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All posts for the month May, 2016

Yes Summoners have the easiest time in both PVE and PVP. You can do Mushin to 6th flr with a Summoner with mediocre gear without knowing how to do chain CC with the class or even how to do a proper DPS cycle with it, just by relying on the Cat’s taunt and kiting. You can go around beating people in low bracket Arena without fully knowing the class mechanics and just spamming everything.

But when it comes to playing the class to the maximum potential. Summoner takes quite a while to get used to. But when I played my old BM and Sin main back in TW. In PVE, things get simple when you’re used to your BNS Gold. Because you only have one job to do, as a Sin my job is to deal DPS, nothing else matters, all I needed to do was see hostiles, deal as much damage to hostiles, avoid things that could kill me, that’s it. BM was slightly more complicated, see hostiles, make hostiles stick to me, and don’t die. When you know what to do and how to play the classes, those were the only things you needed to do. All classes are easy once you’re used to their kit, you’ll have muscle memory to handle the combos and which buttons to press.

On a Summoner, things are a bit different. Even when you’re at that point where you’re used to the mechanics and knows what and which skills, combos to use, you still need to be aware of everything; you need to know where your cat is and what’s he doing, unlike other classes you can’t just instantly CC stuff whenever it’s needed, you need to watch the cat and wait til he gets there, you need to know where and how your party members are faring throughout the fight/dungeon, whenever someone died, it’s your job to res them without completely screwing up and pull dangerous things to his BNS Items, whenever someone’s about to die, it’s your job to keep him alive; without actually dying yourself; and still, with all of these, you’re still expected to deal DPS as much as possible.

Summoner is not easy to master, but it has the easiest time while you’re learning to master it. But as with everything else, all comes with experience. I’m betting everyone in this forum who have played their main for a while would know what to do regardless of what situations they’re facing.

I keep noticing a few things that don’t make sense, but if the game we got in North America was different in other-ways besides just a translation difference these things would make sense.

For starters, just saw the Anime, and frankly I think that was suppose to be the main story line for a Yon assassin, which isn’t a possible class race combo with Blade And Soul Gold. And the names are out of sink, and the order in which she hits the zones and what happens. Basically she does what we do, sort of, in a very different order, and some major conceptual differences.

So I got to thinking, what if the game we got is not the original concept. To me it seems like the game has 4 different start zones, and many of the main quests make no sense what so ever.

All of these issue would make sense if the game was intended to have 4 start zones, with two different story paths, based on dialog choices on the main quest. It seems like the NA version of the game is glued together in a haphazard way.

If you mean whether the story wasn’t meant to be the way it is… Well you’re right.

Originally the story wasn’t meant to be a linear story to begin with, it was a choice between a Good or Evil path. You could choose to continue the path of Hongmoon and reject Mushin’s assistance or you could choose to go with BNS Gold. The problem with the choice however was that choosing Evil (going with Mushin) meant Team Bloodlust would have to make an entirely different scenario for Evil players to progress as the Path of Light was pretty much a finished story back then.

The story itself was changed in order to fit Mushin’s dark path into the storyline. This changed the story’s original concept of choice. If I recall correctly, the reason you have things such as the Blackram Uniform, Talus Uniform and so on was that it was a choice to support the evil causes in order for the character to pursue revenge but it was scrapped so now those outfits are nothing more than fancy PvP outfits that serve no other purpose.

Mass Effect (whole series) rates an 8, for me. WOW was a 6, but in the last few years has dropped to a 4. BnS has clear 8 moments, but over all it’s a 2 at best. Mainly because I can feel the gaps in the story narrative, where they intended to give you agency with Blade And Soul Power leveling, I feel less important to the the progression of the story the way they have the story flow R4PG BNS Gold. Frankly, the sinker is not allowing the players to respond correctly to certain characters, and not giving us a good reason to play nice. Yonkai would be dead the second I saw him if I was writing this story. Yet we work for him all over the place, and then the main bad gets to kill that weasel. So yah, I have been wondering if the translation was right from the get go, then I see the Anime, and realized it’s not a prequel, it’s supposed to be the personalized story of a player character. Only nothing is right besides the looks, clothing, setting, moves, and everything besides names and story. This caused me to realize, Hey if the Anime is so far removed from what I’m playing, how far removed is this game from what was released in Korea, and what was the original Script for the game.

But the player you’ve met, s/he was on the NA/EU server, correct? And it does not matter how many years you have to grind out the gear, the # of mats is simply too much to not cross the line between fun and chores. Most folks like doing something else, even if it’s the same content on a different character….

Crafting is inaccessible because it takes open world mats that regenerate very slowly, and require the special things to gather R4PG BNS Gold, and you cannot know in advance if the cost of an implement will exceed the cost of the gathered mat. In addition, you require materials like moontears that are biddable, so it is easier to pay an established crafter with an access to the farming group for the end item then to try both to level and obtained all the endless mats yourself, because in the end you will pay more trying to get all that stuff.

I play on NA. Yes some mats are expensive, but there are also things in this game that sell very very well. Moonwater transformation stones are an example. In order to get those you either are going to have to craft them, or grind them. You sound like a person that is limited on time, as is many others that play BnS. As you continue to upgrade your gear into higher tiers, the currency cost is going to go up a lot. I’ll give an example of what I saved not too long ago.

