Xenosaga Episode II: Jenseits von Gut und Bose Walkthrough :

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Walkthrough - Xenosaga Episode ll FAQ/Walkthrough

Page 1

+--------------------------------------------------------------------------+
| XENOSAGA EPISODE II: JENSEITS VON GUT UND BOSE |
| FAQ/Walkthrough Version 1.3 |
| Written By: Mogg 13-42 |
| E-mail: thaei@yahoo.com |
+--------------------------------------------------------------------------+
____________________________________________________________________________
This FAQ is (c)2005 Mogg 13-42. No part of this document may be used for
anything profitable, either electronic or mechanical. Likewise, never try to
rip it off! You may print a part of this FAQ or all of it provided that it's
only for personal use. One more thing, if you wish to post this guide on
your site just send me an e-mail and ask for my permission.
____________________________________________________________________________
E-MAIL POLICY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
* Only send questions that are not yet answered in the guide and please
allow at least a day or two to get a reply back. I'll try to answer all
your e-mails if possible, so be patient.
* Make the subject of your mails obvious. I get a lot of different e-mails
sent to the address above, so there's a pretty good chance that I might
overlook your mail.
* State your questions clearly. I've received a lot of mails before with
questions I don't understand. So if I can't make out what you wish to
know, then I will ignore your mail.
* NO VIRUSES OR SPAM MAILS!!!
* You can also contact me via Yahoo Messenger using this e-mail address,
for a quicker response to your questions.
____________________________________________________________________________
VERSION HISTORY
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[Version 1.1 -- 04/23/05]
- GS Quest #13, 24 completed
- Segment Address Locations list completed
- Secret Keys Location list completed
- Double Techs list completed (characters & E.S.)
[Version 1.2 -- 04/25/05]
- Guides for Industrial Plant, Heaven's Ruins & Space Coliseum completed
- GS Quest #21 completed
- Strategy for optional boss Phobos Rugas completed
[Version 1.3 -- 04/30/05]
- GS Quests #28, 38 completed
- Strategy for all optional bosses completed
____________________________________________________________________________
============================================================================
TABLE OF CONTENTS
============================================================================
Press CTRL + F and type [keyword] to jump to a specific section of this
guide.
----------------------------------------------------------------------------
I. INTRODUCTION 01
----------------------------------------------------------------------------
II. GAME BASICS 02
- CONTROLS 02a
- BATTLE SYSTEM 02b
> Class Points & Skill Points 02b-1
> Event Slots 02b-2
> Zones & Breaking 02b-3
> Stocking & Boosting 02b-4
> Double Attacks & Ether Combos 02b-5
> Status Effects 02b-6
----------------------------------------------------------------------------
III. WALKTHROUGH 03
- Old Militia 03a
- Second Miltia City A 03b
- Second Miltia City B 03c
- Subconcious Domain (Summer) 03d
- Subconcious Domain (Winter) 03e
- Dammerung 03f
- Ormus Stronghold 03g
- Sumerged City 03h
- Labyrinthos 03i
- Omega System 03j
- Space Time Anomaly 03k
----------------------------------------------------------------------------
IV. POST GAME WALKTHROUGH 04
- Desert 04a
- Industrial Plant 04b
- Heaven's Ruins 04c
- Space Coliseum 04d
----------------------------------------------------------------------------
V. OPTIONAL BOSSES 05
- Phobos Rigas 05a
- Baal Zebul 05b
- Mikumari 05c
----------------------------------------------------------------------------
VI. GLOBAL SAMARITAN CAMPAIGN 06
----------------------------------------------------------------------------
VII. GAME LISTS 07
- Segment Address Locations 07a
- Secret Keys Locations 07b
- Double Techs List 07c
- Skills List 07d
- Ether Combos List 07e
----------------------------------------------------------------------------
============================================================================
I. INTRODUCTION [01]
============================================================================
Well, I'm back! It's been so long since I've written a guide, so I hope my
writing skills haven't rusted yet. Anyway, I'm quite sure this will be a
long project. And I'll try to make it as helpful as possible. Now with
that said, let's begin!
