Fiscal Fourth Quarter Results (comparisons are to the quarter
ended March 31, 2008)

GAAP net revenue for the fourth quarter was $860 million, down $267
million as compared with $1.13 billion for the prior year. During the
quarter, EA had a net benefit of $251 million related to the recognition
of deferred net revenue for certain online-enabled packaged goods games
and digital content.

Non-GAAP net revenue was $609 million, as compared with $919 million for
the prior year. Sales were driven by Skate 2, Rock Band(R) 2, The Lord
of the Rings(R): Conquest, Left 4 Dead and Need for Speed(TM)
Undercover.

GAAP net loss for the quarter was $42 million, as compared with a net
loss of $94 million for the prior year. Diluted loss per share was $0.13
as compared with diluted loss per share of $0.30 for the prior year.

Non-GAAP net loss was $120 million as compared with non-GAAP net income
of $30 million a year ago. Non-GAAP diluted loss per share was $0.37 as
compared with non-GAAP diluted earnings per share of $0.09 for the prior
year.

"EA's strong cost actions in Q4 FY09 together with our investments in
our digital service businesses will set us up for a stronger FY10," said
John Riccitiello, Chief Executive Officer. "EA is well positioned with
the right strategies in a growing industry."

"We remain vigilant on managing costs," said Eric Brown, Chief Financial
Officer. "We are confirming our FY10 non-GAAP guidance and expect to
show strong profit growth in the year ahead."

Full Year Results

GAAP net revenue for the fiscal year ended March 31, 2009 was $4.212
billion, up 15 percent as compared with $3.665 billion for the prior
year. The Company ended the year with $261 million in deferred net
revenue from packaged goods and digital content - down $126M from a year
ago.

Non-GAAP net revenue was $4.086 billion, up 2 percent as compared with
$4.020 billion for the prior year.

GAAP net loss for the year was $1.088 billion as compared with a net
loss of $454 million for the prior year. Diluted loss per share was
$3.40 as compared with a diluted loss per share of $1.45 for the prior
year. Fiscal 2009 GAAP results include a $368 million non-cash charge
for goodwill impairment and a non-cash charge for tax valuation
allowances consisting of $232 million related to deferred tax assets
that existed as of the end of Fiscal 2008 plus an additional $134
million against deferred tax assets recorded during Fiscal 2009.

Non-GAAP net loss was $96 million as compared with net income of $339
million a year ago. Non-GAAP diluted loss per share was $0.30 as
compared with diluted earnings per share of $1.06 for the prior year.

Trailing-twelve-month operating cash flow was $12 million as compared
with $338 million a year ago. The Company ended the year with cash and
short-term investments of $2.2 billion.

Fiscal 2009 Highlights

EA had 31 titles that sold more than one million copies in the year
- as compared with 27 titles in the prior year.

FIFA 09, Madden NFL 09 and Need for Speed
Undercover each sold over five million copies in the year.

EA Partners posted its strongest year ever driven by Rock
Band, Rock Band 2 and Left 4 Dead. Rock Band, in
partnership with MTX/Harmonix, was EA's highest revenue producing
title during the fiscal year.

EA strengthened its portfolio by launching new games - SPORE(TM),
Warhammer(R) Online: Age of Reckoning(R), Dead Space(TM), Mirror's Edge(TM),
Boom Blox(TM), Mercenaries(TM) 2 and a slate of Hasbro(R) games.

SPORE sold over two million copies with users
generating more than 100 million creatures.

EA generated 14% of its total non-GAAP revenue on the Wii - as
compared with 8% a year ago. EA to ship EA SPORTS Active in May
and Harry Potter and the Half-Blood Prince(TM) in June. Also in
June, Tiger Woods PGA TOUR(R) 10 and EA SPORTS Grand Slam(R)
Tennis - both bundled with the Wii MotionPlus(TM) accessory (Tennis
bundle available in Europe only).

EA's non-GAAP digital services revenue, which includes online and
wireless, was $429 million in fiscal 2009, up 27% year-over-year.

Pogo(TM) achieved an all-time high of 1.8M paying subscribers for
the fiscal year.

EA recently launched the open beta of EA SPORTS(TM) FIFA Online 2
in China --the Company's first online game in China.

EA Mobile(TM), the world's leading publisher of games for wireless,
delivered non-GAAP revenue of $189 million for fiscal 2009 - up 24
percent year-over-year.

