Not sure exaclty what you mean by gamepad but the typical gamepads don't support force feedback. I don't count the little weight spinning around as force feedback. Those things just make the pad vibrate.

KenD Wrote:Not sure exaclty what you mean by gamepad but the typical gamepads don't support force feedback. I don't count the little weight spinning around as force feedback. Those things just make the pad vibrate.

Not sure. For the Macally iShock II you can use their library. You can ask them for it. That's what I did and they sent it to me. This was quite a long time ago so I don't know what the deal is today. But you can email them and ask.

Maybe the FF framework can be used for these devices too although I kind of doubt it. It really has nothing to do with FF. I'd say check the individual manufacturers sites.

Xterminator is compatible with the Apple forcefeedback framework, i have already force feedback working in my racing game . It was simple to add, i downloaded the SDK exemple from list.apple. it take me 1 hour to add it and make different effect. but i dont know how the effects are on a steering wheel

Ishock 2 the gamepad work well becoz its HID, the stick i not really well and difficult to calibrate. Thge Forcefeedback (vibrating in this case) work only with the IshockPref app. but its not possible to make it vibrate when collide or somthing.
i contacted Macally and im waiting an answer about how to use this controller
here is a thing i found on Insidemacgames:

Quote:IMG: Can you disclose any upcoming titles that will use the FFB software?
MacAlly: We are in the process of working with many Mac game developers, and all the developers we have approached have been extremely interested in supporting our SDK for FFB. Just to name a few, Freeverse Software, Aspyr, Connectix, and MacSoft.

Quote:IMG: Can you disclose any upcoming titles that will use the FFB software?
MacAlly: We are in the process of working with many Mac game developers, and all the developers we have approached have been extremely interested in supporting our SDK for FFB. Just to name a few, Freeverse Software, Aspyr, Connectix, and MacSoft.

Quote:Aspyr: We attempted to contact MacAlly several times during development [of THPS3] to try and get the information on their API so we can support it, and never received any response from them.