============================================================================
II. GAME BASICS [02]
============================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CONTROLS [02a]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Menu Controls
--------------
D-Pad...............................................Move Cursor/Switch Pages
X.....................................................................Cancel
O....................................................................Confirm
R1/L1.........................................................Switch Submenus
Start...........................................................Leader Select
Non-Battle Controls
--------------------
D-Pad..................................................................Walk
Left Analog Stick.......................................................Run
O............................................................Examine/Confirm
Triangle......................................................Open Main Menu
Square................................................Fire Vaporizer Plug-In
L1/R1.................................................Switch Between Targets
Start..................................................................Pause
L1+R1+L2+R2+Select+Start..........................................Soft Reset
Battle Controls
----------------
D-Pad............................................................Move Cursor
X...................................................Open Command Menu/Cancel
O.............................................................Confirm/Attack
Triangle..............................................................Attack
Square................................................................Attack
R1/R2......................................................Open Boost Window
R1/R2+O/Square/Triangle......................................Boost Character
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BATTLE SYSTEM [02b]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
----------------------------------------------------------------------------
Class Points & Skill Points [02b-1]
----------------------------------------------------------------------------
The concept of learning abilities for your characters in Xenosaga II, is
completely different from it's predecessor. So I'll start off by explaining
this. There are a total of 4 skill levels, which are then divided into 8
classes (Class A - Class H). Though Level 4 only has 4 classes.
Skill Levels that are accessible to you are marked with the word "PASS",
otherwise the selection will be grayed out. Now in order to learn a skill,
you'll need to have sufficient "Class Points" (CPt) to unlock the class
where the said skill is located. Then use the required amount of "Skill
Points" (SPt) to learn the ability itself.
New skill levels become accessible, once you've learned all the skills
in any class within the previous level.
Class Points are gained by defeating bosses, learning all the skills
within a single class, or by using "Class Upgrade" items.
Skill Points are a lot more common than Class Points, and are gained from
defeating bosses as well as normal enemies, or by using "Skill Upgrade"
items.
----------------------------------------------------------------------------
Event Slots [02b-2]
----------------------------------------------------------------------------
The Event Slot is displayed at the lower-right corner of your screen. The
sequence in which the slots are showed follow this order: CTC -> BST -> SKL
-> "Random Slot".
CTC - Chances of landing a critical hit increases by 50%.
BST - Increases charge rate of boost gauge.
SKL - Increases the amount of Skill Points received from enemies.
(x2, x4 or x10)
ETR - Ether damage and healing increases by 50%
TC - (Turn Cancel) Target loses turn when damaged by an attack.
RV - Target's boost gauge charges when attacked.
NON - No effect.
----------------------------------------------------------------------------
Zones & Breaking [02b-3]
----------------------------------------------------------------------------
Knowing how to take advantage of enemy weak zones, is the key to winning
battles in this game. You'll get wiped out pretty often (even by normal
enemies) if you don't get a hang of this entire concept early. So to
those who aren't sure how zones work, pay attention.
First off, enemies are categorized into 3 types: Mechanical (M),
Biological (B), and Gnosis (G).
There are 3 types of zones: A, B, and C, and is displayed at the upper-left
corner of your screen. You are allowed to execute 2 consecutive PHYSICAL
attacks using the square and triangle buttons, while only 1 ETHER-type
attack with the O button. Also be sure to remember this:
The O, [], and Triangle buttons target the A, B, and C zones respectively.
Now if you managed to exploit an enemy's weak zone, (the letters will be
shown in red) you'll be able to "Break" them. Thus allowing you to deal
more damage. (x1.5) For example, a U-TIC Soldier's weak zone is BB so
in this case I'll attack with [] twice, to break him.
Some enemies however require more than 2 button combinations to break.
(usually bosses) Therefore you'll need to use 2 characters to accomplish
this task. Here's how to break an enemy with a weak zone of BCBB:
Have Character A attack with [] and Triangle (BC), then boost Character B
and have him attack with [] twice (BB). Take note that Character B must be
boosted BEFORE Character A completes his attack sequence in order for this
whole thing to work.
Occasionally, a successful break earns you a "Break Bonus". This gives
you a stock.
The other thing that must be mentioned is the AIR and DOWN effect, which
doubles the amount of damage received by your target. Air or Down can be
executed in 3 steps:
- Stock up your characters to at least 2. (A full stock is more effective)
- Break your opponent.
- Press O repeatedly. (this will depend on how many stocks you have)
Once that's done, keep boosting your characters to keep the effect active
for as long as possible.
To determine which characters can cause Air or Down, look at the bottom-
left corner of the screen. The arrow points upward for AIR, and downward
for DOWN.
----------------------------------------------------------------------------
Stocking & Boosting [02b-4]
----------------------------------------------------------------------------
The Stock Gauge is located at the top of your screen, just below a
character's EP value. Press X during battle to open the command menu, and
choose STOCK. This adds a stock to your Stock Gauge. (3 max) Having a full
gauge allows a character to execute 5 consecutive attacks.
