Our RPG division supports both the 3.5/OGL system and our own Karma Roleplaying System.

A distressed mother. A missing child. And the threat of a werewolf pack! A Distressed Damsel is a micro-adventure that can be run in 30 minutes or less. Ideal for those times when you need a side distraction from your main story, or need to fill time while waiting on a missing player. Includes suggested dialogue, all needed NPC stats, suggested treasure, and story hooks to weave this... [click here for more]

For some, it is not enough to merely summon up a temporary storm. For some, sometimes it is necessary to completely defy the laws of nature on a far more permanent level. Caelumancy, the art of creating permanent weather and environmental effects in an area, is a mysterious form of magic that allows a spellcaster to bring rain to the desert, snow to the tropics, or unleash Armageddon on interlopers.... [click here for more]

Forget everything you think you know about the planes.
The Cosmology of Karma explores the true nature of the planes, where the gods are far from the most powerful beings and the fight for mortal souls is a matter of survival. Instead of the comfortably organized view mortals have come to accept, the planes are a chaotic, every changing thing under the control of beings that view mortals... [click here for more]

Many great adventures begin with "according to legend..." Now bring some new legends to life with Cursed Relics. This product introduces four cursed items that can be folded into any fantasy game as side quests or to launch full adventures. Each item includes a short tale as to how the cursed object came to be, the current status of the object, story seeds, and keys to removing the curse.... [click here for more]

Gemstones have long played an important role in the magical arts. Magic users believe each gem is imbued with its own distinct energies, and that it is possible to tap into those energies for personal gain and insight. Unfortunately, most roleplaying systems have simplified gemstones to the point of uselessness, serving little purpose in gameplay other than as a variable description for a piece of... [click here for more]

Control your character’s destiny in ways you never thought possible! The Karma Roleplaying System offers you a unique modular system that lets you build the character you always wanted to play. No levels or classes. No arbitrary restrictions. Create your own races. Design your own spells. Build your own magical items. All using an easy-to-follow point system.
Planning the... [click here for more]

As if dragons weren't tough enough...imagine one that can instantly transform your fallen comrades into mindless undead to fight against you! The Blood Dragon is an all new monster for the Karma Roleplaying System. This is one adversary you don't take lightly.
The Blood Dragon provides storytellers with a monster that isn't meant for a one-off chance combat, but as a long term adversary.
This... [click here for more]

Orc tribal settlement. Pirate Safe Harbor. Thriving Coastal Town. Blacktip Tip has evolved and is now beginning to experience growing pains. The old orcish traditions are beginning to clash with the current ecomonic-driven sensibilities of the growing populace. Honorable challenges give way to covert house wars, while the rule of the Chieftain is compromised by affluent merchants and his own Council.... [click here for more]

In the near future, one man's utopian vision for an off-world technological paradise becomes reality. Beyond the reach of Earthbound governments and special-interest groups, Horizon Station is seen as a bastion of freedom...and free enterprise. But what dark secrets hide in the shadows, and what price are those that keep the secrets willing to pay?
Karmic Places: Horizon Station is a location... [click here for more]

Has any real world mythological god appeared in more roleplaying game settings than Set? He’s stalked Africa in the RIFTS ™ universe, caused chaos among the clans of Vampire: The Masquerade™, and even found his way into Faerun™ and Ravenloft™ at various times. With the exception of the Devil himself, few mythical figures scream “evil” like Set. But evil is... [click here for more]

Saikorojutsu! The Way of the Dice! takes the Karma Core Rules and pushes them into overdrive, with 36 pages of advanced rules that let you replicate the feel of your favorite comics or anime adventures. Featuring:
Advanced Character Creation Rules: Create more powerful starting characters. Access Elemental Spirits to unlock unique powers in your characters.
Advanced... [click here for more]

Few creatures in the natural world can tap into our primal fears and fascinations like snakes. A vital part of mythology and cultures around the world, snakes have always generated strong emotions in humans. So why are they so wimped out in the SRD? SNAKES! offers revised rules for using snakes in your game. From snake-derived products like snake oil and antivenin to new rules for handling... [click here for more]

