Trouble logging in?If you can't remember your password or are having trouble logging in, you will have to reset your password. If you have trouble resetting your password (for example, if you lost access to the original email address), please do not start posting with a new account, as this is against the forum rules. If you create a temporary account, please contact us right away via Forum Support, and send us any information you can about your original account, such as the account name and any email address that may have been associated with it.

I take back what I said about I/O's scripts not being hard to extract. I got as far as determining that the scripts are in Rio.arc, and that the '.arc' extension and the text 'WSC' followed by a list of script files seem to imply it's using the Will Co. Engine (from Will) for some reason, and some tools recognize it as such. The resulting script files are complete gibberish, though, however their names and file sizes look correct.
Unfortunately I am not an awesome hacker, so I can't magically determine how the game loads from the script files...I guess a hacker is needed to extract the scripts after all.
In case there are any lurking hackers that want to look at the script file despite not having the game installed: http://www.mediafire.com/?rpw80pqg2hkzwmq

I started the game a bit and "played" to the OP (I don't actually know enough Japanese, so I couldn't read it), and it looks awesome.

Finished I/O
Took me 30 hours, and I skimmed through the technobabble parts which make up a large part of the story.
Nakazawa's love for science killed me here, I really hope he will love it less when making √w

Spoiler for My thought (maybe some slightly spoilers):

The story is kind of simple (compared to other games), there aren't many mysteries or shocking revelation. It seems that Nakazawa just purposely made things more complicated than it actually is.

It drags a lot (this is the most dragging VN I've ever read, because of the technobabble parts, random flashbacks, and anyone can suddenly become a philosopher in a whim).

We won't have a abrupt ending like Remember 11, also not a "everyone lives happily forever" ending of Ever 17, but kind of bittersweet. That's if we don't count the final "philosophy" ending which I can't really get its meaning

Several things still haven't been explained, or maybe I just missed them.

Overall it's a good read, but don't expect it to be a masterpiece or a second Ever 17.

I've been playing I/O recently as well. I like it so far, though I don't really mind the technobabble because it's at least relevant to the plot. This is a heavy contrast to 12Riven, where barely any of the technobabble is relevant to the plot. Also, I see the technobabble as more as a "challenge" to me, since I still intend to translate it. The mood is also a bit different from an Infinity game, though I chalk that up to Romeo Tanaka and the other scenario writer (whose name escapes me right now)'s involvement.

@GundamAce: I agree, but it's still too long for my taste.
I see that Nakazawa was beating around the bush too much. Yes, he didn't have to give us info right away, but it's true that he's made things much longer than it should be.
About the mood, I don't know. Because Ever 17 and Remember 11, and even 12Riven already have different moods.

@ramengud: It's hard to say. Each has both good points and bad points, so it really depends on your taste.

Spoiler for Comparison:

I don't see I/O as a mystery VN, but an adventure/action one (there are a lot of fighting scenes here) told in an unorthodox way. So if you expect shocking plot twists or revelation maybe you'll be disappointed.

The plot is not as thrilling as R11 (even though many people die here, it still can't give me the atmosphere like R11). It drags a lot more than 12Riven, but at least much less silly.

The technology part is more revelant to the plot, the explanation is not abrupt or out of place. Well, it is, somehow, believable.

The slice of life part is, err, just like E17 and 12R.

In term of characters, I think R11 has the best cast. All others (E17 included) just have stock characters added some twists.

I think I/O best all in term of ending. It's not too happy, also not a R11 ending (again, the "true but also imaginary", "philosophy" ending doesn't count).

Well, I haven't actually finished it yet, so I can't really say, but given the fact that I ended up being disappointed with R11 (though not to the same extreme as some other people.) and I consider 12R average so far, I definitely like I/O better than 12R, but I can't say if it's better than R11 until the end.

@TheForesaken I'd have to disagree, I found R11's cast the worst out of the Infinity series, mostly because them game only made me care about 3-4 characters. In every other Infinity game, I ended up caring for most, if not all of the "good" characters (I say "good", because 12R has visible villains, unlike most of the Infinity series.)

@GundamAce: Well, it's just my way of thinking, but I always take a neutral stance when judging a character. That's why I rarely like or hate a character (of course there are exceptions, but they're very few). So I don't use "care" as a way to measure how good the cast is.

The cast in E17 is too similar to the cast in other generic romance/harem VN. I don't hate it, but I prefer something is different, and R11 is something like that. A character like Yomogi having a big role in the story will always get the welcome from me.
12R is somewhat different too, but its plot is too silly for me to take it seriously.

I finally finished it. End was better than I expected. However I hate how, in order to understand most of the plot, you have to go look at a bunch of obscure bad ends.

Spoiler for everything:

I've gotten the Yukidoh plan fail bad end, it really only explains things if you choose the wrong dates and not choose to open the door because the scene ends earlier if you do that. My question is what ends actually provide answers? Because I really don't have patience skip through thousands of lines of text only to get an end that is basically LOL YOU GOT STABBED CRAZY MAYUZUMI.

I finally finished it. End was better than I expected. However I hate how, in order to understand most of the plot, you have to go look at a bunch of obscure bad ends.

Spoiler for everything:

I've gotten the Yukidoh plan fail bad end, it really only explains things if you choose the wrong dates and not choose to open the door because the scene ends earlier if you do that. My question is what ends actually provide answers? Because I really don't have patience skip through thousands of lines of text only to get an end that is basically LOL YOU GOT STABBED CRAZY MAYUZUMI.

Spoiler for Bad Endings:

The "Utsumi's Plan Execution" bad ending also provides a few answers. Some of the other bad endings also provide answers, but you need to be paying real close attention and think outside the box a bit.

Incidentally, on a somewhat creepy note, my flight back to my college takes place on 1/11/11! Wish me luck, people!

Uwahhh~ Finally finished the two good ends and a few bad ends. I first went through the game without a walkthrough and made it till Day 4 with the stabbing end. So I decided to use a walkthrough then.

Of course like many, I raged at the epilogue ending I was waiting to see what would happen and then it happens like that uguu ;W; I feel that if I skipped the epilogue the ending would have been good enough for me...

Though after reading the thread, I guess I better aim for 100% and the bad endings to grab more information, tips, & CGs. @w@ So many bad endings to go throughhh.

Can anyone give me any hint how to unstuck from the Satoru's 4th day ending? cause no matter choice i choose it always get this ending,and yes i followed the walkthrough too and the same ending happened .
Thanks in advance.