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Over this past week, I came back to the game after having been away for nearly a year (new computer); and when I opened up my port, I had a surprise waiting for me: the Giulio Cesare, which was nice (on a side note, it's my highest tier ship).
But I also had some high-point Japanese Captains, trained for the ARP ships that had not been there before, which leaves me somewhat baffled; are they meant to be in my port, and if they are meant to be there, then where is the ships for them?

okay so I know this is a tall ask but who would be with me if I said WG should consider a new game mode that will be open to those with arpeggio ships, it is possible that in this mode all the fog fleet ships will have their weaponry from the anime series in tact however in this mode it will only be for Arpeggio of blue steel ships. The "Arpeggio Mode" will be an option that can be selected from the Co-Op, Random, Ranked and Team battles menu situated where Training room would normally be if it were put into the game once selected only the Arpeggio ships that you have earned via the missions will show in your port slots, once you have chosen your ship and click battle you will be placed in a regular map but your ship will have all the fog fleet weaponry from the anime series in tact however these characteristics will be only available to the "Arpeggio Mode" so when you use your Arpeggio ships in regular battles they will have the same characteristics as they do now only the voice and skin I myself would really like to see this mode so that they could possibly add the I-401 submarine into the game but unlike the Arpeggio battleships the I-401 and her sisters I-400 and I-402 can only be used in "Arpeggio Mode" not in regular gameplay as I know that many people would hate for submarines to be in a warship game so that is why I have only suggested that they be available to the specific game mode.

I was thinking for some ideas that will make the ARP Ships feel unique without giving them buffs.
- Klein Field Effect when the "Repair Party" consumable is active.
- Klein Field Effect on the first Half of the ship's Health.
- Make torpedoes launch upwards then dive into the water when it reaches near the activation range.
- Give ARP Nachi's Hydroacoustic search have the same effect as the one on the anime when she activated her long range sonar.
I'm sure WG will not implement any of these since it would take a lot of work and they would not give ultra unique ships for free. But if there's any dedicated modders out there, i hope you could try doing these

Seems like almost all of the ARP Commanders now have their original voices, but why doesn't Kirishima have one? Are they planning on adding the original voice some time in the future?
...still waiting for ARP Nachi WITH her Original Voice...

so this mod has been on my client about 3 or 2 months already and forgot to upload it due to my laziness... a shameful display...and here it is now.
issue:
*can't play the "savior of song" music while on login screen even the video is playing.
*the video is just a medium quality, when i try to make it high, the game crashes
Edit: back ground music (Savior of songs) can now be heard in login screen while the video is playing
this file is the video while this one is the logo. you can download the video without the logo so the latter is optional.
put it in
res_mods\****\gui\flash for the flash file and
res_mods\****\gui\video for the op video
**** = current game version (ex. 0.5.4.1)
*modified for version 0.5.4.1
btw mods, it might be alright if this thread will be moved in Fan zone? thanks