Adding a revolve

So up until now we've kept the forms of our Family pretty simple.…We've used some basic extrusions.…We could continue to use extrusions and create some support for our table…because it's kind of floating right now, and we could easily conceive of some…leg or support structure that was made out of simple extrusions, but we do have…other shapes that we can choose from as well.…We have blends, we have revolves.…So we could really conceive of legs or other support structure for this table…using really any of those forms.…Furthermore, we discussed work planes in the previous movie and we saw the…impact that that would have on not only the existing geometry that we already…drew, but any future geometry we create.…

What I'd like to do is take both of those concepts and kind of bring them…together here to kind of reinforce both of those, give us an opportunity to look…at another kind of form;…in this case Revolve, and some additional work planes, and use that to create…the support structure for this table.…

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9/21/2011

In this course, Paul F. Aubin creates standardized content such as furniture, doors, and many other architectural components using The Family Editor in Revit. The course starts with the basic concepts: family hierarchy, libraries, resources, reference planes, and constraints. The course also takes a deeper look at the smart data beyond the geometry, such as material and visibility parameters, as well as creating nested families and arrays, controlling rotation in work planes, and working with advanced formulas.