For people who get stuck on "Waiting on Server" I could not fix it in time but you can expect it to be fixed by next week. The server wasn't ready in time for the update.

For people that haven't received their evolution stone codes for donating $10 or more, I'm still sending those out, if you really want yours right away send me an email and I will get it to you as soon as possible.

If you play on a different site please don't ask me to send them the update.

You can download the apk, swf or exe by clicking on the Game Downloads tab at the top of the blog.

We have gotten a lot of great artist applications, and if you sent one in and haven't heard from us it doesn't mean you aren't getting picked, Dan and I still need to sit down and decide who has what we are looking for. For those that are interested in applying you can still apply.

Dan and I are looking to add more members to our development crew and right now what we need the most is a capable artist. Somebody that wants to work with us on our next games. This is a paid position. All communication will be done online. Here is what we are looking for:

A passion for games.

A passion for making art.

18 years or older.

Must have a portfolio.

Also these next requirements are extra but if you have these it will make you more likely to be picked.

Be able to animate.

3D modeling experience.

Vector art

Concept art

Game development experience (web games, console games, apps)

Flash experience.

We can't wait to check out everybody's art :) so just email me at sotero86@gmail.com with "Artist Position" as the subject and we can talk about further details.

I have a small request, I wish to take next week off from updating, basically so I can rest a bit and get some other things in order. Let me know what you think.

Monday, April 25, 2011

First I want to say that Ninja-ja Alpha is coming very soon, by the end of April, it will first be on the Android Marketplace for 99cents. The game will be updated either weekly or bi-weekly and will not interfere with PTD's update schedule. Buying Ninja-ja will get you a shiny pikachu code for your PTD file, just a small thank you for buying Ninja-ja and supporting me and dan :) We will also bring the game to the iphone/ipad and also a web version for those of you who don't own an android phone.

Dan and I are looking to add more members to our development crew and right now what we need the most is a capable artist. Somebody that wants to work with us on our next games. This is a paid position. All communication will be done online. Here is what we are looking for:

A passion for games.

A passion for making art.

18 years or older.

Must have a portfolio.

Also these next requirements are extra but if you have these it will make you more likely to be picked.

Be able to animate.

3D modeling experience.

Vector art

Concept art

Game development experience (web games, console games, apps)

Flash experience.

We can't wait to check out everybody's art :) so just email me at sotero86@gmail.com with "Artist Position" as the subject and we can talk about further details.

When you buy an item on the pokemart not being able to press back (100% done)

When a shiny pokemon evolves in battle his graphic shows the non shiny version of it until you move it (100% done)

After a pokemon transforms they keep the name of the pokemon they transformed to. (100% done)

Dragging the pokeball to the edges of the map will now scroll the map (100% done)

If your game is muted it will no longer make a sound when you learn a move (100% done)

You will no longer be able to do a challenge mode or enter a mystery code unless you have at least one pokemon. (100% done)

Final Touches and getting ready for publishing (100%)

Clefable and Clefairy's base stats were flipped, clefairy was stronger than clefable, this is now fixes for 2.3 (100%)

Pokemon that evolve with stones will now learn new moves (100%)

Lastly, I want to talk about breaking some pokemon game rules in order to make the game more fun :)

This update pokemon that evolve with stones will still learn moves but at different levels than the pre evolved forms, I think it will be more fun in general to have this change instead of following the tradition that is in the game.

As always let me know what you think :) Even though I don't answer every post and email I do read them all.

As you might have seen/heard/read the game got taken down again from the android marketplace :(. So you guys will have to download the apk and install it manually. If you get any errors or just don't know how to do it, then feel free to check out our forums, somebody there will gladly help you out. I don't know a whole lot about how to install it ect. >.<

Saturday, April 16, 2011

Hey guys, I've been reading pretty much all the comments, haven't had the chance to really answer anything. Each week it gets harder and harder to answer all the great and not so great questions. I plan to put up an FAQ with answers to most of the questions you guys have.

I don't really need to wait for the poll to be over to know that level 8 needs to be toned down, but for those of you that liked the challenge you don't have to worry the level will show up as a challenge mode level.

Speaking of challenge mode, beating a challenge mode level for the first time will be how you get a mystery code, each level will give out it's own mystery code.

I want to raise the level cap to 40 but I don't know if I will make it in time so I will be posting a list of what needs to be done to get there, I might make it to 30 or maybe 22 who knows, maybe I will reach this impossible goal.

Shiny Pidgey added, 0.01% for it to show up when a pidgey shows up. Shiny Geodude added, 0.01% for it to show up when a geodude shows up (Mt. Moon).

There might not be a new level this week... I really want to get the cap up as much as possible to try to push the game towards a more completed stage so that levels can be done quicker.

