Also, on air friction motors of some sorts, it helps to change the airfrictionmult to a negative number on the backstroke/rotation. So if you have a standard scripted air friction motor, like mine, then when the circles are going forward, set the airfrictionmult to -50 or something, instead of 0, and the engine will go faster.

Last edited by TC42 on Sat Jan 29, 2011 3:12 pm, edited 1 time in total.

Spambot wrote:Nowadays, memes usually are studied less in the field of biology, but more with the arena of psychology along with sociology. But, the major area of a meme, getting embraced and imitated all the time is what’s at any core connected with any meme.

Changing air friction mult to negative values can be dangerous, most times it makes construction unstable.And no script is actually needed. My helicopter works because "wings" are horizontal when going down, and vertical when going up, and they rotate so fast that there's no in-between, so they effectively skip the part where they would push the machine downwards.

davidz40 wrote:Changing air friction mult to negative values can be dangerous, most times it makes construction unstable.And no script is actually needed. My helicopter works because "wings" are horizontal when going down, and vertical when going up, and they rotate so fast that there's no in-between, so they effectively skip the part where they would push the machine downwards.

Well, you are partially correct. It can be dangerous if you don't balance it with positive airfrictionmult. And your helicopter does not need it at all; It doesn't need any scripting, for that matter. However, in scenes like my air-friction powered car, negative values sped it up quite a bit, without it becoming unstable.[scene]50908[/scene]

Spambot wrote:Nowadays, memes usually are studied less in the field of biology, but more with the arena of psychology along with sociology. But, the major area of a meme, getting embraced and imitated all the time is what’s at any core connected with any meme.

davidz40 wrote:Changing air friction mult to negative values can be dangerous, most times it makes construction unstable.And no script is actually needed. My helicopter works because "wings" are horizontal when going down, and vertical when going up, and they rotate so fast that there's no in-between, so they effectively skip the part where they would push the machine downwards.

Well, you are partially correct. It can be dangerous if you don't balance it with positive airfrictionmult. And your helicopter does not need it at all; It doesn't need any scripting, for that matter. However, in scenes like my air-friction powered car, negative values sped it up quite a bit, without it becoming unstable.[scene]50908[/scene]

Another way to make things faster is increase the frame rate of the scene, or sim.frequency. The default is 100, but By increasing it to 300 i could do this with airfriction,

Spambot wrote:Nowadays, memes usually are studied less in the field of biology, but more with the arena of psychology along with sociology. But, the major area of a meme, getting embraced and imitated all the time is what’s at any core connected with any meme.

Great, but it stalls really easily But that would be fixed by adding control surfaces.

Spambot wrote:Nowadays, memes usually are studied less in the field of biology, but more with the arena of psychology along with sociology. But, the major area of a meme, getting embraced and imitated all the time is what’s at any core connected with any meme.

I've managed to pull off more from this design, unfortunately it's still pretty slow. But i'm working on it, as well as adding mechanical cannon. I decided to release it early because I'm very satisified with current maneuverability. (loop and inverted loop possible. With engine off, it glides at about 30 degree angle)

Yeah, I was trying to make engine from your prototype and I've found that in your engine there must be "mod(speed of hinge, 1500)=0 && speed of central hinge = 2*speed of extreme hinge", in other ways it isn't working...----Btw, here's my planeIt's Sikorsky's "Ilya Muromets"

The scripted boxes are actual frictionless boxes, not tiny circles. This gives the circles on the spinning discs the greatest possible chance of being acted upon by a script. This is your biggest problem. I also added a color change to the script, so you can actually see how well it works.

I also added tons of controls, using the arrows and the left end of the keyboard. Two motors stacked on top of each other works surprisingly well. And, you can change the power of the engine by altering the controllerAcc of the red script boxes with lasers, which then becomes the density of the revolving circles, so the greater the density, the greater the power.

Also, @davidz40- I miss the visible elevator on the second plane of yours with the D-wing... it is invisible on the third... ...But seriously. I really liked the fact that you could see the position of the elevator on the second plane. It really helped. A lot.