October 14, 2009 - Late, as ever, but that's Europeans for you. While the US got the oh-so-appropriate 9.9.99 date, we were stumped with the slightly less catchy 14.10.99, our first taste of SEGA's hardware swansong coming over a month after our American friends.
We've already gone through the history of SEGA's ill-fated but fondly remembered machine, and given you a rundown of the console's very best games, so here's a more personal take on our own defining moments with the last of the big dreamers.

September 28, 2009 - Here at IGN, we get lots of email from readers, and we work hard to delete it all. But due to the recent installation of advanced mail deletion countermeasures by our corporate overlords, some of your correspondence has actually managed to creep into our inboxes. Huzzah!

September 11, 2009 - If you're reading this, then you probably care on some level about Shenmue, SEGA and Yu Suzuki's wildly ambitious RPG/life simulator from 2000. You may have adored it, spending countless magical hours opening drawers and driving forklifts. Then again, you may have hated it, feeling it was a tragic failure that offered gamers nothing in its attempt to do everything.

April 22, 2009 - Games are a great way to escape from the drudgery of ordinary life. Whether it's a trip to an exotic alien planet, a visit to a distant time period, or just an encounter with the people and customs from a fantastic myth, video games help us to see both the world around us and the worlds that exist only in our imagination. This sort of travel broadens our horizons and helps us awake to the infinite possibilities of life.
Unfortunately, video game vacations leave a lot to be desired, offering up some of the most inhospitable, uninviting, downright horrible places in the world. Most places are either infested with zombies, ruled by demonic forces, or simply bombed beyond recognition. To spare you the pain of a misspent break, we've selected ten of the worst reviews from IGN's vacation advisor website.

April 21, 2009 - There will never be another SEGA. While their reign as a first-party has long ended, and the name hardly carries the cachet it once had, the industry owes deep debt to the former giant. An innovator and an unrivaled creative powerhouse, they were perhaps the greatest single developer in gaming history.
While rival Nintendo has shown an unmatched ability to maintain a small handful of blockbuster series, SEGA churned out brilliant original franchises one after another with such frequency they made it seem effortless. Their hit series were practically disposable, because they knew the next one would be just as good. All across the world, from Tokyo, to San Francisco, to Lyon, their studios always bet on the gamble, always took chances, and to their fans, they were always winners.

March 17, 2009 - As we said in part one, the visuals on a game console are like a fine wine – they mature with age. We're looking back through the last few generations of consoles for the leading graphical lights on each system: the games that made the biggest impact or the biggest influence with their visual style. We've done PlayStation, Saturn and N64, and now we're moving on to Dreamcast, PS2, Xbox and GameCube.

February 23, 2009 - The duplicitous nature of gamers once laid low an entire hardware maker by not supporting what they are now publicly demanding: SEGA.
On September 9, 1999, SEGA released the Dreamcast in North America. The console was the culmination of four years of listening to complaints about the Saturn and responding with a feature set that met almost all of them. It wasn't just the addition of a modem for online play and the ease of programming to encourage greater third-party support, though, that made the Dreamcast such a special machine. The Dreamcast was SEGA's love letter to gamers that wanted fresh concepts and ideas.
The majority of gamers stamped it with "return to sender."

January 14, 2009 - It's a natural part of the game development process; tons of game concepts are whipped up, a few of them actually make it to the design/prototyping phase, and even fewer still actually see any kind of exposure outside of the development houses working on them. Whittle that down even further to games that actually make it out to us press folks in the form of a playable build or something we get some hands-on time with at events and the pool shrinks even more.

November 26, 2008 - In an industry as hit-driven and hype-driven as videogames, disasters take on epic qualities that make it hard not to feel a hint of schadenfreude in the wake of failure. This Thanksgiving, IGN celebrates a collection of videogame turkeys -- games and consoles that should have flown (they had wings), but spectacularly crashed in full public view. Now, these turkeys are not just critically savaged games and mishandled consoles. This roll call of unfortunate creations includes financial calamities and victims of their own crushing hype.

August 14, 2001 - Gaming in Japan for the week of 8/5 to 8/11... plus, an adventure in the real life ShenmueHappy fun gaming in Japan from people who are there. A look at the real-life Shenmue included!!