawn in cave systems during Plague Star. Fixed Stalker sometimes not spawning in the “Protect the Moon” mission of the Second Dream. Fixed excessive contrast on the Mag Ferro Skin’s Helmet FX. Fixed tintmask error on the Ak-Sura Syandana and applied to proper physics. Fixed camera facing the wrong direction when respawning, instead of the direction the player was facing when downed. Fixed navigation pathing issue in the Grineer Asteroid Tileset. Fixed being able to gain Shields and overshields in No Shield Nightmare missions. Fixed Panthera’s Punch Through not going through enemies. Fixed some door materials in the Grineer Shipyards tileset to reflect their “off” state. Fixed being unable to Duel by setting up a shop in a Dojo and trying to Duel before closing the shop. After closing shop, players were still unable to Duel and further loss of function was possible. Fixed missing Viper Wraith disposition. Fixed a hole in the Kuva Fortress tileset. Fixed missing localization text on the Loki Prime Glyphs. Fixed Razer Chroma peripheral effects not working when using a Warframe’s default Energy color. Fixed missing description tag in a multitude of Captura Scenes. Fixed a rare case of continuous hitching in the Plains. Fixed players being unable to load into Cetus from the Plains if a Client has run out of revives when the Host enters the Cetus doors. Fixed being able to pet an invisible Venari if interacting with her immediately after exiting her upgrade screen in the Arsenal. Fixed a rare crash when trying to load into a mission from the Star Chart. Fixed some level errors in the Grineer Settlement Artillery Captura Scene. Fixed a rare crash when aborting a mission that was started via the Star Chart in a Dojo or a Relay. Fixed the elemental FX being rotated incorrectly on the Diva Polearm Tennogen Skin. Fixed not being able to capture targets in Capture missions if they fell in overlapping geometry. Fixed broken reference to skeletal mesh that no longer existed on Ember’s Vermillion skin. Fixed Vazarin’s Mending Soul (at max rank) applying more instant revives after Transferring in and out of Operator mode. Fixed Client flashlight not turning on in certain areas in Infested Defense missions. Fixed Capture target not spawning in the Grineer Shipyard tileset. Fixed large number formatting in the Leaderboards, as reported here: https://www.reddit.com/r/Warframe/comments/8dr6fw/this_seems_completely_fine/ Fixed Sabotage Missions not resuming properly after defeating the Grustrag Three. Fixed Excavators not spawning in The Archwing quest. Fixed missing extraction marker for "Pursue Teshin into the Asteroid Field" from The War Within quest. Fixed Warframe in Arsenal rotating based on your mouse position even though you're not holding down the mouse button after switching modes (Archwing to Cooperative for example). Fixed drop down list extending beyond window boundaries when right clicking a name in friends list. Fixed falling through the map when rejoining after a Host migration during transition between the Plains and Cetus. Fixed Transferring to Operator over a teleport volume in the Plains causing a black screen while the Warframe teleports back to solid ground. Fixed an escapable map hole in the Grineer Galleon tileset. Fixed weapons like the Opticor having its hits blocked by your companion. Also fixed the hits sometimes not taking effect if other geometry was nearby. Fix attempts towards a crash on load/login if you have consumables equipped. Fixed being unable to rebind Deco Move Up or Down and button callouts not changing when using a controller. Fixed Drones not following players if they are riding on a Dargyn. Fixed Operator performing a Lunaro shoulder dash animation when attempting to roll while in Void mode. Fixed losing all weapons when exiting water in Grineer Sealabs. Fixed reflection and opaque glass issues in the Grineer Shipyard rescue tileset. Fixed player animation getting stuck when quickly tapping the crouch button while sprinting and using a Bow during any quest (including Vor’s Prize). Fixed a blank spot in the “view mission progress” UI after using a shard at the Eidolon Shrine in the Plains. Fixed the “Warframe Animation Sets” button text in the Market being misaligned. Fixed a script error with Khora’s Venari. Fixed a script error with Loki’s Invisibility. Fixed a script error with Excalibur’s Slash Dash. Fixed a script error with Titania’s Razorwing. Fixed a crash that would occur when killing a Dargyn and shooting another in Archwing. Fixed Baro Ki’Teer’s pants clipping through his shirt. High waisted is so 2017. Fixed cursor hovering below certain buttons in Options > Interface, which caused certain options to not be selectable. Fixed Sentinels with the Shield Charger Mod playing “charge” effect on Operators. Fixed being unable to rebind Ascend / Descend in Orbiter Decorating mode. Fixed countdown tick sound still playing after loading into a Relay. Fixed floor near holding cells in Grineer Shipyard Rescue missions being too reflective. Fixed being unarmed after exiting Archwing in “Pursue Teshin into the Asteroid Field” in the War Within quest. Fixed ground texture tiling being a bit obvious in the Grineer Asteroid tileset. Fixed an issue with Kuva clouds not disappearing for Clients. Fixed an issue with Infested Swarm FX floating for Clients. Fixed an issue in the Grineer Kuva Fortress where you could fall through the level. Fixed an issue with Articula causing a loss of functionality. Fixed a level gap in the Grineer Sealab tileset. Fixed Kuva Survival Catalyst pickups sometimes getting stuck in a fall-teleport loop. Fixed an issue where you could bypass aspects of Sabotage missions. Fixed an issue with Zephyr's animations when hovering. Fixed an issue with context actions not appearing during Vor's Prize when installing the Mod segment. Fixed an issue where Operator customization UI could overlap with chat when scrolling. Fixed numerous crashes. Fixed an issue where Melee hit sound FX was playing on Finisher completion. Fixed an issue with meat objects at the Cetus cookout! Fixed an issue where items set up for sale in Maroo's Bazaar will disappear above the player’s head when opening the pause menu. Fixed Boosters showing double duration in top right after being obtained through Daily Tribute reward. Fixed Knell gaining multiple procs for a single shot on Client. Fixed issues with Hydroid's Poseidon Skin as per feedback. Fixed Clan Tiers not increasing right away if a Barracks room is completed naturally (i.e. not by rushing). Fixed Gara Splinter Storm self cast lasting a very short time. Fixed issue where Ivara is able to use a primary weapon while holding a Datamass. Fixed a UI issue after a host migration in Sabotage missions. Fixed Archwing weapons appearing in the End of Mission screen after completing a non-Archwing mission. Fixed Sentinel Mods appearing to be removed when viewing the Sentinel Arsenal in Cetus. Fixed Ospreys leaving behind their exhaust FX when killed. Fixed the context action FX being visible after completing the Apostasy quest in the Personal Quarters. Fixed a level hole in the Grineer Forest tileset that allowed you to peer into time and space. Fixed Titania's Razorwing using your Secondary weapon in 'Secondary Only' Sorties. Fixed Rivens not unveiling in Cetus/Relays if you have unread Inbox messages. Fixed spot loading when looking at a Grineer or Corpus Articula. Fixed a lingering fire FX in the Queen's Chamber in The War Within quest. Fixed being unable to cast Wukong's Primal Fury after giving your Secondary weapon to a Rescue Target in a 'Secondary Only' Sortie. Fixed missing Toxic Status FX on the Frysta Longsword Skin. Fixed elemental Status Effects applying to Exodia Force. Only base Damage Mods (Pressure Point) are meant to apply. Fixed players sometimes being unable to hear another player when using VOIP. Fixed Nekros being able to Desecrate already desecrated bodies or invincible bodies. Fixed Chroma’s Spectral Scream Energy stat on Abilities screen displaying as 0 after you've used it once. Fixed Chroma’s Spectral Scream breaking if you run out of Energy while in Operator. Fixed the screen shake remaining when you Transference to Operator. Fixed a hitch in the Arsenal when selecting different Warframes. Fixed rare cases of Mirage’s Hall of Mirrors creating a permanently firing Opticor. Fixed not being able to scroll through long weapon stat lists with the Right Stick on a Controller. Fixed rare cases of losing Chat functionality when loading in between missions. Fixed a rare case where the Navigation panel would be empty. Fixed broken Onslaught End of Mission screen that resulted in having to restart the game. Fixed the Invati Sekhara FX not reflecting in the Arsenal. Fixed ‘Reduced Gravity’ condition carrying over to the next Zone in Onslaught. Fixed players in the Lobby ‘Appearing to be Offline’ when inviting them from the Recent list. Fixed being able to place Dojo Decorations around a player and keep them as your trapped pet. Fixed a script error when picking up a Syndicate Medallion.

