Just as the topic states, I think having some sort of que'ing system for the PvP is what this game badly needs, instead of having to pay for pvp protection through resources and influence points, this way, you get PVP with ppl that ACTUALLY want pvp, while keeping the people that want to do all the quests and missions seperate from all those that want to only do pvp. This stops you using every single resource you have, on staying out of pvp, because at the moment with the game currently as it stands your just playing the game and missions to opt out of pvp'ing instead of gathering your rescources up to enjoy the PVE.

When this game hits steam, i think this would be extremely wise otherwise for players that like the game for its pve, might get left out in the cold and start complaining about it.. This would keep the systems seperate, but there for anyone who wants it while not having 2 completely different servers, and taking out the forced pvp in the game at the same time...

Just a simple icon in the GUI to que yourself for pvp or alliance pvp'ing so all the ppl in que are up for fighting eachother instead of dragging anyone in the near area into a pvp zone or having your entire homeland up for grabs that anyone near it can opted for without you even knowing untill its already done...

Nova - great idea, and I regret we didn`t think of something like that a while back. However... (and I know I said this before) - I think a solution to all our problems is just 1 month away. We just arranged a huge promo that should see 10,000+ copies of the game go out with-in a month, and in addition unless something totally unexpected happens we should be on Steam in early December. So far each Greenlit game went through "Top Selling 10" games on Steam - that`s usually 1,500 new players per day...

So we`ll wait to see if higher player pop will fix PvP mechanics without a need for extra work on our end (rather work on Siegeworks right now), but if all that fails - your approach would be the right way to go.