Category Archives: Samurai Shodown

The Samurai Shodown discord tried something different this go around. Through vote on the discord we decided to play the Original Samurai Shodown on fightcade. Very fun showing this time around really gave me a new appreciation of the Samurai Shodown 1. Clash can go rot in the ground though really dumb mechanic that did get better with time.

Here are the results for Saturday Shodown #8

from beyond(Kyoshiro)

Sugoi(Haohmaru)

Beansprouts(Jubei,TamTam)

XuneLeka(Ukyo,Wan-fu,Hanzo)

Tsunderstruck(Gen-an,Nakoruru)

juggy(Earthquake)

fluffycoyote(Galford)

doctamario(Hoahmaru, Ukyo)

wormyjester(Jubei)

The Tournament bracket

Sugoi sending Beansprouts to losers in a comeback was one of the many highlights this time around. Many thanks to all that made it this time around. Was fun watching and playing a “new” samurai shodown game. Most of us are samurai shodown V special players but have been giving other samurai shodown games a shot (samurai shodown 64 please). We will be back with Moonlight Mayhem our themed tournament usually with a quirky set of rules.

This week’s Saturday Shodown had some terrific matches all around. We played Samurai Shodown V Special on Fightcade, the rules we had this tournament was 3v3 KOF style meaning that the players would choose 3 characters and when they lose they would rotate to their next character similar to the King of Fighters series.

Here are the results for Saturday Shodown #7:

ah_png (Yunfei, Gaira, Yoshitora)

Dyne (Haohmaru, Hanzo, Basara)

XuneLeka (Rimururu, Yoshitora, Hanzo)

Doctamario (Amakusa, Haohmaru, Jubei)

Nekhronos (Jubei, Rasetsumaru, Sogetsu)

Sugoi (Genjuro, Kyoshiro, Ukyo)

Tsunderstruck (Yunfei, Rera, Charlotte)

mysti6 (Nakoruru, Suija, Haohmaru)

Kain (Ukyo, Yoshitora, Shizumaru)

The Tournament Bracket

Appreciation goes to everyone that watched the stream and participated in the tournament.

Next Tournament should be on February 17th Time: Around 2:00PM-3:00 on Fightcade. I will also mention that Samurai Shodown #8 should be a throwback to the original: Samurai Shodown. Newcomers and Veterans are all welcome to join

Although Fightcade gave us some technical difficulties at the start we did manage to play some Samurai Shodown V Special and proceed with the tournament. The rules for this tournament required character lock meaning the participants were allowed to choose only 1 character meaning they were not allowed to switch after losing.

Here are the Results for Saturday Shodown #6

from beyond (Zankuro)

sufferdark (Enja)

Nekhronos (Jubei)

Sugoi (Kyoshiro)

Shunt (Gaoh)

XuneLeka (Rimururu)

DoctaMario (Amakusa)

Tsunderstruck (Rera)

juggy (Galford)

The Tournament bracket

Much appreciated to all that came to play with us and watch the stream we’re an open community that welcomes all no matter the skill level.

We do plan to play some other Samurai Shodown games available on fightcade with the original Samurai Shodown being one that might make it out on the vote on the discord. Get ready to see some clunky Heavy Slashes and Oki setups after dashing throws .

I’d like to introduce Saturday Shodown a Biweekly Tournament held on Fightcade for Samurai Shodown V special hosted by the Samurai Shodown Discord. The tournament welcomes players of all skill level to join in. Players from North America, South America and Europe are allowed to join (Sorry Asia players). Some of our tournaments have special rules such as character lock or 3v3 KOF style tournaments, the rules for the tournaments will usually be on challonge page of the tournament. We are also thinking about the possibility of doing other Samurai Shodown games that are on fightcade. Most of the discussion for the tournaments will be done on our discord and we have a bot that sets reminders on when the next tournament happens. We usually stream it on twitch too

We will be posting tournament results and Youtube VOD on DreamCancel. Feel free to join the discord and ask questions about the game and its mechanics.

The Humble Bundle site is currently running a NeoGeo 25th anniversary bundle covering several NeoGeo titles, and additional extras at high enough tiers. This covers the applicable titles already available on Steam, and several others as DRM-free downloads which can also be played on a browser. Notably, on of the available titles is Samurai Shodown V Special, which has never been ported outside the NeoGeo.

