Follow the tutorial exactly as it is, however where there are instances of the offset 0x1F9720, instead use 0x31ACE8. You may also have to rummage around a little in unLZ a little to find the image of the types, but, theoretically, it should be around the same location.

Hello,I am sorry my Endlish is poor.Well,I want to add a New Types in NDS pokemon BW2.I have found the Type-effectiveness Table in overlay 167.And the offset is 0x3DC34.So I write the Repoint to 34DC0308,but I cannot reserch the value in overlay 167.Can you tell the right Old Table offset?

Great tutorial! It worked great, except for some of the colors are now off on my type names in the summary screen (gonna have to fix that, but that'll be easy).

Unfortunately, I appear to have a problem or two.

I replaced ??? with Fairy, firstly.

1. In battle the moves still read ??? type.

2. While the defensive typing seems to work fine, (I haven't checked every one, but what I did check worked.) every single Fairy (???) move I use does almost NO damage.

For example, I was messing around with YAPE and a move editor, and I changed Zigzagoon to a normal/fairy type, and I also changed my Mawile's Vicegrip to a fairy move. When I used it, however, it didn't even come CLOSE to KOing the lv 4 Zigzagoon, even though Mawile's like lv 22. I'd estimate it did ~15% of the thing's hp.

I knew something was up, so I went and edited Vicegrip's power to 255, and tried again. +200 power, no difference. O.o

I'm thinking this is something to do with a default for ??? attacks.

It still does "super effective" damage, I tried it on a Poochyena too. Still did almost nothing.

Yes i f you are referring to when i have to use the replace function I am using the reversed offset. But I saw that earlier in the thread someone had the same problem but somehow figured it out but didn't explain how.

And yes whenever I am at the replace step I have type: hex values, find: 20971F08 and in this case I was trying to replace at 007E4140 and used 40417E08 and I even tried at the exact place of the demonstration and it still does it.

Yes i f you are referring to when i have to use the replace function I am using the reversed offset. But I saw that earlier in the thread someone had the same problem but somehow figured it out but didn't explain how.

And yes whenever I am at the replace step I have type: hex values, find: 20971F08 and in this case I was trying to replace at 007E4140 and used 40417E08 and I even tried at the exact place of the demonstration and it still does it.

Well, you can try and manually change the bytes from the offsets.

Code:

1CDC8
1CF08
1CFE4
1D344
1D44C
1D564
2237C
28120
36CD0

That's the list of offsets where you need to replace the 20971F08 value.

DJG, I am very sure at this moment that you are a lifesaver! Thank you so much. Though I must also ask where I can find the hex value numbers for the other types as I'm guessing its not as simple as normal being 01

DJG, I am very sure at this moment that you are a lifesaver! Thank you so much. Though I must also ask where I can find the hex value numbers for the other types as I'm guessing its not as simple as normal being 01

Ok thanks so much, and DJG I'm sorry but I must ask one more thing of you I am also having the problem of repointing the type names table in step 11 it is giving me the same problem as step 8 I'm really sorry to be a pain but I need to manually change those as well. Thank you so much for your help.

Ok thanks so much, and DJG I'm sorry but I must ask one more thing of you I am also having the problem of repointing the type names table in step 11 it is giving me the same problem as step 8 I'm really sorry to be a pain but I need to manually change those as well. Thank you so much for your help.

You'll only have to go to four addresses for step 11, so this one's going to be quicker.

Technicaly to make it good you only can add three new types to game. Changing ??? to <For example Fairy or in my example Crystal type>, And two contest type editing. Three of contests type need to by changed into Physical, Special and Stats icons to make great effect inside game. <And make still usable Contests>

Hello! I'm having an issue when I try to import my new type images. After I select my image and click "Open" to import it into the game, it gives me a notice that says "Error: Image is not Indexed." How can I correct this?

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