[Actu] Patch note 1.2 (ou la fin des doutes 2).

Well here it is; The Public Test Patch Notes for Game Update 1.2. Many hours of blood, sweat and tears went into these notes, and it shows. From the sheer size (over 55 pages!) to the numerous improvements being implemented, it's all been a labor of love (or was that WAAAGH!). In the notes below you'll see over 500 bug fixes, 10 plus pages of career balancing, numerous RvR improvements, UI improvements, continued building on our success with improving performance and server stability and a considerable review of our dungeon loot itemization. While these notes are still technically a "work in progress" they represent the majority of the changes that will be implemented with Game Update 1.2. Please keep in mind, these notes are for the public test server and can change periodically throughout the Public Testing Process.

As always, thank you to our Players for their continued support. Jeff Hickman Executive Producer Warhammer Online: Age of Reckoning.

Highlights

New Careers! Unleash the savage fury of the relentless Orc Choppa, or take up the doom-laden oath of the unstoppable Dwarf Slayer.These two new melee-focused careers relish the thrill of fighting onthe front lines and laying waste to all foes that come within reach oftheir mighty blades.

Bitter Rivals join the battle! Introducing the newest live event for Warhammer Online: Age of Reckoning. "Bitter Rivals" focuses on the ancient hatred that burns between the Dwarf and greenskin races. Millennia of conflict in the Worlds Edge Mountains have honed the enmity that exists between the Orcs and Goblins and the stout Dwarfs to a razor-sharp edge, and when these nemeses meet in battle, it is war without mercy.

Fight for control of the warped Twisting Tower! The battlerages in this new Tier 4 Scenario found deep in the heart of themaddening Chaos Wastes. Here, the warping power of Chaos is at itspeak, transforming the very fabric of reality in defiance of allreason. Warriors of Order and Destruction must grapple for control ofthis ancient citadel, for if the secrets of the Twisting Tower shouldfall into enemy hands, the tide of battle will surely turn. Like theReikland Factory, the Twisting Tower will be available for all playersfor a limited time as a preview to accompany the Bitter Rivals event.Be sure to stake your claim to the Twisting Tower while you can!

Answer the Call to Arms with new Realm vs. Realm gameplayenhancements! Introducing the new Open RvR Rallying Cry system that summons you to key battles for Tiers 1 and 2. The new Zone Control Domination System for Tiers 2 through 4 rewards a realm that truly conquers the battlefield. Also, many improvements to siege weapons ensure that the mighty engines of war are now more lethally effective than ever. See below for additional details.

New treasures await! Across-the-board itemization improvementshave been made to the Fortresses, world dungeons, and city dungeons of WAR, including better world drops, quest rewards, Influence rewards, and more!

Crafting System Improvements! We've made many improvements tothe game's crafting system, including pairing-off specific gatheringskills with specific production skills in order to make crafters moreself-sufficient. Also, the leveling curve of trade skills has beenimproved and fewer components are required to create items. Last, but certainly not least, is the addition of new craftable items!

Easy Public Quests make their debut in Tiers 2, 3, and 4.Scaled for courageous bands of 1 to 3 adventurers, these Public Quests offer a rewarding PvE experience without a large commitment of forces. You'll find one Easy Public Quest in each Chapter, so gather a few friends, or venture out alone... if you dare!

Multiple mail attachments! Now you can send several attached items with a single mail message.

Two new secret lairs await! Finding the new hidden lairs isonly half the battle. Figuring out how to open the door and survivingthe dangers inside is another matter, entirely!

General Changes & Bug Fixes

In combat, your own health value could fluctuate up and down inaccurately. This will no longer occur.

When instructed to attack a target on the other side of a closed door, pets will no longer run through the door.

Sometimes when players died, they would appear to others to besliding around on the ground after respawning. This issue has beenfixed.

/ignore will persist properly between logins.

Players will no longer incorrectly see other players on their mounts after they have dismounted.

Opening Movies will no longer always be at max volume.

When using GTAoE abilities, sometimes the targeting reticlegraphic would get stuck to the player instead of showing properly wherethe cursor has targeted. This has been resolved.

When a player changes appearances (such as a Squig Herdergetting into their Squig Armor) other players targeting that playerwill no longer lose their target.

