Elf Adventure 5-2-83

This version predates the last known version by about three
weeks. Although it’s in an even earlier state than the
barely playable 5-25-83 prototype, there are a number of things
you can do. It’s interesting to see how the room layout
evolved between the two versions, going from more of an open maze
to a closed room environment. This version also features the
famous Adventure ‘Sword’ rather than an axe.

Prototype
Differences

The Starting location is different. You
start the game on a screen with the cloak and helmet
rather than the shield.

The Room layout is very different. There
are open rooms with small blocks and what appear to be
hedges.

There is no collision detection with the walls.

The rooms will repeat themselves if you leave
them in certain directions. This generally happens
when you leave through a wall, but some of the 'real'
exits do this as well.

Instead of a throwing axe, this version features
a sword. The sword works the same way as it did in
the original Adventure but it appears to be a bit
longer. Unlike the axe you only need to touch the
figures with the sword to kill them.

The throwing isn't working correctly in this
version. Objects will be thrown only after
dropping them and moving away. If done correctly
the object will suddenly move across the screen, seemingly
of its own accord.

The figures don't appear to pick up any other
object other than the sword.

Although the figures can kill you with the sword
if they possess it, the collision detection is somewhat
broken so this rarely happens.