Good discussion, but I disagree with a couple of arguments. Population/Purchase Cost I don't think its a good idea nor feasible to rebalance population values based on a unit's initial requisition cost. I think that upkeep should be standardized to be X rate per population, and population values cou...

I have very strong feelings about this :) IG T1 lives and dies by Sentinel usage. That unit is the key to dominating the map with IG. No other race has a T1 vehicle that can decap, and the sentinel allows you to put out a significant amount of early game pressure. playing against well-microed sentin...

I can't believe I got to go though this again, again and again, gaunts have higher than standed upkeep standed is 2.55 gaunts have 3.825 that's a fact not disputing that, but thanks for the snarkiness So with this we know 8 guys a unit of heretics = 8x2.55=20.4 gaunts 8 guys is 8x3.825= 30.6 so rea...

because upkeep is calculated based on upkeep/model, RATHER THAN Upkeep/Population, every other unit in the nid roster has higher upkeep than gants/gaunts. I just did some custom games to verify how the upkeep calculations actually work :P Looking at how this plays out - you start off with 264 base ...

Can we also consider reviewing current population values and making sure they are standardized along with upkeep? If not with this round of changes, then the next one? Some inconsistencies to call out: Setup teams - should be standardized @ 12 pop, 30.6 upkeep (looking at you, HWT and Shurican) Rang...

I wanted tyranid upkeep to be look at because it was dumb that basic gaunts had the highest upkeep in the game and die to even a grot shooting at them barely bleed is not true they very often go back to base with 2 guys they bleed way more than tics and tics have a diffent role to them anyways they...

Next all this upkeep changing don't do it, the only ones that were ask for was for tyranids the rest should never be put it the reasoning why some have less than stranded upkeep it to help with bleeding for high cost units take that away and they won't be used. Next patch if theses do go in you be ...

General thoughts on upkeep changes: This is one of the least intuitive, visible, and understood mechanics in the game. I'm all for consistency and I applaud your quest to get most units on standard upkeep, but you should keep in mind that if every unit has standard upkeep, population values matter ...

On another note - How is season 2 going? Would it be possible to get a separate thread created for compiling each week's games? I have been watching each of Rostam/Indrid's casts as they come out, but I think it would be cool to see the running scoreboard and tally as the season progresses, and have...

I think the key to winning the early game against eldar is knowing how to fully utilize your heretics. Banshees are the biggest threat that you'll have to deal with in T1, and none of your units can go toe-to-toe with them in melee. Even with AC, tics are not going to win a brawl against banshees, t...

Don't take this the wrong way, but I think you should be posting this in the strategy section rather than the balance section - you're struggling in a particular matchup and dont have a full understanding on why you have more trouble with nids. You did a nice analysis of their base statistics and ch...

What could work, in my opinion , which is rather based on what doesn't break my fluffy heart of lore and backround of the Eldar, is to switch Dark Reaper into T3 and give them two fire modes. One with anti-heavy infantry and anti SHI firepower similiar to what they have now and the other being a mi...

It sounds like you want SC to be more like feeder tendrils, which is silly. LA is a loner assasin hero so he can get high damage and self heal for a high cost. Apo is a aupport hero, not a nuker. He's not the one dealing most of your damage, nor should he have a ton of self heal - SC already allows ...

I would agree the tac pod is too cheap for what it can do in t1. Being able to make a push for a gen farm, get a cheap squad where you need it and instant army reinforcemdnt point is a but much for 300 req. Maybe 350? Even when you know its coming its still extremely difficult to prepare against and...

Well done lads! 2.8.0 graphics here if you still need them. I assume this has all been thoroughly thought through, but 175 red seems a bit steep on the TG call-in for a 100/10 saving. I guess it's for the time saved? I was actually just thinking that this call-in seemed really powerful. You already...