The Boost Gauge is located at the lower-right corner of the screen. Press
R1 or R2 buttons to open the Boost Window and press the designated button to
boost a character. You need a value of at least 1 on your Boost Gauge in
order to use this function. Also remember that only characters whose icons
aren't showing, at bottom-right corner of the screen can be boosted.
----------------------------------------------------------------------------
Double Attacks & Ether Combos [02b-5]
----------------------------------------------------------------------------
A double attack is performed by 2 cooperating characters, and is much more
powerful than any other single character attack. But the requirements needed
to execute one, are no less difficult to attain. To perform a double attack:
Stock up both characters A & B to the amount required for the attack. Now
on Character A's turn, boost Character B. Then with character A, open the
command menu and choose "DOUBLE". From there, pick the attack you want to
use. Remember that a Double Attack for a pair of characters, can only be
used once per battle.
Ether Combos require 2 characters to execute. So of course you'll have to
use boost. In order to form a combo, both the current and boosted characters
must have the same ether skill. Next choose ETHER from the command menu,
pick your desired skill and press TRIANGLE. A new window should appear if
you can form a combo from it, otherwise pick a different ether skill.
----------------------------------------------------------------------------
Status Effects [02b-6]
----------------------------------------------------------------------------
+------------------+-------+-----------------------------------------------+
| Status Effect | Type | Effect
+------------------+-------+-----------------------------------------------+
| Heavy | L | Lowers Dexterity, Evasion, & Strength |
+------------------+-------+-----------------------------------------------+
| Weak | L | Lowers Vitality |
+------------------+-------+-----------------------------------------------+
| Ether PD | L | Lowers Ether Attack |
+------------------+-------+-----------------------------------------------+
| Ether DD | L | Lowers Ether Defense |
+------------------+-------+-----------------------------------------------+
| Blind | L | Lowers physical attack accuracy |
+------------------+-------+-----------------------------------------------+
| Poison | L | Receive damage for every action taken |
+------------------+-------+-----------------------------------------------+
| Slow | L | Speed -25% |
+------------------+-------+-----------------------------------------------+
| Stun | L | Similar to Turn Cancel |
+------------------+-------+-----------------------------------------------+
| Poison EP | ? | Drain EP for every action taken |
+------------------+-------+-----------------------------------------------+
| Lost | H | Disables use of ether spells |
+------------------+-------+-----------------------------------------------+
| Bind | H | Disables use of attack buttons |
+------------------+-------+-----------------------------------------------+
| Boost Lock | H | Affected character's icon will not appear in |
| | | Boost Window |
+------------------+-------+-----------------------------------------------+
| Curse | -- | Affected characters take as much damage as |
| | | he/she causes |
+------------------+-------+-----------------------------------------------+
| Resistance D | L | Lowers status effect resistance |
+------------------+-------+-----------------------------------------------+
I only talked about negative status effects here, since the positive ones
are pretty much self-explanatory.
============================================================================
III. WALKTHROUGH [03]
============================================================================
If you have a Xenosaga Episode I clear data, load it to unlock Swimsuits
for both Ziggy and KOS-MOS. Along with bonus class & skill points.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
OLD MILTIA [03a]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+--------------------------------------------------------------------------+
| Items: Power Shield; Revive S; Skill Upgrade D x3; Bio Sphere |
+--------------------------------------------------------------------------+
After the opening cut-scene, you'll be controlling the E.S. Asher. Continue
forward a bit and you'll encounter a save point, access it and save your
game. Follow the path until you get to an intersection, then head left.
Destroy the wreckage here for a treasure chest with a POWER SHIELD. Proceed
southeast to the next area, for another cut-scene.
Approach the A.M.W.S. once you regain control, to initiate a battle
tutorial. Just follow whatever instructions you're given. Also just some
notes about the traps -- Destroying these things will freeze enemies in
place, should they come in contact with the purple wave. In addition, it
will also have various effects during battle. The YELLOW trap gives you
STOCK BONUS while the RED one gives you BOOST BONUS. (These effects apply
to character battles as well.) So be sure to use them to your adavantage.
You'll have to continue your journey on foot, with Jin in your party. This
is a good time to start learning abilities for your characters. (If you
loaded your XS Episode I clear data.) Otherwise this would have to wait till
later. Save your game and move on east. You'll come across a large pile of
rubble to your right, blow them up -- one of the large tanker at the back
will reveal another treasure chest containing a REVIVE S. Head back to the
main path and continue to the next area.
