lol @ you guys.....-ill post how many i get before i throw in the towell and return here to get this..--NirnRoot in Obvlivio sure was fun..actually my vanilla Oblivion everything was fun..

--if theres ANYONE who hasnt played Oblivion. do so..dangit,,dunno why i posted that. everyones played it.....

---Anyone wish Oblivion & Skyrim were Vice-Versa'd? i do.. ~If Syrim came out 1st then we'd be mod'ng Oblvion now instead.. :((i know theres mods for Oblivion but cmon Skyrim is up there or maybe even past Half Life2..

i bid thee Beer Goggle Protection for 1 drinking night to anyone who read this and is like " what the heck dude! "

What I did to get this mod working when the markers didn't show up: Unsubsribed and subsribed again and it should work. This mod is awesome, I found 28 crimson nirnroots and just couldn't find the last 2.

There are some problems I found with this addon, even though it did it's job (for which I thank you).

I found myself stumblign on unmarked nirnroot, which is unsettling to me a completionist.

I see why you made the choice to make this a console-activated seperate quest, but it's unintuitive, as opposed to the stones of barenziah quest (which is built directly into the quest, even though there is an extra stone). Crimson Nirnroot regrows, so I don't see why you made the choice to set it up like that.

For neatness, I would suggest attachign it to the quest, then putting an ingame item (like a plaque in sinderons room) that activates the markers as a seperate quest, then a dialgue option to remove the quest, makign it repeatable.

In one of my previous game, I did search all the crimson nirnroot all by myself. It took me I think one hour. But I lost my save, and I start a new game. I'm too lazy for serching this f--<3 nirnroot again xD So thank you for the mod.