Not everything is black and white. Sometimes, everything is a shade of gray.
"Labels, nothing more. It is semantics, not morality, that distinguishes good from evil. A boy takes up his father's sword. He swears to fight his people's enemies and serve his god. We call this 'good' should he be a human follower of the Light. Should he be an orc following his gods then these same... [click here for more]

The Lifebringer (LBR) is a vessel of Mother Earth Incarnate, channeling the life-giving energies of the world around her. Though death is a natural part of the life cycle, the Lifebringer's goal is to ensure that each sentient being is given their full measure of life. Each living creature has a purpose, and to cut short a life is to deny it the chance to fulfill that destiny. As such, Lifebringers... [click here for more]

Your players attack the pirates, finding them in the cave at the end of their pirate cove. The pirates are defeated and of course there are buckets of gems and gold and… well… actually… most likely not. Pirates are also businessmen. The point of this is to make money, but you don't make money by just stealing money. You steal cargo. Chances are the cave is full of stolen... [click here for more]

They're creepy. They're crawly. And sometimes they can make even the bravest tough guy scream like a little girl. We're talking about SPIDERS! This product gives you a new perspective on these amazing critters. Crammed into this 9 pg PDF you get: New rules for inflicting Arachnophobia on your hapless players. Make familiars out of the Goliath Birdeater, Greenbottle Blue Tarantula,... [click here for more]

Make them afraid to go in the water. SHARK! explores the apex predator of the seas, offering GMs new insight into these incredible creatures. Revised stats present sharks as nature intended. With detailed explanations of the Bull Shark, Great White, Hammerhead, Oceanic Whitetip, Shortfin Mako, Thresher, Tiger Shark, Wobbegong, and Whale Shark. Ideal for both fantasy or modern... [click here for more]

You know what they say about the best laid plans... No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city,at some point you'll be left making it up as you go along. The Adventure Havens Series is designed to help GMs... [click here for more]

The wizard decides to go to the nearest library to research a new spell, then asks you if there is anyone he can talk to. The bard wants to impress the local noble, and asks the librarian for information about the family. The party wants to see if there are any ruins in the vicinity, and decides to look for some old history books. You can handle these situations with a simple roll of the dice, or you... [click here for more]

As the Barcos (Big Folks) prepare for their annual harvest festival, the Quahali Kobolds prepare for an annual event of their own...the Annual Harvest Raid! And you are among the lucky kobolds chosen to participate this year. Bringing tons of grain and goodies back to the warren will earn you a lot of respect among your peers, not to mention the fun of raid! But something is amiss this year. The itii... [click here for more]

Behold the Ultimate Tome of Koboldic Lore!Long have they been abused, misused, and underappreciated. Now, from the depths of the underdark, they come. They come with their weapons. Their magic. Their mastery. They come to take their rightful place among the races of the surface world. I have bore witness to their unholy wrath. Beware! You will not hear them coming. You will... [click here for more]

In Blessed Ladies of Law, you will find a trinity of goddesses who concern themselves with upholding the law. All three believe themselves to be champions of those who have been harmed by wrongdoers. All three believe society is better off with laws than without them. But it is in their interpretation of how best to handle those that break the law that they differ. This 5 page product... [click here for more]

The Mythos series is a worldbuilding tool for storytellers and game masters. Each supplement presents a collection of gods that can be used to flesh out your campaign setting and add a new level of detail. Each supplement is designed to be used either by itself or in conjunction with other supplements in the series.
Four dietiest gods of death and the undead for use in your campaign settings:
... [click here for more]

What this product is: While the assassin is a legitimate, playable prestige class, game masters trying to maintain some semblance of believability in their games often have a hard time justifying an assassin player character in the party. A game master might refuse to allow the class because he doesn't want to run an "evil" campaign, or out of fear that the class will clash... [click here for more]

