Spider-Man: The Edge of Time

Game Summary

In "Spider-Man: Edge of Time," Spider-Man faces one of his greatest challenges ever - saving Spider-Man. Developed by Activision-owned studio Beenox, Spider-Man: Edge of Time challenges the player to take on the roles of both classic Amazing Spider-Man and Spider-Man 2099 to correct a time stream gone awry and prevent a catastrophic future brought on by the early and untimely death of Peter Parker. "Spider-Man: Edge of Time" is a focused, action-packed adventure set in two connected and evolving timelines, from the contemporary times of the Amazing Spider-Man to the corrupted future world of Spider-Man 2099, against the backdrop of a rich, tightly crafted narrative by acclaimed Marvel veteran Peter David (co-creator of the comic book series Spider-Man 2099). The game features all-new "cause-and-effect" gameplay, where players will see how the immediate and sometimes unexpected effects of their actions as one Spider-Man changes the timeline of the other Spider-Man.

Spider-Man: The Edge of Time Review

With the Nintendo 3DS line-up looking as frail as it is, it never hurts to have a superhero in your arsenal. That’s why the timing behind the release of Spider-Man: Edge of Time couldn’t be better for the format, as the hero comes swinging to the 3D platform in two forms – as both the Amazing Spider-Man and 2099. While the game isn’t as technically sound...
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The announcement of Marvel vs. Capcom 3 from Capcom was quite possibly one of the greatest mass internet nerd-gasms of all time. Fighting fans have been screaming for this game for a decade. License issues barred any hope of it ever happening (and actually got the PS2 and Xbox ports pulled after a brief production run), and the presumed death of 2D fighting games basically made it a fanboy pipe dream forevermore. Well, not anymore. 2D fighters are back in a big way, and Marvel's popularity has skyrocketed since the beginning of the nearly ten year franchise moratorium. Think about it. The last MvC title was released all the way back before the first Toby McGuire Spider-Man movie. A lot has changed since the Dreamcast's swan song. Marvel is now owned by Disney. 8-bit Mega Man is cool again. Yet a few things stay the same, like the fact that Hulk movies still suck, and fans eternally obsessing about who is and who isn't going to make the cut for what will undoubtedly be the most bitched-about fighting game roaster of all time. Marvel and Capcom both share an absurd wealth of classic franchise faces. Will they rely on familiar brand staples and fan favorites, or take a few risks with new or generally unknown cult characters? V.S. series regular Chun-Li is obviously in (her silhouette is on the teaser art), and the much welcomed new comic relief Deadpool made his debut at E3. What else is in the cards is unknown (Gambit plz), but here's a list of ten essentials that Capcom needs to make happen.
#10: Blade
Dating back to 1973, Blade's character (based loosely on a composite of various black actors, most specifically Jim Brown) came to life in Marvel Comics' The Tomb of Dracula #10. You could count the reasons Blade deserves to be in Marvel vs. Capcom 3 all day. He has a background in street fighting. He's a master swordsman and lethal with throwing knives, so he can counter an assault from Strider. He is a trained marksman who can compete with Chris Redfield's heavy artillery. Most importantly of all, he's a freaking vampire hunter. Blade versus any number of Darkstalkers (Morrigan & Felicia, already having been confirmed) is something worth the price of admission alone. To paraphrase Darth Vader, "It's time to increase the level of black representation on the committee.". Let's get captain flat-top in the game Capcom.
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