The character sheet is the place where all the information about your character is stored. There are several tabs accessible on the right side of the character sheet to control which portion of the character sheet is visible. Additionally, there is a button at the bottom of the character sheet to open a miniature version of the character sheet to conserve desktop space.

Main: Contains a snapshot of the primary statistics of the character. This tab and the Actions tab will be used most often during advantures.

Small dice symbol in the lower left corner: Rolls can be made directly from this field by dragging or double-clicking.

Small plus sign in the upper right corner: This field supports a temporary modifier. To edit the temporary modifier, hold the CTRL key while using the mouse scroll wheel, or drop a number onto the field. These fields are always read-only.

Small plus sign in the lower right corner when you are holding a number over it: Dropped numbers will be added to the field, instead of replacing the original number.

Cycle Fields

Some fields are essentially a set of choices about which option to apply, such as for ability bonuses for attack and damage rolls. To change the value of a cycle field, just click on the cycle field.

Weapons

Open the character sheet to the "Actions" tab.

A new item can be created by right clicking in the middle of the tab, and selecting the "Add Weapon" option.

OR

Drag a weapon entry from a library module onto the tab. If added this way, an entry will also be added to the inventory list, and weapons that can be used for melee or ranged will create 2 weapon entries.

The information of an entry can be modified by interacting with the appropriate field.

To see additional fields, click on the magnifying glass icon on the right side of the weapon entry.

Weapon Fields

Name: The name displayed when using this weapon.

M/R: Melee or ranged. Click on icon to change type.

#Atk: Number of attacks allowed with this weapon (up to 4). Activating a roll from this field will perform a full attack.

Attacks: The individual attack roll modifiers, using the standard multiple attack progression. To edit these values, display the additional fields. Activating a roll from one of these fields will perform a single attack.

Damage: The damage applied by this weapon. To edit these values, display the additional fields. Activating a roll from this field will perform a damage roll. Hold the SHIFT key when activating field to perform a critical damage roll.

Atk Details: Specify the modifiers that will be added to the character's BAB for this weapon, including: ability to use, weapon modifiers, and individual attack modifiers.

Crit Rng: The crit range of this weapon.

Dmg Details Specify the dice and modifiers for this weapon's damage roll, including: dice to roll, ability to use (up to 2), weapon modifiers, and how to apply the first ability score. The type of weapon and way that the weapon is wielded can impact how the ability score is applied. (i.e. Melee Two-Handed applies 1.5 STR bonus to damage)

Crit Mult: The critical multiple of this weapon.

Dmg Type: The damage type of the weapon (separated by commas).

Rng Incr: The range increment of the weapon. Informational only, range modifiers will not be automatically applied.

Ammo: The amount of ammo available for the weapon (up to 20). Ammunition is not decremented automatically. Checkboxes are available to the right of the ammo field to mark off ammunition used.

Spells

Open the character sheet to the "Actions" tab.

A new spell casting class entry can be created by right clicking in the middle of the tab, and selecting the "Add Spell Class" option.

The information of an entry can be modified by interacting with the appropriate field.

To see additional fields, click on the magnifying glass icon on the right side of the spell class entry.

Individual spell level lists will not appear until a value greater than one is specified in the spell class details for that spell level.

You can create a new spell entry by right clicking within a spell level list and selecting "Add Spell", or by dropping a link to a spell from a library module.

Spell Mode

The mode buttons on the bottom can be used to toggle the way that spells are viewed.
Standard mode will show all spells, regardless of what has been cast already or what has been prepared.
Preparation mode can be used to specify which spells have been memorized each day.
Combat mode will only show spells which can be currently cast.

Spell Class Fields

Spell caster type: The icon to the left of the spell class name defines the way that this class manages spells. (Memorized (Wizard), Spontaneous (Sorcerer), Points (Psion))

Name: The name of the spell class.

CL: The caster level to use for spells.

CC: Use this button to perform a concentration check for this spell class. (drag or double-click)

PP: Track the number of maximum power points and used power points for this spell class.

Base DC: Specify the modifiers to use for DC of spells for this spell class.

Spell Pen: Specify the modifiers to use for CL checks to overcome spell resistance when casting spells for this spell class.

