Is there anything you'd like the club to supply? (ie. better terrain, "tuc shop" services, beginner armies for non-GW games?)

Would you like the club run more specific events? (ie more booster drafts, M:TG leagues, more sample game evenings, board game nights)

In general, is there anything you feel the club could do to make sure you guys have a good time? We're are here for you, and run by you.

N.B.: The club does not make a lot of money, and what we do have is used to subsidise Magic: TG tournaments, weekend events (apocalypse etc.) and the like. However we do have the ability to save up cash over time to afford nice things; it's up to you the help us know which nice things will benefit the club most!

To be honest, I haven't been back to the club since Xmass. Mostly because of work and playing my league games locally with the 2 Steves at home but hay who.

I will be honest I like to take my time playing 40k have a laugh have a cry etc etc and might often find that due to having to close the hall at 11pm might be cutting my games short.Sometimes its not me sometimes it's the way the game goes (Checking rules etc) sometimes it might be the opponent.Any way this might be addressed or do I just need to grow an extra arm to help me deploy my foot heavy IG?

in a similar way to how the magic guys pay extra money towards things like draft nights would there be a way to occasionally ( maybe 4 times a year would be max i think) do things like a club intro night to other non GW games so things like Malifaux, war machine, hordes etc where we pay towards the club having a core role book and 2 starter forces so we can intro and demo games, know i personally have been interested by many other games but its finding enough other people to start up as well and things like this may help. obviously it would need enough other people to be interested to make it viable

We recently ran intro games to cutlass, dystopian wars and pirates of the Spanish main to celebrate the club's birthday. Starter sets for war machine have been discussed and some of us have starter sets for malifaux. I like the idea of club investment for starter sets, though am not sure if everybody in the club would want to learn new games... Brings the other point of how do we decide what starter sets to go for. Personally I'd like to get to know warmachine.

Regardless of how we decide to do this more intro games, for the games we already own, will be run. And if you ever wish to try dystopian wars let me know! Dan

it was from my enjoyment of playing pirates and dystopian wars that led me to think of this main reason i said about doing it the way the magic guys do with people chipping in was to save you guys in charge monies seeing as as those 3 games were entirely played on things you and tom had bought personally, we have a forum so guessing we run polls on it, when deciding the events poll the games the most popular would be the ones we did would make most sense to me.

It has been suggested that we hire the hall for a day for the league, with MTG alongside - maybe a double headed tournament as suggested by Mike to make it an interesting option.

The problem with running a knockout tournament for a day would be that people who lose the first round go home. A league format (or continuing The One List) would probably work better.

For the 11pm finish - I will ask about extending the hours, but would need to think about how to approach it (delicately?). In the meantime, all I can suggest is that you try to get here at 7 if possible (and I know in a lot of cases it isn't), or to dive straight into a game when you arrive - often games aren't started before 8:30/9ish, but of course it is fun chatting to everyone!