Like her sister, her real eye can change colour to suit her current mood though it doesn't grant her any enhanced night-vision or infrared seeing. She knows it's a genetic defect but isn't afraid to have people know about the colour changing ability, knowing that there is someone else in the galaxy who has the exact same thing she does.

Mandoloran Crushgaunt - Essentially the whole replacement limb was built around this device, augmenting the wearer's hand-arm strength exponentially. Able to crush bone, metal or any other metal with relative ease. Also, because it's made of Mandalorian iron, it's difficult to damage or destroy this time around, even by lightsabers.

Shield Projector - A specialized device which allows the shield or deflector generator to project a shield wall around the hand and forearm, much like a physical shield. It can simply envelop the arm itself or expand to create a tower shield able to withstand both physical and energy attacks.

Weapon Module II - A palm blaster is built into the arm, the barrel of which opens up in the palm. A modified Merr-Sonn IR-5 Intimidator Blaster Pistol, it's high rate of fire complements the slower rate of fire in the laser eye. The integrated targeting computer is linked to the laser eye as well. Powercell located in forearm.

Laser Eye I - Left eye socket. Grey, unimpressive but deadly. Linked with the palm blaster. Includes x10 zoom, selectable targeting reticule, electroscope with x30 zoom, low-light enhancer, UV, IR, and flash suppressor. Laser is extra attachment that sits just to the side and can be removed as necessary.

Implant Socket III - Located at base of neck (along back)Com Implant III - Will use if necessary to contact someone, but will otherwise just keep it with her. Also prefers it to using the scomp uplink due to the wireless capabilities.Sensor Implant III - Default implant she uses on missions or skirmishes, also uses it before going to sleep at night.Computer Implant III - Default implant she uses when not expecting trouble or needing to do complex computer related work and doesn't have access to one.

Younger sister to Crystala (by 2 years), like her sister, Luciana's past is an uncertain mystery to her. She has vague memories of her early childhood years, playing around with her older sister silly little games that young children would play. From what she can remember, she always got along well with "Cryssie" but one morning, after going to bed and a very relaxing sleep, she found herself in a new home, surronded by people she'd never seen before in her life. Out of fear, she ran from the place in an attempt to find her way back to her real home, however, it soon became obvious that she was on a completely different world. Her foster parents explained that her mother had entrusted them with her wellbeing. The thought was something of a crushing feeling and puzzlement as Luciana wondered why her mother got rid of her.

Luciana was the 'weaker' one between her and Cryssie, only in the sense of her abilities in the force. Though she wouldn't know it for some time, she would never be able to fully devolp into a Jedi however she did have some gifts that were granted by the Force, including precognition, enhanced piloting skills, being highly observant and having the ability to resist mind tricks (to a degree). However, one advantage she did gain was the benifits of a normal life though the term normal wouldn't be the first thing she'd tell you. Like just about every kid who had some "uniqueness" to them, she was teased and picked on because of her eyes. Refusing to let that to get in her way, she managed to excell in school, recieving top honors and being accepted into a university right after graduation.

Her foster parents were always careful around her though. They would never speak about her old family or anyone in it. The only thing of her past she still has is a small locket that, when opened, would display several holographic stills. In total there are five stills, one of her, one of her mother, one of her father, one of her sister and a group portrat. There was also a message along with the protrit, "Though the tides and currents may shift and move things away, only time and a strong heart will see those things reunite." It was this single treasure she vowed that she would never lose, and if she did, she would give her life to get it back.

Her foster parents tried to have that taken away from her but Luciana wouldn't allow it and she put up a fierce fight to keep the locket. Her foster dad, deciding that it wasn't worth the effort, soon gave up, telling her a bit of the story of what happened the night she arrived.

---

"You and your mother arrived here late one night. Your mother was in a panic, worried for your safety after some strange events regarding your father. Being your mother's brother, I knew it was my duty to step in for my younger sister and help in anyway possible, even if I didn't have the powers your mother had." Luciana's foster father sighed, shaking his head. "I don't know anything about your sister, or even the whereabouts of your mother. I haven't heard back since that night..."

"So then why did you try to take my locket away from me?" Luciana had tears in her eyes as she wondered what her foster parents were trying to hide from her.

"You mean she's a Jedi?" Luciana asked, knowing full well what most people would consider different.

"Well..." he paused, probably to consider if he should tell the truth. "Yes. She's a Jedi, but..." he stopped, shaking his head, tears forming in his own eyes. Luciana asked what was wrong but the conversation ended with the sound of a buzzing comlink from an incoming call. It was never brought up again...

---

Her foster dad and mom were always protective and did their best to ensure she never heard the words "Jedi" or "Force" but, since they were commonplace, the most they could do was change the subject when the topic was brought up. She was intent on learning more, trying to learn where the rest of her previous family was. Sometimes when she slept, she would have the occasional dream of seeing someone wield a lightsabre against New Republic solders, however, the odd thing was, it wasn't herself wielding the lightsabre, it was someone who looked almost like her though. Luciana never told anyone of these dreams, knowing her parents would never give an explaination and no one else would be of any help.

During her university years, Luciana made the most of the full scholorship she recieved however just months before she was to graduate, New Republic security forces arrested her under the premise that she was connected with some terrorist cell. She didn't struggle, knowing she had nothing to hide, however, it was then her life would begin it's downwards spiral as she would soon be broken free from the jail by a group of individuals who had "close ties with her family". She recalled seeing some of these people talk with her adopted father though it always seemed like business talk and she had work of her own to worry about, not that anyone ever let her listen in to the conversations.

