Attacks made with '''speed branded''' weapons take only 66% as long as normal. This leads to a theoretical increase in irresistible damage output of +50%, but this varies based on how long a battle actually lasts. Regardless, it is a large increase in irresistible damage output, making it a very desirable weapon brand, particularly for characters who have found significant amounts of [[slaying]] bonus. When found on ranged weapons, the speed brand stacks with any branded ammunition you may be firing.

+

Attacks made with '''speed branded''' weapons take only 66% as long as normal. This leads to a theoretical increase in irresistible damage output of +50%. Regardless, it is a large increase in irresistible damage output, making it a very desirable weapon brand, particularly for characters who have found significant amounts of [[slaying]] bonus.

The speed [[brand]] can normally be found on:

The speed [[brand]] can normally be found on:

*[[Dagger]]s

*[[Dagger]]s

*[[Short sword]]s

*[[Short sword]]s

−

*[[Cutlass]]es

+

*[[Rapier]]s

*[[Quarterstaves]]

*[[Quarterstaves]]

*[[Lajatang]]s

*[[Lajatang]]s

Line 16:

Line 16:

**[[Finisher]]

**[[Finisher]]

**[[Skullcrusher]]

**[[Skullcrusher]]

−

**[[Sharnga]]

+

**[[Zephyr]]

−

**[[Randart]] [[blowgun]]s will always be speed branded. Randart [[quick blade]]s will never be.

+

[[Quick blade]]s cannot have the speed brand.

==Rounding==

==Rounding==

If a weapon's normal speed can't divide cleanly into thirds, then the speed of each attack will be rounded up or down to the nearest integer. Assume an attack with your lajatang normally takes 7 [[aut]]s to complete. 66% of that would leave you with 4.66 auts, and the game would implement this by having each attack take either 4 auts (33% of the time) or 5 auts (67%).

If a weapon's normal speed can't divide cleanly into thirds, then the speed of each attack will be rounded up or down to the nearest integer. Assume an attack with your lajatang normally takes 7 [[aut]]s to complete. 66% of that would leave you with 4.66 auts, and the game would implement this by having each attack take either 4 auts (33% of the time) or 5 auts (67%).

Latest revision as of 22:05, 19 February 2018

Attacks made with speed branded weapons take only 66% as long as normal. This leads to a theoretical increase in irresistible damage output of +50%. Regardless, it is a large increase in irresistible damage output, making it a very desirable weapon brand, particularly for characters who have found significant amounts of slaying bonus.

Rounding

If a weapon's normal speed can't divide cleanly into thirds, then the speed of each attack will be rounded up or down to the nearest integer. Assume an attack with your lajatang normally takes 7 auts to complete. 66% of that would leave you with 4.66 auts, and the game would implement this by having each attack take either 4 auts (33% of the time) or 5 auts (67%).

History

Prior to 0.14, melee weapons with the speed brand dealt only 90% damage but their attack speed was 50% of normal.