The Mythos series continues with Gods of Nature. This 10 pg PDF introduces three gods that can be dropped into almost any d20-style fantasy setting.
Alenadra Thousand Eyes: Known as The Weaver, Alenadra understands the intricate relationships of all living creatures. To mortals, her movements seem chaotic and capricious. But her followers know that she sees patterns... [click here for more]

In Mythos: Gods of Wealth and Greed, we introduce you to three gods concerned with the coins of the realms.
The Benevolent Stranger, God of Philanthropy, seeks to encourage the wealthy to go out and do good.
Bizen, God of Bankers, slowly transforms the commerce of major cities.
Kariharra, Goddess of Gems, hordes her wealth and her... [click here for more]

The greater gods watch over their chosen, guiding their faithful to forward their own schemes and agendas. Even the most benevolent deities plot on a grand level beyond human comprehension. But while the gods mull over plans that take centuries to hatch, who tends to the mundane needs of the people? Mythos: The Animae explores the household gods, ancestral guardians,... [click here for more]

Every Hero Needs a Nemesis- Each installment of the Nemesis series will include 5 ready-to-use adversaries for your party to battle. Unravel their histories, plots, and agendas in order to keep them from their evil goals. Game Masters can use any of these adversaries to launch new adventures, or as an emergency action plan when the existing adventure doesn't go as planned.... [click here for more]

Your heroes have faced supernatural beasts, cybernetic monstrosities, alien forces...and somehow survived. But what if the greatest threat to their lives wasn't some superhuman ninja, but the well-dressed gentleman on the bus that just asked for the time? Or that sweet country girl that offered them ride?
In Nemesis II: Serial Killers, we present 5 ready-to-use NPCs complete with... [click here for more]

When the corporate bottom line is written in blood, will your heroes be able to even the odds? In Nemesis III: Corporate Villains, meet 5 new NPCs who give new meaning to the phrase "cutthroat business." Each NPC comes complete with backgrounds, story seeds, and multiple stat sets to allow them to easily integrate into your game. This download includes both a full color version... [click here for more]

Not all of nature's defenders are benign. Some defend the land for their own ends, hoping to prevent the encroachment of civilization from destroying their own peace. Others seek to even the odds against their human kin that abuse the land. In Nemesis IV: Nature's Avengers, we introduce you to five defenders of the land with their own agendas. From a cannibalistic priest/sea captain to... [click here for more]

How many times can you award a +2 mace or sword to the party before it becomes boring? How many sets of +1 chainmail do they possibly need? Wouldn't they rather have a Dire Maul of the Jumbo Shrimp? Inspired by the often pecular naming conventions of your favorite MMORPGs, The Keep of Lord Mmorpgus offers you dozens of new weapons, armor, and magical items to add some... [click here for more]

Imagine a book so well written that it actually INCREASES your ability to use your skills. Now imagine an entire SET of such books! Well, now your players can experience them and more with this unique little PDF. This resource contains information on over two dozen non-magical books that grant competence bonuses to various skills and skills sets. Ideal for low-magic campaign settings, these books... [click here for more]

This expanded system allows GMs to calculate experience rewards for a wide range of non-combat activities. From exceptional skill checks that change the direction of the game to in-character performances and personal sacrifices, this PDF provides simple explanations of how to calculate the CR of the activity and reward players. Now with this PDF you can: *Calculate the CR of breaking... [click here for more]

Heal your friends! Curse your enemies! Exorcize demons! And never cast a single legitimate spell!
???
That's right. With the Manipulative Player's Guide to Sympathetic Magic, you can take the real world concept of "mind over matter" and turn it on its head. This 7 page PDF has the complete rules for using Sympathetic Magic for your own underhanded purposes. Learn what... [click here for more]

Does a ghost really walk the abandoned ruins of Castle Alcurna? The villagers certainly think so, which is why they avoid the ruins at night. But when two children vanish without a trace while playing near the ruins during the day, who will the villagers turn to for help? A Matter of Honor is a micro-adventure that can be ran in 30 minutes or less. Scaleable for use with characters from... [click here for more]

