So is an entertaining omage to one of the most popular games of its genre a bad thing?

I'm just curious. Since I think the biggest question with DI would be whether or not you had fun. The entire Renaissance was various artists copying one anothers work, while the end goal might have been different, the actions weren't.

What we got from that was many different views of the same same masterpieces. While I wouldn't call GOW a masterpiece it is interesting to see a different environmental take on it (though with a bit of exaggeration you can say its the same environment).

So is an entertaining omage to one of the most popular games of its genre a bad thing?

I'm just curious. Since I think the biggest question with DI would be whether or not you had fun. The entire Renaissance was various artists copying one anothers work, while the end goal might have been different, the actions weren't.

What we got from that was many different views of the same same masterpieces. While I wouldn't call GOW a masterpiece it is interesting to see a different environmental take on it (though with a bit of exaggeration you can say its the same environment).

I vaguely remember him saying something in his review along the lines of, "The other difference between this and God of War, other than not being good..." Ripping something off isn't a problem if you rip it off well, and he doesn't seem to believe Dante's Inferno did that. I'd be inclined to agree.

I really hope the Yahtzee's "Fun Space" inspires more space-flight games to be made, hopefully by studios. I really miss the starship dogfights that were in "X-wing versus TIE fighter", "Colony Wars", and even "Tachyon".

I know it's a tall order to ask one guy with a full-time job to resurrect a dead genre, but if he fails, my children will cry.

Mr. Crosshaw please make your game into a Freelancer/Freespace clone! Please Please!!!We need space combat sims badly and I can help you write a plot that is guaranteed to be almost as good as those of Bioware games like KOTOR and Mass Effect

It could be like the asteroid in Star Wars where there's a giant worm in it... so as you pass by rocks sometimes a worm lunges at you and you gotta dodge. Wewt. Btw I like the "glue space debris to the player's face" good call.

If you pull up, does you ship then move "down" (as in keeps it's linear motion) and therefore start to decelerate? Assuming you didn't hit forward after pulling up...

Is a game a blatant rip off if it had the same level designer, especially when level design is so tremendously prioritised in the hack n'slash genre? God of War and Dante's Inferno have the same lead level designer Michael Cheng, which explains most (if not all) the similarities. Regardless it is still a copy but it is substantiated more with that knowledge.

As for Fun Space Game, I love the title. It is going to be fun, in space and a game. Hurray for functional titles!

Plot: You are a smuggler having to get something (guns, drugs, MacGuffinsTM) from one planet to another. Along the way you encounter friendly smugglers, unfriendly police forces, and a whole manner of weird space imps.

There. Done. It's simple and captures what space games should be about.

More Fun To Compute:Is fun space game: the game going to properly model relativity in terms of handling time dilation and composition of velocities?

I can answer that.

No.

I think that Yahtzee should make this space game for the wii cause it has the bestest controls for everything. But seriously so maybe its value will increase by a tiny bit so I can sell mine instead of letting it collect dust in my closet.

So is an entertaining omage to one of the most popular games of its genre a bad thing?

I'm just curious. Since I think the biggest question with DI would be whether or not you had fun. The entire Renaissance was various artists copying one anothers work, while the end goal might have been different, the actions weren't.

What we got from that was many different views of the same same masterpieces. While I wouldn't call GOW a masterpiece it is interesting to see a different environmental take on it (though with a bit of exaggeration you can say its the same environment).

I vaguely remember him saying something in his review along the lines of, "The other difference between this and God of War, other than not being good..." Ripping something off isn't a problem if you rip it off well, and he doesn't seem to believe Dante's Inferno did that. I'd be inclined to agree.

Ah I must have overlooked that. So the only real difference is if it caters to what he likes.

Makes sense. I am less accepting of things I don't like, much like every other human in existence.

Speaking of the Fun Space Game, there's something I've always felt there was missing in one and I haven't seen any of them implement it. Namely, melee weapons. Sure, you can blow up enemy ships with lasers or photon torpedoes, and you're gonna need force fields to stop your own ship from going down in flames. But wouldn't it be much simpler to put a massive lance on the front of your battleship and impale other ships with it? I'd like that. There's really nothing quite like a massive amount of kinetic energy to bring down your opponents.

As for Dante's Inferno; what a disappointment. I was this close to getting it on Sunday, but then I remembered Hubilub and Yahtzee's wise words. I got Bayonetta instead, which is awesome. I may get it if the price goes down though.

More Fun To Compute:Is fun space game: the game going to properly model relativity in terms of handling time dilation and composition of velocities?

I can answer that.

No.

I think that Yahtzee should make this space game for the wii cause it has the bestest controls for everything. But seriously so maybe its value will increase by a tiny bit so I can sell mine instead of letting it collect dust in my closet.

I'm not sure what you are implying here. Try to focus your scorn on one thing at a time as I'm not sure of what combination of Physics, Nintendo and Yahtzee I need to sneer at and in which order or magnitude.

sizzle949:Still enjoyed Dante, even if it was a rip off (blatantly). Can't wait to get a good look at Fun Space Game: The Game though!

It's sort of like how "Dot Game Heroes" on the PS3 is a blatant Zelda rip-off (or it seems to be), but I'm still looking forward to it. Just because things are very similar or 'ripped off' doesn't make them bad games, after all. Not to mention DGH has a very intriguing art-style.

I'm enjoying the updates Mr. Croshaw is including on his game project, too. It's actually pretty nice to see what else he's up to within reason. I'm wondering what he'll do for plot, though, since I'm almost certain he'll want to avoid a simple 'evil aliens' plot. Of course, adding some details would be all that would be needed to avoid that, but still.

I'm now suddenly fascinated by you giving a plot to your game. You're all about plot but your previous games have been games where plot was pretty easy to blend in. Space Fighters generally don't go beyond a cut screen at the start telling you why these ships deserve to die and why going to place X is a good thing. I lok forward to your game.

I'm impressed that you're sticking with Unity. Couldn't stand it much, myself. Since UDK came out, I've been exclusively trying to learn everything there is to know about that since nearly every decent game that's come out is using the Unreal engine in some manor or another.

I'm not sure what you are implying here. Try to focus your scorn on one thing at a time as I'm not sure of what combination of Physics, Nintendo and Yahtzee I need to sneer at and in which order or magnitude.

Lesse, Nintendo gets scorn magnitude of "Pant's-around-knees-backwards-cap-douche", physics gets "that-paper-totally-was-better-than-a-65", and yahtzee gets a solid "professional-athlete" level. Getting paid to do something this fun? Jerk. But I still watch...