With thousands of games being created for multiple platforms every year, how can you cut through the clutter to show the gaming world how great your creation is? Here are some ideas to help take your promotion to the next level

'Final Fantasy' may be the best known and most beloved Japanese RPG series out there. 'Type-0' is part of the Fabula Nova Crystallis subseries, which also includes 'Final Fantasy XIII' and 'Final Fantasy Versus XIII'

In this installment, we talk to Greg Kasavin, former executive editor at GameSpot.com and now creative director at Supergiant Games, where he served as the writer for their auspicious first release, Bastion. Kasavin talks about the shape of the industry, digital distribution and the future of the video game as art

Due to the Steam Summer Camp sale a few weeks back, I was able to pick up the 'Longest Journey' bundle. I had played the original some years back but most of that had faded from memory and the sequel would be brand new material

Legendary developer John Carmack talks about id Software's new post-apocalyptic first-person shooter, Rage, developing at 60 frames per second, and what it's like to be working on what might be the best-looking shooter ever produced

Stardock released a flawed gem in 2010's Elemental: War of Magic. It then hired Derek Paxton, lead designer and lead producer of Fallen Enchantress, to get the franchise back on track. DIG spoke to Paxton about how to successfully develop a game and stop things from getting out of hand

A lot of Xbox Live Arcade games are overlooked each year. Some are merely overshadowed by bigger releases - or retro titles with smaller price tags. Others are unfortunately released at a time when bigger and better retail games hit the market, as everyone is busy playing them. Among these overlooked games is 'Fusion: Genesis'

Ubisoft has done extremely well when it comes to the Tom Clancy video game franchise over the years. The 'Rainbow 6' games are known for depicting high-tech counterterrorist operations set within Tom Clancy's game world

What does it take for a game to stick in a player's memory? For RPGs, it could be the writing of story and characters. For an action game, it might be the flexibility of movement and fluidity of combat. For a shooter, the graphics could be the centerpiece. For "Hunted: The Demon's Forge," it's none of the above.

We're tracking down video gaming industry thought leaders to give you a sneak peek of the digital arts future through their eyes. In this installment, we sit down with Matt Ployhar, president of the PC Gaming Alliance. Ployhar talks to us about a future built on more efficient hardware, cloud technology and ubiquitous gaming

When Stardock's Elemental: War of Magic turned into a disaster, they called in Derek Paxton to set things right with a standalone expansion, Fallen Enchantress. DIG chats with him about taking the reins as both lead producer and lead designer -- and about getting the Elemental franchise back on track

Intellectually, I understand the Supreme Court's 7-2 decision that the First Amendment protects the most violent of video games. Experientially, I don't. It's fine for the majority to say parents have ultimate control over what their children see, but how many members of the Supreme Court have experienced 'real' life?

When Konami released 'Zombie Apocalypse' for download a couple of years ago, it brought forth an interesting arena shooting game in which the goal was to stay alive while battling hordes of the undead. The sequel, 'Never Die Alone,' expands on that with bigger areas and some personality-laden characters, benefiting as a result

'Sid Meier's Pirates' was remade in 2004 and it not only received amazing reviews from critics and gamers alike, but went down in gaming history as being one of the best pirate video games of all time. Even seven years later, it's still difficult to find a game that can outperform it. However, there is a new challenger to the pirate game throne in 'Pirates of Black Cove'

In this installment, we talk to John Laird, a computer science professor at the University of Michigan who specializes in artificial intelligence research. He is also noted for developing HAUNT, one of the first text adventure games. Laird discusses the future impact of AI in the tech world

Parent groups have long advocated limiting the amount of time children spend playing video games to make sure the activities don't get in the way of their social life and school work. So what happens when the video games are the school work?

All in all, 'Fable III' is not an RPG. It is barely a feasible action game and can function in a pinch as a fantasy doll dress-up and interior design simulator. It doesn't have any clue what it wants to be and thus, I'm not even sure what standard of judgment to apply. Thus I fall back on the old tried and true, 'Is it fun?'

