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4.82 / 5 звёзд (123 голоса)

And thank you toSuperKaioken for giving me an example of creating physical bullets.

INFO ℹ
This mod was inspired by the Fox X-Men movies. In this mod, you can travel hundreds of times faster than the speed of sound, and outrun bullets with little to no effort. Out of the box, this comes with 2 attack types: Punch and Shove.

Move memory initialization to when a profile is activated (may cause a half-a-second freeze in game).

Fixed inability to jump while moving faster than speed of light.

Apply more constant (realistic) force when punching something.

Punch damage is now based on speed, and allows you to do damage to Julios AI (since they were invincible).

Added model request at start of profile activation to avoid errors popping up from missing objects.

Fixed enable/disable camera button not working properly.

Removed old entries from ini files.

Fixed "Can Override Weapon Info" button not doing anything. And overriding weapon info only happens after the powers have been activated so that your gun physics will be vanilla while the mod is not running. (requires game reload or restart after enabling powers for it to go back to normal though)

And thank you toSuperKaioken for giving me an example of creating physical bullets.

INFO ℹ
This mod was inspired by the Fox X-Men movies. In this mod, you can travel hundreds of times faster than the speed of sound, and outrun bullets with little to no effort. Out of the box, this comes with 2 attack types: Punch and Shove.

Move memory initialization to when a profile is activated (may cause a half-a-second freeze in game).

Fixed inability to jump while moving faster than speed of light.

Apply more constant (realistic) force when punching something.

Punch damage is now based on speed, and allows you to do damage to Julios AI (since they were invincible).

Added model request at start of profile activation to avoid errors popping up from missing objects.

Fixed enable/disable camera button not working properly.

Removed old entries from ini files.

Fixed "Can Override Weapon Info" button not doing anything. And overriding weapon info only happens after the powers have been activated so that your gun physics will be vanilla while the mod is not running. (requires game reload or restart after enabling powers for it to go back to normal though)

- Buy the game, or a have a game version that's newer or equal to 1180.1
- Read the installation section of the description, and make sure to install ALL of the requirements.
- Post your log file into the comment section, with a short description of the issue. (You can find the log file in your GrandTheftAutoV main folder, with the name "ScriptHookVDotNet2.log")
- Be respectful, and don't rate 0.5/5 stars if you haven't even brought the issue to my attention.

@raining bananas Sorry for the late reply. I think that is exactly your problem...

When you open the dialog box to edit the time scale, it appears 0,001 with comma instead point.
If you save any value with comma, the saved number will be 1. So there's no slow motion at all in this case.