A book with 35000 authors. A realtime augmented reality emotional map of the world. Featured project at the 2011 edition of Transmediale in Berlin, this cross-medial publication by FakePress allows people to use multiple devices to emotionally describe the world they live in. An emergent, multi-author, open-ended emotional narrative of the world.

Full Description

CoS observes the novel condition of networked humanity, definitively suspended in a condition of continuous-present and delegating the ideas and perceptions of past and future to external mechanisms and devices.

The main idea of CoS is to create an additional, interpretative, layer of reality, to stratify it on top of the festival and to provide collaborative access to it to everyone (present, remote, connected… ), thus multiplying the voices and expressions defining the many versions of reality which we all experience.

From the concept:

“The immersion in the global stream of consciousness forming the current cognitive scape can be seen as an emersion. Dive right through media and emerge from the other side, in a reality that completely changes.
COS, Consciousness of Streams, is a complex yet natural initiative imagining the explosion of our human condition into an observable form.
COS is an environment, a series of networked workshops, a performative practice, an observation/representation methodology, and a second order cybernetic system resulting in an open-ended, on-going, multi-author, emergent, ubiquitous publication.
COS aims at disarticulating the practices of human beings and reassembling them from vantage points for expression and investigation: Identity, Time, Emotion, Place.
Each vantage point is a multidirectional observer: COS uses interfaces and interactions to observe individuals who, in turn, observe COS to form their physical and emotional state.
COS produces and analyzes streams: as a series of matrioskas, the environment is embedded into its container, and into the physical, digital and hybrid realities. The vantage points can be used to explore any level of this containment/intersectional hierarchy and, in turn, are affected by the whole system and by its
individual components.
COS, Consciousness of Streams, hosts the streams of consciousness of the people traversing it or attending its workshops as well as the ones of the global population of the social networks: in, out, in-between, in time, space, relations, difference.
COS is formed by poles focused on the vantage points and implementing interactions that guide individuals through a unique experience through a disassembled reality.
COS gathers all these experiences, and the ones of the people online and transforms them into information, expressing them through practice (the workshops), representation (the cross-medial environment) and performance (the collaborative/performative parts of the workshops).
COS expresses and then observes itself: the technological system embedded in various ways along the whole of COS aim at creating an ongoing experience.
A CMS (Content Management System) uses COS to produce an innovative form of publication, whose process does not end with the event: an open-ended, ubiquitous, multi-author, emergent, augmented reality, cross-medial publication that can be printed, interacted with, used through a location based system and by an augmented reality system: layered over the world and its stratified reality, in a continuous stream.”

CoS is a performative artwork that assumes the form of an interactive framework. The performance will be on-going, meaning that it will still be accessible after the festival, transforming it into a real, open, usable environment.

The technology used and created for CoS will also be accessible, under the forms of OpenSource APIs (Application Programming Interfaces) available to create additional functionalities for CoS, and as the framework itself, released under a GPL3 license right after the festival.

Everything happening at CoS will be part of the project/performance: the workshops, interactions, connections, expressions. Everything that people, present or remote, will decide to share will be included in the publication/environment, thus opening up the space and making it accessible, usable and reinventable.