Leader Skill: Increases the Defense of ally monsters with Water attribute by 50%.

430%

Dragon's Might: Inflicts continuous damage for 2 turns if you land a Critical Hit.

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

800%~1240%

Justice: Channels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.5 Damage +10%

Lv.6 Cooltime Turn -1

13%

Flow (Passive): Gains Immunity against HP recovery disturbance effects and recover 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]