Here, approach the UTIC Soldier to initiate your first of 2 tutorials
regarding character battles. Further down, there will be a destructible
part on the left wall, blow it up to reveal SEGMENT ADDRESS #14. Then
approach another UTIC Soldier for your final tutorial. After that continue
onwards a bit and climb the ladder to your left. At the end of the path,
destroy the crate for 3 SKILL UPGRADE Ds. Go back down and proceed to the
next area.
Just follow the road east, blowing up the green rings on the pillars along
the way. One of them contains a BIO SPHERE. Go on to the next area, to
trigger yet another cut-scene. Once you regain control, save your game and
continue forward, blowing up obstructions as you go. At the next area,
watch some more cut-scenes, followed by a boss fight.
============================================================================
BOSS: MARGULIS
============================================================================
+==========================================================================+
| HP: 1000 W.ATK: Weak vs. Physical Attacks |
| EXP: 2500 W.ATR: Ice, Slash |
| SPT: 150 RARE: Skill Upgrade E |
| CPT: 400 ITEM: Revive DX |
| BREAK: CB TYPE: Biological |
+==========================================================================+
One way to make quick work out of this battle is to have both Jin and chaos
use their Double Attack: Ice Brand. So first, attack with your characters
until you get your boost gauge up to 1. Then Stock both of them up to 2, and
use Ice Brand. This should deal about 700+ damage on Margulis. After that,
just attack him a few more times; and that's it. You might want to finish
him off when the "BST" icon appears on the Event Slot, for some extra Skill
Points. Since he automatically counters with a final attack that moves the
slots ahead by 1.
============================================================================
You'll have to watch some mighty long cut-scenes after this, so sit back for
a while.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SECOND MILTIA CITY A [03b]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+--------------------------------------------------------------------------+
| Items: Skill Upgrade A x5; Antidote L; Ether Pack S; Revive S x4; |
| Bio Sphere x2 |
+--------------------------------------------------------------------------+
You'll regain control of Ziggy at the Spaceport. Head down a bit for a save
point, so save your game if you want. There really isn't much to see here,
but you can check out the monitor to the right of this area, for some
information. When you're done, proceed south to leave.
After that cut-scene, you'll have control of Jr. at the warehouse. Save
your game, defeat the enemy and climb the stairs. Blast the crates here,
and head out the door to your right. From here, head west down the stairs
and blow up the box for 5 SKILL UPGRADE As. Go back, then east down
the other stairs to the next area.
Keep heading north and blow up the gate at the end. Let the water take
you to the area below. Climb the ladder and go north. Blast through the
boxes, (the second one has an ANTIDOTE L inside.) follow the path and
climb the ladder to the next area. There will be a short cut-scene.
When you reagin control, blast through the door and keep following the
path until you reach the next area. The containers along the way has
an ETHER PACK S and 2 REVIVE S.
Head south and a giant robot (Executus Sagitta) will chase you. Keep
running until it catches up, then defeat it. After that battle, move
on and climb the stairs to proceed/
Here, soldiers will drop from a helicopter to engage you, so once again,
defeat them. Once done, run ahead then turn right when you see an opening.
Destroy the table for 2 REVIVE S. Go back out and move on, take a right at
the end, and blast the wall. Save your game. Ride the elevator up to the
next area.
////////////////////////////////////////////////////////////////////////////
Note: Coming in contact with the moving fence will trigger battles. So I
recommend that you fight a bit here to gain a few levels. Not to
mention there's a save point nearby, so just touch it to heal.
////////////////////////////////////////////////////////////////////////////
Climb down the stairs and head west. Destroy the boxes -- one of the large
crates contains 2 BIO SPHERES. Move on a bit and you'll be ambushed by a
"mini" boss.
============================================================================
BOSS: 0-88 LIBRA
============================================================================
+==========================================================================+
| HP: 3360 W.ATK: Weak vs. Ether Attacks |
| EXP: 5800 W.ATR: Thunder, Pierce |
| SPT: 450 RARE: G ST Double |
| CPT: 600 ITEM: Auxillary Armor B |
| BREAK: AA TYPE: Mechanical |
+==========================================================================+
This is another easy fight. Your party should consist of: Jr., MOMO, and
"whoever". (preferably one that has learned curative ethers, and Thunder
Sword) Once the battle begins, stock both Jr. and MOMO to full, then have
your third character cast "Thunder Sword" on both of them. Just attack with
the O circle button afterwards, while boosting whenever possible -- to take
full advantage of the "break" effect.
============================================================================
Head north, get on the crane and blast it. Climb the ladder just a little
bit east of your current position, in front. Go across the makeshift bridge
to the next area. Just keep going forward, blasting obstacles, and defeating
enemies. You'll reach the area with a save point, so of course make use of
it. Proceed through the left door.
