At 26, Gweyn of Kesham is one of the youngest masters in the Rethemi Apothecaries’ Guild, succeeding her father in the Tormau franchise. Half-Kuboran, Gweyn undertakes herb-gathering expeditions into Peran a few times a year. Coupled with her excellent relations with the Earl of Tormau, her tribal heritage and her mastery of the language and customs helps safeguard her when in Kuboran territory.

This two page expansion for Tormau describes the local apothecary shop and its colourful characters in the standard CGI format. Three adventure hooks are included.

Friends, Foes & Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. The characters can be used in any way the GM sees fit; as NPC opponents, helpers or even emergency PCs for that unexpected player, making these resources no GM should be without.

This article is a collaborative effort by four writers, Megan Daley (1 character), Rebecca Downey (5 characters), Sonia Handforth-Kome (3 characters), and Taren Scott (3 characters). Kerry Mould sponsored the art and did the layout. The editing was by Brent Bailey. This article also sees the return to FFF of the talented artist, Juha Makkonen. He has created some great new character pieces for this article.

“They’re either nouveau riche parvenus trying to weasel their way into places they aren’t wanted, or they are scions of noble houses trying to cling to status they no longer deserve. Bloody uppity folk, either way.” Sir Asoborn Rintaren, talking about the gentry.

The Gentry long to return to the ranks of the nobility, and they carry attitudes and customs they think places them above their fellow free farmers, and well above the peasants. This article looks at these attitudes and more throughout Harn and western Lythia.

The major knights of Kanday are the bailiffs or constables of keeps, holding these strongholds for the great of the kingdom. Others are sheriffs/constables appointed by the king. Some are members of the Great Clans themselves or holders of significant manors. No fewer than three of these are members of the powerful clan Milaka. The other knights here are leaders of families who control the most manors and/or acreage in the kingdom of Kanday.

Keléstia Productions are pleased to announce the publication of Atlas Keléstia #47.

This issue describes map square B2 (Âlwin) on the Emélrenè map. It is our most complex Atlas Keléstia issue yet – the map index is 50 pages long, and includes data for more than 420 entries.

This issue of Atlas Keléstia covers the Kingdom of Emélrenè’s Âlwìna Shire and a number of surrounding areas. Âlwìna Shire is Emélrenè’s most populous and lies at the heart of the kingdom. Âlwin city is the second largest urban centre of the realm and jealously guards its rights and privileges. The ancient castle of Modána and thirteen keeps are also found in this area.

Most of the great clans of the realm hold lands here. Three of the great clans with seats in the region are in danger of ‘extinction’ due to small sizes, but in all cases, there are sub-clans with an interest in the outcome. The region is also the home of one of the clans descended from the old royal house, with associated tensions.

Other ancient tensions continue in the Môrtellyn Hundred, a region inhabited by clans with links to the area’s dark past. Nearby in the Léngardhel hills, brigandage is a growing problem, drawn by the gem mining in the region.

But most alarming is the ‘awakening’ of almost all of the Ethereal Zones (Laellyn) in the region, and the growing number of strange sightings, incidents and creatures in the area. The Émhlè rangers and the Laránian Order of the Lion Banner are both increasingly stretched to respond to these issues.

Bastune House is a fitting home for the appetites and ambitions of its chief resident, Lady Peresta Bastune. Whereas her husband, the Baron Greon Bastune, has been wenching and spending his way towards what is seemingly an inevitable downfall, Lady Peresta’s “legendary” infidelities, manage to further her ends. Her son Lyndar is purportedly not the product of her marriage to Greon Bastune, but rather of a liaison with the king’s bastard and Marshal of the Royal Guard, Koris Harabor. The Lady has all the makings of a compelling figure and NPC for any Kaldor campaign, and Bastune House provides an excellent platform for her, from which she can exercise all her charms.

Bastune House (Tahsal H3) is, first and foremost, an expression of the author’s simple desire to develop a floorplan for a townhouse in Tashal. It seemed like a good place to start. It’s big! — a little bigger than Caldeth’s house across the street and twice the size of Cheselyne’s house (Tashal H9).

Nevertheless, what is presented here is neither a detailed history of the house, nor a thorough description of its inhabitants. The house wasn’t built to fit into a particular campaign. As it developed, the floorplan suggested so many possible narratives that it seemed a shame to commit to just one. Numerous possibilities could be suggested, but let’s let the house speak for itself.

Ulmstane village lies in eastern Chybisa on the banks of the Ulmerien River. Ulmstane holds the chapter house for the only Chybisan body of the Laranian fighting order, Lady of Paladins. The village is essentially a military outpost, rather than a traditional peasant village.

Written in 2003 and now available once more, this 18 page article complements the Lady of Paladins (qv) article by Kerry Mould.

Malmor is a vathran in Northeastern Ivinia, in the Kingdom of Govyna, situated on Skeltfjord. A thriving and growing community with a strong leader, who uses the wealth of the thran to send boats on seasonal raids. There are 3 maps included here for use with the article. The article contains a color GM Map, a color Common Map and Black and White player map. Maps are generously provided courtesy of Brian Smaller.

Friends, Foes & Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. The characters can be used in any way the GM sees fit; as NPC opponents, helpers or even emergency PCs for that unexpected player, making these resources no GM should be without.

This updated and revised edition of FFF 4, 5 and 6 contains all the same characters, but upgraded to the final FFF format. It incorporates many changes, big and small, including removing the name and nationality from the front page to allow the GM to rename the character to fit his or her needs. Kerry has also updated index numbers and added a full HarnMaster Character Profile.

In response to a request at HârnCon III, Kerry has created two 2pp articles detailing pre-made adventuring groups known as ‘A Company of Adventurers’ (ACOA). These are perfect for convention play or as a sample group for new players.

FFF 6 includes nine characters inspired by the Sci-Fi series “Firefly” transposed into the world of Harn as seagoing folk instead of spacefaring folk. Their ship is a 64 foot dak, the ‘Lorkin’ (qv), a medieval type of ship known to us as a cog which—despite its connections to FFF6—can be used separately for any seaborne adventures, perhaps starting with Sail Ho! (qv). ACOA 3, ‘The Crew of the Lorkin’ (by Andy Gibson, Ken Snellings, and Kerry Mould) includes the officers and passengers of the ‘Lorkin’.

FFF 6 also includes three characters inspired by Bernard Knight’s series “Crowner John“, ACOA 4 (by Kerry Mould) groups these into the ‘Agents of the Crown.’

These 36 FFFs are produced by the Harn Writers Guild (HWG). They are written by Kerry Mould (14), John S. Daniel II (12), John Sgammato (6), Ken Snelling (3) and Andy Gibson (1). They are illustrated by Juha Makkonen (24) and Richard Luschek (12).

Friends, Foes & Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. The characters can be used in any way the GM sees fit; as NPC opponents, helpers or even emergency PCs for that unexpected player, making these resources no GM should be without.

Special thanks goes out to Rob Barnes, who sponsored all of the art by the always amazing Richard Luschek. The illustrations were originally created for Rob’s Lynnfana Hundred campaign. They include two characters familiar to fans of The Earl’s Progress. It is my pleasure to add them to FFF for use by GMs.

an Agrikan knight / spy mascarading as a Halean knight on the jousting circuit

his faithful Agrikan squire

an Ilviran priest with a club foot

You will note there are only nine characters in this edition. FFF 13 (Gargun Edition) had 15 characters, and the reduced number of characters in FFF 14 is to balance the two issues out to the average of twelve characters per issue.