Business Outlook

The following forward-looking statements, as well as those made above,
reflect expectations as of May 5, 2009. Results may be materially
different and are affected by many factors, including: development
delays on EA's products; competition in the industry; the health of the
economy in the U.S. and abroad and the related impact on discretionary
consumer spending; changes in anticipated costs; expected savings and
impact on EA's operations of the Company's cost reduction plan; consumer
demand for console hardware and the ability of the console manufacturers
to produce an adequate supply of consoles to meet that demand; changes
in foreign exchange rates; the financial impact of potential future
acquisitions by EA; the popular appeal of EA's products; EA's effective
tax rate; and other factors detailed in this release and in EA's annual
and quarterly SEC filings.

Deferred Revenue Recognition for Online-Enabled Games

The Company also announced today that, beginning in fiscal 2010, it will
defer revenue on a GAAP-only basis for every online-enabled game.
Historically, the Company was deferring revenue for a subset of console
and PC games. As a result, the Company expects to defer an additional
$500 million of revenue out of fiscal 2010 into fiscal 2011 on a GAAP
basis. This change will impact the Company's previously provided GAAP
guidance for fiscal 2010, but will have no impact on fiscal 2010
non-GAAP revenue, non-GAAP EPS or cash flows.

Fiscal Year Expectations - Ending March 31, 2010

The Company confirmed its fiscal year 2010 non-GAAP guidance and updated
its fiscal 2010 GAAP guidance for the additional revenue deferral for
online-enabled games.

GAAP net revenue is expected to be between $3.7 and $3.85 billion.

Non-GAAP net revenue is expected to be approximately $4.3 billion.

GAAP diluted loss per share is expected to be between $0.85 and $1.45.

Non-GAAP diluted earnings per share are expected to be approximately
$1.00.

For purposes of calculating fiscal year 2010 GAAP loss per share, the
Company estimates a share count of 323 million and for non-GAAP EPS,
the Company estimates a share count of 325 million.

Expected non-GAAP net income excludes the following items from
expected GAAP net income:

$450 to $600 million for the impact of the change in deferred net
revenue (packaged goods and digital content),

$185 million of estimated stock-based compensation,

$55 million of amortization of intangible assets,

$25 to $35 million of restructuring charges, and

($82) to ($117) million in the difference between the Company's GAAP
and non-GAAP tax expenses.

Conference Call

Electronic Arts will host a conference call today at 2:00 pm PT (5:00 pm
ET) to review its results for the fourth quarter and fiscal year ended
March 31, 2009 and its outlook for the future. During the course of the
call, Electronic Arts may also disclose material developments affecting
its business and/or financial performance. Listeners may access the
conference call live through the following dial-in number: (888)
359-3632, access code 220497, or via webcast: http://investor.ea.com.

A dial-in replay of the conference call will be provided until May 12,
2009 at (719) 457-0820, access code 220497. A webcast archive of the
conference call will be available for one year at http://investor.ea.com.

Non-GAAP Financial Measures

To supplement the Company's unaudited condensed consolidated financial
statements presented in accordance with GAAP, Electronic Arts uses
certain non-GAAP measures of financial performance. The presentation of
these non-GAAP financial measures is not intended to be considered in
isolation from, as a substitute for, or superior to, the financial
information prepared and presented in accordance with GAAP, and may be
different from non-GAAP financial measures used by other companies. In
addition, these non-GAAP measures have limitations in that they do not
reflect all of the amounts associated with the Company's results of
operations as determined in accordance with GAAP. The non-GAAP financial
measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP
gross profit, non-GAAP operating income (loss), non-GAAP net income
(loss) and historical and estimated non-GAAP diluted earnings (loss) per
share. These non-GAAP financial measures exclude the following items, as
applicable in a given reporting period, from the Company's unaudited
condensed consolidated statements of operations:

Acquired in-process technology

Amortization of intangibles

Certain abandoned acquisition-related costs

Change in deferred net revenue (packaged goods and digital content)

Goodwill impairment

Loss on licensed intellectual property commitment

Losses (gains) on strategic investments

Restructuring charges

Stock-based compensation

Through the end of fiscal 2008, Electronic Arts made certain income tax
adjustments to its non-GAAP financial measures to reflect the income tax
effects of each of the items it excluded from its pre-tax non-GAAP
financial measures, as well as certain discrete one-time income tax
adjustments. This approach was consistent with how the Company evaluated
operating performance, planned, forecasted and analyzed future periods,
and assessed the performance of its management team.

In fiscal 2009, the Company began using a fixed, long-term projected tax
rate of 28 percent internally to evaluate its operating performance, to
forecast, plan and analyze future periods, and to assess the performance
of its management team. Accordingly, the Company has applied the same 28
percent tax rate to its fiscal 2009 non-GAAP financial results.

