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This is my Dishonored themed texture pack for minecraft! Enter the steampunk world created by Arkane Studios, and add minecraft! With textures such as Sokolov paintings, Bone Charm enchantments and Elixir Potions! All the textures are custom made and are directly from Dishonored! The bulk of things are from Dishonored 1, but since Dishonored 2 is out, more things from the sequel will be implemented. I realize some things have different versions through the games. Overseers, for example, look different in Dishonored 2. I'll keep all the existing textures, and try to rely on Dishonored 2 more than Dishonored 1 from now on. Note: Updates for this texture pack have stopped. I know it's really annoying to have that happen, but I feel like moving on. You ARE free to use this texture pack anywhere, mix it with anything, and even pick it up and continue to update it on another post. Just make sure I get the original credit, and you're fine.Q and A
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Q - Why are some things like enderman Whalers and Weeper zombies similar in concept to other Dishonored packs?
A - We are drawing ideas from the same game. There are bound to be similarities. But we each make our own textures.

Q - I don't get what this item is supposed to be. What is it?A - Some items are really hard to correctly pixel draw. If you are confused, comment on this post with you question. (Pufferfish is dead river krust)

Q - Can I make a suggestion? I promise it's a good one!A - Sure! Just comment on this post with the name of minecraft thing and dishonored thing. (Please actually know what the name of the thing is)

Q - These texture decisions don't make sense! I don't see this anywhere is Dishonored!A - Some things, like Spiders, are nonexistent in the Dishonored universe. That means I have to go off of the game's feel to make an informed decision about how to draw it. You can look in the Update Logs for (Blue Parentheses) to explain why things happened.

I don't claim any part of Arkane's Dishonored as my own. They made all of it.

Credit:

Arcane Studios, SamSakurai for the diamond armor, xXOathKeeperXx for the Emily skin, HerpDerp125 for the Corvo skin

﻿(This is the last update I'll be doing on the pack. It's been a fun 2ish years, but overall I feel like moving on. Staying tied down to updating this along with Mojang seems a bit more work than I thought. You're free to revamp / republish, if you want.)

Update #110 : 02/03/2018 11:00:54 am2/03/18

Horse Update

All the normal horses got updated

﻿(This is the finishing update!I will still be updating the texture pack with better textures for some stuff ﻿zombies, cows, ender pearls, etc﻿, but expect a lot slower updates. And yes, I'm aware of the horse remodeling in the snapshot.)

Update #109 : 01/27/2018 10:07:27 am1/27/18

Odd Horse Update

DonkeyMuleSkeleton HorseZombie HorseHorse Markings

﻿(The actual horses are on their way. After that, the texture pack will be done! Except for improving old textures...)

Update #108 : 01/20/2018 11:38:04 am1/20/18

Llama decor update

All llama decor textures got changed to a uniform saddle thing, with a color trimLlama GUI now has a slot in the right place, but the top is obsolete.

﻿(The llama GUI shares a texture with the horse GUI, so they needed the same stuff. This was the best middle ground, with the horse's gun being perfectly normal, and the llama's GUI now working, but looking kind of silly.)

﻿(The reason a lot of the mobs just look like the animal is because there isn't a huge inspiration for llamas in Dishonored. I try to find stuff, like the cow and the Blood Ox. But other than that, it's probably going to be a standard texture redo.)

﻿﻿(This update was a little lacking on the 'fun' stuff. But if I'm making a 100% texture pack, I gotta do all the little stuff.)

Update #102 : 12/09/2017 1:40:55 am12/09/17

Bed update

All beds got a new model, with the color changing between each one.

﻿﻿(Sorry the beds don't each have their own unique skin for each color. I feel like I've done that a lot (Glass, terracotta) and I don't want the texture pack to be a memorization game, where you need to know what each color skin is by heart. This should be simpler.)

