Description of new items- an upgraded hookshot (golden star with L3 sword strength, place second hookshot in a chest) - an upgraded magic boomerang (force boomerang with L2 sword strength, place second magic boomerang in a chest or simply one magic boomerang after you have magic boomerang upgrade from small fairy). Since the fairy of course won't upgrade the magical boomerang you should place the chest with the force boomerang in a way that it requires the magical boomerang in advance to receive it (diagonal throw over long distance to hit a switch). - also implemented also the worn-out glove from AST that lets you lift only one rock per screen (place second power glove in a chest, the first is the worn-out, the second the real power glove)- the second lamp you collect is a super lamp that burns enemies until it is replaced by the firerod. - a nimbus to summon good bees (you get it by default from first firerod chest, if you want to exchange the order to get it from the second firerod chest, apply the optional exchange_nimbus_firerod.ips from the subfolder). - a L4 shield that lets you walk through spike blocks and have guaranteed item drops from defeated enemies (place second mirror shield in a chest). - small fairy 1: upgrades Zora Flippers to Fairy Flippers that let you walk on the ground. - small fairy 2: upgrades your L1,L2,L3 or L4 sword to charge faster (turbo spin), similar to AST. In contrast to AST it is permanently and you get a marker in the non-selective items in the menu. - the witch will have as upgrade the gold potion in her sortiment that upgrades the turbo to the hurricane spin (does require small fairy turbo spin upgrade in advance). Press and hold the B Button during the first spin to spin multiple times while moving. It will drain magic. - fat fairy 1: throw in the powder pouch and you will upgrade the magic meter power drop a second time after the bat (now it only takes 1/4 of the magic). - fat fairy 2: throw normal bombs into pond to get the superbomb, enable with R-Button - The flute will make invisible platforms visible in dungeons similar to lightening a torch (or using ether). But this costs magic!

- The first bow is replaced by slingshot and pebbles- gives you 4 digits rupees so you can collect up to 9999.- skip monologues by pressing the L-button

Use this ASM to make further walls that can only be bombed with a superbomb!

Code:

; This asm is for making more walls superbomb-able only; WRITTEN: by Conn ; THANKS TO: -MathOnNapkins' Zelda Doc's

; You can only make screens normal-bombable / superbombable ; this asm can add screens where super-bombs are required to open the wall ; make a normal bombable wall (item 86-bombable) and adjust the screen whether a superbomb is required; the asm contains 3 screens (two are disabled by ";" semicolons, if you need more ; simply copy/paste the cmp #$screen/bne/jmp routine for as many screens as you need