Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

Be sure to constantly check the update thread for any changes to the boards. You can find it->Here

More to come

Jukebox

The Maker

Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.

Floating Weakness Name: Acute Stress DisorderDescritption:Acute Stress Disorder is often a precursor to Post-Traumatic Stress Disorder and is incurred after an extremely traumatic event that is experienced or witnessed. The symptoms of Acute Stress Disorder are shown in Susan through the re-experience of traumatic events during The Masquerade Ball from certain stressors including clowns, uproarious laughter, lone gunshots, danger involving fire, classical ballrooms, and a significant amount of mirrors. Symptoms also include restless sleep or the inability to sleep at all, increased anxiety, and lowered self-worth. Disassociation with the events of The Masquerade Ball also occurs where Susan may falsely remember or forget details though not the event itself however this is connected to her personal traumas and not the chain of events. She remembers everything that factually happened however the details are muddled, how many enemies they fought, if innocents were killed or not, the behavior of herself or her teammates, or the sequence of a fight may be misrepresented.

When Susan suffers the Numb Ailment from the Psycho element it lasts for 3 turns instead of just 1.

Skill 1: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1Skill 2: Patra | Removes Panic, Fear, or Distress from one ally. | 3 SP | Tier 1Skill 3: Kouga | Inflicts moderate Light damage towards one enemy | 6 SP | Tier 2Skill 4: Dekaja | Remove stat increase from all enemies. | 15 SP | Tier 2Skill 5: Pathway of Light | Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. | Passive | Tier 3Skill 6: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive | Tier 3 [PvS Phase combat exclusively]Skill 7: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)Skill 8: (Unlocked after using your Persona an additional 50 times in PvS combat; Must be a Tier 4 Skill or Lower)

Special Ability

Ability Name: Persona OverdosePersona Name: SeshatDescription: Rogues get an ability called “Persona Overdose” that can be used once per battle. In this mode, for three turns, the Rogues get access to a completely new skillset, swapping it for their previous one for that time limit. The new skills are unlocked as the Rogue gains skills normally, and they can be anything, so long as the skill has the same tier as the tier of the skill in their normal skillset. For example, your first skill is Tier 1 in your normal skillset. That means your first skill in your “Persona Overdose” skillset can be any skill as long as it is Tier 1. You can also change your strengths and weaknesses in this mode as long as you have the same amount of strengths and weaknesses as your original skillset does. Your available skills in “Persona Overdose” also are unlocked at the same time you unlock your normal skills. So if a Rogue only has five skills unlocked in their regular skillset, they can only have access to the first five skills in their Overdose mode. Once the three turns are up, their skillset reverts to normal, and for the next three turns, your active Persona skills will be randomized each post, as well as the target for said skill, meaning you will not have any control over what your Persona does for the duration of the three turns.

Overdose Strengths: Gun (Bulletproof Vest)

Overdose Weaknesses: None

Passive Boosts: +5% boost to Support Skills

Persona Overdose Skillset:

Skill 1: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1Skill 2: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1Skill 3: Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2Skill 4: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive | Tier 2Skill 5: Heavenly Wind | User empowers their teammates with an enhancing aura right before their next attacks. This will make their next attacks unavoidable. | 25 SP | Tier 3 [PvS only]Skill 6: Insta-Heal | Recover from an ailment in 1 turn. | Passive | Tier 3Skill 7: (Unlocked once unlocking your seventh skill in your original skillset; Must be a Tier 3 Skill or Lower)Skill 8: (Unlocked once unlocking your eighth skill in your original skillset; Must be a Tier 4 Skill or Lower)

Soul Skill Name: RewritePersona Name: SeshatTier: Tier 1Cost: 3 SP when actively used, no Passive costType of Damage: PassiveDescription: Seshat, being the Egyptian Goddess of Writing, has full control over the written word and imparts this onto Susan. Susan can generate written words on surfaces she touches, marking down what she wishes to instantly, and can change the written word that already happens to be there as well as erasing writing. This change appears natural with no sign of tampering or forgery although her ability to do this relies on her realistic perception of things and does not affect anything else about the medium the word is written on. For instance, if Susan is not aware that a document has a watermark it will not be changed, if she changes the serial number on a dollar bill it can be wrong and be flagged, and changing the numbers on a credit card does not change the data contained in its magnetic strip. This ability can interact with electronic devices but only makes permanent changes if Susan is able to interact with and save the source code, so she can't change things like websites willy-nilly for everyone but she can make a website on a screen that someone is looking at look vastly different until they reload the page.

