My thoughts would be to grab libpng from an older puppy , 2 or 4 series. I will actually try it in Lucid this time..see if I get the same results. ... its only actually been run in slax 6 which is about puppy 4 era but that roughly matches what it would have been built on.

I cannot remember if it needs opengl working or not even though its a 2d game some still do. I will be able to test tomorrow

cool never knew about this fan made tribute to the wasted hours of my youth! any chance you could reroll the sfs for more current puppies and or 64bits. This type of game was about the level of brain power likes. Never got into the games that require more reading than an encyclopedia.

It appears to be missing large tilesets of some sort. Loading 1.7 with 1.8 did not rectify the situations. It appears I must find the pixmaps. (I'm starting to feel like we are all *in* Super Mario World looking for the pieces.)

But definitely sound and graphics are activating, so it appears to simply be a missing library.

seems like there is some basic incompatibility with png librariies and the system.

SMW is built for the png that existed from Lucid time and before, there are no sources available to try and rebuild it. Linux is like this. Short lifespans for software. This is why I never got past Lucid as I would have to throw away everything and start again...gets tedious