The game's "prologue" spans almost half the game's length (~20hrs total), and manages to tell a reasonably interesting tale of a broken nation's struggle against a brutal and militaristic empire. It starts off with a cliched love story between a standard cookie cutter stereotype characters, a knight commander and his foster father's daughter, but it's spiced by twists and turns and political intrigue. The plot twists are believable despite the shallow setting and characterization, and these are what keep the story interesting. The prologue also serves as a tutorial for the battle system.

Once the prologue is over, the map opens up and the player is free to begin conquest, with the eventual goal of toppling the empire. Movement takes place in real time, but combat consists of turn-based one-on-one battles. The combat is fairly simple: the force with a larger army and higher base stats wins. The general can use skills that can affect the course of battle, but simply speaking the side with the most resources to buy soldiers wins (I played on Platinum difficulty). As such, the best strategy is to quickly zerg resources and upgrade your units. For the most part enemies play by the same resource rules, so depriving them of resources early on makes the mid game a bit easier. Clearing the map took me between 10-15 hours.

If you play your cards right, the hero prevails and ends up with his favored heroine. Let your heroines fall into the hands of the empire, and after a period of time they'll get NTR'd. There's also mini-events sprinkled about like landmines that can get a heroine or two NTR'd if you take a wrong step.

The story and gameplay are simple but entertaining. For a doujin group, the quality is impressive. Recommended for fans of simple strategy gameplay who are interested in defeat NTR.