Empowers your champion, increasing Attack Speed by 35% and Ability Power by 10-78 (depending on champion level) for 12 seconds.

Clairvoyance

Reveals an area of the map for 6 seconds (castable anywhere).

Flash

Teleports your Champion to your cursor's location.

Cull the Meek

Renekton swings his blade, dealing moderate physical damage to all targets around him and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.

Renekton swings his blade, dealing 60/90/120/150/180 (+) physical damage to nearby enemies and gains 5% of the damage dealt as Health (20% for champions), up to 50/75/100/125/150. Enemy champions heal for 4x as much.

Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, dealing high physical damage and stuns them for 1.5 seconds.

+35 Attack Damage +30 Magic Resistance UNIQUE Passive: If you would take Magic Damage that would leave you at less than 30% of your Maximum Health, you first gain a shield that absorbs 300 Magic Damage for 4 seconds. 60 second cooldown.

+180 Health UNIQUE Passive: Your champion gains 32 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.

Lich Bane

+350 Mana +80 Ability Power +30 Magic Resist +7% Movement Speed UNIQUE Passive: 100% chance when an ability is used that your next physical attack deals an additional 100% of your Ability Power in damage. This effect has a 2 second cooldown.

+350 Mana +7 Mana Regen per 5 sec +20 Attack Damage UNIQUE Passive: 2% of your max mana is converted to attack damage. UNIQUE Passive: Each time you attack, you gain one maximum mana (3 second cooldown.) Each time you use an ability, you gain 4 maximum mana (3 second cooldown.) Bonus caps at 1000 mana.

Mejai's Soulstealer

+20 Ability Power UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 15%.

+10 Attack Damage UNIQUE Passive: Your champion gains 5 damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.

Tear of the Goddess

+350 Mana +7 Mana Regen per 5 sec UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana, up to a maximum of twice in a six second period; bonuses cap at +1000 Mana.

+100 Ability Power +50 Armor UNIQUE Active: Places your champion into Stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown).

Maw of Malmortius

+55 Attack Damage +36 Magic Resist UNIQUE Passive: If you would take magic damage that would leave you at less than 30% Health, you first gain a shield that absorbs 400 magic damage for 5 seconds (60 second cooldown). UNIQUE Passive: +1 Attack Damage for every 2.5% of your Maximum Health that is missing.

The Hex Core

+3 Ability Power per level. This item can be upgraded into one of three augments that enhance Viktor's basic abilities. Click the item in the store to discover its upgrades.

Masteries

Skill Order

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

Q

W

E

R

Items

Starting Items

Core Items

Endgame Items

4

Summoners

The reason why you should always use these 2 summoner abilitys.

Flash: It's very easy to kite Renekton so it's important to have an ability that can make you catch the enemy as soon as possible. Flash is also especially good on Renekton because he is the bruiser with the highest burst damage and a 100% sure stun so he is really good at engaging on the enemy AP Carry and getting her instant killed.

Ignite: Renekton is a early game lane stomper and Ignite is the strongest summoner spell for early game so it fits him very well.

Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life.

Q - Cull the Meek

Renekton swings his blade, dealing 60/90/120/150/180 (+) physical damage to nearby enemies and gains 5% of the damage dealt as Health (20% for champions), up to 50/75/100/125/150. Enemy champions heal for 4x as much.

Jax

You should easily dominate Jax in lane, but the problem comes once he gets to late game. If you don't dominate jax hard in lane he will have more presence in team fights. Against Jax you have to try and push the lane a lot so that you gain domination early + you can always stack your rage. You should also be able to dodge all of his stuns with your dash.

Losing

Irelia

Laning against Irelia is incredible hard, and you only have an advantage from lvl 2-4/5 so it's your job to get as much advantage as possible during those levels. If you don't get a significent advantage you will get stomped in the lane. A very strong tactic versus Irelia is to push slightly and making sure she can't base so that you can keep getting advantage of your early push.