White-balancing a map

- [Instructor] Earlier in the course…we set our exposure control to a…white balance value of 5,500 kelvin.…Let's just check in on that under Rendering,…Exposure Control, we've got a temperature of 5,500 K,…and the image coming in here is at a…default 6,500 K, and so it's a little bit too blue.…And we can adjust for that using…a mental ray node, and we can also…take that opportunity to illustrate…that we have the ability to set up…a different background and skylight.…

So let's go into the Material Editor,…open that Material Editor, and here is our environment map.…Double click that and just rename it.…I'll call it environment, or just env.…And we want to multiply this, so go into the…maps in the Material Map browser,…and you're looking for RBG Multiply.…Here it is, drag that over and connect…that bitmap to one of the inputs…of the RGP Multiply, and we want…to multiply that by a mental ray node.…

Keep scrolling down in the map section…and open up Mental Ray, and it's going to be…under K for kelvin, here it is, Kelvin Temperature.…

Resume Transcript Auto-Scroll

Author

Released

1/5/2017

Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other applications such as motion picture production. Author Aaron F. Ross provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. He shows how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data. The course includes a chapter on special effects such as light exclusion and lens effects. By the end of the course, you'll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results.