BF3 Trophies Guide - Version 1.16 - 12 March 2013 - by Barticle at hotmail.com
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01 INTRODUCTION 06 MULTIPLAYER TROPHIES 11 END GAME
02 OVERVIEW 07 BACK TO KARKAND 12 LINKS
03 TROPHIES LIST 08 CLOSE QUARTERS 13 ABBREVIATIONS
04 SINGLE-PLAYER TROPHIES 09 ARMORED KILL 14 CONTACT
05 CO-OP TROPHIES 10 AFTERMATH 15 THANKS
.------------.-----------------------------------------------------------------.
| Section 01 | INTRODUCTION s01 |
'------------'-----------------------------------------------------------------'
This is a guide to the PSN trophies in the 2011 video-game Battlefield 3 ("BF3"
hereafter) and its various DLC expansions (see Sections 07 to 11 below). It can
also be used with the Xbox 360 version of the game since the achievements there
mirror the PS3's trophies.
My aim in writing this guide is to give detailed coverage of the BF3 trophies -
clarifying the specific requirements to achieve them and sharing any strategies
and tips that might help. Not only will this benefit anyone seeking to platinum
the game but hopefully it will also serve to reduce the repetition of questions
on the forums (so it should function as an actual "FAQ" in the original sense).
I've previously written trophy and/or minigame guides for most of the games in
Sega's excellent Yakuza (Ryuu ga Gotoku) series and I've also written complete
guides for a number of other PS2/PS3/DS titles, mostly Japanese mahjong games.
This is the twenty-sixth guide I've made for GameFAQs so hopefully I should know
what I'm doing by now... I'm an experienced player of Battlefield: Bad Company 2
("BFBC2" hereafter in this guide) and its Vietnam expansion. I've also played
both Battlefield 1943 and Bad Company 1 although I must confess that I only
played the demo for '43 and I spent less than four hours online in BFBC1 so I
can't help but feel I don't really deserve the Veteran 3 status* I now hold!
I've tried to avoid any significant SPOILERS in this guide. I've included the
titles of the six hidden trophies that are linked to key storyline events in the
single-player campaign but I've omitted the trophy descriptions. It was however
necessary for me to describe the action in several sections of the single-player
missions where trophies can be earned.
To jump to any section of this document use your browser's Find function (with
Ctrl+F on a PC or Cmd+F on a Mac probably) and search for the letter s followed
by the two-digit section number, for example s04 to find Section 04 (and this
paragraph!). Intelligent use of the Find function to search for instances of
keywords (e.g. "carbines" or "nemesis ribbon") will usually yield rewards too.
I welcome contributions of information and strategies to add to this guide. Your
submissions may be edited or reworded but will always be properly credited so be
sure to include the name you wish to be credited under - if I deem your efforts
worthy of inclusion! You can find my email address at the top of this page.
This guide is designed to be viewed using a monospaced (non-proportional or
fixed-width) font, preferably Courier New. Some sections of the document will
display incorrectly if you are using a proportional font like Times New Roman.
*You qualify for Veteran status in Battlefield 3 if you've played at least one
other game from the Battlefield series (on any platform I think). It's basically
the number of other Battlefield games you've played (not counting expansions) in
addition to the one you're playing now (so in my case it's three).
.----------------------------------------------------------------------------.
| This guide has now been updated to reflect changes made in the major patch |
| released for the PS3 on 27 March 2012 (or eight days later for Japan). For |
| a long list of the many dozens of changes made to the game please refer to |
| the official Battlefield 3 blog via http://preview.tinyurl.com/bf3bigpatch |
:----------------------------------------------------------------------------:
| (Although not documented there, changes were also made to the requirements |
| for several of the ribbons and these tweaks are summarised in Section 06.) |
'----------------------------------------------------------------------------'
.------------.-----------------------------------------------------------------.
| Section 02 | OVERVIEW s02 |
'------------'-----------------------------------------------------------------'
This section gives a summary of the trophies in the various game modes and the
general routes you can take to achieve them all.
If you got the game on rental or bought it pre-owned you'll need to purchase the
Online Pass to be able to play the online modes (co-op and multiplayer). If you
bought the game new there should be a flyer in the box with your unlock code.
You might like to play the SP campaign first to give you a feel for the game
before you jump into online play.
Single-Player Campaign
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The minimum number of playthroughs required in BF3's single-player campaign is
one. There are separate trophies for beating the game on any difficulty and for
beating the game on Hard and obviously these stack so completing the campaign on
Hard will get you both trophies. There's a mission select function so you can
use this to attempt any mission-specific trophies.
Of course you have freedom to choose how you want to play the game. If your aim
is to get maximum trophies in the minimum of time you should play the campaign
on Hard and try to get all the "challenge" trophies (see below) while doing so,
then use Easy replays on individual missions to pick up any you missed.
Alternatively you might prefer to do a playthrough on Normal diff to learn the
layout of each level and get used to the controls and weapons, without worrying
about chasing trophies. Then do another Normal run and try to get the challenges
and finally do a Hard run to get the other completion trophy. It's up to you.
In addition to the trophies for completion and the unmissable storyline event
trophies (see Section 04 below) there are several that require you to pass some
sort of challenge in a specific mission. I've listed these here in the order in
which you'll come to them when playing through the story. Check the listings in
Section 04 for details on when and how to get each one.
Mission Number and Name | Challenge Trophies
----.------------------------+-------------------------------------
1 | Semper Fidelis | (none)
----+------------------------+-------------------------------------
2 | Operation Swordbreaker | #2 Not on my watch
----+------------------------+-------------------------------------
3 | Uprising | #12 Roadkill
| | #3 Involuntary Euthanasia
----+------------------------+-------------------------------------
4 | Going Hunting | #13 You can be my wingman anytime
----+------------------------+-------------------------------------
5 | Operation Guillotine | (none)
----+------------------------+-------------------------------------
6 | Comrades | #4 The Professional
----+------------------------+-------------------------------------
7 | Thunder Run | #14 Scrap Metal
----+------------------------+-------------------------------------
8 | Fear No Evil | (none)
----+------------------------+-------------------------------------
9 | Night Shift | #9 Army of Darkness
| | #17 Twofor
----+------------------------+-------------------------------------
10 | Rock And A Hard Place | #11 What the hell *are* you?
| | #16 Butterfly
----+------------------------+-------------------------------------
11 | Kaffarov | #10 Practice makes perfect
----+------------------------+-------------------------------------
12 | The Great Destroyer | #20 Between a rock and a hard place
Co-Op Campaign
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There are six different online co-op missions. There's a trophy for completing
the co-op campaign and another for beating it on Hard but I assume these stack
again so technically if there's a mission you hate you only need to beat it one
time (on Hard). However another trophy requires you to earn enough points from
co-op mode to unlock all the unique weapons and I estimate that you'll need to
complete maybe 16-20 mission runs to achieve that so you might appreciate a
little variety! Alternatively if there's one mission you find more fun, easier
or a better source of points then you could just keep replaying that one.
Each of the six missions has one challenge-type trophy (see list in Section 03).
Multiplayer
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Most of the multiplayer trophies relate to earning ribbons for mini-achievements
within a single online match. You'll pick up many of these ribbons just from
playing multiplayer normally but to get some you might need to make a special
effort. You need to earn each of the original forty-five ribbons in the game.
The majority of the ribbons can be won in any of the standard five multiplayer
modes (Conquest, Rush, Squad Rush, Team Deathmatch and Squad Deathmatch) but
some relate to vehicles and should be done in Rush or Conquest. Also for each of
the modes there's one ribbon for completing a match and another for winning it.
(The various DLC packs have added several new MP game modes - and associated
ribbons - but these are not required for trophy achievement. Several of the new
modes can also be used to earn the vehicle-based ribbons.)
There's a gold trophy available for getting to Level 45 so that will take a bit
of time, but how much time depends a lot on your skill level. If you have some
prior experience of Battlefield games or online first-person shooters in general
then you should be able to do it in under a hundred hours, otherwise it might
take something closer to 120 or 150 hours.
.------------.-----------------------------------------------------------------.
| Section 03 | TROPHIES LIST s03 |
'------------'-----------------------------------------------------------------'
Without further ado let's take a look at the trophies in the game. The trophies
are listed in the tables below in the order in which they appear in the Trophy
Collection menu of your PS3's XMB interface.
I've divided them into three separate sections so you can see clearly which ones
come from the offline single-player campaign, the online co-op campaign and the
various online multiplayer game modes; DLC expansions have been added beneath
these. For the sake of neatness I've listed the platinum in the first category.
Single-Player Campaign
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The SP campaign consists of twelve chapters/missions. Many of the trophies must
be achieved in a specific mission (but not every mission has a trophy).
There are six hidden trophies in BF3's initial trophy set and all of them are
in the single-player campaign, concealed to prevent storyline spoilers.
See Section 04 below for discussion of each individual trophy in single-player.
# | Trophy Name | Type | Hidden | Mission
---+---------------------------------+----------+--------+----------------------
1 | Platinum Trophy | Platinum | -- |
2 | Not on my watch | Bronze | -- | Op. Swordbreaker
3 | Involuntary Euthanasia | Bronze | -- | Uprising
4 | The Professional | Bronze | -- | Comrades
5 | This is the end | Bronze | Hidden | Comrades
6 | Where are the other two? | Bronze | Hidden | Op. Guillotine
7 | Shock Troop | Bronze | Hidden | Uprising
8 | Wanted: Dead or Alive | Bronze | Hidden | Night Shift
9 | Army of Darkness | Bronze | -- | Night Shift
10 | Practice makes perfect | Bronze | -- | Kaffarov
11 | What the hell *are* you? | Bronze | -- | Rock And A Hard Place
12 | Roadkill | Bronze | -- | Uprising
13 | You can be my wingman anytime | Bronze | -- | Going Hunting
14 | Scrap Metal | Bronze | -- | Thunder Run
15 | No Escape | Bronze | Hidden | Kaffarov
16 | Butterfly | Bronze | -- | Rock And A Hard Place
17 | Twofor | Bronze | -- | Night Shift
18 | FlashForward | Bronze | Hidden | Semper Fidelis
19 | Ooh-rah! | Silver | -- | (all)
20 | Between a rock and a hard place | Bronze | -- | The Great Destroyer
21 | Semper Fidelis | Gold | -- | (all)
Co-Op Campaign
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The Co-Op campaign consists of six missions designed to be played by two players
online. Many of the trophies must be achieved in a specific mission (each of the
six missions has its own trophy).
See Section 05 below for discussion of each individual trophy in co-op.
# | Trophy Name | Type | Hidden | Mission
---+---------------------------------+----------+--------+----------------------
22 | Push On | Bronze | -- | Hit and Run
23 | Two-rah! | Silver | -- | (all)
24 | Lock 'n' Load | Silver | -- | (any)
25 | Car Lover | Bronze | -- | Op. Exodus
26 | In the nick of time | Bronze | -- | The Eleventh Hour
27 | Bullseye | Bronze | -- | Drop 'em Like Liquid
28 | Untouchable | Bronze | -- | Fire From The Sky
29 | Army of Two | Gold | -- | (all)
30 | Ninjas | Bronze | -- | Exfiltration
Multiplayer
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BF3 has five standard MP play modes: Rush, Conquest, Squad Deathmatch and Squad
Rush (the same four as BFBC2) plus new addition Team Deathmatch. For most of the
trophies you're free to work towards them in any of those modes.
See Section 06 below for discussion of each individual trophy in multiplayer.
# | Trophy Name | Type | Hidden
---+---------------------------------+----------+--------
31 | Vehicle Warfare | Bronze | --
32 | Infantry Efficiency | Bronze | --
33 | Decorated | Gold | --
34 | It's better than nothing! | Silver | --
35 | Support Efficiency | Bronze | --
36 | Colonel | Gold | --
37 | 1st Loser | Silver | --
38 | Most Valuable Player | Silver | --
39 | M.I.A. | Bronze | --
The trophy types are distributed as follows...
Type: | Platinum | Gold | Silver | Bronze | Total
---------+----------+----------+----------+----------+-------
Number: | 1 | 4 | 6 | 28 | 39
So there are just 39 trophies overall in the standard game at launch (prior to
the release of the expansion packs). That's a pretty small set considering it's
quite common for a full retail game to have as many as 50 trophies (or exactly
51 including the platinum). BFBC2 had 51 trophies prior to the DLC releases. But
hey, at least there's no stupid "hidden package" collectibles this time!
Each of the five DLC expansion packs adds a further five trophies so if you buy
all of those you will have a total of 64 trophies available (see below) along
with various additional multiplayer game modes.
Back To Karkand
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The following five trophies are available in the Back To Karkand expansion pack;
most of these relate to the new maps, vehicles and guns added by this DLC.
See Section 07 below for discussion of each individual trophy in this expansion.
# | Trophy Name | Type | Hidden
---+---------------------------------+----------+--------
40 | Complete Warrior | Silver | --
41 | Third Tour | Bronze | --
42 | Gunslinger | Bronze | --
43 | Like A Boss | Silver | --
44 | Jaws | Bronze | --
Close Quarters
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The following five trophies are available in the Close Quarters expansion pack,
based mainly on the new game modes and weapons added by this DLC.
See Section 08 below for discussion of each individual trophy in this expansion.
# | Trophy Name | Type | Hidden
---+---------------------------------+----------+--------
45 | Dominator | Bronze | --
46 | Deadly Tools | Silver | --
47 | Grinding The Crack | Bronze | Hidden
48 | Show Of Force | Silver | --
49 | Man Of Calibre | Bronze | --
Armored Kill
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The following five trophies are available in the Armored Kill expansion pack,
with requirements based on the new vehicles and game mode in this DLC pack.
See Section 09 below for discussion of each individual trophy in this expansion.
# | Trophy Name | Type | Hidden
---+---------------------------------+----------+--------
50 | Death from Above | Bronze | --
51 | Destroyer | Silver | --
52 | Offroad | Bronze | --
53 | Superiority | Bronze | --
54 | Dropship | Silver | --
Aftermath
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The following five trophies are available in the Aftermath expansion pack, with
requirements based on the new crossbow, maps and game mode in this DLC pack.
See Section 10 below for discussion of each individual trophy in this expansion.
# | Trophy Name | Type | Hidden
---+---------------------------------+----------+--------
55 | Handyman | Bronze | --
56 | Bite Your Finger | Silver | --
57 | Home-Made Javelin | Bronze | --
58 | Pocket Full of Death | Silver | --
59 | Extreme Hoarder | Bronze | --
End Game
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The following five trophies are available in the End Game expansion pack, with
requirements based on the new vehicles and game modes in this DLC pack.
See Section 11 below for discussion of each individual trophy in this expansion.
# | Trophy Name | Type | Hidden
---+---------------------------------+----------+--------
60 | Transport Pilot | Silver | --
61 | Capture the Flag | Bronze | --
62 | It's no Sidecar | Silver | --
63 | AA's Revenge | Bronze | --
64 | Heavy Lifter | Bronze | --
.------------.-----------------------------------------------------------------.
| Section 04 | SINGLE-PLAYER TROPHIES s04 |
'------------'-----------------------------------------------------------------'
The Campaign option off BF3's main menu accesses the single-player story which
consists of twelve chapters/missions. After you've completed a mission you can
use the Replay Mission option to play it again on the same or lower difficulty.
The only trophy in single-player with a difficulty requirement is the one for
completing the campaign on Hard diff (trophy #21), all the others can be done on
any difficulty so if you have trouble getting a trophy on Normal or Hard try it
on Easy and that should help.
The twenty single-player trophies constitute 40% of the total available (prior
to the addition of expansion packs).
Before covering the trophies, here are a few random notes about single-player:
o There's a number of Quick-Time Events (QTE's) throughout the campaign missions
and most seem to require rapid presses of either X, O or R1 so stay alert and
keep your thumb and forefinger ready on the buttons during any scripted event
(like when an enemy jumps you).
o There's no minimap so you need to watch carefully for enemies. If you have a
surround sound set-up on your hi-fi or headset that should give some useful
auditory cues to help localise the source of gunfire or voices. Even using a
standard stereo system or headphones can make a difference. (That additional
sound information will serve you well in multiplayer too.)
o Instead of carrying a primary weapon and a side-arm you have two primaries so
don't rely on a quick switch to a back-up pistol.
o If you find an ammo crate you have a constant supply of grenades so make good
use of them.
o Take care not to shoot your comrades. Too much friendly fire in a short period
will force a restart from the last checkpoint, even if it was their own stupid
fault for running into your firing line! Again.
o Unfortunately - as much as I keep pressing the Select button by reflex - you
cannot spot (tag) enemies in single-player. (But you are actively encouraged
to do it in multiplayer matches, please!)
o In multiplayer you can usually press R3 for an exterior view when you're in a
vehicle but it seems you can't do that in single-player mode.
o Since there are no points scored in single-player, you don't get the display
confirming Enemy Killed so take care when breaking cover if you're not sure.
o If they get close enough the computer-controlled bots will try to knife you!
o If you're ever not sure what to do next check the screen and HUD compass for
blue waypoint markers and check the pause screen for your current objective.
The rest of this section covers each of the trophies in detail. The text given
in quotes is the official description from the trophy list. I've omitted this
for five hidden trophies (#5, #6, #7, #8 and #15) to avoid story spoilers.
1 Platinum Trophy [Platinum]
"Collect all other Battlefield 3 Trophies"
You get this automatically after meeting the requirements of all thirty-eight
other trophies in the standard set. As usual, trophies from expansions packs
(marked with a plus symbol in your trophy collection) are not required.
2 Not on my watch [Bronze]
"Protected Chaffin from the soldiers in the street in Operation Swordbreaker"
Operation Swordbreaker is the first proper mission in the campaign (after the
short Semper Fidelis tutorial level). You might recognise the opening stages
here from one of the first BF3 gameplay trailers to be released and it's a
memorable event from that which is significant here.
Just a couple of minutes after the initial briefing your team will cross a
large road and enter a building to the right. They'll exit the garage into
the car park and you'll notice Chaffin standing just outside, neatly framed
by the open doorway and looking pretty vulnerable to enemy fire...
After he gets shot simply approach him and you'll start dragging his body
back into the relative safety of the building. You'll already have noticed by
now that there's a lot of quick-time events (QTEs) in the campaign and you're
required to do an easy one here, just pressing X three or four times when
prompted. Since you don't have the health packs or defibs from multiplayer,
there's nothing more you can do for him right now.
A couple of encounters later you'll find yourself on a high rooftop giving
support to Chaffin's extraction. Even playing on Hard diff I passed this
first time so it's not too demanding. Once Chaffin's casevac is complete you
move onto the next phase of the mission and your trophy will pop.
When I replayed on Easy diff this seemed to be pretty much unmissable.
3 Involuntary Euthanasia [Bronze]
"Killed the 2 soldiers before the building fell on them in Uprising"
After clearing the parking lot you'll enter a garage with an ammo crate. A
hostile will open the left garage door at the back so take out him and his
two companions. Upon exiting the building you'll get a new objective "Retrace
steps to the school" and you'll find yourself in a wide street with lots of
earthquake damage including a ruined bus spanning the road. You'll need to
enter the bus and this will trigger a scripted RPG impact.
Once you've recovered you'll see three dudes in the street on the other side
of the bus. They're easy to spot as they have flashlight attachments on their
weapons. You'll need to take them out and then kill two more who are a little
farther down the street. As the description says, you need to get those two
before the building collapses onto them - and for reference the building in
question is the one on the left side of the street just past the new waypoint
marker that appears on a brightly lit gateway.
You'll need to disembark from the other end of the bus but the scripted
demolition isn't triggered until you do this so stay on the bus and take out
the first three men from the safety of the vehicle.
Now in general there's two ways to kill the other two guys - the hard way and
the easy way. If you like a challenge then rush off the bus and charge them
but you'll have to be really quick. I've seen people take down both targets
with automatic gunfire* on Youtube videos but the timing is really tight.
Personally I threw a grenade down the left side of the road and shot the guy
on the right. If you miss it just use the Load Last Checkpoint option from
the pause menu.
There is however a guaranteed way to get this first time - full credit goes
to TheGamerReviewVideos for this method. All you have to do is throw grenades
through the open roof of the bus, it's really that simple. The best part is
that you can back-track to the garage and resupply from the ammo crate so
just keep doing that and don't exit the far end of the bus until the trophy
pops. If you have trouble getting on/off the bus through the front door just
try jumping/crouching.
NB: This mission has another trophy (#12) earlier for kicking a car. :)
*You can press down on the d-pad to switch between fire modes on your current
weapon. Most have two or three modes, displayed with the dot icons at the
bottom-right corner of the HUD. Three dots indicates full automatic, two dots
is burst fire (two or three rounds per trigger pull) and a single dot denotes
semi-auto fire (single shots) for long-range accuracy.
More importantly (in multiplayer modes) you can press d-pad up to turn your
laser or flashlight attachment *off* and stop dazzling friendlies - please.
4 The Professional [Bronze]
"Completed the street chase in Comrades in under 2m30s without dying"
The chase scene in question occurs some way into the mission. I think it
begins as you leave the building (after sweeping through the large office
complex) and ends when you reach the target at the archway on the right. You
need to move fairly swiftly because of the time limit but there are several
small groups of people to eliminate along the way so take care. The trophy
will pop after a cut-scene and an autosave.
There's a checkpoint halfway down the street so you can't retry the sequence
if you get killed, instead you'll need to restart the entire mission - so try
not to die! This is easier said than done when rushing on Hard diff so you
might want to come back to this one after completing the campaign and chew
through it on the Easy setting. I did that and got it first time.
A couple of practice runs will make it easier to predict enemy locations and
once you can anticipate their movements you can proceed at a faster pace. I
like to keep a grenade or two for the SWAT team that arrives in a van at the
crossroads just after the bus. You might want to make a point of nabbing an
unscoped assault rifle as you work through the indoor section and then save
that for the chase - that should give you a good balance of damage, short/mid
range accuracy, magazine capacity and ease of use.
5 This is the end [Bronze hidden unmissable]
This one pops automatically at the end of the sixth mission, Comrades.
6 Where are the other two? [Bronze hidden unmissable]
This one pops automatically at the end of the fifth mission, Op. Guillotine.
7 Shock Troop [Bronze hidden unmissable]
This one pops automatically after the intro to the third mission, Uprising.
8 Wanted: Dead or Alive {Bronze hidden unmissable]
This one pops automatically after completing a mandatory objective towards
the end of the ninth mission, Night Shift.
9 Army of Darkness [Bronze]
"Shoot out the 4 lights with 4 bullets in Night Shift"
This is at the very beginning of the mission - from the rooftop |
you have to use your sniper rifle to take out the four lights o
illuminating the car park to the south-east. You'll need to allow |
for bullet-drop so aim slightly high, lining up each light with --o--+--o--
the first tick mark below the centre of the crosshairs (as shown |
in my excellent diagram). Press L3 to hold your breath and steady o <--
the shot, wait for the light to swing onto the sight and fire. |
I got this on my second attempt (after figuring the drop on my first) so you
should find it fairly easy. If you mess up just reload the checkpoint.
NB: This mission has a second trophy (#17) later for getting a double kill.
10 Practice makes perfect [Bronze]
"Headshot each of the targets in the gun range in Kaffarov"
As you reach the end of the compound you'll come to a small red armoury with
a choice of weapons (I took the F2000 for accurate mid-range automatic fire
without the hindrance of a scope) and an ammo-crate (don't forget to use it
after picking up a new weapon). After heading downstairs and fighting through
a dark basement, your team-mates will take up positions on a doorway leaving
you to go down a red staircase into an indoor shooting range - the type with
lots of connected rooms that's used for house-clearing drill.
There are in total fourteen flat human-shaped targets in the rooms there and
you need to shoot each of them in the head. The complication is that there
are several hostiles in there too so you need to avoid any of the targets
getting knocked down with body shots in the crossfire. I think it's best to
avoid using shotguns, grenades or sustained automatic fire. Also probably
best to not attempt it on Hard diff like I did! I got it in the end though,
you just have to be really cautious.
The first three rooms have two targets each. When you get to a room which has
three targets in it look out for a fourth in one of the windows and watch out
for an enemy rushing you as you approach the next room. That room has three
more targets and then the final target is in the next room (there's also a
moving target in there but luckily that's not required for the trophy).
11 What the hell *are* you?* [Bronze]
"Took a Russian dogtag in the forest ambush in Rock And A Hard Place"
This is right at the start of the mission. Basically you need to kill one of
the Russians with a melee attack by getting behind them and pressing R2 (if
you were in multiplayer you'd get the victim's dogtag).
I did my first playthrough on Hard difficulty so I thought I'd need to flank
the ambushers slowly but that didn't work. Either I'd get shot while crawling
in the undergrowth or my squad-mates would shoot the Russians before I got to
them. However, it turns out you can just rush them, even on Hard. There's a
vehicle blocking the track and a couple of bad guys behind a tree to the
right of this. Just charge up there on the right side, swing left behind the
tree and get behind one for the knife kill.
NB: This mission has a second trophy (#16) later for a perfect jet takedown.
*Hopefully if you don't recognise the Predator movie reference from the name
you'll at least spot the Predator text on the dogtag trophy icon.
12 Roadkill [Bronze]
"Kicked the car and killed the soldiers in Uprising"
Quite early in the level you'll drop down into an outdoor market and advance
to a convenient ammo-crate where you'll receive an objective to "Clear the
area of enemies". There are several hostiles in the low ground ahead but
until they're alerted they won't cause any trouble.
From the crate's position head towards the right (north-west), staying on the
high ground, crouching behind the barriers and moving in the direction of the
small fire. Just to the left of the fire you'll see a car (with a handsome
two-tone paint job!) sitting near the ledge. Just go up to it and press O as
prompted to kick it off and crush the two unsuspecting enemies below.
NB: Doing this *will* alert the hostiles and they will start causing trouble!
13 You can be my wingman anytime* [Bronze]
"Completed Going Hunting in a perfect run"
In the Going Hunting mission you play as the co-pilot / gunner in an F18
fighter jet. This is pretty cool but also a bit confusing until you figure
out exactly what you need to be doing for the trophy.
The mission consists of two parts - first the dogfight phase against a number
of enemy jets then the ground-attack phase where you take out various targets
on an airfield. The trophy is awarded for completing a "perfect run" on the
dogfight section only. The definition of perfection seems to be that you take
no damage from enemy missiles, use no more than one missile to kill each
target and don't reload/restart from a checkpoint.
When you hear a repeated low beeping sound this means one of the enemy planes
is acquiring a missile lock on you. A solid tone indicates that the lock is
complete and a repeated high beep means a missile has been fired. You can
evade the missiles by pressing L1 to release your flares every time you hear
the high beeps (then a quick double beep means your flares have reloaded).
You seem to have an unlimited supply so you can keep on popping those flares
as much as you want but don't spam them - wait until you hear the beeps -
this is how you avoid taking damage. Don't worry about any incoming gunfire,
it doesn't count as damage since it's all scripted and unavoidable.
(You'll hear the same system of tones and beeps in aircraft in multiplayer.)
You can press Triangle to toggle between your two weapon systems and press R1
to fire whichever one you've chosen.
When you have the Vulcan cannon selected you'll have a single large circle on
your HUD with crosshairs in the centre and "GUN -1" text at the bottom.
When you select the Sidewinder missiles you'll have two concentric circles.
You can use the right stick and your full field of vision to track hostiles -
they're usually indicated by an orange diamond. If you can hold the target
inside the HUD circle for long enough you'll get a missile lock on them and
you can press R1 to fire. However it's not that simple because the enemy
fighters all have flares equipped too and if you use more than one missile to
kill a target you won't get the trophy.
Like the Involuntary Euthanasia trophy (#3 above) there's an easy way and a
hard way to get this trophy. The hard way is to use the missiles - here your
timing must be perfect since you need to get a lock, wait until the target
has popped their flares and then fire quickly after the flares have faded but
before their flares reload for a second use. If you want to do it this way
you'll need to learn the scripted sequence of events. I used this handy video
by TheGamerReviewVideos: http://www.youtube.com/watch?v=lT24F03e0zI
The easier method was posted by old_school227 on the Xbox 360 forum. If your
timing on any missile launch is slightly out you'll need to use a second one
and that negates your trophy attempt but you're not required to use them -
you can stick with the cannon. As soon as your helmet HUD is switched on (it
happens twice during the dogfight) be sure to press Triangle to switch from
missiles to the gun.
Use the flares (L1) as usual whenever you hear the urgent high-pitched beeps;
there might be a couple of occasions when it goes straight to the high beeps
without the lower tones that usually precede them. Then use the gun to take
out the targets. It's not easy to hit a moving target from a moving platform
so the dogfight will take longer than using missiles but you should be able
to earn the trophy in one or two attempts rather than a dozen or more using
missiles and learning the timings.
Don't worry if the trophy doesn't pop immediately after the seventh kill, it
actually takes about a minute and you'll hear the ding just as the second
phase of the mission begins.
Since it needs to be a perfect run you can't restart from a checkpoint.
Instead you need to restart the mission from the main menu which means you
need to sit through the whole six minutes of the unskippable flight-check /
take-off sequence with your mildly annoying pilot (although you can at least
skip the interrogation scene that precedes it). Make sure you use the Replay
Mission option instead of Resume Campaign.
*Another movie reference, appropriately from Top Gun this time.
14 Scrap Metal [Bronze]
"Destroyed 6 enemy tanks before reaching the fort in Thunder Run"
This is right at the start of the mission so it's easy to restart if you need
to. Shortly after you take control of the tank you'll have six enemy tanks
appear ahead of you (at a bearing of about 330), marked with orange tags.
Although they return fire, it seems you're pretty much invincible on this
section so get into a good forward position quickly and focus on shooting at
them rather than trying to evade incoming fire. After those six tanks are
destroyed you'll have to switch to Thermal Optics (R3) and there will be two
more pieces of hostile armour to eliminate.
Tap R1 to toggle zoom and press L1 to fire the tank's main gun. The targets
are so close you don't need to worry about your fire dropping with gravity
but they are moving quite fast so you'll need to lead them, aiming not at
the tanks themselves but just ahead of them. Watch where your rounds go to
check your timing and adjust as necessary.
You need to kill six tanks out of the eight. You are not required to take out
all of the initial six - you can get four or five of those and then make up
your total with the other two.
The only tricky thing here is that you're part of a large force and if you
take too long the friendlies will steal your kills - so don't hang about!
15 No Escape [Bronze hidden unmissable]
This one pops automatically at the end of the eleventh mission, Kaffarov.
16 Butterfly [Bronze]
"Took down the jet in one attempt in Rock And A Hard Place"
This is right at the end of the mission and the jet will make its presence
felt so you'll know when you're at the right spot! Follow your team as you
make your way to the vehicle and follow their example by taking cover each
time the plane makes an attack run. It'll fly back and forth, alternately
striking from the north and the south every 10-15 seconds. When it attacks
from the north you should hide on the south side of something and vice versa.
You'll find the Stinger missile launcher at the waypoint marker on the far
side of the wrecked Growler (jeepy thing). Use L1 to aim at the plane and
when you get a target lock just press R1 to fire. The missile takes a fair
few seconds to home in on the plane so don't panic if it takes a while.
Although it's not entirely clear from the description, this is another one
where you're required to complete the goal without dying so take care to
stick with your buddies each time they enter cover. If you get killed during
the jet sequence you have to replay the whole mission from the start!
Update: The November 2012 patch introduced a bug which makes it impossible to
complete this mission (and trophy) - you still see the waypoint marker for
the Stinger launcher but you can't pick up the weapon! If you experience this
issue the workaround is to delete the Battlefield 3 file from the Game Data
Utility folder on your PS3 but if you want to play online afterwards you'll
need to download it all again - and it's currently over 9 gigabytes in total!
(On the Xbox 360 you can specifically delete only "Multiplayer Update 5" from
your Dashboard system settings thing - and then re-download it afterwards.)
This bug was fixed with the minor Version 1.08 patch on 21 December 2012 but
I'll leave this info here for reference.
17 Twofor [Bronze]
"Took down 2 enemies in 1 bullet in Night Shift"
You'll need to use your M40 sniper rifle for this since its 7.62mm round will
over-penetrate to give you a double kill if you have two targets lined up.
There are at least a couple of opportunities to do this. The first one is
just after rappelling off the first rooftop and crossing the street. Your
partner will say "guys by the barrel - do not engage" (you're supposed to
remain undetected) and you'll see a three-man patrol at ground level with two
of them conveniently close together. It's short range so an easy shot - it
will fail the mission so you have to restart from the checkpoint but that's
only a few seconds back so it's no big deal.
