Description

NPCs (Non-player Characters) are in-game characters that players can interact with in various ways and have unique identities, unlike most monsters. NPCs are responsible for training beginners, teaching skills, maintaining shops, and providing quests, Part-time Jobs, and other necessities (e.g. items, titles, etc.). A player's main way of interacting with NPCs is through a Travel Diary. NPCs belong to various groups of people, usually the Fomors, Gods, Milletians, Partholons, and Tuatha de Danann. All playable characters (with the exception of characters played in RP dungeons) are also classified as Milletians.

Travel Diary

A Travel Diary is a notebook located on the right side of the conversation panel. Using Keywords, players can speak to an NPC to strike up a conversation. Depending on the keyword used, the NPC will provide information or hints of a certain topic, skills, quests, part-time jobs, and add or take away new keywords to the diary. The NPC's response may also change due to various events (e.g. intimacy, Mainstream Quest progression, etc.).

Intimacy

Through long-term interaction, whether it is from repeatedly talking to the NPC, offering gifts, doing part-time jobs, or completing certain quests, NPCs can develop fondness for players. Conversely, NPCs' intimacy will fall over time through a conversation or gifts the NPC does not like or a hiatus of communication, and players are soon forgotten; this can be prevented by regularly visiting the NPC.

If a player's intimacy with an NPC is high enough, their keyword responses may change and they may give access to a Secret Shops and/or may provide side quests (e.g. role-playing quests).

Some NPCs have retained memorable moments in their lives in the form of treasured commonplace objects, like a locket or a dagger. These RP (role-play) items are activated once dropped on the altar of specific dungeons, allowing a player to relive the past in the NPC's viewpoint. Some accounts of NPCs' memories will differ from the viewpoint of others.

By developing greater intimacy with NPCs, meeting specific requirements, or progressing through the Mainstream Quests, players can obtain these RP items.

General NPCs

These are generally accessible NPCs a player can meet without having to do the mainstream story or associated side quests.

Some mainstream NPCs can be met by a player who has not yet done or has completed the appropriate mainstream story. This is usually done with the assistance of another player who has already gained access to these NPCs or joining the party of a player doing a mainstream quest. However, this does not make them generally accessible NPCs, they are still considered mainstream NPCs as someone had to do the appropriate mainstream story to initially gain access and these NPCs main function is to be part of that mainstream story.

Mainstream-only NPCs

This part of the current article contains spoilers.

These are the mainstream NPCs that are only met during the mainstream story. If an NPC makes an appearance in multiple Generation stories then that NPC is listed only in the earliest one they make an appearance. That is, for each Generation, the only NPCs listed are those appearing for the first time in the game and that appear only in the mainstream story.

Some mainstream NPCs can be met by a player who has not done the appropriate mainstream story. This is usually done with the assistance of another player who has already gained access to these NPCs or joining the party of a player doing a mainstream quest. However, this does not make them generally accessible NPCs, they are still considered mainstream NPCs as someone had to do the appropriate mainstream story to initially gain access and these NPCs main function is to be part of that mainstream story.