So buildings! i remember them having internals. I haven't been through the buildings folder yet looking for them but i was thinking of keeping them small but having more buildings with insides?
Possibly having internals for the troop transports. so you can first person in the back.

But for now i'd like to request images of all the buildings? If anyone's up to that.

Pictures of Front/Side/Back/Top or isometric camera of the outsides, with an Enforcer next to them (for scale) would be dandy!

Internals would be appreciated but i expect i will have to make them from scratch considering they're probably a box space with just textures anyway. So just textures of the insides would be cool.

Ideas for new buildings? Preferably in similar format. Quality of personal drawing skill is irrelevant scribble/images can explain something way better.

Try to keep off topic to a minimum (IE videos etc), normal chatter is fine, i'll try and tidy the topic and organize the images into the main topic when i can. It'll make scrolling through the comments for materials easier.

I feel like im asking for a heavy load of materials. Just remember this isn't getting done over night, a trickle of materials will do.

@JRL101 You know, I think units are teleported outside the factory when they're built. That might explain why there's no door!

Just look at the APCs, for example - they teleport machines inside/outside of theirselves when they're taking/dropping them. There are no hatchways at all in the Armored Personnel Carriers (the things on their backs might be considered to be hatchways, but remember how they deploy the units, though - that is, they drop'em down from the front, not from the back).

@JRL101
Most of the animation for units with tracks or hover is just going to be the guns moving backward as the unit fires, which I can do. I've done a bit of animation and modeling before for several games.

Mind you the animation is a lot easier for me, so I can get some basic ones out if a unit model is there.

@Ddc_Cl already have that, problem is some of the units have parts all over the place, then when you open the files the mesh is all kinds of messed up. I've been using them for rough scales, but honestly i'm better off just re-making them from images. Most of the folders are also named weirdly. so finding the right ones its problematic.

@JRL101 Yeh at first glance look like a full mess of folder but its sorted
generally the Unit main Body is in the folder, Administ (Like command) the aggressor, average attack unit (Reaper, Grunt) and then the building, Factory, the Pod, beacon.
I think that is a bit more easy using the old model as a reference for the new
also for the unit just focus on the base and movement way (IE: Grunts wheels) instead of the Weapon, those make it in a diferent file, cuz the weapon are added as diferent file/Model so not gonna model different unit using blaster, bolt, minigun ETC