That's
right take a good look before I blow that helmet out of the back of your
head.

The
fortress courtyard and a high flying Flyer.

Strogg
guard on patrol in the warehouse section.

Climatic
end locale with stylish temple.

"Your name
is Mel Soaring, just an average soldier fighting the war against the Strogg.
Or at least supposed to be fighting! So far you had spent all your days
training and are getting very frustrated. All you want to do is kill!"
- Shaun Ross

Welcometo
the high adventure world of the latest action hero to hit the first person
shooter genre - the flawed but ever so human - Mel Soaring. Yes in this
caper you play a somewhat 'impulsive personality' that decides to take
on that most coveted mission, wipe out a Strogg base single-handedly and
then dispatch the Strogg leader. Ready? Grab your blaster and let's go.

Atstartup
you find yourself in a cramped, cracked, tiny, crawl space of a room. "What
the @^#%$ is this?", you ask yourself. Well, it is just the beginning of
a very unusual looking level. Not totally unusual, but just enough to make
you question if perhaps Shaun Ross was unclear of what sort of theme he
was striving for. But it is in this oddly juxtaposed choice of textures
and build that gives 'Mel Soaring - Hear Me Roar' its alien
look and feel. It defies categorization, and in this case it is a good
thing, it works to create the illusion that the mind of the alien was at
work here designing this fortress.

Themain
feature here however is not the look and build of the level, it is in the
gameplay. On medium skill prepare for the fight of your life. How much
of a fight? The pace of combat here is fierce. So much so that it is reminiscent
of a frenetic crowded multiplayer deathmatch. Combat is non-stop and it
is simply brutal. Yes, again this is a good thing. Mel Soaring's personality
wouldn't have it any other way would he?