Hello, here is a bug with the new map and advisors : I have started a new kingdom and just killed the 3 goats. But there, I have had the advisor telling to clik a flag. First problem : I couldn't see any flag on the map (only the 2 hands poiting at the caves.).Second problem : no interaction was possible. Ok, I could select the 2 caves. But the side panels did not slide when hovering, I could not the clik the quest flags there, and the "enter" (or whatever is was called) button did not respond. So, in a few words, I was stuck.

When relaunching the game, the flags and sparks surrounding them did appear correctly.

I just got stuck in a loop. Upon opting for the basic tutorial after winning the first dungeon I was killed by the goat (as is normal in Tutorial 1) and it brought me back to the intro dungeon. Then when I beat the live-fire tutorial again, the new screen had both the level 0 guild AND tutorial 2.

flap wrote:Hello, here is a bug with the new map and advisors : I have started a new kingdom and just killed the 3 goats. But there, I have had the advisor telling to clik a flag. First problem : I couldn't see any flag on the map (only the 2 hands poiting at the caves.).Second problem : no interaction was possible. Ok, I could select the 2 caves. But the side panels did not slide when hovering, I could not the clik the quest flags there, and the "enter" (or whatever is was called) button did not respond. So, in a few words, I was stuck.

When relaunching the game, the flags and sparks surrounding them did appear correctly.

Same here. Also had to do 1st dungeon twice (start with wounded guard from caravan). When starting a new profile and selecting to skip tutorials I was taken straight back into the 1st dungeon. After 2nd win there the game progressed as normal.

Path-finding still acts illogically on occasion. Attacking an enemy from a distance can sometimes result in poor player placement, consuming unintended black space.

Edit: Yin/Yang subdungeon on Venture Capitol as Human Priest- Took them on at level 7, hit each one once (probably with might), used WONAFYT and Yang was summoned into a wall space (directly above the stairs), and seemed invisible (walled showed but not him, just his health bar),thus making him impossible to hit (targeting the wall showed him in the combat panel, but no action could be taken against the wall).

When standing on a shop while in combat (mouse mode) the inventory panel switches to the shop after every glyph/hit during combat. May not be quite a bug but can be annoying. Repeatable anywhere (i think..).

Again, not technically a bug, but:Mouseover popup descriptions reappear almost instantly after clicking to cast glyphs (LEMMISI is particularly annoying since the popup covers a chunk of the play area, in effect not LEMMISIing anything revealed in that area ).Not sure what could be done other than disabling the popups on certain or all glyphs after X number of uses with a right click for description therafter. Is there a way to tack a number or 2 to small glyphs (cost/damage)? BURNDAYRAZ in particular bothers me as a small glyph, having to mouse over to see how much damage it will do- seems trivial since 2 seconds of math or 3 seconds to mouse over will give me the info, but a glance takes less than a second).

If you:1. Select the PQI Quest Flag from the map when that PQI asks for a Purist run2. Select any preparation3. Start the run:

Every other PQI failed flag I've seen up till now has been positioned as to point to your character, so this seems rather off.

Furthermore, while standing on the same tile as an In-dungeon shop, if you select a Translocation scroll in your inventory and hover the mouse cursor over the tile where your character and the shop are located, the following happens:

(full image shows two Shop Tabs below the inventory panel)It's pretty minor, and maybe it's already been reported but eh, it's good to have it on record just in case