If you can clean the level up, you should have no problems reaching level 10 unless you took GG humility (and even then hitting level 10 on this scenario is entirely doable). Any strong melee class with platemail should have no difficulty reaching level 10.

If you can clean the level up, you should have no problems reaching level 10 unless you took GG humility (and even then hitting level 10 on this scenario is entirely doable). Any strong melee class with platemail should have no difficulty reaching level 10.

I admit that Goblin is overkill, but you might as well do Fighter. It protects you from having to worry as much about finding the right monsters without overexploring.

Especially since the golem spawning makes it harder to find monsters of a higher level.

So I would like to report that thanks to this thread, I have found success and unlocked the Vampire! I did Berserker, Sorcerer, Paladin, like was suggested, and now can start working on the other dungeons! I don't entirely understand the vampire, as I feel like there are times where the combat prediction tells me I'll survive 3 hits and then after one it thinks I'll die, but that's a separate issue.

JaggerMcDagger wrote:I don't entirely understand the vampire, as I feel like there are times where the combat prediction tells me I'll survive 3 hits and then after one it thinks I'll die, but that's a separate issue.

When you are not fighting a low-level non-first-strike enemy, your attack will happen after the enemy's. The sequence is like this:

1. Enemy attacks you for X damage.2. You attack your enemy for Y damage. 3. You "Lifesteal" Z Health from the enemy.

Well yeah, but normally you can use the little tick marks on your hp to see how much damage it will do. For the vampire, I feel like occasionally it will say I can survive 4 hits, and then suddenly the next hit would kill me.

Example of what fall_ark said:Lifesteal: 10=ZEnemydamage: 15=YHerodamage: 15=XOwn HP: 21Combat prediction evaluates X-Z=5 Damage which equals 4 hitsAfter two hits, you have 11 HP left.The enemy attack deals damage before your attack and thus before your lifesteal.15 Damage > 11 HP -> You dieSo the real hits you can take are 2, not 4.The lifesteal is also capped by your own damage.

Last edited by Fran on Thu Aug 02, 2012 5:43 pm, edited 1 time in total.