Your next chance is when you reach Rendezvous Bravo on the second rooftop. If
you look straight ahead (south) you'll see two hostiles on the right (west)
side of the street. It's a longer shot but still pretty easy and you're
required to kill them anyway so you don't get failed.
18 FlashForward* [Bronze hidden unmissable]
"Completed Semper Fidelis"
The first chapter of the single-player campaign is a mini-mission called
Semper Fidelis which is basically a quick tutorial to teach you the essential
controls for moving and shooting. Complete it and you get this trophy. Even
on Hard diff it should only take a few minutes.
*Maybe the developers are fans of the TV show.
19 Ooh-Rah!* [Silver unmissable]
"Completed the campaign story"
You receive this trophy for completing single-player mode on any difficulty.
The completion trophies stack so if you beat the game for the first time on
Hard diff you get both trophy #21 and this one.
*If you've watched any contemporary movie or TV show featuring US Marines I'm
sure you'll have heard them saying this a lot. Check the link for more info.
--> http://en.wikipedia.org/wiki/Oorah_(Marines)
20 Between a rock and a hard place [Bronze]
"Beat Solomon, flawlessly, in The Great Destroyer"
Your final encounter with Solomon is at the very end of the campaign. It
consists of a sequence of QTE's and you need to successfully make every
button-press to get the trophy. If you fluff one just reload the checkpoint.
Without giving too much away, this takes place at street level, not before.
21 Semper Fidelis* [Gold]
"Completed the campaign story on Hard"
You receive this trophy for completing single-player mode on Hard difficulty.
The completion trophies stack so if you beat the game for the first time on
Hard diff you get both this one and trophy #19.
You can die very easily on Hard so some basic (and pretty obvious) advice is
to stay low and take it slow. Not only is it sound advice but it rhymes too!
Make maximum use of cover, using crouch or prone as necessary, and keep your
head down. When you do take damage get into solid cover immediately (either
retreating behind something bulky or dropping from crouch into prone) and
wait for your health to regenerate fully before you continue. Peer around
cover slowly, gradually expanding your field of view. Watch for movement or
an odd outline that might indicate a hostile behind cover and of course look
out for muzzle flashes that reveal a shooter's location.
Even on Hard you can still benefit from a light aim-assist effect. Go to
Options \ Gameplay on the pause menu and you can turn it on. Now if you're
pointing your weapon close to an enemy and press L1 to aim you'll find that
your sights will snap onto the target.
Here are my thoughts on a couple of tricky sections:
o Operation Swordbreaker
You're told to man the LMG on the "wall" (personally I'd call it a "bridge"
but that's just me!) but you're really exposed up there and you'll take a
heap of fire including RPG's, so don't do it! I stayed prone at the top of
the stairs at the left side of the bridge, retreating back down the stairs
if I took damage. Eventually the current objective was marked as complete
and the mission continued - you don't need to get the light machine gun.
o Operation Guillotine
The "Clear apartment block" objective was a pain for me, not least because
of the white screen bug that gave me a completely blank screen whenever I
looked towards the north or north-west! :\ Hopefully that will have been
fixed by the time you read this. If not, I found a quick work-around is to
stay in ADS (L1) view with a scoped weapon, although this severely limits
your movement speed and it's far from ideal. It's best to quit the game and
then start it again from the XMB - that cleared up the problem for me. Even
without the bug though it's hard to see what's happening with the darkness,
flares, foliage and constant smoke... Still, stick with it! Hug the wall on
the right as you head south and stay prone in cover as you move west and
then north towards the objective. I found it best to stay left along the
wall while advancing north - as long as you're moving forward your buddies
will take out all the bad guys for you, but you do need to advance to make
this happen. After you get to the stone steps you should hopefully find
friendlies ahead of you and you're free to continue with the next section.
*Semper Fidelis (or Semper Fi for short) is the motto of the United States
Marine Corps; it's Latin for "always faithful". It also happens to be the
name of the first mission in BF3's single-player campaign.
.------------.-----------------------------------------------------------------.
| Section 05 | CO-OP TROPHIES s05 |
'------------'-----------------------------------------------------------------'
One nice addition to BF3 is the online two-player co-op campaign. It consists of
six missions although initially only Operation Exodus and Fire From The Sky can
be selected. Completing those two unlocks the third, completing that unlocks the
fourth and fifth, then finally completing those two unlocks the sixth.
You have the choice of either playing with someone from your PSN friends list
(Play With A Friend) or request matchmaking with a random person (Public Game).
Good communication with your partner can make these missions a lot easier (and
more fun) so if you get matched with a random and either they have no mic or
(I'm thinking of the European servers here) they don't speak your language some
missions will be a lot tougher and some trophies will be literally impossible.
Just like with the trophies in the single-player campaign, you only need to play
on Hard difficulty to get the trophy for completing the co-op campaign on Hard.
All the others can be done on Easy so keep that option in mind if you have any
trouble getting these.
Although the weapon loadouts are novel, the core gameplay is quite similar to
the multiplayer modes. Most significantly the spotting function is available so
keep pressing Select to mark enemy troops and vehicles. Doing this is especially
important in the helicopter mission (Fire From The Sky).
Many thanks to TheGamerReviewVideos for posting some great co-op walkthroughs on
Youtube before the game had even been released here in the UK! This gave me a
handy preview of the missions and provided a lot of useful tips.
You will require an Online Pass to play co-op mode.
22 Push On [Bronze]
"Reached the garage without going into man-down state in Hit and Run"
This level involves a two-man assault through a large enemy-filled building
but (unlike some of the others) it's not a stealth mission so you can "go
loud" right from the start and take out the bad dudes by any means necessary.
The "man-down state" thing refers to the function of co-op mode that lets you
revive your co-op partner when they get killed. It's a nice gameplay feature
but you can't use it here! If either player goes down during the run your
trophy attempt will be invalid and you'll have to start over.
Obviously proceed cautiously and watch your health. Each time you find an
ammo-crate make good use of it, spamming grenades on enemy locations.
23 Two-rah! [Silver]
"Completed all co-op missions"
This silver trophy is awarded for completing all six co-op missions on any
difficulty setting.
The completion trophies stack so if you beat co-op mode for the first time on
Hard diff you get both trophy #29 and this one.
24 Lock 'n' Load [Silver]
"Unlocked all unique co-op weapons"
There are seven weapons that can be unlocked by achieving a specified number
of points, totalled over all your co-op games. Once you've unlocked a gun it
becomes available to you in multiplayer.
The points requirements for each gun were greatly reduced in the major patch
released for PS3 on 30 November 2011. To illustrate how much easier it is now
I've retained the original pre-patch targets in the table below.
Name | BF3 Category* | Kit | Score Required | (pre-patch)
-----------+-------------------+-----------+----------------+---------------
MP412 Rex | Handgun | All | 5,000 pts | (63,000 pts)
-----------+-------------------+-----------+----------------+---------------
KH2002 | Assault Rifle | Assault | 17,000 pts | (126,000 pts)
-----------+-------------------+-----------+----------------+---------------
MP7 | PDW | All | 34,000 pts | (189,000 pts)
-----------+-------------------+-----------+----------------+---------------
M39 EMR | Sniper Rifle | Recon | 58,000 pts | (252,000 pts)
-----------+-------------------+-----------+----------------+---------------
M93R | Handgun | All | 86,000 pts | (315,000 pts)
-----------+-------------------+-----------+----------------+---------------
SG553 | Carbine | Engineer | 120,000 pts | (378,000 pts)
-----------+-------------------+-----------+----------------+---------------
G3A3 | Assault Rifle | Assault | 160,000 pts | (441,000 pts)
Since you need to unlock all these for this trophy, the trophy requirement is
essentially that you build a cumulative total score of 160k in co-op mode.
You can make somewhere between 8,000 and 10,000 points per completed mission
so you'd need to play around sixteen to twenty full games to get the G3 and
this trophy.
Update: If you're comfortable with the notion of actually paying money for a
trophy, it is now possible to buy all seven unlocks with the "Co-Op Weapons
Shortcut" off the PSN Store. (I assume you can get the trophy this way.)
*Technically the G3 is a battle rifle, the M39 is a marksman rifle (hence the
EMR name) and the M93 Raffica is more of a machine-pistol but I'm using BF3's
weapon categories here.
25 Car Lover [Bronze]
"Completed the mission without losing a humvee in Operation Exodus"
In this mission you have to protect a fleet of five Humvees in the streets of
Iraq from large waves of unfriendly enemies. In the first phase you have to
set up on the footbridge over the road but first you'll want to lay AT mines
in the alley immediately to the west. There's an ammo-crate at the western
end of the bridge so you can use that to resupply during the mission and you
also have the option to swap your gun (assault rifle, light machinegun or
marksman rifle) and to pick up anti-personnel mines. If do you swap to a new
gun make sure you also collect ammo for it!
Once you get up on the bridge the first wave will start with a large body of
infantry advancing from the north. Watch out for a tank that follows the
troops from the north - lock on with your Javelin missiles and let rip. It
takes three missiles and you each carry only two so you'll need to work
together on that. Also watch for the RPG users that appear on the roof of the
building to the north-west. Later another tank will arrive from that alley
on the left but your mines should take care of that.
Next you have to relocate to the east and again you'll want to get some mines
down first, covering the full width of the road at the junction to the east.
There's a small building just to the south of the Humvees where you can load
up from another ammo-crate. Optionally one of you can take the ladder next
to the door up to a higher position and pick up an M39 marksman rifle from
the additional ammo-crate up there.
The infantry will come at you from the east and again you'll have some RPG
troops on the rooftops and balconies, also immediately to the east; they're
probably easier to hit with the M39 from the roof. One final tank will come
at you down the road and your mines should get it but if not you can use your
Javelins again to finish it off.
You'll get the trophy if all five friendly vehicles survive the enemy attacks
thanks to your efforts. The tanks and RPG guys should be taken out as soon as
possible to stop them destroying the Humvees. You might want to count the
Humvees occasionally and if you see fewer than five restart the mission.
26 In the nick of time [Bronze]
"Disarmed the bomb in under 20 seconds in The Eleventh Hour"
This mission is set inside the Parisian metro station and involves killing a
large mobile body of hostiles to clear a path to the bomb which you need to
disarm. The first phase happens around the turnstiles, then you'll need to
head down the escalators and continue shooting dudes at platform level. I
think you can take as long as you want here but later, as you proceed farther
along the platform, you'll pass a point where an objective marker appears on
the bomb (which is inside the train that's in front of you and to the left).
That marker includes a countdown timer which starts at 60 seconds so you can
see how much time you have. You'll need to take out a few hostiles first and
then one partner can continue to do this while the other tackles the bomb's
QTE sequence to disarm it. You'll need to start disarming before the timer
reaches 40 seconds in order to (both) get the trophy.
27 Bullseye [Bronze]
"Saved the hostages without alerting any enemies in Drop 'em Like Liquid"
The mission entitled Drop 'em Like Liquid* is very reminiscent of an SAS
stealth mission in one of the COD games. Most of the enemies come in pairs
and they need to be killed pretty much simultaneously to prevent the alarm
from being raised so coordinate your efforts with your partner - designate
one target each (left/right), aim for headshots for one-hit kills and agree
on a simple spoken countdown like "three, two, one, fire". Obviously only use
your suppressed (silenced) weapons while attempting this, don't pick up any
"loud" weapons you find. Use the Select button to spot and mark enemies,
especially when sniping at long range. Press L3 to steady your sniper aim.
The first kill is in the sewer tunnels at the start. Just after passing the
waypoint marker you'll see a guard pass right to left at a tunnel junction up
ahead then a couple of seconds later reappear from the left. Use your rifle
with the thermal scope to score an easy headshot when he stops or spam the
aim assist with the silenced pistol (aim in the rough direction and then tap
and hold L1, tap R1 to fire, release L1 and keep doing that quickly). Take
the ladder up to ground level and if you're in front of your partner press O
when prompted to open the manhole cover. You'll find a pair of guards in the
courtyard, illuminated nicely by the lamppost. Use your countdown to time
your simultaneous headshots on both.
Immediately after passing the lamppost you'll need to stop and look to the
right (west) where you'll see a pair of hostiles in the archway ahead. Take
them out, head through their arch then look left (south) and you'll see one
more pair standing around the building entrance - one along the right-hand
wall and another just inside the entrance.
Once you get inside the apartment building you'll want to switch to your
pistol. Head upstairs a couple of floors, take the door on the right and then
storm the room, quickly killing the two guys inside - one in the main room
and one in the second room on the right; since you're not in a position to
take aimed shots you should just empty your gun into them.
From the vantage point of the apartment's windows you now have some proper
sniping to do so make sure you're crouching and positioned close enough to
the window frame for your bipod to deploy automatically. You'll see a pair of
hostiles to the south-east with an orange diamond marker - wait for them to
walk up steps, stop and then walk across to the right side of the raised
platform before stopping a second time when you can shoot them. Next there's
another pair to take out in front of a white van and then Alpha Team will
move up to the buses containing the first lot of hostages. Designate one bus
each for you and your partner, press Select to spot, target the hostiles (two
in each bus) and take the shots as soon as Alpha makes their move. (Make sure
you wait for the team to throw their flashbang grenades before you shoot.)
Remember to resupply from the ammo-crate in the apartment before heading back
down to ground level, exiting to the south. You'll see two more pairs of
guards marked with orange diamonds on the other side of the river - make sure
you and your co-op partner agree which pair to do first! Start with the pair
on the right (south-west) and then do the pair on the higher ground to the
left (south).
Next one person should stay on the embankment for a single kill while the
other drops down to the platform at river level and runs west to get into
position for a double kill on the south bank. If you get there quickly there
will be a moment when they're conveniently lined up for a double headshot.
The lower player should now continue west along the platform then back up the
stairs to take up position with the other player, overlooking the large hotel
sign across the river to your south. After the friendly team moves right you
will see a new group of three hostiles appear at the top of the staircase
immediately to the right of that hotel. Obviously you won't be able to get
simultaneous kills here but you'll still need to coordinate to take them all
down quickly and in as short a period of time as possible. Since they're
moving you'll probably have to use multiple body-shots.
Next move swiftly a few metres to your right to get a clear shot at another
trio on the riverside to the right (west) and a third group of three on the
ramp at the back of the plaza in the centre (south-west). You need to get all
of these guys pretty quickly to avoid an alert and remember to reload between
groups so you always have a full mag. Then there will be a single sniper at a
small balcony halfway up one of the buildings behind the plaza. If you're
directly opposite you'll get a clear shot unobstructed by trees.
Now you can move up to the Vantage Point objective overlooking the bridge and
resupply from the ammo-crate you find there. Look for the orange diamonds as
usual to acquire your targets quickly. The first pair will be down on the
right side of the bridge inside the embassy compound (they stop at a gap in
the wall), the second pair will be down in the garden in front of the embassy
itself to the west (they stop in front of the stairs) and then a group of
three will appear behind the statue with the fountains (they'll walk across
and stop at the balustrade immediately above Alpha).
Your next set of targets will be indoors. Ignore the enemy in the upstairs
room and wait for the friendly team to move up to the building. You'll get a
diamond marker on two hostiles inside the room right next to them so take
them out through the window; if the window frame is in the way then go for
body-shots. Finally Alpha Team will move inside and up to the balcony outside
the room with the hostages. Press Select to spot the five enemies inside -
two each in the left and right windows plus one guy roaming left and right.
Designate one window per player just like with the buses before. When you're
ready Alpha will storm the room and you can assist by sniping the marked
hostiles. (There's one more target to hit after that but you should've got
the trophy by then.)
If you encounter enemies as you exit the apartment or in the street outside
the apartment or on the way to Vantage Point that means the alert has been
raised and you won't get the trophy.
*The "drop them like liquid" principle is exemplified by the training regime
of the Special Air Service (SAS) who are trained to instinctively and rapidly
acquire headshots to ensure a quick take-down.
28 Untouchable [Bronze]
"Completed mission without using the fire extinguisher in Fire From the Sky"
This is an airborne mission - you're in an attack chopper, one player is the
pilot and the other is their gunner. If the aircraft gets severely damaged
the pilot can press the R1 button to use the built-in fire extinguisher to
control the fire, but if you can complete the mission without using it you
get this trophy. It's okay to take minor non-critical damage though and in
those cases the chopper will auto-repair over time.
The pilot will need to be able to fly the helicopter fairly competently but
at least this co-op mission gives you a place to develop your piloting skills
without wasting time and resources in multiplayer matches. Don't be put off
if you keep crashing. I must confess on my first two attempts I crashed in
the first five seconds both times!* (this seems to be pretty common - heh!)
You might find that changing the controls for flight will make aircraft a
little easier to use. If you switch the Heli Sticks controller option to
"Legacy" it'll put Roll (left/right tilt) on the left stick and Yaw (rotation
in the horizontal plane) on the right stick with Pitch (forwards/back tilt).
I think OhGood was the first person I saw suggesting that on the forum. With
some practice you should be able to get a feel for each of those movements
and how to use them together.
If you really can't get it then either 1) find a friend who can fly, 2) ask
on a forum for a capable chopper pilot or 3) keep joining public games until
you find someone who knows what they're doing. The game seems to decide at
random each time which player will be the pilot and which the gunner. If it
comes out the wrong way just use the Select Mission option on the pause menu
and try again.
The gunner will mainly be using the gun and (since the pilot will be using
both their thumbs a lot) they should be spotting constantly (press Select).
For any heavy vehicular targets (BMP's and Mobile Anti-Air units) they should
switch to the missile system (press Triangle), lock onto them and fire
immediately. They can also press L1 to toggle a 3x zoom thermal view on/off.
The pilot needs to balance offence and defence. Keeping the chopper moving
and at a high altitude** will help keep you alive but if you're lower you'll
be able to spot more effectively and keeping the vehicle steady will make it
easier for both of you to shoot effectively. You'll probably need to repeat a
sequence of attack runs on each target - fly slowly towards the hostiles so
both of you can shoot, then turn around in a large circle to do it again. If
you can get a little distance each time you'll be able to have a longer run
whenever you attack (this is especially important when the gunner is trying
to get a missile lock). Don't forget to reload your rockets (press Square)
while you're manoeuvring before your next attack run.
Your priority targets will be those that can damage your helicopter the most
so go for the Mobile AA and RPG's first. It can be difficult to see where the
enemy are so keep spotting and also look out for their gunfire. If you get
stuck after the friendly ground troops reach the objective building then you
should look out for small dark lightweight vehicles on the road - they don't
get the same orange diamond markers as the larger targets.
It's nice to take your time to give your bird time to repair and to line up
tight attack runs but even on Easy diff it's possible to run out of time on
some sections so try not to be too slow and use Yaw to rotate and bring both
players' weapons back on the enemy as quickly as possible.
*After my initial epic fails I'm now a confident user of attack and scout
helicopters in multiplayer matches, strafing armour on the ground and even
dogfighting with other choppers. :) I've even made some progress with jets!
**The number and scale on the right of the HUD indicate your altitude.
29 Army of Two* [Bronze]
"Completed all co-op missions on Hard"
This gold trophy is awarded for completing all six co-op missions on Hard
difficulty setting.
The completion trophies stack so if you beat co-op mode for the first time on
Hard diff you get both trophy #23 and this one.
*An unsubtle reference to another shooter that also happens to be published
by Electronic Arts!
30 Ninjas* [Bronze]
"Reached the VIP without setting off the alarm in Exfiltration"
The final co-op trophy comes from the Exfiltration** mission. It's awarded
for completing the first phase of the mission in stealth mode so, as with
trophy #27, you'll need to coordinate with your partner for simultaneous
kills, but this time it's all indoors at short range and CCTV surveillance
cameras are added to the mix.
I'll give another basic walkthrough for this section. (I might not say it
each time but take it for granted that you have to shoot all the baddies and
cameras you encounter and that if there's more than one thing in the same
place you must shoot them all at the same time.)
Take the door on the right into the garage, then open the far door and sneak
into the next room where you'll find two hostiles. Use a countdown again to
time your simultaneous headshots and proceed out the open doorway, along the
passage and down the stairs to the next pair of enemies to kill.
Advance slowly into the laundry room and watch for the CCTV camera through
the doorway on the right - take it out with your silenced pistol. Use that
doorway to exit then open the door to the room with the storage cages. Enter
the room but stop at the first corner and turn left to see the next camera
high on the left at the far end, then advance to the next corner and turn
right to find another cam high on your left.
Continue through the room and exit out the door at the far end. You'll see
a single hostile in the next doorway so take him out with another headshot.
Now you'll enter the stairwell which has two flights of steps per floor. Go
halfway to the next floor up and you'll see a hostile and a camera above you
on the next landing so get into positions for simultaneous shots again. Keep
going up the stairs until you can see the landing on the next floor up where
there are two guards and one camera. Yup, there are three things to shoot so
one of you will have to line up a shot to take both the front enemy and the
camera at the same time while the other player gets the guy at the rear.
Progress up to their landing, take the door there then around the bend you'll
find two more guards in a corridor. Once you've got those two you've got
access to the safe-room containing the VIP and you've passed the requirement
for this trophy. You can then continue with the rest of the mission.
*Much like the English word "sheep", Japanese nouns don't take a plural form
so you could have one ninja or fifty ninja. I guess it's acceptable to use a
standard English plural form when writing in English though.
**Exfiltration ("exfil" for short) is the opposite of infiltration - gettin'
out as opposed to gettin' in. :)
.------------.-----------------------------------------------------------------.
| Section 06 | MULTIPLAYER TROPHIES s06 |
'------------'-----------------------------------------------------------------'
There are only nine trophies available in multiplayer (before you add the ones
from the DLC expansions). While that's good news if you want easier completion,
I must say I'm a little disappointed. I would like to have seen a larger number
of achievements and some more interesting ones, especially since BFBC2 had
plenty of novel ones like "The Dentist" (for a repair-tool headshot), "Demo Man"
(for twenty demolition kills), "Airkill" (for a chopper roadkill), etc.
Many of the trophies are based on acquiring ribbons which you get for various
accomplishments in multiplayer matches (they replace the similar system of pins
in BFBC2). You can view these in the game under My Soldier \ Stats (press R1 to
access the Ribbons tab) or on the Awards tab of your Battlelog profile. These
screens show all the available ribbons, which ones you've won and how many times
you've received each one. You can also check the ribbons you've just earned on
the Awards tab immediately after a match.
There were 45 different ribbons in the original game at launch and you'll need
to earn each of these once for Decorated (trophy #33). With the addition of new
multiplayer game modes in the DLC packs - Conquest Domination, Gun Master, Team
Deathmatch Close Quarters, Tank Superiority, Scavenger, Capture The Flag and Air
Superiority - DICE have added fourteen new ribbons (giving a total of 59) but
these are not required to earn the standard trophies (and platinum). However if
you buy all the DLC and are going for 100% trophy completion then you will pick
up some of the new ribbons along the way.
Each ribbon gives you a fixed bonus of usually either 200 or 500 points. These
points are not included in your in-game score but are added after the match.
If you're going for platinum you'll need to get the gold trophy for reaching
Level 45 and that could easily take you a hundred hours. Many of the other
trophies (or the ribbons required for them) will come to you naturally just from
playing the game that long so I think it's best to not worry about the trophies
so much at first - focus on learning (and enjoying!) the game. However do keep
all the ribbon requirements in mind as you play so you can finish one you happen
to have started, for example if you randomly get three pistol kills in a match
you could make a point of getting a fourth one to meet the requirement of the
Hand Gun Ribbon (see trophy #33), etc.
You can work towards pretty much all of these trophies in any of the multiplayer
game modes although there are some exceptions, for example the Team Deathmatch
and Squad Rush modes have no vehicles and several of the ribbons are specific
to certain MP modes.
Most of the ribbons require you to complete a certain number of actions (often
specific types of kill) in a single online match. In March 2012 DICE added the
"rent a server" feature that allows users to run their own server with custom
rules. Many such servers are running matches with greatly inflated ticket counts
for Conquest and Rush resulting in games that last for much longer than normal
and giving you a lot more time to earn those ribbons - just look out for rented
servers running higher ticket counts (200%, 300%, etc).
The March 2012 patch made small but significant changes to the requirements for
earning several of the ribbons, in most cases making them easier, and the Sept
2012 patch changed how the M-Com Attacker/Defender ribbons work. See the notes
for trophies #31/33 below for more info on these.
- Air Warfare Ribbon (see trophy #31)
"In a round, kill 5 enemies with Air Vehicles" [was 6]
- Suppression Ribbon (see trophy #33)
"In a round, get 4 Suppression Assists" [was 7]
- M-Com Attacker Ribbon (see trophy #33)
"In a round, blow up 2 M-Com stations" [was 3]
- M-Com Defender Ribbon (see trophy #33)
"In a round, defend 4 M-Com stations" [was 4, then 2, now 4 again!]
- Anti Explosives Ribbon (see trophy #33)
"In a round, destroy 3 enemy explosives" [was 2]
- Avenger Ribbon [200 pts] (see trophy #33)
"In a round, get 3 Avenger kills" [was 2]
You will require an Online Pass to play any of the multiplayer modes.
31 Vehicle Warfare [Bronze]
"Received all 3 vehicle warfare ribbons"
They might've added the option to play multiplayer without combat vehicles
(yet another concession to the COD crowd?) but you can't avoid them if you
want to get this trophy! Although there's an IFV that spawns in Squad Death-
match games, you'll probably want to play in either Rush or Conquest mode to
get the full range of vehicles (and even then only on some maps). You'll want
to avoid rental servers running the more infantry-oriented maps.
The three vehicle warfare ribbons are awarded for achieving a certain number
of kills in a single match using specific categories of vehicles. You only
need to get each ribbon once for this trophy (and you're not required to get
all three ribbons in the same match).
o Transport Warfare Ribbon [200 pts]
"In a round, kill 4 enemies with Transport Vehicles"
Unfortunately DICE neglected to define exactly which vehicles you can use
for each of these ribbons. The Amtrac is a transport vehicle but it's also
an armoured vehicle, the Huey Venom is a transport vehicle but it could
also be categorised as an air vehicle... Hmmm.
For now I'm going to use a little guesswork in compiling these lists. I'll
update this section once I have more definite info on which ribbons you get
for making kills with the various vehicles.
- Growler (US jeep)
- VDV (RU jeep)
- DPV (US/RU jeep) [in Back To Karkand expansion]
- M1114 HMMWV [Humvee] (US light transport)
- GAZ3937 Vodnik (RU light transport)
- AAV7A1 Amtrac* (US amphibious assault)
- UH1Y Venom** [Huey] (US transport helicopter)
- KA60 Kasatka (RU transport helicopter)
- RHIB (US/RU boat)
- Quad Bike (US/RU ATV) [in Armoured Kill expansion]
- Rhino (modified civilian van) [in Aftermath expansion]
- Barsuk* (modified Vodnik) [in Aftermath expansion]
- Phoenix (modified Humvee) [in Aftermath expansion]
- HMMWV ASRAD (US anti-air jeep) [in End Game expansion]
- Vodnik AA (RU anti-air jeep) [in End Game expansion]
- Dirtbike (US/RU motorcycle) [in End Game expansion]
It can be hard to find targets from the boat (and to hit targets from the
choppers!) so I think it's best to use ground vehicles for this. Remember
you're not limited to using the vehicle-mounted weapons - you can also get
roadkills by driving over enemies and this is a particularly viable tactic
when using the faster jeeps/buggies on large open maps.
The wheeled vehicles are all quite vulnerable to RPG attacks so you could
try engaging enemies from behind hard cover and/or at longer range using
the L1 zoom (remember to allow for bullet-drop when engaging targets at
medium/long range - watch where your rounds land and aim slightly higher if
necessary). In Rush mode the battle-lines are usually quite well defined so
you can set up at a (relatively) safe position facing the enemy base when
attacking. If you play as Engineer (or have an Engineer partner) you can
keep your vehicle repaired.
[In the 11 October 2012 update DICE finally fixed the long-standing bug
that credited kills by anti-tank mines while driving/flying to your vehicle
so you can no longer exploit that bug to help with this ribbon.]
Thanks to Double991 and Flaco91PR for confirming that the Huey and Kasatka
choppers do indeed count as transport vehicles and not air vehicles.
If I'm capturing a flag on foot in Conquest mode I like to jump in a Humvee
or Vodnik jeep if one spawns there, just to give a little light cover, but
I sometimes pick up a kill or two. I press X to switch to the gunner's seat
and watch for enemies approaching to defend their flag. The L1 zoom gives a
good aim and since I leave the vehicle in its original position it doesn't
look too suspicious. :)
Playing in Hardcore mode will make it easier to get kills with the machine-
gun on a Hummer or similar vehicle since every player has reduced health.
The "AA jeeps" added in the End Game DLC can be quite effective in taking
out the enemy choppers in Capture The Flag mode with their lock-on missiles
and if you're positioned with line of sight to your team's flag you can use
the unguided rockets to kill flag attackers too. However since they have no
armour or IR smoke (and you need to switch between the driver and gunner
seats if playing solo) they are quite vulnerable to various attacks. They
respawn fairly quickly though and if you play a game with two well-matched
teams you should have plenty of time to get four kills in total.
*Barsúk is the English form of the Russian word for "badger".
o Armored Warfare Ribbon [200 pts]
"In a round, kill 7 enemies with Land Vehicles"
Again I'm guessing on these but here's a list of armoured vehicles:
- M1 Abrams (US main battle tank)
- T90A (RU main battle tank)
- LAV25 (US infantry fighting vehicle)
- BMP2M (RU infantry fighting vehicle)
- BTR90 (RU infantry fighting vehicle) [in Back To Karkand expansion]
- LAV-AD (US mobile anti-air)
- 9K22 Tunguska (RU mobile anti-air)
- M1128 (US tank destroyer) [in Armoured Kill expansion]
- Sprut-SD (RU tank destroyer) [in Armoured Kill expansion]
- M142 (US mobile artillery) [in Armoured Kill expansion]
- BM23 (RU mobile artillery) [in Armoured Kill expansion]
As I finish the initial version of this guide I've just unlocked the Zoom
Optics gadget for the tanks (by earning 7600 pts with MBT's) and had fun
using it in Rush mode attacking on the large open map of Caspian Border. I
camped some distance down the long main road into the first base and
toggled the optics on. I was getting great results with both the main gun
to take out enemy tanks on the road and the coaxial LMG (press Triangle to
switch to your secondary weapon) for infantry. The crucial thing with
either weapon is that you must observe your fire and aim higher if it's
falling short. When shooting at enemy vehicles look out for the hit markers
on your crosshairs - once you get them you know you have the range correct.
Oh and remember to always keep spotting with the Select button of course.
Once you unlock the thermal vision spec for the tanks and infantry fighting
vehicles that's very useful for spotting (and therefore killing) enemy
soldiers on foot and it reveals the location of enemy anti-tank mines too
(they glow white, just like people).
I guess it's all a matter of personal preference but I like to run a tank
with the following specs: Proximity Scan (to detect C4 users), Thermal
Optics (see above) and the Coaxial LMG for anti-infantry kills. If enemies
are using Javelins and/or laser designators then I'll switch to IR Smoke
which can be used to break locks in the same way you use flares in a plane.
Prior to the addition of the Back To Karkand expansion pack (see Section 07
below) the LAV-AD - the Air Defence variant of the LAV25 - only appeared in
the PC version of BF3 but it is now available for consoles too. It spawns
at "B" flag on Wake Island in Conquest Assault mode when the flag's held by
the American side. It also appears in the Armored Kill DLC.
The IFV's definitely count as armoured vehicles instead of transport - I've
got this ribbon many times each with the LAV, BMP and BTR90. (The splash
damage on the main gun is very effective at taking out infantry in cover.)
o Air Warfare Ribbon [200 pts]
"In a round, kill 5 enemies with Air Vehicles"
[prior to the March 2012 patch the requirement was 6 kills]
These are all the playable non-transport air vehicles in the game:
- AH6J Little Bird (US scout helicopter)
- Z11W (RU scout helicopter)
- AH1Z Viper** (US attack helicopter)
- MI28 Havoc (RU attack helicopter)
- F/A18E Super Hornet (US fighter jet)
- SU35BM Flanker (RU fighter jet)
- F35 (US fighter jet) [in Back To Karkand expansion]
- A10 Thunderbolt (US attack jet)
- SU25TM Frogfoot (RU attack jet)
- AC130 (US/RU gunship) [in Armored Kill expansion]
The air vehicles are notoriously difficult to control so you should either
take the time to learn (check for tutorials on Youtube) or find yourself a
good pilot (and be their gunner). Both easier said than done!
