Cool! It reminds me cell stage of Spore. Will it evolve? Could you tell us something about future features?

You will "evolve" when you collect an ovary, but not in the same way as spore. Rather than focusing on making you stronger (but that will happen), I want the evolutions to change the gameplay a bit. This could be changing up melee and shooting projectiles (acid bite or shooting mines) or maybe even having something that makes you play stealthily (you are cloaked, but have a pounce ability that does a lot of damage). I need to see what works.

Also want to expand the number of enemy types. Going to try my best to make them as varied as possible.

I want to expand the number of consumables to. At the moment there is only a push back ability but I have ideas for more interesting ones. One idea I have is that one rare consumable can to turn you into a ghost/zombie state where you lose your ability to evolve and lose your healthbar. You instead use your souls as health and maybe do a more powerful attack.

Basically, I just want to explore ways in making each play through as different as possible.

New version 0.1.4a is out! + Four new enemies+ New plume obstacles that can appear+ Commad line options for settings+ Options menu for your convenience+ New "shields" that have a chance of appearing on certain whirlpools

The new features are making the game much more interesting!It's a game where you dont really know what you are doing, you just play and enjoy the colorful sceneries and creatures, so the more features the better.What you should change is the file format. A zip-archive with files and a folder is not very user-friendly.Please use something like JarSplice or a launcher.

What you should change is the file format. A zip-archive with files and a folder is not very user-friendly.Please use something like JarSplice or a launcher.

Thanks for the feedback.You are 100% right about the current format not being user friendly. I'll look into JarSplice.The next release should be a single jar, no doubt about it. Maybe later I'll look into native launchers.In the meantime, version 0.1.6a is out to try out now.

I've tried the new version and it looks so good. I've only seen three of the four enemies cause I played with a touch pad and it's so hard not to die I love the furry one. I'll try again we I've a mouse

Yeah, I like the furry ones too However, I don't like how the circle orange ones look atm. Need to redo their design.And yes, the red and yellow enemies are hard, but they are asleep initially so you don't have to engage them. Since they are so hard, I've made it so they don't spawn on the first stage.

Is it open source, or are you going to try to sell it?I would try to sell it if I were you.

Yes, I'm going to try and sell it at some point I can't afford to keep working on Copod otherwise. Desura wouldn't be a bad place to start. I'd love to give steam greenlight a shot in the future, but I need to add more content to Copod until then.

Been a while since I've posted (life, distractions and what not). A brand new version of Copod is out now. Now with a bit more polish, features and new sound effects. Of course, it still needs more work, but thats what an alpha is for. Download it here.

Still very nice, the colors are still absolutely ok.The new features you seem to have implemented are quite funny, but what are these shielded balls you can just move around and how can you get through those shields around ...how to call it... swirls? portals?... ?

I call them whirlpools. The shields go once you kill all enemies inside the area that you are in. I did consider adding a particle effect (a beam joining them together) to makes this connection more obvious. Looks like that is the best way to do things. There are things I need to telegraph to the player too, like when they can use certain powers so they can more easily figure them out. Hopefully these will make it in the next version.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org