Climb all those flights of stairs (while being chased down by mechs) and,
exit through the door up north when you reach the top. Some more cut-scenes,
then another boss fight.
============================================================================
BOSS: SCUTUM & PILUM
============================================================================
+==========================================================================+
| SCUTUM |
+==========================================================================+
| HP: 4800 W.ATK: Weak vs. Ether Attacks |
| EXP: 6800 W.ATR: Beam, Aura, Thunder, Pierce |
| SPT: 500 RARE: Charge Boost |
| CPT: 150 ITEM: Auxillary Armor B |
| BREAK: None TYPE: Mechanical |
+==========================================================================+
+==========================================================================+
| PILUM |
+==========================================================================+
| HP: 3360 W.ATK: Weak vs. Physical Attacks |
| EXP: 6200 W.ATR: Beam, Aura, Thunder, Pierce |
| SPT: 400 RARE: Tuned Circuit |
| CPT: 450 ITEM: EF Circuit |
| BREAK: None TYPE: Mechanical |
+==========================================================================+
Once again, I recommend having both Jr. and MOMO in your party, mainly
because of the Pierce Attribute in their attacks. As for the third
character, someone that has curative ethers and Thunder or Aura Sword.
Stock up both of your attackers (Jr. and MOMO) to full, and your final
party member cast Thunder Sword on both of them. Also having Jr. cast
Attacker on himself should help you end this fight even quicker. Unleash
combos when the "Critical" Event Slot is shown.
Richard (Pilum) attacks with Impulsion -- which causes L Weak (Physical
Defense Down) most of the time. It's not that powerful, but L Weak will
leave you very vulnerable to Hermann's (Scutum) offensives. So just use
Refresh L to remove the status. Scutum's attacks are also quite weak,
except Sentenza so watch out for that.
============================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SECOND MILTIA CITY B [03c]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+--------------------------------------------------------------------------+
} Items: Med Kit S x2; Bio Sphere x3; Boost Max; Decoder 6; Secret Key 3; |
| Skill Upgrade A x5; Ether Pack M; Decoder 11 |
+--------------------------------------------------------------------------+
After all those cut-scenes, you'll regain control of Shion at Second Miltia.
There will be 6 different areas on the map, but only one matters for now --
the City. It's the central area on the map. Go in there. Save your game and
revisit Old Miltia using the U.M.N. device.
In Old Miltia, proceed to the second screen. Stick to the left side of the
area, and destroy both objects that are blocking the entrance to the front
of the building. From there, head east, blow up the vending machine near the
end for 2 MED KIT S. Back-track to the opposite direction, and move on to
the next area. Follow the path, press the switch at the end to lower the
ladder. Descend, and keep going left until you reach the treasure chest with
a BIO SPHERE. Exit the U.M.N. via the main menu.
Back to Second Miltia. Proceed to Sector 2 by taking a right, just before
you reach the Doctor's Clinic. Talk to the Bunny mascot. It'll introduce
you to the Global Samaritan (GS) Campaign. Be prepared for a lengthy
explanation, or just say "Of course" as an answer to it's second question
to receive the GS Path immediately. Move on to Sector 2.
Here, head up the escalator, head north and enter the Area 40 Publishing
Agency. Inside proceed to the top of the agency, and enter the door to
your right. Destroy the crates at the back of the Storage Room for a BOOST
MAX. Blow up the cabinet to your left to reveal SEGMENT ADDRESS #3.
Leave the building, continue left around the corner and you'll meet
Angelina, Sgt. Swaine's sister. She'll give you the Segment File along with
Decoder 6. Unlock the Segment Address door next to her. Open the treasure
chest inside, for SECRET KEY 3. Head on up the nearby ramp and enter Moby
Dick's Cafe, to trigger some lengthy cut-scenes.
////////////////////////////////////////////////////////////////////////////
Note 1: GS Campaigns # 1, 2, 3, 5, 7, 8, 9, 11 & 19 will be available after
the Moby Dick event. So you can start doing them if you want. Though
I recommend that you complete GS Quest #1 early, since it earns you
Secret Key 1 -- this unlocks the Psycho Pocket ether skill. Look at
the GS Campaign section of this FAQ for a more detailed explanation.
Note 2: Should you decide to do the GS campaigns at the Kukai Foundation,
proceed to the Park Area onboard the Durandal. Talk to the "Naive
Mass-Produced 100 Series Realian. Pick the 1st option, then the
2nd one as your answers to her questions. She'll give you DECODER 11
Note 3: At the 'Urban Area' of the Foundation, blast the cars for 5 SKILL
UPGRADE As and a BIO SPHERE. Go to King's Hideout (East 6) and
blast the crates inside for an ETHER PACK M and MED KIT M.
