After a long wait, here's The Case, a cinematic launch trailer for Atlas Reactor, the upcoming game from Trion Worlds.
I've been very lucky to work on this project with Blur Studio: I was responsible for Pup's character (this is indeed my first character) and its "props"... have a look at the video! :)
Special thanks to Chris Grim for the supervision and Tiffany Webber for the production management!
More images and info here.

Here's some of the latest work I've done with the amazing team from Blur Studio: Halo Wars 2 Official E3 Trailer! I've been responsible for modeling, texturing and shading of several vehicles and wrecks: Cyclops, Blisteback, Scarab, Wraith and Banshee. I'm very happy to have been part of such a great team. Special thanks to Sebastien Chort, Peter Wildman and Tiffany Webber for their amazing work!

The last week before the final deadline of OTOY & Oculus Render the Metaversecontest I decided that I had to find the time to submit an entry, even if my work schedule was already full. But rendering a huge 360° stereo panorama for Samsung Gear VR is no easy task! So I spent all my free time in the next 5 days working on my concept, and here it is: Realization.

3dTotal.com has just published another article about RebusFarm cloud rendering service and another image from my portfolio is used as featured artwork! Thanks for choosing my Interceptors fan art, check out the full article here.

CGSociety and RebusFarm have just published an article with my Grenades as featured work! Check out RebusFarm rendering service, I used it in several projects and found it a great resource. Read the full article on CGSociety.org!

Here's a personal project, a high-res prop ready for game cinematics. I focused on clean hard surface modeling and 8k texturing. Then I got some fun compositing and grading the final image :)Have a look at the full-res (4k) image, modeling & shading WIPs in my portfolio.

These days I had a little time to progress my science-fiction Grenade personal project. A nice way to improve hard-surface modeling in Maya, texturing in Photoshop, DDO and MARI, shading in 3dsMax and Vray. Post in Photoshop and AfterEffects. Have a look at my Portfolio page to see wireframes!Original concept by Atomhawk.