A videogame is a thing that asks you to do a series of tasks in order to meet arbitrary goals that were established by someone else. Videogames are things that most of us partake in for "fun," regardless of how difficult the tasks are. In fact, a lot of people only want to play videogames that present them with tasks that "offer a nice challenge."

A job is a thing that asks you to do a series of tasks in order to meet arbitrary goals that were established by someone else. Jobs are things that most of us will only do if we get paid, regardless of how easy the tasks are. In fact, a lot of people hate jobs that present them with tasks that "aren't challenging enough."

Where does the line between job end and videogame begin? What makes a game, or a job, "nicely challenging?" These are some of the the questions I was left asking myself after my time with Yoot Saito's Aero Porter.