"Welcome, adventurers, to The Castle, where a beautiful princess is being held captive. Enter The Castle and fight creatures of every type, witches, vampires, behemoths, gargoyles, goblins, shadows, trolls, and many others. The rewards can be great, gold, enchanted weapons, captive princes and of course the princess herself.The Castle is an infinitely changeable game which can be played repeatedly, with a different outcome every time. The Castle is very suitable for solitaire play and for up to six players."

The Forever WarSquad level combat in the third millenium based on Joe Haldeman's Hugo winning novel. -W

"They moved fast across the mine field, striding in unison like bowlegged, top-heavy robots, not even breaking stride when one of them was blown to bits by a mine, which happened eleven times.At first, Brill's troops had the overwhelming advantage; fighting from ditches, they could only be harmed by an occasional lucky shot or an extremely well-aimed grenade (which Taurans threw by hand). Brill had lost four, but it looked as if the Tauran force was down to less than half its original size.Eventually, the landscape had been torn up enough so that the bulk of the Tauran force was able to fight from holes in the ground. The fighting slowed down to individual laser duels, punctuated occasionally by heavier weapons. But it wasn't smart to use up a tachyon rocket against a single Tauran, not with another force of unknown size only a few minutes away.

(Featuring 'A Million Wars' a new article by JOE HALDEMAN Including the tactics and weapons of Forever War and his own Vietnam experiences.)

The Company War: The Boardgame of C.J. Cherryh's Downbelow Station"Captain Signy of the Norway waited. They were the remnant of a Fleet, against a widespread power which had inexhaustible lives, and supply, and worlds, and they did not. "After so long a struggle ... the last of the Fleet, the last of Company's power. She had watched it go; had fought to hold the two together, Earth and Union, humanity's past and future."There had been a time when the dream of the old exploration ships had drawn her into this, a dream long revised to the realities the Company captain's emblem had come to mean."The fleet went it alone, without merchanter or stationer support, as they had gone it alone for years before this."

The Company War: The Boardgame of C.J. Cherryh's Downbelow Station

Strategic and Tactical combat options Clear rules with examples Playing Time 1 to 3 hours Puzzle cut playing boardIllustrated rules including an astronomically accurate starmap175 counters 2 six sided dice

includes an original article:The Company WarsThe origin of stationers and merchanters.A complete background with the history, technology, fleets, and tactics of man's first interstellar war by C.J. Cherryh.

Dragonriders of Pern: Boardgame [BOX SET]Fly the skies of Pern and battle deadly Thread on dragonback in the DRAGONRIDERS OF PERN BOARDGAME. Based on the best-selling novels by Anne McCaffrey, the DRAGONRIDERS OF PERN BOARDGAME presents the excitement of this fantasy world in a beautifully-illustrated, award-winning game. For 1 to 7 players, ages 12 to adult.

Hammer's Slammers: The Boardgame Based on David Drake's novel of Armored Warfare in the Third Millenium [BOX SET]CONTENTS:  328 counters  6 piece geomorphic (puzzle) map Rule book  Scenario book

"The Hovertank is amazingly silent for its fusion powered bulk. Even the hiss of the main laser turret would seem quiet to an ancient tank commander. There is a change of pitch as the platoon of multi-ton vehicles settle and fire skyward. Suddenly the air is filled with the thud of incoming artillery fire, the computerized lasers literally shoot the shells out of the sky. With calm precision the rows of infantry board their one man skimmers and begin hovering. Soon the enemy will know that Colonel Alois Hammer's Slammers have landed."

Lone Wolf and Cub Game [BOX SET]"The serenity and beauty of Japanese culture combines with the violent struggle of life and honor in the Lone Wolf & Cub boardgame based on the comics and graphic novels published by First Publishing. 1 or 2 Players take the roles of Itto Ogami (Lone Wolf) and his son Daigoro (Cub) and go in search of vengeance, honor, and Mu, the highly desired trait of enlightenment. This beautifullyillustrated game features a full-color game board depicting the eastern area of Honshu, Japan, and a striking cover by Matt Wagner. Lone Wolf and Cub is an exciting, challenging game for both game enthusiasts and collectors alike.