Conclave Changes & Fixes

Reduced the damage of Khora's Venari in Conclave. Reduced the ammo pool of the Castanas family and Talons in Conclave. Increased the effect of gravity on the Castanas family and Talons in Conclave. Fixed a rare case where switching to another loadout in Conclave resulted in receiving no Affinity on that loadout if the mission ended before you respawned. Fixed certain Conclave Mod buff indicators not being removed when damaged.

[DE]Megan

Jeudi 3 mai 2018

Beasts of the Sanctuary - Hotfix 22.19.1

Sanctuary Onslaught Changes & Fixes

Fixed excessively tiled floor material in the Grineer Asteroid Onslaught tile. Fixed crashes that could occur when leaving Onslaught due to Warframe abilities still being active when Zone gets destroyed.

Fixes

Fixed crashing when using a Warframe Specter equipped with a Zaw. Fixed violent flickering when the opaque part of the Mithra Syandana is offscreen. Fixed the glass on Gara’s Silica Helmet not breaking. Fixed some audio pops by reverting XAudio2 voice recycling changes - will investigate further!

*The Lympharis Skin was initially uploaded as a Staff Skin but for consistency with the TennoGen program, it has been altered slightly to be a Polearm Skin.

General Additions

A new Grineer Sealab Defense tile has been added to Uranus!