However, freedom was short lived as NRI agents managed to arrive and recapture her, though the others managed to escape without harm. However, they left something important behind, a small note. Pocketing the note, Luciana let herself be taken to a New Republic military academy under the threat that her adopted family would be killed if she didn't comply. For another two years, she spent her days training in a pilot simulator. Her uncanny piloting skills impressed the trainers and commanders alike, seeing great potential in her future as a pilot for the New Republic and one who might be of great help in the war against the New Imperial Federation. Base command took away her locket as well, throwing it in the drawer of some desk never to be looked at again, though Luciana vowed to do whatever it took to recover the only remaining treasure she had of her old family.

Looking over the note in the small on base quarters she was given, Luciana learned much about who her adopted parrents really were. They were underground resistance fighters, slowly building in power to try and overthrow the New Republic and reestablish Imperial rule. Things were starting to add up but still, it explained nothing about who her own parrents were or why she was given up, even if it was her mother's brother and wife taking care of her.

Finally graduating from the University and NR pilot academy, she was soon told that she'd be stationed on a New Republic ship that would be going to participate in the war agaisnt some Imperial faction called the New Imperial Federation. Refusing, she rebeled, making a bold escape from the base. Escaping in her X-Wing, she managed to elude persuers, until her astromech was able to hack into the controls and override them, shutting down the fighter's systems and sending her crashing into the ground.

She was quickly recovered by several resistance fighters and healed of her injuies, including a cybernetic eye to replace the one that was damaged beyond the repair of even bacta. Waking up, she found herself in some basement, but she instantly reconized just which basement it was, she was in the basement of the place she had gotten to call home. Her foster parents, glad that she was okay, finally decided to spill everything they could.

Luciana learned that her mother was a Dark Jedi and a necromancer who was interested in the dark workings of death and the undead. Her foster father added, "I'm not to judge your mother but I didn't want to take the chance of you going down that same path if I could prevent it..."

Her foster parents were also resistance fighters, no surprise there anymore, but what was surprising was how long they had been fighting against the NR rule for quite some time. However, before they could explain much more, there came the sounds of a door crashing down from upstairs. NRI agents had learned of the hideout and moved in to wipe out the resistance group.

Luciana's foster parents put up the fight for their lives, buying time for everyone else to pack up their belongings and escape though an underground tunnel that was constructed ages past. That was the last time she had seen her adopted parents and put in command of the resistance group "The Arkbirds".

After a few sucessful raids against pirates, Luciana slowly managed to get some funding going for her resistance group. There was also an unexpected event in which, thanks to a pirate known as Red Jack, she managed to see her long lost sister at last. The reunion was short lived as business took over. Luciana went back to work, taking odd jobs while she continued gaining funding.

Luck showed it's face and gave Luciana a chance to get yet another means of financial income, underground speeder racing. That dream was short lived after she managed to crash the speeder before ever leaving the lot, smashing into the side of another that was backing out of its stall. She was quickly arrested by CorSec and treated for her wounds but an insider managed to strike a 'deal' with her. She had to only agree to say where the Arkbirds were based and she would be released, as if that wasn't incentive enough, she would also get a new eye that mimiced her other one and still included the best qualities of the old cybernetic one.

Though she agreed to it, she never had to actually reveal the location however someone else did and, soon after the operation, she was released and thrown out on the streets, now with no where to go and no one to turn to however what she managed to build up before she would now use to her gain and ensure the name Arkbird would still exist, even if CorSec managed to, somehow, throw her a major set back which would now force her to rethink how to go about being a resistance fighter.

---

Having found a working relationship with a few shady individuals, she returned to the Corellian system, this time focusing her efforts on Tralus where surviving groups of Imperial Warlords Grunger and Pitta were amassing weapons and discent to hopefully one day overthrow the govenement and establish a more pro-Imperial doctrine. With her connections to the Federation, Luciana managed to join the group and was quickly elevated to a position below that of the former Imperial captains.

It took some time and careful hiding but, when the time finaly came, they acted, quickly overthrowing the New Republic garrisons with the popular support of the people. This event was called the First Corellian Insurrection when the entire sector was embrioied in a massive revolt, one that everyone, except the New Republic, was taking advantage of.

Having ousted the former government on Tralus, Luciana joined her Imperial comrades who were meeting and discussing how best to proceed at this point. Having her own plans and ideas, none of which involved the airheads she was stuck dealing with, Luciana planted a proton grenade before making her leave to "tend to the people". The resulting blast killed all of the Imperial commanders, paving the way for a much more pro-Federation minded individual to take the helm.

Luciana, unfortunately didn't escape the blast zone fast enough and has spent several months undergoing reconstructive and life saving surgery and now, being freed from the hospital and doctor's office, has the task of building an empire of her own, something to leave her mark in the galaxy at long last.

Post Corellian Insurrection: Luciana recovered from the blast and, having been stuck in a hospital during that time, an acquaintance she had ensured wouldn't be in the blast she had created, Dolph Nalto, had become the Governor and head of Tralus. While this didn't sit terribly well with Luciana, a new opportunity presented itself when Dolph discussed to her plans to open up the future home for the performing arts on Tralus. Sadly, it needed funding and Luciana told Dolph she would help him get that funding.

