Interview with Seana Kofoed

As someone a bit on the shy side in elementary school, I had vast amounts of time to just observe human behavior, unnoticed.

It was also around that time that I realized I could PRETEND to be someone braver, stronger, funnier…than I actually was…and that was sort of life-changing for me. It’s also just a nice break to be someone other than yourself for a while!

Why join the writing/producing side with your film 30 Miles From Nowhere?At a certain point as an actor you realize you don’t have to ‘stay in your lane,’ that you can, and SHOULD, diversify.

I love telling stories, and I can do that as an actor, but I can also do that as a writer or a writer/producer.

The blissful thing about wearing the writer/producer hat is that if I want to assemble a team that’s diverse and gender-balanced

…a team that represents the world in which we live…I can do that.

My producing partner Kelly Demaret and I don’t have to clear our casting or crew choices with someone whose mission may not be in sync with ours.

Our company, Film Camp Productions, can be an active part of the change we wish to see in storytelling. And that’s an awesome feeling.

Are you writing any new projects?

I have two projects in later stages of development that I’m excited to see get made.

One, a young-adult wilderness adventure, we may produce ourselves under the Film Camp Productions banner, and the other, a female-driven action-comedy that demands a slightly higher budget.

I hope to match with a happy, good-fit home with the production structure in place to support it.

What have you learned since becoming an actress?

I’ve learned to look for the good, or the relatable, in people.

I think I’ve always been fairly empathetic, but there’s nothing like walking in another person’s shoes

— even in a fictional setting — to teach you to respect and strive to understand, not fear, your neighbor.

How do you decide what roles to take?

If they’re well-written, I’ll take ‘em!

No matter the size of the role, if it’s well-written, if the dialogue is good, I’m usually game.