Update:
Shacknews has quote from 3D Realms' George Broussard saying that this is the
result of some confusion, and is not true, the story going on to clarify that
DNF is using a 100% in-house engine. - Original story:
Listening through the entirety of the Take
Two quarterly earnings conference call (thanks
GameSurf) offers a startling
revelation. A question about a Duke Nukem Forever release date, which naturally
was not provided, elicited the casual remark that the game is "using the DOOM 3
technology, which is finished." 3D Realms' long-in-development shooter started
as a Quake engine game, before switching to the Unreal engine. There you go --
proof that even dry conference calls can be exciting.

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"Because 3D Realms is currently hiring artists who have experience making high-poly models for normal mapped objects and characters."

True, but high poly is not the strength of the doom 3 engine. The doom 3 engine relys on using low poly models and buffing them up with normal mapping, unified lighting, and animations. Infact, low poly is a major reason on why doom 3 runs so well.