The only thing I can suggest that will help you out with this is the walk cycles that Preston Blair put in his book "cartoon animation" follow his cycles and see which one is closest to yours and correct as you see fit mate. Having said that there is not a hell of a lot wrong with what you have and I would say its fine for a low key game creation exercise.

This may sound silly, but my suggestion would be to take your hand and cover portions of the animation, and just... watch. For instance, cover the head and watch just the body. He's got a nice little spring to his step, and he is walking nicely in place. His right arm (closet to camera) however has a slight visible snap when it goes from middle to back. (Does that make sense?) Now cover the body and watch just the head. It appears to jerk to the right and then back, almost as if he's stepping forward then snapping back to attention, rather than walking in place.

This may sound silly, but my suggestion would be to take your hand and cover portions of the animation, and just... watch. For instance, cover the head and watch just the body. He's got a nice little spring to his step, and he is walking nicely in place. His right arm (closet to camera) however has a slight visible snap when it goes from middle to back. (Does that make sense?) Now cover the body and watch just the head. It appears to jerk to the right and then back, almost as if he's stepping forward then snapping back to attention, rather than walking in place.

Hope this helps!

Thanks. Thats super helpful. I'll try that out

Originally Posted by Pixelestial

The feet echo each others' movements and overlap too closely, so there's some visual confusion there. Vary them up a bit.

Yeah, that makes sense. Should I try changing their color, or position or something?