The two parameters are the dimensions of the body and the legs collider boxes. The 'shift' vector is used to shift the box. By default (with shift equal to the 0 vector) the colliders are created assuming the 0,0,0 origin is at the bottom center of the actor.

virtual bool iPcCollisionDetection::IsOnGround

(

)

const [pure virtual]

Check if mesh is on ground.

virtual void iPcCollisionDetection::SetOnGround

(

bool

flag

)

[pure virtual]

Set on Ground flag.

The documentation for this struct was generated from the following file: