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Architecture for Fantasy Fiction

ARCHITECTURE

In
fantasy worldbuilding, you need obvious differences between created cultures. There
are many ways to give cultures differences in their infrastructure. You can
give them their own building types, giving each realm unique stylings.

Cultures
need buildings for different reasons like sleep, worship, work, play and much
more. Some structures may not have rooms at all like monuments.

When
planning scenes, it’s good knowing exactly where they take place, what
characters can see, what sounds are heard, smells smelt and more. These are a
few simple ways of making buildings physically different.

Exterior

·Materials - Mud, Straw, Wood, Stone,
Brick, Glass, Metal

·Roof - Flat, Pyramid, Cone

·Outer Wall - Circle, Oval, Triangle,
Square, Rectangle, Irregular

·Features - Doors, Windows, Gargoyles,
Pillars

·Size - Buildings drastically vary
in size and new ones keep being built so I cannot give an accurate range for
sizes. Gravity will play a factor of fantasy worlds.

The Home Interior (Rooms
& Furniture)

Important
architectural factors in worldbuilding are what average homes look like
as well as what businesses are common. This lists generic common rooms and
furniture. You can make your own types. Think about what your cultures do lots
of and assign the activity its own room. Cicero said a house isn’t a home
without a library.