////////////////////////////////////////////////////////////////////////////
Proceed to the Uzuki Residence (the area north of the city) on the map.
Watch some more cut-scenes. You'll regain control of chaos at the world map.
Go back into the house, and make your way to the backyard. Break the plant
pots for a BIO SPHERE. Head back a bit, destroy the wooden wall not far from
the entrance of the house -- to reveal SEGMENT ADDRESS #9.
////////////////////////////////////////////////////////////////////////////
Note: GS Campaigns # 5 & 25 are now available.
////////////////////////////////////////////////////////////////////////////
Go back to the 'world map' and proceed to the U.M.N. Control Center. (north-
east from the City). Save your game. Go through the large door. Here, head
right and around the computer consoles to the hallway at the back. Examine
the eastern door for some cut-scenes.
Once you regain control, leave the main room. Proceed to the smaller room
further east. More cut-scenes. Go back to the main room, then make your way
to the Analysis Room. (the large red door at the hallway) Talk to Mauro and
tell him you're ready. Some lengthy cut-scenes follow.
You'll have control of Shion afterwards. Leave Vector Second Division, and
proceed to the U.M.N. Control Center. When you regain control after those
cut-scenes, exit through the eastern door and go all the way back to the
elevator. Save your game. Return to the Analysis Room. Talk to Allen.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SUBCONCIOUS DOMAIN (SUMMER) [03d]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+--------------------------------------------------------------------------+
| Items: Skill Upgrade C x2; Revive S x2; Med Kit M x2; Skill Upgrade B x2 |
| Antidote H x2; Boost Max |
+--------------------------------------------------------------------------+
Head south a bit, save and go inside the house. In the living room, shoot
the gray blinds located notheast, and proceed into the kitchen. Here, head
down then open the blinds for 2 SKILL UPGRADE Cs. Go back to the previous
room. Go upstairs. Try to enter the bed room to trigger a cut-scene. When
you regain control. leave the house and step on the portal.
You'll be at the Yuriev Institute. Just follow the trio around this place --
triggering cut-scenes each time you catch up. The people here do have
interesting things to say, so be sure to talk to them. You'll eventually
find yourself at a Gas Station.
Save, blast the boxes for 2 REVIVE S and go north. Blast the crate onboard
the truck for a treasure chest with 2 MED KIT M. Back-track then head east 3
screens. You can destroy the cabin at the third screen, to uncover a
forbidden device. (It doesn't have any use for now.)
At the 4th screen, follow the path until you reach a fork. Take the lower
path, and blow up the rock for a treasure chest with 4 SKILL UPGRADE Bs. Go
back, proceed down across the log. Take the lower path north, knock the log
down to create a makeshift bridge. Cross it to the other side, and move
along the path to the next area.
Here, continue right, then nothwest. Knock the log down to get across the
river. Save and open the treasure chest near the save point for 2 ANTIDOTE
H. Back-track and head north to the next area.
Continue along the path until you see 2 logs. Go north across the thicker
one to the other side. Blast the tree to your right, then go east along
the hidden path. Go down the ledge for a treasure chest containing a BOOST
MAX. Go down again and, make your way back to higher ground by heading
east. Once there, cross the log and continue north to the next area.
After that short cut-scene, defeat the infected U.R.T.V.s. These things
do pack a punch, but are weak against thunder. So be sure to have Shion in
for this fight. Their weak zone is CC. Save your game, then head west to the
next area. There will be some more cut-scenes, followed by a boss fight.
============================================================================
BOSS: LEVEL 4
============================================================================
+==========================================================================+
| HP: 5760 W.ATK: Weak vs. Physical Attacks |
| EXP: 15000 W.ATR: Aura, Thunder, Pierce, Slash |
| SPT: 900 RARE: Skill Upgrade E |
| CPT: 600 ITEM: Ether Pack DX |
| BREAK: CCBB TYPE: Biological |
+==========================================================================+
This is an easy fight. But it can also frustrate you to no end, if you don't
know what to do. First your party should consist of: KOS-MOS, Jr., & MOMO.
Stock all your characters to full, then attack a few times to charge your
boost gauge. I also recommend casting both Aura Sword and Attacker ether
spells on your party, to put a quick end to this fight.
Now be sure to boost your characters in this order: Jr. (execute 2 triangle
attacks) -> KOSMOS (attack with square-square-O-O-O) -> Jr. (use O-O-O).