Also I wanted to talk about the bugs that people had mentioned and what's my priority right now.

1. Making Storage work. Storage now has different boxes that you can store 21 pokemon on each box.2. Fixing the bug that makes the enemy stop moving. Thanks for all the info!3. Fixing Geodudes attacks.4. The password field on the Save Profile Online page will now hide your password as your type it. 5. Added two rare candies to Viridian Forest 1 making the total 5. This will make it easier for new players to beat the level.6. Storage pokemon now have their levels displayed.7. You can now save a new profile using the same email and password as before, thus overriding the original one.8. When playing from a website, exe, or swf, when dragged, the pokeball and pokemon will be centered directly on your mouse cursor.9. The game will now remember your sound settings.10. The disclaimer at the start of the game will only show up once.11. On Level 1, Professor Oak will only tell you how to play once, if you go into checking a pokemon and return to the party screen he won't show up again. 12. In the pokemart fixed an issue that you could continue to buy a stone on the "thanks for buying" and "you don't have enough money" screens. Thanks Keyser!

Also if you don't play on the websites I mentioned before on the previous blog, please consider playing on one of them because I don't plan to send updates to 20 different sites.

Friday, April 15, 2011

Level 8 is done are ready to be played, but please read this first before you go!

You will know if you are playing the new version because it will say Alpha v2.1.

First of all, I want to explain the pokemart. You go to the pokemart you buy the stone that you need, then you go select a level to play and on the party select screen you press on the pokemon that you want to use the stone with. You will see a button there "Use Item". Click on that, if the pokemon can use that stone you will see it there.

Second, on Level 8 - Mt Moon 1, there is a spot on the map that you put your pokemon in that looks brown instead of the usual orange. That spot is meant only for Rock Type pokemon! It's not a bug, only rock type pokemon can go there.

Third, codes for evolution stones for people who donated in the past will have to wait until next week, I didn't get a chance to add that into the game.

I will have a proper inventory screen later on, and the pokemart will get prettier as time goes on.

Fourth, I have currently sent the swf file to Newgrounds- Updated, Gamerfish-Updated, Freeworldgroup, Mofunzone, playtowerdefensegames - updated, funny games, OneMoreLevel.com. Let me know if there is a site that you want me to send the update to!

Lastly, the level is possible to finish, trust me I have done it without cheating. Yes the level is difficult, enjoy.

Tuesday, April 12, 2011

It's that time again. Here I will list out all my current objectives for this week. The main one is the pokemart! A new story level, (you can actually lose!) and some new pokemon. This week we are heading to Mt. Moon and meeting up with Brock. The sad news is that there will be no level cap increase, but I promise you all that next week the cap will increase ( I think).

The poll results for what you guys wanted to be done first are in! 14126 votes!Pokemart got 46%, Shiny Wild Pokemon got 34%, and a Challenge Mode level got 19%!Pokemart is the winner, but you can't have a pokemart without an inventory so that is coming out also.

Pokemart (100% done)

Small change in plan, there won't be an inventory screen, for now you can use the items on the pokemon's profile page (You get to it by clicking on the pokemon when selecting your party, then clicking on "Use Item")

Bugs/Fixes:(These are the ones I have finished, I'll be adding more as I get them done)

Pidgey should now appear on route 3. (This is why some spearow had pidgeys moves)

Pokemon in Viridian Forest 2 will give out more money to compensate how difficult they are.

Metapod in Viridian Forest 2 were missing an attack, so I made sure that they have it now.

Removing a pokemon that is currently in your party will now remove it correctly.

For Marketplace app users, you will only need to put the code once, then you won't ever need to put it, it will go straight to the game.

For app users, the game will no longer keep your screen on when you exit the game.

Your pokemon "towers" will now animate.

Added Nintendo/Game Freak copyright and trademark acknowledgments.

Added more room to the bottom of the level on Brock's Gym, to make it easier to select pokemon on the bottom row.

As the week goes on I will be updating this post quite a bit. So stay tuned. As always let me know what you think :)

Monday, April 11, 2011

Update: Posted both an exe and apk. This is the last apk I will post so make sure you import to the new app (more info on the blog below)

Seems like a lot of people are taking issue with the game. Their main gripe is about the donations and the things you get for donating. I don't want you guys to have to deal with these trolls, so... I will let them win.

Donating will no longer get you anything. Only donate if you feel like it, but I will not give out anything.

Of course, anybody who donated prior to this post will get their gifts. Have a good day.