After working a few favors and putting her sizable stash of credits to use, Luciana founded the Silver Infinity Network, knowing that there was going to be a time when the Federation would continue to expand in the galaxy onto worlds that didn't necessarily have a strong or organized resistance force. SIN would provide the Federation (and herself) with the means to send a private military force to take on various operations that a military simply might not be able to accomplish. It also gave her a good excuse to invest her credits into something that could grow, though being indebted to Red Jack didn't sit well with her and she had thought of paying him back, calling it even. Instead, she used the credits to establish contracts with Mandal Motors, the Incom Corp. and weapon wholesalers to provide her private military company with starfighters, transports and weapons. Other contracts are in the works, such as the contract with Creshaldyne Industries to supply armour.

Shortly after the founding of SIN, Luciana, wishing to put some of her more technical acumen to use, then founded the Intragalactic Defense Systems Ltd. a weapon and armour design company. How she plans to compete with the firmly established groups in the galaxy might hinge on the success of her novel concept of using dual XCiters either in parallel or series with each other for either faster fire rates or extra power respectively. As of yet, it's difficult to know for sure if her idea will prove successful or not.

Awards:
Bestowed a Medal of Liberty for her efforts during the Corellian Insurection.

An upgrade to the StarViper Attack Platform, the Version 2 sports improved engines, maneuvering thrusters, targeting computers and a jamming device to offset the large forward and rear targeting profile. The swivel weapons are also able to pivot while the s-foils are engaged in combat mode providing the pilot with the ability to engage targets at nearly any angle. Furthermore, ion cannons were added to this vessel to increase its versatility and provide the pilot with more options in combat.

Captured during the First Battle of Bogden when the New Republic attacked both the Bogden System and the world of Arkania in a two pronged attack, the CC-9600 frigate was captured by a band of mercenaries before Luciana, coming to the aid of a dear friend, was brought aboard in order to avoid the New Republic battleship Divergent. This was where she met a man by the name of Ryan Korr who's scheming saw the mercs who originally took over the ship dead. Trading a fair sum of weapons to the merc, Luciana acquired the ship and repaired it up before putting it to use for the Network which now serves as the primary transport for SIN's ground forces.

A subsidiary of SIN, IDS is responsible for the design and development and production of new weapons and armor to be sold on the open market. Currently one small weapons manufacturing facility on Tralus capable of producing small quantities of weapons at a time.

Includes: Fire selector switch with single shot, stun, three shot burst, and full auto modes. Rail mount system allows for the attachment of scopes, glow rods and laser sights as needed.

The RC-90 includes a novel dual XCiter design set up in a parallel fashion to increase firerate to nearly double the rate of a normal E-11 while maintaining accuracy. Extended powerpaks are highly recommended for use with this weapon.

In a radical departure from most blast cannons, the Sledgehammer was designed with compactness in mind. Despite it's short size, the bullpup configuration allows the blast cannon to maintain a longer barrel length than any sawed-off slug-gun (shotgun).

The top rail can be fitted with scopes, visual aids or tactical lights as desired.

Each pull of the trigger releases 7 bolts or one really powerful bolt. The unique feature of this weapon is the fact that it can switch from a normal blast cannon to a small, semi-automatic carbine that packs a really powerful punch at the cost of clip size.

A powerful anti-personnel sniper rifle, the Katipo was built from the reverse engineered designs of BlasTech's Nightstinger rifle, resulting in a rifle that can fire invisible bolts. The rifle comes equipped with a suppressor and variable zoom scope.

A rifle designed to fire two shots at near the exact same instant, the first shot is a high AP bolt that is able to penetrate thick armour or hulls while the shot immediately following is a powerful round meant to provide the killing power to drop pretty much anyone. A selector switch switches between safe, twin shot and the single fire modes for the two types of rounds.

Camo scout armour is a light armour, weighing no more than six kilograms, the armour has miniature photo-reactive fibers woven into it that both absorb the surrounding light and change its colour to match the environment allowing the wearer to blend in.

Cresh lucl armour is a modified suit of riot armour, Cresh Luck Armour has an inbuilt infrared motion sensor array that warns against incoming fast movements within a short range (~30 meters). When triggered, a visual alarm blinks in the HUD in the helmet (no audible alarm is used in this modified version as it is prone to giving away the wearers location).

The standard armour worn by all Silver Infinity Network mercenaries. Provides fair protection against blasters and the fully armoured suit leaves few exposed joints thanks to its serrated design. The bodyglove provides a full environmental seal, enabling the wearer to survive for limited periods in dangerous or hazardous atmospheres (~20 minutes). The suit also includes other features such as a HUD built into the helmet, a wrist top combat computer and other features that can be found here. This armour is slightly heavier than standard Stormtrooper armour but this weight is offset by a built in grav belt to protect the wearer against fatigue.

Extended powerpak (or powercell) for IDS weapons. Carries a larger charge than standard powerpaks. Warning: Extended powerpaks supplied by IDS are only compatible with IDS weapons and are not recommended for use on other manufacturers weapons.

Standard powerpak (or powercell) for blasters. Usable for all IDS weapons as well as most other brands of blaster weaponry. Warning: To ensure proper compatibility, please refer to the owners manual supplied with your gun or check with your local retailer or representative.

Extended gas cartridge for the Katipo sniper rifle. Warning: To ensure proper compatibility, please refer to the owners manual supplied with your gun or check with your local retailer or representative.

Standard gas cartridge for the Katipo sniper rifle. Also works for Nightstinger and Twilightstriker rifles. Warning: To ensure proper compatibility, please refer to the owners manual supplied with your gun or check with your local retailer or representative.