Electronic Arts may consider whether other significant non-recurring
items that arise in the future should also be excluded in calculating
the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when
taken together with the corresponding GAAP financial measures, provide
meaningful supplemental information regarding the Company's performance
by excluding certain items that may not be indicative of the Company's
core business, operating results or future outlook. Electronic Arts'
management uses, and believes that investors benefit from referring to,
these non-GAAP financial measures in assessing the Company's operating
results both as a consolidated entity and at the business unit level, as
well as when planning, forecasting and analyzing future periods. These
non-GAAP financial measures also facilitate comparisons of the Company's
performance to prior periods.

In addition to the reasons stated above, which are generally applicable
to each of the items Electronic Arts excludes from its non-GAAP
financial measures, the Company believes it is appropriate to exclude
certain items for the following reasons:

Amortization of Intangibles. When analyzing the operating
performance of an acquired entity, Electronic Arts' management focuses
on the total return provided by the investment (i.e., operating
profit generated from the acquired entity as compared to the purchase
price paid) without taking into consideration any allocations made for
accounting purposes. Because the purchase price for an acquisition
necessarily reflects the accounting value assigned to intangible assets
(including acquired in-process technology and goodwill), when analyzing
the operating performance of an acquisition in subsequent periods, the
Company's management excludes the GAAP impact of acquired intangible
assets to its financial results. Electronic Arts believes that such an
approach is useful in understanding the long-term return provided by an
acquisition and that investors benefit from a supplemental non-GAAP
financial measure that excludes the accounting expense associated with
acquired intangible assets.

In addition, in accordance with GAAP, Electronic Arts generally
recognizes expenses for internally-developed intangible assets as they
are incurred, notwithstanding the potential future benefit such assets
may provide. Unlike internally-developed intangible assets, however, and
also in accordance with GAAP, the Company generally capitalizes the cost
of acquired intangible assets and recognizes that cost as an expense
over the useful lives of the assets acquired (other than goodwill, which
is not amortized, and acquired in-process technology, which is expensed
immediately, as required under GAAP). As a result of their GAAP
treatment, there is an inherent lack of comparability between the
financial performance of internally-developed intangible assets and
acquired intangible assets. Accordingly, Electronic Arts believes it is
useful to provide, as a supplement to its GAAP operating results, a
non-GAAP financial measure that excludes the amortization of acquired
intangibles.

Certain Abandoned Acquisition-Related Costs. Electronic Arts
incurred significant legal, banking and other consulting fees related to
the Company's proposed acquisition and related cash tender offer for all
of the outstanding shares of Take-Two Interactive Software, Inc.On
August 18, 2008, the Company allowed the tender offer to expire without
purchasing any shares of Take-Two and, on September 14, 2008, the
Company announced that it had terminated discussions with Take-Two. The
costs incurred in connection with the abandoned proposal and tender
offer were outside the ordinary course of business and will be excluded
by the Company when assessing the performance of its management team. As
such, the Company believes it is appropriate to exclude such expenses
from its non-GAAP financial measures.

Change in Deferred Net Revenue (Packaged Goods and Digital Content).
Beginning in fiscal 2008, Electronic Arts was no longer able to
objectively determine the fair value of the online service included in
certain of its packaged goods games and online content. As a result, the
Company began recognizing the revenue from the sale of these games and
content over the estimated online service period. Although Electronic
Arts defers the recognition of a significant portion of its net revenue
as a result of this change, there has been no adverse impact to its
operating cash flow. Internally, Electronic Arts' management excludes
the impact of the change in deferred net revenue related to packaged
goods games and digital content in its non-GAAP financial measures when
evaluating the Company's operating performance, when planning,
forecasting and analyzing future periods, and when assessing the
performance of its management team. The Company believes that excluding
the impact of the change in deferred net revenue from its operating
results is important to facilitate comparisons to prior periods during
which the Company was able to objectively determine the fair value of
the online service and not delay the recognition of significant amounts
of net revenue related to online-enabled packaged goods.

Goodwill Impairment. Adverse economic conditions, including the
decline in the Company's market capitalization and expected financial
performance, indicated that a potential impairment of goodwill existed
during the three months ended December 31, 2008. As a result, the
Company performed goodwill impairment tests for its reporting units in
accordance with SFAS No. 142, "Goodwill and Other Intangible Assets" and
determined that goodwill related to its mobile reporting unit was
impaired. As the Company excludes the GAAP impact of acquired intangible
assets (such as goodwill) from its financial results when analyzing the
operating performance of an acquisition in subsequent periods,
Electronic Arts believes it is appropriate to exclude goodwill
impairment charges from its non-GAAP financial measures.

Loss on Licensed Intellectual Property Commitment. During the
fourth quarter of fiscal 2009, Electronic Arts amended an agreement with
a content licensor. This amendment resulted in the termination of our
rights to use the licensor's intellectual property in certain products
and we incurred a related loss of $38 million. This significant
non-recurring loss is excluded from our Non-GAAP financial measures in
order to provide comparability between periods. Further, the Company
will exclude this loss when evaluating its operating performance and the
performance of its management team during this period and when it plans,
forecasts and analyzes future periods.

Restructuring Charges. Although Electronic Arts has engaged in
various restructuring activities in the past, each has been a discrete,
extraordinary event based on a unique set of business objectives. Each
of these restructurings has been unlike its predecessors in terms of its
operational implementation, business impact and scope. The Company does
not engage in restructuring activities on a regular basis or in the
ordinary course of business. As such, the Company believes it is
appropriate to exclude restructuring charges from its non-GAAP financial
measures.

Stock-Based Compensation. Electronic Arts adopted SFAS 123(R), "Share-Based
Payment" beginning in its fiscal year 2007. When evaluating the
performance of its individual business units, the Company does not
consider stock-based compensation charges. Likewise, the Company's
management teams exclude stock-based compensation expense from their
short and long-term operating plans. In contrast, the Company's
management teams are held accountable for cash-based compensation and
such amounts are included in their operating plans. Further, when
considering the impact of equity award grants, Electronic Arts places a
greater emphasis on overall shareholder dilution rather than the
accounting charges associated with such grants.

Video game platforms have historically had a life cycle of four to six
years, which causes the video game software market to be cyclical. The
Company's management analyzes its business and operating performance in
the context of these business cycles, comparing Electronic Arts'
performance at similar stages of different cycles. For comparability
purposes, Electronic Arts believes it is useful to provide a non-GAAP
financial measure that excludes stock-based compensation in order to
better understand the long-term performance of its core business.

In the financial tables below, Electronic Arts has provided a
reconciliation of the most comparable GAAP financial measure to each of
the historical non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the estimates
relating to EA's fiscal year 2010 guidance information under the heading
"Business Outlook" contain forward-looking statements that are subject
to change. Statements including words such as "anticipate", "believe",
"estimate" or "expect" and statements in the future tense are
forward-looking statements. These forward-looking statements are
preliminary estimates and expectations based on current information and
are subject to business and economic risks and uncertainties that could
cause actual events or actual future results to differ materially from
the expectations set forth in the forward-looking statements. Some of
the factors which could cause the Company's results to differ materially
from its expectations include the following: sales of the Company's
titles during fiscal year 2010; the general health of the U.S. and
global economy and the related impact on discretionary consumer
spending; fluctuations in foreign exchange rates; consumer spending
trends; the Company's ability to manage expenses; the competition in the
interactive entertainment industry; the effectiveness of the Company's
sales and marketing programs; timely development and release of
Electronic Arts' products; the consumer demand for, and the availability
of an adequate supply of console hardware units (including the Xbox 360(R)
video game and entertainment system, the PLAYSTATION(R)3 computer
entertainment system and the Wii(TM)); consumer demand for software for the
PlayStation(R)2; the Company's ability to predict consumer preferences
among competing hardware platforms; the financial impact of potential
future acquisitions by EA; the Company's ability to realize the
anticipated benefits of acquisitions; the seasonal and cyclical nature
of the interactive game segment; the Company's ability to attract and
retain key personnel; changes in the Company's effective tax rates; the
performance of strategic investments; the impact of certain accounting
requirements, such as the Company's ability to estimate and recognize
goodwill impairment charges and make tax valuation allowances; adoption
of new accounting regulations and standards; potential regulation of the
Company's products in key territories; developments in the law regarding
protection of the Company's products; the Company's ability to secure
licenses to valuable entertainment properties on favorable terms; the
stability of the Company's key customers, and other factors described in
the Company's Quarterly Report on Form 10-Q for the quarter ended
December 31, 2008. These forward-looking statements speak only as of May
5, 2009. Electronic Arts assumes no obligation and does not intend to
update these forward-looking statements. In addition, the preliminary
financial results set forth in this release are estimates based on
information currently available to Electronic Arts. While Electronic
Arts believes these estimates are meaningful, they could differ from the
actual amounts that Electronic Arts ultimately reports in its Annual
Report on Form 10-K for the fiscal year ended March 31, 2009. Electronic
Arts assumes no obligation and does not intend to update these estimates
prior to filing its Form 10-K for the fiscal year ended March 31, 2009.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, a
leading global interactive entertainment software company. Founded in
1982, the Company develops, publishes, and distributes interactive
software worldwide for video game systems, personal computers, wireless
devices and the Internet. Electronic Arts markets its products under
four brand names: EA SPORTSTM, EATM, EA SPORTS
Freestyle TM and POGOTM. In fiscal 2009, EA posted
GAAP net revenue of $4.2 billion and had 31 titles that sold more than
one million copies. EA's homepage and online game site is www.ea.com.
More information about EA's products and full text of press releases can
be found on the Internet at http://info.ea.com.

