I just realized Dina never got a second (judge) approval. Can someone rectify this?

OOC:

Looks like I never got fully approved either (Never noticed your comment on there before @Iron Sky. I removed the merchant background and benefits so it should be good now, just need the official approval and move out of requesting approval catagory.

The crowd cheers the group all the way out of the arena. After a quick stop by the Emporium to spend their vouchers, the group suddenly finds themselves on a ferry and within an hour of their climactic battle are standing back in the streets of Daunton outside the Hanged Man...

GM:

Final notes: Fight 1 should have had less minions. Hard to do with level 1 party though, if they were level 3, I could have just used a horde of level 1s to make it harder. Of course, I was rolling crappy (I think 5 of the goblins died tripping and falling into the boiling harbor) which didn't help.

"Fight" 2 was fun even if the traps could barely hit anything.

Fight 3 → Frogs suck. Should have picked monsters that were less lame. Was in a hurry when I put it together though and just threw the frogs and ape in after carefully picking the wilden. At least I didn't have you guys fight that beholder like I was originally thinking...

Last, x2 "To the Death" xp multiplier was waaay to high, especially since it had no hard mechanical effect aside from making the traps a bit harder and throwing in the "twist" at the end of round 3. In retrospect, I shouldn't have allowed the Octo-shark blasting given that To the Death was in effect. As crazy busy as RL has been the last couple weeks, I was a bit out of it though; don't think I've gotten more than 6 hours of sleep a night in the last week or more.

Can't do much if the dice are cold though. The other arena team is having a much harder go of it, but then 9 level 5.3 players gives you much more room to work with.