Ecology: Shoggoths were created millions of years ago by the Elder Things to act as servants and beasts of labor. They still exist on Earth, usually at the bottom of deep ocean trenches or in the ruined city of the Elder Things in Antarctica. Shoggoths are virtually indestructible and can live almost anywhere; fortunately, these creatures are very rare.

Personality/Motivation: In general, shoggoths follow the aims and desires of their masters. A free-roaming shoggoth, however, will have its own desires. Usually, it wishes to be left alone, and will brutally destroy anything that it feels is disturbing its existence.

Powers/Tactics: In combat, a shoggoth will lash out with a pseudopod trying to crush its target. If it can grab a target, the hapless victim will be drawn into the shoggoth's bulk, to be sucked apart and crushed. As a shoggoth is virtually invulnerable to almost any conventional attack, they tend not to retreat from combat.

Appearance: A shoggoth is described as a: "...nightmare, plastic column of fetid, black iridescence... A shapeless congerie of protoplasmic bubbles...". Shoggoths are fairly large, forming a 15' diameter sphere if floating in water. On the ground, it will flatten out, covering a broad area.

Designer's Notes: The shoggoth is a creature of the Cthulhu Mythos of H.P. Lovecraft. This design was based upon the shoggoth presented in the 5th Edition of Call of Cthulhu. It should be considered a baseline template only, and GMs should feel free to alter it at will in order to best achieve the image they have of the Lovecraftian nightmare. Suggestions include: giving it "Cannot Be Stunned," an HKA bite, and some sort of HKA rupturing attack ("Must Follow Grab" (-1/4)), and so on.