StarCraft: Subjection is a fully voice-acted 8 mission singleplayer campaign for StarCraft II: Wings of Liberty that features four difficulty levels of Brood War style gameplay. Search for the keyword "Subjection" on the North American or European server on Battle.net.

Q: How do the difficulty levels scale?A: Brutal is meant to be extremely challenging and borderline placebo, sort like Diablo 3's inferno difficulty. Most players will be frustrated at this level, and as such, "Hard" is the recommended difficulty for everyone that beat Wings of Liberty on brutal. Casual difficulty is meant to be played by anyone, and normal difficulty is in between.

Q: I can't find the map.A: Be sure to simply type the word "Subjection" into the search box, not the entire title. The map should appear.

Q: Why no game saves?A: Arcade does not have game saves. However, when Blizzard adds this feature, it will be implemented.

Q: Why is this not available for offline play?A: First, many people find it easier to simply go to the Arcade than to deal with the hassle of downloading and installing files into the correct directories. Blizzard seems to be pushing this as the default method for playing maps. There is no "open map" menu in StarCraft 2 itself like existed in Brood War. In order to play, you have to navigate to the directory to open the map itself and hit "test map". Online play has its own disadvantages such as lag, no game saves, and no map-linking, but Blizzard will, presumably, add these features. Another advantage is that a bug-fix or any kind of update can be applied for everyone, without people needing to redownload the map and set everything up again. Second off, this campaign is an experiment. If publishing online proves successful, the hopefully other creators will adopt this method. If it does not, then hopefully it will inspire Blizzard to action.

Q: What is the best way to contact the creator?A: Send an email to grad42[at]gmail[dot]com.

For the record, game saves exist, they're just restricted to blizzard-only functions (like videos). For Apex, I plan to have someone reverse engineer the map format to "fake" them being Blizzard maps or something along those lines. Of course, you probably wouldn't want to put those on battle.net. I would never encourage anyone to use battle.net, though.

I'll consider a casted playthrough like I did for The Signal, but I'd need energy I don't have right now.

I think it's incredibly awkward for Blizzard to acknowledge campaigns like this while not doing anything to provide real support for them, it's like they're saying that hosting a new game for each map individually, being unable to save/load and having 125ms battlenet input delay for a singleplayer campaign is as good as it gets.