I first got this ribbon as gunner in a chopper. To get the gunner seat,
wait until you see the attack helicopter on your respawn list, highlight it
and you'll be able to see the aircraft, then wait until the rotors start up
(so you know it's got a pilot) and spawn into it. Alternatively spawn right
into it asap, immediately switch to the gunner's seat and wait for a pilot.
Once you're up and near the enemy forces keep spamming the Select button
constantly to spot hostiles - it's much easy to aim at them once they have
the little orange "spotted" marker over their heads.
Hopefully your pilot will have the skills (and flares) to keep you in the
air for a decent amount of time. Ideally they'll keep fairly low and close
to the targets and hopefully they'll keep your firing arc in mind (i.e. not
hovering above the enemy base when you can't aim directly downwards). When
you're the gunner in an attack chopper watch your ammo count in the bottom-
right corner of the screen - either empty your mag to force a reload or
press Square for a manual reload, just like with a rifle.
If you want to try doing the flying yourself then the best place to learn
is in the helicopter co-op mission 'Fire From the Sky' with either a friend
or a supportive random. It's best not to practise in multiplayer as you'll
only end up annoying your team-mates by crashing/wasting the choppers!
You might find that changing the controls for flight will make aircraft a
little easier to use. If you switch the Heli Sticks controller option to
"Legacy" it'll put Roll (sideways tilt) on the left stick and Yaw (rotation
in the horizontal plane) on the right stick along with Pitch (forwards/back
tilt). With some practice you should be able to get a feel for each of
those movements and how to use them together.
With their high manoeuvrability and fierce guns the scout helicopters can
be quite effective against both infantry and light vehicles. If you play on
the US side in Conquest on the Noshahr Canals map your team gets two spawns
for scout choppers on the carrier.
An Engineer passenger riding on the outside of a scout helicopter (seats 2
and 3 on the in-game list) can equip their repair tool and point it at part
of the chopper to repair the aircraft during flight, so if you can find an
Engineer partner they'll keep you airborne for longer. Prior to the patch
released in November 2011 the Engineer would receive no experience points
for doing this but this bug has since been fixed so hopefully your squad-
mates will be lining up to help you and pick up some easy points!
If you have the Armored Kill expansion you'll find that the AC130 gunship
makes it a lot easier to pick up aircraft kills and Air Warfare Ribbons. I
recommend playing as the attacking side in Rush since your team will always
have access to the gunship and players on the opposing team can usually be
found easily on, around or behind the objectives.
The Air Superiority mode in the End Game DLC is a great place to get kills
with jets - targets are plentiful (as are opportunities for stealing your
team-mates' kills) and the ejector seats are disabled so you don't have to
worry about your victims bailing and denying you the kills (although they
might still use the suicide option from the pause menu).
Air Superiority is effectively airbourne Conquest and you can make a lot of
points if you focus on taking the capture points. I like to fly straight to
the blimp, brake to minimum speed, turn sideways and fly around in a tight
horizontal circle within the flag's capture radius until it's taken. Doing
this can easily earn you several thousand points per match (I've got an MVP
ribbon and I'm not very good with planes) so it's a great way to earn all
the jet unlocks *very* quickly. Air Superiority mode is also good generally
for practising with planes and for farming Anti Vehicle, Disable Vehicle
and Flag Attacker ribbons too.
The vehicle warfare ribbons do not require streaks and you can use various
vehicles in the same category so for example you could get four kills with an
attack chopper, die, respawn and get another couple of kills with a plane and
you'd get the Air Warfare Ribbon. You don't need to be the driver of the
vehicle, you could be a co-pilot or gunner using a weapon mounted on it but
if you are driving remember you can get roadkills too. :D
(Noob FAQ - how do I switch seats in a vehicle? Press X. Your position will
be shown in the list towards the bottom-right of your screen. The bottom row
is always the driver/pilot, the one above is usually the gunner/co-pilot and
any other seats are for passengers (or side gunners on IFV's).)
*Whenever I see an Amtrac I expect someone to sell me an R5 droid with a
faulty motivator. ;)
**The Viper and Venom are the two halves of the USMC's H-1 Upgrade Program to
update its helicopter fleet. The Viper is based on the Super Cobra and the
Venom is based on the Huey, both original designs dating back to Vietnam.
32 Infantry Efficiency [Bronze]
"Received all 4 weapon efficiency ribbons"
This works a lot like the previous trophy but this time you need to earn the
ribbons by getting seven kills with a specified category of firearm within a
single match. The four ribbons relate to the standard primary weapon type for
each of the four kits/classes (so no unlocks are required for this trophy).
You can use different weapons from the same category to earn your ribbon, so
for example you could get five kills with your M16, pick up an enemy's AK74
and get two more and you'd qualify for an Assault Rifle Ribbon. The important
thing is the type of weapon and not the class, so playing as Support using a
shotgun might get you a Shotgun Ribbon but it won't contribute towards the
Light Machine Gun Ribbon you need for this trophy. Don't use any of the "all
kit" weapons that are available to all four classes (PDW's and shotguns).
The trophy will pop mid-game a few seconds after you earn the last of the
four required ribbons.
For comprehensive coverage of all the guns in the game be sure to check out
my BF3 Firearms Guide on this site.
o Assault Rifle Ribbon [200 pts]
"In a round, kill 7 enemies with Assault Rifles"
The assault rifles are available only within the Assault class.
- M16A3 (available from start, initially locked to US faction)
- AK74M (available from start, initially locked to RU faction)
- M416 (unlocked by earning 22,000 pts with the Assault kit)
- AEK971 (unlocked by earning 60,000 pts with the Assault kit)
- M16A4 (unlocked by earning 89,000 pts with the Assault kit)
- F2000 (unlocked by earning 124,000 pts with the Assault kit)
- AN94 (unlocked by earning 166,000 pts with the Assault kit)
- KH2002 (unlocked by earning 17,000 pts in Co-Op mode)
- G3A3 (unlocked by earning 160,000 pts in Co-Op mode)
- FAMAS (unlocked by completing Assignment in Back To Karkand expansion)
- L85A2 (unlocked by completing Assignment in Back To Karkand expansion)
- AUG A3 (unlocked by completing Assignment in Close Quarters expansion)
- SCAR-L (unlocked by completing Assignment in Close Quarters expansion)
See Sections 07 and 08 for details of the Assignments in the DLC packs.
o Sniper Rifle Ribbon [200 pts]
"In a round, kill 7 enemies with Sniper Rifles"
The sniper/marksman rifles are available only within the Recon class.
- Mk. 11* (available from start, initially locked to US faction)
- SVD (available from start, initially locked to RU faction)
- SV98 (unlocked by earning 13,000 pts with the Recon kit)
- M40A5 (unlocked by earning 104,000 pts with the Recon kit)
- M98B (unlocked by earning 146,000 pts with the Recon kit)
- M39 EMR (unlocked by earning 58,000 pts in Co-Op mode)
- SKS (available in the Physical Warfare Pack, free PSN download)
- QBU88 (unlocked by completing Assignment in Back To Karkand expansion)
- L96 (unlocked by completing Assignment in Back To Karkand expansion)
- M417 (unlocked by completing Assignment in Close Quarters expansion)
- JNG90 (unlocked by completing Assignment in Close Quarters expansion)
This is the toughest of the four if you're not used to operating in a
sniper role. In BFBC2 you could equip a new sight on the automatic VSS and
use it like a Recon assault rifle but sadly that's not available in BF3**
so it's probably best to stick with the initial semi-auto Mk 11 (US side)
or SVD (Russian side) rifle and either persevere with sniping at long-range
or reconfigure your gun's accessories to remove the scope and use the iron
sights at short/medium range targets with rapid manual fire. After just ten
kills with either rifle you unlock a 4x scope which you might prefer.
(When you use any scope with greater than 4x magnification you will have to
contend with sway and glint. Sway causes your aim to wobble unless you tap
L3 to hold your breath, briefly steadying your rifle. Glint is a constant
reflection off your scope whenever you're looking down it - this can reveal
your position to enemies.)
If you're sniping at range remember to allow for bullet-drop - I like to
assess the amount of drop at any given distance by firing a shot at a wall
or post for reference (stay scoped-in and watch where the shot impacts -
say it hits 8mm below your crosshairs on your TV screen you know to aim 8mm
above your targets; you can judge this against the markings on the sight
reticule too). Try to get a headshot with a bolt-action sniper rifle for a
one-shot kill (and a marksman bonus equal to the distance in metres).
It takes some time for a bullet to reach a distant target (typically rounds
from sniper rifles travel at around 500 m/s so they take about one second
to travel 500 metres, or half a second to go 250 metres) so look out for
stationary enemies, e.g. someone repairing a vehicle, a prone camper, a
driver sitting in an unarmoured vehicle, someone on a fixed AT launcher or
another sniper. For moving enemies you'd need to learn how to lead a target
- firing ahead of their direction of movement.
If you're using a bolt-action rifle remember its defining characteristic -
you have to reload after every shot. I'm always forgetting!
You might find it easier to get kills in Hardcore mode where players have
60 health instead of 100. You need to use the new server browser to join a
Hardcore match - from the main BF3 menu go to Multiplayer \ Server Browser
and press R3 to set a filter for Hardcore. You can also pick servers by
region which could be generally useful if you suffer from lag.
The March 2012 patch added a new feature to encourage players to use the
Recon kit in a more aggressive, objective-oriented, close-range role - when
using a bolt-action rifle it is now possible to get a one-hit kill at short
range if you hit your target in the upper torso. You might like to take the
optical sights off your sniper rifle and use it more like a shotgun.
In March 2012 the "rent a server" feature was also added to the game and
now it's common to find custom servers running matches with exceptionally
high ticket counts which will make it significantly easier to achieve many
of the ribbons including this one. Seek out a server running high counts to
give yourself plenty of time to achieve the seven kills required.
*The "Mk. 11 Mod 0" name used in BF3 is the US Marine Corps designation for
the Knight's Armament SR25.
**The AS Val - the assault rifle with integral suppressor which is the last
weapon unlock at Level 45 - is very closely related to the VSS Vintorez but
it's classed as a PDW in BF3 so cannot be used to earn this ribbon.
o Light Machine Gun Ribbon [200 pts]
"In a round, kill 7 enemies with Light Machine Guns"
The LMG's are available only within the Support class.
- M27 IAR (available from start, initially locked to US faction)
- RPK74M (available from start, initially locked to RU faction)
- M249 SAW (unlocked by earning 11,000 pts with the Support kit)
- PKP Pech (unlocked by earning 60,000 pts with the Support kit)
- M240B (unlocked by earning 90,000 pts with the Support kit)
- M60E4 (unlocked by earning 130,000 pts with the Support kit)
- Type 88* (available in the Physical Warfare Pack, free PSN download)
- QBB95 (unlocked by completing Assignment in Back To Karkand expansion)
- MG36 (unlocked by completing Assignment in Back To Karkand expansion)
- L86 LSW (unlocked by completing Assignment in Close Quarters expansion)
- LSAT (unlocked by completing Assignment in Close Quarters expansion)
These experience fairly heavy recoil so they should be used in short bursts
and equipped with either the bipod (if you go prone) or the foregrip (if
you plan on running with it). As with any weapon, once an enemy has been
spotted you should align your aim horizontally on the orange marker, aim
low on the target and then fire your bursts - the muzzle rise should give
you several hits on their body and possibly one on their head too. (There's
an exception to the horizontal rule when you spot an enemy squad leader as
they'll be marked with both an orange triangle and an orange star overhead
so you need to aim horizontally mid-way between the two.)
*The official designation for this Chinese weapon is QJY88.
o Carbine Ribbon [200 pts]
"In a round, kill 7 enemies with Carbines"
The carbines are available only within the Engineer class.
- M4A1 (available from start, initially locked to US faction)
- AKS74U (available from start, initially locked to RU faction)
- SCAR-H (unlocked by earning 14,000 pts with the Engineer kit)
- M4 (unlocked by earning 40,000 pts with the Engineer kit)
- A91 (unlocked by earning 58,000 pts with the Engineer kit)
- G36C (unlocked by earning 110,000 pts with the Engineer kit)
- SG553 (unlocked by earning 120,000 pts in Co-Op mode)
- HK53 (unlocked by completing Assignment in Back To Karkand expansion)
- QBZ95B (unlocked by completing Assignment in Back To Karkand expansion)
- ACW-R (unlocked by completing Assignment in Close Quarters expansion)
- MTAR21 (unlocked by completing Assignment in Close Quarters expansion)
It's nice to have these properly labelled now after having all the Engineer
primaries branded as SMG's in BFBC2! A carbine is a shortened rifle that's
more convenient in close-quarters or in a vehicle but less effective at
range due to the shorter barrel.
33 Decorated [Gold]
"Received one of each ribbon in the game"
As I said earlier, there's a total of 45 different ribbons available in the
multiplayer game modes (before the addition of DLC) and you need to get one
of each for this gold trophy.
You can check your progress on the Ribbons tab under My Soldier \ Stats from
the game's main menu or in the Awards section of your Battlelog profile.
I've listed below all the available ribbons apart from the fourteen that are
covered elsewhere in this section (see trophies #31-32, #34-35, #37-38).
o Hand Gun Ribbon [200 pts]
"In a round, kill 4 enemies with handguns"
The handguns are available to all classes and occupy your Sidearm slot.
- M9 (available from start, initially locked to US faction)
- MP433 Grach (available from start, initially locked to RU faction)
- G17C (unlocked by reaching Level 4 in multiplayer)
- M9 Tactical (unlocked by reaching Level 10 in multiplayer)
- MP443 Tact. (unlocked by reaching Level 13 in multiplayer)
- G17C Supp. (unlocked by reaching Level 19 in multiplayer)
- M9 Supp. (unlocked by reaching Level 25 in multiplayer)
- MP443 Supp. (unlocked by reaching Level 28 in multiplayer)
- G18 (unlocked by reaching Level 30 in multiplayer)
- .44 Magnum (unlocked by reaching Level 36 in multiplayer)
- G18 Supp. (unlocked by reaching Level 41 in multiplayer)
- .44 Scoped (unlocked by reaching Level 44 in multiplayer)
- MP412 Rex (unlocked by earning 5,000 pts in Co-Op mode)
- M93R (unlocked by earning 86,000 pts in Co-Op mode)
- M1911 (reward for BF Veteran status / EA Gun Club registration)
- M1911 Tact. (reward for BF Veteran status / EA Gun Club registration)
- M1911 Supp. (reward for BF Veteran status / EA Gun Club registration)
- M1911 S-Tac (unlocked by completing all five Assignments in End Game DLC)
Usually you'd keep your sidearm as a back-up for when your primary runs dry
and if you tend to do that a lot you'll probably get this ribbon during
normal play. If not just make more of an effort to use the pistol, play in
confined spaces, favour small maps, sneak up on people for easier kills,
use a gun with a tactical light to blind opponents, etc.
It's common for snipers using bolt-action rifles to get a hit with their
primary and then finish off the target with their pistol. If you did that
you'd pick up a lot of handgun kills too. Ditto if you use an automatic
pistol like the G18 or M93R for short-range defence when you're running
Recon with a scoped sniper rifle.
You're free to choose a handgun that suits your style. You can pick a gun
with a large mag but lower damage, a revolver with a small ammo capacity
but bigger damage, an intermediate model with an average magazine size and
damage or a burst/automatic weapon. Suppressed models do less damage at
longer distances but won't reveal your location on the minimap when fired.
Tactical models come with a flashlight fitted which can dazzle your enemies
but also annoy your team-mates! (so only switch to it when you need it)
A good way to get these ribbons would be to play Gun Master mode in the
Close Quarters expansion pack (see trophy #49) where you're required to
get a total of six kills with three different handguns (two with each) at
the start of each match. If you join a game at the start then everyone will
share the handicap of having to use pistols.
By extension, if for some reason you want to farm these ribbons, look out
for a rental server running the alternate Pistols Only list in Gun Master
mode (added November 2012) where you can get up to five per match!
o Disable Vehicle Ribbon [200 pts]
"In a round, disable 4 enemy vehicles"
When you damage any enemy vehicle past a certain point (around 60% health?)
it becomes effectively immobilized - it can only move very slowly, it will
catch fire and continue to lose health. Do that four times in one match and
you get this ribbon.
There's a wide range of weapon systems you can use to damage vehicles -
RPG's, anti-tank missiles, surface-to-air missiles, weapons mounted on your
own vehicle, anti-tank mines, emplaced weapons, mortars and - if you want
to feel really manly - C4 explosives applied directly. :D You can also use
the Engineer's repair tool to "unrepair" an enemy-occupied vehicle (this
gives a reddish flame effect instead of the usual blue sparky one).
I think it's best to play in Rush or Conquest where there will be more
vehicles on the map. How many you get to destroy will usually depend on how
many of your team-mates are attempting to do the same.
A significant change since BFBC2 is that you can now equip both a portable
missile / RPG launcher and AT mines at the same time which greatly boosts
your anti-vehicle potential. Mines unlock once you've scored 7,000 points
using the Engineer kit. Place them in pairs at choke-points and on popular
routes (and remember to replace any that get used/destroyed - you can check
on the pause map). Try hiding them in shadow, among debris, in craters, in
water, in roadside foliage, on scorched ground and behind a blind crest on
a road - these can all make a difference, although they'll still be visible
to tanks and IFV's running Thermal Optics.
(For the first few weeks after release BF3 permitted every player to have
an unlimited number of mines deployed (good times!) but they now seem to
have implemented the rule from BFBC2 where each player can have no more
than six mines active on the map at any one time. If you have six in place
and drop a seventh then the first one will disappear, etc.)
The EXPL spec unlocks at Level 11 and will double the amount of ammo you
carry for your anti-vehicle weapons. (eight RPG's and six mines - woohoo!)
(At launch the standard Engineer loadout in BF3 for SMAW/RPG ammo was five
rounds but this was reduced to four in the March 2012 patch.)
Just like in real life, tanks have stronger armour on the front and weaker
armour on the rear. An RPG delivered to the back of a tank will cause about
*three* times more damage than one fired at the front! This is demonstrated
in this informative video from PianomanGaming - and it has a pretty funky
soundtrack too. :) http://www.youtube.com/watch?v=CFKeB3ja96k
(Applying this knowledge can make a big difference to the effectiveness of
your RPG use in an anti-tank role - a single RPG or SMAW to the back of a
tank will disable it and a second will kill it. Conversely, when you're the
one driving a tank remember to watch your ass! Try to always turn to face
the enemy and protect your vulnerable rear!)
Also Symthic's game data shows that RPG's do maximum damage when fired at
90 degrees (perpendicular) to the body of the vehicle. When you fire at an
angle the damage will be reduced. Angles less that 45 degrees do minimum
damage. You can view Symthic's data here: http://symthic.dy.fi/?s=bf3
Your best targets for this ribbon will be the jeep and buggy-type vehicles
like the Humvee. It seems you can disable them with a single RPG delivered
to any side. However, remembering the rules above (aiming squarely at the
rear), you can even disable a tank with a single RPG. If you allow for some
drop due to gravity, you can do that from quite some distance too.
If you have the Armored Kill expansion the vehicle-heavy action of the new
Tank Superiority mode gives plenty of opportunities for disabling vehicles.
(Noob FAQ - why can't I fire the Stinger / Igla I just unlocked? They're
both surface-to-air missiles, you can only fire them after getting a lock
on a target vehicle and they can only lock onto an air vehicle. After you
fire your homing missile it will miss if the pilot releases IR flares.)
o Anti Vehicle Ribbon [200 pts]
"In a round, destroy 3 enemy vehicles"
If you reduce a hostile vehicle to 0% health you get the credit for killing
it. Do that three times to get this ribbon. This is a little easier than
the equivalent pin awarded in BFBC2 which required four vehicle kills.
See previous ribbon for notes on anti-vehicle ops. One thing I will add
though is that in BF3 a disabled vehicle will continue to lose health
automatically and (unless it gets repaired or another player kills it) the
person who disabled it will eventually get the credit for the destroy. So
you might get this ribbon at the same time as the Disable Vehicle one.
I do like killing me some vehicles. I think my record is four Anti Vehicle
Ribbons in a single Conquest match. :) (that was playing on the US side on
the Noshahr Canals map, making major use of mines, and long before rental
servers with custom ticket-counts became available)
Since the March 2012 patch it is now possible to get a one-hit kill on most
air vehicles (jets, attack helicopters and scout helicopters) with either
an unguided tank round or an RPG/SMAW.
o Melee Ribbon [200 pts]
"In a round, kill 4 enemies with melee weapons"
This is going to mostly involve knifing people (press R2 to use your knife)
but I wonder if it also counts kills using the Engineer's repair tool?
It's possible to kill someone with repeated slashes of your blade but the
most effective (and satisfying) method is to attack from behind (or from
the side) which gives an instant kill, a cool animation and their dogtags!
Although you might prefer to stick with whichever game mode you're most
comfortable with, I think it would be beneficial to play any of the valid
modes on the new compact maps of the Close Quarters DLC or in one of the
original deathmatch modes. Not only do you have smaller playing areas but
also players from opposing teams/squads will be mixed together making it
easier to find potential victims.
Many of the rental servers run with custom settings including a 500% ticket
count which will give you five times longer to get the four kills you need.
The key factors to remember are the minimap, stealth and flanking. In any
game mode you should always keep one eye on your minimap as it can reveal a
lot of useful info about enemy (and friendly) positions. Whenever an enemy
player fires an unsuppressed weapon or gets spotted by one of your team
they'll be marked on your map with an orange triangle indicating both their
position and the direction they're facing. This is very useful for finding
targets for knifing - you'll often see an opponent who's stationary and so
happily focused on shooting that they're oblivious to anything else.
Remember that the same rules apply to you and the enemy players could be
watching their minimaps too so try to stay behind cover to avoid getting
spotted (be wary of helicopters and MAV drones too) and don't fire any gun
that's not fitted with a suppressor.
Flanking can be very effective in this game, both in general play and when
you're going for knife kills. If you can get behind your enemy then not
only will they not see you but you'll be ideally positioned for a take-down
with your knife. You can perform flanking moves on a wide range of scales -
you might take two or three minutes to sneak down the side of a large Rush
map to enter the enemy base from behind or you might take just a couple of
seconds to run around one side of a shipping container when your minimap
has revealed an enemy behind it and facing the other way.
You might find it useful to use the SPRNT (sprint) spec which unlocks at
Level 2. This will allow you to flank your enemies a little quicker which
will reduce the risk of detection. Sometimes you'll find yourself behind an
opponent just as they start running and you have to chase after them until
they finally stop to shoot or pause in cover when you can finally relieve
them of their tags. A faster run-speed will make your pursuit times that
little bit shorter.
ShadowBalboa recommends playing Conquest and laying in wait for people on
the hilltops on Caspian Border and in the building by the flag at the docks
on Kharg Island. Carter_83 suggests checking all the upstairs building
interiors for campers on the two Paris maps (Seine Crossing and Op. Metro).
If you're going for the platinum trophy you'll need to play for at least
several dozen hours to get to Level 45 (see trophy #36) and in that time
you should get a few matches where you have sufficient opportunities for
multiple knifings. I played for about 40 hours getting only 1-2 knife kills
per match then suddenly I got my first three melee ribbons in the same day.
Two of those ribbons were while playing Conquest on Seine Crossing. I think
that's a good map to use as it's small enough to get around quickly but
there's ample potential for flanking too. After you've played a few games
on a map as both sides (USA/Russia) you'll come to learn the positions of
both spawns and the routes players take into the map. When your team takes
one of the flags near the enemy spawn you know that respawning members of
the other team will be heading straight to that flag from their base. If
you can hide somewhere along that route, ideally just on the enemy side of
the flag, you can creep up behind them as they slow to approach the flag.
Slamscape likes to farm knife kills in the hills overlooking the second
base when defending in Rush on Tehran Highway as he demonstrates in this
section of his gameplay video: http://youtu.be/5zpCh8mHnLQ?t=8m16s
Another spot I'd recommend is at the other team's end of the main corridor
surrounding "B" flag on Grand Bazaar in Conquest. If you flank around the
side of the map when your team holds the middle flag and the other team has
the flag nearest their base then hopefully you'll find a few hostiles there
focused on shooting into B and you can creep up on them from behind.
Make sure you're close enough and lined up for each kill because if you
miss you have to wait a second or two for the knife to "reload". If your
target's moving you might land a (weaker) normal knife attack instead of a
knife takedown and your intended victim will notice and retaliate!
Although it wasn't shown on the screen, in BFBC2 a knife kill gave a bonus
equal to the victim's rank (1-50 points) but there is no such bonus in BF3.
(I started one match with a gun kill and two knife kills and had 300 pts.)
o PDW Ribbon [200 pts]
"In a round, kill 7 enemies with Personal Defence Weapons"
The PDW's are "all-kit" weapons - you can use them as your primary weapon
with any of the four classes.
- PP2000 (unlocked by reaching Level 7 in multiplayer)
- UMP45 (unlocked by reaching Level 16 in multiplayer)
- PDW-R* (unlocked by reaching Level 32 in multiplayer)
- P90 (unlocked by reaching Level 40 in multiplayer)
- AS Val (unlocked by reaching Level 45 in multiplayer)
- MP7 (unlocked by earning 34,000 pts in Co-Op mode)
- PP19 (unlocked by completing Assignment in Back To Karkand expansion)
- M5K** (unlocked by completing Assignment in Close Quarters expansion)
As the name suggests, these guns are better suited to shorter ranges. You
might find them useful for grinding the Recon kit if you don't like using
the sniper rifles.
*It's actually called the PDR (Personal Defense Rifle) in real life. Unlike
most PDW's it uses a conventional rifle calibre (NATO standard 5.56mm).
**This one's misnamed too - it should be MP5K as it's a compact version of
the legendary MP5 sub-machinegun; the K stands for Kurz which is the German
word for "short". After an unimpressive debut, it received a damage buff in
the September 2012 patch. DICE also added a burst fire mode consistent with
the later A4/A5 models of the MP5K.
o Shotgun Ribbon [200 pts]
"In a round, kill 7 enemies with shotguns"
Like the PDW's above, the shotguns can be used by all classes and replace
your primary assault rifle / carbine / sniper rifle / light machinegun.
- 870 MCS (unlocked by reaching Level 1 in multiplayer)
- M1014 (unlocked by reaching Level 22 in multiplayer)
- Saiga (unlocked by reaching Level 34 in multiplayer)
- DAO-12 (unlocked by reaching Level 38 in multiplayer)*
- USAS (unlocked by reaching Level 43 in multiplayer)
- M26 MASS (unlocked by earning 16,000 pts with the Assault kit)**
- MK3A1 (unlocked by completing Assignment in Back To Karkand expansion)
- SPAS-12 (unlocked by completing Assignment in Close Quarters expansion)
Obviously shotguns are best used at close quarters in confined spaces so
you'll want to pick your maps and tactics accordingly. The deathmatch modes
have more compact maps with tight spaces, although you could also use them
attacking/defending objectives in Rush and Conquest.
I don't normally use the shotguns but I got this ribbon on my first attempt
in a Team Deathmatch game (it was on Operation Metro although I don't think
map choice is a major factor). Being very observant helps - watch for any
signs of enemy movement, both in the game and on the minimap. Flank them
if you can or at least try to get closer. Make every shot count - take an
extra fraction of a second to line up your first shot and then keep firing
until they're down. I used the M1014 with the default buckshot load on the
Recon kit - I was planning on using the T-UGS motion sensor to help find
targets although in the end it wasn't actually that useful. If the large
circular aiming reticule disappears just double-tap Triangle to restore it.
*The DAO-12 can also be unlocked early with the Physical Warfare Pack which
was originally a pre-order bonus but now available as a free PSN download.
This weapon is either the original Armsel Striker from South Africa or the
American clone the Cobray Street-Sweeper. The DAO-12 name used in BF3 just
means "double-action only, 12-gauge".
**Previously any kills with the Assault kit's M26 MASS accessory would not
count towards a Shotgun Ribbon but, since the big patch in March 2012, you
can now use the MASS to get this ribbon too.
o Accuracy Ribbon [200 pts]
"In a round, get 5 headshots"
Specifically you need to actually kill your targets with headshots (so you
receive the small Headshot bonus).
You're not limited to sniper rifles for this, you can use any sort of gun
or even the Engineer's repair tool I think. :) Just, well, aim at people's
heads and shoot them! Or aim at their chest with automatic fire and let
muzzle-rise do the rest. If you shoot a prone target who's facing towards
you there's a good chance you'll get a headshot kill.
o Avenger Ribbon [200 pts]
"In a round, get 3 Avenger kills"
[prior to the March 2012 patch the requirement was 2 Avenger kills]
You get the 10 pts Avenger bonus when you kill an enemy who just killed one
of your team-mates. This will come naturally from playing multiplayer, you
shouldn't need to make any special effort for it.
o Savior Ribbon [200 pts]
"In a round, get 2 Savior kills"
You get the 20 pts Savior bonus when you kill an enemy who was about to
kill one of your team-mates. As with the previous ribbon, you should be
able to pick up plenty of these ribbons without even trying.
o Nemesis Ribbon [200 pts]
"In a round, get 2 Nemesis kills"
You receive this ribbon for getting two Nemesis Victim bonuses.
You'll get your first Nemesis Victim bonus (50 points) for killing the same
person five times in a single match without them killing you. It's okay to
die during your "nemesis streak" just as long as you don't get killed by
that one person.
Each time you extend the nemesis streak with an additional kill on the same
person you'll get another Nemesis Victim bonus worth 10 points more than
the one before (so you get 60 points on the sixth kill, 70 points on the
seventh kill, etc) and you can continue this until your victim kills you.
For a Nemesis Ribbon you need two nemesis bonuses so you can either get
nemesis streaks of five kills each on two different people or one streak of
six on one person (since you get bonuses on the fifth and sixth kills).
You can view your highest nemesis steak (and compare with your Battlelog
friends) on the Battlelog website under Multiplayer \ Leaderboards \ Team.
Obviously the more kills you get the better your chances of this happening.
You stand the best odds on one of the 12 x 12 game modes (Rush, Conquest or
Team Deathmatch) on one of those odd occasions when the servers stop adding
new players to fill gaps in the teams and you end up with a game of maybe
6 x 6. With half as many players the game can last twice as long and - on
average - each player will get twice as many kills.
(If you get killed five times by the same person - so that they become your
"nemesis" - you can apparently get a Nemesis Payback bonus by killing them
once (just like the Payback pin in BFBC2) but I don't think you can get
this ribbon for getting that.)
o Suppression Ribbon [200 pts]
"In a round, get 4 Suppression Assists"
[prior to the March 2012 patch the requirement was 7 Suppression Assists]
New to BF3 is the suppression mechanic which blurs an enemy's screen when
you shoot next to him. If a team-mate kills someone you're suppressing then
you get a Suppression Kill Assist* (always worth exactly 50 points) and you
need to do that four times in a single match to get this ribbon. Although
it's possible with other types of weapon (and even vehicles), the LMG's of
the Support class are ideal for this - plus you have an infinite supply of
ammunition in your magic ammo boxes. For extra stability set up with a
bipod where possible (in prone or on a wall) and when safe to do so.
So I guess you'll want to focus on deliberately aiming *close* to targets
without actually hitting them! Of course you'll need one or more team-mates
nearby to take the kills so work with your squad or other friendlies.
Remember to always press Select to spot (tag) the enemy you're suppressing
so your team-mates can see who they need to kill!
Once you have it unlocked (Level 17) you can equip the SUPR spec to boost
the effect on opponents receiving your suppressive fire.
Getting 30 kills with an LMG unlocks the Extended Magazine feature so you
can spray bullets for twice as long without reloading. :D
An in-game tip says that the 12-gauge Frag ammo for shotguns (unlocked by
getting 60 kills with the weapon) is particularly effective for suppression
although of course you'll have a much smaller ammo capacity compared to an
LMG. The shotguns are all-kit weapons though so you can run them with the
Support class and thus replenish your ammunition as required. Even their
standard buckshot ammo seems to be pretty effective for suppression at
short range (although the medium/long-range suppressive effect of buckshot
and flechette shotgun ammo was nerfed in the March 2012 patch).
Don't be confused by the "suppressor" accessory for some guns - that's what
is commonly referred to as a silencer and is not required for this ribbon.