A thief that leaves no trail has been stealing Lord Fiax's livestock. Who better to track down something that can't be tracked than a group of ambitious young adventurers? A Stealthy Thief is a micro-adventure designed to take less than an hour to run. Perfect for a launch adventure for brand new campaigns or as a filler or side quest for an existing one, A Stealthy Thief is scaleable... [click here for more]

You know what they say about the best laid plans... The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games. Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign. With NPCs ranging from CR 1 all the way up to CR 35, DM's will... [click here for more]

You know what they say about the best laid plans.
No matter how much you plan, your players will figure out a way to throw you off your game. Whether it is deciding to go tavern hopping instead of dungeon delving, or chosing to spend time shopping for gear upgrades instead of searching for bad guys, players have a tendency to create their own adventures.
With Adventure Havens: Temples,... [click here for more]

Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise? Adventure Havens: Guild Houses offers twelve ready-to-use guilds for your d20/OGL games. Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game.
Do you have a player that... [click here for more]

Adventure turns up in the oddest places.
In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and story seeds, each issue of Adventure Havens... [click here for more]

Where civilization borders on the wild places, you will find a trading post. The trading post is more than a place to buy supplies. It is the glue that binds the cities to those resources they need to not only survive but also thrive. In Adventure Havens: Trading Posts, we present 12 ready-to-use trading posts that can be easily folded into almost any 3.5/OGL campaign setting. Each location features... [click here for more]

Champions of the Frozen Wastes details the world of the Xan. Dubbed barbarians by other cultures, the Xan (singular and plural) have a rich history and complex culture. The Xan reside in what is called the Frozen Wastes, a land far to the north covered in glaciers and separated from the rest of civilization by unforgiving mountains. Where others look out across the empty expanses of ice... [click here for more]

Imagine being hit by a bullet. Now image being hit by a bullet and the pain of that moment lasting for 24 hours. Meet the bullet ant, a one inch long insect with the world's most painful sting. Dangerous Creatures: Bullet Ant brings you this real world bundle of pain for your 3.5 games. This product features the standard bullet ant (CR .5) and a monstrous variant (CR 1). You'll... [click here for more]

It looks like a primative cat. It moves like a squirrel. It has the ferocity of a bobcat. It's the adorable but deadly Fossa. Dangerous Creatures: Fossa introduces you to this strange real world animal and gives you everything you need to introduce it to your game. This compact PDF presents the creature write up for both the Fossa and the Greater Fossa. You also get rules... [click here for more]

A RPGNOW exclusive! It is perhaps the world's most venomous creature, able to kill 60 humans in under three minutes. But who would think a jellyfish could wipe out an entire party? Dangerous Creatures: Sea Wasp brings you another $1 Deal to stretch your gaming dollar while adding original content to your d20-style games. This compact PDF includes background information about the Sea Wasp, its... [click here for more]

Bringing you more rare and dangerous critters to throw at your unsuspecting party, Bards and Sages presents Dangerous Creatures: Solenodon. This relative of the hedgehog is one of the few mammals on the planet with a venomous bite, as your players will painfully discover the first time they disturb the creature's nest! Besides the basic monster write up, you also get three variants... [click here for more]

Sometimes the most dangerous creatures are the ones you don't think about. This special $1 Deal is an RPGNOW exclusive, and presents the real world Cassowary as a unique creature to use against your unsuspecting party. Get the most bang for your buck with this compact product. Besides presenting a general overview of the Cassowary, you also get stats for the Dire Cassowary, a fiendish variant,... [click here for more]

For every action, there are consequences.For some, those consequences are eternal.
Inspired by folklore, myth, and legends from around the world, Death's Shadow: The Book of Vampires provides storytellers with a unique resource to explore the dark side of immortality. Allow players to actually dive into the role of vampires, or create exceptional adversaries for your... [click here for more]