Nah you still have the 15 special processors that can offload cpu and gpu task as well as the 50 MCUs they haven't spoke about.

"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"
--Kaz Hirai, CEO, Sony Computer Entertainment

"Among the 50 MCUs are 15 special processors that can handle things like graphics and physics processing. The result is a chip and system that are freakishly powerful and would make any PC gamer drool. The DRAM can access the CPU cache at a rate of 30GB/sec. and non-CPU cache at 68GB/sec. The embedded RAM can transfer data at a rate of 204GBs/sec to different parts of the chip."http://www.itworld.com/hardware/3714...one-and-kinect

Now we know that 15 of those 50mcus are special purpose processor thats:

Nick Baker:"On the SoC, there are many parallel engines - some of those are more like CPU cores or DSP cores. How we count to 15: [we have] eight inside the audio block, four move engines, one video encode, one video decode and one video compositor/resizer."

They never spoke about the other 35mcu which like they said some are like CPU cores or DSP cores. In my last post I separated them but that was my bad.

"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"
--Kaz Hirai, CEO, Sony Computer Entertainment

"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"
--Kaz Hirai, CEO, Sony Computer Entertainment

Microsoft has confirmed that this boost in performance is in fact due to Kinect being stripped from the package. When asked if the two were related, a Microsoft spokesperson sent Eurogamer the following response:

"Yes, the additional resources allow access to up to 10 per cent additional GPU performance. We're committed to giving developers new tools and flexibility to make their Xbox One games even better by giving them the option to use the GPU reserve in whatever way is best for them and their games."

And will this mean more games will hit the 1080p 60fps benchmark that's all the rage these days, I asked?

"Xbox One games look beautiful and have rich gameplay and platform features. How developers choose to access the extra GPU performance for their games will be up to them. We have started working with a number of developers on how they can best take advantage of these changes. We will have more to share in the future."

Microsoft also offered the following statement on the dev kit update in general:

“Just as we're committed to making ongoing system updates for our fans to enjoy new features of Xbox One, we're also committed to giving developers new tools and flexibility to make their Xbox One games even better. In June we're releasing a new SDK making it possible for developers to access additional GPU resources previously reserved for Kinect and system functions. The team is continually calibrating the system to determine how we can give developers more capabilities. With this SDK, we will include new options for how developers can use the system reserve as well as more flexibility in our natural user interface reserve (voice and gesture). We'll continue to work closely with developers to help them bring great games to Xbox One.”

Their 35 remaining little micro dsp/decoders and compress decompress units might be sitting there and might be like cpus....

The PS4 has 50% more silicon dedicated to GPU processing that ARE GPUs.

The ENTIRE 8GB of GDDR5 System ram has 176GB/s bandwidth, not discoherent processing cache's which I've said from the beginning looked like effects buffers, and a year later, i'm claiming that statement is roughly verified.

The XBO hasn't become more powerful on paper today... because on paper we were measuring hardware vs hardware before.
Maybe the games get to run a bit smoother now, but, they aren't going to suddenly catch up with that supposed 10% brought to bear.

The new SDK leveraging Tiled resources will help alot, but, when you realize what the PS4 and a PC does with the same technique and way more bandwidth.... things become apparent. Second Son is a hint.

If you have an XBO, you have something good. you can call it great, but it's certainly not best and it's too early with too few games out to say much else.

"And will this mean more games will hit the 1080p 60fps benchmark that's all the rage these days, I asked?

"Xbox One games look beautiful and have rich gameplay and platform features. How developers choose to access the extra GPU performance for their games will be up to them. We have started working with a number of developers on how they can best take advantage of these changes. We will have more to share in the future."

"

Reads: uhm... our games look beautiful and they are in Glorious HD, not True HD, but isn't HD Wonderful? (Wonders off talking about Muscles and Glistening things and making his own Man , babbling).

Sounds like the XBO is getting smoother framerate 900p/768p still.

Tiled Resources may get the XBO to 1080p more however. The scary thing is what the PS4 is running at in Project Morpheus games...

Looking at it from a PC perspective, no the difference is not that significant...but in the closed world that is console generations, and relative to the overall power of the two consoles in question..it's pretty damn significant...

Now we know that 15 of those 50mcus are special purpose processor thats:

They never spoke about the other 35mcu which like they said some are like CPU cores or DSP cores. In my last post I separated them but that was my bad.

In essence you're telling us that the good people at MS are real $#@!ing stupid for not letting 3rd party devs in on the secret sauce so they could create games on par or superior to the PS4 versions? All this time they've been sitting on amazing HW and kept devs in the dark to finaly say HEY, SURPRISE 1.5-2 years after all game development have started?

In essence you're telling us that the good people at MS are real $#@!ing stupid for not letting 3rd party devs in on the secret sauce so they could create games on par or superior to the PS4 versions? All this time they've been sitting on amazing HW and kept devs in the dark to finaly say HEY, SURPRISE 1.5-2 years after all game development have started?

Good strategy!!!

Sent from my iPhone using Tapatalk

lol.....that article was from September of last year. No idea what the point is here.

"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"
--Kaz Hirai, CEO, Sony Computer Entertainment

Posting Permissions

PlayStation Universe

Copyright 2006-2014 7578768 Canada Inc. All Right Reserved.

Reproduction in whole or in part in any form or medium without express written
permission of Abstract Holdings International Ltd. prohibited.Use of this site is governed
by our Terms of Use and Privacy Policy.