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Tuesday, June 11, 2013

Project Overview: Creating an Authentic Mobile Application Design

Project Overview: Creating an Authentic Mobile Application Design:
Mr. Downs
Individual Skills & Tasks:
1.Concept Development 2.App Layout 3.Buttons And Actions 4.Adding Graphics & Text 5.API Introduction/Code Snippets 6.Exporting
Every Individual Student Will Need To:
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Keep A Google Docs/Account
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After Each Group Planning Session, you’ll need to write 2 Paragraphs and share with Mr. Downs Email (danieldownsphotography@gmail.com)
Each Group Will Need To:
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Maintain a folder (Downs Research/Group 1 etc.)containing all project files(Flash,Photoshop,sounds,videos,planning documents and notes).
Group Tasks:
Addressing the Authentic Question:
Plan, Design, and Develop a Mobile Application for the students of your high school community.
As a group you will need to plan a mobile application in terms of content, design and technology which will address this scenario.
Activities:
Planning Activities(Done on one computer together):
1.Venn Diagram Brainstorm (add text over the venn diagram document in photoshop)
2.Click Stream/Information Architecture Organization / Considerations of the user
3.Layout Design(color scheme, button sizes, information architecture)(Use Photoshop over App Layout Sheet).
Technology Based Activities(do not use the computer with the mic):
1.Create A Layout In Flash(multiple pages,major headers and buttons)
2.Integrate Design Components(color scheme, buttons, graphics, images)
3.Integrate API’s & Technology to improve user experience
http://www.makeuseof.com/tag/api-good-technology-explained
4.Export & Test On Device
Check for proper function of the app along with visual presentation
Create an icon that will represent the app in the mobile app marketplace
Presentation
As a “group” you will organize a 5 minute screencast presentation presenting your application to the school community and describe how the application addresses the real world needs of the user and audience of the “authentic question”.
Content Planning With Users & Context In Mind
-Considering the “Authentic Question” Work On These Assignments:
Assignment 1:Venn Diagram Assignment (Planning Activity 20 minutes)
Content:
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What types of information is included?(graphics,text,information,photos,galleries,links,sounds,effects,data,videos etc.)
Context:
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How and where will the application be used?
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What circumstances and needs will this technology address?
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Where will users need or want the content?
Users:
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Who will this app be targeted at?
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Why will they use it?
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What value does it provide them?
User Interface:
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How will the user interface be influenced by the inclusion in the planning process of content,context and users?
Assignment 2:Information Architecture & Click Stream Activity(30 minutes)
Design Concepts:The are the visual and aesthetic considerations for the content.
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color schemes
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button sizes
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organization of pages and order of pages
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screen resolution
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Font & Text Styles
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Graphics & Images
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layouts of buttons
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organization of content
Cool Things You Can Add To A Flash App
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Web Links(to specific web pages or other web based content)
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Link to email
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Video(embedded into page on app)
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Images/Graphics(right on the page
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Buttons(rollover,Photoshop and Flash)
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Sounds and sound effects(sounds added to buttons and graphics)
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Fade Effects(can be added to objects)
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Maps Link(will link to google maps pages)
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Swipe effects(can swipe photos or graphics to other pages or images)
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Pinch & Zoom(can enlarge or reduce an image or graphic)
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Check out the code snippets in the “Flash Actions” Window for more ideas
There are more than listed here so just ask if you have an idea?
Flash CS6 Code Snippets & API Integration
Actions:
Click to go to webpage
Custom Mouse Cursor
Drag and Drop
Play/Stop a Movie Clip
Click to Hide Object
Show Object
Click to Position Object
Click to Display Object
Generate a Random #
Bring Object to front
Simple/Countdown Timer
Audio and Video:
Click to Play/Stop Sound
Click to stop all sound
On Cue Point Event
Click to Play/Stop/Pause/Rewind Video
Click to Set Video Source
Click to Seek to Cue Point
Create a NetStream Video
Timeline Navigation:
Stop at this Frame
Click to go to Previous/next frame and play/stop
Click to go to Previous/next scene and play/stop
Event Handlers:
Mouse Click Event
Mouse Over/Out Event
Keypressed Event
Enter Frame Event
Animation:
Move with Keyboard Arrows
Move Horizontally/Vertically
Rotate Once/Continously
Animate Horizontally/Vertically
Fade In/Out a Movie Clip
Mobile Touch Events:
Tap Event
Touch and Drag Event
Long Press Event
Load and Unload:
Click to Load/Unload SWF/Image
Click to Load Image from Library
Add/Remove Instance from Stage
Load External Text
Mobile Gesture Events:
Two Finger Tap Event
Pinch to Zoom Event
Pan Event
Rotate Event
Swipe Event
Mobile Actions:
Swipe to next/previous frame and stop
Swipe to go to forward/previous scene and play
Move with accelerometer deactivate/activate event
Menu Key Pressed Event
Deactivate/Activate Event
Air For Mobile:
Show Geo Location
Re-orient object on device/rotation
AIR:
Click to Close/Minimize/Maximize or Restore AIR Window
Drag to Move AIR Window
Click to Read from a Text File
Click to Write to a text file
Save/Load Preferences

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About Me

Educator focused on the development of technology curriculum which embraces 21st Century Skills,Project Based Learning and Authentic Assessment.

Professional experience includes working with students and teachers of all levels(K-12,Higher Ed) to develop technology driven final projects in the classroom using web based tools and multimedia software. Experience also includes developing MOOC environments and web based courses.

Professional development experience includes teaching teachers of all levels in the areas of technology integration,curriculum and instructional design.

Available for consulting and curriculum development projects related to Mobile Application Development,E-Learning,Project Based Learning and 21st Century Skill initiatives.