"Make a deal at the bazaar on Deva!  Eat lunch at the Yellow Crescent Inn!  Hire M.Y.T.H. Inc. for a perilous quest!  Play in the Big Game on Jahk!  Gamble on a game of Dragon Poker against the Sen Sen Ante Kid!  Wrestle with a Troll or a Trollop!  Cross wits with a Pervert...I mean, Pervect!  Collaborate with the Woof Writers!  Get rich quick!  Gain fame and renown!

All you need is Myth Fortunes, the action-packed board game inspired by the Myth Adventures of Aahz, Skeeve, Gleep, Tananda, Chumley, Vic, Maaasha and the entire M.Y.T.H. Inc. gang! Based on the books by Robert Lynn Asprin, Myth Fortunes is a game for two to six Players, ages twelve to adult."

Anyone who doesn't believe in magic must reckon with the rainbow, which shows up only at a distance and retreats if anyone walks toward it. If one person stands still and another walks, the rainbow remains in place for the one and retreats for the other  simultaneously. It is one-sided, like a one-way path, invisible from the other side. That is obviously magic.-Piers Anthony

"Xanth, the magical, pun-filled world of Piers Anthonys fantasy novels, comes to life in this hilarious game. As one of many colorful characters, players must travel across land and sea in order to fulfill their wild and wacky quests. For 1 to 6 players, ages 12 to adult."

Mayfair's redo of the classic City State Campaign by Judges Guild includes an introduction by Gary Gygax. Intended for use with AD&D.

For a little history, read a judgment of TSR's suit against Mayfair over this set Here.

CONTENTS: Introduction (4 pages) with a preface written by Gary Gygax Map & Population Book: reference at-a-glance with over 30 city neighborhoods in expanded sections  detailed descriptions of people and properties Background & Encounter Book: the history of the worn as its inhabitants know it, plus random encounters for use in the city Adventure Book: a 16-page adventure module ("To Catch a Thief") to familiarize Players with the City-State Character Race Booklets: Centaurs, Lizardmen, Nagas and Pixies, each new Player Character race detailed in its own parchment paper booklet City Guides: parchment paper tour-books for newcomers to Briarwood, available to the various Character Classes: - Clerics, Druids, Monks and Paladins - Fighters, Rangers, Paladins - Spell-Users - Thieves GM's Maps: a full color, full size map of Briarwood backed with the full color Calandian Continent Map Player's Map: a full size parchment paper map for Players to complete as they adventure-Wayne

"REALITY HAS CHANGED in Calandia. The very fabric of the cosmos has torn, and horrors more monstrous than the City-State has ever before suffered threaten the heart of the continent. As the City-State of the Invincible Overlord prepares for apocalypse, you must discover:WHAT EVIL MENACES BRIARWOOD?A complete city in which to set campaigns, the city of Briarwood is based on the original City-State designs by the Judges Guild. City-State of the Invincible Overlord is the basis for the Overlord Campaign Series of sourcebooks and adventure modules."

The Wraith of Derric's Deep (Second Supplement in the Invincible Overlord Series, Includes the High Fens Guidebook) (2)"High Fens Guidebook is a reference book detailing the High Fens District, the largest coal-producing district in Calandia. The area's mines are crucial for coal production for the Overlord's army. Here, in the Plateau Province, the Amber Swamp grows larger daily; dasslar, lizardmen, ore-men, swampies, and hillmen compete for land, food, and swamp resources. High Fens Guidebook gives you the flexibility to run your game  describing the district broadly and without unnecessary specifics. All important aspects of this district are covered: Provincial & District Boundaries  Religion and Deities  Clans, Kinship, and Government  Minerals  Terrain  Climate Local Flora & Fauna  Exotic Creatures  History and Legends  Towns and Cities  Trade Patterns  New Player Character Class: Keitar Local Military Units  Important PersonsThe second Guidebook describing districts ruled from the City-Stale of the Invincible Overlord, High Fens Guidebook continues the popular formal used in the master set's Map and Population booklet and the other supplements. This is the second pan of a coordinated fantasy role-playing reference work describing the Invincible Overlord's empire.This boxed set contains: the High Fens Guidebook, the adventure The Wraith of Derricks Deep, a color poster-sized map of the High Fens District and surrounding areas, and a comparable Players' map."

