hey!
i finally got pflow toolbox... i was playing with it and have come across a problem... here is my setup:
i have a plane with animated noise and have applied a pflow collision shape modifier to it, then i added a physX flow .. the particles initially start as red cubes (birth grid) and when they collide with each other they turn green, and when they collide with the plane they are supposed to turn blue ( but some of them do not :S) they do not exit the event "when collide with each other" :S

Is it colliding? I mean is it hitting the deflector, or do you have the Ground Plane Collision enabled and the deflector just happens to be below the ground plane at that point in time?

I tried to mimic your flow (it is hard to see from the pic) seems to work ok here.

HornBerger

07 July 2010, 07:46 AM

thanks for the reply
Is it colliding? I mean is it hitting the deflector, or do you have the Ground Plane Collision enabled and the deflector just happens to be below the ground plane at that point in time?
i turned of the ground collision! when the particles intercollide they enter the "when collide with each other" but they do not leave this event even after colliding with the plane (i.e they remain green)

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