While KoF has inspired a lot of competitive play over the years, its fighting mechanics aren’t the only thing that has appealed to fans all over the world. During its 20 years it also developed a number of appealing characters and stories.

While the game mechanics have inspired some great players to delived exciting performances in competitive events, the other aspects of KoF and other SNK series have also inspired a number or artists in their chosen craft.

Today we try to start giving some of these artists some focus, and we’re starting by interviewing Victor Lozada, an artist from Mexico.

Vanessa by Victor Lozada

DC: How did you get started with illustration?

VL: Well, I started with digital illustration like three years ago, I did a couple of drawings before these three years but I was not serious about learning and was not committed at all with practice so I don’t consider my previous drawings as experience ’cause I did one or two a year, and you can see this on my DeviantArt page, where I opened an account without even posting anything for like 4 years.

The interest for getting better came all of a sudden, I was doing graphic design for video games, it was more… adapting and resizing assets than really creating from scratch. And then I got some spare time every once in a while at work and started practicing cause I wanted to, one day, make a video game cover, I wanted to be in the creative team, not only in the production line. Once I started admitting I knew nothing, I started learning with a fresh point of view, and here I am, still learning and hopefully getting better.

DC: Is it more of a hobby, or do you have some paid work experience or specific aspirations?

VL: Currently it is more a hobby since I haven’t gotten paid yet for any of my illustrations, and I don’t want to spend a lot of time promoting myself without being really good. I rather spend that time practicing and improving my portfolio. But I do want to work doing this. I still am in the graphic design production line.

Yes, I have worked in the game industry for five years now, though I haven’t made it to the creative field yet. I still work adapting assets that are already made. Recently, a friend and I made a little, very simple, game for Android in our spare time just for fun. It was more of a test and we learned a lot in the whole process. We made some mistakes, we rushed to publish it before it was totally ready and it was not successful at all, but we learned a lot and we are planning to do something a bit more complex and more polished visually. Here´s the link to it: https://play.google.com/store/apps/details?id=com.Lemurian.KipusFlight&hl=en

Blue Mary by Victor Lozada

DC: I noticed your gallery covers many different subjects, like nature, comics, movies, TV and games – what was it about KoF and Samurai Shodown that got your attention to draw their characters?

VL: I have always liked SNK characters since my childhood, me and my brother used to hit the arcades so often in order to play those games, he was way better at playing. I, on the other hand liked to spend more time looking at the art of those games in general, good times.

DC: What are your favorite games in the KoF and SS series, and why?

VL: My favorite characters from KoF were Terry Bogard, Iori Yagami, K´, Joe Higashi and Ryo Sakazaki, I always chose those. From Samurai Shodown I liked Genjuro a lot, like his bad ass personality and so skilled with his sword. I also liked Haohmaru and Ukyo a lot as they were very well thought, very well designed characters.

Genjuro by Victor Lozada

DC: You’ve done some pretty good illustrations of Vanessa, Mary and Genjuro – any other favorite SNK character you’d like to illustrate some day?

VL: Thank you, yes. I want to do a lot more SNK fan art, I don’t get tired of those characters, I don’t think I ever will and I have been asked to do Mai Shiranui a lot so maybe I will do that one next, hopefully soon. I’ll let you know. :)

Siliconera is reporting that Korea’s video game rating board has listed KOF 98 UM, KOF XI, and Samurai Shodown VI with SCE Korea as their publisher. At this moment, it is unclear if these titles will be ports in the same vein as Metal Slug 3, or they will appear as PSN classics like KOF99 and SVC 2. Also it is unclear whether these titles will be released outside of Korea.

Siliconera conducted an interview with Shinya Morishita from SNK Playmore USA. They asked about the NeoGeo Station releases, the possibility of obscure NeoGeo titles being released as well as the UM titles hitting the PSN. SNKP has a NeoGeo Station Facebook page which will be used to gauge interest in upcoming titles.

Siliconera also asked about the recent reports regarding changes in the company but Morishita declined to comment.

Here’s a little something for the old-school players. SNKPlaymore has posted videos demonstrating how to beat Amakusa in Samurai Shodown and Rugal in King of Fighters 94. As someone who clearly remembers the frustration of facing SNK bosses in the arcades back in the day, these videos are a bit therapeutic.