HYPERCHARGE: Unboxed is a co-op shooter where players assume the role of Action Figures defending a Fortress against relentless waves of enemies.
With an emphasis on teamwork, players must upgrade and expand their base to survive against the varied and increasingly numerous swarms of weaponised toys.
HYPERCHARGE: Unboxed has the player fighting to defend every inch of territory; it’s a much bigger world when you’re a pint-sized hero. The apparently placid surroundings can be more hostile than you might expect; who knows what lurks behind the shelves or under the bed?

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I'd like to talk about Early Access 2.0 and what changes you can expect once it releases.

GameplayYou'll no longer defend just 1 Core, but instead 3.

We've found it creates a new dynamic to the gameplay, especially adding on the fact enemies will attack from all over the place! Teamwork becomes more important and the placement of your turrets are to be strategic. You must search for attachments for your weapon as each wave progresses. In other words, it's already very FUN.

The biggest challenge Unboxed faced was fundamentally, its core gameplay. Currently, the mechanics essentially involve players defending a Core from a "line formation of enemy A.I". This may seem well and dandy, but it does not offer much diversity.

We focused far too much on the aesthetics rather than gameplay, or more to the point, the fun factor. Our new target has been to allow much more scalability, freedom of movement, to be able to traverse the environment while defending your objective.

Enemies will attack more dynamically, charging from different angles, spawning from areas that pose a threat. It’ll be chaotic, you’ll have to navigate the level wisely and strategically place your turrets and traps. There is going to be more interaction with the environment.

What will be in Early Access 2.0?

New UI and HUD that is much more intuitive and user friendly.

Better looking animations and particle effects

Basic unlock system - you'll have to earn your skins

New maps, weapons and enemies

Huge optimisation, this includes faster loads times, higher framerates, bug fixes and more

Fully implemented Split-Screen support

Improved optimisation for sounds

New dynamic music system

Difficulty Modes

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