That should do it. Since Jr should deal as much as 1000-1300 HP worth of
damage per shot (if you cast both Aura Sword & Attacker on him), while Level
4 is suspended in mid-air. If the boss survives that however, just wait for
it to fall back down then pelt 3 O attacks at it using MOMO.
============================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SUBCONCIOUS DOMAIN (WINTER) [03e]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+--------------------------------------------------------------------------+
| Items: Med Kit S; Antidote L x2; Ether Pack S; Bio Sphere x2; Rejuvenator|
| M; Ether Pack M; Skill Upgrade C x2; Skill Upgrade A x10 |
+--------------------------------------------------------------------------+
Back to the Yuriev Institute. Leave the room and save your game. And just
like in your first visit, follow the trio around the facility to trigger
flashback cut-scenes. After the 3rd cut-scene, you'll be at the Gas Station
again. This place is essentially the same as it was during summer-time,
only with different sets of treasures.
Access the save point. Blast the crates to get a MED KIT S. Head north, and
destroy the box behind the billboard for a treasure chest with 2 ANTIDOTE Ls
Back-track then head east 2 screens. At the 3rd screen, break the one of the
rocks on the side to get an Ether Pack S. Head east once again to the next
area.
Here, go down across the log; taking the lower path at the split. Knock
the log at the end of the path down, and cross it to the other side.
Continue east along the path & break the boulder. Open the treasure chest
for 2 BIO SPHERES. Proceed to the next area.
Head east, then northwest. Blast the log, go across it and save. From here
move back a bit, then take a left around the corner for another treasure
containing a REJUVENATOR M. Make your way onto the next area... *again!*
Take a left and blow up the rock for an Ether Pack M. Go back and head
north across the thicker log. Blast the tree to your right, then continue
right along the hidden path. Go down the ledge to find SEGMENT ADDRESS #15.
Drop down and make your way back to higher ground. Cross the same thick
log to return to the main path. Proceed to the next screen.
The path in this area is quite linear, so save first and make your way
around until you reach a fork. First go right and pick up the treasure chest
with 2 SKILL UPGRADE Cs at the end. Go back, and this time head left. Break
the boulder at the end of the path to get 10 SKILL UPGRADE As. For the last
time, back-track to the main split, and continue forward along the central
path to move on. (Though you might want to make your back to the beginning
of this area, to save your game. I suggest you do so.)
More cut-scenes. Followed by what will be your final boss battle for Disc 1.
============================================================================
BOSS: ALBEDO
============================================================================
+==========================================================================+
| HP: 7680 W.ATK: None |
| EXP: 21000 W.ATR: Fire, Pierce, Slash |
| SPT: 1200 RARE: Awakening I |
| CPT: 750 ITEM: Skill Upgrade E |
| BREAK: BCCB TYPE: Biological |
+==========================================================================+
Ok. First I'll have you know that this is one hard fight. So I'll take the
time to discuss each of his attacks. Then move on to the battle strategy
later.
- Carrion of Souls 1: Damage + L Ether DD (Ether Defense Down) status
effect. All characters.
- Carrion of Souls 2: HP Drain / Boost Drain. All characters.
- Carrion of Souls 3: EP Drain / Stock Drain. All characters.
- Release of Desire: Thunder Element + Pierce Attribute. One character.
- Ice Blast / Thunder Blast
- Taunt ("Death means nothing") Makes the status window at the top of your
screen disappear.
- Soul Blast: Aura ether attack. All characters. (This is his deadliest
move, so watch out.)
Now onto strategy. You must remember that it's useless to attack Albedo
with his arms intact. Not only will you deal pathetic amount of damage
(I actually got a 5 >. KOS-MOS (attack with
triangle-square-O-O-O) -> Jr (use O-O-O) -> Ziggy (Once Albedo falls down --
attack with O-O-O) Hopefully you'll kill him after this. Also, having the
equipped-skill Aura Coat really helps in protecting you against Soul Blast.
Lastly, don't forget to steal Awakening I!
============================================================================
After watching the cut-scenes, you'll be asked if you wish save. Do so,
then proceed to Disc 2.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
DAMMERUNG [03f]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+--------------------------------------------------------------------------+
| Items: Ether Pack S x2; Med Kit L; Med Kit M; Rejuvenator DX; Decoeder |
| 18; Ether Pack M; Bio Sphere x2; Skill Upgrade C x2; Decoder 15; |
| Secret Key 8 |
+--------------------------------------------------------------------------+
Leave the room and access the save point to your left. Continue northeast
into the next room. Here, proceed south to the communiacations room, then
talk to Allen to get the sedatives. Go back to Shion's room. examine the
bed up ahead. When you regain control make your way back to the communi-
cations room, for yet another cut-scene. Save your game outside Shion's room
and head west through the door. Take the elevator down to the lower area.
