Well that part is obvious and I wrote it years ago... It doesn't replace real cut-scenes though.Also they do not have the details you need. If a scene wants to point out that the character now does a very subtle movement: using video you can do it very cinematic; ingame, you could hardly even tell, since a finger is maybe one pixel... and even if you could, it wouldn't look cool.If you want 3 Dimensional things to happen, rapid changes in scenery...

Especially a space battle is something you cannot do with youre engine, if your game is not a spaceship game, and creating such a 3D scene is not all that hard of course

Or I dont know... What if you want to focus on a Pool table as the players have a little match. But you're game is a sidescroller.

Making video doesnt mean 3D render scenes, but now you can show all scenes and all details you want.And its very convenient.

I come back and visit the topic of Java video every 6 months or so I've actually been working with Java and video on and off for over a decade. It genuinely is a sorry state of affairs but last time I looked Xuggler was getting closer to being useful (albeit pretty large). VLCJ when I last looked was useless but this seems to have changed.

Cortado might be working better now too. I will possibly be reinvestigating Cortado in the near future. It is particularly appealing for being a) pure Java and b) unencumbered, apparently.

It's fairly easy to write a Flash exporter using JSFL, then taking the data from a Flash file to animate stuff in-game. I wrote a version of this for iOS in about 3 days. JSFL exported the data to JSON then I used a JSOn library to convert to the iOS HashMap equivalent, then it's easy to read the data and write a simple animation player.

That's how I do with lingdx too, Json With external resource like that you can have your non-programmer team to modify it and cry by themselves.

Yes, exactly. The artists always shower praise on me when I make them tools, but they never realize that I am just sealing their fates. "Oh it's broken? Well that's your fault, go fix it." Ah yes, sweet silence.

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