The on-going space voxel project by the six sibling studio, ZanMgt! A labor of love, Blockade Runner is an ever-evolving development that's currently undergoing a major engine overhaul to provide a solid foundation for the game's bi-weekly builds.
We've found the bi-weekly builds to be an enjoyable and healthy development cycle and are anxiously preparing the game for their return!

As requested by the community, we’ve introduced a glass block to Blockade Runner! Trickier than it looks with deferred rendering and voxels, but Nathan managed to find a solution that performs well and looks decent!

As requested by the community, we’ve introduced a glass block to Blockade Runner! Trickier than it looks with deferred rendering and voxels, but Nathan managed to find a solution that performs well and looks decent!

There’s no fresnel or specularity (shineys) going on with the glass yet, and with just a hexagonal normal map it looks a bit like bubble wrap. It keeps you separated from the vacuum of space though. =)