It's been a while, but I've been doing even more work on this. I've been making slight adjustments to individual characters, as well as broad overhauls. The font had been through so many algorithms that it needed thorough optimization, making sure every character is drawn using as few points as possible.

One issue I've run into is balancing the sizes for books vs dialogue. Since you can't use individual settings for these, I've had to compromise. The font looks much thinner and lighter in dialogue compared to the original font, while it looks much thicker and heavier in books. It's as thick as it can be without causing formatting issues in books, and as thin as it can be without being hard to read and looking too different from the original. As I've already said, whatever font renderer OpenMW is using it renders fonts too thin at smaller sizes.

At this point (unless i can find a solution to the problem above) the font is completely done, with one exception: Cyrillic. Since I don't have a Russian copy of Morrowind, I actually have what it looks like in game, so there's nothing I can do to make it look better.