Friends, Romans, dungeoneers, lend me your ears;I come to bury Trisword, not to praise it.The damage items do lives after them;The good is oft interred with their rust;So let it be with Trisword. The noble LujoHath told you Trisword was imbalanced:If it were so, it was a grievous fault,And grievously hath Trisword answer'd it.Here, under leave of Lujo and the rest--For Lujo is an honourable man;So are they all, all honourable men--Come I to speak in Trisword's funeral.It was my tool, faithful and just to me:But Lujo says it was imbalanced;And Lujo is an honourable man.He hath brought many bosses home to RomeWhose trophies did the general coffers fill:Did this in Trisword seem imbalanced?When that no potion was quaffed, Trisword grew not:Imbalance should be made of sterner stuff:Yet Lujo says it was imbalanced;And Lujo is an honourable man.

(I hope Lujo is not offended; he was hardly the only one calling for nerfs, but I had to pick on someone, and his name scans nicely.)

To be fair, I cant take blame or credit for that one (nerf), but this is much better than "my preciousss!"

RIP, Trisword, you were too good for this world. My own crusaders and half-dragons will mourn for you, and pray for adjustments. To themselves, ofc, you were too damned good

EDIT: To be honest, the current tri-sword, unless it suffers being judged against the old one, is really poised to bring out the best in gnomes and halflings. People will notice unless they avoid it (but a avoiding a +dmg item is not smart in any case - fine sword is an autopurchase). If you look at it the right way, they (gnomelings) convert for blackspace, and can really afford to blow potions for temporary benefits. If a temporary damage increase translates into a permanent one via efficent leveling - that's something they can do, as opposed to the other guys. That's their strenght! The current trisword turns any potion in "help me level" potion, on top of being +7 (highest in the game) damage for dedicated potion spikers and +att % guys.

If it highlights anything, it's just how broken the old version was. And between converting for lvl-spiking benefits, alch scroll, it and converting for piety - I don't think halflings and gnomes were hurt much. Dwarves are also likely to see more play if "auto-prep" guys consider lockering a keg of health, and Orcs were being overshadowed by an item unfairly for quite a long time...

Last edited by Lujo on Sat Feb 16, 2013 11:52 am, edited 1 time in total.

Totally in agreement on this. While I wouldn't mind some tweaking on new Trisword, it's definitely far removed from the obscenity of the old one and well within reasonable parameters for an item. I'm still not sure on what it all means for halflings and gnomes (it will be a fundamental playstyle change at minimum) and that's where my concern lies, not with this item.

While I do mourn the loss of obscene base attack boosting (it was fun, even if trisword made it too easy), I am glad to be rid of another gold draining item. I've never liked gold draining effects on an item, and the more of them that can be gotten rid of, the better. Still hoping to see the alchemist scroll and crystal ball get shifted to different limitations.

Darvin wrote:I've never liked gold draining effects on an item, and the more of them that can be gotten rid of, the better. Still hoping to see the alchemist scroll and crystal ball get shifted to different limitations.

Agreed. I almost made a thread about it, but I have no ideas for what they could be changed to.

Darvin wrote:While I do mourn the loss of obscene base attack boosting (it was fun, even if trisword made it too easy), I am glad to be rid of another gold draining item. I've never liked gold draining effects on an item, and the more of them that can be gotten rid of, the better. Still hoping to see the alchemist scroll and crystal ball get shifted to different limitations.

I stopped using the Trisword a long time ago because it led to very one-dimensional games. Three gold for +2 damage was so good a deal that there was no reason to spend your gold on anything else. So instead of buying 40 gold worth of random and potentially interesting jank, the Trisword encouraged you to focus all of your resources into a powerful but bland effect. When I found it in shops I would either deliberately ignore or it or buy for conversion because it just wasn't interesting.

I confess that I did keep it in my locker as insurance against outrageous PQI quests.

EDIT: On the topic of the crystal ball, I still don't feel that it really 'works' yet. The scaling cost is doing the same thing to the crystal ball that it is doing to Absolution: it makes it harder to use for situations in which it was already marginal while having almost no impact on situations where it is too strong. An Elf Wizard can easily hit 25 mana. That's kind of the point of being an Elf Wizard. You can typically invoke Crystal Ball 3-4 times if you use all of your gold on it. For the Elf Wizard, that is 15-20 fireballs. There is no other possible use of resources that can compete with that if you are a dedicated fireball user. Not even the Battlemage Ring is worth it. Meanwhile, gnomes and causal users of the crystal ball find that the opportunity cost is too high, but they were never the ones really breaking the thing in the first place.