Go here to read the Day 2 of Hero Tower Defense Tuesdays. For this week we got more great art from Kevin plus we start talking about looting.

Dan and I thought a lot about not only loot in the game but how you loot items in the game. We both agreed that when the enemy dies they should drop some money for you to collect. Also if they were going to drop an item of some sort that a small treasure box will drop and open up in the ground revealing the item.

First the question is how do you get this item from the ground into your bag. Well the first thought was adding more interactivity by clicking on the loot. But we the more we thought about it the less it made sense. If everything you defeat drops a least some coins then you should have to constantly click on the screen. We don't want that so for this game every item that drops will be automatically grabbed for you.

This created a new problem. If you loot everything then your bags could potentially be filled with things that you don't want. The solution to this was to create a "temporary bag", every time something drops (coins, armor, etc) it will automatically be placed on this temporary bag that has unlimited space. At the end of the level and any time during the level you can then transfer any items from your "temporary bag" into your real bag. Anything not transferred into your real bag will disappear the next time you start a level.

The other thing we thought about was to make sure to show you what you had looted without interrupting the flow of the game. When something drops and is automatically looted you will see an icon that will represent the item go into a bag. The icon will let you know what type of item dropped (chest pieces, helm, etc) and how rare the item that dropped is (poor, common, uncommon, rare, etc).

Lastly I leave you with some prop art for a cave level that Kevin worked.

Different props for a cave level.

Dan will be around later to post some more things.

I know a lot of you know already but I wanted to post this again for those who missed it. Daily Codes and SnD Coins are now available!

The Daily Codes are now out, I want to quickly explain them again for those of you who didn't catch it the first time. Once a day you go to the Pokemon Center and choose which code you wish to purchase, the more it cost the higher the chance to get a rare pokemon. When you purchase you will see what you won, and then you can pick up your prize right away. 24 hours later you can repeat the process. Also I will be adding more and more pokemon to the daily code with breeding moves in the future so look forward to that.

SnD Coins are now out! You can get SnD Coins by buying Ninja-ja, the higher edition you buy the more coins you get per dollar. We added two new edition the discount edition $50 for 225 coins and a Savvy Ninja Edition $100 for 500 coins. Those are not for everybody but those who are thinking long term and wish to contribute to us then it's the best deal. If you want to see how much everything cost then head to the Pokemon Center and then to the Adoption page. We will also be adding more Trial Pay options for different editions. If you know of any other payment method that you would rather use then let me know.

As always let me know what you think!

Dan: Hey guys, just wanted to clear up some stuff regarding the SnD Coin purchase options and the reasons for them. Then I'll touch on HTD a bit.

SnD Coins and Ninja-ja - Some people are confused and feel that they are buying Ninja-ja twice now in order to get the SnD Coins. This is wrong, you are buying the SnD Coins and we're giving you the Ninja-ja stuff as a bonus. Just like how you were buying Ninja-ja before and you were getting the PTD stuff as a bonus. So even if we removed all the Ninja-ja stuff the price of the SnD Coins would remain the same. We understand some people might not want the bonus Ninja-ja stuff but that simply means you just don't click the Ninja-ja download link we send you in the email and don't use the other Ninja-ja stuff when it comes out, but that's completely up to you. There's people that do want that stuff so we're just going to leave it in there for now for promoting purposes.

Something else iswe've decided to make Ninja-ja free. The extra stuff will become available for SnD Coin purchase when we release it. For those of you that already bought the older Ninja-ja editions we'll be sending 1 SnD Coin (worth $1 which is what Ninja-ja alone was being sold for) to make up for Ninja-ja now being free, even if you only bought it for the bonus PTD stuff. ;) I'll be sending those out as Apprentice Edition SnD Coin purchases over the next week. If you don't get it by then send me an email at dbell1984@gmail.com.

HTD - Okay now for HTD. I think most people would agree that while auto-looting is very helpful and convient that clicking on a hard earned chest and having it explode with loot is both awesome and satisfying. For this purpose We will also have chests that come with the level and aren't necessarily drops from enemies. Like they might be hidden somewhere on the map, guarded by bosses, or in plain site but inaccessible at the time, etc. These chests will be loaded with stuff and you will need a key to unlock them. You'll get the key from doing something related to the chest. So if it's guarded by a boss it's likely the boss drops the key, if it's in plain site you'll probably get the key from one of the mobs you fight on that level. We also want some chests that you may see all the time but can't open at the time. You might have to do quests in order to obtain the key or perhaps get it off some uber boss later on and then go back to that mysterious chest you could never open to find out what's been in there all this time.

