Dungeon

Dungeons are player-vs-environment private instances that (so far) take place in indoor environments and which are balanced for groups of three or five characters. They are similar to Skirmishes, but usually longer, involving exploring some kind of structure and facing several bosses.

To enter a dungeon you must use the queue system. Leveling dungeons require 3 players and Epic dungeons require 5 players. All dungeons have a minimum level required, and epic dungeons have an item level requirement. Epic dungeons require 1 Tank, 1 Healer, and 3 DPS characters to queue if you join a public queue, private queues bypass this restriction.

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These are rough drop rates estimates observed from running 75+ dungeons, and observing all party members loot. The figures won't be exact, but it should be useful to players to get an idea of where it's best to farm for each item.

Tier 1 dungeon delve chests:

10% - drops the T1 set armor/weapon piece the in game description says (note each class has 3 sets)

40% - drops the other T1 ring/necklace/belt piece the in game description says

45 % - drops a random junk piece of purple loot - usually matching what the final boss can drop

5% - drop a random junk piece of blue loot

Tier 2 dungeon delve chests:

10% - drops the T2 set armor/weapon piece the in game description says (note each class has 3 sets)

20% - drops the other T2 ring/necklace/belt piece the in game description says

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