Shaky tracking

To be blunt the tracking is super shaky. The head tracking bounces back and fourth a fair amount, occasionally rubber banding up and down, and the controllers constantly seem to be shaking.

I've tried several rooms without much improvement. Typically I have the nolo camera on a flat surface at around chest or head level facing me, and I stand/sit about 5 feet away. While controller accuracy seems to improve when I move a bit closer, head tracking continues to shake and bounce around. I am using an osvr.

Comments

@bigelowed Thanks for responding, but unfortunately re-pairing doesn't seem to be doing the trick. The headset has stopped rubber banding, but it continues to shake constantly. I'm unfortunately under the impression that this may be the best I'm going to get with it...

@bigelowedI'll take a look into it in the morning. My current experience has been with an OSVR HDK2, so I do not have riftcat installed at this time. I wouldn't be surprised if the way the osvr hdk2 and nolo are interacting is in some way affecting my experience to be honest. I think I'll try some different cables as well, as maybe that could be affecting it. I currently have it plugged directly into the HDK2's side mounted usb port rather than into my computer.

And if that doesn't do it, I believe some people are working on a proper OSVR plug in that bypasses the need for the Nolo drivers that may help. I will kind of miss the Nolo team's modified steam-vr configuration though. I was actually getting used to it.

Last Edit for the night: Its not an issue of cabling. The nolo provided cables seem to provide the same experience. What I have learned, however, is that the nolo tracker does in fact generate rotational data. For HDK users, being able to use this over our device's gyroscope would be a awesome, as the hdk suffers from yaw drift while using steam vr.

The real last edit: I was using the Nolo driver's visualizer for the above test, for those interested.