Fire charge to a small bulletSpawn egg to Summon Assassin (Enderman egg is virtually invisible, fixes to come)Map empty item to match the held mapMap filled itemBeacon block redone as an arc pylonBeacon beam as a lightning bolt

Update #97 : 11/04/2017 4:51:21 pm11/04/17

Anniversary Update

Cake Item as a standard, somewhat dirty cake.Cake block

﻿(The reason this update is so small is because it was my birthday this week, and I had a lot of stuff going on. It's the packs year-ish anniversary too, I believe. Happy Birthday.)

Update #96 : 10/28/2017 10:31:47 am10/28/17

Misc Block Update

SpongeWet SpongeAnvilIcePacked IceCoca Bean redo

﻿(I don't know why I tried to pass off a 'more brown' cocoa bean off as original a while ago. Hopefully this actual texture makes up for that.)

Update #95 : 10/21/2017 11:52:33 am10/21/17

Cat / parrot update

All tamed cat skinsAll parrot skinsFixed the bug with the invisible recipe book

﻿(Sorry this update had nothing really to do with dishonored. I think it's still good though.)

Update #92 : 09/30/2017 9:29:37 am9/30/17

Flower Update

White Tulip as brigmore manor flowersOrange tulip as Oxrush flowerBlue orchid as the flower near some shrinesPoppy as a wilted Delilah roseDandelion as a dandelionAzure Bluet as a multicolored bluetRed and pink tulips as red and pink tulips

﻿(Dishonored doesn't have a whole lot of flowers. I drew inspiration form what I could, and then just modeled the left overs after the real world. And threw in some desaturation.)

Update #91 : 09/23/2017 10:42:21 am9/23/17

Death of the Outsider Update

Removed City Watch Rapier as stone swordDauds sword is now the stone, and Corvos blade is now the ironTwin Edged Knife as Diamond sword (Animation included)Corvo mask painting replaced with a hollow posterEnder dragon re-vamped as an Envisioned

(This is a long editors note, sorry. With Death of the Outsider out, I saw a lot of good ideas for texture replacements. Nothing really NEW this week, but I believe its well worth it. First of all, the swords have been shifted. Wood is the same, Stone is Dauds blade, Iron is Corvo’s, Gold is the same, and Diamond is the Twin Edged Knife. This was a good change for the pack because the Twin Edged seems more powerful in Dishonored than corvo’s, since it can kill the Outsider. Thats why it’s the diamond sword. It’s also animated, so thats neat. The new system will get some getting used to, but I recolored some stuff to help.

Next, the Endermen and Enderdragon. In the last mission, we meet something called the Envisioned. It’s the big stone glowing yellow monsters. These seem a PERFECT fit for endermen (In the end, teleports, barehand melee), but they aren’t in the normal world. I put them as the Enderdragon because the current one was kinda bad, and the dragon explodes violently just like the envisioned.

This update was kinda shaky, since it’s essentially a redo of previous textures. But I think it’s way cool, because of the diamond sword animation, and the enderdragon actually fitting in now. Enjoy.)

Update #90 : 09/16/2017 9:56:43 am9/16/17

Sapling Update

Dead SaplingAll tree saplings

﻿(Death of the Outsider is now out. I'll be playing it and hoping to get some good texture ideas from it.)

Update #89 : 09/09/2017 12:31:26 pm9/09/17

Glazed Terracotta Update

Black after the mists in the nightBlue after D2’s Emily costumeBrown after the Clockwork MansionCyan after the Outsiders MarkGray as broken stone/glassGreen as a Brigmore plant thingLight Blue after whale oil / lightningLime as a dirty floor in the Flooded DistrictMagenta as arrows, for consistencyOrange as the Hound Pits Pub at sunsetPink as Lady Boyles ‘taste’Purple as a creepy crawly void feelRed as the Lord Regents reignSilver as a bone charm feelWhite as the D2 white witch feelYellow as the Dunwall cloudy sun

﻿(I wanted each block to represent what it meant in the dishonored world. The reason Magenta is still an arrow is because I want consistency for map makers. If they used it for direction, it wouldn't make sense all of the sudden for it to be something else.)

