IGNPC: Along with the different types of constructible rides are usually smaller attractions that can bring in money, what sorts of water themed attractions will be available? Are you going to go the Marine World route and include animal shows? How about aquariums?

Ken Allen: Yes, we've added several new "flat" rides (the kind that don't need tracks) that we think will delight players. But as in RCT3, you can ride the stomach-churning, mind-numbing, nausea-inducing attractions as well - just keep can waste basket nearby in case you become too dizzy! And since you asked about killer whale shows, aquariums, and sea life - yes, yes and yes! Players will be able to create aquatic spectaculars like dolphin performances, killer whale shows, etc. and they will also be able to customize their own aquariums. We will also have a new MixMaster - the H20 MixMaster - which will let players create awesome laser light water shows - as well as a Swimming Pool Designer and a Waterfall Designer.

IGNPC: Will you be including wave pools? If so, will players be able to make more money off of the rental of equipment like towels, boogey boards, inter tubes, or water wing type stuff? How about sunscreen?

Ken Allen: You bet! You can create pools of practically any size and shape - with a wide selection of "wave" types - many of which will require the kind of rentals and shops you've suggested. The variety of water attractions is longer than I can list here; so, let me just say that, in the same way we designed RCT3 with the kind of depth and breadth players have come to appreciate, we've approached the design of RCT3: Soaked! with the same sensibilities.

IGNPC: Will players have to worry about managing the water use in the park? Lay down infrastructure for it, or simply place the odd water filtration and pump system?

Ken Allen: Very early in the initial design phase for RCT3: Soaked! we thought about this idea (requiring players to lay out pipes for water supplies and managing pumping and filtration facilities). It was a good exercise, but we discarded it because we wanted players to focus on what was fun about running a water park. Plus we never required players to think about laying out utility lines to supply electricity to rides in RCT3 and we didn't feel it made sense to introduce this concept here.

IGNPC: As far as theming goes, how much is being added?

Ken Allen: There will be a ton of additional content in Soaked! - much more than we've had with the other RCT expansion pack and certainly much, much more than a traditional expansion pack.

IGNPC: From a technical standpoint, the engine was already good, though it did bog systems down after enough peeps showed up and rides were built. Are you working on tightening up the code?

Ken Allen: One of the constants in this universe is that programming code is constantly evolving. Since the release of RCT3, we've offered two updates that also included optimizations to the game engine code - so, if they haven't done so already, RCT3 players should definitely click on the 'Update' icon on the opening screen to get these. But, yes, we continue to optimize the game code in even more ways which will allow RCT3: Soaked! to be played optimally on a wider variety of PCs than ever. We're also working on a couple ideas now to make sure the game runs smoothly on your system.

IGNPC: I know there were a lot of fans unhappy with the number of bugs when RCT3 was originally released. Are you taking steps to make sure that this won't be a problem with Soaked?

Ken Allen: Yes, with the updates that I mentioned above, we fixed problems that players were having with compatibility and peep behavior. We are definitely taking all of this into consideration as well as the feedback from the fans on the forums. We will also be conducting a beta test for Soaked! which we will announce when the time is right.

IGNPC: Anything else to add?

Ken Allen: This is going to be a killer expansion pack. I'm thrilled to be working on it and we think that players are going to love the water park theme and all of the new elements that it adds to the game. We will be releasing much more info and screens in the coming months to "wet" your appetite for the June launch&#Array;.