I'd LIke to suggest something, Ive not seen much if at all, is along with what ever else you do with mods if you could lessen the time change from wolf back to human, the vanilla cooldown seems to me to be way to long for my liking ... just a suggestion ^.^

I think it's a great mod but you need to do one of two things... one the name of this mod is werewolf form overhal but the mod does not change the werewolf model at all so change the name. Two if you don't want to change the name try changing the werewolf model,just a bit. Other than that good mod.

Hi, will this work propperly if i'll load savegame in wich i am in a werewolf form? I just havent noticed any changes except increased magic resistance, armor and unarmed damage wich incresed by 1 point (was 70 without mod and became 71 with mod instaled and activated). Or now i need to reactivate the mod? P.S. Just in case, i'm using "status" mod wich allows to check player status like overal resistances, damage, speed mult, armor, healing rates, unarmed damage and other stuff. level is 45.

Sorry, I gripe about lack of specifics elsewhere then fail to provide them. >.< If I check it on the data queue in the Skyriim start box, I get the Steam logo Screen, then it just closes, no error codes, no nothing. When I UNcheck it in the start menu data folder, the game loads just fine. Possibly I have a conflict with another addon. I have about 15. I was using the AP sex addon, but got over the novelty real fast when I realized it makes my shouts cease to function. Oops, that should go on the AP page. LoL!

@GL4DIUSCould you be more specific? Are you getting an error when it crashes? If so what does it say? There really isn't anything that should cause your game to crash. There aren't any new scripts, it is just changing the values on a few stats which shouldn't crash your game.

@ Kayaglenn. First you have to become a werewolf. Once you are a werewolf, open up the character menu and select magic. Then scroll down to abilities (i think thats what its called) and click on it. Then select beast form/beast mode. (its one of those two, pretty sure its the first) Then once you equip it you simply activate it as you would a shout.

A great passive would be no fall damage in beast form/half fall damage in human form. Its lore friendly to werewolves and would rock. I have liked this mod and will continue monitor it before I sub. But great work this looks great. Magic resistence good idea vs. vampires!

@Got Me Some Stridin PantsJust saw this mod, took a quick look and saw your comment. For the ability to change back to human, I'd suggest taking a look at the Dawngaurd vampire revert code and see if you can engineer it through that. I'd try do it myself but I really don't have time to make mods for Skyrim :( too busy with university things. But yeah, thanks! :D

@AntecSentinel and Samyboy589I would like to eventually make a change back to human form ability for werewolves, but with my current experience in coding and the CK there are no promises it will be any time soon.

@d_sheikThis mod only increases the stats on the player werewolf, not any NPC werewolves. If that mod changes anything about the player werewolf then it might not be compatible. I haven't tested them together.

@Chronos MystyOnce you reach 50 your armor rating is very close to the cap, around 500 if I remember correctly. However, because of the high damage, mobility, magic resistance, and CC ability of beast form I will not make it armor capped for balance reasons.

a passive could include fal damage and other effects on human form such as getting night vision as a power, and there is one that i think could work out one that would increase with level would basically be as your strenth increases the distance you throw people with your attacks and the sharper your senses get in other words more likely slow time affect and or possible gradual effects on animals and creatures as you become more recognized as a king or queen of beast