It's the style of violence. I have no problem with violence but it's how it's used. The first 4 were more creative with violence. But technically they weren't as violent as some people think. You usually saw bloody rooms and things in the environment(allowing your imagination to mess with you), you didn't often see somebody violently killed. SH4's victims weren't even that violent, i mean one guy got electrocuted but other than that you don't really SEE violent deaths. You just see the aftermath which leaves your mind to wonder. SHH's drill scene felt out of place and corny for a silent hill game IMO. It's not even scary, it's a lady with a power tool. Silent hill to me has never been about things like that.

I think Marathon Man is a more apt comparison than Hostel. At the very least, it's a far superior film. But really, who are we to say what belongs in a Silent Hill game? Sure, we pay up to own the games, but the developers put way more time and money into it than we do. I say that gives them a certain amount of leeway.

It's the style of violence. I have no problem with violence but it's how it's used. The first 4 were more creative with violence. But technically they weren't as violent as some people think. You usually saw bloody rooms and things in the environment(allowing your imagination to mess with you), you didn't often see somebody violently killed. SH4's victims weren't even that violent, i mean one guy got electrocuted but other than that you don't really SEE violent deaths. You just see the aftermath which leaves your mind to wonder. SHH's drill scene felt out of place and corny for a silent hill game IMO. It's not even scary, it's a lady with a power tool. Silent hill to me has never been about things like that.

That's my thoughts on the drill scene exactly. Sure, the other games just had the aftermath of violence, but it was more disturbing because it allowed the player's imagination to run wild with possible scenarios. It had the ability to put the player on edge even more because we didn't know exactly what happened, or what might still be lurking around, waiting for us to drop our guard. The drill part was just too in your face (no pun intended), and needlessly violent for violence sake. Still, it didn't prevent me from enjoying the game any less. As a SH game I think Homecoming is crap, but as a stand alone title it's not bad (I liked it).

You know, both Claudia and Dahlia were quite a bit more insane than Holloway and we didn't quite have to drill them in the face. It was completely unnecessary and just used to show you how 'hardcore' the game was. It wasn't a satisfying end for her, either (she killed the whole town and died in a relatively hilarious fashion? Are you kidding me? Make her suffer. Even Alex's dad got worse and he wasn't as bad as she was.). It was the cheesiest, stupidest death in the whole series.

Though I have a beef with Holloway as an antagonist anyway.

I agree 100%. Then again Homecoming didn't feel like a Silent hill game to me anyway. A lot of stuff in that game just seemed tacked on. The story was dire and the ending so blindingly obvious that you would have to have been in a coma not to see it coming.

_________________When his life was ruined, his family killed, his farm destroyed, Job knelt down on the ground and yelled up to the heavens, "Why god? Why me?" and the thundering voice of God answered, "There's just something about you that pisses me off."Stephen King

The intro scene was one of the most well-done parts of the game. It foreshadows the events of the game in a way that you'll only notice on replayed games. I thought that was a nice touch and showed that Double Helix at least put in a little effort.

The intro scene was one of the most well-done parts of the game. It foreshadows the events of the game in a way that you'll only notice on replayed games. I thought that was a nice touch and showed that Double Helix at least put in a little effort.

Hmm, I didnt say they did not put effort in it. On contrary I think they did put a lot of effort to satisfy the fans. They just seem to miss 'the touch'. I have to admit that the intro was slightly frightening but it really reminded me more to Hostel then Jacob's Ladder (people being tortured, since when is that a part of Silent Hill?).

The inclusion of the Order and all the other characters were the factor that really killed the atmosphere the most in my humble opinion. I never felled any despair.

The intro scene was one of the most well-done parts of the game. It foreshadows the events of the game in a way that you'll only notice on replayed games. I thought that was a nice touch and showed that Double Helix at least put in a little effort.

Silent hill 3 did the same thing. Theme park, anyone?

_________________When his life was ruined, his family killed, his farm destroyed, Job knelt down on the ground and yelled up to the heavens, "Why god? Why me?" and the thundering voice of God answered, "There's just something about you that pisses me off."Stephen King

Missing since: 30 Mar 2009Notes left: 1081Last seen at: North of The Wall

BlackRose wrote:

Silent hill 3 did the same thing. Theme park, anyone?

If you're referring to the theme park dream at the beginning, then that's a premonition, which is not the same as foreshadowing. If that's not what you're talking about then apologies for misunderstanding.

_________________Too cold to start a fireI'm burning diesel, burning dinosaur bonesI'll take the river down to still waterAnd ride a pack of dogs