The Daily Codes are now out, I want to quickly explain them again for those of you who didn't catch it the first time. Once a day you go to the Pokemon Center and choose which code you wish to purchase, the more it cost the higher the chance to get a rare pokemon. When you purchase you will see what you won, and then you can pick up your prize right away. 24 hours later you can repeat the process. Also I will be adding more and more pokemon to the daily code with breeding moves in the future so look forward to that.

SnD Coins are now out! You can get SnD Coins by buying Ninja-ja, the higher edition you buy the more coins you get per dollar. We added two new edition the discount edition $50 for 225 coins and a Savvy Ninja Edition $100 for 500 coins. Those are not for everybody but those who are thinking long term and wish to contribute to us then it's the best deal. If you want to see how much everything cost then head to the Pokemon Center and then to the Adoption page. We will also be adding more Trial Pay options for different editions. If you know of any other payment method that you would rather use then let me know.

About this week, tomorrow we have our Hero Tower Defense day, but there won't be a huge update this week for PTD. The reason is that I've fallen way behind in answering you guys. I want to focus this week on answering your emails and request. It is very important to me that I'm open with you guys and that I take the time to answer you guys, this will also be an opportunity for me to take a break and focus on smaller things in the game.

Bug Fixes for v3.9

Distribution (0%)

Being able to level up their starter pokemon properly when making a new account (100%)

Putting an enemy to sleep or freezing him or making it flinch will make him stop attacking (100%)

Fixed an issue that was preventing people from saving (100%)

Fixed a bug in the Trading Center that prevented automatic trades from happening with "Any Pokemon" was one of the request (100%)

Issue with Charmander not leveling up properly in the challenge mode level (100%)

Skip button at the end of Route 8 (100%)

Fire Blast not working on certain levels (100%)

Extremespeed will no longer make the targeted enemy turn white (100%)

Vital Throw and Submission attack effects will now rotate more as intended (100%)

Submission will now unfade your pokemon after the attack (100%)

Pokemon being affected by moves that shouldn't affect them (100%)

Fire Types can no longer be burned (100%)

Ice Types can no longer be frozen, except by Tri Attack (100%)

Ground types can no longer be paralyzed by Electric Moves (100%)

Leech Seed no longer works on Grass type enemies (100%)

Poison and Steel Types can no longer be Poisoned (100%)

Bulldoze will no longer slow down Flying Type Pokemon (100%)

New TMs (100%)

Blizzard (100%)

Solarbeam (100%)

Thunder (100%)

Fire Blast (100%)

So want I want to get some feedback on is any bugs or small improvements that you want in the game for this week. I won't be adding anything new mostly fixing and tweaking. Also I would love some feedback on the Daily Codes.

Go here to read the Day 1 of Hero Tower Defense Tuesdays. For this week we got more great art from Kevin plus we start talking about your character's quest in the game.

We tasked Kevin with making us a full set of Epic Plate armor. Taking a cue from popular games like World of Warcraft a lot of the loot drops will be classified by their rarity and each category will be represented by a color. Epic gear is gear that is really hard to get, it has great stats and looks awesome. Here is an example of epic plate armor that your character will be able to acquire in the game and epic one handed swords.

Full epic plate set with epic one handed swords.

The other thing I wanted to talk about is your character. In PTD you can catch an unlimited of enemies to be your towers. Even in other Tower Defense games you can create as many towers as your resources let you. In HTD things will be a little different. In HTD for some time you will only have one character. You start off by selecting your character picking it's race, gender, some customizations, and finally their class. This will be considered your "Main Character", the single player story will be focused on who you picked as your Main Character. The main story of the game will be the same for everybody but each class will have a different point of view of the story. Along the way you will meet with new characters that you can add to your party, you will be able to level them up and equip them just like your main character. You can even bring any of your characters into multiplayer, so you are not limited to your main character.

So why start a new file if the only difference is a new point of view on the same story? Well every class in the game is in search of something special. They are searching for a powerful secret technique that has been lost for centuries. When you beat the single player portion your Main Character will learn this technique but none of your other characters in that file will be able to learn it. So starting a new file will be so that you can get each class' secret technique.

That's all I have for you this week, Dan will be posting more info later tonight, as always let me know what you think!

Dan: In addition to the main story line there will be a bunch of side quests and other things you can do along the way, as well as after you beat the main story line. We definitely want to have optional uber bosses like most single player RPGs have that are much harder than anything in the main story line. I've always found those very fun and challenging and think it would be great to carry that over to HTD.

