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vXSovereignXv did not connect on the forum since August, the plugin needs some love and the licence allow for it. So for now I'll work on it. Just don't expect new feature

This plugin will allow you to add or remove crew from parts while on the launch pad or transfer crew between parts in the same vessel. You can also edit/add custom crew members in your available crew roster provided that they are not part of an active flight (or dead).

To Add or Remove Crew you must be landed at the Runway or Launchpad. Select the part from the top list (the part will be highlighted in yellow). The bottom list will show the crew of that part and actions that can be performed (Add or Remove).

You can also open the Crew Roster window to add specific Kerbals to the selected part. Click the "Add" button next to their name.

Crew Transfer:

To Transfer Crew, click the Transfer Crew button at the bottom of the Manifest Window.

A new window will popup. You can select a part on the left and move crew from that part to the select part on the right (or Vice Versa).

The left selected part will be highlighted in green while the right selection will be highlighedt in red.

Clicking the "Out" button will send the Kerbal to the other selected Part.

Use the "Update Portraits" button to refresh the crew portraits if they did not load correctly during transfer.

Crew Roster:

To open the Crew Roster, click the button on the Crew Manifest window

To Edit a Kerbal, click the edit button next to their name. Kerbal names in Red are assigned to a Vessel and cannot be modified.

Version 0.6.4.0
- Fix part highlight
Version 0.6.3.0
- KSP 1.2
Version 0.6.2.0
- KSP 1.1
- Make the launcher icon allways on
Version 0.6.1.0
- Fix the Launcher icon not showing up for users without Blizzy Toolbar
- Add a cfg option to hide the Launcher icon
Version 0.6.0.0
- 1.0.x update. Use the stock application launcher. Gender + Type edit, and display the profession for the name (profession comes from the Kerbal name)
Version 0.5.10.0
- 0.90 update and merged an old ozraven patch that keep the windows from going offscreen
Version 0.5.9.0
- 0.25 update
Version 0.5.8.0
- 0.24 update
Version 0.5.7.0
All fix from ozraven. Many thanks.
- Compatibility fix with TextureReplacer
- portrait refresh working
- lose roster/transfer windows when the manifest window is closed
- more highlight bug fixed
- Removed the Toolbar from the DL. You still need it !
Version 0.5.6.2
- updated included Toolbar dll to 1.2
Version 0.5.6.1
- Recompile for .23
- Fixed the bug where you can't unselect a pod and it stay yellowish.
Version 0.5.6.0
Ã¢â‚¬â€œCode cleanup for 0.22
- Removed all code that duplicate function already available with KSP crew Management
- Use Blizzy78 ToolBar plugin for the button (included)
Version 0.5.5.0
Ã¢â‚¬â€œCompatibility fixes for version 0.21
Ã¢â‚¬â€œCan no longer remove a Kerbal from the Crew Manifest
Ã¢â‚¬â€œPermadeath option is now disabled since itÃ¢â‚¬â„¢s in the game now.
Version 0.5.4.0
Ã¢â‚¬â€œFixed issues loading the settings file/icons in Linux/Mac (Hopefully)
Ã¢â‚¬â€œAdded a button for Fill Vessel and Empty Vessel to the Crew Manifest Window.
Ã¢â‚¬â€œAdded ability to respawn dead Kerbals. A respawn button will appear next to dead Kerbals in the roster window. Must be enabled in the settings menu on the space center screen. Disabled by default.
Ã¢â‚¬â€œChanged color coding of Kerbals in the roster window. Red = Dead, Yellow = Assigned, Green = Available
Version 0.5.3.0
Ã¢â‚¬â€œFixed the persistence stuff to work with version 0.20. All features re-enabled!
Ã¢â‚¬â€œAdded a debug console that can be enabled in the settings menu. This really only helps me develop to mod, but it's there.
Version 0.5.2.0
Ã¢â‚¬â€œCompatibility Fix for version 0.20
Ã¢â‚¬â€œNote: Settings persistence is still broken so the settings menu is disabled for now. This effects window position and button position persistence. Kerbal permadeath is disabled for now as well.
Version 0.5.1.1
Ã¢â‚¬â€œCleaned up icons a bit
Ã¢â‚¬â€œAdded settings menu to the Spacecenter Scene
Version 0.5.0.1
Ã¢â‚¬â€œFixed issue that broke game save when restarting a flight in which Kerbals died while Permadeath was enabled.
Ã¢â‚¬â€œFixed issue where the ui button would disappear after restarting a flight.
Ã¢â‚¬â€œFixed issue that caused the mod to still require a part with the CrewManifestModule attached. Part is no longer required.
Ã¢â‚¬â€œFixed issue where kerbals were flagged as Available after transferring between modules.
Ã¢â‚¬â€œFixed issue that caused Kerbals to be flagged incorrectly as available when restarting a flight.
Version 0.5.0.0:
Ã¢â‚¬â€œYou can now add/remove Kerbals from your Crew Roster. The changes are saved at the same time as the persistence file is saved.
Ã¢â‚¬â€œKerbals in your roster can be edited if they are not assigned to an active vessel (or dead). You have full control over their personality and name.
Ã¢â‚¬â€œRemoved requirement for having a part. This mod is now activated by a UI button similar to the alarm clock mod.
Ã¢â‚¬â€œYou can destroy the old crew manifest part by using the click menu
Ã¢â‚¬â€œWindow positions now persist between game sessions.
Ã¢â‚¬â€œAdditional UI tweaks as well as behind the scenes prep for UI rework.
Ã¢â‚¬â€œThere is an option to allow Kerbal permadeath. This is enabled by setting the EnablePermadeath flag in the Plugindata config file. Disabled by default. Enable at your own peril!
Version 0.3.5.0
Ã¢â‚¬â€œAdded a button to the transfer screen to reset the crew portraits. Use this if the portraits donÃ¢â‚¬â„¢t update after the transfer.
Ã¢â‚¬â€œSome UI tweaks
Ã¢â‚¬â€œAdded the ability to add crew to a part from the crew roster. You can now pick what Kerbals you want in your modules.
Version 0.3.1.0
Ã¢â‚¬â€œFixed a bug that could cause a wrong Kerbal to be transferred.
Version 0.3.0.0
Ã¢â‚¬â€œRevamped the interface and reworked all the code.
Ã¢â‚¬â€œVessel only Requires one Manifest Module to be attached to manage all parts in that vessel.
Ã¢â‚¬â€œCrew can now be transferred between parts in the same vessel
Ã¢â‚¬â€œIncluded a single manifest part. It can be found in the science tab. It uses the same model as the Gravity Sensor.
Version 0.2.2
Ã¢â‚¬â€œKerbals are no longer Ã¢â‚¬Å“KilledÃ¢â‚¬Â when they are removed from a part. (Thanks CaptainArbitrary for suggestion)
Ã¢â‚¬â€œBuilt against 0.18.4
Ã¢â‚¬â€œUpdated package with 18.4 stock parts
Version 0.2.1
Ã¢â‚¬â€œThe Crew Portraits now update correctly when adding Kerbals to pods
Ã¢â‚¬â€œThe download package now includes the entire part folder for each part. Apparently the MAC OS doesnÃ¢â‚¬â„¢t know how to merge folders.
Ã¢â‚¬â€œBuilt against 0.18.2
Version 0.2
Ã¢â‚¬â€œAdded ability to remove crew members through the context menu. The option is only available when landed at the lauchpad/runway and there are Kerbals in the the module.
Ã¢â‚¬â€œPlugin now uses an accurate count of Kerbals that are in the module
Version 0.1
Ã¢â‚¬â€œInitial Release

