DUCK SIM 2008

Author Comments

It's FINALLY FINISHED!! God has this project bin in development for a long time; I was starting to think I wouldn't get it in for 2008.

This is a contemplative art game I made where I try to communicate what I went through with a life experience I once had. I really put my heart into this one, and I think it leaves me very emotionally vulnerable, but as long as I get my message across I think I'll be satisfied. I won't explicitly outline what the game's ABOUT or what you're SUPPOSED TO take away from it- I'll leave that up to you, the player, to make your own interpretations.

Now I know that some of you will be asking about a sequel, and believe me my inbox is allready full of suggestions for DUCK SIM 2009, but as I've mentioned in many interviews, I don't really BELIEVE in sequels. Saying that, DUCK SIM is planned to be a trilogy. I'm experimenting with this new episodic games trend and I think DUCK SIM is a perfect candidate to test the water (pun intended).

Thanks to everyone who offered help and gave support along the development of this, I am in severe financial debt to alot of people right now, but I'm confident that this is step 1 to making it all back.

So for anyone still reading this, I'll stop biding time and let you enjoy the game- Although I don't like calling it a "game", but more of an interactive experience.

Oh- Also, can you please report any glitches to me by way of either PM or E-mail, thank you.

Reviews

Simply amazing. After I played Deathworm, I just had to check out your other games and I fell in love with your work. I think the only thing that could make this simulator any better would be the ability to check the water on the other side of you for those elusive fishes.