I’m pleased to annouce that there is going to be a new, special, very different MHI book. I’ve made a deal with a role playing game company (can’t announce who yet) and we’re going to release an MHI RPG.

However, this isn’t going to just be a book for gamers. It is going to be a big, heavy duty, book filled with all sorts of MHI related goodness. Like bits of original fiction, character bios, history, PUFF tables, and a ton of original artwork.

I need to get an approximate headcount of who is interested. There will be more details to come later, but please post in the comments here if this is something that you would like to buy.

I think if he went with the older D&D rules system (not 4.0) it would be fine. I’m hoping for something more like Pathfinder RPG. I would buy at least 1 just for the extra content and if the system was awesome, I’d make my gaming group convert and try it.

You going to Kickstart it, like Howard Tayler’s game? Gauge interest, and offer perks like more art, color art, new stories, journals of past hunters, etc? You would get funding up front for your new “art department”. MHI miniatures. MHI dice. Work it.

Do I smell a kickstarter project? 😀
Why go only halfway with a book- why not try for a full game set with figs n stuff?
It would certainly take a lot of effort though- and you may wish to keep it more open, for people to set up their own scenarios and such.
I’d probably be in, based on price.
Certainly for the book at a minimum

Regarding an MHI RPG, I hope it’s a skill-driven game, not a class and level-driven game (think GURPS, not D&D). I mean, a good GM can make almost any system playable; but that doesn’t mean a lot of them don’t suck Schweddy Balls…

I would be all over this. I’ve actually been running a RPG for that several months using the world of darkness system. You met my wife at BEA. Thank you for all the books and the poster. The guys were all really excited.

Are You talking about a pen and paper game or a computer game? Cause a PC game would be awesome. Imma itching to command a force of mercenaries since the days of Jagged Alliance 2. Silent Storms series is more about troops than mercenaries so it’s not the same.

My group and I ran an MHI-style campaign a while back using the D20 Modern rules. One of the things I wished I had available was a PUFF chart since there’s not a whole lot of specifics in the books.

I’d love to see a ruleset that can be easily adapted back and forth between RPG and tabletop miniatures game. Similar to what Privateer is doing with their upcoming Iron Kingdoms RPG rules, where they’re two different games, but if you learn one, then moving to the other is easy as a lot of the terminology is the same. I really dig squad- or skirmish-sized minis games and I think the MHI canon would adapt well to that game size. I still await some company somewhere to take the concept behind Mordheim/Necromunda, where you have a squad of miniatures who progress in experience, power, and equipment from game to game, and really run with it. I’d love to see that here.

Also, the hope for an RPG with even vaguely realistic firearms rules has been a fleeting hope of mine for the better part of two decades for me. Don’t let them fuck up the guns, Larry.

Heck, yeah. I would suggest making it compatible with multiple systems, like D&D 3.5, D&D 4.0, GURPS, and Savage Worlds, though it shouldn’t be too hard to plug in the monsters and equipment based on the source material that’s out there already.

It’s one that I’d like to buy, but am unlikely to ever run (even though I’ll borrow bits and pieces of it for other stuff.).
I tend to buy games like this in .pdf format.

WW-type dice pools are a deal-breaker, they’re just a horrible, broken, no-good mechanic.
Level/Class based systems aren’t a whole lot better, and don’t mirror the reality of the setting in any case.
Something along the lines of the BRP, GURPS, Hero or Fuzion would be best. GURPS or Fuzion would probably the easiest of the mentioned quartet to adapt, just because of scaling issues. (Of course, I’m going to convert it to GURPS, anyway. I’m admittedly a fanboy.)

Now how did I manage to overlook Savage Worlds? That’s a darned good fit.
Yeah, I’d have to go with Fuzion or Savage Worlds as the best options.
Followed in declining order by:
GURPS, which is obviously not going to happen (The company doesn’t license its mechanics to third parties, doesn’t have the resources to throw at another project right now, and already has a “GURPS: Monster Hunters” line.) It has firearm verisimilitude, more options than you can shake a stick at, great resources, defensive rolls, but mechanics that slow down gameplay if you have an inexperienced GM.
BRP This one could happen. Great resources. A good system (although I don’t like the Sanity Mechanic). The problem I see is power scale. It doesn’t really do “larger than life” action movie stunts all that well.
Hero. I don’t think there’s much chance of this happening. (But I could be surprised. Kenneth Hite’s “The Day After Ragnarok” set a precedent.) The 12-phase turn would be great for simulating how fricking *fast* some of the monsters in the book are. It’s extremely flexible. The downside is that it would take a large amount of work up-front , and it would overwhelm inexperienced GMs and players.

Yeah, I would love to buy that. If you are taking suggestions, how about some optional rules for the shooting range? Want to know if your character can headshot that zombie? Don’t roll to find out, the player would have to make the shot themselves on the range.

Count me in too. And I bet I can guess the company who you’re working with on this project. Palladium Books, the home of the Rifts RPG. Tons of amazing original artwork in thier RPG sourcebooks and rule books is one of their trademarks.

To describe the state of my trousers on reading this would probably be overkill, but suffice to say there is a strong indicator I’m interested. I mean, if nothing else I need to know the local team’s special operating instructions.

I’m in, and probably good for several copies once I get my gaming group interested. Count varies from 4 to 20, depending on the game and the night, so possibly half that number in copies.

I hope the system is playable, it sounds like you already have something in the works. Worst case, the background material could be `ported over to anything; that part will be GREAT Heck, I’ve already swiped pieces for two different systems.

