Patience, holiday times and all that. Sure you will get looked over soon enough by the game play guys and they will suggest things. Just keep working on the image, get it as nice as you can so you are ready to go forward when you have the GP stamp.

First post needs updating as well as the title. Make sure you post the date of the last update in the title, so the others know when you last posted an image. First post should only show the current draft.

vaughn03...sorry to be so blunt about the circles, but one thing i have learnt after 35 maps, is you can have the most complicated gameplay with icons etc, but you still have to apply the KISS principle and keep some map real estate empty to give the eyes a break.The dotted line version achieves this well.

cairnswk wrote:vaughn03...sorry to be so blunt about the circles, but one thing i have learnt after 35 maps, is you can have the most complicated gameplay with icons etc, but you still have to apply the KISS principle and keep some map real estate empty to give the eyes a break.The dotted line version achieves this well.

Just got back from holidays, but I agree that the lines are the way to go. The circles are just...I don't know how to phrase this other than what's already been said...garish. Looking at it, I have no idea what attacks what, etc.

Got it - no circles, go with lines. I'll take a look and see what else I can clean-up and repost. How about a Killer Typhoon as entry to Spice Islands with neutral reset? I like the look of my map - want to be sure to have good game-play. Just played 'Pot Mosbi' - same part of the world - great map - love the gameplay. You worked on that, eh 5311?

I'm more of a purest on this, as I would prefer the spice islands to just be an insert rather than only accessible through a killer neutral. Although as I type this the idea seems like it could be fun.

vaughn03 wrote:Got it - no circles, go with lines. I'll take a look and see what else I can clean-up and repost. How about a Killer Typhoon as entry to Spice Islands with neutral reset? I like the look of my map - want to be sure to have good game-play. Just played 'Pot Mosbi' - same part of the world - great map - love the gameplay. You worked on that, eh 5311?

I didn't really do much except write the code for it, but it's a great map. cairns get all the credit there.

As far as the typhoon is concerned, I think that would add an interesting dynamic to the gameplay. You could perhaps make holding all or parts of the Spice Islands (along with Ports, Fleets, or whatever) as the winning condition. That would draw GP to the Spice Islands, and force players to have to pay attention to the killer neutral.

well, especially the ports and the spices are the problem for me. I think they look nice, but it's making it look a bit complicated.

Also, i'm not sure about the coloring, especially central and northwest and the spice islands (they're all some shade of green).

the central islands have some blue accents in the minimap, yet they don't appear to have the same blueish color on the big map.

i'm also not sure if the win condition is clear to everyone at first glance (it's pretty much 'hidden in a corner'.)

also i think 3 'add-ons' to the map are a bit much and than there's overlayed text in 3 different locations that is not part of any of those 3 addons. (i still think CC should have the gameplay explanations seperate from the map, so that's not something you can fix, but still, i think it's a bit sloppy to have text all over the place)

gameplay-wise i'm not sure if the spices should all be in a single island. (geographically this is incorrect, but gameplay is more important than geography)

Sounds good vaughn. It's been a while since an update was posted and it doesn't seem like one will be coming until the 20th, so I'm going to go ahead and put this one on vacation. As soon as you post an update we'll move it back to the MFW. Have fun in Indonesia

Thanks - someone made some good suggestions about making it easier to read. He said it was complicated too and I think maybe it is but I want it to play different. Just hope it plays good... I'm sure it will get work there as well.