We want there to be just as much single player content as multiplayer content because some people just like to do their own thing or don't feel like searching for a party. I've played enough MMORPGs to understand how frustrating it can be when you are either unable or not interested in grouping and want to play solo but you couldn't even kill a mob 30 levels lower than you. We're hoping to remedy this scenario. :)

Hello everyone, here we are starting a new week at Sam and Dan Games, we have some goodies coming at you this week. Today I will talk about the next update for PTD v3.8, it will have a good amount of new pokemon, along with new level and some fixes and additions. Tuesday we will have our Hero Tower Defense day with some new art and new info on the game. Then during the week I will be adding the Daily Code and Pokemon Adoptions features to the Pokemon Center.

Let's talk about the Daily code and how it works.

Once a day you can go to the Pokemon Center and go to the Daily Code Section and request a code. There are different codes that you can request. Each code has different chances to win prizes. Each code has a different cost and requirement to get.

I will be adding different prizes in the future or tweaking the numbers a bit here and there. Remember you can only get one code per day per account. When I implement this it will be in the Pokemon Center.

Now let's talk about Pokemon Adoptions, a lot of pokemon have been abandoned by their trainers due to all the incidents happening with Mewthree and such. Using your SnD Coins you will be able to adopt a pokemon of your choosing, the rarer the pokemon the more coins it will cost. Here are some examples of possible pricing and categories.

Speaking of SnD Coins, in the near future buying Ninja-ja will give you SnD coins instead of codes, this way when you buy let's say the apprentice edition you won't get 3 pikachu you will get a certain amount of coins that will let you pick and choose who you really want. It is a more flexible system than before and I hope you guys will enjoy. I also wanted to say that if you bought a Ninja-ja in the past I will not be able to give you Coins now and that we are still figuring out the exact coin conversion.

The cool thing about the coins is that you can save them up for the future or save them up for a different game like Ninja-ja or Hero Tower Defense. All our games will use the SnD coins for special gifts that will save you time and make you look unique.

Now on to the progress list for v3.8!

Daily Codes

Pokemon Adoption and SnD Coins

Trades will only last up for 3 days (0%)- This will prevent old trades from staying there and the trainers never responding to request. Viewing your trade request will reset this timer so you will get 3 more days.

Distribution (0%)

New Title Screen (100%)- The artist finally got back to me! His prize is a Legendary Dog of his choosing and he choose Suicune!

Well, I'm finally done with this update. You can get it at the Ninja-Ja updates page as always for those of you who bought it or did an offer.

Sam had to show me how to do all the database stuff which I've never done before so that took most awhile. I made some tweaks as well as added a bunch of stuff. The Top Scores page is now set up so you can compare your scores to others. Keep in mind this is a lesser version than what we will eventually have.. and there might be some bugs so be sure to let me know if you run into any problems. Also it'll probably get cleared once we release the real version that will only allow unique usernames and such but for now it's just there to have some fun with.

The next update should have a bit more fun stuff in it. I might be able to start the story mode and add other things related to that. Also hoping to add in the special abilities soon which I think will be pretty cool.

Like Pokemon Tower Defense, Hero Tower Defense was born from the idea of combining two great things into one package. In this case we want to combine the things we all love the most from MMORPGs into the tower defense formula. Also everything that I've learned from PTD that I know you guys like will make it into the game as well.

What you can expect from the game is:

Different classes like: Warrior, Mage, Priest, Rogue, etc.

Loot Drops from enemy and bosses.

Armor and weapons

A unique talent tree for each classes

Different races

Quest

Achievements

Crafting

Auction House

Guilds

Raids

Co-op

Versus

Mounts

Pets

and more!

Just like Pokemon Tower Defense your towers will stay leveled up as your play. At first you start alone but as you beat levels you will meet new companions that you will add to your party and eventually form your own guild and take on bosses.

We have many more details to offer but today I want to talk more about the artist for the game. As some of you might know I sent out a request on the blog for any artist that was interested in joining Dan and I on the quest to create games. Many people applied but we narrowed it down to the top 9 artist, and then we sent them all a challenge. The challenge was to create a "tower" for Hero Tower Defense, we gave them very basic instructions so that they could fill in the holes. One contestant caught our eye and he ended up winning. We saw the other 8 entries and they were good but we felt this one captured exactly what Dan and I wanted to do for Hero TD. Below is his entry for the challenge.

Kevin's Entry for the challenge

Since we picked Kevin he has been hard at work making animations for the tower units and creating armor, each week we will show you a new piece of artwork so look forward to that.

So for the day that we worked on Hero TD I talked to Dan about level maps. There are two types of TD games. Ones like PTD that you have a limited number of spots that you can put your towers and some that any where in the map can be a spot. For HTD we want to do a mix of these two. The enemy will go down his path similar to PTD but in HTD you will have a lot more spots to work with. The reason for more spots is a new mechanic that I thought would be great for the game. I'm calling it the "Chain Buff" mechanic. Let's say you have a Warrior Tank (Tank is a tower designed to take the damage and defend the other towers), and he has a passive buff that makes his health higher. Well if you have any other Tower that is next to this tank tower they will also receive this buff thanks to the "Chain Buff" mechanic. Also if another tower is touch somebody that receive the buff they will also receive it. Thus you can create a chain of towers that will all receive the buff. The drawback is that some enemies will have attacks that will attack everybody in a chain. So you will have to be quick about breaking the chain when those attacks come.

I made some awesome diagrams for you guys below.

Above: Towers are not chained so wizard doesn't get the buff

Above: An Archer is added so all 3 units are now chained and they all receive the buff

Well that's all I have for you today, I hope you enjoyed the post and I can't wait to talk more about and show you more about HTD. Dan told me he was also going to post something on this same post so keep checking back for more. As always let me know what you think!

Dan: Sam covered most of the current topics we discussed together so I'll give you guys some insight into how HTD will progress without hindering the other games and some other tidbits.

As you know Sam works primarily on PTD while I work on Ninja-ja with the addition of Kevin doing most of the HTD graphics. Since I've learned some more about programming from Ninja-ja (sorry for the slow updates btw) I'll be helping Sam out on that end as well as helping Kevin out on graphics. We also both think about HTD's design and concepts while we work on the other games, so while it might seem like we don't have the time we're really just multitasking and doing stuff at the same time. So never fear!

Also something worth mentioning is we want HTD to be a good mix of what we both enjoy the most in games. This works out really well for Sam and I because we lean slightly different ways when it comes to genres and such. While we both enjoy and play all types of games Sam enjoys the more casual games while I enjoy the more hardcore games, but since we have that overlap we know where each other is coming from. This means you can expect HTD to target both casual gamers and hardcore gamers alike. It's a tough task to take on but we're up for it and with everyone's suggestions and ideas, along with our own, we feel we can merge the two successfully. We're excited and think it'll be awesome and we hope you guys do too!

Okay so now for the PTD progress list!

You can play v3.7 now here on the blog, I have to leave for most of the day so the blog post, exe, and apk will be up by tomorrow. Enjoy.

New mystery gift avatar on Monday!

Update v3.7 will include:

Distribution (90%)

Being Able to Offer up to 6 pokemon in a trade (100%) - This is available right now!

Trade will automatically be accepted if somebody offers all the pokemon requested (100%) - This will not happen if you offer any hacked pokemon. This is available right now!

Search for pokemon requested (100%) - This will allow you to search for trades that request a certain pokemon.This is available right now!

Rock Tunnel Typos (100%) - Girl Trainer name.

Expanding the Move Description to include things like Accuracy, Category, and any percentage that the move may have for any status effect (100%)

Some moves now behave properly like the game suggest (Ex. Reversal now does more damage the less hp your tower has) (100%)

Toxic Spikes and Stealth Rock have had their Attack Durations increased from 180 to 1800 (100%)

Substitute now works properly (100%)

Move Rebalance (100%) - All moves will regain their original attack power straight from the Generation 5 Move set, but will now be able to recoil damage, miss, etc.

Fixed an Issue with your avatar showing a different avatar for a split second during intro scenes (100%)

Bug Fix: On Digglet's Cave when you whirlwind a pokemon back to the entrance he will turn in the candy at the entrance (100%)

New Story Level - Lavender Town (100%) -Arriving at Lavender Town you meet a familiar face, and find out the Team Rocket is recruiting members in Lavender Town.

Level Intro (100%)

Level Layout (100%)

Level Waves (100%)

Level Ending (100%)

Add Girl Bug Catcher Avatar (100%)

Graphics (100%) Thanks Kimmy!

Implement in game (100%)

Add Mystery Gift Avatars (100%)

Graphics (100%) Thanks Kimmy!

Implement in game (100%)

Adding a sort by Level button for the storage (100%)

Making the "Super Effective" targeting option use the current move's type instead of the tower's type (100%)

Trades will only last up for 3 days (Postponed until early next week) - This will prevent old trades from staying there and the trainers never responding to request. Viewing your trade request will reset this timer so you will get 3 more days.

Daily Codes (Postponed until early next week)

New Title Screen (Postponed until next update) - The artist finally got back to me! His prize is a Legendary Dog of his choosing and he choose Suicune!

Forms of hacking will make the game go to the main screen automatically without warning (Postponed until early next week) - This will cover the previous adding candy, I won't be adding candy to levels that didn't have them.

So looking at the polls it seems like the majority of you like the SnD Coin idea. I can assure you that you won't be able to buy anything exclusive. It is meant for players who want to save time or just donate and get a nice prize in return.If you don't or can't pay then you can still get the same prizes by playing the game or trading somebody.