Sunday, April 10, 2011

UPDATE: Newgrounds has the latest version now (2.0.2) working on getting an exe/app, and apk out. Also looks like live updates is going to win so I'm preparing that also. UPDATE: Added a rapid share link for swf file.I'm publishing a new update (2.0.2) it fixes a couple of issues, if you aren't having problems just wait for the weekly update.

Fixes:

When getting mew using the mystery gift code sometimes it was not adding him correctly.

Now you can change what email you want to save your online profile in, this will help people that can't save properly.

I know a lot of you have had a lot of trouble getting to the new update (2.0.1), I apologies for any inconvenience that you might have had, I hope newgrounds will update tomorrow (monday).

Also I know that a lot of people also struggle with the apk file.

I want to bring in some answers for this.

First is the return to the marketplace, but this time we want to stay hidden, this means no reviews, no ratings.I called it PTDLock, to play it just enter the code "ptd" and it should play like the regular game after that, I will no longer be posting the apk file.

I'm also replacing the exe for just a plain swf file that you can run on windows/macs. (See the Download Game Tab for the file)

For the web I'm considering using Mochi Live Updates, this basically lets me send one swf to all sites. When I update the game all of those will be automatically updated so no more waiting around. The only downside to this method is that Mochi forces me to put an ad at the beginning of the game (not during gameplay, only shows up once). So I want to ask you guys if you are okay with that, let me know what you think on the poll and on the comments below.

Use the save profile online/import profile online to make these transitions easier.

Thursday, April 7, 2011

This week's update is starting to shape up so I figured I would keep you guys updated on what's happening. Let's get to it.

Fixes/Tweaks: Pretty much all of these fixes are due to feedback that all of you have given me, either directly or indirectly. So keep it coming :) (Note: All these fixes are finished and will be available on this update coming up)

If you have your sound fx and music muted, leveling up or evolving will no longer be heard.

Lowered the amount of time the evolving popup window stays on before your pokemon evolves.

Added an small animation to your pokemon when it's evolving.

Pokemon that can't be captured now have a dark blue life bar.

The game version number will be on the main screen so you know which version you are playing.

Game saves more often now. (When you exit a level, and when you exit or enter the party select screen).

Changed "Attack Speed" to "Attack Cooldown" in the attack description so that it makes more sense what that number really means.

When your pokemon is ready to level up but you don't have enough money, he will have a red arrow but it won't blink anymore. Once you have enough money it will blink. This applies both to the party select screen and when you are playing a level.

The graphic for Water gun is now 50% faster (Thanks zShenanigans)

Pressing the back button (on phones) will in a level, will now show the exit confirmation dialog box.

The game will no longer let your phone go into sleep mode while it is on.

Route 1 (Level 2) -Changed the spot close to the candy, moved it up so that it's easier to select your pokemon in that spot and added more room at the bottom of the level so that you can select the pokemon at the bottom row.

Route 2 (Level 3) -

Moved the spot close to the candy to make it more useful.

Pewter Gym (Level 5) - You will not have a pokemon taken away from you on this level, the intro was changed slightly to make up for this.

Wednesday, April 6, 2011

Backstory time!It was about five years ago that I decided it was time to get a real job. I ended up getting hired at a warehouse that some of my buddies worked in. It was there that I meet a young fellow named Dan. He seemed smart and very into video games. His brother who also worked there introduced us when he found out that we both had played World of Warcraft at some point. So Dan and I started talking about games and I was already into making games by then but had never finished anything. So I started throwing ideas at him that he could quickly and efficiently break down and destroy. He could tell me exactly why it wouldn't work. So for months I tried to come up with a something that even he couldn't find a fault to. Well I did come up with something, and finally got his attention. Also turns out that he was a graphic artist, so it was a perfect match.

So we both sit down and bounce ideas off each other until we reach an idea that we can both agree on. So far we have released one game together. While I have branched out and made 3 separate smaller games on my own, this next game, Ninja-ja, is our second game together.

Usually I come up with the game concept and we team up together to flesh out all the details, but one day I went to Dan and said hey why don't you come up with a concept. Dan already had one in mind even before I asked, and that is Ninja-ja.

Ninja-ja is designed to be played on a multi-touch device (most smart phones). You use two fingers (usually your thumbs) to guide your weapon where you want it to go.

Monday, April 4, 2011

For the poll I want you guys to decide part of the story, sorta like interactive story telling. You and Joey will be going back to Viridian Forest to capture and train some more. So should Joey capture a pikachu on his visit there? You decide!

Also I will be adding a FAQ Page soon that should answer a lot of questions, from updating the game, to why does Brock keep taking my pokemon. (Because you dropped it), also an unofficial forum seems to have made an appearance check it out and maybe we will make it an official forum :)

This week is not only about Pokemon Tower Defense. I will be showing off "Ninja-ja" our next game! It will be a reallllyyyyy early alpha version, but I want you guys to check it out and bring feedback every step of the way. This game will only be for the phones so keep that in mind, it also uses the multi-touch features of your phone.