Prior to the March 2012 patch this was one of the more difficult ribbons to
achieve - I got to Level 45 without getting it once, although I hadn't made
any serious attempt because I'd rather shoot directly at people and get the
kills instead! :) I resolved to try to get the ribbon one time and entered
a Conquest match on the Operation Metro map (which gives longer games in a
confined space with both teams often bunched together) and used the M249
SAW with extended mags, holo scope and foregrip plus the SUPR perk. There
were plenty of firefights and I kept spraying bursts around any enemies I
encountered until my 200-round box was empty. Not only did I get my first
Suppression Ribbon but I also picked up a second one in the same match (so
at least 14 Suppression Kill Assists) and still managed to get 12 kills. :D
DICE obviously realised that the requirement for the ribbon was a little
too tough and reduced it from seven Suppression Kill Assists in a single
match to a much more achievable four in the March 2012 patch. Additionally
you can also benefit from the larger ticket counts available on the rental
servers that were also introduced in March since these give you much longer
matches. You can now easily pick up Suppression Ribbons without even trying
- the second game I played post-patch was a mega-ticket Conquest match on
Operation Metro where I was mostly playing as Assault (with the L85 assault
rifle and no SUPR spec) and I picked up a total of six Suppression Ribbons.
*By definition you can never get an assist bonus on your own kills.
o Ace Squad Ribbon [500 pts]
"In a round, be part of the best squad"
This is awarded at the end of a match to all members of the squad that has
the highest total combined score. If you have difficulty getting this one
try playing Squad Rush mode - since there are only two squads in any given
match you have a pretty good chance of being in the best one!
o Combat Efficiency* Ribbon [500 pts]
"In a round, get 3 Streak Bonuses" [?]**
I'm not sure about that description, you actually earn this by completing
a single streak of eight consecutive kills without dying. You definitely
don't need three streaks for the ribbon - I first got it at the start of a
match, then got one more kill before dying and my K/D was 9/1.
You should note that this is different to BFBC2 where you got a Combat
Efficiency pin for a six streak and Combat Excellence for an eight streak.
Now there's only one ribbon and although it's called Combat Efficiency you
need to get eight kills without dying (or respawning rather). You can get
them by any combination of weapons so that might include kills made by
vehicles or mines etc. One further difference to BFBC2 is that you can get
additional ribbons more easily when you extend your streak - you get
another Combat Efficiency Ribbon for each additional three kills in the
same streak, i.e. you get one at 8 kills, one more at 11 kills, another at
14, etc (unless you die). You only need one ribbon for this trophy though.
If you die then get revived by a team-mate you can resume your pre-death
streak. I started one match with a 14 streak (getting ribbons at 8, 11 and
14 kills), got killed, got revived, then got two more kills before I died
again and the Battlelog showed my new best streak as 16. Also if you get a
"Bad Luck" death from an accident you can respawn and continue your streak.
*Good to see that DICE fixed the "Effienty" typo from the beta build! ;)
**This only really makes sense if you think of the first five kills putting
you into a "streak mode" and then each successive kill giving you a hidden
"streak bonus" so you get ribbons (every three bonuses) at 8, 11, 14, etc.
o Anti Explosives Ribbon [200 pts]
"In a round, destroy 3 enemy explosives"
[prior to the March 2012 patch the requirement was 2 enemy explosives]
I think this is a great addition to the game. I was forever blowing up the
enemy's anti-tank mines in BFBC2 but never got any points (or thanks!) for
it. Now you get 20 points for each one you destroy and a 200 pts bonus from
this ribbon every third time. This is best done using RPG's, grenades, C4
or the main gun on a tank. The revolvers (.44 Magnum and MP412 Rex) both
use Magnum ammo which can be used to destroy mines too.
You can also get this for taking out enemy anti-personnel mines (Claymores)
and probably planted C4 as well but it would be much easier to anticipate
and spot some AT mines - just play on a vehicle mode/map and try to imagine
where you'd put them.
There will often be a few enemy mines on and around the flags in Conquest
mode, especially the one/s nearest their base. Also on any obvious vehicle
routes into the defenders' bases in Rush mode. You should be able to get
this ribbon quite quickly.
Friendly anti-tank mines are permanently marked on your minimap with blue
icons - don't blow up those! Since the November 2011 patch any enemy mines
that have been "spotted" will be marked there temporarily in orange too.
(Ditto enemy C4 planted on your vehicle!)
Using the unlockable Thermal Optics spec on a tank makes it *very* easy to
detect mines (and enemy troops). Just remember to check the minimap first -
if they're marked there in blue they're friendly ones.
My current record is eighteen Anti Explosive Ribbons in a single standard
game! That was on Seine Crossing in Conquest mode (after the November 2011
patch but before the March 2012 one and the introduction of rental servers)
playing against some compulsive mine-users. Some of the time I was using
the tank with thermal sights but I also got a load on foot. With 20 points
per mine and 200 points for each ribbon that gave me over 2,000 points just
from blowing up mines! :)
o Squad Spawn Ribbon [200 pts]
"In a round, get 7 Squad Spawn bonuses"
You get a little bonus of 10 pts every time a member of your squad respawns
on you so this ribbon should be pretty easy if you're good at staying alive
and being in useful places. :) If you struggle to get it try advancing
stealthily and hiding in a safe spot near the front line or an objective.
(If you're playing Rush or Conquest and you notice that all of your squad-
mates have been killed then do them a favour and try to stay alive long
enough for them to respawn off you.)
o Squad Wipe Ribbon [200 pts]
"In a round, get 2 Squad Wipe bonuses"
The requirement for this ribbon is pretty clear - you need to get the Enemy
Squad Eliminated bonus twice in a single match. The requirement for that
bonus however is somewhat less certain...
All the wipe videos I've seen feature the player killing multiple enemies
in the span of a few seconds. Since they can spawn off each other and get
bonuses on squad actions there's a fair chance when you see several of the
other team together that they're on the same squad (and of course it's a
certainty if you're playing Squad Rush mode). I'm not sure though whether
you need to kill all of them or just the "last man standing". Do you need
to kill them all before they start respawning and does it work if there's
less than four players in the squad?
Power Turtle confirms that he got a wipe after his first two kills at the
start of a match so either you have to get the last man standing or it's
possible with a smaller squad. I've got it a few times killing a single
enemy without any previous recent kills.
If you're lucky you might start shooting at someone just as one or two of
his squad-mates decide to respawn on him in which case you could continue
firing on auto to get them all. Often a player's squad member/s will spawn
on them if they're arming an M-Com in Rush in which case it's likely that
all the enemies watching the objective will be on the same squad and taking
them all out will give a wipe too.
Double991 says it's easier to get these in Rush attacking games where all
the defenders will (ahem) rush to disarm an M-Com. If your team has the
M-Com covered effectively there will be a lot of enemies killed in a short
space of time (and in Squad Rush mode they'll all be on the same squad).
Gemini_Red suggests playing on Operation Metro and Grand Bazaar, both maps
with tight spaces so the enemy are often bunched together.
This will probably be easier now (since the November 2011 patch) as one-man
"squads" are permitted.
o Stationary Emplacement Ribbon [200 pts]
"In a round, kill 2 enemies with emplaced weapons"
Since the LMG primaries of the Support class can be fitted with bipods,
the fantastic emplaced machineguns of BFBC2 are sadly gone so you'll need
to look out for fixed anti-tank missile launchers and anti-aircraft guns.
These can be found in Rush and Conquest vehicle maps.
These will be marked with a white icon on the map. The missile launchers
look like a poster tube on a tripod, their projectiles fly slowly and can
be steered during flight; for the sake of balance these are usually placed
in quite exposed locations. In contrast the anti-air guns are much larger,
located at the back of your base and harder to use now (since BFBC2) since
the map airspace is wider and taller so aircraft will be more distant.
Previously any kills made using the C-RAM gun emplacements on the carrier
ships would not count towards this ribbon but this issue was fixed in the
major BF3 patch in March 2012. (The patch also applied several tweaks to
the anti-air guns: increased base accuracy, reduced accuracy on sustained
fire, nerfed damage against infantry and added the Air Radar feature. It
also increased the damage caused to armoured vehicles by the American TOW
anti-tank missile stations.)
Luckily you only need to get two kills for the ribbon! Taking out a vehicle
with two occupants would do it and that's how I first got this ribbon.
There's an AT missile launcher near the back of the tunnels when you're
defending the final base on Damavand Peak in Rush mode. I think this must
be the least exposed weapon emplacement in the game because you can't take
fire from the sides or above. The flat ground of the tunnels means that
it's hard to snipe advancing infantry (by hitting the ground near them and
getting splash damage) but it is good for damaging any vehicles that roll
into your tunnels. I had a little luck on my side as one of my team-mates
was operating a tank near the tunnel entrance and by the time I'd got my
sights on an approaching enemy tank he'd already done some damage to it but
crucially the crew hadn't bailed. My missile shot took the credit for
destroying the vehicle and for the two kills.
TroubleMaker411 recommends using the stationary AT launcher covering the
main road into the first base when defending on Caspian Border in Rush mode
and traveltheory suggests having a friend help you by playing Engineer and
weakening enemy vehicles with RPG fire so you get a one-hit vehicle kill.
The SOFLAM laser designator device (unlocks at 26,000 pts with Recon) can
be used in conjunction with several weapon systems and Vic8379 reports that
this includes the emplaced anti-tank launchers. I think you'd need to work
in conjunction with a squad-mate to make this work - have a friendly Recon
deploy their SOFLAM in a good vantage point and start designating enemy
vehicles for you. Start shooting once you have a lock; you might need to
fire to one side if you don't have a direct line of fire to the target.
[In the 11 October 2012 update DICE finally fixed the long-standing bug
that credited kills by anti-tank mines to your occupied vehicle or turret
so you can no longer exploit that bug to help with this ribbon.]
o M-Com Attacker Ribbon [200 pts]
"In a round, blow up 2 M-Com stations"
[prior to the March 2012 patch the requirement was 3 M-Com destroys]
The M-Coms* are the objectives in Rush (and Squad Rush) mode. You need to
arm two M-Coms and have them blow up - if one gets disarmed that doesn't
count. This ribbon is somewhat easier than the equivalent pin in BFBC2
(which required you to destroy four M-Coms in a match) but it could still
be quite tough. If you have a headset you might be able to convince your
squad-mates to support you, advance together (or have them spawn on you)
and ask them to let you arm each M-Com you attack. A squad of good players
will also be a big help in defending an M-Com once it's armed.
The tweak applied in the March 2012 patch made it a lot less tough to get
this ribbon. Not only was the number of required M-Com destroys reduced by
a third (from three to two) but it is also now possible to achieve this
ribbon in Squad Rush mode where there are only two M-Coms per match. You'd
need to get both (all) the M-Coms though so perhaps it's better to stick
with the main Rush mode where (if your team gets past the first base!) you
will have more bases and therefore more opportunities.
It is possible to take advantage of the rental servers with their custom
rules to get this ribbon. Set the server browser filter to Rush and then
skip to the end of the list where the servers have very few players online,
for example ones that say "4/24" (2 playing, 24 max). It's a lot easier to
get those M-Coms in a game of 2 versus 2! The only complication with this
is that each server has a custom setting to specify how many players are
required for the match to begin. If you join a game with only a few people
online and you see the message "waiting for players" (when you spawn) then
you'll know the server has a higher minimum player count. Until that target
is achieved the game will not award points (or ribbons).
If you want to get the ribbon "properly" in a full server then the key is
practice. Even if you're intimately familiar with the maps (or sections of
them at least) from playing Conquest there is no substitute for playing
Rush itself and learning the routes, locations and tactics you can use on
each map. To become a strong attacker you should practise playing on both
the attacking team and the defending one (when you play as defender you'll
witness the strategies other attackers use, learn the defender spawn points
and, as you discover sound defensive tactics, you'll know what to watch for
when you're attacking).
There are loads of useful videos on Youtube but I'd like to recommend the
excellent "rush routes" tutorials by Luetin which are available on his
channel here: http://www.youtube.com/user/Luetin09/videos?query=rush+routes
Every map in full Rush mode consists of a series of bases, each with two
M-Coms. The majority of maps seem to have four bases but I think Noshahr
Canals has five bases (and therefore ten M-Coms) so mathematically it gives
you a better chance of getting this ribbon I guess.
Remember that, unlike BFBC2, you now cannot destroy an M-Com by damaging it
with C4 or tank shells, or by demolishing the building it's in (boo!) - you
can only take them out by arming them (and then preventing disarming).
zeze recommends a couple of my favourite tactics from BFBC2 - flanking the
enemy base to enter from the side or rear and arming the second M-Com just
after the first has been armed (hopefully the majority of the defending
team will focus on disarming the first one). xricky93x suggests storming
the enemy base in a tank, arming the M-Com and then returning to your tank
to defend it (this is best done with a partner otherwise you'll probably
just end up giving a tank to the other team (and getting killed by it)).
Luetin (on the BattlefieldoTV channel on Youtube) advocates use of smoke
grenades with the Assault kit's M320 grenade launcher. These can be used to
cover your approach (and arming) of the M-Com and generally to be annoying,
which is always good. :) You could also get a squad-mate to play as Support
and spam smoke grenades on the objective/s with the mortar.
The Engineer kit's EOD Bot can be used to arm M-Com's remotely; it even has
basic offensive capabilities that could allow you to defend an armed M-Com
if you can hide and then advance to catch disarmers from behind. In his
EOD tutorial on Youtube jewbybrother579 recommends arming an M-Com and then
hiding the bot nearby (you can even quit out of controlling the bot and
then come back to it later) so if the M-Com gets disarmed you can use the
EOD Bot to arm it again pretty quickly.
*I like to think the M stands for MacGuffin.
o M-Com Defender Ribbon [200 pts]
"In a round, defend 4 M-Com stations"
When playing Rush (or Squad Rush) as defender you get a 25 pts bonus each
time you kill an enemy in defence of an M-Com and you will need to do that
four times in a single match to get this ribbon.
[The requirement for the bonus and this ribbon have been changed twice. In
the original game you could only get the defender bonus by killing someone
while they were actually arming an M-Com and you had to do this four times
to earn the ribbon. DICE realised that this was pretty difficult so in the
March 2012 patch they reduced the ribbon requirement from four kills to two
kills. Then in the September 2012 patch they changed it so that you can get
the defend bonus by killing any enemy within a 5-metre radius of the M-Com
but DICE also bumped the ribbon requirement back up to four kills.]
In contrast to BFBC2, M-Coms are now invulnerable to damage from explosives
so it's safe for a defender to plant C4 on and around an M-Com, take cover
in a position where they can observe the objective and detonate when an
enemy approaches. If you're close enough you don't even need line of sight
- you can listen for the beeping noises made when someone's arming.
I got it using C4, defending on the first base on Tehran Highway in Squad
Rush. I played as Support to get the C4 (unlocks at 4k pts with Support),
planted three on the M-Com and then hid in the plant cover behind the wall,
dropping an ammo box to replenish my C4 while I waited. With my headset I
could easily hear the beeps from there so I got some very easy kills. After
each time I planted fresh explosives and hid again; it might be best to use
different hiding places each time otherwise they could recognise your
location from the killer cam. We won on the first base and I got my M-Com
Defender ribbon along with a Combat Efficiency streak and top MVP. :) This
is pretty cheap though so I'd suggest you only do it to get the ribbon!
The Recon's T-UGS motion sensor is pretty handy for detecting approaching
bad guys. Just plant it near the M-Com and keep an eye on your minimap. It
might be best to avoid that though if it makes your squad-mates aware of
enemy locations and they steal your kills!
o Rush Winner Ribbon [500 pts]
"Win a Rush round"
There are five ribbons like this, one for each of the multiplayer modes
o Conquest Winner Ribbon [500 pts]
"Win a Conquest round"
o TDM Winner Ribbon [500 pts]
"Win a Team Deathmatch round"
(In Team Deathmatch mode the on-screen "scores" are the number of kills for
the team, not deaths, so with the standard TDM configuration a team needs
to score 100 to win.)
o Squad Rush Winner Ribbon [500 pts]
"Win a Squad Rush round"
o Squad Deathmatch Winner Ribbon [500 pts]
"Win a Squad Deathmatch round"
Compared to Rush, Conquest and Team Deathmatch where you play on a team of
up to twelve people, it's not so easy for your team-mates to carry you in
this 4x4x4x4 game mode so do your best to rack up kills for your squad and
try not to die too much!
If you get really stuck on this ribbon try joining and leaving matches
until you find yourself in a squad with good players and/or a good lead.
If you have the Back To Karkand expansion pack (see Section 07) and you
want to unlock the L85A2 assault rifle you'll need to get a total of *five*
Squad Deathmatch wins to complete Assignment 2 for the Assault kit.
o Rush Ribbon [200 pts]
"Finish a Rush round"
Yep, you get 200 points just for taking part! Again there are ribbons like
this for all five MP modes. Just stay in the game until the very end.
o Conquest Ribbon [200 pts]
"Finish a Conquest round"
o Team Deathmatch Ribbon [200 pts]
"Finish a Team Deathmatch round"
o Squad Rush Ribbon [200 pts]
"Finish a Squad Rush round"
o Squad Deathmatch Ribbon [200 pts]
"Finish a Squad Deathmatch round"
o Flag Attacker Ribbon [200 pts]
"In a round, get 4 flag captures"
The flags are the objectives in Conquest mode. A flag with a blue diamond
icon is neutral and you can capture it just by being close to it (as long
as your team is controlling the area); the icon then becomes a blue square.
A flag held by the opposing team will have an orange diamond icon and when
you seize the area it will first be neutralised (blue diamond) before then
being captured (blue square).
Flag caps in Conquest give a lot of points (up to 450 pts for neutralizing
and capping each flag) so they're a good incentive for players to "PTFO"
(play the objective)! ;)
To get the credit for a flag capture you need to be the first person to get
to the flag and begin capturing it. If you join a team-mate who's already
started the capture then you'll just get an assist instead.
In Conquest mode the icons above your minimap represent each of the flags
in alphabetical order and they flash when the corresponding flag is being
captured. For example if the third icon flashes you know that the "C" flag
is under attack.
One helpful change in the September 2012 patch was the addition of letters
(A, B, C, etc) to those icons above the minimap. You'll also now see the
names of flags (Train Yard, Radio Outpost, etc) on the waypoint markers in
the main screen display during play.
o Flag Defender Ribbon [200 pts]
"In a round, get 5 flag defends"
Since flags are involved again this is obviously in Conquest mode too. You
get a 25 pts bonus each time you kill an enemy near a friendly flag.
__
The following three ribbons (and the corresponding medals) were added in the
September 2012 patch. Since they all relate to multiplayer game modes that
are unavailable without DLC I think we can safely assume that they are not
required for the Decorated (all ribbons) trophy.
o Tank Superiority Winner Ribbon [500 pts]
"Win a Tank Superiority round" (in Armored Kill DLC)
o Domination Winner Ribbon [500 pts]
"Win a [Conquest] Domination round" (in Close Quarters DLC)
o Gun Master Winner Ribbon [500 pts]
"Win a Gun Master round" (in Close Quarters DLC)
I think that previously you got this ribbon for being on the same side as
the one winning player but now you get it for finishing in the top five.
Similarly an update in November 2012 added the following ribbons:
o Tank Superiority Ribbon [200 pts]
"Finish a Tank Superiority round" (in Armored Kill DLC)
o Domination Ribbon [200 pts]
"Finish a [Conquest] Domination round" (in Close Quarters DLC)
o Gun Master Ribbon [200 pts]
"Finish a Gun Master round" (in Close Quarters DLC)
o TDMCQ Winner Ribbon [500 pts]
"Win a TDMCQ [Team Deathmatch Close Quarters] round"
o TDMCQ Ribbon [200 pts]
"Finish a TDMCQ round"
o Scavenger Winner Ribbon [500 pts]
"Win a Scavenger round" (in Aftermath DLC)
o Scavenger Ribbon [200 pts]
"Finish a Scavenger round" (in Aftermath DLC)
Finally these four new ribbons were added in March 2013 for the End Game DLC:
o Capture the Flag Winner Ribbon [500 pts]
"Win a Capture the Flag round" (in End Game DLC)
o Capture the Flag Ribbon [200 pts]
"Finish a Capture the Flag round" (in End Game DLC)
o Air Superiority Winner Ribbon [500 pts]
"Win a Air Superiority round" (in End Game DLC)
o Air Superiority Ribbon [200 pts]
"Finish a Air Superiority round" (in End Game DLC)
34 It's better than nothing! [Silver]
"3rd MVP in a ranked match"
The MVP 3 ribbon (for the third Most Valuable Player) is awarded for having
the third highest point score at the conclusion of a multiplayer match. It's
not the third highest on your team, but third *overall* across both teams
(or over all squads in Squad Deathmatch mode, I guess).
The MVP 3 ribbon gives a 300 pts bonus. Your first also gives this trophy.
See also trophies #37 and #38.
35 Support Efficiency [Bronze]
"Received all 4 support efficiency ribbons"
This reminds me of the Combat Service Support trophy in BFBC2. Like that one
it rewards players for using the support functions (or "teamplay gadgets")
for each of the four classes.
These four ribbons are listed right at the bottom of the Ribbons menu in the
game. Like the other ribbon trophies, you only need to get each one once.
o Resupply Efficiency Ribbon [200 pts]
"In a round, get 7 Resupplies"
When playing with the Support kit (class) you can press d-pad left to drop
an ammo box which magically includes every type of ammunition possible. :)
(If your character is reluctant to drop the box just double-tap d-pad left
to retry and that should work but remember you'll have to wait several
seconds before you can deploy an ammo box if you've just dropped one.)
Not only can you replace your own expended ammo but you can also resupply
your team-mates. Just drop a box next to them and they'll take what they
need, one magazine (or rocket/grenade) at a time. Listen out for voices
(both in-game characters and squad-mates with mics!) asking for ammo and
watch for the ammo icons* on friendlies.
You'll get 10 points for each resupply (or 20 if it's for a member of your
squad) and every seventh resupply you also get one of these ribbons and a
handy 200-point bonus.
You can get seven resupplies very easily, especially playing on the smaller
maps where your team will be closer together. For every fiftieth resupply
ribbon you get a medal and 10,000 pts so this is a great way to be a useful
squad/team member and earn a nice amount of points at the same time.
The March 2012 patch made some changes to the way ammo boxes work: they now
remain in place until the player drops another (just like health packs) and
they supply bullets more quickly but explosives more slowly.
(Noob FAQ - how do you use an ammo box or health pack? Just stay next to it
and you'll automatically receive ammo/health until you reach your limit.)
*When playing as Support class the square ammo icons indicate a team-mate
who needs ammo. Any circular ammo icons mark the position of ammo boxes
that have already been deployed.
o Maintenance Efficiency Ribbon [200 pts]
"In a round, get 7 Repairs"
When playing with the Engineer kit you can use your repair tool (blowtorch)
to repair any damaged vehicle. If you're riding in the vehicle you'll be
able to see its percentage health in the bottom-right of the HUD above your
own health and if you're outside you can see it on the new blue circular
repair icon that appears when you equip your repair tool near a damaged
vehicle. (if you're lucky!)
To use the repair tool press d-pad right to equip it, stand/crouch right
next to the vehicle (preferably on the opposite side to the enemy!), point
towards it and press R1 to start repairing. The tool will "overheat" on
extended use but it lasts a lot longer than it did in BFBC2. I like to
strafe left/right while repairing just to make it slightly harder for
someone to shoot me.
If you have mines or the EOD Bot equipped to your Gadget 2 slot you'll need
to switch it to the repair tool for this (although you can actually use the
bot to repair vehicles too I believe).
You'll get 10 points each time you repair a certain small amount of damage
(or 20 points if a member of your squad is on board) and every seventh time
you also get one of these ribbons and a handy 200-point bonus. You can only
get repair points when the vehicle you're repairing is occupied.
You can get seven repairs very easily. Just sit behind a tank that's taking
RPG fire or duelling with another tank. If you ride in the second seat you
can jump out and repair when required.
If a friendly tank is disabled and catches fire you need to keep repairing
it until the fire stops in order to restore full mobility. You can repair
a disabled tank up to 80 or 90% health and it'll still only crawl along.
It's possible to repair an airborne helicopter if you're riding on one of
the external positions on a scout helicopter or in one of the non-gunner
seats in a transport chopper - just point your repair tool at part of the
vehicle. Originally this gave no points but that was fixed in the November
2011 patch and you now receive XP as normal (also that XP will be counted
towards your scout chopper unlocks).
o Medical Efficiency Ribbon [200 pts]
"In a round, get 5 Revives"
When playing with the Assault kit your first unlock (4,000 pts as Assault)
will be the defibrillator which can then be equipped to your Gadget 2 slot
when setting your loadout for that class.
A fallen comrade who can be revived will be indicated with either a little
zigzag ECG icon or a skull & crossbones icon on their body but you have to
get to them quickly otherwise it'll be too late. Press d-pad right to
select the defib, aim at the body and press R1 to use it.
You'll get 100 points each time you successfully revive a team-mate (or 110
if they're in your squad) and every fifth time you also get one of these
ribbons and a handy 200-point bonus.
It'd be best to go for this in Rush or Conquest on a tight map like Grand
Bazaar or Operation Metro where you'll often get groups of friendlies
clustered together. You should be able to get this easily in one match -
just stay with your team-mates.
o Surveillance Efficiency Ribbon [200 pts]
"In a round, get 5 Motion Sensor Assists"
Prior to the November 2011 patch the only way to get Motion Sensor Assists
was with the MAV (Micro Air Vehicle) - the small UAV that unlocks for the
Recon kit after earning a whopping 45,000 pts with that class! That took a
long hard grind, especially if you weren't comfortable playing as Recon.
Since the fix you can now also use the T-UGS* (Tactical Unattended Ground
Sensor). You still need to unlock this gadget by scoring points with the
Recon kit but you only need 5,000 rather than 45k! If you're not a fan of
playing with the sniper rifles wait until you've unlocked a PDW (the first
is the PP2000 at Level 7) and use that with the Recon kit to grind on the
smaller maps in Squad Rush, Squad Deathmatch and Team Deathmatch. You could
also play Conquest and focus on capping flags (if you're in a tank or IFV
be sure to disembark just before the capture completes otherwise the points
will be assigned towards vehicle unlocks rather than the Recon class).
The T-UGS is equipped to your Gadget 1 slot so you select it with d-pad
left then press R1 to deploy it (it must be on flat unobstructed ground).
It beeps every 1-2 seconds and each time it scans the local area for bad
guys - any enemies moving sufficiently fast will be displayed briefly with
an orange marker on your team's minimaps. Remember it's a *motion* sensor
so it won't detect stationary enemies (or ones moving slowly).
You'll get a 20 pts Motion Sensor Assist bonus (plus a further 10 points
Spot Bonus) each time a member of your team kills someone that was detected
by your T-UGS or MAV and every fifth time you also get one of these ribbons
and a handy 200-point bonus.
To make best use of the motion sensor and rack up those assists you should
deploy it somewhere you expect hostiles to show up but remember you'll also
need some friendlies nearby to kill them! It's ideal for defending an M-Com
in Rush mode (or protecting one you've just armed), also for monitoring
corridors and other access routes. It can detect enemy movements through
walls and floors/ceilings and it has a reasonable range so feel free to
plant it behind a wall or corner where it's less likely to be spotted and
destroyed by your opponents. The beeping is quite loud and can reveal its
position but this is less of a problem when deployed inside your own base.
I'm pretty sure you only get the credit for the spot if the enemy had not
yet been spotted already by one of your team-mates. It's therefore best to
plant your T-UGS as far forward as possible - between your team-mates and
the area from which the enemy are approaching (for example in one of the
two dark dead-end tunnels in Operation Metro when you're playing Conquest
on the US side and your team is trying to recapture the "B" flag above).
*Like everything else in BF3 (and in contrast to the magic "wookie balls"
in BFBC2!) the T-UGS is based on an actual piece of military equipment. You
can read more here: http://en.wikipedia.org/wiki/Unattended_Ground_Sensors
Once again no sort of streak is required on any of these ribbons and you're
free to die/respawn and switch kits back and forth while working towards each
one ribbon in a single match although when going for the medic one you'll
want to stick with the Assault kit.
The trophy will pop mid-game a few seconds after you earn the last of the
four required ribbons.
36 Colonel [Gold]
"Rank 45 achieved!"
As you play through multiplayer you earn points for actions like kills and
assists, repairs, resupplies, etc, plus bonus points when you earn ribbons
and medals. As your overall points total increases you progress through a
series of named and numbered ranks, for example you start out at Level 0
(Recruit) but once you've earned 1,000 points you're promoted to Level 1
(Private First Class), then after a further 7,000 pts you'll move up to Level
2 (Private First Class 1 Star) and so on. I'm sure you get the idea! At
various ranks you'll also unlock "all-kit" weapons (ones available to any of
the four classes) and specialisations (specs) which are essentially perks.
The highest named rank* and the one at which you receive the last of the all-
kit weapon unlocks is Level 45 (Colonel). In order to achieve this rank (and
this gold trophy) you need to earn a total of 1,830,000 points.
(Luckily for us the levelling/points system has been revamped since BFBC2.
There you required a total score of 4.09 million to reach Level 45 and even
with a reasonable score per minute (SPM) of 250 it would take 273 hours of
online play to achieve. The BF3 levelling was also adjusted following the
beta testing phase so if you participated in the BF3 beta don't expect to be
able to level-up so quickly in the retail game's final build.)
At the time of writing this the game's only been out for a couple of days
here in Europe (so players are still learning the maps etc) but already my
PSN friends seem to be achieving average SPM figures of around 200-300. Even
small differences in SPM can have a massive effect on how long it takes to
reach each level as you can see from this table which shows the time it'll
take to reach Level 45 in BF3 given various SPM.
SPM | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600
-------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----
Hours | 305 | 203 | 153 | 122 | 102 | 87 | 76 | 68 | 61 | 55 | 51
You can check your current rank (name and number) and your SPM in the in-game
stats screens and on the Battlelog website. Remember that the game has a
learning curve so your SPM should increase over time (and so the number of
predicted hours to reach Level 45 will decrease). :)
See my notes on trophy #38 below for tips on scoring more points in matches.
Also consider the medals (the equivalent of BFBC2's insignias) that give you
substantial point bonuses for things like receiving specific ribbons thirty
or fifty times in total or spending a specified number of hours doing various
things in the game. The first one I got was Ace Squad Medal (10,000 pts) for
getting fifty Ace Squad ribbons. Even better, you can earn each medal more
than once so you can keep getting those big points bonuses.
Although it's good to try all the different weapons to find which ones suit
you best, once you've found your favourites there are benefits to sticking
with the same ones as you get an accessory unlock (and 200 pts bonus) at
every 10 kills initially and a service star (and 2,000 pts) at every 100. You
can gain service stars for earning certain (large!) amounts of points with
each class and each category of vehicle too.
*In contrast to BFBC2 where the highest rank was Level 50, in BF3 you can go
all the way up to Level 145! This was confirmed by Fredrik Thylander, Senior
Designer at DICE, on Twitter a couple of days ahead of the US release. Level
46 is Colonel 1 Star, 47 is Colonel 2 Star, etc...
37 1st Loser [Silver]
"2nd MVP in a ranked match"
The MVP 2 ribbon is awarded for having the second highest point score at the
conclusion of a multiplayer match. It's not the second highest on your team,
but second *overall* across both teams (or over all squads in Squad Death-
match mode, I guess).
The MVP 2 ribbon gives a 400 pts bonus. Your first also gives this trophy.
See also trophies #34 and #38.
38 Most Valuable Player [Silver]
"MVP in a ranked match"
The MVP (Most Valuable Player) ribbon is awarded for having the highest point
score at the conclusion of a multiplayer match. It's not the highest on your
team, but highest *overall* across both teams (or over all squads in Squad
Deathmatch mode, I guess).
The MVP ribbon gives a 500 pts bonus. Your first also gives this trophy.
The most important thing to say about the MVP ribbons/trophies is that you
can get them in Squad Rush mode. At most there will only be eight players in
a match so you have a LOT less competition there compared to the other modes
(with up to sixteen or twenty-four players).
The two biggest things you can do in Squad Rush mode to earn points are to
get kills (100 pts + bonuses) and disarm the M-Com (200 pts) if defending or
capture the M-Com (100 pts for arming + 500 pts for destroying) if attacking.
You can supplement that by playing as Assault with the medic gear and getting
squad heals (30 pts x N) and squad revives (110 pts) on your team-mates or
using a different kit if the weapons/gadgets will be more comfortable/useful.
In my first day playing BF3 online I got the MVP 2 trophy in a small game of
Squad Deathmatch so on the second day I decided to try Squad Rush to get the
other two. I got matched with a pair of random but competent French players,
we played together through the afternoon and won most of our games. Over the
course of maybe four hours I picked up a total of three MVP 3 ribbons, four
more MVP 2 ribbons and eight MVP ribbons. Also my SPM went up by literally
about a hundred.* Squad Rush is definitely the best mode in which to get the
three MVP trophies.
