This pack of sound effects was initialy put together by me for "UFO:The Two Side" game some time ago. Version 0.9 was a quick port to OpenXCom, but it lacked many sound files. Since version 1.0 mod covers all of the old sounds + adds some more (like different launch sounds for craft missiles, separate fire effects for pistols/rifles/heavy guns...).

I made this mod mainly for myself, since I love playing on headphones and those old cracky sounds just spoiled much of the gameplay fun for me. I thought I'll share it, hopefully some othe people will find it usefull.

Works with OpenXCom 1.0 as well as with latest nightly builds and Final Mod Pack - see installation instructions.

Note:

This pack doesn't actually REPLACE old sounds. Original sounds are still there, and if you won't like this new sounds, you'll just have to disable the mod in game options.

Install Instructions

########INSTALLATION#######

OpenXCom v.1.0:
- Copy "Ruleset" and "Resources" directories into your OpenXCom "data" folder. Launch the game, go to game options, and enable the "HQSounds" mod in the "mods" section.

Final Mod Pack version:
- Copy the whole "HQSounds FMP" directory into "DocumentsOpenXCommods" folder. Launch the game, go to game options, and enable the "FMP High Quality Sounds" mod in the "mods" section. Make sure this mod is loaded AFTER Final Mod Pack.

Version 1.0
- added all missing sounds + some more
- changed general approach, trying to make the sounds more scary and better fitting for intense X-Com atmosphere
- changed volume of most of the new sounds, so they better match original sounds now
- [Geoscape] added different launch sounds for Avalanche and Stingray missiles
- [Geoscape] changed loud UFO attack sound from laser (default in OpenXCom) to more subtle one
- [Geoscape] swapped UFO hit and X-Com craft hit sounds (since they're swapped in OpenXCom comparing to UFO:EU sound documentation)
- [Geoscape] added X-Com craft destroy sound
- [Geoscape] tweaked Cannon sound
- [Battlescape] added all missing sounds
- [Battlescape] changed many sounds to make them fit the game better
- [Battlescape] added new fire sounds for each basic gun (pistol, rifle, heavy cannon, auto cannon)
- [Battlescape] added new fire sounds for each laser and plasma variant (pistol, rifle, heavy)
- [Battlescape] added new hit effects for plasma and autocannon
- [Battlescape] added a lot of new alien death/scream/attack sound effects so that each alien would have his own set of sounds

@Daedalus.Thanks for the reply. I did follow the directions but I used the latest build (as noted in my comment). The option is displayed in the mods. When I select it and the game restarts it crashes.It may not have been compiled for the latest nightly build...I will try it again tonight...

Maybe you installed wrong version of the mod? Latest file - the "1.0 FMP" version - should be used only if you have "Final Mod Pack"and will most probably crash when used without that mod, since it relies on it's content.

@DeadulusYou are right, I just realized there are TWO versions. I clicked the download button (which is tied to the Final Mod Pack). I am not using that mod. I will download the stand alone version and give it a try tonight.

What threw me for a loop was clicking the download button , now I will always go to the list at the bottom of the page to download the mod

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