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My software

Most significant software I have programmed include:

AlgAudio – an advanced audio processing framework for sound synthesis and effect processing on live performances. I have designed and developed this software during my internship at Audiovisual Technology Center – CeTA. AlgAudio lets its user create a network of audio operations and define how to control operator’s parameters. It’s designed to be easy to use, but very flexible. It has a plug-in mechanism that allows third-party developers to create custom modules using a public API. Source code and downloads for Linux and Windows are on Github.

Technologies involved: C++14, ANSI C, SuperCollider, SDL, CMake, OSC.

Extended Squitter messages analysis and conversion tool as a server embedded within a ADS-B ground station receiver (for Becker Avionics Polska). Sounds scary, but that’s basically an application that monitors airplanes in real-time and exposes resulting data outside the receiver. This project is not and most likely never will be publicly released.

I have contributed to Ubuntu Accomplishments System – an extensive platform designed to award users for being active in community (or just for casual achievements) and to guide them through related milestones. I have contributed a significant amount of code and helped designing platform specs.