评论

评论来自 Aragdar

Seems... Useless unless against disease immune targets. Currently Obliterate gets +50% damage per disease on the target. 50% less bonus per-disease would mean 1.2*1.25 if there was one disease active on the target. Considering obliterate has some added bonus damage to it, and that portion would only be reduced, it turns out lowering your damage.

评论来自 Seref

Actually the bonus damage portion of Obliterate only affects the +damage from diseases, not the weapon damage...(and they changed the tooltip of Obliterate to clarify it)

Obliterate does 100% weapon dmg+217+217(with 2 diseases on target)

But with this Glyph Obliterate would just be 120%weapon dmg+217+108.5(with 2 diseases on target)

So as long as 20% of your weapon damage is greater than 108.5 then this Glyph is a DPS increase.

-Sherifu

评论来自 Seref

Actually the bonus damage portion of Obliterate only affects the +damage from diseases, not the weapon damage...(and they changed the tooltip of Obliterate to clarify it)

Obliterate does 100% weapon dmg+217+217(with 2 diseases on target)

But with this Glyph Obliterate would be 120%weapon dmg+217+108.5(with 2 diseases on target)

So as long as 20% of your weapon damage is greater than 108.5 then this Glyph is a DPS increase.

-Sherifu

评论来自 Hydden

20% = 108.5Therefore100% = 542.5

Which means a 3.5sec weapon would need to be over 155DPS for this to be worth it

?

评论来自 howlermonkey

so.... worth it y/n? id figure it out myself if i knew how i was supposed to do it......

评论来自 Palaam

If 20% of your weapon strike (white damage) is greater than the 50% damage per disease lost, you should use this glyph.

Considering that this is actual damage, not dps, you can either check the modified damage of your weapon on the character sheet, or do some in-game testing to see if your strikes are greater than the damage listed. May or may not be practical for Unholy DK. Hope this helps.

: Looking at some of the lvl 80 weapons like Argent Skeleton Crusher it would be completely possible for Unholy DK to get more dmg out of this glyph if they had at least 1500-1600 attack power (which should be stupid easy at 80).

评论来自 raito

The key though is "weapons like" that one because DKs can't actually use maces.

评论来自 lycanther

Actually, DKs can use 1h and 2h maces.

评论来自 Iheartkittens

Death Knights can use maces, but they do not start with the maces or two handed maces skills. You need to learn them from a weapon master.

评论来自 Thrizie

Combining this with the Glyph of Blood strike in a blood build will most likely have some decent results. Use Chains of Ice instead of Icy Touch, Plague Strike, Heart Strike x2, Obliterate and repeat.

评论来自 Argg0

Not worth it on a group with more than 1 DK.

The damage buff increases from other DK/Priest, so targets can easily have more than 2 diseases.

评论来自 Zenima

DK abilities dealing bonus damage per disease use only your own diseases, not every disease on the target. Therefore, if you're on Unholy spec you have a maximum of 3 diseases, otherwise it's 2.

评论来自 Dalinth

Is it just me, or are there none of these on the AHs on your servers too?

评论来自 cooksta

Great for 2H Frost Tanking. I barely use Plague Strike and it's only when I'm soloing, so this helps out a huge amount for single target TPS.

Great glyph.

评论来自 Megi

评论来自 aluxendr

As an 80 Bloodknight in some epics, I glyphed this and it was doing about the same damage as without, around 2500 top end on a swing self-buffed. I'm sure once I get something slower than the Titansteel Destroyer in the 200dps range I'll see a much larger difference.

The place where this glyph will really shine is in PvP. It basically makes your Obliterates into a Crusader Strike clone, spammable twice. If you have diseases on the target, it does considerably more ofc, but if you don't and need a quick, hard hit, this will be the button you are pressing.

Having a good 2300 damage when you're buffed and spamming 2 heart stikes then 2 of these in unholy presence ought to give any clothie a good scare in Arena :)

评论来自 EvilElpay

This is also great for PVP when 3/4 healers can dispell your diseases.

评论来自 tehghostpoopy

an unholy deathknight would be using scourge strike instead of obliterate to begin with so this glyph doesnt provide much use now does it?

评论来自 Mapex

I'm not sure if this is just a tooltip bug, but this glyph does also affect the bonus damage of 292, at rank 4 Obliterate, that is added on top of 100% weapon damage and the extra damage per disease.

This makes it so you need more than 438 weapon damage (including attack power) for this glyph to be useful, and this is not hard to achieve at all.

The 542.5 as stated above is based off an old beta build and does not factor in the 20% bonus to the damage added to weapon and disease based damage.

For future ranks and changes to the ability, you can use this formula to figure out how much weapon damage you need to exceed to get more damage out of this glyph (bonus damage per disease is z, the extra bonus damage, divided by 2):

评论来自 loladrunk

Isn't that a little lackluster when you're tanking? I mean,not using Plague Strike doesn't make sense to me in the first place,even with this glyph you should still have Blood Plague on throughout the time.

Having the second disease on while you have this glyph will still slightly raise the damage of your obliterate.

Thus you should definitely have more TPS with two diseases on your target.

This post is pre-3.0.8 when this glyph also decreased the extra damage per disease for 50% along with the 20% boost to the damage.

评论来自 MadeWithPaste

评论来自 Madbagofhorses

I'm having some trouble understanding most of the comments above... Does applying this glyph nullify Obliterate's bonus damage from diseases? Doesn't the damage from the glyph and bonus from diseases stack?

The way the glyph reads would make me think it adds 20% damage to the total strike after disease bonus is calculated - but even if it only took the 100% weapon damage up to 120%, shouldn't it still grant the bonus damage from having diseases up?

If I'm right in my assumption than all the calculations above about having to have a certain damage on your weapon to make this glyph worth it would be moot.

评论来自 Zleepnir

Most of the comments are from 3.0.3, when this glyph was different. They're now pretty much invalid.

评论来自 pepsidrinkr

I personally play an unholy deathknight, and have three points in Annihilation so it seems to out damage Scourge Strike by a bit

评论来自 logicalmayhem

as of 3.1 Use: Increases the damage of your Obliterate ability by 20%.im assuming this is 20% dmg overall

评论来自 Omgomgesiuol

I know everyone can obviously see from the tooltip, but this was buffed to +25% in 3.3.3

(stealthbuff! only reason I'm actually saying here is because it's not in the patchnotes.)

评论来自 Aaro

The 25% damage bonus applies to all damage, including increased damage done by diseases being up on the target.

评论来自 megakiller312

Yeah, you would need obliterate for Frost and maybe Blood. I critted around 6k with Death Strike with Inevitable Defeat and some naxx/ulduar gear mixed.

评论来自 Attero

评论来自 Euphoria

Below is a table detailing what glyphs were removed for this class, their old item pages, and what their most recent effect was prior to their deletion.The 'star' (*) next to a glyph's URL denotes which webpage you're currently on.