The Genesis mod is an addon mod for Freelancer by Digital Anvil/Microsoft that works in Multiplayer, putting you into the game just after the original campaign has finished. Version 1.44 incorporates all the fixes from the previous versions.

CHANGELOG 1.44 MP

Fixed a couple of typos on some of the bases in JupiterChanged the texture on the Nighthawk Pachyderm freighterAdjusted commodity pricesMission payouts adjusted across the universeAdded a new Bounty Hunter base in TohokuAdded a Nomad bribe in game to be able to fly the Nomad shipsAdded new Nomad Lairs to go with the new Nomad rep in Frankfurt, Stuttgart, Omega 13, Venus, Mars, Chugoku, Kyushu, Sigma 19, Kepler, Bering, Edinburgh, Manchester, Tau 37 and Omega 3Incorrect engines on Corsair ships - FIXEDIncorrect engines on Bounty Hunter ships - FIXEDIncorrect engines on the Sabretooth, Ravensclaw, and Hellhound - FIXEDAdded new weapons to various factionsBlood Dragon Arisaka guns & turrets (Anti-Shield)Outcast Lonbarda guns & turrets (Anti-Shield)Red Hessian Jäger guns & turrets (Anti-Shield)Bounty Hunter 'T' series Thunderbolt guns & turrets (Anti-Shield)Simian Trade Federation Tamarin guns & turretsAdded new weapons to appropriate NPC ship loadoutsIncorrect loadout on Blood Dragon Samurai NPC ship, was one gun short - FIXEDCapship loadouts altered, more cargo loot addedAll Asteroid Field Jump Holes renamed Asteroid Belt Jump Hole, also Jump Gates leading to Astreoid Belt renamedYet another major upgrade for all missiles, torps and cruise disruptors, they are all much faster and more usefulWrong tradelane name used in Mercury - FIXEDTradelane infocards in Sol showing up as 'object unknown' - FIXEDAlcatraz system name not showing up - FIXED

Audio volume for Monolith reset to normalChanged tractor beam hardpoint on Nomad BattlecruiserKellingley Mining Facility infocard fixedThree custom bases with inproper npc loadouts fixedTractor beam issue with new Patriot model fixed. This was bringing down the server regularly as it also affected the npc version as well. Everytime a player or npc tried to use the tractor beam with that ship model, it would crash the serverA small number of other ships affected by animation issues, all fixed

CHANGELOG 1.41 MP

Updated market commodities file to reflect the buying and selling of MezzratsUpdated some more base infocardsUpdated NPC names on some bases not showing up correctly

CHANGELOG 1.4 MP 'THE SOL CHRONICLES'

The Sol system addon, comprising ten systems that have been added (each planet has its own system) is very, very loosely based on Mephistopholes' Sol mod. I have re-textured all of the planets used, using the latest NASA satellite images. I've redone all the solar infocards for all the systems, using up to date information and made all the minor moons available to see on the navmap and positioned them to taste. Systems have been resized as well. In fact there's not a lot left of his addon mod at all, but i did start out with it as a basis for the Sol systems, so only fair it gets a mention.New tradelane model added for the Sol system - Original model by Angryfly - Heavily modified by GibbonNew custom news items added in the Sol sectorCustom Asteroid models in Sol systems by ForsakenAsteroid draw distances increased in some of the new systemsMarsflyer addedNomad Battlecruiser addedDiscovery XD-1 wreck addedWinnebago wreck addedPachyderm handling fixed on the player freighters (YAY!!) Will now dock properly without circling for hoursNew Pachyderm freighters addedNew Pachyderm Transports added (NPC only)Kusari Blood Dragon Samurai ship now has correctly named breakable partsEnabled NPC's to actually use countermeasures properlyNew trading faction added, Interpork. Famous for their square pigs!!Missile & Torpedo engine trails more realisticRedone all the patrol path files making route planning a bit betterPatrol paths fixed, especially in Sigma 13, Sigma 19 and California which were leading to crashesReworking of all the encounters in gameNPC shields renamed, so when scanned they don't have NPC in the name (doh)Fixed pilot names not showing correctly on Nomads, Razids and MartiansSlowed down planet rotationsBlackhole texture redone in Omega 13Increased docking speed when docking at basesSingle player buttons removed from menu screenCreate a secondary 'MINIMIZE HUD' key in the 'CONTROLS' section in 'OPTIONS' to completely remove all HUD elements in gameVarious typos fixedOne of the key improvements is connectivity to the multiplayer server running Genesis. On later copies of windows (7, 8, 10) IPv6 is a major issue with older games, no different with Freelancer. This has been fixed with the Genesis mod so hopefully, judging from my in game team of testers, we've not had any issues with people joining the server.

Look forward to seeing you on the server.

All instructions on how to add the mod are in the included README file in the download.

Last edited by Gibbon on Mon Sep 24, 2018 2:01 am, edited 3 times in total.

DwnUndr

Post subject: Re: Genesis 1.4 - The Sol Chronicles

Posted: Sun Apr 01, 2018 7:21 pm

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Joined: Sun Jan 06, 2008 4:53 pmPosts: 1042

Nice to see you still plugging away

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Gibbon

Post subject: Re: Genesis 1.4 - The Sol Chronicles

Posted: Fri Apr 06, 2018 1:57 am

Member

Joined: Mon May 26, 2008 2:44 amPosts: 227Location: Planet Primus

Got back into it earlier this year, and then i thought, i wonder if i can remember how to do things in FL, and then it all started coming back to me. Find it relaxing tbh. Here's another screenie from my Jupiter system... Think i made a Discovery lol. Btw, any way to make the images smaller on here? On my forum it down sizes them, not sure how to do that on here

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Soupman

Post subject: Re: Genesis 1.4 - The Sol Chronicles

Posted: Sat Apr 07, 2018 2:02 pm

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Joined: Sun Jan 06, 2008 3:44 pmPosts: 727

Gibbon wrote:

Btw, any way to make the images smaller on here?

Im afraid i cant do that Dave.......

just use the [rimg] tags when posting images ... edited your image link in original post

Right, a little update. I'm kind of done with the new systems, all the systems have been built and are finished. All the new bases, asteroid fields etc are all in. All the encounters are done, all the new patrol paths, hundreds of the damn things are done. All the npcs have been added to the new bases and generic news items are done. All the store stuff, equipment and commodities are in.

The only thing i have left are custom news items, which i have to think up and getting the pricing right for the base commodities, this is going to take time and fry my brain, but it will be done I'd say about 90% finished now...

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Gibbon

Post subject: Re: Genesis 1.4 - The Sol Chronicles

Posted: Tue Jul 17, 2018 2:03 pm

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Joined: Mon May 26, 2008 2:44 amPosts: 227Location: Planet Primus

Released today, download link and changelog updated in original post

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Gibbon

Post subject: Re: Genesis 1.4 - The Sol Chronicles

Posted: Wed Jul 25, 2018 2:56 am

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Joined: Mon May 26, 2008 2:44 amPosts: 227Location: Planet Primus

Version 1.42 now needed to join the server, all links updated. Was having some major server crashes, turned out was one ship causing it, all fixed and stable now

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Gibbon

Post subject: Re: Genesis 1.4 - The Sol Chronicles

Posted: Mon Sep 24, 2018 1:59 am

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Joined: Mon May 26, 2008 2:44 amPosts: 227Location: Planet Primus

Some more big updates and fixes, plus now you can be a traitor to the human race and pick up a Nomad bribe and turn your back on humanity to side with the Nomads.

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