Youth Varsity Scout team members who participate in a "ultimate adventure" may earn a [[Varsity Scout Letter]]. Such an activity may occur every three to six months; the event is chosen by the team, planned and carried out by the high-adventure/sports program manager, and requires practice or training sessions. If the activity falls into one of the 27 Varsity Scout program features, then an activity pin may be optionally awarded. The team captain (youth team leader) determines the requirements and awards the pins at a Court of Honor.

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Youth Varsity Scout team members who participate in a "ultimate adventure" may earn a [[Varsity Scout Letter]]. Such an activity may occur every three to six months; the event is chosen by the team, planned and carried out by the high-adventure/sports program manager, and requires practice or training sessions. If the activity falls into one of the 27 Varsity Scout program features, then an activity pin may be optionally awarded. The team captain (youth team leader) determines the requirements and awards the pins at a court of honor.

Teams may schedule an ultimate adventure that is a "big event" where the other program managers plan activities in the same program feature. Related merit badges may be earned before or during the event.

Teams may schedule an ultimate adventure that is a "big event" where the other program managers plan activities in the same program feature. Related merit badges may be earned before or during the event.

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Below are types of examples program managers could plan for ultimate adventures; these activities are demanding and for many you must consult the ''Varsity Scout Features'' pamphlets for information, safety and consultant needs. Since there are no set requirements for the activity pins, '''the team captain determines what the participation requirements''' are within the high-adventure/sports event:

=== Backpacking ===

=== Backpacking ===

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=== Rock climbing and rappelling ===

=== Rock climbing and rappelling ===

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This can be one of the most challenging adventures. Teams need the help of a qualified instructor and must follow [[Climb On Safely] procedures. Advancement activities may include earning the [[Climbing]] merit badge.

=== Roller hockey ===

=== Roller hockey ===

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Cover the material in the Roller hockey program feature. Advancement activities may include earning the [[Skating]] merit badge.

=== Shooting sports ===

=== Shooting sports ===

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Cover the material in the Shooting spots program feature; a qualified instructor is a must. Plan a high-adventure outing. Advancement activities may include earning the [[Shotgun Shooting]], [[Rifle Shooting]] or [[Archery]] merit badges.

=== Snow camping ===

=== Snow camping ===

=== Soccer ===

=== Soccer ===

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Teams may join a league for a season (at least three months) or play other Varsity Scouts. An advancement activity could be earning the [[Sports]] merit badge.

=== Softball ===

=== Softball ===

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Teams may join a league for a season (at least three months) or play other Varsity Scouts. An advancement activity could be earning the [[Sports]] merit badge.

Award requirements

Youth Varsity Scout team members who participate in a "ultimate adventure" may earn a Varsity Scout Letter. Such an activity may occur every three to six months; the event is chosen by the team, planned and carried out by the high-adventure/sports program manager, and requires practice or training sessions. If the activity falls into one of the 27 Varsity Scout program features, then an activity pin may be optionally awarded. The team captain (youth team leader) determines the requirements and awards the pins at a court of honor.

Teams may schedule an ultimate adventure that is a "big event" where the other program managers plan activities in the same program feature. Related merit badges may be earned before or during the event.

Below are types of examples program managers could plan for ultimate adventures; these activities are demanding and for many you must consult the Varsity Scout Features pamphlets for information, safety and consultant needs. Since there are no set requirements for the activity pins, the team captain determines what the participation requirements are within the high-adventure/sports event:

Backpacking

Sharpen skills, make equipment, start conditioning, and conduct preplanning. A backpacking trip could be at Philmont, or a trail such as the Appalachian trail. Team members could earn the Backpacking or Hiking merit badge.

Basketball

Teams may join a league for a season (at least three months) or play other Varsity Scouts. An advancement activity could be earning the Sports merit badge.

Bowling

Bowling is a good cold-weather alternative. Join a league; earn the Engineering merit badge for advancement.

Canoe camping

Caving

Cover the material in the Caving program feature. Conduct a caving activity. Earn the Geology merit badge for advancement.

Cross-country skiing

Cover the material in the Cross-country skiing program feature. Organize a tour race or cross-country skiing adventure. Earn the Snow Sports merit badge.

Cycling

Plan a long-term cycling tour, including conditioning and bike inspections. There are many outside consultants that could provide expertise. Earn the Cycling merit badge.

Discovering America

This is a wild-card activity. It allows teams to brainstorm for an adventure: A hobby adventure, a trip to another country, a special citizenship project to aid a group of people, or working on a cattle ranch.

Fishing

Cover basic instruction for fishing; learn to tie fly lures. Make this the focus of a high-adventure. Earn the Fishing or Fly Fishing merit badge.

Freestyle biking

Frontiersman

Learn about all aspects of the mountain men that explored the western frontiers in the early 19th century. Earn the Wilderness Survival merit badge.

Mechanics

Team may follow the Mechanic's program feature. Activities may require an outside consultant. Activities could include earning the Traffic Safety and the Auto Mechanics merit badges.

Operation On-target

This program is mainly for Varsity Scouts, but also includes Venturers and older Boy Scouts. Operation On-target gives the team the opportunity to learn about signaling with mirrors and exposes them to radio communications, movie-making equipment, photography, and other subjects. Supporting advancement activities could include earning the Radio or [Photography]] merit badges.

There are two pins available, a V-shaped pin for the first participation and another for each attendance thereafter.

Orienteering

Cover the material in the Orienteering program feature. Plan a challenging orienteering activity. Earn the Orienteering merit badge.

Rock climbing and rappelling

This can be one of the most challenging adventures. Teams need the help of a qualified instructor and must follow [[Climb On Safely] procedures. Advancement activities may include earning the Climbing merit badge.

Roller hockey

Cover the material in the Roller hockey program feature. Advancement activities may include earning the Skating merit badge.

Shooting sports

Cover the material in the Shooting spots program feature; a qualified instructor is a must. Plan a high-adventure outing. Advancement activities may include earning the Shotgun Shooting, Rifle Shooting or Archery merit badges.

Snow camping

Soccer

Teams may join a league for a season (at least three months) or play other Varsity Scouts. An advancement activity could be earning the Sports merit badge.

Softball

Teams may join a league for a season (at least three months) or play other Varsity Scouts. An advancement activity could be earning the Sports merit badge.

Survival

Teams may go beyond what is learned in the Wilderness Survival merit badge. This adventure should be to work together with members of the team to solve problems and live in harmony with one another.

Swimming

This activity may include swimming skills such as earning the Swimming or Lifesaving merit badges, or include earning BSA Lifeguard but this activity focuses on the skills of competitive swimming and endurance such the Mile Swim BSA.

Tennis

Triathlon

These long-distance competitions consist of three phases, usually bicycling, swimming and running. Winter variations could consist of cross-country skiing, snowshoeing ad speed skating.