In Bill Gates’ vision of the classrooms of the future, students are grouped according to skill set. One cluster huddles around a computer terminal, playing an educational game or working on a simulator. Another works with a human teacher getting direct instruction, while another gets a digital lesson delivered from their teacher’s avatar.

"When using iPads with students, consider apps which allow students opportunities to create media which demonstrates understanding and lets them show what they know and how they feel. This is a very engaging, challenging, and meaningful way for students to learn and for teachers to understand and assess what their students comprehend."

Abreena Tompkins, instruction specialist at Surry Community College, has developed a brain-based online course design model based on a meta-analysis of more than 300 articles. In this study, she distilled the following elements of brain-based course design:

Module One: What is Universal Design for Learning? offers an overview of Universal Design for Learning (UDL) by addressing the three principles of UDL, the connection of UDL to neuroscience, and the impact of UDL on curriculum. This module provides you with an interactive learning experience. You may wish to think of it as an interactive text book.

Discussion boards, or threaded discussions, are one of the most commonly used tools in online teaching. Discussion forums provide the ability for asynchronous discussion to occur over a period of time. The ability to learn asynchronously is one of the primary benefits of online learning. Students are able to reflect upon their ideas before sharing them with the class, leading to more reflective responses and in-depth learning. T

his guide has been designed to provide some practical suggestions to assist you in making the most of this versatile tool. A number of topics have been addressed, including: facilitation tips, content area suggestions, time management strategies and much more.

Helpful blog with lots of links and resources about Universal Design for Learning.

"Universal Design for Learning (UDL) is a combination of pedagogy and technique that acknowledges the different levels of needs. UDL uses brain-based research to identify the need for addressing multiple methods of representation, expression and engagement of learners with information and knowledge. It involves instructional goals, methods, materials, and assessments."

The Illinois Online Network (ION) is a collaboration of all community colleges in Illinois and the University of Illinois working together to advance utilization of technology enhanced and Internet-based instruction and service.

Esther Lambe, principal at St.Kierans National School discusses how her primary school students used the MissionV virtual world in a game-based learning progra (RT @GridJumper: Check out this SlideShare presentation : Game-based Learning in Virtual...

Free, Open Course With Dr. Curt Bonk: The live course had ended, but please enjoy the course at your own pace!Description: Motivating students and creating community within blended and online learning environments are crucial to academic achievement and success. This open course will provide both theoretical concepts and practical tools for instructors to improve motivation, retention, and engagement within blended and online courses.

Discussion boards, or threaded discussions, are one of the most commonly used tools in online teaching. Discussion forums provide the ability for asynchronous discussion to occur over a period of time. The ability to learn asynchronously is one of the primary benefits of online learning. Students are able to reflect upon their ideas before sharing them with the class, leading to more reflective responses and in-depth learning. T

his guide has been designed to provide some practical suggestions to assist you in making the most of this versatile tool. A number of topics have been addressed, including: facilitation tips, content area suggestions, time management strategies and much more.

TinyTap is the perfect addition to any classroom. It’s now simpler than ever for teachers to create fun and interactive activity books. Teachers worldwide are using the platform as teaching aid in the classroom.

"We came across four excellent case studies produced by the Joan Ganz Cooney Center, an independent research laboratory that supports research and development in educational digital media technologies."

"It is always great to see how teachers are using different technologies in the classroom in unique and inspirational ways. We came across four excellent case studies produced by the Joan Ganz Cooney Center, an independent research laboratory that supports research and development in educational digital media technologies.

"The first case study shows Joel Levin, a school technology integrator, using MinecraftEDU with second graders at Columbia Grammar and Preparatory School in New York City. Joel leads his class through structured game-based scenarios that emphases self-directed learning, collaboration between students, and positive social interactions.

"The second case study shows how Ginger Stevens, a 6th grade special-education teacher at Quest2Learn in New York City, utilizes the intentionally game-like environment of her school to maximize learning for students with special needs."

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