For those who haven't noticed, I've been idle on the forum for quite some time. I figured this would be a good post to make a return on. Additionally, I've been meaning to get a release candidate out to the public for quite some time now. Surely you can infer from the topic title that this is a modification based off a pre-existing series. Well, it is, and it works pretty well in it's current condition too.

Right, I should get to presenting this thing, shouldn't I?

Super..
... .. 2?Version:vB-001

Super Bomberman Blast is presently on a indefinite hiatus due to Real Life Issues.

Familiar with the Bomberman series? Good! You'll be able to get a feel for the gameplay immediately. Otherwise if you're unfamiliar with the series, you can read more about it here and get an idea of how gameplay is supposed to work.

You may recall that I had a modification much like this in the 1.09.4 era. However it has taken quite an overhaul since the last release. Don't believe me? Take a look at the comparison below.

All Images are in a 1280x800 resolution, you might experience issues loading some of these images

Levels?:
Most of the levels found in the main wad are comprised of a small and large size (Two levels for each type of stage). Both for dealing with a small and large group of players respectively. While I apologize for the lack of variety/diversity to the maps found in the mod, do take into consideration that this is the initial release candidate and is planned to be expanded upon.

Issues, problems, bugs?:

From the various development tests I've done, I haven't seen any problems with this release. However, if you do find anything, please report it. Any information, including what you were doing at the time of a crash (If one were to occur) helps me in finding out the source of the problem.

Well, there's not much else to say. More information is outlined in the BomberREADME.txt file included in this zip. I encourage you to look through it if you want more information. Lets provide those download links now!

Some (not all) of these bug reports have been noted and fixed. Progress has been slowing down due to personal affairs (School, etc) but this one project of mine isn't quite dead yet.

Quote:

Originally Posted by Hypone

*add bomberman as a playable char
*fix the glitch of starting on a wall
*add ring moniters but make them inside of blocks and look like hearts
*fix the glitch of the always running mystery powerup to max out the speed and disable standing
*add some sort of boss
*make the intro more bomberman-friendly
*disable knuxs ablity to break thrugh blocks
*make the first level passable
P.S. is this a beta?

To answer your problems respectively:
* Bomberman as a playable character will probably not come for a while. Take into the consideration the number of sprites are in the Sonic, Tails and Knuckles player files. Quite a lot!
* The "Glitch" of starting on a wall is not a glitch. It was meant to be for developmental purposes. Also the fact that Multiplayer is my main concern for this project.
* It's hard to max out the speed of a player and disable standing at the same time. The code for controlling a player isn't as easy to work with as one might think. How it works currently was through trial and error to make sure you don't give yourself a consistency failure (As strange as this sounds, it's true).
* There is already a boss coded in, however it's not used currently. It replaces GFZ3's boss so if anyone wants to test it, place the Eggman mobj in a map (no deaf flags) and go nuts.
* Making the intro more Bomberman friendly is also going to take some time. This is more likely to not happen in comparison to the character.
* Knuckles' abilities to break through blocks has already been fixed. It was a simple oversight I forgot to check during testing.
* The current levels are driven for multiplayer use only. Eventually, I plan to make a map or two for single player use. For now, you guys will just have to make deal with what you currently have. Sorry!

EDIT (2/9/11):
It's amazing how a lot of people think that Turtle Man programmed most of this modification. In this iteration of Super Bomberman Blast 2, he had little to no involvement in the creation of this port (I haven't even contacted him via Private Message). However, the reason why he's credited is because I only recycled bits of his code from the previous iteration of SBB2. The 'bits of code' of his that I mentioned in the previous sentence was actually a block of code which turns bombs solid (Copy/pasted to fit the thinkers of other bomb types). Everything else is my doing.

It's quite awful to hear such a thing from a good number of outside sources. Am I really looked down upon that much?

This mod sounds great! I'll give it a spin when figure out how to get mods to work in SRB2 I'm kinda new to SRB2.

EDIT: I just learned how to do mods in the same hour I posted this.

__________________
Sonic: You might know everything I'm going to but. Zack: Shut up! Yes I know all that sonic movie stuff and I farted! Sonic: I knew you would do that! Zack: What am I going to do next? Sonic: Light Amy's house on fire. Zack: Dammit!

Anyways, I tried out this mod not too long ago... Gotta say that I had a blast with this one. (pun intended) I can see myself hosting some netgames with this. By the way, any way to zoom the camera out or to at least angle it a little higher?

__________________
The only thing that can hold you back is yourself. Do what you want and not what others want you to.
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I go by either PyroFoxBoy or Wesley.V in Netgames. I play for fun whenever I get the time.

An update with progress on this? Currently it's on a hiatus since I keep getting distracted by other things. I'd really love to work on this again, I really do. It's a shame though that it seems I'm unable to make time to do so nowadays.

Yes, almost a year has gone by without an update. Hell, I haven't touched the project since February/March or so because of my current situation. I don't want to get into details about this however.

An update will come when it's done. I've been brainstorming ideas of what I can do while I haven't been working on this. That is including some new game mode involving territory control. Fingers crossed!

my step brother keeps on calling this "gedo pyromasters" (the name of the game has no space inbetween Pyro and masters) but the thing is Pyromasters is a FLASH GAME he is calling this mod a fake-o pyromasters" what di you think? you tell me and ill tell him for you

(unicky received a warning for this post: Use correct grammar and spelling.)