Attributes

Health

Actions

All your currently equipped and usable abilities and their effects go here for easier reference, with pre-calculated delays and damage and anything else you might need to know quickly. Cost is for stuff like MP or CTsYou have 16 actions total right now!

Action Name

Cost

Delay

CoS

Target

Keywords

Effect

Stick

50D

80

T: Single

Technique

Deals 1d10+84 damage.

Item

—

40D

100

T: Single

Support

Consume one item and gain its effects.

Change Row

—

20D

100

T: Self

—

Move the character into the row they are not currently in.

Wait

15D

100

—

Defend

30D

100

Support, Stance

Gain a 4/5 defense factor until your next turn.

Hustle

44D

100

T: Single

Support, Direct

Reduce the target's next delay by -30D, grant them 80 THP.

Get On With It

44D

100

T: Single

Support, Direct

Reduce the target's next CT by -CT20, grant them 80 TMP.

Listen Up

60MP

30D

100

T: Self

Support, Direct

Gain use of an 'Anytime' Quick ability which reduces a target's current delay by -30D. (Can be used immediately.)

Wrecking Crew

100MP

60D

100

T: Party

Support, Special

Refresh the party's Attack Assists.

Steal

40D

80

T: Single

Support, Steal

Restore 2 stock (up to the stock maximum) of any item you have in your inventory. Enemies can only be Stolen from once per battle; Steal only applies to items which can be used in battle.

Recover

CT25 60MP

25D

100

—

Support, Recovery, Rainy Day

Activate "Recover" to restore 144+d12 HP to one target.

Mitigate

CT5 60MP

45D

100

—

Support, Enhancement, Rainy Day

Activiate "Mitigate" to give one target a shield (1), reducing all incoming damage by 96. If you activate Mitigate in response to an attack, it reduces damage from that attack.

Comeback

CT30 90MP

30D

100

—

Support, Life, Rainy Day

Activate "Comeback" to revive an ally with 120+d12 HP and quicken them by -30D.

Deal 120+d10 (60 on a miss, 180 on a proc) magical damage; reduce CT of next Force spell by 15.

Flash Storm

CT20 75MP

35D

75

T: Double

Spell, Force

Deal 120+d10 (6o on a miss, 180 on a proc) magical damage; improve all result checks made with your next Force spell by 25 after rolling.

Stardust Factory

CT20 120MP 1LUCK

40D

50

T: Group

Spell, Force

Deal 144+d12 (72 on a miss, 216 on a proc) magical damage to group.

USING FORCE SKILL: All Force spells graze for x0.5 damage on a miss, and strike for x1.5 damage if the result check is between 1-25. Force spells benefit your next Force spell - you don't gain this benefit if you cast the same spell twice in a row.
USING RAINY DAY: When you use a Rainy Day ability, you prepare a recovery effect. You can then activate that effect anytime you wish, like an "Anytime" Quick action! You can't carry charged Rainy Day abilities from battle to battle, but you can activate them right as the battle ends.

Reactions

Reaction Name

Trigger

Cost

Target

Keywords

Effect

Supports

Supernova: When your MP is below half, your Force magic does +20% damage.
Master Plan: Allies you choose or target with Direct abilities gain +10 CoS to their next action. If the action's CoS is above 100 when performed, it gains +10% potency instead.

Quicks

Bark Bark Bark - Dog barks at their ally's target in such an annoying manner that they take 80+d12 magical damage, or 144+d12 if they pay 60 MP.Interceptor - Dog's loyalty is unquestionable as dog leaps in to take damage for an ally. Mysterious dog magic invigorates them, and their delay is reduced by -15D.Jackpot - Before Acting - Dog's next Force spell marks surviving targets with a blossoming of light (2). When these enemies are slain, the attacker recovers one Luck.Miracle - When Appropriate - Activate Miracle after a target is healed. Double the healing to that target. (If multiple targets were healed, choose one to double.)

Gear

Weapon

Power

Dice

Delay

Properties

Being A Dog (With A Stick)

12

d10

40D

Recharges 40 TMP on hit.

Armor

Properties

Red Bandana

Grants +80 TMP at the start of battle.

Skills

Ars Phonie [Wisp]

Sc: Dog is intuitive, and good at sniffing out how people really feel. Dog's also good at sniffing out how important someone is — dog can always determine the current pressure of anyone in the presence of dog. When dog gets familiar with someone's scent, dog can sometimes detect when people are having an effect on something, even when they're not present.Rf: When you hit a nerve, and someone who was concealing their true nature reveals it, and their aura shifts, you can restore one luck to an ally.

Charm [Gnome]

Sc: Everyone loves dog. Dog is the platonic ideal of a canine companion - fluffy, happy to see you, nonjudgmental, sympathetic. Dog is always willing to make new friends, and it's not difficult to love a dog; even if that dog is technically a monster, they still look like your normal everyday pooch.Sp: You can spend one luck to make a new friend in some organization or place you have social contact with, typically when off-screen. Your new friend won't move heaven and earth for you, but it gets you a foot in the door for gathering information, navigating society, and so on.

Character

Appearance

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Dog is a small fluffy white dog wearing a red bandana. Sometimes dog gets up on two legs and uses their front paws as hands…? They never look like anything other than paws, but it mysteriously works. (This is a terrible power which dog does not abuse.)

Background

Dog was the loyal partner of a soldier in a war. When that soldier died in a legendary battle, one of his platoon came back to base and found their dog already distressed, as if the dog could already tell they were alone.

The soldier broke the news of their owner's bravery, and left the pooch after a good pet. The next day, when he went outside to feed the dog, he found that they were gone.

Dog, in fact, was crossing the border to Sycorax. But their mission was not revenge — after all, they were a dog! And since this dog was talking, you know, and sometimes getting up on dog's little hind paws… dog would fit in better, here, after all. Even with these changes, dog seemed resolute in dog's decision to be exactly as a dog should be - man and monster's best friend. Dog took great joy in playing catch with youngsters, and sitting on the laps of quiet folk.

And when I say 'took', I of course mean 'take', because dog continues dog's work to this day.

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… but before Dog was known as a Dog, they had a name: General Guriax, theInvincible, who would not be laid low by cannon or gunfire. They led their men to love fiercely and to fight fiercely, and when morale drooped, they were always there to light their fires anew. They were so huge that they could bite humans in half and swallow them, which they did, sometimes, in an effort to demoralise the enemy. But their talent for leading from the front was one day turned against them! They looked into the eyes of a child of their adversary, in ill-fitting soldier's armor, and for a single moment… they lost their will to fight.

A moment was all Zeroday Gardenglad needed to finally lay Guriax low, and so they died. Monsters still make pilgrimages to their corpse to this day.