Dieses Blog durchsuchen

PP-91 Kedr

PP-91 Kedr

Price: 28380 R (Prapor Level 1 + 2)v0.4.1.706

A very compact weapon with a foldable stock, designed to fire the 9x18 cartridge.
Designed for law enforcement and not for the mass consumer market, it offers not many option to mod it and it is crude in appearance. However as with many russian firearms functionality over aesthetics is the rule. And functional it is very.

Advantages:

Extremly compact and light, it requires only 2x3 inventory slots and does not weigh down the user as much as a rifle. The magazines, available in 20 and 30 round capacities, also each fit into one inventory slot, making this a very effective weapon for players with limited tactical vest capacity.

Kedr vest capacity: 10x 30-rd magazine = 300 rounds

MP5 vest capacity:4x 30-rd magazine = 120 rounds

Its compactness makes is very handy in tight spaces and the foldable stock can reduce the length even further down to that of a pistol.

Offers very high fire rate at 900 RPM and 14 different ammo types to choose.

It shares ammo with the Makarov pistol, making it an ideal backup pistol and simplifies logistics.

Disadvantages:

Damage falloff at a distance is severe compared to more powerful weapons, which limits the weapon's combat performance to below 100 meters.

Despite these impressive stats the weapon appears to be rarely fielded by players. This might be because of bad initial experiences and the perceived lack of firepower and accuracy. However for players using disciplined bursts the Kedr offer one of the highest damage per second performances in the game with 801.3 DPS average. This puts the close range damage potential of the weapon only 10% behind that of an M4.

Accuracy

5 shots. 80 and 40 meters each.

80 meters

40 meters

With single fire it becomes an extremely accurate pistol with very large magazine capacity.

Customization

Customization
is very limited. One RIS mount allows mounting of tactical lights and small reflex sights.

Rating

(pending means waiting for other weapon tests to complete before comparing)

Accuracy: x/10

Ammo Selection: 10/10 14 types of ammo to select from.

Ammo Cost: x/10

Average Damage: 53.42
Average Price: 28.18 R

Average Damage per R: 1.89

Cost: x/10

Customization: 1/10

Let us know in the comments what you think the rating should be and what categories for rating you would like to see.

This weapons guide is designed to give new players a very comprehensive view on the weapon systems in Escape from Tarkov. Perhaps you just got the game and might feel overwhelmed by the choices presented or you are experienced want to take a deeper look at the different weapons.

The first question a new player has is what weapon and what ammo to use. The choices are vast, over 60 types of weapons and over 70 types of ammo are presented to the player.

So what is the best weapon?

To answer this question, the shooter should consider two more questions:

What is the target?How far away is the target?
What is the target?
The target is human, and its physical constitution is represented by seven different bodyparts. These are the head, chest, stomach, arms, legs.

Each hit location has a different amount of hitpoints and the whole body has 435 hitpoints in total. Let's take a brief look at how damage to bodyparts affects the player:

This weapons guide is designed to give new players a very comprehensive view on the weapon systems in Escape from Tarkov. Perhaps you just got the game and might feel overwhelmed by the choices presented or you are experienced want to take a deeper look at the different weapons.

The first question a new player has is what weapon and what ammo to use. The choices are vast, over 60 types of weapons and over 70 types of ammo are presented to the player.

So what is the best weapon?

To answer this question, the shooter should consider two more questions:

What is the target?How far away is the target?
What is the target?
The target is human, and its physical constitution is represented by seven different bodyparts. These are the head, chest, stomach, arms, legs.

Each hit location has a different amount of hitpoints and the whole body has 435 hitpoints in total. Let's take a brief look at how damage to bodyparts affects the player: