On Friday 26 July 2002 05:42 pm, Chris Hecker wrote:
> On the original topic of this thread, I am still withholding judgment on
> caml for game programming until I actually finish my game, but I sincerely
> doubt it will be anywhere near 3x as productive for the kind of imperative
> simulation-y code that makes up a game. Â If any game company could actually
> get 3x productivity out of their programmers, they'd retrain everybody in
> an instant. Â 3x is huge. Â I think caml is definitely more fun to program
> with, but if it's at all more productive, it's going to be in the 10-40%
> range at best (and most of that is going to come from the gc).
I'm curious, how are you going to be able to establish the productivity
gain/loss once your game is finished? (I don't suppose you have an identical
twin next door coding the same game in C++ ;-) Is it safe to assume you have
been working on it for many months full-time?
Are you using O'Caml for all of your code in the game? Are you using external
libraries extensively?
I happened to look at d6.com web site. It talks about an _original_ game that
involves climbing a hill online against human competitors. Is this why it is
original [1]?
Regards,
Oleg
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