(It's generally a good mode for farming points too. The maps are quite small
so you can get kills quite frequently. They're also over pretty quickly and
you automatically get a 200-point ribbon for playing and have a good chance
of getting ribbons for winning the match (500 pts), being in the best squad
(500 pts) and being one of the three MVP's (300, 400 or 500 pts).)
With the introduction of rental servers with custom rules you'll sometimes
find one that allows matches to run with a small number of players like 2 or
4 so again these give much better odds of getting the MVP ribbons and you can
do this in other game modes like Rush and Conquest. Use the filter function
in the server browser to choose the game mode (and map) you want then skip to
the end of the list where the servers are almost empty (e.g. "2/24" players).
Jump into the game and if you don't see the "waiting for players" message at
the top of the screen then you know the match has started and you'll be able
to achieve points/ribbons. Even with a standard 100% ticket-count a game of
1v1 Rush is very easy as the attacker, especially using one of the Recon's
sensor gadgets. (Conversely you might prefer not to play as the defender!)
In general you should play to your strengths and use weapons, gear, vehicles
and play-styles that suit you better. If you're an experienced and capable
player of first-person shooters you'll probably have "the skills to pay the
bills (and get the kills)"! Not only do you get 100 points per kill but you
can get all sorts of bonuses for avenger, savior, headshots, double/triple
kills, streaks, nemesis ribbons, weapon ribbons, attack/defend orders and for
stopping an enemy streak... those can really add up! If you're going to play
just for kills though you should stick to the deathmatch modes - in the other
modes, although kills are obviously not unimportant, you should play more for
the objectives, cooperate with your team and support them.
You can earn a lot of points using the support functions of the Assault and
Support kits. Just stick with your squad/team-mates and drop health or ammo
packs next to people that need them (or look like they're going to need them
soon!). Reviving fallen friendlies gives good points too and will restore a
respawn ticket for your team but try not to "Rambo revive" one who is still
exposed to enemy fire and likely to get killed again immediately.
(You can only have one ammo pack and one health pack active at any given time
but both will remain on the map until they're destroyed so you can continue
to pick up points for resupplies and heals for some time, even after you've
switched to a different kit. In fact even if you're playing primarily as
Engineer or Recon you can quickly switch to an Assault or Support kit if you
find one, drop a pack somewhere convenient and then switch back to your kit.)
You can also make good points using the Engineer repair tool to fix friendly
vehicles and, in the right circumstances, using the Recon sensor gadgets (the
T-UGS and MAV) to detect and spot hostiles.
You might find that you prefer to use vehicles, perhaps favouring land or air
vehicles. These can be very effective if used well and will become moreso as
you unlock the various upgrades for them. If you ride as the secondary gunner
in a tank or IFV you can use the MG to defend the vehicle from hostile rocket
or C4 attacks and combine this with the repairman role.
Conversely you might like to focus on taking out enemy vehicles using some
combination of Javelin, RPG/SMAW and strategically-placed mines. This will
help your team by eliminating significant threats and give points for vehicle
destroys, kills and sometimes double/triple kill bonuses.
You'll have noticed that you get an extra 10 points for actions involving
your squad (e.g. revives, heals, repairs, resupplies, etc) so it pays to stay
with them and of course you can communicate with them too so you can function
more effectively as a group.
In Conquest mode capturing flags is not only vital to the outcome of the game
but it also gives a lot of points. If you're the first person on your team to
reach an enemy-held flag you can earn yourself a total of 450 pts for both
neutralising and capturing the flag. (You get 200 pts for neutralising and
250 pts for the cap, or 150 and 200 points respectively for assists.)
The new Conquest Domination mode added in the Close Quarters DLC (see trophy
#45) is like a hybrid of Team Deathmatch and normal Conquest. It combines the
compact maps and high kill-rate of the deathmatch modes with the flag capture
of Conquest and the smaller maps and quicker cap times mean that you can get
a ton of caps in every match. You may not be good enough to make MVP but
there's ample potential here for grinding points to increase your SPM and
level-up quicker. Also if you play as Assault with the full medic equipment
you can supplement your score with heals and revives aplenty.
(When Close Quarters was first released you got the same XP for neutralising
and capping flags in Domination as you do in normal Conquest. At some point
in 2012 this was adjusted so you get exactly half as much but that still
means that you can get up to 225 points per flag.)
It's essential before I finish this guide that I mention the many wonderful
properties of the Select button (or the Back button on the Xbox 360). These
can earn you extra points as well.
- If you see an enemy and press Select they'll be "spotted". A small orange
marker will appear above their head and this is visible to all your team so
it's a great way to share intel with your team-mates. Also if an enemy you
spotted gets killed you get a 10 pts bonus for the spot assist. This works
on enemy vehicles too and spotting can also detect mobile spawn-points
dropped by enemy Recons. However you should keep in mind that the spotting
function "overheats" in order to prevent overuse - if you get a little
clicking sound when you press Select you'll need to leave it a few seconds.
- If you need health or ammo you can point at a member of the appropriate
class and press Select to request it. Also if you're running Assault or
Support yourself you can offer health/ammo by pressing Select. Remember to
keep dropping those boxes to help your team (and earn some more points).
- If you're the nominal Squad Leader (the player with a star next to their
name in the HUD squad list) you can aim at an objective (i.e. an M-Com in
Rush or flag in Conquest) and press Select to designate it as the current
target for your squad. Every time a member of your squad gets a kill near
the objective or captures it you get a 20 pts attack/defend order bonus and
they receive a similar bonus too. This even works in Squad Rush mode where
there's only ever one active objective anyways!
If you stay on the same server long enough (without switching squads or
teams) eventually all the original members of your squad will leave the
match and you'll become the squad leader. Remember to keep setting orders
so you all benefit from the extra points. Your squad may not follow your
orders so you might have to follow them. Say you're playing Rush and you
set an order on Alpha but there's more action happening around Bravo maybe
then you should set a new order on "B" to capitalise on the situation. :)
- You can request a ride from a friendly vehicle, or offer one when driving.
- You can hold Select to view the scoreboard. If it gets stuck just press it
again and it should disappear.
*Of course your SPM is quite fluid during your first few hours of play. You
can't expect it to suddenly jump by a hundred after a few dozen hours.
39 M.I.A. [Bronze]
"Took your first enemy Dog Tag"
In multiplayer you can take someone's dogtags by killing them with your knife
from behind - sneak up on them and press R2 to use the melee attack. If you
attack them from the front it'll usually take more than one hit to kill them
and you won't get their tags. You'll know you've done it right if you see one
of the cool animations where your character rips their tags off! It is also
possible to do this to a crouching or prone enemy but the same rule applies -
you need to attack them from the rear (or from the side).
The key to this is catching someone unawares so it's good to sneak around and
flank your enemy then come at them from behind. You'll often find someone
camping in a bush or at a window especially if you're able to get deep into
enemy territory where they expect to be pretty safe. Sometimes you will
actually see (or hear) someone you'll be able to hunt down but other times
you need to be opportunistic and keep browsing lots of likely spots.
Keep checking your minimap - whenever someone fires an unsuppressed weapon or
gets spotted by a friendly they'll be displayed there temporarily. Not only
does this reveal their location but also the direction they're facing. The
spotted marker will usually disappear after a few seconds so make a mental
note of their position and orientation relative to landmarks on the map to
help you hunt them down after the marker's gone.
(Remember that the same rules apply to you too so avoid getting spotted and
firing an unsuppressed weapon when you're trying to be stealthy.)
You can take advantage of the fact that every player has a relatively limited
field of view. You don't always need to sneak up on someone from the rear -
you can often save a few seconds by approaching undetected from the side.
.------------.-----------------------------------------------------------------.
| Section 07 | BACK TO KARKAND s07 |
'------------'-----------------------------------------------------------------'
The Back To Karkand (B2K) expansion pack was released for the PS3 on 6 December
2011 (and one week later on other platforms) and is available to buy from the
PSN Store or free to owners of the BF3 Limited Edition. It's also now part of
the Battlefield Premium package.
Trophies from expansion packs and other downloadable content (DLC) are never
required to achieve a game's platinum trophy although they do contribute to your
overall percentage trophy completion for the title. In other words you don't
need 100% completion to get the platinum, you just need to earn all the standard
trophies in the original game (in this case #2 thru' #39).
The B2K expansion adds the following features to the multiplayer game:
o "four popular maps from Battlefield 2 daringly reimagined in Frostbite 2"
o ten guns from Battlefield 2 (see trophy #42)
o new Assignment challenges to unlock those guns (see trophy #42 again)
o new Conquest Assault [CQA] multiplayer mode (meh)
o four new playable vehicles (see trophies #41 and #43)
o extra unlockable dogtags
o the five new PSN trophies listed below...
Unlike the Vietnam expansion for BFBC2, the features of the B2K pack are fully
integrated into the normal multiplayer game - so the maps are added to the map
rotation for your server. (I believe players without B2K simply drop out when a
B2K map comes up.) Also the stupid Conquest Assault mode will appear randomly on
the new maps when you've selected to play Conquest. :6
Once a gun has been unlocked (see trophy #42) you can use it in any multiplayer
game mode and on any map.
40 Complete Warrior [Silver]
"Got a kill with the following in a single life: Assault Rifle, Jet, Tank"
There was a vaguely similar trophy in BFBC2 called "Mission... Accomplished"
which required you to get kills with the knife, M60 and RPG in a single game
but there are two major differences here. Firstly you have to do it all in a
single *life* and secondly you need to get a kill with one of the jet planes
which are kinda difficult to learn how to fly and use effectively. For what
it's worth though, it doesn't matter what order you get the kills in!
Let's start by looking at the essentials. Since you can't rely on finding one
to pick up on the battlefield you'll need to play the Assault class to get an
assault rifle. You need to pick one of the guns that is only available within
the Assault kit, e.g. M16, AK74, M416, etc. You can pick whichever weapon and
accessories you're most comfortable with.
Also you'll obviously need to play a game mode and map that features jets and
tanks so you'll want to play Rush or Conquest on one of the larger maps, e.g.
Caspian Border, Kharg Island or Operation Firestorm in Conquest.
There's always fierce competition for the jet planes so you're unlikely to
find one waiting for you on the runway and I would think it's probably best
to lurk on the respawn screen until one appears there then take it quickly.
By that logic, your first kill of the three would be with the jet plane.
(If you don't want to chase this trophy fanatically then just play with your
normal kit selection/s but if you happen to see an available jet plane on the
respawn menu remember to switch to Assault quickly before taking it.)
(See trophy #41 below for some general notes on using planes.)
Although it's a shame to waste a jet, it's probably best to return to your
team's deployment area by flying overhead and bailing (press O to exit then
X to use your parachute). It should be fairly easy to collect a tank there
(Operation Firestorm has three tank spawns on both sides in Conquest) so you
can then head back into the fray to get your other two required kills.
Even after unlocking the flares and heat-seekers for jets I was struggling to
get kills with the planes. At best I'd disable a vehicle but then the pilot
or driver would bail long before I could finish them off. The most reliable
(and certainly the cheapest!) way to get a kill was to play the Gulf Of Oman
map (in full Conquest mode - the one with four flags) on the US side and to
camp the enemy deployment area with the F35. If you want to try this you will
not be able to take a tank from the Russian spawn and instead you'll need to
get one from the "A" flag (Olive Fort) on the beach.)
I persevered with trying to use jets "properly" though and had decided to not
yet resort to the mine kill bug, but then I did it by accident! I was playing
on the US side on a game of Conquest on Kharg Island. At the very start of
the match I'd taken the nearest flag (the gas station) and as usual I'd laid
a trio of mines across the forecourt entrance on the part closest to the
enemy's side of the map. Sometimes an enemy jeep will arrive and drive
straight over them before I've even left the area but this time no-one came.
Some minutes later I'd died and noticed a jet on the respawn menu so took it,
luckily after remembering to switch to Assault first. Not long into my flight
an enemy vehicle hit my mines giving an instant vehicle destroy and a kill (I
think it must've been a jeep) but - by the same bug I've mentioned previously
in this guide - the kill was attributed to my vehicle so I got a jet kill.
[In the 11 October 2012 update DICE finally fixed this long-standing bug that
credited kills by anti-tank mines while driving/flying to your vehicle so you
can no longer exploit that bug to help with this trophy.]
I almost bailed immediately but had the presence of mind to fly back towards
my team's base first. Unfortunately when I arrived there no tanks were on the
landing craft but one was delivered soon after and I was able to beat two of
my team-mates to the driver's seat! I drove up to the more inland of the two
middle flags - this was currently held by the enemy and they were either
defending it or just spawning there so I got two or three infantry kills with
the tank, using the main gun and co-ax LMG alternately.
I was desperate for an opportunity to dismount safely and find a victim for
my assault rifle kill and my chance soon arrived. From the cover of the small
warehouse an enemy Engineer was firing RPG's at my tank. I had my vehicle
turned to face him so the thicker frontal armour was able to withstand a few
hits. There didn't seem to be anyone else around so I took a gamble, got out
of the tank and tried to flank him. My tank would've turned from orange to
white on his minimap when I bailed but I guess he either didn't appreciate
the significance or just didn't notice. I ran down the side of the building,
peered over a broken wall at the back and found him still aiming at my tank -
crucially facing away from me. An easy kill for my trusty M416... :D
[That's my story, but if you have any top tips or strategies for this trophy
please let me know.]
Thanks to the aptly-named TrophyQuest for confirming that you don't need to
be playing on one of the four new B2K maps to get this trophy. I can now also
confirm this myself since I got it on Kharg.
41 Third Tour [Bronze]
"Got a kill with each of the following vehicles: the BTR-90, DPV and F-35"
These are the three new military vehicles added in the Back To Karkand pack -
the BTR is the eight-wheeled Russian IFV, the DPV (Desert Patrol Vehicle) is
the off-road buggy and the F35 is the American STOVL fighter jet. These all
previously appeared in Battlefield 2 back in 2005.
Although the ten new guns can be used on any multiplayer map (once unlocked -
see next trophy), these vehicles will only be found on some of the four new
B2K maps and then only in certain modes. As usual your best bet is to go for
Conquest mode or maybe Rush (I'll give specific info for each vehicle below);
it seems that the Infantry Fighting Vehicle in Squad Deathmatch mode is
always the BMP (the tracked Russian one) so you won't find the BTR there.
You are not required to get the three kills in the same match (or life!).
DPV
¯¯¯
Although in real life it's American, the Desert Patrol Vehicle buggy seems to
spawn for both the US and Russian sides on some maps/modes. Don't confuse it
with the Russian VDV or American Growler - the DPV is more of a classic "dune
buggy" vehicle with a big spare wheel strapped to the side (rather than the
rear). If you want to confirm, just stand next to one with a vacant seat and
check for the "press O to enter DPV" pop-up text. Also for reference it's
pictured on the Gulf Of Oman map's loading screen!
The DPV is pretty fast and manoeuvrable so when you're driving you might be
able to get a roadkill on an exposed enemy (press R3 to toggle external view
on, which should help). Alternatively you can take the second seat (press X
to switch) which has a turret-mounted machinegun, although it is limited to a
90-degree forward firing arc. And it squeaks.
I've seen the DPV in Conquest and Rush modes on both the Wake Island and Gulf
Of Oman maps. It spawns at the two US deployment areas in Conquest Assault on
Wake Island and at the Russian base and at flags in Conquest on Gulf Of Oman.
BTR90
¯¯¯¯¯
The BTR90 8x8 looks quite similar to the American LAV25 so take care not to
confuse them either. The BTR's turret is further forward (over the second
axle from the front) and its main gun extends to the front of the vehicle.
In contrast the LAV's turret is more central (above its third axle).
As the BTR's driver you have the use of the main gun (which gives good splash
damage on infantry) plus a secondary weapon and other equipment if you have
any IFV unlocks available and equipped. The second seat has a turret-mounted
machinegun and the remaining four seats give passengers a firing port with a
small automatic gun (one on the left side, one on the right and two facing
the rear). Kills from any of these should count towards the trophy.
I think the best place to find the BTR is on Gulf Of Oman in Conquest mode.
It spawns at the Russian deployment area and you can often find it there
during the course of a match; it also spawns at the "D" flag (Construction
Site), to the north-west of the objective marker, but only if that flag is
currently held by the Russian side.
[The zoom bug on the BTR Thermal Optics I reported previously is now fixed.]
F35
¯¯¯
The F35 Lightning II is the third and final vehicle for this trophy. It's an
American fighter jet with STOVL capabilities (short take-off and vertical
landing). With a fan at the front and a steerable exhaust at the rear, it is
actually capable of hovering. This makes it effective in a ground-attack role
but it's widely recognised as being less capable when it comes to dogfighting
against the Russian Flankers.
As with any of the planes, you might find it easier to fly in the external
view (press R3 as usual to toggle) but when engaging the enemy it's better to
use the cockpit view; on the F35 it's the big circular crosshairs that show
the gun's aim. You can press L3 for the afterburner (the aircraft "sprint")
but you'll want to turn it off for tighter turns (in external view you can
see clearly if it's on). You need to hold the "throttle back" button (L2 in
the default control config) for several seconds to engage the F35's hover
function - you can use this either to take-off vertically or to switch into a
hover while in flight (in external view you'll see the plane "transform").
You can find the F35 on the American side when playing the Gulf Of Oman map
on normal Conquest mode (the one with four flags) or Wake Island on Conquest
Assault. It spawns on the Amphibious Assault Carrier (the big ship!) moored
off-shore. Competition for the jet planes is always fierce so you'll have to
be quick/lucky to get one when it's briefly available on the spawn menu.
Prior to the March 2012 patch anyone using jets for the first time was at a
massive disadvantage because they needed to somehow earn 300 points with jets
in order to unlock the IR Flares spec. With the combined threat of hostile
aircraft with heat-seekers and enemy Engineers with easily unlocked anti-air
missiles (Stinger/Igla) it was very hard to stay alive long enough to score
any points at all and this lead to all manner of desperate and outlandish
strategies for scraping together those 300 pts. Acknowledging this problem,
DICE have now made IR Flares available automatically in all aircraft.
Initially your only weapon is the cannon and it's probably best to go for
larger ground targets so if you can fly high then nose-dive towards an enemy
vehicle on the ground, line up the crosshairs and let rip you might at least
get points for disabling it. A somewhat more drastic strategy was proposed by
yewjhin who suggests you kamikaze the tank - just dive straight into it! This
does actually work quite well and can give you the one kill you need.
It's pretty cheap but if you're desperate for the F35 kill you could try
playing normal Conquest mode on the Gulf Of Oman map on the American side.
Once you've managed to beat your team-mates into the pilot's seat, take off,
fly over to the Russian airfield on the other side of the map and use your
L2 hover function to land near the north-eastern corner of the map where all
sorts of land and air vehicles spawn. Since no-one can resist them, your best
targets are the planes on the runway. Line up on them and keep pressing the
Select button to spot - as soon as the vehicle is tagged with an orange mark
you know there's someone on board. On a stationary target the F35's main gun
will destroy the plane very quickly and give you the kill required (plus some
handy points towards the Jet unlocks).
The March 2012 patch included several changes to the F35. Its movement was
adjusted to give improved stability, the weapon systems were updated and an
ejector seat was fitted. Also it is now only possible to enter the hovering
mode at low altitudes (although you can then climb while hovering). The June
2012 patch added further improvements to the performance of the F35 too.
42 Gunslinger [Bronze]
"Got 10 kills with each of the ten Back To Karkand weapons"
The ten new guns in the B2K expansion are as follows:
Name | BF3 Category | Kit | Calibre | Magazine | Rate of Fire
--------+------------------+----------+----------+----------+--------------
FAMAS | Assault Rifle | Assault | 5.56 mm | 25 | 900 rpm
--------+------------------+----------+----------+----------+--------------
L85A2* | Assault Rifle | Assault | 5.56 mm | 30 | 650 rpm
--------+------------------+----------+----------+----------+--------------
HK53** | Carbine | Engineer | 5.56 mm | 30 | 750 rpm
--------+------------------+----------+----------+----------+--------------
QBZ95B | Carbine | Engineer | 5.45 mm | 30 | 650 rpm
--------+------------------+----------+----------+----------+--------------
QBB95 | Light Machinegun | Support | 5.45 mm | 100 | 650 rpm
--------+------------------+----------+----------+----------+--------------
MG36 | Light Machinegun | Support | 5.56 mm | 100 | 750 rpm
--------+------------------+----------+----------+----------+--------------
QBU88 | Sniper Rifle | Recon | 7.62 mm | 10 | (semi-auto)
--------+------------------+----------+----------+----------+--------------
L96* | Sniper Rifle | Recon | 7.62 mm | 10 | (bolt action)
--------+------------------+----------+----------+----------+--------------
PP19 | PDW | (all) | 9 mm | 54 | 900 rpm
--------+------------------+----------+----------+----------+--------------
MK3A1 | Shotgun | (all) | 12 gauge | 6 | 255 rpm
So there's a very fair balance there - two new weapons for each of the four
player classes and two all-kit guns that can be used by any class (one each
in the Shotgun and PDW categories). To acquire this trophy you need to get
ten kills with each of these new weapons. (You'll know when you've got your
tenth kill with a gun because the weapon's first accessory will be unlocked
and appear at the top of the screen.)
This is all pretty straightforward except for one major complication - before
you can use them you need to unlock each of the ten guns individually by
completing the ten new "Assignment" challenges! These appear in pairs - one
pair for each kit and another for the all-kit weapons. Initially only the
first Assignment for each kit is available and you need to complete it to
unlock the other in the pair.
You can view the Assignments under the My Soldier option off the main menu.
This shows your progress and which Assignments/guns you've unlocked so far.
The five tables below summarize all ten Assignments. The class-based ones all
encourage you to make use (and in the case of the repair torch, occasional
misuse!) of the weapons and functions available to those classes.
After installing the Back To Karkand expansion pack you'll start with a clean
slate on all the requirements. For example even if you'd already done a
thousand revives you'd still need to do another ten for Best Friend Forever.
Please note that this trophy doesn't pop instantly after getting your tenth
kill with your tenth gun. The consensus on the ps3trophies.org forum is that
it's bugged and you need to get the 10x10 kills and *then* get 10 kills with
the FAMAS specifically in a single match to get the trophy to appear. Sounds
a little odd but it worked for me too. Just play Operation Metro in Conquest
mode or any map in Team Deathmatch.
.---------------------------------.--------------------.
| Category: Assault Rifles | Kit: Assault |
:================================='====================:
| Assignment 1 - BEST FRIEND FOREVER |
'------------------------------------------------------:
| Requirements: Perform 10 revives |
| Perform 10 heals |
:------------------------------------------------------:
| Unlocks: FAMAS Assault Rifle |
| Assignment 2 |
:======================================================:
| Assignment 2 - PROFESSIONAL RUSSIAN |
:------------------------------------------------------:
| Requirements: Get 100 kills with Assault Rifles |
| Get 20 kills with the underslung M320 |
| Win 5 rounds of Squad Deathmatch |
:------------------------------------------------------:
| Unlocks: L85A2 Assault Rifle (SA80) |
'------------------------------------------------------'
The requirements for the first Assignment both feature the medic functions of
the Assault class. After unlocking it (4,000 pts with Assault) you'll always
carry the defibrillator (for revives) but you'll need to make sure you have
the health packs equipped (for heals). If you want to get this quickly then
playing on Operation Metro on Conquest works well.
You can get your AR kills with any of the primary weapons that are limited to
the Assault kit, for example the M16, AK74, M416, etc. You could farm these
in the deathmatch modes (once you have Assignment 2 unlocked you'll need five
Squad Deathmatch wins anyway) or on the Paris maps in Conquest or Rush where
there's more infantry combat.
The M320 grenade launcher unlocks after earning 11,000 pts with the Assault
class and can only be used within that kit; it replaces the health pack so it
can be selected by pressing d-pad left. There are two ways of equipping the
M320 - either as a separate weapon in its own right or fixed as an under-
barrel attachment (if you've selected an assault rifle with the Underslung
Rail accessory). The Assignment text suggests that you need to use the M320
underslung on your rifle but actually you can use the M320 individually and
the kills still count. You can also use the Russian equivalent GP-30.
Unlike BFBC2 where the Assault class could drop ammo boxes, you won't be able
to replenish your own ammunition and you'll be dependent on Support players
for resupplies. By default the M320 comes with four rounds each time you
spawn but if you use the FRAG spec or if anyone in your squad has the SQD
FRAG spec equipped then you get seven.
The explosive splash effect or "blast radius" of the grenade launcher was
nerfed in the March 2012 patch so you should try to aim for direct body hits
or at least for the ground very close to your target. The reload is very slow
so make good use of cover, popping out briefly to take each shot. When aiming
at medium range remember to allow for considerable drop due to gravity.
If you're uncomfortable "noob-tubing" with the grenade launcher you can swap
to the buckshot load (unlocks after 10 kills) and use it like a giant shotgun
(I didn't use this but I believe it still counts towards the Assignment).
You needed to get one SQDM win for a Squad Deathmatch Winner Ribbon for the
Decorated trophy (#33) and now you need to get some more! If you have some
competent friends, preferably with mics, then play with them, otherwise just
keep joining matches at random until you find yourself in a squad with a good
lead or maybe in a match with an empty team which'll improve your odds of
winning. Also keep checking the scoreboard (hold Select) to see if a vacancy
appears in the top squad! (Then use the Squad & Team \ Switch Team function
from the pause menu to defect to the other side.)
The Infantry Fighting Vehicle can be quite effective in Squad Deathmatch,
especially if you're up against traditional FPS players who are unused to
dealing with vehicles; if you've used IFV's previously you'll have some
useful unlocks for them too (if you have them, I'd suggest Thermal Optics to
spot mines/infantry and Proximity Scan to detect potential C4 users) and if
you or a squad-mate plays Engineer you can help keep it alive by repairing.
.---------------------------------.--------------------.
| Category: Carbines | Kit: Engineer |
:================================='====================:
| Assignment 1 - FIXING IT |
'------------------------------------------------------:
| Requirements: Perform 10 repairs |
| Get 1 kill with the repair tool |
:------------------------------------------------------:
| Unlocks: HK53 Carbine |
| Assignment 2 |
:======================================================:
| Assignment 2 - IT GOES BOOM! |
:------------------------------------------------------:
| Requirements: Get 50 anti-tank rocket kills |
| Destroy 1 vehicle with the repair tool |
| Win 5 rounds of Conquest |
:------------------------------------------------------:
| Unlocks: QBZ95B Carbine |
'------------------------------------------------------'
You'll need the repair tool (blowtorch) for both requirements on Assignment 1
so make sure you have it equipped. You get Repair bonuses by using it to fix
damage on any vehicle occupied by one or more friendlies. You'll need to get
ten bonuses for this Assignment but it doesn't need to be on ten different
vehicles - you could even get all ten Repairs on the same one.
To get a kill with the tool just select it and press R1 to "fire". You will
need to be right next to your target (and probably behind them) so this works
basically the same way as a melee kill with the knife except you'll need to
keep R1 held down long enough to reduce them to zero health. It's easiest to
do this from behind on a prone camping enemy who hasn't noticed you. :)
You can also get a repair tool kill by using it to destroy an enemy-occupied
vehicle. Just like using your blowtorch to repair a friendly vehicle, when
you apply it to a enemy vehicle it will "unrepair" it - damaging the vehicle.
The problem with this is it's quite a slow process so a) you're at risk of
getting shot (or run over) while you're doing it and b) the driver/crew will
usually notice their vehicle's health slowly trickling away and realise that
someone's unrepairing it - they get out of the vehicle to avoid being killed
(when it reaches zero health) and to try to kill you. This makes it harder to
get a kill this way but if the vehicle becomes "disabled" (catches fire and
starts to automatically lose health) as a result of your tool-based efforts
then when it finally becomes destroyed you'll get the credit for destroying
it - which is one of the requirements for Assignment 2.
It's important to note that you can only unrepair a vehicle carrying one or
more enemy players. As soon as they bail, the empty vehicle becomes neutral -
it will automatically appear in white on your minimap and when you use your
repair tool you will *repair* it (repairing gives a sparkly white graphical
effect compared to the burning red of unrepairing). So if you successfully
manage to disable a enemy vehicle with the blowtorch take care not to start
repairing it when the crew get out.
Avoid standing directly in front of or behind an enemy vehicle when trying to
unrepair it. If a driver notices his vehicle health being depleted his first
reaction will often be to drive quickly forwards and backwards to roadkill
you. Remember too that some tank/IFV drivers will be running the Proximity
Scan spec which automatically detects any nearby enemies. You might want to
try doing this in Hardcore mode since vehicle health isn't shown on the HUD.
I think the tunnels of Damavand Peak in Conquest mode could be a good spot to
attempt this - the enclosed and dark space would make it easier to approach a
vehicle without the driver's team-mates noticing you. It would probably help
to pre-damage vehicles with mines and/or RPG's too.
Luckily there's a simple trick that makes it a lot easier to get the vehicle
kill with the repair tool! You might have noticed that the Amtrac (the big
American tracked amphibious assault vehicle) isn't like the other vehicles -
not only is it pretty tough but it remains active as a spawn point for your
team even after it's deployed and everyone's exited. So even when it's empty
it's not designated as neutral, it's still owned by your side. Consequently
if you're on the other team and you use the repair tool on it you'll still
cause damage to it even if the crew has disembarked. It takes a little while
so it's best to find one that's been abandoned somewhere. I got this on my
first try playing Conquest on the Russian side on the Noshahr Canals map.
Warref says you can get the vehicle kill using the repair tool on an enemy
mobile spawn point too if you find one. Remember to listen for the beeps.
For the required anti-tank rocket kills you'll want to use the SMAW (US) and
RPG (Russian). If you destroy a vehicle containing enemy then you get credit
for the kill/s, ditto if you disable a vehicle and it subsequently drops to
zero health before the crew bails. You can also use these weapons in an anti-
infantry role - this is more effective on the smaller maps like Grand Bazaar
and Operation Metro although, as with the grenade launcher, the splash damage
on rockets was nerfed so you'll pretty much need a direct hit to kill someone
on full health. Remember to use the EXPL spec (Level 11 unlock) which doubles
the number of rockets you carry.
CJ_Boy recommends firing rockets at the upper floors of buildings to kill
enemies below with falling debris, for example when attacking the central "B"
flag in Conquest mode on Grand Bazaar. Wrath demonstrates how ridiculously
effective this can be in a Rush game here: http://youtu.be/Q_tKqUFvYTI (There
are plenty of tall destructible buildings on the Seine Crossing map too.)
Winning five games of Conquest shouldn't take too long at all - keep capping
those flags and you'll get the wins (and a good chunk of points too).
(The March 2012 patch included a slight buff to the repair tool's damage when
used against either enemy vehicles or infantry so that should've made two of
the requirements for the Engineer assignments slightly easier.)
.---------------------------------.--------------------.
| Category: Light Machineguns | Kit: Support |
:================================='====================:
| Assignment 1 - LET IT RAIN |
'------------------------------------------------------:
| Requirements: Get 20 kills with Light Machineguns |
| Get 2 mortar kills |
:------------------------------------------------------:
| Unlocks: QBB95 Light Machinegun |
| Assignment 2 |
:======================================================:
| Assignment 2 - KEEP YOUR HEAD DOWN |
:------------------------------------------------------:
| Requirements: Get 100 kills with Light Machineguns |
| Get 50 Suppression Kill Assists |
| Perform 50 ammo resupplies |
:------------------------------------------------------:
| Unlocks: MG36 Light Machinegun |
'------------------------------------------------------'
As usual the M27 and RPK are considered LMG's for the sake of the game (so
you can get your LMG kills with any of the available Support-only primaries)
and, as with the other four categories, you cannot start making progress on
Assignment 2 until it is unlocked so your first 20 LMG kills won't count
towards the 100 LMG kills required to unlock the MG36. Remember you need to
get ten kills with each of the new weapons so you may as well get some of the
hundred required for Assignment 2 with the QBB95 unlocked in Assignment 1.
You only need two kills with the mortar so that's pretty simple provided you
have it unlocked (if not you need 40,000 pts earned with the Support kit).
The mortar is pretty useless where no enemies are spotted so focus on enemy-
held areas where friendlies are attacking, ask your squad to spot or ideally
get a Recon player to use the MAV drone. The easiest targets will be mortar
users on the other team since they automatically appear on your targeting map
and often neglect to relocate after firing.
