One very simple tweak that makes a huge difference in the gameplay: ships can carry multiple colors of cargo.

When a ship comes in with different cargo colors, you must unload one color at one dock, and then move the ship to the other dock to unload the remaining cargo. It's hectic and crazy and you have to be even better at prioritizing. If you love time management games, you'll really love this level!

We also added Twitter integration! If you play a particularly amazing game and want to tell the world about your score, you can choose to tweet it right after the game. Thanks to the very awesome Ian Marsh for helping us with the code, since he did Twitter integration so well in Scoops and Moon Drop.

We've also started working on Update 3 - the Very Special Episode. Will be submitting it within 2 weeks!

Hopefully Smugglers' Reef will be out in the store within a week, pending Apple's approval time.

And a huge thanks to all you guys for helping make Harbor Master such a huge success! We're going to keep working hard to bring you more awesome updates!

@xmandeathx We've heard some scary stories from other developers about adding Facebook connect, so we're not too eager to look at that at the moment! We'll rally if we get enough demand, though!

@rhoff11 No FF button, but the levels are getting progressively harder. Cannon Beach ramped up a lot faster, and Smugglers' Bay ramps up faster as well. I doubt you'll be wanting a FF button when you start playing!