Thanks for the links. These changes demonstrate to me that DICE really should have waited to release this game.

-Players should no longer take fall damage from short falls.

Good.

-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.

Even better.

-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.

OK, both of these sound good to me since the AGM is pretty much a joke.

-M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.

Fantastic.

-Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.

I am so glad for this. I have been killed far too many times while deploying a SOFLAM because my dumbass soldier wants to sit right there beside it and look in his PDA. Ugh.

I hope falling damage includes tripping over your shoe laces and dying from bad luck. Cause I think 1 out of every 100 of my deaths so far have been that.

Quote :

"Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed."

Thank god, I too get killed while trying to deploy the SOFLAM. It's annoying cause I'll forget this, crouch, deploy and then get stuck for the next 5 seconds as I stand out in the fucking open and take bullet damage and probably die.

Quote :

"-Players may now use their knife to destroy enemy equipment.

Fantastic. I hate wasting ammo on a deployable."

That's assuming you could actually aim at the damn things and hit them with bullets... They never register hits for me and I end up having to take them out with stupid nades or something. I mean I'll empty a whole clip and miss, then run out, throw a nade and blow up... and 2 seconds after get killed because I left the safety of the room...

I just cannot believe it. After all this time, I finally now know how to hard air brake with a jet. I KNEW there had to be some trick other than just slowing down into a turn. I do that all the time already. Now I just have to figure out how to map my joystick the right way so that I can properly take advantage of it. I hate the throttle system in this game.

But seriously. I know you can use the Javelin without a laser target designator in the co-op, but is there a way to use it without in multiplayer? I'm going to be thoroughly displeased if the answer is yes.

You can alway use the javelin without a designation, but it will lock slower, not do a top down bonus damage, you have to have line of sight, and it will only lock onto ground targets

Metro just needs another tunnel access from the street to B/C area, the problem with it now is that there is only 1-2 major access points to progress at any point of the map. Another major way to flank would make it a much better map.

Metro definitely isn't one of the shittiest maps... - On squad deathmatch it's fun as shit because it's ridiculously open and allows for great sniping.- On squad rush, you start at the ticket hall and move over to the cafe/RU spawn which isn't bad at all- The main downside I'll admit is how lopsided conquest can be. If you spawn at the US deployment, you're fucked. Back out. ...but if you spawn at the RU deployment, prepare to go 20 and 5. I've won a few times starting at the US deployment as long as you can get B first and hold onto it- I don't remember playing it on rush.

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As far as the update's concerned, I'm really glad that they're making so many fixes. I'm not sure if it's really because DICE released it too early or if they didn't realize that people would abuse certain aspects like the USAS-12 (and now MK3a1) & frag rounds. Could also be a mix of the two, I don't know.

Metro is the worst map in the BF3 line up. It is their shittiest map, but it is still fun; don't get me wrong. It's just that everyone who have played this since the Alpha or Beta (like myself) is completely burned out playing Metro, thus resolved around only playing metro when its 64 man and a complete cluster-fuck. Conquest 16 or 24man is the proper size for metro, 32 or higher and its basically spamfest.

Metro Rush isn't bad, but again, 16 or 24 man is the max size, shit I'd say 16 man is the max. I don't mind the squad rush on it either, but again, everyone is burned out on this map. TDM or SDM? It's not bad and probably my favorite version of Metro, but only because I camp like a little bitch and rack up kills. It's still one of the weakest maps in the whole game.

Seriously. Javelin without a SOFLAM? How? I can't EVER get this to work. It works without having to do anything in co-op. I've pressed buttons galore trying to switch to an alt-fire mode thinking that I was doing something wrong. I can be in an open field facing an enemy tank with perfect non-obstructed line of sight, and the launcher won't even start to get tone unless someone has painted the tank with a SOFLAM.

yes... it works. you are doing something wrong. Aim down the sights, wait 5 seconds and then you get a lock. SOFLAM just lets you lock on way faster and allows you to lock on while your not in direct line of sight.

FXAA Injector can cause your game to refuse to launch; mine would act normal until Initializing and then it would pop up BF3 and then close it again with no error. Fixed this by removing FXAA Injector, so you guys watch those.

Jbaz and I agree metro is a good map, with less than 64 players or even less than 40. Honestly, I also, don't care about consol players. They do need another 12 maps. Half of which being CQ would be ok by me, or even a mixed type with open areas and urban flags (small towns) would be a nice change.

I still can't explain why, but I just cannot lock onto a ground vehicle without someone pointing a SOFLAM at it. I have tested this thoroughly, and I never get anything other than the target-designated top-down Javelin shots. Oh well.

The LAV-AD is far and away my very favorite thing in this game. All other vehicles just disappoint me by comparison.

I am amazed by the number of people complaining in the official forums about the patch. I haven't gotten home yet to start downloading, but some of the comments are really pretty funny. I think as a general rule, someone's opinion shouldn't be taken very seriously when they can't even display a basic mastery of the English language.

Most of what I'm seeing so far is in regards to changes to vehicles. People are saying that jets are even more powerful now, tanks suck, missiles don't work on jets, LAVs are overpowered (?), etc. I would suspect that most of the people complaining don't actually know how to use vehicles properly in the first place. I personally can't wait to see some of these changes myself.

OMG. Thus far the only thing about which I can complain is that the AA tanks got hit with the atomic Nerf bat. I can't shoot down planes for shit now, and I have been a complete ace at this. I'm seeing very strangely how the missiles detonate just behind a moving target, but don't actually deal any damage to it. Anybody else seeing this?

No. The guided missile and laser painter on the little bird turns that thing into a tank killing machine, not as good as the attack helo but still very good.

With the recent changes to tanks and anti-tank weapons reactive armor has become a must fit, allows you to take 3+ side shots.

I didn't think that the AA vehicles were overpowered at all odd that they changed this at all, I think it hit the stationary AA. With the ways the jets can move in this game I think the nerfs were completely unnecessary, as they didn't rape infantry all that well and were only moderately effective vs armor, less so than standard LAV's.