Call from the Grave
2B
Sorcery
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
Illus. Quinton Hoover

Gem Bazaar
Land
When Gem Bazaar comes into play, choose a random color.
T: Add to your mana pool one mana of the color last chosen. Then choose a random color.

005

Goblin Polka Band

Illus.

Quinton Hoover

Rarity

Color

Red

Source

Magic: The Gathering computer game card

1997-04

Info

Goblin Polka Band
RR
Summon Goblin
2,T, Pay R for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases.

006

Necropolis of Azar

Illus.

Rob Alexander

Rarity

Color

Black

Source

Magic: The Gathering computer game card

1997-04

Info

Necropolis of Azar
2BB
Enchantment
Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar.
5, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk. (If defending player controls any swamps this creature is unblockable.)
Illus. Rob Alexander

Pandora's Box
5
Artifact
3,T: Choose a random summon card from all players' decks. For each player, flip a coin. If the flip ends up heads, put a token creature into play and treat it as though an exact copy of the chosen summon card were just played.
Illus. Amy Weber

009

Power Struggle

Illus.

Mark Tedin

Rarity

Color

Blue

Source

Magic: The Gathering computer game card

1997-04

Info

Power Struggle
2UUU
Enchantment
During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls.
Illus. Mark Tedin

Rainbow Knights
WW
Summon Knights
When Rainbow Knights comes into play, it gains protection from a random color permanently.
1: First strike until end of turn.
WW: +0/+0, +1/+0, or +2/+0 until end of turn, chosen at random.
Illus. Douglas Shuler
2/1