But then the damage is from whatever is being launched, which could be anything from bombs to a space capsule. Now that I think about it, the launcher could be used to fire vehicles with troops large distances.
Ballistix is definitely something that would be cool. Ever heard of Project Babylon?

i somewhat enjoy this, but additive still seems like it's missing something. what about just a lower multiplier instead? like 2x size for ranged weapons (but at least 3" in the case of a size 1 gun)? with this, we've got our size 5 guns at a UR of 10: still somewhat doable, but you'd need a critical success even for a hero to nail a minifig dead-on. damage is still 5d6, and i believe 3x size would be acceptable for range (with a minimum range of 6"), giving a size 5 gun 15" of range (just out of reach of minifig's rifles).

melee weapons also suffer under this additive rule: you've got a size 3 sword dealing 3d6 damage at a UR of 4, whereas the rulebook example "striking a minifig with the energy sword of a giant mech" says 8 (this is also far more effective than large CC weapons, like halberds). i don't really use CC in battles though, so i'll leave this fine-tuning to you to figure out.

and then something else i've occasionally wondered, is there really any reason to cap weapon sizes at 5? a lot of guns built are far bigger (the pirate mast/artillery cannon, for example, is 8" long), and for some reason, size just cuts off at 5. is there any particular reason for this? or was it yet another attempt to steer players away from over doing large guns?

i think 2x for UR works perfectly fine and is easier than 2.5x, but i prefer your 3x+3 damage, as well.

remember, i don't think we're trying to make giant guns by any means BAD. they're by far the coolest weapons on the field, and should be as effective as they are awesome. just not too ridiculously overpowered is all.

IVhorseman wrote:i think 2x for UR works perfectly fine and is easier than 2.5x, but i prefer your 3x+3 damage, as well.

remember, i don't think we're trying to make giant guns by any means BAD. they're by far the coolest weapons on the field, and should be as effective as they are awesome. just not too ridiculously overpowered is all.

Yeah, I thought that someone would say that 2.5x is a bit hard, but I still believe that 2x is way too easy. Unless you raise the cost to 4x.

Giant guns are great, I should know (I used a 5" artillery cannon against enemy castle, none could do anything about it. I just blew the whole shit down.), but they can get too good if you're not careful. That's way I like to make big guns cost as much as possible without overprizing them.

a UR of 10 for a size 5 gun sounds perfectly reasonable to me. remember that these guns aren't EXPLOSIVE, so if you miss by the slightest amount, you don't do even a single point of damage. at this UR, a standard minifig has a 1/12 chance of hitting another minifig, which sounds about right to me. at UR of 13, you've got a 1/36 chance of that happening.

I've got a quick question/request: Could you give us a list of all the revisions you've made? Cause I was just looking through the weapons revisions, and notice you changed the 'Minds' section too. And added d12 and such in addition to d10 and d6. So, is that all? Cause my printout of the rule book is looking very outdated at the moment....