So... this happened
After solving the puzzle, the platforms ended in an arrangement that will not allow me to continue.
https://imgur.com/Sg8q0Qn
This is super frustrating after about 20 hours of an *almost* blind playthrough.
Is there any way to fix...

An almost spoiler free index of all levels in Stephen's Sausage Roll.
Worlds 6 and 7 are mostly split into two for convenience, as one could argue that it's all just one huge world. However, level progression is blocked at this point, and the terrain ch...

Hey there,
I'm on Windows 10, game version 1.0.5.
My game crashes as soon as I enter Apex.
I enter the level; the surrounding "over-world" area sinks; then before I've had a chance to move, I briefly see a dialog box with a "!" and the Stephen's Sausag...

Coming back to this for the first time in about 6 months or so and the controller support seems to have stopped working. I have tried every configuration I can find and directional inputs seem to be the only thing it will take, no confirm key, so it's not...

The hype on this is real. If you're here, you've probably read all the raves about it. Count one more voice chiming in to say that this game rightfully belongs in the very small pantheon of all-time great puzzle games.

The individual puzzle design is best-in-class, bar none. (Yes, better than The Witness.) There is no fluff; every puzzle has something new and/or interesting to show. There is little redundancy and difficulty comes through genuine complexity, not obfuscation, and there are a LOT of big "aha!" moments that form the crux of a Good Puzzle Game. (There is one in the mid-late game that has some claim to the best single moment in any puzzle VG).

In terms of the larger puzzling experience, there is little in the way of handholding, although it's a little strange in this aspect that you actually get more puzzles that introduce you to new mechanics gently the deeper you go in the game. Be prepared for a stern shock in the first and second worlds, where the learning curve is steep; the last couple of worlds are more genial in their introductions as you'll find pretty obviously "tutorial" type levels.

A puzzle game distilled into pure puzzling essence; no distractions (writing/story is minimal in quantity, yet still very impactful and memorable in their own way), just very hard puzzles fueled by hard-earned insight from the get-go until the very end.