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ProfessorBrickkeeper 568

ProfessorBrickkeeper

Nice to see you continuing to update your ever-useful tools. One quick question- I know some .GSC files also house the .NUT (DDS) textures the models use, so does your tool support the extraction of those and UV-maps?

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Sluicer 338

Sluicer

Nice to see you continuing to update your ever-useful tools. One quick question- I know some .GSC files also house the .NUT (DDS) textures the models use, so does your tool support the extraction of those and UV-maps?

There are a lot of different versions of these files. Some might work, some might not. I never tried to extrall 'all' files. In the newest files there are no textures included and I currently focus on the newer files. But uv-maps should be contained in the obj files. Some of the files have two uv-sets (normal map), but since obj is not capable of that I can not extract both. If you have a file that is not working just name it and I could give it a closer look when I have it.

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ProfessorBrickkeeper 568

ProfessorBrickkeeper

There are a lot of different versions of these files. Some might work, some might not. I never tried to extrall 'all' files. In the newest files there are no textures included and I currently focus on the newer files. But uv-maps should be contained in the obj files. Some of the files have two uv-sets (normal map), but since obj is not capable of that I can not extract both. If you have a file that is not working just name it and I could give it a closer look when I have it.

Nice to hear UV mapping is now working, I always felt it was something missing from earlier versions of the tool. The files I mention with the embedded textures actually are rather relevant, as I believe they'll be making a comeback next month in the LEGO City: Undercover rerelease. The files contain an ordered directory of *.nut names, with the actual data for them beginning from each instance of the "DDS" header. If you want an example file, I'd check out the one in here, which is one of the games more "interesting" files. https://www.dropbox.com/s/r30dg1lalzpm4g9/LEGO_CITY_BOXART.zip?dl=0

If you want to extract also the textures you will have to use the console and add '-DDS' as argument:

ExtractNxgMESH.exe LEGO_CITY_BOXART_NXG.GSC -DDS

You will get all images. But they will be in the same location as the source file (filenamewithoutextention + runningnumber + '.dds') - no ordered directory. And there is no connection to the obj files currently.