1) change his crit per fury to a simple AA damage,or bonus AD
2) change his E/crit interraction to E/AA
3) instead of his ult giving him total damage immunity, give it like 95% damage reduction during the 5 seconds, with some sort of bonus if he survives the ult (like zenkai boost)
Done

Dota 2 has COMPLETELY different balance
troll warlord can buy an item, that gives him roughly the Olaf's Ultimate on 1m cooldown
thats why he is somewhat viable
without BKB (said item) troll would be useless trash tier

:
You should make similar changes to Tryndamere.
When tryn ults, he gains the 50/75/100 fury as he currently does.
During his ult, he loses 20 fury per second. Takedowns grant 100 fury. While he has more than 10 fury, Tryndamere cannot die. Rewards Tryn for engaging and fighting while ulting, can prolong his ult for longer than current if engaging, punishes tryn for using his ult solely to gain 5 seconds to run away. (he still gets ~2 seconds of not dying at rank 1, 5 seconds at rank 3)

> [{quoted}](name=DeusVult,realm=NA,application-id=3ErqAdtq,discussion-id=ERjM9jW5,comment-id=0001,timestamp=2019-04-19T15:48:01.436+0000)
>
> You should make similar changes to Tryndamere.
>
> When tryn ults, he gains the 50/75/100 fury as he currently does.
>
> During his ult, he loses 20 fury per second. Takedowns grant 100 fury. While he has more than 10 fury, Tryndamere cannot die. Rewards Tryn for engaging and fighting while ulting, can prolong his ult for longer than current if engaging, punishes tryn for using his ult solely to gain 5 seconds to run away. (he still gets ~2 seconds of not dying at rank 1, 5 seconds at rank 3)
this idea is nice,but you would need to rework trydnamere's passive and Q along with that ult change

:
Yeah I think either they should heavily nerf its interaction with problematic champions, or add some very strong actual counter-play, like a disarm or damage reflect. Even just reverting thornmail to reflect a % of the damage would be nice, but I can understand the frustrating interactions that could cause. But at the same time, getting two shot by Vayne with guinsoo's is also a frustrating interaction.

All riot has to do :
change his fury from 35-50% crit chance to 35-50% damage
change his E from "crits reduce the cooldown by 1/2 seconds" to "basic attacks reduce the cooldown by 1/2 seconds"
peoblem solved,no random
ah,and also Riot needs to rework his Q, or remove its AP scaling, same goes for E's AP scaling

how on earth do you call them "fine" when every one of them either lost their identity, and/or became cancerous piece of crap?
have you ever played as pre rework WW? an onhit machine that could melt towers and objectives extremely fast.... now he is a mere CC tank bot
reworked AAtrox became a fuckn ability spammer,instead of an AA champ
irelia lost her bread and butter Hiten Style ,and became flashy assassin-like bruiser
old kayle could dominate melee matchups since level 1,whereas new Kayle sucks until level 11,only to become unstoppable+ranged+ immortal master Yi lategame

every time riot reworks an AA based champion ,they mess up rly,rly badly
Kayle
Aatrox
Irelia
Warwick
if they rework trynd he will be either
1) completely broken shit ,which will be nerfed 10 thousand times after (aatrox,irelia,kayle)
2) completely useless shit, without his former late game scaling and dueling ,that will be forced to build tank (warwick)

:
> [{quoted}](name=A Kniƒe Cat,realm=NA,application-id=3ErqAdtq,discussion-id=FWne3vEz,comment-id=00000000,timestamp=2019-01-15T19:43:14.568+0000)
>
> If the AD is removed, then it becomes nigh useless in laning phase
They could just make BC melee and give it 5%x6stacks and return fervor job done ... but no better get this abomination in the game ... I suppose its the best they can do.

here is an idea : why not change conquerors true damage from "converting 20% of all damage done" to something like "dealing 10% ad and 5% ap as true damage"
this way champs like MAster yi,Jax,Irelia,Trynd,YAsuo and etc, who is forced to build alot of atackspeed/onhit/Sheen/crit items wont have their onhit/crit damage converted into true damage

> [{quoted}](name=Yaosuo,realm=NA,application-id=3ErqAdtq,discussion-id=crp2c5Y4,comment-id=000b0000,timestamp=2018-05-03T21:34:12.297+0000)
>
> 40%* just tested it on pbe
your tests are wrong,Sherlock
i'm 100% sure you forgot about conquerors bonus AD
to test it you need to take conqueror, PD, 2 BF swords and try the true damage on training dummy
only after that you upgrade IE, and realise,that true damage in the end is not doubled (so its not 20+20)

pardon my bad english
the only problem i have with premade missions this time,is the fact,that RITO DIDN'T MENTION ANYTHING ABOUT THEM BEING "5 PREMADE" HERE >
http://na.leagueoflegends.com/en/news/esports/esports-editorial/worlds-2017-missions-loot
its like "we will make another set of useless premade missions, but this time we will LIE to players in our article, and make them realise the truth too late"
and also something for solo players,who do not buy aditional missions:
175 tokens are enough for buying 2 worlds orbs, but if you play solo,youll get only 135,which is not enough for 2 orbs
{{sticker:slayer-jinx-unamused}}