These games are in various stages of planning. Some are just ideas that still need to be fleshed out. Others have are much more complete. All of these games have at least one open spot for a participant. Once a game has a full set of participants it will be prioritized and the scheduling process will move forward. First time players are encouraged to start with rules-light games systems.

If anyone has a fun or interesting idea for a game, please tell me about it! I’m exciting about including a range of game systems, genres, themes, and play styles (including both light and more intense content).

The Owlbear Reintroduction Program

Game system: Magic Goes Awry (this is a free, rules-light system designed to capture the best aspects of a Dungeons and Dragons game that I am developing)

Idea: Set in a high fantasy setting, the main characters are students at the Adventurers Academy. For their first internship mission they will be relocating a family of owlbears (magical animals known for their ferocity) as part of the Owlbear Reintroduction Program. This game will be a play test of my new, rules-light game system, Magic Goes Awry.

Format: Audio

Game location: Could be either in person or online

Game master: Fay Onyx

Player 1: Not yet determined

Player 2: Not yet determined

Player 3: Not yet determined

Life in the AdventurersAcademy

Game system: Magic Goes Awry (this is a free, rules-light system designed to capture the best aspects of a Dungeons and Dragons game that I am developing)

Idea: The main idea for this game is to have a magic school (think Harry Potter) that set in a high fantasy setting. Not all of the students at the school use magic (some will be fighters or rangers), but the environment will be magical and all students will be trained in how to interact with magic. This game will also be a play test of my new, rules-light game system, Magic Goes Awry. It will be scheduled for a time after The Owlbear Reintroduction Program game has been recorded (in part to allow me to make adjustments to the Magic Goes Awry game system if needed).

Idea: To do the first text based game using a rules-light system to facilitate play with little need for rules explanation. Once I find a game master for the first game, a specific game system and setting will be chosen and then players will be recruited. Genre options include: Doctor Who, steampunk, cyberpunk, magical girls, superhero, and spy thriller.

Idea: This game will follow the standard setup of an adventuring party going out to do something. This will be an action focused game with characters whose abilities and minds are suited to an environment of physical risk. That said, I’d like to avoid the kill strangers (or certain races) on sight dynamic. In addition, I’d love to have a game that allows for negotiation and creative problem solving. What I’m hoping to do in this game is to make space for disabled action hero characters in a high fantasy setting full of adventure.

Note that because of the complexity of these game systems, I want game masters and players for this game to have at least some prior experience with these game systems.

Idea: The premise of this game is an adventure coming into the lives of ordinary people (possibly a mystery?). I want the characters in this game to be the sorts of people whose minds and bodies are not suited for fighting or going out into physical danger. This may include characters with anxiety, highly sensitive people, quadriplegic characters, people with attendant care workers, and chronically ill characters who need regular access to medical care or devices. My core idea for this game is to discover what heroism can be like for characters who can’t be like action heroes and to do it in a high fantasy setting. I am hoping for this story to be set in a large city that has at least a basic level of accessibility and significant medical care available. I am also hoping for this city to be large enough to support sub-communities and to include a queer community. I am expecting this to be a socially focused game where abilities will be used in creative ways. I believe that it will be important for these characters to have options that allow them to resolve things without physical confrontation.

Note that because of the complexity of the game systems, I want game masters and players for this game to have at least some prior experience with these game systems.

Idea: To do a game using the Vampire the Masquerade system which challenges the ableism built into the system (probably focusing on the way the system handles the Malkavian and Nosferatu clans and neurodiversity). A central theme of this game will focus on neurodiversity and it is my goal for all of the players in this game to have a diverse mind (neurdiverse/neurodivergent/mentally ill).

Game location: Online

Format: Audio

Game master: Alex

Player 1: Not yet determined

Player 2: Not yet determined

Player 3: Fay Onyx

Moleguard

Game system: Mouseguard (in this game people play anthropomorphic mice, similar to the Redwall books)

Idea: This Mouseguard game would include mole characters and mole community so as to allow us to take on a lot of issues around blindness and social aspects of disability. As moles are a form of small low-vision animal that is roughly mouse-sized, I thought this game would be a great opportunity to create a culture of low-vision and blind people that really fits within the game setting in a way that feels natural.

Idea: All of the players will choose a favorite iconic hero (such as Wonder Woman, Doctor Who, or James Bond) and play alternate universe versions of them. Players are encouraged to make any key changes that they have always wanted to make to these characters, such as changing their race, gender, sexual orientation, or body type. These alternate universe characters will also be disabled, chronically ill, and/or neurodiverse. The genre these characters will land in has not been determined, but the aim will be to create a game that is humorous, with lots of nerdy content. The inspiration for this game came from the Pulp Cthulhu crossover game that was done on Episode 39 and Episode 40 of the One Shot Podcast (note that these two episodes contain violent humor). Genre options of the game itself include Doctor Who, steampunk, cyberpunk, magical girls, superhero, and spy thriller.

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