STAY ON TOPIC OR I WILL BE VERY ANGRY WITH YOU AND I WILL SEND YOU A LETTER TELLING YOU HOW ANGRY I AMIf you aren't going to be in the battle please avoid posting here unless you have relevant information.

Okay, so, we need a scenario...

Stipulations:- Ground based combat- More time is available than before- I'd like to ally the Vol if possible

We also need to talk about the rules and stuff.

Vehicles:Last time y'all had some crazy mechanism of working out damage to vehicles and increasing their armour that tbh made no sense to me so can we just use vanilla vehicle stats? Like just have your basic structure level and size combined to formulate the strength?

Weapons:No giant bombs please they break the game. I'll try to remember to print out a list of my gun stats, which can all be found on the Wiki for all to see. If you guys have custom weapon specs please post them online if you haven't done so already. (I Know Tuefish did put up a lot of his in stat card form.)

Stipulations:- Ground based combat- More time is available than before- I'd like to ally the Vol if possible

We also need to talk about the rules and stuff.

Just to recap, we are using the 2005 rulebook right? If Strana dosen't come around then I'm going to be on my own, I'm going to have to make more vehicles or build more allies, just tell me ahed of time so I can prep.

NatalyaAF wrote:Vehicles:Last time y'all had some crazy mechanism of working out damage to vehicles and increasing their armour that tbh made no sense to me so can we just use vanilla vehicle stats? Like just have your basic structure level and size combined to formulate the strength?

This going to be vehicle or infantry heavy? Just getting an idea on how big of an area you guys want to play in.

NatalyaAF wrote:Weapons:No giant bombs please they break the game. I'll try to remember to print out a list of my gun stats, which can all be found on <a href="http://brikwars.wikispaces.com/">the wiki</a> for all to see. If you guys have custom weapon specs please post them online if you haven't done so already. (I Know Tuefish did put up a lot of his in stat card form.)

Well there goes my OTC bomb (a bomb that goe's off in a high altitude, filled with activated OTC's falling from the sky) they rain unblockable pain from the sky, and since they are activated they continue cutting when they hit the ground until they get to the planet's core where it the OTC's invade the core and replicate until the core breaks open with billions & billions of OTC's! Oh, and killing all that reside on the planet....

RoC77 wrote:Well there goes my OTC bomb (a bomb that goe's off in a high altitude, filled with activated OTC's falling from the sky) they rain unblockable pain from the sky, and since they are activated they continue cutting when they hit the ground until they get to the planet's core where it the OTC's invade the core and replicate until the core breaks open with billions & billions of OTC's! Oh, and killing all that reside on the planet....

I'm not coming, But I have a scenario:
2 lone minifigs find a Slim-Jim (left behind by their human overlords) in the middle of the battle field. Both minifigs don't know about sharing, and burst out in a huge shouting contest thingamabob! The shouting attracted others, however...

OBJECTIVE: bring the Slim-Jim back to your base and keep it there for 5 turns. Minifigs holding it move only 1" at a time. Group effort is important!

samuelzz10 wrote:I'm not coming, But I have a scenario:2 lone minifigs find a Slim-Jim (left behind by their human overlords) in the middle of the battle field. Both minifigs don't know about sharing, and burst out in a huge shouting contest thingamabob! The shouting attracted others, however...

OBJECTIVE: bring the Slim-Jim back to your base and keep it there for 5 turns. Minifigs holding it move only 1" at a time. Group effort is important!

samuelzz10 wrote:I'm not coming, But I have a scenario:2 lone minifigs find a Slim-Jim (left behind by their human overlords) in the middle of the battle field. Both minifigs don't know about sharing, and burst out in a huge shouting contest thingamabob! The shouting attracted others, however...

OBJECTIVE: bring the Slim-Jim back to your base and keep it there for 5 turns. Minifigs holding it move only 1" at a time. Group effort is important!

I think their game is meant to be a bit more sophisticated than that.

Thanks, I was trying to figure out how to say that in a polite way. You summed it up.

samuelzz10 wrote:I'm not coming, But I have a scenario:2 lone minifigs find a Slim-Jim (left behind by their human overlords) in the middle of the battle field. Both minifigs don't know about sharing, and burst out in a huge shouting contest thingamabob! The shouting attracted others, however...

OBJECTIVE: bring the Slim-Jim back to your base and keep it there for 5 turns. Minifigs holding it move only 1" at a time. Group effort is important!

I think their game is meant to be a bit more sophisticated than that.

Thanks, I was trying to figure out how to say that in a polite way. You summed it up.

Except I found out about a day after I posted that that sophisticated is what stubby has put in for filtering a word like a person who loves people of the same sex. But I mean it here in context, as
s-o-p-h-i-s-t-i-c-a-t-e-d.

For the Vol supplement I wrote:Heavy Bolter: cost: 5CP, shots: 1, UR: 4 range: 6”, damage: 2d6Armour piercing. Cost: 2CP The Vol heavy bolter is essentially a reverse-engineered Assyrian heavy bolter, which has been adapted for an anti-armor role. The bolter may ignore a layer of armor or walls at the expense of 1d6 damage, taking a heavy toll on personnel and equipment inside.

I realize that the CP will probably need to be adjusted, but as with most of the Vol weapons, it's the trooper's intense training that makes them lethal, this training is represented by the special abilities.

"If someone ever tries to kill you, you try to kill them right back." -Malcolm Reynolds

My stuff is pretty straight-forward. I'm bringing everyone I had last time, but I also have 5 never before seen units, 4 Gludavian Raiders, and two spacecraft. Also I might bring a roving band of psychopathic dimmy-like renegade citizens, but I'm not sure if their insanity (and stupidity) is a good asset. They do have a cool car though.

Umm, some of my guys got different weapons now. This time I will field three flamethrowers so I need rules for those.