I have both Q3A and Team Arena on Steam. Q3 has all the pk3 required for spearmint to run (0-8) but my missionpack folder only has pak0.pk3, and the readme says it needs 0-4. Team Arena works fine native from Steam, though.

pak4.pk3 doesn’t exist, but pak0-3 does. The pak4 was an error in the readme, but you’ve come to the right place if you need a better engine for your Steam Q3A. This one’s got splitscreen support, native 16:9 resolution UI, & a crap ton of bug fixes against the one provided by Steam. And it’s still usable with your Steam copy, all the way down to scorekeeping, etc. The only thing that it doesn’t have is compatibility with older Q3 mods, demo replays, & even the master server (!) like the original does, mainly due to unification of the ui.qvm with cgame.qvm. And Spearmint’s open source, too.

A zip of the official Q3 / Team Arena patch pk3s is available at http://ioquake3.org/extras/patch-data/. I’ll link to that in the read me in the next release and remove the reference to missionpack/pak4.pk3.

Updated read me text for the next release:

To play Spearmint Quake 3, copy Quake 3’s baseq3/pak[0-8].pk3 into the local baseq3 directory. To play the Team Arena expansion, copy Quake 3 Team Arena’s missionpack/pak[0-3].pk3 into the local missionpack directory.

Thanks for that @zturtleman. It’s OK if you want to link to my pak4 which fixes more errors in Q3TA than any other patch pk3. It’s better than the unofficial patch that ZerTerO did because it also allows the original shader for Janet’s blue The Fallen skin to work for it as well, due to it looking much like the original red The Fallen skin, but blue.