by Firedroid

Apart from the concept art and stylesheets, we’re been working hard on a prototype. Developing purely theoretical is doable, but it’s much more efficient to have a prototype to check whether your concept is engaging and fun.

So we turned to Flash/AS3/Flixel for development speed and after a few days of programming and super smooth & polished programmer graphics, our prototype was done.

http://www.youtube.com/watch?v=5itdOjJaYCQ

As you can see the interface is quite rough and the ships move jerkily, but the core ideas are implemented. After a few iterations the prototype reflected the core gameplay properly and it seemed like a fun and engaging puzzle game in its basic form.