Update #88 : 09/02/2017 10:28:18 am9/02/17

Concrete Update

All Concrete powder blocks updated, each color is a unique building colorAll Concrete blocks updated, each color is a unique building color

﻿(The reason I wanted the concrete blocks to be unique is for sculpture or buildings. It doesn't do you any good to have 4 different blocks be the exact same color. If I make blocks different colors, you have more options to build with, and it results in better (or at least, more precise) building.)

Update #87 : 08/26/2017 11:04:59 am8/26/17

End City Update

Elytra as the flowing cloth in D1's voidElytra ItemChorus Tree as D2 void spikesChorus Flower as the light glowing off D2's Heart in the voidChorus FruitChorus PoppedPurpur block as an orange tinted D2 void surfacePurpur Pillar

﻿(The reason I chose the elytra texture is because how flowing the cloth was. It seemed weightless, so it made sense. And the reason the Chorus trees are modeled after D2 is because D2's void is a lot more erratic, with spikes all over the place. The trees helped represent that.)

It's a good idea, but something I struggle to balance is relevance. How relevant is the dishonored item to the minecraft item? The crossbow and the pistol both shoot things, like the bow n arrow. But the crossbow is a little more similar, because of shape and visible projectiles. Finding the most relevant things helps the pack translate well into the game.Thanks for another suggestion!

The ender pearl is actually the in game symbol for Blink. the blue circle with the white arrow. It does look a bit raw, since it was one of the first textures I did. Once I start improving older textures, it'll probably look better.Thanks for suggesting something!

I have a recommendation, get permission from Sphax and use the text from there, because the Standard Text is just, uggg. I had to rip the text from sphax to look at chat, so I hope your working on it :)

I'm a bit hesitant to edit the text portion of the game. It seems really complicated, and mistakes would be really bad for the user. I am going to eventually, though. I'm trying to have the pack throughly original, and copy and pasting other stuff goes against that. Thanks for suggesting something!

As for the bone charms, I really wanted to match the feel of Dishonored in the sense that bone charms customize your play style. Enchanted books do the same-ish thing, so I thought it was a good fit.Same type of scenario with the Runes. I wanted the Runes to reflect power, and be essential to combat, like they are in the game. That's why they're gapples.

I can not WAIT to use this when its done! And I also have a request. There is a texture pack that has been abandoned (by that I mean not updated and the guy has not been on in months) so if you can find a way to get it and update it. It is called RomeCraft

I mean 1.11, but thats fine. I also had a suggestion, you change the Redstone block to the Whale Oil canister (Which is currently the TNT block). I think it would make a bit more sense, but you choose what you want XD

I put a lot of thought into that when I made the two, but here's the problem.The redstone block has one texture the the entire thing. It uses the same 'picture' for top, sides and bottom. The block would look really bad and not have a top/bottom texture that made sense.The TNT block has a top and a bottom texture, for the fuse and the sticks. That's why I was able to make it look good, because I had more to work with.I agree with you that whale oil would probably be better as redstone block, but making textures has limitations, and I try to do the best I can.

I dont know what I'm going to do for concrete. We'll see later. But as for the grass path, there's a problem. Imagine you're out on the grassy field, and you have a shovel. You right click a grass block, in the middle of a field, and it suddenly turns to a rock. That wouldn't really make much sense.

