As is becoming usual with Lia‘s recent work, “ProximityOfNeeds“ is developed around a conceptual starting point, in this case attraction, closeness, popularity and the ways these cross-influence each other. “ProximityOfNeeds“ develops an interactive, generative, audiovisual system that endlessly cycles through sets of parameters, generating animations that in their turn generate final visual compositions. Once the piece gets to this point, however, both image and sound almost immediately fade away, their traces being overlayed with a new composition in an endless cycle, focussing on the impermanence of digital images and on fleeting wishes and the motivations that draw us towards them. Interactive pieces become interactive when users are allowed to dynamically set some of the variables of the algorithms that control the piece – algorithms that are, in fact, the piece. Unlike in other works by Lia, the adjustment of any parameters has no immediate effect in the animation in progress, setting only the parameters for the next iteration, thus deliberately breaking the immediacy that is expected of interactive art pieces. If left to itself, the piece adjusts these parameters automatically between cycles, thus becoming an autonomous and automatic generator of images.