CubicSDR starts find but does not find SDRplay. It is not listed in SDR Devices and I am not able to add it using manual option, as it is not listed there. Available devices in Manual config are SoapyRemote, airspy, audio, bladerf, hackrf, redpitaya, rfspace, rtlsdr, uhd.

I'm in the same situation, I got my SDRPlay yesterday and after getting it to work in my Windows machine, I wanted to get it working in my Macbook Air. I followed the instructions and installed the driver and then the recommended 0.2.0 version of CubicSDR, but no matter what I couldn't get CubicSDR to recognize my SDRPlay.

So I decided to build the whole thing from source, which finished just 30 minutes ago, and I got everything working. I followed these high level instructions:

And when running that I noticed that even after substituting my username to the command, the path for wxWidgets wasn't right and cmake complained about not finding it. Your results might vary, but stay on the lookout for that. For me the correct file ("wx-config") was under a folder called "wxWidgets-build" under the ~/Dev folder which was made during a previous step.

Used up most of my day figuring this thing out, but I'm so glad that I can now go signal hunting outside with SDRPlay.

Thanks for the tip! I managed to build the CubicSDR and now it is working!

I followed the recipe in https://github.com/cjcliffe/CubicSDR/wiki/Build-OSX but had to make few adjustments because of macOS Sierra. First, when building wxWidgets, you have to use --disable-mediactrl parameter, otherwise wxWidgets does not compile. So use

The other thing was that I had to use "sudo cpack" to compile CubicSDR. It gave some warnings but in the end of the day there was a CubicSDR-0.2.0-Darwin.dmg which can be used to install working CubicSDR for macOS Sierra!