Dimensions: A cylinder 10 cm tall and 4 cm in diameter with a small domed head on top not unlike what an R2-series astromech has.Power: 1 energy cell (replaceable, lasts 24 hours on single charge assuming full flight during that time. Can last 60 days on standby mode)Operational Range: ~ 750 meters (depending on terrain and obstacles) Transmission Range: 5 to 10 kilometers depending on receiving equipment.Flight Ceiling: 30 Meters from any solid surface.Maximum Speed: 12 km/h

The Saw Whet Owl probe droid is a very small recon and scouting droid. Designed to quietly and quickly move around, it's myriad of photoreceptors and holocameras allows the droid to gather intel and pass it along to the controller. Given its size and light weight, the droid is easily transported in a pocket or utility belt. It can also be difficult to spot, especially as it can easily be mistaken for a fizzyglug soda can. It's only real weaknesses are its limited AI capacity, limited range and limited flight ceiling. However, on a personal scale, having the ability to know what's around that corner or inside that building without exposing yourself unnecessarily can spell the difference between stumbling into that ambush or creating an ambush of your own.

Visual Description: Imagine an R2-series droid, reduced to the dimensions above, the legs removed and able to fly.

A small, squad purpose repulsor equipped droid, the Snowy Owl probe droid is designed to provide squads of infantry with tactical support roles from scouting and recon to weapons and fire support, giving the squad an extra person as it were. Because the droid uses a repulsor drive, it can be used to create tactically advantageous situations such as attacking pinned enemies from above or behind their cover or acting as a distraction while troops move into a better position or retreat. Because the droid is relatively inexpensive, it can be exposed to more risky situations where a soldier might have had to endanger him/herself.

A larger version of the IDS-2 Snowy Owl Droid, the IDS-4 makes up for its increased cost and size with both a built-in shield generator and an increased capacity for upgrades. 4 slots increase its ability to fill more mission roles or further enable it to specialize into one.

The largest version of the Owl platform yet, the Grey Owl was primarily designed to provide close in support for the Acklay Command Walker however they can be purchased individually and knitted out with a whole host of useful upgrades, creating the ultimate combat support platform. Speedy at 200 km/h, the Grey Owl is can be programmed to intercept vehicles, making it a very useful interception droid to protect high value targets.

Biography:
A shadowport capable of travel through hyperspace, it is constantly on the move, seldom remaining at anchor in one part of space for too long. Founded 70 years before the Galactic Civil War by Muo Glandish who was later murdered. The station has weathered many of the tumultuous events that has shaped the galaxy thanks in large part to its capability to change its location. Of course, both the Republic and the CIS respected the station's decision to remain neutral during the fighting as both sides made use of the station's formidable repair facilities while at the same time not holding any desire to spare the vessels it would take to capture the station.

During 19 ABY, a joint effort launched by Red Jack and Luciana Endivain along with a large band of freelancers succeeded in capturing the station, though not without some cost and damage to the station itself. The station remains, officially, a neutral shadowport and, save for having fallen under new ownership, its business as usual.

Technical Information:
Dimensions of StarForge are an estimated 3000 meters by 640 meters wide by 1550 meters high (excluding masts). This means the station carries 8 times the volume of an ISD. The spacedock platform and hanger facilities are designed only to accommodate snubfighters, subcaps and small capships (frigate sized or smaller). Light cruisers and larger ships can dock with the station, if necessary however it is usually easier and faster to use shuttles and subcap freighters to move supplies between ship and shadowport. This is only done if absolutely necessary as StarForge is constantly on the move and the external docks are not designed to allow a ship to remain clamped and travel through hyperspace with the shadowport.

StarForge is capable of performing illegal fittings to all sorts of various ships, the station engineers and outlaw techs specializing in the various techs and designs necessary to provide such services. Note, many of these fittings are, as implied, illegal and StarForge assumes zero responsibility or liability for any actions taken against your ship by the New Republic, New Imperial Federation, local sector, planetary, federal, provincial or municipal governments. Well maintained droid experts also inhabit the station to provide top quality servicing, light repairs and upgrades. A great deal of pride is taken in the craftsmanship but it does come at a slightly higher cost than what you will find at the rundown, shady tech shop on Nar Shaddaa.

The repair and shipbuilding facilities are capable of servicing a large number of snubfighters and subcaps. Ample space presides within the station to facilitate the safe, internal docking of frigate sized ships or smaller. Light cruisers could dock within StarForge however this will take up more volume and displace any frigates that could otherwise dock within the station. Larger ships cannot enter the station at all (so don't even try, otherwise we will consider this a hostile act and take appropriate measures to defend the station!)

While much of the station's space has been utilized, there is still some room to upgrade StarForge itself, chiefly in the weapons department. Also, it is estimated that the construction and repair facilities can be doubled in capacity if StarForge can acquire the facilities and inventory necessary to perform the upgrade. While internal storage capacity cannot be further upgraded, space can be reallocated and modern technology utilized to modernize StarForge and improve things such as shields, hyperdrives and even the hull. Unfortunately, all this work will take credits, and lots of them.

* Due to the size of the facilities and volume of space within StarForge, only ships of Frigate size or smaller can be built, repaired and serviced. Light cruisers and larger can be tended to using external docking bays but no facilities exist to allow those ships to utilize any of the CP. Very light repairs could be enacted, so a ship docked at StarForge could repair 15% of their damage per turn (as opposed to the normal 10%).

Service Costs: Please inquire upon arrival at StarForge Station.

