Created by Niv-Mizzet, the Izzet League parun and guild leader, supposedly during the Katazar-Razblat Elemental Symposium and so to produce elementals that might be more stable and easier to control, weirds are the semi-sentient, walking-paradox result of a fusion of elementals of opposing elements, of fire and water and of earth and electricity.[1] Contrary to the intention of Niv-Mizzet's experiments, weirds are more erratic and wilder than elements of their constituent elements; but, they are nevertheless potent fighting familiars or guardian creatures.

Numerous Izzet chemisters are oblivious to the innumerable machinations of their guild, instead obsessively preoccupied with creating the "perfect" weird. Now, weirds have come to be the ubiquitous lab assistants, as well as becoming magically bound into a great many forms of machinery and infrastructure to insure proper workings and efficiency. Azorius lawmages would like to outlaw the creation of weirds, but first they'd have to settle their long-standing debate on how to classify them.

Weirds tend to be constructed with vaguely humanoid forms, their "skin" being self-sealed "plasmodermic bubbles" containing the diametrically-opposing energies that give them life. Different types of weirds include petrahydroxi (created from living stone as well as fire and water), gelectrodes (created to conduct electricity), blistercoils (research drones),[2] and steamcores (the basic type, used to power Izzet machinery).

Weirds were absent in Guilds of Ravnica because Izzet was spell-centric and thus has the least amount of creatures. Weirds lost out on numbers in design.[3][4]War of the Spark , however featured two weirds who appeared to be simple monocolored elementals that worked together.[5] Their flavor text seems to imply that they eventually would become one weird.

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