Definately want one. Would buy an additional e-copy if it was available as well. It we are talking about wishes though, I would love a Hard Magic RPG even more than MHI I believe. Steampunk/Dieselpunk is exactly the genre I would love to play at the moment.

Looking forward to seeing what sort of PUFF bounties I can wrack up, and I bet you would love to get scans of people’s custom character sheets for a ‘drive’ to get their character in a book (hint hint something fun you could do with it)…

Just wondering though (and I’m sorry if someone already asked this) but will there be info in the book on making up a PUFF-exempt monster-class Character (IE: Harbinger, Franks, Heather, Stricken) or a not-PUFF-exempt illegal alien (MHI Orc) including a way to balance out their ‘Epic Skill’ (ie: Edward = Blademaster + Lousy Shot / Skippy = Helicoptor God + Bad Driver)? Will there be rules for drawing up a Fae (Doppleganger, Babayaga, etc), or an Old-One powered mage (Martin + Lucinda Hood, etc)?

I know that this is the MHI Handbook, so I could understand it not coming with rules for MCB or STFU character creation (Books sold separately, like all the other D&D style games?) but would absolutely love it if they did though.

I love all the books (Legion eARC was FANTASTIC!) and would definitely buy this in hard cover and in ebook form (ebook form so that we could print out character sheets, and we could pass around a netbook easier than the big book).

Thank you again for your fantastic effort and wondrous skill at writing, and I hope Management will be seen in future books… He and Owen still have much to discuss after all.

I will buy it when it becomes available. More MHI awesomeness is always to be cheered (and bought). Only hope that if you did sign with Wizards of the Coast, you’ll keep them straight, as they really managed to fuck-up with D&D 4th edition.

How many times can i say yes to make it work!? I have been wanting to run an MHI campaign since i started GMing three years ago. And was wondering how i was going to get it to work with the GURPS system.

Larry I need 5 coies. But this really should be a book that Tony publishes. What I want is The rule, and then what Owen tells the new recruits is the reason for the rule. You know, the anecdotes about the employee screw up that brought this rule into existence.

I’m a big fan of both monster hunting and universe expansion. No idea if it would get much/any use as an RPG sourcebook, since my group tends to have plenty of game system inertia, but that hasn’t stopped me before when I like a setting anyway. Count me in!

Tentatively very interested but I’d like to see the product first. I’ve bought too many spin-off RPGs from super-cool series only to realize the gaming system behind it isn’t playable or is laughably simple, a la a board game. Even the spin-offs that are adapted onto an existing system (as some have commented on above) often don’t work well because e.g. the “world” has firearms and the system doesn’t handle them right, etc. My other reservation is that the spin-off games usually are super expensive. I’d like to buy Glen Cook’s Black Company RPG, for example, but the one book is about fifty bucks and I ain’t got that much kicking around for yet another RPG.

If you need any play-testing, I’ve got a group rarin’ to give it a whirl 🙂

There is a company by the name of Drive Thru RPG ( http://www.drivethrurpg.com ) who can not only offer PDF distribution, but also have a Print-on-Demand service as well so that you don’t have to worry about warehousing, or shipping either.White Wolf Game Studios has been using them exclusively (well, everything but Prestige books that they can’t bind) for their books, physical and PDFs these days. Plus, it means that each book that comes off the line is made for each order and from what I’ve seen the product is pretty good too. 🙂 (Maximum full-color book is about 450 pages, but b/w can be up to 530 pages.)

wow. 480 replies so far… thats better than shadowrun print run these days.

Id buy that, for the expanded universe info and fun factor more than the rpg though. You could probably market the exact same material without the rpg dice/rules/stories as a standalone as well for fans.

Greetings from Malaysia. Me and my buddies would love a MHI RPG. In fact, we kinda ran a campaign based on MHI (and the old Bureau 13 series) using Shadowrun 3rd Ed rules minus the cyberware (well, some of the cyberware).

Just found the series not to long ago, I’m not even finished with the first book yet. But I am an avid table top gamer, and even though I’ve just started, I’ve love the series. I think it’d be awesome to have an MHI RPG

While I have great respect for you, and your work, if you do not produce this product, I will hunt you down at a convention, and whine/beg/plead/hump your leg until you do so.

Conversely, if you do produce this game, I will politely ship you the beverage of your choice, and buy a -second- copy of everything you’ve written, within the limits of my budget, and, should we ever meet, do nothing but give you a polite nod and a smile, with perhaps a handshake if you so choose.

Reblogged this on …Geoffrie, A Work In Progress and commented:
I am a huge fan of this series, and the thought of it being in an RPG format, hopefully in a system that I already know, just makes the fanboy in me come out and squeal in delight.

I’m in for an e-book version, because I reference my RPG books so much that I wear them out, but if there’s signed hardback version, I’ll buy one of those too and bequeath it to my grandchildren along with the family Bible and illustrated Hobbit plus Lord of the Rings plus Silmarillion set and the trust full of guns and NFA items.

So larry, i got a question… i my self have been Home brewing a monster hunter RPG ( any one who would like to take a look at the rules email me at g34r_b0x@yahoo.com ) would there be magic, you allways hint at black voodoo and how its illigal and what not, but what if some one that did practice magic became a hunter, … will we see something like that in this book or not … ps Im buy three copies of this game… and geting my local game store to order some the second this hits market >.< cant wait