Services Available: Just about anything can be found and bought on StarForge. From people to special goods to ship mods, both legal and illegal.

A subsidiary of SIN, Outbound is a small company that has been recently established on Var to take advantage of the rich uranium, platinum, and cobalt deposits on the world. In conjunction with SIN, it's hoped that Outbound will succeed where other groups have failed thanks to being a small time operation with a parent company that focuses primarily on military operations and can therefore provide the protection needed from all the nefarious groups in the Cademimu sector. Work on Var is currently slow going mostly due to the high levels of insurgent and pirate activity plus the limited resources currently available to Outbound Mining Group. However, the potential does exist and it is believed that OMG will succeed where dozens of other companies failed and pulled out.

Another project includes the reestablishment of mining facilities to extract the valuable metals used for starships from the world of Nkllon. This is a joint venture between Outbound Mining Group and Constantine Industries after buying out the mining rights to the world from Lando Calrissian.

Current Assets:

Nkllon

Exports: hfredium, kammris and dolovite (Shipbuilding metals). Estimated Profit: 7.5 million per annum (80% going to Constantine Industries).Summary: Located in the Expansion Region, Nkllon was a small planet extremely close to the Athega systems' massive hot star. The surface of Nkllon is covered in plains of searing rock, craters and volcanic activity but what makes this world important is the vast quantities of ore deposits which, when refined, are used to construct starships. Because Nkllon is literally bathed in lethal amounts of radiation from the nearby star, mining operations were all but impossible until sometime around 9 ABY when Lando Calrissian designed both Nomad City that would walk on the dark side of Nkllon to extract and refine the ore and the umbrella shaped shieldships to ferry transports to and from Nkllon.

The operation was abandoned after the Second Battle of Nomad City when Grand Admiral Thrwan's forces crippled the drive terrain of Nomad City and the once mobile mining platform was destroyed by the intense solar radiation from the star. Despite the success Lando had on Nkllon, he didn't bother to restart the operation even after Thrawn's defeat so Nkllon remained untouched for many more years until around 18 ABY when a joint effort launched by Constantine Industries and the Outbound Mining Group acquired the mineral rights to the world (now sitting firmly in New Imperial Federation space) and restarted the mining operations using new technologies and techniques that are less expensive and intensive to maintain.

I gave the vessel a slave circuit along with the tractor beams just to keep the redundancy in case a tractor beam goes on the fritz. Also, for the record, the 4 AMGs would not all be running at the same time, one would be operational with two others on immediate standby and the fourth kept in reserve. By removing all weapon systems and using a less powerful shield generator, the space gained has also been used to add a secondary power reactor. While not as powerful as the main reactor, it will generate more than enough power to maintain the AMG and provide sublight thrust and minimal shields (~200 SBD).

The hull strength has been reduced to both increase speed and allow for the cooling systems to be mounted on the outer hull, mostly along the frontal and rear areas of the ship that will be exposed to the direct solar radiation.

4 Ship construction droids hang on the outer hull of the ShieldWall and will constantly monitor and help maintain the external systems. The crew has been increased from the minimum 40 to 50, the extra 10 crew being mechanics, technicians and maintenance workers to keep the internal systems of the ship fully repaired and well-maintained.

The magnetosphere works by creating a powerful magnetic field in a 1 km diameter and trapping a bunch of ionized gas (plasma) within that field. The radiation from the super intense star in the Athega system will be deflected by the magnetosphere around the field and keeping the ships inside the area of effect safe from the intense solar radiation.

Wayfarer City operates in much the same fashion as Nomad City did in the sense it uses mole miners to dig into Nkllon's surface to mine the rich minerals hfredium, kammris and dolovite. An onboard refinery module will process the extracted ore where it will then be loaded onto light freighters (such as the Corellian YT-series vessels) and shipped up to an orbiting XQ platform.

The "city" is unique because it is based off the smaller (compared to the Dreadnaught-class) Strike-class cruiser chassis. Instead of mounting the city on AT-ATs, a redundant system of repulsorlifts suspend the city above the ground. The repulsorlifts allow for another huge advantage when compared to the mechanical legs on top of added mobility. The vessel is still capable of entering orbit, which means, in the event of a critical system failure (such as a refining module breaking down), the ship can return to the orbiting XQ platform for repairs and a module swap-out. If some of the repulsors become inoperable or risk breaking down, the same can happen, the ship returns to the safe haven of orbit in the shadow of Nkllon instead of being stuck to the mercy of the rotating world and exposed to the intense solar radiation Athega system's star produces.

The vessel is half the size of the old Nomad City and is capable of exactly half the output. However, thanks to the innovative shieldship designs, the operation will be able to make 75% of the credits Nomad City produced. This is just for one Wayfarer City. Once more are built and put into service, the mining operations on Nkllon are expected to be able to generate millions of credits a year.

The XQ1 Platform serves several purposes: As an intermediate storage point for the refined metals to be extracted to as Wayfarer City sacrificed storage capacity for added production facilities, as a repair depot for both ShieldWall Corvettes, Wayfarer City and merchant/cargo ships and as a defense platform in the (unlikely) event of attack. Nomad City had no defenses once Grand Admiral Thrawn took control of a shieldship and got his raiding fleet to the world of Nkllon. The XQ1 platform will provide a modest level of defense against small incursions, assuming anyone is able to overcome the intense solar radiation.

The XQ1 Platform sits within the shadow of Nkllon in a stationary orbit, using repulsors to finely adjust its orbit as necessary to remain within the protective cover offered by the world.