Follow the path and go through 2 doors, defeating the mechs along the way.
You'll eventually get to a large room. From here, go east and blow up the
crates for 2 ETHER PACK S. Head right a little further, blasting some more
boxes to get a MED KIT L. Proceed into the Storage Room by heading south.
Inside, shoot the wall to the left several times to blow it up. Open the
treasure chest at the other side to get DECODER 18. Head back out and
blast the crates for a Med Kit M and Rejuvenator DX. Go up the ladder at
the right wall. At the top, go west, examine the switch, and press it.
This should destroy the truck below; thus giving you access to a new room.
Go back down and return to the previous area.
Go northeast and save your game. Enter the room next to the save point.
You'll be at a long hallway with 8 rooms marked "A-I". Proceed to room "A"
and blast the boxes to reveal SEGMENT ADDRESS #7. Return to the previous
area. Now go through the other room a little further left. Destroy the
crates in here ro get an ETHER PACK M. Blast the bridge support and head up
the now collapsed bridge. From here go south, blast the box at the end for 2
BIO SPHERES. Continue north into the next room.
Your goal here is, to create a bridge to get to the other side. But first
head down the ladder and blast the crates to find SEGMENT ADDRESS #1 at the
back. (If you did GS Quest #5, you should have the decoder for this door by
now. The treasure inside is SECRET KEY 8.) Leave the room, then come back to
reset the boxes. Start constructing your makeshift bridge:
- First destroy the crate directly ahead.
- Destroy 3 boxes to your left.
- Destroy 3 boxes directly left of where you are.
- Blast 2 of the boxes south of your current position.
- Go down the ladder. Blow up the box to the left of the black crate.
- Blast the next 2 boxes behind the one you just destroyed.
- Destroy the solitary box to to your left, and 1 of the boxes behind it.
- Go left and destroy all the boxes directly ahead, Ignoring the 4 boxes
stacked atop each other.
- Destroy the single crate to your left. Head back up the ladder & go across
your incomplete bridge. (You should be stepping on a black crate when you
raech the end.)
- Destroy the silitary crate in front of you.
- And finally, destroy both crates to your left.
Continue south into the next room. Keep going south and up the stairs to the
next area. You'll now be at the upper section of the "Dock". Head east for a
short cut-scene. When you regain control, press the switch to activate the
elevator. Ride it down, save, then ride it back up. Go north through the
door.
There will be lots of conveyor belts here. Just move along the belts, and
drop into the hole marked "#4". Head down the stairs to the next area. Here,
blast both crates and keep going up. The crate blocking the stairs contains
2 SKILL UPGRADE Cs. Enter the door at the top. Continue east to the next
room. There's a huge water tank in here.
Destroy 3 of the support crates under the panel (starting from left). Climb
the stairs and step at the top-left corner of the platform, to make it tilt.
Then head to the bottom-right corner of the platform, to destroy the crate
underneath. A treasure chest will float out from it. Go back to the top-
left corner, to tilt the platform once more. Open the chest to get DECODER
15. Proceed southeast to get on the catwalk, and contine south through the
door.
Save your game. Proceed north, running against the strong air current. Go
along the center of the path, and use the elavator platform up ahead to
block some of the wind. Run a bit right up to it, and quickly go right
behind the glass pane. Press the switch to turn off the fan. Climb the
ladder at the upper-left section of the platform. Take the elevator up to
the next area.
After the short-cutscene, beat the crap out of both mechs that dared to stop
you. (So much for the boss music ^^) Go through the small door up ahead. In
the next room, head up a bit for some long cut-scenes.
////////////////////////////////////////////////////////////////////////////
Elsa
-----
+--------------------------------------------------------------------------+
| Items: Decoder 4; Decoder 14; Decoder 7; Robot Part Left Arm; Robot Part |
| Right Arm; Secret Key 5; Bio Sphere |
+--------------------------------------------------------------------------+
There are plenty of things you can do here before moving on to the next
stage. First head east up the ramp and save. Head west through the door. Go
into the further left room. Blast a part of the wall in here to find SEGMENT
ADDRESS #2. Leave and continue west into the Bar.
Talk to Adonis to activate GS campaign #27. Complete it to get Decoder 14.
Once you've done that, take the elevator down to B1. Talk to Kamikaze --
the droid in front of the Weapon Shop. This will trigger GS campaign #32.
(The longest and most tiring GS campaign, so it's better to start early.)