When using flight masters, the flight cinematic will now be less wobbly for Destruction characters.

When a player uses a flight master and attempts to enter apart of the game world that is currently down or not running, theplayer will be returned to the flight master instead of getting stuckin the flight cinematic.

The ground targeting interface has been tweaked. When you are attempting to place a ground target over an invalid surface, there is now a separate ground decal used to show you that you're targeting an invalid surface. There's also now a ground-target-specific icon which will grey and un-grey depending on where you are mousing over.

When attempting to loot from a pile of corpses, the clientwill now prioritize corpses with loot on them over empty corpses,making it easier to loot.

Under heavy server load situations, buffs and debuffs will no longer last longer than they should.

Monsters will now be less prone to going into an evade stateand returning to their spawn point when trying to reach targets.

Pets will have a more accurate line of sight when trying to use abilities on their targets.

When mousing over the Tier Label on the Pairing Map, there isnow a tooltip that displays the level range for the Tier.

Players will now be able to click on the round button on theflight map to fly to refugee camps, rather than just the text name onthe right side of the map.

Missing zones have been added to the flight map. Travel map layout issues have been resolved.

Monsters which flee from combat due to being at low hit pointswill now immediately begin moving at a slower speed.

Combat and Careers

General

Bug Fixes:

All Disorient effects cast by players will no longer stack.Only the most powerful Disorient will affect the target.

Fixed a bug which was causing all area-of-effect abilities inthe game to have a slightly smaller area of coverage than intended.

Balance Changes:

Abilities which proc or trigger damage will now correctly bebased on their respective resistance types, and will be mitigatedappropriately. Specific abilities for each career affected by thischange are noted below.

Items which proc or trigger damage will now correctly be based on their respective resistance types, and will be mitigated appropriately.

Immovable: Duration increased to 20 seconds.

We have adjusted the way that the Disorient debuff will effect characters. Instead of increasing all ability cast times by a flatvalue, it will now increase cast times by a % of the total cast time ofthe spell. As a result, melee abilities and instant cast spells will nolonger be affected by Disorient since their cast time is effectively 0seconds. Specific abilities for each career affected by this change arenoted below.

All absorb shield buffs have increased in effectiveness, and will now absorb roughly 50% more damage in most cases. Specificabilities for each career affected by this change are noted below.

Renown Abilities:

Pick Lock: Fixed a bug that prevented this ability from functioning.

Bypass Defenses: Fixed a bug that prevented this ability from functioning correctly.

For Glory!: The tooltip for this Tactic has been updated to better reflect when players will receive the bonus.

King of the Hill: The tooltip for this Tactic has been updated

to better reflect when players will receive the bonus.

Mission Focused: The tooltip for this Tactic has been updated

to better reflect when players will receive the bonus

Town Raider: The tooltip for this Tactic has been updated to better reflect when players will receive the bonus

Unbending Will I-III: This ability will now provide the correct amount of Spirit resistance.

Modify War Engine: This effect will no longer stack when multiple players cast it on a single engine

Hamper War engine: This ability will now properly be listed as a debuff.

Guild Tactics:

Thornshield: The damage done by all three levels of this

Tactic will now show up in the combat tab and in the on-screen text.

Enhanced Knowledge II: Fixed a typo in this ability's name.

Monsters:

Arial Assault: This ability will now do the correct damage.

Tail Swipe: Fixed an issue that caused some abilities to stop working while this effect is on you.

Items:

Boost IV-VI: These effects will now display that they also increases critical damage.

Healer Archetypes

Alter Fate: This ability is now affected by the Anti-Resurrection effect present at some encounters

Shield Wall: The block bonus from this ability will no longer stack with other block buff bonuses.

Balance changes:

Divine Protection: This ability will now absorb more damage.

Tank Archetype

Bug Fixes:

Unstoppable Juggernaut: Fixed a typo in this ability's tooltip.

Ranged DPS Archetype

Bug fixes:

Concealment: This ability's tooltip will now show the correct duration of the effect.

Hail of Doom: This ability will now correctly do damage for the entire time that it channels.

Racial

Bug Fixes:

Bathing in Blood: The healing from this Tactic will no longer stack with itself.