@actor_windows.each{|window| window.dispose} @party_command_window.dispose @help_window.dispose @status_window.dispose @message_window.dispose if @skill_window != nil @skill_window.dispose end if @item_window != nil @item_window.dispose end if @result_window != nil @result_window.dispose end @spriteset.dispose if $scene.is_a?(Scene_Title) Graphics.transition Graphics.freeze end if $BTEST and not $scene.is_a?(Scene_Gameover) $scene = nil end end

@actor_windows.each{|window| window.dispose} @party_command_window.dispose @help_window.dispose @status_window.dispose @message_window.dispose if @skill_window != nil @skill_window.dispose end if @item_window != nil @item_window.dispose end if @result_window != nil @result_window.dispose end @spriteset.dispose if $scene.is_a?(Scene_Title) Graphics.transition Graphics.freeze end if $BTEST and not $scene.is_a?(Scene_Gameover) $scene = nil end end