I'm also looking forward to HTD Tuesdays tomorrow :) I'll be posting some art and I'll be talking a little about some early work that Dan and I have done for the design of the game.

Level cap increased to 44 - This included adding 9 new moves that different pokemon will learn.

Missing Relearn Moves - A long time coming, your pokemon will finally be able to learn all the relearn moves that were missing. A total of 16 new moves.

New TMs - I made some of the relearn moves TMs.

Shiny and Legendary Dog popup will now stay on the screen until you click it off - A lot of you asked for this and I felt like having a poll would be a waste since I know most of you would want it this way ;)

Better Storage Rearrangement - Also a long time coming, now you can sort your pokemon by number or name. When swapping pokemon in the storage they will simple swap positions instead of bumping everything over.

Trading Center Upgrades - I still haven't finished all of them (will do so early next week), but you will be able to request who you want for a trade, you can offer up to six pokemon, if you offer what the other trainer is requesting it will automatically do the trade. Also trades will only last a certain number of days (haven't decided yet how many) until they are taken down. This is so that you know all the trades are recent and haven't just been sitting there and the trainer will never return. Like I said before these are not finished yet.

Bug Fixes -

Fixed the game wrongly accusing you of hacking when you did an NPC trade.

Submission will now do way less recoil damage.

Vital throw won't fade your character out anymore since you are throwing the enemy.

You can no longer drag any of the level select screens.

Also the fastest/slowest targeting option will now take into account any speed debuffs or buffs.

Okay so this week the update was more compact than usual, the reason for this is that I was starting to get off track from weekend updates and I wanted to get back on track. I still managed to put in quite a bit of things in there. I'm really glad I got the relearn moves done, since I had promised to add them a while ago.

There will be a new mystery gift hunt by Monday!

First I wanted to talk about Whirlwind and moves like that and also the targeting system.

The enemy can now only be turned around once. Not once per tower. Not once per specific move. Just once per enemy. Many will say I ruined the best strategy in the game. My response is that it wasn't really a strategy, it was more an exploit, an exploit that I fixed. If I kept it the way it was you could beat pretty much every defend level with it.

This brings me to my next point which is many of you think the targeting system doesn't work because of this turn around issue. The reason your pokemon might not whirlwind the same target twice even if you told it to focus candy is because that pokemon can't be turned around twice. So your tower has to ignore that enemy. Also a misconception is that some focus targeting settings will ignore everything else besides their focus. The only setting that works this way is "Ignore Red", the rest of the settings will prioritize their setting but if nothing else is available they will attack anything that is around. Lastly for the "super effective" setting you have to keep in mind dual types, your pokemon might be super effective against one of the enemies type but the other type might cancel the effect.

Second thing is a small update on Ninja-ja, Dan is working on the update and I think it will come out this week coming up :)

Third up is Daily Codes! Okay I got some great ideas for daily codes, but first I want to tell you more about what daily codes will be. For the daily code you will visit the Pokemon Center and go to a new "Daily Code" section. You will be able to once a day get a daily code that will have a chance at winning some prizes. To get your daily code you will use your poke dollars to buy a daily code. There will be different categories that you will buy. The more expensive the category the better possible prizes you will get. This is only one of the first ways that you will be able to spend your poke dollars. To get your excited for the Daily Code some of the prizes I have in mind are the following: Pokemon with breeding moves, Rare Shiny Pokemon, Legendary Dogs, Exclusive Avatars and more.

Now let's talk about SnD Coins, does anybody still remember them? Well I do, and here is my current plan. I really want to hear your opinion about how I'm thinking about using the coins. I'm not going to do something that will upset the vast majority of you so I want to first tell you about the idea before I decide to actually go thru with it. Okay so some people have been asking me recently about being able to donate money to get certain pokemon and well donations really help this game stay alive. There are servers to pay and when multiplayer comes the amount to pay will increase by quite a bit. My idea is to implement SnD Coins that you buy with real money. Once you have the coins in your account you can go and use the Coins to buy exclusive itemsrare items on any of my games (the coins will work on present and future games). For PTD this will mean you can use the coins to buy Rare Pokemon that are hard to find in the game. They say time is money, so if you really want the pokemon but don't want to spend all the time hunting for it or aren't getting lucky in the daily code then there is an alternative which is to buy the pokemon. Again I'm throwing this idea out there, you let me know how you feel about it.

Just wanted to make a small note about the SnD Coins, if you can't or don't want to pay for the coins it doesn't mean you should vote "No", vote "No" if you feel like nobody should be able to buy pokemon. Thanks for listening.

