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Hey all, just wanted to touch base and pin a reminder about our release schedule moving forward. We will be releasing Distributor site (Steam, GameJolt, Itch, etc.) updates approximately once every 45-60 days (about 1.5-2 months), barring emergencies with staff or technical issues. From 4/4/18 onward we will not be providing specific release dates, but committing solely to the 45-60 day update window. This is simply due to the fact that we are a very small team (we have 4-5 consistent deliverable-focused staff, i.e. people who make pretty things, develop sexy things, or write funny things) and any illness or vacation or even PC issue can cause huge holdups that push back deadlines. We've quite spectacularly failed to deliver on specific deadlines several times in the past, so there's no point in misleading you when we ourselves sometimes cannot predict what's going to happen.

In short...When is the Update?!
SO if you want to know generally when the next release is, look at the date for the most recent update you received (Steam Store/News, Itch DevLog, etc.), and then add 45-60 days. Within that window will be the next release, and our releases will always be between a Thursday to Monday evening.

What are the Changes in the Next Update?!
If you are curious about what will be in an upcoming release prior to it becoming available, you can always get the notes for the testing versions we've worked on at the link below. If you combine and compare the differences in each version against your current game version (so for example, as of the day of this post, add up all changes AFTER 0.8.8 up to 0.9.2) you will get a very good idea of what to expect in the next release. We will also post site-specific release notes shortly after updates go live.

Update 11/24/18:
To avoid confusion and better reflect the actual pace we've been putting out content, I have changed the release window to reflect 45-60 days. We've been trying to pack more playable, enjoyable content and a larger quantity of improvements into each update and this has simply resulted in updates taking longer and needing more pre-release testing.