They're testing RMT. They want it money based to check to see how many are interested to buy the first tickets. Because RMT to work there must be not only enough interest, players willing to depart with enough dough.

Got to train the masses in how to like it, especially a game long used to just getting gold ingame. Not spending their RL money.

From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."

Fair is absolutely boring for games. Fair belongs to the real world, not to games...

I also don't really see how RNG is ever perceived as fair... It never is. You won't call it fair if you're one of the types that because of RNG even after farming a million mobs won't see it drop.

So you dont want a fair system youd prefer one which is heavily advantaged towards one type of player? thats exactly the type of system which is going to get qqs if blizz want to avoid this then the first invites need to be random, hell it might actully encourage more people to go out into the world if they know theres a chance of getting such a wanted drop from creatures in the old world etc.

From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."

So you dont want a fair system youd prefer one which is heavily advantaged towards one type of player? thats exactly the type of system which is going to get qqs if blizz want to avoid this then the first invites need to be random, hell it might actully encourage more people to go out into the world if they know theres a chance of getting such a wanted drop from creatures in the old world etc.

I don't see how you can claim that a system is fair in which:
A) Someone might get the drop on his first kill.
B) Someone else might not get a drop after a few hundred thousand kills when intentionally farming for it.

Putting it through the BMAH actually gives people something to work towards, if they want to do the effort, and gives people the feeling of control over the situation instead of having to depend on lady luck. (Who very rarely behaves like a lady).

I don't see how you can claim that a system is fair in which:
A) Someone might get the drop on his first kill.
B) Someone else might not get a drop after a few hundred thousand kills when intentionally farming for it.

Putting it through the BMAH actually gives people something to work towards, if they want to do the effort, and gives people the feeling of control over the situation instead of having to depend on lady luck. (Who very rarely behaves like a lady).

Its fair because everyone has the same chance of getting it, the effort should be needed when doing the brawlers guild stuff much like the battered hilt in wotlk it was a random drop but then u had to have the skill to complete the questline when ud got it. getting the invite in the first place should be compeltly fair for all same chance for all, hence it needs to be completly random.

Fair should be in games. for eg, some ideas thrown around are ridiculous.. such as old raid bosses.. thats woefully unfair, warriors/dks/hunters can all solo far better then even the most skilled mage for example.. why should that mage be denied a chance just because of that.

What would be GOOD is rare mobs, similar to the old hunter epic quest line? if anyone remembers that. the only issue would be giving them the gimmicks. (since they were tuned to hunters only})