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Uh... I'd not heard the term before and I've been at doing game dev for a bit now.

This says more about an apparent lack of familiarity with FPS on your part than it does about "hitscan" supposedly not being widely used.

You prove the exception obviously, but any FPS player knows what hitscan is. Lightning Gun, Rail Gun, most "bullet" firing guns in about any game (especially older ones) save stuff like Armed Assault or Stalker. It's stuff that isn't projectile based, which is to say not rockets, plasma balls, grenades or balistically modelled bullets that you have to lead with. And people in this thread are not making up that meaning for it.

This says more about an apparent lack of familiarity with FPS on your part than it does about "hitscan" supposedly not being widely used.

The point I was making was that while it might be "commonly" used, not everyone lurks in the forums in the FPS crowd, etc. and it might have been something that might not have been used as a term around at least some of the people.

To imply that "everybody" knows it is bogus- including YOUR implication thereof.

And to claim that I'm unfamiliar with FPS' is mildly entertaining. Amongst other things, I did device driver development work alongside John Carmack back in the Utah-GLX driver era and I play quite a few FPS'- I just don't hang out with the fan crowd all that much and I've never heard a dev use the term before.

...since I imagine that the notice of mailing list software change will
spark a (well deserved) round of complaints--after all, I have been
largely absent from this list despite the cries for updates--I just
wanted to drop a note and say that the UT3 linux and mac work is still
ongoing. Largely we're just optimizing and fixing annoying bugs at the
moment.

No release date at the moment. Yes, I know we're already 16 months late.
I'm sorry, we'll get you the game as soon as we can.

I'm not sure how good that news is. It is good that they intend to eventually release it. Epic has burned a whole lot of bridges with their mishandling of the situation. I remember how pissed off I got at Bioware after only a month of no client after going out and purchasing a copy of NWN on release day.

Fortunately I've gotten wiser with age so I generally don't purchase something based on promised support. That being said, before this I would've listed Epic as a game developer that I trusted. Now--not so much.

I'm one of those people who think ut99 was probably the best CTF multiplayer game ever made, and have been loyal to the franchise up until now, so I'll probably still buy the game whenever linux binaries are available. I just think the entire situation has been handled horribly and given the linux community's backlash, I wonder if this is the last of the franchise that we'll see on linux.

This says more about an apparent lack of familiarity with FPS on your part than it does about "hitscan" supposedly not being widely used.

You prove the exception obviously, but any FPS player knows what hitscan is. Lightning Gun, Rail Gun, most "bullet" firing guns in about any game (especially older ones) save stuff like Armed Assault or Stalker. It's stuff that isn't projectile based, which is to say not rockets, plasma balls, grenades or balistically modelled bullets that you have to lead with. And people in this thread are not making up that meaning for it.

I'm not sure how good that news is. It is good that they intend to eventually release it. Epic has burned a whole lot of bridges with their mishandling of the situation. I remember how pissed off I got at Bioware after only a month of no client after going out and purchasing a copy of NWN on release day.

Even then Bioware handled that so much more gracefully with regular status updates.

Maybe icculus is working on many things at once and he wasn't as contractually in a hurry for UT 3 as for others (I am guessing according to his impressive list of ports from his resume). Whenever the port is gonna come, I'm happy and I just wish for top notch porting quality, i.e. achievable highest quality settings on Linux and bug-free play.

Maybe icculus is working on many things at once and he wasn't as contractually in a hurry for UT 3 as for others (I am guessing according to his impressive list of ports from his resume). Whenever the port is gonna come, I'm happy and I just wish for top notch porting quality, i.e. achievable highest quality settings on Linux and bug-free play.

Same here, the time it has taken is like a very bad movie but i hope as well that they take a little more time and release a quality port, after all what is the point of rushing it now after so long. at least this is an update....

Maybe icculus is working on many things at once and he wasn't as contractually in a hurry for UT 3 as for others (I am guessing according to his impressive list of ports from his resume). Whenever the port is gonna come, I'm happy and I just wish for top notch porting quality, i.e. achievable highest quality settings on Linux and bug-free play.

Ryan's a busy guy. Heh... I don't do half as much as he does and I'm busy myself.

Odds on, when the middleware fubar occurred, things pretty much went to hell in a handbasket on him and Epic. In this case, it's not that Ryan's incapable- typically, the man could sort out a mess like this in a couple of months' time if he was doing it as paid work and was fully focusing on it... This delay's...unusual for him and I don't think it's really in his court on this one.