Glass House

A fragile world hangs in the balance; who will throw the first stone?

Soph

The hardened lands of Soph are lands of rocky hills and snaking rivers. Its forrest, filled with a variety of trees and plants, reach across all of Soph. The farther north you travel the colder the region get and the trees change. Up until you reach the highest realms where the trees leaves turn to needles. With moderately warm summers and cold winters the Sophien seasons vary slightly from the more central regions. Fertile land that is only really usable for a portion of an annual, many efforts are put towards food in the summers. The cold northern air comes down onto Soph which makes stones, from local quarries, to make shelters against the bitter cold.

A group of animistic tribes in the norther reaches of the Sentinel Mountains were what founded the culture and beliefs of the Soph peoples. Their attentiveness of nature have led these people to one of the strongest nations of all of mankind. Their ability to merge nature, respect and civilization has lead them to a strong honourable culture.
Soph is a region that runs down along the Sentinel Mountains and past Arms Reach and into the Rhodes. Its’ boarders start near the Ghost Thicket and travel all the way until it reaches the beast lands of the north. Rahkmere, the birthplace of the Forebears, is an epicentre of trade and merchants. With people traveling all across the regions to find fame and riches its’ governed by an equal part Forebear and Sophien influence. The Forebears, being a trade guild that looks for ways to stabilize commercial trade between all of men, have a long involved history with the accomplishments of Soph and its’ future.

The Soph people have a history to rival most nations of the world. Whether it be mad kings, wars with the undead, or the revolutions of its’ common people Soph is by no means boring. Most of which is shrouded in mystery and uncertainty such as their conflicts with Count Fosco, the king that never was. With some key marriages across time the northern realms have never had to involve themselves with any of the quarrels of the south, so far. The rest of the lands’ reputation is that of giants, wyverns and witches; the things of legend.