December 14, 2014

After the long downtime, we're opening GunZ 2 in Europe again.
We apologize to all EU fans for such a long downtime. The licensing agreement with Prosieben had come to an end, and we opened Steam server for EU fans as of this week. We still need to finish up optimizing game servers to host players from EU regions, but we believe that the game service will be stabilized and improved with the new EU players soon.

About This Game

GunZ 2: the Second Duel

Rediscovery of action shooting! We present to you GunZ 2: the Second Duel. GunZ 2 is an online action shooting game. GunZ 2 provides a whole new user experience that players have never seen from other games.

Key Features

Completely unique action gameplayIn this game, there is no limit on how players move. In GunZ 2: the Second Duel, a wall is not an obstacle yet another path that provide tactical advantages. You no longer have to hide behind walls when you encounter your enemies. You can rather climb up the walls around you to take higher ground or move into enemies’ blind spot to launch vigorous assault.

Unique classes with various tactics and strategiesIt’s absolutely up to players to choose which class to play. Unique classes are fitted with its own Passive and Active skills. Become a silent assassin wielding a long katana, roam around in the battle ground freely with a giant shield, or burn enemies with flame-thrower. The choice is completely up to you. (3 classes will be available at launch, more classes will be continuously be added)

Weapons… More Weapons!In GunZ 2: the Second Duel, you can choose from 200 different weapons sorted into 13 different categories. Especially unlike conventional FPS games, GunZ 2 provides unique melee weapons which bring maximum strategic variety. Each class has its own ultimate skill that can dramatically rescue a friendly unit from danger.

Save the day with friends!Play Campaign Mode to fight against the notorious mega corporation with super-national power. Fight against the enemies with action you can experience only in GunZ 2: the Second Duel.

Yet, it’s available for beginners!Even though it is fitted with such powerful action, maneuvering your character in GunZ 2: the Second Duel is extremely easy. To run on walls, simply point your cross-hair to the desired direction and tap on the jump key rhythmically. Such simply control makes up incredible fast-paced stylish action.

As a person who never got to play the Original GunZ, I was fortunate enough to enter this game with a sort of "free-slate" so to speak towards the massive dissapointment that most of the GunZ: The Duel players had.

However, because of this unbiased-ness I'm also able to clearly evaluate what's lacking, and in what areas. So here it goes:

I find that the tutorial to this game is clunky, for starters. They teach you basic manuevers (sure) and then don't bother to explain some of the more finer aspects of the game (like juggling, guard-breaks, parry's) and overall "Mobility" lessons that are quintessential to gameplay.

Right from the get-go you're confused though, as you're presented with three characters, with all their own different types of play styles.

A Sniper (Who most people go for stupidly, and I myself fell for this trap)A Gunslinger (Balance between Offensive and Mobility)A Shield-Trooper (Heavy-Offense, Super-Defense)

However, what it doesn't tell you is which one is geared towards beginners, and which one is geared towards advanced players. Take if from me when I say the Shield-Trooper is the best first choice, for both campaign and beginner's in general.

So now you're in the game, and you're excited. You load up a Co-Op game and figure: "Awesome! This is going to be so much fun."

Three minutes passes, and when you decided to stupidly try to go in for meelee kills, you were facerolled by enemies whose AI are set to "Easy Mode" And you're left scratching your head in mystery. "Whatever" you say, and use one of your tokens.

What you fail to realize is that your tokens are impermanent, and suddenly you find yourself penny pinching them for those last-minute saves. Meanwhile, your teamates (who are either higher skill cap and alive, or dead and furious at you, screaming for a "revive pls" every two seconds) are equally getting frustrated by the game, and with you and eventually quit.

Okay, so you figure that the campaign mode is merely bugged, and will get better with time, right?No.

So you give up on Campaign and go to versus mode, where you're excited to play against other players. You begin searching for a match...and then you search some more....and then you search some more.....and then you search some more.... and then you search some more.... until -finally- you get into a match.

Oh how wondrous! You finally made it into a match, and you're fairly certain that you'll be ju~-BOOM-

You. are. dead.

"WTF!?" you yell in annoyance, as you check what killed you. Turns out a guy whose ping is skyrocket, and is also the host, happens to be pretty much lag-owning everybody in the room. You suddenly find yourself unable to land clean hits, and you begin doing "Lag Compensation" shots.

You make last place, and throw your hands up in defeat.

Needless to say: I'm coming to this game as an old fan of S4 League, where I was God-Like in terms of skill. Coming here? Doesn't matter. I can't hit a target that literally phases through my bullets, or doesn't feel the effects until seconds later. Melee combat is a joke as well, and overall this game feels horribly clunky and bad.

Id rather the original game... this one isn't terrible, but is in no what way comparison to the gameplay to be expected from the community. Steam should pick up the Gunz The Duel. (first one) and carry it run some servers...bet it does better than this game.

I first tried GunZ The Duel September 28th 2005, it was a game the redefined online gaming for me as a competitive fast paced shooter that I absolutely fell in love with, I would stay up for days and literally binge on this game there were days when I would press close to a million keys playing it for 12 hours in a single day.

Almost a decade later and MAIET has shoveled this garbage at our feet, I was truly hoping for GunZ The Duel remastered, Steam was their chance to take their original game make it look fancier and release a more polished version of what they already had. MAIET let me down with this game, playing a few rounds I could tell that this was awful. They already had a game that people loved, and it was their chance to show it to mainstream gamers, well you ♥♥♥♥ing failed MAIET.

Takes forever to queue. And the public matches are horribly imbalanced. There are 2 hour newbies on teams against lvl 20 pro players. Not only are you waiting a long time to get a match, but when you are put in a game, it's a 5 minute waste of your time since the match is so obviously stacked most times. Rarely are there any good fights.

