So I was messing around with some templates on MSE today and had an idea for brikwar spell cards. I tried to make spell-based magic in the past, essentially based on the warhammer/mordheim system. I really do like the flexibility of the Supernatural Dice Pool. There has been a passing comment that Use Ratings for spells are being eliminated. I don't know what impact that has on the Supernatural Dice system as a whole, if it is being totally revamped, but for the following material, I will assume the rules are staying basically the same as found in the Rules thread elsewhere.

So my idea? As I've played battles with wizards, given the narrowness of cliches, I have gravitated toward various kinds of spells limited by the number of Supernatural Dice I have available to manipulate. That got me thinking, why not make reference cards for those basic spell effects? Bam...idea born. Granted, the cards I've cooked up pretty narrowly apply to the mages in my army, but I think this sort of pre-planning will help me in my battle decision-making.

The following cards are suitable for a "Fire," "Dragon," or "Elemental" mage with a Supernatural Dice Pool of: 2d4, 2d6, 1d10 -

The following four spells I marked "Epic" because they apply to my head wizard with a SD Pool of: 2d4, 2d6, 3d10 -

IVhorseman wrote:Awesome! I love the versatility you're showing within the same dice pools. Cards like these could definitely help inspire some basic effects, but remember that you're not limited to them...

You are correct; I think the most helpful thing I like about them is they make me think in terms of spell mechanics - range, damage, arc, radius - and seeing those terms visually also lets me know that, "Oh, I can take this number here and put it in this part of the effect instead if I want..." Visual tools.

Question: How does d4 fire MOM work? is it just 1d4 momentum? Does it add 1d4 fire damage? Do the flames carry weight?

My thought is just an extra d4 momentum, and a sneaky way to get around d6 limits on adding damage to charge weapons, crash damage, or shove distance (if the language of chapter 9 is being taken literally . As damage, I would myself add it as fire, and if nothing else, its just extra knockback potential.

samuelzz10 wrote:These are great! You should make a more simple, plain white template. I would make a bunch of these to cover all of the spells I usually use, or maybe just make a table.... hmm. good cards.

Naah, I like fancy templates. And this one comes from Magic Set Editor, so it's not my design anyway. I wanted something that sort of looked like a scroll or a book. If you download MSE, there will be lots of MtG type templates to fill with spells to your heart's content.

So my current goal is to generate about 54 of these types of cards; there is a company online that prints custom card images on relatively durable playing-card material, and I can get 54 for about $11 free shipping...

Anyway, this current batch is suitable for a lightning mage or perhaps a sci-fi psychic. Supernatural Dice Pool is: 3d6, 2d12 -