Name: Armor of SandType: Clan / PersonalRequirements: Sabure/HariAbility Tier: 3Minimum Rank: GeninDescription: Suna is constantly covered in a very thin layer of sand, only noticeable when he is attacked. It is the second half of his absolute defense; the last line should his sand shield fail to protect him. The Armor of Sand is designed to dull physical attacks (Example: if hit by an A-ranked attack, the armor blunts it so it only does B-ranked damage. D-ranked attacks do no damage.) When hit, the armor will shatter, and Suna has to sacrifice his current rank's chakra to restore it. As a further defense, the armor is lined with tiny razor sharp granules of glass that does Suna's current rank of damage against attackers. It is primarily a defense against Taijutsu and Kenjutsu practitioners, but is known to also damage weapons and armor used against him.

Annoyance Factor:

Name: Annoyance FactorType: PersonalRequirements: /Ability Tier: 3Minimum Rank: GeninDescription: Suna is one that is always running his mouth. He can use this to his advantage against certain opponents. There will be some foes that allow his words to get under their skin. These foes will suffer a -1 tier reduction to the PER stat (Example: SS-3 to SS-2) for each successful reaction he gets.

Psychic Release:

Psychic Release

It is a special style that only 5 in 100 will be able to unlock, though it is identified as an element and not a Kekkai Genkai. The chakra of a powerful psychic user from ages past was implanted into Suna when he was a baby, as he was one of many "Baby Weapons" conceived and born for the purpose of ninja warfare. Usage of this rare element also requires the individual to be able to use 2 rare elements; in Suna's case, Sand and Glass. Becoming a sage further boosts development. After Suna came in contact with individuals from every village, there was the small chance that his dormant psychic powers would activate. This would be signaled in the form of severe migraine headaches that can last several days to several weeks. In the testing phase, the majority of those implanted with psychic chakra did not survive because of the severity of the headaches.

Should the subject survive, which is a rarity, they will be granted access to an entirely new skillset. The user will be able to "see" the flow of chakra and the natural energies around them. The user will be able to manipulate them at will by simply thinking about it, using mental brainwaves to control chakra and natural energies to lift themselves and objects into the air, bringing the objects to them or sending them in the opposite direction; the speed at which this occurs is left up to the user. Even very heavy objects far larger than the user can easily be manipulated by them, at the cost of extra chakra. In the case of other people, the user has to concentrate harder, leaving them potentially vulnerable to counter attacks.

Psychic Release makes the user totally immune to Genjutsu, and raises their Genjutsu stat to S Rank. If an illusion technique is used against them, the user can instantly see through it, rendering it useless, and even cast the Genjutsu back upon the target with double the strength. They can memorize and use any Genjutsu technique they see. The user is capable of all manner of body and mind invasive techniques. They can sense the chakra of others for miles around, use Space/Time ninjutsu to teleport themselves and others short or long distances, see into the future anywhere from a few seconds to a few days, walk or move themselves through solid objects, and communicate with one or several others through telepathy.

Drawbacks

Psychic Release is chakra heavy. Every technique costs double the chakra that ordinary techniques would cost. Psychic Release makes the natural weaknesses of the user far more damaging (Example: if the user has a +2 weakness to fire, Psychic Release raises that weakness to +4.) Psychic Release has an extreme weakness to Raiton, as lightning can easily disrupt brain waves and render the element useless. The user takes a +5 weakness, meaning even the simplest Raiton techniques can incapacitate and even kill the user should they happen to be hit by them.

(Psychic Release must be taught by Suna, since he is the only survivor of the "Baby Weapons" program to awaken it. It cannot be learned through normal means.)

Master Sensor:

Name: SensoryType: SupplementaryDescription: CapabilitiesThe user can use sense and locate other people and/or objects by focusing on them, allowing them to find their location and sense their environment. This ability works most effectively in finding missing people, as the user can sense the whereabouts of his target and point out the direction and distance between them. This ability detects all individuals up to it's user's rank and below.

Telepathy:

Name: TelepathyType: Taught / MentalDescription: Suna is a talented telepath; capable of both receiving and projecting thoughts to others. The longer he has spent mentally with a person, the stronger and easier the ability becomes.