Var

Exports: Uranium, Platinum, and Cobalt. Estimated Profit: 550,000 per annum.Summary: With a Type IV atmosphere, Var's air is primarily nitrogen and argon. What makes this world attractive to pirates and outlaws was the massive sensor disturbances caused by the powerful magnetosphere and the high concentration of magnesium in the core. What makes the world attractive to prospective miners is the high concentrations of uranium, platinum, and cobalt deposits however mining attempts have constantly failed for one reason or another, usually due to outlaw activity all around the Cademimu sector and, coupled with the sensor disruption, early warning systems on the surface of the world seldom worked and to invest in an orbital defense platform would drive costs prohibitively up.

The Silver Infinity Network took on a bounty to apprehend a fugitive hiding deep within one of the mines on Var. Seeing the potential the world had to offer if a firm mining complex could be established and protected, the Outbound Mining Group settled and started to reclaim many of the abandoned facilities, relocating them to a more centralized location while also picking up many of the mining and worker droids left behind, reprogramming them and fixing them up for service. A joint effort is being made between OMG and Red Jack's pirate band to get the world producing and turning a profit in a shorter time.

A subsidiary of SIN, Endivain Engineering (EE) is a company founded with the intent to design and build everything from vehicles to vessels and everything in between. Current successful projects include the ShieldWall-class Frigates and the Wayfarer City currently in use over Nkllon (though both vessels were constructed by the Corellian Engineering Corporation and Loronar Defence Industries respectively). The first real project that EE has been involved in was the New Imperial Federation contract for a new bomber craft.

Currently, EE is riding its success and busy designing the new vehicles and vessels of war, many of which will be used by the Silver Infinity Network and their ongoing campaign to assist the New Imperial Federation in dominating the galaxy.

The design of this tank is meant to provide a very low, ground hugging profile, thus making it a slightly harder target to hit. Because it isn't a very bulky design and the size is kept minimal, it isn't the most heavily armoured tank in the galaxy however with proper skill and maneuvering, this weakness can be overcome.

However, this tank does possess a very powerful particle cannon for its main armament. The advantage with using a particle cannon is its ability to fire in parabolic arcs and take advantage of any terrain features to use as cover. Unfortunately, because it uses physical rounds, space in the tank is tight in order to fit as many rounds as possible. Rounds are loaded into the barrel through an autoloader giving the vehicle a respectable rate of fire. The barrel itself is similar to a rail gun, using magnetic coils to accelerate the round to different speeds. The current can be adjusted to enable the vehicle to lob rounds further or closer, depending on the ranges needed and obstacles that have to be overcome.

Other weapon systems include a co-axial blaster cannon and a pintle mounted repeater. For an added level of anti-missile/anti-starfigther defense, an automated point defense blaster cannon is mounted on the turret and able to rotate freely on fast tracking servos to effectively engage fast moving missiles and aircraft.

One key feature of this vehicle is the modularity of the components that go into it. In order to make battlefield repairs faster and easier, many of the vital components are easily accessed and removed including the turret, reactor and even the ammunition stores are easily refilled. Even the treads are modular, able to be removed and replaced with the help of a trio of heavy lifting droids or a combat support vehicle. As a result, this vehicle experiences a high ease of construction, the various modular parts allowing for quick and easy assembly as well as repairs. Should a part get damaged, swapping out the whole part with a new one allows for ease of maintenance. This also reduces assembly costs and overall costs making it a relatively inexpensive tank to produce. On the other hand, it does mean that it doesn't particularly excel like the more intricate and complex tanks fielded by either the New Imperial Federation or New Republic.

This vehicle is also able to operate in all conditions including hostile atmospheres (vacuum or poisonous air) and even underwater.

EAFV-1b "Ray" Armoured Fighting Vehicle - 30,000 Credits
An offshoot to the Manta tank, the Ray is exactly the same except it replaces the primary weapon for a heavy laser cannon, providing the tank crew a fast firing, easy(er) to aim weapon against targets.

The Ray is fundamentally the same as the Manta above except where the Manta fires physical projectiles which are affected significantly by both ambient weather conditions and gravity, the Ray uses a heavy laser cannon as its primary weapon which will be less affected by the same conditions.

Because of the modular components used for this vehicle, swapping out the primary weapon is a straightforward affair. As a result, this vehicle shares all the same qualities of the Manta except with a different gun. For more details about capabilities, refer to the Manta above.

EE-ACW Acklay Command Walker - 800,000 credits
A six-legged walker, the Acklay is designed to be a gargantuan fighting platform and command center capable of laying siege to cities and planetary installations thanks to its impressive armament and CIC capacity.

This six-legged beast shares much with the AT-AT walker in terms of seer size and the armoured hull, but includes a greater wealth of firepower and the ability to defend itself from just about any angle.

The primary weapon is a turbolaser cannon mounted in a large turret giving the vehicle the power to level pretty much anything with the power of capital ship except with a much higher degree of accuracy. Complementing this weapon is a heavy laser cannon to pick off softer targets. Thanks to the turret, these weapons are not limited to only a forward firing arc.

4 heavy blaster cannons round out the weapon systems, able to target enemies too close for the tubolaser/heavy laser to hit. It's important to note this vehicle, while formidable, operates best when supported by other vehicles such as the Manta and/or Ray tank or the Defiler modular fighting vehicle as well as aircraft such as the Arrow or StarViper starfighters, Spectre bomber or the Hellrazer and/or Novashaker gunships.

