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I will no longer be hosting XLNation as of March 1, 2017. Skullz613 will be taking the reigns of the site in early 2017 and XLNation will be moving to a new web hosting service. During that transition there will be an interruption in service of up to two weeks. Skullz613 is now a full administrator of XLNation. Be kind to him.

Staff Member

- To allow players to experience a multiplayer gameplay with Cities XL

- To create unique cities where famous landmarks may be built only once in the whole world (cf gameplay rules)

- To have fun

The way we want to achieve our goals relies on forum interactions between players. As a team, they will decide a strategy in order to develop their country & their respective cities, to specialize them or not...

1. The spirit around the project

COUNTRIES XL is thought to be a casual gameplay. It’s not a race to build the biggest/ greatest city in the shortest time. You are always free to continue to work on your standalone cities that remain out of the COUNTRIES XL world.

At this point, any city you may have already built cannot be placed on the COUNTRIES XL world map.

COUNTRIES XL has been thought to match any kind of Cities XL gameplay, and allow any XL Nation member to participate to the project, non-regarding the problems related to the poor Cities XL CPU performance & limitations you may “enjoy” on your PC.

We want to have huge megapolis cities as well as small villages & rural areas, major high-technology poles or big industrial facilities, conurbation of average cities… anything you want to be for your country.

Some examples of what will be possible:

- With your fellow teammate you want to create a bundle “City Center” & suburbs? Why not, this is possible in COUNTRIES XL.

- You want to develop a huge international airport for the capital city of your country, but on a different map? No problem, with time we will propose such features.

- How about creating a world class touristic resort for your country? Yep, that is possible, but only after your country reached a certain level of development and has enough “resources” to dedicate to create a Cancun style “paradise”!

You see where we want to go? Yes, no?

Don’t worry, we got a pretty solid base of rules you will be able to refer to when planning your interactions with your team.

COUNTRIES XL is not a competition between players, but cooperation. We will make sure that every player will be rewarded at some point. There are enough stuff/ mods in our community, to allow each of you to have from one to several unique landmarks in your city J!

COUNTRIES XL will be open to players that would like to join the project after its launch and initial split of countries. Just contact the moderation team to be advised on next steps.

THERE WILL BE GAMEPLAY RESTRICTIONS. As said earlier, through this project, we are interested in recreating an organic development of cities/ countries. Always keep in mind that when you are about to create a major project for your city, you have:

- To discuss the idea with your teammates or be advised by the moderation team

- To always keep in mind the implications for your city in comparison to your amount of population, your specialization objectives & the overall layout of this feature. Does it look like a realistic project to you?

o E.g.: A modular airport with several runways would be possible only after your city reach a certain level of population and this feature should be built in several rounds.

o The planning of a motorway system in one city will require huge resources from the whole country, and will be possible only in later rounds/stages when your country will look enough developed to support such cost.

2. What’s next?

Here’s a small agenda to launch the project.

Recruitment of contributors/ Countries XL moderation team

We were 4 persons to actively participate to the creation of that concept: Dreian, Kipate, Royb98, Ole.

We have still an agreement to manage COUNTRIES XL but we are of course open to new members, if you want to help manage this project, you are welcome, just PM us. Being part of the moderation team, doesn’t exclude you to be part of the COUNTRIES XL world. Some of us intend to be players as well, and we’ll be enough transparent in our decisions to prove we are not benefiting from the situation.

Publishing COUNTRIES XL gameplay rules

The different rules are written down, and you will be able to consult them very soon. We will release them in different threads in order to facilitate exchange with you on any aspect of gameplay.

These rules can be debated between all members, we are of course open to amendments, but on most points you will see that we have pretty much covered all basic mechanics of COUNTRIES XL in forum & in game.

The rules will be divided in the following parts:

- Storyline & Timeline (stages & rounds)

- Country Governance

- General Development Plan (GDP) & city specialization

- The events: contests between players

- Voting system & Non Governmental Institutions

- Country & city rankings

- Unique Landmarks & Restricted buildings / infrastructures in game

- Conflicts of interests between players (regulating tensions between players of a same country)

Recruitment of players & creation of the countries

We will open a recruitment thread very soon, where each player will answer to a small survey in order to understand what are his goals, his wishes & projects. This will help you figure out with whom you may be interested to collaborate.

After countries are created, based on your map wishes, we will assign you a map in game.

We will then release a map of the “Alpha Centauri” world where you will see what are the limits of your country, and where are localized your settlements. We will be able to provide you as well with more focused maps on your country for your own needs.

