I value power, ambition, and darkness. I love power at any cost, and am a corrupting influence on those around me.At my best, I am resourceful and unashamed. At my worst,I am parasic and amoral. My symbol is skull.

I suggest that wait until it reach lvl50, lvl20 is to low to judge base on its stats...

look at the fact that stats grows at random, definitely yes it is..

there are circumstances that vanils may start at very good stats but at the end, it ends up to abysmal.. while there are also vanils that starts in low/normal stats at the end it grows into highly amazing stat... still random is the word.

Right, but chances of getting an Int based stat vanil is more like 60/40 , soo its your choice whether you w8 until lvl 40-50. But for me it would be soo depressing to see your Vanil getting deleted at lvl 40 or 50....

* Anti KS (the AI checks for both monster and other player targets) * Friend List: Anti-KS is disabled for player in the friend list, so the homunculus can cooperate with party members or he/she can be tanked by a friend. To add or to remove someone from the friend list is very simple: move the homunculus (alt+right click) to a cell north or south from that player, and your homunculus will confirm with a special movements (he/she circles around the new friend, or he/she does an "erase" movement when you remove someone from the list). This friend list is saved in Friends.txt (in the USER_AI folder). * Auto Aid Potion: you can choose when to throw potions to your homunculus (when attacking, when escaping or both, and the minimum HP percentage) * Alchemist auto-attacks: Cart Revolution for multiple targets and weapon-based single-target skills when there is only one enemy: -Bash (with a Cutlus), -Fire Bolt (with a Fireblend sword), -Cold Bolt (with an Ice Falchion), -Tomahawk Throwing * Tact List: for each monster you can choose a different behaviours and how your homunculus will use his/her aggressive skills (no skill for some monsters, only one shot for others, and so on), so that your homunculus can attack some monster (with different priorities) or he/she can react only to an aggression. The AI can also avoid to engage in combat with some monsters (avoid mode) or (in coward mode) can attack some monsters only when they are "tanked". * Recharge and patrol: the AI waits until HPs are fully recharged, then it starts to patrol around the owner * Obstacle detection: the AI move in small spaces, and archers or walls don't stop her * Escaping mode: if the humunculus is under attack and his/her HPs are under the secure level, the AI starts evasive manouvres, also AI goes in passive mode if his/her HPs are low. * There is an option that limits the interception range of your homunculus so he/she doesn't go too far * If the owner is under attack, the homunculus comes to help (if homuculus HPs > 20%) * If the owner attack a monster, the homunculus comes to cooperate

In short you can go leveling with ai without taking care of your char....(More like a bot/third party program for me ^__^)....