I upgraded my weapon to the next tier and didn’t like how it looked. If I didn’t have a subscription, the cost to change the appearance would have costed me 1.5 BNS Gold. However, due to the subscription I only needed 50ish silver then. When I get enough materials for all Siren accessories, I’ll be saving around 7.8 gold in the initial upgrade costs. Regardless if you find these examples valid or not is your call. I will say that you should really learn how to play the market as that is going to be a huge factor in your financial success in the game.

I highly doubt it. The pay2win pve heroes/gold buyers will only massively stretch the gap between those that don’t either Buy BNS Gold or dump their trust funds into the game and those that take their time with it, whether by choice or by necessity. The game’s economy is not at a stage where introducing legendaries will reap any positive rewards.

Remember, legendaries are a MASSIVE jump in cost from the main Hongmoon weapon path. They are the kinds of weapons that people in KR would dump several thousands of dollars (in USD) to get/upgrade. Most people in NA/EU don’t seem to have even gotten past true pirate yet so I really don’t see this happening or working out well for the game at all.

It would serve as little more than a death knell to introduce legendaries into a game riddled with various issues that’s rushing content faster than what most people are comfortable with.

Most of my guildmates are capping themselves at True Breeze and True Oathbreaker accessories and saving up money instead for when Infernal Battleground is re-introduced for the chance at obtaining legendaries from the event with Blade And Soul Gold. Anything past True Oathbreaker accessory-wise is a waste of materials really due to the extremely pathetic boosts it offers. I would rather they introduce the Black/White series first which they should with the coming of SJP and Cold Storage and legendary accessories. I just hope they dont screw us over by giving us the old accessories and then introducing the elemental accessories.

I don’t get this mentality, you’re not meant to get it instantly and yes people who pay will always have things first. Thing is it’s something for you too work towards and see the path it takes, whether they put the path here now or later it’ll be the same thing. There isn’t going to be bns gold farmer replacing this except other legendaries either and when they release those, well something willing to shell some cash will get it first whether legit or not.

I love the playstyle, and the prospect of being able to solo (cheese stealth your way through) everything looks good to me, SIN is also quite reasonable to PvP in higher ping (I have ~190ms in NA, ~60ms in TW), so it’s definitely my first pick.

However, I do am quite worried about the viability or more of ‘effectiveness’ of the class for group PvE. I have friends that I’m going to play with later in NA release (which is why I’m swallowing the big latency hurdle BNS Gold), they’re mostly going to play KFM or BM. From my experience, SIN doesn’t really do ‘well’ in group play, especially 2 man, even in low level content, due to how we deal DPS in PvE. I found it actually easier to solo the content rather than playing with others, which annoys me quite a lot. I can stealth through and cheese my way out of most dungeons in NA, and almost every vid about SIN I’ve seen in youtube for PvE were mostly solo stealth kills, and while those Mushin kills in seconds without taking any damage impresses me a bit. It adds to my worry.

So, back to the question? and yes, I’ve read several topics about PvE content with SIN in this subforum, but none answer this question directly (I do apologize if I missed some), how do you deal with R4PG BNS Gold? how viable it is and how much does SIN actually contributes to a party PvE? and can 2 man with SIN be done for 4 man dungeons later on? or should I just drop SIN and go with a Destroyer instead?

Assassin is a good DPS class. You don’t need to worry about people kicking you out just because of your class, unless it is a dungeon that requires certain party support skills like lift, Soulblade protection, Ice Flower, etc.

As for 2 man or even soloing dungeons, any class can do it if they are geared and skilled enough. Exceptions are certain dungeons with party-specific mechanics.

Last patch there were like no FMs once you got past 1800 so I dealt with it. Now they’re fucking everywhere just at BNS Gold. I’ve been using almost the same spec as summoners and trying to PvE them down but even then it feels like it’s not working at all. I know to vary up my Decoy timings so they can’t abuse that, but every time I hit into them they freeze themselves, or if I hit them OR decoy them I get frozen.

Dude I just stepped into the arena after they fucked up all my current set talents and i noticed they changed a bunch of stuff I can’t even make a dent in players who are 45 (I can cc chain them but the damage isnt adding up when i fight them im still only hitting them for about 50 – 100 with weapon fully repaired) honestly i thought they were supposed to even out stats? and i have that issue with force masters early on. I wait to follow up when going stealthed at first so i can try to avoid being frozen but its just STUPID how fast they can pull that off. I’ve done all my timing and i just have nothing but trouble. I get cc locked moment mine ends and it becomes an unending cc train to them. I fucking hate what they did

FMs were always the counter class to sin if played well – they are even more annoying than summoners and i’m absolutely serious now.

I hit Blade & Soul Gold yesterday with 12 wins and 2 looses and 1 of those looses was against a FM.
I played good against him overall but still i lost the 3rd round because the kit of a FM is just very, very annoying against sins.
1 frost stack alone disables your most important opener (tab switch – infiltrate) and it is much to easy to get it on you.

I’m trying some different builds now and maybe i’m planing to go for the “hit and run” technique against them because playing aggressive just won’t work out against them (especially because they have 2 escapes).