I really love the song in that Pokemon Let's Go trailer. I tried to find the song, but it seems to have been especially made. Here's hoping it gets a proper release without the game sounds over the top!

In other news, I watched the full conference. They make it clear that a full main series game is coming late 2019, and also that the Pokeball + is useable with Go as well. I'm pretty excited, you know?

Also also: Pokeballs are called Monster Balls in Japan, which makes much more sense if you think about it.

Whilst I'd prefer a more traditional experience I'll give it a go, especially as a big Pokemon Go player it makes for connectivity reasons and we'll get the proper one next year so I'm ok with it. Really impressed with how good it looks too, hardly the pinnacle of graphical prowess but just perfect for the series.

Being able to see the Wild Pokemon is great too, just curious to see if something replaces it in terms of training your Pokemon, give me some non repetitive minigames instead.

Checked the price of the Pokeball Plus and it translated to around Ł35, same as the Go Plus which I understand it doubles as so not a terrible price I guess...

Mas, I think we should have told you this a long time ago: there's no rush to get a reply out to every message straight away. You can stop and read what you've written, then decide to press send or to edit. You can even choose not to reply, if for example, you have nothing to add or your hands are clutching big bundles of spaghetti.

P.S His name is Masuda Junichi, I believe.

Thought it was important info and since then I've read more of what Masuda has said and it seems it's going to be a lot like I said about Forza Horizon and Motorsport but they compared New Super Mario Bros and 3D Mario as in both proper games in the series but one has more of a broad appeal.

I'd hope that they're able to capture that sense of tension I felt whenever I threw a poké ball at something as a kid. It's obviously meant to be harder to catch the legendaries but at a certain point a sense of tension is traded in for a ball-ache.

I suppose, having not played since last year, that the main difference is that in GO things are over and done with relatively quickly so you're never going to get that guff which happens in the main series from time to time. Does that diminish a sense of tension? Probably. Is that a worthwhile trade-off? Might well be.

Capturing a legendary should be about the thrill of the fight, not chucking balls and healing poks until you finally get lucky. I think the bigger problem is pokemon that are hard to catch being able to flee - that can absolutely do one - I've never felt a sense of satisfaction capturing those sorts of Pokemon, just relief that I don't have to put up with them anymore.

Really not keen on this from what I've seen. I didn't like the catching mechanic in Go, that was the main reason I stopped playing it very quickly. Taking away wild Pokemon battles for that is very much not up my street.

Can we all just stop here for a moment and acknowledge that the process of Pokémon catching in the main games is... pretty bad? Wander around in long grass until a Pokémon jumps out (whether you like it or not in the early stages; in the later stages, increasingly unlikely to be the one you want to find); fight it in the normal way (best part, unless you get an accidental crit); throw Balls until the RNG determines it's caught (good luck if it's a self-healing legendary, a fleeing monster etc.). Too much dependence on chance to be fun, and there are too many Pokémon to catch these days in any case.

I do wonder how legendaries will work with this, like will I just see Moltres flying about and all I have to do is throw balls at it. If said before I like the Go throwing but things like the legendaries especially should be a battle before hand.

They recently added Mew to the game and it was a pre determined encounter in which you're guaranteed the catch. They managed to make it a bit more epic than your usual Pokemon Go catch with the build up but it definitely felt a bit lacking.

I think they'd do well to make you battle them first before letting you catch after a few balls, that way you still get the suspense of the battle.

I'm not quite sold on this, but if I have money to spare by the time it comes out I might give it a GO!

Seeing Kanto in Switch rendered 3-D is really nice, it gives the impression of a living world. It doesn't look like its anywhere near as involved as Monster Hunter World's ecosystem, but when the main game rolls around I would love it if, in addition to seeing Pokemon in the grass, if Pokemon had specific interactions with each other. I'm talking Pidgey swooping carrying a Magikarp away, or a ghost pokemon spookin some poor critter.

Even if this game isn't for me, I do like aspects of where they're going with it. Lots of potential here.