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From The Guy that Brought you put a Share Button on the Quest Entrance comes…

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From The Guy that Brought you put a Share Button on the Quest Entrance comes…

From The Guy that Brought you put a Share Button on the Quest Entrance comes…
In idea for an XP BONUS, how about a Shrine Bonus if we don’t use the shrines in a quest or if we don’t use all of them… Let’s say the bonus is 20% to XP and the quest has 4 shrines (Bonus/Shrines), a member of the party use 1 then it would be a 15% bonus, use 2 it would be a 10% bonus.. This would be based on the maxim uses of a shrine by a party member… and yes I know it’s another way to get mad at the healer…

From The Guy that Brought you put a Share Button on the Quest Entrance comes…
In idea for an XP BONUS, how about a Shrine Bonus if we don’t use the shrines in a quest or if we don’t use all of them… Let’s say the bonus is 20% to XP and the quest has 4 shrines (Bonus/Shrines), a member of the party use 1 then it would be a 15% bonus, use 2 it would be a 10% bonus.. This would be based on the maxim uses of a shrine by a party member… and yes I know it’s another way to get mad at the healer…

sounds cool but i see issues with this and pugging...another reason not to pug.

Shrines are a convenience, we can use them or skip them. I think it would be a bad idea to put XP associated with not using them. To me that is promoting Spell Point Potion drinking. That would really turn players sour.

No and here is why. I could just see groups flipping out, not only over deaths anymore, but casters who would need to shrine. "OMG you used the shrine!!!! You're such a bad cleric!" I think it would lead to too many situations where a caster could be put in an awkward situation for using a shrine in a difficult quest, or LFMs that say, "No casters or else bring pots!" So...not signed. I do appreciate ideas for extra xp increases though and this was creative.

From The Guy that Brought you put a Share Button on the Quest Entrance comes…
In idea for an XP BONUS, how about a Shrine Bonus if we don’t use the shrines in a quest or if we don’t use all of them… Let’s say the bonus is 20% to XP and the quest has 4 shrines (Bonus/Shrines), a member of the party use 1 then it would be a 15% bonus, use 2 it would be a 10% bonus.. This would be based on the maxim uses of a shrine by a party member… and yes I know it’s another way to get mad at the healer…

if it was a personal bonus rather than a party one this would be really popular with monks and barbs in general and fighters and rogues that dont know what action boosts are for. also for extreme zergers that invis past everything, which really cuts down on sp use.

Thanks for the Negative feedback in a Positive Way.. it was just me and my Static ran a EE the other night and did it without using a shrine, and I just felt that we should have got a bonus for doing that….

A problem I can see is the inequality between characters with respect to how much they need to shrine.

An example: my tempest ranger needed to shrine only rarely in heroic levels. Now that he is in fury of the wild, he needs to use primal scream and adrenaline to be most effective. he has to renew those clickies to continue being effective. So the guy who hardly ever rested before level 20 now uses almost every shrine. It isn't a sign of a bad toon, it just means that particular set of abilities needs regular renewal.

1. It unfairly applies a bias against certain classes. Barbarians, fighters and monks maintain most of their power without shrining, especially at lower levels.

2. It applies more xp bonuses to low levels where skipping shrines is easy. A caster can just pull out an axe and swing through a quest if he has to at level 1. The relative difference between low level xp and high level xp increases again. I think we need to look for ways to apply xp bonuses equally across the board rather than to load up the low levels. Bravery bonus does the same thing. Maintaining an elite streak through low levels is much easier compared to high levels so the xp in low levels is increased at a greater rate than high level quests for anyone that drops their streak at any point, which is probably a large amount of players.

3. It encourages meta playing by using sp pots as proxy xp pots and also pushes players to "torq up" in quests instead of using a shrine. Torqing instead of shrining is lame in LoB and it would also be lame in every other quest.

From The Guy that Brought you put a Share Button on the Quest Entrance comes…
In idea for an XP BONUS, how about a Shrine Bonus if we don’t use the shrines in a quest or if we don’t use all of them… Let’s say the bonus is 20% to XP and the quest has 4 shrines (Bonus/Shrines), a member of the party use 1 then it would be a 15% bonus, use 2 it would be a 10% bonus.. This would be based on the maxim uses of a shrine by a party member… and yes I know it’s another way to get mad at the healer…

No thank you.

1. It unfairly benifits melee. My melee can do most quest without shrines since I don't need the spell point refil.

2. It encourages buying spell point potions from the store.

3. It will further discourage pugs and running with new players.

Should a reaper see me? I think Death itself should have to make a spot check when I'm rolling up behind him. -- Krimsonrane

If it's implemented, it should be a bonus only for the not-shriners in the group. Essentially, my shrining will only affect my xp, so my shrining is my choice only and the party won't give me grief for it.

From The Guy that Brought you put a Share Button on the Quest Entrance comes…
In idea for an XP BONUS, how about a Shrine Bonus if we don’t use the shrines in a quest or if we don’t use all of them… Let’s say the bonus is 20% to XP and the quest has 4 shrines (Bonus/Shrines), a member of the party use 1 then it would be a 15% bonus, use 2 it would be a 10% bonus.. This would be based on the maxim uses of a shrine by a party member… and yes I know it’s another way to get mad at the healer…

lol well that pretty much kills the idea of having a mage or even a divine in group. The mage you could get away with but the divine not only effects whatever they feel like, it also effects pretty much anything that doesn't have full on self healing from start to end.

Because their is not a chance is snowy hell that someones gonna be chugging pots to heal someone else. What would happen is melee are gonna be cut from the picture that aren't cleric dili or are able to use serious/crit wands and scrolls/self magic heals.

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