The Poké Walker is a device that was released with Pokémon HeartGold and SoulSilver. This pedometer based virtual pet allows the player to take any one Pokémon that they have captured in the game and download it onto the Poke Walker from their in game Pokémon storage PC. Players can also get Pokémon and items that can be transferred and used in their game.

Contents

Usage

To access the Pokéwalker, the player must have at least one Pokémon in a PC Box and select the CONNECT TO POKÉWALKER option from the start menu. From there, the player must select a Pokémon from their PC Boxes and select a path. Once the transfer is completed, they will be able to walk around with the Pokémon that they downloaded onto the Poké Walker.

Effects

Every time the built in pedometer device records 10 steps taken by the player, they receive a Watt (W). Watts are a type of currency that can be used to play minigames and unlock new routes in the Poke Walker. Every time a Pokémon is transferred into the Poké Walker after a long walk, it gains one level. Its happiness increases as you walk with it as well.

PokéRadar

To use the PokéRadar a player is charged 10 Watts. Once PokéRadar mode is selected 4 patches of grass are shown on screen. One patch of grass is then highlighted at random with an exclamation point. The number of exclamation points range from 1-3 and the aim is to select a higher number of exclamation points. Once selected, a battle will commence or another highlighted section of grass may show up with a higher number of exclamation points. In battle if the player is defeated or defeats the enemy Pokémon without capture, the game will end. Both Pokémon will have only 4 HP, and the player is given three options: Attack, Evade, and Catch which effect the game as follows.

Attack means that the players Pokémon does 1 HP damage to their enemy. Critical hits can occur at random, resulting in 2 HP damage.

Evade is a preemptive dodge of an enemies attack and can be used by either side. If the player uses evade it can heighten the risk of a wild Pokémon running away.

Catch allows the player to throw a PokéBall at the Pokémon, which will either capture it or cause it to run away. Pokémon with lower health are easier to catch.

Dowsing Machine

To use the Dowsing Machine a player is charged 3 Watts. The player is shown six patches of grass and has two guesses to find an item hidden in one of them. if the player is unsuccessful, the game will end. If the player is one patch away from finding the item the Dowsing Machine will show a message saying "It's near". if the item is farther than one patch away a message will appear on screen saying "It's far away".

Routes

Routes are earned when a player meets certain criteria such as gaining a certain number of watts. In every route, when a player chooses the PokeRadar or Dowsing Machine, they have a chance to fight or find one of six Pokémon or 10 specific items associated with that route.

Notes

The Poke Walker is often compared to the Pokémon Pikachu pedometer series.

Alternate versions of all Pokémon are shown on the Poke Walker including Giratina's origin form and the Notch Eared Pichu. Shaymin's sky form is the only alternate form omitted because of the requirements for its activation.

The Poke Walker comes with two backings, one being a belt clip and the other coming as just a plain backing with copyright information.

Gallery

the Poke Transfer screen of a HeartGold or SoulSilver game's Poke Walker menu.

a diagram of a Poke Walker and its use.

A listing of the Poke Walkers features.

Poke Walker insides.

The circuitry of a HeartGold/SoulSilver cartridge illustrating how it connects to the Poke Walker.