Fantaz wrote on Mar 25, 2014, 10:36:I hope what he means is that i could put any PS2 disc in and play it on the PS4 with a software emulator... hopefully that's the case.

It should be entirely possible (PS2 and PS1 can easily be emulated with that hardware), but it runs counter to Sony's interests. Why let you do that when they can sell you the games all over again on the PSN?

nin wrote on Mar 20, 2014, 09:28:If/when they do another UT, they need to look back at what made the earlier games fun. I've tried 2-3 times now to play Black, and always lose interest. 99 was the best, and 2003/2004 were fair, but still felt like they were missing something...

U2:XMP was the best. Best! Of course, Epic wasn't the one that made that one.

Asmo wrote on Mar 11, 2014, 00:12:I'm not usually a huge fan of point and clicks (well, not since the early nineties), but the Longest Journey series is well worth a look.

Unfortunately, it's a trilogy and the 3rd game hasn't been made (and it's unsure if it will at the moment). The 2nd game has a hell of a cliff hanger so if you're a completionist, ignore the previous advice to buy...

PHJF wrote on Mar 8, 2014, 08:32:As far as I can tell Logitech took a hit in quality in the past few years. I have a late model G5 (which admittedly I've been using for a long time) suffering from the poor cord connection that apparently plagues many of their corded mice. The mousewheel has lost a lot of tactility, one of the sensitivity change buttons has always been poor to respond, and I hate that it doesn't store DPI setting onboard. Real comfortable, though. Their keyboard selection has been lackluster and they haven't released a worthwhile set of speakers in ages; Z5500 was the crown jewel of PC-specific speakers and they never followed it up.

I've been looking toward finally getting a new mouse and have been eyeballing Cooler Master stuff. Couldn't be happier with the CM keyboard I've been using, and their peripherals tend to be a bit cheaper than the competition.

I love my G700s from Logitech, though their mice do seem to have a left-mouse-button-dies-after-two-years problem lately. On the other hand, they have a three year warranty. So give them a call and a day later, brand new mouse. Hurray! They gave me a brand new G700s to replace my G700, didn't require the old one be shipped back or anything.

Overon wrote on Mar 7, 2014, 20:25:I'm looking at the graphics in this game and I don't see much of a difference between dark souls 1 and dark souls 2. Then I watch the playthroughs and it plays like dark souls 1. Is there anything new in this game besides a different location and different enemies?

New story, new enemies, new location, new weapons, tweaks to the combat mechanics, tweaks to the multiplayer mechanics, tweaks to the spell mechanics... what do you want from a sequel?

Ozmodan wrote on Mar 7, 2014, 11:57:Most of the comments I have seen say it is not as good as the first one. Think I will pass unless I see better reviews.

Yeah I am upgrading my PC now too, but why in the heck would anyone spend or even expect to spend $3000 on a PC? A really sweet rig should not cost you more than 1200 and you get by for less if you have parts from your old PC that are still usable.

Because I got a huge bonus from work and if I didn't spend it, the miss's would. I took nothing from the PC I was replacing, so now we have two and that way, when there's a kid gaming on one PC, and another on the TV, I'm not stuck gaming on my phone! I bought it last summer:

Slinkycatz wrote on Mar 4, 2014, 16:04:Guys... point on the doll where CR touched you. Seriously. You all have some kind of disturbing problem with him. This certainly doesn't seem to be a place to discuss the game but to circlejerk, and that's sad.

jacobvandy wrote on Mar 4, 2014, 19:46:I would venture to guess that Valve has a bare minimum price point at which any dev conducting a sale in that manner is allowed to charge, whereby the entirety will go to Valve. 25 cents or 50 cents or a dollar, whatever. So technically they could give it away for free, but the price will not be zero. So even if hell freezes over and the games become insanely cheap across the board (moreso than they already periodically are), they can still prevent abuse and/or keep the lights on.

Sure, for paid games. But Steam also supports F2P games, so there's an avenue to making games outright free.

In which case PC game developers would be driven right into the same pit that mobile games have been driven. A race to the bottom that sees all the money made on IAPs, which requires making gameplay secondary to monetization.

Games are not really competing with one another on price, for me, once they hit ~$20. They're competing with one another on whether I will find them entertaining or not. If there's a game I really want to play at $60 and a game I kind of want to play at $20--I'll pick the cheap one. If there's a game I really want to play at $20 and a game I kind of want to play at $5... I'm probably going to buy both.

I've never seen an F2P game I'd pick over playing a $5 Indie title or an old SNES game.

the rules aren't consistent. Sometimes you can walk off ledges, sometimes you can't. Sometimes you can jump across a gap, sometimes you can't.

This is pretty unforgivable for me, and represents the worst part of any context-sensitive cover system or press-A-to-do-cool-stuff system. I can never get used to a game that seems to have completely arbitrary rules for how your character interacts with the environment.

It's very highly divisible, but not infinitely. As close as you need for all intents and purposes, though, yeah. But. There is a finite total of bitcoins possible, which means it is by its nature a deflationary currency instead of an inflationary one. That means it is a better idea to hoard the coins than it is to invest them or spend them.

vrok wrote on Feb 26, 2014, 14:07:Newsflash: any time someone has their smartphone up, they could be filming. In metropolitan areas where people of the age of 30 or less hang out, that means pretty much all the time.

It's incredibly obvious when someone is filming or taking a picture with a smartphone. No one holds it camera-side pointed straight out in general use.

Cutter wrote on Feb 21, 2014, 18:20:Right now it's estimated that every adult US taxpayer has subsidized Apple to the tune of about 50k per person. Nor does it say anything else about Apple abuses people around the world as well. But you go on being a corporate apologist for them. It's all your good for. Must be nice to live life without a soul or conscience.

Dude. That's $7 Trillion.

Actually, it's more than that. There's about 230 million adults in the US (assuming you're referring to those 18+), which would mean that, times $50,000, you're looking at $11.15 trillion, or roughly 70% of US GDP.

~140 million filed tax returns.

Where did he (cutter) even come up with that figure to begin with?

From the same place he pulls all of his figures, I imagine. It begins with a 'his' and ends with an 'ass'.

Cutter wrote on Feb 21, 2014, 18:20:Right now it's estimated that every adult US taxpayer has subsidized Apple to the tune of about 50k per person. Nor does it say anything else about Apple abuses people around the world as well. But you go on being a corporate apologist for them. It's all your good for. Must be nice to live life without a soul or conscience.

Dude. That's $7 Trillion.

Actually, it's more than that. There's about 230 million adults in the US (assuming you're referring to those 18+), which would mean that, times $50,000, you're looking at $11.15 trillion, or roughly 70% of US GDP.

Cutter wrote on Feb 21, 2014, 18:20:Right now it's estimated that every adult US taxpayer has subsidized Apple to the tune of about 50k per person. Nor does it say anything else about Apple abuses people around the world as well. But you go on being a corporate apologist for them. It's all your good for. Must be nice to live life without a soul or conscience.