Thats the problem with most ideas. They seem like good ideas, but in the game, actually getting the block doesn't make any sense and it looks out of place. Thanks for suggesting your idea, though.

make the paintings things the one you can steal in game,like the one of the empress and the one of high overseer Campbell. and the ones you don't make into paintings change into graffiti with blank backgrounds, I've been dying to put "the outsider walks among us" on my front door (also signs like the one of the golden cat)

make the void a ray colour is possible, and make the endstone look more ink-blotch, make the end seem more like the outsider dream(s).

perhaps make the gaurdens whales (im low on ideas for that) and the elders levathians

make the villagers different civilians

iron golems being the clockwork things from the 2cd (cant remember the names) , the "person" who is teh iron golem now makes 0 scense, i cant even tell who he is

and SOME HOW, SOME WAY, make teh tallboys, find a way, i dont want them s endermen because they cant teleport, but we need those tall boys!

The problem with the paintings in the game is that they are generally massive, life like portraits. I only had 3 painting slots of that size, and they are all from the game.

The Void was pretty thrown together, and will most likely get a rework. I do plan to make it more inky, like it is in Dishonored 2.

I've actually thought about this, and guardians WILL be whales. Elders will be Leviathans. (They will be bloody)

Villagers are planned to be people from the Hound Pits Pub. Kinda complicated though, and I still need to establish the basics. (The sun, water, etc.)

Iron golems are actually the Torturer, from Dishonored 1. It does kinda look bad, since the Torturer doesnt have an hourglass figure. But I made the Clockwork Soldiers into wither skeletons since they have a kind of skeletal structure and swords.

The tallboys are blazes. I think thats a GREAT matchup, since they both go high, shoot fire, and have those spinny things. And enderman are Assassins.

ok, why would the villgers be peopel from the pound's pit pub? wouldent it be betetr if tehy where people from around the city like-

farmer (worker)librarian (aristocrat)clergy (wealthy merchant)butcher (poor merchant)blacksmith (ok i guess the guy who sells you stuff from the pounds pit pub, i cant think of anybody else)i can do some of those if you want, whats the resolution 16 by 16?

again, some paintings can be graffiti i'm still trying to find a texture pack that has "the outside walks among us" as a painting, and i can see some paintings staying, but half of them are concept art

and also, take this as constructive criticism, the blazes look NOTHING like the tall boys

The villagers probably would have to be some from Karnaca, like the butcher. I don't really know, I haven't put much thought into it. And I'd welcome some concept work, but I'd probably edit it. (Not much, just polish it up a bit, maybe change minor details. Shading.) And yea it is 16x16.

I replaced the hourglass 2x2 with a crown graffiti, and there is the rat plague warning symbol. But, the see-through is a really cool idea, and I'm changing the coin single block painting into a no background graffiti. As for the "Outsider walks among us", send me a link to a picture of it. I can' find one, and I could probably work it in somewhere.

Yea, they don't have the signature legs. But it's the closest thing I could find, and the blaze texture doesn't have much room for improvement. (It's literally a head and the rods). If I could edit the body, it would look better. But the body is just smoke particles.

As I was browsing, I saw this, and immediately thought, yes. I can't wait until this is done! I will probably be using it for quite a while. Dishonored is my favorite game ever, so I'm really excited for this.

Hello, Your map pack looks really cool, but I'm having some trouble getting it to work. I've installed it via "Dropbox Public" and the "Download texture pack button," but none of them work. Whenever I drop the .zip file into the resourcepacks folder, my other texture packs pop up, but not the dishonored one. I've tried it both on minecraft 1.11 and 1.10, but none seem to work. Am I being stupid? Either way, your pack looks really cool, and I'm a huge dishonored nerd, so I'd like to get it to work xD Thanks.

Well, as for the downloads not working, I dont know what to say. I just downloaded them while writing this, so they seem to work.For the installing issue, make sure the folder isnt in a .zip format. Open up the .zip, and inside there should be a "Dishonored" folder. Thats what you drag and drop.Let me know if I can help you on anything else

Hello, I think this Packs is very good. I want to share it with Chinese Minecraft Player, it's re-post it on a Chinese Minecraft Forum which called ZUIMC(www.zuimc.com). I hope you can allow me to do, thanks..