Audino* (Butler) (Male)
Calm NatureType: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:Healer: Type: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.Regenerator: Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.(Dream World: Locked) Klutz: Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Scraggy* (Male)
AdamantType: Dark/Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.Moxie: Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.(Dream World: Locked) Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.Command: (Ability: Intimidate)

"Of Pokemon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers."

"Oh, those legends. What of it?"

"They say there is a cove with a rare Pokemon in it. The Pokemon around there aren't particularly strong, and the place itself has been checked time and time again. But people still insist there's a legend there. But it can only be found if you can hear its voice."

"Sounds like a fairy tale. Lay off the whisky."

"Whatever you say. I'm heading over there to check it out."

There is a cove hidden deep in a forest that beckons those few chosen ones who seek the legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signaling you forward. Oddly, it seems like you're the only one who can see them. You ignore the jests of your friends and follow him. You think you've heard him speak before, but you can't quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway.

Player Options:
a) Enter Mysterious Cove!
b) Save Dummy007 a lot of work and leave now.

Eternal Drifter encounters a string of bad luck this round, including plenty of confuse hax. The lackeys are hardly scathed, and they almost seem to be laughing...Can this situation be turned around?
EDIT: Also, I forgot that Shadow Ball activated Ledyba's Rattled. Since it was already faster than both of your Pokemon, I doubt this affected your actions.

Eternal Drifter's team does quite a bit more this round than last round- at least, Scraggy does. Butler is hampered by hax and evasiveness, leaving Scraggy near the brink of fainting and the lackeys still in decent shape. The next round will likely decide the outcome of this battle...​

"Oh dear... it seems we've been outdone, my friends," Walker says, reaching for his side, grasping for something that isn't there. "Oh... must have left my sword at the orb... Ugh... At the very least, let's take one of them out! Focus your fire on the Ledyba! Scraggy, go out fighting! Beserk ThunderPunch attack!"

Ledyba attempts to sleep away its troubles, only to have its slumber interrupted by a Berserk ThunderPunch that actually knocks out the Ledyba! Still, by the end of the round, Nincada holds a substantial health advantage over Eternal Drifter's team. Can Eternal Drifter defeat the Nincada and advance through Mysterious Cove? Stay tuned to learn more...

(I see, I see... It can happen at the best or the worst of times, these inconvenences...)

Walker grins. "Well done, you two. We might actually make it to the town at the other side of the cove. Or, at the very least, obtain a companion for us. We seem to be a little weak to fighting, the three of us... and congratulations, Scraggy, for sticking around. Let us see if we can manage to take out the Nincada too..."

"Let's try to recover... Scraggy, rest! Butler, try to poison the pesky bug! And then try to wake Scraggy!"

Butler:
Round 1: Toxic (Nincada)
Round 2: Sweet Kiss (Nincada)
If foe Nincada is protecting itself by any means, replace the action for the round where it is protecting itself with Chill

Scraggy:
Round 1: Rest
Round 2: Dragon Dance
If Scraggy is awake round 2 but not KOed, and did not use Rest previous round, use Rest

(PS: Just a couple of quick reminders: Butler has Healer and Scraggy has Shed Skin, meaning that Scraggy has 5/9 chance of waking up if not KOed. Also, Butler has Regenerator, regaining HP in addition to energy when using Chill.)

This round goes quite poorly for Eternal Drifter- in fact, he doesn't successfully use a single move! The Nincada finishes off Scraggy and temporarily blinds Butler, leaving him with a huge advantage. Can Butler successfully avenge his fallen comrade?

"...Curses..." Walker says. "There goes our offensive. Scraggy, you did quite well, considering what we were up against. But now, Butler, we have a problem. We can't let our opponent defeat us without a fight, and yet you are not meant for dealing blows, but healing my wounds... pity you don't know Heal Pulse yet... that would have helped Scraggy..."

After a moment, Walker nods.

"Aud?" Butler asks.

"Yes, I see no other choice. You are not meant for attacking, but for stalling. We will stall this threat out."

Butler successfully makes a wish, but the crafty Nincada keeps piling on the damage. It's unlikely that Butler will faint before the end of the next action, which gives Eternal Drifter a little more action leeway, but how will the lackey respond? Only time will tell...

Butler finally manages to poison the Nincada just as Wish kicks in, but Nincada's combination attack almost negates the health Butler regained this round. Eternal Drifter gets a free first action next round; what will he make of it? Well, considering he moved a dead body this round...

Walker goes over to a nearby stump and sits down on it, pulling out a small flute from his bag.

"And now," he says, "It gets boring... although, the clock is ticking. I wouldn't blame you if you fled, little bug. Your time is coming to an end..."

With that, Walker starts to play a tune on his flute.

Butler, meanwhile, just sits around and waits, restoring energy. Not much you can do with no energy, and this would be the first battle of many, if all went well. They needed more energy for what would come, anyway, and with the clock ticking, they could take an opprotunity to recover.