Public messages for RoughSeaGames

it will take quite a while, because I have a fulltime job and I plan to do a lot of stuff for the new version, as stated. I will try to update regularly on my progress. Currently I am porting the orig…

it will take quite a while, because I have a fulltime job and I plan to do a lot of stuff for the new version, as stated. I will try to update regularly on my progress. Currently I am porting the original NC to the starling framework. When this is done I can start improving the game.

About the problem with not being able to play the second level,
I’m on Google Chrome, the game loads normally (well, my internet was ridiculously slow at the time, not sure if that had any influence on the error), but when you finish the first level, the “Next Level” button is greyed out, and the others are ok. Upon going to Leve…

About the problem with not being able to play the second level,
I’m on Google Chrome, the game loads normally (well, my internet was ridiculously slow at the time, not sure if that had any influence on the error), but when you finish the first level, the “Next Level” button is greyed out, and the others are ok. Upon going to Level Select, level 2 isn’t accessible either. I tried refreshing, but nothing happened. However, I then tried to open the game on a “Private Browsing Session” on Chrome and it worked ok, so maybe its something with my cache? Btw, when I pressed menu, there was no “Continue”, only “Start new game”, so maybe its a saving thing?

Ok, funny thing, I just tried opening it again and playing it and the Next Level button was available (I didnt clear my cache or anything)
:(

About the comment I left for your game, it is fun until level 23, from then on it is so ridiculously hard it literally ruined the entire gaming experience for me. That was on hard mode, on normal the unbeatable difficulty comes at 29.

Cool game but maybe you could further develop the upgrade system and add tech trees or something. Maybe a mission, once the AI gets better, were your allied to a AI to kill a stronger AI. Just something to make the game more interesting.

Now I am just putting ideas in the air, I love this game already but if you make another wouldn’t it be cool if it was also a multiplayer, or if you could custom make your own maps and then play them yourself or with other people.

Hey rough sea games, just a bit more of my feedback as you requested. I thought that the strategy at times could be empty or too easy in the levels where you made a square in the middle then made the outer levels huds. There reason for this is that once you cut them off from that once access point, the ai is to stupid to try and work around you and…

Hey rough sea games, just a bit more of my feedback as you requested. I thought that the strategy at times could be empty or too easy in the levels where you made a square in the middle then made the outer levels huds. There reason for this is that once you cut them off from that once access point, the ai is to stupid to try and work around you and find a new access point into the square.

Thx Noah. Good point, AI needs definitely some improvements, it acts quite dump. It only beats you because it can act fast. Have to think about a better concept in the next version and keep an eye on …

Thx Noah. Good point, AI needs definitely some improvements, it acts quite dump. It only beats you because it can act fast. Have to think about a better concept in the next version and keep an eye on the level design as well.

I loved Neo Circuit, but thought it was too short. If you added a feature to randomly generate levels, there could be an infinite amount of play time. All you have to do is make a simple code to randomly place 2-5 blue pieces, then create copies of that for each other color.

That is not that easy, because the levels have to be balanced out and currently the AI is quite dumb and cannot handle all board layouts. I got a quite decent editor, which I will probably add to the …

That is not that easy, because the levels have to be balanced out and currently the AI is quite dumb and cannot handle all board layouts. I got a quite decent editor, which I will probably add to the second version of the game… ;)

Hi PuREmErkZzZX (that’s a hard name), you replied to my comment with ‘did you have any problems’. Frankly, yes. When there are a lot of connections going on, I experience high lag on the movement of the cursor, making it very difficult to quickly and accurately create and cut connection.

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