I tend to bounce between different animation programs, either for different styles of animation or because certain programs can (or cannot) do what other programs do.

As I have often mentioned in this forum, as well as using Artoonix in its own right, I frequently use it for modifying images or creating resources for use elsewhere, as well as for creating or editing multi-part soundtracks.

That's the case in my latest Youtube upload which features a complex animation project created with Tales Animator. This is now an old program which many folks seem to dismiss - yet it works in a unique way and offers very interesting challenges. It also offers a way to animate multi-jointed characters.

However, for the project I wanted to develop this time, I needed to make a lot of new resources and for those I turned to Artoonix. I used it to either create the characters from scratch, or for editing characters I imported from elsewhere.

They were then exported into Tales Animator for further processing and the final creation of moveable, multi-jointed characters.

On this occasion, I also used Artoonix for some simple soundtrack editing, but this time I decided not to create anything loaded with synchronised sound effects as I felt that would have detracted from the overall effect.

SO - my tip here is to broaden your view of what Artoonix can do and be used for ... it offers more than you might initially think.

--------------------- UPDATE SEPTEMBER 2013 ------------------

The finished project is now uploaded to Youtube and a short extract is now in the Artoonix gallery. To this I have added a few annotations to explain what I was able to do with Artoonix.

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