theyarecomingforyou wrote on Dec 10, 2011, 20:55:Personally I don't like the warping of higher FOVs, which is actually why developers use lower FOVs. Valve discusses exactly why they use that FOV here. Developers don't just pick low FOVs to piss people off; nor is it because of cross-platform development (HL2 was PC only until it was ported to X360 years later), despite what people might say. People even complained about the FOV in STALKER as well (even CoP).

LOL. Of course it has to do with xplaform development because the shitty consoles could not handle higher FOV without blowing up (or at least serious game-breaking stuttering). Also, most games do not look the slightest bit worse with a higher FOV than with a lower one. A lot of games do in fact look much better and more natural. A narrow field of view would only be more natural to a person that is permanently drunk or drugged because being intoxicated causes a natural narrowing down of the FOV. Or maybe paranoia has the same effect (*ponders your forum handle*)...

Finally have you even read the Valve article? It assumes that most people are sitting at a close distance in front of small screens. That might have been semi-true a decade ago when HL2 was released but today most of us are sitting at the same close distance in front of frickin' huge screens which voids the whole argument.

There are lots of FOV calculators to be found all over and around the intertubes where you can enter your screen size and if you have a large screen like a 24" with a 1920x1200 resolution you'll get results ranging from 90 to 110. There is absolutely NO fucking reason for a developer to limit the FOV or not to give us at least the option to change it at will.