In any case, i'll be buying the HMZ-T3 day one for those interested
Not sure if i'll sell my T2 or give it to the family.

Hello brother!!!

I had the T1 for awhile but with the ever growing family i had to make sacrifices and gaming wasnt an option.. Sony already improved on comfort with the T2 and its only going to get better. If a company can make VR comfy, it will be Sony, but the might come with it.

We should probably make it clear for people following this thread who don't know. The Sony HMZ products are not VR headsets. They're essentially 3D TVs strapped to your face. The Oculus Rift is a VR headset. Presumably, and hopefully, this new product from Sony for the PS4 would be more like the Oculus and less like the HMZs.

The HMZ is really just like looking at a large 3D TV. There's no head tracking. For watching 3D movies it's great at giving you the sensation that you're looking at a big screen, but that's it. For playing games, it's the same. Turn your head with the HMZ and nothing would happen in the "virtual" game world. As I said, it's as if you're looking at a big 3D TV. It even looks like the screen is a few feet away. But apart from the same kind of 3D effect you get from a 3D TV, it's a static experience.

The Oculus gives you a very powerful stereoscopic 3D effect combined with head tracking, and the image appears to more fully envolope your field of vision. The image appears much closer. In fact, it really comes close to appearing like it is your ordinary visual experience. Turn your head in a "virtual" game world and your vision is 1:1 tracked with where you're looking. It's really an extraordinary experience. It was really a strange experience being "in it" for more than a few minutes the second time I tried it. I can only begin to describe it as my mind loosing track of my physical body, and I began to feel a very real and strange sense of presence in the virtual world.

I've tried the T2, and it's cool, but it's honestly not even in the same league in terms of immersion as even the low resolution Oculus dev model. I tried the Oculus a little over a month ago and it was the coolest gaming experience I've ever had, and I immediately ordered a dev kit, which I expect sometime in the next 2 weeks. If Sony can match the immersiveness of the Oculus, then they'll have something.

I know what you are saying but they are two different fields of view and screens.
The HMZ-T series is trying to replicate the best cinema experience possible and it does that.

SONY still have a good chance to wow people with a modified T3 and with the PS4 set to be a crazy 100+million unit sellout they could bank big.

All the hype is for the Occulus but Sony has had VR goggles for awhile. A lot of people forget that Sony Corp. is a professional corporation that provides medical equipment for hospitals and surgeons. Sony introduced this a few months ago:

It isn't full field of view because it allows the surgeon to look down on the actual operating area. It's used as a new display for the surgery robot and costs $15,000. The existing Sony VR goggles are about $900. Maybe something is being hinted at for TGS.

Another area showing why Sony are the leader in optics, they are practically all optics already:

yay! so theyre finally going to show the Orbis!
i remember back during the PLAYSTATION Meeting in february i posted here wondering where the hell it was!
im guessing Zindagi and various others have been working on Orbis exclusive vr games

The existing Sony VR goggles are about $900. Maybe something is being hinted at for TGS.

The existing $900 Sony product you're referring to are not VR goggles, as I already explained above, and as anyone who owns them can attest. They're cool for what they're designed for, but they're not designed for VR, and don't provide a VR experience.

I was under the impression Sony was working on developing not just a VR headset but one for use with AR. I could swear I read an article from someone who'd been shown the current prototype AR head mounted display Sony was working on behind closed doors at one of the big conventions last year. The article talked about how the guy thought he was getting a demo from a real person only to watch them turn into a zombie mid presentation. Two of the things the Occulus Rift has really done is suggest one way to make such a device for a reasonable price, instead of using fancy custom display screens the Rift re-purposes existing high def cell phone displays, and show that response time is really important in a gaming VR set up.

Was always likely Sony had their own version in devlopment. I have big concerns over the rift because I have a squint in one eye. So I really hope Sony's headset is similar to their current HMZ, which wouldn't such an issue as the OR

My friend has quite a big squint in one of his eyes so he needs to be quite close to the monitor to read anything so 3D doesn't work for him. However he tried the OR at Gamescon and he instantly noticed the 3D, the reason most likely is because you have a separate screen per eye. His squint is inward so I'm not sure if it would be fine for those with an outward squint.

The existing $900 Sony product you're referring to are not VR goggles, as I already explained above, and as anyone who owns them can attest. They're cool for what they're designed for, but they're not designed for VR, and don't provide a VR experience.

The subject isn't about the existing Sony headset, it's about the next one. The surgeon headset has head tracking. Since Sony is acknowledging it will be going up against the Occulus, it's probably reasonable to expect the next consumer headset will have head tracking.

Pacing in wait of Sony's imminent DOOM!...since 2006

PS4 - The Only Hardcore Gaming Console = All Your Baserape Are Belong To Us

Watch it turns out Sony teamed up with Oculus Rift on a new VR headset, if that happened I would be doing backflips! It would be a win win if they collaborated together, Sony has some great hardware engineers!

The HMZ is really just like looking at a large 3D TV. There's no head tracking. For watching 3D movies it's great at giving you the sensation that you're looking at a big screen, but that's it. For playing games, it's the same. Turn your head with the HMZ and nothing would happen in the "virtual" game world. As I said, it's as if you're looking at a big 3D TV. It even looks like the screen is a few feet away. But apart from the same kind of 3D effect you get from a 3D TV, it's a static experience.

The Oculus gives you a very powerful stereoscopic 3D effect combined with head tracking, and the image appears to more fully envolope your field of vision. The image appears much closer. In fact, it really comes close to appearing like it is your ordinary visual experience. Turn your head in a "virtual" game world and your vision is 1:1 tracked with where you're looking. It's really an extraordinary experience. It was really a strange experience being "in it" for more than a few minutes the second time I tried it. I can only begin to describe it as my mind loosing track of my physical body, and I began to feel a very real and strange sense of presence in the virtual world.

Just strap a Move Controller on top, and you're done

Believe it or not that's not too far fetched if the PS4 had an HDMI Out, you could potentially implement VR on HMZ using the PS4 + Camera and Move Controller to drive the video on the HMZ.

The subject isn't about the existing Sony headset, it's about the next one. The surgeon headset has head tracking. Since Sony is acknowledging it will be going up against the Occulus, it's probably reasonable to expect the next consumer headset will have head tracking.

That's right. But you're the one who wrote just a few posts back "The existing Sony VR goggles are about $900." There are no existing consumer Sony VR goggles. The $900 Sony head mounted display product, the only thing you could be referring to, isn't a VR product. As I already explained it's essentially a head mounted 3DTV.

Sony has already demoed a T2 prototype with head tracking, but they've still got some things to work through, things I'm fully confident they can and will address, assuming they're cutting their own path and not striking some deal with the Rift guys. To address what TAZ427 says:

Just strap a Move Controller on top, and you're done

No, it isn't that simple, and the Oculus team has demonstrated that it definitely is not that simple by creating a product that offers an experience so much better than merely tacking head tracking onto a head mounted display. There are optical issues you have to address, and, just as importantly, there are serious latency issues you have to address.

If you get the chance, try a Sony HMZ-T2 with TrackIR, which will give you some head tracking, and then try an Oculus Rift. The gap in immersion between the two is vast and demonstrates that you've have to do more than strap motion tracking onto existing systems.

The subject isn't about the existing Sony headset, it's about the next one. The surgeon headset has head tracking. Since Sony is acknowledging it will be going up against the Occulus, it's probably reasonable to expect the next consumer headset will have head tracking.

You said exactly this:

Originally Posted by Bligmerk

The existing Sony VR goggles are about $900.

He was replying directly to that post of yours, correcting your misinformation.

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