Time Sight:

Name: Time SightType: SupplementaryDescription: This ability gives Suna the ability to glimpse into the past and the future. He can see things that have already - and will - happen from a few minutes up to a few days. Suna can look seconds or minutes into the future up to 5 times per thread. (when in danger, Suna can take advantage of "Reflex Time Sight," which causes things in his perception to slow down as if viewing the world through a high speed camera, able to use this up to 5 times per thread.) He can look days into the future once per thread. Suna can look into the past for an unlimited amount of time, since it happened already, which comes in handy for tracking and investigations.

Appearance!

Height: 4'Weight: 110 lbsHair Color: UnknownEye Color: UnknownGeneral Description: Suna is a short kid, standing only 4 feet tall. Most of the time he wears a blue vest over a black body suit, elbow pads, finger less gloves and grey sandals. He carries a brown gourd to carry chakra infused sand in. Suna wears a mask over his face that he is rumored to never remove, so his true identity is a mystery.

About You!

Personality: Suna, who was raised in harsh and unloving conditions, is loud, rude and sarcastic. He has the bad habit of saying exactly what is on his mind, be it good or bad. Suna cares little for rules, regulations, or getting in trouble for breaking them. "What are they gonna do, kill me? Anything I get as punishment won't be as bad as what I went through growing up," he often said. He isn't so bad that he doesn't know right from wrong; he simply doesn't care. He often plays pranks and does things just for the attention he never got growing up. Raised as a weapon for the first 13 years of his life, Suna cares little for anyone else and will not hesitiate to attack or even kill those that cross him. This isn't to say that Suna is unwilling to make friends; he never got the chance, and the majority of children his age that he interacted with either bullied him, or talked about him behind his back and in hushed whispers. Suna has a very bland outlook on things; he believed that everyone would die and everything would be destroyed sooner or later, so "live fast, die young" was his motto. He honestly didn't see himself living to old age, or even to be grown.

History: Suna Hari is the fusion of the Sabure Clan, and of the Hari clan. Suna was intended to be a weapon from birth. Some members of the Hari clan were always at war with other minor villages, and after allying themselves with a certain sect of the Sabure clan, new methods began to be devised to fight back. One of these methods was a male of one clan and a female of the other coming together to conceive a child; a fusion of the two clans.

Suna was one of the intended "baby weapons" born, and began to be sculpted into a deadly weapon from the moment he could walk. Suna did not have a joyous upbringing like most children. Growing up was hard and painful, so painful that his face was hideously scarred in a training exercise involving sand and glass. He was bullied relentlessly because of the scars left behind, so since the age of 8 Suna had taken to wearing a mask that he never removes.

Suna had no friends, and was usually the butt of everyone's jokes. There was nothing he was good at, but he displayed high intelligence, and when it came to fighting he scored exceptionally high, showing a high affinity for controlling sand and glass. The only thing his battle hardened parents cared about were results and how well he fought and performed in a battlefield setting; neither one of them showed him any sort of affection. Because of the constant bullying and the unloving ways of his parents, Suna developed a rude and sarcastic personality.

When the small, off-the-grid desert village he lived in for the first 13 years of his life was raided and wiped out, Suna simply hid under the sand. He emerged hours later to find mostly everyone dead, including his parents, and the village in complete ruins. Suna couldn't bring himself to care, and was honestly happy for the first time in his life that his parents and village had been destroyed. Today the village is a long forgotten ghost town where little to nothing remains.

Morigakure ANBU agents appeared and investigated, taking the handful of survivors back to Mori, Suna included. It is there while in the academy that he became known for his rude personality, frank nature, and for playing pranks. His reputation spreads around the village as well, and is given nicknames like "little terror." Suna wasn't so much of a clown that he was stupid; possessing high intelligence for his young age, he graduated the academy with flying colors, becoming a proper Genin.

RP Sample: His opponents could not land one hit on him. Every blow that came in his direction was blocked by a wall of brown sand, even with 2 people attacking him, and all while he didn't move.