A little more on what you can buy for the SnD Coins. The items for sale won't be something that you can't get in the game itself. They won't be exclusive. They will be items that other people will be able to get in the game for free but that take a long time to get.

Lastly I want to talk about HTD and HTD Tuesdays. First you might be wondering HTD, what is that? HTD is the initials for our next game. HTD stands for Hero Tower Defense and it's going to be a great tower defense that I hope you guys will love it. HTD will take what you love about RPGs and MMOs and mix it in with the Tower Defense formula. We are talking epic armor, classes, talents, weapons, crafting, quest, loot drops, parties, dungeons, raids, bosses, and much much more. The artist that we ended up hiring is working on this game and I can't wait to show you guys more of his art for that game. I would love to show you this game in action but there is a problem.. ALL of my time is devoted to PTD and making updates for it. What I'm asking you guys is wouldn't it be fun to have a day, let's say Tuesday, where I work on HTD and I talk about what I did that day and show you week by week the progress that the game is making?

Let your voice be heard on the polls, and as always let me know what you think! I'll be posting the weekly progress on Monday, I will be taking Sunday to relax :)

New Story Level - Rock Tunnel - Make your way across the maze-like tunnel and find the exit. Battle against multiple trainers, wild pokemon and a giant onix! Can you save the old man and finish his quest for a shiny voltorb? Or will your spend your days on the cave training your pokemon?

Rock Tunnel Level

Targeting System - Choose from a variety of commands to your pokemon so that he will attack specific targets. The commands are: Regular, Fastest, Slowest, Least Health, Most Health, Super Effective (Super Effective will prioritize target's that your pokemon would be more effective against. For Example Pikachu will now hit Zubats first before he tries to hit geodude if they are all together.), Ignore Red (Ignore pokemon when they have a red bar), Focus Candy (Prioritize pokemon with candy), Ignore Candy (Prioritize pokemon without candy).

You have to do something on the Rock Tunnel level before the Giant Onix will show up.

Giant Onix can attack your towers.

Save Old Man by beating Giant Onix.

I hope that is enough for now.

Update coming this weekend! Progress List: It's going to be a small one so that I can get back on track with weekend updates. Here's what I have so far.

Level cap up to 44 (100%)

Moves to Level 43 (100%)

Aromatherapy (100%)

Mind Reader (100%)

Hex (100%)

Explosion (100%)

Stored Power (100%)

Moves to Level 44 (100%)

SolarBeam (100%)

Coil (100%)

Inferno (100%)

Dragon Dance (100%)

Missing Relearn Moves (100%)

Dragon Claw (100%)

Shadow Claw (100%)

Air Slash (100%)

Flash Cannon (100%)

Pluck (100%) - Since there are no berries in the game yet, this attack will only do damage for now.

Thunder Fang (100%)

Cross Poison (100%)

Tri Attack (100%)

Kinesis (100%)

Wide Guard (100%)

Nightmare (100%)

Magical Leaf (100%)

Quick Guard (100%)

Power Swap (100%)

Guard Swap (100%)

Charge (100%)

Added TM (100%)

Shadow Claw

Flash Cannon

Pluck- Since there are no berries in the game yet, this attack will only do damage for now.

Tri Attack

Nightmare

The Shiny and Legendary Dog Popups will now stay on until you click them off (100%)

Storage Rearrangement Update (100%) -

Pokemon in the storage will now be arranged left to right instead of up and down.(100%)

When swapping pokemon in the storage they now swap places instead of pushing everything down a block. (100%)

You can now sort by pokemon number or names (100%)

Being able to assign who you want to a trade (100%) - This is available now! Assign up 6 pokemon that you want for your trade or leave them empty. Other trainers will see what you have requested.

Being able to offer up to 6 pokemon in a trade (50%)

Trades will expire after 3 days and nobody has responded (0%)

Bug Fixes (100%)

Doing an NPC Trade with a pokemon that leveled up or evolved in that gameplay session will flag you as suspected of Hacking (100%)

Fixing Submission so that it does less recoil damage (100%) - It now uses effective damage done instead of actual damage (Effective damage done is for example the attack does 500 damage but the enemy only has 100 life left then the effecitve damage done will be 100) and will pick the lowest recoil damage from 25% of effective damage done or 25% of the total percentage that the enemy took to his life (For example let's say you did 1000 effective damage but to the enemy that was only 40% of his life, instead of doing 250 recoil damage, you will do 25% of 40% which is 10% of your total life.) The game will pick the lowest one out of those two and that will be your recoil damage.

The graphical effect of vital throw will no longer fade your tower and will fade the enemy instead (100%) - This move is meant to be you throwing the enemy back to the path which is why the enemy shows up rotating.

