Re: [stella] JoustPong lives!

KirkIsrael wrote:
> Thought to be fair, that kind of missile shaping seems like it would
> be tough to work into almost any kernal, unless I'm not seeing some
> clever easy way of doing...I mean, you have to do repositioning
> between every scanline (or two scanlines), and the repositioning
> you do is different based on how far down the graphic you're drawing,
> right?
Yes, but it's only relative repositioning, so you don't need a timed
RESPMx, just a write to HMMx and HMOVE. Have a look at Glenn's Death
Derby to get an idea what is possible with missiles (the zombies).
Have fun!
Thomas
_______________________________________________________
Thomas Jentzsch | *** Every bit is sacred ! ***
tjentzsch at web dot de |
----------------------------------------------------------------------------------------------
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/