Game Development Workshop - Unity Animation system

The second in our series of four Game Development Workshops, Unity Animation System, will help get you started coding games in Unity.

Unity features a powerful animation control system, but all that power can be overwhelming at times. In this workshop, Dylan will walk you through the essential skills you need to import, integrate and control 2D and 3D animations within Unity. We will look at setting up and controlling animation state machines, creating clips within Unity, and be exposed to controlling other systems such as UI and particles. We will also touch on the new Cinemachine and Timeline tools for setting up an advanced camera and cutscene controls quickly and easily.

Be able to import, attach and control 2D and 3D animations within Unity.

Be able to set up an animation state machine (Animator) and control it from a script

Know how to create and edit animation clips (Animations) and control them from the Animator

Be aware of common pitfalls and problems you are likely to encounter

Be exposed to the basics of animating other components such as UI, particle systems and scripts

Be able to set up a basic Cinemachine Camera and Timeline editor for dynamic cameras and cutscenes

Instructor Bio:

Dylan Fries is a freelance game developer, entrepreneur, computer programmer, and artist. He is the founder of Peg Jam and has run over a dozen game jams in Winnipeg in association with New Media Manitoba. He also runs the Winnipeg Game Collective with Daniel Voth and has spoken on dozens of topics related to game development and entrepreneurship. His interests include simulating ecosystems, artificial intelligence, spending time outdoors and digital painting.

Follow us on twitter @WinnipegGameJam or contact us by email at wpggamejam@gmail.com / IGDA Winnipeg on Facebook
Peg Jam, Winnipeg Game Jam and Winnipeg Game Collective are coordinated by Dylan Fries and Daniel Voth.