@rokketman said in New La Femme Base Figure for Poser 11 Now Available:
@miss-b In the alternate universe, it's Gwen who becomes Spider... Girl?
Actually, I was thinking Spider Woman, but close enough. ~wink~

@noobalien said in Ghostship's superfly hair shader:
...Where is the IOR for the hair material...?
No idea, this thread is about a plugin to apply a material collection, not about the shader. Why don't you start a thread and explain the workings of your shader, if I knew the moving parts I could write a similar plugin for yours, or of course so could you.
Amanda

@ladonna said in I see that there is a new figure for Poser 11:
@boni This is bad,since I have no FB account anymore. Is the any hope that you will expand this club in the normal forums too?
I'll raise my hand to vote for this suggestion, as I don't do FaceBook either.

@vilters said in simplified solution for modernisation of 10-15 year old content:
What about a double brow geometry? With the weakest of all excuses too. Toon and cartoon artists need them. Well, let me tell you one thing.
Toon and cartoon artists "know" how to retexture an obj file and are probably the LAST to need a tearline and or double brow geometry.
I know a lot of toon shaders which relay on geometry to create the lines. You don't want to paint them on the texture, because they would not look like the other calculated lines. Freestyle in Blender works that way, for example. If you use a system like that you want the brows to be geometry.
Again, same answer as before. STUDY before answering..
I did. Did you?

@rokketman I don't do many renders of Fae characters either, but every now and then it's nice to have an "extra" option. I don't tell stories with my renders, so each render is a story in and of itself, and I never know when I'll be inspired to try something Fae.

@shvrdavid Re: "5 bucks a pop"
I have plenty of those and in fact one is in my system -- but it's not USB 2.0
This is not the solution that would have fixed the issue I was referring to, however. I installed Keystone Jacks and 1-and-1.5m anti-dust rugged USB 3.1 cables to extend the 12 USB outputs of my computer's "front and back" panels to the side of the table, near the top, just under the table-top. I also used a card similar to the one mentioned by @seachnasaigh however I decided not to buy the $100 multi-port 10GB/s-gauranteed USB 3.1 (gaurantees maximum possible bandwidth for 8 ports but is 3x the cost because it has multiple controllers bundled on a single PCIe board) and got something cheaper that supports 10GB/s but has less ports.

@shadowofabyss here's another version which, unfortunately, illustrates the major problem with attempting to do walking or step animations without the use of IK: foot sliding.
NieR Automata's YoRHa 2B, skirtless, with V4 Bodysuit as leotard (sans puffy sleeves) and Idler68's Chic Thigh Boots, in place of the original, rear-laced boots. The stockings are LittleDragon's Stockings for V4 with a height morph to bring them further up the thighs and magnets on V4 to simulate garter constriction. The gloves are V4 SuperGloves.
Goodness! That took half a day to find a free way to optimise the GIF (eventually used ezgif.com) enough to fit within the 4MB file upload limit!

@vilters said in Just waiting.....:
So Sorry for Nerd and Dee, but some find it amusing to attack me personally,
Little did they know I am a boomerang.
Who is "they" ... AFAIK "Nerd and Dee" did not attack you personally. So ... WTF?

Those poke-throughs are on purpose. It's style. So cool!
I was sitting in the departure area for a flight recently, and an elegant woman with a tailored blouse and $300 shoes walked through. I think her haircut must have cost that much, too. Yet ... the knees of her trousers were neatly ripped open. It was an exquisite job of ripping.
I almost got the nerve to stop her and say "excuse me, Ms., you've got a run in your pants."
I was afraid of being arrested on harassment, however, and went back to my book.
::::: Opera :::::

@f_verbaas said in Cloth Sim Poser 12:
@amethystpendant
Impressive demo indeed. there is a pretty large mount of self-ollision being solved there. I assume the cloth is quite high-polycount and the computation very heavy.
not that high poly, but the self collision system has been totally re-written and is multithreaded so able to handle the load better!

Ah I always thought it was just MY Poser being stupid about that black texture.
Thanks @vilters for the explanation and the cause. I've always just told it not to bother, but it's always good to know why it's happening :)

@rsk Yep, if it's just getting V3 clothes to fit V4, the easiest option is to just use the V4.2 to V3 figure instead (/character/DAZ People/V4.2 to V3.cr2). It's a cross between V4 and V3. It uses V4's head, so you can use your V4 hair, textures etc, but V3's body, so any V3 clothes will fit it perfectly.

Here's another couple examples using Andy again and the double image background and foreground.
Look closely at Andy's colors. There were no changes to Andy between rendering the two images, yet he is totally different in color. The change is due to the unseen environment behind the camera, produced by using the same image twice.
This is a very simple technique that produces stunning results. If you simply used a fixed light in these settings, you would not produce the right lighting. You could possibly do it with many lights and a lot of fiddling, or maybe with an IBL, but seriously why would you bother. That is what we used to do 10 years ago.