Adam Nash makes playable art. He is widely recognized as one of the most original artists working in virtual environments, game engines and mixed-reality technology.

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Based in Melbourne, Australia, Adam Nash is a digital artist, composer, programmer, performer, teacher and writer. He works with the digital as site of playable art. Working in a post-convergent idiom, his work uses the web, game engines, virtual environments, generative and procedural programming, data and motion capture, artificial intelligence, synthetic evolution, audio, vision and live performance.

His work has been presented in galleries, festivals and online in Australia, Europe, Asia and The Americas, including SIGGRAPH, ISEA, 01SJ, the Venice Biennale, and the National Portrait Gallery of Australia.

He was the recipient of the inaugural Australia Council Multi-User Virtual Environment Artist in Residence grant. He has been artist in residence at Ars Electronica FutureLab. He was shortlisted for the National Art Award in New Media at the Queensland Gallery of Modern Art.

He was awarded an Australia Council Connections Residency, with colleague John McCormick. For this, they founded SquareTangle , now called Wild System, developing AI-driven performative collaborations between virtual environments and robots.

He has worked as composer and sound artist with Company In Space (AU) and Gibson/Martelli (UK), exploring the integration of motion capture into realtime 3D audiovisual spaces.

He was awarded a PhD from the Centre for Animation and Interactive Media at RMIT University, Melbourne, researching multi-user virtual environments as post-convergent media.

He is Associate Dean, Digital Design, in the School of Design at RMIT Univeristy, Melbourne, Australia.

His academic writing explores the ontology and the aesthetics of the digital, as well as the connection between the digital and philosophical notions of the virtual. As a PhD supervisor, he specialises in practice-based research of playable digital art.

He was composer, programmer and performer with The Men Who Knew Too Much from 1994-2002, including several national and international tours. He has performed drums, keyboards and vocals with many musical groups and bands in Australia and Japan, including Japanese noise-chaos collective Proud Flesh, Melbourne electro-dub outfit Half Yellow, Brisbane’s Choo Dikka Dikka (responsible for the legendary underground hit ‘Cyclone Hits Expo’) and Melbourne Concrete Poetry group Arf Arf, among others.

He has been a writer and reviewer for Digital Media World magazine, and editor of the Computers and Internet department at LookSmart. He was also a Project Officer at com.IT, a community charity he helped to establish that recycles computers and redistributes them for free to not-for-profit organisations domestically and overseas.

Zero1 Festival, San Jose Museum of Art and in Second Life. Designer, Programmer, Modeller, Composer, Sound Artist.

Trace Aureity – Realtime 3D Interactive Audiovisual Installation in Second Life. Turbulence Commission - a commission of Networked_Music_Review, with funding from the New York State Music Fund, established by the New York State Attorney General at Rockefeller Philanthropy Advisors. Programmer, Designer, Modeller, Composer, Sound Artist.