For my thoughts on getting Suppression Kill Assists see trophy #33 above
(the bit about the Suppression Ribbon) but, in summary, you'll do well with
an LMG plus extended mags, foregrip or bipod (to suit your play style), your
choice of short-range sight, the SUPR spec, a small map and hopefully some
competent team-mates! Just remember to shoot *near* enemies, not at them. ;)
If you play Operation Metro in Conquest mode to farm the LMG kills and the
Suppression Assists then you should be able to get the fifty required ammo
resupplies very easily too.
.---------------------------------.--------------------.
| Category: Sniper Rifles | Kit: Recon |
:================================='====================:
| Assignment 1 - SPECOPS |
'------------------------------------------------------:
| Requirements: Get 20 kills with Sniper Rifles |
| Perform 5 laser designations |
:------------------------------------------------------:
| Unlocks: QBU88 Sniper Rifle |
| Assignment 2 |
:======================================================:
| Assignment 2 - CREEPING DEATH |
:------------------------------------------------------:
| Requirements: Get 50 headshots |
| Get 50 spot assists |
| Get 5 knife takedowns |
:------------------------------------------------------:
| Unlocks: L96 Sniper Rifle |
'------------------------------------------------------'
See trophy #32 above for some random notes on using sniper rifles. You can
use any of the Recon-only primaries including the M39 marksman rifle which
unlocks in Co-Op mode and remember you can remove the default optical scope
in your loadout if you'd be happier using them with irons or with the RDS,
holo or ACOG if you have them unlocked.
You can use the SOFLAM gadget (unlocks at 26,000 pts with the Recon kit) to
designate vehicular targets for friendlies using compatible weapon systems
like the portable Javelin missiles or vehicle-mounted launchers. Just play a
mode/map with vehicles, deploy the SOFLAM near a major vehicle route and use
it remotely to spot vehicles.
To use the SOFLAM press d-pad left to select it, R1 to deploy it then R1
again to start using it. It has a prominent red light (like the laser sight
effect) to the front so try not to position it where enemies will see - put
it to the side of a road or in an area where they'll drive past it and you
can target them from behind. You can press O to quit out of the SOFLAM, move
to a safer spot and then press d-pad left and R1 again to go back into the
device. Simply aim the big inverted T crosshairs at a vehicle to "lase" it -
you should get a 10-point Target Designated bonus. You can also press L1 to
toggle zoom and Select to spot enemy infantry as usual.
If a team-mate fires a weapon that uses your target lock you'll get an extra
assist bonus but fortunately you don't need that for this Assignment - you
only need to designate five vehicles or even the same one five times.
You can probably also use the Laser Painter on the attack/scout helicopters
(unlocks at 40k pts with attack choppers and 30.5k pts with scouts) or the
CITV Station (third seat) on a main battle tank (final unlock for MBT's).
Getting headshots is pretty self-explanatory. Despite the category, you can
get these with any type of weapon, not just sniper rifles.
You get a 10-point Spot Bonus if you "spot" an enemy soldier or vehicle (by
looking or aiming in the right direction and pressing Select) and a friendly
soldier then kills him or destroys it immediately afterwards. (Thank you DICE
for adding this requirement and encouraging everyone to spot!) If you don't
mind getting less points/kills you can use the Recon kit's MAV drone as a
powerful spotting tool in Conquest and Rush, just make sure that friendly
troops are in a position to kill the hostiles you're spotting.
(When playing in Hardcore mode you can still spot hostiles but they don't get
tagged so make sure you play on Normal when going for this Assignment.)
Finally for the five knife kills I think you specifically require the one-hit
stealth kills so you'll need to get your targets from behind (see trophy #33
- Melee Ribbon notes).
(None of the requirements for Assignment 2 are limited to the Recon class.
You can use any kit to get your headshots, spot assists and knife kills.)
.---------------------------------.--------------------.
| Category: Shotgun / PDW | Kit: (all kits) |
:================================='====================:
| Assignment 1 - FAMILIAR TERRITORY |
'------------------------------------------------------:
| Requirements: Arm 10 M-Com's |
| Capture 10 flags |
| Play 2 hours on Strike At Karkand map |
:------------------------------------------------------:
| Unlocks: PP19 Sub-Machinegun (PDW category) |
| Assignment 2 |
:======================================================:
| Assignment 2 - SCARRED VETERAN |
:------------------------------------------------------:
| Requirements: Get 10 kill with the PP19 |
| Get 5 kills with the DPV buggy |
| Get 10 kills with the BTR90 IFV |
| Play 2 hours on Sharqi Peninsula map |
| Play 2 hours on Gulf Of Oman map |
:------------------------------------------------------:
| Unlocks: MK3A1 Jackhammer Shotgun |
'------------------------------------------------------'
The M-Coms are the objectives in Rush and Squad Rush mode. You might find it
easier to arm them in Squad Rush mode since both sides have no more than four
players so you can punch a big hole in their defence with just a couple of
kills. I like to play Recon and use a PDW and the T-UGS motion sensor (that's
handy in both attack and defence).
Note the wording on this requirement - you only have to *arm* the M-Coms, not
actually destroy them, so it's okay if they get disarmed by the defenders and
(in theory) you could get ten arms in a single match, even in Squad Rush!
The flags are the objectives in Conquest and the new Conquest Assault mode. A
flag with a square blue icon is held by your team - any other flag can be
re/captured by a superior occupying force within its capture radius.
If you want to boost your map hours you can pick which map you want to play
on, quit back to the menu after the round and then repeat the process. That's
a good way to learn the new maps - or to get sick of the new content. ;) Rush
mode is a good choice for this as evenly-matched teams should give a long
game and there's an even chance that you'll join the first of two consecutive
matches on the same map. Alternatively, if you're in no hurry, you could just
play normally and allow the maps to rotate between matches and acrue those
hours gradually but with thirteen different maps that could take a long time!
With the addition of the rent-a-server feature you might be able to find some
servers that use only the map you need to play - use the search function in
the server browser to search for the map name/s. Obviously there are plenty
of "Operation Metro 24/7" servers but if you're lucky you might find one with
"Strike at Karkand 24/7" etc. Also look for servers with high ticket-counts
to grind your play-time - a 500% Conquest match can easily take 90+ minutes.
(The in-game Assignments screen only tracks your progress on the map hours in
whole hours, so it'll either say 0/2, 1/2 or, eventually, 2/2. This is a bit
demoralising as it takes a while to get a whole hour but if you look on the
Battlelog site it gives your progress in minutes and seconds.)
The PP19 Bizon is the Russian sub-machinegun you unlock in Assignment 1 (it
has a novel, high capacity, helical magazine fitted horizontally under the
barrel). You need to get ten kills with it for Assignment 2 but you need
those ten for the trophy anyways so it's all good. Take full advantage of the
gun's large magazine (54 rounds) and use short-range hipfire if you don't
like the iron sights on it. By the time you've unlocked a red dot sight for
it you'll have got your ten kills already!
The DPV (dune buggy) and BTR (eight-wheeled Russian IFV) are two of the three
new military vehicles in the B2K pack (see trophy #41 for more info). Luckily
the new plane is not included on the requirements for this Assignment!
__
So, there's a lot of work required to get those ten kills with each of the
ten new B2K guns and yet you only receive a Bronze trophy for your efforts!
(If you have trouble completing an Assignment you might be lucky enough to
find the gun/s you need dropped by fallen soldiers on the battlefield. Just
hold Square (as prompted) to switch kits and get the ten kills you need; just
try not to die or you'll have to find another one later!)
*I'm especially pleased to see these two British service weapons added to the
game. The L85 is better known as the SA80 and has been the standard rifle of
the British Army since the late 80's. You might recognise the design because
its precursor - the prototypical 4.85mm L64 rifle - was included in Call of
Duty: Black Ops (as the "Enfield"), the L86 Light Support Weapon variant was
in both Modern Warfare 2 and 3 and the uncommon L22 carbine is available in
the new Ghost Recon: Future Soldier title.
You'll probably be excited to use your new gun after unlocking the L85 but
take a second to check the loadout - mine came with a x12 scope fitted!
**The HK53 resembles and is related to the legendary MP5 sub-machinegun but
it is actually a shortened version of the HK33 assault rifle and therefore
fires a rifle round rather than an SMG/pistol calibre (hence the larger mag).
As a carbine, it's only available within the Engineer kit.
Although presented in the game as the "HK53", this is currently shown on the
official Battlelog stats site as the G53.
43 Like a Boss [Silver]
"Got a kill with the skid loader"
The skid loader is the "fourth [added] vehicle bound to strike fear into the
very hearts of the enemy"! (quoting the official Battlefield Youtube channel)
It's basically a compact industrial vehicle that would be used to shovel and
load various materials; it's like a little digger, painted yellow and black,
with a "KKC" logo on the side.
In the game it carries one driver and two passengers but it's fitted with no
weapons so to get a kill with it you'll need to go for a roadkill* - find an
exposed enemy and drive right over them. :) You'll probably find it easier to
use the exterior view (press R3 to toggle interior/exterior). The vehicle is
unarmoured and relatively slow so you'll be vulnerable to small-arms fire and
you'll want to catch your victim unawares.
I think you'll only find this vehicle next to a hangar on "B" flag (Airfield)
on Wake Island in Conquest mode (that's the middle flag). It spawns right
next to the flag building, on the north side - it'll be marked on your map.
[In the 11 October 2012 update DICE finally fixed the long-standing bug that
credited kills by anti-tank mines while driving/flying to your vehicle so you
can no longer exploit that bug to help with this trophy.]
*Incidentally, if you ever see someone trying to roadkill you with a loader
you'll have to decide quickly whether you want to assist or thwart their
attempt at getting this trophy...!
44 Jaws [Bronze]
"Took a swim in the Oman Hotel swimming pool"
The hotel in question is on the Gulf Of Oman map although it's not accessible
in all multiplayer modes. It's a tall building (nine storeys high) situated
in fairly open ground with a vertical red H O T E L sign down the side of the
lower floors. The swimming pool can be found immediately to the east of the
hotel tower-block. There's a second pool to the north of this but I don't
know if that counts for the trophy, probably not.
(There's a hotel with a nice pool on the Sharqi Peninsula map too (it's at
"C" flag in Conquest Assault mode) so make sure you have the right map!)
In Conquest mode the hotel complex is the group of structures directly south
of the Russian deployment area, inside the little "bump" on the long diagonal
eastern edge of the map and just north of the main highway that cuts across
the map. You should see two grey blocks next to each other - the square one
on the left is the hotel building and the rectangular one to its right is the
swimming pool. If your team has captured "C" flag (City) - the flag farthest
to the east - you can spawn there, head directly south-east and you'll soon
see the hotel building behind a gas station.
(From the Russian base just grab a buggy and drive due south down the road
and over the hill - the hotel will be right in front of you.)
In Squad Rush it's immediately behind the attacker's deployment area at the
start of the game (when attacking the first of the two bases). If you're on
the attacking side you can simply spawn there and turn around (face south)
and it's literally right in front of you. This is pretty simple as long as
you don't join the match on the other team or after the first base has gone.
In Rush mode the "B" M-Com objective on the final base is actually inside the
hotel building at ground level. It would be very simple for someone spawning
on the defending team to find the pool but the attacking team has to be good
enough to take the other bases first! It might be possible for an attacker to
get to the pool too but it would be more likely if the hotel M-Com was taken
first, leaving the defenders to concentrate their efforts on the other one.
In Conquest Assault mode it's about 250 metres due east of the attacker (US)
deployment area but the hotel grounds are out of bounds (outside the area of
play permitted for that mode). On the small maps of Team Deathmatch and Squad
Deathmatch it's also inaccessible - you can see it behind the gas station
from the south-east corner of the map but you can't get there.
So in summary, it's best to do this in either Conquest or Squad Rush mode. In
Squad Rush mode you'll want to join a game and hope you're on the attacking
side and still on the first base; if not just join another match (or maybe
stay on the same one, play to the end and hope the next game will be the
second of the pair on the same map). Otherwise you can play Conquest and then
either head straight to the hotel from your spawn or wait until your team has
capped the nearby "C" flag, spawn there and wander over for a leisurely dip!
If you find yourself in a Conquest Assault match instead you'll need to quit
out and try again.
.------------.-----------------------------------------------------------------.
| Section 08 | CLOSE QUARTERS s08 |
'------------'-----------------------------------------------------------------'
The Close Quarters DLC was released in June 2012 in conjunction with the new
Battlefield Premium package (and another patch). For a one-off fee, Battlefield
Premium includes all five DLC packs, you'll get them all two weeks early and it
will be slightly cheaper than buying them individually. You also get a range of
exclusive bonus content including five extra Assignments, a new knife, dogtags,
player and weapon camos (meh), tutorials, double XP events, etc.
[If you buy Premium make sure that you download your new DLC from within BF3 -
the in-game Store menu seems to work best. If you select the DLC from the main
PSN store it doesn't recognise your Premium status and charges you separately!]
The CQ expansion adds the following features to the multiplayer game:
o "frantic close-quarters infantry combat" and "high-definition destruction"
o four new small maps: Ziba Tower, Scrapmetal, Operation 925 and Donya Fortress
o ten new guns (see trophy #48)
o new Assignment challenges to unlock those guns (see trophy #48 again)
o new Conquest Domination [DOM] multiplayer mode (see trophy #45)
o new Team Deathmatch Close Quarters [TDMC] multiplayer mode
o new Gun Master [GM] multiplayer mode (see trophy #49)
o extra unlockable dogtags
o the five new PSN trophies listed below...
As with the Back To Karkand expansion, once you've unlocked the new guns you can
use them on any game mode/map.
Due to the compact size of the Close Quarters maps they only support the three
new modes listed above and Squad Deathmatch; it is not possible to play any Rush
variant on them. The largest permitted player count on these maps is sixteen:
8x8 in Conquest Domination, TDMC and Gun Master or 4x4x4x4 in Squad Deathmatch.
45 Dominator [Bronze]
"Won a round in Conquest Domination"
Since the compact new maps in the Close Quarters pack are too small for Rush,
Squad Rush and normal Conquest, DICE have created a new game mode for them
called Conquest Domination. This is only available on the four new maps.
This plays a lot like the original Conquest mode but there are always only
three flags and the timer for capturing a flag is much faster compared to
standard Conquest. Neither side has a base for deployment and you are not
able to spawn on any flags currently held by your team so each time you die
you can choose to respawn either on one of your squad-mates or at a randomly
selected location as you would in Team Deathmatch.
As usual both teams start with a set amount of respawn tickets and this is
depleted each time someone dies and respawns, also the total automatically
"bleeds" when the opposing team has control of the majority of the flags;
when a team's ticket count drops to zero they lose the match.
You only need to win one match for this trophy so this is pretty trivial.
(Once you've completed the first Assignment for the Recon class (see trophy
#48 below) you'll need to win three matches of Conquest Domination as one of
the two requirements for the second Assignment.)
46 Deadly Tools [Silver]
"Without dying, got a kill with a carbine, pistol and rocket launcher"
This is like Complete Warrior (trophy #40) but a lot less epic since vehicles
aren't included. You'll need to use the Engineer kit to access these weapons.
The carbines are the primary weapons that are available only to the Engineer
class (see trophy #32 for a full list). As soon as you unlock the new MTAR21
and ACW-R (see trophy #48) you might like to start using them as you'll need
to get ten kills with each for the Show Of Force trophy. Otherwise you might
prefer to use one of the others where you have more experience/attachments.
There's a wide range of sidearms available to use and you'll probably want to
stick with whichever you normally equip. I started my BF3 career mainly using
the M1911 (Colt .45) as it gives a good balance of power and ammo capacity,
then I switched to the fully automatic Glock 18 which empties its 20-round
magazine at a ferocious 900 rpm and is great for a "spray and pray" when your
primary runs dry. Just recently though I've started using the MP412 revolver
which requires more accuracy but does pretty hefty damage with its 357 Magnum
ammo (50 points per bullet out to 15 metres).
There are only two rocket launchers available and these are faction-locked so
when you play on the US side you have the SMAW and on the Russian side you
get the RPG7. You'll need to make sure you have these equipped, so swap-out
your Stinger/Igla or Javelin if necessary. Drivers are likely to bail on a
heavily damaged vehicle so, although it's pretty cheap, you might want to
focus on getting your rocket kill against infantry.
I'd suggest trying to get these in order of difficulty. The explosive splash-
damage on the rockets is set pretty low to limit their effectiveness as an
anti-personnel weapon so you might want to get that first, then probably go
for the pistol and finally the carbine. If you want to be really strict on
yourself then run with the RPG/SMAW permanently selected (effectively as your
primary) until you get the first kill with it, then switch immediately to the
sidearm until you get the second and then use your carbine for the third.
Alternatively you could just run the Engineer kit with a carbine and a rocket
launcher (I spend more than half my time doing exactly that anyway!) and not
worry too much about the trophy until you happen to get two of the three
required kills in a single life and only then focus on getting a kill with
the one remaining weapon for the trophy requirement.
With the Close Quarters DLC adding both this trophy and another Assignment
requiring rocket kills (see trophy #48) I think we can expect to see a lot of
people using the RPG/SMAW against infantry... Two other Assignments require
several C4 and grenade launcher kills too so you can expect a whole lotta C4-
whorin' and noob-tubin' as well! Thanks DICE. :6
47 Grinding The Crack* [Bronze hidden]
"Fell over the edge on Ziba Tower"
This one really is as easy as falling off the proverbial log, or building!
Just enter any match on the new Ziba Tower map (which is set high up on a
skyscraper) then jump off the nearest available balcony around the edge of
the building. Immediately after plummetting to your doom the trophy will pop.
[credit to Nille of the ps3trophies.org forum for being the first to post
this - on the same day the Close Quarters DLC was released!]
*Grinding The Crack is the title of a popular wingsuit video by Jeb Corliss.
48 Show Of Force [Silver]
"Got 10 kills with all ten CQ weapons"
This works exactly like Gunslinger (trophy #42) in the Back To Karkand DLC -
there are ten new guns added in the Close Quarters expansion and you need to
get ten kills using each of them. This time however you at least get a silver
trophy for your efforts!
Once again the range of weapons includes two assault rifles, two carbines,
two LMG's, two sniper rifles (one semi-auto, one bolt), one PDW and one shot-
gun (but this time it's a pump-action).
You can unlock the weapons by completing the corresponding Assignments and
they then become available to use in multiplayer matches but this time there
is also a shortcut available. Nine of the ten guns are featured in the new
Gun Master mode (see trophy #49) so you can use them without completing their
Assignments and get two kills with each per match (if you get that far!). You
also have the benefit of using the weapons with attachments rather than with
iron sights as you would if you unlocked them normally. The only new weapon
not included in Gun Master is the M5K so you'll need to unlock it through the
Assignment or pick up a dead guy's kit if you're lucky enough to find someone
using that weapon.
Name | BF3 Category | Kit | Calibre | Magazine | Rate of Fire
---------+------------------+----------+----------+----------+--------------
AUG A3 | Assault Rifle | Assault | 5.56 mm | 30 | 700 rpm
---------+------------------+----------+----------+----------+--------------
SCAR-L | Assault Rifle | Assault | 5.56 mm | 30 | 620 rpm
---------+------------------+----------+----------+----------+--------------
L86A2 | Light Machinegun | Support | 5.56 mm | 45 | 750 rpm
---------+------------------+----------+----------+----------+--------------
LSAT | Light Machinegun | Support | 5.56 mm | 100 | 650 rpm
---------+------------------+----------+----------+----------+--------------
ACW-R | Carbine | Engineer | 6.5 mm | 26 | 850 rpm
---------+------------------+----------+----------+----------+--------------
MTAR21 | Carbine | Engineer | 5.56 mm | 30 | 900 rpm
---------+------------------+----------+----------+----------+--------------
M417 | Sniper Rifle | Recon | 7.62 mm | 20 | (semi-auto)
---------+------------------+----------+----------+----------+--------------
JNG90 | Sniper Rifle | Recon | 7.62 mm | 10 | (bolt action)
---------+------------------+----------+----------+----------+--------------
M5K | PDW | (all) | 9 mm | 20 | 900 rpm
---------+------------------+----------+----------+----------+--------------
SPAS-12 | Shotgun | (all) | 12 gauge | 5 | (pump action)
The Assignments have the same distribution as Back To Karkand too: there are
two for each class plus two general ones and within each pair you have to
complete the first Assignment in order to unlock the second.
Summaries of all the Assignments (including the five exclusive ones from the
Battlefield Premium package) can be viewed under My Soldier \ Assignments off
the main in-game menu. I'll give an overview here of all ten new Assignments
from Close Quarters together with a brief discussion of their requirements.
.---------------------------------.--------------------.
| Category: Assault Rifles | Kit: Assault |
:================================='====================:
| Assignment 1 - SHEPARD |
'------------------------------------------------------:
| Requirements: Perform 10 squad revives |
| Get 30 kills with Assault Rifles |
:------------------------------------------------------:
| Unlocks: AUG A3 Assault Rifle |
| Assignment 2 |
:======================================================:
| Assignment 2 - SET US UP THE BOMB |
:------------------------------------------------------:
| Requirements: Get 20 kills with the underslung M320 |
| Get 15 kills with hand grenades |
:------------------------------------------------------:
| Unlocks: SCAR-L Assault Rifle |
'------------------------------------------------------'
The requirements for the first Assignment for each kit are all fairly easy
as you can see from this example.
You need to get revives again so you'll want the defibrillator which unlocks
after earning 4,000 pts with the Assault kit and is equipped in the Gadget 2
slot. This time you specifically need to get *squad* revives so try to play
in a full squad of four and stick close to support your buddies.
The assault rifles are versatile weapons so getting thirty kills with them
should be pretty straightforward. Just pick a gun and attachments that suit
your play style and the current game mode and map.
(There's a complete list of assault rifles in my notes for trophy #32 above
and lists of all carbines, light machineguns and sniper rifles there too.)
The requirement on Assignment 2 to get twenty kills with the underslung
grenade launcher is identical to one of the requirements from Assignment 2
for the Assault class in the Karkand DLC so check my previous comments.
You also need to get fifteen kills using hand grenades which should come in
time from playing normally but you might want to equip the FRAG spec (perk)
which will give you two grenades per spawn instead of the usual one. If you
sit near an ammo pack you can replenish your supplies but explosive rounds
(40mm grenade launcher ammo and hand grenades) are resupplied quite slowly.
Grenades are effective where enemies are fighting out of enclosed spaces,
like the side rooms around the "B" flag on Grand Bazaar in Conquest mode or
on the side stairs out of "B" on Operation Metro when you're playing on the
Russian side and defending that flag. You could also try lobbing a couple of
grenades into the container maze in the centre of the Noshahr Canals map in
Team Deathmatch mode (which is generally useful for grinding gun kills too).
.---------------------------------.--------------------.
| Category: Light Machineguns | Kit: Support |
:================================='====================:
| Assignment 1 - NO SHORTAGE |
:------------------------------------------------------:
| Requirements: Perform 20 squad ammo resupplies |
| Get 20 kills with Light Machineguns |
:------------------------------------------------------:
| Unlocks: L86A2 Light Machinegun |
| Assignment 2 |
:======================================================:
| Assignment 2 - POINT BLANK |
:------------------------------------------------------:
| Requirements: Get 10 kills with C4 |
| Get 10 knife takedowns |
:------------------------------------------------------:
| Unlocks: LSAT Light Machinegun |
'------------------------------------------------------'
For Assignment 1 you just need to get another twenty resupplies but this time
it has to be on squad-mates so again join a full squad and stay close to them
and you'll get twenty pretty fast, especially during a prolonged firefight.
Stick with the Support class and pick up twenty kills with your favourite LMG
to complete the first Assignment.
For the second one you need to get a total of ten takedowns using the knife
(possibly/optionally the fancy new ACB90 knife if you got the Battlefield
Premium package). As usual you need to kill your victims from the rear (or
side) and get the special animation otherwise it doesn't count. I've already
discussed knife takedowns elsewhere in this guide so check the sections about
the Melee Ribbon and M.I.A. (trophy #39) for more info.
You also need ten kills using C4 explosives - these unlock after earning
4,000 pts with the Support kit and can be equipped to the Gadget 2 slot. Then
press d-pad right to select it, L1 to plant your explosives and R1 to trigger
them (preferably from a safe distance). Just as with anti-tank mines, you can
only have a maximum of six C4 planted at any given time (and if you deploy a
seventh charge then your oldest one will disappear).
One fun way to get C4 kills is to charge a tank, plant a couple of C4 and
blow it up, destroying the vehicle and instantly killing its occupant/s. Any
decent tank driver/crew will be vigilant against this kind of attack though,
especially if they're running Proximity Scan, so don't be surprised if you
get taken down by the gunner's MG or if the tank suddenly reverses and you
take a direct hit from the main gun! I like doing that. ;)
You should be able to pick up a few vehicle kills in Conquest mode by hiding
around the flag nearest to the enemy base when it's held by your team - a
hostile vehicle will often rush in for a quick cap. A good spot to do this is
the flag near the US base on Grand Bazaar, hiding near the road (that can be
effective regardless of which side you're playing on).
Otherwise try planting your explosives in places where enemy infantry (or
vehicles) are likely to pass (or camp). C4 can only be detonated manually so
you'll need to hide nearby and maintain line-of-sight to the explosives or
maybe use your minimap if spotted enemies appear on top of your trap. At the
time of writing I've only played maybe half a dozen games in the new Conquest
Domination mode but already C4-ing the flag objectives is quite prevalent. I
don't like to encourage that but it is very effective! You'll even be able to
tell when enemies arrive there because the flag indicator above the minimap
will start flashing to show that they're capping the flag.
If you equip the EXPL spec (or someone in your squad has the squad version)
you'll start with six C4 charges when you spawn instead of the usual three.
You only need that many for blanket coverage of an area though - two charges
are sufficient to take out an IFV for example.
(I miss doing crazy demolition runs with Recon in BFBC2. You could plant C4
in the corners of a house then exit, chuck in a motion sensor and wait for
unsuspecting enemies to arrive... Good times!)
.---------------------------------.--------------------.
| Category: Carbines | Kit: Engineer |
:================================='====================:
| Assignment 1 - DONE FIXING |
:------------------------------------------------------:
| Requirements: Get 20 anti-tank rocket kills |
| Get 30 kills with Carbines |
:------------------------------------------------------:
| Unlocks: ACW-R Carbine |
| Assignment 2 |
:======================================================:
| Assignment 2 - MY OWN TERMINATOR |
:------------------------------------------------------:
| Requirements: Get 1 kill with the EOD Bot |
| Get 100 kills with Carbines |
:------------------------------------------------------:
| Unlocks: MTAR21 Carbine |
'------------------------------------------------------'
Once again the requirements for Assignment 1 are pretty basic. Get another
twenty kills with the SMAW/RPG and thirty with your choice of carbine/s.
Remember to equip the EXPL spec (unlocks at Level 11) to get eight rockets
instead of four and to allow for substantial "drop" at medium range.
(While you're farming rocket kills you might as well equip a carbine and try
to get Deadly Tools (trophy #46) at the same time.)
For Assignment 2 you'll need access to the EOD Bot which becomes available
after earning 25,000 pts with the Engineer kit. This equips into the Gadget 2
slot, replacing your mines or repair tool. You'll need to press d-pad right
to select it then you can use the following controls:
R1 = deploy bot (then R1 again to access controls)
R2 = drive forwards / L2 = drive backwards / left-stick = steer bot
R3 = toggle internal (1st person) and external (3rd person) view
L1 = hold to use tool arm / right-stick = aim tool arm
Circle = exit controls (then hold Square when near to pick up bot)
The multipurpose tool arm can be used to arm/disarm M-Coms in Rush mode and
to repair friendly vehicles. More importantly for the Assignment you can also
use it to "unrepair" (damage) an enemy vehicle and to injure enemy infantry.
You'll probably find it easier to use in the external view so press R3 to
switch. The movement and wide turning-circle take a little getting used to
and the EOD Bot has a tendency to get stuck on scenery and to sink into the
ground sometimes so it starts to get annoying long before you even begin
trying to kill people with it!
It's pretty easy for enemy infantry to run circles around your bot and it
won't take them long to destroy it with gunfire so, as with knife kills, try
to flank the enemy and catch them unawares - hopefully you'll sneak up on an
unsuspecting camper who gives you the time you need to get lined up on them;
if they're crouching, prone or using a mortar then that's even better! If
your bot gets destroyed either suicide from the pause menu (or wait until you
get killed) and respawn or try to find an ammo box to resupply from.
If you get sick of driving the bot all over the map remember that you can
instead just stay on foot, find yourself a suitable target (someone sniping
from the back of the map maybe) and deploy the bot right behind them. FS_HUNK
recommends going for your bot kill in Hardcore mode where all players have
less health so it'll take less time to kill them.
Another option is available when attacking in Rush - arm the M-Com using the
EOD Bot, retreat (reversing, preferably in a straight line) until it's out of
sight, wait for someone to go to disarm and then drive up and zap them. :)
The alternative is to use the bot to unrepair an enemy-occupied vehicle - if
you drain the vehicle's health to zero when there's an enemy inside then you
get the credit for a kill in addition to the vehicle destroy. Most players
will bail from a damaged vehicle, thus denying you the kill, but sometimes
you'll find a stubborn one (like me) who doesn't want to surrender their IFV
or tank and prefers to "go down with their ship".
I was lucky enough to get my bot kill on an IFV. I was playing Conquest mode
on Grand Bazaar (a conveniently small and mostly flat map) and arrived at the
flag nearest to the enemy base in time to find their IFV in flames and close
to destruction but still occupied. I drove over quickly and finished it off.
(Keep an eye on your minimap - if a vehicle appears there in white that means
its unoccupied (and using the EOD Bot will repair it). If the vehicle's shown
in orange then you know that there's one or more enemies on board and the
bot's tool arm will damage it.)
You're only required to get a single kill with the bomb-disposal robot but
you also need to get another hundred using carbines so be sure to use your
new ACW-R for a while to get the ten you need for this trophy.
.---------------------------------.--------------------.
| Category: Sniper Rifles | Kit: Recon |
:================================='====================:
| Assignment 1 - TEAM PLAYER |
:------------------------------------------------------:
| Requirements: Get 10 spot assists with the T-UGS |
| Capture 20 flags |
:------------------------------------------------------:
| Unlocks: M417 Sniper Rifle |
| Assignment 2 |
:======================================================:
| Assignment 2 - BULLET POINT |
:------------------------------------------------------:
| Requirements: Get 50 kills with Sniper Rifles |
| Win 3 rounds of Conquest Domination |
:------------------------------------------------------:
| Unlocks: JNG90 Sniper Rifle |
'------------------------------------------------------'
First you need to get ten assists using the T-UGS motion sensor which unlocks
after earning 5,000 pts with the Recon kit. See my notes for the Surveillance
Efficiency Ribbon (under trophy #35 above) for more information on this.
You also need to capture twenty flags but you're not limited to playing
standard Conquest mode or using the Recon class. I got most of my twenty caps
playing as Assault in my first game of Conquest Domination. Presumably you
could also do this in Conquest Assault mode on the Back To Karkand maps.
For Assignment 2 you need to get fifty kills with sniper rifles which could
be pretty painful if you don't like using them. Again I'd suggest picking the
semi-automatic ones (such as the HK417 unlocked in Assignment 1), removing
the default scope and using the iron sights. You can treat the rifle like a
revolver at short range - the fire rate is relatively slow so you'll need to
take a little extra time to aim and make every shot count. Even with iron
sights the guns are effective at medium ranges and even in long-range sniping
but you'll need to allow for bullet-drop and it's a good idea to tap Select
to spot your target since this gives a clear marker to aim at.
If you're comfortable using the slower bolt-action sniper rifles then you can
go with conventional long-range scoped sniping (aiming for headshots). See
trophy #32 above for a few general notes on using sniper rifles.
To complete the second Assignment for the Recon kit you also need to win a
total of three matches in the new Conquest Domination game mode - see trophy
#45 for more details of this mode.
The second Assignment unlocks the bolt-action JNG90 sniper rifle and you'll
need to get ten kills with it for this trophy. I found the easiest way to do
this was in Team Deathmatch mode with the Hardcore option on (you can select
Hardcore by using the filter in the server browser). The JNG90 (like all the
7.62mm bolt-action snipers) does 80 damage out to fifteen metres and this is
more than enough to give a one-hit kill in Hardcore (without a headshot), in
fact you should be able to get insta-kills out to almost 100 metres.
I chose Noshahr Canals as it's a compact map that's easy to navigate and can
give you plenty of opportunities to rack-up a good number of kills. I removed
the JNG's default optical scope and used the iron sights. I was lucky enough
to find an active KSA server set to 300% tickets that happened to be running
a special "bolt-action only" game so it was free from the sorts of weapons
that usually dominate TDM (e.g. shotguns and high-rpm assault rifles). In a
single match I got a total of 25 kills, a couple of attachment unlocks and
two (for me, pretty rare) Sniper Rifle Ribbons!
