So I always liked the idea of the Seeker Missile from the Raven, sadly we don't see it utilized often. So I thought of similar mechanic with this unit, the Bane Creeper. It would use a close range ability that's energy based, that would inject bane acid into any enemy light, ground unit. There would then be a very short moment before the enemy unit (still able to move freely) would explode damaging or killing near by units. It would cause entertaining micro forcing the enemy to scramble to get rid of the infected unit before their surrounding units suffer. It would mostly be a early to mid game unit, most likely with little hp. Of course, the biggest question is why get this unit rather than a whole bunch of banelings? For one, it would be armored so Hellians wouldn't be so annoying to deal with early game. Verse Protoss, it could help reduce heavy Sentry and Zealot armies being able to out range one force field. Mainly, I would like to see this kind of micro early game and help macro Zergs against early aggression.

I'd make it morph from the Queen/Viper and require an Infestation Pit and Baneling Nest. If it'd morph from the Viper, it'd keep Abduct, and if it morphed from the Queen, it'd gain an acid spine attack.

Also, what if that's its melee attack and its ranged is for the tail's tip to open up and shoot acid?

Could imagine it walks in a very creepy skittering movement, for a idle or a "on-guard" animation it could use its back legs to strafe around the target or scuttle like how a scorpion does. Great concept, I was rather disappointed in the zerg campaign unit selection. I wish it was alot more diverse, also explored the concept of Infested terran units even further. I could imagine them acting similarly to Warcraft 3 Ancients but when they are "rooted" in their building form they would look like Infested Terran structures but when they "uproot" and walk they would look more monstrous like your wonderful Infested Planetary Fortress concept

I really like the concept and how the overall design fits with the Zerg.

Gameplay-wise, I see a bit of a problem that you describe him as a close-range-combat-unit with low HP. With his ability, he's obviously most effective against groups like marines, zealots or sentries - however, exactly those groups would likely be able to focusfire and kill him real easy, unless the Creeper can move very quickly or use his ability from afar.

How about the ability to infect a target with the said bane acid until the unit is killed? Like the old Queen's Parasite ability, it would last until the unit is killed or Restored by the Terran Medic? That way, not only does the opponent have to constantly micro his troops but also keep an eye out for units that have been infected already.

It would be best if this unit had a lair tech upgrade to allow it to burrow-move and increase casting range and a hive tech upgrade to allow it to cast "bio-bomb" from underground. That would keep it useful. And entertaining. Imagine a brofestor bane creep hit squad. Run in, set up the bomb, fungal the targets, run.

this style is really cool. by chance could i get just get some info on how you begin to do a photoshop style painting like this? do you start with a pen sketch scan it and move from there or start out all digital. thanks =]]] i like this unit idea alot specially against those damn marauder marine balls.

This is a very nice idea, gotta give you that!But for zerg I miss something that can be used, a spell, for defense, something that can be used as interestingly as the Protoss' Force Field.Or a unit, for Zerg still, that is an early to mid game Unit that can get over cliffs, might even get up cliffs, like an upgrade for zerglings or for hydralisks (so that hydralisks become more usefull too...)Because Stalkers blink cliffs up and down like nothing and Terran have their Reapers...Well well~