Well, why not? Perhaps the winning project can become a prototype, or whichever project the community agrees upon liking the most. Once the contest is over we should definitely start a conversation about that.

All entrants now receive Ultratron and the winner gets Titan Attacks and Droid Assault!

very cool.

would be nice if the organises decided on a theme a while before the compition. as last time the sprite sheet seemed a bit last minute.Im happy to work on resources, such as: basic models(for 3D) and a sprite sheet(for 2D) relating to the theme, if given enough time to work on them.

I'm looking forward to it too and have been looking at my previous code wondering what could be reused (which very much depends on the theme). Most of it's 3D related, apart from a space invaders game. Been thinking about themes: so many possibilities...Alan

I'm looking forward to it too and have been looking at my previous code wondering what could be reused (which very much depends on the theme). Most of it's 3D related, apart from a space invaders game. Been thinking about themes: so many possibilities...Alan

Good idea, however almost all my code is 4k and j2me. so not many options for me.

Just got off work (half day fridays). 20:00GMT is 21:00BST here in the UK (Just double checked). Currently trying to decide whether to model duke in blender or just paint him in paint shop pro (version 8 - before corel bought it and repositioned it as a photo retoucher). I did find a lightwave model, but the bones didn't appear to import into blender. On the whole, I can probably paint duke (in line with theme) faster than I can model him - that would still need the skin painting - Ok convinced myself - paint shop pro it is (probably).

Cool.. I make that 10pm Spanish time, which is approx the time I usually start coding...If can think of a game based on the chosen theme am in...(And thats a big if with my limited creative imagination, may have to ask my son for inspiration!)..

Oh no....I just saw that the compo is this weekend! Arrghh... now it's too late.Sry for asking for the compo and then not atking part...but there is no time...hmm!Ok..I can have a look maybe I can blend something....

I'm lumping all of my comments together because I'm too lazy to write separate posts, and because it adds a bit of context to why my votes went where they did.

Thumbs Up to...

Cat On A Wire / Orangy TangGreat stuff! I'd never have guessed it was written in such a short time. (Minor quibble: having to press "space + down" to drop is a hassle, "down" on its own should be enough.)

Bend Hero / kevglassOriginal idea, superb presentation. The only bad thing is the title. (Two comments on the gameplay. First, it's not obvious that you can bend the wires as often as you like and so correct any cock-ups you make at the corners. Second, the game punishes more than it rewards. In particular, you play to the end of a level, then get told how badly you did. How about giving out some bonus points for making a particularly precise bend, or a small fireworks display for reaching a corner?)

Bunnies in the Clouds / SimonHIt took me a while to figure out what was going on since the game doesn't really give any feedback when a bunny misses the target. But when the tower starts to grow it all just feels so nice!

Bending Techniques / meI got stuck early on, so I may have missed some good stuff on later levels. From what I saw it's a decent idea, but one that's probably too ambitious for the time available.

Rocky - the illegal pool jumper / dertomImpressed by the model animation. Not so impressed by the game. Sorry.

Steel Mill Duke / Alan_WI'm afraid that a glitch in the game's time-keeping made this unplayable for me. It took over two-and-a-half minutes for the first shape to emerge from the mill, which is a long time to be sat waiting to press a key! It looked like it might be an okay game if I could play it, so sorry for marking it down on a technicality.

I'm lumping all of my comments together because I'm too lazy to write separate posts, and because it adds a bit of context to why my votes went where they did.

Good idea! I'll do the same, but with marking;

Bend Hero / kevglass4/5 - Superb coding & presentation but (to me) limited gameplay - I've worked in factories - you want me to do this for no pay??!!!Extra credit for applet & the android port.

Cat On A Wire / Orangy Tang3/5 - Brilliant technical/art work, but I never really understood why I was playing it (just to kill birds?) I hate the concept - in the UK some garden birds have been reduced by up to 70% by domestic cats. If the concept had been reversed & a bird drove cats off then this would've got 5/5! (actually the sounds were very harsh - 4/5)Lose credit for jnlp/download.

Bending Techniques / me3/5 - lots of solid work here but I got the 'I can't be bothered to work this out' feeling quite quickly. Too ambitious in too short a timescale.Extra credit for applet, but lose for long load time.

Bunnies in the Clouds / SimonH10/5 - Neither original nor technically remarkable... but it does feel good! That music is nice.(One of the very few games I've worked on where I enjoyed testing more than codng!)Extra credit for applet.

Rocky - the illegal pool jumper / dertom1/5 - no gameplay at all for me... I was impressed with the technical stuff but I thought 'Right, done that' after the first go.Extra credit for applet, but lost for security popup.

Steel Mill Duke / Alan_W1/5 - Solid code, but the gameplay's way too slow. I got bored even before the first piece was made, & then the second piece was the same shape... again, I don't want to be reminded of factory work!Lose credit for jnlp.

Despite the gameplay issues, the technical standard has been very high indeed. JGO shows flying colours once again - well done everyone!

I'm afraid that a glitch in the game's time-keeping made this unplayable for me. It took over two-and-a-half minutes for the first shape to emerge from the mill, which is a long time to be sat waiting to press a key! It looked like it might be an okay game if I could play it, so sorry for marking it down on a technicality.

Ahhh. Riven said something similar about the steel not coming off the mill. 2.5 minutes for the 4 squares of the first widget is over 30 seconds per square. Ouch!

Cat On A Wire / Orangy Tang3/5 - Brilliant technical/art work, but I never really understood why I was playing it (just to kill birds?) I hate the concept - in the UK some garden birds have been reduced by up to 70% by domestic cats. If the concept had been reversed & a bird drove cats off then this would've got 5/5! (actually the sounds were very harsh - 4/5)Lose credit for jnlp/download.

If we had reversed it people would not make the assumption to attack the cats, instead they would probably try avoiding them, its a universally understood premise, cats eat birds and birds are stupid. If anything you should be happy that we made this game easy enough for a cat to play, and get all its frustration out on it. Also there is nothing stopping you from just hanging out with the birds or chasing them, YOU made that decision!

If we had reversed it people would not make the assumption to attack the cats, instead they would probably try avoiding them, its a universally understood premise, cats eat birds and birds are stupid. If anything you should be happy that we made this game easy enough for a cat to play, and get all its frustration out on it. Also there is nothing stopping you from just hanging out with the birds or chasing them, YOU made that decision!

Hey, I hope I wasn't being too serious! I just meant that despite the excellent artwork and coding I felt I needed something more to draw me into playing the game for any length of time...Re concept; its also a universally understood premise that cats eat mice - so how come Jerry always beats Tom?I wonder how popular those cartoons would have been if Tom had just caught Jerry and eaten him!

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org