Bullet Boss

Bullet Boss is a senior thesis project developed in spring of 2016. It's a fully realized bullet hell game featuring only a single boss fight, but with innovative and formula-disrupting bullet patterns. Bullet Boss is available to be played here. (In-browser HTML5 and stanadalone builds available.)

Barely Afloat

Barely afloat is a game made at the 2015 Global Game Jam, and features the story of a child and her beloved stuffed animal trying to escape a sinking ship. I managed the project, provided creative and thematic direction, and programmed and implemented several scripts and behaviors. More information and a download link can be found at its 2015 Global Game Jam site.

Jacob's Ladder

Jacob's Ladder is a 2D puzzle platformer developped during a 12-hour Unity game jam with the Cincinnati Game Developer's Association. I programmed, implemented, and designed the mechanics from the ground up, and managed the overall project. A web build, window's build, and mac build can be found here. (Web Build requires Unity Web Player)

Grant's Adventure

Grant's Adventure is a 3rd person 3D exploration game based largely on humor and adventure. It was built by an 8-student team over the course of a semester. I assisted in item descriptions, collaborated plot development, and scripted several events. A web build of Grant's Adventure can be found here. (Requires Unity Web Player)

Pokémon Bullet Hell

Pokémon Bullet Hell is a top-down bullet hell-style shooter made by a 4-person team as a semester project. I lead the project, managed most of the design decisions within the game, and programmed and implemented several enemies and the first stage boss. A browser-based version of Pokémon Bullet Hell can be played here. (Requires Unity Web Player)

FluffyDark

FluffyDark is a game produced at the 2014 Global Game Jam about a couple of young girls trying to escape a forest. By switching the character with the a single keystroke, players are forced to use a simplistic set of mechanics to solve increasingly complex problems. I managed the project as well as designed levels and mechanics. FluffyDark can be downloaded here. (Requires XNA framework)

Checkers

Checkers is a browser-based recreation of the board game checkers, made by Courtney Feeland and myself. Courtney worked on the HTML and CSS structure of the site, as well as the database interactions (saving wins and losses, usernames and passwords, etc.). I constructed the entirity of the game's logic in javascript. The game may be played here.

Hard Reset

Hard Reset is a game about a man, a computer, and a button that was developed during a 2-hour game jam by Aaron Albert and myself. Aaron created art assets and wrote the dialogue. I programmed the entire game, as well as designed core mechanics and theme. A web build of Hard Reset can be played here.