My Thoughts

An excellent, quick-read primer of the whys & hows of adding games into your library. Included is a demographic sketch of the typical “gamer” (it’s not the 15 year old boy that you might think!) and an explanation of different games and their broad appeal. A chapter is devoted to different gaming systems and ways to implement gaming with all budgets in mind. A definite highlight of this report is the talking points at the end of each chapter perfect for answering the questions of parents and administrators. This book is not timeless—the very nature of gaming technologies and the World Wide Web will cause it to outdate quickly—however, the case studies and the source references are extremely useful.