Spell Fields

Name: The name of the spell.

Use: For spontaneous casting, click on the icon to indicate spell usage.
For memorized casting, click on the checkbox to mark off a usage of this spell.
For points casting, double-click on the number field to use the power points specified.

Description: A short description of the spell.

Rolls: Click the dice icon to display the list of rolls available for this spell. The radial menu can be used on this spell to add specific rolls for casting, attacking, damaging, healing or applying effects. Once a roll is created, fill out the appropriate fields to create the result you want. If all of the spell detail fields are completely filled in, the radial menu (Reparse Spell Action) can be used to automatically generate cast, damage and heal roll types. Effect types will need to be entered manually.

Spell Details: Click the shortcut icon to open the spell detail window.

Making initiative rolls

Open the character sheet to the Main tab.

Double-click the initiative modifier field.

OR

Drag the initiative modifier field to the chat window.

Dice will be rolled in the chat window, with the corresponding modifier and description string.

The results of your dice rolls will automatically be applied to your initiative in the CT, if your character is in the CT.

Making attack rolls

Note

If you want to make an opportunity attack roll, then hold the SHIFT key while making your attack roll. See the Action Modifiers reference page for all action modifier keys.

Define targets for your character. Make sure the correct character is active before targeting.

Open the character sheet to the Actions tab.

Double-click the dice icon in the attack field of a weapon list entry,

OR

Double-click the attack summary field of a spell roll entry.

Dice will be automatically rolled in the chat window, with the corresponding modifiers and description strings.

If you have defined multiple targets, then a separate roll will be made for each target.

The results of your dice rolls will automatically be checked versus the target's defenses.

- OR -

Open the character sheet to the Actions tab.

Drag the dice icon from the attack field of a weapon list entry,

OR

Drag the attack summary field of a spell roll entry.

Drop the dice on your desired target using their CT entry, or their token on the map.
If targeting the token, make sure you see the name tooltip before dropping the dice to make sure you are over the token.

Dice will be automatically rolled in the chat window, with the corresponding modifiers and description strings.

The results of your dice roll will automatically be checked versus the target's defenses.

- OR -

Open the character sheet to the Actions tab.

Drag the dice icon from the attack field of a weapon list entry,

OR

Drag the attack summary field of a spell roll entry.

Drop the dice in the chat window. You can modify the force of your roll by the mouse movement used just prior to dropping the dice.

Dice will be rolled, with the corresponding modifiers and description strings displayed in the chat window.

The results of your dice roll can be checked versus a target's defenses by dragging the result onto the target's CT entry or their token on the map.

Making damage rolls

Note

If you want to make a critical damage roll, then hold the SHIFT key while making your damage roll.
The critical multiple specified for the damage roll will be used to multiply the roll.
See the Action Modifiers reference page for all action modifier keys.

Define targets for your character. Make sure the correct character is active before targeting.

Open the character sheet to the Actions tab.

Double-click the dice from the damage field of a weapon list entry,

OR

Double-click the damage summary field of a spell roll entry.

Dice will be automatically rolled in the chat window, with the corresponding modifiers and description strings.

If you have defined multiple targets and you are rolling weapon damage, then a separate roll will be made for each target.
For spells, a single damage roll will be made.

The results of your dice rolls will automatically be applied to the target's health values.

- OR -

Open the character sheet to the Actions tab.

Drag the dice from the damage field of a weapon list entry,

OR

Drag the damage summary field of a spell roll entry.

Drop the dice on your desired target using their CT entry, or their token on the map.
If targeting the token, make sure you see the name tooltip before dropping the dice to make sure you are over the token.

Dice will be automatically rolled in the chat window, with the corresponding modifiers and description strings.

The results of your dice roll will automatically be applied to the target's health values.

- OR -

Open the character sheet to the Actions tab.

Drag the dice from the damage field of a weapon list entry,

OR

Drag the damage summary field of a spell roll entry.

Drop the dice in the chat window. You can modify the force of your roll by the mouse movement used just prior to dropping the dice.

Dice will be rolled, with the corresponding modifiers and description strings displayed in the chat window.

The results of your dice roll can be applied to a target's wounds by dragging the result onto the target's CT entry or their token on the map.

