Star Citizen

It’s been over a year since INN last covered Chris Roberts’ Star Citizen, a historic funding and game development simulator that allows players to spend real money while roleplaying as vaporware publishers. For the most part, Star Citizen doesn’t fit…

You don’t rehearse the ‘verse The Star Citizen backer community’s frustration with the game’s delays and constant pledge drives boiled over into open mockery today during a Cloud Imperium Games holiday livestream marred by technical difficulties, unprofessional presenting, and the…

It’s been four years since the end of the Star Citizen kickstarter. The developers at Cloud Imperium Games celebrated this milestone with a livestream, ship sale, and some announcements. The biggest reveal was the first look at Star Marine gameplay…

But is it an Emergency Landing? Last week, Star Citizen’s own convention “CitizenCon” was held. Star Citizen is officially 4 years old, another birthday cake was cut, and as is tradition, Squadron 42 was delayed to next year. Cloud Imperium…

Star Citizen Alpha 2.0 has been released to the public, featuring the first small-scale iteration of the promised “persistent universe”, multi-crew ships, and zero-gravity FPS combat. Alpha 2.0 comes with most of the features that were promised at CitizenCon…

The Star Citizen Alpha 1.3.0 update has been pushed to the Public Test Universe (PTU), the less stable branch of Star Citizen, and all 32 GB of it is now available for download through the launcher if you are already…

Star Citizen’s own convention, CitizenCon, wrapped up yesterday with a presentation from Chris Roberts. Highlights included the unveiling of a new ship, gameplay, and a star-studded cinematic from Squadron 42, along with a look at the fledgling multiplayer persistent universe…

Star Citizen’s own convention, CitizenCon, wrapped up yesterday with a presentation from Chris Roberts. Highlights included the unveiling of a new ship, gameplay, and a star-studded cinematic from Squadron 42, along with a look at the fledgling multiplayer persistent universe…

The Star Citizen Alpha 1.3.0 update has been pushed to the Public Test Universe (PTU), the less stable branch of Star Citizen, and all 32 GB of it is now available for download through the launcher if you are already…

Star Citizen has a new entry in its sales lineup. The MISC Endeavor, a science ship with a modular design, is now being offered on concept sale (with lifetime insurance) for the price of 350 USD for the base model….

Two employees of Cloud Imperium Games (CIG) have left unexpectedly in one day, and another has given two weeks notice in an unexpected staffing change at the Star Citizen developer that has raised some eyebrows among backers. Community Manager James…

“The greatest victory is that which requires no battle.” ― Derek Smart, Interstellar Breach Derek Smart, creator of the Battlecruiser 3000ad series of space-sims and flame lord from the usenet days, has posted a fifth post on his blog criticizing…

The Star Citizen Multi-Crew Module was revealed in a demo at Gamescom in Cologne today. The full presentation can be seen here, but the section we’re really interested in is here: The video shows players exiting a station to the…

Derek Smart, developer of the fantasy MMO Alganon and Battlecruiser 3000AD series of space sims, had his $250 kickstarter pledge towards Star Citizen development refunded after he criticized the game’s developers for promising increasingly impossible features as their funding campaign…