i recently switched from Win 10 to Kubuntu. And since this time i get sometimes double fps!!!!

But i want to see the Temperature while i play. Does anybody knows a programm, like MSI Afterburner für Linux?

Also i like modding. So far i guess its a good idea to use the official Tes Construction Set. Can somebody explain, how i can get it startet in Linux?
I tried it with the "Play on linux" tool, but it doesnt't work. I got no Landmass loaded.

Otherwise (or also), you could use lm-sensors in a seperate terminal window, but you won't see it if your game is fullscreen:https://askubuntu.com/questions/53762/h ... lm-sensors
As per oaskamay's comment on the top answer, you can use the watch to get a live feed of this information.

One thing not related to your main question, but on your Linux switch in general: Linux has case sensitive file names.

Most mod authors use a wild mix of lower and upper case file names in their textures and meshes. So if you want to install, for example, a huge texture replacement mod, with normal maps maybe, which replaces EVERYTHING, and on top of that a smaller replacer for a specific part of the textures, you may end up with duplicate files (because of the different file names). On Windows that was irrelevant, but on Linux this leads to an inconsistent look, because OpenMW has no way of knowing which one of the duplicates you want to use.

I use the Rebirth mod, Dassid's texture replacement (which affects EVERY texture), Dassid's normal maps (for the ground, mostly), Lysol's texture replacment and normal maps for buildings, and a few other mods. I first installed it the Windows way, but soon noticed that it does not fit, and then I face-palmed myself when I remembered the case sensitivity. I re-installed all the mods then, but first I changed every file's name to lower case, so I could simply overwrite unwanted textures with the wanted ones without creating duplicates...

Both files are in the same folder if one does not take care when installing in the "textures" folder.

Indeed, OpenMW ignores the case. But how should OpenMW decide which one to load? It simply picks one of them, but not necessarily the one I want.

Therefore I have to make sure that there are no duplicates.

Thats good to now But what you could do is: When you see a texture in the game, you don't want. You can check with the console, which file it is, and you can check in the mw folder. And delete the wrong texture. Thats how i check all my textures anyway to get my own unique style. For example i love Lougians Textures. But the Bittercoast Road not. So i removed it and decide to use Vanillas Bitter Coast Road