.---------------------------------.--------------------.
| Category: Shotgun / PDW | Kit: (all kits) |
:================================='====================:
| Assignment 1 - THESE HURT TOO |
:------------------------------------------------------:
| Requirements: Get 20 kills with pistols |
| Get 20 kills with shotguns |
:------------------------------------------------------:
| Unlocks: SPAS-12 Shotgun |
| Assignment 2 |
:======================================================:
| Assignment 2 - HOLD THE TRIGGER |
:------------------------------------------------------:
| Requirements: Finish in the top 5 in Gun Master |
| Get 100 kills with Sub-Machineguns |
:------------------------------------------------------:
| Unlocks: M5K Sub-machinegun (PDW category) |
'------------------------------------------------------'
The pistol kills should come in time if you use them as a back-up when your
primary gun's magazine is empty but if you want to make an effort to get this
sooner rather than later you could use a handgun as your main weapon. This
would be most effective on smaller maps or in confined spaces (both of which
describe the new Close Quarters maps quite well).
You also need twenty shotgun kills which you'll probably want to get in Team
Deathmatch, Conquest Domination or any mode on Operation Grindfest (Metro).
Alternatively you might prefer to play a few rounds of the new Gun Master
game mode (see trophy #49). In the initial stages of each match you're forced
to use three different handguns and get two kills with each so you can farm
six handgun kills per game. Later you need to get two kills each with two
different shotguns so that's four shotgun kills towards that total too.
For Assignment 2 you have to finish in the top five in a Gun Master match.
You'll be at an advantage if you're experienced at fast-paced deathmatch play
on small maps and comfortable using a wide range of weapons. You can also
give yourself an advantage by joining a game early (rather than one that's
been running for some time and other players have a head-start) and using the
server browser to pick a game with a lower player count! Not only does that
give you a much better chance of finishing in the top five but you'll also
have fewer team-mates to steal your kills!
To complete the second Assignment you also need to get a hundred kills using
"Sub-Machineguns". We're going to have to assume that DICE have forgotten
their own terminology here and are referring to the Personal Defence Weapons
(PDW's). Several firearms included in that category in BF3 are technically
SMG's but I think it's safe to say you can use any "PDW" for this Assignment
(I used the P90 and MP7 and all kills with them counted towards my total).
49 Man Of Calibre [Bronze]
"Completed a round of Gun Master"
Gun Master is another new multiplayer game mode added with Close Quarters,
very similar in concept to the popular "Gun Game" mod for Counter-Strike.
The game is structured like Team Deathmatch but both sides effectively have
an infinite supply of tickets (and ammo). You're allocated a class at random
but this is purely cosmetic - you cannot use the "gadget" functions of the
class and you cannot choose your weapon. Gun Master can only be played on the
four new maps added with the Close Quarters DLC.
The game is based around a list of seventeen weapons.* Each player starts the
match with the first gun and has to get two kills with it. Once they have two
kills it's automatically and instantly replaced with the next gun in the list
and they have to get two kills using that one, and so it continues. You only
need to get one kill with each of the final two weapons which are the M320
grenade-launcher (firing the new timer-fused LVG ammo) and the knife.
# | Name | BF3 Category | Accessories and Ammo Load | Kills
---+------------+---------------+-------------------------------------+------
1 | MP443 | Handgun | N/A | 2
2 | M93R | Handgun | N/A | 2
3 | .44 Magnum | Handgun | N/A | 2
---+------------+---------------+-------------------------------------+------
4 | PP19 | PDW | Suppressor | 2
5 | P90 | PDW | Red-Dot Sight | 2
---+------------+---------------+-------------------------------------+------
6 | SPAS-12* | Shotgun | Buckshot | 2
7 | MK3A1 | Shotgun | Flechette** | 2
---+------------+---------------+-------------------------------------+------
8 | ACW-R* | Carbine | Red-Dot Sight, Laser | 2
9 | MTAR21* | Carbine | Holo Sight, Foregrip, Laser | 2
---+------------+---------------+-------------------------------------+------
10 | AUG A3* | Assault Rifle | Red-Dot Sight, Foregrip, Laser | 2
11 | SCAR-L* | Assault Rifle | Holo Sight, Foregrip, Laser | 2
---+------------+---------------+-------------------------------------+------
12 | LSAT* | LMG | x3.4 Scope, Foregrip, Laser | 2
13 | L86A2* | LMG | x4 Scope, Foregrip, Heavy Barrel | 2
---+------------+---------------+-------------------------------------+------
14 | M417* | Sniper Rifle | x4 Scope, Foregrip, Flash Suppr. | 2
15 | JNG90* | Sniper Rifle | x4 Scope, Straight Pull Bolt, Laser | 2
---+------------+---------------+-------------------------------------+------
16 | M320 | 40mm Launcher | LVG grenades with timer fuse | 1
---+------------+---------------+-------------------------------------+------
17 | Knife | Melee Weapon | N/A | 1
The first player to get a kill with the knife wins the match. (You're free to
use your knife for melee kills throughout the game but of course it doesn't
count as a win unless you've completed all sixteen other weapons first! Any
knife kill will however demote the victim one place on the weapon list.)
The requirement for this trophy is simply that you complete a match so join a
Gun Master game and stay in it until the end (when someone wins).
*The weapon list includes nine of the ten new guns added with this DLC so you
can use Gun Master mode to farm most of the kills required for Show Of Force
(trophy #48) without having to unlock them by completing the Assignments.
**The ammo load for the MK3A1 "Jackhammer" shotgun was changed from Frag to
Flechette in the September 2012 patch.
Update: With the release of the Aftermath DLC in November 2012, DICE added
the following selection of new weapon lists which can be applied as a custom
preset for Gun Master matches on a rented server.
o Normal - as above
o Normal Reversed - as above but in reverse order 15 to 1, then 16 and 17
o Lightweight - M9, G17C, M93R, 870MCS, Saiga, SPAS-12, DAO12, M1014, PP2000,
M5K, P90, MP7, AS Val, PP19, UMP45, M320, Knife
o Heavy Gear - MP412 Rex, .44 Mag, SPAS-12, MK3A1, AK74M, F2000, G3A3, FAMAS,
SCAR-L, AUG A3, M249, M60E4, QBB95, MG36, LSAT, C4, Knife
o Pistols Only - M9, MP443, G17C, M9 Suppressed, G17C Suppressed, M1911, G18,
M93R, MP412 Rex, .44 Mag, Knife
o Snipers Heaven - M9 Suppressed, G17C Suppressed, M1911 Suppressed, SVD,
SKS, Mk 11, QBU88, M417, M40, SV98, L96, JNG90, M98,
Crossbow, Knife
o US Arms Race - M9, M1911, 870MCS, PDW-R, M4A1, M16A3, M249, M240, Mk 11,
M40, SMAW, Knife
o RU Arms Race - MP443, MP412 Rex, Saiga, PP2000, PP19, AS Val, AKS74U,
AK74M, RPK74M, SVD, RPG, Knife
o EU Arms Race - G17C, M93R, SPAS-12, MP7, UMP45, G36C, M416, L85A2, MG36,
M417, M320, Knife
.------------.-----------------------------------------------------------------.
| Section 09 | ARMORED KILL s09 |
'------------'-----------------------------------------------------------------'
The Armored Kill DLC was released in September 2012. Like the other DLC packs,
it was released one week early on the PS3 and a further two weeks early for BF3
Premium subscribers (giving a confusing total of four separate release dates).
The Armored Kill expansion adds the following features to the multiplayer game:
o "all-out vehicle warfare on four new maps" including the biggest BF map ever
o six new vehicles (see trophies #50, #51 and #52)
o five new Assignments to unlock vehicle specs (see trophy #51)
o new Tank Superiority [TS] multiplayer mode (see trophy #53)
o extra unlockable dogtags
o the five new PSN trophies listed below...
The four new maps all support the five standard game modes (Conquest, Rush, TDM,
Squad Deathmatch and Squad Rush) plus the smaller TDM Close Quarters variant and
obviously the new Tank Superiority mode, although in practice you probably won't
find very many servers running anything other than Tank Superiority, Conquest or
Rush on the new maps. As with the Back To Karkand DLC, the six new vehicles are
only available (in vehicle modes) on the Armoured Kill maps.
50 Death from Above [Bronze]
"Got one kill with the gunship"
The AC130 is a gunship variant of the classic C130 Hercules cargo plane. It
appears only on Armored Kill maps in Rush mode (where it is always available
to the attacking side only) and in Conquest (available to whichever side has
control of the flag marked with the plane icon - "E" Artillery Base on Bandar
Desert, "C" Train Yard on Death Valley, "B" Antenna on Armored Shield and "C"
Radio Outpost on Alborz Mountains).
The gunship spawns in the air and flies on auto-pilot in a large circular
path around the map (with the broadside weapons pointing inwards). Unlike
other vehicles, it lacks regenerative "health" but it respawns shortly after
being destroyed so it's a fairly constant threat, especially in Rush.
It fills a number of useful roles on the battlefield. It can be crewed by two
gunners who have access to both ground-support guns and anti-air turrets, and
it's also very effective as an aerial spotting station (so keep mashing the
Select button while you're up there). Additionally it can be used as a mobile
spawn-point for parachute insertion.
You can access the gunner seats whenever you see the "Gunship" option on the
respawn screen. One seat has control of the 25mm cannon (which is best in an
anti-infantry role) and the other has a howitzer with armour-piercing shells
(which are most effective against vehicles but can also be used on anti-tank
mines and infantry).
As in other vehicles you can press X to switch seats (if the other seat is
unoccupied) and use L1 to zoom. You can also press L2 to deploy the gunship's
impressive "angel" flares or Triangle to toggle into a roof-mounted anti-air
gun turret with a 360-degree fire arc (each gunner gets their own AA turret).
To use the gunship as a spawn-point pick the Gunship Paradrop option from the
respawn menu and you'll instantly parachute out from its current location
which you'll be able to see on the map display. You can also bail from the
gunner positions at any time by pressing Circle to exit the vehicle.
The long ranges for both spotting and weapons make the gunship very effective
in a ground-support role in Rush games against defenders so you should have
no trouble getting the one kill needed for this trophy. In fact even players
who hate flying in BF3 can start picking up a few Air Warfare Ribbons!
Conversely the gunship is much less effective in Conquest mode where it will
circle the entire map making it significantly harder to find viable targets.
On 20 September 2012, just a couple of weeks after Armored Kill was launched,
a server-side update was released to address the balance issues in Rush. The
gunship's initial spawn time (at the start of the match) was changed from 15
to 60 seconds, the respawn time changed from 90 to 120 seconds (but see next
paragraph) and the time to move up from a captured base to the next set of
M-Coms was adjusted from 15 to 30 seconds. However, in favour of the gunship,
stationary and mobile anti-air guns now do 30% less damage against the AC130
and cannons on jet planes do 50% of their previous figure.
With the gunship continuing to dominate Rush, a further tweak was made in an
additional update on 11 October. It will now only respawn in Rush mode after
the attacking team successfully destroys an M-Com objective. (Also the AC130
will now always take 60 seconds to respawn in a Conquest match, even on a
rented server running a custom setting for short vehicle respawn times.)
Yet another balancing fix was applied in the patch that accompanied the DLC
release in late November 2012, this time removing the infra-red view on the
howitzer gunner's position and reducing the splash damage of that weapon.
51 Destroyer [Silver]
"Got 10 kills each with tank destroyers and mobile artilleries"
Four of the new vehicles in Armored Kill belong to these two new categories,
both of which have their own series of vehicle spec unlocks similar to, but
separate from, the main battle tanks and infantry fighting vehicles (IFV's).
Tank Destroyers
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A tank destroyer is a vehicle designed to hunt tanks (hence the name). They
have lighter armour than full-sized tanks (trading protection for speed and
manoeuvrability) and can be fitted with various anti-tank weapons. Both tank
destroyers in the game are modified IFV's with tank gun turrets installed.
Most of their vehicle specs are acquired by earning XP while using either of
the tank destroyers but three are unlocked through these new Assignments:
.-------------------------------------------------------------------------.
| Assignment - EXPLOSIVE DANGER |
:-------------------------------------------------------------------------:
| Requirement: Get 15 kills with tank destroyers |
:-------------------------------------------------------------------------:
| Unlock: Cannon HE (high explosive) ammo spec for tank destroyers |
'-------------------------------------------------------------------------'
.-------------------------------------------------------------------------.
| Assignment - NEED REPAIR |
:-------------------------------------------------------------------------:
| Requirement: Get 20 repairs on friendly [occupied] vehicles |
:-------------------------------------------------------------------------:
| Unlock: Extinguisher spec for tank destroyers |
'-------------------------------------------------------------------------'
.-------------------------------------------------------------------------.
| Assignment - WIRED ATTACK |
:-------------------------------------------------------------------------:
| Requirement: Destroy 10 tank destroyers and 1 mobile artillery |
:-------------------------------------------------------------------------:
| Unlock: TOW anti-tank guided missile spec for tank destroyers |
'-------------------------------------------------------------------------'
The US tank destroyer is the M1128 Mobile Gun System.* Like the LAV-AD, the
M1128 is based on the eight-wheeled LAV platform but this time instead of
having anti-aircraft weapon systems it has a 105mm gun turret fitted. In
addition to the driver/gunner it can carry four passengers who each get a
firing port (two front and two side).
The Russian 2S25 Sprut-SD is based on the tracked BMD3 infantry fighting
vehicle but with the usual 30mm turret cannon replaced by a 125mm tank gun.
Like the M1128 it can carry four passengers in addition to the driver/gunner
and it has four firing ports (two front and two rear).
The tank destroyers are prevalent across Conquest, Rush and Tank Superiority
modes on the Armored Kill maps.
These vehicles function very much as a hybrid of the main battle tanks and
IFV's - you have a big gun, good mobility and the option of carrying troops
to objectives. You'll unlock a range of useful secondary weapons: the LMG is
effective against infantry, the Cannon HE gives you an alternate fire mode
for aimed shots, the Guided Shell can lock onto vehicles at quite long ranges
and the TOW missile can be steered during flight onto a moving target.
*Watch the real MGS in action on Future Weapons: http://youtu.be/Hzi8cBiHfGM
Mobile Artillery
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The mobile artillery units are both essentially six-wheeled trucks with big
launch tubes mounted on the flatbeds. They can only be crewed by one person
but they have two seats - driver and gunner - so it's necessary to switch
between these (press X) to alternate between moving and firing.
Most of the vehicle specs are acquired by earning XP while using either of
the mobile artilleries but two are unlocked through these new Assignments:
.-------------------------------------------------------------------------.
| Assignment - ROCKET SPECIALIST |
:-------------------------------------------------------------------------:
| Requirement: Get 10 kills with mobile artillery |
:-------------------------------------------------------------------------:
| Unlock: Airburst Missile (anti-infantry) spec for mobile artillery |
'-------------------------------------------------------------------------'
.-------------------------------------------------------------------------.
| Assignment - ANTI-AIR SUPPORT |
:-------------------------------------------------------------------------:
| Requirement: Get 15 kills in the AC130 gunship (see trophy #50) |
:-------------------------------------------------------------------------:
| Unlock: Anti-Air Missile spec for mobile artillery |
'-------------------------------------------------------------------------'
The US mobile artillery is the M142 and its Russian counterpart is the BM23.
The default weapon system for both vehicles are rockets which are fired on a
slow high trajectory. You don't aim directly at your target - you'll need to
fire several shots, observe where they land and adjust your aim up/down (and
left/right) until you get it right. Once you've got the range right you can
make small adjustments to hit other spots in the same general area.
If you're playing with a friend with a headset you can ask them to function
as a "forward observer" for you, watching the impact of each rocket you fire
and advising you of what corrections to make.
I think mobile artillery is most effective when attacking in Rush mode where
you can hang back in relative safety and pound buildings in the enemy base. I
managed to get seven kills like that in my first game using the M142. However
the mobile artilleries seem to be pretty rare in Rush - I've only seen them
on the Armored Shield map. Shortly after taking the first base the M142 will
spawn on the stone bridge to the south-west. It also spawns at the second
base after you've captured it, but it has quite a slow respawn rate.
They're more plentiful in Conquest mode and you'll need to use a similar
method to get kills - find a quiet remote spot, modify your aim until you're
successfully hitting a friendly flag and wait for members of the other team
to start capturing it. You will have longer to wait for targets though and
you're more vulnerable to getting flanked. Conquest mode also gives you an
alternative mechanism for earning mobile artillery XP for unlocks - you can
drive to an enemy flag and pick up an easy 350-450 points for capping it.
The mobile artilleries appear on all four AK maps in Conquest mode although
again the respawn times are pretty slow. You find them at the team bases on
Bandar Desert, at "A" and "E" flags on Armored Shield, at "B" flag on Alborz
Mountains and west of "E" and north-west of "A" on Death Valley.
Forum poster diamond1988 shared a great tip for using these vehicles. After
firing a rocket you can press Start and the impact point will be displayed on
the pause map! (You need to be patient though - at maximum range the flight
time can be over ten seconds.) This makes it a lot easier to adjust your aim
and target a flag in Conquest or an M-Com in Rush.
If you really struggle to use the artillery then try using some of the weapon
unlocks. With just fifteen kills using the gunship (easy in Rush) you'll get
the Anti-Air Missile as your alternate fire mode (press Triangle to toggle).
This can lock onto nearby air targets although you'll still need to contend
with their flares/ECM. There's also the ATacMS and TOW for ground targets.
For an overview of mobile artillery unlocks and tactics check out this nice
video guide from LevelCap: http://youtu.be/XuK5blxs454 (although on consoles
you don't have the option of resizing your in-game minimap)
52 Offroad [Bronze]
"Got one kill with the quad bike"
The sixth new playable vehicle is an old favourite from BFBC2 - the quad bike
(or ATV). It's useful for rapid travel (to flank the enemy base or capture
distant flags) and as a reserve when all the heavy vehicles have been taken.
The quad is categorised as a transport vehicle so it has no unlocks.
It also has no weapons so the obvious way to get a kill is to get a roadkill.
I used to love trolling Rush defenders on the Harvest Day map in BFBC2 by
flanking their bases and roadkilling them with the buggies but the quad bikes
are significantly narrower so it's that much harder. Remember you can switch
to third-person view which is less restrictive than first-person.
[In the 11 October 2012 update DICE finally fixed the long-standing bug that
credited kills by anti-tank mines while driving/flying to your vehicle so you
can no longer exploit that bug to help with this trophy.]
Quads are plentiful on the Armored Kill maps, on both sides in Conquest mode
and on the attacking side in Rush.
53 Superiority [Bronze]
"Won one round of Tank Superiority"
The Armored Kill DLC adds one new game mode - Tank Superiority (inspired by
Air Superiority mode in Battlefield 1943). It's basically Conquest but with
only one flag and a generous supply of tanks and tank destroyers and it can
be played only on the four Armored Kill maps. It's also worth noting that
squad-mate spawning is disabled to make it harder to defend your flag.
Much like Conquest mode, when your team holds the flag the opposing team's
ticket count will gradually bleed so it's important to take and hold the flag
and to be vigilant against attempts to recapture it.
The Engineer class is an obvious choice for this mode as it can repair damage
and use a variety of anti-vehicle weapons (given the size of the maps it's
usually better to use the Javelin over the RPG/SMAW). The Support class can
be used to resupply rocket users and to take out vehicles in close quarters
with C4 where possible. The Recon class can contribute by running SOFLAM to
designate targets for Javelins and vehicles running the Guided Shell spec and
maybe to pick off distant enemy Engineers on foot.
With the large scale of the maps it's important to allow for significant
"bullet drop" on the main tank guns. Align your crosshairs horizontally on
your target, aim high, observe your fire and correct the height accordingly.
Although the IR Smoke spec (effectively "flares for tanks") is very useful in
avoiding lock-on weapons, you might also want to consider using Zoom Optics
instead for the x3 magnification that's very handy in long-range engagements.
Getting a single TS win for the trophy shouldn't be too tough (and if you
really hate the mode you can always switch teams/servers to get it quicker).
54 Dropship [Silver]
"Destroyed the gunship"
The AC130 is quite powerful so for the sake of balance it's relatively easy
to destroy. It may have flares and anti-air turrets but it also cannot be
repaired and doesn't regenerate after taking damage.
It flies quite slowly and on a fixed path so a good jet pilot can take one
down quite quickly. Guns, heat-seeker missiles and rockets (from both planes
and helicopters) can all be used to good effect.
The Engineer kit's Stinger/Igla missiles are also effective, especially since
the September 2012 patch extended their lock-on range. The AC130 gunners may
use flares to counter your first missile but you can usually get a couple of
quick follow-up shots on it before the flares reload. Just make sure you find
yourself some very solid cover to use while reloading! Remember to run the
EXPL spec for double missile ammo.
No doubt we will soon see Youtube videos of RPG and C4 takedowns too!
Your squad can work supportively by "spotting" the gunship and telling each
other when it's respawned or popped flares. You can also quote its bearing
relative to your base or current position (from the minimap compass or pause
map, just using simple compass points like "north-east").
.------------.-----------------------------------------------------------------.
| Section 10 | AFTERMATH s10 |
'------------'-----------------------------------------------------------------'
The Aftermath DLC was released on 27 November 2012 (for PS3 Premium members).
It adds the following features to the multiplayer game:
o four new maps - with broken post-earthquake terrain and aftershock tremors
o three new vehicles - modified versions of the Humvee, Vodnik and civilian van*
o new crossbow weapon (see trophy #55)
o ten new Assignments to unlock crossbow features (see trophy #55) and dogtags
o new Scavenger [SCV] mode (see trophy #55)
o new dogtags
o new character skins for all classes (used always and only on Aftermath maps)
o the five new PSN trophies listed below...
The Aftermath maps support Rush, TDM, Squad Deathmatch, Squad Rush, TDM Close
Quarters, Gun Master and the new Scavenger game mode. They can also be used for
Conquest with the exception of Talah Market which runs Conquest Assault instead.
*There are no trophies for using the new vehicles this time but there is one
Assignment which requires you to get five kills with each of them.
55 Handyman [Bronze]
"Unlocked all crossbow parts"
The Aftermath DLC adds ten new Assignments which can be viewed either off the
main game menu under My Soldier \ Assignments or on your online Battlelog
profile under the Assignments tab.
You'll need to complete the following five Assignments to unlock all crossbow
features. After you've passed the first one you can start working towards and
completing the other four Assignments here.
.--------------------------------------------------------.
| Assignment - STICKS AND STONES |
:--------------------------------------------------------:
| Requirements: Win 3 rounds of Scavenger |
:--------------------------------------------------------:
| Unlocks: Crossbow |
'--------------------------------------------------------'
The new Scavenger mode can only be played on the Aftermath maps. It works a
lot like Conquest Domination (see trophy #45) where the objective is to bleed
the opposing team's respawn tickets by controlling the majority of the flag
objectives (and by killing enemy soldiers!). The twist is that you spawn with
only your handgun, knife and a grenade (or two if you run the FRAG spec).
Bigger firearms spawn randomly at numerous fixed points across the maps, all
indicated with chevron icons. If you get a rifle or carbine it usually comes
with only one spare mag, while a weapon with a larger capacity like the P90
will have no spares. You also get the crossbow sometimes (both versions) with
ten bolts. If you pick up a new primary weapon the previous one disappears;
also you cannot pick up someone else's gun after they die.
On the loadout screen you can select one of the four classes as usual but the
choice is only cosmetic - ammo/health/defibs/gadgets etc are not available.
You can also pick a sidearm and a spec/perk like FRAG, SPRNT, AMMO, etc.
__
The crossbow is presented as a MacGyver-esque improvised weapon that's been
built around the frame of an M417 battle rifle. There are no attachments for
the weapon but it's fitted with a Kobra sight by default and by completing
further Assignments you can unlock a separate scoped version and three extra
ammo types which you can then cycle between during play using the fire mode
selector control (down on the d-pad).
The weapon can be used by any class, on any map and in the majority of game
modes (it's not included in the standard Gun Master weapon rotation and you
can only use it in Scavenger mode if you can find one). It equips into the
Gadget 1 slot in the Assault, Engineer and Recon kits (so it'll replace your
medkit/M320, RPG/Stigla or sensors) or in the Gadget 2 slot for the Support
kit (so you lose your Claymores/C4 but you get to keep your ammo-boxes).
The crossbow functions like a bolt-action sniper rifle - you need to reload
manually after every shot and it's very slow. The standard ammunition load
has a significant "bullet-drop" too - try firing at a wall 20-30 metres away
and keep aiming to watch the point of impact relative to your sights for an
illustration of how much the bolts fall over a fairly short distance.
When using the crossbow, the four ammo types are illustrated in the bottom-
right corner of the screen with appropriate symbols (from the top: standard,
sensor, explosive and long-range). Each time you press d-pad down you will
cycle through this list in that order. If you selected a non-standard bolt
the game will remember this setting when you respawn *but* you will need to
switch to the weapon to force an automatic reload before you can use it.
The standard bolt ammo does 100 damage out to 20 metres then drops off to do
60 damage after 50 metres and it gets a x2.4 multiplier on a headshot, x1.25
on the upper torso and 0.9 on legs. Consequently it will give you a one-hit
kill either at short range (unless you hit a leg) or on any a headshot.
(All crossbow stats here are quoting research by Blue Panda and Legion of the
Symthic forum and further testing by TheRussianBadger of Youtube.)
.--------------------------------------------------------.
| Assignment - GO PLAY CLOSE QUARTERS |
:--------------------------------------------------------:
| Requirements: Crossbow unlocked |
| 150 metres total sniper rifle headshots |
| 150 metres total assault rifle headshots |
| 150 metres total carbine headshots |
:--------------------------------------------------------:
| Unlocks: Crossbow Scoped |
'--------------------------------------------------------'
The game and Battlelog give conflicting descriptions for the requirements on
this Assignment - the game says you need "1 headshot longer than 150 metres"
for each but Battlelog says it's a "total of 150 metres headshots".
Luckily for us the Battlelog is correct and it's cumulative. You can get one
150m headshot or three 50m headshots - or even seventy-five 2m headshots!
It's possible to use carbines and assault rifles for sniping, especialy if
you use the 7.62mm weapons that do more damage (G3A3 and SCAR-H) and equip a
scope, heavy barrel and bipod attachments. However you can also get headshots
at short/medium range simply by firing a full-auto burst at your target and
allowing the natural recoil to raise the muzzle giving you several bodyshots
followed by a headshot.
I rarely play Recon - and when I do I use a PDW - but I got the sniper rifle
headshots fairly easily playing Operation Metro in Conquest and using the
semi-auto M417 with the 4x ACOG (unlocks after 10 kills) to acquire headshots
at medium range during protracted firefights over "B" flag.
__
The scoped crossbow is fitted with a 7x sniper scope. You can use it with the
Balance Bolt ammo (see below) to add long-range sniping capability to your
loadout for any class.
The usual rules for high-magnification scopes apply here so the weapon will
"sway" slightly when aiming through the scope. Although you can tap L3 to
hold your breath and temporarily steady your aim, you might prefer to use the
standard unscoped crossbow for mid-range sniping.
.--------------------------------------------------------.
| Assignment - IT IS OK TO THANK ME |
:--------------------------------------------------------:
| Requirements: Crossbow unlocked |
| Get 20 spot assists |
| Designate 10 vehicles |
| Get 1 designation assist |
:--------------------------------------------------------:
| Unlocks: Scan Bolt ammo for crossbow |
'--------------------------------------------------------'
You get a 10-point Spot Bonus whenever you "spot" an unmarked enemy player
(so they get an orange marker over them) and a team-mate kills them while
they're still spotted. You can spot enemies by aiming at them and pressing
Select; you can also get spots using the T-UGS and MAV in the Recon kit.
You can laser-designate an enemy vehicle using the SOFLAM gadget in the Recon
kit, the CITV Station unlock (third seat) in a main battle tank or the Laser
Painter unlock in an attack helicopter or scout helicopter (in the September
2012 patch the designator for the scout choppers was moved from the pilot's
seat to the co-pilot's). Using a weapon like the guided shell which lets you
designate your own target won't count towards this.
To get a successful designation you have to hold your aim on your target
until the beeps turn into a solid tone, the on-screen icon changes and you
receive the 10-point bonus. It's possible to farm multiple designations on
the same enemy vehicle - just lock it, then "look away" long enough to break
the lock, and repeat that process. I got ten designations on the same chopper
in just a minute or two in a Conquest match on Caspian Border.
(You don't get points for designating minor targets like MAV's and boats so
they probably don't count towards your total for this Assignment.)
You'll get the credit for ten designations simply by tagging the vehicles but
you also need to get one assist - this occurs whenever one of your team-mates
uses your designation to land a hit with their guided weapon (this could be a
Javelin launcher, guided shell in a tank / tank destroyer or a guided missile
from any of the various vehicles that carry them or from a static launcher).
When riding as the gunner in a tank I like to switch over to the third seat
whenever I see an opportunity to mark enemy vehicles, especially aircraft as
they pass overhead. I'd do this mainly on big vehicular Conquest maps like
Caspian Border, Kharg Island and Operation Firestorm. If your driver has the
guided shell then you can work together to designate and attack vehicles. The
other advantages of using the tank are that you're protected (and you can
repair it when damaged) and you have good mobility to reposition quickly.
If you want to use the SOFLAM remember that it has a bright red laser that
shines in the direction of aim and betrays its position, also that the device
can be locked onto by Javelins / guided shells and easily destroyed.
If you have the Armored Kill DLC then the Tank Superiority game mode gives
you dozens of potential vehicular targets in every match.
__
The Scan Bolt ammo emits a single sensor pulse which detects enemies within
10 metres. It can be used to supplement the abilities of the Recon class or
add some very basic reconnaissance capability (beyond the usual "looking and
and spotting") to the other three classes.
Blue Panda and Legion found that the Scan Bolt can damage an infantry target
but it only does 10% damage (with the same multipliers listed above).
.--------------------------------------------------------.
| Assignment - STAY AWAY FROM MY TENT |
:--------------------------------------------------------:
| Requirements: Crossbow unlocked |
| Get 50 sniper rifle kills |
| Get 10 pistol headshot kills |
:--------------------------------------------------------:
| Unlocks: BA (Balance) Bolt ammo for crossbow |
'--------------------------------------------------------'
If you struggle with sniper rifles then your best options are to either use a
semi-automatic sniper at short/medium range or run with a bolt-action one in
Hardcore mode where you're pretty much guaranteed a one-shot kill (search the
server browser for "bolt" to find sniper-only TDM matches). In both cases you
can remove the optical scope and use the iron sights (the irons on the JNG90
are pretty nice) or maybe use an RDS/holo/ACOG if you have them unlocked.
You may find that you get pistol headshots naturally - often I'll run into an
enemy, we'll both empty our primaries, he'll drop to prone and I'll finish
him with a headshot from my trusty Rex. :) Prone enemies are generally very
good candidates for headshot kills!
The .44 Magnum and MP412 Rex revolvers can both give a one-hit headshot kill
and there's also the scoped version of the .44 if you have the opportunity to
snipe with it at medium range.
Using the suppressed version of a pistol (G17, M9, MP443, G18 or M1911) would
allow you to take shots without automatically appearing on the minimap and
using the Support class would let you restock your ammo supplies.
I got most of my pistol headshots for this Assignment at very short range,
running with the auto G18 in the container maze in TDM on Noshahr Canals.
__
The Balance Bolt for the crossbow is stabilized to give much less "bullet
drop" on longer shots compared to the standard bolt but it does less damage:
80 max damage out to 20 metres dropping to 50 min damage after 100 metres.
The usual multipliers apply so you can get a one-hit kill on a headshot at
any range or on a shot to the chest at less than 20 metres (80 x 1.25 = 100).
.--------------------------------------------------------.
| Assignment - A GOOD DEMO MAN* |
:--------------------------------------------------------:
| Requirements: Crossbow unlocked |
| Get 5 hand grenade kills |
| Get 5 grenade launcher kills |
| Get 5 C4 kills |
:--------------------------------------------------------:
| Unlocks: HE Bolt ammo for crossbow |
'--------------------------------------------------------'
For the explosive conclusion of this journey you're required to get five
kills each with hand grenades, the Assault kit's grenade launcher (usually
the M320) and the Support kit's plantable C4 explosive.
