AuthorTopic: Key poses...Walk cycle part 1 (Read 3270 times)

First off I am opening a new thread rather than continuing off old for better "searching". If I should continue old thread then just let me know and move this there.

I am working on my first walk cycle.

I think I screwed up

I started Keying in frame 0 then I did frame 4 then frame 8 then fram 12 so far.

It seems a bit fast.I like the positions but would like them spread out a tad.Is there a way of copying frames to another frame? and then deleting key frames that I no longer want? If I am able to copy a frame, then should I copy frame 0 into last frame? or just let the last key frame loop to frame 0?

take a "movie" from an ortho perspective. (I am forgoing using the camera at the moment.)I am seeing the ground. Using enviromental Parameters I have Background set to the desired color and I have ground grid turned off.Unfortunately, I can not get the desired color on the ground.Absolute desired affect is to alpha mask everything except sequence with a choosable color.

the background color is not the ground. make a mesh ( a flat plane) make a material (the color u want) and apply the material to mesh. add object to scene and now you have a new ground. the background color is what the camera sees when nothing is there. so if you were to scale your ground really big and use it as a wall you would not see the background color.

a way to see what the background is to make a panoramic image and see what that does.

Sorry about the confusion. Hopefully this will clear things up:I want an image of the guy walking. Nothing else, no ground, no background, not nothing I can't find a way of doing that, so I wanted to just set the ground to a particular color so that way I can select and delete it later.Issue I forsee by making a mesh and laying it on the ground is that it will be affected by the light, and may (I have yet to try it) hinder the selection of said color due to shadow/shading.

You mentioned scaling the ground.......Can it be scaled to nothing?I will play with the Alpha mask properties and see if that helps int he "removal process". Unfortunately, that will be a two step process for each image and with +200 images will take quite a bit of time.

That's what you were talking about the whole time. You know, you could've just set the scene background color like related to. There would be no shadows, no environmental interactions, no nothin. And you would've gotten the same results...