You've been logged out of GDC Vault since the maximum users allowed for this account has been reached.
To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Sam Fisher is a weapons expert with decades of experience under fire. For players, this should translate to gunplay which feels precise, crisp and almost surgical - so long as they can keep their cool. Focusing on the research and design for Splinter Cell: Blacklist, this talk will explore low-level gunplay mechanics in third-person action adventure games. Beginning with the research process of examining similar titles in the genre and the history of the series, the talk will then dive into how we worked to modernize the gunplay in Splinter Cell. Hard data and video of the evolution of the systems will be presented to pull apart the finer details of the design.