AuthorTopic: I luv Anim8or and why (Read 3751 times)

Hi there ya'll. I love anim8or and why....... I love anim8or and why do you...? I love anim8or becoz....

... i can express myself......it's the easiest 3D modelling AND animation software to learn from scratcxh. (the beginning).

(a wee note here: Forward kinetics and Inverse Kinetics, argue if you want to, anim8or can't be beaten to begin with. learn the BASICS, you're in the right place) (a side note. What i mean by that is, you need to learn 'key framing' if you want to anim8...) My friends, learn the basics here,, then get your head around GUIs.) (and FKinetics). The ease of morphing, with the Brilliant addition of the "Graph Editor in Scene Mode', and you can use it!, and it doesn't cause any major headaches. (I've tried others)

... the modelling side of Anim8or: Find a better one. ( i know someone will talk about how easy 'blah blah' is for modelling, but there are those here who use Anim8or 'professionally'. And that's through choice.!

There's so many gr8! things about this '2mb' program. I can't talk for all of us...so ask that you show your support for 'Steve' , by saying:

I love ANIM8OR because it doesn't change.Imagine if it did how uncomfortable it might be.Getting used to new mouse movements/work flow etc.'twould be so painful.The Future.I imagine it will always be useful.

... Like windows, (windows 8 ) and Poser, (poser was awesome until poser people 'lost the plot'), now it's..... (every other blimin update !!!)... ((the list can go on))

Good onya captaindrewi, for showing your support. . and your point is completely understood...... It should be also understood that we are not 3DSmax, lightwave, or (heaven forbid, in a good way,), the most awesomest Maya, (or tuthers.)

....but we are proud of being 'Anim8or' ! (was going to say 'users', but never really liked that word....)

While limited in range, what it can do it does very well. For example, while missing Boolean modelling operations its vertex editor is a joy to work with. While not having a massive range of tools, its workspace is clear and uncluttered.

And the big one: Simply the best workflow setup there is. Being able to create multiple scenes from a single set of figures and objects within a single project is frankly unbeatable.

Anim8or hands nothing to you on a plate… instead it invites you to step up to the plate! Its shallow learning curve and lack of instant one-click solutions makes it the ideal training tool.

Of course, it does have limitations, and personally I rarely render in Anim8or any more due to deadlines having to be met. While I, along with many others, would love to see further development on Anim8or in the future, it will always be a crucial tool in my CGI toolkit and it is where every one of my projects starts.

I love anim8or because of a few simple things.Anim8or, lacking in the more modern complex functions like 3D textures, tessellation with heightmaps etc makes up with simple tools that go a long way. Basically anim8or does what other programs can't, and that is the basics. If you want full control over the smallest details anim8or is your friend.

Anim8or also has a VERY GOOD interface. Although it isn't visually appealing (it looks like windows 95 threw up), it is a very clean and efficient interface that make the work flow much better.I hate it when software has so much potential but it is all ruined by a terrible cluttered unorganized GUI. If you can do a function with one less click, that would be 1 second saved, and because of repetition overtime this would add up. In the long run you could save hours on doing this one function. If an interface is optimized for every function you can save a heck of a lot more time, and get more things done.

Lastly, what makes anim8or that much greater is the community. I remember the first time I tried blender, I tried asking for help and I got a reply that pretty much stated for me to F the H off. This really didn't make me want to use blender (that and it's interface turned my stomach inside out and made me throw up 95 style). Now I know not all blender users are complete holes where light usually doesn't shine, but with anim8or I'm always greeted with smile and wave.

NOTE: I still it would get an update, more specifically I would love an sdk to be able to compile C++ code into a working plugin for it (but beggars cant be choosers(but what if the beggar is begging for a choice of their own(don't ask me I'm just going to end this bracket catastrophe before it gets out of hand (too late))))

Anim8or brought 3d modeling to me when nothing else could. Literally. I had an OLD 500mhz CPU Gateway PC with Winbloze 98 when I started anim8ing.

In highschool I didn't have an internet connection at home, so I'd download what I wanted and take it home to use. Anim8or was the only program I could teach myself of the many I tried. And the only one that'd run reasonably smoothly. I started making things to post on Turbosquid and even landed my first job modeling with Anim8or. I failed miserably, but Anim8or never left my mind. Even now, when I've learned Blender a little, and Anim8or seems so behind the times, I still find myself signing up to this board today to check out what's been happening.

I ended up using Anim8or to do a short video for my senior project of a breakdancing skeleton.

Steve's little program did what nothing else could do. Teach a completely ignorant kid 3d modeling, AND stick in his mind through adulthood.