No longer possible to drag any of the level select screens (100%)

The Fastest and slowest targeting types will no longer ignore speed buffs and debuffs (100%)

So our forum members have voted and the Title Screen Contest Finalist have been choosen! View the entries below and then vote on the poll for who you want to win! This title screen will replace the current one until I do another one of these contest.

You guys voted and now you can change the nickname of a pokemon regardless if you got it from a trade.

Okay so let's talk about the update for this weekend.

We have another story mode level coming. This time we are heading to the Rock Tunnel and all it's darkness, Flash will finally have an "out of battle" use. This also means 2 new pokemon will be added along with their evolutions. Plus regular onix will also show up to be captured.

A new feature that many of you have requested for a long time is finally coming. I will be adding a tower targeting system to the game. You will be able to set your individual towers to specific targeting instructions such as attack first, attack last, attack with candy, etc.. please post your suggestions for good targeting commands on the comments below.

Finally, many of you have talked about alternative ways to get shiny pokemon that don't require extreme luck. So for one of the new pokemon that is coming in the update I will be adding a special quest inside the game that once you finish the quest you will be awarded the shiny version of that pokemon. The quest will be a combination of things that you will have to accomplish, the game will give you clues as to how to do the quest. I hope you guys will enjoy it. Eventually every pokemon will have it's own quest so that you can find it's shiny version. On top of that you can still find shiny pokemon randomly in the while just like you can now.

That's all I have for the update below you will see my progress in completing it, keep checking back during the week to see how I'm doing :)

New Story Level (100%)- Rock Tunnel - Make your way across the maze-like tunnel and find the exit. Battle against multiple trainers, wild pokemon and a giant onix! Can you save the old man and finish his quest for a shiny voltorb? Or will your spend your days on the cave training your pokemon?

Intro Scene (100%)

Level Layout (100%)

Level Waves (100%)

Ending Scene (100%)

Rock Tunnel Preview - Choosing which path you want to take.

2 New Pokemon to Catch (100%)

Graphics (100%)

Shiny Graphics (100%)

New moves (9) (100% done)

Add these pokemons' stats into the game (100%)

3 New Pokemon Evolutions (100%)

Graphics (100%)

Shiny Graphics (100%)

Add these pokemons' stats into the game (100%)

New Relearn Move (100%)

Submission

Increased Shiny Rate (100%) - Increased it from 1/10,000 to 1/8000 to better match the real games. I won't be increasing it anymore than this.

Trade Center - Non Shiny Pokemon will now say "Regular" after their level and "Shiny" is now bolded (100%) - This is to prevent scamming.

Attacking pokemon can only be made to turn around once (100%)

New Title Screen (Postponed) The Winner has not sent me the fla files yet.

Title Screen skip function (Postponed) The Winner has not sent me the fla files yet.

Certain pokemon's tower health is too big when caught (100%)

Targeting Menu

Targeting System (100%) - Choose from a variety of commands to your pokemon so that he will attack specific targets. The commands are: Regular, Fastest, Slowest, Least Health, Most Health, Super Effective (Super Effective will prioritize target's that your pokemon would be more effective against. For Example Pikachu will now hit Zubats first before he tries to hit geodude if they are all together.), Ignore Red (Ignore pokemon when they have a red bar), Focus Candy (Prioritize pokemon with candy), Ignore Candy (Prioritize pokemon without candy).

Pokemon used or captured on the hacked version of the game will now be tagged with (Hacked Version) on the trading center and will not be eligible as pokemon for any shiny quest requirement. (100%) - This will only affect pokemon that are placed in a spot or captured from v3.5 of the hacked game. All your previous pokemon that leveled up with the hacked version will not be retroactively tagged. (Note: You can still use these pokemon in your game like any other pokemon.)

New pokemon shiny quest (100%) - Get clues in the game to finish this quest and get the shiny version of this pokemon.

Increased Duration of all Buff (100%)

Fix Diglett's Cave Level (100%) - Pokemon hit with moves that make them turn around will make the candy dissapear before reaching the end.

Fix Diglett's Cave Intro Typos (100%)

Lower Diglett's Cave's pokemon's health (100%)

Security Update (100%) - Preventing the use of programs like Cheat Engine to change a pokemon's number or level. Doing this will result in not being able to save your game and having to log in again.

Adding New Mystery Gift Avatar (100%)

Bug Fixes (100%)

Enemy pokemon can no longer grab candy from far away (100%)

Doing two achievements at the same time will now save both achievements (100%)

Distribution (0%)

So that's what I have so far for the update, like I said before let me know which commands you would like the best in the comments below.