Because Susan can forge her own money to an extent she gains an extra 15% of the VC she earns from all sources.

When placed on a person the Eye of Horus allows Susan to experience things that person sees or hears and can scan enemies just like Remote View. The key difference is that unlike Remote View which establishes a remote call between the team Susan can only communicate back and forth between whoever is marked. They also need to communicate to other teammates through Susan, as in they need to tell Susan to talk to other people, they cannot directly communicate with each other. When this skill is used in this way Susan communicates to others via sending words and information into their field of vision like a Heads Up Display, the other player must speak aloud to communicate back with Susan.

When used in a dungeon the Eye of Horus senses everything within line of sight in 6 spaces through sight and hearing.

When used in PvP she senses everything within line of sight and hearing of an Eye of Horuse when not placed on a person to a range of 3 meters for every 20 points in PMstr.

Susan can place one Eye of Horus for every 20 points she has in PMstr. If she places more she must choose which one is erased to support the new mark. An Eye of Horus lasts until the end of a topic. Susan can combine this skill with her Rewrite skill by adding its SP cost to place the hieroglyph at a touch and dictate how it appears.

Tension Support:

Current Tension Level =0%

Skill 1: Dia | Recovers a small amount of HP (30%) to one ally. | 25%Skill 2: Patra | Removes Panic, Fear, or Distress from one ally. | 25%Skill 3: Protection | Neutralizes an ally's single weakness for three turns. | Tier 2 | 25%Skill 4: Dekaja | Remove stat increase from all enemies. | 25%Skill 5: Knock Out | Grants a target with the certainty that the next hit will be a critical hit . (Does not apply to un-critable enemies) | Tier 3 | 75%Skill 6: Rampart | Increases the party's physical resistance by 40% for three turns. | Tier 3 | 50%Skill 7: (Unlocked once unlocking a Tier 4 slot on your Persona; Must be Tier 4 or below;)Skill 8: (Unlocked once unlocking a Tier 4 slot on your Persona; Must be Tier 4 or below;)

Skill 1: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1Skill 2: Patra | Removes Panic, Fear, or Distress from one ally. | 3 SP | Tier 1Skill 3: Kouga | Inflicts moderate Light damage towards one enemy | 6 SP | Tier 2Skill 4: Dekaja | Remove stat increase from all enemies. | 15 SP | Tier 2Skill 5: Pathway of Light | Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. | Passive | Tier 3Skill 6: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive | Tier 3 [PvS Phase combat exclusively]Skill 7: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)Skill 8: (Unlocked after using your Persona an additional 50 times in PvS combat; Must be a Tier 4 Skill or Lower)

Special Ability

Ability Name: Persona OverdosePersona Name: SeshatDescription: Rogues get an ability called “Persona Overdose” that can be used once per battle. In this mode, for three turns, the Rogues get access to a completely new skillset, swapping it for their previous one for that time limit. The new skills are unlocked as the Rogue gains skills normally, and they can be anything, so long as the skill has the same tier as the tier of the skill in their normal skillset. For example, your first skill is Tier 1 in your normal skillset. That means your first skill in your “Persona Overdose” skillset can be any skill as long as it is Tier 1. You can also change your strengths and weaknesses in this mode as long as you have the same amount of strengths and weaknesses as your original skillset does. Your available skills in “Persona Overdose” also are unlocked at the same time you unlock your normal skills. So if a Rogue only has five skills unlocked in their regular skillset, they can only have access to the first five skills in their Overdose mode. Once the three turns are up, their skillset reverts to normal, and for the next three turns, your active Persona skills will be randomized each post, as well as the target for said skill, meaning you will not have any control over what your Persona does for the duration of the three turns.

