Orbiter

The Orbiters are spacecraft used by the Tenno to travel throughout the Solar System to and from missions. They also act as the Tenno's mobile base, carrying all of their various equipment and arsenal of weapons. An Orokin AI called Ordis acts as the main computer for the Tenno's ship.

Contents

An Orbiter carries a smaller vessel called a Landing Craft, which are the actual ships that deliver the Tenno into the combat zone. Rugged and dependable, Landing Craft are capable of travel in a variety of environments, including deep space, planetary atmospheres, and even through the ocean depths.

A Tenno rides a Landing Craft by magnetically attaching to a covered passenger compartment by its underbelly, which flips them over inside so they are lying on their back when they deploy into the mission's Insertion point by simply dropping down from it. Landing Craft can also position themselves vertically on extraction points, where the Tenno can ride simply by stepping into the passenger compartment's human-shaped recess, where they are secured before the Landing Craft can depart. Landing Craft can also carry heavy cargo like Fomorian Power Cores by using a tractor beam to attach objects to its underside.

There are currently four variants of Landing Craft available to the Tenno, all of which have their own unique Air Support ability that can assist players in a mission once called upon by using Air Support Charges. Players can switch between available Landing Craft through the Main Menu, and selecting Equipment > Landing Craft > Select Landing Craft. The choice of currently equipped Landing Craft will determine the type of Air Support that the player's Air Support Charges will activate.

The Liset is the first and default Landing Craft that players receive, and is thus the most common. If selected as the player's Landing Craft, the Liset will Override all alarms and lockdowns upon activation of air support.

The Scimitar is the third type of Landing Craft that players can acquire. If selected as the player's Landing Craft the Scimitar will provide the ability to Carpet Bomb a specified area upon activation of Air Support.

The interior of the player's Orbiter houses various systems called "segments" that act as the main UI for the player to access various important features. When a Tenno first acquires the Liset landing craft, the various ship systems are offline, and have to be restored by collecting segment parts from the Vor's PrizeQuest missions. Players can access each segment by walking up to them and interacting. Alternatively, the player can bring up the Main Menu (Esc ) to access each segment quickly without having to move through the ship. Each of the segments can also be upgraded by mounting modules (also called segments) that unlock additional functions or enhances existing capabilities.

The Navigation segment is the second segment unlocked on a Landing Craft, immediately after activating the Arsenal segment, located at the very front of the landing craft by the window. Navigation brings up the Solar Map, a holographic interface which is used to select the desired destination planet and mission node. Navigation is also home to the World State Window, which displays and lists the details of any available Alerts, Invasions, Syndicate Alerts, Daily Synthesis Tasks, Sorties, and Events.

When first unlocked by new players, the Navigation console only allows travel to Earth, and they must defeat each Junction's guardian in order to proceed to other planets.

The Communications segment is actually composed of four major parts: the Codex, Syndicates, Conclave and the Market display. The Codex is found on a console to the left of Navigation, which displays lore info on various items, as well as enemy stats and weaknesses, and finally is the place where players can view and start Quests. The Market display is where the player can access the Market where they can buy various items and weapons for either Credits or Platinum. Located to the left of the Navigation console is the Syndicates console, where Tenno can access all the features relating to the six primary Syndicates. Finally, the Conclave console located to the right of the cockpit deck beside the Market console is where players can access all functions relating to Conclave PvP game modes.

Unlocking this segment also enables the news ticker to the right of the Navigation console that displays Warframe news. Finally, Communications enables all multiplayer functionality, allowing players to team up with other players in missions.

Communications is unlocked by acquiring the Comms segment on the second mission of Vor's Prize on Mantle, Earth.

Located behind the Codex segment, the Radio Scanner picks up and plays radio transmissions found throughout the Origin System, whether they be enemy, ally or neutral radio signals. So far the radio has no purpose other than providing background radio chatter, which changes depending on the planet that the player is currently in. Players can choose to deactivate the scanner if they desire.

The Scanner is loudest when standing directly next to it, or when using the Navigation system. Some of the transmissions include, but not limited to:

Radio Transmission ▾▾

"Incoming punch. All ships maintain holding pattern."

"Galleon C-tok-tok (C22), prepare for boarding inspection."

"Tok-chee-ke-chee-ke (233), hold postion; you do not have authorization."

"By order of the Queens, Admiral Vor will lead the Tenno execution program. Vor has vowed to destroy the Tenno before they awake."

"The Corpus have finally agreed to our demands. The Grineer will now have access to technologies that further our fight in the Outer Sectors."

"Ehught-nhune-ehught (898), drop bearing seven-point-three, reduce speed. Ehught-nhune-ehught, you have taken severe hull damage to your ship. Do you have casualties to declare? Ehught-nhune-ehught, understood. Stand-by for troop replenishment. Sending repair drones now. For the glory of the Queens."

"Due to his formidable performance crushing the insubordination of Saturn, Sargas Ruk has been promoted to the rank of General."

"Uhh, captain, do you know if any Tenno have been on this ship? There's, uhh, energy residue everywhere. Yeah, yeah, scan your system; look for signs of intrusion." "Yeah, you understand, uhh, this is gonna need to be reported to, uhh, High Command. Uh-huh. Yeah, well, this is, uhh, very serious. Vor will want to know."

"Attention Fhuve-Chee-Forr-Chee-Shux (53436), your transport manifest does not indicate additional lifeforms, do you have anything else to declare? Fhuve-Chee-Forr-Chee-Shux, are you aware of the punishment for false declarations? Fhuve-Chee-Forr-Chee-Shux, do you copy? Fhuve-Chee! Gretesk! We've got a runner! Enforcement drones, deploy. Target vessel Fhuve-Chee-Forr-Chee. Suspected smuggler Fhuve-Chee-Forr-Chee eliminated. Glory to the Queens."

"Rail Control, this is merchant transport 3398 reporting for passage. [pause] Rail Control, I don't see why boarding would be necessary. Perhaps I sent over a sample container of my wares, you could inspect that? I mean, you wouldn't even need to send it back? [pause] Okay, okay. How about I send over... five containers for... uhm, inspection? [pause] Ah. A pleasure doing business with you, Rail Control!"

"Command, we've reached the ship. What is crawling all over the walls and floors? Disgusting! Looks like it's... alive? [pause] No command, no sign of any personnel. Requesting orders. How do we proceed? Hold on a second... I think I heard something. [infested scream and several gunshots]"

"Command, this is Grustrag transport uk-tok(12), standby for delivery of cargo. Docking now. Oh, and if you know what's good for you, you'll appear in full security detail in receiving. (sigh) Can't wait for these monsters to be your problem, and not mine"

The Arsenal segment is the first segment installed on an Orbiter, located at the very rear of the ship by the lower deck. The Arsenal allows a player to change their Warframe and Archwing weapons and loadouts, as well as check their inventory. This segment is immediately acquired upon completing the first prologue mission of Vor's Prize.

The Mods segment located to the starboard side of the ship by the lower deck allows a player to see any mods they have collected. They can also sell, transmute, and fuse mods in this segment. Activating the Mods segment also unlocks the ability to upgrade and customize a player's Warframe and weapons' mod loadout in the Arsenal segment. The Mods segment can be picked up by rescuing Darvo on Mariana, Earth.

The Foundry segment located on the port side of the ship by the lower deck allows a player to craft various weapons and items using raw components and blueprints collected throughout the game. It is acquired by completing an Extermination mission on Cambria, Earth.

The Incubator segment, located on the starboard side of the ship's lower deck between the Mods and Arsenal segments is where the various options for raising and maintaining the player's Kubrow are performed. Unlike the other segments, it is acquired through the Howl of the Kubrow quest line.

Unlocked at the end of the Second Dream quest, the Transference Room located at the very rear of the Orbiter contains the Somatic Link, the device where the Tenno themselves, aka the Operator, resides. Players can manage their Focus from this room, as well as customize the appearance of the Operator.

The starboard side of the Orbiter's bottom deck contains a door with Infested biomass growing through it. This door can be opened when a player uses the Nidus Warframe, or any other Warframe with a fully matured Helminth Virus cyst, revealing a room occupied by Infested matter, with a clear glass floor filled with water and aquatic lifeforms. According to Ordis, the room is responsible for the Orbiter's 'biological functions'.

The Helminth Infirmary room contains a chair at the center of the room that players can use the first time they visit the room, and if the players are using Nidus, it will reveal the presence of a being known as Helminth, who only talks to players via subtitled translations of its rumbling, and calls the Nidus "master". The chair will infect the player with a pink, pulsing cyst the first time it is used, which will continue to grow over a period of seven days. This cyst can be used in the Incubator Segment as material for creating a Helminth Charger.

The Operator can only enter the Helminth Infirmary if Nidus or another eligible Warframe is near enough to the door to keep it open. Entering as the operator will trigger special dialogue from Helminth.

There is a huge Mortus Lungfish and several large Mawfish that swim underwater beneath the glass floor. They are merely part of the orbiter's background animation, and cannot be interacted with in any way.

The door on the port side of the Orbiter's bottom deck contains the Tenno's Personal Quarters, within which players are given space to display the various possessions they have, including various pedestals, shelves, and more. To unlock this room, players must install a Personal Quarters Segment whose blueprint is given by Ordis after players have completed The War Within. This room possesses several features and options available for customization, including the following:

The center of this room houses a large podium where players can select Vignettes, small facsimiles of various environments found in the game such as the Grineer Forest, Orokin Moon, etc. These Vignettes are considered additional decorative space, and can accommodate most of a player's desired decorations. If the player does not want to use a Vignette, the podium itself can be used as a decorative space.

Vignettes can be bought from the Market either individually for ‍ 90 each, or as part of the Vignette Collection for ‍ 540. Each individual purchase of a Vignette will include 2 Warframe Articula for decorative purposes. (Except the Aquarium vignette which only includes a bundle of fishes)

The Personal Quarters also houses a built-in aquarium on its right side, visible as two upright cylindrical tanks, where players can display their catch from Fishing. While this aquarium can accept up to 10 fish of all sizes, only 2 large fish can be placed inside the aquarium.

Apart from the smaller permanent aquarium, players can also choose to install a large aquarium on the Vignette podium instead of Vignettes, providing a second place with which to display their fish.

Between the two upright aquariums is a pedestal on which players can display one of their owned Warframes. Players can select from any available Loadout on their Arsenal to show off their Warframe, along with any weapons and cosmetics equipped.

The Somachord is a circular counter inside the Personal Quarters which can be used to play music inside the Orbiter, functioning as a jukebox.

In order to unlock additional music in the Somachord, players must find Fragments called Somachord Tones scattered throughout the game. Each Planet in the Star Chart has a music associated with it, and each music piece requires scanning 4 Somachord Tones each to unlock them for use.

Notes

The Somachord Tones don't always spawn in the map. Cephalon Fragments have a small chance to spawn in the map instead of the Somachord Tones. Even if it's Codex Entry is complete, they will still have a chance to spawn in.

Landing Crafts can be customized with cosmetic items both inside the ship and outside. These options can be accessed from the Equipment section of the Main Menu, under Decorate Landing Craft. The interior space of the Landing Craft has a decoration capacity of 96.

The currently selected Landing Craft's exterior appearance and interior cabin can be recolored using the same Color Picker as Warframes, with the exterior through the Customize Hull option, and the interior through the Customize Interior option.

Warframe Articula are action figures of Warframes, which can be displayed in different poses along with their weapons. They can be bought individually from the Market for ‍ 35 each, and they are also given in sets of 2 when purchasing any Vignette. While the Articula uses the Excalibur appearance by default, they can be customized to display any Warframe desired.

Eidolon Articula are action figures of Eidolons, which can be displayed in different poses. They can be obtained as a drop from capturing their respective counterparts in the Plains of Eidolon.

The following customization options are available for Articula:

Pose Set: This option selects the group of poses that the Articula can be displayed with.

Pose: This slider sets the Articula's pose, which is dependent on the selected Pose Set.

Select A Loadout: This option allows the player to select one of their Arsenal's Loadouts to use, which converts the Articula into the desired Warframe, along with displaying any weapons carried in the Loadout. This option is only available for Warframe Articula.

Equip: Selects the weapon that the Articula will wield at hand from the currently selected loadout. Currently this option only includes the ability to select Primary or Secondary weapons, or no weapon at all. This option is only available for Warframe Articula.

Noggles are essentially Bobbleheads, small figurines with oversized heads. Most noggles cost ‍ 35 each from the Market, though certain noggles can be acquired via different means, such as through Quests or Syndicates.

Displays are wallpaper-style decorations that can display unlocked art from the Codex and Fragments. Each Display costs ‍ 15, with the exception of the Glyph Display, which costs ‍ 20, and Argyle Display, which is sold by Baro Ki'Teer for 100‍100 + 75,000‍ 75,000.

The Festive Liset Decorations are cosmetic decorations consisting of snow, wreaths, Christmas lights and a snowman to adorn the Orbiter's interior. It was made available from December 1, 2014 for only 1‍ 1 with "for a limited time" in the description. Starting on December 16, 2015, they were available in the Market again, for the same cost. The decorations were removed by selling them from the inventory but remained re-purchasable until early February, when they were removed from the game (along with every additional copy of the item), ostensibly until next season.

Interestingly, multiple copies of the decorations can be purchased, however there is no effect or benefit for doing this.

As of Hotfix 14.1.3 the selected Landing Craft can be piloted using the movement keys during loading screens. This is usually visible to other players. In high latency situations, heavy loading workload or if the executing player is the session host, it is sometimes not visible to the rest of the squad.

Pressing the left mouse button causes the Landing Craft to "aerobrake", opening its frontal engines and shifting its wings to drift backwards.

The face down way that Tenno hang from the Landing Craft is reminiscent of the depiction of ninjas using kites to stealthily travel to their destination.

The fact that Tenno can approach any location undetected implies that Landing Crafts (and possibly the Orbiter too) have a form of stealth technology that allow them to evade detection en route.

Corroborated by Ordis and intercepted Grineer transmissions - Tenno ships possess a 'void cloak'. Whilst this generates detectable 'void mask echoes' and must be disengaged to use Solar Rails, it renders the ship extremely hard to detect, explaining how the Tenno can easily infiltrate high-security facilities.

This cloak can be visually observed in action in the Jordas GolemAssassination mission, during the transitional cutscene from ground based to space based combat, when the landing craft flies by the player after equipping their Archwing. The craft is shown being consumed by a blue shimmer of light before seemingly vanishing from sight, showing that Landing Craft can become optically invisible.

On many extraction sites, up to four passenger compartments may be found to account for multiple Tenno being present for extraction, indicating that several craft can be docked at the same location. However, the very close proximity of the compartments to each other is at odds with how wide the Landing Crafts' hulls are, which should make it impossible for four large crafts to have their exits in such a configuration.

This may be explained by the fact that only the player is seen exiting the mission, implying the other "docks" are just for looks to allow multiplayer extraction to seem feasible.

Devstream 27 has a mention of Landing Crafts being larger on the inside than they are on the outside due to Void technologies.

During radio chatter, supposed Corpus will oddly mutter "Glory to the Queens" in one of their transmissions.

When using a glitch to walk above the Orbiter you can see a second, smaller room behind the Infested room.

The Orbiter Compartment was first mentioned in Devstream 38, though it wasn't fully introduced in the game until Update 18.0. Prior to this, the lower deck was significantly smaller in size.

The Orbiter is already visible in the game as vessels in the Relay skybox.

When waiting for a Kubrow to be ready to equip after being in stasis: on the "stasis" screen, the counter will start counting up after reaching "0h, 00m, 00s" and read negative numbers. This has no effect on the Kubrow, however, and is simply a counter bug as it is not designed to stop at zero and instead continues forward.

Having one stasis slot when players are given a minimal of two from the start.

Rarely, consigning a Kubrow will remove a stasis slot from your inventory.

The Landing Crafts of other players on the loading screen may have their stock colors instead of their player customized colors.

After removing the Ascaris, sometimes you will be able to use weapons inside the Landing Craft.

During the pre-mission cutscenes, sometimes a client will see the host drop from their (as in the client's) Landing Craft, while the client will see themself drop down beside the host instead.

Similar to the bug above, sometimes no one will drop from the Craft at all. This is simply an animation bug and you will still spawn where you should.

Sometimes when returning from your Dojo, Warframe is stuck in kneeling position. To fix this, go to menu and return.

Sometimes, after finishing a mission and cancelling host migration, your Warframe will be stuck standing on the Navigation segment. Opening your menu and selecting any of the navigation options (Codex, Foundry, Incubator, etc.) will fix this.