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Well the flying is all there, although probably need to be lowered or your mithra's upper body/head going to go through some ceilings/doors :P

No idea how to port motions cross race and make it work so.... I leave that up to whoever :P

Think I can do that, It's just knowing the right skeleton equivalent location for each and copying it over skeleton set by skeleton set. Only be a few 100 copies per motion. :twitch:

You sure like to pile on the projects, Hadrubient. You should probably finish your 18+ npc set before starting up something new that is this big. :P

Lol, didn't say I was going too. Only said I think I can, probably something to place in the motion plan stuff which a ways away still.

Then again maybe I do like piling on projects, while I was surfing the internet I'm also running like some 20 programs and automations I built to do my job. Not sure how good a bragging right it is but all my automations I've created enables me to do the work of about 6 people now (at least it's doing it better then the 6 people they replaced, accuracy they produce has been about 93% the people doing it before was getting only 55% accuracy). >.>

That's at least the ones that I got going along the route with the stuff I've been creating.

Quote:

Originally Posted by Mysteryguy

The movement thing actually isnt very hard, its just really time consuming...

Time consuming, but then all depends on how you do it. Frame by frame or if you know how to create the motion getting multiple frames at once, still takes some time but one method is a hell of a lot faster.

I'm surprised nobody has thought of this yet, but there is a "coordinate" function in VRS where you can easily move the entire mesh any direction. Now I don't know enough about VRS to know how to move skeleton pieces around for emotes, but I'm wondering if the coordinate box would work with the skeletons as well as it does with meshes.

Hadrubient, can you release all of the skeleton indexes for HF and MT in a notepad .txt format so everyone can benefit from the knowledge? Also, when you get EF mapped, can you upload that too?

I did index the HF skeleton parts, but its incomplete because I didn't know what any of those last pieces did. I'm guessing they are for different types of weapons, shields, and so on. Started indexing the EF skeleton, but I never finished.

Also, if people think indexing the skeletons is tough, imagine trying to index all of the motions. Sweet hell, I tried that, and after motion #100 in the Mithra .dat I decided to let someone else finish them.

I'm surprised nobody has thought of this yet, but there is a "coordinate" function in VRS where you can easily move the entire mesh any direction. Now I don't know enough about VRS to know how to move skeleton pieces around for emotes, but I'm wondering if the coordinate box would work with the skeletons as well as it does with meshes.

Hadrubient, can you release all of the skeleton indexes for HF and MT in a notepad .txt format so everyone can benefit from the knowledge? Also, when you get EF mapped, can you upload that too?

I did index the HF skeleton parts, but its incomplete because I didn't know what any of those last pieces did. I'm guessing they are for different types of weapons, shields, and so on. Started indexing the EF skeleton, but I never finished.

Also, if people think indexing the skeletons is tough, imagine trying to index all of the motions. Sweet hell, I tried that, and after motion #100 in the Mithra .dat I decided to let someone else finish them.

Well the cordinate box will move skeletons yes, but you still have to know how to capture that then to add it as a frame for your motion.

I can release them, not a 100% mapping though. There are some hand skeletons I can't find effecting anything and I didn't map the ranged weapon skeletons but I know the general area of were they are.

I had planned to release them as I stated in the NPC 18+ area. Guess it's just a matter if people wanted to wait for it or not. :P

I jsut laoded every skeleton, select a motion and then slide bars... although its super insane CPU intensive, it moves things all 90? skeletons at once to a motion lengh I want ^^;

As linner mentioned, having all the taru AA emotes for flying.. would keep you flying almsot all the time till you rest, used an item or something which case you'd jsut to the ground instantly and go ito a pose... I belive other emotes will do the same :P

As for wenrick

I've mapped out alot Mithra motions, mostly the ones that are unique from NPC's. I still havne't found the "NPC only special emotes" yet, but I think I know someone that has and going ask them if they got info on that.

As for Hadrubient, when he release sinfo on the skeletons n what they contrl, I may try to make that sit emote from the pic I posted :P

I jsut laoded every skeleton, select a motion and then slide bars... although its super insane CPU intensive, it moves things all 90? skeletons at once to a motion lengh I want ^^;

As linner mentioned, having all the taru AA emotes for flying.. would keep you flying almsot all the time till you rest, used an item or something which case you'd jsut to the ground instantly and go ito a pose... I belive other emotes will do the same :P

As for wenrick

I've mapped out alot Mithra motions, mostly the ones that are unique from NPC's. I still havne't found the "NPC only special emotes" yet, but I think I know someone that has and going ask them if they got info on that.

As for Hadrubient, when he release sinfo on the skeletons n what they contrl, I may try to make that sit emote from the pic I posted :P

lol, alright guess I should speed up the process of getting that info out.

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