Great game with a really cool idea, I love the artwork and the music. I thought that the sound effects were a little too loud compared to the music, and some of the levels were very frusturating, but it is still a very fun game.

fun game, The level design was a, bit frustrating at times and i really think you could have done more with the origional murduer (screen 2) and maybe added a mechanic where he would follow you in inpredicible was, if you weren't keeping him visible. But overall very good concept.

This game is the best thing I have ever seen especially for such a short amount of time! I love the revealing double-world mechanic and how smoothly it works. The music and audio is unbelievable and fits extremely well! The mechanics are almost mesmerizing I spent like 5 minutes just looking at the title screen. I love the attention to detail with the title and backdrop splatter when hovered over as well as the contrast between realms.

Jumping is not limited to a double jump, but by spamming the jump key you can hover over the ground and avoid every obstacle. I didn't really use it, because it would have ruined the game experience, but you should definitely fix it.

I did really like it though and I am looking forward to seeing the next game you publish!

Really nice game. It's pretty spooky, and I love the mechanic. It was especially interesting when I noticed elements of the dark world bleeding into the normal world. That was a very intriguing moment that hooked me and I wanted to find out more.

The double jump isn't tutorialized well. Despite having read it, I had already forgotten about it at the first jump. I don't tend to remember things I read. So several times I died on the spike trap trying to get it in a single jump, which had me thinking "Oh.. This must be one of 'those' types of games." Personally I think it'd be better to introduce the double jump 1) after the player understands and has played around with the single jump, and 2) in a setup where they're not in any danger. Like with some terrain jumping.

There's a bit where the terrain drops off into a spike pit. But there's no visual difference between the hole and the terrain that's safe to walk on, other than the spikes so it's hard to see. Personally I felt a little cheated because of it, but that's a bit of personal taste.

Overall great game. I would love to see this concept expanded upon. This has inspired me to play around with masking in Godot.

Nice game Noa! Is it a bug that you can jump infinitely? Did you just tell people to double jump but you actually didn't code in ground detection? It would be funny to see how many people don't even notice.