I love the 'Apples to Apples' board game. So, of course, I was curious to see what THQ was doing with the game, translating it to a digital format on Xbox Live Arcade. Here's how the game works, in case you've never played it

When it comes to 3-D gaming, Sony is making a big push to be the leader in delivering a quality 3-D experience to PS3 owners all over the world. First thing first, you have to take a look at what's being offered

Imagine a future where you play a first-person shooter with nothing more than a twitch of your finger. How about an exercise app that calculates precise muscle movement via magnetized bracelets? That future is coming -- faster than you think

My initial opinion of 'F.E.A.R. 3' was that it was an astoundingly generic, cover based first-person shooter, but as time passed and I progressed further into the game, I came to realize that 'F.E.A.R. 3' was actually ...

Gamerscores have been a staple of an Xbox player's personal identity, serving as a quick gauge for how much a gamer plays. 360Voice's Achievement Challenge has taken that metric and has debuted a unique meta-game around Gamerscores in Gears of War 3

The upcoming game Dust 514, an exclusive PlayStation 3 first-person shooter, will dramatically interact with the world of the MMORPG Eve. Tom Farrer discusses PlayStation 3 exclusivity and some of the technical challenges of integrating a PS3 game into the PC game experience

Some games just aren't long enough for their own reviews, but are still important enough to deserve some attention. With that in mind we present the first of our Indy Shorts reviews. Here, I turn my attention to two recently released titles on Steam: 'Terraria' and 'Universe Sandbox'

Way back in the early days of 2007, there was a PlayStation 3 game with great promise, showing effectively what the system was built for and what the future held in store. That game was 'MotorStorm,' an arcade racer. Now in the series's third ride around on the PS3, 'MotorStorm: Apocalypse' makes some notable shifts from earlier entries

When Cakewalk released its SONAR X1 digital audio workstation (DAW), they weren't just giving composers a world-class set of audio tools; they were giving them a solution to their production challenges. Here, DIG takes a look at how two game composers have integrated the suite

In this installment, we sat down with Bonnie Nardi, a cultural anthropologist teaching at the University of California, Irvine, and author of My Life as a Night Elf Priest. Nardi talks about the impact of MMOs on social dynamics and the distribution of technology

'Galaga' is a game that gives a smile to anyone who grew up visiting arcades -- but, unfortunately, 'Galaga 30th Collection' for the iPhone isn't diverse enough in gameplay from game to game to warrant the cost, especially with the sometimes frustrating control scheme

'The Witcher 2: Assassins of Kings' is a PC game (the Xbox 360 version is set to launch around the end of this year) that follows the adventures of Geralt of Rivia, a magically enhanced monster hunter, or witcher (a name that I imagine sounds a lot cooler in Polish). The 'Witcher' games are based on the novels of Polish writer Andrzej Sapkowski

L.A. Noire plays like a TV crime drama. Think 'Law & Order' meets the tone and pace of 'Heavy Rain' with the GTA engine with 'Mad Men'-esque style -- but even that's an imperfect comparison. 'L.A. Noire' has more of a point-and-click adventure mentality where objects are examinable but not every object is important

There is so much talk about games these days. With the advent of tablets and smartphones, the platforms available to play games on are ever increasing. The thought crossed my mind: I wonder what this means to the different gaming platforms? Is there a compelling proposition for PC or non-console game developers?

I'll assume everyone reading this is aware of the 'Dragon Age,' series so I won't linger on the greater context. Where 'Dragon Age II' differs from its predecessor in terms of tone is that it is a much more personal story

There were over 2,000 games in the 2010 major league baseball season, and the creators of MLB 2K11 looked at video from almost every one of them while preparing the 2011 version of the baseball simulation game, according to game designer Sean Bailey

'Portal 2' is the sequel to Valve's 2007 hit 'Portal' included as part of The Orange Box bundle -- which I'm fairly sure most people initially purchased for either 'Team Fortress 2' or 'Half-Life 2: Episode 2'

LEGO Universe is a massively multiplayer online game that takes place in an alternate universe populated by LEGO mini figures. Players must protect the final existing vestiges of pure imagination from extinction -- clearly a worthwhile quest and, very probably, a useful skill in life outside the MMO gaming environment

In this installment, we sat down with Eleanor Wynn, an anthropologist of computing who recently retired from Intel. Wynn gave us her thoughts on how gaming and working with information technology are related, and she told us what she thinks is on the horizon for gaming