The following tables reconcile the Company's net loss and loss per
share as presented in its Unaudited Condensed Consolidated
Statements of Operations and prepared in accordance with Generally
Accepted Accounting Principles ("GAAP") to its non-GAAP net income
(loss) and non-GAAP diluted earnings (loss) per share.

Three Months EndedMarch 31,

Twelve Months EndedMarch 31,

2009

2008

2009

2008

Net loss

$

(42

)

$

(94

)

$

(1,088

)

$

(454

)

Acquired in-process technology

-

138

3

138

Amortization of intangibles

12

13

58

34

Certain abandoned acquisition-related costs

-

-

21

-

Change in deferred net revenue (packaged goods and digital content)

(251

)

(208

)

(126

)

355

COGS amortization of intangibles

3

6

14

26

Goodwill impairment

-

-

368

-

Loss on licensed intellectual property commitment (COGS)

38

-

38

-

Losses (gains) on strategic investments

(5

)

106

62

118

Restructuring charges

39

18

80

103

Stock-based compensation

56

45

203

150

Income tax adjustments (b)

30

6

271

(131

)

Non-GAAP net income (loss) (b)

$

(120

)

$

30

$

(96

)

$

339

Non-GAAP diluted earnings (loss) per share (b)

$

(0.37

)

$

0.09

$

(0.30

)

$

1.06

Number of diluted shares used in computation

322

323

320

321

(a)

Derived from audited consolidated financial statements.

(b)

On April 1, 2008, the Company began using a fixed, long-term
projected tax rate of 28% internally to evaluate its operating
performance, to forecast, plan and analyze future periods, and to
assess the performance of its management team. Accordingly, the
Company began applying the same 28% tax rate to its fiscal 2009
non-GAAP financial results. Had the three and twelve months ended
March 31, 2008, been adjusted to reflect a comparable 28% non-GAAP
tax rate, adjusted income tax adjustments would have been ($37) and
($170) as compared to $6 and ($131), adjusted non-GAAP net income
(loss) would have been ($13) and $300 as compared to $30 and $339,
and adjusted non-GAAP diluted earnings (loss) per share would have
been ($0.04) and $0.94 as compared to $0.09 and $1.06, respectively.

On April 1, 2008, the Company began using a fixed, long-term
projected tax rate of 28% internally to evaluate its operating
performance, to forecast, plan and analyze future periods, and to
assess the performance of its management team. Accordingly, the
Company began applying the same 28% tax rate to its fiscal 2009
non-GAAP financial results. Had Q4 in FY08 been adjusted to reflect
a comparable 28% non-GAAP tax rate, adjusted income tax adjustments
would have been ($37) as compared to $6, adjusted non-GAAP net
income (Ioss) would have been ($13) as compared to $30, and adjusted
non-GAAP diluted earnings (loss) per share would have been ($0.04)
as compared to $0.09, respectively.

On April 1, 2008, the Company began using a fixed, long-term
projected tax rate of 28% internally to evaluate its operating
performance, to forecast, plan and analyze future periods, and to
assess the performance of its management team. Accordingly, the
Company began applying the same 28% tax rate to its fiscal 2009
non-GAAP financial results. Had TTM Q4 in FY08 and TTM Q1, Q2, and
Q3 in FY09 been adjusted to reflect a comparable 28% non-GAAP tax
rate, adjusted TTM income tax adjustments would have been ($170),
($108), ($103), and $204 as compared to ($131), ($55), ($57), and
$247, adjusted TTM non-GAAP net income would have been $300, $219,
$119, and $11 as compared to $339, $272, $165, and $54, and adjusted
TTM non-GAAP diluted earnings per share would have been $0.94,
$0.68, $0.37, and $0.04 as compared to $1.06, $0.84, $0.51, and
$0.17, respectively.