This game will be a disapointment to GunZ 1 players who are expecting it to be like the original. Maiet should have put GunZ 1 on Steam, instead of this game, or just upgraded the graphics on GunZ 1. The game currently suffers from low player participation with less than 400 players online at any time. The game lacks a deathmatch mode, though it does have a team deathmatch mode.

By playing the first GunZ: The Duel some years ago for many hours, this looks like a seatback from the previous game and it's horrible for a modern game.The interface is ugly, VERY ugly and not intuitive. Characters are very strange and with absurdly poor modeling.Then I tried to ignore those facts and ended up very frustrated with the combat. The game does not run smoothly, camera is weird and seems like they made it harder to control. Does not seem like a modern action game, does not feel like one. Don't know if my judgement grew better or they really messed this up. I think even the characters classes are worse now.

At least it's free to play, but you may waste your time or get frustrated with your own nostalgia.

Nothing like the first gunz game. Not a lot of customisation with appearance and equipment plus the equipment are class locked. Small maps, overall not the same gameplay as the first one. You might enjoy it if you've never played the original but only to a certain degree, then it does eventually get boring.

The net code is terrible, hit contacts are poorly registered, fighting styles are bland, it has none of the appeal of original Gun Z. The PVE is boring and 1 dimensional. Peer to Peer is terrible with a community of mostly Brazilians.

Region locked, ♥♥♥♥ if you were hoping to play with people not in your country, didn't even bother trying to play after that, i'm not interested in playing a game where you can only play with people in your country

Oh, immortal GunZ, how we missed you! Wait, you changed... WHAT HAPPENED TO YOU?

After long years waiting, we finally have the second iteration of "GunZ: The Duel" on our hands, and it's bitter sweet. On one hand, it bring us that K-Style, fast-paced pump action that we all knew and loved and the ever so memorable maps! But there are too many "deviations" from the original that keep this game on its predecessor's shadow: gone is the free-reign customization you had with your character, opting now to offer you only classes with very limited customizable options.

The addition of special moves, like a Hurricane Kick and a Deathslash are cool concepts on paper, but take A LOT out of the skill based game that was GunZ. Who likes to be one-shot with an uninterruptible special move from behind? Only with Headshots, the most sublime art in GunZ, do I condone one-hit deaths.

AND DON'T GET ME STARTED ON MATCHMAKING! WHAT MATCHMAKING?"Are you new to the game? Are you an old veteran of the original game, but have already forgot how to play the game? Here, go play with level 20 characters that kill you with three hits from a sword-cancel Butterfly and reload shot."

All in all, it's a great game. If it was a totally new experience, or If you never had the luck to touch the original GunZ, I would recommend this game. But with the memory of the original still imprinted in my mind, I find it lackluster, and do not recommend it for the OG GunZ player.

I played the original gunz and enjoyed it greatly. I downloaded this game with high expectations and had it thrown into a grave. Worst sequel to a game ever 8/10 IGN.

If they just stuck to what they did in the original Gunz: The Duel game, then it would be a great game. But no. They limit everything, they don't explain the advanced maneuvers in the tutorial, it have clunky movement mechanics and it's just generally bad.

Im Sorry I thought only Movies got bad if made into sequals . Gunz2 is less than half the game the original was.I stopped playing Xteel to play the Original Gunz one of the first shooters to actually include wallrunning and dashing all over.(without it being in robots mind you) I spent money on it even tho it was free to play it was great... it had bin a while since i played when i saw the adds for gunz2 my heart beat in anticipation and the download could take any longer. when it finally started iwas astonished what fresh piece of Explitive Deleted was this its bin fed to much crayon and rainbows or a complete lack of soul a badly colored cartoon no its watching the guy cook your food and call 5 second rule with your steak after he drops it on the floor

The game looks as well constructed as many other third person shooters games, the character models (for the players) are where the greatest focus is in this game. The PvE enemies, terrain and levels have a very ps2-xbox era look to them and while looking very lack luster, the performance takes a surpisingly big hit when played on anything older than a 2012 computer. This shouldn't be the case, especially since the game was created in 2011, then ported to western audiences with localization.

Overall I would say the graphics are Perfunctory - The high quality of the characters are completely out of balance with the low quality of the rest of the game. The game is characterized by its indifference to uniformity.

Audio

- Appropriate

The audio SFX and the Music in the game are actually not all that bad. There is an unreal tournament style announcer that calls out when you do well or get headshots, even in the PvE mode. The Music has a very modern style to is, a mix of club and hard rock music, depending on the level. One thing that does strike me as odd is that while everything in the game is english, the characters them selves still speak korean.

Overall I would say the Audio is Appropriate - The audio fits the action, none of the sound effects are too jarring or badly sampled, the announcer is fun, and the music is pretty good.

Gameplay

- Why

While the game comes off as being a sort of PVP and PVE experience, it is all weighted towards PVP. The damage values for weapons and the characters skills are all designed with PvP in mind and little thought given to how they function in the PvE mode. For starters you cannot play the PvE mode alone and expect to make it past the first two levels, so cooperation is a given at this point. Then the game limits you by giving you a set amount of coins which are used for revives. Since you can easily be killed in two to three hits by many of the PvE enemies in this game it becomes a terrible experience very quickly. You are going to die at least once per mission, and once you are out of coins, you have to get more with currency or outside of PvE.

The PvP is very unbalanced despite it being the entire focus of the game. Since every character has skills and melee weapons that cause you to be stunned, the enitre focus of the PvP combat becomes to get close to your enemy, stunlock the ♥♥♥♥ out of them and shoot them while they are down. This is in a game literally called Gunz.