Please bear in mind that I am new to the server hosting process, and having some issues in starting a server in Quake Live. A few days back I subscribed to have a server hosted in NY/NJ, all went well in signing up and I waited patiently for my server to show up in the list, but it didnt, after checking all the variables, and restarting multiple times, it still didnt show. The next day, I did a clean reinstall of the server, everything was fine for a few hours, I could see it in the list, and could join without issue. Now, for some reason, it has disappeared and have tried everything I could think of to find it in the server list. I can connect to the server just fine using the /connect command in the console, but it wont show up in the list anywhere. My servertype is 2 for the internet, master is set to 1, it seems that all should be okay, but something is lingering that is blocking the name from showing up. I dont have any filters set which would hide it or anything, so its kind of puzzling, being that im new to this business, some help would be appreciated!

set sv_maxClients "12" // How many players can connect at once.set g_password "" // Set a server-wide password, and stop all users from connecting without it.set sv_privateClients "0" // Reserve slots that can be used with sv_privatePassword.set sv_privatePassword "" // Password to use in conjunction with sv_privateClients.set com_hunkMegs "60" // May need to be increased for additional players.

// Flood protection will increment everytime the user sends a client command, ex. dropweapon, changing name, color// model, or chatting. Set g_floodprot_maxcount to 0 to disable completely, but this will allow uncontrolled spam.set sv_floodprotect "10" // Kick the player when they reach x commands, decreases by 1 every secondset g_floodprot_maxcount "10" // Kick the player when their userinfo flood counter reaches this level.set g_floodprot_decay "1000" // Decrease the userinfo flood counter by 1 this often, in milliseconds.

set sv_warmupReadyPercentage "0.51" // Ratio of players that must be ready before the match starts.set g_warmupDelay "15" // Wait x seconds before allowing match to start to allow all players to connect.set g_warmupReadyDelay "0" // Force the game to start after x seconds after someone readies up.set g_warmupReadyDelayAction "1" // Set to 1 to force players to spectator after g_warmupReady Delay, 2 to force ready up.

set g_inactivity "0" // Kick players who are inactive for x amount of seconds.set g_alltalk "0" // 0: Limit voice comms to teams during match // 1: Allow all players to talk to each other always // 2: 1+ send back your own voice to yourself for testing

// System settings

// Uncomment and set below to use (server.cfg will override commandline!)// set net_strict "1" // Quit out immediately if we can't bind the IP and port.// set net_ip "" // Which IP to bind to. Blank will bind to all interfaces.// set net_port "55555" // Which UDP port to bind to. Blank will start at 27960 and keep going up, if net_strict is 0.set sv_serverType "2" // 0 = Offline, 1 = LAN, 2 = Internetset sv_master "1" // Whether the server should respond to queries. Disable this to stop server from appearing in browser. // (This will affect the LAN browser!)

set sv_fps "40" // Change how many frames the server runs per second. WARNING: Has not been tested extensively, and // will have a direct impact on CPU and network usage!

// Exit the server if idle (not running a map) for a specified time. This will allow it to automatically restart// in the case of a game error or other problem. A value of "1" is recommended, but not default, when you are running// the server detached from the terminal.

set sv_idleExit "120"

// Enable remote console, provided through ZeroMQ. See zmq_rcon.py for simple client.// ZMQ rcon binds on a separate port from the game server, and uses TCP. It must differ from the stats port if used.// Rcon can not be enabled or disabled after launch, nor can the IP and port change. Password can, however.

// Uncomment and set below to use (server.cfg will override commandline!)// set zmq_rcon_enable "1"// set zmq_rcon_ip ""// set zmq_rcon_port "28960"// set zmq_rcon_password ""

// Enable ZeroMQ stats socket. This will not be much use without a client listening.// See zmq_stats_verbose.py for example connect and stats printing.// If not specified, the stats socket will default to the same IP and port as the game server, but on TCP.

// Uncomment and set below to use (server.cfg will override commandline!)// set zmq_stats_enable "1"// set zmq_stats_ip ""// set zmq_stats_port ""// set zmq_stats_password ""

// The server will run serverstartup when it finishes initializing, so start a random map from the map pool.set serverstartup "startRandomMap"// Or, start a map of your choosing (factory is required)// set serverstartup "map campgrounds ffa"

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