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Is it possible to make a "lite" version of this mod only for the purposes of transferring crew within a craft? I have no interest in managing crew outside of the astronaut complex or at the prepare launch screen. I was thinking a third button on the portraits "IVA" "EVA" "XFR" and then clicking the destination part. It would be very slim and minimalistic.

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5thHorseman : To make it work with future version of KSP ? The code was full of call that are now marked obsolete in current KSP version. If you have idea for feature go on and tell me.

You asked so I'd love to be able to transfer the crew though the right-click menus, kind of like how we transfer fuel now. Right click one pod, alt-right-click the other pod, and you can "out" and "in" Kerbals between them.

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I find the manifest window and the transfer window to duplicate functions, it would be nice if the manifest window turned into the transfer window when you pressed transfer rather than having a 3 windows up with 3 lists of parts.

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AFAIK to add that I would have to move the addon back to a module addon, since it's the only way I know to add a contextual menu. I may try it, but not before .23 since the tweakable may impact the code and I don't want to do it twice

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I was meaning to send out a request for someone to take this over. I just haven't had the time to update it or even play Kerbal lately. Best of luck to you sarbian. Feel free to message me if you have any questions.

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Is there a way to move the icon around? Currently, running in 1920 x 1080, it's stuck in the middle of my screen. Also, on the space centre screen, there's a little black box at about the location where the icon would be on the flight screens. Both these issues are new to this version for me.

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Just curious, but with some mods (eg. Chatterer, engineerer, mechjeb, ect.) you can click, drag, and drop the button. I'm running very low on memory so another mod really isn't the ideal solution. Is there anyway to change this?