More on Shiny Quest - For people who are worried about all their time searching for shinies being wasted. This shiny quest won't be for a pokemon that was previously in the game. Also the shiny quest isn't going to be easy and will require a lot of effort for example you might need to catch a rare pokemon 10 times in one sitting, or might have to present a pokemon with a certain move. Even beat a level a certain way.to finish the quest. The quest won't be quick and easy I'll make sure of that, the good thing about the quest is that there is a guaranteed prize at the end. You aren't just looking and looking not knowing if it will show up.

Ideas for the Future
I've come up with an idea that will make it possible to keep all the attack's cooldown at 18 and give them their proper attack power from the handheld games.

The idea is to implement PP.

After a lot of great feedback I've decided to scrap the PP idea, and find a better solution to make it work. Scrapping the PP idea is actually better for me since I don't have to deal with coding that system. If you don't know about the PP idea don't worry about it, chances are you wouldn't like it.

Instead I'm going to do something with pokemon abilities. Basically the more your pokemon attacks or gets attacked (think street fighter 4 meters) the more rage it will build. Once you have a full rage bar you can use that pokemon's ability! I'll be looking at what abilities the games use for each pokemon but I will tweak them or completely change them into something that will be extremely useful in the game. For example when using Bulbasaur to defend you might want to use his Overgrow ability which would remain similar to the game. Once you fill up your meter and use the ability his damage will gain a great boost for a limited time. But if you are attacking then you might use Chlorophyll which I would change into not only giving you a speed boost but also heals you as well. These abilities will also have a passive component to them. So for overgrow if your pokemon gets damaged and only has very little life left then the ability will trigger for a short amount of time (abilities will have cooldown). So they will be passive yet if you build up your rage meter you can unleash a stronger version of the ability whenever you feel like.

For the moves to keep their original values and have relatively close cooldowns (some will be slightly lower or slightly higher) I will have to implement: being able to miss, being able to take recoil damage, being able to heal yourself (moves like absorb), towers being able to get status effects like paralysed and confused.

So what do you think? As always leave me comments below about what you think.

This update was really big! I added a little bit of everything and I hope you guys can enjoy everything. I wanted to share my thoughts and really kind of explain what's going on.

If you had an account before v3.2 then you won't be able to transfer it anymore to v3.4, you will have to start a new account.

I think the last couple of weeks have been really rough on the game, you guys, and me. It's been rough for everybody. Long security updates, losing accounts, losing pokemon.. many sacrifices have been made for a better future. I want to apologies for any lost progress that you might have experienced.

Now is the time to learn from the mistakes and once again move forward.

Adding temporary pokemon that only lasted a week, while fun for some, was overall not the best experience and did more harm than good. I promise never to give you a pokemon then take it away.

So let's talk a little about the update.

Note: The no whirlwind achievement is bugged, the only way to get it is to beat the level with no whirlwind but only have one candy left.

Level cap up to 42, so you have something to do :), some new attacks for your old pokemon.

From now on all the story levels will have your avatar show up, also you can now earn new avatars from beating the new challenge levels and completing achievements (Note: the new achievements are for the challenge level not the story level). Not only that but you can change your avatar by going to the inventory which takes you to the pokemon center (previously known as the trading center), log in there and click on the profile and you will see a new inventory section. You can even change from boy to girl and back again!

On this level I wanted the pokemon to have a lot of HP so that they would be hard to kill. You really have to use type advantages and everything you can to beat the level. (Note: Thanks to you guys for pointing out the whirlwind bug on this level I will take a look at it.)

This update also introduced HMs Cut and Flash. Both can be used in battle and they will also serve other purposes. Flash will be used to light up dark caves and cut is used to cut down odd looking trees. The new NPC trade pokemon will require Cut to get.

I added new popup boxes when a shiny pokemon shows up. The popup box will stop the game for 3 seconds until it disappears. You can also click the box and it will go away. Achievements have a similar box that will show up. The reason for this box is that before if you completed the achievement and the server was busy you wouldn't get the achievement. Now if the server is busy you will have another chance at saving that achievement. It is also good so that you know if you go the achievement or not.

WILD DOG INFO!!!

Dogs are in the wild, a really low chance of getting them on any story level.

They will have red health but they won't be shiny.

There is no shiny version of them, and there won't be until this game gets a sequel.

You will get a popup when they enter the level.

You can get multiple, if you happen to be that lucky.

I really hope that you guys enjoy this update, I'll be posting again tomorrow about the next update coming up.
As always let me know what you think.

Just wanted to let you guys know that it is no longer possible to save and load your v3.3 account. I'm in the process of removing the dogs from the game. Once v3.4 comes out in a couple of hours you will be able to log into v3.4 and continue to play the update.