OMPH!DrakonST...I was hoping to make some day a "Water/Sea Shell" like ships with faction of humans commanding either dead ones (more like standard starship) or live ones with unique systems and only build-in weapons, and looters sprites would do the trick after extensive Photoshop kitbash.

Both factions look just like an ART. LOVE IT!

Logged

Mods are like drugs for games - they allow to customise and expand experiance......yet be carefull not to mix to much or overload...as conflicts yield terrible results.There is only one rule always in (load)order...be responsible and know what you're doing.

I tried to register in the Starsector forum, but I do not receive the validation email.

As you were the last user active on "Looters /// Artefact mod" and have the visible email I wanted to ask you to post in the forum the error that I am having with this mod in battle against Artefact Capital Ship.

350915 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.api.combat.ShipAPIjava.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.api.combat.ShipAPI at src.data.scripts.weapons.Artefact_Overridebeameffect.advance(Artefact_Overridebeameffect.java:40) at com.fs.starfarer.combat.entities.ship.A.oOoO.advance(Unknown Source) at com.fs.starfarer.combat.systems.oOoO.o00000(Unknown Source) at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source) at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)"""Only one time, and only because its an error. You need to get your account in order, such practices are in bad taste and "troll security risk" ;-)

Logged

Mods are like drugs for games - they allow to customise and expand experiance......yet be carefull not to mix to much or overload...as conflicts yield terrible results.There is only one rule always in (load)order...be responsible and know what you're doing.

So, since I do not know how to find their system (you mentioned some map coordinates that I cannot find anywhere, so I have no way of knowing what nebula it is, and what system),I felt the need to join them.

After I joined them, I'm basically ... in two empires (I joined the Noir, the system said I left Try-Tachyon, but I didn't.

Now, if continue to receive the salary from Tachyon, and if I call a fleet for an invasion, it will come from a Tachyon world.

Also, any market I invade, also gets assigned to Tachyon, instead of Noir.

I tried to register in the Starsector forum, but I do not receive the validation email.

As you were the last user active on "Looters /// Artefact mod" and have the visible email I wanted to ask you to post in the forum the error that I am having with this mod in battle against Artefact Capital Ship.

350915 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.api.combat.ShipAPIjava.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.api.combat.ShipAPI at src.data.scripts.weapons.Artefact_Overridebeameffect.advance(Artefact_Overridebeameffect.java:40) at com.fs.starfarer.combat.entities.ship.A.oOoO.advance(Unknown Source) at com.fs.starfarer.combat.systems.oOoO.o00000(Unknown Source) at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source) at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)"""Only one time, and only because its an error. You need to get your account in order, such practices are in bad taste and "troll security risk" ;-)

I tried to register in the Starsector forum, but I do not receive the validation email.

As you were the last user active on "Looters /// Artefact mod" and have the visible email I wanted to ask you to post in the forum the error that I am having with this mod in battle against Artefact Capital Ship.

350915 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.api.combat.ShipAPIjava.lang.ClassCastException: com.fs.starfarer.combat.entities.Missile cannot be cast to com.fs.starfarer.api.combat.ShipAPI at src.data.scripts.weapons.Artefact_Overridebeameffect.advance(Artefact_Overridebeameffect.java:40) at com.fs.starfarer.combat.entities.ship.A.oOoO.advance(Unknown Source) at com.fs.starfarer.combat.systems.oOoO.o00000(Unknown Source) at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source) at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)"""Only one time, and only because its an error. You need to get your account in order, such practices are in bad taste and "troll security risk" ;-)