Posts tagged cloud-imperium-games

How does a ship for Star Citizen go from a vague concept to a functional design in the game? That's a great question! It's also one with a concrete answer, as a new official blog on the site explains the whole design pipeline process for new Star Citizen ships, starting with the highest level of co...

Are you considering purchasing a new ship in Star Citizen? Do you anticipate yourself frequently dodging raider attacks while listening to up-tempo instrumental music? Are you generally fond of using car commercials to determine your purchases? If you answered in the affirmative for all of that, yo...

If you're a Star Citizen fan, you've likely already seen the mind-blowing planetside video released during last weekend's Citizen Con 2014. You may not have seen everything else that happened at the event, though.
Fortunately for you, Cloud Imperium has posted the full two-hour presentation on Y...

Did you miss CitizenCon last weekend? I sure did, and as a result I also missed this rather exciting 11-minute clip that shows off a boatload of Star Citizen sights and sounds.
Better late than never, though, right? Click past the cut to see an early version of the game's planetside gameplay and...

If you think Cloud Imperium charges a lot for Star Citizen's spaceships, you should see what some of the "rarer" ones are going for on the game's grey market. Eurogamer has published a look behind the curtain of the space sim's secondary item sales, including interview snippets with a couple of mid...

Do you think Chris Roberts keeps a stack of future Letters from the Chairman in his desk drawer? It would make sense, given the fact that Star Citizen regularly blasts through million-dollar crowdfunding barriers (each one prompting a new letter).
The latest milestone to fall by the wayside is $...

In a new monthly report, the makers of Star Citizen said that they have restructured their internal process so that they can pump out new ships even faster. Some of these new ships include the Herald, Carrack, Reclaimer, Avenger variants, and 890 Jump.
"We have been hard at work refining our pro...

Ready to command the heck out of the arena? Star Citizen has just rolled out the latest patch to the Arena Commander module, which includes the welcome introduction of customizable keybindings. If you find the default controls for dogfighting or racing to be not to your liking, you can change them ...

Star Citizen's ongoing funding drive has put the game up to $54 million now, and that means another feature off of the stretch goal page and into the full game. Chris Roberts addressed the community in a letter following this most recent landmark and explained that this level of funding will allow ...

Before I get too deep into this news post, I'd like to take a moment to thank Cloud Imperium for releasing Star Citizen's racing module on ArcheAge's launch day.
Now that that's out of my system, let's see here. Arena Commander 0.9 is officially patchable right now. It brings with it the Murray ...

Are you a Star Citizen fan? Will you be in Los Angeles on October 10th? You might want to grab some tickets to this year's Citizen Con if you answered both of those questions in the affirmative. The two-year(!) anniversary of Star Citizen's announcement will serve as a platform for Cloud Imperium t...

Ready for another round of answers about Star Citizen's mechanics? Because that's what you're going to get in the video just past the cut. Chris Roberts picks out 10 questions from the game's subscriber base, talks a bit about the community, and then answers all of them in as much detail as he can ...

Star Citizen's latest update to the Arena Commander module has not come out yet. Yes, V0.9 is being held back slightly, but there's a good reason for that. A recent dispatch from the development team explains that the update just had not been rigorously tested enough to release, especially with the...

Wondering what Star Citizen's devs accomplished in August? The latest monthly report is written with you in mind. As always, it's a wall-of-text comprised of reports from the heads of Cloud Imperium and contractor studios around the world.
The TLDR version boils down to "massive progress on ever...

Star Citizen fans can get some answers from Chris Roberts, assuming that the questions they have match up with the five questions featured in the latest video. There's nothing fancy about this one, just Roberts sitting down and answering top fan questions about the game as collected from the game's...

If you were hoping to get your hands on Arena Commander V0.9 this weekend, you've probably guessed by now that that's not happening. Star Citizen's website published an update blurb that details the reasons behind the delay.
It's also worth reading if you're a casual SC follower and weren't awar...

If you missed Star Citizen at Gamescom this year, Chris Roberts' latest Letter from the Chairman is worth parsing both for its written content and for the one-hour video embed that hits the highlights.
Roberts explains how Cloud Imperium's Gamescom goal was to demonstrate how SC will grow beyond...

Chris Roberts is back to answer another batch of Star Citizen subscriber questions in this week's episode of 10 for the Chairman. He touches on quite a lot of stuff during the video's 22-minute running time, most notably flight model concerns and single-player story elements as they relate to both ...

Gamescom 2014 came and went, but not before a handful of interesting MMO-related news blurbs made their way from Cologne, Germany to your monitor. My personal favorite was Star Citizen's quartet of new videos, not to mention a fifth that showed off a multiplayer-crewed Constellation fighting for it...

Star Citizen fans, we hope you're sitting down, because Cloud Imperium released not one, not two, not three, but four separate trailers during its Gamescom livestream. Let's see, there's one about racing, one about the upcoming hangar update, a commercial for the Constellation, and oh yeah, how abo...