The vehicle also carries 4 Grey Owl support platforms which consist of little more than a repulsor platform, a autoblaster cannon, optics and sensor suite, spotlight (for providing lighting support to friendly forces) and a droid brain to control it. The purpose of this droid is to provide close in support on top of the defenses already found on the parent vehicle. They can also serve as an added level of missile defense, either helping to protect the walker with their blasters or, in the event their weapons have become inoperable, sacrifice themselves for the sake of the vehicle. They can also serve as forward scouts, transmitting detected information back to the Acklay to provide an added level of battlefield intelligence.

A forward mounted ground penetrating radar will detect things like mines, tripwires and other traps that may have been laid out in the path, either allowing the walker to navigate minefields or flagging locations for dedicated minesweepers to move in and dispose of. Other sensors give this vehicle an unparalleled ability to attain precise locations of enemy positions, incoming starfighters or even incoming capital ships from hyperspace.

Because it's a command vehicle, enhanced communications arrays are also installed, able to handle the hundreds if not thousands of transmissions from friendly forces, giving the commanders the ability to better coordinate and plan in real-time, on the fly and adapt to the ever evolving conditions on the field.

The Acklay possesses 2 cargo sections, a larger one in the rear that can accommodate up to 2 vehicles or a large number of soldiers and a smaller section in the middle accessible by two side doors (or a blast door between the rear and middle section) with two side doors placed on either side of the Acklay. The middle compartment can accommodate up to 24 soldiers and their gear.

A combination of airfoils and maneuvering thrusters, gives this snubfighter an impressive maneuverability in atmosphere. Inertial dampeners (as comes standard on any snub) prevent the pilot from succumbing to the outrageous G-Forces he would otherwise experience with such tight maneuvers. A scramjet with thrust vectoring nozzles helps enhance the atmospheric speed as well as further bump the maneuverability of the snub.

A 40 SBD shield generator provides a modest level of protection. The extra power generated therefore goes into the engines and maneuvering thrusters. Adding EMP shielding will help protect the snub against electromagnetic weapons which is especially important if fighting in the atmospheric confines over a world where the disablement of electronic systems mean this snub will go crashing into the ground.

An advanced contour targeting computer allows the pilot to track enemy snubs and increase the pilot's combat ability. The two dual rapid-fire laser cannons continues with the Intragalactic Defense System's / Endivain Engineering's trend of applying overwhelming firepower to combat a particular problem, adding a psychological effect against the enemy by having them constantly pummeled by lasers at an incredibly fast pace. The large surface area afforded by the airfoils double as heat sinks to aid with cooling the laser cannons.

One external hardpoint exists to allow the pilot to mount either an external fuel pod or a single large missile. This will decrease the performance of the snubfighter but only if the hardpoint is used otherwise it does not affect performance and gives the snubfighter an increased operational range or punch in the event it's the only vessel able to respond to a particular situation (eg. no bombers are present at the airbase and only the can stop the lone pirate capship so it equips a space bomb to make a quick dive bombing run before resuming to beat the crap out of the enemy snubs or transports).

A SLAM Booster provides a quick burst to acceleration, useful after dealing with one group of enemy snubs and moving quickly to the next.

- Reprinted for Non-Commercial Use, Copyright Theo stylianides, all rights reserved. Shown with a custom paintjob which can be included as an optional extra for personalized tastes.

A combination of airfoils and maneuvering thrusters, gives this snubfighter an impressive maneuverability in atmosphere. Inertial dampeners (as comes standard on any snub) prevent the pilot from succumbing to the outrageous G-Forces he would otherwise experience with such tight maneuvers.

A 40 SBD shield generator provides a modest level of protection. The extra power generated therefore goes into the engines and maneuvering thrusters. Adding EMP shielding will help protect the snub against electromagnetic weapons which is especially important if fighting in the atmospheric confines over a world where the disablement of electronic systems mean this snub will go crashing into the ground.

An advanced contour targeting computer allows the pilot to track and destroy enemy snubs more efficiently. The two dual rapid-firing laser canons continues with the IDS/EE trend of applying overwhelming firepower to combat a particular situation, adding a psychological fear factor against the enemy as they are constantly pummeled by lasers. The large surface area afforded by the wings help provide a heat sink for the heat generated by the rapid firing lasers.

One external hardpoint exists to allow the pilot to mount either an external fuel pod or a single large missile. This will decrease the performance of the snubfighter but only if the hardpoint is used otherwise it does not affect performance and gives the snubfighter an increased operational range or punch in the event it's the only vessel able to respond to a particular situation (eg. no bombers are present at the airbase and only the can stop the lone pirate capship so it equips a space bomb to make a quick dive bombing run before resuming to beat the crap out of the enemy snubs or transports)

By removing the scramjet, the saved mass can be used to increase the missile capacity and bump up the speed of the snub. This version would be more useful in space as a more offensive based superiority snubfighter or space based interception fighter. A SLAM Booster provides a useful burst of acceleration to allow the snub to move from one engagement to the next or respond to trouble spots quickly.

- Reprinted for Non-Commercial Use, Copyright Theo stylianides, all rights reserved. Shown with a custom paintjob which can be included as an optional extra for personalized tastes.

NIF space force version bomber. Unavailable to anyone else without proper clearances (ie, from IMEXCO or with a title of "Contractor" within the NIF).