Making heal rolls

Define targets for your character. Make sure the correct character is active before targeting.

Open the character sheet to the Actions tab.

Double-click the heal summary field of a spell roll entry.

Dice will be automatically rolled in the chat window, with the corresponding modifiers and description strings.

The results of your dice rolls will automatically be applied to all of the targets.

- OR -

Open the character sheet to the Actions tab.

Drag the heal summary field of a spell roll entry.

Drop the dice on your desired target using their CT entry, or their token on the map.
If targeting the token, make sure you see the name tooltip before dropping the dice to make sure you are over the token.

Dice will be automatically rolled in the chat window, with the corresponding modifiers and description strings.

The results of your dice roll will automatically be applied to the target.

- OR -

Open the character sheet to the Actions tab.

Drag the heal summary field of a spell roll entry.

Drop the dice in the chat window. You can modify the force of your roll by the mouse movement used just prior to dropping the dice.

Dice will be rolled, with the corresponding modifiers and description strings displayed in the chat window.

The results of your dice roll can be applied to a target by dragging the result onto the target's CT entry or their token on the map.

Applying effects

See Effect Reference for more details on what effects can do.
If the same effect already exists on a target, then the longest duration will be used.

Optionally define targets for your character. Make sure the correct character is active before targeting.

Open the character sheet to the Actions tab.

Double-click the effect description of a spell roll entry.

If the effect has the SELF targeting attribute set, then the effect will be automatically applied to the originating character.

Otherwise, the effect will automatically be applied to all of the targets.

- OR -

Open the character sheet to the Actions tab.

Drag the effect description of a spell roll entry.

Drop the effect on your desired target using their CT entry, or their token on the map.
If targeting the token, make sure you see the name tooltip before dropping the dice to make sure you are over the token.

The effect will be automatically applied to the target.

- OR -

Open the character sheet to the Actions tab.

Drag the effect description of a spell roll entry.

Drop the effect in the chat window.

The effect will be displayed in the chat window.

The effect can be applied to a target by dragging the result onto the target's CT entry or their token on the map.

Applying targeted effects

By default, effects on a combatant apply to all rolls they make, regardless of the target. Specific targets can be applied to some effects.
In addition to the steps below to pretarget effects, the GM can set targets for effects in their CT.

Define targets for your character. Make sure the correct character is active before targeting.

Open the character sheet to the Actions tab.

Hold the SHIFT key while dragging the effect description of a spell roll entry.

Drop the effect in the chat window.

Drop the effect on the desired effect target using their CT entry, or their token on the map.
If targeting the token, make sure you see the tooltip before dropping the dice to make sure you are over the token.

The effect will be automatically applied to the creatures targeted by your character,
with the target of the effect set to the creature that you dropped the effect on.

Making saving throws

Open the character sheet to the Main tab.

Double-click the saving throw modifier field.

OR

Drag the saving throw modifier field to the chat window.

Dice will be rolled in the chat window, with the corresponding modifier and saving throw description string.

Making skill checks

Note

If you want to make a skill assist check, then hold the SHIFT key while making your skill check.
See the Action Modifiers reference page for all action modifier keys.

Open the character sheet to the Skills tab.

Double-click the skill total modifier field.

OR

Drag the skill total modifier field to the chat window.

Dice will be rolled in the chat window, with the corresponding modifier and description string.

Making ability checks

Open the character sheet to the Main tab.

Double-click the ability modifier field.

OR

Drag the ability modifier field to the chat window.

Dice will be rolled in the chat window, with the corresponding modifier and description string.

Mini sheet

It is often inconvenient to keep a character sheet open as it takes up a large portion of the entire tabletop space. For
this purpose, you can use the mini sheet that provides a more compact version of the character sheet.
Most fields within the mini sheet are read-only version.

Resting

The GM can also choose to apply a rest to the entire party on their CT.

Right-click anywhere on the character sheet.

Select the "Rest" menu option.

The character's health and spells will reset as if they took an 8-hour rest.

Contact us at support@fantasygrounds.com with any questions or for support requests. The forums is also a great resource to get questions answered quickly or to find groups of players and gamemasters you can join.