Yes, the paper is convincingly and shows very different methods used in comparison to instant meshes. I don’t enumerate here because it’s very technical. It appears as definitely an improvement.
My only concerns are about ground-truth work. I’ve tried it many times, and it crashes randomly. Moreover, the setup is convoluted, with a number of libraries and utilities in combination…
Probably a honing will be good, but now it seems it’s going to be tested indeep…

I can share it when I get home if you like. The 10k one is still imperfect and has 5 times as many polys as the original. You’d probably be better off just using the built in Blender Remesh modifier or a shrinkwrap or whatever at that point. I’m not really sure what value could possibly be gotten from that 45,000 vertex, imperfect reproduction?