That's what happens. Even if "libcurl.so.4" is symlinked into the current directory.

Need paks: @smokinguns/zvm.pk3@smokinguns/zvm.pk3Loading "libcurl.so.4"...WARNING: could not load cURL library********************ERROR: Could not download "smokinguns/zvm.pk3" because autodownloading is disabled on the server.

You will need to get this file elsewhere before you can connect to this pure server.

I have reactivated Robbery Bude (bb.smokin-guns.org:27962), an experimental server from 2012. It currently features an auto-balance mode, where up to n bots are granted to the team that has the lower score. In case you dislike this feature, I can easily reconfigure the server to the standard behaviour of bots filling the ranks up to n players. If you want the server to be reconfigured, let me know by posting in this thread. Any feedback is appreciated.

Also, this server is able to play DM maps in BR mode. If you ever wondered, what br_dry would look like, wonder no more. If you want to try out more DM maps, we can work together towards that goal:

Usually in a DM map, safes are missing as well as team spawn points for defenders and attackers. Therefore one has to find

one spawn area for defenders

one spawn area for attackers, with no direct line of sight to the defenders

points for two safes, reasonably apart, and

one exit area (this where the stolen gold is carried to)

such that the following conditions are met:

the defenders should reach the safes earlier than the attackers

a single person shouldn't be able to view both safes

the distance between safes and exit area should allow a reasonably chase, even if defenders were at the wrong safe

the exit area should be close to attackers spawn area or at least closer to the attackers spawn area than the defenders spawn area

In the same way, it is also possible to fix (to a certain degree) BR maps with design flaws, by changing some of the spawn points.

If you figured out the places of all aforementioned points for a given map, write in this post. We then could meet on the server on an agreed date, where you show me the points and I do the necessary configurations.

The Robbery Bude server crashes, if humans rob the gold and bots are present in the enemy team. In 2012, I reprogrammed the bots to move towards the gold robber as a top priority. The crash is the likelier, the more bots are alive and playing. Eliminating all bots before robbing prevents the error.

The error message is

recursive error after: VM_Free(qagame) on running vm

The problem could be in BotAttackMove in game/ai_dmq3.c (which I altered) or a problem of the IOQuake3 engine.

Until I can fix this, we have the choice between an unstable server (which restarts itself) and no bots.

Hey Doc' !Is it possible to change Robbery Bude's bots rules ? I mean when enough players are on servers (2 or more) and join the two teams, bots could be ban.So when players stay in the same team bots join the other but they don't when players are in the two teams.

TheDoctor wrote:I have reactivated Robbery Bude (bb.smokin-guns.org:27962), an experimental server from 2012. It currently features an auto-balance mode, where up to n bots are granted to the team that has the lower score. In case you dislike this feature, I can easily reconfigure the server to the standard behaviour of bots filling the ranks up to n players. If you want the server to be reconfigured, let me know by posting in this thread. Any feedback is appreciated.

I played some br with others yesterday. I found it pretty stupid that the losing team receives instantly bots after losing and keep receiving bots until they eventually win. The balancing purposes are gone after they have 3 "players" more than the other team, even though they are still bots. This is not really a problem, just stupid in my opinion.

But on the other hand I've noticed some players likes that feature when playing only against bots. It's like playing waves of enemy type game. Every round gets harder and harder.

-Murdoc- wrote:When enough players are on servers (2 or more) and joined the two teams, bots could be banned. So when players stay in the same team, bots join the other but they don't when players are in the two teams.

Thank you and MSH for your feedback. I'll change the rules so that in human vs human matches, bot will stack up to n=2 players while human vs. bots matches will remain possible.