Betrayal At Bogwater (4)"This boxed set contains: the Lake Guidebook, the adventure Betrayal At Bogwater, a full-color poster-sized map of the Lake District and surrounding areas, and a comparable parchment Players' map.

Lake Guidebook is a reference book detailing the Lake District, best known for its bountiful farmlands and the great mineral resources of Thormar's Peak. In the Lake District, mountain dwarves mine gold for the Overlord, nagas engage in intellectual pursuits, and humans and shirelings till the soil.Lake Guidebook gives you the flexibility to run your game  describing the district broadly and without unnecessary specifics. All important aspects of this district are covered: Provincial and District Boundaries Religion and Deities Clans, Kinship, and Government Minerals Terrain Climate Local Flora and Fauna Exotic Creatures History and Legends Towns and Cities Trade Patterns Local Institutions  New Player Character Class: Avantar Local Military Units  Important PersonsThe third Guidebook describing districts ruled from the City-State of the Invincible Overlord, Lake Guidebook continues the popular format used in the master set's Map and Population booklet and the other supplements. This is the fourth part of a coordinated fantasy role-playing reference work describing the Invincible Overlord's empire."

Briarwood Castle Guidebook"In the heart of the City-State of Briarwood, capital of Calandia, lie the confines of Briarwood Castle. Home to the Invincible Overlord, the Castle's interior has always been a mystery to outsiders. Now you can be privy to the closely-guarded secrets of Briarwood Castle in this two-volume set, which includes The Briarwood Castle Guidebook and The Dungeon Book, plus a separate parchment GM's map depicting the dungeon controlled by Ralf, a lich whose quest for power could have a profound impact on the City-State. This set provides exciting material for an endless variety of fantasy role-playing scenarios.The Briarwood Castle Guidebook features detailed information on Briar-wood Castle. This 40-page volume includes:* A history of Briarwood Castle* Personalities: - The Invincible Overlord Lucius II - The Consort Cassandra - Chancellor Dowons* New Monsters* New Spells* New Magic Items* Briarwood Castle: - Guards and Defenses - a floor-by-floor description of the Castle* Maps of Briarwood Castle plus the Bathhouse DungeonThe Dungeon Book includes additional material pertaining to Briarwood Castle. This 24-page volume includes:* An adventure* Special Dungeons: - The Old Bathhouse Dungeon - Ralf's DungeonIn the adventure, you are convicted criminals of the City-State. The Overlord himself has offered to save you from the Death penalty if you can find the vulnerabilities in the Castle's defenses and enter the Castle from outside of its walls.Someone close to Lucius II is betraying him, and that person rules over the depths of The Old Bathhouse Dungeon and Rail's Dungeon. These dungeons hold a legacy of evil, and death awaits those who venture here!The adventure is for 4-6 Player Characters with Skill Levels of 20+. Six evil pregenerated Player Characters are provided for this adventure, or Players may generate their own. The Special Dungeons may be used either with the adventure in this set, or in an existing adventure or campaign."

Box DescriptionIn The Settlers of Catan you control a group of settlers trying to tame the wilds on the remote but rich island of Catan. Start by revealing the island's many port sites and regions: plains, meadows, mountains, hills, forests, and desert. The random mix creates a different board for virtually every game.

Then embark on a quest to settle the island. Guide your settlers to victory by clever trading and cunning development. Instead of money, you use combinations of resources - grain, wool, ore, brick, and timber - to purchase development cards or build roads, settlements, and cities. Acquire your resources through trades or the luck of the dice. But beware! Someone might cut off your road or buy a monopoly! And you never know when the robber will appear and steal away with your precious grains!

Seafarers of CatanExpand your Settlers of Catan game in new directions, add Islands, Pirates, Gold, Ships, Islands and Trade.

Explore and colonize the newly populated Archipelago of Catan. Building settlements, roads, and villages by trading commodities from the land and islands around you. Trade sheep and wood for a ship, bricks and wood for a road, build new settlements and improve settlements into cities.

Cities & Knights of CatanDark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force.

In addition to the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes.