Artists can typically mark their work [WIP] and [FND]. Content developers can make [REQ]s to meet certain content goals (monster drops, quest items, completing a set of armor etc.). Anyone can start a [DIS] tag, which should be graphics development related. What the team does is encourage artists to meet art guidelines and reach a state where the artist believes they are done, [FND], check for all item icons, animation frames and xml, requests their topic to be marked as [RC]. When the art is in the gitorious repository mainline, the art topic will be marked [RC]>[GIT].

If this system is confusing, we can work on the method more. As for guidelines, the present ones do have many ideal directions, though we are taking definite stands which are against the guidelines, such as moving forward with the player set, its equipment, monsters related to player-set art and some monsters which simply have a different perspective than the guidelines define. If there is a disagreement on if something should be marked a certain tag, we'll handle discussion on a private forum about it.

The point of the teams is to help delegate and spread tasks so their isn't a heavy workload and to more quickly process our various forms of content into the game. Semantics can be argued, but I'll stick with how I named the roles. No, there aren't followers, but those named to leadership positions are informed enough to make decisions on content development without requesting my input anytime they do something.

It is also good to keep lines of communication open so everyone can be on the same page. Those in leadership are encouraged to communicate with me and each other to maintain our knowledge of our workflow and what is going on.

If you aren't in the leadership, it doesn't mean you can't be nor does it mean anyone not a leader is a "follower", which isn't an interpretation of how leadership functions within this project. Our organization is volunteer based where creativity plays to strong of a role for everyone. It would be difficult for those involved to be thought of as a follower.

Wombat wrote:The point of the teams is to help delegate and spread tasks so their isn't a heavy workload and to more quickly process our various forms of content into the game. Semantics can be argued, but I'll stick with how I named the roles. No, there aren't followers, but those named to leadership positions are informed enough to make decisions on content development without requesting my input anytime they do something.

It is also good to keep lines of communication open so everyone can be on the same page. Those in leadership are encouraged to communicate with me and each other to maintain our knowledge of our workflow and what is going on.

If you aren't in the leadership, it doesn't mean you can't be nor does it mean anyone not a leader is a "follower", which isn't an interpretation of how leadership functions within this project. Our organization is volunteer based where creativity plays to strong of a role for everyone. It would be difficult for those involved to be thought of as a follower.

Then maybe instead of calling them "Graphic Development Leaders", maybe "Senior Graphic Developers" is a better fitting title?

I don't know if "senior" would properly describe our positions, when I consider the senior developers, it is those developers that stick around to give advice on advancing the game, but aren't directly involved in its management. In a way, the age of the leadership would be more "junior", heeding the advice of those more experienced, but not restricting their creativity necessarily within the boundaries of the advice of others.

I guess I'll remain open to title renaming concepts if "leadership" clashes with people's ethical views, but I do think it describes the positions well enough that people won't be confused. When someone wants something in game, those named to leadership positions that cover the particular area of focus can make the decision if it is of quality enough to request a submission to the gitorious mainline.

Wombat excellent move, good leaders delegate to responsible people and your choices reflect that.
All are great artists and also helpful and polite.
This will encourage new people to contribute and learn about tmw art standards.
Congrats to all new leaders. =]

alot of help i give/get for/from new players is in game...there has been times i have sat and got people started in gimp or other launching pads for there ideas or willingness to help(a lot of good stuff can happen this way).....a problem i am having is people asking me about dev-tec stuff i have no clue about....so i had a idea to help with this all....

imo the art leaders should have a art hat

heres one i made ...for fun ....take it or leave it

just a idea ---------------------------------skipy

Attachments

Player_art-hat-demo.png (10.11 KiB) Viewed 1578 times

Player_art-hat-.png (3.95 KiB) Viewed 1578 times

back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.