Recruitment of contributors/ Countries XL moderation team

We were 4 persons to actively participate to the creation of COUNTRIES XL: Dreian, Kipate, Royb98, Ole.

We are of course open to new members, if you want to help manage this project, you are welcome, just PM us.

Being part of the moderation team, doesn’t exclude you to be part of the COUNTRIES XL world. We intend to be players as well, and we’ll be enough transparent in managing the project in order to avoid any situation where you might think we are giving ourselves advantages.

Again, this is a collaborative project, not a competition.

Official launch of COUNTRIES XL

After we make sure we have at least 3 countries, we will release the storyline & the introduction round objectives to let you start your projects.

This is going to be an exciting project. I have a few questions about how everything is going to work. These are just to improve my basic understanding of the game scenario. You may have discussed all this on the old website, but I've missed it if it's posted in this forum.

Teams: How will team members be selected?Rounds: Do you foresee the game lasting indefinitely with the same teams in place, or will there be "rounds" of some sort, where a new map is drawn, members reshuffled, etc.?Moderation Team: Has the Moderation Team already been selected? If so, who is on it? If not, how will members be selected?Country Presidents: First term Country Presidents will be selected by members of other countries - could you talk about the logic behind that?

Thanks, Dreian and everyone involved. This looks like fun. I have one more question - I will not have computer access the last part of this month. What is the time-line for game-play to begin?

Staff Member

1. Check the registration thread. There you can register yourself & read the gameplay profile of other members that are interested to join the project. If you like what you read, just ask people if they want to team-up with you!

2. For the moment, we are just trying to put the project in the pipeline. Anything can be possible if the players agree on the development of the project. Myself i envision it this way: when we got at least 3 countries, we can launch the rounds. Then we play we grow cities... depending on how much new players will join on the road, we might also offer to players to start a second, third city on the project... let's see how is it going... this is a project with the ambition to last over the year... let's not be in hurry to find out the destination, but enjoy the road we'll be on!

3. Currently the moderation team is the members who worked on writing down the project last year: we were 4: Ole, Royb98, Kipate & me. We are open to new members. This is a collaborative project, anyone who wants to participate is welcome. I've been given moderation access by IcyHot in order to organize things in the Countries XL forum. If we need a second member to have rights, i don't think it will be a problem.

4. About the first election. As i explained in the rules part (country governance), the first president election goes along with the selection of the capital country. As the naming of a capital is a permanent decision, in order to avoid any conflicts between players, i thought it was better to make it a neutral vote... But if players are enough responsible to not fight about the capital, then they can do as they wish. I have no problem with that!

I just made some suggestions for teams and maps,
if anyone is satisfied, and anything is cleared,
then Dreian will declare the rules for the first stages
and rounds, and give the sign, and then you can start,
okay?

Staff Member

So guys, after teams are validated you can start to work on your countries/cities with your partners.

I am not satisfied at all with the results of creating relief on my cartography software, so i have to find another way to do it. Hopefully, CityMania on GC proposed to help me last week, so i think we will manage something very soon!

very nice project, I'm interested in. but what about cheating possibilities? I mean, it's quite difficult to build a specialized city with the only help of omnicorp to compensate the lack of resources and missing activity. Can we increase the amount of money we need without restriction?

Staff Member

Thanks for your interest. Don't forget to register in the appropriate thread (link hereunder) & fill the registration form. You can check there what other players are up to, & share your own wishes.

You can start the introduction round on your own if you have some interest for the project
As we are just starting, if no new players are coming soon, we might propose you to join one of the 3 countries that have been already created. Read a bit the rules & things we have started to present, if you have questions, don't hesitate to contact me, Royb98, Kipate & Ole. We'll be glad to help you!

Staff Member

Zizaro, if your concern is that you need to give it a lot of time... let me reassure you... this is not done to be a race. If you want to make it a casual and work your cities from time to time... there is no problem in joining & having a minor role/ interaction with your country.

Just asking why do we build on a new planet and not a imaginary continent on earth that has risen from the deep sea du a meteorite strike or something. That way you start with very old to new and makes the city's far mor realistic in my humble point of view. So that the timeline start around 1492 when señor el pussy cat set his first paw on fresh new lands

Well, I would opine that it was massively easier to write a storyline
for the settlement of a new planet than writing it for a fictional
continent within the existing earth as it has been.
Just recall what you would have to think about when it comes to WWI, WWII...