Last but not least. What's next for PTD? This week will be all about compiling all the feedback/ideas/suggestions that you guys have brought up, from my email, comments on the blog, comments on newgrounds, and just making a giant list of things you guys want and trying to get those in order of what you guys want the most. Besides that a couple of new features are coming:

The Pokemart - Buy items using special SD coins that you can get in a number of ways. (More on that below), you can also buy items with the money you earn in the game.

Items menu - Use items that you buy in the pokemart or get while playing the game.

Save your profile info online - A lot of people have been asking for this, and it should make things a lot easier. You will make an account (just email and password) that will store all your pokemon info, so that you can play where ever you want and not have to fear about losing your data!

Other things! - I can't promise you yet but you might be getting the first Challenge mode level, can you beat brock without your nice little Butterfree and your high level pokemon? We will find out.

Okay so more about those SD Coins (Sam Dan Coins). Well basically each day when you play the game and you log in with your online profile you will get a free SD Coin. You can use the coins to buy stuff like rare candies, evolution stones etc. Other games that I make will also give you an SD Coin per day just for login in the game. Another way to get them is to beat a challenge level, the first time you beat it you will be awarded some SD Coins. The last way, and fastest way, to get SD Coins is to buy them with real money (This is not ready yet.)

Again let me know what you think in the comments below or just send me an email. Lastly just reminding you guys about the Mystery Code.

Also don't forget to get your Shiny Starter, by donating any amount you will receive a code that you can put in the mystery gift and change your starter into a shiny. Also if you donate 10 or more you will also get rare candies and evolutions stone, finally if you donate 20 or more you will get all the previous gifts plus your very own shiny Mew! To donate click on the donate button on the top right corner of the page.

NOTE: I'm currently giving out the shiny starters the other gifts will be given out this week coming up.

Sunday, April 3, 2011

Newgrounds might take a while to update to the newest version keep that in mind. Other websites basically stole the game from newgrounds so they won't have newer versions. Unless I go send it to them.

You can find the links to download the apk, and newgrounds on the Download Game tab.

Also don't forget to get your Shiny Starter, by donating any amount you will receive a code that you can put in the mystery gift and change your starter into a shiny. Also if you donate 10 or more you will also get rare candies and evolutions stone, finally if you donate 20 or more you will get all the previous gifts plus your very own shiny Mew! To donate click on the donate button on the top right corner of the page.

NOTE: I'm currently giving out the shiny starters the other gifts will be given out this week coming up.

Friday, April 1, 2011

UPDATE 3: Level is about 85.111233232% done! About an hour if everything goes smoothly!

UPDATE 2: Update is still coming tonight, just a heads up this next level is going to be a free roam level, meaning no candy, you can capture everything in the level, bunch of waves. The levels are design as a good way to level up and capture pokemon, however no money will be awarded in the free roam levels. If I have some extra time I will include 2 free roam levels in this update so that it's easier to get pikachu.

UPDATE: This next update will be done by Sunday night the latest, won't be done today Saturday :( Thanks for your patience.

Hey guys! It's me again, so it looks like most of you want the updates to come on a weekly basis (me too!). I think that looking forward to an update on a weekly basis is fun, it reminds me of waiting each week for my favorite tv show to come on so I can watch it. Out of 2442 (I swear this thing got reset or something) 21% wanted monthly big juicy updates but, 78% wanted weekly quick updates!

This next poll is about where you play the game, I'm interest to see which version I should focus on more.

I'm making a list for level 6 so you guys can see where the progress is at, I must note that coming up with a level probably takes longer than actually making it.

New Pokemon, with all Moves up to lvl 20:

Spearow with 3 new moves (100% done)

Nidoran Male with 1 new move (100% done)

Nidoran Female with 1 new move (100%, done)

Jigglypuff with 4 new moves (100% done)

Mankey with 3 new moves (100% done) (Not doing the move Covet since there are no items)

New Evolutions with all Moves up to lvl 20:

Nidorina no new moves (100% done)

Nidorino no new moves (100% done)

Fearow no new moves (100% done)

Also don't forget to get your Shiny Starter, by donating any amount you will receive a code that you can put in the mystery gift and change your starter into a shiny. Also if you donate 10 or more you will also get rare candies and evolutions stone, finally if you donate 20 or more you will get all the previous gifts plus your very own shiny Mew! To donate click on the donate button on the top right corner of the page.

NOTE: I'm currently giving out the shiny starters the other gifts will be given out at a later date.