Daedalic Entertainment's turn-based strategy Blackguards released earlier this year to middling reviews. Wereviewed the game ourselves and didn't find much to like about it, criticizing many of the features and stating that a myriad of problems push the game into the realm of mediocrity. Blackguards 2 is aiming to improve those problems while keeping the core of the gameplay untouched.

This Particular Host Sinan Kubba and Also Host Richard Naik are joined by no other GameCritics.com Podcast regulars, but thankfully Chic-Pixel's Anne Lee is here to bring her importing insight on Monster Hunter 4 Ultimate and Danganronpa: Another Episode, while GamerNode's Eddie Inzauto talks Oculus and the end of the world as we may come to know it.

Epic Manygames

In 1991 a man named Tim Sweeney released an adventure game called ZZT. A charming and weird shareware game, it was successful enough to launch a new company called Epic Megagames, which would ultimately be responsible for the high-end Unreal engine and such games as Gears of War. The forces that took the creators of ZZT and Jazz Jackrabbit into making joyless games about impossibly beefy men wielding chainsaw-guns would be worthy of examination in their own right. An examination of that history, however, might miss the elements of design and community that developer and author Anna Anthropy focuses on in her fascinating book about Epic's first game.

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