Khora Changes & Fixes

Khora’s Whipclaw animation has been updated to better reflect the aim direction. Operators can no longer be targeted for Venari to Heal. This follows precedent with other Warframe abilities not being castable on Operators. Fixed Venari’s ability stats and passive speed buff UI appearing to be affected by Efficiency Mods. Ability Strength Mods are what applies to Venari’s abilities/passive. Fixed Venari’s Heal being permanently active when equipping negative Duration Mods on Khora. Fixed not being able to see Venari’s hold indicator when switching postures. Fixed incorrect icon displaying for Venari’s Healing posture. Fixed Venari script error that would occur if you're controlling the Operator when Venari respawns. Fixed Venari not disappearing when playing an Archwing mission as Khora. Fixed a case of Khora getting the Venari speed buff HUD icon when Venari fails to spawn. Fixed Venari attacking you in the Simulacrum Arsenal when Friendly Fire is enabled. Fixed Whipclaw not spreading damage across multiple Strangledomes if it hits enemies trapped in more than one. Fixed Khora Whipclaw/Strangledome synergy not using all Mods on extra Strangledome targets. Fixed enemies bodies being auto-destroyed when falling from Strangledome that are not going to be sliced. Enemies that get that extra Strangledome slice will be auto-destroyed. Fixed Strangledome turning MOA enemies invisible. Fixed a crash when Transferring to the Operator when Khora is equipped. Fixes towards possible motion blur on Khora’s spikes in the Liset. Fixed Khora's spikes being visible when viewing Navigation.

Sanctuary Onslaught Changes & Fixes

Removed Kuria’s from Onslaught tiles since Simaris does not allow the use of gear in the Sanctuary. Sahasa Kubrows can no longer dig up Resources in Onslaught. Fixed several Host migration issues in Onslaught. Fixed a Lua Onslaught tile having doors that appeared unlocked due to incorrect materials. Fixed End of Mission rank being A- when aborting before a Zone has been completed.

Changes

A buff icon for Toxic Lash is now displayed so you can see the bonus (ie: after Growing Power, Energy Conversion, and other temporary power-strength buffs are applied). Zaw Strikes Sepfahn, Rabvee, Dokram and handles Korb and Shtung now have a chance to be used in Hok's Daily Specials. Ash can no longer Teleport to Cameras and Turrets, as it usually results in placing Ash outside of the map. Melee head kills now count as headshots (they already counted towards the "Get 10 headshots" challenge). Face-crit-multiplier-ahoy! Improved enemy navigation in the Corpus Outpost Defense tile. Optimizations for memory/CPU by improving XAudio2 voice recycling. Shortened "Warframe Animation Sets" to just "Animation Sets" in the Market category since it's redundant and crowds the box.

Fixes

Fixed Operators not being able to slide/roll in some cases. Fixed insanely fast computers not being able to transition to Cetus from the Plains. Fixed Exodia Contagion's interaction with Covert Lethality, resulting in the +100 damage being applied to the projectile damage multiplier instead of the base projectile damage. Fixed Exodia Epidemic ground slam wave counting towards finisher damage instead of the intended explosion damage. Fixed Thrown weapons equipped with Power Throw scaling with the range from Wukong’s Iron Vault Augment. Fixed Naramon’s Void Stalker Critical Chance buff being applied to non-Melee weapons. Fixed Nezha’s Reaping Chakram damage not getting doubled for every enemy hit for Clients. Fixed Opticor and beam weapons sometimes not being able to hit Corpus Nullifier bubbles. Fixed players and enemies colliding with the Nullifier's weakpoint. Thwarted no longer shall be any attempts to vertically depart that ability-bereft spherical hellscape. Fixed Pets disappearing after Warframe dies and Revives, even though the Pet was alive before their owner's death. Fixed Pets losing loyalty when they shouldn't/not losing loyalty when they should. Fixed a pickup prompt appearing in Simaris’ Relay Sanctuary. More fixes towards crashes related to XAudio2 xWma voice recycling. Fixed a crash where the audio device is lost and fails to initialize. Fixed one rare crash that could occur when audio device is lost. Fixed some Captura Scenes resulting in an automatic "mission failed" and booting you back your Orbiter after 15 minutes. More fixes towards cases of ‘Supercat’ Kavat issues. Fixed Sentinel customization selection not reflected in the Cetus Arsenal when hovering over them. Fixed Archwings using its default colors when trying to copy default Warframe colors onto Archwing items. Fixed coming back to the Relay from a mission/Simulacrum would pause your Kubrow, resulting in him/her standing in one place forever. Fixed selecting "Return to Orbiter" in the Simulacrum and then cancelling would cause you to end up in your Orbiter if you then used "Return to Relay". Fixed script error when switching modes in your loadout where the Warframe in the previous mode was Chroma/Nidus/Equinox and the Warframe in the new mode is Khora. Fixed Zaw Components spot loading when hovering over them in the Arsenal. Fixed Client projectiles not getting destroyed which can result in performance issues. Fixed ambient sounds disappearing in certain areas of Maroo's Bazaar. Fixed level holes in the Grineer Asteroid tileset.

Conclave Changes & Fixes

Reduced the casting speed of Mag’s Crush in Conclave. Reduced the damage of Khora's Venari in Conclave. Reduced the damage of the Dual Keres in Conclave. Fixed avatars spawned from Warframe abilities being highlighted as enemies to their creator in Conclave.