* Preetham daylight model with added sun glare * Terrain rendering * Clouds with light scattering and fade out towards horizon * HDR (I know it's impossible to tell it from the picture) * Water rendered as a post-process effect - only tuning has be done since last submission but it looks a lot better now. There is translated presentation from my lecture during IGK'2009 conference which is available here. The water is rendered in screen space and I focused on modelling proper light extinction.

The demo itself features a lot more but it is impossible to present everything in one picture: * animated vegetation * animated water waves propagation * a lot of effects to apply (eg. SSAO, water colour effect, Black & White filter, sepia filter)

rouncer
—
2009-04-20T15:11:13Z —
#2

Great job on the water, excellent - probably doesnt get much better than that.

alphadog
—
2009-04-21T17:55:54Z —
#3

It does! It's called "a picture of real water"!

Just kidding. Good stuff. I'm keeping an eye on where this engine is going...