The Spectre was Endivain Engineering's first vessel designed. Answering to a request for tenders for a new starbomber, EE designed a vessel that was a radical depature from the typical bomber fielded by either the New Republic (Y-Wing, K-Wing) or New Imperial Federation (TIE Bomber, TIE Interdictor). In the past, bombers were generally slow but durable snubs that carried heavy ordinance to use against capital ships, space stations or ground targets. Trying a radically new approach, EE designed a vessel that traded some of the durability for speed while maintaining the heavy firepower.

Thus the Spectre was born. A high speed, tactical assault bomber, the B-10 was designed in close collaberation with the NIF IDOMIR, taking advantage of many novel pieces of technology including the Stardust Overdrive and the General-Purpose Mass Drivers. The former works exactly like a SLAM Booster except instead of dumping laser energy into another system, a reserve battery of power gives the pilot the extra juice to give them a boost of speed, improve their turbocharged lasers or even act as a tertiary set of shields. The latter was a miniaturized version of the Advanced General Purlose Octet Mass Driver, a device that increases warhead range by 30% by first ejecting them at hypervelocity speeds before the ion engines activate. The octet drivers are able to rotate from a horizontal position to a 45 degree downward angle for fly-by attacks.

The trick to using this starbomber effectively is to use the narrow frontal profile and approach the target at maximum speed. Once within weapons range, release the payload and either break away or fly past the vessel in question, triggering the overdrive to add an extra boost of speed to put yourself out of the range of the guns and any return fire. Bombers should not be slow, lumbering ships nor easy prey for interceptors so the Spectre also possesses respectable defenses including stealth armour, a beam weapon module and a rear moutned dual laser turret which can also help strafe ground targets. The launchers are all designed to fire at the same instant (or very close to it) in order to deliver as many torpedoes, space bombs, missiles or heavy rockets at once as possible. This will overwhelm any defense measure through sheer weight in numbers and allow more of them to impact at once. This also has the added benefit of giving the pilot a distraction as point-defense gunners will be more concerned with destroying the incoming warheads than trying to shoot down the bomber at this point.

If this craft has one weakness, its the cost. Compared to a TIE Bomber, this vessel is tremendously expensive.

The civilian version of the B-10 Spectre bomber carries many differences between it and the NIF space force version. Most notible is the reduced cost. At 255,000 credits, it's still an expensive starbomber however it carries many of the same qualities that won it the military contract to become the new standard starbomber for the NIF space force.

Gone are the Quad-GPMDs, Stardust Overdrive and the Beam Weapon Module, all restricted Federation technology. The stealth armour has been downgraded and the EMP hardening has also been toned down. However, do not underestimate its abilities even in this stripped down state. The B-10c is still fast, and very deadly, packing the same level of firepower even if its engagement range has been reduced.

This starbomber also has space for upgrade potential as the spot for the beam weapons module can be used to fit a(n illegal) sensor mask, or extra fuel tank or even be used as a storage space for small objects.

Like the military version, the B-10c is designed to outrun most anything sent to intercept it and shot down anything it can't, closing with its target at high velocity before releasing its deadly payload in a concentrated focus of massed warheads, delivering maximum damage in as short a time as possible to overwhelm defenses and point-defenses that might try to destroy the warheads.

Pillager Infiltration Vessel - 700,000 Credits
A stealthy, sleek infiltration and scout ship designed to operate as a small, mobile base of operations for extended periods of times on worlds where procuring such a facility is simply not practical.

The Pillager takes many design cues from the Vibre-class transport: sleek, curved design, matte black hull, stealth armour, however where the Vibre was designed to get close to ships and disable them in preparation for boarding, the Pillager fills a different role, slipping into a system, quietly monitoring the defenses and looking for the best hole to slip through before quietly landing on the surface of a world to deploy a team of special forces troops to conduct covert operations.

Armed with an array of passive systems and several active ones, the Pillager can operate as a scout vessel not unlike the New Republic Ferret-class however the Pillager is ill-suited for long term, close up observation of enemy facilities. Instead, it is geared more as a mobile special forces base, able to drop off the troops and remain to provide the soldiers a secure uplink to command clear across the galaxy as well as carry a wealth of gear in the event mission parameters suddenly change.

For defense, the vessel has a 5x-Phantom Jammer, making an already difficult target nearly impossible to establish any sort of weapons lock on. Sensor decoys further befuddle hostile enemies and allow the ship to escape. In the event fighting is unavoidable, a retractable quad-laser turret provides the ship with the punch to make enemy vessels think twice before trying to engage. This dorsal mounted turret can also be useful as an anti-air emplacement when landed on planets, in the event that a scout ship becomes too nosy or the risk of discovery is too great.

The ship carries enough provisions for everyone on board (the crew, passengers and any prisoners) for 5 months of continuous operation and deployment. It's often joked that the soldiers on board will run out of ammo before they run out of food.

EE-19 Hellrazer Gunship - 575,000 Credits
A gunship with troop transport capabilities, the Hellrazer is more than capable of tackling a variety of battlefield roles from tank-hunting to close air support to evac. This ship is highly customizable as well, from different weapon payloads to atmospheric seals and hyperdrive add-ons, making it a terrific choice for any private group unable to afford buying several different, purpose-built vessels.

The Hellrazer performs two roles, an infantry transport role and a close support role for ground forces. This generalized approach allows for a greater deal of mobility for mechanized infantry forces, allowing for rapid redeployment as battlefield conditions change. The Hellrazer will enable commanders to properly respond without having to resort to transport shuttles which aren't always suited for combat roles.