Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

This is all with using Vista in Dx10 mode (DX10 is in effect, as there are soft-particle effects I've seen).

Few things I have noticed,

(1) physics animations are apparently capped at 30fps, so even if you're going at 100fps, the objects bounce around at 30fps, I think that's why the demo defaulted to 30fps so many times until I changed the "desired frame rate" in the config file.

I took a video of it if you don't believe me.

(2) Also, the textures aren't really that hi-res, but this could be just due to the demo.

So just like Quake Wars, this is console-ized.

If you go to the default config file, I changed this from 25 to 55,

Quote:

MinDesiredFrameRate=55.000000

Edit:
I went back and set the "Minimum desired framerate" to 1 on both, just to make sure it doesn't degrade anything.

Then I went and turned off real-time reflections and V-sync, and now it stays around 60+, through the first part of the demo.

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