As you can see, 'anim_1' is forced to animate and click on 'main.button.first_level' after 'anim_2' runs out of time and ends after 400 frames. But this does not happen. Maybe because 'main.button.first_level' button can't recognized by anims just yet. Same thing is for 'main.text.first_level'. By that logic, the anims probably won't recognize 'main.button.last_level', 'main.text.last_level', 'main.button.level_number' and (just maybe)'main.text.level_number'.
Here's another example:

In here I made the button for switching between "TEAM" and "NAME", because clicking specifically on 'main.text.name'(not 'main.button.name' or 'main.input.name') makes the game toggle the "Multi-player mode" on and off.