I've never programmed in java but I don't think that will be the point with my opinion.

It's not smart to pick a 'random' resolution. In C++ the function 'ChangeDisplayMode" returns false at random resolutions that doesn't exist.When the gamer goes to options he might want to change the resolution. So give him known ones(640*480, 1024*768, 1280*720, etc)link: http://en.wikipedia....play_resolution (scroll down a bit)

I mostly use 640*480 to start my projects with. When I create a game I'm trying to get around 1360*768. And then adjust my resolution to a "fullscreen" window for the gamer.And 3-5 minutes each video? You have written 5 lines of code now so maybe go a little bit faster, or make the video much longer?

I think the quality of the video is high - both in technical terms and the way you explain things. For some reason though, it felt to me like you focused on explaining the Java syntax and conventions than actually presenting some general concepts about the game development.

Also, it took you 11 minutes to present a three lines of actual code. I think it'd be wise to speed up a lot - perhaps making each video not 3 but 30 minutes long.