- Added over 60 Gold Star community-submitted Workshop items- Summer Claim Checks can now be redeemed for Summer Coolers- Summer Cooler Keys are now available in the Mann Co. Store- Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store

- Reduced intensity of Bleed and Jarate screen effects under DX8- Added text search functionality to the backpack and the store- Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD- In MvM, if all team members unready, the pre-round countdown will stop- In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve- Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect- Double-clicking a crate will now take you to the appropriate key in the store- By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.- Unusuals and Stranges no longer stack in loadout equip pages- Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies- Fixed a bug that would cause the popular items page in the store to not always update correctly- Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits- Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck- Fixed a bug where crouch animations would not properly play while in humiliation state- Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge- Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community- Fixed level 3 dispensers missing geometry- Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs- Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players- Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones- Fixed characters in the loadout page sometimes appearing as if they were cloaked- Weapon attributes will now show in the same order in-game and in Steam Community- Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed

Maps:

- Added cp_standin and cp_process- Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town

- ctf_2fort - Fixed building inside of spawn doors - Fixed clipping exploits on battlements - Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser - Cleaned up prop collision - Smoothed clipping on wagon wheel and other props- ctf_well - Fixed players jumping out of the map

- koth_king - Health and ammo packs now match on Red and Blu sides of the map - Players can no longer build in spawn doors- koth_lakeside - Fixed rockets passing through terrain near the capture point- koth_viaduct - Players can no longer build in spawn room rafters

- mvm_bigrock - Fixed players building on rock in cave section

- pl_badwater - Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls - Fixed player clip smoothing - Fixed fence collisions - Fixed floating rocks in skybox - Fixed lighting on props - Fixed lighting on canyon vista - Handrails no longer collide with bullets and projectiles - Performance increase through poly reduction, model collision reduction and model fade distances - Players can no longer build inside Blu spawn room - Players can no longer be trapped with teleporters under the sign by the first capture point - Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured - Players will now be crushed by closing doors upon the capture of point 2- pl_barnblitz - Fixed building in the skybox above Red's final spawn - Teleporters will no longer self destruct when used on the battlements near Blu's first spawn- pl_frontier - Fixed spawn doors not working properly after second capture. - Players can no longer build inside kill volumes - Players can no longer build inside of Blu's second spawn room - Red players can now enter the Blu team spawn upon round win- pl_goldrush - Fixed collision on props and clip exploits - Fixed buildings being prohibited from construction in the garage near the end of stage 3 - Players can no longer block the cart through the wall in stage - Players can no longer build in spawn exits - Players can no longer build on the shack roof near the end of stage 3 - Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap - Players can no longer build on the perch in stage 1 - Handrails no longer collide with bullets and projectiles- pl_thundermountain - Fixed gate visible through ceiling in stage 3 - Fixed clipping in stage 3 Blu spawn - Prevented players from building in the cliffside kill zone in stage 1- pl_upward - Fixed exploit where Blu team could be trapped in their final spawn room - Fixed gap in collision which allowed Blu players to be shot in their first spawn - Fixed fade distances on props in Blu spawn - Fixed players building under catwalk on the ledge of the final pit - Fixed clip brush exploits - Players can no longer be trapped by teleporting under stairs near final capture point - Players can no longer build inside of Red's final spawn room - Players can no longer build inside of spawn room doors - Players can no longer be trapped inside of the capture point sign - Prevented Blu team from entering final spawn room while it is neutral - Smoothed clipping collision - Collision performance increases - Handrails no longer collide with bullets and projectiles - Replaced floor texture in Red team final spawn room

- tc_hydro - Fixed clip brush exploit where players could get out of world - Fixed players getting on top of monument.

Items:

- The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted- "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI- Cursed Soul items (Halloween zombie skins) are now renameable- Strange Bacon Grease can now be gift-wrapped- Added LODs to the Airborne Armaments set items- Fixed Bison/Pomson projectiles getting stuck on doors- Fixed Baseballs and Jars sometimes going through thin geometry