It was called something like Blood Crust cave or something similar. It is just outside Skingrad.

I'm redoing that quest and gave the hunters info on where they are found without asking questions about the locations of the hunters. I'm waiting to see how that works out.

I don't know for sure, but I'm wondering if the right bad guys will be in cave when a quest calles for it, even if you've been in there before. And important people can't be killed, so that gives hope that you can't "ruin" a quest.

I let the vampire hunters kill the vampires in the cave, watched them leave the cave and they just hang around town. Talking to him gives no new conversations. Nothing like, well they are all gone now, or anything. It just has the option to ask what they are doing. I've tried waiting for days and they just hang around town.

I don't know how to get rid of them short of outright murder, which my character does not want to do. But she just may get frustrated enough!

Edit: I started over and went to the cave first, then talked the hunters and then I had the choice to tell him the vampires were dead and show him the dust. Whew!

Have finsihed the Mage's Quests and returned to the Mage's lobby where I was welcomed as the new Arch-Mage. Every thing normal!

Went up to the room at the top, investigated every thing which now belonged to me, then slept on the bed. Leveled up. Normal. Then had my first visit from the Dsrk Brother Hood. Normal.

Then a very strange thing happened. Since leaving my new apartment all animated life forms are seen through a violet mist. Is this to show I am now the boss of the Mage's Guild or a glitch? Hope it's the latter - don't want to live the rest of my life in the game not being able to recognize anyone until I have my nose up against theirs.

Still need to do some thing about the Fighter's Guild and The Thieves Guild. Am an associate of both although not sure which to tackle first.

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Angels are friends who lift you off your feet when your wings have forgotten how to fly.

Tamia, in answer to your question about caves, I have twice been in caves that were empty of people but have come back later for a quest and found the appropriate people present.

I suspect that this was in response to the issue in Morrowind where it was possible to mess up quests badly by entering the wrong cave too early. On the other hand, in Morrowind there were multiple paths to become head of a guild, so the odd mistake wasn't fatal. In Oblivion there is only one path of quests to get you to the top, so it's essential that it not be possible to mess up in this fashion. I suspect that the only way you can totally mess up a guild quest is by murdering named people in cold blood. And would-be Dark Brotherhood members should beware of who they choose to be their first victim.

I'm certainly just cruising around and I have not encountered any guild-ending problems, which is not to say that I won't find one eventually.

Well, now have cleared the haunted house in Anvil and settled in. Dealt with the Gang and halfway through the Forlorn Watchman puzzle in Bravil. But dashed if I can find a way to contact any of the Thieves Guild to obtain quests.

Have been dealing with the fence in Bruma for ages, he has made a fortune out of me, but never tells me how to contact Armand Christophe or S'krivva.

BTW - as I was in Bruma decided to do something about Raynil Dralas. I killed him in the Boreal Stone Cave and brought back the amulet - completed this in about 5 game hours tops. The guard in charge was pleased I'd succeded but insisted on taking a posse of guards to prevent him escaping The dialogue would not allow me to state he had been dispatched. So went to talk to Bradon's wife who understood Raynil was dead, accepted the amulat and gave it back to me as a Phylactery of Lithness - can't find the thing in my inventory.

As I can't become the new Gray Fox without doing those quests first, I'll load the game and help the Forlorn Watchman.

_________________________
Angels are friends who lift you off your feet when your wings have forgotten how to fly.

Originally posted by threads: But dashed if I can find a way to contact any of the Thieves Guild to obtain quests.

Have been dealing with the fence in Bruma for ages, he has made a fortune out of me, but never tells me how to contact Armand Christophe or S'krivva.

Armand can be contacted by going back to the garden where you joined the thieves guild anytime after midnight and before about 5 in the morning. He'll be back there every night unless something happens. He's the contact for the first few of the guild "Special jobs". He'll tell you when to move to S'krivva.

I'm really, really stuck on a quest. I have four of the Tears, but I cannot find the fifth one. I have been back to the site several times over the past month, real time, to look for it, but I haven't found it. I've probably spent over three hours in total. Obviously I need this to complete the quest.

I suspect that it's on the icy mound in the middle of the ice, because I'vee been over every square inch of the surrounding flat are. Does anyone know exactly where it is?

Or, failing that, does anyone know how to cheat it in? I feel I've given this quest more than enough time and want to move it along at this point.