Overdose Strengths: Gun (Bulletproof Vest)

Overdose Weaknesses: None

Passive Boosts: +15% boost to Buffs

Persona Overdose Skillset:

Skill 1: Rebellion | Increases all allies' and enemies' Critical rate by 30% for 3 turns. | 5 SP | Tier 1Skill 2: Oracle's Blessing | User empowers their teammates with an enhancing aura right before an all out attack, causing the damage done to be doubled. | 10 SP | Tier 1Skill 3: Auto-Sukukaja | Begin the battle with Sukukaja cast on yourself. | Passive | Tier 2Skill 4: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive | Tier 2Skill 5: Heavenly Wind | User empowers their teammates with an enhancing aura right before their next attacks. This will make their next attacks unavoidable. | 25 SP | Tier 3 [PvS only]Skill 6: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3Skill 7: (Unlocked once unlocking your seventh skill in your original skillset; Must be a Tier 3 Skill or Lower)Skill 8: (Unlocked once unlocking your eighth skill in your original skillset; Must be a Tier 4 Skill or Lower)

Soul Skill Name: RewritePersona Name: SeshatTier: Tier 1Cost: 3 SP when actively used, no Passive costType of Damage: PassiveDescription: Seshat, being the Egyptian Goddess of Writing, has full control over the written word and imparts this onto Susan. Susan can generate written words on surfaces she touches, marking down what she wishes to instantly, and can change the written word that already happens to be there as well as erasing writing. This change appears natural with no sign of tampering or forgery although her ability to do this relies on her realistic perception of things and does not affect anything else about the medium the word is written on. For instance, if Susan is not aware that a document has a watermark it will not be changed, if she changes the serial number on a dollar bill it can be wrong and be flagged, and changing the numbers on a credit card does not change the data contained in its magnetic strip. This ability can interact with electronic devices but only makes permanent changes if Susan is able to interact with and save the source code, so she can't change things like websites willy-nilly for everyone but she can make a website on a screen that someone is looking at look vastly different until they reload the page.

Because Susan can forge her own money to an extent she gains an extra 15% of the VC she earns from all sources.

When placed on a person the Eye of Horus allows Susan to experience things that person sees or hears and can scan enemies just like Remote View. The key difference is that unlike Remote View which establishes a remote call between the team Susan can only communicate back and forth between whoever is marked. They also need to communicate to other teammates through Susan, as in they need to tell Susan to talk to other people, they cannot directly communicate with each other. When this skill is used in this way Susan communicates to others via sending words and information into their field of vision like a Heads Up Display, the other player must speak aloud to communicate back with Susan.

When used in a dungeon the Eye of Horus senses everything within line of sight in 6 spaces through sight and hearing.

When used in PvP she senses everything within line of sight and hearing of an Eye of Horuse when not placed on a person to a range of 3 meters for every 20 points in PMstr.

Susan can place one Eye of Horus for every 20 points she has in PMstr. If she places more she must choose which one is erased to support the new mark. An Eye of Horus lasts until the end of a topic. Susan can combine this skill with her Rewrite skill by adding its SP cost to place the hieroglyph at a touch and dictate how it appears.

Tension Support:

Current Tension Level =0%

Skill 1: Dia | Recovers a small amount of HP (30%) to one ally. | 25%Skill 2: Patra | Removes Panic, Fear, or Distress from one ally. | 25%Skill 3: Protection | Neutralizes an ally's single weakness for three turns. | Tier 2 | 25%Skill 4: Dekaja | Remove stat increase from all enemies. | 25%Skill 5: Knock Out | Grants a target with the certainty that the next hit will be a critical hit . (Does not apply to un-critable enemies) | Tier 3 | 75%Skill 6: Rampart | Increases the party's physical resistance by 40% for three turns. | Tier 3 | 50%Skill 7: (Unlocked once unlocking a Tier 4 slot on your Persona; Must be Tier 4 or below;)Skill 8: (Unlocked once unlocking a Tier 4 slot on your Persona; Must be Tier 4 or below;)

Susan has completed a day without doing a Work Thread. Because of her Contractual Obligations Weakness she loses 250 VC and goes 250 VC in debt from the money she would make off of her Career Woman Strength next time.