You can use the alternate ammo loads for the grenade launcher if you want. I
used the buckshot (in the Noshahr Canals moshpit in TDM mode again) to get
the five kills required - then re-equipped my medkits asap!
__
The HE Bolt carries a high-explosive charge which can be used to damage
vehicular targets but its range is limited by the severe drop; it also has a
small area of effect (minimal splash damage) and it's not very powerful.
However it is kinda handy for taking down destructable walls quickly and for
breaching doors to open new routes on the Aftermath maps.
Blue Panda and Legion noted that the HE Bolt will do as little as 8% damage
on an angled shot to the thicker frontal armour of a main battle tank and a
maximum of 28% when fired directly to its rear. Performance against other
ground vehicles is better but not great, however a hit on most air vehicles
will do 91% damage.
*A nice little TF2 reference.
56 Bite Your Finger [Silver]
"Found the secret reptile"
For this one you need to find the small dinosaur toy* which is located near
the big crossroads on the Epicenter map.
The easiest way to find it is to join a game of Conquest on Epicenter and go
to the "C" flag (or spawn there if your team holds it). Stand next to the
flag in the middle of the broken terrain and look due east - you should see a
large pipe opening there. Enter the pipe (you'll need to go prone), crawl a
few metres into it and you'll see the dinosaur sitting there.
You just need to stay near the dinosaur briefly to get the trophy to pop.
In Rush mode the pipe is just north-east of the "A" M-Com on the second base.
You can reach it while defending that base but it's easier/safer when you're
on the attacking team and the action's moved on to the next base.
You can also access the pipe in Squad Deathmatch mode - go to the north-east
corner of the map, head a few metres north from the suspended red container
and you'll see the pipe on your right.
In Team Deathmatch, TDM Close Quarters, Gun Master and Scavenger modes the
pipe cannot be reached because it's outside the playable area of the map.
*If you've played through the campaign story you'll recognise it as Miller's
toy dino from Thunder Run and a couple of other missions.
57 Home-Made Javelin [Bronze]
"Destroyed an enemy vehicle using the crossbow"
The high explosive bolts will damage a vehicle but the range is very limited
and they don't do much damage either so don't charge into a match expecting
to get one-hit sniper kills on tanks from across the map. ;) This route is
only really viable when operating at short range and attacking either light
transports (like the Humvee/Vodnik etc) or heavier vehicles that have already
been disabled by team-mates (so you can deliver the finishing blow).
A simpler method is to look out for any enemy equipment like T-UGS sensors
and spawn beacons. The game counts all these as "vehicles" so if you can find
one and destroy it with your crossbow you'll get this trophy. Listen for the
telltale beep of Recon equipment and watch out for orange sensor and beacon
icons in-game and on your minimap.
I got this trophy when I was about to respawn and saw a green triangle icon
right next to an orange spawn beacon on the map. One of my squad-mates was
camping on an enemy spawn-point so I respawned on him quickly, loaded up an
HE Bolt, blew up the beacon and casually strolled away. Sorry squad-mate! ;)
58 Pocket Full of Death [Silver]
"Without dying, got a kill with crossbow, primary weapon and hand grenade"
This is another trophy in the style of Complete Warrior (#40) and Deadly
Tools (#46) where you're required to get kills with three different weapons
in a single life. You'll need to unlock the crossbow by winning three matches
of Scavenger mode (see trophy #55). Since the crossbow is available to all
four kits you have a free choice of class here and your primary weapon could
be an assault rifle, carbine, light machinegun or sniper rifle (and you could
probably use a shotgun or PDW too).
I'd say the grenade kill would be the most difficult so focus on getting that
first and then concentrate on the other two weapons - and staying alive. :)
If you run the FRAG spec you'll carry an extra hand grenade and if you play
the Support class you can drop ammo boxes to replenish your supplies of ammo
for the crossbow and primary as well as the grenades.
For the crossbow kill you'll want to either use the standard (or HE!) bolt at
quite short range or unlock the Balance Bolt (and maybe the Crossbow Scoped)
so you can snipe for headshots at longer ranges.
I think your streak continues even if you've been killed and revived so stick
with friendly Assault players who can get you back in action!
59 Extreme Hoarder [Bronze]
"Picked up 50 weapons in Scavenger mode"
The weapon pick-ups are fairly plentiful in Scavenger mode. Just look out for
the cyan chevron icons, stand over one for a text label giving the gun's name
or just hold Square to pick up the gun.
Each weapon available in Scavenger mode is categorised into one of three
tiers (denoted by one, two or three chevrons on the icon). The tier 1 weapons
are all PDW's (no attachments), the tier 2 guns are shotguns (with sights),
sniper rifles (with scopes) and the crossbow (both versions) and the tier 3
weapons are carbines, assault rifles and LMG's (all with sights or scopes).
For a full list check this thread: http://preview.tinyurl.com/scavenger-guns
Since everyone spawns without a primary weapon and ammunition is scarce there
will be competition with team-mates to get to the gun pick-ups first. When
you collect a new one you don't drop your old one so try not to be "that guy"
who picks up every single gun when there are nearby team-mates who need them
more than you! It's better to spawn at a random location (rather than on a
squad-mate) since you should find yourself at a quieter part of the map and
if you run around for a few seconds you'll start finding several pick-ups.
It only takes a few games to get the fifty pick-ups required for the trophy.
.------------.-----------------------------------------------------------------.
| Section 11 | END GAME s11 |
'------------'-----------------------------------------------------------------'
The final End Game* DLC was released on 5 March 2013 (for PS3 Premium members).
It adds the following features to the multiplayer game:
o "four vast and varied maps, each inspired by one of the four seasons"
o three new vehicles - dirtbike and anti-air jeeps (see trophies #62 and #63)
o new dropship feature in Conquest mode (see trophy #64)
o new Air Superiority [AS] mode (see below)
o new Capture The Flag [CTF] mode (see trophies #60 and #61)
o twenty new dogtags
o unlockable M1911 S-Tac pistol (previously available only to DICE employees)
o new Assignments to unlock five of the dogtags and the M1911 S-Tac
o the five new PSN trophies listed below...
(The End Game patch also added a fifth base to Rush on the Damavand Peak map.)
End Game sees the return of Air Superiority mode which previously featured in
the 2009 PSN/XBLA title Battlefield 1943. Since none of the trophy requirements
relate to this game mode there's no need to cover it in detail in this guide and
I'll just say that it's basically airborne Conquest with lots of jets. :) Even
if you're not a great pilot you can still score beaucoup jet XP from capturing
flags and - since all the action takes place in the air and it's impossible to
bail from your plane - it's much easier to get kills with jets here too.
The End Game maps support the five standard game modes of Conquest, Rush, Team
Deathmatch, Squad Rush and Squad Deathmatch plus TDM Close Quarters and the two
new game modes Air Superiority and Capture The Flag.
*End Game was the name of a single-player level in Battlefield 2: Modern Combat.
60 Transport Pilot [Silver]
"Transported a flag carrier in an air vehicle in CTF"
In addition to Air Superiority the End Game expansion also sees the return of
a second multiplayer game mode with the inclusion of Capture The Flag. This
previously featured in Battlefield 1942 (in 2002 - the very first game in the
Battlefield series) and in Battlefield 2: Modern Combat (in 2005).
As you might expect, both teams have a base with a flag and the objective is
to capture the opposing team's flag while at the same time preventing them
from taking yours. You can take the enemy flag instantly but recovering your
team's flag (after killing the carrier) works just like capturing a flag in
Conquest mode - you need to stand within the capture radius and wait for the
timer to fill (and it will take less time if you have friendlies helping) -
and once you've recovered your flag it will then teleport back to your base.
It's possible to travel by vehicle while carrying the enemy team's flag - you
can either drive yourself or ride as a passenger. The requirement for this
trophy is that you pilot a helicopter and transport a team-mate who's holding
the enemy flag. It doesn't count if you're the passenger with the flag - you
need to be the pilot.
The good news about all this is that the trophy is currently glitched - or at
least the wording is ambiguous. It popped randomly for me while piloting a
scout chopper and carrying team-mates (but no flag). It seems that you can
get the trophy for flying a helicopter with a passenger who has *previously*
been the flag carrier earlier in the match.
Of course the most exciting way to earn yourself the trophy would be to stage
an audacious aerial assault on the enemy base with a squad-mate - landing
there briefly while they jump out, cap the flag and hop back into your helo.
You will be very vulnerable to the enemy's Stingers/Iglas and their AA jeep
(see trophy #63) and when you land you're at risk from RPG's/SMAW's, gunfire,
tank shells and even C4 and AT mines.
A safer option is to attempt to pick up an infantry flag-carrier while they
are running back to your base. Even better, if you have a squad-mate holding
the enemy flag and waiting in your base for your flag to be recovered you can
ask them to meet you at the chopper spawn and quickly hop in with you - just
make sure you're in the pilot's seat.
All maps in Capture The Flag mode have one helicopter on each side. Nebandan
Flats, Sabalan Pipeline and Operation Riverside have scout helicopters while
Kiasar Railroad has attack choppers. Both categories of vehicle are capable
of carrying passengers/crew.
61 Capture The Flag* [Bronze]
"Captured one flag while playing CTF"
This trophy requires you to capture the enemy flag once in Capture The Flag
mode (see trophy #60). Simply seizing their flag and getting it back to your
base can be fairly easy - especially on a half-empty server - but in order to
meet the trophy requirement you need to score which means your own flag must
be in your base when you deliver the enemy flag there (otherwise you'll have
to wait for it to be recovered). It will be advantageous to play on a team
that runs a strong defence on your home base - and to be playing against an
attack-oriented team that likes to leave their own base unattended!
I like to use Recon as an "infiltrator" class. A spawn beacon near the enemy
base can be very handy - just remember to place it under cover so you don't
have to parachute in (and don't forget to replace it each time you spawn on
it!). The T-UGS or MAV is useful for detecting hostiles when attacking their
base or waiting in your base for your flag to be returned. A PDW can be used
for close-quarters defence and the FRAG spec will give you an extra grenade
for clearing C4 and AT mines.
The dirtbike is great for speeding cross-country into the enemy base, taking
the flag and racing back to your base but you should watch out for mines and
you will be very vulnerable to any lock-on weapons such as Javelin missiles
from Engineers and various other guided rounds from attack chopper gunners,
scout chopper pilots and tank/IFV drivers.
OhGood recommends using the mortar to support your team in CTF mode. You can
lay down fire to destroy Claymores, AT mines and C4 in/around the enemy base
or deploy smoke to cover your team-mates' attacks. If you're trying to cap
the flag yourself you might benefit from having a friend on a mortar - or you
can run Assault and equip smoke grenades yourself.
*The image on the trophy is based on Joe Rosenthal's famous WWII photograph
entitled 'Raising the Flag on Iwo Jima'.
62 It's No Sidecar* [Silver]
"Got a kill from the passenger position on a motorcycle"
The new dirtbike vehicle is the United States Marine Corps' M1030, derived
from the civilian Kawasaki KLR650. Unusually for a motorcycle the M1030 "M1"
model has a diesel engine which gives the convenience of being able to run it
on the same fuel as other USMC vehicles or even on the aviation kerosene used
in their aircraft.
Like the quad bike in the Armored Kill expansion, the dirtbike can carry a
rider and a passenger on the back but one significant difference is that the
passenger can look and shoot forwards (and in an almost 360-degrees arc). As
a passenger you can access all your normal weapons so you'll probably want to
use either a primary gun or the Engineer's rockets/missiles to get your kill.
This would be fun and easy to do with a friend controlling the bike but it's
actually pretty trivial to do by yourself - just ride around on the bike (you
can hold L3 for a wheelie boost and if you're not playing Hardcore you can
press R3 for third-person view) and when you spot an enemy on foot quickly
stop, tap X to switch to the pillion position and shoot them. You don't need
two players for it to count towards the trophy.
Phreak69 recommends running Javelin in the Engineer class, riding up to the
top of a hill, switching to the passenger position and getting an easy kill
on an enemy dirtbike. The rider won't get any alert to the Javelin lock and
they wouldn't be able to outrun the missile anyway. Mwahaha!
The dirtbikes are plentiful on the End Game maps in Conquest and Capture The
Flag modes and on the attacking side in Rush games.
*The Battlefield 1942: Secret Weapons of WWII expansion included motorcycle
sidecar combinations for both the Allied and Axis factions.
63 AA's Revenge [Bronze]
"Destroyed an air vehicle using [one of] the AA jeeps"
The last two new vehicles in End Game are variants of the Humvee and Vodnik
light transports modified for an anti-air (AA) role. The HMMWV ASRAD and the
Vodnik AA both have a large roof-mounted missile launcher.* The AA launcher
locks onto air targets and holds two missiles at a time so it works just like
the anti-air missiles on the LAV-AD and Tunguska armoured anti-air vehicles
except that you can also switch (press Triangle or d-pad right) to access an
alternate fire mode with four aimed but unguided rockets. With either option
you can tap L1 to toggle zoom on/off.
There are no unlocks or loadout slots for the "AA jeeps" so you always have
the same weapons and you cannot equip IR Smoke to break enemy weapon locks.
The turret is controlled from the second seat of the vehicles so if you're
operating solo you'll need to switch between the driver and gunner seats (as
you would with the mobile artillery vehicles in the Armored Kill DLC) or with
a two-man crew you can move and shoot at the same time.
The requirement for the trophy is that you destroy an enemy air vehicle with
an AA jeep (you don't need to get a kill so don't worry if the pilot bails).
Just set up in a relatively safe spot - perhaps just outside your deployment
area but close enough to the centre of the map to be able to engage choppers
and planes across the map. Use your primary AA missiles and watch for your
target's flares or ECM - if you can hold a lock and trick them into popping
flares (or if they use flares to break someone else's weapon lock) then you
have an easy victim for your jeep's missiles.
The AA jeeps can be found on the End Game maps in Conquest and Capture The
Flag and in most Rush games. I'd recommend playing CTF on Kiasar Railroad as
both team deployment areas give a good view of the entire airspace.
*The Hummer has the Avenger turret which fires Stingers while the Vodnik has
what appears to be the Fenix ("phoenix") turret which fires Igla missiles.
64 Heavy Lifter [Bronze]
"Killed an enemy after successfully paradropping a vehicle"
The dropship feature is available on End Game maps in Conquest mode and works
a lot like the gunship in Armored Kill. The dropship is a C130 cargo plane*
which circles the map and initially belongs to whichever team captures the
central flag marked with a plane icon (and, after destruction, subsequently
belongs to the team that was holding that flag when it respawned). The flags
which give your team control of the dropship are "C" Warehouse on Operation
Riverside, "C" Bridge on Kiasar Railroad, "C" Warehouse (again) on Nebandan
Flats and "C" Oil Refinery (upstairs) on Sabalan Pipeline.
Unlike the gunship, the dropship is unarmed and cannot be crewed but you can
still use it as a paratrooper spawn point at any time and parachute down to
the ground. Periodically the "Dropship IFV" option will appear on the spawn
menu and you can use this to paradrop an infantry fighting vehicle out of the
plane (this will be an LAV25 for the US side or a BMP2M for the Russians). I
assume your team can only have one at a time so sometimes you'll have a long
wait if you're camping the respawn screen.
The trophy requirement is that you kill one enemy using an IFV that has been
paradropped into the game from the dropship. I find the infantry fighting
vehicles to be quite effective so this shouldn't be too tough but if you have
the unlocks available you'll probably want to switch up your loadout a bit.
For smaller urban maps I'll usually run Proximity Scan and Thermal Optics to
give me as much info as possible and APFSDS-T Shell for damaging aimed fire
versus vehicles but for End Game I'm using a set-up similar to the one I run
with tank destroyers in Armored Kill: Reactive Armour with IR Smoke to break
enemy missile locks and Guided Missile for easier long-range hits on vehicles
although you might prefer the steered smoke-proof ATGM Launcher and I must
admit I'm starting to miss APFSDS-T on close encounters with enemy armour.
OLIVERMC97 reports that, although you must use a paradropped IFV, you do not
need to parachute in with it yourself - you can use a vehicle that has been
paradropped by another player.
*Presumably it's the long-range KC130 variant operated by the USMC and used
for aerial refueling and deployment of troops and cargo.
.------------.-----------------------------------------------------------------.
| Section 12 | LINKS s12 |
'------------'-----------------------------------------------------------------'
This section gives a random list of interesting/useful/fun online resources.
o http://www.youtube.com/user/Luetin09
LT's Battlefield videos are packed with comprehensive tactical advice.
o http://www.youtube.com/user/bigMooney06
o http://www.youtube.com/show/battlefieldtopplays
Entertaining gameplay commentary and his weekly Battlefield Top Plays clips.
o http://www.youtube.com/show/battlefieldfriends
o http://www.youtube.com/playlist?list=PLF8C97115E5BCBA92
Very funny and well-observed animated series about BF3.
o http://www.youtube.com/user/WhiteMoosey
Moosey always plays with Beast Mode enabled as you can see from his gameplays.
o http://www.youtube.com/user/intheworksmedia
Weapon reviews and comparisons plus discussion of current issues.
o http://www.youtube.com/user/LevelCapGaming
o http://www.youtube.com/user/FRANKIEonPCin1080p
o http://www.youtube.com/user/jackfrags
o http://www.youtube.com/user/SHuSTYBANG
o http://www.youtube.com/user/GrizzleBF
o http://www.youtube.com/user/Kulprit008
o http://www.youtube.com/user/wrath111377
o http://www.youtube.com/user/Threatty
o http://www.youtube.com/user/dontrevivemebro
o http://www.youtube.com/user/pixelenemyRevive
A selection of other channels that are worth a look.
o http://symthic.com/charts.php
Detailed listing of BF3 weapon stats.
o http://i.imgur.com/a5pmN.png
Handy chart summarising attachment effects after the March 2012 patch.
[created by KoffeinFlummi of the Symthic forums]
o http://battlelog.battlefield.com
Official Battlelog site for player stats and battle reports.
o http://bf3stats.com
Unofficial Battlefield 3 stats site.
o http://www.battlefield.com/battlefield3
Official Battlefield 3 website.
o http://blogs.battlefield.com
Official Battlefield blog.
o http://mp1st.com/category/battlefield
o http://battlefieldo.com
o http://bf3blog.com
Unofficial Battlefield news, info and forums.
o http://battlefield.wikia.com/wiki/Battlefield_Wiki
Wiki site for the whole Battlefield series.
o http://www.youtube.com/user/Battlefield
Official Battlefield Youtube channel.
o http://twitter.com/#!/battlefield
Official Battlefield Twitter page.
o http://www.facebook.com/battlefield
Official Battlefield Facebook page.
o http://www.dice.se
Battlefield developers, DICE.
o https://help.ea.com
Support site from Battlefield publishers, Electronic Arts.
o http://www.youtube.com/watch?v=ULbZUoPN5BU
Superb BFBC2 musical tribute, based on Toto's 1982 hit 'Africa'. :)
.------------.-----------------------------------------------------------------.
| Section 13 | ABBREVIATIONS s13 |
'------------'-----------------------------------------------------------------'
This section is an alphabetical list of acronyms and other abbreviations used
for various weapons/equipment, in campaign/multiplayer dialogue, etc.
AA = Anti-Aircraft
AAV = Assault Amphibious Vehicle (AAV7A1 Amtrac)
AC = Attack variant of a Cargo plane (prefix for US aircraft)
ACB = Advanced Combat Blade (knife available with Battlefield Premium)
ACOG = Advanced Combat Optical Gunsight
ACP = Automatic Colt Pistol (ammo type)
ACR = Adaptive Combat Rifle ("ACW-R" in Battlefield 3)
AD = Air Defence (LAV25 variant)
ADS = Aim Down Sights
AGM = Air-launched Ground-attack guided Missile
AH = Attack Helicopter (prefix for US aircraft designations)
AK = Avtomat Kalashnikova (AK74) / Armored Kill (DLC pack)
AM = Aftermath (DLC pack)
Amtrac = Amphibious Tractor
AP = Armour-Piercing (ammo type)
APFSDS-T = Armour-Piercing Fin-Stabilised Discarding-Sabot Tracer (ammo type)
Arty = Artillery
AS = Avtomat Special'nyj (AS Val) / Air Superiority (game mode)
ASRAD = Advanced Short-Range Air Defence
AT = Anti-Tank
ATacMS = Army Tactical Missile System (mobile artillery unlock)
ATV = All-Terrain Vehicle
AUG = Armee Universal Gewehr (German for "universal army rifle")
BDA = Battle/Bomb Damage Assessment
BFBC2/BC2 = Battlefield: Bad Company 2
BF3 = Battlefield 3
BMD = Boyevaya Mashina Desanta (Russian for "airborne combat vehicle")
BMP = Boyevaya Mashina Pekhoty (Russian for "infantry combat vehicle")
BTK/B2K = Back To Karkand (DLC pack)
BTR = Bronyetransportyor (Russian for "armoured transporter", e.g. BTR90)
Buck = Buckshot (ammo type)
CAG = Commander [of] Air Group
CAS = Close Air Support
Casevac = Casualty Evacuation
Cat = Catapult
CIA = Central Intelligence Agency
CITV = Commander's Independent Thermal Viewer (tank unlock)
Co-Ax = Co-Axial (e.g. a machinegun sharing the axis of a tank's main gun)
Comms = Communications
ConDom = my preferred abbreviation for Conquest Domination (game mode)
CQ = Conquest (game mode) / Close Quarters (DLC pack)
CQA = Conquest Assault (game mode)
CQB = Close-Quarters Battle
C-RAM = Counter-Rocket/Artillery/Mortar (gun turret)
CTF = Capture The Flag (game mode)
DASC = Direct Air Support Centre
DICE = Digital Illusions C.E. (game developers)
DLC = Downloadable Content
DMR = Designated Marksman Rifle
DOM = Conquest Domination (game mode)
DPV = Desert Patrol Vehicle
EA = Electronic Arts (game publishers)
ECM = Electronic Countermeasures
EG = End Game (DLC pack)
ELINT = Electronic Intelligence
EMP = Electromagnetic Pulse
EMR = Enhanced Marksman Rifle (M39)
EOD = Explosive Ordnance Disposal (EOD Bot)
Evac = Evacuation
Exfil = Exfiltration
FAMAS = Fusil d'Assaut de la Manufacture d'Armes de Saint-Etienne
FFAR = Forward-Firing Aircraft Rocket (rocket pods)
FN = Fabrique Nationale (Belgian firearm manufacturers)
Frag = Fragmentation
GAZ = Gorkovsky Avtomobilny Zavod (Russian vehicle manufacturer)
GRU = Glavnoye Razvedyvatel'noye Upravleniye (Russian intelligence)
GM = Gun Master (game mode)
GPMG = General-Purpose Machinegun
HALO = High Altitude, Low Opening (low-profile parachute insertion)
HARM = High-speed Anti-Radiation Missile (anti-radar missile)
HEAT = High Explosive Anti-Tank (ammo type)
HIMARS = High-Mobility Artillery Rocket System (M142)
HK = Heckler und Koch (German firearm manufacturers)
HMD = Helmet-Mounted Display
HMG = Heavy Machinegun
HMMWV = High-Mobility Multipurpose Wheeled Vehicle (Humvee)
HVT = High-Value Target
IAR = Infantry Automatic Weapon (M27)
IED = Improvised Explosive Device
IFV = Infantry Fighting Vehicle
IR = Infra-Red
IRNV = Infra-Red Night Vision
ITV = Internally-Transportable Vehicle (Growler)
JDAM = Joint Direct Attack Munition (smart bomb)
JSSAP = Joint Service Small Arms Program
KDR = Kill:Death Ratio
Klick = Kilometre
KSA = Kingdom of Saudi Arabia
LDES = Laser Designation [of target], also "Lase" used as a verb
LAV = Light Armoured Vehicle (LAV25)
LMG = Light Machinegun
LSAT = Lightweight Small Arms Technologies (US development programme)
LSW = Light Support Weapon
LT = Lieutenant
LVG = Low Velocity Grenade (ammo type)
LZ = Landing Zone
MASS = Modular Accessory Shotgun System (M26)
MAV = Micro Air Vehicle (Recon gadget)
MCS = Modular Combat Shotgun (870MCS)
MEU = Marine Expeditionary Unit
MG = Machinegun
MGS = Mobile Gun System (M1128)
Mike = "M" in the military phonetic alphabet, used to denote minutes
Mike-Mike = Millimetre
Mil = Millimetre
MOA = Minute Of Angle (term used to describe a firearm's accuracy)
MP = Multiplayer
MSR = Main Supply Route
MTAR = Micro TAR21 (MTAR21 carbine variant of the TAR21 assault rifle)
MVP = Most Valuable Player
NATO = North Atlantic Treaty Organisation (and its standard ammo types)
OGA = Other Government Agency (usually by implication the CIA)
OHK = One-Hit Kill
OP = Observation Post / Overpowered
Para = Paratrooper
PDW = Personal Defence Weapon
PLR = People's Liberation & Resistance (faction)
POW = Prisoner Of War
PSO = Pritsel Snaipersky Optichesky (Russian for "sniper scope, optical")
PTFO = Play The Objective!
QBB = Qingwuqi Buqiang-Banyong (Chinese for "light rifle, squad-use")
QBZ = Qingwuqi Buqiang-Zidong (Chinese for "light rifle, automatic")
QRF = Quick Reaction (or Response) Force
RDS = Red-Dot Sight
RedCon = Readiness Condition (RedCon 1 is a state of full alert)
REX = Revolver for Export (MP412)
RHIB = Rigid-Hulled Inflatable Boat
RPG = Rocket-Propelled Grenade (RPG7)
RPK = Ruchnoy Pulemyot Kalashnikova (RPK74)
RPM = Rounds Per Minute (the cyclic rate-of-fire of a firearm)
RU = Russia / Russian
RV = Rendez-Vous
SA80 = Small Arms for the '80s (common name for the L85/L86 firearms)
SAM = Surface-to-Air Missile
SAW = Squad Automatic Weapon (M249)
SCAR = SOF Combat Assault Rifle - L suffix for Light (5.56mm) model
- H suffix for Heavy (7.62mm) model
SCV = Scavenger (game mode)
SitRep = Situation Report
SKS = Samozaryadnyj Karabin Simonova ("Siminov self-loading carbine")
SMAW = Shoulder-launched Multipurpose Assault Weapon
SMG = Sub-machinegun
SOCOM = Special Operations Command
SOF = Special Operations Forces
SOFLAM = SOF Laser Acquisition Marker (Recon gadget)
SP = Single-Player
SPAS = Sporting-Purpose Automatic Shotgun (SPAS-12)
SPM = Score Per Minute (average points earned per minute in multiplayer)
SQDM = Squad Deathmatch (game mode)
SQRUSH = Squad Rush (game mode)
S-Tac = Supp + Tact
STANAG = Standardization Agreement (for NATO equipment and procedures)
Supp = Suppressed (describing a handgun with a sound suppressor)
SVD = Snayperskaya Vintovka Dragunova ("Dragunov sniper rifle")
Tact = Tactical (describing a handgun with a flashlight attachment)
TAR21 = Tavor Assault Rifle for the 21st century
Tango = "T" in the military phonetic alphabet, used to denote a target
TDM = Team Deathmatch (game mode)
TDMC = Team Deathmatch Close Quarters (game mode)
TK = Team Kill
TOW = Tube-launched Optically-tracked Wire-guided (US anti-tank missile)
TS = Tank Superiority (game mode)
TTK = Time To Kill (time a gun takes to do 100 damage at a given range)
T-UGS = Tactical Unattended Ground Sensor (Recon gadget)
UAV = Unmanned Air Vehicle
UH = Utility Helicopter (prefix for US aircraft designations)
UMP = Universale Maschinenpistole (German for "universal machine-pistol")
USMC = United State Marine Corps.
USS = United States Ship
V-Bed = VBIED = Vehicle-Borne Improvised Explosive Device (car bomb)
Victor = "V" in the military phonetic alphabet, used to denote a vehicle
V-ID = Visual Identification
VOIP = Voice Over Internet Protocol
WLR = Win:Loss Ratio
WMD = Weapon of Mass Destruction
XBOW = Crossbow
XP = Experience Points
.------------.-----------------------------------------------------------------.
| Section 14 | CONTACT s14 |
'------------'-----------------------------------------------------------------'
I welcome feedback, corrections and contributions on this guide. Contributions
will usually be reworded but will always be fully credited to the submitter so
be sure to tell me the name you want me to use.
You can email me at barticle at hotmail.com - obviously changing the "at" to an
@ and removing the spaces. It would be helpful if you include "Battlefield" or
"BF3" somewhere in the subject line to get my attention.
My aim is to record in this guide everything I know about the trophies in BF3 so
it's probably not worth asking me questions about them. Just read through the
whole document and if you can't find an answer try asking on the forum instead.
My permission should be sought before using any content from this document for
your own website or guide although I'm happy for my BF3 ascii-art logo to be
used if it's credited to me (Barticle) and you tell me where you're using it.
.------------.-----------------------------------------------------------------.
| Section 15 | THANKS s15 |
'------------'-----------------------------------------------------------------'
I would like to thank the following:-
o Noodles - my regular BC2 squad-mate and accomplice
o Beanz, Bones and Shiny - the Dream Team!
o Guru, Astrid, Soul, Mask, Janne and Wings - international Battlefield buddies
o Bartosz, Bartino, Bartkiller, Bartimus, Bartje and all the other BF Barts!
o Gunther, Soldat and Pereira for sick piloting skillz
o TheGamerReviewVideos for the wingman, euthanasia and co-op vids 'n' tips
o OhGood, Warchilld999, radiocaf, Double991, Gemini_Red, Widge56, PokeLord473,
Lord_Overmetal, Omnikill X, ShadowBalboa, Carter_83, TroubleMaker411, Vic8379,
ThePhenomenaIHP, SWAT_JaYbO, Power Turtle, old_school227, traveltheory, zeze,
xricky93x, GuNz_52, tgf, Flaco91PR, AstroFlibble, MOSTARR, ghostninjax, Quink,
homerunhomer, TrophyQuest, unreal soul, Multitasking, Naked_Snake1964, IRJin,
yewjhin, Warref, MongeMENGAO, immikeulate, NekroWolfen, FS_HUNK, MercuryPSP,
CJ_Boy, Asympt0teofDoom, leepangfu, Kadaj_u, diamond1988, QuantumMercury,
Phreak 69 and OLIVERMC97 for helpful forum posts
o DDR Midian and Lanex for contributions
o Nille for posting the hidden Close Quarters trophy requirement
o 2wheels (and the other Redditors that contributed) for collating many of the
undocumented changes in the big March 2012 patch
o Slamscape for the gameplay vid
o Symthic for the weapon stats and game data
o Blue Panda and Legion for the crossbow damage info
o AL_GR33N_ et al for the Scavenger mode weapon list
o mub for restoring my faith in random co-op partners
o bigMooney06 (hullooo!) for consistently enjoyable Youtube gameplay commentary
o Luetin09 for Battlefield wisdom on Battlefieldo and his own Youtube channel
o PianomanGaming, jewbybrother579 and Swordsman 75 for their informative BF3
Youtube vids
o the Battlefield Wiki for mobile anti-air info
o zavvi.com for getting the game to me one day early
o GameCentral, Zero Punctuation and Extra Credits for their excellent output
o Marsen Jules, bvdub, Rameses III, Olan Pine and Dublicator for super sounds
I will be happy to give credit and thanks to anyone who makes a contribution.
___________ ___
\______ / ___ / /
/ / __ \_/ / /
/ \___ ________ _________/ \__ ___ ______ / / ________
.-------o / __ / \___ // ___/\_ ___// // ___// / / __ /
| ANOTHER / / / /_____/ // / / / / // / / / / \/ /
'---------/ /-/ // __ // /-----/ /---/ // /---/ /--/ _____/---------.
/ / / // / / // / / / / // / / / / / GUIDE |
/ \/ // \/ // / / \_ / // \_ / \ / \________ o-----'
\______/ \______/ \_/ \____/ \_/ \____/ \___/ \___________/
--
Battlefield 3 Trophies Guide
Copyright 2011-2013 James R. Barton
Initial version 1.00 completed 3 November 2011
Current version 1.16 completed 12 March 2013
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This guide may be downloaded and printed for personal, private, non-commercial
use only. This work is subject to copyright. It may not be hosted online or
otherwise distributed publically or reproduced either in whole or in part
without the advance written consent of the author. Any violation would
constitute an infringement of copyright and is strictly prohibited.
The only websites with the author's consent to publish this guide are GameFAQs
(www.gamefaqs.com) and its affiliates (i.e. Gamespot).
If you find this file hosted on any other site I would be grateful if you would
inform me at the email address given at the top. Thanks!