Not bad at all, so sick of all of these menyoo\map editor "interiors" nice to see that someone is making fully custom MLO's although you should still add a lot more detail to it and maybe make installing more clear (base your folder structure around what its like in the game files so you don't need to have as in depth instructions. (See various other mods that replace a lot of stuff for an example)

Issues:
- Marker is halfway in the ground
- Made with Map Editor\Menyoo

Recommendations:
Make this map with Codewalker so you can add proper scenarios that are native to the game so the people inside actually can walk around and do whatever you like instead of just standing still like complete idiots, you can also learn to script the teleporter if that's an issue. Assuming you don't add a script- this mod would be completely native to GTA in a dlcpack, but you just wouldn't have the teleporter so as I said just make a script. Here's a useful tutorial on how to make a teleporter script https://forums.gta5-mods.com/topic/12473/tutorial-c-net-interaction-markers-w-teleport-ring-marker-displayname-blips

@pcon112 Yes.. that is me but do you not realize that was TWO years ago? I've gone through like 5 PC resets and one time building a new PC, you expect me to still have the files for something 10 year old me was working on? (maybe 11 year old idk, depends on time. Doesn't matter)

This could have some minor improvements to things like textures like most mods, I do like how you added segments of road that look like they've been resurfaced or had piping work done under them (so they had to get new asphalt)

Now, this is purely based on screenshots. I am going to test in game when I fix my game, I'll add an updated review once I get that working. Also just a recommendation; make the screenshots more clear (no effects or anything on them)
Another recommendation would be to remove the huge white stone things in the resurfaced road.